naist-nlp/zeshel huggingface dataset:
Fallout : New Vegas achievements and trophies General information . The version of " " uses Steamworks for achievements , and the version uses Xbox LIVE . Unlike " Fallout 3 " , the retail version shipped with PSN trophy support . The base game has 50 achievements and 1000 gamerscore points . " Dead money " adds 5 more achievements worth 140 gamerscore points . " Honest Hearts " adds another 5 achievements worth 140 gamerscore points . " Old World Blues " adds an additional 5 achievements worth 125 gamerscore points . " Lonesome Road " adds 5 achievements again worth 125 gamerscore points . " Gun Runner ' s Arsenal " adds the last 5 achievements and 125 gamerscore points . PC achievement security measures . Steamworks achievements are subject to a number of additional security measures , set up to ensure that achievements are awarded legitimately . First and foremost , using the console on the PC version for any reason will disable achievements for that play session . This includes non - controversial commands such as . Simply opening the console will not disable achievements ; a command must be entered and run via the console . In either case , achievements can be re - enabled by exiting the game completely and re - loading the game . Loading a saved game in which the console has been used will not disable achievements . If achievements are disabled when an Achievement Trigger Event occurs ( such as winning your thirtieth game of Caravan ) , achievement progress will be reset and the player will have to redo the entire achievement ( i . e . winning thirty more Caravan games ) . Alternatively a game save from before the trigger event can be loaded . Add - on achievements and trophies . " Dead Money " . < section begin = " Dead Money " / > < section end = " Dead Money " / > " Honest Hearts " . < section begin = " Honest Hearts " / > < section end = " Honest Hearts " / > " Old World Blues " . < section begin = " Old World Blues " / > < section end = " Old World Blues " / > " Lonesome Road " . < section begin = " Lonesome Road " / > < section end = " Lonesome Road " / > " Gun Runners ' Arsenal " ( item pack ) . < section begin = " Gun Runners ' Arsenal " / > < section end = " Gun Runners ' Arsenal " / >
Text book A text book is a miscellaneous item cut from the final version of " Fallout 2 " . Characteristics . An old text book from before the Great War . It is quite technical and doesn ' t appear to contain any useful information . Location . Would have been located in Abbey ' s basement . Appearances . While not featured in the final version of " Fallout 2 " , it can still be found in the cut content game files .
Mat Mat is a caravan driver in the Hub in the year 2161 . Background . Mat has no known background . He answers questions for the Vault Dweller . Notes . Mat and Luke share the same dialogue . Appearances . Mat appears only in " Fallout " .
Razorgrain Razorgrain is a consumable in " Fallout 4 " . Characteristics . Razorgrain allows the player character to plant seeds , which can be harvested for food . It can also be used to feed the residents with 0 . 5 food , and can be used to make various items at the cooking station .
McCarthy McCarthy is a Brotherhood of Steel paladin guarding a Brotherhood bunker reminiscent of the ones found in " Fallout " and " Fallout 2 " with Paladin Hubert in 2197 in the special encounter Uprising . Background . McCarthy and Paladin Hubert are standing guard outside a Brotherhood bunker that the Warrior cannot gain access to , regardless of current rank and use of lock picks or the electronic lock pick . There are a number of dead civilians around the bunker ' s entrance that the duo have killed because they were trying to gain access to the bunker . Interactions with the player character . Other interactions . Except for some after battle quotes there is no verbal interaction . When attacked he will take turns with Hubert firing his minigun at the Warrior and his party . Appearances . McCarthy appears only in " " . He and Hubert only appear in the special encounter Uprising .
Sean ( Fallout ) Sean is a dead super mutant found in a random encounter , with the remains of some Caravan traders . According to the source text this is the remains of a mutant attack . Interactions with the player character . Other interactions . On examining the remains of Sean , this message appears in the Pip - Boy 2000 : Appearances . Sean was supposed to appear in the original " Fallout " .
Peabody house Peabody house is a location in the Commonwealth in 2287 near Quincy ruins . Background . It is a 2 - story colonial house in the middle of swampland near the remains of the broken freeway . It is the home of Matt Peabody and Carol Peabody , two ghouls who have lived here ever since the Great War started . They are the parents of Billy Peabody , and this is the destination to which the Sole Survivor escorts Billy during the quest Kid in a Fridge . Layout . The house is in a dilapidated state , consisting of a small covered porch to the front and one room on the ground floor with a small sitting area and kitchen / dining area . A baseball bat is propped up behind the front door with two wild razorgrain growing outside the back door but which can not be harvested . A set of stairs lead up to another room containing two old iron beds with a first aid box on the west wall . One of the beds is noticeably smaller than normal being intended for a child , presumably for Billy , and has a wooden box containing toys next to it . The windows are all broken with the roof collapsed and now open to the skies , which would be of less concern to the ghoul occupants . Partially hidden by the dresser on the east wall is an unlocked safe low on the wall with owned contents . Notable loot . Nuka - Cola Quantum - Inside the fridge located in the living room . It can only be stolen even if the related quest Kid in a Fridge is completed . Appearances . Peabody house appears only in " Fallout 4 " .
The Stars and Stripes Forever The Stars and Stripes Forever is an American patriotic song that plays on Enclave Radio . Background . Sousa " wrote " this march on Christmas Day , 1896 . However , he was on a ferry in Europe and could not write it down . He composed the march in his head and committed it to paper when he arrived in America . Video . " Stars and Stripes "
Mr . RADical Mr . RADical was a scavenger in 2281 . Background . Mr . RADical found an ( though he spawns wearing a ) , and tested it by going to an irradiated area . When he found out how well it worked , he started testing it in more dangerous places . He even purchased a batch of isotope - 239 igniting agent from Old Lady Gibson to dump on himself . Though his journal indicates he may have been suffering from the onset of radiation poisoning , he dismissed it as food poisoning and continued his experiments . . . Mr . RADical met his end at Clark Field , where he never had the chance to dump the isotope on himself . Notes . Mr . RADical is shown as just the corpse of a scavenger in one of the entrances to Clark Field . Appearances . Mr RADical appears only in " " . Behind the scenes . In his journal , Mr . RADical states that he went to Yucca Mountain to test the suit . Yucca Mountain was set to be the storage site of the United States ' nuclear waste , but the plan was dropped in 2010 . Bugs . He may spawn halfway underground . Grabbing him can make him fall through altogether . If this happens , the only way to complete the quest Come Fly With Me is to get 5 rocket souvenir s or taking the isotope jar from the pack brahmin found dead near the southern entrance of Clark Field .
Marine armor Marine armor is a set of armor in the " Fallout 4 " add - on " Far Harbor " . Background . An advanced model of combat armor utilized by U . S . Marines stationed at the Mount Desert Island Naval Facility before the Great War . Several suits of the armor , in various states of deterioration , were already inside the base when the bombs dropped and were adopted by high - ranking members of the Church of the Children of Atom . More shipments of the armor were on their way to the base when the bombs fell . Characteristics . Marine armor is a top - tier armor , and its protective qualities are stated to be surpassed only by power armor and heavy Nuka World raider faction armor . Its Damage Resistance and Energy Resistance are far superior to what a full set of upgraded heavy combat armor can provide , topped off with a decent amount of Radiation Resistance , to boot . The downside is the armor ' s extremely high weight - at 95 pounds for the full set , it weighs more than T - 60 power armor without a frame to bear the load . Aesthetically , Marine armor appears like a cross between an early - stage power armor prototype and an Explosive Ordnance Disposal ( EOD ) suit , with thickly reinforced plating covering every part of the body . The torso piece incorporates a power pack mounted to its back as well as a thick pipe on the chest that might hint at some sort of air filtration or cooling system . Both are purely cosmetic and do not add any functionality to the armor in - game . The same is true for the armor ' s multiple pockets . Parts and armor mods . Contrary to all other armor sets , Marine armor versions are craftable modifications instead of fixed tiers and therefore quite similar to power armor upgrades . A set of Zealot armor can be upgraded to Assault armor or Inquisitor armor at any armor workbench , provided that the player meets the required Armorer and Science ! perk levels . Regardless of perk level , both the Assault helmet and the Tactical helmet cannot be modified in any way . Variants . Recon marine armor . The specialized " Recon " Marine armor items are an almost complete set of legendary Marine armor versions , minus the legs . They can be purchased from various vendors around the island . Armor workbench upgrades can be applied as usual .
Switchblade ( Fallout : New Vegas ) The switchblade is a in " " . Characteristics . It is a small knife whose blade is held in position with a spring . It has received a significant boost in damage compared to its counterpart in " Fallout 3 " , but it is still one of the weaker melee weapons in the Mojave Wasteland . However , its small size makes it easily smuggled into restricted areas and makes for easy handling . Special attack . It has a attack that does 70 % damage in V . A . T . S . at the cost of 3 fewer action points ( requires a Melee skill of 50 ) . It is possible to execute " Back Slash " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . The switchblade can successfully strike about 495 times from full before breaking .
Trent Burham Trent Burham was a wealthy NCR mine merchant in 2238 . Background . Trent Burham established the town of Burham Springs in 2238 when he saw its potential to provide valuable resources . Lt . Gov . Dodge promptly gave the community a charter to excavate the existing mines where Burham ' s men and women found coal and struck oil , or NCR tea , proving Burham right and securing his towns wealth and safety . At least until the NCR pulled out after completing its railway project and the demand for fuel shot down . It is unknown what happened to him after Burham Springs ' downfall . Appearances . Trent Burham was to be mentioned only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Vault 22 terminal entries The Vault 22 terminal entries are a collection of found in Vault 22 . Entrance Hall Restored terminal . This terminal is located on a table directly inside the Vault door . Oxygen Recycling Restored terminal . This terminal is located on a table in the easternmost room of the oxygen recycling area . Oxygen Recycling Inventory terminal . This wall terminal is located in the hallway niche , east of Keely ' s laboratory . Inventory is only displayed during Still in the Dark . Oxygen Recycling terminal . This terminal is in the southernmost room of the level , on a table . Food Production terminal . The terminal is found in the food production area , on a table in the first room to the south side of the hallway from the stairs . Northern Food Production Restored terminal . This terminal is found in the control room along the northern end of the level . Eastern Food Production terminal . This terminal is found on a table in the room with the entrance to the caves . Cave door access terminal . This wall terminal is found next to the door in the room with the entrance to the caves of the Food Production level . Access is granted using the Vault 22 cave door keycard . Common Areas billiards room terminal . This terminal is found in the recreation room of the common area , in the north . Common Areas Utility Room terminal . This is found on the atrium ' s lower level , on a table past a door marked " Utility " . Common Areas Clinic terminal . This terminal is found on the desk in the clinic , on the lower level of the atrium . Common Areas Overseer terminal . This desk terminal is found on the desk in the Overseer ' s Office , on the upper level of the atrium . Pest Control upper level terminal . This terminal is on a desk on the upper level of the Pest control area , in the same room as the . Pest Control research data terminal . Terminal in Pest Control , reading entry adds Keely ' s research notes for Thomas Hildern , as a part of There Stands the Grass .
Hort Hort is an intelligent nightkin thinker in 2161 . Background . The nightkin thinkers shared a belief that there could be harmony with human s . Interactions with the player character . The Vault Dweller was supposed to be able join this group , and forge a better future for the wasteland . Appearances . Hort was supposed to appear in the original " Fallout " .
Evan Evan is a character in Nuka - World in 2287 . Background . Little is known of Evan ' s past , only that he has lived on the outskirts of Nuka - World for the last few years . It is unknown if something has happened in his past which has caused him to be so generous to complete strangers . Interactions with the player character . Other interactions . Evan will gift the Sole Survivor with the Nuka - Love recipe book . Evan will offer the sole survivor to whatever he has lying around , but some of his harvestables such as melons cannot be taken without it being considered stealing - although stealing from his crops will not turn him hostile , nor will it provoke any negative dialogue . Appearances . Evan appears only in the " Fallout 4 " add - on " Nuka - World " . Behind the scenes . Evan and his home is a tribute to Reddit user NoohjXLVII ' s brother Evan , who passed away before Bethesda Softworks could deliver a Care Package of Fallout merchandise , which was sent as a way of supporting the two brothers after their father had died . To make up for the delayed package , Bethesda promised to include Evan as an NPC in " Nuka - World " .
Raider farmhouse The raider farmhouse is an unmarked location in the Capital Wasteland . Layout . This raider hideout is in the far northern reaches of the map . It is due north of Greener Pastures disposal site , and to the west of Old Olney . The nearest location is Vault 92 , and the farmhouse is a short walk west of the vault entrance . There is a two - story barn in the middle of the farm . Opposite its entrance is a broken silo with human body parts in it . Off to the side is the skeleton of the silo . Enemies . Despite the small size of this farmhouse , it is home to quite a few raider s . Patrolling outside the farmhouse are three or four raiders ( one could have wandered inside ) , most of which are armed with melee weapons and possibly grenade s . Inside the farmhouse itself , on the upper level near a large window facing north is another raider , who is often armed with a ranged weapon ( such as a 10mm pistol , a . 32 hunting rifle , or in rare cases , a sniper rifle ) . In addition , there is another raider who spends most of their time sleeping on a bed inside the fallen shell of the grain silo , but if not , they will also be patrolling the grounds . In addition , you may encounter 1 - 2 giant radscorpion s either along the fringes of the camp or attacking the raiders . Appearances . The raider farmhouse appears only in " Fallout 3 " .
Scott Evert Scott Evert was a shopkeeper before the Great War . Background . He owned Evert ' s Building & Garden Supplies , a pre - War business , and asked for a sign from Zapp ' s Neon Signs before the Great War . Appearances . Scott Evert is mentioned only in " " . Behind the scenes . His name is a reference to Scott Everts , a designer of " " .
Alisha Alisha is a member of the Unity in 2161 . Background . This initiate was to be found in Adytum , post mutant invasion . She wishes to be scholar and go forth preaching Unity . Interactions with the player character . Other interactions . Alisha passes comment that she is frightened by the nightkin , but is reassured by the Elders who say that the nightkin are their allies . Appearances . Alisha was cut from the original " Fallout " .
Beaker stand The beaker stand is a junk item featured in " Fallout 4 " . Characteristics . The beaker stand is a metal tripod stand with a circular top . It is used to hold beakers and similar objects during experiments . Crafting . When broken down into its individual components for use in crafting the beaker stand produces copper , although it ' s silver grey color would be visually indicative of an aluminum or steel item . Locations . Beaker stands are found all over the Commonwealth ; they are most prevalent in schools , hospitals , labs , and buildings with a scientific affiliation .
Allen Mack Allen Mack is a resident and potential overseer of Vault 101 in the year 2277 . Background . Allen Mack has taught basic survival skills to his children but isn ' t overly fond of showing emotion . Should the previous overseer , Alphonse Almodovar , ever become incapacitated , Allen has vowed to take over the running of Vault 101 . Relationships . Allen Mack is the husband of Gloria Mack , and the father of Wally , Steve and Susie Mack . His father - in law is Stanley Armstrong . He also has two sisters - in - law , Beatrice Armstrong and Mary Kendall . Interactions with the player character . Other interactions . During the quest Escape ! , Allen Mack can be seen in an inaccessible common room , pounding on and shouting through the glass to alert others to the Lone Wanderer ' s presence . Appearances . Allen Mack appears only in " Fallout 3 " .
Disciples wrapped armor The Disciples wrapped armor is an armor set in the " Fallout 4 " add - on " Nuka - World " . Location . Certain pieces of it are sold from Disciple gear vendors at settlements occupied by the Disciples . Notes . All variants of Nuka - World faction armor can be purchased from Gear Vendors built at settlements owned by one of the Nuka - World gangs , which is useful for players who wish to obtain the armor without killing any gang members .
Rand ( Fallout 4 ) Technician Rand was a technician who worked at ArcJet Systems before the Great War . Background . While working in the Propulsion division , Rand and Janowski spent three months working to complete thrust calculations for the XMB booster engine , much to the irritation of their supervisor . In 2077 , they were both drafted by the US military . In the weeks leading up to her leaving for training , Rand became focused on her work at ArcJet in hopes to distract herself from her upcoming deployment . Appearances . Technician Rand is mentioned only in " Fallout 4 " .
Radiation Resistance Radiation Resistance is a derived statistic in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , " Fallout 4 " , and " " . It reduces radiation damage by a percentage . Rad - X temporarily increases Radiation Resistance . " Fallout 3 " . Example : A starting Endurance of 5 . " Fallout 4 " . Radiation resistance works similar to the other games , but is more crucial because radiation damage itself is much more dangerous than previous titles , lowering a player character ' s maximum health by 1 percent for every 10 Rads absorbed . Resistance is not gained from Endurance any longer , but now appears on much more equipment , such as vault jumpsuits and gas masks . Resistance effects are still present on radiation suits , now called a hazmat suit , as well as all forms of power armor , which can be modified to offer even more protection , wearing either of these essentially renders the wearer immune to background radiation . One dose of Rad - X is no longer an incredibly potent , easy - to - use form of protection , only offering 100 Rad Resistance . However , multiple doses can be taken , each one stacking for the duration . Rad Resistance does not work in percentage terms as in earlier games . Power armor can provide over 1 , 000 rad resist ; this helps significantly but still does not make one completely immune to radiation . The basic principle is that if one ' s rads / second is exactly equal to their Rad Resistance , they will take half damage . If one goes swimming ( 10 rads / s in water ) with a Rad Resistance of 10 , they will only take 5 rads / s . Higher or lower resistance relative to the radiation level modifies the percent of damage one takes , but the effects diminish on both sides ; even 5 rad resist will significantly mitigate low - level radiation , but rads will still seep through the toughest of power armor . Because of this , exposure to radiation will be relatively severe if one is unprotected , but most sources of radiation will become less hazardous as one acquires Radiation Resistance .
Spiked knuckles ( Fallout ) Spiked knuckles are a set of unarmed weapons in " Fallout " and " Fallout 2 " . Characteristics . Spiked knuckles have the same basic design of brass knuckles except with the addition of spikes to inflict more damage . Locations . " Fallout " . Sold by the Gun Runners in the Boneyard .
NCR policeman NCR policemen are police officers and guardsmen in NCR in 2241 . Background . These men police the NCR and make sure that it remains peaceful . To help them enforce the peace , they carry a Pancor Jackhammer . Interactions with the player character . Other interactions . They will warn the Chosen One to holster his weapons and the weapons of his companions . Ignoring this warning will make them hostile . Appearances . NCR policemen only appear in " Fallout 2 " .
Dog Run Dog Run is a three - part in the " " " Old World Blues " . Challenge requirements . The player must : Behind the scenes . Dog Run II : Who let the . . . could be a reference to Baha Men ' s song " Who Let the Dogs Out " .
Treasure Hunt Treasure Hunt is a miscellaneous quest in " Fallout 4 " . Detailed walkthrough . Throughout the Commonwealth various corpses of settlers , raiders and other NPCs can be found . Some of these corpses contain a note that mentions a particular radiant item that can be found at a radiant location . Reading the note will mark the location on the map . Travel to the location and retrieve the item to complete the quest . Notes . Oftentimes , the item in question can be an extremely common item , such as a regular 10mm pistol or chems , making these types of quests not particularly profitable or notable .
Susanna Edith Susanna Edith was the New California Republic ' s second ambassador to New Vegas . Background . The successor to Phillip Granger , Susanna Edith was an ambassador who worked at the NCR Embassy . She was unsuccessful in her efforts to contact with Mr . House , who Edith believed had been ' malicious ' in his attempts to hinder the NCR ' s progress in New Vegas . She worked for 2 years before retiring and returning to the Republic . Appearances . Susanna Edith is mentioned only in " " .