Maiden of Virtue Maiden of Virtue is a titanic watcher - like boss in the Guest Chambers wing of Karazhan . She is , ironically , being the Maiden of " Virtue " , put behind the rooms that are full of ladies of the night . It is unclear how this happened or who sent her . The Maiden is optional ; it is not necessary to kill her in order to reach other bosses . Strategy . The Maiden of Virtue does not have phases in her fight . She behaves the same from the start of the fight to the end . The Maiden uses all her abilities at random , not on a strict timer . For example , when the Repentance cooldown is over , she does not always cast it immediately ; it just means that it ' s " possible " for her to cast it . However , she does not cast Holy Fire while Repentance is active . Wipes occur at this boss for mainly two reasons - either the tank dies while the healers are incapacitated from a Repentance , or too many raid members die from Holy Fire . A wipe is also possible due to poor positioning which leads to a chained Holy Wrath . Once these risks are managed correctly , this is a fairly easy fight . Positioning . Correct positioning of the raid is the key here , healer positioning in particular . Ranged and healers should be far enough away from the Maiden to be outside of the Holy Ground attack . At the same time , the whole raid needs to be in range and sight of a dispeller and be spread out far enough to avoid chaining Holy Wrath . These requirements are easily matched with the following setup : There are eight pillars around the room . Put one non - melee raid member at the outside wall in each gap between two pillars . Place the healers opposite of each other . Melee and tank can start wherever they like . Tank her in the center of the room , right where she stands . After the pull , the raid members all move to their assigned gap between the pillars , and take exactly one step up the stair leading to her . This puts the whole raid in LoS , healing and dispel range of each other , but far enough apart to prevent the Holy Wrath from hitting more than the melee group . Instead of standing between the pillars , it ' s just as good if the raid members stand with their backs to the pillars . Just synchronize so that everybody takes the left ( or right ) pillar , and no two people end up using the same one . Repentance . There are several ways to survive Repentance : All of these methods work well , and they work better in combination with each other . Holy Fire . Holy Fire will quickly kill its victim unless removed . It is imperative to deal with it . The easiest method to deal with Holy Fire is to have Grounding Totem s up . With an alert Shaman and a little luck this one totem can absorb all Holy Fires targeted at that group . With one shaman in each group the fight actually becomes quite easy . Grounding totems have a limited range , so positions must be assigned carefully to make sure that everyone in the group is protected . Holy Fire is a Magic debuff , and thus can be removed by the following : Holy Fire can also be spell reflected . Healers and dispellers must be very alert to deal with Holy Fire . Every raid member needs to be topped off at all times , and Holy Fires must be dispelled as quickly as possible . This cannot be stressed enough , as it is the most important aspect of the fight : " Dispel as quickly as possible . " Unless someone would die , cancel the spell you ' re currently casting to dispel immediately , so you spend less time and mana healing Holy Fire victims . Some raids place two dedicated dispellers on opposite sides of the room . Holy Fire deals fire damage ( not holy ) , thus Major Fire Protection Potion s are useful . This is the first fight since Chromaggus where dispelling debuffs is critical . Priests and paladins that are new to this fight usually have some initial difficulty dispelling fast enough to avoid wipes . This is normal , so be patient . Once they have a little practice and figure it out , though , the Maiden is a fairly easy fight . Quotes . Aggro : Repentance : Holy Fire : Killing a player : Death :