naist-nlp/zeshel huggingface dataset:
Tunnel Armor ( Final Fantasy VI ) The Tunnel Armor is a boss in " Final Fantasy VI " . It is encountered by Locke and Celes on their way through the South Figaro Cave . Battle . The Tunnel Armor attacks using almost entirely magical attacks , casting Thunder , Fire and occasionally Poison and Magitek Laser . Its only non - magic attack besides its normal attack is its special attack Drill , which does high physical damage to a single target . When the fight begins , Celes warns Locke the Tunnel Armor uses a lot of magic , and says she can absorb its spells with Runic . Strategy . The player is advised to use Runic with Celes every turn , negating the Tunnel Armor ' s magical attacks while Locke attacks it . As long as Celes keeps absorbing the boss ' s magic and Locke uses Potions to heal when needed , the battle will be long but not overly difficult . A chest in the upper - left portion of the cave contains a Thunder Rod . When used as an item it casts Thundara on all enemies , which against the Tunnel Armor will kill it in a single hit . However , if the player leaves the chest alone , it later contains a rare Hero ' s Ring , so they must consider if forfeiting the ring is worth the easy victory . Unless the player has saved Locke ' s scenario for last , it is advised to de - equip him and Celes of any powerful relics and armor pieces the player has found , allowing them to pass these items on to their party in the next scenario . Celes ' s Runic allows her to be placed in the back row without detriment to her and thus the player does not need high - level armor to be safe , so this will not hinder them greatly . AI script . Attack Turns : 1st Turn : Attack ( 33 % ) or Thunder ( 33 % ) or Fire ( 33 % ) 2nd Turn : Poison ( 33 % ) or Drill ( 33 % ) or Fire ( 33 % ) If HP < 384 : If attacked by anything : Attack ( 33 % ) Other appearances . " Final Fantasy Record Keeper " . Tunnel Armor appears in " Final Fantasy Record Keeper " as the final boss of the Record of South Figaro Cave . If the Magitek Armor was a training exercise , then this is the party ' s first real field test against machines . Good thing this game recharges parties between Records , because when the player first meets up with Tunnel Armor , it hits like a truck and will fry unsuspecting party members with its magic attacks . But this time , neither Locke nor Celes is available to help unless the player took time to pick them up in their events . Instead , pick a party with strong Black Magic ability , be it by spells or spellblades , to short - circuit it . Have Black Mages on hand and casting Thundara and Watera if held ; otherwise , warrior types with spellblades will more than suffice . Have White Mages protect and heal the party ; the rest should attack until given orders to the contrary . In time , it will fall , completing the opening game and allowing the player to dive further into the adventure . Celes could join after this battle provided the acceptance of a Bonus Quest that ran through Forgotten Bond , and the completion of this dungeon on the Classic track . She does her best work as a Spellblade .
Famfrit ( Revenant Wings ) Famfrit is one of the Rank III Water Ranged Espers ( the other one being Shiva ) in " " . His normal attack , Briny Cannonade , deals damage to a single enemy , and his special attack , Tsunami , deals damage to a group of enemies . Statistics . Famfrit has the lowest Attack Speed of the Ranged Water Espers , with the time between his attacks being 2 . 5 to 2 seconds ( simplified calculation ) . Famfrit ' s basic attack , Briny Cannonade , is magickal , and thus his Magick stat is used to calculate damage . Briny Cannonade ' s hit style is direct , which means it hits and stops at any target within the attack ' s range . It is the fastest ranged attack to hit its target , and it is almost unavoidable . Famfrit ' s Tsunami deals heavy Water damage to all foes in a straight line extending from him , and has a recharge time of 20 seconds , which becomes 15 seconds if Famfrit has Haste . Other appearances . " Final Fantasy Trading Card Game " . Famfrit appears in " Final Fantasy Trading Card Game " with a water - elemental card .
Garchimacera ( summon ) Garchimacera is an Esper in " " . It is the rank 1 Non - elemental Flying summon , and costs 10 Affinity points to summon . Its normal attack , Gnaw , deals damage to one foe . The brown Garchimacera are ally Yarhi , while the green ones are enemy Yarhi .
Red Mandrake The Red Mandrake is an enemy in " . " They can cast Fire , spit seeds , or release a poisonous powder , but are otherwise of no big threat to the party as they are relatively slow and easy to interrupt . Etymology . Mandrake is another name for the mandragora genus of plants .
Death Lich ( Echoes of Time ) The Death Lich is a bonus boss from " " , originally appearing in " " . She fights identically in the previous game , being adept at casting spells at an alarming rate , including Quake , Bio , and Gravity . When up close , Death Lich can also attack normally as well as use an attack that can inflict Doom on those unfortunate enough to be hit by it . However , this attack has an extremely slow start - up and thus can be avoided very easily . Her weak point is on her chest , so it is advised to force her to use the Doom Blast attack to get off as many hits as possible without fear of retaliation .
Indi - DEX Indi - DEX is a Geomancy spell in " Final Fantasy XI " . When cast , a beneficial Indicolure effect boosts the Dexterity of all party members for as long as they are within emanation range of the caster . The spell can be purchased from Ishvad in Western Adoulin for 46 , 440 gil . The player must learn Indi - DEX before they will be able to learn its counterpart spell , Geo - DEX .
Animist The Animist is a recurring job , exclusive to moogles , that has appeared in the Ivalice game series . A supportive class , Animists use Instrument s to call on the power of animals to aid them in battle to cause a wide range of effects . Some of their skills include Chocobo Rush , Cuisine , and 100 % Wool .
Rangda ( Final Fantasy XIII - 2 ) The Rangda is a recruitable monster in " Final Fantasy XIII - 2 " . The only way to obtain its crystal is by activating the Mog ' s Manifestation Fragment Skill and by throwing Mog into the sea from the pier of New Bodhum - 003 AF - , or by fighting Valfodr at level 1 . The crystal has a 3 % chance to drop from Valfodr , and is considered a rare item drop . Therefore , a Collector Catalog and / or a higher battle rating will improve drop chances , but the Monster Collector Fragment Skill won ' t . Paradigm Pack . Rangda is a Saboteur and its development is weighted towards magic , and learns many magic abilities . However Rangda is only capable of casting magic that Serah can access , with the sole exception of Endless Nightmare . Rangda ' s stat development begins quickly , then slows down midway through , before accelerating again towards the end of its development . Rangda ' s main asset is its innate resistance against magic attacks and all status effects , plus it learns additional passive resistance against Fog and magic during its development . Unfortunately it also has the Feral Fatigue passive ability , so the player is advised only to use its Feral Link near the end of battle .
Draw - In Draw - In is an enemy ability in " Final Fantasy XI " . Creatures who use this ability will automatically teleport a player or all party or alliance members into its hand - to - hand combat range . Generally enemies will do this automatically if one or all members of an party / alliance try to run from the fight . Clever Uses of Draw - In . While Draw - In is supposed to essentially screw players in that this presents them with a battle that cannot be fled from , in Phomiuna Aqueducts , the Minotaur uses the ability and draws in all alliance members . Since Phomiuna Aqueducts is a very dangerous zone and cumbersome to move large parties around within its narrow passages filled with aggressive creatures , it is a common tactic to sneak only a small portion of the total alliance to the hallway just before the Minotaur . When all party members are ready , one player rushes in and the Minotaur summons all player characters to his location , thus saving them a potentially dangerous walk .
Bat ( Echoes of Time ) The Bat is an enemy in " " . Appearing as small , bat - like creatures with large rectangle - like eyes , Bats attack by casting spells . Bats also have the ability to fly , which renders them vulnerable to Gravity and Graviga , but immune to Quake and Quaga .
Sand Temple The Sand Temple is a location from " Final Fantasy Mystic Quest " . It is located north of the Level Forest , and is where the Elixir is held . Tristam finds the elixir , but Benjamin arrives moments later , seeking to gain the elixir to heal Kaeli . The two strike a deal in which Benjamin will get the elixir for helping the mercenary raid the Bone Dungeon . Other than this event , there is absolutely nothing to do here . Treasure . The chest in the temple is empty , it was suppose to contain the Elixir but it happens to be in Tristam ' s possession .
Tiny Mage ( Final Fantasy IV ) The Tiny Mage , also known as the TinyMage , is an enemy from " Final Fantasy IV " . It can be dangerous because it can counter all physical attacks with Hold and all spells with Osmose . In the 3D version , it casts Fire , Blizzard , and Thunder regularly , and counters magic with Osmose . However , it no longer counters physical attacks .
Roper Roper , also known as Mad Plant , is a recurring enemy in the series . Appearances . " Final Fantasy III " . Roper is an enemy fought at Cave of Tides . They are common foes that can be dangerous as their regular attacks can inflict Paralysis , but they drop various elemental attack items which are useful to the player . " Final Fantasy Mystic Quest " . Mad Plant is an enemy fought at Battlefields near Sand Temple . They attack with physical attacks such as Branch and Full Nelson , but are otherwise weak foes that should not pose any threat to the player . " Final Fantasy Adventure " . The Roper is an enemy found in the Cave of Marsh , Cave of Medusa , Glaive ' s Airship , and Kett . They have a chance of inflicting Pois with every physical attacks .
Tidal Flame Tidal Flame is a recurring ability in the series . It is a Limit Break - esque ability used by Zidane Tribal . Appearances . " Final Fantasy IX " . Tidal Flame is an ability for Zidane which can only be used while in Trance and while having access to the Detect skill . Tidal Flame costs 12 MP and deals non - elemental damage to all enemies equal to 150 % of Zidane ' s regular attack . " Dissidia Final Fantasy " . Tidal Flame is a ground HP magic attack initially learned by Zidane . It requires 180 AP to master , 40 CP to equip ( 20 when mastered ) , and has ranged mid priority . It slowly moves out in a circle , and then tracks the opponent at high - speed before exploding if it connects . " Dissidia 012 Final Fantasy " . Tidal Flame returns as a HP attack for Zidane initially learned . It now requires 130 AP to master and 30 CP to equip ( 15 when mastered ) , and now has Melee High priority on start - up with Ranged High priority for the fireballs . It otherwise remains the same .
Saber ( weapon ) The Saber , also known as Sabre , is a recurring low - ranked weapon in the series . It generally is one of the early - game weapons and provides no special bonuses . Appearances . " Final Fantasy " . The Saber is a low - ranked sword that provides 13 Attack , 5 Accuracy , and 12 Critical , and can only be used by Warrior , Thief , Red Mage , and their upgraded classes . It can be bought for 360 gil at Melmond or Elfheim , dropped from the Buccaneer , or found at Castle Cornelia with the aid of the Mystic Key . " Final Fantasy V " . The Sabre is an unused weapon that cannot be equipped by anyone , even if the player has hacked it into the game . The weapon is incomplete and thus has 0 Attack Power with a 100 % Hit Rate , and the weapon is categorized as a dagger . " The Final Fantasy Legend " . Saber is initially equipped if the lead unit is a female . It can be bought in Northeast Town , Undersea Town , Sky Town , and Hidden Town for 2 , 060 GP . It has 50 uses and an attack power of 6 . The damage formula for Saber is based on a unit ' s Agl . " Final Fantasy Legend II " . The weapon is called Sabre and it has a sword icon before its name . It can be bought for 3200 GP in Ashura ' s Town and Giant ' s Town , but can also be found in Ashura ' s Tower . It has 50 uses , it also increases a Robot ' s HP by 36 and increases their Agl by 8 . The damage formula for Sabre is the user ' s Agl x9 . " Dissidia Final Fantasy " . The Saber is a level 29 sword that provides 22 Attack . It can be obtained from the shop by trading 8 , 400 gil . " Dissidia 012 Final Fantasy " . The Saber returns as a level 1 sword that provides 18 Attack . It can be obtained from the shop by trading 9 , 300 gil .
Cursed Being Cursed Being , also known as Ridicule , is an enemy in " Final Fantasy V " , encountered in the region around the Castle of Bal , in Galuf ' s World . Catching it and releasing it will cause it to cast Magic Hammer on a random enemy .
Inferno ( Final Fantasy VI ) The Inferno is a boss in " Final Fantasy VI " . It is accompanied by its two arms , the Ketu and the Rahu . It is similar to Number 128 in both appearance and in that its arms can be revived . Battle . When the boss and both of its arms are alive together , they cast Delta Attack , which petrifies a target and cannot miss , barring immunity . On its own Inferno uses Thundaga , Gigavolt , Atomic Rays , and Shockwave . It counters with its special attack , Sobat , doing heavy physical damage . When alone Inferno will use Magitek Barrier to give itself Protect and Reflect . Strategy . Inferno is weak to Lightning , so the party ' s own Thundaga spells work well against it . The player can equip Reflect Rings to bounce the Inferno ' s Thundaga spells back at it to damage it , but if they do so they are advised to have Strago or Mog in the party to bypass Reflect and heal the party with Dance or Lore , as Inferno ' s other attacks can be dangerous . Inferno is immune to Invisible , so the quick - kill Vanish - Death combo is useless . AI script . Attack Turns : 1st Turn : Thundara ( 33 % ) or Atomic Rays ( 66 % ) 2nd Turn : Gigavolt ( 66 % ) or Atomic Rays ( 33 % ) 3rd Turn : Thundara ( 33 % ) or Atomic Rays ( 33 % ) or Shockwave ( 33 % ) 4th Turn : Thundara ( 33 % ) or Atomic Rays ( 33 % ) or Shockwave ( 33 % ) If attacked by anything : Sobat ( 33 % ) If Inferno is by itself ( this is only done once per battle ) : If Inferno and either Ketu or Rahu are alive : Thundaga ( 66 % ) or Meteor ( 33 % ) If Timer > = 30 :
Spirit ( Final Fantasy X ) The Spirit is a fiend in " Final Fantasy X " found in the Omega Ruins . Battle . Spirits appear with two Black Element s or two Halma s . It is a dangerous enemy casting Fira , Thundara , Watera , Blizzara , and Thundaga to heal itself . It may also counter with a Poison Mist attack that will cause Confuse and Poison . If Provoked , Spirit ' s " attack " will be to cast White Wind on the party , rendering it harmless . The Spirit will drop armor with Sleepproof and Magic Defense + 20 % . It will also drop weapons with Sleeptouch and Sleepstrike .
Kuore Kuore is the mother of Brandt in " " . The two live in the Kingdom of Horne . She is always seen in the house with her pet parrot , Ankhel . Story . Kuore is fist seen at the beginning of the game when she wakes up Brandt so he can present himself to King Horne to become a man . After the party defeats Louhi , Kuore and the citizens Horne are changed into stone . When the party defeats Satan in the past , Kuore is returned to normal . Etymology . It is possible her name is based on the word " cuore " , which is the Italian word for " heart " .
Tortoise Shield Tortoise Shield , also known as TortoiseShld , is a recurring shield in the series . Appearances . " Final Fantasy VI " . Tortoise Shield is a shield that provides 66 Defense ( only when in Imp status ) , 66 Magic Defense , 30 % Evasion , 30 % Magic Evasion , absorbs Water - elemental attacks , and teaches the Imp at a x1 rate . It can be stolen or dropped from Basilisk , betting the Aegis Shield or Reed Cloak in the Dragon ' s Neck Coliseum , or Metamorphed from Cactuar , Tonberry , or Tonberries . It can be equipped by everyone except Umaro . " Dissidia Final Fantasy " . Tortoise Shield is a level 85 special shield that provides + 62 Defense and is 1 / 4th of the " Imp ' s Blessing " set . " Dissidia 012 Final Fantasy " . Tortoise Shield returns as a level 60 special shield that provides + 61 Defense and is 1 / 4th of the " Imp ' s Blessing " set .
Auron ( boss ) Auron is an optional boss in " " and the " Final Fantasy X - 2 HD Remaster " . He is fought in the Fiend Arena in the final tournament , the Farplane Cup . Auron will join the party after being defeated . Once Auron has been defeated in the Fiend Arena and the player reaches the end of the Farplane Cup , they will be given the option to recruit him . He can learn his Overdrives from " Final Fantasy X " , Shooting Star and Dragon Fang , by being hit by strong attacks or by being ejected from battle while fighting himself in the Battle Simulator / Farplane Cup . If he is released from the Gullwings , he can be recruited again the same way he was first recruited . Battle . Auron can eject all party members out of the fight . Strategy . One should equip the Mascot dressphere and be at a decent level ( at least 60 ) . Yuna ' s Moogle Beam and Paine ' s Cactling Gun combined with a physical attack from Rikku deal around 50 , 000 damage each time .
Assault ( command ) Assault is a level 1 Summoner ability in " Final Fantasy XI " . It orders a summoned avatar or elemental to attack monsters . It can be recast every 10 seconds and lasts until the target is defeated , the avatar is defeated , or the Summoner successfully commands the avatar to Retreat . The max range for this ability is 17 . 5 yalms . This command will automatically be carried out by the Avatar if the Summoner aggros or is at the top of an enemy ' s hate list and the avatar is not already assaulting a target . When the avatar automatically executes the command , the Summoner still receives enmity as if they had issued the command to the avatar ( which is why the enemy will pursue the Summoner if the avatar is killed or Released ) . When executed automatically , range for this ability is infinite . The avatar will pursue the enemy no matter how far it is , as long as the Summoner is at the top of the hate list . Casting Healing Magic on a mage who just put an enemy to sleep may put the summoner at the top of the hate list , causing an idle avatar ( or the next one to be summoned ) to automatically Assault an enemy , waking it . Summoners in Dynamis must exercise caution regarding healing sleepers .
Final Fantasy : Unlimited with U Final Fantasy : Unlimited with U is 2002 a Japan - only cellphone game that is an adaptation of . It consists mostly of traditional RPG battles and assorted minigames , with the playable characters being the main characters of the TV series .
Yellow Ogre The Yellow Ogre is an enemy from the " " and succeeding versions of the original " Final Fantasy " . Although it appears later in the game than the normal Ogre , it is not much stronger than its purple - skin cousin . It is a palette swap of the earlier Ogre enemies .
North Maze North Maze is a location in " Final Fantasy Legend III " . Story . Arthur uses the Catnip and the aroma fill the place , putting the BlackCats to sleep . Arthur navigates through the maze and eventually find Fenrir . After Fenrir ' s defeat , Arthur rescues Faye from imprisonment and she joins the party .
Final Fantasy Tactics S Final Fantasy Tactics S was a mobile social game that was released on May 28th , 2013 , for the iOS and Android . The game featured more than 30 playable jobs from the " Final Fantasy Tactics " series , also including newer jobs such as Air Samurai and Musician . Characters were designed by Ryōma Itō . Gameplay involved joining a clan , engaging in quests and battling it out with other clans in daily tournaments . Pre - registering for the game granted players the " Final Fantasy Tactics " character Agrias Oaks . The game officially ended its service on July 31st , 2014 . Gameplay . Gameplay was comprised of a point - and - click function wherein one was able to organize a party to fulfill quests , hunt for Marks and to challenge other Clans in battle . Questing in particular stages granted players access to money , characters and other items of assistance . Instances of further exploring Ivalice occurred after fulfilling a selected stage ' s completion meter to 100 % , resulting in the revelation of another unlocked area for exploration . Completing enough stages within the area granted the option of unlocking an entirely new area after defeating a particular boss . When encountering a monster or other clans and engaging them in battle , players merely needed to click on the screen and watch as the battle unfolds by itself , leaving players with the option to either watch in its entirety or skip it altogether . When faced with particular boss monsters , three members may be chosen to partake in the automated battle , resulting in either a win or a loss depending on the player ' s selected members . Players needed to acquire tickets of varying rarities to recruit particular characters . Characters were also obtained while in the midst of completing stages , varying in race and job depending on the stage being completed . Depending on their row affinity , characters were organized in either the front , middle or back rows as per the player ' s choosing or as per the automated optimization process . " Final Fantasy Tactics S " featured a slew of cameo characters and monsters mostly hailing from various high - profile games within the series or via collaborations with others .
Ruby Light Ruby Light , also known as Ruby Power , is a recurring ability in the " Final Fantasy " universe . It is the summon Carbuncle ' s signature move and usually grants the Reflect status . Appearances . " Final Fantasy V " . Ruby Light is Carbuncle ' s ability which he casts upon being summoned . " Final Fantasy VI " . Ruby Light is again the ability of the Esper Carbuncle . " Final Fantasy VIII " . In its summoning animation , the Guardian Force Carbuncle appears from a hole in the ground . It jumps up and casts Ruby Light on the party , granting them the Reflect status before returning into the hole . " Final Fantasy IX " . Ruby Light is Carbuncle ' s default summon ability , which can be changed by equipping Eiko with a Diamond , Emerald , or Moonstone . In its short animation , Ruby Light only grants Reflect , but its long animation casts Protect as well . Equipping the aforementioned Add - on s on Eiko will change Ruby Light into : " Final Fantasy XI " . In " Final Fantasy XI " , Ruby Light appears not as an ability , but as a gameplay element in Abyssea areas . Ruby light causes Red Pyxides ( treasure chests ) to drop from monsters more often and yield better items . Ruby Light can be obtained by defeating a monster in a " " area using using Physical Weapon Skill s , or from a Red Pyxides after a set amount of Ruby Light is accumulated ( Roughly 20 - 30 % of maximum ) . Some monsters such as Blood Bats , Caoineag and Pachypodium do not build Ruby Light from Weapon Skill s and it must be built from Red Chest drops . For information on Carbuncle ' s blood pacts with similar names to his classic ability , such as Searing Light , Shining Ruby , and Glittering Ruby , see Carbuncle . " Final Fantasy Tactics " . Carbuncle can be summoned to cast Ruby Light on all allies in an area for 30 MP with a speed of 25 . It costs 350 Job Points to learn . " Dissidia Final Fantasy " . Carbuncle appears with both his " Final Fantasy VIII " and " Final Fantasy XI " forms and casts Ruby Light in order to equal the opponent ' s Brave with the summoner ' s .