Sastasha Sastasha is the first dungeon that players will encounter in " Final Fantasy XIV " . This grotto hides a den for the Serpent Reavers , pirates aligned with the sahagin and led by Captain Madison , from which they launch their raids into Lominsan settlements . Being the first dungeon , it is not particularly difficult , serving as a tutorial of sorts for new players . A hard mode of Sastasha was released in patch 2 . 4 , " Dreams of Ice " . Story . Tasked by Commodore Reyner of Limsa Lominsa to investigate Sastasha and see if the claims of pirates have any merit , the Adventurer gathers stalwart companions and enters the dungeon . Inside , the group initially finds only wildlife — however , after opening a secret passageway , the adventurers stumble upon the den of a group of Serpent Reavers . Not long after doing so , they encounter the Captain , Madison , and send him fleeing past his crew ' s main quarters . Upon finding the man and beating him again , he once more flees , this time to the spawning grounds of his Sahagin masters . Their leader , Denn the Orcatoothed , is displeased with this , and executes the captain for his troubles , then turning his blade on the adventurers . After defeating him , the party returns to the surface and reports to a grateful Reyner that the caverns are once more cleared . Locations . Sastasha Seagrot . Wauling Pond . This area serves as the entrance to the Sastasha Seagrot . It is a linear path that curves above the waters below , leading to the Seagrot proper . There is a branch in the path that leads to the Empty Room . Empty Room . This small room contains a bloody memo that should be examined by a member of the adventuring party before proceeding . This note contains a piece of information regarding the coral formations found in The Cattery , informing the party of which they should touch so as to avoid triggering the trap . The note will state that " The Capten lykes " an object and its color , indicating the correct color coral formation to pick . The options are " his sees Bloo , " " his wyne Redd " , and " his kebbage Greene " . The Cattery . This large , open area is filled with water , which must often be crossed to reach one ' s destination . A number of Giant Clams are found interspersed through the area accompanied by Shade Seekers . The Giant Clams must be destroyed quickly as they will spawn up to 2 Shade Seekers every time they open if less than 4 Shade Seekers are alive . The ending open room serves as the first boss chamber for Sastasha . In order to find the boss , the party must first select the correct coral formation as indicated in the earlier memo . Selecting the wrong formation inflicts poison on the person interacting with it , and spawns a Cave Aurelia . Upon picking the correct formation , a suspicious switch appears on the far side of the Cattery ; touching this switch will summon the first boss , Chopper . Once Chopper has been defeated , the party can activate the switch and continue into Dead Man ' s Drink . Dead Man ' s Drink . The Rambade . This small room contains the second boss , Captain Madison , as well as his two pirate cohorts . Before properly defeating him , Captain Madison will run away , unsealing passage beyond the Rambade and into Dead Man ' s Drink in the process . Dead Man ' s Drink . This large , wood - covered area contains the living quarters of the Serpent Reavers , and shoots off into a number of side passages . Only Captain ' s Quarters is necessary to progress through the dungeon , though the other side rooms do contain treasure and additional experience . To access the Captain ' s Quarters , the party must pick up the key dropped by a Shallowscale Reaver in this area . The Waverider Gate provides access to the rest of the dungeon , but must be unlocked . Rowers ' Quarters . The Rowers ' Quarters is a small room containing a few of the Serpent Reavers . This is the only side room to not contain any treasure . Navigator ' s Quarters . This area is a small room off to the side of Dead Man ' s Drink , containing only a couple of Serpent Reavers and a treasure coffer . The Hole . The Hole is the area in which the Serpent Reavers keep their captives before giving them to their Sahagin masters . The area is sealed off from the rest via a gate , with a key found next to the door by a few Reaver guards . Inside of The Hole are several captives and a treasure coffer . Deckhands ' Quarters . The Deckhands ' Quarters is a side passage in Dead Man ' s Drink containing an alarmingly high quantity of Serpent Reavers . Luckily , when the party enters the room , the group begins fighting amongst themselves , allowing the adventurers to loot the coffer in the area without drawing attention . Captain ' s Quarters . The Captain ' s Quarters are unlocked by a key dropped by a Reaver in Dead Man ' s Drink . They do not , as one might expect , contain the Captain , but instead a stronger than usual Shallowtail Reaver , who upon death drops the key to the Waverider Gate . Waverider Gate . This gate is guarded by two Reavers and leads from the Dead Man ' s Drink out to the second Rambade . It must be unlocked by a key found in the Captain ' s Quarters . The Rambade . The second Rambade is also where the party encounters Captain Madison for the second time . In this fight , Madison will halfway through signal for the release of the Scurvy Dogs , previously gated to the side of the room . Upon his defeat , Captain Madison again runs away , unlocking the path to Mistbeard Cove in the process . Mistbeard Cove . The Sultana ' s Lap . The Sultana ' s Lap is the final of the dungeon . Before getting to the last boss , there are several groups of Reavers to deal with , some of which wander in wide paths that can lead to some dangerous pulls . On the right side of the room is a wooden pavilion with two packs of Reavers — if the player hugs the left side , these enemies can be skipped entirely and proceed to the final boss , Denn the Orcatoothed . Items . Throughout the dungeon , the player may encounter the following optional chests : Musical themes . " From the Depths " is the theme that plays in the background of Sastasha . Like many low - level dungeons , the theme that plays when fighting regular battles in Sastasha is " The Promise of Plunder " , the theme for boss battles is " A Fine Death " , and the final boss ' s battle theme is " Nemesis " . Other appearances . " Final Fantasy Record Keeper " . Sastasha was initially the setting for the Easy and Normal tiers of the Flames of Vengeance Challenge Event , whereupon both Y ' shtola and Thancred could be recruited into the player ' s army . No story background was given during the event , which ran globally between September 18 and October 1 , 2015 . Its Record is now open to all players after completing the game ' s initial Records up to Mako Reactor No . 5 Classic ( VII ) .