Warrior builds This page lists the standard warrior builds , of which many have several variants ( personalized builds ) , but the idea is the same . Get the same key talents and everything else is left to be personalized with the player ' s style . If you are having trouble deciding , look to other 80 warriors for spec advice or look up a well know warrior on the WoW armory to see what works best . " Note : Do not post personalized builds unless they are dramatically different than an existing or popular build . " , Also note ALL of these builds are out of date due to patch 4 . 0 . 1 Selecting Your Talent Tree . Warriors have the choice of three talent trees : Arms , Fury , and Protection . Arms is known for Mortal Strike and Bladestorm which makes it popular for PvP , along with Juggernaut , which allows you to use charge while in combat . Fury is known for Titan ' s Grip and has higher sustainable single target damage than Arms , making it popular for PvE DPS , as well as PVP . Protection is the tank ing tree . The introduction of Shockwave as part of WotLK has increased a Warrior ' s ability to simultaneously tank multiple targets and , combined with Warbringer , removed the " PVE - only " tag from Protection tree . Arms Warriors use one 2H weapon , whereas Fury Warriors dual - wield 1H or 2H weapons . Protection Warriors use one 1H weapon and a shield . Leveling Builds . Protection Leveling Spec . Until your warrior has Shield Slam at level 40 , leveling Protection will definitely be slower than Arms or Fury , and probably will continue to be until he or she picks up Sword and Board at level 55 - 58 . All warriors ' essential threat abilities are baseline until at least level 50 , when Devastate is available , but all specs remain viable for threat production until at least level 60 . Truth be told , warriors at level 80 have all the essential abilities to hold threat on single targets , regardless of spec , but beginning at level 60 you will notice the absence of mitigation , avoidance and threat talents . However , if you don ' t wish to respec while leveling or don ' t want to level both 1 - handed and 2 - handed weapon skills , this guide should help : Your grind will be a little slow , even after picking up Devastate , until Sword and Board is available at level 55 - 58 , making you a shield - slamming powerhouse . Open with Charge , Devastate , and Demoralizing Shout if you want to take less damage . From there , your hierarchy of attacks is Shield Slam > Revenge > Devastate . If you ' ve got Glyph of Revenge , use Heroic Strike after a successful Revenge . If you have spare rage , use Heroic Strike , or Shockwave and Concussion Blow if you have a LOT of rage . For your 15 more talent points , consider filling up the Fury tree to enhance your shouts or heading down the Arms tree for Deep Wounds . There are several other talents that will improve tanking , like Improved Demoralizing Shout or some of the Protection talents you may have left unfilled . Puncture makes Devastate more useful , and Last Stand is a great panic button . improved Spell Reflection is a great way to reduce damage from magic sources . With the implementation of the Looking For Group tool , leveling as a Protection Warrior has become even more viable . The queue for tanks is typically minimal , if not nonexistent . With that in mind , a good Dungeon Leveling Protection build should include : As for Glyphs , Glyph of Resonating Power and Glyph of Cleaving combined with Glyph of Thunder Clap make you an absolute AoE god . Glyph of Blocking , Glyph of Revenge , Glyph of Last Stand , Glyph of Sunder Armor and Glyph of Devastate aren ' t typically as strong for low - level dungeons , but have their uses . Fury Leveling Spec . Obtaining Titan ' s Grip as soon as possible is the main focus of this spec , to maximise damage output . Shouts are also talented to improve their effectiveness , which is helpful both when solo or in a group . Many fury DPS initially go for Two - Handed Weapon Specialization and Impale , although the benefit from them is not as significant at lower levels and obtaining Titan ' s Grip by level 60 will be far more vaulable . Arms Leveling Spec . Before the addition of Taste for Blood and the improvements to Rend , Arms was a poor leveling build until a warrior acquired at least Mortal Strike at level 40 . With these improvements , however , Arms is a very capable leveling spec with the ability to make up for typical leveling woes like opponents dodging attacks . Overall , Arms is a little less capable than Fury when it comes to multiple targets but makes up for it with good rage management ability and quicker recovery though not being in Berserker Stance while fighting . Level 80 Builds . Note : Do not post builds unless they are dramatically different than builds listed below . Do not delete others ' builds . Arms . In general , Arms builds focus on using a single two - handed weapon and attacking in Battle Stance using whatever abilities are available between Mortal Strike , Overpower ( via Taste for Blood ' s effect ) , and Execute with Slam as filler . They also prioritize the application of Rend and use Heroic Strike when necessary to avoid wasting any rage that might have been generated over the 100 rage maximum . The three weapon specialization talents available in the fourth tier are typically interchangeable depending on what type of weapon the warrior is using . Typical glyphs are the Glyph of Mortal Strike , Glyph of Execution , and Glyph of Rending , though an AoE Cleave - focused build would likely use the Glyph of Cleaving in favor of the Rend improvement . Protection . Generic Endgame Tanking Spec . This spec ( 15 / 3 / 51 ) includes all essential Protection tree talents for tanking as well as 3 / 3 Armored to the Teeth in the Fury tree and up to 3 / 3 Deep Wounds in the Arms tree for improved threat / DPS while tanking . It is based on work done at TankSpot and is an excellent general purpose spec . Two points are unallocated in this build - - depending on your needs and playstyle , they may be placed into Cruelty , Improved Spell Reflection ( highly advised for tanking Malygos in Phase 2 ) , putting more points into Shield Specialization , or Puncture ( not recommended except for tanks who spend a lot of time soloing ) , or , for tanks who wish to PvP more effectively without retalenting , Improved Disarm , Safeguard , or Iron Will . ( These are only a few suggestions . Nearly any talent available under this build for these two points may have some utility . Where these points go is truly up to the individual Warrior tank . ) Some tanks may wish to forego Deep Wounds in favor of Cruelty or to fully spec into Shield Specialization , however with 3 / 3 Incite and in a raid environment with full buffs it is important to realize that Deep Wounds will have nearly 100 % uptime on bosses and can contribute over 5 % of a Warrior tank ' s total DPS ( which is no longer insignificant to a raid ) . The Warbringer / Improved Charge combo can also be extremely powerful in non - raid environments . PvP Builds . Arms . PvP Arms builds tend to focus less on pure damage and more on mobility , control , and survival for both the warrior and his partner via utility talents like Improved Hamstring , and would glyph accordingly . in my experience this is a very well balanced PvP / PvE talent build for protection warriors even though it does not crit that often : Level 60 Builds . 0 / 0 / 51