naist-nlp/zeshel huggingface dataset:
Frost breath Frost breath was a divine magic spell available to priests of Auril , the Frostmaiden . It caused a blast of frigid air to emit from the caster ' s mouth . Effects . " Frost breath " gave the caster a one - use breath weapon , blasting a cone - shaped area with extreme cold that caused damage to all susceptible creatures , items , and materials in its path . The cone extended outward from the caster ' s mouth to a distance of 35 ft ( 11 m ) , even farther and more damaging for more experienced casters . Creatures caught in the blast could attempt to avoid the worst of it , taking only half the usual damage . Those that could not dodge the frigid breath were also stunned for a few seconds by the shock to their system . Components . In addition to verbal and somatic components , the caster had to have three drops of water or ice chips which were held in the palm and blown toward the intended victims . History . This spell was believed to be recorded in a holy book of Auril called " Revelations of the Icedawn " and was only granted to her clerical and druidic followers .
Loxo Loxos appear as large humanoid elephants with two trunks and bluish - gray skin . They roam the Shaar in hunter - gatherer groups . Peaceful in nature , Loxos prefer to be left alone and have little contact with other sentient races . They often worship the giant deity Hiatea . Loxos first appeared in Faerûn in the 12th century DR , possibly arriving from another world . Combat . Loxos can attack with their trunks although they often use traditional weapons as well . They also have the ability to trample smaller opponents and may go beserk if a clan member is seriously harmed .
Theriheb Theriheb was a paladin of Osiris in Mulhorand in 1357 DR . History . In 1357 , Theriheb went to participate in the tournament held in Mourktar in Threskel to choose the new king . He managed to finish among the tournament ' s finalists . Personality . Theriheb was an honorable man and a fierce warrior . Relationship . Theriheb was a cousin of the current incarnation of Osiris .
Hanne Hallen Hanne Hallen was a young drow wizard during the Rage of Demons . Relationship . Hanne was very close to her mother , Zhora Hallen . She and her family were allies of House Mizzrym . Activities . Hanne was a wizard - in - training in Menzoberranzan . She lived with her mother and the other Dark Hunters , a group of drow explorers that hunted for purple worm eggs in order to sell to wizards in the city . History . During the Rage of Demons , Hanne went on an egg run with the Dark Hunters in the Wormwrithings , but the passage of a purple worm divided her from the group .
Myth Rhynn Myth Rhynn is an ancient elven tomb city deep in the forest of Wealdath . Even the elves themselves are unsure of when it was built , but it was some time during the height of the realm of Keltormir . It ' s mythal has long since been corrupted . Undead are known to haunt this place . Myth Rhynn is known to be home to the lich Mallin .
Thayan Resurrection The Thayan Resurrection was a secret rebel organization born among the Red Wizards of Thay . Activities . Composed of wizards of all schools of magic except necromancy , the Thayan Resurrection ' s goal was the overthrow of Szass Tam and the necromancers from their rule of Thay . Members . Among the group were sincere revolutionaries hoping for a land more adapted to human life and power - hungry individuals who wanted to replace one ruler with another . They were structured in autonomous cells composed of just a few members in order to make it difficult for Tam ' s followers to destroy them with a single blow . Two noted members were Syranna and Mennek Ariz who , with help from adventurers , destroyed the most loyal liches of Tam in the secret dungeon of Doomvault . Appendix . Behind the scenes . It is possible that one of the founders of the Thayan Resurrection was Umara Ankhlab , who at the end of " The Reaver " abandoned the necromancer ' s path hoping for a resurrection of Thay .
Chyndrie Stormwind Chyndrie Stormwind was a woman of the hamlet of Sevenecho in the Vast . She worked as a chambermaid at the The Worried Wyvern inn " circa " 1370 DR . She was also in a romantic relationship with proprietor and innkeeper Beliost Sevenecho — as were three fellow chambermaids , Mreeiel Klintar , Lauryn Shavvyrstar , and Noelin Tlestlin . However , the four women got along well with one another , and commonly named Beliot as " the chief adventurer in our band " . They even referred to him as " Chief Adventurer " when speaking to patrons of the inn , instead of more proper terms like " innkeeper " , " master of the house " , or " hostler " , which led to some confusion . Appendix . Notes . As noted in the source , one person in Sevenecho , likely one of the chambermaids , is an agent of the Red Wizards of Thay , making a small chance that this is Chyndrie .
Koryo language Koryo was a language spoken by the Koryoan people , inhabitants of the kingdom of Koryo in Kara - Tur . Koryo descended from the ancient Han language , as did Kozakuran and Wa - an , and possibly others . Its vocabulary comprised many words evolved from the old Han tongue , as well as loanwords from Wa - an and Kao te Shou that had been borrowed over centuries . Koryo ' s vocabulary was very different to that of Kozakuran , but its grammar was very similar . Koryo sounded more like Wa - an than Kao te Shou , but it was as simple to use as Shou . Thus most folk of Shou Lung , Wa , and even Kozakura found the Koryo language relatively easy to pick up , and most Koryoans in turn found Kao te Shou , Wa - an , and Kozakuran easy to learn as well . Thus it was easy to find Koryoan translators for many languages , though few learned Kozakuran , owing to enmity between the peoples . The basics of Koryo could be taught in four to six weeks , and fluency could be acquired in three months if one was dedicated .
Othur Roonsundyr Othur Roonsundyr was a reclusive wizard in Skullport . Personality . Othur was the most militant recluse in the North . He did not like people , seeming to find no joy in anything that he or anyone else created . His soft side was touched only by the art and poetry of Kara - Tur . Activities . Othur ' s fields of study were runes , symbols , and ward magic . He was the greatest expert in Skullport about them , and one of the major scholars in these topics outside Candlekeep .
Manxam Manxam was the oldest and most powerful beholder living in the Western Heartlands . He was a member of the Zhentarim , and also acted also as the ruler of Teshwave . He was the most prominent of the exiled beholder of Ootlul Activities . He was barely involved in the hunt for Shandril Shessair when she attacked Zhentil Keep . He prefered Fzoul Chembryl as leader of the Zhentarim over Manshoon . In later years he supported Fzoul in his schemes contributing to the downfall of Manshoon . As of 1489 DR , Manxam appeared to be among the senior leadership of Darkhold , then - headquarters of the Zhentarim .
House Hunzrin House Hunzrin was a drow house of Menzoberranzan that controlled much of the agriculture within the city . For that reason , the pitchfork was the weapon of choice for the family . Headquarters . House Hunzrin was stuck in the district of Eastmyr , despite its arrogance and the fact that it controlled most of Menzoberranzan ' s agriculture . House Hunzrin used quaggoth s as shock troops and guards . It also employed a naga named Ssassar . Activities . House Hunzrin was in charge of the lands around Lake Donigarten and the rothe herds , which produced cheese and meat , on the Isle of Rothe within the lake . They employed orc and goblin slaves to care for the herds . In 1361 DR , after many drow and slaves were killed in the attack upon Mithral Hall , the rothe herds were in a poor state . Shakti Hunzrin , on leave from Arach - Tinilith to look after the herds , reported the following dismal numbers : House Hunzrin sometimes replenished its herds with stolen animals , such as one white ram from the Ched Nasad an House Zinard . History . In 1412 DR , Shakti Hunzrin became the Matron mother of House Hunzrin . By 1484 DR , House Hunzrin was the Eleventh House and still under the command of Shakti Hunzrin .
Khochen Khochen was a young Tuigan Harper thief agent . Activities . Khochen posed as an itinerant merchant . She was the head Harper spymaster in Westgate . History . In 1486 DR , Khochen and her fellow Vescaras were on a mission to Westgate . Afterward , they went to Waterdeep to make a report to Dahl Peredur and Tam Zawad . Later she and Dahl talked about their personal problems . Later she and Vescaras were choose to help , and survey , Mehen in the research of the missing Farideh , that Vescaras believed to be a shadovar agent . Personality . Knochen was a very manipulative individual . He befriended all people but manipulate their friendship for the mission ' s goal . Her main weakness was gossip .
Igi Tajima Igi Tajima was the deputy governor of Miyama Province in Kozakura in 1357 DR . History . Tajima hailed from Igi clan , originally a samurai clan that thanks to good marriage became a branch of the Tsu family . Normally Tajima had to handle the actual civil governing of the province while Tsu Gonsuke was busy with plots in the capital . However , most of his functions were usurped by the shugo - daimyo Niwa Hirotada and Tajima acted as a counselor for Hirotada . For his work , the Niwa head paid him a portion of the taxes from the province . Secretly , Tajima was gathering as many supporters and lands as he could . Personality . Tajima knew well that his power was in constant decline and he had no possibility of opposing Hirotada . His plot was to gather many supporters and lands to one day declare himself an independent daimyo . This ambition had deeply corrupted Tajima . Outwardly , he was very pleasant and trustworthy . Inwardly , he would do anything to reach his goals .
Delimbiyr The Delimbiyr , also know as the River Shining , was a river that ran through the Savage Frontier and the Western Heartlands . Geography . Starting deep in the Nether Mountains , flowing south through Delimbiyr Vale , it was joined near Loudwater by the combined flow of the River Loagrann and the River Greyflow . It continued west between the southern edge of the High Forest and the northern edge of the High Moor to empty into the Sea of Swords near Daggerford . Headwaters . The headwaters of the Delimbiyr River consisted of three streams . These were , named west to east , the River Aulantrar ( or Deepingstream ) , the River Starsilver ( or Silver Stream ) , and the Norlnryn . Fauna . The Delimbiyr River was full of szorp fish .
Xisar Xisar , or simply the Blue Kraken , was a powerful kraken of history in Serôs . History . A very unusual sapphire - blue - tinged kraken Xisar attacked multiple times Es ' purr and the Hills of Eralis , trying to enslave the eastern locathah tribes . Usually it was awake for six years of every twenty - four . In 1297 DR Xisar started it last terror ' s campaign . In 1304 DR the storm giant hero Volar confronted the Blue Kraken at the Bymmal Trench . Neither hero nor villain had been seen since . In 1370 DR most being considered Xisar a creature of legend
Hammerhand ' s Wagons and Woodwork Hammerhand ' s Wagons and Woodwork was a wainwright and carpentry business owned by Hammerhand Bucko in Shadowdale . History . In 1374 DR , Hammerhand sold and repaired wheeled vehicles . His staff members also worked on carpentry projects ranging from jewelry boxes to large houses .
Singye Singye was a city in the kingdom of Koryo in Kara - Tur . Geography . Singye lay at the edge of the great Quang Muku Forest , by the sea . E ' Tyon Bay lay just north of Singye . History . By 1357 DR , E ' Tyon Bay had become infested by tigerworm s , which sunk four fishing boats and a merchant ship . Singye authorities offered a reward to any who could eliminate the menace . In that year , following battles between Koryoan troops and advance forces of Kozakura around Karak in the south , around a thousand refugees fled to Singye and camped outside the city . Inhabitants . Singye was home to the wu jen Yuraka , owner of the last known scroll case of the " Ky Trencha Ukang " .
Shi Lin Shi Lin was a wu jen in the town of H ' sin - to in T ' u Lung in 1358 DR . History . In 1358 DR , she became one of the three wu jen bought under the control of Dragon Claw . She was a leader of Dragon Claw followers in the city and led her minions to fight the wu jen Ko La Ko and an adventuring party hired by Ko Ho San at the tomb of Poh Nih . The adventurers however killed all her minions and so Shi Lin buried the adventurers inside the tomb with her magic . Personality . Shi Lin was made highly unstable and vicious by the use of cursed Dragon Claw swords and their inherent conflict with her use of magic .
Ship of chaos A ship of chaos was a vessel that could travel the plane s . It sailed between planes on winds of chaos and fed on souls . Description . It was not clear whether all ships of chaos were formed more or less the same , or , as the name implied , each one was different . The ship of chaos recovered by Quenthel Baenre in 1373 DR in the Lake of Shadows ( previously captained by the uridezu Raashub ) was bone white with three masts and tattered sails . The ship ' s lines were made of intestine . There was a maw in the hold of the ship through which the crew fed souls ( generally mane s ) to power the ship . The tiller of the ship appeared to be formed out of a dragon wing . The deck was of powdered and compressed bone . The rudder was a sickle blade . The sails of the ship were made of human skin . Ships of chaos were driven through mental control . If the ship of chaos didn ' t accept the pilot , he or she was killed .
Imprisoners The Imprisoners were a group of powerful mages working before the Spellplague for Larloch who imprisoned spirits in magic items . The ultimate goal was apparently to preserve some of Larloch ' s power so he could access it later . The items created were known as Blueflame items and had powerful magic contained within . Mystra ' s clergy became aware of the plot but the goddess refused to allow any interference . The Simbul believed the Blueflame items created by the Imprisoners contained enough of Mystra ' s power to restore the goddess .
Hu Hu was a sea captain in 1358 DR . Activities . Hu was a Wanese captain in service to the mercantile Ko clan , commanding the " Victorious Morning " ship . History . In 1358 DR , he was ordered to take Ko La Ko and an adventuring party hired by Ko Ho San to H ' sin - to , at the mouth of the Fenghsintzu River in T ' u Lung . Personality . Hu was a hot - tempered individual . A long time living outside his country made him even forget his true Wa - an name .
Hilithiimm Turnstone Hilithiimm Turnstone was the master of the Cellarers ' & Plumbers ' Guild in Waterdeep in 1372 DR . Reputation . He had the trust of the Lords of Waterdeep , of the City Watch , and of the nobility of Waterdeep . His family was renowned for their discretion about the city ' s secrets . History . Hilithiimm had managed the Plumbers ' Guild efficiently for many years . Hilithiimm hoped one day to transfer his position to his son Jhalossan Turnstone . However , unknown to anyone , he was mentally enslaved by Nexil ' Vendyliq , one of the aboleth s of the Savants of the Dark Tide . It permitted Hilithiimm to act normally but had him steer Cellarers away from the aboleth - controlled portions of the sewers and to visit it regularly to renew the enslavement .
Necklace of fireballs Necklaces of fireballs were magical items that provided the possessor with the ability to throw explosive beads . Description . A " necklaces of fireballs " was created with an illusory effect that made it appear like a series of beads on a string , sometimes tied into a necklace . Whenever handled by the owner , however , the illusion faded , revealing a series of golden spheres hanging from a golden chain . The spheres could be removed easily by the owner , but others found it impossible to do so . A " necklace of fireballs " ' market value depended on how many beads it currently had and on how powerful those beads were . The cheapest kind of bead would usually be valued at 300 gold pieces , while the most expensive and powerful bead would sell for 1 , 500 gold pieces . These necklaces often were constructed with seven common configurations , known as " type I " to " type VII " to those who cataloged magic items . These necklaces gave off a faint aura of evocation magic of moderate intensity . Abilities . When thrown , a bead from a " necklace of fireballs " would explode with the power of the " fireball " spell . Because a " necklace of fireballs " did not provide any magical abilities to its wearer apart from the power within a thrown bead , it did not clash with any other magic item its owner might be wearing around his or her neck . Possessing a " necklace of fireballs " had a dangerous risk to it , as all the beads on the necklace could explode together if the necklace was itself ever subjected to a magical fire attack . Creation . Those trained in the art of crafting wondrous magical items who also knew the spell " fireball " could make " necklaces of fireballs " in any configurations they choose .
Elfhold The Elfhold was an ancient crypt hidden under the Wyvernstones of Hullack in the Hullack Forest . It was once used as a burial vault by the elves of House Amaratharr , where their remains were interred in small crypts carved into the walls of the grotto . The legendary human druid Hullack of Eldath , whose name lived on in that of the forest , was also buried here . It was said that Hullack could manifest as a ghost to those who came peacefully to seek long lost lore .
Priest ' s Spell Compendium Volume Two Priest ' s Spell Compendium Volume Two is the second in a series of three 2nd - edition books containing a vast collection of priest spells . It was published in 1999 . It contains alphabetically sorted spells from " garments of elvenkind " to " spiderform " .
Dispel fog Dispel fog was an arcane abjuration spell that removed mist and fog from an area around the caster . Effects . This spell took one minute to cast and cleared a circular area with a radius of at least 50 ft ( 15 m ) . More experienced casters could increase that radius . Any natural or magical fog or mist in the area was permanently destroyed and the area remained clear for at least 50 minutes ( again , longer for more experienced casters ) , after which it could be replaced by generating more or merely blowing in from elsewhere . Creatures in mist form , such as vampire s , caught in the area of effect were either forced to transform out of mist form , or take a significant amount of damage . Components . This spell required only verbal and somatic components to cast . History . This spell was associated with the pirates roaming the Sea of Fallen Stars .
Contingency Contingency was an evocation spell that allowed a caster to set a trigger for another stored spell . Effect . " Contingency " stored a spell for a long time , ranging from days in older versions to ten days in newer versions . The spell would be triggered to start after set conditions , like the start of a battle or being under water . The spell could not contain very powerful spells , and older versions would have a spell based on the caster ' s ability . After the Second Sundering , the spell changed to carry a spell slightly less powerful than the " contingency " spell . The spell trigger had to be specific but general , like being underwater or falling more then a specific distance . If the trigger was too complicated , then it could fail . The spell would always trigger if conditions were met , whether the caster wanted it to or not . Only one " contingency " spell could be active at any time , if cast again it would replace the old one . Components . The older version of the spell used 100 gold piece s worth of quicksilver ; a small part of a spell - using creature like the eyelash of an ogre mage , for example ; and a statue of the caster carved from elephant ivory and decorated with gem s . The newer versions only needed the carved and bejeweled statuette of the caster , which had to be worth at least 1 , 500 gold pieces . Realmslore . The wizard Parwyyd Hanifar employed a " contingency " with a " fire shield " spell to protect himself against sudden attack , even whilst distracted or deep in thought , such as when Onyx the Invincible rushed at him in the Year of the Prince , 1357 DR and was suddenly met with flames .
Skill domain The domain of skill has three deities and of them there are Corellon and oghma whom are patrons of artistic skill . The creator of elfs suports primarily visual art , arts created with magic , and all the arts of the eladrin , while the binder of what is known inspires skill in the ways of music and invention . Sune s power can aid in any skill that lends itself to more beauty . Aesthetically pleasing art and architecture pleases lady Firehair , but she also wants all her followers to demonstrate skill in improving her or his personal appearance . Power of skill domain . Any divine caster who worships a god of the skill domain may use it to channel the power of the deity . As a Divine caster choses the domain she will have more success with the skills it is trained in , also , when they use a power of the domain she may use that power as a basic attack . The powers of the domain are : < br > Divine Bolts < br > Overwhelming Strike < br > Righteous brand < br > Valiant strike < br > Divine Excellence divinity . To use the divinity of the skill domain one must have the channel divinity class feat and worship a deity of the domain . And when the caster has this it gains the ability to use " Divine Excellence " Divine Excellence . With your prayer your deity smiles upon you and your allies and inspire excellence which grants you more success with a skill for a short time , and after that you and your allies nearby also become more successful with the same skill for a short time .
Shield of winds Shield of winds was a spell unique to Zakhara , the Land of Fate . Effects . This spell created an invisible windy barrier by creating strands of chaotic gusts of wind , resulting in a nearly impenetrable wall . Only purely magical weapons such as " magic missle " " s " could pass through the wall . Enchanted objects like arrows were stopped in their tracks . Either " dispel magic " or " anti - magic shell " could destroy the wall . Components . This spell only required the presence of air to cast .
Somidorr Danthan Somidorr Danthan was a half - elf man and smuggler of the city of Tantras in the Vast . Somidorr made a number of shrewd decisions in his illicit trade , and by 1358 had become very rich and dangerous . He desired to increase his own power with the acquisition of magical item s , and didn ' t care who he took them from or how .