naist-nlp/zeshel huggingface dataset:
Railroad HQ The Railroad HQ is a location in the Commonwealth in 2287 . Background . The Railroad moved their base of operations to the catacombs under the Old North Church after their old headquarters at The Switchboard was raided by the Institute and they were forced to flee the complex through an escape tunnel . Many of their operatives and members died or fled and the Railroad was almost disbanded . The entrance is hidden and can only be opened by following the " Freedom Trail , " solving the puzzle and inputting the solution using the rotating wheel at the hidden door . The crypts may be dark , but they offer protection from attacks and prying eyes , and allow the Railroad to keep functioning . Layout . After the Sole Survivor joins the Railroad , they are given free rein in the HQ . There is big circular table in the middle of the chamber where Desdemona usually lingers . Left of the entrance is Doctor Carrington ' s area with medical supplies and a treatment bed . In the far right is Tinker Tom ' s corner with research equipment , a terminal and a firing range . On the other side of the circular table is a rest area where Drummer Boy and Glory can be found ( Deacon will also be here if the Survivor chose not to take him as a follower or elected not to send him to a settlement upon dismissal ) . On the right side is P . A . M . ' s chamber with several large computers and her terminal on the table in the lower section . There is a chalkboard on the wall showing all of the railsign s . It is revealed that there is another exit from the crypts to the side of the rest area , which also serves as an escape tunnel , and leads directly to the surface north of the church , to a ruined building with a chained up door .
Industrial - grade fuse The industrial - grade fuse is a miscellaneous item in the " Fallout 4 " add - on " Far Harbor " . Characteristics . Four fuses , for repairing the fuse box in the Wind Farm Maintenance building . Location . They are all found inside the Wind Farm Maintenance building :
For Deke For Deke is a holotape in the " Fallout 4 " add - on " Nuka - World " . It is recorded by Clark . Characteristics . A holotape written by Clark to Deke about Deke ' s half of some ( likely stolen ) goods , which he had left in a cache under the bridge near the Nuka - Cola bottling plant . Location . In Clark ' s toolbox in the ladies ' restrooms to the west of the pond in the zone Fizztop Mountain .
Myron ' s guard Myron ' s guards are employees in the New Reno Stables in 2241 . Background . They ensure that everyone that visits Myron is a scientist . Otherwise , they resort to violence . Appearances . Myron ' s guards only appear in " Fallout 2 " .
Xander Holyland Xander " the Sure Thing " Holyland is a cut boxer at the Jungle Gym in New Reno in 2241 . He was originally intended to be the final boxer in Become a Prizefighter if the Masticator was killed in the Shark Club ' s basement before he is to be fought . He can still be fought as a result of a bug . Appearances . Xander Holyland was to appear in " Fallout 2 " .
John ( Fallout 3 ) John is an inhabitant of the Capital Wasteland in 2277 . Background . John was always an intelligent sort , although he never brought enough equipment with him to survive out in the wasteland . Moira Brown told him as much . He was recently mauled to death by vicious dog s . A quick search of his body reveals a note about treasure buried somewhere near the Scrapyard . Appearances . John appears only in " Fallout 3 " .
Chameleon Chameleon is a Feralkin racial trait which appears in " Lionheart " . Characteristics . The player gets a 20 - point bonus Sneak . However , Armor Class is reduced by 5 and Crushing Resistance suffers a 5 % penalty . This trait , like all feralkin traits , will mark the player as tainted by magic and will cause some people to react negatively to them .
Vault 34 utility terminal password The Vault 34 utility terminal password is a in " " that gives access to the nearby Very Hard locked utility control terminal on Vault 34 ' s 1st floor . This terminal allows for activating the pump station , thereby draining the flooded section leading to , and opening security station A . Location . Located on the corpse of a Vault technician , which can be found under his desk in a flooded section in the northwest area of Vault 34 ' s first floor , opposite the utility room and near the entrance to security station A . Notes . The password is only in the technician ' s inventory if the quest Hard Luck Blues is active .
Tweez Tweez is a raider appearing in the Commonwealth in 2287 . Background . Tweez is a member of a group of raiders occupying Walden Pond . This group occassionally strong arms food away from Abernathy farm and the Sole Survivor may be sent to deal with them in a Raider Troubles quest . Appearances . Tweez appears only in " Fallout 4 " .
Dead cat Dead cat is a in " " . It is actually Mr . Pussy , a cat once owned by the prostitute . Characteristics . The dead cat is your standard , run - of - the - mill expired cat . Its owner , Ruby , called it " Mr . Pussy " . This item is a part of the , Find Ruby ' s Cat . Location . The cat can be found , dead , in a house in the first set of buildings encountered in the Carbon Crater . It ' s in a room in a building to the right , when coming from the crater entrance .
Clover Clover is a slave and possible companion in " Fallout 3 " in the year 2277 . Background . Clover is a slave caught a few months back along with Crimson . She is a prostitute of Eulogy Jones and has been systematically brainwashed and threatened until she ' s become completely subservient to her master . Eulogy verbally abuses her and Crimson constantly . When Eulogy is away , they ' re both chatty to each other . Eulogy claims that she is one of the craziest girls he ' s ever seen which makes her perfect as a bodyguard because she ' s " Crazy in - love with whoever holds her leash . " Daily schedule . When not currently owned by the Lone Wanderer , she follows Eulogy around anywhere he goes . Appearances . Clover appears only in " Fallout 3 " . Behind the scenes . " " is a song by Tommy James and the Shondells . Bugs . Trading certain headgear to her will cause her to wear it , but when you remove it from her inventory it will become a " default " piece of gear . Other headgear may be given to her to replace it , and she will wear it as normal , but as soon as you remove said headgear from her she will revert back to the previous headgear . It has been confirmed with the stormchaser hat and eyeglasses .
Ranger casual outfit The Ranger casual outfit is a piece of in " " . Characteristics . It is an outfit with brown trousers and a tan long sleeve shirt which protects against the elements ( mostly sandstorms ) . It provides no Damage Threshold and no bonuses , nor does it act as a NCR disguise . It ' s purely cosmetic .
Reverse pulse cleaner The reverse pulse cleaner is a in " " . Characteristics . Used for repairing the air filtration system in Brotherhood of Steel ' s Hidden Valley bunker for the Still in the Dark quest . Location . It is found in Vault 3 in Motor Runner ' s throne room inside a locker . Bugs . The reverse pulse cleaner has also been known ( according to multiple users on the Bethesda Softworks Forums subcategory " Fallout 3 " under Xbox 360 ) to cause the Downloadable Content Error which causes saved game files that have obtained reverse pulse cleaner and have it in their inventory to not load correctly . In some instances as long as the person is in Vault 3 , grabs the item and decides to reload regardless if the item is in the inventory or not prior to the save the save file will still give the error . This is one of the many causes to spur the DLC error and while there is no specific reason for this , it is believed that if you grab the reverse pulse cleaner without having the quest Still in the Dark the DLC error will appear . It might happen regardless though . Adding the item through the console outside Vault 3 seems to get you around the bug .
Julio Julio is a member of the Hub Police in 2161 . Background . Julio dislikes the Water Merchants because they think they own the Hub , while he considers the Children of the Cathedral to be a decent bunch . Interactions with the player character . Other interactions . He can be asked about the Water Merchants and the Children of the Cathedral . Notes . The name " Julio " appears only in combat . Outside combat , he is called a " Hub guard " . Appearances . Julio appears only in the original " Fallout " .
Redding Downtown Redding Downtown is the downtown of Redding . Layout . Redding Downtown contains the following locations : Ascorti , the mayor of Redding is looking someone to buy the Great wanamingo mine . The buyer will get twice the price if they get rid of the wanamingo s . Doc Johnson can treat the wounded . Also , he is looking for the cure against the jet . Also , there are rumors he can make implants , as long as they have a suit of combat armor and caps . The sheriff , Earl Marion , is looking for a trustworthy person to take care of some jobs , like stopping a brawl in Malamute Saloon , tracking down a person who cut Malamute Sallon ' s prostitute and even killing Frog Morton . Appearances . Redding Downtown appears only in " Fallout 2 " .
William Thomas William Thomas is a character mentioned in " Fallout 4 " . Background . William Thomas was a man who lived before the Great War . He was a customer of O ' Neill Family Manufacturing . He brought his defect Mister Handy for repairs . Appearances . William Thomas is mentioned only in " Fallout 4 " .
Rad Tolerance Rad Tolerance is a perk added to " Fallout 3 " with the " Broken Steel " add - on . Effects . With this perk , you suffer no effects from Minor Radiation Poisoning ( - 1 END ) . This perk has no effect on greater radiation levels . For example , Advanced Radiation Poisoning ( - 2 END , - 1 AGI ) will still affect your character and so on . Unless your Endurance score is already at 10 , using Intense Training to increase your Endurance would be more effective than taking this perk . Moreover , by this level the player will no doubt have multiple , plentiful ways of curing radiation sickness , and the Endurance loss has almost no effect on performance anyway ( HP will not be reduced by the temporary condition , only poison resistance , itself a seldom - used statistic ) , so this perk is of dubious use , if any . In addition , the skill points lost at any radiation level can be restored ( permanently ) by reading skill books , since the game tracks points beyond 100 even though they aren ' t factored in normally .
Grudd Bear Grudd Bear is an arena fighter in The Pitt in 2277 . Background . Masters of " claw and paw " combat , John and Grudd Bear are man - mountains with a vicious winning streak in the arena . Thanks to an addiction to RadAway , they are almost impervious to the arena ' s traps , and the siblings have developed an impressive plan of attack : Grudd holds back , scorching the escaping foe with flamer fire while his brother rips the victim apart with a deathclaw gauntlet . During the Scourge , his other brother Greg was taken in by the Brotherhood . However , he and John were left behind due to being " too wild and mean " . Relationships . Grudd is the brother of John Bear . Appearances . Grudd Bear appears only in the " Fallout 3 " add - on " The Pitt " .
Dixon ( Fallout ) Dixon is an angry merchant located in the Hub in 2161 . Background . Dixon is a minor merchant of no consequence to the Vault Dweller , who is unhappy with the Water Merchants . Interactions with the player character . Other interactions . This person floats text expressing dissatisfaction with the service provided , and recommends the Vault Dweller go to Far Go Traders instead . Appearances . While their name is mentioned in a dialogue file , the angry merchants do not appear in the final game .
Blue suit The clean and dirty blue suit are pieces of clothing in " Fallout 4 " . They take up every free armor slot except for the head . Characteristics . The blue suit is a pre - War business suit in navy blue . If one has completed the Jackpot radiant quest , the blue suit can be upgraded with ballistic weave to add up to 110 damage and energy resistance .
Survivalist ' s rifle The Survivalist ' s rifle is a weapon in the " " " Honest Hearts " . It is the unique variant of the service rifle . Background . This weapon was originally a U . S . checkpoint guard carbine used in Canada , issued from the Long Branch Arsenal in Toronto , Ontario , USA territory . Chambered with the 12 . 7mm round , this rifle was supposed to offer guards the firepower necessary to intercept anyone attempting to breach a checkpoint , regardless of equipment . Characteristics . This particular rifle once belonged to Randall Clark , an ex - U . S . Army soldier who sought refuge in Zion National Park after the Great War . The rifle was used by the Survivalist for decades , evident by the heavy wear and sun damage on the wood and metal of the gun . It also show signs of improvised repairs , such as the foregrip wood being made from mismatched furniture wood held in place with metal clamps . The barrel is noticeably shorter than a typical service rifle , and the front sight is bent out of shape . The word " Arrêt ! " ( french for " Halt ! " ) is carved into one side of the butt of the gun , with " Halt " on the other . In terms of in - game performance , the rifle has a high rate of fire , relatively low spread , respectable AP cost , and a high damage that can be raised considerably with Grunt ; the damage is slightly higher than This Machine loaded with regular if Grunt is taken , but the Survivalist ' s rifle fires nearly twice as fast and far more accurately . Even if This Machine is loaded with . 308 JSPs , the difference in damage is not substantial and can be mitigated by using 12 . 7 JHPs from the " Gun Runners ' Arsenal " add - on . However , it uses rare 12 . 7mm rounds which generally must be bought from vendors , and the high rate of fire makes it relatively easy to overuse ammunition if one is not mindful of ammunition conservation . The damage threshold multiplier from 12 . 7mm JHP rounds and lower damage from normal 12 . 7mm rounds may also cause the Survivalist rifle to be less than optimal against armored targets . The bent iron - sights , which can be rectified ( see the notes below ) , may require a bit of practice if using true iron sights . Durability . The Survivalist ' s rifle can fire a total of about 2495 standard rounds , the equivalent of 250 reloads , from full before breaking . Location . Found at the Red Gate in a marked " The Survivalist ' s duffle bag " next to Randall Clark ' s skeleton . , giant cazador es , , and / or bighorner s may be found here as well . To specify , it is right up the climb to the top of the Red Gate . There are three trees and he is lying wedged between some boulders underneath two of the trees , propped up on the rocks . Alternately , you can reach it by going up the back side .
Sparks ( Old World Blues ) Sparks is a robot found in the year 2281 at the Big MT in the " " " Old World Blues " . Location . Sparks is a unique located inside the Saturnite alloy research facility . To find it , the player needs to have the sonic emitter and remove the force field in front of its room . Appearances . Sparks appears only in the " " " Old World Blues " .
Vault 17 Vault 17 is one of the Vault - Tec vault s . The vault ' s original purpose in the vault experiment is unknown . The vault is located somewhere in New California , however , the exact location is also unknown . Background . The vault was raided in 2154 by the Master ' s Army , and its inhabitants were taken prisoner and subsequently turned into super mutant s . Lillian Marie Bowen , Becky and Jimmy are the only known inhabitants of Vault 17 . They lived in the Vault until Lily was 75 years old , at which time she was captured by the Master ' s Army and turned into a nightkin . Appearances . Vault 17 does not appear in any " Fallout " game but is mentioned in " " . A Vault 17 jumpsuit is seen in concept art for " Fallout 4 " .
Full stock Full stock is a grip weapon mod in " Fallout 4 " . Effects . The full stock provides better control of recoil for rifles and shotguns that come standard with a short stock . On energy weapons such as the laser gun and Institute laser , it converts them from a pistol to a rifle , providing exceptional sighted accuracy , better recoil control , better aiming with scopes and more bashing power .
The Smith ' s house The Smith ' s house is a location in " Fallout 3 " . It is the home of Jack , Linda and Junior Smith in Andale in 2277 . Layout . The Smith ' s house . The layout of this house is the standard model of house in the Capital Wasteland . It is a 2 - floor domicile with a living room and connected kitchen , a staircase in the living room and two bedrooms : one for children and one for adults . The Smith ' s house basement . The house also contains a basement , the door of which requires a Lockpick skill of 100 or the key ( found in the master bedroom ) to enter . Counters line the walls of the small , gruesome room at the bottom of the stairs . The tables in the middle of the room are littered with the remains of the family ' s victims . Appearances . The Smith ' s house appears only in " Fallout 3 " .
Embalming fluid Embalming fluid is a in the " " , " Dead Money " . Characteristics . It is used to preserve dead bodies for display during funerals and other religious burial services . In - game , there is no practical use for this fluid other than illustrating the purpose of the room it is found in , as it is almost worthless and is not used in any recipes or .
Mutated fern flower Mutated fern flower is a consumable item in " Fallout 4 " . Characteristics . The mutated fern flower looks to be a small purple flower . During the miscellaneous quest " Botany Class " , Solomon claims the plant can be used to craft multiple chems , including Rad - X . Solomon will reward the player with 100 to 200 caps once for bringing him a mutated fern flower . Despite this information , it cannot be used to craft anything at chemistry stations .
Blackhawk ( Fallout 3 ) Blackhawk is a unique scoped . 44 Magnum in " Fallout 3 " . Characteristics . Like the standard scoped . 44 Magnum , Blackhawk is a powerful , accurate sidearm . It deals more damage than a sniper rifle , and holds a single bullet more . It has no recoil when looking down the scope and firing . Durability . Blackhawk can fire a total of about 218 rounds , the equivalent of 37 reloads , from full before breaking . Location . The revolver can be obtained by asking Agatha for a reward after giving her the sheet music book during completion of the quest " Agatha ' s Song " .
Farmer ' s Daughter The Farmer ' s Daughter is a weapon that appears in " Fallout Shelter " . Characteristics . The Farmer ' s Daughter is a breech loading shotgun featured in " Fallout Shelter " that fires shell ammunition . Dealing a minimum of 9 damage per attack , it has the second highest damage output for a shotgun in the game . Crafting . A high Endurance statistic is needed to effectively create the Farmer ' s Daughter .
Virgo II lunar lander Virgo II lunar lander is an image note in " Fallout 3 " . Location . This note is added to the Lone Wanderer ' s Pip - Boy 3000 after accepting Three Dog ' s request and retrieving the Virgo II dish for him at the Museum of Technology .
Shiv The shiv is a melee weapon found in " Fallout 2 " , " " , " " and " Van Buren " . Variants . Shiv . Shivs are crafted from scrap metal and old tape . They do little damage , but are better than an empty hand . This home - made knife is as dangerous as it is easily concealed .
Metzger ' s room guard Metzger ' s room guards are guards for Metzger in 2241 . Background . Metzger ' s room guard is a huge , tough middle - aged looking slaver who prevents people from getting into Metzger ' s room . Appearances . Metzger ' s room guards appear only in " Fallout 2 " .
Sunglasses ( Fallout 3 ) Sunglasses are a piece of eyewear in " Fallout 3 " . Characteristics . Sunglasses are tinted glasses that keep glare from the sun out of the wearer ' s eyes . They provide a damage resistance of 1 and no other effects . They can be repaired with other glasses .
Sal ' s holotape Sal ' s holotape is a holodisk in " Fallout 4 " . Location . It can be found on the body of Sal at Jamaica Plain ' s destroyed town hall on the 2nd floor . Related quest . Listening to the tape starts " Find the Treasures of Jamaica Plain " and adds a map marker for Jamaica Plain .
Yakuza The Yakuza is a mafia faction operating around New Reno in 2241 and based on the remains of the pre - War Yakuza . Background . Yakuza were known as the pre - War Japan ese mafia . Nowadays , the descendants of the Yakuza are around New Reno , perpetuating the tradition of their expertise in swordplay and throwing weapons . They have no known headquarters and travel in small bands , fighting against New Reno ' s mobsters and scouting the Wasteland around New Reno , never succeeding in entering into the city . Following the war , the Yakuza seems to have diverted from their traditional " bushido " code , with many members remarking on how they would prefer dishonor through fleeing than an honorable death . Interactions with the player . Other interactions . The Chosen One can sometimes randomly encounter Yakuza raiding parties around New Reno . Appearances . The Yakuza appear only in " Fallout 2 " .
Pulse rifle ( Fallout Tactics ) The YK42B pulse rifle is an energy weapon in " " . Characteristics . Using microfusion cell s for ammunition , it fires rays of electrical pulses . As an EMP device it has a devastating effect on electronics , which makes it an effective weapon against robots .
Golden gecko hide Golden gecko hide is a in " " . Characteristics . It is found on dead s . This item can be turned into a tanned golden gecko hide at a campfire if you have a Survival skill of 65 , greatly increasing its value to 250 . It requires : With " Honest Hearts " , a Repair skill of 35 allows you to fashion leather belt s from golden gecko hide at a workbench , with each hide yielding 5 belts . Notes . Prior to tanning a golden gecko hide also required a packet of and 10 white horsenettle . Behind the scenes . In " Fallout 2 " , it was possible to take the skin of a little gecko or golden gecko through the perk Gecko Skinning .
Acadia ( faction ) Acadia is a faction on the Island in 2287 . Background . Acadia has been founded by DiMA in the ruins of an observatory with the intention of creating a safe place for synths to live freely and not have to hide their nature . From there , DiMA was able to develop fog condenser s to protect the residents of Far Harbor from the Fog . However , this consequently angered the Children of Atom , as the Fog is sacred to them , leading to tensions between the factions . It is implied during the quest The Price of Memory that Acadia has the technology needed to perform a mind wipe . A large amount of salvaged computer equipment is present on the top floor , which stores and reads some of DiMA ' s memories . Appearances . Acadia appears only in " Fallout 4 " add - on " Far Harbor " .
Gas mask ( Fallout 4 ) The gas mask is a piece of headwear that can be obtained in " Fallout 4 " . Characteristics . A simple gas mask that covers the entire face . It is held on to the wearer by adjustable straps . It provides a Damage Resistance of 1 and a Radiation Resistance of 15 while worn and can be worn with the wrapped cap , the yellow slicker hat , and the green hood .
Theslin Theslin is a member of the Unity in 2161 . Background . This scholar can be found in Adytum post mutant invasion , searching for any documentation relating to Followers such as their member list and any allies they may have . Interactions with the player character . Other interactions . This scholar floats comments that they must be wary of nightkin as they search during the darkened hours . He also warms the Vault Dweller to leave lest he " end up as those foolish Followers " . Appearances . Theslin was cut from " Fallout " .