Gridania / Legacy Gridania is one of the city - states in " Final Fantasy XIV " , located on the Aldenard continent . It is located in the midst of the Black Shroud , a dense forest also known as the Twelvewoods that serves to filter out those hostile toward the Elementals and those in cooperation with them . Gridania is by far the most unified of the city - states . Its guilds all work in cooperation with each other under the guided hand of Kan - E - Senna , who brought back the Order of the Twin Adder . Profile . In the eastern reaches of the Aldenard landmass , home to vast , dense woodlands and coursing rivers , lies the forest nation of Gridania . The cityscape is a mosaic of labyrinthine waterways and great wooden structures , so gracefully constructed they seem a part of the surrounding environment . The Gridanian emphasis on natural harmony has led to its preeminence among Eorzea ' s city - states in trades such as forestry , agriculture , carpentry , and leatherworking . Gridania is also home to the Wood Wailers , a militant band of polearm - wielding sentries charged with the protection of their homeland . The favored goddess of the citizenry is Nophica , the Matron , but great faith is also placed in the wisdom of the Seedseers — young oracles who guide the nation based on the will of the forest ' s elementals . The elementals in the Twelvewoods around Gridania pervade all aspects of Gridanian culture . The Gridanians respect , and even fear , the elementals for the power they wield , and appease or communicate with the elementals through festivals and ritual dance . The elementals in the woods guard and watch over observant Gridanians , and would normally control creatures of the forest and use them to attack outsiders . A sort of barrier called the Hedge prevents outsiders from being subject to this violent elemental nature , called " woodsin " or " woodwrath " . The Hedge occasionally falters , however , and when it does , those affected with woodwrath need to be purified through ritual dance . Landmarks . Aetheryte Plaza . All adventurers at some point visit the Aetheryte Plaza to align themselves to the crystal for teleportation . Unlike in the other two city - states , this Aetheryte is in a natural clearing . Ebony and Rosewood Stalls . Ebony Stalls make up the north wing of this large building , and the Rosewood Stalls make up the south . This is where several NPCs have set up shop , selling low - grade materials and equipment to adventurers . There is also a repair NPC and a retainer bell . In the middle of the building is the Shaded Bower , a seating area where players once set up their bazaars . Mih Khetto ' s Amphitheatre . The outdoor amphitheatre seats about 48 to 60 players on benches without them intersecting ( depending on the number of Roegadyn ) , but there is ample space for patrons to sit on the ground . Due to the on - screen 40 character limit , a full audience would never be visible . The eye - shaped stage can be crossed by a male Midlander in about 20 steps . There are ramps leading backstage for character exits during stage productions . It serves as an excellent place for group celebrations and picture taking , but also gives players the means to put on plays and synchronized emote performances . Nophica ' s Altar . As Khuja Zhwan said , there is a large rock here ; it is smashed into the stump of a tree , under which adventurers pass to get to Stillglade Fane . This rock now bears the mark of Nophica , part of a seemingly divine act that recently put the marks of the twelve on stones all over Eorzea . In the middle of the clearing is a metal basin with 6 lamps around it . It is used in ceremonies and festivals to appease the Elementals , give them thanks , and beg for forgiveness . It is said there were once ceremonies to anger the Elementals , but for obvious reasons this practice has long ended . Figaga ' s Gift . Figaga ' s Gift is a wooden playground behind the Carpenter ' s Guild . It has a balance beam , stepping stumps , and large puzzle spinners , among other things . In spite of this hand - crafted gift , the children want nothing more than to leave Gridania to play in the Twelveswood . There are 6 children here : Nicoliaux , Powle , Aunille , Ryd , Sansa , and Elyn . Apkallus Falls . The falls are where Louisoix awaits word from adventurers on their battles against the Primal s . The once unadulterated sound of a gentle waterfall is now punctuated by the warped ringing of teleportation . There are 6 benches here where players could relax . Blue Badger and White Wolf Gates . These gates lead south to the Black Shroud - the Blue Badger bringing adventurers further east , and the White Wolf bringing them further west . There is also a Red Otter gate , which is on the river emptying into the Jadeite Flood , but it is not visible by adventurers . It may have been intended for a small gondola service . Next to the Wailing Barracks is a locked Black Boar Gate , also unused . Lily Hills . An invisible wall blocks the threshold to the Lily Hills . A few buildings can be clearly seen from the threshold , but its purpose is unknown . Adventurers are clearly not welcome . Lotus Stand . Lotus Stand has become the meeting area for the Eorzean Alliance . Gridania faces more dangers than the other two city - states due to its proximity to the Garlean Empire , Mor Dhona , its centuries - old conflict with the Ixal and its constant efforts to cooperate with the Elementals . It is not mentioned , but holding meetings here puts the leaders of all three Grand Companies in an equal state of vulnerability , adding subliminal weight to the necessity of the Alliance . Guild districts . The player character may find work by asking the Adventurer ' s Guild for Guildleves , decorative cards which each hold a quest for the character to complete . These include Regional Levequests , which involve combat or gathering outside town , and Local Levequests , which involve crafting . The Regional Levequests can be completed alone or with a party of other players , with everyone being able to reap the benefits of the quest . The Local Levequests can only be completed alone . Additionally , each class ' s specific guild will offer three story quests for adventurer ' s at levels 20 , 30 , and 36 . Carline Canopy . The Carline Canopy serves as Gridania ' s Adventurers ' Guild . As in the other city - states , this is primarily a tavern that links to an inn . The inn here is called The Roost . On the lower level of the Carline Canopy is an airship travel agency unique compared to the design used by the other two nations . Rather than high in the sky , the airships land low to the ground . Stillglade Fane . Arguably one one of the more significant Guilds in Gridania , all Conjurers , including the Padjal that guide Gridania , come here to nurture the ability to communicate with the Elementals . Cooperation with the Elementals ensures the safety of both the individual and the city - state as a whole , so it falls to the Conjurers to maintain strong ties between people and the Twelveswood . It is possible that a growing understanding and relationship with the Elementals allowed mankind to leave the subterranean civilization of Gelmorra to found Gridania , but little is known of the transition between the two civilizations . Wailing Barracks . The Wood Wailers form the Lancer ' s Guild . They are the soldiers of Gridania and work in close cooperation with the Conjurers of Stillglade Fane and the Archers of the Quiver ' s Hold . They can serve as bodyguards , enforcers of the law , or a standing militia . Quiver ' s Hold . The Quiver ' s Hold is the Archer ' s Guild , training the ranged units in Gridania ' s armed forces . They act as scouts , as they are able to see great distances . The Wildwood Elezen in particular excel as Archers for their keen sight . They work in close cooperation with the Wood Wailers and the Conjurers . More so than the Wood Wailers , they depend heavily on the Carpenters of the Oak Atrium for arrows . Oak Atrium . The Oak Atrium is the Carpenter ' s Guild , closely associated with both the Wailing Barracks , the Quiver ' s Hold , and Stillglade Fane , who depend on them for weapons and arrows . The Oak Atrium also has a wooden playground in back ( labeled Figaga ' s Gift in Eorzean ) . The children who play here also benefit from the wooden toys made by the Carpenters , but yearn to see the forest beyond Gridania . There is an upper level to the Atrium that is mostly empty . It is only accessible as an instance during the Carpenter quests . Greatloam Growery . The Greatloam Growery is the Botanist ' s Guild . It is first and foremost a garden for both produce and flowers . The garden itself can only be accessed during certain quests . In addition to gardening , Botanists also act as lumberjacks that supply the Oak Atrium with wood , which is then made into things such as staves , spears , and bows for the Conjurers ' , Lancers ' , and Archers ' Guilds respectively . At one time the Leatherworkers would also require wood chips to make leather before the transition to techniques that use Alumen . Gridania ' s relationship with the moogles , who bridge the gap between man and elemental , grants them the knowledge of what and where they can gather without angering the Twelveswood . Atelier Fen - Yll . The Leatherworker ' s Guild provides the world ' s luxury leather items such as shoes and purses , the Fen - Yll brand being renowned across Eorzea much like real world " designer " products . Leatherworkers will also make armor , a much less vain endeavor . " Version 1 . 0 " . Gridania and Limsa Lominsa are about equal in popularity in terms of starting nations , both at a disadvantage to Ul ' dah ' s convenient geographic placement and population density . However , Gridania has seen far more traffic due to Louisoix ' s exclusive presence here , drawing primal hunters from all over to initiate and repeat quests . Access to the battle for " To Kill a Raven " has attracted even more attention in recent days as well , although the recent addition of Skirmish has given Limsa Lominsa more business than usual . Musical themes . " Born of the Boughs - The Theme of Gridania " played in all of Gridania areas .