Druid tactics / Feral Notable Spells and Abilities . ( Dire ) Bear Form . Casting Regrowth and / or Rejuvenation before shifting to bear form can provide continued healing ( as well as the associated threat in group settings ) allowing the druid to remain in bear form longer before shifting to heal . Bash or Nature ' s Grasp can be used to buy time to refresh your HoTs and shift back into bear without taking damage while in caster form . Enrage ( druid ability ) can be excellent for providing rage before a pull or while a mob is rooted , and is also useful when combined with Frenzied Regeneration providing additional healing . In Bear Form and Dire Bear Form you receive A bear ' s paws attack at a base 2 . 5 attack speed . Bears can use several abilities , some akin to other classes , others unique to bears . Cat Form . While solo , Cat form is most useful for DPS and avoiding enemies using stealth . Cat DPS is quite akin to rogue DPS , both being based on energy . In Cat form , you receive A cat ' s claws attack at a base 1 . 0 attack speed . Cats can use a variety of moves , many similar to rogues . Travel Form . Travel Form increases movement speed by 40 % . This is very handy for running away from a fight , or just getting some distance from your opponent to root him or heal yourself . Try casting Rejuvenation before shifting to Travel Form . It is still useful after getting your mount when you only need to run a short distance ( i . e . from the auction house to the mailbox ) , when running in combat , and when collecting herbs . Travel Form works outdoors only . With the 3 piece set bonus from the Warlord ' s Sanctuary PvP set , it is possible to improve Travel Form to the point you can keep up with Standard ( 75 Riding Skill ) Mounts ! Do note : Many players never use Travel Form relying instead on Cat Form enhanced by 2 talent points in Feral Swiftness , the Cat form benefits ( stealth , combat / defense ) far outweighing those of the Travel Form ( 10 % faster , greatly reduced mana cost ) . Aquatic Form . Aquatic Form allows a druid to breathe under water indefinitely . Movement speed while swimming is increased by 50 % , however you will not be faster than a character on land . Like Travel Form , you cannot cast spells while in Aquatic Form . Also be warned that Hunter pets are actually faster than you are in water . Switch briefly to aquatic form while in under water combat to take a breath without having to surface . Soloing as a feral is not only feasible but also highly capable of killing even high level mobs quickly . Soloing . Start by loading up on as much " . . . of the Bear " gear and any other STR / AGI / STA gear you can afford close to your current level . This will give you the stamina and DPS required to chew through the mobs . Don ' t worry about int or spirit because you won ' t need mana above what your regular base stat gives you . Once you reach about level 55 , the most desirable random drops will be " . . . of the Beast " with all 3 str / agi / sta . Generally , you ' ll start each fight from stealth . Until you get Pounce ( level 36 ) you ' re going to use Ravage ( level 32 ) and before that you ' ll use Shred ( level 22 ) . Pounce the enemy and then Shred them from behind . You should regen enough energy to Shred twice . This should take out a sizeable amount of the mob ' s health . Sometimes you can get one extra Shred if Omen of Clarity procs , which can be very devastating . Once you ' ve spent the duration of the Pounce stun , switch over to either Mangle or Claw . Once you get to 4 or 5 combo points use Rip if they ' re over half health or Ferocious Bite otherwise . Make sure to shift out to heal yourself between fights in reasonable measure ; there ' s nothing as humiliating - feeling as dying to a mob when you pulled at low health . Keep in mind that you ' ll still regenerate mana while in feral form so next time you swap out you ' ll probably find a full mana bar waiting for you to just heal up and move on . No food , water , or bandages required . Great for the lazy and cheap people out there ! You can use Farie Fire from a distance to avoid overpulling in crowded areas . If you do accidentally overpull , use one of your crowd control spells or shapeshift to bear and just tank them down . Barkskin can rescue a lot of bad situations either by allowing you to cast healing spells on yourself without suffering any pushback from damage , or by reducing all damage taken in any form . Group damage dealing . Cat form is the source of physical DPS for a druid . It ' s very similar to rogues in the fact that there ' s an energy bar present , they ' re vulnerable to physical damage due to the lack of an armor multiplier , and they put out quite a bit of physical melee damage . Cats and rogues also share " similar " skills . Some examples are : Before Wrath of the Lich King , cat DPS wasn ' t very desirable . A hunter or rogue was much more viable for physical DPS . However , since the expansion , cat DPS has dramatically increased . Get behind the target as soon as possible , the target cannot block or parry your attacks from behind , and this is where you need to be to Shred . Mangle to apply the debuff , apply Rake and then start Shredding . If you are level 75 or above then get Savage Roar up quickly and keep it up as much as possible because it greatly increases your damage . Rip is your best finishing move provided the enemy will live long enough for it to run its course . For feral druids AoE was fiction until Swipe ( Cat ) was introduced in 3 . 0 . 8 . Remember to keep Savage Roar up while swiping . Group Tanking . Bear form is the form used for tanking by druids . It ' s very similar to warriors in the fact that there ' s a rage bar present and you have high armor and high HP . Bears and warriors also share " similar " skills . Some examples are : Bears originally tanked by means of massive HP and extremely high dodge rates and armor mitigation ( easily being able to hit the armor cap when geared in high end dungeon armor ) . Blizzard changed this with Wrath of the Lich King . Bonus armor and HP have been reduced from leather items . Weapons , rings , trinkets , and necklace no longer benefit from the armor multiplier in bear form . However additional dodge and armor increase talents have been added , such as the armor bonus added into Survival of the Fittest . The HP of a bear tank is still one of our biggest selling points and tends to be substantially more than that of a paladin , warrior , or death knight . You can take on the role of the tank or offtank using Bear Form . For those inexperienced in tanking , a good general - purpose procedure for a Druid in Bear Form is : Extra PvP Tactics . See Druid tactics for general PvP strategies regardless of talent spec . In PvP feral druids used to suffer from mana issues but since the 3 . 0 . 8 patch this issue no longer exists because of the changes to Primal Tenacity . Feral ' s have very intense burst damage for lighter armor classes and powerful bleeds that ignore the mitigation of heavy armor classes . Druids in general also have multiple types of CC and interrupts at their disposal . These include :