Magical Explosion FTK " This deck is considered a Classic Deck , this page is used to tell the history of a deck rather than how it is played now . This can happen either from mechanics of the game changing , changes from the " TCG " or " OCG " Forbidden / Limited List , or the deck has slowly lost it ' s ability to be played over time due to years of no support or neglect . " A Magical Explosion FTK Deck , as the name suggests , is a Deck that revolves around the Burn effect of " Magical Explosion " . After this card was Limited , the Deck ' s power died or was severely lowered . The deck saw a resurgence after the release of Chicken Game , but faded again after that was Forbidden in the TCG and Life Equalizer was forbidden in the OCG . How it works . You simply draw through your Deck , while dumping Spells into your Graveyard until there are 20 or more Spells there . Afterwards , you set your " Magical Explosion s " . As soon as the opponent ' s turn comes , you activate the " Magical Explosions " . " Cyber Valley " is used to recover " Magical Explosion " in case it is sent to the Graveyard , while " Divine Sword - Phoenix Blade " and " Dimension Fusion " are used together to gather enough Tribute s to Special Summon " Destiny HERO - Dogma " in case the second Magical Explosion cannot be salvaged . More recent versions also use Tuningware in combo with Machine Duplication in order to Summon Synchro Monsters and draw more and more cards . With De - Synchro and Card of Safe Return the last combination can provide up to ten cards . There is also another way you can do this , by setting " Morphing Jar # 2 " face - down , but you have to let it survive your next turn . Then flip it to activate its effect . This will return " Morphing Jar # 2 " to the Deck to find a new monster . Since most Magical Explosion Decks have few monsters , it will send many Spell Cards to the Graveyard . Don ' t worry about " Magical Explosion " hitting the Graveyard , because " Cyber Valley " and " Mask of Darkness " will return it to your hand or the top of your Deck if this happens . Pros and cons . Alternative version . It is possible to build this Deck without the monster selection above in the Traditional Format with Royal Magical Library as a draw engine . Simply use things such as Cyber Dragon / Gilasaurus + Monster Gate or Reasoning to Summon at least two and play as many draw Spells as possible along with some decent burn Spells ( Tremendous Fire and Meteor of Destruction ) . In this form , if you empty enough monsters from your Deck , a monster funnel Spell will put your Deck in the Graveyard and make good fuel for two Magical Explosion s . The only problem with this Deck is it is very easy to get into a situation where you can no longer draw enough cards to fuel a win . Kuraz explosion . This quite uncommon Deck variant is built around the abuse of " Kuraz the Light Monarch " , which is used to draw your entire Deck and give to the opponent an impressive amount of Direct Damage thanks to " Magical Explosion " . The Deck is almost built in the OCG , due to " Hidden Armory " and due to the recent banning for the Advanced Format in the TCG , that make this Deck only playable in the Traditional Format . The Deck uses two or three copies each of " Kuraz the Light Monarch " and " Cyber Valley " , that provide the useful cards for the combo . " Hidden Armory " is used to search " D . D . R . - Different Dimension Reincarnation " , " Premature Burial " and " Divine Sword - Phoenix Blade " ( the last one almost used only to boost " Spell Reproduction " , " Magical Stone Excavation " , " Hand Destruction " and " Card Destruction " ) . " Destiny Hero - Disk Commander " is a good card , because it is a Warrior - Type monster ( so that it can be banished via Phoenix Blade ) and because it provides drawing via " Premature Burial " or " Monster Reborn " . This Deck also uses a Destiny HERO drawing engine , involving " Elemental HERO Stratos " , " Destiny HERO - Dogma " or " Destiny HERO - Plasma " , " Trade - In " and " Destiny Draw " ( less common is " Allure of Darkness " ) . Dogma is also used to halve opponent ' s Life Points in order to use " Magical Explosion " and win the game . The Deck also abuses the combo " Dark Magician of Chaos " / " Dimension Fusion " . Keys for this Deck are also " Reasoning " and " Monster Gate " , which fill the Graveyard with the Spell cards needed in order to use the effect of " Magical Explosion " . Since in the TCG this Deck can be used only in the Traditional Format , good choices are also " Pot of Greed " , " Graceful Charity " and " Painful Choice " . " Giant Trunade " is a good card , because it eliminates opposing Spell and Trap cards and because it can be used to retrieve both " Premature Burial " and " D . D . R . - Different Dimension Reincarnation " . Sometimes one or two copies of " Foolish Burial " are also used . Uncommon choices are " Spell Economics " and " Machine Duplication " . " Destiny HERO - Diamond Dude " could also be put in the Deck , even if it slows the combo very much ( sometimes giving your opponent enough time to set " Solemn Judgment " , " Dark Bribe " , and other cards denying the effect of your monsters and Spells ) . The Deck is weak against many cards . " Royal Decree " and " Jinzo " can negate the effect or prevent the activation of " Magical Explosion " , and both " Banisher of the Radiance " and " Macro Cosmos " make " Magical Explosion " virtually useless . It is still possible to win without the Explosion ( since the Deck is able to Summon a bunch of monsters in a very short time ) , but those cards can make the Deck very vulnerable . " Skill Drain " negates the effects of all monsters in play , making this Deck simply not work at all , and the same applies for " Royal Oppression " . " Prohibition " is also difficult to face off , since it can be used against the Summoning of Kuraz , thus slowing the Deck very much . " Imperial Order " simply kills the Deck . It is important when using this Deck to go as fast as possible and to be very attentive to the order in which the various cards are played . Junk Blade variant . Another lesser - known version of this Deck centers around Lightsworn Monsters and the drawing power offered by " Charge of the Light Brigade " and " Solar Recharge " ; those , along with " Hidden Armory " , are also used to send as many Spell s as possible from the Deck to the Graveyard . No more than seven / eight Lightsworn Monsters are used , along with three copies each of " Kuraz the Light Monarch " , " Divine Sword - Phoenix Blade " and " D . D . R . - Different Dimension Reincarnation " — the last one substitutes " Premature Burial " and allows to draw additional cards by Special Summon ing Kuraz multiple times while it is removed from the game by the effect of " Divine Sword - Phoenix Blade " . " Junk Collector " ( which isn ' t yet available for the TCG ) allows a player to eventually re - use " Magical Explosion " or " Return from the Different Dimension " ( even without the needing of Set ting them before use ) . Tempest Explosion . This Deck relies on both " Magical Explosion " and " Tempest Magician ' s " effect to inflict major Burn damage to your opponent on your very first turn . The main idea is sending Spell Cards quickly to the Graveyard and discarding cards from your hand for " Tempest Magician ' s " effect to gain Spell Counters so that you may activate both " Tempest Magician ' s " effect and " Magical Explosion " to burn the opponent . This Deck consists of drawing without end with " Destiny Draw " , " Allure of Darkness " , as well as " Trade - In " . " Royal Magical Library " works as a huge " Draw Engine " for this Deck . " Reasoning " and " Monster Gate " might work as staples to self - mill your Deck out of Spells while trying to Special Summon a monster from your Deck . You cannot normally activate " Magical Explosion " during the same turn you activate " Tempest Magician ' s " effect , since it ' s a Trap and must be set first ; use " Makyura the Destructor " to solve this . Alternately , use " Magical Citadel of Endymion " to fuel Tempest ' s Spell Counters , thus severely boosting the Burn damage of this FTK , together with Magical Explosion . In case you can ' t pull off the FTK successfully , you can use Burn Spell Cards like " Ookazi " or " Final Flame " while you control " Magical Exemplar " to generate Spell Counters ( 2 Spell Counters for each Spell Card activated ) , inflict damage , and fill your Graveyard with Spell Cards at the same time ( for Magical Explosion ) . Inflicting more damage means you ' ll need less Spell Counters for Tempest Magician to use . Chicken Game Life Equalizer . This variant relies on the Field Spell Chicken Game . Combined with Terraforming and Pseudo Space , you can easily draw through the deck while giving counters to Royal Magical Library . Furthermore , Chicken Game ' s effect allows you to deplete your LP , letting you reach the threshold required for Life Equalizer , which lets you kill the opponent with a single Explosion with a mere 15 Spells in the grave . Upstart Goblin and Soul Charge help meet the LP restriction . Blackwing - Zephyros the Elite and Magical Stone Excavation can reuse Chicken Game . The " Monarch Explosion FTK " variant uses Tenacity of the Monarchs , Pantheism of the Monarchs and Monarch monsters for more draw power . This deck is dead in all regions as of the Forbidding of Chicken Game in the TCG and Life Equalizer in the OCG .