naist-nlp/zeshel huggingface dataset:
Ash Feast Ash Feast is a destruction spell available in that temporarily lowers the value of a victim ' s health . Health returns to its original value when the spell ends . Characters . The following people use this spell : Creatures . The following creatures use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Poison ( Ingredient ) Poison is a rare ingredient with three unique alchemical properties , rendering it practically useless for Alchemy purposes . It is found in only two locations . One sample can be found in Mudan near the remains of Peke Utchoo , who reveals that he mistook his bottle of Poison for a healing elixir in his last words . The second sample is located on a table in Palansour .
Rescue Mission Rescue Mission is a quest available in . It is a radiant quest that may be taken after completing the first quest in the main Companions questline . It can be repeatedly completed , if the Dragonborn asks the leaders of the Companions for work . Overview . As for a radiant quest , the person to rescue and the location from where are random . Below is a list of possible variations :
Frirhild ' s Journal Content . Eislef suspects but doesn ' t know . No telling what he ' d do . Rae found my pipe but didn ' t know . Told her it was one of Eislef ' s . Running low , might try moon sugar if I run out . Every time Eislef sees that Elf he yells at Rae . Not her fault . Can ' t help herself . I can ' t help her either . Saw the Dunmer again . Eislef didn ' t . Had to warn him , make him go away . No good can come of this , not the way Eislef feels .
Draugr Scourge Lord Draugr Scourge Lords are high - level Draugr that are usually found in crypts and Nordic ruins . They are moderately strong and are usually surrounded by weaker Draugr . They usually carry enchanted swords , war axes , and battle axes , which are good weapons to use at earlier levels .
Serpent ' s Bluff Redoubt Serpent ' s Bluff Redoubt is a camp in . Description . This area is patrolled by five Forsworn and some pressure plate booby traps . A hagraven may also be present if the Dragonborn is a high enough level . Within the camp there is dungeon area called Serpent ' s Bluff Ruins . There is a pressure plate on a table in the main room , this will open the gate . Pick up an item ( or dead body ) and drop it on the plate to open the gate permanently . The second gate is activated by a button at eye level at the Dragonborn ' s right side when standing in front of it , facing it , and leads to the second way out of the ruins . Facilities . " Note : The enchanter , soul gems and Twin Secrets are in the Serpent ' s Bluff Ruins , not the camp . "
Sly Marshblade Sly Marshblade is a creature card in , introduced in the " Forgotten Hero Collection " set . Acquisition . This card can be acquired by buying the " Forgotten Hero Collection " set for real money ( USD / EUR $ / €9 . 99 ) or 1500 .
The Flame of Dissent The Flame of Dissent is a quest available in . Walkthrough . Dame Quirin sends the Vestige to Sir Edmund where they learn that the knights are divided after Sir Hughes return and he needs help in organizing them in his cause . When entering the Keep there will be several knights willing to fight the Vestige , and if they win the duel against the knight , that knight will join forces with Sir Edmund . After winning over four knights they should return to Sir Edmund and talk to him . He ' s convinced now they can retake the Keep and he has sent them to strategic positions . Let ' s get on with it now .
Wild Spite Wild Spite is a Destruction spell in that temporarily lowers the victim ' s personality . The attribute returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Ice Armor Boots The Ice Armor Boots are a piece of medium armor and part of the ice armor set in . Acquisition . The East Empire Company quest " Discovery in the Mine " must be completed in order to acquire and craft ice armor and weapons . Trivia . These also appear in , as Stalhrim Boots .
Grand Ball Grand Ball is an action card in that is a part of " The Fall of the Dark Brotherhood " expansion . Strategy . This card is best used when " Dune Smuggler " and " Caravan Enforcer " are in play , as upon moving , Caravan Enforcer gains + 1 / + 1 by default , but because of Dune Smuggler gains an additional + 1 / + 1 . Likewise , Dune Smuggler also gets + 1 / + 1 . If multiple versions of Dune Smuggler and Caravan Enforcer are ingame , this allows for a quick boost in power .
Pale Pass Pale Pass is a snowy area north of Bruma and south east of Falkreath in Skyrim . To get there , one must go through the dangerous Serpent ' s Trail . Background . The pass was originally the site of an Imperial fort that was taken over by the Akaviri during the Akaviri Invasion of 1E 2703 . However , the war ended and supplies never reached them . To reach the garrison itself , travelers had to travel up the Grey Ridge . The fort is now in a state of decay and is infested with undead Akaviri soldiers . The quest Lifting the Vale requires the Hero to retrieve the Draconian Madstone from the fort . The pass is also host to its own type of Ogre , the Pale Pass Ogre Stonewrecker . Fourth Era . In 4E 201 , the Pale Pass was closed due to avalanches in the mountains . This prevented Imperial reinforcements from helping to secure Falkreath Hold under Imperial control during the Stormcloak Rebellion .
Ra Adia Ra Adia is the daughter of Ansei Kalam . She , by her father side , drove out the bandits that had harassed their people for two decades . When the Vestige went to The Valley of Blades ancestral crypt in Hammefell to find the Amulet of Kings , Mannimarco raised Ra Adia ' s skeleton to stop the Vestige .
Steel Cuffed Boots Steel Cuffed Boots are a piece of heavy armor and part of the Steel Armor set found in . Locations . Steel Cuffed Boots will begin to appear throughout Skyrim at level 2 . These locations include : Smithing . Steel Cuffed Boots require a Smithing level of 20 and the Steel Smithing perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with a Steel Ingot at a workbench and also benefit from the Steel Smithing perk , which doubles the improvement .
Mace Etiquette Content . Warriors sometimes make the mistake of thinking that there are no tactics with a mace . They assume that the sword is all about skill and the mace is only about strength and stamina . As a veteran instructor of mace tactics , I can tell you they are wrong . Wielding a mace properly is all about timing and momentum . Once the swing of the mace has begun , stopping it or slowing it down is difficult . The fighter is committed to not just the blow , but also the recoil . Begin your strike when the opponent is leaning forward , hopefully off balance . It is completely predictable that he will lean backward , so aim for a point behind his head . By the time the mace gets there , his head will be in its path . The mace should be held at the ready , shoulder high . The windup should not extend past the shoulders by more than a hand ' s width . When swinging , lead with the elbow . As the elbow passes the height of your collarbone , extend the forearm like a whip . The extra momentum will drive the mace faster and harder , causing far more damage . At the moment of impact , let the wrist loosen . The mace will bounce and hurt a stiff wrist . Allow the recoil of the blow to drive the mace back into the ready position , thereby preparing the warrior for a quicker second strike .
Fortify Strength ( Oblivion ) Fortify Strength is an apprentice - level Restoration spell in . Upon cast , it raises the caster ' s strength by 5 points for 90 seconds . Acquisition . Fortify Strength can be purchased from Orag gra - Bargol , who resides in the Great Chapel of Stendarr , Chorrol .
Attention Moon Walkers Content . To those that walk on pads and keep their claws hidden : Keep your eyes open and wait for your moment . There is a plan in motion to take the man on the high seat from his cats . Watch out for the daughter of the blood . She has been seen lurking around . May your claws remain sharp and your fangs ready to tear !
Agarmir ' s House Agarmir ' s House is the residence of Agarmir and is located in the Talos Plaza District district of the Imperial City . Agarmir ' s Private Quarters . Within the private quarters there is not much of value , giving the false acclamation of being just a simple trapper . There are up to six pieces of clothing in his drawers near the bed and also a bottle of Tamika ' s West Weald Wine on the nearby table . Agarmir ' s Basement . Upon entering the basement , the Hero can find several shovels , many piles of bonemeal , and various items of clothing , in addition to the Macabre Manifest which is integral to the plot of the quest . Quests . Unfriendly Competition . The Hero is directed to Jensine of Jensine ' s " Good As New " Merchandise by several merchants in the Imperial City , Market District , including Ogier Georick of The Main Ingredient and Claudette Perrick of The Gilded Carafe .
Sundered Hills The Sundered Hills is a region located somewhere within The Reach and is most notable for being the birthplace of the Red Eagle . It can be assumed that the Sundered Hills was one of the 10 kingdoms of the Reach during the Red Eagle ' s time period . Location . It is not specifically mentioned where the Sundered Hills are in the Reach , but it is most likely the large elevated area between Rorikstead and Karthwasten . This is the area that the Red Eagle ' s quest takes place in as well as the location of two old towers known as the Sundered Towers . It is not known exactly how large the region is . The name may refer to the entire mountain range on the east side of the Karth River across from the Druadach Mountains .
Three Brothers Trade Goods Three Brothers Trade Goods is a shop in the Imperial City Market District , run by the three Verus brothers : Tertullius Verus and Sergius . The third brother , Cicero , only lives there when not doing duties for the Black Horse Courier . Tertullian has a thousand septims for bartering . He is willing to buy anything . Tertullian sells the unique Helm of the Deep Delver . Sergius also has a thousand septims . Like his brother , when bartering , Sergius will buy everything while only selling a variety of miscellaneous items . He sells the unique Akavari Sunderblade . He also sells upgrades for the house in the Waterfront District .
General Gautier General Gautier is a Breton general in the Lion Guard , residing in Glenumbra . He ' ll be waiting near outside their camp near Camlorn for the Vestige . He is also the father of Darien Gautier . After the defense of Camlorn and Vaermina ' s defeat in Stormhaven , the general can be found in the Wayrest Palace , alongside High King Emeric . He has been requesting additional supplies from the king for the rebuilding of Camlorn . Interactions . Retaking Camlorn . The Vestige returned from the past with the knowledge needed to defeat Faolchu . Fire weakens him and makes him vulnerable . Rally Cry . The City of Camlorn has fallen to Faolchu and his werewolf legion . The Lion Guard struggles to retake the city , but the odds are against them . A Lingering Hope . General Gautier believes his son Darien , the captain of the Camlorn Guard is still alive inside the city . He hopes to use Darien ' s master key to unlock the Camlorn gates . Then the Lion Guard can surround Faolchu ' s werewolves and retake the city .
A Grifter ' s Apology Content . By Anonymous Ever put down a tidy sum on a sword only to have the blade fly off as soon as you got it home and gave it a swing ? Bet you were mad ! You probably stormed back to the market to find the silver - tongued bastard who convinced you it was magical , only to find his stall vacant . I know this because you bought that weapon from someone just like me . That ' s right , I used to pass off the shoddiest merchandise I could get my hands on to folk like you . I ' d buy apprentices ' failures , find rusted heirlooms at the pawnbroker , and make a profit off people who didn ' t have much more than big dreams about becoming a hero . Those days are behind me . I ' ve done wrong and want to make amends , so I ' m going to arm you with a little knowledge . The best advice is to buy your weapon from a trusted smith . It may not look like much , but you don ' t need fancy . I passed off cartloads of giant two - handers on youths with starry eyes , but you ' ll want to start out with something reasonable - a simple , solid one - hander . A warrior ' s only as good as his weapon , and you won ' t learn anything with one that ' s going to fall apart . If you insist on visiting market stalls , your first goal is to get a weapon in - hand . Never purchase anything without giving a nearby post a few good hacks with it first . If the merchant won ' t let you handle it and keeps coming up with excuses , he ' s up to something . I got good at distracting customers with fancy moves or a sappy yarn . You ' d be surprised how easy it is to con someone into a purchase with a tale about how the noble knight ' s poor widow is just having such a hard time getting by these days , and how , being such a kind - hearted trader , I ' m going to take all the profits from his old sword to her anyway - doing an honest deed for a sweet old lady who can ' t travel to the market on her own . Don ' t let this happen to you . Ignore the chatter , get hold of the weapon , and check it for signs of painted - over rust . Examine the hilt or half with care , look for traces of adhesives where metal contracts other materials . Avoid flashy weapons studded with gems , since you probably can ' t tell a real jewels from glass fakes . The best cons know just a little bit of illusion magic , too , so be skeptical about supposed magical properties , and make sure you examine the item for more than a few minutes . You should know enough now about what to look for in a good one - hander , and I hope you won ' t fall for any of these tricks . I ' m sorry to anyone I pulled them on in the past , and I wish you the best of luck out in the market and in your training .
Resist Cold ( Daggerfall ) Resist Cold is an Alteration spell available in . It adds a light buff to the Hero , increasing their defense against ice elemental spells . The spell has a 30 % base chance to succeed when cast , and increases by 5 % per level of the Hero . The duration of the buff is 2 ingame minutes , plus 1 for each level of the Hero .
Paarthurnax ( Legends ) Paarthurnax is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Paarthurnax can be purchased as part of the Paarthurnax ' s Roar deck or purchased alone for 1200 soul gems . Strategy . Paarthurnax can easily turn a game around into the player ' s favor . Paarthurnax can be used in any situation , making Paarthurnax more than worth its magicka cost .
Velsa Velsa , born as Velsa Arendis , is a former member of the Thieves Guild who retired shortly before the failed heist in Taneth . She resides in her villa in the Flooded District of Abah ' s Landing . Zeira suspects that Velsa has been ratting out their info to the Iron Wheel , though after this is disproved , she agrees to rejoin the guild . Background . Decades before 2E 582 , Velsa was born to Arendis family of House Dres . Her family ran a Slavery plantation , and she loathed her family ' s business . Velsa met Narahni , a Khajiiti slave working in the family ' s kitchens . They later fell in love , and made a plan to free all the plantation ' s slaves . Just as Velsa was making her escape with the slaves , her brother , whom Velsa considered the worst of her family , arrived at an unfortunate time . In order to ensure Velsa and the other slaves ' escaped safely , Narahni went into the arms of Velsa ' s brother to distract him . Velsa saw this , and had mistaken Narahni for eloping with her brother . Before Narahni could get a chance to explain , Velsa left . Velsa later went on to join the Thieves Guild of Abah ' s Landing . After Nicolas became the Guildmaster , he elevated Velsa to a position on the Thieves Council . Walks - Softly found her to be pragmatic . She later left the Thieves Guild between 2E 579 and 582 , wanting nothing to do with the guild . She retired to her Villa , growing a number of plants in her garden and raising her pet Skeever , Sotha . Interactions . Cleaning House . After finding Velsa in her garden , she will be having the following conversation with Silver - Claw : She will later assist you in infiltrating Silver - Claw ' s Warehouse , which has been taken over by new management . Afterwards , she will rejoin the Thieves Guild .
Bern Bern is a dead miner whose remains can be found in Lost Prospect Mine . Background . Bern is mentioned in the Miner ' s Journal found on the bench in the main room of the mine . According to the journal , Bern is the partner of Hadrir , his old business partner and the author of the journal . Bern apparently persuaded Hadrir to help him prospect the abandoned mine , but as the job continued , the pair of miners continued to come up empty - handed , with the mine seemingly barren of precious metals or gems . Then , on the 13th of First Seed , 4E 201 , Bern asked Hadrir to head to Riften for supplies . The next entry in the journal is dated as the 29th of First Seed , and Hadrir returns to find no sign of Bern . Hadrir assumes that Bern decided to abandon his partner and vanish . In reality , at some point between the 13th and the 29th of First Seed , Bern discovered a gold ore vein hidden behind the waterfall in the mine . As he worked on the vein , the tunnel collapsed , which either trapped or instantly killed him . Interactions . When the Dragonborn arrives at the Lost Prospect Mine , Bern is a skeleton , half - buried in a gold ore vein , pickaxe still in hand .
Azura ( Online ) Azura is the Daedric Prince of Dawn and Dusk . She is involved in a number of side quests , as well as the main quest . Interactions . Eyes of Azura . At Laeloria , Azura will say " " Approach , mortal . " " through her shrine and ask the Vestige to speak to her . She will tell them that they must enter Coldharbour through Laeloria and retrieve Culanwe ' s bones , so that her torture under Molag Bal may end .
Amethyst Claw , Right Half Amethyst Claw , Right Half is a quest item in . Location . Can be found on the corpse of a Draugr Deathlord inside Vahlok ' s Tomb . Interactions . Lost Legacy . The Right Half of the Claw is used in conjunction with the left half to open the path towards the main chamber .
Shadow Draining : A Hypothesis Content . Anyone who studies the so - called " shadow magic " of the underworld ' s night blades is familiar with the siphoning spells , which drain life force and health from the injured to the injurer . The question before the scholar - arcanist is to explain how and why this works . After prolonged study , primarily through low - grade siphoning of my menials and their families while they slept , I have arrived at a hypothesis . It appears to me that the magical siphoning of health is related to the instant translocation spells insofar as it creates a transliminal flow of essence from the target to the caster . Through the hyperagonal magicka sense , the night blade perceives the target ' s transpontine deformation and " pierces " it , and in the resulting disruption absorbs the essence that is lost by the target . Thus , instead of " stepping through shadows " as in translocation , the mage is " shadow draining " from one location to another . Or so my experiments indicate .
Niruin ( Skyrim ) Niruin is a Bosmer thief and a member of the Thieves Guild in Riften . He is a Master skill trainer of Archery . Background . Niruin is originally from Valenwood , where he worked at his father ' s winery . As Niruin explains , he was wealthy , had many friends , and was betrothed to a beautiful woman . However , he found himself growing increasingly bored with his life . He secretly fell in with a gang called the Silver Crescents , but his father found out and gave him an ultimatum ; leave Valenwood or go to jail . Niruin , who had made contact with Delvin Mallory while working with the Silver Crescents , asked to join the Guild and moved to Skyrim . Location . Niruin can be found within the Cistern after the Dragonborn has joined the Thieves Guild .
Shrine of Talos : Ilas - Tei ' s Last Stand Shrine of Talos : Ilas - Tei ' s Last Stand is an unmarked location found in . Description . This location is hidden away on a sandbar behind the island that holds Ysgramor ' s Tomb . Here is a large two - tiered platform ; on the upper part is a Shrine of Talos , but on the lower part is a scene of carnage . History . On arrival the Dovahkiin will be greeted by one living skeever . There are four more that are dead along with an Argonian Mage named Ilas - Tei . He is one of the missing Apprentices from the College of Winterhold and part of the broken side quest Lost Apprentices , which can be learned by speaking with Phinis Gestor at the college . Ilas - Tei was practicing his Calm spell on the skeevers that he was keeping in a cage . You can find two Scrolls of Calm and a Scroll of Fury . He most likely was using the Fury spell to make the skeevers fight and then practiced his Calm spell . His practice this day did not go well .
Ascadian Isles ( Morrowind ) The Ascadian Isles are the lush , fertile , green lowlands on the south - southwestern corner of Vvardenfell . Settlements include Vivec City , Ebonheart , Suran and Pelagiad . The large Daedric ruins of Ald Sotha lie to the east of Vivec . Most of Vvardenfell ' s farms and plantations are in this region . These typically include Netch herding and agriculture . Marshmerrow is an important crop in this region . Slavery is common in this area , especially on the plantations and manor houses . Plants . Plants that commonly grow in this region include heather , willow flower s , stoneflower s , gold kanet flower s , black anther plant s , comberry , corkbulbs , saltrice , and ash yams . Creatures . The following creatures reside in the Ascadian Isles :
Sack of Skywatch The Sack of Skywatch was a battle during the War against the Sload of Thras . The Sack of Skywatch is known as one of the most terrible events in history . The war had affected the people of Skywatch , as well as the Buraniim Sea - Complex around the city . The Sload had garnered control of Errinorne Isle , an island located east of Skywatch . The Sload had utilized warships to besiege the city cliffs . The Aldmer i fortress commonly known as Hightide Keep activated and held a solid defense against the Sload . Powerful magical constructs were created and expended , obliterating the Thrassian Invasion . The city had finally fallen when a Sload Warcaster filled his gullet with all sorts of dangerous concoctions and threw himself onto the cliffs , causing a grand explosion . The ruins of Hightide Keep have washed away into the sea . Even after the battle , Errinorne Isle remained under Thrassian control for several decades until it was eventually taken out by the All Flags Navy . It was around this time ; the Altmer i Warlock , Syrabane joined the All Flags Navy to sink the Thrassian Archipelago and the Coral Tower . As of now , the Thras Islands have dwindled , leaving few islands including Agonio above the sea .
Hunting Tail Hunting Tail is an Argonian sharpshooter and worshiper of the Daedric Prince Hircine who can be found at the Shrine of Hircine . He will start the Daedric Quest when the Hero speaks to him . Interactions . Hircine . Hircine ' s followers have told the Hero that , in order to summon the Daedric Prince , they must leave an offering of a wolf pelt or bear pelt at the statue .