naist-nlp/zeshel huggingface dataset:
Church of Mystra The Church of Mystra , also known as the Church of Mysteries and by other names , was the primary religious organization dedicated to the worship and service of the goddess of magic , Mystra , or her successor , Mystra . Dogma . The church of Mystra typically did not employ idols like statues of the goddess , but had no commandments against it . Activities . The church apparently sent out communiqués to its members with news of the opening of new temples and such . The church also found a duty to help folk driven insane by failed spellcasting . Many Mystran clergy wandered the land as itinerant clerics , seeking out and preserving old magic . The church of Mystra preserved magical lore so that magic would continue and flourish in the future even if the dominant races of Faerûn were to fall . Its members also searched out those skilled in magic or who had the potential to use it , keeping a close eye on those who were likely to become skilled . Her cleric s were encouraged to explore magical theory and create new spells and magic items . Sites dedicated to the goddess were enhanced by the Weave to allow any spell cast by her clerics while in them to be affected by metamagic . Organization . From 1358 DR , the patriarch of the church was Adon , who had been the first priest of the new Mystra . Even itinerant clerics like Tunaster Dranik would remain in at least yearly contact with the church , and be considered to be in good standing . They had superiors among the settled clergy at the temples . Rituals . One Mystran religious service took the form of an astrology show , in which a priest pointed out , named , and revered various stars and constellation s . Regions . By 1374 DR , the kingdom of Cormyr did not have even one temple to Mystra . In that year , a Temple of Mystra was constructed in Wheloon , but it turned out to be a false temple run by cultists of Shar and Cyric . Relationships . The Church of Mystra was opposed to the church of Cyric , just as Mystra was opposed to Cyric .
Faneuil Hardisty Baron Faneuil Hardisty was a warrior of Tethyr who attempted to bring an end to the anarchy within the region by any means available to him . Background . Along with Zaranda Star , Faneuil was a captain in King Azoun ' s crusade against the Tuigan Horde . They met again later when he became the most prominent member of the Council of Lords . Faneuil sought to restore the order within Tethyr by placing himself on the nation ' s throne . As it turned out , he was being used as a pawn by a creature known as the deepspawn . Allied with the Lords ' Council and the bureaucracies of Zazesspur , Faneuil crowned himself king and became prey for the deepspawn . Appearance . Baron Hardisty was handsome , with brown eyes and short , graying hair .
South Road ( Zakhara ) The South Road was located in Huzuz , the City of Delights , in 1367 DR . Description . The South Road encircled the City of Delights from the south , providing access to all of the major gates before connecting with the River Road on the north side of the city . The South Road was a viable option for those who wished to get around Huzuz but did not want to deal with crowded gate traffic or the congested streets within the city walls .
Buried Realms The Buried Realms , called the Phaerlin by the phaerimm , lie underneath the desert of Anauroch . This domain of the Underdark is home to the phaerimm , who are confined to the Buried Realms by the Sharnwall . This magical artifice that functions as a barrier for the phaerimm between their realm and the rest of Faerûn was created thousands of years ago by the Sharn to imprison the phaerimm . In old times Anauroch was the site of the Netherese empire , now long lost and gone . Its ruins are found hidden in the sand and rocks of the Buried Realms . Since adventurers of any race can pass safely through the Sharnwall with the exception of the phaerimm themselves , many exploration parties have ventured into the Buried Realms in search of ancient lore or highly prized Netherese magical items . On 20 Nightal , 1371 DR , the magical barrier was breached near the city of Evereska , setting the phaerimm free to wreak havoc in a wider world . The return of Thultanthar has contained the phaerimm so far .
Repel wood Repel wood , also known as turn wood was a transmutation or alteration spell that pushed wooden objects in a given direction . Effects . This spell caused waves of wood - repelling force to emanate from the spot where the spell was cast , in the direction the caster was facing . Once cast , the druid could move away and do other things while antiwood force flowed on . All wooden objects 3 in ( 7 . 6 cm ) in diameter or smaller were inexorably pushed away at the speed of a brisk walk . Securely fastened wooden objects cracked , splintered , and broke , becoming missiles that joined the stream . Stout objects ( more than 3 in / 7 . 6 cm in diameter ) that were securely fastened to something immobile could withstand " repel wood " , but wooden armor , shields , spears , hafts , staves , bows , arrows , crossbows , siege engines on wheels , furniture , etc . were forced along the path , taking with them anyone managing to hold on . Magical items with wooden components were repelled also , but a successful " dispel magic " or an " antimagic field " were proof against this spell . " Repel wood " lasted for a few minutes ; longer for more experienced druids . The transmutation version of this spell affected a narrow corridor 60 ft ( 18 . 3 m ) long whereas the alteration version ' s area of effect was 120 ft ( 36 . 6 m ) wide and 20 ft ( 6 . 1 m ) long per level of the caster . Components . Only verbal and somatic components were required to cast this spell .
Yhliivast The Yhliivast family was a human family residing in Amnwater , Amn around 1368 DR . It was a family of horse breeders and trainers , wheel wrights , and various other caravan trades . As of 1368 DR the head of the family was Lord Jhanos Yhliivast .
Booming blade Booming blade is a basic spell of the evocation school often used by shielding swordmages , as well as swordmage s of other styles . When a swordmage attacks a creature with their blade , they have the option to add the sonic energy to their attack , using a field of thunderous noise to injure their retreating foe . Like most swordmage spells , the spell is charged primarily by the swordmage ' s intellect , though their durability adds to the effectiveness of their sonic attack and more experienced swordmages cast " booming blade " with more power . " Booming blade " is among the easiest of swordmage spells to learn and can be cast at will .
Iris Well Spring Iris Well Spring was a small oasis and village located just east of Semphar in the Hordelands . Description . This area was a dreary place for much of the year , but each spring the dormant dwarf irises bloomed , surrounding the area with beautiful blue flowers . Inhabitants . Atabeg Ali al - Mustasib and his daughter Dura lived on a small farm here .
Urml Urml was a community of grippli at the far eastern end of the Wetwoods in the Shining Plains . Government . Urml ' s leader was the tribe mother Oluusious , a grippli aged nearly four hundred years old . She was afraid of humanoid expeditions into the Wetwoods , worrying that human expansion would mean their small village being added to human lands . Notable locations . A shrine to Silvanus was found in Urml . History . Over a number of years , the grippli gathered at this location to build a small village of 200 omnivorous grippli . They tried to stay out of the affairs of the other humanoid s as much as they could . In the Year of the Spur , 1348 DR , an excavation outside Urml turned up a magically preserved " rieldoxia " , a word crystal of the fallen empire of Jhaamdath . It apparently contained the thought images of Exarch Thelasand IV of Jhaamdath , from the very beginning of the Procession of Justice in the Year of the Striking Lance , – 247 DR , mentioning his flight to the Wetwoods and captivity among the grippli .
Noble dao Noble dao ruled the genie s living on the Elemental Plane of Earth . They used earth elemental s , dao , xorn , and other slaves to mine precious gems , which they craved . Description . These noble genies were bald and squat . Both sexes enjoyed wearing earrings , large necklaces , and turbans . Males often sculpted their beards and mustaches into ridiculous fashions . Their hands possessed retractable elongated fingernails made from pure metal capable of shredding flesh and armor alike . Combat . Noble dao only entered into combat when they were certain of the results through careful planning and strategy . A wide array of magical abilities was available for attack and defense for noble dao . They were immune to all earth magic and " maze " spells . They were particularly susceptible to holy water . Habitat / Society . Noble dao ruled the rifts of the Great Dismal Delve on the Elemental Plane of Earth , though some spent most of their time at the side of the Great Khan of the Dao in the Sevenfold Mazework . Ecology . Some noble dao enjoyed destroying the property of others purely for the sake of it , though most noble dao would rather buy or steal the property of others .
Romsan Kal Romsan Kal was a scarred innkeeper in Twilight Marsh near Phlan in 1489 DR . Personality . Romsan was a jovial individual . He constantly changed the story of how he acquired his scars , from escaping from an illithid to a fight with a dragon . He knew all adventurers ' negotiating ploys and laughed if someone tried to use them on him . Activities . Romsan was the Amn ian manager of the Crossing Inn , the most famous inn near Trank River on the road to Phlan .
Death knight A death knight was a mighty undead warrior created by gods of death or other malevolent forces . They were most commonly created from evil humanoid s who in life had been blackguards , fighters , rangers , barbarians , and even paladin s fallen from grace . Description . A death knight appeared similar to how it appeared in life , but it had a decayed body with rotting flesh and pinpoints of light in place of eyes . A death knight often wore fine clothing and armor , especially capes , as a mark of importance . A death knight struck fear into the hearts of weaker creatures . Society . A death night often rode a nightmare into battle and had a variety of undead servants , such as skeleton s , wight s , zombie s . More powerful death knights had more servants .
Kartha - Kaya Kartha - Kaya was the chief of a yak folk village near Ironslag sometime after the War of the Silver Marches . History . Kartha - Kaya lived with his fellow and his two wives Imberu and Nahala near Ironslag forge . In the late 1480s or early 1490s DR Duke Zalto of the fire giant s forged a kind of nonaggression pact with Kartha - Kaya . Usually he welcomed all guests to his village but secretly drugged them in order to keep them as slaves .
Afyal Afyal , also called the Isle of the Elephant , was a large island kingdom at the eastern edge of Zakhara , north of Sahu . Geography . The kingdom ' s capital , Medina al - Afyal , was also its only real city . The landscape of Afyal was mainly untamed jungles with wild creatures in abundance . Afyal was also the location of a fallen empire whose ruins were scattered across the island ' s jungles , often bearing inscriptions in the forgotten language Affa . Trade . It had rich deposits of gemstones and precious metals , spice , and valuable hardwoods which grew in abundance . The presence of these raw materials combined with its advantageous position " en route " to Zakhara ' s trading partners in the far east made Afyal one of the wealthiest areas of the continent .
Easting Reach The Easting Reach was a wide expanse of water at the northeast edge of the Sea of Fallen Stars . It was calm and predictable , and was therefore well suited to trade . The city of Sarshel lay at its mouth . Settlements . In Impiltur , Sarshel was on the west bank of the Easting Reach at its mouth , and Kielbast was a little further north . Ilmwatch was even further to the north , and Buzzard Beak Harbor lay just south of there . Uthmere was on the eastern side of the Reach adjacent to Ilmwatch , and the Soleine River flowed into the Reach at its northernmost point .
Thurl Merosska Thurl Merosska was a high - ranking member of the Cult of the Howling Hatred and leader of Feathergale Knights during the Elemental Evil crisis . Personality . Thurl ' s main motivation and goal was power . He thought that , thanks to Yan - C - Bin , he could rule Waterdeep . Thurl pledged loyalty to Aerisi Kalinoth but only reluctantly , believing that one day he would use her and her minions to conquer Waterdeep . History . Thurl was once a griffon rider in Waterdeep until a great storm nearly killed him . After that experience , he started to worship Yan - C - Bin . Soon , he gathered around him a group of like - minded wealthy folk of Waterdeep and founded the Feathergale Knights as a cover group of the Cult of the Howling Hatred .
Idolflow The Idolflow was a river in eastern Tethyr that fed into the Gorge of the Fallen Idol . Geography . The river was fed by the longer Levast River . Both rivers were birthed in the Omlarandin Mountains . The river formed part of the border between County Morninggold and Surkazar . The Idolflow poured into the Gorge of the Fallen Idol and joined the River Ith . History . There was evidence that the river had once been much larger and that a lake once filled the area between its connections with the River Ith and the Levast .
Wulver Xornnag Wulver Xornnag was Pommarch on the Council of Six in Amn from 1345 DR to 1362 DR being previously Dahaunarch from 1342 DR to 1345 , the Lord of House Xornnag from 1337 DR . He was always a step ahead of his opponents and a master in framing others for his failures . In 1362 after was made public the Golden Legion ' s report about Maztica Amn was plagued by a campaign of assassinations among high - ranking merchants . So the Council restricted all transoceanic trade , requiring that such trade be approved and licensed by the Six . The Namarch investigating about this matter discovered that Wulver had secretly financed a personal fleet to Maztica with the goal to became the supreme ruler of New Amn , breaking from the Council and revealing the Council s identities to the highest bidders . However Wulver professed to being framed . Under pressure he decided to secretly ally with Meisarch Thayze Selemchant to kill the Namarch but with the plan to kill also Thayze . The first step of the plan worked well and the Namarch was killed but Thayze managed to defeat Xornnag ' s assassins . However after subdued Xornnag Thayze incautiously drunk a poisoned wine prepared by Wulver . With his last energies however Thayze killed the laughing Pommarch with his magic .
Inn of the Glowing Gem The Inn of the Glowing Gem was an establishment in Yartar . History . Around 1356 DR , a group of adventurers , later known as the Heroes of Ascore , awoke in the morning to find thieves from the Kraken Society had stolen all their possessions . Appendix . Behind the scenes . The inn is the starting point for " Gateway to the Savage Frontier " video game .
Oil of invisibility Oil of invisibility was a magical substance that could be found in Zakhara , the Land of Fate . Description . The vast majority of magical potions and oils in Zakhara were found in durable flasks sealed with crystal and wax . These flasks were wider and the bottom than they were at the top . Powers . When smeared on an item or individual , this oil caused the coated surface to completely disappear . This effect last for 1 – 2 hours . Though anything coated with this oil was invisible to the naked eye , the oil gave off a distinct scent that was easily tracked by most dogs or other creatures with an acute sense of smell .
Kuda Kuda was the second - largest city and the former capital of Miyama Province in Kozakura in 1357 DR . In that year , there lived in the city around 7 , 000 people divided into two wards . Kuda was the provincial capital under the emperor ' s rule but the shogun moved the capital to Tamanokuni .
Staff of scrivening The staff of scrivening originated in Myth Drannor and it is covered with symbols of quills and runes in many languages . It contains the " amanuensis " , " comprehend languages " , " erase " , and " read magic " spells , and two of the " suppress glyph " spell . It is worth around 54 , 000 gold pieces .
Dispel silence Dispel silence was an abjuration and alteration spell that counteracted the effects of magical silence . Effects . For the duration of the spell , the area of effect was protected against " silence " spells . The area of effect was a sphere whose radius was 10 ft ( 3 m ) per level of the caster , and was immobile . Any " silence " effects inside or overlapped by this volume did not operate , allowing speaking , spell - casting , etc . Components . No verbal component was required , allowing this spell to be cast even in a " silenced " area . The material component was a pinch of diamond powder worth at least 50 gp that was tossed into the air as the spell was cast .
Bluecap Bluecap fungus was the main staple grain of the Underdark . Description . Bluecaps were tall ( up to 6 inches ) , slender white mushrooms with pale blue caps . Uses . Bluecap was inedible in its raw state , but it could be ground into a bland flour and baked into nutritious sporebread ( also called bluebread ) . Bluecap was known for its ease of cultivation ( it could be grown with or without " faerzress " ) , and it was cultivated by nearly all of the Underdark races . A loaf of spoorbread was equivalent to one pound ( almost a half kilogram ) of food . The caps of bluecap mushrooms could be prepared by those with the correct herbalism knowledge to make a stew that would neutralize poison . Location . Bluecap was cultivated nearly everywhere in the Underdark . It was also found on the High Moor , where it was eaten by the creatures that wandered the moor and collected by human s for food .
Su - to Su - to was a samurai ghost actor in the Fochu Peninsula in Wa . History . Around 1148 DR , Su - to was the greatest noh actor and dramatist of Wa . Thanks to his popularity , he asked the shogun to built a theater for himself in Tsuta Island in Fochu Peninsula . The shogun granted this to Su - to and he gathered the best actors of Wa in Tsuta . However , a massive undersea earthquake caused the island to sink , killing Su - to and the entire company . Around 1248 DR , however , some of Su - to ' s admirers in the Celestial Bureaucracy caused the island to resurface with the theater intact and Su - to and his company of players got to live again as ghost s . From then on , Su - to performed monthly for the gods .
Moo Kalai Moo Kalai was a hengeyokai carp man in Tabot in 1357 DR . Activities . Moo lived with his family in a deep lake in Nam Tso . Moo occasionally visited the markets of Bidnop So to trade his people ' s lake rice and opals for a variety of items the carp people couldn ' t make themselves .
Lurking regard The lurking regard was a theory supported by a few spellcaster s and scholars . According to this theory , some spell s were self - aware , with consciousness granted by unknown entities . This theory was used to " explain " why some spells sometimes seemed to either aid or thwart certain spellcasters or other creatures that used those spells . Background . According to Elminster Aumar , this theory was based on truth , although it had been exaggerated . The " consciousnesses " that were classified as the " lurking regard " were in fact the same ones that existed within intelligent item s and the so - called living spell s . It was believed by some scholars that an individual named Estel Orvraunt was able to detect and talk to the " lurking regard " of some spells .
Pharran Nicostas Pharran Nicostas was a drow wight in Blingdenstone . History . Pharran was a drow warrior who went to Blingdestone . He refused to go home afterwards and somehow after his death became a wight . He remained sitting on the throne of the city ' s kings until 1479 DR , when an adventuring party hired by Kargien Dissengulp defeated him and his skeleton minions . Personality . Pharran had in life the ambition to become the conqueror of Blingdenstone and this ambition sustained him even after death .
Yûlash Yûlash was a fortress town positioned between the two cities of Zhentil Keep and Hillsfar . The ongoing conflict between these two cities meant that Yûlash spent much of its history in ruin and occupied by soldiers . Geography . Yûlash sat atop a large plateau giving it a considerable tactical advantage over all the nearby settlements . Government . For most of its history , Yûlash was ruled by a lord but in in 1337 DR , after years of political disputes between the nobles houses , Yûlash began to be ruled by a council of leaders . Having been controlled by Zhentil Keep for much of its history , the city ' s culture and politics was easily influenced by the will of the Zhentarim . History . During 171 DR the elves of Cormanthor destroyed the last remaining temple of Moander . Moander went into hiding deep under the ruins of its temple . Centuries later the town of Yûlash would be unknowingly built on the site of the temple ruins . In 1275 DR Zhentil Keep granted Yûlash independence . Despite this official status little changed and Yûlash was still heavily influenced by the will of Zhentil Keep . Just a few months later in 1276 DR Yûlash was among the cities which worked together to rebuild the fortresses that made up the Citadel of the Raven . This joint effort helped prevent nearby cities from ogre attacks . All of the Moonsea settlements , including Yûlash send troops to occupy the citadel . Throughout 1297 DR the nobles of Yûlash quarreled over lordship of the town . Amauritorla Evarlaur ( the last surviving noble of her house ) went on a murderous revenge spree after her father was killed in a supposed accident . In 1337 DR the noble houses agree to abolish lordship of the town and instead begin ruling by a council . In 1355 DR Zhentil Keep and Hillsfar went to war . Yûlash broke into a civil war which left it vulnerable to attack . Yulahsh ' s elevation and central positioning between Hillsfar and Zhentil Keep made it the stage of several battles during the war . During this period the town changed hands several times and was reduced to ruins . Around 1356 DR , Yûlash was utterly destroyed by a Flight of Dragons . The city was left as a ruin of scorched rubble . The city was rebuilt by Zhentil Keep . In 1357 DR the dormant deity , Moander was woken by Alias . The deity was thought to be long - dead but had in fact been sleeping deep below Yûlash . In 1358 DR Yûlash was still stuck in the middle of war between Hillsfar and Zhentil Keep . As of 1369 DR Yûlash was a ruin . and by 1374 DR the town was still occupied by Zhentarim forces . Rumors and legends . It ' s believed that Yualsh sits atop a labyrinth of tunnels and caverns as well as portal s which lead to other plane s and worlds . Elminster posited that the portal only works for those who know its secrets . Some believe that a temple of Moander was still active deep beneath the town .
Priapurl Priapurl was a small town located on the Trader ' s Road . Government . As of 1372 DR , the ruler of Priapurl was Tar Hurara , who had descended from bandits but was often away from the town spending her time in the court of Cormyr . Inhabitants . The Mindulgulph Mercenary Company was a company of monstrous humanoid s and other monsters who maintained a keep overlooking the town in the hills to the south .
Creel The Creel were one of the smallest tribes of Nar found in Narfell . There were 750 Creel in 1357 DR . Activities . Because of their humiliating defeat at the hands of the undead forces under the command of Zhengyi , the Creel were notoriously violent toward anyone found on their land , including other tribes of Nar . Base of Operations . The Creel inhabited the lands in northwestern Narfell along the shores of Icelace Lake .