naist-nlp/zeshel huggingface dataset:
Falls Church Falls Church is a location in the Washington , D . C . area , south of Grayditch . Layout . Falls Church is next to Grayditch , Arlington and Mason District , but can only be reached through the metro . The most common way is to travel through the Marigold station , reachable from Grayditch . It can also be accessed from Mason District via Falls Church / Mason Dst Metro or from Arlington Cemetery via Arlington / Falls Church Metro . Basile Avenue ( blue ) . This avenue is oriented east to west and intersects Mizin Street and Fairford Drive . Major landmarks on this avenue are the Falls Church Metro , L . O . B . Enterprises and a super mutant camp . The avenue also features two mail dropboxes . The super mutant camp is located in a heavily destroyed school . Most of the first floor and portions of the second floor are patrolled by four or five of the mutants . They are able to walk the second floor by means of plank bridges which close the gaps between support pillars . These abominations have nearly unlimited views of the surrounding terrain , and can easily spot any intruders from a distance . There is also a Nuka - Cola vending machine . Outside and to the west of the school is a children ' s playground . Fairford Drive ( red ) . This drive is oriented north to south and intersects Basile Avenue . The major landmarks on the drive are L . O . B . Enterprises at 18527 Fairford Drive and the super mutant camp . Most of the road past this building has been destroyed . A bus stop for the City Liner service and a fire hydrant are located adjacent to the camp . Mizin Street ( green ) . This street is oriented north to south and intersects Basile Avenue . This street ends abruptly at a children ' s playground . Two major landmarks on this street are the Falls Church Metro , one of the few Metro stations to be built above the ground and the super mutant camp . Adjacent to the camp , there is a mail dropbox . Washington Boulevard ( yellow ) . This boulevard starts north of a courtyard , and curves to the west under a pedestrian bridge . Major landmarks on this boulevard are the Falls Church / Mason Dst Metro and an office building . Appearances . Falls Church appears only in " Fallout 3 " .
Panther Panthers are creatures found in the Nursery Repository in 2253 . Characteristics . These big black cats probably have a higher Sneak skill than you do . Why they ' re included in the stocks of animals that Vault 29 had available is anyone ' s guess . Appearances . Panthers were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . A panther is also featured in the Penny Arcade comic " One Man , and a Crate of Puppets " as an inhabitant of Vault 43 .
Tales of a Junktown Jerky Vendor ( Fallout : New Vegas ) Tales of a Junktown Jerky Vendor is a in " " . Characteristics . Reading this book permanently increases your Barter skill by 3 ( 4 with Comprehension ) . Crafting . With the " Old World Blues " , this skill book can be crafted by the player . Locations . Other than being crafted , the skill book can be found in the following locations . < section begin = " Locations " / > < section end = " Locations " / >
Dickerson Tabernacle Chapel The Dickerson Tabernacle Chapel is a ruined church in the northwest corner of the Capital Wasteland , between the deathclaw sanctuary , WKML Broadcast Station and Mount Mabel Campground Layout . The chapel is in poor structural condition and it is remarkable that it still stands . The Drifter inhabits the upper level . On the ground floor there is a podium , some supplies , and a few beds . Appearances . Dickerson Tabernacle Chapel appears only in " Fallout 3 " .
People ' s Bank of Point Lookout terminal entries The People ' s Bank of Point Lookout terminal entries is a series of terminal entries that can be found in the People ' s Bank of Point Lookout in the " Fallout 3 " add - on " Point Lookout "
Combat rifle The combat rifle is a weapon in " Fallout 4 " . Characteristics . The combat rifle was a weapon used before the Great War . They may now be found scattered around the wasteland . This weapon can be converted into a long rifle or an automatic carbine . Modifications allow for it to accept . 38 round s or . 308 rounds instead of the basic . 45 round . Adding long range scopes allow for this weapon to be converted into a sniper rifle as well .
Brendan Anthony Brendan Anthony is a developer who worked at Bethesda Softworks on " Fallout 3 " and The Elder Scrolls 4 : Oblivion as a programmer . In 2016 , he is working on his own project Rodina , which is a space simulator that aspires to be a " Daggerfall in open space " .
Dos Dos is a recruit in " " . Background . Enhanced eye sight and surgical implants in his hands make Dos very good at sniping . He designs his upgrades himself , and is always looking for new ways to tweak his body even further . Unfortunately , he has trouble convincing others of the viability of valve - tube augmentation . Availability . Dos becomes available after the Warrior reaches the rank of Paladin Commander . Appearances . Dos appears only in " " .
Missionary Missionary is the name given to at least two characters living in Freeside in 2281 . Background . They are being employed by the NCR force as a mean to find more NCR citizens in the area , so they can provide them with food and water . Each missionary is located in the squatter camps the player character is originally sent to investigate at quest markers . Interactions with the player character . Quests . Either will ask the player character if they are a citizen of the NCR . If the Courier answers " yes " , the Courier is quizzed with three questions to prove that they are an NCR citizen . This will give access to Missionary ' s note , which reads cryptically " Hope is the key . " Hope is actually the password the Courier gives to the two NCR guards outside the ruined store they use to supply the NCR Freeside members with food and water . This note can also be obtained by killing the missionaries . Appearances . Missionaries appear only in " " .
Old World Blues trailer The " Old World Blues " trailer is the trailer for the " " , " Old World Blues " . It was released on July 12 , 2011 . It features the voices of Doctor Klein , Dala , 0 , Borous and Mobius . Video . " Fallout : New Vegas " - " Old World Blues " trailer .
Sorrows adorned outfit Sorrows adorned outfit is a piece of in the " " " Honest Hearts " . Characteristics . The Sorrows adorned outfit consists of a simple loincloth for males , with an additional sports bra - style top for females . It is decorated with necklaces , an ankle band , and an armband with two small feathers . It provides a Damage Threshold of 2 , and a bonus of + 5 to the Survival skill .
Ballistic fist The ballistic fist is a in " " . Characteristics . The ballistic fist is one of the most powerful Unarmed weapons in the game . It consists of a wrist - mounted shotgun , with a pressure plate trigger worn over the knuckles , which fires when a punch connects with the target . This amplifies the damage given due to the power of the user ' s fists and the deadly ballistic from the mounted gun . Durability . The ballistic fist can successfully strike about 395 times from full before breaking . Behind the scenes . Sometime before release , ballistic fists were supposed to use shotgun shells as ammunition , but it wasn ' t supported by the game engine .
Flamer barrel The flamer barrel is a weapon mod for the Plasma gun in " Fallout 4 " . It requires at least rank 2 of the Science ! perk to craft . Effects . Adding this mod to a plasma gun instantly converts it to a plasma thrower .
Fallout 4 endings Unlike previous games , the Fallout 4 ending cutscene does not change based on how the Sole Survivor has finished most quests or interacted with other people . Only the choice of completing Nuclear Family or The Nuclear Option has any effect on the ending . Also , unlike previous games , the ending is voiced by the Sole Survivor instead of Ron Perlman . Unlike the Fallout 4 intro , the voice is based on the chosen gender . Ending . Part 1 : Part 2 : Part 3 : Part 4 : Part 5 : Video scenes . Due to the limited variables affecting the ending cutscene , the cutscene itself is not broken down into segments like in " Fallout 3 " or " " ; but exist as 4 separate , complete videos for the two endings and two genders . To maintain the format , " scenes " will be used instead of " segments . " Faction endings . Although there are two real endings ( Nuclear Option and Nuclear Family ) as far as cutscenes are concerned , there are four major endings ( one for each faction ) and their variants ( though there are no cutscenes or ending slides for them ) . The most notable effects of the ending are what faction patrols the Commonwealth and whose flags appear in Diamond City . And while there are no ending slides which tell the player the future , Mama Murphy can give the player the vision of the future once they choose their side ( as part of the quest The Sight ) . The Minutemen ending . This ending can only be achieved if the player character got into hostile relations with the Institute . In this ending , the Minutemen become the dominant force in the Commonwealth and the player character restored the Minutemen to their full power . It is possible to stay on positive terms with the Railroad and Brotherhood of Steel by not making any of those two factions hostile . Brotherhood of Steel ending . In this ending , the Brotherhood of Steel destroys The Railroad and The Institute and the Sole Survivor is promoted to the position of sentinel . Even though their missions have been accomplished , the Brotherhood does not leave the Commonwealth and continue with their other tasks . The Railroad ending . In this ending , the Railroad destroys the Brotherhood of Steel and The Institute , after which their organization starts focusing on protecting the synths from groups which persecute them . Furthermore , their military presence seems to grow as their agents patrol the wastelands and they also put up their flags around Diamond City . The Institute ending . In this ending , the Railroad and the Brotherhood of Steel are destroyed . With their enemies gone and their improved Nuclear Reactor activated , the Institute cements its dominance over the Commonwealth and becomes even more assertive , with numerous synths patrolling the Commonwealth and the Diamond City being decorated with the flags of the Institute . The Sole Survivor is promoted to the position of the director and declares their standing on the future of the Institute and the Commonwealth ( although it does not have in - game consequences other than their speech repeating on Diamond City Radio ) .
Rico Rico is a cut character in " Fallout 2 " . Background . Rico was planned to be the bodyguard of Three - Card Monte , another cut character . He is evidently unintelligent and can never be talked to ; he only " hit people Monte tells him to " , in his words . Appearances . Rico was cut from " Fallout 2 " .
Bazaar Day Bazaar day is a special encounter in " " . This encounter contains a number of NPC traders who sell various items and a special item called the Devilthorn jacket . The jacket itself is unusable by the player ( Min Str : 75 ) and is a reference to the game . Ghoul armor is also for sale here . The floating text here contains references to phrases commonly used by players from the , .
Ant nectar ( Fallout 3 ) Ant nectar is a chem in " Fallout 3 " . Characteristics . Ant nectar is a chemical naturally produced by giant ant s . When you consume the nectar , it grants you + 4 Strength , but inflicts a penalty of - 2 to Charisma and Intelligence . If taken in excess , you can get addicted to it , though the chance of addiction is very small . Taking 7 doses in a short amount of time is relatively safe , however the eighth dose will have a 100 % addiction chance due to the UMON effect . Notes . There is an unused script in the GECK that induces an effect called " ant vision " , which was to be activated by eating ant nectar . It tints and blurs the screen and does not seem to wear off .
Captain Dunleavy ' s holotape Captain Dunleavy ' s holotape is a holotape in " Fallout 4 " . The tape is recorded by Mitch Dunleavy and plays a part in Liberty Reprimed . Location . Sentinel site , on a desk in the console room with Brother Henri and Atom ' s Wrath , near the large stockpile of nukes ( close to the lift up ) .
Mir Mir is a special encounter in " " . In this encounter , the Warrior will find the remnants of , lying in a giant crater in the middle of the wastes . There is nothing of note to be found or picked up here . Behind the scenes . The Mir orbital station was the first consistently inhabited long - term research station in space and was in orbit for over 15 years .
Pre - War suburbanite The pre - war suburbanite is a craftable common outfit in " Fallout Shelter " . It was added to the game with the 1 . 5 update . Characteristics . The outfit consists of grey pants , a blue long - sleeve shirt and a blue sweater vest . It provides the wearer with an additional 1 point bonus to Perception and Intelligence . It can only be worn by male dwellers . Crafting . A high Intelligence statistic is needed to effectively create the pre - war suburbanite .
Heavy Handed Heavy Handed ( called Brutal in " TORN " ) is a " Fallout " , " Fallout 2 " , " " , " " , " Lionheart " , and " TORN " trait . " Fallout " , " Fallout 2 " , " TORN " . You get + 4 points of Melee Damage , but your critical hits have a - 30 % modifier to the critical hit tables . " Fallout : New Vegas " . Your melee and unarmed attacks do more damage , but less critical hit damage . More specifically , your Melee and Unarmed damage is increased by 20 % , but your Critical Hit damage is reduced by 60 % , but only for those two weapon types . Since you inflict more damage consistently with Heavy Handed though , Critical Hits are less of an issue , unless the player relies on Sneak attack critical s as a major source of damage or if the character criticals often due to perks , Luck , and high weapon modifier ( certain perk / weapon combinations give you a guaranteed chance to critically hit ) . Assuming a Critical Hit chance of 7 . 5 % ( Base 5 % , multiplied by a x1 . 5 Critical Hit Chance ) , a player will Critical Hit once out of 13 to 14 swings , on average . So , a machete ' s damage with and without Heavy Handed should work out to this : Heavy Handed with Better Criticals . Example : Using a . " Fallout Tactics " . You get + 4 points of melee damage , but your critical hits have a - 20 % modifier to the critical hit tables . " Lionheart " . You do + 2 points of damage in melee combat ( hand - to - hand or non - ranged weapons ) . Your critical hits have a - 30 modifier to critical chance . This trait cannot be selected with Finesse .
A New Threat A New Threat is a quest in the " Fallout 4 " add - on " Automatron " . Detailed walkthrough . The quest is activated immediately after completing Mechanical Menace . The Sole Survivor is told by Ada that they need to go to the General Atomics factory . Once there , they have to fight their way through the factory . At the far end of the factory , the player will find a Quantum robobrain . Killing and looting it will give the player the Mechanist device . The Sole Survivor then gives it to Ada who says it is a satellite tracking device . Ada tells them to install it in her so they can use it to their advantage . To do this , the player has to place Ada in a robot workbench which they must build in one of their settlements . Once it is installed on Ada , she will say that in order to utilise it , they have to kill another robobrain somewhere in the Commonwealth that is using the same signal . Ada tells the Sole Survivor she needs them to bring her two additional beacons to decrypt the encryption on the signal . When she says this , she places the locations of the robobrains onto the player ' s map and the quest ends .
Machine shop The machine shop is a building in the settlement of Sloan in the Mojave Wasteland . Layout . The machine shop contains a workbench , a milling machine on the left , a shaper in the rear of the room , and a lathe on the right . At the rear of the building are some shelves which contain metal box es and a number of supplies . Notes . Entering the machine shop may anger the quarry worker s if the Courier ' s with the NCR is low enough . Appearances . The machine shop appears only in " " .
Friendly Foe Friendly Foe is a " Fallout " perk . Effect . With this perk , companions and allies ( like members of a caravan while escorting a caravan for example ) are highlighted green in combat instead of red , saving you the confusion of friends shooting other friends by mistake .
Valery Barstow Overseer Valery Barstow is the ghoul overseer of Vault 88 in 2287 , encountered during the " Vault - Tec Workshop " quest Better Living Underground . Background . Valery Barstow was meant to become overseer of Vault 88 , but the fallout shelter ' s construction had barely begun when the bombs fell . Barstow was already on - site and got stuck in the vault for more than 200 years , during which she turned into a ghoul . The only thing that kept her sane , and prevented her from turning feral , was her loyalty to Vault - Tec and their cause . She spent most of her life preparing vault experiments . Once saved by the Sole Survivor , she enlists their help in finishing Vault 88 ' s construction and conducting its allotted experiments . Since Barstow is fanatically dedicated to Vault - Tec ' s amoral experiments and the mindset behind them , her behavior towards the Sole Survivor changes depending on the way they run her experiments during the " Vault - Tec Workshop " questline . Going along with the original , ruthless tests will earn her approval . Conversely , choosing the humane options will result in Barstow getting angry and calling the Survivor out on their lack of detachment from their test subjects . If the questline ends with the settlers being happy , such as using all " humane " perimeters in the experiments will result in Valery furiously leaving Vault 88 forever and may later be found dead upon the Survivor ' s return to the vault . Appearances . Valery Barstow appears only in the " Fallout 4 " add - on " Vault - Tec Workshop " .
Hall of Congress The Hall of Congress is the seat of the NCR Senate , giving the name to the district in Shady Sands . It is the heart of the NCR town . Layout . The Hall is the largest and most important building in the town . Both President Tandi ' s office and the Congress Assembly Hall are located here . A statue of the Vault Dweller sits in the heart of the district , depicting him proudly stepping towards a brighter future . The presidential mansion is also located here , even more heavily guarded compared to the congress building . A Presidential A + Access Pass is required in order to be permitted entry . Destruction . As the most important Command Center in the New California Republic and a symbol of the democratic style government that NCR represents , the Hall of Congress is a high priority strategic target for the enemies of the republic . During the war between the Brotherhood of Steel and the New California Republic , two days after a scientist named Agnes sent an expedition to explore the Boulder Dome , the NCR Congress building was destroyed , presumably by Brotherhood infiltrators ( though , in actuality , by Victor Presper ) . The destruction of the congressional building simultaneously dealt a terrible blow to NCR morale and slowed the republic ' s administration considerably . It took an entire year for Agnes ' expedition to reach Hoover Dam . Appearances . The Hall of Congress appears only in " Fallout 2 " .
Fred Wilks Fred Wilks is the father of Bryan Wilks , found dead in his house in 2277 . Background . Father to Bryan Wilks , he died defending his home from the fire ant s that invaded Grayditch . He was a provider and protector for his family , and instilled a strong sense of purpose in his son . Appearances . Fred Wilks appears only in " Fallout 3 " .
Vault 81 ( quest ) Vault 81 is a side quest in " Fallout 4 " . Detailed walkthrough . When the Sole Survivor arrives at Vault 81 , they proceed to connect their Pip - Boy to the entrance button in an attempt to open the vault doors ; however , they are instead greeted by the present occupants of the vault , who are descendants of the original members of Vault 81 . Vault 81 is one of the few that hasn ' t been captured or overthrown , and remains orderly and secure for the residents . The Survivor is told by the overseer of Vault 81 that if they want to enter their vault , they need to bring three fusion core s as means of payment . Alternatively , the Survivor may pass a difficult speech check . If the Survivor chooses to part with the cores , they will be compensated with 100 bottlecaps by the overseer , and will be allowed to enter the vault . Overseer Gwen will welcome them , and they may trade and interact with the residents of Vault 81 . Overseer Gwen explains to the Survivor that although the vault can provide a lot of resources for themselves , sometimes they require outside materials to maintain the vault ' s stability .
Vengeance ( Fallout 4 ) Vengeance is a piece of armor in " Fallout 4 " . Characteristics . Vengeance is a right leg piece of T - 60 power armor in " Fallout 4 " . The base DR of this armor is actually two points higher for both energy and ballistic damage than that of a standard T - 60 right leg . It reflects 10 % of melee damage received back on an attacker . Location . It can be bought from Proctor Teagan on The Prydwen once the player reaches the rank of Sentinel . Obtaining this rank requires choosing to side with the Brotherhood and wiping out the Railroad along with the Institute , although you can still remain friendly with the Minutemen .
Baseball bat ( Fallout 4 ) The baseball bat is a melee weapon in " Fallout 4 " . Characteristics . This is a long , smooth wooden bat , typically made of ash , for use in the sport of baseball . Under MLB regulations , a baseball bat cannot exceed 2 . 61 inches in diameter at the widest point , can be no longer than 42 inches , and must be a single solid piece . Bats found in the Commonwealth have a base weight of three pounds , approaching the weight of bats used in the early 20th century by players like Babe Ruth . The " Nuka - World " add - on adds new modifications for the baseball bat to the game .
Akers Specialist Akers was a former member of the U . S . Army guarding the scientists and staff of the X - 8 research center before the Great War . Background . One day , a strange creature was let loose in the X - 8 , and it killed Akers , and attempted to swallow him . However , the scientists described Akers as a large man , and the creature choked to death attempting to do so . Appearances . Specialist Akers is mentioned only in a in " " " Old World Blues " .
Warrington tunnels The Warrington tunnels are a series of ruined metro tunnels that run between Warrington station and Warrington trainyard . The tunnels are populated by a dozen feral ghoul s and leads to Roy Phillips and his gang ' s hideout . Location . The tunnels can be accessed from Warrington station ( southwest of Tenpenny Tower ) and the Warrington trainyard ( west of Tenpenny Tower ) . Notes . Warrington station is locked until one goes through the tunnels and speaks with Roy . Appearances . The Warrington tunnels only appear in " Fallout 3 " .