naist-nlp/zeshel huggingface dataset:
Waypoint Echo Waypoint Echo is a location in the Commonwealth in 2287 . It only becomes active if the Sole Survivor is allied with the Brotherhood of Steel and helps them reactivate Liberty Prime during the quest Liberty Reprimed . Layout . A small Brotherhood of Steel outpost right at the Edge of the Glowing Sea , consisting of a mobile communications array , a semicircle of sandbag barriers and a lone machine gun turret . It plays a minor role as the Brotherhood ' s staging area for their search for Liberty Prime ' s Mark 28 nuclear bombs in the Glowing Sea , but serves no purpose otherwise . During the quest Liberty Reprimed , the waypoint is garrisoned by Scribe Haylen and two more Brotherhood soldiers . The latter remain there afterwards and respawn upon death every couple of in - game days even if the Brotherhood has been destroyed during one of the final main quests . Notes . Be careful when fast - travelling to the waypoint as an enemy of the Brotherhood . Doing so will place the player squarely in arm ' s reach of a live turret and two heavily armed sentries , one of them clad in power armor . Although they will usually be facing away from the Survivor , almost any move will immediately draw their attention and incite them to attack . Appearances . Waypoint Echo only appears in " Fallout 4 " .
Nuka - Cola Quantum ( Fallout 4 ) Nuka - Cola Quantum is a consumable soft drink in " Fallout 4 " . Characteristics . A clear bottle with glowing blue liquid inside ( achieved through the use of the radioactive isotope ) . Like the other Nuka - Cola variants in the Commonwealth , it has a " fat " body and " fins " on the bottom of the bottle that makes it resemble a bomb or mini nuke . Unlike the original Nuka - Cola , Quantum does not have a circular label . Behind the scenes . In 2015 / 2016 , a real life version of Nuka - Cola Quantum was made by the Jones Soda Company and was sold in limited quantities at Target stores in the US on the day " Fallout 4 " was released . However , it was merely repackaged bottles of Jones ' existing Berry Lemonade . This marks the second time a real life form of Nuka - Cola was produced . The first was a drinkable regular Nuka - Cola , which was a promotional item during the 2008 E3 conference .
Missile ( Fallout 3 ) The missile is a Big Guns ammunition found in " Fallout 3 " . This type of ammunition is only used by the missile launcher and its unique variants . Characteristics . Missiles are difficult to acquire from sources other than merchants , as the majority of such ammunition is found by killing enemies that utilize the missile launcher . These enemies are limited to : super mutant s , higher - leveled Talon Company merc s , raiders , and some wastelander s . Even though these are common enemies , few members of such groups actually carry a missile launcher at low levels ( level 2 - 14 ) .
Science ! Science ! is a perk in " Fallout 4 " . Effects . Science ! is primarily a pre - requisite for most modifications to energy weapons . In addition , there are many modifications and crafting recipes that primarily rely on a different perk ( such as Gun Nut , Armorer or Demolition Expert ) but also require ranks in Science ! ( such as the cryogenic grenade or power armor ) . Science ! also unlocks a few buildable objects for settlements , such as a laser turret and disco ball . Most notably , however , Science ! Rank 1 unlocks the Industrial Water Purifiers , which are best utilized for the most efficient passive caps income in the game .
Teleportation matrix A teleportation matrix is an alien device used for transportation , found onboard Mothership " Zeta " . Every teleportation matrix connects to another one and allows instant travel between the two . Although each teleportation matrix can only be used for traveling to one other matrix , it appears that multiple matrices may connect to the same target and that the connection is not necessarily a two - way one . As an example , the matrix on the bridge can be reached from a matrix in the living quarters but it cannot be used to travel back . The same matrix on the Bridge can also be reached from another one in the engineering core . Appearances . Teleportation matrices appear in the " Fallout 3 " add - on " Mothership Zeta " .
Anna O ' Brien Anna O ' Brien is a character mentioned in " Fallout 4 " . Background . Anna O ' Brien was a young girl who lived before the Great War . Her and her family were scheduled to reside in Vault 114 . Appearances . Anna O ' Brian is mentioned only in " Fallout 4 " .
Trisha Trisha is a member of the Scorpion ' s Bite raider clan , and the girlfriend of Burk in 2253 . Background . Trisha is a thief first and foremost . She disdains life in the towns and villages of the wasteland , finding such an existence boring and futile . Stealing , and the thrill of possibly being caught , adds the excitement to her life that she always seems to be missing . Hanging out with the wrong crowd of people also adds a level of adventure that she cannot find any other way . Trisha is a bright young woman and is always on the lookout for the bigger better deal . She openly uses her youth and sexy body as tools to get her what she needs . She has traveled with several raider clans , used each for her personal gain , and then moved on when the time was right . She currently is with the Scorpion ' s Bite clan and is the girlfriend of their leader , Burk . Trisha is trying to convince Burk to hand the Twin Mothers over to Caesar ' s Legion . She believes that this would elevate the status of the Scorpion ' s Bite in their eyes and score some serious rewards in the process . However , Burk has steadfastly refused to do so . This , of course , has not discouraged Trisha . It has simply convinced her that it may be time for her to take matters into her own hands and move on . She is working for the Caesars Legion . She will be killed by Burk if you tell him that she is working for the Legion . Interactions with the player character . Effects of player ' s actions . If the player sends a holodisk to the Caesar ' s Legion for her , she will offer money or sex as a payment . Appearances . Trisha has not appeared nor is she mentioned in any published game . She was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if she will appear in any future " Fallout " game .
Dog tag fist The dog tag fist is a in " " . Characteristics . This weapon is a makeshift pair of knuckle - dusters . It consists of several NCR military dogtag s clenched between the fingers on each fist with their chains wrapped around the knuckles . Durability . The dog tag fist can successfully strike about 495 times from full before breaking . Crafting . This weapon must be by the Courier . It cannot be found on enemies or in containers . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E once the " Lonesome Road " is installed .
Alice McBride Alice McBride is a local farmer and wife living in Novac in 2281 . Background . Alice is Dusty McBride ' s wife and a farmer who cooperatively run a ranch together . While in bed , Alice recently has been hearing someone cry out for help , only to find out that is killing their . Interactions with the player character . Effects of player ' s actions . If Dusty dies the player will no longer be able to engage Alice in dialogue . When prompted Alice will only express worry for Dusty ' s whereabouts , even if he was killed right in front of her . Appearances . Alice McBride appears only in " " .
Tommy gun ( Fallout Tactics ) The Tommy gun is a small gun in " Fallout 2 " and " " . Characteristics . In " Fallout Tactics " , this weapon is notable in that it takes fewer AP to fire in burst mode than in single shot mode and for having better range than the " Fallout 2 " version in burst fire . Despite this , it ' s also significantly useless for the time you find it ; the rounds will plink right off the armor of the Reavers and the robots .
X - 2 : Strange Transmissions ! X - 2 : Strange Transmissions ! is a in the " " " Old World Blues " . Detailed walkthrough . When the Courier is first allowed out of the Think Tank and the Sink , they will be tasked with retrieving three pieces of technology . The coil from the X - 2 facility is an easy one to do . After entering the X - 2 facility , there will be minimal opposition . Three s are spread out at various levels of the tower . After dealing with or bypassing the protectrons , climb the ladder to the top of the tower and use the support arms of the transmitter to reach the X - 2 antenna at the top . After grabbing it , the scientists will start to bicker again and Mobius will announce that the transmitter station has been overrun by his robo - scorpion s . With the new shiny coil in hand , head back down into the facility .
Paul Revere House The Paul Revere House is an unmarked location in the Commonwealth in 2287 . Layout . The house consists of two partially destroyed floors . The first floor contains a simple dining table with a lamp on it , while the second floor contains a desk and a ruined bed . There is more than one entrance . If following the red trail ( which comes from Faneuil Hall ) , there will be a small courtyard with one super mutant and two mutant hound s . Appearances . The Paul Revere House appears only in " Fallout 4 " .
Cappy shirt & jeans The Cappy shirt & jeans is a piece of clothing in the " Fallout 4 " add - on " Nuka - World " . Characteristics . It provides bonus of 1 to Luck to the Sole Survivor when worn . It appears as a heavily worn white t - shirt with Cappy on the front and a Nuka - World logo on the back , with jeans and sneakers . Armor pieces may be worn over this outfit but it cannot be modified at an armor workbench . The outfit cannot be scrapped for raw materials .
Lucky Rabbit ' s Foot ( perk ) Lucky Rabbit ' s Foot is a cut perk in the " Fallout 4 " add - on " Nuka - World " . Effects . You gain 10 % more Experience Points and 3 Luck . Notes . This perk is tied to the quest " DLC04 Master Quest " which includes a Nuka - Express grand tour visiting the Nuka - World attractions . However , there is no such possibility .
Myles Myles was a dog native to Canterbury Commons , who is mentioned in the search party log , relating to the minor quest " Searching for Cheryl " . Background . Myles was a " good mutt " who supposedly met his end while in the company of Cheryl , sometime during her initial trek to the Citadel . Appearances . Myles is only mentioned in " Fallout 3 " .
Vault 15 computer parts The Vault 15 computer parts are a quest item in " Fallout 2 " . Characteristics . They can be given to Tandi in NCR in order to complete the quest Retrieve Parts / Gain Access to Vault 15 without having to deal with Darion or create a partnership between NCR and the squatters . Locations . The parts are located in a locker on the 3rd floor of Vault 15 .
Carol Peabody Carol Peabody is a ghoul living in her house located near the ruins of Quincy , in 2287 . Background . Carol Peabody lived in Quincy before the Great War . She and her husband became ghouls when they failed to make it in time to their shelter . Amidst all the chaos , they lost sight of their son Billy . Even after 200 years , they still haven ' t been able to make contact with him . Appearances . Carol Peabody appears only in " Fallout 4 " .
The Tunnelers The Tunnelers is a in the " " " Lonesome Road " . Detailed walkthrough . The quest begins when you enter the cave . During your journey , you will encounter many tunneler s and the tunneler queen . The quest ends when you ' ve exited the Boxwood Hotel roof . Beware that when you approach the end of the cave you will see an archway . When you pass through that the tunneler queen and at least 4 tunnelers of varying types will appear and it is very easy to be overwhelmed by them . Even high level characters will face a very tough fight here . Upon exiting the cave , another conversation with Ulysses begins . Regardless of which conversation options are chosen , Ulysses will initiate a remote override that results in ED - E being called to him and taken away as a companion . Everything that ED - E was carrying will be returned to inventory when this happens .
Water ( Fallout Shelter ) Water is a resource in " Fallout Shelter " . Overview . Clean water is hard to come by in the wasteland . Running low on water will make your dwellers take radiation damage due to the consumption of polluted water . Water production . There are three basic sources of water : Water can also be acquired through lunchboxes .
Friendly Help Friendly Help is a in " " . Effects . Miss Fortune and the Mysterious Stranger will appear twice as often in V . A . T . S . , having increased their base encounter rate from 10 % to 20 % . To receive this perk , you must obtain 15 visits from either Miss Fortune or the Mysterious Stranger . They do not stack with each other if you have both perks .
Gun Runners ' Arsenal Gun Runners ' Arsenal is a " " released on September 27 , 2011 , along with " Courier ' s Stash " . Description . This add - on increases the number of unique weapons , weapon mods and powerful ammunition types and adds other ammo recipes to be discovered in the Mojave Wasteland . This optional content also adds new challenges and more . It originally had a cost of $ 3 . 99 or 320 Microsoft Points . Note : Due to what appears to be a pricing error , GRA only costs £1 . 69 ( $ 2 . 06 ) on the UK PSN Store , and €1 . 99 ( about $ 2 . 70 ) on the European PSN store . Items . Weapon modifications . Note that in some cases , weapon mods will require the " GRA " version of the weapon for a modification to work . In other cases , any version of the weapon will suffice . See specific weapon modifications and / or weapon pages for details . Behind the scenes . Originally , a unique assault carbine was supposed to be added by GRA . For unknown reasons , it was cut ; only a world object texture remains in the game files . Presumably the cut texture was reused in the Assault carbine ( GRA ) ' s forged receiver modification .
Supermutant Patrol Supermutant Patrol is a random encounter in " Fallout " . Description . The Vault Dweller meets a group of 3 to 6 super mutants around the Mariposa Military Base . Patrol members come armed with flamers and miniguns . The Patrol captain ( in black armor ) is often armed with a rocket launcher . They usually fire on sight . Patrols may also include some floater s or centaurs . Notes . This patrol can be met till Mariposa destruction .
College Square College Square is a location in the Commonwealth in 2287 . From the battle lines , it appears as though raiders were attempting to make a stand against feral ghouls but were overrun . Layout . 3 streets come together , and they are lined with buildings , most of which can be explored for loot . Careful , however , there are many " sleeping " ghouls , mines and traps . A breakdown of the square starting on the south side and going around counter - clockwise is as follows : The buildings lining the south side of the square can be explored and contain a tool case with leveled loot next to Ricca on the third floor . The building attached to this contains an advanced lock wall safe behind the counter on the second floor . Below this , there is a laundromat with assorted junk . The northeast side of the square contains a small diner with a Novice - locked bathroom containing a first aid box . Directly to the right of the diner is a Novice - locked Pulowski Preservation shelter which contains a feral ghoul . The three story building to the left of the diner contains nothing of note , but here is a wooden walkway that leads to the roof of the neighboring building which contains some 10mm ammo next to a skeleton . The walkway will collapse as the character walks over it . In the northern corner of the square , there is an open truck trailer with another ghoul and an explosives box in the back . The two story house on the western side of the truck leads to a wooden catwalk which crosses the north entrance to the square . This leads to the roof of the house across from the truck where there is another caps stash , steamer trunk and duffle bag with leveled loot . The three story building on the northwest side of the square has an Advanced - locked door on the third floor which leads to a fire escape behind the building . There is a building in the western corner of the square with nicer than usual furniture and an Advanced - locked safe behind the counter with a cash register . The stairs in the rear of this building lead to the second floor where there is more assorted junk . Directly west of the station is a small info kiosk containing a Novice - locked safe and a racetrack advertisement on the shelf which will mark the Easy City Downs location on the map . On the roof of the other kiosk is a caps stash . Under the center of College Square is College Square Station - a subway , some aspects of which seem to still be running . Appearances . College Square only appears in " Fallout 4 " . Behind the scenes . College Square ' s location and layout are based closely on in present - day Cambridge .
Roasted bloodworm Roasted bloodworm is a consumable item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A roasted chunk of bloodworm meat prepared at a cooking station . It restores 20 hit points upon consumption and also temporarily increases the Sole Survivor ' s Radiation Resistance by 10 points .
Pacification robot The pacification robot is a robot under the control of the Calculator in the Midwest in the year of 2197 . Characteristics . Specifications . It is a quadrupedal robot , built rather like a rhino or a bear on all fours , with four stun cannons protruding from the " head " . It stands about 5 to 6 feet tall . Gameplay attributes . Its purpose is crowd control and incapacitating tougher units so they can be dealt with by humanoid robot s . Due to its bulk and resiliency , pacification robots are used by the Calculator for local tactical command and control over lesser robotic entities . While Behemoth robots can enter into a charge if they spot an enemy , Pacification robots physically cannot move at more than the same plodding pace . Appearances . The pacification robot appears only in " " . The first pacification robot is found in the region Great Bend , where it has apparently been incapacitated ( reduced to 1 HP and rendered defenseless ) by a collapsed ceiling . According to Jake , it was responsible for organizing the other robots in the area , and without its presence the others are less able to function . According to General Dekker , the scribes support this theory .
Snakeater Snakeater is a " Fallout " , " Fallout 2 " , " " and " Lionheart " perk . " Fallout " . With this perk , you will gain + 25 % poison resistance . " Fallout 2 " and " Fallout Tactics " . With each level of this perk , you will gain + 25 % poison resistance . " Lionheart " . With each level of this perk , you will gain + 30 % poison resistance .
Herb Herb is a martial artist in Chinatown in 2241 . Background . The Dragon wants the Chosen One to prove themself against his students , before being able to enter martial combat with the Dragon ' s arch enemy , Lo Pan . Six of his followers have to be defeated . Herb is the third one , following Jimmy . Appearances . Herb appears only in " Fallout 2 " .
Chuck Stodgers Chuck Stodgers is a man , lost in time , found in the Broken Hills mine in 2241 . Background . Chuck Stodgers was " the greatest airplane pilot in the world , " until he crashed . After the crash , he staggered into a cave in Broken Hills to escape the explosion . He was overwhelmed by the fumes , however , and fell asleep . He is a dusty , sleepy - looking man with clothes that look very , VERY old fashioned . Interactions with the player character . Other interactions . When the Chosen One explores a rock formation to the right of the mine entrance , he accidentally finds a hidden cave with a dusty , sleeping man wearing old - fashioned clothes inside . Chuck Stodgers , who has been asleep there for a long time , thanks to the unique effects of local fumes , is woken when the Chosen One approaches him . The Chosen One is given a chance to talk to him , and inform him of what year it is , sending him into a blind panic . Appearances . Chuck Stodgers appears only in " Fallout 2 " . Behind the scenes . Chuck Stodgers is a reference to the Armageddon 2419 A . D . character . Both were trapped behind rocks in a mine where they were preserved for many years .
Holotape ( Allen Marks ) Holotape ( Allen Marks ) ( referred to as Holotape in - game ) is a in " " that can be found during the quest A Valuable Lesson . Location . It can be found lying next to Allen Marks in the prize room of the Sunset Sarsaparilla Headquarters . This holotape tells the Courier how he died .
Restore the functionality of the distribution system Restore the functionality of the distribution system was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located in the Nursery Factory . Quick walkthrough . Bring the train s online and hack the doors that have sealed off egress to the outside world .
Chip Taylor Chip Taylor is a Vault 101 resident in 2277 . Background . Chip Taylor was a resident of Vault 101 and was a year or two younger than the Lone Wanderer before his death . He aspired to be a mechanic like Stanley . However , he was killed in the chaos as Vault 101 ' s rule of law broke down . He is found dead next to the one of the entrances to the upper level during the player ' s visit of Vault 101 in Trouble on the Homefront . Appearances . Chip Taylor appears only in " Fallout 3 " .
Spencer Lords Spencer Lords is a robobrain that was cut from the " Fallout 4 " add - on " Far Harbor " . Spencer is placed outside of Vault 118 and can ' t be reached without the use of console commands . Judging by cut audio dialogue , he was meant to be an author and murder victim , rather than Ezra Parker . Appearances . Spencer Lords was cut from the " Fallout 4 " add - on " Far Harbor " .
Morticia Grandchester Morticia Grandchester was a woman who lived in the Grandchester Mystery Mansion prior to its conversion into a roadside attraction before the Great War . Background . Morticia Grandchester was the mother of Lucy Grandchester and wife of Hannibal Grandchester . She nearly died giving birth to her daughter Lucy . She believed that evil spirits were possessing her daughter , so she later hired a psychic to help get rid of the spirits in the house . After refusing to give her daughter ' s doll a kiss goodnight , she was found dead with the doll stuffed in her mouth . She also had rope burns on her wrists , but no ropes were ever found . Appearances . Morticia Grandchester is only mentioned in the " Fallout 4 " add - on " Nuka - World " .
Tank The tank is a drivable vehicle in " " . Characteristics . The tank is a pre - War combat vehicle which has been heavily modified over the years . Unlike other " " vehicles it possesses a weapon ; a tank gun which deals 50 to 120 damage with a range of 50 . There is a Brotherhood of Steel insignia on its side . Location . The tank was found abandoned near the Reaver Movement HQ in Newton by a Brotherhood of Steel squad , led by the Warrior , who came and repaired it , placing it under their control . Notes . It appears the " pilot ' s " Big Guns skill is used for accuracy and damage calculations with the tank gun , not the gunner ' s . In reality , it is still the gunner ' s Big Guns skill used in the calculation for the tank cannon , not the driver ' s . Due to coding problems between the tank turret and tank vehicle , the message reports that pilot label , not the actual shooter . Appearances . Tanks appear in " " .
Cat - Like Cat - Like is a " " ( skills in this game work like perk s do in other " Fallout " games ) . Each level of this skill increases your melee and dodge speed by + 5 % ( up to a maximum 25 % ) .