Uroth The Uroths were a species of large , sentient bipedal cephalopoid s . They inhabited the planet of Wizar II , where they followed a primitive way of life in isolation from much of the galaxy at large . Their native religious beliefs incorporated several deities and a desire to enter the afterlife without fear of death . Sometime during the Galactic Civil War , the Uroths encountered a strange being that had the power to kill any Uroth who approached it . Although it was actually a sophisticated StelProbe V Droid , they took it for the incarnation of their god of death and its presence as a sign that their world was coming to an end . They tracked the droid and eventually captured it . Nevertheless , a group of strange creatures , actually spacers hired by the droid ' s owner to recover it , took the Uroths ' god for themselves and escaped into the heavens . Biology and appearance . The Uroths were a species of large , sentient cephalopoid s . They walked on two legs . Society and culture . The Uroths hailed from Wizar II , a planet in the Wizar system of Wild Space that was largely unknown to the galaxy at large . The species ' technology was relatively primitive . Nevertheless , Uroths were skilled trackers , able to follow even a sophisticated probe droid through their territory . The species adhered to a native religion that incorporated multiple deities . The prospect of death was prominent in their belief system , but the promise of an afterlife meant that the death was to be embraced rather than feared . In fact , the zeal of some Uroths was such that they became suicidal . The god of death was an important part of their pantheon . Native belief held that the return of that deity would presage the end of the world . The Uroths were protective of their culture and opposed any attempts to tamper with their religion . History . The Uroths evolved on Wizar II . There , they developed an indigenous religion and a primitive society . Until the Galactic Civil War , their planet and species remained largely unknown to the outside galaxy . One day , the Uroths encountered a strange being . When it caused the death of the Uroths brave enough to approach it , the species took it to be the avatar of their god of death . The deity ' s appearance on their world could mean only one thing : the end was near . Unbeknownst to the Uroths , the avatar was actually a StelProbe V Droid that had been sent to Wizar II by an exploration company known as the Karflo Corporation . It had crash landed on Wizar II and sustained damage to its computer systems . As a result , its exploration and defensive subroutines remained intact , but its orders to transmit its findings back to its masters at Karflo were compromised . Karflo noticed ; the droid was top of the line and worth several million credits . The company put out the word that they would pay 10 , 000 credits to anyone who recovered the droid for them . The Uroths began to track their god as it moved about their territory . In fact , that hunt came to consume most of their time . Members of the species even asked the god to kill them , which it did when they got too close . The Uroths did not care ; the world was coming to an end anyway , so they took the end of their life as the beginning of their afterlife . The Uroths eventually managed to capture the god incarnate . One day , more strange beings appeared on Wizar II . Although they were spacers hired by Karflo to recover the droid , the Uroths only knew that they seemed intent on capturing the god of death for themselves , something the Uroths did their best to prevent . Nevertheless , the strangers managed to take the avatar and escape into the heavens . Over a century later , Wizar II and its region of space had become more integrated with the rest of the galaxy . The Uroth ' s world became part of Darth Krayt ' s Galactic Empire by 127 ABY . Behind the scenes . The Uroths appear in " Droid Hunt , " an adventure seed for " " written by Bill Olmesdahl . The plot outline is offered as an example of a quest - type adventure . In the default version of the adventure , the players portray the role of a small group of spacers who travel to Wizar II , confront the Uroths , and recover the droid . Olmesdahl offers variants of the adventure idea ' s plot . In one , the player characters are agents of the Alliance to Restore the Republic who are sent to Wizar II to recover the StelProbe V so that the Alliance can reprogram it and analyze it for their own purposes . A third idea proposes that the droid ' s reactor might be damaged and destined to overload , wiping out much of the Uroths ' civilization with it . A final variation adds other droid hunters to the mix , giving the player characters more opponents to overcome .