naist-nlp/zeshel huggingface dataset:
Her Tamed Lightning Her Tamed Lightning is a unique Alteration ability in that surrounds the caster with a shield of elemental shock , providing resistance to Shock Damage , and damaging nearby adversaries for 10 % of the effect ' s magnitude . Acquisition . This ability is offered as a reward for the quest called " The Missing Hand " if the Nerevarine kills Salas Valor prior to obtaining the quest . Although there is no alternate method of obtaining this ability during regular gameplay , it can be acquired on the PC by using the console command : codice _ 1
Brodras Brodras is a Bosmer and member of the Fighters Guild residing in the Leyawiin Fighters Guild . Background . Brodras receives a lot of attention for using heavy armor despite being a Bosmer ; however , everybody knows that he is skilled in it and knows how to teach its use . Services . He trains heavy armor up to Apprentice level for fellow guild members .
The Scorched Hammer The Scorched Hammer is a blacksmith shop located in Riften . Description . The blacksmith shop is adjacent to the Riften Marketplace . The resident smith , Balimund , has set up his forge and workshop outside the building under a covered overhang . Inside , the house is modest . At the back of the dwelling are two bedrooms , one with a safe and the other some weapons . The cellar has a large number of ingot s , other ingredients for crafting , and a Strong Box , which all become available without stealing but by solving the quest Stoking the Flames for Balimund . Asbjorn Fire - Tamer can also be found inside .
Kireth ' s Journal , Page 12 Content . Raynor ' s magic device works pretty well . I ' m practically invisible to Dwarven constructs . It does flicker every three and a half minutes , though . I ' ve got to make sure nothing ' s nearby when I finish counting to two hundred and ten . I had a few close calls before I determined the time between each misfire , but since I figured that out I haven ' t had any problems . Raynor got the idea for this device while studying the light crystals at Bthanual . Amazing — one of his devices actually serves a useful purpose !
Linwe ' s Hood Linwe ' s Hood is a piece of light armor and part of the Linwe ' s Armor Set found in . Acquisition . Found on the corpse of Linwe during the Thieves Guild quest " Summerset Shadows . " Smithing . Linwe ' s Hood can be upgraded at a workbench with leather and the Arcane Blacksmith perk , however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing . Enchantment . Wearing this piece of armor grants the following skill bonuses :
The Eclipse The Eclipse was a group of Dunmer Skooma traffickers who were positioned in Bravil during the Fourth Era . Skooma war with The Claws . During the Fourth Era , Bravil erupted into a war between the Claws and the Eclipse , both factions sought to dominate the Skooma trafficking market of Bravil . During this war , the Crypt of the Night Mother got destroyed and the Dark Brotherhood lost its listener .
Talos Plaza District Imperial City Talos Plaza District is located in the west section of the Imperial City . The Talos Plaza District is the home to Ulen Athram and Lord Umbacano . Generally , the most wealthy residents of the Imperial City reside in the Talos Plaza District . Portals . Using reference numbers from the map :
Ashurnibibi ( Morrowind ) Ashurnibibi is a Daedric Ruin dedicated to Malacath , located in the Bitter Coast region of Morrowind . It has been occupied by Orc worshippers who have kidnapped a Knight Errant of the Imperial Legion . The shrine also contains a few skill books . There ' s also a quest available from the Daedric Prince Boethiah nearby .
Graman gro - Marad Graman gro - Marad is an Orsimer and the bouncer on the Bloated Float . He can be found residing in his house in the Temple District of the Imperial City . During the quest " An Unexpected Voyage , " Graman is locked in the storage room by the Blackwater Brigands . Interactions . An Unexpected Voyage . After the Hero has rested on The Bloated Float , they discover it has been hijacked and is now at sea . The Hero must find out what has happened . Graman gro - Marad is being held captive in the storage room and they have to set him free so he can steer the ship home .
Harsh Master Harsh Master is a quest available in . Background . This quest is given by Kjar , the master of a ship docked below Windhelm . To reach the docks , go through the Gray Quarter until you see the city gate doors and follow the steps down to the docks . Kjar wishes you to track down and kill the leader of some bandits . The Radiant story - generator chooses one of several bandit hideouts for this quest to use as its target .
Border Crossings ( Skyrim ) The Border Crossings are unmarked locations in . They border on the areas impassible by normal means and are found around the edges of Skyrim . They are often gates , which are relatively bare . There are no guards , people or anything else of note at these locations . There are two crossings to Morrowind , one to Cyrodiil , and one to Hammerfell around the border of Skyrim . Two are found in the Falkreath Hold , with the others in The Rift and Eastmarch .
Erj ' s Notes Contents . How foolish to move through this place so quickly . It ' s taken me only a few hours to crack the back gate . Maybe I ' ll donate a cup or two , but Krag says he knows some private buyers who will pay handsomely for a working trinket . There has to be one in here . < nowiki > * * * * * < / nowiki > The side doors are all locked , but this chest should have one or two things of value . When I get out I ' m going to buy myself a castle .
End of Times Cult The End of Times Cult is a secret organization in Mournhold in the middle of the fifth century in the Third Era . Their leader is Eno Romari , who encourages his followers to commit ritual suicide . Beliefs . The End of Times Cult members believe that the powers of the Tribunal gods , Almalexia , Sotha Sil , and Vivec , is waning . Their leader Eno Romari foretells the death of the three gods , which will be only a prelude to the end of the entire era . This transition time , according to him , will be a time of " great horror " , as the Oblivion Gate s will open and the Daedra will enter this world . The End of Times Cult members reject the idea , that the Daedra are the Dunmer ' s true ancestors and thus believe that this invasion from Oblivion will be a serious threat to the ones living on mortal plane . The aim of their organization is to make themselves and the whole mortal plane ready by alerting their real ancestors . To do so , their members commit ritual suicide by drinking poison , in so doing entering the realms of the ancestors . Their hope is that by doing so , they can unite enough ancestors , alerted by the dedicated cult members , to fight the daedra invasion . Members . The leader of the End of Times Cult is Eno Romari , who can be found outside The Winged Guar during the related quest " A Show of Power . " There are at least seven members of the cult who have committed suicide , one of them being Meralyn Othan ' s brother Sevil . Quests . A Show of Power . During this quest , Almalexia sends the Nerevarine to find out more about the End of Times Cult . She in enraged that the cult claims that her powers are waning .
Wrath of Sithis ( Online ) The Wrath of Sithis is a unique creature that appears in . Quests . The Wrath of Sithis . Throughout Knightsgrave , the Wrath of Sithis will appear on and off again in the ruins . After The Black Dragon is killed , the Wrath will appear and shackle her soul , then drive it into the ground and deliver her to the Void .
Guild Perks Guild Perks are advantages to being a member of a particular faction . Examples of these perks include being able to sleep at guild halls as well as having a higher disposition with all of the members of the guild . General perks . Members of the Mages and Fighters guilds , as well as the Arena and the Dark Brotherhood , can freely pick up many of the items in the guild halls , and either use or sell them . Mages Guild guild halls are full of alchemy ingredients , apparatus , and spell scrolls , while Fighters Guild halls with plenty of weapons ( mostly iron and steel ) and some armor . Most of the equipment is fairly low level , but is a good source of gold initially . This benefit can be obtained at the very lowest order of membership without doing any of the quest lines . It is worth noting that many weapons and armor pieces that are found in the Fighters Guild halls are " replicas , " meaning they are completely useless and just for display . These replicas have a value of 0 and have a defense or attack rating of 1 .
Shalidor ' s Mirror ( Daggerfall ) Shalidor ' s Mirror is a Thaumaturgy spell in . It is a self - affecting spell that adds the Reflect Spell buff on the Hero for 1 in - game minute , adding 1 per level to the Hero . This spell will reflect that all spells are successful , which has a 35 % base chance to work , adding 1 % per level .
Torturer ' s Assistant Torturer ' s Assistant is an Imperial found in Helgen Keep . He wears a set of Imperial light armor , with the exception of the helmet as well as an iron mace . Background . He is the assistant to the Torturer in Helgen Keep . He will either be friendly or hostile to the Dragonborn depending on whom they followed into to the keep . If Hadvar is followed , he will be under attack by Stormcloaks . If he survives he will follow Hadvar and the Dragonborn to escape , after defeating the Stormcloaks in the next room , he decides to stay with the Torturer and presumably dies somehow in the carnage . If Ralof is followed , he will be hostile along with the Torturer and attack them , the Dragonborn and Ralof kill them both .
Enthis Hlan Enthis Hlan is a Dunmer silk merchant found in Nimalten . He is looking for help in recovering some stolen silk . Interactions . A Business Proposition . Enthis will explain if spoken to that a group of bandits stole his silk , and that he believes Turil Darothen is the one behind it . However , he cannot get the guards to listen to him , nor can he find the man himself . He will ask the Vestige to look at the Riverside Inn and do what he can to get the silk back . When speaking to Turil , he will admit to hiring the bandits , but will claim the silk is his , but was stolen by Enthis . Once the Silk is recovered , the Vestige must decide to either give the silk to one of the men , or destroy it . If the silk is not given to Enthis , he will be upset in the outcome .
Second Aldmeri Dominion The Second Aldmeri Dominion was an alliance that occurred between the Altmer of Summerset Isles and the Bosmer of Valenwood in 2E 830 . The Khajiit of the Elsweyr Confederacy also struck a treaty with the Dominion . The Aldmeri Dominion was the most stable power in Tamriel until the coming of Tiber Septim , whose conquest of Summerset is remembered by many living Altmer with horror , only partially diminished by time . Background . Formation . In the late First Era the ancestors of Camoran Anaxemes , heir to the Valenwood throne , made a pact with the Aldmeri Council in a treaty between Summerset and Valenwood . One thousand years later at the end of the Interregnum in 2E 830 , the heirs of the Camoran Dynasty began to fight over the throne . One faction of Bosmer offered to give up territory to the Colovians of West Cyrodiil , in exchange for the support of their own claimant to the throne . The High Elves responded by establishing a provisional government , the Thalmor , on behalf of Camoran Anaxemes . The Colovians were quickly driven back by the Aldmeri army , and the other heirs to the throne were silenced . Camoran Anaxemes swore 50 years of allegiance to the King of Alinor for his support , and thus the Aldmeri Dominion was born . Government and Politics . The Thalmor was a congress of Bosmeri chieftains and Altmeri diplomats , and proved better than the chaos of the previous years . The Dominion ' s allies included the Khajiit of the Elsweyr Confederacy , the Maormer of Pyandonea , and also a few Reachmen . During this time Tamriel was divided between the Empire and the Dominion , although the Thalmor did have representatives at the Imperial City . For the duration of the Dominion , the Thalmor changed Valenwood ' s capital from Falinesti to Elden Root . Dissolution . Tiber Septim had originally planned to send Zurin Arctus to the King of Alinor in order to make peace between the Empire and the Aldmeri Dominion . However , after the Empire ' s invasion of Morrowind , pieces of Numidium began to trickle in , and Tiber Septim had Zurin Arctus research the artifact instead . After having discovered what Numidium was , Tiber Septim used it to conquer the Summerset Isles , an event that is still remembered by many living Altmer with horror . The Thalmor did not endure Tiber Septim ' s armies , and gradually the Bosmer began to grow resentful of the Empire , an authority which seemed increasingly alien .
Keystones of Loriasel Content . While one can ' t use rumors as a basis for facts , they serve as a conduit to the past . Long ago , my people were powerful and learned . Xanmeers , the pyramids scattered throughout the marshes , were our creations , though details of their construction have long since passed from memory . We now see around us proud structures we once built , filled with our own Magicka . Keystones are found in many of the Barsaebic Ayleid ruins , but only in ruins that touch lands where our ancestors lived . Tales abound of Ayleids gathering power from their captives through torment and fear . They describe a process in which Magicka is infused into stones : artifacts that were Ayleid in nature , but not Ayleid in origin . I theorize these keystones hold Argonian Magicka tied to our history and essential for our protection . Nowhere else in Tamriel have any keystones been found ; they are connected with Argonian history and indeed , our future . Three keystones were taken from the ruins of Loriasel in Shadowfen and dispersed for study . Unfortunately , the first to examine the keystones suffered nervous conditions that ended their lives . It appears only certain individuals , such as the Kothringi , can handle them for any length of time without suffering ill effects . Another aspect of the keystones , unique in my experience , is their cl —
Yellow Team Myrmidon Yellow Team Myrmidons are characters who appear in the Arena during the Imperial Arena storyline . There are three Team Myrmidons in the Arena : two are male and one is female . The Dunmer female is a mage , while the Argonian is an archer and the Bosmer is wielding a unique dagger , Shimmerstrike .
Zenithar ' s Warning Zenithar ' s Warning is a unique left glove that is enchant ed with a variety of effects that reduce an adversary ' s ability and willingness to fight . It belonged to Zenithar , a deity of work and commerce , and one of the Nine Divines . Enchantment . Enchantment ID : " fear _ en " All effects are for 10 seconds on touch : Acquisition . The Nerevarine finds Jon Hawker being held prisoner at the Nammu smuggler ' s cave in the Grazelands region . ( This can be performed at any time , however Nammu is visited during the Ring in Darkness quest for the Imperial Cult . ) Jon requests a Scroll of Divine Intervention as a means to escape , and offers his gloves as a reward . After his departure , the Nerevarine discovers Jon ' s true identity .
Character Classes ( Morrowind ) Below is a list of classes that exist for NPCs in . Agent . Agents may have different specializations , Attributes , as well as different major and minor skills depending on who they are . Major Skills : Minor Skills : Buy and sell : Major Skills : Minor Skills : Buy and sell : Major Skills : Minor Skills : Buys and sells : Major Skills : Minor Skills : Sells : Major Skills : Minor Skills : Sells and buys : Major Skills : Minor Skills : Major Skills : Minor Skills : Sells : Major Skills : Minor Skills : Major Skills : Minor Skills : Buys and sells : Major Skills : Minor Skills : Dreamer . The Dreamers are servants of Dagoth Ur . Major Skills : Minor Skills : Major Skills : Minor Skills : Sells : Major Skills : Minor Skills : Buys and sells : Major Skills : Minor Skills : Major Skills : Minor Skills : Major Skills : Minor Skills : Sells : Major Skills : Minor Skills : Major Skills : Minor Skills : Sell : Healer . Major Skills : Minor Skills : Buys and Sells : Major Skills : Minor Skills : Major Skills : Minor Skills : Major Skills : Minor Skills : Mage . Sell : Major Skills : Minor Skills : Major Skills : Minor Skills : Buys and sells : Major Skills : Minor Skills : Monk . Sells : Major Skills : Minor Skills : Nightblade . Sells : Major Skills : Minor Skills : Major Skills : Minor Skills : Major Skills : Minor Skills : Major Skills : Minor Skills : Major Skills : Minor Skills : Sells item repairs . Pawnbroker . Buys and sells : Major Skills : Minor Skills : Provides healing . Priest . Buys and sells : Major Skills : Minor Skills : Buys and sells : Major Skills : Minor Skills : Buys and sells : Scout . Sells : Major Skills : Minor Skills : Major Skills : Shipmaster . Minor Skills : Sells : Major Skills : Minor Skills : Major Skills : Minor Skills : Sells : Buys and sells : Major Skills : Minor Skills : Buys and sells illegal goods . Sorcerer . Sells : Thief . Sells : Buys and sells : Major Skills : Minor Skills : Sells : Buy and sell : Major Skills : Minor Skills : Major Skills : Minor Skills : Sells : Buy and sell : Major Skills : Minor Skills :
Spell Absorption ( Daggerfall ) Spell Absorpton is a Restoration spell available in . It is a self - affecting spell that causes spells used against the Hero to do no damage . The spell has a base 10 % chance to succeed when cast , and adds a 5 % chance per level of the Hero of Daggerfall . It lasts 1 ingame minute at first , with 1 more ingame minute per level of the Hero .
Recruiting a Ranger Content . I am tired of your excuses ! The Vinedusk Rangers are some of the most effective , lethal assassins in Tamriel . I will have one on my payroll before the end of the year . I will have her by my side , guarding me day and night , wearing her armor . This is not a negotiation . I paid good money for your services . I don ' t care what ' s happening at Driladan Pass or Vullain . Get out there into Valenwood and recruit me a Ranger ! I can assure you , my current stable of assassins is more than skilled enough to deal with you if you don ' t . — Ren - dro
Tanning Rack The Tanning Rack is a crafting station found in . Tanning racks are used to make leather and leather strips , which are in turn used to craft armor and weapons , and are crucial materials for smithing items from scratch . Tanning does not increase the Smithing skill . Pelt acquisition . Animal pelts for creating leather can be taken from dead animals such as wolves , deer and bears , or purchased from hunter s roaming the wilds and also some town vendors .
Dremora ( Skyrim ) Dremora are a race of Daedra that can be summoned using Conjuration magic or the Sanguine Rose . They are found mostly during Daedric quests , and the Conjuration Ritual Spell . Their hearts , along with being an ingredient in Alchemy , are a key ingredient in crafting all Daedric Armor and weapon sets . Dremora encountered in are usually hostile . Appearance . Dremora are a humanoid , sentient race of Daedra who mainly serve the Daedric Prince Mehrunes Dagon and Hermaeus Mora . They appear as tall human - like creatures with black - and - red skin , black hair , and short , curved horns on their heads . Though they give each other various ranks depending on how strong and powerful they are , Dremora have no concept of names or innate individuality ( see " Oblivion ' s " Dremora page for more information on Dremora society ) . Dremora speak their own language as well as Nibenese , although the latter is mainly used as battle cries to taunt mortal opponents . All Dremora in Skyrim are dressed in either Daedric armor or Black Robes , depending on whether they wield conventional weapons or magic , respectively . Summoning . The spell Summon Unbound Dremora spawns a Dremora where the caster is pointing ; however , the Dremora is really unbound and will immediately become hostile and attack , regardless of any attempted interactions . A random unbound Dremora can also be summoned by using the Atronach Forge and providing it with the proper ingredients . When summoned with the Sanguine Rose , the Dremora will be considered " bound " and will fight for the Dragonborn , just like any other conjured Familiar or Atronach . Dremora summoned in this way will not drop anything when killed . It is possible that the use of the Wabbajack will turn the target into a hostile Dremora . With installed , one can use powers received from the " " quest to summon either a Dremora Butler or a Dremora Merchant . Dremora types . In addition to the warrior based Dremora and their ranks listed above , there are also Dremora mages , though they can ' t be summoned . They wear black robes and are skilled in Destruction magic , especially with fire . Quotes . Upon detecting an enemy or when an enemy is sighted : During combat : Conditional : When all enemies are dead or defeated : When killed :
The Harborage ( Quest ) The Harborage is a quest available in . It is the second quest in the main questline . The Vestige is tasked to meet the Prophet who has found his safe haven to continue their quest to retrieve their soul . He welcomes them to the Harborage and invites them to enter his mind . Summary . The Harborage is the same for all factions . However , the closest city will change based on the chosen faction . Walkthrough . They first meet in a major city where The Prophet directs them to the new safe haven — The Harborage . He invites them to enter his mind to learn more about the past . The Prophet and the Vestige enter the Prophet ' s memory to learn why Molag Bal captured their souls in Coldharbour . They see an Elder Scroll . The Prophet tells the Vestige their destiny is bound to the Five Companions , who tried to make Emperor Varen a Dragonborn . Mannimarco , the traitor , convinced Varen to attempt the failed ritual . The Vestige can also learn more about the Five Companions and how The Prophet ended up in Coldharbour . The Soulburst allowed Molag Bal to enter the world and take souls from many of its inhabitants . The Prophet concludes the journey into his mind with an ultimatum : they must stop Molag Bal and his Dark Anchors , or the world is doomed . They return to the cave , and he adds that it is The Vestige ' s story now . They must assemble the Five Companions , the first of which they already know — Lyris Titanborn . The Prophet plans to rescue her , but it will take time . He suggests the Vestige tracks down Mannimarco ' s agents and expose them . He will contact them when the time is right . Completing the quest will reward them the ring Prophet ' s Recollection , and a sum of .
Forsworn Bow The Forsworn Bow is an archery weapon found in . Appearance . The bow is crafted from wood , bones , and leather . It is decorated with sharp spikes carved along the edge . Location . The Forsworn Bow is typically wielded by most types of Forsworn . They can also be found in abundance in Forsworn camps and strongholds throughout The Reach . Smithing . It can be upgraded with a steel ingot at a grindstone and also benefits from the Steel Smithing perk , which doubles the improvement .