Twin Peaks Located within the Twilight Highlands , the Twin Peaks remains a crucial point of high ground for staging effective and debilitating attacks against the black dragonflight and the Twilight ' s Hammer , who dominate this foreboding environment . And now , two previous occupants of the nearby city of Grim Batol vie once again for control of the peaks ' defenses . The Wildhammer clan , architects and original owners of the once - great fortress city , maintains some operations in forested outposts of the highlands . The Wildhammers now call upon heroes of the Alliance to help claim the peaks and fend off the Dragonmaw orcs . The Dragonmaw clan , having spent years working to enslave red dragon s , once again provides strategic importance to the Horde . As the Dragonmaw and Wildhammers fight for territory they once called home , the Alliance and Horde carry out the struggle to control the Twin Peaks . Capture the Flag . Twin Peaks is a new 10 vs . 10 , capture - the - flag - style battleground . Much like in Warsong Gulch , players must work to dominate variable terrain , infiltrate the enemy base , and steal the enemy flag , returning it to their fortress while remaining in control of their own flag . The first faction to capture three enemy flags before time expires will win the battle . Dominating the Terrain . Although the Wildhammer and Dragonmaw bases are virtually identical , the terrain surrounding each base is not . Players will need to work to control an asymmetrical field where the mountain peaks are divided by a valley river . A single bridge over the river serves as a choke point in the center of the map ; although deep , the river can be crossed . On either side of the river sits an outpost where temporary character enhancements can be claimed . In addition , tree stumps and rocks throughout the valley create strategic points for you to use line of sight to your advantage . To prevent absolute domination by one faction through its control of the enemy graveyard , the Horde and Alliance players resurrected in Twin Peaks will spawn from one of two graveyards per faction . Wildhammer Longhouse . Serving as the Alliance stronghold in the north , the Wildhammer Longhouse hovers above the valley , atop a series of plateaus . With three entrances to the complex , players have two primary means of reaching the longhouse : scaling the plateaus to the northwest , or using the stairwell up the middle in order to access any of the three openings . Be careful , though ! Falling or being knocked off the cliff can not only cause damage , but it can also hinder a successful offensive against or defense of the base . Dragonmaw Clan Compound . Acting as the Horde base in the south , the Dragonmaw Clan Compound sits over a body of water into which the valley ' s river feeds . With three entrances to the compound , players have a few means of getting inside . One entrance on the southeast side requires riding up an incline and crossing a knee - deep river . A second entrance is through a water pipeline leading from the surrounding lake , while the main entrance can be accessed via a bridge over the waterfront . You ' ll want to be aware of your surroundings when you use the main entrance , though , because players can be knocked down into the water , slowing their advance or crippling their defense . Those who seek to control Twin Peaks will face an intense battle . The lands surrounding this ever - troubled location are key strategic strongholds of Deathwing and all of his followers . The Twilight Highlands are as rich with history as they are fraught with disaster and tragedy . Will the Dragonmaw clan , reinforced by Garrosh ' s Horde , take control ? Or will it be the Wildhammer dwarves , reunited with their Ironforge brethren and accepted into the Alliance , who seize the peaks ?