naist-nlp/zeshel huggingface dataset:
Thelma Thelma is a super mutant commander in Gammorin ' s Army , supervising their forces in Jefferson in the year 2197 Background . Thelma is large , smelly , and extremely hairy . She is considered to be quite a good - looking mutant by their standards and extremely loyal to Gammorin , she has dedicated her life to providing a stable platform for research into mutant sterility . Thelma ' s motivation is to have children . Anyone attempting to stop that will be dealt with harshly and packaged into separate tiny boxes . Interactions with the player character . Mission . When the Warrior and his squad found her around 2198 , keeping the main door above the laboratory , she warned them that the menace from the West , the Calculator ' s robots , will never stop and the super mutants are the only hope to stand against it . After that , she rushed a desperate assault with no more than a cattle prod in hand and without support against the Warrior and his squad , she is finally killed . Appearances . Thelma appears only in " " .
Anthony ( Fallout 4 ) Anthony is a character mentioned in " Fallout 4 " . Background . Anthony was a member of the Commonwealth Minutemen in 2287 . He died while scavenging the Super Duper Mart located in Lexington . Anthony was noted in Josh ' s holotape as a dead minuteman left by an entire unit emphasizing the danger in Super Duper Mart as the Minutemen are strongly against abandoning others . Despite being noted by the holotape , Anthony ' s body is not present within the area , although there is an un - named Minuteman corpse in the Pharmacy . Appearances . Anthony is mentioned only in " Fallout 4 " .
Clarabell Clarabell is a brahmin found on the Abernathy farm in " Fallout 4 " . Notes . Unlike human settlers , Clarabell will be permanently dead if she dies during a settlement raid . She also does not regain lost hit points over time . Appearances . Clarabell appears only in " Fallout 4 " .
Railway spikes Railway spikes are a type of small guns ammunition in " Fallout 3 " . Characteristics . Though only moderately damaging , railway spikes are very effective at dealing limb damage ( due to a 3x limb damage multiplier ) , and are able to cripple limbs often with just one shot . On the killing shot , a spike may tear off the struck limb or head , and possibly pin it to a fixed object , such as a wall or floor .
Ezra Hollis Colonel Ezra Hollis was a member of the Commonwealth Minutemen . In 2287 , he was killed during the Quincy Massacre . Background . Colonel Hollis was previously in charge of a squad of Minutemen , left without higher leadership or a base of operations after the death of General McGann and the mirelurk invasion of The Castle . When he received word of an impending attack on Quincy , he and his men went to defend them , arriving in time to push back a group of Gunners . Fearing further attack , Hollis sent out for reinforcements , but his call was never answered due to political infighting within the Minutemen . Sickened by this , one of Hollis ' s squad , Clint , abandoned them and joined the Gunners . With Clint ' s help , the Gunners launched a second attack and successfully destroyed the town , killing many including Hollis . Following his death , fellow Minuteman Preston Garvey took over the squad and led the remaining survivors away from the battle . Appearances . Ezra Hollis is only mentioned in " Fallout 4 " .
Fenris Fenris is one of the Mother ' s brood of hairy deathclaws in 2197 . He was named by Beastlords . Background . After Daarr was killed by the Warrior , it is likely that he joined up with the Brotherhood of Steel . Appearances . Fenris is mentioned in " " .
Shady Sands guard The three unnamed Shady Sands guards , under the leadership of Seth , protect the town of Shady Sands from various dangers in 2161 . Background . They protect Shady Sands from raiders and radscorpions . They don ' t trust strangers , similar to Aradesh . Appearances . Shady Sands guards appear only in " Fallout " .
Leather armor ( Fallout 3 ) Leather armor is a piece of armor in " Fallout 3 " . Characteristics . Leather armor is an enhanced , one long sleeved , black leather jacket . The female version also lacks a left sleeve , and has football shoulder pads in place of the " Road Warrior " style pauldrons . It offers significant protection , being comparable to the recon armor and superior to Vault security armor and the raider armor . Effectively , it ' s the " poor man ' s " combat armor . It is a typical armor worn by mercenaries and occasionally by raiders . Three cut versions of leather armor can be found in the game files . They are identical to leather armor in all but name and can only be obtained via console commands . Variants . They are : All of those are in Fallout New Vegas as Legacy content . Behind the scenes . It resembles the outfit worn by Mad Max in " Road Warrior " , an Easter egg similar to the leather jacket in previous " Fallout " titles , but without the left sleeve rather than the right .
Mini nuke ( Fallout : New Vegas ) The mini nuke is a type of ammunition in " " . Characteristics . Mini nukes are much less common in " " than in " Fallout 3 " : there are only 14 in the base game ( 12 with the Wild Wasteland trait ) . They weigh 3 pounds each in Hardcore mode and are shaped like the WWII atomic bomb Their explosion is powerful , causing a characteristic mushroom cloud and leaving residual radioactivity , initially 40 rads / sec . , but which quickly drops to low levels that linger for quite a while . The " Lonesome Road " add - on introduces the possibility of mini nukes randomly spawning in duffle bags and other containers . Due to their rarity and effectiveness , mini nukes are the most valuable ammunition type in game . Variants . Mini nuke , low yield . Added with " Gun Runners ' Arsenal " , this variant has less explosive power and a smaller kill radius than a standard mini nuke , but with the trade - off of increased range and cheaper price . Mini nuke , Big Kid . Added with " Gun Runners ' Arsenal " , this variant is significantly more powerful than a standard mini nuke and produces more residual radiation . The increased damage comes at the cost of reduced range , which can cause serious harm to an unprotected player . Mini nuke , Tiny Tots . Added with " Gun Runners ' Arsenal " , this type can be used for cluster bombing , with each tiny tots round releasing 9 miniature mini nukes , similar to an experimental MIRV shot . While descending , they make noise similar to incoming Boomer artillery . Mini nuke , timed . Added with the " Gun Runners ' Arsenal " , this type has a 5 - second fuse and will not detonate on impact . The time - only fuse allows the round to ricochet off objects or be bounced around corners . The nuke itself can also cause damage if it strikes a target , in addition to the following explosion . Bugs . If fired straight up , the Tiny Tots sound effects may or may not play on repeat , endlessly .
Sabine Sabine is a character in Nuka - World in 2287 . Background . She is only encountered as a possible challenger in the Amoral Combat quest . She typically begins the fight by activating a Stealth Boy before attacking . Appearances . Sabine appears only in the " Fallout 4 " add - on " Nuka - World " .
Sergeant Teddy Sergeant Teddy is a in " " . Characteristics . It is the of Melody , a slave girl at The Fort . She will ask the Courier to get Sergeant Teddy back for her , similar to the retrieval quest for Mister Cuddles . Location . Held by Antony at The Fort . It is a quest item , and cannot be removed .
Toy car ( Fallout 4 ) The toy car and new toy car are junk items in " Fallout 4 " . Characteristics . The toy itself is a blue metal race car , with four rubber tires and a yellow driver seat in the cockpit . Crafting . The toy car can be broken down into its individual components for use in crafting : Variant . Derby - winning toy car - A unique variant stored in the Jamaica Plain Town Hall basement treasure room . It can be scrapped for the same components as other toy cars but it is worth 16 caps .
Trader ( special encounter ) Trader is a special encounter in " " . Description . The Warrior will find a trader traveling with a guard and two civilians . It is possible to trade equipment and ring pull s with him for a number of valuable or incredibly rare armor , weapons and ammunition including the environmental armor , flamer pistol , Needler pistol , FN P90c and some EMP shells . The guard accompanying him carries an AK47 , while the two civilians each carry a 9mm M9FS Beretta .
Nagasaki Nagasaki was a city in Japan . Background . Nagasaki is mentioned in " Fallout 4 " during the intro , as the last nuclear detonation site to end World War II . The dropping of the bombs on Hiroshima and Nagasaki is the last , known event before the world in which the events of the Fallout series occur , diverges from our own . Appearances . Nagasaki is mentioned only in " Fallout 4 " .
Baby rattle The baby rattle is a junk item in " Fallout 4 " . Apart from being able to break it down into two plastic , it is completely useless . Characteristics . A faded green and yellow plastic toy that is used to entertain babies and small children . When shook it produces a rattling noise which is where its name derives from . Crafting . The baby rattle can be broken down in to its individual components for use in crafting :
Collect wasteland animal samples worth preserving and bring them to the Nursery Collect wasteland animal samples worth preserving and bring them to the Nursery was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located at the Nursery . Walkthrough . Find plants and animals that are not currently infected with the plague and bring samples to the Nursery for future re - introduction back into the world .
Psycho Psycho is a drug in the " Fallout " games . It has been described to increase tolerance to pain and causes extreme anger and recklessness . Background . < section begin = " Background " / > Psycho appears as a form of injected drug composed of strange , unknown chemicals of military origin which comes with its own unique delivery system . It was designed at the orders of General Chase specifically for military use . It increased a soldier ' s damage resistance , and its dampening effect on higher brain functions made for tough — but uncontrollable - troops . This drug was very popular for human - wave assaults . < section end = " Background " / > Variants . Psycho . Depending on the game , Psycho will give different effects . In " Fallout " and " Fallout 2 " , Psycho increases damage resistance , allowing users to survive more hits in combat . In " Fallout 3 " and " " , Psycho increases the damage dealt . In the latter game , Psycho is an ingredient for the Slasher drug . In " Fallout 4 " , Psycho acts like Slasher did in " Fallout : New Vegas " , boosting damage resistance as well as the Sole Survivor ' s damage output . Slasher . Slasher is a chem which combines the effects of and Psycho into a single consumable . It is possible to combine the effects of Slasher with Med - X to gain a 50 % total boost to damage resistance . It does not stack with Psycho . Psychojet . Psychojet , like Slasher , combines two chems , Psycho and Jet . Psycho jet increases damage resistance and slows time for ten seconds . Psychobuff . Psychobuff is a combination of Psycho and Buffout which gives increases to Endurance , Strength , maximum health , and damage dealt . Psychotats . Psychotats is a combination of Psycho and Mentats which gives an increase to Perception , as well as damage resistance .
Isabella Proud Isabella Proud is a dead scientist in Takoma Park in 2277 . Background . Isabella Proud and her colleague Jason were scientists conducting research on feral ghoul s . They had a camp near the Takoma Park factory , with a terminal describing their work . The text of her entries implies that she saw feral ghouls to be non - sentient and attracted to high radiation . Thus , she engaged in a series of actions that eventually doomed both herself and her colleague Jason . Their corpses are behind the buildings on the other side of the canal . You have to go all the way through the factory to get to it . Climb the broken metal structure in the canal and jump to the ledge on the far side . Go along and between the buildings . To the right you come to the edge of a pool . The whole area is radioactive . The camp site is at the far end . There are a few normal feral ghouls and one glowing one named Samuel , along with some minor items . Appearances . Isabella Proud appears only in " Fallout 3 " . Behind the scenes . Her story is a reference to ' s on Mountain Gorillas in Rwanda . Bugs . The bodies do not always appear .
Pinnacle Highrise The ruined skyscraper is a joined unmarked location with Pinnacle Highrise , consisting of two skyscrapers connected together in the Financial District . Layout . The two skyscrapers are connected internally via a skyway on 11th floor . It appears to be the scene of a battle between Gunners and super mutants . The interior has been devastated . There are two entrances to the buildings : one is found by heading east from the Old Granary burying ground past the unmarked Water Street apartments and further on , on the other side of a bus stop , the other is accessed by the Fallen skybridge . 6th floor . This floor is entirely controlled by Gunners . An ambush of 3 - 4 Gunners who will open fire once the elevator doors open . An elevator makes the connection to the 11th floor and a door exits to the Financial District . It is on this floor that the cache for the Jackpot mission can be found . 11th floor . The 11th floor is filled with super mutants fighting Gunners , as well as various bodies on the ground and has another elevator at the end of a long corridor . One elevator on this level leads to the 6th floor , the other leads to the 21st . 21st floor . There is the body of a Gunner on the couch ahead , a second body behind the desk on the left as the Sole Survivor enters , and a third body up the stairs near a lone super mutant . The player character can exit to the fallen skybridge or an elevator to the 11th floor . Appearances . Pinnacle Highrise appears only in " Fallout 4 " .
Nipton house The eight Nipton houses are s in the Mojave Wasteland . One of them is occupied by a hostile , while another one is booby - trapped with caged bark scorpion s in the first room , and tripwire - activated single shotgun s at the doorways . Layout . There are four types of houses in the town . Notable loot . Sunset Sarsaparilla star bottle cap , on top of the book shelf in the bedroom , in the house in front of the general store . Appearances . The Nipton houses appear only in " " .
Small destroyed book Small destroyed books are miscellaneous item s in " Fallout 3 " and " " . Characteristics . This item is a small - sized book that has been ruined after years of exposure and neglect , rendering them unreadable . Uses . " Fallout 3 " . They are useful only as Rock - It Launcher ammunition . " Fallout : New Vegas " . They can be used by the Book Chute in the add - on " Old World Blues " to make blank book s which can be used in skill book recipe s to make . With Voracious Reader , they can be used to create as well . Notes . Many can be found in both games , predominantly in houses and other pre - War buildings inhabited or used by humans .
Donovan Donovan is the Reilly ' s Rangers engineer first seen on the rooftop of the Statesman Hotel in the year 2277 . Background . Donovan was born in 2242 . He is the team ' s technical specialist . He ' s an expert at hacking , repairs , and electronics . He is a smaller man , but his build is deceptive , and he can fight as well as the rest of the team . One of the entries in Reilly ' s terminal implies that he frequently fights with Brick . According to Reilly ' s terminal , Donovan was also either a member of the Brotherhood of Steel or at least , a contact of theirs before joining Reilly ' s Rangers . Appearances . Donovan appears only in " Fallout 3 " . Bugs . If Donovan dies in the random encounter , the rest of the Rangers may turn hostile .
Pearl ( Fallout : New Vegas ) Pearl is the leader of the Boomers living at the Nellis Air Force Base in 2281 . Background . Pearl was born in Vault 34 located in the Mojave Wasteland . She and her people , the Boomers , have been living in solitude for fifty years before the Courier shows up at Nellis . Appearances . Pearl appears only in " " .
Bowling pin Bowling pin is a junk item in " Fallout 4 " . Characteristics . A dirty , white bowling pin made up of a wooden core wrapped in a plastic polymer . It is identical in appearance to its variants the League bowling pin and Championship bowling pin , apart from the name and value . Crafting . The bowling bin can be broken down into its individual components for use in crafting :
Nuka - Galaxy terminal entries The Nuka - Galaxy terminal entries are entries found on four terminals within the Nuka - Galaxy in the " Fallout 4 " add - on " Nuka - World " . Nuka - Galaxy control terminal . > Ride Controls . OR , with power restored
Raul ( Fallout 2 ) Raul is an Enclave mechanic in " Fallout 2 " . Background . Raul is Navarro ' s premier vertibird mechanic in 2241 , walking around in a permanently filthy military uniform , covered in grease spots . He has a characteristic attitude , speaking about himself in third person and an unhealthy obsession about keeping Vertibirds in top shape , disliking even qualified Enclave pilots ' operation of his babies . Raul has a long running rivalry with the head of the mechanics , Quincy , to the point that even the slightest bad remark about him results in a fistfight in the mechanics ' garage . He also takes care of Dr . Schreber ' s electric motor that was taken out of the doctor ' s robot , K - 9 . Appearances . Raul appears only in " Fallout 2 " .
Fancy plaid suit & string tie The fancy plaid suit & string tie is an outfit in the " Fallout 4 " add - on " Nuka - World " . Characteristics . It provides a Damage Resistance of 1 as well as a bonus of 1 to both Charisma and Endurance to the Sole Survivor when worn . Armor pieces may be worn over it , but it cannot be modified at an armor workbench . It cannot be scrapped for raw materials . Locations . Worn by members of the Operators . Notes . The tie does not appear when equipped .
Dirty Dave Dirty Dave was a leader of a tribal raiding gang . Background . Raul Tejada sold them ammunition , hoping they would leave now that they had what they wanted , instead they decided they wanted the brothel . They attacked it , killing most of them and taking , a local prostitute , as a prisoner . Raul gave chase , and after a three day pursuit across the wasteland , Raul found them . Youth was not on his side anymore , however , and the battle left him severely injured . By the time he found Claudia , she was already dead with a bullet in each eye . Appearances . Dirty Dave is mentioned only in " " .
Chris Avellone ( Fallout ) Chris Avellone is , around 2161 , the most feared bounty hunter in the Wastes . Background . Chris Avellone and his entourage hunt down transgressors for profit and thrill . He has an abrupt attitude and is serious about his money . He detests child killers and any annoying people for that matter . In his later years , he became the king of the dancefloor and womanly conquests in New Reno . Eventually , he ended up buried in Golgotha . Appearances . This Chris Avellone appears in " Fallout " and is mentioned in " Fallout 2 " and the " Fallout Bible " . Behind the scenes . The character was named after Chris Avellone . According to the " Fallout Bible " : Also , a possible joke of how Interplay wasn ' t paying him enough ( or at all ) is referenced .
Hacking module The hacking module is a misc robot mod in the " Fallout 4 " add - on " Automatron " . Effects . The module adds the hacking subroutine to robot companions and with it installed the player can command their robot companion to open locked terminals for them . However , there is a chance that a terminal may be too hard for a robot companion to hack and the module will not work .
Bog Walker Bog Walker is a " Fallout 3 " achievement which is added to the game with the " Point Lookout " add - on . It is granted for discovering all locations in Point Lookout . There are 31 total locations in Point Lookout , but the player is only required to find 29 . The Explorer perk makes this somewhat easier to accomplish .
Julian ( Vault - Tec Workshop ) Julian is a feral ghoul living in Vault 88 in 2287 . Background . Julian , at some point between the Great War and the Sole Survivor arriving at Vault 88 , was turned into a feral ghoul . Valery Barstow expresses surprise when Julian attacks the Sole Survivor and attempts to get him to stop . The only course of action is to kill him , prompting Barstow to suggest the player kills the remaining feral ghouls in the vault as well to put them out of their misery . Appearances . Julian appears only in the " Fallout 4 " add - on " Vault - Tec Workshop " .
Reporter ' s pencil The reporter ' s pencil is a junk item in " Fallout 4 " . Characteristics . It is identical in appearance to normal pencils , apart from an increased value and its unique name . Crafting . The reporter ' s pencil can be broken down into its individual components for use in crafting :
Clearing the Way Clearing the Way for ( Location Name ) is a Minutemen radiant quest in " Fallout 4 " . Detailed walkthrough . The player character will be sent to a settlement that needs help by either Radio Freedom or Preston Garvey . As they arrive at the settlement a settler will tell them what is going on . The player character will then need to go to a location and clear it of enemies . After that , they must inform the settlers of their success . The quest can be turned in to Preston Garvey , be automatically completed if obtained from Radio Freedom , or the quest will be automatically completed when the time limit runs out .
R . West R . West is a character mentioned in " Fallout 4 " . Background . R . West was a man who lived in the settlement that was established within the ruins of University Point . He died when Kellogg massacred the settlement in order to retrieve a powerful object that could be found there . Appearances . R . West is mentioned only in " Fallout 4 " .
Brotherhood scout The Brotherhood scouts are three scouts for the Brotherhood of Steel in the Mojave Wasteland in 2281 . They can be found spread throughout the Mojave Wasteland , posted on three vantage spots near other faction ' s settlements , following their movements . Background . These three Knights were sent out by McNamara on scouting missions . When the patrols failed to return , McNamara assumed the worst and sent a single communication to the scouts to hold position and maintain radio silence . They hold reports from nearby NCR movements which the Courier needs to acquire and return to McNamara . Appearances . The Brotherhood scouts appear only in " " .
Chinese Emperor After the fall of Red China during the Great War , a new Emperor of China took control of the country . Residing in the Forbidden City , the Emperor is building a massive nuclear weapon to destroy America . Appearances . The Chinese Emperor was to appear in the canceled " Fallout Extreme " .