Ojama " Ojama " ( おジャマ , " Ojama " ) is an archetype of LIGHT Beast monsters used by Chazz Princeton in the " Yu - Gi - Oh ! GX " anime . The Ojama Brothers also served his primary spirit partners . " Ojamuscle " is also an " Ojama " card because it has 「 おジャマ 」 in its Japanese name . Some " Ojama " cards also support LIGHT Machine Fusion Monster s and the " Armed Dragon " archetype . This is a homage to Chazz , who used the " Ojama " archetype alongside the A - to - Z and " Armed Dragon " monsters . Design . Appearance . " Ojama " monsters are humanoid creatures with large , pronounced and characteristic facial features . Each member wears a floral red bikini brief , including " Ojama Knight " who wears his over his armor . Six unknown " Ojama " creatures appear in the artwork of " Ojama Country " ; A spiky flying " Ojama " , A flat purple " Ojama " , A fat lime green " Ojama " , A non - flying gray one with a spiky head , along with what appears to be a snake and dog . The skeletal remains of some of these creatures appear in the artwork of " Solidarity " . Commonalities . The original " Ojama Trio " are often used as the butt of humor on several card illustrations , such as being hunted down on " Harpies ' Hunting Ground " , being tossed by " Man - Thro ' Tro ' " , being used to practice boxing in " Ojamuscle " , flattened on " Power Filter " , falling into the canyon shown on " Nitwit Outwit " , etc . . All " Ojama " monster s have 0 ATK . Many " Ojama " cards fill up or prevent the use of the opponent ' s Monster Card Zone s . There are two Main Deck " Ojama " Effect Monster s , " Red " and " Blue " , who help the archetype in general . Etymology . According to the famous Konami detective game , " " , " Ojama " is the nickname of , the game ' s creator and director . The name " Ojama " comes from the Japanese phrase " Ojamashimasu " ( お邪魔します ) , which literally means " I am intruding " but is used to mean " sorry for the intrusion " . It usually used as a greeting when entering someone ' s house or room . " Ojama Trio " could be a reference to this , which has the Ojamas barge onto the opponent ' s field . Their name could also come from the word " Jama " , which means " obstacle " in Japanese . The term " Jama " is also used to describe something or someone that is a nuisance or " in the way " . Playing style . The main focus of the " Ojamas " is to generate enormous hand advantage and utilize the Field Spell to switch the ATK / DEF of all monsters on the field . Also , the " Ojamas ' " swarming capabilities can Summon powerful Xyz and Synchro Monster s to dominate the field . " Ojama Blue " is the lynch - pin of the Deck , along with the Field Spell , " Ojama Country " . It is recommended to find ways to get " Blue " to the field as soon as possible to start the " Ojama " engine . Good cards to use are " Super - Nimble Mega Hamster " and / or " Shining Angel " . " Blue " can add the Field Spell and another key card , " Ojamagic " , straight to your hand ; " Ojamagic " allows you to add all three of the Normal " Ojamas " to your hand at once so you can use them all in conjunction with power cards like " Polymerization " , " Ojama Red " , and even the infamous " Ojama Delta Hurricane ! ! " . DARK monsters such as " Junk Synchron " and " Tragoedia " are perfect fits in the Deck , also allowing the splashing in of powerful Chaos monsters such as " Black Luster Soldier - Envoy of the Beginning " . " Ojamas " ( even the Normal Monsters ) are excellent in the hand , on the field , and in the Graveyard . In the hand , they can be Special Summoned by " Ojama Red " for a big " Ojama Delta Hurricane ! ! " play , fused with " Polymerization " , or discarded for " Ojama Country " . On the field , they support the Field Spell , switching the ATK / DEF of every monster on the field . They can be made into Synchro and Xyz Monsters with high DEF which switches into high ATK because of " Ojama Country " , such as " Frozen Fitzgerald " with 2500 DEF . Another option would be " Gachi Gachi Gantetsu " , with 1800 DEF and boosting all your monsters including itself by 400 . Their biggest Fusion Monster , " Ojama King " has a whopping 3000 DEF , blocks off 3 of your opponent ' s Monster Zones , and can be revived every turn by " Ojama Country " just by discarding a single " Ojama " card . In the Graveyard , " Ojamas " can be revived by the Field Spell , " Junk Synchron " , and the powerful " Tri - Wight " . If " Yellow " , " Green " , and " Black " are all in the Graveyard , which is easy to accomplish after using " Ojamagic " , you can wipe out your opponent with a well - timed " Delta Hurricane ! ! " . Because there are so many " Ojama " Monsters and Spells , it is best to stick with a small , if non - existent , Trap lineup , focusing on swarming the field with copies of " Gachi Gachi Gantetsu " while keeping a large , well - stocked hand . There are many defining characteristics of the " Ojamas " : their low Level and the fact that the first three ( " Ojama Yellow " , " Ojama Black " , and " Ojama Green " ) are all Normal Monster s , their ability to render your opponent ' s Monster Zones unusable , and the fact that all have 0 ATK , but some have high DEF . Listed below are cards to take advantage of these characteristics : Ojama Bug Chaos . This Deck utilizes the effects of the " Crashbug " series which are all DARK , as well as " Chaos Sorcerer " . In the Traditional Format , " Ojama " monsters can be searched by " Sangan " and " Witch of the Black Forest " , adding to the strength of a Chaos " Ojama " Deck , as " Ojama " monsters are LIGHT while " Sangan " and " Witch of the Black Forest " are DARK monsters . Ojama Beatdown . This usage of the " Ojamas " is dependent on " Ojama Country " , which can be searched out by " Ojama Blue " . It works by using cards such as " Destiny HERO - Defender " , " Ojama King " and " Ojama Knight " with high DEF to make them into powerful beatsticks . It also strives to Summon " Ojama " Fusions . Therefore , cards such as " King of the Swamp " and " Elemental HERO Woodsman " are used . " Woodsman " also becomes a beatstick under " Ojama Country " by his 2000 DEF . Some good additions to such a Deck could include " Gear Golem the Moving Fortress " to attack directly for 2200 ATK by pay ing 800 , and " Snowman Eater " to destroy your opponents problem monsters and have a 1900 beatstick to boot . " Honest " can also be used since it becomes a 1900 beatstick with a hit and run tactic . This can be used to protect your " Ojamas " as well as get in a good hit . " Ojamagic " , searchable by " Ojama Blue " , can be discarded as a cost of " Ojama Country " or by " Magical Hats " or many other means in order to add the three normal " Ojamas " to your hand . This thins the Deck very quickly and also provides you the means to Fusion Summon " Ojama King " . When it is Fusion Summoned , you can also use " De - Fusion " , to get back the Normal " Ojamas " and then activate " Ojama Delta Hurricane ! ! " . Also , " Instant Fusion " can be used to Summon " Ojama Knight " . " Ojama Knight " is a Level 5 monster ; when it is sent to the Graveyard by the effect of " Instant Fusion " effect , one may revive it via " Ojama Country " . Ojama Lockdown . This lockdown relies on using the effects of cards such as " Ojama Trio " , " Ojama Knight " , " Xing Zhen Hu " and " Spatial Collapse " to completely prevent the opponent from being able to perform any actions . The player then waits until the opponent runs out of cards , whittles down the opponent ' s Life Points by inflicting effect damage , or uses " Final Countdown " and waits for 20 turn s to pass . This lockdown starts off by Summoning " Ojama Knight " and activating " Ojama Trio " . This way , there ' ll be 3 Monster Zones occupied by the " Ojama Token s " and 2 blocked by " Ojama Knight " , preventing the opponent from Summoning any monsters . Activating " Xing Zhen Hu " while the opponent has 2 Set Spell and / or Trap Card s prevents 2 further cards being activated . Using " Spatial Collapse " at this point will prevent the opponent from having any more cards on the field . Ojama Synchro . This Deck utilizes " Genex Ally Birdman " , " Key Mouse " , " Junk Synchron " , " Debris Dragon " , " Fabled Raven " and sometimes " Quickdraw Synchron " and " Road Synchron " and " Egotistical Ape " . A possible side - Deck choice is " Guldfaxe of the Nordic Beasts " . " Key Mouse " searches for " Ojama Blue " or " Ojama Red " , " Junk Synchron " can revive Level 2 " Ojamas " and Synchro Summons " Junk Berserker " or " Junk Archer " when used with your " Ojama Country " Summon . " Debris Dragon " can return a destroyed " Ojama " and swap ATK and DEF if " Ojama Country " is active , giving " Debris Dragon " 2000 ATK . It is not recommended to revive an " Ojama Knight " or and " Ojama King " as to include effective Synchro Summoning in the Deck , you do not have space for effective Fusion Summoning also , as well as the fact that " Ojama Knight " is Level 5 and " Ojama King " is Level 6 , and as all Level 9 or higher Synchro Monsters require 2 or more non - Tuner materials , this means that you cannot Synchro Summon with the monster you revive with " Debris Dragon " . However , " Debris Dragon " can Summon one of 3 notable Synchro Monsters , either " Orient Dragon " with itself and the " Ojama " it Summons , or " Stardust Dragon " or " Red Dragon Archfiend " if used with the Summon from " Ojama Country " . When " Ojama Country " is on the field , use " Quickdraw Synchron " or " Egotistical Ape " to send a Level 2 " Ojama " to the Graveyard ; it can be resurrected with " Ojama Country " and you can easily Synchro Summon " Nitro Warrior " . " Ancient Fairy Dragon " can be useful to help search for " Ojama Country " and turns into a 3000 ATK beatstick with " Ojama Country " on the field . " Genex Ally Birdman " is very good with " Ojama Red " as once you Summon it , you can Special Summon up to 4 " Ojamas " and then return it to your hand with " Genex Ally Birdman " to reuse its effect another turn , and Synchro Summon with " Genex Ally Birdman " and the " Ojamas " that " Ojama Red " Special Summoned , having options of Level 5 ( " Genex Ally Birdman " and 1 " Ojama " ) Level 7 , ( with 2 " Ojamas " ) or Level 9 ( with 3 " Ojamas " , easily obtained by using " Ojamagic " ) . " Fabled Raven " is a powerful card for " Ojamas " as it allows access to the " Fabled " Synchro Monsters , as well as allowing a variety of Synchro Monsters to be Summoned , due to its ability to increase its Level . The discard cost is easy to pay for " Ojamas " and can be advantageous , as it can allow for the discarding of " Ojamagic " which if discarded with another card makes " Fabled Raven " Level 4 , which with a Level 2 " Ojama " allows access to one of the most powerful level 6 Synchro Monster for " Ojamas " , " Brionac , Dragon of the Ice Barrier " , which allows you to discard the cards searched by discarding " Ojamagic " with " Fabled Raven " as a way so safely clear the field of cards , without activating searcher effects or many commonly played Traps . The reasons " Guldfaxe of the Nordic Beasts " is only a Side Deck option is , despite the fact it ' s a Beast monster , allowing the use of " Solidarity " in the Deck , due to the Type of the Synchro Monsters in the Extra Deck being likely to be different , this is not a partially viable option . However it can be a strong Side Deck choice in that if the opponent is running a Synchro focused Deck , it can be a fast card to use , requiring little set up , with good ATK and DEF . With just 3 " Ojamas " it would also allow the Summoning of " Thor , Lord of the Aesir " . Also with the recent release of " Frozen Fitzgerald " you can use " Junk Synchron " to revive any of your " Ojamas " for an instant Synchro Summon of " Frozen Fitzgerald " giving you a deadly monster . Then if it were destroyed while you had no monsters on the field you could use its effect to put another Level 2 monster from your hand into the Graveyard to be used for the Synchro Summoning of another " Frozen Fitzgerald " using " Junk Synchron " thus getting you two deadly monsters on the field that are hard to kill . Another strategy for Summoning " Frozen Fitzgerald " ( or any other Level 5 Synchro for that matter ) is to play " Foolish Burial " to send any Level 2 " Ojama " monsters ( or any Level 2 Beast monster ) to the Graveyard and then Summon " Junk Synchron " to the field to Special Summon the " Ojama " back to the field for an instant one turn Synchro Summon . " Kinka - byo " is a great Level 1 Beast monster that can revive " Key Mouse " for Synchro Summon of " Formula Synchron " or you could use that revived " Key Mouse " to retrieve your key cards . You can also Summon " X - Saber Airbellum " with " Rescue Cat " along with " Key Mouse " to create " Red Nova Dragon " . Weaknesses . While " Ojama " Decks can be formidable and very irritating for any Duelist facing them , they are not insurmountable . In fact , individual cards can seriously degenerate the soundness of these Decks . " Doom Donuts " will destroy every " Ojama " monster ( including Ojama Token s since all their original ATK are 0 ) . " Deck Devastation Virus " can be equally as heady if not worse against " Ojama " s , possibly keeping them off the field for a few turns . It ' s true that destroyed " Ojama Tokens " will also mean damage for your opponent ( via " Ojama Trio " ) but if your opponent can sustain the damage , their field will otherwise be fully open and ready for use . The low Level s of " Ojamas " can also serve as one - way tickets off the field through cards such as " Armed Dragon LV7 " and " Proof of Powerlessness " as well as lesser destroyers such as " Armed Dragon LV5 " , " Nanobreaker " , " Shreddder " and " Skull Lair " . The Special Summon ing ability of " Ojama Red " can be intercepted with cards such as " Torrential Tribute " , " Giant Trap Hole " and " Darkfall " ; the latter - most card can be the most demoralizing as it can mill " Ojama " s to the Graveyard from the Deck , hence keeping the field empty longer and possibly making " Ojama Blue " and " Ojamagic " moot . Better yet , anti - Special Summoning support ( e . g . " Fossil Dyna Pachycephalo " , " Jowgen the Spiritualist " and the " Vanity " cards ) can halt " Red " completely . " Ojama " Decks rely on significant Spell / Trap support to compensate for the non - Fusion " Ojama " ' s meager stats . Cards such as " Eradicator Epidemic Virus " , " Royal Decree " , " Trap Stun " , " Secret Village of the Spellcasters " and perhaps " Magic Deflector " can put support in grave trouble . Additionally , if " Ojama Country " is not on the field to give " Ojama " s an offensive chance , cards such as " All - Out Attacks " , " Battle Mania " , " Final Attack Orders " and " Staunch Defender " can possibly shave their numbers off the field and do serious damage . " Ojama " Decks that prefer to be high in DEF can also be defeated with choices like Defense Position - destroying card effects , " Cursed Bill " and " Evil HERO Inferno Wing " . " Light - Imprisoning Mirror " , " Ally of Justice " Decks , " Penumbral Soldier Lady " and " Koa ' ki Meiru " Decks can also give " Ojama " s a hard time as they are all LIGHT . In addition , cards including but " not " limited to " Non - Fusion Area " , " Anti - Fusion Device " , " Steelswarm Sting " and " Fusion Devourer " can forcefully boycott the " Ojama " Fusion monsters off the Field too , forcing the player to merely rely on the regular " Ojama " s or Xyz Monsters during the Duel .