Vim ! Pop factory The Vim ! Pop factory is a location on the Island . In 2287 , it is overrun with super mutants and mutant hound s . Background . In 2077 , it was the main production and distribution center for Vim ! Pop Incorporated . Layout . The building is divided into two sections : Vim Corporate Headquarters and the Vim factory . Vim ! Corporate Headquarters . The Vim ! Corporate HQ consists of a two - story building . The lobby on the first floor contains a receptionist desk , a large foyer with a fountain and the Vim ! gift shop . The gift shop has a terminal with tour information , as well as double doors leading into the factory area . The upper floor contains office space , a conference room and a small employee lounge . Several bottles of Vim ! can usually be found in the lounge . One of the office cubicles contains a safe which can be unlocked with the terminal on the desk . There is a marketing terminal in the conference room , and the CEO ' s terminal can be found behind an Advanced - locked door . The double doors in the CEO ' s office lead to the roof of the building . Vim ! factory . The factory itself consists of three sections : the mixing area , the bottling area and the shipping area . The mixing area is a large three - story room with brewing vats surrounded by catwalks and small utility rooms . Several super mutants can be found inside , along with a boss , and a leveled loot chest on the top floor . The room containing the chest also has an armor workbench , as well as the pump regulator for Ablutions ( sitting on a desk near the door ) . The room on the other side has a terminal which can open the locked security gate and provides details on Erickson ' s time at the factory . On the bottom floor of the mixing area is a terminal and elevator leading to DiMA ' s secret medical facility . The middle section - the bottling area - is a large warehouse full of tanks containing Vim ! soda . Above the area is the Ambassador room , which has the red Vim ! power armor as well as the Ambassador terminal where one can learn both Vim ! paint job s . The shipping area is a large open warehouse full of debris and ruined trucks , with ramps leading to large doors . Above the shipping area are more catwalks and the taste testing area , a cafeteria - like room where tour visitors were given free samples of Vim ! soda . This section also contains a communications room with a weapons workbench . All three areas can lead down to a sub - level which is flooded and may contain mole rats . This area also contains the Dock terminal to open the large red doors - Heavy Storage - that Erickson imprisoned Grun behind . In fact , Grun ' s heavy footsteps can be heard throughout the factory . Vim ! basement . Taking the elevator down from the mixing area of the factory floor leads to DiMA ' s secret medical facility . Immediately after entering the ruined basement area , there is a patch of dirt in the first room . Underneath is the evidence needed for The Way Life Should Be . Entering the room with the computers will activate the facility ' s A . I . , a program named KYE 1 . 1 . Passing a difficult speech check will convince KYE to open the doors , otherwise he can be questioned about approved users and give an objective to bring Nick , who will be given access freely because the detective system recognizes " the early prototype " as the identification . Appearances . The Vim ! Pop factory appears only in the " Fallout 4 " add - on " Far Harbor " .