Character towing Character towing is a game term used to describe the process of power leveling a character through the use of a second account and a character that is of a much higher level than the subject character . Character towing , executed properly , can net the subject character large amounts of experience , gold , and items within the shortest amount of time . Some players may refer to this process as " power leveling my alt with my ( friend ' s ) main " , but it means the same thing as towing . The goal of this guide is to help you level a character , through the use of a second high - level character that you already own , thus leveraging the time investment in your main character to create a second high - level character in the minimum time possible . This technique is feasible for either Alliance or Horde characters of any class . Character towing is not considered an exploit by the Terms of Use , provided that you have no financial incentives such as selling the character afterward or the service of towing . Best towing classes . The following class types are the better classes to use in the towing process as the lead character . AoE classes . Any character class that is capable of hitting multiple mobs at one time will produce the fastest results while towing as they can gather mobs and kill them at a rate that far exceeds other classes . The best towers can clear an entire lower - level instance in 1 - 2 pulls . As the level of the instance ascends , however , some AoE classes ( especially the cloth - wearing ones ) will have a harder time killing large groups of mobs before they get themselves killed . Further , with too many mobs attacking caster classes , casting even fast spells can take a very large amount of time without a shield of some kind ( like ) . While not a traditional AoE class , the feral druid posses an AoE in the form of Swipe . Since Patch 3 . 0 . 2 , it hits everything in front of the druid and to either side . Depending on the spec , a druid can make an excellent tower . Specifically , a well - geared Feral - spec druid has the benefit of using Improved Leader of the Pack to continuously keep healing themselves while towing lower level characters through instances . A decently well - geared level 70 feral druid in bear form can pull large numbers of mobs and maintain nearly full health and rage simply through swiping continuously . Depending on the druid ' s gear , this can be done in instances up to Zul ' Farrak , Maraudon , or even higher . In these higher level instances , if the druid has enough attack power , they can potentially outpace a Protection - spec Paladin while towing while avoiding the need for mana or normal healing . DPS classes . DPS classes are the next best choice to an AoE class for character towing as their high damage output can outpace a bad pull when fighting lower - level mobs . Helpful macros . Suggested . Note : It is possible to make a macro that will bandage if the towed character does not have aggro , or drink a healing potion if he does . Conditional selection macro in process . Best places to tow by level . After vast research , here are some zones to tow a character in . Certain instances ( e . g . Undead Stratholme ) are both excellent for towing and result in enormous amounts of dropped Runecloth from the trash mobs , which is useful for rep for the towing toon . Some max - level toons will be happy to tow someone through these instances on the condition that they keep all the Runecloth . Experience per kill observed towing . The following table shows the approximate amount of experience that the towed character will receive if a mob was killed of the level difference shown . Please note that the level differences are always the amount that the mob ' s level exceeds that of the towed character . Any help filling in these numbers is greatly appreciated and may lead to the discovery of the exp formula for towing . Tips when trying to record data for the chart : It should be noted that Retribution Aura from a Paladin seems to " steal " experience from a kill , i . e . , if you are being towed by a Paladin using Retribution Aura , and the aura ends up dealing damage equal to 20 % of a mob ' s total health before the mob dies , you will only get 80 % of the experience from the kill . Other damage shields such as a Shaman ' s Lightning Shield have the same effect . Also be wary of " entrance " mobs , or mobs that are encountered early in the instance and may yield slightly less experience than the mobs who occupy the main portion of the dungeon . An example of this would be the Scarlet mobs in Scarlet Monastery : Graveyard , who yield slightly less experience than the same level Undead elites found later in the instance . Also , Scarlet Monastery : Armory has the " Training Grounds " first room , where mobs yield slightly less experience than same - level mobs found throughout the rest of the Armory . Reverse towing . Another strategy that can be effective in certain situations is Reverse Towing . In this scenario , the low level towee quests normally , with a high level tower keeping them alive . This has the following benefits : This approach works best when the tower is a healing class , as they can focus on keeping the towee ( s ) alive to minimise downtime . Ideally the towee should be in DPS or tanking spec to enable rapid mob clearing . Due to XP mechanics , a healing - only contribution from the tower seems not to affect the XP gained by the towee . This can make for very rapid XP gains and quest completion . Reverse Towing also works well when multiboxing . The load on the tower is often quite low , for example requiring the use of only one HoT and one emergency quick heal . Simply put the tower on follow , press those heals when necessary and play the towee more aggressively that you would normally . Reverse towing does not work particularly well in instances , due to the time it takes to kill elite mobs with an at - level towee . In these cases , it is recommended to switch back to a more traditional towing arrangement .