naist-nlp/zeshel huggingface dataset:
Arazlam Durai Arazlam Durai is a minor character from " Final Fantasy Tactics " . While the character is referred to as Alazlam J . D . and Alazlam J . Durai in the original " Final Fantasy Tactics " ( his identity as a descendant of Orran Durai not being revealed until the end of the game ) , the " War of the Lions " port shortens his name to Arazlam Durai . Story . Arazlam is the descendant of Orran Durai , the writer of the Durai Papers , which were never published since Orran was executed for heresy . Arazlam claims to have rediscovered the report , curiously not destroyed by the Church of Glabados , and convinces the player that the so - called hero Delita Heiral was not what he seemed to be , and that the relatively unknown Ramza Beoulve was the real hero . Arazlam is 53 years old . In the CGI cel - shaded scenes , he gets the map of Ivalice and reads the Durai Papers before the scene changes to 400 years ago where Delita along with his group are heading to Orbonne . Other appearances . " Vagrant Story " . Arazlam is credited as A . J . Durai and the passage above is a quote attributed to him during the prologue . It is unclear when Durai penned the writings quoted ; on the official website an excerpt written by A . J . Durai after Ashley ' s trip to Leá Monde places the earthquake that destroyed the city " 20 years ago " . Yet , the rest of the website places it either " more than 20 years ago " or " 25 years ago " . The game itself says " 25 years ago " .
Warrior Monks The Warrior Monks are an army of Yevon and often serve as bodyguards for the Maester s of Yevon in " Final Fantasy X " . Their leader is Maester Wen Kinoc . According to the " Final Fantasy X Scenario Ultimania " , the monks ' principal duties are the defense of the temple of St Bevelle and the protection of high ranking priests . They don ' t play a fundamental role in security around the world , although they are deployed throughout Spira in times of emergency . Officially , the Warrior Monks are considered to be a moderate organization , but in secret they crack down on those deemed heretics . Appearance . The warrior monks ' appearance has not changed much since the Machina War . There appears to be two classes of monk ; one class wears a green uniform with armor and another class wears a red , orange , and yellow uniform . The Warrior Monks ' weaponry — a rifle and a flamethrower — also has not changed since the Machina War , which is notable considering that machina weapons are forbidden by Yevon . Story . The history of the Warrior Monks date back at least 1 , 000 years prior to the events of " Final Fantasy X " . In the Machina War , the Warrior Monks were under the control of Bevelle and were used to fight Zanarkand . Many monks died during Sin ' s destruction of Zanarkand , and many Fallen Monk s still dwell there as unsent . Both Auron and Wen Kinoc were once Warrior Monks in their youth . While Kinoc steadily rose through the ranks to eventually become Maester , Auron was thrown out after refusing to marry the priest ' s daughter . He then went on to become one of Braska ' s guardians and defeated Sin . When Sin is defeated for good by Yuna and her guardians , Yevon folded , and the Warrior Monks began to serve the New Yevon organization . Gameplay . Two types of Warrior Monks are fought in Bevelle ; one wielding a rifle , and the other a flamethrower . Warrior Monks can be fought later in the game with rifles and flamethrowers again , however the Fallen Monk s in Zanarkand Ruins are undead . The Warrior Monks during battle only fire with single shot rifles , but in the cutscenes , they are shown with the same rifles shooting automatic rounds . One explanation is that the weapons have selective firing modes , as they do in real life .
Mover EX The Mover EX is an enemy in " Crisis Core - Final Fantasy VII - " . Mover EXs have high defensive properties in addition to strong attacks , so fighting them requires ways to bypass Vitality , such as Costly Punch or Gil Toss . They possess the powerful Graviga and Ultima spells , in addition to the rather powerful Delta Attack ability , so it ' s highly advised to defeat them first and foremost if they appear in battles .
Adrammelech ( Tactics Advance ) Adrammelech is the Totema of the bangaa in " Final Fantasy Tactics Advance " . It is the third Totema fought by Marche Radiuju , at Nargai Cave . After being defeated , Adrammelech can be summoned by a bangaa member of Clan Nutsy . A Deph clone of Adrammelech also appears during the fight with Queen Remedi in her Battle Queen form . Battle . Adrammelech is accompanied by a Firewyrm on his right , a Thundrake on his left , and an Icedrake in front of him . The player will most likely need to kill off at least the Icedrake to reach Adrammelech . On the Totema ' s first turn , he will most likely use his Firestream spell to hit one ' s units from afar . This , coupled with one of the Dragons ' Breath attacks , can KO a group of tightly - clumped units . The key in this fight is to space units out enough so that one Breath attack cannot hit more than two of them at once . Players should take down the Thundrake on their first turn , and have any leftover units aim spells at Adrammelech . If one ' s units are sparsely grouped , the remaining enemies should not be able to KO more than one of Marche ' s allies . The player may then use the next turn to focus on Adrammelech . Summoning Famfrit may be helpful . Having many ranged units , or units that can hit at a far range , are also valuable . If this doesn ' t help , having one of the laws forbid fire can also simplify matters . Growth chart . As a boss , Adrammelech has substantially higher stat growth than normal , playable jobs . He possesses the highest Magic Power and Speed of all Totema , though the latter is still quite low . With the exception of MP , all of his other stats are tremendously above - average , making him more than match for an entire clan . Abilities . Expulse . " Totema command . Drive off all intruders . " Magestorm . " Totema command . Use all the world ' s magic . " Other appearances . " Final Fantasy Trading Card Game " . Adrammelech , the Wroth appears in " Final Fantasy Trading Card Game " with a Lightning - elemental card .
Shivar Shivar is an Esper in " " . He is the Rank II Water Ranged summon and costs 18 Affinity Points to summon . His normal attack , Blizzard , deals Water damage to one foe . His special , Absolute Zero , inflicts Stop on one foe . He is one of the unique Water - types in that he is really an Ice - type , and therefore is weak to Fire instead of Thunder . Shivar is described as being lover . He is similar to Shiva in terms of appearance and powers , the only major difference being that he is male . This may allude to the Hindu God Shiva ' s dual gender . Attributes . Shivar has the Attack Speed of 36 to 50 , an impressive growth for a ranged attacker . His time between attacks is between 2 . 5 seconds and 1 . 86 seconds ( simplified calculation ) . His basic attack attribute is magickal , so he uses his Magick stat . If silenced , Shivar will be unable to attack . His hit style is direct shot , which means it hits and stops at any target within the attack ' s range . His Absolute Zero spell inflicts Stop on the target regardless of space . As long as the target is within Shivar ' s sight , it will hit since it uses no space . Shivar has an impressive growth for time between actions . If buffed with Haste or Berserk his attack is incredibly fast ( his final Attack Speed pulverizes all of the Ranged Water Espers ) , yet may be as collective as Shiva in that situation . He has a high Magick Defense growth . His Absolute Zero inflicts Stop , highly favorable when used against enemy Party Leaders for their seamless range . Shivar , one stone ' s throw better than Shivan in Stamina and Defense , has a comparably weak Defense growth to be almost parring with Shivan ' s , placing him in the category ' susceptible to Melee attacks ' . His Absolute Zero magick is seamless , although favorable to use since it has indefinite hit range . If the player makes several Shivars attack a single unit , all will attack a single target and inflict it with the Stop status , a status that does not stack .
Dragon ( The 4 Heroes of Light ) The Dragon is a non - player character from " " . The dragon is the only method of aerial transportation within the game . It is the last of its kind , due to the fact the mother dragon was killed . Story . The Dragon is first mentioned by Rekoteh in Invidia when Brandt and Jusqua are looking for a way to reach Spelvia . Rekoteh tells the two that they must hatch the dragon egg in town to fly to Spelvia . The group examines the egg and determines either the Firaga spell or a Mythril Hammer may hatch it . The items they obtained showed no results and the group is forced to go get the Dragon Harp . The party goes into the Invidia Underground and obtain the Dragon Harp . The group plays the Dragon Harp and hatch the dragon . When the dragon is hatched , it mistakes Brandt for its mother . After , the dragon flies the three to Spelvia . After the party defeats Rolan , they may ride the dragon on the world map . Musical themes . The Dragon ' s main musical theme is " Riding on the Dragon " . The track can be found in the as Track 27 and is composed by Naoshi Mizuta .
Babil ( Final Fantasy XII ) The Babil is a construct / golem - type enemy from " Final Fantasy XII " . It can be found in the Necrohol of Nabudis . Etymology . The Babil is named after the Tower of Babel . It being a Golem may indicate that it also draws inspiration from the Giant of Babil from " Final Fantasy IV " , as well as its Rare Game version , " Tower " , referring to the Tower of Babil . The " cloudstone " they utilize is a reference to " Vagrant Story " .
Nautiloid The Nautiloid is an enemy in " Final Fantasy VI " . Battle . It can inflict the Blind status with its special attack , Ink . It is suggested to have Terra use Fire spells against it , as it is weak against Fire and has high physical defenses . AI script . If Var0 > = 3 : Attack Turns : 1st Turn : Attack ( 66 % ) or Ink ( 33 % ) and increase Var0 by 1 Other appearances . " Final Fantasy Record Keeper " . Nautiloid appears as an enemy in " Final Fantasy Record Keeper " .
Maahes Maahes may refer to : Etymology . was an ancient Egyptian lion - headed god of war , whose name means " he who is true beside her " . He was seen as the son of the Creator god Ptah , as well as the feline goddess ( Bast in Lower Egypt or Sekhmet in Upper Egypt ) whose nature he shared . Maahes was a deity associated with war , protection , and weather , as well as that of knives , lotuses , and devouring captives .
Disintegration Disintegration , also known as Cleansing and Purifier , is a recurring ability in the series . It is generally an ability associated with Typhon , which deals massive damage to all enemies . Appearances . " Final Fantasy V " . Cleansing is a First Rank ability from the Predict skillset , costing 1 MP to use . It deals moderate to major non - elemental damage to all enemies . " Final Fantasy VI " . Cleansing , translated to Purifier in the SNES translation , is Crusader ' s summon ability that deals non - elemental magic damage to both the enemy party and the ally party . Its spell power is 190 ( the highest out of any spell or ability in the game , save for Kefka ' s Forsaken and Gilgamesh ' s Enkidu in the " Game Boy Advance " version ) . It is unblockable and ignores Split Damage . It costs 96 MP use . " Final Fantasy VII " . Disintegration is the ability of Typhon when summoned , costing 160 MP to use . It deals major Fire - elemental , Ice - elemental , Lightning - elemental , and Earth - elemental damage to all enemies with a power of 110 while ignoring Magic Defense . " Final Fantasy Legends II " . Four different versions of the Cleansing ability appear in " Final Fantasy Legends : Toki no Suishō " . The abilities are all summon abilities used by the Warring Triad - type summons and all deal damage to friend and foe alike , serving as a reference to the Crusader summon from " Final Fantasy VI " . The default Cleansing ability is used by the Warring Triad OR non - elemental summon . The ability deals non - elemental damage to all enemies and allies . The summon ability costs three points from the consumption gauge to use . The other three variants of Cleansing are used by the separate Warring Triad summons , , , and . Fiend ' s variant is Fiendish Cleansing , which deals water - elemental damage to all enemies and allies . Demon ' s version is Demonic Cleansing , which deals fire - elemental damage to all enemies and allies . Lastly Goddess ' variant is called Goddess Cleansing , which deals wind - elemental damage to all enemies . All of these variants cost three points from the consumption gauge to use .
Tomra Tomra , also known as Tomara and Tomera , is a town in " Final Fantasy IV " and " " . It is one of the few towns populated by Dwarves . Unlike the castle , where the password is " Lali - ho ! " the password here is " Howdy - ho " or " Hi - oh " . In both games , it is an optional town . It is the building shown on the left corner of the map . Two dwarves who call themselves " simple farmers " dwell in here , and they allow the player to take all the treasure they have . Musical theme . The background music that plays in Tomra is the " Final Fantasy IV " " Town Theme " .
Altana Altana is a Goddess from " Final Fantasy XI " . Altana is the Dawn Goddess and creator of Vana ' diel . It is said that she created the Zilart , but once they were destroyed , she wept five tears down on the world that resulted in the creation of the five races : Hume , Elvaan , Tarutaru , Mithra , and Galka . The Twilight god Promathia resented this , and created evil monsters that would seek to destroy Altana ' s creations . Promathia also cursed each of the five races with one negative trait each , for example , the Elvaans became arrogant . She does not appear in the game , but is very often mentioned and is the central character for the religion in Vana ' diel , represented by the San d ' Orian Cathedral . Story . At the end of " " , Altana actually appears in some form . When the battle against Promathia reaches its peak , a burst of light shoots down upon Promathia , and he hears Altana ' s voice . Then Promathia and his rage are gone .
Chocobo Stable ( Final Fantasy VI ) Chocobo Stable is a location in " Final Fantasy VI " . Chocobo stables are places where the player can rent a chocobo for a small fee . A chocobo stable can be found in South Figaro , Nikeah , and Jidoor , but there are also quite a few chocobo stables hidden on the world map , and they are usually found in forests near towns most of the time . Chocobos are a main source for transportation in the early parts of the game or when the airship is not available to the player , but they become obsolete once the airship is acquired or available again . Like the previous games , the player does not engage in random encounter s when riding on a chocobo , but once the player dismounts it , the chocobo will return back to its pen . Shops . It should be noted that all hidden chocobo stables charges a fee of 100 gil regardless of being in the World of Balance or the World of Ruin . List of hidden Chocobo Stables . World of Balance . All hidden chocobo stables are found one tile up or one step north in the pictures below . World of Ruin . All hidden chocobo stables are found one tile up or one step north in the pictures below .
Belito The Belito is an Elite Mark petitioned by Montblanc in " Final Fantasy XII " that becomes available after the story events in Draklor Laboratory . It is said to be a sandstorm creating creature that lurks in the Nam - Yensa Sandsea , its bill depicting a red - skinned Mirrorknight . However , the truth of the Mark ' s nature becomes apparent when the player arrives at the site of the battle . To find the mark , the player must begin in Ogir - Yensa Sandsea ' s Central Junction and follow a path through Zertinan Caverns . The northern exit will lead to a dead - end in Nam - Yensa Sandsea ' s Withering Shore , where Monid is found and a cutscene will initiate the battle . Story . During the party ' s adventures with Clan Centurio , news begin to spread of a hunter stalker who kills hunters . Since the hunter stalker only attacks hunters during their hunt , many assume this hunter - stalker is someone close to the hunter ranks and knows their operations . In Clan Centurio , suspicions begin to fall on Monid , a quiet and cold bangaa . The hunter stalker is actually Ba ' Gamnan and his crew , taking out hunters as bait for Balthier and the party to investigate . After the Trickster Mark is defeated , Montblanc asks Monid to look into the matter , but when Monid fails to find anything and victims continue to come in , they decide to create a phony mark in an isolated location to lure the hunter stalker there . These plans were kept secret to avoid tipping off potential suspects within the clan . When the party accepts the hunt , Monid goes out to the site to meet with them , and Ba ' Gamnan appears with his crew . With their defeat , Monid explains that the Belito was a hoax to draw out the hunter stalker , and gives the party their bounty on Montblanc ' s behalf .
Storm Anima ( Final Fantasy IV ) The Storm Anima , also known as Grudger or Lit . Spirit , is an enemy from " Final Fantasy IV " that appears in the Tower of Babil . It is not a particularly powerful enemy , and hitting its weakness with Holy Arrows or Paladin Cecil ' s Holy weapons will bring it down quickly . Etymology . In the Easy Type version , which was exclusive to Japan , the Storm Anima ' s name was changed to " Lady Peach . " As with all other monsters in the Easy Type version , her stats were also changed .
Life Temple The Life Temple is a location from " Final Fantasy Mystic Quest " . Located on the cliffs below Aquaria , it is accessible only by using the Libra Crest at the Libra Temple . The Spring of Life is located here as well . Benjamin and Phoebe ' s initial efforts to reach the Life Temple fail as the Libra Crest had been stolen . However , they then defeat the Squidite to recover the crest , and are able to reach the temple . Unfortunately , even the Spring of Life has been affected by the Crystal of Water ' s corruption , and has dried up , leaving only a small amount of the Wakewater available to the heroes . This is not sufficient to thaw out all of Aquaria , and the heroes are forced to instead journey to the Ice Pyramid to free the Crystal of Water from the monster controlling it .
Lacerta ( Final Fantasy X - 2 ) Lacerta is a fiend , an enemy in " Final Fantasy X - 2 " . It has Haste automatically . Creature Creator . Fiend Tale . In the Fiend Tale endings , a notable Lacerta used to work for a Great Malboro before forced to leave due to his friend ' s sudden abuse . But learning of a spring whose water can restore good mood , Lacerta attempted to get the ill tempered Great Malboro to drink it . But in the end , Lacerta had to assert himself and became the abusive one in their relationship .
Dark Kindred The Dark Kindred is a shadowy force based in the Northlands , popularly believed to have been summoned by the Shadow Lord from the underworld . Prior to the outbreak of the Crystal War , they clashed with the Orcish empire in the frozen north , soon defeating the Bloodwing Horde and captured their leader , Kingslayer Doggvdegg . The orcs joined under the Shadow Lord ' s banner , and Doggvdegg eventually became a commander of the Orcish Hosts . Along with the Quadav Shieldwarriors and Yagudo Theomilitary , they established the Beastman Confederate . During the Crystal War , the Dark Kindred oversaw the war effort from Castle Zvahl . In addition to supervising the beastmen forces , they sent elite troops to the battlefield , led by commanders such as the fomor sorceress Shadowhand and the Shadowhorn taurus , as well as recruiting freelances such as the undead , former San d ' Orian king Raigegue R d ' Oraguille , and the gigas mercenary Eurytos . They also train and loan out units of Imp scholars to assist in defending confederate held territory by healing and enhancing fellow beastmen forces . With the Shadow Lord ' s defeat and the dissolution of the Beastman Confederate , the Kindred disappeared . In recent time , however , they ' ve returned to Castle Zvahl and began to dominate the forsaken Valdeaunia region . Whether this is connected to the rumors of the Shadow Lord ' s resurrection , and / or the sightings of the Dark Rider in the Near East , is unknown . The Dark Kindred also appear in Dynamis , in the Dynamis - Xarcabard and Dynamis - Tavnazia areas . Unlike the normal Kindred , they appear in a diverse range of jobs like the Forlorn Vanguard and Hydra Corps .
Final Fantasy Crystal Chronicles : Echoes of Time Original Soundtrack Final Fantasy Crystal Chronicles : Echoes of Time Original Soundtrack is the complete soundtrack for " " . The soundtrack is composed by Kumi Tanioka . From the start Tanioka set the concept based on the game ' s key elements , the intention of scenario writer Hiroyuki Saegusa , and her own wishes , but she struggled to achieve it . Tanioka wished to paint the world in a ethnic manner similar to previous " Final Fantasy Crystal Chronicles " games . Although she had maintained a common atmosphere between each installment , she had always introduced a new concept and pursued creating music that could fit each game . It was decided early in development that since the game will have ancient sites , the atmosphere of Inca or South America would be suitable , and Tanioka decided to create music focused on South American instruments , which became the basic concept for the soundtrack .