naist-nlp/zeshel huggingface dataset:
Armored Vault 101 jumpsuit The armored Vault 101 jumpsuit is a piece of armor in " Fallout 3 " . Characteristics . The armored Vault jumpsuit is a modified version of the regular Vault - Tec Vault suit , modified to better protect its owner in combat . While it has the name " armored Vault jumpsuit " , it appears as a normal Vault jumpsuit with several plates , most likely from leather armor , attached to provide additional protection . Both the armored Vault jumpsuit and leather armor share similar textures and the distinctive single shoulder guard , a tribute to the acclaimed " " that featured similar , distinctive armor . This suggests that Vault 101 ' s Vault experiment that " no one ever enters and no one ever leaves " was not quite successful . Its DR , weight , and item HP are identical to that of Vault 101 security armor , but the armored Vault jumpsuit has added effects . The bonuses provided , + 5 to Energy Weapons and Small Guns , are fairly beneficial at the start of the game , where small guns like the 10mm pistol and energy weapons like the laser pistol are quickly obtainable .
Scribe robe Scribe robes are outfits worn by Brotherhood scribes in " Fallout 3 " and " " . Variants . Scribe robe . Scribe robes are worn by Brotherhood of Steel scribes . In " Fallout 3 " they are primarily found in the Citadel ; in " " , in the Hidden Valley bunker wear them . Outcast scribe robe . The Outcast scribe robe looks exactly like the regular scribe robe , with the exception that it ' s black . The only character wearing this is Specialist Olin at the Outcast outpost in the " Fallout 3 " add - on " " .
Hopeville missile silo terminal entries Hopeville missile silo terminal entries are a series of found on terminals in the Hopeville missile silo bunker . Maintenance Access Level 3 . A terminal in the first room after entering the Hopeville silo bunker entrance , opens the door to Utility . Maintenance Bot Control . This is a terminal in the room south of the above mentioned room , and needs to be used to release ED - E from its pod . Hydraulics Access Level Three . Terminal is located in the hallway to the left after entering the facility . Security Control Level Two . Terminal on the second level of the silo . Can be used to deactivate s . Turret security terminal . Terminal is located on the top level , on a wall just beyond the storage room . Base Commander ' s terminal . Martin Retslaf ' s terminal , in his office at the top level . Sentry Security Access Level One . Hard locked terminal , located on the top level , used for accessing the room with the sentry bots .
Synth component The synth component is a junk item in " Fallout 4 " . Characteristics . A small device of unknown function found only on synth s of all three generations . It can sometimes be found on corpses of settler s , indicating that they are synths , although it is not clear if they are agents of the Institute or an escaped synth who has possibly been freed and memory - wiped by the Railroad . The actual location of the synth component on the bodies of synths is unknown , but as Roslyn Chambers mentions , there is no physical way to tell a synth from a human without killing them , so it can be assumed to be located within the brain or some other vital organ . It is also possible that the synth component allows the Institute to " program " synths with vocal commands , as well as allowing the Railroad to memory - wipe freed synths . The synth component can be broken down to use for components .
Farris Farris is an injured resident living in the Old Mormon Fort in 2281 . Background . He is one of the three men attacked by NCR soldiers along with Wayne and Roy in The King ' s mission to find out about that attack . He will stay asleep on his bed unless attacked or reverse - pick - pocketed ; he can then be talked to , but the dialogue only has a " Goodbye " option . Appearances . Farris appears only in " " . Behind the scenes . Putting the names of the three men together , you get " Roy Wayne Farris " - real name of WWE Legend , who wrestled with an Elvis impersonator gimmick and is also the cousin of Jerry " The King " Lawler .
Laser pistol ( Fallout ) The Wattz 1000 laser pistol is an energy weapon in " Fallout " and " Fallout 2 " . Characteristics . Laser weapons tend to become less effective as the game progresses due to the fact that most late - game enemies have high resistance and threshold to laser damage . The Wattz 1000 can roast most weaker enemies , but it is better off with a Glock 86 if an energy weapon handgun is desired . In " Fallout 2 " , Algernon in New Reno Arms ' basement can upgrade one with a magnetic focusing field , tightening the laser emission which gives the weapon the Penetrate perk . Related quests . The pistols have a somewhat important role in New Reno in " Fallout 2 " . In the game , the Salvatores have begun conducting secret transactions with the Enclave ( the Chosen One will be asked to guard one such transaction for Louis Salvatore ' s final quest ) , trading dangerous chemicals for Wattz 1000s ( or " lightbringers " as they are referred to by denizens of New Reno ) . This gives the Salvatores an immense advantage over the other " families " , and , using the " lightbringers " , the Salvatores brutally massacre Mordino family members in the streets , striking fear into all those who oppose Salvatore . Although no family is willing to fight the laser - packing Salvatores head - on , Orville Wright will ask the Chosen One to locate a source of weaponry which would give the Wrights a chance at doing so , and Big Jesus Mordino will contract them to murder Louis Salvatore in revenge for the massacre . Eldridge is willing to pay if someone brings him one of the weapons to examine .
Solar Powered Solar Powered is a perk in " Fallout 3 " , " " and " Fallout 4 " . " Fallout 3 " and " Fallout : New Vegas " . Unlike Night Person , which operates both indoors and out , this perk only operates outdoors . It is in effect between 6 AM and 6 PM . It synergizes well with Rad Absorption for healing minor health damage and minor radiation poisoning while exploring or fast traveling . " Fallout 4 " . Rank 2 heals roughly 4 rads per second , meaning the Sole Survivor can go from the brink of death to completely radiation - free in approximately four minutes . This effectively renders Lead Belly useless , as any small amount of rads from food or drink are nearly instantaneously absorbed . Rank 3 heals the Sole Survivor by 0 . 5 % of their total health every second . Notes . In " Fallout 4 " , SPECIAL stats can be meaningfully boosted past 10 , so the bonus stats will be in full effect , whereas in previous games one could easily have taken this perk and had a character with stats and equipment high enough to not receive any further benefit to stats .
Rayburn Point Rayburn Point is a location on the Island in 2287 . It is located on the far west side of the island . Layout . Rayburn Point consists mainly of a large beachhouse and some smaller outlying buildings such as a boathouse . Notable loot . Dylan ' s note - Can be found northeast of Rayburn Point at the end of the road on the top floor of a small shack next to some candles . The note refers to a buried stash in a grave nearby . A shovel is required to excavate the stash , one can be found in the same barn as the note , under the stairs . Appearances . Rayburn Point appears only in the " Fallout 4 " add - on " Far Harbor " .
Pip - Boy ( film ) The Pip - Boy was an item that was set to appear in the cancelled " Fallout movie " . Background . In the Fallout film treatment , Hero ' s Pip - Boy is used on two separate occasions . The first is during the ride in Max ' s ATV , in which he chronicles the wastes , and how it is harsher than he ever imagined , in order to share this with Vault 13 upon his return . In Dekker ' s club , Hero continues his chronicle , especially focusing on the predicament that Dekker had put him , Female Officer , Max and Scholar in . Characteristics . The Pip - Boy is described as a video micro - recorder , rather than a personal computer as it is in the games . Appearances . The Pip - Boy was set to appear in the canceled " Fallout movie " by Interplay Films .
Gus Olson Gus Olson was ombudsman for the annual overseer election in Vault 11 . Notes . You will need to find Gus Olson ' s prepared speech in order to get into the sacrificial chamber in Vault 11 . Appearances . Gus Olson is mentioned only in " " .
New Amended Espionage Act The New Amended Espionage Act is an act of Congress that replaced the in Title 50 of the . Like the preceding act , it prohibited any attempt to interfere with military operations , to support America ' s enemies during wartime , to promote insubordination in the military , or to interfere with military recruitment .
Pulse grenade ( Fallout Extreme ) The pulse grenade is a weapon in " Fallout Extreme " . Characteristics . The pulse grenade is an energy grenade , and when it explodes , it emits an electro - magnetic pulse , making this weapon ideal against robots . It was to appear in the game , and could be used by the player character . Appearances . The pulse grenade was to appear in the canceled " Fallout Extreme " .
Ol ' Buddy Ol ' Pal Ol ' Buddy Ol ' Pal is an in " " . It is awarded for successfully convincing one of the eight ( ED - E , Craig Boone , Veronica Santangelo , Lily Bowen , , Arcade Gannon , Raul Tejada , or Cass ) to join you .
Michelle Dallian Michelle Dallian was a citizen of Vault 3 before the Fiend invasion . Background . Before the Fiends took over Vault 3 , Michelle Dallian was put in charge of forming a committee of external relations with the outside world . Appearances . Michelle Dallian is mentioned only in " " .
Vernon Conroy Vernon Conroy was an employee of the Nuka - Cola Corporation before the Great War . He was attempting to force a buyout of Vim ! Pop Incorporated by Nuka - Cola , talking about deals with members of Vim ' s board of directors and also threatening to sending copies of offer letters directly if Doyle Reed wouldn ' t return his calls . Appearances . Vernon Conroy is mentioned only in the " Fallout 4 " add - on " Far Harbor " .
Metal cooking pan The metal cooking pan is a miscellaneous item in " Fallout 3 " and " " . Characteristics . A pan made out of metal , used for holding and cooking foods until such time as they are eaten or transported to a new container . In " Fallout 3 " they can be used as ammunition for the Rock - It Launcher , in the " " add - on " Honest Hearts " they can be used to make scrap metal . Locations . Commonly found throughout the wasteland in kitchens , dining rooms , campsites or anywhere else which has at one point had humans living in it . Notes . The metal cooking pan is commonly perceived as a junk item , usually discarded or looked - over by players , but to some , instead of being discarded , it is sold when characters are low levels and in need of caps .
Quincy Quarries Quincy Quarries is a quarry west of Quincy in 2287 . Layout . Quincy Quarries is a relatively small quarry in a rectangular shape with a few ramshackle metal shacks built in and around it . It has many raiders in the area led by Slough . The quarry was used as a nuclear waste dump so one should take care near the quarry as it is irradiated and can reach as high as 60 rads / s in some areas . Geysers are also scattered throughout the flooded parts of the quarry . Incidentally , standing on top of the geysers will cause the player ' s radiation levels to rise much more rapidly than any other place in the quarry . It also houses the entrance to Vault 88 if the " Vault - Tec Workshop " add - on is installed . Appearances . Quincy Quarries only appears in " Fallout 4 " .
Schematics - billboard Schematics - billboard is a in " " . Background . This schematic is presumably one of many used by Michael Angelo in his work designing and constructing New Vegas billboards for Robert House . Location . The schematic can be found in Michael Angelo ' s workshop , lying on the table next to the bank sign at the west end of the building . Uses . Despite its name , the schematic will not allow the Courier to make a billboard , nor does it have any practical use aside from its novelty as a unique collectible or value for barter .
Mole rat stew Mole rat stew is a in " " . Characteristics . Mole rat stew is a food item which restores health , and also increases the consumer ' s Strength for the duration of its effects . It decreases Starvation in hardcore mode . Crafting . This item can be by the Courier . Creation requirements
Fallout skill books General information . Skill books in the original " Fallout " can be used to increase the character ' s Small Guns , First Aid , Science , Repair and Outdoorsman . When a book is used , it is removed from your inventory and time passes . The amount of skill points gained is equal to 100 , subtract the current skill level , divide by 10 , and then rounded down . Thus , the maximum a skill can be increased by books is up to 91 % . Maximizing skill point gain . Passive skills are lowered by 10 % when the difficulty is changed from Normal to Hard . SPECIAL stats ( Strength , Perception , etc ) modify skills with a considerable bonus . The game keeps track of this bonus throughout the game , in real time . Any changes to stats , ( e . g . chem effects ) during the game add to or subtract from this modifier . It is thus possible to reduce any combination of stats to a minimum value , significantly lowering skill values . This way it ' s possible to raise Small Guns to 100 % , First Aid , Repair and Outdoorsman to 110 % and Science to 119 % , in the case of a player whose Perception , Intelligence and Agility are at 10 . To lose Agility and / or Endurance , use Buffout , then wait six hours . To lose Intelligence and / or Perception , use Mentats and wait a day . To lose only Intelligence use Psycho . To lose only Perception , drink beer , booze , etc . If books are used from inventory ( by left clicking and dragging ) rather than from a weapon slot , time will not pass , and therefore stat effects will not wear off , until the inventory screen closes .
Dragon The Dragon is a hand - to - hand warrior in Chinatown in 2241 . Background . Dragon is a barechested , well - muscled man whose hands look like dangerous weapons . He is first seen when entering San Francisco for the first time . He is an adversary of Lo Pan and they share a heated rivalry . The Dragon seems to have equal strength with Lo Pan . Appearances . Dragon appears only in " Fallout 2 " . Behind the scenes . This master of martial arts is based on , martial artist , actor , philosopher , and creator of the martial style .
Perfectly preserved pie The perfectly preserved pie is a consumable item in " Fallout 4 " . Characteristics . The pie ' s most significant difference from many other foodstuffs found throughout the wasteland is its preservative - filled nature , lacking any radiation when compared to most other pre - War foodstuffs . Obtaining . The perfectly preserved pie can be obtained from any Port - A - Diner , with a small chance of dispensing . Obtaining the pie on any particular attempt is determined by the formula . . . . . . thus , even with a Luck of 10 , there ' s still only a 2 % chance of obtaining the pie on the first attempt . By cumulative probabilities , a Survivor with Luck 5 has a 50 % chance of obtaining the pie within the first 36 attempts . Luck 10 reduces that to 26 attempts , while Luck 1 doesn ' t reach those odds until 49 attempts . Depending on the Survivor ' s Luck , it takes between 75 and 105 attempts to reach a 95 % chance of getting the pie , and 109 to 140 attempts to reach a 99 . 5 % chance of getting the pie . In any case it should not take anywhere near 2000 attempts .
Trapper ' s shack ( Point Lookout ) The trapper ' s shack is a shack with a basement in Point Lookout , and is inhabited by around half a dozen swampfolk . Layout . The main section of the shack has a similar layout to other shacks in Point Lookout , but with the exception of a large amount of traps in and around it , and an unusual basement . In the shack ' s basement you will find two connected cages , with a swamplurk in one and swamp ghoul s in the other . They are hostile towards one another . An electric switch allows you to open a door between the cages to unleash the swamplurk on the ghouls . You will also find a workbench off to the left . Appearances . The trapper ' s shack appears only in the " Fallout 3 " add - on " Point Lookout " .
Stevens ( The Pitt ) Stevens was an employee of the Pittsburgh Department of Public Works . Background . She phoned up the department and thanked Hadley James for lunch and asked to confirm the same time for a later outing . Appearances . Stevens is mentioned only in the " Fallout 3 " add - on " The Pitt " .
Trading stand The trading stand , trading shop and trading emporium are constructible settlement stores in " Fallout 4 " . Characteristics . The trading shops are tiered stores that primarily sell junk and other miscellaneous items , which can be constructed in a settlement via the workshop . A settler must be assigned to the trading stand in order for it to function as a shop and increase happiness . The trading stand is the first tier trader shop . The outdoor stand has a crudely drawn shopping cart fixed to the top of the crossbar with a sign reading " store " hanging underneath . The store counter has " general " written across the front in green capitals . The trading shop is the second tier store . The outdoor stand has two signs : " general trading " fixed to the ceiling and " store " hanging underneath on the right . The store counter variant is visually identical to that of the trading stand . The trading emporium is the top tier store . The outdoor stand is constructed from metal , with front shutters . There is a crudely drawn shopping trolley and " general trader " written underneath affixed to the shop ceiling . The counter version has " general " written across the front left hand side in green capitals with two rows of backless shelves on the right hand side , consisting of 2 shelves to a row . The trading emporium has the widest range of goods available of the three trader shops . With Cap Collector rank 3 , one can invest 500 caps into a trading emporium , which will affect any other trading emporiums within the settlement network if they are connected through a supply line .
Fringe Cove docks Fringe Cove docks is a location on The Island in 2287 . Layout . At the center of the docks is a large warehouse entered via a Master locked door , which can be bypassed dropping from the roof or entering from the ocean side . The land below the building has collapsed from weathering , causing to floor to cave in and reveal the tide . To the left of the entrance is a steamer trunk containing basic items and weapons , and underneath the water below lies a leveled mirelurk . Related quest . Cleansing the Land - The Sole Survivor might come here to recover the nuclear launch key that can release the nuke on the Vessel . Appearances . Fringe Cove docks appears only in the " Fallout 4 " add - on " Far Harbor " .
Federal supply cache 84NE Federal supply cache 84NE is a location in the Commonwealth in 2287 . Layout . This is a small bunker in the Glowing Sea area . Outside there are two turrets and two spotlights . Inside are two hostile protectrons . These defense mechanisms can be activated using the circuit breaker next to the ham radio inside the bunker . An Expert level terminal opens the security door to a small supply room . Appearances . Federal supply cache 84NE appears only in " Fallout 4 " .
NCR Emergency Radio ( Broadcast ) The NCR Emergency Radio is a radio station in the Mojave Wasteland . Background . The NCR Emergency Radio is only available upon starting the Eureka ! , No Gods , No Masters , Veni , Vidi , Vici and All or Nothing quests . This radio station broadcasts the events of what is happening around Nevada , along with troop orders and tactical advice ( which do not affect gameplay ) . The broadcaster is from the NCR , but their location is unknown . Broadcasts . The broadcaster tells of certain happenings going in in the Mojave Wasteland during the second battle of Hoover Dam . He also gives certain orders to certain NCR squads . Such broadcasts are : Reports . Camp Golf related : Fiends related : Camp Forlorn Hope related : The Strip related :
Circle G Circle G was a pre - War company that manufactured ammunition . Background . They manufactured . 308 round s , . 38 round s , . 44 round s , . 45 round s , . 50 round s , 10mm round s , 5 . 56mm round s , and 7 . 62 round s . Appearances . Circle G ' s products appear in " Fallout 3 " , " " , " Fallout 4 " , and its add - on " Nuka - World " .
Midea Midea is the matriarchal leader of the slaves in The Pitt in 2277 . Background . Born in the Pitt , Midea has been a slave there her whole life . She is one of the oldest slaves in The Pitt and is dedicated to helping the Pitt Slaves . Despite having the fierceness to probably earn her freedom in the Arena , she chooses to stay with the slaves and see to it that someone is watching out for them . She concocted the kidnapping plan with Wernher shortly after he was enslaved , and she sees the baby as a tool to earn the freedom of her people . Appearances . Midea appears only in the " Fallout 3 " add - on " The Pitt " .
Lorenzo ' s Artifact gun Lorenzo ' s Artifact gun is a unique weapon in " Fallout 4 " . Characteristics . This weapon is actually a unique gamma gun mod installed in a regular gamma gun . The effect of the mod is that the gun fires unique projectiles that may significantly knock back enemies well above and beyond the normal stunning effect of a gamma gun , in addition to doing a different type of damage . One can remove the unique mod and install it into a different gamma gun , which includes legendary gamma guns as of patch 1 . 4 . Unlike the vast majority of radiation weapons , the radiation damage dealt by Lorenzo ' s Artifact is " pure damage " ; it does not do radiation poisoning ( in other words , it does not give rads to hit targets ) . Although it is still affected by radiation resistance , it ' s not affected by radiation immunity ; since radiation immune targets have 0 resistance to pure radiation damage . While numerically a gamma gun has a higher " damage , " the gamma gun and Lorenzo ' s Artifact have very different mechanics . The gamma gun has a core explosion component but is mostly intended to do its damage in the form of rads , which is effective based on the enemy ' s maximum health . Lorenzo ' s Artifact trades that off to do direct , unconditional damage . As a result , there will be cases where Lorenzo ' s Artifact ' s " lower " damage will actually be much more effective than the gamma gun , and there will be cases where the gamma gun will be more effective . See radiation weapon for a more detailed discussion . When equipped with the electric signal carrier antennae , this weapon does a dramatically different set of damage spread across multiple damage types , generally boosting its overall usefulness against most enemies ; it can furthermore be charged to do even more energy damage . It is possible that the weapon was supposed to be non - lethal , as Jack Cabot states when giving it to the Sole Survivor , saying that it won ' t kill people , but the Sole Survivor might find it useful in other ways . Location . Reward from Jack Cabot for completing the quest The Secret of Cabot House .
Rusty flamer The rusty flamer is a weapon that appears in " Fallout Shelter " . Characteristics . The rusty flamer is a weather worn flamethrower featured in " Fallout Shelter " . Dealing 15 minimum damage per attack , it has the lowest damage output for a heavy weapon in the game . Crafting . A high Strength statistic is needed to effectively create the rusty flamer .
Collectible baseball A collectible baseball is a pre - War junk item in " Fallout 4 " . Characteristics . The collectible baseball is rare form of baseball , which has no significant value post - War . Crafting . The collectible baseball can be broken down into its individual components for use in crafting :