Eden ( summon ) Eden is a Guardian Force in " Final Fantasy VIII " . It is the game ' s ultimate summon , drawn from an optional boss at a bonus dungeon . It is the most powerful summon , able to break the damage limit . It has the rare Speed , Evasion and Hit junctions . Its unique abilities let the junctioner devour opponents for various effects , some of the most beneficial being permanent stat boosts , and to create items that teach abilities to Guardian Forces . Eden takes 1000 EXP to level up , most of any GF , and the same amount it takes for a playable character to level up . Profile . Although it is debated what the exact nature of Eden is , the name and design indicate a link to the " Garden s , " a theme in the game . The word " Eden " often refers to the Garden of Eden in the Bible . Gardens in the world of " Final Fantasy VIII " are para - military institutions , but the Garden buildings themselves can fly due to ancient technology , and have oval discs similar to the summon Eden . Eden invokes both heavenly and sci - fi imagery by appearing mechanical but being adorned with angelic feathers . Eden has a long needle on the bottom with a violet oval on the front . Aside from the female angel motifs on either side of it , within the oval one can make out a woman . Early in Eden ' s summon animation , the Ptolemy celestial diagram floats in space . This is taken directly from Safer∙Sephiroth ' s Supernova animation from " Final Fantasy VII " . Obtained . Eden is found at the bottom of the Deep Sea Research Center , itself an unmarked island at the corner of the world map . The player can land upon in with the " Ragnarok " . After defeating Bahamut in the first area , the player must leave the place and re - enter to become able to descend underwater by climbing down the vine to a hole in the floor . A series of floors leads down to the excavation site . The player must open up a door in each floor using units of pressure , but must conserve enough units ( 10 ) for the final lock at the bottom of the excavation site to fight Ultima Weapon , from whom the party can draw Eden . There is a point where the party can gain more units . If the party uses the pressure units to access the excavation site , the Enc - None ability can be used to traverse the site . If the party uses Zell to force open the jammed door leading into the excavation site without using up units , the party encounters a number of fixed battles , which cannot be avoided using Enc - None . When the party reaches the bottom , Squall will use the last of his pressure units and the party is thrust into a battle against Ultima Weapon who carries Eden , which can be drawn from it . Each level is divided into three sectors . The sector the player is in is determined by how many units they spend to open the door leading from level 2 to 3 . Once in a sector , the player cannot switch to a higher cost sector , but can switch to a lower cost sector . For simplicity , the sectors are A ( highest cost , 4 units ) , B ( mid cost , 2 units ) and C ( lowest cost , 1 unit ) . E . g . If one were to spend 4 units on level 2→3 , they would be in sector A ( highest cost ) and on level 3 they would be access Sectors A , B and C on level 4 . But if one were to spend 2 units on level 2→3 , one would be in sector B ( mid cost ) and would only be able to access sectors B and C on level 4 . The only difference of the sectors is that the player needs to spend 2 units on level 2 to access the steam room on level 3 , Sector B . Other than that , the player can use 1 unit to proceed all the way to the bottom . One can skip the steam room if one lets Zell open the final door , but doing so will trigger several unavoidable encounters on the way to the excavation site . The player only gets one chance to have Zell open the door on the last floor . If the player chooses to not let him open it , he will never offer to open it again even if the player resets the steam levels . There is a terminal buried underneath the rubble in level 1 . Examining it gives the player 20 energy units . Four units are spent opening the door to level 2 . On level 2 , the player should expend 2 units to access sector 2 . On level 3 , they should expend 4 units to access the steam room and use the terminal to gain 7 extra units , then return to sector 2 and expend 1 unit to access sector 6 . From then on the player should expend no more than 1 unit each floor until reaching level 6 , where they can expend 4 units to access the excavation site and still have 10 units left over to use at the bottom . Alternatively , the player can ask Zell to open the last door without expending any units , but it will wake up the monsters and the way down will be plagued by encounters against strong opponents that can ' t be avoided with Enc - None . At the ocean floor players will encounter Ultima Weapon if they have enough steam power left to reactivate the excavation site . There is a hidden save point in the final floor . Eden can also be drawn from Tiamat in the final dungeon . If the player defeats both bosses without drawing Eden , it can no longer be obtained in that playthrough . Obtaining Eden in the Steam version earns the player the achievement Eden . Battle . Eden ' s Eternal Breath deals non - elemental damage to all opponents and can break the damage limit even without the Boost ability . With all GF abilities learned , the player can easily boost the attack to the full 250 , considering it also has the game ' s longest summon animation , at 72 . 6s . At the maximum of its power , Eden can deal 60 , 000 damage to all enemies . Eternal Breath ignores enemy Spr . Its damage is calculated as follows : Compatibility . The way Eden ' s compatibility works is unique . Summoning it only raises compatibility slightly , and it also slightly boosts compatibility with every other GF the junctioner has equipped . It also doesn ' t have a unique compatibility item . Thus , the only effective way to boost compatibility with Eden is via the LuvLuv G item . Stats . The following table represents the base stats : The below values are the base compatibility values with all playable characters at the start of the game . Although Seifer cannot junction Eden in a normal playthrough , a default value still exists for his compatibility . Abilities . Abilities learned naturally by Eden are listed below : Other appearances . " World of Final Fantasy " . Balamb Garden is a large Mirage named " Eden " referencing the possible link to " Final Fantasy VIII " Gardens and their technological prowess ; in " World of Final Fantasy " that connection being the mechanical Cogna . " Final Fantasy Trading Card Game " . Eden appears on a promotional card depicting its official artwork by Tetsuya Nomura . The card is Shine - elemental . Etymology . According to the " Ragnarok ' s " origins , the Centra legend of the Dragon Ship , Eden may be the legendary Dragon Ship itself . It could be assumed that due to the " Garden " theme of the schools , this is the oldest Centra weapon and thus why it carries the name . In the French localization Eden is named Orbital , and Eternal Breath is called Otono . In the debug room Eden is referred as Bartandres . This could be an alternate romanization of the name " Barthandelus . " The name Barthandelus was used for a fal ' Cie in " Final Fantasy XIII " .