Red Racer factory The Red Racer factory is a pre - War Red Racer tricycle factory on the outskirts of southwestern Washington , D . C . , northeast of the Nuka - Cola plant and south - southwest of Grayditch in the Capital Wasteland . The medium - sized building is inhabited by feral ghoul s , a human and super mutant s , and has two interior sections . Layout . Exterior . The factory ' s door faces east , toward a partially enclosed parking lot . There ' s a loading dock on the south side of the building where an overturned container of irradiated barrels has spilled into another parking lot below . A few raiders occupy the area ; expect to see one to the east on the upper parking lot and a couple in the lower southern parking lot any time you travel here . If you ' ve already visited the Nuka - Cola plant , you can interact with a trio of raiders called the Sudden - Death Overtime Gang . This is part of the unmarked quest " Just for the Taste of It " . An alley between the buildings across the parking lot to the east is the site of what appears to be a raiders - only shop with some decent loot . There are also some skill books at the scavenger ' s bridge to the north , but they must be stolen . With " " installed , the entrance to Bailey ' s Crossroads Metro is a short walk to the southeast . Factory floor . This area is a fairly complex maze of assembly lines and catwalks , with a few scattered offices and a large number of toolbox es , workbench es and components for crafted items . The quickest route through is to follow the hall west from the entrance , keep moving west and north until you can go up a stairway , then head through the covered passage southwest directly to the CEO Offices ' door . Careful exploration will uncover two safe s and two well - hidden skill books . One safe is located in an office full of cubicles directly west from the entrance . The other can be found in the eastern most room , on the north side of the complex , on the highest level of catwalks , also in an office full of cubicles . Both safes have " easy " locks . Feral ghouls are found throughout , and high level characters with " Broken Steel " will encounter a number of powerful reavers . Each time you kill one of these ghouls you ' ll hear an electronic " chirp " similar to a mine prior to exploding . The head of the dead ghoul will then burst , if it has not already been destroyed . CEO offices . The offices section is smaller and more straightforward , and is protected by several super mutant s ( up to masters depending on level ) with the same head - bursting effect as the ghouls . Characters with the ability to hack ( average ) computer terminals will be able to find information on this phenomenon , and the terminal closest to the entrance has the option to " Disable Chips , " killing any remaining super mutants and ghouls except the caged ghoul Stefan . The Surgeon , a mad scientist armed with a missile launcher , is responsible for the brain implants in the creatures you ' ve been fighting . This non - player character is hostile , but may be fooled by wearing the ghoul mask . The Surgeon has the key to two safe s and a cell nearby . The cell holds Stefan , a prized glowing one subject . Appearances . This Red Racer factory appears only in " Fallout 3 " .