Fishermans Horizon Fishermans Horizon , occasionally abbreviated FH , is a location in " Final Fantasy VIII " . The town is attached to a transcontinental bridge in the middle of the ocean , with Galbadia to the west and Esthar to the east . The town is lightly populated and sees little immigration due to Esthar shutting itself off from outside interest . The buildings are made out of recycled materials , and the town ' s energy is provided by windmills and solar - panels . As the town mayor is a strict pacifist , the town has no militia or weapons , and disputes are solved through discussion . Fishermans Horizon was built by the dissatisfied engineers who were active during the time of Esthar ' s development who decided to abandon their homeland . The town was named by the man who had played an important role in breaking away from Esthar . Those involved in the town ' s construction have grown old , but the town has reached the point of seeing its first native generation grow up . The town was built on the old railroad station used to cross the sea , and ruins of that structure still remain . Story . When Balamb Garden crashes into Fishermans Horizon , Mayor Dobe , fearing the SeeD s will start trouble , orders them to leave . He lets his mechanics to fix the Garden ' s controls that have broken down due to lack of maintenance ; as Balamb Garden was originally built in Esthar , many technicians are familiar with its mechanics . Galbadian soldiers enter the town in search of a woman named Ellone , and after not finding her , decide to burn the town down . Mayor Dobe tries to reason with them , but it ' s left up to the SeeD Squall and his party to fight off the Galbadians , who deploy the Iron Clad mecha to deal with them . After its defeat , Selphie and her teammates , who had hid inside it following the mission at the Missile Base , climb out , and are reunited with Squall ' s team . While the technicians are restoring Balamb Garden , Selphie and her friends organize a Garden Festival to celebrate Squall ' s promotion to commander of SeeD and Garden , and Squall and Irvine can explore the town and dispatch the final Galbadian officer left behind trying to find someone to fix the mecha the SeeDs had destroyed . They can also meet Master Fisherman and learn of the town ' s origins from him , and how the fisherman was the one to have named it " Fishermans Horizon " although he can ' t explain how he came up with the name . If Irvine explores the town alone the streets vacate in fear of him brandishing his shotgun , though Irvine remains oblivious . He has a chance of explaining his views on life and friendship when one of the lift operators calls him a war monger . Squall is reluctant to take on the role of commander despite headmaster Cid Kramer claiming it is his destiny . A member of Squall ' s party , Rinoa Heartilly , takes him to the concert where their friends Selphie , Irvine , Quistis and Zell , perform , though the two are embarrassed to find Irvine had left a naughty magazine to " inspire " the two get closer . If Rinoa loves the performance , she convinces Squall to trust in his friends more . If she dislikes the music , the two will argue and Squall ' s belief in isolation is affirmed . The next day , Squall takes the Garden ' s reins and takes it back to Balamb Town . The party can return any time , and after visiting Shumi Village they can learn of the town ' s connection to the Shumi s . After Rinoa has gone into a coma and the party learns from the White SeeD Squall ' s " Sis " Ellone has gone to Esthar , Squall takes the Garden to FH . He crosses the Horizon Bridge on foot to reach Esthar with Rinoa on his back , leaving the Garden docked at FH . Once they return from Esthar with the " Ragnarok " , the spaceship can use the colossal sun panel in the middle of town as a landing pad . Layout . Horizon Bridge is the intercontinental railway bridge that connects Galbadia and Esthar . Ever since the Sorceress War erupted , the bridge has been out of operation . Horizon Bridge ' s appearance on the larger world map is reminiscent of the Big Bridge in " Final Fantasy V " , which also spans two continents . The sun panel is situated at the center of the town and is thought to be the main power supplier for the settlement ( it utilizes a concentrated solar power set - up , which was a recent technology around the time of the game ' s release ) . Bolstered by wind fans and possible water refineries , Fishermans Horizon boasts a massive power network . A draw point and a save point can be found on its edge , and this is also where the Queen of Cards can be found if she comes to FH . The Mayor ' s residence is located at the center of the sun panel . Accommodated by Mayor Dobe and his wife / supporter Flo , the residence has been built next to the Horizon ' s only visible tree . The Drunkman Alley is Fishermans Horizon ' s hotel / item store overlooking one of the town ' s many wharfs . While its accommodations may seem crude in comparison to most other hotels around the world , the Drunkman Alley does provide access to a news screen from which patrons can follow the happenings of the world . The docks operate a junk shop and is where Master Fisherman ' s apprentice , the Fisherkid , goes to practice , much to the shop owner ' s dismay . The home of the Grease Monkey , who owns a Moomba doll that will react to visitors who have been to Shumi Village . The residence is a location to optional events , first after the Iron Clad has been defeated , and later as part of the Shumi Village sidequests . The now run - down station that served as a halfway point on the Horizon Bridge now only serves as scrap metal ready for any mechanic who has found themselves needing a little more . The spot where Master Fisherman fishes is down by the water level by taking a ladder from the side of a large silo near where Balamb Garden docks while in FH . Master Fisherman can first be encountered here , but after telling the story of FH ' s history he leaves the town . Location . Fishermans Horizon , while located in the center of the ocean between the Galbadia and Esthar Continents , is connected to the continents via a railroad that has long since fallen into disuse . Shop . Junk shop . Weapon remodeling can be done at the junk shop , located on the docks . Enemies . Enemies appear in the town after Squall meets with the Mayor for the first time after Balamb Garden crashes into Fisherman ' s Horizon . They will stop appearing after BGH251F2 is defeated . Quests . Master Fisherman . If the party participates in a sidequest involving the Master Fisherman , they can learn more about the town ' s history . The party must meet up with him before taking the lift down into the town the first time they arrive in FH by descending a difficult - to - see ladder next to a large silo , in the screen before the lift . Master Fisherman gives Squall the Occult Fan III magazine and asks Squall to find his apprentice . After having liberated the town from Galbadia , the party can witness the apprentice boy near the junk shop learn to fish properly , and he wants Squall to tell his master . On the way , Irvine will join Squall , and instead of returning to Garden , the two must return to Master Fisherman ' s fishing spot . He asks Squall to follow him to the local hotel , where he tells Squall and Irvine the town ' s history , then asks if they want to hear more . Squall must respond positively and follow Master Fisherman out on the docks , and after some more conversation , receives a Megalixir . This will earn 20 SeeD Exp to the player , 0 . 2 of a SeeD rank . Master Fisherman will leave , and if the party visits his fishing spot , they can find a Full - Life draw point . After completing the side quest the party can later meet Master Fisherman in Shumi Village . Grease Monkey ' s residence . Grease Monkey living on the outskirts of the town owns a Moomba doll . After Squall has met up with Irvine on his way back to Garden , they must instead return to town and visit Grease Monkey to find the Galbadian officer demanding he fix the Iron Clad . After an event , Grease Monkey rewards Squall and Irvine with a Mega - Phoenix . Later , Irvine is organizing a concert and must choose instruments for each party member . After choosing an instrument the player , now controlling Irvine , can leave the scene and roam around the Garden and the town . Irvine can have a scene with the man by the lift and go visit the sleeping Squall in his dorm , and hear news about himself by checking the terminal in the hotel , but if the player visits the Grease Monkey , they learn the Galbadian officer is back . After a scene Irvine can receive a Phoenix Down from Grease Monkey , and by examining the officer ' s body , some ammo for his Shot . Concert . For the concert Irvine can choose instruments for the characters to play . Depending on the choices , the scene between Squall and Rinoa plays differently . Later , if the party meets the Master Fisherman in Shumi Village , they learn that he recorded the band ' s music and plays it back for them . Triple Triad . The Fishermans Horizon uses Fishermans Horizon region rules , where Elemental and Sudden Death are the starting rules . Musical themes . " Fisherman ' s Horizon " , the seventh track on the ' s Disc 3 , is the theme of Fishermans Horizon . Other appearances . " Theatrhythm Final Fantasy " . Fishermans Horizon appears in the " Blue Fields " Field Music Sequence . " Final Fantasy Record Keeper " . Balamb Garden has crashed into Fisherman ' s Horizon , where Galbadian forces appear , searching for Ellone , a girl with strange powers .