Light to All / Chapter 7 " Squall walks alone in pursuit of his crystal and his archnemesis . In the midst of his journey , he rescues Bartz and Zidane at a gateway in his path . . . " Chapter seven , titled Resolve for Seclusion is a retelling of Destiny Odyssey VIII in the Story Mode of " Dissidia 012 Final Fantasy " . This chapter features Squall . Story . After saving Zidane and Bartz from a tight spot , Squall rejects their offer to join their party and explains he plans to continue on alone . Bartz gives Squall a chocobo feather as a good luck charm , and promises to get it back from him later before running after Zidane . The three emerge from the gateway , Bartz and Zidane heading west to the Land of Discord while Squall travels south beyond the desert , wondering why Bartz would entrust such a valued possession to someone else . During a break in the fighting , Cosmos appears to him and asks if he doubts his decision to reject their invitation . Squall claims that the sympathy of others is just a burden to him , but says it wouldn ' t be a bad idea to know he has someone to watch out for him . Cosmos assures him he made the right choice , as he must face his chosen enemy alone to claim his Crystal . Squall agrees and keeps going , not knowing Cosmos is secretly Ultimecia in disguise . As Squall continues on , Kuja appears before him , wishing to capture him as bait to lure Zidane to him . Squall mocks Kuja and the two fight . Squall wins , and Kuja departs , realizing that a lone fighter like Squall isn ' t what he needs . Squall worries about what Kuja has planned for Zidane and Bartz , but decides to prioritize finding his Crystal over them and continues to search for Ultimecia . As he travels Squall senses the presence of light approaching and encounters the Warrior of Light . The Warrior asks why Squall insists on traveling alone when their enemies are united , but Squall refuses his help . The two battle and Squall prevails , telling the Warrior he and his friends can still support each other without being together . The Warrior realizes he has misjudged Squall ' s relationship with his allies and departs , telling him eventually their paths will all become one . Cosmos appears before Squall again and reveals herself as Ultimecia , taunting Squall ' s determination for leaving Zidane and Bartz behind to Kuja ' s whims . She accuses Squall of being selfish and not caring for or trusting them , and challenges him to show her the strength that has carried him this far . Squall lowers his weapon , and Ultimecia departs , believing him too afraid to fight , and invites him to find her again when he has the courage . Squall disagrees though and follows her . At her castle , Squall tells Ultimecia he has come to fulfill his promise and defeat her to rejoin his friends . Garland appears and tells Squall he and Ultimecia shall battle him together . Squall is undeterred , when Zidane tackles Garland to the side and tells Squall to leave Garland to him . Squall battles Ultimecia and prevails , the Sorceress fading . Zidane runs up to him afterward and tells him Bartz has been captured . Squall tells him they ' ll rescue Bartz together , and his Crystal appears as he admits Bartz is his friend . The Chocobo feather reacts to the Crystal ' s appearance and sends a beam of light into the air , and the two set off to follow the light to find Bartz . Gateways . Gateway to a Micro Desert . Use a Straight Chain at A3 to chain the four enemies here . The enemies of Squall ' s story use accessories that greatly boost their magic defense or physical defense when they have higher Bravery than its base value . Northern Mirage Gateway . A Multichain at C6 can chain four of the enemies with the Booster x5 emblem , including the unreachable enemy at F3 . If the player lacks a Multichain , a Straight Chain at the same location or a Cross Chain at E2 can chain three enemies . Eastern Mirage Gateway . Use Multichain at E2 to chain all enemies , the + 1 KP emblem doubling the winnings to 50 KP . The Flowing Spring ( Repeatable ) . A Multichain at B2 is the only way to chain all four enemies here . Forgotten Trail . A Straight Chain at A2 will chain four enemies , missing the Expert Battle Piece at C5 . There is no way to chain all five . Northern Lufenia Gateway ( Repeatable ) . There is no set of skills and positioning here to chain all four enemies , but there are many options to chain three . A Jump Chain at B3 , a Multichain at B4 , or a Straight Chain at C2 . However , only the Multichain at B4 will defeat the Hard Battle Piece guarding the treasure chest . Southern Lufenia Gateway . A Multichain at B2 will chain four enemies here , the + 1 KP emblem doubling the KP won for a total of 32 . The fifth enemy on the right side of the board can be skipped entirely .