Difficulty level A game ' s difficulty level refers to a game ' s challenge level allowing players to choose a level best suited to their level of skill or play - style . Giving the player option to change the game ' s difficulty level is a rare occurrence in the " Final Fantasy " series , and has mainly appeared as an extra in re - released versions of games . Other things similar to a difficulty level is the introduction of an Expert level Sphere Grid in " Final Fantasy X " PAL , HD Remaster , and International Version s , and the different New Game Plus modes in " Final Fantasy XII International Zodiac Job System " . Some " Final Fantasy XIV " battles have a normal and " hard " version , the normal version being the only required for storyline purposes . Notably , the original North American release of " Final Fantasy IV " was made easier than the Japanese version , and is often referred to as the Easy Type version . Appearances . " Final Fantasy " . The " Origins " version features an Easy and Normal mode . In Easy mode shop prices are cheaper , experience level s are gained more quickly , and stats are increased more rapidly . After the player has completed a save , they can save their progress , and load that same save when starting a new save . In doing this all bestiary and Collections info is kept . This means the player will not have to face enemies again that they did in a previous Easy playthrough if they wish to play a Normal playthrough . A number of images in the Photo Gallery can only become available after completing the game on Normal mode . " Final Fantasy II " . The " Final Fantasy Origins " version features an Easy and Normal mode . The Normal version of the game presents itself more similarly to the NES version of the game , removing features such as Sprint . It is not possible to start a Normal playthrough until an Easy playthrough has been completed . " Final Fantasy IV " . The iOS and Android versions will allow the player to change the game ' s difficulty level . This is because these versions are based on the Nintendo DS remake that is known for being harder than the original version . " Crisis Core - Final Fantasy VII - " . Hard play mode was added to the game ' s international releases , and this mode is absent in the original Japanese version of the game . In Hard mode , the enemies have greatly increased stats , but otherwise the game plays the same as in Normal mode . " Dirge of Cerberus - Final Fantasy VII - " . " Easy Mode " exists in the original Japanese release , but was replaced by an " Extra Hard Mode " ( also known as as " Super Hard Mode " ) in North American and European releases after the player finished the game once in either Normal or Hard difficulty . In the Extra Hard Mode , players can unlock numerous extras , such as 40 extra missions , character models , a music player , and an artwork gallery , and the player is attacked by enemies even while accessing their menu . Successfully completing the game on the Extra Hard difficulty setting unlocks the Extra Hard + difficulty setting . The higher difficult settings feature stronger enemies in much greater numbers . " Final Fantasy XI " . Most end - game content introduced to " Final Fantasy XI " in the past few years ( such as High - tier Battlefields and Ambuscade ) includes five difficulty leavels : Very Easy , Easy , Normal , Hard , and Very Hard . " Very Easy " is generally soloable by an Item Level 119 character and a party of Trust NPCs , while the highest difficulty levels are only beatable by groups of the most skilled players . All rewards are available to the lower difficulties , but the rewards drop in greater quantities on high difficulties . " Final Fantasy XIII " . New Easy Mode was added on Xbox 360 release in Japan . This mode was later made available for PlayStation 3 players as well in form of a patch released for the Japanese gamers , which adds the tweaks made to the North American and PAL versions , as well as the Easy Mode . The 2014 Steam rerelease of the game includes an option to switch between the battle difficulties . Players can set the game difficulty level from the config any time when they are playing ; the default difficulty is Normal . In Easy Mode , players deal more damage to stagger ed enemies , enemies have reduced HP , making battles end faster . The Doom counter gives more time and drop rates for normal items are increased . Enemies are still as strong as in Normal Mode . One drawback of using Easy Mode is that rare drops from enemies have a much lower chance to occur , even with a Connoisseur ' s Catalog equipped . " Final Fantasy XIII - 2 " . Easy Mode and Normal Mode comes included as default as opposed to its predecessor . The player can switch between the modes at any time . Easy Mode reduces all forms of damage to the party , including Blood Damage . It also gradually heals blood damage over time . In this mode , however , items are less potent , and it is impossible to get an item drop boost from obtaining 5 stars in a battle . Normal Mode increases damage the party takes , and blood damage is much higher . Items and item drops work normally , however . There are three difficulty settings : Easy , Normal , and Hard . When the player starts playing the game for the first time , they can choose between Normal and Easy . Hard difficulty is unlocked after the player completes the game for the first time by defeating the final storyline boss . The difficulty level may only be adjusted at the beginning of a playthrough . " Final Fantasy XIV " . The difficulty of Guildleves can be adjusted from 0 to 5 . The player ( s ) will obtain more EXP for choosing higher difficulties . Many dungeons have a " hard " mode version , which has different rewards , story , layout , and enemies than the normal version of the dungeon . All Primal fights offer a " Hard " fight that is story - based , and an " Extreme " fight that is primarily for treasure . Garuda , Ifrit , and Titan are also fought in " easy mode " fights during the main story . Additionally , the Second Coil of Bahamut and the Alexader raids are available in normal difficulty and " Savage " difficulty , the latter difficulty containing some of the strongest bosses in the game , representing a significant challenge for even the most well - geared players . " Final Fantasy XV " . The equivalent to difficulty level settings is a system where the player can switch between active and wait battle modes . The developers ' aim is to make it so that both players who like action - oriented , technical gameplay , and those who want to fight at a slower , more relaxed pace , can all enjoy the combat . The switching system was decided to be introduced based on the feedback received from the " Final Fantasy XV Episode Duscae " demo . The feedback from the demo was divided between those who wanted more depth to the action , and those who preferred it simpler . Director Hajime Tabata was initially worried because there ' s never been a numbered " Final Fantasy " that allows the user to select difficulty . " Final Fantasy XV " also has a standard difficulty and easy mode . The player can change difficulty at any time . The easy mode is made so that one can generally win by just button mashing . In the easy mode , Carbuncle can appear to heal Noctis if he is in danger of dying . " Final Fantasy XV Episode Gladiolus " . The player can choose between Normal or Easy . Completing the DLC scenario on Easy won ' t yield [ [ List of Final Fantasy XV achievements and trophies | achievements / trophies ] . " [ [ A King ' s Tale : Final Fantasy XV ] ] " . The game features two difficulty modes : Casual and Normal . Normal mode offers challenging gameplay , while Casual mode exists for players who wish to enjoy the story . " [ [ Final Fantasy Tactics A2 : Grimoire of the Rift ] ] " . At the start of the game , the player can choose between Normal Mode and Hard Mode , and the difficulty cannot be changed once selected . In Hard Mode , enemies deal more damage , making bosses more difficult to defeat . The foes ' AI is also smarter , and they often take the chance to gang up on weaker party members . Hard Mode does not necessarily yield extra benefits , and is mostly used more for a challenge . However , some missions are affected significantly , for example the Missions " An Earnest Multitude " and " An Earnest Desire " that cannot be completed without dispatching , are impossible to beat unless the dispatched members are at tremendously high [ [ level ] ] s of minimum 50 and 77 respectively , despite their relatively low rank of mid 20s . Similarly , several missions that one could opt to dispatch despite outleveling the requirements , may easily end up in failure due to the larger threshold needed , and thus forcing the player to engage in some of them personally , or [ [ Level grinding | level grind ] ] . " [ [ Final Fantasy Type - 0 ] ] " . The player can replay completed [ [ Missions ( Type - 0 ) | missions ] ] from a Mission List on two difficulty levels , " Hard Mode " , where enemy levels are increased by 30 , and " Impossible Mode " , where enemy levels are increased by 50 . A mission must be cleared on Hard Mode before unlocking Impossible Mode , and only one party member is allowed for a mission on Impossible Mode . Completing missions on these difficulty levels will yield greater rewards , such as new magic , Eidolons , or equipment . These difficulty levels can only be accessed from the Mission List ; missions played in the main game retain the original enemy levels . The HD remake has four difficulty modes allowing players to customize their game experience , as the original version had received feedback from Japanese players on being too hard . Players can choose between Cadet ( easy ) , Officer ( normal ) , and Agito ( hard , enemies + LV30 ) . The Finis difficulty level ( very hard , enemies + LV50 ) is unlocked after completing the game once . The player first chooses the difficulty level at the title screen , and the difficulty can also be changed mid - playthrough , albeit not mid - mission . Clearing all missions on the Mission List in Impossible / Finis mode will unlock [ [ l ' Cie Mode ] ] . " [ [ Final Fantasy Crystal Chronicles : Ring of Fates ] ] " . The game features three distinct difficult levels , being Normal , Hard , and Very Hard modes , but are accessed differently via modes . In Story Mode on the first playthrough , the player will be forced to play on Normal difficulty , but upon finishing the game and saving their cleared data , and then selecting and loading that save data , the player will be able to play Story Mode from the beginning on Hard Mode . After finishing Hard Mode , the player will be forced to play Very Hard mode . In Multiplayer Mode , the player must clear all areas in storyline order on Normal difficulty first , and upon finishing [ [ Crystal Temple ( Ring of Fates ) | Crystal Temple ] ] on Normal , they will have access to Hard Mode at the [ [ Valley of Heroes ] ] . After completing all areas for the second time , Very Hard will be available for Valley of Heroes and the player will once again have to clear all areas to access Very Hard for them . Of note , each difficulty for each area has a different level requirement , and if the player is not in a sufficient level range for that area , they cannot enter the dungeon on that difficulty . Depending on the difficulty mode the player is playing on , enemies will have different stats and different item drops , as well as dungeons giving different items in chests . However , there is no difference in items in Hard and Very Hard modes , and only the difficulty of the enemies change . Also , only certain pieces of equipment in both modes are available in Hard mode only , as they will never appear in Normal mode in either mode . Of note , completely finishing the game on Hard mode will unlock the Victory Clothes in the equipment shop in [ [ Rebena Te Ra ] ] . " [ [ Final Fantasy Crystal Chronicles : My Life as a King ] ] " . " My Life as King " offers additional difficulty levels after it is beaten for the first time . In hard and very hard modes , more dungeons , abilities , and buildings are available , but enemies are much stronger , and adventurers are weaker . " [ [ Final Fantasy Crystal Chronicles : Echoes of Time ] ] " . As with " Ring of Fates " , the player is forced to play through the game on Normal mode , and after clearing the game and saving after the final boss , they will be able to replay the game from the start on Hard Mode or Normal Mode by selecting it via Start + from the menu . After completing the game on Hard Mode , Very Hard Mode will be unlocked to be played . As with " Ring of Fates " as well , depending on the difficulty selected enemies are stronger , items are different , and some items are only available on Hard mode . " [ [ Bravely Default ] ] " . There are three difficulty levels to choose from : Easy , Medium and Hard , which determine the enemies ' stats and AI behavior . To further tweak the difficulty , it is also possible to modify the rate of random encounters or disable them altogether , as well as disable Exp and JP gains at the end of battles , and even set destination markers to appear or not . All of these settings can be adjusted at any time in the game ( except mid - battle and cutscenes ) in the Difficulty section of the Config menu . For enemies the stat changes are as so : Aim and Evade do change between difficulty levels but are not calculated by multiplying the Normal value . Evade remains the same between Normal and Hard , and Easy is either the same as Normal or one less based on an unknown factor . Similarly Aim does not wildly differ between difficulties , having only a few points in between . " [ [ Dissidia 012 Final Fantasy ] ] " . The player can set the computer opponent ' s strength in Story Mode as " Normal " , " Strong " or " Moderate " . This setting only affects the AI of the opponent , and does not affect bonuses awarded to the player during the game , and this setting can be changed at any time via the Options menu . Also available is the option to reduce player character levels . This can yield additional KP bonuses in Story Mode from Scenario 013 onwards . " [ [ Theatrhythm Final Fantasy ] ] " . The game has three difficulty levels : " Basic " , " Expert " and " Ultimate " . The number and speed of notes increases in every difficulty level . The difficulty levels have also been available in the game ' s [ [ Theatrhythm Final Fantasy demo | demos ] ] . " [ [ Final Fantasy Record Keeper ] ] " . All dungeons in Realm Dungeons are divided in Classic and Elite difficulty levels . Classic difficulty dungeons have normal difficulty enemies , and beating these dungeons proceeds through the Realm Dungeons . Mastering a Classic difficulty dungeon , which required scoring 83 . ( 3 ) % of the dungeon ' s medals , unlocks this dungeon ' s Elite version where enemies have higher stats . On both difficulties bosses have a variety of Target Scores which are also the part of the medal awarding system . While the most common Target Score is not getting a single character KO ' d during the entire fight , some may require bring a specific character to battle and not getting them KO ' d , exploiting elemental and ailment weaknesses , or defeating an enemy before they use a certain attack . Many [ [ Challenge Event ] ] s , specifically single - track events , have Elite difficulty dungeons . " [ [ Mobius Final Fantasy ] ] " . The difficulty level can be switched between Normal or Hard in the " Etc " menu . Hard difficulty increases the toughness of enemies , but defeating them will yield more gil , EXP , and skillseeds . In [ [ Ring of Braves ] ] , the game ' s multiplayer modes , each [ [ Sicarius ] ] battle is available in three difficulty levels : 1 star , 2 stars , and 3 stars . The boss ' s strength greatly increases with each star . Additionally , " Guard A " joins the boss in 2 - star difficulty , and both " Guard A " and " Guard B " join the boss in 3 - star difficulty . Rewards are increased based on the difficulty setting . References . [ [ pl : Poziom trudności ] ] [ [ Category : Battle Elements ] ]