naist-nlp/zeshel huggingface dataset:
Red Mountain ' s Might Content . Red Mountain grumbles like an angry giant . Its sides drip with a warrior ' s red , a slobbering beast before it lunges for the kill . I dream of its eruption , of billowing ash and spouting flames . I always awake in a cold sweat . My Dark Elf companions smirk at me when I speak of it . They talk of the power of their great god Vivec , of his might and glory and magic . I know magic and I know of its end . Of its limits . What is their idol ' s limit ? I fear to find out . Rumors swirl around the mountain like the ashy wind . Legends . Myth . But I have walked across Skyrim , where dragons once ruled . I am no stranger to the power of myth and the truth it holds . I am no stranger to the power of the true Gods . When I mention the Heart of Shor ( or Lorkhan , as the Dark Elves know him ) , I ' m met with laughter . There ' s something about seeing your god , about being his neighbor , that gives those in Vvardenfell a sense of entitlement . But what belief is to be had in what you can see ? Faith is not given to what is provable in the world , but rather what can only be truly felt in your gut . Still , they tell me what they know . Of greedy Dark Elf hands which found the Heart , which used it for their own ends . A magical stone , some say , nothing more . What it was used for I do not know , or if it still exists . So goes legends of a true God , which goes beyond mere mortal flesh . Some say the Heart still lies beneath that great Red Tower , but my Dark Elf companions remain unusually silent on the matter . I hear stories of treasure hunters delving deep into the dark passages , of the screams that never reach the surface . I know in my heart that the great Red Mountain will never be defeated , will never give up its prize . Not until a true force of good emerges to claim it . Or , perhaps , a true force of evil .
Child ' s Clothes Without the add - on , this article of clothing is unobtainable without the assistance of the PC console . The clothes cannot be equipped . Hearthfire . With the addition of , a selection of children ' s clothes can be bought from General Goods Merchants and Taarie or Endarie in the Radiant Raiment to give to an adopt ed child :
Blood Belt Blood Belt is an item in . It is a variation of the Expensive Belt . Enchantment . Enchantment ID : codice _ 1 Acquisition . This item is a possible reward given by Im - Kilaya for " The Runaway Slave " quest . Locations . This item can be found in the following locations :
Mortuum Vivicus Mortuum Vivicus is an artifact found in the Ayleid city of Abagarlas . It is an important item in the Fighters Guild questline . History . It was a powerful relic used by followers of Molag Bal . Residents of Delodiil , and followers of Meridia sought to destroy this item . Before it could be destroyed , Molag Bal pulled the artifact back into his realm Coldharbour . Location . The Mortuum Vivicus is found in the final chamber of Abagarlas , guarded by Queen Palolel .
Vitharn Vitharn is located on the southwestern peninsula of Dementia . There is a large scale battle being fought by two opposing armies of ghosts that don ' t seem to like each other very much . Access . The Hero is able to get inside Vitharn but not by the main gate . There is a small cave left of the main gate and going through two small areas they will find themselves in the Vitharn Keep . There Count Cirion will meet and address them and ask for help to lift a curse cast by Sheogorath that binds the residents of Vitharn to relive their constant defeat and slaughter by disgruntled fanatic vassals . If done so the reward is Count Cirion ' s Helmet . Quests . Ghosts of Vitharn . Years ago , the fortress of Vitharn was attacked and overrun by invading fanatics . Upon his death , Count Cirion was visited by Sheogorath who cursed him and the rest of the fort ' s inhabitants for their cowardice and miserably poor defense . Lord Sheogorath forced them to relive their last moments forever . The Hero can help to lift the curse so the inhabitants can go to rest .
Tirasie Andalen Tirasie Andalen is a Dunmer sorcerer who is located outside the interior areas of Rotheran , contrary to the other members at the Stronghold ( Excluding Dolvasie Veloren ) she is passive towards the Nerevarine . Items . Tirasie carries or uses the following Items : Spells . Tirasie knows the following spells : Powers . Tirasie has access to the following power : Abilities . And benefits from the following :
Note to Hlevala Content . Foreman Hlevala , Current activities within the plantation have been highly noted with outstanding performance . The ' nemer ' seem to have a fine grasp on our routines since you have given them their " disciplinary schooling " . I commend you on your fine efforts and success . You shall be rewarded greatly . If you will , make sure the following ' nemer ' are all accounted for . I will have to have them marked as plantation property for my personal records . Neetinei Arabhi Gah - Julan Ahzini Tulz Best Regards , Orvas Dren
Huleeya Huleeya is an Argonian assassin with information on the Nerevarine cult . Background . Huleeya resides in the Black Shalk Cornerclub within the Foreign Quarter of Vivec City . He is a member of the Morag Tong and is the rank of Thrall . He is pleased to be treated with much respect in the faction in spite of his low rank . He wishes to one day travel to the Ashlands . Interactions . Vivec Informants . Huleeya is knowledgeable about the Nerevarine cult . During this main quest , he is willing to tell the Nerevarine what he knows after they escort him out of the Black Shalk Cornerclub , where three House Hlaalu members are threatening him , and accompany him to Jobasha ' s Rare Books .
The Reclamations Content . The destruction of Vivec City and the subsequent eruption of Red Mountain in 4E 5 was not just a crisis in terms of the physical destruction it caused - it also cut deeply into the ancient religious beliefs of the Dunmer . The fall of the Ministry of Truth was the last straw in the tottering support for the Temple ' s worship of Almalexia , Sotha Sil , and Vivec . With all three of the Tribunes now widely believed dead or disappeared , what had been a simmering schism within the ranks of the Temple priesthood burst into the open . While outsiders may never know the full tale of this internal struggle , when the smoke cleared a few years later , the former Dissident Priests were in full control of the Temple , with Tribunal loyalists either purged or recanted . The so - called " New Temple " now declared the worship of the Tribunes a result of misguided teaching , blaming the mistakes on the former Tribunal . The Temple now taught that the daedra venerated by the Ashlander tribes ( Azura , Mephala and Boethia ) were the " true way " and should be revered by the Dunmer people . Fittingly , the daedra were named the " Reclamations , " as if they were reclaiming their status from the Tribunal . In an elegant , no doubt intended to reconcile the large majority of the Temple priesthood who were neither Dissidents nor fanatic Tribunal loyalists , Almalexia , Sotha Sil and Vivec were relegated to the status of " saints , " a traditional way to venerate the most honored Dunmer ancestors . This apparently satisfied enough the existing priesthood that the New Temple was able to maintain at least a semblance of outward continuity . The rise of the New Temple almost completely vindicated the previously persecuted Ashlanders , who had continued to worship the three daedra throughout the Tribunal ' s rule . The Ashlanders are now lauded as the keepers of the old ways and having " true vision . " It is now quite common for many of the Dunmer people to make the arduous pilgrimages into the ash wastes to seek the counsel of the Wise Women . These women have supposedly opened the eyes of those who they claim were " blinded by the Tribunal , " and directly connect the eruption of the Red Mountain and the Argonian invasion to the anger of the three daedra . House Indoril , whose fortunes were so entwined with the Tribunal Temple , suffered greatly from its fall . While House Indoril still technically exists , the priesthood of the Temple are now considered one and the same with House Indoril - those who become priests are now considered to have " joined Indoril . " The political power of the Indoril has thus passed entirely into the hands of the Temple ( although members of the old House Indoril are still over - represented in the priesthood ) . The rise of the New Temple has a number of parallels with the rise of House Redoran - each filled the vacuum of power resulting from the crisis of Red Year . How durable these new arrangements will prove , religious and political , remains to be seen . The span of two centuries is quite brief in the long history of the ancient Dunmer people .
Idolaf Battle - Born Idolaf Battle - Born is a Nord found in the city of Whiterun . Like the rest of his family , he favors the Imperial Legion in the Civil War . Interactions . The first time the Dragonborn walks into Whiterun , Idolaf will be trying to make a deal with Adrianne Avenicci , saying that he needs her to forge more weapons for the Imperial Legion . She complains , saying that she cannot make that many swords . After , she tries to persuade Idolaf to go and ask rival clan member Eorlund Gray - Mane to make some . He then says he ' d sooner bend his knee to Ulfric Stormcloak . Adrianne finally gives in , and agrees to make the weapons . Idolaf will ask if the Dragonborn whether they prefer the Battle - Born s or Gray - Mane s . If they reply by saying ' Battle - Born , ' he will treat them as a friend , but if they reply with ' Gray - Mane , ' he will dislike them and say , " " I should bash your face in for what you ' ve done . " " If they say that they don ' t pick sides , he will say , " " Sooner or later , we all have to choose a side . " "
Notes on Shornhelm ' s Cisterns Content . Shornhelm ' s substructure includes many interconnected cisterns , a honeycomb of pocketed caches which is connected to every potable well within the city . Many of them leak into each other as a consequence of age and shoddy craftsmanship , but only one distributes water on a grander scale ! This cistern is referred to as the master source , as it allows flow from an underground river directly into every smaller cistern in the city . - To open the distribution channels you must first open both sluice gates , then turn the winch to start the external water flow . - To clear the cistern before distribution of any residual water , close both sluice gates and then turn the winch . This will flush all water from the system in a matter of days !
Shipment of Ebony Shipment of Ebony is a House Hlaalu quest available to the Nerevarine , if they joined House Hlaalu , in . It is the final of the quests given by Odral Helvi . Walkthrough . Once the Nerevarine has handed Odral Helvi the money owed by the two farmers in the Ascadian Isles , Helvi will give them one final task to complete . Helvi has begun dealing with a smuggler in Ald ' ruhn and wishes that the Nerevarine complete the transaction by taking five pieces of raw ebony to the smuggler ' s house . Ebony smuggler . As ever , the Nerevarine is faced with a choice when dealing with a task granted by Helvi . Do they proceed with Helvi ' s wishes and give the ebony to the smuggler , or do they do what would benefit the House more and inform the House Leadership about Helvi ' s dealings . If the Nerevarine decides to aid Helvi and deliver the ebony , they must speak to Drinar Varyon in his house in Ald ' ruhn . Once the five pieces of ebony have been delivered , the Nerevarine must return to Helvi once more to complete the quest . Attack of the conscience . If , however , the Nerevarine decides that Helvi ' s request is below the pale ( bearing in mind that smuggling is illegal in Morrowind , particularly that of its chief export ) then they may report it to Crassius Curio in Hlaalu Canton in Vivec City . He will tell the Nerevarine to hand the ebony in to Segunivus Mantedius in the Buckmoth Legion Fort ( near to Ald ' ruhn ) in order to convict both Helvi and Varyon . To convince Mantedius that the Nerevarine is not involved in the crime , they must tell him the truth about the identity of the intended recipient and that Helvi instructed them to take it . After this , both Helvi and Varyon will be arrested and the Nerevarine must return to Curio to complete the quest .
Dwemer Bolt Dwemer Bolt is an unobtainable bolt that is used in crossbow traps that are found within Dwemer ruins . Location . This " arrow " cannot be obtained even via console , but in , an item called a Dwarven Bolt can be shot by a crossbow .
A Letter to Selina I Content . My dearest Selina , It ' s been a difficult day . General Carius ordered us to help the laborers shore up the walls since they ' re starting to show their age . It was back - breaking work , but without the extra support , those walls wouldn ' t stand up to a siege . Some of the men are grumbling about the task , but I don ' t agree with them . The general knows what ' s best for Fort Frostmoth and I would follow him to Oblivion and back if he asked . There ' s a supply ship due on Solstheim in a few weeks and I hope to send you all these daily letters I ' ve been writing . I hope you enjoy reading them as much as I enjoy writing them . I miss you Selina , and I can ' t wait to see you when my time on Solstheim is through . Yours always , Maximian Axius 20 Evening Star 4E 04
Aeri ' s Note Content . Jarl Skald the Elder , Anga ' s Mill will be supplying all the lumber as per your instructions . I hope this will clear up any and all tax burdens my father might have left us with . I refuse to send any of my workers to answer your call for Stormcloak recruits , though . You can either have lumber or you can have soldiers . We can ' t do both . Aeri , Owner of Anga ' s Mill
Zaeri Zaeri is a Khajiit member of the Aldmeri Dominion . She is part of the troops combatting the Sea Vipers at the Cat ' s Eye Quay , in Khenarthi ' s Roost . Interactions . The Tempest Unleashed . After defeating Ulondil , Zaeri will appear to the Vestige asking for assistance battling the attacking Sea Vipers .
The Star - Gazers The Star - Gazers is a quest available in . Background . Once the Vestige reaches Veteran Rank 1 , they can pick up this quest from the Star - Gazer Herald at their Alliance ' s Capital City . The quest will take the Vestige to the city of Belkarth in Craglorn .
Storn Crag - Strider Storn Crag - Strider is the Elder shaman of the Skaal Village and the father of Frea . He lives in the Shaman ' s Hut , where he can be found at night . Interactions . The Fate of the Skaal . Storn is met when returning to the village with Frea . The Dragonborn tells him of the vision at the Temple of Miraak . Storn ' s fears had come to pass , and he sends the Dragonborn to Saering ' s Watch , to find a Dragon Shout that Miraak learned long ago . Upon completion of that quest , he gives two more quests : " Cleansing the Stones " and " The Path of Knowledge . " Cleansing the Stones . After cleansing the Wind Stone , Storn tasks the Dragonborn with cleansing the remaining stones of Solstheim . The Path of Knowledge . Storn will mention how the wizard Neloth asked about Black Books when he came to the Skaal Village . The Dragonborn is then tasked with heading to Tel Mithryn , but they can ask Storn what he knows of the books . The Gardener of Men . After speaking to Hermaeus Mora , the Daedric Prince will say that he will trade the last word of the Bend Will shout in exchange for the secrets of the Skaal . After talking to Storn , he will be conflicted over what to do , but ultimately decides to complete the deal with Herma - Mora in order to defeat Miraak . After reading the book , the Daedric Prince will appear and stab his tentacles through Storn . He will then absorb Storn ' s knowledge , and as promised , grant the Dragonborn with the third word of power . Storn dies in the process , and the villagers gather around his body to mourn his sacrifice . Dialogue . Secrets of the Skaal . During the quest " The Gardener of Men , " Storn reveals the secrets of the Skaal .
Huna Huna was an Imperial hoplite who was one of the companions of Pelinal Whitestrake during the Alessian Slave Rebellions in Cyrodiil during the First Era . Originally a slave who collected grain for the Ayleid s , who ruled Cyrodiil and had enslaved the Imperials , Huna was eventually freed from their bondage by Pelinal Whitestrake and trained to become a hoplite , or spearman . Eventually , Whitestrake and Huna developed a relationship , and it was said that Whitestrake loved Huna . In 1E 242 , Huna was killed by the arrows of Celethelel the Singer , the Ayleid King of Narlemae , at the Battle of Narlemae . Huna ' s death drove Whitestrake to madness , and led to him rampaging across Cyrodiil , destroying many Ayleid cities including Narlemae and Celediil .
Erabenimsun Nerevarine Erabenimsun Nerevarine is one of the main quests in . Walkthrough . After asking for counsel to Sul - Matuul or Nibani Maesa , from the Urshilaku Tribe , the Nerevarine will learn that the only person in the Erabenimsun tribe who will help the Hero is Manirai , the Wise Woman of the Erabenimsun . She can be found in her yurt within the Erabenimsun Camp . The camp is located southwest of Tel Fyr , northwest of the Daedric Shrine of Tusenend on main land Vvardenfell . Nibani will mark the location on the Nerevarine ' s map . Manirai . Once there , Manirai will inform the Nerevarine that there are two different Erabenimsun people , the " war - loving " and the " peace - loving " Erabenimsun . The current leader , the Ashkhan , a " war - loving Erabenimsun , " Ulath - Pal , is an incompetent arrogant and will never agree to naming the Hero Erabenimsun Nerevarine . She therefore suggests that Ulath - Pal , and his supporters , be defeated , so that a new Ashkhan can be named . Ulath - Pal and his Supporters . Ulath - Pal can be found within the Ashkhan ' s Yurt , along with his supporter Ahaz . The other supporters of Ulath - Pal , Ranabi and Ashu - Ahhe , can be found in their respective Yurts in the Camp . Three of them own an enchant ed item , which must be looted from them . After dealing with the four " war - loving Erabenimsun , " the Nerevarine must return to Manirai . Gulakhan Han - Ammu . The Nerevarine is told by Manirai to persuade Han - Ammu , a Gulakhan of the tribe , to become the new Ashkhan . However , when speaking to Han - Ammu , it is revealed that he is not keen to become the Ashkhan , largely due to the fact that he thinks he does not possess the attributes of a warrior and a leader . In order to persuade him to become the Ashkhan , the Nerevarine must give him three items : the War Axe of Airan Ammu , Sanit - Kil ' s Heart of Fire and the Robe of Erur - Dan the Wise , all of which were previously looted from the dead " war - loving Erabenimsun . " Once these items are given to Han - Ammu , along with a speech , he agrees to become the Ashkhan and will grant the Hero the title of Erabenimsun Nerevarine . The Nerevarine may then return to Manirai to receive The Seizing of the Erabenimsun .
Necromancer ( Oblivion ) Necromancers are mages who specialize in the conjuration of undead creatures . Undead servants populate their lairs , and they always summon additional undead to aid them in combat . If the Hero can kill the necromancers quickly , they are a good source of potions and scrolls . The Mages Guild has banned the practice of Necromancy , forcing many practitioners into hiding . The guild ' s disdain is so great that when wearing Necromancer ' s Robes inside one of the Mages Guild buildings , will cause the resident members to ignore the wearer ; they may even become hostile if the robes are worn around them for too long . Equipment and combat . Necromancers do not wear armor , but instead wear special Necromancer ' s Robes . They tend to wield a mace or dagger of some sort , which varies depending on their level ( they tend to use Destruction magic more often than melee weapons ) . Occasionally they will also wield a staff , especially if they are Necromancer Adepts . They also carry several scrolls , and a few healing and magicka potions . Usually , upon discovering the Hero , necromancers will summon an undead creature , and then drain the Hero ' s abilities . Then they will run away leaving their summoned creature to engage in combat . They are fairly easy to beat on their own , but in groups they can be deadly . When groups are encountered , a good tactic is to draw them out one at a time with a target spell and draw them away from the others , taking them out one at a time . It is best to focus on killing the necromancer instead of trying to kill their summons , as the necromancer will likely summon another one soon after the first is defeated . They can be difficult for melee fighters as they retreat often and are quite fast . They lack any kind of armor , so a sneak attack arrow can often kill them instantly if the Hero has decent Sneak . This is extremely effective since they will not be able to summon anything and it will not attract nearby enemies . Locations . " A list of locations where Necromancers can be encountered . Locations marked with an asterisk ( * ) have a Necromancer Altar . "
Argonian Shaman The Argonian Shaman is an Argonian enemy inside Veyond Cave . There are four variants , two male and two female . They are dressed in a simple grey robe or monk robe and carries a leveled and sometimes an enchanted dagger , as well as being a spellcaster .
Caves of Fjalding Caves of Fjalding is an ice cave located in the region of Felsaad Coast underneath Lake Fjalding . The entrance lies at lies in the center , and at the bottom of Lake Fjalding . It is inhabited by several creatures . It ' s main occupant is a unique friendly draugr named Draugr Lord Aesliip . Sublocations . Caves of Fjalding . This is the first area encountered when entering the cave . It is made of sinuous tunnels running through an ice cavern . There are many hostile draugrs roaming the tunnels . Three chests and several potions can be found in the dead ends . Aesliip ' s Lair . This is the next area , there are no enemies here , only Draugr Lord Aesliip , who will ask for the Nerevarine ' s help . Two chests can be found relatively hidden in the corners . Aesliip ' s Lair , Caverns . This area is only accessible if the Nerevarine agrees to help Lord Aesliip , who will deactivate the magical barrier to access the caverns . These are made of several long intertwining tunnels , many Dire Frost Atronach s are roaming the cavern . There are three chests . Quests . The Skaal Test of Strength . Korst Wind - Eye tells the Nerevarine that Tharsten Heart - Fang believes that this flame is being created by the Draugr Lord Aesliip , a powerful creature who lives in the caves beneath the ice . Wind - Eye is not certain that this is the case , but would not speak more about it .