naist-nlp/zeshel huggingface dataset:
Fat Man The Fat Man , officially designated the M - 42 Tactical Nuclear Catapult , is a weapon which appears in " Fallout 3 " , " " , " Fallout 4 " , and " Fallout Shelter " . Background . The Fat Man was conceived , developed and tested inside the Fort Strong armory in Boston . Several houses have been constructed around the fort , to provide a testing area to ascertain how much damage the weapon would cause in an urban environment . Variants . Fat Man . The M42 Fat Man is an effective mortar / artillery weapon , allowing a person to bombard a large area with good precision and deadly force . It uses a mini nuke for ammunition which when fired , results in a small nuclear blast . Experimental MIRV . Although highly similar to the Fat Man , the experimental MIRV fires 8 mini nukes at once instead of 1 , making it more powerful and with a bigger blast radius , at the cost of losing 8 mini nukes at once . Esther . Esther is a unique Fat Man with a different rear mechanism , a blast shield , a light - blue body , and a thick glass or plastic bed holding the mini nukes . It weighs 10 pounds more than a standard Fat Man , but does not jam , and is more powerful . The Striker . The Striker was made by the employees of Beaver Creek Lanes for Thomas Davis , a former league champion that became handicapped after a battle injury . The Striker was meant to serve as a tool for Davis to launch bowling balls even though he had lost use his legs . It doesn ' t launch nukes but modified bowling ball s . Nuka - nuke launcher . This unique Fat Man was hidden by John - Caleb Bradberton , the inventor of Nuka - Cola in Nuka - World . Instead of regular mini nukes it launches Nuka - nuke s , a specially modified , quantum - enhanced version with increased explosive power . Behind the scenes . The Fat Man was named after the atomic bomb which the United States dropped over Nagasaki in 1945 . To avoid controversy , it was renamed Nuka Launcher in the game ' s Japanese version .
Mason jar mine The Mason jar mine is a cut content weapon in " Fallout 3 " . It can be found in the book " The Art of Fallout 3 " . Characteristics . The mine itself seems to be a combination of nails , an empty jar , a stick of dynamite and a lit cigarette . The cigarette burns down , and eventually ignites the fuse on the dynamite . When it explodes , it sends the nails flying , due to where the dynamite is placed , it would send the nails in a limited direction . Also this wouldn ' t be able to function as a mine , due to the fact that cigarettes are not proximity activated . It would instead function like a . Appearances . The Mason jar mine was set to appear in " Fallout 3 " , but was cut before release .
Dallas ( Operation : Anchorage ) Dallas was a former member of the U . S . Army who fought in the Battle of Anchorage in Alaska in the year 2077 . Background . Dallas was stationed in Anchorage , Alaska when the Chinese military launched an invasion . Appearances . Dallas is mentioned in Henry Hodges ' s holotape Goodbye that can be found inside the Anchorage Reclamation simulation in the " Fallout 3 " add - on " " .
Healing archway Healing archways are found throughout Mothership " Zeta " , as part of the ship ' s internal architecture . They instantly heal the Lone Wanderer up to about 75 % of his / her maximum health and remove all radiation when walking through them , whereupon a message saying " the archway has restored some of your health " appears on screen , but the radiation removal is not notified . After the player character has passed through it , the archways need to recharge for 15 seconds . If the player attempts to use the archway before this time has elapsed , the following message will appear : " The archway is recharging and not ready for use " . Players with a Science skill of 75 or above can modify the archway so it fully heals the player . However , after doing this the archway will burn out after 3 uses , rendering it useless whereupon the following message will be shown : " The archway has burned out and is no longer useful " . After modification , the player can check how many uses are left by activating the modified archway . Bugs . Sometimes the healing archways will not work . Activating them seems to do nothing . Restarting the system seems to fix this in some cases . This can also apply to individual arches , meaning that some arches will work , while others won ' t do anything at all . Modifying the device will usually fix this .
Union of Atomic Workers The Union of Atomic Workers was an organization mentioned in the original Fallout . Background . The Union was a technologically - oriented faction somewhat similar to the Brotherhood of Steel , although less friendly towards outsiders . They were also a rather insular organization , desiring to " keep to themselves . " Jake , a weapons merchant in the Hub ' s Old Town , was once a member of the Union , although his wishes to see the world and be his own boss conflicted with the Union ' s isolationism , driving him to leave the organization . In retrospect , he regards this as the right decision , since the Union was wiped out by mutants after his departure . Appearances . The Union of Atomic Workers does not appear anywhere in the Fallout series , having been destroyed ten years prior to the events of Fallout . Jake ' s brief summation of his history with them is the only mention of the Union .
Tranquility Lounger A Tranquility Lounger ( named Visiontrons in " Fallout 3 " concept art ) , and also referred to as an immersion recliner , is a virtual reality - based stasis device . Although the Tranquility Lounger is apparently able to keep its occupant alive indefinitely ( in particular , halting or at least slowing the aging process ) , there will be some effects , and eventually the user will be too weak to survive without the pod ' s life - support system . The loungers are designed for civilians , and injury or death occurring within the simulation does not harm their actual body ; this safety feature can be disabled and avatar death will result in massive user cardiac arrest . The loungers do measure vital signs of the occupants which can be viewed by people outside of the simulation . One case in particular , Old Lady Dithers , has an alarmingly high stress level - talking to her within the simulation indicates that she has become aware of the virtual reality and has gone somewhat insane . Background . As mentioned above , the Tranquility Lounger is used to gain access to a Vault - Tec prototype simulation . The virtual reality itself was designed by Stanislaus Braun , who uses the simulation to satisfy his own sadistic urges , apparently on the same engine used by Virtual Strategic Solutions used for the Anchorage Reclamation simulation . The simulation runs on a Think Machine 3600r mainframe . The loungers are largely self - contained and the Vault has been operating without outside human intervention for over 200 years . There are , however , several robobrains which tend to the machines and provide jumpsuits upon request . The lounger ' s method of operation is unknown - two monitors surround the user ' s head and these can be seen showing images of the current simulation , but this would hardly be enough to create a believable virtual reality . The loungers can only be found in Vault 112 , and a Vault 112 jumpsuit is required to enter them . Stanislaus Braun was responsible for their installation , and has been running various simulations with a number of unwitting participants since before the Great War . The simulation ' s current active program , Tranquility Lane , has been running for approximately 170 years ( presumably including many resets ) . Twelve loungers are on the main floor of the Vault , although only nine of these were initially occupied . Braun also has a personal lounger in his office and has disabled the ability for other users to exit the simulation . By the time the Lone Wanderer visits the Vault , only one lounger is available - one empty lounger is broken and the other is occupied by your father . Appearances . Tranquility Loungers only appear in " Fallout 3 " Behind the scenes . According to pre - release concept art , the Tranquility Loungers in Vault 112 were hooked up to a Simtek 6000 supercomputer .
Kill Neal Kill Neal is an unmarked quest in " Fallout " . Detailed walkthrough . Once the Vault Dweller has given Neal ' s urn to Vinnie , he will ask for the Dweller ' s help with killing Neal . If the action is accepted , he will be transported to the Skum Pitt . Once Neal and Trish ( see note ) are dead , the Vault Dweller receives 300 XP and negative reputation .
Black blood sausage Black blood sausage is a in the " " " Old World Blues " . Characteristics . Black blood sausage is a healing item which restores the player ' s Hit Points when consumed , and also temporarily increases maximum HP by 25 points . Crafting . This item can be by the player . Creation requirements Locations . One may be found on Patient Zero at the X - 22 botanical garden . Behind the scenes . Like thin red paste , the other item created by Them ' s Good Eatin ' , the term " blood sausage " is used in one of the graphic combat results featured in the combat prose of the " Fallout " series ' spiritual predecessor , " Wasteland " . It would typically appear in the form of " [ player name ] rips into [ target name ] like a scarlet side of meat , exploding it like a blood sausage . "
Klamath trapper Klamath trappers ( also known as backwoodsmen and hunters ) are three citizens of Klamath ' s trapping grounds in 2241 . Background . To make a living , these trappers skin geckos , sometimes even making clothing out of their skins . With the rat infestation , however , their activities are limited . Interactions with the player character . Effects of player ' s actions . They will comment if the rat god has been slain . Appearances . Klamath trappers appear only in " Fallout 2 " .
Cherry Cherry is a 27 - year - old woman living at Dukov ' s Place in the Capital Wasteland in the year 2277 . Background . Cherry was born in the year 2250 . A live - in playmate , Cherry neither loves Dukov nor likes him , as she often refers to him in a negative way . She mostly stays with him for the money and the modest protection he can give her . In exchange , she offers what she can . Dukov prefers that his " ladies " walk around in their underwear . Cherry has had fantasies about traveling to Rivet City , but she knows that it ' s too dangerous to travel alone and that she may not survive the trip . Inventory . < nowiki > * < / nowiki > Only after escorting her to Rivet City . < nowiki > * * < / nowiki > Only after initiating combat . Appearances . Cherry appears only in " Fallout 3 " .
Hand 2 Hand Dodge Hand 2 Hand Dodge is a that was to appear in the canceled " " , skills in this game work like perk s do in other " Fallout " games . Effects . With this skill Maxus ' armor gains greater resistance against melee attacks .
Assault carbine extended magazines The assault carbine extended magazine is a sold in " " . Effects . This mod increases the magazine capacity of the assault carbine by 6 additional rounds per magazine , from 24 to 30 rounds . Location . Sold by : Notes . Prior to , the assault carbine extended mags were only worth 300 .
Linda Smith Linda Smith is an inhabitant of Andale in 2277 . Background . House - proud and vehemently opposed to outside influences , the Smiths are a strange but reasonably friendly bunch . Jack seems to be Andale ' s patriarch and he knows the best little town in America is here , where Linda bakes a delicious meat pie ! Linda is part of a family of inbred cannibals that lives in Andale . Relationships . Linda Smith is the wife ( and sister ) of Jack Smith and the mother of Junior Smith . Her father is Harris Smith , and her mother was Gladys Smith . Appearances . Linda Smith appears only in " Fallout 3 " . Behind the scenes . Rockville , which Linda says was beat out by Andale for town of the year , is the location of Bethesda ' s main offices .
Luke Silverhand Luke Silverhand is a deceased man in the Commonwealth in 2287 . Background . Part of a group that Sal assembled to find the Jamaica Plain " treasure " , he and the rest scattered upon encountering the feral ghouls inhabiting the town . He died at some point after barricading himself inside the local church . Had the operation gone as planned , he had planned to betray the rest of his group by turning the security system of the Treasures exhibit on them . Appearances . Luke Silverhand appears only in " Fallout 4 " .
Neostead Combat SG The Neostead Combat SG is a weapon in " " . Characteristics . A fully automatic shotgun that does decent damage but loses its effectiveness at later levels . Behind the scenes . In real life , is NOT an automatic shotgun , it ' s a pump - action shotgun with a " forward - back " handguard movement instead of the classic " back - forward " . Its main distinguishing feature is a unique double magazine , allowing the shooter to immediately switch between two different types of ammunition ( ie non - lethal shells for riot control , with lethal rounds held in reserve for emergencies ) . It was developed by two South African engineers , Tony Neophytou and Wilmore Stead , in the early 1990s .
Fort Independence terminal entries The Fort Independence terminal entries are a series of entries found on terminals in Fort Independence in " Fallout 3 " . Door terminal . Two terminals , found opposite eachother in the north of the Fort ' s lower level . Research terminal . Terminals are found in the room next to the armory , on the lower levels . Reading them will give the player six holotapes . Field Reports . Terminal located in the office area , east in the main level . They contain two holodisks , the Fort Independence field reports Turret control system . Two Average locked wall terminals ; one is just outside the exterior entrance door to the Lower Level section ; the other is located in the medical room on the Lower Level second floor . Broken terminal . Terminal is located in the Lower Level .
Caretaker The Caretaker is a Railroad agent operating within the Commonwealth in 2287 . Background . An agent of the Railroad , he appears at whichever settlement becomes the Mercer Safehouse upon completion of the quest . He is very jumpy and appears to have PTSD from the Switchboard incident when the Institute laid siege to the Railroad ' s former headquarters . Appearances . The Caretaker appears only in " Fallout 4 " .
Deke DaSilva Sergeant Deke DaSilva was a Pentagon internal security officer and served in the U . S . Army in 2077 . Background . On August 16 , 2077 , DaSilva accompanied Harold Callahan in responding to Maybel Meyers ' alert concerning the fight between Carol Wallace and Isabelle Franks . Appearances . Deke DaSilva is only mentioned in the " Fallout 3 " add - on " Broken Steel " .
Fallout : New Vegas cut content " Fallout : New Vegas " cut content refers to content in " " which was cut from the final version of the game . Most of it can still be found in the game files but is inaccessible within the game itself . Much of the equipment can only be obtained by use of . Some cut content is simply " Fallout 3 " content that was never removed from the game ' s resources . This content is referred to as . Maps . Voids . These are all valid maps but there ' s nothing to see there except for endless black or gray voids .
Sequence note - aviary spy bunker Sequence note - aviary spy bunker is a holotape in the " Fallout 3 " add - on " Point Lookout " . Location . Given to the player after reading the final terminal entry in the Homestead Motel safehouse ( room 1D ) when returning from destroying the SSN - 37 - 1A submarine . In combination with the cryptochromatic spectacles it gives access to the spy bunker at Calvert Mansion .
QEWB drive QEWB drive is a mentioned only item in " Fallout 2 " . Characteristics . The QEWB drive yet is a 300 GB high density memory cube , that runs on Winblows 57 O . S . The Corsican Brothers are the only known owners of one .
Lug - Nut Lug - Nut is a raider in the Capital Wasteland in 2277 . Background . Still recovering from a recent tussle with Ronald Laren , Lug - Nut is troubled by bouts of depression and mania . This might be due to his chem habit . He ' s recently had two pairs of nightwear made by a seamstress to rival Lady Frumperton , sending one to his brother Lag - Bolt . He ' s hidden one pair of nightwear in the old caretaker ' s locker ; Grady won ' t be needing it any more . Lug - Nut is mentioned by Sierra Petrovita when asked more about Ronald Laren . She will start talking about how tough Ronald is and will mention Lug - Nut and two other raiders . The two unknown raiders were killed by Ronald , who then punched Lug - Nut in the face . Appearances . Lug - Nut appears only in " Fallout 3 " .
Two Sun Two Sun is a city deep in Caesar ' s Legion territory . Background . Two Sun ( Tuscon according Raul ) is all that ' s left of the Arizona city of Tucson . Raul Tejada claims to have lived there for 75 years after the bombs fell , but left before the arrival of Caesar ' s Legion . Appearances . Two Sun is mentioned in " " .
Ranger station Bravo Ranger station Bravo is a in the Mojave Wasteland . It is located north - east of Bitter Springs recreation area . It is positioned to monitor the Legion and make sure they don ' t try and circle around Lake Mead , circumventing the defenses at Hoover Dam . Layout . Ranger Station Bravo is in the north - east section of the map and is the eastern - most NCR base in the Mojave Wasteland . The base consists of several trailers and containers . There are 2 containers with NCR propaganda posters of which one has the radio equipment . There is a trailer containing owned beds , another trailer containing ammunition box es and one trailer containing crated barrels and some . The base is guarded by two NCR Rangers , Comm Officer Tilden and Ranger Ericsen . Ranger station Bravo ' s large radio tower can be seen from a distance . Appearances . Ranger station Bravo appears only in " " .
Old Reliable Old Reliable is a unique weapon featured in the " Fallout 4 " add - on " Far Harbor " . Characteristics . Old Reliable is a unique lever - action rifle that fires two projectiles at once . Both bullets travel as one projectile , so there ' s no need to worry about one bullet hitting and one missing . When fully upgraded and with relevant perks , the weapon can do over 200 damage per shot - when combined with sneak attack bonuses and perks it can do over 700 damage per shot . Location . Sold by Dejen in Acadia . Bugs . The reloading animation will always show five bullets being reloaded , regardless of how many bullets are still in the gun .
Drainage chamber There are seven drainage chambers and two sealed cisterns scattered around the Capital Wasteland . These are minor dungeons , and all are home to " Fallout 3 " radio stations broadcasting ( except Oscar Zulu and Yankee Bravo ) . The particular message is explained at length on the page for signal Kilo Bravo . Many of the stations do not have a map marker , but can be spotted easily from far away by looking for the tower . Signal stations . The numbers in [ brackets ] denote the drainage chamber ' s designation in the G . E . C . K . For example , signal Kilo Bravo is interior location " FFRadioCache01 " and its unique radio ( with broadcasting script ) is designated " FFHamRadio01 " . The FFHamRadio records also show the signal names . The reasons for these signals are unknown . The variation in messages suggests that they did not all exist to a common purpose , however . Their usage of the NATO phonetic alphabet is common of both military operations and HAM radio operators , as well as anyone with training in radio communications protocol . They could have been groups sent into the wasteland for reconnaissance , search & rescue , raids , search & destroy , or pre - War distress signals on loop . They could also be Chinese spies from before the war . However , there is no information to support any specific theory , aside from the content of the radio messages themselves and the equipment found along with the remains of the radio operators .
Dog and lobotomite splicing experiment holotape Dog and lobotomite splicing experiment holotape is a holodisk in the " " " Old World Blues " . Characteristics . The holotape can be used on the X - 8 splicing facility terminal and results in a " dismal failure " , leaving behind the severely mutilated bodies of a and a lobotomite . Location . It can be found on the table next to the X - 8 observatory terminal in the X - 8 research center ' s testing facility .
Missile Missile is an ammunition type found in " Fallout 3 " , " " and " Fallout 4 " . Variants . Missile . Ammunition . Missile . Missile , nuclear warhead . Only put in effect by the non - player weapon , SatCom nuclear strike . Missile , high explosive . Ammunition . Missile , High Explosive . Missile , high velocity . Ammunition . Missile , High Velocity .
Rustle the brahmin Rustle the brahmin is a quest in " Fallout 2 " . Detailed walkthrough . To get this quest you must meet several requirements . Speak to Torr in Klamath and accept his quest to guard the brahmin . You will then be transported to the grazing grounds . Kill some radscorpion s ( if you wish ) , and then speak to the Dunton brothers who are to the west of Torr ' s encampment and accept their quest to make Torr leave . Alternatively , talk to the brothers at their shop in town , but do not refuse their offer or mix either ' s name up . Then , go to the pasture and tell Torr you will help him guard the brahmin . If the requirements are met , ask Torr to run in search for assistance .
Ranger station Echo Ranger station Echo is a in the Mojave Wasteland . It is located to the far north - east of Camp Searchlight past the Coyote Mines . Its purpose is to survey Cottonwood Cove for troop movements and kill any Legionaries trying to infiltrate the NCR side of the river , but according to the C . O . they ' re just maintaining an uneasy stalemate between either side . Background . The place is run by Ranger Erasmus , who watches the Legion ’ s movement toward Cottonwood Cove . The rest of the Rangers are ghouls , as this particular camp is friendly to these type of folk . operates the radio . Layout . This station should be approached from the west , as it is inaccessible from any other direction . A good strategy is to start around Coyote Mines and work your way north - north - east from there , then approaching directly west when you ' re parallel to it . You ' ll make slight turns but it ' s an easy approach otherwise . There are three human officers and three ghoul rangers . Private Edwards can be found after the conclusion of We Will All Go Together , if the Courier suggests he goes here . There is a series of radioactive bomb craters to the south of the camp , located in close proximity . The southern most crater is filled with radioactive water that can output 2 rad / s . Appearances . Ranger station Echo appears only in " " .
Plasma thrower ( Fallout Shelter ) The plasma thrower is a weapon that is added to " Fallout Shelter " with the 1 . 4 update . Characteristics . The Plasma Thrower has an almost texture of a Laser rifle , except the noticeably extreme amount of wires on the outside , and a yellowish tint . It ' s the plasma rifle as it appears in Fallout 4 , as opposed to the regular Plasma rifle , which takes its design from " Fallout 3 " and " " . Crafting . A high Strength statistic is needed to effectively create the plasma thrower .
Robert Whiteman Robert Whiteman was a male human hired by Mama Dolce ' s Processed Foods in 2077 . He was the plant ' s new manager . One of his many duties involved him hiring new employees . Whiteman excelled in this task when he hired four new employees . His efforts earned him praise from human resources in a memo . Appearance . Robert Whiteman is mentioned only in " Fallout 3 " .