naist-nlp/zeshel huggingface dataset:
Wild Fortify Armorer Skill Wild Fortify Armorer Skill is a Restoration spell in that temporarily increases the value of armorer . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Console Commands ( Skyrim ) / Building Materials This page lists all Building Materials . To receive the building materials you want , type the following in the console : " < ID > " is the actual item ' s ID and " < # > " refers to how many of that item you want .
36 Lessons of Vivec , Sermon 10 Content . You have discovered the tenth Sermon of Vivec , which was hidden in the words that came in the aftermath to the Hortator . The evoker shall raise his left hand empty and open , to indicate he needs no weapons of his own . The coming forth is always hidden , so the evoker is always invisible or , better , in the skin of his enemies . " The eyelid of the kingdom shall fill and six folios , but the eye shall read the world . " By this the Hortator needs me to understand . The sword is an impatient signature . Write no contracts on the dead . Vivec says unto the Hortator remember the words of Boet - hi - ah : " We pledge ourselves to you , the Frame - maker , the Scarab : a world for us to love you in , a cloak of dirt to cherish . Betrayed by your ancestors when you were not even looking . Hoary Magnus and his ventured opinions cannot sway the understated , a trick worthy of the always satisfied . A short season of towers , a rundown absolution , and what is this , what is this but fire under your eyelid ? Shift ye in your skin , I say to the Trinimac - eaters . Pitch your voices into the color of bruise . Divide ye like your enemies , in Houses , and lay your laws in set sequence from the center , again like the enemy Corners of the House of Troubles , and see yourself thence as timber , or mud - slats , or sheets of resin . Then do not divide , for yet is the stride of SITHISIT quicker than the rush of enemies , and He will sunder the whole for the sake of a shingle . For we go different , and in thunder . SITHISIT is the start of all true Houses , built against and lazy slaves . Turn from your predilections , broken like false maps . Move and move like this . Quicken against false fathers , mothers left in corners weeping for glass and rain . Stasis asks merely for nothing , for itself , which is nothing , as you were in the eight everlasting imperfections . " Vivec says unto the Hortator remember the words of Vivec . " UNDERSTAND THAT SITHISIT STILL TRAVELS " Vivec says unto the Hortator remember the words of Vivec . " IN A PHOSPHORESCENT MIRROR OF THE SKY " Vivec says unto the Hortator remember the words of Vivec . " DROWNED AND SMILING " Vivec says unto the Hortator remember the words of Vivec . " INTERMITTENT HOPES ENOUGH " Vivec says unto the Hortator remember the words of Vivec . " TO ANSWER ALL THE THINGS " Vivec says unto the Hortator remember the words of Vivec . " NOT YET QUERIED " The ending of the words is ALMSIVI .
Stormhold Stormhold is an ancient city located near the border region of Deshaan . The city rests along the edge of Shadowfen . Geography . The city of Stormhold during the second era was centered around the Hist tree atop the hills . Prior to the Argonian ' s staying at the town , Stormhold was an ayleid ruin known as Silyanorn . The Argonian used the ruins to house their burial grounds and their guilds . Around the tree is the marketplace . Further out is the local inn , bank , and the docks . East of that is the Dunmer housing . West of the docks are the residential homes . History . Merethic Era . Before the rise of Saint Alessia , the city of Silyanorn was founded by the Barsaebic Ayleids . The settlement is so far from the Alessian Empire that it was never attacked by them . First Era . When Black Marsh annexed into the Second Empire in 1E 2812 , Stormhold was turned into an Imperial Prison settlement where the Dunmer use it as the center of their slave trade and built structures like in Morrowind . Argonians come around and built mud huts , and aided the Dunmer in attacking Primitive villages . After issues with the Dunmeri Slave Trade and the inconsistent Imperial rule , stability returned in Black Marsh with the introduction of the Vicecanon system . Stormhold Prison was once run by Quintus Varus , who was known to be lunatic . There have been many overseers and prisoners who ' ve gone mad enough to kill other workers who try to clear the Stormhold Ruins . A Prisoner who went by the name of the Master Tunnel Rat garnered a reputation amongst prisoners and gathered all sorts of treasures throughout the ruins . The Rat eventually tracked down Varus and defeated him . Second Era . In 2E 560 , the city of Stormhold was supposedly the start of the Knahaten Flu . This flu single - handedly killed multiple different cultures including the Kothringi and the Lilmothiit . During the Alliance War , Stormhold had suffered through a series of different murders and crimes . The Vestige volunteered to investigate the situation . Several citizens have died through various different methods unlike what the Shadowscale s do most of the time . It was eventually revealed that the Aldmeri Dominion was behind this , this started the conquest of Black Marsh by the Aldmeri Dominion , which was halted by the Vestige ' s involvement . Around this time , the city of Stormhold became the capital of Black Marsh . Third Era . During the Imperial Simulacrum , the Eternal Champion visited the city of Stormhold to find a piece of the Staff of Chaos in Black Marsh . The Champion visited a local organization known as the Conclave of Baal to seek their guidance . The Conclave struck a deal with the champion that , if they retrieved a tablet from the Vaults of Gemin , then they ' ll give the location of the piece . After retrieving the tablet , the Conclave pointed the way to the legendary forest of Murkwood . Fourth Era . When the floating city of Umbriel appeared , Stormhold was invaded by the undead army coming from Umbriel in 4E 40 . Trivia . When " Arena " was going to be a tournament - based game , Stormhold ' s team was known as the Black Shields .
Old Adventurers Old Adventurers is a quest available in . Janne Marolles is leaving . The Ironhand Ogres raided the Dro - Dara Plantation and broke the levies , and a group of bandits came in afterwards . She does not feel right just walking away when her adventuring companions were taken captive . Quick walkthrough . Free the adventurers :
Cephorus Septim Cephorus Septim I ( 3E 77 - 3E 140 ) was the tenth ruler of the Empire of Tamriel . He was elected by popular consensus following the death of Uriel Septim III in 3E 127 . According to one account , he was a " kind and intelligent ruler . " Cephorus Septim was son of Emperor Pelagius Septim II and Empress Quintilla . That made him half - brother to Antiochus Septim and brother to Potema Septim and Magnus Septim . Prior to his becoming Emperor , he lived in Gilane with his bride , the Redguard Queen Bianki . Together they had multiple children who perished during the War of the Red Diamond . His reign was marked by war , for , although Uriel Septim III was deceased ( killed by a rampaging mob of vigilantes ) , Uriel ' s mother — Potema Septim , was still alive and opposed his rule . It took him nearly ten years to defeat his sister , the so - called Wolf Queen of Solitude , former - Queen Potema , who died during the siege of her city state in 3E 137 . Cephorus died only three years later at the age of 63 when he fell from the horse he was riding . Because all of his children with Queen Bianki died during the War of the Red Diamond , the throne passed instead to his brother , the fourth child of Pelagius Septim , Magnus Septim .
Brunl Brunl , Who Fought With His Off - Hand , was an Atmoran warrior who lived during the Merethic Era . He was one of the Five Hundred Companions . Bruhl was part of the Jorrvaskr crew , commanded by Jeek of the River . After reaching Mereth and reclaiming Saarthal , Bruhl and his crew went south to the area that is now known as Whiterun Hold . They settled there , making Bruhl to be among the first people who lived in Whiterun .
Storage Room The Storage Room is a possible addition for the north wing of a homestead built in . Features . The Storage room is a rectangular room that serves as a dedicated place where various items can be displayed and stored . Fully furnished , it features numerous chests , cupboards and display cases . In addition , decorative mounted animal heads are available . Like the Armory and Bedrooms , an outdoor wooden porch is added that can be accessed from the second floor . The porch features various seating furnishings and can also be connected to the Bedroom and Armory porches , if they have been built . Furnishings . The following is a list of all furnishings that can be added to the Storage Room . Furnishings can be built manually at the indoor Carpenter ' s Workbench or added over a period time if done via a Steward . The cost of asking a steward to furnish the Storage Room is 1500 . All furnishings are fixed in position and cannot be removed once they are built . The name of the furnishing option does not always accurately describe what will be added , as in some cases additional containers and accessories may be added , along with the main piece of furniture . Full Totals . Special Totals . These are the total amount of Septims and totals are needed in other to get the crafted and bought Housebuilding Items .
Sea Viper Butcher The Sea Viper Butchers are generic enemy Butchers in . They are members of the Sea Vipers , a faction causing trouble in the Dominion . They are hostile towards the Vestige , unless they wear a disguise . Locations . They are known to appear in the following locations :
Madres Navur ' s House Madres Navur ' s House is a small home in western Pelagiad situated next to the Halfway Tavern . It is owned by Madres Navur , a Dunmer acrobat who can be found within . There is a skill book on a ground floor table . A trap door in the floor leads to the basement , where a locked chest ( requiring 12 security ) and a bed that may be used by the Nerevarine can be found . Notable items . The following items can be found at this location :
The Lady Stone ( Oblivion ) The Lady Stone is one of the thirteen Birthsign Doomstones . Location . The Lady Stone is located west of Anvil , on the Abecean Coast near Anvil ' s west wall . Powers . It bestows the Lady ' s Warding greater power .
Alfhild Battle - Born Alfhild Battle - Born is a Nord farmer in Whiterun of the Battle - Born clan . Personality and traits . Alfhild has a pacifistic nature . She dislikes war as she think of it as pointless and stupid . She also has great concerns about her son because he gets beaten . Background . Battle - Born . She ' s the daughter of Olfrid Battle - Born and Bergritte Battle - Born . Her brother is Jon Battle - Born of which she thinks highly . Lars Battle - Born is her son . Alfhild ' s role in the family is to maintain the Battle - Born Farm . Feud with Gray - Mane . Alfhild has little against the Gray - Mane clan and thinks of the feud as stupid and unnecessary . Civil War . As with the feud between her family and the Gray - Mane clan she thinks the Civil War is pointless and credits her brother , Jon , for staying out of it . Interactions . Hired Thugs . If the Dragonborn is responsible for the death of any of her family she will send hired thug s after them . Gather Wheat . Alfhild will pay the Dragonborn for every piece of wheat they bring to her . Hired Muscle . Farkas asks the Dragonborn to intimidate Alfhild by making her yield in a fist fight . The Fishing Job . Delvin Mallory asks the Dragonborn to steal Alfhild ' s Ruby from her .
Lodiss the Rock Lodiss the Rock is a Nord member of the Undaunted . He is found with his companions at the Cloudy Dregs Inn in Wayrest . He can be paid for a drink as he asks ; the cost is 69 . Interactions . Plans of Pestilence . Lodiss arrives at Scalecaller Peak with a group of Undaunted Delvers to help stop Peryite cultists concoct a devastating plague .
Nordic Bow A Nordic Bow is a weapon found in . Smithing . Nordic Bows can be created at a blacksmith ' s forge with the Advanced Armors perk and the following components : Nordic Bows can be improved with a quicksilver ingot at a grindstone . They benefit from the Advanced Armors Perk , which doubles improvement .
Crazy Batou Crazy Batou is a Nord Barbarian found in the Maren Ancestral Tomb in the last chamber . Combat . Crazy Batou will use spells to attack the Nerevarine if fought . He uses a Steel Warhammer as a weapon . Magic . This character uses the following :
Lake Fjalding ( Bloodmoon ) Lake Fjalding is a lake on the island of Solstheim . It is the largest lake in Solstheim and is covered year - round by ice . Additionally , it is the mating ground for horkers . The lake is the source of the Iggnir River to the south and the Isild River to the north . Thirsk mead hall is located on the eastern shore .
Letter to Captain Lerisa Content . Captain Lerisa , I see little point in this exercise . What good can come of the crew listing lost possessions ? Will Deregor suffer without his lucky dice ? Will Haerdon languish without his illustrated Lusty Argonian Maid ? I slave still to scrape together enough gold for a ship , let alone the trivialities the crew lost on the Maiden ' s Breath . Expecting me to help them replace their lost possessions is ludicrous . For now , I will file this list where I keep Crenard ' s extravagant of recipes . I pray that you come to your senses . Of course , I have already ordered replacements for the make up , clothing , and wigs used to create your many identities . All this comes for a pittance , and I am certain you will be pleased . Let it never be said that I do not serve you well . — Telonil , Quartermaster
Irer Nervion Irer Nervion is a Dunmer Buoyant Armiger who may be found dead in the dwarven ruins of Falasmaryon . Equipment . Irer carries the following : Spells . Irer knew the following spells : Powers . As a Dunmer , Irer can use : Abilities . And benefits from :
Dominion Military Recruitment Content . General Marenil On behalf of the Dominion , I applaud your efforts in supplying troops for the war . You have confirmed my confidence in you . Praise for your performance has been passed along to Queen Ayrenn and the Thalmor . More is asked of you , however . The war against the Pact and Covenant stretches our resources to the limit . More warriors are needed . All who come through the Western Elsweyr gate should be urged to equip themselves and hasten to the battlefields of Cyrodiil . Continue to send reports via Zaharai . — Grand Warlord Sorcalin
Mirabelle Motierre Mirabelle Motierre is a Breton assassin residing in the Dark Brotherhood Sanctuary . Mirabelle has many disguises as a cover for her role as a Dark Brotherhood assassin . Background . Mirabelle was a noble in the wealthy Motierre family . She grew bored with the life of luxury , and one day murdered her handmaid by strangling her with a gold chain . Mirabelle was then invited to join the Brotherhood . She later began a relationship with a fellow assassin , Cimbar . In her sleeping area , she has several mannequins , as well as a number of beauty products . Interactions . Welcome Home . After introducing yourself to Mirabelle , she can give you information on her past , the mechanics of the Dark Brotherhood , and the recent murders of fellow assassins . A Lesson in Silence . After returning from At - Himah Family Estate , Mirabelle will be grieving Cimbar ' s death . A Special Request . Mirabelle , having been working as a serving girl for the Pirate Queen Governor Fortunata ap Dugal , will be found sweeping at the entrance of Anvil Castle . She will recommend poisoning Fortunata ' s favorite drink decanter as a means of assassinating her . After informing Fortunata of Commander Marcus Scipio ' s death , she will invite you to the balcony for a celebratory drink . Mirabelle will then enter serving the drinks : Mirabelle will remain on the balcony for other matters . She will tell you of her secret escape route used to exit the castle . Dark Revelations . Mirabelle will be set on going to the Enclave of the Hourglass to get revenge on The Black Dragon for Cimbar ' s death . She will refuse to stay in the sanctuary , whatever you tell her and what Astara Caerellius orders , she will leave the sanctuary regardless . After speaking to Count Carolus Aquilarios , Mirabelle will arrive at the west entrance to the Enclave , yelling " " Assassin , over here ! " " . Speaking to her reveals her plan to use the element of surprise to assassinate the Black Dragon , and later goes into the fort . After reading The Black Dragon ' s Journal , Mirabelle Motierre will appear in the room , resulting in the following conversation : Lyra will then teleport in a cloud of red mist , don her armor as the Black Dragon , and murder Mirabelle with her dagger , revealing her true identity : As The Black Dragon , Lyra will leave the chambers , and Mirabelle will die of her wounds shortly after saying her last words .
Ash Yam ( Morrowind ) Ash Yam is a tough and tuberous root . The root itself has a red and brown color , tipped with several darkly shaded green leaves . A remarkable part of the ash yam are the three rather big brown leaves sticking out on top of the root . Description . Ash Yams grow commonly in the Ascadian Isles and is a favored vegetable by its inhabitants . It can also be found as random loot as its value and commodity make it appear in many random boxes across Vvardenfell . Alchemical effects . Ash Yams fortify Strength and Intelligence , increase resistance to disease , or used in Detect Key potions .
Solitude Sawmill The Solitude Sawmill is a lumber mill located southwest of Solitude in Haafingar . Hjorunn is the owner of this mill , and Kharag gro - Shurkul works for him . Background . Some time after the Civil War started , the Stormcloaks tried to burn down the mill , but they were discovered and stopped in time . Interactions . Hjorunn will buy any Firewood the Dragonborn has chopped at the nearby block for full price . If is installed , the Dragonborn can purchase Sawn Log s from Kharag gro - Shurkul at a rate of 20 logs for 200 ; however , he won ' t let the Dragonborn cut any Sawn Logs , but it is unknown if that can change . Bugs . Sometimes the sawmill will not load properly and when it loads , the player may be stuck in the walls in the sawmill . Reload a new save to get out
Mistman Mistmen are floating , legless skeletons that can be found in the Soul Cairn . They may be summoned with the Conjure Mistman spell tome , which can be found in the Soul Cairn . Conjured Mistmen may pick up weapons dropped by killed enemies . They typically fight by hurling frost spells to deplete stamina .
Vosh and Rakh : A History Content . From the journal of Ilthag Ironblood . I am known for many skills and achievements , for my battle prowess and talents related to training Iron Orcs and other creatures to fight . But here , in my private journal , I have a confession to make to the rock and stone . I take pride in a secret passion . I take pride in raising my beloved welwa s , Vosh and Rakh , from cute and cuddly cubs into the loyal and ferocious beasts they are today . I acquired the cubs when I was forced to kill an adult welwa in the barrens near the ruins of ancient Skyreach . After dispatching the savage beast , I discovered the cubs in a nearby cave . I almost killed the young creatures then and there , but one of them looked into my eyes and cooed . Then it rose up on shaky legs and rubbed against my leather boot . That ' s when another option presented itself to me . I took the two welwa infants back to my undertower . My original idea was to raise the beasts for use in my training exercises . But as I worked with them and discovered their natural intelligence and their warrior hearts , I decided to raise them as my personal guards and companions . To begin the process , I needed to discover their true names . I worked with the young creatures for a time , getting familiar with their personalities as they became accustomed to my presence . The one that first looked at me was full of courage . He wasn ' t afraid to venture out and explore his surroundings . He showed me his name - Vosh . The other was quiet , calm . At least until one of my aides approached . Then he became a ball of anger , striking out like a sword to protect me and his brother . Obviously , his name was Rakh . As they grew in size , I made sure they grew in power . I constantly ran them throughout the undertower to build muscle and bone . I fed them the best food and clearest water drawn from the purest rock wells in the region . I devised exercises using thick ropes and handles . When they reached the appropriate size , I began to train them to fight beside me against multiple enemies . When Rakh took down one of my most skilled warriors , I was so proud ! Recently , I had Uthik fashion a set of armor for both Vosh and Rakh . They seemed so honored to receive the gifts , and they carry themselves with dignity and grace inside their metal protection . Next , I might see if they can work together to take down a troll on their own . That would be an amazing sight to see , by the stones !
Obsidian Gorge Obsidian Gorge is a ruin in Deshaan , west of Mournhold . Quests . Nothing Left to Waste . Collect chest keys and treasure for Kotholl . Payback . Inflict the Maulborn with the Llodos Plague . Plague Bringer . Locate and defeat the creator of the Plague .
An Exile ' s Notes Content . The memory - stone . That ' s what they say Ulbazar stole . It is a secret known only to Ulbazar and the heavens . The rest of us ? We all have a story . We are , in fact , from all over . Baram is the oldest . He was a merchant in his home , a place he cannot bear to name , when he was driven out by slander . Naya is a Forebear doctor who was driven from her home when the Crown child in her care died of a disease for which there is no cure . Salamas is a mediocre poet who tells marvelous jokes . We are all in a better mood because of him . But he made the wrong joke at the wrong time , and so he too joined us on the road to Evermore . There are so many of us and we pass the time telling tales of where we came from and how it was that we went to Evermore . We have become a kind of family . All except Ulbazar . He is a hard man , an angry man . He believes we will not leave this place alive . But no matter how little he says , still there are rumors . That he was a great warrior who should have been welcomed as a hero , but instead he was exiled . That in revenge he stole his lord ' s most precious possession , a thing called the memory - stone . These are just rumors though . Fantasies conjured by minds that have gone too long without daylight or the feel of the morning breeze on our skin . In Evermore they know us only as " the exiles . " We have been told to wait here until our status is resolved , but they have sealed the doors on us like we are prisoners . I wonder if Ulbazar is right — that we ' ll never leave this place .
Iron Ore ( Skyrim ) Iron Ore is a crafting material found in . Characteristics . Iron ore is used to make iron ingots at a smelter . It is used in creating and improving iron weapons and armor . Iron ore may be transmuted into silver ore using the Transmute Mineral Ore spell . Iron Ore Veins . Iron Ore Veins may be mined with a pickaxe to obtain Iron Ore . Each vein has a chance to produce a precious gem . The veins reset once every thirty in - game days . Locations . Iron Ore may be purchased from blacksmiths , or any merchant that sells miscellaneous goods . They can also be mined in the following locations :