Superheavy Samurai " Superheavy Samurai " ( " Chōjūmusha " ) is an archetype comprised mainly of EARTH Machine monsters used by Gong Strong in " Yu - Gi - Oh ! ARC - V " . They are collectively based on and miscellaneous details of his life . Etymology . So far , the Japanese names of the " Superheavy Samurai " monsters in the archetype tend to follow a similar pattern of those of the " Karakuri " , in that they have a " numbered code " after the main name and then a second name in quotation marks ; for example , " Karakuri Muso mdl 818 " Haipa " " . These codes are often followed by puns ; for example , " Superheavy Samurai Swordsman " ( Japanese name " Superheavy Samurai Sword - 999 " ) , with " kyu " being the Japanese word for " nine " ( " kyukyoku " roughly translates to " ultimate " ) and " Superheavy Samurai Blue Brawler " ( Superheavy Samurai Waka - O2 ) , " ni " being Japanese for " two " and thus allowing one to read it as " oni " ( " oni " roughly translating to " devil " ) . This has been removed from the " TCG " names , as the puns are largely untranslatable . Playing Style . The strategy of this Deck focus on building a strong defensive frontline by Synchro Summoning their ace monsters , that are capable of attacking while in Defense Position , in which case their DEF is applied for Damage Calculation . This ability can also be extended to all other " Superheavy Samurai " monsters by the effect of " Superheavy Samurai Big Benkei " . This odd feature makes them immune to cards like " Level Limit - Area B " , " Mirror Force " , " " , " White Aura Whale " , " Eisbahn " , and " Black Garden " ( this last card in particular can backfire tremendously , as the " Rose Tokens " will be exposed to the massive damage caused by the high DEF of the " Superheavy Samurai " monsters ) . However , they can potentially be vulnerable to cards like " Dark Mirror Force " , " Double Trap Hole " etc . Regarding their organization within the archetype , there are three basic subsets of monsters : This peculiar feature paves the way to an all - Monster Card Deck . Despite this restriction , they have means of protecting themselves against many sorts of adversities : " Soulshield Wall " can send itself to the Graveyard in order to negate an attack directed to the then - equipped monster , but makes its DEF 0 ; " Flutist " can banish itself from the Graveyard in order to negate and destroy a card whose effect targeted a " Superheavy Samurai " , etc . There are also two " Superheavy Samurai " Pendulum Monster s , namely " General Jade " and " General Coral " . With Pendulum Effects that either manipulate the Level of a " Superheavy Samurai " , in order to set up a Synchro / Xyz Summon , or that allows one of them to attack again , after destroying a monster by battle . Their Monster Effects either reaffirm the defensive - offensive tatics of the Archetype or provide access to resources by trading Tributes for draws . The bosses of the archetype are its Synchro Monsters , that can all attack while in Defense Position and have a wide variety of effects , ranging from the retrieval of a Machine monster to the theft of Spell / Trap cards from the opponent ' s Graveyard . The main Tuners are " Superheavy Samurai Battleball " and " Trumpeter " . " Trumpeter " can Special Summon itself , facilitating the Synchro Summons , while the effect of " Battleball " allows its controller to use an opposing monster as Synchro Material ; as this effect is powerful on its own , it may be convenient to add " Kaiju " monsters to a " Superheavy Samurai " Deck , in order to ensure that effect can be effectively used against Decks that are entirely comprised of Pendulum , Xyz or Link monsters .