naist-nlp/zeshel huggingface dataset:
A Brush With Death A Brush With Death is a quest in . Rumors around Cheydinhal tell of the disappearance of Rythe Lythandas , a famous painter , his grieving wife Tivela , and her search for help with finding her husband . Walkthrough . Head over to Rythe Lythandas ' s House and talk to Tivela Lythandas to start the quest . It turns out that Rythe often locks himself up in his studio , but this time he hasn ' t been seen for several days . Deciding to further investigate , Tivela used the spare key she swore to use only in special emergencies to get inside the studio . Rythe Lythandas , she says , was nowhere to be found . She gives the Hero the spare key to unravel the mysterious disappearance of Rythe Lythandas . Head into the studio using the door to the right when entering the house . Upon close inspection of the painting , the Hero will be whisked away to a strange forest that seems to be painted ; all bright colors and broad brushstrokes . Rythe will be standing not far away . Talk to him and upon investigation the Hero will find out that his paintbrush is magical , its hairs said to be from the head of Dibella , and he uses it to enter paintings and create them from the inside , directly from his imagination . This brush was given to Rythe by its first owner , his father . It was stolen by a Bosmer thief who disappeared into the painting and created some Painted Troll s to protect him . Instead , they killed him , and now lurk inside the painting . The only way back to Tamriel is to retrieve the brush from the thief ' s body . If they choose to ask Rythe about the trolls , he will give them six bottles of turpentine , which inflict extra damage to painted trolls . There are six trolls in the forest . The path to the thief ' s body is a linear one in a horseshoe shape ; Most of the trolls can be avoided altogether by jumping over the rocks between Rythe and the thief ' s body . Once the Brush of True Paint is retrieved , return to Rythe and he will paint a door back to Tamriel . Once Rythe returns home , Rythe will go to his wife to let Tivela know he is safe . Rythe , finished speaking with his wife , will award the Hero the Apron of Adroitness , light armor leggings with a leveled Intelligence and Agility boost , as thanks for saving him .
Anonymous Letter ( Skyrim ) Content . Variant # 1 . To the Imperial Legion , Who I am is less important than what I know - suffice it to say that I am no friend to the so - called Stormcloak rebels . Through various means it has come to my attention that < Steward > had a rather embarrassing indiscretion in < his / her > past . I also happen to know that < Steward > is foolishly keeping evidence of this affair . Should you locate that evidence , you might be able to " persuade " < him / her > to help your fight in < Hold > . If forced to between his dislike for the Empire or < Steward ' s > love for < himself / herself > , < Steward > will most assuredly chose the latter . Sincerely yours , A loyal citizen . Variant # 2 . To the Sons of Skyrim , Who I am is less important than what I know - suffice it to say that I am no friend to the imperials . Through various means it has come to my attention that < Steward > had a rather embarrassing indiscretion in < his / her > past . I also happen to know that < Steward > is foolishly keeping evidence of this affair . Should you locate that evidence , you might be able to " persuade " < him / her > to help your fight in < Hold > . If forced to between the Empire or < himself / herself > , < he / she > will most assuredly chose the latter . Sincerely yours , A True Nord
Quality Lightning Shield Quality Lightning Shield is a high quality potion that creates a shield of elemental lightning around the user ' s body , increasing resistance to Shock Damage and inflicting a small amount of damage upon nearby adversaries . Acquisition . This potion appears primarily as a level item . There are 486 instances that it can possibly be generated in addition to the following static occurrences . Locations . This item can be found at the following location ( s ) :
Ebony Helmet ( Oblivion ) Ebony Helmet is a piece of Ebony Armor available in . Its armor rating depends on the character ' s Heavy Armor skill . In early game it can be obtained by killing Umbra and taking her armor . However if obtained prior to attaining level 15 it will have the same armor value as Orcish armor . Magical variants . These versions are only found as random loot and may appear starting at level 17 .
Dunbarrow Cove ( Location ) Dunbarrow Cove is a cave located behind and under Castle Anvil . The first section of the cove is called Smuggler ' s Cave and contains some crates , chests and barrels and can be accessed in the vanilla game . However , the lower passage leads to Dunbarrow Cove itself , which is only available with The Thieves Den plug - in , while the upper passage , which can only be opened with the Smuggler ' s Key , leads to a secret section of Castle Anvil and ends up in the Umbranox private bedchambers . The Smuggler ' s Key can be found in the chest at the foot of the bed inside the Captain ' s Quarters after having been upgraded . The Cove . Dunbarrow Cove houses the infamous " Black Flag " and becomes a player house once it has been cleared of Red Sabre Skeleton s ( see the quest " Dunbarrow Cove " ) . It can then be upgraded with Characters and a proper Captain ' s Quarters by talking to Dahlia Rackham at the " Sea Tub Clarabella " .
Na - Kesh ' s Journal Content . Sap . That is what these thin - shelled fools call it . As if such a substance could ever be compared to Nirn - tainted resin . No , it is much more than sap . " Amber Plasm . " That is what one of the scholars called it before I fed him to Mighty Chudan . He said that it was like the chaotic creatia of Oblivion — leaking into Mundus through our Hist like blood from a wound . These dry - tongues and their airs — as if anyone could know the secrets of the Hist better than I ! The plasm has accumulated at the roots of the Tsono - Xuhil since before the Saxhleel could lift a spade , but only I have discovered its secrets . Drinking it or bathing in it can drive a Saxhleel mad . But through alchemical study , and the Hist ' s guidance , I have learned to harness its power . This was no small feat . The creatia is a thing of chaos . The call to Sithis is in its nature . But we must remain deaf to his commands . Those Saxhleel who call him father languish in mud huts and eat old fish from wooden bowls . The Xit - Xaht hear the call to order , and shall dwell in a shining city forever more ! If properly manipulated , the Amber Plasm can grant a worthy Saxhleel great speed and strength . I am proof of its efficacy . Soon , my brew will be ready to distribute to all Xit - Xaht sons and daughters . Then Mazzatun will be a rival even to the Imperial City ! The People of the Root will rule Black Marsh first , then all of Tamriel !
A Memory Book , Part 3 Content . As dictated to Tutor Riparius by Fa - Nuit - Hen I have an idea , my Tutor ! We shall try something different to remember the Baron who Moves Like Wind in Reeds : we shall re - construct him with pure logic ! Wind : air movement , amorphous but persistent , varying in vector , pressing from every point of the compass , strong , then soft , then strong again . Reeds : tall drying grass stalks , foundations of literature , rattling and swaying , bending before pressure , or vibrating in tones if constrained . Baron : a figure of mastery , a person made for warfare , an aspect of myself that concentrates a body of skill into a skilled body , in incarnation of artistry . Therefore : the Baron who Moves like Wind in the Reeds ! We know his components , thus we must remember him complete , in totality , and see him clearly before us ! We must . . . No . No , it doesn ' t work like that . What shall I do , my Tutor ? What was it you said about being reminded of what is within , by someone who is without . What was that , Riparius ? Say it again .
Tribes of Murkmire : Bright - Throats Content . A few months ago , I asked a Miredancer elder how many tribes resided in the swamps of Black Marsh . He sat quietly for a long time ( as Argonians often do ) then pointed behind me . I looked back to see hundreds of torchbugs flitting between the cypress trees , piercing the gloom with flares of green and yellow light . " As many as the lights , " he said . I could scarcely believe such a claim . Argonians are prone to hyperbole , so I dismissed the elder ' s proclamation as exaggeration . After spending more time among the natives , however , I ' m starting to believe that the elder ' s count might be closer to accurate than I originally estimated . I have discovered at least twelve distinct tribal groups in Murkmire alone , and I ' m convinced that scores more exist . Many of the local tribes are hostile , so direct contact with them is next to impossible . But I ' ve seen far too much evidence of their existence to write them off as myth or legend . These journals will serve as a record of my discoveries as I explore the wilds of Murkmire . I shall begin with the tribe most outsiders meet first . Most outsiders who spend any time in Gideon will likely interact with several of the border tribes . The most noteworthy , however , are the " Wasseek - haleel , " or " Bright - Throats . " By and large , the tribe is composed of cheerful artisans who have enjoyed a fruitful relationship with both outsiders and deep - swamp Argonians . The Bright - Throats are famous for their rich music and dance tradition , as well as their preternatural talent as woodcarvers . While they make countless items , including musical instruments , kitchenware , armor , and weapons , they are most respected for their " xeech ' kis , " or " seed dolls . " These figurines vary in size — sometimes as large as a Orc ' s fist , sometimes as small as a single grain of rice . They almost always depict local animals , but they also carve the seed dolls to resemble eggs or tiny Argonians . Seed dolls are highly sought after — both as protective talismans and works of native art . Cheap imitations are regularly produced by rival border tribes , but a genuine xeech - ki is easy to identify after handling the genuine article . I have purchased several in my time here . My favorite is a small turtle with amber inlays . The carver told me that the turtle is a powerful but unruly totem . I never thought of turtles as particularly unruly , but the locals would know , I suppose . I plan to purchase several more before returning to Bangkorai and eventually to my home in Wayrest .
Inganar Inganar is an Altmer assassin and worshipper of Mehrunes Dagon . He resides in the cave of Ularradallaku . Interactions . Threads of the Webspinner . The Glove of Sanguine Safekeeping , one of the 26 Sanguine items that Eno Hlaalu tasks the Nerevarine with retrieving , is carried by Inganar .
Rindir ' s Staffs Rindir ' s Staffs is a small store in the Imperial City Market District , Rindir sells a Weak Staff of Telekinesis , Weak Staff of Light , the Apotheosis , and various robes for mages . There aren ' t many good things on the counter besides some soul gems , but the locked display cases have amulets , rings , books , robes , and staves of sorts .
A Falling Wizard A Falling Wizard is an unmarked quest in . The quest revolves around a random encounter with a " flying " Bosmer wizard , Tarhiel . Background . A wizard tries to perform an unsuccessful flying spell . Walkthrough . As the Nerevarine is exploring the Bitter Coast region , east of Hla Oad , past the Odai River , a scream is heard and a Bosmer mage is seen falling from the sky to his death . The Hero may loot the body to find his journal and some scrolls of Icarian flight .
Damage Fatigue ( Morrowind ) Damage Fatigue is an effect in that is a member of the Destruction school of magic , governed by Willpower . Its base Magicka cost is 4 . 00 points . Cure . The lost Fatigue can be recovered by using a potion , scroll , or spell consisting of a Restore Fatigue effect , or by normal means ( resting , waiting , or simply avoiding strenuous activities for an extended period of time ) . Spells . The following spells consist of a Damage Fatigue effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Damage Fatigue effect : Items . The following items consist of a Damage Fatigue effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information .
Lamae Bal Lamae Bal , also known as Lamae Beolfag , " Mother " Lamae , or the " Blood - Matron , " was the first recorded pure - blood vampire in Tamrielic history and one of the last known surviving Nedes . Background . Lamae Beolfag was a Nedic tribeswoman who was raped by the Daedric Prince of domination and enslavement , Molag Bal . It is recorded that after the ordeal , Molag Bal shed a droplet of blood on her brow and left her to die . . She was a worshipper of Arkay . Lamae was discovered by a tribe of nomads , who took care of her and attempted to heal her wounds . Despite their best efforts , however , she appeared to have died within a fortnight . The tribe then prepared to set her body aflame in a funeral pyre , but as it was still burning she rose up and emerged as the first pure - blood vampire . Enraged , she slaughtered the nomads by ripping out the throats of the tribe ' s women , eating the eyes of the children , and raping the men in a crazed act of violence . As she was the first individual granted vampirism directly from Molag Bal himself , she became known as a Daughter of Coldharbour . This developed into a tradition among Molag Bal worshipping cults which dictated that females be offered to him on his summoning day . Few survive the ordeal , but those who do emerge as pure - blooded vampires . Being selected as an offering was considered to be an honor that is not rejected lightly . She had also made her own cult of vampires in the Blood Matron ' s Crypt , where select few individuals would learn of Lamae ' s past and curse Arkay and Molag Bal . Upon completing the tasks , the initiate would go into a pool and have their blood drained out by the cult ' s priests . Lamae herself would then appear and turn the initiate into a vampire . Interactions . Scion of the Blood Matron . The Vestige will complete the tasks and undergo a transformation into a vampire directly from Lamae Bal .
Noveni Othran Noveni Othran was a Dunmer necromancer residing at Wellspring Cave in Cyrodiil . Background . At some point she joined the Order of the Black Worm under Mannimarco when he came to Cyrodiil . Acting as one of his lieutenants , she was chosen to lead the first assault against the Mages during the Attack on the Mages Guild . Interactions . A Mage ' s Staff . She and a large group of Necromancers stormed Wellspring Grove , the source of the Mages ' staves , and killed its two attendants , taking control of the place . Their rule would not last long ; the eventual Champion of the Mages Guild arrived at Wellspring seeking wood for a staff , and beheld the Necromancers ' desecration . The Champion fought into the Grove and there was confronted by Noveni , who threatened the Champion with a horrid , Necromancy - induced fate before being slain by the Champion .
Verarchen Hall Verarchen Hall is a village in the province of Morrowind . It is one of several possible locations that the Eternal Champion may discover in . Geography . Verarchen Hall is connected to two settlements . To the west is Silgrad Tower and to the southeast is Karththor Dale .
Dagon Fel Dagon Fel is a town found in Description . The little village can be located on the eastern shore of the Sheogorad Island , and is one of the northernmost towns in Vvardenfell . It has Nordic influence and is notably the only non - Dunmer town in Vvardenfell , and is mostly inhabited by Nords . Imperial guards patrol the area . The town is composed of many houses , towers and an Inn . A port enables transport to and from other eastern and western ports of Vvardenfell . The town is closely surrounded by Dwemer ruins , rich in loot . Several islands north are involved in the Azura ' s Quest and the Sheogorath ' s Quest . It is possible to travel by boat to and from the town .
Dog ( Oblivion ) Dogs are animals which can be either aggressive or passive depending on their owner or the actions of the Hero . They can often be found with bandits and marauders . They will howl if they find a dead body . They are not the biggest threat to a traveler as they have no resistances , yet they also have no weaknesses . They also don ' t drop any kind of significant loot . Normally , they bark if any intruders enter the house they are living in , and in the case of Luna and Daisy , they will attack anyone that has a weapon drawn .
Heavy Rake Heavy Rake is an item that can be found during the quest " Unearthing Mehrunes ' Razor . " It only appears in the plug - in Mehrunes ' Razor . Location . Argonian and Khajiiti laborers wield these weapons . It can be looted from them upon their defeat .
Ancus Afranius Ancus Afranius is a Breton member of the Thieves Guild . Ancus lives with his brother and sister , Surius and Praxedes , in the Imperial City , Temple District . Ancus takes a trip to Cheydinhal and stays at the Cheydinhal Bridge Inn near the end of the month . While there , he takes a trip to the castle and visits the Count . After he has dinner with the count he will return the inn , sleep , and leave to return home in the morning .
Angi Angi is a Nord living in seclusion in her camp south of Falkreath . Angi says she used to live in Helgen . Background . She is in hiding after taking revenge on the pair of drunken Imperial soldiers who killed her parents . Angi is skilled with her bow and is willing to train Archery for free by taking part in practice sessions in her camp . Completion of the training will grant the Dragonborn her bow , a slightly improved , non - enchanted Hunting Bow that belonged to her family . In total , seven skill increases in Archery can be gained at Angi ' s camp ; six from training , and one more from reading the skill book : " The Gold Ribbon of Merit " in her shack . Family . When training with her , she will talk about her family , with each stage reveals more about her and how her family trained her to use a bow . Her mother was the one that trained her with the bow , as her father was frequently absent . Her mother taught her that the secret was speed and composure . She also taught her that keeping calm , even in the midst of chaos , will allow arrows to always find their target . When she was younger , her older brother would take her out hunting . At the time , food was hard to come by , making it difficult to put food on the table , let alone sell at the market . Whenever the two of them came across multiple deer in a single area , it was important to kill as many as possible . This helped her not only become accurate but quick . Interactions . Composure , Speed , and Precision . Angi offers training in marksmanship for free once she is talked to . Completing round two , three , and four will render one skill point each , while each target hit on round one will grant a skill point .
Her Hand ' s Left Gauntlet Her Hand ' s Left Gauntlet is a piece of heavy armor in . It belongs to the Her Hand ' s Armor set worn exclusively by High Ordinators and the Hands of Almalexia in Mournhold . It protects the left hand and wrist . The version worn by the Hands of Almalexia is almost the same as this piece but carries the constant effect of Fortify Strength 5 points on self . Unlike the cuirass and the helmet , wearing either version of this piece of armor will not trigger any hostility from High Ordinators encountered . Enchanted version . The left gauntlet equipped by the Hands of Almalexia has the same name , appearance , and stats but includes the enchantment mentioned above and the associated glimmer that comes with enchanted items . It also has a different ID for use with the console . This version ' s ID is " Indoril _ Almalexia _ gauntlet _ L . "
Dragon Bridge Lumber Camp Dragon Bridge Lumber Camp is a lumber mill in . Overview . Dragon Bridge Lumber Camp is located in Dragon Bridge directly after crossing the bridge over the Karth river into town . The camp is owned by Horgeir , who is either chopping wood or sitting near a campfire on site .
Winterhold ( Skyrim Hold ) Winterhold , sometimes known as " The Winterhold " , is one of the nine Holds of Skyrim . It is one of the four oldest holds in Skyrim , known collectively as Old Holds . At one point Winterhold was the capital of Skyrim . Its symbol is a crown . Description . Winterhold is located on the northeast corner of Skyrim . It is a vastly cold region , most of the hold is covered in snowy tundra plains and high mountain ranges . Along the cost is a polar environment of glaciers and icebergs . The surrounding holds are Eastmarch , to the south , and The Pale , to the west . It is home to the College of Winterhold . Winterhold has fallen on rough times ever since the Great Collapse of 4E 122 destroyed most of the town . In the aftermath most of the residents moved away , and those that refused or could not afford to were left behind to witness the slow death of the town . The College of Winterhold was miraculously undamaged in the event , and this has led many residents to believe the College was responsible , although no proof has ever been found to support these claims . Once a source of pride for residents , the College became a hated institution , a reminder of all they had lost . Eventually , due to inherent distrust of magic in Skyrim and the animosity of the townsfolk , the College began to experience a gradual attrition until it numbered under 12 . The town sees little business these days , except from nobles looking for enchantments , due to the fact that Winterhold is so out of the way .
Wild Open Wild Open is an Alteration spell in that unlocks doors or chests without a need for Security skill or lockpicks . Characters . The following people use and / or sell this spell : Merchants . Wild Open is available for purchase from only one spell merchant in " Morrowind " and expansion packs . J ' Rasha , a Khajiit healer who can be found at in Vivec City ' c Foreign Quarter sells this spell . He is also the sole purveyor of a similar spell , Strong Open .
Nanette Don ' s House This is the home of Nanette Don , the apprentice of Relmyna Verenim . It ' s a small two story building with just one room and the bed upstairs . She doesn ' t care about the Gates of Madness being open because she is blessed by Sheogorath and so may be here or in Xaselm with her master .
Lady Balina ' s Wedding Invitation Content . Lady Balina , You and ( Guest ) are cordially invited to attend the union between Lord Cosh of Abah ' s Landing and Magnifica Falorah al - Danobia , Jewel of Taneth , at Hubalajad Palace . Appropriate attire is required . Entertainment and food will be provided well into the evening until vows are exchanged within the palace . Each attendee is expected to bring a gift . — Muazel , personal assistant to Lord Cosh
Bandit Camp : Ilinalta Foothills Bandit Camp : Ilinalta Foothills is an unmarked location found in . Description . Along the winding road southwest of Helgen ' s exit , due south of the Guardian Stones , a short trail leads up the hill to a small bandit camp . This place consists of a group of tents with some scattered food and a campfire among other miscellaneous items . A Treasure Map can be found on one of the bandits .