naist-nlp/zeshel huggingface dataset:
Opera House glitch The Opera House glitch is a glitch found only in the Japanese Super Famicom version of " Final Fantasy VI " . The glitch involves leaving one of the rats on the Opera House catwalks alive until the World of Ruin . Upon being defeated by it in a battle , the player will be whisked away to the World of Balance instead of the World of Ruin . This is a very harmful glitch as the player will be unable to return to the World of Ruin , thus unable to complete the game .
Synergist ( Final Fantasy XIII - 2 ) Synergist is a role in " Final Fantasy XIII - 2 " . Its main function is to cast positive statuses or " buffs " on allies , as well as nullifying negative ones . Serah and Noel only learn defensive enhancements and therefore have to rely on monster Synergists to enhance the party ' s offensive capabilities . Lightning in the DLC scenario has a role based on the Synergist called Conjurer . AI mechanics . The Synergist prioritizes spells depending on the paradigm tune ; if X - tuned , it will bestow single - target spells like Bravery and Protect ; if W - tuned , it will bestow multi - target spells like Bravega and Protectga . Role bonus . The Enhanced Role ability adds 1 rank ; if the wearer has no boosts they would instead be treated as having Bonus Boost I and so forth . Abilities . Auto - support . Conjurer . The Conjurer is exclusive to Lightning in the " " downloadable content scenario . The ATB charge rate is much slower than in other roles , but spells cast by the Conjurer bestow several status enhancements at the cost of removing the previous ones if they were bestowed by other abilities .
Tablets The Tablets , also known as Slabs , are key item s in " Final Fantasy V " used to unlock the twelve sealed weapons . Four tablets exist in the world . Hidden in determined points of the world related to the elements , their location is written in the Sealed Book : one lies in the Pyramid of Moore , one lies in the Island Shrine , one lies in the Great Sea Trench , and one lies in the Istory Falls . Each tablet is associated with some sort of magic ; the tablet at the Pyramid of Moore summons Bahamut , the tablet at the Island Shrine allows entry to the Fork Tower where the ultimate spells Holy and Flare can be obtained , the tablet in the Great Sea Trench grants the party the ultimate Time Magic spell Meteor , and the tablet in Istory Falls calls Leviathan from the waterfall . In the iOS version obtaining the first tablet earns the player the achievement " Tablets in the Bag ! " .
Ninjutsu ( Final Fantasy IV ) Ninjutsu , also called Ninja , is a type of magic in " Final Fantasy IV " , usable by Edge . " Final Fantasy IV " is the first occurrence of Ninjutsu magic in the " series " , and has varied effects . In the 3D versions , Edge learns three new spells . He learns most of his Ninjutsu abilities by level ing up , but two are learned in accordance with plot events . Damaging Ninjutsu relies on Edge ' s Intelligence to calculate damage . On the " Easy Type " version , the majority of the casting times for spells were reduced from their original casting time , making these spells faster to cast . Other appearances . " Final Fantasy Airborne Brigade " . Some of Edge ' s Ninjutsu skills from " Final Fantasy IV " appear in " Final Fantasy Airborne Brigade " .
Hideo Minaba Hideo Minaba is a video game art director . He began work with Squaresoft in 1991 . His first major role was as a field graphics designer on " Final Fantasy V " ( 1992 ) . He was the art director of " Final Fantasy VI " ( 1994 ) , where he was responsible for the world ' s architecture and interiors . He was later placed in charge of artistic supervision of " Final Fantasy Tactics " ( 1997 ) . After that , he served as art director of both " Final Fantasy IX " ( 2000 ) and " Final Fantasy XII " ( 2006 ) . Minaba left Square Enix in 2004 , the middle of " Final Fantasy XII " ' s development , to form Designation , a freelance art company . He has since continued to work on the " Final Fantasy " series as a freelancer , working on art design for " " ( 2013 ) and " " ( 2015 ) .
Home The Home is an unrevisitable location in " Final Fantasy X " . It is the home of the Al Bhed clan located on Bikanel Island . In some versions of the game , it is possible to return to Home after acquiring the airship , resulting in the Home glitch . Story . Home is an underground fortress hidden amid the Bikanel desert . It was built under Cid ' s direction to be the home of the Al Bhed , whom a lot of the rest of Spira despise for not following the teachings of Yevon . To save the summoners from sacrificing themselves to defeat Sin , and to convince the world to find an alternative method to bring the Calm , the Al Bhed began kidnapping summoners on their pilgrimage s and bringing them to Home , keeping them in an area called the Summoners ' Sanctum . An attack by Sin in Lake Macalania transports Yuna and her guardians into the desert . Though Tidus rounds up the others , they cannot find Yuna . Rikku suggests they head for the Al Bhed capital , the city of Home , which they find under siege by the Guado . Fighting through the invasion , the party finds the summoners Dona and Isaaru , both taken by the Al Bhed into the Summoners ' Sanctum . Tidus suffers an emotional breakdown upon discovering the truth behind the pilgrimage , and the reason the Al Bhed try to impede the summoners ' quest for the Final Aeon at every turn : the Final Summoning will kill the summoner , and Yuna will meet the same fate if she completes her journey . The group makes its way to the Al Bhed airship " Fahrenheit " ( which was the airship Tidus and Rikku salvaged after Rikku ' s salvager group saved Tidus in Baaj ) , captained by Rikku ' s father and Yuna ' s uncle , Cid . The ship takes off with Tidus ' s group and most of the Al Bhed on board , the latter having been forced to abandon their homeland . Cid blows up Home with the airship ' s missile system to take out the invading forces . The party learns Yuna has been taken by the Guado to the now - unsent Seymour to be married , setting Bevelle as their next destination . Quests . Al Bhed puzzles . In the Living Quarters ( left area ) there are two chests , distinguished by special security prompts . In the Living Quarters ( right area ) there are two chests , distinguished by special security prompts . Musical themes . " Peril " plays as the party ventures through the monster - infested Home of the Al Bhed . It is the 10th track of " " . " Zanarkand " plays when the party reaches the Summoners ' Sanctum to find Yuna . It is the second song on the original soundtrack . " The Truth Revealed " plays in the Summoners ' Sanctum when Tidus realizes the full purpose of summoners ' pilgrimage . Pieces of " Zanarkand " are played throughout the song . It is the 11th song on the original soundtrack .
Echidna ( Final Fantasy ) Echidna is a boss in the " " and succeeding versions of the original " Final Fantasy " . She is found in the southeastern room on the bottom floor of the Earthgift Shrine along with three other bosses . She usually uses one - hit KO attacks . Battle . Echidna tends to abuse the Earthquake spell , using it nearly every single turn . Be warned that because it is considered to be an Earth elemental attack and not a Death elemental attack , Protect Ring s will not provide resistance to it . Instead , equipment or spells that grant Earth resistance are recommended , such as wearing a Ribbon or casting NulDeath / NulAll . Echidna is resistant against all magic , so physical strikes enhanced by Haste and Temper is the way to defeat her . Echidna will rarely attack with Flare , dealing upwards of 250 damage on all characters . Echidna is resistant to status - elemental attacks , but her modest Magic - Defense means having a character use the non - elemental spell Sleepra can actually reliably inflict the Sleep ailment .
Baramnesra Baramnesra is a White Magic spell found in " Final Fantasy XI " . It may be learned by White Mages at level 78 . While active , all party members in the targeted area have the duration of Amnesia effects reduced . It may be recast every 10 seconds . Like all Enhancing Magic , the effectiveness of the spell varies with the player ' s Enhancing Magic skill . The Red Mage ' s counterpart is Baramnesia .
Dorvauldar Marsh Dorvauldar Marsh , also known as Dolbodar Swamp , is a location from " Final Fantasy Tactics " . It is located between Fort Besselat and Limberry Castle . A rich marshland in western Limberry , the Dorvaulder River carries fertile soil from the marsh to the plains . No storyline battle takes place here and will only appear after defeating Zalera .
Artania Artania is Cid ' s minister in " Final Fantasy IX " . He greets the party when they arrive in Lindblum for the first time and quickly arranges for an audience with Regent Cid for them . Profile . Minister Artania has a tall physique with long gray hair and a beard . He wears a brown overcoat with a green trim and white cuffs . He also is also adorned with a white surplice and bluish trousers and shoes . He usually advises Regent Cid on upcoming events or the consequences of certain actions throughout the game . When he first appears , Artania greets Princess Garnet as well as the party and informs them of the motive for her kidnapping . As the game progresses he provides assistance as much as he can which usually involves access to different parts of Lindblum ' s Grand Castle or giving the party important items for their journey . Story . Artania is the man who formally greets the party upon their arrival in Lindblum via the Cargo Ship . Upon recognizing Garnet ' s pendant he immediately takes her to see Regent Cid . Later , after Lindblum is attacked by Queen Brahne , Artania discreetly leads the party to Cid ' s chambers without alerting the Alexandrian Soldiers to their presence . Artania is often present when the party strategize their next move in Lindblum and offers advice and counsel when he can . He is also present when Zidane and Doctor Tot accidentally turn the Regent into a frog . He is frequently referred to by Garnet as " Uncle Artania " .
Mammet - 19 Epsilon Mammet - 19 Epsilon is a Notorious Monster from " " . Three of them are encountered as part of Promathia Mission 2 - 5 : Ancient Vows . Like all mammets , Mammet - 19 Epsilon can switch weapons in combat , which changes the abilities at their disposal and their attack speed . " Spear Form " uses slow , hard hitting attacks , " Sword Form " attacks extremely fast , and " Hand Form " strikes a balance between the two . " Staff Form " grants it access to area of effect - ga level spells . It is possible to prevent them from changing their weapon by using the Yellow Liquid item on them , which itself is dropped by mammets .
Molten Cave The Molten Cave , also known as Flame Cave , is a location in " Final Fantasy III " found on the northwestern end of the Floating Continent . It holds the Fire Crystal and some parts of the floor are covered with molten lava , thus , the party will take damage as long as the characters are submerged in it . Story . After Gutsco the Rogue steals the Horns of Ice he heads to the Molten Cave to corrupt the Fire Crystal and absorb its power . The Warriors of Light chase him and defeat him as Salamander . After saving the Crystal , it grants the Warriors new jobs . Other appearances . " Final Fantasy Record Keeper " . The Warriors of Light make for the Molten Cave to settle the score with Gutsco , the thief who stole the dwarves ' Horns of Ice . Musical themes . The background music that plays inside the Molten Cave is called " Into the Crystal Cave " . A remixed version of the track appears on the " Chocobo Racing Original Soundtrack " album , called " Behemoth ' s Theme " .
Rise of the White Raven " Rise of the White Raven " is the final boss theme of " Final Fantasy XIV " . It was composed by Masayoshi Soken . Game appearances . " Final Fantasy XIV " . In " Final Fantasy XIV / Legacy " , " Rise of the White Raven " is the final boss theme , played once the player character and his or her party enter the second stage of the final battle with main antagonist Nael Van Darnus , who has now transformed into Nael Deus Darnus after taking in too much of Dalamud ' s power . The piece begins set in C minor , featuring a heavy amount of strings , vocals , and a harp solo in its opening . The ethereal mood evoked by the choral notes and the harp solo could possibly represent Nael ' s loss of sanity and his rise to full power due to Dalamud boosting his power . The piece then transitions into a brass fanfare of short , crisp notes . This is followed by a tenor solo with a clear voice , which is , in turn , followed by a tenor solo with a slightly - distorted voice as the piece changes to D minor , then E - flat minor . After another brass fanfare in D minor , a duet between a soprano voice and a tenor voice is featured , and it continues as the piece changes to B - flat minor , then ends in F major before it loops back to the start . All vocals are featured in Latin . In " A Realm Reborn " , an instrumental version called " Bite of the Black Wolf " plays during the first stage of the final battle of the main story quest line when facing Gaius Van Baelsar in the bottom of The Praetorium . " Rise of the White Raven " is again played in full during the rematch with Nael deus Darnus , who serves as the final boss of The Second Coil of Bahamut . Lyrics . The words " hear " , " feel " , and " think " , which are heard in the main theme after character creation , are faintly spoken during the first stanza . Album appearances . " Final Fantasy XIV - Eorzean Frontiers " . Soken ' s piece is featured as the seventh track of the album .
Shout ( element ) Shout is an attribute given to attacks in " Final Fantasy VII " that are sound - like or noise - like , such as Ruby Weapon ' s Ruby Ray . Damage of these types of attacks can be halved by either using a Hero Drink or Dragon Force , or equipping Elemental Materia with a non - elemental Materia in a character ' s armor .
Ghast ( Final Fantasy XIII ) Ghast is an enemy in " Final Fantasy XIII " . It is first seen in the Pulse Vestige . They are among the more difficult enemies to defeat in chapter two . Its Fire spell can inflict up to eighty damage on a single character . Beyond chapter two , however , they are a mere inconvenience . Other appearances . " Final Fantasy Record Keeper " . Ghast from " Final Fantasy XIII " appears as an enemy in " Final Fantasy Record Keeper " . " Pictlogica Final Fantasy " . Ghast from " Final Fantasy XIII " appears as an enemy in " Pictlogica Final Fantasy " .
Lunar Dragon ( Final Fantasy IV ) Lunar Dragon is an optional boss in the Game Boy Advance port of " Final Fantasy IV " . It is fought during Rydia ' s Lunar Trial at the Lunar Ruins . When beaten , the player obtains the Mist Ring ( which grants the Blink status to the party when Mist Dragon is summoned ) , and the Grimoire LD , which , if used as an item , summons the Lunar Mist Dragon to deal 9 , 999 damage to all enemies . Using up the Grimoire unlocks the trial door again . Battle . Lunar Dragon will use Sleeping Gas and Poison Gas . It also transforms to and from a mist form , raising its Evasion , although a physical attack may cause it to revert . When in its mist form , it will counter all attacks with Freezing Mist as before ; however , it deals just 1 damage against the party now . It can also heal itself for 9 , 999 damage with Restore , and casts Slow . Rydia ' s Bahamut summon may fail if used during this trial . Strategy . Rydia should cast Flare . Rosa and Porom should use Esuna to heal Lunar Dragon ' s status attacks , while the rest of the party uses physical attacks . If Cecil has acquired the Lightbringer , his ultimate weapon , he may accidentally heal the Lunar Dragon by casting Holy against it , though regular attacks will damage it .
Great Tree Roots The Great Tree Roots is a dungeon in " " . The dungeon is located right below the city of Arbor . Since the Great Tree Roots are covered in darkness , it is highly advised the player uses a Torch to brighten up the area . Story . Aire travels to the Great Tree Roots , after Brandt gets turned into a plant at the entrance of Arbor . When inside the dungeon , Aire meets a mouse named Torte , who agrees to help her and they manage to find the Animal Staff . When Brandt and his group are sent back into time , they meet Torte as human inside the dungeon and they agree to help him find the legendary White Magic , Lux . At the final level of the dungeon , they find the chest containing Lux and Torte opens it . After opening the chest , they accidentally release Belphegor . Musical themes . The typical dungeon theme , " Cave of Wraiths " is the location theme for the Great Tree Roots . The track can be found in the as Track 9 and is composed by Naoshi Mizuta .
Explosive ( Crisis Core ) The Explosive is an enemy that appears in " Crisis Core - Final Fantasy VII - " . Battle . The Explosive absorbs Ice damage and is immune to Fire damage . Strategy . Zack should use a combination of Thunder - based attacks and standard sword slashes to defeat the Explosive . Break Damage Limit allows him to eliminate this foe with a single Costly Punch .
Dedication Dedication is a special status effect in " Final Fantasy XI " . While in effect , dedication offers an experience bonus to a player . This is based on a percentage and lasts a set period of time regardless of how many times a player dies while the status is in effect . Dedication cannot be dispel led . In general , the dedication status can only be gained through the use of two objects , both rings , both purchased and recharged with conquest points . One is known as a " Chariot Ring " , which grants a + 75 % increase to experience gained for the next 90 minutes or until the player gains 500 EXP , whichever comes first . The other is known as the " Empress Ring " , which grants a + 50 % increase to experience gained over the next 3 hours or until the player gains 1000 EXP . During the Adventurer Appreciation Celebration a third ring was added to the game , the Anniversary Ring . The ring contained 10 charges and the charge would last for 3 hours once used or until the player gained 3000 experience . The bonus experience was + 100 % of normal experience . After the 10 charges are used , though , the ring becomes mostly useless . Rumor has it that it will regain 1 charge every 365 days .
Ice Lizard ( The After Years ) The Ice Lizard is an enemy in " " . It is not a very powerful enemy , but will counterattack when damaged by physicals with Stone Gaze , which inflicts Gradual Petrify on a character , and with Blizzara if damaged by magic attacks . Using Fire - elemental spells such as Fira is recommended to take them down fast . .
Gray Bomb ( Crisis Core ) The Gray Bomb is an enemy in " Crisis Core - Final Fantasy VII - " . Keep hitting the Bomb to prevent it from inflating . When they start to get bigger , attack it to inflict damage . Assault Twister will be effective against this foe as well as Ice - elemental attacks .
Killer Mantis ( Final Fantasy VI ) The Killer Mantis , also known as the Gilomantis , is an enemy in the game " Final Fantasy VI " . Battle . It is not a great threat and has no dangerous attacks . Fira spells and the Flametongue are effective against it , as the Killer Mantis is weak to Fire . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) If attacked by " Attack " : Kama ( 33 % ) Other appearances . " Pictlogica Final Fantasy " . Killer Mantis from " Final Fantasy VI " appears as an enemy in " Pictlogica Final Fantasy " .
Calofisteri ( Final Fantasy V ) Calofisteri , also known as WoodSprite , is a boss and one of the Demons of the Rift in " Final Fantasy V " that watches over the forest part of the Cleft of Dimension . She appears when the player presses the " switch " on one of the trees . Battle . Calofisteri uses Reflect to either reflect Bio , Poison , Stop , and Old off herself , or to reflect Haste , Regen , and Protect off the player party . She has high Defense and counterattacks with Drain . Strategy . The party should focus on reflecting magic off themselves . Because of Calofisteri ' s counterattack , one should not attack unless when dealing a substantial amount of damage she will not earn back . Silence , especially via Spellblade , works wonders . Other appearances . " Final Fantasy XIV " . Calofisteri appears as the final boss of the The Weeping City of Mhach raid dungeon . She attacks by forming her hair into a variety of blades and traps , and guards the Nullstone sought by the party to defeat Scathatch . A Wind - up Calofisteri minion can be obtained by defeating her . " Final Fantasy Legends II " . Calofisteri appears as a light - elemental summon " Final Fantasy Legends : Toki no Suishō " . " Final Fantasy Record Keeper " . Calofisteri appears as a boss in " Final Fantasy Record Keeper " . " Triple Triad " . Calofisteri appears on " Triple Triad " cards in the version available via " Final Fantasy Portal App " .
Pyrohelix Pyrohelix is a Black Magic from " Final Fantasy XI " . It deals Fire damage that gradually reduces a target ' s HP . The damage dealt is greatly affected by the weather . It can be used by Scholars at level 67 and bought from the merchant Layton in The Eldieme Necropolis at the Shadowreign era , costing a total amount of 15750 gil .
Fomoire The Fomoire is an enemy in " Final Fantasy XIII - 2 " . It is a challenging foe to defeat , especially if a player wishes to obtain a full 5 stars . Battle . Fomoire will begin the fight by using Murderous Might , which allows him to use Dominating Fist and allows the player to attack his fist . When the fist is defeated , Fomoire is crippled offensively . If the player gets a 5 stars battle rating , they might get his rare drop , the Defenders Topaz , which enhances the Sentinel role bonus . Strategy . The Fomoire is a powerful foe , but not dangerous if the player cuts off access to his Dominating Fist ability . The player should start by attacking his fist with Relentless Assault ( COM / RAV / RAV ) , bringing up the chain gauge and upping the damage dealt to the fist . Should the fist become stagger ed , the player should switch to Cerberus ( COM / COM / COM ) to deal more damage in a short amount of time . After the fist is defeated the party should begin with Relentless Assault to stabilize the chain gauge , then switch to Tri - disaster ( RAV / RAV / RAV ) to stagger it . Once Fomoire is staggered , the player should switch to Cerberus and juggle the Fomoire in the air . The Fomoire will not likely be killed in the first stagger period , so the player may wish to use Meteor Javelin or Ultima Arrow before the enemy has lost its stagger meter fully to deal more damage . The Fomoire will likely use Murderous Might a second time once its stagger gauge is empty ; should this be the case , the party must defeat it again . It will not likely last long past its second or third stagger .