naist-nlp/zeshel huggingface dataset:
Fallout 3 vehicles General information . In " Fallout 3 " , there are no drivable vehicles . However , there are some instances where vehicles are used as a means to transport the Lone Wanderer to a new locations . In the " Broken Steel " add - on , the player character can visit the interior of the Brotherhood of Steel ' s unique vertibird . It is also possible to ride an underground subway train in the Presidential metro during the main questline . Traveling to Point Lookout is done on a ruined pre - War ferry , " the Duchess Gambit . " The player character is also required to use a railroad hand cart to enter and exit The Pitt , as the tunnels are too dark and numerous to navigate on foot . Derelict vehicles . Although there are no drivable vehicles in " Fallout 3 " , there are hundreds of explosive derelict vehicles . After two hundred years of neglect , their defunct nuclear reactors are highly volatile and prone to exploding if damaged . Once a vehicle catches fire an explosion is inevitable , but more damage will hasten it . The explosion will make an area of approximately 10 feet around the car radioactive for a few seconds , this can make most vehicles extremely dangerous to take cover behind as raiders and super mutants can easily blow up the vehicles with their bullets . There are a variety of derelict vehicles dotting the roadways ; most are large sedan - sized cars , though there are smaller , one person cars . Heavy semi - truck tractors also can be seen which take slightly more damage to detonate , but create an explosion slightly bigger than other cars . Buses are also encountered , and their explosions are particularly large and devastating , more than twice the size of an explosion created by two cars . Smaller vehicles like motorcycles and street cleaner machines can be shot and blown up , but they do not produce a mushroom cloud explosion . In fact , their " explosion " is extremely small and short , even smaller than a frag grenade / mine explosion . Often , vehicles in close proximity will set each other off in a chain reaction . There are some derelict vehicles that will not explode no matter how much weapons fire is poured into them . One can discern these from the more dangerous variety by examining the trunk ; if the hatch is missing and one can see an empty basin in the back , the reactor is no longer present .
Friend of the Followers Friend of the Followers is an in " " . Detailed walkthrough . When talking for the first time with Julie Farkas about Freeside , she will tell the Courier that the Followers of the Apocalypse need a constant supplier for some ingredients used to manufacture medicine items . For a constant supply , talk to James Garret at the Atomic Wrangler and convince him to strike a deal with the Followers . Then report back to Julie , convincing her that the Garrets want to help Freeside in exchange of the Followers ' technical skills . After talking to her , report again to James Garret and he will inform the player character that some of the supplies will be sent immediately . Return again to Julie and gain a huge boost of reputation with them . The player character will also have to spare some of their own , or Fixer , 10 - 15 packs of any should do the trick . Note that 10 - 15 donations of each are not required , but a total of any of them . ( One can donate only Med - X for example , which is far more common than Fixer and RadAway . ) One can know the quest is completed when the next time they want to donate some supplies , Julie tells them that the item in question is already being mass produced , but she will accept it anyway . After the donation , she will offer a discount in medical services and some magazines for sale ( several " Programmer ' s Digest " and " Today ' s Physician " , some " Lad ' s Life " , " Salesman Weekly " and one " Meeting People " ) . The Courier will gain more reputation with the Followers as well .
Bill Ronte Bill Ronte is an engineer turned drunkard living in Freeside in 2281 . Background . Old Bill Ronte is a skilled machinist who installed and maintained a water pump in Freeside before becoming addicted to Dixon ' s whiskey . Interactions with the player character . Quests . High Times - Detoxing : there are three options for helping Bill get sober during the quest , once is no longer supplying him with booze : Appearances . Bill Ronte appears only in " "
Abbot ' s house Abbot ' s house is a location in Diamond City in 2287 . It is owned by Abbot . It is located next to Diamond City Radio and Sheng Kawolski ' s house . Layout . Inside the building is one room containing a mattress , suitcase , cooler , chair , shelf of tools with a Join the Railroad holotape , and some empty paint cans . Appearances . Abbot ' s house appears only in " Fallout 4 " .
Griffin Heyman Griffin Heyman is a character mentioned in " Fallout 3 " . Background . Griffin Heyman was one of the original residents of Vault 87 , who died during the FEV experiments conducted in the Vault . Appearances . Griffin Heyman is mentioned only in " Fallout 3 " .
Jessica ' s Beauty Salon Jessica ' s Beauty Salon is a somewhere in the Mojave Wasteland . Background . Jessica ' s Beauty Salon was a business that ordered signs with Zapp ' s Neon Signs . Appearances . Jessica ' s Beauty Salon is only mentioned in " " on signs .
The Harvester The Harvester is a unique melee weapon featured in the " Fallout 4 " add - on " Far Harbor " . Characteristics . The Harvester is a unique variant of the Ripper . It bears the Staggering legendary effect which offers a chance to stagger on hit . Location . The Harvester is found in a red steamer trunk at Echo Lake Lumber . The trunk is found in the large building on the top floor , behind an advanced locked door . Notes . The combination of its legendary effect with its very fast speed attack makes it one of ( if not ) the most powerful weapons in the game . It can almost permanently stagger enemies and make it impossible for them to attack . It can deal large amounts of damage in a short period of time , while also staggering enemies .
Milton parking garage The Milton parking garage is an unmarked location in the Commonwealth in 2287 . It is located in the south - central section of the map , north across the street from Fallon ' s department store and west across the street from Milton General Hospital . It also sits diagonally across the intersection northwest of West Roxbury station . One may be easily guided into the building by notable white painted arrows around the door . Layout . The location is a parking garage connected by catwalks to both Fallon ' s department store and Milton General Hospital . The garage is boarded up into a maze that houses numerous traps , including a room filled with bathroom scale pressure plates that trigger grenade bouquets . Many mutilated wastelanders can be found throughout the garage as well as several containers with leveled loot and ammo . Entering from the first floor , the Sole Survivor will have to make their way through numerous winding wooden hallways . Hints can be gathered while traversing the parking garage , that the area was set up by a psychopath . Exploring the whole building will lead the player character to the top , discovering two locked cells . Both cells contain leveled loot and are reverse booby trapped , meaning that if the left cell door is opened , it will activate the flame traps in the right cell , destroying all contents inside and vice versa . The player character must , therefore , choose which cell holds the most valuable loot to them personally . There is , however , a way to get most of the contents in the left cell . The back of the left prize cell ( the one that has the mini nuke ) can be accessed above the ramp that leads to the floor that contains the cells . The back wall of the mini nuke cell has a hole in it which is covered in wire mesh . This wire mesh can be clicked through . There is a small ledge to the right of the ramp , assuming that the player character is facing towards the cells . It can be jumped on to further maneuver towards the hole in the mini nuke cell . Jumping towards the hole in the cage while on the ledge will allow the player character to be able to select the leveled loot on the end table and in the chest . It is recommended to use jet and quicksaves in order to make the difficult act of taking loot while in midair easier . It is not possible to get the fusion core s on the lower shelf of the end table using this method as they are obscured from view . There are at least 12 tripwires ( spring , gear ) , 11 grenades from bouquets , 6 clapping monkeys ( no effect ) , 1 turret , 31 bathroom scales ( copper , steel ) , 1 each laser pistol / laser rifle / shotgun trap , 10 Tesla arc traps , 2 door triggers ( noclip only ) , 2 makeshift bombs and a single flamethrower trap that can be disarmed from outside the final ' pick only one prize ' cell to no effect on the overall scenario . Appearances . The Milton parking garage only appears in " Fallout 4 " .
Faraday Faraday is a character in Acadia in 2287 . Background . Faraday has been working with DiMA for many years , and helped him substantially in establishing Acadia . Nowadays he ' s mostly busy with maintaining the computers used for storing DiMA ' s memories and fixing technical problems , as well as maintaining DiMA ' s personal equipment and the fog condensers . Judging from comments about him in Cog ' s journal and some of his own dialogue , it is implied that Faraday has romantic feelings for DiMA . In the quest The Price of Memory , it is revealed that Faraday was responsible for the imperfect mind wipe of Jule following a nearly fatal boating accident , which is still a source of distress for him as he questions whether or not he made the right choice in saving her at the price of her original identity . Appearances . Faraday appears only in the " Fallout 4 " add - on " Far Harbor " . Bugs . If DiMA is killed by the people of Far Harbor before the completion of Acadian Ideals and Data Recovery , then Faraday will only respond to the player character with two lines of dialogue , making both quests impossible to complete .
Hammer ( The Pitt ) Hammer is a Pitt raider found in The Mill in the year 2277 . Background . This Pitt Raider ' s nickname stems from his impressive skill in the arena with a blunt instrument . It could be imagined they still haven ' t managed to scrape the bloodstains off the wall after that particularly gruesome display of close - quarters bludgeoning when he is met face to face . Hammer won his freedom , and now he guards the gate to Uptown . Daily schedule . Hammer is in charge of guarding the gate that leads to The Pitt Uptown . He spends all of his time in front of the gate , and does little else . Hammer will voice his dislike for what he calls scabs getting too close to the gate , if the Lone Wanderer is near his post before they earn clearance to uptown . Appearances . Hammer appears only in the " Fallout 3 " add - on " The Pitt " .
Enclave scientist outfit ( Fallout : New Vegas ) The Enclave scientist outfit is a piece of clothing in " Fallout : New Vegas . " Characteristics . It provides a Damage Threshold of 3 and can only be repaired with merchants due to the fact that there is only one Enclave scientist outfit in the game . On Doctor Henry , the gloves will strangely disappear , but not when worn by the Courier . Location . This outfit is worn by Doctor Henry during the Second Battle of Hoover Dam if the quest For Auld Lang Syne is completed .
Reg Reg is a Mister Handy found at the General Atomics Galleria in 2287 . Background . Reg operates the Fallon ' s department store . Interactions with the player character . Effects of player ' s actions . Upon entering the store , he will tell the Sole Survivor that the store is in perfect order and that he has spent years working on getting it that way . He then tells them that they shouldn ' t touch anything . If anything in the store is moved in any way by the player , Reg will become hostile and attack . At this point it seems that you can defend yourself without any repercussions . However , once the player initiates the Grand Opening of the Galleria , Reg will allow all items to be moved or be removed from the building . Appearances . Reg only appears in " Fallout 4 " .
Tri - beam laser rifle ( GRA ) The tri - beam laser rifle ( GRA ) is an in the " " , " Gun Runners ' Arsenal " . Characteristics . The tri - beam laser rifle ( GRA ) has the appearance of a " sawn - off " , being shorter in length , without the tube underneath the barrel , and with a new emitter aperture and wiring that allows three beams to be fired with each shot . Although identical in stats and textures to the , this version is specially constructed by the to accept . Durability . The tri - beam laser rifle ( GRA ) can fire a total of about 245 times using standard , the equivalent of 31 reloads , or 16 reloads when modified with the hi - capacity terminal , from full before breaking . When equipped with the heavy duty capacitor , it can fire a total of about 495 times , the equivalent of 62 reloads , or 31 reloads when equipped with both modifications .
Rockwell residence The Rockwell residence is a house in the Tranquility Lane simulation in " Fallout 3 " . It is the residence of Roger and Janet Rockwell . Layout . As with all houses in Tranquility Lane , it stands two stories tall , with the front door entering into the lounge , which , in addition to the normal lounge furniture items , sports a Radiation King television . On the ground level , there is also a kitchen with a rolling pin , and a door to the Rockwell residence basement . Upstairs , the house has another bathroom , and a bedroom with two single bed s , which is also home to Janet Rockwell ' s diary . The Rockwell house is the only one in Tranquility Lane with a basement , which features Roger ' s desk . Appearances . The Rockwell residence appears only in " Fallout 3 " .
Atanas Atanasov < section begin = " AtanasAtanasovPV13Summary " / > Atanas Atanasov is the President of Masthead Studios , the Bulgarian developer assisting Interplay Entertainment in " Project V13 " ( " Fallout Online " ) . He has worked at the company since 2005 . He was also a principal player in the Bethesda Softworks LLC v Masthead Studios Ltd court case . < section end = " AtanasAtanasovPV13Summary " / > Project V13 Involvement . Following the announcement of Project V13 / Fallout Online , Atanas Atanasov approached Interplay through the Interplay Forums seeking a tie up between the two companies . Masthead offered to jumpstart Interplay ' s development through use of the MMORPG engine used in Earthrise . A short time later , Masthead was able to demonstrate a playable work in process to Interplay , which lead to a letter of intent between the two companies to use the engine . Interplay valued Masthead ' s planned total contribution at $ US20 Million . Following the Bethesda Softworks LLC v . Interplay Entertainment Corporation court case , Masthead suspended work on the title but was eventually sued directly in Bethesda Softworks LLC v Masthead Studios Ltd where Atanas Atanasov submitted an affidavit supporting Masthead ' s opposition of Bethesda ' s proposed default judgement motion against them .
Enhanced . 32 pistol The enhanced . 32 pistol is a weapon that appears in " Fallout Shelter " . Characteristics . An improved version of the . 32 pistol dealing more damage , the enhanced . 32 pistol is a hinge framed , top break revolver that is featured in " Fallout Shelter " . Dealing as little as 1 damage per attack , . 32 pistols have the lowest minimum damage output for handguns in the game . Crafting . A high Agility statistic is needed to effectively create the enhanced . 32 pistol .
Player ' s ear The player ' s ear is a miscellaneous item in " Fallout 2 " . Characteristics . Losing your ear permanently reduces Charisma by 1 . Location . The Masticator can rip the Chosen One ' s ear off , if the latter is hit while at 110 HP or less .
. 45 AP HD slide The . 45 Auto pistol heavy duty slide is a for the . 45 Auto pistol in the " " " Honest Hearts " . Effects . Increases condition by 50 % , thereby increasing the number of shots fired before breaking from 745 to 1120 , from full condition . Visually , the modification adds serrations on the forward end of the slide . Location . Sold by :
Learn the Scaven - picker ' s unarmed fighting style , " Powpapa " Learn the Scaven - picker ' s unarmed fighting style , " Powpapa " was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located at the Reservation . Quick walkthrough . After the player character earns Klik ' s trust , she will offer to teach them their Unarmed fighting style .
M60 ( Fallout Tactics ) The M60 is a Big Gun in " " . Characteristics . The M60 in ' Fallout Tactics ' differs quite a bit from ' Fallout 2 ' . It is a uncommon gun , but is inferior to the more damaging and longer - ranged M249 SAW , only having a edge in magazine size . The higher ST requirement for the M60 is also a bit of a buzz kill . This gun is poorly implemented in the game and should be ignored , much like the M - 14 rifle . Behind the scenes . Introduced in 1957 , it served in the Vietnam War as a general purpose machine gun with many U . S . units . The was nicknamed the " Pig " by the U . S . Troops . While effective , certain parts were discovered to be poorly designed and / or manufactured , leading to reliability problems .
Focused alien blaster The focused alien blaster is a weapon that appears in " Fallout Shelter " . Characteristics . The focused alien blaster is an improved extraterrestrial gun featured in " Fallout Shelter " that uses an alien power source to produce ammunition . Dealing a minimum of 18 damage per attack , it has the highest damage output for an energy pistol in the game . Crafting . A high Agility statistic is needed to effectively create the focused alien blaster .
Ghoul ( Project V13 ) < section begin = " GhoulPV13Summary " / > " Ghoul " s were the first announced race for Interplay ' s first " Project V13 " in " The Armageddon Rag , Vol . 3 " . It was also indicated they would have slightly higher than normal Intelligence within the S . P . E . C . I . A . L . system and resistance to radiation . < section end = " GhoulPV13Summary " / > General . See ghoul for more details of ghouls in the " Fallout " universe .
Isabella Proud ' s camp Isabella Proud ' s camp is an unmarked location in " Fallout 3 " . The camp is populated by Isabella Proud and her husband Jason , both of whom are deceased at the time of the Lone Wanderer ' s arrival . It consists of a tent containing a terminal with Isabella ' s research notes , some feral ghouls in a pool of water nearby , and the corpses of its former inhabitants , clad in radiation suits . Location . The camp can be tricky to get to . It is located in the " backyard " of the factory in Takoma Industrial . Before the player character finds the Talon tent , jump over the railing onto the half - submerged metal structure . Jump onto the small ledge and then travel right and then left between two buildings and take a right at the end of the alley . The camp is on the other side of a small pond . Appearances . Isabella Proud ' s camp appears only in " Fallout 3 " .
Gunner guard outfit The Gunner guard outfit is an outfit in " Fallout 4 " . Characteristics . It provides a Damage Resistance of 2 , but has no other perks . Equipping this outfit allows you upper body armor to be worn , but any armor equipped to the lower body will be removed .
Flamethrower fuel Flamethrower fuel or flamer fuel is a type of ammunition that appears in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , " Fallout 4 " , " " , and " " . Variants . Flamethrower fuel . Ammunition . Flamethrower fuel . Flamethrower fuel Mk II . Ammunition . Flamethrower fuel . Flamer fuel . Ammunition . Flamethrower fuel . Flamer fuel , homemade . Ammunition . Flamethrower fuel , homemade . Naphate . Ammunition . Naphate .
Judah Black Judah Black was the Mormon Living Prophet until 2245 . Background . In 2235 Black led the Mormon remnants from the ruins of New Jerusalem to Ogden , Utah where they established the town of New Canaan . There he remained the Living Prophet until his death in 2245 . Appearances . Judah Black was to be mentioned only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Guns and Bullets Guns and Bullets is an annual pre - War magazine that makes no apologies or excuses for what it really is . It presents itself as : " a magazine devoted to the practical use of firearms , and the occasional biased review . " Variants . Black edition . This edition is found in New California . Gray edition . This edition is found in the Capital and the Mojave Wasteland s .
Killswitch Engage Killswitch Engage is an American metalcore band from Westfield , Massachusetts , formed in 1999 after the disbandment of Overcast and Aftershock . Killswitch Engage ' s current lineup consists of vocalist Howard Jones , bassist Mike D ' Antonio , guitarists Joel Stroetzel and Adam Dutkiewicz , and drummer Justin Foley ; the band has released six studio albums and one DVD . " Fallout : Brotherhood of Steel " . The songs " My Last Serenade " and " Temple From The Within " , performed by Killswitch Engage , are used in " " and played during gameplay .
Dog tags ( Fallout 4 ) Dog tags are a junk item in " Fallout 4 " . Characteristics . Dog tags are military ID tags issued to soldiers before the War . Crafting . Dog tags can be broken down into its individual components for use in crafting :
Three Marys The Three Marys is a in Zion Canyon . It is the location of the major White Legs camp in Zion Canyon . Layout . The Three Marys caverns are located along the river past the Three Marys map marker , in the first area with three large rocks , and consist of a cave with two entrances . The first entrance is on a ledge on the southern bank of the river , but can be accessed from the northern bank via a rock bridge . Going through the cavern and then using the other entrance provides a shortcut past the westernmost bend of the river . There are three White Legs pain maker s inside , and sleeping facilities . In the canyon , the ground is heavily littered with trash and debris , either from the White Legs , or previous inhabitants . Appearances . The Three Marys appears only in the " " " Honest Hearts " . Behind the scenes . The " Three Marys " is a rock formation in the real - world Zion National Park .
Samaritan Samaritan is a reputation in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Obtaining . The Prisoner must figure out a way to disable or remove the heart bomb implanted in Bear ' s chest . Effects . To receive this is to complete Disable Bear ' s C4 Heart Bomb which prompts Bear to offer to be a companion of the Prisoner , however , any effects directly associated with this epithet are not described in the Bloomfield Space Center design document .
Backyard bunker The backyard bunker is a shelter under the neighboring property of West Everett Estates in 2287 . Layout . The backyard bunker is a small bunker containing bunkbeds , a restroom , and a common area . It is also the source of the Separated family radio signal . It contains a terminal that contains various logs and also controls the wall safe locking mechanism , which would otherwise have an Expert lock . Notes . Viewing the logs on the terminal in the bunker will add the Irish Pride Industries shipyard icon , as well as the Mass Bay Medical Center icon to the Sole Survivor ' s map if not yet discovered . This is due to the location of the missing mother of the bunker ' s original inhabitants . Appearances . The backyard bunker appears only in " Fallout 4 " .