naist-nlp/zeshel huggingface dataset:
Acidic Field Acidic Field is a Destruction spell available in . The spell affects the area around the caster , dealing damage to enemies that step into the area . It uses elemental poison to do so . It has a 100 % success rate , and does decent damage to enemies .
Mournhold Temple The Mournhold Temple was the home of Almalexia , one of the god - kings of Morrowind . The temple served as the main place of worship for the Tribunal and the administrative main location for the Tribunal Temple . History . During the time of the Planemeld , the temple had many relics from the three different races of the Ebonheart Pact . In 2E 582 , the temple was invaded by Daedra summoned by the Maulborn for a plot to overthrow the Tribunal and return the Dunmer back to worshipping the Daedra . The invaders were eventually repulsed by the Vestige , who at the request of Almalexia used the power of the tribunal to kill the invaders . In 3E 427 , the goddess Almalexia vanished from the temple and Mournhold , as she had traveled to the Clockwork City to kill the Nerevarine , but was killed instead . The temple survived the destruction of Mournhold during the Accession War , and the populations disillusionment with the Tribunal following the Red Year . Around two hundred years , the last vestiges of Almalexia were being removed from the temple by the New Temple . In 4E 201 , the New Temple added a new sanctuary and House Indoril had to erect a large building in the Plaza Brindisi Dorom to house the many priests and pilgrims that came to visit .
Firebrand Watch Content . The Lion Guard ' s laziness astounds me . They abandon forts left and right through High Rock , without any regard for strategy or defense . The most - recent location the Lion Guards ran from is Firebrand Watch . Rumor has it the Red Rooks made a fortune when they plundered the abandoned fortifications there . Hurry to Firebrand Watch and gather whatever hasn ' t been carted off . The Lion Guard ' s loss must be our gain .
Treaty of the Armistice The Treaty of the Armistice was an ancient law between the Septim Empire and that of Morrowind . In essence , it involved the incorporation of Morrowind into the Empire , as long as certain traditional customs of the Dunmer were allowed to continue . As such , Morrowind is unique amongst the Provinces in that it " retains exceptional power to define local law by reference to ancient Great House precedents " . One particular concession made to the Septim Empire , was that Barenziah , the Princess of Mournhold , was to become the first Queen of Morrowind , and her imperial consort , Symmachus , was to be made King .
Void The Void is a cosmic realm of utter nothingness . It is the domain of Sithis , and is the place from which the Daedra of the realms of Oblivion spawn . History . Before all , before the creation of Mundus , Aedra and Daedra , of the vast planes of Oblivion , there was the Void . The Void is space filled with everything but nothing . An eternal heaven , filled with darkness . Originally before anything , there were two divine beings : Anu and Padomay , both brothers but representing complete opposites . When Padomay confronted Anu in combat and both their blood spilt , it gave birth to the modern gods . When their spilled blood mixed , it gave birth to the Aedra , but Padomay ' s lone blood ended up giving birth to the Daedra . This leads some to refer to Padomay as " The True God " ; the one who existed before everything else and whose chaotic nature caused the reaction that gave life to the current gods . Popular opinion . The most common view of the Void and its ruler Sithis by mainstream religion is the next thing to hell . Its rejected worship by the followers of the Nine Divines causes the public opinion of the area to be often turned down , however that does not mean it ' s forgotten in the wind . There are many people across Tamriel who worship Sithis and plan on going to the Void when they die . Some major organizations are the Dark Brotherhood , a cult of assassins who serve their dread father Sithis through killing , and the Crimson Scars , a vampire assassins guild . Aside from larger cults , there are few others who worship their dread father in their own way . Many vampires worship Sithis , and some of the Argonian culture revolves around Sithis .
Locations of the Stones Summary . " Locations of the Stones " is a map prepared by Korst Wind - Eye for the Nerevarine revealing the locations of Solstheim ' s Standing Stones . Quests . The Skaal Test of Loyalty . The Skaal claim that the Imperials are corrupting the land , and request that the Nerevarine perform rituals at the island ' s six Standing Stones to return Oneness to their people . Korst Wind - Eye provides the Nerevarine with this map , along with a copy of " The Story of Aevar Stone - Singer " , as a guide .
Ashore in a Sea of Ghosts Ashore in a Sea of Ghosts is an unmarked quest available in . Walkthrough . Birna in Winterhold tells the Dragonborn about Yngol Barrow and a bad deal she made . She wants to get rid of the Coral Dragon Claw that offers for sale for 50 . As the Dragonborn explores the barrow , non - hostile glowing blue balls of light emerge one by one and start following them . However , no enemies appear until the end of the dungeon . In the last room , a powerful , leveled draugr is encountered . If no radiant quest is active for this location , this draugr will be Yngol ' s Shade . Upon defeating him , the Helm of Yngol , an ancient Nord helmet , is earned . Removing the helm from his corpse will open the last gate . However , if there are any radiant quests active , such as to retrieve the Helm of Winterhold for the Jarl of Winterhold , Yngol will be replaced by a Draugr Deathlord or Dragon Priest . In this case , there is no way to open the last gate as the Helm of Yngol will not be available . The Dragonborn must retrace their steps back to the entrance to be able to leave the dungeon .
Ortis Ortis is a Nord and devout follower of the Daedric Prince Sheogorath . Like his fellow worshipers , he can be found wandering around Sheogorath ' s Shrine . Just like the rest of the Madgod ' s fanatical followers , Ortis doesn ' t care much for clothing . He wears only a belted vest , as well as wielding an iron dagger and a small amount of gold .
Bujold the Unworthy Bujold the Unworthy , also known as " Bujold the Intrepid , " is chieftain of Thirsk Mead Hall . Background . In the tradition of Thirsk chieftains before her , she became leader after she slew the great beast of Ilfark and presented its stomach as a battle trophy .
Moon Sugar ( Online ) Moon Sugar is an ingredient found in . It can be used for crafting food . As of Patch v1 . 6 , it has been replaced with Beets , and is no longer obtainable . Locations . This item can be found in the following locations : Uses . This item can be used to craft the following :
Understanding House Dres Content . Written in the 84th Year of the Golden Peace House Dres , one of the Great Houses of the Dunmer , prized agrarian pursuits above all else . The House built its fortune on saltrice plantations and slave labor while maintaining a persistent tradition of Daedra worship and ancestor reverence . Dres controlled the southeastern region of Morrowind , even extending its influence into parts of central Morrowind . It was formally established as a Great House by Grandmaster Thalthil Dres after a successful slave raid that secured our role as the predominant suppliers of slaves to the other Houses . House Dres constantly resisted efforts to join Dunmer society with the rest of Tamriel . Proud isolationists , we nevertheless believed in the unity of the Great Houses . Our agricultural might fed Morrowind , providing the majority of the foodstuffs necessary for the existence and continuation of Dunmer society . As such , feeding Morrowind provided the bulk of our wealth and influence , supplemented nicely by our control of the slave trade . The isolationist stance of House Dres was instilled in its customs and world outlook from the very beginning . Not only do we consider the other cultures and races to be inferior to the Dunmer , we deem any extended contact with them where we were not in total control to present a danger to Dunmer society . Ideas , like a plague , can spread without warning and prove to be impossible to contain . Instead , we should concentrate on inter - House relations and improving the position of the Dunmer to make our society stronger and eternal .
Naenra Waerr Naenra Waerr was an ancient witch who enchanted the infamous sword Umbra for the sole purpose to entrap souls . She was eventually executed for her creation , but not before she was able to hide the sword . Some people speculate that Naenra Waerr was in fact Sheogorath in disguise . Umbra . Clavicus Vile wanted a weapon that would send him souls . He could not find a smith who could craft such sword , but Vile eventually came across Naenra Waerr . Naenra crafted the sword , but it was unstable . She told the Prince the he had to imbue the sword with part of his own power so that it could be whole and communicate with it on the mortal plane . Vile agreed to do what the witch asked , but she tricked him . The sword would possess its owner over time . The sword ended up being independent from Vile , a sentient being .
Buying a house in Bruma Buying a house in Bruma is a quest in . For sale is a nice two story log - house found next to the main gate . Walkthrough . Speak to Countess Narina Carvain when her disposition is 60 or over about buying a house and for 10 , 000 she will give the Hero the key to a house for sale next to the main gate . She will also mention that Suurootan at Novaroma can sell furniture for the house . Go over to the house to inspect and then visit the Novaroma to buy all the furniture needed at once if they have the money or buy what they can afford at the time .
Alchemist Survey : Coldharbour I The Alchemist Survey : Coldharbour I is a Crafting Survey map that marks where a bountiful supply of reagents can be found . Acquisition . This item is given as one of the possible rewards inside an Alchemist ' s Vessel , received after completing an " Alchemist Writ " .
Cadwell ' s Journal : Deep Thoughts , Part 412 Content . Another bit of someplace else falls into Coldharbour and what do the Dremora do ? What they always do ! It ' s a shame , really . Crush , kill , and destroy . So tedious ! Oh , that reminds me . I need to go to the Everfull Flagon and visit with those drunken Nords . Tedious , yes , but they know some wonderful drinking songs . And Honor loves the sweet dough that Bernt provides for his guests .
Nimble Ally Nimble Ally is a creature card in Acquisition . Nimble Ally can be purchased as part of the Paarthurnax ' s Roar deck or purchased alone for 50 soul gems . Strategy . To best use Nimble Ally ' s ability , this card should be used in a deck that is comprised mainly of Agility cards .
Brawling Brawling can be done in many taverns across Skyrim . In this minigame , the Dragonborn fistfights for bets set by the opponent . Other instances of brawls are to complete quests if speech checks fail . If the Chief of any Orc stronghold is asked if there ' s any work to be done , he will request a brawl . The winner receives 100 . During brawls , bystanders can come and watch and may become hostile if weapons , magic , or shouts are used in the brawl . Rules . Damage and healing . During a brawl , weapons and spells are removed , allowing only the use of unarmed combat . Using any weapons or spells forfeits the challenge and any gold wagered . Potions , Food , and healing spells can be used to recover Health during brawls without forfeiting the match . The claws of Khajiits add 15 and Argonians add 6 , ( 12 due to a calculation problem ) , damage per unarmed strike , making brawls easier for them . Wearing apparel with an enchantment that increases the damage dealt by fists is also beneficial here . Spectators and assistance . Followers do not involve themselves in brawls , although Thralls will . Be careful of bystanders , as they can be accidentally hit during a brawl . Doing so causes them to retaliate and the act is considered assault , a crime . Armor . Alteration spells such as Oakflesh or Ebonyflesh can be cast before and during brawls to bolster defense . The Fists of Steel perk can add additional boosts to the attack . Being struck by an opponent ' s fists raises armor skills if any armor is equipped .
The Book of Daedra Content . < nowiki > [ This volume is an encyclopedic reference to the Lords of the Daedric Realms , their chief clans , the themes and spheres of influence of each clan , and to the legends and lore associated with those mortals who traffick with Daedra . ] < / nowiki > Azura , whose sphere is dusk and dawn , the magic in - between realms of twilight , known as Moonshadow , Mother of the Rose , and Queen of the Night Sky . Boethiah , whose sphere is deceit and conspiracy , and the secret plots of murder , assassination , treason , and unlawful overthrow of authority . Clavicus Vile , whose sphere is the granting of power and wishes through ritual invocations and pact . Hermaeus Mora , whose sphere is scrying of the tides of Fate , of the past and future as read in the stars and heavens , and in whose dominion are the treasures of knowledge and memory . Hircine , whose sphere is the Hunt , the Sport of Daedra , the Great Game , the Chase , known as the Huntsman and the Father of Manbeasts . Malacath , whose sphere is the patronage of the spurned and ostracized , the keeper of the Sworn Oath , and the Bloody Curse . Mehrunes Dagon , whose sphere is Destruction , Change , Revolution , Energy , and Ambition . Mephala , whose sphere is obscured to mortals ; known by the names Webspinner , Spinner , and Spider ; whose only consistent theme seems to be interference in the affairs of mortals for her amusement . Meridia , whose sphere is obscured to mortals ; who is associated with the energies of living things . Molag Bal , whose sphere is the domination and enslavement of mortals ; whose desire is to harvest the souls of mortals and to bring mortals souls within his sway by spreading seeds of strife and discord in the mortal realms . Namira , whose sphere is the ancient Darkness ; known as the Spirit Daedra , ruler of sundry dark and shadowy spirits ; associated with spiders , insects , slugs , and other repulsive creatures which inspire mortals with an instinctive revulsion . Nocturnal , whose sphere is the night and darkness ; who is known as the Night Mistress . Peryite , whose sphere is the ordering of the lowest orders of Oblivion , known as the Taskmaster . Sanguine , whose sphere is hedonistic revelry and debauchery , and passionate indulgences of darker natures . Sheogorath , whose sphere is Madness , and whose motives are unknowable . , whose sphere is the realm of dreams and nightmares , and from whose realm issues forth evil omens . " Of the legendary artifacts of the Daedra , many are well known , like Azura ' s Star , and Sheogorath ' s Wabbajack . Others are less well known , like Scourge , Mackkan ' s Hammer , Bane of Daedra . . . " " . . . yet though Malacath blessed Scourge to be potent against his Daedra kin , he thought not that it should fall into Daedric hands , then to serve as a tool for private war among caitiff and forsaken . Thus did Malacath curse the device such that , should any dark kin seek to invoke its powers , that a void should open and swallow that Daedra , and purge him into Oblivion ' s voidstreams , from thence to pathfind back to the Real and Unreal Worlds in the full order of time . "
Outdated Dominion Broadsheet Content . Good Citizens of Khenarthi ' s Roost ! You ' ve doubtless noted the presence of THALMOR REPRESENTATIVES on your fair island . These ALDMERI DOMINION deputies herald your bright future ! Rejoice , for the majestic GOLD FLEET — pride of the Dominion navy ! — shall soon arrive at the FREE PORT OF MISTRAL for protracted revictualing ! Innkeepers , empty your beds ! Merchants , triple - stock your stalls ! NUMEROUS DOMINION SOLDIERS will have gold to spend on their EXTENDED SHORE LEAVE ! Prosperity ! Security ! Unity !
Breton Bedtime Stories ( Loose Page ) Content . Breton Bedtime Stories ( Loose Page ) First , the bear clawed at the tree . Then , he roared at it . He bit its bark and chewed . Yet the princess stayed safe , laughing all the while . Finally , the bear sat back on its haunches and spoke . " Why do you fear , little girl ? " The princess shouted down , " Because you ' ll eat me , silly bear ! " The bear just shook its grizzled head . " I do not eat children . Come down , and we will play a game . " But the princess was too clever for the crafty bear . She knew it was a trick . " Come up here , if you ' re so eager for a game ! " The bear grunted . It began to climb . < A handwritten note is scrawled in the margin of the page . > Bring your mother to the ruins . Open the door as we discussed . Hurry , Visanne . It is the only place we can be safe . I love you . - - R Trivia . It most likely has a list of bedtime stories that are commonly told to Breton children . A portion of it can be found in a Vision of the Past , during the quest , Unearthing the Past .
Barbas ( Legends ) Barbas is a creature card in that is a part of the " Heroes of Skyrim " expansion . The card art changes when Barbas is ordered to fetch or roll over . Acquisition . Barbas can be purchased for 1200 soul gems . Strategy . Due to his multitude of powers , Barbas is good for any situation . If the player needs a guard , a powerful creature , or an immediate attack from a decently powerful creature , Barbas can deliver .
Angof the Gravesinger ( Quest ) Angof the Gravesinger is a quest available in . Darien discovered that we need three shard - keys to open the three locks that protect Angof ' s inner sanctum . The three shard - keys are well guarded , so the Vestige needs to defeat the guardians to acquire the shard - keys . Walkthrough . When finding the first lost knights who are Sir Lanis and Darien , talk to Darien and he has some valuable information . But first he wants to joke about the location and that drink at an inn he ' s looking forward to . But instead they meet at this place , up to their necks in danger . He tells the Vestige he convinced a Bloodthorn Cultist to tell him how to reach Angof . Three locks protect his inner sanctum and three shard - keys are needed to open the door . The shard - keys are protected by guardians , a summoned creature , an impassable trap , and a warrior spirit bound to Angof ' s service . He does wish he could be of help but he is needed where he is , Lanis is good with the sword but Darien thinks he is better . Follow the markers to find the three shard - keys in any order . To collect the shard - key of the Lurcher , defeat him and loot the body . To collect the shard - key of the Cunning , disarm each guardian and fight the untombed trickster , a skeleton rising from the ground . Then open the chest standing in the middle to get the shard of the Cunning . The final shard is guarded by a spirit , Sir Thomas Kinlin , who tried to kill Angof . Follow the marker to find him and talk to him . He will give up the shard - key if the Vestige will help him to be released from Angof ' s hold . He gives a riddle and says to look in the next room . Kill the cultists and loot the release stone from him . Go back to Sir Thomas and release him by giving the correct answer to him . Then he ' ll hand over the shard - key of the Lost . Head over to the door leading to Angof ' s sanctum and enter . With the help of both Gabrielle and Sir Lanis , it ' s now time to face Angof . After defeating him a portal to the Lion Guard Redoubt opens and Gabrielle urges the Vestige to go through . Walk over to Gabrielle and talk to her . She thinks it was fun , well maybe fun isn ' t the word for it but she thinks the Vestige was glorios ! Angof is finally dead and they can ' t thank them enough for what they ' ve done . The others are exhausted but she says Sir Lanis wants a word before they leave . Go over to Sir Lanis and he tells the Vestige the king will be grateful for what they ' ve done here . Some of Angof ' s minions are still running loose , but it ' s nothing they can ' t handle . Without Angof ' s magic the vines will wither and die , maybe the Mages Guild can conjure up a spell to clear them away . But there is still something that is worrying him , but he can ' t put his finger on what . There ' s trouble in Koeglin Village , something bad is happening there . Then he hands over the reward to the Vestige .
Joto Joto is a Khajiit in . He was an Acolyte of the Mages Guild , but after trying to find a way to restore Prince A ' Tor , he was thrown into the jail by Amiel Richton for treason against the Empire . Interactions . To The Jail and Back . After being turned into a Gremlin by Jaganvir , Cyrus must seek help from Joto . He can be found in the jail ( not the catacombs ) beside the palace . Joto will turn Cyrus back into a human and give additional info about the Empire and Restless League . After giving a piece of the map for The Flask of Lillandril , Joto will be shot by Dram for supplying information .
Spinning a Story Content . Though they are our allies in the Aldmeri Dominion , I have had only a little time to study the Bosmer . Their culture is strange and seems insular , and they do not write much down . Asking questions can be dangerous , as the Bosmer are wary of strangers . That is , with one exception . Their priests , shamans , or " Spinners " as they call them , are quite loquacious . Indeed , getting a Spinner to talk is not at all difficult . . . understanding what they ' re talking about is . The Bosmer Spinners are , essentially , priests of Y ' ffre , but unlike other priests , who seem most concerned with leading their people in worship , Spinners are more like bards or historians for the Bosmer . They live their lives as if they ' re narrating a story , and speak in much the same way . But these aren ' t just gaffers and gammers speaking of the good old days . Spinners weave tales about future events . Their divine and prophesy the same way other people remember the past , and the older the Spinner , the more powerful his or her prescience seems to be . When I arrived in Silvenar , the youngest of the city ' s three Spinners , Einrel , greeted me at the bridge . There , in the shadow of the Guardian , the young Spinner related to me the tale of my travels right up to the gates and then continued as if the next few days had already happened ! I won ' t even attempt to relate what happened when I met the two elder Spinners of Silvenar , at least not until I understand it better . All three Spinners seem upset about something . I hope to learn — and , of course , document — more .
Fuddle Fuddle is a Destruction spell in that lowers the value of a victim ' s intelligence . Attribute does not return to its original value at the end of the spell ' s duration ; it can only be restored with the appropriate Restore Attribute spell or potion . Characters . The following people use and / or sell Fuddle :