Gelmorra Gelmorra was an ancient civilization that predated Gridania in " Final Fantasy XIV " . They were predominately subterranean , responsible for the construction of the three dungeons beneath the Black Shroud : Mun - Tuy Cellars , Tam - Tara Deepcroft , and The Thousand Maws of Toto - Rak . They had only one above - ground structure to anyone ' s knowledge : the Gelmorra Ruins near Lasthold . They spent their time underground in fear of the Ixal and the wrath of the Elementals . History . After the wanton misuse of aetheric energies that led to the great flood of the Sixth Umbral Era , magic became a forbidden art , and the Elementals of the Twelveswood would not suffer the presence of mankind . Driven underground , the Hyur and the Elezen grew to accept one another in the subterranean cities of Gelmorra . At long last the Gelmorrans learned to commune and cooperate with the elementals , bringing about the dawn of Conjury as we know it , as well as the earliest Padjal . As the people once more migrated to the forests above , they founded Gridania , and for centuries a tense but stable peace has been retained between mankind and elemental with the help of the Padjal and the " Hearers " ( conjurers who can hear the elementals ' words ) . The underground structures of Gelmorra fell into disuse , and now fester with hostile vilekin and seedkin . The Gelmorra ruins are of particular significance to the Duskwight Elezen . Given their physiology and social distrust , it is likely they remained within Gelmorra longer than the Wildwood and adapted to the darkness . Naming Conventions . Gelmorran locations are named using the Padjal i language , and thus follow the same conventions . Currently the exact words in each name are unknown , but when two words combine to form a concept , they are linked with a hyphen . Toto - Rak and Ak - Mena are examples . Attributed Locations . Apart from the Aetherial Gates in these places , the maps are marked almost exclusively in Eorzean . Mun - Tuy Cellars . Possibly the only part of the Gelmorra civilization to see continued use , the Mun - Tuy Cellars , are a labyrinth of passages and chambers used for making alcohol , particularly Mun - Tuy brew . The cellars , labeled in Eorzean in the 1 . 0 maps , each have unique sights with vats , bags of grain , or other wine - related things . Having fallen into disuse , the Mun - Tuy cellar were home to squirrels , wolves , and yarzons , among other things , but after the Calamity the Order of the Twin Adder cleared the vermin out . People have returned to the cellars to resume Mun - Tuy brew production , which is notably used in cooking . In " A Realm Reborn " very little is seen of the cellars ; it is mostly notable at this point for being the primary passage point between the eastern and southern parts of the Shroud . There is a locked door that likely leads to the remainder of the place , but like the Tam - Tara Deepcroft , it is likely they have undergone drastic layout changes . It is possible this door will be opened in future patches , or the closed off area may be featured as an instanced dungeon . Tam - Tara Deepcroft . One of the early dungeons in " A Realm Reborn " , but was also featured in the original game . Version 1 . 0 . A large plant called the Caretaker ran its roots , collectively larger than most tree trunks in Black Shroud , through the First and Second Rings ( levels ) of this ancient necropolis . It , or rather the Elementals therein , watched over the slumbering dead in the numerous tombs branching off from the main tunnels . Larger tombs contain the sarcophagi of prominent figures in the Gelmorran civilization . On the lower Second Ring are the largest tombs , where the noble houses of Ak - Inik , Ak - Mena , and King Galvanth the Dominator rested . There were also unmarked tombs . The undead who walked there were likely servants , as is the case in the ARR version . The First Ring crawled with puks , but floating eyes , wild boars , and even toads had taken up residence there since its abandonment . Miqo ' te toad poachers here are either protective of their hunting ground or wary of anyone who might engage them as enemies of the Black Shroud . " A Realm Reborn " . The Tam - Tara Deepcroft was changed dramatically in the new version . Rather than two floors of claustrophobic tunnels , the halls of the Deepcroft are now shown as dug out from the sides of an enormous cavern , with a broken ramp spiraling down to a platform below . Though the ramp itself has broken , the lower areas can be reached by traveling through the winding halls and broken walls . The zombies here , known as the Ak - Inik and Ak - Mena varlets ( lancers and thaumaturges , respectively ) , are the servants of those two houses , but the true threats are the depraved Lambs of Dalamud that have begun their demon summoning rituals . Adventurers completing the dungeon interrupt the ceremony , which leads to the incomplete revival of Galvanth the Dominator , who curses his twisted Mindflayer form . The Thousand Maws of Toto - Rak . Named after a man - eating creature from Padjali folklore , the Thousand Maws of Toto - Rak was built on the site of a natural cave system beneath Silent Arbor . Until recently it held all of Gridania ' s foulest criminals , from arsonists to poachers , but the completion of a newer gaol closer to the city heralded its abandonment . Whether or not this gaol originated in the time of Gelmorra , it is clearly built using the same subterranean architectural methods , particularly the stone masonry that is practically absent in wood structures of Gridania . As the Aetheric levels were far too high before the Calamity , adventurers were only permitted to enter for no longer than 30 minutes , but since the restriction has lifted . There are notes written on the walls detailing the demise of an investigation team and the gradual derangement of their leader , though most of them are now lost in the caved in portions . Before the Calamity the Garlean Empire set up devices that block off certain tunnels with force fields , each operated by four " photocells " , which have been scattered throughout the dungeon . Adventurers often came here for the rewards for slaying one of three Diremite bosses , as the rare equipment can be redeemed for Grand Company seals . Now it is a necessary part of the story . Though some of the tunnels have caved in , its layout is largely retained between both versions of the game . The similarity is so strong , in fact , that the development team even included empty chests in places that once contained loot chests . However , added mechanics like sticky slime on the floors , diremite web traps , and explosive poison pods make it an early example of the much more dynamic dungeons the new game is capable of . The boss Antares returned as an optional mini - boss , exactly where he was in 1 . 0 , but was removed during development to keep with the consistent 3 - boss model of most dungeons . Shaula , originally the hardest boss , never reappeared , and now Graffas is the sole diremite boss remaining , acting as the dungeon ' s end boss . " Gelmorra Ruins " . Before the Calamity , the Gelmorra ruins were the only above - ground Gelmorran structure known to players . This landmark was one that few have seen in person , as it was near the Aetherial Gate of Lasthold , one of the most treacherous parts of the Black Shroud . It was teeming with Malboros and Efts above level 70 , and occasionally visited by Ixali Fencers . The Gelmorra Ruins consisted of a large platform with a 15 - 20yalm hole in the middle , surrounded by columns . If they were not ruined already , the Calamity made sure they matched their name , and now the entire platform is upset , half - buried , and utterly shattered . The small amber figures that surrounded the hole at regular intervals led to much player speculation of Tonberries , but these have curiously disappeared , and Tonberries are now featured as the main enemies in the Wanderer ' s Palace in La Noscea ( on the opposite side of Eorzea ) . The ruins are now guarded by very manageable Treants around level 37 . Issom - Har . The ruins of Issom - Har were once Gelmorra ' s residential district . The calamity tore a hole open leading into the ruins , and excavators have already built a ladder into them . A man named Rolandaix seeks to restore them for use by the Duskwights , so that they need no longer commit crimes to make ends meet .