naist-nlp/zeshel huggingface dataset:
Cave fungus ( Far Harbor ) Cave fungus is a consumable item in the " Fallout 4 " add - on " Far Harbor " . Characteristics . Cave fungus is an edible mushroom which has the ability to decrease one ' s radiation by 10 upon consumption . Its appearance is identical to the glowing fungus . Notes . Cave fungus is found in the base game data but is not present in the game , it is only obtainable in the add - on " Far Harbor " .
Beijing Beijing ( Chinese : 北京 ) was the capital city of China . Background . In one account , with the help of newly developed power armor combat suits , US forces were able to push Chinese forces to Beijing during the Sino - American War on October , 22nd 2077 . Constantine Chase also mentions Beijing . Appearances . Beijing is mentioned only in " Fallout 2 " and " Fallout 3 " add - on " " .
HN Needler cartridge HN Needler cartridges are a type of ammunition in " Fallout 2 " , " " and " Van Buren " . Variants . HN Needler cartridge . Ammunition . HN Needler cartridges . HN AP Needler cartridge . Ammunition . HN Needler cartridges , armor piercing . HN NAI Needler cartridge . Ammunition . HN Needler cartridges , nerve agent injector . HN SI Needler cartridge . Ammunition . HN Needler cartridges , sedative injector . HN TI Needler cartridge . Ammunition . HN Needler cartridges , toxin injector .
Hart Private Hart is a deceased Gunner soldier in the Commonwealth in 2287 . Background . Private Hart ' s remains are found on the ground near the Museum of Witchcraft . She has a holotape on her that starts the quest The Devil ' s Due . She was most likely killed by the deathclaw now wandering the museum . Appearances . Private Hart appears only in " Fallout 4 " .
Scorpion burrow The scorpion burrow is an in the Mojave Wasteland . It is located south of Nipton Road pit stop , in the dry lake bed . Walk past the crashed transport plane , and head to the area with grass and rocks . There is a mix of of all sizes in the vicinity . Layout . Exterior . Aside from the threat of multiple , a pack of night stalker s roams nearby . The two creature types normally attack each other , but if the Courier is detected , they ' ll attack the Courier instead . The entrance looks like the ant mound . Interior . Inside is a long corridor that leads to a large double - room cavern containing five radscorpions and a . In the beginning of the corridor , a dead can be found . In the first room , there are two other dead wastelanders and in the last room , that contains the radscorpion queen , a dead Jackal gang member and a dead prospector can be found . Notes . Sometimes a can be found upon entering the burrow . He ' ll stay still near the entrance . Appearances . This scorpion burrow appears only in " " .
Keith Dearing Keith Dearing is a character mentioned in " Fallout 4 " . Background . Keith Dearing was a man who lived before the Great War . He and his friend Collin Kennedy were stopped at the South Boston military checkpoint at one point . Appearances . Keith Dearing is mentioned only in " Fallout 4 " .
Aubert Sister Aubert is the caretaker of the crypt of the Children of Atom at The Nucleus in 2287 . Background . Sister Aubert has been accused of being unfaithful to the Children of the Atom . The Sole Survivor has the choice of letting her live and flee or turning her over to High Confessor Tektus . Other interactions . If encountered in passing , she will generally make mildly unpleasant comments about the player character ' s presence or about her work . However , she behaves quite differently when spoken to during the Witch Hunt quest . Appearances . Sister Aubert appears only in the " Fallout 4 " add - on " Far Harbor " .
H & H Tools Factory terminal entries The H & H Tools Factory terminal entries are a collection of terminal s from the H & H Tools Factory in " " . Suspicious terminal . This terminal is located on the counter in the foyer . Jack Maynard ' s terminal . This terminal is located in Jack Maynard ' s office on the first floor . Jenny DeSoto ' s terminal . This terminal is located on Jenny DeSoto ' s desk , in the first floor office cubicles . Dobson O ' Gill ' s terminal . This terminal is located on Dobson O ' Gill ' s desk in the first floor office cubicles . Suspicious terminal . This terminal is located on the cornered desk of Anthony House ' s receptionist on the second floor . Suspicious terminal . This terminal is located on a desk in the second floor office cubicles . Suspicious terminal . This terminal is located on a desk in the second floor office cubicles . Alan Dalton ' s terminal . This terminal can be located on Alan Dalton ' s desk in the second floor office cubicles . Terminal . This terminal can be located on a desk in the second floor office cubicles . Anthony House ' s terminal . This Average locked terminal is located on the desk in Anthony House ' s Office .
Frag grenade ( Fallout 3 ) A frag grenade is a thrown explosive in " Fallout 3 " . Characteristics . Frag grenades are standard grenades creating an explosive blast and dealing significant damage , with a high chance to cripple limbs . It seems to have the same blast radius as its more powerful energy - based variant , the plasma grenade . They are commonly used by melee - equipped raiders and super mutants when they are out of melee range . Thrown grenades are affected by physics , they may bounce or roll unexpectedly if not thrown carefully . However , in - game physics can also be used to an advantage , such as throwing grenades through doorways or bouncing them around corners to ambush enemies out of sight . Grenades are an optional target in V . A . T . S . , and can even be shot out of the air , causing them to detonate . This can be used to an advantage , as they will deal damage to an enemy if they are holding them or in close proximity when they explode . Grenades can be thrown point - blank in V . A . T . S with less danger due to the fact that the player character only takes 10 % of the damage in V . A . T . S . they would take when outside V . A . T . S . Additionally , throwing grenades with V . A . T . S . and subsequently landing a successful hit will cause the grenade to explode right at the target ' s feet , making V . A . T . S . the most efficient way to use grenades to best effect ( unless throwing it around a corner or through a hole in the floor / ceiling ) . A grenade that has been thrown toward the player character will show up on the HUD as a red arrow denoting its direction relative to current position . Move in the opposite direction as quickly as possible to escape the blast radius and minimize the damage to both overall health and limbs . It is also possible to plant live grenades on a non - player character by passing one from one ' s inventory to the non - player character ' s inventory via reverse - pickpocketing . This will kill the non - player character , regardless of how much health they have , making the frag grenade far more deadly . Getting caught putting a grenade in an non - player character ' s inventory makes them take it as stealing something from them , and return the grenade to the inventory though it won ' t detonate . Successfully killing a non - player character using this technique can give the Psychotic Prankster achievement . Locations . Boxes . One guaranteed grenade , 75 % chance to spawn 2 to 6 :
Hunting rifle ( Fallout ) The Colt Rangemaster hunting rifle is a small gun that appears in " Fallout " and " Fallout 2 " . Characteristics . An accurate , long - ranged and common weapon early in the game . It is an effective weapon early in the game , but much better replacements can be found later on . Variants . In " Fallout 2 " , it can be upgraded with a scope .
Irradiated beer Irradiated beer is a in " " . Characteristics . Irradiated beer is a radioactive variant of , normally produced when normal beer has been exposed to radiation for an extended period of time . Thus , it will impart 10 units of radiation when consumed , but otherwise provides effects identical to that of non - irradiated beer . As with all forms of alcohol , irradiated beer is affected by Cass ' Whiskey Rose companion perk . With the Whiskey Rose perk active irradiated beer will not reduce one ' s Intelligence level once consumed ; however , it will still be considered radioactive , and will apply radiation to the player character as normal . Locations . Irradiated beer can only be found reliably in three locations :
Bench Benches are world objects and constructible settlement objects in " Fallout 4 " and its add - on " Vault - Tec Workshop " . Characteristics . A bench is a piece of pre - War furniture , on which several people can be seated at once . When the player character sits on a bench they have the option to wait from 1 to 24 hours . Crafting . Benches are located under " Furniture → Chairs " the workshop . Locations . Benches can be commonly found around the Commonwealth or crafted in any player owned settlement . Significant locations include :
5mm round ( Fallout ) 5mm round is a type of ammunition in " Fallout " and " Fallout 2 " . Characteristics . Narrow , long cartridges of bottleneck - cased rifle ammunition , which are found in large ammo storage cans . Weapons which use this type of ammunition are typically automatic firearms which fire large amounts of ammo . Variants . There are two variants of 5mm ammunition : Bugs . In " Fallout " , ammunition modifiers are not applied properly which makes the 5mm equal to any other kind of ammunition and both JHP and AP versions functionally identical .
Brahmin ( Fallout ) Brahmin are creatures found in the New California region of 2161 and 2241 . Background . Brahmin have been domesticated throughout the years since the Great War . Some brahmin can be seen wandering the Wasteland , but this is rather rare . Through their domestication , they have been used primarily for meat , milk , and their hides which are tanned to make leather . Traders often use them as pack animals . They attack by head - butting or trying to gore someone with their horns , however in the Mad Brahmins encounter , a group will charge at the Chosen One and explode on impact . Characteristics . Biology . As a result of the constant radiation , these formerly normal cows have sprouted a second independent head . Brahmin have eight stomachs , and male brahmin have four testicles . Their skin has turned a toasty , dusty orange - red color from the fallout exposure and their horns have become a dirty brown . In addition , their udder has increased in size . Gameplay attributes . Brahmin are low level creatures and can be little more than a nuisance in the beginning of the game , if you can even find one that is hostile . In fact , most brahmin throughout the game are non - hostile and will only attack if provoked , as they are mainly found in ranches and small settlements . When they attack they run and ram into foes , swinging their horns into the body of the threat . Although their hide is thick , bullets will still penetrate and kill them rather quickly . Variants . Brahmin . Regular brahmin are durable creatures , although far from aggressive seeing as they are domesticated beasts of burden . Large brahmin . Brahmins that are larger than the standard Brahmin , therefore dealing more damage . Angry brahmin . Angry brahmin are brahmin with a mean streak , and won ' t hesitate to attack unwary victims . Weak brahmin . Weak brahmin are feeble from sickness or famine , and pose a far smaller threat to travellers than the angry - or even normal - brahmin . Wild brahmin . Wild brahmin are undomesticated creatures , who roam the large steppes of the wastes in large herds . Appearances . These brahmins appear in " Fallout " and " Fallout 2 " .
George Neusbaum George Neusbaum is one of the inhabitants of Vault 112 and part of the Tranquility Lane virtual reality simulation , still alive in 2277 . Background . Married to Pat and the father of Timmy , George is becoming increasingly concerned that his kid isn ' t " tough " enough . If he can ' t survive a 10 - year - old female bully named Betty , what ' s Timmy going to be like in the real world ? Perhaps the military can teach him a thing or two ; it didn ' t do George any harm . Like the other inhabitants of Vault 112 , he is trapped in the Tranquility Lane simulation by Stanislaus Braun . Relationships . He is the husband of Pat Neusbaum and the father of Timmy Neusbaum . Lounger Monitor . DISPLAY RESIDENT STATUS DISPLAY RESIDENT STRESS LEVEL Appearances . George Neusbaum appears only in " Fallout 3 " .
GNR booth access password GNR booth access password is a note in " Fallout 3 " , cut from the final game . Location . The note was to be added to the player ' s Pip - Boy after talking to Knight Sergeant Wilks inside GNR building plaza . The password was to give access to two Galaxy News Radio access terminals , of which one terminal was cut , while the other is located in the TestQAItems test cell and doesn ' t appear in the final game .
Blow Up the Mines for CoS Blow Up the Mines for CoS was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . The Brotherhood of Steel is aware that there ' s a bunch of good technology lying around in the Burham Springs mines . They want to prevent it from being distributed throughout the wastes by Phil , Sparky , and Frank . The core BoS does not want anything done to those three , but they do want to reclaim as much of the old tech as they can . However , the Circle of Steel has different plans . Even if you recover all tech from BoS , the CoS wants Phil , Sparky , and Frank dead . They also want to see the mines blown up via the placement of charges at specific locations in the mines .
Railway rifle The railway rifle is a rifle made from a crutch , a pressure cooker , a steam gauge assembly and a fission battery . The crutch comprises the stock and grip part of the gun , the pressure cooker acts as a firing chamber , the steam gauge assembly comprises the grip , ammunition storage and barrel of the gun , and the fission battery works as a power source to operate the weapon . Relatively few railway rifles can be found in the wasteland but if one can acquire the necessary parts and find the schematics for the weapon , one can craft their own in " Fallout 3 " . The rifle uses railway spikes as ammunition which can pierce the target ' s limbs and literally ' stick ' them to nearby objects . Models . Prototype railway rifle . Does 1 damage Fire rate 2 Same rest of the stats as regular railway rifle Railway rifle . < section begin = " Railway rifle " / > The basic model of railway rifle , not very accurate , limiting its use at range . The nature of the ammunition causes considerable limb damage to enemies , allowing it to easily cripple or even disarm opponents . < section end = " Railway rifle " / >
Radroach meat ( Fallout : New Vegas ) Radroach meat is a in " " . Characteristics . The meat is the whole abdomen of a . Since radroaches appear less frequently in " Fallout : New Vegas " than in " Fallout 3 " , radroach meat is more difficult to find . The effects of radroach meat in " Fallout : New Vegas " are notably different : It restores a small amount of hit points , but gives a high dose of radiation , in addition to a - 1 penalty to Strength . Cut irradiated version . Within the game files exists a version of radroach meat , that gives 18 rads instead of the normal 10 . It was supposed to be dropped by the irradiated radroach , but by cutting the creature from the game , this variant of the meat was cut as well .
Mutate ! Mutate ! is a " Fallout " , " Fallout 2 " and " " perk . Effects . Allows swapping a trait for another . Behind the scenes . The image for this perk is a reference to Marvel Comics ' Dr . Bruce Banner / The Hulk . The image of the split personality always appeared at the end of the introscene during the , which ran from 1978 until 1982 .
Bobblehead - Sneak Bobblehead - Sneak is a miscellaneous item in " Fallout 3 " . It permanently improves the Lone Wanderer ' s Sneak skill by 10 , up to a maximum of 100 . Location . Found in the yao guai den in the yao guai tunnels on top of a metal box north - east of the big irradiated pool of water , reached by heading down the north tunnel , and through a door .
Pipe gun The pipe gun is a weapon that is featured in " Fallout 4 " . Characteristics . A crude , homemade weapon , the pipe gun models were common in pre - war Detroit street gangs . Two centuries later , it ' s a staple of wasteland combat , being favored by settlers , raiders , and super mutants all over the Commonwealth , filling the shortages of " real " weaponry . Pipe guns are also highly modifiable , capable of turning a standard pipe pistol into a pipe . 50 caliber sniper rifle . Pipe guns can be found in large quantities throughout the entire Commonwealth . While rather weak compared to " real " weapons , they are lightweight and boast more customization options than any other weapon class in the game . Every aspect of the pipe gun up to and including its caliber can be modified and improved , allowing for an enormous number of variants to be crafted . This lets it remain viable far longer than its appearance would suggest , especially considering its proliferation and the huge amount of . 38 round s found across the Commonwealth . Furthermore , pipe weapons require the least investment in crafting perks to unlock all of their customization options - two points in Gun Nut and a single point in Science ! are enough to let the Sole Survivor tailor their pipe gun to their every desire . Furthermore , even fully modded pipe weapons are rather light , never surpassing 8lbs . Despite all these advantages , pipe guns eventually become largely obsolete once more advanced and powerful weapons become available . Out of all the parts the naked eye can perceive , upon scrapping the player can ' t salvage most if not any of the aforementioned components . With Rank 1 of the Scrapper perk a basic pipe pistol can be scrapped for 4 pieces of steel while a basic pipe rifle yields 3 pieces of steel . Rank 2 of the perk adds one screw and one piece of copper to the salvage . Rank 3 changes this , sometimes getting gears , springs and even things like nuclear material for guns that have advanced mods like the recon sights .
Daniel Wyand Daniel Wyand was a courier working for the Mojave Express found dead in Primm in 2281 . Background . Daniel Wyand is the fourth Mojave Express courier in 2281 , a fellow co - worker who didn ' t survive a bullet to the brain . His corpse can be found in the town of Primm lying outside the Mojave Express building . Besides the Courier , he is the only other in - game who is carrying a Mojave Express delivery order . Daniel ' s package consisted of two over - sized fuzzy dice , which has been delivered to New Vegas according to Nathan . Notes . Sometimes , Wyand ' s corpse may disappear then reappear later on . Appearances . Daniel Wyand appears only in " " .
Oasis robe Oasis druid hoods and Oasis robes or Oasis villager robes are pieces of clothing worn by most members of the Treeminders at Oasis in " Fallout 3 " . They can be repaired with any other variant of the robe ; this includes the hood , i . e . the hood can be repaired with the robes and the robes can be patched up with the hood . Variants . Oasis robe . The Oasis robe is worn by the leaders of the Treeminder cult , Tree Father Birch and Leaf Mother Laurel . Oasis villager robe . Worn by most Treeminders , this attire has less body coverage than the Oasis robe . As a result , it is slightly lighter but also worth less . One can be found on a dead branchtender in the underground Oasis caverns , just down the path from the entrance . Oasis druid hood . Aside from Treeminders , this hood can also be found on Drifter at Dickerson Tabernacle Chapel . Poplar ' s hood , a special version , is given to the Lone Wanderer as one of the possible rewards of the Oasis quest . However , if the Lone Wanderer ' s hair is tall , it will show out the top of the hood . Oasis exile hood . Another version of the druid hood called " Oasis exile hood " can be found in the game files but is not used in the game . It is identical in looks and stats with the regular hood except for increased item value . It can only be obtained via console commands . Bugs . If you drop the druid hood and move it , then the game will still have the hood where you dropped it . It won ' t be visible and you can walk on top of it , but the crosshair will say " Oasis Druid Hood " and when you pick it up it disappears from the place you moved it to .
Wanted : Deathclaw egg Wanted : Deathclaw egg is a in " " . Location . It is given to the player after speaking to Jas Wilkins in Sloan . Notes . This holodisk states that Jas Wilkins is located at Quarry Junction . However , she is found in Sloan ' s mess hall .
Overdrive Overdrive is a consumable item in " Fallout 4 " . Characteristics . Overdrive is a syringe with two vials attached to it . It enhances the user ' s damage output by 25 % and also grants the user a 25 % critical hit chance per attack . Taking this chem is the only way to critically hit outside of V . A . T . S . or without a full critical meter . These extra critical hits also do not empty the critical meter as is the case with " normal " critical hits . Notes . Although overdrive is made from psycho , it has its own addiction which gives - 1 Agility and - 1 Strength . This is unlike , for instance , Jet Fuel which gives an addiction to all Jet chems .
Dave ' s note Dave ' s note is a paper note in " Fallout 3 " which was cut from the final version of the game . It can only be obtained via console commands . It was apparently written by Dave . Behind the scenes . This note , along with Mister Crowley ' s hit list , Strayer ' s note , Dukov ' s note and Tara ' s note is a leftover of earlier versions of You Gotta Shoot ' Em in the Head .
Ask Water Merchant to help Ask Water Merchant to help is an unmarked quest in " Fallout " . Detailed walkthrough . To complete this quest , the Vault Dweller needs to go to the Water Merchants in the Hub and pay the master merchant , Martha Rastello , 2000 caps to supply Vault 13 with water . The Vault Dweller may be able to secure a better price of 1000 or even 500 caps , providing they can convince her the vault can sufficiently supplement the lower payment . After securing the deal , the time limit for finding the water chip will be increased by 100 days and it will also have an impact later in the game . Notes . In the unpatched version ( v1 . 0 ) of the game , the quest would also reduce the Vault 13 invasion time limit by 100 days . Since the time limit was removed by later patches by giving 13 years to complete , this became irrelevant . Thus , the only real reward in patched games is the experience .
Fallout 3 stat - raising items The table lists all items in " Fallout 3 " which modify primary statistics and skills Note that for each stat and skill , there is a single bobblehead which increases that stat by one point ( or by 10 points for skills ) .
Signal Interference Signal Interference is a in the " " " Dead Money " , given to the Courier when accompanied by Christine . Effects . Due to a beneficial malfunction of Christine ' s slave collar , she gives a short delay before your collar starts beeping when near a radio or speaker , and then grants you an extra 50 % to the duration of time to get out of the signal before it detonates .