naist-nlp/zeshel huggingface dataset:
Svargrim Svargrim was a High King of Solitude , and the rest of the western portion of Skyrim , during the Second Era . History . Svargrim was a descendant of Svartr , the first ruler of West Skyrim after the Schism , and Svargrim became king of West Skyrim in 2E 561 . Under his rule , West Skyrim was made up of the holds of Haafingar , Hjaalmarch , Falkreath , and Whiterun . The Eastern Reach was controlled by Reachmen , and the remaining holds were controlled by Jorunn the Skald - King of the Ebonheart Pact . Svargrim had forced the widower Jakolar out of Solitude , as he wanted to resurrect his deceased wife through unconventional and seemingly pointless means . As of 2E 582 , Svargrim showed signs of aging , though was still hale and showed no desire to give up the throne .
Fharun Defender Fharun Defender is a creature card in . Acquisition . It can be found in Booster packs or created for 50 gems . Strategy . Fharun Defender is a useful low - cost Guard for any Endurance deck . Although it is not very powerful , it has enough health to soak up several blows from weaker creatures , making this a good card to play in the early game .
Fenrick ' s Doorjam Ring Fenrick ' s Doorjam Ring is a piece of jewelry enchant ed with Alteration magic . It can secure doors and containers with a level 10 lock . Enchantment . Enchantment ID : " fenrick ' s doorjam _ en " Acquisition . Fenrick ' s Doorjam Ring is not found in or expansion packs . It can be acquired exclusively on the PC by using a console command : codice _ 1
The Black Dragon ( Book ) Content . Rat Master , I want your rat s combing the docks and back alleys . I want them to listen and root through garbage and even rough up the locals if necessary . Do whatever it takes , but get me the information I desire — and get it for me yesterday ! You have always supplied me with an endless array of rumors and gossip , much of it profitable . But now , when I need the ears and eyes of your rats the most , you tell me that the streets of Anvil and Kvatch have become eerily silent on this matter . Well , that is not acceptable , my old friend . I need to know more about the mysterious and apparently extremely dangerous individual known as the " Black Dragon . " Where did he come from ? What does he want ? Is he actually a he ? And more to the point , what kind of threat does he pose to me and my profits ? Don ' t make me change my good opinion of you and your operatives , my old friend . I ' d hate to think that the infamous Rat Master has lost a step , that his network of spies and informers has suddenly grown cold . I ' d hate to have to replace you after all these years of loyal and dedicated service simply because this Black Dragon has proven to be too elusive for you and the rats that whisper in your ears . Let me help you out . Get you started on the right track , as it were . From what I ' ve heard , the Black Dragon is a fearsome warrior clad in black plate armor who wields a long , wicked sword . This individual has been linked to the gruesome murders of a number of disreputable people — including at least one who has long been believed to be a member of the secretive Dark Brotherhood . Now , I have no qualms about someone dispatching those murderous bastards , but I want to make sure that the Black Dragon ' s predilections don ' t stray too far into my territory . Now why are you still reading this letter ? Send out your rats and get me the information I require . Now ! Fortunata , Provincial Governor of Anvil
Fort Facian Fort Facian is a fort ruin located south of Sercen Camp . When in Cheydinhal , wander around near the Fighters Guild hall and Riverview to spot an Orsimer in red clothes . Ask him about rumors and he will reply , " " Treasure holes . . . in Cyrodiil ? " " and this gives the Hero a map marker to Fort Facian and Fort Naso . Both forts are close together and can give good leveled items . Sublocation . Fort Facian . When entering the fort turn right then left to gain access to a small room where there is a chest with items . In the next room in this corridor are several liches waiting and two chests and a coffin with items and can be found . When leaving this corridor and turning left , beware of the dart trap on the wall before one reaches the end and can turn left . After the stairs and going straight forward , there is a small room with a skeleton guarding a chest with some items . Before reaching this room one can turn left into a larger room with more chests , skeletons and wraiths . Continue straight forward to access the next room . Fort Facian Vaults of Honor . Entering into a corridor with a right turn where there is gate which can ' t be opened from this side . One has to continue forward in through a wooden door where more liches and skeletons are waiting and with a few chests with various items . Go through the room to reach the corridor leading down to the vault . When leaving this room one will end up where the locked gate is , pull the lever to open it .
The Frozen Man ( Quest ) The Frozen Man is a quest available in . It involves finding a Nord who has been trapped in ice by a mysterious " Frozen Man . " It takes place in Orkey ' s Hollow on Bleakrock Isle . Walkthrough . Talk to Rolunda to obtain quest . Head inside cave . Around to the left , Eiden is found imprisoned behind a wall of ice . The cave is inhabited by Polar Bears , use caution . Locate the Frozen man by proceeding north from the entrance . He will want to play a game where his name must be discovered . Search the cave for the three items ( marked on the map ) . Return to the Frozen Man . He will insist on another game . Enter his Lair . Inside there will be the Frozen man along with three illusions of him around the cave . Find the real one . Choose the wrong one and the Frozen Men will reappear in new locations . Once successful , the real one will appear on the rock balcony overlooking the cave below . The Frozen Man will continue to resist . Try to convince him . Eventually , choose the intimating option ( to hurt him ) . This line of dialog will lead to say that it then makes him a bear trap . Jump down from the balcony and Eiden will be found to the right . Exit and claim any and all rewards . Who is The Frozen Man ? There are three clues to the identity of the Frozen Man . He appears as some kind of purplish elf and is obsessed with squirrels . Despite his insanity , he has several witty one - liners .
Gaius Maro ' s Schedule Contents . You are to adhere to the following schedule : - Morndas - Solitude , the Emperor ' s Tower - Morndas evening - Solitude , Castle Dour ( food and sleep ) - Tirdas - Windhelm , the Palace of the Kings - Tirdas evening - Windhelm , Barracks ( food and sleep ) - Middas - Riften , Mistveil Keep - Turdas - Whiterun , Dragonsreach - Turdas evening - Whiterun , the Bannered Mare ( food and sleep ) - Fredas - Markarth , Understone Keep - Fredas evening - Markarth , guard tower ( food and sleep ) - Loredas & Sundas - To be spent at your discretion - Repeat ( until I have recalled you personally ) The guards and Jarl s of the cities have been informed of your arrival , and will leave you to your work . Study the guard patterns , examine any entrances and exits , and make note of any irregularities . Talk to no one - the fewer people who know about your mission , the safer the Emperor will ultimately be .
Denthis Romori Denthis Romori is a Dunmer mage and the brother of Dithis Romori . They are encountered multiple times in Stonefalls and later into Coldharbour . Interactions . The Wizard ' s Tome . The wizard Valdam Andoren in Davon ' s Watch told me his apprentice has stolen his spellbook . I offered to help find him , but there ' s a problem . To punish him for a previous theft , the wizard changed the warding rune on the book . A Goblin ' s Affection . While attempting to test a new spell , Denthis Romori transformed his brother , Dithis , into a female Goblin . The Goblin lass has been kidnapped by a local Goblin warlord named Chieftain Grimmstal . The Weight of Three Crowns . I convinced the leaders of the three alliances to meet to discuss a plan to attack Molag Bal ' s realm of Coldharbour . The meeting takes place on the historic island of Stirk . Hopefully , the meeting will go smoothly . Hall of Judgment . Some of the mages who helped open the initial portal to Coldharbour were captured when they arrived . Now they ' re prisoners in the Daedric Court of Contempt , awaiting the verdict of Judge Xiven in the Hall of Judgment .
Orgnum ' s Scales Orgnum ' s Scales is an enchantment that appears in . Effect . An item given this enchantment will have an enchantment called " Part of the Orgnum ' s Scales Set " . Requirements . In order to craft an item with the set enchantment , the item being crafted must have at least x traits researched for it and crafted at one of the proper crafting location s . Locations . The necessary crafting stations needed to apply this enchantment can be found at :
Heart of Valenwood Content . Heart of Valenwood , heart of the living forest , is too easily mistaken for an object , a single item , that can be claimed and manipulated . It is true that in the heart of the forest there is a magnificent tree , through which courses the metaphorical lifeblood of Valenwood . But to say that the tree is the heart is to vastly limit one ' s understanding of the Heart . In truth , the Heart is more akin to the forest ' s soul . The magnificent tree is just the physical symbol of that soul , but like a soul in the body , the Heart is not in one place in the body , but suffused through the entire thing . Still , it ' s been apparent to anyone who wished to look that the ancient Ayleid site of Hectahame holds immense power , far outstripping the rest of Valenwood . As a consequence , that particular location is often referred to in older texts as the " Heart of Valenwood " and has become the target of numerous plots to harness that power for purposes both good and ill . One of the earliest of these plots while the Ayleids first came to Valenwood . A necromancer ( his cursed name long lost to history ) invaded Valenwood with an undead army , and perverted the life - giving power of the heart to raise up a formidable force of undead Ayleid spirits . The Ayleids fought a long and protracted battle to defeat the army , but in the end they were unable to defeat the army , only contain it . Using welkynd stones , the Ayleids created powerful necromantic wards to seal off Hectahame , and the once great city became a prison for the army that had sought to conquer it . The undead were returned to the ground and trapped there . None who have attempted to break the wards have managed , and it is speculated that only an object that could cancel magic itself could undo the Ayleids ' incredible handiwork . But it is because of the powerful wards on Hectahame that the Heart of Valenwood is little understood and rarely spoken of . The Wood Elves view Hectahame with a mix of superstition and awe , fearing the ancient past and revering the life - giving power that seems to emanate from within . It is said that the last Wood Elf to enter Hectahame and behold the heart was a Silvenar from over two hundred years ago . But even accounts from that time suggest that he was viewed as mad by his contemporaries .
Linwe ' s Gloves Linwe ' s Gloves are a piece of light armor and part of Linwe ' s Armor Set found in . Acquisition . They are found on the corpse of Linwe during the Thieves Guild quest " Summerset Shadows . " Smithing . Linwe ' s Gloves can be upgraded at a workbench with leather and the Arcane Blacksmith perk , however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing . Enchantment . Wearing this piece of armor grants the following skill bonuses :
Rawl ' kha ( Lore ) Rawl ' kha is a minor city yet a major settlement located along the Crescent River and the border between Elsweyr and Valenwood . Geography . The city lacks any walls or any defense for that matter . There are two entrances to the city , the western one leads to Valenwood while the southern one leads to the rest of Elsweyr . Everything is centered on the town square where merchants are set up . The inn and guilds are located in the northern end while the craftsmen , bank , and stables are located opposite that . On the eastern end is the House of the Dance which is considered the most culturally significant Khajiit temple throughout Anequina . History . Second Era . In 2E 311 , mane Rid - Thar - ri ' Datta revealed the Riddle ' Thar Epiphany at the local temple , this was considered a key event in modern Khajiiti theology . During the Interregnum , Rawl ' kha was home to the infamous gang of outlaws known as the Darkmoon Prowlers . They insisited that non - khajiit members where Rajhin ' s Cat Mask . During the Alliance War , mane Akkhuz - ri lost his power after being manipulated by Javad Tharn at Arenthia . One of his Lunar Champion s , Shazah and Khali must undergo the trials to be Mane . The Vestige guide both of them through their trails as they face their fears and past .
Sweetness in the Air Content . There has been a sweetness in the air since last week . Father says to pay no mind . There is nothing sweet here , has not been for a long time . I say it is well enough for him to say that since he ' s a grumpy old Orc . He remembers this village when it was a mining town . He thinks that every promise is poison , so if the air smells sweet it is a trick , foul magic . But I smell the sweetness , at night as I dream . A lover comes to me in the night , wrapped in honeysuckle and lavender . He is my wildflower prince . He promises to take me away from this backwater , this dead town . I think tonight I will go with him , if I can . I will go far away from here . But what if he doesn ' t appear in my dreams again ? I don ' t even know his name .
Kireth ' s Journal , Page 7 Content . This place is full of traps ! I ' ve never seen so many interesting or dangerous contraptions in one place . I wonder what the Dwarves were hiding in here that needed so much protection ? I ' ll wager that whatever it is , it would certainly impress those stuffed robes in the Guild . There are so many locked doors and passageways . I wish I could explore them all ! But one thing at a time . Raynor says I have a tendency to overcomplicate things . Like he should talk !
Consuming Darkness ( Skill ) Consuming Darkness is a Nightblade ultimate skill in the Shadow skill line in . Description . " Creates an area of darkness for 12 seconds . Enemies in this area are snared 70 % . Nearby allies take 30 % less damage and caster gains an additional + 100 % of this value . Grants allies in the area slip away , granting them invisibility . " Requirement . Unlocked at Shadow rank 12 .
Diplomacy during the Handfasting Content . The wedding of Indaenir and Gwaering , the new Silvenar and Green Lady , is an important occasion for the Bosmer , and as such is important to the Aldmeri Dominion . With the unrest currently rampant throughout Malabal Tor , it is important the Queen ' s representatives understand how to interact with the Bosmer . The following information is based upon " Bosmer Traditions and Manners , " by the highly respected Altmer author Cirantille . According to their legends , the Bosmer were once wild and savage ( not at all like they are now ) and able to change shape at will . Wishing to become more civilized , they made a bargain with Y ' ffre , giving up shapeshifting in exchange for ( what they think is ) a more civilized demeanor . This Green Pact affected every aspect of their lives . They became very ritualistic and , while these rituals may seem odd to … differently civilized … peoples , they do keep the Wood Elves from becoming fully savage again . One of their most important rituals is the Handfasting . It happens once a generation and is responsible for both anointing and marrying two of their three most important leaders ( the third being the Camoran King or Queen of the Wood Elves ) . No one but the Bosmer know how these two leaders are chosen , but they are , and the Handfast is the ritual that binds the Green Lady and the Silvenar together . The Silvenar is the spiritual leader of the Bosmer , and a truly civilizing force on the entire race . Some say he is the embodiment of the Green Pact , others that he ' s simply a powerful mystic . When a Bosmer becomes the Silvenar , he or she gains a great understanding of the land they inhabit as well as its people . The Green Lady , on the other hand , is a pure force of nature . She is the physicality of the Bosmer : a hunter , warrior , and nearly - unstoppable fist of her people . Do not confuse her passion for savagery , however ! The Green Lady inherits the tactical poise of all those who ' ve gone before her . The only thing that can turn her into a true beast is the death of her Silvenar … an occurrence some of us had the misfortune to witness on Khenarthi Island . It is a wonder anyone survived . Take the Handfast as seriously as the Bosmer do and you should be fine . Eat what is offered ( don ' t ask what it is ) , but drink sparingly — their ritual drink " rotmeth " will sicken the most powerful non - Bosmer stomach if consumed with abandon . Avoid conflict when you can , but participating in a few non - lethal brawls during the celebration may not be avoidable . Indeed , it may be expected .
Curse Luck Curse Luck is a Destruction spell in that temporarily lowers the victim ' s luck . The attribute returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Eastmarch Imperial Camp Eastmarch Imperial Camp is an Imperial Legion encampment in . Location . The camp is nestled at the foot of Eastmarch ’ s eastern spires . Note : This site may or may not exist , depending on the status of the Civil War campaign . Interactions . One can trade with the quartermaster and feel free to utilize his numerous crafting stations . Inspecting the tabletop map in the largest tent may potentially gain new map data as well . It is also possible to loot a few chests in the tents . The soldiers will warn the Dragonborn to leave if they are a member of the Stormcloaks . If the warning is ignored and the Dragonborn remains at the camp , the soldiers will attack .
Chesterlech Chesterlech is a city in the region of Dwynnen , High Rock . It is home to chapters of the Thieves Guild , Dark Brotherhood , Mages Guild , Fighters Guild , and the School of Julianos . The city also has a number of taverns , apothecaries , armorers , general stores , and banks , as well as a bookstore , pawnshop , clothier , library , and weaponsmith .
The Gaerford Tombs The Gaerford Tombs is a graveyard in the region of Daggerfall , High Rock . Its close proximity to the city of Daggerfall , as well as its small size , make it a good dungeon for low - level characters . Layout . The Gaerford Tombs have a relatively simple layout . Its exterior consists of a graveyard and a crypt . The crypt ' s layout is randomized . However , it is always rather small in size , with perhaps only two or three rooms and a handful of enemies .
The Hound The Hound , formerly known as Ulthorn , is a Bosmer follower of Hircine and leader of the Houndsmen . He is the primary antagonist of the Malabal Tor questline . He is also allies with the Wood Orc clans of Dra ' bul and Jathsogur , and is responsible for most of the chaos shrouding the region . When speaking to his associates , he chooses to project himself in the form of a spectral wolf . History . The Hound was originally known as " Ulthorn , " and was a close friend of Gwaering , the future Green Lady . He later became a devout follower of Hircine and formed the Houndsman . In 2E 582 , he allied with the Wood Orcs and captured the Green Lady in Dra ' bul . He spoke to the Vestige , disguised as a Drublog Clan member , whom he gave his plans to . They rescued the Green Lady , foiling the Hound ' s plan temporarily . Later on , Gwaering traveled to Silvenar and attempted to save Ulthorn from progressing on his dangerous path . However , he tricked her with Hircine ' s word wrapped as his , and took control over Gwaering . He attempted to marry her , but was killed by the Vestige for treason , and his union to the Green Lady was stopped . Interactions . Reap What is Sown . After re - casting a ritual , a spectral form of the Hound will appear saying " " Why do you disturb me ? " " . As the Vestige is disguised as a Drublog , the Hound will tell them his plan . After the Green Lady is freed from her bindings , the following conversation occurs : Restore the Silvenar . In the Silvenar ' s Audience Hall , the Green Lady , under the control of The Hound , is casting a spell . After she detects the Vestige , the following conversation occurs : Once the Vestige has killed the Hound , the werewolves will stop spawning and the Green Lady will be herself once again . Conversations . Under the guise of a Drublog warrior , the Vestige may speak to the Hound ' s projection :