naist-nlp/zeshel huggingface dataset:
Takka ( Final Fantasy III ) Takka , or Taca in some translations , is a non - player character from " Final Fantasy III " . He is the blacksmith of Kazus , and , in the 3D remake , Refia ' s adopted father , whom he wishes to train to be as fine a smith as himself . Takka was cursed by the Djinn and did not have a mythril ring to break the curse . He and Refia helped build the airship for Cid Haze , and Takka eventually helps build the mythril ram for Cid ' s airship so the Warriors of the Light could travel out to the world . Later , Takka mentions the Legendary Smith when he is unable to fix Princess Sara ' s pendant .
Dodore Dodore is one of the initial Notorious Monster s added in " Final Fantasy XIV " , and widely regarded as the hardest one to fight outside of dungeons . He is always accompanied by 3 weaker and smaller Ahriman enemies called " Dodore ' s Minions " , which all have the same abilities as the main one , as well as Level 5 Petrify and Blind . Spawn conditions . Dodore will always appear during the purple fog weather effect in Mor Dhona . Weather changes may happen every day at 00 : 00 , 08 : 00 and 16 : 00 in - game time . If killed quickly enough so the weather doesn ' t change , he can even spawn again during the same fog . Its general spawning area is north of Camp Brittlebark . Strategy . The main problem in this fight is all the monsters present and their status effects . Tail Whip not only deals around 600 damage , but also deals Silence , Pacify and Amnesia for 30 seconds , pretty much locking all the player ' s skills and spells . Level 5 Petrify is another AoE move that will always work on rank 50 players , and can stop entire parties depending on their positioning . Finally , the Thaumaturge spell , Shadowsear , is a constant threat during the battle , as two or three Shadowsears cast in succession can mean an instant party wipe , since it will often hit everyone for 600 + damage , sometimes even 1000 + . Due to this , a common strategy is to bring 3 or 4 players able to provoke and tank , separating the enemy team into smaller 1 - 2 groups , with Dodore also isolated from every other minion . After doing this , Conjurers focus on healing the tanks , Thaumaturges on using DoT spells against all the enemies with their good spell range , while other " free " members kill a monster at a time . As soon as the minions are down , the fight can be considered done with , as dodore alone isn ' t that strong . Another strategy that became popular after a Thaumaturge video solo was posted is using a Thaumaturge with high VIT as a tanker . Using the Emulate spell to copy Dodore ' s Earth element , the Seismic Shock move ' s damage is greatly reduced . With the proper positioning , all the minions will focus on using Seismic Shock instead of Tail Whip , so a single Thaumaturge with a backup conjurer healer is able to tank them all while another party member provokes Dodore to separate him from the group and let the rest of the party deal with it . As Dodore is killed , the minions can be ignored since they do not drop the most important item , Dodore ' s Wing . However , this solo strategy is no longer feasible due to the changes in the healing spell costs and reduction of Emulate duration
Giant Crab ( Ring of Fates ) The Giant Crab appears in " " as the boss of the River Belle Path , much like in the original " Final Fantasy Crystal Chronicles " , which appears as a bonus dungeon unlocked in both single - player and multiplayer modes upon completion of the game . The dungeon is an exact replica of the " Final Fantasy Crystal Chronicles " version , complete with a poisonous gas just like the miasma that would appear later . Strategy . A team is quite helpful as the battle will likely be difficult regardless of one ' s level . Of note , Giant Crab has a 3 resistance in Holy . Also , it ' s a good idea to cast Barrier ( combining Clear and Fire ) on oneself and freeze the crab frequently so it can be attacked repeatedly . Note that it is possible to beat it before going to Mount Vaal in Story Mode .
Pandaemonium ( Final Fantasy XII ) Pandaemonium is a boss from " Final Fantasy XII " . It can be found in the Pharos . Its name is a reference to the final dungeon of " Final Fantasy II " . Battle . Pandaemonium has a rather high Defense , but Reddas will be fighting alongside the party . The party should Dispel its positive buffs and start attacking . Pandaemonium itself has two attacks that should be handled cautiously : Flash and Stone Gaze . Flash hits multiple times and has a chance of inflicting Blind , while Stone Gaze inflicts Petrify . The characters will receive damage every time they hit him . It is advisable to Berserk Reddas . Like other turtle - kind monsters , Pandaemonium can execute Power Spin , which damages all characters and has a chance of inflicting Slow , as well as Flatten , which causes considerable damage . Luckily , Flatten does not inflict any status ailments . When Pandaemonium ' s health hits HP Critical , it will use Perfect Defense , which negates all physical and magickal attacks . During this period , the player should re - buff their characters and pay attention to Pandaemonium ' s attacks . The Anti - Magick and Magick Wall will fade in around two minutes . If the player has a low enough level character , the Accuracy underflow bug can be used to continuously inflict Confuse on it , making the battle trivial .
Gemini ( Final Fantasy X - 2 ) The Gemini is an enemy in " Final Fantasy X - 2 " . Gemini is one of the constellations of the Zodiac , and as such , its sword ' s cross - section is a six - pointed star . It always comes in pairs , and is a rather difficult enemy to face due to high stats . It is best to hit them with Armor Break and Power Break to lessen the damage inflicted by Gemini , and increase the damage dealt to the enemy . Casting Protect at the start of the fight is a smart idea , and using any magic on them will be effective as well if the player uses Mental Break . When Oversouled , having elemental resistant equipment and access to Reflect and Shell helps protect against their elemental attacks . Notably , Gemini is one of a very small number of monsters not recruitable in Creature Creator , alongside Ronso Youth , Watcher - A , Watcher - R , and Watcher - S .
Light to All / Prologue The Prologue , titled A Final Hope , is the first level available in the Light to All story mode in " Dissidia 012 Final Fantasy " . It features a single gateway designed to introduce the player to new aspects of the story mode , namely the Bonus Line and Emblem features . The Warrior of Light is controlled for the duration of this prologue . Upon completion , the ten chapters are unlocked . Story . With the start of the 13th cycle , the Warrior of Light awakens in Order ' s Sanctuary . Upon hearing Cosmos ' s voice stating that she had been defeated and seeing a light in the distance , the warrior decides to walk up and investigate it . After defeating all the manikin s , the Warrior of Light finds Cosmos . Appearing to all the Warriors of Cosmos , Cosmos asks them to obtain their crystals as they can be used to save the world . Gateways . Forsaken Kingdom . This is the first gateway where Emblems are used , and the player has the option to adjust their level to the bonus line - in this and all storylines in " Light to All " , having a character at a level higher than the bonus line gives them a KP penalty in the gateway , while having a lower - level character grants them a bonus to KP . Other than these new features this gateway should be simple to clear out . Use Straight Chain at C3 to chain two of them together with the Physical Critical Rate Up Emblem .
Baritine Croc ( Final Fantasy XII ) The Baritine Croc is a beast / gator - type enemy in the game " Final Fantasy XII " . Smaller versions are found in the Garamsythe Waterway and normal sized ones are found in Paramina Rift . They are tough enemies in the Garamsythe Waterway , but the party can take care of them by the time they reach the Paramina Rift . Battle . The Baritine Croc spawns in lower section of the No . 11 Channel that requires the Sluice Gate Key . Watch out for Sap and Fusillade traps and occasional Water Elementals . It respawns if player moves two screens away ( head to Overflow Cloaca and return to No . 11 and it will be back ) . Etymology . Based on the Baritine Croc ' s musical abilities as described in the bestiary , Baritine probably alludes to , a level of singing voice .
Chocobo Panic Chocobo Panic is a game for iPad where the player catches and holds various colorful chocobo s moving around the screen until they are told to " Let go ! " The game features a co - op mode and high score . Gameplay . The player must catch the specified chocobos as they move about the field . Once the player is holding a certain number of chocobos , they must release one of them . When it is time to release a chocobo " Let go ! " will appear in the window and an effect will show around the chocobo to release . If the player releases the wrong chocobo , it will count as a mistake . In " 1 Player & Co - Op , " mode , the player can use up to six fingers to catch chocobos one after another and aim for the high score . In two - player mode , the players can use one iPad and compete against each other until someone makes a mistake . If a player releases their hand too soon , they will lose .
Blind Moby Blind Moby is a Notorious Monster from " Final Fantasy XI " . He is the target of Bastok Mission 3 - 2 : To the Forsaken Mines , for which from the player must acquire the Glocolite carried by Moby . He is spawned by trading a slice of Hare Meat to the " ? ? ? " at K - 6 in Gusgen Mines .
List of Final Fantasy Tactics movement abilities Movement abilities in " Final Fantasy Tactics " are learned via Job Points . Each character can equip one movement ability . Movement abilities allow characters to move across battle fields easier than they would usually be able to without them , while some give positive effects simply by moving . Other movement abilities . Cannot enter water and Waterbreathing are monster - only abilities that oddly enough possess JP costs . The skills cannot be set or seen normally by the player unless the player hacks the ability to their units via a Gameshark . Dummied content . Stealth is a dummied out ability , it ' s unfinished and has no effect . The description suggests it would put the user in Invisible status by default until the unit took action .
Greater Sphere Greater Sphere is an enemy in " Final Fantasy X " , bred in the Original Creation at Monster Arena . It looks and attacks similar to the Spherimorph boss from Macalania Woods . Greater Sphere is unlocked after two Species Conquest monsters are bred . Battle . The Greater Sphere is vulnerable to an element , but shifts it randomly once hit by its weakness . Unlike the Spherimorph , the Greater Sphere absorbs any other element . After the Greater Sphere attacks with an elemental attack , it will be weak to that attack ' s opposite element . It will counter all normal attacks with Ultima . On its turn it will alternate between a normal attack and unleashing Hydraulic Press , which deals fractional damage to the party , equal to 15 / 16 of each character ' s maximum HP . For every Overdrive the Greater Sphere survives it will counter with Hydraulic Press . The damage from Hydraulic Press can be reduced using Protect and Defend . It drops weapons with One MP Cost and armor with Auto - Phoenix , and a Luck Sphere . Its equipment drops provide a 6 % critical hit chance bonus instead of the usual 3 % ( this is relevant to weapons and armor , but only to attacks that deal physical damage ) . Strategy . The Greater Sphere is unusually time consuming to defeat and very powerful . Auto - abilities , such as Break HP Limit , Auto - Haste , Auto - Protect , and Auto - Shell , prove helpful , and a high Magic Defense attribute is vital . Before attacking Greater Sphere , the player should be prepared to weather its Ultima counterattack . When farming Greater Sphere for Luck Spheres , the player will want to kill it as fast as possible . The fastest strategy is to use Tidus ' s and Wakka ' s Overdrives , Slice & Dice ( if successful ) and Attack Reels with 12 - hits respectively ( both once ) , to defeat it quickly . Using Auto - Life will make this strategy easier . Another helpful strategy is to summon Anima and cast Protect and Haste . If Anima loses health , she should cast Curaga . She should use Oblivion when it becomes available . If Oblivion doesn ' t finish Greater Sphere , Anima may suffer damage from Hydraulic Press up to three times ( which might end up killing her ) . This strategy is only viable in the International / PAL / HD versions .
Trash can bug The trash can bug is a bug in " Final Fantasy Legend II " . In the Item menu , the trash can exists at the bottom of the inventory to discard unwanted items . However , the player can use the trash can as an item at certain times , and for a certain amount of uses , depending on how many total MAGI the player has in their possession . Depending on the MAGI total and what MAGI the player has equipped , they can " use " the trash can item on the party . The best time to do this is after getting the Pegasus MAGI in the Nasty Dungeon . Having 68 MAGI causes the trash can to dole out Speed potions to humans and mutant s , giving them three Agl per use . Depending on what MAGI the player has equipped , they could use the trash can up to 72 times . One MAGI - equipping scheme that allows this is by equipping Prism , Speed , Aegis , and Power MAGI , respectively , on the four units . If the player uses up all available uses of the trash can , the MAGI total changes to 255 , but will be shown as 99 on the screen . The player can use the trash can much earlier in the game for other effects , but changing the MAGI total to 99 early in the game could cause one to get locked out of certain worlds since the doors found on Celestial World looks at the player ' s MAGI total to see if they can unlock them or not , and if the player messes with their MAGI total , their game could become unplayable . If the player does use this early , to not get locked out they will need to go forward to Valhalla World and visit Valhalla Palace , then backtrack to Nasty Dungeon and grab the Pegasus MAGI . This makes the MAGI total 0 , but ensures the player can use the Pegasus MAGI at any time to warp to where they need to go .
Eyemoeba The Eyemoeba , also known as the Eyemeba , Eyeameba , or the Hecteyes , is an enemy from " Final Fantasy II " . It has no Evasion , so the party should target it with physical attacks . The Eyemoeba is one of three enemies that can be missed . Both the Cyclone and Palamecia Castle are unrevisitable locations , only visited once during the game . Etymology . Its name is a portmanteau of " eye " and " amoeba . "
Sword Thrust Sword Thrust is a recurring ability in the series . It is an ability used exclusively by Warrior of Light . Appearances . " Dissidia Final Fantasy " . Sword Thrust is a ground physical Bravery attack for Warrior of Light , learned at level 3 . It requires 30 CP to equip ( 15 when mastered ) , 180 AP to master , has Melee Mid priority on the shield throw and Melee Low priority on the sword combo , and induces Wall Rush . Warrior of Light throws hi shield , then charges forward to knock the opponent back . The attack generates 120 EX Force upon connecting with all attacks . " Dissidia 012 Final Fantasy " . Sword Thrust returns as a Bravery attack for Warrior of Light , learned at level 4 , requiring 90 AP to master , and now generates 30 EX Force . It is otherwise identical to its previous incarnation . " Final Fantasy Record Keeper " . Sword Thrust is an enemy ability used by Warrior of Light , which inflicts moderate non - elemental physical damage to one target .
Save point glitch The save point glitch is a glitch in " Final Fantasy VI " and " Final Fantasy VII " . It allows the player to save in places that the game does not normally save at . Appearances . " Final Fantasy VI " . The save point glitch can only be used in dungeon s where the player commands multiple parties ; namely , the Phoenix Cave , Kefka ' s Tower , and Dragons ' Den . To activate the glitch , the player simply needs to move one party onto a save point , then switch to another party . The second party , as long as they do not move , will be treated as if they were also on a save point , and can use Tent s and Sleeping Bag s and save . These effects end as soon as the party moves . This glitch can be exploited easily by having a single party stay on a save point while another party explores — because the glitch only activates when switching between parties , the second party effectively becomes able to use a Tent anywhere in the dungeon as long as the first party stays on the save point . There is a bugfix patch that players can use to fix it on the SNES version . " Final Fantasy VII " . The save point glitch allows the player to save their game almost anywhere on the field . If the player loads a game from a save point , and moves away from the save point before the character appears on the screen ( while the screen is still black ) , the player retains the ability to use the PHS and the save functions , even if they are not touching a save point . If the player then saves their game somewhere on the field , the game will load at the place they saved , not at the save point . If the player touches any save point after performing the above trick , the normal save point sound effect will play but the normal save point window is not displayed . The trick can be used on the Gold Saucer ' s save point , where it costs 5 GP to save . If the player performs the save trick , when they approach the save point they can save without paying . The trick only works on an actual save point , so not by saving in the " Highwind " or Temple of the Ancients , and it does not work with the Save Crystal , and possibly does not even work with every normal save point in the game , although it appears to work with most of them .
Study Panel The Study Panel is a computer terminal in " Final Fantasy VIII " used for school purposes . Students can access these terminals for information about the Garden and / or their studies . The system is Garden - wide and also provides forums for chatting or even public home - pages depending on the faculty ' s say - so . Balamb Garden Study Panels . Tutorial . The tutorial in the Study Panel is almost exactly the same as the help option in the main menu . It explains the game controls , terms and symbols encountered during the game . As a reward for looking at the Guardian Force page , the player will receive two GFs — Quezacotl and Shiva , and an explanation regarding GF powers . The Basics . A more basic overview of some common terms the player would find in the game , such as Magic ( and Para - Magic ) , Guardian Forces and Sorceress and Magic . About Garden . Features the Garden rules as well as info on the three Garden institutions and the basics of the SeeD mercenary program . A Message From Garden . " Garden Events : " Contains chronographs indicating the Garden ' s major events during the year . Also contains announcements by the Cafeteria , Disciplinary and Library committees . Garden Square . Functions as a sort of public message board for the students . After Squall is appointed commander , it features messages from students cheering him on . The School Festival Committee . A section for the School Festival Committee to post announcements and student related material . Selphie Tilmitt , after becoming the Committee ' s sole member , revamps the page to become a kind of public diary and narration on game events . Selphie writes about the current state of the festival , requesting new members and expresses her hopes for future festivals . Selphie gets the main characters ( except for Squall ) to each write a little message on this page , featuring her own comments at the end of each message . Selphie ' s website will also have various comments about Squall ranging from affectionate , to " stoic and kinda scary " based on some of the player ' s social choices that involve Squall ' s interaction with her and the rest of the party . Selphie writes about the game ' s story and events as it progresses from her perspective , sharing her outlook on them , opinions , worries , concerns , thoughts and feelings , effectively creating a chronicle of the game ' s events . Selphie ' s homage page to Laguna Loire , or " Sir Laguna , " as she calls him . She posts reviews of Laguna ' s articles found in Timber Maniacs magazine s during their travels .
Black Dragon ( Final Fantasy VI ) The Black Dragon is an enemy in " Final Fantasy VI " . Battle . It can be a slight threat , as it can use Bone Powder to turn party members into Zombies , a danger to the party since they are encountered at a time when the player only has command of Celes . It also uses Sandstorm , dealing decent damage to the party . With proper relics to protect against Zombie , like Ribbons or Amulets , their main danger is nullified . Fira spells and Sabin ' s Aura Cannon work well against them . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Sandstorm ( 33 % ) 2nd Turn : Attack ( 33 % ) or Bone Powder ( 33 % ) or Sandstorm ( 33 % ) Other appearances . " Final Fantasy Record Keeper " . Black Dragon from " Final Fantasy IV " appears as an enemy in " Final Fantasy Record Keeper " .
Unei ' s Clone ( Final Fantasy III ) The Unei ' s Clone , also known as the Unne Cln . , is an enemy from " Final Fantasy III " . It can be found in the Ancients ' Maze . Unlike Unei , it only attacks once per turn . In the NES version , it is randomly summoned by Greater Demons in the same dungeon . It will attempt to escape from battle if the party ' s levels are at least 50 .
List of Final Fantasy XIII - 2 adornments Adornments are a special equipment - type exclusive to Paradigm Pack monsters in " Final Fantasy XIII - 2 " . Each monster can equip one adornment , but not all adornments are available to equip for all monsters . Adornments are visual changes and do not provide bonuses .
Beast Healer Beast Healer is a Beastmaster merit trait from " Final Fantasy XI " . It improves the Regen effect of Reward . It is learned at level 75 . Jobs / Level : Beast Master , lvl 75 MP cost : 0 Element : None Duration : N / A Reuse : Instant Cast time : Instant Target Type : Self Description : Obtained with Merit Points . Enhances the regen effect of Reward .
Silent Spring The Silent Spring is a location from " " . It is a small , quiet pond with a rainbow near the waterfall that is said to be seen only by the wise . It is connected to the Moogle Woods Station and Old Lett Aqueduct . There is a moogle that plays an instrument and has a group of frog - like animals that sing in tune with him .
Nightmare ( Vagrant Story ) Nightmare is an enemy from " Vagrant Story " . It is fought at the Grand Cathedral ' s room What Ails You , Kills You . Battle . When Ashley enters the room , a curious disc flies around him , finally stopping midair . It has a half - face of the sun and the moon , and the Nightmare is spawned from it . Strategy . As there is no spell to increase Light affinity you will have to rely on casting " Degenerate " on The Nightmare , followed by " Herakles " and " Prostasia " on yourself . Equip a Blunt weapon and attack it ' s body . Music . The battle track " Nightmare " plays during fights against this Phantom . It is composed by Hitoshi Sakimoto and is the fifth track in Disc 2 of the original soundtrack .
Judge ( Final Fantasy XII enemy ) A Judge is an Imperial Army / Imperial Elite type Enemy in " Final Fantasy XII " . They mostly accompany Judge Magisters in battle , but can also be found patrolling the Draklor Laboratory and the Sky Fortress " Bahamut " . Bestiary entry . Note : All " Imperial Elite " soldiers share one bestiary entry .