naist-nlp/zeshel huggingface dataset:
An Accounting of Werewolves Content . As a skald among the Companions , I learned to recite the Songs of Return . But now , as Sage of Fallowstone Hall , I must do more than memorize . It falls to me to record the deeds and glories of the Companions , preserve our names , and call on Ysgramor ' s wisdom to guide those new to our ranks . It surprised me to discover a few areas where our tomes of knowledge were scant or outdated , and I will do my best to fill in gaps as my first honorable task . I wish to begin by expanding An Accounting of Enemies , a reference to threats commonly faced by Companions compiled by Sage Tirora , my predecessor . We ' ve recently taken on more contracts involving werewolves than I ' ve ever seen , and our recorded knowledge of them is sparse . I ' ve spoken to Nords from Windhelm to Ivarstead , and everyone agrees that cults of Hircine ( and thus werewolves , who are his children ) are on the rise across Skyrim . I ' ve even heard reports that some madmen have been actively seeking out the curse of lycanthropy ! I do not think I should need to remind anyone , especially any Nord , of the evil of the Daedric Princes — even of one who claims the joy of hunting as his realm . There may be some draw to the wild power of werewolves , but you ' d better remember that you ' ll never see the halls of Sovngarde when Hircine claims your soul . Lycanthropes spend eternity in Hircine ' s Hunting Grounds , slaves to his unending thirst for blood and the chase , instead of drinking mead and brawling with the heroes of legend . Ysgramor taught us to know our enemy through blood on our hands , and to scrawl our runes of conquest on the corpses in our wake . Our warriors have faced many werewolves , and while I don ' t have any corpses handy at the moment ( and because they would pollute the rather pleasant library we have ) , I will preserve their knowledge here : Thonarcal Ice - Fist recalls his revulsion : “ I saw one of them turn right before my eyes , and my blood ran cold . He got the jump on me , so stunned was I at the grotesque display . Be wary if your target is not already in its fearsome beast - form . ” Irmgarde the Bootbarren knows a secret of the beast : “ Always keep a poisoned blade or arrow - tips handy when you hunt them . Even poisons that aren ' t all that strong seem to ravage the monsters . ” Hallveig God - Hater has read the tale of their hides : “ It seems to me that their pelts say something about them . The ones with darker fur use fast strikes and ragged claws to tear into you . Every now and then I ' ve glimpsed a white one . They ' re usually surrounded by a pack , howling and driving them into a frenzy in combat . ” Agdis Bearblood prays to the Divines : “ Don ' t get bitten or cut up by them . If you do , you ' d better get yourself to a priest right away . The disease can be cured , but don ’ t risk letting it get into your blood . ”
Serenity Falls Estate Serenity Falls Estate is a player home in . It is a Khajiit style manor house located north of S ' ren - ja in Reaper ' s March . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Hero of the Aldmeri Dominion achievement . Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Feran Sadri Feran Sadri is a Dunmer vampire residing in Castle Volkihar . His wide upturned nose is distinctly bat - like . He serves as the castle alchemist and is willing to trade with the Dragonborn if the Volkihar clan is joined . However , if the Dragonborn joins the clan and is cured of vampirism afterwards , it will no longer be possible to trade with Feran or receive his quests unless the Dragonborn becomes a vampire again . Background . Feran is a strong proponent of magic and appreciates the fact that living in the castle gives him access to magic he had no idea existed before . Like many others within the castle , the politics of the court bore him . He is a harsh mentor to lower members of the court and can often be heard berating his assistant Ronthil . Interactions . Amulets of Night Power . The Dragonborn is sent to recover two ancient and powerful amulets from a radiant location . Ancient Power . Feran sends the Dragonborn to retrieve the body parts of an ancient vampire in order to increase the power of the Bloodstone Chalice . Culling the Beast . Feran Sadri asks that a boss level Vampire be killed at a radiant location . Deceiving the Herd . Feran Sadri will ask the Dragonborn to frame the Dawnguard for murder by killing a citizen in public while wearing Dawnguard Armor . Rings of Blood Magic . Two ancient and powerful rings must be recovered from a radiant location .
Dwarven Armor ( Oblivion ) The secrets of Dwemer armorcraft are long - forgotten . Dwemer pieces encountered throughout the land are thousands of years old , scavenged from abandoned Dwarven animunculi sometimes found in ancient Dwemer ruins . Dwemer armor is heavy and cumbersome , but Dwemer craftsmanship and metallurgy are top tier quality in comparison to any modern metal armor style . Enthusiasts pay fabulous prices for individual pieces , and the few complete sets are in the hands of collectors .
Rilms Rilms , also known as Saint Rilms the Barefooted , is a saint of the Tribunal Temple and the Patron of Pilgrims and Beggars . She is known as Rilms the Barefooted because she gave away her shoes then dressed and appeared as a Beggar to better acquaint herself with the poor . During the events of , shrines dedicated to her can be found across Vvardenfell , inside Temples , such as the High Fane in Vivec City , the Ghostgate Temple in the Ashlands , or the Holamayan Monastery in the Azura ' s Coast region .
Tel Naga ( Morrowind ) Tel Naga is the House Telvanni tower in Sadrith Mora over which Master Neloth resides . There is a bevy of rare treasures housed in Tel Naga , due to Neloth ' s penchant for collecting them . The young daughter of the Redoran Councilor Miner Arobar , Nartise , is held on the lower levels of the tower and is well guarded .
The Ooze : A Fable Content . This is a story the Wood Elves of Valenwood tell their children from a very young age . Once , there was nothing but formlessness . The land held no shape , the trees did not harden into timber and bark , and the Elves themselves shifted from form to form . This formlessness was called the Ooze . But Y ' ffre took the Ooze and ordered it . First , she told of the Green , the forest and all the plant life in it . She gave the Green the power to shape itself as it willed , for it was her first tale . The Elves were Y ' ffre ' s second tale . As Y ' ffre spun the story , the Elves took the form they have today . Y ' ffre gave them the power to tell stories , but warned them against trying to shape themselves or the Green . Shifting and the destruction of the forest were forbidden . Instead , Y ' ffre commended the Wood Elves to the Green , so that they might ask the Green to provide them with shelter and a safe passage , and as long as they respected the Green , it would obey . This is called the Green Pact . Finally , Y ' ffre told of all the beasts that crawl on the land or swim in the rivers or fly in the air . These , Y ' ffre gave to the Wood Elves as sustenance . They were to eat no plants but consume only meat . Y ' ffre also told that no Wood Elf who is struck down by another Wood Elf should be allowed to sink into the ground , but should instead be consumed , like the beasts . This is called the Meat Mandate . When the stories were told , Y ' ffre saw that they had a pleasing shape , but some of the Ooze remained . Y ' ffre told a final tale then , and gave purpose to the Ooze . Any Wood Elf that violated the Green Pact , either by shifting or by damaging the Green , would be condemned to return to the formlessness of the Ooze . Their names would be scrubbed from the story Y ' ffre is telling and replaced with silence . The Wood Elves tell that those who are favored by the Green have the power to release the condemned from the Ooze , but where the condemned go and what form they take once they are released is unknown . No one has ever seen the Ooze , or heard the souls trapped in it , or met the one who can relieve the condemned of their punishment . But if you ask a Wood Elf if he thinks the Ooze is " just a tale , " he will invariably reply , " There is no such thing as ' just a tale . ' "
Firebloom Firebloom is a Destruction spell in that inflicts elemental fire damage upon multiple victims . Characters . The following people use this spell : Creatures . The following creatures use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Warchief Ornskar Warchief Ornskar is a Nedic general that can be found at the Brothers of Strife upon travelling into the past . She served as a commander to the Nedic Invaders during the Nede - Chimer War in the early First Era . Interactions . The Brothers Will Rise . Kill Warchief Ornskar and collect her heart .
Dahleena Dahleena is a Khajiit Slave who is being held in Caldera Mine ' s Slave Shack Two . Interactions . Evidence of Corruption . Dhaleena reveals to the Nerevarine where they can find evidence for the corruption of House Hlaalu . Attributes . This character has the following attributes : Equipment . This chraracter uses or carries the following :
Ten - Tongues Weerhat ' Ten - Tongues ' Weerhat is an Argonian pawnbroker . He buys and sells a large variety of wares and is even known to part with rare scrolls at low prices . He resides in his shop , Pawnbroker , in the Great Bazaar district of Mournhold . Quests . Muckraking Journalist . Ten - Tongues may have information about the anonymous writer of " The Common Tongue " . Scroll Sales . This quest begins by asking Ten - Tongues about his " special offers . " Ten - Tongues Weerhat sells the Nerevarine different scrolls very cheaply , until they find the illegal source .
Kill Hard - Heart ( Thieves Guild ) Kill Hard - Heart is a Thieves Guild quest available in . Detailed walkthrough . Talk to Jim Stacey at Simine Fralinie ' s Bookshop in Vivec , Foreign Quarter Canalworks . He will ask you to kill Sjoring Hard - Heart in the Vivec Guild of Fighters . This will remove the influence of the Camonna Tong from that guild . Hard - Heart can be found in his room downstairs at the Guild of Fighters in the Foreign Quarter Plaza . Despite being Master of the Fighters Guild , he is an average opponent , and shouldn ' t present much of a threat at this stage . Once the job is done , return to Jim to be rewarded with The Skeleton Key . The Hero is also promoted to Master Thief .
Concept Art ( Morrowind ) The Concept Art of , and both its expansions , and , are preliminary artworks that are used to finalize the game . Frescoes and illustrations . Within the game itself many pieces of concept art were used : Dwemer engravings . In the Dwemer Ruins Bamz - Amschend , the following decorative plaques can be seen : Art credits . In the book " The Art of Morrowind " the conceptual artwork is credited to :
Lambridge Lambridge is a city in the region of Dwynnen , High Rock . It is home to chapters of the Mages Guild , School of Julianos , and the Order of the Hour . The city also has a general store , armorer , gem store , and pawnshop , as well as a number of taverns .
Cracked Tusk Keep Cracked Tusk Keep is a fort in . Location . The fort is located within Falkreath Hold , west of Falkreath City along the main road . Description . Cracked Tusk Keep is named after the Orcs who now reside there . It was an abandoned fort that has now become an Orc Stronghold , and is now guarded by hostile Orcs that will attack on sight . The keep is divided into three sections : Cracked Tusk Keep ( Outer ) , Cracked Tusk Keep ( Inner ) , and Cracked Tusk Keep Vault . The keep may be entered through two doors or a trap door on top of one tower . Cracked Tusk Keep ( Outer ) . Typical of most abandoned forts in Skyrim , the outer walls and towers are crumbling and broken in spots and the entire fort is in a general state of disrepair . The courtyard has a blacksmith ' s shop with a working forge , grindstone and workbench . What sets this fort apart is the additional Orcish construction in the outer yard . In the courtyard the orcs have built a smokehouse and have a tanning rack nearby . Cracked Tusk Keep ( Inner ) . The three - level inner keep may be accessed through either of two doors — one on the main level , one on the lower level with an adept lock , and a trap door in the roof of the tower . There are several rooms in this section , with the one on the lower level containing an Alchemy Lab . The trapdoor from the tower leads into the room adjacent to Ghunzul ' s bedroom on the upper level . The main level has 6 usable bed rolls , should the player wish to sleep after clearing the keep of enemies . After slaying Ghunzul , collect the Cracked Tusk Vault Key from the end table ( or from his corpse ) . The key will be useful for opening the locked cage on the lower level . Cracked Tusk Vault . The vault may be accessed on the lower level . Without the key to the cage , the player will need to pick the expert lock to the cage and then activate the button inside the cage . If you are playing in the third person mode , change to first person mode after opening the cage . Otherwise it only opens and closes the cage door instead of giving the button activate option . After activating the button , you can switch back . The vault is a damp , stone corridor with a small , locked cell on each side and a larger cell at the end that contains traps for the unwary . The usual assortment of leveled treasure — potions , armor , and weapons — is located in various locations inside the vault , beyond which is a booby - trapped pedestal with the Shards of Mehrunes ' Razor resting on it . There are many traps in the lower vault , past the four adjacent rooms , leading up to the stand with the Shards . There are four tripwires that release poison darts , and well as a tripwire that activates a battering wall of to the side . The stand that holds the Shards itself will release poison darts once the Shards are removed . Quests . Pieces of the Past . The Shards of Mehrunes ' Razor are found here .
Bruma Jailor Bruma Jailor is a guard who is posted at the Bruma Jail . The Bruma jailors wear the standard Bruma guard uniform , and their specific duties are to guard the prisoners in Bruma ' s prison and the evidence chest the prisoners ' personal items are stored in . In order for the Hero to escape prison , the guard can either be killed or be bypassed undetected . Interactions . Two Sides of the Coin . While roaming around the city of Bruma , the Hero can overhear rumors about Arnora Auria . According to the rumor mill , Auria ' s lover , Jorundr , has been arrested for stealing money from Auria . Auria reportedly needs help recovering the stolen money .
Parmbarel Parmbarel is an Altmer pack merchant residing in Velyn Harbor . His store is called Parmbarel ' s Hold - Alls . Interactions . House and Home . Velyn Harbor is under attack from Drublog raiders , and the Vestige must recruit citizens into the Velyn Harbor Militia to launch a counter - attack .
Arniel Gane Arniel Gane is a Breton mage and senior member of the College of Winterhold and a researcher of peculiar magic s . He wears Adept Robes of Alteration . Background . He leads an excavation at the tomb of Saarthal and will hope to experiment with Kagrenac ' s tools , the latter of which he is highly secretive of . Arniel is located in the first room on the right on the second floor of the Hall of Attainment . Interactions . Under Saarthal . After the Dragonborn ' s first lessons as a new student of the college , Tolfdir and the other apprentices venture to Saarthal to assist Arniel with his excavation . Upon arriving , the Dragonborn is tasked with collecting three Enchanted Ring s and an amulet . Performing the errand ends with the Dragonborn being imprisoned behind iron bars . Upon being freed , Tolfdir and the Dragonborn investigate a hidden tunnel in the tomb , eventually coming in contact with a member of the Psijic Order . After discovering the Eye of Magnus in the rooms below the tomb , the Dragonborn returns to inform Savos Aren . Any time after this event , the Dragonborn can give the Enchanted Rings to Arniel , but it is not required . Containment . Arniel helps the Dragonborn and Faralda defend Winterhold against Magic Anomalies in Containment . During the battle , he will not personally use magic to attack , instead relying entirely upon unarmed combat . However , he will reanimate characters who die during the battle as zombies for further assistance . Arniel ' s Endeavor . As part of a secret experiment , Arniel tasks the Dragonborn with retrieving ten Dwemer Cog s . After finding the artifacts , the Dragonborn must then contact Enthir about a Warped Soul Gem Arniel wanted from him . Enthir was reluctant to provide the item to Arniel , but relents if the Dragonborn retrieves a staff Enthir accidentally sold to a necromancer . Enthir surrenders the gem after the staff is returned to him . This eventually allows the Dragonborn to use the Warped Soul Gem in a Dwemer Convector three times , along with Arniel ' s Convection . Fate . Arniel disappears as a consequence of his research with the Warped Soul Gem . However , the Dragonborn gains the ability to summon his shade in battle . Arniel Gane ' s shade can be seen wandering the area around the College of Winterhold after his quest line has been completed . Besides simply not being around , Arniel ' s disappearance has little , if any , effect on the rest of the mages at the College .
Pheasant Pheasants are harvestable food containers in . They are found hanging in most of the houses throughout Skyrim . While harvesting the dead bird , pheasant breast can be obtained as loot . A salt pile can be used to turn the pheasant breast into pheasant roast while cooking the meat .
Alchemy : Discovering Traits Content . By Defessus Lector . Bardus , The method by which an alchemist learns the traits of various reagents is by tasting them . The key word here is " taste " — there is no need to consume more than a single portion of a reagent , even if you find it appealing . And , based on what the seneschal tells me about your visit to your father ' s cellar , you ' ve already determined that common liquors do not possess alchemical traits , even if consumed in quantity . Tasting a reagent will reveal that ingredient ' s most obvious alchemical trait — but most have secondary and tertiary magical properties as well . Combining reagents and observing the results will reveal these hidden traits , some of which can be quite astonishing . As you experiment , your skill at alchemy will increase , and it will become easier to recognize these traits and combine them effectively . You will also begin to notice that certain classes of reagents feature common or even matching traits . For example , the traits of flowers tend to be beneficial , while those of fungus are often detrimental — as you discovered last Morndas when , trying to finish all your homework at the last minute , you consumed nine different kinds of fungus within a few minutes . The resulting projectile regurgitation was most impressive .
Arena Fight Card Content . ARENA FIGHT CARD All questions should be directed to a seat manager in a red sash . Do not approach Arena Master ap Dugal ! The arena master is very busy , and we will eject you for interferring with arena business . All bets must be placed with our master of chance before a fight begins . Once the fight has started , no more bets can be placed . Remember , winners are encouraged to tithe generously to the Cathedral of Akatosh . We have a number of exciting events lined up , as listed below . A short intermission will follow each fight , where bets may be placed or collected . Remember , if you leave the arena without collecting your winnings , they become arena property , even if you are ejected . Don ' t break the rules ! Kvatch Arena schedule : Devotion to Akatosh , led by Grand Sermonizer Fithia . Ceno the Butcher faces the Bloodied Boar in an unconditional battle to the death ! Any tactic or weapon is allowed , no matter how underhanded or brutal ! May the craftiest and deadliest warrior win ! A barbarous Cave Troll faces a battle - scarred Mammoth ! May the most powerful beast win ! Benedicta Falt , the Ghost of Giant ' s Run , faces Scarred Janona in a duel of daggers ! These deadly vixens will be allowed nothing but their smallclothes and blades , so expect a blood - soaked battle ! The ruthless and beautiful Vine Sisters , Beladis and Gendaer , face two new challengers from the ash - cloaked lands of Vvardenfell — the Silent Ashwalkers ! What foul magic will these heathens wield ? Can the crafty Wood Elf sisters of Valenwood defeat the Daedra - worshiping savages of the Ashlands ? In the circle of Penance , ten heathens and heretics , all sentenced to death for crimes against the Divines , will be given one last chance to reprieve at the hands of Knight Commander Panthius . Will any of these heathens renounce their evil and embrace the light of Akatosh ? Let the blade of Panthius decide !
Chitin Mask Helm The Chitin Mask Helm is a type of Chitin Armor found in . Its effectiveness is determined by the character ' s skill level in Light Armor . Characters . The following characters use this armor : Locations . This article of armor may also be found in the following locations :
Midnight Riders Midnight Riders is a stable found outside the walls of Anvil by the northern gate . The stable is run by stablemaster Narhag gro - Shatul , who is offering his services here . An exotic mount Highland Wolf can be seen here among the regular horses .
Love Note to Adrienne Content . Dearest Adrienne , How I miss you , my darling ! Though it ' s been less than a day since we last met , I can ' t bear it any longer . Please meet me at our special spot in one hour . I ' ll bring the wine and food ; you bring just your lovely self . Don ' t be late , my love ! — Erning
HoonDing HoonDing , also known as The Make Way God , is the Yokudan spirit of ' perseverance over infidels ' . The HoonDing has historically materialized whenever the Redguard s need to ' make way ' for their people . History . First Era . HoonDing is first known to have represented himself as an avatar by Diagna . Diagna was instrumental to the defeat of the Sinistral Elves , as he brought orichalc weapons to the Yokudan people to win the fight . In Tamriel , he led a very tight knit group of followers against the Orcs of Orsinium during the height of their ancient power . This was presumably the Order of Diagna during the Siege of Orsinium . He then faded into obscurity , and is now little more than a local power spirit of the Dragontail Mountains . Frandar Hunding was also an aspect of HoonDing . During the arrival of the Yokudan people to Tamriel , he led them against Malooc the Horde King , the enemy god of Ra Gada who led an army of goblin s against the Redguards in the First Era . Then HoonDing appeared to drive out the globin force all the way to the east . Second Era . During the Tiber Wars , HoonDing was said to have been a sword or a crown , or both . This refers to either Prince A ' Tor , a Crown who was transformed into the Soul Sword ; or Cyrus the Restless , a Crown who wielded the Soul Sword . It is also possible that both Cyrus and A ' Tor together were an aspect of HoonDing .