naist-nlp/zeshel huggingface dataset:
Colony Status Report Summary . Colony Status Report is a document concerning recent activity at the Raven Rock ebony mine prepared by Falco Galenus , under the orders of Carnius Magius of the East Empire Company . Content . RAVEN ROCK PROGRESS UPDATE As the Factor is no doubt aware , the mine has been expanded , yielding an increase in ore output by 18 percent . Weekly quotas are being met regularly . During the last two shipments of supplies , two crates of wickwheat were noted to be rotten . The matter has been addressed with the supplier , and a refund should be arriving at the Factor ' s office sometime within the next few days . At this time , there is nothing further to report . Humbly , Falco Galenus
Drublog Shaman ' s Journal Content . The elder drew us a map of the old shrine to Mauloch . She did not want to die without revealing this secret , sacred place from her childhood . We found the holy area surrounded by hostile Wood Elves . Both sides took heavy losses . We struck a truce , for now . We granted them the larger cave , as their ancestors were here first , but I ' ve no faith in their empty promises of peace . These zealots have no respect for our customs and the Code of Mauloch . If they break our pact , they ' ll pay the blood price .
Hand - to - Hand ( Morrowind ) The Hand - to - Hand skill determines how effectively the Nerevarine can fight with their fists . However , unarmed combat only damages fatigue until it is completely drained . At this point , the target has a chance of falling over , and damage can only be dealt when the target is down . Its effectiveness is based on the Nerevarine ' s level of skill , instead of the weapon equipped . It is also affected by the Strength attribute , even though it is governed by Speed . Skill books . The following Skills Books raise the Hand - to - Hand skill by one point
Cassyr Whitley Cassyr Whitley was a Breton spy who infiltrated the Imperial Legion . He is most notable for infamously reporting the Legion ' s plans to the Dunmer during the Four Score War . This action greatly contributed to the Legion ' s complete slaughter in a Dunmer trap during their march on Morrowind in 1E 2920 .
Run Off the Barbarians Run Off the Barbarians is a Fighters Guild quest available during the events of . The Agent is sent into a local building to kill a Barbarian who has been causing trouble in town . Background . After escaping from Privateer ' s Hold , and visited Lady Brisienna , the Agent will need to look for ways of boosting their reputation . Once such method will be to join the Fighters Guild , although membership will be denied until the Agent proves their ability and their mettle . Walkthrough . In the Agent ' s search to join the Fighters Guild in the Iliac Bay , a Questgiver will reveal that the Guild are " short on fighter ' s [ sic ] right now " and despite reservations are willing to give the Agent a task . It appears that a group of barbarians have been harassing the population , but the Guild lacks the fighters to deal with it . The Agent is duly sent to " Run off the barbarians " from the town , whom are staying in a building in town . A Barberous Meeting . The Questgiver will only give the Agent the name of the building the barbarians are reportedly staying in , so the Agent will have to ask around the local populous to get an exact location . Once inside the target building , the Agent will only find a single barbarian , contrary to the Questgiver ' s instructions . Regardless , the barbarian will attack on sight and must be killed for the Agent to complete the quest . Once the barbarian has been killed , confirmed by a notification , the Agent must return to the Questgiver before the time limit of a single day expires . Rewards . The Agent will not receive a monetary reward for their efforts , although they will receive a boost to their reputation within the Guild . Likewise , failing the quest will not only see the Agent forfeit a reward , but also have their standing with the Guild harmed :
Ingredients ( Shivering Isles ) List of Shivering Isles ingredients . This is a complete or near - complete list of all ingredients found in and their effects in the game . " Terminology : " Poisons , identified by their green bottle , can be applied to a weapon by scrolling down to the intended potion while a weapon is equipped and then selecting ' Apply ' . Ingredients . < nowiki > * < / nowiki > There are two types of Flame Stalk , one with Invisibility as its first effect , other with Restore Health as its first effect .
Bow of Shadows The Bow of Shadows is an enchant ed bow found in . Background . The Bow of Shadows is a legendary artifact said to have been forged by the Daedric Prince Nocturnal . It was granted to a legendary Ranger , Raerlas Ghile , for a mission that he ultimately failed , but before he did , he took down scores of his enemies . It is rumored that the Second Era Dunmer assassin Dram once wielded this weapon . Abilities . The bow is reported to give the user the ability of Invisibility and increased Speed . Acquisition . In , this bow is in the possession of Goris the Maggot King , a Dunmer Necromancer living in Venim Ancestral Tomb , which is located slightly north of the Ashlander Zainab Camp . Quests . The Museum . The Bow of Shadows is one of the artifacts the Nerevarine may sell to Torasa Aram at the Museum of Artifacts in Mournhold . She offers them 21 ' 000 for the bow .
An Act of Kindness An Act of Kindness is a quest available in . Sirinique is studying the spirits inside Ezduiin . She gives the player a micro - etched crystal to send the spirits to Aetherius . A spirit tells the player of a spell lattice similar to the crystal that could free all the spirits in Ezduiin . However , it is guarded by a puzzle . The correct four titles must be activated to complete the puzzle . Take the spell lattice outside to Sirinique , and she frees the spirits . Puzzle Solution . Mage , Thief , Warrior and Serpent . These are the pictures on the pillars around the room .
Whiterun Stormcloak Camp Whiterun Stormcloak Camp is a Stormcloak encampment in . Description . The Dragonborn can find random loot in the low level chest there . There are also a various smithing stations to improve or create gear . Whiterun Stormcloak Camp is also a place where Dragons appear often , usually at night every couple of days or so . Although , it has been noticed that dragons will not land sometimes when circling the camp . Like all the Stormcloak camps it can be a good source of steel arrows . If the Dragonborn is a part of the Imperial Legion and enters the camp , the Stormcloaks will draw their weapons and warn them to go away . Talking to any of the Stormcloaks will also make them draw their weapons . If the Dragonborn remains in the camp for an excessive period of time , the soldiers will attack . There are a few horses that can be stolen in the camp , like many other camps .
Lord Drad ' s Estate Lord Drad ' s Estate is a settlement in the Gold Coast region located north of the Gold Road between Anvil and Kvatch . History . The estate is owned by Lord Drad , a wealthy Dunmer , who bought the land and title for a considerable amount of money because he predicts great financial possibilities in surrounding lands and hopes it will make him a fortune . Sublocations . Besides the estate itself , there are several larger farm patches in the center of the property and two unoccupied slave quarters . Belonging to the estate is also a silver mine to the east , Bleak Mine , that Lord Drad has sealed off from strangers , but the mine itself is being worked .
Up High Note Content . Concerning the baker . Strange man . Even for a High Elf . Doesn ' t seem to like many people , and the feeling appears to be mutual . His baking skills are without question , however . In fact , people claim he bakes the best sweetroll in all of the Gold Coast . We really need to check those sweetrolls . I ' ll place an order . Code Location : East of the Cathedral .
Daynas Valen ' s Journal Content . 18th of Morning Star , 4E 201 How long has it been since I first heard the Gauldur legend ? Eighty years ? A hundred ? I can think of nothing else now . My goal is at hand . After years of searching , I finally traced the Ivory Claw to a collector in Bravil . His death was necessary . But I have it . At last , I have it . 22nd of Morning Star , 4E 201 Three days of nonstop riding . I reached Anvil ahead of my pursuers , and took passage on the Icerunner , bound for Solitude once more . 29th of Morning Star , 4E 201 The other passengers are becoming suspicious . Returning from dinner , I caught one brute rooting around in my quarters . He almost found the claw . Had the captain not intervened , I would have flayed him alive . I hope to spend the voyage sequestered in my room , reviewing my notes and preparing spells , but I need to deflect some attention from myself . I ' ll have to mingle , pretend to be just another pretty mage . For now . 2nd of Sun ' s Dawn , 4E 201 The brute claims to be an adventurer , off to seek his fortune in the ruins of Skyrim with his companions . Perhaps I can turn this to my advantage , use them as fodder for the traps and Draugr within the tombs . I can see the greed in his eyes . Yes , that should work . Three weeks to Solitude , the captain says . If I have to suffer these fools longer than that , I ' ll swim . 27th of Sun ' s Dawn , 4E 201 With the brute and his companions in tow , I led our brand across the marsh to Folgunthur , where we made camp for the night . Little has changed since my first expedition ten years ago . But this time , I have the claw . And I will have the amulet . I spent all night preparing a synopsis of my notes , in case some fragment of the tale or piece of ancient lore may be needed to bypass the wards within the tomb . Then I cast all my books and scrolls into the fire , and reduced my life ' s work to ashes . At long last , today is the day of reckoning . If I cannot have the amulet , no one will .
Chills ( Oblivion ) Chills is a disease in acquired from Headless Zombie s and Cosmus the Cheat . It is recommended to get this disease cured as quickly as possible , as it can be deadly in certain situations . The reduction in agility can make outrunning certain enemies a real nightmare .
Umar gra - Khar Umar gra - Khar was a follower of Azura who was turned to a vampire . She is mentioned in the " Worn , Faded Note " during the Azura quest . Interactions . Azura . Ages ago , five of Azura ' s followers fought and destroyed the vampire Dratik , but all were infected with Porphyric Hemophilia . Knowing their fate , they locked themselves in the Gutted Mine to prevent themselves from ravaging the world . Azura , caring for her worshipers , wants them killed and freed of the curse .
Torture Victim Torture Victims are four characters who can be found in the Dawnstar Sanctuary after upgrading it . Completing the Dark Brotherhood questline will lead to the quest " Where You Hang Your Enemy ' s Head , " which directs the Dragonborn to Delvin Mallory in Riften to upgrade the new Sanctuary . Purchasing the Torture Chamber upgrade supplies four Torture Victims . The Victims are Nords , two male and two female , one of the latter is an Elder . Treasure locations . Young female . Travel to Merryfair Farm and head west - northwest past the millstone about twenty meters . The tree stump is a snapped - off birch , right next to another tree still standing , just below a rock outcropping . Black - haired male . Travel to Pelagia Farm and head due west . There will be a fallen tree , and just beyond it will be a dead tree still standing . The rock is due south of the standing tree , a smaller rock between two larger ones . Red - haired male . Travel to Hollyfrost Farm and head north - northwest , crossing the river . Come ashore to the right of the ice flow with the two horkers , and proceed over the snow drift , past three pine trees on the right . Pass a smaller tree , and finally between two bushes . Just beyond is a dark gray rock to the left of a stand of pines . Be careful , as this area contains one or more leveled creatures . Old female . Travel to the Apprentice Stone and walk the shallow waterway behind it due north . At the third tiny island , the waterway turns east , and the tree stump will be on the first tiny island with a standing tree . Mudcrabs are in the area .
Orcish Armor ( Skyrim ) Orcish Armor is a set of heavy armor and is the fourth - strongest heavy armor available , followed by the ebony , dragonplate , and Daedric armors . Locations . Unenchanted pieces of armor will begin to appear throughout Skyrim at level 20 , and enchanted variants can be found at level 26 . These locations include : Smithing . Orcish Armor requires a Smithing level of 50 and the Orcish Smithing perk to create . Pieces can be forged at a blacksmith ' s forge with the following components : Pieces can be upgraded with orichalcum ingots at a workbench and also benefit from the Orcish Smithing perk , which doubles the improvement .
Farwil Indarys Farwil Indarys was a Dunmer warrior and the son of the Count of Cheydinhal . He was the leader of the Knights of the Thorn and believed his knights were capable of anything ; therefore , when an Oblivion Gate opened up outside Cheydinhal , he and his knights rushed in to close it with heavy losses . Interactions . The Wayward Knight . Head through the west gates of Cheydinhal to help Indarys and the Knights of the Thorn close the Oblivion gate . He is found alive with one other knight in the Oblivion gate , and a choice must be made to save him or let him be killed . If the choice is made to save him and make sure he survives the quest , he will award the Hero the Knights of the Thorn Medallion as well as the choice of taking the leveled Staff of Indarys or the Thornblade .
Mastery of Discipline Content . In the season of life in which I passed through the Rain ' s Hand , more than 90 duels did I face to prove myself invincible . I learned the 38 grips , the 750 offensive and 1800 defensive stances , and the 9000 strikes that I would practice for all my future days . With Onsi ' s blessing , the sword - singer must do the same to achieve Mastery of Discipline .
Barbas ( Skyrim ) Barbas is a dog found along the road outside Falkreath . He is the only talking dog in the game . Barbas is Clavicus Vile ' s companion , a supernatural creature that usually takes the form of a dog , and as with nearly every dog in Skyrim , takes the form of an Irish Wolfhound . Interactions . A Daedra ' s Best Friend . Barbas appears outside of Falkreath upon first visiting the city , or during the middle of The Break of Dawn . One of the guards or Lod will direct the Dragonborn toward Barbas , who needs help locating his " master . " Following the talking canine to Haemar ' s Shame , the Dragonborn discovers Barbas is the pet of Daedric Prince , Clavicus Vile . The Dragonborn can choose to kill Barbas for Vile in exchange for the Rueful Axe , or choose to reunite Barbas with this master and recover a powerful Daedric artifact . Additionally , should the Dragonborn choose to recover the axe and postpone doing so , Barbas can become a permanent and invincible follower . After meeting Barbas for the first time , regardless of whether the quest has been completed , the Dragonborn can return to Lod for a small reward by telling him , " " The dog was more trouble than he was worth . " "
Fang of Haynekhtnamet Fang of Haynekhtnamet is a weapon in . It is a unique dagger found within Mamaea . Background . According to " Tamrielic Lore " , the Fang of Haynekhtnamet is carved out of a tooth from a Wamasu by the name of Haynekhtnamet . Wamasus are intelligent reptilians with lightning for blood once living in Black Marsh . Before the dagger was created , a group of Nords killed Haynekthnamet during a fight that lasted seven days and nights , and then took the fang as a trophy . The dagger mysteriously contains some of the magic properties of the beast it once belonged to . Location . The dagger can be found in the large Sixth House Base of Mamaea in the final section , the Shrine of Pitted Dreams . The cave complex can be found in the West Gash region , east of the stronghold Berandas , and just west of Daedric ruins of Dushariran . Quests . The Museum . The Fang of Haynekhtnamet is one of the artifacts the Nerevarine may sell or donate to the curator of Mournhold ' s Museum of Artifacts , Torasa Aram . She will offer them 16 ' 000 for the unique dagger .
Ghost Charm Ghost Charm is a generic enchant ed amulet in . Enchantment . Summon Ancestral Ghost for 60 seconds . Characters . The following people possess the Ghost Charm : Locations . A Ghost Charm can be found at the following location ( s ) : This amulet can be generated as random loot .
Medium Armor : Tannins and Leather Content . Bardus , Today ' s lesson is about the leathers and tannins used by clothiers when making Medium Armor . As you have noticed while hiding from the nightwatch in your father ' s armory , medium leathers come in many kinds : for example , brigantines are hard and studded , while running leathers are tough but flexible . These different style are achieved by the use of different hides and tannins . Tannins are " tempers " used by the crafter to balance hardness and resiliency in medium armor . A leather chestpiece can be treated to be as rigid as a board , able to turn an assassin ' s knife — but if it is too rigid , the wearer is unable to turn his or her body . Thus , armorers use tannins on leathers and fabrics to strike a balance between stiffness and flexibility . What does this have to do with the look of the resulting armor set ? If only you had asked that question at lessons rather than daydreaming about impressing the scullery maid with that wisp of a mustache . It has everything to do with it , as you ' ll see for yourself . Now get to work on curing those hides your father bought as samples — and don ' t let me see you making eyes at the scullery maid until you ' re done .
Aroz ' lai Aroz ' lai is a Khajiit undercover spy of the Aldmeri Dominion , masquerading as an adventurer found in Wrothgar . He was a part of the caravan heading towards the city of Orsinium that was ambushed by the Winterborn . He can be first found at the ambushed caravan , nearby the Merchant ' s Gate .
Craghold Craghold is an island located in the Iliac Bay between High Rock and Hammerfell . Craghold is the site of a battle in the War of Betony between the kingdoms of Daggerfall and Sentinel . The battle was known as the Siege of Craghold , and it lasted for several days . It was won by the Breton s of High Rock .
The Choosy Beggar The Choosy Beggar is an inn located near the north gate of Bliss in the Shivering Isles . The owner , Raven Biter , sells a few bottles of cheap alcohol and some smoked baliwog leg . Beds are 20 per night . An alternate entrance is located on the second floor , and is accessible by a staircase east of the square . The owner ' s wife , Sheer Meedish , attempts to drink with anyone who visits the inn .
Leather Helmet ( Oblivion ) Leather Helmet is a light armor helmet in . Locations . The helmet can be found early on and starts appearing in the leveled lists at level three , though it can be found as early as level one in various shops and on some NPCs .
A Gift of Sanctuary Content . A little boy , scion of a wealthy house , once went to the lake shore with his parents on holiday . While the elders sipped wine in a cabin with their snooty fellows , the boy was left to play in the sand and mud . He was terribly sad at being so scorned , and went searching for a friend . The boy did not have to search long . He found a wonderfully chatty duck in the reeds who told him stories of places the boy could only dream of . Though he was quickly enchanted by the tales , the boy became melancholy that he would never see such a place with his own eyes . The duck laughed and told him that this was not so ! They would build one together ! The boy and the duck waded out to a small island on the lake and together they built a tiny house of sticks and sand . This sufficed for an hour , until the duck suggested that a house was not a fitting place for the boy . He deserved a palace ! The mortar of mud would not be enough , but one of the adults might help . The boy went back to the cabin and found a noble who had stepped outside to relieve himself , so inebriated he was . He was easily coaxed into following the boy back to the island , where the duck leapt and tore out his throat to use blood and flesh for the mortar and bones for the beams . The boy was delighted , but the palace had to be bigger ! Back he went , again and again , to collect the drunken folk to show them the magnificent palace . Again and again the duck added their bits to the wondrous palace , whose spires and arches dried to become alabaster and gold . When the boy ' s parents came to collect him , he took them to see his magnificent palace out on the lake . They screamed and screamed and ran , leaving the boy alone with the duck . He was not sad ! Together they made merry on the island until the mists closed in around it and spirited it away to a land of cheer and mirth for all time .
Leonce ' s Journal Content . I can ' t believe how much gold Northpoint is willing to pay for a few dirty Orcs . Just a few more days , and I can go far away and spend my earnings in peace . In the meantime , I convinced our coward of a mayor to mobilize the Fell ' s Brigade , giving me all the power I need to manipulate opinions here in Fell ' s Run and acquire the captives my benefactor to the north is willing to pay so handsomely to receive . We continue to abduct Orcs , and I ' ve even allowed the troops to steal whatever they want from the town . Then we blame the Orcs ! It ' s a perfect scheme , if I do say so myself . I ' ve promised the troops that they can divide up the stolen goods when we ' re finished inciting trouble . Maybe I ' ll even keep my promise , when all is said and done . I will take my own cut of the profits , of course . Until then , however , we ' ll use the basement of this lovely inn to store the stolen goods . The Wood Elf actually looked mad enough to attack me when I commandeered the premises . How amusing she was , screaming and waving her tiny fists in the air ! Displaying her deed of ownership as though a piece of fancy parchment was going to keep me from taking over the Run Inn . Perhaps I won ' t burn the place to the ground when we ' re finished here . Or perhaps I shall . It will depend upon my mood at the time , I suppose .
Sargon Sargon is a cave in the Sheogorad region of Vvardenfell . Location . Sargon is located west of Dagon Fel , northeast of Khuul and directly north of Maar Gan Quests . Beneran ' s Bounty . The Nerevarine must travel to the secretly hidden Sargon and kill Nerer Beneran for Percius Mercius of the Fighters Guild .
Jarl Balgruuf ( Legends ) Jarl Balgruuf is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Jarl Balgruuf can be purchased for 400 soul gems . Strategy . It is best to play Jarl Balgruuf to the Shadow Lane while you have many creatures on the field . Deploy as many as you need to to fill each lane , try to summon one that have a lot of health so that they can stay alive . Also , try to kill enemy creatures in a way that does not kill your own . Follow this strategy , and the player will have a high chance of winning .
Gateway Inn ( Morrowind ) Gateway Inn is a tavern in Sadrith Mora . It is a place to stay for visitors in Sadrith Mora , as one cannot walk in the city without being a member of House Telvanni or having the Hospitality Papers given by Angaredhel , though it seems that these are not necessary . The Redguard Ery is the innkeeper , and offers food and bed .