naist-nlp/zeshel huggingface dataset:
Survivalist hidden cache Survivalist hidden caches are small duffle bags found in the " " " Honest Hearts " which contain a random quantity of miscellaneous loot . Characteristics . Six Survivalist hidden caches can be found in Zion National Park , primarily in booby - trapped caves . They look like duffle bags and contain various items including ammunition , weapons , and apparel . The caches were apparently left behind by Randall Dean Clark , " the Survivalist " , whose diary entries can usually be found in the vicinity . There is a challenge related to the survivalist hidden caches which grants XP upon finding six caches . The cache at Red Gate is not required to complete the challenge , but this bag contains the Survivalist ' s rifle and the note Locations . They can be found at 6 locations , these locations are :
Jet addiction Jet addiction is a form of addiction which can occur in " Fallout 2 " , " Fallout 3 " , " " and " Fallout 4 " . " Fallout 2 " . Jet has a 50 % chance to cause an addiction . When addicted to Jet , it gives a 1 point penalty to Strength , Perception and Action Points . The addiction can only be cured with Jet antidote . " Fallout 3 " , " Fallout : New Vegas " . Jet has a 20 % chance to cause an addiction . When addicted to Jet , it gives a 1 point penalty to Agility and Charisma . The addiction can be cured by visiting a doctor or taking fixer . " Fallout 4 " . All forms of Jet have a 25 % chance to cause an addiction . When addicted to Jet , it gives a 1 point penalty to Agility . The addiction can be cured by visiting a doctor , taking addictol , eating a radscorpion egg omelette or drinking a refreshing beverage .
Rest and Resupply Rest and Resupply is an in " " . Walkthrough . Do enough quests on behalf of the NCR to become with this faction . Then visit Colonel Hsu at Camp McCarran who tells the player character he is pleased with their progress . As a reward he will give them a to the NCR Ranger safehouse , where they can rest and restock .
Throwing stars ( Fallout Extreme ) Throwing stars are a type throwing weapon in " Fallout Extreme " . Characteristics . A throwing star is an ancient Japanese martial arts weapon ; examples of which can occasionally be found in America . It was a type of throwing weapon that could be used by the player character . Appearances . The throwing stars were to appear in the canceled " Fallout Extreme " .
Find Woody the ghoul for Percy . Try the Den Find Woody the ghoul for Percy . Try the Den is a side quest in " Fallout 2 " . Detailed walkthrough . This quest is received in Gecko , at the Survival / Gear shop at the Gecko junkyard . Talk to Percy and he ' ll tell the Chosen One how he ' s worried about his friend Woody , who has disappeared . As the game recommends , go to the Den . At the Den West Side , go to the guy that supposedly has an ancient Egyptian mummy , which is south , in the haunted house . Talk to him and pay $ 25 to have him show you the " mummy . " One will recognize that the mummy is , in fact , a ghoul wrapped in toilet paper . Wake Woody up and tell him to run .
Railway rifle ( Fallout Shelter ) The railway rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The railway rifle is a custom made rifle featured in " Fallout Shelter " that fires railroad spikes . Dealing a minimum of 14 damage per attack , it has the highest damage output for a rifle in the game , barring energy weapons . Crafting . A high Perception statistic is needed to effectively create the railway rifle .
Jesse Burch Jesse Burch is an actor who voices Motor - Runner , Lieutenant Hayes , Quartermaster Mayes , Quartermaster Bardon , Bitter - Root , Swank , Clanden , Philippe , Jason Bright , Silus , Edgar Hardin , and , as well as other various minor characters in " " , as well as Dr . Whitely , The Dad and the Narrator in its " Lonesome Road " .
Devin ( Far Harbor ) Brother Devin is a Child of Atom living in the Nucleus on the Island in 2287 . Background . Devin does not possess the " Blessing of Atom , " therefore making him highly susceptible to radiation . He is completely absorbed by a religious fast , believing that to be totally faithful to Atom , he must survive solely on radiation . He was an avid user of chems before he joined the Children of Atom , which might explain his irrational mental state . The Sole Survivor can convince him to stop fasting during the quest The Trial of Brother Devin . Appearances . Brother Devin appears only in the " Fallout 4 " add - on " Far Harbor " .
Pip - Boy 3000 Mark IV minigames The Pip - Boy 3000 Mark IV features minigames , which can be accessed if the Sole Survivor has found old tapes of these games . All games have a weight of zero and are worth 300 caps . They are also all retro games , to match the theme of " Fallout 4 " . Known minigames are : Behind the scenes . " Fallout Tactics " was also to feature a minigame , where the award would ' ve been the Twitch Gamer perk . However , both the perk and the minigame have been cut out .
Patchwork Patchwork , or " Patches " , is a ghoul who resides in the city of Underworld in 2277 . Background . Patchwork is Underworld ' s town drunk . He ' s in pretty rough shape , even for a ghoul . He ' s always losing limbs that Doctor Barrows has to find and sew back on . Patchwork is friendly enough to human s , especially if softened up with a bottle of booze . Winthrop looks out for Patchwork but has never been able to convince him to stop drinking . Daily schedule . Patchwork randomly wanders around the promenade inside the center area of Underworld . He may enter The Ninth Circle to obtain more alcohol . He and Quinn appear to be good friends , as in a non - player character to non - player character conversation Patchwork asks Quinn if he " brought anything back " for him . Notes . Patchwork will tell you to " talk to Ahzrukhal " even if Ahzrukhal is already dead . Appearances . Patchwork appears only in " Fallout 3 " .
Camp Forlorn Hope medical center The Camp Forlorn Hope medical center is a tent inside serving as the makeshift medical center for wounded New California Republic Army soldiers stationed at Camp Forlorn Hope in the Mojave Wasteland in 2281 . Background . The camp ' s only doctor , Alex Richards spends his time here , tending to the countless wounded men at the camp . Layout . The interior is very makeshift and apparently unhygienic . Beds are set up in rows . Various items of medical equipment are scattered around . There is a surgical area behind a screen where amputated body parts are disposed of in a repurposed mining - cart . Appearances . The Camp Forlorn Hope medical center appears only in " " . Bugs . If you kill any of the patients violently the game will still give you the option to diagnose them , however selecting it will just allow you to search the dead patient .
James R . Justus Sergeant James R . Justus is a character mentioned in " Fallout 4 " . Background . Sergeant James R . Justus visited the Greater Mass blood clinic in 2077 . According to his test results , he was exhibiting a vitamin - D deficiency and a high blood pressure commonly found in others that shared his high - stress technical work . It was recommended that he get some rest and relaxation and a report on his test results was sent to the command ' s human resources department . Appearances . James R . Justus is mentioned only in " Fallout 4 " .
Dalptest Dalptest is a " " cut " " non - player character in the " " " Old World Blues " . Background . Dalptest is a non - hostile skeleton with the same glitched body graphics as the Y - 17 animatronic lab skeleton and Y - 17 advanced animatronic skeleton . Appearances . Dalptest appears in the game files of " " but should not be considered canon because he is a test character .
Ghost Eater - Harvesters Ghost Eater - Harvesters is a in the " " , " Dead Money " . Challenge requirements . The Courier must kill 10 ghost harvester s in the Sierra Madre . Effects . Grants 100 XP upon completion . Notes . This challenge is repeatable .
Fallout : New Vegas traits General information . Traits modify aspects of gameplay , granting a benefit in one area at the cost of hampering another . With the exception of Wild Wasteland , which has a less direct effect on gameplay , each trait modifies ( and hampers ) the Courier ' s statistics in some way ; this can include Primary statistic s , Derived statistic s , or points and s . During character creation the Courier may choose a maximum of two ( with a minimum of none at all ) . The " Old World Blues " makes it possible for them to re - pick the Courier ' s assigned traits . List of traits . " Old World Blues " . < section begin = " Old World Blues " / > < section end = " Old World Blues " / > Behind the scenes . As found within the game files , a medical history paper was to be filled in by the player from a texture of the actual paper ; rather than a conventional menu . The paper alludes to more choices of traits than available within the final game . The history paper also has nothing about the Wild Wasteland trait in it .
Precipice of War Precipice of War is a Railroad main quest in " Fallout 4 " . It is the follow - up from Underground Undercover and is part of a chain of quests , all of which are tied together , to an alternative method of completing End of the Line . Detailed walkthrough . At the end of Underground Undercover , there was a warning that the Brotherhood of Steel are moving to attack Railroad HQ and The Railroad needs to be warned as soon as possible . In fact , as soon as you do warn Desdemona of the Brotherhood of Steel impending attack , the attack begins . Defeat the Brotherhood soldiers that attack from the route leading to the escape tunnel . After they are dead , speak with Desdemona , who informs the Sole Survivor that the catacombs are the only way to escape . Glory has already gone ahead to secure passage , and Desdemona asks the player character to assist . Entering the catacombs , Glory has been grievously wounded . Regardless of how the player character answers her , she succumbs to her wounds . Two knights — one in power armor , the other in BOS combat armor — will burst through the sealed entryway with explosives . Kill them and then continue back through the crypt , fighting initiates and knights along the way . Up on the main floor of the church , another unit of Brotherhood initiates , knights and aspirants will be waiting . They will all need to be eliminated . " Note : Paladin Brandis may be among the enemies here , if he was convinced to return to the Brotherhood during The Lost Patrol . He has unique gear which can be obtained by shooting out the fusion core on his power armor , but he is armed with a minigun and is considerably more dangerous than the average enemy here . " Once all of the soldiers are dead , Desdemona and the others will enter from the catacombs . Grieving the loss of Glory , they note that the Brotherhood underestimated the Railroad ' s strength and will attack again with a much greater force , thus the Old North Church will not be safe until they are eliminated as a whole . Operation " Red Glare , " the destruction of the Prydwen , is a go . To carry it out , the player character must steal a vertibird from the Cambridge Police Station . Head there immediately and rendezvous with Tinker Tom . Outside of the station , Tom mentions that the vertibird is still on the roof and all Brotherhood personnel must be eliminated ( including Haylen and Rhys ) . Enter the station and open fire , making sure to check every room , including the garage , which might be closed from the outside . Once they are all dead , head to the roof and kill the remaining soldiers . Tom hands over an explosive charge to affix to the tanks of hydrogen aboard the Prydwen , which will detonate and ignite the hydrogen in the envelope , bringing the airship crashing down . While Tom preps the vertibird , an enemy vertibird will arrive and attack . Shoot it down or kill everyone aboard , then talk with Deacon to complete the quest . The quest Rockets ' Red Glare will then begin .
Ballistic Orbital Missile Base 003 Ballistic Orbital Missile Base 003 ( B . O . M . B . - 003 ) was a space station being constructed by the United States Armed Forces and the United States Space Administration . Background . The station was the third base being made to launch nuclear missiles on enemy nations . However , when the Great War of 2077 struck , the station could not receive further construction , and its parts were left rotting in the Rocket Assembly Building of Bloomfield Space Center . In 2253 , in the canceled " Van Buren " , the Prisoner could restore Bloomfield ' s sub - reactor efficiency and get info about all of the B . O . M . B . s from the Mission Control computer . Appearances . The Ballistic Orbital Missile Base 003 was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
First aid kit ( cut ) The first aid kit was cut from " Fallout 3 " . Background . While it is entirely unknown what it is , a texture for what appears to be a first aid kit is present in the files . Appearances . The first aid kit was to appear in " Fallout 3 " .
Brahmin skull ( Fallout 4 ) The brahmin skull and jawless brahmin skull are junk items in " Fallout 4 " . Characteristics . The brahmin skull is the skull of a brahmin . Crafting . The brahmin skull can be broken down into its individual components for use in crafting : The full brahmin skull can also be used to craft a mounted brahmin head in the workshop , the jawless skull cannot . Notes . The jawless brahmin skull cannot be used to craft a mounted brahmin head .
Evan Watson Evan Watson is a scientist in The Institute in 2287 . Background . Although he is found in Advanced Systems and wears an Advanced Systems uniform , Evan Watson is also in charge of power distribution for the Facilities Division . He is apparently extremely concerned with rules and safety procedures and claims to have written a handbook on them that spans several thousand pages . Notes . If one convinces Dr . Li to join the Brotherhood of Steel at the Boston Airport , Evan Watson will replace her as head of the Advanced Systems division . Appearances . Evan Watson appears only in " Fallout 4 " .
Cure Radian Cure Radian was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . Radian is suffering from High Desert Fever . A doctor PC can either cure him , or get him addicted to painkillers and turn him into a PC slave .
Prototype X - 13 gloves The prototype X - 13 gloves are a in the " " " Old World Blues " . Characteristics . The gloves are meant to be fitted to the torso and there are a few improvements which should greatly enhance the user ' s manual dexterity . The rubberized dampening compound is adapted and applied to the palms and other high - wear surfaces . Uses . The gloves are one of three required pieces to rebuild the stealth suit Mk II .
Shishkebab The Shishkebab is a Melee weapon item in " Fallout 3 " , " " and " Fallout 4 " . Variants . Shishkebab . The Shishkebab is a makeshift " flaming sword " that requires the appropriate schematics to build . The motorcycle gas tank provides a reservoir of fuel , the handbrake becomes the handguard and the lawn mower blade becomes the blade of the sword . Gehenna . Gehenna is a melee weapon added with the " " add - on " Gun Runners ' Arsenal " . In comparison to the standard Shishkebab , Gehenna has a brighter flame , different valve , handle and the motorcycle gas tank is more rusted .
National Electric National Electric ( abbreviated N . E . ) was a pre - War company that manufactured holograms . Background . Before the Great War , Frederick Sinclair wanted to go further in the holographic research , for using the holograms as a means of defense . Big MT , the creator of the hologram technology , refused , imagining the cost to turn the holograms into something beyond walking cameras and greeters . However , National Electric , based on the technology already established in Big MT , signed off on this project with an exclusive contract with Sinclair to make them like greeters , vendors and security , and fitted them into the Sierra Madre . Appearances . National Electric is mentioned in the " " " Dead Money " and " Old World Blues " , and their products appear only in " Dead Money " .
NCR Ranger patrol armor The NCR Ranger patrol armor is a piece of in " " . Characteristics . This armor provides the same level of protection as combat armor , but has a higher item HP , meaning it will degrade slower . It can typically be found earlier in the game than combat armor but repairs will be an issue without Jury Rigging or actively killing and looting their armor . Alternatively , due to the armor ' s very low value , merchant repair is a viable choice . If the player is in good enough standing with the NCR , they will receive an NCR emergency radio and be able to call in an to aid them in combat . If this Ranger dies , their armor may be looted without impacting the player ' s relationship with the NCR . It can also be repaired by non - player characters , and is substantially cheaper to repair than normal combat armor . The armor also has a black ceramic combat knife holstered on the left chest plate which is unusable by both the player and non - player characters . As stated in the concept art picture , there is a ' water backpack ' in the back of the armor , obviously to protect and store water . This is only a cosmetic feature and cannot be used . The ranger patrol armor is hand - manufactured in the NCR .
Find out what ZAX is calculating Find out what ZAX is calculating was to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . The Calculation : ZAX is working on : ( 1 ) the plague vector analysis , which ODYSSEUS is doing , ( 5 ) where the original Argus satellite crashed , so that Presper and crew can go it , if they want it – which they do . They need the sig of the black box in order to unlock the codes needed to command the death satellite . # 5 has already occurred by the time the PC arrives , as the PC can stumble across the satellite with the NCR guys at it already .
Drew Drew is part of a nightkin guard detail in " Fallout " . Background . Under the command of Uthern , Drew , together with a group of nightkin , have some simple tasks like making humans " do something " and delivering books . However , not remembering details , they soon turn to violence . Appearances . Drew was to appear in " Fallout " , but was cut from the final release .
Fugitives ' holotape Fugitives ' holotape is a holotape in " Fallout 4 " . Location . It can be found around Swan ' s Pond , southwest of the groundskeeper shack . The tape lies in the hands of a skeleton near the statue . It is about two fugitives who escaped from , presumably , a group of raiders . One shouts a warning at the other , then Swan ' s roar is heard and the remainder of the tape is silent .
Ruined farmhouse The ruined farmhouse is a farm west of Washington , D . C . in Virginia . This farm is on the major road linking Springvale to the Super - Duper Mart . The closest settlement is Megaton to the west and to the south - east of this farm , there is a water tower . Background . Two centuries after the Great War , the Enclave arrive and establish a camp at this farmhouse . The camp has a few Enclave soldiers and a scientist . This scientist is recording field observations on the local wildlife into a research terminal . There are entries on the bloatfly , brahmin , and giant ant . Layout . This farmstead consists of a two - story farmhouse , a windmill , and a silo . The farmhouse faces north - east towards Bethesda , Maryland . Across from the farmhouse ' s entrance , there is a windmill . Behind the farmhouse , there is an intact silo . Inside the farmhouse is an ammunition box . Inhabitants . The area is initially deserted save for the occasional wasteland creature . However , a random encounter can be triggered here , which may add a regular presence depending on the encounter . Much later , after the quest " The Waters of Life " , a strong Enclave presence will be felt here . Appearances . The ruined farmhouse appears only in " Fallout 3 " .
Samson rock crushing plant The Samson rock crushing plant is a in the Mojave Wasteland , located directly south of New Vegas Steel and just slightly south - west of The Basincreek Building . Background . This quarry has been disintegrating for decades , abandoned by due to the influx of Fiends . Layout . The Samson rock crushing plant consists of a series of crusher towers and three buildings enclosed by a fence . The three buildings are in the northeast corner of the plant . None of the buildings are accessible , all entrances being covered by pieces of metal . The southern - most construction is the crushing plant . Related quests . This location is used as a makeshift post for 1st Recon , if you choose to let them aid you against Driver Nephi . During the quest Three - Card Bounty , they will wait for you to lure him towards them and then open fire . Appearances . The Samson rock crushing plant appears only in " " .
Searchlight NCR storage The Searchlight NCR storage is a within Camp Searchlight in the Mojave Wasteland . Layout . It is located beneath the Searchlight west church , and is where and two can be found hiding from the s and harsh radiation on the surface , as Camp Searchlight has been irradiated from a Legion radiation barrel - bomb . Appearances . The Searchlight NCR storage appears only in " " .
Hockey mask ( Fallout 3 ) Hockey masks are pieces of headwear in " Fallout 3 " . Covering the face , they are off - white with red and blue stripes on it and have a worn appearance . Characteristics . The benefits to the wearer of the hockey mask is that their Unarmed skill is raised by 5 points when equipped .
Andrew ( Fallout 2 ) Andrew is a doctor in Vault City in 2241 . Background . Andrew is more or less an average citizen left in charge of an Auto - Doc just outside of Vault City . He has received very little , if any , medical training , and will make that known in conversation . Interactions with the player character . Quests . Gain combat implants - later in the game , he can give combat implants via his Auto - Doc , if one gives him the relevant blueprints and materials to do so . Other interactions . The Chosen One ' s first mission involving Andrew will be to repair his Auto - Doc . Also , he can remove mutated toe s from the radiation ( like toxic caves ) . Appearances . Andrew appears only in " Fallout 2 " .
Biker goggles Biker goggles is a piece of eyewear in " Fallout 3 " and " " . Variants . Biker goggles . Biker goggles are made up of two clear glass lenses and are kept over the eyes with a leather strap . Like all glasses , they have a Damage Threshold of zero and are quite common in the wasteland .
MDPL - 21 power station The MDPL - 21 power station is a location a short distance east - northeast from SatCom Array NN - 03d , in the Capital Wasteland . Layout . This power station is secured by fences and a locked gate . Unlike some other power stations , the power substation here is accessed via a garage door . Found along a gentle slope rising northward , it is flanked by rocky cliffs to the east . The small compound consists of a substation building , along with transformers . An opening located to the northeast leads to Oasis . Appearances . The MDPL - 21 power station appears only in " Fallout 3 " .