naist-nlp/zeshel huggingface dataset:
Cutty Cutty is the leader of the raiders established inside the Poseidon Energy plant located in the Commonwealth in 2287 . Appearances . Cutty appears only in " Fallout 4 " . Bugs . If the Institute is not hostile to the player and P . A . M . randomly assigns a Variable Removal quest to eliminate a Courser at the Poseidon Energy plant , Cutty may become non - hostile even if the player attacks and kills all of the raiders in the location .
Rabid Rabid is a " " trait . Effects . Cripple d limbs have less effect on you and you receive bonus Action Points whenever you kill an opponent . But chems , including stimpak s , have no effect on you . Available only to deathclaw s . Notes . The description states that there is a bonus to action points after killing an enemy , but it is false .
Jake ( Hub ) Jake is a resident of Old Town around 2161 . He is the finest weapons dealer in the Hub . Background . He used to be a member of the Union of Atomic Workers years before his arrival in the Hub , but he left to see the world . He established his shop in the Hub , where he is generally tolerated despite the police not liking his business . He sells only high - quality , high - end weapons to the discerning customer , and he fine - tunes owned weapons together with his associates before selling them . Interactions with the player character . Other interactions . He has one of the widest weapon and armor selections in " Fallout " , second only to the Gun Runners . Appearances . Jake appears only in " Fallout " .
Dead Horse tribal Dead Horse tribals are tribal characters living in Zion Canyon . They form a part of the Dead Horses . Two of them can be found guarding the Sorrows camp . Background . They speak using a combination of the Dead Horses language and English ( the latter likely being taught to them by the New Canaanites ) . Appearances . Dead Horse tribals appear only in the " " " Honest Hearts " .
Point Lookout trailer The " Point Lookout " trailer is the video trailer for the " Fallout 3 " add - on " Point Lookout " . It features the voice of Obadiah Blackhall . However , much of the trailer is a tense tribal harp and drums instrumental , while the player engages enemies in combat montage - style . Video . " Fallout 3 : Point Lookout trailer "
Monroe Doctrine The Monroe Doctrine is a world object in " Fallout 3 " . Location . The Monroe Doctrine was found in 2277 by Abraham Washington and was stored in the Capitol Preservation Society . Appearances . The Monroe Doctrine is mentioned in an entry on a terminal in Washington ' s room in the Capitol Preservation Society in Rivet City . Behind the scenes . The Monroe Doctrine was presented in 1823 by President James Monroe . The document warned the European powers of the time not to interfere in the affairs of the Western Hemisphere , citing the examples of colonization and puppet government as possible intolerances .
Combat sentry proto MK IV holotape Combat sentry proto MK IV holotape is a holodisk in " Fallout 4 " . Location . It can be found on a terminal in the main building of the robotics disposal ground . The holotape contains the remote control program for a prototype sentry bot . If the holotape is used on the Pip - Boy when the player is in proximity to the sentry bot it will work , but if one is too far away or on any terminal other than the one at the disposal ground , it will show an error and not do anything . Using the holotape ' s application on - site can send the sentry bot to a variety of military installations to kill any and all hostiles in the area . Notes . The perk Robotics Expert can be used to interact with the sentry bot once this holotape is used to activate it , with the exception of activation and deactivation .
Primer box , large pistol Primer box , large pistol is a in " " . Characteristics . This item gives the player twenty - five units of primer , large pistol . Location . This item , along with others like it , can be bought at the kiosk just outside the New Vegas Strip and Freeside .
Regulator ( Fallout 3 ) The Regulators are a group of vigilantes who wear cowboy - style hats and dusters in the fashion of pre - war gunslingers and outlaws . Regulators wear Regulator duster s and use laser weapons ( laser pistols and laser rifles ) , although more commonly they are equipped with combat shotguns , Chinese assault rifle s and combat knives . In terms of damage output , they are about equal to a Talon Company merc , although they are easier to kill because their dusters have between 2 - 5 DR while Talon Company mercs wear 16 - 26 DR armor . Regulator patrols typically operate in three man squads when searching the Wasteland for the Lone Wanderer , if they have at least evil karma . They are no more deadly or effective than their evil counterparts , the Talon Company mercs . If you have the Lawbringer perk , a dead Regulator will be found outside of the entrance to Arlington / Wasteland Metro in Arlington Cemetery North . He will have a bounty note for Junders Plunkett . It says he was last seen in Canterbury Commons , but Plunkett is actually found in the basement of Arlington House . You can kill him and take his finger , and it is worth 1 , 000 caps back at the Regulator HQ . Locations . If you have evil Karma , the Regulators will come for you . They will usually spawn nearby your location . Below is a list of where they may appear if you fast - travel to that location . Regulators will not respawn after they have spawned in one of these locations , their bodies will also lie there indefinitely . Appearances . Sonora ' s Regulators appear only in " Fallout 3 " .
Eliza journals The Eliza journals are a series of seven paper notes made by Eliza Gibbons in the " Fallout 4 " add - on " Far Harbor " . Locations . All journals are located on Cranberry Island , in twelve possible locations . Once the first one , Eliza map of home is found , followed by seven journals , the other four do not spawn anymore , unless you don ' t pick up the note by the east generator , there will be a blank note but it can only be acquired by commanding a follower to get it because it is invisible .
Far Harbor Survivalist Far Harbor Survivalist is a perk in the " Fallout 4 " add - on " Far Harbor " . Obtaining . This perk is given as possible reward for the quest Cleansing the Land if the player destroys the Nucleus . Effects . Gain + 5 to all resistances .
Casey Barrett Casey Barrett is a mechanic from Junction City in 2197 . Background . Casey ' s services were needed by the Brotherhood of Steel , after their own lead mechanic , Cooter , died in an accident . She had some sort of a relationship with Angry Rick . When she is found by the Warrior , she agrees to join the Brotherhood only if her father , Stephen Barrett , will be healed . He is very important to her . He raised her all by himself since she was a baby after her mother was stolen by raiders . Later , she can be found in Bunker Delta , being very happy to do her new job and even planning to become an initiate . Appearances . Casey Barrett appears only in " " .
William Howard Taft William Howard Taft ( September 15 , 1857 – March 8 , 1930 ) was the 27th President of the United States of America , serving from 1909 - 1913 . Background . William Howard Taft was Theodore Roosevelt ' s hand - picked successor for president in 1908 . Running as a Republican , Taft found Roosevelt ' s endorsement crucial to his victory . As president , he followed his predecessor ' s antitrust suit ; despite this , however , Taft led a far more conservative administration than Roosevelt . The following election , Taft was again nominated for the Republican party , as party leaders appreciated this conservatism , but he was soon overshadowed by the popular Theodore Roosevelt , running in a third party , and the determined Woodrow Wilson , who was backed by the Democratic party ; Taft received only 8 electoral votes and the support of only two states . Despite a stressful presidency , Taft was able to accomplish his dream of becoming a Supreme Court Justice , a position he held in his later years until he resigned shortly before his death in 1930 . Appearances . Taft is mentioned by the " Fallout 3 " , as the location Taft Tunnel is named after him .
Follower ' s outpost The Follower ' s outpost is a in the Mojave Wasteland . It is located northwest of 188 trading post and southeast of the Grub n ' Gulp Rest Stop , at the end of a small road branching off from Highway 95 . Layout . Curiously , the outpost appears much larger on the inside than it is on the outside . The outpost is a relatively small area , only containing a broken terminal at Doctor Alvarez ' s desk , three unusable beds , some coffee mug s and a radio . Appearances . The Follower ' s outpost appears only in " " .
Fallout : New Vegas containers and storage A container is an object that the player can activate to bring up an inventory in which you can put in , or take out items from your inventory . " Fallout : New Vegas " has many container types , many of which return from " Fallout 3 " , such as refrigerator s , as well as some brand new ones , such as Sunset Sarsaparilla crate s . Some containers are referred to as " unsafe " , items placed in an unsafe container will disappear over time . " Safe " containers will never respawn their contents , retaining the contents that are deposited in them . Types of containers . Unsafe containers ( or unknown ) . ( NOTE : may include safe versions of some of the below ) .
Blood pack A blood pack is a consumable in " Fallout 3 " , " " and " Fallout 4 " . Background . Blood packs are simply packs of blood that were originally used for blood transfusions before the War . Now they have little use and can be found scattered about old medical facilities and in first aid kits . Variants . Blood pack . Blood packs are large packs of dark red blood that can be found around the wasteland . They are found more frequently in " Fallout 3 " and in addition can be made more useful through the Hematophage perk . Otherwise , blood packs only heal 1 HP when consumed . In " Fallout 4 " , a blood pack heals 50 HP when consumed . Glowing blood pack . Glowing blood packs are large packs of a green fluid that can be found across the Island and can be crafted at a chemistry station . Unlike blood packs , glowing blood packs give + 75 Radiation Resistance for 10 minutes .
Slaver ( reputation ) Slaver is a reputation received by joining the Slaver ' s Guild . This is generally considered a bad thing , and frowned upon by most residents of the wasteland . Quests . Unavailable . The following quest becomes unavailable to slavers . Enabled . The following quest becomes available only to slavers : Notes . Generally speaking , slave runs get more difficult each time , with guards becoming more numerous and well - armed . The player character is paid for each slave run , though the pay is reduced for any slaver casualties during the full raid .
Nancy Haggard Nancy Haggard is a soldier of the Brotherhood of Steel at Hoover Dam in 2253 . Background . Nancy passes herself off as a trog . She is wanted for two assassination attempts on Governor Dodge . She is an undercover member of the Circle of Steel . Appearances . Nancy Haggard has not appeared nor is she mentioned in any published game . She was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if she will appear in any future " Fallout " game .
El Dorado substation The El Dorado substation is a power sub - station near HELIOS One , occupied by the New California Republic . Located south - west of Vault 11 , north - west of El Dorado Dry Lake and to the north of HELIOS One . Background . Taking the incredible energy from HELIOS One and converting it into usable electricity occurs here , at the substation and adjacent transformer yard , both of which are guarded by NCR troops . Layout . The location consists of a single building and a large array of transformers . The building itself is a tall concrete structure with a garage door entrance and a barricaded side door . In front of the building , on its east side is an empty dumpster and several feet from the north side ' s outer wall is a collapsed power line frame . There are eight NCR trooper s guarding the area , one being a sergeant , some of which may be sleeping in the building . As you approach the building you are told by a guard not to enter the building or fenced - in area . If they catch you doing either , they will shoot on sight . Appearances . The El Dorado substation appears only in " " .
Brahmin couch The brahmin couch is a settlement object in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The brahmin couch is a two seater couch , which is split in the center . The arm rests are made from a brahmin ' s head with a piece of wood between the head and the seat , giving couch solid sides .
Greenetech Genetics Greenetech Genetics is a location in the Commonwealth in 2287 . Layout . The building cannot be accessed before the quest Hunter / Hunted ( the door is non - interactable until then ) . First floor . Contains a small reception area with broken stairs to some catwalks . To the north are functional stairs leading to the second floor . There is also a lobby to the west that is only accessible from the second floor . There ' s an unlocked terminal on the ground floor of the lobby that controls some turrets . Second floor . Contains catwalks leading northward to a hallway with some offices , then curls around to stairs going up . Third floor . Contains bathrooms in the northeast corner and offices to the north . A ramp on the southwest side leads to the next floor . Fourth floor . Contains a Novice locked terminal that controls some turrets , followed by a catwalk that leads across to the east side and into a lab area and kitchen . Past the kitchen is a Novice locked door that leads to a mini armory with a trapped chest . Down the hall is another ramp leading up . Fifth floor . Starts in a lab area . To the north are a couple of offices ; one of which holds a Stealth Boy . To the west is a catwalk that heads to the other side of the lobby , with a hallway leading to offices on the north side and back around to the east side , where the stairs to the next floor are located . Sixth floor . A trapped stairwell to the seventh floor . Seventh floor . Contains a lab area with an Advanced locked door to the west , as well as a security control terminal and a safe . Just to the south is a room with stairs going up and an elevator , above a couple of small storage rooms . Eighth floor . Immediately after the elevator , there will be a Master locked terminal that opens a security door to a room with 2 fusion cores . On the other side of the room , just before the stairs , is an Advanced locked door that leads to a room with another fusion core . Just before the stairs leading up , there is another Master locked terminal with a fusion core and Rad - X behind the door . Ninth floor . Contains a pair of locked terminals leading to minor loot in side rooms . Through the door to the south , stairs in the southwest lead to a desk with a broken terminal and a small caps stash next to it . The stairs in the south lead up to the final floor . Top floor . Open area with a side room that ' s locked during the Hunter / Hunted mission and stairs leading up to the roof . There is a Fat Man on the stairs . During the Hunter / Hunted mission , there is a mini nuke under the stairs . Roof . An ammo box and a doctor skeleton are found on the roof . Bugs . If you ' ve completed the Hunter / Hunted quest ( where you kill the courser ) , it may cause the cell ( a few blocks in all directions of Greenetech Genetics ) to be bugged so that when entering that area , you cause the game to crash . It doesn ' t matter which direction you approach from . Appearances . Greenetech Genetics only appears in " Fallout 4 " .
Fishing rod Fishing rod is a junk item in " Fallout 4 " . Characteristics . A long pole made of wood with a reel attached to one end . It was used for the sport of fishing before the War . Crafting . The fishing rod can be broken down into its individual components for use in crafting :
Med - X addiction Med - X addiction is a form of addiction which can occur in " Fallout 3 " , " " and " Fallout 4 " . " Fallout 3 " and " Fallout : New Vegas " . Med - X has a 10 % chance of causing addiction . When addicted , the player character suffers a 1 point penalty to Agility and Intelligence . " Fallout 4 " . Med - X has a 25 % chance of causing an addiction . When addicted , the player character suffers a 1 point penalty to Agility and 10 point penalty to Damage Resistance . The addiction can be cured by visiting a doctor , taking addictol , eating a radscorpion egg omelette or drinking a refreshing beverage . Notes . In the " Fallout : New Vegas " quest Bye Bye Love , a Medicine check allows the player to tell Joana that her ' contracted pupils and involuntary spasms ' are signs of Med - X addiction .
Energy weapons bobblehead The energy weapons bobblehead is a " Fallout 4 " miscellaneous item . It permanently increases critical damage with energy weapons by 25 % . Location . Fort Hagen Command Center , southwest kitchens , on a small table between two fridges . Note that you will not be able to access the elevator leading to the command center until you begin the main quest Getting a Clue in Diamond City .
Padded blue jacket The padded blue jacket is an outfit in " Fallout 4 " . Characteristics . The padded blue jacket provides a small bonus to Charisma and Endurance while worn . It appears as a waist - length blue jacket with several pockets with tattered brown pants and shoes . It does not allow armor pieces to be worn over it .
Reginald Rothchild Reginald Rothchild is the Head Scribe of the Brotherhood of Steel in 2277 . Background . Scribe Rothchild was a member of Elder Lyons ' s exploration party when it discovered the Pentagon ruins . Rothchild fully believes in the Brotherhood of Steel and its ideals , but he is not a soldier . He ' s a scientist , and a good one . He is the Head Scribe of the Citadel and takes his position very seriously . He is also thrilled that the months of bringing Liberty Prime online is yielding dividends . Daily schedule . He can usually be found in the Citadel laboratory . Appearances . Reginald Rothchild appears in " Fallout 3 " and " Fallout Shelter . "
DLC05testCoreOverhaul DLC05testCoreOverhaul is a test cell in " Mothership Zeta " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . DLC05testCoreOverhaul has no items but features the following ; Appearances . DLC05testCoreOverhaul appears in the game files of " Mothership Zeta ( add - on ) " but should not be considered canon because it is a test cell .
Roy Gottlieb Roy Gottlieb was a former resident of Vault 11 and was the head of the Justice Bloc and the Chairman of the Coalition of Vault 11 Voting Blocs . Background . He led the Justice Bloc and many Vault residents in bloody civil war over Overseer Order 745 , which threatened the Justice Bloc ' s hold over the Vault . He is presumed to have died during these riots , as although he is heard on the Justice Bloc HQ security recording , he is not heard on the . Appearances . Roy Gottlieb is mentioned only in " " . Behind the scenes . Although not included in the final version , at one point Roy Gottlieb was to appear " in the flesh " in " Fallout : New Vegas " . It is unclear what expanded role , if any , he was to serve .
Slocum Joe ' s basement Slocum Joe ' s basement is an unmarked location in the Commonwealth in 2287 . Layout . It can be entered via Slocum ' s Joe , or the Switchboard . Behind a bookshelf under the only working light in the room , there is an elevator that doesn ' t function . The elevator is actually an exit from the location The Switchboard below . It can be accessed from another place ( a sewer ) , images below . It is protected by level master terminal . It is activated through the Road to Freedom questline . It is possible to glitch through the elevator door by standing behind the open bookshelf and activating its closing animation , thus crushing the player through the wall , but this results in a 3 - story fatal fall down the elevator shaft , on to the top of a car below . This fall is of course survivable with power armor , but the only options the player will have upon arriving at the car are to open the emergency hatch , and then suicide or reload , as there is no way to escape or to move the elevator . There is a dungeon located below , it can be accessed through a locked door southeast of a tipped orange railway car ( south of Drumlin Diner ) , inside a sewer pipe entrance that is hidden behind vines . Inside there are multiple terminals and doors that can be lockpicked . There are Radscorpions , a turret , and several synths . There are 2 fusion cores , hazmat suits , and other apparel . In the Basement is also one of the U . S . Covert Ops magazines , " Whistling In The Dark , " located in an office on a desk that has a computer with a globe . There is also a big vault like door locked behind an inaccessible terminal . You may also enter the basement through the bookcase by using an elevator in The Switchboard . The following quest will lead you to that location : Tradecraft for The Railroad . Appearances . Slocum Joe ' s basement appears only in " Fallout 4 " .
Power generator ( Fallout Shelter ) The power generator is a room built in " Fallout Shelter " . Overview . The power generator is based upon dwellers ' Strength stat and allows them to create power for a vault . It is one of the facilities available at the start of the game and one of the preconstructed facilities if one doesn ' t skip the tutorial . Power is required for any room ( excluding elevators and the vault door ) to function . Without enough power , other rooms will stop producing resources / working , starting with the rooms furthest from the power sources . Power generation . To increase the speed at which power is generated , place dwellers with better Strength in this room . The power generator room , like other rooms , gains a production and upgrade cost bonus from being connected to another room of the same type and level . Upgrade costs will be 25 % cheaper for a double room and about 34 % cheaper when upgrading a triple room vs upgrading 3 single rooms . Cost . Before the release of the Android version , the values were as follows : Notes . Being the Tier I power generation facility , the power generator becomes obsolete once the Nuclear reactor is unlocked at 60 dwellers .
Rusty minigun The rusty minigun is a weapon that appears in " Fallout Shelter " . Characteristics . The rusty minigun is a weather - worn belt fed Gatling - style machine gun with six rotating barrels featured in " Fallout Shelter " . Dealing 19 minimum damage per attack , it has the second lowest damage output for a heavy weapon in the game . Crafting . A high Strength statistic is needed to effectively create the rusty minigun .
2mm EC ( Fallout 2 ) 2mm EC is a type of ammunition in " Fallout 2 " . Characteristics . Relatively rare compared to other ammunition types , as it is only sold in the NCR bazaar weapons shop and in the San Francisco weapon shop . However , it can be found in plenty of fights with Enclave patrols and others . In fact , over 1000 rounds of 2mm EC can be acquired on the Enclave Oil Rig from lockers , crates and stolen from soldiers . One of the highest - performing Small Guns ammo types , the 2mm EC round has the highest AC modifier , making it lethally accurate , and can punch through 20 % of the target ' s normal DR .
Follows - Chalk ' s . 45 Auto pistol Follows - Chalk ' s . 45 Auto pistol is a in the " " " Honest Hearts " . Characteristics . Similar to the standard . 45 Auto pistol , though it has different iron sights that lack the glow of the standard model and it uses .