naist-nlp/zeshel huggingface dataset:
Riekling ( Bloodmoon ) The Rieklings are small creatures inhabiting the colder northern and northwestern regions of Solstheim . Description . They have blue skin and sharp teeth ; they ' re very short . They are usually found in packs . One notable weapon used by Rieklings is the Riekling Spear , which appears to be the head of a wolf punctured by a long sharp pole . History . The Skaal of Solstheim , believe the Rieklings to be descendants of the Falmer , although the Skaal themselves do not affirm this with certainty . Locations . They are commonly found in the whole northern half of Solstheim , except in the Skaal Village . Variants . There are several unique Rieklings that can be encountered , either during quests or exploration : Riekling Raiders . The Riekling Raiders are known to use Tusked Bristlebacks as mounts , thus moving much faster , and dealing larger amounts of damage in battle . Items . The following is the list of all items that may be looted from a Riekling :
Time Time is the indefinite continued progress of existence and events that occur in apparently irreversible succession from the past through the present to the future . The calendar serves as a structure around time . Deities , or beings known as the Aedra , as well as other spiritual entities , exist beyond time or outside of it . Time has been disrupted several times . The time wound created atop the Throat of the World , when an Elder Scroll was used to send Alduin forward in time , is perhaps the most renowned . Some scholars theorize that the Tonal Architect s of the Dwemer civilization tinkered with time , and thus became lost in it , explaining their mysterious and sudden disappearance from the anthropological record . A quest involving time - travel is set to appear in . A minute in game is the equivalent to around 3 1 / 2 seconds in real life . Calendar . Tamriel ' s year consists of 364 days , split into twelve months . Six months have 31 days , five have 30 days and one has 28 days . Very similar to the , real - world equivalents to Tamriel ' s system of time are listed in parentheses . The days are organized into a week seven days long . The days of the week are :
Master Pellingare Master Pellingare is a wealthy Breton noble residing in Wayrest . He is either found in his large manor or walking the streets , always accompanied by his personal bodyguard Gedric Serre . His children , Allene and Varaine , secretly lead a large gang of outlaws found within the sewers running beneath the city .
Grurn Grurn is an undead Lich included with the " Siege at Firemoth " plug - in for who resides in the tomb under Fort Firemoth . Combat and equipment . Grurn yields the Steel Saber and Ward of Akavir , that can be looted . Quests . Siege at Firemoth . He is the final boss in the quest and the Nerevarine must to recover the quest item called " Ward of Akavir " .
Tishi ' s Research Notes Content . Symptoms : Increased strength and constitution , followed by disorientation and eventual madness . Rambling statements characterized by multiple references to someone called " Shada . " Cause : The discolored water in the ruin of Shada ' s Tear appears to afflict any who drink it . Experimental Cure : A concoction of somnalius fern to calm the mind quiets the afflicted for a time , but rambling resumed thereafter . Experimental Treatment One : Poison introduced to induce vomiting after water consumption , but vomiting did not alleviate symptoms . Experimental Treatment Two : Applied ginko and aloe to forehead to stimulate humors in the brain , but produced no noticeable effect . Experimental Treatment Three : Attempted to purify the water through boiling and adding various neutralizing reagents , but curse remains intact .
Bog Beacon Asco Cap Bog Beacon Asco Caps are alchemical ingredients taken from Bog Beacons , a long - stemmed , round - headed species of mushroom indigenous to Blackwood and the Nibenay Valley . Bog Beacons likely got their name from their vividly colored caps , which resemble beacon lights in the darkness of the Blackwood swamp . As alchemical ingredients , they are especially useful in the creation of Restore Magicka potions , as well as Shield potions .
Ansei Shrine Content . This grand monument , sculpted by the most talented artist , Jamshald Lainlyn , was erected here in the one hundred and second year of the Second Era to honor the esteemed Ansei , and to commemorate the birthplace of Ansei Maja , may she ever watch over the Alik ' r desert and protect us all from the threat of the vile arts .
Horksbane Horksbane is a unique steel mace found in . Enchantment . Horksbane is especially effective against horkers , dealing an extra 20 points of damage to them . This weapon may not be disenchanted , but new enchantments can be added to the weapon . Smithing . Horksbane can be upgraded with a Steel Ingot , and benefits from the Steel Smithing perk , which doubles the improvement .
Minedhel Minedhel is a Bosmer thief that can be found in Sorkvild ' s Tower near Dagon Fel . He is equipped with one of the three Saint ' s Black Sword s in , and wears a combination of Chitin and Netch Leather armor . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Foyada Ashur - Dan Foyada Ashur - Dan is a natural formation in . It is a Foyada that runs from the top of the Red Mountain , into the south - eastern part of Ghostfence , and goes deep into the Molag Amur region . Foyada Ashur - Dan ends just between Sanabi and Dulo Ancestral Tomb .
Topal Bay Topal Bay , or the Topal Sea , is a bay in the southern part of Tamriel that encompasses the coasts of Elsweyr , Cyrodiil and Black Marsh . It is named after an Aldmer explorer , Topal the Pilot , who discovered the bay , the Nibenay Valley and its many rivers , such as the Niben River . During the Second Era , the Maormer controlled most of the Topal Bay through outposts . Locations . On the shore of the bay lies a number of places worthy of interest , such as the abandoned Crimson Scars stronghold situated on an island jutting out of the coast , Deepscorn Hollow , and Tidewater Cave .
Usheeja ' s House Usheeja ' s House is the residence of Usheeja and is located within the Talos Plaza District in the Imperial City . This two story house with a basement is a standard city house . On the first floor is a reception room with a larger dining table in the middle , set for dinner . In the corner next to it is a food cupboard and more food items . There is a shelf with miscellaneous items , some sacks and barrels and an unlocked chest scattered around the room . Usheeja ' s Private Quarters . Upstairs in the bedroom , Usheeja has her double bed in one of the corners , leaving the alcove for some reading and rest . She also have a small table and chair besides one of the two unlocked chests she has , the other one is at the foot of the bed . Usheeja ' s Basement . The basement is the larger variant with barrels , sacks , crates , and two easy - locked and leveled chests .
Erich the Unworthy Erich the Unworthy is a Nord hunter residing in Thirsk . Background . Erich is known to have defended Thirsk countless times from attackers . While a great warrior , he has made many enemies in the members of the mead hall , who often call him a " swine " or the " meanest there is . " When the priest of the Imperial Cult Mirisa came to teach the warriors of Thirsk about the divines , she had insulted mead , calling it an evil sin . In his anger Erich took Mirisa captive and locked her in his chambers for at least a month . While Skjoldr Wolf - Runner knew he had done something to Mirisa and the other members of Thirsk suspected him , he kept quiet and didn ' t tell anyone . He has a short temper and is disliked by many . This is the best way to get the key to his room , as pickpocketing and killing him in self - defense will yield it from his corpse and can be used on the lock on his door , which is at level 50 . When in combat with the Nerevarine none of the Thirsk members will come to assist him due to their hatred of him . Additionally , the key can also be pickpocketed , but this can prove to be difficult . Interactions . The Missing Missionary . Erich took Mirisa captive and locked her up in his chambers for insulting mead . All members of Thirsk will tell the Nerevarine to ask Erich about what happened to Mirisa , but he will pretend he know ' s nothing . He carries the key to the room which Mirisa is locked in . The Mead Hall Massacre . After the attack , Erich will be killed by the Udyrfrykte .
Spirit of the Wolf Spirit of the Wolf is a Restoration ability in that restores caster ' s health over time . Creatures . This ability is used exclusively by the Werewolves which are found on the island of Solstheim . Acquisition . Becoming a werewolf . There are two ways of becoming a werewolf : Console . This ability can be acquired on the PC by using the console command : codice _ 1
A Fair Warning ( Quest ) A Fair Warning is a quest available in . A note posted at the entrance to the Knife Ear Grotto , by a scholar warns of danger inside . The note said that if the Vestige find any Daedric artifacts , Aralyon the Scholar will pay handsomely for them .
The Culling The Culling was a prophecy which Lord Naarifin attempted to fulfill during the Great War between the Third Aldmeri Dominion and the Third Empire , in order to give the Dominion a major advantage during the war . The prophecy demanded sacrifices in order to unleash hordes of Daedra upon Tamriel . Naarifin re - opened Imperial City Arena as a way to gain sacrifices , while at the same time , entertaining the people of the Imperial City . The prophecy was later prevented by the Forgotten Hero , and Naarifin was slain .
Dark Elf Dispatch Content . Keep an eye out for that Dark Elf woman everyone keeps talking about . We need to figure out who she is and why she ' s aiding the giants . We also need to ascertain the truth about the powers some of the scouts have claimed to see her utilize . Dagroot claims he shot an arrow into her heart , but to no effect . I know , Dagroot ' s got the brains of a horker . But still . Watch and learn what you can about her . If the opportunity presents itself , attack . Her presence makes me nervous , and you know what I do to the troops when I ' m nervous . Let ' s solve this , now ! — Lob the Cleaver
Wizard Lock ( Daggerfall ) Wizard Lock is a Mysticism spell available in . It can affect affects doors , chests , or other interactive objects on touch , locking them for a base time of 1 ingame minute , although it also adds 1 extra minute per level of the Hero . The spell has a 20 % chance to succeed when being cast , and it also increases by 4 % with each level .
Dealing with Orvas Dren Dealing with Orvas Dren is the final quest in the House Hlaalu quest line , which results in the Nerevarine being declared the Grandmaster of House Hlaalu , in . Walkthrough . Once the Ordinators have been brought under tighter control , thanks to the Nerevarine ' s work , Duke Vedam Dren will give them one final quest , bring the Camonna Tong into line . He reveals that his brother , Orvas Dren , is in charge of the group and must have his control over it relinquished . The End of Orvas Dren ' s Power . In a previous quest , the Nerevarine may have freed Hides - His - Foot from the Dren Plantation . Hides - His - Foot will reveal that there is a secret in the cellar of the building . If the Nerevarine investigates the cellar , they will find " Dren ' s Note " , which contains evidence with which the Nerevarine can blackmail Dren with . Speaking with Dren will confirm that he is indeed in control of the Camonna Tong and is determined to keep hold of it . The Nerevarine may attempt to persuade Dren to relinquish his grip on the organisation ( which , if successful , will raise his disposition by 10 ) or blackmail him with the evidence . An alternative to these options is to simply kill him , although this choice is significantly more difficult than the others . Once Dren has had his power taken from him ( either by force , blackmail or persuasion ) , the Nerevarine may return to Duke Dren to be declared Grandmaster of Hlaalu .
Wyress Ileana Wyress Ileana is a Breton member of the Beldama Wyrd . She is found in the Vale of the Guardians . Interactions . The Wyrd Sisters . After the villagers are gone from the mill , talk to Wyress Helene again and she will tell the Vestige she think she knows what is going on in the forest . She sends them to talk to Wyress Ileana . Seeking the Guardians . The Beldama Wyrd asked for the Vestige to help them more . The Wyrd rely on the elemental guardians for guidance and counsel , but the spirits have become mysteriously silent .
Bal Molagmer The Bal Molagmer were a faction of thieves during the Second Era and the end of Third Era . Together , they stole from the unjust and gave to people in need . History . The legend call the Bal Molagmer " Stone Fire Men , " who brought justice into the land . The name supposedly has something to do with their custom of taking fiery hot stones from Red Mountain . Their justice meant that they stole from the unjust to give it to people in need . They vanished towards the end of the Third Era . Quests . Gentleman Jim Stacey , Guildmaster of the Thieves Guild on Vvardenfell , wants the Nerevarine to " rekindle the fires " of the Bal Molagmer . He wants them to wear the gloves of the Bal Molagmer in a series of quests . The gloves of the Bal Molagmer were used to transport the hot stones from Red Mountain . They are in the possession of Gentleman Jim Stacey and given to the Nerevarine during the related quests .
Fargoth ' s Ring Fargoth ' s Ring is a quest available in . Walkthrough . At the start of the game , before entering the second part of the Census and Excise building , check the barrel beside the door . Inside will be an Engraved Ring of Healing . To be able to complete the quest , this must be done before entering the second building . Once outside in Seyda Neen , find a blond Bosmer with long hair , this is Fargoth . Talk to him about his ring . He will relate that the Imperial Guard seem to like to shake the Bosmer down every now and then and lately , took a family heirloom during one of their shake downs . The family heirloom would be the Engraved Ring of Healing from the barrel . The choice is to keep the ring , ( though this is ill - advised as it is given back anyway during the next quest , Fargoth ' s Hiding Place , and the quest can ' t be completed ) , or give it back to him . Give it back and he will put in a good word for to Arrille of Arrille ' s Tradehouse , the only trader in town . This gives a 40 + disposition gain , ( better prices ) with Arrille and a 50 + disposition gain from Fargoth .
Lover ' s Comfort Lover ' s Comfort is a temporary effect that allows all skills to improve fifteen percent faster for eight hours . To gain access to this buff , the Dragonborn must have a spouse and have moved into a home . When a marital home is chosen , the player will receive a miscellaneous quest to meet their spouse there . Meet there to finish the quest . One will then be able to sleep with one ' s spouse in a bed in the marital home . The Dragonborn can also get this bonus by sleeping in any unowned bed if the spouse is a follower .
Dread Curse : Intelligence Dread Curse : Intelligence is a Destruction spell available in that lowers the value of a victim ' s intelligence . Attribute does not return to its original value at the end of the spell ' s duration ; they can only be restored with the appropriate Restore Attribute spell or potion . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Ordinator Edict : Mandate Twenty - One Content . Let it be known : Creatures cataloged in the Sacred Register of Unclean Beasts are not permitted within city limits . This list includes many milk - producing beasts , owls , tailless apes , dreugh larvae , and egg - laden crustaceans . A comprehensive list of all banned animals is available in the Tribunal Temple ' s Library of Doctrine . All meat intended for sale in the marketplace must be inspected by a Temple - appointed Dreni ' urolan , or Deputy Curate of Triune Permissions , in accordance with the thirty - fourth Dictum of Piety . Failure to submit meat for inspection shall result in the forfeiture of any Writs of Divine Sanction , fines , and possible corporal reeducation . Such is the price of blasphemy . Victory for the Three , Inquisitor Nivos Uveran
The Scroll of Fiercely Roasting The Scroll of Fiercely Roasting is an Imperial Cult quest in . Detailed walkthrough . Lalatia Varian at the Imperial Chapels in Ebonheart will ask the Nerevarine to recover a powerful scroll , the Scroll of Fiercely Roasting . The scroll was last carried by the healer Urjorad who went to the Daedric Shrine of Ashalmimilkala to avenge his master ' s death . Lalatia will also ask you to complete the quest that took Urjorad ' s life and his masters . You will also need to slay Carecalmo , the shrine ' s powerful Altmer mage , and his equally powerful bodyguard Meryaran . Ashalmimilkala is on the west coast , north of Hla Oad and west of Balmora . The shrine is defended by Carecalmo and his bodyguard Meryaran , who are tough opponents . The body of Urjorad , and the scroll , can be found by levitating up to a ledge within the ruins . Return to Lalatia Varian with the scroll for an increase in disposition and reputation . If the Nerevarine killed Carecalmo and Meryaran as well , they will receive the magical Gauntlets of Glory and be able to keep the scroll .
Battle Roar Battle Roar is a Dragonknight passive skill in the Earthen Heart skill line in . Description . When activating an ultimate skill , it restores health , magicka , and stamina . The Vestige ' s restore amount increased by 50 % of the Ultimate ' s cost .
Blue Suede Shoes Blue Suede Shoes are a pair of blue shoes often worn by the upper class . Wearing them in battle raises the Light Armor skill when struck . Blue Suede Shoes can be enchanted upon gaining access to the Arcane University . Enchantments placed on them do not need to be recharged . Location . " Incomplete list "
Fire Breath ( Skyrim ) Fire Breath is a dragon shout in . Effects . The Fire Breath shout allows the Dragonborn to shout a forceful blast of fire , spreading at a high speed . This force inflicts 50 , 70 , or 90 fire damage depending on the intensity of the shout and sets enemies in its path on fire as well as staggers them .
Thalmor Soldier ( Skyrim ) Thalmor Soldiers are male and female Altmer members of the Thalmor , usually adorned in full Elven armor and Elven weapons . For spells , Thalmor Soldiers use Bound Sword and Flames . They are found in a duo or trio , often accompanied by a Thalmor Wizard or a Thalmor Justiciar . Gear . Weapons and armor worn by Thalmor Soldiers varies depending on their and the Dragonborn ' s level . Spells . Just like their gear , Thalmor Soldiers ' spells are level dependent . Interactions . Diplomatic Immunity . Thalmor soldiers are first encountered as guards at the Thalmor Embassy . They appear in the subsequent rooms during the Dragonborn ' s search for information on the return of the dragons . If the Dragonborn does not sneak or use Illusion magic , they will attack them on sight . The perk " Kindred Mage " is not needed for Fear or Pacify to work on them . Other appearances . Thalmor soldiers appear again in The Ratway Warrens and The Ratway Vaults , looking for Esbern and the Dragonborn . Several non - hostile Thalmor Soldiers patrol Understone Keep with Ondolemar . Random Encounters . Thalmor Soldiers can be encountered on the world map , attacking Bandits and Orc warriors . Thalmor can be encountered on the road transporting prisoners for worshiping Talos . Supporting the worship of Talos , or assisting the prisoner will cause the Thalmor soldiers to attack . A group of Thalmor may also attack the Dragonborn with a note , saying that it is important to kill the Dragonborn and not to underestimate them . Dialogue . = = = Diplomatic Immunity
Fort Commander Fort Commanders are members of the Imperial Legion in charge of the garrisons in a fort during the Civil War in . If Season Unending is completed , and the Dragonborn follows the Imperial Legion questline , Fort Commanders will appear at the following forts upon reclaiming them :
Shalidor ' s Library Shalidor ' s Library is the collection of Lore Books that increase rank in the Mages Guild . In , there are a total of 297 books . These can be collected and read at any time , without taking up any space in the inventory . Once found , they can be read from the " Lore Library " section of the journal .
Azeriba Azeriba is a Khajiit residing in Daggerfall , Glenumbra . She used to be an adventurer and went exploring Tamriel , but after discovering the Ilessan Tower , she realized adventuring was not for her . She now stays in the city and does not venture out anymore .
Steam Centurion ( Redguard ) The Steam Centurion , also referred to as the Dwemer Robot is a unique enemy encountered at the end of the Dwarven Mines . The Centurion is arguably one of the most powerful enemies in the game , next to Nafaalilargus . Combat . The Steam Centurion will kill Cyrus instantly should it manage to hit him . It takes 5 – 6 regular hits ( 3 – 4 with a strength potion ) to bring down , and can only be fully killed by attacking it ' s " Achilles " heel , the back of its left foot . Quests . The Dwarven Mines . Erasmo requires a Dwarven Gear to complete the repairs to the observatory and sends Cyrus to retrieve one from the Dwarven mines . After killing the Centurion at the end , looting it ' s body will provide the required gear .
Jorg Helmbolg Jorg Helmborg was an ancient Nord hero and is considered to be one of the great war chiefs during the First Era . Background . He fought in the conquest of Morrowind , and helped found the First Empire . He was one of the early Tongues , the masters of the Voice . He slew the dragon Sahloknir in the First Era .
Gildan Gildan is a Bosmer nightblade , member of the Blades and trainer whom Caius Cosades secondments . She has a house in Ald ' ruhn . Interactions . Blades Trainers . Gildan is one of the various Blades trainer to whom Caius Cosades directs the Nerevarine . Services . Gildan trains fellow member of the blades in the following skills :
Water Walking ( Oblivion ) Water Walking is an Alteration spell that allows the target to walk on water for the duration of the spell . Only one merchant sells this spell , Trayvond the Redguard , at the Cheydinhal Mages Guild . Alchemy . Unless the ingredient has Water Walking as its first effect , the ingredient must be combined with related ingredients via Alchemy to make a potion with the Water Walking effect . Enchantment . Enchanting an item with Water Walking at the Arcane University costs 2 , 000 — regardless of the soul gem used — and lasts for an unlimited duration . Enchanting a ring , hood , or cloth shoes with Water Walking is an effective way to avoid swimming or the need for Water breathing spells . Using even a Petty Soul Gem allows for unlimited duration underwater and lightweight items such as rings and clothing are easily to carry around and switched to without becoming encumbered .