naist-nlp/zeshel huggingface dataset:
Grand Horn ( Final Fantasy VII ) Grand Horn is an enemy in " Final Fantasy VII " fought on the world map near Gongaga and Cosmo Canyon . It can also be encountered in the second round of the Battle Square during the time " Tiny Bronco " is available . When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25 % . Battle . Grand Horn has nothing but physical attacks , and while its Grand Punch , which targets the whole party , is strong , it is easy to defeat . An altered version of the Grand Horn , the CMD . Grand Horn , is a boss fought in the Fort Condor minigame . Grand Horns drop War Gongs , which inflict Berserk . AI script . AI : Main
Way Stone ( Final Fantasy XII ) Way Stone is a teleportation device in " Final Fantasy XII " . It teleports the player to different areas of a place . Way Stones can be found in the Tomb of Raithwall , Stilshrine of Miriam , Giruvegan , Great Crystal , and Pharos . When the party first comes across a Way Stone in Tomb of Raithwall , Balthier notes they are of forgotten technology , used during the Galtean Alliance . When using a Way Stone , glowing magic runes appear in the ground around the people being teleported .
Barblind Barblind is a White Magic spell found in " Final Fantasy XI " . It can be learnt by Red Mages at level 18 . When cast , the spell decreases the duration of time that the player is inflicted with the Blind status effect . It may be recast every 10 seconds for 13 MP , and , like all Enhancing Magic , its effectiveness changes depending on the player ' s Enhancing Magic skill . Players utilizing the White Mage Job may also cast an upgraded version , Barblindra .
Debug room The debug room is a recurring location in the " Final Fantasy " series . It is used primarily by the developers to test certain aspects of the game , but in some games the debug rooms are left fully intact and can be accessed by the player primarily through hacking or cheating devices . Etymology . A is a location in a computer game , structured like other rooms in the game , within which game - playing actions can be used to set options , pick characters and items , and control other aspects of gameplay . It is not intended to be accessible to players within the game , but only to programmers or playtesters debugging the game .
Menu ( Mystic Quest ) The following entails the contents of the main menu in " Final Fantasy Mystic Quest " . Item . All items in the players possession are shown when they bring up the Item menu . the name of the selected item will appear in the upper left corner of the screen . The number above each consumable items indicates how many of that item the player has left . Spell . All current spells the player possesses will appear in this menu , the white magic spells are the only spell the player can use when outside of battle . Armor . When armor is found or purshased , the stronger armor is automatically equipped on Benjamin . The guest character ' s armor and weapon are shown on the right side of the screen . The small icons under the Defense Power rating indicate if the armor is strong against certain attacks . Weapons . Benjamin can use up to four weapons , the player can switch his weapons by pressing the or buttons . the number following the Attack Power indicator indicates the strength of the selected weapon . Small icons underneath the Attack Power rating indicate if a weapon can inflict certain status ailment when attacking with that weapon . Status . The Status screen displays the vital statistics of Benjamin ( left side ) and ally ( right side ) . Customize . This menu is use to change the screen to suit the player ' s taste . Save . Using this menu allows the player to save his progress in the game . After the player has saved the new data , they will see the name of the character ( s ) , current level ( s ) , elapsed time , and the location where they saved . The words " Save Completed " will flash in the upper left of the screen when the game has been saved . The player can save over an old file , but all the old data will be erased .
Amnesia Amnesia may refer to : Etymology . is a deficit in memory caused by brain damage , disease , or psychological trauma . Amnesia can also be caused temporarily by the use of various sedatives and hypnotic drugs . Essentially , amnesia is loss of memory . The memory can be either wholly or partially lost due to the extent of damage that was caused .
Black Belt Gi Black Belt Gi , also known as Bl . Belt , Black , Blackbelt Vest , and Black Belt , is a recurring armor in the series . Appearances . " Final Fantasy III " . The Black Belt Gi appears as an armor for the Freelancer , Onion Knight , Monk , Black Belt , and Ninja job classes . In the 3D version , it provides 33 Defense , 18 Magic Defense , and + 3 to Vitality and Agility . In the NES version , it gives 15 Defense , 7 Magic Defense , + 5 Agility , and 12 % Evade . It can be found in the Ancient Ruins and bought in Amur for 6000 gil ( 4800 in the NES version ) . " Final Fantasy IV " . The Black Belt Gi appears as an armor that provides + 10 Defense , + 3 Magic Defense , + 20 Evasion ( 30 in the 3D version ) , + 2 Magic Defense , and + 5 Strength . It is part of Edge ' s initial equipment , and can also be found in the Dwarven Castle . This armor is not available in any shop s . " Final Fantasy IV - Interlude - " . Black Belt Gi returns in the sequel of " Final Fantasy IV " and it can be equipped by every characters . It is initial equipped by Yang , Monk A , Monk B , and Edge . It has a defense of 10 , magic defense of 3 , evasion of 20 , magic evasion of 2 with a bonus of + 5 Strength . The is an armor that provides + 10 Defense , + 4 Magic Defense , + 20 % Evasion , + 2 % Magic Evasion , + 1 Attack , and + 5 Strength and Stamina . It can be found in Yang ' s and Edge ' s Challenge Dungeons . " Final Fantasy Dimensions " . Blackbelt Vest is a mid to high - ranked vest that provides 18 Defense , 9 Evade , 6 Magic Defense , + 3 Attack , and + 3 Strength . " Dissidia Final Fantasy " . Black Belt ' s Gi is a level 41 clothing that provides + 1278 HP . It can be obtained from the shop by trading 9 , 480 gil . " Dissidia 012 Final Fantasy " . Black Belt ' s Gi returns as a level 30 clothing that provides + 1519 HP , + 33 Bravery , and - 2 Defense . It can be purchased for 34 , 390 gil at the shop .
Killer Stinger The Killer Stinger is an enemy in " Crisis Core - Final Fantasy VII - " . It is the strongest in its family of enemies . Zack should have a high Spirit rating to withstand the Killer Stinger ' s powerful magic attacks . Zack may need more than one Costly Punch to defeat this foe because of its high HP . A good strategy is to cast Graviga on it first , then hit it with Costly Punch . Be wary of its Heartless Needle and various Slash abilities that can damage AP , MP , and SP individually !
Mandragora Prince ( Final Fantasy XII ) The Mandragora Prince is a plant / mandragora - type boss in the game " Final Fantasy XII " fought in the Sochen Cave Palace , and later a regular enemy found in the Feywood . Battle . Mandragora Prince is fought in Sochen Cave Palace with the other mandragoras . They are level 37 and not overly difficult , though they tend to gang up on the party and then scatter and run away . To spawn the Mandragora Prince in the Feywood , the player must clear out all 29 enemies in the Ice Field of Clearsight area , zone to the White Magick ' s Embrace area and then return . The Mandragora Prince will spawn with the other four Mandragora - type enemies . To respawn it after it has been defeated , the player must zone to the Redolent Glade area and then back to Ice Field of Clearsight without leaving the Feywood . All five of the Mandragora - type enemies will have reappeared , and the player can Chain them to get better chance of their rare drops . The mandragoras will run away constantly : in Sochen Cave Palace they run to the corners of the area , and in Feywood they will run to different Shrines of the Lost . The player must be more careful in Feywood and pursue them faster , as the Mandragora Prince is one of the few enemies in the game that can reach a level of up to 99 . At this level , all physical attacks will be nullified except that of gun s , as well as magick attacks . They change level when they spend too much time away from the party , when they use the technick Mystery Waltz . One can see from afar a blue aura surrounding the enemies , and it increases about ten levels every time they use it .
Wamoura ( Final Fantasy XI ) Wamoura are the fully matured wamouracampa , and they will therefore come to each other ' s aid when attacked . If left alone for periods of time , adventurers can actually watch the larval wamouracampa transform into a full adult wamoura in much the same way a caterpillar changes into a butterfly ( cocoon and all ) . Wamoura can be difficult to defeat , and possess a number of area attacks which can pose difficulties to even the most experienced of parties . When defeated , wamoura have been seen dropping their cocoon , scales , and hair . The cocoon and hair can be crafted into Wamoura Silk , which is used in a number of high end items . The scale , with its almost perfectly reflective properties , can be used to hide those adventurers able to manufacture Rainbow Powder .
Shin - Zantetsuken Shin - Zantetsuken , also known as Shin - Zantetsu and True Edge , is a recurring ability in the series . It is generally an upgrade to the signature attack Zantetsuken , and generally has a much higher chance to inflict Instant Death to all enemies than Zantetsuken . Appearances . " Final Fantasy VI " . Shin - Zantetsuken , originally called True Edge , is the summon ability of Raiden . It has a higher success rate of inflicting Death to all enemies compare to Odin , and costs 80 MP to use . " Final Fantasy X - 2 " . Shin - Zantetsu is an ability of the Bushido skillset that attempts to inflict Instant Death to all enemies instead of one enemy for the cost of 32 MP . It fails when an enemy is immune to the status ailment KO . It requires 100 AP to learn on the Samurai dressphere and requires Momentum to have been mastered . Learning the ability will unlock Zantetsu command on the Samurai . It can also be used via Lady Luck ' s Attack Reels by rolling three Red 7s . " Final Fantasy XIV " . Shin - Zantetsuken is Odin ' s final ability used during his encounter inside the Urth ' s Fount trial . Odin will begin to use Shin - Zantetsuken at around 15 % HP or after 6 minutes have passed , and the party must defeat him before the ability finishes casting , or else it will inflict instant death to the entire party . " Final Fantasy Trading Card Game " . The card references Shin - Zantetsuken by Breaking two Forwards when played , acting as an upgrade to the effects of Odin ' s cards , which Break one Forward . Non - " Final Fantasy " guest appearances . " Kingdom Hearts " series . In " , " Zantetsu Prime " is the final ability of the , and grants Sora ' s normal attacks a random chance to destroy an enemy instantly . The " Final Fantasy XIV " incarnation of Odin uses Shin - Zantetsuken as its ultimate attack when its HP reaches around 15 % . When it hits , it will defeat all currently active party members unless they time their invincibility frames to bypass it . Etymology . Shin - Zantetsuken involves a pun . ' Shin ' could mean ' true ' or ' new ' meaning that an alternate name for Shin - Zantetsuken could read as " New Iron Cutting Sword " as an indicator of its upgraded form .
Sulyya Springs The Sulyya Springs is a location on Gran Pulse in " Final Fantasy XIII " . Its waters and creatures are protected by the fal ' Cie Bismarck . To get there from the Central Expanse portion of the Archylte Steppe , one must travel through Mah ' habara Subterra , whose entrance is at the northern end of the steppe and ride the fal ' Cie Atomos . Datalog . " These subterranean springs rest within the mountainous northern reaches of the Archylte Steppe . A unique environment , the springs have spawned an equally unique diverse ecosystem . " " The bio - luminescent plants that line the waterfront represent a particular danger to unwary visitors . Their beautiful , ghostly plays of light often draw unsuspecting onlookers to the water ' s edge , where the area ' s guardian fal ' Cie is quick to strike . " Story . After using the fal ' Cie Atomos to reach the springs from the Subterra , Snow hands Vanille Serah ' s crystal tear . Looking at Cocoon through the crystal , Vanille remembers the day she met Serah in Bodhum . Vanille says Serah probably had the same vision of Ragnarok they had when they were made l ' Cie , and speculates Barthandelus lied about Serah ' s " true " Focus . She claims Serah overcame her Focus by putting Cocoon ' s fate in their hands , but Snow tells her he already knows that . Later , after the party decides to set up camp , Snow and Lightning talk about Serah at the Skyreach , promising they will see her again together . Musical themes . The Sulyya Springs ' background theme is called simply " Sulyya Springs " .
Predict Predict is a special command ability learned from the Oracle job class , and is exclusive to the " Advance " remake of " Final Fantasy V " . It randomly picks an ability based on the last digit of MP of the caster and the last digit of HP of the target . A humorous prediction occurs if a party member uses Predict the moment they become a Zombie , resulting in the message " Do you think I ' m pretty ? " appearing , thus automatically ending the Prediction with no outcome . Abilities . First Rank . All abilities cost 1 MP to use . Second Rank . All abilities cost 3 MP to use and the following only appear at Level 2 . Third Rank . All abilities costs 7 MP to use and the following only appear at Level 3 . Etymology . A is a statement about the way things will happen in the future , often but not always based on experience or knowledge .
Saboteur ( job ) Saboteur is a recurring job in " Final Fantasy " series associated with Command Synergy Battle system . Appearances . " Final Fantasy XIII " . Saboteur concentrates on debuffing and debilitating enemies . Oerba Yun Fang and Oerba Dia Vanille major in the role , but Fang focuses on debilitation , while Vanille focuses on debuffing . Sazh Katzroy can learn all single - target Saboteur abilities , while Hope Estheim all area - of - effect abilities . Lightning only learns all debuffing abilities , while Snow Villiers only learns debilitation abilities . Vanille ' s Full ATB skill is the Saboteur ability , Death . " Final Fantasy XIII - 2 " . Saboteur retains its task from the first installment , and additionally can reduce target ' s maximum HP with wounding attacks . However , debilitation abilities are now exclusive to Paradigm Pack monsters . Serah can learn all debuffing abilities and both Wound spells , while Noel can only learn single - target debuffing abilities and Wound . Saboteur monsters can also use physical - based abilities and Endless Nightmare . Lightning in the DLC scenario has a role based on the Saboteur called Sorcerer .
Alexis II The Alexis II is a crystal - powered passenger airship in " " . It is named after the late Queen Alexis , mother of Althea Sol Alfitaria . Story . the ship is attacked by Zu s whom Layle must shoot to protect the airship . Layle lands on the ship ' s deck , only to be met by High Commander Jegran , and Belle , who is taking unauthorized photographs . A Yuke appears , drawn by Layle ' s crystal . Layle and " Goldenrod " fight on the deck , and Goldenrod uses the Crystal Idol to absorb the crystal of the Crystal Reactor , holding the " Alexis II " aloft . Out of power , Jegran plans his flight from the ship , intending to leave the passengers to perish . Layle uses his crystal to power the airship , and steers the bulky ship to safety . Layle crashes the ship through Victory Monument Hill and the Queen ' s Gardens — which are dedicated to Queen Alexis as well — and brings it to a grinding halt on the city ' s doorstep . Cid later pilots the repaired " Alexis II " with Layle aboard in pursuit of the original " Alexis " , which Jegran revived using the shattered crystal remnants of King Alfitaria as a power source , and Althea , held hostage aboard the warship . After Layle makes it aboard the " Alexis " , the " Alexis II " is destroyed by a blast from its predecessor ' s crystal cannon , though Cid survives aboard a small escape craft .
Sorceress ( Final Fantasy VIII enemy ) The " Sorceresses " are a series of mini - bosses in " Final Fantasy VIII " . At the start of time compression , Squall and the party fight eleven incarnations of sorceresses from different time periods . Though there are eleven , they only have three different appearances . Battle . The first six sorceress enemies can only use one spell apiece , from Fire to Aero . The first sorceress uses Fire , the second uses Thunder , the third uses Fira , and so on . Their HP and defenses are low . The seventh through tenth sorceress enemies are stronger . The first casts Double on herself and beleaguers the party with Thundaga spells . The second casts Quake and Meltdown , making her the first threat out of any of her colleagues . The third casts only one spell , Meteor . The last sorceress casts Double and then rains down Flare . The final " Sorceress " is the main enemy . Unless she is counting , she will counter any attack with Creepy Touch , which always deals critical damage . At the end of the count down she will cast Ultima . Strategy . The " regular " sorceresses are weak to Instant Death so junctioning Deaths to Status Attack will dispatch them in a single hit . When fighting the final sorceress , it is best not to attack until she begins her countdown . The party can heal and boost themselves with Shell and Aura until she begins counting , at which point the party can let loose with Limit Breaks , Guardian Force s , and magic . It is best to try and destroy her before she can finish counting , but if the party is at full health and protected by Shell , they should survive the blast .
Final Fantasy USA - Mystic Quest Sound Collections Final Fantasy USA - Mystic Quest Sound Collections is the soundtrack for " Final Fantasy Mystic Quest " . It includes tracks from the game , as well as three " arranged " tracks . The soundtrack has only ever had one print run , making it relatively rare and sought after by collectors . The battle theme from this album is also found on the " Square Enix Battle Tracks V . 1 " album . Development . The soundtrack was composed by Ryuji Sasai and Yasuhiro Kawakami . The ROM capacity wasn ' t large , which presented a problem to the composers ; the synthesizer was limited so compromises had to be made . Each composer wrote sample tracks and through that process it was decided the harder tracks would be done by Sasai , while the softer tracks would be done by Kawakami . After the soundtrack was completed , Sasai recorded the remix tracks released on the soundtrack at home on his days off . The guitar parts are all played by him . The track " Rock ' n Roll " is Sasai ' s favorite track on the album .
Moldwynd Moldwynd is an enemy in " Final Fantasy V " . One of its attacks , Aero , can be learned as a Blue Magic spell . After the events in the Wind Shrine , it can still be encountered as a silhouetted enemy in the Sunken Walse Tower . It is an early monster to easily farm Elixirs from . AI script . Fight < br > Fight < br > Critical < br > Fight < br > Critical < br > Aero Other appearances . " Pictlogica Final Fantasy " . Moldwynd from " Final Fantasy V " appears as an enemy in " Pictlogica Final Fantasy " .
Goug Watch The Goug Watch is a clan in " " . They are a group of moogles led by Zupp , a Moogle Knight . After running afoul with a group of Parivir hired to guard Goug , they seek the help of Clan Gully to learn how to protect their town .
Dinozombie Dinozombie , also known as D . Fossil , is a recurring enemy in the series . Appearances . " Final Fantasy IV " . Dinozombie is an enemy fought at Lunar Subterrane . It is not a difficult foe to defeat , only attacking with a moderately strong physical attack that can inflict Poison and Curse . It is one of few enemies to drop the Cursed Ring . " " . Dinozombie returns as an enemy fought at the Subterrane . It fights identically to its previous incarnation . " Final Fantasy V " . Dinozombie is an enemy fought at the Sealed Temple in the Game Boy Advance and later remakes . It is not a powerful foe , mostly attacking with a physical attack , but can reduce a target ' s HP to single digits with Bone and attack the entire party with Poison Breath . " Final Fantasy VI " . Dinozombie is an enemy fought at Dragons ' Den in the Game Boy Advance and later remakes . It is a moderately powerful foe , attacking the party with Blaze and inflicting Zombie and Petrify . However , they are always fought alone , making them easier to deal with .
Dagger Dagger may refer to : Etymology . A is a knife fighting weapon with a very sharp point designed or capable of being used as a thrusting or stabbing weapon . The design dates to human prehistory , and daggers have been used throughout human experience to the modern day in close combat confrontations . Many ancient cultures used adorned daggers in ritual and ceremonial purposes , a trend which continues to the present time in the form of art knives . The distinctive shape and historic usage of the dagger have made it iconic and symbolic .
Hundlegs ( Final Fantasy IV ) The Hundlegs , also known as the Sandpede or HandLegger , is an enemy from " Final Fantasy IV " that appear near Kaipo . Hundlegs are centipede - like creatures . It stands on its last two hind legs and has a pair of pincers on its mouth and rear .
Back attack glitch The back attack glitch is a minor glitch in " Final Fantasy VII " . To perform this glitch , the player must simply press L1 + R1 during a back attack as if running away . The characters will not remember which direction they were facing before and will instead face the enemy . However , in " Final Fantasy VII " , the player ' s party does not take extra damage from behind . The only thing a back attack does in this game is switch the party characters ' row s , which this glitch does not affect . The effect of the glitch , therefore , is purely cosmetic . Curiously , characters equipped with Sprint Shoes never face away from enemies .
Lunar Gate Lunar Gate is a location in " Final Fantasy VIII " . Located directly east of Esthar City , near the eastern coast of the continent , it is an airport - like facility used by Esthar to shuttle people to the Lunar Base . To launch someone ( or presumably something ) into space , s / he is placed in a capsule . They then undergo a process called " cold sleep " , rendering them unconscious for the trip , and are shot out of a cannon - like apparatus into space . They are " thawed " upon arrival at the Lunar Base . Story . Squall Leonhart , Rinoa Heartilly and a party member of Squall ' s choosing are sent out to Lunar Base to meet with Ellone , who has been sent on the space station to meet the president of Esthar , Laguna Loire . Squall and the others are placed in separate capsules and ejected into space , but before departing Squall appoints Zell Dincht as the group ' s leader while he is away . After Squall ' s party has left , Angelo , Rinoa ' s dog , runs to the base and barks . Zell and others go outside and see Lunatic Pandora approaching Esthar City , and rush to the site . Location . The Lunar Gate is located to the south of the Great Plains of Esthar . Quests . Triple Triad . The Queen of Cards can be found here if she gives a clue that she is going somewhere " far away " . The Lunar Gate uses the Lunar region rules , which have Same , Plus , Elemental , Sudden Death , Random and Same Wall as starting rules .