naist-nlp/zeshel huggingface dataset:
A Wonderful Guy A Wonderful Guy is a song that plays on Galaxy News Radio in " Fallout 3 " and Diamond City Radio in " Fallout 4 " . Background . " ( I ' m In Love With ) A Wonderful Guy " was written by Richard Rodgers and Oscar Hammerstein II for the 1949 musical , along with other memorable songs such as " I ' m Gonna Wash That Man Right Outta My Hair " . Delicately approaching racial themes , it is generally considered to be one of the greatest musicals in history , and it ( and its songs ) have been re - performed many times . According to the Fallout 3 developers , the Galaxy News Radio version was performed ( not sung ! ) by in 1949 . In the original 1949 musical , was so inspired by this song that when she sang it on stage , she performed cartwheels at every turn of " I ' m in love " . This song was featured in the film , where it is sung by corrupt councilman Frank Anselmo ( ) . The end credits for the games do not mention the vocalist . The Tex Beneke compilation album " Here ' s To The Ladies Who Sang With The Band " indicates that the singer is Claire Chatwin . However , the Beneke album " Music in the Miller Mood " claims the singer is Mary Mayo . Lyrics . < poem > I ' m as corny as Kansas in August , I ' m as normal as blueberry pie . No more a smart little girl with no heart , I have found me a wonderful guy ! I am in a conventional dither , With a conventional star in my eye . And you will note there ' s a lump in my throat When I speak of that wonderful guy ! I ' m as trite and as gay as a daisy in May , A cliché comin ' true ! I ' m bromidic and bright As a moon - happy night Pourin ' light on the dew ! I ' m as corny as Kansas in August , High as a flag on the Fourth of July ! If you ' ll excuse an expression I use , I ' m in love , I ' m in love , I ' m in love , I ' m in love , I ' m in love with a wonderful guy ! No more a smart little girl with no heart , I have found me a wonderful guy ! I ' m as trite and as gay as a daisy in May , A cliché comin ' true ! I ' m bromidic and bright As a moon - happy night Pourin ' light on the dew ! I ' m as corny as Kansas in August , High as a flag on the Fourth of July ! If you ' ll excuse an expression I use , I ' m in love , I ' m in love , I ' m in love , I ' m in love , I ' m in love with a wonderful guy ! < / poem > Video . A Wonderful Guy - From Fallout 4 Game Files
Auto - Doc Upgrade : Implant Y - 3 Auto - Doc Upgrade : Implant Y - 3 is a holodisk in the " " " Old World Blues " . Characteristics . This Auto - Doc implant removes any radiation taken from drinking an irradiated water source . It also appears to remove the radiation from some other beverages , but not all , nor does it always work on pools of water or puddles you may drink from . Location . The holotape can be found in Z - 9 Crotalus DNA preservation lab on an operating table by the nightstalker tail , in the room at the end of the corridor . It is guarded there by Shadis , a unique night stalker .
Maddox Maddox is a character in Nuka - World in 2287 . Background . Maddox is a former raider who decided to quit the lifestyle after nearly dying during an altercation . Having a rough start trying to live straight and being kicked out of a few settlements prior , he eventually settled in Nuka - World prior to the arrival of Colter and the Nuka - World raiders . Since then , he has been enslaved and put to work in the market as the local chem dealer , selling staple selections and his own brewed experiments , despite no longer indulging in their use himself . Appearances . Maddox appears only in the " Fallout 4 " add - on " Nuka - World " .
Graham Grant Ranger Graham Grant is an NCR Ranger coordinating security during President Kimball ' s visit and speech in 2281 . Background . Grant is a long time NCR , best described as the " shoot first , never ask questions " type of soldier , someone who doesn ' t mind going into combat , so long as his soldiers shoot alongside him . He was injured at one point , which may explain his aggressive nature . He also seems to enjoy ( and even volunteer for ) more dangerous missions . Notes . Despite wearing his eyepatch on his right eye , when he takes aim he uses that eye . This is due to the aiming animation being only for right - handed characters . Appearances . Ranger Graham Grant appears only in " " .
Fallout : New Vegas patch 1 . 2 . 0 . 352 " Fallout : New Vegas " patch 1 . 2 . 0 . 352 was released on February 21 , 2011 for the PC . It primarily adds compatibility , and does not directly modify the game ' s resources ; rather , the patch updates the game engine itself . Bugs fixed . It is unknown at this time what specific bugs or other issues were addressed by the patch . It is probable that crashes relating to items being added to Form Lists and Leveled Item Lists by scripts were addressed , but this has not yet been confirmed .
5 . 56mm round ( Fallout 4 ) The 5 . 56mm round is a type of ammunition in " Fallout 4 " . Characteristics . 5 . 56mm rifle cartridges that use 55 grain , boat tail hollow - point bullets and are manufactured by Circle G ammunition . Prior to the Great War , these were sold in boxes of 20 cartridges .
Phoenix ( implant ) Phoenix is a defensive implant developed by Poseidon Energy . " Fallout 2 " Phoenix implants . The Chosen One can get these implants as special perks from medicians in Vault City , Redding or San Francisco . It is not certain how Vault City and Shi get access to this project , but it seems Vault City and Shi scientists had developed it to implementation phase . See also : Phoenix Armor Implants See also : Phoenix Assault Enhancement " J . E . Sawyer ' s Fallout RPG " . Phoenix Thermal Implants . PHOENIX Thermal Implants increase the subject ' s Heat and Electrical DTs by 5 . This implant adds 10 lbs . of weight to the subject ' s inventory permanently . Phoenix Thermal Implants , Stg . II . Stage II PHOENIX Thermal Implants increase the subject ' s Heat and Electrical DTs by 10 . This implant adds 15 lbs . of weight to the subject ' s inventory permanently . Behind the scenes . In the mythologies of numerous cultures , the Phoenix was a bird that at the end of its life would burst into flames and rise from the ashes reborn .
Camp Willow Camp Willow ( also known as Willow Beach ) is a location southeast of the Fort . Background . It is known that there was an NCR military camp within Willow Beach . However , some time after the First Battle of Hoover Dam the Battle of Willow Beach took place . As a result the camp was destroyed . This later led to NCR being pushed off of the east side of the Colorado River . Appearances . Camp Willow was cut from the final version of the game , and is only mentioned in " " and the " " .
Union ' s Hope Cathedral The Union ' s Hope Cathedral is an unmarked location in the Commonwealth in 2287 . It lies adjacent to the Collegiate administration building in Cambridge . Layout . The outside is guarded by feral ghouls and adjacent to the cathedral a graveyard is located . The building is a large cathedral that has one main room with an altar on the other end , featuring Father Gabe who will attack on sight . Besides Father Gabe , there are three feral ghouls in the main room . For furniture there is nothing in the room except a mound of benches in the main room on the left side . Searching through the mound will reveal a suitcase with random loot . One of the pews has a skeletal couple sitting together , a dirty army helmet and burned book beside them . At the end of the main hall there is an altar with candles , a silver plate and an ammo box on the floor next to it . To the left of the alter is a sleeping bag , two dirty waters and a caps stash . Glowing fungus can be found growing throughout the cathedral . There ' s one small side room on the right with a first aid kit and brain fungus by the doors . The side door ( Advanced lock ) leads out to the Cambridge cemetery . Appearances . The Union ' s Hope Cathedral only appears in " Fallout 4 " .
Cooking pot Cooking pot is a junk item in " Fallout 4 " . Characteristics . The cooking pot is a large metal pot with two handles , one on other side to allow the user to pick it up with both hands . Crafting . The cooking pot can be broken down into its individual components for use in crafting :
Sniper rifle ( Fallout 3 ) The sniper rifle is a weapon in " Fallout 3 " . Characteristics . The sniper rifle is the top - tier long - range weapon . It has a scope and deals much more damage than the hunting rifle , but has a very rare ammunition type and is a very fragile gun . The sniper rifle has very noticeable sway to it when manually aimed . The sway can be reduced with either a higher skill level in Small Guns , or by entering sneak mode . At 100 points in Small Guns , the scope has no sway at all . However , a crippled arm will result in severe sway while using the scope , regardless of Small Guns skill level . Even without Bloody Mess , sniper rifles can result in some fantastically gory kills , usually with the enemy ' s skull exploding . Weaker enemies frequently have several limbs blown off or are even reduced to mulch by a single shot . A sound strategy to use with the sniper rifle is to be very stealthy and to have good knowledge of the area you are in . You will want to find a vantage point in which enemies either cannot reach or will take them a long time to reach you , usually some place high . Manual aim is usually more accurate ( especially at greater distances ) , but V . A . T . S . should not be overlooked . A head shot in V . A . T . S . that would normally take about a quarter of a high level enemy ' s health will , if unnoticed , instantly kill them , and for low level enemies , they will usually be very easily killed in just one head shot in any state . Be aware that your Small Guns skill should be max , and your rifle should be in good condition . Durability . The sniper rifle can fire a total of about 83 rounds , the equivalent of 17 reloads , from full before breaking . Heavy use of this weapon will require merchant repairs due to the relative scarcity of spares . Gallery . The first two images above , taken from the southwest guard platform at Fort Bannister , will be a 1 - shot kill . The color of the first shot has been inverted to improve clarity . The third picture shows how much aim compensation is needed for a head shot at very long ranges . It can be noted that the point of impact is always at the same length up along the vertical crosshair line above the center of the scope and slightly to the right .
Slaughterhouse pen The slaugtherhouse pen is a building in Modoc . Background . This is where all of the brahmin are kept and slaughtered . It is possible to be very animal friendly and free the brahmin from the pen , but reputation with Modoc will take a hit . Layout . A slaughterhouse where brahmin are being killed for hides and food . It is run by Biff , Grisham ' s brother . Appearances . The slaughterhouse pen appears only in " Fallout 2 " .
Clarence Codman Clarence Codman is a man living in the upper stands of Diamond City in 2287 . Background . He can often be found in front of the Colonial Taphouse . He will talk to the Sole Survivor in a degrading manner and refer to them as " the filth living in the lower houses . " If the Sole Survivor enters his residents in the stands his tone shifts to a slightly more approving one , mentioning how fearless they were to " waltz right into the stands . " He then proceeds to give advice on " being your own person " without fear and how similar calm confident attitudes earned his family their fortune . Notes . Polly at Choice Chops mentions that the source of her brahmin meat are the " Codman family farms , " which suggests that brahmin ranching may be the source of the Codmans ' wealth and social status in the upper stands . When spoken to in the Colonial Taphouse , one of his dialogues includes " " I wouldn ' t keep my worst Brahmin in one . " " when referring to the lower houses . Appearances . Clarence Codman appears only in " Fallout 4 " .
Fallout 4 robots and computers General information . Robots and computers are artificial entities encountered in the Commonwealth and surrounding areas , for creatures , see Fallout 4 creatures . Legendary enemies . Most robot types have a chance to spawn as a Legendary variant , as well as tiered named variants leading up to the Legendary robot . A Legendary will almost always drop weapons or armor with unique modifiers ( displayed on the Pip Boy with a star ) . For more information on these modifications , see Legendary effects . In combat , Legendary enemies are very powerful as they are stronger than non - Legendary creatures of the same type ( see below for specific differences ) , and they are often among the highest - leveled variants a player character is capable of running into at their particular level . Legendary enemies will " mutate " once they lose half their health , in which they instantly heal to full health and possibly grow stronger . To avoid mutations , one must use a powerful kill shot such as a critical or explosion before the enemy dips below half health . In the case of legendary sentry bots , after death instead of one explosion , two occur . The chance of a creature spawning as Legendary varies based on difficulty and the player character ' s level . The default difficulty is Normal . Notes . There are 77 robots and computers in the " Fallout 4 " base game .
Reactor guard Reactor guards watch the nuclear power plant in Gecko in 2241 . Background . They guard the nuclear power plant . As such , they will allow any normie to wander in , but if any trouble arises , they will accuse them . Interactions with the player character . Effects of player ' s actions . They will turn hostile if the Chosen One tries to lockpick the reactor doors . Appearances . Reactor guards only appear in " Fallout 2 " .
Dusty ( Fallout 2 ) Dusty is the owner and proprietor of the Dusty ' s Cantina in 2241 . Background . A gruff - looking guy with a crooked nose , pinched up ears and a bald head , Dusty runs his cantina right next to the gate to the Hall of Congress district . He is a pleasant fellow , though not much of a talker - he usually goes straight to the point and dislikes people causing trouble in his establishment ( unless someone decides to whoop Hoss , President Tandi ' s son ) . Interactions with the player character . Other interactions . Dusty is a merchant , selling drinks and offering minor pointers regarding work in the NCR . Appearances . Dusty appears only in " Fallout 2 " .
Pancor Jackhammer ( Fallout 2 ) The Pancor Jackhammer is a small gun in " Fallout 2 " . Characteristics . This is the strongest shotgun , having greater range , damage and burst fire capabilities and is able with a good burst to shred against strong foes . Behind the scenes . In real life , was a prototype design that failed to reach full - fledged production due to its manufacturer ' s bankruptcy . Very few functional prototypes ( according to some reports , as few as three ) were ever made with only 1 prototype left in existence . The game stays true to the weapon ' s reputation of controllability , even with automatic fire .
Mauser Mauser was a pre - War firearms manufacturer . Background . Mauser designed and produced the 9mm Mauser and the 9mm HSI Mauser for military and civilian use . Appearances . Mauser ' s products appear in " Fallout " , " Fallout 2 " and " " . Behind the scenes . is a real - world company that made bolt - action rifles and semi - automatic pistols , primarily for the German armed forces .
Ben Wade Ben Wade is a citizen of Vault City in 2241 . Background . Ben Wade is a surprisingly brave citizen who does not hide behind laser cannons and armored guards within Vault City , but is out in the wastes , overseeing caravans to and from Redding , trading medical supplies for valuable golden ore . Interactions with the player character . Quests . Golden Trail : His caravan leaves Redding on the 1st of every month and heads to Vault City . The Chosen One can be enlisted by him as a guard for up to $ 1200 in cash . Appearances . Ben Wade appears only in " Fallout 2 " .
North Vegas resident North Vegas residents are residents of North Vegas Square , living in the Mojave Wasteland in 2281 . Background . North Vegas residents are highly independent , but some might say xenophobic . They are very suspicious of outsiders and reject the presence of the NCR to control their community . They live in North Vegas Square under the protection of Crandon and . They are very poor and they either sleep on the street or in the Gray , a decrepit apartment building . Appearances . North Vegas residents appear only in " " .
Big Guns Big Guns is a " Fallout " , " Fallout 2 " , " Fallout 3 " , and " " skill . In " " , Big Guns is not a skill but there are big guns in the game . It was going to appear as a in " " , the equivalent of skills in other " Fallout " games . Big Guns determines combat effectiveness with any weapon categorized as a " Big Gun , " such as flamer s , minigun s , missile launcher s , Fat Man , etc . " Fallout " . Example : A starting Agility of 5 . The Strength requirements of most big guns , combined with the weight of the guns themselves and the large amounts of ammunition they require make investing into Strength points at character creation a prudent choice for players planning to use these weapons as their mainstays . Most , if not all , big guns in " Fallout " are burst weapons exclusively , meaning that players cannot make targeted attacks with them . This makes taking the Fast Shot trait a much more viable option for big gun enthusiasts , as they enjoy the benefits of the trait without the drawback . " Fallout 2 " and " Fallout Tactics " . Example : A starting Agility of 5 . As with " Fallout " , Big Guns operates in much the same way in " Fallout 2 " and " Fallout Tactics " . " Fallout 3 " . Example : A starting Endurance of 5 and Luck of 5 . As this skill increases , so does the accuracy and damage with all of these weapons , both in and out of V . A . T . S . mode . " Fallout : Brotherhood of Steel " . While the game does not have the ability to increase the effectiveness of big guns , there are some weapons that are listed as such . " Fallout : Brotherhood of Steel 2 " . Big Guns was going to appear as a weapon skill . It increases the base damage inflicted by big guns . Assuming " Fallout : Brotherhood of Steel 2 " would have used a points based system like its predecessor , it is able to be increased . Big Guns is available to all but one player character , Lilith is incapable of using big guns thus has no use for this weapon skill .
Talking head A talking head is a type of NPC in " Fallout " and " Fallout 2 " . In these games , ordinary NPCs appear as normal game sprites in dialogues and have no voice ; talking heads , in contrast , have fully animated , three - dimensional portraits , and fully voice - acted dialogue that has been lip - synched to the animation . In " Fallout 3 " , " " and " Fallout 4 " , every NPC ( with a few exceptions ) has at least a few voiced lines , so " talking heads " no longer appear . Some of the voices for the talking heads were produced by well - known actors , such as Richard Dean Anderson from " MacGyver " and " Stargate SG - 1 " , and Michael Dorn who is known as Worf from " Star Trek : The Next Generation " .
Double - barrel shotgun ( Fallout Shelter ) The double - barrel shotgun is a weapon that appears in " Fallout Shelter " . Characteristics . The double - barrel shotgun is a breach loading shotgun modified with an extra barrel featured in " Fallout Shelter " . The weapon uses shell ammunition to deal moderate amounts of damage . Dealing a minimum of 9 damage per attack , it has the second highest damage output for a shotgun in the game . Crafting . A high Endurance statistic is needed to effectively create the double - barrel shotgun .
Great Static The Great Static was an event that happened at Big MT sometime before 2281 . Background . Not much is known about the Great Static , or what happened as a result of it . It is only mentioned by Dr . Borous , Dr . Dala and Dr . Klein while talking to them in the Think Tank . Appearances . The Great Static is mentioned only in the " " add - on " Old World Blues " .
Super mutant helmet The super mutant helmet is a piece of headwear in " Fallout 4 " . Characteristics . The helmet appears to be the lid of a fire hydrant . Neither the Sole Survivor nor their companions can equip this helmet . The only known companion that can equip it is the super mutant Strong .
Carlo ' s note Carlo ' s note is a paper note in the " Fallout 4 " add - on " Far Harbor " . Location . Held by Carlo , a skeleton lying inside a Vim ! truck on the main road , north of the National Park Visitor ' s Center .
Corsican Brothers The Corsican Brothers , Sid and Marty , run the Golden Globes porn studio in New Reno . Background . The brothers , Marty who has his hair slicked back , and whose face is covered with a thin sheen of sweat , and Sid , who wears a toupee and dark sunglasses , run the double G , ensuring slick operation of their juicy business and personally handling prospective talent . Though they show respect for the made men of any of the families , they owe specific allegiance to the Mordinos . If the Chosen One impresses the brothers in an audition , they have the potential to become a full fledged Porn Star . Appearances . The Corsican Brothers only appear in " Fallout 2 " . Behind the scenes . That there is only one of the " Brothers " is likely a reference to the 1941 movie The Corsican Brothers starring Douglas Fairbanks Jr . as both of the two Siamese twin Corsican brothers , separated at birth .
Lulu Lulu is a raider from The Pitt , and the chef in the year 2277 . Background . There are various categories of " insane , " and Lulu ' s mechanism has definitely gone , but she ' s still functional with a hunting rifle and loyal to the Pitt raider cause . Excitable , she treats the Lone Wanderer as a pet , even giving them food if you play along with her addled mind . Lulu roams Uptown ' s walkways , praising Lord Ashur and handing out noodles . She constantly refers to herself in the third person and addresses all others as " Pet , " the reason being " We ' re all pets of Lord Ashur " . Appearances . Lulu appears only in the " Fallout 3 " add - on " The Pitt " . Behind the scenes . Lulu ' s name , habit of giving noodles , and position in Uptown are a reference to Lulu ' s Noodles in Pittsburgh ' s Oakland region .
Raid of Vault 3 The Raid of Vault 3 was the invasion and occupation of Vault 3 by the Fiends in 2281 , resulting in the death of all Vault 3 residents . Prelude . As a control Vault , Vault 3 stayed unopened until a water leak occurred , forcing the residents to open the Vault and search for assistance . Running a trading program , all went well for the inhabitants until the Fiends set their sights on the Vault for a new headquarters . Raid . Since the Vault residents had set up no security , the Fiends needed little effort in raiding the Vault . The Fiends burst through the entrance sector and massacred every single resident in sight , putting the Vault 3 population into extinction . The Fiends had then occupied the Vault , and set up their new headquarters inside . Aftermath . The New California Republic turned their attention to the Vault , and sent a lone ranger into the Vault with the task of killing Motor - Runner and exterminating all the Fiend personnel inside . He was injured and broke his leg in the fighting , and the events afterwards are uncertain . Depending on their actions , the Courier could have come along and assisted Anders , and then proceeded to eliminate Motor - Runner and all the Fiend personnel inside the Vault , permanently fracturing the Fiends . Appearances . The Raid of Vault 3 is mentioned only in " " .