naist-nlp/zeshel huggingface dataset:
Ra ' Zhid Ra ' Zhid is a Khajiit Smuggler in Hla Oad . He can be found at Fatleg ' s Drop Off , where he operates a cover operation for his stolen Dwemer artifacts . Interactions . After being asked by Sugar - Lips Habasi to retrieve some Dwemer artifacts on behalf of the Thieves Guild , the Nerevarine traveled to Hla Oad . Ra ' Zhid refused to speak of his black - market dealings and was eventually taunted into attacking , which allowed the Nerevarine to legally acquire Ra ' Zhid ' s key and retrieve the artifacts from a locked chest near the door . Equipment . This character uses or carries the following : Attributes . This character uses the following : Quests . Thieves Guild . Ra ' Zhid ' s Dwemer Artifacts – Recover Dwemer artifacts from Ra ' Zhid and deliver them to the Thieves Guild .
Kvatch Gladiator Kvatch Gladiator is an enchantment that appears in . Effect . An item given this enchantment will have an enchantment called " Part of the Kagrenac ' s Gladiator Set " . Requirements . In order to craft an item with the set enchantment , the item being crafted must have at least x traits researched for it and crafted at one of the proper crafting location s . Locations . The necessary crafting stations needed to apply this enchantment can be found at :
Garth Garth is a Breton and best friend of Beryn . After the two of them got into a drinking contest , Beryn challenged Garth to enter the lair of Aesar the Hatespinner and collect the silk of one of its cocoons . Drunk as can be , he was captured and put into one himself .
Betto Plotius Betto Plotius is an Imperial commoner living in Leyawiin with his wife Julitta Plotius . He and his wife own a house . Both Betto and his wife show racist behavior when it comes to Argonians and Khajiits living in Leyawiin . Betto also believes that the best way to fix the bandit problem around Leyawiin is to bring in the Imperial Legion and have them take care of it .
Wayshrine of Akatosh The Wayshrine of Akatosh is dedicated to the Nine Divines god Akatosh . A wayshrine is different from an altar in a chapel . An Altar of Akatosh can be found in major city temples and the Chapel of Akatosh is located in Kvatch . These wayshrines provide the blessing " Jaws of Akatosh " . Appearance . As with other wayshrines , the two wayshrines of Akatosh appear as a circular base of white marble , with a central ' altar ' that may be activated to provide the blessing above . Surrounding this altar is a ring of marble pillars , with a toroid marble top . Some shrines also have a number of obelisk - like marble features around them . The various shrines are in differing states of deterioration , with all featuring cracks and chips , some missing entire columns , the toroid marble top or sections of it . Quests . It is required to find this wayshrine during the quest Pilgrimage that is added to the game by the Knights of the Nine add on . Blessing . Praying at Akatosh ' s wayshrine bestows the blessing " Jaws of Akatosh " , which grants the following abilities :
Rat ( Arena ) Rats are creatures encountered in . Overview . Rats are small animals whom inhabit dungeons . Being the weakest enemy in the game , these rodents do not represent danger at medium and high levels . These creatures are one of the first enemies to be confronted in the game , appearing as opponents on the Imperial Dungeons , together with Goblins . At low levels , Rats should not be underestimated , because even if they are weak , the Eternal Champion is also weak . Rats on the first quest may kill the Eternal Champion with only a few rushes . However , after the Eternal Champion gains experience , Rats become an insignificant enemy who can not deal a worrying level of damage , but still can be dangerous when attacking in group . Rats are typically encountered in dungeons , however they can also appear in cities at night .
Lothnarth Lothnarth is a male Nord miner residing in Zalking - Sul Egg Mine , in Vvardenfell . He can be found outside the entrance to the mine , where he works as a miner , and will warn the Vestige about Otheri ' s guards . Interactions . The Magister Makes a Move . Lothnarth is a character that must be talked to as part of this quest .
Quartermaster ' s Log Content . Today , our new master appointed Atarus as a " chef " for the inner Haven crew . Damned animal spends his time boiling nothing but rot and filth . He says it ' s to remind us that we no longer need to eat . That we can ' t . What I wouldn ' t give for a captor who could be stabbed , slashed , or killed .
Millona Umbranox Millona Umbranox is the Count ess of Anvil . Her husband , Corvus , disappeared ten years ago , prior to the Oblivion Crisis . In her spare time , she is usually found riding her White Horse around the Anvil area . Interactions . Allies for Bruma . Grandmaster Jauffre and the Blades detect a massive Oblivion Gate opening outside the city of Bruma . Sending the Hero to request military aid from the aristocrats of Cyrodiil , Her Ladyship Umbranox is approached . She will agree to send troops to Bruma if the Oblivion Gate outside of Anvil is closed . Taking Care of Lex . The Thieves Guild wants to remove Hieronymus Lex as a threat to their business and move his post to captain of the Anvil City Watch . The Forged List of Candidates must be given to the countess so she will pick Lex as the replacement . The Ultimate Heist . After acquiring an Elder Scroll for the Gray Fox , the Hero of Kvatch follows the Thieves Guild ' s infamous leader to Castle Anvil . Removing his cowl , he reveals himself as the Count of Anvil . His wife , however , does not remember due to the curse Nocturnal placed upon the cowl ; wearing the artifact causes the wearer to be stamped out of the historical record ; all persons who might have remembered forget who they are , not being able to remember their name , face , or anything else about them . Corvus shows his wife their wedding band and her memory returns . The Count gives the Cowl to the Hero , who becomes the next Gray Fox .
Order of the Candle Order of the Candle is the military force of Sentinel . They replaced the defunct Knights of the Moon as the official warriors and protectors of the Kingdom of Sentinel . Lord Vhosek of the Moon and Lord K ' avar are the commanders and the knights follow their orders implicitly and without question . In Sentinel , no order , guild , or organization is treated with more respect than the Knights of the Order of the Candle .
Gandosa Arobar Gandosa Arobar is a Dunmer noble . She resides in the Arobar Manor in Ald ' ruhn and is the daughter of the House Redoran Councilor Miner Arobar . Some intriguing objects most likely belonging to her can be found in a chest in her bedroom : " Boethiah ' s Pillow Book " , an indecent work , and also two bottles of Skooma . Interactions . Naughty Gandosa . During this Thieves Guild quest , a client of the Thieves Guild wants to put dirt on the family of the Redoran Councilor Miner Arobar . They have found out that " Boethiah ' s Pillow Book " might be in the possession of Gandosa Arobar and send the Nerevarine to steal it . The presence of this book in the councilor ' s home will be enough to harm the family ' s reputation .
Cathay The Cathay are a breed of Khajiit , a race that hails from the land of Elsweyr . Appearance and physiology . The Cathay are very similar in appearance and physiology to the Suthay - raht . Like the Suthay - raht , the Cathay have upright pointed ears , fur covering their entire bodies , and long tails . However , they are significantly taller than the Suthay - raht , around the size of most Men and Mer . Unlike the Suthay - raht , the Cathay are plantigrades , walking flat on their foot and with a skeletal structure much more similar to that of Men and Mer . The Cathay have been the most common breed of Khajiit seen in Cyrodiil and Skyrim for more than 200 years , from the end of the Third Era to the Dragon Crisis . Influences of the moons . The Cathay are one of seventeen confirmed breeds of Khajiit , and each breed is born due to the influences of Nirn ' s two moons , Masser and Secunda . The former is Nirn ' s largest moon , and the main influencing force on Khajiit breeds . Depending on Masser ' s lunar lattice , the Khajiit will fall under one major appearance and physiology out of four possibilities . These are as follows : Secunda , Nirn ' s smaller moon , influences the appearance and physiology of a Khajiit in more subtle ways than that of Masser . Generally , the closer Secunda is to a full phase , the less beastlike a breed appears . The closer Secunda is to a Waning phase , the more beastlike a breed appears . The Cathay is a large biped , born under Masser ' s waxing phase , and Secunda ' s full phase . They are the least " beastlike " of the large biped Khajiit .
Thelsa Dral the Witch Thelsa Dral the Witch is an Imperial Cult quest in . It is one of the Shrine Sergeant quests given by Kaye in Ebonheart ' s Imperial Chapels . Background . Egg miners from the Asha - Ahhe Egg Mine have asked the Imperial Cult for help because their mine was cursed . Kaye supects a connection with Thelsa Dral . She was the only witch who escaped the Imperial Cult , when they drove out some witches from the Daedric Ruin Ashalmawia . Kaye tasks the Nerevarine with visiting the egg mine and killing Thelsa Dral if she is indeed the source of the curse . He also gives the Nerevarine 300 for his expenses . Walkthrough . After starting the quest the Nerevarine should head northward to Khuul . Asking around in the local population they will find out that the people believe the Asha - Ahhe Egg Mine to be haunted , and direct them to the mine south of Khuul . When asked about Asha - Ahhe Egg Mine , a miner inside this mine will explain : Once lower in the mine the Nerevarine encounters Thelsa Dral and two associates , Gulena Girith and Haakon . Both join Thelsa Dral in the fight against the Nerevarine . After killing Thelsa Dral , the Nerevarine should return to the Imperial Chapels to get their reward from Kaye . Reward . As a reward , Kaye gives the Nerevarine the enchanted ring Firestone . It is old and belonged to him , and he gives it to the Nerevarine in the hope that it will help him in the steadily more demanding shrine sergeant missions .
Detect Enchantment Ring Detect Enchantment Ring is an enchant ed item in . It is part of the quest " Silver Staff of Shaming , " where it should help to find another enchanted item . Properties . The Detect Enchantment Ring is an enchanted ring . It has the following effect : Its maximum charge is 250 . Quests . Silver Staff of Shaming . As a member of the Imperial Cult , the Nerevarine should recover a Silver Staff of Shaming from a dead acolyte . The Detect Enchantment Ring is given to him by Kaye to help him find the staff . The Nerevarine may keep the ring after completing the quest .
Soul Essence Gem The Soul Essence Gem is an item that is used to hold part of the Dragonborn ' s soul if the option to become partially soul - trapped is chosen at the end of the quest " Chasing Echoes . " When found during the quest " Beyond Death , " it will remove the Weakened Soul ability that is gained upon becoming soul trapped . Locations . After retrieving the Elder Scroll , Valerica will give the Dragonborn the objective to find the Soul Essence Gem . It can be found in the Soul Cairn
Thras Thras , also known as the Coral Kingdom , or the Coral Kingdom of Thras , is a partially - submerged archipelago in the Sea of Pearls that has been a powerful , antagonizing power against the Summerset Isles since before recorded time . The Sload may at one time have even called Summerset part of Thras . For millennia , the hulking , slug like creatures , notorious for their necromantic mastery , terrorized the Altmer , conjuring sea monsters along the coast and laying siege to Skywatch . But for all of the attacks , horror , and devastation coming from Thras , very little is known about the land itself . Geography . The first maps that were made by cartographers , who sailed to Thras and lived to tell the tale , show a group of sixteen islands in a semicircle , like a partially submerged coral atoll . Over the centuries , other maps have been charted by spies and the number and size of the islands have varied , suggesting that the amphibious Sload have a volatile kingdom which fluctuates in land mass , either by the tides or some other , less natural means . The map above shows it as a small chain centered between Summerset , Yokuda , and Hammerfell . The largest of the islands , Agonio , seems the most stable , though later maps show it considerably larger than earlier maps . The true and permanent aspect of Thras , however , is not something mapmakers would know merely by looking at the land above the surface . Many Altmer have been captured by the Sload , but a few were able to escape to tell of the brackish lagoon in the center of the island chain . There , the buoyant creatures move about with relative quickness and grace through an intricate network of coral formations and ancient shipwrecks . History . The reach of Thras has been felt far beyond its own land . The Thrassian Plague which decimated Tamriel ' s population in the year 2260 of the First Era was their most outrageous attack against the mainland . When the Redguard s came to Tamriel in 1E 808 , they brought with them a tradition of burying their criminals on islands off their shore , to prevent their evil spirits from disturbing the living . The Sload took advantage of these graveyards of the coast , finding them suitable laboratories for their necromancy . The Redguards pushed back against the invaders , but reports of Sload living off the coast near settled lands from Stros M ' kai to Abibon - Gora have surfaced well into the Third Era . The Sload N ' Gasta resided on an island west of Stros M ' Kai in the Second Era . Recently the Sload have been quiet . Their hero , the King of Worms , Mannimarco , has likewise ceased to trouble Tamriel .
WANTED : Tervur Sadri Content . Tervur Sadri is wanted for the murder of Master Selos of House Selos . He is considered an armed menace . Tervur Sadri was last seen in eastern Deshaan . Any information on the whereabouts of Tervur Sadri should be given to Nervyna Selos .
Shrine of Nocturnal ( Oblivion ) The Shrine of Nocturnal can be found just south of Arpenia and north of Blankenmarch , and along the Yellow road north of Leyawiin . Plant life is sparse around the shrine despite an abundant water source . Only a few Clouded Funnel Cap grow near the south - southeast of the shrine and a few Green Stain Cup to the northwest near a Nirnroot . Quests . Nocturnal . Nocturnal speaks for a time about her Eye of Nocturnal , then informs the Hero that it has been stolen . She tasks the Hero to find out where the thieves have hidden it , and return it . In passing she makes reference to a pair of Argonians , Weebam - Na and Bejeen , in the nearby town . The Hero must be level 10 or higher to interact with the shrine and begin the quest . Followers . The shrine is attended by Dhola , Francine Velain and the shrine ' s priest , Mor gra - Gamorn . Speak to Mor gra - Gamorn to get permission to speak to the Daedra .
Berne Amulet Berne Amulet is a unique enchant ed Extravagant Ruby Amulet in . Enchantment . Instantaneously transports the wearer to Galom Daeus when used . Acquisition . Raxle Berne of Clan Berne will give the Nerevarine this amulet as a reward for killing Merta during the quest " The Vampire Merta . "
Olur Olur is an Orsimer warrior residing in the Orc stronghold of Mor Khazgur in Haafingar . Background . Olur is the son of Shuftharz , one of the chief ' s wives and Forge - wife . He was taught smithing by his mother and now he tends the mine and the forge , spending most of his time near the smelter .
Scroll of Conjure Flame Atronach Scroll of Conjure Flame Atronach is a scroll that appears in . Characteristics . The scroll emulates the effects of the Conjuration spell , Conjure Flame Atronach , without having to know the spell in order to use the scroll . Crafting . The Scroll of Conjure Flame Atronach can be crafted at the Atronach Forge underneath the College of Winterhold with the following ingredients :
Paralyze ( Legends ) Paralyze is an action card in added with the " Heroes of Skyrim " expansion . Acquisition . Paralyze can be purchased as part of the Brynjolf ' s Heist deck or purchased alone for 50 soul gems . Strategy . Being a 0 cost action card , Paralyze is an extremely effective card . One way of using is holding on to the card until a strong enemy is in play , and then shackling it to prevent it from dealing heavy amounts of damage .
Saetring the Nord : Smith Saetring the Nord : Smith is a shop owned and operated by Saetring , a Nord smith in the Waistworks of Molag Mar , Morrowind . Description . The smith ' s goods are on display and can be browsed on the table , shelves , and counter . The owner Saetring , an armored priest named Masque , and a House Redoran guard are all present in the shop , making stealing a rather difficult task to perform undetected here . Saetring has a small key on his person that an unlocks a nearby chest , requiring 80 Security to pick otherwise . Sixteen pieces of leveled armor are contained within . A second locked chest requires 25 security to pick and contains twenty - five gold . Saetring ' s bedroom is behind a door across the shop ' s entrance . A medium armor skill book ( " 36 Lessons of Vivec , Sermon 33 " ) can be found a table next to the bed . There is a bottle of Cyrodilic Brandy on the shelf and little else of interest here . Items . The following items are located in this store : Armor : Potions and Beverages : Repair : Weapons : Other :
Legendary Spell Reflection Legendary Spell Reflection is a master - level Mysticism spell in . Upon cast , it has a 25 % chance to reflect any spell directed towards the caster for 25 seconds . Acquisition . Legendary Spell Reflection can be purchased from Agata , who resides in the Leyawiin Mages Guild .
The True Fate of King Ranser Content . History is written by the victors , so I have no doubt as to how King Ranser will be remembered . But my job has always been to keep King Ranser ' s records , and that hasn ' t changed — at least in my mind — with our new state of being . I ' m getting ahead of myself . My pardons . Allow me to start at the beginning . After almost a year of conflict , Emeric and his allies had driven King Ranser ' s forces to the brink of defeat . We prepared to make our final stand at Markwasten Moor , caught as we were between a Breton armada and Orc troops . I am sure that history will describe how King Ranser fell that day , but history would be wrong . An entirely different fate befell the liege of Wayrest . It is true that the bulk of King Ranser ' s army was annihilated at the battle on the moor . But Ranser was able to escape with a small contingent of soldiers and aides and make his way to the top of a nameless tor overlooking the shattered city of Shornhelm . It was on this tor that King Ranser put his ultimate plan into motion to defeat King Emeric and his dastardly allies . Using an arcane ritual provided by the court magician , Reezal - Jul , the brilliant King Ranser transformed his most loyal and devoted soldiers into a force that would stand for the ages . The final step in the ritual required a blood sacrifice , however . When King Ranser ' s traitorous general — whose name shall never again be spoken and who shall forever be forgotten — murdered his own liege , it was royal blood that ignited the ritual and triggered our change . I must admit that my less - than - regal mind has yet to fully fathom the intricacies of King Ranser ' s plan . His ritual turned us all into undead soldiers , skeletal immortals who can stand at his side for eternity . But instead of immediately striking out and attacking Emeric ' s forces , King Ranser ordered us to strengthen our position and prepare to defend the tor . " This tor shall be my throne ! " King Ranser proclaimed . " From here , I shall rule for eternity ! " And now you know the true fate of King Ranser and his loyal soldiers . My time as scribe is finished , for my liege needs every sword at the ready . I will leave this record , safe in this tower until the day comes that King Ranser orders us to march from the tor and back into Shornhelm .
The Will of Drulshasa Content . Subordinate Dremora ! Hear and obey the will of Drulshasa ! We are strong . We despise the weak and hate the frail . And we abhor the mortals most of all because they are both weak and frail . The weak must be punished by the strong ! It is our calling , and it is the order of our lord and master , Molag Bal . Find mortals . Capture , but do not kill them . They must be alive when we sacrifice their wretched souls to Molag Bal . Do not fail me , or you shall suffer in place of the mortals . Do this , because I command it !
Nix - Hound ( Morrowind ) A Nix - Hound is a medium - sized arthropod predator which has been known to hunt in packs . The Nix - Hound is a gray , rangy quadruped with long , purple feeding spikes . Its cousin , the Rogue Nix - Hound , is larger and much more dangerous . Bandits and Reavers occasionally capture and attempt to train Nix Hounds ; a few are seen in bandit caves and lairs , and fight alongside their bandit masters .
The Non - sleeping Noble The Non - sleeping Noble is a Mages Guild quest available during the events of . The Agent is sent to send a Noble to sleep , after they were cursed by a member of a Witch Coven . Background . After completing several mundane tasks for the Mages Guild , and improved their magical skills , the Agent will be accepted as a member of the Guild . Guildmagister s will therefore begin to offer the Agent more difficult tasks , rewarding them with and a boost to their reputation , meaning they can climb further through the Guild ' s ranks . Walkthrough . A Guildmagister from the Mages Guild will reveal that a local Noble has been cursed with insomnia , a result of his previous promotion of the Guild against the numerous Witch Covens of the Iliac Bay . The Agent is therefore tasked with putting the Noble to sleep by using a Sleep spell to counter the Coven ' s curse . An Insomniac ' s Cure . The Noble can be found in another town , although the Agent may have to ask around to find their residence , which may or may not be locked . The Noble will be in one of the residence ' s rooms , and will appear as a warrior , although they will be non - hostile . All the Agent has to do is cast the standard sleep spell in the Noble ' s direction and a notification will appear . It should be noted that sleep spells that are either crafted by the Agent , or generated from magical items will not work . Regardless , once the standard sleep spell has been cast successfully ( confirmed by a notification ) , the Agent must return to the Guildmagister before the time limit expires . Rewards . The Agent will receive a random amount of from the Guildmagister for putting the Noble to sleep , alongside the boost to their reputation within the Guild . The penalties for failing the quest are relatively high by comparison , but will also see gains among some anti - Mage Guild factions :
Tanar Llervi Tanar Llervi is a Dunmer enchanter who resides at the Ald ' ruhn Mages Guild . She is an Associate - ranked member of the guild , and offers her services to the public . Services . Tanar Llervi offers her services as an apprentice enchanter in addition to selling wares .
Sentry Rechiche Sentry Rechiche is a Breton residing in Alcaire Castle , Stormhaven . He is a Knight of the Flame , standing near the gates . Interactions . Army at the Gates . King Fahara ' jad of Alik ' r has sent an army to Alcaire Castle . They claim to be on a diplomatic mission , but the Knights of the Flame believe otherwise . This situation could threaten the very fabric of the Daggerfall Covenant .