naist-nlp/zeshel huggingface dataset:
Kyrnill Melarn Kyrnill Melarn ( formerly known as Kyrnill Kenafin ) was formerly the matron mother of House Kenafin in Menzoberranzan and later the First Priestess of House Melarn . History . Starting before 1361 DR and lasting until 1383 DR , Kyrnill Kenafin served as the matron mother of House Kenafin . When House Kenafin and House Horlbar merged to form House Melarn , Kyrnill allowed Zhindia Horlbar to assume leadership of the house , expecting that Zhindia would die in a power struggle . Zhindia survived , however , and as First Priestess , Kyrnill found great pleasure in seeing Zhindia ' s power undermined .
Combat readiness Combat readiness enables the subject to act more rapidly in combat . Effect . When the spell is cast , the subject ' s eyes widen and briefly shine white . Thereafter until the spell ' s duration ends , the subject gains increased reaction time at the beginning of a combat encounter . The subject is also better able to defend against adversaries in flanking positions .
Anyspell Anyspell was a transmutation spell that allowed a spell domain cleric to cast an arcane spell of up to . Effect . Anyspell allowed the caster to read and prepare any arcane spell of up to 2nd level . The cleric must have had arcane magical writing ( a scroll or spellbook ) on hand to cast Anyspell . During the spell ' s 15 - minute casting time , the caster could scan the spells available and choose one to read and prepare . Once the cleric chose and prepared an arcane spell , he retained it in his mind . The prepared spell took the place of a 3rd - level divine magic domain spell . If the cleric read the spell from a spellbook , the book was unharmed , but reading a spell from a scroll erased the spell from the scroll . When the cleric cast the arcane spell , it worked just as though cast by a wizard of the same power as the cleric except that his wisdom determined the likelihood of an affected creature resisting the spell . The cleric had to have at least average wisdom to cast lower power arcane spells and more powerful spells could only be cast by wiser clerics . If a mundane material component was required by the arcane spell the cleric could substitute his holy symbol . However , if the arcane spell required costly material components the cleric had to provide them . If the spell had another focus , the cleric had to provide the focus .
Three Roldons The Three Roldons was an exclusive , expensive , and opulent tavern in Eshpurta in early 1370 DR , the Year of the Tankard . The proprietor was a halfling with impeccable taste who provided a quiet place for couples and small groups to gather and partake of good quality fare . The booths had heavy curtains and there were private rooms available for the utmost in discretion . Only those with a name in good social standing in Eshpurta were allowed to enter .
Dismal Caverns Dismal Caverns was an Astral dominion in the World Axis cosmology model . Prior to the Spellplague it was known as Deep Caverns in the World Tree cosmology model . It was the home plane of the Great Mother , Ilsensine , Laogzed , and Ghaunadaur . Description . This plane was a great solid mass of rock perforated by caverns , chasms , and tunnels of all sizes . There was no sky and no light except for that given off by luminous fungi and molten lava flows . Portions of the Caverns were subject to swift winds that howled through the maze of tunnels . Mapping the labyrinth of tunnels was completely impossible because within the demesnes of the deities the passageways and walls obeyed their will and could open , close , change direction , or collapse on an infernal whim . Inhabitants . Dismal Caverns was the afterlife destination of most beholder , illithid , and troglodyte petitioners , and they appeared here much the same as they had in life . Their behavior was also similar as in their former lives and the disparate groups viewed each other with disdain , hatred , or animosity . Ooze s , slime s , and abomination s of all kinds also gathered here under the lurking eye of Ghaunadaur . The constant howling and particularly desolate and mournful tone of the winds that blew through regions of the Dismal Caverns attracted many howler s from their native Supreme Throne . Realms . The realms of the most powerful inhabitants were widely separated because of the dislike and distrust between their rulers and it was difficult to determine where one domain ended and another began .
Inner dragon Inner dragons are specialized dragonborn fighter s who train themselves to unleash their draconic heritage as martial power . These individuals nurture the raw fury of their ancestry into an impressive fighting style , manifesting draconic attributes as they grow in experience and power . Whether acquiring these powers through training by others or personal discovery , inner dragons are a fearsome foe to behold . Abilities . Inner dragons hone their body , spirit , and mind to further their inherent abilities as distant kin of the dragon s . Much like dragon disciple s they acquire more and more draconic qualities over time , though they do this through physical training rather than magic . Inner dragons manifest their " dragon breath " more commonly than most dragonborn , sometimes even twice in the same battle , and over time train it to become more potent and long - lasting . Inner dragons also refine the innately powerful fury of their race , turning their own pain into a source of power . With enough training , inner dragons manifest powerful exploit s . Their own draconic blood becomes a weapon , scalding enemies who are splashed by it . With the " ancestral manifestation " exploit this same blood to transform themselves into a durable avatar of draconic might , though at the cost of their health . The most experienced and powerful dragonborn also learn a technique , known as " dragonbreath strike " , which enables them to use their breath weapon every melee attack they make for a short period of time .
Desert giant In the past desert giants were numerous and lived in the deserts of Zakhara , but their number was decreased by a curse of the gods , which slowly but steadily turns them to stone . Being they are shepherds , they often travel with their herds . In the past they had built a great civilization but it has since succumbed to the ravages of time . Many desert giants , even the young often have an aged appearance due to the constant exposure to desert storms . They have dark hair and blue eyes , which turn brown before the giant turns to stone . The females cover their faces in a veil . They can live to about 400 years old and typically stand 17 ” tall and weigh about 7 , 000 pounds . Combat . Desert giants prefer to fight while mounted . Usually gigantic forms of insects , reptiles , undead horses and even the rare roc . Sultans of the past sometimes hired desert giants as mercenaries . The sight of these fearsome warriors could cause the stoutest units to turn and flee . Unlike other giants desert giants do not hurl boulders , as they are rare in the desert and taxing for the nomadic warriors to carry with them . But during their wanderings when they happen upon a jungle they will use the trees to make giant spears . Considered cherished items , they are passed from generation to generation . Chieftains often wield great scimitars handed down from their ancestors . Even an unarmed attack from a desert giant can cause serious harm . Certain desert giants have the special ability to return ancestors from a state stone or they may choose instead to summon stone battle mounts . The returned giants turn to dust and rock when defeated . They are known as sand - shifters due to the way the returning ancestors cast away sand . Only 10 % of desert giants have this ability . The complexion and texture of their skin so closely resembles their natural surroundings , that given sufficient time a desert giant can conceal itself to set an ambush . Some use this tactic after becoming bandits when they have lost their herds , something that is happening as their numbers decrease . Habitat / Society . Having no permanent settlements desert giants are often found with or near their herds . They can strip all the vegetation with their passing . Others living in those lands can expect no reimbursement for the damage done as the giants feel the lands belong to those who can take them . Sultans often offer bribes to get the giants to leave , rather than try to drive the giants off the valuable farmland . Ecology . Desert giants ’ livelihood is dependent upon the rain . Driving their herds after the rain to the green fields it brings . During droughts , the younger males will seek employment as mercenaries , using their pay to supply food for their tribes . When the drought continues for many years the giants are forced to seek refuge in the cities , even when this happens their numbers are miniscule compared to the other races . About Zakharan giants . Zakharan giants
Fansa Windblossom Fansa Windblossom was one of the four Cloakmasters of Eshpurta for the Shadow Thieves around 1370 DR . History . Fansa was abandoned by her elven mother and grew up with a pair of married rangers . One day , however , she tired of their preachings and killed them and stole all their valuables , which she sold . With the money , she enrolled in a wizard school . Later , she joined the Shadow Thieves , where she rose to the status of Cloakmaster . She was once seriously scarred fighting a mad efreeti . Personality . Fansa was very self - reliant and expected that all her underlings acted the same . She had only a minimal relationship with other local Cloakmasters .
Glittergold ' s gambit Glittergold ' s gambit was a divine spell , or Channel Divinity prayer , given to worshipers of Garl Glittergold that granted a nearby ally another chance at performing a skill or attack in order to improve the outcome . Better or worse , the second outcome was final .
Shoon I Shoon I was the second emperor of the Shoon Imperium . Description . Shoon I was a handsome man , but his eyes were guarded and he had a cruelty that was visible in his facial features . Personality . Shoon I was a very proud man . In his vanity , he commissioned the construction of many statues and murals of his likeness that remained for centuries . Activities . Shoon I was responsible for the start of the massive road system project that connected the cities of Calimshan , including beginning the project of extending the Trade Way across the Calim Desert . Shoon also saw to the formation of the Wizard ' s Consortium that grew to become the Guilds Arcane of modern Calimshan . The Consortium was founded in 61 DR , and Shoon I required all wizard s to register so that he could have better control over magic in his realm . Relationships . Shoon I was the son of Amahl Shoon III . He had three older brothers , who were slain in so - called " hunting accidents " orchestrated by his father ' s enemies . He had at least four children , three sons and a daughter . His sons were named Qamar , Ksan , and Aleph . Aleph would go on to become Shoon II . History . Shoon I was born with the name Aleph yn Amahl el Shoon in 12 DR . He was the only surviving son of Amahl Shoon III . When he took the throne of the Empire in 50 DR , he abandoned his given name and went simply by his surname Shoon . He was the first of the seven emperors who would do so . Trivia . Shoon I ' s statue was the southern - facing statue of the Fountain of the Qysars in Calimport .
Mreyelundar Mreyelundar was a port city and a member of the confederation of the Dusk Ports in Returned Abeir . It was the most decadent of all the Dusk Ports . Background . Mreyelundar was known for its wealth , decadence , lawlessness , and illicit practices . Gangs dominated the city and gained great wealth after having paid the green dragon Orlarrakh her due . The free people of Mreyelundar loathed dragon s , having suffered first hand the depredations of the Green Duchess . In desperation , most of them turned to the cults of the Dawn Titans for succor . The Order of the Dawn , founded some years before 1479 DR , gained enough influence to be considered a real force behind Mreyelundar ' s closed doors . Government . Mreyelundar was ruled by a Gate Lord . In 1479 DR , the Gate Lord was Trusk Rantyne . However , he had no real power in the city , who was truly ruled by a mysterious thief known as Narnorn . Economy . The foremost goldsmiths and gemcutters in all of Returned Abeir lived and worked in Mreyelundar .
Geirildin Sethomiir Geirildin Sethomiir was the coronal of the illythiiri house Sethomiir . He was a dark elf and powerful mage during the time of the Crown Wars . He summoned the balor Wendonai in - 11500 DR to help him against the Aryvandaar i and to help him achieving a leading position among the other dark elven clans . Ultimatly this drove the dark elves into the arms of Lolth and was one of the causes for their socalled Descent .
Dancing Dwarves The Dancing Dwarves was a religious organization in Zakhara whose members followed the teachings of Kor , the Zakharan god of wisdom . The symbol and favored weapon of the Dancing Dwarves was a battle - axe . Activities . Members of the Dancing Dwarves tended to be extremely conservative . Members . As of 1367 DR , the Dancing Dwarves had 200 members . The vast majority were dwarves , but membership was not limited to the stout folk . All members of the Dancing Dwarves were dervishes . Base of Operations . The Dancing Dwarves were based in Al - Akara Mountains near Huzuz .
Alatorin Alatorin was the ancient dwarven settlement formed when Taark Shanat ' s dwarves defeated the inhabitants of Rringlor Noroth in the Cloaker Wars , including four blue dragon s slain by Taark himself . It was the first settlement established in Shanatar and contained Brightaxe Hall and the famous Wyrmskull Throne . History . Alatorin was founded at the end of the Cloaker Wars when Taark Shanat ' s dwarves claimed the caverns for themselves . It was captured by the drow of Guallidurth during the First Spider War ( - 8170 to - 8150 DR ) , at which time the eight kingdoms of Shanatar allied to reclaim it . The Second Spider War in - 8145 DR saw the dwarves reclaim Alatorin from the drow , but the drow attacked again in the Third Spider War around - 6150 DR . This conflict lasted around thirty years , with the eventual victory of the drow . Alatorin was evacuated by the dwarves ( who took the Wyrmskull Throne with them ) .
Keymaking set Keymaking sets were used by some rogue s to replicate keys . Uses . In lieu of picking a lock , a skillful thief could make an exact copy of a borrowed key after taking a wax imprint of the key . The process was time consuming and required skillful hands . Prices . A complete keymaking set cost 40 gold .
Happy House of Splendor and Song The Happy House of Splendor and Song was a temple to Milil , Lord of Song , found in the city of Tantras in the Vast . It was the biggest temple to Milil on the eastern side of the Sea of Fallen Stars . Location . The Happy House of Splendor and Song lay on the east side of the city . History . During the Time of Troubles in the Year of Shadows , 1358 DR , the deity Torm resided at his temple in Tantras . Torm ' s zealous priests began persecuting followers of other faiths in the city as " unbelievers " . Nevertheless , the Happy House remained active through to 1367 DR and past 1370 DR . Activities . The temple of Milil provided support and guidance to local members of the Harpers . The temple was considered by some to be a place to contact Those Who Harp . Inhabitants . In 1358 DR , the temple was led by High Mistress of Song Elassuara Narithan , with six priests and eleven lay - followers . These followers were all low - to mid - range bard s .
Elemental vermin Elemental vermin were small natives of the elemental planes but could also be found in Zakhara , the Land of Fate . They were simple pests on their native elemental planes , but carried the potential for wreaking havoc in Zakhara . Description . There were four varieties of elemental vermin , one for each of the four primary elements : Habitat . These creatures entered Zakhara through magical gate s . They were always found in areas that presented high concentrations of their native element or areas where genie s and elemental s were more common . Ecology . Elemental vermin were scavengers on their home planes . However , within Zakhara they consumed things that were prized by civilized society including perfume , gems , silk , and wine .
Orjalun Orjalun was the kind and just High Mage of Silverymoon , during the city ' s early days . He was one of the most polite and cultured wizard s ever known . Prior to being High Mage , he was Keeper of the Vault of Sages . History . Disappearance . When Orjalun left his post , the city was entrusted to his treacherous apprentice . It is speculated that he sought his death or a quiet life of solitude . While he ' s believed to be dead , there are rumors of a mage befitting Orjalun ' s characteristics seeking a tome called the Arbatel . Alustriel Silverhand has been very interested in these rumors , pursuing them to whatever end .
Alysae Alysae was a businesswoman and priest of Shar in Skullport . Personality . In her festhall , she was the unquestioned authority . On the surface , Alysae was regal and peaceful , but in truth she was a ruthless individual who was quick to answer any challenge to her authority by any means , even brutal violence if need be . All staff and customers knew her true temperament , and avoid confrontation . History . Hailing from somewhere south of Waterdeep , Alysae had an incident with the City Watch , who presumably searched for her . Afterward , she found a way to Skullport . Around 1370 DR , she owned the Hobbled Lamia Festhall and ran it successfully .
Rorskryn Mreldrake Rorskryn Mreldrake was a former War Wizard of Cormyr in Suzail . History . Around 1479 DR , he was held in thrall by Manshoon . Together with understeward Corleth Fentable , Rorskryn was summoned by Manshoon to the shop of Immaero Sraunter to receive his orders . Later Alusair Obarskyr revealed to king Foril Obarskyr I the treason of Mreldrake ; however Corleth was in the room and so Manshoon accomplished the fact . Under his master ' s compulsion Rorskryn went thought a gate to Marsember , where he polymorph ed himself in a young female called Mythandra that want sail to Turmish , without any memory of his life as Rorskryn . In 1480 DR he went back to Suzail to bargain an agreement with a mysterious cabal of renegade shadovar . The cabal forced Mreldrake to kill from distance many others War Wizards using a new kind of magic he had discovered . At last he was uncovered as the killer inside Castle Irlingstar by Elminster ' s party and Jarlin Flamtarge , one of the Manshoon ' s bodies . At last his cabal protectors were killed by Elminster and Mreldrake died .
Farouk Abd al - Bazan Farouk Abd al - Bazan was an efreeti and leader of the Sword Dancers sect of the Everlasting in 1367 DR . Personality . Contrary to most of his kind , Farouk was extremely charismatic . His personality drew many followers to the Sword Dancers . He enjoyed sarcastic conversation and was fond of issuing thinly - veiled threats . Description . Through the use of his shapechanging ability , Farouk appeared as a handsome man in his mid - twenties . In that form , he had dark green eyes and brown hair . Activities . Farouk ' s ultimate goal was to lead the Everlasting . Those within the fortress of Sarahin knew him to be a sorcerer of wind and flame and not an efreeti . Possessions . Farouk wore an " amulet of proof against detection and location " that disguised his true nature from hakima s and sha ' ir s . He also owned a " staff of the sands " .
Darni House The Darni House was a located in Huzuz in 1367 DR . Description . A small mosque dedicated to Jisan decorated the center of the Darni House . An impressively stocked library could also be found here . Activities . Prices at the Darni House were steep , but a combination of good food , quick services , skilled craftsmen , and fine lodgings kept most patrons coming back on a regular basis . Inhabitants . Janik Darni was the proprietor of the Darni House . He employed two full platoons of the Diligent to maintain security . Due to its upper - class caterings , the Darni House attracted gem and silk merchants , as well as others who carried valuable cargo . Darni employed a rawun to entertain guests at night , and a barber to keep them well - groomed .
Maxer Hlarr Maxer Hlarr , the Defender of Suzail , was a wizard who lived in Cormyr ' s captial in 1367 DR . Personality . Maxer was a recluse who enjoyed peace and quiet . Activities . Maxer ' s passion revolved around building unique magical constructs which he sent into dungeons and ruins in search of magical items . History . King Azoun Obarskyr IV personally awarded Maxer his title after the wizard successfully defended Suzail against four dragon s who attacked at the same time . Maxer ' s attacks tilted the battle , saving Suzail ' s failing mages so they were able to defeat the dragons . Possessions . Due to the impressive success of his magical constructs , Maxer had access to a veritable horde of magical items , making him particularly dangerous if threatened .
Arangor Obarskyr Arangor Obarskyr was a king of Cormyr and the father of Azoun II . He was on the throne in 1018 DR . Relatives . Arangor ' s only son was Azoun II . Background . In the same year , while attacking a red dragon that had set Suzail ablaze , he was thrown out of his saddle and severely injured .
Pusriver Pusriver was a green hag of the Bloodroot Coven in Twilight Marsh near Phlan in 1489 DR . Personality . Pusriver was the kindest of her coven , with the job of attracting people . She was also very forgetful , often asking the same question more than once .
Color spray Color spray was a spell used by wizard s that , when cast , created a vivid cone or fan shape of clashing colors which sprang forth from the caster ' s hand or implement . Enemies hit were not only injured lightly by the sheer power of the magical light , but are also dazed into a momentary stupor . Prior to the Spellplague , the spell was more versatile and could cause creatures to become stunned , blinded , or possibly knock them unconscious . The spell was also used by sorcerer s and contrary to its use afterwards , could only be cast a number of times per day that the caster had either prepared for it or had the energy left for spellcasting . After the Spellplague , the spell , while difficult enough in use to require a short rest from its caster before being used again , became usable many more times per day . The post sundering version of the spell was much like the older versions except it only blinded creatures and the large amount of damage it caused was all laid on the targets one after the other until all the damage was dealt out . This version also became more powerful if used with a higher spell level . Components . Verbal and somatic components where needed and small amounts of powder or sand of the colors : red , yellow and blue . Only the spellplague version had no need for components . If a hydrophane gem was added as a material component , it decreased the chance that targets would resist the magic of this spell .
Spellbattle ring A spellbattle ring is a magic ring that gives its wearer the ability to dispel certain spells . Its wearer immediately becomes aware of any use of , and the nature of , magical spells , powers or psionics within 40m ( 120ft ) . He or she can then choose to dispel it or change its target . The ring also grants the wearer the ability to affect spells that were activated by a " spell trigger " or similar mechanism , but does not affect discharges or psionics from magic items . A ring like this was possessed by Ahbhaer Mhilshoun .