naist-nlp/zeshel huggingface dataset:
Thendarion Thendarion , also called the Wizard of the Boot , was a man from the city of Tsurlagol in the Vast . He was a wizard trapped in the form of a boot . History . Some time in the late 12th century DR ( around 80 years before 1370 DR ) , Thendarion was a wizard who engaged in a spell - duel with another mage . According to tales , his rival was still alive by 1370 DR , and was in fact a Zulkir of Thay , presumed to be Szass Tam himself . Thendarion lost and was cursed to be trapped in the form of a boot forever . In time , Thendarion was able to modify the spells he remembered to gain some freedom . However , sheer boredom had driven him insane . It was unknown how and when he came to Elgath ' s Provisions ( established in the late 1340s DR ) , but he took up residence there and always returned . Shoppers came to think the place was haunted . Volothamp Geddarm wrote of him in " Volo ' s Guide to the Dalelands " . He was still lurking amongst the merchandise in 1370 DR . Powers . A side - effect of Thendarion ' s curse was that he could never forget the spell s he ' d had in his mind when afflicted , but nor could he learn new spells . However , he eventually learned modifications to his familiar spells . He could cast spells freely and at - will , but they often went wild due to the curse . For example , a simple attempt to conjure light could well turn a blue , set it aflame , or turn it into a rain of dying fish . Two spells remained reliable and useful : " shapechange " and " teleport " . With " shapechange " , he could take the form of any nonliving object of about the same volume as his standard boot form , in a manner similar to a peltast , such as a lamp or knife , but he apparently preferred a lantern or a coil of rope . The curse could not be lifted even after several expensive attempts . It was said by some that the curse warned the caster of attempts to tamper with it , and might even transfer to whoever did so . The rumored identity of the caster also made such efforts dangerous . Activities . Bored witless , Thendarion attempted to get himself bought by adventurer s visiting Elgath ' s Provisions , changing shape accordingly , so he could go on adventures with them and have fun . He often attempted to help , changing form to whatever was needed or casting spells to assist , but the attempts usually caused chaos , making him a nuisance . When bored of his owners , or when disposed of him , retired or died , Thendarion teleported back to the store to wait for a new opportunity . If his purchasers returned him to the store , then Elgath the proprietor always gave a full refund , politely but reluctantly . Elgath sought out mages to undo the curse and rid himself of Thendarion , but each effort did nothing but cost him .
Roejan Benster Roejan Benster was a Veteran Thief of the Shadowmasters of Telflamm in 1370 DR . Personality . Roejan was a scheming man with an ugly appearance but an agreeable personality . By 1370 DR , his devotion to Mask began to wane . His supreme goal was the position of Guildmaster , but Roejan had too few cronies under him . He wanted to expand the ranks of those loyal to him , hoping to challenge Keshna Finlothleer one day or to be in the right place in case she encountered an " accident " . History . In 1370 , Roejan was a powerful member of the Shadowmasters , with a retinue of a dozen followers .
Resist acid and corrosion Resist acid and corrosion was an abjuration spell that improved the subject ' s defense against caustic substances for a few minutes . Effects . The caster had to touch the subject in order to bestow this protection . This spell made the subject immune to mild acids and more resistant to strong acids and corrosive substances such as the excretions of ooze es , slime s , jellies , and pudding s , " Melf ' s acid arrow s " , and black dragon breath . If exposed to a strong corrosive agent , the subject took only half the usual amount of damage and this spell gave the subject an increased chance to resist the attack , further reducing the damage to one = quarter the normal amount . Components . Only verbal and somatic components were required to cast this spell .
Fusae Fusae was a mute businesswoman in the town of Aru in Wa . History . Fusae was the daughter of a famous samurai general but when she was young her father was involved in a plot against the daimyo and in punishment her parents were both executed and Fusae and other members of the family were demoted to the eta caste . She decided to move to Aru , where she opened the House of Heavenly Sand . In 1358 DR , a pilgrim was found dead inside Fusae ' s House . She later told an the adventuring party hired by the daimyo Benju Matsumoto that she saw three black - suited men delivering the dead body inside her House .
Malla ' s soul stone Malla ' s soul stone was a unique " ioun stone " imprisoning the soul of Malla , daughter of Marlowe . Description . It was a small tear - shaped star sapphire , weighing 1 lb ( 907 g ) . Powers . When attuned , the stone provided several benefits to its bearer : increased agility and dexterity , a stronger constitution , and the power to use " neutralize poison " once each day . However , the knowledge that the stone trapped the soul of an innocent person made it too terrible for good - hearted folk to use . History . In 1368 DR , the lich Vongoethe stole Malla ' s soul and placed it in this gem , because her father , Marlowe , had refused to give up his own soul after making a deal with the lich for twenty years of prosperity as a merchant . In Amkethran in Amn , Marlowe sought an adventurer like Gorion ' s Ward to deal with the lich . Vongoethe kept the stone with him in his lair in the Cave of the Dead in Amkethran .
Phalorm Phalorm ( known as the Realm of Three Crowns ) was a kingdom in Northwest Faerûn made up of dwarves , elves , gnome s , halfling s and human s . History . The kingdom was formed in 523 DR at the Council of Axe and Arrow , a council to deal with the growing orc problem in the area . Dwarves from Dardath , elves from the Ardeep Forest , gnomes from Dolblunde , halflings from Mieritin and humans from Delimbiyran collectively agreed to form a kingdom . Ulbaerag Bloodhand of Bloodhand Hold ( later Waterdeep ) rejected the opportunity to join the kingdom , but this decision was reversed later by his son . The kingdom was destroyed by the Horde of the Wastes in 615 DR .
Tam Zawad Tam Zawad is a Harper and priest of Selûne living in the Sword Coast region of Faerûn . Description . Tam is described as a tall , thin middle aged man with brown skin and curly dark hair with some grey in it . History . Early life . Tam was born in Calimshan . As a young man while adventuring with friends , his entire group with the exception of Tam were slaughtered by Shadar - kai agents of Shade . From that moment onward Tam decided to dedicate himself to Selûne . Tam worked as a priest for a Harper cell on the Southern Sword Coast . He met a girl and they had a daughter Mira , Tam ' s only child . Later life . At some point , Tam began living in the Northern Sword Coast region . In 1478 DR he met a dragonborn bounty hunter named Mehen and his two adopted tiefling daughters Farideh and Havilar . Tam helped the group foil a plot by devils in Neverwinter . Later in 1478 DR , Tam was ordered by his Harper master to investigate antiquities in Waterdeep , presumably to keep them out of the hands of Shadovar . He found a page from an ancient Netherese magical book as well as a fragment of a stone tablet that was apparently related to the book for sale by a Waterdavian merchant . Unfortunately , the price was too high for the Harpers and a shady caravan master named Adolican Rhand purchased the items . In an attempt to steal the page , Tam crashed a party Rhand threw to show off his acquisition but Zhentarim attacked before Tam could get the page . In the confusion that followed , Tam ' s young apprentice Dahl Peredur was able to grab the page . With the help of Mira , Tam was able to identify the probable location of the page ' s origination , the ancient hidden library of Tarchamus the Unyielding near Everlund . Tam and a party consisting of Mira , Farideh , Havilar , Dahl , Brin Crownsilver and mercenaries allied with Mira traveled to the library . They found themselves trapped in the library with ancient Netherese ghosts and the mummy of Tarchamus . The group was able to reunite the page with the sentient book the page was taken from , the Book of Tarchamus , and found a way to destroy Tarchamus and his minions , unfortunately destroying the library . During the adventure , Tam learned from the mercenaries , who were actually Zhentish agents , that his Harper master in Waterdeep was a traitor . After the group returned to Waterdeep , Tam confronted his master and used the telepathic abilities of the Book of Tarchamus to interrogate him and then presumably carry out the Harper punishment for treason , hanging . Relationships . Tam has a somewhat frosty relationship with his daughter . Due to his work as a Harper agent , he rarely saw her when she was young . Now that she ' s grown they rarely cross paths . Although Tam seems to be disturbed that Mira works with Zhents , he still regards her as a potential ally and even tried to recruit her to the Harpers .
Hedrun Arnsfirth Hedrun Arnsfirth was the Chosen of Auril in Icewind Dale in 1484 DR . History . Hedrun was born into the Tribe of the Elk as the daughter of Soren Arnsfirth . At a young age , she was promised to Olaf Tormhaalt , son of the tribe ' s shaman . However , when her Chosen powers first manifested , Hedrun accidentally killed Olaf and was banished from the tribe . Her powers permitted her to survive in the winter and , in her fury and desire for vengeance , Hedrun gladly embraced the will of Auril . She started gathering an army of animals and monsters . Soon , even the Tribe of the Bear pledged themselves to the Ice Witch . They started to construct a temple to Auril in the old lair of Ingeloakastimizilian . Hedrun then started a war in Icewind Dale with her troops attacking all of its communities . The Ten Towns defended themselves but in response , she sent an army to attack Bryn Shander . In the meantime , she sent her captured father as her envoy to the Elk Tribe demanding their submission . In the end , however , an adventuring party defeated her . Hedrun survived the war , though it was unclear how — either through " simulacrum " magic or undeath as a wight — only to be captured by the Red Wizards of Thay , who transported her to Doomvault for experimentation .
Returning Returning was a quality that could be applied to weapons that could be thrown . A weapons with this property would return to the one who ' d thrown it . Creation . To craft a " returning " weapon , a spellcaster had to have " telekinesis " available .
Nimlith Nimlith was a small fishing community on the island of Evermeet , consisting of around 200 non - magical wooden structures and inhabited mainly by moon elves ( silver elves ) . Fishing . The fisherfolk of the town caught hake , salmon , and whitefish from the waters west of the island . Governance . As of 1368 DR , the town was led by Lady Ialantha Rumithamal , a cousin of Queen Amlaruil Moonflower . However , as of Alturiak , 1374 DR , the town was governed by Lady Ammisyll Veldann , a member of the Council of Evermeet . Notable features . The town was home to the Holy Ground tavern , and also the mage Kavrala Nightsong .
Feytouched The feytouched are warlock s bound to pacts with powerful archfey , who have absorbed so much of the Feywild ’ s power so quickly as to have gone literally mad . However , the madness is only temporary for most who successfully take on the path , who learn to control their sanity , almost as if insanity itself were another weapon . With the power of the Feywild itself at their command , feytouched are not hindered by their temporary bouts of insanity . More the case , they are " aided " by it . Abilities . The feytouched gain several abilities from their newfound perspective . Initially , these new abilities simply make the feytouched more deadly , causing their spells to be cast with an uncanny degree of accuracy . Another consequence of a feytouched ’ s increased power is that their act of teleporting causes genuine harm to those nearby , acting as much as an attack as a mode of transportation . With further experience , however , feytouched gain yet more power from the favor of their fey patron , which enables feytouched to take on a number of benign effects , from teleporting across the battlefield to throwing off debilitating effects , or from increasing their speed to enhancing the lethality of their " warlock ’ s curse " . Feytouched invocation s often evoke the power of the fey themselves , imitating the charming and mysterious ways of noble eladrin and other archfey . " Will of the Feywild " , for instance , allows a feytouched to take momentary control of a target of their choosing , charming them with arcane power . Similarly , " twilight teleport " enhances the already considerable teleportation skills of feytouched , either moving themselves or another creature to the spot of a fallen foe under the effects of the feytouched ’ s curse .
Realms of the Dragons II Realms of the Dragons II , edited by Philip Athans , is the tenth anthology of stories from the Forgotten Realms . All the short stories relate in some way to the horrific Year of Rogue Dragons . Contents . Faerie Ire . By Erin Tettensor The Woman Who Drew Dragons . By Rosemary Jones The Hunting Game . This story is Erik Scott de Bie ' s first fantasy work to be published . He considers it to be written in an immature version of his style and does not feel it reflects his current writing ability , although he still believes it to be a solid fantasy tale . The Road Home . By Harley Stroh How Burlmarr Saved the Unseen Protector . By Kameron M . Franklin A Tall Tale . By J . L . Collins The Book Dragon . By Jim Pitrat Freedom ' s Promise . By Ed Gentry Possessions . By James P . Davis Queen of the Mountain . By Jaleigh Johnson The Strength of the Jester . By Murray J . D . Leeder
Gelatinous cube A gelatinous cube was a transparent ooze composed of mindless , gelatinous matter in the shape of a cube . They slid through dungeon corridors , absorbing everything in their path , digesting everything organic and secreting non - digestible matter in their wake . Contact with their exterior could result in a paralyzing electric shock , after which cubes would proceed to slowly digest their stunned and helpless prey . Lairs . A gelatinous cube was an unusual , mindless predator that laired in ancient crypts and vaults . They roamed the halls of old ruins , scouring the floors and walls of any material in their paths . Organic material was quickly dissolved in the acidic ooze that makes up the body of the cube , while stone and metallic material spend time floating in the body of the creature until eventually expelled . Appearance . The average gelatinous cube measured 10 feet to a side and weighed as much as 15 , 000 pounds . Cubes that fed regularly could grow far larger . It was only the occasional random object floating in a cube ' s body that warned dungeon - delvers of the dangerous presence of a gelatinous cube . Otherwise , the creature was completely transparent , with only a glint of its shiny form in the light being the last thing an adventurer ever saw . Combat . A gelatinous cube approached any organic material it sensed with a slow , slithering pace . It attacked by touching its prey , which was then paralyzed with an anesthetizing slime that covered its entire body . The cube then engulfed the paralyzed target and dissolved the organic material in its body with powerful acid . Reproduction . Gelatinous cubes reproduced through a form of hermaphroditic budding , in which a smaller cube was excreted in a side corridor , left to grow into full - sized cubes . These smaller cubes ran the risk of being absorbed by their own parent on its next trip down the corridor . It was determined that juvenile gelatinous cubes grew to fit their own natural environment , adapting their exterior proportions to the size of the corridors they most commonly swept . Variants . Some legends whispered of monstrous , " legendary " gelatinous cubes in the deep and secret places beneath Faerûn that had grown to several hundred thousand cubic feet of volume . Some bards spoke of gelatinous cubes formed from reproduction with a fiendish entity . These cubes possessed by rudimentary intelligence .
Kavayah II Kavayah II was the novice - prince of the Kuong Kingdom in Malatra . History . Around 1357 DR , Kavayah was totally absorbed with his training to become the next king - priest . He spent much of his time studying in the temple , exploring his talent for magic to include the study of clerical spells .
Tsu family The Tsu family was a declining noble house related to the Igi clan in Miyama Province in Kozakura in 1357 DR . They still controlled the kokushu position but little more than that . In the past , the Igi were considered vassals of the Tsu but around 1357 DR , the Igi dominated the Tsu .
Warhammer A warhammer is a one - handed melee weapon . Description . Resembling a large , heavy sledge hammer ( striking surfaces on either side of the head ) , the warhammer was originally adapted from the tools of laborers and craftsmen but is no longer suitable for anything but combat . An average warhammer costs 12gp and weighs 5lbs ( 2 . 3kg ) . In 2nd edition D & D , the warhammer cost 2gp and weighed 6lbs ( 2 . 7kg ) . Weaponology . The warhammer is normally wielded one - handed and is considered a martial weapon that deals bludgeoning damage . They are favored by dwarves ( especially those following Moradin ) , and clerics of Gond , Grumbar , and Istishia .
Lallara Mediocros Lallara Mediocros was the zulkir of abjuration within the ranks of the Red Wizards of Thay . Description . Lallara was seemingly pale and vital but her age showed in the lines at the corners of her eyes , mouth , and soft flesh beneath her chin . She wore several rings on her fingers . Personality . A particularly decadent and extremely unreliable woman , she counted herself among the allies of Szass Tam . Lallara was a sort of creative artist in the field of torture and collected unusual magical items .
Second inter - dale war The second inter - dale war occurred in 1356 DR when Lord Lashan Aumersair of Scardale invaded a number of other dales . His forces quickly overcame Battledale , Featherdale and Harrowdale , and soon began invading Deepingdale and Mistledale . However , Cormyr , Hillsfar , Sembia and Zhentil Keep were displeased by Lord Lashan Aumersair ' s intentions , and an alliance was formed , which saw his defeat and the collapse of his " empire " . Combatants . Thaeron , swordmaster to Lord Elmaer Oraun almost two centuries prior to the battle , who had been living under the guise of farmer Durthar Morgath , but revealing himself as " Thaeron , Rightful Swordmaster of Harrowdale " , rallied men from northern Harrowdale to fight against Lashan , and was killed in the battle .
Jan Duursema Jan Duursema is a comic book artist know for her work on comics . Education . Duursema was trained as an artist at in New Jersey . Career . Duursema has worked for , , and and has contributed to , , and many comics set in the Star Wars universe . She was also the lead artist for the Advanced Dungeons and Dragons comic series , which was set in the Forgotten Realms . She is primarily a penciller and inker , and has won several awards for her work .
Kae Deverell Kae Deverell was a male human Purple Dragon commander of the Cormyrean stronghold of High Horn during the Time of Troubles in 1358 DR . He was possessed by Bhaal . History . Deverell was a lazy and dull Purple Dragon commander stationed in the Cormyrean stronghold of High Horn during the Time of Troubles . He helped the then - human Kelemvor and Midnight , who were pursued by Cyric and his men . Later , the fortress was attacked by the avatar of Bhaal , but thanks to the growing power of Midnight , they captured him . Against all prudence , Deverell wanted to put the god of the assassins on trial , and the delay caused by this permitted Bhaal to escape . In a twist of irony , Bhaal chose Deverell as his new avatar . At last , Bhaal was killed by Cyric and Deverell died with him . However , Deverell ' s spirit was not destroyed , and searching for an entrance to the Fugue Plane in Kanaglym , he met Midnight and apologized to her for his stupidity .
Dunstanny Dunstanny was a halfling personal assistant to the wizard Parwyyd Hanifar in the mid – 14th century DR . Activities . Owing to his great absentmindedness and poor memory , Parwyyd hired Dunstanny to assist him in his work . Dunstanny organized his library , carried his books , and kept track of which spell s Parwyyd had studied each day and which he had cast , as he soon forgot even that . Dunstanny even knew the details of each spell , their dimensions and effects , and could suggest to Parwyyd the ideal spell to cast in any given situation . He even alerted Parwyyd to danger when he was distracted or deep in thought , and defended him when he had to . Personality . Dunstanny felt it was an honor to serve Parwyyd , the most brilliant wizard he knew , with his assistance allowing the mage ' s mind to wander far . Abilities . He had an excellent grasp of magical theory and spell tactics , but appeared not to be capable of magic himself . History . In the Year of the Prince , 1357 DR , Parwyyd ' s tower was besieged by a force armed with catapults . The Great Door once built by Parwyyd had been opened , disgorging monsters and the attackers believed that killing him would close it . As Dunstanny tried to maintain the library , he suggested that Parwyyd employ an " incendiary cloud " spell , which quickly drove the attackers off . Dunstanny later accompanied Parwyyd to the Great Door , to which he had lured Kyriani Agrivar , and with her Onyx the Invincible . Dunstanny defended Parwyyd from an irate Onyx , nimbly evading and tripping the battle - hardened dwarf , and suggested a " web " spell to end the fight . He counselled Kyriani on Parwyyd ' s plan to close the Door , and Onyx on what the Door was doing and on Kyriani splitting into Kilili and Cybriana . He later advised Parwyyd to use a forked " lightning bolt " to eliminate the front line of gargoyle s and kenku s that emerged from the Door , before suggesting he approach a fire elemental and use it as a fire source for a " pyrotechnics " spell , the fireworks dazzling the remaining flying creatures . Finally , he reminded Parwyyd to use " telekinesis " to close the Great Door , thus slaying the one who waits who ' d seized control of it , and " disintegrate " to destroy the Door itself .
Elven language Elven ( commonly called Elvish and sometimes referred to as the True Tongue ) was the language ( or language family ) of the " Tel ’ Quessir " ( " e . g . " , eladrin , elves , and drow ) . Its script was known as Espruar .
Bastun Bastun was a Vremyonni wizard of Rashemen . Appearance . Bastun wore a dark mask of wood inlaid with silver whorls and tiny designs resembling thorny vines that covered his face from forehead to jawline . He wore robes . Equipment . Bastun ' s mask was enchanted to enhance his hearing . He carried a magical staff with leather wrappings on its grip and a steel sphere at its tip . The tip could , with a command word , transform into a long , curving axe head . Family . Ulsera was Bastun ' s sister . History . Bastun was taught and inducted into the brotherhood of the vremyonni by Keffrass shortly after being suspected of tempting his sister to enter the Urlingwood , which was a capital offense in Rashemen . Bastun studied under Keffrass , who awakened a love of knowledge in him . He was later suspected in the murder of Keffrass and was given the choice of exile or death ; he chose exile and , in doing so , found out who was responsible for his master ' s death .