naist-nlp/zeshel huggingface dataset:
Aronel ' s Journal Content . DAY 5 : The Rift . Long have I dreaded it . I never knew there was so much desolation in all of Tamriel . And do Nords ever bathe ? I can never seem to keep upwind of them . Oh , to be back in my library in Mournhold , open tomes strewn about me , a warm mug of mulled wine in one hand , my research assistant ' s breast in the other ! DAY 6 : If Netapatuu spouts one more uplifting , cheerful example of what passes for wisdom among the lizards , I am going to shove his tail so far up his behind he ' ll have a second tongue . The idiot actually seems to enjoy plodding through this wasteland . DAY 8 : At last , civilization ! Or as close as the Rift gets to it anyway . The glorious dungheap known as Riften came into view about midday . The mead - befuddled natives stared at us in their endearing , cross - eyed way , squinting through the alcohol fumes , probably wondering if we were edible . Deciding not , they staggered off , doubtless to vomit on each other in some sort of Nord festivity . Netapatuu secured for us the least flea - ridden beds in the least decrepit hostel in town and I finally had a decent night ' s sleep . DAY 10 : Wasting no more time in Riften , we headed for the far gate as fast as our mounts would take us . Not far up the road , we were assured , lay our destination , the tomb at Pinepeak Caverns . Long have I cursed the Pact officials who forced this journey on me , citing the need for Dunmer to show the lesser races our dedication to the common good . DAY 12 : Our guide says Pinepeak is the mountain looming ahead of us . If it ' s not just the mead talking , then I need to re - read my notes . The ancient Companion spirit entombed within the cavern is said to still be around , in non - corporeal form . A shard containing a sliver of her essence should be embedded in the wall just inside the cave . With that , she can possess a body and I can drag out of her any light she might shed on some creature named " Sinmore . " Who knows , perhaps long - dead Nords are wiser than living ones ? They certainly can ' t smell worse . DAY 13 : Leaving camp to enter the cavern ! Tomes , journal , and writing implements are all prepared . Netapatuu keeps muttering about ill omens , a cold breeze blowing up his skirt , or some such nonsense . I sent him to the back of the group and ordered him to shut up . Tonight ' s entry will write itself !
Stay Far from the Roots Content . Reliviel , Something ' s happening beneath the city of Silvenar . I can ' t say more , in case this note goes astray . Don ' t wander the ravine , and stay far from the roots . You can ' t disappear the way our parents did ! Keep safe ! Your Devoted Sister , Huurenarth
Fjotli ' s Silver Locket Fjotli ' s Silver Locket belonged to Fjotli , the daughter of Torsten Cruel - Sea who thought she was killed by Linwe , the leader of the Summerset Shadows . It is discovered that Linwe instead robbed her corpse of the locket after the Butcher allegedly killed her . The Dragonborn is sent to fetch the locket for the Thieves Guild quest " Summerset Shadows . "
Ienas Sarandas ( Character ) Ienas Sarandas is a Dunmer Savant , and noble living in Ald ' ruhn . When his parents died , he inherited a large sum of money , but spent most of it gambling on Guar , leaving him with a huge debt . Many shopkeepers gave him goods on promised credit , and are impatiently waiting for the gold he owes them . After the completion of his quest , and if he is persuaded to change his ways , Ienas will relocate to the Ald ' ruhn Temple and become a priest . Interactions . Ienas Sarandas . The Nerevarine must retrieve the items Ienas owes to the merchants of Ald ' ruhn .
Shadowkeys Shadowkeys are large keys enchanted with Shadow Magic , with the ability to open corresponding Shadowgates . There are eleven Shadowkeys in . They are hidden across a large area , and are generally protected by powerful enemies . The large crystal holding Azra Nightwielder in Fearfrost Caverns reacts to the magic of Shadowkeys .
Cheap Lightning Shield Cheap Lightning Shield is a low quality potion that creates a shield of elemental lightning around the user ' s body , increasing resistance to Shock Damage and inflicting a small amount of damage upon nearby adversaries . Acquisition . This potion appears primarily as a level item . There are 486 instances that it can possibly be generated in addition to the following static occurrences . Locations . This item can be found at the following location ( s ) :
Mark of Fire Mark of Fire is a Journeyman level Destruction spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Mark of Fire spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs .
The Steward ' s Potion The Steward ' s Potion is a quest available in . It is a miscellaneous quest received from Bothela in Markarth . Walkthrough . Speak to Bothela about the name of her shop . She asks the Dragonborn to deliver a Stallion ' s Potion that she brewed to the Steward Raerek or Reburrus Quintilius . Go to Understone Keep and meet a steward , inform him of Bothela ' s delivery , and give him the potion . In return , he offers 250 – 750 as a reward .
The Little Alkosh ' s Log Content . Entry 1 . Lord Gharesh - ri honors us with our inclusion in the Dominion ' s Gold Fleet ! We are to join the Rusty Claw , Mara ' s Teat , and the Prowler in the Haven to embark a contingent of Wood Elf marines . Entry 2 . Made port in Haven under cover of night . Associates offloaded our cargo before Lieutenant Gelin and his soldiers . We disembarked leaving a hold full of rats and Mer . The Wood Elves don ' t seem to mind . I watched one dig into the vermin with relish . I must pray to Khenarthi for strong winds . There are only so many rats . Entry 3 . Religious beliefs are one thing , but if any more Bosmer complain about our ship being made of wood , I ' ll invite them to swim to Khenarthi ' s Roost . Entry 4 . Met up with this " Gold Fleet . " It ' s a fleet to be sure , but the only gold here was spent constructing it . So many ships ! It ' s a wonder they don ' t become tangled like ja ' Khajiit at play . Entry 5 . The Wood Elves are amicable enough , but the High Elves are less than pleased with our presence . One wonders why they asked us here at all . The fleet sighted an unknown vessel on the horizon . We offered to pursue , but the High Elves insisted one of theirs should go after it . Nothing found , of course . Our ships may not be polished to a brilliant sheen , but they are fast . Had they listened , we ' d have known who shadowed the fleet . Entry 6 . Storm . Thunder . Death . Abandoning ship with all hands . S ' rendarr watch over us .
Lob gro - Murgob Lob gro - Murgob is a deceased male character in the New Sheoth Graveyard . He is one of eight other inhabitants of the Shivering Isles already buried at the arrival of the Hero of Kvatch on the isles . Grave epitaph . His tombstone reads : " " Lob gro - Murgob died . We ate him and buried the bones here . " " .
Spectral Mud Crab The Spectral Mud Crab is a Mudcrab found in Mankar Camoran ' s Paradise . It is a unique enemy and is only encounterable during the quest " Paradise " and if the Hero of Kvatch has not yet gone to the Forbidden Grotto . Location . The Spectral Mud Crab is found on an island east of the main island . When arriving in Paradise , walk down to the water shore , turn right and follow the shoreline all the way until one can see a large island . Swim out to the other side of the island , to the Ayleid Ruin and walk up the stone steps to get to the top where the Spectral Mud Crab is guarding a chest with leveled loot .
Green Narsis Guar The Green Narsis Guar is a guar mount for . It was originally released for a limited time through the Crown Store as part of the 2015 Black Fredas Special holiday promotion . It was later re - issued for a limited time as an epic reward from Dwarven Crown Crates .
Iona Iona is a Nord housecarl in The Rift . She is appointed Housecarl of the Dragonborn when they become Thane of the Rift . She waits for the Dragonborn at Honeyside . She does not exist in - game until this happens . Interactions . If the Dragonborn wears the Amulet of Mara , they can marry Iona . Like most spouses , she can be moved to another owned house . She is also a possible Blades Recruit . In , Iona is eligible to be a steward for one of the Dragonborn ' s homes if she is approached near the property . With installed , one can receive a quest from Gunmar saying that she has been kidnapped . The Dragonborn can be asked to rescue her and kill the group of bandits who took her as a prisoner . Follower . She is skilled in One - Handed , Heavy Armor and Block . It is also wise to give her a bow , as she is almost as skilled in Archery as in One - Handed .
The White Phial ( Location ) The White Phial is an alchemy shop in that is found in the market district of Windhelm . It is operated by an Altmer named Nurelion and his apprentice Quintus Navale , who will eventually take over the shop . Wares and amenities . Selling various types of alchemical ingredients , he also sells pre - made potions and potion recipes . In the far corner of the establishment is an Alchemy Lab , which the Dragonborn is free to use . In the adjoining room , a Cooking Spit can be found . Name origin . The White Phial is named after an ancient alchemical relic of the same name that is said to be crafted from the first snow to fall on the Throat of the World . Nurelion chose this name in hopes that someone would visit with word of the phial ' s whereabouts . He spent his entire life searching for it , and if prompted , he asks the Dragonborn to continue his search . Quests . The White Phial . Help Nurelion find a magical vessel called the " The White Phial " inside the Forsaken cave .
Daggers in the Dark Daggers in the Dark is an action card in that is featured in " The Fall of the Dark Brotherhood " expansion . Acquisition . Unlocked in Wayrest - Episode 1 - Murder Scene . Strategy . This card is best used in combination with a card that benefits best from the iron dagger . If an " Alik ' r Survivalist " is in each lane , this card allows for an easy oppertunity to create a 5 / 5 creature in each lane . The card can also be used when " Swindler ' s Market " is active , in which it can provide up to three health .
Bevene Releth Bevene Releth is a Dunmer Merchants found in Ald ' ruhn . She has a where she sells clothes to the populace . Ienas Sarandas owes her and several other merchants in Ald ' ruhn a huge amount of money . Interactions . Ienas Sarandas . Ienas Sarandas has lost all of his money betting on Guar and is unable to play any of the merchants the money he owes them for things he has purchased .
Ruminations on the Elder Scrolls ( Skyrim ) Septimus Signus wrote the book after having read and studied Elder Scrolls for quite some time . Due to the obscure and poetic prose , and notably unscientific analysis of the scrolls , the book is highly controversial . Content . Rumination on the Elder Scrolls - by Septimus Signus , College of Winterhold Imagine living beneath the waves with a strong - sighted blessing of most excellent fabric . Holding the fabric over your gills , you would begin to breathe - drink its warp and weft . Though the plantmatter fibers imbue your soul , the wretched plankton would pollute the cloth until it stank to heavens of prophecy . This is one manner in which the Scrolls first came to pass , but are we the sea , or the breather , or the fabric ? Or are we the breath itself ? Can we flow through the Scrolls as knowledge flow through , being the water , or are we the stuck morass of sea - filth that gathers on the edge ? Imagine , again this time but different . A bird cresting the wind is lifted by a gust and downed by a stone . But the stone can come from above , if the bird is upside down . Where , then , did the gust come from ? And which direction ? Did the gods send either , or has the bird decreed their presence by her own mindmaking ? The all - sight of the Scrolls makes a turning of the mind such that relative positions are absolute in their primacy . I ask you again to imagine for me . This time you are beneath the ground , a tiny acorn planted by some well - meaning elf - maiden of the woodlands for her pleasure . You wish to grow but fear what you may become , so you push off the water , the dirt , the sun , to stay in your hole . But it is in the very pushing that you become a tree , in spite of yourself . How did that happen ? The acorn is a kind of tree - egg in this instance , and the knowledge is water and sun . We are the chicken inside the egg , but also the dirt . The knowledge from the Scrolls is what we push against to become full - sighted ourselves . One final imagining before your mind closes from the shock of ever - knowing . You are now a flame burning bright blue within a vast emptiness . In time you see your brothers and sisters , burning of their own in the distance and along your side . A sea of pinpoints , a constellation of memories . Each burns bright , then flickers . Then two more take its place but not forever lest the void fills with rancid light that sucks the thought . Each of our minds is actually the emptiness , and the learnings of the Scrolls are the pinpoints . Without their stabbing light , my consciousness would be as a vast nothingness , unknowing its emptiness as a void is unknowing of itself . But the burnings are dangerous , and must be carefully tended and minded and brought to themselves and spread to their siblings .
Minotaur Horn Minotaur Horn is an alchemical ingredient that can be obtained from the corpses of Minotaurs . Quests . Drunk and Disorderly . As part of the quest , Margarte states that she is interested in buying Minotaur Horns and Ogre ' s Teeth . She will buy them in bundles of 5 for 50 a bundle .
Spindleclutch Spindleclutch is a cave and group dungeon in . It is located in the region of Glenumbra , in the province of High Rock . Quests . Deadly Whispers . The Vestige helps the Fighters Guild clear out caves of spiders , and in particular , The Whisperer . One of the Undaunted . The Vestige must enter Spindleclutch in order to start the Undaunted questline . Blood Relations . Formerly a Veteran Dungeon - only quest , the Vestige returns to Spindleclutch to rescue Sud - Hareem ' s party and his son .
Elven Armor ( Oblivion ) Elven Armor is an elegant armor set made by the High Elves of Summerset Isle . The armor is light but durable , and is known for its unique style and maneuverability . Location . It begins to show up as loot at level 15 , though small pieces such as shields and weapons have been known to turn up far before this . This armor can be applied to the Hero ' s horse if the proper add - on is installed .
Draugr Thrall Draugr Thrall is a type of draugr that appears in . Summary . They are low level Draugr , tied to the life force of the dungeon / tombs boss in a way similar to the Dead Thrall conjuration spell . They can only be found in Folgunthur and Reachwater Rock , during the quest " Forbidden Legend . "
Heart of an Innocent Heart of an Innocent is a quest item in . Interactions . Rite of the Wolf Giver . While in search of a cure for lycanthropy , a witch in the guise of a raven , Ettiene of Glenmoril Wyrd , instructs the Nerevarine to retrieve the Heart of an Innocent . The Nerevarine must kill a female Nord , who Ettiene refers to as a " sacrificial lamb , " at the Altar of Thrond to obtain it for a ritual .
Halls of Torment ( Location ) Halls of Torment is a prisoner stronghold situated in the realm of Coldharbour . Run by the Duchess of Anguish , it was being used as a way for her to try and torture Sai Sahan into revealing the Amulet of Kings . Note : The location ' s level is 30 , however , it increases with the Vestige ' s level . Creatures . Skeletons : Dark Seducers : Bosses : ( Various instances of the Duchess of Anguish )
Randagulf Randagulf of Clan Begalin was an ancient Nord warrior . Background . Randagulf is recorded as being one of the mightiest warriors from Skyrim , renowned for his courage and ferocity in battle , and on many occasions , his participation was a major contributor to their victory . When Harald conquered Skyrim , Randagulf was defeated . So respectful of this great hero was Harald , that he took his gauntlets as his own . These gauntlets , worn by both mighty warriors , are believed to give the wearer additional strength .
Detect Creature Detect Creature is a Mysticism spell available in . The caster using this spell can detect any entity animated by a spirit ; they appear on the map as symbols . This spell includes all characters and all classes of monsters ( creatures , humanoids , elementals , Daedra , undead , artifacts , plants , vampires ) . Characters . The following people use and / or sell Detect Creature :
Silent Moons Camp Silent Moons Camp is bandit settlement , found northwest of the city of Whiterun , in the Whiterun Hold . Location . Silent Moons Camp is composed of the outside area and small cave system accessed by a door in the wall near the base . The camp is home to a group of bandits whose leader is trying to learn the secrets of the Lunar Forge . The most prominent feature of this location is the Lunar Forge , which is at the top of the outside structure . Inside the cave is where the Bandit Leader has set up their headquarters . At the end of the cave is a locked door , leading to the bandit leader ' s room and treasure . The cave entrance is a door to the right of the stairs leading to the Lunar Forge . Inside the leader ' s room is a ladder leading up to an otherwise difficult to access chest in the topside ruins behind a gate that can only be activated by the pull chain nearby . This can also be accessed by scaling the rocks above the ruined wall that leads to the tower which houses the chest . The camp has the usual assortment of random potions , gold , and food items .
Note to Rodulf Content . Rodulf , Your little stunts try my patience . I know my uncle has issues , but he is our watchman and you will respect him . No more sneaking in and out . No more games with his ledger , or nails on his chair . One more ' joke ' and you ' ll see how funny a day in the cage can be . Hajvarr
Almalexia Sacred Lady Almalexia , colloquially known as Ayem , Mother Morrowind , the Lady of Mercy , Healing Mother , and known by titles such as " the Warden " and " the Lover " , was a Chimer goddess of the Tribunal . She was the wife of Lord Indoril Nerevar , and after the death of her husband , she alongside Vivec and Sotha Sil came to power amongst the Chimer , now known as Dunmer . She serves as the hidden main antagonist of . History . Early life . According to the Tribunal Temple , Molag Bal oversaw the ninety - nine lovers of Boethiah give birth to Almalexia on Mount Assarnibibi . Upon the death of Lord Nerevar , Almalexia along with Vivec and Sotha Sil swore upon Azura to never use the Tools of Kagrenac to steal divine power from the Heart of Lorkhan in order to attain godhood for themselves . But only a few years later , she and Vivec were convinced by Sotha Sil to break their oaths and thus the members of the Tribunal became gods . This led to Azura punishing the Tribunal with the Nerevarine Prophecy and the transformation of the Chimer into Dunmer . Almalexia served as a protector of the Dunmer for thousands of years until she was cut off from the source of their divinity due to the return of Dagoth Ur during 2E 882 , and thus the power of the Tribunal waned over time . Almalexia slowly became insane as her power kept draining , which resulted in her ceasing communication with the rest of the Tribunal and even her own people . This change resulted in Almalexia turning into a completely different person , from once being compassionate and loving , into a madwoman who became obsessed with gaining power for herself while caring very little for her people . She had plans to unite all of her people under one faith and one rule , as the one true god of the Dunmer . In 3E 427 , Almalexia ended up killing Sotha Sil and unleashed his clockwork contraptions to attack her own city Mournhold in order to frame her old friend and lure the Nerevarine , the reincarnation of her husband , to Clockwork City , where she would try to kill him too . It ended in her dying at the hands of the Nerevarine and later being renamed as a saint rather than a god .
The Elder Scrolls Travels The Elder Scrolls Travels are a series of portable games in series of video games published by Bethesda Softworks for Java - enabled cell phones , Nokia ' s N - Gage , and Sony ' s PlayStation Portable . The titles are ( 2004 ) , ( 2003 ) , ( 2004 ) , and ( 2007 ) . Availability . The following Mobile devices support Dawnstar , Stormhold and Oblivion Mobile .
Thieves Den ( Online ) The Thieves Den is a location in northeastern Abah ' s Landing , in Hew ' s Bane in . It serves as the headquarters of the Thieves Guild , after the Iron Wheel destroyed their previous one . The location itself is a cistern , with much of the platforms built on top of water . It has two entrances . Quests . Heist Board . Heists are repeatable quests that can be performed daily . They can be taken at the Heist Board in the Den . If the player performs the quest within the time limit they are awarded with a bonus container . Regardless of performance however the quests will always award 302 , Thieves Guild reputation and a . Following heist locations can only be accessed by a conversation with Fa ' ren - dar :
TouchDrain Security TouchDrain Security is a Destruction spell available in that temporarily lowers the value of security . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
City Under Siege City Under Siege is a quest available in . Background . The Vestige must enter the tomb complex again . The door into the tomb is across the courtyard from Davon ' s Watch Headquarters . Walkthrough . Go to House Indoril Crypt and fight off the skeletal enemies inside . Enter the House Indoril Inner Crypt and find Tanval Indoril . He will be in the large room at the end , standing beside his son Garyn Indoril , and Holgunn . Tanval will quickly summon a Balreth to fight off the Covenant soldiers who are attacking Davon ' s Watch . While doing so , you must protect him against various generic Covenant soldiers such as Covenant Pyromancer s , who will continue to spawn until the Balreth has been summoned . After summoning the Balreth , it will exit the crypt through a hole in the ceiling and Tanval will open a portal to a Covenant ship just off the coast of the city , where you can watch the Balreth defeat the remaining Covenant forces such as Covenant Captain s . Afterwards , head back to the city and speak to Tanval . He will be in the lower part of the city , closer to the water , with a few citizens of Davon ' s Watch . He will then thank you for your help and give you your reward .
Steel Warhammer ( Skyrim ) The Steel Warhammer is a two - handed weapon found in . Location . Unenchanted steel warhammers will begin to appear throughout Skyrim at level 2 and enchanted warhammers can be found at level 3 . These locations include : Smithing . Crafting the warhammer requires the Steel Smithing perk . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a steel ingot at a grindstone and also benefits from the Steel Smithing perk , which doubles the improvement .