naist-nlp/zeshel huggingface dataset:
Small Guns Small Guns is a " Fallout " , " Fallout 2 " , " Fallout 3 " and " " skill . It was also going to appear as a in " " , the equivalent of skills in other " Fallout " games In " " , it was merged into a more general Guns skill with Big Guns , similar to the canceled " Van Buren " , which would have merged the skills into the Firearms skill . " Fallout " . Example : A starting Agility of 5 . Small Guns are the staple weapons of choice for the post apocalyptic nuclear war survivor . Although small guns lack the wide devastation possible with Big Guns and Energy Weapons , they are more than capable of holding their own in a fight . Small Guns , unlike Big Guns or Energy Weapons , can be quickly trained with books and is naturally high to begin with . Ammunition is also plentiful and can usually be bought or looted from containers and bodies . The small guns character can easily exploit these advantages by building a gunfighter or sniper character . There are several perk s available that directly increase this skill , the most powerful being " Sniper " . Also , some of the most unique and powerful weapons ( read : Red Ryder LE BB gun ) are available for those who specialize in small guns . " Fallout 2 " and " Fallout Tactics " . Example : A starting Agility of 5 . As with " Fallout " , Small Guns operates in much the same way in " Fallout 2 " and " Fallout Tactics " . " Fallout 3 " . Example : A starting Agility of 5 and Luck of 5 . In general , the Small Guns skill raises the players accuracy and / or damage with any weapon that is affected by the skill . The higher the Small Guns skill , the lower the projectile spread , and the more stable scoped weapons such as the sniper rifle or the scoped . 44 Magnum will be when aiming through the scope . At 100 points , scoped - weapons have no sway at all ; however , having either arm cripple d will still result in a severe sway while using the scope . On average , increasing Small Guns by 5 points will increase Small Gun weapon damage by ~ 3 . 5 % . There is also a diminishing margin of return . In general , increasing Small Guns from 5 to 10 will increase weapon damage more than increasing it from 95 to 100 . Perks that require Small Guns skill . Perks that improve V . A . T . S . accuracy : Perks that improve damage : Consumables that improve damage : " Fallout : Brotherhood of Steel 2 " . Small Guns was going to appear as a weapon skill . It increases the base damage inflicted by small guns . Assuming " Fallout : Brotherhood of Steel 2 " would have used a points based system like its predecessor , it is able to be increased .
Crazy Wolfgang Crazy Wolfgang is an eccentric caravan merchant specializing in the sale of junk . He wanders the wasteland in 2277 . Background . Wolfgang might act insane , but he only plays the madman for sales . His inventory is mostly random junk , making him useful for finding custom - weapon components or just cashing in gear for caps . Dialogue with Uncle Roe states that Wolfgang is aware that his choice of shop specialty is unusual and won ' t , in and of itself , draw a big crowd , so he adopted the persona of a rather eccentric traveling merchant to draw people in . He also considers his use of the terms " junk , " " garbage " and other such terms to describe his wares to be a very successful marketing ploy , often using them to rather humorous effect . Daily schedule . Crazy Wolfgang , like all merchants , follows a winding course around the eastern half of the map , stopping at Megaton , Rivet City , Canterbury Commons , Arefu , Evergreen Mills , Paradise Falls , Temple of the Union , and Agatha ' s house . Interactions with the player character . Interactions overview . < nowiki > * < / nowiki > after second investment Appearances . Crazy Wolfgang appears only in " Fallout 3 " .
Cogwave jammer The cogwave jammer is an item which is added to " Fallout 3 " in the " Point Lookout " add - on . Location . This is given to you by Desmond in the quest Thought Control to block Professor Calvert ' s signal . Bugs . If you choose to crush it in the trash compactor , you can still place it on the top of the Ferris Wheel afterward .
Bannon Bannon is the 30 year old owner of Potomac Attire , a clothing store in the Rivet City market place , and a member of the Rivet City Council in the year 2277 . Background . Born in 2247 , Bannon is a snappy dresser and a shrewd businessman . His wares are high priced , because he ' s got no competition . His motto is " If you don ' t like the pants , go find them yourself . " Cindy Cantelli has a crush on him and sits with him in church . She also leaves when he does . Bannon is one of three city council members , along with Doctor Li and Harkness . They meet on Monday mornings for a few hours to discuss city - wide issues . He has quite the ego , but was chosen by Doctor Li to sit on the city council . She seems oblivious to his flaws . Appearances . Bannon appears only in " Fallout 3 " .
Super Bowl CXII Super Bowl CXII was an American football game between the Anaheim Jets and the Little Rock Saints held on February 14th , 2075 . It was the 112th Super Bowl game . Background . The game was won by the Anaheim Jets with a score of 95 - 90 , after J . Montana IV began running the ball all the way from the 5 yard line to score the winning touch down during the final seconds of the game . Appearances . Super Bowl CXII is mentioned only in " Fallout 2 " .
Nuka - Cola clock The Nuka - Cola clock is a world object in " Fallout 4 " and a contructible settlements object in the add - on " Contraptions Workshop " . Characteristics . It is an analog clock that looks like a Nuka - Cola bottlecap and only displays the hours 12 , 3 , 6 , and 9 . It does not actually function , as it always displays the same time . The clock is stopped at 9 : 47 , the moment when the bombs fell in Boston . Locations . Can be crafted at any settlement .
The Aces The Aces is the theater in The Tops casino in New Vegas . Layout . The Aces is set up like a traditional lounge theater . There is a bar in the left corner where you can purchase drinks , booths and tables to sit and a stage in the front . There are usually a number of gambler s in The Aces , as well as Tommy Torini and the members of the Rad Pack . Any of the acts you recruit in the quest Talent Pool will be there as well . Performing acts . You can find new acts for the manager , Tommy Torini , by completing Talent Pool . The acts follow a set schedule . At the beginning of the game , only The Rad Pack performs , but as you recruit other acts , they will start performing at their scheduled times , and their names will appear on the lighted sign on the Strip . To see a particular show , go to the Aces Theater , and use the wait command to wait until just before , or a little after their start time . If you wait until shortly after the start time , the performance will begin from the beginning ; you don ' t need to hit the time on the nose . Appearances . The Aces appears only in " " . Behind the scenes . In the Aces theater , there are 3 entertainers called " " The RAD Pack " " . This is a reference to the famous Vegas group of Frank Sinatra , Sammy Davis Jr . , Peter Lawford , Joey Bishop , and Dean Martin . This quintet was called " " " " during its years of fame in the early 1960s . Frank Sinatra , Dean Martin and Sammy Davis Jr . were considered to be the leading members . Bugs . If the player has completed Talent Pool successfully , but one of the performers won ' t perform at the correct time , or one is stuck on stage and won ' t leave , it may be possible to reset the performance scripts using the . While in the Aces theater , activate the console and type . Leave the console and see if things have returned to normal . Wait for one of the performances to start and see if it starts correctly . If not , go back into the console and continue . Type . You ' ll see a list of variables for the performances quest . If one of the variables is 1 , set it to 0 using , for example . Exit the console and wait to see things have returned to normal . Wait for one of the performances to start and see if it starts correctly . Using the console disables achievements for the rest of that play session , so if things appear to be fixed , save a new game , exit the game completely , then restart and reload the save so you ' ll continue to get achievements .
Billy - Bob Billy - Bob is the leader of the Hoover Dam trog s in 2253 . Background . He is an enormous man , with pasty white skin and shaggy hair and beard . He is also the father of Mary - Joe , but has no clue that she is hookin ' . Billy - Bob just thinks Mary - Jo is spending far too much time hanging out with the waste - walkers ( trog term for surface dwellers ) and that she needs to come back to her kin . Should he find out she ' s a prostitute , he will destroy the Hoover generators and wage war at the Hoover citizenry from within . Appearances . Billy - Bob has not appeared nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
Jobe Jobe is a martial artist in Chinatown in 2241 . Background . The Dragon wants the Chosen One to prove themself against his students , before being able to enter martial combat with the Dragon ' s arch enemy , Lo Pan . Six of his followers have to be defeated . Jobe is the fourth one , following Herb . Notes . As their strength in combat increases , so does their arsenal . Unlike the previous three combatants , Jobe can also kick . Appearances . Jobe appears only in " Fallout 2 " .
Strategic Nuclear Moose Strategic Nuclear Moose is an in " " . Walkthrough . Brewer ' s beer bootlegging is a bootleggers ' shack . The man who lived here , Gourd , planned to market his own alcoholic beverage called Strategic Nuclear Moose . Unfortunately , the cazadores outside killed him before he could get the business off the ground . With a Lockpick skill of 50 , one can open the cellar door and find Gourd ' s secret brewery down the stairs . There is a key to this door in the main room to the left of the locked door , on top of the bookshelf with a Sunset Sarsaparilla star bottle cap . Once inside , there is a key under the , located near the chemistry set in the room in the cellar . This key goes to a ( Hard ) locked gun cabinet outside the small room with the sign reading , " " Strategic Nuclear Moose - And God Said Let Them Have Beer . " " Behind the scenes . " " Strategic Nuclear Moose " " is likely a reference to the real life beer " " Tactical Nuclear Penguin " " made by a company called BrewDog .
Dark datura Dark datura is a in the " " " Honest Hearts " . Characteristics . Dark datura is a venom which causes periodic double vision and blurring while the player is under its effects . This type of venom is favored by the White Legs , likely due to its powerful properties and due to the availability of its ingredients in Zion . Crafting . This item can be by the player . Creation requirements Locations . Dark datura is usually carried by White Legs tribals . Bugs . Sometimes , even after applying the antivenom , the blurred vision effect may persist .
Giant naked molerat Giant naked molerats are found in Texas . Characteristics . These molerats are meaner than ever , and ten times as ugly . Standing over three feet at the shoulder and weighing in at around at 200 pounds these critters are fierce and dangerous . The only good news is that their eyesight is poor in the daylight . You just don ' t want to meet one in a dark , dark cave . Appearances . Giant naked molerats were to appear in " " .
Gladys Smith Gladys Smith was the wife of Harris Smith and mother of Linda . She lived in Andale . Background . In order to keep the families going , she and Harris were forced to marry each other . They had Linda . She worked for the " family business " and was a cannibal too . She died one day , which made Harris think about what he had done . Appearances . Gladys Smith is only mentioned in " Fallout 3 " .
Fort Hagen terminal entries The Fort Hagen terminal entries are a series of entries found on terminals in Fort Hagen and its command center in " Fallout 4 " . Kellogg ' s terminal . Terminal is located in Fort Hagen Command Center . The terminal is locked with a password . Terminal . There are two security door terminals , one in Fort Hagen and one in its command center . Terminal . Terminal is located in Fort Hagen Command Center . Terminal . Terminal is located in Fort Hagen Command Center .
Eye for Eye Eye for Eye is a in the " " " Honest Hearts " . Effects . For each crippled limb you have , you do an additional 10 % damage . Behind the scenes . This perk takes its name from the Biblical verse " An eye for an eye , and a tooth for a tooth " from Exodus 21 : 24 .
Ellie Perkins Ellie Perkins is the secretary of private investigator Nick Valentine , operating out of the Valentine Detective Agency located in Diamond City in 2287 . Background . Ellie grew up in Goodneighbor , missing it as she now works at the Valentine Detective Agency in Diamond City as the secretary of Nick Valentine . Appearances . Ellie Perkins appears only in " Fallout 4 " . Behind the scenes . Ellie Perkins is a reference to Effie Perrine , Sam Spade ' s secretary from several stories by author Dashiell Hammett .
10mm pistol ( Fallout 3 ) The 10mm pistol , also known as the N99 10mm pistol , is a small gun in " Fallout 3 " . Characteristics . The pistol uses 10mm ammunition , commonly found in Washington , D . C . and the surrounding wasteland . It is similar to the Colt 6520 , which is more common on the West Coast . It is also the first actual gun available in the game , and can be found in many other places around the game world . This weapon can be used to repair the silenced 10mm pistol and Colonel Autumn ' s 10mm pistol . The 10mm pistol is almost always a superior choice to its counterpart , the Chinese pistol . It has a faster , more predictable fire rate , much greater accuracy , and better damage . It is also a generally more common find . Durability . The 10mm pistol can fire a total of about 556 rounds , the equivalent of 47 reloads , from full before breaking , an amount roughly half of what the Chinese pistol can fire .
Amenities aid The amenities aid is the aid for Randal in Vault City ' s Amenities office in 2241 . Background . The amenities aid is a Vault City servant who works for Randal in the storage room of the amenities office . Appearances . The amenities aid appears only in " Fallout 2 " .
C . Lin C . Lin is a character mentioned in " " . Background . The name of this character can be read on one of the lockers on level 2 of the Secret Vault - Ruins . Appearances . C . Lin is mentioned only in " " .
Highway 95 Highway 95 ( or Route 95 ) is an old freeway in the Mojave Wasteland . Layout . Highway 95 runs north to south through New Vegas , and winds around hills and small towns . It enters the Mojave Wasteland from the northwest , starting at a radioactive roadblock west of Brooks tumbleweed ranch and north of the Followers safehouse . Behind it is a blockage consisting of a number of stacked cars . Upon closer inspection , graffiti on the cars reads " Joshua Graham Lives , " " The Burned Man Walks , " and " Where ' s New Canaan , Anyway ? " There is a campfire to the front of the road block . Shortly after its northwestern start point , Highway 95 intersects with Nevada State Route 157 . The road then passes through Freeside and rises into an elevated freeway over New Vegas , returning to ground level by the Grub n ' Gulp Rest Stop . Continuing on , it intersects with Highway 93 at the 188 trading post . Further along the route it passes HELIOS One and Novac . Finally , it passes through Camp Searchlight and exits the Mojave Wasteland at Searchlight Airport , in a collapsed tunnel underneath the remains of the runway tarmac . Highway 95 is a safer route to take to New Vegas than the shorter I - 15 , which has become infested with . Appearances . Highway 95 appears only in " " .
Nicholas Valdez Nicholas Valdez was a Vault resident during the experiments inside Vault 22 . Background . Nicholas Valdez was part of the 2nd batch of people infected by the spores from one of Vault 22 ' s experiments . Appearances . Nicholas Valdez is mentioned only in " " .
Grilled mantis Grilled mantis is a in " " . Characteristics . Grilled mantis is a food item which restores health , but also increases the player ' s radiation level . It reduces starvation in hardcore mode . Crafting . This item can be by the player . Creation Requirements
Blackbox recording The blackbox recording is a holodisk in the " Fallout 3 " add - on " Point Lookout " . Location . The holodisk can be found at the jet crash site and holds an audio flight record of the pilot at the moment the Great War began in earnest , his inability to raise any air traffic controllers on radio in the immediate aftermath , and his crash landing in Point Lookout ' s back country .
Arc welder ( Fallout : New Vegas ) The arc welder is a in the " " " Lonesome Road " . Characteristics . The arc welder is essentially an electrostatic discharge gun using s , capable of shooting a constant , high - voltage stream of lightning , similar to how a expels burning gas . It does bonus damage against robots ( + 8 ) and power armor ( + 4 ) , excluding NCR salvaged power armor . With it equipped , the Courier wears a backpack with similar texture to the weapon itself , akin to the . Durability . The arc welder can fire a total of about 1245 times using standard packs , the equivalent of 42 reloads , from full before breaking . Notes . The range of the arc welder is limited to only a few feet in front of you .
Storage Cave The Storage Cave was a location in the Grand Canyon , owned by the Blackfoot Tribe . Layout . A large and somewhat boring ( both in terms of fights — there are none — and in terms of appearance — the interior is pretty drab ) set of caves with stalagmites , stalactites , and a few small pools of runoff trickled in from the ceiling . The tribe uses this place to store water , ice ( when they save some from the winter ) , firewood , jerky , and other durable goods . They also can retreat into here if they ' re attacked by an overwhelming force or extreme weather , though they ' ve never had the need to do so yet . The entrance is guarded . There ' s a section in the back that a high - PE and high - < nowiki > [ SKILL ] < / nowiki > character can notice that would be easy to open up with some explosives , and behind it is another place where you can do some silver mining . Appearances . The Storage Cave was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Advanced Institute jumper The advanced Institute jumper is a craftable outfit that was added to " Fallout Shelter " in the 1 . 4 update . Characteristics . The outfit is a white jumper with orange sleeves and collar . It has a gray front panel with a pocket and features the logo of the Institute over the left breast . When worn , it provides the wearer with + 3 Intelligence and + 2 Agility . Crafting . A high Intelligence statistic is needed to effectively create the advanced Institute jumper .
Crowbar Crowbars are melee weapons found in " Fallout " , " Fallout 2 " and " " . They were also set to appear in the canceled " Van Buren " game . Variants . Crowbar . A very solid and heavy piece of metal , specially designed to exert leverage . Or pound heads .
. 45 Auto SMG drums The . 45 Auto SMG drums is a for the . 45 Auto submachine gun in the " " " Honest Hearts " . Effects . It replaces the . 45 Auto submachine gun ' s default magazine with a drum magazine , which increases the weapon ' s ammunition capacity by 20 , from 30 to 50 rounds . Locations . Sold by :
NCR - Raiders War The NCR - Raiders War is a continous fight between the New California Republic and the wasteland ' s various raider tribes . The NCR seeks to eradicate them as the original Khans nearly destroyed Shady Sands before it could become the NCR . When the NCR rose to power , they led great military strength against the remnants of the Great Khans , Vipers and Jackals , whom they pushed to the Mojave Wasteland . While the war in New California is over , the NCR faces difficulties in fighting the raiders in the Mojave . The Vipers and the Jackals , now being disassociated and badly equipped tribes scattered across the wasteland , attack at any given opportunity . They are not very effective or organized in their methods , making them only a minor problem . A new gang of raiders , the chem addicted Fiends start to become a bigger problem . The Great Khans however , are still the most troublesome of all raiders and are high priority targets due to the chems they supply to the Fiends .
Lydia ( Fallout 2 ) Lydia is the bartender of the Tap House in Vault City Downtown VC in 2241 . Background . Like most downtown establishments , she is prevented from serving real alcohol , only approved synthetics , like Alcohol - Z . Once , she tasted some real alcohol , Maddog 30 / 30 , with a merchant in the Vault City courtyard . She recalls it being " damn bitter . . . but quite different " . Appearances . Lydia appears only in " Fallout 2 " .
Missing synth ' s head The missing synth ' s head is a miscellaneous item in the " Fallout 4 " add - on " Far Harbor " . It is a quest item obtained during The Arrival . Characteristics . Severed head from Derrick , the leftover from his corpse eaten by trappers . Location . Southeast of Beaver Creek Lanes .
Living quarters ( Fallout Shelter ) The living quarters is a room that can be built in " Fallout Shelter " . Overview . The Living Quarters are unlocked by default . Living Quarters increases the number of vault dwellers that can reside in the Vault , it also allows you to breed new dwellers . Male and female dwellers placed together within the living quarters have a chance of making babies and increasing your vault population which is why it is one of the facilities available at the start of the game . Two dwellers of different sexes will talk and ( if they are not family members ) eventually dance , followed by rushing to the bedroom to make the female dweller pregnant . How long this takes depends on the Charisma stat of the dwellers . You must be actively playing for the last step to occur . Pregnancies last for 3 hours , and it takes 3 additional hours for the child to become an adult . During an incident , pregnant dwellers , children and pets will hide in living quarters until the threat is cleared . Bugs . Female dwellers can glitch into a permanent pregnant state ; suspected to be caused by removing the room they conceived in before giving birth . - Fixed in version 1 . 0 . 3 for iOS .
Burrows design document The Burrows design document for the original " Fallout " , written by Scott Campbell and Brian Freyermuth , was first published in Chris Avellone ' s " Fallout Bible 7 " . The location it details , the Burrows , did not appear in the final game because Tim Cain felt that its content was not appropriate for the " Fallout " universe , therefore it is not canon .