How to roleplay a powerful character well How to RP a powerful character . Playing a powerful character in a static game like WoW is difficult in many ways , which is why many people not familiar with RP tend to get it very wrong . However , although it might be easy to dismiss anyone playing a powerful character , it is possible to play one and do it well . Earning your character ' s power . Power doesn ' t come out of nowhere , and there are many kinds of power out there in the Warcraft universe . Is your character a powerful warrior or mage ? An aristocrat who is well - respected by your people ' s government ? A person with a unique talent ? Earning power is another thing you should think about . If you go for a " powerful warrior " kind of character , you should probably take your character ' s level into account . While many roleplayers argue that levels and other game mechanics have no place in RP , this automatically makes any of your in - game PvE and PvP activities out of character , and it will be impossible to roleplay encounters that are normally suited for characters far above your level directly in - game . No power or skill comes without an effort , and combat skill is no exception . What is written below is not set in stone , nor a rule you must follow , it is simply a guide on how one can choose to RP - and there are many choices out there ! God - emoting . Everyone hates god - emoting or power - emoting , especially when it ' s more or less sprung on them without warning . If you intend to power - emote , you better make sure : Still , since RP is about improvised in - character interaction and not something that is scripted in advance , it is preferable that all IC conflicts are carried out in a way that makes all characters involved able to resist or escape . Hidden / Not hidden ? Powerful beings take notice of other powerful beings . It ' s a fact . So , if you intend to wander around and be blatantly powerful , then you ' d better have a fantastic reason why . Say , hasn ' t assassinated you for being a huge threat or the Burning Blade hasn ' t tried to turn you to their cause . You also need to think about other players - how are they going to react to your power ? Because of the game mechanics , you can ' t just squash them if they get in your way unless they agree to be squashed , and if you ' re going to just emote at them and walk away then you ' ve failed as a god - character . You have to be believable above all else , which means thinking objectively about how the world reacts to you as well as how you react to it . If you choose to remain hidden , then think about why your character doesn ' t use his powers - is it in character for a dreadlord , say , to disguise himself at every opportunity , even when he could squash the people around him without repercussions ? Absolute power corrupts absolutely . Perfect , overpowered characters are quite simply boring as hell . If you can do anything by snapping your fingers , then why bother doing anything at all ? If you can deus ex machina your way out of any situation , then your RP will get stale very fast . So playing an omnipotent character is pointless , and playing a powerful character without any flaws or worries is almost as pointless because there ' s no room for the conflict that leads to good RP . Take Superman for example . Super strength , lazerpewpew eyes , X - ray vision , invulnerable , and on top of all that he ' s a super good guy . How do you write a story for such a two - dimensional character ? They had to invent kryptonite just to have something to base a plot on that wouldn ' t bore readers to death . Now compare him with Batman - a character with no super powers , who isn ' t always good , and who has some horrible emotional scarring because of his parents death . He has far more room for good plots and stories precisely because he isn ' t as powerful or as perfect as Superman . Respect the lore . Since you are roleplaying in a universe made long before you entered the game , you will have to respect and follow the lore that has been already established in it . If the background of your character contradicts some known facts of the Warcraft lore , you will most likely end up ruining the fun of the players who are familiar with these facts . That said , you can certainly expand into areas that are not described . If the lore says nothing about the average human diet , then you can be vegetarian and make that a part of your character . But this is not a reason to just shove anything you like into WoW - just because it ' s never said explicitly that orc s don ' t carry AK - 47 ' s doesn ' t mean that you can RP a hunter with one and get away with it . It has to fit the fantasy setting - so you can RP an engineer or mad scientist who ' s come up with some new kind of rocket , etc . . . The point being that if you want to add something new , then it shouldn ' t seem completely out of place . Another example of the things one should avoid is inventing places or races that were never mentioned in the known lore ( such as new worlds and new continents ) . Such things are better left to Blizzard . Plausibility is , of course , the most important thing if you ' re going to expand a part of the lore and add something new . Demons , angels , vampires , dragons , werewolves . Everyone likes to play the clichéd characters . All of the above have been done to death and then some in books and films , and it ' s to be expected that people will want to play the same characters in WoW - hence the large number of Legolas - wannabes . It ' s easy to fall into the trap of being a copycat , but hopefully if you take the time to develop your character you can avoid it . The best way to avoid the clichés is to take a typical one and twist it or change it into something weird . There are no vampires in WoW , but if you want to play one and not turn into the latest clone from an Anne Rice book , then use the world to make it different . For example , the Scourge are all about developing new plagues - what if they tried to make one that was supposed to cause a human ' s blood to decay and rot inside their bodies , but had odd side effects like adversion to sunlight and a massive thirst ? Or magical side effects like superhuman strength for a short time ? Just about anything that can fit into a fantasy setting can be added to WoW as long as you ' re willing to adjust it to the lore - be very wary about bringing something verbatim from another setting , because chances are it won ' t work . You can ' t just say you ' re a Jedi , for example - but it would be perfectly acceptable to write a backstory for a group of draenei mystics ( mages / paladins ? ) who are known for using a particular kind of sword , having magical healing powers and go around settling disputes and being all Zen and whatnot . Patch 3 . 0 . 1 edit : Darkfallen are currently the closest World of Warcraft equivalent to Vampires , but most charactaristics following them is that most of them are Blood Elves who died in assaulting the Frozen Throne under Illidan ' s command . Patch 4 . 0 . 1 edit : Also , Worgen .