Gurtogg Bloodboil Gurtogg Bloodboil is a ( presumedly ) fel - sworn orc boss in Black Temple . The fight is a battle for survival combined with a tough healer gear check . Depending on the relative gear levels between healers and damage dealers , Bloodboil is usually killed fifth or sixth , and is a prerequisite for gaining access to Mother Shahraz . Abilities . Fel Rage . The Fel Rage debuff has the following effects on players : Preparation . The fight has two alternating phases in a 90 seconds cycle . During the 60 seconds of Phase 1 the bloodboil debuff is dealt out and the tanks take a stacking debuff . Right after the fifth set of bloodboil debuffs , Gurtogg and one random raid member receive Fel Rage , which starts Phase 2 . After 30 seconds Fel Rage wears off and Phase 1 starts again . The encounter can be reset by running up the ramp , through the next room and up the stairs on the back of that room . Raid composition . Because the enrage timer is rather long trading DPS for extra healing is feasible . Buffs and gear . The fight is extremely healing intensive , even more so than High Warlord Naj ' entus - healers should wear their best endurance gear . The whole raid should be buffed with Amplify Magic - even though the acid damage is magic , the advantage gained from increased healing outweighs that . Each raid member should have a Healthstone , all raid members should have a few health or rejuvenation potions . No special resistance gear is required . Positioning . Most raids fight him on the ramp leading down to his place . The melee group stands on the right wall ( when facing the boss ) , tanks with their backs to the wall , everybody else sets up on the ramp near the line drawn on the floor at the left wall . Three groups of five people each need to be pre - designated as Bloodboil ( BB ) soakers . The first of these groups sets up beyond the line with their backs to the left wall . Phase 1 . After a standard Misdirection pull , the first tank takes him . The other tanks should do their best to build as much threat as possible , all other raid members must be extra careful to stay below all three tanks on the aggro list . Bloodboil . Every time Gurtogg deals BB , the five BB soakers who just got it must move forward over the line , and the next group of five must move back to the wall , in order to take the next BB . The three groups need to keep up this rotation until five sets of BBs have been dealt . For new raids it ' s a good idea to practise this rotation prior to the pull . No raid member should ever take a double BB , because that ' s very hard to heal through . One method to organize the rotation is to designate three groups , and give one member of each group a raid mark . After each BB , the raid leader calls out the icon which is due next . Two of the groups have to take two sets of BB each , one group takes only one . Raid members with low total health , usually Mages or Priests , should be in that third group . Healing . Three healers should concentrate on healing through the BB damage . 1 - 2 healers should be on the off - tanks , and the rest on the current MT . As usual in situations with lots of distributed damage , Chain Heal and Circle of Healing are the spells of choice . Tanking . The Acidic Wound stack can grow to dangerous levels , at 20 debuffs for example , the tank takes 5k damage per tick and has 10k less armor . If it gets too much , the tank must drop aggro ( Misdirection to one of the OTs is helpful here ) and move to Gurtoggs back , avoiding Arcing Smash for 60 seconds until the debuff stack wears off . During that time , the tank must continue building as much hate as possible . Paladins can bubble out of the debuff stack ( which temporarily removes him from the threat list ) . All three tanks must be clearly aware of each other ' s threat levels and current Acidic Wound stack . In the ideal case , the three tanks are closely together on the hate list and can easily take aggro from each other . In order to build rage the OTs can take an Arcing Smash now and then on purpose . A small stack of Acidic Wounds helps rage generation . The third tank is needed for Disorient . If one tank is on Acidic Wound cooldown and the current MT gets Disoriented , the third tank must take over . Stacking avoidance gear can be feasible , because all of Gurtogg ' s abilities can be avoided . The problem in that case is that the aggro - reducing abilities are avoided too , this can lead to the MT running far ahead on the hate list . The MT may have to stop his attacks entirely , or Blessing of Protection can be used . Transition to Fel Rage . The transition to Fel Rage ( FR ) after the fifth BB is the most healing intensive moment in the fight . 15 raid members have BB , and one person gets FR , needing a lot of attention from the healers , while the tanks still have the DoT stacks from Acidic Wounds . All main tank healers must immediately switch to the FR target , while the raid healers must do their best keeping the BB targets up . At the same time , the raid must spread out to avoid too much damage from the Acid Geyser . It ' s a good idea to start repositioning after the fourth BB , but be careful that the designated BB soakers remain the raid members furthest away from Gurtogg . The melee damage dealers should also move away from him , to avoid taking damage from Arcing Smash when he turns around to face the FR target . Phase 2 . At the start of Phase 2 , Gurtogg casts Acid Geyser together with FR on a random raid member and quickly runs to that person . The FR target should not move , and the raid should regroup so that nobody is hit by Gurtoggs frontal cone attacks . The toughest job during these 30 seconds is to keep the FR target up . Cloth classes take normal attacks for ~ 13k ( up to 20k crushing ) , and nothing prevents two ( or more ) crushing blows in a row . If the FR target can heal , he should do a lot of self - healing ( since FR increases healing done by 100 % ) . All non - healing capable classes should use at least a Super Healing Potion and a Healthstone , and try to reduce their damage taken as much as possible . If the FR target dies , Gurtogg returns to the normal aggro list ( usually to a tank ) . Since during Phase 2 Gurtoggs damage output is substantially higher than during Phase 1 , the tank should use all means available to increase his survivability ( e . g . Shield Wall ) . It is in the raid ' s best interest not to let the FR target die , as with the extra HP and armor , even mages are better suited to take Gurtogg ' s attacks than the tanks are . Damage dealers should make sure they have the Insignificance buff , and then go all - out during this phase , using all trinkets and cooldowns ( like Bloodlust ) . Class instructions for Fel Rage . Generally , FR targets must immediately use all damage - reducing or health enhancing abilities they have . Damage dealers and tanks should switch to their most defensive setup . Classes able to use a shield should equip one . Pure healing builds should exclusively spam heal themselves ( this allows the other healers to regain some mana ) . DPS hybrids able to heal should start out spam healing themselves . If the raid healers have covered up and the situation feels comfortable , hybrids may start do DPS , but must be ready to immediately resume self healing if their health drops below 50 % . Alternate strategy . Positioning . Some raids fight Gurtogg at the waterfalls right in front of his initial position . The tanks line up at the right waterfall , the raid stands near the trough of the left waterfall , with the BB soakers in the trough . Another alternative is to tank him on the wall behind his initial position . This gives the raid a lot of space to spread out to minimize the damage from Acit Geyser , but has the disadvantage that wipe recovery is much more difficult . Two tanks . It ' s possible to manage this fight with only two tanks . This requires them both to have very good avoidance gear . Quotes . Aggro : Special : Killing a player : Enraged :