The Mind of Madness The Mind of Madness is a quest available in . Dervenin wants his master Sheogorath to return from vacation . At the end of the quest the Dragonborn is rewarded with the Daedric artifact , Wabbajack . Walkthrough . Entering Pelagius ' Wing . Dervenin , a homeless man in Solitude , requests that the Dragonborn help his master to return from " vacation . " He explains that they can find his master in the Pelagius Wing at the Blue Palace , and will give the Dragonborn Pelagius ' Hip Bone . Because this is locked , the Dragonborn must talk to one of the maids and tell her that Falk asked him / her to clean up the area and she will hand over the key . If Falk likes him / her well enough ( for example , after accepting " The Man Who Cried Wolf " ) , then Falk will present the key . The Dragonborn then should enter the Pelagius Wing and go to the second floor . He / She must walk down the hallway and they will automatically be transported into Pelagius ' mind , while inside the Dragonborn will not have access to their inventory , and equipped items will be replaced with a set of fine clothing . Pelagius ' Mind . After arriving in Pelagius ' mind , the Dragonborn will be facing Sheogorath and Pelagius who are having a tea party . Once Pelagius leaves , talk to Sheogorath . He will tell him / her that the only way to leave Pelagius ' Mind is to " treat " it . Sheogorath gives the Dragonborn the Wabbajack to use to do this . The glade around the table has three stone portals with paths leading to where the Dragonborn will treat aspects of Pelagius ' mind . Paranoia . From his earliest years , Pelagius was very paranoid . The Dragonborn can fix this by going through the northwest portal . Following the path leads to a stonework arena with two Storm Atronachs fighting and three men ( two have helmets ) on the opposite wall . Sheogorath explains that the Dragonborn ' s monster must win . The Dragonborn should not use the Wabbajack on the battling Atronachs , as the other will transform as well and the stalemate will continue . Instead , they must shoot the two men on the opposite side of the arena . After a few failed attempts Sheogorath will give a hint : " Me thinks your aim is off . " The men then turn into wolves and kill the man in between them . This resolves the situation and cures the paranoia . The Dragonborn then must return to the tea party area . Night Terrors . Pelagius has had nightmares all his life . To help fix this , The Dragonborn must go through the northeast portal and find a sleeping Pelagius . The Dragonborn must then shoot Pelagius with the Wabbajack to make a creature appear , then shoot the creature to turn it . Repeating this ( shooting Pelagius and then the creature ) will eventually make Pelagius wake up . Once Pelagius gets up out of bed , the Night Terrors section is over . Note that the chest that spawns near the campfire cannot be looted . Anger issues . To help Pelagius with his anger issues , the Dragonborn must go through the southeast portal . The Dragonborn must use the Wabbajack on the little guy named Confidence to make him grow larger , then use the Wabbajack on his corporeal attacker to make him smaller . The Dragonborn should ignore the ethereal attackers until Sheogorath speaks again . At the end , Pelagius is finally ready to love himself ( but continue hating everyone else ) . The protagonist must then return to the tea party glade . Home . Once done , the Dragonborn should return to Sheogorath . He will give the Dragonborn the Wabbajack and also let them leave with the Fine Clothes and Fine Hat which were given at the start of the quest , then sends him / her back to the Pelagius Wing of the Blue Palace . The Dragonborn should then go down the hall to the stairs , and visit the cellar at the end . In the cellar , on top of a box which supports a chain rack in the center of the room , is a Lockpicking skill book , " Surfeit of Thieves " .