naist-nlp/zeshel huggingface dataset:
Airships Airships are an advanced form of travel not widely available in Tamriel . Only a few known airships have been confirmed to exist , normally relying on Dwemer technologies to function . Known airships . Patchwork Airship . An airship can be found in known as the Patchwork Airship , it was piloted by Captain Roberto Jodoin and crashed in the Isinfier Plains of Solstheim , killing all of its crew . The airship was commissioned by Louis Beauchamp , a prominent member of the Mages Guild . The Strange Vessel . Another Airship can be found in in the Moesring Pass of Solstheim , known as the Strange Vessel . It most likely is , or is a reference to , the Patchwork Airship . Amiel Richton ' s Dwemer Airship . The most prominent example of an airship is found in in which a Dwemer airship is owned by Lord Amiel Richton . Amiel uses the airship in an attempted escape from Stros M ' kai after the Restless League ' s uprising , but is intercepted by Cyrus while the ship was taking off . In the ensuing fight , Richton is killed and the airship is completely destroyed . Nym ' s Airship . An airship was known to exist in , piloted by Captain Nym and used to collect " Star Teeth . " The airship crashed into the Glacier Crawl and the stranded crew eventually died . All of the Star Teeth it collected was looted by Ice Warriors ( possibly Falmer ) . Thrassian Airships . The Sload are also said to operate airships , most notably for carrying corpses to use in Necromancy . Dwemer Airship Plans . In plans for a Dwemer airship can be found in the ruin Bethamez .
Eveline Vette Eveline Vette is a Breton residing in Bad Man ' s Hallows , Glenumbra . When first met she is trapped by the roots of the tree in the Bad Man ' s tunnels . Background . She along with a circle of mages were testing the boundaries of conjuration . They were wildly successful , mortal terror notwithstanding . They summoned a minor Dremora lord . On this plane , it manifests itself as a giant tree at the center of the Hallows . It adopted the guise of the Bad Man to lure the gullible into its trap . All this for divine knowledge and natural curiosity . Interactions . Season of Harvest . The Vestige entered a secluded grove near Daggerfall Harbor called Bad Man ' s Hallows . The people here are engaged in a festival honoring the Bad Man , an ancient harvest god .
Spikeball Handbill Content . SPIKEBALL ! THE PHENOMENON THAT ' S SWEEPING TAMRIEL ! This action - packed , exciting new game is sure to become the Next Big Betting Sport ! SEE the runners speed around the track with precision and abandon ! FEEL THE PAIN as competitors collapse to their knees in pain ! HEAR the hilarious sound of a spikeball striking a runner in the head ! And because runners are people , there is SIMPLY NO WAY anyone can cheat ! No pliable wild monsters ! No thoroughbred lizards or monkeys ! Spikeball is the betting sport of the future ! See it Today ! At Hadran ' s Caravan !
Hackwen Hackwen is a Redguard at the Daedric Shrine of Boethiah . The shrine is located in the Valus Mountains . Hackwen is the one to talk to about approaching the Daedra . He is unable to be killed without finishing the Boethia quest . Interactions . Boethia . Boethia requires the Hero to prove their mettle in order to win his favor . The Hero have been told by one of Boethia ' s followers that in order to summon the Daedra , they must give a daedra heart as an offering to the statue .
Kherakah Kherakah was a Dwemer city . In general , the people of Kherakah agreed with Kagrenac ' s ideals and theories on the Heart of Lorkhan . At an unknown point in history before the Dwemer disappeared , Nchunak traveled through various Dwemer colonies , which included Kherakah .
Sea Viper Duelist The Sea Viper Duelists are generic enemy Duelists in . They are members of the Sea Vipers , a faction causing trouble in the Dominion . They are hostile towards the Vestige , unless they wear a disguise . Locations . They are known to appear in the following locations :
Drillk ' s Journal Content . — 15th of Morning Star , 2E 561 A week ago Zuuk flourished . Today , only I remain . I watched helplessly as family and friends wither away from this terrible plague . Am I immune ? Is it only a matter of time before I succumb ? I ' m giving up this journal . — Date uncertain . How many years ? Dismayed and angry . Dominion troops moved into the nearby ruins and have disturbed the ashes of my people ! I must confront them . I ' ll demand they respect the dead . Whatever they seek , they won ' t find it in the remains of Zuuk . May the plague strike them down for their trespass !
Dark Clannfear Dark Clannfear is a Clannfear that appears in . They are summoned by Keeper Imiril in The Banished Cells II . Quests . The Plan . They are indirectly involved in this quest , being summoned by a boss that must be defeated to complete this quest .
Commander Caius Commander Caius is an Imperial soldier residing in the city of Whiterun . He is the captain for the Whiterun Guard . Background . Certain citizens of Whiterun are very vocal about their opinions of the Commander . Sinmir , a regular at The Bannered Mare , deems Caius as extremely incompetent , saying that he could do Caius ' job better if he was blindfolded . Interactions . Civil War . If the Dragonborn wins the Battle for Whiterun for the Stormcloaks , Sinmir will replace him as captain of the guard . Like Balgruuf , Irileth , Hrongar , and Proventus Avenicci , he seeks refuge in the Blue Palace with Jarl Elisif the Fair . Dampened Spirits . After , the Dragonborn poisons the mead at the Honningbrew Meadery outside of Whiterun , Commander Caius arrests a framed Sabjorn and takes him to the Dragonsreach Dungeon .
Erelvam ' s Wild Sty Erelvam ' s Wild Sty is a unique Illusion spell available in that obscures the vision of the victim , reducing his chance to hit an opponent with weapon or hand - to - hand attacks . Characters . The following people use and / or sell Erelvam ' s Wild Sty :
Dravin ' s Bow Dravin ' s Bow is a quest item found in . Its appearance is identical to a regular Hunting Bow . Quests . Bow to the Master . Dravin Llanith at Merryfair Farm will tell the Dragonborn that thieves have stolen his bow and will ask that it be returned to him , for which Dravin will give a reward of a handful of gemstones . Acquisition . It can be found in a chest in the The Ratway Vaults , located in the lowermost room of the vaults . The room is guarded by a Vagrant archer and a Lowlife . It is possible to obtain the bow prior to receiving the quest from Dravin .
Kill Gordol Kill Gordol is a House Redoran quest potentially available to the Nerevarine during the events of . Walkthrough . Having killed the House Telvanni wizard Faves Andas ( and risen to the rank of House Brother in House Redoran ) , the Nerevarine is tasked with one final quest from Theldyn Virith . Gordol , a Daedra worshipper , has committed crimes against Ald Velothi and must be punished for these crimes . The Nerevarine is tasked with removing him from the nearby Daedric ruin of Ashalmawia . Ald Velothi ' s Justice . Ashalmawia can be found just east of Ald Velothi . Inside the Nerevarine will encounter a variety of Daedra as well as a pair of mages and a pair of warriors . Gordol himself can be found in the Sunken Vaults area of the ruin . Gordol can give the Nerevarine a fair fight ( he wields a daedric war - axe and wears a full set ( bar helm ) of ebony armour ) , although once he is dead the Nerevarine may return to Theldyn Virith , ending the quest and Virith ' s questline for the Nerevarine .
Best Goods and Guarantees Best Goods and Guarantees is a general store in Leyawiin . The proprietor , Gundalas , has 1000 and a Mercantile skill of 60 . When bartering , he buys anything while only selling a variety of general goods . The store sells all the upgrades for the Leyawiin house , My Leyawiin House ; each pieces is 1 , 000 . Elsynia . His wife , Elsynia is also a Trader with 1000 and a Mercantile skill of 60 . Like her husband , when bartering , she will buy anything while only selling a variety of general goods . Her wares also include the unique item , Nistor ' s Boots , which Fortifies Speed and Athletics . The item is also one of the few items enchanted with Water Breathing .
Sky and Storm Content . Bleed the sea and stone the tides , Black the earth and gray the skies . Darkling cold shall rise to clutch , Foes quake at its icy touch . Break the spines of wooden whales , Spill their guts and gnash their tails . Darkling cold will soon devour , Foes quake at our lasting power . Toss the landed in the brine , Raise them up when it is time . Darkling cold must rise to save , Foes now turned into our slaves .
Divine Inquiries Divine Inquiries is a quest available in . Walkthrough . Barilzar ' s Tower . Barilzar can be encountered inside his laboratory , where he will request you help him with his experiment . There are five crystals in different shapes and colors that must be activated in the right order , with a switch to reset the puzzle if the order is wrong . The correct order for the activation is : red sphere , yellow tetrahedron , green square , blue diamond and violet octagon . Balmora . After arriving at Balmora , you must gather information . A house proclamation can be found on the east side of the city . There will be a small boat in the river flowing through Balmora , where a Khajiit named Renaku will be hauling cargo will give additional information . A Dunmer waitress named Milesa Relavel in The Randy Netch Inn must also be spoken to . After gathering enough information , you will need to speak to Crew Chief Hondulf in Shulk Ore Mine . He will talk about a ritual and an Ashlander Thief leading a band of cultists . Investigate the mine to retrieve the ritual items and find the " Red Exile Instructions " , which contain information about the Ashlander Thief . Return to Hondulf and speak to him . Ald ' ruhn . In Ald ' ruhn you will encounter a Dunmer named Seryn who will ask you to find her brother . The whereabouts of him can be found after reading " Meeting with Chodala " , located at Red Exile Camp . Return to Archcanon ' s office and give Archcanon Tarvus the documents . After he has reviewed them , talk to Vivec .
Elder Othreloth Elder Othreloth is a Dunmer priest and keeper of the temple in Raven Rock . He resides in the temple with his apprentice Galdrus Hlervu . Background . A former Ashlander and Elder of the Reclamations , Othreloth advocates the worship of Azura , Boethiah , and Mephala as the " true " Tribunal . Originally , they were known as " Anticipations " of the Tribunal . He refers to Almalexia , Sotha Sil , and Vivec as the " false " Tribunal , who misled the people of Morrowind with their " acts " and " heroism . " However , as seen in conversation with Aphia Velothi , who was banned from the temple for disagreeing , it is clear not all Dunmer officially accept this dogma . Interactions . Clean Sweep . Othreloth asks the Dragonborn to help removing the Ash Spawn that have appeared in the tombs below the temple . When entering the tomb , nine to ten Ash Spawn will attack . After clearing it out and heading back to Othreloth , the Dragonborn will receive a sum of gold , which is dependent on level .
A Call to Action ! Content . Goblins infest the caves to our north . They slip into town in the night and steal food , livestock , even people . Turn your blades on the foul Goblins and you will be rewarded ! Headman Bhosek will soon offer a bounty for slain Goblins . This is your chance for riches ! Addendum : Please do not ask Headman Bhosek about the bounty . When it is ready , we will spread word . — Scribe Nicolard Graffiti is scrawled below the notice Killed Goblins for years , but never been paid . Demand a reward , lose your fingers !
Will - o - the - Wisp Will - o - the - Wisp are glowing , ghost - like creatures that live throughout Cyrodiil . Behavior . During battle , Will - o - the - Wisps become nearly invisible except when attacking . They can be detected by using a detect life spell or by equipping an item that has the ability to detect life , such as the Gray Cowl of Nocturnal . In addition , Will - o - the - Wisps are able to vanish and reappear at will , making them even harder to fight . Will - o - the - Wisps look similar to a cloud of shimmering dust , and are treated as ghosts in combat ; only silver weapons , daedric weapons , enchanted weapons , the Honorblade of Chorrol , hand - to - hand combat ( provided that the fighter is at least a journeyman ) , and magic can harm them . Attacks . Will - o - the - Wisps use touch - based absorption spells , making them hard to kill for low - level players , especially when fighting a group of them . The player will need to be able to deal large amounts of damage quickly before the Wisp heals itself . One good option for a low - level player without any of the listed special weapons , is to cast a fire spell directly onto the Will - o - the - Wisps . A good enough strike should be enough to take one down . A tactic to get around their invisibility is to use a water - walking spell or item to lure them onto the water . Once on top of the water , the ripples denoting the locations of the Will - o - the - Wisps should become visible . Habitats . Will - o - the - Wisps can be found in greater numbers at specific places in Cyrodiil ( e . g . , The Shrine of Azura ) or on specific quests ( e . g . , Mystery at Harlun ' s Watch ) . The Atronach . Will - o - the - Wisps can be used by players who chose The Atronach as their birthsign as a means of recharging magicka , as Will - o - the - Wisps only have a magical attack , which will be absorbed half the time .
Weakness to Fire ( Morrowind ) Weakness to Fire is an effect , ability and a spell in that is a member of the Destruction school of magic , governed by Willpower . Its base Magicka cost is 2 . 00 points . Creatures . The following creatures have this ability : Spells . The following spells consist of a Weakness to Fire effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Weakness to Fire effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Weakness to Fire effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information . Trivia . Resistance . Weakness to Fire and Resist Fire are opposites , but equal . If they are present with the same magnitude , the two effects cancel ( " e . g . " a person with ten points of resistance and ten points of weakness has no net effect ) . The magnitude of these effects can be subtracted from one another to determine a net magnitude . For example : 30 weakness - 10 resistance = net effect 20 weakness40 resistance - 25 weakness = net effect 15 resistance In " Morrowind " , immunity is synonymous with one hundred points of resistance , and Weakness to Fire functions as such . For example , inflicting twenty points of Weakness to Fire upon an immune creature such as a Shalk results in eighty points of Resist Fire . A hundred points of weakness completely negates immunity .
The Truth in Sequence : Volume 11 Content . By the word , I wind the gears . I hear your whispers — your puerile laments . Even here in the Clockwork City , bathed in the oil of His divine wisdom , you cry out , " Where are the soft grasses and babbling creeks ? Where are the heady wines and rich fruits ? Where are the gentle rains , and sighing boughs , and swaying mushrooms ? " Like hungry babes you weep , " Where is the Real ? " Ease your bellows and steady your gears . You must gaze now upon the brass - wrought truth . See the Real of Tamriel Final . Anuvanna ' si . What makes a thing real ? Is it the blood , or the sap , or the beating heart ? Is it the shrieking trauma of an infant ' s birth ? The low roar of the tides ? The root ' s thirst for water or the lazy drift of distant clouds ? No , child of Seht ! Hear the words in sequence ! Can you not see that your fears spring from Lorkhan ' s lie ? Those soft forms and gentle comforts you covet are naught but corroded lies — fractured creation ' s panacea that deadens the soul ' s forgotten pain . " But is Sotha Sil ' s sacred city not a replication ? " you ask , " A Nirn in miniature ? " Hear this , ash - child : the Clockwork City is no mere simulacrum . The copper leaves and sculpted hills are not Nirn ' s resemblance , but Nirn ' s refinement — worldly forms made whole by the steady hand of the Mainspring Ever - Wound . The glorious unity of Tamriel Final demands convergence . Anuvanna ' si . Mer and machine made whole . Nature and engineering made whole . The past and the future made whole . In time , all of Nirn shall be pressed and fired in this forge of Seht ' s blessed imaginings — weighed and measured upon the Nameless Scales ! Is this not the Real ? Is this not the redemption of the et ' Ada ' s sins ? Do you see now the impoverished forms of the Nirn - Prior ? The cheap and hollow falsehoods that masquerade as nature ' s splendor ? Seek out the dry , hard places , child of Seht . Anoint your tongue with His oil . Fill your stomach with His nourishing grain . Cast out what was and fix your eyes upon the Nirn - to - come — upon Tamriel Final . Anuvanna ' si . By the word , I wind the gears .
Chaplain Ogrul Chaplain Ogrul is an Orsimer Healer , and acolyte of the Imperial Cult . He resides at Fort Darius , the Imperial Legion facility in Gnisis , where he serves as the Healer for the Deathshead Legion garrison . His services are available to faction members and the public alike . Interactions . Gathering Muck . Synnolian Tunifus of the Imperial Cult requests that the Nerevarine deliver four Bargain Restore Health potions to Chaplain Ogrul , and collect five pieces of Muck from a nearby farmer . Upon delivery , as a gesture of gratitude Ogrul offers to teach the Nerevarine one of the following unique Restore Attribute spells ( only one may be chosen , and they are not available for purchase ) : Services . Merchant . Chaplain Ogrul trades in alchemy ingredients and potions . He offers the following wares for sale : Spell merchant . Ogrul has eleven spells available from the Mysticism and Restoration schools of magic . He offers the following spells for sale :
Abilities ( Morrowind ) Abilities are magic al spells with constant effects that are granted at birth , in accordance with race or birthsign . They do not need to be cast , and do not consume Magicka . Some abilities provide a positive effect such as the ability to breathe under water or resist disease , while others have a negative effect such as a weakness to a particular type of damage . Racial abilities . Each individual in is born with the abilities below that are listed next to the race . Birthsign abilities . These abilities are granted at character creation :
Grim Shield - Brother Grim Shield - Brother is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . You can obtain Grim Shield - Brother by purchasing the Aela ' s Companions deck or by soul summoning it for 50 soul gems . Strategy . Grim Shield - Brother should be used if an enemy rune is about to break .
Letter from the Necromancers Notice . In the letter below , you will find variables instead of the names and places shown in game . For a more comfortable reading , they have been replaced with { . . . } . Content . My Dear , Dear { . . . } , Sorry for this inelegant but expediential means of communication . Our enemies have made quite a mess of your , well , shall we say , not - quite - but - almost snow white life . As much as we respect and admire thievery , as you did not commit these particular honors , we think it best that you expose the true architect to the eyes and nooses of the admiring public . The person with whom it would be most efficacious for you to speak is { . . . } , a { . . . } you may find lolling is the witness who saw you at { . . . } ' s , stealing the { . . . } . Nevertheless , with a little effort , you might gain some information from the encounter . Good luck , my dear . There is surely nothing more tiresome than being accused of an act of wanton , diabolic avarice for which you are uncharacteristically innocent . - - The Necromancers
Sheogorath ' s Blessing Sheogorath ' s Blessing is a Restoration spell available in that temporarily increases the values of the agility and speed attributes . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . It can be acquired on the PC by using the console : codice _ 1
Marayna Murric Marayna Murric is a Breton residing in Crosswych , Glenumbra . After the events with the Red Rook Bandits , she will be at the Mayor ' s House , cleaning upstairs . Before the events in Crosswych are resolved , Marayna can be seen outside , somewhere in town .
Patches ( Online ) / Patch 2 . 0 . 8 OVERVIEW The v2 . 0 . 8 is an incremental patch that includes a number of fixes and improvements for gameplay , enchanting , Dark Anchors , quests , UI , Ultimate gain , and more . The size for this patch is approximately 425MB for English and German clients , and 2 . 7GB for French clients . FIXES & IMPROVEMENTS Art & Animation Combat & Gameplay Crafting & Economy Dungeons & Group Content Exploration & Itemization Justice Quests & Zones UI Art & Animation Animation Combat & Gameplay General Dragonknight Ardent Flame Nightblade Siphoning Sorcerer Dark Magic Templar Aedric Spear World Werewolf Champion System The Lord Revival : This passive now only triggers if you are resurrected by another player . Crafting & Economy Enchanting Dungeons & Group Content Dark Anchors Exploration & Itemization General Justice General Quests & Zones Betnikh Glenumbra UI General
Ixtah - Nasha Ixtah - Nasha is a mentioned character in . He is Mere - Glim ' s cousin . He saw Umbriel approach Lilmoth from his boat . His crew and him outspaced Umbriel for three days before they got the wind needed to leave the city behind .
Bow ( Online ) Bow is a weapon skill line in . Skills . Ultimate Skills . a barrage of arrows on your enemy , dealing Physical Damage over time . This channeled single - target attack is fast , hits hard , and allows you to move at full speed while executing it , so it ' s the perfect attack for situations where you need to be quick on your feet ! ( From Initial description on Websit3 )
Warlords of the Ra Gada Content . Though it remains unknown exactly what happened to the islands of Yokuda in the First Era , we do know that the Ra Gada , or “ warrior wave , ” of Yokudan s arrived in the south of Hammerfell having fled catastrophic destruction . It did not take long for these fierce warlords to carve out a home in Tamriel with their iconic curved swords , but they made few friends in their initial hostility . The Anka - Ra were among the most fearsome of the warrior bands of the Ra Gada . Led by the ruthless Emperor Tarish - Zi , their mastery of the blade was renowned among their own people . They cut a bloody swath all the way into Craglorn in their hunger to claim a new home , leaving few survivors . One can only imagine what it was like to face the fury of their blades .
Lady of the Lake Lady of the Lake is an unmarked location found in . Description . A skeletal hand can be seen sticking out of the water , holding a leveled sword . Histcarp and silverside perch can also be found swimming around the hand . A nirnroot plant is also located near the water ' s edge .
Shadowhide Shadowhide is an item found in . It can be used for crafting clothing items . It can be used to craft clothing items between 90 and 140 , and requires Tailoring Rank IX . Acquisition . It can be refined from Shadowhide Scraps , and also purchased .
Skull ( Skyrim ) Skull is an item in . There is only one type of skull in Skyrim , though a variant is added in . Skulls are an ingredient used for crafting a random unbound Dremora in the Atronach Forge . Cultural uses . Skulls are a necessary component for performing the Black Sacrament , the ritual used to contact the Dark Brotherhood .