Stamina ( stat ) Stamina is a recurring statistic in the " Final Fantasy " series . It usually determines the HP growth of characters . Appearances . " Final Fantasy " . Stamina determines the growth rate of other stats . " Final Fantasy II " . Stamina determines the how much HP a character will gain when maximum HP increases after a battle . For example , if a character has 40 Stamina with 1 , 000 maximum HP , then his / her maximum HP will become 1 , 040 the moment it rises . Each point of Stamina also increases Magic Defense by 0 . 5 % . Stamina is gained from losing HP in battle . In earlier versions , Stamina may decrease from frequently using Black Magic . " Final Fantasy IV " . Stamina affects defense in battle against physical attacks and can be boosted through the use of Augments . " Final Fantasy V " . Stamina is used to calculate maximum HP and healing from Regen status . The formula for calculating maximum HP is : The formula for calculating Regen healing is : Monks have the highest Stamina of all jobs . " Final Fantasy VI " . Stamina determines the character ' s resistance to Death attacks ( see below ) and how much health is healed from Regen , as well as how much damage the character takes from Poison , Sap , HP Leak , and how much the character is healed from the Tintinnabulum . Several Espers grant Stamina bonuses at level up . It is one of the hardest stats to max out in the game , and very few pieces of equipment boosts Stamina . Monsters do not have a Stamina stat , and instead use the following formula in place of it : If this number is greater than 40 , then the monster ' s stamina is 40 instead . Certain attacks can be blocked by Stamina : Break , Death , Gravity , Graviga , Banish , Tornado , Catoblepas , Odin , Raiden , Antlion , Snare , Banisher , and Gravity Bomb . The attack ' s hit rate has an additional step where the game checks if the attack is blocked by Stamina ( even if it was already calculated as hitting by the other hit calculation steps ) : if target ' s Stamina > = [ 0 . . 127 ] the attack misses ; otherwise , the attack hits as long as it is calculated as a hit in the rest of the hit determination steps . " Final Fantasy VII " . Stamina returns as a stat in this game , except it only benefits chocobo s , determining how long they can sprint during the races at Gold Saucer . " Final Fantasy Adventure " . The Stamina stat will increase Sumo ' s maximum HP . The higher the number , the more HP Sumo will have . Stamina maxes out at 99 and even if Sumo is under the maximum level and still continues to increase Stamina , it will never increase beyond 99 . " Theatrhythm Final Fantasy Curtain Call " . Stamina is used in Field Music Sequence s ( FMS ) . Stamina reduces the amount of damage taken if players either miss or get a " Bad " on a note . A character ' s stamina increases as they level up . It can also be increased by using CollectaCards in the CollectaCard Crystarium . " Final Fantasy Record Keeper " . Stamina is consumed when a battle is initiated inside a dungeon . It starts at 30 points but can be increased by collecting five Stamina Shards which when collected " turn " into 1 point in Stamina . Stamina Shards are obtained by completing dungeons . 1 point of Stamina is recovered every three minutes , but they can also be recovered with the usage of mythril or gems , the latter which is available through in - app micro - transactions .