Starting a druid So , you ' re thinking of playing a druid ? This page is intended to give a short overview of what to do over the first 10 levels or so , just to get you started on the right path . If you ' re looking for more of an overview of the class ' s abilities , see the main druid page . For more advanced topics , see druid tactics . For a guide to leveling a druid further , see leveling a druid For a more general overview on starting out playing WoW , see the newbie guide Race selection . Each faction has two races that can be druids . If you want to be a druid for the Horde , then you will be either a Tauren or Troll . Alliance druids are Night Elf and Worgen . Trolls and Worgen were given this class with the . If you don ' t care about faction , then looking at the racial traits should give you an idea which to play . Tauren get a 5 % increase to total health , which will help druid tanks , and War Stomp , one of the few stuns a druid can get and thus very powerful if used correctly . Night elves get an increase to dodge , a slight resistance to nature damage , and a minor increase to either haste or critical strike , depending on the time of day . Worgen have a racial ability granting + 40 % speed for 10 seconds , they are slightly resistant to shadow and nature damage , and have a slight critical chance . Early leveling . The easiest way to progress through the early levels is to simply do any and all of the quests you can find . Not only will you breeze through the first 5 to 10 levels , but you ' ll get useful gear and precious money . You will spend levels 1 to 5 in your starting town . Between level 5 and 6 you ' ll find yourself heading off to your second town and a new trainer who can reset your various things . At the second town , repeat the process - do each and every quest you can find . It ' s important to keep up with your abilities and your gear . Now is also an appropriate time to start training in your chosen professions . At early levels , a druid will mostly use their DD spell and DoT spell to kill mob s intermixed with melee attacks . Outside , when you get , hit mobs with that first and cast a few ranged damage spells before resorting to melee combat . Levels 1 - 2 . Initially , you ' re equipped with just a ranged attack spell . Begin combat at maximum range with , spamming it until the mob comes into melee range . Since is a missile attack , combat may not actually begin until the missile strikes , giving you the opportunity to cast another bolt while the first one is in flight . While up close , switch to your melee attack . Heal when necessary . For tauren , you can a mob at melee range to stun it , buying you time to cast spells or heal . For ranged mobs , try to out - spam them at maximum range . If you run out of mana , wait , or run up to engage in melee . If the mob runs out of mana , it will often run to you , giving you the opportunity to engage or increase distance to spam again . Levels 3 - 5 . At level 3 , you can learn . Continue to open combat with , throwing in a periodic to land the debuff , walking backwards or strafing to increase distance . Even at melee range , throw in a when necessary , since as an instant cast , it isn ' t susceptible to spell interruption . is also good at tagging the last blow when a mob is weak or running . Keep the debuff active at all times during combat . Use HoT spell early on to keep your health up . Use to supplement your direct healing . Use for large , time - critical gaps in health . Level 10 - 11 . At level 10 , you learn your first crowd - control spell , . Continue to open combat with two s and a . When the mob comes running towards you , root it in place . Now , you have many options . You can run away , rebuff yourself , or increase distance to help spam spells . As you fight mobs , try to keep them rooted at all times and away from you . Use Entangling Roots to halt runners from calling more mobs . Notable early quests . " The intention is to link into the Quests page here with a few low - level quests once they are added , with particular emphasis on including quests with nice druid rewards , and any Class - specific quests . No real need to include the very basic starting quests as everybody will see those easily enough - - " It is interesting to note that there is a druid trainer in Silvermoon City as well as one near the Exodar . It is therefore possible for druids to train in those zones , instead of in their native ones . Druid flexibility . A hallmark of the druid class is extreme flexibility . While talents will tailor a druid towards a certain specialization , it is not the only factor to consider . Gear sets specialized for different uses and shapeshifting into the alternate forms can go a long way towards allowing a druid of one talent spec to function in an off - spec role . A feral druid with a set of caster gear will be able to do a fairly competent job of healing or DPS spellcasting in caster form . Likewise , a balance or restoration spec druid in feral form with a feral gear set should be able to DPS or even tank in many cases . This is particularly true at the lower levels where players of all classes have incomplete talent selections making talents less of a factor . As levels increase and talent selections are filled in , the ability to play off - spec will diminish . For example , Moonkin Form becomes available to balance druids with 31 talent points ( level 40 ) . This is a game changing talent that significantly enhances the balance druid as a caster over off - spec casting druids . Feral leveling . While it is perfectly possible to level using balance or restoration , you will probably not level as fast as a feral druid . Here is the talent order for a fast leveling feral druid . This build allows for questing and grinding in cat form . Bear form should be used when against 3 or more mobs , tanking dungeons , or emergency situations . As far as gear , this build will allow you to level using only trash gear and gear won from quests . Also , this is outdated . Levels 10 - 14 Ferocity - Rank 5 / 5 Reduces the cost of your Maul , Swipe , Claw , Rake and Mangle abilities by 5 Rage or Energy . Levels 15 - 16 Savage Fury - Rank 2 / 2 Increases the damage caused by your Claw , Rake , Mangle ( Cat ) , Mangle ( Bear ) , and Maul abilities by 25 % . Levels 17 - 19 Thick Hide - Rank 3 / 3 Increases your Armor contribution from items by 10 % . Very helpful when in bear form , and a extra boost of armor is needed . Levels 20 - 22 Sharpened Claws - Rank 3 / 3 Increases your critical strike chance while in Bear , Dire Bear or Cat Form by 6 % . Levels 23 - 24 Feral Swiftness - Rank 2 / 2 Increases your movement speed by 30 % while outdoors in Cat Form and increases your chance to dodge while in Cat Form , Bear Form and Dire Bear Form by 4 % . Levels 25 - 27 Predatory Strikes - Rank 3 / 3 Increases your melee attack power in Cat , Bear , Dire Bear and Moonkin Forms by 150 % of your level and 20 % of any attack power on your equipped weapon . Levels 28 - 29 Primal Fury - Rank 2 / 2 Gives you a 100 % chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 100 % chance to add an additional combo point . Level 30 Feral Charge - Rank 1 / 1 Teaches Feral Charge ( Bear ) and Feral Charge ( Cat ) . Feral Charge ( Bear ) - Causes you to charge an enemy , immobilizing and interrupting any spell being cast for 4 sec . This ability can be used in Bear Form and Dire Bear Form . 15 second cooldown . Feral Charge ( Cat ) - Causes you to leap behind an enemy , dazing them for 3 sec . 30 second cooldown . Levels 31 - 32 Brutal Impact - Rank 2 / 2 Increases the stun duration of your Bash and Pounce abilities by 1 . 0 sec and decreases the cooldown of Bash by 30 sec . Good cross - over to tanking as well ; you ' ll quickly learn that you can ' t rely on your DPS to interrupt . Level 33 Survival Instincts - Rank 1 / 1 You have to stay alive in order to level , and this is one of your only survival - oriented cooldowns . Level 34 Feral Instinct - Rank 1 / 3 Swipe will be your frequent companion , this improves swipe and lets you prowl around a little easier in cat form . Levels 35 - 39 Heart of the Wild - Rank 5 / 5 Increases your Intellect by 20 % . In addition , while in Bear or Dire Bear Form your Stamina is increased by 20 % and while in Cat Form your attack power is increased by 10 % . Level 40 Leader of the Pack - Rank 1 / 1 While in Cat , Bear or Dire Bear Form , the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 5 % . Levels 41 - 43 Survival of the Fittest - Rank 3 / 3 Increases all attributes by 3 % and reduces the chance you ' ll be critically hit by melee attacks by 3 % . Levels 44 - 45 Improved Leader of the Pack - Rank 2 / 2 Your Leader of the Pack ability also causes affected targets to heal themselves for 4 % of their total health when they critically hit with a melee or ranged attack . The healing effect cannot occur more than once every 6 sec . In addition , you gain 8 % of your maximum mana when you benefit from this heal . Levels 46 - 47 Primal Precision - Rank 2 / 2 Increases your expertise by 5 , and you are refunded 40 % of the energy cost of a finishing move if it fails to land . Levels 48 - 49 Feral Instinct - Rank 3 / 3 Spend 2 points to get further along the talent tree , and improve swipe even further . Level 50 Mangle - Rank 1 / 1 Mangle the target , inflicting damage and causing the target to take additional damage from bleed effects for 12 sec . This ability can be used in Cat Form or Dire Bear Form . Mangle will effectively replace Claw as your bread - n - butter combo attack . It crits more often , and does more damage . It also applies a debuff that makes your Shred ability bleed more . At this point , you ' ll take a quick break from the feral tree . Move over to the restoration tree for more talents . Level 51 - 52 Improved Mark of the Wild - Rank 2 / 2 The 40 % improvement to [ Mark of the Wild ] applies to all party or raid members , and though the passive 2 % bonus to stats applies only to the druid , it is helpful to both cats and bears ( all specs actually ) and it scales with your gear . Excellent way to spend some points . Level 53 - 55 Furor - Rank 3 / 5 Gives you 60 % chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form , and you keep up to 60 of your Energy when you shapeshift into Cat Form , and increases your total Intellect while in Moonkin form by 6 % . Levels 56 - 60 Naturalist - Rank 5 / 5 Reduces the cast time of your Healing Touch spell by 0 . 5 sec and increases the damage you deal with physical attacks in all forms by 10 % . Level 61 Omen of Clarity - Rank 1 / 1 Each of the druid ' s damage , healing spells and auto attacks has a chance of causing the caster to enter a Clearcasting state . The Clearcasting state reduces the mana , rage or energy cost of your next damage , healing spell or offensive ability by 100 % . Move back to the feral tree for the final talents . Level 62 - 64 Infected Wounds - Rank 3 / 3 Level 65 Protector of the Pack - Rank 1 / 3 Level 66 - 70 Rend and Tear - Rank 5 / 5 Level 71 Berserk - Rank 1 / 1 Level 72 Primal Gore - Rank 1 / 1 Level 73 - 74 Protector of the Pack - Rank 3 / 3 Level 75 - 77 Natural Reaction - Rank 3 / 3 Level 78 - 79 Shredding Attacks - Rank 2 / 2 Level 80 Improved Mangle - Rank 1 / 3 Here is the level 70 build . http : / / www . wowhead . com / ? talent = 0ZxMGcfrd0eR0IzhZ0gczb On soloing and grouping . Soloing . Even at early levels , the soloing druid acts as the versatile character he or she is supposed to be . Typical fights will include a Direct Damage spell ( or ( ) to start , a Damage over Time spell ( ) , a Healing over Time spell ( ) , and some melee attacks . As a druid , you should never lose your powerful Mark of the Wild Buff spell . Having this buff on you is like wearing your armor . You would not fight nude , would you ? Thorns is a damage shield and should always be visible in your buff list too . These spells are all available at level 4 ; Thorns is a available at level 6 . " Edit : thorns no longer in - game . " Grouping . The druid is one of the most versatile classes in WoW , ( after level 20 ) because you can be almost any part of a 5 - man dungeon / raid . It can be quite hard to learn to play all the roles a druid is capable of , but the versatility and ease of finding a group is worth it . No tank ? Use your bear form . No healer ? Keep an eye on the party ' s health bars , and heal when they ' re injured . Need a scout ? Use your cat form . Communicate ! Ask the others what they plan to do , what they expect from you . Don ' t forget your crowd control spells , Entangling Roots and later Hibernate , can be useful if the group gets more enemies than expected . If you ' re dpsing a group , remember to attack the same target as the other dpsers . This is most easily achieved through the / assist command , causing you to target the same target as the one you assist . It might not be all that important at early levels , but its an important habit to get used to for later levels . If you are the Tank , use your Bear form , and remind your group to always assist you in battle , to ensure you focus your party ' s firepower on one mob . They can do this by selecting you ( use the F1 - F5 keys to target group members ) and then pressing " F " . This way , mobs will die faster . The druid is a very versatile class . Especially when acting as a dpser , you have the ability to offheal , offtank , combat rez and Innervate if needed , saving the group from what would otherwise be a wipe . It can be done if acting as a tank or healer as well , but is much harder to pull off . Tip : Don ' t cast Thorns on someone who isn ' t supposed to be hit in a fight ( generally , everyone but the tank ) . It causes relatively little damage , and will cause the mobs to generate threat towards them . Useful professions . The druid can benefit directly and indirectly from many of the professions available . Primary professions . Start your profession early ! It ' s usually not too expensive , and you want to ensure that anything you create with your skills is applicable to your druid ' s level . Secondary professions . Cooking is always useful for any class , as it provides food that affects your stats . Fishing supports this profesion . As for First - Aid , it is certainly less beneficial for you than it is for other classes , but not entirely . Not only do bandages not use your mana , they also don ' t trigger the 5 - second rule ( even your instant - cast heals stops your mana regeneration for next 5 seconds ) . Long - term goals . Some of the main abilities of the druid are obtained through quests . These include the Bear Form and Abolish Poison spell ( an improved version of the Cure Poison spell ) . These quests are given to the druid by one of the druid trainers of your capital city ( Thunder Bluff for tauren and Darnassus for night elves ) . The druid trainer will first provide you with a special teleport spell : . Moonglade is a sacred place for all druids , shared by tauren and night elves . Remember that this spell can also be used as a sort of second hearthstone , providing easy access to northern Kalimdor .