naist-nlp/zeshel huggingface dataset:
The Water Cycle of Clockwork City Content . The outside world is not unknown to the Apostles , but mostly ignored . What need have we to know of the history and cultures which fragment so frequently , broken apart in so many inconsequential ways ? The Dark Elf Houses , the Breton monarchs , the warlords of the Orcs . What purpose does learning of their petty squabbles and worries serve to lead us towards the Chrononymic Will ? If there is any topic of any worth , it is perhaps the environment of which the rest of Nirn is forced to live within . Factoring out the ever - changing influences of man and mer , we are left with constants that the et ' Ada Gears have created . Sunlight causes green leaves to grow . Winds affect weather and temperature . And water , that which all life is dependent upon , flows through an endless cycle . There is limited knowledge of the water cycle which all things depend upon . Water is heated by the sun and turns to vapor . The vapor floats up within the sky , creating clouds . The clouds grow heavy and release their burdens , letting the water once more return to earth . And so it goes , a never ending - wheel . The water that flows naturally throughout Clockwork City , commonly known as Seht ' s Blood , is rich with the overflow of our innovation . The unfortunate side effect is that it makes this water completely undrinkable for our residents . But in all things He is wise , and in this too He had a plan . Our home is shaped by the Divine Metronome , by the will of Lord Seht who sees the correct sequence . Yet even He knew of the beauty in this cycle , in this never - ending circle . And so He gave those who obeyed him the gift of water , of life , within the Halls of Regulation . Where everything is in perfect synchrony . All water flows to the Halls of Regulation , where first it is filtered through fine mesh to separate larger sedimentation . Next the water is sent through the distillation initiator , powered by the cleansing magic to disinfect finer contaminates . Without this magical process , many toxins would still be present in the water when used by the citizens of Clockwork . The cleansed water is then distributed to either the water reservoir or vapor manifold . The water reservoir retains all water given to the Brass Fortress , be it for drinking , bathing , or cleaning . The vapor manifold , however , holds equal importance , for it creates the humidity in the air which allows for organic life . Without it the very air we breathe would be deadly . So join with me in praise for this most important of cycles , created gleaming and perfect by the will of Lord Seht . Perfect and perpetual , ever set in regulation .
Investigator Vale : The Locked Room Murder Content . " Oh , the room was indeed locked when the murder occurred , " Investigator Vale said , brushing dust from her elegant finery . The scullery maid , equally as dusty and looking quite flushed , hurriedly adjusted her apron as she ran out from behind the alchemist ' s well - stocked shelves . " What was going on back here , investigator ? " Alchemist Krelana asked suspiciously . " Oh , your feisty little maid was just helping me with my … research , " Vale said , " pay her no mind . What you should be paying attention to is this half - empty bottle of wamasu bile . " Alchemist Krelana shifted nervously , glancing at the burly town guard who was watching their exchange with renewed interest . She swallowed and said , " What does my old supply room have to do with the death of Grath the Banker ? He was locked in his own room when he died . " Vale dragged a gloved finger across one of the shelves . " Yes , the place is rather dusty . You did insist that this particular storage facility hadn ' t been used in many months . But notice the bottle of wamasu bile . Most of the dust has been wiped away . And do you know why ? " " Why ? " the burly guard asked . Vale awarded him with her most dazzling smile . " Because , good constable , the banker was already murdered when he locked himself in . He just didn ' t realize it ! " Vale turned to the alchemist with a triumphant grin . " Admit it . You applied generous amounts of the deadly bile to the banker ' s quill during these past few weeks . You slowly poisoned the poor man ! " " Damn you , Vale ! " the alchemist spat . " But I won ' t let you have the satisfaction of watching them cart me off to a dungeon ! " Krelana poured the contents of a vial down her throat before the guard could stop her . Her skin turned the color of ash even before she slumped to the ground . " Your death gives me no satisfaction , Krelana , " Vale said with regret . Then she perked up . " But your scullery maid , on the other hand … now where did that little vixen run off to ? "
Danoso Andrano Danoso Andrano is a Dunmer apothecary owner who resides in the Ald ' ruhn Temple in Ald ' ruhn . Besides buying and selling ingredients , potions , and apothecary apparatuses , she does not provide any other services . She has 300 for bartering . Once in a while , a random ingredient will be available in her inventory .
Rejoining the College Rejoining the College is a quest available in . If the Dragonborn attacks any member of the College — be it a teacher or student — or gets caught stealing , they will receive this quest . At this point no member will speak to the Dragonborn and no further progression of the College quests may be made . Walkthrough . The Dragonborn must speak to Tolfdir and pay the amount of money ( 250 ) he demands . Then they will be re - admitted into the college . This happens even after the Dragonborn has become Arch - Mage . It is very similar to the Dark Brotherhood quest " Honor Thy Family . "
Fort Sejanus Fort Sejanus is located southeast of the Imperial City , northeast of Bravil , and southwest of Cheydinhal . If the Hero of Kvatch has completed the Goblin Trouble side quest , then it is slightly north of Cracked Wood Cave . It is a small two leveled fort inhabited by conjurers who can summon Daedra . There are a few locked chests with very little value , mostly and spells . However , the conjurers drop leveled weapons that can be looted upon death . Rooms . There is an Alchemy lab in the fort and so one can find plenty of alchemy apparatus .
Clans of Eastmarch : The Direfrost Content . The lineage of the Direfrosts goes back to a time before recorded history . The most accurate recorded accounts reveal a lineage stretching into the past for at least thirteen generations to the earliest known patron , Hroldin Direfrost , who settled in northern Eastmarch and became lord of the surrounding villages . The Direfrosts have a reputation as kind and gentle rulers , except in cases involving practitioners of witchcraft . In such cases , Direfrost intolerance is notorious . Over the centuries they have participated in the execution of hundreds of citizens found guilty of witchcraft . Castle Direfrost is located within Eastmarch bordering on the mountains . The cold northern winds are said to be held at bay by the hearthfire that ever burns in the meadhall of Direfrost . There have been no known insurrections against their rule .
Letter to Idirfa Content . Cousin Idirfa , Sorry for the delay in sending you this letter . I know it might not get delivered for a while , but I wanted to let you know I ' ve had some success . It ' s been a long journey , but I know it ' s going to be worth it . The weather turned bad and we were forced to take shelter in Icehammer ' s Vault . Not as ideal as a nice warm inn , but at least I can look for some treasure while we ' re here . As long as I ' m quick and quiet , I think I can find some gold and maybe a relic or two . The wife is not happy with the situation , of course , but she is patient and understanding . She brought a few books and she ' s reading to the baby . She prefers religious tomes , but if that ' s what it takes for her to get through this , that ' s fine with me . I don ' t feel good about bringing my family here , but you know how those moneylenders are . I actually feel safer with the family beside me than back in Windhelm where they might get harassed . We ' ll return to Fort Amol as soon as we ' ve got enough to pay off my debts . May the Divines watch over you . May they guide and protect us all . — Uggissar
Can ' t Take it With Them Can ' t Take it With Them is a quest available in . Finvir , a Wood Elf down in the Bad Man ' s Tunnels , claims he is one of the mages that originally summoned the Dremora Lord now posing as the Bad Man . Walkthrough . Finvir asks for help as he can keep the Bad Man ' s power in check . But the Dremora Lord killed many of his circle , leaving their undead bones wander these tunnels clutching the gems they used in the ceremony . He needs a few of those gems so he an use them to prevent the Dremora to return if he is banished . Follow the markers to find the undead conjurers , grab the gems and return to Finvir . Hand the gems over to him , he ' s thankful and hopes this ritual will somehow make amends for his part in this whole sordid affair .
Drain Sneak Drain Sneak is a Destruction spell available in that temporarily lowers the value of sneak . The skill returns to its original value when the spell ends . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
A Special Plant A Special Plant is a Temples quest , available during the events of . The Agent , having joined the Temple of Stendarr , is told to obtain a sample of a rare plant , available from an Alchemist in another town . Background . After joining the Temple of Stendarr , the Agent will have to complete a series of randomly assigned quests on their behalf , in order to gain ranks and associated benefits . Walkthrough . The Temple of Stendarr are famed for their ability to heal , achieved through both blessings and potions . However , one of the Temple ' s healers has run out of a specific ingredient , and has asked the Temple ' s Missionary to acquire some . The Missionary , in turn , will pass this task onto the Agent , stating that they will be rewarded with a symbol of Stendarr in return for their efforts . The Potential of Plants . The Agent must head off to the specified town , before seeking out the alchemist identified by the Missionary . A quick search and the alchemist will be found in their shop , stating when spoken to : With the plant in hand , the Agent must return to the Missionary before the time limit expires to complete the quest . Reward . The Missionary will reward the Agent with a common symbol , which may or may not be enchanted , if they return before the time limit expires . The success or failure of the Agent in undertaking the quest will affect their reputation in the Temple :
Dread Curse : Strength Dread Curse : Strength is a Destruction spell available in that lowers the value of a victim ' s strength . Attribute does not return to its original value at the end of the spell ' s duration ; they can only be restored with the appropriate Restore Attribute spell or potion . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Alcorana Alcorana is an Altmer residing in Gnisis on Vvardenfell . She once worked in the Gnisis Egg Mine , but has fallen prey to the sound emanating from the depths of the mine . Interactions . A Melodic Mistake . As the Vestige explores the Gnisis Egg Mine , they find Alcorana and attempt to rescue her .
The Tava ' s Bounty Tava ' s Bounty is a ship located in the docks in the Koeglin Village , Stormhaven . Captain Currod and his crew docked in the middle of the night and where attacked by the slavers who sneaked up on them . Quests . False Accusations . A knight of the Flame claims to have been put in the stocks unjustly . The Vestige needs to convince the constable to release her .
End of the Journey Content . It was during the time of Great Despair when Saint Veloth and his people reached the land of Resdayn . For untold weeks they had climbed a mighty range of mountains under Veloth ' s leadership . Many among the Chimer considered this path to be folly , but they were driven by Veloth ' s unyielding certainty and commitment . They came upon a great pass , a deep scar in the mountain covered in ice and snow . Veloth drove them onward , chasing a vision that had come to him in a dream . He claimed to see a great hawk in the sky . He vowed that the hawk would lead the Chimer to a new home . They drudged through the pass , but after a time the Chimer could go no farther . A great wall of ice blocked their way . Then a powerful voice boomed from the mountains . " Who are you and why have you come to this place ? " " We are a people without a home , " replied Veloth to the mountain . A young woman stepped out of the wall of ice . " And who are you ? " asked Veloth . " I am Chimer - Friend . I have come to lead you home , if you are willing to accept my challenge . I demand a sacrifice of you , Veloth . Swear an oath that will make you a better Mer . " Veloth hoisted his mighty hammer and proclaimed , " Never again shall I wield this tool or any other to slay a foe . I have given my heart to my people , but now I shall give them more . I shall dedicate my life and my soul to them . " The woman turned and waved at the wall of ice . It melted away in moments . Beyond lay an alien land of fungus and ash . She began to walk forward and the Chimer followed . Veloth spoke to his people . " We are home , " he declared . " This is the anvil upon which we shall forge a new people . One journey ends here , but another journey begins . "
Shocking Touch ( Morrowind ) Shocking Touch is a Destruction spell in that inflicts elemental shock damage upon a victim . Characters . Melvure Rindu , a witchhunter with the Tribunal Temple is the only person in game who knows this spell . She resides at the Hall of Justice in Vivec , Temple Canton . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Fetch the Netch Fetch the Netch is a miscellaneous quest available in . Background . Milore Ienth in Raven Rock asks the Dragonborn to retrieve five pieces of Netch Jelly for her . Walkthrough . While speaking to Milore Ienith in Raven Rock , she will task the Dragonborn with collecting five pieces of Netch Jelly . Netch Jelly can be found within homes in Solstheim or other buildings , so it is best to check out the surrounding places first . Next , Netch Jelly is always found on the corpse of a Netch . So killing a Netch family will grant three Netch Jelly at the least . Once 5 pieces of Netch Jelly are acquired , head back to Raven Rock and speak to Milore Ienth for the reward . Alternative outcome . If the Dragonborn already has 5 netch jelly at hand and in their inventory , then Milore Ienth will respond with : " " My goodness , you ' re quite resourceful aren ' t you ? This is all I can offer in return for this . I hope it ' s enough . " " The quest will end right after the dialogue .
Khasha Khasha was a member of the Penitus Oculatus during Titus Mede ' s reign . Appearance . She is described as an almost snoutless Khajiit . She was overseeing Colin ' s initiation into this organization . History . Infernal City . Arcus and Khasha were Colin ' s overseers during his test to become inspector . Arcus and her helped Colin after he had murdered his objective . Arcus complained that the murder had been quite a fracas , and Khasha defended Colin stating it was his first time . She offered the new inspector some robes in order to hide the blood .
Weakness to Fire ( Skyrim ) Weakness to Fire is an alchemical effect found on certain ingredients in . Effects . It causes the target to , temporarily , be more vulnerable to Fire attacks . In - game . Vampires , Frost Atronachs , Ice Wraiths , Trolls , and Frost Trolls have a default weakness to fire .
Tomb of Prince Camarril The Tomb of Prince Camarril is a tomb in the Imperial City ' s Green Emperor Way . The tomb is located between the exits to the Temple District and the Talos Plaza District . Overview . At precisely 12 : 00 the sun is in an exact position that lights up a map on the tomb ' s side and reveals the location of the Mythic Dawn ' s hidden base in the Lake Arrius Caverns . The red runes light up , and are shaped as a minimalistic map of Cyrodiil , with a large four - pointed star - like symbol corresponding to the base ' s location , and dots corresponding to all of the major cities , except for Anvil . The tomb is revealed from a map from the book series Mankar Camoran ' s Commentaries . Quests . The Path of Dawn . After discovering that the Amulet of Kings was taken by the Mythic Dawn during the assault on Weynon Priory , Jauffre wants the Hero to meet with Baurus in Imperial City to help find the location of the Amulet of Kings .
Azra Nightwielder Azra Nightwielder is a mage who lived in a small village of Azra ' s Crossing during the War of Bend ' r - Mahk . He is best known for being a pioneer of Shadow Magic . Background . It is said that Azra Nightwielder was among the greatest mages of the Third Era . He was the first to discover the nature of shadows , and developed a new type of magic later known as Shadow Magic . Because of the power of Shadow Magic , Azra was an enemy of those seeking to misuse it . His progress in studying shadows became greater than ever , and at some point during the Third Era Azra attempted to do the seemingly impossible — to meld all his existences in shadow and strengthen himself through the use of Shadow Magic . As a result of the power he could wield , he was feared by others . Ignorant Redguard soldiers , who were opponents of magic and its practice in general , surrounded Azra in Hammerfell in attempt to thwart the shadowmage ' s plans . During that battle , something has gone awry and Azra lost control of his magic . Overwhelmed , he had to blast a hole in the ground and disappear . After the battle , a village grew around the hole . It was named Azra ' s Crossing in memory of the events that took place there . Many other shadowmages , like Pergan Asuul and Skelos Undriel , strove to take Azra Nightwielder ' s place since his disappearance . Interactions . Azra Nightwielder appears in , where the hero encounters him inside a giant crystal in Fearfrost Caverns . He seemed to have lost his memory , and thus unable to recall his name . Luckily , he hasn ' t lost his power , and , with hero ' s help , restores his identity . The hero is then rewarded with the knowledge of Star Teeth , magical crystals needed to defeat Umbra ' Keth , the Shadow of Conflict . Azra is later encountered the last time after the final battle between the hero and the Shadow of Conflict , congratulating the hero on the victory over Umbra ' Keth and disappearing . He hasn ' t been seen since that moment , and his fate after the events of " Shadowkey " is unknown . Staff Enchanter . It is less well known that Azra Nightwielder was also a pioneer in the field of enchanting staffs . Despite the fact that his techniques are considered rudimentary by standards of the Fourth Era , he is still viewed as a genius in the field . Numerous staffs that once belonged to Azra Nightwielder himself can be found in various locations throughout Skyrim . Master Neloth , the wizard of Great House Telvanni , is a collector of magical staffs enchanted by Azra Nightwielder , and claims that Azra ' s staffs have a sentimental value for him , and that every staff that Neloth has uncovered has led him to greater understanding . Azra ' s Staffs . Staves of Azra Nightwielder ' s making are involved in this quest in .
Fire Salts ( Morrowind ) Fire Salts are rare , medium to high quality Alchemy ingredient , highly sought after by alchemists of all backgrounds . Fire Salts are the residue left behind by concentrated elemental fire , typically from the Daedra of Oblivion . Acquisition . The most common way to obtain the salts is to gather them from the bodies of slain Flame Atronachs , however they can also be found for sale with well - supplied alchemists and apothecaries .
Butcher Journal 1 Content . The plans are coming together swimmingly . I ' ve found good sources of bone , flesh , and blood , but thus far a good sampling of sinew and marrow have escaped me . No matter . The city is swollen with contemptuous fools who will be missed by nobody . Last night was almost able to corner Susanna as she left Candlehearth . Idiot guards showed up at just the wrong moment and I had to turn about , just out for a stroll , and so forth . There will be other chances , but the time is drawing near . I think back to my time in Winterhold . All the wasted minds up in their towers . They only explore the magic they already know . I am discovering new magic here . Something deeper than the cantripped shenanigans of fire and light . This flesh magic is older than us . Perhaps older than the world itself . I am tugging at the corners of the fabrics of the universe , and where it bunches and folds is where I shall create my greatest triumph . One more attempt at the Candlehearth girl . She ' s proving to be a bit too cautious , but those strong joints of hers should contain the most exquisite tendons . Worth the effort . Tonight .
Fortify Luck ( Oblivion ) Fortify Luck is an apprentice - level Restoration spell in . Upon cast , it raises the caster ' s luck by 5 points for 90 seconds . Acquisition . Fortify Luck can be purchased from Trevaia , who resides in the Great Chapel of Dibella , Anvil .
Bal Foyen Bal Foyen is a coastal region in the province of Morrowind . Bal Foyen is a volcanic landscape of towering fungi , ash - filled winds , and many native creatures , such as kwama , netches , rats , and guar . Once nothing more than a wild expanse of marshland , much of this small region of Stonefalls was granted to freed Argonian slaves upon the creation of the Ebonheart Pact . The soil has been fertilized by the ashfall carried by the winds from Stonefalls , making Bal Foyen an ideal place for farmers and herders . The Argonians who now make their homes here have established small farming settlements of shabby mud huts , built up near their guar pens , and grow saltrice and other crops in the fertile soil of the former wastes . The region is also home to Fort Zeren , a fort built by the Dunmer to protect both Bal Foyen and Davon ' s Watch from attack . Three skyshard s can be found in this region . Their locations can be seen on the map to the right . Recources . This section covers the Resources and herbs that can be found on the region of Bal Foyen . Note : Items used for Woodworking , Crafting and such leveled items are left as their form , such as Ore Veins and Wood .
Dunmer ( Online ) The Dunmer , or Dark Elves , are a playable race in . They are members of the Ebonheart Pact , along with the Nords and Argonians , though they are not bound to this alliance if the game is pre - ordered . Proud but grim and often ruthless , the Dark Elves , known as Dunmer in their homeland of Morrowind , are slow to trust but loyal to their allies . They are equally adept with blade , spell , or stealth . The Dunmer of House Telvanni are estranged from the other Great Houses of Morrowind , and have refused to join the Pact . Since the Dunmer have such a natural talent with fire , a Dragonknight class setup can work exceptionally well .