Bloodlord Mandokir ( original ) Bloodlord Mandokir is the raptor - rider boss of Zul ' Gurub . Mandokir begins the fight on his raptor mount , Ohgan . He attacks as soon as the Speaker is killed . He dismounts and both Ohgan and Mandokir engage the raid . Mandokir can whirlwind , cleave , charge ( which also deaggros ) , and he can also ' watch ' someone in the raid . While ' watched ' , if that person takes any action , Mandokir will charge and likely one - shot that person . Finally , when someone dies , ghosts approach the fallen and offer to resurrect - but for every three people Mandokir kills , he levels up , becoming larger and more powerful . Unlike High Priestess Jeklik or High Priest Venoxis , this encounter cannot be reset by running out of the immediate encounter area . Abilities . See Controlling Mandokir . Ding ! " Grats ! " yells Jin ' do the Hexxer . The Bloodlord has one more very tricky thing . When you die , he gains experience . Three deaths will level him , making him hit harder , take less physical damage , and grow in size . If this happens more than a couple times , it will almost certainly be a wipe . Try not to let this happen . It is fairly easy to tell when he levels , as he has the same animation as a normal character will when he or she levels . There are also spirits around that will resurrect you when you die , with full stats . They randomly choose a corpse to resurrect , so use it when you get it . But attempt to stay alive as best you can , as your death fuels his strength . Priests should be aware that the ghosts are currently bugged and will not resurrect you if you have the spirit of redeption talent . Clicking it off immediately may allow it to work ( this remains untested ) . Strategy . The Bloodlord is a much more difficult fight than the snake and bat aspects . He levels with your deaths , and has an extremely fast moving , quite deadly raptor . There are two primary methods of dealing with him , each with their separate strategies . To begin with either , begin the fight by pulling the speaker . Kill him ; he only has a few thousand HP . Then , you must first separate the raptor and the Bloodlord . Many groups pull the raptor up to behind the stakes , though that is up to the raid leader . Meanwhile , the Bloodlord remains beneath the stakes in almost all cases . Both strategies consist of having the main tank on the Bloodlord and the offtank on the raptor . Prior to patch 4 . 0 . 1 , having the Mages in the raid group place Amplify Magic on every character was prudent , as this fight is purely physical . 1 . The focus of this strategy is to avoid the Bloodlord ' s enrage when Ohgan dies ; it significantly increases his attack power , and it is also suspected to increase the variability of his charges . In affect , the raptor is to be offtanked until the Bloodlord is dead , at which point , the raid may finish the encounter by killing the raptor . The raptor has a stackable debuff affect which decreases the target ' s armor by a high amount ; 7 to 8 sunders will make the tank wearing them squishy as a cloth wearer . Make sure to switch tanks between 3 and 5 sunders . This fight does require 3 tanks . This makes this strategy difficult for the healers ; without gear , this makes the fight near impossible for the healers and their mana to survive . 2 . The alternative is to kill the raptor first and the Bloodlord second . This is more dangerous for the raid overall , but it probably amounts to the same difficulty as the first strategy , as your healers are all focused on either the MT or the random person who gets hit by the charge . Again , leave the MT on the Bloodlord , with two offtanks on the raptor , switching off as prescribed in the first strategy . When the raptor falls , the Bloodlord will enrage , increasing attack power , as well as ( it seems ) increase the randomness with his attacks . The enrage lasts for approximately a minute , but it does make him hit very hard . Every healer should be on the main tank , and the tank should be prepared to make last minute saves , such as Shield Wall . Controlling Mandokir . The main issue in fighting this boss is getting the aggro back on the MT as quickly as possible after he charges . He seems to charge randomly , but in actuality , he charges anyone who is singled out away from the group and DPSing . Thusly , the easiest way to control him is to deliberately give him someone to single out , while the rest of the group huddles . Hunters work well , as they can Feign Death to aid in the MT ' s recovery of Mandokir . After Mandokir charges , he will move on the next highest aggro , which is not the MT since he partially dumps the threat associated with the highest aggro producer prior to the charge . This makes it necessary for the one who has the highest threat to run for the MT . DPS should pause after he charges , to enable the tank to easily reestablish his threat . Soloing . Bloodlord Mandokir is often soloed for his rare Swift Razzashi Raptor drop by level 80 players . This is most easily done as a tank class . Soloing this boss is a fairly straight - forward fight , with not nearly enough strategy required as the other mount - dropping Zul ' Gurub boss , High Priest Thekal . The boss will do a few damaging abilities that aren ' t much to worry about on level 80 . From time to time he will cast Threatening Gaze on the player , who will receive a debuff . If any action is taken by the player within the 2 second duration of the debuff , Bloodlord Mandokir will charge the player , inflicting some damage and stunning . Tanking classes can usually just ignore this and keep DPSing . When the boss ' raptor sidekick is killed , Bloodlord Mandokir will enrage , meaning he will do slightly more damage with each attack . Again , this can just be ignored by tank classes , they don ' t need to worry about keeping the raptor alive . The boss will also fear the player from time to time . Because of this , tanking him on top of the pyramid ( behind him when he spawns ) is a good idea . That way , when feared , the player will automatically run down the steps , and when the fear runs out , he can just get back up to a safe spot . This means that the trash on the sides of the room can be largely ignored . Loot . Mandokir drops several important items . High - end guilds will kill him for his Primal Hakkari Idol , which leads to a very powerful class specific enchant . In addition to that , he also drops a very rare epic mount . It is called the Swift Razzashi Raptor and it is the only possibility for Alliance members to ride a raptor . Horde members can ride it , too , including tauren . Mandokir , along with Jin ' do the Hexxer , has a high drop rate on the Primal Hakkari Kossack , Primal Hakkari Aegis , and Primal Hakkari Tabard , which are otherwise rare . Quotes . Aggro : Level up : Threatening gaze : Ohgan dies :