naist-nlp/zeshel huggingface dataset:
Patriot ' s Cookbook Patriot ' s Cookbook is a in " " . Characteristics . The subtitle is " THE UNDERGROUND REBEL ' S GUIDE TO PRACTICAL DISSENT . " On the front is a red stamp administered by the pre - War federal government which says " BANNED MATERIAL Marked for Burn 02 / 11 / 69 . " The magazine offers articles on creating and disarming explosive devices for a variety of purposes . Given the banned nature of the material , it is hinted to have a survivalist bent to it . The bottom corner says " NEW : Abraxo Recipe for Mailbox Bombs . " Crafting . This item can be by the player . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E once the add - on " Lonesome Road " is installed . Effects . Reading this magazine raises your Explosives skill by 10 points ( 20 points with the Comprehension perk ) for 60 seconds ( 180 seconds with Retention ) . Locations . Below is a list of all fixed locations of Patriot ' s Cookbook skill magazines in " " and its . For an overview of magazines per location , see the . < section begin = " Locations " / > < section end = " Locations " / > Behind the scenes . The name of the book is likely inspired by the book , which featured recipes for homemade explosives .
Cissy Jones Cissy Jones is an actress who voices Doctor Duff and Doctor Patricia Montgomery in " Fallout 4 " . Career . Cissy Jones was born in Boise , Idaho . She is best known for her voice acting in Firewatch , Life is Strange , and The Walking Dead : The Game : Season 1 .
AKA - 47 < section begin = " CXGamesSummary " / > < section end = " CXGamesSummary " / > The AKA - 47 is an assault rifle mentioned in The Armageddon Rag . Background . It is sold at Crazy Ivan ' s store , Crazy Ivan ' s New and Used Guns . Appearances . The AKA - 47 appears in The Armageddon Rag , Vol . 4 . It was also likely to appear in " Fallout Online " , Interplay ' s original Project V13 , since abandoned in favor of an unrelated project by the same name .
Vault 88 radio beacon The Vault 88 radio beacon is a radio station in the " Fallout 4 " add - on " Vault - Tec Workshop " . It can be received after starting the quest Vault - Tec Calling , provided the player has the add - on installed and is at or above level 20 . It will no longer be received after lifting the security lockdown at Vault 88 . However , if all the quests associated with Vault 88 have been completed and the Sole Survivor has become overseer , Clem ' s voice will replace Barstow ' s on the radio . Characteristics . This station is an emergency broadcast from Vault 88 , calling for the help of Vault - Tec . The broadcast has likely been triggered due to a group of raiders trying to break their way into the vault . After listening to the message , the location of the vault will be marked on the map and the quest Vault - Tec Calling will update . Location . The signal can be listened to anywhere in the Commonwealth . One can tune to it in the radio tab of the Pip - Boy .
Mechanist ( Fallout 3 ) The Mechanist ( real name Scott " Bean " Wollinski ) is a 40 - year old man who controls various robots . He is fighting his nemesis , the AntAgonizer , in the town of Canterbury Commons and is dressed in the Mechanist ' s costume , a robot styled suit . Background . Scott " Bean " Wollinski was born to simple bean farmers , raised by his father until he was 15 , who then sold him to a caravan merchant hoping he would have a better life . He traveled with the caravans for a few years working as an indentured servant . This is where he got the nickname " Bean " , because his purchase was paid for with beans . He eventually bought his freedom and settled down in Canterbury Commons , where he lived a life of solitude , hiding in the electronics store , fiddling around with junk . After the AntAgonizer started showing up , he became the Mechanist to protect the town . Interactions with the player character . Effects of player ' s actions . He will attack the Lone Wanderer if he finds out that they work for the AntAgonizer ( or if he suspects that they are working for her ) . However , if one convince him they are not a secret agent , they can work with him . Not giving him the AntAgonizer ' s suit however will also cause him to attack the Wanderer . Alternately , he can be convinced to give up his life as the Mechanist , either through a Speech check or the Child at Heart perk , since he ' s causing the town more harm than good . Appearances . Scott Wollinski , ( a . k . a . , The Mechanist ) only appears in " Fallout 3 " .
Trash can Trash can , trashcan and trash bin are settlement objects and containers in both " Fallout 4 " and in the add - on " Nuka - World " . It is also a settlement object in the add - on " Vault - Tec Workshop " . Characteristics . Pre - War trash cans are found throughout the Commonwealth , generally as street furniture near buildings . They are metal , painted green , with chrome side plates and a sliding handled lid to the front . The word ' Trash ' in faded lettering is written above . As with most post War items they are worn and rusty , though the lid still functions and will slide forward when opened . As a container it can be interacted with and will contain randomized minor loot . They respawn , therefore it is not safe to store items inside . Note there is another identical version of this trash can which is empty and does not spawn loot , therefore not every pre - War style trash can will have loot . Notes . Some fragmentation grenades can be found , together with other random loot , in the trash can on the left of the wooden bridge in Sanctuary Hills . This is similar to " Fallout 3 " where , in Springvale , close to the exit of Vault 101 , frag grenades can be found in a blue mailbox .
Horizon Flight 1207 Horizon Flight 1207 is a location on the Island . It is a jet airliner crash site inhabited by a non - hostile super mutant named Erickson and his dogs . Layout . The site contains the remains of a crashed Horizon Airlines airplane scattered throughout the whole area . The main fuselage and one of the wings houses Erickson and his dogs . On top of the wing , there is a guard station and a small seating area . Inside the plane , there are three cages where Erickson keeps his trained dogs . His living quarters has an Advanced terminal that unlocks the door to the cockpit , which contains a steamer trunk filled with owned loot . Appearances . Horizon Flight 1207 appears only in the " Fallout 4 " add - on " Far Harbor " .
Clark Field Clark Field is a in the Mojave Wasteland . The pre - War chemical plant is located southeast of Novac . Background . Highway 95 winds around this place , as if to escape the death and stagnation . A small power plant and nuclear storage site bombed long ago , with containment reactors slowly leaking out radiation , Clark Field now sports broken concrete and dead corpses , succumbing to the poisoning or the pack of golden geckos that roams here . Layout . Clark Field is highly irradiated and is home to some s . There is a small fenced - in area on the southeast edge of Clark Field that is not irradiated , there one will find a white " " NAC " " container with a skeleton and some loot lying next to it . Near the south entrance from the Highway is a dead pack brahmin . There will also be two stimpacks , one super stimpack , and an isotope - 239 igniting agent on the ground nearby , possibly depending on your progress in the quest for which that item is needed . At the north entrance ( when approaching Clark Field from the toxic dump site , also where you spawn when you fast travel to this location ) , is a wearing a . He may spawn partially buried in the asphalt , and therefore may be hard to see . He has a container of isotope - 239 igniting agent you need as one option for fulfilling the Come Fly With Me quest . Appearances . Clark Field appears only in " " .
Hobbler Hobbler is a in the " " " Dead Money " . Effects . This perk increases the chance to hit an opponent ' s legs in V . A . T . S . by 25 % , thus making it easier to hobble the target ( reducing their movement speed by crippling their legs ) . As with most perks that increase hit chance in V . A . T . S . , this bonus is multiplicative , not additive . Notes . This perk can help counter - act the downside of the Fast Shot . Behind the scenes . In the 1990 movie " " , a serial killer hobbles her favorite novelist by smashing his foot with a sledgehammer . When asked if the perk references this , Joshua Sawyer posted " Not directly , but the icon does suggest that . "
What Atom Requires What Atom Requires is a side quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . What Atom Requires is an overarching quest that has no actual target itself but serves as some sort of checklist for a number of different Children of Atom side quests instead . Finishing any of these quests also marks the respective optional task of What Atom Requires as complete . Once all active optional tasks are completed , What Atom Requires will be considered finished as well , resulting in gaining the appropriate reward in XP . Note that only the first three tasks are given by default once the quest is started ; the prompts to help Mai and Ware appear upon overhearing ambient chatter of random Children of Atom in the Nucleus , or simply by talking to the quest givers . Both related quests can be also done after What Atom Requires has been finished .
Bust the Skulz gang Bust the Skulz gang is a side quest given by Lars to put an end to the Skulz gang and their crimes in Junktown . Lars asks the Vault Dweller to get evidence or a testimony of the Skulz ' illegal activities that will put them in jail for good . Detailed walkthrough . Violent solution . The Vault Dweller witnesses an incident at the Skum Pitt when a Skulz member is killed by the proprietor , Neal , for harassing his employee . ( Note that this event will only happen in the evening . ) When spoken to , Vinnie ( the leader of the gang ) , asks the player character to steal Neal ' s Urn as proof of loyalty . Stealing the urn and showing it to Vinnie grants 400 XP and a small Karma drop . ( One has the option to return the urn later to gain more Karma than what was originally lost . ) The Vault Dweller is then given the choice to help the Skulz exact revenge on Neal and Trish , which grants 300 experience points , but makes every guard in Junktown turn hostile . If the Vault Dweller tells Vinnie that they need time to prepare , they can tell Lars what is happening , and help the guards attack the Skulz during their assault on the bar . The player character receives an additional 500 experience points when they speak to Lars after the fight . Peaceful solution . The Vault Dweller can also solve this quest by convincing Sherry to leave the Skulz and testify against them . In order to do that , the player character should talk with Sherry , and convince her that there is no future for her in the Skulz . One day later , Sherry will move to the south - western part of the Crash House hotel . She will tell the Vault Dweller that she has left the Skulz and that she has begun a new life as a cook in the Skum Pitt and in the Crash House . At this point the Vault Dweller can convince her to testify against the Skulz . After the Vault Dweller has convinced her , they need to pay a visit to Lars and tell him that Sherry is willing to testify . This completes the quest .
Book Chute Upgrade : Mulching Book Chute Upgrade : Mulching is a holodisk in the " " " Old World Blues " . Characteristics . Once installed this upgrade allows Book Chute to process materials ( , s , etc . ) into spare parts such as , scrap metal , and . Location . The holotape is in Little Yangtze watchtower , leaning on a coffee machine .
Fallout 4 quests Main quests . Prologue . The prologue is set in the year 2077 and consists of a single quest , which does not appear in the player character ' s quest log . Act one . Act one begins when the Sole Survivor awakens in the year 2287 , over 200 years after entering their cryo pod in Vault 111 . Act two . The beginning of act two is heralded by the arrival of the Prydwen , opening up the majority of the Brotherhood of Steel quests . Act three . Act three begins when the Sole Survivor acquires the ability to fast - travel to and from the Institute at the end of Institutionalized . At this point , the main quest ' s structure splits into four different branches , one for each of the four main factions . Certain events in those factions ' quests can make other factions hostile to the Sole Survivor , thus locking them from those branches and failing all of that faction ' s on - going quests . In some situations , this can be delayed ( or even accelerated ) with certain actions or certain dialogue choices . Should the player decide to oppose the Institute by supporting any of the other three factions , the main quest ends with The Nuclear Option quest ( there are actually three variants of the same quest , one for each faction opposing The Institute ) . However , should the player join and support The Institute , the main quest ends with the Nuclear Family quest . The following quests become available after completing Institutionalized : Side quests . Secondary quests . These are non - affiliated secondary quests . Miscellaneous quests . These quests are displayed under the section " Miscellaneous " of the Pip - Boy . Unmarked quests . These are quests that can be completed for certain rewards , but do not appear in your Pip - Boy . Companion quests . The following quests are given once the player gains enough affinity with a particular companion . Settlement quests . In addition to the Help defend ( settlement name ) quests , there are a number of miscellaneous quests associated with settlements . Add - on quests . " Automatron " . These quests are only playable after " Automatron " has been installed . < section begin = " Automatron " / > < section end = " Automatron " / > " Far Harbor " . These quests are only playable after " Far Harbor " has been installed . < section begin = " Far Harbor " / > < section end = " Far Harbor " / > " Vault - Tec Workshop " . These quests are only playable after " Vault - Tec Workshop " has been installed . < section begin = " Vault - Tec Workshop " / > < section end = " Vault - Tec Workshop " / > " Nuka - World " . These quests are only playable after " Nuka - World " has been installed . < section begin = " Nuka - World " / > < section end = " Nuka - World " / >
Bighorn Bluff Bighorn Bluff is a in the Zion Canyon . Layout . Bighorn Bluff is a White Leg camp consisting of three tents and five enemy White Legs . The White Legs war totem is located here next to one of the tents . Appearances . Bighorn Bluff appears only in the " " add - on " Honest Hearts " .
Coffee mug The coffee mug is a miscellaneous item in " Fallout 3 " and " " . Characteristics . The coffee mug is a dinnerware item used for carrying and containing coffee and tea . It is a white ceramic cup with a looped handle . The Pip - Boy 3000A categorizes this item as miscellaneous junk . This mug may be used as ammunition for the Rock - It Launcher . They are one of the most common items in the Capital Wasteland . With the release of the " Fallout : New Vegas " , " Honest Hearts " , coffee mugs are also a byproduct of crafting black coffee . Additionally , with the " Old World Blues " add - on , they can be given to Muggy who will break them down into raw materials ( two and three empty syringe s ) .
Looking for Trouble Looking for Trouble is a perk from " TORN " , a canceled fantasy game using the SPECIAL system . Effects . The character is guaranteed to run across trouble when spoiling for a fight . The player may instantly call up a random encounter when traveling on the world map .
Tool kit A tool kit is a miscellaneous item in " " and " Van Buren " . It is used to repair damaged vehicles , however , once a vehicle loses all of its Hit Points it is destroyed and cannot be repaired . Characteristics . It is the same as the super tool kit , however it is not super , and improves your repair skill by 20 % . Locations . Tool kits can be purchased from the mechanics in each Brotherhood bunker .
Help defend the checkpoint Help defend the checkpoint is a miscellaneous quest in " Fallout 4 " . It is available when approaching a checkpoint after completing the main questline . Detailed walkthrough . After completing the main questline , the faction that the Sole Survivor sided with will takeover various checkpoints throughout the Commonwealth . If the Sole Survivor arrives at one of these checkpoints , they may gain the quest automatically as attackers spawn to attack the faction . The quest will end with either the attackers or defenders all dying .
Audrey ( Fallout : New Vegas ) Audrey is a person living in the New California Republic . Background . She is the wife of , an NCR soldier who fights legionaries near Camp Forlorn Hope . She should have gotten a letter from him , but the letter stayed in Camp Forlorn Hope . Appearances . Audrey is mentioned only in " " .
Waitress uniform The waitress uniform is a common outfit in " Fallout Shelter " . It was added to the game with the 1 . 5 update . Characteristics . The waitress uniform can only be worn by female dwellers . It provides the wearer with an additional 4 points to Agility . Locations . Found in lunchboxes only . Breakdown . If successful attempt disassembly of outfits you can get junk :
Patriotic picnic area The patriotic picnic area is an unmarked location in the Capital Wasteland , located northeast of Jury Street Metro , south of Vault 106 , and northwest of Vault 101 . Layout . The remains of a road continues south of the area . Yao guai can often be seen around here , as well as other occasional critters . The picnic area has a camping trailer with a bed for sleeping , a playground , and a place for picnic tables and grills . Appearances . The patriotic picnic area appears only in " Fallout 3 " .
Time Out Time Out is an achievement / trophy in the " Fallout 4 " add - on " Contraptions Workshop " . Requirements . Assign a settler to a pillory ; this has to be done by assigning them to the pillory via the Workshop menu . Notes . Commanding a companion to " investigate " the pillory will still cause them to become locked in it but doing so will not unlock the achievement .
Statesman Hotel The Statesman Hotel is a twelve - story building in Vernon Square in the ruins of Washington , D . C . To reach the majority of this building , you must go through Our Lady of Hope Hospital and cross the fallen radio mast . The building is infested with super mutant s and centaur s , but is a good source of ammunition and explosives . Reilly ' s Rangers ( except for Reilly ) can be found stranded on the rooftop , pinned down by super mutants . Background . The Statesman Hotel served pre - War upper - class clientele based upon terminal entries written by the concierge , along with entries from the nurse ' s terminals in Our Lady of Hope Hospital . The Statesman Hotel serves a role in the Reilly ' s Rangers quest , as well as having ties to Stealing Independence and Agatha ' s Song . The hotel has two entrances ; one on street level , and one accessed from the nearby hospital . Meanwhile , the hotel is divided into four sections : the ground floor , mid - level , restaurant , and roof . Notable loot . Because the hotel can be quite a labyrinth , the loot is listed from the first floor to the roof . Appearances . The Statesman Hotel appears only in " Fallout 3 " .
Metal armor , reinforced The metal armor , reinforced and metal helmet , reinforced are in " " . They also appear on the cover of the graphic novel " All Roads " . Characteristics . Metal armor . It has the same weight as regular , but offers greater protection and will degrade slower . While wearing this armor , you will suffer a - 1 Agility penalty , due to the weight . Metal helmet . The reinforced metal helmet is a normal metal helmet that has horns placed on each side as well as a front part making it look like a gladiator helmet , it also has a silver finish . However the female version looks very different , lacking horns and having an open face . Female companions will have their voices muffled despite the open face , same as your male companions .
Joe Sanabria Joe Sanabria is a developer who worked at Obsidian Entertainment on " " as the Senior artist . He was the person responsible for deciding that the HUD color in " Fallout : New Vegas " should be orange . He was laid off in April 2011 .
White Legs storm - drummer White Legs storm - drummers are White Legs tribal s living in the Zion Canyon in 2281 . Background . One of four different classes of White Legs , these warriors specialize in firearms , and are often equipped with . 45 Auto submachine gun s ( their tribe ' s so - called " storm drums " ) or 12 . 7mm submachine gun s . Some are instead equipped with a random two - handed rifle , ranging ( depending on level ) from the varmint rifle to the anti - materiel rifle as well as sometimes a brush gun . They carry a random melee weapon as well as several throwing tomahawk s as backup weapons . Notes . Unlike most generic non - player character enemies in the Mojave Wasteland , Zion Valley tribals level with the player character , giving them very divergent levels of health and combat skill based on the player characters current level . At higher levels their health and combat skill are on par with the main game ' s non - player character . Appearances . White Legs storm - drummers appear only in the " " " Honest Hearts " .
Ulysses ' Point Ulysses ' Point is a in the Big MT in the " " , " Old World Blues " . Layout . Ulysses ' Point is found northeast of the X - 2 transmitter antenna array , west of the Y - 17 medical facility , south of the Sink entrance , and northwest of Higgs Village . Several lobotomite s may spawn as the player character approaches both from nearby Higgs Village or dropping down from directly over the entrance . The entrance is marked with a lantern above a cave ( most clearly visible if approaching from the X - 2 transmitter antenna array ) and the top of the rock has a small radar dish on it , as well as a blue Old World flag painted facing down as Ulysses ' marker on the cabinet to the right . The inside area consists of a single room , which has a reloading bench . Notable loot . Patient logs and may also be found here , which include audio between Ulysses and Christine Royce . Appearances . Ulysses ' Point appears only in the " Fallout : New Vegas " add - on " Old World Blues " .
Ice cold Nuka - Frutti Ice cold Nuka - Frutti is a soft drink featured in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A bottle of Nuka - Frutti , ice cold . This drink restores 250 Hit Points and 75 Action Points , removes 500 Rads , and temporarily increases Radiation Resistance by 25 upon consumption . Location . Ice cold Nuka - Frutti can be created by letting Buddy chill Nuka - Frutti .
Scientist brain Scientist brain is one of the brains that the Calculator uses in Vault 0 . Background . This is one of eight brains that are wired to the Calculator . This particular one is from a scientist , who favors nuclear physics . Interactions with the player character . Effects of player ' s actions . If the Warrior kills the brain , their reputation is lowered . Other interactions . Since the Calculator needs to be dealt with , the Warrior needs to crush this brain to continue with the mission . Appearances . Scientist brain appears only in " " .