naist-nlp/zeshel huggingface dataset:
Vanua Vanua is a submerged Ayleid ruin where The Shrine of the Crusader is located . Vanua is not marked on the world map . It is located southeast of the Imperial City and south of Memorial Cave . Overview . When entering one must swim up to get inside as the first part is submerged in water . In the first room are several Welkynd stones along with skeletons on altars in small siderooms along the corridor . A few chests can be found in all the rooms . Some are locked , usually average . To reach the shrine on the ledge in the main chamber can be a little hard , one must go through the lost catacombs and most of the doors are blocked by ruins and there are enemies everywhere . But earlier explorers perhaps , have made large holes in the walls to move forward into the ruin . As it is underwater , there are no alchemical plants in the vicinity . Quests . The Shrine of the Crusader . After the Hero of Kvatch has completed their Pilgrimage , they will receive a vision from Pelinal Whitestrake above the Imperial City , He will explain why he failed and how Umaril made a deal with Meridia and when his body was struck down his spirit was protected in Oblivion .
Forgotten Vale Cave Forgotten Vale Cave is a location in . Location . The entrance to the Forgotten Vale Cave is on the southeastern edge of the Forgotten Vale , to the southeast of the Wayshrine of Sight . It ' s marked by a Falmer hut and guarded by a Falmer . Description . When the Dragonborn enters , there will be numerous Chaurus in a closed area with a gate and chaurus hunter fledgling s further inside the cave . They may still be in their pods or already emerged . Further in there will be a ramp on the left with a rope pull on the wall at the end , which when pulled , will open a secret passage straight ahead in the rock . One of the very rare shellbug s is in the chamber at the end .
Gregory Arne Gregory Arne is a Breton rogue and a fanatical worshipper of the Madgod Sheogorath . He can be found at Sheogorath ' s Shrine . Like most of his fellow worshippers , Gregory is hardly concerned with clothing and thus only wears a Leather Cuirass . He also wields an Iron Dagger and carries a small amount of gold .
Five Claws Battle Cries Content . We are fragrant ! We are sleek ! We are Five Claws and we can ' t be beat ! Fur and fury ! Be the claw ! We sniff in your general direction ! < nowiki > * < / nowiki > * * These are fragrant ! I can ' t wait to hear us shout them in the next Arena match . But we need to practice . Especially that lazy Sugar - Dance . He can ' t remember his name if I don ' t carve it into his fur . — Khasabi
Sapiarchs ' Labyrinth The Sapiarchs ' Labyrinth or the College of Sapiarchs was an Altmer college in the Summerset Isles during the Second Era , run by the Sapiarchs . Princess Ayrenn was to study Altmeri Regal Praxis and Ceremoniarchy at the Labyrinth for a requisite 3 , 555 days , until she disappeared one day in Evening Star of the year 2E 563 . Her brother , Prince Naemon , matriculated into the Labyrinth in 2E 565 after being named heir to the Throne of Alinor .
Arielle Jurard ( Character ) Arielle Jurard is a Breton battlemage who is a member of the Mages Guild who , alongside Roliand Hanus , is investigating Caminalda on the Gold Road . Interactions . Anvil Recommendation . The Hero is sent to the Brina Cross Inn to meet up with Arielle to investigate a rogue mage who might be the murderer of a Merchant on the roads .
Liturgy of the Duelists Content . We purge ourselves in the duel . Sheogorath will mend us . We purge our friends in duel . Sheogorath will mend them . We purge our enemies in war . Sheogorath will abandon them . Speak not of the DuelistsSpeak only of the duelSpeak not of the combatantSpeak only of the combat
Aios Aios ( Automata Incarnum Overseer System ) is a factotum found at the Cogitum Centralis in the Clockwork City . It was created by Sotha Sil to maintain and supervise the city ' s substrata operations . Interactions . Where Shadows Lie . Go into the core of the Clockwork City to stop the Shadow of Sotha Sil .
Jylkurfyk Jylkurfyk was a port city on the continent of Atmora , the original homeland of the Atmoran s , the people who the Nord s are descended from . Description . Jylkurfyk was said to be on the southernmost point of Atmora , on the coast of the Sea of Ghosts . It was a port city , and had massive shipyards where the Atmorans built their longboats . The fleet of Ysgramor and the Five Hundred Companions was built here . On the day known as the Day of Final Passage the whole fleet set sail for Tamriel to avenge the Atmoran settlers , who were massacred in Saarthal during the Night of Tears . Due to the entire continent of Atmora being frozen and rendered uninhabitable , it is safe to assume that this once great city suffered the same fate .
Assassin An Assassin is a nimble and quiet class , moving in darkness to strike at the unsuspecting . Locks hold no doors shut for them . Assassins are very adept at taking the lives of others , and are able to find the weak points of opponents , often able to fell those much more powerful than themselves . Because of their training , assassins are typically adept at using a wide variety of weapons ; however , to maintain their stealthy cloak , assassins typically stick with light armor and rarely carry shields . Most assassins work outside of the law . However , some factions such as the Morag Tong and the Shadowscale s are assassins for their ruler . Description and use . Assassins are killers who rely on stealth and mobility to approach victims undetected . Execution is with ranged weapons or with short blades for close work . Assassins include ruthless murderers and principled agents of noble causes . The assassin is a stealthy combat - oriented character . It is based on a simple tactic : kill the enemy before the enemy gets a chance to strike back . Even though this does not always work , the assassin ' s best tactic is to use a few extremely damaging attacks . Security and Acrobatics are two skills that make it quite easy for a skilled assassin to go places others can ' t , such as on rooftops . Sneak is an exceptionally important skill to an assassin . All fights should be started with a Sneak attack and preferably ended with one . At level 100 , a sneak attack will do 12 times more damage , and ignore any armor the target might wear . Sneaking is also useful for getting into places you are not supposed to be . Pickpocketing is also an essential part of the Sneak skill , as many guards and citizens of Cyrodiil have keys or other items you might need . Marksman , Light Armor and Blade are the combat - oriented skills of the Assassin . They are meant for fighting . This does not , however , mean charging the heavily armored orc with a giant battleaxe is a good idea . Sneak , attack , flee , repeat . If you have enough arrows , you can stand far away and sneak attack with your bow . The Assassin class is favored by the mysterious Dark Brotherhood . You can also create your own assassin - like special class that may be more effective for your play style than the standard assassin . Assassins do not require physical strength or combat skills as much as they need high alchemy , sneak , and lockpick skills . A light and fast dagger strike against a sleeping target will end with them usually getting up , running away , then collapsing a few seconds later as nightshade or another deadly ingredient does its work . Killing quickly and efficiently is the Assassin ' s way of life , whether using bows or daggers , they will get the job done .
Great Bazaar The Great Bazaar is a location found in . Behind the large walls that surround the area , it contains the commercial district of the temple city of Mournhold . There are traders and stalls where residents buy and sell goods . The district also hosts an open - air theater where plays are held . Sublocations . Armory . Operated by Catia Sosia . A large selection of armor and repair services are available . Bookseller . Operated by Sanaso Sarothran . The self - described scholar Bedal Alen can be found here . Clothier . Operated by Belwen . He trades in fine clothing . Magic Shop . Operated by Jeanne Andre and Ungeleb . A variety of goods and services are available , including : spells , spellmaking , potions , alchemy apparatuses , and ingredients . Trader . Operated by Sunel Hlas . He offers a wide variety of goods for sale , including a full set of Bonemold Armor . Pawnbroker . Operated by Ten - Tongues Weerhat . He trades in all types of goods , and can offer an excellent discount on rare scrolls . It is found in Old Mournhold beneath Mournhold ' s Great Bazaar district . Accessible through a trapdoor on the floor , found in the south - eastern corner of the Great Bazaar . It leads to and . Quests . A Star is Born . Take the place of a sick performer . Scroll Sales . Find out how the pawnbroker is getting all these good deals . The Black Dart Gang . Help get revenge for a Widow . The Matchmaker . Help find true love . . . and get rewarded for it . The Summoner . Look for rumors about a wizard named Velas who is said to have come into the area .
Thongvor Silver - Blood Thongvor Silver - Blood is a Nord in Markarth and is the patriarch of the Silver - Blood Family . He is also Jarl Igmund ' s replacement as Jarl , if the Stormcloaks liberate the Reach . Personality . Thongvor has a great disapproval of elves in general due to the Thalmors influence on Skyrim ' s politics and an even greater hatred for the Forsworn , who ravage his family ' s city . Background . Role in the family . Thongvor is the older brother of Thonar Silver - Blood , who takes care of the family ' s business interests , allowing Thongvor to concentrate on the politics of The Reach and Skyrim . Politics . He expresses unhappiness with Jarl Igmund for not listening to him , despite the Silver - Bloods being the richest and most influential family in Markarth . He is particularly upset about the Jarl ' s decision to support the White - Gold Concordat , which outlawed the worship of Talos . He is a supporter of Ulfric Stormcloak . Interactions . The Taste of Death . Thongvor argues with Brother Verulus over the recent closing of the Hall of the Dead in Markarth . Thongvor isn ' t happy about being denied access to his ancestors ' graves , located left of the Understone Keep . Liberation of Skyrim . If the Stormcloaks gain control of Markarth , during the quest The Battle for Fort Sungard , Thongvor becomes the new Jarl of Markarth . Yngvar the Singer will be his housecarl and Reburrus Quintilius will be his steward .
Imperial Deserter The Imperial Deserter is an Imperial skooma addict in . He ' s found inside Redwater Den . Background . He was one of the soldiers stationed in Helgen when Alduin attacked during the quest " Unbound . " He escaped , but injured his back . To ease the pain , he took to Redwater Skooma , and subsequently became addicted to it . Interactions . The Bloodstone Chalice . He is one of the many Redwater Skooma addicts found inside Redwater Den . After the Bloodstone Chalice is filled , while exiting the cave he , along with the other addicts , will be found dead .
Llethri Manor Entrance Llethri Manor Entrance is a location in the Ald ' ruhn Manor District . It is the entrance to Llethri Manor and to reach the Llethri Manor Bedrooms , Llethri Private Quarters or the Llethri Guard Quarters , it is necessary to travel through this room first . Llethri Manor is one of several Manors located inside the Manor District and it is the home to Redoran Council member , Garisa Llethri .
Mysticism ( Oblivion ) Mysticism is a magic arts skill that manipulates magic and forces in the world . It includes spells that absorb , reflect , and dispel magic , as well as the ability to move objects , sense nearby life , and bind souls into stones for future use . The Leyawiin Mages Guild specializes in Mysticism . Mysticism is one of the six schools of Magicka . Casting it exhausts Magicka . Classes and races . Classes . Classes utilizing the Mysticism skill : Races . Races granted boosts to Mysticism : Leveling text . Apprentice . " The mysteries of magic are slowly revealing themselves to you . You are now an Apprentice of Mysticism and can cast Apprentice level Mysticism spells . " Journeyman . " The mysteries of magic are slowly revealing themselves to you . You are now a Journeyman of Mysticism and can cast Journeyman level Mysticism spells . " Expert . " The mysteries of magic are slowly revealing themselves to you . You are now an Expert of Mysticism and can cast Expert level Mysticism spells . " Master . " The mysteries of magic are slowly revealing themselves to you . You are now a Master of Mysticism and can cast Master level Mysticism spells . " NPC dialogue . When the Mysticism skill reaches 70 or higher , NPCs may say : " " There ' s an air of Mysticism about you . " " Usefulness . Mysticism is ideal for sneaks due to the detect life spells . Players that like to recharge their magic weapons often will find Soul Trap spells useful as well . Reflect spells and Absorb spells are not very useful because they only go to 20 % even at very high levels . Mysticism helps raise Intelligence which in turn helps raise total Magicka .
Crown Lesson : Mount Stamina Crown Lesson : Mount Stamina is an upgrade for available through the Crown Store . It includes 10 consumable items that increases mount stamina without the daily limit found at stables . This upgrade requires at least one mount , and can not be used to exceed level 60 .
Group Bosses Group bossess , also known as World bosses , are powerful enemies in . Description . These enemies are powerful creatures and people , each with their own unique abilities and resistances . They are marked on the map by a skull and two crossed swords . There are six group bosses in each zone of the base game ( minus the five starting zones ) , along two apiece in Hew ' s Bane and the Gold Coast . The group bosses in Wrothgar , Hew ' s Bane , and the Gold Coast are significantly harder than the others , typically requiring a group of 10 – 12 players to complete , versus the usual 3 – 4 of other zones .
Mystic Tuning Gloves Mystic Tuning Gloves is a quest item available in . Acquisition . Drevis Neloren gives the gloves to the Dragonborn , and asks them to cleanse various points of focus for magic energies around the College of Winterhold . The gloves are removed from the inventory upon completing the quest . They cannot be enchanted .
Bargain Potion of Jump Bargain Potion of Jump is the lowest quality potion available that increases the maximum distance the drinker can jump . Acquisition . This potion appears primarily as a level item . There are 491 instances that it can possibly be generated ( including at apothecaries ) , in addition to two static occurrences .
A Song to Die for A Song to Die for is a quest available in . Walkthrough . To start the quest the Hero must have a reputation of at least ten within the Dark Brotherhood . Speak to a questgiver and they will inform the Hero that they must kill a bard for a random amount of gold . Accept the quest , and the questgiver will point them towards a specific dungeon . Upon travelling to the dungeon , enter it and search for the target . When located , kill the bard and return to the questgiver to complete the quest . Reputation with the guild will be lost if the Hero doesn ' t complete the quest within a specified time limit .
Rockmilk Cave Rockmilk Cave is a cave north of Leyawiin , right behind the Water ' s Edge settlement . This cave is a great place to find Black bow s , which will give a good profit when given to Count Marius Caro . Sublocations . Rockmilk Cave . The main section of the cavern with a main path branching into multiple rooms . The cavern is laden with Bandits and Marauders throughout the cavern doing battle with each other . Also , there are two dead Bandits in the first room . One is under the Rock Fall Trap . Another is on a bed to the right of the entrance . Rockmilk Haven . What seems to be the cave ' s living quarters is made up of several pin up tents and one command tent . In here is another fight between a bandit leader and accompanying troops against some marauders . One can choose to wait out this rumble and then kill the survivors , or simply hop off the ledge and join the fight . Or , if the Hero have invisibility , they can hop down and " alter " the outcome of the battle . Inside the command tent is a Skill Book and a dog named Pumpkin that will only attack if you pull out your weapon . Level - dependent and enchanted weapons are also found in chests inside and immediately outside the tent . If they bring any of the Goblin Totem Staves here the Goblins will gather outside but will never enter . Unless one attacks them and then enters , but they will mainly avoid fighting the bandits or marauders until they have the totem back in their possession .
Ode To The Tundrastriders Contents . Oh mighty tundrastrider ! How you and your mighty tusked beast silhouette against the great orange expanse . Thundering footsteps herald your herd . Man and beast blazing trail together . One in nature , each relying upon the other , more than just man and beast , but equals who need one another to survive . How I long to run across the tundra in their mighty wake . That would truly be my greatest honor . The morning would be spent gathering dyes to paint our mammoths and then carve the fiercest images into their tusks . Then it would be time for the skeever hunt . Our clubs would rain down upon the rat pests smashing the life out of them . In the evening could sit around the campfire and I would regale those nearby with songs of their majesty and grace . They would let me sample of the mammoth ' s cheese . A food so foul yet with healing properties so great . We ' d snack on the roasted skeever we ' d freshly caught that day before laying under the stars to sleep . I ' d slowly fade to dream nested in the radiating heat of mammoth fur . It ' s cold resisting properties keeping me snug . What a grand time we would have . Unknown
Noxiphilic Sanguivoria ( Book ) Content . The disease vampirism is not one disease , but many . Throughout the centuries , and for unknown reasons , the afflictions collectively known as vampirism have been transmitted in different ways and taken on different qualities . Herein , I shall try to delineate , to the best of my ability , the qualities of the form of vampirism common to our era , known as Noxiphilic Sanguivoria , so as to better equip the reader to identify this type of vampire . First , however , I believe a word of warning is in order . This work is in no way intended as a guide to hunting or otherwise confronting a vampire . In all cases , it is advised that you avoid anyone you suspect of vampirism and certainly that you do not try to fight them . Vampires of all varieties possess supernatural strength and will quickly overpower all but the most experienced hunter . The most important thing to remember about sufferers of Noxiphilic Sanguivoria is that , as the name implies , they are not weakened by daylight as in other strains of vampirism , but are , instead , strengthened during the nighttime hours . Why this is the case is poorly understood . One of the more wild theories is that it is the result of some sort of Daedric backroom deal between Hircine and Molag Bal that has given sufferers of Noxiphilic Sanguivoria a werewolf - like love of moonlight . By night , these hunters are possessed of extreme fortitude and a powerful ability to recover from wounds . Sufferers of Noxiphilic Sanguivoria , interviewed under heavy sedation , of course , have described a dreamlike passage from when they were first bitten and afflicted with the disease . Some of them have described entering a ritual chamber where they were bathed in a pool of black blood . Whether the transformation actually involves such a terrifying ritual , or whether it was merely a hallucination is impossible to discern without firsthand experience . If you are bitten , or believe to have been bitten , by a carrier of Noxiphilic Sanguivoria , do not panic . If you are able to get away from your attacker , see a priest of Arkay immediately . You will not contract full Noxiphilic Sanguivoria without first being exsanguinated by a vampire and then receiving the gift of his or her blood in return .
Into the Lion ' s Den Content . The valley known as " The Lion ' s Den " was so named because it historically served as a breeding ground for mountain lions . The Nedic peoples of the late Merethic era hunted this population for its furs , but modern inhabitants of the rift tend to stay clear of the area , finding it easier and safer to harvest the skins and furs of domesticated livestock . The local populace undoubtedly began to avoid the Lion ' s Den early in the Second Era , when a small tribe of giants took up residence in the nearby mountains . These giants have been characterized by locals as angry hermits , and have been known to attack trespassers on sight . For this reason the entrance to the valley was walled off , preventing anyone from accidentally wandering into the area .
Sun Birds The Sun Birds of Alinor were large birds made out of the Sun . Alongside the Reman Dynasty , their expeditions to Aetherius during the Merethic Era are the most famous attempts in history . They were eventually dissolved , due to the untenable expenditures required to reach magic by magicka . The Great Orrery at Firsthold is their only legacy .
Recover the Staff of Magnus Recover the Staff of Magnus is a Mages Guild quest available in . Summary . Ajira wants the Nerevarine to recover a powerful staff . Detailed walkthrough . Once the Nerevarine reaches the rank of Warlock , Ajira in the Balmora Mages Guild will tell him about the Staff of Magnus . The staff is located in the cave of Assu , northwest of Molag Mar on the slopes of Mount Kand . The cave is medium - sized but it does contain a few leveled daedra with Dreveni Halren , the wielder of the staff , and another mage . Dreveni is located in the back of the cave , and can be difficult to reach with out a levitate spell or a rising force potion . Once Halren is dead make sure to take the staff from her corpse . Once the staff is obtained return to Ajira to complete the quest .
Llaren Terano Llaren Terano is a Dunmer sorcerer who resides in the Arena of Rotheran and worships Molag Bal . Llaren has gotten a hold of the Ice Blade of the Monarch . He took it from Adusamsi Assurnarairan who was sent by the Imperial Cult to get it . Llaren will be hostile and will attack on sight . Interactions . Ice Blade of the Monarch . Oracle Lalatia Varian at the Imperial Chapels in Ebonheart reveals that she had a vision concerning the whereabouts of the Ice Blade of the Monarch , a powerful artifact said to be enchant ed with the soul of a Frost Monarch . She had sent fellow an Oracle , Adusamsi Assurnarairan , in search of the blade long ago . Adusamsi has failed to return , and Lalatia now fears the worst . The Nerevarine is tasked with discovering Adusamsi ' s fate , and finding the Ice Blade .
Nix - Ox War - Steed The Nix - Ox War - Steed is a unique Nix - Ox mount given to owners of , who purchased the Chapter prior to November 26 , 2017 . They will be distributed for free initially on November 22nd to owners who have logged in prior to that date , with another set being given on November 28th to those who weren ' t able to log in for the first batch .