naist-nlp/zeshel huggingface dataset:
Old Owl Well Old Owl Well , located in the hills north of the Sword Mountains , was a popular watering hole and rest stop for caravan traffic , especially between Yartar and Neverwinter . History . In - 2368 DR , at the adamant insistence of the Terraseer , the Empire of Netheril began earnestly colonizing the Savage Frontier . They established several outposts at which Netherese travelers heading west could get fresh horses and supplies . The Terraseer himself identified a perfect spot for one such outpost to be built north of a mineral - rich mountain range not far east of northern Illefarn . However , the site was infested with owlbear s , so the Terraseer had his scouts destroy the 3 , 000 - strong population of beasts in an event known as the Caravan War . The outpost was named " Old Owl Well " after the victory over the owlbears . Once secured , arcanist s arrived and began to drill a hole that eventually dug more than 5 miles below the surface then , with an extensive system of pipes , they established an everlasting water supply that could provide 20 gallons per day . The enclave of Quesseer was built nearby , which served as a trading post for the Netherese and nearby demihuman nations until Quesseer ' s abandonment in - 2095 DR . A watchtower was built by Arthindol at this location to act as an outpost . Old Owl Well remained a strategically important watering hole . Every group that held any power in the nearby regions since the Netherese left ( except the Harpers ) claimed ownership of the site . Since 1360 DR , a tribe of orc s held Old Owl Well for at least a decade . The Neverwinter Greycloaks under the command of Callum of the Neverwinter Nine retook Old Owl Well from the orcs so that a direct trade route to Triboar and Yartar could be re - established in order to bring more money into the coffers of struggling Neverwinter , still recovering from its war with Luskan . Thankfully , the efforts of the Kalach - Cha and the paladin Casavir allowed Neverwinter to keep possession of the site for the foreseeable future . In approximately 1480 DR , Old Owl Well was nothing but a ruined watchtower that had nothing but a few crumbling walls . However , the well still pumped clean , fresh water . During that time , a Red Wizard of Thay named Hamun Kost , who had tattooed himself with necrotic symbols , began searching the area for hidden lore of an ancient time . Inhabitants . In the time of Netheril , Old Owl Well was occupied by a group of warriors who kept the peace and a smaller group of arcanists who used crystal ball s to scry on nearby Illefarn , watching for signs of aggression . Nearly 3 millennia later , the orc occupants of the Well numbered around 600 . Unlike previous owners , the orcs did not charge travelers to use the well ; instead , they simply attacked passers - by . Adventurers or particularly capable caravaneers occasionally left them beaten , but they never did enough lasting damage to threaten the orcs ' survival .
Valin Geldencross Valin Geldencross was a diviner from Bryn Shander . Activities . Valin was hired by Elytharra Dinnesmore of Targos to locate a goblin headquarters when The Legion of the Chimera attacked in 1312 DR . He fell ill when he hit a scrying barrier made by Isair and his orc shamans . Valin was revived of his visions when given a dose of Braegh . Though his visions , he was able to warn adventurers of the danger near the Western Pass .
Elastul Raurym Elastul Raurym is the marchion of Mirabar . The Hammers are his personal bodyguard . , fighters named Djassar , Hulmm , Kriiador , and Turvon who command the marchion ' s 64 platinum mail wearing bodyguards . Appearance . Elastul is fat , with a red beard . Personality . Elastul is often devising devious plots , but these are rarely put into practice . He is also known to be quite lustful with a love of money and decadent pleasures . Marchion Raurym makes a point of traveling south to warmer climes before the onset of winter , to negotiate trade agreements with rulers who have many luxuries , but little metal .
Sulbain Sulbain , also called Steeleye , was a pegasus who was stabled at Sarahin , the great fortress of the Everlasting . Activites . The Grandfather of the Everlasting trained Sulbain since birth , relying on harsh methods to bend the magical creature to his will . The Grandfather was the only person allowed to ride Sulbain .
Lake of the Ghuls The Lake of the Ghuls was a small body of water found in Zakhara , the Land of Fate . Geography . This lake was located in the High Desert , specifically in the northern section of the notorious valley known as the Pit of the Ghuls . Description . The Lake of the Ghuls was filled with salty water that was not potable .
Expeditious retreat Expeditious retreat was an evocation spell that made the caster faster . Effect . The caster became allot quicker being able to walk , run or shift doubly as fast as normal . The spell lasted differently depending on what type of magical consistency was in the world . Before the Spellplague it later longer depending on skill after it , it lasted very briefly and after the Second Sundering it lasted up to 10 minutes . Components . Only vocal and somatic components where needed .
Slow boon Slow boon was a divine necromancy spell that slowly healed injuries that the subject had suffered . Effect . The " slow boon " spell simply applied a slow rate of healing to the subject until the spell expired . If the subject was fully healed before this time , then they could transfer the remainder of the spell to another willing creature by skin - to - skin contact . Components . The spell required a fragment of bone painted with the holy symbol of Ilmater the Broken God . This piece could come from any creature and be of any size . History . The " slow boon " spell appeared within the " Tome of Torment " , the holiest book of the church of Ilmater , which first appeared in the Realms in 848 DR .
Atiq el Catahras Atiq el Catahras was the owner of The Roving Rune , a popular inn in Teshburl , in 1370 DR . Relationships . Atiq was the nephew of former wizard who used to occupy the minaret tower in which The Roving Rune resided . He was married to a woman named Raisa , and they had a daughter named Oma . The two woman were mage s — a rarity in Teshburl — and with his blessing they practiced their skills in the secret basement level of the tower . History . Atiq had previously lived in Memnon , until he learned that he had inherited a wizard ' s tower from his uncle . So he moved his family south to the isolated town of Teshburl and converted the former magic school into an inn and tavern . He had never fully understood all the secrets the tower had to offer .
Snare Snare was a transmutation or enchantment spell that created a magical booby trap . Effects . A loop at the end of some strong , supple material ( rope , cord , a vine , a leather thong , etc . ) became a magical trap that constricted around any creature stepping inside or passing through the loop . The loose end of the snare could be tied to something solid or , if tied to a strong , flexible tree nearby , the spell would cause the tree to bend down and then snap back to original shape when the snare was triggered , likely hoisting the prey up by an appendage . The snare was very difficult to detect by even those skilled in locating traps because the spell caused the snare to blend in with its surroundings , giving it nearly perfect camouflage . The trap was magical and could be detected by magical methods , but could not be escaped except by very strong creatures or those dexterious enough to wiggle out of it . A magical blade easily cut the cord , or a mundane sharp blade carefully inserted into the constricting circle and sufficient force applied was also effective in releasing captives . A successful escape by any means broke the loop and the spell . For the older version of " snare " , the enchantment slowly wore off over a 12 hour period . Components . For the transmutation version of " snare " , verbal and somatic components were required , along with the caster ' s holy symbol or divine focus . The alteration version also required the caster to braid a snakeskin and piece of sinew with the rope , vine or cord .
Jack the Gnome Jack the Gnome was a moderately powerful spellcaster who appeared in the novel " The Orc King " . History . Jack lived in the Underdark for centuries and was at one time a student of illithid s and demon s in his search for greater magical knowledge . The illithids in particular taught him to escape the bounds of the corporeal and of the mortal . Apparently , Jack was highly skilled at shape changing . He often took the form of a winged snake ( a Jaculi ) to carry on his mischief and manipulations of the shamans of the half - orc , half - ogre tribe Clan Karuck , who resided beneath the Spine of the World in the upper reaches of the Underdark . A century before the war started by Obould , Jack had made some undetailed slight against Lady Alustriel that installed a deep fear in the often arrogant gnome . During the war after spotting the Lady of Silverymoon he pleaded with his host to flee , claiming that she would recognize him and use all her might to destroy him . Jack the Gnome was slain by Drizzt Do ' Urden .
Dalat The Dalat were a tribe of nomadic human s living in the Hordelands . Territory . The Dalat lived in the southern region of the Endless Waste . Their lands bordered those of the Tuigan and Naican tribes . Society . They spoke the Dalat language , a language influenced by the Muhjuri language . The Dalat were enemies with the Naican and the Fankiang , while maintaining friendly relations with the Kashghun . They sometimes raided with the Oigur against the Naicans . History . For centuries , the Dalat have raided Naican territory , and the conflicts only grew worse over the years , resulting in blood feuds and nearly open warfare . Around the time of the late 14 century , a young Dalat " noyan " ( noble ) attended a " couralitai " , a grand council of the " khans " ( princes of the villages ) , called by Yamun Khahan . During this council , the " noyan " desired one of the other noblemans ' daughters for himself , from one of the Fankiang tribes . Even though she was engaged to another , this Dalat " noyan " kidnapped her , beginning a blood feud between the two groups .
Staff of the sea Staves of the sea were magical staves that could be found in Zakhara , the Land of Fate . Powers . These staves allowed a wizard to use the following powers : " cool strength " , " depth warning " , " converse with sea creatures " , " water blast " , and " waterbane " . Using these powers expended one charge . The following powers expended two charges for regular wizards and only one charge for sea mages : " conjure water elemental " , " ice storm " , and " command water spirits " . A sea mage wielding this staff could summon a " maelstrom " . " Maelstrom " consumed four charges . Simply holding the staff granted the wielder the " water breathing " ability . This power did not consume a charge , but was only available as long as the staff had at least one charge remaining .
List of creatures from Monstrous Compendium Kara - Tur Appendix The Monstrous Compendium Kara - Tur Appendix consisted of 64 5 - hole punched loose - leaf pages , unnumbered , and included a " How To Use This Book " page with an alphabetical index and 4 pages of random encounter charts , with the remainder consisting of the descriptions of the fictional monsters . Also included were 4 full - page illustrations on heavier card stock .
Santir Santir was a monk of elven ancestry at the Monastery of the Yellow Rose . Personality . Santir loved to talk and to gossip , and he was always interested in a good story . He knew he could not be an adventurer himself , liking commodity , but he enjoyed tales of adventurers from books and stories . However , Santir was a man of his word and if pressed he would promise to keep quiet the subjects of guests ' research . Activities . Santir was a monk at the Monastery of the Yellow Rose and a member of the Order of the Scroll of the Disciples of St . Sollars the Twice - Martyred . His duty was to act as a librarian . Often he was assigned to help guests in their research . History . In 1491 DR Santir was possibly involved in an investigation about a strange storm originated from the monastery . Some time later Santir and some others monks was kidnapped by cultist of Cult of the Howling Hatred in order to use them in a new plot to access to the elemental node . In a room of the node ' s complex under the monastery thank to the elementary forces Santir was keep in custody by two shadow demon s . Later he met an adventuring party hired by Grandmaster Perrywinkle Shin to found the missing monks . The adventurers managed freed him from the demons
Tel ' kiira A tel ' kiira ( also telkiira , plural tel ' kiira or telkiira ) is a small gemstone that can be used to magically store the thoughts or memories of an individual , or arcane lore or knowledge . Usually one merely needs to touch the stone to reveal its contents , but it is also possible to guard the contents against casual access . Some elven wizard s use these stones as spellbooks .
Cat ' s grace Cat ' s grace was a transmutation spell that increased the chance of performing any skill requiring dexterity . Effect . The caster had to touch the target of this spell in order to cast it . The recipient was granted a few minutes of increased agility , coordination , and grace . Components . In addition to verbal and somatic components , this spell require a few hairs of cat fur .
Maelstrom Maelstrom was a divine magic spell available to priests of Umberlee , the Sea Queen , and to others that followed a deity associated with the ocean . It created a whirlpool in a body of water that sucked in creatures and objects . Effects . This spell was only viable when cast upon a body of water that was at least 60 ft ( 18 m ) deep in a cylinder at least 120 ft ( 37 m ) in diameter — the size of the " maelstrom " . It could be cast at a point on the surface up to 420 ft ( 128 m ) away ( even farther for more experienced casters and for the newer version of the spell ) . The effect only lasted a short time , but was extremely dangerous and deadly as the water swirled rapidly and formed a vortex that pulled everything within 50 ft ( 15 m ) of the edges of the " maelstrom " down into a watery grinder . Creatures with enough strength or swimming ability could slow their descent and perhaps avoid the worst of the buffeting . Only the sturdiest sailing vessels and experienced crews could hope to avoid being sucked in and swamped . Once trapped in the raging whirlpool , creatures , vessels , and objects were battered mercilessly until they were ejected from the bottom of the " maelstrom " far under water although some very large creatures or vessels could emerge at the top . For the earlier version of this spell , the victims were flung to a depth of 100 ft ( 30 m ) in a random direction away from the center of the vortex , possibly impacting the sea bed or other underwater obstacles . Creatures unable to breathe water had to hold their breath until they breached the surface or be drowned . When the spell expired , all creatures and objects still floating within the " maelstrom " took no further damage and slowly spiraled to the surface with the water as it returned to its natural level . Components . In addition to verbal and somatic components , this spell required the use of the priest ' s holy symbol or divine focus . The Umberlant version also required a drop of water blessed by the goddess herself or one of her senior clergy .
Cassius Cassius was the leader of and spokesman for the town of Bryn Shander , and principle spokesman ( " Elderman " ) on the Ten Towns Ruling Council . Description . Clean - shaven Cassius had short gray hair , bright blue eyes , and was slender . While being a skilled diplomat , Cassius ' military ability and leadership skills were legendary throughout the Ten Towns . Cassius never put away the thief ' s ways he learned as child , but he nevertheless became a respected and capable leader . History . Cassius was originally from Luskan and grew up there as a street urchin .
Daudon el Yakan Daudon yn Saibh el Yakan was the Nirdey of Memnon for the Rundeen in 1370 DR . History . Daudon worked for many years as a bandit , bodyguard , and enforcer for the Rundeen until his age made it difficult to do these jobs , so he asked for a more sedentary job and was appointed as Nirdey of Memnon . Using his past acquaintances , he now used his talent to recruit men to protect Rundeen caravans and to assault non - Rundeen targets . Daudon also hired adventurers for some missions .
Shining Lands The Shining Lands , or the Lands of the One , was the collective term used for three of the countries surrounding the Golden Water . These were : Durpar , Estagund , and Var the Golden . The term " Lands of the One " was derived from the fact that all three counties followed the belief in Adama . Geography . Located in the southeast corner of Faerûn along the northern shore of the Great Sea , the Shining Lands represented the last civilized region before reaching the mysterious Utter East . Climate . All of the counties of the Shining Lands were hot areas that possessed rich soil . The inhabitants of these lands considered this region the " land of gold . " Winter rainfall and storms were mild except in the southern regions along the shore of the Great Sea . History . The countries of Durpar , Estagund , and Var the Golden all shared the same way of life because Durpar controlled the other countries for many years . In fact , the term " Durparian " usually referred to anyone from these three countries , not just someone from Durpar . These countries were ultimately ruled by the Council of Merchants from Heldapan . The Shining Lands officially came into being in 1023 DR when Jeradeem , a rich merchant who represented Durpar and Var the Golden , purchased the famished country of Estagund from its king for the price of 24 gems .
Fyndrick Dellmon Fyndrick Dellmon was the youngest son of Kerbin Dellmon during the Elemental Evil crisis . History . In 1491 DR , the Iceshield orc s attacked many farms around the Dellmon farm . However , Kerbin refused to abandon his farm and go to Yartar . Fyndrick was worried about the orcs . With the lucky arrival of some adventurers , the Dellmons managed to defend the farm .
Ansong Ansong was a settlement in the kingdom of Koryo in Kara - Tur . Geography . Ansong lay on the eastern coast , facing the Straits of Koryo . Activities . The shipwrights of Ansong built the very best ships in the land . Some were created with magic that enabled them to float more easily and to sail more swiftly , such that seemed to fly over and above the waves when at full sail . They also built barges that never rocked in heavy seas . Thus , foreigners from Wa and as far as Shou Lung came to Ansong to purchase ships . Inhabitants . The fishermen of Ansong , along with those of In ' ani , were claimed to be the best in the world , having done such things as eliminate the prides of sea lion s in the Straits of Koryo and catch the enormous eel Ghartii Nung . History . Around 1357 DR , a massive sea monster assaulted Ansong ' s harbor , sinking many vessels and eating all the fishermen . Those who saw it and survived claimed it had a seal - like body with a lizard ' s head , and that it used its long and stick tongue to catch victims like a lasso . Authorities promised a great reward to any who slew the beast and turned in its head .
Insanity Insanity , also known as descent into madness , was an enchantment spell that drove a subject permanently insane . Effects . The enchanted creature was under the constant effect of a " confusion " , causing them to act and erratically . The " insanity " spell could not be removed with " remove curse " , but only with " greater restoration " , " limited wish " , " miracle " , and " wish " .
Reluraun ' s Tomb Reluraun ' s Tomb was a tomb in the Ardeep Forest as of 1370 DR . It was the final resting place of Reluraun , an elven warrior who was a hero to the elves . Reluraun ' s body was said to be clad in magic chain mail and lying with a magical " dragon slayer " sword . Inhabitants . As of 1372 DR , Reluraun was a mad and aggressive flying pair of skeletal hands and eyeballs , attacking anyone who ventured too near . His tomb was guarded by three baelnorn s .
Fallen Giant Rift Fallen Giant Rift was a crack in the earth within the Plain of Standing Stones in Anauroch . Description . Fallen Giant Rift was located east of the Tagorlar mountain range within the Plain of Standing Stones . The rift was a crooked and branched canyon or ravine that stretched for nearly 24 miles ( 39 kilometers ) and was more than three miles ( five kilometers ) wide in places . At a depth of several hundred feet ( about a hundred meters ) , the floor of the rift was packed - down earth covered in thick grasses — a rare haven of life within the otherwise arid Plain of Standing Stones . Here lived long - horned antelope , sheep , and goats . A spring at one end of the rift provided water for the hidden valley , and this source of water fed several pools throughout the ravine . Gold veins were found in some of the caves within the rift . Inhabitants . Living within caves in the rift walls overlooking the pools were hill giant s . They would hurl large rocks down upon anyone coming to drink the water in their pools , and they kept the wild herd populations from growing out of control . The giants adorned themselves in necklaces made from skulls dipped in gold and polished . History . Fallen Giant Rift received its name from an ancient battle there , where a group of dwarves felled a huge , forty - foot - tall giant in a bloody fight to the death .
Reaper ( Neverwinter Nights ) The Reaper is a pivotal character in " . " His realm is accessible to the player via the Relic of the Reaper , which is described as having come into the player ' s hands while they were in the Plane of Shadow after the fall of Undrentide in the second game . During the first half of the game , he serves the same purpose as the Stone of Recall in the original campaign , drawing the player into his realm if he or she dies and reviving them as long as they have a Rogue Stone . Players can also use the Reaper ' s realm to set up a network of portals so they can mark places and then return there by passing through " the Gatehouse " as the Reaper calls it . During Chapter 3 , the player finds out the Reaper has been under the control of Mephistopheles the whole time , commanded to do the archdevil ' s bidding because he holds the Reaper ' s True Name . The Reaper informs the player he or she can command him to let them return home if he or she finds his True Name as well . He does not openly say it , but the Reaper does not like Mephistopheles and only serves him because of the power of his True Name . In the end , once the player retrieves the Reaper ' s True Name , Hecugoth the Abandoned , he admits that he enjoyed serving the player , but also states that they will never again meet . With that , he opens a gate to the final battle and ceases conversation .
Quon Tok Quon Tok was a bushi in Shou Lung . History . In 1358 DR , at the komite in Suijeng , Quon Tok picked fights for a living . He was helped by his companion Jo Chuik , who organized bets about Quon ' s fighting . Obviously , Quon signaled to Jo Chuik if he thought he would win or lose so his companion could make the right bets .
Yarlhang La Yarlhang La , or the Trying Pass , was a prominent mountain pass located the Hordelands . Based upon maps of the region , Yarlhang La was the general location where the A - Ling Shan and Katakoro Shan mountain ranges converged . Geography . Located on the northwestern side of the mountain range , Yarlhang La was the only pass through the steep rock surfaces . The Old Caravan Road wound through the pass on the way toward Kushk .