naist-nlp/zeshel huggingface dataset:
Vaermina ( Online ) Vaermina is the Daedric Prince of dreams , nightmares , and torment . She is involved in the Daggerfall Covenant questline in Stormhaven , serving as the mastermind antagonist by using her followers , the Supernal Dreamers , to extract punishment on High King Emeric . She is met in the Quagmire through a portal from Emeric ' s Dream , where she speaks through the Statue of Vaermina . Interactions . Vaermina ' s Gambit . In Emeric ' s Dream , once the High King is freed from his bonds , Vaermina will say to you ethereally " " I would speak to you again , mortal . Come to the mirror , to Quagmire . " " and summon one of her mirrors to serve as a portal to her realm , the Quagmire . Once traveled through , Vaermina will talk to you through her statue , telling you of her intentions to make you her new consort . As you refuse , she will make you choose a mirror to escape , and will spawn you back to the her realm if you choose the wrong one .
Scroll of Eight Content . Serpent Darkness Devourer Dreamer Silence Light Death Rebirth There are the eight sacred aspects of the Ghost Snake . Each contains a truth , a lie , and a mystery that entwines upon itself , forever undulating like the coils of the great serpent . Ghost Snake , accept our humble offering !
Patches ( Online ) / Patch 2 . 7 . 6 OVERVIEW . The Elder Scrolls Online v2 . 7 . 6 is an incremental patch that fixes a number of game crashes , and also fixes the issue where player characters would become invisible in Cyrodiil . We also fixed the issue where you were not receiving the Daily Bonus Rewards granted through the Grouping Tool , and addressed a number of Master Writ and housing - related bugs . FIXES & IMPROVEMENTS , THIEVES GUILD DLC GAME PACK . Exploration & Itemization . Achievements FIXES & IMPROVEMENTS , BASE GAME PATCH . Audio . General All text found on the Quest help Support UI is now properly translated in French , German , and Japanese .
Evil in Waiting Evil in Waiting is a quest available in . Walkthrough . The Vessels . Upon entering Valthume , a spirit named Valdar will be encountered . Valdar will instruct the Dragonborn to collect three vessels in the cave and bring them back to him . The first vessel can be found in the Valthume area inside the room with the Draugr Deathlord that has two holes in the ceiling to the sky ( requires activating a handle across an apparent dead end from an iron gate that causes a hidden door to open as well as the gate ) . It is visually very similar to an empty wine bottle , but is instead labeled " opaque vessel . " The map arrow will show the location and there will be an arrow shown in the room . The second vessel is located in the catacombs where the three flamethrower pillars are . The room , which can be unlocked by pulling upon a chain , contains a chest and a Giant Frostbite Spider with one to three smaller Frostbite Spiders . The third vessel can be obtained in the room behind the combination lock door , setting the correct combination on the rotating kiosks : dragon , hawk , wolf will open the door . There is a Word Wall behind the third vessel that gives a word of the Aura Whisper shout . The Ritual . Upon returning to Valdar , he will say that by pouring out the contents of the vessels , the lich entombed in the caves will be deprived from regaining its full power . After the Dragonborn pours the vessel contents into the sconce and sits in the throne , Valdar will reanimate Hevnoraak , who will still be formidable . ( It should be noted that after sitting on the throne , the Dragonborn can immediately exit the throne and find a hiding spot before Hevnoraak appears . This can give stealthy characters a better chance to sneak attack him with a bow . ) Valdar then awakens the Dragon Priest Hevnoraak . Defeating Hevronaak . Hevnoraak casts powerful lightning spells at the Dragonborn and summons Storm Atronachs . Beware of the lightning that Hevnoraak casts on the ground , as it is debilitating to health and magicka . If the Dragonborn is leveled sufficiently and in possession of a strong bow such as a Daedric Bow and Glass or better arrows , Hevnoraak can be quickly taken down with a few well placed shots . Be sure to search the remains once he is defeated . When defeated , Hevnoraak will drop his mask , which grants its wearer immunity to both disease and poison .
Miscarcand ( Location ) Miscarcand is an Ayleid ruin in western Cyrodiil . Miscarcand is the only known ruin to still contain a Great Welkynd Stone after two thousand years , but it is guarded by the last King of Miscarcand ( a lich ) . It is recommended that the Hero leave at least the final zone alone until the relevant quest ( see Trivia ) .
Roland Jenseric ' s Cabin Roland Jenseric ' s Cabin is a house in . Background . It is a small cabin east of Imperial City where Roland Jenseric resides in hiding from Seridur . See the quest " Order of the Virtuous Blood . " The only notable loot in this cabin is a flawless Diamond . Quests . Order of the Virtuous Blood . With a fame rating of more than five ; Ralsa Norvalo will confront the Hero and ask them to come and see her husband . Go to Seridur ' s house . After completion of the quest , the Hero will become a faction member .
Treasure Hunter ' s Journal ( Chill Hollow ) Content . Day 1 We found the Chill Hollow today . It ' s a winding depression in the rock filled with ice and snow . It looks like someone got here before us . Poor Hjalo . He should have brought along a few friends ! Day 3 After two days of hunting through these tunnels of ice , I think we finally cleared out all the wolves . With that taken care of , we can start digging for that gold the Bandit Lord Krogen supposedly hid within this frozen hole in the ground . Day 4 Strange sounds from deeper within the cave . Could be echoes of the noise we ' re making as we struggle to dig through the ice and rock . Or it could be something else . I think we ' ll post guards tonight . Day 6 Alfen disappeared last night . The others think he gave up and went home . But I don ' t think so . He was really looking forward to his share of the treasure . Day 7 The wolves have returned , and they aren ' t happy with us . Plus , we ' ve been seeing strange , ghostly shapes floating in the darkest corners of the cave . I ' m not sure we made the right decision comin —
Haafingar Haafingar is one of the nine Holds of Skyrim . It is located on a peninsula on the far northwest coast . It was an ancient Nordic kingdom . The hold encompasses the area surrounding its capital city , Solitude . Description . Haafingar is the smallest Hold in area . Its symbol is a wolf ' s head . Since the Fourth Era , the High King of Skyrim reigns from Solitude . The hold is separated from Hjaalmarch by the Karth River and The Reach by mountains . Dragon Bridge is the only access to the hold by road , crossing the Karth River . Much of the hold is rocky and mountainous with soaring snowy mountains surrounding the north and west of Solitude , though the lower lying areas including Dragon Bridge are mostly comprised of forests and hills . Solitude is the jewel of Imperial Skyrim . Ruled by Jarl Elisif the Fair , widow of the late High King , it is home to the headquarters of both the Legion and the Thalmor . Part of the reason for this is the eminently defensible nature of Solitude itself . Set upon a great stone arch that towers above the mouth of the Karth River , and surrounded by the soaring peaks of the Haafingar Mountains , Solitude is both a reinforced and breathtaking stronghold . Given the city ' s name , it is ironic that over 80 percent of the Hold ' s population lies within Solitude ' s walls , but this is testament to the city ' s political importance , formidable defenses and diverse population . The Bards College is located here , as well as the sumptuous Blue Palace , the residence of the Jarl . Both are constructed atop the huge , natural arch that the city rests on , affording spectacular views over the Sea of Ghosts and Hjaalmarch to the east . Solitude ' s accessible docks and wharfs are in the relatively calm waters , making the trade one of the many reasons why the wealthiest of Nords hail from this capital city . Solitude is the one true cosmopolitan city of Skyrim .
Bramblepoint Cave Bramblepoint Cave is a three - level dungeon , mostly populated by hostile creatures . Location . It is located slightly west of the Yellow Road , slightly north of the Silverfish River , and west of the Imperial Bridge Inn . There is also one boss creature , who guards a chest containing decent loot . Unique feature . The cave is very unique , as it is the only known cave in Cyrodiil to have the ability to " grow " Welkynd Stones . The cave also holds Lithnilian ' s research notes , which are part of the quest " No Stone Unturned . " Quests . No Stone Unturned . The Hero met Lithnilian , an Altmer Sorcerer , at the Imperial Bridge Inn in the wilderness southeast of the Imperial City . He has asked the Hero to locate his research notes on Welkynd Stones , which he lost in the depths of Bramblepoint Cave .
Mucianus Allias Mucianus Allias was a member of the Mages Guild that worked undercover within cults of Necromancers . While some members of the guild didn ' t trust him being undercover with the necromancers , he was a loyal member of the guild . Biography . When the ban on Necromancy was set in place , many members of the mages guild left and became a problem for the guild . Mucianus , seeing the threat in this occurrence offered to go under cover and report the actions of the necromancers to the mages guild . With the blessing of Hannibal Traven , Macianus went under cover keeping to his word and proved to be a useful asset to the guild . Fate . At some point , his cover was blown and he was discovered to be a spy for the Mages Guild . He was then tortured and killed , being reanimated into a zombie to serve as an example to the guild , he was left in a back room of Nenyond Twyll to be found . When his reports stopped coming in , Hannibal feared the worst and sent a group of battle - mages to Nenyond to find and recover their asset . However , soon after sending them , Hannibal feared that the mages would mistreat Mucianus or see him as a necromancer and kill him . In order to try and prevent this he sent a newer member to the guild he felt he could trust to find Mucianus and safely return him home . By the time the new recruit arrived , only one of the battle - mages , Fithragaer , were left , and despite their effort to save Mucianus , it was too late . All that was left of the former informant was his reanimated body wandering around the small room the necromancers had left him in . Interactions . Liberation or Apprehension ? . Traven asks that an informant , Mucianus Allias , in the Ayleid Ruin of Nenyond Twyll needs to be found and rescued . He wants the Hero to arrive as soon as possible before the Imperial Battlemage s reach the scene and botch the job .
Patches ( Oblivion ) Final " Oblivion " and " Shivering Isles " patches v1 . 2 . 0416 ( 4 / 30 / 2007 ) . Bethesda has released a final version of the 1 . 2 . 0416 patch that prominently fixes the well - documented FormID bug . A final patch for the " Shivering Isles " expansion pack has also been released over Xbox Live for Xbox 360 users . " Oblivion " and " Shivering Isles " Bug Fixes . Both patches fix the following : Updated " SI " to version 1 . 2 . 0416 Beta patch ( 4 / 17 / 2007 ) . Bethesda has released an updated beta patch ( v1 . 2 . 0416 , from v1 . 2 . 0410 ) for the PC version of " Shivering Isles " regarding the well - documented FormID bug . " Shivering Isles " version 1 . 2 . 0410 Beta patch ( 4 / 11 / 2007 ) . Bethesda has released a beta patch for the PC version of " Shivering Isles " regarding the well - documented FormID bug . Bethesda has stated that there haven ' t been any reports of the glitch in the Xbox 360 version yet . Version 1 . 2 ( 3 / 23 / 2007 ) . Bethesda has released patch v1 . 2 . 0214 ( commonly referred to as simply " Version 1 . 2 " ) for PC and Xbox 360 . Many " duping " exploits and other cheats no longer work . Italian and Spanish final v1 . 1 patches ( 10 / 25 / 2006 ) . Bethesda has released the final v1 . 1 patches for the Italian and Spanish versions of " Oblivion " . German and French beta patches ( v1 . 1 . 511 ) ( 7 / 6 / 2006 ) . Bethesda has released a beta patch for the German and French versions of Oblivion . The patches update to 1 . 1 . 511 , the same as what the English versions were updated . Version 1 . 1 . 511 Final patch ( 6 / 6 / 2006 ) . Bethesda released patch v1 . 1 . 511 for PC on June 6 , 2006 and a patch for Xbox 360 over Xbox Live on June 7 , 2006 . Among numerous bug and quest fixes , the patch also fixes the " duping " infinite money and items exploits that players have found . Version 1 . 1 . 425 BETA patch ( 5 / 2 / 2006 ) . Bethesda Softworks has released their first beta patch for Oblivion for the English version . for official information ] . While the patch addresses many known issues , the patch is still a beta and should be used with caution . It ' s important to note that the patch will NOT work with the Direct2Drive version . In addition , Bethesda strongly suggests that if you are not experiencing any problems currently , you should not install the patch yet .
Eye of Magnus The Eye of Magnus is an ancient magic al artifact first discovered by Atmoran settlers during the late Merethic Era , when the first group led by Ysgramor came to Skyrim and built the city of Saarthal . Later , the Dragonborn and Tolfdir of the College of Winterhold found the ancient magical relic in the ruins of the ancient Nordic city of Saarthal during the events of . History . Unearthing . When the Atmoran settlers landed in Skyrim , they founded the city of Saarthal . During the excavation , they discovered the artifact , but not knowing what it was , tried to keep it buried . Eventually the Snow Elves discovered the Eye , and coveted the power for themselves . They assaulted Saarthal , hoping to capture the Eye , but Ysgramor rallied his forces and fought them back in an event known as the Night of Tears . Only Ysgramor and his sons survived , and traveled to Atmora to rally the Five Hundred Companions . When the Elves were defeated in the Nordic - Falmer War and Skyrim was recaptured , they hid the Eye back within Saarthal and buried it deep below the earth . Rediscovery . Upon entering the room that the Eye is housed in , the Dragonborn and Tolfdir discover that the massive orb is guarded by a draugr named Jyrik Gauldurson , one of the sons of the ancient arch - mage Gauldur . When an attempt is made to damage Jyrik , Tolfdir states that the Eye is allowing for Gauldurson to become invulnerable to damage , and thus begins to cast lightning spells at the Eye , subsequently allowing for the Dragonborn to damage and kill Jyrik . After destroying the creature , Tolfdir sends the Dragonborn on an errand to research the Eye of Magnus during the quest " Hitting the Books . " Finding the research material in Fellglow Keep , the Dragonborn reads more about the object in Night of Tears . Afterward , Quaranir , a member of the Psijic Order , visits the Dragonborn , telling them the object is dangerous and to seek out the Augur of Dunlain . This then leads to the search for the Staff of Magnus . Ancano ' s betrayal . After returning to the College , the Dragonborn learns that Ancano has tapped into the power of the Eye and gained tremendous power . The Dragonborn then has to travel to Labyrinthian to locate the Staff of Magnus . They must then use the Staff to break through a magical barrier and use it to absorb the power of the Eye and so defeat Ancano . After Ancano is defeated , Quaranir , Nerien and another Psijic monk appears . Quaranir then says that the world is not ready for the Eye ' s unlimited power and that the Psijic Order will guard it . He , Nerien , and the other Psijic monk then teleport the Eye away . Origin . Tolfdir can be heard questioning the runic markings on the artifact . " " It ' s not Dwemer . . . not Falmer . . . not Ayleid . . . certainly not Daedric . . . " " Another possible origin that Tolfdir did not mention include the possibility of the Eye being Aedric in origin . The Aedric god , known as Magnus , created the Staff of Magnus , but it is currently unknown whether or not he actually created the Eye of Magnus .
Methredhel ' s House Methredhel ' s House is the residence of Adanrel , Carwen , and Methredhel located in the Waterfront District of the Imperial City . Quests . May the Best Thief Win . The Hero has spoken with Armand Christophe , who is a member of the Thieves Guild . He offered them a chance to join the guild , but they have to compete against two other thieves , Methredhel and Amusei . Which ever one of us steals Amantius Allectus ' Diary first will be inducted into the Thieves Guild . It ' s somewhere in the Imperial City . The Elven Maiden . Armand of the Thieves Guild has asked the Hero to steal the bust of Llathasa Indarys from Cheydinhal . They will pay 100 coins . Misdirection . S ' Krivva tells the Hero that Hieronymus Lex , Captain of the Imperial Watch , has pulled guards from all over the Imperial City to lockdown the Waterfront . He has vowed to remain there until someone rats out the Gray Fox . If one wants to help they have to find Methredhel . She is hiding somewhere in the Imperial City . Turning a Blind Eye . The Hero has entered the Catacombs of the blind monks . The Gray Fox hinted that the true guardians of Savilla ' s Stone would not be subject to Blood Price . It ' s likely that also means they won ' t be too happy to see the Hero . They better be careful from here on .
Nirnroot Wine ( Quest ) Nirnroot Wine is a quest available in . Description . " " I agreed to gather Red Mountain Ash for _ _ , so he / she can make Nirnroot wine . " " Walkthrough . The Vestige must gather ten pieces of Red Mountain Ash for the quest giver . The Red Mountain Ash is easy to find . They are commonly found along the Lake Rumare coast , just travel along the water to find ten pieces . Do not go too far in the water . Otherwise , the Vestige can get attacked by Slaughterfish . Once you have ten pieces , return to the quest giver for your reward .
Crusaders The Crusaders or the Knights of Stendarr is a knightly order that works under the Temple of Stendarr , a group dedicated to Stendarr of the Nine Divines . They serve as the enforcers of Stendarr ' s will , they can be seen throughout sects of the Temple and the regions of Tamriel . History . Second Era . The Crusaders were active during the Interregnum , protecting the innocent and enforcing the will of Stendarr . They would send members to areas throughout Tamriel , to quell danger for the good of the people . In 2E 582 , the Crusaders had sent Crusader Dalamar to the region of Craglorn in Hammerfell . The ruined city of Skyreach had been the source of legends and myths throughout Craglorn , most of which have been revealed to be true . Dalamar was sent to the Skyreach Catacombs , when news came of dark magic had spewed from the area , the Crusaders took action . Dalamar was unable to control the tomb , prompting him to call upon the help of adventurers in the area . Eventually , the Skyreach Catacombs was secured , but Crusader Dalamar remained in the tomb , to ensure no further disturbances . Third Era . The Crusaders were active throughout the third era , having a presence in the Iliac Bay . They can be seen throughout the Alik ' r Desert and the Barony of Phrygias , typically in the jurisdiction of the Temple of Stendarr , doing what they do best . Not much can be said about the Crusaders at this point . It was likely present during the Oblivion Crisis , fighting against the Daedric Invasion . After the event , another group had arrived called the Vigilants of Stendarr , which served as a militant order that fought against Daedra . This group had dispersed sometime in 4E 201 . It is unknown whether the Vigilants and the Crusaders were related , though there is a possibility . It is most likely that the Crusaders had remained active along with the worship of Stendarr .
Tundra Cotton Tundra Cotton is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Locations . These are found in tundra areas in Skyrim , i . e . high mountain areas with not many trees . Not found in snow or forests . Potions . " † multiple effects , may be affected by the Alchemy perk Purity . "
Solaf Solaf is a Nord general goods merchant in Falkreath . Background . A former Stormcloak soldier , Solaf now owns the local trade shop of Falkreath , Gray Pine Goods . He has a younger brother named Bolund . Should the Dragonborn happen to kill Narri , they will later receive a letter from Solaf , stating that he knows that they have killed them , and wants to thank them for it . If talked to after receiving the letter , one will find out she was his rival , and that he wishes never to speak of it again .
Ash Rune Ash Rune is an Expert - level spell found in . Effect . The spell casts a rune on a surface that explodes when enemies are nearby , immobilizing them in hardened ash for 30 seconds . Unlike Paralyze , the target cannot be attacked until the spell wears off . The range that the rune can be cast is 20 ft . Location . This spell can be bought from Talvas Fathryon in Tel Mithryn . Usefulness . Can be used to immobilize a large group of enemies for a short period of time . However , they cannot be attacked , so the 30 seconds can only be used to escape the battle or recoup . Daedric lettering . From the top , clockwise : Center :
Voice Cast ( Skyrim ) Bethesda employed over seventy voice actors to record the voices of NPCs in the game ; the total number of lines recorded for NPCs is over 60 , 000 . Christian Svensson , Thor Edgell , Michael Gough , Paul Ganus , Popeye Vogelsang , Olev Aleksander , Martina Lotun , Johanna Torell . Julianne Buescher , Neil Dickson . Diane Salinger , Noah Nelson . André Sogliuzzo , Pam Cholet . Renee Victor , Tim Blaney Keith Szarabajka , Lani Minella Additional voices . Alice Hirson , April Stewart , Brandon Ellison , Corri English , Diane Michelle , Ellen Dubin , George Coe , Gideon Emery , Harley Graham , Jon Curry , Keith Silverstein , Rob Locke , Lauri Hendler , Matthew Yang King , Reese C . Hartwig , Richard Epcar , Susan Eisenberg , Greg Baldwin , Kirk Thornton , Roger Jackson .
Estormo Estormo is an Altmer member of the Thalmor . He is encountered inside Labyrinthian after Morokei is killed . Background . He was sent by Ancano to retrieve The Staff of Magnus from the Dragonborn . After a brief conversation with the player , where he congratulates the player for retrieving the staff , he attacks . Interactions . The Staff of Magnus . Traversing Labyrinthian , the Dragonborn searches for the fabled Staff of Magnus , which is needed to control the Eye of Magnus . Morokei , a Dragon Priest , holds the staff and must be battled to obtain it . The battle is difficult and recommended for levels 20 and above . Estormo is found in the room before the exit , where he opens the door to greet them before trying to forcefully take it from them .
Treated Bittergreen Petals Treated Bittergreen Petals are an alchemical ingredient in . They have the same effects as Bittergreen Petals , simply in a different order . They are used in Mephala ' s Quest . Speaking to either Tendris Vedran or Anarenen , both Alchemists , will cause the Nerevarine to learn the following : " Bittergreen is a red flowering plant with modest magical properties . It grows in the Red Mountain region . "
Chitin Helmet A Chitin Helmet is a piece of light armor and part of the Chitin armor set found in . Locations . This armor piece can only be found on the island of Solstheim . Locations include : Smithing . A Chitin Helmet requires a Smithing level of 30 and the Elven Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a chitin plate at a workbench and also benefit from the Elven Smithing perk , which doubles the improvement .