Rage ( Final Fantasy VI command ) Rage is Gau ' s ability in " Final Fantasy VI " . It replaces the Attack command and allows Gau to use enemy attacks instead . The attacks Gau uses depend upon which enemy he Rages . The optional character Gogo can also use the Rage command . Learning all Rages in the mobile / Steam version earns the King of the Beasts achievement . Mechanics . Overview . Most regular enemies have a Rage , as well as a few boss es . When Gau Rages , control over him is lost either until he is KO ' d or until the end of battle . Gau will have a 50 % chance of using two attacks , and it will always consist of an Attack and an ability which either can be a special attack , a magic spell , a Dance ability , a Lore spell , or an enemy spell that does not fit into a particular category . Using Magic , Lore , or enemy spells through the Rage command doesn ' t cost Gau any MP . Gau emulates that monster , and gains their elemental immunities , weaknesses , and absorptions . He also gets their status immunities , and innate statuses , such as Protect or Float . For example , if Gau Rages the Bomb , he will absorb Fire and be under Float . If Gau rages Magitek Armor , he will have the Protect status . A few Rages provides innate abilities , such as " 0 MP equals death " . This means that if Gau uses the Rage of an enemy which can be killed by depleting its MP , enemies will be able to KO Gau through both his HP and MP . If Gau Rages an undead enemy , he ' ll become an undead himself and gain their advantages and disadvantages . Some Rages are considered human , and since Gau is a human target by default , Rages such as the Cartagra will override this and make Gau not a human target since the enemy is not a human target itself . If a confused ally equipped with the Man - Eater attacks Gau who has been raging Cartagra before being attacked , the Man - Eater will not deal double damage to him because he ' s not considered a human target thanks to the Cartagra Rage . For one reason or another , Gau doesn ' t inherit the monster ' s innate ability to automatically deal a critical hit if Imp ; this ability can be found on Adamankary and among many other monsters . Leaping . Gau can learn new Rages on the Veldt . Once an enemy formation is encountered ( it does not have to be defeated ) , it will show up on the Veldt . Once Gau encounters a monster which the player wants to learn a Rage for , a special command that only appears on the Veldt , Leap , must be used . Gau leaves the battle and the battle ends there . Gau will randomly return at the end of another battle , and he will have learned the Rages of not only the enemy he Leapt onto , but also those that were defeated in the battle he came back on . Gau will not appear if there are four members in the party , or if the fight was a Back Attack , Surrounded , or Side Attack . He will escape if he is damaged by a party member while he is returning . Gau can ' t leap if he ' s the only member in the party . Not all enemies appearing on the Veldt have Rages . The enemy Tonberries has a Rage that was dummied out . Its rage can be obtained and added to Gau ' s Rage list on the GBA version , but it cannot be selected during battle . It , and the Proto Armor ( which does not have a Rage ) , both appear on the Veldt anyway . Several enemies that have Rages — Typhon , Siegfried , and Death Warden — do not appear on the Veldt in the game ' s SNES version . This is corrected for Death Warden in the GBA release ; however , even in the updated release , Siegfried and Typhon will never appear on the Veldt , meaning players cannot obtain these two Rages without a cheat device . There is a bugfix patch for the SNES version that allows players to get these three Rages . Bosses that have Rages include the Guard Leader , Hell ' s Rider , Behemoth King ( Undead ) , and Holy Dragon . Status . This status is not named in - game except as a battle command ; this is the state entered by using the Rage command . A character will automatically either attack or use the ability associated with the current Rage . The inflicted will gain that monster ' s trait , which includes elemental properties , status protections , and other traits such as human , undead , and 0 MP equals death . This status can be removed with the Petrify status and KO statuses . The Imp status will force normal attacks , but it will not remove the status . If Strago was inflicted with the Rage status ( not possible in a normal game ) , it would prevent him from learning Lore spells . This status has no known effects on monsters . Improving Rages . Gau can equip the Merit Award only in the SNES version to improve his Rage abilities when equipped with specific weaponry . Such weaponry like the Kazekiri ( Wind Slash ) , Kagenui ( Stop ) , Boomerang ( Long Range ) , and Assassin ' s Dagger ( Death ) among many other weapons that have extra effects when attacking . Not only does this work when Gau used the Rage ' s Attack ( weapon strike ) , but also for when he uses the special ability of Rages , such as Stray Cat ' s Cat Scratch and Guard ' s Critical . The only exception are weapons that deal an automatic critical hit by consuming MP , which don ' t work when using a special attack . Due to the stacked advantages , the later releases of " Final Fantasy VI " starting with the PS version prohibit Gau from equipping the Merit Award , and in turn , Gogo with the GBA and following versions . In the SNES version , if Gau is equipped with the Genji Glove , he will attack twice with the selected Rage ' s attack or the special attack , such as Guard ' s Critical , whichever Gau uses . In all versions , if Gau is equipped with the Master ' s Scroll , he will not only attack four times , but if the Rage uses the monster ' s special attack , such as Stray Cat ' s Cat Scratch , he will perform it four times as well . Magic spells and enemy spells , such as Thundaga or Flare Star , are not affected by the Master ' s Scroll nor the Soul of Thamasa . List of Rages . The game lists enemy Rages in the order of their position within the rom ' s data . The Attack column is what the normal attack looks like ; the weapon only takes the graphic and sound effect and not its special properties . For example , the Ice Rod is not ice - elemental and it does not randomly cast Blizzara when Gau attacks . It merely looks and sounds like the Ice Rod , nothing more . Other appearances . " Final Fantasy Airborne Brigade " . Gau uses Rage in " Final Fantasy Airborne Brigade " .