Puppetmaster ( Final Fantasy XI ) Puppetmasters are a playable advanced job in " Final Fantasy XI " since the addition of " " expansion . Entertainers from the Near East in Vana ' diel , they use their puppets to entertain audiences , but they are also effective in combat . Puppetmasters are adept with hand - to - hand combat , but their specialty is activating an automaton to assist them in combat . Unlike other summons , the puppet can be equipped with different heads or chassis , as well as customized using over a dozen attachments . Puppetmasters are accompanied by an Automaton , which , according to the story , is a recent invention of a prominent engineer of the Eastern Empire , a Galka named Ghatsad . Traditionally , the entertainers of the past had used marionettes to entertain crowds . These new creations are built and maintained by their puppetmaster owners and function without the use of any strings or other attachment . Instead , a puppetmaster uses a remote device known as an animator which can be use to control the pet . Square - Enix originally intended to introduce a Necromancer job class , but after deciding that it did not fit into the story concept of the game , they created the Puppetmaster instead . Becoming a Puppetmaster . To obtain this job , talk to Shamarhaan , an Elvaan in Bastok Markets next to the fountain . He will tell the Adventurer to talk to one of his students , Iruki - Waraki , who is located in Aht Urhgan . Travel to Aht Urhgan Whitegate , and find Iruki - Waraki at K - 9 . He tells the adventurer to bring him an Automaton . From there , go to the Automaton Shop in the same zone at I - 7 . Ghastad will tell the adventurer about the old relic Automatons and where to find them . After talking with him , players learn that the relics are located in Arrapago Reef . Go to the Northern Port and ride the boat to Nashmau . One can also take the Runic Portal to Azouph Isle . Run through Caedarva Mire to I - 6 and arrive in Arrapago Reef . Once in Arrapago Reef , go to H - 10 . Aboard the first ship , there should be a Skeleton , a Lamia , and a ? ? ? . When it ' s safe , touch the ? ? ? to get the relic head and frame . Then , return them to Ghastad at the Automaton shop . Wait until the next day , and then talk to him again . Travel back to Iruki - Waraki and choose a name for the new Automaton . Puppetmaster Abilities . Skill Ratings . Automaton Skills rank accordingly : Support Job s . Warrior . One of the best choices for any Puppetmaster while in a party . Offers Provoke , allowing a Puppetmaster with a healing Automaton to be a back up tank . Also offers Attack Bonus , Double Attack , and Berserk for increased damage . Monk . A good alternate to the Warrior . This gives the Puppetmaster higher Martial Arts traits earlier , Boost to raise their damage and help keep hate off their Automaton while solo , as well as Counter , Dodge , Focus , and Chakra . White Mage . With a Healing Automaton , a Puppetmaster is able to heal , but not as effectively as a White Mage . Despite this , they can free up Red Mages and Summoners to use their offensive abilities and provide back up healing if necessary . Aside from this , White Mage offers little for a Puppetmaster both inside and outside of parties . Ninja . A very good subjob for a solo Puppetmaster . Utsusemi will tank damage , allowing the Automaton to take on a damage - dealing role . Not advisable for parties , since it offers little that will be useful . Dragoon . Another good , yet over - looked support job choice . A dragoon subjob offers Attack Bonus at earlier levels . Jump further increases damage . There are also many pieces of gear that add Haste and Attack + that make this an acceptable support job for a solo or party Puppetmaster . Dancer . A superb subjob for a solo player , or for playing as a support healer in parties . It gives healing abilities , debuffing abilities , and the option to have the Automaton on a DD frame to utilize their damage for faster kills . Scholar . A very good sub job for a solo Puppetmaster . PUP / SCH only offers spells available to a level 45 Scholar , but at level 90 strength while under the effects of Light Arts or Dark Arts . It gives healing and offensive magic and most importantly access to Sleep . PUP / SCH can solo very well with well timed Automaton magic attacks alternated with Sleep . Other appearances . " Final Fantasy Trading Card Game " . Puppetmaster appears on cards .