Star Wars : X - Wing Alliance Star Wars : X - Wing Alliance , or XWA , is the fourth game in the " X - Wing " computer game series , and is considered by most fans to be the sequel to " " , and therefore the third part of a progressive trilogy . Though the multiplayer - focused " " was the third game released in the series , its lack of story - driven campaigns was decried by fans . Description . " X - Wing Alliance " presents the story of Ace Azzameen , the youngest member of the Azzameen family , a neutral family of traders . The player assumes Ace ' s place in all of the missions in the game . Apart from the usual badges and medals for winning missions which are featured in the other games of the " X - Wing " computer game series , progress is also indicated by the number of souvenirs collected in Ace ' s room . Additionally , an E - mail delivery system helps to evolve Ace ' s background story and provided deeper looks into his personal relationships and his family ' s whereabouts . " X - Wing Alliance " offers a full voiceover soundtrack and full dialogue in - flight . Flight control is marginally updated from the previous games of the series , allowing the player to link their cannons together , the ability to board and pick up other craft , and the addition of rudder support . Graphics are also overhauled in this game ; high - resolution textures , more complex models , and full three - dimensional cockpits were added . However , the cockpits are not faithful to the other games ; all indicators and screens are separated from the cockpit as an in - flight HUD depicted as floating windows . It also introduces missions that span multiple star systems , similar to the " autopilot " feature of the Wing Commander games ; rather than ending the mission , jumping to hyperspace ( when the option is available ) will progress the mission to a new location and a new mission objective . The book " " , released nearly three months after the game , presented mission summaries and hints in the form of an account of the game ' s events from the droid MK - 09 . It included a CD with an upgrade to the game that included additional skirmish templates , a camera feature that was present in the other games of the series , and films of every mission in the game . Story . Although the game is considered a sequel , it takes place simultaneously with " Star Wars : TIE Fighter " , showing the whereabouts of the Rebellion during those events : it starts a little after the Battle of Hoth , crosses over with the " " and ends with the Battle of Endor ( " TIE Fighter " expansion ends right before Endor ) . Prologue : Family Business . The game ' s prologue , or tutorial , concerns Ace ' s " family missions " where his elder family members and Emkay instruct him in the flying of Corellian transports so that he can begin working for the family . These missions reveal that the Azzameen family is in heated competition with the Viraxo and is generally sympathetic to the Rebel Alliance . Due to their sympathies , the patriarch of the family , Tomaas Azzameen , begins making bacta smuggling runs for the Alliance in the aftermath of the Battle of Hoth . This causes them to pay dearly as the Galactic Empire raids their home station for running bacta to an Alliance outpost . The family subsequently seeks asylum with a Rebel task force . Missions : Interlude : Joining the Rebellion . Two training missions introducing Ace to the Alliance . The missions begin not from Ace ' s main home base , but from a place called " Lost Station " . Missions : Battle 1 : Clearing the Way . As a Rebel pilot , Ace ' s first missions center around helping the " Defiance " battle group gather the last of the Hoth survivors and evade a huge Imperial task force sweeping the area . He also make a couple of side - runs to aid his family in their struggle against the Viraxo . Missions : Battle 2 : Secret Weapons of the Empire . During his tour with the Rebel Alliance , he proves himself to be a significant pilot as he participates in missions which reveal new Imperial projects , such as a slew of experimental TIEs under the direction of Admiral Zaarin . Missions : Battle 3 : Over the Fence . When Alliance forces begin receiving anonymous communiques from deep within Imperial space revealing valuable targets Ace is thrown into a massive battle to liberate one defector and capture another . Missions : Battle 4 : The Bothan Connection . Some events from the game tie in with events from the films and — as well as to events from the novel " Shadows of the Empire " — such as sequences which track the Rebellion ' s situation after the Battle of Hoth , assist Dash Rendar in the capture of the Imperial freighter " Suprosa " which carries the Death Star II plans , and revolve around stealing Shuttle " Tydirium " . Missions : Battle 5 : Mustering the Fleet . When the bulk the Alliance ' s freighter fleet is slagged by the Empire , the Alliance strike a deal with a local " business " coalition to acquire much - needed supplies . When one member of the coalition breaks away and goes rogue , Ace and his squadron have to move fast to stop them and save the Rebellion ' s reputation and allies . Missions : Battle 6 : The Darkest Hour . With the chrono ticking down to the Battle of Endor Ace and his squadron are confronted with saving several Bothan spies with critical intel , stealing a certain Lambda - class shuttle , escaping a relative ' s betrayal , and defeating a band of mercenaries attempting to tear the Rebel Alliance apart , all against increasingly long odds . Missions : Battle 7 : Battle of Endor . After encountering the Imperial fleet , the player has to pilot the " Millennium Falcon " inside the Death Star and destroy its reactor , in a scene that resembles that of the movie . Missions : Modifications . A few models are included in the game ' s data files but are not featured in the game ' s reference library or missions . One such item is a " booster pack . " Custom missions have been made that use the hidden models . The X - Wing project was finished with this chapter so no expansions were ever scheduled for " Alliance " ; it is the only one of the X - Wing series to have no expansion or re - enhanced remake . However , the game is modifiable and many fans and programmers create improved textures and graphics for the ships , new missions and other modifications . Some of the new missions are actually remakes of the previous games , based on the engine of " Alliance " . Currently an unofficial fan - made " Star Wars : TIE Fighter " remake is being created . This modification for example replaces the Mon Calamari Star Cruiser concourse and briefings with Imperial versions , as well as remaking the classic " TIE Fighter " missions using the " Alliance " engine to increase player enjoyment . As for " Alliance " itself , fan based upgrade sites such as " X - Wing Alliance Upgrade " have acted as the central distribution points for upgraded spacecraft packs . These vary from simple upgrades to higher resolution graphics , such as containers , landing bays , weapons etc . , to high capital ships such as the various Star Destroyers as well the Super Star Destroyer " Executor " , all with multiple ( and destroyable ) hardpoints like shield generators , engines , bridges and turbolasers . Playable fighters are modified complete with upgraded virtual cockpits bringing cockpit visuals closer to movie canon . By editing the " Shiplist " game file and replacing NonFlyable ships with Flyable , players can fly any ship they want , including a Super Star Destroyer . Downloading the V1 . 01 upgrade can also allow all larger ships ' turrets to work if set to autofire . Collections . " Alliance " was re - released as a part of the collection " X - Wing Trilogy " along with the other parts of the trilogy and a demo of " X - Wing vs . TIE Fighter " . That version had no re - enhancements or differences to the original release . Cut content . Totally Games originally planned to include the " StarViper " heavy starfighter and the modified Strike Cruiser , but these craft were cut from the game ' s final release . It was originally planned that players would be able to work cooperatively and man the turrets of freighter - type ships in multiplayer . This was advertised and demonstrated in an early preview video . However , the limitations of Internet and LAN performance at the time , as well as the game ' s own netcode , resulted in this feature being dropped in final production , although user - created modifications later re - enabled this feature .