naist-nlp/zeshel huggingface dataset:
Weston water treatment plant The Weston water treatment plant is a pre - War facility in the Commonwealth infested by mirelurks and super mutants in 2287 . Background . Built in 2051 , the Weston water treatment plant was part of a decade - long plan to modernize the city ’ s aging sanitation systems . The facility was equipped with advanced Mark IV flood control pumps , which Theodore Marks believes to be the only non - cheap equipment in the facility . A memo contained on the terminals within the treatment plant imply that it was the source of an outbreak of cholera ; potentially a result of aforementioned cheap equipment and general negligence . Prior to the Great War , Saul Arenson was the plant ' s operations manager and was preparing a press event for their Weston WELLness press initiative . At the same time , Theodore Marks successfully water - proofed the facility ' s automated turrets , while Emmis was injured in a work accident . Decades after the Great War , rising sea levels overwhelmed and flooded the facility . Layout . The facility is a water treatment plant with a series of ring - shaped open - air basins containing water on the eastward side . Around and across these basins , super mutants have constructed a series of walkways and are patrolling them . These mutants are armed with rocket launchers and sniper rifles . There is at least one super mutant suicider with a mini nuke . The trailers and shack in the very middle of the basin have floor traps in their entrances , including a tripwire - activated missile launcher . A mattress and two sleepings bags can be used in the shacks outside . Inside the facility , the Sole Survivor can check the entries of the front office terminal which will update the map . Around the corner is a toilet with a first aid kit . Next to the stairs is a locked door ( Advanced ) which has some goodies behind it . The player character can go up to the roof via a ladder , and there is a cache of goodies behind a locked safe ( Expert ) and a terminal ( Novice ) . Down the elevator , the player character is led to a series of rooms with locked doors . These doors can only be opened by pressing a large red button beside them , and they can only be opened when the button is illuminated red . If the button is not lit , it means the section beyond is flooded . To traverse the level , the player character must activate a series of pumps to drain sections . This will expose the Sole Survivor to attacks from mirelurks that are living in the water treatment plant . The lower levels are also guarded by a total of ten machine gun turrets . Upon exiting the elevator to the lower level , there is a turret to the left and a locked door ( Novice ) with some ammo boxes behind it . To the right ( the room with the Picket Fences skill book ) , there is a computer terminal and a locked safe ( Expert ) . This terminal gives the option to disable all automated turrets in the section . Appearances . The Weston water treatment plant appears only in " Fallout 4 " .
Broadcast tower LP8 Broadcast tower LP8 is a broadcast tower in the Capital Wasteland in the year 2277 . It is located northeast of Montgomery County Reservoir and south of Oasis . Layout . A radio antenna and a generator are found enclosed behind a metal fence ; the latter ' s switch can be turned on to emit Signal Echo Foxtrot . The sealed cistern entrance is at the base of the hill on the northeast side ( facing the monorail / highway ruins ) . Notable loot . Inside the sewer chamber , there is a copy of " Big Book of Science " . Notes . This is a random encounter location . The exact spot is on the north - northwest corner of the gate that surrounds the broadcast tower , and will be triggered within a radius of approximately 20 - 25 running strides . Appearances . Broadcast tower LP8 appears only in " Fallout 3 " .
Alexis J . Martine Alexis J . Martine was the daughter of General George M . Martine , the commanding officer at Fort Hagen before the Great War . Background . Alexis Martine visited the Greater Mass blood clinic in 2077 for a paternity test about her unborn child . The test results determined that there was a 90 % probability that Private Cesar M . Lopez was the father . Due to a standing order issued by General Martine , the results of Alexis ' paternity test were forwarded to him . Appearances . Alexis J . Martine is mentioned only in " Fallout 4 " .
Emergency service railyard The emergency service railyard is a in " " . It is located not far down the tracks from the NCR Correctional Facility , with Primm Pass located in the hills above it . Legionary assassin s may spawn north of here if the Courier has a poor with Caesar ' s Legion . Layout . The area contains an inaccessible building and a boarding platform is attached to its west side . On the platform are several mattresses , an irradiated sink and some shelves full of containers and loose items . Under the platform , there is a in very poor condition next to a broken piece of machinery . A campfire can be found nearby on the same side . Notes . Southwest of the railyard up in the hills in the direction of the power line tower is a dead Bright follower . He is near some rocks at the base of the power line tower hill . Appearances . The emergency service railyard appears only in " " .
Milo ( Fallout : New Vegas ) Ranger Milo is an living in the Mojave Wasteland in 2281 . He is found patrolling at a small NCR checkpoint on the road heading east to Nelson . Background . He saved many NCR trooper s during the Battle of Nelson . An uncompromising individual , he is not pleased by the Legion ' s use of NCR hostages to discourage attacks , and believes that killing them is the only way to get his troops to retaliate . Appearances . Ranger Milo appears only in " " .
Rolling pin ( Fallout 4 ) The rolling pin is a melee weapon in " Fallout 4 " . Characteristics . A simple wooden rolling pin . It has a medium swing speed with alternating vertical and horizontal strikes . Its power attack is a heavy downward blow . The rolling pin may have razor blades strapped to the cylinder to make a sharp rolling pin which causes increased damage and bleeding . Nails may also be driven through for a spiked rolling pin that has increased damage and pierces armor . The material for the rolling pin may be changed to aluminum , resulting in increased damage . Locations . Two fixed rolling pins are found in the game :
Lantern A lantern is a junk item in " Fallout 4 " . Characteristics . The lantern is a steel standing lamp with a glass shield , secured in place by a wire frame , surrounding the gas flame . It has an overhead handle so it illuminates the surrounds area , as opposed to a torch which will only illumate the area directly ahead . Crafting . The lantern can be broken down into its individual components for use in crafting :
Jet plane The jet plane is a in " " . Characteristics . A pre - War channel - wing STOL plane that seems to be only made for commercial flight for a business company , or a personal air transport , as the plane itself has no characteristics of being military or a bomber . It has a steel gray paint color to it ( that or it could possibly be the steel itself ) along with a shade of light blue upon the upper part of the plane , wings , and canopy . The entire plane seems to only fit one person ( or two at best ) at the front or cockpit . Its wings seem to have a distinct shape before curving under the single turbine engines before connecting to the chassis . This scheme , called a " channeled wing " , could be used for short takeoff and landing . Locations . Full planes can be found in Camp Searchlight and Searchlight Airport ; they can also be found half - buried in sand at Jean Sky Diving , and Camp McCarran . Appearances . Jet planes appear in " " . Behind the scenes . The real - world prototype of this plane is Willard Custers CCW - 5 channel - wing plane
Fallout SPECIAL Primary statistics . SPECIAL is an acronym of Strength , Perception , Endurance , Charisma , Intelligence , Agility and Luck . These are the seven basic attributes of every character in the game . They are used to determine the skills and available perks of the given character . Derived statistics . Derived statistics are attributes of a character which are based on ( or derived from ) the character ' s primary statistics or attributes which the player cannot influence directly . The following derived statistics exist in " Fallout " : Skills . There are 18 different skill s in the game . They are ranked from 0 % to 200 % . The starting values for those skills at Level 1 are determined by the player ' s 7 basic attributes , but most of those skills would fall between 0 % and 50 % . Every time the player gains a level , he will be awarded skill points to be used to improve his skills , equal to 5 points + twice his Intelligence . The player may choose to " tag " 3 of the 18 skills . A tagged skill will improve at twice the normal rate . How high a skill can be developed is affected by the character ' s Attributes - a character with a low Intelligence will not be able to boost their Science rating as high as a character with high Intelligence , for example . As skills grow higher in rating , they begin to cost more skill points to increase . The skills in " Fallout " are : Improving skills . Books found throughout the game world can improve some of those skills permanently , although books are scarce early in the game . However , after a skill reaches a certain level , books no longer have any impact . Some NPCs can also improve skills via training . Some skills can be improved while having certain items equipped . For example , equipping a lockpick would improve lock picking skills . Chems can also temporarily boost player ' s skills ; however , they often have adverse effects such as addiction and withdrawal . Traits . At character creation , the player may choose 2 optional trait s for his or her character . Traits are special character backgrounds . Most traits have profound effects on gameplay . A trait normally contains one beneficial effect and one detrimental effect . They are listed under perks in the character sheet . Once a trait is chosen , it is impossible to change , except by using the " Mutate ! " Perk that lets them change 1 Trait , 1 time . Perks . Perk s in the game are special elements of the level up system . Every 3 levels ( or every 4 if the player chose the " Skilled " trait ) , the player is granted a perk of his or her choosing . Perks grant special effects , most of which are not obtainable via normal level up in the game , such as letting the player have more actions per turn . Unlike traits , most perks are purely beneficial - they are usually offset only by the infrequency of acquiring them .
Nuka - Cade ticket The Nuka - Cade ticket is a miscellaneous item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The Nuka - Cade ticket is a small blue arcade ticket with the Nuka - World logo printed on it . Used to buy items and weapons at the prize terminal located in the arcade . They can be found in the form of single tickets , small ticket stacks worth between 5 and 30 tickets , and rolls of tickets worth between 750 and 1000 tickets .
A Tragedy Has Befallen All Mankind A Tragedy Has Befallen All Mankind is a obituary in " " . Location . It is automatically given to the Courier after killing Mr . House in the Lucky 38 control room at any time . Behind the scenes . The note pays homage to Vladimir Nabokov ' s novel " " by saying " House was orphaned at an early age when his parents died in a freak accident ( auto gyro , lightning ) . " In " Lolita " , the main character Humbert nonchalantly mentions the death of his mother by saying " My very photogenic mother died in a freak accident ( picnic , lightning ) when I was three . "
Here Kitty , Kitty Here Kitty , Kitty is a side quest in " Fallout 4 " . Detailed walkthrough . As the Sole Survivor enters Vault 81 , Ashes ( the cat owned by Erin Combes , a young vault resident ) runs out of the vault . Upon seeing this , residents of the vault will comment on it , directing the Sole Survivor to speak with Erin if asked about it . Erin may also approach the Sole Survivor . She explains Ashes scratched her and she yelled at him to go away , but she has no idea where he went . If the speech checks are passed when asking for a reward , she ' ll offer her favorite kickball , her old teddy bear , or , lastly , the heirloom she received from her mother . While not mentioned by her , the initial reward would have been a fusion core , which is more favorable and valuable than all the former options . Ashes can be found east of the vault towards the Chestnut Hillock Reservoir , sitting on the docks , or on the opposite side of the reservoir , near the skeleton in the wheelchair . He may either be killed , which results in failing the quest , or talked to to have him independently walk back to the vault . Once he ' s back in the vault , talk to Erin again to receive the reward .
Nursery Repository The Repository is a location in the Nursery in 2253 . Layout . The Repository is a sight to behold . The walls are lined floor to ceiling with pairs of vials set into small niches . Each niche has a plaque beneath it with cryptic inscriptions such as Felis Libyca ( Egyptian Wildcat ) or Canis Lupus ( Gray Wolf ) . At the rear of the building is a complex looking piece of machinery with a glass dome . The dome has been cracked due to debris falling from the roof . A series of flashing red lights along a side panel indicates that the machine is functional , but a fault has occurred . At the front of the building is a hologram showing the Nursery valley . The Repository contains sperm and egg samples from a variety of wildlife throughout the United States . The samples are kept frozen until artificial insemination is ready to begin . The building also contains a computerized ' womb ' in which samples can gestate to maturity , at which point they are released into the valley . The computer carefully controls which species are released and in what numbers . The ratio of predator to prey is finely balanced . Two service - bots run the entire process . The building is also patrolled by two battle - bots . These sentries will not take kindly to anyone tampering with anything within these walls . However , if the player can convince the bots that he is there to repair malfunctioning equipment he will be allowed to do so . This is the only building within the area that currently has power . When the power plant went off - line , the main computer diverted all available backup power to the Repository to keep it functional . However , the system is currently in standby mode and will remain so until the main power is restored . Also , the ' womb ' has been damaged by falling debris . It can be repaired by replacing the glass dome . Once the player enters this building he will have to deal with the battle bots in one form or another . Once the Repository is fully functional an option opens for the player . He can program the ' womb ' to produce and animal companion . There are several choices available : a grizzly bear , a large panther , a wolf , or a badger ( I don ' t want to get into the ' dire ' animals here but these critters should be above average so that they can hold their own ) . In any case the computer will need to be programmed to allow this , part of the animals creation will involve imprinting it will the desire to follow and obey the player . If he just has the machine pop out an animal ' as is ' he will find that it wants to put him on the lunch menu . Some thoughts on the animals are listed below . Appearances . The Repository was to appear in Black Isle ' s canceled " Fallout 3 " .
K8 - 23 K8 - 23 is a character mentioned in " Fallout 4 " . Background . K8 - 23 was a runaway synth in 2287 . The Institute sent the courser X3 - 51 after them , only to find their lifeless carcass near the Saugus Ironworks , which one could assume they were shot to death by the residing Forged . Appearances . K8 - 23 is mentioned only in " Fallout 4 " .
Angela Williams Dr . Angela Williams is an NCR OSI researcher who is a colleague of Thomas Hildern in 2281 . Background . Neither her education or her occupation as a scientist has helped Dr . Williams to lose the " twang " in her accent . A bit unusual for a scientist , she was born to a family of ranchers in rural NCR country back west . Prior to 2281 , Williams had become a top researcher for the Office of Science and Industry ' s eastern division , reporting directly to Dr . Thomas Hildern . However , the relationship between them is rather uneasy . In recent months , Angela was assigned to be head of the Dam Project , charged with increasing and optimizing power output from the site . Unlike her colleague and superior , she is more passionate and concerned for the safety of Dr . Keely , a contractor sent to recover agricultural data from Vault 22 . Notes . She is not counted as being a part of the NCR , and the Courier ' s NCR reputation has no effect on her . Appearances . Angela Williams appears only in " " . Bugs . If the Courier asks Angela ' s opinion of Thomas Hildern and the Speech check ( 25 ) succeeds , the Courier can leave the conversation and repeat this as many times as wanted , getting 25 XP every time .
Large whiskey bottle The large whiskey bottle is a common junk item in " Fallout 3 " and " " . Characteristics . " Fallout 3 " . It ' s useful only as Rock - It Launcher ammunition . They can be found in every settlement and many ruins . " Fallout : New Vegas " . The large wasteland tequila requires this item , making it significantly more useful . The player can refill this item at the Sink , creating .
Recon sensors Recon sensors are a mod available for power armor helmets in " Fallout 4 " . They require Science ! rank 2 to construct . Effect . Recon sensors can be attached to any power armor helmet to give the player the ability to mark targets with a red compass pip . This pip can be seen through walls and barriers and tracks the target as they move . Crafting . In order to craft the recon sensors a power armor frame with the desired helmet piece attached must be installed at a power armor station .
Energy weapon forge The energy weapon forge is a constructible piece of manufacturing machinery added in the " Fallout 4 " add - on " Contraptions Workshop " . Characteristics . The energy weapon forge be used to transform crafting components into energy weapons . Notes . Institute laser weapons cannot be crafted by the forge .
GP machine gun The GP machine gun is a in " " . Characteristics . The specifics of the GP machine gun are unknown . The weapon was at least planned at some point during development , but never made it into the final release of the game . The only remaining resource tied to the weapon is a single , unused , and empty Form List , . Locations . The GP machine gun was not included in the final release of " Fallout : New Vegas " . Behind the scenes . The " GP " in the weapon ' s name likely stands for " general purpose , " referring to the weapon classification used by many military services .
Delta IX rocket The Delta IX rocket is a vehicle on display in the Museum of Technology in " Fallout 3 " . In 2020 , the Delta IX rocket was commissioned by the USSA and constructed by REPCONN Aerospace The " Delta IX " rocket was the last of the manned rockets to the Moon . Almost 15 years later , all the remaining " Delta IX " rockets were converted for U . S . military purposes , and the crew and instrument sections were replaced with nuclear warheads . The last manned mission to the Moon occurred in 2052 . Locations . The " Delta IX " rocket is mentioned in the Museum of Technology on a description plate , next to a full - scale model of the rocket itself . There is also a crashed and radioactive " Delta IX " rocket located in Vernon Square , near the exit to the Statesman Hotel . Appearances . The " Delta IX " rocket appears both in " Fallout 3 " and in " " .
Follow Vault Girl Follow Vault Girl is a in " " . It is located in the Secret Vault ruins 1 . Quick walkthrough . The Initiate needs to follow through the maze of ruins and needs to survive the attacks of along the way . Detailed walkthrough . After being thrown into the abyss by Attis , the Initiate is woken up by Mary . Follow her through the maze of ruins . Because of their injuries , the Initiate is incredibly slow and steadily losing health . Use stimpaks to prevent the player character ' s health from reaching 0 . Mary takes off , but if she gets too far ahead , she waits for the Initiate . As if the wound isn ' t enough to slow everything down , radscorpions and baby deathclaws attack from every angle . Smash them using one - handed weapons and continue to follow Mary until the last door . As Mary urges the other side to open it , the Initiate faints and wakes up in the Facilities ' medical bay . Notes . The Ruins One have some valuable loot ; it can be picked up later during a second run ( Find Ring ) .
Rack The rack is a junk item in " Fallout 4 " . Characteristics . The rack is a standard pool triangle used to set the balls in standard formation on a pool table . It is not in proportion to the pool balls found in the Commonwealth . As such , they cannot be used in game to setup a pool table accurately . Crafting . The rack can be broken down into its individual components for use in crafting :
Lucky 38 penthouse Lucky 38 penthouse is a in the Lucky 38 casino . It is where the Courier first " " meets " " Mr . House . Layout . The player enters on the top level of a two - level circular penthouse that occupies the entire top of the Lucky 38 tower . If Mr . House is still alive , stands next to the elevator , and the player will find Jane , a friendly robot who will talk about Mr . House and will offer to buy snow globe s from the player for 2000 each . Down the stairs to the left on the lower level is a terminal with a large display screen where the player can communicate with Mr . House , if he is still alive , or Yes Man , if his personality has been installed into the mainframe during . To the left of the large terminal and tucked behind a staircase is a terminal on the wall with a hard lock . This terminal opens the secret door to Mr . House ' s inner sanctum , allowing access to an elevator to the control room , where the actual Mr . House can be found . The terminal can also be unlocked with the access codes , which the player gets by obtaining either a Lucky 38 VIP keycard or the platinum chip . Opening the door via the terminal will immediately turn the securitron s hostile and fail The House Always Wins , if that quest is active . There are some other miscellaneous rooms and furniture , including safe storage containers and a bed the player can sleep in . Appearances . The Lucky 38 penthouse appears only in " " . Bugs . On the bookshelf opposite Mr . House , if the Courier takes or moves any of the books a positioning glitch will occur , rendering the player unable to take any more .
Moira ' s terminal password Moira ' s terminal password is a holodisk in " Fallout 3 " . Location . It can be found on Moira ' s corpse and unlocks her terminal in Craterside Supply . Notes . The first half of the password stands for Moira Brown 3000 . The second half of the password is referring to the texting acronym " Oh My Fucking God . "
Vault 19 terminal entries Vault 19 terminal entries is a series of in " " . They can be found on the various terminals throughout Vault 19 . Overseer terminal . Lem ' s terminal , located in his overseer office . Recover data . Placed by the GECK on Cook ' s terminal in his overseer ' s office . However , the terminal doesn ' t function . Tech terminal . Terminal located in the sulfur caves .