naist-nlp/zeshel huggingface dataset:
Greidil Half - Troll ' s House Greidil Half - Troll ' s House is a home in the town of Dagon Fel that belongs to the Nord warrior Greidil Half - Troll , who can be found within . There are no quests involving this location , and no noteworthy items inside . One of the two doors is barricaded from the inside by five crates , and cannot be used to enter the building . It is labeled " Shack Door " from the outside and produces the following message if selected : " " This door refuses to open . It feels as though it has been barricaded on the inside . You ' ll have to find another way inside . " " This door can be used to exit building , and is labeled normally from the inside . Items . The following items are located here :
Little Echatere Contents . < poem > A Poem by Eveli Sharp - Arrow We love you little echatere , we love you very much . Are you happy with your lot in life , with all the packs and such ? At a glance , you seem so calm , so collected . The cheese you provide is delicious and very much respected . Inn and tavern , keep and castle , oh little echatere , Hidden away from king and country , life can be unfair . Room for another loaded pack upon your wooly back ? Secret knowledge , will you share what we all lack ? Words can ’ t convey how we love you , little echatere , Orcs know it ’ s more than the mammoth or the hare . Don ’ t worry , we won ’ t embarass you any further . Smell the love of one last hug for all you nurture . < / poem >
4th Manifesto of Kinlord Rilis XII Content . 22nd , Frostfall As the decades go by , guards give way to new guards , and soon , all guards will give way to a new order of " Keepers , " trained in magics to keep me bound here . The death I have so often begged for has finally come to claim me , and the nobles must know that my Pact will see that I walk through death unscathed . But I don ' t despair at living , as I would have years ago . As my mortal body fades , Oblivion seeps in , to replace it with a new form . An eternal form . They say the Altmeri are long - lived compared to the lesser races . Soon , I will be a race unto myself , and I will outlive the Altmer . The master tells me that , ages from now , he will free me from this prison , so that I might bask in his presence , the first of his new Elven people , and be complete . That will be a day of reckoning for my Keepers — for all of Tamriel .
Sorcery is Not Necromancy ! Contents . Sorcery is Not Necromancy ! By Divayth Fyr A mage of supreme power and erudition such as myself may be called upon to exercise his skills in almost any corner of farflung Tamriel , so for a native of Morrowind I am widely traveled . Thus I can tell you with the authority of personal experience that petty local officials , regardless of race or culture , are universally suspicious and ill - informed . " A Sorcerer , eh ? " they say , " Well , we ' ll have none of your raising the dead in this jurisdiction , is that understood ? " I cannot tell you how many times I have been subjected to some variation of the above conversation . These ignorant and self - important functionaries have no conception whatsoever of distinctions within the arcane arts . As far as they are concerned , every manipulator of Magic ka is just waiting for midnight before skulking off to the cemetery to animate the corpses of their neighbors and ancestors . Imbeciles . Fools . BUREAUCRATS . Now , it is true , of course , that conjuration is a common tool of sorcery , and we sorcerers often resort to summoning aid from Oblivion when a problem is best solved by judicious application of vicious brute force . It is also true that summoning Daedric spirits to posses and animate corpses , or calling up the souls of the dead for information or other services - in short , necromancy - is a subset of the art of conjuration , albeit inherently distasteful and degrading . However , to infer from this that all sorcerers are de facto necromancers as well is false , misleading and libelous . That said , everyone was young once , and it ' s typical of youth to experiment with things dangerous and forbidden . It is long since I was a lad in Tel Aruhn , and my memory of the early First Era is inexact , but it ' s just possible that as an apprentice I may have tried out and animation spell or two - nver on corpses of anyone I knew , of course ( or at least , nobody I knew well ) , and never for long . To my recollection . So , at any rate , I know whereof I speak when I say to you : sorcery and necromancy - there IS a difference .
Ildari ' s Journal , vol . III Locations . Highpoint Tower - In the large cavernous area , where Ildari is first encountered , on a table near an alchemy lab in the northeastern broken tower . Content . These warrens are well suited to me . I can plot my vengeance undisturbed . I ' ve created many ash spawn and summoned atronach s to do my bidding . Yet I know it isn ' t enough . Neloth is a wily old wizard . I need more power . I ' m out of test subjects , except for Niyya . I saved her for last . She pretended to be my friend when I first came here . But now I know the truth . The voices have told me all about her lies and betrayal . She works with Neloth to bring me down . I ' ve saved a special experiment just for her . It will take quite a while to complete . I can ' t attack Neloth directly , he ' s too powerful . But I can make his life uncomfortable . I ' ve killed his steward . I ' ve withered his home . Maybe I should poison his precious tea . I ' ll need a more capable servant for that . The ash spawn are too clumsy for such delicate work .
Melina Cassel Melina Cassel is a vampire . She may become the personal enchanting hireling for the Vestige should they choose to allocate points into the Enchanting Hireling skill for enchanting , once they reach the appropriate level . She will send a letter with select materials to the Vestige on a daily basis , although the items she sends may be improved with additional points into the Enchanting Hireling skill . Hireling Letters . Melina may send the Vestige multiple letters to their inbox , detailing her adventures as she gathers resources for the Vestige . The following are a collection of the letters that she will send :
Regeneration ( Bloodmoon ) Regeneration is a Restoration ability in that restores caster ' s health over time . Creatures . This ability is used exclusively by The Good Beast , a unique snow bear , that is found on the island of Solstheim fighting five Rieklings during the quest called " The Ritual of Beasts " . Acquisition . Although this ability is not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Conjure Ash Guardian Conjure Ash Guardian is an expert - level Conjuration spell found in . Effects . Conjure Ash Guardian summons a large atronach - like creature to aid in battle , however it requires a heart stone for it to be obedient . If cast without a heart stone , the guardian will become hostile and will attack everything around it , including the Dragonborn . The summon will also turn friendly at random , during which it will follow you until attacked or just at random . Location . This spell can be learned by completing the quest " From the Ashes " and choosing the learn Conjure Ash Guardian option at the end . The tome can also be bought from Talvas Fathryon .
The March Explored , Chapter VII Content . I will say this for Khajiit , their architecture is wholly unique on the continent of Tamriel . The beauty of their temples is awe - inspiring to behold . The House of the Dance in Rawl ' kha is a wonder . It ' s a shame , then , that so many of their greatest monuments are decayed and ruined . So many fine places fallen to disrepair . It seems to be a theme across the face of Nirn , does it not reader ? Beauty and splendor fallen into ruin over time …
Bendt Bendt is an elder ly chef at the Bards College in Solitude . Background . Bendt is the chef for the College , preparing and serving the food for the bards at regular intervals . He is a rather grumpy individual and not usually in high spirits . There is , however , an exception : during the " Tending the Flames " quest , Bendt sets up a small stall outside of Bards College and gives free candy to those attending the festival . During the " Burning of King Olaf , " he may say the following :
Thieves Guild Gloves The Thieves Guild Gloves are a piece of light armor and part of the Thieves Guild armor set found in . Smithing . The Thieves Guild Gloves can be upgraded at a workbench with leather and the Arcane Blacksmith perk , however they do not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing . Enchanting . Wearing this piece of armor grants the following skill bonuses : Upgrading . After completing the quest " Scoundrel ' s Folly " without killing Gulum - Ei , the opportunity for Tonilia to upgrade one piece of the armor opens up . Upgrading the hood increases the Fortify Lockpicking enchantment to 25 points . After completing the quest " Under New Management " , the current pair of Thieves Guild Armor is exchanged for a superior set called the Guild Master ' s armor . The Guild Master ' s gloves have an improved Fortify Lockpicking enchantment even stronger than upgraded Thieves Guild gloves .
Wild Fortify Axe Skill Wild Fortify Axe Skill is a Restoration spell in that temporarily increases the value of axe . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
General Malgoth ' s Journal Content . Day 1 A record of the war to unite the Bosmer of northern Valenwood under the leadership of General Malgoth . Concluded that war is the best option . The Khajiit do not fear the Bosmer . Inter - tribal war is a small price to pay to provide a strong , united force against our enemies . The war council agrees Vullain will be the first to fall . They forsake Y ' ffre for the deceptions of the Nereid s and are little more than a weak band of hunters . They will serve the Bosmer best as an example to the other villages . Day 2 Victory is ours . An easy triumph . Lost one soldier when he fell from a tree . Three wounded . After fulfilling the Meat Mandate , we will be prepared to take the rest of the villages . Day 2 continued Treachery ! The Bosmer of Vullain poisoned their bodies . A foul trick , a mockery of the Meat Mandate ! Begged the Nereids for a cure . They look at us with what I can only assume is disgust . They can ' t be bothered to kill us . They know our fate , as do we .
Husniya Husniya is a Redguard who resides in the city of Daggerfall , Glenumbra . She can be found at The Rosy Lion . Interactions . Chasing Shadows . The Prophet and the Vestige are seeking a way to rescue Sai Sahan , the Redguard who hid away the Amulet of Kings . The Prophet has called them to the Harborage .
Hjotra the Peacock Hjotra the Peacock is a Nord Pawnbroker found at End of the World Renter Rooms in Dagon Fel . She has a small inventory of various items for sale . Services . Merchant – Apparel , Armorer supplies , Ingredients , Potions , Weapons Equipment . This character uses or carries the following : Attributes . This character uses the following :
Bounty Collector A bounty collector will intercept the Dragonborn on the roads of Skyrim should a crime — or series of crimes — carry a very high bounty within a particular hold . The bounty collector is a high - level guard who tries to arrest the Dragonborn if they have a high bounty in a hold . Equipment . Like the Hired Thug s , they are statistically equivalent to a Bandit Chief and as such come equipped with a leveled suit of heavy armor and often an enchanted weapon and are not to be taken lightly . He or she will approach and attempt to collect the bounty . If the Dragonborn cannot or will not pay , the bounty collector becomes hostile and attacks .
The Imprisonment of Mastrius The Imprisonment of Mastrius is a quest available in . To be able to do this quest , the Nerevarine must be a vampire . Detailed walkthrough . The Nerevarine must first speak to Mastrius who is located within Salvel Ancestral Tomb . Upon speaking with Mastrius they learn that he was held against his will by Azura , and he thinks he has found a way to free himself . Where he then reveals that he needs them to retrieve Spell Breaker and a Daedra ' s Heart . After speaking with Mastrius depart for the Dwemer ruins of Bthuand and locate the shield in the inner more area of the ruins . Upon returning to Mastrius he will ask for the Nerevarine ' s help again : the strength to fracture the spell . This time assisting him causes him to absorb half of their health and fatigue , then turn hostile and attempt to kill them . Once defeated loot his body , to claim Spell Breaker again which ends the quest .
Iron Arrow ( Skyrim ) Iron Arrows are arrows found in . Description . Iron arrows have wooden shafts , iron arrowheads and red fletchings . The quiver is made from crude leather . Smithing . With the addition of , iron arrows can be created at a forge by using an iron ingot and firewood to create 24 arrows .
Wabbajack ( Book ) Content . Little boys shouldn ' t summon up the forces of eternal darkness unless they have an adult supervising , I know , I know . But on that sunny night on the 5th of First Seed , I didn ' t want an adult . I wanted Hermaeus Mora , the Daedra of knowledge , learning , gums , and varnishes . You see , I was told by a beautiful , large breasted man who lived under the library in my home town that the 5th of First Seed was Hermaeus Mora ' s night . And if I wanted the Oghma Infinium , the book of knowledge , I had to summon him . When you ' re the new king of Solitude , every bit of knowledge helps . Normally , you need a witch es coven , or a Mages Guild , or at least matching pillow case and sheets to invoke a prince of Oblivion . The Man Under the Library showed me how to do it myself . He told me to wait until the storm was at its height before shaving the cat . I ' ve forgotten the rest of the ceremony . It doesn ' t matter . Someone appeared who I thought was Hermaeus Mora . The only thing that made me somewhat suspicious was Hermaeus Mora , from what I read , was a big blobby multi - eyed clawed monstrosity , and this guy looked like a waistcoated banker . Also , he kept calling himself Sheogorath , not Hermaeus Mora . Still , I was so happy to have successfully summoned Hermaeus Mora , these inconsistencies did not bother me . He had me do some things that didn ' t make any sense to me ( beyond the mortal scope , breadth , and ken , I suppose ) , and then his servant happily gave me something he called the Wabbajack . Wabbajack . Wabbajack . Wabbajack . Wabbajack . Wabbajack . Wabbajack . Wabbajack . Wabbajack . Wabbajack . Maybe the Wabbajack is the Book of Knowledge . Maybe I ' m smarter because I know cats can be bats can be rats can be hats can be gnats can be that ' s can be thises . And that doors can be boars can be snores can be floors can be roars can be spores can be yours can be mine . I must be smart , for the interconnective system is very clear to me . Then why , or wherefore do people keep calling me mad ? Wabbajack . Wabbajack . Wabbajack .
Kummu Kummu is a Dunmer Scout living in Erabenimsun Camp , in Morrowind . Kummu is a member of the Ashlanders and while she is not flagged as being essential , killing her may anger the tribe , which may affect the Main Quest . Equipment . She has fairly typical scout equipment . Common pants , common shirt , a steel katana , chitin shortbow , and 20 chitin arrows . Services . Kummu is a Skill Trainer , offering training in Long Blade , Athletics , and Block .
Wrathman Wrathmen are creatures that resemble purple - skinned draugr , and they can be encountered in the Soul Cairn . They may be summoned with the Conjure Wrathman spell tome , which can also be found in the Soul Cairn . They are powerful foes , and are usually found wielding battleaxes or greatswords . At higher levels , they can wield dragonbone weapons . Appearances . Console Command
Hunting an Atronach Hunting an Atronach is a quest available in . Walkthrough . To start the quest , the Hero must have a reputation of at least thirty within the Fighters Guild . Speak to any questgiver and they will inform the Hero that they must kill an Atronach within a dungeon for a small amount of gold . Accept the quest , and they will point the Hero towards a specified dungeon . Upon travelling to the dungeon , enter it and search for the target . When located , kill the Atronach and return to the questgiver for a reward . Reputation with the guild will be lost if the Hero doesn ' t complete the quest within a specified time limit .
Ring of Phynaster ( Morrowind ) The Ring of Phynaster can be found in Senim Ancestral Tomb . Effects . Its effects are as follows : Quests . The Ring of Phynaster is one of the artifacts the Nerevarine may sell to Torasa Aram at the Museum of Artifacts in Mournhold during the quest " The Museum . " Aram offers 9000 for the valuable ring .
Siege of Solitude The Siege of Solitude was the final battle in the War of the Red Diamond between the Kingdom of Solitude and the Septim Empire . The War of the Red Diamond began when Potema Septim was banished from the Imperial Court and Kintyra Septim was named the Empress of Tamriel . As time went on , Potema executed Kintyra at the city of Glenpoint , and Potema ' s son , Uriel Septim III was killed in a riot in the city of Gilane . Potema ' s allies soon lost hope of her and left her to her madness . The war soon arrived in the Kingdom of Solitude and the city - state itself . Potema was already seventy years old , and her brother , Cephorus Septim was crowned Emperor ever since Kintyra ' s death . The battle was a sure victory for the Empire , Potema had to resort to necromancy to keep the Empire at bay , but alas , it was not enough . She died on her bed with a grimacing smile before the Siege could get to her . The siege had lasted for a month . Before she died , she had secretly given Pelagius Septim III an amulet originally from her father , Pelagius Septim II . This amulet changed Pelagius severely causing his mind to fall asunder . With her death , Pelagius was named the new King of Solitude and was eventually given the name , Pelagius the Mad .
Dead Drop Orders 2 Summary . Dead Drop Orders 2 is the second of eight dead drop orders given to the Silencer by Lucien Lachance with orders to kill people marked by the Dark Brotherhood . Content . The Necromancer Celedaen is dead , and you are not . That is quite an accomplishment . But your work as a Silencer has just begun . Your next assignment requires you to eliminate not just one target , but five . An entire family , in fact . The unlucky siblings are Perennia Draconis , Matthias Draconis , Andreas Draconis , Sibylla Draconis and Caelia Draconis . The locations of most of the family members are unknown , so you should begin your search with the family matron , Perennia , who resides at the farm called Applewatch . You must discern the locations of all the Draconis family members and then systematically eliminate them . I suggest you first speak with the mother and find out if she has any valuable information on the whereabouts of her children , before ending her life . When every member of the Draconis family lies dead , journey to the city of Skingrad . In the castle courtyard you will find a well containing your reward for the Draconis contract , as well any further assignment I might have .
Shockeater Robe Shockeater Robe is a generic robe that is enchant ed to provide the wearer with resistance to shock damage , and a chance of absorbing incoming spells . Enchantments . Enchantment ID : " shockeater robe _ en " All effects are for 10 seconds on self : Acquisition . Characters . The following people possess or sell this robe : This robe appears primarily as leveled loot . There are an additional 1 , 688 instances that it may be generated .
Airan ' s Teeth Airan ' s Teeth are two stone spikes that mark the mouth of the Valley of the Wind . The Valley of the Wind runs south from the sea into the northeast of Vvardenfell , east of the Dwemer Ruin Bthuand and east of the Daedric shrine Zergonipal . People in Zainab Camp inform the Nerevarine of this location during the quest " The Path of the Incarnate " and help them to solve the riddle requested of them .
Yasamsi Yasamsi is a cave just south of Hla Oad on the Bitter Coast . It serves as a hideout for a group of bandits . Interactions . Located south down the road from Hla Oad , Yasamsi is home to a group of four smugglers who have murdered a woman who discovered their hideout . Her ghost is haunting Okur , who has asked the Imperial Cult for help . They will respond by sending the Nerevarine , who will discover that the only way to fix the curse is to kill the smugglers and return the amulet to her husband .
Aleron Loche Aleron Loche is a Breton commoner and gambler who lives in Bravil , and is the husband of Ursanne Loche . Background . Aleron started to gamble hoping to get the gold needed to get him and his wife out of Bravil . He soon started taking bets at the Arena in the Imperial City . He ended up borrowing money to pay back his debts and place more bets to make up for is losses , but only ended up with more debt . He ended up borrowing money from an Orc named Kurdan gro - Dragol . After Kurdan came to collect , he took Aleron away and he hasn ' t been seen since . His wife knows he is still alive , but Kurdan refuses to speak with her or tell her where her husband is . She will ask the Hero to speak with Kurdan and look for a way to clear Aleron ' s debt and return him home safely . Interactions . Caught in the Hunt . Kurdan will agree to clear Aleron ' s debt if the Hero can go to Fort Grief and retrieve his family ' s axe . At the fort , the Hero will find Aleron trapped there . He will explain that Kurdan made up the story about his axe to trick people into going to the fort . The fort is used by Kurdan to host a hunt to the death . In order to escape , the Imperial , Nord , and Orc hunters must be killed for the keys they carry that should open the gate blocking any type of escape . However , Kurdan will not allow anybody to escape to talk about his hunt . He will kill Aleron and attack the Hero . Aleron ' s wife will be upset that he is gone , but inside she knew something like this would happen .
Rilis XII Rilis XII was a former King of Firsthold during the Second Era . Background . King Rilis ruled over Firsthold for an unknown number of years , however it is known that he was the ruler for at least part of the time that Iachesis was the Rite Master of the Psijic Order , in the year 2E 230 , when they both gave their approval for Vanus Galerion ' s establishment of the Mages Guild .
Tava ' s Favor Tava ' s Favor is an enchantment that appears in . Effect . An item given this enchantment will have an enchantment called " Part of the Tava ' s Favor Set " . Requirements . In order to craft an item with the set enchantment , the item being crafted must have at least x traits researched for it and crafted at one of the proper crafting location s . Locations . The necessary crafting stations needed to apply this enchantment can be found at :