naist-nlp/zeshel huggingface dataset:
Ranger ( Daggerfall ) Rangers are a combat - specialized class in . Manual Description . Even as civilization slowly wins its battle with the wilderness , the woodland warriors of Tamriel , the rangers , are unchallenged in their environment . Rangers are hardly savages . They are supremely adaptive fighting men and women , sometimes guardians of the forest , sometimes protectors of travelers . Whatever the individual goal , it behooves a ranger to have great strength and endurance .
Ranarr - Jo Ranarr - Jo is a Khajiit scout who resides in the hamlet of Fellmoor . He is very paranoid , and thinks his boss , Cindanwe , is evil , and that she is " recording our secret thoughts . " He watches her house at night , and stalks her from 9 AM to 9 PM . Interactions . He asks the Hero to steal her journal , which he believes has recordings of her thoughts . Everything In Its Place . Ranarr - Jo is in need of a hero , but Kishashi will not tell the Hero more until she can trust them . If they want to know more , they must earn her trust . She mentions needing five pod pits .
Damage Attribute ( Morrowind ) Damage Attribute is an effect in that is a member of the Destruction school of magic , governed by Willpower . Its base Magicka cost is 8 . 00 points . Spells . The following spells consist of a Damage Attribute effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Damage Attribute effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Damage Attribute effect . They may include additional effects . See articles for details . Potions and scrolls . < nowiki > * < / nowiki > Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information . < nowiki > * < / nowiki >
Nille Elf - Daughter Nille Elf - Daughter was a Nord bard and follower of Azura . They are mentioned in the " Worn , Faded Note " during the " quest Azura . Nille Elf - Daughter wears light armor , with a guaranteed cuirass , shield and greaves of the best quality for the Hero ' s level , along with a 25 % chance of a pair of boots and pair of gauntlets . She wields a leveled blade that can be enchanted at level three or above . She may cast a leveled illusion spell . Interactions . Azura . Ages ago , five of Azura ' s followers fought and destroyed the vampire Dratik , but all were infected with Porphyric Hemophilia . Knowing their fate , they locked themselves in the Gutted Mine to prevent themselves from ravaging the world . Azura , caring for her worshipers , want them killed and freed of the curse .
Damage Stamina Regen Damage Stamina Regen is a property of alchemical ingredients in . It slows the stamina regeneration rate of victims . It is also one of the effects of the Necromancer Amulet , a unique amulet which cannot be disenchanted . Alchemy . The following ingredients contain this effect :
Proudspire Manor Proudspire Manor is the most expensive house available in Skyrim . It is located next to the Bards College and Vittoria Vici ' s House on the east side of Solitude . Though initially blighted by dust and cobwebs , renovating it will improve its appearance . When walking towards the Blue Palace , there is a fire in a brazier on the left just before the Bards College . Proudspire Manor is the door before the brazier . It can also be accessed by going up the steps before that doorway ; Vittoria Vici ' s house is the door to the left , while Proudspire Manor is the door on the right . The exterior of the manor has a fair amount of flowers that respawn in a few game weeks if picked . Acquisition . This manor may be bought for 25 , 000 from Falk Firebeard after completing " The Man Who Cried Wolf " and " Elisif ' s Tribute . " The total cost ( including decorations ) is 39 , 000 , or 36 , 000 , if one lacks the add - on . Buying this house is one of the things that must be done before becoming a Thane of Haafingar . With the " Hearthfire " add - on , a children ' s room may be added for 3 , 000 . The doorway to it replaces the two shelves to the left of the master bedroom ' s entrance . Advantages and disadvantages . Proudspire Manor is the most expensive home for sale . While it has both an alchemy table and an enchanting table , it offers fewer storage options than Hjerim . The lighting is better than Hjerim ' s , and the children ' s room is more luxurious , having large amounts of open space . The bedroom does not come at the cost of losing another room , as is the case with most other purchasable homes . Solitude itself offers excellent amenities , including the widest selection of shopkeepers of any Hold . However , for those with a focus in Smithing , it also lacks a smelter . Proudspire Manor is also the location of one of the Stones of Barenziah . Lastly , the patio also includes a view of the surrounding forest , sea , and small parts of Winterhold in the distance . Upgrades . A selection of upgrades are available to buy from the Jarl ' s steward after the house has been purchased . " See Solitude Home Decorating Guide for more detailed descriptions . "
Joofy the Brown Joofy the Brown is an Imperial warrior addict who lives in Dunroot Burrow . He will attack anybody he doesn ' t know on sight . Interactions . Addiction . Sheogorath sent the Hero to speak to Lord Thadon , Duke of Mania , as part of the quest " Understanding Madness . " Thadon will talk about the Chalice of Reversal , a cup that turns felldew into an intoxicant . He ' s not entirely clear on the details , but thinks that one of his people or Lady Syl , the Duchess of Dementia , has more information .
Beverages ( Online ) Beverages are a type of consumable item in that temporarily increases the Vestige ' s maximum health , magicka , and / or stamina attributes for 35 minutes up to 2 hours . Beverages can be purchased from brewers throughout Tamriel , found as random loot , or brewed by the Vestige once they learn recipes they find . The Gourmand skill increases how long the effect lasts , while the Chef skill increases how many samples are made from one recipe .
Sigrid ( Oblivion ) Sigrid is a Nord alchemist and a refugee from Kvatch , living in a south of the destroyed city . If asked , she will tell the Hero how she escaped . She is the sole survivor of the Kvatch Mages Guild . Interactions . She sells potions and ingredients . She is an Evoker of the Mages Guild and wears the blue velvet outfit .
Nirnroot ( Skyrim ) Nirnroot is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . History . Herbalist Chivius Regelliam noted that a solar event known as the Sun ' s Death severely depleted the presence of Nirnoot in Tamriel , as Nirnroot was a surface dwelling plant and needed the sun ' s rays in order to survive . One theory on how the plant survived is that the explosion of Red Mountain , mixed with the fertile soil of Cyrodiil , gave the soil healing properties , allowing the plant to " preserve itself " during the event and survive without light . The Dunmer used the volcanic ash mixed with soil as a cure for Blight , further supporting this theory . It is still unknown why Nirnroot radiates a bluish - white glow , and is still today largely unstudied . " Nirnroot " is named because it is a root of Nirn , the planet on which is set . Cultural uses . The Gourmet ' s recipe for Potage le Magnifique in his book , " Uncommon Taste " does not call for a Nirnroot , but if the Dragonborn impersonates the cook at Castle Dour , during the Dark Brotherhood questline , a Nirnroot can be added to the casserole as a secret ingredient . Gianna , the Castle ' s chief cook comments that nirnroot is a common spice in stews and other dishes . Locations . Nirnroot can be found throughout Skyrim , usually along lake and river banks . The plant makes a sound somewhat akin to chimes and emits a white glow . The glow is faint in daylight , but very bright — even from a distance — after dark . Crimson Nirnroot , a cousin to Nirnroot , also grows abundantly in Skyrim ' s Blackreach . A giant Nirnroot variety can be found on Giant Nirnroot Island , in . Regrowing patches . Unlike Nirnroot in Cyrodiil , it does eventually grow back once harvested , despite in - game claims that it does not . Also unlike Nirnroot in Cyrodiil , this ingredient can also be bought from Alchemy merchants and sometimes looted from enemies that are mages or Falmer . Quests . Few and Far Between . Ingun Black - Briar , an Apprentice alchemist , asks the Dragonborn to obtain 20 Nirnroot to help replenish the diminishing supply of her mentor and teacher . She also asks for 20 Deathbell and 20 Nightshade . Potions . " † multiple effects "
Character Creation ( Daggerfall ) The Character Creation system in is very similar to the system used in . The creation of a character begins by selecting the province that the Hero hails from : After choosing the Hero ' s province , you must select the gender . From there , the player gets to choose their class , or take a test to have their class decided for them . From there , the player gets to chose their background by answering another test , or have it randomly generated . Afterward , the player will then input their name , and choose their character ' s face . Afterwards , points must be distributed . When the player is done choosing where to distribute the points , there will be an overview menu of everything . Once the player hits accept , their character is created .
Bergamot Seeds Bergamot Seeds are harvested from the Bergamot wildflower found most commonly in the Great Forest , but it can also be found in the Nibenay Basin and the Nibenay Valley . Usefulness . The seeds are commonly used as a key ingredient for many anti - Magicka poisons .
A New Recipe ? Content . I ' ve been trying to find a way to prepare troll meat so it ' s both flavorful and appetizing . The rest of the logging camp would banish me if they knew what culinary experiments I was conducting , but I ' m hoping that the fatty flesh and its amazing healing properties might make a healthy and sustainable food source for the foresters . Would a small piece of troll meat continue to grow , so the pantry would constantly restock itself ? I think so , but I need a piece of troll meat to test this theory . Also , there ' s the fire issue . Troll meat really doesn ' t react well to fire , and I can ' t see the foresters eating raw troll flesh . I ' m sure I can work this out . I just need more time .
First Era The First Era , also called the First Age , was a time period lasting 2920 years . This article is a chronological record of First Era events , from the founding of the Camoran Dynasty to the assassination of Emperor Reman Cyrodiil III . First Era . Undetermined date / works in progress
Dwarven Sphere Centurion Arrow The Dwarven Sphere Centurion Arrow is an arrow found in . It is located within a display case with an expert - level lock in the Dwemer Museum in Markarth . This is the arrow that is used by the Dwarven Spheres located within Dwemer ruins throughout Skyrim . Acquisition . The arrow is unobtainable without console commands , although the option to " Steal " appears if the crosshair is moved over the arrow . As with the giant club , if a follower is ordered to take the arrow , it will disappear , but not be listed in the follower ' s inventory . However , when the follower then uses a bow in the future they will use these arrows and missed shots can be found on the ground . These duplicate arrows can be moved by holding down the ' Use ' key , but still cannot be taken . It is most likely that it was for a decorative purpose , much like the ceremonial armor pieces in . Locations . The Dwarven Sphere Centurion Arrow can be found in Calcelmo ' s Dwemer Museum , in the Understone Keep , which is located in Markarth .
Breton ( Daggerfall ) Bretons are the native race of High Rock , the primary setting for . Bretons are one of the human races of Tamriel . Their native homeland is High Rock . They are descendants of Aldmer and Nedic crossbreeds appropriately titled " Manmer " , of the Merethic Era .
Robes ( Oblivion ) Robes are long pieces of cloth , typically worn from the shoulders to the ankles . Robes can either be plain , or can be enchanted with various spells providing a Constant Effect . Robes are not considered armor , thus they do not have an armor rating . They are however , the first clothes available to the Hero in the game , and are extremely helpful if they are a proficient caster interested in maximum spell efficiency . It should be noted that a robe will occupy the torso , legs , and ( in some cases ) feet . As player - enchanted items may only have one enchantment , This may be a limitation to a player seeking an outfit with many enchantments .
Expedition Manifest Content . We ' ve managed to secure the site and hold off any others who may try to steal our discoveries so far , especially those from the College of Winterhold , who seem to think the glory of exploring every ruin should be theirs alone . The crew for our expedition is as follows : Sulla Trebatius ( myself ) - Expedition leader Umana - my constant companion and bodyguard Valie - a mage not associated with Winterhold ( took some time to find ) Endrast - a fellow explorer of some local renown Yag - a great brute of a woman , hired to keep the rest of the labor in check J ' darr and J ' zhar - two Khajiit brothers , hired as labor Need a couple more laborers , getting through the ice is proving difficult . We ' ve set up shelter and scouted the area . The small ruins on the lower plateau of the glacier don ' t seem connected to the main structure and we haven ' t managed to find a way into the tower parapet we ' ve found here . Yag mentioned spotting a fissure in the glacial wall that may lead into the ruins so we are going to try find a way to get down there with the gear . Looks like a storm is coming .
Deerwood Deerwood is a city in the region of Dwynnen , High Rock . It is home to chapters of the Thieves Guild , Dark Brotherhood , Mages Guild , Fighters Guild , Order of the Raven , and the School of Julianos . The city also has a number of taverns , bookstores , apothecaries , general stores , libraries , gem stores , armorers , and banks , as well as a clothier , weaponsmith , and pawnshop .
Arch - Mage ' s Quarters ( Oblivion ) The Arch - Mage ' s Quarters are located in the Arcane University and the Arch - Mage of the Guild resides here . Entering the quarters is considered a crime until the Hero achieves the rank of Warlock . Quests . Misdirection . Discovering her hideout in the Talos Plaza District , Methredhel reveals that she wants to stage a number of high - profile thefts to remove Hieronymus Lex from the Waterfront District . To do so , she asks the Hero to steal Hrormir ' s Icestaff from Arch - Mage Hannibal Traven and plant it in a marked location . The Arch - Mage sleeps from 1 : 00 AM and 7 : 00 AM . At other times , he ' ll reside in the Council Chambers . If the Hero has already become the Arch - Mage , they can simply walk into the Arch - Mage ' s Quarters and remove the staff . Similarly , if the Hero has achieved a rank of Warlock or above , they can freely enter the room and take the staff from the drawers at the foot of the bed . Confront the King . After recovering the Colossal Black Soul Gem from Falcar at Silorn , Hannibal Traven commits suicide to place his soul in the gem . This artifact is necessary for the upcoming duel with Mannimarco , King of Worms . After defeating him , the Hero becomes Arch - Mage of the guild , can freely enter the Quarters and use any of its amenities .
Ravennian Forest The Ravennian Forest is a forest covered land near the City of Anticlere , in the Fiefdom of Anticlere , in the Province High Rock . It is near both Cryngaine Field , and the Yeorth Burrowland . This is where the armies of Daggerfall camped after the battle of Reich Gradkeep and before the Battle of Cryngaine Field .
Durgoc Durgoc is a unique creature in . Along with Kurog , it is one of the warchiefs commanding the goblin army . It is immune to regular weapons and weapons of silver or higher are required to harm it . Quests . The Goblin Army . Durgoc is one of the two Warchiefs needed to be defeated in order to stop the goblin army . Combat . This creature uses the following :
How Much Longer ? Content . I ' ve been looking out the window and watching the time go by , waiting to see when this nonsense is going to be over . It all seems a bit much . I ' ve been through my share of occupations , but this is getting ridiculous . Luckily , I don ' t own anything they can actually use . I used to curse Zenithar for my poor luck with money . Now I think I ' ll take a pilgrimage to one of his shrines and thank him — who ' s to say this wasn ' t his plan for me ?
Baslod Baslod is a Nord assassin found in Raven Rock . If the Nerevarine chooses to help Carnius Magius , he will help and distract the guards when attempting to assassinate Falco Galenus . However , if one chooses to help Falco Galenus , he is one of three attackers who will attempt to kill him . Interactions . The Assassin . Carnius Magius has instructed the Nerevarine to assassinate Falco Galenus . There will be someone waiting once they are ready ; they should go to the top of the mining office tower and draw the bow that has been left there . That will signal to Baslod that he should proceed . Protect Falco . Falco is concerned about a possible attempt on his life , and wants some help to remain safe .
Rockguard Rockguard is a village in Black Marsh . It is one of several possible locations that the Eternal Champion may discover in . Geography . Rockguard is connected to two settlements . To the north - northeast is Stormhold , and to the south - southwest is Glenbridge .
Guard Helmet Guard Helmet is a Helmet in . It is quite easy to obtain because almost every Guard wears it . The easiest way to obtain it is to just kill a guard , or pickpocket it while they are asleep in the Guard Barracks . Another way is to let enemies kill the guard by luring them to a city . Locations . This helmet can be found on most guards outside of the Imperial City . Guaranteed locations are listed here :
Azura ' s Star ( Location ) Azura ' s Star is located within the artifact of Azura ' s Star and is where Malyn Varen ' s soul is trapped . It can only be visited during the Daedric quest " The Black Star . " Quests . The Black Star . The Dragonborn is sent into Azura ' s Star by Nelacar or Azura , and must defeat Malyn Varen to purify the Star . He summons three Dremora and they must all be killed in order to leave the Star . The interior of the Star cannot be returned to after it has been left . Structure . It appears to be made up entirely of the material white soul gems are made of , as well as floating crystals and shimmering clouds . The floor pathway is of a honeycomb - like structure .
Oleta Oleta is a survivor of Mehrunes Dagon ' s surprise attack at Kvatch and a Master Restoration trainer . Along with all the other refugees , she can be found at the . To receive training from her , the Hero needs to finish the quests Breaking the Siege of Kvatch and The Battle for Castle Kvatch , and inquire about training from a previous Restoration trainer . This adds the quest Restoration Training , which simply directs to Oleta . She can be found at the Chapel of Akatosh inside the city , but she moves to the refugee camp south of the city after the Chapel is secure . However , if Knights of the Nine has been completed , other replacement Restoration trainers appear , none of which refer to Oleta for Master - level training in that skill .
Helvia Livianus Helvia Livianus is an Imperial member of the Worm Cult . She has infiltrated the Crimson Raiders , a group of pirates holed up in the Crimson Cove . She can be seen dealing with Captain Siro , an officer of the Seventh Legion that infiltrated the pirates as well .
Discovering Ruunvald , Vol IV Summary . Discovering Ruunvald , Vol IV is a journal belonging to Moric Sidrey , a Vigilant of Stendarr . Content . I have found my muse and her name is Minorne . Reading back over old journals , I realize she has called to me from deep inside Ruunvald . She is the voice I ' ve been hearing , the one who has called me ever downwards into the mountain . The Vigilants , the workers , they hear her too ! What joy to learn that I am not alone in her love ! Oh , Minorne , how would we have ever found this place without you ! As I write this we are digging out the last bit of rock to get to you . Those without tools have started using their hands ! I cannot write anymore , I must get back to work . Ruunvald awaits ! M . Sidrey
Dryston ' s Note Content . Friend , Got to deal with a certain nosy visitor in the city . Nepos the Nose wants him roughed up in the usual way , but I can grab a pint at the Silver - Blood Inn afterwards . Should be easy . - Dryston
Those Who Stood at Chalman Keep Content . < poem > Gather ' round , proud warriors all , Silent now and standing tall . Bow your heads to those who sleep , Beneath the ground of Chalman Keep . The flames of war seared the land , Crushing all with brutal hand . Dominion soldiers sought the throne , Chalman , undaunted , stood alone . Hooves thundered o ' er the sward , Death neared for all , swift and hard . Defenders stood upon Chalman ' s wall , Warriors brave , Covenant heroes all . Forward came the Dominion hordes , With arcane spells and gleaming swords . Walls shook to siege engines ' roars , Rams thundered upon keep doors . The outer doors fell to the invaders ' barrage , Into the courtyard Elves and Khajiit charged . The inner door too gave when assaulted , O ' er bodies and rubble the attackers vaulted . The defenders made their might felt , Spells flared forth , death was dealt . Fury rained upon invaders ' heads , ' til Khajiit and Elves all were dead . No time to rest , no time to heal , Doors and breaches they must seal . All was repaired , the damage undone , As another deadly assault was begun . Once again , fierce battle was fought , Death was granted where it was sought . Entropy rose inside the keep , Swept over all , piled the bodies deep . Again the bloody tide receded , Dominion foes once more defeated . Orc and Redguard and Breton remained , Proud survivors of Chalman Keep again . Dominion warriors attacked once more , In numbers far greater than ever before . They battered aside weary defenders , Stopped only in the innermost chambers . Into the apse the heroes were hounded , Dominion victory cries loudly sounded . Then chaos erupted as the Pact swept in , Seeing their enemies ' forces worn thin . Caught between fierce anvil and hammer , Elf and Khajiit died in brave manner . Only Pact and Covenant soon remained , Then the defenders cleared the field again . A breath , a pause , a brief respite , The Covenant cause now truly desperate . A final assault the Dominion did mount , A massive wave , too many to count . Determined to conquer , refusing to desist , The Dominion force impossible to resist . The defenders resolved to fight to the last , No blow was wasted , no spell shoddily cast . One by one the gallant warriors fell , Breton , Redguard , and Orc died well . Their lives given up for Chalman Keep , They rest forever in honored sleep . The Dominion banner rose over the hall , A Dominion Emperor then ruled over all . Peace came to Chalman , damage repaired , Attackers dispersed , to other sites they fared . That emperor is gone , his reign long past . What remains of this day , what of it lasts ? Just the display of courage , in that final stand , Of those who stood , and died , at Chalman . < / poem >
Ranosa Gilvayn Ranosa Gilvayn is a Dunmer Spellsword and merchant . She owns a in Suran and sells armor , weapons and some tools . Background . Ranosa Gilvayn is an armor and weapons trader , owning her shop in Suran . She sells some Steel and Chitin goods , as well as some tools : lockpicks , probes and hammers , including rare Master tools . She also sells various Cheap and Bargain potions , as well as some drinks like Flin or Shein . A semi - rare Telvanni Bug Musk can also be bought from her .