naist-nlp/zeshel huggingface dataset:
The Dominion ' s Duty : Marbruk Content . An Entry by the Altmeri Travel Gulid . Much ink has been spilled , and much information and misinformation spread , about the new city the Dominion has constructed in Valenwood . The most pernicious rumor is that Marbruk has been constructed , not in cooperation with the Wood Elf inhabitants of the region , but as a city for the Altmer by the Altmer - an act of Dominion civic aggression . This could not be further from the truth : if Marbruk has been built with Altmeri tastes in mind , it is for the sake of unity , not in spite of it . We can ' t say , on the one hand , that the Dominion is meant to foster cooperation and amity among Khajiit , Wood Elf and High Elf , while at the same time keeping our living arrangements seperate - the Khajiit primarily in Elsweyr , the High Elf sequestered on Summerset , the Wood Elf deep in Valenwood . Cyrodil casts a long shadow from the north over Valenwood . Are we to defend our brothers and sisters in Greenshade from a distance ? No less damaging is the rumor that the Dominion has paid Altmer residents to move to Marbruk . The only Altmer on the Dominion ' s pay roll in Marbruk are those that have to do with the government and protection of the city , as would be the case in any other Dominion city . Wood Elves and Khajiit are included in this number as well and identical compensation . The only compensation the Dominion promises to those who will relocate to Marbruk is a spot in the land and housing lottery for the remaining available property . These are in limited quantities , but are given to ensure the thriving of the settlement , as required by trade and the defense of the region . It bears repeating that it is the duty of loyal Dominion citizens to support their Queen and their fellow races by joining in the defense of our common territory and shoring up the bonds of unity . Marbruk is only the latest city in the Dominion to symbolize these values . May it ever prosper !
Bulag ( Grahtwood ) Bulag is a Khajiit found inside the Cave of Broken Sails . He is one of the few remaining loyal members of Captain Linwen ' s crew . Interactions . Luck of the Albatross . Brauti Bloodshark led a mutiny against the captain and crew of the Albatross as they searched the Cave of Broken Sails for ancient treasure .
Broken Diamonds ( Holiday ) Broken Diamonds is a Holiday celebrated on the 23rd of Frostfall . It is the day when people of the Empire remember the death of Empress Kintyra II during the War of the Red Diamond . Traditions . During Broken Diamonds , the people of Glenumbra Moors walk to a ruined castle in the middle of the wilderness together . The people join hand - in - hand to form a huge circle surrounding the ruins . Heads bowed , they sing the song called Sepharve . The song is being sung in Old Bretic .
Mara ' s Kiss Inn Room The Mara ' s Kiss Inn Room is a player home in . It is a room located at the Mara ' s Kiss Public House in Vulkhel Guard . Acquisition . This home can be purchased for 3 , 000 , or can be acquired for free after completing the quest " A Friend In Need . "
Preserver of the Root Preserver of the Root is a creature card in . Strategy . Preserver of the Root should be either kept in the player ' s hand until they reach 7 magicka , or be kept alive until they reach 7 magicka . That way , Preserver of the Root can reach its full potential .
Ondo Ondo is an Ayleid Ruin which can be found just off the east bank of the Silverfish River , and northwest of Lake Canulus . Gas Traps are prevalent through both levels , and there is a Boss creature along with a Boss ' s Chest on the lower level . The ruin contains about 22 Welkynd Stones and 2 Varla Stone s .
Vampirism ( Daggerfall ) Vampirism is a disease and feature in , in which when the Agent dies they will be reborn as a vampire . Afterwards , the Hero of Daggerfall will receive the quest , " The Rite of Acceptance , " to gain the benefits of the faction they are reborn into , which depends on which region they were reborn into . There are nine vampire factions around the Iliac Bay in all , and some sources claim there are over one hundred factions total across Tamriel . Obtaining vampirism . To obtain vampirism , the Agent must first obtain the disease from a vampire or vampire ancient . Attacks from vampires have a 0 . 6 % chance to give the Agent the disease . Note that obtaining any other disease along with vampirism will prevent the Agent from being able to turn into a vampire , and both diseases must be cured before trying again . After obtaining vampirism , the player will die three days later . Once this occurs , the Agent ' s legal reputation with every faction will be reset . After receiving a message , the Agent will awaken in a random graveyard as a vampire , three weeks later . The player will then shortly receive a message from a vampire clan , along with the quest " The Rite of Acceptance . " Curing vampirism . The Agent can be cured of vampirsm . The cure does not reset progress as acquiring vampirism will . Any quests that were removed as a result of obtaining vampirism will remain lost to the Agent . However , the player will retain their current rank in Order s . Bloodlines . There are 9 vampire clans in Daggerfall , each with their own special bloodlines : The Agent will automatically receive the quest " The Rite of Acceptance " after becoming a vampire . Once completed , the Agent will receive repeatable quests via letter around once a month .
Flin ( Morrowind ) Flin is an imported Imperial whiskey , known for its power to increase Strength . Even though it is expensive , it is preferred by those citizens of Tamriel who are fortunate enough to afford it , because of the lack of degrading side effects it has . It is also a heated subject in the importation and tax subjects . In , during the time of the game , the price of it is steadily increasing .
Money Tree Money Tree is an unmarked location found in . Location . Located in the Falkreath Hold , the money tree can be found slightly north of North Brittleshin Pass . An easy way to find it is to travel along the road from Whiterun and when near the North Brittleshin Pass cave , head down the dirt road to find the money tree . Description . It is a hollow tree containing a strongbox with an apprentice lock , which contains a small sum of .
Black Dart Malar Black Dart Draren is a Dunmer commoner in . He lives in and is a member of the Black Dart Gang . He and the rest of the gang members mugged Narisa Adus and killed her husband . He has a crate on a ledge in the gang ' s hideout that contains excellent loot including Adamantium Boots .
Small Dwemer Plate Metal Small Dwemer Plate Metal is an item in . It shares its primary characteristic with ore in that it can be smelt ed at any smelter to produce Dwarven metal ingot s . Appearance . It is the top lid from the Dwemer chests . Three can also be seen on Dwarven Spheres , two at the bottom part and one on the inside of the chestpiece . Locations . Small Dwemer plate metal can be found in Dwemer ruins . Smelting a small Dwemer plate metal produces 3 Dwarven metal ingots . This item and bent Dwemer scrap metal are therefore the most efficient sources of Dwarven ingots .
Thunderfall Thunderfall is a generic amulet that is enchant ed with Destruction magic . Acquisition . This amulet appears primarily as leveled loot . There are 1 , 882 instances that it may be generated . There is 1 static occurrence on a table at in Ald ' ruhn .
Broken Limb Camp Broken Limb Camp is a giant ' s encampment found in " " . Location . The camp is located near the convergence of the White River and the Darkwater River , north - northwest of Darkwater Crossing . The camp is inhabited by two giants . It also has an unlocked chest . Behind the chest , up the hill a little , a nest with an egg in it can be found . From the nest , facing uphill , go to the left towards some hot springs . Just beyond the springs is a silver ore vein against a small cliff .
Beast Stone ( Bloodmoon ) The Beast Stone is located near the east side of Solstheim , south of the Skaal Village , in the Felsaad Coast region . Quests . The Ritual of Beasts . The Nerevarine has defeated the Rieklings attacking the bear . This bear , however , is still wounded . It looks as though it has been pierced by a Riekling arrow that will need to be removed . The Skaal Test of Loyalty . Tharsten Heart - Fang is clearly angry with the Imperials ' presence on the island . He believes that they have no respect for the land or the creatures on it . He also believes that they are responsible for the dwindling power of the Skaal ' s powerful nature magic . He spoke of how the Imperials have disrupted the Oneness of the land , the balance that lies in all living things .
Whitmond Farm Whitmond Farm is a small , one - building settlement located just north of Horse Whisperer Stables on the north side of Anvil . It is a modest home and the residence of Maeva the Buxom , and the destination of the quest When the Vow Breaks .
Sickly Bernice Sickly Bernice is a Breton publican who owns an Inn called Sickly Bernice ' s Taphouse in the Demented part of New Sheoth , Crucible . Interactions . A Liquid Solution . She tells the Hero that she is severely ill and needs somebody to get her the supposed cure , aquanostrum , from Knotty Bramble or she will die . After the Hero of Kvatch gets her the cure she will thank and reward them with the Circlet of Verdure . After a few days she will ask them to return to the bramble again because her cure has run out , this repeats continually and she will not be cured . The Lady of Paranoia . Bernice is one of the people that can be tortured for info on Ma ' zaddha . She will say that he has been seen meeting with Nelrene .
Garuk Windrime Garuk Windrime is an enemy found in . Interactions . Deathbrand . He can be encountered deep within Gyldenhul Barrow at the conclusion of the quest " Deathbrand . " He is summoned by the ghost of Haknir Death - Brand to aid him during battle . Combat . Garuk uses archery as his main form of combat . He is treated as a living being as opposed to undead , making him immune to spells like Vampire ' s Bane , but weak to poison .
Scroll of Frostbane Scroll of Frostbane is a Destruction scroll that increases susceptibility to elemental Frost Damage . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : Locations . A Scroll of Frostbane can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Big Head ' s Shack Big Head ' s Shack is a shack that can be found in the Sheogorad region within Morrowind . Inside , there are several weapons owned by Big Head . The only exception is the Fork of Horripilation . Quests . Sheogorath ' s Quest . The Nerevarine must obtain the Fork of Horripilation that is located inside the shack .
Kurog ' s Betrayal Content . You ' ve heard grand claims , Orsinium reborn . The Elf - loving Bretons our friends , the traitor Redguards our allies . We are welcome , they claim . We are needed , they claim . All lies . Kurog the False Chief would tell you the Daggerfall Covenant is our future . Kurog , the sellsword who abandoned his tribe , who shed blood for Elves and gold as his people languished and starved . This toothless runt would have us in chains , fighting for the Bretons and Redguards who slaughtered us . Have you forgotten our brothers and sisters at Orsinium ? Have you forgotten who launched their crusade to crush " the Pig Children " ? The same Bretons and Redguards who now pretend friendship sought to wipe us from the face of Tamriel . Now , with our fields salted and our homes burned , the cowards and liars offer to return the land they stole . Shall we make peace with our enemies ? Shall we thank them for returning what they stole from us through foul magic and treachery ? Look past Kurog ' s silken words . Look to his cowardly deeds , and to the ancestors who gave their lives to keep us free . This Daggerfall Covenant is a chain around our necks . They wish to make us their dogs . Remind them that we are Orcs ! We will never bow before their so - called " High King " ! Down with Kurog the False Chief ! Down with Emeric the Enslaver !
Dranas Sarathram Dranas Sarathram is a Dunmer slaver located at the Suran Slave Market . As a part of his business , he is one of the few non - Argonians who speak the Argonian language . Interactions . The Drunken Bounty Hunter . Daric Bielle is searching for an escaped Argonian slave named Haj - Ei in Suran . After gaining a high enough disposition and speaking with the slaver Dranas Sarathram , the Nerevarine learns that " Haj - Ei " is Jel for Hides His Eyes .
Rerynea Salas Rerynea Salas is a Dunmer Battlemage residing at the Tel Naga Great Hall in Sadrith Mora . She is generally non - hostile , but will attempt to prevent Nartise Arobar from escaping the lower levels of the Great Hall during a quest to gain Miner Arobar ' s support in being named Redoran Hortator . Salas is equipped with heavy armor and silver weapons . Combat . Choosing to battle Rerynea will likely attract the attention of Drodos Galen , a nearby Sorcerer who will not hesitate to defend her . It is possible to wait until Drodos wanders a sufficient distance away and quietly dispose of him before fighting Salas . If alerted from a distance , Rerynea may throw silver stars at an adversary . Otherwise she typically begins combat by using her Blood Despair Amulet to absorb an opponent ' s Willpower . She tends to follow up with weakness spells from her repertoire , favoring Shock , Poison , and Magicka . Salas eventually turns to melee combat , using an unenchanted silver War Axe in a fight to the death .
Silver Ingot Silver Ingots are used to craft various jewelry via Smithing in . Smelting . The following materials are needed to smelt a single Silver Ingot : Along with smelting , they can be bought from general goods merchants and blacksmiths . Furthermore , they can sometimes be found on enemies as loot , most likely Silver Hand members .
Sotha Sil , Hall of Sallaemu Sotha Sil , Hall of Sallaemu is a location found in . It is two uninhabited consecutive halls within Clockwork City , patrolled by Fabricants , that the Nerevarine must go through during the main quests . Quests . The Mad God . The Nerevarine must travel through the city and confront the supposedly insane Sotha Sil .
Priestess of Arkay Priestess of Arkay is an unnamed female Breton found in Helgen during the opening quest , " Unbound . " Background . This priestess of Arkay was in Helgen when Ulfric Stormcloak was to be executed for the murder of High King Torygg and starting the Skyrim Civil War . She gave the prisoners their last rites before being rudely interrupted by a Stormcloak soldier . She responded with a curt " As you wish " before going to stand by a pillar to watch the executions . However , before the Dragonborn could be executed by the Imperial Headsman , a dragon flew over the mountains and landed on the tower . In the resulting chaos , Helgen was destroyed and many Imperial soldiers and townspeople were killed . The fate of this priestess , however , remains unknown .
They Should Grovel Content . The Withered Hand refuses to cease their pleas . They try my patience . I have no love for those of the living who think themselves rulers of the regal dead . Their arrogance wears on me . They should be groveling before those that have passed before them , begging to join the glorious life after death .
Letter from Ragna Content . Yrna , Life at Tal ' Deic Fortress never gets dull ! In my previous letter , I told you all about the Dremora that replaced poor General Redoran . Well , now I ' m practically running this place ! Oh , the Skald King continues to send me specific agendas to promote and messages to deliver , but Captain Doronil has turned to me to help get the fort back in working order . Maybe things will slow down once a new general is assigned , and then I can come home for a visit . When was the last time I was in Eastmarch ? Do you even remember , because I don ' t ! I so wanted to get back for the Konunleikar , but that just isn ' t possible . Will you be participating in any of the games ? You used to be fairly decent at archery , if I remember correctly . And flirting with visitors to the city . Is that still an event you can sign up for ? ( Just kidding , little sister ! ) Well , time to get back to work . I have troops to inspect and all that . Give my best to mother and father . — Ragna
Support ( Legends ) Support is a type of card s in . Description . A Support is used to apply broader effects to creatures or players that are not bound to a specific card , which can be ongoing or only used upon activation , and cannot be destroyed by regular means .
Na - Totambu Sword Saint Na - Totambu Sword Saint is a boss creature of the lost city of Na - Totambu , which is a public dungeon . Killing the sword saint counts towards the " Champions of the Lost City " and " Slayer of the Lost City " achievements .
An Irate Employer Content . Foreman Albanus , You are paid to ensure that trees are felled and lumber shipped to the city . You are not a nursemaid . I do not want to hear any more tales of cursed ground , bleeding trees , or scared workers . Do your job or I will find someone who can . Maximinus
Totem to Peryite Totem to Peryite is an unmarked location found in . Description . West of Karthwasten and below the ridge where the Shrine to Peryite is located , is an alcove with a totem to Peryite . The totem is a pillar with dragons on it . These same totems are abundant at Peryite ' s cult of Afflicted based at Bthardamz . History . The totem appears to have been used as an altar and has several offerings on it . Slumped across it is a dead female Wood Elf . Across from her is a pile of bloody bones , most likely left by the wolf who has made the alcove his den . It is unknown if these people were worshipers of Peryite or merely prey caught by the wolf .
Note on Torn Parchment Content . It ' s hard for the living to understand just how slowly time passes caged in the dark , starving . I had forgotten the glorious taste of warm blood taken from a scared , writhing body . The Withered Hand did not unearth me on purpose . They simply stumbled upon my earthen tomb . That is of no concern of mine now , this cave is again my home . It will not be long till I am returned to my former glory .
Wolfpack Initiate ' s Notes Content . First day as a Wolfpack Initiate ! We ' ll see how the bastards who mocked me at home feel when a feared bandit comes calling . I ' m keeping my excitement restrained , because the senior members , the " Pack Leaders , " are very stern and serious . I just like having a place where I belong . Their obsession with wolves is strange , but … they take things seriously , and I respect that .
Falmer Nightprowler Falmer Nightprowler are a type of falmer found in . Background . The third strongest type of falmer , nightprowlers are typically found at higher levels deep within Dwemer ruins , typically assisted by lower - tier falmer . Their tougher armor , stronger weapons and their generous use of the Ice Spike spell makes them a challenging foe for lower - level players , but are worth defeating for the powerful weapons and valuable loot they carry , such as poisons , soul gems , and ingots .
Rumors of the Spiral Skein Content . Mephala ! Webspinner ! Teacher of the Secret Arts ! Queen of the Eight Shadows of Murder ! Though others may reign over us , deep in the night we still hear your whisper ! And we do not forget . In Oblivion you keep your secrets , and the secrets of all those entangled in your webs of subterfuge and semblance . The Spiral Skein is your realm , and like Nirn , in its center is a Tower : the Pillar Palace of Mephala , whose true name is too awful to be uttered . Spun ' round this pillar , like spokes , are the Eight Strands of the Skein . To each its own space , and to each space its sin . First is a cavern of plinths and pedestals . Each is a lie , for they pretend to hold up the sky — and the sky is the greatest lie of all . Second are the chambers of envy , for compared to the cavern above they are cramped and confined , and therefore they hate the cavern . Third are grottoes alluring and seductive , for their walls and ceilings glow like a million stars that sing a song of love . But the glowing lights are maggots , and the song they sing is decay . Fourth are the tunnels of fear , for they are eternally dark , and where there is darkness , there is dread . Fifth are the halls where fair is foul and foul is fair , and every belief is a betrayal . Sixth is the arena of murder , for ever shall betrayal be followed by murder . Seventh are the arcades of avarice and appetite , for contained therein are all things mortals would kill or die for . Eighth is the flaming skein of fury , for as death comes to all mortals , therefore all treasures are lies . This is the Spiral Skein . The tower is One . The strands are Eight . The lessons are Forever .
Tome of the Undaunted ( signed ) Content . We , the undersigned , declare our intention to take the Pledge of the Undaunted . Be we longstanding members of the guild , or newly blooded blades , we will dare to do what others will not . We will delve beneath Nirn , we will seek out knowledge and treasure where it lies unseen . We will stand against the darkness . And we will return Undaunted . < poem > Signed , Gadrey Vintalen Seeks - Her - Glory Lady Blade Kyrin Brightglade Lodiss the Rock Maeglin Telemmaite Verana Telemmaite Sahba the Bonecrusher Rassi Thimblebock Mad Zebba Tarik the Hollow - Sky Gobur One - Eye Ferocious Jakidi Aidan the Fear - Son Eats - Aged - Meat Zaliya Maximus the Burning Sobabe Bradford the Brutal Zantan the Magnificent Eeno Brittgerd Bear - Master Lady Baronessa Danteriel Quinius Keeting Monynen Jeeba Mordra the Mighty Recites - Poetry Athan Tennecker Salaisoc Zakir Tarien Vel « a href = " Vestige " > Player character ' s name < / a » < / poem >
Ulfr the Blind Ulfr the Blind is a Nord bandit and part of the band in White River Watch , as well as Hajvarr Iron - Hand ' s uncle . Interactions . When the Dragonborn enters the cave , he sits at a table just inside and as he is blind , it is easy to sneak past him if the skill is high enough . On the table before him lies " Ulfr ' s Book " , which contains blank pages . It can be taken in front of Ulfr without him noticing . If he hears them approach , a short dialogue with optional replies starts . Ulfr will ask if the Dragonborn is " Rodulf , " the bandit outside . They can either say that they are , which will lead to Ulfr telling them " " The boss was looking for you , " " allowing passage without a fight . Or , the Dragonborn can say " " No , he ' s dead , and you ' re next . " " The former option will lead to an easy fight , or flee at higher player level , the latter results in alluring attentions from his allies . If the former is chosen , Ulfr will remain passive even as the rest of his clan is killed . Upon leaving the caves the Dragonborn can speak to Ulfr , but all he will say is " " Good luck out there . " "
Hvitkald Peak ( Dragonborn ) Hvitkald Peak is a mountain peak located near the west coast of Solstheim . It is northwest of the Abandoned Lodge and is one of four unique secret landmarks that can be discovered on the island . Discovery . Reaching the peak on foot can be a challenging and dangerous task as the terrain is extremely rough . The symbol for the undiscovered landmark will not be visible on the compass until very close proximity is reached . Once the landmark has been discovered it will function much like any other location .