naist-nlp/zeshel huggingface dataset:
Orniiv Fanderfall Orniiv Fandarfall , also called the Eclipse , was a male human cleric of Mask . He was a member of the Shadow Council of the Shadow Thieves . Orniiv was responsible for the guild ' s operation in Baldur ' s Gate . He was the perfect example of the guild ' s thieves : always cold and inscrutable . His nickname came from a tattoo of an eclipse on his left cheek .
Illyth Fleetwood Illyth Fleetwood is a noblewoman living outside the city of Ravens Bluff at Woodenhall manor , the home of the Fleetwood family . Despite her noble status , Illyth is an accomplished scholar and has an extensive personal library . She is not currently married and delights in activities such as the Game of Masks . She is also fast friends with Jack Ravenwild .
Gandalug Battlehammer Gandalug Battlehammer was the first and ninth king of Mithral Hall . He was imprisoned by Yvonnel Baenre before he was freed after Yvonnel ' s death in the Battle of Mithral Hall . History . Gandalug was the first patron of Mithral Hall . As he grew old , he found his closest friend in the battlerager Crommower Pwent , an ancestor of Thibbledorf Pwent , who later became a close friend of King Bruenor Battlehammer . Gandalug eventually gave the kingdom to his son and , with the aid of his companion Crommower , descended into the Underdark for a final journey and adventure . They encountered drow elves , led by Yvonnel Baenre , and there they engaged the drow . Crommower was killed by a drow " death lance " while he was slaying a drow wizard , and Gandalug ' s soul was stolen by Baenre . Baenre tormented him for thousands of years , until the Time of Troubles , during which his soul was freed . He attempted to kill Baenre with her son Berg ' inyon Baenre ' s own sword , but was foiled by an illithid ally . During the Battle of Keeper ' s Dale and the ferocious fighting in the tunnels , he was freed by his descendant Bruenor Battlehammer , the rogue drow Drizzt Do ' Urden , Bruenor ' s adopted daughter Catti - brie , and the halfling Regis . He then took up the throne as the ninth King of Mithral Hall , allowing Bruenor and the Companions of the Hall to seek out adventure again . Gandalug died not long after his ascension to the throne . With his death , Thibbledorf Pwent and the famed Gutbuster Brigade sought out Bruenor Battlehammer to inform him that he , the eighth King of Mithral Hall , was the tenth King of Mithral Hall . Family . Gandalug had three sons , the youngest , Bruenor Battlehammer I , became the second King of Mithral Hall . The more well - known Bruenor Battlehammer is Gandalug ' s great - great - great - great grandson .
Melabrauth Melabrauth , also known as the Jungle Empire , was the oldest dragon empire of Returned Abeir . Description . There were no known settlements or roads in Melabrauth . Its many rivers were navigable but were infested by fierce and dangerous monsters . Inhabitants . The only known inhabitants of Melabrauth were dragons and their dragonspawn servants . A few human s and dragonborn were allowed to live in Melabrauth , but only to serve as amusement for its dragon inhabitants . Government . Melabrauth was ruled by Melauthaur the Undying One , a powerful dracolich . Melauthaur chose twenty dragons to be the " overdragons " , dragon lords who ruled over their brethren and were tasked with the protection of the land . If an " overdragon " became reckless or ambitious , Melauthaur commanded other " overdragons " to kill it before that dragon could do anything . Otherwise , Melauthaur allowed his " overdragons " to pursue their own goals , which often included hunting humans and dragonborn for sport . After a dragonborn rebellion during the Wailing Years , Melabrauth forbade the " overdragons " to have dragonborn slaves . The Dusk Ports were a vassal state to Melabrauth . Geography . Melabrauth was a vast , wild jungle inhabited by savage monsters . Ruined stone piers slumped into the seas in natural harbors along its coast , and overgrown ruins laid deep in the jungle . These edifices were the only evidence that dragonborn and other humanoid s once were a major part of the population in Melabrauth . History . During the Wailing Years , the dragonborn of Djerad Kusold took advantage of the chaos to get dragonbane amber , and started a rebellion that nearly killed a quarter of the dragon population of Melabrauth before Melauthaur intervened and destroyed the dragonborn fortress .
Armories ( Oryndoll ) The Armories of the illithid city of Oryndoll were located all throughout the city . They stored weapons and armor that were needed to equip an army of thralls . They were heavily guarded in the event of another thrall uprising . Most tzakand i under the control of the Tamer Creed were stationed in barracks around the arenas that lay at the core of each armory .
Andrew Goldhawk Andrew Goldhawk is a fantasy illustrator who was born in 1966 in Buffalo , New York . He graduated from the Colorado Institute of Art and from the early 1990s he has worked with RPG companies such as TSR , White Wolf , and Wizards of the Coast . He considers himself to be a science fiction and horror artist , and prefers to use traditional methods such as oil , pencil , and brush .
Bhylqex Bhylqex was a mutant ixzan cleric and a member of the Xendreth , the ruling council of of Malydren in 1370 DR . Personality . Bhylqex was known for her violent temperament , larger - than - normal size , and unique mutant ability to shoot barbed spikes from her tail like a manticore .
Othelstan Captain Othelstan was a member of the Cult of the Dragon who supervised the Cult - controlled village of Parnast in the Greypeak Mountains . Description . The captain was a strong man with unusual black skin . Possessions . In battle , Othelstan wore splint mail and fought with a shield and flail . If forced to use ranged attacks , he would throw a spear . History . Othelstan controlled Parnast during the Tyranny of the Dragons when the mobile Skyreach Castle was just over the village . He briefly met with the Black Wyrmspeaker Rezmir when she arrived in the village in transit to the castle . He was likely defeated soon after by a band of adventures hired to stop the Cult .
Larid Herokimal Larid Herokimal was a human paladin , a war hero , and the baron of the city of Kelazzan in Ulgarth around 1367 DR and 1373 DR . Personality . Herokimal was a devoutly religious paladin . However , he did not try to push his beliefs onto his subjects , insisting only that they obey his laws whilst within his barony . He considered his laws fair and just , and he had no tolerance of crime , instead dedicating a great amount of resources to fighting crime in all its forms . He was thus seen as a firm but just ruler . On the other hand , he also felt everyone should enjoy the fruits of their own efforts as far as possible , and that no one should be exploited or restricted in taking advantage of the opportunities available . His policies kept life in Kelazzan quite pleasant and prosperous . Residence . Herokimal had a manor in Kelazzan .
Tree stride Tree stride , also known as pass plant , was a conjuration or alteration spell that allowed the caster to enter a tree and then teleport to a distant tree of the same type , and repeat for the duration of the spell . Effects . This spell was an improvement on the " plant door " spell , allowing the caster to not only step inside a tree , but also jump to other similar trees within range . Upon entering the first tree , the caster immediately knew the location of all other acceptable trees within the range of the spell . They had to be alive , of the same type ( oak , maple , pine , etc . ) , and big enough to contain the caster in all dimensions . The caster then had the choice of teleporting to one of the candidate trees , staying hidden inside the first tree , or stepping back out . If a jump was made , then the process could be repeated , from tree to tree , as many times as the caster had experience levels . The conjuration version of " tree stride " allowed the caster to stay hidden inside one or more trees for a number of hours equal to the maximum number of trees that could be traversed , whereas the alteration version only lasted for as many minutes as the maximum number of trees . After the spell expired , the caster was ejected from the tree he or she currently occupied . The spell also terminated upon stepping out of any tree , and like " plant door " , if the tree being occupied was cut down or burned , the caster would also die unless egress was made before the process was complete . The type of tree had an influence on the distance that could be traversed . Oak , ash , and yew trees had the greatest range , elm and linden somewhat less , followed by other deciduous trees , then the conifers , and finally all other ( probably rare or exotic ) trees . The ranges for the alteration and conjuration versions of this spell are given below . Components . Verbal and somatic components , plus at least one tree that meets the conditions above , were required to cast this spell .
Carnelian Carnelian , also known as , was a clear , reddish , or red - brown chalcedony . Description . This semi - precious stone was tumbled smooth and cut , and used as decoration on devices that offered protection from evil or from bodily harm . A typical stone had a base value of 50 gp . Notable Specimens . The Heart of the Lion was a huge specimen and a holy relic of Hajama in the land of Zakhara .
Shrine to Tempus ( Shadowdale ) In Shadowdale , the Shrine to Tempus is an altar of black basalt framed by two iron pillars . The front of the altar bears a golden symbol of Tempus . Flowers are often left here in remembrance of fallen warriors . The Shrine to Tempus is located north of Druid ' s Grove , and is on the east side of the Shadowdale Trail . History . The Shrine to Tempus was originally built to commemorate the Second Battle of Shadowdale , and honor those who have perished throughout the years defending Shadowdale .
Leech Leech was a healer in Skullport . History . During his youth , Leech studied under a crackpot Calishite chirurgeon . Thanks to his master ' s tutelage , he could heal most injuries without the use of magic , assuming his fee was paid . Leech could also remove poisons using giant leech es . Around 1370 DR , if someone unfortunately died under Leech ' s care , he took the body to Mhaug .
Lliira ' s laugh Lliira ' s laugh was an enchantment spell that heartened good creatures and demoralized evil ones . Effects . The caster released a joyous , boisterous laugh that strengthened the resolve of good creatures and weakened the resolve of evil creatures . Good creatures within the spell ' s area gained benefits to morale , less fear , and an increase in vitality . Evil creatures within the spell ' s area that lacked willpower lost morale and were more prone to fear . Creatures had to hear the laugh to be affected by the spell . Neutral creatures were unaffected by " Lliira ' s laugh " . Components . This spell could be cast verbally with no somatic or material components required .
Mistshore Mistshore was the name given to the dilapidated north shore of Waterdeep ' s harbor . After the Spellplague , Waterdeep went into a decline and maintenance of the harbor was neglected . Many ships sank or were scuttled in the northern harbor and eventually Waterdeep ' s outcasts created a small community on the wrecked ship hulls . The harbor water was polluted and smelled horribly . Mistshore was considered so dangerous that the City Watch refused to send patrols into the area .
Coffee House of Buri The Coffee House of Buri was a small shop in Bandar al - Sa ' adat in 1367 DR . Location . The establishment was located near Usamah the Carpet Dealer in the Bandar al - Sa ' adat marketplace . Structure . Near the carpet dealer ' s stand , the structure was buried behind a large line of stacked fruit . Interior . The interior of the Coffee House of Buri was furnished with carpets and ragged cushions . Customers enjoyed a pleasant variety of sweet and overly spiced coffee . Inhabitants . Both Alix and Karbuqa were known to frequent the coffee house .
Magic vestment Magic vestment , and an older version called magical vestment , were transmutation or enchantment spells respectively , that improved the armor value of clothing , a shield , or a suit of armor . Effects . Though similar in effect , the two versions of this spell were different in practice . The transmutation version could be cast on anyone ' s clothing , armor , or a shield as long as the caster could touch the targeted vestment . The enchantment version only worked on the caster . The transmutation version lasted for hours while the enchantment version lasted for only 25 to 100 minutes or so . However , the improvement in armor was better in most cases for the enchantment version . Starting with plain clothes or robes , the enchantment version immediately granted protection equivalent to chain mail and increased up to field plate armor as the level of the caster increased . For the transmutation version , the lowest level improvement was equivalent to donning padded armor and increased up to chain mail as the level of the caster increased . However , the enchantment version was not cumulative with existing armor , so " magical vestment " was only worth casting if the result was better than what the caster was already wearing , whereas " magic vestment " improved any existing armor or shield . Components . In addition to verbal and somatic components , this spell required the caster ' s holy symbol or divine focus to cast .
Gathkatra Gathkatra was an ogre mage that masqueraded as a human female and worked as the chatelaine of the Whistling Wizard inn on the outskirts of Voonlar " circa " the Year of the Turret , 1360 DR . History . In the late 1350s DR , the Whistling Wizard had become a haven and meeting place for many of the more evilly - inclined religious , mercantile , and political groups in the Moonsea region . The owner at the time was Ravvas Thurrpurtyn who seemed to tolerate these elements in his establishment , perhaps even courting favor with them . For unknown reasons , Gathkatra was attracted to this activity or atmosphere and arranged an accident to eliminate the current hostess of the Wizard . Then , polymorph ed into a human female , Gathkatra applied for the job and became the new chatelaine . Gathkatra ' s presence at the Whistling Wizard was one of many concerns that worried Zarracee Ambroanye , the spectral harpist that haunted the Wizard Well , located in the cellar of the inn . She eventually called for help , asking that the inn be purged of the many duplicitous characters living there . This precipitated the conflict that became known as the Battle at the Bar . Gathkatra was fighting in the upstairs apartments over the common room when the bar itself exploded , taking out part of the ceiling and plunging her to her death on the splintered wood planks , beams , and furniture below .
Adalwulf Longfang Adalwulf Longfang was the honorable of the Red Tiger Tribe Uthgardt barbarian tribe located primarily in the Cold Wood . Personality . Under Adalwulf ' s rule , the Red Tigers were strictly a wild and solitary tribe . Adalwulf ' s goal in life was teaching his son Shinoras how to rule with honor . Over the years , he felt the cold touch of age and the feelings of being a burden on the tribe , but Shinoras refused to become chieftain of the tribe until his father passed away . Relationships . Longfang married Shala Longfangwife and had one son Shinoras . History . In 1368 DR , all Adalwulf ' s dreams vanished with the death of Shinoras . His nephew , Thradulf Longfang became his heir and took the role of making decisions for the tribe .
Planar binding Planar binding ( originally called Valdick ' s snare and later ensnarement ) was a powerful and dangerous conjuration spell used by arcane casters to call a being from another plane and bind it . Effects . The spell took a full ten minutes to cast and could call forth up to three elemental creatures or outsider s . Upon casting the spell , the requested individuals or types of creatures were pulled from another plane , somewhere within close range and usually into a prepared trap . A creature ensnared or bound in such a manner could be compelled to complete a task for the caster . In such cases , the magic released the being back to its own plane . Components . Verbal and somatic component s were required to cast this spell . The verbal component included the individual creature ' s proper name if a specific being was called . The trap that actually bound the called entity was not a part of the spell . Such a trap must have been prepared beforehand and usually involved a " magic circle " . The trap could be strengthened by use of a " dimensional anchor " to prevent the called being from using planar travel to escape or by the use of a calling diagram when setting up the " magic circle " . History . The spell was invented by the Netherese arcanist Valdick in −1800 DR , the same year that he also created his " enigma " spell .
Hojo Kawakubo Hojo Kawakubo was the shogun of Kozakura in 1357 DR . History . Kawakubo , grandson of Hojo Kikutake , ascended to the position of shogun in 1349 DR after the conclusion of the Hojo War , where the Takenaka clan gained supremacy over the Hojo clan . In truth , he was a puppet of his grandfather , the shikken Takenaka Okawa , and his mother . Secretly , in 1357 DR , he gathered families loyal to his clan and once - loyal families ruined by Takenaka . He and his allies waited for a mistake by Okawa to act . Personality . Recently , Kawakubo finally understood he was in a very dangerous position , and he had a choice only between early retirement or sudden death . Not interested in either choice , the young Hojo started personal plots in secret to gain more power and free himself from Okawa . Despite his age he became cynical , adept to lies and subterfuges . Kawakubo was also overconfident in his fighting skills
Pale River The Pale River was an elemental vortex connecting two elemental plane s . Location . The Pale River originated in the Great Dismal Delve on the Elemental Plane of Earth , flowing to the marid oyster beds in a particularly filthy area of the Elemental Plane of Water . The Pale River connected the two elemental planes , permitting travel between them in both directions , but few used this elemental vortex for travel .
Hawk ' s Isle Hawk ' s Isle is a forest - covered island in the Pirate Isles . Its inhabitants are horribly deformed after a plague struck the island at some point in the past . The island has the remains of more than twelve harbours , but the inhabitants only have the ability to use canoes . Wildlife is abundant . The island takes its name from Hawk , a pirate who used the island as his hold whilst competing with Immurk .
Zakharan seas The continent of Zakhara was renowned for its burning deserts and lush jungles , but the seas surrounding its varied coastlines allowed much travel and trade hindered by its harsh interior . Surrounding seas . The Land of Fate was surrounded by three major seas : < br > Together , these interior bodies of water separated the west of Zakhara almost completely from its central and eastern portion , with only a relatively narrow strip of land between Qudra and Liham connecting the regions of the High Desert and the Haunted Lands .
Auril Auril ( pronounced " AW - rill " ) , also known as The Cold Goddess , The Frostmaiden , Icedawn , and the Goddess of Winter , was a fickle , vain , and evil deity , who was primarily venerated out of fear . The few among the Iulutiun s of the Great Glacier who worshiped her called her Saukuruk . Relationships . Auril , along with Malar , Umberlee , and their superior Talos , was a member of the Deities of Fury . Umberlee and Auril cooperated with some degree of confidence , while Malar and Auril despised each other . Much of Auril ' s power was absorbed by Talos in recent times , weakening the minor deity . Despite this , or perhaps as a result of it , Auril quietly siphoned power from the slumbering deity Ulutiu who was in stasis under the Great Glacier . Kossuth and Auril were mortal enemies , but their followers seldom came across each other . Sune opposed Auril , as she blamed her for the destruction of much that was beautiful . Uthgar hated Auril as she turned the Elk Tribe away from his worship . Worshipers . Sacrifices to the Frostmaiden were common , especially in the North , as people hoped to appease her and thus avoid cripplingly cold winters . She also had many secret temples along the Spine of the World that brought terror and dominion to small settlements of people trying to eke out a living . Auril ' s clergy was loosely organized , and the main goals of most followers was to intimidate common folk and make them venerate the Frostmaiden to avoid reprisals from her clergy , or to have them make donations to her church . Some of her powerful clerics accumulated impressive personal wealth in this manner , some of which they sacrificed as offerings to Auril . Her priests wore ice white robes with blue trim , and were easily identified by the dire warnings they proclaimed of the wrath of Auril come the winter . They were also known to cast cold - based spells , many of which were described in the " Codicil of White " . Aurilian Spells . The " Codicil of White " was a magic al book containing basic rites , rituals , services , and major ceremonies of Auril ' s faith . The book also had several pages devoted to the goddess ' favorite arcane magic . It was created as a tool for Aurilian wizards and sorcerers to gain a better understanding of the faith . Many of the following divine magic spells were believed to be recorded in a holy book of Auril called " Revelations of the Icedawn " .
Eartheart Eartheart is the principal settlement for the Gold Dwarves in East Rift and it is still the cultural and spiritual center for its people . Dwarves take on pilgrimages to behold the great holy city and take their trips from other countries and the deeps to reach their goal , it use to house great temples and shrines to all the Dwarven pantheon and dwarf heroes but after the great collapse much was lost . Leadership . The lords of their old homes relocated here as well the Deep Lord s . The old ways of the Deep Lords are still the same as they use intermediaries and masking themselves to undermine the attempts of assassin s or drow infiltrators . The Gold Dwarves outnumber every other race in the city and therefor have full control of the city and it ' s communities . City expansion . After the fall of Underhome due to the weight of sea and stone the Gold Dwarves fled their broken home to take refuge in this more secure settlement . Other peoples and other dwarf races fled to Eartheart from their old homes and the surface . With the massive influx of people they had to expand the city ; a challenge the innovative dwarfs meet . Whenever they found a level surface they built a small community , and if none were found their engineers excavated living spaces from the stone so that the communities could bulge from the chasm walls . In order to connect the city ' s communities the dwarves created dizzying switchback staircases so narrow that they could only be used in single file . Another way to connect the communities they have started to specially bred griffon ' s to facilitate travel and carry messages around the city , but the training of such beasts are heavy in the price of money and lives . Defense . A lot of the higher levels are filled with sunlight and perpetual darkness are fended of in the lower levels with dim watch lanterns and magical lights , all of these are meant to drive of the hideous monsters and drow that crawl up from the dark under world . Riftedge Towers ; Surrounding the perimeter of Eartheart is a curtain wall that are filled with rises known as Riftedge towers . Each tower houses a band of warriors to guard against the assaults from the forces of the Underdark . Because the towers cant watch the entire breach they regularly send out patrols in to the darkness to wipe out any immediate vicinity in hopes removing any new assault before it can reach the walls .