naist-nlp/zeshel huggingface dataset:
Olms Olms , also known as Saint Olms the Just , is a saint of the Tribunal Temple and the Patron of chandlers and clerks . Ordinators . Saint Olms is known to have founded the Ordinator s , and also conceived and articulated the fundamental principles of testing , ordeal , and repentance , in the Ministry of Truth . Canton . Olms was considered important enough to have a Canton in Vivec City named after him According to " Guide to Vivec " , " St . Delyn Canton and St . Olms Canton are residence cantons for commoners and paupers . The Temple charges very reasonable rents for comfortable workshops , shops , and apartments , and most of Vvardenfell ' s crafts and light industry are housed in these cantons . The Abbey of St . Delyn the Wise is on the top tier of St . Delyn , and Hlaalu Councilor Yngling Half - Troll has a top - tier manor on St . Olms . " Shrines . During the events of , shrines dedicated to her can be found across Vvardenfell , inside Temples , such as the High Fane in Vivec City , the Ghostgate Temple in the Ashlands , or the Holamayan Monastery in the Azura ' s Coast region . Effects . Praying at one of these shrines can remove a number of different diseases , after a donation is spent . These include : If the character tries to choose one of these and they do not have the affliction described , it will give them a message saying " You are not afflicted with a common disease " ( or blight disease , or poison ) . "
Second Planting Second Planting is a holiday held on 7th of Second Seed . It is similar to the First Planting ; it symbolizes improvement on one ' s soul . Clinics in temples are open and anyone can be cured for free on that day . Peace is promoted and there should be no conflict , so battle injuries are healed at full price .
Goblin Marq Goblin Marq is a quest available in . Grubby Grunyun asks for the Vestige to help free his friend Marq , who thinks he is a Goblin . Walkthrough . When walking north of Port Hunding , the Vestige will find a camp and a worried Orsimer named Grubby Grunyun . His friend , Marq , has lost his mind and believes that he is a goblin . Grunyun will explain that the goblins stole Marq ' s expensive special brew . Because it had been stolen , Marq then went insane , running off to " join his tribe . " Grunyun will then ask the Vestige to convince him to come back . However , they must first find the special brew in order to talk to Marq . Head over to the goblin camp and follow the marker to find the bottle of special brew . It will be located near a few tents , guarded by a goblin . Sneaking behind the tent can make the Vestige go undiscovered when they grab it . Afterwords , find Marq and speak to him . Explain to him that the special brew has been found ; he will at once smell it and begin to realize what he is wearing , and ask where he is . He will then realize that Grunyun was right , and will travel back to town . Speak to Grunyun and tell him what happened to Marq . Although he will be irritated that the bottle was given to Marq , he will reward the Vestige with a small sum of .
Skaal Villager ' s Outfit The Skaal Villager ' s Outfit is a set of crimson robes with a matching , pointy hood . It has a golden sun - like pattern around the neck of the hood . It counts as both clothes and a hood , much like a Dunmer Outfit . Location . The clothing can only be obtained using console commands . The command codice _ 1 will give a set to the Dragonborn .
Fiend Katana Fiend Katana is a one - handed long blade that is enchant ed to shield the user against Fire Damage , and equip a magical weightless Daedric longsword that increases Long Blade skill . Enchantment . Enchantment ID : " fiend _ katana _ en " All effects are cast when used on self : Acquisition . This weapon appears primarily as a leveled item . There are one - hundred forty - nine instances that it can possibly be generated in addition to three static occurrences . Characters . The following people use or sell this item :
Wooden Staff of Chastening Wooden Staff of Chastening is an enchant ed wooden staff in . Enchantments . Enchantment ID : codice _ 1 Effect is cast on strike : Characters . The following characters use or sell this item : Locations . This item can be found in the following locations :
Elisa Pierrane Elisa Pierrane is a Breton commoner whose husband Roderic is a fan of the Arena in the Imperial City . She makes frequent visits to Skingrad . Elisa and Roderic have a home in the Elven Gardens District in the Imperial City . She sleeps for 8 hours in the double bed upstairs in her home . She carries her house keys , a medium amount of gold , and wears middle class clothing .
Phmer Phmer is one of the chefs working in Umbriel ' s kitchens . She found the ninth sensation of taste , which has no name . At least twenty people from other kitchens have tried to steal her recipe , but all were caught or killed . Appearance . Phmer is an impressively tall , narrow woman with close - cropped hair and large emerald eyes . Her voice was silk , coiled thick and made into a noose . History . Umbriel Crisis . Phmer was one of the four chefs that was invited to present a tasting for Lord Rhel . Toel warned Annaïg that Phmer would be their main rival in the competition . In order to achieve victory , Toel entrusted Annaïg to find the ninth savor for him . Annaïg eventually realised Toel wanted her to steal the recipe of the ninth savor from Phmer . She told Slyr about her intention to steal the recipe . Slyr warned her that if she was caught , Phmer could demand Toel give Annaïg to her by law . However , Annaïg was decided to carry out her plan . The day after Annaïg supposedly stole the recipe , she was called upon Toel ' s balcony . Phmer and her assistants , Jolha and Egren , were waiting for her . Phmer accused her of stealing the ninth savor : Slyr had betrayed Annaïg to Phmer . Phmer took an insect - like creature that could detect the ninth savor , and brought it near Annaïg . Yet , the creature pointed at Slyr . Annaïg had synthesized the ninth savor on her own . She knew Slyr was going to betray her , so she loaned Slyr her dress impregnated with the ninth savor and with a small vial filled with the ninth savor in the pocket . Phmer believed that it was Slyr who stole the ninth savor , and she demanded Toel to capture her . Phmer also demanded to interrogate Annaïg , but Toel refused to do so . Phmer and her kitchen later took part in Lord Rhel ' s competition . Depite being the favored to win , Annaïg beat her . Phmer congratulated Annaïg and she told her that she knew that Annaïg had killed Toel .
Fimmion Fimmion is a Bosmer commoner and beggar who lives in Bliss . He is always hungry and is on a constant search for food . It ' s quite obvious that out of all foods , Fimmion ' s favorite are Sweetrolls . During both quests " The Coming Storm " and " Falling Awake , " the Hero will be asked for a sweetroll in exchange for his help . Interactions . The Coming Storm . Ahjazda thinks the world is coming to an end soon and she asks the Hero to help her collect supplies . She gives the task of collecting three items : the Amulet of Disintegration , the Ring of Desiccation and the Calming Pants . Falling Awake . Amiable Fanriene is a citizen of Bliss that has been blessed with paranoia ; he can ' t sleep in his own home for fear that the walls will close in and fall on him , ending his life . He seeks a safe place to sleep .
Delphine ' s Secret Room Delphine ' s Secret Room is a sublocation found inside The Sleeping Giant Inn in the town of Riverwood . Access . The hidden room is reachable by opening the movable panel in the back of the closet in the room to the right ( possibly Delphine ' s ) , of the bar in the Sleeping Giant Inn . Once the panel has been moved , which will only occur by starting the quest " A Blade in the Dark " and being invited in by her , it may be entered . Once the Dragonborn talks to Delphine , they are able to take anything in the room .
Daine Daine is Breton looking for medicinal herbs in the Black Vine Ruins . Interactions . Brothers and Bandits . Daine and his brother , Dariel , came to the ruins in search of a plant which grows in the light of an Ayleid well . Its sap is rumored to cure any malady .
A Nixad Made Me Do It Content . Mother , I did push Selia into the sea . But it wasn ' t to ruin her dress ! You see , I spotted a nixad on the way to the beach . Selia kept telling me it was wrong to sneak away . She was quite loud about it , which is how she drew its attention . You know how nixad are . They pluck out the eyes of pompous children , then roll them around in moon - sugar ! I had to do something so the nixad wouldn ' t turn Selia ' s eyes into snacks . At first I thought to tug at her hair . I saw the nixad giggle , but Selia ran and shouted how I would be in such trouble . That annoyed the nixad , so I chased Selia . I caught her at the little rise by the sea and pinched her arms . I thought we were safe , but then she said , " I will tell Mother what you did , and you will be in such trouble ! " I could hear the nixad ' s wings . If you can hear them , it means they ' re angry . What else could I do ? So I pushed . She fell into the sea , soaked though and spluttering . The nixad laughed to hard it fell out of the air . Selia bawled all the way home . I made her walk - I refused to carry her one step . That was enough to satisfy the nixad . Mother , I admit I was cruel to Selia , but it was the only thing I could do to protect her . Isn ' t that what you taught me ? To stand up for my little sister ? - Your loving daughter
Suthay - raht The Suthay - raht are a breed of Khajiit , a race that hails from the land of Elsweyr . Appearance and physiology . The Suthay - raht are very similar in appearance and physiology to their cousins , the Suthay . Like the Suthay , the Suthay - raht have upright pointed ears , fur covering their entire bodies , and long tails . They are also significantly taller than the Suthay , though still shorter than some races of Men and Mer . Like the Suthay , the Suthay - raht are digitigrades . Influences of the moons . The Suthay - raht are one of seventeen confirmed breeds of Khajiit , and each breed is born due to the influences of Nirn ' s two moons , Masser and Secunda . The former is Nirn ' s largest moon , and the main influencing force on Khajiit breeds . Depending on Masser ' s lunar lattice , the Khajiit will fall under one major appearance and physiology out of four possibilities . These are as follows : Secunda , Nirn ' s smaller moon , influences the appearance and physiology of a Khajiit in more subtle ways than that of Masser . Generally , the closer Secunda is to a full phase , the less beastlike a breed appears . The closer Secunda is to a Waning phase , the more beastlike a breed appears . The Suthay - raht is a small biped , born under Masser ' s new Phase , and Secunda ' s waning Phase . They are the most beastlike of all small biped Khajiit .
Thormar Keep ( Arena ) Thormar Keep is a town in the province of Valenwood . It is one of several possible locations that the Eternal Champion may discover in . It is ruled by Count Karacher . Geography . Thormar Keep is connected to several settlements . To the northeast is Arenthia , to the west is Ebon Ro , and to the south - southwest is Stone Fell .
Hidar Hidar is a Nord barbarian residing in Graring ' s House . After the completion of the quest " Discovery in the Mine , " she can forge ice armor and Stalhrim weapons for the Nerevarine . Interactions . Discovery in the Mine . The Nerevarine asks either Hidar or Aenar to forge Stalhrim weapons or ice armor for them .
Deetum - Ja Deetum - Ja is an Argonian commoner living in the town of Harlun ' s Watch with S ' mirra , in their house . In the afternoon , he pulls out his Rake and tends to his vegetable garden with S ' mirra . His clothing is mid low class ; he wears a Huntsman Vest , a pair of Huntsman Leather Pants and a pair of stitched leather shoes . He also carries a small amount of gold .
Slaughterfish ( Skyrim ) Slaughterfish are aggressive aquatic creatures in . Locations . Slaughterfish can be found in rivers , oceans , and occasionally ponds . Some places where slaughterfish may be encountered include : Changes in " Skyrim " . Unlike previous games in which they appeared , slaughterfish are much less common and now lay eggs , which can be harvested from clutches in or near water . When killed , their corpses float . Battle strategy . Slaughterfish do very little damage when they attack , and do not attack particularly rapidly . Thus even a level 1 Dragonborn on Legendary Difficulty can dispatch them with only modest organization , or even more easily avoid them . The only trick is that the Dragonborn cannot unsheathe weapons or cast magic underwater , therefore :
The Ice Elder of the Ogres Content . I ' ve spent a fair amount of time researching the wildlife of Tamriel , from the common ( and fickle ) mudcrab to the powerful and beastly wamasu of Argonia . When I was invited to Orsinium , I jumped at the chance to explore its untamed wilderness . Before we even arrived at the city of Orsinium , my caravan was attacked by those filthy Winterborn . My protectors were either slain or fled into the hills , so I tried to follow . I soon found myself lost . In my panic , I fell into a small ravine . That was the last I remember before waking up , surrounded by blue - furred giants . They seemed to take interest in my well - being . Either that , or they were keeping me alive so that could devour me later . Ogres , while technically of the Goblin - kin , are not known for their intelligence , but they are far smarter than most animals . As a rule , I do not study the intelligent races . Circumstances being what they were , I was intrigued enough to record what I was able to observe . From what I saw , the ogres of the Wrothgarian foothills are far more advanced than the crude brutes I ' ve occasionally encountered near Wayrest . Several of them , elders I suppose , seemed to practice some sort of crude totemic magic that involved the manipulation of ice . One of them approached me and studied me with as much interest as I showed in them . That was when something amazing happened . My leg was broken and bleeding from my fall , and I couldn ' t move . The elder raised his hand in the air and I braced for a strike . Instead , a beam of energy coursed into my leg , freezing it . I could feel the wound stitching together and the bone mending . The pain was excruciating , but I found it to be exhilarating at the same time . As I stood up upon my mended leg , I heard grunts of panic and excitement from the ogres nearby . I thought I had frightened them , but there was a commotion from outside . The ogres , while not capable of conversing in the common speech , do grunt and vocalize . They all repeated the same thing . " Urkazbur . Urkazbur ! " It was surreal . I exited the tent to find a scene of carnage . A larger , angrier ogre was fighting the other ogres . The large one had bony claws strapped to his arms . He slammed them into the ground . Ripples of ice shot out from the impact sites , slamming into the others and knocking them down . The ogre who had healed my leg tossed what appeared to be a glowing ball of snow at the larger one . When it hit him , he reared back and shouted . He gestured and the the snow around him rose up and formed into crude simulacrums and joined him in the fight . While the were distracted by all this violence , I escaped . Perhaps one day when I ' ve recovered fully , I ' ll return to see what became of " Urkazbur " and his snow simulacrums .
Hrormir ' s Icestaff The Hrormir ' s Icestaff is a unique staff found in the Arcane University , headquarters of the Mages Guild . There is only one staff like this . This staff is also unique because it has a white icy skin versus the standard wood skin that most staves have . Misdirection . This staff is a significant item in the Thieves Guild quest , " Misdirection . " Hoping to commit a couple of high - profile thefts to remove Hieronymus Lex from the Waterfront District , Methredhel has the Hero sneak into the Arch - Mage ' s Quarters in the Arcane University in the Imperial City and steal it . If the Hero is the Arch - Mage , they can simply walk in and take it . The staff will not appear until this quest is initiated and will remain inside the Arch - Mage ' s quarters , even after it ' s been given to Methredel . The quest version of the staff is weightless , and thus has a different Item ID . It is possible to return to the Arcane University after " Misdirection " and steal the Icestaff .
Sun - in - Shadow ( Online ) Sun - in - Shadow is an Argonian slave who assists Magister Therana of House Telvanni . She can be found in Sadrith Mora on the island of Vvardenfell . Interactions . A Hireling of House Telvanni . Assist Sun - in - Shadow in promoting her to a hireling of House Telvanni .
Patches ( Online ) / Patch 1 . 5 . 4 OVERVIEW The Elder Scrolls Online v1 . 5 . 4 includes many of the fixes that were intended for v1 . 5 . 3 . We are also reducing the amount of XP required to gain Veteran Ranks based on your feedback . FIXES & IMPROVEMENTS Alliance War Combat & Gameplay Crafting & Economy Dungeons & Group Content Exploration & Itemization Quests & Zones Alliance War General Combat & Gameplay General Templar Restoring Light Weapon Restoration Staff Two Hand Monsters Crafting & Economy General Writs Dungeons & Group Content General Veteran Dungeons Veteran Darkshade Caverns Exploration & Itemization General Quests & Zones Fighters Guild Reaper ' s March Stonefalls Stormhaven
Undead ( Skyrim ) The Undead are enemies and conjured constructs in . Conjuration spells can be used to summon undead creatures from Oblivion , while certain Restoration spells , such as Repel Undead , cause Undead creatures to flee or be instantly destroyed . Healing Hands is ineffective for undead creatures . The Staff of Zombies allows the wielder to resurrect the corpses of fallen dead . Those corpses possess the same skills , spells , and weapons of the once living being . In the expansion many new spells relevant to undead and undead enemies are added to the game .
Edweg ' s Resignation Note Content . What ' s a fingerbone going to do against hordes of undead ? We have no chance ; only fools hold out hope . I ' m heading for the nearest port and taking the first ship out . Don ' t try to follow me . I will not die in Arkay ' s cause . — Edweg
Ugak gra - Mogakh Ugak gra - Mogakh is an Orsimer ostler and runs the Grateful Pass Stables outside Skingrad . She spends all of her time in the stables , only taking breaks to eat or to sleep . Her sister Mog gra - Mogakh , runs the Two Sisters Lodge inside the city gates . Appearance . Ugak carries an iron shortsword with her , and wears a quilted doublet , tan linens , and thick cowhide shoes .
Improved Bonemold Helmet The Improved Bonemold Helmet is a piece of heavy armor and part of the Improved Bonemold Armor set . Smithing . The Improved Bonemold helmet can only be forged after completing the quest " Paid in Full , " and requires a Smithing level of 20 and the Steel Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with two samples of bone meal at a workbench and also benefits from the Steel Smithing perk , which doubles the improvement .
Blasphemous Revenants Content . . . . not into the world , nor out of it , but between worlds they linger , held to the hearth and tomb by blood and loyalty . And if they come unbidden , from love of kin or faith to duty , it is not unholy . It is but the answering of the ancestors , the awakening of those who never sleep , the summoning to service of those bound through Hearth and House to the protection of the clan . But if sorcerers bring them forth , then such a summons is blasphemy , an abomination before the Tribes and Temple , and a sin so great that ages of burning cannot cleanse the fault . Abide not the sorcerer among you , for he comes to steal the bones of your fathers and dust of your tombs . He seeks to bind by power what is yours by right , to drag forth the warm spirits from their world between and bind them to their service like slaves and beasts . Who can know the shame of the dead , the ceaseless weeping of the necromancer ' s thrall ? Cruel enough is the ancestor ' s service given in love to Hearth and Kin . But ghost or guardian , bonewalker or bonelord , summoned by profane ritual and bound by force to the corpse miner ' s will , how may such a spirit ever find rest ? How may it ever find its way back to its blood and clan ? Only a righteous Dunmer , bound by blood to hearth and kin , bound by oath and service to the Temple , can call upon the spirits of the Dunmer dead . Those foreign sorcerers of other races that invade our shores , shall they be permitted to rob our tombs , to bind our kin - spirits into sorcerous slavery , to steal the lives of our dead as well as our land of the living ? No , I say , no , and no , three times more . Such necromancers must die , and their profane magicks must die with them . And shall we tolerate the hidden hosts of the undead , the arrogant princes of necromancers , the ancient vampire demons who creep from their lairs in the West , seeking refuge in profane Daedric shrines , abandoned Dunmer Strongholds , and corrupted subterranean labyrinths of the detested Dwemer race ? For ages the Great Houses and the Temple have kept our land clean of the vampire ' s taint , but now these undead lords and their vile cattle have returned . These vampires die , and their corrupt cattle with them , and their blood taint must be forever erased by fire and stake .
Glass Jinkblade Glass Jinkblade is a one - handed glass weapon . This enchant ed short blade inflicts paralysis , rendering an adversary unable to move or perform most actions for ten seconds . Enchantment . Enchantment ID : codice _ 1 Cast when strikes : Merchants . The following people sell this weapon : Characters . The following people use this weapon : Locations . This weapon can be found at the following location ( s ) :
Valga Vinicia Valga Vinicia is an Imperial bartender and the owner of the inn Dead Man ' s Drink in Falkreath . Interactions . Rescue Mission . Valga is a potential captive in the rescue mission given by The Companions . Other . If the Dragonborn kills Bolund , brother of Solaf of Gray Pine Goods , and later kills Solaf as well , Valga will send a letter to the Dragonborn saying that she knows that they killed him , but that she will not tell anyone else of it , and says that Solaf will not be missed . Stealing from the inn will result in her sending hired thug s after the Dragonborn .
Raig Raig is a Redguard Master - at - Arms , found in the Fighters Guild in Vivec City . He is a medium trainer in Long Blade , and a minor trainer in Blunt Weapon and Axe . After asking about the latest rumors , he tells the Nerevarine about Dro ' Zaymar and his Shoes of Sanguine Leaping .
Jardirr ' s Commendation Content . Captain Jardirr , In recognition of your dedicated service to the Ebonheart Pact , it is with pride and pleasure that I award this Letter of Commendation . Reports from the Dark Elf and Argonian members of your unit make it clear you take the mission of the Pact to heart and mind . Keep this up and you ' ll be Centurion before this war is over . For the Pact and Glory ! — Holgunn One - Eye , Stonefalls Command
Jiub ( Morrowind ) Jiub is a Dunmer prisoner who is encountered in the boat in which the Nerevarine is being taken to Morrowind . He later achieved sainthood , and hundreds of years later , his soul had been trapped in the Soul Cairn . Interactions . He was transferred by ship alongside the Nerevarine from the Imperial City prison to Morrowind for release in 3E 427 . When the Nerevarine awakens , Jiub tells them that they were asleep for a long time , and nothing would wake them up , finishing the coversation by mentioning that the ship has reached Morrowind . After this short , initial encounter , Jiub is never encountered by the Nerevarine again . He is the very first character the Nerevarine encounters in Morrowind .