Stop ( status ) Stop is a recurring status effect in the series . A stopped unit is frozen into temporal stasis , so that time stands still for them even as other units act normally . This allows opponents to get several turns and attack without retaliation until Stop wears off , returning the affected unit to normal time . In " Final Fantasy VI " , " Final Fantasy IX " and " Final Fantasy XII " , like Slow status , Stop is removed by Dispel instead of Esuna . Sometimes the Auto - Haste status grants immunity to Stop . The item Remedy can also remove Stop . Appearances . " Final Fantasy IV " . An afflicted unit cannot act until the status wears off . This also halts timers for other effects , though that part is somewhat buggy ( see Stop bug ) . Haste causes Stop to wear off faster , while Slow prolongs it . " Final Fantasy IV - Interlude - " . The Stop status returns as a status effect in the sequel of " Final Fantasy IV " , and it functions the same way as its predecessor . " Final Fantasy V " . Stopped characters cannot evade any attacks and have all statuses that have a timer on them stop , with the exception of Sap which will continue to act . " Final Fantasy VI " . Stop wears off approximately 38 seconds from the time it is applied to the target . If Terra is stopped while tranced , and the trance bar runs out during her stop time , she will be permanently tranced for the duration of the battle . " Final Fantasy VII " . Stop halts the time counter for the afflicted target , preventing their ATB gauge from filling , but also halting time based effects such as Barrier or Regen . Linking Added Effect Materia with Contain , Time or Choco / Mog makes the character immune to the effect . It can be cured by DeSpell , White Wind , Angel Whisper or Aeris ' s status healing Limit Breaks . " Final Fantasy VIII " . Stop lasts for around 13 . 3 seconds , and targets under Stop are unable to avoid attacks . If the target was afflicted with any status effects prior to being stopped , the status effects are halted as well ; spells like Poison and Regen won ' t damage or heal , and effects like Protect won ' t wear off . " Final Fantasy IX " . Stopped units are considered defeated , although the party gains no EXP or AP from them , and as such having all of the alive party under the Stop will result in a Game Over . Party members can defend against Stop by equipping the Locomotion ability . Stop also halts the countdown from Doom . " Final Fantasy X " . Although there is no specific Stop status in " Final Fantasy X " , a similar state can be induced via the Threaten ability . " Final Fantasy X - 2 " . Stop can be inflicted in various ways such as the Songstress ' Brake - dance , or the Thief ' s Borrowed Time ability . The ATB bar is turned grey and will not move until the effect is cleared . Stop prevents all movement animations from triggering , which means that affected units cannot be chained because their stagger animation will not trigger . Stop makes the target unable to take any action . The player can inflict the status through the Festivalist ' s ability Spinner . " Final Fantasy XII " . While a target is stopped , status effects are also halted . For example , Sap will stop draining HP for the duration of Stop , and its duration will be paused until Stop has run its course . This fact can be abused by casting Reverse followed by Stop on a character , thus allowing the character to absorb all forms of damage until Stop wears off . This is especially useful for bosses which always target the nearest character , as equipping the other party members with ranged weapons will keep them alive while the Reversed character is taking all the hits . A stopped character is immune to Decoy , so a stopped character with Reverse can ' t be decoyed . A stopped character can be used to trigger the Immobilize glitch . Stop is removed by Chronos Tear , Remedy ( once the Remedy Lore 3 has been purchased ) and , weirdly enough , Dispel . The accessory Power Armlet makes the wearer immune to Stop . The Stop spell is a Time Magick 6 license that can be activated for 45 LP and can be bought in Rabanastre , Nalbina or Mt Bur - Omisace for 3 , 700 gil . " Final Fantasy Tactics " . When inflicted with Stop a character stops moving . It freezes the character ' s CT meter . Stopped characters cannot evade or use reaction abilities , including Blade Grasp and Abandon . Stop will wear off on its own after 20 ticks , and it can be removed with Choco Esuna . Stop can be inflicted or blocked with the following : " Final Fantasy Type - 0 " . Similar to Stun , Stop completely prevents an enemy from doing any actions for a certain period of time . Unlike Stun , however , the target can be hit multiple times without the effect wearing off . " Final Fantasy Crystal Chronicles " . Stop can be cast by combining Life and two attack spells ( Fire , Blizzard , Thunder ) . When Stopped , the target is unable to move or attack for a short period of about 3 seconds . " Bravely Default " . Stop is mainly caused by Time Mages . It stops the generation of BP thus halting further actions . Moves or spells that give extra BP can counter it , but restorative magic like Esuna cannot . A character cannot be selected to perform an action during Bravely Second if they are stopped . Other appearances . " Kingdom Hearts " series . Stop is a status effect in the " Kingdom Hearts " series . Enemies in stop status are prevented from moving for a limited amount of time . In most games like ' and ' , when a stopped enemy is attacked , no damage is dealt at first , but the accumulated damage is dealt when Stop wears off .