naist-nlp/zeshel huggingface dataset:
Daedric Dagger ( Skyrim ) The Daedric Dagger is a one - handed weapon that appears in . Similar to the sword , this dagger has a serrated edge . It also has the curved handle unique to Daedric weapons . Locations . Unenchanted Daedric Daggers will begin to appear throughout Skyrim at level 46 and enchanted daggers can be found at level 47 , albeit very rarely . These locations include : Smithing . The Daedric dagger requires a Smithing level of 90 and the Daedric Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be improved with an Ebony Ingot at a grindstone and also benefits from the Daedric Smithing perk , which doubles the improvement of it . Atronach Forge . A Daedric dagger can also be crafted at the Atronach Forge , however to do so requires a Sigil Stone that can only be obtained via Conjuration Ritual Spell , which in itself requires a Conjuration skill of 90 . The Atronach Forge requires the following components to forge a Daedric Dagger : A Sigil Stone is required to activate the forge but is not consumed .
Mavos Siloreth Mavos Siloreth is an ancient Chimer mage who played an important role during the Nede - Chimer War . He was part of the team of mages who initially bounded Balreth to Ash Mountain . Background . The War and Balreth . Mavos was a sorcerer during the Nede - Chimer War of the First Era and , according to him , the most powerful mage of his time . During the decisive battle where General Balreth and his brother sacrificed themselves , creating the creatures known as Brothers of Strife , Mavos was fighting for Morrowind against the Nede invaders . The Chimer won the Nedes on that battle , but at a great cost . Balreth started killing the Chimer forces , and after a great loss of lives , Mavos imprisoned Balreth with two summoned Fire Atronach s , Blaze and Ragebinder . Interactions . The Vestige requests Mavos ' help to capture Balreth again . Mavos , as a ghost , guides one in obtaining the necessary ingredients , so the Vestige could have a vision of the past and see how Balreth was imprisoned . The Vestige goes to Ash Mountain , where Balreth is obtaining strength . One makes the rituals and the two guardian Atronachs , Blaze and Ragebinder , are summoned . Then , the two atronach open a portal to the center of the Mountain . Mavos appears one more time and speaks with the Vestige . After Balreth is defeated , Mavos encountered again during the battle against Sadal . Dialogue . At Tormented Spire :
Brood Cavern Brood Cavern is a small , one - chamber cave with a small opening to the sky . The entrance is in a small stream that flows down the side of the mountain to the river below , above the fast travel point . The entrance is guarded by two or three bears . This stream is fed by two small waterfalls inside the cave . Inside , there are two chests with leveled loot , one corundum ore vein , one iron ore vein , a dead hunter , and a dead deer . Depending on the Dragonborn ' s level , there could also be frostbite spiders , or trolls inside instead of bears . The cave has served as an excellent den for bears and can be a good place to collect bear claws and bear pelts for Temba Wide - Arm . There are two more bears outside the cave and the body of a dead Khajiit below the entrance .
Scheming Servant The Scheming Servant is a Nord contractor for the quest " The Dark Brotherhood Forever . " He resides in the Understone Keep in Markarth . Interactions . The Dark Brotherhood Forever . He will give a leveled sum of gold to the Dragonborn to assassinate a target , then wander through the keep until the target has been killed .
Shezarr Stone The Shezarr Stone is the one of seven Cult Stones . Location . The stone is located to the west of White Stallion Lodge and just north of Telepe , all three are a short distance to the northwest of Leyawiin . Power . To activate the stone a renown ( fame + infamy ) of at least 60 is needed . Bestows the Shield of Shezarr greater power .
Stros M ' Kai Rum Stros M ' Kai Rum is an alcoholic beverage in . Quests . Delivery . In Solitude , Sorex Vinius will ask the Dragonborn to deliver this specific rum to Falk Firebeard at the Blue Palace . It can then be pickpocket ed back from Falk . Sorex Vinius can be found in The Winking Skeever . Origin . Stros M ' kai is an island near the Cape of the Blue Divide , where the rum most likely originated .
Magicka Vortex Magicka Vortex a Journeyman level Restoration spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Magicka Vortex spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs .
Summon Dark Seducer Summon Dark Seducer is a greater power received during the main quest of . It summons a Dark Seducer as the caster ' s ally for 60 seconds . Acquisition . The power of the spell received depends on which path is chosen in the main questline . If the Hero chooses to become the Duke / Dutchess of Dementia , they will receive the power after completing the Ritual of Dementia . If they choose to become the Duke / Dutchess of Mania , they will receive Summon Dark Seducer for 120 seconds on self for completing The Helpless Army .
Earwig Earwig is a ranged Illusion spell in that produces a disorienting noise in the victim ' s mind , reducing their ability to concentrate and lowering their chance of successfully casting spells for five seconds . Effects . A reduction between 2 and 10 % in the victim ' s chance of successfully casting spells can be expected due to the influence of Fatigue on the Sound effect . " See Sound Magnitude for details . " Characters . The following people use Earwig : Creatures . The following creatures use this spell : Merchants . Earwig can be purchased from the following spell merchant ( s ) :
Yelnicin Yelnicin is the Argonian leader of the Gold Raiders , a bandit group that resides in Raider ' s Nest . He and the Gold Raiders are in constant conflict with the Blue and Red Raiders . He is located in the room next to Eglar Thundren , the holder of one of the Shadowkeys , in the south of Raider ' s Nest . Yelnicin tells the Soul of Conflict to kill Wulfbris , the leader of the Red Raiders . Yelnicin can be killed himself if the Soul instead sides with the Blue Raiders .
Scroll of Vitality Scroll of Vitality is a Restoration scroll that slowly returns the user ' s Health over time . Inscription . This scroll ' s inscription reads : Characters . The following people possess or sell a Scroll of Vitality : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Mazar ( Khenarthi ' s Roost ) Mazar is a Khajiit skooma - peddler . He works at the mine of Cat ' s Eye Quay , which he also uses as place to stash his merchandise . Interactions . The Tempest Unleashed . Mazar will tell how he was ambushed by Sea Vipers . He will tell the Vestige about the totems , and will direct them toward a secret entrance into the caves .
Console Commands ( Oblivion ) / Ingredients The following is a list of Ingredient IDs . To receive the ingredient you want , type in the following in the console : " < itemID > " is the actual item ' s ID number and " < number > " refers to how many of that item you want .
Rhiada Rhiada is the receptionist at the Silver - Blood Treasury House in Markarth . She is also a patron of the Silver - Bloods . There is a side quest available which sends the Dragonborn to talk to Thonar Silver - Blood . Rhiada will greet them , and one can persuade her to let them talk to Thonar . The first dialogue that they pick with him ( any of the 3 ) sets off the 2 undercover NPCs , who will kill Rhiada unless the Dragonborn stops them in time . However , take care to not hurt her or Thonar when in combat against Nana Ildene and Donnel , or guards will appear and the Dragonborn may receive a bounty . Rhiada is married to Eltrys . If the Dragonborn starts " The Forsworn Conspiracy " quest and talks to Eltrys , they will find out that she is pregnant . However , there is no script of this in the game , as Rhiada does not appear to be pregnant or ever have the baby in the game . It is likely that she may have become pregnant more recently . If she lives through the attack , Thonar will flirt with her , asking about her relationship status .
Greenwall Greenwall or Fort Greenwall is a fortified settlement in Skyrim situated in the Rift . It serves as a military stronghold in the Rift . Description . Geography . Greenwall is situated in a pass between the Stony Basin and the Smokefrost Peaks , it serves as a gateway to the towns of Shor ' s Stone and Riften . Greenwall is built rectangularly , and it has a large wall that extends to the Velothi Mountains to further protect Riften , this wall was torn down by the fourth era . Greenwall has a large courtyard with the Keep on the western wall and a blacksmith forge on the eastern end . Greenwall has extensive ruins built underground that date back to the Merethic Era . The only way to bypass Greenwall is to go around the Ragged Hills in the Western Rift . History . Early Years . When Fort Greenwall was constructed , the Nord ic excavators constructed halls underneath the Fort and discovered ancient Snow Elven ruins in the southern halls of Greenwall . The ruins dated back to the Nordic - Falmer War when The Companions of Fallowstone Hall purged the Rift of any Snow Elven Settlements from Lake Geir to Lake Honrich . The Fort then became property of Riften and served as the Military Stronghold that governs the Rift . Second Era . Fort Greenwall was used during the Second Akaviri Invasion as a defense against the incoming hordes of Kamal led by Ada ' Soom Dir - Kamal . After destroying the city of Windhelm , the Kamal Hordes moved southwards to Fort Greenwall and battled the Nords to stationed there . Greenwall was sacked by the Snow Demons , and they moved to the city of Riften , where they avoided it and advanced to Stonefalls , Morrowind instead . It was here where they were defeated at the Battle of Stonefalls . The fort was abandoned afterward , and no one used the bulwark since . During the Interregnum in 2E 582 , a group of Bandits led by Uggurek the Vile inhabited the Fort and used it as a base to pillage nearby settlements in the Stony Basin and the Smokefrost Peaks . As a way to counter this , the Thane of Riften had a large box of cursed wine be sent in the Greenwall road , this was bait for the bandits . The Bandits drank the Wine and were eventually cleared out . It was unknown whether the Fort was re - established by the Court of Riften or if new Bandits inhabited later on . Third Era . During the Imperial Simulacrum in 3E 399 , the Greenwall township existed in Skyrim in between the towns of Riften and Sunguard . At one point , the Eternal Champion had visited the town in their quest for a piece of the Staff of Chaos to defeat Jagar Tharn at the Imperial Palace . Fourth Era . Fort Greenwall was a major military bulwark that protected the city of Riften from foreign invaders from the north . Those who took control of Greenwall had control over Riften and the entire Rift . At this point , the Fort was overrun by a group of local bandits who used it as a redoubt . Because Riften joined Ulfric Stormcloak of Windhelm , the stronghold is under the control of the Stormcloaks .
36 Lessons of Vivec , Sermon 20 Content . The first monster was actually two , having been born twice like his mother - father , Vivec . He was not the mightiest of the eight to escape Muatra , but his actions were the most worrisome . He was known as Moon Axle , and he harvested the leftovers foibles of nature . This he did twice , as was said , and the second harvest always brought ruin or unwritten law . His aspect was faceted like a polyhedron . No perils are mentioned in the finding of Moon Axle , but it was known that he was immune to spears , so Vivec had to use the sword not held against him . Before he took issue with the monster , the warrior - poet asked : ' How came you to be immune to spears ? ' To which Moon Axle replied , ' Mine is a dual nature , and protean . I am in fact made of many straight lines , though none last too long . In this way I have learned to ignore all true segments . ' Luckily , the sword not held was curved and therefore could cut into Moon Axle , and before the sun was up he was bleeding from many wounds . Vivec did not slay him outright for to do so would keep the foibles of nature within him and not back where they belonged . Soon Vivec had traced geography right again , and Moon Axle was ready to be slain . Vivec rose up in his giant - form , to be terrible to look upon . He reached into the west and pulled out a canyon , holding it like a horn . He reached east and ate a handful of nix hounds . Blowing their spirits through the canyon made a terrible wail , not unlike an unsolved woman . He said : ' Let this overtake you , ' and Moon Axle was overtaken by the curvatures of stolen souls . They wrapped about the monster like resin , until finally he could not move , nor could his dual nature . Vivec said , ' Now you are solved , ' and pierced his child with Muatra . Moon Axle had been reduced to something static , and therefore shattered . The lines of Moon Axle were collected by Veloth i philosophers and taken into caves . There , and for a year , Vivec taught the philosophers how to turn the lines of his son into the spokes of mystery wheels . This was the birth of the first Whirling School . Before , there had only been the surface thought of fire . Vivec looked at his first wheeling students and observed : ' Alike the egg - layered universe is this morbid possession of three - distant coverage , soul - wrecked and alive , like my name is alive . In this cloister you have discovered one walking path , hilled like a sword but more coarsened . So edged it is that it has to be whispered to keep the tongue from bleeding , where its signs evacuate their former meanings , like empires that tarry too long . ' The sword is estrangement from statesmanship . ' Look on the estimable lines of my son , now crafted star - wise , his every limb equidistant from the center . Is he solved because I will it so ? There cannot be a second stage . Think on the theory that my existence promulgates the five elements and alike the egg - layered universe I am cause for great density . Here is a thought that can break the wagon ' s axle ; here is another that can soar . ' The ending of the words is ALMSIVI .
Harrow Harrow is a member of the Mythic Dawn who oversees new member inductions . He is also the Warden to the Shrine of Dagon , located within the Lake Arrius Caverns . Interactions . Dagon Shrine . Harrow will ask that the Hero hand over all of their equipment and gold in order to be allowed into the Shrine . He will give the Hero a Mythic Dawn Robe to wear as a temporary replacement .
The Serpent Stone ( Oblivion ) The Serpent Stone is one of the thirteen Birthsign Doomstones . Location . The Serpent Stone is located in Blackwood , southeast of Leyawiin , about halfway between , and a bit north of , Tidewater Cave and Bogwater . Powers . Bestows the Cobra ' s Dance greater power .
Citizen A Citizen is any character living in any city , hold , or province that is not associated with any guild s in a major way . The player may also be a citizen in a city or hold , so long as that player has met the requirements do so . Citizenship . Citizenship in a certain region can usually be acquired by completing a quest or series of quests , followed by purchasing a home . Citizens are different in every city and hold . Many citizens will be able to become a follower to the Dragonborn , but only if their side quest is completed . They will be hostile to the Dragonborn if they have previously stolen from , or assaulted the citizen .
Greybeard Mentor Greybeard Mentor is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Greybeard Mentor can be purchased as part of the Paarthurnax ' s Roar deck or purchased alone for 50 soul gems , Strategy . Due to Greaybeard Mentor ' s low stats , this card should not be summoned when in a tight situation , rather it should be used when the player has plenty of creatures and health . The strategy depends on which Shout is drawn from this card ' s ability .
Wind - in - Sails Wind - in - Sails is an Argonian sailor that helps the Vestige evacuate to Bal Foyen after the Daggerfall Covenant ' s invasion of Bleakrock Isle . Interactions . Escape from Bleakrock . Help Captain Rana and the villagers escape a Daggerfall Covenant assault .
Eifid Eifid is a Nord barbarian and member of the false Skaal tribe on Solstheim . He can be found inside the Raven Rock Mine . Interactions . Under Siege . The Skaal have apparently attacked the colony . Falco Galenus and the others were able to push the attacks into the mine , but there are now workers trapped in there . Falco suggests to go in , eliminate the Skaal , and make sure the workers are safe .
On Summoning Skeletons Content . Many options present themselves for the industrious necromancer who wishes to raise undead minions to serve or protect . Vengeful ghosts , of course , and other types of incorporeal spirits abound , but they have little substance and can often be difficult to control . Corporeal dead provide more muscle , which comes in handy when you need manual labor or an instant fighting force . Plus , if you use minor Daedric spirits to animate them , corporeal undead have no sense of self or memory of past lives . They are more malleable , easier to command , and capable of following simple orders . In short , they make perfect servants for most of a necromancer ' s minion requirements . While some necromancers prefer to animate zombies to perform tasks , other practitioners of dark magic prefer to deal with skeletons . First , skeletons , by definition , consist primarily of bone , with few or no organs or fleshy bits remaining . In other words , skeletons don ' t have the habit of dropping bits and pieces of themselves all over your ritual circle or lair , unlike their zombie counterparts . Second , skeletons tend to be more sturdy and dextrous than zombies , making them noticeably faster and , in many ways , more dangerous . You have two sources when it comes to obtaining skeletons to raise and command . One is to pull the bones directly from a fresh corpse ( or even from a living victim , if you have the appropriately powerful spell at the ready ) . The newly dead provide strong , sturdy bones that can deal and withstand punishment with equal facility , depending on the demands of your service . Newly dead skeletons also tend to exhibit more agility and speed , albeit with the clumsiness common to all new - born creations . The second source to draw upon when seeking to raise skeletal minions remains the tried and true market favored by most practicing necromancers — the graveyard . Of course , any depository of the dead will do , from an ancient necropolis to a long - forgotten battleground ripe with the corpses of fallen soldiers . Older bones often house great power , and the magic you employ will gather the scattered fragments and knit them together with necrotic bindings . Older bones may crumble and shatter before the bones of the newly dead , but they often compensate for that liability with the extra power trapped within these relics and awaiting your command .
M ' aiq ' s Water Walking M ' aiq ' s Water Walking is a unique Alteration ability in that allows the caster to walk on the surface of water for the duration . Characters . This ability is granted exclusively to M ' aiq the Liar . Acquisition . Although this ability not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Great Chapel of Julianos The Great Chapel of Julianos is a chapel dedicated to the Nine Divine of magic , wisdom , and logic , Julianos in . Located in Skingrad , the chapel is staffed by Shameer , Marie Palielle and Tumindil . Layout . The chapel is split into three parts , the main entrance , the chapel hall . and the undercroft . The Great Chapel of Julianos . The main part of the chapel is the chapel . This is where the churches residents are most often found . During the day , many of Skingrads citizens are found here praying at the altar throughout the day . Chapel Hall . The hall is the living quarters for the churches residents , Shameer , Marie Palielle and Tumindil . Besides all the food in the first part of the hall , there is a copy of " The Exodus " , a restoration skill book . The door at the far end ( opposite of the entrance ) leads to an office . The desk has a copy of " 2920 , Sun ' s Dawn " , a Mysticism skill book . Chapel Undercroft . The undercroft is filled with large tombs , and empty except for some Skeleton ' s guarding the dead . Quests . Paranoia . Glarthir , a local in Skingrad , believes that he is being watched and some of the citizens in town are after him . He will meet the Hero behind the chapel to talk .
General Malgoth General Malgoth is a Bosmer ghost found in Dread Vullain . He was once the fearless leader of the Blackroot Clan . In his days , he won many battles and destroyed many other clans in the name of glory . He finally met his end after this conquest of Dread Vullain . He and his men fell ill after consuming the poisoned bodies of the fallen . In a last ditch attempt for survival , he sought a nearby Nereid temple for an antidote . He was turned down and then died shortly thereafter .
Captain Gepard Montrose Captain Gepard Montrose is an Imperial Watch Guard Captain for the guards in the Imperial Prison Sewers in the Dark Brotherhood quest " Scheduled for Execution . " Interactions . Scheduled for Execution . He is in the room that the Hero goes through right after the Emperor ' s death . Author . Captain Gepard is the author of " " . Trivia . In " Thirsk , a History " , it is mentioned that a Breton named Alain Montrose was delivered to Fort Frostmoth . Given the similarity in names and race , it is possible that Gepard and Alain are related .
No Reason to Worry Content . H , Apologies for the lapse . Our supplier grew suspicious . Don ' t fret overmuch , the appropriate mouths will be fed . We recovered your wayward bird . Its belly ran afoul of the storm , but we think it can be saved . If it is not in your hands by the next full moons , we are discovered and you should cease correspondence . - - R
To Clarice - Be My Darling ! Content . Where ' ere I look , my darling Clarice , I think of you . A flock of geese , A lofty cloud , up in the skies , Reminds me of your brownish eyes . When in the woods I see a fawn , I ponder on your hair of tawn . Across the Iliac I sail In every wave I never fail To see you below , also above — Oh barmaid Clarice , please be my love ! Singed , Georges Plouffe , First - Mate ( get it ? )
Letter to Grand Warlord Dortene Content . Grand Warlord , I agree with your decision to retain control of the Elder Scroll s . The scrolls are needed for the war effort , as you say . Handing them to the Moth Priest would only result in them falling into the hands of the Dominion or Pact . I have had temple guards escort Belenius away from the grounds . He will return , but we ' ll keep kicking him out . — Protector Yseline