naist-nlp/zeshel huggingface dataset:
Ysolda ' s Shipment Ysolda ' s Shipment is a quest available in . Overview . This miscellaneous quest is activated upon reading " Ysolda ' s Message " found on Ulag ' s corpse in Sleeping Tree Cave . The message details an agreement Ysolda had with Ulag to deliver Sleeping Tree Sap to her stall in Whiterun . Walkthrough . Upon entering Sleeping Tree Cave the body of Ulag can be found nearby the giant that presumably killed him . Ysolda ' s Message will prompt the Dragonborn to speak to Ysolda about Sleeping Tree Sap . Ysolda will explain that Ulag was her supplier , but given his death she has no way to retrieve any more Sleeping Tree Sap . She will however offer to buy any that the Dragonborn may retrieve or find . The quest is then considered complete .
Southfringe Sanctum Southfringe Sanctum is a cave located southeast of Helgen . It is a remote snowy cave that is home to the Spellsword warlord Bashnag and his coven . Quests . The Savior of Selveni Nethri . Selveni Nethri can be found stuck in webs in an offshoot from the passage either before or after killing Bashnag . Cut her down and speak to her to begin a miscellaneous quest to help her escape the cave . The Break of Dawn . Meridia ' s Beacon can be located here . Lost Relic . Possible location for any of the ancient Dawnguard relics during the quest " Lost Relic . " Onmund ' s Request . A staff Enthir wants retrieved can be found here also during " Onmund ' s Request . " Find Runil ' s Journal . Runil ' s Journal can also be found here . Trouble in Skyrim . Can be a location that one can be asked to kill the leader of . Fetch Me That Book ! . Possible location for " The Waters of Oblivion " . Shalidor ' s Insights . Possible location for the book " Shalidor ' s Insights .
Huntsman Longsword Huntsman Longsword is an unenchanted one - handed weapon in . There are two of these long blades available in Solstheim . One is possessed by Hroldar the Strange when he is at Fort Frostmoth . The other blade is found in a small alcove in the southeastern Varstaad Caves , near a skeleton and chest .
Volkihar Dungeons The Volkihar Dungeons is a location in . They are distinctly separate from the living quarters of the castle and is host to several hostile occupants . The Volkihar Dungeons include Volkihar Undercroft , Volkihar East Tower , Volkihar North Tower , and Volkihar Ruins . Sublocations . Volkihar Undercroft . The undercroft was originally an old escape tunnel out of the castle . It contains the old water cistern in which Serana comments it had an unpleasant odor back then . It is also used as a dump for disposing unwanted human corpses through the trapdoor from the thrall cells above . When entering the Undercroft , there are a few coins on the ground alongside clam meat . There are numerous Death Hound s and an encounter with a Feral Vampire . A giant frostbite spider guards the lever used to lower the drawbridge to the courtyard . The undercroft leads to the Volkihar Ruins . Volkihar Courtyard . When the courtyard is first entered , it is in a neglected state with a few old graves and headstones . According to Serana , Harkon hated the courtyard as it was " too peaceful . " Scattered around are various fungi and deathbell plants . There are three parts that need to be collected to operate the giant moondial : the Crescent Moon Crest , the Full Moon Crest , and the Half Moon Crest . After completion of the Kindred Judgment on the side of the vampires , the option to clear the pathway to the courtyard becomes available . In addition , Valerica can be convinced to return to the castle , where she will replant many of the plants in the courtyard . Volkihar East Tower . A small tower with a few Skeletons inside . Volkihar North Tower . Another small tower with a few Skeletons inside , and occasionally a Gargoyle . Volkihar Ruins . The ruins are nearly as big as the keep itself . It contains dining room tables , bedrooms , and a spacious chapel with a broken statue of mara . The size of the ruins indicate that the castle had larger numbers but they fell short over a period of time , leaving the ruins abandoned . There are plenty of enemies in this location , mostly Skeletons , Death Hounds , and Gargoyle Brute s . They can be ruthless and will hunt in packs ; sometimes even pretending to be stone statues . A Vampire Royal Armor and a pair of Vampire Boots are on a shelf next to a bookcase near the end of the dungeon . Valerica ' s Study . This location contains the Soul Cairn portal as well as a plethora of ingredients and other useful items . The room itself is very large , adorning two floors . The first floor contains an area with many bookshelves , almost as a small library . One notable book found next to the table of bones is " Valerica ' s Journal " . Near this alcove , is an alchemy lab . Finely ground bone meal , two ingredients regular of bone meal , and a single dragon bone are found by the lab . There is also a black soul gem hidden among the soul gem fragment s . Soul gem shards can be found on top of a dresser on the east side of the study . There is a door leading to the Castle Volkihar Balcony , which can be used to fast travel to and from the study .
Patches ( Online ) / Patch 2 . 0 . 5 OVERVIEW FIXES & IMPROVEMENTS Alliance War Combat & Gameplay Crown Store Dungeons & Group Content Exploration & Itemization Quests & Zones UI Alliance War General Combat & Gameplay General Fixed an issue where you could not view any effects . Note that this would only affect what you saw , and not what others could see . Costume s will no longer be applied while in Werewolf form . Fixed an issue where you would appear to be partially underground while riding your mount . Fixed an issue that was causing you to be unable to dismount . Templar Dawn ' s Wrath Weapon Destruction Staff Alliance War Support Crown Store General Dungeons & Group Content Veteran Dungeons Fixed multiple issues with the Spawn of Mephala encounter within Veteran Fungal Grotto : Exploration & Itemization Item Sets Thunderous Plate Mail : Fixed an issue where some types of melee attacks had a 100 % chance to proc this item set . Quests & Zones Shadowfen UI General
Yisra ' s Necklace Yisra ' s Necklace is a unique silver necklace found in . Location . Yisra ' s Necklace can be found on Yisra ' s corpse , which can be found at Yisra ' s Beachside Combustion . Quests . Yisra ' s Necklace is part of the broken quest Lost Apprentices . Enchanting . This item can be enchanted at an enchanting table , much like the other items retrieved through the Lost Apprentices quest .
Keeper of Bones Keeper of Bones is a quest available in . Walkthrough . The Vestige finds a talking skull on the ground north of the Southpoint Wayshrine . It is Dringoth . He says that Worm Cultists are creating undead in the Orchard . The Vestige ties Dringoth ' s skull to their belt and finds the rest of him scattered around the Orchard . Once the Vestige puts him back together , they find out what the Worm Cult is doing in the Orchard . Dringoth gives one of his ribs to allow the them to control the other skeletons . The Vestige finds a large skull . The Worm Cult is trying to dig up the other big skeletons in Barrowbough . The Vestige enters Barrowbough with Spinner Amariel ' s and Dringoth ' s help .
Lakene Lakene is a Redguard and a mechanic in . He can be seen trying to fix a wagon . He believes that the Septim Empire ' s research on the Dwemer can lead to many technological advancements . Interactions . Meeting the Restless League . Lakene will give Cyrus the password to the Restless League ' s hideout in exchange for his missing amulet .
The Healer ' s Tale Content . For over twenty years , I have been a healer at the Temple of Stendarr . As the reader is doubtless aware , we are the only temple in the Iliac Bay that offers wound healing and illness curing for both the faithful and the heathen alike , for Stendarr is the God of Mercy . I have faced people at their most miserable and their most terrified . I have seen brave knights weep and strong peasants scream . I like to think that I ' ve watched the masks drop from faces , and seen people as they truly are . A healer ' s job , after all , is more than simply binding wounds and stopping the flows of poison and disease . We are counselors and comforters for those who have given up all hope . Sometimes , it seems like our kind words and sympathy do more for our patients than our spells . I am reminded of a very sick young man who came to the temple , suffering from a variety of maladies . Once I had given him an examination , I told him the results , careful not to alarm him . I let him decide how he wanted to be told the news . " I have some good news and some bad news , my child , " I said . " I better hear the bad news first , " he said . " Well , " I said , gripping his shoulder in case he should faint . " The bad news is that , unless I am wrong , you will sicken even more over the next day or two . And unless Stendarr chooses to be merciful to you , you will pass from this existence . I am sorry , my child . " As soft as the blow was , it stung nonetheless . The boy was , after all , very young . He thought he had his whole life ahead of him . Tears streaming down his face , he asked , " And what is the good news ? " I smiled : " When you came in , did you notice our proselytizer ? She was the enchanting , voluptuous blonde in the antechamber by the foyer ? " Color returned to the young man ' s face . He had noticed her indeed . " Yes ? " " I ' m sleeping with her , " I said . If more of the healers of Tamriel would consider their patients ' feelings , not just the quickest way to heal them up and get them out , we would have a far , far healthier society . I truly believe that .
Tsarrina Tsarrina is a member of the Sirens , an all female gang of thieves that operates out of Anvil . Background . Along with Signy Home - Wrecker and Faustina Cartia , she and the gang attract married men into the wilderness to rob them of their valuables . She resides on Gweden Farm southwest of Anvil . Interactions . The Siren ' s Deception . Maelona wants the Hero to help her husband Gogan by defeating a gang of women who lure men outside of town to rob them . She promises a 100 gold to get back a ring Grogan lost . Travel to The Flowing Bowl for more information . Started in Anvil through a rumor , undercover agents of the Anvil Watch are working to track down an all - female band of thieves that seduce married men , lure them out of town , and rob them . She will attack on - site , regardless of the Hero ' s stage in the quest . She will come from the basement of the farm when called upon by Faustina .
Signals of Dominion Signals of Dominion is a quest available in . Aldmeri Dominion forces have captured Farwatch Tower . They ' re using the tower to signal their fleet at sea . Walkthrough . On the road near the Farwatch Tower Wayshrine , the Vestige will find an injured Orsimer named Sergeant Muzbar . He says the Dominion soldiers have taken the Farwatch Tower and are planning another attack . A scout has found out they are passing messages between the commanders and using the tower to signal their ships . Bring one of those messages to Captain Gilame . The Dominion camp isn ' t far away , head over there and fight the Dominion soldiers on the way . Fight the commander holding the message , and then sneak away over the bridge to find the captain . Explain to her about the message , and after reading it she finds out the Dominion is planning a full - scale attack . We must stop the commander , but after hearing he has been eliminated , she realize this will buy them precious time . She gives the Vestige a storm rune to put out the fires in the tower . Gilame wants them to meet her on the shore after the fires are out . Head to the tower and deal with any enemy that attack . Go inside and up the stairs to the top , put the storm stone in the fires and they will all be extinguished . Return to the captain and she is pleased with the work . This will give them time to bring in reinforcements , good job ! She rewards the Vestige with a pair of Lion Guard Poleyns and some .
Sanguine Swiftblade Sanguine Swiftblade is a Restoration spell in that temporarily increases the value of the short blade skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
J ' skar J ' skar is a mage apprentice at the Bruma Mages Guild . He is also an Apprentice Destruction trainer . He is the only survivor of the Bruma Mages Guild destruction during the quest " A Plot Revealed . " J ' skar is the prankster of the Bruma Mages Guild along with his accomplice , Volanaro . Interactions . J ' skar is a friend of fellow guildsman Volanaro and gets involved with the " Bruma Recommendation " quest when he mysteriously disappears .
Leigelf ' s House Leigelf ' s House is a location in Dawnstar . It is home to Leigelf , owner of the Quicksilver Mine . Location . Leigelf ' s house is one of the houses in a half - circle in the center of Dawnstar . Layout . Leigelf ' s house is a small , one room cabin . Immediately to the left , upon entering , is a shelf filled with food , as well as a barrel . In front of that is a double bed and chest , and right of that lies a dresser . To the right is a fireplace with a cooking pot , and above that is a mounted elk head . To the right again there is a table with a goat head mounted above it . To the front and to the right of the entrance is a table covered with gold , above which is a mounted Slaughterfish .
Admission Denied Content . Dear Citizen Agapitus , Your petition for admission into the Mages Guild is yet again denied . This is not an institution into which one can buy their way , contrary to your intimations . You lack the most basic of magical aptitude , in defiance of our minimal requirements and even logic . We request that you cease correspondence and attempts to badger our representatives when they come through your township . The Mages Guild is a society for the gifted and the scholarly , not the wealthy and inept . Sincerely , Evoker - Adept Carusian
The Beauty and the Bandit The Beauty and the Bandit is a quest in . Detailed walkthrough . In between the road from Pelagiad to Balmora , you will likely find a young Breton woman by the name of Maurrie Aurmine . Talk to her , and you ' ll discover that she has been robbed by a bandit by the name of Nelos Onmar , but has also fallen in love with him . She requests that you help her find this bandit and give him her left glove as a token of affection . She offers no reward and requests you do this only for " the sake of love " . She believes Nelos headed to Pelagiad . You can either refuse the request , ending the quest , or accept it . Head on over to Pelagiad and ask around town about Nelos Onmar . You will find out he is at the Halfway Tavern . Head over there and talk to him about Maurrie Aurmine . He will express his regret for robbing her and then takes the glove and gives you a note to deliver to Maurrie . Head back over to Maurrie and give her the note . She will express gratitude towards you and attempts to set you up with somebody . The " somebody ' will depend on your gender , if you are male it will be Emusette Bracques at Plot and Plaster in Tel Aruhn , or if you are female , Barnand Erelie at Sethan ' s Tradehouse in Tel Branora . Go meet your appropriate match for your reward .
Stendarr ' s Mercy Stendarr ' s Mercy is a quest available in . The Hero has accepted the call for a divine crusader and has been sent to locate the lost Relics of the Crusader . After finding the lost Priory of the Nine and the ghosts of its former members , the Hero has discovered the whereabouts of the relics . They have traveled to Chorrol to recover the lost Gauntlets of the Crusader . Background . The Gauntlets were worn by Sir Casimir when he left for the War of the Red Diamond . When he returned he became without remorse for the weak . While he was at the Chapel he struck a beggar out of anger and killed him on the spot . The gauntlets fell off his hands and have remained unmovable since . Walkthrough . Chapel in Chorrol . After speaking with Sir Casimir , the Hero sets out to Chorrol to recover the Gauntlets . Once they arrive they can speak to Areldur to gather more information about the gauntlets . They will also learn that the curse that fell on Casimir has affected his descendants , including Kellen , who has traveled from Hammerfell in the hopes he could find a way to lift the curse from his family and himself . After he failed to lift the gauntlets Areldur and the other priest allowed him to stay at the chapel and he now currently resides in the Chapel Hall of the chapel . Talking to Kellen reveals that he was in fact allowed to stay , but he believes it was more out of pity than kindness . Kellen will tell the Hero that whenever he talks to Areldur he sees pity in his eyes , something he has always seen and can easily spot . He believes that Areldur is hiding something and wants to know what and why . Confronting Areldur . Confronting Areldur causes him to confess ( he is usually in the Chapel ) . Areldur has always known how to lift the curse and has had the ability to do it , but has been to unwilling to do what it takes . In order to lift Kellen ' s family curse , somebody else must take the curse on themselves . The Hero can tell Areldur they will take on the curse . The shocked priest will explain that praying at the altar gives the Hero the means to lift the curse . Pray at the altar and the Hero will be granted the lesser power Lay Hands . Cast this on Kellen , and the curse is lifted , but the Hero ' s fatigue is damaged . Kellen will become energetic the moment the spell is cast and will leap up from his bed and run around the Chapel Hall . Then , he thanks the Hero and heads out into the world . After leaving the under - croft , Areldur is astonished that a stranger would be willing to lift Kellen ' s curse without a second thought and questions why he calls himself a priest and is unwilling to truly help those in need . He will then leave the chapel to find a new calling . At this point the Hero can pick up the gauntlets and complete the quest .
Candlehearth Hall Candlehearth Hall is the inn of Windhelm . To the citizens of Windhelm , it is a place of warmth , comfort , and security , where all the troubles of the outside world are drowned away by cold mead . It is the first building seen upon entering Windhelm . History . The building was originally home to a great warrior named Vundheim from the early Fourth Era . When he died in 4E 38 his son , Deroct , lit a candle above the hearth in his honor . Since that day , the candle has never gone out and as such the inn owes its name to this phenomenon . Interactions . Blood on the Ice . A serial killer known as the Butcher killed Friga Shatter - Shield , daughter of the Tova Shatter - Shield and Torbjorn Shatter - Shield . After Susanna the Wicked , a barmaid of the inn , is murdered after leaving work for the night , the Dragonborn is recruited by the Windhelm Guard and the Jarl ' s steward to give the victims justice . During their search , the Dragonborn learns that the Butcher followed Susanna as she left the inn , murdering her in a nearby cemetery . The clue inevitably lead the Dragonborn to Tova , the mother of the previous victim . From Tova , the key to Hjerim can be obtained , Hjerim being Friga ' s home before her death . If , for some reason , the Dragonborn is able to start the quest before Susanna is killed ( as part of a bug or glitch ) , she will remain at Candlehearth Hall going through her daily routine . Mourning Never Comes . If Nilsine Shatter - Shield is killed for Muiri , Tova commits suicide . Her corpse can be found on the floor in the upper levels of the hearth , accompanied by a letter , explaining that the death of her twin daughters led to her take her own life . Notable items . On one of the cupboards , there is an adept - level strongbox .
Witbane ( Skyrim ) Witbane is a disease that can be contracted while fighting Ice Wraiths and Sabre Cats . It can also sometimes be gained through constant damage from traps . This disease cripples a mage ' s Magicka regeneration , resulting in a very deadly weakness for those who rely solely on spells during combat .
The Lord Stone ( Skyrim ) The Lord Stone is a standing stone in . Effect . The Lord Stone provides 50 additional points of armor rating and 25 % magic resistances . These bonuses do not work past the associated resistance caps . Location . The Lord Stone is located just north of the center of Skyrim , in grid G - 3 of the online map . It resides in a mountainous area , which is a short distance northeast of the Shrine of Mehrunes Dagon , and is east of the city of Morthal , southwest of the city of Dawnstar , and northwest of the city of Whiterun . Usefulness . When stacked with other abilities and modifiers , this stone can potentially help towards building a 95 % resistance to magic ( however , since 85 % is the cap , it will not matter after that point without exploiting or using console commands ) . This stone is very useful for people who want to tank or have maximum amount of Armor and Magic resistance .
Letter from Berfonas Content . Raen , Things are strange here in Silvenar . More Green Hunters walk the streets than usual , and they ' re belligerent . I ' ve heard the Green Lady arrived in the city , but we ' ve not seen her . The three spinners are likewise closeted and their messages are cryptic and frightening . Urge the Silvenar to come quickly ! Rely on speed , not soldiers ! They say the Green Lady prepares for the handfast , but who can she marry if not the Silvenar ? I hope to see you soon . Perhaps I worry for nothing , but something seems wrong in Malabal Tor . — Berfonas
Quartermaster Oblan Quartermaster Oblan is Khajiit and a member of " The Prowler ' s " crew , a privateer ship beached in the Shattered Shoals . Interactions . Cast Adrift . The Vestige is asked by Sergeant Firion to warn the crew of The Prowler that the area is not safe .
Cambray Pass Cambray Pass is a mountain pass that appears in Glenumbra , High Rock . Quests . Garments by Odei . A tailor tried to take a shortcut through Cambray Pass and was attacked by a pack of wolves . He lost the tools of his trade as he fled . He asked the Vestige to retrieve his possessions and meet him at the northern end of the pass .
Castor the Puzzlemaker ' s Corpse Castor the Puzzlemaker ' s Corpse is a deceased Dunmer bandit wizard . He is an unused Character . Castor carries a Steel Dagger and 25 . Combat . In combat , he will use frost , fire and shock spells . He also possesses the restoration spell Fast Healing , Stoneflesh and Steadfast Ward . Location . Castor the Puzzlemaker ' s Corpse does not appear in - game and can only be located through the use of console commands .