Mana - Tombs The Mana - Tombs are a wing of the Auchindoun instance . It is accessed north from the Ring of Observance . Note that although the instance itself is called Mana - Tombs , the entrance area outside the portal is called Mana Tombs without the dash . The instance normally takes about 90 - 120 minutes . History . Auchindoun is a former draenei holy site and Horde fortress in the middle of the Bone Wastes , in Outland ' s Terokkar Forest . It was a holy ground for draenei burial until the Shadow Council took over , summoned an extremely powerful demon as old as time itself , and destroyed half of Terokkar Forest in the process . Different factions now vie for power in this magical spot : Ethereals suck the arcane energy from the Mana - Tombs , the Burning Legion harvests souls inside the Auchenai Crypts , arakkoa zealots work dark magic in the Sethekk Halls , and the Shadow Council plots its domination of Outland from within the Shadow Labyrinth . Its inhabitants are mostly ethereal s opposing the Consortium . The Mana - Tombs provide reputation for the Consortium until Honored ; afterwards , in order to gain rep with the Consortium in Mana - Tombs , it must be run on Heroic ( which requires honored with Lower City ) . The ethereals of the Consortium cannot enter due to the anti - ethereal wards set by Nexus - Prince Shaffar ; they have attempted to breach the gates with little success , but have still tested whether or not their efforts worked - often resulting in the spotaneous combustion ( for lack of a better term ) of the ethereal tester sent through the gate . According to the Consortium , the ethereals in the Mana - Tombs are robbing it blind and if you wish to do business with them , you ' ll have to aid in taking out the competition . Walkthrough . Group and Level Guidance . It is recommended that you take characters in the 64 - 66 level range . It is essential to have Crowd Control and / or Anti - caster abilities in group . One primary mage or warlock and a secondary can be helpful ( Mage , Warlock , Second Priest , Hunter , Rogue ) . Tanking is not nearly as important in mana - tombs as it is in other instances so an off tank is not required . Having a back up healer is also helpful on boss fights , but they should be able to add to dps when demanded . A Priest or paladin is also needed for their shadow resistance buffs . Preparation for the Instance . Having Shadow resist items will make the first boss a lot easier , in fact , shadow resist items will be essential for players at the lower end of spectrum ( 63 - 64 ) that do not have a perfectly well formed party . In order to summon Yor , at least one player from your party must have the quest ( Repeatable ) or have completed . Stealth Runs . This dungeon provides moderate to heavy difficulty for a party made entirely of rogues and druids . No mobs have stealth detection , but there are several ' pinch - points ' where 2 saps may not be enough to sneak by . Loot . See Mana - Tombs loot . Reputation . Reputation gains go to Consortium . A complete clear of Mana - Tombs will give about 1200 reputation with the Consortium until Honored , and 2400 each Heroic clear . Maps . Sub - areas Quests . Two quests are available at the entrance to the instance : The following are part of a quest chain that begins with in Blade ' s Edge Mountains after completing :