naist-nlp/zeshel huggingface dataset:
See invisibility See invisibility , or detect invisibility , was a divination spell that allowed the caster to see invisible or ethereal creatures and objects . Some creatures had the magical ability to always see invisibility , such as helmed horror s , jade spider s , marid s , and other creatures . Effects . When cast , the spellcaster ' s eyes could see invisible and ethereal things as translucent shapes for a distance as far as he or she could normally see . It was easy to determine which things were visible as opposed to invisible while under the effects of the spell . The spell did not provide any information about whether the invisibility was the result of a spell or of some supernatural quality . It did not permit the caster to see through other opaque objects . Someone or something hidden in a natural manner was not revealed by this spell . The ability provided lasted at least a half hour and longer if cast by a more powerful spellcaster . The effect could also be made permanent . Components . The spell required verbal and somatic component s , a pinch of talc , and a tiny sprinkling of powdered silver .
Jarhild Stoneforge Jarhild Stoneforge was a shield dwarf fighter and a member of the Order of the Burning Dawn . History . Jarhild was a trained soldier who was always ready for a fight . With toughness , sturdiness , and strategic knowledge , she was a force to be feared . She had taken down orc s and even held her own against a dragon , so she was not afraid to do battle anywhere , whether it be giant s or tavern patrons . When not in combat , she drank with other veterans of battle . She was also a member of the Burning Dawn as she felt it was a way to do good and get paid . She did not like to be insulted about her appearance or abilities , and she delivered great pain to the ones whom she felt should experience it . She found it very motivating to defend people she cared for , and she would feel anger if they were threatened . Appendix . Appearances . Jarhild will appear as a companion in the upcoming Sword Coast Legends game .
Stannis Malveen Stannis Malveen was an aquatic vampire in Selgaunt . Relationships . Stannis was the heir of the Malveen house . History . Stannis was a dandy who enjoyed his wealthy life as heir to one of the wealthiest families of Selgaunt . However , everything changed in 1345 DR when Stannis and his mother , the sorceress Velanna Malveen , fled from Selgaunt after the former was discovered having had dealings with pirates . Their ship was destroyed at sea and Velanna was killed , but not before summoning the aid of some sort of aquatic vampire , who rescued and turned Stannis into one of its kind . Stannis went back to his family ' s estate with his new master . Here , however , Stannis ' s brother , Radu Malveen , despite his young age , easily slew the vampire master and Stannis decided to follow Radu ' s will . Under Radu ' s orders , Stannis remained hidden at the estate without contacting anyone until 1372 DR , when Stannis convinced Radu to plot the ruin of the Uskevren house . Personality . Always a dandy , the years of isolation made Stannis exaggerate this characteristic . He was obsessed with revenge against the Uskevrens for them not helping the Malveens in 1345 DR . Stannis obeyed and feared Radu .
Qinnaz Qinnaz was a dragonborn of Abeir , and one of the ancestors of Clan Kepeshkmolik . History . Qinnaz was one of the seven wise elders who raised Shasphur . One day , Shaspur came with a plan to free the dragonborn slaves from the gold dragon Raurokhymdhar . His plan , however , had a flaw : he could not save the elders . The elders decided that Shaspur should flee without them . Qinnaz was killed by Raurokhymdhar while misleading the dragon so Shaspur and the other slaves could flee to freedom .
Dyltharra Dyltharra was a half - elf high priestess of the temple of Selûne in Velprintalar , Aglarond , around 1368 DR . She led six other priestesses at the temple and helped to maintain contact between the Simbul , the Royal Council of Aglarond , and the Harpers .
Restoration Restoration was a conjuration or necromancy spell that could restore a lost life energy level to a creature , remove fatigue , and remove temporary ability handicaps . The older necromantic versions of this spell could restore a lost level , cure insanity and were reversible , resulting in the spell energy drain which siphoned off one life energy level from a creature . Effects . The caster had to successfully touch the target of this spell . In order to restore a life energy level , the caster had to apply this spell no later than a number of days equal to his or her own level or else the loss was permanent . The necromantic versions of this spell cured all forms of insanity and negated spells like " feeblemind " that lowered intelligence , whereas the conjuration version returned all lost strength , constitution , dexterity , intelligence , wisdom , or charisma ( only one of these characteristics per casting of " restoration " ) and removed all fatigue and exhaustion , but did not cure insanity . ( See " greater restoration " . ) For the necromantic versions , upon " restoration " of an energy level , both the caster and the recipient were aged two years . No version of this spell could restore constitution loss due to death and subsequent " raise dead " or " resurrection " . When cast in reverse , " energy drain " sucked one life energy level from the target after a successful touch attack , similar to that of a wight , specter , or vampire . Components . The necromantic versions of this spell required only verbal and somatic components ( and cost the caster two years of life ) . The conjuration version did not age the caster , but did require at least 100 gp of diamond dust to be sprinkled over the target .
Wand Wands are spell - casting implement s commonly used by artificer s , bard s , warlock s , and wizard s alike . Constructed from wood most commonly wands typically have arcane energies of their own . Sometimes this energy allows the caster to simply empower their spell s , while other wands possess the ability to cast their own .
Arcane eye Arcane eye was an arcane divination spell that allowed its caster to spy on things from a distance . Effects . The spell would create an invisible floating eye , which would give a mental image to the caster whenever it was dark and within 30 feet . The eye could travel 30 feet from its caster and could enter holes as small as 1 inch ( 2 . 5 centimeters ) in diameter . The eye would move as per the caster ' s demands of it . Components . A bit of bat fur .
Roond Asmyrk Roond Asmyrk was a human man living in the city of Wheloon in Cormyr . He was a priest of Sune and proprietor of the Silvery Sembian Snail tavern . History . Asmyrk was once a priest of Sune , goddess of love and beauty , but was forced to leave the priesthood after being criticized for his explicitly hedonistic ways and views . He didn ' t care a bit about this , and Sune still answered his prayers and provided him with spells . By 1358 DR , he was the proprietor of the Silvery Sembian Snail tavern in Wheloon . After several drunken parties spread from the Snail and into the town and disturbed livestock , Lord Sarp Redbeard reprimanded Roond Asmyrk . He began to use sobering spells on patrons and developed more indoor entertainments . He still ran the Silvery Sembian Snail " circa " 1369 DR . Activities . Asmyrk spent several years developing spells that could alter the taste and smell of lesser wines to create " shadow wines " that resembled far more expensive vintages . A connoisseur could purchase both and compare them if they wished . To prevent inebriated patrons and escorts causing trouble outside , Asmyrk also cast spell s upon them to induce some sobriety . He also taught the ways of Sune to several of the tavern ' s waitresses / escorts .
Maelstrom ( storm giants ) The Maelstrom was the main stronghold of the storm giant s , where lived their kings . Location . The Maelstrom lay on the floor of the Trackless Sea , 3 , 000 feet beneath the surface at a point between Ruathym , the Whalebones , and the Korinn Archipelago . Until his disappearance in the late 1480s or early 1490s DR , it was ruled King Hekaton .
Helyos Helyos was a mercenary in Chessenta . History . Helyos was one of the best fighters in Chessenta . Once he nearly won the throne of Mourktar during a military tournament . He also led the Renegades , a military unit of Akanax , the town of soldiers , who had deserted with dreams of gold and glory .
Yegar Lord Yegar was the ruler of Citadel Rashemar during the mid 14th century DR . Activities . Lord Yegar dispatched patrols to monitor the Sunrise Mountains . He spent most of his time pressing Rashemen ' s rights to the copper mines located in Murghôm . He claimed this because of ancient borders and not present day alignment .
Diatryma The diatryma was a large , flightless bird native to the Underdark . Description . The gigantic bird was about 8 ft ( 2 . 4 m ) - 12 ft tall . ( 3 . 7 m ) Its short wings rendered it flightless . It had a thick neck and a deadly powerful hooked beak . Uses . The drow used their hugely plumed feathers for decoration . The mercenary , Jarlaxle , sported one of these on his wide brimmed hat , as ornamental and as a functional magical item . By blowing into the feather , Jarlaxle was able to summon a diatryma bird .
Blackjackal Blackjackal was the lieutenant and later the leader of a small tribe of elves living in the eastern starwood of Cormanthor . The elven tribe once used a large area of blueberries as their primary food source , which they shared amiably with shambling mound s . When a couatl covered in strange markings fell out of the sky into the blueberry field , the elves and mounds did not think much of it , but its decomposing corpse infected the blueberries with a form of vine blight . The elves blamed their leader for this , and Blackjackal urged them to crush his head with a rock , assuming leadership for himself . Blackjackal formed an alliance with some of the shambling mounds , and the elves and mounds roamed the starwood , attacking whoever they found in the name of Talos .
Feldar ' s Trail Feldar ' s Trail , also called the Mosstree Trail , was a trail that ran through the Vast , connecting the town of Mossbridges and the village of Fallentree . From west to east , it began at Mossbridges , ran through Highbank Forest and Dark Hollow , and ended at Fallentree . On the way , it linked with the Tantras Trail , the Hlintar Ride , and Blaern ' s Trail .
Esvele Graycastle Esvele Greycastle was a human cleric of Shar and shadow adept . She was determined to fulfill her role as an exemplary worshiper of Shar . She was assigned to a secret temple in Urmlaspyr where she attempted to recruit new members to the church from the merchants of Sembia . Of more note were her later attempts to create Dead - magic zone s in Cormyr and Shadowdale . Appearance . Esvele was of slim build and average height for her kind . She had curly brown hair down to her waist and amber eyes . She kept her emotions well guarded and only displayed those on her face that she wished to be known . Class . In " Lords of Darkness " ( 3rd edition , 2001 ) , Esvele is written as having 8 levels of cleric of Shar and 5 levels of shadow adept . However , in " " ( 3 . 5 edition , 2007 ) , she is written as having 13 levels of cleric of Shar alone . History . Early Years . Esvele was the middle daughter of a merchant family in Chondath . When her parents slumped into poverty after some poor trading decisions , they were approached by the clergy of the Church of Shar who offered them a substantial sum in gold for the purchase of thirteen - year - old Esvele . Her parents accepted this offer and she was then raised to adulthood in the church . Tearing the Weave . In 1374 DR Esvele was placed in charge of a plan to create a dead - magic zone over the Vast Swamp . She instructed the mutant black dragon Despayr as to what Shar ' s plans were so that he could fulfill them while she moved on to a new project . She also trained a shadar - kai sorcerer in the use of the Shadow Weave in the hopes that he would train more of his kind . Scouring of Shadowdale . Later in the year , Esvele introduced Alokkair the wizard - king to an emissary of Telamont Tanthul , named Nayiiara Darhoun . The Lich allowed Esvele to create a temple to Shar beneath his lair in exchange for the Netherese knowledge Nayiiara bestowed him . It was in this lair that Esvele completed the Rite of Unwinding which created an expanding area that supressed the Weave over the entire dale . Her then Zhentarim allies , who had conquered the dale , had mixed feelings about her ritual . The Rite of Unwinding prevented the Chosen of Mystra from interfering with their occupation of Shadowdale but it also impaired their own spellcasting unless they converted their magic to Shadow Magic . Regardless , in 1375 , adventurers , who would later go on to help free Shadowdale from the occupying Zhent army , slew Esvele and then reversed the ritual making magic function normally in the dale once more thus cutting short the career of a promising young priestess . Equipment . Esvele wears magical + 2 studded leather shadow armor and carries a + 1 returning chakram and a + 1 sickle . She wears a " ring of mind shielding " and also possesses a " staff of charming " .
Ilztoj A ' Qaran Ilztoj A ' Qaran was a drow mage in Cormanthor during the Rage of Demons . History . Ilztoj lived in Szith Morcane until it fell to fiendish fire giant s . He , along with seven companions , followed Drava T ' syrr to Cormanthor . There , however , Drava fell under the madness of the demon lord Graz ' zt and started to dance and drink . Some adventurers ( members of the Harpers hired by Elanil Elassidil to bring peace to her ancestor Meira Faerenduil ) tried to convinced Drava and her companions to go to a refugee camp , but she never complied and in the end she was defeated . Ilztoj became the new leader and agreed to the adventurers ' proposal . Personality . Ilztoj managed to resist the madness . However , he also started to like living in the forest . He continued to honor the drow social rules and followed Drava , who as a female was in a higher position than him . Relationship . Ilztoj was always at Drava ' s side as her second - in - command .
Unspeakable The Unspeakable , or He Whose Name Must Not Be Spoken , was a yak - man who possessed the body of Mu ' izzi al - Kamar , in 1367 DR . Other yikarians referred to him as " Revered Master , " which is their term for a High Priest . Activities . The emperor of the yikarians tasked the Unspeakable with gaining ultimate control of the Court of Enlightenment . The Unspeakable first encountered Mu ' izzi al - Kamar during the 1340s DR when some of his earthservant s grabbed him after a sandstorm struck his caravan . After entering his mind and realizing that Mu ' izzi was the head of one of the richest merchant families in Huzuz , the Unspeakable instantly recognized the opportunity to wreak havoc upon the Grand Caliph by possessing Mu ' izzi ' s body . Within a year of his " return " to Huzuz in Mu ' izzi ' s body , the Unspeakable had utterly " charmed " every member of the House of Al - Kamari to protect his disguise . The Unspeakable ' s first task to harm the Grand Caliph was to ensure he never fathered an heir . He accomplished this feat by forcing his Suha , his noble dao slave , to bury magical amulets within the masonry of each room of the royal harim . The amulets were protected against magical detection . They prevented male conception by any female within every room of the harim . Possessions . The Unspeakable wore a " ring of protection + 2 " , wielded a " staff of the sands " , and always carried " potions of human control " .
Silver Ravens The Silver Ravens are the personal army created and utilized by Miklos Selkirk . Among their goals are to gather information , attain magical items and generally improve the image of Sembia abroad . It is for this reason that when Silver Ravens are working abroad they hide the coat - of - arms typically worn only while in Sembian lands . Leadership . Miklos sees the Ravens as his answer to the Harpers , with whom Sembia has regularly clashed . While he encourages paladin s and other honorable fighters to join their ranks , he knows that the reality they might need to undertake some dishonorable deeds to accomplish their goals . Ultimately though , all Miklos requires that his agents hold their loyalty to Sembia .
Crescentcoat In the Heralds of Faerûn organization , the office of Crescentcoat was one of the High Heralds . This office was primarily responsible for training the local Heralds and was also given the difficult task of presenting all sides of issues brought up for debate among the High Heralds . Crescentcoat traditionally played the role of " devil ' s advocate " to ensure the council came to their conclusions honestly after considering the ramifications of each aspect . Although not a solid tradition , this office was filled by a female more often than not . The residence of this office was a fortification known as Moonrise Towers on the banks of the River Chionthar west of Elturel . Possessions . This office derived its name from a beautiful cloth - of - silver woven with a pattern of interlocking crescent moons . In addition to a regal appearance , the garment gave the wearer the power of a " ring of shooting stars " . The rod of office was made of ivory enchanted to be harder than adamantine and with the same function as a " rod of smiting " .
Volo ' s Guide to All Things Magical ( in - universe ) Volo ' s Guide to All Things Magical was a vellum pamphlet written by Volothamp Geddarm in late 1359 DR and published by Tym Waterdeep Limited Description . The guide was full of long - forgotten spells and a grab bag full of odds and ends about magic . History . Controversy . Several powerful mages , including Elminster would have preferred the spells and secrets in the guide remained unknown to the general public . All copies were hunted down and destroyed . Re - Release . In 1367 DR , a second pamphlet of the same name was released . This version , now named " Volo ' s Guide to all Things Magical , the Revised , Authorized & Expanded Edition " was extensively rewritten and edited by Elminster .
Conjure woodland beings Conjure woodland beings was a conjuration spell that summoned fey creatures . Effect . Casting this spell , the caster could choose to summon up to four fey creatures . The spell ' s power would be divided among the summoned creatures so the more fey creatures there were , the less powerful they would be . The summoned creatures were friendly to the caster and their allies and followed orders . They would last for a hour . If the creatures " died " or the hour was up , then the creature or creatures would simply disappear . If the spell was cast at specific higher spell level , then the number of summoned creatures could double or even triple but not decrease in strength with numbers . Components . Vocal and somatic components and a holly berry per creature were the necessary components for the casting .
Newsbearer A newsbearer was a small device made out of glass , used by the inhabitants of Ten Towns in Icewind Dale to communicate across large distances . Description . The glasspiece would be used to reflect sunlight in a series of signaling codes . History . Originally crafted in Termalaine , newsbearers were used to relay crucial messages between the towns during the Battle of Icewind Dale in 1356 DR .
Paizo Publishing Paizo Publishing , LLC is a publisher of fantasy roleplaying games , accessories , and board games . For many years Paizo was the publisher of the Dragon and the Dungeon magazine s . Founded in 2002 by Lisa Stevens , a former Wizards of the Coast employee who left after Hasbro bought the company in 2000 . WotC offered Stevens the opportunity to publish the Dragon , Dungeon and Star Wars Insider magazines which she had long expressed an interest in working on . Taking on many former WotC staffers like herself , Stevens created Paizo to be a magazine publisher . When Wizards of the Coast informed Paizo that their contract would not be renewed in September 2007 , Paizo began the process of turning themselves into a publisher of games rather than magazines and in March of 2008 announced the Pathfinder game - based on the Dungeons and Dragons 3 . 5 OGL . Pathfinder has become a leader of the tabletop RPG market in its own right and Paizo contracts many Forgotten Realms luminaries to write content for the game such as Ari Marmell , Ed Greenwood , Elaine Cunningham , Eric L . Boyd , Jeff Grubb , R . A . Salvatore , Richard Baker Richard Lee Byers and Stephen E . Schend .
J . Robert King J . Robert King is a novelist and game designer who has contributed to a variety of sourcebooks from TSR , Inc . Career . King has written over twenty novels , including three of the books in the Double Diamond Triangle Saga . He also contributed to " Monstrous Compendium Forgotten Realms Appendix II " and " Aurora ' s Whole Realms Catalogue " in addition to other campaign settings from TSR .
Orlarrakh Orlarrakh , also known as The Green Duchess , was the ruler of the Dusk Ports in Returned Abeir as of 1479 DR . She was a vassal of Melauthaur , the ruler of Melabrauth . Personality . Orlarrakh was known for not forget even a slight . After she visited the cities of the Dusk Ports , it was normal that its inhabitants had to elect a new ruler when she left . She was also cruel and enjoyed eating the inhabitants of her lands . History . It was believed by most people in Returned Abeir that Orlarrakh was one of the dragons who fought against the primordial s during the War of Fang and Talon . She had a legendary status across the continent . In 1479 DR , Orlarrakh may have been killed , or at least poisoned and crippled with dragonbane amber , by a group of adventurers allied with the Scions of Amber and the Shadowkiss .
Arch Wood Arch Wood was a forest on the northern border of Archendale . Geography . Throughout history , the majority of the forest was never been logged . The Arch Wood was a dark , dense forest full of oak , ash , elm , shadowtop and duskwood trees . Notable locations . The Arch Wood had ruins in it including the remains of an old elven school of wizardry .
Leaping Hart Tavern The Leaping Hart Tavern was the most popular tavern in the city of Harglast , in the Windrise Ports of Returned Abeir . It also served as an inn and a gambling hall , and was the center of gossip in the city . Services . The tavern served fine drinks and foods , and also allowed patrons to engage in gambling games . The most popular game was named Liar ' s Dice . Inhabitants . The proprietor of the Leaping Hart was an affable woman named Thelia Ondertos .
Ian Harman Ian Harman was a male human of the village of West Harbor on the Sword Coast North in the 1370s DR . History . Ian was a member of the militia of West Harbor . Strangely , he was usually seen as a coward , who ' d rather flee from a fight than join it . The Kalach - Cha considered asking him to join the fight against the bladeling s and duergar that invaded in 1374 DR . However , whether he fought or not , Ian was killed in the battle .
Blister Blister was a Netherese military outpost established in - 1286 DR in the mountains of southeast Netheril . Defenses . The outpost was so well defended that it survived beyond the fall of the Empire . Rumors and Legends . There was a " portal " from the Temple of Tyche in what would later be known as the village of Monksblade , Cormyr . History . Though not its official name ( a name which , in Loross , roughly translated as " All - Seeing Master of Lightning " ) , the soldiers stationed there colloquially referred to the outpost as " Blister " , owing to the difficult life they led . In - 442 DR , phaerimm attacked Blister . They destroyed many of the underground supply rooms and several connecting tunnels beneath the outpost . Blister ' s garrison came close to starvation , and the commanding archwizard s fled after personal issues begin turning into spell - battles .