naist-nlp/zeshel huggingface dataset:
Naril ' s Note : Simulated Sunlight Content . It was Apprentice Gathal , my most - favored protege , who determined the terrible problem facing us . " The Clockwork sun , " Gathal declared , " it has neither the warmth nor the life - giving properties of the sun that hangs in the sky above Nirn . " Once Gathal pointed this out , it seemed so obvious . The Clockwork sun provides light and gives us a consistent day and night cycle , but it does nothing to help the Wellspring ' s plants grow . We needed our own source of nourishing light . With that decided , Gathal and I set to work to invent a device that would replicate Nirn ' s sun . We had some success with a limited light source , but it required us to utilize the factotums to constantly rotate the crops into and out of the nourishing light . This allowed us to harvest a small number of plants and begin the tradition of an annual harvest and apprentice selection . But we needed both an illumination device and a power source capable of simulating actual sunlight . We were so close , yet the solution seemed so far away . Through trial and error , it took only a dozen or so iterations to perfect a suitable illumination device . When we hit upon a transparent lucent alloy to serve as the conductor for the simulated sunlight , we were certain we were on the right track . However , no matter how promising the illumination device appeared to be , the plants continued to die . We needed more power , but nothing available in the Clockwork City seemed to offer a workable solution . It was a conundrum !
Exhausted Mine The Exhausted Mine is located northeast of the Imperial City , northwest of Cheydinhal , and southeast of Harm ' s Folly . Overview . A former mine , abandoned long ago , that has become a goblin lair . It consists of three levels , Exhausted Mine , Exhausted Mine Spent Works and Exhausted Mine Bottom Section . On the third level there is a goblin boss . He holds an amulet which is part of the quest Revenge Served Cold . There is also a lot of gold that can be found in chests . Some are locked , so bring lockpicks . Some leveled armor can also be found in some of the chests not including the weapons and shields from the fallen goblins . There are a few silver veins located in two of the sublocations . Quests . Revenge Served Cold . A goblin boss killed Corricks wife Kayleen and stole the amulet Corrick gave to her . Help him to get it back from the goblin that stole it . Speaking to Corrick is one way to activate the quest . Finding the amulet while exploring the cave also activates the quest .
Sea Viper Champion The Sea Viper Champions are generic enemy Champions in . They are members of the Sea Vipers , a faction causing trouble in the Dominion . They are hostile towards the Vestige , unless they wear a disguise . Locations . They are known to appear in the following locations :
Grahtwood Ambusher Grahtwood Ambusher is a creature card in . Acquisition . This card is received by completing " Chapter 6 - The Hungry Pack " before the start of the game in a story deck called " Band of Survivors " and so is available in your first battle .
Moroni Uvelas Moroni Uvelas is a Dunmer trader who works in the St . Olms Brewers and Fishmongers Hall in the Vivec , St . Olms Canton . She is married to Danar Uvelas , a Skooma - addict who takes all her hard - earned money for his addiction . Interactions . The Short Unhappy Life of Danar Uvelas . Moroni Uvelas is missing her husband Danar Uvelas for some days . Danar is a Skooma addict and Moroni fears that he has contracted Corprus during one of his Skooma - induced wanderings , as he looked badly the last time she saw him . She asks the Nerevarine to look for him , and cure him if possible .
A Land Divided A Land Divided is a legendary Willpower action card in that is featured in the " Heroes of Skyrim " expansion . Trivia . The name of the card and the artwork are references to the Skyrim Civil War , which makes an appearance in , with the soldier on the left being an Imperial Legion Soldier and the one on the right being a Stormcloak Soldier .
Appointments for the Thane Content . Thane Mera , here are your appointments for the day . I ' ve kept them as nonspecific as possible , as you asked , and have left you as much time as could be afforded for you to go on your walks around the city . It isn ' t as much as you ' d like for your patrols , but there are simply too many things that require your attention . And I wasn ' t able to make time for any Konunleikar activities . My apologies . 7 : 00 — Breakfast , morning " patrol " walk — Return by 8 : 30 9 : 00 — Guard reports 9 : 30 — Petitioners in Windhelm Noon — Lunch , midday " patrol " walk — Return by 1 : 15 1 : 30 — Guard report updates — Guard inspections and " Combat training " 4 : 00 ( latest , prefer much earlier if possible ) — Petitioners in Windhelm 7 : 00 ( earlier if petitioners are finished ) — Supper and drinks with visiting thanes 8 : 00 — Evening exercise , " Patrol " 9 : 00 — Evening bath and guard reports 10 : 30 — Nightcap with King Jorunn 11 : 30 — Sleep ( and you really need your rest )
Pale Stormcloak Camp Pale Stormcloak Camp is a Stormcloak encampment in . Description . The Stormcloaks have set up a small encampment here . This site may appear if the Dragonborn gave The Pale to the Imperials in " Season Unending " or captured Dawnstar during the Civil War . Interactions . The Dragonborn trade with the quartermaster or improve their gear at the crafting workstations . It is also possible examine the map in the largest tent to potentially update the Dragonborn ' s map with military forts and hamlets . One can also freely take items from the chest found in one of the tents .
Chalice of Reversal The Chalice of Reversal is a unique cup that removes the ill effects of using Felldew . It was taken from Thadon by a former girlfriend . In the quest " Addiction , " the Hero will need to get the chalice back for him . Location . The Chalice is in the Sanctum of Decadence , reached by going through the Dunroot Burrow .
Gudrun Gudrun was a member of the Cult of the Ancestor Moth . Background . Gurdrun came to the Temple of the Ancestor Moths , blinded from reading what is presumably an Elder Scroll that foretold of things to come . From this , she learned and developed a teaching known as the way of the peaceful fist . All novitiates of the cult are trained to use this nonviolent method of defense .
Spriggan The Spriggan is a tree - like creature native to the continent of Tamriel , where they are often found in forests and groves . Origins . According to Skaal legends , Spriggans on Solstheim were created when the All - Maker breathed life onto the land and it flew through the trees . Description . In appearance , a Spriggan appears to be made of entirely wood and magical energy , the source of which is their taproot . They are heavily attracted to taproot , and therefore are often lured by hagravens and other alchemists into their traps to be sacrificed and harvested for their magical characteristics . Spriggans usually live in sacred groves , where they feel an innate connection to the groves ' native animals . Because of this , Spriggans are able to enthrall wildlife such as bears and hornets , but also a multitude of other forest - dwelling creatures . As a result of this relationship , they are often called " Nature ' s Guardians . " Spriggans are female tree spirits and as such are always found in areas that feature trees or other flora , and appear to be connected to the plant known as Nirnroot . There seems to be two variations of Spriggans as some walk on two legs , while others walk on four . Powers and abilities . When in battle , Spriggans use a spell that sends a swarm of hornets onto their foe that poisons them , and are able to turn themselves invisible . They are also able to control animals to fight for them . Also , spriggans are able to heal and resurrect themselves . Behavior . Spriggans in the wild generally remain peaceful , often nurturing and healing wildlife . They are usually seen guarding nirnroot as in the case of the Giant Nirnroot Island , and protect nature at any cost , often attacking anything that comes into their sacred groves . Variants . Lurcher . Lurcher s are created through the use of dark magic by corrupting a Spriggan , as the Spriggan ' s spirit remains tortured until it is defeated . Lurchers are not always in service of dark witches and wizards , as many are seen in nature and many are in service guarding the Wilderking in his court . Burnt Spriggan . Burnt Spriggan s are the flaming variant of Spriggans that live on the island of Solstheim after the Red Year , and were believed to be normal Spriggans up to the eruption of Red Mountain in 4E 05 . In battle , Burnt Spriggans use flame destruction spells and , when close to death , emit a small explosion of fire . They are also more aggressive than the normal Spriggans . Dialogue with Neloth indicates that Burnt Spriggans feel less pain then the normal variant as they apparently " don ' t twitch as much . " Spriggan Earth Mother . Spriggan Earth Mother s are a much more powerful variant of spriggans . They often have a purple coloring and have a more experienced control over nature .
Thane of Hjaalmarch Thane of Hjaalmarch is a quest available in . In this quest , the Dragonborn can gain the title of Thane of Hjaalmarch . Walkthrough . To become the Thane of Hjaalmarch , the Dragonborn must begin the quest " Laid to Rest " by investigating the burned down house , as well as completing the subsequent quests . The Jarl ( Idgrod Ravencrone by default , or Sorli the Builder if the Dragonborn has sided with the Stormcloaks during the Civil War ) will then offer the title of Thane as long as the Dragonborn undertakes miscellaneous quests to help three different people . There are multiple ways to assist the people of Hjaalmarch : The title also includes being awarded the Blade of Hjaalmarch . Similar to Falkreath , if this is attempted late in the game , it may be difficult to find three citizens alive to help , especially if the add - on is installed .
Gold for Teeth ! Content . Cull the crocodile s in Hag Fen Help make the fens safe for travel . Earn gold for killing the toothy beasts lurking in the shallow waters of Hag Fen . Gold for crocodile teeth ! Deliver proof of your crocodile - killing prowess to Hoster Marceau , Huntmaster , who will be camped near the Dywnnarth Ruins until Fredas next . Teeth extracted from any other creatures are not accepted and proffering them may result in a sound beating . Note that the Huntmaster is not responsible for any limbs you may lose as you attempt to fulfill this offer .
Senna Senna is a priestess of Dibella and can be found in the Temple of Dibella , in Markarth . Interactions . Senna can be a candidate for marriage if the Dragonborn wears an Amulet of Mara . Marriage . Senna is available for marriage after finishing the quest " The Heart of Dibella , " which can be started in two different ways : Hired Thugs . She will send hired thugs after the Dragonborn if they are caught stealing from the Temple of Dibella .
Intovar Intovar was one of Chef Toel ' s underchefs . He was Toel ' s second in command . Appearance . Intovar was a spindly fellow with dirty yellow hair and an " air of the rodent " about him . History . Umbriel Crisis . Slyr warned Phmer that Annaïg was going to steal the ninth savor . After the day Annaïg supposedly stole the savor , Phmer and her assistants went to Toel ' s kitchen to accuse her . Intovar and Yeum were present when Annaïg entered Toel ' s balcony . Phmer used an insect - like creature to detect the ninth savor ' s scent , but instead of pointing at Annaïg , he flew to Slyr ' s dress . Annaïg had synthesized the ninth savor on her own , and she had hidden a vial filled with it in Slyr ' s dress . Everyone blamed Slyr , and Phmer took possession of her . After Toel ' s death , Lord Irrel met Intovar and Yeum to discuss their possibilities to win Lord Rhel ' s contest . When Irrel asked for Toel ' s second , Intovar stepped forward . Irrel asked him if they could win the contest . Instead of giving a strightforward answer , he told Irrel that their chances to win were much diminished . Irrel wasn ' t pleased by the answer , so he gestured something with his finger . Intovar shrieked and dropped to his knees before falling on his face , presumably dying .
Vidgrod Vidgrod is a deceased Nord bandit whose corpse can be found in Halldir ' s Cairn , right next to Raen and Agrius . Background . According to " Agrius ' s Journal " , he and his friends were kicked out of the Knifepoint Gang and took refuge in Halldir ' s Cairn where they were possessed by Halldir , which lead to the group committing suicide , thus giving their power to Him .
Fast Travel ( Skyrim ) Fast Travel is a method of travel in . It is a way of quickly " teleporting " to any previously discovered location . The travel takes place almost instantaneously in real world time through a loading screen , but in game time will still pass by as if the Dragonborn had walked there . When using fast travel , the time elapsed may be longer than the time it would have taken to run to the destination , especially when the distance is short . Fast Travel can be done via the world map or by using one of the carriage s stationed near the main gate of many cities . Fast travel via world map is free , but can only be done to a location that has already been discovered . Travel via carriage is limited to major cities , regardless if they have been visited or not before , with a fee relative to distance and the size of the destination city ( for example it costs more to travel from Whiterun to Dawnstar than from Windhelm to Solitude even though the distance between Windhelm and Solitude is greater ) . The DLC allows the Dragonborn to hire a carriage for their homestead , which will also go to smaller cities and towns ( Darkwater Crossing , Dragon Bridge , Ivarstead , Karthwasten , Kynesgrove , Old Hroldan Inn , Riverwood , Rorikstead , Shor ' s Stone , and Stonehills ) . With , fast travel can also be done between seaports by boat . With , the initial trip to Solstheim must be by boat . ( Conventional fast travel can be used later , between the docks at Windhelm and Raven Rock . ) Conditions . The fast travel cannot be done while in any of the following conditions : Fast travel time . Approximate time to travel between cities / towns wearing Light Armor , measured by in - game hours :
Racial Motifs 15 , Chapter 2 : Dwemer Belts Content . By Raynor Vanos Kireth says I should write down what I ' ve learned about Dwemer artisans and the styles and motifs of their lost civilization . BELTS Dwarven belts are typically made of overlapping metal links of repeated geometric shape , such as squares or circles . Their length is easily adjusted by the addition or subtraction of few links . The tensile strength of such a belt is without peer , many times that of an equivalent length of steel chain .
Varieties of Faith : The Argonians Content . Except for a few of the most assimilated , Argonians worship neither Aedra nor Daedra . They do not have " religion " as it is known elsewhere in Tamriel . They are known to venerate the Hist Trees of Black Marsh , but they do not appear to have prayers , priests , or temples . Argonians also venerate Sithis , the primordial Shadow / Chaos that existed before the gods were born . Unlike most citizens of Tamriel , they do not regard Sithis as " evil . " In fact , Argonians born under the sign of the Shadow are taken at birth and presented to the Dark Brotherhood , which in Black Marsh is considered an integral part of society .
Drel Drel is a champion of the Sanguine ' s Demesne public dungeon . Killing this creature counts towards the " Champions of Sanguine ' s Demesne " and " Slayer Of Sanguine ' s Demesne " achievements . It can be found in the northeasternmost room , just a few meters north of where The Bloody Judge spawns .
Kynareth ' s Grotto Kynareth ' s Grotto is a very small cave in the with two Spriggans inside who are not hostile . There are some plants and fungi , such as flax and Green Stain Cup s . Location . It is not marked on the map , but it is located northeast of Fort Wooden Hand , south of Breakneck Cave and west of Molag Bal ' s Shrine . The door to the cave is not difficult to locate , as it differs a lot from regular cavern doors . However , the door is blocked by a large boulder until it is opened in the quest for the Boots of the Crusader . Quests . Nature ' s Fury . While searching for the Boots , The Knight Commander must speak to the worshipers at the shrine , who will lead the Knight to the Grove of Trials outside the cave Kynareth ' s Grotto . If the trial is failed , they must be spoken to again to try again .
Magicka ( Legends ) Magicka in is the basic resource in every battle . Every card costs magicka to be played . Players who start second start with the support item , Elixir of Magicka , which increases their current magicka by 1 and can be used up to 3 times . Magicka increases by 1 whenever one ' s turn starts maxing out at 12 maximum magicka , but some cards can make it go higher than 12l for example , tree minder — it does not matter if one does not already have 12 magicka when Tree Minder was played , it will still go to 13 when 12 total turns pass . Magicka is mostly manipulated and used in ones advantage by endurance creatures . cards like Stormhold Henchman gets a bonus when a certain amount of maximum magicka is reached .
Armory ( Hearthfire ) The Armory is a possible addition for the east wing of a homestead built in . Features . The Armory is a rectangular room that serves as a dedicated place where various weapons and armor can be displayed and stored . Fully furnished , it features five mannequins , four display cases , and several storage containers . In addition , a workbench and grindstone can be added . Like the Storage Room and Bedrooms , an outdoor wooden porch is added that can be accessed from the second floor . The porch features various furnishings , including seating and an archery target . The porch can also be connected to the north wing Storage Room porch , if it has been built . Furnishings . The following is a list of all furnishings that can be added to the Armory . Furnishings can be built manually at the indoor Carpenter ' s Workbench or added over a period time if done via a Steward . The cost of asking a steward to furnish the Armory is 2000 . All furnishings are fixed in position and cannot be removed once they are built . The name of the furnishing option does not always accurately describe what will be added , as in some cases additional containers and accessories may be added , along with the main piece of furniture . Full Totals . Special Totals . These are the total amount of Septims and ingots needed in order to get the crafted and bought Housebuilding Items .
Bloodfiends of Rivenspire Content . I have been tasked with learning everything that I can about the bloodfiend s that have been appearing throughout Rivenspire of late . These creatures appear to be exactly the same as other bloodfiends we have examined in the past . But for all their similarities , they have one telling and significant difference — they appear at the beginning of the vampiric cycle instead of at the end . Instead of appearing at the end of an otherwise long and grueling vampiric gestation period , this process changes ordinary citizens into feral monsters in a frighteningly short amount of time . It ' s almost like a fevered blood affliction that burns through individuals at an alarming rate . While not everyone who comes in contact with the catalyst becomes afflicted , those who do either turn into a vampire ( rarely ) or quickly spiral into the frenzied madness that characterizes all bloodfiends ( the most likely outcome ) . My investigations suggest that these bloodfiends have a connection to the Argonian Reezal - Jul and Lady Lleraya Montclair . The court magician of House Montclair and the daughter of Baron Wylon Montclair have been leading Montclair troops across Rivenspire — troops that include vampires . There have been rumors of a blood - curse , some sort of foul magic that allows Reezal - Jul and Lleraya to turn ordinary citizens into bloodfiends with nothing but a glance , a wave of a hand , and a few muttered words . Eyewitness reports have been confused , at best , and these claims have yet to be fully verified . As with other bloodfiends dealt with in the past , the Rivenspire bloodfiends are vampires that have gone insane . Their minds have degraded beyond recovery , and they attack anything that moves with no regard for their own wellbeing . They are feral , violent creatures driven by their carnal lust for bones and blood . This strain of the blood - curse runs its course at an alarmingly rapid pace . I have documented instances of citizens being afflicted and turning feral in mere moments . How Reezal - Jul and Lleraya came by this terrible power is unknown . What is known is that they seem to be Oblivion - bent on helping Baron Montclair conquer the entirety of Rivenspire . This unusual blood - curse notwithstanding , the bloodfiends operate as all others of their ilk . These wild , ferocious savages can and often do pass their affliction on to their victims . Anyone wounded or killed by a Rivenspire bloodfiend has a significant chance of becoming a bloodfiend , and in a remarkably short period of time . Until I can gather more information , I can only recommend one course of action concerning the bloodfiends of Rivenspire — they must be destroyed .
Oslaf Oslaf is a Nord living in the Skaal Village on Solstheim . Background . He is a member of the Skaal , indoctrinated into working on building the Temple of Miraak . He is the husband of Finna and the father of their daughter , Aeta . Interactions . Oslaf can be found at the Temple of Miraak , together with Yrsa , constantly working and building on it . After completing " At the Summit of Apocrypha , " he will relocate to his home in Skaal Village .
The March Rider The March Rider is a prominent shop in Cheydinhal , which sells Armor and Weapons . It is run by Tertia Viducia . The shop has a large fireplace next to Tertia , a bookshelf with various items and some books and some barrels with miscellaneous items . Upstairs are the private quarters , with a lounge and a locked bedroom . The bedroom is sparsely decorated with some paintings on the walls . There are two chests with some weapons and personal effects . The lounge has a set dining table and cupboards with food items and a shelf with cutlery and some wine .
Celestial Celestials are beings of immense power plummeted from the sky in . They appear in the region of Craglorn where the Celestial Warrior leads an army of ancient Yokuda ns in the west , while the Celestial Mage commands a torrent of atronach s defiling the land in the east . The Serpent and the Thief are two other known Celestials involved in Craglorn ' s main questline .
Towns ( Online ) A town is a small settlement . Towns range from scattered groupings of buildings to substantial settlements . Typically , a substantial number of civilian NPCs , ranging from 5 – 40 , may be found in a given town . They are located across Tamriel , and may be found in all provinces of the Empire . The following is a list of towns in alphabetical order :
Salmon Meat Salmon Meat is a type of Food available in . Harvesting . Salmon Meat can be harvested from both live and dead Salmon in and out of the water by activating them . Salmon Meat can also be purchased from merchants and found in containers . Salmon can be found at camps located near bodies of water usually hanging from drying racks . Uses . It can be cooked with some salt and turned into a Salmon Steak at a cooking spit . Using it restores + 2 Health .