naist-nlp/zeshel huggingface dataset:
Leather Armor ( Skyrim ) Leather Armor is a set of light armor found in . Characteristics . It is made using leather strips and leather at a forge . Each gender ' s appearance of the armor is the same , with pauldrons , large decorative buckles , and a knee - length skirt . Smithing . This armor can be upgraded at a workbench with a piece of Leather , though does not benefit from any Smithing perks .
Intelligence ( Legends ) Intelligence is one of the five available attributes in . Strategy . When you use Intelligence , you rely on trickery and magic to defeat your foes . The physical strength of Intelligence creatures is almost beside the point – you can always cast a spell , equip a weapon , or conjure an Atronach to even the odds . Intelligence actions are ideal for raining destruction on the battlefield and sculpting long - term plans .
Logrolf the Willful Logrolf the Willful is an elder priest of the Daedric Prince Boethiah . Background . Logrolf has desecrated a Shrine of Molag Bal by using it in Boethiah ' s name instead . The Daedric Prince of Domination and Enslavement would like nothing more than to have Logrolf kneel one final time at his shrine to enact sweet revenge . However , Logrolf has gone missing and Molag Bal must call upon a worthy ally to rescue poor Logrolf , so as not to miss his chance . Interactions . The House of Horrors . The Dragonborn will first rescue him from a random forsworn camp for Molag Bal . The Daedric Prince will first instruct the Dragonborn to beat Logrolf into submission with the rusty mace . This cannot be accomplished on the first try , and Logrolf will die . However , Molag Bal will resurrect Logrolf and he will submit on the second try . After this , Molag Bal will instruct the Dragonborn to kill him , and his orders must be carried out .
Ida Ottus Ida Ottus is an Imperial commoner living in the Temple District of the Imperial City . Her parents are Hastrel Ottus and Alessia Ottus . Both her and her parents are devout temple worshippers , she also occasionally makes trips to Anvil and ends up staying at The Flowing Bowl . Whilst in Anvil , she will take a visit to the Chapel of Dibella . Although it is suggested that she is far more interested in Mara . Schedule . Ida has one of the more complex schedules of the game . On Morndas and Middas , she starts her morning at about 12am , at this time she exits her house and heads towards The All - Saints Inn . In the Inn , she can be found wandering around for about eight hours . At about 8am , she heads home and for ( most ) game days and can be found enjoying a breakfast for about two hours . Once she has finished eating her breakfast , she will then begin to converse with her fellow citizens . She will then end her walk at 12pm and return home . Once home , she will explore the ground floor of her home for roughly five hours . Then at 5pm , she will begin to have a one - hour dinner and then will go to her private quarters for a six - hour sleep . On Tirdas , Turdas and Fredas , after she has completed her morning ritual of having breakfast - at 10am she will make her way to the Market District through the Green Emperor Way . Upon arrival at 11am , she will spend the next six hours wandering around talking to her fellow citizens once again . At 5pm , she will head home and skip supper , this leads her to head straight to bed for six hours . During Loredas and Sundas instead of going to the All Saints Inn , she will head to The Bloated Float where she ends up wandering around from 1am - 8am . She will then leave the Inn and head home to enjoy her two - hour breakfast . After finishing her breakfast on Loredas she will walk around the Temple District to socialize for two hours , not long before heading back home . ( On Sundas she tends to skip the walk ) From there she will then begin to wander around the ground floor of her home until she has her 5pm dinner . After the dinner she will head to her private quarters and then will sleep for roughly six hours . Exceptions . Some exceptions do occur however , for example on the 28th day of each month at 1am she will head to Anvil . She crosses the Talos Bridge and head south on the Red Ring Road before finally heading west on the Gold Road , she will do her best to avoid the wildlife near the many ruins along the path . Eventually she will reach the vineyards near Skingrad . After roughly 12 hours of travel time she will finally reach her destination of Anvil at 5am the next morning . She will then depart from Anvil on the 30th at 12am in which she will arrive back at the Imperial City the next morning . During the quest " An Unexpected Voyage " instead of boarding the Bloated Float , she will stand on the dock where the boat usually is and at the correct time she will continue her regular schedule . Also during the quest " Light the Dragonfires , " she is confined to her home , much like many of the other citizens .
Order of the Lily The Order of the Lily are the holy Knights of Dibella . In - game description . " The House of Dibella is the noblest institution in Tamriel , we of the Order of the Lily firmly are devoted to its cause . Its only fault is that the priests and priestesses within are often too consumed with the propagation of beauty to protect themselves adequately . That is the sacred cause of the Order of the Lily . We protect the House and receive the training and blessings of clerics of equal rank . I can think of no better reason to fight than the cause of beauty . "
Glenroy ' s Akaviri Katana Glenroy ' s Akaviri Katana is a unique weapon wielded by Glenroy , a member of the Blades present during the tutorial of . It is the second unique weapon obtainable by the Hero without the use of console commands . Acquisition . During the Final encounter against Mythic Dawn Agents in the Imperial Prison Sewer , as the Hero is alone with the Emperor , Glenroy is slain . He drops his Akaviri Katana , which the hero can pick up and wield . Baurus removes the katana from the inventory immediately after class creation . Reward . When the Hero arrives at Cloud Ruler Temple with Martin , he rewards them with + 1 to Blade , Block , and Heavy Armor for recovering the blade . After , the katana is given a place of honor in the Temple . It can be found on a display as a mantlepiece .
Raerek Raerek is an Elder Nord and the steward of Jarl Igmund in Markarth . He is usually found sitting next to the Jarl . He wears fine clothes , fine boots , and is equipped with an iron dagger . Background . As well as being Igmund ' s steward , he is also his uncle and helps with the administration of Markarth . He manages the household , serves as the treasurer and commands the palace guards . Raerek also advises Jarl Igmund ; he advised Igmund ' s father as well . Personality . Forsworn . Raerek is very cautious when it comes to advising the Jarl , though Igmund and Faleen think Raerek is too cautious . Raerek warns the Jarl , however , that the Forsworn live not only in the hills , but also in the city . Igmund thinks that the Legion should be gathered and drive the Forsworn out of the Reach , though Raerek disagrees , as he says the Legion doesn ' t know about the hills of the Reach and the caves that make up those hills . He then says that the Forsworn will hide and ambush every assault . Raerek believes the best way to defeat the Forsworn is to wait them out . Interactions . House . He will offer the Dragonborn the option to buy Vlindrel Hall for 8000 and optional decorations for 4200 ( 4900 if the alchemy lab is replaced by the children ' s bedroom with installed ) once the Jarl approves . The Steward ' s Potion . As part of a miscellaneous quest , Bothela asks the Dragonborn to make a delivery to Raerek at Understone Keep , or the Blue Palace if he has been exiled . If given the Stallion ' s Potion , he will be thankful for the discretion , hinting that he has some form of erectile dysfunction . Compelling Tribute ( Stormcloaks ) . Raerek is to be blackmailed by the Dragonborn ' s knowledge of his secret Talos worship into releasing important information and assets . Civil War / Season Unending . If the Dragonborn sides with the Stormcloaks during the Civil War questline or surrenders Markarth to them during " Season Unending , " Raerek , as well as Igmund and Faleen , will move to the Blue Palace .
Hand of Tureynul Hand of Tureynul is a unique Destruction spell in that reduces an adversary ' s Fatigue and two primary attributes . It is used exclusively used by Dagoth Tureynul . Effects . All effects are on touch : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Shut the Mines Down Shut the Mines Down is a House Redoran quest potentially available to the Nerevarine during the events of . Walkthrough . Having found the Secret Caldera Ledger , and revealed to Garisa Llethri the Evidence of Corruption by House Hlaalu at the Caldera Mine , the Nerevarine is tasked with shutting the Mines down . Llethri does have a vague idea of how to close the Mine ; however , he suggests speaking to the people involved at the Mine to find a better solution to the problem . Closing the Mine . The people in and around the Mine and the town of Caldera will reveal that two realistic methods exist to close the Mine down . The first is to cause a revolt among the slaves by freeing their " de facto " leader , Dahleena . The second option is to kill the Mine ' s major operators , Odral Helvi and Stlennius Vibato . Free Dahleena . Should the Nerevarine choose to release Dahleena , then the issue of freeing her comes to light . The only way to release her is to find the slave key for the Caldera Mine Slaves , which she suggests can be found in the Guard Tower for the Mine . Having got the key , the Nerevarine can remove her slave bracers , thus allowing her to escape . Once she has escaped , the slaves will begin an open revolt against the Mine ' s controllers . Kill the Mines Operators . The other option is to kill the Mine ' s owners , which can prove a tough task for the Nerevarine , particularly if they intend to remove them subtly . Odral Helvi can be found in his room in the Caldera Governor ' s Hall , while Stlennius Vibato can be found in the Office of the Caldera Mining Company . Once they are dead , the Mine will not have a clear leadership structure , causing the Mine , as a company , to collapse . Once either method has been followed , the Nerevarine must return to Llethri to finish the quest . If the Nerevarine chose to free Dahleena then Llethri will grant the Nerevarine a pair of Ebony Boots as a reward .
Seeks - White - Bird ' s House Seeks - White - Bird ' s House is a home near Hfirorg Farm in Eastmarch . To gain entry , the simple lock must be picked . The house ' s residents are Seeks - White - Bird and Wuja - Ei .
Imperial Hand to Hand Skill Imperial Hand to Hand Skill is a Restoration spell in that temporarily increases the value of hand - to - hand . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Greenwall Cave Greenwall Cave is a cave located in The Rift hold , in . Location . The cave is adjacent to the road that passes by Fort Greenwall . It is accessible by the Dragonborn to sneak into the fort during the quest " The Battle for Fort Greenwall . "
Fortify Sneak Fortify Sneak is both an Alchemical Effect ( found on certain ingredients ) and an enchantment effect in . Potions / Enchanted armor with this effect may be created at an Alchemy Labs / Enchanting Table or purchased from alchemist merchants / Blacksmiths . Blessings . The Blessing of Nocturnal provides 10 % Fortify Sneak for 8 in - game hours ( 24 real - life minutes . ) Alchemy . Effects . Potions with Fortify Sneak increase the target ' s Sneak skill by making the target harder to detect for a certain length of time . The strength of the effect is determined by the Alchemy skill of the alchemist that brewed the potion . Ingredients . Combining any 2 or more of the following ingredients at an Alchemy Lab produces a potion or poison with the Fortify Sneak effect . Enchanting . Items . Disenchantable : Non - disenchantable :
Highland Lurcher Highland Lurcher is a creature card in . Acquisition . This card can be found in booster packs or created for 50 gems . Strategy . This card has no special abilities . It is strong enough to destroy an opponent ' s rune or two . It can be played in decks with East Empire Crafter to give this card a Guard .
Nedhelas Nedhelas is a Bosmer Commoner living in Caldera , Morrowind . He is often disturbed by the Ghost of Galos Heleran that resides with him and is assisted by the Imperial Cult which enlists the Nerevarine to help him get rid of it . Interactions . The Haunting . Nedhelas lives in an haunted house and asks the Imperial Cult for help . Once the Nerevarine arrives and speaks to him , he will give them his key to his trap door . Once the Ghost of Galos Heleran within is defeated , he will thank the Nerevarine . Equipment . This character uses the following :
Eitar Eitar is a Nord smith who resides in the city of Leyawiin . He assists Tun - Zeeus at The Dividing Line . Eitar is an apprentice - level trainer in the Armorer skill . He is married to Margarte . Background . Eitar likes to cause trouble between the Khajiit and Argonians in Leyawiin . He frequently talks about who would win in a fight . Rather than take a side , he will switch between who the winner would be . Most of the townsfolk have little respect for what he does , some of them fearing it would cause a riot eventually .
East Empire Connection Content . Mercer , I ' ve pressed our contact at the East Empire Company for information , but that lizard ' s as stubborn as he is careless . He claims the company has nothing to offer , but I think he ' s hiding something . I ' d suggest that you refrain from having him visited by the Brotherhood for now . He may yet be of some use to us .
Bernt the Brittle Bernt the Brittle is a Nord found at The Everfull Flagon in Coldharbour . Background . Innkeeper of the Everfull Flagon , Bernt the Brittle was tricked by a servant of Molag Bal named Thane Fellrig . The Dremora cursed the building and its occupants ; pulling the building into Coldharbour and preventing its patrons from leaving .
Sabyssa the Blacksmith Sabyssa the Blacksmith is a Breton residing in Koeglin Village , Stormhaven . She is found in her smith shop , refusing to open the forge . Interactions . False Accusations . A knight of the Flame claims to have been put in the stocks unjustly . The Vestige need to convince the constable to release her .
Calastil ' s House Calastil ' s House is the home of Calastil and his wife Tarie in the city of Marbruk in Greenshade , Valenwood . It is located next to the southern city wall . Quests . The Artisan . A thief only known as " the artisan " has stolen " Pluck ' s pelt . "
Ruling King A Ruling King is a concept brought up in the " 36 Lessons of Vivec " which seemingly refers to an individual who has become a complete master of the world with no equal . The first known Ruling King was Vivec , followed by Tiber Septim , and then Nerevar . Background . According to Vivec , in order to become a Ruling King one must " suffer much that cannot be suffered " and " weigh matters that no astrolabe or compass can measure . " An individual cannot be a Ruling King if they consider any other person equal in stature to themselves as a person who sees another as their equal rules nothing . However , each Ruling King has a double that they must overcome who is identical in a manner that if they were to switch roles , they would not know . This occurrence is associated with the number " 11 " in Vivec ' s Lessons , which is the Number of the Master . A Ruling King is redeemed by each action they take , and are drawn back to the world upon death . It is stated by Vivec that with the rising of the next Ruling King , Vivec will confront them and kill them over and over again so that they can learn from his punishment and achieve his form , as the Ruling King must remove its maker . It is implied that CHIM may be required to accomplish this , as the Ruling King must " reach heaven by violence . " Vivec is believed to have used this obscure teaching technique with Tiber Septim . Vivec states in his lessons that the Void Ghosts deals are only for Ruling Kings .
Battle of Glenumbra Moors ( Event ) The Battle of Glenumbra Moors , also referred to as The Battle of Glenumbria Moors , was a major conflict that occurred during the height of the Alessian Order in 1E 482 . It was fought between the Direnni Hegemony , aided by the Ayleid s , and the remains of the Nordic Empire against the Alessian army who at this time was controlled by the Alessian Order . Battle . Not much is known about the battle proper , except that Ryain Direnni ' s sorcery helped secure the final victory over the Alessians . Hoag Merkiller was slain during the course of battle , paving the way for his second , Wulfharth to become High King of Skyrim . This would be the last major battle that the Ayleids as a race would take part in being led by the The Last King of the Ayleids , Laloriaran Dynar . Effects . The battle would have long - lasting effects on all parties involved .
Ranger ( Class ) Rangers are woodland warriors , woodsmen and hunters , highly adept at tracking , survival and finding their way through the wilderness of Tamriel . Rangers are adept at the utilization of most types of armor and weapons . " Note : In and , the Ranger class is replaced by the Scout class . "
Murkwood Murkwood is the dark forest that ever moves , located deep in the province of Black Marsh . Murkwood can be considered the most dangerous and inhospitable part of Black Marsh , where many would surely be killed by the noxious air . Description . Geography . Murkwood is located inside the deep Black Marsh , with the nearest city - state being Blackrose and Helstrom . The riverways of the province will eventually lead into Murkwood , from the Oliis Bay to the north . Murkwood is a sprawling forest , with several hedgerows throughout the land . It is heavily misty and is nigh impossible to traverse . The inner sanctum of the first level is a maze of hedgerows that eventually led to the second level , which is merely a small room . History . Third Era . During the Imperial Simulacrum from 3E 389 to 3E 399 , Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn . Tharn planned for months to capture the throne , and he was able to achieve so in the span of ten years . Tharn had a powerful weapon called the Staff of Chaos , and he split it into nine pieces and scattered them across Tamriel , the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion . A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces . The hero was known as the Eternal Champion , and he assembled the staff and defeated Jagar Tharn at the Imperial Palace . The Eternal Champion had at one point visited Murkwood in their quest to recover the pieces . The Eternal Champion had retrieved the sixth piece of the staff from the Crypt of Hearts , continuing their quest throughout Tamriel . In their sleep , Ria Silmane came to the warrior through a dream , telling them where the next piece is , which was Murkwood in Black Marsh . The Champion had then traveled to the city - state of Stormhold , to get an idea on Murkwood ' s location , and was directed to Idolan Lancaster , the leader of the Conclave of Baal . Before they were given the whereabouts of Murkwood , the priest gave the Champion a proposition , if they retrieved a stone tablet from the Vaults of Gemin ; then he will give them what they need . And so , the Champion was able to get the coordinates for Murkwood and retrieved the seventh piece of the Staff of Chaos . The Champion would then set their sites for the province of Morrowind .
List of Names Content . Helonel — Last seen in Skywatch , fleeing to the west . Karulae — Last seen heading to Dawnbreak . Aranias — Last seen at the College of Aldmeri Propriety . Calanyese — Last seen fleeing to the north . May be trying to get to North Beacon to flee Auridon .
Martin Dathieu Martin Dathieu is a Breton residing in Hoarfrost Downs . He is the son of the deceased General Dathieu , King Ranser ' s advisor and war commander up until his betrayal at the Traitor ' s Tor . He is one of the potential recruits for the Shornhelm City Guard in Hoarfrost Downs .
Suriel the Smith Suriel the Smith is a Breton residing in Crosswych , Glenumbra . He is found in the indoor market Iron Mine Arms & Armor working , but he has nothing to sell . Interactions . The Miner ' s Lament . The Red Rooks have taken over the Crosswych Mine , turning the miners into slaves . Further , anyone who resists them are sent into the mines as prisoners . Suriel is one of the prisoners in the mine .
Jorleif Jorlief is a Nord and the steward of Jarl Ulfric Stormcloak of Windhelm , and can be found in the Palace of the Kings . Background . He is proud to serve Ulfric , but if the Dragonborn sided with the Imperials in the Civil War , he mentions that he will never miss Ulfric ' s fiery temper . Once Fort Neugrad has been captured for the Stormcloaks in the Civil War , the Dragonborn can buy the house , Hjerim , for 12 , 000 , although he will accept 8 , 000 or more , and he also hands out the Windhelm Home Decorating Guide . He is essential in the quest " Blood on the Ice , " as the guards will only let the Dragonborn investigate if Jorleif permits it . According to the Skyrim Strategy Guide , Jorleif is supposed to be replaced by Captain Lonely - Gale as steward once Windhelm has fallen to Imperial control , but sometimes Jorleif still remains the steward . Interactions . Blood on the Ice . Talking to Jorlief can start miscellaneous Bounty Quests . This can be done infinitely . Conversations . Jorleif can be conversed with at any time by the Dragonborn . Thane of Eastmarch . Jorleif is the one who sells Hjerim to the Dragonborn . The following exchange will occur when he is asked about purchasing it : He can also be asked about decorating Hjerim :
Savos Aren ' s Amulet Savos Aren ' s Amulet is an enchanted amulet in . As the name implies , it once belonged to previous Arch - Mage Savos Aren of the College of Winterhold . Acquisition . Savos Aren ' s Amulet is received as a reward for completing the quest " Containment . " Usage . The amulet may be disenchanted at an arcane enchanter for the enchanting effect , Fortify Magicka . However , as this amulet is a unique item , it is advisable to not disenchant it , as there are other , non - unique items that also possess the same enchantment .
Lightning Touch Lightning Touch is a Journeyman level Destruction spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Lightning Touch spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs .
Skill Perk Skill Perks are bonuses received once a certain level of skill is reached . Magic Arts . As one becomes more experienced in Alteration , Conjuration , Destruction , Illusion , Mysticism , or Restoration , one does not receive bonuses per se , but rather , their skill level determines the strength of spells they can cast . The more experienced the character is , the more powerful spells that he or she can use .