naist-nlp/zeshel huggingface dataset:
Fly Flies are winged insects known to live in New California , and areas in New California ' s vicinity . It is also possible to encounter flies in the Commonwealth . Characteristics . Unlike bloatflies and various other insects , these flies have remained apparently untainted by the nuclear fallout of the Great War , retaining their pre - War size at the very least . Populations of these insects can be found in various wastelands most commonly around decaying organic matter , such as dead bodies or feces . Appearances . Flies appear in " Fallout 2 " and " Fallout 4 " , and are mentioned in " " .
Sheep Sheep are creatures found in the pens in the gardens in the Twin Mothers village . Characteristics . They are healthy and radiation free , resembling the sheep from before the Great War . Appearances . Sheep were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Back Street Apparel Back Street Apparel is a location in the Commonwealth in 2287 . Background . Before the Great War , Back Street Apparel was a clothing store in The Fens area of Boston , next to the Charles River . In 2287 , the ruins of the store building has become a hangout for a raider group led by Clutch . Layout . On the outside of the building are two orange cylinder pipes . One pipe contains a first - aid kit ( with various loot ) , and the other contains a missile - launcher trap . Both will occasionally regenerate . Inside this multi - story building is a large first room that appears to have been the store floor . It contains two tripwire traps , covering both access routes . There ' s a hole in the left wall that leads to the kidnapped settler for the radiant Minutemen Kidnapping quest . The first floor has a hackable terminal ( Advanced ) , a locked safe ( Advanced ) , an armor workbench and a locked cooler . The second floor has tight corners as well as a locked safe ( Master ) . Appearances . Back Street Apparel only appears in " Fallout 4 " .
DLC05TestSpace DLC05TestSpace is a test cell in " Mothership Zeta " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . DLC05TestSpace features the following ; Appearances . DLC05TestSpace appears in the game files of " Mothership Zeta " but should not be considered canon because it is a test cell .
Abraham ' s relaxedwear Abraham ' s relaxedwear is a craftable legendary outfit in " Fallout Shelter " . It was added to the game with the 1 . 5 update . Characteristics . A blue shirt with a green pullover that can only be worn by male dwellers . When worn , it provides a single additional point to Endurance and 2 points to Intelligence , Agility and Luck . Crafting . A high Intelligence statistic is needed to effectively create the Abraham ' s relaxedwear .
Fallout : New Vegas ( Xbox 360 ) Fallout : New Vegas is a post - apocalyptic role playing game , developed by Obsidian Entertainment and published by Bethesda Softworks . " Fallout : New Vegas " is not a direct sequel to " Fallout 3 " , but continues some parts of the original " Fallout " and " Fallout 2 " . It was released on October 19 in North America , October 22 in Europe , and November 4 in Japan . It is available on the , , and the Xbox 360 . Controls . Default controls on the Xbox 360 are : Achievements . Achievements are available on the Xbox 360 .
Executive Order 99066 The Executive Order 99066 was a presidential order that allowed for the authorization of certain areas as military zones from which any and all persons may be excluded . Examples of use . In the internment orders note , 99066 was used to detain 7 Chinese citizens , Y . Guo , A . He , H . X . Ming , M . Pang , M . Pang Jr . , R . Chong and H . K . Tsen , and transport them to a War Relocation Authority site . Behind the scenes . was signed by President Franklin D . Roosevelt in 1942 and authorized the designation of certain areas in the United States as military zones during WWII . The order paved the way for the deportation of Japanese Americans etc . to internment camps .
John Hancock ( real world ) John Hancock was the first of the signatories on the American Declaration of Independence . Background . He was the answer of a question at the National Archives pop quiz terminals . It is mentioned on the label on the Paul Revere house . Appearances . John Hancock is mentioned in " Fallout 3 " and " Fallout 4 " .
Twin Mothers design document The Twin Mothers design document for the " Van Buren " project ( Black Isle ' s canceled " Fallout 3 " ) was leaked from a top - secret source on July 30 , 2005 at No Mutants Allowed . It was written by John W . Deiley and is a complete description of all places , characters and quests in the location " Twin Mothers " . Contents . The original document has been split into two parts for reading at the wiki .
Cassidy Caravans Cassidy Caravans is a caravan company owned by Rose of Sharon Cassidy in 2281 . Once a main competitor to the Crimson Caravan Company in the Mojave Wasteland , Cassidy Caravans have fallen on hard times after a run of unfortunate events . Background . Cassidy Caravans was formed around Cass after she realized by making deliveries from one town to another , she could get paid to travel the wastes . From these humble beginnings the company grew and branched out further afield , ending up in the Mojave Wasteland in 2281 . Appearances . Cassidy Caravans only appears in " " .
Convince the Elders to send help Convince the Elders to send help is a side quest in " Fallout " . Detailed walkthrough . Go to Mariposa Military Base to become aware of the mutants inside the facility , then exit . If the Vault Dweller wants help at Mariposa , skip to the Brotherhood . If the Dweller wants help at the Cathedral , he must then go to the Cathedral , enter the hall and go upstairs to the fourth floor . Deal with Morpheus and hack his computer . After this had been done , return to Lost Hills . Report to Maxson and convince the High Elders about the danger from the base . If the Dweller was at the Cathedral and mentions the controls from it , they will send assistance at his discretion ; either to the base or to the Cathedral . Otherwise the Dweller can only take help to Mariposa .
Enhanced minigun The enhanced minigun is a weapon that appears in " Fallout Shelter " . Characteristics . The enhanced minigun is a modified belt fed Gatling - style machine gun with six rotating barrels featured in " Fallout Shelter " . Dealing 19 minimum damage per attack , it has the second lowest damage output for a heavy weapon in the game . Crafting . A high Strength statistic is needed to effectively create the enhanced minigun .
Blowtorch The blowtorch is a junk item in " Fallout 4 " . Characteristics . The blowtorch is a portable metalwork tool , often used for cutting and welding . It has a small oil canister at its base and a manual ignition rod behind the ported nozzle . It has a brown grip handle instead of a blue with the regular blowtorch . Crafting . The blowtorch can be broken down into its individual components for use in crafting :
Leather Rebel The Leather Rebel is a unique piece of armor in the " Fallout 3 " add - on " The Pitt " . Characteristics . The Leather Rebel is a variant of raider commando armor . Everett describes the armor as having been worn by a desert priest who said the armor was bulletproof , a theory which was proven false when put to the test . Said experiment was described by Everett as " a gloriously fun time " . Location . The Leather Rebel can be obtained by collecting 70 steel ingot s for Foreman Everett . Behind the scenes . The name of this armor and Everett ' s story behind it is a reference to the Judas Priest song " Leather Rebel " .
Submachine gun ( Fallout 4 ) The submachine gun is a weapon in " Fallout 4 " . Background . The . 45 submachine gun is a staple of the Triggermen gangs operating in the Commonwealth , following old pre - War mafia values and traditions . This old submachine gun has become a rather common sight in the Commonwealth , serving with various factions operating in the area , such as the raiders and the Minutemen . Characteristics . The submachine gun sports a high rate of fire , being able to quickly damage enemies , but with the cost of having little individual shot damage and being able to rip through ammo stunningly fast due to its rate of fire , while also having sub - par range . Thankfully , reloads are fast enough and hip - fire spread is manageable but recoil while aiming can be an issue without a muzzle brake fitted .
Access Powers Access Powers is an in " " . Detailed walkthrough . Obtain Jenny Millet ' s at the end of the REPCONN tour given by the tour guide robot and use it to access the first computer on the left of the locked door from the reception room . Then head up to the second floor and find another computer to obtain further access . Find all three keycards , take the Q - 35 matter modulator from behind a locked ( 100 Lockpick skill to open ) door . There is also a wall terminal ( 100 Science to hack ) next to the door that can be used . Then read all terminal entries and deactivate the robots without firing a shot or being caught by security robots without the correct security clearance . Bugs . If you hack the computer to create a third floor keycard or loot the third floor keycard from the suitcase on the third floor the security robots will not recognize you as a legitimate person on the third floor unless you have luck 7 .
S9 - 43 S9 - 43 is a character mentioned in " Fallout 4 " . Background . S9 - 43 is a runaway synth in 2287 . Their last known location is near the Boston Airport . The search and retrieval of this synth has been postponed by the Institute as the area has been deemed ' too hazardous ' , likely due to the recent Brotherhood of Steel arrival at the airport . Appearances . S9 - 43 is mentioned only in " Fallout 4 " .
Kevin Hargrove Kevin Hargrove is a still present in the games files of " " . Background . Kevin Hargrove is a destitute - looking man that was to be located in Freeside . Appearances . Kevin Hargrove was added during the development stages of " Fallout : New Vegas " , but was cut from the final retail release of the game .
Sydney ' s 10mm " Ultra " SMG Sydney ' s 10mm " Ultra " SMG is a unique small gun in " Fallout 3 " . Characteristics . Sydney ' s 10mm " Ultra " SMG does 2 extra points of damage per shot and holds 20 more rounds of ammunition when compared against the base 10mm SMG , which also allows it to do substantially more damage per second when reloading times are considered . Durability . Sydney ' s 10mm " Ultra " SMG can fire a total of about 926 rounds , the equivalent of 19 reloads , from full before breaking . Location . Sydney the relic hunter carries this weapon . It can be obtained by either killing her , letting her die during the quest Stealing Independence , or finishing this quest and afterwards giving her " A note from Little Moonbeam ' s father " . Notes . Sydney has two versions of this weapon . According to the GECK , she carries a non - playable version , and a playable version is spawned on her person when she is killed , as a " death item " . As a companion , she will use up ammunition for any non - companion weapon , so the non - playable version exists to prevent this . Thus , if she dies and you take her weapon , you may notice that she appears to still be holding it in her hand .
Fallout C . H . A . T . Fallout C . H . A . T . ( Communication Hub And Transmitter ) is a free App for the iOS and Android , released on November 2 , 2015 . It is a custom keyboard option that allows usage over 60 Fallout - themed emojis and animated gifs via text message .
Sierra Madre Gala Event The Sierra Madre Gala Event was an event mentioned in the " " " Dead Money " . The quest that goes along with the event is Trigger the Gala Event . Background . The Sierra Madre Gala Event was a gathering of both celebrities and high society at the Sierra Madre Casino . The event took place on the night of the Great War , October 23 , 2077 . It was said to be an event of lights in the sky , while music would flood the villa streets . It would end with a grand finale of fireworks and the gates to the Sierra Madre opening , giving everyone who came through its doors a chance to begin again . But the gala event was cut short when the atomic bombs fell . The Sierra Madre had hermetically sealed for over 200 years and the holograms massacred the guests , seeing them as intruders . Appearances . The Sierra Madre Gala Event is mentioned in the " " " Dead Money " .
Mirelurk spawning pod Mirelurk spawning pod is an image note that was cut from " Fallout 3 " . Notes . This note was meant to be added to the Lone Wanderer ' s Pip - Boy as a note from Moira during the second chapter of the Wasteland Survival Guide quest to the Anchorage Memorial . This can be seen from the editor id MS03 which links it to this quest . One of the tasks is placing an observer in a mirelurk nest .
Cassandra Moore Colonel Cassandra Moore is the commanding officer of the NCR Army forces stationed at Hoover Dam in 2281 . Background . A career soldier who joined the NCR Army at the age of sixteen , Cassandra is a veritable legend among NCR troopers . She received an officer ' s commission at age seventeen , and has been moving up the ranks ever since . She took part in operations against the Vipers and the Jackals , as well as surviving four tours of duty against the Brotherhood of Steel in California , and is widely considered to be one of the most skilled and accomplished commissioned officers in the NCR Army . She is a noted conservative in military matters , favoring strength and determination over cunning and diplomacy . Chief Hanlon notes that she is " better at making graves than making friends . " While interacting with Moore , the Courier learns that she was once an NCR Ranger , but after being injured in combat , had to leave the front lines to assume command behind a desk , something that turned her mood a little bitter . She regrets having to leave the Rangers " because of the freedom to do whatever you want , " in her own words . A war hawk , Moore displays unfailing support for General Lee Oliver and President Kimball ' s push to seize the Mojave - a support which has seen her gain great influence - and is not above violent means to ensure NCR ' s dominance of the region ; whether it be dealing militantly with the Great Khans and the Kings or completely destroying the Mojave chapter of the Brotherhood . She is rather critical of Ambassador Crocker and his more diplomatic approach to NCR ' s expansion into Vegas and will push for his removal if the Courier chooses to support his approach to the Kings and Freeside above hers . Appearances . Cassandra Moore appears only in " " .
Mechanical arm Mechanical arm is a miscellaneous item in " " . Characteristics . Finding the mechanical arm is one of the Warrior ' s main objectives in Rock Falls . Locations . The item can be obtained from Diesoon , a scientist imprisoned by raiders . Behind the scenes . The mechanical arm , as well as Diesoon himself , are references to " " .
Gehenna ( Van Buren ) Gehennas are monsters found in Burham Springs . They are slightly larger than humans and appear to be made of black tar and shiny oil . They are vaguely human - shaped , but their features are hard to analyze through the flames that constantly sputter across their bodies . Their eyes are bulbous glowing orange spheres that seem stuck into their ovoid heads . Gehennas are dangerous both for their fiery melee attacks and the toxic fumes they breathe onto enemies . When they die , they collapse into a disgusting pile of smoking black goo . Gehennas are fairly mindless monsters , usually attacking anyone they see who moves too quickly . They have very poor senses , and can sometimes overlook creatures that stand still . They are related to the even more dangerous molech s . Appearances . Gehennas have not appeared in any published game . They were to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Behind the scenes . Given both that the Gehennas are constantly on fire and that they used to be human beings , their name is a reference to a , mentioned in the King James Version of the Hebrew Bible to be where apostate Israelites , as well as followers of various other gods , performed ritual human sacrifice by fire .
Haptic drive Haptic drive is a quest item in " Fallout 4 " which can be returned to Scribe Haylen in exchange for caps . Characteristics . A piece of technical hardware . Locations . This item can spawn at various locations once the quest Quartermastery is accepted from Scribe Haylen . A map location and quest marker will be added for the area it has spawned in .
Flying ant meat Flying ant meat is a consumable item that was cut from the " Fallout 4 " add - on " Nuka - World " . Location . Flying ant meat can only be found in the test cell TestCory01 , on a table in the room with the cutout s .
Diner The diner is a room built in " Fallout Shelter " . Overview . The diner allows dwellers to create food in a vault . Its food production is correlated to its occupants ' Agility trait . It is one of the facilities available at the start of the game , and a facility created in the tutorial . Fully merged and upgraded diners can have themes applied to them . Food production . To increase the speed at which food is produced , place dwellers with better Agility in this room . Higher vault dweller count increases the demand for food . If food supply runs low , dwellers will start to lose health . Production / cost . The diner , like other rooms , gains a production bonus from being connected to another of the same type and level . The room will gain a + 2 production bonus for each connected room . Upgrade costs will be 25 % cheaper for a double room and about 34 % cheaper when upgrading a triple room vs upgrading 3 single rooms .
Bent tin can The bent tin can is a miscellaneous item in " Fallout 3 " and " " . Characteristics . A rusty , empty tin can with no label , similar to the ordinary tin cans , only bent out of shape . Uses . Though worth next to nothing , bent tin cans are a good source of Rock - It Launcher ammunition in " Fallout 3 " , as they are quite plentiful and can be found pretty much anywhere tin cans are found .
Carter ( corpse ) Carter is an non - player character whose corpse is found in the Mojave Wasteland in 2281 . Background . He is lying dead in a prison cell in Vault 3 , which is occupied by a group of Fiends led by Motor - Runner . His friends , Rick Lancer , and ghoul Dennis are still alive and are trying to escape a certain death . Rick Lancer tells the Courier that Carter got out of the cell and found a password for an armory . Supposedly , he was heading there before was . Appearances . Carter ' s corpse appears only in " " .
Tara ' s note Tara ' s note is a paper note in " Fallout 3 " which was cut from the final version of the game . It can only be obtained via console commands . It was apparently written by Tara . Behind the scenes . This note , along with Dave ' s note , Mister Crowley ' s hit list , Dukov ' s note and Strayer ' s note , is a leftover of earlier versions of the quest You Gotta Shoot ' Em in the Head .
Chinese Army : Special Ops Training Manual The Chinese Army : Special Ops Training Manual is a collection of writings on covert operations , written before the Great War . Variants . Standard edition . The characters on the cover reads " 中国军队 ： 训练手册 " , which actually translates from Chinese to English as " Chinese Army : Training Manual " .
Beer ( Fallout : New Vegas ) Beer is a consumable item in " " . Characteristics . Beer is an addictive alcohol ic found in " " , which increases player ' s Strength and Charisma by one while decreasing their Intelligence by one point . Locations . Beer is the most common form of alcohol in the wasteland and as such can be found in a large number of locations .
Whiskey ( Fallout : New Vegas ) Whiskey is a consumable item in " " . It provides the same base effects as in " Fallout 3 " , increasing Charisma and Strength by 1 while reducing Intelligence by 1 . Characteristics . As with any food item in " Fallout : New Vegas " , whiskey ' s effects — both positive and negative — are altered by the player ' s Survival skill , including the DT increase provided by the Whiskey Rose perk . With a Survival skill of 100 the player will receive + 3 to Charisma and Strength , and - 3 to Intelligence , as well as + 6 to Damage Threshold if the player has the Whiskey Rose perk . In Hardcore mode , whiskey will increase the one ' s level of dehydration . This effect is also affected by the Survival skill , going from + 25 at lower levels to + 75 with a 100 Survival skill . Whiskey is used in making Party Time Mentats at campfire s . Whiskey Rose is a perk provided while Cass is serving as a in the player ' s party . With this perk the penalty to Intelligence for consuming any type of alcohol is eliminated , as are the effects of alcohol addiction . However , the perk provides an " additional " bonus when consuming whiskey , providing a temporary 2 - 6 point increase ( based on Survival skill level ) to the player ' s Damage Threshold . Variants . Both variants do not provide any increase to Damage Threshold when the player has the Whiskey Rose perk , though their penalties to Intelligence are still negated .
Missile ( Fallout : New Vegas ) Missiles are a type of in " " . Characteristics . Guided explosives used by the . Due to an engine bug , all non - hitscan projectiles such as Missiles do no impact damage outside of VATS . Variants . Missile , high explosive . HE missiles deal an extra 35 % impact damage , though the damage of the explosion itself is unchanged . They also have a 50 % larger blast radius . Missile , high velocity . This missile travels at 3 . 23 times faster than the regular missile , thus meaning it will reach the target quicker , which is helpful in mid range combat with the missile launcher . Missile , hive . A sub - type added with the " Gun Runners ' Arsenal " that shoots a " hive " of 9 smaller missiles .
Crazy , Crazy , Crazy Crazy , Crazy , Crazy is a in " " . Detailed walkthrough . As you near Neil ' s shack or approach Black Mountain from Hidden Valley , a super mutant named Neil approaches you and automatically starts a dialogue . He will tell you that a super mutant named Tabitha has taken over Black Mountain . One of her rules is that no humans are welcome to the area and any that approach should be shot on sight . This will automatically start the quest , which requires you to enter Tabitha ' s stronghold and put an end to her chaos . To get you started , he will also let you know that the area is patrolled by super mutants during the day , while at night , a cloaked nightkin patrol the roads . With a Speech check of 50 , you can convince Neil to assist you in killing Tabitha . From Neil ' s shack you will have to make your way up the road towards Black Mountain . There is a long way where you will fight against three patrols and checkpoints of super mutants or nightkin . If you choose to take the normal path up the road , the 3rd Patrol of super mutants will include one nightkin . There are also two short cuts : At this point , you can choose to complete the quest one of three ways .