Experience Points Experience Points , usually abbreviated as EXP or XP , are a recurring feature in the " Final Fantasy " series . Like in almost all RPGs , characters are further enhanced by gaining Experience Points . However , the method of gaining experience points can vary . Generally , experience is gained at the end of each successful battle . Appearances . " Final Fantasy " . Experience points make their first appearance in this game . By killing monsters , all members of the party will gain an equal amount of EXP , whether they made an action or not . Petrified and unconscious party members will not gain EXP . " Final Fantasy II " . " Final Fantasy II " does not use the traditional experience and leveling system . While some stats have a chance to raise based on actions taken during battle , characters have individual experience meters and levels for each weapon category and spell . How much experience is gained is based on the skill , its level , how many times it is used in a battle , and the rank of enemies fought . If a higher - level skill is used against low - rank enemies , less or even no experience may be gained . Evasion and Magic Defense levels have hidden experience meters that increase as the character is targeted by physical or magical / status attacks respectively . " Final Fantasy III " . EXP have returned , and it gains the same way as in Final Fantasy . Instead of leveling up the character , it levels up the character ' s Job Level with enough turns . " Final Fantasy IV " . EXP is gained the same way as in most other games , by winning a battle while not being KO ' d or Petrified . In the DS version , equipping the Augment Level Lust , the EXP gained is doubled for that character as long as the Augment is equipped . " Final Fantasy IV - Interlude - " . EXP is gained the same way as in the prequel and most other games in the series . EXP is once again gained the same way as in its predecessors and most other games in the series . " Final Fantasy V " . EXP is gained by winning a battle while not being KO ' d , Ejected or Petrified . The EXP needed for level 99 is 9 , 696 , 668 . Maximum EXP is 9 , 999 , 999 . ABP is gained the same way , but instead of leveling up the characters , it levels up their Job Level , until it is maximized . " Final Fantasy VI " . At the end of a battle , all available characters in the party are awarded AP and EXP . AP , Instead of leveling up a character ' s Job , helps characters learn abilities from their equipped magicite . AP is not awarded until the first set of espers are obtained at Zozo . Equipping the Relic Growth Egg will double the amount of experience gained . " Final Fantasy VII " . Once a character is classed as a member of the player ' s party , they will gain experience from won battles , unless they are flagged as knocked out . If the character is a member of the active battle party they receive the full EXP . If they are knocked out , they receive no EXP at all . If they are outside of the battle party , they receive half as much EXP as the members in the active party . Experience is not divided among the party members , so the player is not penalized on the size of the party . If a party member leaves the party due to a story - related event such that they can no longer be chosen in the PHS menu , they will gain no experience until they rejoin . Playable characters require slightly different amount of EXP to reach level 99 . Aeris requires the most EXP for level 99 : 2 , 484 , 643 . " Crisis Core - Final Fantasy VII - " . Zack levels up through the Digital Mind Wave , and while it may seem random , it , in fact , isn ' t . The game utilizes a hidden EXP system , where Zack gains Experience from slain enemies . After meeting certain invisible EXP thresholds , he is eligible for a level up . Furthermore , the " potential " level is a factor ; for example if Zack is at level 15 and has enough experience to be at level 20 , he is considerably more " likely " to level up than if he only has enough experience to reach level 16 . " Final Fantasy VIII " . In " Final Fantasy VIII " the character who lands the killing blow gains the most experience from that particular enemy . Boss Battles do not give EXP . Also , the experience for the next level is always at 1000 ; enemies always give out the same amount of experience , no matter their level . Unlike in the other games , in " Final Fantasy VIII " the player receives EXP from battles even if they escape . The amount of EXP gained from fled battles depends on how much the player reduced the enemies ' HP by ; if they damage an enemy 50 % of their HP , they will get 50 % of the EXP the enemy would give when defeated . Additionally , GF ' s gain experience and AP at the end of battle provided they are junctioned to a party member prior to combat . Unlike human characters , GF ' s even gain experience and AP from boss battles . " Final Fantasy IX " . Experience is gained in a similar way to " Final Fantasy III " , the only difference being that AP is used to learn new abilities from equipped equipment . Boss battles grant no EXP , but they will give AP . The Experience is shared between active party members ; for example : if there ' s a single character in the active party and the enemy gives 100 EXP , 100 EXP are distributed to the sole character . If there are two characters in the active party or more the total amount of EXP obtained after a battle is divided between the characters for 50 EXP each . Three characters would obtain 33 EXP each , and four characters 25 EXP each . Guest s also earn levels . Equipping the Level Up support ability boosts wearer ' s EXP income by 50 % . At the end of the battle , characters that are KO ' d or afflicted with the Virus status will not receive EXP . " Final Fantasy X " . " Final Fantasy X " does not use regular EXP , rather only Ability Points ( AP ) , which is used to gain Sphere Levels . Sphere Levels equal the amount of steps each character can take on the Sphere Grid , similar to classic board games . " Final Fantasy X - 2 " . " Final Fantasy X - 2 " abandons the Sphere Grid and returns to the regular EXP routine , with the characters gaining EXP after battle . The statistical boosts provided on level up for each dressphere are preset , so each character will have identical stats if they are on the same level and using the same dressphere . " Final Fantasy XI " . Experience points are earned after an individual enemy is defeated , but is modified by its relative level , size of party , chains , and other factors , and will not be earned if a player is KO ' d . EXP is earned and tallied separately for each job ; further , limit points can be obtained in place of EXP starting at level 75 ( automatically switched at maximum EXP ) to gain Merit Points . Special battles ( e . g . battlefields , Dynamis , etc . ) do not award experience points . However , some events such as Campaign will award EXP at its conclusion based on player ' s performance . Additionally , particular battlefields reward players with items that grant a random amount of EXP with a set cap , usually named as if it were a lost scroll , passage , or page ripped from an ancient text . Furthermore , for the first time players are penalized EXP upon K . O . A player at Levels 1 - 3 will receive no penalty . From Levels 4 - 24 a player will lose 10 % of the amount of EXP required to reach their next level . From Levels 25 - 67 the penalty is lowered to about an 8 % EXP loss . And , after Level 68 , the amount of EXP lost upon knockout is always 2400 EXP . Receiving any of the various Raise spells or Reraise effects will reduce these EXP loss penalties as follows after Level 50 has been obtained : If a player has just recently achieved a new level , then becomes knocked out , and the penalty incurred is greater than the amount of total EXP they ' ve amassed for their new level , they will Level Down . Leveling Down can become a serious problem for players , as particular weaponry and armors require particular player Level to equip . " Final Fantasy XII " . Experience and License Points are gained whenever an enemy is defeated . EXP is received by all characters in the current party not in KO , Stone or X - Zone status . LP are received by all six party members . " Final Fantasy XII " mimics " Final Fantasy IX ' s " EXP drop system by evenly distributing the EXP received among the party , including guest characters who join at fixed levels , so for players who aim to achieve maximum level quickly it is suggested to quickly move with the story to not halt party ' s level progress . EXP gained can be doubled by equipping the Embroidered Tippet , and LP can be doubled by equipping the Golden Amulet . There also exists a glitch where the player can respawn any opponent if they zone out before the EXP and LP values appear on screen . " Revenant Wings " is a unique game in the sense that even KO ' d characters receive EXP after battle as long as the player wins the battle . EXP isn ' t determined by the number of killed opponents , but is a fixed amount depending on the battle itself . Ashe ' s Embroidered Tippet accessory boosts the EXP received from battles for all party members . " Final Fantasy XIII " . Experience points in " Final Fantasy XIII " take form as Crystogen Points which can be used on the Crystarium system , which can be considered a version of the " Final Fantasy X " Sphere Grid ; however , every character has a different Crystarium for each role . Obtaining the Growth Egg in Mission 55 will double any CP gained from enemies . The equipment upgrade system utilizes Experience Points . EXP can be added to equipment via the upgrade menu accessed at save stations . Organic components add a multiplier , which can be boosted up to 3x to receive triple the regular EXP . Mechanic components add more EXP , but take the multiplier down when used . " Final Fantasy XIII - 2 " . Crystogen Points and the Crystarium system are retained , however , Serah and Noel each have their individual Crystarium from which all stat boosts and abilities for all roles are accessed . Each role can be leveled to a maximum of 99 . Along the Crystarium are a number of larger bonus nodes that grant an additional stat bonus based on the role that is used to access them , allowing a degree of customization . CP is earned after each battle and each time a fragment is obtained . Some fragments grant a massive amount of CP , as much as 30 , 000 . Activating the Fragment Skill " Rolling in CP " doubles the amount of CP earned after a battle . " Final Fantasy XIV " . Experience points allows characters to advance their levels . It is gained via battling monsters , gathering or synthesizing items . In battle , the exact amount gained is based on the difference between the player ' s level and the monster ' s and the size of the party , being granted even if the player is KO ' d . Gathering , the amount gained is based on the grade of the gathering spot and the player ' s gathering class ' s level . Also , players only get experience points in a successful attempt . Finally , when synthesizing an item , the amount of experience gained is based on the relative rank of the synth and the player ' s current class ' s rank , and if the synth is related to a local Guildleve or not . " Final Fantasy XV " . Experience is acquired from felled monsters and applied to party members when resting at camp sites or caravans . The party can acquire experience multipliers from the food eaten at campsites . " Final Fantasy Mystic Quest " . Benjamin is the only character who can earn EXP , and it is gained after all non - boss battles . However , unlike most " Final Fantasy " games , the level cap is set at level 41 . If the spell Exit is used to kill enemies during battle , no EXP or GP will be earned . " Final Fantasy Adventure " . Sumo is the only character that gains experience points in the game , and his experience maxes out at 999999 . The the experience needed to level - up maxes out at 1029998 . Obviously , the player cannot reach this value , since their current experience cannot exceed 999999 . " Final Fantasy Legend III " . Arthur , Curtis , Gloria , and Sharon are the only characters who can earn EXP during battle . Temporary party members are at fixed levels and do not gain experience . The player will not get any experience for killing enemies with the black magic spell Exit or the lost magic spell Exit2 . EXP is earned from enemies , regular enemies and bosses alike . All surviving characters receive all the EXP from battle , so if someone is KO ' d at the end of battle the others receive more EXP . The doubles EXP intake from battles . " Bravely Default " . EXP is earned from regular enemies and bosses . By completing certain conditions in battle , players will receive bonuses : " Final Fantasy Tactics " . EXP is gained by a character by using attacks , abilities or spells . It can be gained by doing anything to either friend , foe , or on itself . More EXP is gained when using abilities on higher level units . The ability EXP Boost increases the amount of EXP gained from any action . Another ability , Accrue EXP , allows the unit to gain EXP just by moving to another square . One levels up when their experience reaches one hundred , and the EXP count returns to 0 regardless of how much EXP the unit earns . For instance , if the unit has 99 EXP and earns 10 EXP , the EXP will go to 0 instead of 9 . EXP is not gained during multiplayer mode in the PSP version . EXP does have a small effect on the success of Errands . The more moderate the EXP level , the greater the rewards ( not too high of EXP level , and not too low of EXP level ) . " Final Fantasy Tactics Advance " . EXP is gained whenever a unit uses an ability . AP is gained after a battle is won and varies based on several factors . EXP and AP is gained after every battle , in a way identical to the one used in " Final Fantasy IX " . EXP is gained by Adventurers when they return from exploring a zone or fighting a boss . The player ' s character , King Leo , however , does not gain EXP . Instead he gains Elementite , which is collected by Adventurers , for use in building structures in the kingdom and paying for certain battles and events . EXP is gained by all party members every time an enemy is killed . The amount of EXP is dependent on the enemy . The equipment bonus " Smart Valor " increases the amount of EXP earned . The game gives no indication of how much EXP an enemy gives , nor the exact amount of EXP a character has , only what proportion of the EXP bar is filled towards the next level . " Dissidia Final Fantasy " . EXP is awarded when damage is dealt to the opponent ' s HP . The more damage is done , the more EXP is gained , thus allowing the player to level up even during battle . Additionally , " bonus " EXP is awarded after online battles , or by defeating an enemy with an EX Burst . Most Battle Pieces in Story Mode also reward the player with a fixed bonus when defeated , similar to the usual EXP mechanism in other " Final Fantasy " games . When a character reaches level 100 , they learn three abilities , which convert EXP to either HP , Brave Points , or EX Force . Each costs 20CP to equip , and 500AP to master . Mastering them reduces the CP cost to zero . A character can only equip one of these abilities at a time .