naist-nlp/zeshel huggingface dataset:
Twilight Rites and Hymns Content . On the S ' virash Sahaala The " Chase Away " song is one of the three Dusk - Canticles that fell from the tongue of Azura h in the Dawn Time . Like the Twilight Lady herself , the " Chase Away " song is slippery and unpredictable . It should not be sung unless the need is great . In ancient times it was used to treat disease and ward off cane - locusts . But then came the Middle - Dawn that twisted the Moon - Bishops ' tails and made them forgetful . Now it is only used to drive out the dro - m ' Athra . The dro - m ' Athra dance to no music but the beating Heart of Lorkhaj . It is a song without song — dark and seductive . The heartbeat is a lie that repeats and repeats until it becomes truth to the cat who hears it . When a Khajiit accepts the will of Lorkhaj as truth , they forget the Riddle ' Thar and become Lost Cats . Khajiit that are well and truly bent cannot be saved through song , they can only be banished with knives and moonlight . Cats that still struggle against the Heart , however , can be drawn back from the Darks . The S ' virash Sahaala ' s strength lies in its elusiveness . The Clan Mothers will tell you to sing no songs in the presence of the dro - m ' Athra , and they are wise to do so . Heedless singing will draw you closer to the Heart . Your song will fall in with the beat , your tail will twitch in time , and you will slide into the Maw of Lorkhaj whisker - first . The " Chase Away " song is the only song that can break the Heart ' s tempo . The notes dance up and down the scale like a mad shadow , confusing the Darks and making the Heart weak and sluggish . Eventually the tempo will break and the corruption will pass . Even so , those who sing the S ' virash Sahaala take a great risk . The dro - m ' Athra hate Azurah ' s hymns and will take great pains to kill any cat who sings them . So take heed , Cantor — if you confront Namiira ' s dark litter , you must move swiftly and keep your wits . A moment ' s weakness can end in disaster .
Delia Huerc Delia Huerc is a Redguard that appears in . Description . Delia had a tight , curly hair and a strong , handsome face . She was around fifty years old at her death . History . Fourth Era . Delia accompanied Hierem to Black Marsh . Hierem hired a merchant ship , probably out of pocket , and traveled in disguise so that the Emperor never knew he had travelled to Lilmoth . According to the official report , she died of an illness of some sort after returning back to the Imperial City . During the Umbriel crisis , Colin and Arese investigated Hierem for plotting against the Emperor Titus I . Colin infiltrated in Delia ' s former home . It was now owned by a Khajiit rug - seller named Lwef - Dim . Colin encountered a Daedra . The Daedra attacked Colin and it almost defeate him . In spite of managing to banish the Daedra , Colin was badly injured . After fainting , he woke up and he discovered Delia ' s ghost staring at him . When she asked her about her trip to Black Marsh , she pointed at a baseboard , where Colin found a journal .
Enchantment Modifiers ( Skyrim ) Enchantment Modifiers are the suffixes ( e . g . " _ _ _ of Peerless _ _ _ " ) that state the intensity of game - generated magical effects applied to weapons and armors in . About . The following is a list of Enchantment Modifiers that affect weapons and armor in . For example , a Steel Sword can be found with certain Enchantments placed upon it . To view what types of enchantments , see the table below . In every other way , the sword is identical to a normal Steel Sword . You can obtain enchantments by disenchanting these enchanted weapons at any Arcane table - the weapon or item will be destroyed in the process . Table Notes : Enchantment levels . Weapons . < nowiki > * < / nowiki > Only appears with the addition of the DLC . ^ Only appears with the addition of the DLC . Standard weapon enchantment modifiers . @ Number of uses is increased by the Destruction skill level & Number of uses is increased by the Conjuration skill level $ Number of uses is increased by the Illusion skill level % Number of uses is increased by the Restoration skill level ^ Number of uses is increased by the Alteration skill level
Battle of Falinesti ( Book ) Content . Beaten at the battle of Sphinxmoth , the Khajiiti commander Eagle Eye ordered his troops into an orderly retreat . Unknown to Eagle Eye , the Bosmer were seeking bloody revenge . As the Khajiiti troops rested somewhere just outside the Vale of Falinesti , the Bosmer set upon them from every side . The battle was short and vicious . Before long , Khajiiti blood filled the vale . The survivors were all butchered and it is said that some were even roasted alive . Relics Sought : — Eagle Eye ' s remains — Eagle Eye ' s sword — Eagle - Eye ' s sigil
Shrine Unarmored Skill Shrine Unarmored Skill is a Restoration spell in that temporarily increases the value of unarmored . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Shadow Legion The Shadow Legion is a division within the Imperial Legion . It consists of the Imperial Legion Battlemages , and was recorded to have used the Battlespire for training , prior to its destruction . The Legion is further located at the Arcane University , where the Battlemages serve as guards . During the events of Skyrim , two battlemages can be spotted at Helgen , fighting against Alduin . An ex - legion Battlemage , Madena , can be found in Dawnstar .
Haran ( Skyrim ) Haran is a Nord food merchant and citizen of Winterhold . Background . Haran can be found in Winterhold inside The Frozen Hearth where she works with her husband , Dagur , and looks after their daughter , Eirid . She also shares the beliefs of her husband and daughter , as she willingly welcomes mages from the College into the Inn and accepts Nelacar ' s residence within the tavern , even going as far as to say that Jarl Korir can eat and drink at home if he doesn ' t like mages at the inn . Interactions . A Few Words with You . She asks the Dragonborn to go talk to Ranmir , about paying back some he still owes her . New Allegiances . In , Haran is a possible target during " New Allegiances , " in which Vingalmo , courtier in Castle Volkihar , asks the Dragonborn to turn the target into a vampire for political purposes . Retribution . Killing Haran or stealing something from the Frozen Hearth may prompt hired thug s to seek out the Dragonborn and exact revenge .
First Lessons First Lessons is a quest available in . This quest is obtained upon arriving at Winterhold and approaching the beginning of the bridge to the College of Winterhold . It is the first quest in the College of Winterhold ' s questline . Walkthrough . When approaching the bridge to the College , the guardian of the bridge , Faralda , will ask the Dragonborn in order to prove their ability to enter the College , by casting a spell , selected randomly . The spell ' s level will depend on one ' s level and perks . If the Dragonborn does not know the spell , they can buy its spell tome from her very cheap ( for 30 ) . They must , however , possess enough Magicka to cast the spell that she asks them to demonstrate . The Dragonborn may try to circumvent this test by Persuasion ; however , it requires a very difficult Speech check . Alternatively , the option to say they are the Dragonborn can be chosen , and instead of a spell , they will be asked to demonstrate the Voice . ( This is only an option during the quest " Elder Knowledge . " ) She will then lead the Dragonborn to the College and give them a quest to speak with the College leader Mirabelle Ervine ( Master Wizard ) , a mage in the courtyard . This allows the Dragonborn access to the College of Winterhold . She will give some Novice Robes and a Novice Hood to wear if one chooses so . These robes will have an enchantment to make certain spells cost less . The set is basically the same as the first robe and hood they came across when escaping from Helgen Keep . The Dragonborn will then be taken on a short tour of the College and be told to see Tolfdir in the Hall of the Elements where he is giving a lecture . Tolfdir is teaching three other students and the protagonist about the importance of safety while learning Magic . After a brief exchange with everyone , he decides to ask for the Dragonborn ' s help in a practical demonstration of ward spells . If one does not have a ward spell learned , he will teach him / her the Lesser Ward spell for free . Then they will be asked to defend himself / herself with a ward spell while he casts a long - range fire spell at them ( either always a weakened version of firebolt , OR , it ' s possible the type and power of which is determined by one ' s level and one ' s ward spell ' s level ) . Once the Dragonborn has defended themselves , Tolfdir will ask the class to travel to Saarthal to take part in an expedition .
Wound Wound is a Destruction spell available in that temporarily lowers the value of a victim ' s health . Health returns to its original value when the spell ends . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Soul Trap ( Daggerfall ) Soul Trap is a Mysticism spell available in . It affects the target on touch , and has a 10 % base chance to succeed . For each level of the Hero , the spell gains 5 % more chance to succeed . It lasts 10 ingame minutes , and 2 more for each level of the Hero . A soul gem is needed to kill the target and obtain the soul .
Bound Cuirass ( Oblivion ) Bound Cuirass is a " Journeyman " - level Conjuration spell available in . Upon cast , the user will be equipped with a Bound Cuirass , displacing any other equipment worn in the upper body slot . The Bound Cuirass is identical in both appearance and stats to a Daedric Cuirass . Acquisition . This spell can be purchased from the following spell merchants :
New Temple The New Temple , also known as the House of Reclamations , is the Dunmer i religious order that was formed after the fall of the Tribunal and the second eruption of Red Mountain , better known as the Red Year . The temple reinstated the worship of the old Dunmeri Pantheon which included the Daedric Princes , Boethiah , Azura and Mephala . These three deities were known to the temple as the " Reclamations , " as if reclaiming their status or the " True - Tribunal . " These Daedric Princes are considered to be the " Good Daedra , " as opposed to the " Bad Daedra . " The now dead or missing deities of ALMSIVI — Vivec , Almalexia , and Sotha Sil — were dubbed " saints " and ALMSIVI was henceforth known as the " False - Tribunal " as decreed by the New Temple .
Excuses Don ' t Buy Mansions Content . B — You know I respect you . You know the headman respects you . So you must imagine how much we feel disrespected by your absolute lack of product out of Haven . Pirates , a Daedric Prince … none of this matters . Excuses don ' t buy mansions . Our product does . None of that " you only get one warning , or else " drivel . We respect you too much for anything but the cold , hard truth : Find a way to deliver what you promised , or you ' re dead . Respectfully , — C
Adamant Dwarven Horse The Adamant Dwarven Horse is a unique Dwemer animunculi mount in the shape of a horse in . It is available exclusively from Dwarven Crown Crates , as a very rare radiant apex reward . This mount is not available for purchase on the Crown Gem Store , and can only be won by playing the crown crates mini game .
The Spearhead The Spearhead is the ship belonging to Captain Kaleen . The Vestige will help Kaleen to gather her crew again and joins them in the adventures ahead . Quests . The Broken Spearhead . The Vestige need to find someone on board the ship to take them to Stros M ' Kai and find Captain Kaleen . Tip of the Spearhead . Now that the Vestige have recruited at least one of the people Kaleen wanted , we can pull off her heist whenever ready . The goal is to break into Headman Bhosek ' s palace and steal the shipping logs from his lockbox . On to Glenumbra . After the actions made in the previous quest , Chief Tazgol has been convinced to join the Daggerfall Covenant . He ordered Captain Kaleen to sail to Daggerfall .
Honeystrand Cave Honeystrand Cave is a cave in . It is located between the Alchemist ' s Shack and Ivarstead . Outside , there are a few roaming bears and four beehive s hanging from the surrounding tree branches . There are many bee s flying around near the entrance during the day , and there is usually a cave bear guarding the entrance . Quests . Animal Extermination . Honeystrand Cave is a possible lair for a target creature . Totems of Hircine . A Totem may be located here .
Kjeld ( Morrowind ) Kjeld is a Nord smith who resides in Druscashti Ruins ruins near Khuul , Morrowind . He is a servant member of the Quarra vampire clan who is hostile towards non - members , attacking on sight . Background . Kjeld slaughtered Vilandon , son of the Clan Aundae ' s leader Dhaunayne , in a reportedly long and bloody battle hundreds of years prior to the events of . Interactions . Blood Ties . Following Sinyaramen ' s revelation that his grandfather Vilandon ( also the son of vampire Dhaunayne Aundae ) was killed at then hands of Kjeld , Aundae orders that he be disposed of . The Nerevarine travels to the Druscashti Ruins to confront Kjeld , leading to his demise . Services . Kjeld ' s services are available only to members of Clan Quarra . The Nerevarine must also complete The Cult of Lord Irarak before they are offered . Merchant . Among Kjeld ' s wares are Daedric Greaves , a very rare item and one of only three available in . Smith . Kjeld also offers his smithing services to fellow Clan members . Attributes and Equipment . Skills . Kjeld is a journeyman in four of his five primary skills : blunt weapon , heavy armor , long blade , and block . However , he typically does not use a shield , heavy armor , or a long blade in combat , making them of little concern to the Nerevarine . He is equipped with a ( random ) blunt weapon and medium armor , his fifth primary skill in which he is an apprentice . Kjeld is also 42 in destruction , in which he has a small arsenal of spells . Combat . Kjeld can be a formidable opponent , attacking with a blunt weapon and possessing 95 strength and 70 endurance . He frequently casts Dire Weakness to Poison , following up with one of his poison damage spells at the beginning of battle . He also favors Wrath of Uthol , which simultaneously damages his opponent ' s health , fatigue , and magicka in addition to creating a weakness to magicka . Conversations . Clan Quarra . The following dialogue with Kjeld is available only to a vampire Nerevarine who is a member of Clan Quarra :
Master Ahram Sesnit Master Ahram Sesnit is a Vampire residing in the Alik ' r Desert . He is known for founding Leki ' s Blade , before being discovered to being a vampire and fleeing . Interactions . Master of Leki ' s Blade . The Vestige must investigate the shadow hanging over Leki ' s Blade .
Joric Joric is a Nord child who lives in Morthal . Background . Joric is the younger brother of Idgrod the Younger , the son of Idgrod Ravencrone , Jarl of Morthal , and Aslfur . He lives in Highmoon Hall . Relationships and personality . His older sister takes care of him and watches over him ; occasionally she has to chase him around because he tends to wander off without warning . Joric appears to have inherited the same gift of psychic foresight that his mother also claims to have . His erratic behavior seems to be closely connected to these psychic visions he sometimes receives . Interactions . Idgrod the Younger can be found leaning on a doorpost across from Highmoon Hall . She asks to the Dragonborn to deliver a letter to Danica Pure - Spring , priestess in the Temple of Kynareth , regarding Joric ' s health . She says that Joric isn ' t mad ; although , he might have inherited his family ' s " gift , " which , if according to the Jarl ' s steward , is strange dreams , perhaps telling the future . Joric has already been to the Temple of Kynareth to be looked over before . Invisibility . If the Dragonborn casts magic in front of him , he initiates special dialogue and asks the caster to make him invisible . The Dragonborn may either do so by use of the Fade Other spell ( which is only available with console commands ) or lie to Joric and make him believe that he is invisible .
Medium Armor ( Online ) Medium Armor is one of three Armor types available in . It is ideal for characters interested in maximizing stamina or stealth . Additional skills . The Khajiit have an unlockable ability that improves Medium Armor , called " Medium Armor Expertise " . Skill books . The following are Skill Books for Medium Armor :
Enchanted Jewelry ( Oblivion ) Enchanted Jewelry is jewelry that has been enchanted with one or more spells , normally from the Restoration or Illusion school , which produce their magical effects when worn . In the Inventory menu , an info box shows the jewelry ' s magical effect . By getting your Enchantments very high , you can absorb or reflect an entire spell or normal weapon damage , effectively becoming invincible . Amulets . Named . Named enchanted amulets are not leveled , and will not normally appear as random loot until level 20 . Rings . Named . Named enchanted rings are not leveled , and will not normally appear as random loot until level 20 . Trivia . Inside the Temple of the Ancestor Moths you will find the " Shrine of the Moth " area , which is a large cave with a Blind Monk Prelate who guards the Savilla ' s Stone for the Thieves Guild ' s quest " Turning a Blind Eye . " Kill and loot the Blind Monk , who always carries either a ring or an amulet . If you don ' t find what you need , you can reload your saved game , and kill the monk again , also the monk respawns after 72 hours , so you can repeat the process if you want to get more Enchanted Jewelry .
Vernim Wood ( Arena ) Vernim Wood is a town in the province of Skyrim . It is one of several possible locations that the Eternal Champion may discover in . Geography . Vernim Wood is connected to three settlements . To the southwest is Reich Corigate , to the west is Pargran Village , and to the north is Dragon Wood .
Amaund Motierre ' s Sealed Letter Content . Most esteemed overseer , As was already communicated to your subordinate , I wish to hire your organization for some delicate ambassadorial work . All of this , of course , would culminate in a historic meeting with the Leader himself . In order to secure an audience with the Leader , some secondary meetings must first take place . They have been outlined below . 1 . ) You must attend the upcoming wedding at the Temple of the Divines in Solitude . The bride must be given a gift she will never forget , one that will get all of Solitude to talking and which will , undoubtedly , reach the ears of the Leader himself . 2 . ) A certain high - ranking military officer , permanently stationed in Skyrim , is responsible for securing the Leader ' s safety should he choose to schedule a visit . When this officer learns of the Leader ' s journey , he will begin the necessary security arrangements . You must learn this officer ' s plans , and meet with his people , to ensure appropriate security for your eventual audience with the Leader . 3 . ) Several months ago , the Leader planned a visit to Skyrim that was canceled unexpectedly . In that time , a world renowned chef was contacted , and brought to Skyrim in order to prepare a lavish meal . That chef remains in Skyrim on retainer . You must meet with him , and convince him that it would be your honor to cook for the Leader in his place . I realize these instructions are a bit non - specific , and do apologize , but I feel the vagueness is necessary to ensure security . Surely an organization as esteemed as your own has the means and resources to obtain all the essential information before each meeting can take place . When the final part of our arrangement has been carried out - that is , when you have secured an audience with the Leader himself , and brought such business to a close - I will contact you about final payment . Most sincerely , A friend Appearances .
Benor Benor is a Nord who lives in Morthal . He applied for guard duty once , but for unknown reasons he hasn ' t been accepted . He now helps the guard in any way he can . Background . He befriended housecarl Gorm at some point in the past . Both seem to dislike Jarl Idgrod Ravencrone and seem to be planning to overthrow her . He seems to dislike Hroggar , but won ' t be with Alva until she leaves him . Location . Benor can be found hanging around outside of the Guardhouse and bridge during the day and inside the Moorside Inn at night . Interactions . Fight ! Fight ! . The first time the Dragonborn meets Benor , he wants to demonstrate he is the best fighter in Morthal by challenging them to a brawl . He is available as a free follower after being beaten . Marriage . Benor can be married if the Dragonborn has the Amulet of Mara . Marrying Benor gives the miscellaneous quest to " Visit Your Spouse ' s House " , for which the Dragonborn will have to break into the guardhouse , since that is where Benor sleeps . It ' s a novice lock , but the guards will levy a fine of 15 for the break - in if the Dragonborn is detected . The lock eventually resets . If Benor moves with the Dragonborn to a different house , he will still own a shop , and the daily share will continue to accumulate and be available for collection . If the Dragonborn selects the " " It ' s time for us to part ways " " option while married to him , he may die and later a courier will deliver an inheritance letter , telling of his death and bequeathing to the Dragonborn 400 septims ( minus the Jarl ' s tax ) . Follower . He works best if equipped with heavy armor and any Two - Handed weapon . He is proficient in archery too . His stamina seems to drop quickly , so giving him a weapon with absorb stamina would be good . Having good block skills , he can absorb great amounts of damage if equipped with decent armor , absorb health can help him endure more damage . Quests . Laid to Rest . Benor is one of the " strong citizens " sent by the Jarl to accompany the player character to Movarth ' s Lair to clear it out .
Mazgak Mazgak is an unused Orsimer that was supposed to make an appearance in the quest " Ill Met by Moonlight , " but did not make it into the final version of the game . Location . Magzak does not appear in - game and can only be located through the use of console commands .
The Song of Pelinal , Book VIII Series . The Song of Pelinal , Book VIII is one of the eight volumes of The Song of Pelinal . Content . " [ Editor ' s Note : This is the oldest and most fragmentary of all the existent Pelinal texts . It is , however , likely closest to the original spoken or sung form of the Song , and therefore has great value despite its brevity . Strangely , it appears that Pelinal is present at Alessia ' s deathbed , although he was killed by Umaril earlier in the saga ( years before Alessia ' s death ) . Some scholars believe that this fragment is not actually a part of the Song of Pelinal , but most accept its authenticity although there is still much debate as to its significance . ] " " . . . and left you to gather sinew with my other half , who will bring light thereby to that mortal idea that brings [ the Gods ] great joy , that is , freedom , which even the Heavens do not truly know , [ which is ] why our Father , the . . . [ Text lost ] . . . in those first [ days / spirits / swirls ] before Convention . . . that which we echoed in our earthly madness . [ Let us ] now take you Up . We will [ show ] our true faces . . . [ which eat ] one another in amnesia each Age . "