naist-nlp/zeshel huggingface dataset:
Ktjn Ktjn , Catrine in Italian , pronounced Kit - en in English , is a viera in " Final Fantasy XII " , and the sister of Krjn . There is a small quest involving her . She can be found at the steps near the entrance to Muthru Bazaar in Rabanastre . Depending on how the player answers her questions , she will leave and the next time she is seen at certain places , she will reward the party with prizes of different value . Question 1 : Is the city not wonderful ? I still lose my way on occasion , but I have come to know some of her walks and alleyways . But the land , I cannot hear it . . . Should this not trouble me as a viera ? Question 2 : I knew my choice would bring hardship , yet . . . Question 3 : All this time my sister has been making her way through the world , while I lived in the sheltered peace of the Wood . I would be as she is . Do you think it possible ? Question 4 : Perhaps it would be best if I , too , became a warrior like my sister . What do you think ? Gameplay . Conversations with Ktjn . These are the earliest points the new questions can be accessed . If the player hasn ' t answered all her questions by the time the party has reached the Sun - Cryst , Ktjn will progress to the next question every fifteen minutes . Rewards . After the player has defeated Judge Bergan in Mt Bur - Omisace , and all the questions have been answered , Ktjn will have made her decision . Depending on what the point value is ( it can be anywhere from + 4 to - 4 ) at the end of the quest , she will show up at a different spot and give a different prize . Some of the rewards have changed in the " International Zodiac Job System " version . Other appearances . Ktjn is a Green Mage as part of Clan Centurio ' s team for the Champion ' s Cup .
Pulsework Gladiator ( Final Fantasy XIII ) Pulsework Gladiator is an enemy in " Final Fantasy XIII " fought in Taejin ' s Tower . Battle . Pulsework Gladiators appear in groups . They can take a moment to kill because of their high defense , but they are not difficult enemies . The Gladiator is resistant to all forms of attack apart from water based attacks . Strategy . A good team is two Ravagers and a Commando . Once the Gladiator is stagger ed , it is incapacitated and takes more damage . With a group of Gladiators , the player can stagger them one by one , thus leaving all of them incapacitated , before destroying them all with area of effect attacks .
Zurvan ( Final Fantasy VI ) The Zurvan is an enemy in the " Advance " , mobile and Steam versions of " Final Fantasy VI " , fought at the Dragons ' Den . Battle . It attacks using a variety of high - level spells . Because of its low MP and the high cost of its spells , it will quickly run out . Rasp can kill if the character ' s magic power is high enough , as the Zurvan dies when its MP reaches 0 . AI script . Attack Turns : 1st Turn : Gravity ( 33 % ) or Drain ( 33 % ) or Osmose ( 33 % ) 2nd Turn : Firaga ( 33 % ) or Blizzaga ( 33 % ) or Thundaga ( 33 % ) 3rd Turn : Dispel ( 33 % ) or Rasp ( 33 % ) or Drain Touch ( 33 % ) If attacked by " Magic " :
Right Orb Right Orb is part of the boss NORG in " Final Fantasy VIII " . It is an attachment on the NORG Pod and casts magic on the party . Battle . The Right Orb changes color from blue , to yellow , to red . As stated by NORG in the beginning of the battle , the Right Orb will use status magic like Slow and Silence when red . However , a half - decent attack on the Orb will turn it blue again . The Orbs can never be destroyed , and have massive Defense that renders even the most powerful attacks weak — even the Lion Heart Limit Break , which normally does several thousand damage a hit , will only do a few hundred damage to the Orbs . Even if the player does reduce its HP to 0 , it will simply regenerate .
Ixtab ( Final Fantasy XII ) Ixtab is an enemy in " Final Fantasy XII " and a Rank II Mark found in the Phase 1 - Shaft area of the Henne Mines . It becomes available to hunt after the storyline events in Eruyt Village are complete , after opening the path through the Golmore Jungle . Battle . Ixtab will use physical attacks , may summon undead monsters to aid him , and also casts Doom and other status ailments . A simple strategy is to summon an Esper who will be immune to his status attacks . Ixtab is vulnerable to status attacks himself , and can be rendered harmless with the Nihopalaoa + Remedy trick . Since Ixtab spawns without pending special conditions unlike other hunts , it can be a good idea to use the Nihopalaoa + Chronos Tear trick to continually zone in and out stealing to stock up on Flame Shields long before they become readily available through the shops .
Flashy Shot Flashy Shot is a Merit ability for Rangers in " Final Fantasy XI " . When used , the player ' s next attack will ignore penalties for level difference , at the cost of creating more enmity . It can be cast every 20 minutes , with further Merit upgrades decreasing the duration between recasts .
Bahamut ( Final Fantasy VIII boss ) Bahamut is an optional boss in " Final Fantasy VIII " found in Deep Sea Research Center . To fight , the player must reach the blue light in the middle . Whenever the blue light is shining the player fights random enemies , but if the player moves when the light dims , they can avoid the battles . Once the party inspects the pillar of blue light they are asked questions and must answer " It is not our will to fight " to the first question , " never " to the second question , and choose the secret third option for the third question . Ruby Dragons are fought after each answer . Defeating Bahamut allows the party to obtain it as a Guardian Force . Battle . At the start of the battle , there will be a brief conversation : Its physical attack is Claw Swipe and it uses Stop , Thundaga and Tornado . Its special attack is Mega Flare , a non - elemental attack that will ignore the party ' s spirit stat that Bahamut can cast twice in a row . Bahamut is susceptible to Blind . Upon its defeat , Bahamut will say : Strategy . Blinding Bahamut is useful to avoid its Claw Swipe . Its magic attacks can be countered by elemental defense on Lightning and Wind , and having Auto - Haste helps Stop wear off faster . The player may also wish to junction some Stop spells to status defense to reduce the chances of it hitting . Mega Flare ' s damage may be mitigated by Shell and using the Defend command . One strategy involves a party of Squall , Quistis , and Selphie . One should junction Pandemona and Doomtrain to Squall and Cactuar to Quistis and both should have the Initiative support ability . Quistis and Selphie should be in critical status . When the battle begins , Squall should summon Doomtrain or cast Meltdown while Bahamut is busy talking . Initiative is useful for Quistis for clearing the two Ruby Dragons immediately before Bahamut with Degenerator . Selphie can cast Wall on the party , or Quistis can use Mighty Guard . Next Selphie can cast Full - Cure or Quistis can cast White Wind to heal the party . The battle will be over faster if Bahamut ' s vitality is down to zero ; Doomtrain is better than Meltdown , because Bahamut is vulnerable to Blind . Casting Haste and Aura on Squall and following through with Renzokuken will finish the battle quickly . As Bahamut is in the habit of casting Mega Flare twice in a row it is good to keep a party member ready to perform an action at all times .
Alexander ( Final Fantasy XIII boss ) Alexander is a boss in " Final Fantasy XIII " . He is Hope Estheim ' s Eidolon , and he is fought by Hope , Lightning , and Fang in the Vallis Media , as a test to prove Hope ' s strength to him . Story . Days after the party arrives on Gran Pulse , they remain in Vallis Media with Hope opting to gather food with the Chocobo Chick . When the Chocobo Chick returns to camp in alarm , the party hurries to find Hope unconscious . That night , the party discusses the option of heading to Oerba to find a way to remove their brands . Hope tells them to leave him behind as he is scared they will get hurt because of him and inadvertently summons Alexander . Lightning and Fang come to Hope ' s aid with Lightning telling Hope the Eidolon is not an ordeal but a gift , not there to kill his summoner , but to show him he has the power to get back on track and continue on . Battle . Alexander initially targets Hope with physical attacks . Like all Eidolons , Alexander inflicts Doom on Hope at the beginning of the battle , and instead of being defeated , Hope must fully fill Alexander ' s Gestalt Bar . Libra will reveal hitting him to get chain bonuses will cause him to yield . Strategy . The player will need just three paradigm s - Protection ( SYN / MED / SEN ) , Mystic Tower ( RAV / RAV / SEN ) , and Combat Clinic ( MED / MED / SEN ) - so one should be sure to create the paradigms before the start of the fight . The party should start off the fight with Protection Paradigm and cast Protect on everyone and follow up with Mystic Tower . When the party ' s health gets low they switch to Combat Clinic , and then back to Mystic Tower .
Aldo Aldo is a non - player character in " Final Fantasy XI " , a recurring figure in " " and " " missions , and arguably the main character in the " " missions . Story . Twenty years prior to the game , Aldo came to Tavnazia alongside his older sister Emeline . However , by nightfall , Tavnazia was overrun by Orcs with the defenders outmatched and outnumbered . Aldo was among citizens of the town to flee the battleground , also ending up one of the few survivors while his sister appeared to have died getting him to safety . Sometime after , Aldo gained Verena as an adopted sister As head of the Tenshodo in Jeuno , Aldo appears frequently in storylines as he is suspicious of the Archduke of Jeuno , especially after Verena disappears . He appears in " Chains of Promathia " to aid Prishe after she is stranded far from Tavnazia by a Battle Airship . Though he and Prishe have no prior association , Prishe demands his help in the name of his dead father - whose help in returning her home she had originally hoped to secure . " A Crystalline Prophecy " . A mysterious child calling himself Aldo appears in Port Jeuno alongside a giant crystal that is captivating others with ancient song of legend . Only Aldo , along with Verena and the adventurer , was able to remember what had just happened because the crystal Young Aldo is actually his biological nephew . Aldo then learns that Emeline ended up living in Selbina under the name Mathilde due to the amnesia caused from being attacked by the Orcs . Though the reunion is cut short , Aldo is given closure with his past and is content with knowing that his sister is alive and well somewhere in Vana ' diel with her son .
Dragon Zombie ( Final Fantasy VII ) Dragon Zombie is an enemy from " Final Fantasy VII " . It is one of the most dangerous enemies in the Northern Cave . Battle . Dragon Zombie ' s Shadow Flare will likely kill whatever it hits . It uses Poison Fang which always inflicts Poison on its target . Its Abnormal Breath always inflicts Poison on one or all party members and its Bone attack always paralyze s a character . The Dragon Zombie uses Pandora ' s Box as its death move only once per save file , so if the party does not acquire it as an Enemy Skill the first time , in most circumstances they can never attempt to acquire it again . Dragon Zombie do not use Pandora ' s Box if defeated by petrification or a counter - attack . The global variable for Pandora ' s Box is also used in the Jenova∙SYNTHESIS battle , meaning that after triggering this battle , if one were to fight another Dragon Zombie , it would again use Pandora ' s Box . Jenova∙SYNTHESIS is past the point of no return , however , and the only ways to get back from that point is by using some tricks to trigger a glitch in the game , such as the Yuffie warping glitch . Dragon Zombies are a source of the rare Cauldrons and Vaccines . Strategy . Reflect can be used to throw Shadow Flare back at the Dragon Zombie . Mini renders Body Tail , Bone , Poison Fang , and Abnormal Breath harmless , and White Wind can be cast on the Dragon Zombie to petrify it . AI script . AI : Setup AI : Main AI : Counter - General AI : Counter - Death
Project Majestic Mix : The Trance Album Project Majestic Mix : The Trance Album is a fan - made album of various video game music tracks , arranged and performed in the style of trance music . It has a limited edition of 1 , 000 units . It features 3 pieces from the " Final Fantasy " series .
Holy glitch The Holy glitch , also known as the Link Glitch , is a glitch in " Dissidia Final Fantasy " and " Dissidia 012 Final Fantasy " . Though the exact execution for the glitch varies between characters , in simplest terms the glitch tricks the game into thinking an attack has hit when it hasn ' t , leading into a number of new combo attacks , and allowing certain attacks to strike the opponent outside their normal range of effect . The glitch is commonly known in the fandom as the Holy glitch due to Bartz and Terra being among the first characters to be recognized for causing it with their Holy attacks . The concept behind the glitch is as follows : the player uses a projectile attack , then uses a second attack . If the timing is exactly right , the projectile will hit the opponent as the second attack is performed , and the game will detect this as the second attack hitting , even if it actually does not . This allows attacks to be chained and combos continued even if they do not connect . An example of the glitch is viewable in the video to the right : Terra uses Meltdown , then performs Holy Combo . Meltdown hits Cloud , and Terra continues the Holy Combo attack by firing Flare , even though Holy Combo did not connect . Because Meltdown connected , the game reads this as Holy Combo connecting and the combo continues . Confirmed instances of the glitch include the following . This is not a complete list , just a series of examples . Theoretically , almost any character able to use a long - range , slow projectile attack is capable of performing the glitch . In all the following instances , the proper timing to perform the glitch varies and is often very precise .
Check Check is a basic command in " Final Fantasy XI " that informs the player of the relative difficulty of defeating the creature in question , or reveals the job , level , equipment , and comment of a player in question . When a monster is checked , it will be listed as one of the following :
Kactaar Kactaar is an extremely powerful enemy in " Crisis Core - Final Fantasy VII - " . Its sky high Vitality and Spirit make the Kactaar hard to defeat . The player can cast Graviga a couple of times , then continue with Costly Punch . It is best not to bother using normal sword slashes or magic . Be wary of when it is defeated , as it will use 10 , 000 Needles as its final attack !
Foebreaker Foebreaker is a License Board in " Final Fantasy XII International Zodiac Job System " . It is represented by the Zodiac Sign of Scorpio . They use Axes and Hammers as their primary weapon , and are protected by heavy armor with Shields . This class has no Magic abilities , but this is counterbalanced by their powerful physical strength . Like their name suggests , they can use all four of the Break Technicks . In addition , Foebreakers are the only class that can naturally access Hand - bombs , giving the class ranged damage capabilities . However , they have no access to any magicks or Item Lore s , and all of their weapons come with harsh damage modifiers . The Foebreaker has access to 136 licenses , which require 8 , 191 LP to unlock , as well as up to 11 additional licenses through summon licenses costing 540 LP , and 2 additional licenses costing 215 LP through quickening licenses .
Fragment / Fragment Items A shard of twisted time , frozen in crystal . It is a key component in the paradox weapon , which is being developed in Academia of the 5th century AF . Chaos Crystal . This remarkable and extremely rare substance is formed by spacetime singularities , and is believed to be the seed substance that causes Time Gates to manifest . A stone recovered from inside a faeryl . This substance was responsible for summoning up a tempest , sucking up huge numbers of monsters , and sending them flying to another spacetime . Black Hole Gem . Faeryl monsters like to swallow crystals that sit in their stomachs and ignite the flames they breathe from their mouths . This particular monster must have swallowed the fragment by mistake , thinking it another crystal . Countless flan are emerging from the gate in the Sunleth Waterscape and disrupting the balance of the ecosystem . White Hole Gem . This fragment is the twin of the Black Hole Gem . It has the power to take monsters absorbed by a Black Hole Gem , generate a rift in spacetime , and disgorge those same monsters into a different era and place . The Entropy Board allows you to activate a switch in Augusta Tower ( 200 AF ) . Entropy Board . Use the board to replace circuits crosswired across time periods and bypass the malfunction . This compass was given to you by Falcon of Blitz Squadron , in the Vile Peaks , 200 AF . Falcon ' s Compass . A Security Regiment compass logs the actions of its possessor . By analyzing the data it holds , it is possible to deduce the identity of the previous owner . This is one of the passwords needed to access the Atlas control device ( 100 AF , Bresha Ruins ) , which was locked by some unknown person . Control Device Password 1 . Access to the control panel was lost when the researcher who held the passwords disappeared from the site . After that , the Academy changed its password management policy to avoid similar incidents in the future . This is one of the passwords needed to access the Atlas control device ( 100 AF , Bresha Ruins ) , which was locked by some unknown person . Control Device Password 2 . The encryption technology appears to use the paradox to enhance lockdown security . A virtual space exists inside the control device . Enclosed within is a temporal rife - to get the password , the puzzles in the rift have to be solved . The ' Paradox Scope ' is a lens that shows the possibilities of different timelines . The bearer gains the ability to sense the crossroads of history . Paradox Scope . The scope bends the rules of the universe and makes the impossible possible . As a result , you may find yourself able to do things such as defeat unbeatable foes , and experience a future that should have never come to pass .
Animals Animals , also called Critt , is a command in " Final Fantasy V " . It is the level 1 ability of the Ranger , and calls a creature to assist the party . The triggered effect is random , but more animals become available as the Ranger levels up . In the below chart , the level column refers to the character ' s minimum level , when it is possible to call for the animal . for example , the Unicorn will never appear unless the character is at level 60 . The animal to be called is determined by a random number the game generates between 0 and the character ' s level . If the number is 0 , it triggers Mysidian Rabbit . If the number is greater than 0 but less than 5 , it triggers the Squirrel . If the number is 5 or greater and less than 10 , it triggers the Bee Swarm , and similarly for every later creature , meaning at higher levels the chance of lower level animals is lessened . If the player were to level up all the way to level 99 , the chance of getting the Unicorn would be high , as any random number between 60 and 99 would call the Unicorn .
Flame Dragon ( Final Fantasy X - 2 ) The Flame Dragon is a boss in " Final Fantasy X - 2 " found in the back of a cave on Besaid Island in Chapter 1 . It can also be encountered in Via Infinito . Battle . The Flame Dragon is strong as it has a Flame Breath attack that can cause damage in the hundreds . Strategy . The player should have a Black Mage cast Ice spells every turn for heavy damage , while the other two can attack normally , or a Warrior could use its Icebrand technique . Another strategy to use with the above strategy is to equip the party with the Heart of Flame Garment Grid ( reward for completing the " Foggy Fiend Frenzy ! " mission ) to absorb its Fire - based attacks . Fiend Arena . To enter the Aeon Cup in the Fiend Arena , the player must capture and raise the story levels of eight special creatures . These creatures will immediately be available to be released upon capture , however , what the player has to do is raise their story levels by three and then release them . This will change that particular creature into an aeon . The Flame Dragon is one of these eight creatures ; capable of being changed into Ifrit .
List of secret characters Secret characters , also known as optional characters or hidden characters , are playable characters that do not join the party during the main storyline . They are hidden as rewards for completing sidequest s . If their existence is even mentioned , it is often only vaguely hinted at . List of secret characters . " Final Fantasy VI " . At one time or another , all of the main eleven party members join the party in the World of Balance . However , in the World of Ruin , only Celes , Setzer and Edgar are required to be found to complete the game — all other characters are optional . " Final Fantasy VII " . By completing certain sidequests the following characters can join the main team : " Final Fantasy IX " . Though s / he must join the party for the party ' s trek to the Outer Continent , Quina can be recruited earlier . If the party ventures to Qu ' s Marsh after leaving Lindblum on foot , s / he can join until the end of Cleyra . " Final Fantasy XIII - 2 " . The following Paradigm Pack monsters cannot be recruited by turning them into a crystal in battle , but instead require the player to search for them using the Moogle Hunt ability , or through completing an optional location . These monsters are unique and only one can be obtained , but can be reacquired as a drop from various versions of Valfodr , a DLC boss . " Final Fantasy Tactics " . The following characters are added in " The War of the Lions " :
Luridan The Luridan is an enemy in the game " Final Fantasy VI " . Battle . Luridans have high Defense and attack in groups . However , they know no particularly dangerous attacks and are not threat . Fira spells and Sabin ' s Rising Phoenix or Razor Gale work well . AI script . Attack Turns : 1st Turn : Attack ( 100 % ) 2nd Turn : Attack ( 66 % ) or Ram ( 33 % ) 3rd Turn : Attack ( 66 % ) or Forest Healing ( 33 % ) 4th Turn : Attack ( 66 % ) or Meerkat ( 33 % ) 5th Turn : Attack ( 66 % ) or Ram ( 33 % )
Choco / Mog Choco / Mog is a Summon Materia from " Final Fantasy VII " . Mechanics . Its Deathblow ! ! attack is a weak non - elemental attack that has a 40 % chance of inflicting the enemies with Stop . It requires 14 MP to be summoned , and is mastered with 35 , 000 AP . The Materia can be obtained from the chocobos at Chocobo Farm . The Choco / Mog Materia is Wind - elemental , making it the one of two Materia in the game where the attack does not reflect the element of the Materia . There is a 15 / 256 chance that a Fat Chocobo will appear instead of Choco / Mog , which deals 25 % more damage than the normal summon and is also non - elemental , but does not inflict Stop . Fat Chocobo ' s spell power is equal to 1 . 25x the base magic damage , while the Deathblow ! ! version is equal to the base magic damage . Other appearances . " Mobius Final Fantasy " . Chocobo & Moogle is an ability card .