General Rajaxx General Rajaxx is a primary militant commander of the Qiraji , and the second boss of the Ruins of Ahn ' Qiraj . History . The mighty qiraji known as General Rajaxx commands the qiraji armies in battle . He was described in the War of the Shifting Sands as a towering monstrosity , swinging clawed limbs , looming over all and always shouting commands to the insect soldiers of Qiraji and Silithid during battle . During the War of the Shifting Sands , Rajaxx clashed with Fandral and Valstann Staghelm , the leaders of the night elf forces . Later , he personally killed Valstann . Abilities . This is not a traditional fight . Before you actually fight Rajaxx , you must defeat an entourage of his War ranks , each with a pack of mobs . Each wave consists of an Officer ( a mini - boss ) and a varying mix of Swarmguard Needler s and Qiraji Warrior s . There are seven waves before Rajaxx : Wave 1 : Center - Wave 2 : Left side - Wave 3 : Right side - Wave 4 : Further left - Wave 5 : Further right - Wave 6 : Deep left side - Wave 7 : Deep right side - General Rajaxx - Has two important abilities worth noting here : Weaknesses . Swarmguard Needlers and Qiraji Warriors can be frozen , feared , rooted , and stunned . Taking advantage of these crowd control methods can allow a raid to divide or disable the enemy for easier handling . For example , a raid may disable or delay Qiraji Warriors while the deadly but fragile Swarmguard Needlers are eliminated , as well as allowing a raid to quickly kill sub - bosses with particularly dangerous abilities such as Tuubid and Drenn . Strategy . With Kurinnaxx dead , a human NPC will spawn . DON ' T TALK TO HIM . It will start the event , so let the main tank speak with him when ready . General Rajaxx is an extremely long fight , so the only option for this battle is to conserve mana . Once Kurinnaxx is dead , 5 NPCs will spawn : Lieutenant General Andorov and 4 Kaldorei Elite . These NPCs will aid you in the battle to and against Rajaxx , so make sure you keep them alive . They can be healed and given a Mark of the Wild and an Earth Shield . You can also buff them with single paladin buffs . Once you talk to the Lt . General , he will make a dramatic speech ( Courtesy of in the movie ) , walk to the front , and start the event . So make sure you ' ve distributed loot from Kurinnaxx and everyone is ready for the fight before talking to the Lt . General . The way you work each wave is simple : When they come running into the room , have a warrior pull them back a little and then have a warlock start the chain fearing process . Druids will try to get one target each that they will hold rooted , and to help gain control , mages should also use frost nova . The Lt . General and Kaldorei Elite should automatically jump on a target so make sure you heal them when necessary . The NPCs can be hard to target and most healers will find a macro ( " / target lieu " ) to be helpful . Once all the mobs are feared , the MT should grab the captain quickly , otherwise he might attack healers . Killing the mini - bosses first may be advisable , as every other mob can be held feared , rooted or frozen . After the captain is down , get a hunter ' s mark on a cleaver , than kill each one by one . After you are rid of the cleavers take out the warriors , and make sure you have every other mob feared or rooted . When there is only one warrior left , Alliance can cast judgement of wisdom or just kill the mob very slowly ( if you are horde ) to gain mana for the next wave of mobs . Once the first wave is down , or if you ' ve run out of time ( 3 minutes ) , the next wave will start making its way to you . Basically , you follow the same plan as before . " Note : Patch 1 . 11 shortened the time between waves . " Captain Drenn , otherwise known as the third captain , is particularly challenging . He casts an AoE lightning attack that does about 700 damage a hit making him a high priority target . When this third wave comes in , the captain usually casts his AoE around the Lt . General and aggros him . This presents a problem because the MT has to keep the captain in constant motion , exactly like Kurinnaxx . The Lt . General usually pulls the captain off the MT many times , so you have to heal him . While this is going on , warlocks , priests , and other warriors have to keep fear up on cleavers and qiraji warriors or the raid is going to be dead fast . Once the captain is dead , you can start taking down cleavers , and then warriors . Because of the severity of the fight , don ' t hold back on healing . The rest of the waves are generally the same as the first two , so you have enough time to get back to full mana before Rajaxx . Once you ' ve finished all the waves , General Rajaxx will make his way to you . Everyone needs to have their backs to the wall to the left of the gate , as Rajaxx ' Thunder Clap would otherwise send everyone flying around the entire room , making it much harder for the tank . The MT needs to fight for aggro with Andorov and try to time taunts as the Lieutenant is very good at aggro - stealing . Having the Lt . General tank is a bad idea because he can ' t take a lot of damage . After a sunder or two DPS can be started . Alternatively you can allow Andorov to be the tank , thanks to the fact that he is immune to the knockback component of Rajaxx ' s AoE . This works best when healers position themselves in one of the small nooks in the wall , which prevents knockback , allowing them to heal Andorov from a stable position . This strategy however is very mana intensive for the healers because it forces them to cast so many heals to keep Andorov ' s HP up , and many heals will be wasted . An advantage is that due to Andorov ' s firm lock on aggro this is where nearly all heals can be directed ( an off - tank can stand by for when Rajaxx says that Andorov is wasting his time and changes targets ) , and for the most part the positioning only matters for Rajaxx , Andorov , the off - tank , and the healers . The thing about Rajaxx ' s AoE knockback is that it cuts your health in half ( 100 nature damage minimum ) . If you have 6000hp , you lose 3000 , if you have 500 , you lose 250 , so no worries unless you are below 100hp . Lt . General is immune to Rajaxx ' s knockback attack . Rajaxx can kill him in very short order , so healers should be focusing their heals on him and the tank . Most casters and DPS can be ignored until their health falls below 500 health . Having the Kaldorei Elite alive significantly adds to the raid ' s dps , so healing them is useful as well . Rajaxx can kill them very quickly , so if one attracts Rajaxx ' s attentions spam your fastest healing spells on him . The fight is the same all the way through , so just keep people up and the fight is easy . It is still possible to take Rajaxx if the NPCs are dead , though it is a longer and different fight . At least two tanks are necessary , one standing against a wall with the rest of the raid , and the main tank holding Rajaxx away from the raid . The tank standing near the raid is there to taunt Rajaxx and pull him back out to the main tank if he heads toward the raid . Because the Lt . General is not alive to hold Rajaxx , the aggro wipe caused by Rajaxx ' s thunderclap means that the next person who does anything will gain aggro . Because it takes a moment for the tanks to get back aggro , no DoTs or HoTs should be used . Because everyone but the tank has low health through most of the fight , anyone gaining aggro will likely die in one hit . If the NPCs are still up once you ' ve killed Rajaxx , you can wait a few minutes and they will despawn and give you 150 reputation with Cenarion Hold . You can also pull mobs to them and let them take care of business while you wait for them to despawn . Tip . At the two first waves , have a mage standing at the entrance once you have pulled the mobs , he will use frost nova if some mobs are running into the room where they came from . This is to prevent them from pulling another group . Players should be wary about using too much fear during the first two waves , as they can wander into other inactive waves causing them to trigger early . Paladins . Paladins are key to a particular strategy in that they may Judge Seal of Wisdom ~ simply lower DPS on the last mob of every wave and have a Paladin Judgement of Wisdom on that mob and have all casters wand to top - off their mana bars . Another suggestion that might help with keeping the NPCs alive : press ' V ' to show NPC health bars ( though it ' s only visible at a limited range ) . As of patch 1 . 12 you will need to bind a hotkey to show friendly health bars in the key bindings menu . ( Shift - V is the default hotkey for this . ) Reward . Reputation : Notes . His name bears a strong resemblance to General Vezax , a boss in Ulduar . This is yet another link between the two Old Gods that have been named to date : C ' thun in Ahn ' Qiraj , and Yogg - Saron in Ulduar , although a tenuous one at best , since Rajaxx is a qiraji , while Vezax is a Faceless One .