Spellslayer Spellslayers were feared wizard s in Zakhara who specialized in directly attacking the connection between another wizard and their magic , affecting or utterly eliminating their ability to harness their powers . Requirements . The very nature of the skills and actions practiced by spellslayers only attracted chaotic - minded individuals who possessed dark hearts . Role . Spellslayers served as hunters of other wizards . Though it was unknown by common wizards how they were able to accomplish it , spellslayers could prevent their targets from casting spells , rendering them virtually helpless . The secret of this power was fiercely guarded by spellslayers . It was rumored that any spellslayer about to divulge this secret was struck dead instantly . Other wizards in Zakhara mentioned spellslayers in the same manner that parents mentioned evil monsters to their children , though to speak ill of a spellslayer was to risk their wrath . Spellslayers were known to hire their services out to those willing to pay handsomely . Possessions . Spellslayers could wear heavy armor than regular wizards without effecting their abilities . They could also use more weapons . Benefits . Spellslayers became proficient in a wide range of spell - like abilities as they mastered their craft . Basic Abilities . " Detect Magic " : This power could be used three times per day . This was a useful tool since the location of the strongest magic in an area usually meant that was where a wizard was located . " Spell Slay " : This was the most dreaded power of a spellslayer . Any target unable to resist this attack was completely unable to use any of their spells for several hours or days depending on several factors including : the power of the spellslayer , the power of the target , and the target ' s general resistance . Targets could even be prevented from using their magic for weeks or months at a time in rare cases . " Shield " : This power could be used twice per day . " Alter self " : This power could be used once per day . Spellslayers used this to get closer to their targets . " Blind " : This power could be used once per day . " Forget " : Spellslayers used this ability at will to hide their true identity from any wizard they attacked . Intermediate Abilities . " Scare " : This power could be used once per day . Spellslayers often used it to further their nefarious reputation . " Knock " : This power could be used twice per day . There was no lock that could resist this power when used by a spellslayer . " Fly " : This power could be used twice per day . A useful powerful for entering areas that were difficult to access . " Hold person " : This power could be used three times per day . " Detect Scrying " : Spellslayers could use this power at will . Most spellslayers would immediately seek anyone who dared to spy upon them . " Wind blade " : This power could be used once per day . This was typically used when no other weapons were available . " Avert evil eye " : This power could be used three times per day . This powerful was particularly useful since spellslayers had a higher chance of attracting the " evil eye " . " Advanced Abilities . As spellslayers gained advanced mastery over their craft they could add the following abilities to their repetoire : " armor " , " chill touch " , " friends " , " jump " , " spider climb " , " taunt " , " darkness , 15 ' radius " , " detect invisibility " , " shatter " , " strength " , " cool strength " , " float " , " sand jambiya " , " sand quiet " , and " wind shadow " . These powers could be used once per day . When gaining access to these abilities a spellslayer could instead choose to augment any one of his previous skills so that they could use it more often . Hindrances . Spellslayers could not cast spells of any kind . However , they could use any magical item available to other wizards . A spellslayer who was part of an organization was required to follow all mandates and orders without question , similar to the behavior of holy slayer s .