Star Wars PocketModel TCG The Star Wars PocketModel TCG trading card game was manufactured by WizKids Games , when it was a division of The Topps Company , Inc . The game incorporated the use of constructable starship miniatures — punched out of styrene cards — as well as card decks and dice . The game was officially released on June 19 , 2007 . Miniatures included ship and vehicle classes from all films and some Expanded Universe sources , representing Rebel , Imperial , Republic , and Separatist forces . The game was produced by WizKids , Inc . until November 10 , 2008 , when Topps terminated the game company ' s operations and discontinued its brand lines , including " Star Wars PocketModel TCG " . In July of 2009 , National Entertainment Collectors Association , Inc . ( NECA ) won the bid to purchase the licenses of former WizKids Games products . The rights that NECA bought from Topps to produce PocketModel brand games , however , did not include the rights to the Star Wars franchise . Therefore , WizKids / NECA has no current plans to produce further Star Wars - themed games . Rules . The game was played in turns between 2 - 8 players . Each player would use a deck of cards — for combat and as objectives — to supplement a fleet of miniatures , called units . Each unit had a value represented by build stars . The number of build stars a unit had told what the unit cost to add to a player ' s fleet , with smaller units represented by a 1 to 3 build star cost , and larger units , such as capital ships , represented by a 4 to 5 build star cost . Build stars were also often referred to by combat cards , objective cards , and in the rules of the game . Each unit also had four values — Attack , Damage , Defense , and Shields . Units that a player controlled in the game were called friendly units . Units that the opponent controlled in the game were called opposing units . A game was played with at least thirty build stars of units — with twenty stars of units active at the beginning of the game , and the rest held in reserves — along with a deck of at least thirty cards . Game play began with each player shuffling their decks and placing them face down on their respective sides of the table , in an area designated as the Home Zone . Each player then blindly drew three cards from the top of their own decks and placed them face down next to their decks , representing the Objectives targeted by any opposing players . Then , after deciding who would go first , players selected units with an aggregate number of twenty build stars — amounting to anywhere from four to twenty miniatures — and placed them in front of the three face down Objective cards . Drawing three more cards to their hands , each player would alternate — beginning with the designated first player — making a choice between either one of three actions or passing to the next player . Cards used during play were placed in a Used pile to be shuffled after all cards in the player ' s starting deck were drawn . This " recycling " of cards prevented stagnation in the game , and allowed a greater frequency of opportunity to draw and play certain cards the player placed in the deck as part of their strategy . Players would move units into position to " strike " Objective cards in opposing Home Zones , while defending their own Home Zone ' s Objective cards against opposing units . Objectives losing a strike were considered destroyed and placed into the card owner ' s used piles . In order for units to " battle " each other , both players rolled dice — adding red color - coded Attack bonus attributes , when applicable — to try to beat or tie the total blue - marked Defense value of the opposing unit . If a unit was hit , damage was calculated by adding the yellow - indicated Damage strength of the friendly unit to any applicable bonuses and comparing the total to the opposing unit ' s green - colored Shield rating . Allocation of damage was depicted by placing styrene damage tabs , called counters , on affected units after a battle . Existing cumulative damage — represented by subtracting the printed Shield value by any attached damage counters — was further decreased by the total damage calculated from the battle action . If damage sustained on a unit was greater than that unit ' s cumulative Shield - minus - Damage value , the opposing unit was considered " destroyed " and placed out of play in the unit owner ' s reserves . A game was considered over when either all units of one player were left in play , or all but one player ' s Objectives were destroyed . Cards . There were two categories of cards in this game : Combat cards and Objective cards . Combat cards could be played only during a " combat action " , and they had special effects on the game during battles between space or ground units . Objective cards mainly could be used only in the home zone of the player that the card belongs to . They represented essential resources that opponents sought to destroy , and also had special immediate or lasting effects on the game . With the release of the " Scum & Villainy " expansion , new objectives , called Forward Objectives had a special ability allowing one card of that type per player to be played into the contested zone , potentially for a total of up to eight objectives active in the contested zone depending on the number of players in the game . Before the game was discontinued by Topps and the WizKids company sold to NECA , the " Clone Wars Conquest " expansion of the game was in final production stages . Included in the expansion ' s features were Unique Objectives , which had their own special game mechanic . Although not entirely pertinent to game play , cards were numbered in each set according to rarity , beginning with common cards , then uncommon , followed by rare , and finally , with the release of the " Clone Wars Tactics " expansion , holo . Though not any rarer than previous rare cards in a set , the last few cards of each set — and the cards labeled " Holo " in later sets — were printed with foil . These foil printings initially were exclusive to combat cards bearing images of prominent characters from the Star Wars Universe . With the release of the second expansion of the game " Order 66 " , however , foil printed objective cards were introduced . Reprints of other rare cards in foil with alternate images were issued for the purpose of being used as tournament prizes . Two versions of the " alternate art " foil cards were printed for prize support . The word " WINNER " appeared in silver letters on the bottom - right side of the card designated for the tournament champion . Fellowship winners — the official designation for runners - up — were awarded an alternate art foil without the " WINNER " label . These foil reprints had the same collector number as the original counterparts from the sets they were from . Icons . Icons printed on cards were used in conjunction with the icons printed on the bases of playing pieces ( ships , vehicles , or creatures referred to as units ) in the game . When a unit in a battle had an Icon in common with the combat card played with that unit , it received the ability from that card . Units with green Match Icons benefited from card abilities with matching green icons . Units with silver Power Match Icons benefited from card abilities with matching silver icons , yet gained other special persistent abilities during game play as well . Gold Wild Icons granted abilities to a variety of units , such as those with a certain number of build stars . Match Icon ( green hexagon ) — Card abilities activated with units bearing matching icons on their bases . Wild Icon ( yellow / gold triangle ) — Unless specified , may be used with any unit . Power Match Icon ( gray / silver diamond ) — Abilities activate with unit bearing matching icon ( s ) on its base , but also a persistent special ability granted , sometimes in lieu of a regular turn . Units . The playing pieces in the game are made up of different starships , vehicles , and riding creatures from the Star Wars universe . A space unit was identified by the black background on its base , while a ground unit had a base with a beige background . Space units are able to attack other space or ground units in any zone . Ground units only attack other ground units in any zone , but are allowed to attack space units in a home zone , as well as defending against space units in the contested zone . In addition to the art and designs printed on the styrene units , later expansions introduced chrome - plated units . Collector ' s tins produced toward the end of the game ' s run included foil printed variants of units from the game . Large scale units — called Mega PocketModels — made of foam core were issued to small gaming retail shops and at conventions in order to draw the attention of groups of people to the game . Booths for WizKids used the oversize units at conventions on large tables in demonstrations of the game . Mega units became included as prize support that promotional envoys of WizKids would issue to winners at official tournaments . Due to the popularity of the large - scale units among collectors and fans of the game , WizKids released two Mega PocketModel versions of Clone Wars capital ship units for retail distribution . Affiliations . A player did not need to use units of the same affiliation , but could mix and match units from different affiliations and eras to build a fleet . Affiliations were identified by their respective logos printed either on the base or the support stem . Affiliations sometimes had significance in a game , due to certain cards targeting specific factions . Alternately , with the release of the " Order 66 " expansion , the Jedi Order was considered to be a faction in of itself with the introduction of combat and objective cards that targeted units with the word " Jedi " in the unit ' s name ( i . e . Mace Windu ' s Jedi Fighter Tank ) . Initially , the only unit without an allegiance to any faction is the Episode III variant of the Millennium Falcon unit which was released with a commemorative tin at the Star Wars Celebration IV event . However , with the release of " Scum and Villainy " , more units were printed without faction affiliations . Sets . Each set — the initial release , or Base Set , and any subsequent expansions — was available through the purchase of individual foil packs , which had a suggested retail price of $ 4 . 99 . Designed to be playable in a mini - version of the game right out of the pack , each pack of the Star Wars PocketModel TCG includes : The full game was played with a fleet of PocketModels of up to 30 " build stars " ( a fleet size point limiter with units ranging in point values from 1 to 5 ) , and a deck of 30 cards . The Base Set and the Ground Assault expansion contain 120 game cards ( some of which are printed as foils ) , and 36 styrene cards of units ( larger units filled an entire card , while smaller units fit 2 to 4 on a card ) . Units available in these packs include ground units with beige bases , and space units with black bases . Silver or gold borders around the bases indicate uncommon and rare trade value respectively . Units with silver - or gold - colored borders are generally considered more powerful than , and are not usually distributed as prolifically as , common units ( units without a colored border on their bases ) . Rare and uncommon units usually cost more in build stars , limiting the number of powerful units included in a fleet . Common units are generally more plentiful in distribution , and are cheaper in build cost , making them easier to incorporate into a player ' s fleet . Beginning with the third set ( also called the second expansion ) , Order 66 , sets are made up of 60 cards as well as a lesser number of styrene sheet units . Expansions . The game was planned to be released in several ( over six ) expansions and several supplemental products . Expansions are the way in which new cards and units were released to add to the game . However , due to the loss of the Star Wars license during the termination and sale of the WizKids company , the brand line remains incomplete .