Batteryman OTK The Batteryman OTK Deck is based around Batteryman AA . This combo uses Batteryman AA , a card that can Special Summon Batteryman AA , Inferno Reckless Summon , and Short Circuit . How to Batteryman OTK . You start off by allowing your opponent to get a monster face - up on the field . Then use a card that allows you to Special Summon Batteryman AA , followed by Inferno Reckless Summon to bring out all 3 of the Batteryman AAs to the field from your Hand , Deck , or Graveyard . Due to Batteryman AA ' s effect , if all copies you control are in the same battle position , then they ' ll each gain 1000 points for that battle position for each copy you control . This means if all 3 are in attack position , then each one of them will have 3000 ATK . Due to the effect of Inferno Reckless Summon , your opponent will get to select a face - up monster they control and special summon as many copies of it from their Hand , Deck , or Graveyard as well . Therefore , it may be necessary to wait until you have cards in your hand that will get rid of everything on your opponent ' s field before you try to bring out your Batteryman AA s . Short Circuit is your best bet since you can use it destroys everything your opponent controls once you ' ve got 3 or more Batteryman monster on the field ( like 3 Batteryman AAs ) . Other options would be a combination of Lightning Vortex and Heavy Storm . If you ' re playing Traditional Format , a combination of Raigeki and Harpie ' s Feather Duster will also work . After their field has been cleared , your 3 Batteryman AA s can then attack directly for 9000 Life Points ! Congratulations , you just OTK ' d ! There are several ways to go about this OTK . The easiest way is to Special Summon Batteryman AA from the Graveyard . You start by using cards like Dark World Dealings and Hand Destruction or even Morphing Jar to draw into your OTK cards and send Batteryman AA to the grave . If it ' s not in the Graveyard yet , you can use Foolish Burial to send it there directly . Once that ' s done you can use cards like Monster Reborn , Call of the Haunted , Battery Charger , or Portable Battery Pack to bring it back . Since Batteryman AA ' s Original ATK and DEF are 0 instead of ? , You can also use Debris Dragon or Limit Reverse . You can also Special Summon Batteryman AA from the deck , and there are two excellent batterymans who can do this ; Batteryman Charger and Batteryman Micro - Cell . Batteryman Charger is a Level 5 monster , so it requires a Tribute to be Normal Summon ed , but when it is you can bring out any other batteryman besides another Batteryman Charger or Batteryman Industrial Strength from your deck . Additionally , it gains 300 ATK and DEF for every Thunder - Type monster you control , including itself . So if you use its effect to get Batteryman AA then use Inferno Reckless Summon , it too will have 3000 ATK . Batteryman Micro - Cell has a Flip Effect for bringing out a Level 4 or lower batteryman from the deck . Additionaly , if it ' s destroyed by battle after it is flipped face - up , you draw a card . Therein lies a timing issue , however , because if the Flip Effect activates because it was attacked it will activate during the Damage Step , and Inferno Reckless Summon cannot activate during the Damage Step . If you plan to go this route you may want to use Swords of Revealing Light to prevent your opponent from attacking it . Finally , you can Special Summon Batteryman AA from the Removed from Play Zone . This strategy usually won ' t be used unless you ' re playing against a deck that likes to remove cards from play and you ' ve sided in some cards to work with . First of all we have two staples that will do the job , D . D . R . - Different Dimension Reincarnation and Return from the Different Dimension . Additionally , you can use Batteryman Industrial Strength to remove Batteryman AA from play so that the aforementioned cards can bring it back . There are also ways to pull off the OTK without using Inferno Reckless Summon . An easy way to do it is to Tribute Summon Batteryman Charger , use its effect to bring out Batteryman AA , then Special Summon 2 Batteryman Fuel Cell s from your hand . After that , play Short Circuit , then attack for a total 8200 damage . This way of doing it is more hopeful that you can get enough power ready to get over 8000 in a single turn , so Guardian of Order and Batteryman Industrial Strength would be other good choices for this OTK style . Sometimes you ' ll need to wait a few turns before you can kick off the OTK strategy . You can use Marshmallon , Batteryman D , and Swords of Revealing Light to defend with while you use Gold Sarcophagus to search out the missing card . You can also use Honest to protect your monsters while getting rid of those of your opponent . Weaknesses and Counters . These cards will absolutely destroy you , either by preventing your Special Summons or your monster effects . The best way to stop these are with a Mystical Space Typhoon . Other great ways to stop them are Dust Tornado , Heavy Storm , Solemn Judgment , Dark Bribe , and Trap Stun . If you ' re trying to bring back a Batteryman AA from the Graveyard , expect to see these cards try and remove them from play . It ' s cards like these that ' ll make you side in D . D . R . - Different Dimension Reincarnation and Return from the Different Dimension . If you want to try and stop them you ' ll have to use some different methods . For Crevice Into the Different Dimension you can use Solemn Judgment , Dark Bribe , or Trap Stun , while for D . D . Crow you can use Divine Wrath . You can also use Trap Dustshoot or Dragged Down into the Grave against it , but since it can be chained , this only works if you use them before there ' s a Batteryman AA to remove . Now this card is just deadly ! By discarding it during your Main Phase 1 or Main Phase 2 , they can completely negate the effects of one of your monsters until the end of the turn . If your opponent waits until the right moment , this card will devastate you to the point of no return . Your best bet is to make sure you have a Divine Wrath ready to counter it . However , you can use Trap Dustshoot or Dragged Down into the Grave to get it out of your opponent ' s hand . These cards are more likely to be in specific decks , but nonetheless will hurt you if they manage to come out . First up is King Tiger Wanghu , this card destroys every monster with 1400 or less ATK the moment it ' s summoned ( except Flip Summoned ) . Now that may seem simple enough to get around , but remember this ; Inferno Reckless Summon can only be activated in direct response to the Special Summon of a monster . If you Special Summon Batteryman AA , King Tiger Wanghu will automatically active in response to destroy it , which means you miss the timing to activate Inferno Reckless Summon . Then we have Vanity ' s Fiend and Archlord Kristya . These monsters will do the same thing Royal Oppression will , prevent your Special Summons . And in addition , they ' re big monsters ! Your best way of getting rid of these guys are with Lightning Vortex These are the monsters that ' ll stop your OTK dead in your tracks , they ' ll pop out after you ' ve cleared the field and prevent you from getting in a direct hit will all your monsters . Against Gorz the Emissary of Darkness and Tragoedia you can hope you have strong enough monsters to take out what pops out and still drop your opponent to 0 , but against Battle Fader you ' re stuck because it ' ll end the Battle Phase the moment it touches the field . Your best bet to stop these cards will be Trap Dustshoot or Dragged Down into the Grave to get them out of your opponent ' s hand . Another great way to stop these hand effect cards is to use Watt Giraffe . It can attack directly and deal 1200 damage . Its second effect is that when it lands a direct hit it prevents your opponent from activating spell trap or monster card effects for the rest of the turn . Use short circuit then attack with Watt Giraffe to clear the way for your OTK ! Get ready to see these after your first game of a match , because these ' ll stop your destruction effects from clearing your opponent ' s field . Stardust Dragon is far easier to get around then most think , by simply using a bluff you can get you opponent to tribute it away and get it out of the way . This is best done by making sure your have two or three Short Circuit s ready . Additionally you can just use cards that removes it from the field without destroying it , such as Compulsory Evacuation Device or Batteryman Fuel Cell . Starlight Road on the other hand you can ' t see coming and just have to prepare for . Best way to stop it is to use Solemn Judgment , Dark Bribe , or Trap Stun Alright , we ' ve filled your head with all this information , now let ' s sum it all up !