naist-nlp/zeshel huggingface dataset:
Hetaera ' s Clutch Hetaera ' s Clutch is a large underwater temple located in Bay of Storms , off the coast of Azshara . It is populated by the children of Hetaera , the hydra s . Hetaera herself is found swimming the waters a bit north of the Clutch .
Grisy Spicecrackle Grisy Spicecrackle is a level 65 female goblin NPC in the Lower City , next to her master The Rokk and her colleague Gargoth . To some of Rokk ' s impatient comments about cooking not done yet she responds with " It ' ll be done when it ' s done , darn it ! " which is the usual CM s ' response to player questions about when new content is coming out .
Image of Archmage Xylem The Image of Archmage Xylem is the means by which Archmage Xylem communicates with those within Azshara . It can be found in many locations usually offering quests , including the tower at Bear ' s Head named Azshara Tower , the Arcane Pinnacle , the Trial of Frost , the Trial of Fire , the Trial of Shadow , and the Ruins of Nordressa . Notes . Though the Images of Archmage Xylem are friendly to the Alliance , they offer no quests for that faction .
Locations of fixed devices in Badlands This article lists the locations of fixed devices : forge s , anvil s , mailbox es , hunters ' pet stable s , riding trainer s , and cooking spot s in Badlands . Mailboxes . Mailbox - Kargath Cooking spots . No known cooking spots
Scholomance ( original ) / stealth run This info is obsolete since Cataclysm , but is kept here for historical purposes . A stealth run of Scholomance follows a similar route to a normal Scholomance run , but misses out the majority of the trash mobs , allowing a much faster run for Argent Dawn rep or Tier 0 head drops . Group and Level Guidance . Scholomance can be stealthed in a group of 2 - 5 rogues / druids . Group of 2 . For a group of 2 players , both players will need to be fully equipped in epic quality gear . A restoration druid + rogue / feral druid would be best for this . Group of 3 . A group of 3 players , equipped in high - level blue or epic items , can expect to clear the instance with some difficulty . An ideal combination would be feral druid + restoration druid + rogue . Larger groups . Groups of 4 or 5 should manage the instance with ease , as long as all players are level 60 and have reasonable equipment . Having a restoration druid + feral druid + any number of rogues works well . Quests . Preparation for the Instance . The instance can be completed with no special items , though collecting Blood of Innocents will allow you to summon Kirtonos the Herald , and Dawn ' s Gambit will allows you to kill Vectus and Marduk Blackpool . Walkthrough . http : / / www . atlasmod . com / maps / Scholomance . jpg Kirtonos the Herald . If a player has Blood of Innocents , Kirtonos can be summoned at 2 . A rogue may need to open the door to this room & vanish to avoid aggro . Kirtonos should be tanked as usual , with any mind - controlled players stunned .
Curse of Tongues < onlyinclude > < / onlyinclude > Curse of Tongues , or CoT , is a warlock Affliction ability which increases the enemy ' s casting time . Curse of tongues allows the caster to steal the target ' s voice with a curse , replacing it with the voice of a terrible demon . The subject ' s new voice only speaks in the Eredar tongue , regardless of any other spells or effects on the target . This spell prevents the target from using any spell with verbal components . Notes . Targets affected by this spell will actually speak in Demonic in emotes and in chat . A CM on Blizzard ' s official forums joked about how coders spent time coding this curse to do just that . Talent improvement . Suppression reduces the chance for the curse to be resisted ; Grim Reach increases the range ; and Contagion reduces the chance that it ' ll be dispelled . Tips and tactics . CoT is used primarily against casters to limit their spellcasting ability . Mages can remove curses and the talented ones will do so .
Crossroads to Booty Bay travel guide Why would you want to go to Booty Bay ? . . . This is how to get from the Horde town of Crossroads in the Barrens to the Neutral port city of Booty Bay at the southern tip of the Eastern Kingdoms :
Izzy Izzy is a goblin first encountered upon the island of Kezan at the pool near the KTC Headquarters . She is later a quest giver on the Lost Isles . Her last appearance is at Bilgewater Harbor in Azshara , though she offers no quests at this point .
Deadwood Pathfinder Deadwood Pathfinder can be found in Felwood . Drops . 0 . 03 % Chance of a rare drop . 0 . 27 % Chance of an Uncommon drop . 0 . 03 % Chance of a common drop . 0 . 08 % Chance of a poor drop . Note : % drop chance was correct at the time the page was generated / created . This will not be updated .
Band of Eternity ( Defender , Friendly ) < onlyinclude > < / onlyinclude > Source . This item is a quest reward from given by Soridormi in the Caverns of Time . You must be with the Scale of the Sands to complete this quest . Band of Eternity as a quest objective . This item is a quest objective of .
Jogu the Drunk Jogu the Drunk is a jinyu affiliated with the Tillers . He can be found at small pond at the Halfhill Market in the Valley of the Four Winds , drunk , gazing into the bottom of a bottle of the cheapest Stormstout Brewery has to offer . He offers both regular and daily quests for those players wishing to raise their reputation with him . He will provide a crop forecast for the next day for a fee . Prices vary depending on your reputation with him , becoming free when you ' re best friends . He loves anything fresh that can compliment his alcohol , so if you happen to have a Lovely Apple or some Sauteed Carrots , he ' d appreciate it .
Recklessness < onlyinclude > < / onlyinclude > Recklessness is a warrior ability learned at level 87 for those with the Arms or Fury specialization . It is a self - buff ability that costs no Rage . It increases the warrior ' s critical strike damage and chance to critically strike for a short period of time .
Feeding Pits The Feeding Pits are found in the southwest corner of Sra ' vess , the large island to the west of Niuzao Temple in Townlong Steppes . The bones of many a creature can be found in this large depression , picked clean by the monstrous mantid thundering across the hard ground .
Ar ' kelos Ar ' kelos is a level 68 arcane guardian found guarding the entrance of the Violet Tower in Netherstorm . Ar ' kelos seems to be giving off a dampening field that prevents from using his magic , which is why Vargoth can ' t simply just kill the golem himself .
Mission A Mission is like a quest , but for a Garrison follower or Order Hall champions ( Order Hall missions can also use the aid of troops ) . The follower gains experience from completing a mission , but the player could also get a reward , depending on the mission . The length of mission depends on the type of mission chosen , ranging from less than an hour to a week , but most are less than 12 hours . Missions can also be run while the player is offline . Each follower , depending on race , class and spec , has different abilities and scenarios that are best suited for them , such as a character who can taunt or a character who works better in a group . Starting a mission . Missions always cost or to start . Garrison missions cost Garrison Resources and Order Hall missions cost Order Resources ( sometimes up to 1000 ! ) . Naval mission s cost ( although training naval missions may not cost anything to start ) . Types . Any of these types can come as a . Order Hall . Unlike Garrison missions , Order Hall missions vary by class . So , depending on the class of the Order Hall , the requirements , tasks , and rewards will vary . Also , these missions can be completed by a combination of Order Hall champions or troops . The chance to complete an Order Hall mission depends on champion level , champion trait s , champion equipment bonuses , and troop bonuses . Characteristics . Characteristics of missions , also known as mission threat s . Rewards . Players send their followers or champions on missions for varied purposes . Successful missions will give you the resources you need to keep developing your Garrison or Order Hall , but you ' ll also have the chance to acquire powerful loot or resources for your character , and your followers or champions can gain bonus experience for certain missions they run . The resources you acquire during missions include both existing crafting reagents and Garrison - specific materials . For example , if you assign a follower to a mining mission , you could receive ore , but you might also unearth or . For some reason , Order Hall missions never reward .
Searing Totem < onlyinclude > < / onlyinclude > Searing Totem is a core shaman ability learned at level 16 . It is a reliable source of extra damage , and is useful in situations where the other damage totem ( ) isn ' t and / or when the is unfeasible . When dropped , the totem randomly selects an enemy within range and continuously attacks until A . ) the totem expires , B . ) the target leaves range or C . ) the target dies . If B or C occur , the totem randomly chooses another target in range and begins attacking it . If there are no targets within range , it does nothing until an enemy comes in range . Also note that the totem only engages hostile targets on its own ; it ignores neutral targets , unless you engage them first . It is useful primarily in single - target , prolonged fights ( EG : Boss Fights ) . You should avoid using it in situations where it could accidentally hit a target that shouldn ' t otherwise be hit ( such as something that has been CC ' d ) .
Craftsman ' s Writs Craftsman ' s Writs are goods orders that may be filled by a player and turned in to the Argent Dawn at Light ' s Hope Chapel in the Eastern Plaguelands . As a reward , the player increases their Argent Dawn reputation and may choose an Insignia of the Dawn or an Insignia of the Crusade . Details . Craftsman ' s Writs are dispensed by , outside Light ' s Hope Chapel , through the following quests : In order to receive a writ , a player must turn in one Argent Dawn Valor Token . Each writ , when opened , offers a quest for the player to supply the Argent Dawn with a certain number of a particular type of goods . All the goods requested are craftable or obtainable through player profession s , with the major raw materials obtainable within the Eastern Plaguelands . The writ awarded from this exchange , and hence the goods the player must supply , is randomly assigned from the choices given in the list below . However Craftsman ' s Writs are not soulbound to the player , so the player may choose to trade or sell their writ if they wish , or purchase more preferable writs on the auction house . To complete a writ quest , the player must turn in their goods to , also at Light ' s Hope Chapel . As a reward , the player may choose either an Insignia of the Dawn or Insignia of the Crusade and also receive a further reputation increase with the Argent Dawn . The insignias , when saved to an appropriate number , may then be turned in for rare and epic items from the quests and . Reputation . Reputation with the Argent Dawn is gained for both obtaining a writ , and for completing it . Obtaining a Craftman ' s Writ by turning in a Valor Token gives 1000 Argent Dawn reputation the first time ( for the quest ) , and 20 reputation each repeat ( for ) . Completing each Craftman ' s Writ , by filling the order , gives 150 Argent Dawn reputation every time ( and either an Insignia of the Dawn or Insignia of the Crusade ) . This means that a player would gain 170 reputation for the entire ( single repetition ) procedure , ignoring any reputation earned by subsequently using the insignia rewards . In contrast , if a player " uses " ( by right - clicking ) a Valor Token , they will gain 100 reputation ( 70 less than above ) and no Insignia . However , they will not have incurred the costs of obtaining materials to complete the writ . Gnomish Engineering " Note : This item is Bind on Pick - up , so this writ may only be completed by Gnomish Engineers . " Available writs . Engineering . Goblin Engineering " ( Both fish above can be fished in Zul ' Gurub from the starting point , just make a two - person raid ) " Notes . Completing these quests does not count towards The Loremaster achievement .
Flask of Fortification < onlyinclude > < / onlyinclude > Flask of Fortification is a consumable that increases the player ' s maximum health by 500 and defense rating by 10 for 120 minutes . Source . Flask of Fortification is created by Alchemists with a skill level higher than 300 . The components are : The recipe is discovered while making other potions . When you make potions you have a small chance of learning new flask recipes . Uses . Provides players with extra health and defense . Likely suitable for tanks .
Scarlet crusader As they wander the blasted wastes , the undead creatures who call the Plaguelands home have learned to scan the horizon continually for the crimson garb of the Scarlet Crusade . Scarlet Crusaders come from many vocations — warrior , priest , wizard , scout — but all have one obsession : the complete and utter destruction of the plagueborn creatures who have conquered and occupied their ancestral homelands . Whether a red robe , a red tabard or red lacquered armor , a Scarlet Crusader wears the bright color as a brazen declaration that the red blood of the living still flows in his veins and a beacon calling his undead foes to battles . Though often seen traveling in squads , even a lone Crusader will charge into battle with a zealous rage to destroy both the undead and any he fears may be " plagued " . The truly unlucky are those captured alive by a Scarlet Crusader and taken back to one of the Crusade ' s hidden encampments , where the Crusaders eagerly interrogate and torture prisoners for any information that will help the Crusade achieve its goals . Crusaders are predominately human , with only the occasional dwarf or high elf — they distrust other races not associated with Lordaeron , seeing them as unsympathetic to their cause . Or " culturism " , despite common belief that it is because of a hatred for another species . Waging guerrilla warfare in the Plaguelands , a Scarlet Crusader masters the subtle art of finding his undead quarry . A Scarlet Crusader gets a great deal of quick experience tracking and killing his chosen enemies , the Undead . A scarlet crusader can focus his senses through the lens of his zealotry and gain the uncanny ability to detect nearby undead . As he hones his abilities , a Scarlet Crusader can soon sense the presence of undead enemies with little work . Midnight rituals of the Scarlet Crusade imbue its devotees with the ability to " infect " the undead with the spark of life — and in doing so , make them vulnerable as normal mortals . Just as the Scarlet Crusade trains its members to manipulate their life force , it also trains them to protect it . As a Crusader becomes more powerful they can use their life force to incinerate any who stand in their way . All inductees into the Scarlet Crusade receive a crimson ring that reminds them not only of their devotion to the cause , but also of their ability to create a crimson circle that will prevent undead creatures from crossing its boundaries . Clever members of the Crusade have learned to use this ability to imprison the undead , either for questioning or slaughter . Once a Scarlet Crusader has proven his or her devotion to the Crusade , they are introduced to the dark art of interrogation . A Scarlet Crusader who has mastered the art of interrogation can inflict such pain that a creature cannot help but reveal all the Crusader wishes to know .
API SetMapToCurrentZone Sets the current world map continent and zone to be the zone the player is currently in . Example . SetMapToCurrentZone ( ) ; Result . World map zoom changes ( if necessary ) . Details . After an interface reload , this function only sets the zoom to the continent the player is on and not to the zone until the zone changes at least once .
Wryxian " Wryxian is either a baby crocolisk or he ' s an extremely small crocolisk . Either way , little is known about him except that he posted a lot in the EU Beta forum , and that he ' s green . . . and seemingly has an over - abundance of limbs . " " [ Speaking about Dame Evniki Kapsalis ] Note that you must be a Crusader before she will sell to you . I went to her on my Mage to buy the experience boosting chest piece for my Warlock . Unfortunately my Mage has enough Champion ' s Seals to buy it , but is not a Crusader . . . . . . so I went to her on my Priest . Unfortunately my Priest is a Crusader , but does not have enough Champion ' s Seals to buy it . "
Crown Princess Theradras Crown Princess Theradras can be seen with Chieftain Cho ' gall in her chamber . Cho ' gall is explaining to her that she is free now , but she refuses … because this is where her loved one died and cannot even think of leaving him behind . Cho ' gall continues on about the keepers can no longer contain her with the world out of balance .
Avatar of Hakkar Avatar of Hakkar is a level 48 elite skeletal wind serpent summoned in the Temple of Atal ' Hakkar . The Avatar can be summoned in the Sanctum of the Fallen God using either an or . The Avatar of Hakkar is the mortal presence of the god Hakkar the Soulflayer . Its spirit still haunts the Temple of Atal ' Hakkar , waiting for the right time to regain its power . Legend state that there is an egg that is the only item that can contain the essence of Hakkar and prevent him from rising again . The stories say that the location of the egg is somewhere near the Hinterlands . Strategy . Taking down the Avatar of Hakkar is deceptively easy , although the event looks complicated . Someone with the egg or scroll must start the event ; then the entire group should huddle up in the corner by one of the Eternal Flames . There will be an elite Hakkari Bloodkeeper that spawns between each Eternal Flame you put out ; killing that Bloodkeeper will drop Hakkari Blood for someone to loot . Meanwhile non - elite serpent s will also spawn and meander around the central circle where the Avatar of Hakkar is waiting to be freed . They will not attack unless aggro ed , or the Bloodkeeper is near them when pull ed . It ' s critical to stay in the corners , so you only have to fight the elite mob s , and the occasional serpent that aggros with it . As you put out each flame , run along the walls to the next flame . Periodically an elite dragonspawn will path in , and begin casting something on Hakkar . Pull them over to the group just like the Bloodkeepers , though nothing will assist them . Your group can take their time like this , putting out each flame and resting / drinking as needed . Once there is only one flame left to put out and you have the last Hakkari Blood , then kill any remaining elites and spawn the Avatar of Hakkar . The serpents beneath him will aggro , but a quick burst of any form of Area Effect damage should quickly kill them . Then all that ' s left to do is kill the Avatar , who actually looks much deadlier than he is . He will Mind Control someone in the group periodically , but the duration is short , and he really doesn ' t have much health . Once he dies , those with the quest can collect his essence ! Quests . Once you have completed the quest , speak to Yeh ' kinya again . You will be given , which will allow you to re - summon the Avatar , and start the event again , even if no - one in your party has the .
Araj ' s Phylactery Shard < onlyinclude > < / onlyinclude > Source . Contained in Araj ' s Phylactery , guarded by Araj the Summoner and several undead in the Ruins of Andorhal subzone of Western Plaguelands . Araj ' s Phylactery Shard as a quest objective . This item is an objective for the following quests :
Rifleman A rifleman ' s tactics are fairly basic ; find a nice corner from which he can survey as much of the surrounding area without being spotted as possible , plot an escape route , and wait for his target to walk into his sights . Dwarven rifleman . The brave dwarven riflemen have faithfully protected their mountain kingdom of Khaz Modan ever since the Battle of Grim Batol . Yet , as new threats arose to threaten their hard - won freedom , they offered their expert skills and tenacity to the Alliance . Using the legendary single - shot Blunderbuss Long Rifles , riflemen are excellent marksmen and can shoot both land based and airborne opponents . The dwarven rifleman is a native of the Ironforge clan s who specializes in use of the long rifle . Typically , they use their climbing skills to work their way into a good vantage point , then rain death upon their enemy from above . Riflemen usually have long beards and wear blue , hooded cloaks . They carry a long rifle against their shoulder and scowls on their faces . Riflemen are dwarven sharpshooter s . Dwarven riflemen are the first ranged units available to the humans . Pandaren rifleman . Recently introduced to the pandaren are firearms , which are beginning to take a more important role in the way the pandaren wage war . While only a few of the shao ' dins have rifle regiments , the pandaren have taken to the rifle like a dwarf to ale . Some pandaren riflemen even go so far as to travel abroad to learn the shooting techniques of other races , and bring the best techniques back to Pandaria . These riflemen mark a new evolution in the way the pandaren wage war , a change to traditions that most likely have not altered in millennia .
Harpy Hide Quiver < onlyinclude > < / onlyinclude > Harpy Hide Quiver was the second best quiver , second only to the Ancient Sinew Wrapped Lamina until the release of " . Source . Harpy Hide Quiver was sold by Gaelden Hammersmith ( for the Alliance ) and Grunnda Wolfheart ( for the Horde ) in Alterac Valley and Thanthaldis Snowgleam ( Alliance ) and Jekyll Flandring ( Horde ) in Alterac Mountains .
Global functions This page contains " automatically - generated " and alphabetically - sorted lists of global functions usable in the World of Warcraft scripting engine . It does not and will not contain short descriptions ; please see the World of Warcraft API for that . Its main purpose is to be an authoritative ( insofar as this is possible ) list of what functions actually exist , and a source to select from when editing the World of Warcraft API page . The list is generated under Windows on an Intel machine . APIs specific to other platforms are currently not listed . See if you want to do a scan of your own . For a complete description of changes , see API change summaries . API Functions . This is a list of global functions not implemented in Lua . It also includes standard Lua global functions and aliases to the standard library functions . Bolded entries are not on the World of Warcraft API page yet . This list is current as of patch 4 . 0 . 1 ( Oct 6 2010 ) . FrameXML Functions . This is an incomplete list of global functions implemented as part of FrameXML . Not all functions are worth documenting on World of Warcraft API . This list is current as of patch 4 . 0 . 1 ( Oct 6 2010 ) .
Isle of Giants The Isle of Giants is an island located off the Northern coast of Kun - Lai Summit in Pandaria . The island is home to a variety of large dinosaurs , and one of the Pandaria world bosses : Oondasta . There are also a force of Zandalar trolls on the island , presumably capturing and / or taming dinosaurs for their own use . Like the Isle of Thunder and the Timeless Isle , a clinging mist engulfs this island , preventing players from using any flying mount . Quests . Players are able to loot Giant Dinosaur Bones from any of the island ' s inhabitants .