naist-nlp/zeshel huggingface dataset:
Life - stealer Life - stealers are among the most terrifying of those warlock s who parlay with devil s . From their literally infernal dealings these powerful arcane spellcaster s obtain the ability to become vampire s of a sort , though not literally so , for life - stealers have learned to harness the power of life itself . Sapping away at the animus or “ life force ” of their enemies , life - stealers are deadly predators . Sometimes , this power becomes intoxicating , and some life - stealers crave the life of their foes as much as a vampire thirsts for blood . Abilities . Life - stealers gain from their unusual talents some powerful abilities . Among the most basic of these is the ability to cast magic al fire with the most basic of attacks , but it also includes the nominal power to steal life from a foe . The precise benefits gained from this sapping of the animus varies from creature to creature . Aberration s grant life - stealers protection from harm , as do immortal s through increasing a life - stealer ’ s resistance to pain , while elemental creature s make life - stealer attacks more deadly . Fey enhance the ability of a life - stealer to confuse or daze a foe and shadow creatures turn the life - stealer briefly invisible while the animus of a natural creature more mundanely heals some of the warlock ’ s wounds . Regardless of the creature ’ s origin , the action always takes place when a creature under the effects of a " warlock ’ s curse " falls in battle . At this point , the life - stealer reaches out and snatches away a fragment or “ life spark ” of the animus , which they can hold on for a short time afterwards . With additional training and experience a life - stealer may not be so limited , extending the usability of life sparks still further so that minutes later they can still use them to restore their vitality . The spell s of a life - stealer are just as deadly . With " soul scorch " a life - stealer can use the very life sparks they ’ ve stolen against the creature they took them from , burning them with the power of their own disembodied animus . " Soultheft " almost makes it easier for a life - stealer to obtain more such life sparks , using necrotic magic to tear a creature ’ s life spark from them while still standing .
Nirva Nirva was a cloud giant on a quest sometime after the War of the Silver Marches . History . In the late 1480s or early 1490s DR , after the disappearance of King Hekaton , Nirva and sibling Jaral went on a quest in order to place the cloud giant stripe ( and themselves ) at the top of the renewed ordning . They followed a legend and found pieces of a fallen cloud giant ' s castle in the High Moor . Nirva and Jaral went to Secomber in order to find more about regional history in order to find the exact resting place of the castle .
Baran al - Amin al - Jinn Baran al - Amin al - Jinn was a janni who lived in Al - Yabki Mountains in Zakhara in 1367 DR . Activities . As a priest of Kor , Baran donned the robes of a " qadi " and began acting as a judge at a sacred site in the mountains near Turab and Sikak . He was popular among Al - Badia , many of whom traveled considerable distances to discuss their problems with him .
Keen Keen is a magical effect that can be added to any bladed weapon . It allows the wielder of the weapon to make wounding , critical cuts . A weapon with this effect has the same power granted by the " keen edge " spell . Creation . Applying the " keen " property requires the spell " keen edge " .
Lhestyn Lhestyn ( the Masked Lady ) was a human and one of the Open Lords of Waterdeep . Relatives . Lhestyn was the child of Baeron and Shilarn , two other Lords of Waterdeep . Her husband was Zelphar Arunsun , son of Khelben " Blackstaff " Arunsun . Background . Lhestyn was born in Waterdeep in 1276 DR and became the Open Lord in 1308 DR . In 1298 DR , she infiltrated the outlawed Shadow Thieves and exposed them , causing the death of many , and causing the others to leave the city . Lhestyn married Zelphar Arunsun in 1300 DR . She died in 1314 DR .
Hanging Tree of Ravencourt The Hanging Tree of Ravencourt or the Magistree , was a spectral phenomenon that was localized in the area of Ravencourt , Waterdeep . Description . In appearance it resembled a typical Hangman tree , but it would only react to those who were unpunished for capital crimes , known or unknown . History . The Magistree was actually the spirit of Magister Pallak Nharrelk of House Nharrelk who was slain by the corrupt Guildmasters in 1279 DR . The tree was considered an arm of the King ' s Justice . Three men were judged by it in 1479 DR , after a recess of more than a century .
Great Glacier The Great Glacier , also called Pelvuria was a large mass of frozen land in northeast Faerûn . History . It was created in - 2550 DR when the god Ulutiu laid himself to rest in his ice barge in the Cold Ocean , a favourite inland sea of his . The barge sank soon after and the " Necklace of Ulutiu " , an artifact that he wore , encased his body in ice when his divinity had departed to the Astral Sea . The Cold Ocean became completely frozen by the necklace ' s magic over the next seventy five years then , due to a lack of interference from the giant kingdom of Ostoria , encroached upon the land as well . The glacier eventually destroyed the remains of Ostoria ( the city of Gharreil was a testimony to its former existence ) but was held in check by the High Magic of the elves of Lethyr . Over three thousand years later , the Ice Queen Iyraclea was granted the power to overcome the High Magic by Auril and the glacier began to grow larger once more . It is not known exactly why she stopped , but Iyraclea ceased her magical ministrations to the Glacier , causing it to begin to retreat in 1038 DR , four hundred years after her original icy expansion , suddenly clearing massive swathes of formerly frozen land on its southern edge . The Glacier continued to retreat more and more , but much slower , and when the Ice Queen died in 1373 DR , there was nobody to reverse the process . Inhabitants . As of 1359 DR , it hosted several distinct societies in Alpuk , Angalpuk , Nakvaligach , and Novularond . Important Locations . Portal to the Ruins of Gharreil . A featureless sheet of ice deep inside a crevice in the Great Glacier marked the entrance to the ruined city of Gharreil . In shadow and darkness , the ice appeared black , but when directly illuminated by the sun overhead , it appeared bright blue and an inscription was revealed . This inscription was written in a large circle on the smooth ice wall , in characters of the ancient giant tongue .
Rulathorn Captain Rulathorn is the aged and distinguished commander of the city watch of Waterdeep . A fair , but tough man , Rulathorn is more than willing to arrest the same person time and again until they cease wrongdoings within the city . Rulathorn reports directly to Open Lord Piergeiron . Possessions . Rulathorn ' s armed with the " red sword " , which is somewhat famous within Waterdeep . He is also known to use an iron horn of Valhalla to summon reinforcements .
Wildwoods Wildwoods was a mansion located in the King ' s Forest near Waymoot in Cormyr . Inhabitants . The original owner of the mansion was a wizard named Orthaerus Manycloaks . Orthaerus was slain during a spell - duel by the traveling wizard Endarthar , who then assumed ownership of the estate . Rumors and Legends . After his death , the ghost of Orthaerus still resided within the mansion , jumping on any opportunity to make Endarthar ' s life miserable .
Khondar Naomal Khondar " Ten Rings " Naomal was a human wizard and the guildmaster of the Watchful Order of Magists and Protectors in Waterdeep . His nickname referred to the ten rings he wore at all times , only two of which were magical at any given time . Description . Khondar was bald and had a " scarecrow frame . " He had a salt and pepper mustache and goatee , as well as a unibrow . He always wore ornate rings on each of his fingers . Personality . Khondar had an explosive personality and was quick to anger . He liked his magical toys and became very reliant on his magical rings . He hated the smaller , " weaker " races , especially gnomes and halflings . History . Khondar served as the guildmaster of the Watchful Order of Magists and Protectors in 1479 DR . He claimed that many years previously , he had killed Markall Silverspur in Yhaunn after Silverspur blackmailed and stole from the guild . In 1479 DR Khondar and his son Centiv killed the Blackstaff Samark Dhanzscul in a bid to become Blackstaff and replace the Lords of Waterdeep with a council of mages . When Samark ' s power flowed into Vajra Safahr on Samark ' s death , Khondar kidnapped Vajra and took her to the sub - basement of a home he owned . He tortured Vajra in an attempt to make her divulge the secrets of the Blackstaff but she was rescued by Renaer Neverember and friends before she gave up any secrets . Khondar was able to acquire enough knowledge from Vajra to enter Blackstaff Tower . He and Centiv entered the tower , but when Khondar saw he needed more keys to disable the wards , he abandoned his son to his fate . He finally acquired the six magical keys needed to disable the wards of the tower and he attempted to enter the tower on the Nightal 12 , 1479 DR . Vajra , who had assumed the position of Blackstaff , summoned spectral hounds of the Black Hunt , which eventually tore Khondar to shreds . His animated skeleton continued to swirl around the tower to be chased and ripped up by the illusions of the hounds , only for the scene to replay itself as a warning to potential intruders . Equipment . Khondar searched plaguewrought lands for magical items and discovered the Jhaarnnan Hands in the Neverwinter Woods around 1460 DR . This item allowed Khondar to instantaneously switch out the two magical rings on his hands with other magical rings he kept on the Jhaarnnan Hands . Relationships . Centiv Naomal was Khondar ' s third son .
War chanter War chanters are virtuous bard s who , more than other bards , choose to emulate rather than to merely sing of the ancient heroes of old . War chanters seek to inspire others to action , while taking it themselves , rousing others to bravery with their own acts of heroism . War chanters do not abandon their bardic roots , however , instead using their music and training to help carry others through battle , preserving their morale , becoming inspiring leaders who fight beside the men and women they lead . Culture . War chanters use a combination of magic al music , rousing oratory , and bold action to inspire others to action . War chanters fight on their own and use the very sounds of battle as a part of their symposium . With these , war chanters cannot only help others fight through pain but themselves as well , fighting even as the chaos of battle engulfs them . Like warlord s , war chanters are more akin to battlefield commanders who are part of the martial tradition rather than healers , with much of their training revolving around the command of others . Abilities . A war chanter ' s training focuses mostly on using their abilities in magic , song , and combat to inspire others . When a war chanter makes extra effort in a task , their efforts can give nearby allies a morale boost that focuses their attacks for added lethality to a degree partially dependent on the war chanter ' s vitality . With the same training , a war chanter learns to enhance their ability to soothe the nerves of battered allies , again to a degree partially dependent on their own vitality . With more training , war chanters are also capable of pushing themselves to limits few are able to , accomplishing more in an instant than some can over a space of minutes . War chanter spell s are based around command and good leadership , inspiring others as the chanter takes action . " Victorious smite " is one such spell , which combines arcane power and tactics for a deadly attack . " Battle chant " however is different in that it gives a war chanter ' s allies brief visions of glory that inspire them to competence .
Maharishi Maharishi , mostly known simply as the Seer of Procalith , was a sage in serpentfolk matters in 1372 DR . Activities . Maharishi made her life ' s goal to study all about sarrukh and yuan - ti , particularly their history and magic . She laired in the ruined Tashalan city of Procalith . Often adventurers in need of knowledge about the yuan - ti asked for her help : the normal procedure was to camp out for a night in the ruined city , writing their questions on papyrus or displaying the item that needed studu without attempting to scry on the naga . If Maharishi was interested , she appeared in front of the adventurers .
Marod el Arhapan Marod el Arhapan was the Pasha of Calimport in 1479 DR . His favorite pastime was staging gladiatorial games in his arena , an activity he preferred to actually ruling Calimport . The Pasha had a lavish floating palace that floated high above the arena . History . Marod married an Earthsoul genasi named Valandra who had manifested as an Airsoul . She bore him a son whom they named Cephas . Valandra later angered Marod and he tricked his champion gladiator ( Azad ) into killing her in the arena . Azad later escaped Calimport with Cephas . Corvus Nightfeather discovered Cephas ' location and rescued him from Azad . He sent word to both Marod and the archmage el Jhotos that he had discovered the long lost heir of Calimport . Marod ' s vizar Shahrokh sent a troop of elite minotaur warriors to capture Cephas but they were defeated by Corvus and his allies . Later , Cephas and his friends were travelling through the Calim Desert when they were captured by Shahrokh and taken to Calimport . Marod reunited with Cephas and gave him a suite of rooms at the palace . Later , Cephas easily killed Marod and destroyed his palace and the arena .
Immurk Immurk the Invincible was the legendary first great pirate lord of the Sea of Fallen Stars , who lived during the 12th century DR . As he began his piratical career , he recruited the disaffected sailors of various nations around the Inner Sea , promising them plunder for their loyalty . According to legend , Immurk ' s first great crime was when he stole the new crown for the coronation of King Palaghard I of Cormyr in the Year of Long Shadows , 1164 DR . The crime was so audacious that Palaghard believed that no one could be so brave , and that the Procampan master jewelers who ' d crafted it must be cheating him instead . He mustered his armies and nearly declared war on Procampur before being corrected . Immurk ' s role was eventually revealed and the crown recovered . Immurk recruited the mage Seldzen of Procampur to develop the spell named for him , " Immurk ' s distraction " .
Castle Irlingstar Castle Irlingstar was a remote and secret prison stronghold in the Thunder Peaks on the eastern border of Cormyr , where the king put traitor nobles , murderers , and agents of Sembia and Westgate . History . It was established after 1369 DR by Royal Mage Vangerdahast Aeiulvana , who erected the magical wall , and survived the Spellplague . It was originally built by the Irlingstar house of Waterdeep and then sold to Comryr . At one point before 1385 DR the first prisoner was Amarune , although she later escaped . In 1480 DR , a mysterious murder occurred inside the castle .
Halani Meliamne Halani Meliamne was a slave of a yak folk village near Ironslag sometime after the War of the Silver Marches . History . Halani was a princess of the Moonwood elves until , in the late 1480s or early 1490s DR , one night several yak folks possessing some moon elf hunters killed her brothers and took her as a slave . From then on , she lived as a slave of Chief Kartha - Kaya , learning all about his yak folk tribe .
Chrysocolla Chrysocolla was a translucent variety of chalcedony , its blue - green to green color due to traces of copper . Description . These valuable ornamental stones had uniform color and no inclusions ( flaws caused by impurities ) . Chrysocolla were most often tumbled but could be faceted for use as earrings and pendants . A typical stone had a base value of 10 gp .
Hoar Hoar ( pronounced " HORE " ) , also known as The Doombringer , was the vengeful deity of retribution invoked by those who sought to repay an eye for an eye . He was also an exarch of Bane . He was a bitter deity , prone to mood swings and fits of violence . Ever since the Time of Troubles , the Doombringer was consumed with plotting the downfall of Anhur , the Mulhorandi deity of war , and to a lesser extent , the pantheon that spawned him . History & Relationships . Hoar was actually the ancient Untheric deity worshiped in the eastern Inner Sea lands as Assuran . Centuries past , he was driven from Unther by Ramman , the Untheric god of war , although his cult remained strong in Chessenta . During the Time of Troubles , Hoar stalked the Old Empires , appearing in Akanax , where he took the body of King Hippartes as his avatar . Then he appeared in Thay to obtain a cache of weapons , and he showed up in Unther , where he slew his ancient rival Ramman . However , Anhur stole Ramman ' s unclaimed portfolio before Hoar could act , earning Hoar ' s ire . Both Tyr and Bane contested for Hoar ' s tormented soul , as the Dark God sought to turn him into a servant of blind vengeance and bitterness while the Maimed God sought to unlock Hoar ' s bittersweet humor and shift his portfolio to favor irony and poetic justice . With Tyr ' s death , Bane recruited Hoar as an exarch . Meanwhile , Hoar conspired with Beshaba in unleashing bad luck on the deserving . Followers . Aside from a handful of scattered temples , the church of Hoar was composed primarily of lone wanderers who traveled the Realms , agreeing to pray for Hoar ' s aid on behalf of those who sought or feared vengeance , in exchange for a small fee . Charlatans who would try to scam people in this manner quickly felt the punishment of Hoar . His followers sought out victims of injustice , heard and appraised their stories , and tracked down the perpetrators in order to inflict a fitting form of punishment . No injustice was too small or too large for revenge to be sought and a fitting punishment meted out , earning the church of Hoar the ire of town watches and Tyr ists alike as well as the adulation of the downtrodden . If one wanted to seek vengeance on another by praying to Hoar , it was believed that writing prayers down made them more likely to be answered . To ensure a long - lasting reach for prayers , some vengeance seekers carved them into items made of lead . These were then buried to keep others from knowing about them . Temples to Hoar were rare , and usually found in antique parts of Chessenta and Unther . In the lands around the Sea of Fallen Stars Hoar was worshiped as Assuran , a deity of revenge .
Nerrol Hamastyl High Steward Nerrol Hamastyl was a half - elf ranger and paladin , and was the High Steward of the Royal Council of Aglarond as of 1374 DR . The council ' s duty was to appoint representatives of the cities and provinces of Aglarond , and Hamastyl was representative of the Simbul at the council , except at times when the Simbul appeared herself .
Moralist Moralists or Clerics of the Faith Moral , were militant priests in Zakhara who served as the heart and fire of their church . Requirements . Moralists priests could be male or female of any race . Males and females were usually segregated into separate buildings and sometimes even separate temples . All moralists were lawful individuals . Role . These priests were zealots . This distinction often led others to view them as dangerous . All rules governing a moralist ' s life were derived from their god . They tolerated ethoist s and pragmatist s of their own religion , but still believed they were not living their lives properly . They disliked other priests and despised magic - users . Unless approved by their god , all earthly distractions were avoided by moralists . They only mingled with non - moralists if given a direct order by their superiors . Moralists were stern and serious individuals at all times . They kept precise records of their accounts and actions in case they were ever called upon to defend themselves . Possessions . Moralists always wore the official uniform of their church . Chainmail armor was usually worn underneath their uniform . Benefits . Moralists received great support from any temple of their god . This support came in the form of shelter , food , money , recruiting warriors , and even having their own personal assistant . Orders could be given to any lower - ranking moralists and were expected to be obeyed to the word . Hindrances . Any order received from a higher - ranking moralist needed to be obeyed . Moralists tithed half of their earnings to their church . Given their strict nature , moralists suffered socially when dealing with any non - moralists .
Sharrak Sharrak was a winged kobold member of the Cult of the Dragon in Moonsea in 1489 DR . Personality . Sharrak had two heads who had different personalities that always disagreed . The left head was proud and haughty , while the right was cunning and cruel . History . Sharrak was sent by his masters to infiltrate the Claws of Tiamat , a bandit group led by Jeralla . He performed so well that he soon become the group ' s second - in - command . When the Claws decided to have a meeting with another bandit group , the Gray Patriots , in order to negotiate an alliance , Sharrak decided that the time was the right to kill the heretic Jeralla and her minions . Thus he alerted his masters to send an orc war band to kill all present . However , while waiting for the right time , an adventuring party hired to clean the Iron Route of outlaws arrived and ruined his plans . In the ensuing fighting , Sharrak was killed .
Abbey of the Sword The Abbey of the Sword was a large temple to Tempus in Battledale , which was built atop a network of caverns leading to " portals " to the Underdark . Leadership . The abbey ' s founder , Eldan Ambrose led the abbey until his death during a battle with drow . After Ambrose ' s death , the abbey was led by Priest - General Gorym Harndrekker who commanded two companies of fifty warriors each . Each company was led by a First Sword . History . The temple was founded by an Amnian priest named Eldan Ambrose shortly after the Time of Troubles . Ambrose followed a vision of Tempus to a long abandoned castle five miles southwest of Essembra . He rebuilt the castle and established the abbey on the site . Over the next decade the abbey established an alliance with Battledale and worked to clear the surrounding area of its monstrous inhabitants . During this period they discovered portals to the Underdark . In 1371 DR a force of drow slipped through an unknown portal and attacked the abbey . Eldan Ambrose was killed in the attack but the portal was destroyed .
Caledan Caldorien Caledan Caldorien was once a member of the Harpers and the adventuring group known as the Fellowship of the Dreaming Dragon . Relationships . While working with the Harper Mari Al ' maren , his comrades from the Fellowship of the Dreaming Dragon and his son Kellen , Caledan found meaning in his life .
Appointments with the Mighty Appointments with the Mighty was a shop located in Huzuz in 1367 DR . Location . Appointments with the Mighty could be found in the Pilgrims ' District of the City of Delights . Inhabitants . Rayad al - Farif owned and operated this establishment . Activities . Rayad claimed to be able to make appointments for his customers with the heads of the various mosques or even the Grand Caliph . He only charged his customers if he succeeded in making the appointment . For appointments with the Grand Caliph , Rayad merely signed his customer up to attend a public audience .