Paralyze ( Oblivion ) Paralyze is a spell , alchemical effect , and weapon enchantment . Governed by the schools of Magicka , the Mage guild hall of Bravil . Being born under The Lover birthsign grains the Greater Power , " Lover ' s Kiss " , eliciting immobilizing for 10 seconds yet impairing fatigue 120 points on self . Upon obtaining Master - level rank s in weapon skills , Paralysis is added to weapons of that category as a perk and affects Blade , Blunt , Hand - to - Hand , and Marksman . Casting it renders the target completely immobile , duration controlled by the magnitude of the effect . While stunned , the afflicted cannot move , block , or consume items such as dispel potions . If the Hero of Kvatch is the target of a success paralysis effect , the camera pans out of first person and into third person , if it was not the selected camera view . Paralysis possesses a universal magnitude , meaning every paralysis effect is the same ; duration dictates the customizability and differences of the effect . Recovering from paralysis can only be done two ways . When the Hero of Kvatch is paralyzed , only time can remove the affliction . If an ally or foe is paralyzed , the option of casting the Cure Paralysis built - in spell exists . To the exclusion of the five potion ingredients that can be eaten or blended with others using apparatus , inflicting paralysis on self is impossible through normal means . Various means , contrastingly , augment the ability of paralysis abjuration . Common examples include enchanting apparel or ingesting alchemical concoctions . While paralysis is an enchantment available to weapons , it cannot be added to a weapon through an Altar of Enchanting once the Arcane University becomes accessible ; additionally , no Sigil Stone with the enchantment exists . Only pre - made randomized treasure , such as Dagger of Paralysis , contain the effect . Despite this , the Mage ' s Staff obtained from Wellspring Cave during the " A Mage ' s Staff " quests upon achieving the rank of Apprentice can be chosen to have Paralysis as its effect . Pre - made poisons , potions , and beverages that inflict the status ailment on foes and self exist . As with other effects , Paralyze can be crafted into custom spells via an Altar of Spellmaking once one recommendation from each county has been earned . Along with Invisibility , Paralysis is one of the most expensive spells to craft and cast . Usefulness . Advantages . Paralyzed individuals cannot resist pickpocket s , making the success rate 100 % . One common tactic is to craft a spell that paralyzes and inflicts element damage , so the target cannot defend themselves or inflict damage while suffering magical damage per second or additional weapon blows . This is especially useful for classes lacking endurance , hit point , and armor class . Marksmen and other ranged combatants benefit from paralysis spells , as it provides opportunities to flee when overwhelmed by hordes or physically superior single opponents . Fleeing opens the opportunity for a ranged attacker to gain higher ground , recharge magical weapons , drink health or magicka potions to gain the upper hand . As with other effects , Paralyze can be crafted into custom spells via an Altar of Spellmaking once one recommendation from each county has been earned . Master - level offensive combat skills gain a perk that permits a small percentage of attacks to immobilize foes on strike . Blade wielders , pugilists , archers , and character playstyles of every walk can benefit . Disadvantages . Although entirely inert , vampires cannot sate their thirst as a direct result of the paralysis charm . Along with Invisibility , Paralysis is one of the most expensive spells to craft and cast . Paralysis can also be caused by a Power attack from a Master of Blade , Blunt or Hand - to - Hand , or by a regular bow attack from a Master Marksman . Spells . Pre - made spells . Starting at 7 : 00 AM , paralysis spells can be purchased from Ita Rienus in the basement of the Bravil Mages Guild . Once access to the Arcane University is obtained , Borissean sells high - level paralysis spells at the Praxographical center . Custom spells . Paralysis spells cannot be inflicted on the self through Illusion , although direct consumption of alchemical specimen or draught can . Ingredients . Unless the ingredient has one of the following paralysis - related effects as its first effect , the ingredient must be combined with related ingredients via Alchemy to make a potion with that effect .