Mix ( Final Fantasy X - 2 ) Mix is the Alchemist ' s main ability in " Final Fantasy X - 2 " . All items usable in battle can be mixed . There are a total of 4624 possible combinations with 53 outcomes . Unlike Rikku ' s Mix in " Final Fantasy X " , the Alchemist ' s Mix can be used at any time . Using the Mix ability 30 times will unlock the " The Alchemist " trophy in " Final Fantasy X - 2 HD Remaster " . Generator . Select two items below to see the output Mix . Mechanics . There are three functions at work in Mix , which can be called Priority , Opposites Cancel , and Blend . Each item is tagged for priority , with an integer between 1 and 4 , and type . The item whose priority is the smallest integer determines the outcome , and is known as the primary item ; the lower the number , the higher the priority . Holy is a good example of a high - priority item ; its effects are seen rather than those of other damage items . If both items have the same priority , the first selected item is the primary item , except in the case of items with elements , in which case Cancel applies . Opposing elements cancel each other out into physical damaging abilities if their Priorities are the same ; otherwise , the element with higher priority is in effect . Status effect items will blend their effects , resulting in two simultaneous effects , whether they are the primary or secondary item . This results in either damage plus status effect , or elemental damage plus status effect in the case of elemental items . Items with high enough priority , such as restorative or reviving items , will combine with status items according to Priority and the status will not take effect . Blank fields above indicate there is no possible way to obtain the item . For example , the Ultra Cure type skills only have one type of skill because the Dispel Tonic is the only item that can cause an Ultra Cure type outcome . Because it is Priority 2 , there cannot be entries for Priority 3 or Priority 4 as the highest priority would be the lowest integer , which can never be lower than 2 . If paired with an item of Priority 1 , Dispel Tonic would no longer be the primary item , and a different outcome would occur . Different combinations create different outcomes . The " italicized " primary items in the above table indicate there is only one item matching their type , which is the name of the type itself . The system works by deciding the primary item ( which is the item with the lowest priority integer , or if they are the same , the first item chosen ) , and then it checks itself with the secondary item . If the primary item was a Water type item , and the secondary item was a Lightning type , it would go through the examples to decide the outcome like the " # if " function . " " Other " " in the table would be the " else " part of the function . As an example , if the first item selected is an M - Bomb , and the second is a Shining Gem , the items ' priority will be decided first . The M - Bomb is Priority 3 , and the Shining Gem is Priority 2 , so the Shining Gem is the primary item , and the M - Bomb is the secondary item . Then the types are looked at . The Shining Gem is a Damage type item . The M - Bomb is also Damage . The table says regardless of the second item ' s type , a primary item with the Damage type will result in a mix with the Damage type . The Priority 2 Damage mix is the Cluster Bomb , so that is the result .