naist-nlp/zeshel huggingface dataset:
Matt Grandstaff Matt " Gstaff " Grandstaff is a Community Manager at Bethesda Softworks . Matt Grandstaff ' s role at Bethesda includes acting as a point of liaison between fans and developers . He contributes regularly to forum discussion and feeds back main points of interest to other staff within the company . Conversely , he takes information back from the developers to the fans , in the form of answers to questions and clarifications . He answers queries , complaints and comments sent to the organization , and as part of the marketing department working with Pete Hines , Matt co - ordinates information for Bethesda ' s websites , updates the media on new developments , and manages Bethesda ' s forum as an administrator . One of Matt ' s main contributions is the development of the Bethesda Blog , which regularly features interviews with both developers and fans , as well as updates and news on Bethesda ' s roster of games . Biography . Matt lived in Des Moines , Iowa until he was 10 years old and then moved to Michigan . He attended the University of Michigan with a major in " watching football and playing video games " . He moved to Washington D . C . in 2003 . After leaving education , he briefly taught as a substitute teacher before finding a job with the National Park Foundation promoting their National Park Pass . Following that , he worked for an agency that helped market movies , TV shows , and video games . Matt joined Bethesda Softworks as Community Manager in April 2007 . Quotes . “ I ' m actually pretty busy most of the time . With the forums , I try to stay on top of what ’ s going on and participate in discussion . If there ’ s a way for me to “ clear the air ” on something , I try to do that when possible . I also work with the moderators and other admin of the forums to make sure everyone plays by the rules in the forums … you actually wouldn ’ t believe how much spam we get in the boards . On top of that , I try to keep folks in the office looped in with relevant information in the community . " “ I guess I can also plug the blog that I ’ ve helped start up , Bethesda Blog . It ’ s always pretty fun to find interesting stuff that the community will hopefully enjoy . When I ’ m not doing that stuff , I ’ m also lending a helping hand to our marketing department . Next year sounds like it ’ ll probably be pretty busy with Fallout 3 being released . There should be some fun community - related stuff to look forward to . I imagine that my job will evolve into doing other new stuff over time . ” “ It depends day to day , but generally I try to get at least 2 - 3 hours of forum time in – which includes checking in on any issues that the moderators might have . If we ’ ve made a big announcement that ’ ll stir up the forums , I ’ ll try to commit more time to being in the forums that day . " Source : ORE Newsletter Nov 2007
Help Garun Get Caught Up Help Garun Get Caught Up was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located in Blackfoot Village . Background . Garun ' s always busy trying to maintain the tribe ' s weapons , and if you could help him get ahead a bit he ' d really appreciate it . The results are based on the extent of your skill .
Zion General Store The Zion General Store ( named General Store in - game ) is a in Zion Canyon . Layout . Upon entering the store , there are three random low - level animals ( i . e . , , ) . Immediately in front is a cash register with the General Store desk key , which unlocks the locked desk ( average ) in the back office . There is a silenced . 22 pistol ( in perfect condition ) on the counter , along with two of the five Li ' l Scout lunchbox es needed for the quest Tourist Trap . Behind the counter is the snow globe - Zion National Park , which , as with all DLC snowglobes , will automatically award 2000 caps . Out of the counter is a vending machine with some Sunset Sarsaparilla . In front of that is a shelf with many crafting items , and then an aisle with many food items . Heading back towards the entrance are many toys ( none of which can be used ) . In the crates past the shelf next to the toys , is another Li ' l Scout lunchbox . There is also some and on the shelf behind . In the office out back , there is another Li ' l Scout lunchbox behind a broom in the locker . On the top of the same locker is an ammunition box . In the locked desk ( average ) ( it can also be unlocked with the key in the cash register ) is the final Li ' l Scout lunchbox , which should complete one half of Tourist Trap . On the desk is a terminal ( very easy ) with articles on a shipping error , a bus tour , and more shipping troubles . Appearances . The Zion general store appears only in the " " " Honest Hearts " .
See you in hell asshole See you in hell asshole is a paper note in the " " " Dead Money " . Location . It can be found in the Puesta del Sol switching station in the Sierra Madre , on a corpse behind a fallen walkway in the Cloud on the lower level .
Heck Gunderson Heck Gunderson , known as Hurricane Heck , is a rancher visiting New Vegas in 2281 . Background . A wealthy brahmin baron , Gunderson began with one ranch , but expanded across the land and bought up other ranches before the New California Republic moved into the area . He currently owns a dozen ranches with brahmin and bighorners , and is one of the most powerful ranchers in California . Gunderson ' s aggressive business practices are driving down the price of beef considerably , simultaneously making the meat more affordable and earning the homicidal ire of smaller brahmin ranchers , such as Walter Phebus . He is accused by Walter of having used threats of violence and intimidation to secure his near - monopoly on the brahmin meat market . There are stories that say he hires mercenaries to attack and disrupt the operations of smaller ranches in order to strengthen his own . Location . He can be found in the Ultra - Luxe casino , sitting at the bar and accompanied by one of his bodyguards , a Gunderson hired hand . Appearances . Heck Gunderson appears only in " " .
Smooch Smooch is a chem developed by Marty at the Reservation in 2253 . Smooch is a greasy , green goo . Ingestion and Effects . Smooch is either wrapped in thin paper and smoked , baked into bread and eaten , or simply eaten raw . The taste is so horrid that even a ghoul would probably vomit after eating it . Smooch combines an extreme mellowness , beyond the point of apathy , with an intense ecstasy . Smooch is notable because it has exactly the same effect on ghouls as on normal human s . An anti - toxin for smooch potentially exists , but isn ' t created without the help of the player character . The Prisoner and Smooch . Smooch was a key component in several quests the Prisoner could undertake , mostly involving selling or distributing it . The Prisoner could sells smooch directly to the Scaven Pickers , and use Yuri Polivich or Dusty Heart as distributors to sell smooch to the citizens of Hoover Dam . It was even possible for smooch to completely ravage Hoover Dam if the Prisoner decided to sell smooch through Yuri , and never created an anti - toxin .
Meresti security password Meresti security password is a paper note in " Fallout 3 " . Location . It can be obtained from Vance in the Meresti Metro station , either from his corpse or through dialogue , from Karl using the Black Widow perk or with high Charisma / Scoundrel perk from Holly . With it , you can access the terminal which grants access to Ian West ' s cell .
Melissa Madison Melissa Madison is a character mentioned in " Fallout 4 " . Background . Melissa Madison was a young girl who lived before the Great War . Her and her family were scheduled to reside in Vault 114 . Appearances . Melissa Madison is mentioned only in " Fallout 4 " .
Bailey ( Fallout : New Vegas ) Doctor Bailey was a resident of Vault 22 . Background . He was a scientist who worked on the various projects there until his wife and daughter became ill . Upon the initial incident in the caves , it was Dr . Bailey that ordered them to be sealed off . In the game files , there is a spore carrier that carries his name , implying this may have been his fate . Appearances . Bailey is mentioned only in " " .
Frank Brandice Frank Brandice was the son to William and Sheila Brandice . He was also Will Brandice ' s older brother . He is mentioned on W . Brandice ' s terminal which is found in the Brandice ' s house in Grayditch . Appearances . Frank Brandice is only mentioned in " Fallout 3 " .
Carl Rook Carl Rook was the Vice President of REPCONN Aerospace . He is mentioned in one of the terminal entries at the REPCONN headquarters . Background . Before he was vice president of REPCONN he was part of the security division at RobCo Industries . Carl Rook was put into the position of vice president after RobCo bought most of REPCONN ' s stock and after Leonard Steeple was voted out , Carl took his place . He keeps in close contact with Sara Wang about possible information leaks from inside the company . Appearances . Carl Rook is mentioned only in " " .
Dynamite Dynamite is a high explosive , consisting of nitroglycerin mixed with the absorbent substance kieselguhr . Background . Strictly speaking , dynamite is nitroglycerin - soaked absorbent , pressed into sticks . Available in single sticks with safety fuses , to be lit and thrown , or as a bundle with a timing device for use as a bomb . Dynamite is especially helpful for clearing cave - ins , and can blow most doors apart . Models . Dynamite ( bundle with timer device ) . A bundle of multiple sticks of dynamite , secured together and wired to a timer . This timer can be set for as little as ten seconds of delay , or up to a few minutes . Dynamite ( single stick with fuse ) . A standard stick of dynamite , with a length of safety fuse . Used as a thrown explosive bomb , and lit by a cigarette lighter , they are found all over the wastelands , even from early on in the game . Long - fuse dynamite . Long - fuse dynamite is just like normal dynamite but , as the name suggests , has a longer fuse . Time bomb . A bundle of multiple sticks of dynamite , secured together and wired to a timer that will detonate the explosives after 15 seconds . It can be at a workbench . Time bomb , high yield . A more powerful version of the time bomb that will detonate the explosives after 15 seconds . It can be at a workbench .
Fighter jet The fighter jet is a vehicle in " Fallout 3 " and " " . Characteristics . The fighter jet , manufactured by Lockreed Industries , appears to be the main fighter aircraft utilized by the United States Air Force and the Navy in 2077 , as no other contemporary fighter aircraft have yet been found in the post - War wasteland . It is armed with six machine guns built in its nose . Several of the jets appear on board the deck of Rivet City . These planes appear to be navalized , with folding wings . In addition , a fixed wing version can be found in the " Fallout 3 " add - on " Point Lookout " at the jet crash site and several more are located within some of the derelict hangers at Adams Air Force Base in the add - on Broken Steel . One can also be seen in " " suspended from the ceiling inside the Camp McCarran terminal building . Appearances . Fighter jets appear in " Fallout 3 " , its add - on " Point Lookout " and " " . Behind the scenes . The fighter jet strongly resembles the P - 80 / F - 80 Shooting Star and its variants , manufactured by Lockheed . However , the real - world aircraft ' s wings did not fold , as it was not capable of Carrier operations . The folding wings may have been fitted to facilitate storage in underground hangars . It also does not appear to have an arrestor hook in game , which are needed to land on Carriers .
Armed For Bear Armed For Bear is a three - star ( ★★★ ) added by the " " " Gun Runners ' Arsenal " . Challenge requirements . The player must kill any 15 named NCR Rangers or commissioned officers ( Lieutenant , Captain , Major , Colonel , General ) using a , , chainsaw , throwing spear , or ballistic fist . Effects . Grants 1000 XP upon completion . Bugs . When using throwing spears for a kill , be sure to have at least two . The game checks what weapon you are holding " after " the kill is made , if you throw your last spear it sees your attack as having been unarmed and does not count it towards the challenge .
Gilles Captain Gilles is an NCR captain located in the Bitter Springs refugee camp in 2281 . Background . Born on an unknown date , Gilles joined the NCR Army at some point and was later promoted up the ranks to major . She was Boone ' s commanding officer in the Bitter Springs massacre in 2278 . When NCR Army forces moved in to block any Great Khan members from fleeing the area of Bitter Springs , Gilles issued the order that anyone who tried to get past was to be shot on sight . What Gilles didn ' t know was that most of the Khans at Bitter Springs weren ' t the armed raiding force she believed was there , but women , children , elderly , the wounded and the sick . Confused about what to do , NCR troops nonetheless opened fire , and Gilles froze up as the situation began to spiral out of control . Then - Captain Dhatri took command when he couldn ' t get a word out of Gilles , and did what he could to salvage the situation and stop the killings . For his efforts , Dhatri was promoted to major and placed in command of the 1st Reconnaissance Battalion . Gilles , meanwhile , was busted back down to captain and placed in charge at the very site of the massacre . No longer in command of an infantry unit , she was responsible for the refugee camp established at Bitter Springs , offering some safe haven to those displaced by an advancing Caesar ' s Legion . Appearances . Captain Gilles appears only in " " .
DLC04testPhil DLC04testPhil is a test cell in " Point Lookout " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . It is a square room . DLC04testPhil features various items & apparel . Appearances . DLC04testPhil appears in the game files of " Point Lookout ( add - on ) " but should not be considered canon because it is a test cell .
Jenkins Jenkins was a New California Republic Army soldier in 2281 deployed in Hopeville and the Divide . Background . Jenkins was killed by the marked men in the Divide . The moments leading up to his death were recorded on Pvt . Foster ' s personal journal which can be found in a at the bottom of Sunstone Tower roof . Appearances . Jenkins is mentioned only in the " " " Lonesome Road " .
Brotherhood Elder ' s robe The Brotherhood Elder ' s robe is a piece of in " " . Characteristics . It provides a Damage Threshold of 1 and can only be repaired with Jury Rigging or an NPC repairman ( like Raul Tejada ) . It is a robe of an Elder in the Brotherhood of Steel . Despite the name , it is not considered faction armor . Locations . At the start of the game , it is worn by Elder McNamara . Edgar Hardin will wear one if the player chooses to help Hardin remove McNamara as elder during the Still in the Dark quest in Hidden Valley bunker . Bugs . Occasionally , the robe will become unweareable , with the message " you can ' t equip this item " . This can be fixed by dropping it and picking it up .
Scribe Counter Scribe Counter is an unarmed in " " . Requirements . It can be acquired while Veronica Santangelo is your current active companion . If you place White Glove Society attire or into Veronica ' s inventory , she will , as thanks , offer to teach you the technique ( the outfit may then be removed from her inventory with no negative repercussions ) . Caution : Due to a script error ( see the bugs section of this article for details ) you cannot gain Scribe Counter if Veronica has made any of the comments leading up to the quest I Could Make You Care . It is therefore recommended to obtain formal Wear or White Glove Society attire prior to recruiting her in the first place . Effects . The Scribe Counter is performed by attacking soon after the player blocks a melee or unarmed attack ( or an equivalent non - humanoid ' s melee attack ) . The margin of time is a bit generous - attacking approximately within half a second of the blocked attack will trigger the counter . It looks noticeably different from a normal attack , like a quick hit with the back of the player ' s left fist . Despite this appearance , the counter - attack functions as a normal attack , except much faster and directly out of a block . Any special effects on the weapon or from the attack ( such as crippling body parts or triggering knockdowns ) still work , in other words . For this reason , this special attack effectively allows a character to stay in a block the entire duration of any close - combat fight , providing significant damage reduction all the while .
Rock ( Fallout Tactics ) A rock is a weapon in " " . Characteristics . A rock is a naturally occurring aggregate of minerals and / or mineraloids . Rocks can be picked up and thrown in using Throwing skill or used to strengthen with melee attacks in using Unarmed skill .
Timothy ( Fallout 4 ) Timothy is a synth encountered in the Commonwealth in 2287 Background . Timothy is a synth who has somehow managed to leave the Institute . He wanders the Commonwealth with the intent of reaching Bunker Hill , stopping to ask passersby for directions along the way . Appearances . Timothy appears only in " Fallout 4 " .
Beware the Wrath of Caesar ! Beware the Wrath of Caesar ! is a in " " . Detailed walkthrough . Activating the quest can be done through several means . Completing the main story line quests of any other faction ( the NCR , Mr . House or Yes Man ) can activate it , as can gaining infamy with the Legion . In the former case , the quest will activate as a warning . Completing one more mission will cause it to fail . If triggered by Legion infamy , it will activate and fail on the spot . It will only activate after having cleared of Legion infamy ( if applicable ) following the completion of Ring - a - Ding - Ding ! , or after dealing with the Great Khans during For the Republic , Part 2 as siding with the NCR does not require confronting Benny . Once failed , the Courier ' s with Caesar ' s Legion will immediately turn negative , which in turn may cause the appearance of Legionary assassin s by triggering Caesar ' s Foe . The Courier is also proclaimed " in damnatio memoriae " ( condemned in memory ) .
The House Always Wins V The House Always Wins V is a in " " . Detailed walkthrough . Option A : Initiate bunker self - destruct sequence . In order to initiate the self - destruct sequence , the player must obtain the three keycards to arm it , or have a Science of 100 . Assuming the former , the keycards are held by the Elder , the Head Paladin , and the Head Scribe . The Elder may either be McNamara or Hardin , depending on how you completed Still in the Dark . If you did not oust McNamara as Elder , then Hardin will be the Head Paladin ; if you did , Ramos will now be Head Paladin . The Head Scribe will always be Taggart . The keycards must either be pickpocketed or taken off the corpses of the relevant individuals , though the latter may be difficult to achieve without turning the entire base hostile . McNamara , Hardin , and Taggart are located on Level 2 of the bunker . McNamara and Hardin will either be in the meeting room or the adjacent quarters . Taggart is usually right by the self - destruct . Ramos can be found at the security station on Level 1 near the entrance if Hardin is Elder . After the keycards have been obtained , the password for the self - destruct can be generated from the Override Code Generator terminal ( green ) next to the actual self - destruct terminal ( blue ) . Once activated , the player becomes vilified by the Brotherhood . You can kill everyone in your path or sneak . Upon exiting , the bunker will explode . There is a chance that there will be 5 paladins waiting to kill the player outside . However sometimes if you Fast Travel quick enough the paladins will not have time to spawn . Option B : Kill all Brotherhood personnel . Killing all Brotherhood personnel in the bunker will also complete the objective . This path will lead to karma loss , as some of the named Brotherhood scribes and paladins are considered " good " non - player characters . However , this can be accomplished without a karma loss by hacking the turret control unit , and turning them against all Brotherhood personnel . However , the player must still kill the elder and his two guards " manually " since there are no turrets in the elders ' office . Quest stages . Part V
Sugar Bombs ( Fallout : New Vegas ) Sugar Bombs are a and in " " . Characteristics . Within " Fallout : New Vegas " , Sugar Bombs are now individually distinct from most other " basic " food items . The most obvious difference from " Fallout 3 " is that they now provide a limited boost to maximum Action Points , similar to chems such as or rocket . Comparatively , this boost is small , but stacks with other similar effects while not carrying any risk of addiction . Other uses . Sugar Bombs are used as ingredients in several recipes : Locations . Apart from appearing randomly in refrigerators and similar containers , there are numerous fixed locations where Sugar Bombs are certain to appear : Related quests . Come Fly With Me - If chosen to reveal to Chris Haversam that he is not a ghoul in the quest Come Fly With Me , he will request 3 boxes of Sugar Bombs along with the thrust control module and Isotope - 239 igniting agent , in order to sabotage the Bright Brotherhood ' s journey to the Far Beyond .
Heavy vault suit The heavy vault suit is a legendary outfit in " Fallout Shelter " . Characteristics . This is an improved version of the vault suit . The suit is made of the typical cloth of the vault suits . There are also leather shoulder pads and a chest protector , as well as a gauntlet and hood given to the suit . Several sturdy leather straps hold it together . It gives dwellers who equip it an exceptional + 7 to Perception . Crafting . A high Perception statistic is needed to effectively create the heavy vault suit .
Radiation suit case A radiation suit case is a storage container in " Fallout 3 " and " " . Contents . " Fallout 3 " . It will always carry one radiation suit in about one third repair . " Fallout : New Vegas " . It may carry a normal radiation suit or an . They are usually in full condition .
Med - X ( Fallout 4 ) Med - X is a consumable item in " Fallout 4 " . Characteristics . The Commonwealth variant of Med - X is considerably larger than the Capital and Mojave Wasteland versions , likely making it easier to collect , due to past iterations being incredibly small . In addition to the size increase , the Commonwealth variant also has purple - tinted glass along the barrel of the syringe to improve its visibility . Med - X is a clear , opiate - based analgesic most commonly used as a powerful painkiller . The drug had a notorious presence in the US Army , as seen in initiatives such as Operation : Blue Blood ( Stealth suit Mk II ) and the MP - 47 / A prototype medic power armor project . However , the Med - X seen in the Commonwealth today could not possibly be of Pre - War origin because the potency of its components would surely have expired already . Through this fact it is made apparent that the the organic parts of Med - X can still be produced , albeit to a greatly reduced degree . Still though , despite the far lower quantity of Med - X that presently exists the drug is seeing much more widespread use due to the new laws and cultures of the post - war Wasteland .