Meklord " Meklord " , known as " Machine Imperial " ( " Kikō " ) in the " OCG " and anime up until episode 103 , are an anti - Synchro archetype used by the three main villains of the third arc of the " Yu - Gi - Oh ! 5D ' s " anime : the Three Pure Nobles and their combined form , Aporia . The archetype is split into several groups : " Meklord Emperor " , " Meklord Astro " , and " Meklord Army " . The component pieces of the " Meklord Emperors " are also represented in the " Wisel " , " Skiel " , " Granel " and " Attack " archetypes . Appearance . The " Meklord Emperors " and " Meklord Astros " have their colors representing material . " Wisel " is silver , " Skiel " is sapphire and " Granel " is gold , " Mekanikle " is platinum , and " Asterisk " is an amalgam of the three previous " Meklord Emperors " . The first three " Meklord Emperors " have been released as stand - alone cards , albeit with their whole form in a single card instead of 5 . They retain their Synchro stealing effect , and " Wisel " and " Skiel " are the only monsters that can attack whilst on the field . " Granel " , though , still allows other monsters to attack . However , instead of having to destroy a Core monster , they are Summoned when " any " monster is destroyed by a card effect , making them highly splashable . Additionally , " Wisel " has the ability to negate Spell Card s , " Granel " can Special Summon the Synchro Monsters equip ped by its effect and " Skiel " is able to attack directly by send ing an equipped monster to the Graveyard . " Meklord Astro Mekanikle " , " Meklord Emperor Wisel " and " Meklord Emperor Granel " are " V Jump Promotional Card " . The " Meklord Army " , weaker incarnations of the " Meklord Emperors " used by Aporia , as well as " Meklord Astro Dragon Asterisk " , and other support cards for this archetype were released in " Extreme Victory " , alongisde " Meklord Emperor Skiel " in the set ' s TCG release . Play style . This archetype focuses on taking advantage of the opponent ' s Synchro Monster s and destroying other monsters you control in order to Special Summon the " Meklord Emperors " . These monsters are compatible with virtually any Deck and can stand alone despite the lack of Synchro Monsters on the field . The low Level s of " Meklord Emperor s " allow them to work around Level restricting Spell and Trap Card s . Since the release of " Extreme Victory " there are a number of support cards that will help you bring out your " Meklord Emperors " , such as " Mektimed Blast " . You should keep many " Meklord Army " cards in your deck . Use cards such as " Gold Sarcophagus " to add " Meklord Emperors " to your hand . While the Meklord engine focuses mostly on self - destruction by card effects in order to Special Summon the Meklord Emperors , this approach is rather unpractical in the current day , as with the development of the Xyz , Fusion and Pendulum Summon mechanics , the effectiveness of the Meklord Emperors is significantly reduced . While Meklord Emperor Granel can reach high ATK values , its best use comes in the early game , which is often difficult to accomplish . Meklord Emperor Skiel has low ATK values and a situational effect . Meklord Emperor Wisel is the most useful with its ability to negate Spell Cards and with decent ATK and DEF values , but not sufficiently powerful . Instead the Meklord Army offer more stable and faster plays , many of them related to battle . Meklord Army of Granel can halve the ATK of an opponent ' s monster upon being Normal Summoned . Meklord Army of Wisel can enable piercing damage , while Meklord Army of Skiel is capable of floating . While themselves they may not be as impressive , their stats and type can enable some outsourcing . For example one can employ Machina Gearframe and Machina Fortress as is common in many Machine Decks . Both " Gearframe " and " Army of Wisel " possess 0 DEF , which makes them an excellent niche for Masked Chameleon enabling both Rank 4 plays and ironically , Synchro plays as well . Through " Army of Skiel " one can maintain field presence and on the next turn Xyz Summon cards such as Gear Gigant X to search for more monsters , or just any Rank 4 that can be needed . In order to fuel this strategy , some cards like Chaos Infinity are recommended and easily used . Chaos Infinity can combo well with the Karakuri monsters and their Battle Position effects . The Field Spell Fortissimo the Mobile Fortress is another good asset to perform swarming . A good idea is to Normal Summon " Army of Granel " and then use the effect of " Fortissimo " ensuring the weakening of the opponent ' s monster and fueling one ' s offensive even further . Other options that can combo well with some of the cards mentioned are Speedroid Menkoto , Heroic Challenger - Assault Halberd , Red Resonator , and the more situational Black Salvo . " Menkoto " and " Assault Halberd " can work very well with " Chaos Infinity " . The former can set the condition needed for " Chaos Infinity " , while the latter can simply Special Summon it by its own effect , then one simply needs to set a monster . Finally activate " Chaos Infinity " and it will yield the grand total of 3 monsters at once ( 4 if one can use " Fortissimo " ) enabling a powerful offensive . Several Karakuri monsters can also work well with these monsters and the aforementioned cards . Iron Call is also an excellent choice . Another less orthodox idea is to use Jumbo Drill . By using its effect ( provided another Level 4 Machine is on the field ) it can increase the Level of all Machine monsters by 1 , enabling Rank 5 plays including Cyber Dragon Nova and subsequently the powerful Cyber Dragon Infinity . This can be easily achieved through " Fortissimo " and to an extent " Chaos Infinity " and also " Army of Skiel " . If only one cares about the boss monsters , The Resolute Meklord Army is another option to maintain field , and fuel the " Jumbo Drill " strategy . Overall a Meklord Deck can work much more efficiently and faster by focusing on the " Meklord Army " monsters and combo straightforward swarm maneuvers , utilizing external support and the Deck ' s own abilities . Deck types . Mainstream Meklord . This deck focuses on the usual Meklord tactic of destroying one ' s monsters by card effects in order to Special Summon the Meklord Emperors . Scrap Meklord . This deck makes use of the " Scrap " monster ' s self - destructing effects to Special Summon your " Meklord Emperors " and steal Synchro Monsters or tribute them for " Scrap Dragon " . Mekuri Army . This deck uses the effect of many Karakuri and Meklord army monsters to create an OTK .