naist-nlp/zeshel huggingface dataset:
Brelas Brelas is a Bosmer pawnbroker and servant working at the Thalmor Embassy . Background . She serves Colovian Brandy to Elenwen ' s party guests . Brelas expresses a strong dislike for Erikur , a Thane of Solitude . Interactions . Drunken distraction . A goblet of Colovian Brandy can be received from Brelas , which is used to bribe Razelan to make a scene in front of the other party guests . Doing so allows the Dragonborn to sneak into the backrooms with Malborn and retrieve their gear , in order to fully scout the Embassy in search of information on the Dragon Crisis . Erikur ' s advances . Alternatively , the Dragonborn can tell Brelas they will convince Erikur to stop his advances on her . When talking to Erikur , if he is told that Brelas wishes to meet him in his chambers after the party or that she does not want his company , he confronts her directly , causing a distraction sufficient enough for Malborn and the Dragonborn to escape the party . Either way , she will be condemned to the interrogation room , where she can be freed later . Find the Thalmor Assassin . If she becomes imprisoned and later successfully rescued , she can be found with Malborn in the New Gnisis Cornerclub in Windhelm . She will stay there until Malborn ' s quest is complete , where she will follow him to Morrowind . If she makes it to the Decree of Monument at Refugees ' Rest she will disappear from the game . However , if there are creatures along the way , she will most likely perish on her journey .
Icewater Jetty Icewater Jetty is a location in . It is a small jetty north of Northwatch Keep , with only one boat docked next to it . The jetty itself is broken down and lies half submerged in water . Quests . Bloodline . Icewater Jetty is used to gain access to Castle Volkihar .
Ohtesse Ohtesse is an Altmer spell merchant in Cheydinhal ' s Great Chapel of Arkay . She appears in there at 12pm . She is also a Journeyman Restoration trainer . If the player has installed , she will die during the quest The Sword of the Crusader . If the player has not yet started the quest Restoration Training before this point , it will be impossible to do so . Spells for sale . Note : " Base Magicka Cost " refers to how much magicka it costs to cast the spell without factoring in player ' s skill level , attribute level , and individual spell effects . Generally , magicka costs are higher .
Fame In , Fame and Infamy are statistics on the player ' s character summary page , which are a measure of how well known the player ' s character is for performing heroic or dastardly deeds . Many quests , in particular the main story line , raise fame by a few points . Renown is effective total value of the player ' s good / bad deeds , calculated as number of Fame points plus number of Infamy points . Renown is checked when the player wants to activate a Doomstone . Fame is necessary to purchase the houses in Chorrol and in Skingrad . Fame points . Miscellaneous Quests . Note that one may lose fame points or gain Infamy points if a quests NPC dies prematurely or another condition is not met . Infamy points . At very high infamy e . g . above 600 Infamy , Marauders and bandits will stop fighting you and greet you like any other NPC in the game . This can be quite useful for quickly going through forts and Ayleid ruins . There is the exception of Orc Marauders which will attack you if you have any fame , regardless of your infamy . One can avoid Infamy by committing crimes with no witnesses , but Infamy can be gained by accidentally attacking allies . Removing infamy . By completing the Pilgrimage the Hero can reset their infamy to 0 . This can be completed any time as long as the user has either the standard PS3 version or ( Plug - in ) or the Knights of the Nine ( Expansion ) . Guilds & Daedra . Quests from the Fighters Guild or the Mages Guild is a great way to raise the player ' s fame alongside with Arena Matches . Infamy will come to players while working for the Thieves Guild or the Dark Brotherhood .
Reply from Reezal - Jul Content . Baron Montclair , I ' m sorry you couldn ' t stay to see the end of this , but Shornhelm will soon be ours . I am following your orders to the letter . The upper city is under our control , the Shornhelm Guard is scattered , and soon the portal will be ready . We will be able to ferry more Montclair troops in , under their very noses ! I continue to use our blessed gift , turning more and more people into vampires . But , as you have no doubt observed , the process is often extremely accelerated . For every vampire I create to join our forces , I wind up with a dozen or more mindless bloodfiends . Not that these don ' t also serve a purpose , but even so . Have you considered my request ? I know that my work — my side project , as you call it — will benefit you . Imagine , your glorious army bolstered by unstoppable creatures of necromantic design . I have already had some success , and I know I am on the right path . And after we take control of Rivenspire , we can turn our attention to the south . We can succeed where Ranser failed . I just need more time . And more resources . — General Reezal - Jul
A Brief History of Ald Sotha Content . To follow Sotha Sil is to listen to the winding of the gears , to think of the unlimited possibilities of what can be , not simply what is , or what was . I know this , but so too do I know what truths our past may hold . My devotion to the Father of Mysteries has been unyielding , spring - loaded I ' ve even been told , but for so long incomplete . I began to ask questions , and was surprised so few knew . Where did our Lord come from ? I received a name , but not an answer . Ald Sotha . I was quick to find my own answers , not within the cautious words of others but in the honest pages of books . My first discovery is that all information I would find was of the Ald Sotha that was , for the town was destroyed long ago . It was the homestead of the minor House Sotha , and how strange to write the word minor with any regard to my Lord ' s name ! But from all my research I can only conclude such , as they are known for no great deeds or any particular skill . An unremarkable town belonging to an unremarkable family , yet somehow the birthplace of the very Father of Mysteries . Ald Sotha was destroyed sometime within the First Era by the Daedric Prince Mehrunes Dagon . There ' s very little speculation as to why the Prince of Destruction wished to eradicate this town , and I don ' t believe there needs to be . Why try to piece together the reasoning behind a being of chaos ? The result is still the same , and that is the death of everyone living within Ald Sotha . Everyone , that is , but Lord Seht , rescued by Lord Vivec before either of them had obtained true godhood . Vivec ' s rescue is worth further insight , however . How did Lord Seht survive through the attack ? There is no mention of a battle , and from what I have analyzed I can only assume that it was after Dagon ' s destruction that our Lord Seht was rescued . I can only speculate in that end . If the Tribunal wished for others to know , they would have shared the tale . And you certainly won ' t see me tugging at one of their sleeves , asking such trivial questions ! And , once again , the end result is the same . Lord Seht was rescued , raised by Lord Vivec , and eventually ascended to his rightful place as our Clockwork God . Whatever manner he was saved by Dagon ' s wrath , it was the fate of the divine gears which move us for him to live , and guide us to reclaim our lost heritage , Tamriel Final .
Large Corprusmeat Hunk Large Corprusmeat Hunk is an alchemy ingredient consisting of flesh infected with Corprus disease . It is abundant in areas occupied by members the Sixth House Cult . They are typically found tied to a rope and left dangling from the ceiling , or collected in troughs . The Nerevarine cannot contract the disease from handling or ingesting the meat . Effects . All varieties of Corprusmeat have the same alchemical effects : Uses . Corprusmeat can be used to train one ' s Alchemy skill by crafting detrimental potions . Although of no practical use to the Nerevarine , the potions can be sold to merchants for a profit . Acquisition . Large Corprusmeat Hunks can be found at the following locations :
Adelaisa Vendicci Adelaisa Vendicci is an Imperial soldier working as a guard at the East Empire Company Office just outside Windhelm . Interactions . Rise in the East . Adelaisa appears after the Dragonborn finds out about the Blood Horker pirate group . The Dragonborn accompanies Adelaisa to the pirate island of Japhet ' s Folly , where she asks them to defeat the leader of the Blood Horkers , Haldyn . After Haldyn is killed , she will be waiting at the coastline for the Dragonborn to sail back to Windhelm . Follower . After " Rise in the East " is complete , she will be available as a follower . Despite her well - armored appearance and involvement with taking down large pirate groups , she is classed as a citizen ( with her primary stats being in Alchemy , Enchanting , and Smithing ) , and is thus one of the three weakest followers in the game . She is also available to become a stewardess in the add - on .
Endurance ( Oblivion ) Endurance is a base character attribute that affects how much fatigue and health one has , and how much health will increase when they sleep and gain level s . Most combat classes will want a large amount of this attribute early to get as much health as possible . Endurance also governs the Block , Armorer , and Heavy Armor skills .
Wind Range Camp Wind Range Camp is a small camp north of Cheydinhal and just north of Quickwater Cave . It is usually occupied by a couple bandits . There is also a chest , two tents with beds , and two sacks . Heading north up the path there are several Clouded Funnel Cap s .
Thonnir ' s House Thonnir ' s House is a house in Morthal , where the Nord Thonnir lives with his son , Virkmund . Overview . The place obviously hasn ' t been cleaned up in weeks , and the sparse decoration bespeaks a man who has simply given up . The lute , drums , and flute show Thonnir once sang , but it is unlikely any music has been played here for some time .
Adeo Adeo is a Dark Seducer captain in charge of retaking Pinnacle Rock from the Knights of Order , minions of the Daedric Prince Jyggalag . Interactions . The Helpless Army . When the Hero arrives at Pinnacle Rock , Adeo will explain how Syl betrayed the Dark Seducers and separated them from their leader , Dylora . Pinnacle Rock was then invaded and overrun , with the defenders being without Dylora ' s leadership . Adeo and the remaining Seducers retreated to outside of the fort . Having no other options , they sent for the Hero despite them being the Duke / Duchess of Mania . She wears the standard Dark Seducer Armor and wields a matching blade .
Gold Coast Wayshrine Gold Coast Wayshrine is a wayshrine located at the central Gold Coast . It can be found near the Gold Road , south of the Dark Brotherhood Sanctuary . Sublocations . Wayshriner ' s Wares . A small camp is located just by the wayshrine . It includes a stall , named Wayshriner ' s Wares , which is run by an Orsimer merchant named Obrash .
Argonian Ale Argonian Ale is a beverage in . It is a quest item during the quest " Argonian Ale Extraction . " It can be stolen from The Bannered Mare . The Dragonborn then gives one of the ales to Brenuin , who rewards a healing potion to the Dragonborn upon completion of the quest . The Argonian ale will not appear in the Bannered Mare until the quest is accepted to fetch it for Brenuin . If one wishes to keep the bottle of Argonian ale for their personal collection , it is possible to pickpocket it from Brenuin after the quest . If the Speech skill is high enough , it can also be sold to a shop vendor by using the Fence perk , or by selling it to an official fence . Notably , it is counted as a potion , since it is in the Dragonborn ' s inventory under potions instead of under the food section .
Madness Armor Madness Armor is one of the sets of armor added with expansion . It is a set of heavy armor and is one of the better sets available . It is forged from madness ore , which can be found in deposits in ruins on the Shivering Isles or as loot from dead Grummite s . Forging . The only person who can forge madness armor is Cutter . She is the Bosmer smith at Cutter ' s Weapons in the Crucible . Forging each piece of the set requires an amount of madness ore : Enchanting . Finding madness matrices will allow the armor to be imbued with a default enchantment . Purity . The purity of the armor is based on level : Armor . Madness . Test . This is the set worn by the Ghost Fanatic and Devoted Ghost Fanatic , near Vitharn where Count Cirion can be found . It is unobtainable except through the console .
Kill Reynel Uvirith ( Redoran ) Kill Reynel Uvitith is a House Redoran quest available to the Nerevarine during the events of . Walkthrough . Having killed Dagoth Tanis and completed the second phase of their Stronghold at Bal Isra , the Nerevarine is given the task of killing a House Telvanni wizard . Faral Retheran in the House Redoran Treasury in Vivec City will tell the Nerevarine that Reynel Uvirith of House Telvanni needs to be killed because of the threat he could potentially pose to House Redoran . Therefore , Retheran requires that the Nerevarine remove Uvirith from Redorans threat radar . Tel Uvirith . Tel Uvirith , a Telvanni Stronghold , can be found in the Molag Amur region ( well outside of Telvanni ' s normal territory ) and shows the threat posed by House Telvanni towards the other Houses ( as it is a symbol of Telvanni ' s growing expansionist tendencies ) . Reynel Uvirith can be found within the lower tower of Tel Uvirith and will have deployed several dwemer creations ( combined with the naturally spawning daedra ) to defend the Stronghold . Once Uvirith has been killed , the Nerevarine must return to Retheran to complete the quest .
Seed - Neeus Seed - Neeus is an Argonian trader and the owner of the Northern Goods and Trade store in Chorrol . She is the mother of Dar - Ma . She commonly trades with the town of Hackdirt , and is also a Journeyman trainer of Mercantile with 800 available with which to barter . She also sells upgrades for Arborwatch , the house for sale in Chorrol . Interactions . A Shadow over Hackdirt . The Hero is asked to go to the small hamlet of Hackdirt to discover what happened to Dar - Ma , the daughter of Seed - Neeus . Upon arrival , the townspeople will act suspicious , and the villager the Hero is sent to says the girl never showed up .
Fists of Thalmor ( Note ) Content . Captain : RE : Defense of Velyn Harbor Your requests for reassignment to Silvenar for the handfasting ceremony is currently under review , but I cannot emphasize enough the importance of your current assignment , the defense of Velyn Harbor . The harbor remains the primary port of Malabal Tor and , with the wedding between the Green Lady and the Silvenar imminent , it is imperative that the harbor be kept clear and safe . The Fists have stationed three full squads in Velyn Harbor , which should be more than enough to fend off any attack small enough to get through the Dominion ' s blockade . Do not fail at your assigned duties , Captain , for your ability to choose future assignments is at stake .
Sir Thedret Sir Thedret is a Redguard crusader found in Fort Bulwark by the Hero while searching for the Shield of the Crusader . Background . Sir Thedret had entered the fort a few weeks earlier also looking for the shield , but was caught by the mages inside who want the shield for their own use . They took his weapons and armor and locked him up , releasing him only to torture him in the hopes of getting information about the traps ahead . They were unable to get anything from him and were planning to kill him soon when the Hero showed up . If released from his cell he will share some knowledge about one of the puzzles and head out of the fort . He states that he is too weak to be of any help and will rejoin the Hero when he can . After the Hero returns to the Priory of the Nine with the Shield , they will find Sir Thedret dressed in the standard Knight of the Nine Cuirass with the matching shield , stating that he will join the Knights of the Nine and fight the new enemy threatening the Nine . He will join the Knight Commander with the rest of the knights in the battle at Garlas Malatar and will fight through the never ending wave of Auroran s so the Hero can make his way to Umaril and slay him , body and soul . After the battle , the Hero will re - awaken in the under - croft of the Priory , after speaking with the spirit of Sir Amiel Lannus Thedret will come down to see what the noise is . He will explain that after the battle they found the Hero ' s body next to Umaril ' s , unwounded but lifeless , they had assumed that they had killed each other and moved the Commander ' s body , secretly , as to not draw unwanted attention from their enemies . After talking , he will state that it is by the grace of the Nine that the Hero is alive again and will rush to tell the other knights . After the battle , he will return to the day - to - day duties of running the priory and will follow the Hero if asked . Interactions . Wisdom of the Ages . The Hero has answered the call and has set forth to find the remaining Relics of the Crusader . At the Priory of the Nine , they have discovered from Sir Henrik that the Shield is located in the Fort Bulwark which is along the Cyrodiil - Black Marsh border , a distant east of the Shrine of Nocturnal . Umaril the Unfeathered . After receiving the Blessing of Talos and the promoting of Knights , it is time to face Umaril the Unfeathered at Garlas Malatar . The Prophet has marked the keep where he is hiding .
Chalman Milegate Chalman Milegate is a location that appears in . Description . The milegate is located southwest of Chalman Keep . It is built to favor defenders , with a tower above the gate where flaming oil can be poured over a narrow entrance and multiple spots to place siege weapons to fire out .
Thukhozod ' s Bracer ( Book ) Content . Few legends among the Orsimer inspire more respect and fear than the legend of the great Thukhozod . This great and powerful necromancer has been around for generations , apparently ageless and undying . Of course , for every story where an Orc has seen or interacted with the great Thukhozod , there are five more who claim to have explored his lair and seen no sign of the mysterious figure . Whatever the truth of the legendary necromancer , multiple tales talk about the unique bracer he wears upon his left arm . While not magical , it is said to be beautiful and striking . It would make a great addition to the exhibits in the House of Orsimer Glories .
Plunder Lane The Plunder Lane is one of the lanes in . Rules . The Plunder lane is one of several truly random lanes . Whenever a creature is summoned to the Plunder lane , it ' s equipped with a random item . This could be either a 1 / 1 Improvised Weapon , a Dwarven Armaments , or a Hackwing Feather .
Want More than Middens ? Content . I see you down there , living amid the refuse that falls from the Elden Tree . You think you ' re invisible , or that you ' re helpless , or that you just aren ' t worth anything to anyone . That ' s where you ' re WRONG ! My friends , don ' t wallow in the filth and obscurity when you can revel in the light of fame ! A little ambition , a little toil , and a little blood is all it will take for you to rise up out of the muck and become known , to be someone who is counted ! With our fair city of Elden Root now the capital of the Aldmeri Dominion , we will draw people from all over Tamriel . They will marvel at the Elden Tree and walk in the shadows of Valenwood and bathe in the great river to their hearts ' content — and then they will grow bored . That , my friends , is where YOU come in ! Make no mistake — the Dominion is at war , and tales of strife and heroism have reached us even here , deep in the Valenwood . But those who come to our city will be eager to see valor with their own eyes . That is why Elden Root is going to start its own GLADIATORIAL ARENA ! We ' ll show our visitors that the heart of the Valenwood is a warrior ' s heart ! Do you have a warrior ' s heart ? Do you want to hear the cheers of the crowds ? Do you want to eat the best food , sleep in the best beds , and never have to hide your face in the Middens again ? Well , come up into the light and join the Elden Root ' s own gladiator team ! See Milgor Sharp - Tongue in the Elden Tree for more information . But don ' t wait - the ranks of the valorous are filling up fast .
Houses of Morrowind Houses of Morrowind is an expansion for that was released on April 5th , 2018 for the PC , mobile and tablet devices . It includes 149 new cards based on the lore from and . Cards . " Houses of Morrowind " introduces a new creature type called " God . "
Enchanted Arrow Enchanted arrows are arrows that have magical effects , but unlike enchanted weapons , they cannot be recharged or retrieved after firing , as they disappear . Also unlike normal weapons , they cannot be enchanted with sigil stones or at an enchanting altar . Types . Enchanted arrows come in all different types , Glass , Daedric , Dwarven , Elven , etc . Also , pay attention to the effects , because some have affects in a large area . Ex : Arrow of Cleansing ; 40 fire damage in 10 feet for two seconds . Usage . Enchanted arrows , like enchanted weapons , can be used on ghosts , wraiths , liches , unicorn s , and other enemies unaffected by normal weapons . They are a useful tool for novice archers , because most of them deal some serious damage .
Absorb Attribute : Intelligence Absorb Attribute : Intelligence is a novice - level Restoration spell in . It transfers 5 points of the target ' s intelligence to the caster for 20 seconds upon touch . Acquisition . Absorb Attribute : Intelligence can be purchased from Thaurron , who resides in the Anvil Mages Guild .
Gateway Haunt The Gateway Haunt is a unique ancestor ghost appearing in the Gateway Inn in Sadrith Mora . If killed it will respawn the next day . Finding the source of this creature is a miscellaneous quest . Interactions . Gateway Ghost . Discover the source of the Haunting in Sadrith Mora .