naist-nlp/zeshel huggingface dataset:
Microwave emitter The microwave emitter is a unique energy weapon added to " Fallout 3 " in the " Point Lookout " add - on as the final reward of the add - on ' s main quest - line . Characteristics . The microwave emitter uses the same in - game model as the Mesmetron model schematics . However , unlike the relatively rare mesmetron power cell s made by Implied Hypnotics which are intended as non - lethal and to merely daze and confuse a target , the microwave emitter is modified to use the much more common military microfusion cells which are used by standard , lethal - force energy weapons . Therefore , the emitter is intended as a lethal version of the mesmetron which burns , sets on fire , explodes , or disintegrates a target with blasts of intense and concentrated microwave radiation . Limb shots may cause gibbing even without the Bloody Mess perk , and headshots will cause heads to explode . Fatal critical hits will not turn enemies into piles of goo as with plasma weapons , but will turn enemies into piles of ash , like with laser weapons . The microwave emitter has a higher base damage than the plasma rifle , and is even slightly better than the plasma rifle ' s unique variant in base damage , but not in damage per second . Most notably , the emitter ignores damage resistance which , coupled with its rather large damage , makes it ideal for use against heavily armored foes , such as mirelurks , Enclave soldiers , and robots . Durability . The microwave emitter can fire a total of about 375 shots , the equivalent of 75 reloads , from full before breaking . Location . The microwave emitter is found at the end of the quest A Meeting of the Minds , in the reward vault behind Professor Calvert ' s brain in his underground lab beneath the Point Lookout Lighthouse . This is the final reward in the Point Lookout main quest - line .
Nuka - Town market The Nuka - Town market is a location in the Nuka - World Amusement Park in the year 2287 . Background . An enclosed space built in the courtyard of Nuka - Town , the market is the trading hub for Nuka - World , where travelers who pay protection can come and purchase the stocks offered by the slave traders or avail themselves of their services . Layout . From the southern entrance and going clockwise , there is a livestock pen , Aaron Corbett ' s weapon stall and weapons workbench , Shelbie Chase ' s general store , Mackenzie Bridgeman ' s clinic , and finally Maddox ' s chem shack and his chemistry station . In the center of the market is some scaffolding where raiders watch the slave merchants . Notes . Despite the traders saying you can ' t have anything free , a great deal of chems , ammo , and weapons can be looted without any penalty . Appearances . The Nuka - Town market only appears in the " Fallout 4 " add - on " Nuka - World " .
Chemical gloves Chemical gloves are gloves that emit , or are coated with a chemical that improves potency . Corrosive glove . The corrosive glove is similar in appearance to the scientist glove , except it is covered with an unknown , highly corrosive green chemical that inflicts acid damage on a Critical Hit . Dr . Klein ' s glove . Dr . Klein ' s glove is a blue rubber glove that appears covered with an unknown shiny chemical product . Dr . Mobius ' glove . Dr . Mobius ' glove visually differs from the regular scientist glove , in that it is a darker color and bears a skull badge . Sterilizer glove . The sterilizer glove is similar in appearance to the scientist glove , save for its bright red color . It causes critical heat damage , which sets enemies on fire with a successful Critical Hit . Burning gloves . The burning gloves are gloves with an attached flamethrower .
Hunting rifle In general , a hunting rifle is any high - caliber long - range rifle designed for hunting medium game . They are a little less effective as military sniper rifle s , but will more than make up for a decrease in performance through an increase in availability . Models . . 223 Colt Rangemaster . A Colt Rangemaster semi - automatic rifle , in . 223 caliber . Single - shot only . . 32 hunting rifle . < section begin = " . 32 hunting rifle " / > A bolt - action rifle designed for hunting animals , chambered in the common . 32 caliber round . This model oddly does not appear to have any iron sights . < section begin = " . 32 hunting rifle " / > . 308 hunting rifle . < section begin = " . 308 hunting rifle / > Bolt - action rifle similar to . 32 hunting rifle , but chambered in . 308 improving its damage when compared to the . 32 model . < section end = " . 308 hunting rifle / > 9mm hunting rifle . A much better rifle than the home - made variety , the Hunting Rifle is great for picking off a faraway target that isn ' t likely to realize it ' s being shot at . Hunting rifle . A rifle used for hunting wildlife . It was to appear in the game , and could be used .
Gunner flannel shirt and jeans The Gunner flannel shirt and jeans is an outfit in " Fallout 4 " . Characteristics . The outfit consists of a green plaid button up shirt , with a white t - shirt underneath on the upper body and tattered blue jeans with boots on the lower portion . When worn , the outfit provides a single point to Damage Resistance . Additionally , one can wear armor over it . Locations . Dropped by Gunners .
Brave Little Toaster Brave Little Toaster is an intelligent toaster found in the Environmental Protection Agency . Background . In one of the abandoned kitchens in the EPA is a small , intelligent toaster with an IQ of 6000 . All of its brain power is focused towards convincing humans to make toast . Interactions with the player character . Dialogues with it were to be somewhat one - sided , as the Chosen One would ask it a question , and it would respond with some question about whether they would like toast or waffles . Also , the toaster is able to provide the player with a secret code that allows the ability to jinx slot machines into giving the player all of their money . Appearances . Brave Little Toaster was going to appear in " Fallout 2 " , but was cut along with the rest of the EPA . Behind the scenes . It is a reference both to " " by Thomas M . Disch , as well as the Talkie Toaster from British TV series " " . Also possibly another Red Dwarf reference , 6000 was Holly ' s ( Red Dwarf ' s AI ) original IQ level . The fact that this toaster needs repairs is a reference to the " toaster repair " skill in " " series , " Fallout ' s " spiritual predecessor .
Road tractor A road tractor ( simply called truck in game ) is a drivable vehicle available in the Midwest . Background . A road tractor is a high - powered truck designed to pull trailers ; the mobile science lab can be attached to it . Appearances . The road tractor was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Alexand Alexand is a member of the Unwashed in 2241 . Background . Alexand the Killer Bee , a gentle and intelligent variety of killer bee - Head Scribe of the Unwashed Villagers . With Grim ' s butchery of the English language fresh in his mind , he treks across the wastes in search of Unwashed vengeance . Interactions with the player character . Other interactions . Alexand the Killer Bee is found in a random encounter with the rest of the Unwashed Villagers , hunting Grim Reaper , the spammer in a special encounter . Appearances . Alexand appears only in " Fallout 2 " .
Dubois ( Fallout : Brotherhood of Steel ) Dubois is the chief scientist of the Secret Vault . Background . A French man who believes that the research that was done in the vault is of high priority . It is probably him who came into conflict with , which led to a major explosion and started the chaos in the vault . Interactions with the player character . The Initiate is looking for him in order to get access to the vault laboratories , but when he is found and talked to for a minute , Dubois is eaten by a mother deathclaw , native to this vault . The " mama deathclaw " was killed and the keycard was recovered from her stomach . Appearances . Dubois appears only in " " .
Vault 81 cure The Vault 81 cure is a consumable item in " Fallout 4 " . Description . The Vault 81 cure is the only cure for the mole rat disease contracted after being bitten by a Vault 81 lab mole rat . There is only one dose given to the player character by Curie and the player has to decide if they want to give it to Austin or keep it for themselves in the case they have contracted the disease . Location . It is given to the player by Curie once the player allows her to open the door .
Vault 75 lab access card The Vault 75 lab access card is a quest item in " Fallout 4 " that gives access to the lab section of Vault 75 furthering the quest of the same name Vault 75 . Location . The card can be found on the Gunner commander in the shooting range diner of Vault 75 or in the tool case next to him .
TestQAItems TestQAItems is an area in " Fallout 3 " which can only be accessed by using console commands . The console command to enter this room is " coc testqaitems " , as it can only be accessed by console commands it must also be exited this way ( e . g . " coc megatoncommonhouse " ) . Layout . TestQAItems features various containers which hold a copy of all the items found in the game , as well as those which were cut or are otherwise inaccessible for the player . It consists of two rooms : the initial room that contains all the aforementioned items , and a second room with containers that look like the mailbox es seen throughout the Capital Wasteland . Their lock levels vary from Very Easy to Very Hard but don ' t contain anything upon unlock , these containers were most likely for testing lockpicking . There are also 5 similarly set - up computer terminal s in the same room , presumably there to test hacking . The only inhabitant is a person sleeping on a mattress , who is nicknamed the " sleeping guy " . Be careful when picking up weapons or notes , as some are broken and will freeze the menu on your Pip - Boy for that category . In general , avoid objects that don ' t have a picture in the bottom left . Appearances . TestQAItems appears in the game files of " Fallout 3 " but should not be considered canon due to it being a test cell . Although there is no room like this in " , " by using the " player . placeatme " console command the player can spawn similar mailboxes with all the " Fallout : New Vegas " content .
Tumblers Today ( Fallout : New Vegas ) Tumblers Today is a in " " . Background . Tumblers Today is a book containing information about the art of lockpicking or rather information of the latest in mechanical locks found in safes , footlockers and doors . Characteristics . Reading this book permanently increases the player ' s Lockpick skill by 3 points ( 4 with the Comprehension Perk ) . Crafting . With the " Old World Blues " , this skill book can be crafted by the player . Locations . Other than being crafted , the skill book can be found in the following locations . < section begin = " Locations " / > < section end = " Locations " / > Behind the scenes . The word " tumblers " comes from the term used when describing a , which is a lock mechanism that uses pins of varying lengths to prevent the lock from being opened without the correct key .
Sarah ( Mariposa ) Sarah is one of the ' normals ' being held in the Mariposa Military Base in 2161 . Background . Unlike most of the humans that are captured , she is completely willing to become a super mutant due to her one - time lover , Flip , being dipped . Appearances . Sarah appears only in " Fallout " .
Fresh carrot ( Fallout 3 ) Fresh carrot is a consumable item found in " Fallout 3 " . Characteristics . It restores 10 Hit Point s ( or 12 with the food sanitizer ) without irradiating you . It is one of few edible food items that doesn ' t give the player any radiation , besides other fresh fruits or vegetables . Locations . The only place they can be found is in the Rivet City science lab in which there are eight , however taking them is considered stealing .
Victory rifle ( Fallout 3 ) The Victory rifle is one of two unique sniper rifles in " Fallout 3 " . Characteristics . While identical in damage to the sniper rifle , the Victory rifle has triple the item HP and knocks down targets with Critical hits . However , it pays for this ability with a reduced Critical Multiplier of 3 . Durability . The Victory rifle can fire a total of about 250 shots , the equivalent of 50 reloads , from full before breaking . Location . The Victory rifle is inside a locked ( Very Hard ) locker in the sniper shack overlooking Rockbreaker ' s Last Gas from a hill to the west . Getting it will require a Lockpick skill of 100 . There is no key or trigger that will open the locker ; however , Dogmeat can be told to find a weapon in the house and retrieve it from the locker for you . Star Paladin Cross , Jericho , Butch , and Clover will also pick it up to kill the caged radroaches .
Agricola lab The Agricola lab was a lab made to create robot s and experiment with them . Background . In 2077 , the bombs hit the base , and only two staff survived and were trapped inside . In 2081 , one died of natural illness , and in 2082 , the other committed suicide . Layout . Computer Room . This is where all of the computer and maintenance equipment for the Agricola MR scientists is kept . One of these computers ( the biggest ) is the central computer . It can be used for a wide variety of informational and robot control purposes . The room also contains a hard copy of instructions for activating the Agricola MRs ' fire suppression routine . Scientist ' s Bedroom . This is a small bedroom with bunk beds , a shower , and a bathroom . There is also a hatch for an incinerator on one wall . The skeleton of a man in a decomposed lab coat lies up against one wall with a knife next to him . Appearances . The Agricola lab was to appear in the canceled " Van Buren " .
Garbled radio beacon Garbled radio beacon is a radio station in the Commonwealth . The signal can be picked up after extending the satellites at relay tower 1DL - 109 . Location . The origin of the signal is a ham radio inside a cave near the UFO crash site . Inside is a hostile alien with a ham radio and a toolbox . Outside the cave is the alien ' s crashed UFO , indicating the alien was transmitting a distress signal , noted by the alien ' s " frantic " speech . Notes . The garbled radio beacon starts broadcasting only after the player character reaches level 20 .
Power fist ( Fallout 3 ) The power fist is an unarmed weapon in " Fallout 3 " . Characteristics . Similar in construction to the " Big Frigger " power fist , this pneumatic - type power fist is a large metal glove with a piston and ram built in above the wearer ' s fist . The piston shoots the ram forward with every punch , allowing the fist to deal more damage than most unarmed weapons . Unlike the Big Frigger brand , this pneumatic - based power fist doesn ' t use energy cells to operate . Durability . The power fist can successfully strike about 500 times from full before breaking . Locations . The power fist can be found randomly throughout the Capital Wasteland and can be purchased from some merchants , but its location is fixed in the following locations :
Explosive Explosive ammunition is a type of ammunition that explodes upon impact , transforming chemical potential energy into explosive kinetic energy . " Fallout " , " Fallout 2 " . In " Fallout " and " Fallout 2 " , the only types of explosive ammunition are the explosive rocket and the rocket AP . " Fallout Tactics " . " Fallout Tactics " has several more kinds of explosive ammo types , including explosive rocket s , rocket AP s , rocket sabot s , and 40mm grenade s " Fallout : Brotherhood of Steel " . The only explosive ammunition in this game is the , which can be fired by a Home - made rocket launcher or the improved version , the . " Fallout 3 " . Explosives are almost always more powerful the closer a target is to the center of its blast radius in " Fallout 3 " . This blast radius is known as the Area of Effect , or AoE . Examples of explosive ammunition are the missiles that are used by the missile launcher and derivatives , and the mini nuke shell for the Fat Man catapult . " Fallout : New Vegas " . " " has a lot of explosive ammo , such as : " Fallout 4 " . Explosive weapons in " Fallout 4 " include :
Zap glove The zap glove is a in " " . Characteristics . Visibly it appears as a blue and yellow colored metal gauntlet with an electrified plate wrapped around the fingers , which emits a burst of electricity when striking an object . A critical hit emits a more powerful blast . Its electrical nature makes this weapon especially effective against robot s and ( to a lesser degree ) enemies clad in most forms of power armor . Durability . The zap glove can successfully strike about 495 times from full before breaking . Behind the scenes . Sometime before release , zap gloves , as well as many other unarmed weapons , were supposed to use energy cells as ammunition , but it wasn ' t supported by the game engine and there was not enough time for implementation .
Coastal hideout The coastal hideout is an unmarked location in the Commonwealth in 2287 . Layout . The coastal hideout is located on the road halfway between Mahkra Fishpacking and the Coastal cottage . The hideout is entered through a door under the bridge between the two locations . The bridge is close to an area where a mirelurk queen may spawn . The room inside resembles a small shelter room or storage area , with multiple skeletons and random loot , along with a power generator containing a fusion core . Beware , though , as the room furthest away from the entrance has very high radiation levels , and several feral ghouls spawn in the area ( potentially including a glowing one ) . Notes . Random encounters may happen on the bridge .
X - 13 : Attack of the Infiltrator ! X - 13 : Attack of the Infiltrator ! is a in the " " " Old World Blues " . The Courier is tasked to find all the Stealth suit Mk II individual suit components . Upon completion , the Courier is awarded with the " Cardiac Arrest ! " trophy / achievement . Part of this quest overlaps with the subsequent Project X - 13 and the suit itself .
12 gauge shotgun shell The 12 gauge shotgun shells are types of ammunition in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , " Fallout 4 " , " " and " " . Background . < section begin = " 12 gauge shotgun shell background " / > " Gauge " is used to describe the bore size of a shot - firing weapon . Although bore sizes range incrementally from 1 . 5 up to 32 ( with an aberrant 67 . 5 topping the scale ) , 10 , 12 , and 20 gauge ( aside from the . 410 shotgun that measures in caliber ) are the most common bore sizes , with 12 gauge leading the group in popularity . Most civil , police , and military shotguns are 12 gauge weapons . A 12 gauge shotgun has a bore size of 18 . 53mm ( . 729 " , or 72 caliber ) . The gauge number is the number of lead balls of that gun ' s bore diameter that would weigh a pound . The smaller the number , the larger the bore . Sizes of shot is the individual lead or steel pellets that are fired from the weapon , which vary as well . The most common combat load is 00 shot , pronounced " double - aught . " A typical 12 gauge shotgun shell loaded with 00 Shot contains nine to fifteen pellets ( nine for standard , 12 or 15 for magnum shells ) . Each pellet is 8 . 4 mm in diameter ( 0 . 33 " or 33 caliber ) and weighs 3 . 45 grams . < section end = " 12 gauge shotgun shell background " / > Variants . 12 gauge shotgun shell . Ammunition . 12 gauge shotgun shells . 12 gauge , coin shot . Ammunition . 12 gauge shotgun shells , coin shot . 12 gauge , magnum . Ammunition . 12 gauge shotgun shells , magnum . 12 gauge , bean bag . Ammunition . 12 gauge shotgun shells , bean bag . 12 gauge , slug . Ammunition . 12 gauge shotgun shells , slug . 12 gauge flechette . Ammunition . 12 gauge shotgun shells , flechette . 12 gauge EMP . Ammunition . 12 gauge shotgun shells , electromagnetic pulse . 12 gauge rubber . Ammunition . 12 gauge shotgun shells , rubber .
Acoustic guitar The acoustic guitar is a in " " . Characteristics . An extremely rare item , it can only be stolen from The Lonesome Drifter or found in the Sierra Madre Villa . There is no in - game function for this item and it is worth 50 . Bugs . This item can sometimes disappear when it is dropped from the inventory if the ownership is not set to the player . This bug can be fixed by selling the guitar and re - buying it from any merchant , which will set ownership to the player .
Even a God - King Can Bleed Even a God - King Can Bleed is a two - star ( ★★ ) in the " " " Gun Runners ' Arsenal " . Challenge requirements . In order to complete this challenge , the Courier must cripple Caesar ' s head with a throwing spear . The challenge will not complete if the crippling attack also kills him . Effects . Grants 500 XP upon completion . Behind the scenes . The name of this challenge is a reference to the film " " . It references King Leonidas telling Xerxes , upon meeting for the first time , " . . . and before this battle was over , that even a god - king can bleed . " Leonidas keeps his word when , during the film ' s climax , he hurls a throwing spear at Xerxes , cutting his cheek and drawing blood , the Courier ' s actions mirroring this act .
Party Limit Under the SPECIAL system , player characters are limited to a certain number of non - player character ( NPC ) companion s in their group . This restriction is called the Party Limit . The number of NPCs following a character at a given time is usually referred to as the " party count . " " Fallout " . The number of followers a player character can have in " Fallout " is not limited , other than by the total number of available followers in the game . " Fallout 2 " . The party limit in " Fallout 2 " is Ergo , a character with CH 9 can have four followers . Since SPECIAL imposes a cap of 10 on all stats , the Chosen One can have at most five regular companions . Exceptions . Some NPCs can join regardless of the party limit . Usually , these are unwanted or temporary companions . They still count towards party count ( i . e . , with them , it may go above the party limit ) and prevent recruiting regular companions until there ' s room . Additionally , these followers cannot be dismissed in the traditional way , as elaborated below . The exceptions are as follows : " Fallout 3 " . Aside from glitches and modifications , the Lone Wanderer can only have one permanent non - Dogmeat - type companion , as well as Dogmeat himself , as company . An unlimited number of temporary type companions can be added in addition to Dogmeat and the permanent companion . " Fallout : New Vegas " . Overall , the same rules are carried over from " Fallout 3 " , as the Courier can have only one humanoid companion and one " animal " companion , the latter referring to Rex and ED - E . The main difference from " Fallout 3 " is companions cannot die when playing in Casual mode . Instead , companions can be only rendered unconscious . However , in hardcore mode , normal rules of death apply with a few exceptions . " Fallout 4 " . In " Fallout 4 " , only one companion can follow the Sole Survivor at a time .
Peepers Peepers is a named eyebot found in the Commonwealth in 2287 . Background . Peepers can be found flying around the Atom Cats garage . Notes . While it is possible that Peepers could be destroyed during the Gunner attack , if one has a rank of the Robotics Expert perk , they can save it by shutting it down or telling it to stay somewhere safe during the attack . Appearances . Peepers appears only in " Fallout 4 " .
Rushing water Rushing water is a in the " " " Lonesome Road " . Characteristics . Rushing water is a drink created by lacing pure water with chems , giving an energy rush without any chance of addiction . When used , the player will regain health and have increased attack speed for the duration of the drink ' s effects . Location . This item must be by the player . It cannot be found as random loot .