Final Fantasy XI : Treasures of Aht Urhgan Final Fantasy XI : Treasures of Aht Urhgan is the third expansion for " Final Fantasy XI " . The expansion takes place in the Empire of Aht Urhgan , the first new nation added to " Final Fantasy XI " , in the lands of the Near East . Service for " Treasures of Aht Urhgan " commenced on April 20 , 2006 ( JST ) . New Additions . Enemies . This list does not include reskinned enemies of the same genus or unique bosses . Gameplay Systems . Listed in order of implementation . Story . The story begins as the Empire of Aht Urhgan opens it borders to visitors after years of isolation and has also started to actively recruit mercenaries . Eastward Bound . The Adventurer obtains a boarding permit from the Tenshodo and takes a ship from Mhaura to the Near East . He arrives at Al Zahbi and delivers a supplies package to the Immortals at the behest of Naja Salaheem , the president of a mercenary organization . Upon successful completion of this task , the Adventurer pledges himself as a mercenary to Naja Salaheem ' s company , Salaheem ' s Sentinels , and proceeds to undertake missions as a mercenary through the Commissions Agency . Some time later , the Adventurer is introduced to Raillefal , a former Elvaan knight from San d ' Oria who has recently joined Salaheem ' s Sentinels as well . Raillefal is suspicious of the Empire and decides to find out more about it , befriending the Yagudo monk Gessho in the process . Gessho shares information about a national treasure sealed in the Hall of Binding known as the Astral Candescence . It is said to have the power to stir astral wind and emanate a sweet inaudible melody that draws people to it . However , the Astral Candescence is housed in a part of Al Zahbi that can easily be attacked by the three beastmen factions residing in the Near East . The Adventurer sees through Raillefal ' s disguise . Raillefal , who is actually Prince Trion , sends the Adventurer to deliver a letter of his findings to Halver back in San d ' Oria . At Chateau d ' Oraguille , Halver , Prince Pieuje and the commanders of the two knight orders learn about the situation in Aht Urhgan from Trion ' s letter , the Adventurer ' s own account and that of Travialce , a bodyguard who had secretly been sent to protect Prince Trion from the shadows . On discovering that Aht Urhgan might be on the verge of a conflict on the scale of the Crystal War , Prince Pieuje calls for an emergency summit with the three other nations of Vana ' diel . The Adventurer and representatives of the four nations convene in Ru ' Lude Gardens . Their discussion reveals that the Astral Candescence sealed in the Hall of Binding is guarded mainly by mercenaries and Aht Urhgan ' s most elite soldiers , the Serpent Generals , and yet kept in a poorly defended quarter of Al Zahbi . Shantotto deduces that the Astral Candescence is in fact bait to lure beastmen to attack the city but cannot find the reasoning for this . In order to obtain more information , the allied nations task the Adventurer to return to Aht Urhgan and find out more through his work as a mercenary . Learning of the events in Jeuno , Raillefal returns to San d ' Oria . The Empress of Aht Urhgan , in her discussions with the Grand Vizier , gets word of the summit held in Jeuno as well as the Adventurer attendance , claiming that they have taken the bait . Salaheem ' s Sentinels receives a commission from the Aht Urhgan Archeological Research Institution ( A . A . R . I . ) , which conducts investigations of the ancient Ruins of Alzadaal . Naja decides to send the Adventurer for the job of patrolling the ruins but doesn ' t reveal to him that the commission had specifically requested for him . During the Adventurer ' s patrol , he meets with Ghatsad , his assistant , as well as two Immortal bodyguards , Rishfee and Amnaf . Ghatsad explains that the ruins date back 900 years to the reign of Emperor Alzadaal , but appear to be fully functional . He reveals that the A . A . R . I . ' s true purpose in the ruins is to locate missing Astral Candescences , as the one in Al Zahbi is not the only one in existence . He requests the Adventurer ' s aid in the search for the missing candescences annd provides an astral compass in the hope that it would pick up astral waves emanating from other candescences during the Adventurer ' s travels in Aradjiah . He also requests for his identity as chief of the A . A . R . I . to remain a secret . The Grand Vizier Razfahd informs Empress Nashmeira that the " bell " has been set on the mercenary Adventurer and that their efforts are going according to plan . When Razfahd orders Raubahn to deal with otherworldy fiends who threathen their progress , Nashmeira demands to know more about them . The Immortals report that there have been rumors of a ghost ship in recent years menacing the waters of the Cyan Deep . This ship , bearing the name of the famous shipwreck Ashu Talif , is said to actually be the Black Coffin , a pirate ship of the lost Kingdom of Ephramad . The rumors continue to say that Prince Luzaf , the ship ' s captain who perished 200 years ago has also returned . The Empress wishes to find out more , but the Immortals dismiss the rumors as being set by the rebel group Seagull Phatrie and Razfahd is reluctant to mobilize troops based on a rumor . Nashmeira instead tasks the court puppetmaster Aphmau and her automaton Ovjang to find out more with the help of mercenaries . At Salaheem ' s Sentinels , Naja receives orders from the Empress to uncover the rumors of the ghost ship . She assigns the Adventurer to assist Aphmau in this investigation . Arriving at Nashmau , the Adventurer meets with a Qiqirn ghost hunter Pyopyoroon who teaches him how to communicate with a special ghost found in the cemetery on Azouph Isle . The ghost , a knight by the name of Sir Jazaraat attacks the Adventurer before leaving an Ephramadian gold coin on his gravestone . Heeding Naja Salaheem ' s orders on a reported sighting to the west of Dvucca Isle , the Adventurer arrives at Arrapago Reef there and is granted passage to the Black Coffin on a cutter run by a ghost using the Ephramadian gold coin as his fee . Although the Adventurer is ambushed on board the Black Coffin , Gessho shows up to assist him and together they defeat the ship ' s ghostly crew . However , they are cast off the ship by its captain ' s supernatural powers . When the Adventurer returns to Al Zahbi to report to Naja on what had occured , she informs him that he has received a personal invitation to the palace from the Grand Vizier and forcefully tags along , citing the importance of her knowledge of palace etiquette . The Empress receives an audience with Naja and the Adventurer and presents the Adventurer with a reward of a Glory Crown . Naja later claims the Adventurer ' s reward as her own outside the Aht Urhgan Whitegate . Razfahd returns from the warring Eastern Front to learn that the Empress had used his name to invite the Adventurer to the palace . He chastises her , telling her to only perform the functions she is entrusted with and to leave Aht Urhgan ' s dark secrets to him . He then reminds her that she cannot do anything alone . Music . " Treasures of Aht Urhgan " adds 24 new music tracks to " Final Fantasy XI " . All tracks from the expansion are composed and arranged by Naoshi Mizuta with the exception of composer credits to Nobuo Uematsu for the Chocobo theme . Two new chocobo tracks are introduced as a part of " Treasures of Aht Urhgan " , due to the introduction of a Chocobo Circuit where players can participate in Chocobo races . Following the tradition started in " Chains of Promathia " , a new track " Vana ' diel March # 4 " is played once in place of the " Vana ' diel March " on the Final Fantasy XI title screen after " Treasures of Aht Urhgan " is installed . Three tracks introduced with this expansion - Iron Colossus , Ragnarok and An Invisible Crown - are not included in its Original Soundtrack due to them being released after the OST itself . They have since been included in the .