naist-nlp/zeshel huggingface dataset:
Ice Golem ( Final Fantasy VII ) The Ice Golem is an enemy from " Final Fantasy VII " fought in the Great Glacier and in the fourth round of the Battle Square after the player has acquired the " Highwind " and Cloud Strife has rejoined the party . When fought on the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . Battle . They have high HP , and have decently powered attacks for the time that the party first faces them . Equipping Elemental in one ' s armor with a Level 2 Ice Materia or Shiva , or equipping an Aurora Armlet , will grant protection against their Cold Snap attack . It is advised to defeat them quickly with fire spells such as Ifrit , Fire2 , or Beta . AI script . AI : Main
Mordion Gaol Mordion Gaol is the most unique area in all of " Final Fantasy XI " . It exists outside of any conquest area . It can only be entered or exited at the direction of a Game Master ( GM ) , and that said , this is not a place you want to be as a player . Mordion Gaol is quite simply a place that a GM will place a character who has violated the user ' s agreement in such a way not to be summarily banned , but to such a degree that he needs to be addressed without distraction by the powers that be . The Gaol has 32 rooms , none of which can be communicated between . Magical transportation methods are disabled . Linkshell , party , and tell communication is disabled . The player has no choice but to listen and be attentive to the GM and hear the sentence for his misdeeds . Etymology . Gaol is a British term that is both pronounced as and means the same thing as the modern word " jail " .
Dark Bahamut ( Final Fantasy IV ) Dark Bahamut , also known as Wyvern or Dk . Bahamut , is a boss in " Final Fantasy IV " . It guards the Ragnarok , Cecil Harvey ' s strongest weapon in the original release of the game . Battle . Dark Bahamut begins the battle with Megaflare , and then casts Reflect on itself and bounces Flare spells onto the party . Flare is typically not fatal , and it is possible to survive Megaflare as well . Dark Bahamut counters summoning with another Megaflare , limiting Rydia ' s potential in the fight , although she can still summon Bahamut to pierce Reflect . 2D strategy . For the SNES , GBA and PSP releases , after Dark Bahamut uses its first Megaflare , the player should revive all KOed characters with Phoenix Down s while Rosa casts Curaja . Rydia should summon Asura . This way the party stays alive and benefits from the Protect status . Rydia can also use the Quake spell to deal damage ignoring Dark Bahamut ' s Reflect . Cecil should attack , Kain should utilize the Jump command and Edge should throw Shurikens . 3D strategy . Another strategy is to immediately use a Spider ' s Silk or have Rosa cast Slow on Dark Bahamut . If Rosa has the Omnicasting Augment one can simply have her cast Blink on the party in one turn , followed by Reflect on the entire party . If Dark Bahamut casts Reflect on himself , the party can cast Flare onto each other if the party is reflected to reflect it onto him . When Dark Bahamut uses Flare as a normal attack he will bounce it off his Reflect barrier but if Dark Bahamut uses it as a counter attack he will cast it directly , bouncing it back if the party has Reflect . With the Omnicasting Augment , if multiple party members get KOed one can cast Arise on the entire party to fully revive everyone . AI Script . 2D . ' When Battle Begins - Mega Flare ' - Extreme non elemental damage to the whole party . ' Phase A - Turn 1 - Reflect ' - Reflects magic targeted at the user for a period of time > ' Enter Phase B ' ' Phase B - Turn 1 - Self Target Flare ' - Reflects large non elemental damage onto random party member . ' When Reflect Wares Off - Enter Phase C ' ' Phase C - Turn 1 - Heal ' - Heals the user for 10 % of their max HP . " " Counter being hit with a Summon with - Mega Flare - Extreme non elemental damage to the whole party . Etymology . It has also been known by another name : wyvern .
Ironback ( Final Fantasy IV ) The Ironback , also known as the Iron Dress , is an enemy from " Final Fantasy IV " . It is essentially an upgraded Armadillo with a more potent physical attack . In the 2 - D versions it is not a big threat : A simple Blizzara spell or a few physical attacks are more than enough to kill it . This monster , however , is formidable in the 3D versions ; so the player is better not fighting the enemies near Eblan too early in the adventure .
Human ( Legend series ) Human is one of the main character types or classes in " Final Fantasy Legend " series . Appearances . " The Final Fantasy Legend " . Humans are the most well - rounded and versatile race . They also have the possibility of becoming the most powerful characters by the end of the game . The main difference between Humans and the other races is that Humans do not get stronger as a result of battle . Instead , the player will need to buy items that will increase their attributes . There are five different items in the game that will permanently improve the attributes of Humans . These five items are Agility Potions , Strength Potions , HP200 , HP400 , and HP600 . On a side note , there are some types of armor that will increase the Humans attributes . However , once the player unequips that piece of armor , the Human ' s attributes will return back to its previous value . " Final Fantasy Legend II " . Humans grow the fastest and are quite versatile . They can be expensive to keep buying items for , but they can be made into good spellcasters if the player is willing to spend the money . They have just about the best potential of any character type . Humans become more powerful by fighting battles . Such qualities as strength , defense , agility , and mana will upgrade depending on the weapons , armors , and magic books that have been used in the battles . HP goes up regardless of the items and equipment used . While fighting the enemy increases the various characters ' HP , their growth rate will not at all be equal . The stronger the enemy is , the more powerful the characters become . Since the humans do not possess any special skill , they need to depend on the items they carry . The humans can use any items they wish and can carry up to eight items . Humans appear as minor enemies in the game as well , though they will never drop Meat and are unavailable for player monster transformation . Notable Human bosses include the Ninja , Echigoya and the Sho - Gun . " Final Fantasy Legend III " . Mutants and Humans together represent the center of the transformation sequence : if they eat Meat , they will become a Beast . If they install parts , they will become a Cyborg . It is possible for them to revert to their default selves . All guest characters are Humans and Mutants , but as guest characters cannot level or transform , the difference is largely moot , Faye has Magic rivaling the party ' s Mutants when she first joins the party . Humans are very good with weapons , and little else . Humans hit hard , and are typically restricted to attacking a single enemy each round . This makes Humans optimal for boss battles and weak enemies . The use of weapons with an elemental or status effect properties when fighting enemies with Damage to avoid the damage resistance . Humans lose their advantage toward the end of the game , when Mystic Swords become available . Other appearances . " SaGa Compilation Trading Card Game " . The Male and Female Human from " The Final Fantasy Legend " makes an appearance as a card in the card game .
Cait Sith ( Final Fantasy XI ) Cait Siths are mysterious avatars created by Altana to carry out the task of negating the future where the Crystal War continues , setting up the events of the " Final Fantasy XI " expansion " " . Little is known about the Cait Siths , but they are initially referred to as the " Regal Felines " and see their mission more important than their lives . There are initially 10 black Cait Siths and 10 white Cait Siths from a different dimension associated with Voidwatch . At one point in the story , the black Cait Siths combined to form a single entity . It is this entity that is a summonable Avatar available to players who complete the Wings of the Goddess expansion as well as the quest " Champion of the Dawn " or " The Dawn Also Rises " . Other appearances . " Final Fantasy Trading Card Game " . Cait Sith appears in " Final Fantasy Trading Card Game " .
List of Final Fantasy II weapons Below is a list of all the weapons found in the game " Final Fantasy II " and its remakes . Each weapon type has its own level of proficiency , or weapon level . A character ' s weapon level with a weapon type affects that weapon ' s abilities in a few ways ; for one , it determines how many hits s / he can make with a weapon of that type , where the max amount of hits is equal to the corresponding weapon ' s level . It also multiplies the evasion percentage given from the weapon by ( 0 . 5 * [ 1 + level ] ) . Weapon level experience is obtained by using the Attack command with the corresponding weapon equipped . The amount of proficiency experience gained is based on the number of times the Attack command is used in the battle plus the Rank of the enemy formation against the user ' s weapon level . The character ' s Attack stat changes based on many factors , one of which includes weapon type ( bow , unarmed , or swords / axes / spears / etc ) . Swords . Prior to the PS version , all swords gave a - 50 penalty to intelligence and spirit . The exceptions are the Blood Sword , which gave a - 100 penalty , and the Masamune , which has no penalty . Spears . Prior to the PS version , all Spears gave a - 40 penalty to intelligence and spirit . Axes . Prior to the PS version , all Axes gave a - 50 penalty to intelligence and spirit . Staves . Prior to the PS version , all Staves gave a - 5 penalty to intelligence and spirit . Knives . Prior to the PS version , all Knives gave a - 5 penalty to intelligence and spirit . Bows . Prior to the PS version , all Bows gave a - 70 penalty to intelligence and spirit . Bows equipped main - hand will give additional Attack equal to 1 / 2 of the character ' s Strength , rounded down , and off - hand - equipped bows will give additional Attack equal to 1 / 4 of the character ' s Strength , rounded down . Unarmed . The Attack stat from fists varies depending on Unarmed level and whether a shield is being used , and which hand the shield is in , if equipped .
List of Final Fantasy Tactics Advance support abilities Support abilities in " Final Fantasy Tactics Advance " are learned via equipment . Each unit can only have one Support ability " equipped " at a time , but can master other Support abilities for later use . Support abilities are learned by equipping a weapon or armor .
Mist Cliff The Mist Cliff is a location from " " . It is a massive cliff immediately to the east of Mist , and the result of Titan ' s earthquake seventeen years prior to the events of the game . Story . After Ceodore and the Hooded Man pass through the Mist Cave fleeing from Baron , they cross the cliff to get to Kaipo and then Damcyan . While climbing , Ceodore will become separated from his companion , and the player must reunite with him as the Hooded Man . Musical themes . " Mt . Ordeals " is usually played at the Mist Cliff .
Bull Head Bull Head is an enemy in Chapters 5 , 9 , and 10 of " Dirge of Cerberus - Final Fantasy VII - " that serves as the mobile barricade and riot shield for the Deepground . Although its health is low , its front armor can block all physical attacks except that of Gatling guns ( Chapter 10 ) . It can ram its enemies to knock them down , providing Deepground an opening to come for the kill . The Bull Head ' s weak point is the drum behind the red and white box . It is also vulnerable to magic .
Reed Cloak Reed Cloak , also known as Imp ' s Armor and ImpArmor , is a recurring armor in the series . Appearances . " Final Fantasy VI " . Reed Cloak is a special light armor that provides 100 Defense only if the wearer is in Imp status , 100 Magic Defense , absorb Water - elemental attacks , and teaches Imp at a x1 rate . It can be stolen from Tyrannosaur , dropped from Sprinter , or Metamorphed from Cactuar , Tonberry , and Tonberries . It can be equipped by everyone except Umaro . " Dissidia Final Fantasy " . Reed Cloak is a level 85 special armor that provides + 2610 HP and is 1 / 4th of the " Imp ' s Blessing " set . " Dissidia 012 Final Fantasy " . Reed Cloak returns as a level 60 special armor that provides + 2610 HP and is 1 / 4th of the " Imp ' s Blessing " set .
Sword ( ability ) Sword is a combat skill in " Final Fantasy XI " . The higher a character ' s sword skill , the more likely he is to score a hit and the greater damage potential he has with sword . In general , one point of sword skill equals 1 accuracy and 1 attack while using a sword . Jobs . Sword is a basic combat skill in " Final Fantasy XI " and swords are usable by many different jobs , in general . Jobs not listed below do not have a sword ability , though there are certain weapons that may be listed as " All Job " and they can never - the - less equip them . Using them to any effectiveness is another story though . In general , of the list below , only those jobs with a B or better would probably use a sword as a main combat weapon . Weapon Skills . The following is a list of weapon skills available to those characters using a sword . Some weapon skills may not be available to all classes . This should be noted in the description .
Dark Magic ( Final Fantasy XI ) Dark Magic is a specialized and some times advanced form of Black Magic that generally steals something from other creatures . All Dark Magic is aligned with the Dark element ( except Stun , which is associated with the Lightning element ) . Dark Magic is used by Black Mages , Red Mages , Dark Knights , and Scholars , however , the majority of the spells are exclusive to Dark Knights . Casters . < nowiki > * < / nowiki > Scholar ' s Dark Magic skill increases to B + rating under Dark Arts . List of Dark Spells . The following is a list of Dark magic spells in order of Dark Knight acquisition ( except where noted ) :
Captain ( Final Fantasy II ) The Captain is an enemy from " Final Fantasy II " . An advanced soldier of Palamecia , Captains prowl the streets of Fynn and decks of the Dreadnought in NPC form . You can talk to them to initiate a battle , but doing this in the early stages of the game is not encouraged due to the Captains ' high rank . If you do manage to defeat a Captain while at lower levels , you may obtain the Flame Bow or Golden Armor , two pieces of equipment that are quite advanced and helpful for several of the games early dungeons . The Curse Tome gives a nice debuff spell to have early should you not want to keep the Ancient Sword found in the Snow Cave . However even if the player does defeat the knights , they will not be removed from the field therefore if they are blocking an area it will not be unblocked . Captains can use the Bow 3 attack to strike while out of range of the party ' s physical attacks .
Protectra III Protectra III is an upgraded version of the original Protect spell , found in " Final Fantasy XI " . It can be learnt by White Mages at level 47 . When cast , all party members in a limited area will have their Defense enhanced . It may be recast every 17 seconds for 46 MP . An upgraded version , Protectra IV , is also available .
SAM08G SAM08G is an enemy in " Final Fantasy VIII " . It is a Galbadia n cybernetic weapon . Battle . Store is SAM08G ' s special move . It is a charge move that lasts for three rounds and when there are other enemies accompanying it . After three rounds of Store , SAM08G will start to use either Cannon Blow or Wild Cannon Blow . Both attacks will not be used if SAM08G is the only enemy in the battlefield .
Sergeant ( Crisis Core ) The Sergeant is an enemy from " Crisis Core - Final Fantasy VII - " . Battle . He dons the red bandanna found on officers of Shinra ' s army . These pose no threat to Zack . If at a high enough level , the player can defeat these in a single Assault Twister + .
Biding Mantis The Biding Mantis is a Trophy Rare Game enemy in the game " Final Fantasy XII " . It can be found in Golmore Jungle . Bestiary entry . Derivation : Preying Mantis Requirement . To find the Biding Mantis the player must have spoken to the " Huntmaster " in Phon Coast and defeated Thalassinon , which will trigger the start of the Rare Game quest . This mantis will then appear in the southern portion of the Needlebrake area of the Golmore Jungle , when the game clock is between 30 and 59 minutes . Battle . The Biding Mantis is a great way to test the party ' s strength on higher level foes . If the Biding Mantis is lured to other enemies it will cannibalize them , growing in strength . Once at a very high level it can deal 9 , 999 damage to a character with a single strike . Biding Mantis is fast and the player should cast Reverse on a character to make every one of the enemy ' s attacks heal a character . Physical attacks become useless on high levels so magick is the way to go . One can also use Quickenings , but most of the time they kill the enemy in one hit .
Final Fantasy I & II : Dawn of Souls Final Fantasy I & II : Dawn of Souls is a compilation of the first two games in the " Final Fantasy " series . It was released in Japan under the title Final Fantasy I • II Advance . Graphically , it is similar to the previously released enhanced remakes of both games for the WonderSwan Color . Story . " Final Fantasy " is about the journey of the four Warriors of Light as they set off to restore light to the four crystals whose power sustains their world . " Final Fantasy II " is about three youths fighting against The Emperor of Palamecia , who is attempting to take over the world . In the beginning of the game , they are separated from one of their friends , Leon . Development . Both games were faithful in content to the original NES versions , and the package , while graphically similar to the WonderSwan Color adaptation of the first game , also contains the Bestiary feature , which allows the player to view images and statistics of enemies they have defeated in both games , which was first featured in the PlayStation package . " Dawn of Souls " lacks the ability to choose between easy and normal difficulty , which was available in " Final Fantasy Origins " , although not in the original . Many reviewers complained the first game appeared to default to " easy " , making the heroes level up much more easily and rendering enemies much easier to defeat , especially in comparison with the NES original . Many items are cheaper , the party begins with more money , and defeating enemies brings greater rewards . Others praised the reduced difficulty level , saying that the original NES title ' s high difficulty level ( especially in comparison to later titles ) was the game ' s primary weakness . Changes and Extras . A number of other changes were introduced to the Game Boy Advance adaptations : " Final Fantasy " also features four extra dungeon s not available in any other editions , until the release of the " 20th Anniversary Edition " . These dungeons are accessible by collecting crystals that appear after defeating certain major opponents . In order of availability , the dungeons are the Earthgift Shrine , Hellfire Chasm , Lifespring Grotto and Whisperwind Cove . " Final Fantasy II " includes a completely original feature , found in none of the other contemporary remakes ; once completed , a bonus dungeon titled Soul of Rebirth would be accessible to the player , featuring a number of characters who had died during the course of the main story as they journey through the afterlife .
Miasma Stream The Miasma Stream is a barrier which hinders travel between regions of the " Final Fantasy Crystal Chronicles " continent . Caravans without a Chalice or a Chalice imbued with the wrong element suffer drastically in a Miasma Stream , not even able to advance . Moogles , like Stiltzkin , seem unaffected by them , however . Miasma Streams can be found separating Tipa Peninsula , Ironmine Downs , the Vale of Alfitaria , Veo Lu , the Plains of Fum , the Rebena Plains , and the Abyss . The miasma stream fluctuates in intensity as one tries to cross it , the wind growing steadily until it pulses , finally calming as the caravanner is pushed out of the miasma stream . The final stream is of the mystery element , which requires a quest to obtain . Other appearances . The Miasma Stream appears as a stream of darkness with several monsters in that area . After the player has defeated all monsters in the vicinity , using Layle ' s Crystal Bearer powers they must then close the Miasma Stream . It should be noted , that this is the first time players will not get hurt if they do not close the Miasma or Miasma Stream . It should also be noted , that this is the first Miasma to appear not in barrier form . Each time the player closes it , a Myrrh Fragment that increases Life points by 1 will appear .
Mimic ( Tactics A2 ) The Mimic is an enemy from " " . Appearing as a simple glove , the Mimic attacks by forming itself into one of the symbols from Rock - Paper - Scissors . Mimics have a very low Movement stat and are weak to every element . They like to disguise themselves as treasure chests and attack those who would reap their illusioned reward . " These fiendish creatures conceal themselves to take unwary adventurers by surprise . " Abilities . Paper - Rock - Scissors . " Mimics have their own peculiar way of fighting . "
Vajradhara Indra The Vajradhara Indra is an enemy that appears in " Crisis Core - Final Fantasy VII - " . Battle . This enemy uses Mace Boomerang to deal heavy damage to distant opponents . Strategy . When facing the Vajradhara Indra , Zack should immediately cast Regn and Barrier on himself . He can damage this foe by repeatedly casting Graviga on it ; once the Vajradhara Indra ' s HP falls below 7 , 000 , Zack can use Assault Twister to finish it off .
Oborozuki Oborozuki ( or ) , also known as Blurry Moon and Rogetsu , is a recurring ninja blade in the series . It is often the most powerful ninja blade when it appears . Appearances . " Final Fantasy VI " . Oborozuki is the strongest ninja dagger , providing 225 Attack , + 7 Strength , + 7 Speed , + 50 % Evasion , + 10 % Magic Evasion , has two - handed compatibility , and enables Runic . It can only be equipped by Shadow , and can be dropped from Flan Princess , or by betting the Zwill Crossblade in the Dragon ' s Neck Coliseum and winning the match . " Final Fantasy X " . Blurry Moon is a weapon for Auron , obtainable if the dominant ability on any katana is Darktouch . " Dissidia Final Fantasy " . Blurry Moon is a level 99 parrying armor that provides + 1 Attack and + 72 Defense . It can be obtained from the shop by trading 32 , 750 gil , Kagenui , and Maduin ' s Fang x5 . " Dissidia 012 Final Fantasy " . Blurry Moon returns as a level 100 parrying armor that provides + 1 Attack , + 72 Defense , and BRV Boost on Block + 5 % . It can be obtained from the shop by trading 177 , 840 gil , Kagenui , Mimizuku , and an Omega Skeleton . Etymology . " Oborozuki " in Japanese means " hazy moon " .