naist-nlp/zeshel huggingface dataset:
Midgar Slums The Midgar Slums are a collection of locations in " Final Fantasy VII " . Unlike the metropolitan top , the slums of Midgar are home to bitter poverty . Due to the " pizza " plate hundreds of feet above their head , the people of the slums can go their entire lives without ever once seeing the sky . While the top is designed with cobble - stone paths and fine architecture , the slums below represent the severe desperation of its population with buildings ranging from permanent structures like houses and cottages , to crude edifices such as mobile - homes and huts . The homeless have to make do with whatever shelter they can find . The slums are filled with junk discarded from the upper plate and ruins of the days they were still separate towns . Monsters , those that have either escaped from various Shinra facilities or have crept in from the wild , roam the abandoned areas between the sectors . Crime flourishes in this rough environment due to the lack of law and order . Criminal syndicates , like that under Don Corneo , serve vices of all kinds - and of all preferences . The Wall Market especially is home to nearly every perversion imaginable . Shinra allows such practices to go unregulated thanks to the Don being a valuable informant for terrorist activities based in the slums . Layout . Tifa Lockhart was also able to scratch out a life with her bar , the 7th Heaven . It functions as AVALANCHE ' s main base until Shinra destroys it and the rest of Sector 7 by dropping a section of plate upon it . Aeris Gainsborough , being a Cetra , was able to grow flowers in the almost inhospitable environment underneath the plate . Her church under Sector 5 is a sign of hope for the citizens .
Treant ( Final Fantasy XI ) Fully - grown sapling s , these guardians of the trees are found exclusively in outdoor , wooded areas , as their size would prohibit movement elsewhere . Members of the polyroot family of Plantoids , Treants are able to move on their numerous mobile roots . While solitary in nature and often found roaming by themselves , at times they are surrounded by saplings , who are young Treants themselves , who will often come to the aid of a Treant in trouble . The Treants drop a variety of woods , roots , leaves and mushrooms . The quantity of drops , more than any one drop individually , can lead to their being targeted for slaughter . Most Treants have a green canopy , but there are a few that reflect a different season ( winter : no leaves , spring : pink leaves / blossoms , summer : green leaves or autumn : red leaves ) or actually change their canopy to suit the season ( Seasonal Treant ) .
Castle Fynn Castle Fynn is a location from " Final Fantasy II " . It is the residence of the royal family of Fynn , and the center of the Fynn Kingdom . Castle Fynn cannot be entered until the events at the Coliseum . The castle is originally full of random encounters until the player beats the boss in the main hall . A hidden switch in the hall allows the player to go underneath the castle where there are random encounters , to find the White Mask . A mirror exists in the castle . Presenting the Pendant to the mirror gives the player a dragon . Story . Castle Fynn is conquered and occupied by the Palamecia Empire alongside with the rest of the city , after Borghen , a general of Fynn , betrays the kingdom . The people of Fynn regroup in Altair , forming the Wild Rose Rebellion . They attempt to retake Fynn , and Firion and his friends are assigned to deal with the general of the occupation forces , who resides in the castle . They defeat Gottos , the leader of the Palamecian forces in Fynn , allowing the rebels to return to their home . Musical themes . The background music inside Castle Fynn is called " Ancient Castle " .
Iron Claw ( Crisis Core ) The Iron Claw is an enemy in " Crisis Core - Final Fantasy VII - " . This enemy will cast Flare and other powerful magic quite often , so make sure that Zack has a high Spirit rating . Dodge or defend from the Iron Claw ' s powerful attacks , then hit him hard with the tried - and - tested Costly Punch . Make sure to bring protection against Stop , as its regular attacks and Twin Claws will inflict this for extended periods of time !
Machine Gun ( Final Fantasy VII ) The Machine Gun is an enemy in " Final Fantasy VII " . It always appears with the Warning Board . Battle . Its only attack is a simple physical blow , so it is no threat . It is weak to electricity . Machine Gun ( as well as Laser Cannon ) starts the battle as invisible , meaning it cannot be targeted , but its AI script will still run as normal . Once Warning Board has signaled its warning , it will declare WBGroup : Active = 1 ( see Warning Board ' s AI script for more details ) . Whichever out of the Machine Gun and the Laser Cannon gets to their turn first , that will be the first weapon to appear out of the Warning Board . Once either weapon retreats , it is no longer determined by which weapon ' s turn comes first for them to appear , but rather the AI of the weapon in question ; if the Machine Gun retreated , there is a 50 % chance of it reappearing on the next turn , and a 50 % chance of the Laser Cannon appearing on its next turn ( assuming it is still alive ) . Strategy . Bolt magic is effective , but hardly necessary as regular attacks can finish off its low HP . Other appearances . " Pictlogica Final Fantasy " . Machine Gun from " Final Fantasy VII " appears as an enemy in " Pictlogica Final Fantasy " . " Final Fantasy Record Keeper " . Machina Gun from " Final Fantasy VII " appears as an enemy in " Final Fantasy Record Keeper " .
Velelu The Velelu is a Rare Game enemy found in Nabreus Deadlands in " Final Fantasy XII " . Bestiary entry . Derivation : Banshee Requirements . Velelu will appear in The Fog Mutters in the Nabreus Deadlands if the HP of a party member drops below 20 % . It usually spawns at the eastern end of the area toward the entrance to The Slumbermead .
Final Fantasy Legend II Final Fantasy Legend II , originally released as " SaGa 2 : Hihou Densetsu " in Japan , is a game released for the Nintendo Game Boy . Like its predecessor , the English version was re - branded as a " Final Fantasy " title due to the series ' popularity in the Western territories . A remake for the Nintendo DS , titled SaGa 2 : Hihō Densetsu Goddess of Destiny was released exclusively in Japan in 2009 . Gameplay . At the beginning of the game , the player creates their party . They are given a choice of four races , three of which are from the first " Final Fantasy Legend " : Additionally , guest characters will join the party at certain points during the adventure and act of their own will in battle . Unlike the main party , these characters have predefined names as well as individual backstories . Battle is a standard affair , taken in turns . When the attack option is chosen , the character must decide which weapon they want to attack with . However , equipment has a number of uses . Using a weapon will decrease it by one and when it reaches zero , it breaks and must be replaced . Luckily , a character can equip multiple weapons so they will not be totally useless should one of their weapons break . Every weapon has limited use regardless of whether they ' re attack , agility , or mana - based . Even shields have a number of uses . Magic Books can be bought . While expensive , they are usually stronger than a mutant or monster ' s version of the spell . Monster and Mutant abilities also have limited uses , but are restored at the inn . Equipment includes Armor , Helmet s , Gauntlets , and Boot s . Characters . While the main party consists of generic characters the player creates , during several points of the story a fifth character will join the party to help out : Story . A great tower is located in the world and connects various other worlds together . All these worlds contain MAGI , fragments of an ancient Goddess who existed several eons ago . The party sets out to gather the MAGI to prevent those with sinister methods from collecting it and becoming new Gods .
Tonberry Queen The Tonberry Queen is a field boss in " " . Battle . The Tonberry Queen starts off by keeping her distance and sending her Cursed Teddy Bear after the player , which can inflict Curse on impact . She will attack with a Knife Stab attack if the player gets close . Knocking her down will cause her to switch fighting styles and award the player the Medal " Queen ' s Origins " . She will move to draw and attack with her chainsaw with a slow but powerful combo using both her knife and chainsaw , as well as a devastating Double Stab where she will fly at the player attempting to stab them . Repeating this a few times will cause her to award the player the Medal " Queen ' s Might " and cast Berserk , which causes her once cautious Tonberry minions to rush in wildly from all directions and she will start using a deadly Spinning Jump Strike , which can cause heavy damage . Tonberry Queen can be easily defeated by attacking her repeatedly , preventing her from getting up and preventing her change in fighting style , but in order to obtain rare drops , like the ribbons , it is required to let her change fighting styles , prolonging the battle .
Dagonite Dagonite is an enemy in " Final Fantasy XIII " fought in the game ' s final dungeon , Orphan ' s Cradle . Battle . At the beginning of the battle it will cast Power Spritz to give itself various status enhancements . Dagonite often uses Rush to launch a target up into the air . When it uses Water , the target will slow down and become dazed . Although not an overly difficult enemy , the party can employ Lightning - elemental attacks to deal maximum damage . By using its Rush attacks , they can interrupt character actions , stopping a finishing blow or a frantic Cure spell to a fellow party member . Strategy . Dagonites should be disposed of first . They have dizzying attack combos , so a Sentinel will help .
Aisenfield ( Tactics A2 ) Aisenfield is a location " " . It is a grassland region located on the southern coast of the Ordalia continent . Aisenfield is a widely traveled place , and it includes highroads to no less than five other areas , the most in Ivalice . Aisenfield is the site of a popular legend involving the Hero Gaol and the Thirteen Knights of Aisen , a legend also seen in the Aisenfield of " Final Fantasy Tactics Advance " . This is also the location of Brightmoon Tor ' s second entrance .
Flan ( Tactics A2 ) Flan is a species of monster " " . Amorphous , sludgy creatures , they are proficient in MP and Defense , but are sensitive to magic spells , especially those of an element the Flan is weak to . In addition to their Metamorphosis skillset , Flan may learn several Black Magic k spells that correspond to their element . For example , some Yellow Jelly will know Thundara . The White Pudding , on the other hand , will learn Arcane Magick spells and often have Ribbon - bearer to match the ribbon on its sprite . " This gelatinous red monster absorbs fire . " " This gelatinous blue monster absorbs ice . " " This gelatinous yellow monster absorbs lightning . " " This gelatinous pink monster is resistant to both physical and magickal attacks . " " A curious monster possessed of both an incredibly malleable body and piercing intellect . Rather fond of pretty girls . " Abilities . Metamorphosis . < nowiki > * < / nowiki > Denotes a Blue Magick skill . Etymology . The Orthros enemy refers to the octopus Ultros that first appeared in " Final Fantasy VI " . Despite being a flan , it is the same color and its description alludes to Ultros . The Orthros of " Final Fantasy " has no connection with the mythical Orthros , save for their link to Typhon , which in the Greek myth was the father of Orthros and Cerberus .
Gria The Gria are a dragon - like race from Ivalice , first introduced in " " . They are only seen in Jylland and all gria depicted are female . Physiology . The gria have small bodies and dragon wings , a tail , and horns . The gria are more proficient in physical attacks than magick and flying allows them to ignore the Jump stat , giving them an advantage in areas with high terrain , and allowing them to easily get behind units by flying over them . Unlike units equipped with , which use teleportation to ignore the Jump stat in a similar fashion , gria are immune to falling damage ; if they are knocked off a cliff , the gria will slow their descent with their wings . Appearances . Gria have four Jobs : the Ravager , Hunter , Geomancer , and Raptor . They can fly at will , ignoring terrain , so equipping a gria with Faerie Boots or is useless . Equipped with , they can become a highly mobile force on the battlefield . Gria ' s class range is well - rounded , being comprised of two Warrior - like Jobs , one long range Job , and one magick Job . However , the player usually finds them last and before seeq units , limiting their usefulness . Gria can be obtained in these locations during Emberleaf or Plumfrost : Prominent gria in the game include Mayhew and Lili of Prima Donna and Loa of House Bowen . Non - " Final Fantasy " guest appearances . " Puzzle & Dragons " . Gria appeared in " Puzzle & Dragons " as part of the " Crystal Defenders " collaboration .
Samurai ( Final Fantasy V ) The Samurai is a job in " Final Fantasy V " obtained after the Earth Crystal has shattered . The Samurai is a powerful job due to their use of katanas , which only they and the Freelancer can wield , due to the high critical hit rates found innately in katanas ( the average being 12 % critical ) . The flip - side is that katanas are not compatible with Spellblade . The Samurai has decent stats , and while it does have slightly lower Strength than the Knight and Berserker , it is still a fearsome force on the battlefield . Mastering this job on the whole party earns the player the " Four Samurai " achievement in the mobile and Steam versions . Appearance . Each character wears traditional samurai armor . Lenna does not wear a helmet and Galuf ' s helmet does not have a tassel . Everyone wears red with gray except for Faris , who wears gray with blue , and Galuf who wears red with black and white . The sprites have been altered for the mobile / Steam remake , where Faris also forgoes wearing a helmet . Abilities . The Samurai is usually associated with the ability to throw money , and " Final Fantasy V " is no exception . The higher the level of the thrower , the more damage Zeninage does , and the more gil it consumes ( temporary level boosts raise the damage done , but not the gil consumed ) . This command is one of the most powerful attacks , but frequent use usually isn ' t an option . Shirahadori increases the ability to dodge physical attacks by 25 % . Mineuchi will ignore an equipped weapon ' s special abilities or effects , and will not dispel Confuse , Sleep , or Control . Mineuchi will not add Paralyze despite the in - game message due to a bug . Iainuki has 85 % accuracy and takes into account the level factor that magic attacks use , and will never work against Heavy - types . Equip Katanas gives characters the Samurai ' s base Strength unless otherwise at a higher value . Upon mastery , Freelancers and Mimes gain the Samurai ' s base Strength , Agility and Stamina unless they already have a higher base from another mastered job . They also gain Shirahadori as an innate ability . The stat modifiers for Samurais are : Other appearances . " Final Fantasy Artniks " . The Samurai appears as a character card . " Dissidia Final Fantasy " ( 2015 ) . Since Bartz has a new moveset based on the classes in " Final Fantasy V " , he now has a move based on the Samurai job . Samurai is an HP attack and a charge move that starts off with Bartz charging up Zeninage , which has three levels of charge . Each level has increased range , damage and area of effect , and can potentially hit multiple opponents . If a Zeninage is successful , he finishes the attack with a wide slash with his katana . When Bartz masters Samurai after landing it on opponents twice , his Zeninage charging time becomes faster .
Ark ( boss ) Ark is a boss in " Final Fantasy IX " , found protecting the Gulug Stone in Oeilvert . It looks like an airship . Battle . Ark uses four attacks : Propeller Wind , Boomerang , Whirlwind , and Photon . Propeller Wind inflicts Confuse on the entire player party . Boomerang and Whirlwind are basic attacks that reduce HP . Photon will take one party member down to 1 HP . Strategy . As long as the player has Clear Headed equipped to immunize against Confusion , the fight should not be too hard . Since Oeilvert has an anti - magic field , bringing along magic casters will make the battle more difficult , the exception being Quina , whose attack strength varies . If Amarant is in the party and the player has Diamond Swords in the inventory , he can keep throwing them ; five swords should be enough to kill Ark . Zidane should steal the Holy Lance from Ark , as it is a powerful weapon for Freya . Etymology . Whether the eidolon and the boss are the same creature is ambiguous .
White Magic ( Final Fantasy X - 2 ) White Magic is a command in " Final Fantasy X - 2 " mainly associated with the White Mage dressphere . The White Lore accessory also grants access to it , and some Garment Grid s allow for usage of White Magic spells assigned to them . Yuna ' s Mascot ' s Kupo ! command is like a stronger variant of the White Magic command .
Sound of the Wind " Sound of the Wind " is the opening theme song of " Final Fantasy Crystal Chronicles " . Composed by , there are two versions of the song : the Japanese version performed by Yae , and the English version called Morning Sky performed by Donna Burke . The Japanese version is found on both the " Final Fantasy Crystal Chronicles Original Soundtrack " and an eponymous tie - in single , as well as Yae ' s sophomore album " Blue Line " in an arranged version . The English version has never been released commercially , but can be found on a ( now exceedingly rare ) single called " Final Fantasy Crystal Chronicles : A Musical Journey " obtained as a preorder bonus when purchasing the game .
Shedding of Jorgandr The Shedding of Jorgandr is an optional dungeon found within the Crevasse in " Final Fantasy Legend III " . There are many valuable treasures found in this simple area . The dungeon is fairly straight forward and it contains lava which serves as damaging floors .
Poft Poft is a location in " Final Fantasy II " . It is a quite accessible town , as the ship from Paloom can dock here . Cid also stores his airship here , which he lets people ride for a reasonable price . Story . In the early stages of the story , Poft plays no significant role other than a convenient place of shelter . Further in the game , Poft is attacked by the " Dreadnought " , which causes heavy casualties to the population . Regardless , Cid maintains his airship transportation business , but it soon ends when The Emperor summons the Cyclone , and the town is completely obliterated . Music . The Background Music that plays in Poft is " Final Fantasy II " ' s " Town " Theme .
Chive The Chive is an enemy in " Crisis Core - Final Fantasy VII - " . It is the strongest in its family of enemies . Not to mention its high HP , this tiny grass - like foe is also capable of draining Zack ' s AP , SP , or even HP . A repeated Costly Punch , along with Aerial Drain will work here . The Aerial Drain may not inflict as much damage as Assault Twister + , but it will help to maintain Zack ' s HP . If the player does not have Aerial Drain , and wishes to avoid attacks , Energy is effective as it can hit multiple times .
Esper Elder The Esper Elder is a minor character in " Final Fantasy VI " . The leader of the espers , he is one of the oldest and wisest espers alive , and is implied to be friends with Maduin , the gatekeeper of the Esper World . Story . The Elder allowed Madeline to remain with her baby daughter Terra when Terra was conceived as the child of Maduin and Madeline . Later , when the Gestahlian Empire invaded the esper world , the Elder spoke to Maduin about raising a barrier to cast them out . Maduin said that in the Elder ' s old age , the effort could kill him . Nevertheless , as he was the only esper able to do so , the Elder sealed the gate , saving the esper world from the Empire for a short while . He presumably died in the effort , as Maduin predicted .
Hellflapper ( Final Fantasy IV - Interlude - ) The Hellflapper is an enemy from " Final Fantasy IV - Interlude - " . It can be a nuisance as its ability Wing Scales may inflict Blind on a party member . The player can circumvent this by inflicting Confuse on Hellflapper , with Porom ' s Cry being the preferred method .
Tumbleweed ( Final Fantasy VI ) The Tumbleweed is an enemy in " Final Fantasy VI " . Battle . They always attack in groups of four , and have a chance to counter any attack with Lifeshaver , which deals Earth - elemental damage and absorbs HP . They are vulnerable to Fire , so Firaga and Fira spells are the best way to defeat them quickly . They have the rare Imp equipment piece Saucer to be stolen . Coliseum setup . Tumbleweed ' s Blinder can be disregarded in the versions prior to the Gameboy Advance , due to a bug in those games . In the GBA remake , simply use the Silver Spectacles / Ribbon to prevent it . The player should also equip Gaia Gear to reverse Lifeshaver ' s drain effect . AI scripts . Normal script . If monster is by itself : Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 66 % ) or Blinder ( 33 % ) Coliseum script . Attack Turns : 1st Turn : Attack ( 33 % ) or Blinder ( 33 % ) or Lifeshaver ( 33 % ) Other appearances . " Final Fantasy Record Keeper " . The Tumbleweed from " Final Fantasy VI " appears as an enemy in " Final Fantasy Record Keeper " .
Seeker ' s Shield Seeker ' s Shield is a recurring shield in the series . Appearances . " Final Fantasy X " . Seeker ' s Shield is an armor for Tidus , obtainable if the dominant ability on any shield is either HP + 5 % or HP + 10 % .
G Enforcer The G Enforcer is an enemy from " Crisis Core - Final Fantasy VII - " . He is a copy of Genesis Rhapsodos . Watch out for his Drain attack . Cast Quake or any other strong Magic Materia to interrupt his attack , followed by Costly Punch . If you face more than one at once , use area - effect magic such as Flare or Ultima .
Minion Gobby Minion Gobby is an enemy encountered in Rydia ' s Challenge Dungeon in " " . Three of them accompany the Boss Gobby at the end of the dungeon . Strategy . The Boss Gobby will order the Minion Gobbies to attack . As long as Rydia and Luca are in the back row , the damage from the Minion Gobbies should be minimal . The Minion Gobbies will not attack unless the Boss Gobby orders it . Unlike the Boss Gobby , the Minion Gobbies do not counterattack when hit with attacks unless the Boss Gobby is dead . Killing all the Minion Gobbies will cause Boss Gobby to use Protect , Shell , Haste , and Curaga on himself to increase the difficulty of the battle . Killing off two of the Minion Gobbies and leaving one alive will prevent the Boss Gobby from buffing himself , as well as minimize the damage the party receives when Boss Gobby orders the minions to attack .
Grand Mantis Grand Mantis is an enemy in " Final Fantasy VIII " . Battle . Grand Mantis always scores a critical hit with its Super Arm . It ' ll also try to inflict Silence with Melting Bubbles . Strategy . With its high HP and Vitality , this beast can be hard to bring down without magic . The player can protect the party against Silence for an easier battle .