Feral ghoul ( Fallout : New Vegas ) Feral ghouls are found in the Mojave Wasteland in 2281 . Characteristics . Feral ghouls are similar in appearance to sapient ghoul s but are skinnier and do not walk or run normally . Due to exposure to high levels of radiation , they have lost the ability to reason and will become hostile towards everyone but their own kind . This has caused much discrimination towards sane ghouls . Variants . Feral ghoul . Feral ghouls are the basic feral ghoul variant , wearing only a pair of tattered shorts and noticeably weaker than standard human opponents , they are easily dispatched with one or two headshots from any decent ranged weapon or a solid hit from a decent melee or unarmed weapon . Despite their shrill noise and remarkable speed , they are only truly a threat when they have the advantage of numbers , or when the Courier is at a low level . Feral ghouls usually retain the skin color they had when they were human . Feral ghoul roamer . The feral ghoul roamer is more dangerous than the regular feral ghoul . Though it is not as strong as the feral ghoul reaver , it is far more common . Unlike their Capital Wasteland counterparts , they do not wear the remnants of . Instead , they may be void of clothing or only wear a sleeveless shirt . Feral ghoul reaver . The feral ghoul reaver of the Mojave is a far less potent combatant than those of the Capital Wasteland . Instead , " New Vegas " reavers are more comparable to the other feral ghoul variants , as they no longer possess the radioactive gore grenade attack , their lunges do not cause much knockback and they no longer emit radiation . Their Hit Points in the game can vary ; at lower levels , they are merely slightly stronger than a feral ghoul roamer , but are weaker than a glowing one . They wear what appears to be the remnants of . Some can be found at the old nuclear test site , outside Hell ' s Motel at Mesquite Mountains crater and one will always spawn inside the sealed sewers , regardless of the Courier ' s level . Feral trooper ghoul . Feral trooper ghouls are former NCR trooper s that have become feral . They are similar , but not identical , to normal feral ghouls , the difference being that they still wear their NCR trooper armor , indicating that they were on duty when the radiation was released from inside Camp Searchlight by Legion soldiers . The ghoul troopers that attack with are not actually feral ghouls , but normal ghouls that are set to be hostile . As such , their knives and NCR armor are lootable . There are a total of nine of these , and killing them is part of the quest We Will All Go Together . Feral ghoul jumpsuit . A feral ghoul wearing a RobCo Industries jumpsuit , which was cut from the game . Glowing one . These ghouls are found often at higher levels , and at locations where the concentration of radiation is strongest . They have significantly more health and damage than the average ghoul . This variant , on death ( and while attacking ) , gives off a small amount of radiation . Its secondary attack is when it stretches its arms to the sky then gives off a burst of radiation . In some cases , the ghoul might kill any ghoul in his close proximity to regenerate health to his own . Glowing trooper ghoul . Glowing trooper ghouls are NCR troopers that have turned into glowing ones , affected by the local radiation levels after the Legion ' s assault on Camp Searchlight . As with regular glowing ones , they have the ability to emit harmful radiation waves . Removing the head of a glowing trooper ghoul will cause red blood to erupt from their neck , unlike the other limbs on their bodies where the blood glows green . Glowing ghoul jumpsuit . A glowing one wearing a RobCo Industries jumpsuit . This type of ghoul was cut from the game . Despite being a ' glowing one , ' this variant has a very low amount of health , equal to regular low level feral ghouls . Legion creature . A recruit legionary , classified as a feral ghoul . His ragdoll doesn ' t dismember or move around properly . The model also has some sort of effect added to the hands . Overseer . The overseer is a unique orange - colored reaver , encountered in Vault 34 ' s overseer office . Its armor and facial structure are similar to that of a feral ghoul reaver , but it has the same glow effect and radiation blast as a glowing one , albeit a different color . Like the majority of the vault ' s population , the overseer has become a feral ghoul due to radiation . The overseer stands on a raised platform in the overseer ' s office , and on the bottom of this platform are two Vault - Tec turret s , which defend the overseer . Of all the enemies in the Mojave Wasteland , it has the highest amount of HP among ghouls , thus making it a " boss " character . Vault dweller . Vault dwellers are a variant of feral ghouls found exclusively inside Vault 34 . They are the remains of the population of the vault following the reactor leak . They are completely feral and will attack any human on sight , though they sometimes utter human phrases . The Courier will first encounter one at the end of the access tunnel , directly inside of the main entrance . They can also be found scattered throughout the rest of the vault , although at higher levels the Courier will encounter the more dangerous vault security guards and vault security officers . Vault security guard . They are the remains of the Vault 34 security team , and are clad in the tattered remains of Vault 34 security armor . They were members of the security team before and during the population control riots , and eventually they became feral ghouls along with the majority of the vault ' s remaining population after the reactor leak , becoming hostile creatures who will attack any human on sight . Vault security officer . Like the vault security guard , they are the remains of the Vault 34 security team . However , they have become glowing ones which are notably stronger . While in combat , they may produce a pulse of radioactive energy . Vault technician . Vault technicians are former technicians in Vault 34 , who have since become ghouls due to the radiation leaks . Simply called " vault technician " in - game , they share a model with the standard glowing one , along with the same strengths and weaknesses . They are found dead in flooded chambers inside of the main section of the vault , in both cases under desks . Also in both cases , the Courier must retrieve a password from their corpse to progress further into the vault . Three are found alive in the flooded reactor level accessed under the desk of the Vault 34 overseer . One wanders the halls , while the rest wait , only breaking through a window and attacking the player character when they are actually inside the reactor itself . Appearances . Feral ghouls appear in " " .