naist-nlp/zeshel huggingface dataset:
The Deal Content . Read these carefully and do not deviate in any way . If you fail to follow these steps as listed , I cannot guarantee your safety or return . Remember , you came to me , and you insisted . Before you leave on the night you plan to set out , write your plea upon any scroll made from lamb hide and only lamb hide . If you value your sanity , keep your plea short and make sure there is no room for clever reinterpretation . He draws great pleasure from using your written words against you . Note : To write your plea , you must use the piece of charcoal I lent you . It was retrieved from a fire which was used by a one - legged lizardman to cook an albino deer . Good Luck finding another one . With your plea written and the scroll and sacrifice in hand , approach the ring of stones on the third night of any month under the sign of the Lord , the Ritual , or the Tower . Any word spoken aloud will ensure your plea will not be heard , so come alone and stay silent . Wait for any point where the clouds cover the moon and look for the pertinent creststone , which will vary based on the sign . You will know the creststone by the way it glows without the moonlight . Place the sacrifice we discussed before the stone , atop the scroll on which you ' ve written your plea . The next part is important and tricky , so rehearse ahead of time . Once the sacrifice is placed atop the scroll before the stone , you must draw the sigil on the stone ( remember , only pig ' s blood is an acceptable medium ) and finish drawing it before the moon shines again . Draw the sigil , stand , and wait . If your plea will be heard , he ' ll come looking for you soon enough . If he doesn ' t come galloping out of a rock , before the moonlight returns , your attempt was a failure and you must wait until the next third day to try again , with a new sacrifice . Also , since I know you ' re already thinking it , do not reuse your sacrifice ! He will know , and there are few things that make him crankier . You do not want him to be cranky . Finally , on the night you go to petition him , do not wear anything purple . He finds the color alternately offensive and beguiling , depending on the day , and there ' s no telling how he might react to it . Trust me when I say neither reaction is one you ' re going to enjoy . That ' s it . If worst comes to worst and you end up as a couch cushion or rolling around in a giant wheel of cheese for the next five hundred years , don ' t say I didn ' t warn you . I hope I never see you again .
Coup at Skingrad The Coup at Skingrad was an event that happened shortly after the death of King Mhorus of Skingrad . In 1E 478 King Mhorus died and was succeeded by his son Dorald Larich . Dorald was at the time a priest of Marukh in the Imperial City , do to the Marukh teachings that religious and political matters have little difference Dorald ceded the Kingdom of Skingrad to the Alessian Empire almost immediately after becoming the King . Dorald ' s actions earned him a very bad reputation amongst all of the Colovian Estates . Rislav Larich , Dorald ' s younger brother , was enraged by Dorald ' s cession of Skingrad and raised a small force to usurp Dorald ' s throne . When Rislav reached Skingrad he met no opposition by the guardsmen as they resented Dorald for his relinquishment of Skingrad ' s autonomy . When Rislav reached Dorald he told him " Thou art no brother of mine , " just before decapitating him and taking his title as King of Skingrad .
Letter to Sonya Content . Sonya , I don ' t know why I continue to leave you these notes . You and the children have been gone for more than ten years now . Perhaps they make me feel better . Make me believe that what I did wasn ' t awful . That what I did was necessary . You changed so much . Became a different person . But I ' ll always remember the woman I loved . The woman who gave me three beautiful daughters . That ' s the woman I ' ll always hold in my heart . But when you met that man , the stranger from that cult , you changed . You brought our children into it when I was away . You corrupted them ! I ' ll never forgive you for that . But I ' ll never stop loving you , either . I enlisted in King Jorunn ' s army , stationed at Jorunn ' s Stand . The King needs us now . Especially with the threat his brother Fildgor and the Orcs pose to the land . I ' ll travel with him until , well , until I ' m struck down in battle or this war ends . I hope to become one of the King ' s honor guard . Perhaps when we meet in Sovngarde , you ' ll be the woman I first fell in love with again . Not the woman who embraced dark magic . Not the woman I had to kill . Love , Hadmal
The Rotwood Enigma Content . We never knew where he came from . He showed up during our assault on the Rotwood Butchers , a nasty group that ' d taken to terrorizing travelers a couple days out of Evermore . We found their hideout , but were caught off guard when more were inside than we expected , there must have been an entrance we didn ' t see . They had us pinned , trapped out of nowhere he came clanking down the hall , covered head to toe in shining plate and cleaving bandits in half with every swing . The tide turned . One after another , Rotwood scoundrels fell to his blade until none were left . I thanked him and asked his name , but he didn ' t respond . Confused , I tried introducing myself , telling him about our company and the work we ' d been taking on to clear out bandits and beasts all over northern Bangkorai . Nothing . Frustrated and a little disturbed , we left the cave and headed back to camp . He followed . I told him he wasn ' t welcome if he was going to keep up the silent treatment and hide his face from us , but it didn ' t help . Everyone was on edge , uneasy . We didn ' t see any signs of aggression , and I don ' t think anyone wanted to raise a sword to challenge him after the carnage with the Rotwoods earlier . It just went on like that . He never talked at all . He took his food alone , off away from the camp , and never seemed to sleep , he just propped himself up against a tree or a rock at night , never once taking off a piece of that armor . None of us had seen the like of it before , all smooth , rounded pieces with strange feathery engravings . It was beautiful silver with dark swirls , covering him entirely . We were uncomfortable at first ( and who wouldn ' t be ? ) , but he never hurt anyone aside from the bandits we rooted out . And by Stendarr , did he ever hurt them ! We warmed to his presence , probably because he saved out skins over and over . His was the blow that ended Swampheart the Fetid , a filthy hag that had been abducting innocents . She ' d cast some horrible magic that slowed us all down - all but him . He was the one who saved Riles - the - Leaves from being tossed over a cliff bu the boar Bloodgut , who ' d assailed several farmers and their livestock . He even saved my own life more than once . He was tireless , fearless , and , it seemed , dedicated to our goals . I wonder to this day if he had a name , if he was even a " he " . I don ' t guess we ' ll ever know . Six months he tromped along with us on our contracts , and for those six months we prospered more than ever , we even added new blood to our roster . When winter came on , we headed back to Evermore for our usual time off ( it ' s slow getting good work in the cold months ) , and one morning , he was gone . No sign , no tracks , nothing . Just disappeared . No one I ' ve spoken to has ever heard of him or anything like him , and I get a lot of funny looks when I tell the tale . No matter . Wherever he is , I hope he ' s doing well and carrying on the good work .
Blossom Blossom is a unique Paint Horse that belongs to Dar - Ma of Chorrol . It is weaker and smaller than any other horse and can only be stolen . Quests . A Shadow over Hackdirt . The Hero has agreed to look for Dar - Ma , the daughter of Seed - Neeus of Chorrol . They should go to Hackdirt and speak to Etira Moslin , the owner of the village store . Seed - Neeus also suggested to look for Dar - Ma ' s favorite horse , Blossom . If they find the horse , Dar - Ma is likely nearby .
A Wife ' s Retribution A Wife ' s Retribution is a quest in . Walkthrough . If the Nerevarine engages in a conversation with Kolfinna , she will talk of Sigvatr the Strong who killed her husband , Gustav Two - Teeth . She will ask to retrieve Pinetear from Sigvatr as a compensation . The Nerevarine must find Sigvatr , who is located southwest of Lake Fjalding . It is possible to get Pinetear , either , by killing Sigvatr , or pickpocket it , or talking to him , if he has a high enough disposition towards the Nerevarine , he will give it away . Return to Kolfinna .
The Age of Oppression The Age of Oppression is known to be sung by almost every bard in Skyrim . It is a pro - Stormcloak song that is typically sung in Stormcloak controlled cities . The " Age of Oppression " and " The Age of Aggression " are variants of one song . It is not known which of the two was written first , but the tune , with loyalty appropriate lyrics , is quite popular on both sides of the war . Homesteads . With the addition of , " The Age of Oppression " and " The Age of Aggression " can both be requested in some homesteads . This is in Heljarchen Hall by Oriella and in Lakeview Manor by Llewellyn the Nightingale , however , not in Windstad Manor . Lyrics . < poem style = " text - align : center ; " > " We drink to our youth , and to days come and gone . " " For the age of oppression is now nearly done . " " We ' ll drive out the Empire from this land that we own . " " With our blood and our steel we ' ll take back our home . " " All hail to Ulfric ! You are the High King ! " " In your great honor we drink and we sing . " " We ' re the children of Skyrim , and we fight all our lives . " " And when Sovngarde beckons , every one of us dies ! " " But this land is ours and we ' ll see it wiped clean . " " Of the scourge that has sullied our hopes and our dreams ! " " All hail to Ulfric ! You are the High King ! " " In your great honor we drink and we sing . " " We ' re the children of Skyrim , and we fight all our lives . " " And when Sovngarde beckons , every one of us dies ! " " We drink to our youth , to the days come and gone . " " For the age of oppression is now nearly done . " < / poem >
Ebony Warhammer ( Skyrim ) The Ebony Warhammer is a two - handed weapon found in . Characteristics . Unlike other ebony weapons , the ebony warhammer has a much more silvery cast to it . It also has a less " hammer - like " head , with it coming almost to double points instead of a flat striking area . It has the same base damage as Volendrung , but the ebony warhammer is heavier and swings slower . Locations . Unenchanted ebony warhammers will begin to appear throughout Skyrim at level 20 and enchanted versions can be found at level 21 . These locations include : Smithing . The ebony warhammer requires a Smithing level of 80 and the Ebony Smithing perk to create . It is made at a blacksmith ' s forge with the following components : It can be upgraded with an ebony ingot at a grindstone . The Ebony Smithing perk doubles the improvement .
Sanguine Sublime Wisdom Sanguine Sublime Wisdom is a Restoration spell in that temporarily increases the value of the alchemy skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Glass Sword The Glass Sword is a one - handed weapon that appears in . Locations . Unenchanted glass swords will begin to appear throughout Skyrim at level 27 and enchanted swords can be found at level 28 , though rarely have a chance to appear as early as levels 16 + . These locations include : Smithing . A glass sword requires a Smithing level of 70 and the Glass Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a refined malachite ingot at a grindstone . The Glass Smithing perk doubles the improvement .
Mora ' s Grasp Mora ' s Grasp is a greater power found in . Acquisition . It is one of three possible powers gained from the quest " " . Effect . Freezes the target between Oblivion and Tamriel for 30 seconds , making them immune to all damage .
Introduction to Stagecraft Content . In order to be a successful stage performer , there are several things you must never forget . The most important element of performing is . . . drama ! Every performance must have some engaging or surprising element to it or it shall fall flat regardless of the entertainer ' s other skills . Find a hook , preferably one tailored to your audience , that captures their imagination , ire , or hearts — preferably all three ! Then you have the foundation of an unforgettable performance . Look to famous characters , historical events , a loathsome monster , or anything else you know will command the attention and interest of your patrons . Now that you have the heart of your act figured out , it ' s time to make it truly impressive ! Some will tell you that you need to have explosions and trained beasts to be successful , but the truth is that creative use of any and all available resources will likely serve you just as well . Can you throw your voice or speak several languages ? Do you know someone with even rudimentary talent in magic ? Do you have access to brightly - colored fabric or color - shifting kindlepitch ? Any of these things and more can be a key component of your performance and nothing should be overlooked . With the premise and supporting mechanics determined you can now start refining your script ! You never want to be at a loss for words on the stage so this part is just as critical as the rest . Start with a rough draft and work from there , keeping in mind the tone and context you ' ve already established to ensure it all comes together . Try your act on friends and family to iron out the rough spots . Once you feel confident with the script , it ' s all about practice , practice , practice ! Your performance should be second nature to you , but remember , you may need to improvise when hecklers or enthusiastic crowd members speak up , so don ' t be so locked into your speech that you can ' t make adjustments on the fly . One last tip . Make sure you relax and have fun up there ! If you are enjoying yourself , so will your audience . There you have it — you are ready to get on stage and bring joy to your audience !
The Endless War The Endless War is a quest available in . Detailed Walkthrough . After stepping through a portal to Cliffs of Failure , northeast of Court of Contempt Wayshrine , the Vestige is tasked by a mysterious Daedra known as The Observer to aid the three Mages Guild members . Firstly , the Vestige is to go through a portal leading to the Battleground Antechamber and then back to the Cliffs of Failure . When the Vestige gets there , he sees two mages , Juline Ginis and Mim . Juline appears to be injured and Mim leaves shortly after the Vestige approaches them . Juline tasks the Vestige with planting strange seeds that Angof has given here saying it will help . To plant the seeds , the Vestige must find 5 dead Heritance soldiers and use the seeds on them . After completing the task , the Vestige returns to Juline . Upon returning to Juline , they will meet Angof who tells them that she will survive and that Angof has to play the game as well . Now the Vestige can move on to help other two mages . If helping out Mim , the Vestige must find Thalik Wormfather ' s rune circle and bring him the rune Mim gave them . The Vestige must now use the rune in the circle next to Thalik and they will turn into a skeleton . The Vestige must now charge the rune by slaying foes . The players must be vary though because after a short while , they will turn back to human form . To retain the Transformed form , they must go back to the circle near Thalik Wormfather . After successfully charging the rune , The Vestige has to return to Mim and after a short conversation with him , the Vestige can go aid the last mage , Relmus . Relmus will be on a nearby cliff standing over it , apparently wishing to jump of the edge . After persuading him to speak , the Vestige finds out he lost the shadow Lady Estre gave him , saying that he " wasn ' t fit to own such a fine shadow . " After finding his lost shadow , the shadow tasks the Vestige to find Lady Estre ' s mask which has been broken into three pieces . First piece can be found just to the west , underneath a bridge leading up , very close to the river . The second one is just to the south of last one , inside of a circle made by some stones . The last one is to the east of previous one , in the river . After finding all three pieces , the Vestige has to return to the shadow where they will meet Lady Estre herself . She will tell them she wants to set their differences aside and win the game together . The Vestige now must speak to the Observer in the Observer ' s Watch . If the Vestige wants to defeat the Observer in his game , they must choose a side . No matter who ' s side is chosen , the reward stays the same and the quest it over .
Style Materials Style Materials are Crafting items in . Style Materials determine the visual style of armor , weapons and shields , assuming the appropriate motif has been read . All Style Materials can be obtained from random loot containers as well as from deconstructing weapons , armor , or clothing crafted in that particular style . They can also be bought from merchants . List of Style Materials . The following is a list of style materials :
Ragbag Buntara Ragbag Buntara is an Imperial beggar residing in the Imperial City . Interactions . Ragbag plays key roles during various Thieves Guild quests , such as " May the Best Thief Win . " For the master Speechcraft training quest , Tandilwe requests that the Hero speak with every beggar , including Buntara , to receive training in various skills .
Drayven Indoril Drayven Indoril is a Dunmer mentioned in the historical book " The Nightingales Vol . 2 " . Biography . Birth and early life . Drayven Indoril was born a member of House Indoril and is rumored to be a descendant of the Chimer Leader and Hortator Indoril Nerevar . An adept master of disguise and one of the greatest master thieves in Skyrim , Drayven seduced Queen Barenziah under the pseudonym " Nightingale " sometime during the Third Era in order to discover the location of the ancient artifact known as The Staff of Chaos while under orders from Jagar Tharn . After the recovery and turnover of the artifact , Jagar Tharn then attempted to eradicate Drayven but his Nightingale abilities aided his escape . Drayven proceeded to Morrowind after Jagar Tharn ' s pursuit and rejoined the Indoril family who held an estate quite close to the border of Skyrim , which allowed him to perform his Nightingale duties at the Twilight Sepulcher if the need arose . He remained there for many years until the Indoril family began to lose its power and a war between the houses erupted . Not wanting any part of it and feeling that Tharn was no longer a threat , Drayven left his homeland behind and settled in the Rift under the guise of a simple miner . Later life and death . Drayven , now at an advanced age , was later found by his daughter Dralsi Indoril , born out of Dravyen ' s seduction of Barenziah , in a small mining community called Shor ' s Stone . No longer the spry rogue that had seduced the Queen , he was still nevertheless Dralsi ' s father and he treated her as such . In the remaining years of Drayven ' s life , he imparted the ways of the Nightingale to Dralsi until he finally succumbed to his old age .
Grin and Bear It Grin and Bear It is a quest available in . It is given by Temba Wide - Arm in Ivarstead . Walkthrough . Temba expresses her hatred of bears , as they have been ruining her business and , as a result , Temba wants many of them to be killed ; she asks the Dragonborn to kill ten bears and obtain their pelts . Any combination of bear pelts , cave bear pelt s and / or snow bear pelts will be sufficient and , just like most collection quests , there is no need to start from scratch ( pelts from merchants will also contribute to the required total ) .
Elenaire ' s Journal Content . Morning Star 2nd , Today is the day I set off — fitting for a Scour Day , I suppose . New Life , new roads , and all ! I wonder if the Yokudans had an equivalent celebration , for it is the Yokudans I pay a visit : I quest for the Hel Ra Citadel , a fabled fortress built by those vicious and mysterious ancestors of the Redguard . As the Ayleid ruins serve to my people as a window to my ancestors , so , too , do I expect the Citadel to teach me about Redguard culture . They say no one has entered the Citadel in many lifetimes , though rumors of the cultural treasures waiting inside have reached my ears . I flush to think of them . Sun ' s Dawn 3rd , And so I arrive ! The roads of Tamriel are as treacherous as ever — the wildlife especially . The Welwas of Craglorn are akin to my Bosmer cousins : fetid , petulant , and possessing of lethal denture . But at last I spy the stone spires of Yokudan architecture . The Citadel must be just up ahead . Sun ' s Dawn 4th , I can barely keep the quill straight as I pen this , but , for the first time in what must be a millennia , the antechamber that precedes the Citadel has opened ! I ' ll see to it that someone alerts the Mages Guild , the Merethic Society , the Stargazers — all of Tamriel ! Once I survey it , of course . One of the many legends that surround Hel Ra Citadel claims the Yokudans used it as a training ground for their Ansei ( literally " sword saints " ) — blade masters capable of dazzling feats . In myth , the Ansei required much meditation and training to form their Shehai , supernatural blades constructed out of sheer force of will . I think the antechamber preceding the road to the Citadel gives credence to the story , as do the ancient weapons left on the dais here ( and not a single one marred by rust — perhaps a magical property of the chamber ? ) According to legend , Ansei wishing to earn the elite title of First Rank were required to give up their most treasured weapons and war materiel before undertaking the grueling initiation ritual . If they succeeded , they would no longer need conventional weapons . My friends say I have spent too much time researching the Yokudans and that I should find a husband . I think they are envious of my magnificent brain . Terms : Yokeda - Leader ? Lord of war ? Hel Shira - Blade Noble ? Yarban - A measurement of time ? Unsure . Archaeologist , not a bean counter . Anka - Ra - Former warrior ? Old warrior ? Kotu - Weapon ? Edge ? Sun ' s Dawn 5th , Fascinating as the antechamber has proven to be , it ' s time I gleaned the Citadel itself . What could await me there ? Mirimdin ' s Ninth Blade ? The Shehai of a First - Rank Ansei ? I carry no sword , but I shall leave my journal here , as the Ansei left their swords . Perhaps , like them , I ' ll find the means to form my own Shehai .
Stalf Stalf is a Nord vampire and a member of the Volkihar Clan . Interactions . Like many vampires , he resides in Castle Volkihar . If the Dragonborn follows the Vampire questline , Stalf will be waiting in ambush on orders from Orthjolf during " The Bloodstone Chalice . "
Oblivion ' s Foe Oblivion ' s Foe is an enchantment that appears in . Effect . An item given this enchantment will have an enchantment called " Part of the Oblivion ' s Foe Set " . Requirements . In order to craft an item with the set enchantment , the item being crafted must have at least 8 traits researched for it and crafted at one of the proper crafting location s . Locations . The necessary crafting stations needed to apply this enchantment can be found at :