Denver design document / 4 This is part 4 of the Denver design document for " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Quests . Main Quests . xxx need importance / scope value for all quests . Main Quests are quests designed specifically by the designer for the area . Information on these quests should include : Get the Elevator Cable . The ghouls in the Reservation need an elevator cable . See Damien ' s doc about quest states and such , and make sure there ' s a salvageable elevator cable in Denver they could use . See The Reservation for info . Get the Brewery Running again . If you get the brewery running again , you can brew beer and sell it elsewhere . Or you can sell it to the salvagers for a tidy profit . 02 _ Brewery _ Running 02 _ Brewer _ Salvagers Repair the PA / Klaxon system . You can repair the PA system klaxons to sound alarms or broadcast messages throughout town . 02 _ Repair _ Klaxon Use the PA / KLaxon to Get Rid of the Dogs . With the klaxons working , an ultrasonic tone ( from the device you can build using the schematic from the Ciphers ) can be played over them to drive out the dogs . Unfortunately , it drives off your own dogs ( including Devil Dog ) if you use it . 02 _ Denver _ Ultrasound Defeat the CRB - S Units . They ' ll kill you if you don ' t . 02 _ Defeat _ CRB - S " Reprogram CRB - S as dogcatcher " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " Fix Job / Mr Handy . You can take him as a CNPC if you fix the DCPD Mr . Handy Unit . 02 _ Fix _ Job " Find Voice Module for Job " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " Reprogram Job so he can leave Denver . His deep - level programming won ' t allow him to leave Denver ( part of an antitheft program ) . 02 _ Reprogram _ Job Break Into the Box , surface / Sewer level . Easier from the sewer level . 02 _ Enter _ Box Defeat Bombay Jack at the Box . He ' ll attack you when you investigate the Box . 02 _ Defeat _ Jack _ Box Defeat Bombay Jack in his Canyon . If you follow him or stumble across his lair you can fight him there . Much tougher ! 02 _ Defeat _ Jack _ Lair Defeat the Legion Slavers . If you decide to kill them , you can . 02 _ Defeat _ Legion _ Slavers Rescue the Legion ' s Slaves . Check with Ciphers doc on whether or not the Ciphers slaves are here or not . 02 _ Brewery _ Running " Barter with the Evil Salvagers " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " Kill the Evil Salvagers . If you decide to kill them , you can . They ' re not willing to talk to you , so . . . 02 _ Kill _ Evil _ Salvagers Prepare / Fix Union Station . Needs some mechanical work . You can do it yourself or have the salvagers help out . 02 _ Fix _ Union _ Station " Build a Telegraph Unit " " Initiator : xxx " " Normal Journal : " " Dumb Journal : " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " " Buy Or Rent A Claim from A Salvager " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " Destroy / Drive Off NCR Military . These are guys who work for Presper . 02 _ Kill _ NCR _ Denver Kill All the Dogs . Requires a lot of work and a lot of ammo , and you ' re fighting a slow respawn . Can be done over time . When # dogs alive = 0 , you ' ve done it . 02 _ Kill _ Dogs Get the Generator from the Old Camp . Drag the damn thing back from the old camp . 02 _ Trade _ Generator Defuse the Mines on the Freeway to Boulder . So Galinski ' s truck doesn ' t bite it . Requires a count of the mines , when the number defused = mine count , you ' re done . 02 _ Defuse _ Mines Recover Plague Outbreak & Riot Documents . These can be found in the police station database . Low computer skill means you can get some , higher skill means you can get a lot more . 02 _ Recover _ Documents " Recover Apple Core from Box fridge " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " " Purify the Jerked Dog Meat " " Or tell them to cook it first , for Chrissake . They think raw bloody meat is better for you . Idiots . " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " Use the Big Radio to Signal ARGOS . If you want to call ARGOS to your location ( for example , if you want a quick trip back to ODYSSEUS ) , you can use the repaired radio tower to broadcast a call to him . This might be a good way to grab Daniel even if he ' s unwilling . 02 _ Signal _ Argos " Convince the Salvagers to Start Washing " " It ' ll help keep them from getting sick , and will get rid of the rashes . Also it helps if you get Jimmy T to wash his hands before treating someone . " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " Analyze Their Drug Stockpile . They have a lot of stuff stashed , but some of it is unlabeled , and they don ' t know what most of the labeled stuff does . Jimmy T asks you to help with this . 02 _ Analyze _ Drugs " Help Bean Up the Liquor content of his still " " This also means they can make decent Molotov cocktails , instead of half - assed ones . " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " " Make Some Explosives ? " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " Kill Radioactive Lizards . The guys are eating them , or just getting sick from proximity . If killed , the salvagers will stop soaking up rads . Once the lizards in their camp are killed off , they can start using Rad - Away and similar drugs to stay healthy . 02 _ Kill _ Lizards " Fix Salvager ' s wounded arm & Burns " " Someone has a broken arm and burns from when BJ jumped his claim . " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " " Fix Davis ' Concussion and slight Deafness " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " Get Garcia out of his coma . . It just requires more medical skill than Jimmy has , or some time . 02 _ Heal _ Garcia " Fix minor salvager ailments . " " Stomach cramps from a couple of guys " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " Get the Salvagers some fruit or Vitamins . They ' re getting scurvy and need fruit or some vitamins . Some of the stuff in Jimmy ' s drug pile count as vitamins and would help in this . You can also get vitamins from the Lowry Hospital . 02 _ Get _ Fruit " Fix the guy sick from Bean ' s Moonshine " " It ' s crappy quality and he ' s apparently sensitive to it and is now slightly poisoned . " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " Fix the Radio Tower . It ' s running erratically , partly because of the generator ( see below ) , partly because its control system is messed up . 02 _ Fix _ Tower " Fix the Radio Tower ' s Generator " " It needs some repairs , but Wagner doesn ' t have the skill to do it . " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " " Fix the broken Hand radios " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " " Fix the Battery Recharger " " It has been cannibalized to keep the genny running . If the genny is fixed , then this can be fixed . " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " " Unlock the Three Safes " " They haven ' t been able to pick them and don ' t want to waste the explosives on ' em . " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " " Fix the Salvagers ' Weapons " " A shotgun , a rifle , and a small pistol , all needing repair . " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " " Show theM how to jerk the meat better " " Fix the above quest about preparing the uncooked jerky . " " Science Boy " " DiploBoy " " Stealth Boy " " Combat Boy " Get Jimmy T a Doctor ' s Bag . Jimmy T could use a doctor ' s bag to help him treat the salvagers . Over time he ' ll use it up and ask for another . 02 _ Jimmy _ Doctor _ Bag Get them a Geiger Counter . This would solve the problem of the radioactive lizards , and would help them steer clear of high - rad areas in town . 02 _ Get _ Geiger _ Counter Defeat Dogbody . Dogbody is holed up in the DCPD . At first he ' s friendly , but if you kill dogs or just after a while he ' ll turn on you and you ' ll have to kill him to stop him from using BITE - ME on your camps to attract dogs . 02 _ Defeat _ Dogbody Start Trade With NCR or New Canaan . These guys haven ' t heard from NCR . If you tell the leaders in Hoover Dam about them , they ' d be happy to start a big resource trade for them , providing food , supplies , and money to the salvagers . In return , the salvagers would sent salvaged materials to NCR . You could do the same thing with New Canaan . 02 _ NCR _ Trade _ Denver 02 _ New _ Canaan _ Trade _ Denver Tell the Hangdogs About the Denver Dogs 2462 . Once you know about the dogs and how the Salvagers don ' t want them , you can tell the Hangdogs to come get some dogs and arrange for the salvagers to leave the Hangdogs alone . See Bares His Teeth for the task description strings for this quest . 02 _ Denver _ Dogs 04 _ Denver _ Dogs xxxx . qqqq 02 _ NAMEEEEE Area : The area of the game and the map in the area where the quest is initiated . Quest Name : The name of the quest . Designer : The designer responsible for the quest so people know who to contact . Dstatus : The status of the design . Script : The programmer in charge of programming the location . Dscript : The status of the coding for the quest . LogStat : What ' s the status of the log for these quests ? Do you get the unsolved version , do you get the solved version , and do you get a good / bad Karma and a stupid one , if appropriate ? Passable : Is the quest passable in " some " form ? QA 100 % : Is the quest completable in ALL forms ? Merchant Quests . For some locations , there will be a merchant caravan that travels to and from the city . Make sure you describe what caravan missions are available in the location , and a note of who the caravan master ( s ) are for the location and where they can be found . It ' s usually best if they are located somewhere near the opening map of the location . Floating Quests . This may end up being canned in the time provided , still you may want to jot down some thoughts . Scott Warner suggested implementing a randomly - generated quest system for TORN , based on the " Privateer " model ; basically , a number of random quests appear on a " job post " ( or its equivalent ) somewhere in the world , and the player can pick and choose from a number of simple quests that change over time . These randomly generated missions make no pretensions about being cut - and - dry FedEx or Murder Quests : " Go collect bounty on five ghouls , " " retrieve five chunks of gold ore , " " deliver three sub - machine guns to the caravan master , " and so on . Make a quick list of different kinds of quick and dirty random missions that would be appropriate for the location – several of the missions ( but not necessarily all ) should be tied to the random encounters that occur near the town . Jeff suggested we add some random " labor " quests , too : brahmin need herding , crops need tilling , things like that .