naist-nlp/zeshel huggingface dataset:
Imperial Mercantile Skill Imperial Mercantile Skill is a Restoration spell in that temporarily increases the value of mercantile . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Veloth ' s Judgement ( Morrowind ) Veloth ' s Judgement is a unique version of the Daedric Warhammer . This weapon is given by Tharer Rotheloth in Molag Mar after receiving the Slay Raxle Berne quest . Quests . Slay Raxle Berne . Veloth ' s Judgement is part of the equipment given to the Nerevarine during this quest . The Museum . Veloth ' s Judgement is one of the artifacts the Nerevarine may sell or donate to the Museum of Artifacts in Mournhold . Torasa Aram , the curator of the museum , offers 15 , 000 for it .
Lisbet ' s Missing Shipment Lisbet ' s Missing Shipment is a quest available in . It is a miscellaneous quest received from Lisbet in Markarth . Walkthrough . Speak to Lisbet about the state of her shop . She needs to keep the store in business , so she asks the Dragonborn to retrieve a statue of Dibella taken by the Forsworn . Go to the radiant forsworn camp and find the statue , then return to Lisbet . In return , she offers 500 – 1500 as a reward .
Madman Madman is a character in . He is randomly encountered and interacting with him will reveal a location of a Black Book . After the conversation he will turn hostile and attack . On his corpse the " Scribbles of a Madman " can be found . Interactions . Black Book . Find the Black Book at the location revealed by the Scribbles of a Madman .
Thane of the Reach Thane of the Reach is a quest available in . The Dragonborn can gain the title of Thane of The Reach . Walkthrough . To become a Thane of The Reach , the Dragonborn needs to kill groups of Forsworn for the Jarl and his Steward . Then they must retrieve Hrolfdir ' s Shield ( this quest is only given when at level 20 or higher ) . The Dragonborn must then help five citizens of Markarth and own Vlindrel Hall to become a Thane . There are several easy ways to assist the people of The Reach : Alternatively , the Dragonborn can side with the Stormcloaks and take The Reach by force through the Civil War quests . This will change the Jarl to Thongvor Silver - Blood and the Dragonborn will immediately be granted the permission to purchase property and become a Thane without doing anything else . The above is also possible if the Dragonborn negotiated the exchange of Markarth during " Season Unending . " The Blade of the Reach is awarded along with the title .
Wyress Ashtah Wyress Ashtah is a Breton member of the Beldama Wyrd found in the Vale of the Guardians . Interactions . Champion of the Guardians . Angof the Gravesinger has imprisoned the elemental guardians that the Beldama Wyrd rely on for protection and counsel . The Vestige agreed to help the Wyrd set the guardians free .
Sercen ( Oblivion ) Sercen is an Ayleid Ruin directly north of the Imperial City Prison , that can be found along the path running around Lake Rumare and the Imperial City . It is a fairly small Ayleid ruin and only has one room plus a treasure area . One should expect only a couple enemies .
Garthek Garthek is a character who is mentioned by Thrynn . Garthek was the leader of a bandit clan comprised of roughly twenty men , including Thrynn , who later joined the Thieves Guild . This clan cared mainly for killing . One day , they came upon a caravan of farmers moving to a new village . Only the women and children remained after the initial attack . Garthek gave an order for the bandits to kill the survivors . Thrynn refused , and Garthek ordered his men to kill him . Thrynn had made some friends within the clan at the time , who quickly sided with him . The ensuing battle destroyed the clan , with the survivors heading their separate ways . Thrynn left Garthek ' s head on a pike at the wreckage of the caravan .
Lady Edwyge ' s Notes Content . First Entry This is so frustrating . I ' m not asking to recreate the Dragon Break , just to roll back back time a few years . Is that too much to ask ? But this book tells us nothing ! It ' s just incoherent Maruhkati ravings on the nature of Akatosh . Second Entry We ' ve had a breakthrough ! We managed to turn back time a few hours . . . ! As soon as we figure out how to extend it , we can go back and change history . And I shall be Queen of Bangkorai , not that puling wench Arzhela ! Final Entry We must have done something terribly wrong . We ' re caught in a time trap — we keep reliving the same few hours over and over again . Any minute now , someone will come in and kill us all to reclaim the book . Then it will happen all over again . . .
Nightgate Inn Nightgate Inn is an inn located along the main road between Dawnstar and Windhelm . Description . Alongside the inn is a small lake with a sheltered pier . Its layout is typical of inns found throughout Skyrim . It has a large common room with a bar at one end and large fire pit in the center . There are three bedrooms on the main floor with stairs leading down to a large cellar where there is another room that is being rented long - term by an orc , Balagog gro - Nolob . The inn is owned by Hadring , who will tell the Dragonborn that the inn was built by his great - grandfather . The inn seems lonely and sorrowful from the exterior , as the cold weather , frozen lake , and lack of life create a bleak setting . Inside is not much different ; the only other patron , Fultheim , says , when asked why he drinks here , is " " Where else would I go to drink ? " " Quests . A False Front ( Imperials ) . The Stormcloak Courier may come to this inn , and must either be robbed or killed in order to retrieve the . Recipe for Disaster . The Listener must kill The Gourmet for the Dark Brotherhood . Innkeeper Rumors . Hadring can give bounty quests . Additionally , when Hadring is asked for a rumor , he gives an interesting piece of information that can start the Dragonborn off on the Dark Brotherhood questline .
Zenithar Zenithar is the Divine of wealth , labor , commerce and communication . His priests have demonstrated that through earnest work and honest profit , not through war and bloodshed , peace and prosperity will develop . He is almost always portrayed as Male , and is understandably associated with Z ' en . Overview and worship . Like his Aedric brethren , he cannot directly interact with Nirn , however he can influence in his own way . The spirit and pride of honest work and the reward that follow it , are what Zenithar prides . Miners , wood cutters , and blacksmiths alike , are a few of what Zenithar considers a crucial way of living your life as almost all of his worship and followers come from these crafts . In the Empire , however , he is a far more cultivated god of merchants and middle nobility , appearing to give him a more diverse group of followers . A common phrase spoken by his worshipers , despite his mysterious origins , Zenithar is the god ' that will always win ' . Verse . " " Come to me , Zenithar , for without you , like a child , I might fiddle and fret when only through struggle and labor may I craft a work worthy of your name and the name of my patron . " "
Aelif Aelif is a Khajiit and a member of the Fighters Guild . She likes to fight Daedra and occasionally practices necromancy . She is the secret main antagonist of the Fighters Guild questline as she later reveals herself to be an agent of Molag Bal after her failed attempt at getting guildmaster Sees - All - Colors killed . Interactions . Anchors from the Harbor . The Guildmaster of the Fighters Guild wants the Vestige to perform a task for her . Proving the Deed . Aelif and the Vestige investigate into the new discovery that Guildmaster Jofnir Iceblade was murdered .
Chief Mauhulakh Chief Mauhulakh is an Orsimer warrior and the chief of the Orc stronghold Narzulbur in Eastmarch . Background . Mauhulakh became the leader of this stronghold after he had slain his father , the previous chief , in single combat as he was too old and weak to continue ruling the tribe . Mauhulakh states that one day his own son will challenge and defeat him when his time comes . He explains that Orcs in the strongholds have this custom in order to ensure that the leader is a strong one . Being the chief , he is the only Orc in Narzulbur who is allowed to have wives and to produce offspring with them . He is the most respected member in this Orc community . Mauhulakh has two children , the blacksmith Dushnamub and his sister Urog , whom he fathered with one of his wives . This wife died in childbirth . The two were raised by the spiritual leader of the stronghold , Bolar , and Chief Mauhulakh ' s sister , Yatul . Interactions . If Mauhulakh is asked for work , he will challenge the Dragonborn to a brawl with a bet of 100 .
Orders From Lucien Lachance Content . Eliminator , You have served the Dark Brotherhood well in the short time you have been with us . Indeed , the rate of your advancement has been rather remarkable . Now the Black Hand itself is in need of your abilities . You must proceed with all haste to my private refuge in the ruins of Fort Farragut , located in the forest northeast of the Cheydinhal Sanctuary . When you arrive , we will discuss the nature of your special assignment . I cannot stress to you enough the importance of your swift arrival at Fort Farragut . There are unseen powers working to unravel the very fabric of the Dark Brotherhood . The Black Hand is counting on you to prevent this disaster . Do not share the contents of this message with anyone at the Cheydinhal Sanctuary , including Ocheeva , and make no mention of your journey to Fort Farragut ! Also , be warned - - my refuge within Fort Farragut is guarded by denizens who will attack any interloper on sight . Get through these rotting sentinels and you will surely have earned the right to visit my private sanctum . Lucien Lachance
Florinna Avau Florinna Avau is a Breton residing Sun - in - Shadow ' s House in Sadrith Mora , Vvardenfell . She is encountered during the quest " The Magister Makes a Move . " She had come back Sun - in - Shadow ' s House to measure her for a new dress she had ordered when Magister Gothren ' s soldiers broke in , tied Florinna up and kidnapped Sun - in - Shadow , escaping through a portal .
Tandil Tandil is an Altmer sorcerer and member of the Psijic Order . He doesn ' t interact unless spoken to , and will only say " It is time for us to go . " He is encountered inside the Hall of the Elements , together with Gelebros and Quaranir during the quest The Eye of Magnus , when they take the eye away from the College of Winterhold . Interactions . The Eye of Magnus . Tandil shows up with Gelebros and Quaranir , once Ancano has been dealt with . They will take the Eye of Magnus with them , to protect it and Skyrim from the power the eye holds , as people are not yet ready for the power the eye holds . Tandil will help with the transporting of the Eye . Once they transport the eye , neither he nor any other members of the Psijic Order will be encountered again in the game .
Imperial Security Skill Imperial Security Skill is a Restoration spell in that temporarily increases the value of security . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Valgeir Valgeir is a Nord barbarian and member of the false Skaal tribe on Solstheim . He can be found either in the Raven Rock Mine or wandering the wilds of the Hirstaang Forest region . Interactions . Drastic Measures . Carnius Magius has asked the Nerevarine to deliver equipment to a group of Nords arriving on Solstheim . He ' s hired them to slaughter the colonists at Raven Rock , making it appear as if the natives did it . Under Siege . The Skaal have apparently attacked the colony . Falco Galenus and the others were able to push the attacks into the mine , but there are now workers trapped in there . Falco suggests to go in , eliminate the Skaal , and make sure the workers are safe .
Oxygen Meter The Oxygen Meter is a visual counter in and to display the length of time that the player can safely stay underwater . When the timer runs out the player will begin to rapidly lose health . Skyrim . In the oxygen meter doesn ' t have a visual timer , but the player will begin to rapidly lose health after 20 seconds underwater .
Glarthir ' s House Glarthir ' s House is located in Skingrad , and belongs to Glarthir , who starts the " Paranoia " quest . It is full of several books that might be interesting if one wants to read up on lore . For example , there is the entire five volume collection of " The Real Barenziah " , ready for one to read . In the wicker basket near the entrance to his home is 800 pieces that can be stolen . Basement . A trip to his basement reveals a hidden key under one of his plates , as well as the notes that some of the people in Skingrad might have alluded to , if one inquired about Glarthir . The hidden key opens the cupboard in Glarthir ' s bedroom , which holds several items that may be found useful . Obtaining the key . In order to get the key to his house , one can take part in his quest , or it can be pickpocketed from him . Barring the pickpocket attempt , one can obtain his key during his quest , in one of two ways : If Glarthir is killed after he has given the list of people to kill , his money and the key to his house can be obtained , and there will be no bounty . However , it may count as murder and the Dark Brotherhood will notice .
Ruined Toll and Wispmother ' s Well Ruined Toll and Wispmother ' s Well is an unmarked location found in . Location . From Ivarstead follow the dirt path north to the river , then cross the river before the falls . Another dirt path continues on the other side through the wooded foothills on the East side of the Throat of the World . Not far along the path , an iron gate lays in the dirt where there was once an Imperial toll booth . Description . The Dragonborn will be visited by three neutral Wisps until noticed by a Wispmother who lives in the well just uphill from the toll . After dispatching the Wisps and Wispmother , the Dragonborn can collect the loot hidden in a basket on one side of the ruin .
Prince Irnskar Prince Irnskar is a Nord prince and son of High King Jorunn , leader of the Ebonheart Pact . He is the brash heir to the throne of Skyrim and the nephew of the Stormfist Clan leader Fildgor Orcthane . Interactions . Ebonheart Pact Quests . The Vestige first encounters the Prince in Eastmarch during the Konunleikar celebration , where he shows his disapproval over the other races of the Pact . He believes the Nords alone can deal with its own enemies both within and outside Skyrim . Initially with his father in Windhelm , he is later seen in Fort Amol with his father and the other Pact delegates . He manages to insult both the Argonian and Dunmer delegates as he holds his own war council , but returns to apologize . When Jorunn was poisoned by the Stormfist assassin Dhalen , he quickly puts the blame on the other races of the Pact . The Vestige , along with Prince Irnskar and Thane Oda Wolf - Sister , race to Mistwatch to find help among the Ternion Monks . Witnessing the Vestige , the Argonian Dreamwatcher Stormy - Eyes , and the monks save his father from the poison , he starts to regret his harsh views on the other Pact races and resolves to make amends . Before the final push against the Stormfists at Jorunn ' s Stand while his father recovers , he sends the Vestige to the other high - ranking Pact generals to win back their favor . A Council of Thanes . The Dark Elves and Argonians are finally willing to work with Prince Irnskar and meet in a council of war . Now the Prince wants me to convince the Eastmarch thanes to attend the war council as well . Making Amends . The Skald - King and the other Ebonheart Pact leaders have established a base at Jorunn ' s Stand . While the Skald - King recovers , the leaders need to decide how to deal with Fildgor Orcthane . Of Councils and Kings . Stormy - Eyes seems to be recovering from the Dreamstride experience . King Jorunn and Prince Irnskar have gone ahead to Jorunn ' s Stand , a large encampment near Skuldafn . Songs of Sovngarde . Inside the tombs of Skuldafn , the Vestige discovers that Fildgor Orcthane crossed into Sovngarde . To defeat Fildgor , the Vestige follows him there . The War Council . Thane Harvald wants the Vestige and Lord Vurlop to go into the keep and check on King Jorunn . The Vestige goes to make sure that the King and his war council are safe . Personality . Initially wary of the other Pact races and trusting only the strength of his countrymen , Irnskar was a rude and brash prince who was part of King Jorunn ' s retinue . He later changes his mind about the other Pact races however , when an argonian saves his father ' s life after being poisoned . Regretful , he makes amends with the Pact ambassadors .
Terina Terina is a Redguard residing in Port Hunding , Stros M ' Kai . During the quest she is involved in , she is found in the small oasis in town , were Nadwa is located . Interactions . Dead Man ' s Wrist . In a cave full of plunder , the Vestige found a dead man clutching a note to his sister . Though the bracelet accompanying the note has little monetary value , his sister may be glad to have it back . Conversations . Terina can be found sitting on a bench near a fountain on the Northern side of the Port Hunding . She can be talked to during the quest Dead Man ' s Wrist .
Treeminder Xohaneel Treeminder Xohaneel is an Argonian who may be found in the Hollow City in Haj Uxith . Interactions . Wisdom of the Ages . An ancient Argonian settlement called Haj Uxith occupies a dark corner of Coldharbour . The Argonians want to help me in my quest , but they seem to be divided over something related to their Hist tree .
Gruluk gro - Khazun Gruluk gro - Khazun is an Orsimer residing in Stonetooth Fortress , Betnikh . He stands by the docks , looking at arrivals to the island . Talking to him will start the quest " The Bloodthorn Plot . " Interactions . The Bloodthorn Plot . The Bloodthorn Cult recently attacked Stonetooth Fortress , and the Orcs there did repel the attack , but it turned out that something had been stolen . Gruluk gro - Khazun says Lambur may know more about the cult ' s assault on the fortress .
Dramis Maryon Dramis Maryon is a Dunmer crusader who resides in the cave of Milk . Interactions . The Mad Lord of Milk . The Nerevarine is tasked by House Redoran with making Arethan Mandas , the chief of the bandit gang at Milk , stop his attacks on travelers . If the quest is completed without the bandits being killed , they will no longer be a threat to the Nerevarine or others .
Summon ( Oblivion ) Summon is a spell effect that belongs to the Conjuration school of magic . The spell summons a creature to serve as an ally for a period of time , after which the creature disappears . Summoned creatures are named [ character name ] ' s [ monster name ] to distinguish it from other creatures . Starting characters with Conjuration as a major skill get the Summon Skeleton spell . One can use Soul Trap on their own summoned creatures . Note : Even as it is said that these creatures disappear immediately after their death , hitting the action key right after they die ; e . g . striking them then immediately pressing the action key to enter their inventory , they can be used to dispense of material , or to take their weapon if they so possess one .
Deliver Cure Disease Potion Deliver Cure Disease Potion is a House Redoran Quest potentially available to the Nerevarine in . Walkthrough . Having solved Drulene Falen ' s issue with the marauding Mudcrabs , the Nerevarine will be given a relatively simple task of delivering a potion to Ald Velothi . Neminda , found in the Ald ' ruhn - under - Skar , will inform the Nerevarine that the delivery of a single Potion of Cure Disease must be delivered to Theldyn Virith of Ald Velothi , to the north of Gnisis . Delivering the Potion . The Nerevarine may take advantage of the silt strider service available in Ald ' ruhn , using the Beast of Burden to travel to Gnisis . From Gnisis , the Nerevarine must follow the roads to the north of the town in order to find the small village of Ald Velothi . Having arrived in Ald Velothi , the Nerevarine must inquire into the exact whereabouts of Theldyn Virith in the settlement . Residents will tell the Nerevarine that Virith is often found at the Ald Velothi Outpost and that the Nerevarine is free to enter the Outpost building . Virith will be found just inside the entrance and will grateful for the potion . Having delivered the potion to Virith , the Nerevarine must return to Neminda in order to complete the quest .
Satak was the First Serpent Satak was the First Serpent is a quest available in . Walkthrough . In order to start the quest , you must approach Hayazzin at the Goat ' s Head Oasis and speak to him . The following conversation will begin : A goat may be found directly east of Hayazzin , next to the oasis . Approach the goat and use the Goatherd ' s Whistle on it . After doing this , the goat will begin to follow you . Continue east , along the edge of the oasis , until reaching the small plateau above the water . There , a snake will appear , at which point it will eat the goat . Afterwards , return to Hayazzin for a reward . When approached , he will have the following to say :
Kahvozein ' s Fang Kahvozein ' s Fang is a unique Dragon Priest dagger that is used to collect heartscales from the corpses of dragons . History . It was named after the dragon that was worshiped by a particular sect of the dragon cult . According to Tolfdir , this sect was quite fond of ritual sacrifices , to the extent that the High Priest would spend a great deal of time sharpening the dagger so it was always ready for its next victim . Acquisition . The dagger is radiant in its placement and is typically found in the same locations as Dragon Priests . Once the Dragonborn ' s Alteration skill reaches 90 , Tolfdir can be asked if there is anything else he can teach about Alteration . This will start the " Alteration Ritual Spell " quest . Tolfdir will ask for dragon heartscales to be brought to him . Kahvozein ' s Fang is the only weapon that can get them . The dagger can be kept and used to get more dragon heartscales after completing the quest . The dagger cannot be stored or dropped until completion of the quest ; it can , however , be removed from the inventory if placed in a weapon rack or display case in a house . Collecting heartscales . Kahvozein ' s Fang must be wielded in the right hand in order to collect heartscales . When they are collected , a message will appear noting that heartscales have been added to the inventory , where they can be found in the miscellaneous category .
Nath Dyer Nath Dyer is a corpse in the waters near Fort Nikel , almost directly west of Wawnet Inn and the Imperial City . Nath ' s corpse can be found right off the shore of the body of water located behind the fort . When searched , he holds a letter and a Primrose . The letter reads :