naist-nlp/zeshel huggingface dataset:
Kirsten Kirsten is a Nord merchant and innkeeper in the village of Bleaker ' s Way north of the Imperial City . Background . Kirsten runs the Bleaker ' s Way Goodwill Inn and is part of the Ulfgar family in Bleaker ' s Way . Interactions . Mephala . She will be one of the participants in the final battle between her family and the Dalvilu family .
Dalaneth ' s Journal , Page 3 Content . 22nd Rain ' s Hand Ulagush ' s been teaching me so much about the Orcs . I never knew his clan moves as much as mine does . We were discussing the differences between Mauloch and Y ' ffre , when Yarnag ( their shaman ) came in . He said there ' s no comparing Mauloch to any of our gods , and slapped me . Ulagush hit him back , and that ' s when I found out Ulagush ' s mother is their clan chieftain . Chief Ulukhaz is furious and has called for a meeting with my father . They won ' t understand any of this .
Songs of the Stars Content . Mere months ago , we were the subject of ridicule to those scant few who even recognized the name " Star - Gazer . " The barely concealed chuckles and eye - rolls of the inhabitants of Belkarth still sting . But , oh , now they flock to us , scholars and mages alike , seeking the notes and wisdom we have amassed on the topic of the stars . I should be pleased , should be eager to share our studies and invite new perspectives , but I find it hard to set aside the bitterness and scorn the years of derision have incised into my heart . I am one of the most experienced members of our order now . I have visited the great observatory in Stros M ' Kai . I have charted the movements of the constellations every night without fail . I have seen our mighty Guardians fall from the sky — and still I live , when many of my colleagues do not . Now that we have gained some degree of legitimacy within the scholarly establishment , now that I am High Astrologer , I should be at the forefront of our efforts to educate . But instead , I find myself more and more withdrawn . I spend my days and nights within our archive , deep in study . If the very stars can fall from the skies and manifest physically on Nirn , much of what we once theorized about the nature of the stars — and , yes , even of the Mundus itself — is wrong , or at least far more incomplete than we could have guessed . And if it can happen once , what is stopping it from happening again ? What keeps the Serpent from eclipsing every star in the sky , severing us from Aetherius ? While the others seek mundane recognition and status , I find my soul drawn to the sky as ever , still vigilant against the dangers that prowl the emptiness . I must admit : there is something else . If the constellations can be realized in physical form , are our assumptions about their impact on the mortals of Nirn as shallow as I suspect ? Perhaps each individual is influenced in some way by the ascendant sign during their birth , but does it work the other way around ? Can one , with the right understanding and rituals , draw power from constellations that goes beyond normal magic ? And what impact might this have on the Aetherial plane ? In my sleepless nights spent hunched over our rarest tomes ( a perk of being High Astrologer ) , I have uncovered references , again and again , to an ancient Dwemer text , " Harmonic Astronymics . " It may have the answers to my questions — or , more likely , it may lead me to ask better - informed questions . We know the Dwemer had a greater understanding of the Mundus than we do even now , and I cannot help but wonder if they could harness the power of the constellations in ways we cannot even imagine . If a copy of this text still exists , I must find it . But where to start — and how to leave my fellow Star - Gazers in this tumultuous time ?
Amulet of Arkay The Amulet of Arkay is an amulet that represents one of the sacred Amulets of the Nine Divines , dedicated to the Aedra Arkay . Locations . The Amulet of Arkay , like the other Amulets of the Nine Divines , is somewhat rare in Skyrim ; however it may be found in these locations . Enchanting . Wearing this piece of jewelry grants the following skill bonuses : Crafting . In , an Amulet of Arkay , an Orichalcum Ingot , a Silver Ingot , and an Iron Ingot can be used to craft a Shrine of Arkay for the cellar of the main hall of a homestead .
Selkirnemus Selkirnemus is a Dunmer trader and the proprietor of The Pilgrim ' s Rest in the waistworks district of Molag Mar . He has very little of value for sale , and despite having an empty room he does not offer a bed for rent . Selkirnemus is not involved in any quests . Equipment . Selkirnemus uses or carries the following : Attributes . Selkirnemus uses the following :
Blessings of the Third Corner Blessings of the Third Corner is a Restoration spell available in . Quests . Molag Bal of the House of Troubles . Talking to Archcanon Tholer Saryoni and having obtained the Blessings of the Second Corner from the Statue of Mehrunes Dagon , the Nerevarine must find and then interact with the third statue in order to receive this blessing .
Vahtacen ' s Secret Vahtacen ' s Secret is a quest in . An archaeological dig is in progress inside the Ayleid Ruin of Vahtacen , but the mages there have run into some difficulties . The Hero can help them solve the problem . Background . Raminus Polus asks the Hero to speak to Irlav Jarol about an archaeological dig site at Vahtacen , an ancient Ayleid Ruin . Speak to Irlav and he will give directions there . Walkthrough . Vahtacen . Travel to Vahtacen and find Skaleel inside . They will tell the Hero that they have not been able to advance with the archaeological dig . Follow the map markers to the pillar and talk to Denel . He will instruct them to get a book from Skaleel , so the Hero must go back to her and get the reference guide . Head back to the room with the pillar , read all four of the stone inscriptions on the walls , and have Denel translate them . There is a chest next to him with the scrolls that one will need , including a few other random one . The Hero will have to cast the spells on the pillar on target , or use touch spells ( must use spells on the pillar itself ) : Any other order will result in the Hero receiving an electric shock . If done properly , each successive spell will lower the columns more . When all the pillars are lowered , a staircase will be revealed to the entrance to the Vahtacen Lorsel . Vahtacen Lorsel . Head inside Vahtacen Lorsel and follow the hallways and rooms . Be cautious , as there are floors that either drop away or raise up to spike traps , as well as automatic shock nodes on the ceilings . Be on the lookout for Ayleid Coffer s containing gold and Varla Stone s or Welkynd Stones . Fight the two or three wraiths and , in the final large room , there will be a raised platform with collapsed stairs on either side . Go past it and up the southeast stairs . Activate the switch on the right column , which raises the stairs in the middle of the room , providing access to the center platform . Go up these stairs . One of the four columns on the platform contains a push button to reveal the goal , an unenchanted Ancient Elven Helm . When going up the platform , Ancient Ghost s , Skeleton Guardian s , or Liches are summoned ( level - dependent ) . Once the helm is taken , go back up the southeast stairs . The wall at the top will opened when the helm is taken , revealing an exit . There are some stashes full of enchanted items and gold to the left and right . There are a few more wraiths here , and at least one Lich . Once the enemies are defeated , follow the corridors back to Skaleel and speak to her . She will be happy for the progress and tell the Hero to quickly return to the university . Return to the Imperial City and complete the quest by speaking with Irlav again . Speak to Raminus about the next quest and advancement to receive the reward .
Tsavani Tsavani is a Khajiit cook working in the Thalmor Embassy . Background . Not unlike most of her kind , she is very familiar with Moon Sugar and appears to have an addiction . She smuggles it into her working and living place inside the Thalmor Embassy despite it being forbidden . Interactions . Diplomatic Immunity . When the Dragonborn follows Malborn through the kitchen after escaping the party unseen , they are stopped by Tsavani , who immediately confronts them due to the fact that it is strictly forbidden for guests to be in the kitchen . Malborn blackmails her using her Moon Sugar addiction and she lets them both through . Conversation . Strangers in the Kitchen
Surpassing Green Wisdom Surpassing Green Wisdom is a Restoration spell in that temporarily increases the value of the restoration skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Characters . The following people use and / or sell this spell :
Werewolf Berserker Werewolf Berserker is a Skill that appears in . It is from the Werewolf Skill Tree , and is morphed from Werewolf Transformation . Description . Transform yourself into a bloodthirsty beast , increasing Stamina , Armor , and Sprinting Speed . Your light attacks add a bleeding effect , dealing x Physical Damage over 8 seconds . Your transformation also causes nearby enemies to run in fear . Increases Light Attack bleed damage by 40 % .
Summon Durnehviir Summon Durnehviir is a dragon shout in . It summons the undead Dragon Durnehviir from the Soul Cairn . Usage . Durnehviir is technically a summoned creature , unlike Odahviing ; therefore , the shout can only be completed while pointing at a suitable location for a summoning , such as the ground . The wait time between uses of this shout is five minutes . Durnehviir can be summoned inside buildings , much like many other creatures from the Conjuration school of magic . Acquisition . Durnehviir initially teaches the Dragonborn all three words of the shout during the quest " Beyond Death . " Unlike other shouts , all three Words of Power must be unlocked with dragon soul s before the shout can be used . Unlocking the first word , for example , results in the Dragonborn shouting " Dur " , but nothing else happens . The miscellaneous quest " Learn the first word of Durnehviir ' s shout " is actually referring to Soul Tear , an entirely different shout that Durnehviir will teach to the Dragonborn , one word at a time , during his first three summonings . During these first three summonings , he will not engage in combat and if combat is in progress , will not appear .
Hunting a Lich Hunting a Lich is a Fighters Guild quest available during the events of . The Agent is sent into a dungeon to slay a powerful undead creature , a lich . Background . Having proven their worth by completing some menial tasks , the Agent can join the Fighters Guild in the Iliac Bay . With full Fighters Guild membership , the Agent will be paid for completing quests for the Guild , and will improve their reputation to gain ranks within . Walkthrough . After obtaining 30 or more reputation within the Fighters Guild , the Agent will be warned about " a job . " This job , according to one of the Guild ' s Questgivers , is destroy a lich which has made its lair in a nearby dungeon , a task " like crying for the moon , and more dangerous . " The Agent is duly sent to destroy the lich in return for a random amount of . Lich Levelling . The Questgiver will mark the lich ' s dungeon lair on the Agent ' s map , which must be entered so that the Agent can track down the undead threat . Inside the dungeon the Agent will encounter various random creatures and enemies , including several other liches if the Agent is of a high level when entering the dungeon . Regardless , the target lich will always spawn on its own , and can be identified when first struck as it shouts : The lich can only be destroyed using a weapon of mithril quality or better , meaning it will be impossible to complete the quest if the Agent only has low powered magic spells or weaponry . Once the lich has been destroyed , the Agent must escape the dungeon and return to the Questgiver before the time limit expires . Rewards . The Agent will be paid a random amount of for killing the lich , as well as a standard boost to their reputation within the Guild . Furthermore , the Agent has a one in two chance of receiving a random map from the Questgiver for successfully killing the creature . Failing the quest will not only see the Agent forfeit a reward , but also have their standing with the Guild harmed :
Tor Tor was a Nord working as a Hold Guard in Whiterun . During the quest " Dragon Rising " , it is revealed by the sole survivor of the attack on the tower that Tor and Hroki , while stationed at the Western Watchtower , were killed by the dragon Mirmulnir .
Berne Clan Archer The Berne Clan Archer is a generic character residing in Galom Daeus , in Vvardenfell . They are vampires , and a member of the Berne Clan . This enemy is always hostile towards the Vestige , and there are no Disguises available to avoid combat .
Thendas Manor Thendas Manor is a location found in . Descrition . The building is located in Godsreach , Mournhold . It is owned and inhabited by Arnsa Thendas who has lately lost her husband Sandas . Although the house is called " manor , " its interior is quite small , containing only one room . Arnsa is currently preparing an estate sale to pay the debts of her late husband . Quests . Estate Sale . Arnsa is preparing an estate sale to sell some of her husband ' s effects . One of those effects is a Droth Dagger , a unique item that her neighbour , Geon Auline seeks for his collection . He tasks the Nerevarine with obtaining the dagger from Arnsa .
Nedhelas ' House Nedhelas ' House is a house in Caldera . It is rented by Nedhelas . The landlord has warned Nedhelas not to use the key to the cellar , the reason being a ghost that haunts the house . Sublocations . Heleran Ancestral Tomb . The tomb can be accessed through a trap door in Nedhelas ' House . A skeleton and the Ghost of Galos Heleran can be encountered there . Quests . The Haunting . Nedhelas asks the Imperial Cult to help him get rid of the ghost in his house . If the Nerevarine enters the trap door he finds the Heleran Ancestral Tomb instead of a cellar .
Into the Hills Into the Hills is a quest available in . This quest is one of three quests within The Bloodthorn Plot questline . During its course , the Vestige must complete it to proceed . Laganakh senses evil spreading on Betnikh . She must know the nature of the evil before she can attempt to fight it . A nearby totem may grant the Vestige visions that will help in the defeat of said evil . Walkthrough . After talking to Lambur about Investigating Carved Hills , follow the marker to find Laganakh . She is concerned as dark rituals are performed on the island , she first smelled the corruption on the wind . Then the shaman found evidence at an Ayleid ruin nearby . It ' s the same cult that attacked the fortress and she senses a link between the attacks and the rituals . Chief Tazgol has forbidden her to pursue this so she asks for help . By the bridge to the south is a totem , those who touch it can see visions and it might show the Vestige a vision that links the attack to the rituals . Follow wherever the visions leads . Follow the marker to the totem and activate it . Learn about the Bloodthorn plot and then head over to the Ayleid ruin . Another vision will appear , listen to the leader to learn what they are plotting . Here Jakarn suddenly turns up to cover their back and help fighting the enemies . He learned from Laganakh what was going on so he decided to help out . He knows about the cave where the Bloodthorn Lair are gathering . Head over to the cave and enter . Follow the marker to find Vardan who is performing some ritual . Listen to what he says about their plans before he vanishes . It seems the cultists are able to enter the spirit realm . It ' s time to leave , so exit the lair and head back to Laganakh . Tell her they are desperate to enter the spirit world and they succeeded . The dangers that faces them becomes clearer she says , we must try and convince Chief Tazgol of this , though she doubts he will accept the word of an outsider . She rewards the Vestige with a Bloodthorn Dagger and some .
Writ for Galasa Uvayn Writ for Galasa Uvayn is one of many assassination quests the Nerevarine can do for the Morag Tong in . Summary . The Nerevarine is tasked with executing Galasa Uvayn in the Hlaalu Treasury . This quest is given alongside Writ for Guril Retheran . Detailed walkthrough . Writ . Any of the Morag Tong Masters at the guildhalls will give you a writ for Galasa Uvayn . The Target . Galasa Uvayn , can be found in the Hlaalu Treasury in the Hlaalu Canton in Vivec City . Find her and kill her . Return . Return to the Morag Tong Master with the completed writ to finish the quest and receive the reward . Reward . Return to the Morag Tong master to receive an 1000 reward . The quest giver ' s disposition will increase by 10 points ( or 5 if the execution is reported as a crime ) .
Reachcliff Cave Reachcliff Cave is a cave located in The Reach . It is a small cave system , located south of Reachwater Rock , that leads to a Nordic Burial Chamber . Upon first entering there are two draugr . The path splits when entering the burial area , both lead to the same spot , the left goes to a trap rigged chest containing leveled loot . An Iron Ore vein is along the right hand path . The remaining chamber leads to a dining hall style room with three more draugr . This cave is very sparse on loot with only the one ore vein in it .
Vampire ' s Seduction ( Oblivion ) Vampire ' s Seduction is a greater power acquired by vampires in upon reaching stage two of vampirism . This skill can be used to bypass the huge disposition penalty that comes with being a high level vampire . Being a greater power , vampire ' s seduction can only be used once per day .
Minorne ( Character ) Minorne is an Altmer mage who has infiltrated the ruins of Ruunvald , an important base for the Vigilants of Stendarr . Background . Minorne can be encountered in the Dawnguard quest Bolstering the Ranks . She is found in Ruunvald , while holding Florentius Baenius as her prisoner . She holds the Staff of Ruunvald , a unique staff which has allowed her to subjugate the Vigilants within the ruins .
Litany of Blood ( Quest ) Litany of Blood is a quest available in . Objectives . Kill the 15 targets listed in the book " Litany of Blood " . Walkthrough . Open the book and kill all targets listed . The table below lists each target in the order they appear in the book .
Spriggan ( Skyrim ) The Spriggan is a creature that can be found across Skyrim . Spriggans can usually be found underground in caves , or in dense forests . They appear more tree - like than they did in , where they looked more humanoid . Behavior and appearance . Spriggans are beings which are made entirely of wood and magical energy ; the source of which is their taproot . Spriggans are attracted to taproot , and Hagravens manipulate this weakness by hanging taproots from trees to attract spriggans . Hagravens then sacrifice them for their magical characteristics , and because of their hatred of nature . Some spriggans may be encountered hiding in trees , and step from them when the Dragonborn comes too close . Despite this , all spriggans may be found with the Aura Whisper Dragon Shout or the Detect Life spell . In combat , spriggans have the ability to use the Invisibility spell , heal themselves quickly when low on health , and attack their target with a unique novice Destruction spell in the form of swarm of bee s which can poison their target . When in melee range , they can swipe at the Dragonborn with their claw - like appendages , which can also poison . Their most notable ability is their ability to enthrall the nearby wildlife - including animals not normally hostile like deer , goats and foxes - to come to their aid ; enthralled animals bear a green aura and the effect can be overridden with the Animal Allegiance or Kyne ' s Peace shouts , or prevented entirely with the Voice of the Sky effect from the 7000 Steps Etchings . After casting this spell they become invisible for 5 seconds , but the invisibility can be broken by being attacked . The animals remain enthralled after the spriggan is defeated . Variants . Spriggan Matron . A stronger variant of the spriggan that typically serves as a miniboss level creature , but they will also replace spriggans in some areas if the Dragonborn is of a high enough level . Spriggan Earth Mother . The strongest boss level spriggan added with " Dawnguard " . This variant is most likely to hang back and enthrall animals , and often runs when at low health . Burnt Spriggan . A variant of spriggan that roams the ashlands of Solstheim in " Dragonborn " .
Alms from Skyrim Mission Alms from the Skyrim Mission is an Imperial Cult mission given to members of " Layman " Rank by Iulus Truptor , in Ebonheart . This is an Almoner ' s Mission . Note : The amount of gold given depends on the influence and the fame of the Nerevarine . Some individuals might even refuse to donate at all . Rewards . There are two options available if the player raised all the gold possible ; either be honest , and tell him that more gold was raised than expected , or just give him the 100 gold originally asked for . The rewards are as follows : If the Nerevarine fails to raise the 100 gold or refuses to give it to Iulos Truptor by untruthfully claiming that he wasn ' t able to raise the gold , he must wait one day until he can accept the next quest " Alms from Argonian Mission . "
Wither ( Oblivion ) Wither is a disease that is contracted from Mountain Lions , Nermus the Mooch , and Headless Zombie s . It is a mild common disease that affects a victim ' s strength and endurance . It is recommended that this disease be cured quickly as Strength affects how much damage an enemy target takes , and Endurance affects how much damage can be taken before dying or having to use a healing spell .
Suldreni ' s Amulet Suldreni ' s Amulet is a jewelry item in . It is a unique variant of the Extravagant Amulet . Acquisition . It belongs to Suldreni Salandas , a Dunmer found in the Mournhold ' s Great Bazaar . The Nerevarine may loot it from her during the miscellaneous quest " The Warlords . "
Hartmin Hartmin is an aging Bosmer found in Greenheart . Together with his dying husband Mirilir they have come to a place of their youth . Interactions . The Flower of Youth . Hartmin ' s husband Mirilir is dying . They have come to a place they visited often as when they fell in love . They hoped to see the flowers which used to grow there , but they are all gone . Hartmin asks the Vestige to look for Smile Seeds .
Darkfall Passage Note II Content . Strange why the cursed have set up so many traps near this stone barrier . Going to rest for a bit , not take any chances . They set up those traps for a reason and I ' m not about to go rushing in to find out why . Just going to sit here , regain my strength and possibly try and use the traps to my advantage .
Hlaalu ' s Protection Hlaalu ' s Protection is a one - handed mace in . It is rewarded for completing the quest " For Their Own Protection " in Narsis . It has a decrease health enchantment , and increases inspiration gained from the deconstruction of the weapon by 285 % .