naist-nlp/zeshel huggingface dataset:
Uncommon Taste Contents . Congratulations ! By opening this volume you have taken the first step on a truly epic journey , a voyage through the vast landscape of Breton food and its myriad joys and wonders . You will explore scents , flavors , and textures so exquisite , they will seem impossible . But they are more than possible ! Indeed , by following the carefully selected recipes presented in this cookbook , you will prepare extraordinary dishes with such ordinary ease , those around you will suspect sorcery . But the only magic is that which exists in your own heart , the passion you possess for creating delicious , amazing food that can be prepared easily and enjoyed endlessly . Start here , and some day , you too can be a Gourmet ! Behold , the brilliance of the sun , and the exquisite flavor of the Sunshine Souffle ' ! Behold , the Gourmet ' s signature dish - the Potage le Magnifique ! Potage le Magnifique . " Recipe " . But wait . I know what you ' re wondering . " That ' s it ? Is that all there is to it ? What ' s the secret of the Gourmet ? " Do you really expect me to give away the secret to my most popular dish ? Well guess what ? I will ! For that secret , my friends , is YOU ! That ' s right , the Potage le Magnifique is delicious , and extraordinary . Using just the simple ingredients listed , you will create a potage that is both hearty and delicious . But in order to make the Potage le Magnifique truly magnificent , it takes the imagination of a truly inspired chef . Do you have that gift ? I have served bowls of the Potage le Magnifique that have caused grown men to weep with with joy . Can you guess what I added ? Can you create . . . magic ?
Royal Guard Cuirass The Royal Guard Cuirass is a type of medium armor in . It is part of the Royal Guard Armor set . Properties . The Royal Guard Cuirass has 1500 and an armor rating of 55 . It has a characteristic reddish color . Location . The Royal Guard Cuirass is worn exclusively by members of the Royal Guard . No merchants sell it .
Mila Valentia Mila Valentia is an Imperial girl and the daughter of Carlotta Valentia . Her father is dead . Mila mostly runs around Whiterun and is best friends with Lars Battle - Born . Mila and Lars are the only social kids in town and Braith is an outcast for the most part , although occasionally they all play tag together . Interactions . The Dragonborn may have the option to play hide and seek or tag with her , Braith , and Lars . Oftentimes , however , she will instead comment on her mother owning the vegetable stand . She can usually be found standing behind her mother in the center of Whiterun .
Wild Fortify Heavy Armor Skill Wild Fortify Heavy Armor Skill is a Restoration spell in that temporarily increases the value of heavy armor . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Iver Iver is a Nord Battlemage and a member of the Mages Guild , holding the rank of Evoker . Interactions . Ambush . The Hero must lead a battalion of Battlemages through Silorn and steal the Colossal Black Soul Gem from the Necromancers therein . Iver and his companions , Merete and Thalfin , take up certain positions around the Ayleid Ruin of Silorn in order to ambush Falcar . When asked about his abilities , Iver will say that he has been working on healing as of late . If the Hero positions him farther back , he will be disappointed as it puts him farther away from the group . If he is positioned up close , he will be happy and says that we will try to keep everyone healed . When Falcar emerges , a battle ensues . Iver can be killed in this battle , but if he survives he will remain at Silorn , forever guarding the ruins .
Fur Armor ( Oblivion ) Fur Armor is the weakest armor in , though it is also the lightest . It is made out of animal furs , and is very common . Location . Available from level one , it is commonly found early on bandits and highwaymen , and on some NPCs .
Rootspire The Rootspire is a place of meeting of Grand Council of Morrowind and it is considered to be the political center of Morrowind . It is located in the city of Blacklight which is both a capital city of Morrowind and capital city of House Redoran . The Great Houses led by House Redoran meets in Rootspire to discuss political affairs of Morrowind .
Daedra Heart ( Skyrim ) Daedra Heart is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Locations . A few are found in quests to obtain Daedric artifacts , while others can be found in random apothecary satchels and on necromancers . They can also be obtained as loot by killing Daedra . Quests . Coated in Blood . Moth gro - Bagol , a blacksmith in the Understone Keep , will ask the Dragonborn to locate a Daedra heart in exchange for a piece of light or heavy armor . The Cursed Tribe . Atub , an Orsimer mage in Largashbur , will ask for a Daedra heart , along with one troll fat . Potions . " † multiple effects , may be affected by the perk Purity . " Crafting . Daedra Hearts can be made at the Atronach Forge with the following ingredients : The Sigil Stone is not consumed with the crafting of the Daedra Heart . Daedra Hearts are also used in crafting Daedric Armor and Daedric weapons at the Atronach Forge . Daedra Hearts are used in Smithing to create Daedric armor and Daedric weapons .
What the Heart Wants What the Heart Wants is a quest available in . Walkthrough . To start the quest , the Vestige must speak to Fatahala , an Altmer located in the northern part of Coldharbour , the Fist of Stone . She will desperately ask for help , addressing that Stibbons is in danger in a near location known as the Manor or Revelry . Entering the Manor , the Vestige is surprised by a sunny desert landscape inside Coldharbour , with people eating , bathing , dancing , playing , singing and sleeping full of joy . Stibbons is being accompanied by two Redguard sisters , Nuzara and Rayyaima , who warmfully welcome the Vestige and makes an invitation to the banquet . It ' s optional to talk with Fatahala , who insists the Vestige may play along and go to the banquet to understand the illusion . She mentions being a resident of the Hollow City before it was taken into Couldharbour by Meridia , and is a worshipper of this Daedric Prince , a fact that when discovered by the sisters , led her to be tortured . Still , both want Fatahala to be turned to their madness . Heading to the banquet , while eating , the screen goes bright , and all the manor guests turn into undead , revealing it was all another of many illusions of Coldharbour . Stibbons can ' t see through it , and decides to go to the pools . It ' s optional to talk with Fatahala , who affirms the Vestige could see through the illusion and for that can save Stibbons . Meeting Shayaifa , another of the sisters , she welcomes the Vestige once again and insists for a bath in the pool with Stibbons and the other guests . But after that , she suggests the Vestige to be washed in the basin , for its purest waters . Talking with Fatahala , she will ask to place cleansing reagents into the basin , in order to break the illusion . After doing so , the illusion is broken , all guests become undead , and Fatahala is revealed as a Dark Seducer . Going to the manor house , the place is guarded in all floors . Stibbons is located in the storage room , without clothes and locked in a cage . The key to the cage is with Shayaifa , also a Dark Seducer . After defeating her and freeing Stibbons , who takes a moment to dress , Fatahala arrives . Stibbons realizes they got Lady Laurant ' s jewels , and asks the Vestige to get it back . The jewels are guarded by Nuzara and Rayyaima . After dealing with them , the Vestige , Fatahala and Stibbons head to the cave that leads to a secret exit . There , after facing numerous foes , the three escape outside the Manor .
Titles ( Online ) Titles are suffixes the player can get to his or her name . These are earned through achievements . The titles earned are here shown in Bold and explained , in the order they appear in the achievement list . General Titles . Non - player characters also have a number of titles . These include :
Songs of the Return Songs of the Return are a 56 - volume series of books . The author of these books is unknown , and unfortunately , most of the volumes have been lost and only eight of them remain . Content . As the name suggests these books tell stories of the time period in the late Merethic Era known as the Return . Each book is dedicated to a great event or deed done by Ysgramor and his Five Hundred Companions . These include founding of such great cities as Whiterun and Windhelm . List of books . Volumes that are not listed below do not appear in any games .
Mysterious Note ( Oblivion ) Content . I can offer you greater rewards and less time in prison . If you are interested , come to the Garden of Dareloth in the Imperial City ' s Waterfront district at midnight . Present this note and all shall be made clear . The Gray Fox
Motalion Necropolis Report Content . Unto the Doyen of Satakalaam : It is with a heavy heart that this unworthy one must report a cessation of the Motalion Endeavor . Circumstances have eventuated that render its continuance inadvisable . Indeed , pursuing the Endeavor would doubtless lead to a loss of Guild lives , as well as being sacrilegious ( even more than usual ) . I hasten to point out that no taint of fault should be inferred as to the perfection of your peerless plans , O my Doyen . Following your instructions , our subversion of Motalion Funerary Overseer Parvizh al - Tigonus went flawlessly — indeed , he was willing to accept only 15 percent of the pillaging proceeds when we were willing to go as high as 20 percent . In the weeks since he agreed to our proposal , the looting of the crypts and mausoleums in the southern quadrant of the necropolis was accomplished according to Your Doyenhood ' s admirably aggressive schedule , despite the back injury suffered by Footpad Quyen in the Crypt of Virtuous Maidens . The harvesting and sale of the Sacred Welkynds was likewise a complete success , and your idea of substituting imitation stones of turquoise glass treated with glow - spells has left none the wiser . The cost of paying Affab the Illuminary to renew the glow - spells once every ten - day is scarab - feed compared to what we were able to realize from the welkynd stones on the thaumaturgical after - market . In hindsight , your advice that we start with the quadrant wherein were interred the most affluent of our ancestors fully justifies the eminent position in which you find yourself . Though we refrained , of course , from irreverent treatment of the sarcophagi , the valuable trappings and regalia of the outer tombs were stripped during those periods when Overseer Parvizh had the watchmen patrolling elsewhere . It is unlikely that the eastern and western quadrants , where the less prosperous of our brethren are buried , would even together equal the take brought in from the southern . But now I must reluctantly turn to the reason for our regrettable abandonment of Your Doyenhood ' s supremely excellent Motalion Endeavor . The northern quadrant , where the authorities have seen fit to bury the corpses of those who were impious or criminal in life , has been afflicted by a horrific rising of undead . Ra - Netu in numbers have crawled from their crypts , and are now a profane presence across the entire necropolis . This may be due , as I believe , to Overseer Parvizh sending the watchmen too often into the unclean quadrant , or it may be the result of some other desecration . If it was the fault of the Overseer , he has certainly paid the price , as he was one of the first victims of these risen dead . I also regret to report the death of Footpad Quyen , whose back went out in an untimely manner while fleeing from a Ra - Netu at the base of the Ninety - Nine Stairs . His surviving family will receive the usual stipend . With the Utmost Esteem , Operative Maffud
War of Manifest Metaphors The War of Manifest Metaphors was a war that took place during the Dawn Era and culminated at the start of the Merethic Era . It involved the unmaking of Lorkhan . According to Fal Droon , an exact narrative of the war , fought between the Aedra and Lorkhan , cannot be clearly defined . It is known that sometime during the war , the Heart of Lorkhan was separated from Lorkhan ' s body , which was later used to turn the Tribunal into gods .
Assamma - Idan ' s Yurt Assamma - Idan ' s Yurt is a yurt in the Ashlanders camp of Ahemmusa . It is in the northeast of the camp , directly right from the Ashkhan ' s Yurt and directly left from Lanabi ' s Yurt . In front of the yurt are some sacks and urns .
Damage ( Daggerfall ) Damage is a combat property in activated when a foe or the Hero is struck with a weapon or spell . The damage afflicted is subtracted from the health pool equal to the damage rank of the weapon , but only after armor values are factored in .
Curio Manor Curio Manor is a House in . It can be accessed from the Hlaalu Plaza at the Vivec , Hlaalu Canton . Curio Manor is the residence of the Nobleman Crassius Curio , one of the Councilors of House Hlaalu . Characters . Besides the owner of the manor , Crassius Curio , four other members of House Hlaalu are present at the location .
Myvryna Arano Myvryna Arano is a Dunmer agent living in her house in the Waterfront District of the Imperial City . Although she is a member of the Thieves Guild , she is actually an informer for Hieronymus Lex . During The Elven Maiden , she is framed for stealing the bust of Llathasa Indarys , and Lex arrests her . It is possible that she is related to Mivryna Arano in Black Waterside Stables due to a similar name and Tanasa Arano in Riverview , which are both in Cheydinhal . Interactions . Finding the Thieves Guild . A beggar told the Hero that if they want to find the Gray Fox , they should look for the Garden of Dareloth in the Waterfront District of the Imperial City around midnight . The Gray Fox is the only clue they have to the mysterious Thieves Guild . The Elven Maiden . The Thieves Guild has a need to " acquire " Llathasa ' s Bust from her tomb . While the job looks simple , it has more to it than a simple theft .
The Second of the Letters Content . If you love me as truly as you profess , come to me . I will wait for you , forever if I must . A piece of me awaits you , unlocked by these mates of metal . Look for the silver coffer .
Daedric Boots ( Skyrim ) Daedric Boots are a piece of heavy armor and part of the Daedric Armor set . Locations . Unenchanted boots will begin to appear throughout Skyrim at level 34 and enchanted variants can be found at level 35 . These locations include : Smithing . Daedric Boots require a Smithing level of 90 and the Daedric Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with an Ebony Ingot at a workbench and also benefits from the Daedric Smithing perk , which doubles the improvement . Atronach Forge . A pair of Daedric Boots can also be crafted at the Atronach Forge , but it requires a Sigil Stone that can only be obtained via Conjuration Ritual Spell , which in itself requires a Conjuration skill of 90 . The Atronach Forge requires the following components to create Daedric Boots :
A Favor Returned A Favor Returned is a quest available in . The Vestige arrives in Mournhold , the capital city of the Ebonheart Pact . As the seat of Dunmer power , it is home to the Tribunal Temple . Due to recent events , the city is bustling with visitors . Walkthrough . He will suddenly sprint at one of the path intersections . He will pass out behind a stable . In the farmhouse , the Vestige will find a Suspicious Philter , Suspicious Ash , Suspicious Gems made to look like soul gems , Suspicious Turkey Leg , a suspicious Urn , and Suspicious Rug . Under the rug is a trap door to the Mournhold Underground .
Mats Mats was a Nord member of Moraelyn ' s Companions sometime during the First Era . Mats , also known informally as " Moraelyn ' s Slave " , was a former slave freed by Moraelyn . Upon killing his former master , Moraelyn gave him some coins and told him that he was " free to go wherever he wished " , and chose to travel with him instead .
Amir Amir is a Redguard assassin and a worshipper of the Daedric Prince Molag Bal . Those who want to approach the shrine need to go to Amir first . He will explain that the Hero need to bring Molag Bal a Lion Pelt . After completing the quest , he will be more welcoming to the Hero , saying " Blessed are you , who has spoken to the Corrupter . " Interactions . Molag Bal . With the Hero at level 17 and a Lion Pelt in their inventory , they can approach Molag Bal ' s Shrine . They must corrupt someone in order to kill them to be rewarded by Molag Bal . In order to do this , they must make him attack them with the Cursed Mace that Molag Bal provides . He lives at the settlement of Brindle Home .
The Chill The Chill is an unmarked location found in . It is a cave found due north of the College of Winterhold that serves as a prison for those who have committed crime in Winterhold Hold . Overview . Inside are three adept locked cages guarded by a frost atronach . Three frost atronachs attack upon exiting the cave and possibly two horkers . If the Dragonborn is sent to prison in Winterhold , they end up here . They arrive with all of their gear so it is very easy to break out of if one has lockpicks . If they are of high enough level , they can easily kill the frost atronachs guarding the exit and quickly travel away . Inside the two other cages are skeletal remains containing minor loot .
Aggressive Negotiations Aggressive Negotiations is a quest available in . Tanval Indoril has fled towards the Tormented Spire with the Coral Heart in hand . He wants to unleash Sadal , the Brother of Strife , from his imprisonment . Kragenmoor ' s Grandmaster Omin Dres is the only one who can allow me access to the mountain .
Desperate Souls Desperate Souls is a quest available in . Walkthrough . Collect the Firesap Gel from the slaver ' s rucksack just a few meters from Neposh . Enter the mine and use the Firesap Gel on the short red shards in the mine nearby . Return to Neposh . A short distance nearby will be his father ' s shard . Use the sap once again , and slay Fatestealer , a unique Winged Twilight .
Taarie ( Skyrim ) Taarie is an Altmer who runs the Radiant Raiment with her sister Endarie in Solitude . After completing the quest " Fit for a Jarl " and investing in her shop , she becomes a candidate for marriage as well as the only Altmer candidate . Personality . Like many Altmer , Taarie comes off as rude , impolite and a bit arrogant when the Dragonborn talks to her , and often insults them . However , as is suggested through a speech dialogue , Taarie is not intentionally insulting , regarding herself as being honest and forthright . However , overheard conversations with Endarie indicate that she is somewhat more for her customers than her sister . If she is married , her dialogue becomes much friendlier though she will retain some haughty aspects . Should the Dragonborn kill Taarie , hired thugs bearing a contract from Endarie will attack claiming that the Dragonborn must pay for killing her sister . Taarie is also an Imperial loyalist and regards the Stormcloaks as traitors , a view she will express if talked to during Roggvir ' s execution . She will have very little sympathy for Roggvir , wanting to see him executed for treason and expressing a belief that his death should have been slower and more drawn out . Interactions . Fit for a Jarl . Upon his or her first visit to the Blue Palace , she may ask for the Dragonborn to wear an outfit tailored by her thus starting the radiant quest " Fit for a Jarl . " She rewards the Dragonborn with the tailored outfit , Radiant Raiment Fine Clothes ( which can be enchanted ) and a leveled amount of gold . Marriage . Upon completing the " Fit for a Jarl " radiant quest and investing in her store , Taarie becomes a marriage option . When married , Taarie " opens a shop , " and gives the Dragonborn a profit of 100 each day ; every day the profits are not collected , they accumulate . Her dialogue will become much more welcoming and she will no longer comment negatively on the player ' s outfit . If the Dragonborn marries Taarie and uses the Radiant Raiment as a home , her sister Endarie will still continue to suspiciously follow the Dragonborn everywhere in the store . After the marriage , everything in Radiant Raiment will be marked as owned by the Dragonborn and free to take . However , Endarie will still call the guards ( who will show up for arrest ) if the Dragonborn is seen picking the lock on the lockbox . Taarie and Endarie sleep together in a twin bed , despite having two other single beds available . This occurs even after marriage , requiring the Dragonborn to wake Endarie and quickly activate a sleep cycle ( to gain Lover ' s Comfort from Taarie ) before she lies down again . Like most spouses , she will comment on the city currently being lived in and how it is good for the children , if any . Taarie also has unique dialogue if asked for a Homecooked Meal .
Malacath of the House of Troubles Malacath of the House of Troubles is a Tribunal Temple quest available in . Walkthrough . Once the Nerevarine has completed all of the other Tribunal Temple quests , they may head to the Vivec Temple and speak with Endryn Llethan . Llethan will then inform the Nerevarine that Archcanon Tholer Saryoni wishes to speak with them . Llethan will give the Nerevarine a key to Saryoni ' s office in the Crosier of the High Fane . Orders from the High Fane . Saryoni will instruct the Nerevarine as to their next task . Saryoni wishes that the Nerevarine undertakes the Pilgrimages of the Four Corners before obtaining the " Ebony Mail " . The first Pilgrimage of the Four Corners is to the Statue of Malacath , hidden within the Sheogorad region . The Nerevarine is also instructed to take four Daedra ' s Hearts to the shrine . First Corner of the House of Troubles . Once the Nerevarine has obtained four daedra ' s hearts ( either through battling Daedra or purchasing them through alchemist shops ) then they must head into the Sheogorad region . The Nerevarine can then head to the town of Dagon Fel and , from there , head southwest to find the Statue . The Nerevarine should then approach the Statue and interact with it . The four daedra hearts will be taken from the Nerevarine ' s inventory , with the Nerevarine receiving a message ( containing the poem " Four Corners of the House of Troubles " ) and the Blessings of the First Corner ( Fortify Attribute : Strength , 10pts for 48 minutes ) . Once the Nerevarine has received the Blessing , they may return to Saryoni to obtain the details of the next pilgrimage .
Dread Frostbloom Arrow Dread Frostbloom Arrow is a weapon in the DLC " Area Effect Arrows " . It can only be purchased from Aradraen at her fletching shop in Vivec City . Enchantment . The arrow deals five to fifteen Frost Damage for five seconds to foes in a range of twenty .
Weapons ( Arena ) Weapons in are primarily used to damage and kill enemies . There are several different kinds of base weapons in " Arena " , most of which come in different material tiers . Some weapons that are found or bought can be magic , and when equipped they will either increase an attribute or provide a spell effect , as well as dramatically increasing the value of the weapon . There are also a few unique weapons in " Arena " , which are considered to be artifacts . The following are lists of weapon materials and bases that are available in " Arena " :