naist-nlp/zeshel huggingface dataset:
Alchemy Laboratory The Alchemy Laboratory is a possible addition for the north wing of a homestead built in . Features . The Alchemy Laboratory is a towered structure that serves as a dedicated place where alchemy can be practiced . It offers a wide variety of alchemy related storage and furnishings , such as hanging racks and a washbasin . In addition , decorative mounted animal heads are available . Once it ' s fully furnished , a wide range of ingredients can be found throughout the tower . Like the Library and Enchanter ' s Tower , a ladder from the second floor leads to a small rooftop balcony . An optional canopy also can be added to the balcony during construction . Furnishings . The following is a list of all furnishings that can be added to the Alchemy Laboratory . Furnishings can be built manually at the indoor Carpenter ' s Workbench or added over a period time if done via a Steward . The cost of asking a steward to furnish the Alchemy Laboratory is 2500 . All furnishings are fixed in position and cannot be removed once they are built . The name of the furnishing option does not always accurately describe what will be added , as in some cases additional containers and accessories may be added , along with the main piece of furniture . Containers . Note that the safes require the shelves to have been built first . Full Totals . Special Totals . These are the total amount of Septims and totals are needed in other to get the crafted and bought Housebuilding Items .
Ceyran Ceyran was a minor First Era Ayleid warlord who infamously created and eventually lost three separate sovereignties in Valenwood , and was even rumored to worship the Daedric Prince Molag Bal . His origins , however , are not entirely clear . It is possible that his roots began in Valenwood , after his clan fled violence in Cyrodiil against their race ; however , there is also a chance that he was among the refugees fleeing the Ayleid " purges " brought about by the Alessian Empire in the fourth century . He met his death at the hands of an unknown assassin in 1E 1102 .
Orders ( Dawnguard ) Content . Sojourn awhile in < Alias = Capital > . Infiltrate the court of < Alias = Jarl > . If you can , gently guide the Jarl toward our best interests . If that proves impossible , invite < Alias . PronounObj = Jarl > or a member of < Alias . PronounPosObj = Jarl > court into the family . It ' s far easier to direct those sharing the blood thirst towards our shared interests .
Barkbite Clan Barkbite Clan are a clan of Wood Orcs that appears in , in the region of Grahtwood . They live around the region of Reman ' s Bluff . Quests . A Chief Concern . Decide whether to help Chief Dushkul and his Barkbite Clan and the Sun Slayer clan resolve its differences - either peacefully , or forcefully .
Cirroc Cirroc is a Redguard priest of Talos who lives and works in Bruma at the Great Chapel of Talos . He also is an Apprentice Restoration skill trainer . He recruits the Hero to return The Stone of St . Alessia in the quest of the same name .
The Ratway Warrens The Ratway Warrens is located south of The Ratway Vaults in Riften . It consists of several smaller rooms and one large room , Esbern ' s hideout , on 2 floors with an open space in the middle where the stairs are . The larger room is found on the upper floor with a desk and bookcase , a bed and a large storage area with cooking utensils , a cooking pot and some ingredients . Salvianus occupies a room on the lower floor and a hole on the upper floor leads straight to his room . Going by the nature of the residents and things they say , it is reasonable to assume that the Warren is a known refuge for those who do not wish to be found . Characters . There are four residents total in the warrens .
Ebon Stadmont ( Arena ) Ebon Stadmont is a village in Summerset Isles . It is one of several possible locations that the Eternal Champion may discover in . Geography . Ebon Stadmont is connected to several settlements . To the northwest is Marbruk Brook , to the southeast is Riverfield , and to the east is Old Falls .
Marana Rian Marana Rian is an Imperial who has a house in the Temple District in the Imperial City and sometimes eats at The All - Saints Inn in the same area . Master Training . Marana is the Master trainer for the Sneak skill . She will ask that a special coin be pickpocket ed from her as a requirement to receive training from her . The Hero must be referred to her by either Mirabelle Monet , the trainer at The Fo ' c ' s ' le in Anvil or by Othrelos who has a house in the Imperial City ' s Elven Gardens District . She only seems to train at night . She walks around the Arboretum in the evenings .
Shezarr and the Divines Contents . The position Shezarr enjoys in Cyrodilic worship if often misconstrued . He , and a thousand other deities , have sizeable cults in the Imperial City . Shezarr is especially venerated in the Colovian West , though he is called Shor there , as the West Kings are resolutely , and religiously , Nord ic . The haziness of Shezarr ' s relationship to the Divines ( he is often called their ' Missing Sibling ' ) begins with St . Alessia , the so - called ' Slave Queen of Cyrodiil , the founder figure of the original Cyrodilic Empire . In the earliest Cyro - Nordic stories of the Heartland , Shezarr fought against the Ayleid s ( the ' Heartland Highelves ' ) on mankind ' s behalf . Then , for some unknown reason , he vanishes from the stage ( presumably to help other humans elsewhere ) , and , without his leadership , the Ayleids conquer the humans and enslave them . This slavery lasts for generations . The isolated humans eventually begin to venerate the pantheon of their masters , or at least assimilate so much of High Elven religious practices into their native traditions that the two become indistinguishable . In 1E242 , under the leadership of Alessia , her demigod lover , Morihaus - Breath - of - Kyne , and the infamous Pelinal Whitestrake , the Cyrodilic humans revolt . When Skyrim lends its armies to the Slave - Queen of the South , the revolution succeeds . The Ayleid Hegemonies are quickly overthrown . Shortly thereafter , White - Gold Tower is captured by Alessia ' s forces , and she promptly declares herself the first Empress of Cyrodiil . Part of the package meant that she had to become the High Priestess of Akatosh , as well . Akatosh was an Aldmer i god , and Alessia ' s subjects were as - yet unwilling to renounce their worship of the Elven pantheon . She found herself in a very sensitive political situation . She needed to keep the Nords as her allies , but they were ( at that time ) fiercely opposed to any adoration of Elven deities . On the other hand , she could not force her subjects to revert back to the Nordic pantheon , for fear of another revolution . Therefore , concessions were made and Empress Alessia instituted a new religion : the Eight Divines , an elegant , well - researched synthesis of both pantheons , Nordic and Aldmeri . Shezarr , as a result , had to change . He could no longer be the bloodthirsty anti - Aldmer warlord of old . He could not disappear altogether either , or the Nords would have withdrawn their support of her rule . In the end , he had become " the spirit behind all human undertaking . " Even though this was merely a thinly - disguised , watered - down version of Shor , it was good enough for the Nords . As for why Tiber Septim has not attempted to ' revitalize ' Shezarr during his wars against the Aldmeri Dominion , we can only speculate that , at this time , memories of the Alessian Order ’ s follies ( the Dragon Break , the War of Righteousness , the defeat at Glenumbria Moors ) would only damage his campaign for the Imperial Crown .
Sea Viper Icemaster The Sea Viper Icemasters are generic enemy Icemasters in . They are members of the Sea Vipers , a faction causing trouble in the Dominion . They are hostile towards the Vestige , unless they wear a disguise . Locations . They are known to appear in the following locations :
Ice Mage Ice Mages are mages who specialize in the Destruction school ' s Frost Damage . They are often found in random places throughout Skyrim . Equipment and combat . Ice Mages wear robes that increase the regeneration of Magicka . When forced into close - combat , or when their magicka pool is completely drained , they use iron daggers or iron maces . They often cast frost spells such as ice spike , frostbite , and ice storm . They will also cast frost cloak for melee type characters . Ice mages are probably one of the most frustrating type of enemy for melee type characters since they not only deal damage to your health , but also to your stamina . Resist Frost potions are recommended for facing higher level ice mages ( adept - master ) . It is best to use shock against them as it damages magicka .
Lygrleid Lygrleid is a Nord sailor found in Windhelm Docks on the ship " Northern Maiden " . He works for captain Gjalund Salt - Sage . After the Dragonborn has sailed to Solstheim , Lygrleid can be found on the Northern Maiden at Raven Rock . He wears farm clothes and a pair of boots , and is armed with a steel dagger .
Anvil Lighthouse ( Oblivion ) The Anvil Lighthouse is a lighthouse in the Gold Coast region , situated on a peninsula outside Anvil overlooking the Abecean Sea . The lighthouse is kept by the Nord Ulfgar Fog - Eye , a contact in the Dark Brotherhood quest " Following a Lead . " Layout . The lighthouse has three levels . The actual lighthouse , which is more of a storage area under the stairs leading up to the lighthouse tower , has a door leading up to the top of the tower where the light is . The last level is the cellar , which is made up of two rooms , where gruesome happenings have occurred . There are dead bodies , body parts and blood all over the place . Mathieu Bellamont resides in the cellar , and has made a shrine with his mother ' s head in the back room . Quests . Following a Lead . Lucien Lachance says it ' s time to confront the one behind the plot to kill the Black Hand and sends the Hero to Anvil .
Nord Winds Nord Winds is a weaponry , armor , and clothing shop in central Bruma run by Olfand and Skjorta . Olfand has 1000 and a Mercantile skill of 60 . He offers repair services and basic training in Light Armor . Merchandise . His wares include a unique cuirass Dondoran ' s Juggernaut which fortifies Strength and Endurance while draining Speed and Athletics . His wife Skjorta is a clothier with exactly the same amount of gold and Mercantile skill level as her husband . She should have been able to sell a unique Councilor ' s Hood , but she doesn ' t due to a bug . The main trading room is on the ground floor and consists of three counters with a large selection of clothes , armor , and miscellaneous items on display . In the corner a small forge with an anvil along with a bellow and a furnace sits . The private quarters is locked along with the dining room and bedroom .
Neloth ( Morrowind ) Master Neloth is a Dunmer Mage who resides in the upper tower of Tel Naga in Sadrith Mora . He is a master - ranked member and Councilor of the Great House Telvanni and is involved in the Telvanni storyline as well as the Main Quest . He is respected by the other masters of the House , and is feared by the citizens of Sadrith Mora . Arara Uvulas serves as his mouth . Personality . Neloth is an arrogant individual . He does not care for others , and considers himself superior to fellow members of House Telvanni . He is capable of doing anything , including theft or murder , to accomplish his goals . He is not fond of the other houses and has kidnapped a Redoran girl , Nartise Arobar , in order to have power over her father , Miner Arobar . Neloth does not show gratitude for services provided by anyone , including the Nerevarine . For instance , after killing Senise Thindo , a servant of Archmagister Gothren , in order to obtain the Robe of the Drake ' s Pride , he offers only ten gold pieces as a reward . Interactions . Drake ' s Pride . Neloth asks the Nerevarine to obtain the Robe of the Drake ' s Pride from Senise Thindo by any means necessary . Kill the Telvanni Councilors . The Nerevarine must kill all the Telvanni Councilors , including Neloth , for Arch - Mage Trebonius Artorius of the Mages Guild . Telvanni Hortator . Neloth must be convinced to accept the Nerevarine as Hortator of the House Telvanni . Fate . After the eruption of the Red Mountain , Neloth moved to Solstheim , where he investigates the Heart Stone s in his tower , Tel Mithryn .
Gedna ' s Damage Gedna ' s Damage is a unique Destruction spell in that inflicts three types of damage . Effects . All effects are 100 – 200 points in an 8 - foot radius on target : Creatures . This spell is used by Gedna Relvel , a powerful lich whose tomb is in the Old Mournhold , Temple Sewers . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Mudcrab Merchant The Mudcrab Merchant is a friendly mudcrab who can be found on a small island , just to the east of Mzahnch Ruin in the Azura ' s Coast region . He is an easter egg , and is notable for being the richest merchant in . Interactions . The Mudcrab Merchant is not required to fulfill the goal of any quest in . However , it must be noted that the Mudcrab Merchant is a useful means of making money . He also carries 10 , 000 , making him the richest of all merchants in Vvardenfell . He will buy and sell items at their full value - with the exception of damaged items , of which a percentage will be subtracted . Services . As a merchant , the Mudcrab Merchant will buy and sell a variety of items from the Nerevarine , including that most controversial of substances , Skooma . The Mudcrab will sell : Selling items worth more than 10 , 000 Septims . One of the limits when dealing with the Mudcrab is his budget of 10 , 000 . This can be a hindrance as the value of many items worth selling goes above this amount . However , there is an easy workaround for this . To use this workaround , you need to take a cheaper item with you . In later interactions , he might still have all the items you sold him earlier , allowing you to start at step 3 .
Battlereeve of Dusk Battlereeve of Dusk is a creature card in . Acquisition . Battlereeve of Dusk was the November 2016 Monthly Card and can only be crafted . Strategy . This card is better used with a lot of creatures that have two or more keywords , and with cards that can give keywords to creatures .
Orders for Bivale Teneran Content . AKJS DHFK AJEH NFFA JKWH EFKJ ADSH CALS EKRY LCAM IWYR AMLX KERM HLAK SJDF AJSC NCMN ALSK DJFO QIWE URPO QYET UIRY HTJK DVNM CXZV NSMC FNLS AKFY JTQP OIRE UTPW EOIG SDKJ FVNB ZMCV NAMC SVNA QLKJ FOQI REUT WPOI RGKJ SDFH VNJC XZVN
Lisette Lisette is a Breton bard and can be found in Solitude , inside The Winking Skeever . As with all bards , she takes requests , being able to play three songs . She notes that as a bard , her pay is not very good ; however , being surrounded by friends and good music is all she asks for .
Nilwen Nilwen is a Bosmer who can be found in the Rift just northeast of Ivarstead . She lives alone in her small shack in the middle of the woods . She talks of " great " and " dangerous " beasts in the area when in fact , she is a criminial using her ruse to trick travelers into killing themselves and looting them .
Faerie Faerie , also known as Fey , or Sprites , are beings that have lived on Tamriel long before recorded history . Their nature is unpredictable and seems to change from one story to the next . Faerie Chain theory . The noted scholar Ahrtabazus developed the Fairie Chain theory , in which Fey variants are placed on a hierarchial chain based on similar features and propensities for magicka . This chain begins with Pixies ( Whilloki ) at one end , followed by elves , then nephrine , with human and semi - human beings in the middle , and the godlike beings such as Gheateus , Chonus , and Sygria at the other end . This hierarchial chain is not an order of command , since the plans and schemes of Faerie are governed simply by their own whim .
To Colundore Content . My love , Once again , you have outdone yourself with this creature . Eviscerations do not normally excite my heart , but your skills with knife and saw can make any heart flutter . Her shrill shrieks in the cold night air were like the songs of doves in the zephyrs of summertime . The waifting aroma of her charred flesh was like scenting the heavens themselves . When you are finished with your task , I shall come find you in your quarters . We can use the knives tonight , if you ' d like . Love , Falarel
Note from Bashuk Summary . The Note from Bashuk is a unique book written by Bashuk gra - Bat and directed to Bugrol gro - Bagul . Quests . The Note from Bashuk is a quest item during the quest " Favors for Orcs . " Bashuk asks the Nerevarine to deliver it to Bugrol after she has received a note from him . Content . Bugrol , Stay where you are going . Will look for you there . Who is the stupid % PCRace anyway ? Don ' t tell about what we didn ' t do that townbosses know we did . Better that way . Shhh . - Bashuk
Herminius Sophus Herminius Sophus is an Imperial scholar excavating the ruins of Ancestor ' s Landing . He is looking for a powerful Yokudan sword , and , once it is found , wants to bring it back to the Imperial City for safekeeping . Later , he is found in the Sunken Road , where he is still excavating and searching for ancient artifacts . However , in the midst of his search , his guide Azei at - Owynok mysteriously disappears .
Crush , Slash , Bash , and Stab Content . " Grutsug , " people ask me , " What weapon should I use ? There are just so many choices ! " Why , yes , my less - battle - savvy little friends , there are ! But not to worry ; you don ' t need to choose just one . In fact , if you ' re anything like me , you ' ll have much more fun with two ! Even narrowing it down to two can be tough , but you should try out everything to see what calls to you . You have to be comfortable with your weapons , and they have to fit your own style . I ' ve known soldiers and mercenaries who go their whole lives just using , say , a sword , and never trying anything else . Well , when I get them to lift a hammer for the first time , it ' s like a whole new world . And even better , they don ' t have to abandon that sword they know so well , just the shield . That ' s as it should be ; shields are really a sign of fear and weakness , so don ' t even start using one . Weapons have their pros and cons , so you should know a little about each of them . Axes are great for folks with exceptional arm strength , but you need to be careful about getting the pointed parts stuck on or in your foes . Hammers are another good choice for the strong , and they ' re useful against heavy armor , crushing into the body beneath . They tend to be heavy , though , and may slow you down . Swords are a typical choice for beginners , but it takes work to maintain them in good shape and they take a bit of finesse to wield . I haven ' t used daggers much , but get in close enough using something else and they can help you seal the deal . For me , it ' s axe and hammer all the way . With my axe , Grimdeath , in my right hand , I can deliver powerful , targeted strikes on anyone without heavy armor . When faced with a more protected foe , here comes my hammer , Skullcrash , using my signature jaw - wallop to knock ' em out cold and send their helms flying . Then it ' s right back to the axe ! By the way , you definitely need to name your weapons once you ' ve picked them out . You can shout the names to scare your foes , and it ' ll help you develop a good , healthy relationship based on mayhem and the thrill of battle ! Now , you ' re going to have to put in a good deal of training time to come anywhere near my expertise , but don ' t worry ; every fight is just a new chance to learn . So get out there , grab a weapon , and then grab another . A whole world is waiting for you to crush , slash , bash , and stab the treasure and glory out of it !
Atronach Altar The Atronach Altar is a feature of Frostcrag Spire . The Hero can offer 3 kinds of salts here to summon a permanent atronach familiar : They can also summon another creature in addition to the atronach , using regular Conjuration , thus it is possible to get more than 1 familiar at one time . The Atronach can be dismissed whenever one choose so by talking to it . Only one atronach may be summoned from the altar at one time . However , it is possible to summon multiple atronachs by using the console :
Battlespire The Imperial Battlespire was an academy for training of the Battlemage s of the Imperial Legion . The Battlespire was moored in its place and sustained by five anchors , with the Battlespire itself appearing to rest at some great altitude without any physical base . From Tamriel , the Battlespire was accessed through the Weir Gate , and from the Battlespire , it was possible to access the various planes of Oblivion . During the Imperial Simulacrum , the Battlespire was captured by the forces of Mehrunes Dagon . Dagon had also , during his siege of the Battlespire , intruded upon the Shade Perilous ( under the control of Nocturnal ) and the Soul Cairn ( under the control of the Ideal Masters ) as well as having forces within the Havoc Wellhead and the Chimera of Desolation . During the course of the events depicted in , the forces of Mehrunes Dagon were repelled from the Battlespire at the cost of the Battlespire ' s destruction . While the shattered remains of the old Battlemage academy can still be reached through the Weir Gate , it is no longer possible to traverse to and from oblivion via the Battlespire .
Rite of the Scion Content . What is the Rite of the Scion ? A ceremony wherein a mortal inflicted with vampiris is accepted by the Blood Matron . This mortal obtains her blood and her favor , becoming a Scion . What is involved in the ceremony ? A mortal is presented to the Blood Matron by a Scion . The mortal shall take the name Initiate , the Scion that of Bloodspeaker . The Bloodspeaker must first prepare the accursed symbols of Arkay and Molag Bal . Thereafter , the Initiate drinks from the basin of suffering and the basin of loss and learns the history of Lamae Bal . Then , the Initiate profanes the symbols . Once this is done , the Initiate submits to the Blood Matron and is exsanguinated completely . Should the Blood Matron deem the Initiate worthy , she will revive them with her own blood . What separates a Scion from a mere vampire ? A vampire is a victim . They are poor creatures suffering from a disease . Scions are blessed by the Blood Matron directly . More potent is their blood . More terrible is their wrath . More beautiful is their visage . Vampires are their flock , mortals their fare . Whom does the Scion serve ? The Scion , child of the Blood Matron , bows to no one . The Mother has broken their bonds . To serve is their choice , but the Mother would see Her children unite and turn their opponents into subjects . What is the Covenant of the Scion ? Arkay the Forsaker , we curse you . You left us to suffer in darkness . But we survived . And in darkness , we grew . Now , we feed upon your followers . We will use their stolen strength to conquer and consume you . Molag Bal , Father of Torment , we curse you . You sought to poison us with your blood . But we survived . And from your poison , we grew . King of Corruption , your children are coming . We will defile and destroy you . We step away from the light . We sacrifice the frailty of breath . From the dead blood of our Mother , we live unburdened . Her curse is our blessing . Her fury , our grace .
Silver Dart Silver Dart is a common throwing weapon that can be found throughout Vvardenfell . As with all silver weapons , they are effective against undead creatures . Acquisition . Silver Darts are found primarily as leveled loot , with over thirty - two thousand instances that they can be generated . Characters . The following characters use or sell Silver Darts : Locations . Silver Darts can be found at the following location ( s ) :