Solitaire ( audio story ) Solitaire was the thirty - second release in the Companion Chronicles audio range . It was the twelfth story of season 4 . It was written by John Dorney and featured Charley Pollard . Publisher ' s summary . " What if there were a game you didn ' t know you were playing ? Where you didn ' t know the aim and you hadn ' t seen the rules ? " Charlotte Pollard arrives in a toyshop , but she doesn ' t know where she is — or even who she is . The mysterious owner wants to play games . He ' s the Celestial Toymaker , and he has already defeated the Doctor , whose essence is hidden inside a ventriloquist ' s doll . The Doctor is gone . The TARDIS is lost . But the game is only just beginning . . . Plot . The Celestial Toymaker sits in his shop playing solitaire , laying cards down . " And . . . go . " The bell rings as Charlotte Pollard enters . The Toymaker welcomes her and asks if she wants to buy something . Charley doesn ' t remember who she is or why she ' s in the shop . There was someone with her and he was worried , but she quickly forgets this . She browses the shop as the Toymaker explains that he has every toy and game . She assumes she ' s there to buy something for a child , since she herself is too old , but the Toymaker claims no one is too old for games . Charley finds a doll with a pull - string . She pulls it , and is surprised to hear it cry out " Help me ! I ' m trapped forever ! Get out ! He ' s going to make you like me ! " The Toymaker becomes irritated , telling her it ' s a gift for a child you don ' t like , before swiftly taking it from her and breaking it , claiming that " it was defective " and that he " [ does ] not sell defective merchandise . " Charley then finds a ventriloquist dummy next to a cupboard and finds it interesting . The Toymaker says he fashioned it in the image of " an old acquaintance " as a jest , believing that said acquaintance would not like the idea of being a dummy . Charley decides to try out the doll , but as soon as he puts her hand inside it , it says in her voice : " Charley ! It ' s me ! It ' s the Doctor ! " She doesn ' t know why she made it say that , but remembers something about a Doctor . The Toymaker then offers her a riddle . She doesn ' t understand , eventually trying to match him but failing to do so . She makes to leave , but the Toymaker offers the chance to play a game , " the biggest game in town . " The game is one where you don ' t even know you ' re playing , and have no knowledge of the rules or the aim . Finding the aim of the game " is " the aim of the game . Charley , annoyed by the Toymaker ' s constant riddles , decides to leave the shop , but the Toymaker informs her she ' ll be back . She repeatedly attempts to exit the shop through the front door , only to enter an identical shop with the Toymaker inside every time . In her frustration she refuses to play . The Toymaker addresses someone else , saying " Game ? She doesn ' t want to play . " There is a crunching sound and a voice booms " PLAY ! " The Toymaker explains that the shop has been reduced to 90 % of its original size , and will do so with every wrong move or attempt to cheat until Charley wins . If she fails , she ' ll be crushed when it reaches 0 % . As a time limit , it will also shrink at irregular intervals . Charley asks if that wouldn ' t result in the Toymaker losing too , as he would be crushed to death along with her , but the Toymaker explains that having his body destroyed is merely a minor inconvenience for him ; he is immortal and if his body should die , he will just temporarily lose physical form and be able to later reappear in a new body . Reluctantly , Charley agrees to play the game . The Toymaker advises her not to guess . She figures the object must be to escape . Charley begins to search through the shop and move things around , much to the Toymaker ' s annoyance , until she finds a door hidden behind some boxes in the back room barred with a mental bar , though the Toymaker claims that it is not the exit . She still tries it , only to find that the bar is electrified . She finds the generator , and pulls the plug . Behind the door is another one with a keypad , accessible only with the correct four - letter word . Charley tries " game " , " toys " , " exit " , and others . The Toymaker goads her with hints that she needs " the correct word " . Charley seethes with frustration as the realisation dawns on her . She types in " word " , and sounds announce she ' s won . The door opens , only to reveal a third door . The Toymaker informs her that this is the last door , and this one is also blocked by a metal bar , but on the other side where she cannot reach it . Charley , however , cobbles an improvised electromagnet together , using the first metal bar and the generator , and manages to pull off the other bar off the door with it . Believing herself to be in the clear , she bids the Toymaker goodbye , and walks through the door , only to walk back in through the shop ' s front door again . Gloatingly , the Toymaker says he was telling the truth when he claimed that it was not the exit and points out that she has now tried every door in the shop , telling her that escape might not be the real goal of the game . Charley , however , points out that she have not actually tired every door in the shop ; there is still the cupboard , which also has a door . The Toymaker , however , attempts to discourage her from going through it , claiming she will die if she does so . Not sure about whether or not the Toymaker is lying , Charley decides to test it first . She tells the Toymaker to hand her the ventriloquist dummy . As soon as she has it her hands , it suddenly shouts in her voice : " Charley , don ' t ! You don ' t know what you ' re doing ! " But Charley just shushes it , and says that if she puts it through the door first , she can see what happens . The dummy starts desperately protesting against this plan , but Charley refuses to listen to it . The Toymaker merely states with a shrug that he can ' t stop her from doing it , and tells her to go ahead if she really wants to . Despite the doll ' s continued protests , Charley stills throws it through the door . After a moment of silence , the Toymaker suddenly thanks her and states that he didn ' t lie . The cupboard is in fact a disintegration chamber , and by throwing the dummy inside it , she has caused its complete obliteration . Charley is relieved she didn ' t went inside it , but the Toymaker says she is speaking too soon : " That doll contained the essence of the one being that could have saved you . That essence no longer exists . " He says that with her action she has unwittingly killed the Doctor , and that means she has lost the game and is now going to be his prisoner for all eternity . Gloatingly , he declares : " Game over ! " and laughs in triumph . However ; no sooner than the Toymaker has made this declaration , the room shrinks once again as the Game states that another time interval has passed , before again bellowing : " Play ! " The Toymaker is confused by this , and addressing the Game again , he tries to get an explanation , protesting that Charley has clearly lost and the contest therefore should be over , but the answer is only the same repeated demand of " Play ! " Aghast at the Game disobeying him , the Toymaker gets angry , but then the shop shrinks once again , as the Game merely states " If you do not choose to play , then you will be punished ! " Charley asks what is going on , and the Toymaker , frustrated and angry , answer that he does not understand what is happening ; he should have won the contest and she should have been transformed into a doll . " Maybe I didn ' t lose , then , " tries Charley , but the Toymaker just snarls " Of course you lost ! " in response . Charley points out that the Game clearly does not think so , and maybe it knows its own rules better than he does . " more to be added "