naist-nlp/zeshel huggingface dataset:
Versidue Shaie Potentate Versidue - Shaie ( 1E ? ? ? ? – 2E 324 ) was a Tsaesci , one of the serpent - men from Akavir , and the closest advisor of Reman Cyrodiil III . A theory in the book " 2920 , Last Year of the First Era " suggests Versidue - Shaie was possibly behind Reman Cyrodiil ' s death in 1E 2920 . Upon the end of the war between Cyrodiil and Akavir , it is believed that he and / or his family went into the service of the Emperors of Cyrodiil . Upon the death of Reman in 1E 2920 , he became the de facto leader of Cyrodiil . A few days later , on the day when the year 2921 should have ended the First Era and started the Common Era ( or what is sometimes referred to as Second Era in what is now Tamriel ) , he ruled as Potentate until his assassination at his palace in Elsweyr by the Morag Tong in 2E 324 . His assassination sparked the outlaw of the Morag Tong across Tamriel .
Beloved Squealer Beloved Squealer is a creature card in that is featured in " The Fall of the Dark Brotherhood " expansion . Acquisition . This card is unobtainable , but it is given to the player during " . " The player has to protect this card from being destroyed . Strategy . This card is immune to Silence so player can not silence it , since the destruction of this card means that player will lose ; however , it can be unsummoned with Forsworn Guide or Close Call so it won ' t be destroyed .
The Poultry Reanimator : Lake Geir The Poultry Reanimator : Lake Geir is an unmarked location found in . Description . South of Geirmund ' s Hall , on top of the some rocks , is a Novice Necromancer trying to resurrect a dead chicken . A few ingredients and a soul gem may be found here .
Leidela Black - Briar Leidela Black - Briar is a Nord of the Black - Briar family , and an influential member of Riften ' s society . Her son , Jomarr , acts as her bodyguard . She is one of the many contacts of former Eye of the Queen and Aldmeri Dominion traitor Krin Ren - dro .
Tribes of Murkmire : Root - House People Content . We had another close call today . Despite strenuous protests from our native guide , the expedition elected to cross the Keel - Sakka River by bridge . One of our guides ( a bright - scaled Argonian named Reelus ) urged us to ford the river farther downstream and avoid the bridge . ( For the record , I argued in favor of this plan , as Reelus has never steered us wrong . ) But there are many scholars in our group who are unaccustomed to hard work and hostile environments . We very nearly paid for their comfort with our lives . It turns out that the bridge is " owned " by a tribe called the " Tum - Taleel , " or the " Root House People " in the common tongue . They are a belligerent and warlike people — quick to anger and known throughout the swamp for their brutal and subjugating ways . They make a practice of attacking peaceful villages and killing or driving off the inhabitants . Then they settle into the now - vacant huts and exhaust all of the village ' s resources . Other Saxhleel often compare them to " burglar crabs " — creatures that eat snails and smaller crabs , and afterwards move into the empty shells . Several members of the tribe appeared in front of our caravan as soon as we crossed onto the bridge . I knew we were in danger as soon as I saw them . The Tum - Taleel are significantly larger than other Argonians I ' ve encountered , with broad shoulders , narrow eyes , and wide , powerful jaws . They wore nothing but loin cloths and war - paint , and they wielded huge wooden clubs bedecked in feathers and splattered with dry blood . Reelus quickly stepped to the front of the caravan and began speaking in urgent croaks and hisses . I have no idea what she was saying , but the Tum - Taleel seemed to consider her words for a moment . The leader pointed at us and growled something in a low , rumbling voice . Reelus seemed disturbed by this and turned to face us . " He wants the horses , " she said . It was very clear that we had no choice but to acquiesce . We cut the horses free of their tethers , four in all . The Root - House People took three of the horses , and led them off the road and into the swamp . The leader of the brigands led the fourth horse to the middle of the bridge , stepped back a few paces , and then brought down his club on the animal ' s skull with a sickening thud . The poor beast ' s head was pulped . I ' ve never seen anything so ghastly ! One of my compatriots retched over the side of the cart . Reelus wasted no time gathering the strongest of our party to push the carts to the end of the bridge . Luckily , the next village is only a half - day ' s push away . I think everyone will heed Reelus from now on .
The Dream of the Hist The Dream of the Hist is a quest available in . Vicecanon Heita - Meen asks the Vestige to retrieve the Mnemic Egg from Ruuvitar , the architect of the Dominion invasion in Shadowfen . Walkthrough . This quest is much easier if the Vestige obtains all 3 keystones of earlier quests in the region . However , if the Vestige did not obtain the keystones , the quest can be still completed , albeit taking longer . There is a keystone holder before the fight with Ruuvitar , which frees prisoners , cancelling his buff . There is another keystone holder in the hist room ( Hist Vision Room ) with the nine plumes . The plume puzzle . To complete this puzzle , the Vestige needs to get rid of all nine plumes . The puzzle works by clicking the plumes to toggle each one and its adjacent neighbor ( top , bottom , left , and right ) so that they are all gone . For example , clicking the center plume will turn it and the middle ones off on the four sides as well . The Hist Brothers . The trick to this quest is remembering history of the events in the region leading up to this final quest .
Tanisie Verethi Tanisie Verethi is a Dunmer thief and slaver who resides in Addamasartus . Background . She is a smuggler and the first to encounter in Addamasartus . She guards the door and has the Addamasartus Slave Key that opens the locked doors of the den and frees the slaves . She wears a Common Shirt and Netch Leather Boots , along with Common Pants and a few drakes . She uses a chitin dagger to fight .
Wild Clumsiness Wild Clumsiness is a Destruction spell in that temporarily lowers the victim ' s agility . The attribute returns to its original value when the spell ends . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Yagrum Bagarn and Wraithguard Yagrum Bagarn and Wraithguard is a quest in the main questline in . Walkthrough . Kill Vivec . In order to start the quest you must go to the Palace of Vivec in Vivec City and instead of acquiring Wraithguard as a gift from Vivec , you must instead kill him and retrieve the Unique Dwemer Artifact from Vivec ' s Corpse . Speak with Yagrum Bagarn . After retrieving the Unique Dwemer Artifact , you must go to the last - Dwarf , Yagrum Bagarn , who is found at the Corprusarium in Tel Fyr . With the Unique Dwemer Artifact in your possession , Yagrum Bagarn will realize that the unique Dwemer Artifact is actually a deactivated Wraithguard ; Ygrum Bagarn will offer to fix it for you . This allows for the dialogue option " " Unique Dwemer Artifact " " . You will then have the dialogue option " " Mythopoeic Enchantments " " , followed by the ability to ask if he can fix the deactivated Wraithguard . Yagrum will agree to fix it but you must first find Kagrenac ' s Journal , and Kagrenac ' s Planbook . Continued At this point you can show him the " Plan to Defeat Dagoth Ur " and " Dagoth Ur ' s Plans " if you have them in your possession , though this isn ' t required . Find Kagrenac ' s Books . Kagrenac ' s books are found in the Dwemer Ruins , Endusal and Tureynulal . They don ' t have to be acquired in any specific order . Endusal is found in the Red Mountain Region within the Ghostfence southwest of Dagoth - Ur , it is guarded by many Ash Creature s and the Ash Vampire , Dagoth Endus . This ruin is the location of Kagrenac ' s Journal . Tureynulal , like Endusal , is also found in the Red Mountain Region , and is east of the Dagoth - Ur facility . Tureynulal is also defended by ash creatures as well as the Ash Vampire Dagoth Tureyn . This ruin contains Kagrenac ' s Planbook . Return to Yagrum . Once you have retrieved Kagrenac ' s Books from their respective dungeons and return to the Corprusarium , Yagrum will study them for 24 hours . After waiting a day , Yagrum will understand how to restore Wraithguard ' s mythopoeic enchantment . You then must ask him to reactivate Wraithguard in which he ' ll reply ; After this , you will receive Wraithguard . Warning : Equipping Wraithguard will make you permanently lose 200 – 225 Health .
Basin of Renewal The Basin of Renewal is a large basin in the Red Room of the Arena . Activating after an arena match will replenish the users health , magicka , and fatigue . Inscription . If the Hero tries to activate it before a match : When activating after a match :
Telvanni Council House Telvanni Council House is located in Telvanni capital of Sadrith Mora , and is where the Nerevarine can join House Telvanni . It can be found behind Fara ' s Hole in the Wall inn . Sublocations . Entry . Entry is the entryway that leads to the Council Hall and the Chambers . The following notable items may be found here : Council Hall . Council Hall is the main round hall for the Telvanni Council members . There are no notable items to be found here . Chambers . Chambers is a living quarters for the Telvanni Council members . The following notable items may be found here : Hermitage . Hermitage is an underground cave that is accessed from the Chambers . Ten mushrooms called Luminous Russula may be harvested here .
Sottilde Sottilde is a Nord pawnbroker who resides in the city of Balmora . She is usually found at the South Wall Cornerclub , which she is a regular patron of . Through dialogue with her , it is revealed that she is a member of the Thieves Guild . Interactions . Code Book . She is in possession of " Sottilde ' s Code Book " , which the Nerevarine is required to obtain for the Fighters Guild .
Letter from Mirudda Content . You shouldn ' t have to be reminded of our agreement , but this one seems to find herself in a position where she has to . We haven ' t had any fresh travelers through here for weeks . If we don ' t have travelers to ambush , we don ' t get any gold or valuables , which in turn means you get nothing . You have four days to send goods our way before Huzal starts to get hungry . — Mirudda
Army at the Gates Army at the Gates is a quest available in . King Fahara ' jad of Alik ' r has sent an army to Alcaire Castle . They claim to be on a diplomatic mission , but the Knights of the Flame believe otherwise . This situation could threaten the very fabric of the Daggerfall Covenant . Walkthrough . Sentry Rechiche outside the gates informs the Vestige they think King Fahara ' jad will attack the castle and probably planned this all along . They better talk to Dame Falhut , the commanding officer by the main gate . Dame Falhut expresses her concern as since the duke married the daughter of King Fahara ' jad , there ' s been nothing but trouble and now with the Redguard army at the doorstep and now someone who claims to on a diplomatic mission , arrives with an army behind her . Her message is for the duke only but she will not be allowed entrance . Any concerns about that , speak with Sir Hughes inside the castle . When speaking to Sir Hughes , the Vestige learn they have intercepted secret messages to the King from someone inside the castle with the alias " Almandine . " He hopes with a little research in the library , they might find where this came from but unfortunately requires that he personally approve all visitors and he must not know about this . Perhaphs the library guard can be persuaded to look the other way , or failing that , to leave his post . Downstairs , outside the library Sir Gregory is watching over everyone trying to enter . Asking him to enter gives the reply no , as no access is allowed without the dukes permission . If it ' s an emergency it ' s not the libray but the armory they need . He ' ll be kicked out of the castle if he lets anyone in without permission . Asking about his wife will make him tell where his wife is , or intimidating him might get him to open the door . His wife spends a lot of her time at the Alcaire Marketplace , where she can be found if one can ' t intimidate Sir Gregory . She misses Wayrest as she thinks these backwater merchants have no patience . Never are they grateful so she is waiting for someone to help her with her with her groceries . With this information it ' s time to talk to Sir Gregory again . He ' s so angry to hear about someone helping his wife he heads out the door . Leaving the library open to anyone . After entering one will find a clue to read , The Royal Lineage of Sentinel . It seems " Almandine " is the Duchess herself and Sir Hughes wants to avoid alerting her and the Redguard army that they know about the secret communication , so they must be taken care of carefully .
Mission to Nchuleft Mission to Nchuleft is a House Telvanni quest , available to the Nerevarine , in . Walkthrough . Once the Nerevarine has found out some of the details of Baladas Demnevanni ' s research and reported them to Mallam Ryon , they will be given a new task . Ryon will tell them to retrieve a set of Dwemer Plans from inside the ruins of Nchuleft . Dwemer Plans . The Dwemer Plans can be found in the ruins ( three copies exist in various areas of Vvardenfell ) and relate to a Dwemer Scarab machine . They can be found on a bookshelf in the first part of the ruin , to the left of the entrance . Once the plans have been retrieved from Nchuleft , they must be taken to Ryon in Sadrith Mora to complete the quest , and receive Gothren ' s Cephalopod Helm as a reward .
Red Rook ' s Journal Content . For a while , I thought that my decision to join the Red Rooks was the smartest thing I ' d ever done . What farm girl hasn ' t dreamed of a life of adventure ? And we started out with a cause and a purpose . Turmoil throughout the land had left our livelihoods shattered and our families in desperate straits . My family couldn ' t even afford to feed me , let alone care for my six brothers and sisters . So I left home with nothing but the clothes on my back and a rusty old sword that had belonged to my mother , and I went looking for the Red Rooks . Oh , I had heard rumors about the Red Rooks . Simple trappers and farmers just like me who had had enough of the high - and - mighty nobles making life impossible for the common folk of the land . They had banded together to steal from the rich and give to the poor . At least , that ' s what the rumors told me . I couldn ' t wait to join them , to live a life of action and purpose . It wasn ' t hard to hook up with a band of Red Rooks , and they welcomed me into their fold well enough . They gave me a uniform , and I felt a mix of pride and embarrassment as I put it on . I guess the Red Rook leaders want us to look like an army , but I couldn ' t help wondering if it was such a good idea to advertise our presence in such a bold and obvious manner . But who was I to second guess those who were older and far more experienced than I ? Things were going fine for a while , although it seemed like we were robbing whoever was available and keeping whatever we earned for ourselves . Still , I was a valued member of the group and I had started to develop some strong friendships — especially with Kala and Morin . We were becoming inseparable ! Just when things were really looking good , I started to suspect that there was something more ominous at play than a bunch of farmers trying to be noble bandits . My suspicions were confirmed when I saw our leaders meeting with those Bloodthorn maniacs . I hope we aren ' t really considering an alliance with the cultists . That ' s not what I signed on for ! I want to have a little fun and earn some gold . I certainly don ' t want to see Glenumbra destroyed and covered in corrupted vegetation ! Now I don ' t know what to do . Maybe I should talk to Kala and Morin . They ' ll know what we should do .
Raelynn the Gravefinder Raelynn the Gravefinder is a Breton necromancer . She can be found in Moss Rock Cavern during the quest " The Gravefinder ' s Repose . " Interactions . The Gravefinder ' s Repose . Malene , the owner at Roxey Inn north of the Imperial City asks the Hero to help her rid the area of a necromancer who calls herself Raelynn the Gravefinder . She can be found in Moss Rock Cavern to the north .
Sadrith Mora ( Morrowind ) Sadrith Mora , known as Mushroom Forest in Dunmeris , is a House Telvanni city found on the island of Vvardenfell , located in Azura ' s Coast . History . The coastal Sadrith Mora is located on an island on the eastern side of Vvardenfell . It is the district seat of House Telvanni and is home to Neloth , a Dunmer mage of the Master rank in the house . Sadrith Mora has the Imperial Fort , Wolverine Hall , which includes a Fighters Guild , a Mages Guild , and an Imperial Shrine . Stalls , shops , and homes line the curving main pathway that runs around the base of the central hill on which Master Neloth ' s tower , Tel Naga , is built . Sadrith Mora has a small Tribunal Temple which cannot be reached by Almsivi Intervention but the city can be reached by Divine Intervention via the Imperial Shrine .
Sason Sason is a Redguard commoner and a Retainer with House Redoran . Sason can be found west of the Alen Ancestral Tomb ( south - east of the village of Khuul ) in the West Gash . Interactions . Kidnapped by Cultists . After being ambushed on the road to Ald Velothi , Sason is concerned for the safety of his abducted wife , Malexa . Equipment . This character uses or carries the following : Magicka . This character uses the following :
Elbert Nermarc Elbert Nermarc is a Breton enchanter who resides at the Craftsmen ' s Hall in Godsreach in the city of Mournhold . Interactions . Scroll Sales . During this quest , the Nerevarine eventually gets in possession of a stolen book with the marked " Private Notes - - DO NOT READ " . A signature inside reveals that it was written by Elbert Nermarc . If the Nerevarine returns the book to him , he offers them a discount on his wares . The Thief . Elbert Nermarc has information about Golena Sadri , who seems to be in a state of mental illness .
Eagle Moor Eagle Moor is a town in the province of Morrowind . It is one of several possible locations that the Eternal Champion may discover in . Geography . Eagle Moor is connected to four settlements . To the north - northwest is Ebonheart , to the east is Mournhold , to the south - southeast is Old Keep , and to the north - northeast is Darnim Watch .
Falkreath Barracks Falkreath Barracks is a location in , found in Falkreath . Description . The Falkreath Barracks are made up out of two levels . The first level of the barracks is for the soldiers of Falkreath . The cellar contains the Falkreath Jail . Quests . Ill Met by Moonlight . Speak to Sinding , upon which the Dragonborn receive the Cursed Ring of Hircine .
Remar Vel Remar Vel was the administrator of the Penitus Oculatus during Titus Mede ' s reign . History . Infernal City . Colin attended to a meeting in the second floor of the ministry with Intendant Marall , Remar Vel and the Emperor . Colin confessed the Emperor that he thought that Prince Attrebus was still alive . Administrator Vel pointed out that the prince ' s body had been recovered , which was proof enough that he was dead , but according to Colin , someone wanted them to think he was dead . The Emperor believed Colin , since the body they had recovered was conveniently charred in his right side , just where Attrebus had a birthmark , and according to him , it did not feel like Attrebus . During the meeting , Vel tried to convince the Emperor the Prince was dead . When the Emperor left the room , Vel shooted Colin an unpleasant look .
Note from Jeegren Content . The cave , my friend , lies north of Kragenmoor . As I have said many times , the fungus there grows to amazing size . I know you don ' t believe me . I know you have called me a " lying shellback . " But I tell you , it is true . May the Hist dry my scales if I speak false ! — Jeegren
Pine Thrush Egg Pine Thrush Egg is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Locations . Pine Thrush eggs can be harvested from bird ' s nest found on the ground , looted from enemies or bought from merchants . The nests are more prevalent in eastern sections of Skyrim . The creature that lays the eggs can not be found . Potions . " † multiple effects "
Fortify Mercantile Skill Fortify Mercantile Skill is a Restoration spell in that temporarily increases the value of mercantile . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Dragonplate Gauntlets Dragonplate Gauntlets are a piece of heavy armor and part of the Dragonplate Armor set found in . Locations . Unenchanted gauntlets will begin to appear throughout Skyrim at level 40 and enchanted variants can be found at level 41 . These locations include : Smithing . Dragonplate Gauntlets requires a Smithing level of 100 and the Dragon Armor perk to forge . They can be crafted at a blacksmith ' s forge with the following components : They can be upgraded with Dragon Scales at a workbench and also benefit from the Dragon Armor perk , which doubles the improvement .
Hand of the Hart - King Hand of the Hart - King is a Restoration spell in that temporarily increases the value of block . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Orders from Hegris Content . Zandur , Bruma is ripe for the taking . When the time comes , it will be ours . The peasants and Dremora will never see us coming . Find a hidden base and wait for my signal . Do not attempt to contact Claudette . I ' ll have both of you skinned and served for dinner if you ruin my plans . — Hegris
Fighters Guild Recruit ( Legends ) Fighters Guild Recruit is a creature card in . Strategy . Fighters Guild Recruit can be used as a normal , weak guard , defending lanes and certain creatures for one turn , or it can be used to kill higher level creatures because of its lethal ability . As this card is a Prophecy , it can be played immediately , or put into the hand .