naist-nlp/zeshel huggingface dataset:
Angel Feathers Angel Feathers , also known as Reviver , is a recurring ability in the series . It is the ability of Seraph , which generally heals the party ' s HP . Appearances . " Final Fantasy VI " . Angel Feathers is the ability of Seraph . It restores HP to all party members with a spell power of 18 at the cost of 18 MP .
Absorb - CHR Absorb - CHR is a Black Magic spell found in " Final Fantasy XI " . It is learnt solely by Dark Knights , at level 33 . When cast , the spell will allow the player to decrease an enemy ' s Charisma stat , and boost their own . Both effects will gradually decrease over a duration of time . It may be recast once every minute , for 33 MP .
Crystal Ball Crystal Ball may refer to : Etymology . A is a crystal or glass ball believed by some people to aid in the performance of clairvoyance . It is sometimes known as a shew stone ( or show stone — " shew " is an archaic spelling of " show " ) . A body of water , either in a container or on the ground , used for this purpose , is called a scrying pool .
Planet Protector Planet Protector is a recurring ability in the series mostly associated with Aerith Gainsborough from " Final Fantasy VII " . It typically protects against damage or provides invincibility . Appearances . " Final Fantasy VII " . Planet Protector is Aeris ' s level 3 Limit Break , unlocked after killing 80 enemies with her while at her level 2 Limit Break . It grants temporary invincibility to all party members . " Dissidia 012 Final Fantasy " . Planet Protector is Aerith ' s Ground HP ability . It shields both the player and Aerith from damage and flinching for five seconds . Planet Protector will also protect against HP damage , but the opponent ' s Bravery still drops to 0 . It also cancels Chase Sequences if the player is attacked while being protected , though the player will not suffer any damage . As she is an Assist - only character , this means that the ability is used when Assist and HP attack buttons are used together on the ground , but it is a purely defensive move . " Final Fantasy Record Keeper " . Planet Protector is one of Aerith ' s Soul Break moves in " Final Fantasy Record Keeper " . Granted by the hat Keepsake Ribbon ( VII ) , Aerith can temporarily raise the party ' s Attack . " Final Fantasy Trading Card Game " . The card depicting Aerith in the promotional art also comes with the Planet Protector ability .
Flame Staff Flame Staff , also known as Fire Staff , Flamescepter , Burning , or Fire , is a recurring staff in the series . It is often a low to mid - ranked Fire - elemental staff , appearing around the same time as the Ice Staff and Thunder Staff . Appearances . " Final Fantasy III " . Fire Staff is a low - ranked staff that provides 20 Attack ( 15 in the NES version ) , + 2 Mind and Intellect , and casts Fire when used as an item during battle . It can be bought for 3 , 500 gil at Village of the Ancients , Dwarven Hollows ( in the 3D versions only ) , and Northeast Saronia ( NES version only ) . It can be equipped by the Onion Knight , White Mage , Black Mage , Red Mage , Evoker , Devout , Magus , Summoner , and Sage classes . " Final Fantasy IX " . Flame Staff is a low - ranked staff for Vivi , which provides 16 Attack and teaches the abilities Fira and Sleep . It can be bought for 1 , 100 gil at Treno , Cleyra , Lindblum , Conde Petie , Alexandria , and Black Mage Village , found at Cleyra ' s Trunk , or stolen from Black Waltz 3 . " Final Fantasy XII " . Flame Staff is a low to mid - ranked staff that provides 33 Attack , 8 Evade , + 4 Magick , 34 CT , and increases the power of the user ' s Fire - elemental abilities by 50 % . It requires the Staves 2 license to equip , and can be bought for 2 , 400 gil at Rabanastre , Nalbina Fortress , Jahara , and Mt Bur - Omisace , or dropped from Dustia ( 3 % chance ) . In the International version , Flame Staff provides the same attributes as before , but now adds 34 Attack instead of 33 . It now requires the Staves 3 license to equip , and can now be bought for 2 , 250 gil at Jahara and Mt Bur - Omisace , dropped from Dustia ( 3 % chance ) , or found at Tomb of Raithwall ( Northfall Passage ) . " " . is a low - ranked staff that provides 18 Attack , 27 Magic , + 10 to Fire , and has one available slot for jewels . It can be equipped by all races . " Final Fantasy Legend III " . The weapon is called Fire and it has a staff icon before its name . It has an attack power of 15 and it can be bought for 500 G at Lae and Muu in the Past . Deals Fire - elemental damage upon attacking . It can cast Fire1 when used as an item and has a spell power of 26 . " Dissidia Final Fantasy " . Flamescepter is a level 15 staff that provides + 12 Attack , + 15 Bravery , and EX Mode Duration + 10 % . It can be acquired from the shop by trading 3 , 700 gil , Staff , Amplification Shard , and Transmogridust x4 . " Dissidia 012 Final Fantasy " . Flamescepter returns as a level 1 staff that provides + 11 Attack , + 17 Bravery , and EX Mode Duration + 5 % . Etymology . It is also known as " Fire Staff " and " Fire . "
Cerberus ( The After Years ) Cerberus is a boss from " " . It is encountered in the Depths of the True Moon , and fought on the same floor where the other bosses from " Final Fantasy III " are . Battle . He can attack three times per turn , and will use Firaga , Blizzaga , Thundaga or a physical attack for each turn . Strategy . As Cerberus attacks three times per turn , the player should start the battle by slowing him down with a Spider Silk or the Slow spell . If the player has multiple party members with the Reflect spell , the player should cast Reflect on the party to bounce their spells back . Black Mages should attack with their most powerful spells , and physical attackers should use their strongest attacks and bands . If the player only has one White Mage , Cerberus ' spells are not too damaging , and if he is slowed , the player should be able to keep up with healing .
Gold Bear ( Final Fantasy III ) The Gold Bear , also known as the GoldBear , is an enemy from " Final Fantasy III " . It is found in Goldor Manor and is a good source of Gold Needle s . These beasts are semi - dangerous , as they have access to the Break spell , as well as relatively decent Attack power . They can otherwise be dealt with as with any other enemy . They are much easier in the 3D version , as they do not use the Break spell .
Slaven Wilder The Slaven Wilder is an enemy from the game " Final Fantasy XII " . It is located in the Broken Sands region of the Dalmasca Estersand and various locations in the Mosphoran Highwaste . It will not attack unless provoked or if magic is used near it .
Combat Skill Combat Skills and Magic Skills are stats in " Final Fantasy XI " which determine a character ' s proficiency with weapons , magic , and certain other skills . Each job is a assigned a " grade " with select combat / magic skills which determine the maximum skill they can acquire with the skill in question at their level . If a job does not have a grade in a particular skill , they cannot use that piece of equipment , ability , or magic . Weapon combat skills determine the player ' s proficiency with the weapon in question . The higher the user ' s combat skill with the weapon in question , the greater their Accuracy and Attack . Most weapon skills also require a minimum combat skill to use . Defensive combat skills activate when the player is attacked . Evasion skill increases the chance attacks will miss the player . Parrying skill increases the chance the player will parry an attack , negating all damage , although parry will only activate if the player is facing the enemy and has their weapon drawn . Shield skill increases the chance a player will block an attack with their shield , reducing the damage taken . Guarding skill acts similar to Shield , but for players who are unarmed or using hand - to - hand weapons . Parrying , Guarding , and Shield will only activate if the player has failed their Evasion check , while the player must also fail their Parrying check for Shield to activate . Magic skill lowers the amount of resistance enemies have against the player ' s spells , and also helps prevent spells from being interrupted from taking damage while casting . In the case of Bards , their Songs are affected by a combination of their Singing and either String or Wind Instrument skills , depending on which type of instrument they have equipped . Likewise , Geomancers are affected by a combination of their Geomancy and Handbell skills . Puppetmaster ' s Automatons also have skills similar to players , however the Automatons skills are based on the currently equipped Head and Frame . For instance , the Valoredge ( melee type ) frame and the Stormwalker ( magic type ) frame would give melee and melee / magic skill respectively , along with a bonus to the Automaton ' s skills from its Head . Automaton ' s skills increase like a player ' s weapon combat skills .
Cirrus Cirrus is a location in " Final Fantasy Legend III " . Cirrus , the floating city and ruled by King Clamin . The city is populated by human s , beasts , and cyborgs . Story . Arthur find Juba in the castle , and after a brief conversation with him . He decides to join them and boards the " Talon2 " . Arthur asks King Clamin for the Pass to Goht because he wants to stop the invasion of the Masters . King Clamin notices that Arthur is from the other World and tells them that he ' s from Elan himself . He ask to see Xcalibr , and upon seeing it gives him the Pass . Arthur leaves Cirrus and heads for Porle . Etymology . s are a genus of atmospheric clouds generally characterized by thin , wispy strands , giving them their name from the Latin word cirrus meaning a ringlet or curling lock of hair .
Shield Mastery Shield Mastery is a Paladin job trait in " Final Fantasy XI " . It grants a TP bonus when an attack is successfully blocked by a shield . Shield block percentage is determined by the type of shield used . Also , as of the 12 / 19 / 2006 version update , a Paladin cannot be interrupted while casting a spell if he successfully blocks with his shield . Paladins gain Shield Master I at level 25 , granting + 1TP per blocked attack . At level 50 , Shield Mastery increase to + 2TP per blocked attack . At level 75 , it becomes + 3 % TP per blocked attack . The one exception to this is that when a blow is blocked and 0 damage is taken , then there is no TP rewarded .
Halberd The Halberd is a recurring spear in the series , oftentimes being a mid - ranked spear . It normally provides no special abilities , but has decently high Attack power . Appearances . " Final Fantasy III " . While not appearing physically or having any statistics inside the data , there is a text string of Halberd suggesting that at one point during development that this weapon was planned to appear in the 3D remake as a spear . " Final Fantasy X " . Halberd is a weapon for Kimahri that can be acquired if the weapon has two or three blank ability slots on it . " Final Fantasy XI " . There are a few types of Halberds that appear . The basic " halberd " is mid - level spear that can be crafted , while the San d ' Oria manufactures a military issue Royal Squire ' s Halberd . Adventurers traveling into the exotic dimension of Lumaria have recovered a Love Halberd as spoils from the eponymous Jailor of Love . " Final Fantasy XII " . Halberd is a mid - ranked spear that requires 35 LP and the Spears 4 License to wield , and provides 66 Attack power . Spears are among the faster weapons with 2 . 14s charge and 1 . 2s action time , second only to daggers and ninja swords . Halberd is sold for 10 , 000 gil in the Phon Coast and Archades . In the " International Zodiac Job System " version , the Halberd is only available to the Uhlan job class . " Final Fantasy Crystal Chronicles " . Halberd is a high - ranked spear for Lilty that provides 32 Attack and the Psi Blast Focus Attack . It requires two Irons and a Jagged Scythe to create . " " . is a mid - ranked spear that can be used by any race . It provides 84 attack at level 1 and 156 attack at level 30 , gives + 25 to Stun , and has one empty slot . It can be created for 490 gil by using White Silver x5 and Mu Nose x3 , and only on Hard or Very Hard mode . When turned into a jewel , a level 3 - 9 Halberd makes a Draconium , level 10 - 19 makes a Stamina Stone 4 , and level 20 - 30 makes an Anti - Stun Stone 6 . " Vagrant Story " . Halberd is the most powerful Great Axe available , boosts Strength by 35 and Range by 4 , but lowers Agility by 5 . " Dissidia 012 Final Fantasy " . The Halberd is a level 1 spear that provides - 231 HP , + 26 Attack , - 2 Defense , and + 20 % Wall Rush Bravery Damage . It can be obtained by trading one gil and the Joy of Conflict in the Labyrinth , and is used in the Labyrinth to get a Cottage . Non - " Final Fantasy " appearances . " Blood of Bahamut " . Halberd is a hammer that can be equipped by Kamo .
Yakusoku no Basho / Tatta Hitori no Mikata Yakusoku no Basho / Tatta Hitori no Mikata is a single for the theme song for " Final Fantasy XIII - 2 " . The single includes two vocal tracks by Mai Fukui including both the 2 tracks ' respective instrumental versions . A limited edition DVD features the music video for " Yakusoku no Basho " as well as a promotional video for " Final Fantasy XIII - 2 " . Reception . Yakusoku No Basho entered the Singles Chart Top 30 at number 26 on the 5th of December . The single had sold 6 , 615 copies within its first week of release and peaked at number 24 by the 26th of December .
Second Town Second Town is a location in " Final Fantasy Legend II " . Story . The party comes across this town on their way to Ashura ' s Base . The citizen mention that Pillar of Sky leads to Ashura ' s World , but his base blocks access to the Pillar of Sky .
Mama Grangalan Mama Grangalan is an enemy in " Crisis Core - Final Fantasy VII - " . It is the smaller version of Grannygalan which is spawned by the Grannygalan itself . This enemy is somewhat agile , so it will be a little difficult to land some critical attacks from its behind . One should stay away from its front , cast some Graviga , and finish it off with Assault Twister + before it starts to spawn the mini - versions of itself .
Shield Wyrm The Shield Wyrm is a dragon / fell wyrm - type enemy from " Final Fantasy XII " found on the Cerobi Steppe and the Nabreus Deadlands . It gives an unusually high amount of EXP and LP for a regular enemy . It is also fought in the " International Zodiac Job System " Trial Mode at stage 67 along with Dheed . Battle . The Shield Wyrm can catch a player off - guard , as it has a lot of HP for a normal enemy . During the fight the Shield Wyrm will almost always cast Greater Barrier , which bestows Protect and Shell . It can use Restore to heal itself but usually only uses it once and , on some occasions , not at all . It uses strong attacks and Level 3 elemental magic . Strategy . The easiest way to kill them is to use the Nihopalaoa + Phoenix Down trick to instantly kill them . Using Death also works . Keeping party members spread out and casting Shell or Reflect will reduce the danger of Shield Wyrm ' s magic . Slow , and Haste help the battle progress faster . Oil combined with fire - elemental / boosting weapons and magick can be effective if it is not raining . Additionally , Sleep ( ability ) can be used if all of the party are using magick . Dispel can remove the wyrm ' s Protect and Shell . Due to the relatively rare Loot ( Final Fantasy XII ) available from the Wyrm , it is advisable to try to chain them to improve drop chances . The best way to chain them is to run through Journey ' s Rest to Crossfield and Terraced Bank . Most of the time there will be one Shield Wyrm in the center of Crossfield and two in The Terraced Bank , one near the windmills and the other a little bit north of there .
Grudge Puppet The Grudge Puppet is an enemy in " Final Fantasy IV Advance " . It is not a difficult enemy to defeat , as using a couple of Mega Flares will destroy it . This doll , and all other dolls on that floor , are very susceptible to the paralyze effect from weapons . Though it will fade immediately , it will prevent this monster ' s counterattack .
Bomb ( Echoes of Time ) The Bomb is an enemy in " " . Bombs are floating , volatile enemies that can cast element al magic and explode when at low HP , dealing massive damage to surrounding units . Although appearing very light under normal circumstances , after phase 2 , they are more heavier which means that only Lilties and Specially Equipped hero can pick them up . Battle . The Bomb is a basic enemy to deal with , and is the weakest of the three Bomb types . Of its attacks , it has a headbutt which does low damage , a fire breath attack that can inflict Burn on the player , and when its HP is 50 % or less , it will start to countdown to a Self - Destruct , which will inflict massive Fire elemental damage and Burn to all characters in range of the explosion . In addition , it can cast the Fire spell at players .
Amphiptere ( Final Fantasy XI ) During the Crystal War , demonic birds known as Amphipteres were occasionally seen flying high in the sky over the Northlands . Fleet in flight but slow on foot , these creatures are now extinct . With valuable hides ( which can be made into leather ) , claws and whiskers , those looking to make some quick gil hunted these monsters to extinction .
Despoil Despoil is a recurring ability in " Final Fantasy " series , associated with Thief class . Appearances . " Final Fantasy XI " . Despoil is a Thief Job ability . It is an enhanced version of Steal , allowing the thief to cause a status ailment on the target while they steal an item . The status effect is based on the item stolen . Despoil shares a 5 minute recast timer with Steal , allowing the thief to use one of the two every five minutes . " Final Fantasy Dimensions " . Thief has access to " Despoil " as its Job Level 16 ability .
Fragment / Graviton Core Well , this is it . I ' m off to find Lightning . Serah says her sister is alive , and if I don ' t believe her , who will ? And this isn ' t just about Lightning . Fang and Vanille are waiting for me to find a way to help them outta that pillar , too . Graviton Core Alpha . I ' m going to leave my engagement pendant with Serah . It ' s not the right time to get married , not while we still don ' t know the truth . Besides , I still need to get Lightning ' s blessing ! Whoa , that was one crazy dream . I didn ' t really get that talk about gates and artefacts and stuff , but ya gotta do what big sis tells ya , right ? Graviton Core Beta . Looks like this journey is going to take longer than I figured . But , Serah , and Gadot and the gang , they ' ll understand . Right ? Hey , Serah , can you hear me ? It seems like wherever I go , I leave this graviton ore stuff in my steps , which you ' re going to need at some point down the road . Guess that means I should keep walkin ' , even if it doesn ' t get me anywhere . Graviton Core Gamma . Who knows , maybe you ' ll hear this message some day , through the crystal . At least then I won ' t have been talkin ' to myself the whole time . So , Serah ? If you ' re listening , take care and come home safe ! So , this is Oerba , where Fang and Vanille came from . You know , I always figured they ' d be the last ones to turn to crystal and sleep forever . Graviton Core Delta . Although I guess they ' d slept for centuries before they met up with us ; I only ever knew them when they were up and runnin ' around . If I ' m going to free them , I need to get stronger — much stronger . Strong like I was back then . When I was a l ' Cie . I passed by someone when I was in the Historia Crux . He was sleeping , just bobbing along time ' s current . I didn ' t get a good look at him , but crazy hair looked really familiar . It was Sazh — I ' d bet my favorite bandanna on it . Graviton Core Epsilon . Thing is , last I heard he was piloting some airship . I hope he didn ' t get caught up in any of this trouble . He ' s had enough bad luck for one lifetime . Hey , Serah . It was good to see you — but hard to say good - bye again . Don ' t worry about me , though . I found my own gate . And now I ' m followin ' my path . Graviton Core Zeta . Hey , and Noel ? You there ? You make damn sure Serah finds her sister , you hear me ? Together , you can do it . I know you can . So here I am , in the Void Beyond . I heard there ' s some kind of coliseum place up ahead . I ' ve got something I need to do there . Graviton Core Eta . All I have to do is climb on Shiva and head straight in . Only one thing I ' m worried about . . . What exactly is that Caius guy up to ?
Whisperwind Cove The Whisperwind Cove is one of the four bonus dungeon s in the " " and " 20th Anniversary Edition " version of the original " Final Fantasy " . It is located to the north of Crescent Lake , near the Cavern of Ice . The player must have defeated Tiamat and obtained the canoe in order to play through the Cove . Bosses from " Final Fantasy VI " appear here . The Whisperwind Cove is the longest of the new dungeons in the " Final Fantasy I & II : Dawn of Souls " remake , comprising 40 floors . Mandatory boss battles and exit warps are present every tenth floor . Because this dungeon is so extensive , the largest variety of enemies of any location in the game are present here , of many difficulties and types . Several of the levels in the Whisperwind Cove involve special minigames . These can range from beaver counting ( reminiscent of " Final Fantasy II " ) to searching for robot parts . Quirky levels , such as a floating continent dominated by shades of orange , appear to break up the monotony of the mostly generic cave floors . Shops . One of the levels of the Whisperwind Cove involves a village that is comprised of Black , White , and Red Wizards ( with their sprite colors altered ) . In this level , every magic spell can be bought from the White and Black Wizards at regular price . There are eight Black and White Wizards each to sell eight different levels of magic . Also , three of the Red Wizards in the level will sell the player either weapons , armor , or items . Items . In the Whisperwind Cove , treasure lists are static on each floor , but what varies is the number of chest each floor has , and these are randomly sorted for each run . There is only one map in the Whisperwind Cove where ten treasure chests can appear . This map is a castle inhabited only by undead . The ten chests will always appear , regardless of which floor the map was found on . Musical themes . In the " 20th Anniversary " version , a remix of the " Final Fantasy VI " boss battle theme plays while fighting the bosses in this dungeon . " Dead Music " is the background theme for the village cursed by the Phantom Train .
Reaper ( Final Fantasy ) The Reaper is an undead enemy in the " " and succeeding versions of the original " Final Fantasy " that appears in the deepest levels of the Whisperwind Cove . Battle . Like the other members of its type , Reaper ' s physical attacks can cause Paralysis . The Reaper can be dangerous because it has high Attack power and can immobilize the player ' s strong units , and it has high Magic Defense lessening the impact of any spells under the - " ga " level . Strategy . A good way to defeat Reapers is to use Firaga , Diaga , or use strong physical attacks . They should be the first target of the party when they appear with other enemies .