naist-nlp/zeshel huggingface dataset:
Red River The Red River was a tributary of the River Ith in Tethyr . This creek flowed from the Purple Hills to Myratma and was often flanked by lavenders , hence its former name , Lavender Creek . It received its newer name because its waters flowed red with blood from the First Siege of Myratma during the Reclamation Wars . The fields around it were likewise called the " Red River Fields " . The Red River formed the border between counties Elemetar and Vintor .
Temple of the Yellow Mountain The Temple of the Yellow Mountain was the seat of power for the Yellow Mountain Sect of Manass in Khazari in 1367 DR . Description . The temple was one of the larger structures found in Manass . It faced an open courtyard near the center of the city . Inhabitants . In all , 27 shukenja of the sect lived within the temple . The shukenja were aided by an additional 45 sohei . Dongzhei Nangpo was the ranking shukenja and effective leader of the temple . Activities . Most of the inhabitants of Manass followed the teachings of the Yellow Mountain Sect , though they usually only visited the temple on holy days or to honor dead relatives . The followers of the Yellow Mountain Sect often attacked the temple of their rival , the Red Mountain Sect .
Spice jar A spice jar was a magical item highly valued among travelers in the Realms for its ability to produce any desired spice . Powers . A magic " spice jar " could produce whatever spice — rare or otherwise — that the possessor wanted . If that spice were not used within a few seconds , it would fade from existence . If it were added to food or drink , however , it would magically change the food or drink in addition to seasoning it . Food or drink seasoned with the spices from the " jar " would be purified of any contaminants , disease , poison , or filth . Up to a dozen people eating or drinking something seasoned with the magic spice would also find their health restored by a small amount . Moreover , they would be resistant to most diseases for the next four hours . A spice jar could produce enough spice to season three meals worth of food and beverages for twelve people per day . The magic would only affect the same person once per day . Other than these limitations , the jar would never run out .
Nehushta Nehushta was a primordial artificer who fought against the god s during the Dawn War . Description . Nehushta was a massive being made of different metallic alloys who shined star - white when roused to fury . Over the years , she modified her own body with fantastic assemblages of gears , blades , and other golem - like improvements . History . Genasi from the world of Abeir believed Nehushta was the creator of both Abeiran and Toril ian genasi , having created them in the dawn of time to serve as her slaves . Members of the Burned believed themselves to be direct descendants of the original genasi crafted by the primordial . The ancient artifact known as the Birthing Furnace was a creation of Nehushta as well , lending credence to those claims . Nehushta was also credited as the creator of the dreaded anaxim s . Before the separation of Abeir - Toril , Nehushta erected the fortress of Glaur in the northern lands of Gontal to serve as a central front during the Dawn War . After the primordials were defeated and Ao split Abeir - Toril into the twin worlds , Abeir and Toril , Glaur was transported to the world of Abeir . Nehushta isolated herself in her fortress until the War of Fang and Talon , when she was killed by traitorous dragon s . Her worshipers believed that the tears she wept when she was betrayed formed the Quicksilver Lake of Glaur . Even when she was reported as death by the dragons of Abeir , scholars debated whether if this was actually true or not , and many believed a living remnant of Nehushta herself was hidden in the ruins of Glaur .
Lifeproof Lifeproof was a spell unique to Zakhara , the Land of Fate . Effects . Lifeproof safely removed a vital portion of the target ' s life , even through solid objects . The removed essence was called the " Shadow of the Heart " and was placed within a glass container or crystal . The " Shadow of the Heart " appeared as a transparent image of the target ' s heart . The target was able to sustain nearly any form of physical damage as long as their " Shadow of the Heart " remained safely within the container . The target would even function normally beyond the point of " death " when their body would normally have given up . Severe damage made the target appear as one of the undead , but the target was able to heal from this damage over time . Severed limbs functioned normally and could be reattached . Though immune to physical and magical harm , the target was still vulnerable to magic such as the " death spell " . Poison and venom could also kill the target . The container holding the " Shadow of the Heart " needed to be within sight when the spell was cast . After a successful casting , the container could be removed to any distance from the target . If the container was destroyed , the target would instantly perish . The only way to cancel the effects of this spell was by using a " wish " or " limited wish " , or by casting the spell ' s reverse : " revoke lifeproof " . Components . This spell required a transparent crystal or glass container to cast . The container needed to have a diameter of at least 1 foot ( 0 . 3 m ) .
Ko Ho San Ko Ho San was a powerful Wu jen in 1358 DR . History . Ko Ho San was a member of mercantile Ko clan and a powerful wu jen . He was said once to had buried an entire town in a mudslide for a offense by the mayor s son to a Ko grandniece . In 1358 after one of his brothers Ko Lei Kho , governor of Akari island , told him about the menace of the Opawang defeated the year before he started investigating about the Black Leopard Cult together with his grandson Ko La Ko . Thank to a suggestion of La Ko , Ho San individuated as central spot H sin - to , at the mouth of the Fenghsintzu River in T ' u Lung . So he hired some adventurers to accompany Ko La Ko to there in order to investigate . Personality . Ko Ho San was kindly and polite to a fault person unless people crossed his path
Todd Lockwood Todd Lockwood was born in Boulder , Colorado and went on to graduate from the Colorado Institute of Art . He did freelance advertising work for fifteen years , managing to win several awards whilst also spending his free time playing " Dungeons & Dragons " . Inspired by artists such as Brom , Todd began doing artwork for sci - fi / fantasy magazines before going to work for Chaosium and Phil Foglio . He was then referred to TSR , Inc . ' s art director at the time , Stephen Daniele in 1996 and has worked on TSR / Wizards of the Coast products ever since . In the " Forgotten Realms " , Todd is best known as the artist behind many of the " Legend of Drizzt " novel covers as well as the artwork for several sourcebooks .
Thongi SamBhota Thongi SamBhota was the abbot of Lagiluri during the mid – 14th century DR . Appearance . Thongi wore an orange wool robe and a leopard pendant . Like all monks , his head was shaved . Activities . The abbot ran a small monastery within the village of Lagiluri . Abilities . Though he possessed a nice variety of clerical powers , during combat Thongi preferred to use " spiritual hammer " and " spell immunity " .
Vi ' oontu The Vi ' oontu were a ninja clan based in the town of Manchar in Koryo . Their name meant " evening swallow that calls death " . Around 1357 DR , the Vi ' oontu waged an ongoing war with the Panthers of Xi , who dominated the Vorkani Mountains to the north .
Prismatic sphere Prismatic sphere is an abjuration spell that creates a prismatic barrier surrounding the caster on all sides . Effects . This spell functions in the same manner as " prismatic wall " , except you conjure up an immobile , opaque globe of shimmering , multicolored light that surrounds you and protects you from all forms of attack . The sphere flashes in all colors of the visible spectrum . The sphere ' s blindness effect on creatures with less than 8 HD lasts 2d4 x 10 minutes . You can pass into and out of the " prismatic sphere " and remain near it without harm . However , when you ' re inside it , the sphere blocks any attempt to project something through the sphere ( including spells ) . Other creatures who attempt to attack you or pass through suffer the effects of each color , one at a time . Typically , only the upper hemisphere of the globe will exist , since you are at the center of the sphere , so the lower half is usually excluded by the floor surface you are standing on . The colors of the sphere have the same effects as the colors of a " prismatic wall " .
Hidden The Hidden were a band of various drow rogues , shadowdancer s , and shapechanger s who operated as a small resistance force in Maerimydra . They worked against the forces of Kurgoth Hellspawn and the undead of Irae T ' sarran after Maerimydra ' s fall in 1372 DR . Organization . Formed of a loosely affiliated band of rogues and shapechanger s , the Hidden divided duties as needed with generally three members serving as a scouting party while the others remained at their lair . Besides Hamadh , there was no real leader in the group , though occasionally he and Kâras would be at odds . Activities . The foremost efforts of the Hidden were directed towards their goal of restoring Maerimydra to its status before the invasion of Kurgoth Hellspawn . To this end , they sought out allies to overthrow either Irae T ' sarran or Kurgoth and remove their respective forces . Tactics . The Hidden tended to stay out of sight as long as possible and assess any parties they encountered before making a move . If they determined that a group or individual could become an ally , then one of their number ( ideally Hamadh ) would try to approach carefully and attempt to negotiate . In combat , the Hidden preferred to use ambush tactics and draw enemies into areas where they knew they would have an advantage or they could escape easily from . However , they would always try to avoid a direct confrontation and would flee if pressed . Each member knew established areas to rendezvous with the rest of the band if they were forced to retreat . The Hidden would readily abandon their lair as they had a few backup bases on the Noble plateau . Base of operations . An old inn in the north - eastern section of Maerimydra , close to the Shattered Tower , served as the Hidden ' s home during the Silence of Lolth . Although the upper stories had been destroyed by fire , the ground floor and basement were still intact . Here the Hidden could hide in the cellar and even had a concealed trapdoor for quick exit or entrance via a dilapidated clothier ' s shop . Classes . Rogues , shadowdancers , and other stealthy characters composed the bulk of the Hidden ' s membership . Relationships . Their main rivalry was with the followers of Irae T ' sarran and armies of Kurgoth Hellspawn . History . In the wake of the invasion of Maerimydra by the armies of Kurgoth Hellspawn , Irae T ' sarran seized control of Castle Maerimydra from House Chûmavh with her undead minions . The two forces began a protracted stalemate as they vied for control of the city with neither side gaining much ground . Among those who allied with neither force were a group of lurking drow and other ' invisibles ' who had evaded detection since Maerimydra ' s fall . Under the leadership of Hamadh the Unseen , these wayward individuals were brought together under the common purpose of trying to restore Maerimydra and oust the occupying forces . At some point , the Hidden managed to get hold of a password that could bypass the wards that protected Castle Maerimydra by capturing a cult cleric of Kiaransalee . Hamadh was willing to sell this information to like - minded groups for magic items or gem s .
Obraerl Fowlweather Obraerl Fowlweather was a noble in Cormyr . History . Around 1479 DR , at the start of the Council of the Dragon , Obraerl asked the king for equal participation in the council by old and new noble families . Later , the appearance of a Blueflame ghost started a fight and Obraerl died in the chaos .
Susariel Susariel was a cambion member of the Cult of the Dragon during the Tyranny of Dragons . History . In 1489 DR , during the Cult ' s coup in Phlan , Susariel was tasked with the command of the secret Black Fist prison inside Stojanow Gate , where Ector Brahms was imprisoned . Eventually , an adventuring party aided by Black Fist loyalists led by Aleyd Burral assaulted the prison and defeated the cultists . Susariel was also killed in the fighting .
Dragon magazine 249 " Dragon " issue 249 was released in July of 1998 . It contained the following articles related to the Forgotten Realms : Wyrms of the North : The Dark Lady , Nurvureem . This article describes the shadow dragon Nurvureem , known as the Dark Lady .
Rom Rom were undead giant s that inhabited some underground areas of Zakhara . Description . Rom were only male . They were tall and well - muscled with human proporations . All rom were talented artists of some kind and their voices were sad and resonant . Combat . Rom viciously attacked anything that disturbed their dwellings . In addition to damage from their immense size , a blow from a rom drained the victim ’ s strength . The mere presence of a rom radiated fear to those viewing them , causing many to flee . When they had the room , rom threw rocks at their attackers . All rom were immune to normal weapons , poison , paralysis , and all enchantment and cold magic . Habitat / Society . It was believed that rom were the remnants of a race of giant herdsman whose wives only produced male offspring , thinning the population when breeding stopped taking place . During their grief , the rom built giant cairns and buried themselves alive , but Fate maintained their existence in undeath . These cairns could be found throughout Zakhara . Vegetation surrounding them was dull and animal life was sparse . During the night , loud lamentations could be heard from deep within the cairns . Brave visitors seeking refuge were sometimes accepted if they knocked on the entrance to these cairns . Anyone trying to force their way in was attacked by every rom dwelling within the cairn . Ecology . Being undead , rom did not play a part in the ecology of Zakhara . They stayed buried in their tombs unless disturbed . These musical undead giants were said to have inspired visiting bard s to write masterpieces . These masterpieces had the same effect as pipes of haunting if read or sung at night .
Faceless Guard The Faceless Guards were the guardians of the Gate of Heaven within the Yikarian Empire in 1367 DR . Activities . The elite yak - folk warriors of the Faceless Guard were tasked with protecting the Gate of Heaven , the provincial heart of the Empire that housed the capital city of Nathong as well as the Emperor of the Lotus Throne and his court . Members of the Faceless Guard donned blank masks to honor their savage god . They possessed skills both martial and arcane , making them formidable foes on any battlefield . The Faceless Guard was composed entirely of yak - folk .
Honor mark Honor mark was a spell unique to Zakhara , the Land of Fate . Effects . Wizards used this spell to mark targets whom they witnessed performing dishonorable actions . Most honor marks appeared as sharp black marks across the target ' s eyes or down the middle of their face . Everyone knew an honor mark when they saw one and treated the target accordingly . Honor marks could only be removed by atoning for the misdeed that gave them the mark . The wizard who cast the honor mark did not need to do anything for the mark to disappear . Wizard ' s who attempted to cast this spell falsely , without having witnessed the target performing a dishonorable action , would be marked instead . The mark would remain on the wizard until they apologized to their intended target and performed an task of atonement stated by the offended party . Components . This spell did not require any physical components to cast .
Baergon Bluesword Baergon Bluesword was a cleric of Tempus in Daggerford around 1370 DR . History . Baergon went to Daggerford with the City Guard of Waterdeep to fight against the evil of Dragonspear Castle . Finding many fighters , he established a shrine to the God of Battles . Baergon had many devotees among the Waterdhavian soldiers , some militiamen , and adventurers but only in 1370 DR did the common folk of Daggerford start to accept him and still many farmers feared that Baergon would send their sons to fight in some far place . Baergon had explained many times that he never sent people to battle without going himself but this failed to change their minds .
Sirius Rulak Sirius Rulak was a Zhentarim mercenary commander in Daggerdale around 1479 DR . History . Rulak and his squad were paid by the Shadovar to expel a large band of gnoll s from Anauroch . Instead of killing the gnolls , Rulak devised a plan to drive the band to Daggerdale . He later offered his services to Daggerdale ' s leaders to eliminate the gnolls . Rulak was assembled by the mayor of Dagger Falls with the constable and an adventuring party hired by Kendar Morn for a meeting to decide the best option for dealing with the gnolls .
Sheen Sheen was a variety of obsidian with many tiny sparkles . If the spangles were gold in color it was known as gold sheen and was classified as a semi - precious stone with a higher base value . Description . Sheen came in many colors ranging from mahogany to russet to silver to gold . If large and without flaws it was usually tumbled and polished . Otherwise the flaws were cut away to make cabochons . Sheen could be polished to a satiny gleaming finish . A typical stone had a base value of 10 gp . Powers . Sheen could be added to the material component of any spell that created light or radiance and allowed the caster to control the color of the emissions very precisely . If added to " invisibility " spells , it increased their duration by up to three minutes .
Ardreyth Mizzrym Ardreyth Mizzrym was a drow woman and a former Matron Mother of House Mizzrym in Menzoberranzan . One day during a hunt , she happened to swat a wingless wonder out of her way when it suddenly snarled and created a " meteor swarm " , obliterating her and most of her family in the area . As the dust cleared , the merely blackened wonder sighed and waddled away , as the remaining drow looked on in shock .
Floshwa Floshwa was a female loxo wizard and a member of the Mindulgulph Mercenary Company , based in Mindulgulph Castle just south of Priapurl on the Dragon Coast . In the 1360s DR , Floshwa went with the company to the Eastern Shaar , where they took an extended contract with the gold dwarves of the Great Rift . Their purpose was to study the chances of war in the local Underdark . They were still here at the end of 1367 DR . During this time , Floshwa joined her commander , Gayrlana , and a wemic named Karrlon on a scouting expedition in the Shaar .
Energy drain Energy drain was a necromancy spell that could temporarily or permanently drain life energy levels from a creature . The older versions of this spell were the reverse of the necromantic " restoration " . Effects . The newer version of this spell was a ranged touch attack , whereas the older versions required a successful melee touch attack . The newer spell by this name was an improved version of " enervation " which could drain up to twice the number of life energy levels from a target and , if this didn ' t slay the creature outright , wracked the target for a whole day with all the ills that negative energy could produce : health loss , weakness , clumsiness , dulled senses , loss of combat prowess , loss of higher level spells , and increased susceptibility to just about everything . After this twenty - four hour period of life suppression , the victim had a chance to shake off the effects by matching its fortitude against the power of the spell , one negative level at a time . For each contest that was successful , the effects were removed . For each struggle that was unsuccessful , the effects were removed but a life experience level was lost . A " restoration " spell applied in a timely manner could restore one such loss . A " greater restoration " could restore all such losses . The older spell was lower level and was essentially the reverse of the necromantic version of " restoration " . This " energy drain " mimicked the touch of a wight , specter , or vampire and drained only one life energy level . However , the loss was permanent unless soon restored by the reverse spell or something more powerful . If the newer spell was cast upon an undead creature , it gained a substantial amount of temporary health for one hour . It is unknown what effect the older " energy drain " spell had on undead , but it was likely something similar due to the use of negative energy .
Mooshie ' s Longbow Mooshie ' s longbow was a finely crafted longbow . It was given to Drizzt Do ' Urden by Montolio Debrouchee at the end of Drizzt ' s ranger training . Appearances . Mooshie ' s longbow is featured in the novel " Sojourn " , by R . A . Salvatore .
It ' s All in the Blood It ' s All in the Blood , designed by Dave Olson , is an adventure module set in the " Forgotten Realms " using the " Dungeons & Dragons " 5th edition ruleset . It focuses on the village of Elventree , drow , and the Maerimydra . Summary . The adventure starts off with adventurers being invited to a shadowed cave outside of Elventree by Murssvayas Dhuurniv . Here the drow wizard asks for their assistance against the fire giant s of Maerimydra . In order to do so , they must help recover the drow alchemist , Xaven Tanor ' this . Following Murssvayas ' instructions , the adventurers descend into the Deep Wastes , eventually reaching the Howling Pits , where they battle past various denizens and dangers of the Underdark . Eventually , they find the Den of the Whispered Word where the yugoloth , Maram il Vass , holds Xaven . After either negotiating or fighting for the drow ' s release , the adventurers make their way to Sporedome , where the displaced drow of Szith Morcane , led by Solom Ned ' razak , reside . Xaven and Solom resolve to create a ritual to remove the demon ic taint from their enemies . To this end , they send the adventurers to Maerimydra to retrieve some live specimens . Using a secret entrance beneath Black Ember Outpost , the group enter the former drow city . With the help of the imp , Pipyap , they attempt to capture one of two fiendborne fire giants .
Phase door Phase door was a conjuration or spell that opened passages , where there were none . Effects . While the spell was called " phase " " " door " " , what appeared on casting was an ethereal , and thus invisible , tunnel . This tunnel was both invisible and unusable for everyone but the caster , though the caster can open access to others . Only on wooden , plaster or stone surfaces was the tunnel successfully created . The caster can walk through the wall via this tunnel for an increasing number of times per strength of the caste . By using up more uses , the caster can also bring others along . Light or sound from the one side didn ' t get to the other side and if the spell was forcefully ended , for example through dispelling , those inside the phase door were ejected out as it happened when a " passwall " spell was dispelled with someone inside . Access for usage could be given to others by stating a number of conditions on casting . These conditions needed to be observable , like identity or passwords . While its ethereal nature made it possible for some creatures to see it , like with a " gem of true seeing " , just seeing didn ' t allow usage . A " phase door " collapsed when its uses were completely depleted . This could be circumvented by making it permanent through a " permanency " spell , thus allowing infinite uses of " the phase door " . Components . Only verbal components were required to cast this spell .