naist-nlp/zeshel huggingface dataset:
Golden Gate The Golden Gate is a location in San Francisco . A pre - War sect , the Hubologists , built their headquarters into the foundation of the southern end of the Gate . They were unsuccessful in maintaining the bridge , due to their technological ineptitude . Layout . The area is very simple in terms of its layout . The space shuttle cannot be entered , and the only exits lie within the exit grid leading back into the Shi - town and the spiral stairs leading into the Hubologist compound . Dave Handy , the resident tech expert , stands watch just next to the space shuttle . The Hubologist compound . Built into the concrete foundation is the Hubologist compound . The original purpose of the facility is not known , but judging by the arrangement of the corridors and substantial protection ( entrance is prevented by forcefields ) it was likely some kind of reinforced shelter . In 2241 , it ' s the headquarters of the Hubologists . It has all the necessary facilities for a cult : quarters for the guards , large dormitory and meditation room for rank - and - file members , the AHS - 9 ' s office and quarters , mess hall and lavatories , workshops and a mainframe . The Hubologists need some things to be done : Appearances . The Golden Gate appears in " Fallout 2 " . It also appears on the " Atomic Command " game in " Fallout 4 " and in the memories of Kellogg during the quest Dangerous Minds . Behind the scenes . In real life , the Golden Gate strait in California connects San Francisco Bay to the Pacific Ocean . The iconic suspension bridge of the same name spans the strait .
Cameron ( Arroyo ) Cameron is an inhabitant of Arroyo in 2241 . Background . Cameron is a young man with bulging muscles and a very confident air about him . He is a fellow tribesman of the Chosen One . He is an expert in unarmed combat , and believes that fighting with weapons desensitizes a warrior to the consequence of his actions . Interactions with the player character . Other interactions . He can teach the Chosen One some Unarmed and Melee Weapons skills if their Agility ≤6 and none of the six combat skills are tagged . Appearances . Cameron appears only in " Fallout 2 " . Behind the scenes . He is named after Cameron Rapmund , the Australian winner of the " Fallout " trivia contest .
Sergio A . Bustamante II Sergio A . Bustamante II is a developer who worked at Interplay Entertainment on " Fallout " and " Fallout 2 " as a Sound FX Librarian . Biography / Career . Sergio A . Bustamante II is currently producing , developing , and designing games for Brash Entertainment . Brash is a new publisher focused in on developing great games based on film IP . Currently , he is working on three unannounced titles , with some AAA developers , that will hit the store shelves in 2009 - 2010 . Prior to Brash Entertainment , he was at EA - Tiburon for two years working on Superman Returns and working in their external developers group . Before that , he was at Treyarch for almost 5 years as an Audio Director and Producer involved in hit titles like Spider - Man : The Movie Game , Spider - Man 2 , NHL 2K2 , NHL 2K3 , and Draconus : Cult of the Wyrm . Sergio is a veteran of the industry and has been involved in it for 14 years .
Gecko - backed metal armor The gecko - backed metal armor is a type of in the " " " Honest Hearts " . Characteristics . It provides a Damage Threshold of 17 as well as increased resistance to fire , poison and radiation but also reduces Agility by 1 , like all metal armors . It has + 5 more DT than the normal version . Like all gecko - backed armor introduced in Honest Hearts , its appearance is unchanged from the original armor type . Crafting . This armor must be by the player character . It is not found on enemies or in containers . Creation requirements
MegatonAbandonedHouseDummyCell The MegatonAbandonedHouseDummyCell ( named Abandoned House on the local map ) is a test cell in the game files of " Fallout 3 " . Layout . It is a textureless , stripped - down version of the Lone Wanderer ' s Megaton house . It is empty except for a chair on the first floor and a bed on the second floor . Upon loading some may experience crashing shortly after entry . Appearances . The MegatonAbandonedHouseDummyCell appears in the game files of " Fallout 3 " , but should not be considered canon because it is a test cell .
Beretta ( Fallout : Brotherhood of Steel ) The 9mm M9FS Beretta is a Small Guns that can be dual - wielded in " " . Background . The 9mm M9FS Beretta was created in 1975 by the Fabbrica d ' Armi Pietro Beretta , military adopted in 1985 and officially entered service in 1990 . Characteristics . It ' s a short recoil , semi - automatic , single - action / double - action pistol using a staggered box magazine of 15 cartridges caliber 9mm . It provides good accuracy up to 50 m and it ' s also easy to clean . Gameplay attributes . The single version is good for the beginning but bad after Chapter 1 . The dual variant is a very good weapon until the end of Chapter 1 .
Codsworth Codsworth is a domestic - model Mister Handy purchased by the Sole Survivor , in service to them and their family before the Great War in Sanctuary Hills , as a butler from 2077 to 2287 . He can be recruited as a potential companion after the quest When Freedom Calls or when the player character finds Shaun in the Institute towards the end of the game . Background . Codsworth is a Mister Handy robotic butler for the Sole Survivor ' s family before the Great War . He was bought by the family not long before October 23 , 2077 , as evidenced by the Mr . Handy box in the laundry room of the Sole Survivor ' s home . He was not granted entry to Vault 111 , as claimed by the Vault - Tec rep , and was left behind when the war was announced on television . Codsworth is reunited with the Survivor after 210 years of roaming around Sanctuary Hills , still loyal to his owner . At first , Codsworth seems cheerful and oblivious to what has happened . During the first ten years after the war , Codsworth tried to keep himself busy by doing futile housekeeping work , such as keeping the nuclear fallout - tainted floors waxed , dusting a collapsed house and polishing a rusted car . However , talking to him further reveals that he is actually very depressed about the state of the world , and was deeply affected by his two - centuries - long isolation . To cope , he pretended that nothing happened . At some point after the bombs fell , Codsworth visited the town of Concord - mentioning that the locals only " pummeled [ him ] with sticks a few times " and " shot at [ him ] on a few occasions " before he retreated back to Sanctuary . Codsworth is known to say the Sole Survivor ' s chosen name if it is an option , although it may be shortened , extended or have a word omitted . A list of spoken names can be found here . Interactions with the player character . Effects of player ' s actions . Maxed approval with Codsworth grants the Robot Sympathy perk , which grants + 10 Energy Resistance against robots ' energy weapons . Maximum affinity can be achieved after attaching 29 weapon modifications ( read the Robot Sympathy perk page for more information ) . Appearances . Codsworth appears only in " Fallout 4 " .
M1 Garand The M1 Garand is a Small Guns skill weapon in " " . Background . The M1 Garand , surnamed " the greatest battle implement ever devised " , was created in 1936 by John Cantius Garand and was the first semi - automatic rifle to be generally issued into the U . S . Army . It is a . 30 - 06 gas - operated , semi - automatic , 8 shot clip - fed rifle . It provides good accuracy up to 100 m and begins to decline sharply from 300 m . It has a respectable rate of fire and is also easy to disassemble and clean . Sounds .
Cloak & Dagger Cloak & Dagger is one of the companion perks in " Fallout 4 " . Obtaining . To gain the perk , the Sole Survivor has to reach maximum affinity with Deacon . Effects . The player character gains + 20 % sneak attack damage and the duration of effects of Stealth Boys is increased by + 40 % . Bugs . Obtaining the Cloak and Dagger perk may contribute to a bug where the combination of the Sniper perk and armor with the Stabilization mod being worn on both arms no longer prevents all sway when aiming down a scope . See the bug section on the Sniper page for a potential work around .
Aldwin Morley Doctor Aldwin Morley is a character mentioned in the " Fallout 3 " add - on " Mothership Zeta " . About . Doctor Morley was the head developer of the MPLX Novasurge plasma pistol and was trying to reduce its weight and ammo consumption while making it stronger . He was also a member of Quaere Verum . However , Reid Underwood suspected that he was a double - agent . Mentions . Aldwin Morley is mentioned in a note found in the " Fallout 3 " add - on " Mothership Zeta " . He does not actually appear in any game .
Main fuse The main fuse is a miscellaneous item added to " Fallout 3 " in the " Broken Steel " add - on . Location . During the quest Who Dares Wins , a broken fuse box is found that activates the train to the left . A robot named Presidential metro sentinel unit is carrying it in its inventory and it is required to fix the train . Should the robot survive the ghoul attack during the quest , it will eventually replace the fuse box itself , a rather easy workaround of it falling through the ground ( see Bugs below for details ) . Related quests . Who Dares Wins : Go to the Presidential Metro and fix the train sitting in the station , then report back to the Brotherhood of Steel . Bugs . After clearing the area of all ghouls , the ( optional ) quest of containing the security breach may not trigger as complete , so the sentry bot with the fuse does not complete repairs .
Vault 144 Vault 144 is a vault in " Fallout Shelter " . Background . Vault 144 is obsessed with Death after either a misspelling , but more likely intentionally by Vault - tec where every spelling in the vault manual of death is spelled in all caps . They are portrayed in the game as waiting for Death , and about quotas of Death , to advance the arrival of Death . They believe that killing will wake Death . Appearances . Vault 144 appears only in " Fallout Shelter " .
The navigation computer needs the NavComp part to work The navigation computer needs the NavComp part to work is a side quest in " Fallout 2 " . Detailed walkthrough . In order to sail across the ocean to the Oil Rig , the Poseidon Oil tanker needs fuel and a working navigational computer . This is an assignment composed of two parts , first you need to retrieve the tanker FOB from Navarro and the NavCom parts from a locked locker on the third level of Vault 13 . Then comes the hard part - you need to navigate through the monster - filled tanker hold in order to reach the access point to the navigational computer . Once there , use the FOB to gain entry , go up and install the parts . Notes . The passageway to the computer is narrow , which might may result in companion s blocking the Chosen One ' s way .
Roadside Pines motel The Roadside Pines motel is a location in the Commonwealth in 2287 . Layout . This location is a small raider camp , consisting of one building with minimal loot . To the south there is a swimming pool with a dead settler on one end and a tripwire in the northwest corner . In the reception room there is a floor safe behind the counter . Appearances . The Roadside Pines motel only appears in " Fallout 4 " .
Ariel Ariel is a resident of Vault 13 , along with her daughter , Sandy in 2241 . Background . Ariel is a short , slender woman who wears a blue sun dress . Ariel was traveling with her husband , Rand , on a caravan to the NCR when they were attacked by a band of raiders , during which he was killed protecting her . Before she could be killed , she was saved by a pack of talking deathclaws . The deathclaws brought her and her daughter Sandy to Vault 13 where she has remained , as she feels much safer within the confines of the vault than in the wasteland . Interactions with the player character . Effects of player ' s actions . Like all of the other residents , Ariel will be killed by the Enclave unless the Restoration Patch is installed and Dr . Schreber is killed within two weeks of entering Vault 13 . Appearances . Ariel appears only in " Fallout 2 " .
Schematics - deathclaw gauntlet The Schematics - deathclaw gauntlet are schematics needed to make the unarmed weapon deathclaw gauntlet in " Fallout 3 " . Characteristics . Possessing multiple copies of the schematics increases the initial repair condition of the weapon : one copy gives a condition percent equal to 75 % of the player ' s repair skill , two get 100 % , and three get 125 % . Components . Once you have the schematics , you will need a workbench and one of each of the following items : Component locations . Medical braces can be found in many medical buildings ( such as Doc Church ' s clinic in Megaton ) . Wonderglue may be the most common component , as it is quite often found inside of storage boxes , desks , file cabinets , toolboxes , and even mailboxes . Leather belts are somewhat rare , but they can usually be found in misc . containers . The deathclaw hand can be looted from any slain deathclaw . Some reliable locations for components ( with the exception of the deathclaw hand ) :
Broadsider The Broadsider is a unique weapon in " Fallout 4 " . Characteristics . An unusual heavy weapon mixing 18th - century ordnance with 23rd - century technology . The main body consists of a small old - fashioned naval cannon ( possibly a muzzle - loading ) strapped to a makeshift rig with metal rivets and thick ropes . This rig allows it to be carried around with both hands easily and includes a hinge allowing the cannon to be angled vertically for easy reloading . It fires explosive cannonball s via an electronic trigger taped to the back handle . The Broadsider ' s base damage is affected by the Heavy Gunner perk . Locations . Rewarded by Ironsides during the quest Last Voyage of the U . S . S . Constitution . Siding with the scavengers instead makes this weapon unobtainable .
Sebastian Mullins Sebastian Mullins is a character mentioned in " Fallout 4 " . Background . Sebastian Mullins was a city planner working at the Massachusetts State House in 2077 . Bobbi No - Nose managed to acquire a map of underground Boston made by him . Appearances . Sebastian Mullins is mentioned only in " Fallout 4 " .
Bathhouse The Bathhouse is a brothel in Klamath , owned by Sally Dunton . Layout . Run by Sally Dunton , the bathhouse is just as dubious as one might imagine : there are beds in each room , rather than baths . There is no real benefit from paying for the " baths " as one can lockpick into the rooms and simply talk to the girls , one of whom , Jenny , gives some trivial details about Vic . Appearances . Bathhouse appears only in " Fallout 2 " . Behind the scenes . Bathhouse is perhaps named after the Bathhouse Trail in the Klamath Mountains of Colusa County , CA .
Prime legionary Prime legionaries are members of the Legion living in the Mojave Wasteland in 2281 . They are better in terms of training and equipment than the recruit legionaries . Background . Prime legionaries are the Legion ' s infantry force , though much less common than recruit legionaries . They are most commonly found in Legion - controlled areas such as The Fort , Cottonwood Cove , and Nelson . Prime legionaries are distinguished from recruit legionaries by the crimson color of their armor , as well as a unique visor that extends over their eyes as part of their covered helmets . Being the primary ground force , most of these warriors are equipped with weapons such as s . They can occasionally spawn with higher - level weapons such as Marksman carbine s , but only at Hoover Dam or as part of Legionary assassin squads . They are usually found in the eastern Mojave , traveling with a squad of legionaries that may include higher - level warriors such as a veteran legionary or a decanus . Appearances . Prime legionaries only appear in " " . Behind the scenes . The prime legionary is based on the Roman Republic ' s Principes . The Principes were more experienced and better equipped than their Hastati counterparts . The Principes formed the second line of the Legion formation in battle .
Bobblehead - Agility Bobblehead - Agility is a miscellaneous item in " Fallout 3 " . It permanently improves the Lone Wanderer ' s Agility by 1 , up to a maximum of 10 . Location . It is found in the Greener Pastures disposal site ' s main office on a desk , next to a safe terminal .
Brown Noser Brown Noser is a " " perk . So far it hasn ' t appeared in any other game . Effects . You ' ve learned the value of sucking up to your superiors ! You get one extra promotion for each level of this perk . Behind the scenes . The term " Brown Noser " is applied to those who tend to superficially attempt to impress their superiors for personal gain . A similar name would be " Kiss - ass " . It implies that one sticks their nose in deeply while kissing a superior ' s buttocks , thereby having the nose come back out brown .
American Swing " American Swing " is an instrumental track broadcast on Radio New Vegas in " . " Background . It was written by Gerhard Trede . It appears on the Sonoton CD " Pop And Dance Music " . Only available for licensing for movies / TV / games from APM music .
Well - Stacked Cairns Well - Stacked Cairns is a in the " " , " Honest Hearts " . Effects . When Follows - Chalk is in your party , reaching any summit in Zion ( such as Ranger substations ) will reveal all nearby map markers and inspire a heightened sense of awareness ( Perception + 3 ) for three minutes . The trigger area for this perk is usually close to the fast travel point . There are six summits that trigger this perk listed below with the map markers they reveal : Behind the scenes . A cairn is a man - made pile of stones or rocks used for navigational landmarks . They are commonly found at the summits of mountains .
Brass knuckles ( Fallout Tactics ) Brass knuckles are a set of unarmed weapons in " " . Characteristics . Few battles in " Fallout Tactics " lend themselves to unarmed close combat , as most enemies are well - equipped with firepower that can shred melee attackers before range can be closed . Yet , raiders , rioters , and other relatively weak opponents still use brass knuckles from time to time . While equipping squad members with brass knuckles is generally foolhardy and wasteful of carry limit weight , a reasonable profit can be made by collecting brass knuckles from defeated enemies and reselling them at a nearby Brotherhood bunker .
Flagpole Flagpoles are settlement objects in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A flagpole holds one flag of the United States or any of the four main factions . Unlike signal flags , they have no uses apart from decoration .
Harry Collins Harry Collins was a citizen of Nipton . Background . Harry Collins , during Caesar ' s Legion attack , barricaded himself in his room to protect his " vital essence " . He was evidently very paranoid and prepared for such an event . In his house , there are land mines , rigged shotguns , several weapons , and a cage of man - eating bark scorpion s . There are two Recruit legionary corpses on the floor , indicating that he did not go as easily as Vulpes Inculta had suggested of the town . Appearances . Harry Collins is mentioned only in " " .
Grape Mentats ( Fallout 4 ) Grape Mentats are a consumable item in " Fallout 4 " . Characteristics . Grape Mentats are in a small tin with the word Mentats printed on the front . It brings out the user ' s talkative nature , allowing better prices for trading .
Magnolia Magnolia is a singer performing at The Third Rail , a bar in Goodneighbor in 2287 . Background . Magnolia is a synth living in Goodneighbor . She started working for Whitechapel Charlie as a singer sometime before 2287 . Upon asking her about her past , she replies by saying that it ' s all in the songs that she sings , implying she ' s an ex - prostitute . If asked about her music she will tell the Sole Survivor that everyone comes to drown their memories . The dialogue just before this check reads : Notes . " " Now there ' s something special about you , isn ' t there . Don ' t tell me , let me guess . " " Appearances . Magnolia appears only in " Fallout 4 " . Behind the scenes . Magnolia is voiced by Lynda Carter ( of " " fame ) ; the songs sung by Magnolia were written and performed by Lynda Carter specifically for " Fallout 4 " .
Thomas Nelson Colonel Thomas Nelson is a character mentioned in " Fallout 4 " . Background . Colonel Thomas Nelson was a U . S . Army officer who was acting as an ambassador to HalluciGen , Inc . and their projects in 2077 . He was also involved with a project with Wilson Automatoys , the SCYTHE project , which among other things repurposed local civilian companies to covertly manufacture military munitions . In particular , three of the Wilson Atomatoys factory ' s assembly lines were being converted in preparation to manufacture land mines under this project just prior to the Great War . Before the bombs fell , he sent a warning note to Marc Wilson . Warning him that bombers were coming and to get to a shelter . Appearances . Thomas Nelson is mentioned only in " Fallout 4 " .
Supply plant terminal entries The supply plant terminal entries are entries found on a terminal located in a locked room in the west of the supply plant of the " Fallout 3 " add - on " The Pitt " . The first three entries are from the supply plant ' s management , the rest are private , from Tom McMullin .
Charleston cave Charleston cave is a within Mount Charleston in the Mojave Wasteland . The cave is slightly north - west of Jacobstown , near the top of a hill . Background . Full of stunning stalactites and other ancient rock formations , Charleston cave has remained closed for hundreds of years since its discovery in the early 1960s , and subsequent geological instability . Once the home to a hold - out during the Great War , night stalkers now roam these empty chambers . Layout . The ten nightstalkers wandering the tunnels are cloaked , nightkin style , making a trip through the cavern a perilous game of hide and seek . The cave itself is a series of winding rock tunnels with several spacious caverns scattered throughout the stone labyrinth . The dark cave is dimly lit by many clusters of green , bio - luminescent non - harvestable mushrooms . South from the entrance is a chamber with 2 mattress beds and a campfire . From the campfire chamber , a large chamber with several night stalkers is to the west . A balcony that overlooks the chamber ( from whence the largest group of night stalkers can often be sniped ) can be accessed by keeping west instead of veering off south and looping down to the large chamber . Looping around east then south is a small flooded area where a bunker built before the war can be found ( see below ) . The door to the bunker is locked , with a Lockpick skill of 75 required to open it . There is a large amount of loot in the bunker room . Outside the cave on the right , is a with graffiti of a heart on it . Appearances . Charleston cave appears only in " " . Bugs . The night stalkers have a tendency to get stuck , usually head - first , within the inclines of the cave passages , making it impossible to achieve a sneak head shot . If you do not have a weapon powerful enough to kill one in one shot ( regardless of body part ) , it will become unstuck upon changing to attack mode .
BPL compressed data BPL compressed data is a cut miscellaneous item in " Fallout 4 " . Location . This holodisk would have been rewarded for completing " DN011OverdueBooks " and can be found in - game after accessing a hidden terminal only reachable by clipping out of a room in the Boston Public Library .
Skullpocalypse Skullpocalypse was a major villain in the Grognak the Barbarian comic - book series . Appearances . Skullpocalypse is mentioned only in " Fallout 3 " and by Robert Joseph MacCready in Fallout 4 . Behind the scenes . Skullpocalypse could be a reference to the cartoon " " , where the main villain is called Skeletor .