Far Realm The Far Realm was a plane of madness situated very far from the planes of the standard cosmology . This maddening realm was feared for its power to twist unfortunate visitors into gruesome monsters , and it was from here that aberration s came . According to Malyanna , a servant of the Abolethic Sovereignty , all cosmologies are threatened by the same Far Realm . Geography and Characteristics . The Far Realm comprised an infinite number of layers . Unlike the layers of many Outer Planes , these layers were very thin , ranging from an inch to a mile in thickness , each separated from the next by around ten feet . These layers were also transparent , and travelers could glimpse through twenty or so , with each appearing increasingly blurred . The layers were also highly morphic . On the whim of the alien entities that drifted through them , the layers continually evaporated , divided , spawned , and breathed . Changes in the elemental and energy traits of the layers continuously occurred , creating the Far Realm equivalent of a storm . These changes could be seen from far off , moving from layer to layer rather like a storm drifting across a natural world . On the Far Realm , landmarks and entities were multidimensional , existing on multiple layers at once . One could imagine the layers as a stack of translucent parchment , with a given feature appearing as a single mark upon each page . Taken individually , such marks might have no meaning , but when viewed all together in the stack , they seemingly coalesced into a three - dimensional object . Although full of a dark nothingness , the Far Realm was full of bizarre scenes and what passed for wilderness . The translucent layers were penetrated by rivers of milky white fluid that floated freely , sometimes flowed along a layer ' s edge for a few feet , then poured through into the next layer . Strange blue globes rained down from unseen heights , bursting when they struck something and unleashing horse - sized ticks that immediately scuttled away to hunt for blood . Gelatinous worms crawled through the layers . Forests of writhing tentacled vegetation were encrusted with orange moss , growing above an amoeba - like sea . At the very limit of sight drifted huge multi - layer shapes , vaguely resembling creatures of the deepest ocean , but the smallest being was the size of a city , and they didn ' t even notice the lesser beings that occupied only a single layer . Gravity and time did not exist in the Far Realm . The only kind of movement possible on the Far Realm was passage between layers , which needed only a thought . The air was as viscous as syrup — it was possible to swim through it , though it was very hard . Inhabitants . The Far Realm had many different inhabitants , many of them sentient . Some resembled mammals , while others were insectoid . Some were even as powerful as deities ( whether they are sentient or not may be hard to say ) . When meeting beings from the Material Plane , the Inner Planes , or the Outer Planes , Far Realm entities often adopted forms of creatures familiar to the viewer . The simplest natives of the Far Realm were the pseudonatural creatures that roamed the different layers , occupied with unguessable errands . They dwelled beyond time itself and the regular planes of existence , living forever in a state of seeming insanity . When summoned to the Material Plane , they often emulated and took the shape of familiar creatures , although they were always more gruesome than their earthly counterparts . Sometimes , however , they appeared in a form more closely related to their origins , usually a mass of writhing tentacles , although more terrible forms were always possible . The next step up in the bizarre evolution of the Far Realm inhabitants would be the kaorti . Born from an exploring order of wizards , the kaorti eventually returned to the Material Plane , which they could no longer inhabit . The first of them died out , but the second wave came in suits of protective resin , and used the same secretion to form protective cysts to live in . They then sought to conquer the Material Plane and turn it into a new Far Realm . They created several creatures for this task : the flying mount creatures known as skybleeders and the living siege engines known as the rukanyr . The Lords over the Far Realm were the uvuudaum . These were horrifying creatures that had two arms where you would expect to find them on a human . However , the similarities ended there . The lower body had six arms instead of legs splayed spider - like below it . Loose clothing draped its grotesque legs . The real horror was the tail - like appendage replacing what would be the head on a normal creature . At the very end of the appendage was an iron hard spike . Mortal travelers to the Far Realm would usually be subject to insanity . All sorts of horrifying changes could occur to them , such as eyes sprouting from their palms . They could also relive a hundred warped memories simultaneously .