Dire Maul tribute run Summary . The Dire Maul Tribute Run is a way to improve the gear dropped from Dire Maul - Gordok Commons ( DM - GC ) . When King Gordok is killed , the player is declared king and all the remaining bosses give tribute , which is often better than the gear they drop when you kill them individually . The goal is therefore to kill the king without killing any other bosses . Heading to the instance . All the mob s outside the instance can be avoided entirely by riding around them . Take care and stick together just in case one aggro s . Head up the ramp into Eldreth Row , follow the corridor as it turns right and then left . At the T - junction , directly across from the entrance corridor is a massive closed arched doorway . Alcoves to the right and left provide a path around the door . Beyond the large door are the Broken Commons , which contains the arena . The DM - GC entrance is all the way across on the other side . Ride around the perimeter of the commons until you reach the doors , avoiding ogres and dogs as you go . Up the ramp is the instance entrance . The First and Second Courtyards . Around the corner inside the instance , there is one ogre on a short patrol path . From the entrance alcove , head to the left , pulling and killing ogre groups until you have reached the corner . You should now be near the second courtyard , with a slight ramp up to it and a large , raised rectangular platform in the middle . When you head into the new area , be careful of more patrols ; take your time , pulling and killing . The center platform has access ramps on all four edges . Guard Fengus patrols the western half of the courtyard , using the south and west ramps , stopping just short of the north ramp . It helps to put a raid marker on him , which can sometimes be seen through terrain objects and let you know he ' s coming . Be wary of him ; if you aggro him , leave one durable member ( who will die ) to keep Fengus occupied while everyone else gets out , at which point he will reset rather than go to the instance entrance to greet you when you come back in . If you do kill him , it ' s still early enough in the run to reset the instance and try again . You need to get across the room to the door on the west side : the shortest path is to follow the south wall , but you ' ll have to deal with Fengus ' patrol pattern . The simplest path is usually through the center of the platform , since you ' ll need the Gordok Courtyard Key that ' s there , anyway . A Rogue or Druid can stealth up to the key chest ( though opening the chest breaks stealth ) , keeping an eye out for Fengus while the rest of the party waits on the cleared northwest corner of the platform . Halls of Destruction . Head in and clear the mobs , including some bugs at the bottom of the ramp which need a little AoE lesson . Watch for and kill immediately any wandering Eyes , which summon two elite Netherwalkers that drop no loot . Past the bugs , you ' ll be in a room where you can see a Broken Ice Trap . Hang back for a minute and watch Guard Slip ' Kik , who patrols this area . His patrol pattern takes him right over the Broken Ice Trap . Pull the mobs by the fire back away from Slip ' kik when his patrol pattern allows for it and dispose of them . When Guard Slip ' Kik walks away , quickly fix the trap by right - clicking it and accepting the dialog that opens . Then move back and wait for the idiot of an ogre to activate the trap . He will now be frozen for the remainder of the instance . It is possible to get past Guard Slip ' kik without using the trap at all , but you will then be unable to get the quest for the Gordok Ogre Suit , and thus not be able to talk to Kromcrush later on . There is also evidence that avoiding Slip ' kik and Kromcrush rather than using the provided mechanisms to deal with them results in receiving no tribute from them . The goblin by the fire is Knot Thimblejack ; he will give you the quest for the Gordok Ogre Suit , and complete it once you have the Ogre Tannin , which is on the platform above you . Fight your way through the rest of this room and up the ramp to the next level . You will need to clear this level of all mobs , which is only a couple of groups . Be careful : when you loot the Ogre Tannin ( BoP ) , Gordok Bushwacker will come down the ramp and attack . Whoever has the Ogre Tannin can head back to Knot and get the Gordok Ogre Suit . Sadly , only one person per run can complete the quest . Once you have it , head up back up the ramp ; most parties can clear the two mobs by the door and enter without aggroing the group of mobs to the right . Gordok ' s Seat . Clear the mobs in front of Captain Kromcrush . At this point , use the Gordok Ogre Suit and have a little chat with him . He will turn red and run back the way you came . Do not worry ; you cannot aggro him after he has turned red from the ogre suit . Also do not waste the opportunity to see an ogre dance - whoever has the suit on should try a few emotes as they can be quite funny ! Clear your way up to the dais where King Gordok is . Be careful of the ogres here , however , as they cast Fear , usually on the player most likely to run into the other groups of mobs here . The King does not call for help and does not generally run off the dais or knock people off , so it ' s only necessary to clear enough of the ogres to get there safely . Boss Fight . Keeping the King ' s advisor ( Cho ' Rush the Observer ) alive is a judgment call . It will improve the tribute loot ; however , Cho ' Rush does drop very nice loot , some of which is better than what can be found in the tribute chest . Since he is a caster ( he heals the King ) , you will need to tank the King near him to maintain aggro on both . This requires some maneuvering , as the King has a knock - back attack . The King will also occasionally target and rush a player who does not hold aggro , but he then returns to the player who does . When the King is dead , loot him ( and Cho ' Rush if you killed him ) . In a moment , Mizzle the Crafty will run up onto the dais . Have everyone talk to him to get the buff . Talk to him again , and he summons the Gordok Tribute . Aftermath . You can now return to Kromcrush , who is in the second courtyard , and he will give you a quest to turn in to Mol ' dar for some nice blues . Make sure everyone has the buff ( or they will be attacked ) ; and make sure no one ports out and back in to get to the beginning of the dungeon , for they will lose the buff if they do .