naist-nlp/zeshel huggingface dataset:
Yarrat Yarrat was a small dwarven village within the High Desert of Zakhara . Description . Yarrat was located near the southern tip of the Genies ' Anvil . The dwarves dug pits into the sand that were shaded by ironwood trees . Each family had their own pit . Inhabitants . Yarrat was populated by hearty dwarves whose ability to survive and find water was legendary . It was rumored that they had over a hundred secret water caches scattered throughout the Genies ' Anvil . Other desert tribes would often hire the dwarves as guides in their travels . The females practiced " sahar " , a special form of magic that used colored stones taken from the Genie ' s Anvil . Each stone needed to have a smooth side and a rough side to be suitable . The stone ' s color symbolized different aspects : black for land , blue for sea , white for woman , red for man , brown for camel . The " evil eye " could be cast by crushing a white or red stone while saying a person ' name . Many other effects could be produced by combining different stones and uttering appropriate phrases . Casting the stone like dice allowed the practitioner to read the future . These predictions could be extremely accurate depending on the skill of the user .
Verdant lord Verdant Lord is a special class on Faerûn . Its members are people who have dedicated their lives to the understanding and well - being of all plant life . Being skilled in herbalism and wilderness lore , most verdant lords live apart from civilization , often within very lush groves . Verdant lords are generally patient and retiring in nature ; however , if somebody threatens plants or carelessly waves fire around they become enraged very quickly . of them travel , but those who do , tend to do so in the company of treant s . Verdant lords are almost always elven or half - elven druid s , as their long lifespan allows them to appreciate the trees and forests they care for . Occasionally , a druid of another race or a ranger may follow this calling , along with cleric s of either of one of the nature deities . Other people tend to lack the knowledge of plant life and commitment to nature required of a verdant lord . See Also . The Order of the Verdant Grove is an association of druids and verdant lords who share information about nature with each other .
Port Nyranzaru Port Nyranzaru ( alternate spelling , Port Nyanzaru ) was a port in northern Chult that was an Amn ish colony in 1479 DR . It was the major trading center for all of Chult . Geography . The small port city was located on the Bay of Chult at the mouth of the River Soshenstar . Government . By 1479 DR , Amn controlled all mercantile activities in the city , and people unaffiliated with a trading company were forced to live in shantytowns outside the walls . Defenses . The port was protected by a high stone wall and designed with defense as a priority , due to the many pirates in the waters of the Shining Sea . Rumors . While unconfirmed , it was thought that the harbormaster in control in the late 14 century DR paid tribute to a powerful dragon turtle living in the Bay of Chult . In exchange for this monthly pay , the dragon turtle kept all other sea monsters from harming the port and hindering trade . Inhabitants . The Triceratops Society was very active in Port Nyranzaru , controlling the unloading and loading of all cargo at the docks . They kept tabs on all visitors coming ashore , especially if a visitor was suspected of being a mage or carrying magical items . If the visitor headed off into the jungle , the Society would send agents to notify the surrounding villages .
Nemesis ( property ) Nemesis weapons are quite similar to " bane " weapons in that they grant a given weapon a bonus to accuracy and damage . However , unlike " bane " weapons , wherein the bonus is against a particular creature type , " nemesis " weapons function against creatures which have a particular kind of knowledge or ability . Notable nemesis weapons . A good example of a " nemesis " weapon is Deathbreaker , a " + 1 undead bane necromancer nemesis longsword " . It is useful against both undead and necromancers , making it an ideal weapon for the undead hunter .
Cerest Elenithil Cerest Elenithil was a gold elf originally from Myth Drannor . He was the offspring of an illicit liaison between his mother and another elf . Because of his illegitimate birth , he was never fully accepted by his family and left Myth Drannor at an early age . History . After leaving Myth Drannor , he traveled to Baldur ' s Gate where he began buying and selling magic items . During his time in Baldur ' s Gate he befriended a human adventurer named Elgreth Tearn . The two teamed up with a young couple who were interested in studying the effects of the Spellplague on Faerûn . During one of their expeditions , the group explored an old tower which had been ruined by the Spellplague . They accidentally released dormant blue fire , which killed the couple and horribly scared Cerest ' s face . Elgreth was also touched by the blue fire as was the couple ' s young daughter , Icelin . Elgreth ' s spellscar gave him the ability to detect anything magical , a skill very useful to an artifact hunter like Cerest . Elgreth suspected that Cerest would want to use Icelin in his quest to find magical artifacts so he adopted Icelin and took her to Waterdeep and left her in the care of his brother , Brant . Elgreth ' s spellscar was apparently debilitating and resulted in his premature death in Luskan . Years later , Cerest accidentally found Icelin when she saved him from certain death when a horse spooked and nearly ran him down in South Ward . Cerest believed that Icelin had the same abilities as Elgreth and reported to the City Watch that Icelin had stolen magical artifacts in order to have the Watch capture her . During his search for Icelin , several of his men broke into Brant ' s shop and murdered Brant . Icelin sought the help of the local butcher , Sull , and the two traveled to the dilapidated section of Waterdeep harbor known as Mistshore . Cerest enlisted the help of two gold elf thieves to track down Icelin and they caught up to Icelin in Mistshore and briefly detained her . However , Icelin escaped to the Crib , the home of one of Mistshore ' s crime lords . Cerest and his underlings managed to track Icelin to the Crib but she escaped once again . Cerest finally caught up to Icelin on a half - sunken wreck in the harbor but was killed when Icelin activated dormant Spellplague within the wreck . The blue fire that killed Cerest restored his facial features . Personality . Cerest ' s mind was apparently warped by the Spellplague and he had no conscience and no understanding of how his actions affected others . Appearance . Prior to his disfigurement by the Spellplague , Cerest was extremely handsome . Half of Cerest ' s face was scared from his encounter with the blue fire .
Shield ( spell ) Shield was a relatively simple abjuration spell used by wizard s or , in the past , sorcerer s . When cast , " shield " manifested a wall of magical force around the caster , deflecting away damage and enhancing their reflexes significantly . " Shield " was not a very complex spell , but it required enough power on the part of its caster that it could not be recast until he or she had taken a short rest of a few minutes or more . Before the Spellplague , " shield " was also used by sorcerer s and , like other spells , could only be used a number of times per day equal to the number of times a wizard had prepared for it or a sorcerer had the energy left to cast .
Emmergluth Emmergluth was an elder malaugrym , ( a . k . a . shadowmaster ) at large in Toril as of the Year of the Banner , 1368 DR . Description . As a shapeshifter , Emmergluth could appear as any living thing , but usually appeared as male . When not trying to blend into Faerûn ian society , his favorite guises were as a wraith or as a crimson death ( an amorphous cloud of red mist with a human - like head and arms ) . Personality . Emmergluth was a craven sycophant , befriending other shadowmasters more dominating than himself . He had an uncanny knack for joining the losing faction . Activities . Emmergluth perpetually chose to follow other shadowmasters who were ambitious but often foolhardy . He would serve them until their machinations for grasping power among the malaugrym led to their defeat and then he would flee . Because of this , he frequently went into hiding from his own kin . Rumors and Legends . As of 1368 DR , Emmergluth was thought to be hiding as a human somewhere in Sembia , enjoying a self - indulgent lifestyle while searching for magic spell s or items that would increase his chances of survival in confrontations with the population of Faerûn or his own people .
Oil of animate dead Oil of animate dead was a potion that could be rubbed onto a corpse or bones to create either a zombie or a skeleton . The first creature that it saw was regarded as its master and it would obey commands as if it were under the influence of the spell " animate dead " . It could only be used on a medium - sized or smaller creature . A vial was worth around 1500 gold piece s .
Three Sisters The Three Sisters were a series of volcanoes in the Ice Spires South . Description . The Three Sisters were semi - active volcanoes . They were connected to a complex of lava and steam vests leading deep into the depths of Toril . ( These same steam vents connected to the Dour Fissure , a deep gorge farther to the north . ) So much heat was in the ground of the foothills of the Three Sisters that the small dale adjacent to the hills was on average 25° warmer than the surrounding valley . This increased temperature allowed for limited agriculture , which provided much of the food for the kingdom of Hartsvale . Geography . The Three Sisters were considered a part of the Firecap Mountains , which were themselves a part of the Ice Spires .
Rannek Rannek was a human fighter from Nesmé who was a member of the Riders of Nesmé . History . Rannek was the only survivor left in the ruins of the town when it was destroyed by Proffit and his band of troll s . He was hit from behind and pinned under a boulder . Somehow he escaped and , ashamed by quick defeat , attempted to make things right by leading a group of refugees to safety , that is , until General Dagna and Galen Firth found them battling trolls . Rannek and Firth grated on each other ' s nerves . When the refugees were safe , Rannek fled east to Damara . Drawn to Damara by a force he couldn ' t explain , but with nothing to lose , he joined with Zhai and Illius to cleanse the Gemspark mine . He accidentally freed Cireka and Ygorl in the process . After that he helped slay the red dragon Caminus . He eventually avenged himself on Proffit ' s trolls . Rannek later ruled over Vaasa , claiming it from the monsters living there for King Gareth Dragonsbane . The sword that he took from Cireka , the Silver Sword of Gith , carried the impending threat that the githyanki would come to try and take it back .
Scothgar Scothgar was a Northlander human man and a prince of Rogarsheim on the island of Norland in the Moonshae Isles in the 7th century DR . In the Year of Nineteen Swords , 621 DR , he was due to marry the Ffolk Princess Bridget of Callidyrr , but she and her whole royal entourage vanished on the voyage to Norland . Ffolk and Northmen each blamed the other for the disappearance , which worsened relations between them .
Keepers of the Flame The Keepers of the Flame were an order of psionic cleric s of Laduguer in Gracklstugh with the duty of keeping quiet the existence of the Wyrmsmith of Gracklstugh , the red dragon who used his fire breath to temper the legendary steel blades of the city in exchange for contributions to his hoard . They also had the responsibility of slaying the current Wyrmsmith before he grew too strong , and replacing him with a new red hatchling . Later , the Keepers gained the duty of protecting the Deepking Horgar Steelshadow V from the plots of the derro Council of Savants . History . During the Rage of Demons conflict , the Keepers were in great danger , because the Gray Ghosts thieves ' guild stole the red dragon egg containing the new Wyrmsmith , and Themberchaud , the current Wyrmsmith , started considering conquering the whole city for himself .
Star Protective Services The Star Protective Services , formerly known as the Company of the Star , was a band of adventurers that was led by Zaranda Star before she became queen of Tethyr . The band gained notoriety for their combat teachings . History . After they were arrested in Zazesspur by Baron Faneuil Hardisty in 1366 DR and subsequently escaped , the group lived with the peasants in the surrounding hills and dales , teaching many of the villages in northern and central Tethyr how to defend themselves against attacks from bandits . This caused some of the figures in power to interpret their actions as training an army .
Giant Wars The Giant Wars were fought between the giant s of Nedeheim and the dwarves of High Shanatar from −5360 to −5350 DR . The dwarves were led by Karlyn of House Kuldever . By the end of the war , more than five thousand giants of Nedeheim had fallen to the dwarves and half of the entire giant population south of the Cloud Peaks was exterminated . The giant realm of Nedeheim was reduced to scattered clanholds .
Frost giant Frost giants , called isejotunen in their own language , are large giant s that live in caverns or castles in cold , mountainous environments . Description . Almost always evil creatures , these giants stand 15 ' ( 4 . 6m ) tall and weigh around 2800lbs ( 1270kg ) . They have white skin and either blue or dirty yellow hair and wear skins or pelts , along with jewelery they own . Their eye color usually matches their hair color . Combat . In combat , frost giants will hurl rocks and then close in with battleaxe s . They are immune to cold , but particularly vulnerable to fire , and have low - light vision . Their power visual senses extend into a higher end of the visible spectrum , allowing them to see more easily through snow and blizzards than other creatures . They will take prisoners if possible . Society . These giants live up to 250 years in societies led by a " jarl " and often survive by means of hunts and raids , although are not below trading if the need arises . In frost giant society , the most important bond except that of the ordning is the family bond . The ordning is determined by a combination of the individual ' s ability to wrestle and boast . Communication in the community is through the use of speaking Jotunise and Jotun . Jarls . " Jarl " is the title used to describe the leader of a frost giant community . They are usually the most powerful in their tribe and usually have the best equipment . Skald . A skald is a frost giant bard . Outside of the realms . Frost giants carry a lot of the stereotypic image of the vikings such as the horned helmet the axe and the icy and snowy plains . They are also stereotypically raiders and survive mostly on raiding . Some words are from nordic languages such as : Jarl ( Earl ) is a person of the royal family during the viking era who was next to take the throne and there was only one who held the title . Skald is bard or poet in old Nordic languages . Names like " Orelsdottr " are common Patronymic surnames that are used in Nordic countries this one means : " Daughter of Orel " or " Orels Daughter " .
Raiann Raiann was a dragonborn member of the Platinum Cadre . History . Before she joined the Platinum Cadre , Raiann was a glassblower . She left her profession after joining the order . Raiann became one of Nala ' s staunch supporters . At her behest , she smuggled the fine white sand Nala needed for her rituals . Balasar was able to uncover Nala ' s true allegiances by following Raiann to her secret rendezvous point .
River Vesper The River Vesper was a river in the Vast that ran from the Earthspur Mountains to the Dragon Reach . Geography . The River Vesper began in the Earthspur Mountains and descended through the High Country down a long series of heavy waterfalls and rocky cascades . Here the waters were cold and clear . The town of King ' s Reach marked the highest navigable point on the river . Afterwards , the Vesper was wide , slow , and generally calm . It lay in a broad , gradually sloping river valley as it ran by the Troll Mountains , and also left floodplains . These lands made for fertile farmland . The river had several tributaries . The River Vesper could be forded at Viperstongue Ford . As this coincided with the Viperstongue pass through the mountains , it was a strategic crossing . The river emptied into the Dragon Reach in a wide delta , called the Vespermouth . In high summer , its banks turned into fields of stinking mud , producing clams and worms . The city of Calaunt , formerly a village known as " Vespermouth " , sat at the mouth of the Vesper . Activities . The Vesper was a major trade route for goods exported from the Vast . However , it also offered off - road travel for orc s , thieves , and adventurer s trying to avoid notice without getting lost . Some also sailed up the river to raid inland settlements . Rumors & Legends . Treasure . An occasional curious sight on the Vesper was a collection of " ioun stone " s hovering above the water . Sightings were reported the full length of the river , but only began in the 1350s DR . A dozen glowing , twinkling stones were seen dancing in a slowly turning ring , some 6 feet ( 1 . 8 meters ) or so above the water and moving here and there across it . The stones avoided efforts to grab them , and by 1370 DR , no one with a net , the ability to fly or a magical means of catching one was lucky enough to spot the ring . There was no known explanation for the phenomena , but a tale told in riverside taverns claimed that anyone who could grab one of the " ioun stone " s could keep it , but was also compelled by a " geas " to perform some dangerous task , with a different task for each stone . Very rarely , dwarven gold washed down the river , likely from a flooded tomb - cavern or the legendary gold - caves of the Giantspike Mountains . Monsters . Some pirates and sailors , fearful of putting into Calaunt , believed that there were certain creatures haunting the Vesper , and that they cursed a sailor who crossed them with bad luck . Rumors of monsters in Calaunt were helped along by occasional sightings of odd shark - like fins glimpsed moving through the mud of the Vespermouth delta , suggested to belong to a bulette .
Shradin Mulophor Shradin Mulophor was a Netherese necromancer who somehow survived the fall of Netheril and a thousand years after when he arrived at Undermountain in 1148 DR . This was during a period of major construction and expansion of the dungeon by Halaster Blackcloak . Shradin had been drawn by the ruins of Sargauth Enclave and , with permission from Halaster , converted it into a trading post which later flourished as Skullport . He became known as the Lord of Bones and took up exploring the Undermountain during Halaster ' s occasional absences . When Shradin returned to Skullport , he had become frail and addled , his mind ruined by the horrors of Undermountain . Though still feared , much of his respect had been lost . During the chaos of Halaster ' s Higharvestide in 1369 DR , the Skulls of Skullport mounted a combined assault on Shradin , reducing him to a fine red mist . Since then no one has challenged the rule of the Skulls .
The Legend of Drizzt : Homeland ( graphic novel ) The Legend of Drizzt : Homeland ( original title : Forgotten Realms : The Legend of Drizzt , Volume 1 : Homeland ; reissued title : Dungeons & Dragons : Forgotten Realms : The Legend of Drizzt , Volume 1 : Homeland ) is the graphic novel version of R . A . Salvatore ' s novel " Homeland " . It was originally published in three parts : " The Legend of Drizzt : Homeland " # 1 – 3 .
Smoke Wyrm The Smoke Wyrm was a tavern in Ravens Bluff run by the dwarf Tharzon Brewhammer and his son . The tavern was best known for its excellent stout known as Old Smokey , which was shipped all over the Vast . Structure . The tavern had a sign that depicted a sleeping dragon blowing smoke out his nose . A storeroom had a secret entrance to a location in the sewers close to the entrance to Sarbreen .
Al - Azra ' Wadi Al - Azra ' Wadi , or the Blue Valley , was a village located on the Island of Gardens within the Genie ' s Turban off the coast of northwest Zakhara . Description . The village sat between two natural coves , providing beautiful scenery for the natives . It faced the Island of Firethorns , which could be seen across Chaos Bay . The jungle surrounding the village was covered with beautiful blue orchids . Inhabitants . Al - Azra ' Wadi was ruled by Alima bint Khayri . Most of the village ' s inhabitants were former corsairs
Unseen servant An unseen servant was a conjuration spell that performed simple tasks at its user ' s orders . History . This spell was created by the Arcanist Carbury in - 880 DR . " Unseen servant " was an uncommon spell in the Realms . Magic Items . Drow House insignia token s typically contained this spell .
Turg Zhuroth Turg Zhuroth was a member of the Xanathar Thieves ' Guild in Waterdeep around 1370 DR . Activities . Turg was a member of a party of Hands that wandered Waterdeep in search of possible slaves to kidnap . Usually , Turg and his fellows neutralized the victims with their sleep - poisoned weapons and transported them via Waterdeep ' s sewers to a secret entrance to Undermountain .
Dustclaws The Dustclaws were a Luskan gang lead by a half - orc named Duulgrin . The gang ' s symbol was a dripping claw inside a circle . In 1480 DR , the gang had sixty members and operated out of a tavern . The gang ' s leader was killed by Sithe during Kalen Dren ' s attempt to clean up the city . After Duulgrin ' s death , the gang chose Sithe as their leader and she lead the gang for a brief time .
Dorothea Linkletter Dorothea Linkletter , born Dorothea Nacht , was a female human living in Neverwinter in 1479 DR , serving as one of the architects of Lord Dagult Neverember before she became involved in the plots of Rhazzad . History . Dorothea was a renowned architect who came to the city at Lord Dagult Neverember ' s behest to help in the rebuilding . She was one of the main designers of the Seven Suns marketplace and the Manycoins bank . Here , in 1473 DR , she met Josef Linkletter , a native journeyman stonemason . Dorothea and Josef soon fell in love and married . After a brush with the law , Josef was recruited into the guard by Sergeant Knox . However , in 1479 , illness clouded the Linkletters ' happiness : Dorothea became afflicted by the spellplague and the malady kept the formerly outgoing woman in her home for months . Out of desperation , Dorothea and Josef approached the unorthodox wizard Rhazzad , known for studying the matter . He gave Dorothea a potion that apparently controlled the illness but sometimes when emotional Dorothea transformed into a monster and only Rhazzad ' s medicine could cure her . After a violent episode , Josef recruited an adventurer newly arrived in the city to transport his wife to the wizard ' s tower . Supposedly cured for a time , Dorothea entered into the Scar Company . However , suspicions arose about Rhazzad , because Josef also contracted the spellplague . It was soon discovered that he was the one who spread the spellplague ' s contagion in order to fulfill his goals . Soon Dorothea was plaguechanged and become a pawn of the wizard . Luckily , thanks to Josef , Sergeant Knox , and the adventurer , Rhazzad was defeated and Dorothea was cured for real .
Battering Wave The Battering Wave was a temple of Umberlee in the city of Tsurlagol in the Vast . By 1367 DR , the temple was led by Thogonia Grim , who was still in charge by 1370 DR . She was served by six priests of fanatical beliefs .