naist-nlp/zeshel huggingface dataset:
Rising Threat , Vol . II Series . This book is part of the " Rising Threat " series . Content . The following is the account of Lathenil of Sunhold , an Altmer refugee from Summerset Isle who came to Cyrodiil in the early years of the Fourth Era . According to Lathenil , he did not flee the aftermath of the Oblivion Crisis in Summerset - rather he fled " the darkening shadow of the Thalmor upon my beloved homeland . " Lathenil had a very intense presence , to put it politely , and some of his accusations of Thalmor involvement border on madness . This may be why his fervent warnings and outspoken criticisms of the Thalmor and the Aldmeri Dominion went unheeded , but history has at least partially vindicated Lathenil ' s claims . - Praxis Erratuim , Imperial Historian What happened after the tower of Crystal - like - law fell was a daze . It was as if my mind simply . . . stopped . Instinct took over , as my every thought sank into a black abyss of despair . Time lost all meaning , and to this day I know not how long I was in this state . Eventually a conscious thought managed to break my fugue : the Daedric Horde had vanished ! Gone as suddenly as they had come . Before my numbed mind could comprehend the tumult that consumed my beloved Summerset Isle , before I could formulate the question " how ? " they were there , dripping honeyed poison in our ears : the Thalmor . They were the ones that saved us , they claimed , working deep and subtle magicks . It was their efforts , their sacrifices that delivered the Altmer from extinction . Oh , what fools we were . We wanted so desperately someone to thank for ending our tribulations , we lavished it upon the first to step up and claim the glory . With that simple act of gratitude , we allowed a vile rot to seep into our homeland , to putrefy our once noble and distinguished civilization . It was months before I began to suspect the error we had made . Small twinges of unease would vex me , but each one alone was easy enough to disregard and push aside . The exile of the great seer - mage Rynandor the Bold was the final doubt that I could not ignore . You see , Rynandor was one of the very few who survived the collapse of the Crystal Tower - I saw some of his bravery and heroics with my own eyes . It was his leadership and sorcery that made the daedra pay such a high price for their destruction of the Crystal Tower . The Thalmor besmirched his name when he had the audacity to publicly doubt and question their role in ending the Oblivion Crisis on Summerset Isle . Rynandor made the mistake of ignoring the consensus gentium , trusting instead to logic and facts . The shrewdness of the Thalmor , however , was not such to allow something as trivial as the truth stand in their way . As soon as they shifted the collective opinion ever so slightly against Rynandor , they had him sequestered and intensified their efforts to tarnish his reputation . Unable to mount any sort of defense to the Thalmor ' s attacks , Rynandor was quickly denounced and exiled .
The Pawned Prawn The Pawned Prawn is a general store in located in Riften . It is owned by Bersi Honey - Hand and his wife Drifa . It is one of the locations involved with the Thieves Guild quest " Taking Care of Business " . The store operates from 8 AM to 8 PM with a half - hour variance . Wares . As with other general goods stores , the merchandise available at The Pawned Prawn improves proportional to the Dragonborn ' s level . Example :
Fortify Armorer Skill Fortify Armorer Skill is a Restoration spell in that temporarily increases the value of armorer . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Shrine Medium Armor Skill Shrine Medium Armor Skill is a Restoration spell in that temporarily increases the value of medium armor . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Volanaro ( Oblivion ) Volanaro is an Altmer and member of the Bruma chapter of the Mages Guild . He has a wide variety of spells for sale and also recharges enchanted artifacts and weapons . He also gives information on the whereabouts of J ' skar for the quest " Bruma Recommendation . " Vital Stats . Volanaro is killed during the Mages Guild quest " A Plot Revealed , " and as such the player should purchase any spells needed ( particularly the Summon Dremora Lord spell , which cannot be found or purchased anywhere else ) before this point in the questline . Spells for sale . " Note : " Base Magicka Cost " refers to how much magicka it costs to cast the spell without factoring in player ' s skill level , attribute level , and individual spell effects . Generally , magicka costs are higher . "
Apotheosis ( Term ) Apotheosis , is a rare process by which a mortal ascends into godhood . For example , Tiber Septim , who became the god Talos . Another example is Reman Cyrodiil , who later became worshiped in some sectors of Tamriel as the god Reman . A more famous example is the Tribunal Temple in Morrowind . In , the Hero of Kvatch achieved this process and became the Mad God , Sheogorath . Mannimarco is also an example of someone who ascended into godhood .
The Lost Conjurer The Lost Conjurer is an unmarked location found in . Description . Among the mountains surrounding Bloodlet Throne , there is a steep slope west of the fort . Two ore vein s are found if the trail is followed . The Lost Conjurer is located west of these ore veins .
Dwarven Storeroom Dwarven Storeroom is located south east of Windhelm or the far north of Riften right next to the Dwarven ruin , Mzulft , of which a key is required to gain entry past the first room . Main Area . There is : On the right there is an Apprentice level lock door and straight in front an Expert level . The two locks are leveled based on your Lockpick skill , so they may be two different level locks . However , one lock will always be an easier level than the other . Apprentice Lock room . There are : There is also a door connected to the Expert level lock as well . Expert Lock room . There is :
Double - Distilled Skooma Double - Distilled Skooma is a unique beverage that restores 50 points of Stamina , twice as much as normal Skooma . Quests . Some Light Theft . Windhelm resident and skooma addict Stands - In - Shallows is going through withdrawals and needs a stronger form of skooma to quell it . After talking with him in the Argonian Assemblage or on the docks outside , the Dragonborn heads to the New Gnisis Cornerclub in the Gray Quarter to grant his wish . Location . The bottle is hidden among some boxes behind the stairwell on the second floor .
Racial Motifs 45 : Mazzatun Content . By Armsman Omeeta , Stormhold Fighters Guild hall I try to catalogue the arms and equipment of all the deep marsh tribes . It helps our fighters identify who and what we ’ re up against . This Mazzatun gear , with its panoply of plumes and avian and reptilian skulls , is particularly garish . That ’ s fine by me : it makes identifying it all the easier . What follows are brief descriptions of arms and armor of Mazzatun origin , both for the record and for the use of guild fighters in the field . AXES BELTS BOOTS BOWS CHEST PIECES DAGGERS GLOVES HELMETS LEG GREAVES MACES SHIELDS SHOULDER ARMOR STAVES SWORDS
Drarayne Thelas ' Storage Drarayne Thelas ' Storage is a location in . Description . Drarayne Thelas ' storage is in eastern Balmora near her home . The entrance is up the ( exterior ) stairs to the right . The door is locked and requires 45 security to pick . Otherwise , the Nerevarine may obtain the key from Thelas during the related Fighter ' s Guild quest .
Old Dwemer Book Old Dwemer Books are texts concerning various Dwemer technologies that are found scattered throughout the Bamz - Amschend Dwemer Ruins . They are indecipherable and only a vague interpretation of their contents can be surmised based on the schematics . These manuals are not required for any quests , and can safely be sold to book merchants .
Gan Luseph Gan Luseph is the Breton Court Wizard and healer at Castle Bruma . Background . Gan is newly posted to his job and will state that this is , in fact , his first real posting since the Arcane University . He will also admit he is better at Destruction magic then Restoration , but that his work is appreciated .
Dawnguard Rune Axe Dawnguard Rune Axe is a unique weapon found in . Enchantment . The unique enchantment gives an increase to the Sun Damage capabilities the weapon already possesses , as every undead being that is killed by the axe will add to the power of the axe ' s Sun Damage enchantment . The maximum power of the enchantment is achieved after one hundred kills . The axe ' s kill count will not reset if it is tempered at a grindstone . Acquisition . The axe is acquired from a radiant location during the Dawnguard side quest " Lost Relic . " Smithing . It can be upgraded with a Steel Ingot at a grindstone , and also benefits from the Steel Smithing perk , which doubles the improvement .
Ollrod Ollrod is a Nord member of the Dawnguard who can be found scouting the outer walls of Fort Dawnguard in Dayspring Canyon . He will only appear if the Dragonborn has sided with the Dawnguard during the main quest and " A New Order " has been completed . Quotes . When one speaks with him , he just says these sentences :
Heljarchen Hall Heljarchen Hall is a homestead which can be built on land purchased from the Jarl of The Pale in . Overview . Heljarchen Hall sits on a rocky mountain slope in the snowy tundra of the Pale . To the south , Whiterun and the Throat of the World can be seen on a clear day , while Loreius Farm is just a short distance away . To the east and north , the wild forests of the Pale stretch far , and the slopes to the west lead higher up the mountainside to Stonehill Bluff and the Tower of Mzark . Purchase . Upon completion of the quests " Waking Nightmare " and " Kill the Giant , " this site can be purchased from Skald the Elder . If the Dragonborn sides with the Imperial Legion during the Civil War questline , then Brina Merilis will offer it out of gratitude . Both will sell the property for 5 , 000 . Depending on which faction the Dragonborn sided with in the Civil War , they may have to be level 20 .
Shalidor ' s Maze Shalidor ' s Maze is a landmark located at the ancient Nordic city of Labyrinthian . The entrance is located directly east of the Bromjunaar Sanctuary ( Dragon Priest shrine ) . Traversing this maze results in a fight with a Dremora and a word for the Dismay Dragon Shout . Background . Shalidor ' s Maze was constructed by Arch - Mage Shalidor during the First Era in the ruins of the ancient Nord ic city of Bromjunaar as a testing ground for new Archmages . The test consisted of navigating the ruins in order to reach the labyrinth and traversing the labyrinth itself , if the journey was survived . Walkthrough . Just inside the entrance , there is a charred corpse holding a soul gem in one hand and a " Tattered Note " in the other . Upon nearing the corpse , four staves rise out of slots in the ground . The note reads : " " Enter Twice - Exit Only Once . Alteration will lead you to Destruction . Only Illusion shows the way to Restoration . Conjure not , but be conjured instead . " " Take all four staves , walk straight forward . There is a sigil of Alteration . Use the Staff of Magelight or cast any projectile Alteration spell ( Magelight , Paralyze , etc . ) on the sigil to lower the gate . Inside the corridors are shutters that act as chests in this area , and allow the Dragonborn to see through the maze . Using the shutters inside the maze as markers to tell what areas have been explored by opening and closing them is not necessary . After running through a few corridors , opening the shutters in the corners on the way , there will be a Destruction sigil . Cast any projectile Destruction spell on it or use the Staff of Firebolts to open the trap door below to continue . At the bottom of the trap door , a sigil of Conjuration is to the left . For now , it cannot be activated . Continue forward . A staircase will slide down like an elevator - taking it will result in placing the Dragonborn back outside near where the four staves appeared . Follow either side of the maze to get to the back . In the back there will be a dragon word wall for the shout Dismay . Turn around and enter the back exit of the maze , to find the sigil for Illusion . Cast a projectile Illusion spell or use the Staff of Fear to open this gate . Follow the corridors , opening the shutters in the corners , until the sigil of Restoration is reached . Cast a projectile Restoration spell ( Healing Hands or Heal Other does not count ) or use the Staff of Repulsion to open the trap door . Here there is a portal to the " Trials of Conjuration " if all of the sigils in the maze have been activated . A leveled Dremora is waiting on the other side and attacks the Dragonborn on sight . When attacked , the two are teleported back to where the staves were , where the Dragonborn is attacked by the Dremora and leveled Atronach s . After defeating them , the Diadem of the Savant may be taken from the Dremora ' s corpse .
Windward Ruins Windward Ruins is an ancient Nordic ruin found in . Description . The Windward Ruins are the remains of an abandoned fort . They are located southwest of Dawnstar . The only inhabitants of the ruins are two skeevers . The pedestal towards the end of the ruin is used to advance the quest " Destruction Ritual Spell . " Quests . Kyne ' s Sacred Trials . The Guardian Skeever can be found inside Windward Ruins during the first stage of Kyne ' s Sacred Trials .
Widow ' s Watch Ruins Widow ' s Watch Ruins is a tower ruin located in the Haafingar Hold . The only things of note remaining in the tower are a hostile witch or a hag and a locked chest ( expert ) located on the top floor beneath an overturned table . Access to the top floor is granted by going through the lopsided tower and entering from the back .
New Opportunities Content . Verill , You asked me for a name . I have one for you : " Seeks - the - Night , " an Argonian out of a village called the Silent Mire . Perfect opportunity for what you have in mind . Yrs , Virian
Soul Cairn Coffin Verses Inscription Content . < nowiki > Etched into a metal plate are the images of five coffins . Beneath each coffin image is a short verse or epigram . On the lid of the each coffin is a single word . < / nowiki > < nowiki > < / nowiki > So dark , dirty , cold this place , To stay you would refrain Yet those who occupy this place Never do complain < nowiki > < / nowiki > GRAVE < nowiki > < / nowiki > The gift your mother gives you , Though prized by all , the long and short of it , Too much of it kills you every time . < nowiki > < / nowiki > LIFE < nowiki > < / nowiki > What was the sight my eyes were giving When I saw the dead carrying the living ? < nowiki > < / nowiki > BOAT < nowiki > < / nowiki > We say some things improve with death . What stinks when living , but dead smells good ? < nowiki > < / nowiki > PIG < nowiki > < / nowiki > Who makes it neither needs nor wants it . Who buys it neither uses nor wears it . Who uses it neither sees nor feels it . < nowiki > < / nowiki > COFFIN
Voice of Dread Voice of Dread is a journeyman - level Illusion spell in . It decreases the target ' s confidence and willingness to attack enemies for 20 seconds . Acquisition . Voice of Dread can be purchased from Ita Rienus , who resides in the Bravil Mages Guild .
Athras Athras is a Dunmer jewelcrafter who has a relationship with Nilara , the sister of Milore Ienth . According to the note from Milore ' s sister , Athras and Nilara returned to their manor in Mournhold , which they had not been back to for fifty years . Once they settled down there again , Athras began working as a jewelcrafter once more and has gained quite a following . He is bringing in a good bit of coin to restore their manor to its full glory .
Nchuleftingth Group Event Nchuleftingth Group Event is an achievement in . Description . This achievement is earned by defeating Nchulaeon the Eternal in Nchuleftingth . Nchulaeon is a mobile Dwarven Sentry , and can be found in the Nchuleftingth Core area . Tips . Attack Nchulaeon when he is moving from pedastal to pedastal , as he is invulnerable when he summons dwarven enemies .
Falvis Tunel Falvis Tunel is a Dunmer drillmaster in Hla Oad , Morrowind . He can be found in the caverns beneath Fatleg ' s Drop Off , among the slavers and smugglers . Falvis is not involved in any quests and does not offer any services . Equipment . This character uses or carries the following : Attributes . This character has the following stats :
Whirlwind Cloak Whirlwind Cloak is an adept - level Destruction spell found in . Spell tome . Acquisition . This spell can be bought from Talvas Fathryon in Tel Mithryn after completion of Wind and Sand . However , this spell , along with any others sold by Talvas , can not be acquired if Talvas is made steward at the Dragonborn ' s homestead ( can only be made steward of one of the three homesteads available to be built with the DLC ) .
Shadowscale ' s Journal Content . Entry 441 : Three Dark Elves killed in Stormhold , and rumors call it our work . Preposterous — the Night Mother gifted none of them with her call . I ' ll return to the Enclave when I discover who ' s behind this . Entry 442 : Just watched enter her home . This isn ' t right . Her body remains at the mortuary . Going to see what this creature wants , and why it wears ' s face
Azani Blackheart ( Quest ) Azani Blackheart is a quest in . Modryn Oreyn needs help finding out more about the Blackwood Company and their shady dealings and asks the Hero to join him in the hunt for what happened when he lost his men in an earlier mission . Walkthrough . Modryn Oreyn tells the Hero that a job needs to be done off the record . He will meet them at his house after dark as he will not talk about this at the guild house . Wait until dark and then go inside his house where he is waiting . He will tell the Hero they are to help him investigate the Blackwood Company . He believes that they have conspired against the Fighters Guild . He also says that he believes that there is something not right about the Blackwood Company . They accept any contract and do anything to complete it . For instance , in the recent Azani Blackheart mission , the Fighters Guild tried to recover an artifact from Azani for a mage named Argoth with the help of twenty men . Five survived . The Blackwood Company then took over and finished the job . However , recently Argoth died , and the artifact went missing , which could mean the company made a deal with Azani Blackheart . He tells them to meet him at the Leyawiin Fighters Guild . Once in Leyawiin , he will tell them to go with him to Arpenia , some Ayleid Ruins north of Leyawiin to see if the two of them can find any evidence against the Blackwood Company . Arpenia . Head to Arpenia , and help Oreyn clear the ruins . There are but a few rats and mudcrabs and he will approach and say that it seems the ruin is empty . Sometimes Oreyn won ' t talk about Blackheart even after the ruins are cleared . When this happens try going into the room were there is a platform spike trap , there one should be able to talk with him . He will tell the Hero that his suspicions are true , and that the Blackwood Company must have made a deal with Azani Blackheart to move his base of operations to Atatar , slightly northeast of Arpenia . He tells them to follow him there . When he walks into the room with the platform spike trap , he sometimes steps on it and gets stuck . It ' ll keep going up and down . Just reload again to save time . Do not run ahead of him , he will stop moving , so it ' s best just to follow him to Atatar . This will take some time , as he walks pretty slowly . Atatar . Having followed Oreyn to Atatar , begin clearing it . This ruin is filled with bandits . On the fourth level , Atatar Loria , one will find Azani Blackheart . Kill him and grab the ring . Go directly to Oreyn and confirm his suspicions about the Blackwood Company . Give him the ring to complete the quest and advance to the next rank in the Fighters Guild . Oreyn doesn ' t give an official reward , since this mission is off - the - record , however both ruins have plenty of loot in them , especially Atatar . Blackheart wears a full suit of Elven Armor minus the helm , and wields an enchanted claymore called Sinweaver .
Dunmer of Skyrim Content . " Dunmer . " That is our name . Yet you deny us even this courtesy . You , and the white - skinned , jaundice - haired apes of this godforsaken frozen wilderness . To you Nord s , we are they gray ones , the ashen - skinned , the " dark elves " of Morrowind who have as much place in your land as an infection in an open wound . Oh yes , we have read your great cultural work , " Nords of Skyrim , " in which you extol the many virtues of your people and province , and invite any visitors to come experience your homeland for themselves . Well come we did , Nords , and the reception was less than was promised - but exactly what we expected . So I , , Dunmer and immigrant to Skyrim , have decided to answer your beloved book with a work of my own . And let all who read it know that Nords are not the only race to reside in this cold and inhospitable realm . For we dark elves have come , and little by little , shall claim Skyrim as our own . But where , you may ask , have we taken up residence ? Why none other than the ancient city of Windhelm , once the capital of the First Empire . Yes , Nords , in the shadow of your own Palace of the Kings , where the Nord hero Ysgramor once held court , we now thrive . Oh yes . Your beloved Five Hundred Companions may have driven our ancestors from Skyrim , but that was then . This is now . Indeed , one might be surprised as to just how well we ' ve settled into Windhelm . The district once known as the Snow Quarter is thus named no more . Now , they call it the Gray Quarter , for such is the reality of the Dunmer occupation . The district is now populated entirely by my kind , a victory not lost on its residents . Oh , but the peaceful occupation goes even further . Thirsty ? You ' ll find no Nord mead hall in the Gray Quarter . But the spirits flow well enough in the New Gnisis Cornerclub . Seeking a respected family ? You ' ll find no Gray - Manes within these walls . But perhaps you ' d like to pay a visit to the home of Belyn Hlaalu , descendant of one of the most noble houses in all of Morrowind . Ah , but no . You Nords don ' t come to the Gray Quarter , do you ? You fear our streets as you fear our skin . So now , " children of Skyrim , " you have the truth of it . You may call this province home , but you can no sooner claim to own it than a cow can claim to own its master ' s field . You are just another breed of domestic animal , grazing stupidly while higher beings plot your slaughter . " One does not see the black of my skin , but a absence of colour ; race , a feared people . "