naist-nlp/zeshel huggingface dataset:
Adeber ' s Journal Content . Given my lack of success scrying with the Ebony sphere , I ' ve moved on to augury . I started with startlings , but they never stayed for long . Too unpredictable - too dependent on the shared movement of the flock . I had some measured success with vultures , but the repitition gives me vertigo . Round and round and round they go . Telling the same story again and again . I was surprised to find that I ' ve had the most success with crows . They ' re perceptive , adaptable , and seem just as interested in the process as I am . I released a few yesterday , and breathed deep from my Nirn - powder box . Before longm the birds started weaving patterns - some Daedric letters I think . Soon afterward , most of the birds gathered into a hoop of sorts , while the largest soared through it - spinning like a half - fletched arrow . A corkscrew ? Or perhaps a key ? I counted sixteen passes before they finally settled back into their coops . I can ' t help but think it relates to a door . OR perhaps a portal ? Doors , always doors ! And sixteen passes ? Sixteen Princes . It can ' t be a coincidence . But where is this door ? Do they speak of the artifact ' s position or the artifact itself ? More questions . Always more questions . I should confer with Neelo . I think he ' s done something similar with fish If we don ' t make more progress soon , I think w ' ll have to inform the Arch - Mage . We ' ve spent too much time already . Mara knows what terrors this Daedric artifact could unleash .
Greta Greta is a Nord who resides in Solitude . She is the wife of Addvar , the mother of Svari , and was the sister of Roggvir , until he was executed for aiding Ulfric Stormcloak ' s escape after he killed High King Torygg . She believes that Captain Aldis understood Roggvir ' s actions , and took solace in the fact it was he who presided over the execution and no one else , also stating that she would not have been able to stay in Solitude had it not been for him . Upon first entering Solitude , she can be found to the right , in the crowd gathered to watch the execution of her brother , Roggvir . She can also be found in Addvar ' s House , in Solitude , as well as wandering around the city . Interactions . Return to Grace . Talking to Svari , her daughter , will reveal that Greta is upset about the death of Roggvir and has stopped attending the Temple of the Divines . If then spoken to about this , Greta will tell the Dragonborn that she wants to return to the temple , but is unwilling to do so without the Amulet of Talos that her brother wore . She tasks the Dragonborn with retrieving it from Roggvir ' s body that now resides in Solitude ' s catacombs . The amulet is in the stone coffin to the left of the entrance in the second alcove .
Divine Disaster Divine Disaster is a quest available in . Quick walkthrough . Baar Dau has dropped dangerously close to Vivec City . The Vestige must go retrieve a Blessing Stone for Vivec before the moonlet completes it ' s fall . Walkthrough . After talking with Canon Llevule , head to the construction site in northern Vivec City and speak with Varona Beloren and Thaleft . After talking with Thaleft , cross over the small bridge and take a right to enter the site , entry may not be obvious until very close to gate . Speak to Overseer Sharalas and then get the blessing stone . Return to Vivec ' s private chamber and talk with Canon Llevule . Reward . Buoyant Armiger ' s Chapeau , and gold .
Northwatch Keep Northwatch Keep is a partially - ruined fortress where the Thalmor are keeping Thorald Gray - Mane prisoner . In the DLC , the Icewater Jetty is located to the northwest of the keep . Location . The road to Volskygge ( south of Northwatch Keep ) leads to a seemingly dead end ; however , there is an obscure path down the cliff , but it is easy to miss and will still require the Dragonborn to swim across an inlet ; so the best route to get to Northwatch Keep is by following the shore from either the west or east . If traveling by means of the path , the Illusion spell Clairvoyance is helpful . Description . Upon arrival , the Dragonborn is greeted outside by a Thalmor soldier . He will tell the Dragonborn that they cannot enter the fort and that if they attempt to do so they will be met with violence . The Dragonborn cannot enter no matter who was sided with in the civil war and what rank they are . The only way for one to gain access to the keep is by force or the use of console commands . The other prisoners can be released by picking Master locks , or flipping the levers in the room . However once freed , they just stand there . If their cell doors are open and a Northwatch guard attacks the Dragonborn then the prisoners will run out and help fight the guard . However , they will simply walk back to their cells after the guards have been defeated . Attempts to speak with them end with rude generic replies . Quests . Missing in Action . Fralia and Avlustein Gray - Mane ask the Dragonborn to rescue Thorald Gray - Mane . The Dragonborn can choose to either rescue Thorald alone or with the help of Avulstein , Geirlund , and Vidrald .
Patches ( Online ) / Patch 2 . 5 . 10 OVERVIEW The Elder Scrolls Online v2 . 5 . 10 is a small incremental patch that fixes an issue with the text for the Japanese game client and an issue with the Grouping Tool . We also normalized the drop rates in Imperial City that were previously doubled for the Anniversary Event . Content FIXES & IMPROVEMENTS , BASE GAME PATCH Combat & Gameplay UI FIXES & IMPROVEMENTS , BASE GAME PATCH Combat & Gameplay General Fixed an issue where a group of 5 player characters could be erroneously formed if a 2 - player group and a 3 - player group queued for the same activity . This typically resulted in one player getting immediately removed from the group . UI Japanese Game Client Fixed an issue where the Japanese client would display English text for NPCs , the quest tracker , items , and more .
Battle of Bodrum The Battle of Bodrum was a battle in the Four - Score War in 1E 2920 . It was fought between the armies of Emperor Reman III and the Dunmer god Vivec . Rear flank of the Imperial army was under direct command of Emperor Reman , left flank was under command of Queen Naghea of Riverhold , right flank was under Warchief Ulaqth of Lilmoth , while Lord Storig of Farrun was at the vanguard . Before the battle Dunmer soldiers cut down all the trees on the banks of river Pryai and built a dam to flood the plain below it . During the battle , the Imperial armies were almost unable to move because of this . Dunmer attacked them from the bluffs with ranged weapons and spells and the Imperials couldn ' t defend themselves . After a while , the Dunmer destroyed the dam , washing the left flank and the vanguard down river and into a net of spears , another trap set by Vivec ' s armies .
Horunn Milegate Horunn Milegate is a location that appears in . Description . The milegate is located northwest of Wilminn ' s Winery . It is built to favor defenders , with a tower above the gate where flaming oil can be poured over a narrow entrance and multiple spots to place siege weapons to fire out .
Shinji ' s Scarp Shinji ' s Scarp is a town in , and is located in the region of Stormhaven , High Rock . There is a chapter of the Fighters Guild in the town , and other notable features include the native Murtag Clan and several Ironhand Ogres .
Velothi Mountains The Velothi Mountains are a mountain range found in northeast Tamriel , located between Skyrim ' s eastern and Morrowind western borders . They are named for Saint Veloth . Geography . They span the eastern part of Skyrim as well as the western part of Morrowind , forming a border between the two provinces , and an end point for ' s in - game borders . The mountain range stretches from the city of Riften right up to the mouth of the White River in Eastmarch . Traveling south towards Cyrodiil , the mountain range continues into the Valus Mountains . Dunmeth Pass , on the northern tip of the range , serves as one of the few roads that allow safe passage through the mountains from Skyrim into Morrowind . History . The mountain range was named after St . Veloth , the Chimer prophet who was responsible for leading his people from the northern regions into Resdayn , later known as Morrowind . During the Merethic Era , the Dwemer established underground cities and communities in the mountain range . A canopy tunnels through the mountains themselves was also said to exist . During the Second Era , the Jarl of Riften commissioned the construction of a fort to lock up his son because he suffered from Vampirism . The Jarl contracted a large mercenary force , which was named the " Dawnguard " , in order to keep his son quarantined . During the Dragon Crisis in the Fourth Era , the ancient Nord ic ruin of Skuldafn , located high in the mountains , which cannot be accessed on foot , was said to be the lair to several dragons , including Alduin himself .
Dame Dabienne Dame Dabienne is a Breton residing in Koeglin Village , Stormhaven . She is found in the stocks in Town Square , being accused for a crime she was not involved in . She is a member of the Knights of the Flame . Interactions . False Accusations . A knight of the Flame claims to have been put in the stocks unjustly . The Vestige needs to convince the constable to release her .
Rerlas Mon Rerlas Mon is a Breton merchant who will sell the Nerevarine pets , one of whom can carry items . He sells his wares in the Great Bazaar district of Mournhold . Background . Since his youth Rerlas Mon dreamed of becoming the best scrib and rat trainer in all Tamriel . He is confident that he achieved this goal , but is nevertheless forced to sell his pets at the time he meets the Nerevarine , as he is short of cash and needs the gold . Although Rerlas Mon sells a total of six examples of each creature to the Nerevarine , they can only own a maximum of three pets at a time . Rerlas might suggest at the beginning , that the pets could be used as food , but gets distressed as his precious trained animals get killed .
Butcher Journal 3 Content . Soon enough , my sweet Lucilla , you will be with me again . Normally when such words are written it is because the love left behind is soon to depart , but in my case , I hope to soon bring your spirit back into my world , for it was you who loved this world so much , not I . I continue to collect your new form from the ragged bits around Windhelm . If they only knew what destiny would soon grace their bodies , with your spirit imbuing them with higher purpose , they would surely thank me for the great gift I give them . I reserve for them a place of beauty alongside your heart . The day draws near . Soon I will hold you . And I will show you this and it will be as delivering a long - forgotten letter to a weary traveler . Love always , Calixto
Styrbjorn Styrbjorn is a sleeper agent of the Mythic Dawn , a cult dedicated to the Daedric Prince of destruction , Mehrunes Dagon . He is stationed in the Imperial City after their shrine in the Lake Arrius Caverns is destroyed . Background . Styrbjorn arrives in town with Marguerite Diel , a fellow cultist , and will wait there until the Hero arrives , at which point he will attack . If he isn ' t killed , he will leave after Martin Septim lights the Dragonfires .
TestClara ( Cell ) TestClara is a test cell in that can only be accessed using console commands . The cell consists of an empty , flooded shipwreck with a nonfunctional exterior exit , a nonfunctional trap door , and a broken wooden crate . There is a functional ladder that leads to another area of the cell . Inside , it is completely empty with the exception of a captain ' s cabin from a shipwreck and a trap door that leads to the first area of the cell .
Leonara Arius Leonara Arius is an Imperial farmer who operates the Snow - Shod Farm alongside her husband Addvild . Background . Originally from Cyrodiil , she came to Skyrim because of family problems . Soon after she arrived in the province , she met Addvild . It didn ' t take long for them to get married . She can usually be found tending the farm during the day .
Strange Man at Gindrala Hleran ' s House Strange Man at Gindrala Hleran ' s House is a miscellaneous quest in . After defeating Dagoth Gares during the main quest " Sixth House Base , " Gindrala Hleran , a commoner wondering the streets of Ald ' ruhn will need help . Walkthrough . Gindrala Hleran . In Ald ' ruhn , Gindrala Hleran , a commoner , may be spoken to , she will explain that she cannot return to her home , it has been invaded by a strange man . The dreamer . The Nerevarine must now clear her house . There , a Dreamer is found , the only way to complete the quest is to kill him , despite being able to lead him outside of the house with a Command Humanoid spell , he still needs to be dealt with . The Nerevarine must now report back to Gindrala to receive a + 1 in reputation .
Ennodius Papius Ennodius Papius is a recluse who camps just west of Anga ' s Mill , along the river . He was once the mill ' s proud miller but has since left his profession and spiraled into paranoia , thinking someone is out to get him . It is unclear why Papius became paranoid . Interactions . Unfortunately for Papius , his paranoia is justified , as someone has put out a contract for his assassination by the Dark Brotherhood , which the Dragonborn must carry out .
Dawnguard Helmet The Dawnguard Helmet is a piece of light armor and part of the Dawnguard armor set found . These helmets are worn by members of the Dawnguard . Enchantment . Wearing a complete set of Dawnguard armor grants 25 % less damage from all Vampire attacks , including their Drain Life spells . Smithing . The helmet can be upgraded at a workbench with a steel ingot . It also benefits from the Advanced Armors perk , which doubles the improvement .
Reclaiming Vos Reclaiming Vos is a quest available in . Walkthrough . After talking to Gray - Skies enter the village Vos . You ' ll find Savarak Fels in the Gathering House in the middle of the village . Talk to him and then find Llayne Sadri at Tel Mora Tower . Tel Mora is the island directly east of Vos . Llayne is on the second floor in Mistress Dratha ' s Chambers . Mistres Dratha , the former leader of Vos has fallen ill and Llayne sends you to find any evidence for Servarak ' s corruption . Go back to Vos and enter Savarak ' s Manse . Sneak into the cellar and you will find the first evidence on the right after crossing the large room . The second one is on a desk further down the corridor and the last one is in the last room of the cellar . Bring the evidence to Llayne in the Tel Mora Tower . Then search for Nerandas . He is on the second boat on the way back to Vos . After talking to him go around the Tel Mora Tower and find the Malignant Growth . Return to Llayne and tell her what you found . She sends you to Menwendel ' s Nursery . It is located right next to the tower . Enter the nursery and go into the cellar where you find Gray - Skies . He tells you that Menwendel was taken away . Follow the clues . The first is a pile of Menwendel ' s notes south - west from Tel Mora . The second is a broken bottle south and the last a torn cloth right in front of the entrance to Pinsun . To find Menwendel you have to enter Pinsun and go left . Talk to her and then go looking for Nerandas . He is located at the pool in the back of the cave . Defeat him and find the clue to the toxin ' s location in the same room . Follow the way through the cave and take a sample from the toxin . Return to Tel Mora and give the sample to Menwendel . She is in Mistress Dratha ' s Chambers . Talk to Llayne outside the tower and search for Savarak on the island east of Tel Mora . Defeat him and return to Tel Mora Tower to talk to Llayne .
Akaviri Dragonguard Akaviri Dragonguard is a named equipment set found in . Owners must actively wear three set pieces to receive the Set Enhancement and five set pieces to receive a special bonus enhancement . Item values , level , and stats vary from item to item and are influenced by character skills , magical bonuses , and decay . Set Enhancement . ( 3 Items ) Adds 4 % Healing based on damage taken . ( 5 Items ) Dragon Flames
Shrine of Sanguine The Shrine of Sanguine is a daedric shrine located north and slightly west of Skingrad . The exact location can be given by Fadus Calidius at the Skingrad Fighters Guild , if asked about ' Daedric Shrines ' , or Falanu Hlaalu from All Things Alchemical , also in Skingrad , if asked about ' Daedra Cult ' . Followers . The Shrine is attended by three worshipers , Ashni , Faurinthil and Engorm . Engorm will tell how to summon the Daedra : an offering of Cyrodilic Brandy . Quests . Sanguine . Sanguine tells the Hero that there is to be a dinner party at Castle Leyawiin hosted by Count ess Alessia Caro . This party , Sanguine suspects , will be as " stuffy " as Alessia herself , so he sends them to liven up the party with a spell called Stark Reality which is to be cast on the Countess and her guests .
Scroll of Grey Despair Scroll of Grey Despair is a Destruction scroll that reduces an opponent ' s Willpower over time . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell a Scroll of Grey Despair : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Terenu Uveran Terenu Uveran is a Dunmer agent residing in Ulummusa Background . She is a medium trainer in Short Blade , and a minor trainer in Light Armor and Sneak , if you can manage to calm her down . Aside from her natural resistance to fire and the sanctuary provided by her ancestors , she doesn ' t know spells .
Wabbajack The Wabbajack is the Daedric Artifact of Sheogorath . In each appearance , it can turn the victim into something else , such as a creature or item . There is also a book of the same name , which details the artifact . This book describes how a boy ( thought to be Pelagius Septim III ) summoned who he thought was Hermaeus Mora , but was actually Sheogorath . He is given the Wabbajack , and presumably goes mad afterward .
Fortify Blunt Weapons Skill Fortify Blunt Weapons Skill is a Restoration spell in that temporarily increases the value of blunt weapons . The skill returns to its original value when the spell ends . Characters . The following people use Fortify Blunt Weapons Skill : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Blackguard ' s Hood The Blackguard ' s Hood is a unique piece of light armor and part of the Blackguard ' s Armor set . Acquisition . The full set can be found in a display case in the basement of Glover Mallory ' s House in Raven Rock on the island of Solstheim . The basement can only be accessed after recovering the Bonemold Formula for Glover Mallory . Once this is completed , a key to basement is granted and any items in it can be taken without incident . The set respawns , along with most of the rest of the items in the basement , after a certain amount of time . Enchantment . Wearing this piece of armor grants the following bonuses : Smithing . It can be upgraded at a workbench with piece of leather and the Arcane Blacksmith perk ; however , it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Falmer Hardened Helm Falmer Hardened Helm is a piece of heavy armor and part of the Falmer hardened armor set found in . It is visually identical to the Falmer heavy helm . Locations . They are commonly worn by Falmer Warmonger s and occasionally by Falmer Shadowmaster s . Smithing . A Falmer Hardened Helm cannot be created at a blacksmith ' s forge . It can be upgraded with a piece of Chaurus chitin at a workbench and also benefits from the Advanced Armors perk , which doubles the improvement .
Tree - Ring Trading Circle Tree - Ring Trading Circle is a marketplace that appears in the southern part of Woodhearth in Greenshade . Adaishir and Earnona own stalls at the location . With Traders Tree , Curious Curios , and Five Claws several more businesses border on the busy square .
The Wayward Knight The Wayward Knight is a quest in . The Daedric Invasion has spread far and wide across Cyrodiil . Gates have opened at virtually every major town . Farwil and his Knights of the Thorn have entered the gate outside Cheydinhal . Background . Farwils father Count Andel Indarys fears for his son ' s safety , but must prepare for battle . Amminus Gregori and his men patrol the gate itself . Nothing has come out since the Count ' s son went inside the oblivion gate . Walkthrough . After speaking to the Count , head to the Oblivion Gate outside the city and meet up with Amminus . He will advise the Hero not to go in , as it is dangerous and he says that he is guarding the entrance ; but so far nothing has come out , not even Farwil and his Knights . They have been gone for two days , and the Count is offering a reward for the safe return of his son , or failing that , proof of his demise . Go through the gate and soon they will see the fate of one of Farwil ' s men . Clear the path of Daedra along the way - they will have to go through some caves as well , where the rest of the men met their fate . Finally the Hero will meet up with Farwil and Bremman . Speak with Farwil to hear an exaggerated version of what has happened , and speak with Bremman for the real version . After that , head over the bridge to the Chaos Stronghold . There are a few Dremora guarding the bridge , but try not to knock them over the ledge , as Farwil and Bremman might decide to jump into the lava after them . Once inside the tower , try to keep Farwil alive by healing him with Target or other healing spells ( Farwil also heals himself if the player waits an hour ) . If the Hero accidentally hits either of the two , and they begin to attack , use block and talk to them in order to yield ( sometimes Bremman rejects the yield even though you have 100 disposition ; the Hero should do their best to avoid hitting them , but if they can ' t help it use a charm spell on them , then try to yield again ) . Unfortunately , they seem to get in the way a lot since they are both melee - based characters . When the Hero arrives at the top of the tower , take the Sigil Stone . After the Hero , Farwil , and Bremman ( if they survived ) get back , talk to Farwil . He will give the Hero an amulet with a Fortify Speechcraft enchantment , and make them an honorary Knight of the Thorn . Additionally , speaking to the Count will allow the Hero a choice between two items : the Staff of Indarys or the Thornblade . Completion of this quest will also grant the Hero partial completion of the Allies for Bruma quest . If Farwil was killed along the way , the Count will instead reward the Hero with 75 – 450 gold for their efforts . If they also managed to recover Farwil ' s signet ring , the Count awards them with an extra 200 gold and allows them to keep the ring .