naist-nlp/zeshel huggingface dataset:
Journal of Tsona - Ei , Part One Content . Part One Herein find the memoirs of Tsona - Ei , Argonian sailor and First Mate of the fine sailing ship , the Golden Era . I have never been one to keep a log , but these are exciting times and the gravity of current events compels me to put quill to parchment . I have been a sailor for a long time , but I ' ve never seen a gathering of ships the likes of which the Emperor has assembled . The Sload , loathed as they are by all the peoples of Tamriel , moved his majesty to action because of the terrible toll their plague has taken upon every port in the west . Every land fears this plague born of Thras by the slugs and their vile necromancy . When the call to arms was sounded , it was answered from across the empire : colovian galleys , Redguard corsairs , Breton warships , Aldmeri cutters — even Black Marsh freebooters like me and much of our crew . Never have I known such a force to set sail together . The All Flags Navy , they call it , a mixed fleet under the command of Baron - Admiral Bendu Olo . We sail to Thras together . Woe betide the Sload ! They have brought this great and terrible fleet down upon themselves .
Blood of the Ancients The Blood of the Ancients is an ability in . Location . This ability can only be obtained by joining Harkon and becoming a Vampire Lord . It can be gained upon completion of The Bloodstone Chalice . Once the chalice has been returned to Castle Volkihar , it will sit in the small room to the side of the main hall . Activating the chalice will grant the ability for one day . Effect . It augments the Vampiric Drain destruction spell outside of Vampire Lord form to absorb stamina and magicka as well as health for one day . The number of days the ability lasts can be increased to a maximum of 11 days by completing five instances of the side quest " Ancient Power . " This quest requires locating petrified vampire bodyparts and infusing the remains ' lingering magical essence into the Bloodstone Chalice .
Rethan Manor Land Deed Content . By the Grace of ALMSIVI , Lords and Rulers of All Know all Dunmer by these words that I , Hlaalu % PCName , have legally purchased the land of Rethan Manor on the northeast coast of the River Odai south of Balmora . Witness my hand below . Seal of the seller Baren Alen , Treasurer of the Great House Hlaalu Seal of the buyer % PCName
Helvo Atius Helvo Atius is an Imperial who lives in the Talos Plaza District in the Imperial City . Background . Due to a recent blood feud between his family and the Sintav ( mainly between him and Cyronin Sintav ) , Helvo has been put under house arrest at the request of Severius Atius , who checks in once a week to make sure he is staying out of trouble .
Amren ' s Family Sword Amren ' s Family Sword is a unique Iron Sword found in . Background . It is a quest item for the miscellaneous quest " Amren ' s Sword . " It is owned by Amren and must be obtained from a radiant dungeon . It can be upgraded with an Iron Ingot but no perk is needed ( or available ) . Locations . The location of Amren ' s Family Sword is radiant , and therefore completely random . Possible locations are :
Lob Lob is an Orsimer blacksmith who can be found living in the Orcish Stronghold of Largashbur . Follower . Lob can follow the Dragonborn after completing " The Cursed Tribe . " It is possible that Lob will be killed by giants during the quest . He proves to be an effective fighter and often makes use of any and all two - handed weapons . He prefers to wear light armor .
Fort Darius Fort Darius is an Imperial Legion fort located in the city of Gnisis . Because of the Legion ' s garrison size , the Gnisis Barracks were built for soldiers ' accommodation . The Fort is named after Darius , the Imperial General in charge of the Imperial forces in the city . It is the only location where the Nerevarine can join the Imperial Legion .
Rkindaleft ' s Council of Chiefs Content . Day 15 We chiefs have met for many days . Our enemy waits on the outside , but we do not know what waits within , only that food runs low . The devices in this ruin begin to cool . The ice will form again before long , locking us behind walls thicker than Orsinium before its fall . The question is : leave , or venture further in ? Day 17 At long last , we decided to send a scout . We shall see if anything lies on the other side of this ruin . Day 18 The scout returned . He reports a valley , warmed by these Dwarven contraptions , and rich in game for slaughter . The other chiefs are eager to believe his reports , though I am skeptical . From the way the scout talks , he has found Hircine ' s own hunting grounds . Day 19 We held a vote . I cast mine for a valorous end in battle , to avenge the dead of Orsinium , to redress the betrayal of Baloth Bloodtusk . But the scout ' s hyperbole carried the day . We move further in .
Altar of Dibella The Altar of Dibella is a small altar dedicated to Dibella , one of the Nine Divines . Altars to each of the Divines are located radially along the wall around the main altar in each city ' s Chapel , beneath a representation of the Divine in stained glass . In order to gain the Blessing of Dibella from this altar , the Hero must have found and activated the Wayshrine of Dibella .
Rift Imperial Camp The Rift Imperial Camp is an Imperial encampment in . Description . The Legate in charge is Legate Fasendil . An Imperial Quartermaster will supply the Dragonborn with weapons and armor , for a price , only if they are neutral or have allied with the Imperial Legion in the Civil War .
Samuel Bantien Samuel Bantien is a Breton residing in the Talos Plaza District of the Imperial City , with his wife Rochelle Bantien . He is an apprentice - level Security trainer , and he can train the Hero after 2 : 00 PM . He is able to train to a skill level of 40 . He can often be found visiting graves in the Green Emperor Way . It is mentioned that he is a " retired thief " deciding to settle down with his wife Rochelle . He may also be found in Bravil ' s The Lonely Suitor Lodge , when on inter - city travel ( during weekdays once or twice a month ) .
Restoring the Guardians Restoring the Guardians is a quest available in . Garyn Indoril led a force of Pact soldiers to Ash Mountain . They were following the Brother of Strife , Balreth . Using the information I learned from Mavos at Othrenis , we ' re going to imprison the Brother of Strife again . To imprison Balreth , I must gain control of the guardians at Ash Mountain . To summon the guardians , Garyn wants me to harvest the hearts of lesser Daedra . Walkthrough . The first step of the quest is to collect 10 Daedra Hearts . They are obtainable from all of the Daedra around Ash Mountain and are guaranteed to drop . After the 10 Daedra Hearts have been collected , continue to push up Ash Mountain until you reach an overlook on the north side of the volcano , flanked by two shrines with summoning bowls . Use these summoning bowls to summon the two guardians of Ash Mountain , Ragebinder and Blaze , and then subdue them . After this has been done , talk to Walks - in - Ash for your reward , which is 57 .
Items ( Hearthfire ) Items are obtainable objects in . Items are deposited into the inventory , where their weight impairs carrying capacity . Consumables . Food . Food items that can be made at either a cooking spit or in an oven . Cooking ingredients . These items can be consumed raw or used for baking and cooking .
Nostrum ' s Notes Content . The first of the afflicted began arriving almost immediately after the quarantine was set up . I don ' t know how we spread the word so quickly , but people seem to be coming from all over the region for the promised cure . I now have the opportunity to observe the afflicted through all stages of the Llodos plague . It begins with a mild fever and random bodily aches and pains . Oddly , afflicted suffering this stage of the plague have a terrible hunger that cannot seem to be satisfied . This stage of the plague lasts anywhere from three to seven days . The second stage of the plague is marked by a high fever , overall weakness , and the appearance of open sores upon the body . Pain grips the afflicted , making most normal activities impossible to perform . During this stage of the plague , the afflicted ' s appetite disappears , and it is a struggle to make them eat and drink sufficient amounts of food and water to maintain their body weight . This stage of the plague can range from seven to fourteen days . If the afflicted doesn ' t throw off the plague during this period , chances of survival drop to almost zero . The third stage of the plague marks the beginning of the end for the afflicted . The open sores now cover most of the afflicted ' s body , which burns with such heat that the afflicted becomes delirious and subject to hallucinations . The afflicted refuses to eat or drink , and any kind of movement results in agony . This stage of the plague is relatively short , lasting from one day in extreme cases to as long as five days for those unfortunate enough to hang on . The final stage of the Llodos plague is perhaps the most fascinating . Of course , many of the afflicted simply die when the plague has run its course . And the death is extremely painful and heartbreaking to watch . But an increasing number of afflicted don ' t find a natural end . These unfortunates transform into seemingly undead creatures that the common folk call " plague husks . " These creatures appear to be mindless engines of violence , intent on destroying all life they encounter . Can you imagine an army of such creatures ? Priceless ! Ah , the crates of accelerant have arrived ! Now we can increase the pace of the affliction . Time to treat my patients . — Nostrum Breva
Brildraso Nethan Brildraso Nethan is a Dunmer Drillmaster and member of House Redoran . She can be located in the Redoran Waistworks portion of the Vivec , Redoran Canton . She also offers training to other members of the house . Background . May be related to Bedenea Nethan , Rothis Nethan and Ralsa Nethan in .
Raise Zombie Raise Zombie is a novice - level conjuration spell in . Effects . When cast Raise Zombie can reanimate a lower - level dead enemy to fight as an ally . This reanimation is not limited to humans alone ; a creature such as a bear , wolf , etc . , may also be reanimated , as long as it is of a low enough level . This spell also works on intact corpses that are not fallen enemies and dead creatures or characters that may be encountered . The spell will not work on headless bodies or creatures that are not intact .
Camp Ales Camp Ales is located at the southeast end of the Colovian Highlands , halfway between Kvatch , and the Cyrodiil / Skyrim border . This Camp is inhabited by one bandit , and , occasionally , a dog . There is very little of value here , aside from what may be found on the bandit . Camp Ales is one of the five camps with a dwarven artifact needed to repair the Orrery .
Patches ( Online ) / Patch 2 . 6 . 6 OVERVIEW The Elder Scrolls Online v2 . 6 . 6 is an incremental patch that has several important fixes for you . We ' ve fixed the issue where you could be removed from your group in some circumstances , and pets will now receive the Battle Spirit buff during duels . We ' ve also re - named the realm selection in - game so it ' s clear which server is for NA or EU , and fixed the Vicious Death item set . In addition , we have several fixes for itemization – including scaling for water and loot received from Imperial City dungeons – plus several fixes involving dungeons , quests , and more . Content FIXES & IMPROVEMENTS , IMPERIAL CITY DLC GAME PACK Exploration & Itemization FIXES & IMPROVEMENTS , ORSINIUM DLC GAME PACK Crafting & Economy FIXES & IMPROVEMENTS , THIEVES GUILD DLC GAME PACK Art & Animation FIXES & IMPROVEMENTS , BASE GAME PATCH Combat & Gameplay Crafting & Economy Dungeons & Group Content Exploration & Itemization Quests & Zones UI FIXES & IMPROVEMENTS , IMPERIAL CITY DLC GAME PACK . Exploration & Itemization Itemization The Trophy Vaults in the Imperial City Prison and White - Gold Tower dungeons will now contain all appropriate slots and traits of their dungeons ' sets , including weapons and jewelry . FIXES & IMPROVEMENTS , ORSINIUM DLC GAME PACK . Crafting & Economy General FIXES & IMPROVEMENTS , THIEVES GUILD DLC GAME PACK . Art & Animation Animation FIXES & IMPROVEMENTS , BASE GAME PATCH . Combat & Gameplay . Weapon . Dual Wield Boss Abilities . Crafting & Economy General Water obtained from bottles , backpacks , urns , and other world objects now scales appropriately to your level or passive rank , whichever is higher . Dungeons & Group Content . Dungeons . Blessed Crucible Elden Hollow I Wayrest Sewers II Trials Aetherian Archive The Mage Celestial will no longer get stuck on her platform , refusing to come down to face your wrath . Exploration & Itemization . Collections Clean : No Markings is now No Head Marking Cleanshaven is now No Facial Hair Clean Slate : No Markings is now No Body Marking Reordered the appearance collectibles so when removal collectibles are present , they are always the first option listed . Quests & Zones . Craglorn UI . General Gamepad Mode Realm Selection
Tales of the Spinners Content . — An Entry by the Altmeri Travel Guild — Spinner ' s in Bosmer society play a critical role . More than just a fantastical outlet or a source of catharsis , spinners perform a mystical , priestly function . If Y ' ffre created this world by telling a story , Bosmeri spinners weave new worlds out of their stories , sometimes crafting an illusion so complete that it seems real to the listeners , who are woven into the stories as characters . Inside these magical stories , spinners can influence their listeners in profound ways , stirring them to empathize with strangers , hate enemies , or have compassion for the suffering . Of course , spinners who can create complete illusions are rare and often eccentric sorts . Even so , the typical Bosmeri spinner is a storyteller of unmatched talent .
Contract : Kill Anoriath Contract : Kill Anoriath is a quest available in . Walkthrough . Talking to Nazir . The quest starts when Nazir gives a contract for killing Anoriath to you as part of the Dark Brotherhood questline . Nazir can be asked the following question : Killing Anoriath . Shadowing Anoriath allows the Dragonborn to discover his daily patterns , which include the following : Confronting Anoriath . You have the option of confronting Anoriath , though this is not suggested as killing Anoriath in public will likely result in a bounty . The options are as follows : The first option will make him hostile , the other two will end the conversation . Conclusion . After returning to Nazir , the following dialogue is initiated : Reporting the success to Nazir will grant the promised reward of a leveled amount of gold :
Aryon ' s Chambers Aryon ' s Chambers is a location in . Description . The chambers are found inside a giant mushroom , in the middle of the Telvanni stronhold of Tel Vos . It houses the Telvanni wizard and councilor Master Aryon . It is only accessible with levitation .
Telaendril ' s Ocheeva Note Content . Most Honorable Ocheeva , As per your instructions , I will , from this day forward , leave the solitude of the Sanctuary and maintain the following posts : Loredas and Sundas — I will travel to , and remain in , the city of Leyawiin . There I will spy any and all vessels entering into the Imperial Province by sea . Upon my return to the Sanctuary , I will report on which ships have sailed the Niben northward to the Imperial City . Tirdas — I am to spend my day here in Cheydinhal , in the establishment known as the Cheydinhal Bridge Inn . There I will spy the citizens of this city , and report back on anyone I deem a threat to Sanctuary security . Turdas — I will remain in Cheydinhal , but keep a watchful eye on the Sanctuary entrance . At the first sign of suspicious activity , I am to report back to you immediately . My thanks again to you , Ocheeva . Your reliance on my gift for subterfuge will serve the Brotherhood well . Of this I promise . May we walk always in the Shadow of Sithis . Telaendril
Horrors of the Strid Basin Content . Hoarvors . One can but speculate on the origin of these disgusting creatures . Their grotesque nature is matched only by the horrors of Oblivion , yet Bosmer insist they have lived in Valenwood since time immemorial . Similar in appearance to their insectile kin , hoarvors are opportunistic beasts that do not hunt so much as come upon their victims . Slow and rotund , one might expect these slothful arthropods possess a docile — if morbid — nature . Indeed the common hoarvor is not quick to strike a lone enemy , yet together — or in the presence of abundant food — they may attack with a ferocity that belies their portly appearance . Were this not enough , jagga and other barmy substances are known to drive the beasts into a frenzy . One must therefore take great care what one imbibes in the presence of Wood Elves , who derive rare pleasure from the husbandry of these monstrous abominations .
Shattering Mirror Shattering Mirror is a quest available in . Walkthrough . Upon speaking to Ra - shadda , he will inform the Vestige that the summoned creature was a Dro - m ' Athra . Journal . Ra ' shadda , the Khajiiti shaman who summoned the monster , didn ' t leave the plantation . Ruvali speculates that he wanted to stay behind to watch the monster tear them apart . Ruvali gave me Ra - shadda ' s idol . The Khajiit is the only one who might know how to deal with the monster . I must speak to him . When you talk to Ruvali , she says that Ra - shadda asked for forgiveness from her . She says that he spoke of his dead wife and tortured people , but is unmoved by his story because she feels that " Khajiit are incapable of normal emotions . " Ra - shadda must either pay for his crimes or genuinely mourn his wife . " Let Ra - shadda live : " Talk to Ulov downstairs and tell him to meet at the stables because Ra - shadda wants to use the totem on a godless altar . He claims the ritual will protect you while trying to kill the creature . Ruvali is unsure whether or not she believes Ra - shadda . Stop at the altar before the stables . Get to the stables and talk to Ruvali and find out that Ulov has been taken over by the creature . Use the idol on Ulov and kill him . Talk to Ruvali to complete the quest .
Hendil ' s Journal Hendil ' s Journal . My son ' s gotten worse . I ' m finding it harder to keep him sedated . His illness is . . . insatiable . And those things . . . I have no idea what to do with the ones he ' s infected . The aloe is my only chance . I ' m the first to uncover its properties as a powerful topical sedative . If these were more peaceful times I would have donated my research to the College . I could have won the esteem of my peers . Now I live all these waking hours in fear of those around me . At any moment they might uncover the truth about Tancano . What that could mean . . .
Fenrig Fenrig is a fallen Nord warrior and the lover of Ruki . His ghost can be found just south of Greenspring Hollow . He died in battle , but their commitment was so strong that they remained ghosts until reunited . Once reunited with Ruki , their ghosts will float up into the air and be lost to sight , heading to Sovngarde .
Iveri Llothri Iveri Llothri is a Dunmer Witch who resides in the Grazelands of Morrowind . Interactions . Widowmaker . Iveri lives in the wilds , staying east of Zainab Camp . She stole the axe Widowmaker from its owner Botrir . When confronted by Botrir , she will attack on sight . Looting her will recover the axe so it can be returned to Botrir .
Glover ' s Letter Location . Can be found in the basement of Glover Mallory ' s House in Raven Rock , near the thief cache . Content . My dearest daughter Sapphire , It ' s with a heavy heart that I write this letter . For years I ' ve thought about how I could tell you this , and each time I imagined it would be face - to - face . I ' m ashamed for what I did , and I hope that someday you ' ll learn to forgive me . Whatever you do , don ' t blame Delvin for any of this . He didn ' t know . Long after I joined the Guild , I was sent to rob a caravan that was stopping at a tiny farming village far from the border of Skyrim . When I arrived there , I was a day early and decided to sleep for the night in the barn of a pig farm . I awoke the next morning when the most beautiful woman I ' d ever laid eyes upon walked in to do her chores . She wasn ' t even frightened when she saw me . . . in an instant I think we had both fallen in love . I ended up living with that woman in that tiny little village for a year until she was with child . And then , like a coward . . . I ran away . I was a thief and I didn ' t want to end up a farmer . It was a terrible thing to do . I didn ' t have the courage to return to that village for almost fifteen years . When I finally decided to visit , it was too late . It had been raided by bandits and burned to the ground . Everyone was either dead or gone . Including you . . . my only child . Years later , when you were recruited by Brynjolf I couldn ' t believe my eyes . You ' re a spitting image of your mother and I knew it was you in an instant . Only the gods know how you survived the attack on that village and why you followed in my footsteps , but I have to assume it was meant to be . I ' ve wanted to walk right up to you and embrace you , to tell you the truth , but I was still a coward . I decided to leave Riften instead of facing your anger . I said my goodbyes to Delvin and I headed for Solstheim . . . as far from the truth as I could get . I ' m sorry , my daughter . I ' m sorry for never being there to hold you at night or to protect you from whatever hardships you endured . One day , I hope you ' ll make the journey to Solstheim and visit your father . Glover Mallory
Knights of the Dragon ( Book ) Content . If you are intent on joining the Knights of the Dragon , you must understand our purpose and our way . Some confuse us with the Dragonguard . We are not devotees to the Empire of Cyrodiil , nor were we created to slay the dragons of old . We were created to serve His Majesty the Dragon , the King of Daggerfall . We are the sword and the shield of Daggerfall ' s King . We are his elite soldiers , his honorable sons and daughters , and his most loyal protectors . Say your vows only if you are willing to take on this responsibility . This is our oath : I vow to serve the Dragon . I lay down my life , my gold , and my sacred honor for my King . His word is my order , my sword is his arm . Our lives are one .
Gather Wheat Gather Wheat is a quest available in . This is a radiant quest in which the Dragonborn can earn for selling crops to farmers . Walkthrough . Speak to any farmer at the given locations and they will have the dialogue options to buy some crops from the Dragonborn . They may sell various crops picked from the farmer ' s property , found as the random loot or stolen from citizens .
Thoda ' s Home Thoda ' s Home is the home to General Thoda , located inside the Alik ' r Camp , outside Alcaire Castle . Quests . Two Sides to Every Coin . Duchess Lakana needs someone to take a message to the leader of the Redguard camp outside the gates . Sir Hughes suggested the Vestige act as her messenger and report on what she reveals .
Tolisi Girith Tolisi Girith is a Dunmer member of the Mythic Dawn . She was Jearl ' s assisstant on an undercover mission to spy on Bruma and the Blades . However , her plot was uncovered when the Hero found them both , resulting in their deaths . Before her death , she lived in Riverview , Cheydinhal .