naist-nlp/zeshel huggingface dataset:
Hale Hale is small settlement in northwestern Mania and is inhabited by four people , most of whom see themselves as an artist and use the surrounding areas as inspiration . The Knight of the Thorn . One of the residents , Pyke , is a Knight of the Thorn from Cheydinhal . He left his comrades when he heard about the portal opening that leads to the Shivering Isles , believing it was a threat and needed to be stopped . Once he entered he wound up in Mania . While passing Fetid Grove he was attacked by Grummite s who took his medallion . He ended up in Hale where he soon fell in love with Zoe Malene . He is looking for help getting back his amulet as a keep sake . He has no desire to leave and the amulet is the only part of his past he wants . Quests . To Help A Hero . Pyke is a former " Knight of the Thorn " . He lost his Medallion shortly after entering the Isles . Although he says he has no wish to return home or remain a knight , he still wants the help to retrieve his medallion .
Dagoth Tureynul Dagoth Tureynul is one of the Ash Vampire s found in . Background . It is a member of the Sixth House and a servant of Dagoth Ur , Tureynul is hostile to the Nerevarine . Location . Tureynul is located in Kagrenac ' s Library in Tureynulal . Spells . Tureynul knows the following spells :
Welcome , Veiled Recruit Content . Recruit ! You ' re only going to get one chance to get this right . Slip up and you ' re out ! — Tell no one of the Veiled Keep , or our training grounds on the island . — Recognition phrases change every two days . Learn to memorize these phrases as if your life depended on them . It does . — At all times , keep your gear in good order . Alandare in particular hates a sloppy uniform . Keep it clean . Keep your blade sharp . — Try not to strut in front of the servile scum in Skywatch . Their day will come , but we must be patient .
Dragonfields Dragonfields is a location on the exact border of Hammerfell and Skyrim found in " " . It is the dividing line between the two provinces , and a point of contention in the War of Bend ' r - Mahk . Fighting between Skyrim and Hammerfell ' s forces is common here , due to the closeness of Skyrim ' s Snowline and Hammerfell ' s Dragonstar . Overview . The area is fairly plain , containing only some sparse trees , a graveyard in the northwest of the area , and a tower where some loot can be found . Throughout , you will have to contend with the different Raiders factions , who emanate from Raider ' s Nest . The forces of Skyrim ' s base can be found at nearby Loth ' Na Caverns .
Knuckle Luck Knuckle Luck is a Destruction spell in that lowers an opponent ' s Fatigue , reducing their ability to effectively engage in , or flee from combat . Characters . The following people use Knuckle Luck : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Vampire Boots ( Light Armor ) Vampire Boots are a piece of light armor in , and are a part of the Vampire Armor set . Smithing . Vampire Boots can be upgraded at a workbench with leather . They also benefit from the Advanced Armors perk , which doubles the improvement .
Glenmoril Witches The Glenmoril Wyrd ( also known as the Witches of Glenmoril ) are witches from the Glenmoril Witches Coven , and have the knowledge of how to cure lycanthropy . Some witches of Glenmoril can turn themselves into animal forms , such as ravens . They are seen as rivals of the Cyrodiil Vampyrum Order . Glenmoril Wyrd Coven are known to be Hircine worshippers . Unlike other covens the Glenmoril are everywhere , mostly in the cities , while other witches live in seclusion . The witches of the coven know how to cure lycanthropy through two ways . One method is a ritual called the ' Rite of the Wolf Giver ' , in which an innocent person is required to be slaughtered by the afflicted lycanthrope . The other is the Scroll of the Wolf Ender , which the witches can make . However , even though the witches of Glenmoril know how to make the scroll , they still choose to do the ritual . Melisande is rumored to be one of the last witches of Glenmoril . She knows how to cure vampirism , and she offers this to the Hero of Kvatch in . It is unknown if the entire Coven also shares this secret . The Companions . Terrfyg , a Harbinger of The Companions , made a pact with the Glenmoril Witches which stated that if the Companions hunted in the name of their lord , Hircine , they would be granted great power . This great power turned out to be lycanthropy . The pact also stated that the lycanthropy was meant to be temporary , but for reasons unknown this was untrue and the Companions were deceived into becoming Werewolves permanently . This endured up to the Fourth Era , when Kodlak Whitemane , Harbinger of the Companions , viewed the lycanthropy as a curse and strove to cure himself and the other members with the help of the Dragonborn . However , other members viewed it as a blessing , and therefore , the tradition held , much to the distaste of Kodlak . Kodlak ' s final request to the Dragonborn before dying at the hands of the Silver Hand is that they hunt down and kill the Coven and bring back their heads , which are then used to cure Kodlak posthumously of his lycanthropy by casting out and killing the werewolf ' s Wolf Spirit . Locations . Glenmoril witches can be found at : Members . Known members of the Glenmoril Wyrd :
Note to Nurese Content . I know how to save us , my love . Meet me at the ruins we spoke of a fortnight ago . Open the door using the method I taught you . Bring Visanne . Once inside , we will be safe . - - R
Letter to Alma Content . Alma , Stay strong on the Shadowed Path , my heart . Perform your duties for our lord and obey my orders . For now , this is your lot . You must not rise too swiftly in our ranks , or favoritism will be cried out by the others . Volcatia especially is watchful , slit - eyed with suspicion and jealousy . Curb your impatience and your tongue . They will be the death of us both otherwise . To keep you from indiscretion , I command you to journey to the ancient ruins of Nagastani . Think of this as an opportunity , not a banishment . Rout or corrupt any who reside there . Use the ancient evil that still permeates that ground , build your strength , and await my signal . Soon Blue Road Keep will be ours , under your heel . The Diabolist rank you crave will be but a stepping stone to the power you can achieve under me . Together , we will crush all of Cyrodiil ! — Dreadlord Naucratius
Dominion Beach Camp Dominion Beach Camp is an unmarked location found on the western side of Glenumbra , High Rock . This camp is made up of Dominion soldiers from the two nearby ships . Quests . Wayward Scouts . A Lion Guard scouting party , made up mostly of new recruits , has gone missing near Farwatch Tower .
Shaza gra - Dasik Shaza gra - Dasik is an Orsimer member of the Lion Guard residing in Glenumbra . Interactions . Rally Cry . The City of Camlorn has fallen to Faolchu and his werewolf legion . The Lion Guard struggles to retake the city , but the odds are against them .
Silence ( Daggerfall ) Silence is a Mysticism spell available in . It is a spell that affects a target upon touch ing them , as well as being a spell that grants the Silence debuff to enemies , disabling all spell usage from them for the duration of the spell . The spell has a 35 % base success rate , and adds 2 % per level of the Hero . The duration of the spell is 1 in - game minute , and adds 1 minute per level as well .
Amminus Gregori Amminus Gregori is an Imperial Knight and a member of the Cheydinhal City Guard . Background . Amminus is the head of the guard standing watch of the Oblivion Gate outside the city ' s gates . His job is to watch the gate to stop any Daedra who exist while watching for any members of the Knights of the Thorn to return . Amminus has little respect for the Knights of the Thorn . While he doesn ' t want to speak ill of them , fearing the worst , feels that they are nothing but a glorified club . Their leader , Farwil Indarys is the Count ' s son so they have been given the best weapons and armor money can buy . Amminus will go on to say that all the knights had gone into the gate by themselves and have been missing for two days . When he is off of his shift , he sleeps in the nearby Knights of the Thorn Headquarters . Once he wakes up , he heads back to watch the gate . Interactions . The Wayward Knight . With Farwil and his Knight missing , Amminus and his men are tasked with watching the gate for signs of the knights . He will tell the Hero about the Count ' s reward for his sons rescue , or proof of his sons death .
Desideratus Annius ' Ghost Desideratus Annius was an Imperial warrior who resided in the Shivering Isles in the ruined city of Vitharn . Background . During the battle , Desideratus fled to protect his betrothed , who turns out to be a toy doll . Thus , he failed to protect the town when the Fanatics attacked , killing everybody inside . Interactions . Ghosts of Vitharn . Years ago , the fortress of Vitharn was attacked and overrun by invading fanatics . Upon his death , Count Cirion was visited by Sheogorath who cursed him and the rest of the fort ' s inhabitants for their cowardice and miserably poor defense . Lord Sheogorath forced them to relive their last moments forever . Convincing him to stay . In order to break the curse , the ghost must regain their honor and fight as they should have . The problem holding Annius back is his fear for the safety of his betrothed , a toy doll in his quarters . Should the doll be taken and given to him , he will fear for her life and return her to his quarters , leaving the battle . Should the doll be destroyed , he will become overwhelmed with grief and attack the fanatics , and will be slain fighting to protect Vitharn . Another way to convince him to fight is to give his betrothed to one of the Fanatics . When he learns that they have her , he will plunge into the battle to rescue her .
Teldur ' s Journal Content . I grow increasingly suspicious of my master , Canonreeve Valano , and his true loyalties . Strange visitors come and go from the manor at all hours , and the Canonreeve has been sending private missives to unknown parties . When asked , he is extremely circumspect with regard to the content of these missives . My suspicions are confirmed ! The canonreeve has been covertly communicating with members of the Veiled Heritance ! In point of fact , I strongly suspect that the attack on the town was his doing all along . I plan to confront him . Arrest him if necessary . I dare not risk revealing my discoveries to any of the locals , as I ' ve no way to discern who might be in league with him .
Balwen ' s Ornamental Ring Balwen ' s Ornamental Ring is a piece of ornamental jewelry found in the set of four needed to complete " Daedric Relic , " a quest at the College of Winterhold . It can be found in the Investigator ' s Chest in the Arcanaeum . Use . At the Midden Dark the ring is used , with the other three , to release the Daedra , Velehk Sain . In order to summon Velehk Sain , the rings must be placed in the following order : He wants to be released from his prison . The two choices are :
Frenzy Rune Frenzy Rune is a spell found in . It is especially useful for those who wish to utilize Illusion , for it creates little light or sound , and any enemies who come looking for the Dragonborn will likely turn on their brethren . Location . This spell can be bought from Talvas Fathryon in Tel Mithryn .
Selene Duronia Selene Duronia is an Imperial who replaces Dumania Jirich as Primate of Dibella and Trevaia as spell merchant after the quest line of is completed . Services . Selene Duronia will sell spells from 6am - 8am , 12pm - 4pm and 10pm - 12am every day . Note : " Base Magicka Cost " refers to how much magicka it costs to cast the spell without factoring in player ' s skill level , attribute level , and individual spell effects . Generally , magicka costs are higher .
Folbert the Wide King Folbert the Wide was a king of Daggerfall during the Second Era , around the 6th century . He took the throne after King Bergamot and many other nobles were killed by the Knahaten Flu around 2E 560 . He assisted King Ranser in King Ranser ' s War in 2E 566 and the subsequent Daggerfall Covenant in 2E 567 . The oracle Marieve foresaw Folbert ' s death in 2E 582 , which soon came to pass . He was replaced by King Casimir in the same year .
The Code of Malacath Content . " No one bests an Orc . " I don ' t need you to guess how many times I ' ve heard that boast in some dingy tavern or screamed at the top of the lungs by some fellow sellsword with too much fire in him . But I ' d be lying if I said the Orc Strongholds don ' t take those words as law . There are few places where Ms . Alleia would tell you that " tradition " and the " old ways " makes for a better fighter , but with Orcs it seems like staying true to your ancestors is the path to victory . Let me start a few steps back . The Orc Strongholds have existed as long as the Orc race has , according to them . They ' re armored camps in the least , and fortresses at the most . Every man , woman , and child inside the walls is trained from birth to defend it . All their weapons and armor are smithed right there in the stronghold , all the food is hunted down by Orc warriors and brought back to be eaten by everyone who lives there . They follow no laws , save their own , an unwritten set of rules called " The Code of Malacath , " named after one of their gods , who is sometimes called Mauloch . Most of its pretty simple , don ' t steal , don ' t kill , don ' t attack people for no reason ( although there seems to be a big list of exceptions ) . But Orcs in the stronghold don ' t have jails for their criminals . They have Blood Price . You either pay enough in goods for your crimes , or you bleed enough that the victim is satisfied . And Orcs , I don ' t need to tell you , have a lot of blood . The Code also sets up who runs the stronghold . The toughest male is usually the Chief and makes decisions and decides when the Code of Malacath has been satisfied . All the women are either the Chief ' s wives or his daughters , with the exception of the wise woman , who handles all the spiritual matters and healing needs . Matters of grave dispute are handled with short but violent fights , and those who don ' t get along with the Chief are usually forced out of the stronghold to live among the rest of us . An Orc grows up being told to fight for everything , that if something is not worth fighting for it is beneath the Code . Orc Strongholds don ' t like strangers , used to living on their own like they do . Ms . Alleia knows what she does because so many Orcs leave the strongholds to become sellswords or soldiers , and a few pints of mead gets them talking about home . I hear that sometimes an Orc will make a non - Orc a " Blood - Kin " and that person is then allowed to live in the stronghold as one of the clan , but I ' ve never heard of that actually happening . For all their strange rules and traditions , the Code of Malacath does breed a culture of determined warriors . They ' re focused in ways that the average sellsword isn ' t . They don ' t hesitate to draw weapons and settle matters openly , and I think that ' s the real difference between the stronghold Orcs and the city Orcs . Imperial Law allows you to settle fights through the Emperor ' s men , but the Code of Malacath demands you settle your problems yourself , a fine way of thinking if you ' re leading the mercenary ' s life .
Why We Farm Content . Now that we have been banished to this cave there is little for us to do but chronicle the reasons we have been forced here . It distracts us from the hunger , and we will not break and eat our own kin as our disgusting brethren outside do . We Bosmer , though they call us Apostates , seek to join the rest of the world in modern , civilized thought . We do not wish to be tree - worshiping primitives any longer . To that end we did what to our cousins who imprisoned us in here is unthinkable : we farmed . We planted and sowed and were going to harvest until we were found out and cast down here , beneath the surface , to die for our transgression against the Green Pact . We did not agree to the Green Pact , our ancestors did long ago . Yet we must live with the consequences . We cannot even make our own bows thanks to this ridiculous agreement , yet we can buy them from other people . For us to chop down trees is blasphemy , but to pay someone else to do it is fine . This hypocrisy is ridiculous and we refused to be bound by it . For our refusal , we die .
Chrysamere ( Arena ) Chrysamere is a unique sword in . Description . Chrysamere , the Paladin ' s Blade and Sword of Heroes , is an ancient claymore with offensive capabilities only surpassed by its defenses . It lends the wielder health , protects him or her from fire , and reflects any deletory spells cast against the wielder back to the caster . Seldom has Chrysamere been wielded by any bladesman for any length of time , for it chooses not to favor one champion . Effects . When used , Chrysamere casts Heal , Resist Fire and Shalidor ' s Mirror . Locations . Chrysamere can be found in the following provinces :
Llathasa Indarys Llathasa Indarys was a Dunmer count ess and is the deceased wife of Count Andel Indarys . Her husband , Andel Indarys , as well as her only son , Farwil Indarys , survived her . Several flowers sit in her empty throne in Castle Cheydinhal . She died from an apparent trip on the stairs , but rumors suggest several different causes , including murder . Interactions . The Elven Maiden . The Champion of Cyrodiil is tasked with stealing Llathasa ' s bust from the Undercroft beneath the Cheydinhal chapel . If anything is stolen from her coffin , her spirit becomes hostile . The exact creature to appear is contingent upon Character Level . From weakest to strongest , the succession is : Ghost , Ancient Ghost , Faded Wraith , Wraith , and Gloom Wraith .
Codex Arcana , Vol V Content . STUDENTS AND SCHOLAR : Attend our Abjurations ! SHOWING DUE PROPRIETY IN THE CUSTODY OF BOOKS We not only render service to the Emperor in preparing volumes of new books , but also exercise an office of sacred piety when we treat books carefully , and again when we restore them to their proper places and commend them to inviolable custody ; that they may rejoice in purity while we have them in our hands , and rest securely when they are restored to their repositories . And surely next to the vestments and engines dedicated to the Emperor ' s glory , arcane books deserve to be rightly treated by the battlemage , to which great injury is done so often as they are touched by unclean hands . Wherefore we deem it expedient to warn our students against various negligences , such as might be easily avoided and which do wonderful harm to books . Being a partial index of arcane contrivances known to the scholars and alchemists of Battlespire , that these contrivances might more readily be known to all students , and neither abused , nor neglected , nor wasted in their employment . BattleAxe of Scathing : causes Minor Magic Damage , and is informed by the arts of ILLUSION BattleAxe of Marvelous Extension : provides castings of the spell Slow Fall , and gifts its owner with special insight into the disciplines of MYSTICISM BattleAxe of Heaven ' s Teeth : causes Minor Shock Damage , and is schooled with crafts of RUNNING Boots of the Creeping Things : enchanted with the spell of Summon Brute , and is informed by the arts of THAUMATURGY Boots of Glacial Hue : wreaks Major Frost Damage , and partakes of the excellence of THAUMATURGY Boots of Consuming Indwelling : provides castings of the spell Spell Absorption , and is schooled with crafts of RESTORATION Boots of Exquisite Perfection : provides castings of the spell Resistance to All elements , and gifts its owner with special insight into the disciplines of SHORTBLADE Broadsword of the Biting Pains : engenders Medium Frost Damage , and partakes of the excellence of DESTRUCTION Broadsword of Uncertainty : casts the spell of Invisibility , and is schooled with crafts of ALTERATION Broadsword of the Firmament : provides castings of the spell Resistance to Shock , and gifts its owner with special insight into the disciplines of MISSILE Broadsword of the Unnatural Essence : engenders Medium Poison Damage , and gifts its owner with special insight into the disciplines of BACKSTABBING Claymore of Mysteries : conceives the spell of Chameleon , and partakes of the excellence of THAUMATURGY Claymore of Sulphurous Death : wreaks Major Poison Damage , and is informed by the arts of JUMPING Claymore of Glacial Hue : wreaks Major Frost Damage , and gifts its owner with special insight into the disciplines of RESTORATION CrossBow of Pleasure : conceives the spell of Minor Cure Health , and partakes of the excellence of THAUMATURGY
Netch Leather Greaves Netch Leather Greaves is a type of Netch Leather Armor found in . Its effectiveness is determined by the character ' s skill level in Light Armor . Characters . The following individuals use this armor : Locations . This armor can be found in the following locations :
Guild Traders ( Wayrest ) Guild Traders is a marketplace for guild members to trade located in Wayrest , near the Wayrest Wayshrine , Stormhaven . There are seven traders at this location . These traders can be hired by Guilds from The Gold Coast Trading Company and they display the Guild ' s store and its goods for sale .
Crow Caller The Crow Caller is a seasonally exclusive item for available through the Crown Store . It is only available during the annual Witches ' Festival event held during the Halloween season . It is needed to begin the event quest " The Witchmother ' s Bargain . "