naist-nlp/zeshel huggingface dataset:
Magic ( Legend III ) There are three types of magic that can be found in " Final Fantasy Legend III " . White Magic , Black Magic , and Lost Magic . Up to 24 magic spells of any type can be equipped on a single character . Spells can be found in treasure chest , bought at shop s , and drops from enemies . White Magic . White Magic consists mainly of non - damaging spells , which can either cause status abnormalities to the enemy , or will heal and cure status abnormalities . Black Magic . Black Magic consists mainly of damaging spells , however , there is a good amount of non - damaging spells , which causes different effects from those of White Magic . Lost Magic . Lost Magic is a combination of damaging spells and non - damaging spells that is different from both White Magic and Black Magic . There are spells which heal , attack the enemy , and helps the player get around obstacles . Shar can create Lost Magic spells for the party by mixing two elemental stones , but these stone are limited . There is enough elemental stones in the game to precisely make one copy of each Lost Magic spells .
Empathy Empathy is a merit trait for Dragoons in " Final Fantasy XI " . It allows most beneficial statuses to be passed to a Wyvern when Spirit Link is used . The merit can be taken 3 times , each time one positive status effect will be transferred to the wyvern . It is a group 2 merit point , so initially it would cost 3 merit points , then 4 for the second point , and 5 for the last . This will remain active so long as the Dragoon remains level 75 and remains outside of zones and events with a level cap .
Dingo The Dingo is an enemy found on Besaid in " Final Fantasy X " . It is a basic enemy , and poses no threat to the party . Even at the earliest levels of the game , one hit from Tidus will defeat it . Battle . Its attack will occasionally cause Sleep or Silence ailments , but these will only last three turns . The Dingo is used in the battle tutorials on Besaid Island . It also appears as one of the fiends that attack Luca Stadium , but they are not fought there . Dingos will drop weapons with any of the elemental strike abilities as well as + 3 % Strength and Magic bonuses . It will drop armor with Sleep Ward and / or Silence Ward abilities as well as Magic Defense + 3 % . Attack pattern . " From Final Fantasy X Ultimania Guide ( translated from Japanese ) . " Other appearances . " Final Fantasy Record Keeper " . Dingo from " Final Fantasy X " appears as an enemy in " Final Fantasy Record Keeper "
Charybdis ( Final Fantasy III ) The Charybdis is an enemy from " Final Fantasy III " . They can be found underwater in the Surface World , usually in trios or accompanied by a Noggle . Charybdis are relatively easy targets by the time the player reaches them and , in the remakes , they are very weak to lightning spells .
Onikiri Onikiri , also known as Demonslayer , is a recurring weapon in the series . Appearances . " Final Fantasy Type - 0 " . Demonslayer , called Onikiri in the Japanese version , is a katana for Jack . It is a mid - powered katana with attack power of 42 . It is a mission reward for Wyverns in the Woods ( S - Rank on Finis difficulty ) and received for fulfilling a Special Order in The Last Line of Defense ( Performance Evaluation : Defend allies ) . It sells for 1800 gil . Etymology . Though its name was generally popular for katana throughout the ages , its most famous attribution would have to be for being the nickname of the sword of Watanabe no Tsuna , a retainer of Minamoto no Yorimitsu in the late Heian Era . According to legend , it was powerful enough to cut off the arm of Ibaraki Doji , the feared demon lord of ancient Japan , and immediately halted his rampage on the city of Kyoto .
Futae Futae is a level 77 Ninja job ability in " Final Fantasy XI " . It was added in June 2010 when the level limit for characters was increased to 80 , and extensive testing has not yet been conducted . It grants a bonus to the next elemental ninjutsu cast by expending two ninja tools . It lasts for 1 minute or until an elemental ninjutsu spell is cast and it can be recast in 3 minutes . Increases damage inflicted by 50 % for the following spells : Etymology . Futae is Japanese for " twofold " or " double " , referring to the doubling of the Ninja Tool cost when Futae is in effect .
Faerie Faerie , also known as Fairy , is a recurring summoned monster in the " Final Fantasy " series . Appearances . " Final Fantasy XI " . During the Crystal War , a freelance pixie named Titania fought alongside her nine summoned Faeries to aid the Allied Forces of Altana . Although Faerie cannot be summoned by players , Titania ' s Faeries cast healing magic on both players and allied NPC soldiers during Campaign Battle s , an allusion to Faerie ' s role as a healing summon in " Final Fantasy Tactics " . " Final Fantasy XIV " . Fairies appear as the familiar of the Scholar job and aid their summoners with their healing and defensive magic . There are two fairies , Eos and Selene , who specialize in healing and support magic respectively . " Final Fantasy Tactics " . The fairy in " Final Fantasy Tactics " is covered in its wings , and releases feathers onto the battlefield healing allies within its range of effect . This summon is stronger than Moogle and has a larger area of effect . The Faerie is based on a fairytale fairy , only with the wings of a bird instead of a dragonfly ' s or butterfly ' s . It costs 28 MP to cast , has a speed of 25 , and requires 460 JP to learn . " Final Fantasy Legends II " . Faerie appears as an obtainable summon . She can be obtained as a summon through the game ' s summon drawing shop . An alternate variant , Faerie ( God ) , also appears as a summon . Faerie appears as a wind - elemental summon . Her special attack Fey Light , which hastens the next action of a single character . Summoning Faerie costs two points from the Consumption Gauge . There are currently two variations of Faerie available to players , one that teaches Heal and another that teaches the Healing Song abilities . Depending on the Faerie summon ' s type and rank , the user is able to learn the following abilities : A God - type version of Faerie also appears as a wind - elemental summon . The summon ' s special attack is Heavenly Blessing , which restores a quarter of HP and MP to all allies . Faerie costs two points from the Consumption Gauge to summon . Like other God summons , Faerie summon can only be leveled through infusing other phantom stones into the summon . Faerie allows the user to use the following abilities :
Warding Round Warding Round is a song in " Final Fantasy XI " . It can be learned by Bards at level 73 . When the song is used , all party members in a limited area - of - effect will have their resistance to the Curse status effect increased . It may be recast every 24 seconds , and takes 8 seconds to cast .
Hunting Bow The Hunting Bow , also known as Hunt Bow , Hunter ' s Bow , or Hunting Crossbow , is a recurring Bow in the series . It is often a mid - ranked bow with decent attack and good range . Appearances . " Final Fantasy III " . While not appearing physically or having any statistics inside the data , there is a text string of Hunting Bow suggesting that at one point during development that this weapon was planned to appear in the 3D remake as a bow . " Final Fantasy XII " . The Hunting Crossbow provides 64 Attack and 7 % critical rate , and can be bought at Balfonheim Port for 12500 gil . Crossbows are the fastest ranged weapons at 2 . 3s charge and 1 . 4s action . " Final Fantasy Tactics " . The Hunting Bow is the second - strongest crossbow , bested by the Gastrophetes . It provides 6 Attack and 5 % Weapon Defense , and can be bought at an Outfitter for 8 , 000 gil from Chapter 3 onwards , poach ed from Steelhawk , or found via Move - Find in Orbonne Monastery . " Final Fantasy Tactics Advance " . The Hunt Bow is a mid - ranked Greatbow that provides 33 Attack and 5 Range . It teaches the ability Hunting for 200 AP to the Hunter and the ability Aim : Wallet for 200 AP to the Sniper . " " . The is a mid - ranked great bow that provides 32 Attack and 5 Range , and can only be used by the Hunter , Sniper , and Assassin classes . It teaches Hunting to Hunters for 250 AP and Wallet Shot to Snipers for 350 AP . It must be obtained in the Bazaar through the Greatbows D . " Final Fantasy Type - 0 " . Hunter ' s Bow is a weapon for Trey . In the PSP version , it can be bought from the SPP Post after bringing Trey in multiplayer once . It costs 1600 SPP or and sells for 800 gil . In the HD version , it can be bought from the SPP Post after defeating 30 enemies with Trey . It costs 200 SPP , and sells for 100 gil . The is a weapon for the Selkie that provides 69 Attack and can be obtained through the Master ' s Weapon scroll .
Iron Golem ( Final Fantasy ) The Iron Golem is an enemy from the original " Final Fantasy " . The sturdiest of golems ( in the original version ) appears as a rare encounter on Temple of Chaos 4B . Having much better physical Defense compared to the previous two golems as well as the usual elemental resistances , the Flare spell is the most effective spell to use against this enemy . Despite its rarity , it can be extremely dangerous for parties who blunder into the Temple of Chaos unprepared . It has a potent attack , Toxin , which functionally mimics the effects of Scourge - killing anyone who fails to resist the attack . Protect Ring s and Ribbons will help ensure survival , as will NulDeath .
Sahagin ( Final Fantasy XI ) The amphibious Sahagin live on the remote island of Elshimo , far from the major nations of Vana ' diel . They are the unsavory neighbors of the citizens of Kazham and pirates of Norg . Sahagin can be found in greatest numbers in the Sea Serpent Grotto . Sahagin spend much of their time practicing primitive fishing techniques . Other than to protect their territory , Sahagin rarely interact with other races . Apart from limited trading with Norg ( they often trade shellfish for metal trinkets salvaged by the pirates ) , the Sahagin have little contact with the outside world . A few Sahagin reside with the Mamool Ja in the Near East , taking on the Mamool name . These Sahagin are rarely seen in combat with the Mamool , so the true relationship between them remains unknown . Many Sahagin worship the elements , and have made deities out of sea serpents and oddly shaped stones within their grotto . Even so , within their ranks are some who follow the teachings of the Goddess Altana . Sahagin generally only have four Jobs , with exceptions being rare even among Notorious Monster s . They are almost always Monks , Dragoons , Bards , or White Mages . Special Attacks . Sahagin come equipped with a job , and readily use spells available to that job .
Gatlinghog ( The After Years ) The Gatlinghog is an enemy in " " . It is not a powerful enemy , but will counterattack attacks with its Needles special if not killed . In addition , it will spam the ability if alone . Etymology . " Gatlinghog " is a of " gatling gun " and " hedgehog . "
List of Final Fantasy : The 4 Heroes of Light statuses The following is a list of all statuses found in " " . Animal . The animal status decreases Strength , Intellect , and Spirit to 70 % of their original values . The Beastmaster ' s special ability causes the player ' s characters to become stronger when they are in animal form , doubling the power of all allies making their Strength , Intellect , and Spirit 40 % more than in human form . The Animal Staff or Transformation Staff can apply this status .
Monk ( Final Fantasy XI ) Monk is a basic job in " Final Fantasy XI " available to players . It is also a common job among beastmen and the job type for all mandragora in the game . Monks excel in hand - to - hand combat ; sometimes with their bare fists , but usually by equipping various knuckles and similar hand - to - hand weapons . Monks wear light armor and have very high hit point totals . In terms of the races of Vana ' diel , the Galka , and the Elvaan stand out as the preeminent monks . High strength for Elvaan make them favorable , while Galka ' s naturally high HP can make for some ridiculously high HP totals . Combined with high vitality , Galkas make for quite strong monks . The race least suited to being monks is probably the Tarutaru due to their low HP and weaker physical characteristics . Becoming a Monk . Monk is a basic job that players can choose to level without having completed any quests . A player choosing to start as a Monk will receive a " White Belt " , the first in a series of 4 belts that can be earned . Monk Abilities . " For a more in - depth description , see the Monk abilities page " Gameplay . Monks are a very high damaging , versatile job . While they basically do only one type of damage , bludgeoning , and have a relatively low skill for a main weapon , they have access to a great deal of Speed , Strength , and Accuracy bonuses that more than make up for any lack of accuracy naturally . Subjobs . Warrior . Until reaching level 70 , almost all Monks found in Vana ' diel will probably be using Warrior as a subjob . There are many reasons why Warrior is so highly favored , including the fact that Berserk will drastically increase damage over time and it stacks with Monk ' s Boost ability for extra Weapon Skill damage . Provoke makes them good at being a " SATA " partner or as an off - tank if things go wrong . Double Attack provides an extra increase in damage . Ninja . After level 70 , the Ninja subjob takes off in popularity , if only because of the advent of " Bones Parties " and other " TP - Burn " style parties where rather than having a tank , hate can bounce between party members freely , all of whom have blink through Utsusemi . Thief . A few Monk players prefer a moderate drop in damage over time to do more so - called " spike damage " , which refers to damage dealt in an an instant , usually because of Sneak Attack and / or Trick Attack . To facilitate this , the player must use Thief as a subjob . Other appearances . " Final Fantasy Trading Card Game " . Monk from " Final Fantasy XI " appears on cards . " Triple Triad ( Portal App ) " . Monk from " Final Fantasy XI " appears on a Triple Triad card .
Final Fantasy : Unlimited After 2 Final Fantasy : Unlimited After 2 is an audio drama CD that picks up where the anime " " left off . The story centers around Kuroki Kaze and Kumo . This album is called " After 2 " because there is a book titled " Final Fantasy : Unlimited - After ~ Gaikai no Shou ~ " ( translates to " Physical world chapter " ) . The voice actors in the drama are Nobutoshi Hayashi , Akira Ishida and Kyoko Hikami .
Southern Tropical Outfits Southern Tropical Outfits are special equipment in " Final Fantasy IX " that are notably the worst equipment available , reducing the wearer ' s Defense , Evade , Magic Defense , and Magic Evasion to zero . The full set of outfits includes the Aloha T - shirt , Straw Hat , Pearl Armlet , and Sandals . Equipping the gear does not show any difference in the characters ' outfits during battle ; the " tropical " nature is present only in the gear ' s name . Once the player has a deep blue / golden Choco , they can examine the spot of foaming water directly between Mist Continent and Outer Continent on the world map by using a Dead Pepper . The treasure will be x8 Aloha T - shirt , x8 Straw Hat , x8 Pearl Armlet , and x8 Sandals , one set for each of the eight party members . To get the last Aloha T - shirt the player must give a Kupo Nut to Moguta in Gizamaluke ' s Grotto in disc four . The equipment works mostly as an in - joke , but the gear can be sold for decent money in the shop s . Much of " Final Fantasy IX " was developed at the now - defunct Square USA branch in Honolulu , and thus is sprinkled with references to Hawaii .
Condemn ( ability ) Condemn is an ability in the " Final Fantasy " series . Appearances . " Final Fantasy V " . Condemn is the the Oracle class ' s level 1 ability , exclusive to the " Advance " and Android / iOS remakes . It allows the user to use several abilities , both elemental and status inducing , at no MP cost . " Dissidia Final Fantasy " . Condemn is Chaos ' s HP attack where Chaos draws the player towards him and unleashes a pillar of flame into the air . It is a ground attack .
Wyvern ( Final Fantasy XI ) The difference between dragons , wyvern and wyrm are often confused by adventurers young and old . In between the gigantic wyrm and the smaller dragon are the Wyvern , who are also the most prevalent of the three in Vana ' diel . Wyverns tend to be gold in color , and have very good sight ; wyverns can see in front of them and from the side for a very long distance . The notable difference between a wyvern and a wyrm is the fact wyverns rarely fly . With a wide wingspan and two primary legs , wyvern are almost birdlike in appearance ( compare to the rocs ) . Defeated wyverns can leave behind skin , skulls and wings – each of which has their uses by expert crafters . Some of the more notorious wyvern have developed a taste for hoarding treasure akin to their larger wyrm cousins . Defeating these creatures can be almost as rewarding as defeating a wyrm itself . It should be noted that these wild wyvern are distinctly different from the domesticated pet wyvern , which are smaller and significantly more docile than their wild counterparts . Etymology . One of the species is called Seiryu .
Bloodrake Bloodrake is a Blue Magic spell in " Final Fantasy XI " . The ability can only be learned from Vampyr enemies . However , players cannot cast Bloodrake unless they have the Unbridled Learning job ability active . Blood Rake will deliver a threefold attack on a single target and absorb their HP , the amount of damage dealt and HP absorbed is dependent on the player ' s current TP .
Zeus Cannon The Zeus Cannon is a space - borne super weapon in " " . The brainchild of General Douglas Hein , it was built to obliterate the Phantoms ' nest in the Leonid Meteor . An Olympic - class Assault Space Station , the Zeus Cannon is equipped with two heliotron devices ; 6 million ampere class helical type nuclear fusion furnace as a power source . The heliotrons can generate a 120 gigajoule magnetic field inside the Zeus Cannon ' s barrel ( acceleration chamber ) . Story . The Zeus Cannon was conceived by the United States Military Force ( USMF ) in 2055 during the construction of the barrier cities around the world and its the planning halted the construction of many barrier cities . The outer framework was completed six years later , but tests on the Zeus Cannon ' s internal workings continued on for five years . General Hein wanted to use it to destroy the Phantoms ' nest , but the United Nations Security Council had chosen to follow Dr . Sid ' s proposal for a less drastic method . To persuade the council , Hein goes to the New York Barrier City ' s barrier station and orders his men to disable the shields . The Phantoms enter the city and travel the energy streams , causing a major infestation . The council , believing the Phantoms had become immune to the shields , authorize the use of the Zeus Cannon . Hein travels to the Zeus Cannon and begins powering the weapon , pointing it towards the Leonid Meteor . The first shot destroys the meteor but awakens the Proto - phantom , which grows more powerful with each shot . Desperate , Hein orders a continued bombardment despite the station being unable to sustain such an assault . The Zeus Cannon reaches overload capacity and its reactors explode , destroying the station and killing everyone onboard . A spherical hub where all of the station ' s functions and operations are controlled . The habitat is located within a magnetic field gauge . As such it has no contact points with the station frame , thus it is protected from the nuclear / spiritual energy emission and shock . Titled the " Sarpedion " chamber , the cannon ' s manual functions can be accessed here . Located just below the habitat , specific shuttles that are shielded from the station ' s radiation can dock and board the station from these points . Making up the majority of the station , the original design was to have included consecutive firing capability up to 200 times . However , in the pre - critical launch test conducted in 2063 , a series of malfunctions occurred , such as expansion of material by heat inside the acceleration chamber , warping of the station ' s orbital path due to the launch shock wave / recoil , numerous cracks on the cooling system pipeline , and coolant leaks . Locales . The expansion of material caused by the difference of temperatures inside the barrel , the contraction rate , and launch shock wave , were noted as substantial dangers and capable of destroying the barrel with only a few launches . Etymology . Sarpedion is the name of one of Zeus ' sons in Greek mythology . He was killed in the battle of Troy .
Banish II Banish II is a recurring spell in the " Final Fantasy " series , appearing only in the online installments of the series . It is an upgraded version of the Banish spell . Appearances . " Final Fantasy XI " . Banish II is a stronger version of the Banish spell in " Final Fantasy XI " . It can be learned by White Mages level 30 + and Paladins level 34 + by using a scroll of Banish II . The spell deals Light - based elemental damage , and is particularly effective against undead . Casting Banish II with Afflatus Misery active grants a damage bonus to the spell based on the most recent damage taken by the caster . The record of damage taken is reset upon use . The scroll to learn Banish II can be purchased from shops in Selbina and Windurst Waters for 8 , 100 ~ 9 , 360 gil , or bought from the player - stocked auction house from players seeking to sell for a profit . " Final Fantasy XIV " . Banish II appeared as an ability at the initial release of the original " Final Fantasy XIV " . It was a Thaumaturge spell available for use at Rank 24 , costed 3 action points to set , and had an MP cost of 22 . The ability dealt astral - elemental damage and reduced the magic defense on a single enemy . After the release of patch 1 . 20 , Banish II ; along with Banish , became unusable by any class in the game . As of the current moment , Banish II has not appeared as an ability in " " .
Desert Hag Desert Hag is an enemy type from " Final Fantasy Mystic Quest " . Desert Hags appear somewhat fish - like , and are the first enemy type encountered that is able to counterattack . They are common in the area around Aquaria . They can easily be killed with the Fire spell , and can counter physical attacks with attacks of their own . Etymology . In the German release , the Desert Hag is called " Schnabel Auge " which means " Beak Eye " .