Azeroth Army of the First War " This text was featured in the manual of the very first Warcraft game , . " Note : According to " Alliance Player ' s Guide " , while the kingdom was renamed sometime after the Third War to Stormwind , at the time of the First War the kingdom was known as Azeroth . Units . Peasant . These are the people of the Kingdom of Azeroth . Being of sturdy and hardworking stock , they will harvest the forests for necessary wood s , or mine for gold in the hillsides as needed . Oftentimes they gather in the Town Hall , and there is always a large supply of them willing to assist in your fight against the Orcs . They are also skilled craftsman , able to construct any type of building you could desire . They are unskilled in the ways of war , however , and will flee when engaged by the enemy , often ignoring a safer route for a faster one . Footman . These fighters are the backbone of the King ’ s armies . They are foot soldiers trained in the art of melee combat using the sword and shield . Well armored for maximum defense against attacks , they can also deliver a solid blow with their double edged weapons . Archer . These warriors use their skill in the crossbow to deal death from a distance . They are slightly more maneuverable than Footmen , but the cost is the lighter armor they must wear . The ability to launch their deadly rain of missiles from a distance makes them a force not to be discounted . Knight . The fighting elite in his Majesty ’ s service . Using the difficult skills required for mounted combat , these warriors wield huge maces in order to crush their opponent ’ s skulls . Their warhorses make them fast and deadly , as they can maneuver much more quickly than an unmounted foe . Knights are well respected throughout the realm , and the tales of their fighting prowess are known far and wide . Catapult . As the ultimate machine of war , the catapult brings fiery death to all who stand in its way . Capable of destroying any target in its range , the projectile from a catapult can smash the toughest of defenses , or through the sides of buildings . This behemoth is large , slow , and difficult to maneuver , but the power that it holds makes it an essential part of your forces . Cleric . These are the holy men of our kingdom . Their spiritual leadership keeps both the people and the troops of Azeroth focused upon our mission of everlasting peace . Their ability to channel the spirit of humanity through their bodies makes them truly wondrous , and stories of their ability to heal the sick and injured , as well as being able to affect the perceptions of others , are miraculous in nature . The transgressions against Humanity by the Orcs have forced them to devise ways to defend themselves , but their true path remains the healing of men ’ s souls . Conjurer . Seers of mystery , holders of secrets and dwellers in dream . These practitioners of the Arcane Arts have learned through researching the ancient tomes to bend the forces of nature to do their will . They can make the energies of nature strike down opponents , summon forth great creatures or command the elements . They are a secretive sect , and will only gather and train in their own specially prepared mystic towers . Wounded . On occasion you may find someone who is wounded . In such cases , the disciples from Northshire Abbey are bestowed with the ability to heal the wounds and maladies of others , and may be of assistance . If your soldiers become wounded during battle , their condition will worsen , and they should also seek the assistance of your clerics . Magic . Cleric spells . Holy Lance . The invasion of the Orcish hordes has necessitated our divining a method to protect not only ourselves , but the whole of the people of Azeroth , as well . The use of physical violence is not the calling of our order , but each force must be met with an equal force for the balance of good and evil to be preserved . As the archangels took up swords of light to defend the heavens , so must we take up holy arms to defend our lands . The pure essence of the casters heart , mind , and soul strikes out to defend him from threat , and enters into the soul of the target . This is especially effective against the Orcs because of their dark and evil origins . Healing . The aiding of our brothers and sisters in times of sorrow , grief , and illness is the primary concern of the disciples from Northshire Abbey . This has required us to devise a way to ease the burdens of those about us , with out causing another an equal burden . This has led us to using the spirit of humanity itself to heal all forms of injury or disease . The effect is that the pain and injury of the one afflicted is divided amongst all humanity , making the burden easier to bear ( carrying the cross of another ) . Far Seeing . As dispensers of peace and understanding to the people , the need to keep a clear perspective is a vital one . This ability has developed from that need , and therefore allows the caster to see in an all encompassing fashion , as God does . His vision extends to all corners of the land , and his view is omnipotent . The power of this divination is limited , for when one strives to see the world as God does , the human mind can only partake of a meager portion before it is forever blinded by the clarity of that sight . Invisibility . This is the ability to cloud the perceptions of others so that they do not recognise the physical existence of the caster . This was originally employed as a tool to make the confessing of secrets that weighed heavily upon the souls of worshippers easier to speak . The clerics of Northshire Abbey have found it very useful in assisting the armies of King Llane in ridding Azeroth of the Orcs . Conjurer spells . Elemental Blast . Conjurers maintain a close relationship with the elements about them , and the ability to focus those forces is the basis of this spell . This channeling manifests itself as a sphere of charged energy that issues forth from the hands , enabling the caster to strike an enemy from a great distance . This is one of the basic magiks taught to conjurers and serves as the cornerstone for training the caster in focusing both mind and will to the task of summoning . Summon Scorpions . The caster calls upon the creatures of the desert by magically transporting them to do his bidding . They are under the conjurer ' s direction and will do his bidding to the death . Research has proven that it is simpler for the conjurer to transport several smaller scorpion s in a short time than to drain his energies further by summoning a single , large creature . Summon Elemental . The caster uses the forces of nature to create a water elemental . He summons the forces of air and water and combines them into a simulacrum to defend the lands . They are excellent creatures , and will never turn upon their creators . The element of water was chosen because it is persistent as in the state of erosion , and it is the opposite of fire , which seems to be the element that the Orcs favor . Rain of Fire . This is a very powerful spell that combines the natures of flame and water . It calls forth the essence of fire and delivers it through massive thunderheads of vapor and brimstone , creating an actual firestorm . This spell is very destructive , and will cause damage to any foes and buildings in its sphere of influence . Use this spell with care , for the rain of fire knows no friends . Buildings . Town Hall . This is where the people of a settlement meet to discuss the issues of the day . The King ’ s servants , be they farmer , craftsman or peasant , will share their fears and hopes with the community in this building . It is also where the details of commerce are dealt with - the distribution of resources , and the spending of moneys . All shipments of gold and wood are routed through the Town Hall . The allocation of funds to build roads and walls are also addressed here . Additionally , it serves as a center where peasants can receive training in harvesting and mining , as to better serve the kingdom . Being the center of the settlement ’ s economy , there can only be one Town Hall . If it is destroyed , however , another can be built to take its place . Barracks . This is where the men of arms come for training and recruitment . Footmen , Knights , and Archers can be found here , constantly honing their skills as they wait to be called forth into battle . When you need more fighting men , you will come here to get them . The crews that man catapults are also trained here , and when you require the services of one of these great machines , it will be routed through this site . Farm . Producing needed sustenance , these sites are a vital part of any community . Farms produce grains and foodstuffs to feed not only the populace and peasants , but the armies as well . You must have enough food to supply all of your units , so keep a close eye on how much you can expect to harvest . Farms are self sufficient in that they supply their own workers , but if they are destroyed , your available food supply will be affected . Stables . The care and feeding of the Knight ’ s mount is the main concern of this site . Horses are specially bred and trained here to be more effective for use in combat . By making them faster , stronger , and more responsive to their rider ' s commands , the stable serves as a link between warrior and steed . The stables must be supplied with riding bits , stirrups , shoes , and horse armor for their training and outfitting - so you can not build a stable without the aid of a blacksmith . Lumber Mill . This is where the raw wood supplied by peasant harvesters is made into building supplies , arrows , and catapults . The ability to craft wood to the specific shapes and sizes needed to make certain buildings makes them an essential part of your community . The Mill can also provide your Archers with better shafts for their arrows that will make them fly truer , and increase the amount of damage that they inflict . Blacksmith . As the metalworker of the town , he is responsible for the grade and quality of the steel used in your weapons and armor . If funds are devoted to the refining of his craft , he can upgrade the materials and skills used , allowing the creation of better swords and shields . His talents are also sought after in the construction of specific goods and building materials that are essential to other professions . Church . Housed here are the holy men of Azeroth , as the church provides a place for them to commune with the people of the land . This is the only place where clerics will come together for their ceremonies , and many can be recruited here to assist in ridding the land of the hellspawned Orcs . A tithe must be made to the church for their services in order that new clerics may be trained , and other sites made sacred . A Church must be built entirely of a rare wood known as Holyoak , hence a lumber mill must be active to specially cut and prepare this sacred wood . Also , clerics continue training here to increase their understandings of the spiritual forces . When they are enlightened by a new revelation , the kernel of that knowledge is sown among all followers of the faith , and it blossoms into the minds of all clerics throughout the lands . Tower . This is the mystic place where magiks are taught . These strange and mysterious workers of magic are a reclusive lot , and place themselves above the law in many ways . They also demand absolute secrecy and privacy for their studies , and so require their own domicile . Conjurers gather at the Tower to practice and train in their arcane arts . When new magiks are learned , that knowledge is immediately sent by thought to other conjurers wherever they be in the realm . The recruiting of Conjurers is a common practice , but a price must be paid in gold for their services , as few hold duty to anyone . The massive energies used in their spells require that the Tower be constructed with long shafts of metal placed within the stone walls to act as a mystic lightning rod , for without these , the building would explode into a thousand pieces . A blacksmith must be made available to create these devices to the exact specifications provided by the Conjurers . Gold Mine . King Llane has sent many a surveyor into the hills and mountains throughout the kingdom in search of new deposits of gold . You may discover one of these sites , and find that there are still veins of the precious metal to be mined . Peasants can be trained in the skills required to mine and deliver this gold to your Town Hall for disbursement as you see fit .