Mages Guild ( Morrowind ) Mages Guild is a faction in . The Nerevarine is able to join this faction thereby gaining access to guild trainers , quest , and ability to progress through the guild ' s ranks . The Mages Guild focuses on mastery over the various arcane arts . History . Much of what is known about the founding of the Mages Guild is through the work of the Archmage Salarth : " Origin of the Mages Guild " . The order was originally founded by a member of Psijic Order , Vanus Galerion , circa the Second Era . The order was originally established in Firsthold on the Summerset Isles . One of Galerion ' s most controversial proposals was to make magic items , potions , and spells available to any member of the general public who could afford to pay . Shortly after the founding , with security of the guild becoming a concern , the Knightly Order of the Lamp was formed . The Mages Guild grew with branches across the Summerset Isles and gradually the mainland of Tamriel . Eventually becoming a powerful force in Tamriel . Joining the Mages Guild . In order to join the guild , a potential candidate must meet the minimum requirements and speak to one of the six Guildmagisters , leaders of the local guild halls . The Guildmagisters are located in the Mages Guild Halls in five major cities : Favorite skills . Favorite skills are the skills that a member of the Mages Guild need to master to advance in the ranks . Guild Ranks . There are a total of ten ranks within the Mages Guild that can be completed through Mages Guild Quests and increasing attributes and skills . Higher ranks affects the members ' disposition towards them , and they also open new quests , merchants , and trainers . Guild Guides . Within each Mages Guild there is a Guild Guide , who allows instant travel to any of the other Mages Guild halls in Morrowind . With add - on , there are two more guides added , only to travel to and from Mournhold and Ebonheart : Bugs . Divine Intervention and Almsivi Intervention Glitch . If transporting from one Mages Guild to another using the Guild Guide , the new location is not reset until exiting to an outside area . In addition , the World Map is not reset ( for all guilds ) until exiting the Mages Guild to which the character was transported . Specifically , if the character uses a guilg guide to instantly travel between mages guilds , and then initiates Divine Intervention or Almsivi Intervention before exiting to an ' outside ' location , they will be transported into the Fort or Temple , respectively , that was closest to the guild of departure ( not the guild to which the guild guide sent them ) . This happens even if the character uses a guide to arrive at one Mages Guild , then uses that guide to go to a third , ( etc . ) Mages Guild , as long as the character did not go ' outside ' at any time during this chain of journeys . Example : The character uses the Ald ' ruhn ' s Mages Guild guide to arrive at Balmora ' s Mages Guild , and then uses that guild ' s guide to arrive at Vivec City ' s Mages Guild in the Foreign Quarter Canton ' s Plaza . The character then uses Divine Intervention or Almsivi Intervention before ever going ' outside ' . The intervention spell or scroll will transport the character to Buckmoth Legion Fort or Ald ' ruhn ' s Tribunal Temple ( the closest intervention locations to Ald ' ruhn ) , and not to Ebonheart or the Temple Canton ( which are the closest arrival points from the Foreign Quarter Canton ) . Note : For Balmora and Caldera , exiting their respective Mages Guilds will place the character ' outside ' ( thus , refreshing the location ) . In the Foreign Quarter , the Mages Guild is not outside , even if the character enters another building of the Plaza ( the Plaza must be exited before the location is correctly refreshed ) . Likewise , the refresh requires exiting to an ' outside ' area of Wolverine Hall ( if the arrival is Sadrith Mora ' s Mages Guild ) . Regarding the identified location in the map , this glitch impacts the World map ( but not the Local map ) . The original place - of - departure will be still be displayed on the World Map , but only if the arrival location is either Vivec City ' s Mages Guild or Sadrith Mora ' s Mages Guild . The map will be refreshed to show the correct location upon exiting the current Mages Guild building ( even while still inside either the Foreign Quarter Plaza or Wolverine Hall Fort ) . Thus , the Map refresh mechanism only requires exiting the Mages Guild buildings , but to refresh the Intervention - travel mechanism , it requires exiting to an ' outside ' area .