naist-nlp/zeshel huggingface dataset:
Ingredient Classification 7 : Beast Parts Content . The wilderness away from Wayrest is teeming with wildlife , and those legged and snarling are usually the types we require for these ingredients . It is important to understand that only base creature that lack higher intelligence make acceptable fodder ; those intending to hunt and skin a beast race , such as an Orc or a Khajiit , will be turned away , and reported to the town ' s watch if they become belligerent . The Master makes only one exception ; although the senche - tigers are a relative of the Khajiit , they are primitive enough to be slain and harvested ( although apothecaries in Elsweyr tend not to favor such barbarism ) . A wide variety of animals can be skinned and harvested being being presented as ingredients , and it is recommended that bears , wolves , and other easily hunted pray are targeted . Even skeever pelts are tolerated . Ragged pelts are simply fur and skin from these animals , prior to tanning . Ragged skins are striped from animals without a tick coat of fur , such as deer or elk . The entire carcass is not needed ; " strip and sell , " as our local hunter friends say . Sharp claws are also beneficial , although since we lost First Apprentice Evangeline Beanique to that gangrenous infection ( Arkay provide for her soul and for her family ) , extra care must be taken that such talons don ' t scratch the skin during preparation . Although sacks of animal feet are accepted , the removal of individual claws is both encouraged and rewarded with a slightly more favorable price . Also remember : As tanning removes the alchemical qualities of these parts , locate a blacksmith if you want to try bartering leather . Sharp Claws . The individual hooked nails or talons cut from the toes or feet of an animal . Proven Benefits ( in Enchanting ) : Ragged Skin . The coat of an animal with a skin - like coat , such as an elk or deer . Proven Benefits ( in Enchanting ) : Ragged Pelt . The coat of an animal with a thick coat , like a bear , wolf , or skeever . Proven Benefits ( in Enchanting ) :
Delos Fandas Delos Fandas is a Dunmer and the owner of The Feed Bag in The Imperial City . Wares . Delos Fandas sells large amounts of ingredients and wine at the " only true restaurant ' " in Cyrodiil : The Feed Bag . He only has 50 to buy and sell . Imperial Legion Captain , Audens Avidius , is a frequent patron .
Kausi Kausi is a Dunmer herder . He spends most of his time herding his guar or in his yurt . He is one of the three gulkhans of the Ahemmusa Tribe of Ashlanders . He owns a yurt in the Ahemmusa Camp in the Grazelands region of Vvardenfell in Morrowind . Interactions . Ahemmusa Nerevarine . Kausi is one of the three gulkhans of the Ahemmusa Tribe . Speaking to him or one of the other gulkhans is a prerequisite for addressing the tribe ' s Wise Woman , Sinnammu Mirpal , and thus initiating the quest .
Blades Armor ( Armor Piece ) Blades Armor is a piece of heavy armor and part of the Blades Armor set found in . Locations . This piece of armor cannot be created at a blacksmith ' s forge , however it can be found in the following locations : Smithing . It can be upgraded with a steel ingot at a workbench ; however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to Fortify Smithing . For its weight , this armor offers very little damage protection , and should not be considered as a permanent solution on higher difficulties .
Kluwe Kluwe , who went by Loate when hiding his face , was an Atmoran warrior who lived during the Merethic Era . He was one of the Five Hundred Companions . Biography . Kluwe was part of Jorrvaskr ' s crew , commanded by Jeek of the River . After reaching Mereth and reclaiming Saarthal , Kluwe and his crew went south to the area that is now known as Whiterun Hold . They settled there , making Kluwe to be among the first people who lived in Whiterun . Easter egg . The character is a reference to former Minnesota Vikings punter , who goes by the online alias Loate .
Monya Monya is a Redguard ghost found in the Temple of Mourning Springs after the quest " Tears of the Two Moons " has been completed and the ghosts have returned to the temple . She can be found playing the flute , whilst standing in the fountain of the temple .
The Grave The Grave is a prison in Port Hunding , Stros M ' Kai . Inside the Vestige will find Jakarn when looking to recruit him for Captain Kaleen ' s new crew . Quests . The Broken Spearhead . The Vestige is sent to look for Captain Kaleen and finds Tumma - Shah on the ship in the harbour . Innocent Scoundrel . Help Jakarn to retrieve the stolen gem back .
Conoon Chodala ( Morrowind ) Conoon Chodala was a Dunmer Mage , and one of the former Incarnates of the Nerevarine . As a failed incarnate , he resides in the Cavern of the Incarnate to help the present Incarnate of the Nerevarine during their quest . Background . Conoon Chodala once was an Ashkhan of the Urshilaku Tribe on Vvardenfell , and a veteran of the Second Akaviri Invasion . He was brave , but also arrogant and failed to listen to wiser counselors . He was thought to be the Nerevarine , but failed . Interactions . The Path of the Incarnate . This quest involves the Nerevarine locating the Cavern of the Incarnate . It forms the Third Trial of the Seven Visions of the Nerevarine and a significant part of the Main Quest .
Steel Greatsword The Steel Greatsword is a Two - Handed weapon found in . Location . Unenchanted steel greatswords will begin to appear throughout Skyrim at level 2 and enchanted greatswords can be found at level 3 . These locations include : Smithing . Crafting the greatsword requires the Steel Smithing perk . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a steel ingot at a grindstone and also benefits from the Steel Smithing perk , which doubles the improvement .
It ' s All In The Taste It ' s All In The Taste is a quest in . Background . Speak to Geldis Sadri in the Retching Netch and ask about the specialty of the house . He reveals that he has a new recipe for sujamma that he would like to market to the residents of Raven Rock : Walkthrough . Find ten different people in Raven Rock and give them a sample of Sadri ' s sujamma . His sujamma will be accepted by the following people : These people will accept multiple samples of the suajmma if a 24 - hour interval has elapsed . This is helpful if the Dragonborn cannot locate ten characters who will accept a sample , a non - essential person has died or a quest has removed them from the list . These characters however , will not accept the sujamma if the offer is given to them : Once ten people have been given a sample , return to Geldis and let him know . He will exclaim " " Perfect ! All that ' s left now is to go ahead and wait for the patrons to come in . As promised , here ' s a little something for yourself . " " and reward the Dragonborn with a leveled amount of gold . Gjalund Salt - Sage will only accept the sujamma when his ship is docked in Windhelm .
Ma ' zaddha Ma ' zaddha is a Khajiit thief who lives in Crucible , Dementia , in the Shivering Isles . He has a part in the conspiracy towards Syl and leaves Ma ' zaddha ' s Crinkled Note for the Hero in the quest The Lady of Paranoia . Interactions . The Lady of Paranoia . The Hero has been tasked with finding the people conspiring against Lady Syl . They need to find and speak to Herdir . He can always be found at the torture chamber in the House of Dementia .
Console Commands ( Oblivion ) / Clothing The following is a list of Clothing ID numbers . To receive the item you want , type in the following in the console : " < itemID > " is the actual item ' s ID number and " < number > " refers to how many of that item you want .
A Friend in Mead A Friend in Mead is a quest available in . Stormfist soldiers ransacked Voljar ' s Meadery and slaughtered the family all because they wanted free mead . Haraldar ' s wife was one of the Voljars killed in the attack . He wants to reopen the meadery , and he recruited his four brothers to help .
Warning at the Falls Content . If you find this , warn them . Warn Orsinium . There ' s a workshop at the falls . The Nyzchaleft Falls . The constructs move . They don ' t tire . They don ' t stop . And if you destroy them , they just make more . I fear that soon , if left unchecked , the constructs will march on Orsinium and destroy us all . Avoid the falls . Or send an army and destroy the ruins buried under the falls . The fate of Orsinium depends on it .
Wizard Wizard is a rank of the Mages Guild in Cyrodiil . Wizards rank below Master Wizard s and above Warlock s . Master Wizards appoint members of the guild to this rank , after appropriate merit is proven . Upon achieving the rank of Wizard , the Wizard ' s Fury Destruction spell is granted . Possible wizards . The Hero of Kvatch might have gained the rank of Wizard had they investigated why Jeanne Frasoric had not contacted the Arcane University . Upon arriving , the Hero would have discovered that the followers of Mannimarco murdered her and the other members of the Bruma Mages Guild , excluding J ' skar .
Drum ( Skyrim ) Drum is a miscellaneous item in . Overview . The drum may be found inside houses , stores , some dungeons , and other inhabited structures throughout Skyrim . It can also be rarely purchased from shops that sell miscellaneous items . It has no special effects and is only useful when sold for a small amount of coin , or used as a house decoration .
Castellan Athon Castellan Athon is a guard captain who is hired upon purchasing the Battlehorn Captain from Nilphas Omellian to lead the Battlehorn Men - At - Arms at Battlehorn Castle . He is equipped the same as the other Men - At - Arms , except he does not wear a helmet , and can be ordered as a follower as well . If he dies , he will be replaced by another captain .
Farangel ' s Landing Farangel ' s Landing is a dock that is located not far from Wayrest , in the region of Stormhaven . Quests . A Ransom for Miranda . Serge Arcole says the Midnight Union is holding his wife , Miranda , for ransom . He wants the Vestige to collect some items and bring them to him so he can bargain from a position of strength . A Woman Wronged . Serge asked the Vestige to help him incapacitate the smugglers . Then they are to search the counting house for clues as to where Miranda ' s being held .
Velidreth Velidreth , also known as the Lady of Lace , is a unique Daedra in service of Mephala . She serves as the final enemy of the Cradle of Shadows dungeon in . Quests . Silk and Shadow . Defeat Velidreth to save Tsatva - Lan and end the Silken Ring Cradle of Shadows Pledge . Defeat Velidreth as part of the Silver and Gold objectives .
Belyn Hlaalu Belyn Hlaalu is a Dunmer farmer from Windhelm . He owns Hlaalu Farm , located just outside the city . He is also a descendant of House Hlaalu , as his name would suggest . Personality . Regarding the Dunmer segregation in Windhelm , he mentions that many of his kin complain too much about the way they are treated . In his opinion , complaining does little good . He is a firm proponent of hard work , and believes it ' s the only way to win the respect of the local Nords . He occasionally converses with his employee , Adisla , about various topics , one of which is Captain Lonely - Gale . Belyn seems to have a strange obsession with the man and his past , for unknown reasons . Other lines of dialogue indicate that he is rather gruff , and a harsh master , and treats Adisla with little respect . Interactions . Belyn offers to pay for any wheat that the Dragonborn is carrying , including wheat harvested on his farm .
Blood Axe Blood Axe is a two - handed axe in that is enchant ed to decrease an opponent ' s strength and health . Enchantment . Enchantment ID : " bm bloodaxe " Both effects are 4 points , cast on strike : Acquisition . This weapon is equipped by some of the melee Reavers found on the Felsaad Coast and Isinfier Plains regions of Solstheim . It can be obtained from their remains when they are killed .
Shearpoint Dragon Shearpoint Dragon is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Shearpoint Dragon can be purchased as part of the Paarthurnax ' s Roar deck or purchased alone for 100 soul gems . Strategy . Shearpoint Dragon is best used for destroying opponents cards that have powerful abilities , like Lethal . If the player has an action in their hand that does damage to creatures then Shearpoint Dragon can also be useful for destroying opponent ' s strong creature cards .
Restoring Order Restoring Order is a quest available in . Infighting and suspicion between the Ebonheart Pact races is causing them difficulties in repelling Covenant invaders . Walkthrough . Night of the Soul ( Dunmer ) . Next the Vestige will go to the wayshrine area where Rhavil Urano ' s house is located . Follow him from a distance to the dock area where he enters a shack . Wait for him to leave then go inside . Prepare for battle then examine the desk . Head to Rhavil ' s house . Prepare for combat and then enter . Defend yourself from his attack and then search the room . Head outside to obtain the rewards .
Scroll of Grey Scorn Scroll of Grey Scorn is a Destruction scroll that decreases an opponent ' s Personality attribute for a limited time . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell a Scroll of Grey Scorn : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Xanmeer The Xanmeer were massive , ziggurat - like pyramids constructed by an ancient civilization of Argonian s that inhabited Black Marsh thousands of years before the events of any of " The Elder Scrolls " games . Xanmeers are almost always seen in perfectly symmetrical complexes , sometimes with more than one pyramid connected together by elevated stone walkways . The stone throughout is intricately carved with geometrical patterns , as well as likenesses of the ancient Argonians themselves . From the scale , intricacy , and distribution of these Xanmeers , it is clear that the ancient Argonians were a highly advanced race with a prosperous civilization . Sometime near the First Era the society became extinct , leaving behind these Xanmeers as the ruins of their once great civilization .
Ulfric ' s Clothes Ulfric ' s Clothes is a unique Fur - Trimmed Cloak worn by Ulfric Stormcloak . While they have no armor rating , they are still worth some gold or can be used for various purposes . Outfit . The rest of Ulfric ' s outfit includes Ulfric ' s Bracers and Ulfric ' s Boots .
Divine Prosecution The Divine Prosecution are a faction that appears in . They are the judiciary of the Summerset Isles during the Second Era , and are second only in authority to the court of Queen Ayrenn , and have authority over secular , religious and cultural aspects of the law . As well as having powers to try offenders of crimes , the Divine Prosecution also has the authority to enforce the law directly , including keeping the peace on the isles . Appearances . Faction - Summerset
Sorcerer ( Oblivion ) Besting the most well - equipped fighters , Sorcerers rely on the spells of the mystic arts . Unique to these mages is the bodily stamina to be armed with the thickest armor . Sorcerers also possess the unique ability to absorb magicka from spells targeted at them , serving in essence as magical " batteries " , and possess more magicka than any other mage class . Sorcerers are adept at the use of a wide variety of weapons and armor , but typically do not utilize shields , preferring to keep their hands free for defensive spellcasting instead , their specialty . Oblivion . Notes . Sorcerers may have heavy armor , but they still should not be treated as warriors . For the most part , Sorcerers should still be using ranged magic , although the heavy armor does give them more time to close the distance with the enemy for a high - power touch spell . Shield spells should also be employed to improve damage resistance . One important thing to notice is that Sorcerers generally wear more items than other mages , due to not wearing full - body robes . This can be used to gain an extra Fortify Magicka enchantment , or a shield enchantment to maximize armor ratings . A Breton with the birthsign of the Mage can , with enchantments , attain a maximum magicka of 950 with a single item slot available for a shield enchantment , while an Altmer with the sign of the Atronach can attain 1100 with a single item slot still open ( these figures assume that cuirass , greaves , boots , gloves , two rings and the necklace are all enchanted with 50pts fortify magicka ) . Sorcerers should make use of the Conjuration skill to summon melee fighters who can distract enemies for them , so that they are not called upon to rely on their armor . To reinforce the first point , although sorcerers may wear heavy armor , they are still not as robust as a true melee fighter class , and the focus of the class is still magic . Players should still make use of the defensive techniques employed by mages to keep alive , rarely relying on armor .
Last Night Last Night is a quest available in . Walkthrough . Upon approaching a camp northwest of Saintsport , a wounded Redguard named Trelan can be found sitting near the campfire . He is distraught as the love of his life , Iriana and Shamal where taken by the Sea Drakes . The bandits took them to their camp around the shipwreck . Maybe they ' re dead already . Head over to the shipwreck west of Saintsport , to find both Iriana and Shamal with their hands tied at the back and surrounded by Sea Drakes . Free them by talking to them and as soon as they are freed , they ' ll run back to Trelan immediately . Return to the campsite and make sure they are alright , then talk to Trelan . He is happy to have both of them back , now he and Iriana will go back to town and leave when they find a ship that will take them off this island . The attack of the Sea Drakes was the last straw .
Cinder - Tail Cinder - Tail is a Khajiit first encountered at the Laughing Moons Plantation , where he trains senche - tigers in order to keep the plantation free of vermin . He is later seen again at the Redfur Trading Post . He unknowingly bought stolen goods from the Hollow Moon , a gang of thieves established there . He was later detained by the guard when he got caught stealing moon - sugar . Interactions . A Pinch of Sugar . Some farmers need help getting rid of rats on the plantation . Cinder - Tail tells the Vestige that the Senche - Tigers ingested moon sugar and are now incapacitated , thus being unable exterminate the rats . He will suggest retrieving Thunderbug eggs and throwing them on the rat nests , which will destroy them .
Tamika Tamika is a Redguard commoner living in Skingrad . When not at home , she can usually be found working at Tamika ' s Vineyards , one of the two finest wineries in Cyrodiil . Schedule . She spends her life working her vineyard just outside the city walls . She sleeps from midnight until morning in either of the beds on the top floor of her upper - class house . As long as it isn ' t raining , she will exit through the backdoor at 7am and plough the vineyard behind her house for four hours . At noon , she will pause for a two - hour lunch break . Once she is finished , assuming it is not raining , she will travel to her vineyard in the West Weald and work it for six hours . At 7pm she will again stop for a two - hour dinner . At 9pm , if she is out in the fields , she will return to her house and wander around until her bedtime . The rest of her free time she spends inside , which is usually only for one hour in the morning unless it rains , in which case she doesn ' t go to work and remains inside until it stops . Personality . Speaking to Tamika will have her identify herself and mention her business . Asking her about Skingrad will have her explain the local climate , and will have her boast that Skingrad ' s wines are the best in all of Tamriel . Equipment . Tamika wears a set of middle class clothing : a brown shirt , tan linens and a pair of thick cowhide shoes . She carries a hoe , a rake , her key and some gold .
Dragon Research Dragon Research is a quest available in . The Dragonborn receives a permanent ability to help them in their fight against the dragons . Background . After completing " Rebuilding the Blades , " Delphine will tell the Dragonborn to talk to Esbern about " Dragon Hunting . " Esbern has located a dragon lair , and will send the Dragonborn to defeat the dragon that resides there , accompanied by the new Blades recruits . After defeating the target dragon , Esbern may be spoken to about his " dragon researches . " Walkthrough . Upon returning to Sky Haven Temple in possession of dragon scales and bones , Esbern will ask the Dragonborn to provide him with one dragon scale and one dragon bone for his research . Afterwords , Esbern will reward the Dragonborn with a unique potion named Esbern ' s Potion . Drinking it will grant a permanent ability , the Dragon Infusion , which gives a 25 % resistance against dragon melee attacks .
Shashev Shashev is a Dunmer at Ald Skar Inn in Ald ' ruhn . Equipment . This character uses or carries the following : Interactions . Shashev ' s Key . The Nerevarine may be asked to get Shashev ' s Ring if he or she is a Vampire .
Thules the Gibbering Thules the Gibbering was the Nibenese emperor , a non - Dragonborn warlord , of Tamriel before Titus Mede I usurped the throne . He is known to be a witch - warrior who was not well - liked by the people of his empire . Many on the Elder Council favored him over a Colovian usurper . Hierem served as a minister to him but later persuaded Elder Council to change sides and favor Titus Mede over Thules .
Spriggan Spirit The Spriggan Spirit is a unique Spriggan that appears in . She will appear in Sacred Leap Grotto once the Falinesti Peeper is eaten and the spiritual vision kicks in . Interactions . Bosmer Insight . Once the Falinesti Peeper is eaten , the Spriggan Spirit will appear to guide the Vestige to Brackenleaf .
Steelheart Moorings Steelheart Moorings is a small settlement taken over by Slavers and is used as a base . It is located south east of Koeglin Village , in the region of Stormhaven . Just north of the settlement is the Steelheart Cave . Quests . Divert and Deliver . Slavers are using Steelheart Moorings as their base of operations and they ' re holding some sailors who they recently captured . The first mate has asked the Vestige to help free the sailors from the slavers ' clutches .