naist-nlp/zeshel huggingface dataset:
Addon Comm Sobriety Filter Note : This filter is not a requirement , but highly recommended . If addons do not do this drunk en players could cause problems . As of 1 . 12 this is not a problem for messages sent through SendAddonMessage ( ) , but there ' s still channels where we can ' t use that API ; whispers and worldwide communication being two good examples . When you are drunk , your text is slurred in two possible ways : " s " is changed to " sh " and " . . . hic ! " ( localized ) is added to the end of your message . The internal Blizzard function can be represented as such : Human Readable . " Note : " Due to the fact this method increases the size of a message it should only be used for messages which need to remain human readable . In order to prevent this , special care must be taken to make sure that " sh " s are turned back into " s " s , but without overkill . Also , the " . . . hic ! " must be stripped from the end , paying careful attention to localization . Here are two functions to handle this on send and receive : " Note : " the hidden character can be absolutely any character except " S " or " s " By definition , Decode ( Encode ( text ) ) = = text , but also Decode ( Drunkify ( Encode ( text ) ) ) = = text , where Drunkify is Blizzard ' s internal function . Consistent Message Length . " Note : " May be preferable to the human readable method because it does not increase the message length . An alternate method is to simply remove the " S " and " s " characters and replace them with another to prevent the slurring from even happening . This can be faster than the human readable method for two reasons . First the message size is not increased at all unless the player is already drunk and the " . . . hic ! " gets added . Second , the switching of characters from " s " to another character can be done before hand by the mod author , the encoding and decoding of the string can be done only to specific pieces of the message on a " need " basis ( ie : sending player or mob names ) .
Haldarr Satyr Haldarr Satyr can be found in Azshara . Drops . 0 . 05 % Chance of a rare drop . 0 . 71 % Chance of an Uncommon drop . 0 . 09 % Chance of a common drop . 0 . 31 % Chance of a poor drop . Note : % drop chance was correct at the time the page was generated / created . This will not be updated .
Fire Scar Shrine Fire Scar Shrine is located in southwestern Ashenvale , southwest of Astranaar , south of the Shrine of Aessina , and west of the Ruins of Stardust . It has 2 entrances , flanked by red columns - 28 . 39 , 60 . 91 and 21 . 46 , 58 . 98 . It has been corrupted by the demon ic influence of the Shadow Council , and is now a place of great evil . The powerful orc ish warlock Ilkrud Magthrull made his residence at the shrine before the Cataclysm , in service to the leader of the Cult of the Dark Strand , Athrikus Narassin . A rare doomguard named Akkrilus will appear in the shrine ' s area occasionally .
Ring of Binding < onlyinclude > < / onlyinclude > The Ring of Binding is a ring primarily designed for tank s to give them multiple resistance s , armor , and + defense . It is represented by the Runed Ring of Binding now . Source . This item dropped from Onyxia in Onyxia ' s Lair . Notes . Had an ~ 16 % drop rate . Background . This silver band is etched with glowing blue eldritch runes . While Onyxia finds the style of the band distasteful , she wears it because of its great power . When activated with a mental command , the ring creates a barrier of blue energy around the user .
Dispersion < onlyinclude > < / onlyinclude > Dispersion is a priest ability learned at level 60 for those with the Shadow specialization . Dispersion protects the priest by reducing damage taken by 90 % for six sec . Dispersion can be cast while stun ned , fear ed or silence d , which makes it very useful in PvP as well . It can be used to soak large ( AoE ) hits that would kill even a well - geared tank .
Warhammer of the Order < onlyinclude > < / onlyinclude > This item is a quest reward from which begins with Grayson Shadowbreaker within Stormwind City . To complete the quest , you must turn in the following items to Therum Deepforge , gathered from Shadowfang Keep ( normal ) :
Warlord Zaela Zaela is a Dragonmaw orc first encountered by Horde players at Dragonmaw Port in the Twilight Highlands . Like many of her people , she is appalled by the actions of her warchief , , since his return from Outland . His rule is tyrannical and bloody ; to top this , he repeatedly kills the Horde envoys sent to him . Zaela becomes a leader of the resistance , assisting Horde players in arming her people and eventually killing her leader . After Mor ' ghor ' s death , Zaela assumes leadership of the Dragonmaw . She settles into the new fortifications at the Port and begins her role as a quest giver for the zone . After the Port , she also assumes this role ( and eventual title as Warlord Zaela ) within other subzones , including Bloodgulch , the Gullet , and Crushblow . In patch 5 . 3 / 4 , she helps the True Horde and get ' s thrown off Galakras . In Warlords of Draenor . In " " , she escapes with Garrosh Hellscream and travels to Draenor as part of the Iron Horde .
Incomplete Journal < onlyinclude > < / onlyinclude > You find a Battered Journal on the ground in Thor Modan and discover it to be part of Brann Bronzebeard ' s journal . It would be useful to gather the pieces and bring them back for to base for study . This item is provided for the quests Using the item ( with the 8 missing journal pages ) reconstitutes Brann Bronzebeard ' s Journal , the quest objective for the above quests .
Two Forms < onlyinclude > < / onlyinclude > Two Forms is a racial ability available to worgen upon completion of during the worgen starting experience which allows them to freely transform between their human and worgen forms while outside of combat . The transformation is purely cosmetic , and entering combat while in human form will automatically return the player to worgen form . The animation , in which the human ' s hands become clawed and their arms covered in fur , before fully transforming with a howl , required the creation of two new meshes , which the human model switches between before finally switching to the worgen model .
Grol ' dom Farm Grol ' dom Farm is one of the many orcish pig farm s that have sprung up in the years after the founding of Orgrimmar . It is inhabited by Kranal Fiss , a farmer who also has a mission to offer to shaman s seeking the totem of fire . In addition to Kranal , there are a few small orcish children present . Cataclysm . In " Cataclysm " the farm will be a quest hub and gain the Humble Monument , which is a memorial of Mankrik ' s deceased wife , Olgra .
Warrior talents With Mists of Pandaria , warriors can begin choosing their talents beginning at level fifteen . Players may choose a new talent from the same group of three talents at periodic levels ( 15 , 30 , 45 , etc . ) . Current Talents . < onlyinclude > < / onlyinclude > Pre - Mists of Pandaria . The warrior talent trees are designed in principle to offer all - out offense ( Fury ) , all - out defense ( Protection ) and the " golden middle " ( Arms ) . In reality , Fury and Arms both lead to DPS heavy specs , whereas Protection is basically the only possible spec for warrior tank s , although it is possible to off - tank with the right Arms spec as well .
Inlaid Thorium Hammer < onlyinclude > < / onlyinclude > The Inlaid Thorium Hammer is a crafted two - handed mace for melee characters . Source . The Inlaid Thorium Hammer is crafted by Blacksmiths . The skill level required to craft is assumed to be 295 . The means through which this pattern can be obtained are unknown .
Kalimag Kalimag is the standard language spoken by all elementals . Kalimag is an obscure tongue spoken only by a few scholars , for the native speakers ( elementals ) are rarely encountered in any sort of friendly capacity . Kalimag appears to have several dialects including Ignan ( fire ) , Aquan ( water ) , Terran ( earth ) , and Auran ( air ) . One dialect exists for each elemental type living on the Elemental Plane . Elemental conglomerate s are known to speak two or more of these dialects depending on elements they are made from . The Frostmourne Pedestal had Kalimag written on the dais . Apparently , Muradin Bronzebeard can read Kalimag . Sample Kalimag . " Note : Phrases originate from the in - game parser system ( see below ) but represent some of the only use of " Kalimag " in game . " Sample words ( speculation ) . This is the list of words created by the in - game language parser for the Kalimag language , and is listed as language number twelve ( word range 1029 - 1150 ) in the Language text file . Note : The language algorithm used by the in - game " translator " merely makes the words look like " Kalimag " . It does not actually translate words . Therefore , translated in - game speech isn ' t true " Kalimag " .
Adamantite Frame < onlyinclude > < / onlyinclude > Source . This item is created at an anvil by Engineers with a skill level of 325 . The schematic for this item is learned from Master Engineering trainers . Adamantite Frame is sold for , in limited quantities , by : Note - Adamantite Frame is on a random spawn with other Engineering requirements at the above sources . Adamantite Frame as an ingredient . This is only used by Engineering recipes :
Trade Baron Silversnap Trade Baron Silversnap is a level 55 elite quest giver who rules the neutral seaside goblin town of Bogpaddle . Quotes . " * On behalf of the illustrious and always neutral Steamwheedle Cartel , welcome to Bogpaddle ! We ' re proud to be the only beachfront resort and military - grade weapons yard in the Eastern Kingdoms . You guys may have that little war ragin ' just south of here , but inside these walls , it ' s all fun and games . So take a load off , have some R & R and a drink or two , and keep out of trouble . . . or my bruisers will remind your skull what " neutral territory " means . "
Sjonnir The Ironshaper Sjonnir The Ironshaper is an iron vrykul boss located in the non - linear instance , Halls of Stone . Tactics . Regular . His lightning shield should be dispel led or spellstolen quickly as this saves some damage throughout the fight . The tank will need to gather the adds that are spawned throughout the fight . Watch for the little blobs as they will congregate in the middle of the fight zone and form into larger oozes . If you have an AoE tank , the adds should not be a problem , continue focus firing on the boss . If your group finds them getting out of hand and aggroing the healer , they can be dealt with quickly by the DPS . When he uses his AoE lightning attack , it is strongly recommend moving out of the way . Getting a full stack of the nature damage debuff means the oozes will likely kill the tank . Heroic . It is strongly encouraged remove his Lightning Shield ( priests dispel , shamans Purge , warriors Shield Slam , or mages Spellsteal ) , as the 1000 nature damage it does in normal is increased to 3000 in heroic . An easy method is to have one DPS on the left press and one DPS on the right press , both killing the adds as they spawn . The tank keeps Sjonnir in the center near where he starts while the healer and the other DPS are on the walkway you come in on . Alternate Heroic Strategy . This works well even if you have no one to deal with Lighting Shield or resist nature damage . This is probably the easiest and safest method . Basically , survive until you see the Slime / Blobb guys coming out around the center of the room . ALL DPS focus on the slimes at this point . Kill every one of them before they morph into uber slimes . At that point you ' ll have elite dwarves charging into the room to help you DPS boss down . Again , simply avoid Lighting Ring ( channeled attack ) , burn slimes as soon as you see them , and then burn boss .
Greater Scroll of Replenishment < onlyinclude > < / onlyinclude > Regenerates 450 hit points and 150 mana of the Hero and nearby friendly units over 45 seconds . Source . Kael , Lady Vashj and Illidan can find one in Gates of the Abyss , chapter 5 of the alliance campaign , Curse of the Blood Elves .
Primal Mooncloth Robe < onlyinclude > < / onlyinclude > Primal Mooncloth Robe is cloth chest armor for priests Wearing all three pieces of this set allows 5 % of the wearer ' s mana to regenerate while casting . Although it is a Cloth set , some Restoration Druids also wear it for the set bonus es . It is part of the Primal Mooncloth Set . Source . Primal Mooncloth Robe is crafted by Primal Mooncloth specialised Tailors with a skill level of 375 . The components are : The pattern may be purchased from tailoring vendors in Shattrath City at a cost of . Notes . This item is useful for Holy Priest s . It may also be useful for other healing builds .
Hillsbrad Human Skull < onlyinclude > < / onlyinclude > Source . This item can be looted from most level 20 - 35 Humanoid monsters . Contrary to other anatomic items such as Courser Eye s which reasonably will always drop in pairs , Hillsbrad Human Skulls are not always dropped with a humanoid ' s corpse , an oversight that has no explanation . Hillsbrad Human Skull as a quest objective . This item is an objective of .
Band of Sulfuras < onlyinclude > < / onlyinclude > Band of Sulfuras is an epic ring suited for caster s . It has high Intellect and a decent amount of Spirit and Stamina . Source . This item drops from Ragnaros , final boss of the Molten Core .
Balir Frosthammer Balir Frosthammer is a level 5 quest giver located in Coldridge Valley in the dwarven starting zone of Dun Morogh . He may be related to Tannok Frosthammer . He is very concerned with the recent Rockjaw Trogg attacks and enlists adventurers to " help drive the troggs back " . He starts the quest . In this quest , adventurers hunt down and eliminate 6 Rockjaw Trogg s and 6 Burly Rockjaw Trogg s . See List of Dun Morogh NPCs .
Titan ( codename ) MMO Titan was the code - name for a future MMO by Blizzard Entertainment . unfortunately it was cancelled in late 2014 . Blizzard confirmed the new MMO was in development back in late 2007 . It eventually evolved into " Overwatch " , a team - based FPS .
Model A model is a game world representation of an object in the game world . It is the spacial structure of the object within the game space environment . Depending on the game engine , the model may have other various properties at various nodes , indicating joints , flexibility , attachment points ( for holding an object ) and other physical properties . A WoW model is " 3 - D graphic object " . Producing a workable 3 - D graphics model is a fair piece of work , combining artistic skill with a good amount of coding and debugging . Because they are somewhat labor intensive to produce , models get reused for different objects , generally with a " reskinning " ( recoloring ) for a different look . The " WoWHead " website ( see external links ) tracks same model use , if you are interested . In WoW , you do not see the 3 - D model per se ; rather , you see a series of 2 - D renderings of the 3 - D models from your point of view . If you end up with a camera point of view inside a model , including your own character , you will see the 3 - D graphic model from the unskinned inside . For example , druids in bear form can see out of their own mouths when they fall into tight locations , forcing a zoom - in . Stealth and invisibility can be accomplished by a percentage transparency of the skinning , ( ) . This appears to be the technique that WoW uses , as stealthed rogues are often partially visible , and it allows the other model properties to continue to interact within the game environment . Mobile objects , especially player character s , NPC s , and mob s , will usually have some " animations " , posing sequences , associated with the model . Some static objects will as well . Active spell s and enchantment s will usually have an animated model . The game ' s " physics engine " defines how an object ' s graphic model interacts with the game world environment .
Reinforced Junkbox < onlyinclude > < / onlyinclude > Source . From pickpocketing mobs in Northrend . Droprate is presumed to be higher for higher level mobs and elite mobs . This also appears to be the secondary way for rogues to level lockpicking past 350 so they can open which require 375 ( The primary way still being the Feralfen Village . )
Uncommon Uncommon is the level of item quality in between and or the battle pet quality above and below . It is also the lowest quality for a garrison follower below . Followers . With the introduction of garrison s , uncommon quality followers are distinguished from other follower quality levels by having only 1 follower trait . The one trait is often profession related .
Gilneas Liberation Front The Gilneas Liberation Front ( GLF ) is a group of Gilneans locked in combat with the Forsaken in Silverpine Forest . It was created by Lord Darius Crowley mostly known for taking back Gilneas City after it was conquered by the Forsaken . With 7th Legion support , the front will retake Gilneas and drive the Forsaken back into Silverpine Forest . As the battle goes on , they ' ll eventually reach the borders of Silverpine Forest and Tirisfal Glades . It is then that Sylvanas Windrunner , Queen of the Forsaken , will ask adventurers for aid and will drive the worgens back into the south . At some point , the GLF will use a strange tactic that temporarily confuses the Forsaken . They will use their druids in Bear Form to ambush Forsaken soldiers . However , this tactic will not be effective for long , as the adventurers will discover it and execute counter - measures against them . As the battle continues , Sylvanas Windrunner will capture Lorna Crowley , Lord Crowley ' s daughter , and will give Darius two options ; the Gilneas Liberation Front surrenders or Lorna becomes a member of the Forsaken . Darius quickly surrenders and Sylvanas allows him , his daughter , and the surviving members of the Gilneas Liberation Front to retreat . Despite the loss of Silverpine Forest the front is still controlling most of Gilneas including Gilneas City . Speculation . The Gilneas Liberation Front may be the Alliance force in the upcoming battleground , Battle for Gilneas .
Ring of the Elements The Ring of the Elements is an Earthen Ring holdout located in the north of the Twilight Highlands , between Iso ' rath and the Vermillion Redoubt . It is under constant assault by faceless one s . The Earthen Ring shaman here are familiar faces that players have encountered before , from such zones as Vashj ' ir and Deepholm . Notes . This was called the Circle of Elements prior to launch .
Ice Stone The Ice Stone is a fixed device located in Ashenvale , Desolace , Stranglethorn Vale , Searing Gorge , Silithus , Hellfire Peninsula , and Slave Pens , during the Midsummer Fire Festival . These ice stones radiate a bitter cold , chilling the air around it and the platform on which it sits . Deep within its facets , a blue light pulses , waiting ( to be melted ! ) Ashenvale . When sent to Ashenvale Forest for the quest , placing your hand on one of these stones will summon a . Desolace . When sent to Desolace for the quest , placing your hand on one of these stones will summon a . Stranglethorn Vale . When sent to Stranglethorn Vale for the quest , placing your hand on one of these stones will summon a . Searing Gorge . When sent to Searing Gorge for the quest , placing your hand on one of these stones will summon a . Silithus . When sent to Silithus for the quest , placing your hand on one of these stones will summon a . Hellfire Peninsula . When sent to Hellfire Peninsula for the quest , placing your hand on one of these stones will summon a . Slave Pens . Located in the Slave Pens of Coilfang Reservoir , these stones are used to summon Ahune . This shard of ice echoes the deep , cracking rumble of invading glaciers . Its cold turns your thoughts to a lifeless , endless winter . After summoning : It is involved in the following quests :
Hellfire - Encased Pendant < onlyinclude > < / onlyinclude > Hellfire - Encased Pendant is an epic necklace for fire mages and warlocks . Source . This item is a rare drop from trash mob s in the Black Temple and trash mobs during the Battle for Mount Hyjal .
Poisonous Skitterer Poisonous Skitterer can be found in Naxxramas . They cannot be tamed by a hunter . Background . Roaming the halls of the Spider Wing in Naxxramas , these hungry beasts will devour your group with their overwhelming numbers . Strategies . Shield wall and Challenging Shout are old - favorites . Use Area Effect damage to take these down fast . Healers should be sure to keep your cloth - wearers alive . This is when that Necro - Knight ' s Garb really shines . Another Take : We had little success with AOE taunt / Shield Wall , it usually ended up with our entire raid dead . Here ' s a better plan : Pally runs in with shield and aggroes all the spiders . send 2 / 3 ' s of your warriors in to grab a few spiders each , with the other 1 / 3 standing among the clothies to pick up any that aggro healing . Assist a few spiders down , then ranged aoe the rest . No one dies , mana stays up , the pack goes down quick . ( The pally pull isn ' t entirely neccessary . )
Priest instance grouping guide Back to the Instance grouping guide The Priest in Instances . As a Healer . Some important things that you " shouldn ' t " do : - A note on power word shield Ideally , if you ' re going to someone , it should be pre - combat , which gains no aggro . The only other use for shield in a battle is as a " don ' t die " button . Shield is very mana - inefficient compared to Renew , Flash Heal and Greater Heal . The first mistake a new priest makes is shielding the puller just after he has pulled . Although shield is threat - efficient , it happens all at once upfront , and you will see the mob run at you every time you do that . On the other hand , shielding a character who is dying because they ' ve unloaded a massive amount of damage will rarely make you a target . This must be said : if you find yourself using Shield a lot during a battle , it ' s a sign that one of the following things are wrong : The people who will typically need Shielding are Mage s and other low - armor Nukers who have temporarily gained Aggro . Watch the life bars of your Mages in particular , as one large Nuke can gain them a lot of unwanted attention from mobs . Try to avoid shielding warriors / feral druids unless they are in the " don ' t die " position , as they cannot generate rage while shielded . Paladins also gain mana from heals and not from shields , so healing is better for them also . Although shielding is much less mana efficient than any other heal there are situations where shielding is more mana efficient . Particularly in higher level instances many mobs and certain bosses cast a curse such as Veil of Shadow on party members . Without a mage or druid removing the curses any heals given to that party member will be reduced by 75 % , This will turn a flash heal which normally heals around 1 , 000 hp down to 250 hp healed . You will run out of mana very quickly trying to keep everyone alive . A good counter is to shield anyone taking damage . Your shields will allow people to stay alive longer and on less mana , as your shield is a buff and is unaffected by curses .
Nalpak Nalpak is a level 14 quest giver located just inside the entrance to Wailing Caverns in the Horde - aligned territory of Northern Barrens . Nalpak is one of the druids who remains in the Wailing Caverns , attempting to keep the dark monsters residing in the caverns contained and away from the Barrens . He is one of the older druids , one who escaped the fate of his companions . He mourns his friends and refuses to leave the caverns , feeling that he has some part of the responsibility of keeping the monsters within from streaming into Northern Barrens . If a druid wishing to receive training can make it to him , he accepts her immediately , believing that the student has undergone enough tests in simply getting to him . He is a tired yet determined druid , waiting for the right time to help his leader .