Veldt The Veldt is a region in " Final Fantasy VI " . It is a seemingly endless plain which attracts monsters . Gau lives here , and learns his various Rages here . The Veldt lies to the south of Baren Falls , the town of Mobliz lies on the eastern coast while Crescent Mountain is near the southern tip of the plains . Story . Sabin and Cyan wash onto the Veldt and are saved by Gau , who runs away after the two come to . After purchasing some Dried Meat in Mobliz , the party can give it to Gau to have him join them . As his thanks for the food , Gau tells Sabin and Cyan about a " shiny , shiny treasure " he has kept in the Crescent Mountain Cave to the south . The treasure turns out to be a diving helmet , and the three use it to dive into the Serpent Trench to swim to Nikeah . In the World of Ruin , Gau has returned to the Veldt , and will again join the party . There is a Cave on the Veldt , but other than that , it is just an empty plain . Quests . Enemies on the Veldt . This makes the Veldt useful for fighting enemies that are found in places the player cannot revisit , especially in the World of Ruin when most of the monsters from the World of Balance vanish . All enemy formations here yield the same amount of gil and Magic Points they normally do , but yield no EXP , making it a good place to train to learn magic if the player wishes to keep their level low . Encounters with Gau . Gau appears on the Veldt whenever he has used the Leap command to leave the party . Gau ' s stats vary depending on what level he ' s at along with what piece of equipment he ' s equipped with before he left . When Gau appears , any commands issued to the party are cancelled . The first time the player meets Gau in Sabin ' s scenario , using a Dried Meat on him will begin a cutscene , after which Gau joins the party . All times after this when Gau appears after using Leap , he will rejoin the party after being left alone for a few seconds . Attacking him , even after earning his allegiance , causes him to flee and not rejoin . This will not affect future appearances by Gau , and he will continue to attempt to rejoin the party . In the World of Ruin , wandering the Veldt in a party of fewer than four people will cause Gau to appear and rejoin the party . He will not appear if the party is full as there must be an empty slot for him to occupy when he rejoins . Learning Rages on the Veldt . Gau can only learn new Rages on the Veldt . Once an enemy formation is encountered ( it does not have to be defeated ) , it will show up on the Veldt . Once Gau encounters a monster which the player wants to learn a Rage for , a special command that only appears on the Veldt , Leap , must be used . Gau leaves the battle and the battle ends there . Gau will randomly return at the end of another battle , and he will have learned the Rages of not only the enemy he jumped on , but also those that were defeated in the battle he came back on . Gau will not appear if there are four members in the party , or if the fight was a Back Attack , Pincer Attack , or Side Attack . He will also escape if he is damaged by a party member while he is returning . Gau also can ' t leap if he ' s the only member in the party . Not all enemies appearing on the Veldt have Rages . The enemy Tonberries has a Rage that was dummied out . Its Rage can be obtained and added to Gau ' s Rage list on the GBA version , but it cannot be selected during battle . Several enemies that have Rages — Typhon , Siegfried , and Death Warden — do not appear on the Veldt in the game ' s SNES version . This is corrected for Death Warden in the GBA release ; however , even in the updated release , Siegfried and Typhon will never appear on the Veldt , meaning players cannot obtain these two Rages without a cheat device . Enemies . When fighting on the Veldt , the monsters the player can encounter are not completely random . They can encounter 1 formation from a group , and then the next encounter , they enter a battle from the next group . When the player first start a new game , the first group they ' ll run into a formation from group 1 . To determine which formation in the group they can encounter , the game picks a random number from 0 to 7 , and that determines which formation they ' ll encounter . The player can only run into a formation that they ' ve seen prior , they don ' t need to have won the battle ; such as if they escape from it , they can encounter it on the Veldt . If the game determines that the player should run into a formation they haven ' t encountered , then they encounter the next formation in the group instead . It does this until it finds a formation that they ' ve encountered . If they ' re on formation 7 of a group and haven ' t encountered that formation , it starts over at formation 0 from the group and keeps checking . Some formations can ' t be encountered on the Veldt , but these are mostly special and boss formations . These are marked as None in the list . If a formation doesn ' t contain a monster , it ' s treated exactly the same as if the player has never encountered it . After the player fight a formation , the next time they fight on the Veldt they ' ll fight a formation from the next group , or if they ' re on group 64 , then the next fight will be from group 1 . If a group is entirely empty and / or they haven ' t encountered any formation from the group , it skips that group and moves on to the next group . It keeps doing this until it runs into a group which has 1 or more formations that they have encountered . When the player reload a game , it adds 13 to the group number that they ' ll encounter next . The two Behemoth King formation found in group 54 and 57 . After the player defeats the Behemoth King ( Living ) inside the Cave on the Veldt . It is advise that the player shouldn ' t cast Vanish and Banish on it ( SNES and PS versions ) , because the game turns on a flag that causes the Behemoth King ( Undead ) formation to be loaded whenever an encounter on the Veldt tries to load the Behemoth King ( Living ) formation . When the player defeats the undead one in the Cave on the Veldt , the game marks the living formation as encounterable on the Veldt . This works because one variable still holds the first formation number , but all the enemies in the current formation have a value < = 255 . So the player can now encounter the Behemoth King ( Undead ) formation in group 57 on the Veldt , in place of Behemoth King ( Living ) . Once they ' ve fought it , they ' ll also be able to encounter the Behemoth King ( Undead ) battle in group 54 . Musical themes . " Wild West " is used as the background theme for the Veldt , and as a battle theme for all battles that take place inside it .