naist-nlp/zeshel huggingface dataset:
Bitter Springs Infirmary Blues Bitter Springs Infirmary Blues is a in " " . Overview . The Bitter Springs camp is in bad shape . Lieutenant Markland , the camp ' s overworked medic , is critically short on supplies . On top of that he also lacks the training to fully deal with two types of refugees the camp has been seeing more and more : small children , and people suffering from post traumatic stress disorder . Unable to find solutions to these problems through normal NCR channels , Markland asks the Courier to help him . After some discussion he requests he be brought at least 3 s , as well as some form of training on the topics of pediatric care and psychological care . Detailed walkthrough . Obtaining the doctor ' s bags . Doctor ' s bags are relatively abundant , if expensive , and can be purchased from most traders or crafted at a workbench . Doctor ' s bags can also be found in various locations throughout the Mojave Wasteland , fully detailed in the doctor ' s bag article . Psychological and pediatric training . Markland lacks training in psychology and pediatrics . He suggests the player find him books on the topics for him to learn from , but any form of training will do . Finding the books . Both books are sold by Blake , a member of the Crimson Caravan Company who operates a small , outdoor store there . Although talking to Blake at any time will allow you to trade with him ( even while he is in the barracks , asleep ) , the books are only sold while Blake is standing in his outdoor shop , roughly between 6 : 00am and 10 : 00pm . The books each have a base value of 20 caps , not counting price changes due to the player ' s barter skill . They appear in the " MISC " category , with the following names : Alternatively , the player can steal both books with relative ease . The books are physically located on Blake ' s inventory shelves in his outdoor shop : Both books look identical to the green - covered variety of . Have Arcade train Markland . If Arcade Gannon is following the player , he can be asked to train Markland in how to deal with these topics . This is accomplished simply by selecting the appropriate dialog option when prompted . The game will fade to black and advance game time by four hours , after which point Markland will no longer need the player to obtain the medical texts . Return to Markland . Once the player has medical supplies they can return to Markland and turn them in . This can be done individually or all at once . However the player completes the quest , Markland will offer a reward once all the supplies have been brought to him . Here the player has three options . Regardless of the reward chosen , the player will receive 200 XP for completing the quest . Behind the scenes . The title for this quest is likely based on the song " St . James Infirmary Blues . "
Hitman Hitmen are hostile hired killers in 2277 . Variants . Burke ' s hitmen . These killers only appear if the Lone Wanderer has disarmed the bomb in Megaton . They are hired Talon Company merc s , in which they greet with a threat , cannot be bargained with , and then proceed to open fire on their victims . They carry a contract for extermination signed by Mister Burke , even if he is dead . Abolitionist hitmen . These killers appear once the Strictly Business quest has been completed , or if a certain number of people ( number required unknown ) are enslaved . These hitmen look like wastelander s , greet their victims as " Slaver scum , " and then proceed to attack . These hitmen carry the Contract killing note demanding " Wasteland justice . " Appearances . Hitmen only appear in " Fallout 3 " .
Purchase the Kesting Special Purchase the Kesting Special is an unmarked quest in " Fallout 2 " . Detailed walkthrough . Before the Great War , there was a person dealing in computers who visited Cat ' s Paw every week and he left some chips . Purchasing the Kesting Special from Miss Kitty in the Cat ' s Paw will increase Speech skill for 3 points . Bugs . When buying the Kesting Special with the discount ( by telling Jules sent the Chosen One ) , the game freezes .
Gabe Gabe is an oversized found in the X - 8 research center ' s testing facility in 2281 . He is bigger than the other usual police or military cyberdog , and is more powerful due to a huge intake of . Background . Gabe was the pet of Doctor Borous before the Great War . Gabe ' s savage nature comes as a result of Borous feeding him excessive amounts of the chem in his dog food . It is also revealed in dialogue with Doctor Borous that he fed him explaining his size ( standing much taller than the Courier and other cyber dogs ) . After the completion of A Brain ' s Best Friend , Doctor Borous reveals that Gabe was his only friend during his rough childhood , and was the only loyal animal when he was working at the Big MT . When Borous was talking to him about Richie Marcus and Betsy Bright bullying him , Gabe would sit by his side with his head on his leg . Ultimately , with proper Speech checks the Courier can show Doctor Borous the error in his actions and make him feel remorse for experimenting on his once loyal pet . Appearances . Gabe appears only in " " " Old World Blues " .
Junktown scout The three unnamed scouts travel around Junktown to watch out for raiders , mutants and others threats of the wasteland that could endanger Junktown . Background . They look like Junktown guard s but call themselves as " scouts " , saying that they are " on the watch for raiders and monsters " . They can mark Junktown on the map if the Dweller asks for the nearest town . Appearances . Junktown scouts appear only in " Fallout " .
Leather belt The leather belt is a miscellaneous item in " Fallout 3 " and " " . Characteristics . Leather belts are used for crafting deathclaw gauntlets in " Fallout 3 " . Leather belts are also used to create s and weapon binding ritual s in " Fallout : New Vegas " .
K9 kevlar K9 kevlar is a miscellaneous item cut from the final version of " Fallout 2 " . Characteristics . This item was to be issued to K9 dogs for their protection . Locations . Liz in the Broken Hills ' hardware store sells it . If she was asked for something special she would take one off the shelves and set the Chosen One up for a mere $ 2000 , but only if they have Dogmeat in company . When Dogmeat is fully leveled up and wearing the armor , he will have the equivalent protection of combat armor . Appearances . While not featured in the final version of " Fallout 2 " , it can still be found in the game files .
Scientist scrubs The scientist scrubs is a piece of in the " " " Old World Blues " . Characteristics . The scrubs are a set of dark blue pre - War scientist scrubs that have a belt and collar . It was previously worn by scientists at Big MT ; such as Dr . Calis .
Hermes - 14 Hermes - 14 is a spaceship at the Bloomfield Space Center in 2253 . Background . Hermes - 14 , and its sister rocket Hermes - 13 , were planned to be the latest manned mission to the Mars , with an expected launch date of summer , 2078 . However , as the war with China intensified , Enclave and Department of Defense agents seized control of the Space Center and tried to retrofit the rockets for travel to B . O . M . B . 002 and another planet , where the American way of life would be preserved . The mission : have the crew deliver and install the bases ' main power reactors , manually enter final launch instructions , manual check for safety nets and protocols , and do a manual inspection of the station . However , the bombs dropped sooner than expected , and both parties were forced to pull out of the space center , either due to lack of supplies or motivation . The Enclave would need to retake the planet , and the Department of Defense would need to worry about whether they got into the Enclave vaults . Related quests . Unlike the air - worthy Hermes - 13 , Hermes - 14 will never fly off the ground . The Prisoner cannot interact with the rocket . Appearances . The Hermes - 14 space rocket was to appear in " Van Buren " .
Wasteland tequila Wasteland tequila is a in the " " " Honest Hearts " . Characteristics . Wasteland tequila is an alcohol ic drink which can be brewed by the Courier . Like many other types of alcohol , it boosts Charisma and Strength while lowering Intelligence for the duration of its effects . It also gives added resistance to poison and is visually identical to a bottle of . Crafting . This item must be , it is not found on enemies or in containers . Creation requirements Notes . In addition to negating the penalty to Intelligence , the Whiskey Rose perk adds a + 3 to + 9 DT effect to wasteland tequila ( which is also Survival dependent ) , a larger boost than is provided by standard whiskey .
Li ' l Scout lunchbox The Li ' l Scout lunchbox is a in the " " " Honest Hearts " . Characteristics . It appears to be the same as regular Vault - Tec , except the Vault picture is replaced with a picture of Zion Canyon . Locations . All five are located in the General Store in Zion Canyon :
Avery ( Fallout 4 ) Avery is is a raider living in the Commonwealth in 2287 . Background . Avery is a raider among Sinjin ' s raider crew and can be found at his side in Milton General Hospital . She will initiate the Sinjin guards ' retreat after using the " Speak as The Silver Shroud " options , during the climax dialogue of The Silver Shroud . If Sinjin is killed after using the " Speak as The Silver Shroud " option , she and the other raiders will stop retaliating and ask for mercy . One can choose to spare or kill her , but there is no further interactions with them . If Avery is spared , she and the surviving raiders will remain at the hospital . Appearances . Avery appears only in " Fallout 4 " .
Arefu Arefu is a small Capital Wasteland settlement consisting of four houses , located on top of a crumbling overpass bridge to the northwest of Vault 106 . The only services available here are from Ken Ewers , who will repair items once the Blood Ties quest has been completed , and Evan King , who will give the player various items at daily intervals , also once Blood Ties is completed . Background . Arefu once had more inhabitants than it does in the year 2277 , but population has decreased drastically due to the inhabitants either dying or leaving to safer settlements like Megaton because of creatures , raiders and slaver attacks . Through unknown means , the residents split the highway in two to better protect the town from slaver attacks , leaving the south end of the highway as the only approach to the town . Additionally , Arefu has recently become the target of attacks from The Family . Originally , the town had 30 settlers , but by 2277 its population has dwindled to 7 people , and just before the Lone Wanderer shows up , it drops to 4 as a result of Davis and Matilda West being killed , with Ian West having disappeared . However , the player can increase the population to 6 if the Blood Ties quest is completed so that Ian West returns and Alan will stay to trade blood packs for The Family . Layout . Arefu ' s four houses sit atop a defensible section of the remains of a bridge running across the Potomac River . Part of the overpass has collapsed , making it impossible to enter the settlement from the north . It is one of the stopping points on the trading caravan circuit , and sandbags are also deployed near its entrance to help the inhabitants fend off attackers . Appearances . Arefu appears only in " Fallout 3 " .
Build a biodiesel generator for the Jericho water plant Build a biodiesel generator for the Jericho water plant was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . Jericho ' s water plant can ' t use the automated pump unless the pump is supplied by electricity . Due to the lack of gasoline , a biodiesel engine which can run on the same salicornia oil Jericho uses for heating and lighting needs to be built . Character type completion breakdown . Science Boy - Build a generator which runs on biodiesel so that the plant can use the automated pump ( Mechanics / Hard ) . Journal Entries . There aren ' t any Journal Entries for this quest .
Legate ' s camp The Legate ' s camp is a in the Mojave Wasteland , located east of Hoover Dam . It is surrounded by cliffs and mountains on all sides and is inaccessible for the majority of the game . The only way to enter the camp without using exploits is during the final leg of the main quest . Other than that , the camp remains inaccessible . Layout . At the entrance of the camp there are a few Praetorian guard s . One is standing directly in front of the hill and two are in the small encampment to the left . On the right side of the entrance to the camp there is a cage with Legion mongrel s . The cage door can be sabotaged so that it will not open , however , the dogs inside can still be attacked . There are several Prime Legionaries armed with marksman carbine s and s throughout the camp . Up the hill is Legate Lanius . Approaching him will initiate conversation . On top of the hill stands the Legate ' s war tent . As the tent is locked from the inside , ( which is odd considering that it is a tent ) , there is no normal means of entry . Inside the tent , during the Veni , Vidi , Vici quest , is Lanius with a Praetorian guard on the right , and a slave sitting on the left . The Legate is torturing and mutilating NCR prisoners , as seen from the bodies on the table and floor . Notable loot . A single piece of can be found in the Legate ' s war tent , which is briefly accessible during the Veni , Vidi , Vici quest . It ' s the only one found laying around ( not coming from a yao guai kill ) . Appearances . The Legate ' s camp appears only in " " .
Seth McCaughey Seth McCaughey is a developer who worked at Obsidian Entertainment on " " as an animator . In " Old World Blues " , McCaughey did the animations for the Think tank s , and in " Lonesome Road " , did all the animations for ED - E .
Henry Smith Henry Smith is a character mentioned in " Fallout 4 " . Background . Henry Smith was an english teacher who worked at the Suffolk County charter school before the Great War . Following Principal Hudson ' s decision to proceed with the NAPP project , he became angry with the way the lives of the students were used to further suspicious scientist projects . Appearances . is mentioned only in " Fallout 4 " .
Battle rifle ( GRA ) The battle rifle is a semi - automatic rifle chambered in the cartridge in the " " " Gun Runners ' Arsenal " . Characteristics . The battle rifle is the GRA variant of This Machine , a gas - operated , semi - automatic rifle chambered for the , utilizing an internal magazine fed with an en - bloc clip holding 8 rounds . Durability . The battle rifle can fire a total of approximately 1495 standard rounds , the equivalent of 187 reloads , from full before breaking . Behind the scenes . As it shares the same model as This Machine , the battle rifle is based on the , but it is not an exact reproduction .
WarehouseRuins WarehouseRuins ( named Ruins on the local map ) is a test cell in the game files of " Fallout 3 " . Layout . It holds various pieces of ruined structures . Appearances . WarehouseRuins appears in the game files of " Fallout 3 " but should not be considered canon because it is a test cell .
Gareth Davies Gareth Davies was employed as a junior artist to work on " " , and eventually became a level designer / scripter , and then a general design monkey . He experienced a pretty broad range of duties during the dev cycle of " Tactics " . He is also a member of the " Fallout " fan community .
Mole rat meat Mole rat meat is a consumable that appears in " Fallout 3 " , " " and " Fallout 4 " . Variants . Mole rat meat . Mole rat meat is found on the corpses of mole rats . It will restore a small amount of health , but also give a small dose of radiation . Mole rat meat is used in the crafting of mole rat wonder meat in " Fallout 3 " and mole rat stew in " Fallout : New Vegas " . Mole rat wonder meat . < section begin = " background " / > Mole rat wonder meat was first created in 2277 by a raider scientist named Ryan Brigg . According to his notes , mole rat meat becomes much more palatable after being cured in a metal box with wonderglue , producing a jerky which possesses a ' nutty aftertaste ' and none of the natural bitter flavor . < section end = " background " / >
Cat bowl A cat bowl is a junk item in " Fallout 4 " . Characteristics . A small , red plastic bowl commonly used to feed feline pets and other small animals . The standard world - object version can be picked up into inventory . Crafting . The cat bowl can be broken down into its individual components for use in crafting :
Shamrock Taphouse The Shamrock Taphouse is a location in the Commonwealth in 2287 . It is inhabited by a group of raiders lead by Gaff . Background . The bar has a rich history as one of the oldest buildings in Boston , established in 1787 . Famous American Revolutionary War Patriot Paul Revere was said to have drank here . The taphouse offered authentic Irish food and daily drink specials , featuring domestic and European beer , whisky , and liquor . Layout . Exterior . Enclosed by some scrap metal fortifications , this location is a hot spot for Raiders . There are at least five leveled raiders and two machine gun turrets to contend with . On arrival , it is possible to get caught in a crossfire between the raiders and some Gunners who also operate fairly close by . There may be a stray super mutant or two near the area as well . At the back of the taphouse ( from the cellar exit ) are ramps crossing a chain link fence , and a few paces to the southeast are the docks where Donny Kowalski can be spoken to to initiate the quest Here There Be Monsters . Interior . The tap house opens to a foyer and to the left , further opens to the main bar . Immediately to the left is a cooking station in the corner . To the right is the counter and a shortcut of sorts to the upstairs area . Behind the fallen floor leading upstairs is an ( Advanced ) locked safe and a doorway leading into a commissary and storage area . Move on through the main bar to find a hallway and staircase at the back . The hallway has an ( Advanced ) locked door on the left that is trapped with a makeshift bomb . Behind the door is a bathroom containing a chemistry station and a stash of chems and alcohol . Back in the hallway , another bathroom on the right has a busted wall , leading back to the aforementioned commissary . A ( Novice ) locked door at the end of the hallway also leads to the commissary via a private room . The private room has stairwells in the back on the left and right . The right stairs lead back to the second floor , and the left stairs down into the basement area which contains a few Mole rats , an armor workbench , and the pod for Buddy , a specialized brewing Protectron . A stairwell near the terminal leads up from the cellar back to the streets of Boston . The upstairs area consists of a pool hall and small office . The office contains a green steamer trunk full of leveled loot , as well as a wall of file cabinets and various miscellaneous items . Altogether , there are roughly five leveled raiders and four leveled mole rats to deal with inside the taphouse . Appearances . The Shamrock Taphouse only appears in " Fallout 4 " .
Boone ' s room Boone ' s room is a room owned by Craig Boone in the Dino Dee - lite Motel in Novac . Layout . The layout of Boone ' s room is similar to the layout of the other motel rooms . It has a bed , bathroom , couch and tables . Appearances . Boone ' s room appears only in " " .
Braun Husky Braun Husky is a character in Haddock Cove in 2287 . Background . Braun Husky was a member of the Husky family at Haddock Cove at some point prior to the arrival of the Sole Survivor in 2287 . Together with the rest of the family , he helped build and maintain an outpost on the water using scrap from nearby houses . Braun was sometimes put in charge of brush removal around the outpost , to keep lines of sight clear in order to see anything approaching their outpost . This would occasionally be required at night , along with taking night shifts on watch . Braun apparently had issues with this , due to reprimands from Bray on the holotapes present in the outpost . He also eventually became too afraid to leave his bunk to do his chores , claiming something was peering up at him from under the outpost ' s baseboards . Braun would lose his life in the attack on the outpost by mirelurks , due to the dead fish and chum having lured them there . According to Bray ' s last holotape , Braun had been killed by a mirelurk king , and was being eaten when Bray found him . Appearances . Braun Husky appears only in the " Fallout 4 " add - on " Far Harbor " . Behind the scenes . Bray Husky and the rest of his family are references to the WWE tag team known as " The Wyatt Family " which consists of Bray Wyatt , Erick Roowan , Luke Harper , and Braun Strowman . The Husky part of their names comes from the fact that Bray Wyatt was formerly known as Husky Harris before he left and came back as Bray Wyatt .
Samuel Cooke Samuel Cooke is an anti - NCR revolutionary and the original leader of the Powder Gangers prisoner uprising , now operating with a small group of escaped convict followers out of Vault 19 in the Mojave Wasteland in 2281 . Background . Samuel Cooke is the founder and former leader of the Powder Gangers . He was sent to the NCR Correctional Facility after waging a one - man campaign of mayhem against the NCR , blowing up supply caravans along the I - 15 . After leading the convicts in a successful uprising to take over NCRCF , Cooke left with a group of followers and went north , leaving as the Powder Ganger leader . Since then , Cooke and his personal gang of convicts reside in Vault 19 , plotting to use the sulfur deposits underneath the vault to create explosives for a small - scale war against the NCR . In contrast to Eddie and the Powder Gangers , whose reasons for hating the NCR are largely the normal antipathy of criminals toward the standing government , Cooke is described as having a revolutionary zeal , hating the NCR with an ideological passion . When asked why he hates the NCR so much , Cooke states that he hates how they feel they can just walk in and take whatever they want from the independent people of the Wasteland . Appearances . Samuel Cooke appears only in " " . Bugs . The convicts and Cooke may be hostile if you have a vilified reputation with the Powder Gangers , or if you have killed Papa Khan .
Frank ( Fallout 4 ) Frank is a character mentioned in " Fallout 4 " . Background . Frank is a man living in the Commonwealth . His name is mentioned in a letter found in the wastes . Appearances . is mentioned only in " Fallout 4 " .
Blood pack ( Fallout 4 ) A blood pack is a consumable item in " Fallout 4 " . Characteristics . The bloodpack is an IV bag of blood . Crafting . In addition to being a standalone consumable , the blood pack is a crafting component of the following items :
A Poorly Thought - Out Plan A Poorly Thought - Out Plan is a single - stage overseer quest in " Fallout Shelter " . Walkthrough . A fairly simple quest , merely requiring dwellers over the level of 44 and time to travel to the randomized location . From there , the objective is to kill the leader before returning home .
Mercier Winger Mercier was a member of the gang Sudden - Death Overtime . He ' s found dead in the Nuka - Cola plant in 2277 . Background . Mercier was a member of a gang called Sudden - Death Overtime , obsessed with an ancient ice sport that Goalie Ledoux ' s ancestors played . Winger Mercier was sent to procure a secret formula for a new type of Nuka - Cola while Ledoux made contact with the buyer . Mercier ' s been gone an awfully long time . . . Appearances . Winger Mercier appears only in " Fallout 3 " . Behind the scenes . Mercier ( as well as Goalie Ledoux ' s last name ) are typically francophone sounding last names . In the case of Mercier , Messier . Canadian origin names are common when making fictional hockey players , due to the popularity of the sport in Canada .