naist-nlp/zeshel huggingface dataset:
Elliott Tercorien Private Elliott Tercorien , serial number 3477809 , is a pre - War U . S . Army soldier found abducted and held in a stasis chamber in Mothership " Zeta " ' s engineering core in 2277 . Background . Dr . Tercorien worked in a civilian hospital before he was drafted into the U . S . Army , serving just prior to the Great War . He doesn ' t recall the exact events that led up to his abduction and has no memory of the time between then and now because he was kept in cryogenic stasis the entire time . Elliott is good with technology and medicine . He ' s not so good with people , or bravery or sobriety . While he ' s capable of defending himself due to military training , he goes to great lengths to avoid getting in situations where defending himself might be necessary . Relationships . His unit : Appearances . Private Elliott Tercorien appears only in the " Fallout 3 " add - on , " Mothership Zeta " . Behind the scenes . When asking him what the aliens want with Earth he will make up four different explanations for alien encounters from various sci - fi movies , from " Independence Day " for the resource consuming theory , from " Star Trek " for his idea that the aliens seeded life on Earth , from " Invasion of the Body Snatchers " for his idea of them wanting to replace people on earth with clones and one theory of earth having inadvertently broadcast radio signals amounting to a declaration of war on them which is a possible reference to " Mars Attacks " .
Mining explosives Mining explosives is a in the " " " Honest Hearts " . Characteristics . Mining explosives are unequipable and can only be placed in pre - designated locations within the yao guai cave and are later detonated through the use of the mining detonator . Location . They can be found and activated within the yao guai cave .
Bank Banks are financial institutions dedicated to the business of receiving money on current or deposit account , paying and collecting cheques drawn by or paid in by customers and the making of advances to customers . Locations . " Fallout 3 " . There are a total of 5 banks throughout Washington , D . C . . All of them have no interior . " Point Lookout " . The People ' s Bank of Point Lookout in the " Point Lookout " add - on has an accessible interior and is related to the quest The Velvet Curtain .
Strictly Profitable Strictly Profitable is an unmarked and repeatable quest in " Fallout 3 " . Detailed walkthrough . After receiving the Mesmetron from Grouse in Paradise Falls , one has the option of enslaving non - player characters other than the four VIPs required to complete the quest Strictly Business . For every slave that is captured and sent back to Paradise Falls , Grouse will pay out 250 caps , and will hand over a new slave collar to continue the " recruiting . " He also sells Mesmetron power cell s at the steep price of 200 caps per 10 rounds . It ' s possible to offset the high price if all 50 rounds he initially gives out are carefully utilized , since he also pays out caps for turning in the VIPs . Rewards . 250 caps per slave . Enslavable non - player characters . A list of known non - player characters that can be enslaved with the Mesmetron . This may not be all of them . Enslaving a Tenpenny Tower security guard prevents the feral ghoul invasion from ever ending , due to a glitch where the ghouls seek and never find the enslaved ( removed from the game ) guard .
T - 60f power armor The T - 60f power armor is a legendary outfit in " Fallout Shelter " . Characteristics . An advanced power armor model with a more detailed and complicated design over older T models . This outfit provides + 1 Strength , + 1 Perception and + 5 Endurance . Crafting . A high Endurance statistic is needed to effectively create the T - 60f power armor .
Ranger cabin The Ranger cabin is a location in the Commonwealth in 2287 . It is found due south of Vault 111 and due west of Concord . Background . The cabin was used by the US Forest Service prior to the Great War . Just a day before the bombs fell , a girl ran away from her home presumably because she found out she was pregnant and was shunned by her parents when she told them . The girl recounts her story of leaving home and hiding out in the cabin in the runaway ' s holotape , which can be found inside the cabin . Layout . A small one - room cabin that contains a copy of Wasteland Survival Guide # 8 . The runaway ' s holotape can be found in a suitcase next to the girl ' s skeleton on the bed . There is a cooking grill to the rear of the cabin , as well as a chemistry station directly behind the cabin . To the west just near the pond there is a shack with a trader living in it . Appearances . The Ranger cabin only appears in " Fallout 4 " .
Dillon ( Fallout 3 ) Knight Dillon is a Brotherhood of Steel member inside the Galaxy News Radio building in 2277 . Background . Knight Dillon is one of the Brotherhood Knights charged with defending the GNR station interior . He is deployed in the service of Elder Lyons . Like the rest of Lyons ' s Brotherhood members , he hates super mutant s . Although arrogant , he is willing to help people out . Daily schedule . Knight Dillon spends his day guarding the Galaxy News Radio building . Appearances . Knight Dillon appears only in " Fallout 3 " .
Field medic first aid kit The field medic first aid kit is a miscellaneous item in " Fallout 2 " and " " . Characteristics . Essentially an upgraded version of the standard first aid kit , the field medic first aid kit is described as " a small kit containing basic emergency medical equipment . Bandages , wraps , antiseptic spray , and more " . It gives a 40 % bonus to the First Aid skill when used . In " " , no character can use the ' First Aid ' skill without a first aid kit or field medic first aid kit . In " Fallout Tactics " its difference from a regular first aid kit is that it can be used 7 times instead of 5 . Locations . " Fallout Tactics " . This item can be bought from quartermasters and medical officers .
Boxing fan Boxing fans are spectators at ( training ) boxing matches at the Jungle Gym in New Reno . Background . They cheer on the boxers during their training and boxing matches to create atmosphere . Females seem to know some boxers personally . Interactions with the player character . Other interactions . If the Chosen One is a Prizefighter , the spectators ask to punch them to be able to tell their children . Appearances . Boxing fans appear only in " Fallout 2 " . Behind the scenes . A female Prizefighter Chosen One is compared to , former wife of retired real - life boxer .
Roy Wallace Roy Wallace was a pre - War character from Cincinnati in the United States who was abducted by the alien s onboard Mothership Zeta . Background . Roy Wallace was abducted along with his whole family . The Wallaces were ignorant of the threat posed by the aliens and found the abduction experience rather exciting . Relationships . He was the husband of Madeline Wallace . They had two children , Arthur and Margaret . Appearances . Roy Wallace is mentioned only in the " Fallout 3 " add - on " Mothership Zeta " .
Frederick ( Fallout 4 ) Dr . Frederick was an Institute doctor in the year 2178 . He began the Institute ' s FEV program after it was approved by the Directorate . He was the first to work on the FEV inside the Bioscience division . The goal of the the research was to improve the synthetic organics program that other divisions were working on . Appearances . Frederick is only mentioned in " Fallout 4 " .
James Ritty James Ritty ( 29 October 1836 – 29 March 1918 ) was a real world saloonkeeper and inventor , who opened his first saloon in Dayton , Ohio in 1871 , billing himself as a " Dealer in Pure Whiskies , Fine Wines , and Cigars . " Background . Some of Ritty ' s employees would take the customers ' money and pocket it , rather than depositing the cash that was meant to pay for the food , drink , and other wares . In 1878 Ritty became intrigued by a mechanism that counted how many times the ship ' s propeller went around . He wondered if something like this could be made to record the cash transactions made at his saloon . As soon as he got home to Dayton , Ritty and his brother John , a skilled mechanic , began working on a design for such a device . After several failed prototypes , the third design operated by pressing a key that represented a specific amount of money . There was no cash drawer . James and John Ritty patented the design in 1879 as " Ritty ' s Incorruptible Cashier . " " Fallout " world . In " Fallout 3 " , Ritty is mentioned as the inventor of the cash register on a plaque in the Museum of Technology , making it a clear reference to the real world person . He , along with three other inventors , are described " some of the more overlooked American Inventors " . They were depicted by the Contemporary Artist Lincoln Myers in a frame near the plaque , though unfortunately in 2277 , the picture is no longer there .
Bust out of jail Bust out of jail is an unmarked quest in " Fallout " . Detailed walkthrough . If caught doing any criminal deed ( when steal ing for example ) by Junktown guard s or Killian Darkwater or declining to help get Gizmo ' s confession , the mayor himself proposes that the Vault Dweller go to jail peacefully . If refused , it turns Killian and the guards hostile . Otherwise , the Vault Dweller will be placed in the Junktown jail under Andrew ' s supervision . This will decrease Reputation by 3 . The jail door is locked , so it needs to be opened with lock picks or forced out with a crowbar . A reward is granted when the Vault Dweller steps out of jail .
Lover ' s Mark stash Lover ' s Mark stashes are heart - shaped symbols that are in the proximity of stashes in the " " " Dead Money " . These stashes , 13 in total , are marked with a heart - shaped graffiti symbol . They can consist of one or more of several types of containers or in some cases , not even a container , simply an item or items . Appearances . Lover ' s Mark stashes appear only in " Dead Money " .
Pioneer Café Pioneer Café was chain of at least two cafés . The two known " Pioneer Cafés " are in Freeside . They can both be found close to the Old Mormon Fort . Background . Pioneer Café was chain of at least two cafés . The barricades and rubble in both cafés indicate that " Pioneer Café " stopped services before 2281 . Appearances . The Pioneer Café appears only in " " .
Fire ant ( Fallout 3 ) Fire ants are creatures living in the Capital Wasteland in 2277 . They are a variation of giant ant s that have been genetically modified , and their name comes from their ability to expel a flammable acid from their mandibles . Characteristics . Biology . Fire ants have a hard , red - orange carapace that protects their body from environmental factors . They live in enormous underground colonies where they eat , sleep , and mate with the queen . Fire ants are omnivorous , either using their pyrosis to kill prey , or eating what little vegetation they can find , when necessary . Gameplay attributes . Fire ants like to attack from range with a fire breath attack , which has a surprisingly long effective range . The ants seem to have a minimum range at which they can breathe fire . If a character gets extremely close to the ants , they will constantly try to move backwards , letting off a spurt of flame or two . Additionally , they have a slow turn speed . If their antennae are crippled , they will become frenzied . Once a fire ant becomes frenzied , it will attack other nearby fire ants and other non - player characters . Once attacked by another ant , the attacked ant will defend itself , damaging the attacking ant . When the frenzied ant kills something , the player character gains the appropriate Experience Points for that kill . Due to their high resistance to fire , fire damage based weapons like the flamer and the Shishkebab will have little effect on them . Variants . Fire ant soldier . Fire ant soldiers are the second lowest ranked ant in a fire ant colony . Their job is to protect their area from intruders . They are very aggressive and will attack humans , as well as other creatures , on sight . They are relatively easy to defeat at medium levels or with a well - equipped low level character . Fire ant warrior . Fire ant warriors are the predominant variety of ant the Lone Wanderer may encounter in Grayditch and in the Marigold station at higher levels . They have a high amount of HP and high attack damage . Fire ant worker . Fire ant workers are the backbone for the ant community ' s infrastructure . As the name implies , they dig tunnels and care for the eggs . However , they will attack intruders if they are threatened . They are much weaker than any other variant . Fire ant nest guardian . Fire ant nest guardians are unique versions of fire ant warriors . There are only five of these ants protecting the queen . Doctor Lesko refers to these ants as " " The Queen ' s Quintet " . " Marigold ant queen . This ant queen is found in the queen ant ' s hatchery . Like the others in the game , she is slow and has a ranged acid spitting attack that does a fair amount of damage . She cannot spit fire because Doctor Lesko ' s experiment affected only her eggs . The queen has a very high amount of HP and is considered a " boss " enemy in the game . A flaming version of the globs of spit , exclusively for the Marigold fire ant queen . Appearances . Fire ants appear in " Fallout 3 " . Behind the scenes . " " is actually the medical term for heartburn .
Greeting office The Greeting office is a building in Vault City courtyard . It can be found directly at the entrance . Background . One of the bureaucratic organizations Vault City , created for the sole purpose to tell newcomers about its greatness . However , the head of the service , who according to herself is working hard and responsible , and her assistant cannot answer a single unconventional question . In this building is Ben Wade , who gives work to support the Redding caravan . Layout . Located at the entrance of the Vault City courtyard , the greeting office is a small two room building which consists of an office and a small storage room , which contains multiple locked lockers which can be stolen from for loot . Appearances . The Greeting office appears only in " Fallout 2 " .
Quincy survivor ' s note Quincy survivor ' s note is a paper note in " Fallout 4 " . Location . Inside of a suitcase on a small boat located just south of the Atom Cats garage . Notes . The note directs to a stash north of Quincy ruins , in a dumpster at a barn .
Lao Chou Lao Chou is the Chinese proprietor of the Flying Dragon 8 , not sharing the xenophobia of his fellow Shi in 2241 . Background . Jovial and knowledgeable , he sells equipment of the highest quality , as well as information . He is also extremely honorable , holding people up to their word and not giving them any slack , especially if they try to weasel out of it . Appearances . Lao Chou appears only in " Fallout 2 " . Behind the scenes . His name appears to be a pun on the Chinese word for dark soy sauce , " lǎochōu " .
Pinyon nuts Pinyon nuts are a in " " . Characteristics . Pinyon nuts can be used as an ingredient for desert salad and trail mix , two strong healing items . Locations . Pinyon nuts do not have a corresponding overworld plant that the Courier can harvest , unlike most other ingredients in the Mojave Wasteland , and therefore must be purchased from vendors or found in various locations detailed below .
Wan Yang ( photo file ) Wan Yang ( photo file ) is an image note in Point Lookout . Location . Added to the player ' s Pip - Boy 3000 after reading a terminal entry in Homestead Motel room 1D , the terminal entry at the Naval recruiting center or the entry at the Turtledove Detention Camp .
Cletus Cletus is a herder who looks after the brahmin in the Devil ' s Graveyard in 2197 . Background . Cletus was kidnapped by Gargantua ' s raiders from his village after they stole another village ' s brahmin . He seems to love his job , as he will get angry if a brahmin is killed . Appearances . Cletus appears only in " " demo .
Coyote den The coyote den is a in the Mojave Wasteland , located just west of the hidden supply cave . Layout . This is an open cave with several s roaming around at the mouth . There is no entry door , just a dark cavern in the side of the mountain where a dead Bright follower can be found lying next to a pile of bones . In the shallow cave there will be a , a regular coyote , and 2 - 3 . They may not attack unless provoked or approached . Appearances . The coyote den appears only in " " .
The Prydwen terminal entries The Prydwen terminal entries are a series of entries found on various terminals on the Prydwen in " Fallout 4 " . Behind the scenes . The candy made from " little colored disks " mentioned in Proctor Teagan ' s message to Proctor Ingram are called NECCO Wafers ( short for New England Confectionary Company ) . The company and production plant are located in Revere , Massachusetts .
Worwick Knight Worwick ( Registration WR - 113K ) was a Brotherhood of Steel soldier sent to investigate the Commonwealth in 2287 . Background . Knight Worwick was part of Recon Squad Gladius , a squad of seven soldiers sent to check out The Commonwealth . After fortifying Cambridge Police Station as a base of operations , Worwick joined in an assault on the Corvega assembly plant . During the assault , he suffered multiple gunshot wounds to the leg and torso , forcing Paladin Danse to call a retreat . While the bullets were removed , he still was suffering from internal bleeding and only had a 5 % chance of survival . After 49 hours of pain , Danse ordered Field Scribe Haylen to administer a lethal dose of painkiller , killing him peacefully . Appearances . Worwick is only mentioned in " Fallout 4 " .
Rex Goodman Rex Goodman is a character in " Fallout 4 " . He is first seen locked up in a cell at the top of Trinity Tower . After being saved , he resides at WRVR broadcast station . Background . An intellectual and a thespian , Rex Goodman came to Trinity Tower in the hope of teaching the super mutants culture and by doing so turn them away from their path of violence . Unfortunately they didn ' t appreciate his recitations of Macbeth , and decided to lock him up at the top of the tower with his sole sympathizer , Strong . Thankfully , his cell contained a radio that he used to call for help . However , the super mutants supposedly knew about the hidden radio in Rex ' s cage and continued to let him broadcast his distress signal in hopes that Rex would unwittingly lure more people into their lair . Interactions with the player character . Effects of player ' s actions . The Sole Survivor can free Rex from his cell , at which point he will return to WRVR . Appearances . Rex Goodman appears only in " Fallout 4 " .
Blackbird Agent Blackbird was a Railroad operative stationed at Augusta safehouse , now deceased as of 2287 . Background . The Railroad agent code - named " Blackbird " was stationed at Augusta safehouse . He had managed to survive an invasion of the compound by a synth raiding party sent to destroy the safehouse and exterminate all of its inhabitants . They had wiped out the entire facility , slaughtering the entirety of the agents stationed there in the process . The attack left Blackbird as the only confirmed survivor , yet there was a synth residing at the safehouse who may have survived . Appearances . Agent Blackbird appears only in " Fallout 4 " .
Undecided Undecided is a song that plays on Diamond City Radio in " Fallout 4 " . It was composed and sung by Ella Fitzgerald . Lyrics . < poem > First you say you do , and then you don ' t And then you say you will , and then you won ' t You ' re undecided now So what are you gonna do ? Now you want to play , and then it ' s no And when you say you ' ll stay , that ' s when you go You ' re undecided now So what are you gonna do ? I ' ve been sitting on a fence And it doesn ' t make much sense ' Cause you keep me in suspense And you know it Then you promise to return When you don ' t , I really burn Well , I guess I ' ll never learn And I show it If you ' ve got a heart , and if you ' re kind Then don ' t keep us apart , make up your mind You ' re undecided now So what are you gonna do ? Now , if you don ' t love me , I wish you ' d say so . I love you so much , honey , I just got to know . I ' m just a fool for you . What are you gonna do ? < / poem >
Power Play Power Play is a main quest and achievement / trophy in the " Fallout 4 " add - on " Nuka - World " . Detailed walkthrough . The quest begins upon establishing the third raider outpost in the Commonwealth . The first step is returning to speak to Shank , whether he has been sent to the Commonwealth or remains in Nuka - World . He reveals that , depending on how the previous eight territories were doled out ( five theme parks , three Commonwealth outposts ) , the gang that got the fewest territories has rebelled against the Overboss ' s decisions , taking control of the Nuka - World power plant . Meet with the other bosses outside the power plant . No matter what dialogue choices are selected , the end result is that the traitorous gang and its leadership must die . The bosses join in the assault on the power plant , fighting through the traitorous gang ' s forces ( who fight like ordinary raiders ) and some feral ghouls . The boss makes their last stand on the roof outside . After killing them , the player takes the control room key off the boss ' s corpse and proceeds to turn on the main power to Nuka - World . Fireworks erupt over the parks as the lights come back on . Talk to Gage to complete the quest and bring the main story of Nuka - World to an end . After finishing this quest , the player character will receive perks according to which gangs didn ' t rebel . After defeating the traitorous gang and turning on the power , speaking to the two surviving gang leaders will provide some follow - up dialogue and new weapons to complement the unlocked perks :
Hall of the Dead The Hall of the Dead is a location in Necropolis . It is where Set , the ruler of Necropolis , resides . Layout . The building appears to be a pre - War church . However , during the rule of Set in Necropolis , it has become his headquarters , as well as the home for his ghoul ish followers and bodyguards . The whole place was a big , stinky rubbish heap where many ghouls lived . There are also some cages for the imprisoned glowing one s . Appearances . Hall of the Dead appears only in the original " Fallout " .