naist-nlp/zeshel huggingface dataset:
Castle Waterdeep Castle Waterdeep was a castle located in the city of Waterdeep . Description . Its walls were 60 - ft - thick ( 18 m ) on average , and high enough that when banners were displayed in honor of visiting parties , they were visible from many areas of the southern city . They were also enchanted with magic spells . The castle held enough food to feed 50 , 000 people for ten days , and could accommodate up to 540 prisoners in 90 cells . There were many dungeons beneath the castle , mainly used for storage , which linked through to the Citadel of the Bloody Hand , creating a security concern . There were also deep wells beneath the castle that provided clean drinking water . Most of the castle ' s passageways were permanently lit by " continual light " spells . Militia . The castle was garrisoned by 1 , 400 of the City Guard , who , along with members of the City Watch , were trained in its courtyard . Seventy warhorses were kept in the castle stables . Thirty guards were always armed and keeping watch on the battlements , while twenty crossbowmen and two wizards were always on duty in a guardroom close to the castle gates . Capital punishment . The battlements of Castle Waterdeep were used for the hanging of non - nobles . History . Work began on the castle in 963 DR , outside and to the north of the city walls . It was finished on Higharvestide , 974 DR , the same year Laroun rose to War Lord . As of 1372 DR , it had long since been inside the city walls .
Thiotar Umbarton Thiotar Umbarton was a male human cleric of Tempus , the Lord of Battle , in Tantras in the Vast around 1358 DR . Thiotar was High Battlemaster of the House of Glory temple to Tempus at the time . He led sixteen priests and twenty - two lay - followers .
Opawang The Opawang was an evil sorcerer in Akari . History . The Opawang was originally the Black Leopard Priest , leader of the Black Leopard Cult in Durkon . In 420 Shou Years ( −830 DR ) at the mouth of the Fenghsintzu River , General Wo Can of Shou Lung and his army destroyed the Black Leopard Cult temple . The Black Leopard Priest led the remaining cultists to Akari where they built a base for their eventual return to the continent . They were always ruled by the Black Leopard Priest until he sacrificed his own people for immortality , becoming " the Opawang " , the Dead Spirit King . Circa 1220 Shou Years ( 800 DR ) , a pirate gang settled on the isle and the Opawang , seeking to drive them away , created the first ochimo and the pirates abandoned the isle in terror . In 2456 Shou Years ( 1279 DR ) , another pirate gang settled in Akari but this time , before the intervention of the Opawang , the Shou Lung navy crushed them . From then on , the Opawang lived in tranquillity , furthering his studies into the ochimo and capturing the great spirit of Akari , Harooga . In 1349 DR , however , the Shou decided to build a colony on Akari and so , after some time , the Opawang sent his four ochimo to scare them off . However , in 1357 DR , governor Ko Lei Kho hired an adventuring party who , after some battles , destroyed the ochimo and in the end they also fought and killed the Opawang .
Yhalvia Yhalvia was an ancient kingdom that was part of the empire of Narfell ( −946 DR to −150 DR ) . History . The baatezu devil lord Orlex ruled Yhalvia with an iron fist . His reign was naturally cruel , depraved , and wicked . In time , a band of rebellious wizard s arose to depose Orlex . Led by the archmage Thakorsil , they created the throne known as " Thakorsil ' s Seat " to imprison and permanently bind and enslave the evil fiend . Unfortunately , although they had the best of intentions , the device demanded deeds of despicable evil to function . Thus , they devised the " ritual of twin burnings " , which involved the sacrifice of beings of good heart , believing this was for the greater good , that the ends justified the means . They went ahead with the horrific rites , and successfully bound and enslaved Orlex in the " Seat " . Afterward , they formed a council of wizards that governed Yhalvia . However , corrupted by the sacrifices and with Orlex as their slave , they soon became as cruel , depraved , and wicked as the devil they had replaced . In time , others overthrew them , Orlex was banished to the planes and " Thakorsil ' s Seat " was lost and believed destroyed . Legacy . By the 14th century DR , Yhalvia was believed to possibly lie on another world entirely , but had been confirmed to be a part of Narfell in the 15th century .
Doust Sulwood Doust Sulwood was a human cleric of Tymora and a member of the Knights of Myth Drannor . He became the Lord of Shadowdale after Khelben " Blackstaff " Arunsun offered this title to his companion Florin Falconhand but Florin declined it . Background . Early life . Doust was born in Espar , Cormyr . His mother died giving birth to him and he was raised by his father , a drunk and an ex - soldier , until he was old enough to leave home , at which time he joined the adventuring company , the Knights of Myth Drannor . Knights of Myth Drannor . Doust and his companions killed the Zhentarim agent Whisper at Whisper ' s Crypt in 1355 DR . Lordship and marriage . Inside two years of becoming a Knight of Myth Drannor , Doust became Lord of Shadowdale . His companion and fellow knight , Florin Falconhand , was offered the title by Khelben " Blackstaff " Arunsun but he declined it , so Doust had the opportunity instead . During his brief lordship , Doust created a " Lord ' s Court " : a weekly gathering where the people of Shadowdale were able to speak candidly . Several attacks by Zhentil Keep occurred during this period . Because of the difficulties Doust encountered in leadership in conjunction with his following of Tymora , he resigned his lordship in 1353 DR to another of his companions , Mourngrym Amcathra , although he retained the title " Lord of Shadowdale " . Doust married Islif Lurelake and on Marpenoth 22 , 1356 DR , their son , Jhaok Sulwood , was born . Doust retired from the Knights of Myth Drannor and moved with his young family to Arabel , Cormyr , to focus on family life . Time of Troubles . During the Time of Troubles , Doust ' s patron deity , Tymora , visited Arabel , and the head of the Arabellan Church of Tymora , Daramos Lauthyr , became convinced of this church ' s superiority over others of the same faith on account of being blessed by a goddess . As of 1368 DR , Doust attempted to combat this view .
Mirror of perfection The mirror of perfection was a magic item in Koryo in northeast Kara - Tur . Around 607 DR , the " mirror of perfection " was hidden in the Caves of Ghazz on the island of Saishu off the coast of Koryo . It was thought to still be there by 1357 DR , but the exact location of the caves was unknown . This was one of the local legends that Dan Zor , the former king and governor of Saishu , wished to investigate . By 1357 DR , he sought adventurers who would seek out the caves for him .
Mahavidi Mahavidi was the Padhrasattva of Erudition within the Padhran religion . History . Historically , Mahavidi was the personal Padhrasattva of the Dalai Lama . He was considered to be the highest of the Padhra ' s incarnations . An enormous 30 ton statue made from pure gold depicting Mahavidi was located within the Room of a Hundred and Three Pillars in the Potala of Saikhoi .
Legacy of the Green Regent Legacy of the Green Regent was an RPGA campaign based mostly in the Delimbiyr Vale . 28 modules were supposedly written over 3 years to be distributed to registered Dungeon Masters and played at events such as GenCon and Winter Fantasy . These modules were then supposed to be made commercially available . Five modules were never published and a 29th module never got off the drawing board . None of them were ever sold commercially . As part of the RPGA Network , the Legacy of the Green Regent adventures were made available in print ; being black and white booklets , sometimes with poster maps and stats cards . External links . www . wizards . com - http : / / archive . wizards . com / default . asp ? x = dnd / archfr / frgr - Green Regent Archive
Twilight Traders The Twilight Traders were a coalition of merchants who did business with the people of the Underdark . Their business was secretive and membership was closely guarded , there being only six members . New members were approved by the existing members and also the denizens of the Underdark . They operated from the underground city of Mantol - Derith .
Thutai Thutai was a Red Wizard of Thay overseer in the Doomvault dungeon in 1486 DR . Personality . Thutai cared little for his underlings . If a fight went bad for him , he always tried to escape . History . Thutai was a Red Wizard assigned to the secret complex of Doomvault under Thaymount . As one of the most loyal and fanatical followers of Szass Tam , he was tasked with the custody of the Chosen of Yurtrus Bandagh in the deepest levels of the dungeon . Heroes from Daggerford fought him in 1486 DR and Thutai tried to escape .
Ko Lei Kho Ko Lei Kho was the shou governor of Akari in 1357 DR . History . Ko Lei Kho was a member of mercantile Ko clan that led the first colony in Akari . He ruled from Tai Ko town . The colony prospered until in 1357 the settlers started to being terrorized by ochimo . He asked help to his clan and Ko Mei Kho send him an adventuring party to resolve the matter . Personality . Lei Kho was always suspicious of all , modest and self - effacing .
Galuum Galuum was a mind flayer in the Northdark during the late 1480s DR . History . Galuum lived in Ryxyg . It was sent by the elder brain to collect slaves near the Waydown . Towards the end of the 1480s DR , it captured and enslaved some duergar coming from Zortagra . However , they proved to be uncontrollable thanks to the influence of a demon ic madness .
Fyrfar Smokebeard Fyrfar Smokebeard was a dwarf and a Master Smith of the dwarves who would found the kingdom of Roldilar in the Vast in north Faerûn in the 7th century DR . In the early 7th century , Fyrfar forged over a thousand weapons from orcslayer metal over several years at the order of Deep King Tuir Stonebeard . Among these was the short sword " Sarghathuld " in the Year of the Many Serpents , 605 DR . The weapons were enchanted by High Old One Turbaern , the human mage Beldossan the Short and the elven sorceress Aleratha Ilnatar .
Glow ring A glow ring was a magical ring that gave off a soft glow , useful in nighttime thieving and other illicit activities . Description . It was a silver ring set with an opal . A command word was typically inscribed within the band . Powers . Activated and deactivated by the whispered command word , the opal radiated a cool , dim glow , similar to moonlight , to about 3 inches ( 8 centimeters ) . It was enough to read by or perform detailed work , and could not be seen from far away . It did not work in magical " darkness " . Usage . The " glow ring " was made specifically for rogue s to open locks and conduct spying . Notable owners . Several " glow rings " were known to exist in Faerûn , typically in the possession of leaders of thieves ' guilds . The master thief known as Silverfox had a " glow ring " . History . The Halruaa n mage Daltim Flamefist wrote details of the " glow ring " in his spellbook " Daltim ' s Tome of Fire " , which he lost in Tethyr in the 1360s DR .
Chelryn Sarynnryllar Chelryn Sarynnryllar was a sun elf and the mother of the wizard Ashemmi . Relatives . Chelryn had two children with the moon elf Rhyem Maraphiir : Ashemmi ( born Shemithil Maraphiir ) and Malphys Maraphiir . History . Soon after Ashemmi ' s birth in Silverymoon , the family moved to live with the wood elves in the Neverwinter Wood , and were taken in by the Ilbaereth house .
Waterdeep ( series ) Waterdeep ( or Ed Greenwood Presents Waterdeep ) is a series of six stand - alone novels , each written by a different author , that takes place in the city of Waterdeep in 1479 DR , the year in which the fourth edition of the Forgotten Realms takes place . Forgotten Realms creator Ed Greenwood oversaw the project .
Wind compass Wind compass was a spell unique to Zakhara , the Land of Fate . This spell was only usable by wizard s . Effects . This spell created a small moaning wind in the caster ' s ear that only he or she could hear . The caster chose a direction and whenever their ear faced that direction they would hear a steady tone . Moving the ear from the selected direction raised or lowered the pitch of the tone . This spell lasted for several hours based on the caster ' s power . Components . This spell required a bit of earth mixed with spittle to cast .
Curuvar Curuvar the Brazen was a wizard from Loudwater . Description . Curuvar had a long black beard , wore a robe , and had a raven - topped staff . Personality . The wizard was suspicious of newcomers to the town , but was a valuable ally when his trust was earned . Curuvar was fond of stating the phrase , " by Mystra ' s lost spell " . History . Around 1479 DR , Curuvar was seeking knowledge on the dreaded Dire Wood .
Little Stone Bridge The Little Stone Bridge was found just outside of the city of Manass in Khazari . Description . The bridge straddled a small river that flowed by Manass on the south and west sides of the city , allowing road access to Manass from the west . Rumors & Legends . Natives of Manass believed that a powerful oni used to live beneath the bridge . The oni would attack any travelers crossing the bridge during the cover of darkness . Tsikapasmatra was believed to have defeated the oni in combat . The oni ' s treasure was rumored to be buried somewhere near the bridge , but was never discovered . However , this did not stop the locals of Manass from selling treasure maps for the area .
Luth alur Luth Alur , meaning " superior shooting " , was a fighting style taught among drow and was shooting enemies with ranged weapons . Description . As the name " superior shooting " suggested , the idea behind this fighting style was to shoot down the enemy in an ambush , before they had the chance to strike back . It made justice to the fact that drow were elves , in other words frail people . Mastering this style was as good as a guarantee for steady employment in every drow society . At least two users were employed in the majority of drow combat groups and when real war occurred , entire squadrons consisting of them were formed . Users often worked with users of the " kyone veldrin " style , who fought while being shrouded in " darkness " while those enemies who went out of the " darkness " were shot down by the " luth alur " style users . Training . As the name suggested , would - be users needed to learn to shoot with a ranged weapon . They learned how to shoot enemies in a more effective manner . Some drow adapted this style with bows and added the ability to rapidly fire many arrows against their enemies . This was a rarity , for the drow generally used the hand crossbow more often . Furthermore , in the often cramped spaces of the Underdark , a crossbow was more likely to be of use than a bow . Appendix . Background . The style was based on the Point Blank Shot feat chain in 3 . 0 - edition " Dungeons & Dragons " .
Veperyd Veperyd was one of the fire giant lieutenants of Queen Hledh Hellspawn , who ruled the city of Maerimydra in the Deep Wastes . History . During the Rage of Demons , Veperyd was in charge of the security of Coliseum with four bar - lgura guards until an adventuring party hired by Solom Ned ' razak to collect samples of fiendish fire giant bloods confronted and defeated him and his minions . Personality . Veperyd enjoyed the power of his position and did anything to keep control of the fighting in the Coliseum .
Summon undead V Summon undead V was the most powerful of the series of " summon undead " spells available to arcane casters in the Realms . This spell could summon a mummy , a shadow , a vampire spawn or a wight . As an alternative , the spell could summon one to three allip s or ghast s , two to five ghouls , two to five huge , large , or medium - sized skeleton s , or two to five large , medium - sized , or small zombie s — provided they were all within 30 feet of each other . If ghasts , ghouls , or shadows were summoned , the spell was considered a in addition to an one . If a mummy or wight was summoned , it was a .
Gladiator A gladiator was an occupation and prestige class . Summary . Gladiators were creatures , often humanoid , who fought other creatures for the amusement of others . While gladiatorial contests were forbidden in many civilized lands , as of 1479 DR they remained popular in Calimport , where the Pasha Marod el Arhapan held a large number of games in a floating arena . Due to their size and strength goliath s made perfect gladiators . Slavers were known to steal goliath infants and raise them as brutal fighters for the arena .
Christopher Perkins Christopher Perkins has written many supplements for Wizards of the Coast , first as a freelance contributor in Dungeon magazine , then as that magazine ' s editor before becoming editor - in chief for all Wizards of the Coast periodicals . He was also the design manager for the Eberron campaign setting before becoming the Story Design and Development Manager for all of Dungeons and Dragons in 2007 , acting as senior producer for the game .
Lyrabar Lyrabar was a port city in Impiltur . When the Spellplague struck in 1385 DR and the Sea of Fallen Stars receded , the city ' s port was left dry , disrupting trade until the port was rebuilt closer to the water . Lyrabar was known for its criminal organizations , which made secret arrangements with the city guard . Geography . The city was long and narrow , stretching over a mile along the coast .
Misdirection Misdirection was an illusion spell that could confuse divination spells trying to read the auras of a person or an object . Components . Only verbal and somatic components were required to cast this spell . Another person , creature , or object had to be nearby the subject to be obfuscated .
Speak with the drowned dead Speak with the drowned dead was a divine magic spell available to priests of Umberlee , the Queen of the Deeps . It allowed a person to ask the spirit of someone who died by drowning two questions . Effects . This spell was similar to " speak with dead " but with some important differences . Unlike the more common spell , no corpse needed to be present to answer questions — the answers came from the spirit of the drowned individual . Another distinction was that the name of the deceased had to be called out as part of the casting . The name had to be sufficient to uniquely identify one drowned individual . The priest could cast " speak with the drowned dead " upon himself or herself , or upon another person within nine feet ( 3 meters ) of the caster . A maximum of two questions could be asked , and the answers came back in normal conversational speech . If the drowning victim was of different alignment than the caster , or more powerful in life than the caster was at that moment , then the spirit had a chance to resist answering and , if successful , ending the spell . Otherwise , the answers were always truthful , but they could be obscure , misleading , evasive , or cryptic . If a question about events that occurred after the victim ' s death was asked , then the answer was unknown and the question was wasted . Components . Only verbal and somatic components were required to cast this spell . A unique name of the drowned victim had to be known and spoken as part of the casting . Uses . Pirates were known to hire Umberlant priests to cast this spell and then use carefully worded questions to ascertain the location of or directions to a shipwreck or sunken treasure .
Shandril ' s Saga The Shandril ' s Saga trilogy by Ed Greenwood covers the adventures of Shandril Shessair . The second book was originally part of the loosely - connected Harpers series , but as the story of Shandril Shessair became more fleshed out and the books became more popular they were joined together as a separate series .
Augury Augury ( AG - ur - ee ) was a divination spell that learned whether a given action will be good or bad . Effect . An " augury " spell could tell you whether a particular action will bring good or bad results for you in the immediate future . For example , if a party is considered destroying a weird seal that closes a portal , an " augury " might determine whether it ' s a good idea . The base chance for receiving a meaningful reply is 70 % + 1 % per caster level ; the DM makes the roll secretly . The DM may determine that the question was so straightforward that a successful result is automatic , or so vague as to have no chance of success . If the " augury " succeeds , you get one of four results : If the spell fails , you got the " nothing " result . A cleric who gets the " nothing " result had no way to tell whether it resulted from a failed or successful " augury " . The " augury " could see into the future only about half an hour , so anything that might have happen after that did not affect the " augury " . Thus , it might miss the long - term consequences of the contemplated action . All " auguries " cast by the same person about the same topic within half an hour use the same dice result as the first " augury " . Sundering . After the sundering the spell was altered little : after casting a second time or more before a long rest the spell became about 25 % more unreliable . When the wrong answer was to be given the spell gave any one of the answers . Focus . A set of marked sticks , bones , or similar tokens of at least 25 gp value .
Breath of the Yellow Rose Breath of the Yellow Rose , designed by Greg Marks , is an adventure module set in the " Forgotten Realms " using the " Dungeons & Dragons " 5th edition ruleset . It focuses on Mulmaster , its noble families and the Chapter House of the Yellow Breath . Summary . The adventure starts off as adventurers are invited to a party by Aleyd Burral in Mulmaster to help the knight gain support for Phlan . During the party it becomes apparent that a new philosophy from the Monastery of the Yellow Rose , known as the Yellow Breath , has become popular among many young nobles . It is also noted that a few recent devotees of the Yellow Breath movement have gone missing . As the adventurers investigate this new movement and the young noble converts it seems the Yellow Breath philosophy is not what it seems , with many dubious rites being practiced . Eventually the Chapter House of the Yellow Rose is explored where the cult ' s leader Thylius Caramitru is faced .
Abyssal language The abyssal language was the language of demons . History . It was a form of the Primordial language warped and twisted by the evil of the Abyss . Sound . Lower - ranking demons spoke using sounds like the barking of canines , while the speech of more refined demons sounded like softly droning ocean waves mingled with the violence of a swarm of angry hornets . As with everything involving the tanar ' ri , however , their speech was unpredictable , and sometimes an elite balor ' s words were rougher or a lowly bar - lgura ' s words smoother . Script . Abyssal used the Infernal language ' s script or the Barazhad alphabet .