Boulder design document / 4 This is part 4 of the Boulder design document for " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Quests . The Quests section should be set up so you can cut and paste the damn thing into a PIPBoy quest log . This section is broken into several parts : The " Main Quests " in the area that are designed specifically by a designer , the " Merchant Quests " which are more generic " go to X with caravan Y and get Z reward , " and the " Floating Quests " , which are a series of randomly generated quests for the area . Note : Make sure to refer to the quest design section in the " F3 _ Style . doc " . Main Quests . Heal Helen ' s Kids . Ribera has an old broken arm that set poorly , but can be re - set . He also has an old bullet lodged in a healed wound , not near any vital organs but it could be taken out . Jack can ' t be cured , he has cancer . Joshua has a lung problem ; treatment can be started by you and the upkeep done by another doctor ( such as Agnes or a CNPC ) . Will require mutated fruit , Buffout , Jet , and bio - med gel . 03 _ NAME Get the Medical Implants . You can get the Str , Ag , etc . implants here , just like " FO2 " 03 _ NAME Find Out What ZAX is Calculating . The Calculation : ZAX is working on : ( 1 ) the plague vector analysis , which ODYSSEUS is doing , ( 5 ) where the original Argus satellite crashed , so that Presper and crew can go it , if they want it – which they do . They need the sig of the black box in order to unlock the codes needed to command the death satellite . # 5 has already occurred by the time the PC arrives , as the PC can stumble across the satellite with the NCR guys at it already 03 _ NAME Robobrain a CNPC . You can do this , but you might have to trick them . They ' ll wake up as a robobrain and attack you , unless you CODE them to like you and like being a robobrain . 03 _ NAME Boulder Scientists Research or Write . You can have them do research for you on various topics , or write books for you , which you can sell . 03 _ NAME Take Computer Classes . Just like reading the equivalent books on mental subjects . 03 _ NAME Find Out About Wagner . Wagner came by here and was looking around . He ' s not a tinkerer , he ' s a spy . You can find out this from what the geeks have to say . They even have some surveillance tapes . 03 _ NAME Sleep Through Presper ' s Holocaust . Sleep through Presper ' s holocaust using Sleeper technology . . . it plays the end movies based on what you ' ve done . Presper probably kills you , though , rather than thawing you out . 03 _ NAME Trade Holodisks to the Geeks . They need them to help ZAX . Same quest used if you bring them the datacan from BOMB - 002 . This is a scaling variable that also helps track ZAX ' s progress . Probably we could have 100 states , each representing a day of ZAX ' s needs , and it counts down daily from 100 and if it ever reaches 0 then ZAX dies . 03 _ NAME Research Plague Data . Buried in the logs are the notes on the original plague research and why FEV was prosposed to counter it . You can learn about the different strains here , too ( collapse above quest into this ) . You can even take it to the Nursery , either by holodisk or by transmission , where Diana can get a head start on finding a cure . Strains of the plague : Player Strain , Road Strain ( Eddie , Helen , kids ) , Scientist Strain aka Old Strain aka Zero Strain ( scientists ) . The scientists got it from a lab they shouldn ' t have opened . Xian has Zero and Player . Helen has Road and Player Tyler , Tanner , and Jack : do not have it 03 _ NAME Give Slaves to Boulder to Make Robobrains . Repugnant , but if you ' re evil . . . and the geeks are desperate . 03 _ NAME Destroy the Jackals . Kill or drive off the Jackals . You ' ll really need to kill them , since they tend to run away already . Note they also have a blockade between Denver and Boulder that you need to destroy for this to count . If ZAX fails and the doors open , the Jackals ( if still alive ) will invade . You can create quite a death toll that way . 03 _ NAME Defeat the Baggers / Larsen ' s Team . xxxx 03 _ NAME Establish Radio Contact & Trade With Denver . This might be redundant if there ' s a Denver quest for this 03 _ NAME Stabilize the Reactor . It ' s quirky and needs to be fixed . Doing so will help ZAX as he won ' t need to watch for fluctuations so much . 03 _ NAME Use Think Tank for Data . You can overwrite the brains in the Think Tank . Doing so kills their personalities . Alternately , you can form a link so the Think Tank can run other stuff in the dome , freeing up more space and processor power to ZAX so he doesn ' t have to cannibalize so much . 03 _ NAME Destroy the Truck . It ' s tough , but it can be destroyed . 03 _ NAME Jimmy the Cannibal . You can learn about this from the Jackals . 03 _ NAME Tell the BOS about the Dome . They ' d seize it , hoping to find weapons tech . ZAX would probably keel over without help because the BOS has no tech people anymore . 03 _ NAME Fix Things In the dome . A long series of little things 03 _ NAME Dump Allies In the Dome . To help fix stuff while you ' re away . Scientific ones can even help work on stuff . 03 _ NAME Dope Radaway for Larsen . If you put sedatives in their RadAway , it ' ll be easier to manage them . Or , if you just leave them alone , the Jackals ( if still around ) kill and eat them . From a mechanics standpoint it might be easier to have an NPC do this for you than to work out how the PC would create sedative - RadAway . 03 _ NAME Quarantine the Glow Bugs . The scientists would like it if you ' d deal with the glowing ghoul s , such as by dumping them somewhere that ' s already radioactive , or pouring cement on them , or whatever . While doing this , you ' ll run into a group of glowing ghouls wandering down from the Crater . 03 _ NAME Code Yourself Smarter . If you ' re a Dumb PC and you fiddle with the CODE technology computer , it ' ll bring up a dialogue stating that it has recognized there ' s a defect in your brain that it can repair by CODE . IF you let it , it ' ll CODE you and increase your IN by + 1 , once only . 03 _ NAME Questname24 . xxxx 03 _ NAME Area : The area of the game and the map in the area where the quest is initiated . Quest Name : The name of the quest . Designer : The designer responsible for the quest so people know who to contact . Dstatus : The status of the design . Script : The programmer in charge of programming the location . Dscript : The status of the coding for the quest . LogStat : What ' s the status of the log for these quests ? Do you get the unsolved version , do you get the solved version , and do you get a good / bad Karma and a stupid one , if appropriate ? Passable : Is the quest passable in " some " form ? QA 100 % : Is the quest completable in ALL forms ? Merchant Quests . For some locations , there will be a merchant caravan that travels to and from the city . Make sure you describe what caravans missions are available in the location , and a note of who the caravan master ( s ) are for the location and where they can be found . It ' s usually best if they are located somewhere near the opening map of the location . Here ' s what the scientists have for trade :