naist-nlp/zeshel huggingface dataset:
Tel Vos ( Morrowind ) Tel Vos is a location in . Historically , this location was built sometime after the events of the Planemeld . Description . Tel Vos is a castle that has been overgrown by a giant mushroom , which serves as chambers to the wizard and councilor Master Aryon , they can only be accessed by levitation . The Castle , itself , is a stronghold of the Telvanni . It may also serve as an Imperial fort . There are several towers , housing traders , a small shrine , a Dwemer and Imperial museum , a dungeon and a prison . It is very close to the Vos village , which make it an excellent rest stop for those exploring the eastern Grazelands , especially for retainers and kin of Telvanni who will be welcomed and given reduced prices for goods . Characters . The following are from House Telvanni , except Esar - Don Dunsamsi .
A Nereid Stole My Husband Content . < poem > A nereid stole my husband My husband a nereid stole Beware the maids of the seastrand Lest you be the next we console . We strolled blithely along the shore Gathering shells and turning stones When came the voice I now deplore A voice , a song , such soaring tones ! At once , my husband quickly sped " Wait ! " I cried , " ' Tis a nereid ! " But faster still he pressed ahead Her sweet call could not be gainsaid . Too late , alas , alas , too late I found him swaying , deep in thrall My worst fear sent to me by fate He followed the nereid ' s call . And she , beautiful , cruel , and vain Swam to her sisters , calling this back , " Your husband was no prize to gain ; He ' s yours once more , Lady Crookback ! " A nereid stole my husband Returning him without delay Poor me , near free from his demands Stuck instead with him since that day ! < / poem >
Song of Despair Content . < poem > The memory of answers torn from fate The destruction of all who cannot wait . At dusk and dawn , the Rose Queen rules While thieves of night still own the dark . Green dragon ' s breath pollutes cloud and pool As silent spider spins webs that mark . The broken oath and the traitor ' s plot , The huntsman ' s horn and sharpened spear Make wishes pacts that come to naught When madness claims those who would appear . Life stands death upon its head As sweet lust joins in pools of blood . Escape the curse with no tears to shed As nightmares arrive all in a flood . Disease and plague are no end of life When mastered by the harvester of strife . < / poem >
War Axes ( Skyrim ) War Axes are One - handed weapons found in . They offer a balance between swords and maces , swinging faster than the latter but more damaging than the former . Perks . War Axes benefit from several perks in the One - Handed skill tree . They are :
Widow Vabdas ' Land Deed Content . By the Grace of ALMSIVI , Lords and Rulers of All By the Grace of Hlaren Ramoran , Councilor of House Redoran , Lord of Gnisis Attested by his trusted servant , Hetman Abelmawia Eribael This document grants all rights of tenancy , residence , bounty , and vocation in the lands adjoining the Vabdas Clan Hearth , including the lands along the river bluff for 80 paces east and west of the hearth and the lands for 80 paces north of the hearth and the lands south of the heart as far as the river bluff , to the Miner Mansilamat Vabdas and his Goodwife Pulaya Vabdas . Seal of Hetman Abelmawia
Staff Enchanter A Staff Enchanter is a crafting station added in . It is located in Tel Mithryn and master Neloth will grant access to it upon completion of the quest Reluctant Steward . Enchanting . In order to enchant a staff , the enchanter requires an unenchanted staff , the knowledge of the spell itself , and one or more heart stone s . Unenchanted staves can be bought from Neloth and heart stones can be mined from heart stone veins throughout Solstheim ' s ashlands . It should be noted that staff enchanting will increase the enchanting skill significantly , but Fortify Enchanting potions do not increase the power of the staffs created . Staves . Alteration . The following staves require an Unenchanted Alteration Staff to craft . Conjuration . The following staves require an Unenchanted Conjuration Staff to craft . Destruction . The following staves require an Unenchanted Destruction Staff to craft . Illusion . The following staves require an Unenchanted Illusion Staff to craft . Restoration . The following staves require an Unenchanted Restoration Staff to craft .
TouchDrain Agility TouchDrain Agility is a Destruction spell in that temporarily lowers the victim ' s agility . The attribute returns to its original value when the spell ends . Characters . The following people use this spell : Acquisition . Although not intended for use by the Nerevarine , this spell can be acquired on the PC by using the console command : codice _ 1
Conjure Boneman Conjure Boneman is an Apprentice level Conjuration spell that summons a Boneman archer for 60 seconds . Spell tome . Acquisition . In order to get it , start from the Tower where the western Keeper is and head some ways east . You will encounter some gravestone - like pillars with a small stone table - like structure in the middle . The Conjure Bonemen tome will be on that . Combat . Upon summoning the Boneman , it will be armed with an Ancient Nord Bow and a supply of Ancient Nord Arrow s . It will attack from a distance and fires at a quick pace . The arrows hit hard and , surprisingly , do considerable damage .
Chop Wood Chop Wood is a quest available in . This is a radiant quest in which the Dragonborn can earn for selling firewood . A woodcutter ' s axe must be in the inventory in order to cut wood at a chopping block . Yield . Each chop produces two firewood at no true cost to the Dragonborn , other than the need to have a woodcutter ' s axe in their inventory . Each wood chop produces two pieces of wood , worth 5 , and weighs 5 each . Employers . The following people will purchase any firewood in the Dragonborn ' s inventory at once for the base asking price . Assistance . Followers can use the woodchopping block to help gather wood , for seamless chopping . Nearby followers can also hold chopped wood , lessening the chances of becoming over - encumbered .
Skeletal Sword Saint Skeletal Sword Saint is an undead skeleton that appears in . Quests . Halls of Torment . This creature appears as one of the Duchess of Anguish ' s creations to torment Sai Sahan . The Vestige finds this creature in the section with the Tharn Doppleganger .
A Diamond in the Root A Diamond in the Root is a quest available in . Walkthrough . After reading Broken Helm Notes , search for the Diamond . This will be located in one of the skeletons nearby Skullcrusher , the named Troll , and the Skyshard . At one point , the quest will ask you to speak to Seryna in The Withered Tree in Riften .
Ra ' Jahirr ' s House Ra ' Jahirr ' s House is a small house located in the city of Leyawiin . It is home to Ra ' Jahirr . The house is across from Best Goods and Guarantees . Layout . The house is a small , single story house . There is a copy of Gods and Worship near his bed on the sidetable near a Handbill for Five Claws Lodge . There is also a chest in his house with several bottles of Skooma . Besides these few items , there is little of value .
Children of the All - Maker Content . If the title of this text rings familiar , then perhaps you , like me , have had the great pleasure to become acquainted with a most remarkable people , the Skaal of Solstheim . Upon first meeting these gentle wild - folk , I was immediately impressed with their great hospitality . They welcomed me into their homes , one and all , without the slightest hint of suspicion or uncertainty . Trust , it seems , comes readily to the Skaal . In appearance , the Skaal are clearly of Nord ancestry . However , they are culturally distinct in several significant ways , the most notable of which is their faith . Having never adopted the pantheon of the Empire , the Skaal recognize only a single deity whom they call the All - Maker . For the Skaal , the All - Maker is the source of all life and creation . When a creature dies , its spirit returns to the All - Maker , who shapes it into something new and returns it to Mundus . The concept of death as an ending to life is unknown to the Skaal . Rather , death is seen as simply the beginning of the next stage of an endless journey . This great respect for life is evident in one of the most important Skaal beliefs , a concept the villagers call " one - ness with the land " . The Skaal try to live in harmony with their surroundings , making as small an impact on their environment as possible . When a Skaal villager sets out to collect firewood , for example , he or she takes it from fallen , dead trees . When the Skaal hunt , it is only out of necessity , and not for sport . Because they hold all life in great reverence , the Skaal people will resort to violence only as a last resort . This has understandably led to a rather austere lifestyle for these simple , good - natured folk . For the Skaal , the word " luxury " is nearly an alien concept , though I was intrigued to note that one villager , Edla , has taken to trading basic goods with travelers who pass through the village in exchange for small luxury items . Such an enterprising outlook is something of a novelty for the Skaal . Though it saddens me to conclude this account on such a somber note , it is impossible to deny the hard truth that the Skaal people are dwindling . In a century or two , it is possible that their unique way of life will be lost to the world forever , reduced to little more than a footnote in the great epoch of history . This comes as little surprise , given the immense hardships of a life lived in such an extreme environment . For the Skaal , it is a daily struggle to survive the perpetual wintry climate of northern Solstheim , but other challenges have recently appeared . The ashfall from Vvardenfell has taken its toll on the plants and animals upon which the Skaal depend for their survival , and life is now a struggle for all who call Solstheim home . Therefore , I humbly beseech any students of history who might encounter this modest text to travel to Solstheim and learn all that can be learned of this noble people and their ancient customs . The Skaal people might not be long for this world , but let us assure that their proud and noble legacy lasts well into the future .
Gripes Gripes is a Destruction spell in that damages the victim ' s endurance . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
The Lonely Suitor Lodge The Lonely Suitor Lodge is a three - story inn in Bravil . The inn , run by Bogrum Gro - Galash , has two bedrooms and an extra bed on the second floor . It costs 10 to stay a night in the inn . Bogrum sells drinks and food . There are two leveled chests , one in the closet on the right when entering the property and the other one on the third floor in Bogrum ' s bedroom . Thieves Guild fence Luciana Galena also works at the inn , and offers training services . Jee - Tah , Nordinor and Ranaline are often found at the inn .
Shakra ' s Letter Content . Dugrul , I hope you are well . Father says the land Orcs are cowards to join the Bretons , but I wonder . There is strength in numbers . What does your warchief think ? I am curious about life in the Covenant . What is life in the army like ? Have you fought ? A Bosmer told me the Elves have a new queen . Is that true ? Did she really say she was going to take back all of Tamriel ? I hear that Duchess Lakana and Duke Nathaniel were married . A Redguard and a Breton ? I wonder if the duchess chose this . Oh , to choose your husband ! Have you been to Stormhaven ? The captain of a merchant ship said the Covenant attacked Davon ' s Watch , the Dark Elf city . He told me the Dark Elves summoned a Daedra , a creature of flame and bone , to fight for them . Is that true ? A Daedra ? I think the captain was lying to me . I should have killed him . I look forward to your reply . Write more often , cousin , and visit again soon . — Shakra
Glass Gauntlets ( Skyrim ) Glass Gauntlets are a piece of light armor and part of the glass armor set found in . Location . Unenchanted gauntlets will begin to appear throughout Skyrim at level 36 and enchanted variants can be found at level 37 . These locations include : Smithing . Glass gauntlets require a Smithing level of 70 and the Glass Smithing perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with a refined malachite ingot at a workbench and also benefits from the Glass Smithing perk , which doubles the improvement .
Yeum Yeum was one of Chef Toel ' s underchefs . Appearance . Yeum was a thick woman with an appealing , heart - shaped face and dusky skin . History . Umbriel Crisis . Slyr warned Phmer that Annaïg was going to steal the ninth savor . After the day Annaïg supposedly stole the savor , Phmer and her assistants went to Toel ' s kitchen to accuse her . Intovar and Yeum were present when Annaïg entered Toel ' s balcony . Phmer used an insect - like creature to detect the ninth savor ' s scent , but instead of pointing at Annaïg , he flew to Slyr ' s dress . Annaïg had synthesized the ninth savor on her own , and she had hidden a vial filled with it in Slyr ' s dress . Everyone blamed Slyr , and Phmer took possession of her . After Toel ' s death , Lord Irrel met Intovar and Yeum to discuss their possibilities to win Lord Rhel ' s contest . As Toel ' s second in command , Intovar answered Lord Rhel ' s question , but he killed Intovar for not giving a straight answer . Yeum told Irrel that they couldn ' t win the contest without Toel . However , Annaïg stepped forward and told Lord Irrel that they could win . After Irrel was gone , Yeum accused Annaïg of sentencing them to death . Annaïg told her that if they followed her orders , they would win , and she would be named the new chef of the kitchen . Yeum protested arguing she was the most senior cook , but she finally agreed to follow her lead . Yeum advised Annaïg to delegate duties on other cookers . She was a good chef , but she couldn ' t do it all by herself . Yeum proposed Annaïg to help her with her task in exchange of keeping her as her underchef . She also asked Annaïg if she had killed Toel , but Annaïg didn ' t admit it had been her . Yeum revealed that she would have nothing but her admiration if she had done so . After winning the contest , Yeum followed working for Annaïg . She helped her prepare the meal for Lord Umbriel . Yeum informed Annaïg that Fhena had sneaked into the kitchens with a knife to kill her . When Annaïg poisoned the trees of Umbriel , Mere - Glim entered Annaïg ' s kitchen to ask her to stop the poison . Yeum and other armed cookers tried to stop him , but Annaïg threw a vial that poured a yellow gas that made Yeum and the other cookers collapse .
Cleansing the Past Cleansing the Past is a quest available in . Journal . Priestess Brela believes the tormented spirits of a Dark Elf army haunt Vivec ' s Antlers . They died in a great conflict with the Akaviri . She was captured while consecrating their bones . Priestess Brela gave me sacred oil and asked me to anoint the bones of any Dark Elf soldiers I find around Vivec ' s Antlers . She believes that will allow them to rest in peace .
Vampire Boots ( Clothing ) Vampire Boots is a piece of clothing found in . Acquisition . During the quest " Hide and Seek , " Gunmar tells the Dragonborn to go kill a vampire , who is usually found in an inn . The vampire is not hostile and wears vampire robes and vampire boots . Kill the vampire and take the boots . They can be difficult to get in " Dawnguard " as only certain vampires wear them . As a vampire , however , there are two spawns on either side of the table in the room with coffins in Castle Volkihar .
Storm of Separation The Storm of Separation was a violent sea storm that took place during the voyage of the Five Hundred Companions to Mereth in the late Merethic Era . Ysgramor ' s sons were caught up in this storm and were separated from the rest of the fleet . The youngest son , Ylgar , and his crew managed to sail through it easily without any casualties . He arrived safely at Hsaarik Head somewhat later than the rest of the crew . However , his brother , Yngol and his crew were lost after the storm . Ysgramor was furious and commanded the Sea - Ghost s to surrender his son . As a result , another storm rose , Ysgramor ventured back into the Sea of Ghosts . Only after the second storm was over Ysgramor found the wreckage of Harakk , Yngol ' s longboat . He discovered that Yngol and his crew were killed by the Sea - Ghosts prior to his arrival . " Yngol And The Sea - Ghosts " suggests that the Sea - Ghosts were actual creatures and not a simple term for deaths at sea .
Drascua Drascua is a Hagraven and leader of a Forsworn clan found at Dead Crone Rock . She can be encountered during the quest " Pieces of the Past . " Background . Drascua is the descendant of one of the highest - ranking members of the Keepers of the Razor , a militant order that was founded to destroy the remnants of the Mythic Dawn after the Oblivion Crisis . Her 5th great grandmother was a Breton woman from the The Reach called Sorscha who was named as the keeper of the Pommel Stone of Mehrunes ' Razor . She agreed for it to be passed down to the oldest child in order to keep the Mehrunes ' Razor forever apart . The pommel was eventually handed down to Drascua sometime in her youth . In 4E 174 , the Markarth Incident erupted , and in the aftermath , Drascua fled to Dead Crone Rock . Interactions . Pieces of the Past . Drascua is named as one of the keepers of Mehrunes ' Razor , and must be killed in order to retrieve it . She can be found at the highest balcony of Dead Crone Rock , near a Word Wall .
Dwarven Gauntlets ( Skyrim ) Dwarven Gauntlets are a piece of heavy armor and part of the Dwarven Armor set found in . Appearance . Dwarven Gauntlets seem to be of composite construction , with the same minute scale - type backing seen on other pieces of the armor set . The gloves are surmounted with individual straight pieces appearing to be blades or stabilizers , each of which face out from the wearer ' s center . The fingers on each gauntlet are protected with individual metal pieces that flex at the wearer ' s joints . Locations . Unenchanted armor will begin to appear throughout Skyrim at level 12 and enchanted variants can be found at level 13 . These locations include : Smithing . Dwarven Gauntlets requires a Smithing level of 30 and the Dwarven Smithing perk to forge . They can be crafted at a blacksmith ' s forge with the following components : They can be upgraded with a Dwarven Metal Ingot at a workbench and also benefits from the Dwarven Smithing perk , which doubles the improvement .
Cantillon ' s Correspondence Content . " ( Ed . note : This letter is one of Margaux Cantillon ' s earliest recovered correspondences . Her impact on the restoration arts and her unmatched compassion will long be remembered , and this letter grants us insight into the strength of character she displayed even as a young healer . ) " Journeyman Bachand , I received your gift yesterday , and I am taken aback . It ' s clear that you spared no expense ; I have never laid eyes on such an ornate staff . The silver and golden symbols of Mara inlaid with pearl are beautiful , and the sculpting of my likeness into the metal at its top is … flattering . Please believe that it is only with the greatest regret that I cannot accept it . I appreciate the spirit of the gift , but I simply cannot use it to tend to my wards . We travel in different magical circles these days . I know such a magnificent staff could be borne proudly in yours , but I have dedicated myself to tending the unfortunate , and to use such a costly implement in my work would be unseemly . You asked about my studies . My instructor says my empathy is strong , and that the outrage I feel at the suffering of others gives my restorative spells potency . I am humbled to have a gift for this noble calling . I only wish healing received more focus during apprenticeship ; the emphasis on destruction seems so misplaced to me now . Perhaps we will meet again at the next Guild Symposium in Wayrest . Yours in Mara ' s Grace , Margaux Cantillon
Vampire Nest in the City ! An issue of the Black Horse Courier . Contents . A nest of vampires was recently discovered in the home of the Earl of Imbel . The Courier is shocked to learn that Earl Jakben , a local noble of previously unblemished reputation , is revealed to have one of these vampires ! Responding to a tip by the Earl ' s servant , the Imperial Watch raided the Imbel estate and slew all of the foul creatures . Captain Quintilius has categorically denied the rumors that most of the terrible creatures of the night were already dead by the time the Watch arrived .
Console Commands ( Skyrim ) / ActorValues The following is a list of Actor Values . To change the value you want , type the following in the console : " codice _ 2 " is the ActorValueCode , " codice _ 3 " is the ActorValue you wish to change and " codice _ 4 " refers to the change you want , either positive or negative . player . modav carryweight 8000
Champion of Cyrodiil Champion of Cyrodiil was the highest achievable rank in the Order of the Dragon , an order of knights founded by Tiber Septim in the early Third Era . The rank can be bestowed either by the Emperor or by the lord of the Elder Council . Little is known about the duties or privileges of a Champion . To date , there have been seven Champions , the most recent being the Hero of Kvatch , the Hero of the Oblivion Crisis , who in a change of tradition was allowed to wear Imperial Dragon Armor , which is normally reserved for the Emperor or Empress .
Sulis Rendas Sulis Rendas is a Dunmer archer and a member of a bandit gang that has occupied the Dunmer stronghold Andasreth . He can be found on the rooftop of the upper level and is hostile . Items . The following items can be obtained from this character if killed / looted :
Catalyst Notes Content . I despair of ever finding a solution to the catalyst problem . Even Zur ' s usual unfounded optimism cannot seem to lift my spirits . I have gone over all possible candidates for a catalyst to ignite the process to forge the antipodal rods . The only substance that we might have access to is the corrupted blood of a feral creature . We examined a dead creature and Zur tried to transform its blood , but his alchemical process was flawed . Our Daedric captors , however , apparently had more success in this area . Samples of corrupted blood are stored in the experiment chamber , where they are guarded by a monster the Daedra created using that very same blood . Now you comprehend my despair . If I had enough strength to access my full power , I could easily subdue this monster and we could take as many vials of corrupted blood as we could carry . As it is , we barely have the energy to cast simple illusion , and even these fail more often than not . There is no way we could survive an encounter with the chamber ' s guardian . Zur firmly holds to the hope that someone will find us . But I suspect that our Mages Guild companions are busy dealing with their own problems . I fear this mission has already ended in failure and that we are doomed to succumb to this soul - meld . But I shall not dash Zur ' s hope . As disorganized as he can be , I find some small comfort in his blind faith .
Imperial Province ( Arena ) The Imperial Province is a province in , and its capital the Imperial City . The province , along with all of Tamriel , was ruled by Jagar Tharn after imprisoning Uriel Septim VII in Mehrunes Dagon ' s plane of oblivion , before the Staff of Chaos was finally reunited with it ' s power in the Jewel of Fire . It is a unique province in the sense that it is the only province that cannot be selected when choosing a race , is not given a formal name , and only has one fast travel location .