naist-nlp/zeshel huggingface dataset:
New Imperial Guard The New Imperial Guard are the remnants of Imperial China that retook the country following the Great War . Background . New Imperial Guards serve as the Chinese Emperor ' s personal bodyguards . Appearances . The New Imperial Guard were to appear in the canceled " Fallout Extreme " .
Keith Wright Keith Wright is Orville Wright ' s son and right hand man in 2241 . Background . A thin , pale - faced young man with long , stringy blonde hair , Keith is Orville Wright ' s son and right hand man . His duties , apart from keeping the peace in Wright family Manor , include dealing with non - Wrights and weeding out the trash from all those who want to see his father . He is a family person , staying close to his siblings and maintaining good relations with his parents . However , he does not share the same kind of love for outsiders , on the contrary , a non - Wright has a good chance of leaving through the front door of the mansion with a sizable hole in the head if they cause any kind of trouble inside the estate . Appearances . Keith Wright appears only in " Fallout 2 " .
Karl ( Fallout Tactics ) Karl is a recruit in " " and multiplayer character in " Fallout Tactics " multiplayer , where he can be recruited for 9049 game points . Background . Base game . What can we say about Karl ? Blew his senior officer ' s brains out all over the training center with a badly timed grenade . He had to clean the mess up afterwards though . But that ' s bloody grenadiers for you . No brains between the lot of them , but a lot all over them . Multiplayer . He ' s good behind the wheel of a vehicle and under the hood . But his main forte is throwing . Not too shabby with a shotgun either . Availability . Karl becomes available after the Warrior reaches the rank of Knight . Appearances . Karl appears only in " " .
Shotgun ( Fallout Shelter ) The shotgun is a weapon that appears in " Fallout Shelter " . Characteristics . The shotgun is a breach loading shotgun featured in " Fallout Shelter " that fires shell ammunition . Dealing a minimum of 9 damage per attack , it has the second highest damage output for a shotgun in the game . Crafting . A high Endurance statistic is needed to effectively create the shotgun .
TestQAHiuLaiMale18 TestQAHiuLaiMale18 is a character in " Fallout 3 " . Background . Not much is known about him other than being a test character . Appearances . TestQAHiuLaiMale18 appears in the game files of " Fallout 3 " , but should not be considered canon because he is a test cell character .
Barking man The barking man is a cut character from " Fallout 2 " . He was to appear in New Reno ; he displays symptoms . Interactions with the player character . The Chosen One would have been able to cure the barking mans ' s autism by learning a code phrase within the ( cut ) EPA location . The reward for completing this quest was described as being " minor " . Location . He could be found in the ruined building oppossite of the Desperado . Appearances . The barking man does not appear in any of the Fallout games , but was to appear in Fallout 2 ; he is referenced in Fallout Bible 6 and the EPA design document . Behind the scenes . The barking man was held over for " " , another game that Fallout 2 developer Chris Avellone played a major role in creating .
Veronika Lee Veronika Lee was the chief technology officer for General Atomics International . Background . She was born on the 13th April , 2060 . She lived in Cambridge , and by 2077 , she became engaged , and lived with her two dogs . She was also allergic to cats . Albert Cunningham once worked alongside her as a colleague . Appearances . Veronika Lee is only mentioned in the " Fallout 4 " add - on " Automatron " .
Paine Paine is a New Reno street singer in 2241 . Background . Paine is one of three street singers at the southern corner of the Jungle Gym , all standing around a flaming barrel . Though they will all sing together without being asked , for a few dollars they can be asked to change to a different song . The other two singers Paine is with are Frenchy and Sims . Appearances . Paine appears only in " Fallout 2 " . Behind the scenes . Some of his lyrics references the song A Kiss to Build a Dream On and other real world songs .
Attack mode Attack modes are the different types of attacks that can be performed with a weapon . For example , a 10mm SMG can shoot in single shot , aimed shot , or burst shot . Different attacks do different damage and / or have different ranges ( a spear normally has a 2 range , but when set to throw , it has 15 range ) . Attack mode also allows the PC to access targeted shots with applicable weapons , this is where the V . A . T . S . menu will be displayed . Attack Modes . Different weapons have different means of attack , they are as follows - Weapons with multiple attack modes . Many weapons in " Fallout " and to a greater degree " Fallout 2 " have multiple attack modes . They are as follows . Weapons with only one attack mode . Though the majority of smaller versatile weapons hold more than one method of attacking , larger weapons are ineffective at low volumes of fire . Big Guns . The majority of Big Guns , if not all ( with the exception of the Gatling laser , flamer , and minigun ) , only feature burst fire and single shot modes . Being too big to make targeted V . A . T . S . shots , and in the case of rocket launchers and recoilless rifles , unable to make multiple consecutive shots . Melee Weapons . Some of the larger melee weapons , such as baseball bats and sledgehammers , possess no cutting or piercing edges , making them only capable of being swung at targets . Appearances . Attack modes appear in all Fallout games .
Mutant hound chops Mutant hound chops is a consumable item in " Fallout 4 " . Characteristics . Mutant hound chops are cooked mutant hound meat . They are the least effective of the four consumables the Sole Survivor can craft to reduce rads ( the others being Refreshing beverage , Ware ' s brew and RadAway ) . Bugs . On survival difficulty , there is a bug that reduces radiation healed to 5 stated in Pip - Boy item description , instead of 50 Radiation as stated in cooking crafting menu description . On Xbox One , one gets - 10 rads on normal difficulty instead of - 50 as stated in Pip - Boy and cooking crafting menu description . ( Fixed as of v1 . 9 . 4 . 0 . 1 )
Nuka - Galaxy The Nuka - Galaxy is a location in the Nuka - World Amusement Park in 2287 . Background . Nuka - Galaxy was an attraction completed with the rest of the Galactic Zone in 2072 . It boasted a lengthy and dynamic rollercoaster track , modeled as a counter - attack led by Nuka - Girl against attacking aliens . Throughout the ride , robots can be found combating animatronic aliens , while turrets attached to UFOs attack but never strike the rider . Appearances . Nuka - Galaxy only appears in the " Fallout 4 " add - on " Nuka - World " . ` Behind the scenes . Nuka - Galaxy shares many thematic and design traits with Walt Disney World ' s famous attraction . Bugs . After riding the attraction and exiting the ride vehicle if the player attempts to immediately re - board the ride while still in the unloading area the view will freeze and no controls will work . Audio continues . Only solution found is to reload an earlier save .
Combatant The combatant is a cut character from " Fallout 4 " , related to the Combat Zone . Background . He was to be a competitor in the ring against the Sole Survivor . A large piece a unused dialogue relating to the fight can be found in Tommy Lonegan ' s dialogue file . Appearances . The combatant was cut from " Fallout 4 " .
Pommel horse The pommel horse is a settlement object added in the " Fallout 4 " add - on " Vault - Tec Workshop " . Characteristics . The pommel horse is an exercise object that gives a temporary Agility boost to the user , as well as a happiness boost for the settlement . Crafting . The pommel horse is located under " Furniture → Miscellaneous " in the workshop . Locations . Can only be crafted at a workshop . Notes . Settlers will use the pommel horse when not on duty . See also . Other characteristic - enhancing utilities :
Alien homing beacon ( technology ) Alien homing beacons are teleportation beacons used by alien s in the " Fallout 3 " add - on " Mothership Zeta " . About . Launched from alien motherships , these beacons allow point - to - point teleport between the ship and the impact site of the beacon . During the battle against the other mothership , one such beacon will accidentally be sent to Earth to the alien crash site , allowing the Lone Wanderer to use it for traveling between Earth and Mothership " Zeta " . Appearances . An alien homing beacon only appears in the " Fallout 3 " add - on " Mothership Zeta " .
Abel Abel is one of the Master ' s super mutant s , stationed inside the Mariposa Military Base around 2161 . He stands guard at what appears to be the primary living quarters of the base . Background . He is quite stupid . Like most other West Coast mutants , he probably lost a tidy sum of his brain mass after being dipped in the vats . Appearances . Abel appears only in " Fallout " .
Shady Sands ( Fallout ) Shady Sands is a small settlement in New California around 2161 , led by Aradesh , a multicultural former inhabitant of Vault 15 . The town would eventually rise to become the most powerful faction within the " Fallout " universe : the New California Republic . Location . Shady Sands can be found five squares east of Vault 13 . Background . The town of Shady Sands is the largest urban area " built from scratch " in the post - nuclear United States . Origins . Founded in 2142 by one of the groups emerging from Vault 15 , it was jump - started using the GECK , which allowed the dwellers to establish a self - sufficient community and erect adobe buildings . In the 2240s , the small settlement grew and expanded , forming one of the most influential cities to emerge in the mid - 23 century , the New California Republic . Fallout era . By 2161 , it was a small , thriving , completely self - sufficient community , as they managed to adapt some of the wasteland soil to support crops ( primarily corn and cabbage ) , drill a well to provide them with water , and even establish a brahmin herd . They kept mostly to themselves and proved large enough to deter most of the problems the wasteland presented , primarily the Khans raiders and the radscorpion attacks that plagued them . Both of these threats slowly escalated , as radscorpions were becoming more and more numerous and aggressive , while the raiders seemed hell bent on bringing them excitement at any cost . Their agriculture , while managing to sustain them in the arid region , was lacking as well . These problems were alleviated by the Vault Dweller , who discovered the settlement en route to Vault 15 . Initially distrusting , the inhabitants quickly warmed up to the hero as they proceeded to eliminate the radscorpion threat , and later rescued Tandi , Aradesh ' s daughter , from captivity , and possibly death at the hands of the raiders . Many denizens of Shady Sands followed Dharma . By 2241 , Shady Sands had become one of the major settlements in New California , becoming the capital of the New California Republic , led by Aradesh ' s daughter , Tandi . Appearances . Shady Sands appears in " Fallout " and as the town New California Republic in " Fallout 2 " . It is also mentioned in " Fallout 3 " , " " , " Fallout 4 " and the " Fallout Bible " .
Outside the Wire Outside the Wire is a Brotherhood of Steel main quest in " Fallout 4 " . Detailed walkthrough . During the infiltration of the Institute , Proctor Ingram has ordered to steal data from one of their terminals using the network scanner holotape . Access the terminal at the Institute relay area and entrance , insert the network scanner holotape , and remove the data . Then simply continue the rest of the main quest Institutionalized . Return to Proctor Ingram and give her the data . This holotape may also have been given by , and then handed by the Sole Survivor back over to , another faction - - e . g . , to Sturges of the Minutemen as part of Inside Job . If so , then before giving it to Proctor Ingram at Boston Airport , the Sole Survivor may first need to retrieve it by asking for a copy of the holotape while this quest is selected in Pip - Boy . Maxson may remind of the need to complete the turn - in to Proctor Ingram , but he won ' t remind from whom the player character ought recover it first . Whatever quest path taken , Quinlan will get to work on analyzing the data .
Long Time Coming Long Time Coming is a companion quest in " Fallout 4 " . Detailed walkthrough . Nick Valentine is still disturbed by " Nick ' s " memories , and tells of an old gangster named Eddie Winter , who used to be one of the largest crime bosses in Boston . Eddie Winter had planned to live forever and as such , invested into a radiation experiment that turned him into a ghoul and due to this , he hid in a bunker under a sub shop he used as a hideout pre - War . Upon accepting the quest Nick Valentine gives 1 of the 10 holotapes the Sole Survivor needs to get a code to unlock Eddie Winter ' s bunker . The remaining nine are in the various police stations in Boston ; having them unlocked before reaching the required affinity of Nick Valentine can save time . List of holotapes and their locations : Talk to Nick and give him all holotapes . Then follow him to Andrew station . Enter the subway and follow Nick all the way to Eddie ' s bunker . After unlocking the bunker , the Sole Survivor can kill Eddie , help Nick kill Eddie or let Nick kill Eddie on his own . After Eddie is killed , the Sole Survivor can loot Eddie ' s unique gun Eddie ' s Peace . Follow Nick out of the facility , then talk to him to end the quest .
National Archives terminal entries The National Archives terminal entries are a series of entries found in the various terminal s at the National Archives in " Fallout 3 " . National Archives Guess And Win ! This wall terminal is located on the back of the wall in the Foyer . On the east side of the wall . Entering any of the incorrect answers resets all the answers . Prize Redemption terminal . This wall terminal is located on the back of the wall in the Foyer . On the west side of the wall . Sydney ' s remote terminal . This terminal is located at the northern end of the Rotunda . Terminal . This wall terminal is located on the wall next to the door to the Sub - Basement . Administrator Berkeley ' s terminal . Terminal is located on the counter in the Administrator ' s Office . Strongroom security terminal . This terminal is located on the counter in the Archival Strongroom . BGWIN009 Button Gwinnett . This wall terminal is located in the southeastern wall niche with the protectron pod in the protectron pod bay . JHANC003 John Hancock . This wall terminal is located in the northeastern wall niche with the protectron pod in its bay . BFRAN001 Benjamin Franklin . This wall terminal is located in the northern wall niche , between Hancock and Jefferson . JADAM002 John Adams . This wall terminal is located in the southern wall niche , between Gwinnett and Rutledge . ERUTL001 Edward Rutledge . This wall terminal is located in the southern wall niche , between Adams and Wilson . JWILS002 John Wilson . This wall terminal is located in the southwestern wall niche . TJEFF002 Thomas Jefferson . This wall terminal is located in the northern wall niche , between the backup protectron and Franklin . BACK001 backup protectron . This wall terminal is located in the northwestern wall niche . Maintenance terminal . This terminal is located on the desk in the protectron pod bay .
King groupie King groupies are two followers of The King that live in The King ' s School of Impersonation in Freeside in 2281 . Background . Essentially The King ' s personal prostitutes , the King groupies follow The King wherever he goes . Appearances . The King groupies only appear in " " .
Fallout random encounters These encounters are random events that may or may not happen . Herdsman . The Vault Dweller may come across a herd of four to six brahmin and a herdsman . This herdsman has nothing and says nothing . Just leave this location . Hub Patrol . The Vault Dweller can meet a group of Hub policemen when traveling around the Hub . They don ' t speak or trade with the player character . Junktown Scouts . The Vault Dweller can meet a group of men in leather armor when traveling around Junktown . They can mark Junktown on the map if the Vault Dweller asks for the nearest town . Supermutant Patrol . The Vault Dweller can meet a group of 3 to 6 super mutants around Mariposa . They may be accompanied by a floater or a centaur . Patrol members come armed with flamers and miniguns . They usually fire on sight , and can easily take out companions and a low level Vault Dweller . Patrick , the Celt . The Vault Dweller may stumble onto a lonely man named Patrick in the desert who can be asked to sing " Na Gheala Mbeadh " if a Speech check is passed . Listening to the song increases Charisma by one point . Patrick can be met again , but he will not sing the song anymore . Duc , the Wandering Merchant . When traveling near Shady Sands , the Vault Dweller may come upon a merchant and his guards . The guards don ' t say much , but Duc can be traded with . Raiders . The Vault Dweller may encounter a group of raiders wandering the wastes . They number from three to five , can be male or female , and are immediately hostile . Centaur . The Vault Dweller can come across a mutated creature known as a centaur . It may not be hostile . The speak option appears , but the creature says nothing . Floater . When traveling near The Glow , the Vault Dweller may encounter a floater . They are hostile , but are normally alone . Ragged Peasant . When traveling near the Hub , the Vault Dweller may run into a panicked peasant , who is actually a caravan guard . He can be spoken to , and will speak of a creature with " Huge horns , sick red skin , like something out of a story about demons " that ripped his comrades apart . The Vault Dweller can continue to speak to him , but there is no action to be taken . Brotherhood of Steel vs Desert Raiders . The Vault Dweller may encounter a group of Brotherhood of Steel soldiers fighting a group of desert raiders . Raider War . The Vault Dweller may encounter two groups of raiders fighting each other . They can choose to intervene or simply leave . If action is taken , the raiders will likely turn against the Vault Dweller . Radscorpions . The Vault Dweller may encounter a group of radscorpions . Their numbers range from one to five or six . There may be a corpse nearby . Rats . The Vault Dweller may encounter a group of rats . Their numbers range anywhere from three to seven or more . Molerat . The Vault Dweller may encounter a group of mole rats . Their numbers range from one or two to six . There may be boxes of fruit nearby . Dead corpse , debris , environmental hazards . The Vault Dweller may encounter :
Deathclaw hand ( Fallout 4 ) The deathclaw hand is a junk item in " Fallout 4 " . Characteristics . The deathclaw hand , as the name implies is the hand of a deathclaw . It has been removed below the wrist from the deceased creature . Crafting . The deathclaw hand can be broken down into its individual components for use in crafting :
Richard ( Fallout 4 ) Richard is a dead character found west of Monsignor Plaza in 2287 . Background . Richard appears to be attempting to sell copies of the newspaper Publick Occurrences at a small cafe stand . Appearances . Richard appears only in " Fallout 4 " . Bugs . Sometimes Richard ' s body might fail to spawn , rendering the note irretrievable .
Electronics Electronics is a that was to appear in the canceled " " , skills in this game work like perk s do in other " Fallout " games . Effects . This skill allows Jaffe to turn electronic devices to his advantage in a way others may not , or turn them off altogether .
Toys wanted for Marie Toys wanted for Marie is a paper note found in the " Fallout 3 " add - on " The Pitt " . The note is a part of the unmarked quest " Toys for Tots " . Location . Obtained either from Midea or Sandra after finishing Free Labor .
TestBadWater TestBadWater is an unused exterior cell in the game files of the " Fallout 4 " add - on " Nuka - World " . Notes . The only way to exit the cell is to use a console command such as to teleport out . Appearances . TestBadWater appears in the game files of the " Fallout 4 " add - on " Nuka - World " as a test cell .
Skum Pitt barfly Barfly is a resident of Junktown around 2161 . Background . He is an alcoholic , almost never leaving the Skum Pitt , besides around closing time . Quite often , he gets sick in the special corner of the bar that only he resides in . Interactions with the player character . Other interactions . On occasion , he asks for some spare change to buy more alcohol with . Otherwise , he mumbles drunken phrases , or starts to get sick again . Appearances . The barfly appears in " Fallout " .
Marcella ' s last words Marcella ' s last words is a holodisk in the " Fallout 3 " add - on " Point Lookout " . Location . It is found during the course of The Dark Heart of Blackhall in Marcella ' s tent at the disaster relief outpost .
Full capacitors The full capacitors is a weapon mod for the Gauss rifle in " Fallout 4 " . It requires rank 3 of the Gun Nut perk and rank 2 of the Science ! perk to craft . Effects . The full capacitors is the mid - tier magazine for the Gauss rifle providing an additional ammunition capacity of 3 2mm EC rounds , increasing the total magazine size to 10 . Furthermore it also enables an additional 27 points of damage per round . Locations . Full capacitors can found pre - attached to a Gauss rifle , alternatively it can be crafted at a weapons workbench where one has a Gauss rifle in their inventory .