naist-nlp/zeshel huggingface dataset:
The Sundering ( series ) The Sundering is a series of stand alone novels explaining the events of the Second Sundering , during the Era of Upheaval . Novel releases beginning in August 2013 : Dust Jacket Inner Cover : Novels in Series . The Companions . On the dusty plains of Netheril , a young Bedine girl spins a web of forbidden magic , obliterating a pair of assassins with a single lightning stroke . On the banks of the Sea of Fallen Stars , a tiny thief walks willingly into battle with a ruthless killer , a wide grin upon his face . In the tunnels of Citadel Felbarr , a dwarfling is ambushed and strikes back with an attack well beyond his apparent strength and years . These three seemingly unrelated commoners , growing up across the far reaches of the Forgotten Realms® , hold the fate of Faerûn ' s most famous dark elf , Drizzt Do ' Urden , in their hands . But that fate is far from certain . For in the shadows a cunning cabal of wizards is watching , intent on hunting Chosen – mortals blessed by the gods . These wizards know something mere commoners do not : Long - forgotten gods have begun to stir . Long - lost lands have begun to tremble . The world around them is about to change . And these wizards will do whatever it takes to turn the coming chaos to their advantage . In this first book of the six - book Sundering series , " New York Times " best - selling author R . A . Salvatore launches a major world - shaping event that will revive old favorites , intoduce new complications , and move his signature hero Drizzt into a restored era of the Forgotten Realms . The Godborn . At the climax of the book , a showdown between Mephistopheles , Rivalen , and Drasek Riven , each of whom held a part of Mask ' s divinity , Drasek Riven won and claimed all three pieces and became Mask . Erevis Cale was rescued from Hell by Vasen Cale .
Bastian Thermandar Bastian Thermandar was the second - in - command of the Cult of the Eternal Flame at the Temple of the Eternal Flame in Tyar - Besil during the Elemental Evil crisis . Personality . Bastian was a very paranoid individual , not trusting anyone . He was also greatly ambitious , scheming to gain for himself Tinderstrike and supplant Vanifer . History . Bastian learned much of his elemental magic from Vanifer herself . In 1491 DR , Bastian was responsible for guarding the northern half of the temple .
Scour Scour was a Voidharrow demon who entered Toril through a gate from another universe with his " sibling " Murmur hundreds of years before the Spellplague . Scour ' s consciousness was scattered into many pieces but Murmur was apparently able to revive much of Scour ' s mind . By 1480 DR , Scour was in Luskan , manifesting as a swarm of mutated vermin . Scour infected many inhabitants with the Fury plague , which caused victims to go into a homicidal rage . Scour attacked an assembly of Luskan ' s gangs , killing many people . He was confronted in Luskan ' s underground by Kalen Dren , Myrin Darkdance , and Sithe and defeated . Sithe sacrificed herself by using her innate abilities to open a portal to the void where she took the remaining fragments of Scour . Appearance . Scour ' s corporal form , such as it was , consisted of a mass of mutated vermin .
Amet ' ned - thoth Amet ' ned - thoth was a wizard - priest of Thoth in Skullport . Personality . Amet ' ned - thoth always dressed in the typical " kalasiris " of his home country . He disliked yuan - ti and other reptile races for their affinity with Set . Relationship . Amet had few true acquaintances , only the unusual illithid Sangalor and Silas Broon , the owner of the Flagon and the Dragon . History . Around 1370 DR , Amet ' ned - thoth acted as a lawyer - for - hire in front of the Skulls of Skullport . He always chose his clients very carefully before accepting a case , and for this he earned the ire of Zstulkk Ssarmn and other leaders of the Iron Ring . Abilities . He knew and spoke a dozen languages , both human and others .
Aulagol Aulagol was an illithilich wizard and a member of the Concord of Elders that governed the illithid city of Ch ' Chitl in the Northdark of the Underdark in the mid – 14th century DR . History . In the mid – 13th century DR , during a visit to the Astral Plane , Aulagol allowed a raiding party of githyanki to discover his " astral projection " and to pursue him to the astral portion of the city ' s elder brain . Soon the githyanki assaulted the city and mortally wounded the elder brain . Taking desperate measures , the ulitharid Thalynsar transformed himself and several other illithid s , including Aulagol , into lich es so they could devour the elder brain , preserve its knowledge and powers , and take its place . Successful in their endeavor , the illithiliches formed a Conclave of Elders , with Thalynsar as the most powerful among them . He tried to retain much of the elder brain ' s knowledge for himself , but the excessive information steadily turned him insane , a trait that Aulagol noted . Nevertheless , Thalynsar ruled Ch ' Chitl for over a hundred years . Finally , around 1370 DR , Aulagol and the other Elders united and were obligated to kill the insane Thalynsar . However , they struggled to lead in his place and divide the elder brain ' s lore .
Damlath Damlath ( nicknamed the Laughing Mage ) was a wizard . Appearance . Damlath was dark - skinned . Personality . Damlath had an acerbic personality to which few warmed . He was nicknamed the " Laughing Mage " because he cackled with glee between casting spells . He would usually only prepare very few combat spells , preferring spells that were investigative or concealing . Possessions . Damlath acquired a flying carpet from Llorbauth and used it as a mount , in preference to a horse . He wore a cloak with magical pockets that could store extra equipment , such as his carpet . Background . Damlath was originally from Erlkazar , and became a devotee of Oghma in Llorbauth at the Lore Halls . In 1350 DR , he went to Silverymoon to work with Sandrew the Wise , and when Sandrew began work on the Font of Knowledge in Waterdeep , Damlath helped in the construction . In 1371 DR , Damlath began working with Raegar Stoneblade , under Phanar Manthar at the Font of Knowledge in Waterdeep , with the aim of disclosing secrets held by wizards in the city . Together their surveillance and dispatching of Surkhas of Leilon was able to prevent the Arcane Brotherhood from claiming the High House of Thalivar and its secrets . Damlath visited Erlkazar in Mirtul , 1374 DR . Damlath was killed by the lich Priamon " Frostrune " Rakesk , who used Damlath ' s body as a disguise .
Hall of the High Hunt The Hall of the High Hunt is a temple built into the steep western slope of Moondark Hill . It is a great open air pavilion encircled by a tightly packed colonnade of ancient shadowtop s . A pure mountain spring rises in the heart of the hill and winds through a series of natural caverns before exiting at the heart of the Shadowtop Glade . The Hall of the High Hunt encloses the Singing Spring of Solonor Thelandira , a gurgling fountain of silver waters whose sacred melodies can cure any wound . The leaf - shadowed Hall of the High Hunt is where the elves receive healing . The air within smells of moss and sweet water , and the song of the silver fountain trills through the woody pavilion . The Great Archer ' s house of worship is a mixture of natural and carefully sculpted features emphasizing the competing principles that Solonor tries to balance . The temple is cultivated into the grove of shadowtops each having been carefully tended from a seedling to form two concentric rings of forest giants . Each tree has been grown so as to form one or more natural hollows within its trunk at various elevations , and vine rope bridges are threaded through each tightly packed grove to connect the chambers in the heart of each tree . At ground level , roots , rocks , earth , plants are woven into near impregnable defensive fortifications to ensure the sanctity of the temple perimeter . Earthen chambers are hewn from the dirt beneath the grove , nestled among the tightly woven root structures . In the surrounding woods , trees are carefully planted so as to create narrow , spokelike paths radiating outward from the central grove . Although not immediately obvious to casual observation , the plant growth along such paths is cultivated so as to impede movement but permit the flight of arrows , thus forming natural shooting galleries in which invaders are easily targeted . Solonor ' s temple contains both ceremonial chambers adorned with hunting trophies and hollows with more practical applications such as crafting and repairing bows and arrows , the curing of venison and other meats , the tanning of hides , and the carving of bones to form tools and figurines .
Flesh ripper Flesh ripper was an evocation spell that attacked opponents with a black claw . Effect . The caster evoked pure evil power in the form of a black claw that flew at and slashed the target . On occasion the claw could cause severe bleeding that could only be magically healed .
Viperstongue Ford Viperstongue Ford was a ford where the Cross Road , between Thindilar and Blanaer , went over the River Vesper in the Vast . It coincided with the valley of Viperstongue , a low saddle in the Troll Mountains that served as a major pass through the range . History . Viperstongue Ford was a strategic location , making it the site of several battles . No buildings or settlements survived there very long . When Deep King Tuir Stonebeard of Roldilar led the dwarven armies against those of orcs and goblins in the Year of the Bloody Crown , 649 DR , they were defeated at Viperstongue Ford . Roldilar ' s defenses were broken , and the dwarves retreated to Mount Grimmerfang . The Roldilarren dwarves were saved from total extinction by their human and elven allies . The elven warrior Beluar and his forces routed the orcs at Viperstongue Ford , then pursued them through the hills later known as Beluar ' s Hunt and into the village of Maskyr ' s Eye to slay the last orc . Locations . By 1370 DR , The Stag and Viper inn stood at the ford . It was once the base of the Mistdown Marauders , who were later buried amongst some trees north - east of the ford .
Vorgansharax Vorgansharax was an adult green dragon during the time of Tyranny of Dragons . Description . Vorgansharax was a massive dragon whose ego surpassed his size . Despite an old injury , Vorgansharax was an imposing figure . He was stronger and larger than other dragons of his age . Because of the injury , Vorgansharax was not a graceful flyer but compensensated for this by being a terrible adversary on ground . History . Vorgansharax was the offspring of the ancient green dragon Claugiyliamatar , who ruled Kryptgarden Forest far to the west . When he was a wyrmling he was greatly injured in a fight with a bronze dragon , resulting in a tattered and maimed right wing . During the Tyranny of Dragons , Claugiyliamatar , angered by intermissions in her forest , lent Vorgansharax ' s aid to the Cult of the Dragon . In 1489 DR , the Cult sent him in to Phlan to secure the Pool of Radiance and return it to its former power in exchange for Vorgansharax ' s rule . He managed to conquer the city killing most of the city ' s leaders at the Valjevo Castle He ruled until 1492 DR . However he had be subtly possess by Tyranthraxus . Around that year an army led by Jhessail Greycastle reclaimed Phlan and some adventurers fought and killed the Maimed Virulence . Personality . Vorgansharax was totally smug , with an immense ego . He spoke always with sarcasm and contempt . Appendix . Appearances . " Tyranny in Phlan " " Reclamation of Phlan "
Jumping Jumping is a quality that can be applied to weapons . It gives the wielder abilities like a ring of feather falling , and once every twelve seconds , the wielder can gain the ability to make an extremely accurate jump . Creation . To forge a " jumping " weapon , a spellcaster must have " jump " and " mage hand " available .
Bartholomew Blackdagger Bartholomew Blackdagger was an undead pirate in service to Garrundar in the Pirate Skyhold north of Neverwinter . History . Bartholomew led a very powerful band of sky pirates . Bartholomew Blackdagger and his sky pirates once tried to capture Garrundar but they failed spectacularly and the black dragon pursued them back to their hideout . Garrundar took control of the lizardfolk that lived there and he weaved a powerful spell that cursed the pirates into undeath and bound them . In 1484 DR , Company Yargo , needing a base and more sky ships , sent an adventurer to clear out the area . The adventurer killed Bartholomew before coming to the dragon .
Rolo Rolo was an agent of Thylius Caramitru in Mulmaster in 1491 DR . Activities . In 1491 DR , Rolo and his brother Jott were the main agents of Thylius , running the Yellow Breath Chapter House for him . However , an adventuring party hired to find some missing noblewomen entered the house and defeated and captured Rolo .
Bigby ' s crushing hand Bigby ' s crushing hand was an evocation spell that created a hand of force to grapple , block , push , or squeeze an opponent . Cleric s who cast this spell named it for their deity — " Loviatar ' s crushing hand " , for example . To Zakhara n mages , always reluctant to acknowledge ajami names and accomplishments , the spell was known simply as crushing hand , and counted among the spells of the universal province . Effects . This spell was one of the " Bigby ' s hand " family of spells . It created a hand about the size of an ogre or about 10 ft ( 3 m ) tall with a splayed finger span of about the same distance ( earlier versions could be even larger ) that could be used to block , push , or grab and squeeze a creature . All versions of this spell relied on the caster ' s senses to detect and locate a target , the fist did not have senses of its own . But once a target was designated , the " hand " would unerringly stick with the target regardless of invisibility , polymorphing , darkness , or other means of concealment or disguise . The earliest versions never missed the target once it was designated , but later versions performed repeated melee attacks until the grapple succeeded or until the spell expired . The earlier versions slowly constricted the victim , doing potentially greater damage the longer the creature remained in its grasp . A later version did a steady squeeze while the post - Second Sundering version was just an incrementally stronger and more damaging version of " Bigby ' s grasping hand " when cast at increased level . The " crushing hand " could also be used in the same manner as " Bigby ' s interposing hand " or as an improved " Bigby ' s forceful hand " with greater strength . Range and duration varied widely over the history of this spell . For the earliest versions , a wizard that had advanced just enough to cast this spell could control the " hand " for 18 minutes and extend its reach to 90 ft ( 27 m ) indoors / 80 yd ( 82 m ) outdoors . Later versions lasted only a minute or two , but the reach was extended from 120 ft ( 36 . 6 m ) to 270 ft ( 82 . 3 m ) at a minimum . For all versions of this spell , the health of the " hand " was the same as the caster ' s uninjured health . Components . In addition to the verbal component , all versions required somatic gestures . After the Second Sundering , the " hand " imitated the movement of the caster ' s hand for the duration of the spell . All arcane versions required a glove made of snake skin and an eggshell .
Grek Grek was an imperfect galeb duhr in Szith Morcane . History . During the Rage of Demons of 1491 DR , Grek , while only half - finished , was exiled from the stone giant Lodge of Faces by the elder Daitya . It arrived in Szith Morcane where it witnessed the madness of the fire giant s .
Issacortae The Issacortae people inhabited the western part of the wild lands of Ama Basin in Kara - Tur . Description . The barbaric Issacortae were medium build and muscular with black curly hair . Tribes of Issacortae hunters and gatherers wandered from one place to another chasing herds of deer and other animals . Agriculture was practically nonexistent and fishing was little applicability . Many Issacort enjoyed dancing , singing , and running . Combat . The weapons used by the tribes were usually axe s , bow s , spear s and club s . Society . Ruled by their king , the Issacort were the most civilized tribe union in northern lands . The Issacortae were not one tribe , but a union of many tribes who obeyed the king . Each tribe was ruled by a chieftain , a diplomat , and military commander . The eight tribes formed a union that followed the laws of their High King and High Queen . Religion . Usually religion had a very large impact on the tribes . They commonly practiced and . Shaman s could be both men and women . Shamans often were treated with great respect and awe around the population .
Gray Doom The Gray Doom were a disbanded mercenary company around 1358 DR . History . The Gray Doom earned a reputation in the Sword Coast for their skill and swiftness in skirmishes . During the war against the arcanaloth Yrkhetep , they sided with the forces of good and were decisive in the victory of the Battle of Thurgabanteth in Chondath . However , they were placed on the blacklists of many evil groups for this . Two years later , the Chill ambushed the Gray Doom and destroyed them .
Ring of protection A ring of protection was a magical device that helped keep the one who wore it from physical harm . The ring could deflect a small part of most attacks . Creation . " Rings of protection " were old items , and the knowledge to create them was quite well - known . A " shield of faith " spell was needed in the creation , so they were made mostly by cleric s .
Fey beguiler Fey beguilers are some of the greatest heroes in the folklore of gnome s . While most races would have powerful and fearless warriors as their heroes , in gnome legends the heroes outwit huge monsters , play great pranks without getting caught , and sneak past great magical guardians to get the treasures . Fey Beguilers bring these stories to a reality , using agility , stealth , and a little well - placed magic to achieve their goals . Abilities . Fey Beguilers abilities usually involve using powers commonly found among rogue s and wizard s . Also they use powers that allow them to strike with blinding fey magic before hiding with a cloak of invisibility
Aura of purity Aura of purity was an abjuration spell that created an aura of purifying energies . Effects . The aura extended to 30 feet ( 9 . 1 meters ) and kept non - hostile creatures from becoming diseased and gave resistance to poison . The aura also instilled resistance to becoming blinded , charmed , deafened , frightened , paralyzed , and stunned . The aura traveled with the caster and only lasted 10 minutes . Components . The spell had only a verbal component .
Ebusado Ebusado was one of the most talented kensai in Kozakura in 1357 DR . Activities . Ebusado ran the Light - Sparkling Water School in Yoemura on Mikedono Island . There he had trained the best kensai and samurai of the country . It was very difficult to be accepted into the school .
Thyriellentha Snome Thyriellentha Snome was the commander of the watch - wizard corps of the City Watch in Waterdeep in 1372 DR . Personality . Thyriellentha was a capable and friendly woman , but power - hungry , though only with legal methods and becoming petty and grasping . She had very strict standards for her subordinates . Thyriellentha cut all dealings with her family when her grandfather chose her cousin over her as heir . History . Thyriellentha was born in the noble house of Snome . However , she distanced herself from the family when her grandfather Lord Arrabas Snome picked as his heir her cousin Dandobar Snome . Circa 1362 DR , she ascended to the position of leader of the watch - wizard contingent of the City Watch and commanded them efficiently . In the meantime , her cousin Dandobar chose her as his own heir , but this did not repair the fracture within her family .
Geildarr Ithym Geildarr Ithym is the Lord Mayor of Llorkh and a member of the Zhentarim . He assumed the title after the Zhents invaded the city and installed him as it ' s new ruler . He commands both the Zhent soldiers that frequent the town and an army of three hundred , purple cloaked , Lord ' s Men that " protects " the city from those who do not appreciate the rule of the Black Network .
Mamluk sword of obedience The Mamluk swords of obedience were magical swords that could be found in Zakhara , the Land of Fate . Description . These swords were available in a wide variety of sword types . Powers . These weapons enhanced a wielder ' s fighting skill , but their main power was over all human , demihuman , and humanoid creatures . When struck by the sword , these creatures were charmed unless they were able to resist . Charmed creatures immediately surrendered to the wielder and behaved as if under a " charm person " or " charm monster " spell . The wielder did not have to be a mamluk to use the sword ' s power .
Ali Mirza Ahmak Ali Mirza Ahmak was an inhabitant of the City of Brass on the Elemental Plane of Fire in 1367 DR . Activities . Ali was a djinni spy who masqueraded as a smoke merchant within the city . Rumors abounded constantly throughout the city that the city guard would arrest anyone with conjured charges that they were spying , making Ali a nervous man anytime the guard was in sight .
Sadalar Sadalar was a crinti warchief living in Dambrath during the 12th century DR . Relationships . Sadalar was the consort of queen Melanith . Activities . Under direct appointment from Queen Melanith , Sadalar became the first male named warchief of Dambrath . Bribery and corruption plagued his time as warchief . As warchief , Sadalar used his influence raising the standard of life for the arkaiun living in Dambrath , eventually elevating them to second - class citizens as opposed to slaves . Sadalar perished during the battle with the deep gnome city of Aventine .
Clothiers ' Quarter The Clothiers ' Quarter was one of the four quarters of Huzuz , the City of Delights , in 1367 DR . Description . The Clothiers ' Quarter encompassed the Clothiers ' District , Merchants ' District , and the seedy Northwest District , forming the west and northwest portion of the city . Thanks to the sprawling Grand Bazaar , and other smaller areas of trade , the Clothiers ' Quarter was the center of trade and business within Golden Huzuz where anything from coffee to slaves could be purchased .
Vaerluth Vaerluth was the easternmost goblin realm in the Rauvin Mountains in Luruar . Geography . Malauth was located in the caverns and foothills of the eastern Rauvin Mountains . Government . Vaerluth was ruled by a succession of kings named Vaerluth ; in 1372 DR , the realm was on its 36th King Vaerluth . Succession of each king came through the murder of his predecessor . Inhabitants . The goblins of Vaerluth were considered the poorest of the goblins in the Rauvin Mountains . They dwelt in huge - spider - infested caverns and foothills , which gave them immunity to the spider venom . The goblins boiled the spider webs to make soup .
Velathalar Muirdraevrel Velathalar Muirdraevrel was an elf warrior in Myth Drannor . History . In 1487 DR , during heavy fighting against Sembia n mercenaries , Velathalar met again Storm Silverhand , together with Arclath Delcastle and Amarune Whitewave . Storm and Velathalar started considering a retreat from the city . Soon after , the mercenaries managed to break the wall , killing most of the defenders . Relationship . Velathalar was an acquaintance of Storm Silverhand .