naist-nlp/zeshel huggingface dataset:
Staff of transportation A staff of transportation is a hollow wire staff with a mottled brown uncut gem at each end . It was originally made by a wizard named Whisper , and contains the " blink " and " dimension door " spells , and two of the " teleport " spell . It is worth around 68 , 000 gold pieces .
Black kumade ( Neverwinter Nights ) A black kumade was one of a number of magical spears once wielded by Guul Shatterneck and his bandits in the North of Faerûn . Description . These spears had three - pronged heads , hence their name as " kumades " , a type of weaponized rake of Kara - Tur . Powers . A " black kumade " was a " + 2 spear " that also granted a degree of resistance to spell s . History . The bandit Guul Shatterneck and his kin used the " black kumades " to harass and dispatch their victims . Following the bandits ' defeat to the Gray Wolf Tribe , the " black kumades " circulated around the North and other lands .
Tsao Ho Tsao Ho was a sohei adventurer in Shou Lung . History . Tsao Ho born as son of a noble of the Sheng Ti province of Shou Lung and made a quickly career in the army , leading many bushi . However Ho ' s father started plotting against the Emperor and Tsao , divide between loyalty to his family and to his country , decided to sought refuge in the Sheng - Ti monastery known as " The Sanctuary " in the city of Hsi - Feng . There he joined the sohei ' s ranks , his family was so shocked to stop their rebellious plans . After that episode Ho was considered a loyal follower of the Emperor . He was chosen to accompany Deng Tse Chin in his two - year voyage . In 1358 DR , Deng decided to attent the Komite . Appendix . Behind the scenes . Tsao Ho was a pre - generated PC for use in adventures in Shou Lung . In the plot of the adventure he was the second choice as relative of the Emperor .
Malauth Malauth was the " most sinister " goblin realm in the Rauvin Mountains in Luruar . Geography . Malauth was located in the central southern foothills of the Rauvin Mountains . Government . In 1372 DR , Queen Nargharab was the recognized leader of Malauth . However , Nargharab was known to be the puppet of seven priests of Maglubiyet known as the Malauthar . The Malauthar used rituals and signs to instill fear in the realm ' s inhabitants , who began suspecting that the Malauthar made up those signs and meanings at whim .
Sa ' id Firdawsi Sa ' id Firdawsi was a rich halfling cloth merchant in Huzuz , the City of Delights , in 1367 DR . Personality . Typical for many halflings , Sa ' id was cheerful and got along well with most people . All of this was an elaborate ruse that concealed his manipulative nature . Activities . Sa ' id ' s cloth business in the Court District was a front for his real job as spymaster of Huzuz . His network of spies stretched across the entire expanse of the Land of Fate . He communicated regularly with Tannous al - Assad with special message ring s . In order to keep hired muscle ignorant of their true patron , Tannous used Sa ' id to hire adventurers and mercenaries for his special missions . History . Tannous al - Assad personally appointed Sa ' id to his position when Khalil al - Assad al - Zahir became the Grand Caliph 30 years earlier .
Basket trick Basket trick was a spell unique to Zakhara , the Land of Fate . This spell was usable only by wizard s . Effects . " Basket trick " was similar to the " blink " spell . When cast , it allowed the caster to move about randomly to avoid injury . After casting , the caster randomly teleport ed to nearby baskets . The caster would continue to teleport for several minutes or until she or he deemed it safe to venture forth from the basket . Material filling a basket to which the caster teleported was instantly transported to the original basket . Components . The material component needed to cast this spell was a large basket or urn into which the caster climbed before casting the spell .
Felyndiira T ' orgh Felyndiira T ' orgh was the head of the College of Illusion and one of the members of the Conclave of Sshamath in the city of Sshamath in the year 1372 DR . History . In 1377 DR , Q ' arlynd Melarn told the priestess of Eilistraee Miverra that Felyndiira was a slippery and oily individual . Rumors said Felyndiira worshiped Lolth in secret . In 1379 DR , she supported Guldor Zauviir ' s proposal to promote T ' lar Mizz ' rynturl , Master of Bae ' qeshel Magic .
Merchant ' s Home The Merchant ' s Home was a located in Huzuz in 1367 DR . The Merchant ' s Home was regarded by many as being the finest caravanserai in all of Golden Huzuz . Description . This five - story structure held a paved central court . Activities . Due to its reputation , reservation for lodging at the Merchant ' s Home needed to be made at least a year in advance . Several upstanding merchants held regular rooms here . The Merchant ' s Home often hired famous entertainers and even a skilled illusionist to dazzle their patrons . Barber s and rawun s could find gainful employment here since the proprietor was always looking to extend the comfort level of his guests . Though all caravanserai boasted that they offered everything a caravan needed , none could fulfill that promise compared to the Merchant ' s Home . In addition to offering fine dining , splendid lodging , and grand entertainment , the Merchant ' s Home could enlist outside help for fulfilling needs such as acquiring new horses or even hiring mercenaries or adventurers as caravan guards . Inhabitants . Tun Hayal owned the Merchant ' s Home . His assistant , Gaitiyah al - Aranib handled the daily workings of the establishment .
Mage ' s disjunction Mage ' s disjunction is a magical spell that radiates outward in a 40 by 40 ft . radius and all magical effects and magic items within the radius , except the items that you are carrying or presently touching are taken away / dispelled . Thus " disjoining " the spell with items , things , etc . Disjoining can also be used to destroy magical artifacts / relics and can even be used to remove magical possession over beings .
Transmutation The transmutation school of magic consisted of spell s that changed the physical properties of some creature , thing , or condition . The school was previously known as alteration . A wizard who specialized in transmutation was known as a transmuter . Transmutation spells included " bull ' s strength " , " eagle ' s splendor " , and the various polymorph spells .
Ponton Ponton was a cleric of Tyr in Urml in the Shining Plains in 1358 DR . Activities . Ponton took care of the temple of Tyr in Urml , where was kept the Hand of Tyr artifact gauntlet . History . Ponton started his training in the Church of Tyr in Urml under Devron , an old cleric who had fought during the famed Battle of Urml of 1258 DR . So he became enthusiastic about the anniversary in 1358 DR , but disliked that the event had become a kind of reenactment and local festival instead of a celebration of Tyr . During the goblin attack on the reenactment , the arcanaloth Yrkhetep , posing as the White Warrior , arrived and asked for the Hand of Tyr from Ponton , who happily gave to him .
Gritchet Gritchet was a halfling trickster in Waterdeep in 1479 DR . History . In 1479 DR , Gritchet went to Waterdeep from Amn in search of a job . Gritchet found no job but Enda Yate offered to let him join in her treasure ' s hunt into Undermountain and he accepted like many others . When they ventured into Undermountain , Gritchet was chosen along with the human lowlife knee - breakers Cobb and Draskar and the half - elf market grifter Tindel to remain to watch their base while all the others led by Enda went deeper . He was shocked when his companions exploring the surrounding area slaughtered some nearby Downshadow folks . Personality . Gritchet was squeamish about killing and always tried to avoid death even among enemies .
Radecere Perethun Radecere Perethun was a traveler on the Sword Coast just before the Tyranny of Dragons . Personality . Radecere was usually a loner , but he never refused the opportunity to gamble in a good game , and he was quite good at it . History . At the start of the Tyranny of Dragons , in 1489 DR Radacere boarded a great caravan that , unbeknownst to him , was full of agents of the Cult of the Dragon transporting treasures for the Hoard of the Dragon Queen .
Xullrae Dhuurniv Xullrae Dhuurniv was the youngest of the Matron Sisters of House Dhuurniv involved in the Zhent invasion of Shadowdale in the Year of Risen Elfkin , 1375 DR . History . Although Xullrae allied together with her sisters with the Zhentarim the Matron Sisters had plots in minds different from the objective of the Zhent and the Shar rans ; the true plan of Xullrae was recreate a swarm of spiderfire , an ancient kind of spider , and unleash them in the Cormanthor forest to burn it down .
Chadal Chadal was a young thief in Neverwinter in 1479 DR . Activities . Chadal was one the Little Rats , a gang of children affiliated with Dead Rats gang , acting as spies and messengers . History . In 1479 DR , she was on her way to meeting her boss Darla to tell her the location of Elden Vargas ' s base when Chadal was attacked and burned . Thanks to an adventuring party , she was cured and told them the crucial information .
Silvery Sembian Snail The Silvery Sembian Snail was a tavern and festhall located in the city of Wheloon in Cormyr . Its proprietor was Housemaster Roond Asmyrk . History . The Silvery Sembian Snail was named after the Silvery She - Snail , who was actually a famous nightclub dancer from Sembia . The tavern was in business by 1358 DR . It was still in business " circa " 1369 DR , and quickly growing famous . After several drunken parties spread from the Snail and into the town and disturbed livestock , Lord Sarp Redbeard reprimanded Roond Asmyrk , who began to use sobering spells on patrons and developed more indoor entertainments . Famed traveler Volothamp Geddarm wrote about the business in " Volo ' s Guide to Cormyr " . Location . The tavern lay at the main crossroads with the Way of the Manticore on the eastern bank of Wheloon . Description . The Snail was a place of comfort , luxury and fun , with merry parties that could grow noisy . Services . The tavern had an impressive wine cellar that outdid those of many nobles and merchants of Cormyr , Sembia , and Waterdeep . However , the Housemaster , Roond Asmyrk , also used magic to alter the taste and smell of lesser wines to create " shadow wines " that resembled far more expensive vintages . A connoisseur could purchase both and compare them if they wished . It was also almost a festhall , with the main attraction considered to be the beautiful and charming wait - staff who also worked as escorts . They served the wines , helped the patrons drink them , and also made much of the wine themselves . Several of the women learned the teachings of Sune , goddess of love and beauty , from Asmyrk , a retired cleric . There were a few special indoor installations for entertainment . There were swing ropes from the gallery , heated and scented bathtubs to soak in , and a room filled haystacks and lit by spells that mimicked moonlight . To prevent inebriated patrons and escorts causing trouble outside , Asmyrk cast spell s upon them to induce some sobriety . Despite the name , the inn had no Sembia n ownership .
Orc language Orc , also known as Orcish or Daraktan , was the common language written and spoken by most orc s . Daraktan used the Dethek script . History . Orcish evolved from the archaic Hulgorkyn language used by the orcs . Orcish names . The following typical names were used by orcs in Faerûn :
Shael Shael was an elf who operated a clothing shop in Leuthilspar on the island of Evermeet . Activities . Shael created cloak s , glove s , hat s , shoe s and tunic s which he charged very little , but usually dealt with wealthy clients . Many of Shael ' s clients invited him to their estates and provided him with the things he needed to live in luxury , such as Queen Amlaruil Moonflower and the Council of Matrons . History . By 1367 DR , Shael was a retired windrider and adventurer .
Guise of the Yak - Man Guise of the Yak - Man was a spell unique to Zakhara , the Land of Fate . Effects . The spell made the target appear as a vile yak - man as far as all of the physical senses were concerned . Only a " true seeing " spell could piece this illusion . This spell could only be dispelled through a " wish " . This illusion was so strong that even creatures , such as undead , that were normally immune to illusions , were affected . While under the guise of a yak - man , the target would never be harmed or hindered by a dao . However , most civilized folk of Zakhara despised the yak - men , so the target could not encounter other humanoid s without being attacked on sight . Components . This spell required a hair from a yak - man to cast .
Dragon magazine 408 Dragon magazine 408 was published in February 2012 . Contents . History Check : Corellon and Gruumsh . This article gives a summary of the animosity between the core versions of Corellon and Gruumsh . Elemental Patrons and Palaces . This article gives players several tips on how to role - play a character who worships one of the powerful immortal creatures of the Elemental Chaos . It describes four such beings : Kristobal , Zephyria , Fumeran , and Lureq . Making Race Count , Part 3 . This article gives several new spells available to dragonborn , half - orc , and tiefling characters . Character Themes : Reborn from Chaos . This article describes several themes available for characters whose origins begin in the Elemental Chaos . The Enchanted Painting of Manyshields Hall . This article describes the plight of Malthus Traganther and a powerful deepspawn who has magically been transformed into a painting . Bazaar of the Bizarre : Treasures of the Elemental Chaos . This article describes several items which originated in the Elemental Chaos .
Sympathy Sympathy was an enchantment spell that compelled a creature to approach another . Effects . The spell caused a specified creature within 60 feet ( 18 meters ) to feel an intense urge to be near the target . If the creature would be attacked by the target , then it would have to try to resist the spell to defend itself . Components . The material component was a drop of honey .
Medusanna Mhairdaul Medusanna Mhairdaul was the high priestess of the Cathedral of Emerald Scales in Hlondeth as of the Year of Wild Magic , 1372 DR . Description . Medusanna was a female yuan - ti abomination with a snake - like body and a human head with a mass of poisonous snake s instead of hair on her head . Personality . Medusanna was the epitome of yuan - ti society and vainly decorated her residence chambers with mirrors of various shapes and sizes . Possessions . Behind a secret door in her chambers , she kept a " portal " to a place called the Pit of Vipers in the Black Jungles on the northwestern shore of the Lapal Sea . Activities . Although the Cathedral of Emerald Scales was dedicated to the beast cult of Varae , it was tacitly understood that Varae was an aspect of Sseth . Medusanna administrated the Cathedral and kept ceremonies to Varae / Sseth , including ritual sacrifices , a constant activity on the main floor of the Cathedral . She was one of only two individuals that knew the extent of a large - scale breeding program going on in the catacombs beneath the Cathedral , the other being Ssibalentanamas , the First Keeper of the Sacred Eggs . An army of yuan - ti was being created , ostensibly for the defense of Hlondeth . Relationships . Medusanna hated the relatively cool climate of the Vilhon Reach and her hatred spilled over onto most of the region ' s inhabitants . In turn , most of the priests in her charge and Hlondeth ' s ruling elite — the members of the yuan - ti House Extaminos — loathed her and thought her loyalties were directed elsewhere . She was particularly antagonistic to the ruler of Hlondeth , Dediana Extaminos , who was constantly trying to increase her surveillance of Medusanna ' s activities through a network of spies . History . Medusanna originally came from the Black Jungles on the Chultan Peninsula and was a member of the Se ' Sehen tribe . Rumors and Legends . It was widely believed among House Extaminos and the Varaen clergy that Medusanna was an agent of the ancient yuan - ti Serpentes empire that was based in the Black Jungles , her original home .
Amethyst dragon Amethyst dragons were considered wise even by dragon standards . They tended to be poor flyers but could burrow underground . Most Amethyst dragons lived in the Elemental Plane of Earth . Combat . Adult Amethyst dragons preferred to use invisibility to catch their opponents off - guard . Their breath weapon was a blast of concussive force . Additionally , once per day , amethyst dragons could spit a crystalline lozenge which exploded on impact .
Calum Calum was a male dwarf and a member of the Neverwinter Nine on the Sword Coast North in the 1370s DR . History . Calum was one of the members of the Neverwinter Nine . When Lord Nasher issued an order to open a route to Yartar , he sent Calum to Old Owl Well to attack the orc s there . Calum may have issued the Kalach - Cha with an order to find Issani , the messenger from Waterdeep , who did not arrive , as well as to contact someone who was attacking the orcs . Once the orcs ' leaders , Yaisog and Logram , were defeated , Calum congratulated them and Casavir ( the latter being his friend ) then rewarded them . During the Kalach - Cha ' s trial , Calum may have told of the victory at the Old Owl Well , as the fact Kalach - Cha helped him . Torio then asked if he knew that the Kalach - Cha ' s lawyer , Sand , was from Luskan . The Kalach - Cha then had to persuade Calum that Sand being from Luskan had no bearing on the trial . If successful , Calum would then ignore Torio . Later , Calum appeared fighting a shadow reaver and his blade golem s . Before dying , Calum warned the Kalach - Cha that Highcliff had fallen to the enemy .
Descent to Undermountain Descent to Undermountain ( also known simply as Undermountain ) is a role - playing game created and distributed by in 1997 . It was developed by , , , , . The game partially derives its title from the use of the 3D graphical engine . " Undermountain " allowed the player to interact with NPCs , monsters , and the general environment from a first - person perspective . The quest took place within the environs of the infamous super - dungeon of the Undermountain . Real - time combat would mix with puzzles to provide a variety of challenges throughout the vast dungeon . Story . From the game box : Gameplay . The game was not the first to bring PC role - playing into a 3D environment , having been preceded by several titles such as ' " Elder Scrolls Arena " and " Elder Scrolls Daggerfall " along with ' s " Ultima Underworld " series . It was , however , noted for being the first RPG to use a dedicated 3D engine such as that behind " " to create a 3D world based on the " Advanced Dungeons & Dragons " license . As the back of the box stated , the game included six different races that could take on single or multi - class professions with a variety of unique abilities such as thieves being able to climb walls . Over fifty different 3D monsters were in the game along with 160 magical items and forty different spells . Reception . Players and critics alike have noted the unfinished feel of the game upon release . Cooperative multiplayer support , previously promised as a part of the title , was cut late in development because of severe technical issues to focus on the single player campaign . The decision to use the " Descent 1 " engine was also cited as a design issue , as it required heavy rewrites to the code in order to support an RPG setting such as Undermountain . Bugs , embarrassingly weak AI , the unappealing and shoddy nature of the graphics , and several other issues have attributed to a general consensus of the game as an example of a title that was pushed to release before it was ready .
Ana - Mashhal Ana - Mashhal was a dragonborn of Abeir , and one of the ancestors of Clan Kepeshkmolik . History . Ana - Mashhal was one of the seven wise elders who raised Shasphur . One day , Shaspur came with a plan to free the dragonborn slaves from the gold dragon Raurokhymdhar . His plan , however , had a flaw : he could not save the elders . The elders decided that Shaspur should flee without them . Ana - Mashhal was killed by Raurokhymdhar while misleading the dragon so Shaspur and the other slaves could flee to freedom .
Maztican Dragon The Maztican dragon , also known as the Rain serpent or Tlalocoatl is a dragon unique to the continent of Maztica . The feature that most distinguishes Maztican dragons from their kin in Faerûn is the fact that these dragons have two heads and no tail . One head is the head of a serpent and the other is a jaguar head . These dragons are usually bluish in color and have turquoise scales on the upper part of their bodies . Combat . Each head of the Maztican dragon has a breath weapon . The serpent head may breathe a cone of ice crystals and the jaguar head breathes a cloud of water vapor which can be scalding steam . Maztican dragons can also wrap themselves around an opponent to cause constriction damage . In addition to their other abilities , Maztican dragons have limited spellcasting capabilities . Ecology . Maztican dragons aren ' t as covetous as other dragons but do appreciate valuable objects including cocoa beans , coral and gold dust . These dragons are often servants of the rain god Azul and help to bring rain to Maztica .
The Silent Blade The Silent Blade is the first book in the Paths of Darkness series by R . A . Salvatore . It was later reissued as book eleven of the Legend of Drizzt series . Summary . " The Silent Blade " follows Drizzt Do ' Urden . It starts out with many characters but mainly him , Wulfgar , Bruenor , Catti - brie and finally the halfling Regis . Drizzt is carrying the Crenshinibon through Icewind Dale and Wulfgar has just been rescued from the demon Errtu . The story also looks at Artemis Entreri , who spends most of it in Calimport , a realm in Calimshan . Wulfgar , on the other side of the world ends up slapping Catti - brie , mistaking her for a succubus and flees , angry with the world . The other four main characters understand what a difficult time he has been having after having been tortured , but Bruenor is angry . Wulfgar kills an entire orc tribe to find that each kill does not sate him , but rather makes him worse , his bloodlust growing with every throat he slits . Later , Wulfgar walks into the city of Luskan , where he is hired as a bouncer and begins a relationship with Delly Curtie , one of the wenches at the bar . He is left out of the rest of the story but finds a friend in Morik the Rogue . Meanwhile Regis finds that many evil and wicked beings are seemingly enchanted by his ruby , which had belonged to Pasha Pook . The truth is that one of his " friends " , a giant , is following him because of " The Call of Crenshinibon " . Entreri , meanwhile , kills Pasha Basadoni and gains considerable control of the Basadoni Guild . Drizzt and Entreri are brought together at the end of the book , courtesy of the drow Jarlaxle to do battle .
Ravenloft Ravenloft was a campaign setting released by TSR , Inc . It was a Gothic horror setting that took place in an extradimensional space known as the Demiplane of Dread . Ravenloft was linked to the Forgotten Realms by way of the Ethereal Plane , and several crossovers between the two settings have officially been noted . Harkon Lukas , one of the Darklords of the Demiplane of Dread was born in Cormyr . Gondegal , the Lost King , was transported there , as was Jander Sunstar , a gold elf from Evermeet , and the entire Castle Spulzeer , along with Chardath and Kartak Spellseer . Glorming Pass in the Vast was said to have a gate to Ravenloft as well . At an unspecified time , a Vistani camp was settled near Daggerford and Duchess Morwen Daggerford asked a group of adventurers to scare them away . The Vistani were in fact trying to lure the adventurers into the realm of Barovia in order to rid the land of the vampire Strahd .