naist-nlp/zeshel huggingface dataset:
Mezro Before its destruction in the Spellplague , Mezro was the largest civilized population center in Chult . It was a holy place to the Tabaxi people , being founded by their god Ubtao . Geography and Layout . Mezro was built along the River Olung , which served as its southern and western borders . Thick jungle was found on the east and north . The city was circular and divided into four quarters by wide avenues stemming from the Temple of Ubtao at the center . Agricultural Quarter . This quarter was located in the southeast . It was divided up into farms , fields , and groves for growing bananas , berries , cassavas , nuts , papayas , plantains , sorghum , yams , and various medicinal plants . Honey was also produced here . The land was magically enhanced to ensure fertile crops . Small dinosaurs were common in this area of the city . Residential Quarter . This quarter was located in the southwest . It was a literal maze of simple , one - story , adobe - style houses . Most Mezroans lived here . The byways were of sand with rushes . Market Quarter . This quarter was located in the northwest . Here were found craftsmen , hostels , inns , and various smiths . Also located here was the famous amphitheater built by Ubtao himself . Scholars ' Quarter . This quarter was located in the northeast . It contained the Library of Mezro , the College of Wizards , and the Warriors ' Training Ground . It was full of other schools as well , as the city educated every child in math , history , and literacy , and guilds were not present there to teach crafts . Government . Mezro was a theocracy ruled by the bara e , the Chosen of Ubtao . Each bara lived forever and was granted unique powers by Ubtao . There were seven in number . At the end of the 14 century DR , the barae were : Tabaxi warriors patrolled the city of Mezro and would brand any lawbreakers with a blue triangle on their forehead . Punishment for murder might be execution , but most crimes resulted in just compensation . History . The god Ubtao founded the city of Mezro in - 2637 DR . He raised its temple and amphitheater directly from the chaos of the jungle . In the Year of Blooded Sunsets ( - 137 DR ) , during the great war between the Tabaxi and the Eshowe , the shadow creature Eshowdow nearly brought the city to ruin . The entire city became invisible around 863 DR . This was caused by a magical wall that was built around it . Not only did the wall render the city invisible but it also caused magical confusion to whomever came too close to its walls . It remained hidden like this for nearly 500 years until 1363 DR , when the rulers of Mezro decided to lower the magical defenses after a solid victory against the Batiri goblin tribe . After that time , travelers were once again welcomed in the city , and it saw a surge in growth . The Spellplague destroyed the city of Mezro , leaving it an undead - and monster - infested site .
Anabraxis Anabraxis the Black Talon was a runescribed dracolich revered by the Cult of the Dragon as their ultimate authority around the Year of the Ageless One . Activities . She had various lairs in Lorosfyr in the Underdark , from were she could travel to the Shadowfell at will through its bottomless abyss , and she commanded a tribe of Death giant s that lived in the deepest regions of the chasm .
Dragon magazine 219 " Dragon " issue 219 was released in July of 1995 . It contained the following articles related to the Forgotten Realms : At Sword ' s Point . How to create adventures where swashbuckling heroes take centre stage . Out of Armor . Considerations , new rules and rule variations for the 2nd edition to accomodate swashbucklers and other lightly armored fighters . Pirate Crews and Retinues . A number of new and refined tables for the followers a fighter gains in 2nd edition at 9th level , specialized for the different fighter types of amazon , barbarian / berserker , gladiator , myrmidon , beast rider , cavalier / noble warrior , outlaw / peasant warrior , pirate , savage , swashbuckler , and wilderness warrior / samurai . The Ecology of the Black Pudding . A detailed look at the black pudding , a slimy yet deadly ooze . Role - playing Reviews : A Thousand and One Adventures . A review of the Al - Qadim campaign setting as a whole and its individual products ( and some others ) . Al - Qadim products . " Arabian Adventures • Land of Fate • City of Delights • Golden Voyages • Assassin Mountain • A Dozen and One Adventures • Ruined Kingdoms • Corsairs of the Great Sea • Caravans • Cities of Bone • Secrets of the Lamp • The Complete Sha ' ir ' s Handbook " The Wizards Three : Warmer Than Expected . The archmages Elminster , Mordenkainen of Oerth and Dalamar of Krynn meet again near Ed Greenwood ' s house , this time contending with Shaaan , the Serpent - Queen . Magic Item . Floating Helm of Tharandos Spells . " Handfangs • Farscry • Dauntra ' s cloak • Translocation shift • Temporal Freedom • Brainblaze "
Naeros Karanok Naeros Karanok was the son of the ruler of Luthcheq in Chessenta in 1357 DR . Activities . Naeros usually wandered with his retinue watching people run away . Personality . Naeros believed that thank to the power of his family he can did anything he wanted and nobody could kill him . He was cruel and arrogant . He liked disfiguring his victims before burning them . Relationship . Naeros had been badly spoiled by his father and his grandfather .
Jumlat The large city of Jumlat , the " City of Multitudes , " ( together with Gana ) gave the group of the Pearl Cities of Zakhara their name : It ' s most important source of income was the harvest and trade of pearl s . Outside harvest time , many inhabitants of this unprepossessing and crowded city turned to begging .
Branded The Branded , or abd Wusum , were located in the City of Brass on the Elemental Plane of Fire . Activities . The efreet mamluk s of the Branded guarded the Sultan ' s personal harim . There were 150 members of the Branded . All were known to be discreet and observant individuals who were immune to bribery attempts . Base of Operations . The City of Brass served as the base of the Branded .
Utu Utu was the Untheric god of the sun . His manifestation on Toril was killed during the Orcgate Wars . His symbol was a sun disc . Description . Utu manifested as a human male bathed in dazzling golden light that destroyed undead . Any non - indestructible object that touched his body would melt . Contact with any heat above 100 degrees Fahrenheit would instantly heal all of his wounds . He had the power to transform living matter into soil . In battle , he flung bits of the sun at his opponents , up to two miles away . History . Utu presumably came to Toril with the other Untheric deities aboard the " Galley of the Gods " . He was killed by one of the orcish gods in - 1071 DR , and his body was laid to rest in a God - Tomb in Unther .
Fox Ridge Fox Ridge was a rise of ground on the east side of the Ashaba in Shadowdale . Geography . The ridge was north of the temple of Chauntea and south of Storm ' s Farm . The north side of Fox Ridge was a cliff about the height of an average human male . This cliff - side was pockmarked with cavern entrances ranging from burrows to small caverns . Rumors and legends . It was said the caves on the north side of Fox Ridge led to an old tomb dating to before the times when Shadowdale was ruled by the drow . These caverns were used by adventurer s as a hiding place for weapons , gold , food , and former comrades . Further past the tomb was a great cavern known as the Grinding Gulf where flying boulders cascaded in magical vertical dances . History . Fox Ridge was named for the abundance of foxes living here .
Velvet Hands The Velvet Hands were a thieves ' guild in Hastarl in the ancient kingdom of Athalantar , formed by the thief Farl and his best friend , the young Elminster Aumar . History . In the years between 224 DR and 229 DR , Elminster , under the alias " Eladar the Dark " , and Farl were two of the most notorious thieves of Hastarl . In 229 DR , however , a powerful thieves ' guild , called the Moonclaw , emerged . In response , Farl and El with some others , Jhardin , Rheagar , Chasarla , Tarth , Naneetha , and Tassabra , formed the gang dubbed the Velvet Hands in opposition . The name was inspired by the velvet hands of Naneetha . Soon after , however , El decided to leave the kingdom to fulfill his destiny and said goodbye to Farl . In the years after , the Velvet Hands prospered under the guidance of Farl , together with Tassabra . They also destroyed the Moonclaw , who were discovered to be servants of the magelord s . In 240 DR , the members of the Velvet Hands under Farl helped in Elminster ' s insurrection against the magelords .
City Watch ( Waterdeep ) The City Watch of Waterdeep served as the police force within the city . Organization . Members of the City Watch held the following ranks : Activities . The City Watch performed everyday policing duties . They never acted outside the walls of the city . They were a peacekeeping force , performing simple duties and solving crimes and apprehending criminals . Tactics . When within the walls of Waterdeep , the City Watch typically patrolled in groups of four , with two patrolmen , one armar , and one civilar . Possessions . Members of the City Watch typically wore leather and chain armor and carried sturdy rods like club s , short sword s , and dagger s .
Hundelstone Hundelstone was a trade town of 1 , 200 gnome s , dwarves , and human s located at the western edge of the Spine of the World along the Ten Trail . Description . The town ' s buildings were built low to the ground , with the majority of living space consisting of cellar rooms cut into the rock . In 1366 DR , there were five guesthouses that housed visitors and travelers stuck for the winter because of bad weather in the pass ; these guesthouses specialized in dishes made from the plentiful rock hares in the area , namely jugged hare , hare stew , curried skewered hare , and fried spiced hare . Most of the dwarves and gnomes were miners , while most of the humans served as monster slayers ( gaining a monthly salary of 100 gold piece s plus 25 gold pieces per monster head ) , guides and guards to the caravans , or hunters ( namely of wolves , raptors , crag cats , and the ever - plentiful rock hares ) . Relationships . The neighboring dwarves of Ironmaster blindfolded non - dwarven intruders in their homeland and forced them through underground passages to Hundelstone , releasing them at night in rough , unfamiliar terrain . Trade . Hundelstone lay along the major trade route , known as the Ten Trail , which connected Fireshear in the south to the Ten Towns in Icewind Dale . The neighboring dwarves of Ironmaster used underground routes and secret surface caves near Hundelstone for their trading . The town was also home to 100 smiths that produced all manner of iron wares . History . Hundelstone was named for Hundel Hurler - of - Hammers , a dwarven smith whose tomb was said to be located in a cave in the mountains guarded by two lightning - throwing warhammer s .
Bloated Gargoyle Inn The Bloated Gargoyle Inn was an inn in the city of Tsurlagol in the Vast . In the early 7th century DR , the infamous pirate Urthag the Knife boldly caroused for several hours at the Bloated Gargoyle Inn . Finally , the Royal Constabulary discovered him and tried to arrest him and Urthag fled across the rooftops of the city .
Shining Plains The Shining Plains was a portion of the Vilhon Reach , named after the visual effect of sunlight hitting the plains . The plains themselves were not held by any cohesive force , instead being composed of human - filled city - states , wemic and centaur tribes , and a powerful druidic organization called the Emerald Enclave .
Gauntlet A gauntlet was a metal glove worn to protect the hand . They were a standard part of medium and heavy suits of armor . Reputation . The cleric s of Bane commonly wore a black gauntlet on a single fist . The favored weapon of the dwarven god Thard Harr was likewise a spiked gauntlet .
Merquam Pang Merquam Pang was a human male fighter and a merchant based in the city of Xi Hulang in Koryo around 1357 DR . He was one of the most prosperous merchants in the kingdom . Description . Merquam was middle - aged and of stocky build . He was missing an ear after losing it in a knife - fight , but suffered no loss of hearing . Personality . Merquam was intelligent and a shrewd businessman , but had no regard for morality or ethics in his trade nor who he worked with , caring only for profit . He was intensely jealous of his wife , and bore an irrational hatred of beggars . Activities . To advance his business interests , Merquam dealt in person with the leaders of a number of underworld organizations and yakuza clans . Holdings . Merquam owned a mansion in Xi Hulang , an estate in the farmlands north of Bejung , shops in Koje and Tu Pe , and an inn and a pawn shop in the floating city moored at Tu Pe . He also owned a fleet numbering twelve ships . Relationships . His wife was Mai Lan , a beautiful woman of Shou heritage , and he kept her cloistered in his Xi Hulang mansion . He was known to secure the services of ninja , to hire foreign barbarians to serve on his trade ships , and employed a small army of guards to protect all his business holdings .
Manitou A manitou manifests , in its true form , as a tangle of ghostly vines , each tipped with a fanged maw . Manitous can possess any animal , plant , or fey . In their incorporeal form , they can literally tear apart the natural world with the invisible forces at their command .
Krehlan Arunsun Krehlan Arunsun was the son of Khelben " Blackstaff " Arunsun and Laeral Silverhand and the fourth Blackstaff . Description . Krehlan was silver - haired from birth . Personality . Laeral noted in " Lifelong with Regrets " ( published 1391 DR ) that Krehlan had his father ' s temper . History . Laeral was pregnant with Krehlan by the end of the Year of Lightning Storms , 1374 DR . < ref name = " Blackstaff / MMP342 - 343 " > < / ref > Unlike his parents , Krehlan was not a Chosen of Mystra , but was still a highly skilled spellcaster , sufficient to become a Blackstaff . Krehlan became Blackstaff in the Year of Lost Ships , 1400 DR . In the 1415 DR , Krehlan and the Grand Mages of Rhymanthiin dissipated the " kiira n ' vaelhar " , which held the spirit - templates and combined knowledge of Khelben Arunsun , Tsarra Chaadren , and Kyriani Agrivar , and bound its magic to Blackstaff Tower and its twin in Rhymanthiin , N ' Vaerymanth . Around 1424 DR , Krehlan was killed by Chartham Dellenvol . His successor was Ashemmon of Rhymanthiin . Krehlan ' s spirit - template went on to reside within Blackstaff Tower , along with the spirit - templates of the other former Blackstaffs .
Korr Odahn Korr Odahn was a person in the Utter East during the time of the Bloodforge Wars ( 648 – 657 DR ) . Whilst crossing the high mountains of the Utter East , Legendary Campaign forces found themselves enveloped in a mysterious fog . As it lifted , they found themselves in Phantom Pass and being threatened with a grisly fate by an angry Korr Odahn , whom they faced in bloodforge battle .
Gyrlond Gyrlond was a noble house of Cormyr . History . In the year 1479 DR , the Gyrlonds concerned themselves with methods of farming capable of producing riches relatively quickly . In that same year they held a country estate called Gyrlondposts , situated to the east of Stonewatch .
Knight commander A knight commander is a specific variety of warlord that has learned to command by example and forceful authority and who specialize in the use of heavy armor . Like battle captain s , knight commanders tend to lead from the front , protected by their cuirass and shield . Many knight commanders are , as the name implies , sworn to honor and chivalry , though they are not required to be knight s . Abilities . Bold and charismatic , knight commanders are an inspiration to behold , leading through natural ability and sworn dedication to honorable behavior that can be good for the morale of those following them . Even the most inexperienced knight commanders can inspire those fighting alongside them to competence and through their courage and valiant actions , knight commanders can literally enhance the effectiveness of their allies ’ self - defense . More experienced knight commanders are still more effective , learning to , through their reassuring presence and encouraging words , increase the deadliness of blows dealt to disadvantaged foes . While much of a knight commander ’ s training focuses on increasing the morale of allies , the exploit s learned by those of the path tends to focus more on lowering the confidence of enemies . " Break the nerve " , an exploit learned fairly early on , uses a knight commander ’ s resolution as a weapon against foes , causing them to doubt their own moves . Similarly , " control the field " combines this methodology with an actual attack by the knight commander , expanding the number of foes affected to all within a moderate distance .
Nuldrevyn Talendar Nuldrevyn Talendar was the patriarch of the Talendar family in Selgaunt . Relationships . In youth , Nuldrevyn was always in the company of his brother Marance Talendar . History . Nuldrevyn with Marance fought orc s , brigands , and pirates and rival houses around 1250 DR . The House ' s rivalries led to a clandestine war with Thamalon Uskevren . However , Thamalon killed Marance and Nuldrevyn remained shocked . In time , he became a frail old man , always cautious and conservative in the family ' s businesses but never forgotten . When Marance came back from the Nine Hells in 1372 DR , Nuldrevyn gave his blessing to his vengeance against the Uskevren . Personality . Nuldrevyn was an old codger on the surface but deep inside was a ruthless individual to protect his family . He was proud of his many children , grandchildren , nieces , and nephews , in particular his son Ossian Talendar . Secretly he greatly feared snakes .
Grubkern Grubkern was a criminal and grave - robber in the kingdom of Doegan in the Utter East during the time of the Bloodforge Wars ( 648 – 657 DR ) . In the months after Rathgar the Raider and his invaders seized control of Doegan , Grubkern was arrested and imprisoned in the castle in the Doegan Capital . He whispered of a gathering army of undead coming to rid Doegan of the invaders . As fear spread in the capital , Rathgar determined to investigate , threatening to kill Grubkern if he ' d spoken falsely . He did so just in time , finding an undead horde almost at his doorstep . The Howl of Vengeance conflict broke out . If Rathgar ' s forces repelled the invaders , then Rathgar would pardon Grubkern . Grubkern revealed the name of the leader of the undead : Aelric the Avenger , who rallied in the Serpent Valley .
Ahja Ahja the Azure was a male human magician of Luskan on the Sword Coast North in the 1370s DR . History . Ahja was a mage of Luskan , who was trained by the Host Tower wizards . Black Garius employed him to send the Luskan agents to Neverwinter . Gameplay . When the Kalach - Cha and companions encountered the Luskan spies , they needed to defeat them and Ahja . When Ahja is severely wounded , he would told them that his employer was Garius , the Master of the Fifth Tower . Once done , he would become hostile once more and needed to be killed .
Karak Karak was a city in the kingdom of Koryo in Kara - Tur . It lay at the edge of the great Quang Muku Forest , by the sea . History . Karak was once under Kozakura n rule , and they built a subterranean fortress beneath the city . Some ten generations before 1357 DR , Kozakuran forces stole the Hu ' i Wing , a sacred relic in the town of Goisho , and carried it off to Karak . They built it into the fortress . Around the year 1200 by Koryoan reckoning , many refugees of Karak sailed along the coast to Tu Pe and moored their to the city ' s famous Long Pier . The ensuing traffic jam grew and grew until it became the notorious Floating City . In 1357 DR , Karak was at the center of an ongoing war for territory between the kingdom of Koryo and advance forces of Kozakura . The war left many innocent people injured , and around a thousand people fled north to Singye and camped outside that city . One morning , the bodies of fifteen black - clad ninja were discovered in the streets of Karak , and they were seen as evidence of Kozakuran encroachment . King Wanang Sun considered dispatching more soldiers to the area . Locations . Beneath Karak was a vast subterranean fortress dating back to the time of Kozakuran rule . By 1357 DR , many levels remained unexplored and flooded , and folk whispered of Kozakuran invaders still in hiding in its depths . Only the very bravest risked venturing inside , as it was very dangerous . However , somewhere inside the fortress was the Hu ' i Wing , a massive magical brazier that revealed the future and was one of the most valued relics of Koryo . It was built into the fortress itself so it could never be removed without being destroyed , and so would remain there .
Cloaked sniper Cloaked snipers are a variety of rogue s who specialize in making highly accurate , long - ranged strikes . Prized by kings and kingpins alike , cloaked snipers are adept at slaying their enemies with little risk of retaliation . Through stealth and deadly accuracy , cloaked snipers , wielding their favored crossbow s , are sometimes as valuable as a company of lesser archers . Though they have a long tradition of excellence amongst dwarves , cloaked snipers belong to no one culture or organization , instead coming from all backgrounds . A cloaked sniper is as likely to serve a general as he is a pirate . What unites cloaked snipers is not a shared allegiance or philosophy , but a skill set they all share . Experts at dealing damage from afar , cloaked snipers prefer to fire from a hidden location , safe from reprisal . Cloaked snipers are not completely adverse to close ranged combat , however , and are experts at laying ambushes as well as at putting good reconnaissance to use . Abilities . Cloaked snipers , much like sharpshooter s , prefer the expert use of little ammo to peppering their enemies . Early on , cloaked snipers learn to extend the effective range of their weaponry , striking from distances that seem unfathomable to lesser warriors . Cloaked snipers also learn to make the most of each bolt , when they have the advantage over their foe , striking vital spots and then moving out of retribution ' s way . But because a cloaked sniper cannot rely on always having a comfortable distance between themselves and their target , more experienced adherents to the path also gain training in using a light melee weapon in concert with their crossbow , giving them an effective defense against foes that approach too close . The exploit s of a cloaked sniper are focused universally on giving them an additional edge in ranged combat . " Unseen shot " , learned early on , allows cloaked snipers to remain undetected even after firing a shot . The more advanced " bolt from nowhere " also makes use of cloaked sniper ' s unique mesh of stealth and ranged expertise , using the two to sow terror and chaos amongst the targets of the sniper ' s attacks .
Shalhoond The Shalhoond , also called the Great Wild Wood , was a forest located in the Endless Wastes . Description . Located north of Semphar and Murghom , south of the Khopet - Dag , and east of the Mountains of Copper , the Shalhoond marked the border between the nations of the south and the lands of the nomadic tribes of the north . Though no nation claimed the forest for themselves , both Semphar and Murghom had settlements on the edges of the forest that took lumber from the area , transporting the logs to Gbor Nor down the many rivers that ran through the forest . The Shalhoond was noted for its large amount of game , which attracted many hunters from both the north and south . The large number of monsters in the forest made hunting in it a dangerous venture .