Travel guide This page describes the various ways to move around on the maps of World of Warcraft . The table above guides you to instructions for specific routes . If you want or need a travel route added to this table , please put your request in the . Help from other players . If you are a low level character and wish to travel somewhere but the way is too dangerous , a good option is to have a mage portal spell you to the capital cities of your faction , or Shattrath , Dalaran , Tol Barad , or Shrine of Two Moons / Shrine of Seven Stars . Alternatively a warlock can use Ritual of Summoning with two other players to get you almost anywhere . Either method should get you closer to where you want to go . All warlocks can learn Ritual of Summoning at level 42 . It is generally considered common courtesy to include a tip for the mage ' s trouble . As with all player characters , mages vary in temperament and helpfulness , although 2 - 3 gold is usually sufficient to buy a portal from any mage . Warlocks need two party members present ( " in addition to " the warlock ) , to perform a summons so they don ' t commonly perform one unless you are already in their party or in their guild . Of course these methods can cost money and if you are not hiking you will not pick up flight path points . Still , the above options are the fastest ways to reach your desired destination . Inns and the Hearthstone . When each player starts a new character , they automatically receive a hearthstone in their inventory that can be used for instant travel back to whatever inn it is bound to . Bind ing at an inn involves speaking to the innkeeper and selecting the " Make this inn my home " option . The hearthstone can only be used once every 30 minutes , ( 15 minutes if you are in a guild level 8 or higher ) though shaman have a spell ( called Astral Recall ) with the same effect . Shamans don ' t get it until level 34 . If you accidentally delete your hearthstone , don ' t panic . Simply speak with an innkeeper , make that inn your new home , and you will receive a new hearthstone . Flight masters . One of the most common forms of transportation in World of Warcraft is flying . Gryphons and hippogryphs provide this for the Alliance , while wyverns , dragonhawks , and bats are aligned with the Horde . Many settlements have a flight point , with an NPC who will allow you to travel to various connected points for a fee . as long as you have traveled there before and have talked to the flight master there . ( not long before Flight paths were automatically learned , but they removed that again . you will need to have visited every flight point until you reach much higher level ( 70 - 90 ) ) you will not be able to control the beast you are riding on . so sit back and enjoy the view . While in flight , you cannot perform any skills ( except for activating certain auras ) , but you can tinker with macro functions , set up your action bar , equip gear , chat , and adjust your game configuration settings . This is an excellent time to change your video settings , especially if your computer is slow to change them . ( The color - depth settings are reset to default each time you load the game . ) finally , if you log out during the flight or enter an dungeon / battleground / raid . the spot will be saved with you on the beast . and the next time you enter azeroth . you will safely sit on it . but it will only continue to the next flight point and drop you there , instead of flying on to the final destination . Boats and zeppelins . Travel between the two continents and to locations more remote than are accessible via flight path is done via large Zeppelins , Boats , or similar . These cost nothing to use , and operate on a fairly rapid schedule . They are also a relatively safe way to travel , for those with the correct faction alignment , as they usually have guards stationed at the stops . Anyone can use any of these travel options , but the guards will try to kill you if you are not liked by their faction , of course . The Horde has goblin - operated zeppelin services , wich can be easily found at a Zeppelin tower . The Alliance has boat routes for passengers which can be easily found at the Boat post . The Neutral Steamwheedle Cartel goblins run a neutral boat service between Booty Bay ( Cape of Stranglethorn , Eastern Kingdoms ) and Ratchet ( Northern Barrens , Kalimdor ) . Both Horde and Alliance can use this boat , and Ratchet in the Northern Barrens is relatively safe to Alliance , although the other towns and outpost in the zone are Horde . If you use this boat as Alliance and it ' s your first time entering Kalimdor , you can run south along the coast and cross the river into Southern Barrens where you will directly stumble onto the Northwatch Hold , or you can travel west until you reach an oasis near the Wailing Caverns , just next to the lava ridge , and then travel north onto the small pass into Ashenvale shown on the map . from where you can go northeast or west into an Alliance flight point . use an ashenvale map for better reference . Still , most are advised to use a wyvern if the Ratchet flight master has any available . The Tuskarr run neutral boat services between : Pandaria . Transport to Pandaria doesn ' t go by a boat . you can find a portal to Honeydew Village and Paw ' don Village in the Jade forest at the pandaren camps in Stormwind city and Orgrimmar ( look for the big balloon ) . In return , these two villages also have a portal back to Stormwind and Orgrimmar . alternatively you can use a heartstone to get to pandaria , or ask a mage for a portal . at your faction ' s operating base you can also buy Portal fuel back to Stormwind or Orgrimmar , wich you can activate at the same place where you buy it . Last but not least , growing a portal shard on Sunsong Ranch in Valley of the Four Winds can give you a portal back to one of your faction ' s capital cities , but it must be activated on the very same farm . Personal travel . Certain classes , such as mages , druids , hunters , and shaman , have different means of personal travel which help them get places faster . The Engineering profession also allows use of four trinkets that allow personal teleportation to either Everlook and Area 52 if you took Goblin Engineering specialization or Gadgetzan and Toshley ' s Station if you took up gnomish specialization . At level 20 , all classes can purchase mounts . These aren ' t overly expensive , costing only for Apprentice training and for the mount , and can be reduced in price by gaining higher reputation with your faction ( up to 20 % discount ) , and provide a faster means of transportation than traveling everywhere by foot . Paladins and Warlocks get mounts and apprentice riding training automatically at level 20 . Worgen receive the training and their ability at level 20 . At level 40 , all classes can upgrade to epic mounts . These mounts are more expensive ( for Journeyman training and for the mount ) , but provide a greater speed increase than does a normal mount — which becomes quite useful when traversing the larger zones intended for level 40 + characters . Again , Paladins and Warlocks get special mounts . Prior to patch 3 . 0 . 3 , these mounts all required completion of long and costly questlines . Now , the quest is a Feat of Strength and Paladins and Warlocks may now train their epic mounts at 40 , provided they have already picked up the Journeyman Riding skill . For Death knight s , a Deathcharger is automatically received for free after completing [ 55 ] . You may buy the mounts of another allied race ( IE a Dwarf purchasing human horse mounts ) if you are of exalted rank with that race ' s home city . You cannot buy mounts of the opposite faction , though some generically available mounts do resemble racial mounts , such as the Swift Razzashi Raptor , which resembles Darkspear Raptors . Also at level 40 , you may purchase black - colored PVP variants of racial mounts for 2000 + Honor Points , which you receive by competing in PvP combat . You must still pay for the riding training . You may purchase mounts of the same faction but different race , even if you are not exalted ( i . e , a Draenei can purchase a Black War Horse even if he or she is not exalted with Stormwind . ) You can never gain Black PVP variants of the other faction ' s mounts . At level 60 , all classes can purchase flying mounts . These are able to be used in all areas after additional training , with the exception of the draenei and blood elf starting zones . This requires Expert Riding ( training / mount ) for initial use only in Outland . Further specialized training ( and leveling ) opens up more areas : Basic flying mounts are the same speed on the ground as epic ( level 40 ) mounts , and fly at 150 % speed . Epic flying mounts are also available ; they ' re much more expensive ( for Artisan training , for the mount ) , and require level 70 , but also much faster ( 280 % speed in the air ) . Master riding is now available at level 80 , giving 310 % flight speed at the cost of an additional reduced by Reputation . There are no special mounts for Paladins and Warlocks in Outland . Druids instantly get Flight Form and Expert Riding upon reaching level 58 . At level 70 , Swift Flight Form is available at the flying trainer once you purchase Artisan riding for 5000 gold . The Deeprun Tram . The Deeprun Tram provides free transportation between Stormwind and Ironforge . The entrances to the tram are found in the Dwarven District in Stormwind and in Tinker Town in Ironforge . Two separate trams run the length of the two minute route . It is also the only safe way to travel between Stormwind and Ironforge for low - level characters the first time as you cannot use flightpaths until they are discovered . The areas between the two cities are for much higher - level characters . Portals . There are a few cities that provide free portal travel between major cities . Special Burning Crusade portals . In the eastern room off of the courtyard in Undercity , there is a portal ( technically an Orb of Translocation ) that leads to Silvermoon City , which leads players to the Inner Sanctum . This is the only portal that can be used to go both ways ( Undercity → Silvermoon City , Silvermoon City → Undercity ) . As the portal is Horde - aligned , it cannot be used by Alliance characters because it would trivialize raiding of Silvermoon City . Despite the ferry between Rut ' theran Village ( Teldrassil ) and Valaar ' s Berth ( Azuremyst Isle ) , there is also a portal between The Exodar and Darnassus . As with the Undercity / Silvermoon City portal , this cannot be used by the Horde . Blasted Lands and Hellfire Peninsula portals . Every capital city has a portal heading to the Blasted Lands ( the Dark Portal ) and Hellfire Peninsula ( the other side of the Dark Portal ) , typically in the section of the city where the mage trainers are located . This is useful for level 58 characters ready to head to Outland . In the faction camps just beyond the portal ( so Hellfire Peninsula , not behind the hills in Blasted Lands ) there are portals to Stormwind and Orgrimmar . You can use this combo to save a hearthstone ' s cooldown . This is a quick way to get from other Alliance capitals to Stormwind or other Horde capitals to Orgrimmar . Expansion hub portals . Typically the expansion hubs of each expansion will have portals leading to all the major cities . These are usually removed when the next expansion is released , but not always .