naist-nlp/zeshel huggingface dataset:
Vassir - Didanat Cave Vassir - Didanat Cave is an abandoned ebony mine found in the Ascadian Isles region . The entrance of the mine is due south of Balmora and east of Shulk Egg Mine on the eastern side of the Odai River . From Balmora , head southwest along the river until reaching the rope bride crossing the Odai River just past Shulk Egg Mine . Turn to southeast and cross the rope bridge , continue heading in the same direction until reaching the mine . Upon entering the mine there is a Glass Lantern hanging off of a trama root on the left side of the doorway , and will be useful to provide illumination deeper in the dark cave . Another trama root grows out of the wall on the right side of the door here . A mine cart track leads east - southeast down the tunnel deeper into the mine . The twisting mine tunnels open up into several rooms with multiple ebony nodes . There are various monsters roaming the mines as well . Interactions . Exploring the mine reveals several caverns with active ebony nodes which can be " mined " ( looted ) . As the mine is fairly dark , a good light source will be needed . There are several torches available throughout the mine for use . Several of the nodes are in the roof , at least two ebony nodes are high on the roof of a cave and only reachable via levitation .
Bittneld the Curse - Bringer Bittneld the Curse - Bringer is a Nord and is the Guard Captain of the Chorrol Guard , who can be found patrolling the streets of Chorrol or in Castle Chorrol ' s guard barracks . In spite of his position as an officer of the law , he will not try to arrest the Hero when they have a bounty . Interactions . Canvas the Castle . Countess Arriana Valga in Chorrol will inform the Hero that a treasured painting of her late husband has been stolen . She requests that they retrieve it for her and bring the culprit to justice .
Hall of the Dead ( Solitude ) The Hall of the Dead is a location found in the city of Solitude . Like other halls of the dead , it acts as the home of the caretaker of the city ' s deceased , Styrr , a priest of Arkay . The hall , however , is connected to the place where the dead bodies of the city are placed , which is the Solitude Catacombs .
Legend of Thane Icehammer Content . Long ago in ages past , Thane Icehammer of Cragwallow walked the land . He was a jovial and boisterous Nord , loved by the people and trusted for his wisdom and good cheer . As with most legends that start like this , the good times didn ' t last . For Thane Icehammer , the change began when he returned from an extended hunting trip to th " What has caused such change in my husband ? " Matron Icehammer demanded , and she turned to the Keepers of Kynesgrove for advice and assistance . The Keepers sent a young acolyte to investigate the situation . She spent a day and a night with Thane Icehammer , observing his actions , asking him questions , and trying to ascertain what had happened to make the Thane become so bitter and angry . Finally , after many long hours together , the acolyte noticed a dark stain spreading from Thane Icehammer ' s side and across his tunic . She ripped away his shirt . A festering wound that would not heal was carved into his side , the glowing tip of a spear jutting from it . " He said his name was Hircine , " the Thane wailed . " He said I should never have hunted the were - creatures , but how was I supposed to know what they were ? " Then , his anger overcoming him , Thane Icehammer struck out and killed Kyne ' s acolyte . Devastated by her husband ' s actions , Matron Icehammer ordered the Cragwallow Watch to subdue the Thane . He fled , however , and they chased him to the ancient burial vault beneath the nearby mountains . The Watch , prepared to enter the vault after him , were called back by the Matron . " No , " she said sadly , " I won ' t risk more lives to save a monster . Seal the vault . " And with that , Thane Icehammer was entombed — wounded by a Daedric Prince , but still alive . They say Thane Icehammer still stalks the chambers of the vault , fueled by an unending rage and the magic of Hircine ' s spear .
Eldrar Fathyron Eldrar Fathyron is a Dunmer who resides in Morrowind . Eldrar is an oathman of House Telvanni and can be found in the city of Vivec . He also carries a key that opens a cell holding a group of Argonian and Khajiit slaves held in the Telvanni Canalworks .
Apostle The Apostles are a group of people who follow the teachings of Ciirta and believe Sheogorath is unfit to rule the Shivering Isles . Beliefs . The apostles adhere to the teachings of Ciirta , an Imperial who survived the last Greymarch . At the conclusion of the Greymarch , Ciirta made her way into the throne room of New Sheoth Palace and discovered that Sheogorath was gone . She believed he fled out of cowardice , and was no longer worthy of ruling the Isles . The apostles follow Ciirta in this belief and dedicate themselvs to understanding the " light " of Ciirta . Equipment . They are equipped with their own unique daggers and robes . Locations . They are found in The Howling Halls , located on the Dementia side of the Isles .
Namira ' s Shrine ( Legends ) Namira ' s Shrine is a support card in , introduced in the " Forgotten Hero Collection " set . Acquisition . This card can be acquired by buying the " Forgotten Hero Collection " set for real money ( USD / EUR $ / €9 . 99 ) or 1500 .
Alchemist Survey : Eastmarch The Alchemist Survey : Eastmarch is a Crafting Survey map that marks where a bountiful supply of reagents can be found . Acquisition . This item is given to the Vestige as one of the possible rewards inside an Alchemist ' s Vessel IV , received after completing an " Alchemist Writ " .
Vampire ' s Kiss ( Morrowind ) Vampire ' s Kiss is a Destruction spell in that lowers the victim ' s Health and heals the caster . Effects . Both effects are 1 – 10 points : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Irlof Irlof is a Nord pirate in the Blood Horker pirate clan and is working in the crew under captain Stig Salt - Plank . Irlof is blind in his left eye and has a rugged look to his face . Interactions . Rise in the East . He can be found in the Windpeak Inn in Dawnstar accompanying his captain . After the quest has been completed , he and the other pirates will remain at the Windpeak Inn .
Masque of Clavicus Vile ( Skyrim ) The Masque of Clavicus Vile is one of the Daedric Artifacts and a unique mask found in . History . Legend tells the tale of Avalea , a noblewoman of some renown . As a young girl , she was grossly disfigured by a spiteful servant . Avalea made a dark deal with Clavicus Vile and received the Masque in return . Though the Masque did not change her looks , suddenly she had the respect and admiration of everyone . A year and a day after her marriage to a well connected baron , Clavicus Vile reclaimed the Masque . Although pregnant with his child , Avalea was banished from the Baron ' s household . Twenty one years and one day later , Avalea ' s daughter claimed her vengeance by slaying the Baron . Acquisition . It is a potential reward from the Daedric Quest " A Daedra ' s Best Friend . " The quest is completed by returning the Rueful Axe to the shrine of Clavicus Vile and not killing Barbas . Killing Barbas will instead give the Rueful Axe ; however , the Rueful Axe does not count towards the achievement / trophy Oblivion Walker , while the Masque does . Enchantment . Wearing this piece of armor grants the following skill bonuses : Usefulness . While not the best headgear for battle , it is a great way to generate more money while bartering at any level due to the power of the Fortify Barter enchantment combined with the relative simplicity of the related quest . It is also one of the few headpieces that has a fortify Barter enchantment on it . It is , however , a heavy armor piece that can be helpful for lower level players .
Skingrad Cuirass The Skingrad Cuirass is a special chainmail cuirass worn by members of the Skingrad Town Guard . It differs only in look , bearing the symbol of Skingrad . Despite the fact that the Skingrad Guard wear steel armor , their cuirass , shield and helmet are all light armor . Skingrad uses steel boots instead of the usual chainmail boots .
Netch Leather Left Pauldron Netch Leather Left Pauldron is a type of Netch Leather Armor found in . Its effectiveness is determined by the character ' s skill level in Light Armor . Characters . The following people equip or carry this armor : Mercantile . The following people sell this item : Locations . This armor can be found at the following locations :
The Abducted Child The Abducted Child is a quest available in . Background . A child has been kidnapped , and it is the task of the Hero of Daggerfall to rescue them . Walkthrough . After finding the specified town and locating the specified residence , The Hero of Daggerfall may find it locked . If this is the case , they must attack the door to force it open . They must then search the house for the child and slay any Assassins that attack before speaking with the child to heave it follow them . The Hero must then return to the Questgiver and claim their reward . Journal . " On " [ Date ] " , " [ Questgiver ] " told me of the heartbreaking kidnapping of his child " [ Child ' s name ] " by the Dark Brotherhood . I immediately agreed to rescue him from " [ Residence name ] " in " [ Residence location ] " . His family will wait " [ Time Limit ] " days for my return to " [ Questgiver ' s location ] " in " [ Questgiver ' s town ] " . "
Felande Demarie Felande Demarie is a Breton residing in The Rosy Lion in Daggerfall , The Ebony Flask in Ebonheart , Mara ' s Kiss Public House in Vulkhel Guard , and in the Abbey of St . Delyn in Vivec City . She is the author of the note " Seeking Tenant ! " .
Tears of the Two Moons Tears of the Two Moons is a quest available in . Located in Temple of the Mourning Springs , it requires the Vestige to stop the undead that have arisen from Mourning Springs , as a result of Ealcil taking the Mourning Stone . Quick walkthrough . Choice : Walkthrough . The Vestige must make their way through the outside of the temple . They have to disrupt the wards protecting the entrance , which include the Spider Ward and the Scorpion ward . After doing this , they enter the temple . Next , there is a puzzle . In order to get through , you must activate the farthest one to the left , then the second farthest one to the right . Next , activate the farthest to the right , and finally the second farthest to the left . This will open the barrier . The Vestige learn that Uldor , a Maormer Wizard , had been permanently imprisoned in the temple , and taking the Mourning Stone released him from his prison . He is able to control multiple people at a time , and it is up to the Vestige to stop him . They must stop the summoning ritual , and fight off numerous undead . Rurelion begins to fight off Uldor ' s control , and they rush off . After the ritual has been interrupted , the Vestige heads into the Great Hall where there are multiple traps . They must disable the traps so Gathwen can get through . This quest requires one to make a choice : Both Rurelion and Gathwen will offer to sacrifice themselves in order to stop Uldor , and save Eagle ' s Strand . Whoever is chosen will face Uldor , while the other collects the Mourning Stone . The Vestige must place the Mourning Stones on the pedestals to stop Uldor . Whoever is left will swear to free the other , eventually . Characters . After defeating Uldor , a number of ghosts can be interacted with : Come , dance with me in the fountain ! " Rewards . If choose to save Rurelion or Gathwen :
Half - Moon Mill Half - Moon Mill is a lumber mill in . Location . It is located north of Falkreath , on the west end of Lake Ilinalta . Description . There are two main buildings : the Half - Moon Mill house and a sawmill where the Dragonborn can saw lumber . Near the sawmill is a small butcher ' s shack filled with meat . The river and Lake Ilinalta are filled with salmon . There are also eggs in the chicken coop , and the Wood Chopping Block has a Woodcutter ' s Axe nearby . History . Two vampires named Hert and Hern reside here . According to Hert , the Half - Moon Mill supplies Falkreath and used to supply Helgen with lumber and firewood . Various evidence about the location , such as the human bones among the animal meat in the shed , suggest that Hern and Hert feed upon unsuspecting visitors . Their various comments about guests also ring a bit suspicious . Interactions . In spite of their somewhat eerie comments about guests , and the fact that Hern and Hert apparently prey upon unsuspecting visitors , if encountered in normal circumstances ( i . e . apart from the quest to kill Hern ) they will not turn on or attack the Dragonborn , even if the player chooses to " stay the night . " Indeed , Hert will buy any firewood the Dragonborn may have , and if the Dragonborn sells any firewood to her the entire site will become friendly such that most items in the house can be picked up without stealing and the bed can be slept in . If is installed , Hert will sell sawn logs . Quests . The Dragonborn is sent here in order to kill the vampire , Hern .
Dagger of Symmachus Dagger of Symmachus is a unique glass dagger found in . Background . The Dagger of Symmachus belonged to King Symmachus , who was killed during a rebellion in 3E 391 . It has since been passed down to his son , Helseth . Enchantment . Enchantment ID : " dagger _ symmachus _ en " All effects are ten points constant on self : Quests . Helseth ' s Champion . In order to prove the Nerevarine ' s skill in combat , King Helseth requests a duel with his personal bodyguard , Karrod . Upon Karrod ' s surrender , Helseth rewards the Nerevarine with this dagger . The Museum . The Dagger of Symmachus can be donated or sold to the Museum of Artifacts in Godsreach . If selling , the curator of the museum , Torasa Aram , offers them 10 ' 000 .
Sadri ' s Sujamma Sadri ' s Sujamma is a type of food found in . Effects . This food restores stamina and decreases its regeneration . The only difference between normal Sujamma and Sadri ' s one is the higher points of stamina which are being restored . Quests . It ' s All In The Taste . Geldis Sadri asks the Dragonborn to distribute 10 pieces of his Sujamma to potential customers in Raven Rock .
Zombie ( Arena ) Zombies are undead creatures encountered in . Description . Zombies are the revived remains of dead humanoids , normally used by mages to guard locations or resuscitated by other means . They appear as decadent greyish corpses wearing tattered clothes . These undead are encountered in dungeons and crypts , attacking any intruder who enters their lair . It is possible to identify Zombies by their moan — the lowest from all the undead . Zombies are a typical medium level opponent : fairly dangerous when firstly encountered , but negligible at higher levels . Zombies deal great damage at close distance , however they do not possess any ranged attacks . Beyond their natural strength , Zombies also can transmit diseases — which will slowly kill the victim . Zombies are between Ghosts and Trolls in terms of strength . They are encountered for the first time during the quest " Elden Grove , " in the location of same name .
Swamp Leviathan Swamp Leviathans were creatures that were indigenous to the swamps and rivers of Black Marsh , the homeland of the Argonian s . Little is known concerning these abominations , but what is known is that they were massive aquatic predators that were rightly feared and respected by natives and visitors alike . Among their attributes were claws reaching nine feet in length , a spine - covered body , and a mouthful of razor - sharp tusks .
Fur Armor ( Armor Piece ) Fur Armor is a piece of light armor and part of the Fur Armor set found in . It shares its base armor rating with the Stormcloak Cuirass . Variants . There are four different variations of this armor , but all have the same stats : Locations . Unenchanted armor will begin to appear throughout Skyrim at level 1 . These locations include : Smithing . Fur Armor can be upgraded at a workbench with Leather , however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Novice Robes of Conjuration Novice Robes of Conjuration are an item of enchanted clothing worn by novice mages . They enhance Magicka regeneration by 50 % as well as reducing the magicka cost of casting Conjuration spells by 12 % . Enchanting . They can be disenchanted at an arcane enchanter to learn the ' Fortify Magika Regen & Fortify Conjuration ' enchantment .
The Fall of the Dark Brotherhood The Fall of the Dark Brotherhood is a Story for . It takes place in six episodes across three maps : Wayrest , Falkreath , and Bravil , and contains a set of forty new obtainable cards . The Story was released on April 5 , 2017 . Plot . The Story follows the Forgotten Hero being recruited by the merchant Uther Nere to be his secret agent and infiltrate the ranks of the Dark Brotherhood . Uther states that his daughter killed his wife to join in the ranks of the Dark Brotherhood and asks his agent to find , and kill her . Purchasing . The complete Story is sold for $ 19 . 99 USD or a 3 , 000 gold amount . Special offers for pre - purchasing include a premium version of the Night Mother card , and a unique title . Purchasing all three maps ( with either real money or in - game gold ) will grant a PC - exclusive code for the Doom Wolf mount in .
A Tough Audience Content . Foloril , I envy you this task , the ultimate challenge of a merchant ' s abilities . I wouldn ' t give this opportunity to anyone but the most charming and persuasive salesman I ' ve ever seen . Think of the possibilities ! No one knows what trolls want , what they might buy , or how poorly they will bargain . And you ' re going to find out ! They ' re not very bright and they usually have lots of stolen gold , so the profits should be enormous ! You ' ll be renowned for opening a brand - new market for our goods , making us the envy of merchants across Cyrodiil . Don ' t deal with anyone but their leader . That ' ll be the biggest troll around . They don ' t speak , but gestures , grunts , and displays of goods will get your selling points across . Best of luck , Foloril — we ' re all counting on you ! Don ' t forget to smile ! Sincerely , Sempronia President Cyrodiil Import and Export Company
Felen ' s Ebony Staff ( Quest ) Felen ' s Ebony Staff is a Thieves Guild quest in given by Big Helende . It is the last quest to be given by Helende . Walkthrough . Accepting The Job . Big Helende can be found at Dirty Muriel ' s Cornerclub in Wolverine Hall . She will ask the Nerevarine to steal a staff belonging to Felen Maryon . However , she has little faith that anybody will be willing to make the attempt , and will not hold it against them should they turn the job down . If accepted , she will provide three quality rising force potions to assist in the theft . Stealing The Staff . Felen lives in Tel Branora , and can be found in Therana ' s Chamber on the upper levels . After stealing the staff , return to Helende . Reward . Big Helende will give two options as a reward for the theft . She will allow the Nerevarine to keep the staff , or she will give them a part of the profits from selling the staff . Either way , she will also give them a Ring of Far Reaching as thanks for completing the job .
Shiv The Shiv is a dagger initially found in Cidhna Mine . Appearance . The shiv appears to be a sharpened nail or piece of metal that is about five inches in length , with cloth or thin leather wrapped and tied around one end to serve as a grip on the handle . Properties . The shiv is the fourth - weakest weapon available , behind the fork , the wooden sword , the knife , and the phantom sword . It is classed as a dagger and thus is affected by the Assassin ' s Blade perk from the Sneak skill tree . It cannot be improved at a grindstone , but it can be enchanted . Quests . No One Escapes Cidhna Mine . A shiv is needed in exchange to get the key to Madanach ' s cell from Borkul the Beast . The shiv is also the only weapon available during the quest and can be used to kill others , specifically Madanach .
Dremora Channeler The Dremora Channeler is a dremora that appears in . He is seen standing on the Imperial Bridge just before the anchor . Combat . The Dremora Channeler does not go into one - on - one combat , but he does have a blue aura around him which instantly kills his enemies .
Garlas Agea ( Oblivion ) Garlas Agea is a single level Ayleid Ruin located in the heart of the Gold Coast , directly between Anvil and Kvatch . It has been taken over by necromancers . Overview . The ruin has two larger rooms with corridors and alcoves . There are a few traps , a room filled with gas and one of the corridors have a swinging blade trap . It is activated if one enters the corridor from the entrance area . Scattered around are a few Ayleid chests with various minor loot . The necromancers carry weapons , scrolls and . One will find the Welkynd stones in the last room at the end of the ruin .
Dispel ( Oblivion ) Dispel , a Mysticism magical effect , removes a spell - effect from the target . This does not affect curses , diseases or constant effect enchantments . This effect is very useful when fighting mages as summoned creatures , bound weapons and Shield spells can be removed from the target . Long - lasting magical effects , such as drain , can also be removed from yourself with Dispel . Summoned creatures can be dispelled making a target dispel spell useful against necromancers . Ingredients that cause Dispel . Unless the ingredient has " Dispel " as its first effect , the ingredient must be combined with related ingredients via Alchemy to make a potion with the Dispel effect .
Khuul Khuul is a small fishing village in northern Morrowind , which — despite its size — has both a Silt Strider and a shipping port . It is not encountered during the main quest , but the Nerevarine must travel there to gain access to Solstheim in the expansion . The town is also easily recognizable due to the impressive natural arch spanning over its inlet , and is useful as a destination due to the Daedric ruins nearby ( Ashalmawia ) . The town is populated with Dunmer , Nords , and two Khajiit . Quests . Morag Tong : Imperial Cult : Other : Services . Merchants : Transportation :
Scroll of Galmes ' Seal Scroll of Galmes ' Seal is an Alteration scroll that can secure doors and containers with a level 20 – 80 lock . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess this scroll : Acquisition . This item appears as primarily as random loot . There are 265 instances that it can possibly be generated , in addition to two static occurrences in people ' s inventories and one in the Sennananit cave . Merchants . A Scroll of Galmes ' Seal can be purchased from the following merchants . Both restock this item within 24 hours .