naist-nlp/zeshel huggingface dataset:
Joining the Dark Brotherhood Joining the Dark Brotherhood is a quest available in . Walkthrough . Part I . To activate the quest , three citizens or fifteen guards must be murdered . Upon doing so , the Hero will receive a letter from the Dark Brotherhood claiming that they must join them or else they will hunt the Hero down . Travel to the location specified in the letter , and meet with the city ' s alchemist to receive the poison . Part II . Travel to the location the alchemist mentioned , and enter the targets residence . Citizens can be asked for the location of the residence if it is currently unknown to the Hero . Upon entering , find and pick up the decanter and wait for a message to pop up . Upon receiving the message claiming that the poison has been added , drop the decanter and leave the residence . Complete . Travel to the next location specified by the alchemist , and locate the contact ' s residence . Upon speaking to the contact , the quest will be completed and the Hero will gain membership into the Dark Brotherhood . If the Hero does not complete the quest within a specified time limit , the Dark Brotherhood will hunt them down as they do not accept " rogue killers . "
Stormcloak Quartermaster Stormcloak Quartermasters are NPCs encountered at Stormcloak camps throughout Skyrim . Like their Imperial counterparts , they tend to the wounded and sick soldiers , as well as sell goods . If the Dragonborn is an Imperial , and refuses to leave the camp , the Stormcloak quartermasters will become hostile along with the other soldiers .
Assured Nimble Armor Assured Nimble Armor is a Restoration spell in that temporarily increases the value of the Light Armor skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Tattered Note ( Online , Inner Sea Armature ) Content . I ' m telling you , this ruin has untold treasures ! We could even break down the automatons and sell the parts ! Haul whatever you can back to the hideout . We ' re not leaving a scrap behind . Zendrinn
Ondusi ' s Open Door Ondusi ' s Open Door is an Alteration spell in that unlocks doors or chests without a need for the Security skill or lockpicks . Characters . The following people use and / or sell this spell : Merchants . Ondusi ' s Open Door can be purchased from the following spell merchants :
Hjorunn Hjorunn is a Nord lumberjack living at Solitude Sawmill . Location . He is the owner of Solitude Sawmill and lives in a house next to it . Chopped firewood can be sold to Hjorunn for 5 a piece . Daily routine . Hjorunn will usually follow a daily routine , which could be viewed as fairly dull to some . This is as follows : 12AM - 6AM : Asleep in the sawmill . 6AM - 7AM : Cooking in the sawmill . 7AM - 8AM : Asleep in the sawmill . 8AM - 12PM : Observing sawmill operations . 12PM - 1PM : Cooking in the sawmill . 1PM - 6PM : Observing sawmill operations . 6PM - 7PM : Cooking in the sawmill . 7PM - 12AM : Observing sawmill operations .
Spectral Dragon Priest The Spectral Dragon Priest has a small chance ( 3 % ) of appearing as a combat ally for 60 seconds , much like an Atronach , when the Konahrik mask is equipped and the player is struck while at or below 15 % health . Upon death , it leaves a temporary dust cloud in its wake and occasionally will leave an ash pile as well . This spectre makes use of Shock and Frost spells as well as being able to reanimate corpses , or if no corpses are available , summon a Storm Atronach . Alternatively , it can be summoned by the unused Conjure Dragon Priest spell if Console Commands are available . This spectre can be encountered as an enemy if facing Yngol ' s Shade at higher levels .
A Plea for the Elder Scrolls Content . Honored Protector Yseline : My emissary , if she survived , has delivered our plea to you and to Grand Warlord Dortene . We beg you to repent of your actions and return what has been stolen . As you know , Covenant troops invaded our temple and removed two of the Elder Scrolls that we are sworn to guard and study . Several members of our order died resisting this atrocity . You have erected the temples of Alma Ruma and Ni - Mohk to shelter these scrolls . We honor your efforts to provide fitting housing for these holy relics , but it is not enough . The Elder Scrolls are not weapons to be hoarded for the benefit of the few , but instead words from beyond the gods , written down for us if only we are wise enough to interpret them . They must be studied and only by the Priests of the Ancestor Moths ! The Elder Scrolls must be returned to us . Please give them into the keeping of Moth Priest Belenius . I also ask that you provide him with a strong escort , as the journey east to our temple is long and hazardous . May the wisdom of the ancients guide you , Moth Priest Crassius Viria
Dagoth Odros Dagoth Odros is a humanoid Ash Vampire , and he is member of the Sixth House faction . Interactions . Dagoth Odros , like all Dagoths , is hostile towards the Nerevarine . Location . Dagoth Odros is located at the Odrosal Citadel in the Red Mountain region . Equipment . Dagoth Odros carries the following :
Soljund ' s Sinkhole ( Quest ) Soljund ' s Sinkhole is a quest available in . Walkthrough . Approach Perth , who should be standing outside Soljund ' s Sinkhole , and talk to him . He will mention that the mine is full of draugr . Inside the top part of the mine there are three draugrs . Further in the mine , there is a rather large hole in the ground , jump down . Using the pole halfway down to land on will avoid taking damage . At the bottom of the hole , three more draugr will awaken . A fourth draugr will arrive later as well . Around the corner in the next room there are three levers in the middle and a blocked passageway ahead . Either of the two levers on the side will open the barrier . Using the middle one will result in a hail of poison darts . Up the stairs there is a trap just inside the hallway past the stairs . In the next room past the iron door are some more draugr . In the water under the bridge is a chest , there is a ramp on the left side to get back out of the water . Through the iron door , just after the door , is another trap . To the right there is a passage to a small room with a chest . The main caves lead through to the final boss chamber . The final boss is level dependent , either a high level draugr or a dragon priest . Beware of the two statues behind the altar , the statue on the left shoots fireballs while the statue on the right heals the boss . Once the boss is dead , the passageway on the left leads out . Along the way , there is a leveled sword on the right . Head back outside the cave and talk to Perth , who gives a leveled reward of gold .
Dual Wield Dual Wield is a skill line for weapons available in . Skills . Ultimate Skills . Lacerate : Speed , precision , and finesse define duel wielding , and Lacerate utilizes them all . Unleash a flurry of attacks on all enemies in front of you , dealing Physical Damage and bleeding damage - over - time , and replenishing your health for 50 % of the damage done . They ' ll never know what hit them ! Morphs Rend : Your slashes cut deeper and last longer with this Lacerate morph . When used , it doubles the both the duration of Lacerate ' s Physical Damage as well as its bleeding damage - over - time . Thrive in the Chaos : The greater number of enemies you face , the more you benefit . With this morph , each enemy you hit increases your damage done by 5 % for the duration of Lacerate , up to a maximum of 30 % more damage done .
Alchemy ( Morrowind ) Alchemy is a magic specialization skill that appears in . The Alchemy discipline is the mastery of crafting potions from mundane substances , with intelligence being its governing attribute . The higher the Alchemy skill , the greater the benefit received from created potions ; removal of negative effects , greater potency , longer lasting . Also , the number of properties identified per ingredient increases . Ingredients can be collected from creatures ' body and plants , found in various containers in towns and buildings , and bought from individuals throughout the world . The simplest use , of the Alchemy skill , is to eat ingredients in order to experience the benefits ( or harmful effect ) of that ingredient , thereby learning its properties . The skill level is increased upon successfully crafting a potion . When the progression of the current skill level reaches 100 % , the skill level increases by 1 . Racial bonuses . Certain races gain a one - time skill bonus during character creation ; Books . The following books give you bonuses to your Alchemy Skill : Mixing potions . At a minimum , two ingredients with the one property in common are required to create a potion . For each pair of properties in common , that effect will be added to the potion . A max of four ingredients can be used to craft a potion . Tools . In order to create potions , it is necessary to have the proper tools . At a minimum , a Mortar and Pestle is required . To gain the maximum benefit from the ingredients , other apparatuses are also needed . Use of an alembic , calcinator , and Retort , will remove negative effects , increase potency , and increase longevity of potions
Coventina Celata Coventina Celata is an Imperial assassin located in the Felsaad Coast region nearby Graring ' s House . She was ordered by Carnius Magius to go there and assassinate Graring for the Ancient Nordic Pick Axe . Interactions . Discovery in the Mine . Falco Galenus has informed the Nerevarine of a strange block of ice found in a burial cavern discovered in the mine . He ' s requested to go speak with Graring , one of the local Nord s about it . He and his companions can be found at the junction of the Harstrad River and Isild River s to the northeast of here .
Sphere Assembly Sphere Assembly is a quest available in . A note found on a corpse says Rulorn in Port Hunding has offered a bounty for Dwarven parts . Walkthrough . After finding a note on a corpse outside Port Hunding , the Vestige can help Rulorn collect Dwarven parts scattered around the area . The corpses found have all been killed by creatures . By following the markers , they can be found easily . After collecting all four parts , return to the town and speak to Rulorn . He gladly buys the parts and then wants help to activate the rusty sphere . Wait for him to give the word when to activate . The rusty sphere moves and comes to " life " . Rulorn seems pleased with the results . Talk to him again and he is amazed it worked at all , and that Neramo will be thrilled . He rewards them with a Rulorn ' s Silken Garb and some .
Robes of the Necromancer Robes of the Necromancer is a named light armor set found in . Owners must actively wear three set pieces to receive the Set Enhancement and five set pieces to receive a special bonus enhancement . Item values , level , and stats vary from item to item and are influenced by character skills , magical bonuses , and decay . Set enhancement . ( 3 Items ) Robes of the Necromancer ( 5 Items ) Adds 6 Magicka Recovery
Alduin ' s Bane Alduin ' s Bane is a quest available in . After retrieving the Elder Scroll , the Dragonborn will need to go to the Time Wound at the summit of the Throat of the World and , with the help of an Elder Scroll , learn the Dragonrend shout from those who created it , so that it may be used to finally defeat Alduin once and for all . Walkthrough . By completing the quest " Elder Knowledge , " the Dragonborn has obtained an Elder Scroll . The Dragonborn will need to return to Paarthurnax atop the Throat of the World and read the scroll at the Time Wound . When the Elder Scroll is read , a cinematic scene will begin . The Dragonborn will see an image of three Nordic heroes . The Dragonborn will then learn all three words of the Dragonrend shout , which will be used to defeat Alduin in a battle afterward . Once the Dragonborn comes out of the vision , Alduin will attack them and Paarthurnax . Dragonrend is used on Alduin to make him land on the ground , where the Dragonborn can then begin to damage him . After Alduin is defeated , he will fly off and escape .
Letter to Sentulus Content . Sentulus , Over the years , I have recruited dozens to the ranks of the Supernal Dreamers , but none of my recruits have made me nearly so proud as you have . The experiment in Koeglin Village appears to have met with significant success . Your work there has inspired us all and indeed caught the attention of our divine mistress . Vaermina has sent some of her most potent minions to help spread our influence in Stormhaven . Powerful Daedra known as " Omens " are working behind the scenes in places of power across this kingdom to mimic your achievement . With their aid , we will ensure that the Daggerfall Covenant is plunged into a nightmare from whence it will not be able to return . The task with which you have now been charged is unchanged , but no less critical . We will need hordes of scamps , clannfear , and Dremora to plague these lands and perpetuate the waking nightmare our mistress has envisioned . Make efforts to recruit local citizens to our cause . If they will not join us , they may be used as vessels or blood sacrifices to aid in the summoning of Daedra . In Vaermina ' s dark name , Nightcaller Chartrand
Ebony Dagger ( Oblivion ) The Ebony Dagger is a one - handed weapon in . People . The following people use or sell this weapon : Locations . Ebony weapons may be found in loot by level 16 in the following locations ( among others ) : Ebony daggers are often carried by Conjurer s in Tamriel and by Zealot s in the Shivering Isles .
Pete Hines Pete Hines is a Puerto Rican businessman . Hines is the vice president of Bethesda Softworks and is in charge of public relations and marketing of games published by Bethesda . Because of his journalistic background , he quickly made connections within the gaming industry , including his current colleagues Todd Howard and Emil Pagliarulo . He found a way to combine his gaming hobby with his job in 1999 , when he was hired by Bethesda Softworks ' marketing department . Because of his job as public representative of Bethesda Softworks , Hines is often seen during conventions , press releases and announcements .
Small Diary Content . Dear Diary Today I go to see my cousin ! Mother said it was a blest day , which I think means she ' s going to miss me . I ' ll miss her , too , but Im real excited to see cousin Drothan again ! I promise write again real soon . Dear Diary I met a rider on the road today he called himself a curryer . He gave me a letter from cousin drothan ! it says i ' ll have a special job when I get to Cyrodiil . I will be a steward . cousin says stewards keep track of who comes and goes , but somebody will do most of that four me , and i just need to only let people in who know the secret word . That ' s a very big responsbilaty ! it says I have to tear up his note - cousin is very smart . I better write down the password so I don ' t forget it ! Its " Chimer " Dear Diary Today I saw a wood elf ! Dear Diary Another Curryer found me today , with another letter from cousin ! This letter said that he may not be around when I get there . cousin said his journal will tell me everything i need to know about finding him if he ' s not around , and I should find it in his cabin . Uh oh - I ' m no good at reading , only writing . Dear Diary Im finally here ! Before I use the special word to get in , I have something I need to tell you , diary . It ' s not personul , but diarys are kid stuff , and I have to be grownup here , so i ' m leaving you behind right here . But thank you , diarey , especially for keeping the special word safe . good luck !
Rebuild Rebuild is an ability in that restores caster ' s magicka and health over time . Effects . Both effects are 1 point constantly on self : Creatures . This ability is used exclusively by Imperfect , the massive Fabricant that stands guard outside of Sotha Sil ' s laboratory in the Clockwork City . Acquisition . Although this ability not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Hod and Gerdur ' s House Hod and Gerdur ' s House is a house in . Background . Hod and Gerdur ' s House is hard to miss due to its size , being the biggest house in Riverwood . The house also has a Cooking Pot . The Dragonborn can turn right at the inn if coming in from the blacksmith Alvor . The house is at the end of the street after turning right . Temporary home . This home can be used by the Dragonborn as a temporary dwelling immediately after the opening quest " Unbound " provided that Ralof was followed during the quest . Upon speaking to Ralof ' s sister , Gerdur , she will provide a key to the house and free use of the bed inside . She will also provide some free items as gifts . Due to developing a friendly disposition with Gerdur , via Ralof ' s relation to her , items of low value in the house can be taken free and do not count as stealing . All containers in the house reset and thus cannot be used for safe storage .
Audmund Audmund is a Nord barbarian and member of the false Skaal tribe on Solstheim . He can be found either in the Raven Rock Mine or wandering the wilds of the Hirstaang Forest region . Interactions . Drastic Measures . Carnius Magius has asked the Nerevarine to deliver equipment to a group of Nords arriving on Solstheim . He ' s hired them to slaughter the colonists at Raven Rock , making it appear as if the natives did it . Under Siege . The Skaal have apparently attacked the colony . Falco Galenus and the others were able to push the attacks into the mine , but there are now workers trapped in there . Falco suggests to go in , eliminate the Skaal , and make sure the workers are safe .
Patches ( Online ) / Patch 2 . 2 . 9 OVERVIEW The Elder Scrolls Online v2 . 2 . 9 is an incremental patch that addresses several issues in Maelstrom Arena and other zones , fixes an issue with the Battle Spirit buff , Camouflaged Hunter ability , and looting in Veteran Spindleclutch . The size of this patch is approximately 320MB . Content FIXES & IMPROVEMENTS , DLC GAME PACKS Imperial City Orsinium FIXES & IMPROVEMENTS , BASE GAME PATCH Combat & Gameplay Dungeons & Group Content Quests & Zones FIXES & IMPROVEMENTS , DLC GAME PACKS Imperial City General Orsinium General Maelstrom Arena General Arena 2 : Seht ' s Balcony Arena 5 : Rink of Frozen Blood Arena 6 : Spiral Shadows Arena 7 : Vault of Umbrage Arena 9 : Theater of Despair FIXES & IMPROVEMENTS , BASE GAME PATCH Combat & Gameplay General Guild Fighters Guild Dungeons & Group Content Veteran Dungeons Veteran Spindleclutch Quests & Zones Main Quest Glenumbra Malabal Tor Stonefalls Werewolf
Tsrasuna Tsrasuna is a Khajiit bandit , and one of the Hunters of Hircine . Background . She is one of the Hunters of Hircine sent to kill Sinding . She can be found inside Bloated Man ' s Grotto . Interactions . Ill Met by Moonlight . Tsrasuna has been sent by Hircine to kill the werewolf Sinding to send him to the Hunting Grounds .
Alduin is Real Summary . Alduin is Real is a poorly - written book describing Alduin , and explaining why Alduin and Akatosh are not the same being . Content . As my da used to say - Imperials are idiutts ! That is why I am riting this book . I ent never rote a book before , and I do not reckon to rite one agenn , but sometimes a man must do what a man must do . And what I must do is set the recerd strate about the god called Akatosh and the dragon called Alduin . They ent the same thing , no matter what them Imperials mite say , or how thay mite wish it to be so . My da was never one for the gods , but my mother was . She wershipped all the Divines , and tot me lots of things . So I noe a thing or two about Akatosh . Just as much as any Imperial . I noe he was the first of all the gods to take shape in the Beginning Place . And I noe he has the shape of a dragon . My da even told me the story of Martyn Septim , and the things what happened when the gates to Oblivion opened . Septim turned into the spirit of Akatosh and killed Mehrunes Dagon . Now I don ' t noe about you , but any dragon that fites the Prince of Destruction is okay by me . Now I hope you understand the problim . Akatosh is good . Everyone , from Nord to Imperial noes that . But Alduin ? He ent good ! He ' s the oposit of good ! That Alduin is evil thrue and thrue . So you see , Akatosh and Alduin cant be one and the same . Growing up as a lad in Skyrim , I herd all the stories . Told to me by me da , who was told by his da , who was told by his da , and so on . And one of those stories was about Alduin . But see , he was not Akatosh . He was another dragon and a real wun at that . Akatosh is some kind of spirit dragon I think , wen he bothers to be a dragon at all ( and not a god livin in sum kind of god plac like Obliviun ) . But Alduin is a real dragon , with flesh and teeth and a mean streak longer than the White River . And there was a time when Alduin tried to rool over all of Skyrim with his other dragons . In the end , it took sum mitey strong heroes to finally kill Alduin and be dun with his holy sorry story . So I got to ask - does that sound like Akatosh to you ? No , friend . No it does not . And so I , Thromgar Iron - Head do firmly say , with the utmost connvicshun , that Alduin is real , and he ent Akatosh !