naist-nlp/zeshel huggingface dataset:
Vigilaga Vigilaga is an ability exclusive to " Final Fantasy XIII - 2 " . It is available to the party Synergists and Paradigm Pack monster allies and lowers the character ' s chances of being interrupted by enemy attacks as well as lowers Wound damage taken , similarly to Vigilance , but the enhancement lasts shorter then from casting it by Vigilance . It costs 3 ATB gauge segments to cast and can be infused into other Synergist monsters . Vigilaga can be learned by Noel Kreiss at Role Level 28 , Leyak at level 70 , Microchu at level 29 , Purple Chocobo at level 70 , Sazh at level 43 , and Yakshini at level 63 .
Greater Boros The Greater Boros , also known as the Gt . Boros , is an enemy in " Final Fantasy III " . In the NES version , it is a relatively easy enemy to defeat , but in the DS version , it is a rather dangerous enemy as it can inflict Petrify with its physical attacks as well as having access to the Thundara spell . It is highly recommended to bring lots of Gold Needle s as well as the spell Stona to prevent the petrification , or have a character equipped with a Ribbon or Aegis Shield . They are otherwise easily defeated with a single casting of Thundaga .
Confessions of the Creator / Dreams of a Flying Castle Dreams of a Flying Castle is an optional five - floor Gateway found in the Confessions of the Creator Scenario in " Dissidia 012 Final Fantasy " . It is one of the four multi - floor gateways available on the northern continent and located at the Mirage Sandsea . Clearing this gateway once awards the player with the accomplishment " Lufenian Chime " . Like the moogle ' s dialogue suggests the gateway is filled with ancient Lufenian technology , including 10 pieces of Lufenian equipment in the red chests on the bottom floors , four " Tome " accessories ( Tome of Men , Tome of Silence , Tome of the Orator and Tome of Adventure ) that are needed to trade for rare accessories , and a piece of the Imp ' s Blessing equipment . The items are guarded by high level enemies and many Mirror Pieces . Floors . Floor 1 . Use a Multichain at E4 to chain all chainable enemies at once . Floor 2 . Use a Cross Chain at C3 to chain all chainable enemies at once . The player will have to defeat the Phantasmal Harlequin first to clear the tile , either fighting it on the Physical Damage 0 emblem , or fighting their Assist and then the Mirror Piece to engage it from above . Floor 3 . Use a Multichain at E3 to chain both Battle Pieces with the Magic Critical Rate Up emblem , or a Straight Chain at D3 to chain them without the emblem . Floor 4 . Step on B4 for the chests to appear . C2 , E2 and F3 are Strange Battle Pieces and easier to beat . Floor 5 . A3 and F4 are Ultimate Battle Pieces , the rest are Strange Battle Pieces .
King Scarab The King Scarab is an enemy in " Crisis Core - Final Fantasy VII - " . This enemy likes to appear in groups , usually consist of three to five bugs in one group . The quickest way to eliminate it is to use a combination of Quake and Assault Twister + . Cast Quake to weaken the enemy , then finish it off with Assault Twister + or any other strong Command Materia . Graviga paired with Magic Turbo works well , as it will kill it in one hit .
List of Final Fantasy V accessories This is a list of all accessories available in " Final Fantasy V " . This was the first game in the series to have an accessory system . List of accessories . Generic accessories . These are the accessories that can be equipped by most jobs . Command - specific accessories . These accessories can be equipped by most jobs , too , but they are especially useful for commands specific to some jobs . Gauntlets . Gauntlets can only be equipped by Knights , Dragoons , Samurais , Berserkers , Mystic Knight s , Gladiators , and Mimes . Armlets . Armlets can only be equipped by jobs that cannot equip Heavy Armor .
Step A Step is a category of abilities in " Final Fantasy XI " for Dancers . Steps are offensive in nature and place negative effects on enemy creatures . The Step ability can be used once every 15 seconds . Successfully performing a Step will grant the Dancer two Finishing Move s or anyone using it as a Support Job one finishing move . Quickstep . Quickstep is the first step learned by a Dancer upon gaining level 20 . Quickstep will inflict a Lethargic Daze status . There are 5 levels of Lethargic Daze . Level 1 will grant a - 10 Evasion penalty with each subsequent level adding - 5 . It costs 10 TP to use Quickstep and the probability it will land is based on physical Accuracy . Box Step . Box step is a step learned at level 30 . Box step will inflict a Sluggish Daze status that lowers Defense . The probability it will land is based on physical Accuracy . It costs 10 TP to use Box step . Stutter Step . Stutter step is a step learned at level 40 . Stutter step will inflict a daze status that lowers Magical Defense . The probability it will land is based on physical Accuracy . It costs 10 TP to use . Similar to Quickstep , it is believed that the first level of stutter step will give - 10 % Magical Defense , with each subsequent level up to level 5 , an additional - 5 % is added .
Ropp Ropp is a blitzball player and clerk at Rin ' s Travel Agency on the Mi ' ihen Highroad . His ideal position would be defender . At level 99 , his high AT , BL , and PA stats , make him possibly the best defender in the game . Ropp boasts the highest AT stat in the game at 73 , along with being in the top five passers with 96 PA . He is a great addition to the player ' s team early in the game , and remains good throughout .
Wild Saurian ( Final Fantasy XII ) The Wild Saurian is a dragon / tyrant - type enemy in the game " Final Fantasy XII " . It appears on the Dalmasca Estersand in the Stepping and the areas north of the Nebra River . In the game , its name is written simply as " Saurian " when encountered in the Stepping . Battle . The Wild Saurian is dangerous at low level s , but it will not attack unless provoked . The Wild Saurians north of the Nebra , however , are not docile and will attack on sight and are meant to be fought when the party heads to Archades . In the Stepping , it can use Cannibalize on the Wolves to increase its stats . Wild Saurian is one of the few enemies in " Final Fantasy XII " that can reach a level of 99 . It does this with the help of the player , who lures nearby Wolves around the area towards Wild Saurian , which will occasionally perform Cannibalize on them . Doing this without disturbing the Wild Saurian , the player can then test their mettle against a 9 , 999 HP damage - inflicting monster with a hide nigh impenetrable , unless the player uses the Fomalhaut , the most powerful gun in the game .
Critical ( status ) Critical is a recurring status in the series that makes all of the target ' s hits deal double damage . Appearances . " Final Fantasy VII " . Cait Sith ' s Limit Break Lucky Girl allows all party members to deal critical hits every time they attack , whether it be a regular physical attack , a command attack such as Slash - All , or a Limit Break . The Lucky Girl is a possible combination in Cait Sith ' s Level 2 Limit Break , Slots , and is executed by lining up three heart symbols . " Crisis Core - Final Fantasy VII - " . Critical status can be achieved in various means , either from the Lucky Stars Limit Break executed by lining up three Cissnei portraits during Modulation Phase , by rolling the combination of 6 - 6 - 6 in the Digital Mind Wave reels ( without a Modulation Phase ) , or by equipping the Sniper Rifle or Genji Glove accessories . " Final Fantasy X " . Rikku ' s mixes , Hero and Miracle Drink , give either one or all party members the critical status boosting the targets ' critical hit rate . " Final Fantasy X - 2 " . Lady Luck learns the ability Critical that makes all of the character ' s attacks deal critical damage every time . Lady Luck can learn the ability for 160 AP after learning Felicity . Samurai can also learn SOS - Critical . In the International and HD Remaster versions of the game , the Garment Grid s Peerless and Last Resort bestow the Critical status when Yuna , Rikku or Paine pass the red or green gate respectively . The Critical auto - ability can also be given to creatures if they are either equipped with the Peerless Garment Grid or if they are fed a Hero Drink . The Party Host ' s Pot Luck ability has a chance to bestowing the party with a status that makes all of their physical attacks critical hits . The chance of the ability being used is random .
Mysidian Tower The Mysidian Tower is a dungeon from " Final Fantasy II " . It is where the spell Ultima is sealed away . It is the longest dungeon in the game , on par with Pandaemonium . The Mysidian Tower ' s floors 2 to 7 represent the standard elements of Fire , Ice , and Lightning . The enemies and treasure found vary depending much on the floor ' s theme . Floors 2 and 3 have a deep red tinge to their halls , and Floor 3 includes damaging pools of lava and the first boss , the Fire Gigas . Floors 4 and 5 instantly switch to a pale and frosty blue , complete with dangerous ice spikes set into the ground . On Floor 5 , the Ice Gigas awaits . Floor 6 represents Lightning , and so their halls branch off into many forks , some over seemingly bottomless pits . Floor 6 holds the last elemental giant , the Thunder Gigas . Floors 7 , 8 and 9 are a trove of powerful monsters and precious treasures . The White Dragon guards the Black Robe , and a copy of Gottos attacks the party after they obtain the Flare Tome from a chest in some versions of the game . The final and highest floor is one large room that houses the hidden power of Ultima . Story . Firion and his allies attempt to reach the tower to unseal Ultima , and gain the power needed to defeat Emperor Mateus . However , as they approach the island where the tower is located , they are swallowed by Leviathan . They manage to escape , and continue to the tower . As they climb the tower , they must fight three powerful gigas monsters on their way up . At the top , they see Minwu attempting to break the seal . He succeeds , but uses all of his strength to do so , and dies as a result . Firion then proceeds into the chamber , where he acquires Ultima . Quests . Crystals . On the top floor are five crystals ; A central orange one , and four blue in the corners of the room . When examined , the four blue crystals given an increase a specific stat of a random party member ( including Ricard ) by 10 . If the randomized party member has maxed out in the stat , then nothing will happen . In the bottom - left is the crystal of power which increases Strength . The top - left is the crystal of spirit which increases Spirit . The top - right is the crystal of intelligence which increase Intelligence . The bottom - right is the crystal of speed which increases Agility . In the " Origins " version , the Memo File and Soft reset features allow a player to control who gets the stat gains by resetting until it chooses the desired character . In the center of the room where the crystals lay is a fifth crystal that is orange , the crystal of the forbidden spell that contains the Ultima Tome that teaches Ultima . After picking up the Ultima Tome , a warp tile appears that teleports the player to the World Map outside of the Mysidian Tower . Musical themes . The background music that plays in the Mysidian Tower is called " Tower of the Magi " .
Cherie Cherie , also known as Sherry , is an enemy in " Final Fantasy V , " and frequently appears alongside Parthenope and Lemure in the Phoenix Tower . Her arsenal includes Dancehall Daze , which puts a target to sleep , and Danse Macabre , which turns one target into a Zombie and will be used to counter normal attacks . Cherie will unleash a host of Blue Magic spells against the party , including Lilliputian Lyric , which causes Mini , Time Slip , which causes Old and Sleep , and Aeroga , which deals heavy Wind - elemental damage . These spells may be learned by the player if not already acquired . It is possible to steal two exceptional accessories from this foe , the Red Shoes and Elven Mantle , and her rare drop is a piece of equipment that replicates the Haste spell .
Jewel generating The following is a list of equipment that can be turned into jewels depending on the equipment ' s level when turned into a jewel in " " . Normal equipment without Overboost Equipment on them will only reach level 3 naturally , and can max out at level 30 only with Overboost Equipment on the piece of equipment .
Skull Defender The Skull Defender is an undead / skeleton - type enemy from " Final Fantasy XII " . They can be found in the Lhusu Mines and in the Barheim Passage when power gets low . There is an area in the Lhusu Mines on a bridge where many Skull Defenders spawn at one time , making it a good grinding spot . Skull Defenders give two License Points per enemy defeated , and some good loot to sell for gil .
Yellow Wings The Yellow Wings are a minor clan in " " . They first appear in the third storyline quest , The Yellow Wings , when Luso and Cid need to leave Targ Wood to go to Camoa . The Yellow Wings have set up a blockade on the road and demand hefty payment in return for safe passage , so Clan Gully defeats them and turns them in . They reappear later on in the optional quest Yellow Wings in Trouble , where Clan Gully must protect them from House Bowen ' s attempt to capture the criminal clan and the Camoa Cup , they are also seen as occasional participants in the regional Auctions . Their name could possibly be a reference to the Redwings clan that appeared in the original " Final Fantasy Tactics Advance " , which in turn were references to the Red Wings of " Final Fantasy IV " .
Germinas Boots The Germinas Boots , also known as Germinas or Jackboots , is a recurring accessory in the series . Appearances . " Final Fantasy IX " . The Germinas Boots is an Add - on that can be synthesized at Alexandria , Lindblum ( after disc 1 ) , Treno , and Black Mage Village ( disc 2 / 3 ) for 900 gil , and can be equipped by everyone . They teach the abilities Alert , HP + 10 % , and Flee , grant + 1 Strength and + 2 Evasion , and also increase the power of Earth - elemental attacks . " Final Fantasy XII " . Jackboots can be equipped with the Accessories 8 licence and make the wearer immune to Immobilize . They can be bought for 600 gil in Rabanastre ' s Lowtown , Eruyt Village and Mt Bur - Omisace , and found in a treasure in Giza Plains ( Tracks of the Beast ) , Ozmone Plain ( Haulo Greens ) and Golmore Jungle ( Paths of Chained Light ) . They can also be stolen from Judge Ghis ( 3 % ) or obtained as a reward for the " Little Love on the Big Plains " hunt ( Cluckatrice ) . In the " International Zodiac Job System " version , Germinas Boots require Accessories 22 license and still immunize against Immobilize . They can be found in a treasure in Lhusu Mines ( Site 6 South ) , Henne Mines ( Haulo Greens ) , Golmore Jungle ( Crossover C ) , and Pharos Subterra ( Abyssal - North ) . They now grant + 20 Vitality and + 50 Speed , which makes the boots one of the best items to increase the damage output of the Shikari and Archer . All jobs can equip them . The is an accessory for Vaan that grants the Mistify ability , which expedites the build up of the Mist Charge by x1 . 2 . It costs 5 , 800 gil to buy and can be bought in Tomaj ' s Sky Saloon shop after the start of Chapter 5 . " Final Fantasy Tactics " . The Germinas Boots is an accessory that increases Jump and Move by 1 . It can be bought for 5 , 000 gil at any outfitter after the battle in Royal City of Lesalia during early chapter 3 . " Final Fantasy Tactics Advance " . The Germinas is an accessory that grants Jump + 2 and + 3 Defense . " " . The returns with the same bonuses as the previous game , and can be obtained in the Bazaar through the " Roadworn Boots Rank B " sect , by having an Earthwyrm Crystal , Tyrant Hide and Spider Silk .
Tempest ( Final Fantasy VIII ) The Tempest is a car from " Final Fantasy VIII " . It is driven by Squall when he attacks Edea at the Deling City parade . Reminiscent of the American Cadillac , the Tempest is a light blue convertible with left - hand steering , meaning it is designed for driving on the right - hand - side of the road . Since the roads of Deling City are designed for left - hand - side driving it can be surmised that the Tempest is a foreign car from a different region , although which region exactly is unknown . The Tempest ' s license plate reads : WH - 16355 and is a Galbadia n license plate . Other appearances . " Chocobo Racing " . Squall appears in " Chocobo Racing " driving the Tempest . In the game , it possesses great speed , acceleration and turning , but has a bit of a problem with braking , which is referred to the FMV where Squall is driving The Tempest to assassinate Sorceress Edea in Disc 1 in " Final Fantasy VIII " .
Arithmeticks Arithmeticks , also known as Math Skill , is a recurring command in the series . Appearances . " Final Fantasy Tactics " . Arithmeticks is a command ability , used by the Arithmetician . The Arithmeticks command is unique in that it uses abilities from other command ability sets , specifically Black Magic ks , White Magic ks , Time Magic ks , and Mystic Arts with the exception of the magicks that cannot be reflected such as all - ja magicks , Meteor or Invigoration . However , by applying mathematical conditions to the spell , the user can cast the spell on anybody on the field who meets the conditions , for no MP cost nor Charge Time , and ignoring all distance and height . For example , by choosing the condition " Level " , " Multiple of 5 " and the spell Death , the user can cast the classic spell Level 5 Death . With the right choices of job ( Black Mage for its highest magick power , or White Mage for its greater speed ) , spell ( such as White Magic Holy or Mystic Arts Petrify / Induration ) and equipment ( for immunity to the attack ) , the player can easily wipe out all enemies in one turn without harming a single ally . This unique nature of this job class made the developers of " The War of the Lions " decide that using Arithmeticks in Cooperative play will not allow the player to gain any battle rating , which means no trophy after the victory . Arithmeticks is not regarded as " magicks " to reaction abilities that are triggered by magickal effect like Magick Counter , Absorb MP or Faith Boost . Etymology . The - ks suffix is used in games that take place in Ivalice .
Cadoan Cadoan is the nu mou town from " Final Fantasy Tactics Advance " . Cadoan is home to one of the game ' s most useful characters , as well as the usual Pub and Shop . It is the site of Mission # 006 : Antilaws , Mission # 056 : New Antilaw , Mission # 062 : Oasis Frogs , Mission # 074 : Cadoan Watch , and Mission # 106 : Resistance . The Clan " Blue Geniuses " from the Clan League also spawn from this location . Locations . The Sleeping Frog . The Sleeping Frog is the name of the pub in Cadoan . It is located near an oasis where frogs can be heard croaking . Here , the pub rumors can be read and missions can be accepted or canceled . Oasis Armory . The Oasis Armory is the name of the local shop in Cadoan . Here , discounts are given on weaponry wielded by nu mou . Discounts are given on : Ezel Berbier ' s Underground Card Shop . After completion of Mission # 006 Antilaws , Clan Nutsy can come here to trade the law cards they are carrying for better , or at least more useful , law cards for use in battle . Between battles , different events occur in the world that influence the rates that cards are being traded for . Good events , like Ezel perfecting his techniques , bring half the rate that cards trade for . Bad events , such as a Judge crackdown or finals in the Magic Academy , double the rate that cards go for . The rate that cards go for are usually double the rank that the law card implements or nullifies . R # Antilaws go for 24 points . Liberation of Cadoan . Cadoan is liberated after completing Mission # 075 Free Cadoan ! , which becomes available after completing # 074 Cadoan Watch . Freeing Cadoan is rather simple as the opposition in this battle are simply two Mog Knight s . The player is allowed four units against them , which allows a land - slide victory . After freeing Cadoan and Baguba Port , a series of missions involving the Falgabirds and the foreign organization The Redwings is unlocked . Completing them unlocks the " ForeignFiends " strand of missions and also " # 082 Free Muscadet " .
Lunatic Pandora Laboratory The Lunatic Pandora Laboratory is a location in " Final Fantasy VIII " . Its researchers are devoted to the study of the Lunatic Pandora and are responsible for finding the secrets within the structure . Story . Seventeen years before the events of the game Laguna Loire and the Adel resistance movement moved the Lunatic Pandora from the site and dumped into the ocean to get sorceress Adel ' s attention , before luring her to the Sorceress Memorial . Having been deemed too great a threat to be used , the Pandora would remain dormant underwater until Seifer recovers it on Ultimecia ' s orders during the game . Headed by Dr . Odine , the laboratory is located in the Great Plains of Esthar , just outside of Esthar City . During his attempt to rescue Ellone , Laguna had been captured trying to enter Esthar and worked momentarily as a slave in the laboratory before he staged a breakout and was recruited by a rebel faction to remove sorceress Adel from power . Outside of the laboratory has a draw point . This location has multiple different backgrounds in the game : during the Laguna flashback Lunatic Pandora is seen on the background . If visited before the Lunar Cry the sky is blue , and if visited thereafter , the sky is pink . The inside of the laboratory has control panels and an elevator that leads to the lab ' s underground section . The underground section is where Laguna used to work during his capture , alongside with moomba s and other workers . This area can only be visited in the flashback . Location . The Lunatic Pandora Laboratory is located to the north of the Great Plains of Esthar . When the Lunatic Pandora was docked at the laboratory , it could be seen from as far as the Vienne Mountains .
Spirit ( Final Fantasy IV ) The Spirit is an enemy that appears in " Final Fantasy IV " . It appears on Mount Hobs and Mount Ordeals . It has a complicated elemental resistance , so one should opt for non - elemental weapon attacks . It is best to avoid these enemies until Cecil becomes a Paladin , at which point they are no threat . Other appearances . " Pictlogica Final Fantasy " . The Spirit from " Final Fantasy IV " appears as an enemy in " Pictlogica Final Fantasy " . " Final Fantasy Record Keeper " . Spirit from " Final Fantasy IV " appears as an enemy in " Final Fantasy Record Keeper " .
Vampiress ( Final Fantasy IV - Interlude - ) The Vampiress is an enemy from " Final Fantasy IV - Interlude - " . Always appearing alongside either Blood Bats or Vampire Bats , she is a potentially dangerous enemy , due to her use of Thundara , Bloodfeast , which inflicts damage and Sap on a character , and Glare , which inflicts Confuse . An effective strategy would be for Porom to use her Cry ability , which attempts to inflict Confuse on all enemies . This way , the Vampiress and the bats will use Bloodfeast on each other , which will not remove Confuse as it is classed as a magic attack . This way , the player can defeat them without being harmed .
Dark Aspic ( Final Fantasy V ) Dark Aspic is an enemy in " Final Fantasy V " . It is able to use Vampire on a target , draining their HP . Dark Aspics typically manifest in pairs " or " groups as large as six . Though highly resistant to physical hits ( but not enough to negate damage entirely ) they can be destroyed with a single Flame Scroll or other group - effect , Fire - based attack . A blue mage with level 5 doom also works very well against these enemies .