naist-nlp/zeshel huggingface dataset:
Evereska Evereska ( " Eh - ver - Eh - ska " , elvish : " fortress home " ) was a fabled valley in the Western Heartlands , one of the last realms of the elves in the north . Founded in secret in - 8600 DR , Evereska became a haven for the remaining Fair Folk in Faerûn . Description . Evereska was in a valley encircled with twelve hills collectively known as the Shaeradim , which were sculpted into a large terraced garden , and inhabited by moon and sun elves . The houses were worked into the landscape and it was possible to float large items in the city . Blueleaf trees covered the valley and were sculpted by magic . Weather conditions and diseases were regulated by a magical mythal . Some elves spent their time in deep caverns to create new spells . Geography . Evereska itself was situated on a large stone pedestal that rose nearly a thousand feet from the grassland below . This was encircled by the Vine Vale , which was primarily agricultural land of vineyards and orchards . Outside of the vale were the Shaeradim : twelve hills that completely encircled Evereska so that it was not visible from the valley below . The valley inside of these hills and west of Evereska was the West Cwm . Trade . Because the hills around Evereska contained little in the way of ores , metals were imported into the city , in exchange for paintings , sculptures , crafted wooden items , and wine . Prominent trade families included Alaenree , Coudoarluth , Presrae , and Straeth ( moon elves ) ; Elond , Immeril , and Naelgrath ( gold elves ) ; and Shalandalan ( sylvan elves ) . Defenses . The warriors defending the city were equipped with enchanted armor that allowed them to fly . History . In Hammer , 1372 DR , Evereska was attacked by freed phaerimm s from Anauroch , damaging the mythal and causing further destruction . The Evereskans were able to repel the attack using magic . Afterward , a few phaerimm and elves who lost their wits in the battle wandered the Evereskan valley . Almost all of the Tomb Guard were destroyed , along with many of the Vale Guard and more than half of the Swords of Evereska . After the second fall of Myth Drannor , many refugees came to Evereska but some of them were unhappy with Evereska ' s reclusiveness . Society . The damage to the mythal caused it to cloak Evereska in mist or fine rain and create unpredictable magical effects , and the gardens were not tended , so they became overgrown . Many bridges in the valley were broken . The phaerimm and elves still occasionally clashed . Houses were guarded by helmed horror s and shield guardian s . The survivors of the battle with the phaerimm were all younger elves , and they protected their existence violently if they encountered a threat . They regarded looters as deserving of death . Some elves traveled from other parts of Faerûn to join the remaining Evereskan elves , and some remove the remaining treasures of Evereska , moving them to safer locations . Locations . Evereska was home to the Hall of the Kaliesh ' erai , an association of elves devoted to the study and practice of psionics .
Safe fall Safe fall was a basic alteration spell similar to the " feather fall " spell , but with more versatility . This spell was created by the famed wizard Darsson Spellmaker . Effects . This spell slowed the falling rate of any solid object or living creatures within its area of effect , which could be as large as 100 square feet . " Safe fall " also deflected any missiles passing through the area . In order for this spell to work , the invisible sheet created needed to be anchored to at least two solid points of contact that were diametrically opposed . Opposite walls usually sufficed for the anchor points . The " safe fall " spell eliminated inertia in either a horizontal or vertical plane . The vertical effect was used to prevent missiles from passing through the invisible barrier . Components . In addition to verbal and somatic components , this spell required a single square inch of a closely woven net to cast .
Bounty hunter A Bounty hunter is someone who hunts for someone or something for a price . It is an occupation on Faerûn . The Bounty hunter will track , hunt , capture , kill or seize the thing or person for the right price , no matter the cost to him ( unless the cost is more than the gain ) .
Ashira Ashira were spirits of trees that lived mainly in palm trees , plum trees , banana trees , etc . These creatures were a subspecies of the fairies that lived on the open spaces of Zakhara . They led joyful and carefree lives and often were close friends of people who looked after their trees . People could sometimes hear their beautiful singing at nights . Combat . Ashira were very peaceful creatures and always preferred to flee from battle , if their trees were not threatened or in danger . However , if presented with a direct threat to their garden , they could be very dangerous and bloodthirsty . To avoid a fight , they often used a spell of " charm " , although usually tried to negotiate first without the use of magic . Their main difference from dryad s was that ashiras held no attachment to a specific tree ; instead , they were attached to the whole garden or orchard . If the whole garden was threatened , then all the ashira there rushed frantically to its defense . If an ashira saw that it was losing a battle , then it could hide in any tree in their orchard . One interesting habit of ashira was that they would never kill a defeated enemy , preferring instead to treat and heal them and carry them far away from the garden . Habitat / Society . Ashira possessed a clan - based society and lived together very amicably . When they gathered , they almost constantly sang and danced and had fun . All decisions they took together , voting and taking the opinions of each member of the clan . If an ashira was forced to live alone , it became morose and moody . Ecology . Ashira could eat fruit from their garden , but more often they spent the day soaking up the energy of the sun . Ashira very often depended on the people who protected them , planted new trees , and help them managed their garden .
Shan Trango Shan Trango , or the Mountain Guardian , was the highest peak of the various mountain ranges on the eastern rim of the Katakoro Plateau . Geography . Shan Trango was found on the far eastern ridge of an unnamed cluster of mountains southeast of the Hollow Crown Mountains . Description . Shan Trango rose to an impressive 21 , 200 ft . ( 6460 m ) , overlooking both the Hordelands and much of Kara - Tur as far as the eye could see .
Fiendish planes Fiendish planes was a collective term used to describe a subset of the Outer Planes in the World Tree cosmology model . The fiendish planes were generally associated with the evil deities whereas the celestial planes were generally associated with the good ones . The fiendish planes were : The River of Blood connected all of these planes except for the Demonweb Pits and the Supreme Throne . Navigating the river between planes was possible but very dangerous .
Fiddlehead soup Fiddlehead soup was a dish made in Faerûn , using the fiddlehead of a fern . Locations . Around 1370 DR , the village of Dead Tree Hollow in the Vast was famous for its fiddlehead soup when the fiddleheads were in season . It also made a fern - frond soup from older plants . A fern - and - fiddlehead soup was made at the Stag Steads royal hunting lodge in Cormyr around 1367 DR .
Animal messenger Animal messenger , also known as Messenger , was an enchantment spell that recruited a tiny - sized creature to carry a message , following simple directions . Components . The spell required verbal and somatic components and a small morsel of food as a material component .
Planetouched Planetouched are mortal creatures whose lineages trace back to outsiders , including celestial s , fiend s and elemental s . Outsiders who can reproduce tend to be inter - fertile , therefore being able to mate with just about any other creature they desire . If the offspring of these unusual unions proves to be itself fertile , within a few generations planetouched will be born . There are many different types of Planetouched :
Amryyr Yauntyrr Amryyr Yauntyrr was a courier in Skullport for the Dark Dagger . History . Amryrr was born to House Druu ’ giir , a noble house in Menzoberranzan . In 1370 DR , he still held on his house insignia but his relationship with his house was as good s non - existent . He met his best friend Malakuth Tabuirr in Menzoberranzan when the latter still ran caravans in service of his merchant house in Karsoluthiyl . At some point , he became a member of the Dark Dagger , the main reason for his entry was that his friend Malakuth was the leader of the local cell . Personality . Amryyr had a reserved personality and valued his friendship with Malakuth Tabuirr . Amryrr followed Vhaeraun and hated Lolth ' s priestesses for their readiness to hurt people to satisfy religious demands . In other words , female drow who didn ’ t act in such ways received his respect and friendship as did Xalyth , the quasi monopolist of the spell component market in Menzoberranzan . Activities . Amryrr was mostly traveling as part of his courier work between Skullport and many Underdark settlements , including his hometown of Menzoberranzan . He was under steady employment at the Fatted Bookworm , a bookstore with services at bookbinding , as a seller and buyer of books and scrolls which dealt with magic or were magical themselves . But mostly he wasn ’ t in Skullport and followed his duties as a member of the Dark Dagger as a courier wandering between Skullport and various Underdark settlements , among others his birthplace Menzoberranzan . The owner of the Fatted Bookworm turned on a blind eye on her employee ’ s activities due to her obligations to Malakuth Tabuirr . Apart from courier work , he worked as a supplier for Xalyth ’ s gem and spell component enterprise . Relationship . Malakuth was the best friend of Amryrr and the two were very close , knowing each other ' s secrets . The only female drow that Amryrr trusted was Xalyth , who had conquered his respect with her calm behavior , her intelligence , and her business mind .
Yipyak Yipyak was the language spoken by kobold s . It was a variation of the Draconic language that sounded like the yapping of a dog . Origins . Kobolds originally learned the Draconic language directly from true dragon s . The earliest kobolds were instructed to speak Draconic in a variety of accents and dialects , and when they became independent of their dragon masters , they took their language with them , dispersing it among their various clans and tribes . As these independent kobolds interacted with one another , their inherited Draconic dialects mingled , creating Yipyak , the common kobold tongue . Kobold sorcerers also knew how to speak true Draconic , which required more exacting pronunciation than Yipyak . Script . It was believed by elven scholars that Iokharic , the runic script of Draconic , was originally developed by kobolds , as dragons had little need to write . It originated with cave paintings used to record kobold history . Those paintings developed into pictograms , and eventually into the Iokharic script .
Kayl Moorwalker Captain Kayl Moorwalker is both the First Elder of the Council of Elders and the High Captain of Everlund , in 1372 DR . Kayl was an intelligent military commander who preferred to look after the interests of the nobility rather than commoners and merchants . As a result of this , he was looked upon favourably by the elves of the Council of Elders .
Sekrr Sekrr was a male beholder who laired in Vournoth ' s Mire . Description . Sekrr looked much like most beholders with ten writhing eye stalks atop his orb - like body . He had bright blue eyes and rich , maroon - coloured hide , though a number of his teeth were missing from his bottom jaw . Personality . Considering himself to be a creative and artistic example of his kind , Sekrr liked to ' craft ' sculptures of the creatures he petrified with his eye rays . History . By 1372 DR , Sekrr had made Vournoth ' s Mire his home along with a mind flayer called Quthnorak . Though they usually left each other to their own devices , on occasion they would work together on some project or to defend their joint lair . During the Silence of Lolth in 1372 DR , when the nearby city of Maerimydra was destroyed by the forces of Kurgoth Hellspawn , a number of drow refugees made their way through Vournoth ' s Mire . Sekrr managed to catch the rear of their party and killed at least three of the drow with his eye rays before coming away with three charmed drow thralls .
Wizard eye Wizard eye is a wizard spell that creates an invisible " eye " about 1 in ( 2 . 5 cm ) in diameter that can provide the caster with visual information . The eye can see up to 10 ft ( 3 m ) with infravision and otherwise can see normally . It can move at about 30 ft ( 10 m ) per minute and cannot pass through physical objects . Although the eye cannot be used unless the caster is actively concentrating , a break in concentration merely disables the eye , and does not end the spell , as concentration can be resumed later . The spell is effective even if the caster is blind or in an area of magical darkness , as long as the eye itself is not . The material component is a piece of bat fur . History . This spell was the first of many developed by Netherese arcanist Trebbe in −2280 DR . It was then called Trebbe ' s eye .
Inri Inri is an elven sorcerer and a member of the adventuring group , the Moor Runners . Description . Inri has hair like gold and a golden complexion . Her eyes are a pink and red hue . She normally wears a robe and veils that shift color in the light She wears silver bracers on her arms . Personality . Inri is the companion and lover of Thard of the Sky Ponies . Inri rides her horse sidesaddle . Magic . Inri ' s Familiar is a black raven named Anthas . Anthas can speak perfect Elvish . History . Inri was a member of the Moor Runners for years . In 1364 DR she was killed by Rylatar ' ralah ' tyma , who in human form beheaded Inri with her Katana .
Unclean ( Zakhara ) The Unclean was a faction within the Everlasting in 1367 DR . Base of Operations . The Unclean were based in the fortress of Sarahin located deep within the Haunted Lands . Activities . The sha ' ir s of the Unclean provided the Shadow Caliph with a unique source of power and information given their relationship with genie s . Members . The Unclean were led by a sha ' ir named Akim al - Kalaas . The Unclean was the smallest faction of the Everlasting with only 15 members as of 1367 DR .
Darkberry Darkberry was a type of berry bush found in forests around the Sea of Fallen Stars . They grew in clumps hidden deep in the forests . Darkberry bushes produced small purple berries , only a few of which ripened each fall , and they were growing rarer every year by 1372 DR . Ripe darkberries contained shadowstuff ; when split or crushed , they released a circle of blackness 5 feet ( 1 . 5 meters ) wide , large enough to hide a humanoid , for a dozen seconds . A single darkberry cost 5 gp .
Windon Lumbus Windon Lumbus was a halfling boy in the Moonsea . Activities . Windon lived with his family at the Lumbus farm , near the village of The Stop . History . During the Rage of Demons , a group of goblin s wearing strange robes attacked the Lumbus farm , killing all the Lumbuses while they slept . Windon however managed to escape and hid himself in the barn among the surviving goats . Personality . Windon trusted halflings and human s but was shy with other races . He knew much about goblins , as they fascinated his young mind .
Dalthoeneir Delthoenoth Dalthoeneir Delthoenoth was a male moon elf wilder and a younger member of the Kaliesh ' erai , an association of psionic elves in Evereska . Around 1374 DR , Dalthoeneir Delthoenoth had emerged as the leader of an expansionist contingent within the Kaliesh ' erai , younger members who desired contact with non - elven psionicists , and perhaps even allow them to join the Kaliesh ' erai .
Flaming Brazier Located in Eltabbar , the Flaming Brazier was the largest temple of Kossuth , the Firelord . Description . The Flaming Brazier was an immense basalt building . It ' s yellow and orange high - ceilinged chambers were lit by countless devotional fires . The high double doors leading to more secluded chambers were adorned with scenes inlaid with jewels and precious metals showing Kossuth , spiked chain in hands , smiting his great enemy Istishia , King of the Water Elementals . Inhabitants . In 1375 DR , Iphegor Nath was High Flamelord of the order and resided in the Flaming Brazier . The High Flamelord employed several fire genasi warlocks to defend his temple and , on occasion , perform special missions in the name of Kossuth . It was believed that Nath brokered a deal between the genasi and the primal fire elemental known as Sthes ' kthes . In return for serving the elemental and his master Kossuth , the genasi were granted warlock powers . The four warlocks — Arthek , Duron , Canthel , and Dzivir — were known for their fire - related invocations and equally fiery tempers .
Ovith Ovith was a shadovar scout for Prince Brennus Tanthul . History . In 1484 DR , Ovith and his fellow Cronil went under the orders of Brennus to search for the Abbey of the Rose . They were attacked by Vasen Cale ' s party before they could find it . Cronil was killed but Ovith managed to escape . He went back to Sakkors and told his prince all about it .
Heat leech Heat leech was a necromantic divine magic spell available to cleric s of Auril , the Frostmaiden . It drained vitality from all creatures in a small area and transferred that vitality to the caster , even to the point of gaining temporary health beyond normal limits . Effects . This spell could be cast at a creature or group of creatures up to 45 ft ( 14 m ) away ( higher level casters could extend this range ) . It affected all creatures except the caster that fit within a 30 ft ( 9 . 1 m ) diameter circle or other regular shape as long as no two individuals were more than 30 ft ( 9 . 1 m ) apart . Each creature had a chance to resist the magic of this spell , and if they had sufficient fortitude , no harm was done to them . Those that failed to resist were subjected to extreme cold that sucked the life force from their bodies , possibly causing unconsciousness or death . The sum of all life force stolen by " heat leech " was transferred to the caster as health , first healing any wounds he or she may have sustained . Any surplus vitality granted the caster a temporary health boost beyond the normal limit that acted like a damage shield . This shield lasted for 15 minutes ( longer for more experienced casters ) or until it absorbed an equivalent amount of damage , whichever came first . This spell had no effect on the undead . Components . This spell required verbal and somatic components as well as the use of the caster ' s holy symbol or divine focus . History . This spell was believed to be recorded in a holy book of Auril called " Revelations of the Icedawn " and was only granted to her clerical followers .
Antiplant shell Antiplant shell was an abjuration spell that protected the caster and all creatures within a short distance from animated plants and plant creatures . Effects . This spell created an invisible barrier at a radius from the caster than moved as the caster moved . All creatures within the " shell " were protected from melee or missile attack by plant - based lifeforms and magically animated plants . The size of the " shell " varied from generation to generation with the earliest druids casting a 15 to 16 ft ( 4 . 6 to 4 . 9 m ) diameter barrier , whereas later druids improved the spell to a 20 ft ( 6 . 1 m ) diameter . Any attempt to force the shell up against an abjured creature caused the " shell " to collapse . The protection lasted for 10 minutes per experience level of the caster . Components . Only verbal and somatic components were required to cast this spell . Early druids often used mistletoe for all spell casting .
Jardwim Jardwim was the leader of the Gray Hands adventuring company who helped guard the city of Waterdeep . Appearance . He had a stocky , muscular build and shoulder length black hair . His skin was a grayish hue . Personality . He was a follower of Mielikki . He was ruthless and indomitable . Jardwim felt that resistance should be met by lethal force and his concentration was legendary . Relationships . Jardwim had two blink dog s . As leader of the Gray Hands , he reported to Khelben " Blackstaff " Arunsun . Behind the scenes . His name was an anagram of , and may be a reference to , another character " Drawmij " , itself a reference to Jim Ward .
Greater fantastic machine Greater fantastic machine was an illusion spell exclusive to cleric s with the Craft domain . It called into being a large illusory mechanical contraption that was controlled by the caster to perform simple tasks . Effect . The machine was imposingly large and noisy , with wheels and many arms with tool appendages , and was constructed of adamantine to be extremely tough and strong . The machine could roll on its wheels , swim , or fly . The movement speed was as fast as an unencumbered human on land but one third the rate when swimming or flying . The maximum load it could carry was 1 , 560 lb ( 709 kg ) on land and one third that amount when swimming or flying . Standing still , it could lift double its maximum load to a height of 15 ft ( 4 . 6 m ) . It could push or drag a 7 , 800 lb ( 3 , 550 kg ) load over land . It could also excavate a 5 ft ( 1 . 5 m ) cube of rock and dirt ( about 20 , 000 lb or 9 , 100 kg worth ) in one minute . The machine was similar to an " animated object " and could perform simple tasks autonomously or have each movement controlled by the caster . If ordered to attack , it was effective in slamming its target , having the greatest success against stone or metal targets . It could hurl small boulders with good accuracy . If a target had any resistance to magic , then it was possible to resist attacks from the machine . The duration of " greater fantastic machine " was one minute per level of the caster . Components . In addition to verbal and somatic components , this spell required use of the cleric ' s divine focus .
Hulmaster The Hulmaster family is the ruling family of the town of Hulburg , on the northeast shores of the Moonsea . The line began with Ivar Nanthon , who changed his surname to Hulmaster after the lich Aesperus ( who was also his uncle ) " granted " him the right to rule in the Year of the Keening Gale .
Golden Sands Brews Golden Sands Brews encompassed several different lagers from Calimshan . They were only available from vendors in Waterdeep and Baldur ' s Gate and were also sold through Aurora ' s Whole Realms Catalogue . Description . The different types of Golden Sands brews are listed below : Prices . All of the Golden Sands Brews could be purchased in the following containers :
Velen Velen was a coastal city near Tethyr . It was a naval outpost , protecting against the Nelanther pirates . In addition , owing to its coastal location , it was also home to a large seafaring and fishing community . Prior to 1424 DR , Velen was part of Tethyr but it broke away to become an independent duchy . It was rumored that ghost s haunted the city but the people appeared to be largely ignorant or uncaring concerning the hauntings .