Archimonde ( tactics ) Archimonde is the final boss in the Battle for Mount Hyjal . The fight is a major battle for survival ; even a single player ' s death can easily result in a wipe . Preparation . Raid Composition : Each raid member must acquire a from Tyrande Whisperwind in the camp . The tears expire after two hours , so remember to get new ones in time . All raid members should have one ( three if possible ) Healthstones and a few Super Healing Potion s ( even healers ) . Wearing extra Stamina gear is recommended for all raid members ( a good idea is to use the High Warlord Naj ' entus gear ) . No other special gear is required , the fire damage in this fight cannot be reduced with resistance . However , Fire Protection potions do help . Everybody should turn off their vanity meters , and forget about them . Damage and healing done are of no interest - this fight is about individual player survival and nothing else . Think Shade of Aran , but much worse . Positioning . There are various approaches to positioning . As everybody needs to move around to avoid the Doomfires , a fixed order is hard to maintain . All players should keep the following in mind : It ' s a good idea to give raid icons to decursers and to assign groups to them which stay inside their range . Prior to some patch Doomfire spread out in front of Archimonde only , therefore it was very good to tank him faced towards the mountain , and spread the raid in a semi - circle behind him . This is not true any more , therefore he can be tanked anywhere . The logs in the central area offer some protection from Doomfire , the flames cannot move through them , but still can circle around . Survival . The key to this fight is individual player survival . When learning the encounter , it ' s a good idea to focus exclusively on raid survival first . Soul Charges must be avoided at all costs , because usage of a Soul Charge usually leads to another player death ( and thus to the next Soul Charge ) . Doomfire . Raid members must avoid to get Doomfire under all circumstances , avoiding it is more important than anything else . It may be possible to heal through a doomfire . The problem is that healers are very busy getting Feared , Air Bursted and avoiding Doomfires themselves , so there ' s not a lot of extra healing capacity available beyond keeping the tank up and healing through Air Burst damage . Therefore all players must keep a safe distance ( best is about 20 yards ) away from all doomfires . There ' s no excuse or justification - if doomfire gets anywhere close , everybody must run away . The only exception is the main tank , but it ' s still very important to leave the trail of fire as fast as possible . The targeting of doomfire is semi - random . It moves straight towards a raid member , but it may randomly change target ( there are unverified claims that it likes to target players in the vicinity of its " head " ) . People should not run in circles , but rather in a straight line away from Archimonde . This is probably the psychologically most difficult thing to learn in this fight , but remember - if there ' s a fire on one side of Archimonde , this means that there ' s no fire somewhere else . Smart players consider it to be a good thing that the fire is on their side , so that they can evade properly and make sure nobody dies , while the lesser members on the other side continue to DPS and heal . Grip of the Legion . This curse must be dispelled as quickly as possible . Decursers must be spread out well over the raid . One difficult situation occurs when the curse hits a raid member who is running away from doomfire or air bursted ( and therefore out of decurse range ) . All members of the raid should have Purification Potion s to remove the curse in this event , though it often fails . A wipe may indeed be inevitable ( Archimonde is one of the bosses who is never truly " on farm " ) , but generally all players on the same side of Archimonde should move as a group . Fear . A frequent cause for wipes in this encounter are raid members feared into Doomfire . Shamans should keep their Tremor Totem s up . It ' s highly useful if everyone in the raid has a PvP trinket which they can use when finding themselves running towards a Doomfire while feared . Some guilds actually require their members to obtain the trinket before being allowed to join this fight . Priests should keep Fear Ward s up on themselves . Mass Dispel can help too ( but is rather mana intensive ) . When Druids lack other means to break fear and find themselves running towards a fire , they can drop form . This randomly changes their run direction . Air Burst . Besides healing through the damage , it ' s all about using the Tears of the Goddess at the right time . About 30 % of the wipes for new raids are caused by players using their Tears not at all or too late . Although they slow fall speed for only two seconds , they must not be used too late . A safe method is to wait until the highest point of the flight path is reached , then wait another three seconds , and then use the tears . This usually results in some falling damage because they expire before touching down , but nobody dies that way . It may be a good idea to do a few practise jumps from a cliff before the pull . Other means to slow falling ( like Levitate and Slow Fall ) can be used too . These abilities use the Global Cooldown , while the tears do not . Mages can also use Blink or Ice Block when they ' re near the ground . Phase 2 . At 10 % health , the following things happen : Since reaching Phase 2 is an automatic victory , the only thing the raid has to accomplish is to bring Archimonde down to 10 % within 9 minutes . This means the raid has to deal 10 % damage per minute , which is 500 , 000 damage in 60 seconds , or less than 10 , 000 DPS . Given 15 damage dealers , this means an average of 670 DPS per damage dealer , which is less than half of what players at this gear level should be able to sustain . Therefore , nobody should take any risk . Running away during the whole fight is perfectly ok ( because it means that the people on the other side do their job unimpaired ) - just don ' t die . Loot & Reputation . Reputation . Since 2 . 4 Archimonde awards 1500 reputation with The Scale of the Sands . Quotes . After Azgalor dies : Aggro : Doomfire : Air burst : Killing a player : Enrage / reaching well : Soul charge : Attacked by the wisps :