naist-nlp/zeshel huggingface dataset:
Damp cave The damp cave is a part of the caves under Oasis . Layout . The damp cave is a cave that connects the Grove with the sunken chambers . It is accessed via an Easy - locked underwater door from a pond in the grove . Inside there is a small contaminated lake ( 5 RAD / sec ) with a few mirelurks and a few mirelurk kings ( the number depends on the level of the Lone Wanderer ) . There are several junk items floating on the water of the small lake and on the bottom of the small lake . Several skeletons can be found under water . On the small beach , several items can be found next to a skeleton . On the east end of the room , a skeleton can be found next to an ammunition box and a sniper rifle . Notable loot . A bottle of Nuka - Cola Quantum can be found on the small beach next to a skeleton . Appearances . The damp cave appears only in " Fallout 3 " .
Bloody Talons Bloody Talons is a Demonkin racial trait which appears in " Lionheart " . Characteristics . The player gains + 4 to Unarmed Skill and + 1 to Unarmed Damage . However , manipulating these razors can be difficult for the player . The player thus suffers - 8 to Ranged Weapon and Lockpick skills . This trait will mark the player as tainted by magic , causing some people to react negatively to the player .
New York City New York City was a pre - War city in the United States . Background . New York was the location of the United Nations headquarters , before it was disbanded on July 26 , 2052 . In 2065 , a nuclear reactor , struggling to power the population of seventeen million people , went super critical for a period of about five minutes . While there was no explosion , the NYC incident coined the term " hot summer " for a heat - related electrical overload on nuclear systems . During the Great War , the city was affected by the nuclear strikes . Appearances . New York City is mentioned in the " Fallout Bible 0 " and also in a Capitol Post article about the disbanding of the United Nations in " Fallout 3 " . It is also mentioned in the " " add - on " Dead Money " , as well as " Fallout 4 " , with the Statue of Liberty making a cameo appearance in the " Atomic Command " game . New York City is also listed as " gone " along with Washington , Boston and the rest of the East Coast on Arnold Wabash ' s terminal located in the Nucleus Command Center . A fan was also arrested by the Boston Police Department for standing on an overturned car and holding a defaced t - shirt with " WE BEAT NEW YORK ! " written on it .
Fred ( Fallout 2 ) Fred is a drunkard who lives in the Den in 2241 . Background . Fred is a citizen of the Den . He owes Rebecca money and the Chosen One can confront him to pay up . Interactions with the player character . Quests . Collect money from Fred : If the Chosen One does work for Rebecca , they can ask Fred for money to pay for his debt . If the Chosen One takes only some of his money , they can see him 6 months later to receive a nice reward . Appearances . Fred appears only in " Fallout 2 " .
Betsy ( Fallout : New Vegas ) Corporal Betsy is a NCR 1st Recon sharpshooter stationed at either Camp McCarran or Camp Forlorn Hope in 2281 , and is one of the only three known lesbian characters in the game , the others being Veronica Santangelo and Christine Royce . Background . Betsy is part of the 1st Recon . She is in charge of training 10 of Spades and getting him some experience within the 1st Recon . Betsy and 10 of Spades were out doing recon and tracking down Cook - Cook . However , Cook - Cook got the jump on them , knocking out 10 of Spades and raping Betsy before attempting to cook her alive . When the Courier arrives at Camp McCarran , she is in denial over the incident , which begins affecting her performance and relations with her comrades . Interactions with the player character . Other interactions . Betsy will flirt with a female Courier if her Charisma is 7 or greater . Possessing the Cherchez La Femme perk will allow the Courier to acknowledge her advances , though ultimately , there is no option to actually follow through with it . Appearances . Corporal Betsy appears only in " " . Behind the scenes . Betsy was written by George Ziets .
Establish trade Establish trade was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Quick walkthrough . When all is said and done it will be revealed to the Prisoner that Maxson bunker is no longer receiving supplies from the Brotherhood of Steel in the west . A deal will need to be made with one of the caravan s of Hoover Dam to provide supplies to the bunker .
Clover ' s Cleaver Clover ' s Cleaver is a unique Chinese officer ' s sword cut from the final release of " Fallout 3 " . Characteristics . It has higher Damage and Damage per second but a Critical Chance . 5 lower than that of the normal Chinese officer ' s sword . Locations . This weapon can only be obtained via console commands . To get Clover ' s Cleaver , use the console command : Notes . It was intended to be used by the non - player character Clover , similar to Butch ' s Toothpick , which is used by Butch DeLoria .
About that bunker at Fortification Hill . . . About that bunker at Fortification Hill . . . is a in " " . Location . Yes Man gives it to the Courier after the demonstration of the upgraded securitron ' s in the Lucky 38 basement . The note is not automatically added ; it is only received by talking to him again after the demonstration .
Enclave Field Research terminal entries The Enclave Field Research terminal entries are a series of Enclave terminal entries in " Fallout 3 " . They detail the results of Enclave research into the local creatures . Enclave Field Research terminal ( Hilltop outpost ) . This terminal can be found in Hilltop Outpost . Enclave Field Research terminal ( Silo outpost ) . This terminal can be found in Silo outpost . Enclave Field Research terminal ( Springvale power plant outpost ) . This terminal can be found in Springvale power plant outpost . Enclave Field Research terminal : Camp RHO . Found in the camp RHO southwest of Canterbury Commons . Enclave Field Research terminal : Crater Camp . Found on a terminal in Bannister crater , east of Fort Bannister . Enclave Field Research terminal ( East - northeast of Wheaton armory ) . This terminal can be found in the unnamed Enclave outpost , east - northeast of Wheaton armory and due west of robot repair center . Enclave Field Research terminal ( Vault 92 outpost ) . This terminal can be found at an unnamed Enclave outpost South - Southwest of Vault 92 . Field Report : PFC M . Scott . see : Enclave field report
Get school attendance up to norm Get school attendance up to norm was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . Get the Brotherhood of Steel and Dodge to stop fighting and enter a peace agreement , then tell the citizenry that school is open . A nice , easy quest after doing the hard stuff .
Primer , small pistol Primer , small pistol is a in " " . Characteristics . This item is used as an ingredient to create . 357 Magnum and ammunition at a reloading bench along with , the respective casing and powder , pistol . Location . This item , along with others like it , can be bought at the kiosk outside the New Vegas Strip . It can be purchased in small portions from vendors , by itself , or in boxes of 25 .
Dead branchtender The dead branchtender is a dead character found in the Oasis caverns in 2277 . The fastest way of finding him is opening the south gate to the caverns ( Very Hard locked ) , then soon after a bend to the left his corpse is lying near a ground lantern . The alternative is going through the damp cave , sunken chambers and then entering the caverns . Background . The Branchtender ' s background is not known , except that he was killed by mirelurk s . Appearances . The dead branchtender appears only in " Fallout 3 " .
Jackal shack The Jackal shack is a in the Mojave Wasteland located south of the northern passage . Layout . The Jackal shack consists of a rusted - out scrap metal shack with a couple beds , , and some consumables . Next to the shack is a boarded up house with some harvest - ready plants surrounding it and the shack . There are usually two Jackals in the shack and they respawn after three days in game . Appearances . The Jackal shack appears only in " " .
Naval recruiting center The Naval recruiting center is a small building found in the " Fallout 3 " add - on " Point Lookout " . Background . As a recruitment center , it was set up to recruit the citizens and tourists of Point Lookout into the U . S . Navy . It also served as a remote Defense Intelligence Agency base in Point Lookout , which could very well have been its primary mission , rather than the recruitment of new sailors for the U . S . Navy . Due to the presence of the Chinese spy submarine SSN - 37 - 1A , and her crew in the Turtledove Detention Camp , many Chinese agents were active in the area . The center had been watching Doctor Jiang , an agent posing as a defector from China , and had already captured Wan Yang , his contact , and sent her to Turtledove . Layout . Exterior . A small building with a sign hanging above the door . Down the street to the west is the Homestead Motel , and the bank . It is adjacent to the broken bumper cars ride . Interior . There are two rooms inside with some radroaches in them . The second room has a terminal , safe , a skeleton holding a double - barrel shotgun , a mini nuke and lots of custom weapon parts . Appearances . The Naval recruiting center appears only in the " Fallout 3 " add - on " Point Lookout " .
Destroy Launch Pad Security Bots via More Conventional Means Destroy Launch Pad Security Bots via More Conventional Means was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It was located on Bloomfield Space Center ' s Launch Pad . Walkthrough . If the player is the total Science skill wiz , he can reprogram the security computer ( provided he can successfully sneak into the underground room ) to fire on the security bots and NCR guard s . This saves the PC from having to face and fight the well armed and well armored security bots , turrets , and NCR guards .
Refugee Refugees are NCR citizens living in the Mojave Wasteland in 2281 . Background . As NCR citizen s , refugees can be found in areas of NCR control , such as Bitter Springs and Aerotech Office Park . They say things regarding the NCR and recent world events . Refugee children complain about hunger or ask the Courier if they have seen their parents . Appearances . Refugees appears only in " " .
Recipes - Sneak skill book Recipes - Sneak skill book is a holodisk in the " " " Old World Blues " . Characteristics . This is one of the thirteen skill book recipe s at Big MT . This one allows the player to craft a at a workbench . Location . In the X - 13 stealth testing lab section of the X - 13 research facility , found on the floor of the kitchen area , in the southeast corner of the local map between the 2 fridges .
Mark Torrance " Steel " Mark Torrance is a boxer in New Reno ' s Jungle Gym in 2241 . Background . He will replace Evan Holyfeld if Evan in the Jungle Gym died before talking to Stuart Little . Appearances . " Steel " Mark Torrance appears only in " Fallout 2 " .
Damage Resistance Modifier Damage Resistance Modifier on ammunition in " Fallout " and " Fallout 2 " , known as Penetration in " " , indicates how much to change the target ' s damage resistance . In " Fallout " and " Fallout 2 " , a lower amount indicates higher damage . In " Fallout Tactics " , the opposite is true . It does not work in " Fallout " due to engine bugs . So for example , a 10mm JHP in " Fallout 2 " when examined reveals that it has a " DR mod " of 25 . This means that against an enemy with DR 0 , they would instead have DR 25 against any attack with that ammo . In this case , this ammunition also has a Damage Modifier of 2 , which makes this ammo appropriate only for low - DR targets . In " Fallout Tactics " , a hypothetical ammo with Penetration 25 would operate in the reverse : an enemy with DR 25 would instead have DR 0 .
Colorful dark blue undergarments The colorful dark blue undergarments are a piece of clothing in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The outfit appears sewn together out of several knitted weave fabric pieces , with a brown cowl , turquoise top with dark green sleeves , brown pants and dark green canvas footwear . The colorful dark blue undergarments increase the wearer ' s Luck by 2 and provide a single point to Damage Resistance when worn . While it allows armor pieces to be worn over it , it cannot be modified with ballistic weave at an armor workbench .
Chemist Chemist is a " Fallout 3 " , " " and " Fallout 4 " perk . " Fallout 3 " . Effects . This perk doubles the active time for chems . List of items . The following items will work with this perk . " Fallout 4 " . In addition to the Chemist perk affecting the duration of chems , ranks in Chemist are needed to unlock some recipes at the chemistry station usable in settlements .
William Brandice William Brandice was an Enclave deserter whose corpse is found in the Marigold station in 2277 . Background . Originally from Navarro , Brandice deserted from the Enclave for unknown reasons . He journeyed across the continent and settled in the town of Grayditch , as a doctor . Believing the Enclave was closing in on him , Brandice took to the underground , but wasn ' t ready for quite so many fire ant s . A one - time friend of Fred Wilks , Brandice is said to have a small weapons cache saved from his transcontinental trek . Relationships . He was the husband of Sheila Brandice and the father of Will Brandice . Appearances . William Brandice appears only in " Fallout 3 " .
Sprtel - Wood 9700 ( GRA ) The Sprtel - Wood 9700 is an added with the " " " Gun Runners ' Arsenal " . Characteristics . The Sprtel - Wood 9700 is a high - speed Gatling laser that shoots green lasers , similar to the AER14 prototype . It has an ammunition capacity of 90 and moderate weapon spread . The Sprtel - Wood 9700 can inflict 16 damage per hit in good condition , but it has a slightly below - average critical hit chance for an automatic weapon . Durability . The Sprtel - Wood 9700 can fire a total of about 4 , 995 times using standard packs , the equivalent of 56 reloads , from full before breaking . Behind the scenes . The Sprtel - Wood 9700 is an homage to Scott Sprtel , a medical student who was run over while on his bike , and Brian Wood , a game designer at Relic Entertainment who was killed in a traffic collision .
Janet ' s Boomer outfit Janet ' s Boomer outfit is a piece of in " " . Characteristics . It is identical in appearance to the Boomer jumpsuit and gives a bonus of 5 to Repair . It can be repaired with other Boomer jumpsuits , or any clothing with the Jury Rigging . Locations . The clothing is worn by four welder Boomers in one of the Nellis hangars . Can ' t be obtained in - game .
Cindy ( Fallout ) Cindy is a resident of Vault 13 in 2161 . Background . Cindy is a part of the rebel faction in Vault 13 under Theresa . Before the Vault Dweller finds the water chip , she is very concerned about what will happen to the Vault . Appearances . Cindy appears only in " Fallout " .
Handmade rifle The handmade rifle is a weapon that is featured in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A well - designed , left - handed , handmade rifle chambered for the 7 . 62 round that is abundant among the Nuka - World raider groups . The Disciples use a blackened color scheme for their rifles , the Operators have near - mint condition rifles and the Pack uses brightly colored paint on theirs . The handmade rifle is a powerful weapon that fills a niche similar to the assault rifle ' s and comes with largely the same advantages , such as very stable handling during sustained automatic fire . Unfortunately , it also shares most of its drawbacks including very high weight and hard - to - find ammunition . Since 7 . 62 rounds cannot be found or looted anywhere in the the Commonwealth or the Island , vendors are the only means of supplying the gun without looting the bodies of Nuka - World ' s raiders . Unlike all other ballistic rifles in the base game and other add - ons , which primarily use the Gun Nut and Science ! perks to unlock upgrades , the handmade rifle requires investment into the Rifleman , Commando and Big Leagues perks to access its modifications . The handmade rifle allows for scopes and night vision scopes to be mounted , but recon scopes are not available . It can be customized to be a carbine , an assault rifle or a semi - automatic sniper rifle . Behind the scenes . The handmade rifle ' s appearance is heavily modeled after the cut version of " Fallout 4 " < nowiki > ' < / nowiki > s assault rifle , which in turn was initially based on the Chinese assault rifle from " Fallout 3 " . Bugs . Like an automatic Radium rifle , the Handmade rifle with an automatic receiver will occasionally have a glitched high fire rate . I . e . , with the powerful automatic receiver , the fire rate may be 113 , or 374 .
Needle tooth floater Needle tooth floater is a cut creature from the final version of " Fallout 3 " . Characteristics . This is a new version of a floater that is notably different from the basic version . It resembles a spider , but with a human head . Appearances . Needle tooth floater does not appear in the files of " Fallout 3 " , but can be found in the book " The Art of Fallout 3 " .
Eric ( Fallout 2 ) Eric is a ghoul living in Broken Hills in 2241 . Background . Eric is a greasy , sweating man . For some odd reason , his body exudes fly nutrients , causing flies to swarm around him whenever he sweats . He was once the owner of the local hotel , but was forced to sell it because of his fly problem . He then tried running the town ' s tavern , and later the town ' s generator , but was forced out of those jobs for the same reason . Appearances . Eric appears only in " Fallout 2 " .
The Local Flavor The Local Flavor is a " Fallout 3 " quest and achievement that is added to the game with the " Point Lookout " add - on . It is the first quest of the DLC ' s main quest line . Detailed walkthrough . Finding Point Lookout . After installing the DLC and spending a few minutes ingame , a message will appear on your screen informing you of a riverboat , the " Duchess Gambit " , that has docked at Riverboat Landing , which is located to the east of Arlington Library in southern downtown DC . When you arrive at the dock , you can speak to a woman named Catherine about her missing daughter , Nadine . ( This starts the " Tailing the Tomboy " quest if you accept . ) To travel to Point Lookout , you must speak with Tobar and buy a riverboat ticket . After you have acquired a ticket , enter the room near the back of the boat and activate the cot to begin your journey . Clearing Calvert Mansion . Once you arrive at Point Lookout , follow your quest marker to Calvert Mansion and go inside . When you enter , you should notice a ghoul in a white business suit and two dogs fighting several tribals . Kill the tribals then speak to Desmond . Follow Desmond to the bathrooms and kill the tribals in the area . After all the tribals are dead , follow Desmond to another part of the Mansion . Go through the doors he opens , and kill the tribal that falls from the ceiling . Proceed through the area , killing all tribals you encounter . Once you get to the source of the invasion , look for a partly broken inoperable door with a red pressure vessel in the room on the other side of it . Shoot at the pressure vessel or toss a grenade inside to trigger an explosion that seals off the area . Follow Desmond to the next area . In the next area , you will only go several steps before falling two stories to the basement floor . The floors break your fall slightly on the way down , and you suffer no damage . Continue moving your way through the mansion , killing tribals . As with the other side , look for a red pressure vessel on the opposite side of an inoperable door , and blow it up to seal off the entrance . After closing up the final breach , follow Desmond back to the main room . The Final Assault . Once you return to the main entrance , Desmond will inform you of an impending attack . Follow his advice and lay down any mines you have . You can find some mines in a lock box behind Desmond ' s upstairs barricade . When placing your mines , keep in mind that the tribals will enter from a multitude of directions , not just the front door . The tribals enter in waves of 3 - 5 from , in order , the upper right , lower right , lower left , and center doorways . Since they must enter through the narrow doorways , area of effect weapons will be very helpful here . Weapons with large bullet spreads , such as shotguns or miniguns , will also be helpful . After fending off the last of the tribals , you must speak to Desmond , who gives you the Superior Defender perk . The conversation leads into the next quest , Walking with Spirits .
Lucky 38 reactor Lucky 38 reactor is a in " " . Notes . It seems that at some point , an optional part of the quests For the Republic , Part 2 , Render Unto Caesar or allowed the Courier to disable the reactor to kill Mr . House . The reactor is not accessible because it is in the Lucky 38 basement and the force field is impassible .
Eliza map of home Eliza map of home is a paper note in the " Fallout 4 " add - on " Far Harbor " . The map shows the route to Eliza ' s home , with key landmarks drawn along a twisting path . Location . The map can be found on the Cranberry Island , in one of a possible 12 locations . The first note found is the map , the 7 that follow are the Eliza journals . Notes . The yellow lightning bolt symbols on the map mark the locations of the 3 generators that must be repaired and activated for the hidden door to Eliza ' s family bunker to unlocked . The three red lights outside of the bunker entrance indicate how many generators have been activated . The bunker is in the vicinity of Cranberry Island Bog , located inside a green shipment container , below the house with a chemistry station .
Tyrone ( Fallout : New Vegas ) Tyrone is one of the NCR ' s troopers stationed by Primm in 2281 . Background . Tyrone makes money on the side by selling chems to Chomps Lewis for the Great Khans . Interactions with the player character . Other interactions . A female PC with the Black Widow perk can sleep with Tyrone . Appearances . Tyrone appears only in " " .
Nikola Tesla and You Nikola Tesla and You is a book containing information about energy - based weaponry , it increases your energy weapons skill . Variants . Standard edition . This edition is commonly found in the Capital Wasteland and Mojave Wasteland . Behind the scenes . The book is a reference to Nikola Tesla , a scientist who discovered the alternating current electricity which is used today .
Reddup Reddup is a Pitt raider in The Pitt in 2277 . Background . Although loyal to Ashur ( almost to a fault ) , Reddup is overzealous when it comes to administering punishment on supposed misdemeanors and crimes perpetrated by Pitt slaves . Seething with rage , he doesn ' t think twice about executing those he deems to have wronged him , and he has a special type of rage reserved for the subhuman trog s . He regularly snipes at any trog incursions with whooping glee . Reddup is a former slave who fought his way up through the arena . He is one of only four non - player characters to have achieved this ; the others are Gruber , Squill , and Hammer . Appearances . Reddup appears only in the " Fallout 3 " add - on " The Pitt " . Behind the scenes . Reddup ' s name comes from the expression , " redd up " , Pittsburgh slang for " tidy up " or " clean up " .