Aba Daba Honeymoon Aba Daba Honeymoon is a in " " . Detailed walkthrough . Inside Red Rock Canyon , a path leads north to a group of resting campers ; this is the Red Rock Drug Lab . This location includes Jack , a drug dealer who might be using his own chems , and his partner . Speak with Diane about their line of work to begin the quest . She mentions that Anders hasn ' t reported back . Agree to find him . Note : If Motor - Runner or Don Hostetler is dead , the quest will instantly fail . Find Anders . Anders was last seen at Cottonwood Cove . The Legion has crucified him just outside the settlement . Three options are available : After freeing or killing Anders , go back to Diane . Depending on which of the previous options was chosen , Diane will either provide 250 caps or nothing . Freeing Anders allows the choice to earn either 250 caps or a turbo recipe from Jack . In any event , Diane will mention that she is short - handed and needs a volunteer to deliver a " package " to the Crimson Caravan Company . Accepting yields a " mildly suspicious package . " Meet with Hostetler . Travel to the Crimson Caravan Company and go inside to the Crimson Caravan main office to find the buyer , Don Hostetler . Tell him about mildly suspicious package that Diane sent for him ; he takes it and says to leave . Take the payment back to Diane to gain Great Khan fame and 150 caps . OR Travel to Hostetler home at night , which is just south from New Vegas Medical Clinic ( just follow the street ) . This may be the best option for those not in good standing with Crimson Caravan Company . It ' s not necessary to complete this step to complete the quest . Speaking to Diane again will open up the dialogue about the Vault 3 Motor - Runner delivery , and completing that task will mark the Don Hostetler delivery completed even though no delivery was made and open up the reward dialogue . The mildly suspicious package will remain in inventory . Meet Motor - Runner . Diane then goes on to mention her next task : a delivery of the highly suspicious package containing some and to Motor - Runner in Vault 3 . The fiends outside will attack , but wearing the Great Khan simple armor that Diane provides ( or any other Great Khan faction armor ) will make the ones on the inside a bit more friendly . Inside the entrance to Vault 3 is a Fiend ; wearing Great Khan armor or passing a Speech check of 64 will get her to reveal where her boss is . After navigating to Motor - Runner , start a conversation with him and tell him about his delivery . The Courier can sell him drugs from their own supply ( , , ) for 20 caps ( or 22 caps with a Barter check of 65 ) by passing the Speech check at the entrance of Vault 3 with the Fiend at the door . 22 caps is the most that it is possible to receive from selling the drugs , which are valued at 20 , with the exception of one instance involving Ricky . After that , return to Diane to continue the quest . This nets Great Khan fame and 300 caps . NOTE : If the Fiends are hostile : Failing the initial speech test and not wearing Khan armor upon entering the vault will turn all the Fiends hostile . Even though Motor - Runner and his dogs will then show he is hostile , the quest can still be completed by talking to him , but this requires that all other hostile Fiends in the area be either out of range or dead . It is possible to kill everyone in the vault besides Motor - Runner and his dogs without failing the quest . NOTE : If Motor - Runner has been previously engaged in dialogue : Motor - Runner will not engage in dialogue with the player after his initial conversation . However , it is still possible to complete the quest by making Motor - Runner hostile , either by attacking him or the nearby dogs / Fiends , and then running to the entrance room of the vault . Upon holstering their weapon , Motor - Runner will then address the player directly and inquire about the shipment from the Great Khans . ( Killing all Fiends in the area first will make this much easier . ) Using the console command " rdf " will reset his dialogue , allowing you to give him the drugs . Create chems . Meeting the following requirements will make it possible to teach Jack recipes for chems : Passing a Speech check of 66 with Jack , or a Barter check of 50 with Diane , will convince them to expand their business and start making more medicinal chems . This opens up two more recipes to teach Jack : Passing each individual skill check results in 50 XP as well as Great Khan fame . The player can then request caps or drugs as thanks , resulting in either 50 caps or one each of Jet and Psycho . Declining a reward will instead yield positive Karma . This is repeated each time the player teaches Jack a new recipe . Once Jack is taught a recipe , he will begin to stock that item for purchase . Quest completion . After finishing all parts of the quest by fulfilling Diane ' s requests and passing Jack ' s conversation skill checks , the Courier can learn a special Unarmed move called the Khan Trick .