Techno mage Techno mages are tinker ing mage s that combine the benefits from both magic and technology to create wondrous magical devices . For years , arcane magic users and tinkers looked on each other with disdain . Each group believed that its way of manipulating the world was superior . Mages have history on their side , with 10 , 000 or more years of practice , and clear proof of their power ( both good and evil ) . Tinkers have the arrogance of the new kid on the block , showing how they can give the common man the power to fly through the skies or go under the sea , while previously only stuck - up mages were able to do those things . Not surprisingly , few enterprising arcanist s pick up a wrench and see what they can do with it . The time , energy , and money it takes to make wondrous items compounded with the time , energy and money it takes to make technological items makes imbuing technological items with magic highly impractical . Some do it , of course , and are considered eccentric and spendthrifts . The techno mages rose as an answer to this problem . Instead of treating their inventions as mere items , they tended to view the objects as extensions of themselves , using their will to enhance the item temporarily . As they commonly do this in battle , some consider them valuable warrior s . Others consider them insane . Views of the techno mages are mixed , as tinkers and mages see the class as a perversion of the purity of their own respective paths . Yet no one can deny the power these people wield . Techno mages are wild - eyed folk , always looking for a shortcut to get what they want . Techno mages are solitary by design ( though some gather together at the House of the Arcane Contraption ) , as there are few of them and many are put off by their odd pursuit of both technology and magic . They are , however , mind - hungry and have a keen interest to talk to mages or tinkers to see if they can learn new things . And if the tinker or mage is then interested in following the path of the techno mage , even better ! They are used to derision , but often too caught up in their latest invention to really care . The life of the techno mage is not for the weak . Most techno mages come from a background of the mage path , although some warlock s have joined the ranks . The techno mage has little patience when it comes to battle . They will go in , hit the enemy with all they have , and have it done with . The techno mage knows how to connect with their technological weapons , channeling their magic through them . Their gun does not shoot bullets , but fireballs or dire rats . The techno mage can , by touch , place any spell they have prepared into a technological weapon . The weapon ’ s next attack does not consume ammunition or fuel ( if applicable ) . Instead , the weapon attacks with the spell . Note that characters firing ( or otherwise employing ) a weapon so enhanced do not need to target creatures ; one could fire a long rifle containing a frost nova at a spot on the ground , for instance . Wherever the weapon strikes , the spell occurs . If the attack misses , depending on the spell involved , the attack might be wasted or the spell effect might scatter , as a splash weapon . If the techno mage uses this ability on a melee weapon , the weapon can deliver the spell with a physical attack . Note that this ability is not necessarily aggressive . It can cure serious wounds and teleport just as easily as starfall . If a techno mage has made it this far , they have likely endured many mishaps , both technological and magical . The result of these trials is that they are more likely to be able to withstand damage from some form of energy . As the techno mage becomes more and more in tune with their inventions , they can feel them as if they were sentient beings . They can almost communicate with them , telling ammunition and even grenades where to go . When a device breaks , usually from a malfunction , most consider it lost forever , or , at least until a skilled tinker has a good , long , expensive look at it . The techno mage can touch a device and coax it into one last use , putting some of their energy into it to keep it together . A skilled techno mage can truly feel the machines they touch . They can put their consciousness into a machine , vehicle or suit of steam armor and command it to move as if they were inside it . They control the device completely . They are often able to force a device to do things of which it is otherwise incapable , since their mind controls it directly . While controlling a device in this manner , the techno mage ’ s body is in a trance - like state , and they are unaware of their surroundings .