naist-nlp/zeshel huggingface dataset:
A New Guild for Fighters ? Summary . A new edition written in response to the emergence of the Blackwood Company . Contents . The Fighters Guild has been an institution in Tamriel for as long as most anyone can remember . These brave men and women have , for countless years , always been available to do those jobs that the average citizen is simply not qualified to handle . Whether it be ridding a homeowner of a plague of rats or rescuing a wayward scholar , the Fighters Guild has always been available for anyone with enough coin to pay their modest fees . Now , however , it seems that the Fighters Guild is not the only game in town . A new group has recently been making a lot of waves in Cyrodiil . They call themselves the Blackwood Company , and they ' ve let it be known that they ' ll handle any job that the Fighters Guild will , and many that they won ' t . While the Fighters Guild has always maintained the strictest standards on both the quality of their members and the legality of the contracts they accept , the Blackwood Company makes none of the same claims . They have no screening process when accepting new members , and they seem willing to accept any contract , assuming one can afford the price tag . Some have questioned the Blackwood Company ' s methods . They are rumored to be reckless and indiscriminant . Many have spoken of needless damage to person and property during the fulfillment of a contract . None of those we spoke to were willing to go on the record for this article . What the future holds for this upstart group remains to be seen . Are they the perfect solution for a quickly changing world ? Will their methods force the Fighters Guild to adopt more lenient business practices ? Only time will tell . Until then , if you need a job done , and the Fighters Guild won ' t do it , check with your local Blackwood Company !
Bone Orchard Research Log 1 Content . Creative application of energies ensured the locals were eager to see us safely to Arborfell , though it would seem our objective now goes by " the Bone Orchard . " Descriptive , if quaint . The concentration of massive bones confirms what the records only hinted at — this is , indeed , a repository for the bones of the wandering ones the Bosmer once feared and reviled . Whether they are also the bones of the Ehlnofey has yet to be seen , for they are sealed as surely as any coffer from our use . Fortunately for us , the panoply of Bosmer remains scattered about this Bone Orchard are not sealed in kind . They are being gathered for use in the creation of skeletal constructs as I put these words to paper . Our scouts have noted the presence of smoke rising from a cavern mouth on the northern hill . I have ordered an investigation . — Ethruin
Maren the Seal Maren the Seal is a Nord hunter and worshipper of the Daedric Prince Peryite . She is frozen in a trance that relates to the Daedric Prince ' s quest , but can be unfrozen in completion of the quest " Peryite . " She is unable to be killed without finishing the Peryite quest . Maren wears Monk Robes , is armed with an Iron Dagger , and carries a few Septims . Interactions . Peryite . After a misguided attempt to summon Peryite , the souls of his worshippers became trapped between worlds . Peryite asks that the Hero travel to the plane of Oblivion and retrieve their souls .
Banish Daedra ( Daggerfall ) Banish Daedra is a Mysticism spell available in . The spell effects on touch , and dispelled enemy daedra , or summoned monsters . The spell has a base 10 % chance to succeed , and adds 5 % per level of the Hero . Once gone , and enemy will count as " dead " and not return , but will not leave a corpse to loot .
Imedhnain Imedhnain is a Breton food vendor living in Markarth . Background . He works and sleeps in the Arnleif and Sons Trading Company , in Markarth . He assists Lisbet , the owner of the shop . Imedhnain ' s cousin , Cosnach , also works for the company . Interactions . Hired Thugs . If the Dragonborn murders Cosnach or steals from him , Imedhnain will send hired thugs after the Dragonborn . Lisbet . If Lisbet dies , Imedhnain will take over the Arnleif and Sons Trading Company .
Gissur ' s Note Background . Gissur is a Thalmor spy , who can be seen and overheard during the quest " Diplomatic Immunity . " Content . Description of target : < Dragonborn ' s race and gender > , believed to go by < character name > ( may be an alias ) . Likely to be inquiring about " Esbern " and the Ratway . Do not approach . Inform your assigned contact immediately if spotted .
Pallia Ceno Pallia Ceno is an Imperial agent , skill trainer , and novice member of the Imperial Cult . She can be found wandering the village of Hla Oad armed with an Imperial Shortsword should anything go awry . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Huntsman Spear Huntsman Spear is a two - handed weapon in . Acquisition . This weapon appears primarily as a leveled item . There are 31 instances that it can possibly be generated in addition to the following static occurrences : Characters . The following people possess a Huntsman Spear : Locations . This weapon can be found in the following locations :
Majni Majni is a Nord who leads of the Frostmoon Pack , a small faction of werewolves . Background . Majni is the brother of Akar , and is the leader of the Frostmoon Pack . Interactions . If the Dragonborn is a werewolf , he will offer to sell the following four unique rings :
Wait Till Next Time Content . Since King Kurog signed the Daggerfall Covenant treaty , I ' ve been taking advantage of our new lack of restrictions on travel to look for trading opportunities for Orsinium in High Rock and Hammerfell . As I expected , I ' ve frequently had to put up with being snubbed or talked down to , and had to pretend I didn ' t hear the Orc jokes told loudly at a nearby table in a tavern , or didn ' t see the guardsman spit in my tracks after I passed . What I wasn ' t prepared for , however , was the number of Bretons and Redguards I ' ve met who speak admiringly about Orcish forthrightness , and about the way we quickly settle our disagreements ( albeit with blades ) and then move on without holding a grudge . Stupid humans . They don ' t realize that forgiveness is only for other Orcs . They don ' t know the Code of Mauloch demands that a price be paid for every grievance - - no matter how long it takes to exact it . They think that , now we ' re enthusiastic members of their precious Covenant , we ' ll forget the razing of Orsinium and let bygones be bygones . They smile at me with their foolish , tuskless grins , and I smile back , and nod , and make an Elf joke . But inside I know that the sack of Orsinium will be paid for , many times over . And the Bretons and the Redguards will never ever see it coming . Because they don ' t know the secret motto that ' s graven on ever Orc ' s heart : " Wait til next time . "
Day of Final Passage Day of Final Passage is a historical event that took place in the late Merethic Era . Description . Day of Final Passage was the day when Ysgramor and his freshly - joined Five Hundred Companions left Jylkurfyk to sail over the Sea of Ghosts and reach Skyrim , known to the Nede s at that time as Mereth . It marked the very beginning of the time period called The Return .
Darkfall Passage Note I Content . I made it farther than I thought , but I ' m afraid I can ' t go on . I choose not to . I am content to die here , in this quiet little room , alone with my thoughts . The creatures won ' t follow me here . No more danger . The silence is welcoming .
Summon Xivilai Summon Xivilai is a master - level Conjuration spell in . It summons a Xivilai that will fight as the caster ' s ally for 30 seconds . Acquisition . Summon Xivilai can be purchased from Borissean , who resides in the Praxographical Center , at the Arcane University .
River Samsi Samsi River is a large river in . It is also known as the Ouada Samsi , " ouada " being another word for ' river . ' The Samsi is located in the West Gash region of Vvardenfell . It is a large waterway whose course creates the peninsula housing both Ald Velothi and Gnisis . Although the shores are very steep and somewhat treacherous to travel or cross , the water itself is not deep enough to permit passage by boat . It flows south and then west , eventually emptying into the Inner Sea . The Gnisis Eggmine can be accessed directly from the Samsi . Many Dunmer tombs are found in the nearby area .
Arcadia ' s Cauldron Arcadia ' s Cauldron is an alchemy shop in the Plains District of the city of Whiterun in Whiterun Hold . Background . The shop is owned by an Imperial named Arcadia . The store sells alchemy products ( potions and ingredients ) . Arcadia allows free use of the alchemy lab . Going through the door to the left of the lab leads the Dragonborn to the " Herbalist ' s Guide to Skyrim " on a table . This book contains many useful combinations and ingredients for potions , as well as increasing the alchemy skill by one point . Arcadia is an expert level trainer . If she trains the Dragonborn in alchemy , the money will go directly into her shop , making it possible to sell her more items . If the Dragonborn has no more potions to sell , then they can use the alchemy lab in the shop to make more . Being detected entering her shop past 8 PM will result in her calling the guards . This is considered trespassing , and will result in a bounty .
Weapon Rack The Weapon Rack is an interactive object typically found in Houses . They are a commonly used item that can be found scattered throughout Skyrim . Summary . Activating a Weapon Rack , for the first time , will store the currently equipped weapon on the rack , and it can be retrieved at any time . It is often possible to store Quest - related weapons that are not normally droppable ( such as Dravin ' s Bow ) on Weapon Racks .
Footpad ' s Coin Footpad ' s Coin is a quest item , and is obtainable from lock - picking Footpad ' s Chest in Rawl ' kha during New Life Festival . It is one of 3 coins needed for the " The Trial of Five - Clawed Guile " quest .
Gravestone Notes Content . First Names : Willam , Guymund , Olivia , Joelle Last Names : Moret , Lavergne , Chauvry , Rernis Professions : Mage , Priest , Thief , Warrior The names on the gravestones in order are : Joelle . . . Guymund Chauvry . . . Moret Willam . . . The mage ' s letter is addressed to Lavergne , so Lavergne could not have been the mage . Joelle ' s gravestone indicates she was the warrior and the priest is buried closest to her . Moret ' s gravestone indicates Moret was not the mage or the warrior .
Kireth ' s Journal , Page 33 Content . Been reading " The Art of Love and Swordplay " by the bard Fjokki . I don ' t get it . Why is this stupid book so popular ? I ' m pretty sure half of the things described aren ' t even possible . Or legal . Oh , wait a minute — this one sounds kind of interesting .
Patches ( Online ) / Patch 1 . 3 . 5 OVERVIEW The Elder Scrolls Online v1 . 3 . 5 is an incremental patch that addresses issues mainly with quests , but also includes fixes for gameplay , dungeons , and NPCs in Cyrodiil . FIXES & IMPROVEMENTS Alliance War Art & Animation Combat & Gameplay Dungeons & Group Content Exploration & Itemization Quests UI Alliance War General Art & Animation Animation Combat & Gameplay General Sorcerer Daedric Summoning Monsters Dungeons & Group Content . Craglorn . Dungeons Selene ' s Web Trials General Hel Ra Citadel Exploration & Itemization General Achievements Quests Auridon Craglorn Fighters Guild Glenumbra Reaper ' s March Stonefalls UI General
Turn Undead ( Oblivion ) Turn Undead is an offensive Conjuration spell that temporarily decreases an undead creature ' s Confidence . Usefulness . When cast with a magnitude of 15 and a duration of 30 seconds , the total cost for this spell is 11 magicka ; however , varying levels of this spell may be cast depending upon the player ' s skill level in conjuration , as described in the table below :
Captain Priscus ( Online ) Captain Priscus is an Imperial Captain of the Imperial Legion . He is part of the squad guarding the bridge leading into the Imperial City . The soldiers under the command of Priscus are fighting the Daedra at the southern most bridge leading to the Imperial City .
Shields ( Oblivion ) Shields are broad pieces of armor strapped to the arm or carried in one hand to provide protection against melee attacks . They add armor bonuses and can be used to block attack s . Blocking with a shield shaves off more damage than blocking with a weapon . Block increases when a shield is used to successfully thwart an attack . The corresponding armor skill also increases . List of shields . Unenchanted . Attributes by piece . Attributes are calculated independent of skill level , attributes . Shield stats in order of base armor protection . Enchanted shields . Attributes by piece . Attributes are calculated independent of skill level , attributes . Shield stats in order of base armor protection .
Merriment and Mystery Merriment and Mystery is a quest available in . The Vestige wandered into Cragwallow , a small settlement used by the Skald - King ' s royal work crews . After a lot of hard work maintaining the roads , they ' re preparing to throw a party . Walkthrough . One can choose to open the bard ' s cage or leave him be .
Bound Longbow The Bound Longbow is a spell effect in that conjures a lesser Daedra bound in the form of a Daedric longbow . The longbow appears automatically equipped on the caster when the spell is cast , displacing any currently equipped weapon in the inventory . When the effect ends , the longbow disappears , and any previously equipped weapon is automatically re - equipped . The spell effect lasts for 60 seconds and costs 6 . Characters . The following individuals use this spell effect :
Bolaag Bolaag is an Orsimer residing in Shornhelm . She can be found around the Market Plaza , juggling knives at various locations . Interactions . Litany of Blood . Bolaag is one of the targets the assigned by the Litany of Blood . Like all targets , she has one white eye and must be killed with the Blade of Woe . She dissolves into a pool of blood when killed , though respawns almost immediately .
Scaled Bracers Scaled Bracers are a piece of light armor and part of the scaled armor set found in . Smithing . Scaled Bracers require a Smithing level of 50 and the Advanced Armors perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with a Corundum Ingot at a workbench and also benefit from the Advanced Armors perk , which doubles the improvement .
Vevrana Aryon Vevrana Aryon is a Dunmer monk residing at the docks close to the monastery of Holamayan at the Azura ' s Coast . During the main quest she offers a travel option from Holamayan to Ebonheart . Interactions . Mehra Milo and the Lost Prophecies . Vevrana Aryon offers a journey back to the mainland and directs the Nerevarine to Mehra Milo . Transport . Vevrana Aryon offers travel services by boat to Ebonheart .
Faire Agarwen Faire Agarwen was a Snow Elf who lived during the Merethic Era . She was able to survive the war between the Atmorans and the Snow Elves . However it is unknown whether or not she survived the continued mass genocide against the Snow Elves . During the war , she wrote a diary about her experiences , noting her recollections about what it was like when there was peace between the Snow Elves and the Atmorans , and how the Snow Elves will never be the same again due to the devastation the Atmorans unleashed upon the Elves .
Thousand - Strong of Sedor Sedor the Thousand - Strong was an ancient tribe of humans . In " The Song of Pelinal , Book IV " , it is said that the tribe was " famous in those days , " referring to the early First Era , " but now are forgotten . " They were taken captive by the Ayleid s of Sedor , but were later freed by Pelinal Whitestrake during the Battle of Sedor .
Skaleel Skaleel is an Argonian mage and a member of the Mages Guild . She is in charge of the excavation project in Vahtacen . Interactions . Vahtacen ' s Secret . During the quest , Irlav Jarol will direct the Hero to Skaleel . Once there , Skaleel accepts their help , and tells them to try to figure out how to open the pillar . She gives them a book to help them and another mage , Denel , open the door . After the puzzle has been solved , Skaleel ' s depressed behavior takes a change for the better , and she becomes very excited to finally have good news to tell Jarol .
Letter to Edhelfin Content . Edhelfin , If I never see your blighted face again , it will be too soon . Sal told me all about the " extra " shipments . And don ' t think I haven ' t noticed your finger on the scales in our dealings . I ' m giving you a warning as a courtesy . Sal likes you , and he ' d mope for weeks if he saw you drawn and flayed . Next port we dock at , you ' ve got one chance to jump ship . If I catch you , you ' re dead . If I see you before , during , or after , you ' re dead . Don ' t tempt me . Your adoring sister , Elandora
Auriel ' s Shield ( Dawnguard ) Auriel ' s Shield is a unique heavy shield found in . Its armor rating is identical to that of an ebony shield . Acquisition . Auriel ' s Shield is located in the Forgotten Vale Forest , a sublocation of the Forgotten Vale that can be accessed by placing the Ruby Paragon inside the recess in the top of the short pillar next to the entrance of the Paragon Platform , which creates a portal that sends the Dragonborn to the Forest . The shield is being carried by a Falmer Warmonger inside the forest . After dispatching the Falmer , loot the corpse to claim the artifact . Smithing . Auriel ' s Shield can be upgraded at a workbench with Refined Moonstone and the Arcane Blacksmith perk . It also benefits from the Elven Smithing perk , which doubles the improvement . Enchantment . Auriel ' s Shield bears a unique enchantment :
Flawless Emerald A Flawless Emerald is a precious gem that can be found in various containers throughout Skyrim . They are typically used in making jewelry , though they can also be sold . Categorized under the “ Misc . ” section of the inventory menu , Flawless Emeralds have a value of 750 , and a weight of 0 . 1 . Acqusition . Flawless Emeralds are a type of leveled loot commonly found in chests , but on rare occasions can be found on corpses . They may also be found as dungeon dressings , in display shelves , and in display cases . Thieves found in Riften can also drop these items . Specialty merchants such as Madesi and Fralia Gray - Mane , who specialize in jewelry and jewels may carry these items as well . Crafting . Flawless Emeralds are used in crafting the following :
Tree Stone ( Dragonborn ) The Tree Stone is one of the six All - Maker Stones scattered across Solstheim . It is located inside the Temple of Miraak . Quests . Cleansing the Stones . The Tree Stone cannot be cleansed for this quest as Miraak ' s influence on it is too powerful . At the Summit of Apocrypha . After Miraak is defeated , the Tree Stone will be free of Miraak ' s influence .
Hentus Needs Pants Hentus Needs Pants is a miscellaneous quest available in . Walkthrough . Near to the Silt Strider port that serves Gnisis , the Nerevarine will come across a Dunmer , whom is standing waist deep in the River Samsi . Further inspection will reveal his name , Hentus Yansurnummu , and that he is missing his pants . Speaking with Yansurnummu will reveal that his pants were stolen while he was bathing by Hainab Lasamsi . He will then proceed to ask the Nerevarine to go and get them back from Lasamsi . Below the belt Thief . Lasamsi can be found within Gnisis , strolling around the small town . Lasamsi will , blatantly , admit that he took the pants , and that the Nerevarine cannot have them . This leaves the Nerevarine with a minor predicament . They can either raise his disposition to 80 ( prompting Lasamsi to give them back ) , pickpocket them , or kill and loot him . Regardless of which method the Nerevarine took , they must return to Yansurnummu , pants in hand , to complete the quest , and receive the reward of three hackle - lo leaves .
Dwemer Gyro A Dwemer Gyro is a Dwemer artifact in . Dwemer gyros can usually be found in Dwemer Ruins , and cannot be smelt ed into Dwarven Metal Ingot s . In the add - on , one of the quests for the Dawnguard ( A New Order ) requires that the Dragonborn retrieve a Dwemer gyro for Sorine Jurard to be recruited . This can be surpassed by persuasion , or by finding the sack of gyros she mentions was stolen by mudcrabs . It also can be surpassed by giving Sorine an already found gyro .
Flute A Flute is a musical instrument played by bards throughout Skyrim . It has little value , only useful for selling to a merchant or as a home decoration , as the Dragonborn is unable to play any musical instruments . It can be found in many buildings in Skyrim .
Orcish Bow The Orcish Bow is an archery weapon in . Locations . Unenchanted Orcish Bows will begin to appear throughout Skyrim at level 6 ( however , they can be obtained as early as level 2 ) and enchanted bows can be found at level 7 . These locations include : Smithing . The Orcish Bow requires a Smithing level of 50 and the Orcish Smithing perk to create . It is made at a blacksmith ' s forge with the following components : It can be upgraded with an Orichalcum Ingot at a grindstone and also benefits from the Orcish Smithing perk , which doubles the improvement .