Magisters ' Terrace Magisters ' Terrace is a 5 - man instance located on the northeastern corner of the Isle of Quel ' Danas , which was released in Patch 2 . 4 . 0 . The instance includes outdoor walkways and courtyards , as well as indoor areas that use similar architecture as Silvermoon City . There is a scrying orb found on a balcony past the second boss that gives a sneak peak of the nearby Sunwell Plateau raid . Following this , players meet with Kalec , the half - elf avatar of the blue dragon Kalecgos . The final boss is none other than Kael ' thas Sunstrider , who has survived his ordeal in Tempest Keep . He appears in both normal and heroic modes , and drops epic level loot from both levels of difficulty . Magisters ' Terrace is only the third 5 - man instance to be added via patch . The first was Maraudon in Patch 1 . 2 and the second was Dire Maul in Patch 1 . 3 , which opened in December 2004 and March 2005 , respectively . The instance contains four bosses : Selin Fireheart , Vexallus , Priestess Delrissa and Kael ' thas Sunstrider . On heroic mode , the instance will drop epics that are on par with Karazhan with Kael ' thas dropping items on par with Prince Malchezaar . Groups should come prepared to this instance as the level of difficulty is greater than the hardest of the level 70 5 - man instances like Shattered Halls and Shadow Labyrinth , and is on a similar level to that of beginning heroics such as Hellfire Ramparts and Underbog . On heroic mode Magisters ' Terrace is one of the most difficult five man experiences at level 70 . Dungeon Denizens . Last trash pull . The last trash pull in the instance , just before Kael ' thas is by far the most difficult , being 6 mobs , and resets unless you kill ALL mobs in the group . The group can contain the following : As of the patch a week after 2 . 4 went live , on heroic this is a 5 pull . I have seen any combination of these mobs , no more than 1 of each . Strategy : CC is paramount here , and you ' ll need to use every trick your party has to keep these mobs occupied . Remember paladin ' s ' Turn Undead ' is now ' Turn Evil ' and will CC the Sister of Torment . Remember to use all your stun and interrupt abilities on the casters - the Ethereum Smuggler ' s Arcane Explosion volleys are particularly damaging to the group overall . Positioning : One approach is to rush in and fight the mobs in the open of the Grand Magister ' s Asylum , obviously taking care not to pull Kael ' thas - unlikely as there is plenty of space by the opening . This is a better option for less organized groups , as if disoriented players start running in and out of the corridor , many LoS issues arise . Second approach is to take on the group inside the corridor as this reduces the chance to interrupt CCs and a well positioned healer on the corner of the corridor exit can pull in all unaccounted for mobs ( as they will try to get in LoS of the healer ) where they can be collected by a war stomp or consecration on the tank and dragged further into the corridor . If all the group members are aware that they are not supposed to enter the room and hide behind the corners when they get aggro from the casters , this seems to work much better . Blood Knight or Sunblade Physician are the only healers and should be nuked first . If mage is available you should consider keeping the Knight sheeped as he is probably hardest to take down out of all trash mobs . If shadow priest is used to CC , he / she should take on the Coilskar Witch and Etherium Smuggler should be CCed by someone else as both of them uses AoE spells and WILL interrupt the shadow priest ' s Mind Control . The reason for choosing the witch over the smuggler is because you cannot use smuggler ' s spells while MCing him . Alternatively if there is a good tank , the shadow priest can pull with mind control , then fade and let the tank pick up aggro . This eliminates one original caster , and if the priest then positions himself carefully it is possible to mc another mob without much danger of being interrupted by aoe . ( any group doing this should realize that any damage caused by the first mc ' d mob should be negligible so as not to irrevocably pull the mobs onto the priest after the original mc ' d mob dies ) Note : All group will respawn if even one of them is left standing , the configuration of the group is not guaranteed to be the same . A viable strategy includes enslaving the Sister of Torment and using her on the final boss . This strategy does come with a caveat , if your warlock dies and she gets free your group will likely wipe , also this means on the respawn you will have to re clear the trash before Kael . Use CC . Particularly on Heroic mode this instance is very hard to complete without proper crowd control . Unless you outgear the instance , it is wise to bring multiple classes that can crowd control . The third boss of the instance , Priestess Delrissa , can become almost impossible to kill without CC if her " miniboss lineup " happens to counter your group ' s setup well . A shadowpriest is extremely effective here as he can mindcontrol the Sunblade Mage Guard , Sunblade Blood Knight or Sunblade Warlock trash mobs . This will essentially remove two mobs from every pack since the mindcontrolled mob can simply tank another one until it either dies or the rest of the pack is dead . If you ' re low on healing the Blood Knight can be a huge help to your group because he can cast a 16k Holy Light and has plenty of mana . Warlocks can fear pretty much any mob in the instance . In addition they can enslave the Sister of Torment mobs . While these are not very good at tanking ( they die too quick ) they are an asset regardless since they can either seduce or deal decent amounts of damage to other mobs . Mages may be essential on this instance , as they can polymorph almost any NPC , including Ethereum Smuggler s ( as they are humanoids ) . Polymorph is more valuable than sap , as it can be redone . They also can spellsteal almost every buff that trash mobs cast , this including Prayer of Mending and Seal of Wrath . Rogues are also fairly useful , as nearly every mob in the instance is a humanoid and can therefore be sapped . Enhancement shamans can be used to great effect on the Sunblade Magister s most humanoid pulls contain on both normal and heroic mode . Between grounding totem and earthshock they should be able to prevent pretty much every frostbolt cast while purging the stacking haste buff and taking little to no damage . Hunters who enjoy CC ( especially those with the improved trap talents from the Survival tree ) can really shine in this instance . The obvious trap targets are the Sunblade Mage Guard and Sunblade Blood Knight , since they ' re melee mobs and will run straight for you . However , the instance does offer many good opportunities to trap casters because there are many hiding places to move out of their line - of - sight . Clever hunters can even trap multiple targets and Wyvern Sting another , which can be a big help on the notorious final trash pull . Reputation . Normal mode : A full Magisters ' Terrace clear will yield around 1640 reputation with the Shattered Sun Offensive up to revered , while after revered with the faction you will only get 1230 reputation . Most elite trash yield 12 reputation . Sunblade Sentinel s yield 24 reputation . The Wretched Bruisers , Husks and Skulkers yield 9 reputation . The first three bosses yield 120 reputation until revered ( 0 after revered ) , while Kael ' thas yields 240 reputation until revered ( 120 after revered ) . Brightscale Wyrm s yield 1 reputation until revered ( 0 after revered ) . Heroic mode : A full clear will yield exactly 2503 reputation with the Shattered Sun Offensive . Most elite trash yield 15 reputation . Sunblade Sentinel s yield 30 reputation . The Wretched Bruisers , Husks and Skulkers yield 11 . 25 reputation . All the bosses yield 250 reputation each . Brightscale Wyrm s yield 2 reputation . Heroic mode . To unlock Heroic mode for the Magisters ' Terrace , you must first complete the quest chain started by Exarch Larethor , that ends with , killing Kael ' thas in the process . It should be noted that unlike all other instances with a Heroic difficulty setting , Honored reputation is not required for Heroic Magisters ' Terrace . Most of the boss fights are the same as in normal mode . The Kael ' thas fight is a little different in that he casts a Pyroblast one minute into the fight ( won ' t cast it if he enters gravity lapse mode before that ) . During the cast time he puts up a shield ( Shock Barrier , absorbs 10K damage ) which makes him immune to all interrupts . The shield is vulnerable to normal attacks and MUST be taken down before the Pyroblast casts . Once the shield is down , normal spell interrupts ( counterspell , shield bash , kick etc . ) will stop the casting . If the Pyroblast is not interrupted it will deal upwards of 40 , 000 damage to the tank . Pally tanks can bubble out of the first pyroblast , and it is suggested that if dps isn ' t able to burn through the Shock Barrier that a warrior tank pop shield wall and last stand , it is possible that this might enable him to live through 1 pyroblast but should a 2nd come he has no recourse . If you fail to stop the Pyroblast and your tank goes down , you can still easily finish . For at this point there is no aggro , Kael just spams the gravity effect . Notes . This is the only instance to contain a cut scene while playing the game . Most other cut scenes in - game happen when you first create a new character or for a few specific quests . A standardized abbreviation for the instance has yet to be decided upon . Among the various player - created abbreviations seen in game are the following : MgT , MsT , MrT ( presumably after ) , MT ( causes ambiguity problems with Mana - Tombs ) , QD5 ( Quel ' Danas five - man ) , SPLAT5 ( Sunwell Plateau five - man ) , Terrace , and MagT ( differentiated from Magtheridon by the capital T at the end ) . Blizzard Community Manager Drysc commented on the official forums : " I think MST makes the most sense , Magisters ' Terrace . But MGT works too . " For German players the abbreviation " TdM " is common . " Bancal " is the most common abbreviation for Spanish players . It is also worth noting that this dungeon is kind of like a " best of " The Burning Crusade . The bosses each take something from one core aspect of Burning Crusade , but tune it down ( or keep it at a similar difficulty ) . The First boss , Selin Fireheart , is very similar to Warlord Kalithresh , a 5 - man final boss . The second boss , Vexallus , is similar to The Curator , a boss from the 10 - man , Karazhan . The 3rd boss , is similar to Moroes , or even more so ( due to the difficulty to tank it ) a 5v5 Arena . And the final boss Kael ' thas , is similar to a fight from a 25 - man raid . Thus this dungeon takes the core aspects of 5 - man dungeons , 10 - man dungeons , PvP , and 25 - man endgame , and tunes it down to a 5 - man encounter . See also . http : / / www . youtube . com / watch ? v = pDm0VWyS6z0