naist-nlp/zeshel huggingface dataset:
Mole rat den The mole rat den is a cave in the Commonwealth in 2287 . It is located directly south of the Red Rocket truck stop , which is located across the bridge from Sanctuary Hills . Background . Prior to the Great War , the cave was used by the employees of the nearby truck stop to hide waste from inspectors . It proved to be quite successful as the truck stop won a Trashbuster Award but by the time the Sole Survivor leaves Vault 111 it is irradiated and home to mole rats . Layout . The mole rat den is a cave with walls that are covered with brain fungus and glowing fungus . In the central area is a small depression with a few mole rats . In a smaller back room , a glowing mole rat ( level dependent ) can be found . Not only are there various explosive containers about the den , but there is also an explodable vehicle . Appearances . The mole rat den appears only in " Fallout 4 " .
Callahan ( male ) Mr . Callahan is a character in " Fallout 4 " . Background . Mr . Callahan was a resident of Vault 111 . He died from asphyxiation inside his pod like most of the other vault dwellers . Notes . The Overseer ' s terminal mentions a malfunction in Pod C3 where the occupant had heart palpitations and nearly thawed out , and refers to the occupant as " her " even though Mr . Callahan is the dweller assigned to this pod . Appearances . Mr . Callahan appears only in " Fallout 4 " .
Auto - dictator v223 Auto - dictator v223 was a PagSoft LLC software program for interpreting human speech into text . Background . Created in 2074 , it featured onomatopoeia dictation , a phonetic spelling parser , automatic error correction , and many other amenities . The software had to be configured to a particular user ' s voice for the full experience . Appearances . Auto - dictator v223 is mentioned in " Fallout 3 " .
Adrenaline Rush Adrenaline Rush is a " Fallout 2 " , " " and " Lionheart " perk . It is also a skill that was to appear in the canceled " " ( skills in this game work like perks do in other " Fallout " games ) . " Fallout : Brotherhood of Steel 2 " . When HP drops below 40 % Melee attacks do more damage . " Lionheart " . You will gain + 1 to Agility and + 20 evasion if your hit points drop below half of their maximum and an additional + 1 to Agility and + 10 evasion , + 1 melee dmg if they drop below 25 % . Behind the scenes . The " Fallout 3 " / " " / " Fallout 4 " perk Nerd Rage ! is similar to Adrenaline Rush , and uses a variation of the image .
Safari membership card Safari membership card is a miscellaneous item which was cut from the final version of the " Fallout 3 " add - on , " Point Lookout " . Characteristics . The safari membership card appears in the Pip - Boy as a pass card ; when dropped , it appears identical to a red pass card . Based on the name , the safari membership card was to be used in the Plik ' s Safari quest , though no data remains indicating what the item ' s specific use would have been .
Browning auto rifle The Browning auto rifle is a small gun in " " . Characteristics . Developed in the early 20th century , the Browning auto rifle is a close range automatic support weapon that was used for pinning enemy soldiers during the war . It uses 30 . 06 rounds and has a ammo capacity of twenty . Notes . The automatic rifle , a weapon visually similar to the Browning , appears in the " " add - on , " Dead Money " .
Guided missile launcher The guided missile launcher is a weapon that appears in " Fallout Shelter " . Characteristics . The guided missile launcher is a powerful heavy weapon featured in " Fallout Shelter " that can fire multiple varieties of missiles and rockets . Dealing 20 minimum damage per attack , missile launchers have the third highest damage output for a heavy weapon in the game . Crafting . A high Strength statistic is needed to effectively create the guided missile launcher .
Cromwell Confessor Cromwell is the 44 year - old leader of the Church of the Children of Atom , a Megaton cult in the year 2277 , that worships an undetonated atomic bomb left over from the Great War . Background . He was born in 2233 . Little is known about Cromwell ' s past : He arrived in his early 20s ( he ' s now 44 ) and was granted permission to stay due to the blessing and high standing of his predecessor in the church , who fostered him in the ways of Atom . Eventually , Cromwell proved to be a valuable resource in protecting and aiding the town , and he became an eccentric distraction to most of the citizens of Megaton . Although he never mentions it , Mother Maya is his wife and female counterpart in his church . Confessor Cromwell and Mother Maya treat Gob with respect and an air of reverence because of their spiritual beliefs . Daily schedule . He can be seen standing in the center of town , next to the bomb , praying to it in ankle - deep irradiated water . He even beseeches Atom to " shape his fragile form . " He is heard preaching to his audience about the teachings of the Children of Atom , mainly on the subject of " birthing a thousand stars , " relating to his ( and the Children of Atom ' s ) belief that inside every atom is an entire universe . Appearances . Confessor Cromwell appears in " Fallout 3 " , and as a legendary dweller in " Fallout Shelter " . He is also mentioned in the " Fallout 4 " add - on " Far Harbor " .
Fallout : New Vegas Official Game Guide The Fallout : New Vegas Prima Official Game Guide is a publication by Prima Games . It contains strategies , maps , and walk - throughs that a player may find useful while playing " " , as well as some additional background information about the setting and characters . The hardcover collector ' s edition includes 32 more pages which include concept art and background information from the developers at Obsidian Entertainment . Its main author is David S . J . Hodgson , who also authored the " Fallout 3 Official Game Guide " . Behind the scenes . Most of the character archetype names have the same name of many NPCs from other Fallout games ( Albert Tenpenny - Allistair Tenpenny , Bille DeLoria - Butch DeLoria etc . )
Winterized Chinese jumpsuit The winterized Chinese jumpsuit and the winterized Chinese commando hat ( simply called Chinese jumpsuit and Chinese commando hat in game ) are a uniform worn by inside the Anchorage Reclamation simulation in the " Fallout 3 " add - on " " . Characteristics . The suit is nearly identical to the Chinese jumpsuit , yet sports a white skin for improved camouflage in the Alaskan environment . Unlike the non - winterized version , it does not provide a bonus to Small Guns . Like most of the items introduced in " Operation : Anchorage " , it has two variants - a simulation variant ( with 999 , 100 HP ) and a wasteland variant ( with normal HP ) . The hat is similar to the Chinese commando hat but features an additional white balaclava and goggles . Like the suit , it is also missing the bonus of its non - winterized counterpart and , like the jumpsuit , there are both a simulation and wasteland variant with different item HP values . Both the suit and hat can be repaired using their non - winterized equivalents . Location . The jumpsuit and hat can only be acquired through console commands , due to the fact that enemies killed in " Operation : Anchorage " disappear in a shimmer of blue light and cannot be looted . Reverse pickpocketing attempts will also fail to yield a set , as the NPC will change into the given armor ( i . e . , winterized combat armor / helmet with balaclava ) but their original uniform / hat does not appear in their inventory whatsoever . This appears to be the only outfit and hat ( Jingwei ' s hat ) that cannot be acquired in the " OA " sim despite its appearance and being the main enemy uniform in the simulation . The primary cause of the jumpsuit ( and balaclava ) not being obtainable is that it is flagged as non - playable in the GECK . Behind the scenes . Like the non - winterized version , this jumpsuit is based on 1950s Korean War Chinese and North Korean Uniforms . Also because there is a wasteland version of the outfit , it might have originally been a reward upon completion of " Operation : Anchorage " .
Escort Escort is a still present in the game ' s files of " " . Characteristics . Male and female versions , equipped with . They would have worked in the Atomic Wrangler casino , but at some point it was decided in order to hire a prostitute , the Courier would have to go on a quest to find them first . Appearances . Escort was added during the development stages of " " , but was cut from the final retail release of the game .
Fallout : New Vegas terminal entries " " s terminal entries are , as the name implies , found on terminal s usually located in buildings . List of " Fallout : New Vegas " terminal entries . Terminal entries are grouped by location . For transcripts please refer to the individual articles .
Break Manson and Franc out of prison Break Manson and Franc out of prison is a side quest in " Fallout 2 " . Walkthrough . Before taking this quest , one may be interested in talking to one of the prisoners , Manson , and asking him about Broken Hills . There may be a long dialogue option in where he responds with " what ? " , this gives 500 XP . Speak to Jacob the Chemist and tell him the Chosen One doesn ' t like the super mutant s . He will tell to break their friends out of jail . If already talked to Jacob the Chemist and said the Chosen One likes super mutants , then go to the jail and talk to Franc , in one of the dialogue options he asks if the Chosen One hates mutants , confirm and then return to Jacob the Chemist to receive the quest . Go to the jail and wait . Eventually , the super mutant standing guard will wander towards the door . At this time , one can pick the lock of the cells and free the two convicts . One can also steal the key from the guard , or barter for it ( costs 0 ) and use it on the door when he leaves . Either way , the player character has to wait until the guard leaves to free them , as the nearby guard stops the player character otherwise . With a high enough Charisma and Intelligence ( both need to be 7 ) , the main guard can also be convinced to give the key and the prisoners can leave freely . One has to take this quest before reporting about missing people in Find the missing people for Marcus quest , or the conspirators won ' t talk to the player character anymore . The anti - mutant conspiracy goes on , and then Karma takes a hit . This also opens up the quest to blow up the mine ' s air purifier . Once receiving this quest , one can instead turn Jacob in to Marcus for 2500 XP . Alternatively , the Chosen One can perform the break , " then " turn them in to Marcus . Jacob and his wife will end up in prison after a fade to black screen .
Instigator Instigator is a reputation in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Obtaining . There are two ways to obtain this epithet . The Prisoner can try to convince Bear that Kyle needs to be replaced , thus no longer giving Kyle control over his fate , or , the Prisoner can reveal Presper ' s true plans of cleansing the wasteland with nuclear fire to General Coleridge and his men . Effects . Beyond fuelling Bear ' s yearning for freedom there are no effects by obtaining it this way . Revealing Presper ' s plans , however , will cause strife among the NCR soldiers serving him presumably resulting in hesitation to attack the Prisoner .
Vim Captain ' s Blend Vim Captain ' s Blend is a soft drink in the " Fallout 4 " add - on " Far Harbor " . Background . < section begin = " cblend " / > Vim Captain ' s Blend , test formula 10784 , was in its testing state before the Great War . It hadn ' t yet been released on the market , though it was noted as being remarkably popular among focus groups . The # 1 word used to describe the taste was " fishy . " The company higher - ups were confused as to the popularity of the taste and were hesitant to put it out for a full release . The inspiration for the drink ' s odd flavor came from the request to put the " taste of Maine in a bottle . " In fact , even the CEO hadn ' t been made aware of the ingredients causing the popular fishy taste . The Captain ' s Blend is a result of the research and development team taking bottles of Vim and mixing in fiddleheads , lobster shells and various extracts . Aster was later added to mask the aroma of the lobster shells . One thing working to the detriment of Captain ' s Blend , however , was testers remarking that it caused an odd - smelling sweat . One tester remarked that another " smelled like a pier " after drinking the beverage . < section end = " cblend " / > Characteristics . All Vim Captain ' s Blend bottles have the word " Tester " printed on their label . Said label ' s rather simplistic blue and white print might be attributed to the product still being in its testing stage . The glass bottle ' s coloration is not clearly discernible due to it being almost completely full , but the beverage inside glows brightly purple . Vim Captain ' s Blend makes all sea creatures more hesitant to attack the consumer while also restoring 100 AP and 600 HP , with the downside of temporarily lowering the drinker ' s Charisma stat by two points . The charisma drop aside , Captain ' s Blend ' s accumulated bonus make it a top - tier beverage that surpasses even Nuka - Cola Quantum in terms of healing qualities . Crafting . Provided the recipe has previously been downloaded from the research terminal inside the laboratory on the roof of the Vim ! Pop factory , Vim Captain ' s Blend can be crafted at any cooking station :
B . O . M . B . - 001 Space Walk The B . O . M . B . space walk is the " outside " section of the B . O . M . B . - 001 complex Layout . Inner hull support . This is a steel reinforced support system that maintains the structural integrity of the round missile station . These are round tubes with a flat walkway in - line with the rest of the station . In order for one to walk on the hull support , they would need magnetic boots ( supplied in airlock 2 , along with the space suits ) . Going in a straight line , one may walk to the east side of the missile station and enter the command center through airlock 3 . Of course , they must contend with the security bots on the central hub . Central hub . The central hub is the direct center of the missile station . The platform is large enough to hold a radio antennae dish , a handful of people , and two ill - tempered security bots . The security bots have magnetic treads which allow the security bots to move along the walkway without floating off into space . An adept Stealth Boy may sneak passed the bots , Combat Boy may choose to blow the bots away with a pulse gun or EMP grenade s , and the Science Boy may develop a way to depolarize the bots ' magnetic treads and have the bots float away harmlessly . Appearances . The B . O . M . B . - 001 complex has not appeared nor is it mentioned in any published game . It was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if it will appear in any future " Fallout " game .
Throwing knife ( Fallout ) Throwing knives are a throwing and melee weapon in " Fallout " and " Fallout 2 " . Characteristics . The throwing knife has the distinction of possessing the longest range of any thrown weapon ; however , it does not deal a significant amount of damage . Its usefulness is disputed due to the low damage , but it has the ability to knock enemies unconscious on a critical hit , rendering them out of the way for many turns . In this way , the throwing knife is essentially an instant kill - you can knock them out , then hit them in the eyes with 95 % hit chance to kill them very quickly .
Dead Money jumpsuit The Dead Money jumpsuit is a piece of in the " " " Dead Money " . Characteristics . It provides no Damage Threshold , but grants a bonus of 5 to the Repair skill . It is a light gray jumpsuit with a red " X " on the back making it similar to the Legion slave outfit . The Courier is wearing this when he / she wakes up after being brought to the Sierra Madre by Dog . This clothing is similar to the civilian engineer jumpsuit , the only difference being that the civilian engineer jumpsuit has no red " X " on the back . It is exactly the same as the Yangtze camp jumpsuit from the Big MT , explaining where Elijah got them from and giving a full explanation on both the jumpsuit and the bomb collar ' s origin .
Merle Haverston Merle Haverston was a civilian before the Great War . She was the founder of Merle ' s Very Cherry Soda , a cherry drink brewed and distributed locally . Her company and the soft drink were bought by John - Caleb Bradberton and eventually became the Nuka - Cherry . Appearances . Merle Haverston is mentioned only in the " Fallout 4 " add - on " Nuka - World .
Bridgekeeper ' s robes The Bridgekeeper ' s robes is a type of clothing in " Fallout 2 " . Characteristics . As one would note it has the exact level of protection as a set of combat armor but with half the weight and no bonus to Radiation resistance , making it perfect to use before getting a set of power armor and , later , by one of your companions . Location . Worn by the bridgekeeper in the Bridge Keeper special encounter . Notes . The bridgekeeper uses the brown robe model that looks like low - ranking Children of the Cathedral . The model for the robes proper , however , is purple , like those worn by high - ranking Children . Bugs . The macro that verifies if the Chosen One is wearing the Vault jumpsuit doesn ' t include the Bridgekeeper ' s robes in the list of items it checks against . So , these robes are not counted as concealing the jumpsuit .
Roughin ' it ! bedroll kit Roughin ' it ! bedroll kit is a and in the " " , " Lonesome Road " . Characteristics . Essentially , it ' s a portable bed , allowing you to sleep wherever , whenever ( except inside buildings ) . Behind the scenes . The sleeping bag and the similarly - named perk are likely named after the travel book " " authored by .
Overlook raider shack The overlook raider shack is an unmarked location in the Capital Wasteland . It is located just west of broadcast tower KB5 . Layout . Exterior . This location consists of a ruined house with a wrecked four - door Corvega and a Flea parked in front of it . The house itself is marked with various types of graffiti . Four raiders patrol the inside of the house and the surroundings . Interior . Inside of the house , there is a bathtub with a mini nuke and a skeleton next to it . The fireplace has been filled with ammo boxes and stimpaks . On the other side of the room , there is a storage rack filled with meds and an edition of " Tumblers Today " . In the other corner of the room , a freezer filled with gore can be found . Appearances . The overlook raider shack only appears in " Fallout 3 " .
Joana ' s room Joana ' s room is a part of the Gomorrah casino on the New Vegas Strip in the Mojave Wasteland in 2281 . Layout . Joana ' s room is located in the courtyard . As the name suggests , it is where Joana lives and works . The room is small with a large , heart shaped bed in the middle of it . There is a couch and several containers , with a small bathroom attached at the back of the room . The area is bathed in a dim red light , and the floor is scattered with rugs . Notes . If the Courier chooses to sleep with Joana , she will lead him / her to her room , then change into a before the fade - to - black . Appearances . Joana ' s room appears only in " " .
Agile sludgepak The agile sludgepak is a consumable item in the " Fallout 4 " add - on " Far Harbor " . Characteristics . Its appearance resembles a stimpak , but instead of giving health , it gives radiation and increases action point refresh the higher your radiation level . Notes . Crafting the agile sludgepak counts for the achievement / trophy Just Add Saltwater .
Rocket launcher ( Fallout : Brotherhood of Steel ) The rocket launcher is a weapon in " " . Characteristics . A very good weapon that can easily reduce a group of enemies in one or two shots . Beware , don ' t use it too close to you and , if you equip it , you can not dodge .
Eden Meadows Cinemas radio station The Eden Meadows Cinemas radio station is a radio station in the " Fallout 4 " add - on " Far Harbor " . It features a bored - sounding announcer reading information about the snack bar and upcoming releases , while interjecting several humorous comments . Location . The signal can be listened to when in the close proximity of Eden Meadows Cinemas . You can tune to it in the RADIO tab of the Pip - Boy .
Survivalist ' s Bounty Survivalist ' s Bounty is a in the " " " Honest Hearts " . Challenge requirements . The player must discover all six Survivalist hidden cache s in Zion . Locations . See Survivalist hidden cache Effects . Grants 100 XP upon completion . Notes . This challenge is not repeatable .
Teacup The teacup is a junk item in " Fallout 4 " . Characteristics . The teacup appears around kitchen areas and junk piles . It is also a static object as part of the pre - war expresso machine , clean or dirty . Crafting . The teacup can be broken down into its individual components for use in crafting :
Boomer flightsuit The Boomer flightsuit is a piece of in " " . Characteristics . It is a flight jacket worn over a Vault 34 jumpsuit , the jacket has many U . S . military medal ribbons and insignia stitched onto it along with a necklace of cartridges casings . It has the same general shape as the Tunnel Snake outfit from " Fallout 3 " .
Chair ( Fallout 4 ) The chairs are a series of settlement and world objects found in " Fallout 4 " and its add - on " Vault - Tec Workshop " . Characteristics . A chair is a piece of furniture capable of seating one person . It consists of a seat , usually supported by four legs . A chair also has back support , a chair without back support is usually considered to be a stool . Some chairs also have arm rests . Chairs are made of a variety of materials , these include , but are not limited to plastic , steel and wood . Cloth is most commonly used to pad the chair . Crafting . Chairs are located under " Furniture → Chairs " the workshop . No perks are required as a prerequisite to crafting .
Edgar ( Fallout 3 ) Edgar was a member of a small commune who lived at the Hilltop Farm ruins . Background . Apparently , he was the group ' s engineer as he set up the power generators , the terminal at which all the entries are found and the windmill outside the farmhouse . Appearances . Edgar does not actually appear in any game but terminal entries from and about him can be found in a terminal at Hilltop Farm ruins in " Fallout 3 " .
Weatherby Savings & Loan Weatherby Savings & Loan is a location in the Commonwealth in 2287 . Layout . The location is a simple bank building that has partially collapsed because the USS Constitution lies on top of it . After completion of the quest Last Voyage of the U . S . S . Constitution , the ship moves and the location marker changes from USS Constitution to Weatherby Savings & Loan . The building stays the same , except for the relocation of the ship and its crew to their new map marker . Appearances . Weatherby Savings & Loan only appears in " Fallout 4 " .
Raseleanne Paladin Raseleanne was a Paladin sent out to scout Nellis Air Force Base . She was killed and now lies between some ruined houses , close to the base . Background . She and another Brotherhood of Steel Paladin were sent to investigate Nellis AFB for parts that could be used in the HELIOS One facility . They were killed by artillery fire from the Boomers , despite assurances that the Boomers would not have technology which would pose a major threat to her in her full Brotherhood T - 51b power armor . Appearances . Paladin Raseleanne appears only in " " .
Cito ' s note Cito ' s note is a paper note in the " Fallout 4 " add - on " Nuka - World " . It was written by Cito ' s mother . Location . Found inside the Safari Adventure primate house , in the East corner next to a souvenir sloth toy .
Big Sal ' s password Big Sal ' s password is a in " " . Location . It can be found on Big Sal . It is used to open his terminal and unlock the safe in his office . It translates to " Daddy ' s Home ! "