naist-nlp/zeshel huggingface dataset:
Bethesda underworks Bethesda underworks is a metro station located in the Bethesda ruins . Layout . Exterior . The main entrance is via a metro station entrance located northeast of Bethesda office east . Uncharacteristically , this station doesn ' t have an obelisk marking its location . Interior . Inside the station , the mezzanine and platform are relatively intact . The subway tunnels are partially destroyed , with access being limited to the tunnel openings , and the subway tracks run north to south . Located off one of the destroyed subway tunnels is a service tunnel which leads to a sewer grating ladder . This sewer grating is located south of Bethesda offices west . This station is irradiated by barrels of radioactive waste , with the largest concentrations being located on the platform , the pile of barrels near the service tunnel , and near the sewer grating ladder . The underworks is populated by feral ghoul s , and it is not uncommon to see a glowing one or a feral ghoul reaver ( if " Broken Steel " is installed ) here amongst the other types of ghouls . Upon entering , the Lone Wanderer may be swarmed by all of the nearby ghouls at once , forcing them into a fight with around 6 ghouls of varying difficulty . Appearances . Bethesda underworks appears only in " Fallout 3 " . Bugs . After all add - ons are installed , the ghouls in the area may completely vanish , except for one glowing one by the stairway .
Greaser outfit Greaser outfit is a rare outfit in " Fallout Shelter " . Characteristics . A black leather jacket with a red undershirt and a brown leather belt . This outfit provides dweller ' s with a + 2 Charisma increase , a + 2 Agility increase and a + 1 Luck increase . Crafting . A high Charisma statistic is needed to effectively create the greaser outfit .
Chris Haversam Chris Haversam is a mechanic living in the REPCONN test site in 2281 . Background . Chris grew up in Vault 34 and was a vault engineer . However , due to the fact that he liked machines and not guns , unlike all the other inhabitants of Vault 34 , he was shunned by them and was sent to work at the reactor . Eventually his hair began falling out due to natural reasons , but Chris insisted this to be a sign of him turning into a ghoul from the reactor ' s radiation and subsequently left the Vault . Ironically , almost everyone else who stayed in the vault turned into ghouls . Believing himself to be a ghoul , Chris joined the Bright Brotherhood ( who could not convince him that he was human ) in 2279 to help them accomplish their goal . Jason Bright was convinced that Chris was sent by ' The Creator ' to assist the Brotherhood in their Great Journey . He helps work with the technology in order to get the rockets up and running . However , he had him only supervise the projects and guide the ghouls instead of physically working on the technology , due to the fact that the radiation levels at the area of the rockets would kill him . Interactions with the player character . Effects of player ' s actions . The player can convince Chris that he is indeed human with a speech check ( 50 ) or with the Black Widow perk , and the rest of the Bright Brotherhood are going on the rockets without him . They are then given the choice to help him sabotage the rockets so the ghouls die in flight . Alternatively , through extensive dialogue you can convince Chris not to sabotage the rockets , he will then accept the ghouls and send them off with no hard feelings before heading for Novac . Appearances . Chris Haversam appears only in " " .
Ron Cobb Ron Cobb was a man who lived in the West Everett Estates before the Great War . He managed to survive the nuclear detonation , but like many others , suffered the terrible side - effects . After coming out of his bunker , Wayne Tournquist tried to make contact with his neighbors , only to be met by Ron ' s gun . Just as he was about to shoot Wayne , Lance Ames shot him in the head . Appearances . Ron Cobb is mentioned only in " Fallout 4 " .
Riddick Riddick is a special character that can be recruited in " " after the Warrior completes a mission with him . Background . Riddick is a criminal on the run from all sorts of people and authorities , but exactly who he refuses to mention . While he ' s happy to fight other humans , he prefers to try out his exceptional night vision on the lethal critters of the wasteland . Availability . Riddick should become available after the Warrior reached the rank of Junior Knight , and after he / she met him in the Pitch Black special encounter . After the mission he is recruitable in the Gamma bunker . Appearances . Riddick appears only in " " . Behind the scenes . Riddick is a reference to , the titular main protagonist in the " " science fiction universe . His appearance and abilities are much the same ; including Night Vision . The encounter title " Pitch Black " is a reference to the first film in the series , in which Riddick combats nocturnal alien monsters during a solar eclipse on the planet where the ship transporting him had crash - landed .
Jonathan Maxson Jonathan Maxson is the father of Arthur Maxson and husband of Jessica Maxson . He and his wife died when their son was still very young , making Arthur the last of the Maxson Dynasty at the time of " Fallout 3 " . The cause of his death is not specified . Background . Jonathan is not only a descendant of Roger Maxson , the founder of the Brotherhood of Steel , but he was also a high - ranking Paladin just outside New California Republic . He was , however , killed in battle . Appearances . Jonathan Maxson is mentioned in a terminal at the Citadel ' s library in " Fallout 3 " . He does not actually appear in the game .
Snuffles Snuffles is a friendly , but injured living in Sloan in the Mojave Wasteland in 2281 . Background . So named for the snorting noise she makes when sniffing about , Snuffles is a tamed mole rat living in Sloan and is , as stated by Chomps Lewis , keeping the morale up even though the quarry worker s can ' t work because of all the s . Snuffles originally helped the miners by digging tunnels and assisting in the mining at the quarry , but when the Powder Gangers drove the miners off and the deathclaws moved in , the miners ( and Snuffles ) were forced to abandon the quarry . Her leg was badly injured by a during the escape and none of the miners are skilled enough to heal her leg , though the Courier may be able to . The injury also resulted in Snuffles walking with a unique Mole Rat limp . Appearances . Snuffles appears only in " " . Behind the scenes . At some point during development , Snuffles was indicated as being male instead of female .
Monorail ( Fallout : New Vegas ) The monorail is a in " " . Characteristics . The monorail is an - style straddle - beam monorail train that can be used to transport the player character from the Strip to Camp McCarran or vice versa . As with most vehicles , except for the Presidential metro in the " Fallout 3 " add - on " Broken Steel " , travel is not seen . Traveling on the monorail does not take in - game time . To be allowed to enter the monorail , the player character must have a " Liked " reputation with the New California Republic or be wearing NCR faction armor . It ' s also possible to enter with Boone as a companion . It is possible to enter the car in - game when on the quest I Put a Spell on You , where the Courier plants or disarms a bomb inside the vent . It is not however possible to walk along the top of the track . Behind the scenes . The monorail is based on the real - life , 3 . 9 - mile monorail system running along the Las Vegas Strip from the Sahara to the MGM Grand . The line does not yet reach McCarran International Airport , although there are proposals to extend the line there in the future .
Overdose ( quest ) Overdose is an unmarked " Fallout 3 " quest . Background . Paulie is a chem addict . He is always begging for more and more chems , like Psycho and Buffout . The Lone Wanderer can give him Psycho for negative Karma . Walkthrough . If Paulie is given Psycho , the Lone Wanderer will be awarded with bad Karma . Giving him additional Psycho will give the Lone Wanderer even more negative Karma . Eventually , he will die from an overdose . Reward . Negative Karma ( - 100 ) every time he is given Psycho . Notes . Cindy Cantelli , Paulie ' s wife and owner of A Quick Fix , will be relieved when Paulie dies because she can finally make a profit off of her products due to Paulie no longer taking chems from her store .
Dark Hollow pond The Dark Hollow pond is a location in the Commonwealth in 2287 . Layout . A pond with a rock jetty extending into the middle where a raider sits with his armored dog . There is also a small raider base converted from some of the remains of the Skylanes Flight 1981 wreck nearby . Several non - aggressive mirelurks are swimming around in the water . Tarberries can be harvested around the perimeter , mostly around the northern end of the pond . Appearances . The Dark Hollow pond only appears in " Fallout 4 " . Bugs . A naked , nameless , hostile NPC might spawn at the nearby Pond house . When killed , his corpse cannot be looted or interacted with in any way .
Morning Star Cavern Morning Star Cavern is a in the Mojave Wasteland . Layout . Exterior . The entrance to the cave is surrounded by rocks and skeletons . Next to the , the Courier can find an explosives crate filled with various explosives guarded by six night stalker s . Interior . Morning Star Cavern is inhabited by the den mother ( a special , stronger and rarer version of a night stalker ) . There are also many young night stalker s in this cavern . Inside , there is a dead mercenary and a . The cavern is a small , single crescent - shaped room . As the Courier walks into the cavern there is a dead end to the right ; to the left is a large right - ward arc that will lead to the dead mercenary . Notes . South - southeast of the plane is the unmarked location scorpion burrow . Appearances . Morning Star Cavern appears only in " " . Behind the scenes . Morning Star Cavern appears to be based on the abandoned Morning Star Gold Mine to the south west of Nipton .
Sticky Sticky , Sticky Hands , or Jack is a resident of Little Lamplight in 2277 . Background . He was known to his Lamplighter friends as " Sticky Hands , " though now that he is grown up , he calls himself Jack . If asked what " Sticky Hands " is for , he replies mysteriously with , " use your imagination . " He ' s a nonstop - talking , annoying , exuberantly self - centered 16 - year - old who acts like he ' s about 10 ( as he hasn ' t been around enough adult role - models ) . Sticky states that his age is 18 , while everybody else says he is 16 . In 2277 , he is forced to leave Little Lamplight as all children must eventually do once they reach the age of 16 . He is first encountered after gaining entry into Little Lamplight , where the other Lamplighters will be telling him he needs to leave , while Sticky displays his unhappiness at leaving . Relationships . Sticky is friends with Red in Big Town . He refers to her as his " girlfriend , " though she may not agree . Daily schedule . Before the unmarked quest " Happy Birthday to You " , he can be found in Little Lamplight . Upon successful completion of the quest , he will reside in Big Town spending his days in the Town Hall , and nights sleeping in the Common House . Appearances . Sticky appears only in " Fallout 3 " . Bugs . If the player doesn ' t speak to Sticky once he is celebrating his birthday , he will disappear , making the " Happy Birthday to You " quest impossible to start , even by spawning him .
Bible The Bible ( also known as the Holy Bible ) refers to a collection of books written thousands of years prior to the Great War of 2077 . Few complete editions of the book are known to have survived in the wastelands . One such possible appearance , however , is seen in 2281 in the " " " Honest Hearts " , where Joshua Graham is shown reading what appears to be a Bible when he is in the Sorrows camp after the Deliverer of Sorrows , and also appears as an acquirable item for the player called " Scripture " . It is also known that New Canaanites use the King James Version of the Bible . However , many instances exist where remnants of the text still appear in the Fallout world . One such instance is a from one of these books , the Book of Revelation , is the favorite quote of Catherine , the mother of the Lone Wanderer . Sometime after her death , her husband James frames the quote in a picture frame . In 2259 , James introduces his child to the quote . Additionally , a copy of the text appears tucked into the rope belt of the Pastor ' s vestments which can be worn by the player in 2287 .
Silver submachine gun prop The silver submachine gun prop is a quest item in " Fallout 4 " . Characteristics . This prop was used by the Silver Shroud , a comic book character brought to life in film . It looks like a regular submachine gun but with a silver paint .
Boomer guard Boomer guards are variants of typical city guard , protecting the fenced entrance leading into the Nellis Air Force Base . Background . The Boomer guards are essentially the final defense against any intruder if all of their other ordnance fail . This is mostly due to the fact that the Boomers are xenophobic , surprisingly though they will ask the Courier what they are doing rather than shoot them on sight . Interactions with the player character . Other interactions . Upon meeting them for the first time , they are rather cautious and rude , as Boomers usually view outsiders as ' savages ' . Appearances . Boomer guard appears only in " " .
Fallout 4 patch 1 . 2 Fallout 4 patch 1 . 2 , or 1 . 02 on the PS4 , updates " Fallout 4 " to version 1 . 2 . 37 . 0 . 0 . Patch notes . The patch makes the following changes : Other info . The patch also adds a new launcher that disables mods on startup , and the . INI edit that previously got around this limitation no longer works . There is a fix , but it ' s not the most streamlined process ever ( see PC Gamer for it . ) This update also fixes the Ammo Glitch from vendors . * Confirmed 12 / 10 / 15 * This update has fixed the area crash to desktop around Monsignor Plaza and CIT ruins for many PC players . The CTD happens after triggering certain quests and then visiting the areas . Thread here ( known as Monsignor Plaza bug but affects other areas ) : http : / / forums . bethsoft . com / topic / 1546438 - fallout - 4 - crash - in - specific - area / It is unconfirmed if this update fixes the workshop store all junk glitch .
Yao guai meat Yao guai meat is a consumable item in " Fallout 3 " , " " and " Fallout 4 " Variants . Yao guai meat . Yao guai meat is generally found on the corpses of yao guai . It heals more health than other meats , but in turn also deals a rather high dose of radiation . Yao guai meat grants a + 10 % damage bonus upon consumption in " Fallout 3 " and " Fallout : New Vegas " . In " Fallout 4 " , yao guai meat can be cooked to produce yao guai ribs and yao guai roast .
Swatters Swatters is a location in Diamond City in 2287 , run by Moe Cronin . Layout . Swatters is a store specializing in baseball equipment , a highly appropriate business in a city built in the ruins of . To the back is the entrance to Moe ' s home . Appearances . Swatters appears only in " Fallout 4 " .
Ghoul whale A ghoul whale is a creature mentioned in " Fallout 4 " . Background . Ghoul whales are whales ravaged by radiation following the Great War . Appearances . The ghoul whale is only mentioned in " Fallout 4 " , but several skeletons dot the shores of the Island in the " Far Harbor " add - on .
Office of Science and Industry The Office of Science and Industry , or OSI , is a branch of the New California Republic government . Background . The OSI , established in 2275 , is the primary research and development agency within the NCR , following the breaking of ties with the Followers of the Apocalypse . Their research ranges from fields such as medicine , farming , industry , electricity generation , etc . They are also responsible for directing water and electricity from Hoover Dam to NCR settlements in New California and to the NCR sharecropper farms . The OSI branches are divided depending on their locations . The main branch , OSI Central is located in Shady Sands and the lab based in Camp McCarran is the headquarters of the OSI East branch . Appearances . The Office of Science and Industry appears only in " " .
Nuclear reactor The nuclear reactor is a room available in " Fallout Shelter " . Overview . The nuclear reactor is the Tier II version of power generation , it produces a moderately larger amount of power , however it is significantly more expensive . Like most other rooms the Nuclear Reactor can be combined into a 3 wide room , increasing production and allowing more workers . Power generation . To increase the speed at which power is generated place dwellers with better Strength in this room . The nuclear reactor room , like other rooms , gains a production and upgrade cost bonus from being connected to another room of the same type and level . The rooms will gain more than x2 production bonus for each connected room . Upgrade costs will be 25 % cheaper for a double room and about 33 % cheaper when upgrading a triple room vs upgrading 3 single rooms .
Fallout 3 skills Background . As in the previous games , three Tag Skill s out of thirteen can be chosen as the player character ' s specialties . Unlike previous games , tagging a skill only grants the character a 15 - point bonus to that skill . Five skills are removed from the game in comparison to " Fallout " and " Fallout 2 " . Formula . The initial value of each skill is based on a character ' s value in the relevant attribute plus a bonus determined by their Luck attribute , rounded up . Example : A starting Endurance of 5 and a starting Luck of 5 will give an initial Unarmed skill of 15 . Initial values also function as base value , meaning any later change to the SPECIAL stat would also have similar change to the respective skill . At level up , the character will distribute 10 ( 13 with the perk Educated ) skill points plus a number equal to their Intelligence . With a stat of 10 , up to 23 skill points can be distributed when leveling up . Exploits . It is possible to never have to put points into certain skills to max them out . In particular , certain skill books are on respawning non - player characters - merely waiting 73 hours after killing will result in a new copy being created .
C . F . Gainsborough C . F . Gainsborough was a programmer for RobCo Industries before the Great War . Gainsborough was the head of programming and the responsible for any programming errors causing deaths . Because of that , he would often send emails to the employees at the RobCo Battlezone about safety issues , including the death of Tim Wittingstone . Appearances . C . F . Gainsborough is mentioned only in the " Fallout 4 " add - on " Nuka - World " .
Jason Stevens Jason Stevens was the son of Peter Stevens , a technician who worked in Vault 87 . Background . In the medical records of Vault 87 , he is marked as having died for an " undefined / unexplained " reason . Learning that his son was dead , Peter Stevens eventually went insane , claiming to hear ' children ' s laughter ' in the outer tunnels , which was actually the Little Lamplight ers in the caverns . Appearances . Jason Stevens does not actually appear in any game , but he is mentioned in the intact files on some of the Vault 87 terminals in " Fallout 3 " .
Yellow paint Yellow paint is a junk and quest item in " Fallout 4 " . Characteristics . A rusty can of yellow paint with a heavily bruised logo on the side . Crafting . Yellow paint can be broken down into its individual components for use in crafting : Notes . Despite being full of paint , it breaks down into 2x steel and 2x oil just like the empty paint can . Both items weigh 5 .
SIG - Sauer SIG - Sauer was a pre - War company that manufactured weapons . Background . They were based in Switzerland and Germany . Their only known manufactured weapons are the 14mm pistol , the P220 Sig Sauer and the 12 . 7mm pistol . Appearances . The SIG - Sauer 14mm pistol appears in " Fallout " and " Fallout 2 " . Another product , the P220 Sig Sauer , appears in " " . Additionally , the 12 . 7mm pistol appears in " " . Behind the scenes . The real - world SIG Sauer corporation never produced a 14mm handgun , nor a weapon that looks like the 14mm / 12 . 7mm handgun from Fallout .
Hazmat testing ground The hazmat testing ground is a directly east of The Think Tank in Big MT . Layout . The location consists of ruins from a partially destroyed building . Irradiated puddles can be seen in the lowest level of the building where the hazmat suit can be obtained . The whole building is irradiated , and approaching it will result + 1 rad / sec . Appearances . The hazmat testing ground appears only in the " " " Old World Blues " . Bugs . Sometimes , even with the access code and / or the sonic emitter , the shield will still not lower to allow access to the hazmat suit .
. 22 caliber ( Van Buren ) . 22 caliber is a type of ammunition that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It was also featured in the " Van Buren " tech demo game files .
Elevator ( Fallout Shelter ) The elevator is a means of transportation between floors in " Fallout Shelter " . Overview . The elevator is used to move dwellers to different levels of the vault allowing the vault to be expanded . If an elevator is built without one immediately above or below it , an extra unit will be built below the built one , unless another room , rock or boulder is already below it . Dwellers can move through the same elevator shaft regardless of the movements of other dwellers , i . e . dwellers can cross in the same shaft and do not have to wait for other dwellers to exit the shaft . They will wait for another dweller if they are getting on at the same level , because the game will not move the dweller until the door is shut . Elevators take up 1 / 3 of the space of a normal room and cannot be upgraded . They also do not use power .
Rowan Husky Rowan Husky was a member of the Husky family at Haddock Cove on The Island in 2287 . Background . Rowan Husky helped his family build the outpost at Haddock Cove some time prior to the arrival of the Sole Survivor in 2287 . He was occasionally put in charge of repairing the structure of the outpost along with night watches . Rowan also liked to prank Braun Husky by hiding in the water and jumping out at him , due to Braun being afraid that something was watching him from beneath the baseboards of the outpost . Rowan eventually lost his life in the attack on the outpost by mirelurks that had been attracted by the dead fish and chum that the family had been discarding . Bray states that he saw Rowan being dragged screaming under the water by a mirelurk in the attack . Appearances . Rowan Husky is only mentioned in " Fallout 4 " . Behind the scenes . Bray Husky and the rest of his family are references to the WWE tag team known as " The Wyatt Family " which consists of Bray Wyatt , Erick Rowan , Luke Harper , and Braun Strowman . The Husky part of their names comes from the fact that Bray Wyatt was formerly known as Husky Harris before he left and came back as Bray Wyatt .
Jo ( Fallout Tactics ) Jo is a recruit in " " and multiplayer character in Fallout Tactics multiplayer , where she can be recruited for 590 game points . Background . Base game . Jo went through Initiate training with Ice , where they became close friends . But the pair have drifted apart ever since the " Rage incident " . She is great with small arms , but Jo is never happier than when she is behind the wheel of a tuned - up Hummer , out on the open wastelands . Multiplayer . Great with small guns and reasonably good unarmed . She is fast both on foot and in a vehicle . Availability . Jo becomes available the first time the Warrior visits a bunker . Appearances . Jo appears only in " " .