naist-nlp/zeshel huggingface dataset:
Brahmin Brahmin or brahma are mutated cattle with two heads and giant udders . They are found all over the post - War United States . Background . < section begin = " background " / > Brahmin serve a vital environmental niche in the " Fallout " world — they form the foundation of survival for many species ; most notably , humans . They also form the backbone of the New California Republic economy and of the New Reno " NCR brahmin rustling " economy . Brahmin can pull carts , old cars , plows , and dead bodies . They can be driven into herds then used as stampedes on rival tribal villages . Brahmin droppings are great fertilizer and fuel for campfires - the fumes from their feces are also used to synthesize jet . Their skulls are dotted all over the desert landscape . Their hide and hair can be used to make tents , clothing , belts , saddle bags , shoes , leather armor , leather jacket s , or a bizarre brahmin - looking disguise . < section end = " background " / > Biology . < section begin = " biology " / > Brahmin are the mutated descendants of pre - War cattle . Through their mutation , they ' ve attained a second head , abnormal growths , eight stomach compartments and two hearts ; twice as many as normal cows . Brahmin bulls have four testicles , and the udders of female brahmin have increased in size . They are of a toasted brown / orange color , and attack by head - butting or trying to gore someone with their horns . Brahmin meat is delicious - if only when compared to other post - apocalyptic food . Brahmin are a source of milk similar to real - world milk , yet terrifyingly different . It has even been said that brahmin milk may help cure radiation sickness . Occasionally , a brahmin is born with a single head - essentially , a regular cow . Ironically , these single - headed brahmin are considered to be " mutated " . < section end = " biology " / > Variants . Brahmin . The standard , docile variant found throughout the wastelands . Mad brahmin . The hostile variant found in the Capital and Mojave wastelands that attack on sight . Wild brahmin . Wild brahmin are undomesticated creatures , who roam the large steppes of the wastes in large herds .
Flamer A flamer or flamethrower is a large weapon that projects an ignited stream of flammable liquid , and requires a source of fuel to operate . In " Fallout 3 " , flamers use the Big Guns skill , whereas in " " , they are moved to the Energy Weapons skill . Models . Flambe 450 flamer . A Flambe 450 model flamethrower , varmiter variation that fires a short spray of extremely hot , flammable liquid . It requires specialized fuel to work properly . Improved Flambe 450 flamer . A Flambe 450 model flamethrower , varmiter variation . Fires a short spray of extremely hot , flammable liquid . Requires specialized fuel to work properly . This model has been modified to fire a hotter mixture which causes greater combustibility . Unnamed flamer model . This unnamed flamer comes with a backpack for the flamer fuel .
Senate employee ID The Senate employee ID is an item added to " Fallout 3 " in the " Broken Steel " add - on . It can be used for accessing M . A . R . Go . T . without having to succeed in any checks . Location . The Senate employee ID is located in the Presidential sub level , shortly after entering the metro area . It is found on a briefcase near a pre - War hat , glasses , and a skeleton inside a metro train car crushed under some rubble at the end of one of the tunnels .
Report Iguana Bob to the Hub police Report Iguana Bob to the Hub police is a quest cut from the final version of " Fallout " . According to lines in Iguana Bob ' s dialogue files and BOBSIGN . MSG , it was originally intended that Iguana Bob ' s activities could be reported to the Hub Police . This feature was never implemented , but given the contents of the source file we can infer that either Bob escapes the Hub on his own after the Vault Dweller reports him , or that the Vault Dweller could help him escape jail .
Gwen Gwen is a member of the Khans , and Garl Death - Hand ' s assistant , in 2161 . Background . Gwen is Garl ' s assistant and speaks pretty confidently of her ability to remove anyone who puts up a fight . Interactions with the player character . Other interactions . Gwen will attack the Vault Dweller if their gun is left unholstered or if they attack another Khan . Appearances . Gwen appears only in " Fallout " .
" Missing " shipment " Missing " shipment is a paper note in the " " " Lonesome Road " . Location . It can be found in the gun case with the Red Victory grenade rifle in a ruined tent on a cliff , west side of Dry Wells .
Mac ( Fallout 4 ) Mac is a human living in the Commonwealth in 2287 . Background . Mac and his bar are a random encounter . Upon first finding him , he is talking to himself . The Sole Survivor can meet him in several random places , including close to Vault 111 , Somerville Place , south of WRVR broadcast station , north of relay tower 0BB - 915 , Graygarden , Milton General Hospital , Diamond City and even near the deathclaw nest from The Devil ' s Due quest . When the player character asks Mac why his bar is located in such an odd location , Mac responds by saying that real estate within settlements is too expensive . He says he has always wanted to own a bar since he was a little kid - a place where people can relax and tell him their troubles . In further dialogue , he remarks that he should hire a busty waitress to gain customers , but quickly corrects himself that people are not interested in that anymore . Notes . As Mac is not marked as essential , it ' s possible for him to die when encountering enemies on the road . Appearances . Mac appears only in " Fallout 4 " .
Deliver jet antidote to Painless Doc Johnson Deliver jet antidote to Painless Doc Johnson is an unmarked quest that appears in " Fallout 2 " . Walkthrough . After creating the Jet antidote , the Chosen One can deliver a sample to Doc Johnson to cure the Redding miners of their addiction . Steps . Enter Redding , and speak to Doc Johnson in the hospital with a sample of the Jet antidote in your inventory . He will happily take it and mix it in with the jet he usually provides for the miners . However , the Chosen One can also demand a reward and threaten to drop the bottle . The doctor will be angry , but will give the player $ 2000 . Rewards . Cash reward . If Troy was not blackmailed , only the quest XP will be given . Cash & XP reward . If Troy " was " blackmailed , then the reward will also include $ 2000 . The doctor will not be upset about it in future interactions .
Paul ( Fallout 3 ) Paul was Tina Keller ' s boyfriend before the war . He was dumped by Tina so that she could go into the bunker . He does not appear in the game , but is mentioned in Keller family transcript # 2 . Appearances . Paul is only mentioned in " Fallout 3 " .
Fiend corpse Fiend corpses are four dead Fiends found on the REPCONN headquarters ' s main floor in 2281 . Background . These Fiends are found dead on the floor near an Average locked door / terminal , which they presumable attempted to unlock , but were killed by the automated security before they could succeed . Appearances . These Fiends appear only in " " .
Quest item Quest items are item s that have the main purpose of being used for completing a quest . " Fallout 3 " and " New Vegas " . " Quest item " is also a specific property ( or " flag " in programming terms ) of an item . An item with this flag cannot be dropped , sold or stored in containers . Weapons and armor that bear a quest item flag are also not repairable by merchants , but are repairable through the Pip - Boy . Contrary to ingame information these items do not actually weigh anything . Not all quest items in the general sense of the term have this flag ( e . g . the Geomapper module ) . The purpose of this setting is to prevent the player character from rendering quests incompletable by selling or dropping items which are required for its completion . The console command can be used to clear the quest flag from items . This is useful when your inventory is cluttered with items from quests that have been completed and no longer have a purpose .
Prototype railway rifle The prototype railway rifle is a unique weapon in " Fallout 4 " . Characteristics . Unlike the regular railway rifle , this variant has severely reduced damage and fire rate , and only holds a single spike in the chamber . It also cannot be modified .
Bill ( Vault 15 ) Bill is one of the Vault 15 squatters in 2241 . Background . He is a middle - aged man , who wears worn out clothing . He must be a character of little means as he is a squatter as well as a poorly dressed man . He does not want any interference from outside sources in his community . Appearances . Bill appears only in " Fallout 2 " .
Light MG expanded drums The light MG expanded drums is a sold in " " . Effects . The expanded drums will increase the light machine gun s magazine size by 110 rounds , from 90 to 200 , giving it the highest ammunition capacity of any weapon . Location . This weapon mod is sold by Vendortron at the kiosk .
Boston Airport ruins The Boston Airport ruins are a location in the Commonwealth in 2287 . Layout . The Boston Airport ruins are an intricate series of tunnels , collapsed parking garages , offices and industrial utilities . It is mostly inhabited by feral ghouls and is not controlled by the Brotherhood of Steel . Appearances . The Boston Airport ruins only appear in " Fallout 4 " .
Flying Dragon 8 The Flying Dragon 8 is Chinatown ' s general store , run by Lao Chou as of 2241 . Layout . Two tables of merchandise take up the southern half of the building , while Lao Chou and his bodyguard stand in the northern half . Notes . The merchant Lao Chou , who runs the store , is an excellent renewable source of skill books , notably Guns and Bullets and the Big Book of Science . Appearances . The Flying Dragon 8 appears only in " Fallout 2 " .
John Miller John Miller is a character mentioned in " Fallout 4 " . Background . John Miller was the owner of Big John ' s salvage before the Great War . For the safety of his family , he built a makeshift bunker out of a train carriage . When the bombs were finally launched , he and his family locked themselves inside . After their ventilation system gave out , they all suffocated to death . Appearances . is mentioned only in " Fallout 4 " .
Solar Scorcher The Solar Scorcher is a unique energy weapon in " Fallout 2 " . It can be found as loot at the special encounter Guardian of Forever . Characteristics . A major benefit of this weapon is that it utilizes free and unlimited ammunition derived from sunlight . Further , there is no AP cost associated with reloading this weapon . However , the weapon can only be recharged while exposed to sunlight or bright light . Being in a dark environment ( e . g . outside during nighttime or in a cave ) will prevent this weapon from recharging .
Gretch Gretch , a rather rotund dwarf , is Doc Morbid ' s assistant in Junktown ' s hospital in 2161 . Background . Gretch works as a butcher in the basement of Doc Morbid ' s hospital . He assists in chopping up the human bodies that are sold to Iguana Bob as imitation iguana meat for iguana bits . Appearances . Gretch appears only in " Fallout " .
Eyebot upgrade circuit board Eyebot upgrade circuit board is a in the " " , " Lonesome Road " . They can be found inside destroyed eyebot s , which lie scattered around the Divide . Characteristics . Upgrades for ED - E that you will come across . This gives the next rank of Camarader - E to ED - E . Locations . < section begin = " Locations " / > * Hopeville missile silo bunker - After you return power to the silo , go through the newly opened door . The upgrade is inside of a destroyed eyebot .
Gomorrah dealer Gomorrah dealers are members of the Omertas working as card and roulette dealers at the Gomorrah on the New Vegas Strip in 2281 . Background . The dealers don ' t serve much of a role as they only have some generic greeting lines and don ' t interact with the Courier once the game is started . Two dealers offer the blackjack game ; another is seated at a roulette table on the casino ' s main level . Appearances . Gomorrah dealers appear only in " " .
Rocket launcher ( Fallout Tactics ) The rocket launcher is the heavy weapon of choice for assault teams facing clusters of opposition . Characteristics . The " " incarnation of the rocket launcher is similar to those in " Fallout " and " Fallout 2 " , but benefits from increased damage and a number of different types of ammo for it . This is the first weapon the player will encounter in the Big Guns class of weapons , unless he or she has found one of several special encounters or stole it from Barnaky . It is first found in Macomb . In terms of gameplay , the rocket launcher is a solid choice for taking out large enemies such as super mutant s , despite it having a high AP cost to fire and heavy ammunition . Locations . Macomb : a raider with a rocket launcher and one rocket is found at the sandbag barricade in the center of the map ; a raider with a rocket launcher and two rockets is crouching on the balcony just north of the exit grid .
Get more food to the Ciphers Get more food to the Ciphers was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . When Denom ' s irradiation of the crop fields is discovered , the Ciphers will refuse to eat any more of the tainted fruits and vegetables . Azkee will ask the PC to go to Hoover Dam and negotiate with one of the caravans there to have food shipped to the village .
Remnants bunker The Remnants bunker is a small Enclave outpost in the Mojave Wasteland , serving as a Vertibird refueling station . It is located near Ranger station Foxtrot and due east of Jacobstown . Background . Sometime after the destruction of the Oil Rig , the New California Republic sacked Navarro , spreading the Enclave across the wasteland . Some members of the Enclave took refuge in the bunker , while others integrated into other towns and settlements . According to Judah Kreger , the bunker is an old Enclave Vertibird refueling station . The refueling station was repurposed to act as a supply depot and general installation for the Mojave Wasteland Remnants , though it can still be used to launch and refuel Vertibirds . The bunker is sealed by a password that can only be obtained through Arcade Gannon ' s companion quest , For Auld Lang Syne . After speaking to these five members of the Enclave remnants , you will have collected the words necessary to make the password " Dear old friends , Remember Navarro " in order to enter . This is one of , if not the only , fully functional Enclave installation in the Mojave Wasteland . Layout . The layout of the bunker is similar to the Hidden Valley bunker , itself modeled on the interior of Raven Rock . The design is very linear . The entrance leads to a staircase , which opens into a small hangar . There is an Enclave VB - 02 Vertibird , six suits of Enclave power armor , each individually protected by forcefields ( and thus impossible to take ) , several armor and weapons lockers by the power armor ( only one of which has loot in it ) , and a pair of crates near the back . All of the items are considered owned , but there is no penalty for stealing them . Beyond the hangar is a small planning room , where the Remnants will have gathered to decide which faction they should aid in the upcoming battle . About fifteen or twenty feet north of the entrance is a hollowed out rock with random loot . Appearances . The Remnants bunker appears only in " " .
S . Randall S . Randall is a character mentioned in " Fallout 4 " . Background . Sergeant S . Randall was a police officer posted at the rationing site located in the city . Appearances . S . Randall is mentioned only in " Fallout 4 " .
Tom McMullin Tom McMullin was the supervisor of the facility known as The Pitt ' s supply plant before the Great War . Background . Despite his best efforts to stall the management - induced plans to replace his workers with protectron s , his superiors finally caught on to his deceptions and ordered the plant to be vacated by human personnel . The workers mistakenly believed McMullin had been helping the management with replacing them all along to save his own job and planned to take out their frustration on him . Tom suspected this though and tried to escape . Although his escape failed , he managed to flee to a small room where he locked himself in , intending to wait for the workers to leave . The workers however did not want to leave until he came out . He begged them to leave before the new protectron workforce arrived but they did not take him seriously . When the robots entered the plant they killed all workers ; McMullin briefly left his room when he heard the noise but went back in again shortly after , horrified by what he had witnessed . Shocked , he sat and listened to the cries of the dying workers , unable to do as much as let those into his room who banged against the door . After all the workers were dead , Tom McMullin did not want to leave the room again until the robots were gone . As a skeleton is found inside the locked room with the terminal telling his story , it can be assumed he died in there , either by starvation or suicide . As soon as the player finishes reading his personal logs , a Protectron will spawn just outside the door . Oddly , it is not hostile , even though it ' s stated that all personnel must have ID and the workers were killed in the very same hallway it spawns in . This may be because it recognizes your Vault Tec Pip Boy . Appearances . Tom McMullin ' s supposed skeleton lies near the terminal in the supply closet in which he locked himself in . His account of the events can be found in a terminal inside The Pitt ' s supply plant in the " Fallout 3 " add - on " The Pitt " .
Train tunnel ( Fallout 3 ) The train tunnel is a metro tunnel added with the " Fallout 3 " add - on " The Pitt " and is located north - west of Fort Constantine . Background . It was converted into a makeshift camp so slavers can periodically sell slaves to the Pitt raiders . Layout . A small outside area , inhabited by slaver s and Pitt slaves , with a slave pen and living quarters . The interior consists of a small tunnel , with invisible walls preventing the Lone Wanderer from going very far into it . There ' s a handcar that takes you to The Pitt . Appearances . This train tunnel appears only in the " Fallout 3 " add - on " The Pitt " . Behind the scenes . During the dialogue with the newly freed slave , the player is given the dialogue option " Your clothes . Give them to me . Now . " , a reference to the movie " The Terminator " , said by The Terminator after arriving naked , having gone back in time , and encountering some punks .
Brahmin fries Brahmin fries are a delicacy made by deep - frying brahmin testicles . They are described as golf ball sized meatball - like food items . In " Fallout 2 " , the Chosen One can enter a contest to out - eat the record of 36 brahmin fries at Rose ' s Bed and Breakfast in Modoc . Their true origin is revealed in a rather humorous manner just as the Chosen One beats the record , and he receives a small amount of poisoning afterwards ( " You feel sick " ) .
REPCONN test site terminal entries The REPCONN test site terminal entries are a collection of terminal from the REPCONN test site in " " . Employee terminal . Terminal is located north in the Office section Gordon Pesce ' s terminal . Terminal is located north in the Office section Stacy Johnson ' s terminal . Terminal is located north in the Office section REPCONN Administrator terminal . Terminal is located in the Administrator ' s office in the Facility . Martin Neimeyer ' s terminal . Terminal is located in the Research Labs , near a classroom board . Custodial terminal . Terminal is located in the basement , on a table behind Harland . Notes . " Public Kitchen " and " Welcome to RobCo ! " appear on all employee terminals .
Walk in the Park Walk in the Park is a main quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . The boat pulls into Far Harbor , where the player character is greeted by two locals , Captain Avery and Allen Lee . Avery asks what they are doing here ; the player character questions her about Kasumi . Avery states that Kasumi did come through the harbor , just as a Harborman , the Mariner , sounds an alarm . Avery asks the player character to help defend the " Hull " , the wall protecting Far Harbor from danger , in exchange for answers . Follow Avery to the top of the Hull , where the player character must help the people defend the area from two consecutive attacks by gulper s and angler s . When the battle is over , Avery will converse with the Sole Survivor and Allen Lee about the Fog surrounding the town , how Allen believes it is the fault of the resident group from the Children of Atom , and the name of the synth colony that Kasumi came for , Acadia . Avery directs the Sole Survivor to Old Longfellow , a resident of Far Harbor that is the best chance for navigating the dense , radioactive Fog that surrounds the island , as well as asking them to help around the harbor , starting the quest Living on the Edge . Find Longfellow in the Last Plank , the local bar . There , the old guide will say that he ' s done escorting people into the Fog , though an easy Charisma check will convince him to help . Additionally , wearing a suit of power armor while speaking with him will convince him . He advises the player character stock up on items such as Rad - X , ammunition , stimpaks , etc . When ready , Longfellow will lead the Sole Survivor out of Far Harbor , giving them a piece of mirelurk jerky for the road . Leading through the dense Fog , Longfellow advises the Sole Survivor on various aspects of the island , as they climb higher . At one point encountering a Child of Atom , the player character is warned that the synth s are distrusted by the Children but nothing has come of it as of yet . Longfellow leads the Survivor to Acadia , then offers them the use of his cabin and his services as a companion , ending the quest and starting Where You Belong .
Poisoned hatchet The poisoned hatchet is a which was cut from the final version of the " " " Honest Hearts " . Characteristics . It is a weighted hand - axe with a rubber - gripped metal handle , for chopping wood and limbs alike . Unlike throwing hatchet s , these are not balanced for use as a projectile weapon . Locations . It is used by White Legs pain maker s and not accessible to the player without the use of console commands .
Mitch Ahlswede Mitch Ahlswede is a developer who worked at Obsidian Entertainment on " " as a Weapon Artist . Bio / Career . Killspace Entertainment Privately Held ; 11 - 50 employees ; Entertainment industry 2010 – 2011 ( 1 year ) Environment Artist / Weapons Artist Obsidian Entertainment April 2008 – September 2009 ( 1 year 6 months ) Orange County Environment Artist Sony Computer Entertainment America LLC Public Company ; 1001 - 5000 employees ; SNE ; Entertainment industry 2004 – 2007 ( 3 years ) Greater San Diego Area
Doctor Orderly MD PHD DDS Doctor Orderly MD PHD DDS is a unique Mister Orderly found at the Big MT in 2281 in the " " " Old World Blues " . Background . It is a stronger version of the Mister Orderly robots found in the Y - 17 medical facility . Appearances . Doctor Orderly MD PHD DDS appears only in the " " " Old World Blues " . Behind the scenes . Doctor Orderly MD PHD DDS ' s name refers to three different academic degrees associated with medical science : a doctor of medicine ( MD ) , doctor of philosophy ( Ph . D ) , and doctor of dental surgery ( DDS ) .