Hesters Consumer Robotics Hesters Consumer Robotics is a location in the Commonwealth in 2287 . Layout . The front entrance leads to a display / retail area , with several hostile Mister Handy robots ready to come to life if the " Tell me more " sales patter buttons are pressed . This room contains a large variety of junk items along the shelves , as well as quite a few pre - War money stacks behind the counter in small alcoves along its length , as well as inside several cash registers . A clapping cymbal monkey noise trap is located to the left of the rightmost door , which leads to a small hallway . There are several different buttons in the first room . However , pressing one will not activate all of the Mister Handies - only the one in front of the button , and ( depending on the button pressed ) , possible one or two of the nearby ones as well . Past the first room , there are two ways to reach the main workshop section of the building . The first ( on the right ) leads through a closed door into a small and narrow hallway . Along the right side of the hallway are two bathrooms , the first ( the ladies ' room ) contains only a few junk items on the floor , while the second ( the men ' s room ) contains a first aid kit on the wall to the right , as well as a dead male settler sitting on the bathroom ' s sole toilet . The second way forward is located through one of two additional closed doors off of the first room to the left ( near the counter with the cash register ) the one behind the counter leads to a small office , while the other leads to a smaller workshop area ( the office also contains a door leading to the smaller workshop area as well ) . The office has a single desk and a few file cabinets . The smaller workshop area has two tables at its center , with the one on the right side having lots of scorch marks on it , as well as the full remains of a skeleton ( whose individual bones can be looted ) as well as a blowtorch , suggesting that the skeleton ' s body was burned at some point . There is also a toolbox and an ammo box , as well as various junk items . Both ways lead to the same final room , which is a much larger workshop area inhabited by an assaultron , and two protectron units . A dormant sentry bot also resides here , and will explode if fired upon , or if the Sole Survivor hacks and activates it using the Robotics Expert perk . There are two destructible cars ( as well as a few gasoline containers on a shelf towards the back ) which can be used to destroy ( or at the very least greatly damage ) this room ' s many robots . The room contains an armor workbench and a weapons workbench , as well as a power armor station . On the right side is a locked gate , behind which lies a trash bin , and a steamer trunk containing various randomized leveled loot , based on the Sole Survivor ' s level . The gate can be bypassed by walking up the ramp to the second level and looping around to drop into the area from above , or with a suit of power armor equipped with a jetpack mod . On the upper level of this room , a deceased female trader can be found behind a large section of boxes , to the left after walking up the stairs . The last small room ( to the right of the base of the stairs ) contains a door leading back to the Commonwealth . Appearances . Hesters Consumer Robotics only appears in " Fallout 4 " . Bugs . Upon entry to the building from the front entrance , the sentry bot may immediately explode , without the player ever touching it or coming near it , and all Mister Handy robots become hostile without even having to press the button . This bug will happen even after entering the building from the rooftop .