naist-nlp/zeshel huggingface dataset:
A Memory Book , Part 2 Content . As dictated to Tutor Riparius by Fa - Nuit - Hen The Baron Who Moves Like Heat Lightning ! Can you not picture him in your mind ? He arcs from one cloud to another , following no predictable path , going where he will at a speed no eye can follow ! There ! Like that ! But no : I ' m fooling myself . Those are only words , a recollection of a description of a vision . The vision itself . . . is lost to me . Intellectually , I know where and how we fought , who we defeated and when , but the memory of the actual events is foggy , slipping away into the dusk of the forgotten past . I know , for example , that Heat Lightning fought beside Seht and me when we battled the Borers from Within . I know Seht and I dueled The Hinged Ones while Heat Lightning overcharged the Null Pistons until they cracked and burst . I know it happened . I just can ' t remember the event itself . Or my baron , who won the day for us all . Help me , my Tutor . Teach me to remember the Baron Who Moves Like Heat Lightning . I am lonely for that part of me , and want to see it again . At least , that ' s how it feels .
The Elder Scrolls Travels : Stormhold The Elder Scrolls Travels : Stormhold is a 2003 RPG developed exclusively for Java - enabled cell phones in the style and scope of its fellow games . It is one of the The Elder Scrolls Travels games and is published by Bethesda Softworks .
Rings Rings are apparel worn on the fingers . Although some have unique names , most are named after the material they are made from and the type of gem adorning them . They may also have a suffix indicating they have been enchanted with one or more effects . Shadowkey . Rings are the only form of jewelry found in the game , and only one can be worn at a time . Each one gives the Soul of Conflict a specific boost to their abilities . Oblivion . A maximum of two rings may be equipped at any time , though never two " identical " rings . Rings generally cannot be seen with gauntlets equipped . Skyrim . Only one ring can be worn at a time , and it is visible even with gauntlets equipped . Generic rings provide no armor , and do not serve any function other than for appearance . However , rings can be enchanted and provide a lightweight advantage . Online . A maximum of two rings can be worn at a time . Rings obtained as loot drops may be unmagical vendor fare ; however , some rings may have magical properties and boost one or more of the character ' s attributes .
Pledge from Canctunian Ponius Pledge from Canctunian Ponius is an Imperial Cult quest in . This is the final almoner quest offered by Iulus Truptor . Canctunian has made a generous pledge of 1000 septims for a mission to the Ashlanders , but he has not yet made the donation . Iulus needs someone to speak with Canctunian to obtain the pledged gold . " See Optional section " Detailed walkthrough . Canctunian Ponius at the East Empire Company has made a generous pledge of 1000 gold to the Imperial Cult . Iulus needs someone to speak with him to collect the pledge . The East Empire Company Hall is located near the docks of Ebonheart . Travel to the company hall and speak with Canctunian . Canctunian explains that he has been unable to provide the pledged gold due to his clerk , Mossanon , has embezzled 3000 septims . Due to the loss of funds , he has been covering the companies cost out of his own money . Offering to track down Mossanon to recover the gold and Canctunian will make good his pledge . Canctunian wishes the situation to remain quiet and ask for discretion when asking after Mossanon . Two company employees in the next room will provide the first leads . Shazgob gra - Luzgan advises that before Mossanon ' s disappearance he had been seen using the guildguide service at the Mage ' s Guild . Okan - Shei mentions that Mossanon had a Telvanni girlfriend , but that he kept her a secret . With this information , the next place to find information is the Mage ' s Guild in Vivec , Foreign Quarter . Once there , speaking with the Guildguide Flacassia Fauseius will reveal that Mossanon had been traveling to Sadrith Mora . Use her services to head there . Upon arrival in Sadrith Mora Mage ' s Guild , speak with Iniel . Iniel remembers Mossanon , and that he has been in the company of a local woman , Volmyni Dral , who has a pod in Sadrith Mora . Speaking with other mages , notably Tusamircil , will mention that Sinyaramen over at Gateway may have more information . Locate Volmyni Dral ' s House , which is on the main path from Wolverine Hall to Gateway Inn . Enter her house and asking her about Mossanon will reveal that he is upstairs . Confront Mossanon about the embezzled funds . Mossanon tells his tale of how he fell in love with Volmyni and he stole the funds to impress her . But now he realizes that she loves him and not the money . He regrets his actions and offers to return the money , but he only has 2500 of it left . He begs for secrecy and is willing to pay the rest back when he can . Return to Canctunian Ponius and speak with him about ' embezzled funds ' . If any gold is returned he will be able to meet his pledge . Speak with about ' generous pledge ' and he will donate the 1000 gold . Return to Iulus and provide him with the pledge money .
Gularzob Gularzob is an Orsimer who lives in the Orc stronghold of Largashbur . Background . Despite the problems the tribe is having , Gularzob is loyal to Chief Yamarz . When asked , he will state that be believes that Yamarz will guide them through the " dark times . " Interactions . The Cursed Tribe . After the death of Chief Yamarz , Gularzob becomes the chief of Largashbur . He is confused as to why he has been made Chieftain of Largashbur , and acknowledges that just because Malacath chose him to be Chief , he is still not fully ready to take on the role .
Oghma Infinium ( Daggerfall ) Oghma Infinium is a unique Magic Book in . The Oghma Infinium is a tome of knowledge written by the Ageless One , the wizard - sage Xarxes . All who read the Infinium are filled with the energy of the artifact , which can be manipulated to raise ones abilities to near demi - god proportions . Once used , legend has it , the Infinium will disappear from its wielder . Acquisition . The Oghma Infinium can be received by the Hero of Daggerfall after they have completed the Daedric Prince Hermaeus Mora ' s Quest . Quests . Hermaeus Mora ' s Quest . The Hero of Daggerfall must summon Hermaeus Mora on the 5th of First Seed to start the quest . After speaking to Hermaeus Mora he appoints you to a radiant town to kill a noble . Following that he appoints you to a radiant town in the region , where you will meet his worshipper and receive the book .
Dryad Saddle Polypore Cap The Dryad Saddle Polypore Cap is a species of ground fungus that can be found on a number of locations throughout Cyrodiil , albeit not as abundantly as some other species of fungi . Dryad Saddle Polypore Caps are used as alchemical ingredient and are good for a number of uses , most notably in potions of Restore Luck and Frost poisons . The fungus is not proliferate in any specific region of Cyrodiil and can only be found growing in a number of locations . This , as well its relatively small size , makes the fungus a particularly hard find for alchemists . Trivia . The Dryad Saddle Polypore is a possible reference to the real species of fungus , known otherwise as the Pheasant ' s Back Mushroom .
Lightning Bolt ( Skyrim ) Lightning Bolt is an " Apprentice " - level Destruction spell in . Characteristics . When cast , it creates a bolt of lightning that does 25 points of damage to Health , and half that to Magicka . Casting this spell causes a bolt of electricity to fling at the intended target . Unlike Sparks , which sprays a jet of electricity continuously , Lightning Bolt must be charged momentarily , then fired . Lightning Bolt is also a possible enchantment for staves .
Volk ' s Journal Summary . It is a journal belonging to Volk , a Vigilant of Stendarr . Content . Day 14 . I knew I should have volunteered for the excavation earlier . For months , Moric had been going on to the Vigilants about detecting mystical energies deep in the east mountains . Said he ' d found some old tomes about the ruins of " Ruunvald " or something the like , a Nordic chamber thousands of years old . I remember thinking " Yeah , if it ' s so old , how come no one ' s found it yet ? There ' s plenty of adventurers wandering around these parts . " Seemed like most of the other Vigilants agreed , we had more important things to do . But Moric took a team and went digging , and when he started turning up a long buried temple , well , didn ' t I feel like a troll in a dung heap . Soon enough , he was sending back letters to the Hall , begging for as many men as we could send . I didn ' t volunteer at first , still seemed like a myth to me . But when word came back that they ' d hit the main chamber , I packed up and headed this way to help . Always did want to be a part of history , and better late than never , they say . Well , " they " didn ' t mention that the late comers would be stuck with guard duty . I just sit up here all day , watching for bandits and wolves , neither of which I ' ve seen . Mostly I just see diggers coming up for supplies . Gotta say , I been seeing them a lot less regular , now that I think about it . . . Day 19 . All right , it ' s been 3 days since anyone ' s come up . The last one to emerge was Apa , and he just walked around a bit with a weird vacant look in his eyes . Told Florentius and me to come down as soon as we had the chance , then trudged back in . Something ain ' t right , and I aims to find out what . . . Volk
Crosswych Mine Crosswych Mine is a mine in the northwestern part of Crosswych , Glenumbra . When the Vestige arrive for the first time , the town has been taken over by Red Rook Bandits . After the related quests for Crosswych have been completed , the mine again is used by the free miners . Overview . Both outside and inside , there are nameless miners working and some make comments when the Vestige pass . There are not that many iron ore sites here , only four to six , in and outside the mine , but a lot of barrels and crates one can pick for provisions . Quests . The Miner ' s Lament . The Red Rooks have taken over the Crosswych Mine , turning the miners into slaves . Further , anyone who resists them are sent into the mines as prisoners .
Vahtacen ( Online ) Vahtacen is an Ayleid Ruin that appears in the province of Cyrodiil . It is located just to the southeast of Cheydinhal . Quests . There is a quest that requires the Vestige to retrieve an Ayleid artifact from this dungeon . They receive an achievement for defeating the boss as well as the armor the boss drops .
Smuggler ' s Note ( Forgotten Crypts ) Content . I ' m done with this hideout . I ' ve sealed the hideout entrance , and even checked that ridiculous puzzle lock . Why did we ever decide to use crypts ? There ' s got to be a better place to keep skooma than somewhere the dead routinely get restless and try to kill everyone . When I get out of here I ' m going to have a long talk with the boss about real estate .
Prayer to Hircine Content . < poem > I lift my weapons to you ! Bless them , and guide them true — A bow ! A sword ! A dagger ! A claw ! Let the sport begin ! Let the blood spill ! Hunter and hunted , In a chase to the death ! < / poem >
Resist Paralysis ( Morrowind ) Resist Paralysis is an effect , ability and a spell in that is a member of the Restoration school of magic , governed by Willpower . Its base Magicka cost is 0 . 20 point . Characters . The following people have this ability : Creatures . The following creatures have this ability : The following creatures use this spell : Spells . The following spells consist of a Resist Paralysis effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Resist Paralysis effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Resist Paralysis effect . They may include additional effects . See articles for details .
Letter to Volgo Content . Listen well , Volgo , for yours is the most difficult task I lay upon any of my Diabolists . The Lord of Darkness has revealed to me that an ancient relic lies hidden beneath the soil of southern Cyrodiil . The collapse of the Empire enables us to search for it unimpeded . With this relic in hand , I will lead the Shadowed Path in conquest of the Imperial City and all of Cyrodiil ! To you I assign the cave of Nisin . If the relic is there , you must find it . But be wary of the Dremora seeress Barasatii . Avoid openly opposing her or her minions , but do not allow her to claim the relic . It must come to me . — Dreadlord Naucratius
Andre Labouche Andre Labouche is a deceased Breton who was looking for the peak Dive Rock . His corpse can be found north - north east of Aerin ' s Camp . If one searches the body , it contains a letter his daughter wrote to him to persuade him to come home due to his clumsiness and the Horror of Dive Rock ( the Uderfrykte Matron ) . Letter from his daughter . " " Dearest Father , " " I know it ' s always been your dream to travel to Cyrodiil , to climb the lofty mountains and reach the peak known as Dive Rock , and gaze down at the full beauty of the Imperial Province . But I beseech you - - be careful ! We ' ve both heard the tales of the creature known as the Horror of Dive Rock . But in truth , what concerns me most is your lack of . . . grace . Oh father , you know it pains me to say it , but you ' re clumsy ! You always have been ! You can ' t walk up a flight of stairs without crashing down to the bottom at least once how can you possibly hope to scale a mountain range ? " " Please , father , I beg of you , call off your expedition ! I fear the worst . " Your loving daughter , " Fiona " "
Lami Lami is a Nord and adept - level alchemist from Morthal . She can be found in the Thaumaturgist ' s Hut in Morthal , where she is the shopkeeper . Here she lives with her husband Jorgen in their house across the bridge by the wood mill . Background . She claims have been taught the basics of Alchemy from a temple healer who at the time was on a pilgrimage . When she has little else to do , Lami claims to often mix various ingredients together in hopes of discovering new potions , but usually goes through most of her stock in the process while having little success . Relationships . Lami and Alva share a bond together . This becomes apparent when Alva is killed in plain sight , after which Lami will become unfriendly to the Dragonborn from that moment on . It is not revealed if the two are friends , or if they share a bond for different reasons . The bond can be further revealed by requesting the relationship rank between Lami and Alva from the command console . Lami and Alva ' s bond may in fact be some kind of arrangement . As a vampire , Alva has access to questionable potion ingredients such as human hearts and flesh , while Lami often tells the Dragonborn about her fondness for constantly trying out new things when making potions . It is also possible that Alva has begun influencing Lami , much like she has previously done with Hroggar and Laelette , as Alva has plans to influence the citizens of Morthal one at a time . According to Milore Ienth in Raven Rock , she and her husband , Garyn Ienth , lived with Lami for a short time , where she learned about alchemy from her . Training . Lami teaches Alchemy at the Adept - level . If the player is at the level she is , she cannot train the Dragonborn any further . Quests . Rare Gifts . Lami requests a copy of " Song of the Alchemists " , in return for a point in Alchemy . Laid to Rest . Lami , along with her husband , Jorgen , are some of the " strong citizens " ordered by the Jarl to accompany the player character to Movarth ' s Lair .
Hall of the Dead ( Skyrim ) The Hall of the Dead is a funerary structure that contains the bodies of the deceased . There is one in every major city in Skyrim , with the exceptions of Morthal , Dawnstar , and Winterhold . History . Found in the major cities of each Hold , deceased citizens are embalmed and buried within these halls . A shrine dedicated to Arkay — the god of burials and funeral rites — can be found in each . Below the Whiterun and Solitude locations sits catacombs where the dead are laid to rest . It is in here where the priests may also perform the death rituals . Skeletons may still roam these catacombs . If a citizen dies during gameplay , a coffin or burial urn will appear soon after in the Catacombs of the nearest city , labelled with the name of the deceased citizen .
Aunt Anela ' s Cookbook Content . Jagga : Set several shallow pans of boiled pig ' s milk cream where the cat can ' t step on them and leave alone for a day , then stir several times per day thereafter . Strain the whey into a separate vessel , keeping the curds in their pans . Break the curds apart with a spoon , then allow the curds to dry into shards . Stir daily to keep them from spoiling . Once dry , use these shards to thicken skimmed pig ' s milk , or to add more cream to plain pig ' s milk . Bottle and let ferment for 3 weeks . Note that you can drink the whey immediately , or use it in other recipes . Blood Froth : Pour fresh blood into shallow pans and place in the cold cave till nearly congealed . Meanwhile , whip together a couple of chicken egg yolks and melted tallow . Using a sharp knife , slice the blood into chunks , then dice . This is why you let it congeal first - it ' s impossible to dice fresh blood ! Whip the blood slivers with the yolks and tallow , adding more tallow if needed to thin into a beverage . Add salt to taste . Set aside for a month to allow it to ferment . Fermented Honey Liquor : Combine two hives ' of strained honey with twice the amount of water , and a handful of hops . Cover and let ferment for a season before tasting . Ladle into bottles , seal them with beeswax , and put away . The longer you let the bottles sit , the better the liquor will be .
Breakneck Cave ( Oblivion ) Breakneck Cave is a cave in . It is located west and slightly south of Fort Nikel . It is fairly large with three levels and quite a few wild animals and creatures . Inside are a few chests with at least one possibly random , magical item . Some of the chests are locked , others not .
Letter from the Dark Brotherhood Listed below are all the possible letters that can be received from the Dark Brotherhood throughout the Hero ' s travels in . Variables are replaced with { . . . } . Content . Nightside Asylum Dear { . . . } , We understand that you are looking for { . . . } . Because we respect you and your work , we have decided to help you in this matter . { . . . } used our services once some weeks ago , and we received our payments through a small but fierce band of { her / his } allies garrisoned at a camp called { . . . } . If you are truly interested in finding { . . . } , you would be smart to start there . Good luck and may Mephala steady thy aim . - - The Brotherhood The Dark Brotherhood has been watching you . You have slain without sanction several times . You must now join us , or be counted as our foe . Travel to { . . . } in { . . . } and see { . . . } , who will give you further instructions . A Brother Do not make an enemy of the Dark Brotherhood . We can be great help to one another , but you could not wish for a worse enemy . When you have { . . . } ' s research paper , bring it tome here at
Blank Lexicon The Blank Lexicon is a miscellaneous item given to the Dragonborn by Septimus Signus during the quest " Discerning the Transmundane . " It can be used to unlock access to the Elder Scroll and progress the quest . It must be given to Septimus Signus in order to retrieve the Oghma Infinium . The Blank Lexicon will turn into a Runed Lexicon after it is used to unlock the Elder Scroll ' s container during the quest " Discerning the Transmundane . "
Spotted a Cave Content . I spotted some unusual activity in a cave beyond the graveyard of lost ships to the southeast . I wanted to find out more , but I felt it was more prudent to report in . If I can avoid the roaming skeletons and make it back to the main force , then I can deliver my report to whoever ' s in charge of the Fighters Guild forces when I get there .
Nchuleft Nchuleft is a Dwarven ruin located on the edge of the Grazelands , located in the sub - continent of Vvardenfell , which is in the province of Morrowind . Nchuleft was once a Dwemer Freehold Colony , where it hosted a meeting with several Dwemer figures . Description . Geography . Nchuleft is primarily underground , though the entrance can be found in the wilds of the Grazelands , where the region would meet the Ashlands and the nearby Valley of the Wind . The ruined halls extend into the mountain , with small hallways leading into the large mining tunnel . The Nchuleft Depths has a large Dwarven tower , with bridges that spiral down into the other levels . Eventually , the lava bed appears on the ground . History . First Era . During Second Planting , Lord Ihlendam visited the city - state of Nchuleft to meet with several figures which included General Rkungthunch and Dalen - Zanchu . According to Bluthanch and her sons , the people of the meeting were talking about a treasonous plot against the Council of Dwarves . Eventually , in the spring , the Dwarven leaders met with each other at the halls of Bamz - Amschend , celebrating with each other . Amidst the party , Ihlendam proclaimed himself to be above everyone , and Bluthanch got angry , challenging him to battle . Fortunately , the less drunk party - goers were able to keep them calm , and everyone left for their respective colonies . Bluthanch eventually invited Ihlendam to a parlay at Hendor - Stardumz , though Ihlendam ' s people were suspicious . Ihlendam ignored their warnings and was killed in Chinzinch Pass . People blamed Bluthanch ' s sons with the death of Ihlendam . The Lord was later buried in Leftunch . Second Era . During the Interregnum in 2E 583 , the Red Exiles utilized Nchuleft as a redoubt when they drove out the Zainab Tribe from Nchuleft . Barilzar , a former member of the Clockwork Apostles was seeking out a manual clockwork shaft in the ruins of Nchuleft , which was need to build his Tonal Inverter . Barilzar hired Leona Blasio to find the item at Nchuleft , but she was unable to find it . With no one left , Barilzar tasked an Outlander with finding the various items for the Inverter , so they traveled to Nchuleft and found it . With the necessary components , Barilzar was able to build the Tonal Inverter . At one point , the Zainab Tribe needed the Dwarven scraps of Nchuleft , so they called upon the Ordinator s at the Hall of Justice in Vivec City to drive them out . The Red Exiles were eventually driven out from Nchuleft .
Surpassing Stolid Armor Surpassing Stolid Armor is a Restoration spell in that temporarily increases the value of the heavy armor skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Feeding the Addiction Feeding the Addiction is a miscellaneous quest available in . Speaking to Bralsa Drel after the quest " Cleansing the Stones " will reveal that Geldis Sadri has banned her from the Retching Netch . She asks the Dragonborn to speak to Geldis and convince him to let her back in . Walkthrough . The mission itself is fairly straightforward as the Dragonborn either has to bribe , persuade , or intimidate Geldis into letting her back into his inn . Speak to Bralsa afterward to receive a leveled weapon .
Cloud Spring Cloud Spring is a town in High Rock . It is one of several possible locations that the Eternal Champion may discover in . Geography . Cloud Spring is connected to three settlements . To the northwest is Farrun , to the north - northeast is Jehanna , to the south is Dunlain Falls .