naist-nlp/zeshel huggingface dataset:
Invisibility ( Oblivion ) Invisibility is an Illusion spell . Casting it renders the caster invisible for a duration of time equal to the strength of the spell . It has the governing attribute of Personality . Those born under the birthsign of The Shadow gain a 60 - second Invisibility power that can be used once per day . Ending invisibility . Invisibility ends once the duration has run out or if the target attempts an action such as attacking , talking , or activating a container . In contrast , the Chameleon spell remains active while attacking or using items and doors ; however the cast is more detectable with Chameleon than Invisibility . Exploits . Re - casting invisibility before the duration ends keeps the target invisible . Re - casting invisibility before the opening animation of a door completes , the caster remains invisible while on the other side . Exceptions . Guards can interact with an invisible character who has an active bounty , although sneaking helps avoid this . Hostile casters with items or spells with the effect Detect Life can detect the invisible . Ingredients . Alchemy ingredients that cause the Invisibility effect :
Firemoth ( Morrowind ) Firemoth Region is an archipelago found in . It is added by the official plug - in " Siege at Firemoth " . Description . The region consists of small chain of islands in Inner Sea located west of Seyda Neen and south of Hla Oad . The Nerevarine can get there by a transport boat run by Silm - Dar during the " Siege at Firemoth " quest or simply by swimming to it from the southwest of Vvardenfell . The islands are made of bare volcanic stone and there is no vegetation except for Marshmerrow , Trama Root and trunks of a dead trees . The only major structure in the whole region is the abandoned Fort Firemoth and its fortifications . At the time the Nerevarine arrives , the islands are widely inhabited by skeletons . Beneath the fort is a mine with large Ebony ore veins and an ancient tomb .
Endrast ' s Journal Content . The eyeless creatures took us in our sleep . I don ' t know what happened to the Khajiit brothers , we never saw them in the cell . I managed to pick the lock and we made a break for it , but got split up . Sulla yelled something about not leaving without finding what he came here for and Umana chased after him . Yag and I tried for the top of the cave shaft , but one of the ramps was broken . Without a hesitation , she grabbed me by the scruff of my tunic , threw me atop the ledge and told me to run . And I did . I didn ' t even look back . I just ran like a coward . I could hear her fighting them and I just had to get away . I didn ' t even notice the arrow in my shoulder till I hid here . Those metal creatures are still all around me and I ' m too terrified to even move . Eight Divines , please just take me now .
Bone Pirate ' s Tatters Bone Pirate ' s Tatters is an Item Set that appears in . It is a Medium Armor Item set , and can be found in Blackheart Haven . It was first added with the addition of One Tamriel . Items are in the Draugr Style .
Wayrest Regiment ' s Camp Regiment ' s Camp is a camp located near the northern city gate of Wayrest . At the camp , Daggerfall Covenant troops are currently waiting for orders to march on Cyrodiil . The soldiers there claim if no troops are coming soon , they will rent mules and ride there themselves .
Vigilant Vampire Hunter Vigilant Vampire Hunter is a radiant member of the Vigilant of Stendarr . They are randomly encountered when is installed . Interactions . They are usually accompanied by a pair of regular Vigilants , and can be found in the wilds of Skyrim hunting a Vampire . If the Dragonborn helps them kill the vampire , they will give their thanks . Equipment . They typically wear a set of Novice Robes of Restoration , like all members of the Vigilant , along with some gold , a potion of cure disease and an Amulet of Stendarr . They are usually armed with an Iron or Steel Mace . In addition , a book pertaining to Daedra or Werewolves may be found .
N ' Gasta ' s Amulet N ' Gasta ' s Amulet is an item in . It is a soul gem that contains the soul of prince A ' Tor . Quests . Retrieve N ' Gasta ' s Amulet . Cyrus needs to deliver the amulet from N ' Gasta to Amiel Richton as part of this quest .
Mourning the Lost Mourning the Lost is a quest available in . Summary . Mourning the Lost is a quest in , in the region of Greenshade . Quick Walkthrough . Laurosse , an Altmer , is unable to find his beloved , an Bosmer named Erinel . He fears the worst , but is unable to find her .
Finely Ground Bone Meal The Finely Ground Bone Meal is a quest item found in . It is a quest item for the quest " Chasing Echoes . " It can be found in the old laboratory of Serana ' s mother , Valerica . It lies on top of the table on the west side of the chamber . This , together with the Purified Void Salts and Soul Gem Shards , can be used to activate the portal to the Soul Cairn .
Athyn Sarethi Athyn Sarethi is a Dunmer agent who may be found inside Sarethi Manor . He is known as a wise and fair Councilor of House Redoran throughout Vvardenfell . He lives in Sarethi Manor which is located in Ald ' ruhn ' s Manor District . Athyn is also the author of " The True Noble ' s Code . " He is the father of Varvur Sarethi .
Apprentice ' s Armorer ' s Hammer Apprentice ' s Armorer ' s Hammer is an item in that , when used on either weapons or armor , increases the armorer Skill . It can be used a total of 10 times before the item disappears from the character ' s Inventory . Characters . The following characters either sell this item , or carry it : Locations . This item can also be found in the following locations :
Seeking Your Roots Seeking Your Roots is a quest in . Harvesting a Nirnroot will begin this quest . Walkthrough . Ask any alchemist in any city and they will direct the Hero to Sinderion , an alchemist in Skingrad . Mostly he hangs out in the basement of the West Weald Inn . He is looking for a rare root known as Nirnroot . Bring him 10 Nirnroots and he will make you a potion called the Elixir of Exploration , which is very useful for exploring dungeons . After delivering Sinderion 10 Nirnroots he will ask for 20 more with the promise of a stronger version of the potion if you do . After delivering 20 , he will ask for 30 more to make the strong version of the elixir , and after delivering 30 , he will ask for 40 more to make the grand concoction of the elixir . When all the Nirnroots needed are delivered to make the potions , he will buy any other Nirnroots gathered , but only 10 at a time .
Legionary ' s Journal Content . Captain Siro is arguing with that woman from the Cult again . It ' s a shame , seeing command shackle the captain with a " special envoy . " A spotless record for years , then one little loss and the Tharns come down like a hammer . We ' re Imperial soldiers . We don ' t need babysitters .
Jakarn Jakarn is a Breton rogue who is imprisoned in the Grave outside Port Hunding , on the island of Stros M ' Kai . Background . Jakarn is a womanizer , and with his smooth talking he has captured many hearts on the island . Among them are Irien , Nasmat , and Elethien . They all meet on the ship later and the three women want him to make up his mind or they ' ll throw him overboard . After he has been recruited to Kaleen ' s crew , he will appear various times and help the Vestige perform their tasks . Jakarn wound up with the other dissenting crew members with Captain Albert Marck and joined his crew in Wayrest . If the Vestige interacts with him , they will know what he has been doing since leaving Captain Kaleen ' s crew . Interactions . Innocent Scoundrel . During the quest " Innocent Scoundrel , " Jakarn can be interacted with after finding him in his cell . Afterwards the Vestige helps Jakarn to retrieve a stolen gem that he hid within a nearby goblin camp . Tip of the Spearhead . Now that the Vestige has recruited at least one of the people Kaleen wanted , we can pull off her heist whenever ready . The goal is to break into Headman Bhosek ' s palace and steal the shipping logs from his lockbox . Into the Hills . This quest is one of three quests within The Bloodthorn Plot quest line one must complete to proceed . Laganakh senses evil spreading on Betnikh and the need to know what ' s facing them before fighting , a use of a totem can bring up visions that might be of help . Carzog ' s Demise . The investigations of the Bloodthorn Cult ' s activities have convinced Chief Tazgol that they threaten the Orcs on Betnikh . Lambur is leading the way to Carzog ' s Demise ruin to investigate them . Jakarn is one of Captain Kaleen ' s crewmembers who opposes the retrieval of the ancient necromantic weapon for use of the Daggerfall Covenant , claiming it to be too dangerous a weapon at the same time complaining how life would be without challenge with the weapon in their hands . Conversations . Jakarn can first be encountered imprisoned in the Grave . After releasing Jakarn from his cell and nearing the main exit of the Grave , he will wish to speak with the Vestige . After exiting the Grave through the side exit , another conversation will follow . After entering the Dogeater Goblin Camp , Jakarn can be found near the entrance of the mines . Jakarn can be them found near the entrance of the main chamber . Once the stolen gem has been recovered , Moglurkgul can be found outside , looking for Jakarn . At this point the Vestige is able to choose whether to give the stolen gem back or keep it . Jakarn can be later found in Screaming Mermaid , surrounded by a fresh pack of admirers . If the Vestige had chosen to return the gem :
Racer Plumes Racer Plumes are Alchemy ingredients in . Speaking to either Tendris Vedran or Anarenen , both Alchemists , will cause the Nerevarine to learn the following : " " Racer plumes from the native bird - like cliff racer are used locally and throughout the Empire as decorations for garments and household goods . " " Characters . The following characters have these items : Locations . This item can be found in the following locations :
A Cyrodilic Merchant ' s Lament Content . Curse the Pact and its stupid rules ! And curse that stiff - necked Dark Elf protector at the temple . You ' d think we were offering to urinate on their precious Elder Scroll , the way Vodryn shrieked at us to get out . Is offering quality goods at a fair price now a crime in Cyrodiil ? True , there is some markup from the prices in the big city markets , but considering the travel time , dangers of the road , costs of guards , and lost time with our families — these goods are a bargain . If the Pact doesn ' t want them , the Covenant will surely buy them and be grateful . No doubt they ' d also appreciate information on the disposition of Pact troops en route to Covenant - held territory . That might bring in more gold than our goods ever would . Must not get caught though . Oh , for the days of the Empire . Curse these invaders !
Vacant Manor Vacant Manor is a location found in . Description . It is a building in Godsreach , Mournhold . Despite its name , three Dunmer reside there . Quests . The Warlords . Dovor Oren talks to the Nerevarine about injustices he and his friends are suffering , and asks the Hero to go on a killing spree to avenge them .
Garlas Agea ( Online ) Garlas Agea is a location in . The Gold Coast Trading Company has been operating out of the ruins . Captain Jena Apinia , also known as the " Butcher of Bravil , " is also hiding inside with some of the members of her legion .
Pelagius ( Blades ) Pelagius is an Imperial and a member of the Blades who can be found in Cloud Ruler Temple , north of Bruma . As a Blade he is sworn to protect the Emperor with his life , and trains regularly to keep his sword arm ready . He can most often be found sparing Fortis outside in the temple ' s courtyard .
Enervating Touch Enervating Touch is a Destruction spell in that temporarily lowers the victim ' s endurance . The attribute returns to its original value when the spell ends . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Mach - Na Mach - Na is the Argonian owner of Mach - Na ' s Books in Cheydinhal . She is an Apprentice mercantile trainer . She has 1200 and offers a unique scroll called " Chronicle of Sacrifice . " Personality . When asked about rumors , the other residents of Cheydinhal may describe her as rude .
Tymvaul in the Well Tymvaul in the Well is a quest in . A resident of the Skaal village , Lassnr , asks the Nerevarine to help find his son , Tymvaul , who fell into the well . Walkthrough . The well , almost directly next to Lassnr ' s house , can be entered for this quest with the key given by Lassnr . Entering , the Nerevarine will be under the water and must swim a bit to escape . This location , named Rimhull , is full of skeletons . Eventually , Tymvaul will be found . He ' s wearing the Mantle of Woe and can be heard talking about it . It turns out he went to Rimhull to find this mantle . The Nerevarine can then either kill him and obtain the robe or ask him to take it off . If the second choice is chosen , Tymvaul will give the robe and leave Solstheim . His father will be grateful and gives the Nerevarine five snow bear pelts .
Keeper Ormi ' s Journal Content . Sahun and Hjaron visited the shrine today . They asked for Kyne ' s blessing before sailing off to join King Jorunn ' s war . My sons have grown into proud , strong , honorable men . This will be Hjaron ' s first battle , but he will be aboard his brother ' s war vessel . Kyne will protect them both . The war between our king and his brother comes closer to home each day . Many of the Keepers have started to hear that their children , wives , and husbands are dying in battles . I urge them to remain strong . Kyne will watch over their loved ones in Sovngarde . I know it ' s hard , but we must not lose faith . We all knew the risks . < nowiki > * * * < / nowiki > My sons are both gone . I received word that Sahun ' s vessel sank in a surprise attack . Killed by Orcs , of all things ! Why would Kyne allow this to happen ? Why take both of my sons ? They were all the family I had left . And killed by Orcs ? What a disgrace ! Why would Kyne allow this ? Why would she do this to us ? < nowiki > * * * < / nowiki > Kyne is a lie . She does nothing . Our prayers fall on deaf ears . We have found another to embrace us , one who feels our pain and knows the hardships of war . I would never have given myself to a Daedric Prince before , but desperate times call for desperate measures . She knows the pain we feel . We are no longer the Keepers . We embrace a new power . We will take Kyne ' s children as she has taken ours ! May the false goddess weep tears of blood !
Kagrenac ' s Study Kagrenac ' s Study also known as Endusal , is a Dwemer ruin appearing in , in the Red Mountain Region inside the Ghostgate . Three Dagoths are inside the ruins , Dagoth Endus the Ash Vampire , Dagoth Goral , and Dagoth Mendras . A variety of Daedra and Ash Creatures patrol the halls . Quests . The Citadels of the Sixth House . Once the Nerevarine enters Ghostgate for the first time the quest will start . This quest requires the Nerevarine to kill Dagoth Ur . Yagrum Bagarn and Wraithguard . In order to start this quest the Nerevarine must go the Vivec City , enter the Palace of Vivec and kill Vivec . Once Vivec is dead , take the Unique Dwemer Artifact from his body .
Trainer ( Morrowind ) Trainers are NPCs who help increase proficiency in skills in . All trainers are able to train three different skills . Many trainers offer their services from the start of the game . Some of the trainers will only offer their services to members of their faction or after a certain task has been achieved . Cost . All training requires that a fee be paid . Gold is automatically subtracted from the inventory when a training session is accepted . The cost per level of training varies on three primary factors ; personality , disposition , and current level in the skill being trained . The cost of training increases with each level of skill gained . Trainers , that are also merchants , will add gold paid to them for training to their available gold amount only if their " barter " is accessed prior to training . In this manner it is possible to pay for training , then sell them items to recover the gold spent . Proficiency . There is no cap on how often a skill can be trained in this manner , skills can be trained often as a player wishes . Assuming they have found a trainer of adequate level , as all trainers have a maximum level to which they can increase a skill . Once the skill is equal to the trainers , then no further training is available from them , although the skill will still be listed ( with a price ) in the training menu . Trainers . Trainers can often be found in guildhalls , corner clubs , council manors , Legion forts , Imperial chapels , and Tribunal temples . Some of the higher level trainers are hard to find and in out of the way places .
Confessions of a Bold Alchemist Content . I confess it . I ' m an alchemist . I love to mix things together to see what happens . The mystery and magic of the alchemical process fascinates me . On the one hand , it ' s acutely precise , with weights and measures that must be painstakingly adhered to . On the other hand , it ' s wildly impromptu , with plenty of room for spontaneity and impulsiveness . Indeed , some of the biggest alchemical breakthroughs must be attributed to aggressive leaps of faith and logic . And I confess : I love adventure . I like to explore caves and dark swamps in search of alchemical reagents , and I enjoy experimenting with mixtures and concoctions until something explodes . In fact , the more risky or unexpected the undertaking , the more I enjoy the experience . I find such exploits … exhilarating ! Does this juxtaposition make me special ? Brave ? Just plain strange ? I ' m certainly not a frail , scholarly professor , hidden away in my secret laboratory and toiling away at my experiments . But you be the judge . Let me tell you about one of my recent adventures . It happened exactly as I shall describe . More or less . I was deep in the wilds of Eastmarch , looking for Old Sord ' s Cave , when a customer entered my alchemy shop . Blast it ! An actual customer ! And look what I did . I ' ll have to finish this later … .
Burnt Note Content . Valano , The time has come to take action . Queen Ayrenn had dispatched a squad of First Auridon Marines to Silsailen to prepare for her arrival . Even now , my agents lay in wait . They have been instructed to ambush the Marines and outfit themselves with their uniforms and weapons . Disguised thus , they will burn Silsailen to the ground . When word of the atrocity spreads , the blame will be laid upon Ayrenn herself . As we agreed you will be named Canonreeve of Skywatch in return for your loyalty and assistance . Long live the Veiled Queen , - Norion P . S . Do not forget to burn this letter !
Skin - Stealers Content . Skin - stealers ingest scraps of skin from corpses , typically removed from the chest above the heart . This , along with some catalyzing component , allows them to wear the victim ' s skin as their own for a prolonged period . It seems the ingested skin provides limited memories from the victim , which allows for such thorough infiltration . A few skin - stealers have slipped up and given themselves away , but we have no idea how many are in our ranks .
Mor Khazgur Mor Khazgur is an Orc Stronghold in Haafingar , west of Solitude and north of Markarth . History . Chief Larak leads Mor Khazgur and teaches Master - level Block . It is right next to the Mor Khazgur Mine . The Orcs own and work the mine , which mainly produces orichalcum . This mine has plentiful orichalcum ore which may then be smelted at the smelter directly outside of the mine . Orcs are immediately welcomed at the gate , but other races must complete a quest in order to gain entrance ; however , if access has been gained to another Orc Stronghold , this won ' t be necessary .
Sleep ( Morrowind ) Sleep is a ranged Destruction spell in that temporarily reduces an adversary ' s Fatigue . The lost Fatigue is returned at the end of the spell ' s duration . Characters . The following people use and / or sell this spell : Merchants . This spell can be purchased from the following merchants :
Noryon Noryon is an Altmer found at Sarandel ' s Carnival in Grahtwood . He works as a storyteller , but is hesitant to tell the stories he knows . Background . Noryon is well versed in Altmer tales and lore , but is afraid that his stories will offend the local Bosmer . He was planing on going around and finding stories he could tell , but is afraid to leave due to the troubles the Carnival is facing . Interactions . Carnival Conundrum . In order to help the Carnival , Noryon needs local stories he feels safe telling . He asks the Vestige to go to the Mages Guild in Elden Root and look for books on Bosmeri folktales . Upon going there , Scholar Glaurolin says that Bosmer tend to tell stories verbally and not right them down . He then directs the Vestige to a Spinner , a Bosmer skilled in the art of storytelling . After completion of this quest , as part of his storytelling , Noryon will tell stories of the Red Pact , an ancient pact with Molag Bal that predates the Green Pact with Y ' ffre .
Ruined Trailbook Content . . . . map we traded a glass dagger to get is a fake . We can ' t find the pass marked over the mountains . . . . . . should have tried for The Rift . . . . . . took shelter from the storm in the ruins . . . . . . stepped on a pressure plate and trapped us inside . . . . . . Gildryn said he ' s heard the dwarven roads that leads under the mountains . . . . . . have to try . . .
Anvil Fighters Guild The Anvil Fighters Guild department in Anvil is led by Azzan . The other members of the Fighters Guild located in this hall are Huurwen , Llensi Llaram , Mojo ( the dog ) , Rhano , Rufrius Vinicius , Sten the Ugly , Vigdis , and a Fighters Guild Porter . Layout . This guildhall has three main sections : Ground floor , second floor , and third floor . All of the guild members generally stay on the ground floor in the daytime , though Azzan can sometimes be found on the third floor . All of the members except Azzan sleep on the beds on the ground floor . The second floor consists of a dining room and a small locked bedroom where Azzan sleeps . Mojo is also found on this floor . The third floor is Azzan ' s office and he can sometimes be found at his desk during daytime . There is some steel armor to be found in this room . Quests . Azzan can give you the following quests , in this order :
Console Commands ( Oblivion ) / Characters The following is a list of NPC ID numbers , listed alphabetically by first name . To clone an NPC , type the following in the console : To Summon an existing NPC to you , type the following in the console : For IDs that start with " xx , " the " xx " needs to be replaced by the number assigned to that plug - in on your computer , which depends upon the number of plug - ins you are loading and their load order .
Absorb Skill : Blade Absorb Skill : Blade is an expert - level Restoration spell in . It transfers 25 points of the target ' s Blade skill to the caster for 15 seconds upon touch . Acquisition . Absorb Skill : Blade can be purchased from the following spell merchants :
The Beautiful The Beautiful are a terrorist organization that appeared towards the end of the Third Era in the Summerset Isles . Originally a peaceful resistance movement , the organization became a " revolutionary gang " whose goal was to destroy the great monuments of the Altmer civilizations . After trying to destroy many such monuments like the Crystal Tower , they eventually turned their attention to the living members of the royalty of the Isles . The murder of the King of Shimmerene ' s daughter was particularly the most gruesome and infamous of these attacks .