naist-nlp/zeshel huggingface dataset:
Iguana - on - a - stick Iguana - on - a - stick is a consumable item in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , " Fallout 4 " and " " . Background . Some vegetables and a freshly flame - broiled iguana , delicately roasted in its own skin , makes this tasty treat so sought after . Variants . Iguana - on - a - stick . Iguana - on - a - stick , available as a whole iguana or in the form of iguana bits , is an edible food item to replenish Hit Points and is commonly found throughout the wasteland , both in containers or being sold by vendors . Although iguana - on - a - stick is a very common food in the wasteland , no live iguanas have been spotted in any " Fallout " game to date .
Flags of Our Foul - Ups Flags of Our Foul - Ups is a in " " . Detailed walkthrough . Start the quest by talking to Sgt . McCredie . Follow O ' Hanrahan ' s advice . Talk to O ' Hanrahan about talking to the whole troop about improving teamwork and strengthening their relationships . The player will need to pass a Speech check of 40 to convince Poindexter , Mags , and Razz . The player will gain experience for each party member that is convinced . The player will receive 40 XP for each of the members convinced and then 200 XP once complete ( Total XP = 40 + 40 + 40 + 200 = 320 ) and positive fame with the NCR . Additionally , the team looks to be working well together . Follow Mags ' advice . Use Mags ' advice , and teach the squad . The player will need a Guns skill of 45 and an Explosives skill of 45 to get the squad to pass the firing and grenade range . The player will need to pass a Guns check of 25 , 35 , and 45 respectively for this choice . The " " Milsurp Review " " will add 10 points ( + 20 with Comprehension ) to the Guns statistic if the player needs it . The player will also need to pass an Explosives check of 25 , 35 , and 45 respectively . The " " Patriot ' s Cookbook " " will add 10 points ( + 20 with Comprehension ) to the Explosives statistic if needed . The player will receive 200 XP and additional ( 31 + 43 + 55 ) * 2 = 258 XP ( with 10 % gain ) while teaching the squad and positive fame with the NCR . Additionally , the team looks to be working well together . Follow Poindexter ' s advice . Suggest to Poindexter that the system could be cheated . He ' ll give the advice to hack the terminal in the House Lodge so that the squad doesn ' t have to do any work . There are two hackable computers . The one in the lobby requires no Science skill , but it must be accessed when nobody is looking . The other one needs a Science skill of 75 but can be accessed at any time . NCR infamy will be increased and Karma will be lost when the player alters the records , but upon completion of the quest 200 XP and positive fame with NCR will be received . Follow Razz ' s advice . Listen to Razz , who will have the squad take . The player must talk to Jack in Red Rock Canyon to get a suspicious package . Completing this quest gives 200 XP and positive fame with the NCR . Surprisingly , providing the misfits with drugs has no effect on Karma .
D . T . Danner D . T . Danner is a Denver salvager in 2253 . Background . A former ganger , Danner likes causing trouble . He often gets in peoples ' faces just to see if he can provoke them , but he doesn ' t have a temper , it ' s just a test . He doesn ' t really want to leave , he just likes bringing it up to cause trouble . Danner claims he used to be a slaver , used to fuck slave women , etc . just to see if he gets people mad . Appearances . D . T . Danner was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Tommy Whispers Tommy Whispers is a deceased character in the Switchboard in 2287 Background . Tommy Whispers , a " heavy " agent for the Railroad , started off as a B team scout . In 2281 , he discovered an old DIA facility in Lexington , codename the Switchboard , which would later serve as the HQ for the Railroad . He was mentored by Glory and eventually became a heavy agent himself in 2282 and was gifted a custom pistol by Tinker Tom . According to comments made by Desdemona and Glory , he was a stealth expert , attacking from the shadows . In 2287 , the Switchboard was discovered by the Institute and was attacked by a large number of synth s . In the ensuing carnage , Tommy closed the door to a secret prototype - protecting it from the invading synths , but sacrificing himself . His corpse is later discovered by the Sole Survivor and Deacon in search for the prototype . Appearances . Tommy Whispers appears only in " Fallout 4 " .
Legion prime armor Legion prime armor is a set of in " " , used by prime legionaries . Background . Legion prime armor , made from scavenged sports equipment , has a Damage Threshold of 8 and can be repaired with any Legion armor . This armor is worn by soldiers in the Legion at the rank of prime legionary . The prime legionaries are Caesar ' s main frontline soldiers , better equipped and armored than recruit legionaries . Compared to Legion recruit armor , prime armor has an extra armor band wrapped around the upper torso , as well as several red straps hanging from the belt . In addition , the matching prime helmet is a brown cap which is equipped with black protective goggles and a red bandanna is wrapped around the lower face .
Rescue Innocents Rescue Innocents is a in " " . Quick walkthrough . While ridding the town of attacking raiders , the player is also asked to save innocent civilians caught in the crossfire . Each section of the town has members of the community to rescue . Altogether there are 40 townspeople , 37 of which can be rescued . Whenever a civilian is killed a prompt will appear on the screen , informing the player " An innocent has been killed ! " . Detailed walkthrough . After escaping the crater , the player finds Carbon under attack by vengeful raiders . Armpit uses his last breath to urge the Initiate to " help all those stupid fucking people . " The next blinking indicator will be the door to the warehouse where several survivors are hiding out . On the way there the player may find some innocents who need saving . Vidya will refuse to let the player into the warehouse until all attacking raiders are dead and also asks the player to save as many civilians as possible , initiating the quest . Often , it is difficult to rescue every civilian because they will usually be under attack by raiders . As soon as the player is within range of the raiders in question , even if the player can ' t see them , they will begin attacking ( this is also seen at other times when enemies will fire at the player from off screen ) . This proves problematic , especially when the raiders and civilians are behind some obstacle or if you have no clue as to where they are . While save points are common , many are within trigger areas causing the innocent to die if the player uses the save point before clearing the area . To save a civilian , the player has to " tag " them while are in near vicinity ( blue action key ) . After that they are considered resued and disappear from the screen . Some civilians have a small dialogue while in combat . These characters can only be tagged after killing the raiders they are in combat with . There are 40 townspeople total , minus the 3 who cannot be saved . The Initiate can rescue 37 ( the player will be notified of the death of them regardless of the ability to save them ) . There are 10 settlers in Carbon Town Center ( one cannot be rescued ) , 14 in Carbon West ( one cannot be rescued ) , 7 in Carbon North ( one cannot be rescued ) , and 9 in Carbon East . In general they are noncombatant and can be rescued when approached , except for Carbon North where 5 of them are armed and defending themselves — here their attackers must be dispatched before they can be rescued . Reward . Rescuing any civilian awards an automatic 10 s . Upon returning to the warehouse after killing all the raiders the player will need to speak to Vidya to wrap up this quest . If no innocents are saved Vidya will still reward the player 50 bottle caps & 50 Experience Points , generally she will reward the player with 100 bottle caps & 100 XP , this is increased to 200 caps & 200 XP if all townspeople are saved . Additionally , the player can receive a from the Wasteland Stranger for rescuing all 37 townspeople that can be saved .
Tapper Tapper is a water merchant for the Kings living in Freeside in 2281 . Background . He is a member of the Kings who was brought on by The King to guard their water pump . Interactions with the player character . Effects of player ' s actions . After helping Bill Ronte in the quest High Times , the Courier can drink water directly from the pump for free . Other interactions . Tapper takes care of the water pump installed at Freeside , but one needs to pay if they wish to drink from it . As an alternative , one can buy bottled water from him , as well . Appearances . Tapper appears only in " " . Bugs . Tapper shares the same bug as Elder McNamara , Head Paladin Hardin , Scribe Ibsen and the range master , saying Antony ' s unique way of saying " Later " .
The Dragon wants you to take out Lo Pan - hand to hand The Dragon wants you to take out Lo Pan - hand to hand is a quest in " Fallout 2 " . Detailed walkthrough . When you first arrive in San Francisco , you ' ll see a ring in the middle of the crossroads , and two men fighting hand - to - hand there : a muscular man with his torso naked , and a man dressed in black . With a mighty blow , the muscled man throws his adversary to the ground , stating : " Your kung - fu is not good here " . After a fade - in cut you can freely talk to the citizens , and learn that the two fighting men are masters of martial arts , opposed in philosophy . The Dragon , the barechested man , cares for others and wants to teach his martial arts knowledge to all . Lo Pan , the man dressed in black , just cares for himself and doesn ' t want to teach others . Both have their respective gyms , one on the right street , and the other on the left street . Visiting The Dragon yields an explanation of the situation , and the current stalemate , as well as his point of view , you must agree with him to begin the quest . The Dragon can ' t fight directly in a deathmatch with Lo Pan , but you can offer to do this for him , and if you are sufficiently skilled in Unarmed combat ( 125 % ) he ' ll allow you to challenge Lo Pan . If you are not , he won ' t permit the confrontation and you can train with him . The training lasts around one hour , and it increases your Unarmed combat skill by 5 % . If you try to train again with him before one full day has passed he will refuse , saying " Not everything is physical strength , grasshopper . " When you are confident enough , you can challenge The Dragon . You can choose to fight to prove your skills , and you ' ll fight with six of his followers , one after another , healing automatically after defeating each one . After defeating his followers you will be forced into a showdown with Lo Pan . Go to his gym at the west side of the street , and challenge him . Defeat his four followers , and dispatch him quickly . If you are too slow he will break the rules by pulling out a . 223 pistol . After defeating him talk to The Dragon to finish the quest . Alternatively you can help Lo Pan to defeat the Dragon .
Tusks Tusks is a Feralkin racial trait which appears in " Lionheart " . Characteristics . Your otherwise human face is marred by a pair of eight - inch tusks , frequently making it difficult for others to understand you . Your Speech skill is reduced by 15 points , but when speech fails , you deal + 2 damage in unarmed combat . This trait , like all Feralkin traits , will mark you as tainted by magic and will cause some people to react negatively to you .
HalluciGen gas canister The HalluciGen gas canister is a junk item in " Fallout 4 " . Characteristics . HalluciGen gas canisters can be used to craft HalluciGen gas grenade s . Crafting . The HalluciGen gas canister can be broken down into its individual components for use in crafting : Locations . Nine can be found at HalluciGen , Inc . Related quest . " Hazardous Material " - Fred Allen requires a gas canister to produce some new chems . Notes . Since the canister can be scrapped for one unit of steel , it can be scrapped unintentionally while using a workshop or any other workbench . This can be avoided by not storing the items in a settlement ' s workbench inventory , or reviewing the list of scrapped items when building in the settlement .
Rob Corddry Rob Corddry is an American actor and comedian best known for his work as a former correspondent on " The Daily Show " with Jon Stewart and for his starring role in the comedy film " Hot Tub Time Machine " . He is also the creator and star of " Childrens Hospital " . He voices Billy Knight in " " .
Assemble body for Skynet Assemble body for Skynet is an unmarked quest in " Fallout 2 " . Detailed walkthrough . The Chosen One discovers this quest on the third floor , by talking with Skynet ' s mainframe . ( Be sure not to lie to it . ) To discover the pieces necessary to help , go to the next room past the door to the room with the mainframe , to a room with an inactive robobrain and a nearby computer terminal . Conduct a system check with the computer terminal to determine the needed pieces . All pieces for Skynet can be found at the Sierra Army Depot . The bio med gel is on the floor just above and to the right of the robobrain . You can get a robot motivator from one of the robobrain s , by killing one and taking it off its body . There are plenty on the second floor , but the fight could be problematic for an inexperienced Chosen One . If the player uses the retinal scanner without the eye on level 1 , robots spawn and you can get it without bigger problems . Thirdly , Skynet needs a brain . On the fourth floor , retrieve a brain from the storage system . The system will go critical and depending on the Chosen One ' s Science skill , a brain can be saved , these are the abnormal brain , chimpanzee brain ( 40 % ) , human brain ( 80 % ) , and cybernetic brain ( 130 % ) . Before the level check , a Science skill roll with - 30 modifier is done , failing which gives - 40 % penalty . The quality of the brain used will determine Skynet ' s skills in combat . Take these three things and go to the room just beyond Skynet ' s mainframe , where you will find an inactive robobrain . Fill it with the bio med gel , and install the brain and motor . Then activate the system via the nearby computer console , and the robot will come online . Reward . Skynet will join the Chosen One as a companion at this point , assuming they have room . Notes . It is impossible to recruit Skynet if the player previously unleashed a virus from storage while retrieving a brain . Upon activating Skynet ' s body , the wait period will be longer than the time given to evacuate the base to flee the disease , causing the player to die once Skynet powers up . Further , if the player attempts to activate the robobrain before installing the three necessary components , it will explode , rendering it impossible to recruit Skynet as a companion .
Free the Blackfoots from the Daughter of Hecate Free the Blackfoots from the Daughter of Hecate was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It was located in the Blackfoot Village . Background . Most of the Blackfoot s fear the power of Hecate and her Daughters , but unlike Caesar , they see being under the influence of Hecate as a necessary evil , since she ' s " proven " time and again that she controls the tribe ' s fertility .
Institute jumper The Institute jumper and dirty Institute jumper are pieces of clothing in " Fallout 4 " . Characteristics . It provides a Damage Resistance of 0 as well as a bonus of 2 to Agility . It is most commonly worn by gen - 3 synths in the Institute , and cannot be upgraded with a ballistic weave .
Monsignor Plaza terminal entries Monsignor Plaza terminal entries are entries found on two terminals in Monsignor Plaza in " Fallout 4 " . They are both found in the upper area of the plaza , the first being Griswold ' s terminal in the gun shop and the next being Sue ' s terminal near the Slocum ' s Joe at the end of the corridor .
Dixon ( Fallout : New Vegas ) Dixon is a drug dealer living in Freeside in 2281 . Background . Dixon has glassy , bloodshot eyes and hangs out near the east gate ( just past Rotface ) . He sells chems , as well as special " Dixon ' s [ Chem Name ] , " which are cheaper , but with lower quality and higher addiction chance . Two of his customers are members of the Followers of the Apocalypse - Bill Ronte , a former engineer , is now addicted to Dixon ' s whiskey , and Jacob Hoff , a former chemist , is now addicted to Dixon ' s jet . He has the intention of making people of the NCR addicted to his drugs , and he liked to see them suffer , all the while being forced to keep buying his low - quality goods . Dixon can be killed during the quest High Times at no loss of or gain in Freeside infamy should the Courier fail the Speech challenge . Appearances . Dixon appears only in " " . Behind the scenes . At one point during development Dixon was slated to have two thugs in his employ , serving as bodyguards or enforcers , and armed with Varmint rifle s ( both Thug s also carry the incorrect ammunition for the weapon , like Dixon ) . Though not present in the game , both thugs are still present in the game ' s code and can be brought into the game using console commands . Bugs . Occasionally , Dixon ' s inventory will not reset after buying all his chems , even after a few days .
Jet Fuel Jet Fuel is a consumable item in " Fallout 4 " . Characteristics . Jet Fuel looks identical to regular jet , being an inhaler with a red tank . The effects of the drug are different , however , and are similar to those of jet in " Fallout 3 " and " " . Notes . Making Jet Fuel allows for making a good amount of caps and XP . With level 10 or higher Charisma one can produce 25 units with two shipments of fertilizer , one shipment of plastic , and 125 units of flamer fuel for 935 caps but will net 1 , 200 caps worth of Jet Fuel . Additionally each unit of jet and subsequently Jet Fuel produces between 15 to 20 XP , netting between 375 and 500 total XP .
Get the Brewery Running again Get the Brewery Running again was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located at Denver and given by Porter . Walkthrough . Once the brewery is running again , beer can be brewed and sold elsewhere . Or it can be sold to the salvagers for a tidy profit . Character type completion breakdown . Science Boy - Is needed to get the brewery units working again . The salvagers can salvage the empty bottles on their own time ( though there is a stash of them in the brewery ) .
Cole Porter Cole Albert Porter ( June 9 , 1891 – October 15 , 1964 ) was an American composer and songwriter . His works include the musical comedies Kiss Me , Kate , Fifty Million Frenchmen , DuBarry Was a Lady and Anything Goes , as well as songs like " Night and Day , " " I Get a Kick out of You , " " Well , Did You Evah ! " and " I ' ve Got You Under My Skin . " He was noted for his sophisticated , bawdy lyrics , clever rhymes and complex forms . He was one of the greatest contributors to the Great American Songbook . Cole Porter is one of the few Tin Pan Alley composers to have written both the lyrics and the music for his songs . " Fallout 3 " . He composes the song " Anything Goes " , which was used in " Fallout 3 ' s " Galaxy News Radio and " Fallout 4 ' s " Diamond City Radio .
Knife ( Fallout ) The knife is a melee weapon in " Fallout " and " Fallout 2 " . Characteristics . The knife is a small melee weapon that deals a moderate amount of damage , but characters start with better melee weapons in " Fallout 2 " . Initially , it can serve as a somewhat valuable loot item , making it a helpful find . It is also very good in the beginning of the game against rats and other small animals , like geckos .
Nikola Tesla and You ( Fallout : New Vegas ) Nikola Tesla and You is a in " " . Characteristics . Reading this book permanently increases the player ' s Energy Weapons skill by 3 points ( 4 with Comprehension ) . Crafting . With the " Old World Blues " , this skill book can be crafted by the player . Locations . Other than being crafted , the skill book can be found in the following locations . < section begin = " Locations " / > < section end = " Locations " / >
Horse Power Armor ( content ) Horse Power Armor is " Fallout 4 " content available in the Creation Club . Background . Scabby was part of a raider gang who used to operate in the Commonwealth in 2287 . The gang eventually stumbled on the Atomatoys Corporate HQ and decided to use some of the parts there to repaire their power armors . Scabby ' s journal reveals that he fell in love with one of the toys . When the other raiders discovered it they mocked him and destroyed the toys . Drunk with rage , Scabby used the remains of the toys to customize a raider power armor with Giddyup Buttercup parts , create the Power Horse Armor and slaughter his former gang . Content . This mod adds the following content in the game : All the extra content can be found at the Wilson Atomatoys Corporate HQ in Boston .
Tokyo Decadence Tokyo Decadence was a pre - War adult movie . The tag line reads " " Exotic sex or dangerous fantasy ? " " . Posters for the movie can be seen around New Reno . Appearances . A poster for Tokyo Decadence appears only in " Fallout 2 " . Behind the scenes . It is a reference to the real life movie , " " .
Yellow flight helmet The yellow flight helmet is a piece of headwear found in " Fallout 4 " . Characteristics . A yellow pilot ' s helmet with tubes around the mouth and lighter yellow paint around the glass and mouth with a yellow and black checkered circle on the nose . It takes up all available equipment spaces on the head , preventing anything else from being worn .
Find Collar 12 : Christine Find Collar 12 : Christine is a in the " " add - on " Dead Money " . Overview . This quest is one of three given to the Courier after completing the quest Sierra Madre Grand Opening ! . Speaking from the hologram fountain at the center of the Villa , Father Elijah instructs the player to recruit three companions , including Christine Royce , in order to carry out a heist at the Sierra Madre Casino . Bugs . If the player swivels the camera around while Christine remains in the Auto - Doc , it is possible to talk to her . If you should talk to her , the Courier will begin the standard dialogue associated with releasing Christine from the Auto - Doc until the dialogue ends , at which point the Courier must activate the Auto - Doc in order to actually release her . However , as the associated script has already ran , opening the Auto - Doc will break the quest , leaving the Courier stuck in cinematic view after dialogue .
Wommack Wommack is a character mentioned in the " Fallout 4 " add - on " Automatron " . Background . Wommack was a doctor working at the facility beneath the RobCo sales & service center . He worked at the sanitation department , and was tasked with disposing the bodies and leftovers of test subjects . Appearances . Wommack is mentioned only in the " Fallout 4 " add - on " Automatron " .