Level 29 paladin twink guide Paladins make extremely powerful twink s , and are an asset to any battleground bracket . Retribution paladins are strong against any enemy , being able to take them down in seconds , and holy paladins are able to keep others ( and themselves ) alive , even under heavy fire . Retribution Paladin . Level 29 ret paladins are extremely powerful , being able to take on any opponent with little trouble . Glyphs : and Talents . 0 / 0 / 20 Tactics . Pretty simple at first blush yet can be a very technical class . Activate SoC , and go for auto attacks , you should one or two shot many non twink players . Go for Hammer of justice - > Auto Attack - > judgement of command - > auto attack for burst dps . Average damage on this will be around ~ 800 damage on leather , for instance : HoJ > Auto Attack + SoC proc : 210 + 185 > Judgement of Command : 145 > Auto Attack : crit 370 . With luck on crits and Crusader procs you can get insane dps . Like : * Crusader proc * Hoj > Auto Attack + SoC double crit 470 + 430 > Judgement of Command : 300 > Auto Attack + SoC crit 450 + 420 . That ' s 2k + dmg , but of course this will happen only once in a blue moon . However I pretty often do double crits ( hit + SoC ) for 600 - 700 damage , that ' s not a myth . Use Blessing of Freedom when you ' re snared , Purification when you ' re poisoned / diseased ( remember Devouring Plague can be dispelled this way ) . Use Consecration when you feel there are Rogues / Druids around . Use your PvP trinket when stunned by a twink rogue , trapped by a twink hunter , sheeped by a twink mage , feared by a twink warlock etc . . Don ' t forget to turn on your Shadow Resistance Aura anytime you meet a Priest / Warlock , this way you will resist fears like 10 % of the time . Use your Hammer of Justice cleverly , to interrupt a heal , or prevent a Hunter from running away for instance , or to burst dps your target to death if you feel you can . REMEMBER TWINK ENEMIES CAN PVP - TRINKET YOUR HAMMER THOUGH , so it can also be a good idea to use it early so you can get a second one during the fight . Holy Paladin . Holy Paladins are extremely useful in battleground PvP . They have greater mana longevity than priests , and generally outlast them when surrounded by foes . This section will be for Alliance only , because I simply haven ' t made one Horde - side . Talents . There are only two absolute must - have talents for your holy Paladin . First is Spiritual Focus ( Gives your Flash of Light and Holy Light spells a 14 % / 28 % / 42 % / 56 % / 70 % chance to not lose casting time when you take damage ) . Reason for that one is obvious : Combined with Concentration Aura , you will never lose casting time while taking damage . Second , Healing Light ( Increases the amount healed by your Holy Light and Flash of Light spells by 4 % / 8 % / 12 % ) . More healing power is never a bad thing . Other good - to - have talents would be Divine Intellect , 5 points for an extra 10 % intellect , and 2 points into Unyielding Faith for a 10 % chance to resist stun and fear effects . Where your other points go isn ' t very important . I decided to add points to Improved Seal of Righteousness , because with the addition of spell damage to all existing healing bonuses , your life - saving buddy can make a surprisingly deadly fighter . With the gear I will show you , after judging with Seal of the Crusader , your consecrate will tick for 27 damage , and Imp Seal of Righteousness will add 40 ~ 42 extra damage with each 1 . 6 second swing and judge for ~ 200 ( ~ 320 crit ) . On top of white damage , it makes quick work of just about anyone . Tactics . Against a Priest Mmm . . . squishy . Just judge with Crusader , then wear it down with Righteousness . Be prepared to blow your arena trinket because the very first thing priests love to do is Psychic Scream . Use the Shadow Resistance Aura if you want to be on the safe side . Save your Hammer of Justice for when it tries to pull off a heal at low health . Against a Warrior Absolutely no contest . Devotion Aura , Judgement of the Crusader , Seal of Righteousness , and Consecrate . Judge and reapply Righteousness when you can . They go down very quickly with no resistance to your holy damage . Against a Hunter Out in the open , you ' re in for a tough time . If there ' s a hut or walls handy , line of sight , kill the pet if you have to , but make him run to you , not vice - versa . Same tactic as with the Warrior , but don ' t waste mana with consecrate on these guys . If a hunter is running in a straight line away from you , watch for them to kneel down ( they just placed a trap ) . If you ' re chasing a hunter , always follow a good bit to either side . Against a Rogue Again , very easy . Same tactics as with the Warrior . They like to kick ( and scream ) before they die , so start a heal when you ' re at about half health and let him waste the kick , then heal with a Holy Light , then a Flash Heal while kick is on cooldown . If you are healing , face away from the rogue to avoid gouge ( you will outheal the backstabs ) . Against a Shaman Same as with the Rogue . They don ' t sit still , so consecration might not be a good idea . Totems cost a LOT of mana for them , so make sure you kill any you see them put down , especially mana spring . Use the same healing tactics as with the rogue , start healing at about half health OR right after a frost shock ( all shocks share a cooldown ) , that way he can ' t earthshock your heal . If its purging your seals , only put the seal up just as you ' re about to judge . Against a Mage Between frost armor , blink , and frost nova , there ' s little chance of you getting too close to these guys to do much damage with melee . Heal yourself , judge with Seal of Righteousness when it ' s up . You ' ll either kill it or outlast its mana pool . You ' ll know if its frustrated if it polymorphs you mid - combat . Same as with the Shaman and Rogue , do not let yourself get low , as counterspell will leave you without casting ability for a huge chunk of time . Against a Paladin Most Retribution Paladins are a joke , and other Holy Paladins will probably be healing their teammates . Exact same strategy as with the Warrior , but if they ' re focused on healing , strap on Seal of Justice and be as annoying as possible . Use Hammer of Justice when it really counts , using it early just leaves you without a stun during the truly critical moments . Against a Warlock Tough fight . Usually they ' ll always try to fear you , right off the bat . Then the intelligent Warlock will mana drain you until you can ' t heal yourself anymore , then let the DoTs go to work . Trinket the first fear , eat the next two , then try to beat him down while you ' re immune to fear . Against a Druid Same as with the warrior . Save Hammer of Justice for when they either shift to cat form and sprint or humanoid form to heal . You have three lifelines : Bubble + Bandage ( This no longer works . You cannot use bandages while bubbled ) , your shielding trinket , and Lay on Hands . The order you use them should be that exactly . Don ' t be afraid to blow cooldowns , that is why they are available to the player . 225 First - Aid is a MUST .