naist-nlp/zeshel huggingface dataset:
Combat ( Arena ) Combat in is the act of being in an armed conflict with at least one hostile opponent . Combat in " Arena " and is significantly different than the more recent titles . Instead of Combat being accomplished by clicking and relying heavily on the weapon itself , combat in Arena is accomplished by different ways of moving the mouse across the screen in different directions . The direction of the mouse also determines your chance to hit an enemy , and your damage . Attacking Techniques . Melee . In order for the Eternal Champion to draw their weapon , they must click on the crossed swords icon , their weapon will then rise on the right side of the screen . When the Champion wants to sheathe their weapon again , they will have to click the crossed swords icon again . Swinging the weapon is linked to the right mouse button , if the Eternal Champion moves the mouse while holding down the right mouse button , the weapon will " mimic " their mouse movement . The following are possible melee attack moves in Arena : Depending on the Eternal Champion ' s attack , the following melee attack combinations are possible : Bows . Combat with bows is a bit different , the Eternal Champion pulls out their bow by clicking on the crossed swords icon again . However , the Champion does not need arrows in order to fire their bow , instead bows are worn out by continued use and need to be repaired . The Eternal Champion can fire their bow by aiming their cursor at an opponent and then right clicking where they want the arrow to go . Damage and fire rate is dependent on the quality of the bow . A high quality bow can do high damage while shooting rapidly while lower quality bows shoot slower and do less damage . Magic . The Eternal Champion can also use spells to fight opponents . Spells can either be offensive spells or defensive spells . In order to cast spells , the Champion must first click on the cast spell icon . After that , the Eternal Champion can then click on the spell they wish to use from the list . If the same spell wants to be cast again , the Champion may right click the spell icon or do Shift + C to save time . Using a magic item works the same way , except they click on the " Use Magic Item " icon instead .
Reman Dynasty The Reman Dynasty was a Dynasty founded by Reman Cyrodiil when he was named Emperor , after the events at the Battle of Pale Pass . Reman Cyrodiil ( Reign : 1E 2703 - 1E 2762 ) . Reman Cyrodiil founded the Reman Dynasty after he led the joint armies of the Colovians and Nibeneans against the Akaviri invaders at the Battle of Pale Pass . The Akaviri recognized him as Dragonborn and pledged allegiance to Reman . The Akaviri promoted his standing as emperor although Reman never took the position in his life . Reman Cyrodiil unified Cyrodiil . Reman was later worshipped as a conqueror god of the same name , Reman . Brazollus Dor ( Reign : 1E 2762 - ? ) . Brazollus Dor ascended to the throne after Reman Cyrodiil died . He is known to have led the vanguard into battle . Kastav ( Reign : ? - 1E 2806 ) . Kastav ascended to the throne after Brazollus Dor died . Kastav Cyrodiil was at uneasy terms with the Dragonborn . Kastav Cyrodiil ordered the Blades of Skyrim to seize hostage . He also ordered the Dragonguard to suppress the Winterhold Rebellion . The Master of the Dragonguard in Skyrim refused to do as the Emperor demanded which resulted in the Sky Haven Temple Reman Cyrodiil II ( Reign : 1E 2806 - 1E 2851 ) . Reman Cyrodiil II ascended to the throne after Kastav Cyrodiil died . He had his armies invade Morrowind . He died in battle . Reman Cyrodiil III ( Reign : 1E 2877 - 1E 2920 ) . Reman Cyrodiil III was the last emperor of the Reman Dyansty and Empire . He and his son Juliek Cyrodiil were assassinated which resulted in the end of the Reman Dynasty . The Akaviri Potenante s took over leadership of the Empire . Versidue Shaie ( Reign : 1E 2920 - 2E 324 ) . Versidue Shaie was the first Akaviri Potentate following the assassination of Reman Cyrodiil III . He was a Tsaesci , and was assassinated by the Morag Tong in 2E 324 . Savirien Chorak ( Reign : 2E 324 - 2E 430 . Savirien Chorak was the second and last Akaviri Potentate following the death of his father Versidue Shaie . He and all his heirs were assassinated in 2E 430 by the Morag Tong , which began the Interregnum .
Crafting Styles The following is a list of Crafting Styles available in . These are related to , but not , the Motifs , which are the in - game books required to craft in that style . Note that with the exception of the Racial styles , every other style requires specific books to craft .
Abnab Abnab al - Babnab ( along with his brother Ezdab ) is a Redguard swordsman and adventurer . He may become the personal enchanting hireling for the Vestige should they choose to allocate points into the Enchanting Hireling skill for enchanting , once they reach the appropriate level . He will send a letter with select materials to the Vestige on a daily basis , although the items he sends may be improved with additional points into the Enchanting Hireling skill . Hireling Letters . Abnab may send the Vestige multiple letters to their inbox , detailing his adventures as he gathers resources for the Vestige . The following are a collection of the letters that he will send :
Letter to Vals Veran Content . Vals , I heard you talking in the last night . We may not be as strong as our forefathers , but I assure you we Nords are still stronger than any of you . I ' m surprised you ' d be mouthing off about how the dead rising is our fault after we took in all you Dunmer . If anything they are rising because of all the dirty Dunmer in Skyrim . It ' s probably the skooma coming off all of you . - Golldir
Heartbreaker ' s Ebon Greaves Heartbreaker ' s Ebon Greavea is an item found in . It is awarded by Alanwe upon completion of her quest in the Crypt of Hearts I . It is part of the Ebon Armory set , in legs . Locations . This item is a quest reward for completing the quest " Lover ' s Torment . "
Restoration Shirt Restoration Shirt is an enchant ed Common Shirt in . It is given to the Nerevarine by Kaye as a quest reward . Properties . The Restoration Shirt is a Common Shirt that has been enchanted to feature the following effect : Its maximum charge is 5 .
Through the Aftermath Through the Aftermath is a quest available in . Background . The Chimer spirits of an ancient battlefield have been conjured to this plane of existence . The Vestige will be given the choice to kill them or try to free their souls from force that is binding them or enslave them to help defend the pact . Walkthrough . Talk to the Sergeant , then talk to Furon . He will ask that a Smoky Pendant is used on one of the Chimer spirits , but the spirit must be weakened first . The Chimer spirit warrior under the effect of the amulet will follow you back to the camp . Talk to Furon . Then talk to Reesa ; she thinks enslaving the dead is an evil deed . Reesa will give you a talisman and ask you to use it on one of the weakened warriors , then return to her . Next , return to Sergeant Rhorlak . Here you will have the option to enslave or free the Chimer spirits ( choose Furon ' s or Reesa ' s suggestions ) . The option chosen will determine the next quest available : Reesa will ask you to collect three artifacts from the leaders ' burial graves . Once obtained ( follow the compass markers ) , go the nearby shrine and place the artifacts in the brazier . The main leader of the Chimer will appear . After the fight , talk to Reesa for the next quest , " Giving for the Greater Good . " Furon will also want you to collect the relics and you will also have to fight the boss . Afterwards , talk to him again . This will lead you to the quest Wayward Son .
Ahzidal ' s Boots of Waterwalking Ahzidal ' s Boots of Waterwalking are a unique pair of Ancient Nord Boots and part of Ahzidal ' s Armor set . Acquisition . They can be obtained in Kolbjorn Barrow on a pedestal during the first investment stage of the quest " Unearthed . " Enchantment . Wearing these boots grants the following bonuses : This unique enchantment grants the ability to walk on the surface of water . This is often useful for crossing large bodies of water without having to swim , and can often allow for unexpected movement options . Even though the boots cause water to act similar to land , the Dragonborn will not receive damage when jumping , just the same as landing in the water without the boots . These boots also allow the Dragonborn to walk on the tar - like liquid in Apocrypha as well as the lava in the Aetherium Forge . This can occasionally yield rewards but note that walking too far out will result in death , even at full health . Smithing . The boots can be upgraded with a steel ingot at a workbench and also benefit from the Advanced Armors perk , which doubles the improvement .
William Nurin William Nurin is a Breton residing on the Nurin Farm in the region of Stormhaven . He has gone missing when the Vestige arrives . Interactions . A Family Affair . The Nurin family needs help . They awoke this morning to find their farm burning , overrun by dremora , and their father , William Nurin , is missing . The Vestige volunteered to help . Scamp Invasion . The Supernal Dreamers have apparently built a few portals on the Nurin ' s farm through which they are summoning scamps and possibly other Daedra . The Vestige agreed to destroy these portals .
Daedric Arrow ( Oblivion ) Daedric Arrows are weapons in . They are the best unenchanted arrows in the game . With the Daedric Bow , these arrows are a perfect match , and have the best combination of any ranged weaponry in the game . Locations . Daedric arrows can be found on Daedric enemies in Oblivion Gates above level twenty . They can be looted off of bandits and marauders , and they can also be bought in weapon shops above level twenty . While they are rarer and more expensive than other arrows , they are still relatively easy to find .
Morven Stroud Morven Stroud is a ghostly merchant found within the Soul Cairn . He claims that he used to be one of the greatest merchants in High Rock , but accidentally sold fake ingredients to a person who worked for a coven of Necromancers , thus dooming him to the Soul Cairn . Interactions . He will trade a sword , battleaxe , light armor , heavy armor , or a spell tome for 25 Soul Husk s . The item received appears to be random within the type chosen . If asked for a spell tome , Morven will select one at random . Spells of all levels can be given whether the Dragonborn knows them or not ( Master level spells can be acquired ) . The weapons and armor are similar to random loot generated in dungeons and may be enchanted . Location . Morven Stroud is found in the northern section of the Soul Cairn , just east of the main path running north - south .
Green Apple Green Apple is a food item found in . It is one of the items that cannot be picked ( as there are no apple trees in Skyrim , nor does it grow on the ground ) , but only found or bought from merchants , or found in barrels or sacks around Skyrim . Originally , only Red Apple s could be used for cooking but , with the add - on , green apples can be used to make Apple Dumpling s . Green apples can also be given to an adopted child as a gift .
Kjoric the White Kjoric the White was a former High King of Skyrim , during the First Era . He attained the Crown of Verity ( and subsequently the title of High King ) from Asurn Ice - Breaker , whom the Crown had previously rejected as High King . Asurn had threatened to kill the other members of the Moot if they did not grant him the title , but Kjoric — who was purportedly a soft - spoken man — stood up to him , defeating him in a duel . He attended the coronation of the Emperor Gorieus on the 23rd of Sun ' s Dawn in 1E 461 with his son , Hoag Merkiller . Kjoric later rebelled against the Emperor and his Alessian Army , but was killed at the Battle of Sungard in 1E 477 or 478 . The Moot named his son Hoag as the new High King .
Assassin ' s Writ Content . By order of the Patriarch of < Alias = TargetDungeon > , you are to hunt down and slay the Dawnguard agent < Alias = Player > . < Alias . PronounCap = Player > is believed to be extremely dangerous , even for one of your formidable skill . Strike quickly , sister , then make your escape .
S ' rathad S ' rathad is a Khajiit commoner who lives in the Talos Plaza District in the Imperial City . Once a month , S ' rathad makes a trip to Skingrad and spends time at Two Sisters Lodge . When he isn ' t in Skingrad or on the trip there and back , he will spend a lot of his time in the Waterfront District . Once a week , he will pray for a few hours at The Temple of the One in the Temple District .
Six are the Walking Ways Content . Six are the walking ways , enigma , enemy , teachers Begat by precursor gods , come we now their creatures Embody splendor in your name , and wisdom in your features By the sword I mean the night By the word I mean the dead By the sword I mean a sigh By the word I mean the end Six are the guardians , three fore and three incarnate Here to test your Hero ' s ways , and show that you can learn it The truest works we shall behold are those made by the silent By the sword I mean the night By the word I mean the dead By the sword I mean a sigh By the word I mean the end
Maeva the Buxom Maeva the Buxom is a Nord who lives on Whitmond Farm just north of Anvil . She is irritated that her husband has left her to join the local Marauder band at Fort Strand ; he even stole her family heirloom , an enchanted Dwemer mace named Rockshatter . Interactions . When the Vow Breaks . Maeva asks the Hero to retrieve the family heirloom that can be found in the Marauders ' base at Fort Strand .
Midnight Sweep Midnight Sweep is an action card in . Acquisition . Midnight Sweep can be purchased as part of the Alduin ' s Apocalypse deck or purchased alone for 100 soul gems . Strategy . Midnight Sweep is useful for guarding both lanes simultaneously . It is a rather straightforward card , but is useful none the less . If combined with the card " Imperial Camp " , this card is an easy way to obtain two 3 / 2 guards , alongside the free 2 / 2 " Septim Guardsman " .
Arob Arob is an Orsimer guard residing in the stronghold of Dushnikh Yal , in The Reach . Background . She is one of the wives of Chief Burguk , along with Gharol , the Forge - Wife , and Shel . She is the Hunts - Wife , it being her job to provide the stronghold with food and skins . She also has a son , Nagrub , who is also a hunter . According to dialogue , Arob is proud to be one of the chief ' s wives , and considers him to be a good and strong ruler . She is possibly his first wife , as her son is an adult .
The MatchMaker The MatchMaker is a quest in . It is started by talking to Marena Gilnith in the Great Bazaar . Background . Marena Gilnith has fled her hometown because her parents wanted to marry her to a rich man she disliked . She came to Mournhold to find a suitable husband , but she has not had time to meet anyone as she is always busy working . She asks the Nerevarine if they could find a suitable single man for her . Detailed walkthrough . There are three possible suitors for Marena Gilnith : Fons Beren , Goval Ralen and Sunel Hlas . Fons Beren . Fons Beren can be found in the Great Bazaar . He boasts about his attractiveness and the many women he has had . He also flirts with a female Nerevarine . The Nerevarine can tell Fons about Marena . He will be interested , but merely , as it seems , for a short affair . If the Nerevarine suggests Fons to Marena , she reacts very skeptical , but agrees to meet him at The Winged Guar . Upon bringing Fons the news , they can give him tips about how he should act during the date . The chances of a positive outcome of the date depends on the tip given . They are as follows : The date takes place two days later at The Winged Guar in Godsreach . Some hours later , both characters can be found at their original location . If the date goes well , Marena and Fons will thank the Nerevarine for bringing them together . There is , however , no reward . Goval Ralen . Goval Ralen resides at the Temple Courtyard . He is very enthusiastic about the city and its women , but his self - confidence is not very high . If the Nerevarine tells him about Marena , he is very interested and keen to arrange a meeting . Marena agrees to go on a date with Goval , although she states she has never heard his name . Before the date , Goval asks the Nerevarine for tips for the meeting . The chances of a positive outcome of the date depends on the tip given . They are as follows : Two days later , the two can be encountered during their date in front of the Winged Guard in Godsreach . If the date went well , Goval will give to the Nerevarine the Ralen Family Belt as a reward once he is back at his original location . Sunel Hlas . Sunel Hlas can be found in his shop in the Great Bazaar . He is very depressed as he lost his beloved wife to the Blight . He has given up on women , and in fact , on life . He can be persuaded to meet Marena , but he is very reluctant . When suggesting Sunel to Marena , she remembers having heard the name before , although she does not know him personally . She agrees to meet him two days from then in The Winged Guar in Godsreach . The Nerevarine can give Sunel a tip for his meeting with Marena . The chances of a positive outcome of the date depends on the tip given . They are as follows : Around three days later , after the date , both characters are back to their original location . If the meeting happened to be a success , Sunel Hlas will present the Nerevarine with a very valuable item , the BiPolar Blade . Reward . Depending on which choices were made and the outcome of the quest , there are different rewards as follows :
Song of Lamae Song of Lamae is an enchantment that appears in . Effect . An item that is enchanted with Song of Lamae will have an enchantment called " Part of the Song of Lamae Set " . When equipped . Three . Song of Lamae has no effect if only three items are equipped by the Vestige . Requirements . In order to craft an item with this enchantment , the item being crafted must have at least five traits researched for it , and crafted at one of the proper crafting stations . Locations . The necessary crafting stations needed to apply this enchantment can be found at :
Buoyant Armigers ( Morrowind ) The Buoyant Armigers are a group of guards serving the god Vivec . Their base of operation is the Ghostgate and seem to , also , follow and serve Imperial Law in this setting . They protect the temple pilgrims as well as warriors that help keep the blight ed creatures from invading Vvardenfell . They commonly wear Chitin Armor , and higher - ranked members may wear Glass and Daedric Armor . Background . The Buoyant Armigers reportedly came into being after Vivec heard of three lesser houses spreading " doubtful doctrine " from a place known as Horde Mountain , a mountain made of many warriors . In response , he cast the creatures that made up Horde Mountain ' s bones to the heavens so that they made Vivec City . The ones who cheered at Vivec ' s coming , the Veloth i , became the Buoyant Armigers , and the three houses were married under Vivec ' s merriment to form one great one . The Buoyant Armigers Grand Marshall is Galdal Omayn , and all Armigers as well as most militaristic factions of the Tribunal Temple seem to at least respect , if not function , as members of House Redoran .
A False Front ( Imperials ) A False Front is a quest available in . Background . After successfully defending Whiterun on behalf of the Imperial Legion , the next leg of the " Reunification of Skyrim " quest will begin . Unless the Imperial Legion already holds the Pale during the negotiations of Season Unending , the very first target will be to claim this hold . Speaking to General Tullius will initiate the next stage of the quest : Legate Rikke can now be found in the Pale Imperial Camp , and wishes to send false orders to the Stormcloaks in Windhelm . In order to do this , she needs real Stormcloak Orders to forge . Stormcloak couriers often stop at the nearby inns between Dawnstar and Windhelm . If an innkeeper can be persuaded to help , the orders can be more easily intercepted : Objectives . Find the Stormcloak Courier . Legate Rikke ' s order requires the Dragonborn to intercept the Stormcloak Courier at either the Nightgate Inn or Candlehearth Hall in Windhelm . The courier will be absent on arrival . If encouraged to talk , the innkeeper can give more information : Or , if the courier is found still at the inn , he can simply be pickpocket ed for the order while he is at the bar . Retrieve the Documents . Once the courier is located , obtain the documents from him , either by pickpocketing or by looting his corpse . If spoken to at either of the inns , the following conversation will occur : If the first option is chosen , he will then pull out his sword and attack the Dragonborn . If killed , a bounty of 1000 will be obtained . Alternatively , one can use a sneak attack to kill him which will not induce a bounty . Meeting the courier on the road and fighting him in seclusion is ideal , as it allows for stealing his armor as well . Alternatively , if followed , the courier may be attacked by a troll just east of the Nightgate Inn at the Forsaken Cave . Return the Documents to Legate Rikke . Once the Stormcloak documents are obtained , return to Legate Rikke at the Pale Imperial Camp where she will " correct " the documents : Rikke will then order the Dragonborn to take the forged papers to the Stormcloak commander Frorkmar Banner - Torn in Dawnstar . Bring the forged documents to Frorkmar Banner - Torn . The Officer will be waiting in his quarters in The White Hall . Approaching him in appropriate garb will aid in the deception . The Officer will be satisfied with the forgery . With the " new " information in hand , he will make the necessary provisions and indicate that the Windpeak Inn would be a nice place to get a drink for a job well done . Instead , return to Legate Rikke with news of success . Frorkmar ' s response to the Dragonborn will differ depending on what armor they are wearing : After accepting the papers , he will then hand the Dragonborn 5 . Return to Rikke with the news of success for a reward of leveled gold , which will trigger the next stage of the " Reunification of Skyrim " quest .
Auridon Explored VII Content . The ruin known by locals as Hightide Keep was once a sprawling complex of defensive fortifications . A relic from the time of the Ancients , it was painstakingly maintained and manned . As a result , Skywatch was able to put up an incredible defense during the Sload attack on the city . Powerful magical constructs were crafted and expended . Dozens of Sload warships were destroyed . The city finally fell when a Sload Warcaster filled his voluminous gullet with volatile alchemical Reagents and threw himself at the base of the cliffs . The resulting explosion toppled much of the extended rock face , and plunged the ruins into the sea .
Spine of Eldersblood Spine of Eldersblood is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Spine of Eldersblood can be purchased with the Alduin ' s Apocalypse deck or purchased alone for 100 soul gems . This card may also be acquired through random " Heroes of Skyrim " packs that are rewarded through game rewards or in - game purchases . Strategy . Spine of Eldersblood should be summoned as soon as possible to make use of its extra Magicka quickly . Otherwise , it is a very powerful creature . It can be used to deal massive amounts of player damage or kill strong enemy creatures without it dying .