naist-nlp/zeshel huggingface dataset:
Luxobrew coffee pot The Luxobrew coffee pot is a junk item in " Fallout 4 " . Characteristics . A steel Italian coffee pot , which was made to be used in a stove or hot plate . It hasn ' t rusted much for common steel during 200 years . Crafting . The Luxobrew coffee pot can be broken down into its individual components for use in crafting :
Central sewers The Central sewers is a in the Mojave Wasteland , located underneath New Vegas . Layout . In the north section of the sewers is a room with , a corpse that contains one of the two Luke ' s Find s ( a key to open the sealed sewers ) . The other key is on the corpse of in the East central sewers . The room located inbetween the two East central sewers doors contains several s including a glowing one . You can find a worn key in the inventory of the glowing one . A terminal with access to Central sewers control is also located here . The south - west room near the sealed sewers is inhabited by 5 Fiends . The exit marked " Mojave Wasteland " is an exit to Camp McCarran . It is guarded by NCR troopers . There are two dead prospectors in this location . One is in a room off to the left of the long north - south tunnel on the east side of the map . The other is near the center of the map where several tunnels intersect . Appearances . The Central sewers only appear in " " .
Et Tumor , Brute ? Et Tumor , Brute ? is a in " " . Detailed walkthrough . Caesar is in a coma and is near death . Only an operation to remove the tumor from his brain will save him . There are several options for this quest : 1 ) Use a set of surgical tools in conjunction with a 75 Medicine or 65 Speech is required to offer the surgery option . Surgical tools can be bought at the New Vegas medical clinic for 999 or stolen from a first aid box on a stretcher in the adjacent room ( the surgical tools won ' t spawn in the first aid box or in Dr . Usanagi ' s vendor inventory until the quest has been started ) . 2 ) Trust in one ' s luck and perform the operation . 9 Luck is required for a successful operation . 3 ) Install the automatic surgical unit into the Auto - Doc in Caesar ' s tent . The replacement diagnostic scanning module is found in the clinic room of Vault 34 , located northwest of Camp Golf and east of NCR sharecropper farms ( in Vault 34 , as one walks in , take the first right to the stairway that will lead to the cafeteria . Drop down the hole , exit the room , and turn left . Follow the corridor and the signs for " clinic . " The Auto - Doc is on the back wall . Interact with it and the option to take the item will appear ) . 3 ) Sell Arcade Gannon into slavery as Caesar ' s personal doctor . 4 ) Arrange for Caesar to die during the surgery . Note : If Caesar dies , then one must pass either a Medicine 50 or Speech 50 check to Lucius . If not , he will become hostile ( unless the player character ' s reputation with the Legion is " Liked " or higher . )
Gilda Broscoe Gilda Broscoe is a robobrain appearing in the " Fallout 4 " add - on " Far Harbor " . Background . Gilda Broscoe was a famous actress before the Great War , acting in many movies . Since the Great War she has been the partner of Keith McKinney . She lives together with the other Robobrains inside Vault 118 . She has had an affair with Santiago Avida for " a few dozen years , " though speaks very lightly about it . She holds a grudge against Vera Keyes for getting a role in the movie Love Sets Sail ! instead of her . Interactions with the player character . Flirting . The Sole Survivor can flirt with Gilda through 5 speech checks , after which the two go on a lovers ' date , resulting in the perk Lover ' s Embrace . Appearances . Gilda Broscoe appear only in the " Fallout 4 " add - on " Far Harbor " .
Ouroboros pyramid The Ouroboros pyramid is the central building of Ouroboros . Background . This is the religious center of the Ouroboros . The ground floor holds ritual baths for males and females , the conjugal meeting room , and private bedrooms . There is a multi - purpose common area where meals are served and at night it is used for sleeping quarters by the Daughters . A storage area contains foodstuffs , potions , poultices , and clothing . A well stocked kitchen is here . The second floor holds the barracks for Hecate ' s elite guard . The third and final floor is Hecate ' s private bedroom . One thing not shown on the map is an escape tunnel that Hecate had installed in her bedroom . By pulling a lever on the back wall , the floor under the lever pivots and dumps whoever is standing there in a chute that leads to secret door at the rear of the pyramid on the first floor . A tunnel beyond the door leads under the city wall and out into the desert . Appearances . The Ouroboros pyramid was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Trading post After developing a settlement through Minutemen quests or by clearing out occupied settlements , and reaching level 2 in the Local Leader perk , a variety of trading posts can be constructed . Assigning settlers to some trading stands will increase settlement happiness and produce a profit of caps based on population size . Caps can be collected from the settlement ' s inventory by accessing the workbench under Misc . Types of stores . There are a total 6 types of stores in the settlement build mode each selling different items . There are 3 levels of each type , requiring an increasing amount of caps , materials and perk levels to build , but also yielding more caps and having a wider selection of goods in stock .
Hudson Paladin Hudson is a member of the Brotherhood of Steel branch located in The Commonwealth in 2287 . Following the quick and powerful rise of the super mutants in the region , he was the first to volunteer to Elder Maxson to investigate it . Appearances . Paladin Hudson is mentioned only in " Fallout 4 " .
Khans of New California Khans of New California is an ambient music track composed by Mark Morgan for the " Fallout " and " Fallout 2 " soundtracks . The track is available as a part of the Vault Archives compilation . Appearances . " Khans of New California " appears in " Fallout " , " Fallout 2 " and in " Fallout : New Vegas " . It plays while the Vault Dweller is in the Khan Base , while the Chosen One is in the Den or the mercenaries ' cave , or while the Courier is in Red Rock Canyon .
A Pair of Dead Desperados , I A Pair of Dead Desperados , I is an in " " . Detailed walkthrough . A remarkable thing to be seen when entering the Vikki and Vance Casino in Primm , is an old getaway car in the middle . It once belonged to Vikki and Vance , two " notorious " robbers . Walk around the car , read the plaques , and take a look at their costumes . Primm Slim can also give some background . To initiate this quest , investigate the weapons display , inform Primm Slim that the weapon is gone , then pass a Science check of 50 to get past the Primm Slim corrupted memory block . This retrieves a transcript from Slim about a couples ' conversation which points towards Westside . To pick up part II of this quest , head north of New Vegas to the large shack which is Wins hideout .
Calmex Silk Calmex Silk is a consumable item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . This drug is identical in appearance to regular Calmex , but gives + 3 luck in addition to the bonuses from basic Calmex . Location . Calmex Silk is only available from Maddox in the Nuka - Town market , after giving him ten pieces of bloodworm meat . He will not give the player a quest to retrieve it for him — simply approach him with the meat in your inventory , and the " Unsure " option will be replaced with " Give Bloodworm Meat . " He will tell you to check back with him later . The Calmex Silk will be available after traveling to any location that is not the Nuka - Town market .
Lab coat ( Fallout 4 ) The lab coat is a piece of clothing in " Fallout 4 " . Characteristics . The lab coat appears as a white lab coat with the Vault - Tec Corporation logo on the left breast and with a white undershirt , a black tie , khaki slacks and brown shoes making up the rest of the outfit . It provides a bonus to Intelligence while worn , but does not allow armor pieces to be worn over it . The female variant appears as a clean lab coat with a Vault - Tec Corporation logo , whereas the male variant appears as a dirty coat without the Vault - Tec logo . Bugs . The lab coat only appears properly on male characters . The female variant appears as the default Vault - Tec lab coat .
Glass Chime cave The Glass Chime cave is a in Zion Canyon . Layout . The entrance to the cave leads straight into a chamber with two central pillars that is being used as a campsite by the White Legs , at least one of which is armed with a mantis gauntlet , who will immediately attack the player character . To the left is a short uphill passageway leading to a second chamber where more White Legs will be awaiting . There is cave fungus all over the cave . Notes . If the cave is visited after the main story is completed by defeating the White Legs , there will be no White Legs inside the cave . Appearances . The Glass Chime cave appears only in the " " " Honest Hearts " .
Negotiator Negotiator is a " Fallout 2 " and " " perk . Effects . You are a very skilled negotiator . Not only can you barter with the best of them , but you can talk your way into or out of almost anything . This perk gives a one - time bonus of + 10 % to Speech and Barter ( patched " Fallout 2 " ) or a one - time bonus of + 20 skill points to Speech and Barter ( unpatched " Fallout 2 " ) . In " Fallout Tactics " you gain + 20 % to Barter .
Signal interceptor The signal interceptor is a set of constructible settlement objects in " Fallout 4 " , that are constructed as part of the quest The Molecular Level . Characteristics . The signal interceptor consists of the beam emitter , control console , reflector platform and relay dish . These items must be built at a settlement , with the assistance of one the main factions . Crafting . Once the signal interceptor plans have been given to Tinker Tom , Sturges or Proctor Ingram , the signal interceptor can be constructed , beginning with the reflector platform . Each of the objects will disappear from the workshop after being used .
Perry Owens Perry Owens is a character mentioned in " Fallout 4 " . Background . Perry Owens was a man who once lived in the settlement that was established within the ruins of University Point . He died during The Institute attack following the founding of a powerful object by young Jacqueline Spencer . Appearances . is mentioned only in " Fallout 4 " .
Ken Standish Ken Standish is a deceased man whose body may be found at Jamaica Plain in 2287 . Background . Ken Standish was part of the group that Sal organized to recover the " treasure " of Jamaica Plain , as revealed in Ken ' s invitation holotape found on his body . The group scattered after encountering the feral ghouls inhabiting the town . His body may be found sitting against the wall next to Tanya Standish in a second story room of a blue house northeast of the town hall . He is mentioned in the Scavenger ' s list as someone who could pick the lock to the storeroom in Hubris Comics . Appearances . Ken Standish appears only in " Fallout 4 " .
Nightstalker squeezin ' s Nightstalker squeezin ' s is a in the " " " Old World Blues " . Characteristics . Nightstalker squeezin ' s are a biological product made by processing nightstalker blood . It can be found in nightstalker labs throughout Big MT . With the perk Mile in Their Shoes , consuming nightstalker squeezin ' s provides additional effects for 4 minutes : + 1 PER , Poison resistance + 5 and Sneak + 5 . Crafting . This item can be by the player . Creation requirements Locations . Z - 9 Crotalus DNA preservation lab - 5 can be found inside the main room , 2 inside a nightstalker samples container near the caged nightstalkers , and 1 on Shadis . Notes . Nightstalker squeezin ' s actually heals less than its component mutant cave fungus in some cases ( depends on skill ) . Behind the scenes . This item references " snake squeezins " from " Wasteland " .
Tyler ' s guard Tyler ' s guards are guarding the Den ' s church in 2241 . Background . These guards are members of Tyler ' s gang , who deal in smuggling jet , per their slaver boss ' approval . Notes . Their bodies may not be looted . This is because the floor in the front of the church they may die on is treated as a world object . Appearances . Tyler ' s guards appear only in " Fallout 2 " .
Poindexter Private Poindexter is an NCR soldier and part of the Misfits living in Camp Golf in the Mojave Wasteland in 2281 . Background . Poindexter is a self - serving know - it - all type . He figures the best way to survive his time as a conscript in the NCR army is to play dumb and hide out in the rear at Camp Golf and earn a salary while serving . He is also very condescending to anyone he views as less intelligent than him , which is pretty much everyone . Appearances . Poindexter appears only in " " . Behind the scenes . Poindexter was intended to be a Caravan player at one point during development . The dialogue option for this , along with the associated voice clip , remains in the game , but Poindexter himself is not a member of the faction necessary to use the dialogue . Additionally , Poindexter does not carry any money , does not have a Caravan deck specific to him , and his remaining dialogue option does not include the script necessary to initiate a game of Caravan . Bugs . Poindexter is marked as " Respawns " , meaning if he is killed he will be resurrected within three days of his death .
Super Duper Mart ( Fallout 4 ) Super Duper Mart is a grocery store within Lexington in 2287 . Layout . Exterior . In front of the main entrance are a number of Mr . Handy fuel canisters and an icebox , while the rear entrance is a garage with two terminals controlling the doors on each side . The terminal on the outside is locked , needing rank 1 of Hacker to gain access . Inside the garage are Minuteman Emma ' s body and two feral ghouls . Both entrances are marked with the railsign for " danger . " Outside the building front entrance is an empty field . Usually this area is inhabited by feral ghouls , but a behemoth will spawn after the player reaches level 40 . Interior . The sales floor of the building is in a severe state of ruin , with most of the shelving collapsed , debris from the roof littered across the floor and bodies sprawled throughout the store . Hiding among the bodies are live feral ghouls , awakening when the Sole Survivor gets close , while others will crawl in through the windows from outside . Following the left wall just before the checkout , there is an office with a protectron that can be activated by terminal inside . The protectron will patrol the sales floor and engage any ghouls near the aisles , but it will not enter the back rooms . Further down the checkout section is another office that has a locked safe under the desk . In the locked pharmaceutical section is a dead Minuteman and a number of feral ghouls . The back rooms have an entrance further back in the store ; new ghouls will spawn in the front of the store when the back is first entered . Past this entrance , the left contains numerous feral ghouls in a storeroom along with Josh ' s body . Just before this storeroom is a stairwell that leads down to another feral and a generator with a fusion core . The entrance to the garage is here . In many of the smaller rooms at the side and rear of the store , additional ghouls will crawl in through the windows when entering . These ghouls are helpless during the crawling in animation , however , and can be killed opportunistically by moving quickly . Appearances . This Super Duper Mart appears in " Fallout 4 " .
Talk to Katrina Talk to Katrina is an unmarked quest in Fallout . Detailed walkthrough . Katrina is the town greeter standing at the front entrance to Shady Sands . The likely intention of the developers of " Fallout " was to include her as a tutorial character , considering her dialogue is focused around explaining a few fundamental game - play systems , including bartering , healing , and the First Aid and Doctor skills . This quest is very straightforward ; exhausting all possible dialogue options with Katrina will yield an XP reward . Make sure to put your weapon away as she will not talk to a character armed with any weapon , since she encourages peace and diplomacy in the small community .
Dupont Circle station Dupont Circle station is a pre - War Red Line Metro station . It is mostly collapsed , and a raider - infested area in it has to be crossed to reach Metro Central . Layout . Very little of the actual station area remains accessible due to cave - ins , but the adjacent utility areas are still more or less intact . To the northeast is a maintenance area with a protectron bay close to the Dupont station exit . In the passage outside this area there will be a pair of super mutants . Continuing through this passageway is a ruined metro tunnel running in two directions , with the exit to Dupont Circle to the east . Beyond the train tunnel to the west is a small raider encampment with a lone raider , and a utility tunnel with another raider . The tunnel leads south into an office with a security terminal which controls two automated turrets in a natural cavern that is accessible via stairs circling down from the office . Two more raiders are patrolling the large area below the turrets . The cavern leads south to a large utility door that separates the caverns from what appears to be an old sewer tunnel . The sewer tunnel is defended by mines and traps to prevent feral ghouls from advancing past the utility door and into the cavern . Several feral ghouls lie dead there along with a lone raider who died near an access door into the cavern . At the end of the sewer tunnel to the southeast is a door to Metro Central . Notable loot . " Lying , Congressional Style " is in the room with the protectron , on a desk in a bin , next to the door . Appearances . Dupont Circle station appears only in " Fallout 3 " .
Environmental suit The environmental suit a piece of clothing that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . The outfit is worn by human slave trader s , which the player has a good chance of running into on their way to , or coming from , the Reservation Trading Post . It is mentioned in the Boulder design document , and the Reservation design document . Appearances . The environmental suit was to appear in " Van Buren " .
Proton throwing axe The proton throwing axe is a in the " " " Old World Blues " . Characteristics . It is similar in appearance to the proton axe , but is much smaller . It is a thrown weapon and it explodes on impact . These weapons are quite uncommon , so one should take careful aim when using one . As an advantage towards robots , it can target a combat inhibitor in V . A . T . S . as if it ' s in full view , even if the robot is facing the player . Unlike the non throwing version , it does not have an EMP effect . Variants . Protonic inversal throwing axe : A much stronger variant with a higher damage .
Crusoe Crusoe is a dead investigator found in one of the Ultra - Luxe hotel rooms in 2281 . Background . Hired by an unknown third - party to investigate the disappearance of a bride at the Ultra - Luxe , private detective Crusoe had rented a room by the White Glove Society member Mortimer , to stay in while performing the investigation . His contact arranged for him to meet an informant in the steam room around 4 o ' clock , who has information regarding the White Gloves ' potential return to cannibalism . Unaware that Mortimer has hired an assassin to silence any he suspects knows of , or is plotting against his movement to return his organization back to their old ways , Crusoe failed to report for the meeting . He is found mysteriously dead in his hotel room - the scene of a brutal attack . Interactions with the player character . Quests . Beyond the Beef : A matchbook found on Crusoe ' s body , which was given to him by his client , informs the detective to meet a contact in the Ultra - Luxe steam room at 4 : 00 PM . Notes . Without the Wild Wasteland , he is replaced by Jay Barnes . Appearances . Crusoe appears only in " " , with the Wild Wasteland trait .
Kill the rat god Kill the rat god is a side quest in " Fallout 2 " . Detailed walkthrough . There is a big problem in Trapper Town , the west end of Klamath . Slim tells the Chosen One he thinks there is something in the caverns below controlling the rats that have been infesting the place . The key to the warrens door can be obtained in one of several ways , including : Once in the warrens , the Chosen One must battle their way down through the caves until they reach the second sub - floor . Below lies Keeng Ra ' at the rat god , the brains behind the invasion . The giant rat has a considerable amount of HP , and will be challenging . If it gets a Critical Hit in the eyes , no matter the damage - it will always be fatal . Behind the scenes . When the quest is completed and the Chosen One talks to Slim afterwards , he will state how they are a regular " Pied Piper " . In accordance to the goal of this quest , the ' Pied Piper ' is a mythical character said to have removed an infestation of rats from the town of Hamelin during the Middle Ages .
Hangdog Packleader Hangdog Packleader is a reputation in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Requirements . Located in Blackfoot Village , it is the reward for successfully completing the quest Take Over the Hangdogs , in which the player needs to become the Hangdogs packleader .
Gwinnett brew bottle Gwinnett brew bottle is a junk item in " Fallout 4 " . Characteristics . The bottle is visually identical to the Gwinnett brew beverage but without the cap . The beverage displays a wreathed portrait of Button Gwinnett above the text " Button Gwinnett " on a stylized scroll , which is above the text " Bunker Hill Brew . " Crafting . The Gwinnett brew bottle can be broken down into its individual components for use in crafting : Locations . Sold by merchants and found as loot .
Door component Door component is a miscellaneous item in " Fallout 3 " which can be used to fix a broken door to the Anchorage Memorial ' s utility room . ( Repair skill of 35 required with the component ; 95 without it . ) Location . The door component is contained within a safe beneath a workbench in the clinic of the Anchorage Memorial , on the first floor down .