naist-nlp/zeshel huggingface dataset:
Manticore ( Final Fantasy V ) Manticore , also known as KimaBrain , is a boss in " Final Fantasy V " . It attacks Mid and Cid while they investigate Gohn Meteorite . When the party checks on the pair , it attacks them . Battle . Manticore ' s lack of magical weaknesses makes this battle harder than previous battles . Strategy . The Manticore is a tough enemy , so it is best to have characters with high Defense , such as Knights . Constant healing will be needed , so the player should make sure to have some higher level White Magic available . Ninjas can try throwing Shurikens and Scroll s . The player can change everyone ' s jobs to Summoner and repeatedly use Titan . It will not work if the opening move is Aqua Breath or Frost , but the player can reload and try again . A strategy for a weak or under level ed team is to have a Time Mage that can use the spell Stop on it every turn . Another strategy is to use the Blue Magic spell Death Claw , which will reduce the Manticore ' s HP to single digits , leaving it vulnerable to dying from another attack . Other appearances . " Final Fantasy Record Keeper " . Manticore appears as an enemy in " Final Fantasy Record Keeper " . " Triple Triad ( Portal App ) " . Manticore from " Final Fantasy V " has a Triple Triad card .
Maze Larva The Maze Larva is an enemy in " Final Fantasy X " . It is fought in the Via Purifico under the city of Bevelle after Yuna is put on trial . They only appear in the last hallway prior to leaving the dungeon . It is similar to a normal Larva , only it is the opposite version of it . When the Maze Larva loses half its HP , it will use Watera on itself to heal , which can be quickly reversed by exploiting its weakness to Lightning . Maze Larva drop weapons with Sleeptouch and armor with Sleep Ward and / or Magic Defense + 5 % .
Cave of Marsh Cave of Marsh is a dungeon in " Final Fantasy Adventure " . A healing spring can be found inside the cave . Story . After Sumo obtained the bronze key from the Lizardmen ' s Nest , he uses it to gain entrance into the cave . Inside there is a wandering Red Mage who tells Sumo that many girls have disappeared in Kett , and are kept inside the caskets in the basement . The Mysterious Man offers his assistance for seeking the Mirror found within . Upon reaching the lower end of the cave , Sumo and Mysterious Man both battle the Hydra . When they defeat it , Sumo learn the Fire spell and claims the Mirror . Before disappearing , the Mysterious Man tells Sumo that he should show the mirror to the man in Kett and he ' ll scream and show his true colors .
Stone Golem ( Final Fantasy ) The Stone Golem , also known as RockGol , is an enemy in the original " Final Fantasy " . Like other Golems , it is resistant to all status effect s and elements . Physical attacks are best , despite the enemy ' s armored appearance . If not dealt with quickly , fights with it can actually drag on , since it can inflict Slow and reduce your party ' s attack rate . Regardless of whether you choose to engage it physically or with magic , it is best to deal with it quickly as a result . Fortunately , it is somewhat weak for how late in the game it appears .
Moebius Moebius , also known as Moe , is a boss in " Final Fantasy VI " . He , Laragorn , and Curlax make up the Three Dream Stooges . Battle . The three stooges can cast Delta Attack when they are all alive , which inflicts Petrify on a target and never misses . The only way to block it is to be immune to Petrify , so equipping Ribbons and Jeweled Rings is advised . Curlax should be the first to die , as he uses Arise to revive his dead siblings if he does not die first . Curlax is weak to Ice , so Blizzara and Blizzaga spells work well . He is also vulnerable to Sleep . Moebius should go down next . He can cast Haste to speed him and his brothers up , as well as Thundaga . He has no weakness , but he absorbs Lightning , so he may take a few hits to take down . He can , however , be stopped . Flare spell works well . An easy win to defeat the brothers is to cast Ultima . There also exists a glitch that stops Curlax from reviving the other stooges . AI script . Attack Turns : 1st Turn : Protect ( 33 % ) or Haste ( 33 % ) or Nothing ( 33 % ) 2nd Turn : Shell ( 33 % ) or Cura ( 33 % ) or Nothing ( 33 % ) If Curlax and / or Laragorn are dead : If Curlax , Laragorn , AND Moebius are alive : If attacked by anything : Thundara ( 33 % ) If attacked by " Magic " : If Var3 > = 4 : If Moebius has Reflect status : Etymology . In the Japanese version , Moebius is named Sueño which is Spanish for " dream " .
Final Fantasy X - 2 Playable Demo Final Fantasy X - 2 Playable Demo , is the demo of " Final Fantasy X - 2 " released in United Kingdom in a magazine called " Official UK PlayStation 2 Magazine " . In North America , it was released on issue # 75 of the same named magazine . It has also been released in Europe on similar magazines . There were two stages included in the demo : Mt . Gagazet sphere race from the game ' s beginning and infiltration of Bevelle Underground which in actual game occurred after the recovery of the sphere ' s pieces from Chateau Leblanc .
Killer Tiger Killer Tiger is an enemy in " Final Fantasy Dimensions " . It can be encountered in Forest of the Fey . It has nothing special , maybe except Claw . It can be defeated easily . Etymology . The Killer Tiger appears as a martial artist .
Vampyr ( Revenant Wings ) The Vampyr is a non - elemental , undead enemy from " " . It is a Rank II Flying Yarhi . Its attack , Leech , drains HP from one foe to the Vampyr . Etymology . " Vampyr " is German for " vampire " .
Gunplay Gunplay is the Gunner - exclusive skillset in " Final Fantasy X - 2 " . Most Gunplay abilities have various support abilities , which at times may give the player the upper - hand . Gunplay abilities have no charge time and execute on - the - go , but have rather high MP cost in comparison to Gunner ' s MP growth if the player aims to utilize the dressphere to its full power . Etymology . Gunplay is a general term for the discharge or exchange of gunfire . , a portmanteau of " gun " and " kung fu " , is the style of sophisticated close - quarters gunplay seen in Hong Kong action cinema and in Western films influenced by it . It often resembles a martial arts battle played out with firearms instead of traditional weapons . It may also be described by other terms such as bullet ballet , Gun Kata , or gymnastic gunplay .
Treasure Hunter Rank Treasure Hunter Rank is a ranking system in " Final Fantasy IX " , which measures the amount of treasures the player has obtained during the playthrough . Upon reaching the highest possible rank the player can meet up with Gilgamesh in Daguerreo , who will reward the party with the Rank S Award key item . The treasure hunting ranking is determined by a point system : No points are given for items dug in the Chocobo Hot and Cold minigame , or items bought from Stiltzkin . To find out the current rank , the player can talk to a woman in Treno inn , or Gilgamesh in Daguerreo .
Mimic ( Final Fantasy XI ) These animated treasure chests strike fear into the hearts of many adventurers , thieves especially . When resting they look identical to their un - enchanted counterparts - which can be opened to reveal valuable rewards - thus leading adventurers to come to close or attempt to open them , only to realize they are instead on the hunt for prey . When engaged in battle these chests bare their teeth and will attempt to take down whole parties . When defeated they will usually provide a key that can be used to open a real treasure chest in the area . Mimics appear as regular treasure chests most of the time . Should a Thief fail in his attempt to pick a lock , there is a chance the chest will turn into a Mimic . On other occasions , a treasure chest may turn into a Mimic simply from a player examining it . Mimics can also be encountered in Burning Circle encounters , although this tends to ruin their advantage of surprise . Once the Mimic springs their trap , the player is forced to fight them - their Draw In ability prevents any escape .
Damascus Golem Damascus Golem is an enemy from " Vagrant Story " . The Gold key is required to face it . It cannot be faced on the first playthrough . Battle . One should begin by casting " Degenerate " on it and " Herakles " and " Prostasia " on Ashley , then attack its body with a Blunt weapon .
Wutai Soldier Xin Wutai Soldier Xin is an enemy from " Crisis Core - Final Fantasy VII - " . Xin can be fought like every other Wutai Soldier , simply by using regular attacks and timing rolls to avoid their attacks , or by abusing their low Spirit stat and hitting them with strong spells such as Tri - Thundaga or Energy . Costly Punch can also defeat them in one blow .
Urstrix ( Final Fantasy XII ) The Urstrix is a beast / urstrix - type enemy in the game " Final Fantasy XII " . It is located in the Giza Plains during the Dry Period and in the Dalmasca Westersand . Compared to other enemies in these areas , it is more of a threat , but should not prove too difficult . Etymology . The name is a portmanteau of " ursus " ( Latin for " bear " ) and " strix " ( Latin for " owl " ) . Its Japanese name is " Owlbear , " referring to the creature originally created by Gary Gygax for " Dungeons & Dragons " .
The Undying ( Final Fantasy XII ) The Undying is the final boss of " Final Fantasy XII " . It is the final form that Vayne takes by merging with Venat and assimilating components of the Sky Fortress " Bahamut " into his body after he is mortally wounded by Vaan . This form is draconic , as the " Sky Fortress ' s " namesake is the recurring dragon summon Bahamut . Battle . The Undying is not as threatening as other optional bosses / Marks , but it has no life bar , so the only way the player will know when he is going to die is when he starts flashing red . The Undying can cast piercing Dispelga . In his first form , The Undying mostly casts Ignore Reflectks , such as : Piercing Firaga , Piercing Blizzaga , and Piercing Thundaga . His strongest magick , Megaflare , hits over 3 , 000 damage . When he uses his first special attack , Ascension , he will change his strategy and focus on using his " arm cannon , " which hits about 2 , 000 and above per hit . The " arm cannon " is a gun - type attack , which means it ignores Defense . If the characters buff in his firing range , The Undying will simply cast Piercing Dispelga . After losing 25 % of his HP , The Undying will build a Magick Barrier , which negates all Magick thrown at him . After depleting another 25 % , The Undying will use the skill Perfect Defense negating all physical and magickal attacks . After he completes the paling , The Undying will start to buff himself as well as using Gigaflare Sword , which can cause damage up to 5 , 800 damage . When his HP is depleted by 75 % , The Undying will heal . Just as his defenses fade , The Undying readies his last special attack , Tera Flare , which hits about 4 , 000 upward . When the Undying begins to flash blue it means he is about to cast Renew . Strategy . Because of the Undying ' s Piercing Dispelga only the most important buffs , such as Protect or Haste , should be used . During Undying ' s first form Shell is useful . Since the party can ' t do anything to him when the Undying has a paling , this time can be used to buff the party with Protect , Shell , Haste , Regen and Bubble , but one must be out of range of Piercing Dispelga when casting the buffs . When his HP is depleted 75 % , the Undying will heal , giving the player the chance to deal big damage by attacking him head on . When he is flashing his Defense increases , and can be attacked with magick to quicken the fight , or the player can just continue using Motes until he falls . The Gil Toss Technick is also useful , for if the player has 10 , 000 + gil it will deal 9 , 999 damage per hit . Other appearances . " Final Fantasy Trading Card Game " . The Undying appears in " Final Fantasy Trading Card Game " as an Ice - elemental card .
Mortar ( ability ) Mortar is a recurring ability in the " Final Fantasy " series . Appearances . " Final Fantasy X " . Mortar is an enemy ability used by Barbatos and Vorban . It inflicts major non - elemental magical damage to the party . In the PAL , International and HD versions of the game , Vorban ' s version of Mortar is stronger than in the original version . " Final Fantasy X - 2 " . Mortar , ( Mortal Gun in the Japanese version ) , is a Blue Bullet ability learned from Gippal . It deals physical damage to all enemies . It costs 99 MP to cast . The Mortar ability from " Final Fantasy X " still exists , however it has been renamed Storm Cannon . It too is a Blue Bullet ability learned from Ironside . Etymology . A is an indirect fire weapon that fires explosive projectiles known as ( mortar ) bombs at low velocities , short ranges and high - arcing ballistic trajectories .
Movement ability Movement abilities are abilities that once equipped , are activated when a character just takes a step . They are common in the " Tactics " spinoff series . The Lifefont , skill that allows the wearer to accumulate HP by walking around the field , is seen in many games . Appearances . " Final Fantasy VIII " . In " Final Fantasy VIII " several things , while not exactly abilities , are determined by the amount of steps the party takes . Steps determine the rate draw point s refill , how fast Rinoa learns Angelo ' s Combine abilities and how often the party is paid their salary . Steps can quickly be earned by riding a chocobo or driving a car .
Bomb ( Dimensions enemy ) Bomb is an enemy in " Final Fantasy Dimensions " . It is fought in the area of Mt . Lux . Its Self - Destruct ability can be used to inflict heavy damage on a single party member , even if that member is in the back row . Should Sarah still be at a low level , be wary of this dangerous ability .
Zuu ( Final Fantasy IX ) The Zuu is a flying enemy from " Final Fantasy IX " . The party can find the Zuu in the tree on the way to Cleyra , and it only appears alone . Its Aera attack is fairly strong , doing around 200 damage , and its Swallow removes a character from battle . There is no way to retrieve the swallowed member for the duration of the battle , and that character will not gain EXP or AP upon the Zuu ' s defeat . Eating it gives the Blue Magic spell White Wind , which can be useful at that time in the game considering Dagger , the party ' s main healer , is not usable .
Underworld AI glitch The Underworld AI glitch , also known as the suicidal enemy glitch , is a glitch that is only present in the first Japanese release of " Final Fantasy IV " . The glitch is a result of the game loading the wrong enemy table after memory address oversights involving the way the game stores the party ' s location . The problem lies within memory addresses 7E1701 - 7E1702 , which stores the current location of the player ' s party . If the location is 015A - 015C or 0167 - 017E , which are all locations for dungeons on the moon , then the game sets a flag to load a separate enemy data table . Because of a shared memory byte , however , this information is not correct when on an overworld map . Once the party is on one of the maps , the game continues to store the last two bytes of the party ' s last location at 7E1702 , and stores which map they are on at 7E1701 ( 00 for overworld , 01 for underworld , 02 for the moon ) . Now , one should leave any area with the location 005A - 005C or 0067 - 007E , which includes the Mist Cave , the west entrance to Mt . Hobs , Antlion ' s Den , basement areas of Troia and the Underground Waterway . For Troia , the only way out is the Exit spell . Once in the Underworld , the party will have a clear view of 015A - 015C or 0167 - 017E . With the game thinking the party is at those locations , they should find a random encounter on the underworld map , and the game will try to load the wrong table for the enemy ' s AI . As a result of being absolutely broken , the enemies will have no choice but to use Stone on themselves and each other until they are all dead . No enemy will ever make an attempt to harm the team . This bug was fixed for the Revision A , or v1 . 1 , release of " Final Fantasy IV , " and the fix is the only thing changed between the two versions of the game . The version this glitch is found in , dubbed v1 . 0 , is notorious for being rumored to have been produced in a limited quantity before Square pulled it to fix this bug .
Vulcan ( Final Fantasy III ) The Vulcan is an enemy from " Final Fantasy III " . It is found in the desert area of the Surface World . They have decent power , having access to the tier - 2 Black Magic spells . However , because they have little HP , they can be dealt with easily with physical attacks . In the " DS " version , they attack the entire party with Fire Breath , and should be dealt with quickly to avoid being wiped out . When first venturing out from Amur , the party should avoid trekking too far to the east , as these monsters may prove too difficult at the party ' s current level .
Rocktoise Rocktoise is one of the Elite Marks in " Final Fantasy XII " . The hunt can be undertaken after the player returns to Royal City of Rabanastre after escaping from Barheim Passage . Rocktoise was originally a small pet named Carbo , owned by a moogle named Pilika who works in the moogle - operated Technick shop in Bhujerba . Pilika had also kept a snake named Bianca , which still lingers within the shop . Battle . Rocktoise will move about slowly to advance on the player . Its physical attacks are strong and attacking it saps the player ' s HP . When its target is out of reach it will cast level 1 magick . If afflicted with statuses it can cure itself . Strategy . The easiest way to defeat Rocktoise is to set gambits for Ally : Any : : Reflect and Ally : Any : : Dark / Aero / any multi - targeting spell . The player must lure Rocktoise near the entrance , and from there cast magicks . Rocktoise will only cast his weak level 1 spells , while the party bombard him with an onslaught of hits . Hi - Potion s can be used to heal when necessary , but it is doubtful more than three will be needed . Another surefire way to victory is to have only one character out equipped with a long - range weapon ( gun or bow ) and then run around in circles around Rocktoise . It takes a little bit of practice , but eventually one can get into a rhythm where Rocktoise never stops to attack , and is always chasing the character , but is too slow to catch up with them . The character will take damage from hitting the Rocktoise , but items can be used for a quick heal . One can also cast Blind and Slow on Rocktoise and hack away at him . His attacks can sometimes still hit under Blind . Rewards . Pilika will ask Vaan to retrieve her diary from her workplace if spoken to again after finishing the hunt . The player must go to the technick shop and will be given the choice to read the diary once it is found . After returning to Pilika and giving her the diary , she will ask if Vaan read it . Answering " I ' ve done nothing " nets a Shepherd ' s Bolero , and answering " Read it " nets a Kilimweave Shirt , a slightly inferior reward . Etymology . Rocktoise is a portmanteau of " rock " and " tortoise . "
Werewolf ( Final Fantasy II ) The Werewolf , also known as the WereWolf , is an enemy from " Final Fantasy II " . Its physical attacks may inflict the Poison status effect , and is a decently powerful enemy if the player attempts to go to Mysidia too early in the game . Otherwise , it is not a terribly powerful enemy when it is meant to be fought .
Mortiphasm Mortiphasms are bosses from " Final Fantasy X " . They are the four discs that surround Seymour Omnis and are fought in addition to him . Battle . As a Mortiphasm disc rotates , a colored section will face the side closest to Seymour ; these will determine which spells Seymour Omnis will cast at the party each turn . The battle will start with the four Mortiphasms as Fire , making Seymour cast four Firagas unless the player changes them . One of the first actions should be to forcibly rotate one by attacking it , this will prevent a barrage of powerful spells being cast one after the other . Physically attacking a Mortiphasm will cause it to rotate to the left , and using magic will cause it to rotate to the right . However , the Mortiphasms , unlike Seymour Omnis , are out of reach , so only Wakka can attack them physically . If there are one or two of the same colors pointing at Seymour , he will cast a second tier spell ( Fira , Thundara , Blizzara , Watera ) . If each color is the same , the spells will have increased power . If they are different , the spells will have less power . Seymour Omnis ' s magical weakness is determined by whichever side is furthest away from him when he is attacking . After each time he casts Ultima , the discs will rotate so a new element is chosen . These foes are immune to damage , so the party should focus their attacks on Seymour . While it is normally impossible kill the Mortiphasms , if the player is to modify the game to allow abilities that pierce immunity , Mortiphasm ' s demise freezes the game .
Magnetize Magnetize is a negative status effect that hinders characters who are wearing metallic equipment . Appearances . " Final Fantasy IV " . Magnetize only occurs during the first run through the Lodestone Cavern and prevents characters with metallic equipment from taking action . It ' s similar to the Paralyze status effect , except that it cannot be cured once it has taken effect in battle . If all characters are in Magnetize status at the start of a battle , the game is immediately over because nobody can perform any action . Once the player reaches the Dark Elf and Edward plays his harp , the magnetic field will be lifted , allowing the party to safely equip metallic equipment . All equipment sold in Troia prior to coming to the Lodestone Cavern is meant to be used for traversing the cavern , as none of it is metallic in nature . In the Easy Type version , the Piglet Sword acquired at Baron Castle can safely be used as it ' s not considered a metallic weapon , making the Lodestone Cavern easier . List of metallic equipment . The weapons and armor below are metallic in all versions they appear in . List of metallic weapons : List of metallic armor : " Final Fantasy XII " . Magnetize is a battle condition in the battle against Vinuskar in the Stilshrine of Miriam where all metallic equipment slows down the wearer , and even spells take longer to cast . If the party equip any swords , hammers , axes , and the like , they could take three times as much Charge Time to dish out a single attack . Curiously , guns are unaffected . In the battle against Ultima , when her HP drops down to around 70 % , she begins cycling among various hindrances to inflict upon the party , among which is Magnetize .