naist-nlp/zeshel huggingface dataset:
The Red Curse , Volume 3 Content . Red Eagle ' s voice , like velvet , pulled me toward the sarcophagus . He urged me to place the blade in the sarcophagus alongside his body . Like my Daedric benefactors , he whispered of power beyond belief , and filled my head with images of us ruling together as I had always imagined . The room continued to press inward , and I felt cushioned and buoyed along as I laid the blade carefully on the ground and grunted through the effort of removing the lid of Red Eagle ' s tomb . I gazed down at the skeletal remains , the dank smell of the tomb wafting up to my nostrils was intoxicating . Here was the moment I had long dreamt of , and the voice of Red Eagle gently urging me on , which all came crashing down the moment I laid the blade in his grave . My head was immediately wracked with a blinding pain , and I fell to the ground , my vision filled with a pulsing red light . I could hear , somewhere in the distance , the creaking skeleton of Red Eagle climbing from the grave . I saw visions of burning cities , my own flesh melting from the bone as I was consumed in flames . The voice of Red Eagle cackled , now in the room , and he circled behind , " foolish child , " he scratched in his inhuman voice , " you are no kin of mine . . . " In a rush I charged Red Eagle and manage to knock the blade from his hand , picking it up I charged from the room , his menacing laughter , turning to roars of anger . Somewhere in my rush to escape , more animal than man , I lost the blade , but must have brought it far enough to trigger some sort of mechanism , as I heard stone doors grinding shut behind me , and the pursuit of Red Eagle was cut off . And that is why I now live in fear , locked away in my study , hoping to find some way to destroy the horror I have unleashed on the world . Though trapped , at any time , another man , foolish as myself may set him free , and I pity the world when that time comes . I fear for us all .
Stalhrim Armor ( Armor Piece ) Stalhrim Armor is a piece of heavy armor and part of the stalhrim armor set found in . Locations . The armor will begin to appear throughout Solstheim at level 35 – 40 . These locations include : Smithing . It requires a Smithing level of 80 and the Ebony Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a chunk of stalhrim at a workbench and also benefits from the Ebony Smithing perk , which doubles the improvement . Enchanting . Due to stalhrim ' s innate properties , the Resist Frost enchantment is 25 % stronger when placed on this armor piece . This effect is identical to the Enchanting perk " Frost Enchanter . "
The Psijic Order Content . By Vrithilin , Sapiarch of Current Chronologies As the Sapiarch charged with understanding and analyzing current events as they relate to the progress and well - being of Summerset , I am often called upon to provide expert opinion of the great questions of the present age . Which brings up to the subject of this treatise . Proxy Queen Alwinarwe has requested the College of Sapiarchs to provide the Royal Palace with everything we know about the Psijic Order . Apparently , the ancient order of arcane sages has returned to offer assistance during the current crisis . We know with absolute certainty that the Psijic Order once served as and teachers to the greatest rules of Tamriel . We also know that approximately three - hundred - and - fifty years ago , the sages retreated to their island of Artaeum to study in seclusion . Then the island , quite literally , disappeared . What is the Psijic Order ? This ancient organization originated on Summerset and formed the basis for arcane magic as we know it today . At some point in history , they occupied the island of Artaeum and made Ceporah Tower their headquarters . So much can be attributed to the Psijic Order , including the creation of the Mages Guild ( by former Psijic sage Vanus Galerion ) and the development of Mysticism . It has been claimed that Mysticism , or the Old Way , can unravel the mysteries of the universe when properly applied to the problem . It can also be used to peer into the future and may have been the basis of the advice they provided to Tamriel ' s leaders . When our ancestors settled Summerset , our culture began to change . We no longer worshiped the ancestor spirits , instead elevating a few of those spirits to godhood and revering them . A group of elders at this time rebelled against this trend . They called themselves Psijics , the keepers of the Old Ways . They retreated to Artaeum to remove themselves from the corruption of Altmer society . This dislike of the new ways didn ' t stop them from returning to offer advice and guidance , however . My recommendation ? Accept the help offered by the Psijic Order . We could do worse than to have these masters of Mysticism at our side in these times of trouble .
Targa ' s Note Content . Dearest Anya , I must first request that you burn these letters after reading them . I am sorry I have not written at more length or with more frequency , but trouble follows me like a cub chases its mother . It is difficult for me to commit to words what I have experienced these many months away from you . Difficult , because each day my thoughts slip nearer to blasphemy . Our Glorious Emperor has taken us north into the place the barbarian peoples call the Deathlands . It is as inhospitable as the name suggests , unfit for any person to live in . But our Illustrious Emperor presses on , bent on the promise of a city of shimmering waters in the middle of the desert and mad dreams of an immortal army . See ? My pen betrays me . But what else can I call our Inscrutable Emperor ' s plan ? A warrior ' s reward is eternal glory and rest for his weary body , but what of the warrior who is denied rest ? What comfort is there for such a soldier ? Our Resplendent Emperor would deny us death for his own glory . He would profane our bodies by having them rise again in unnatural forms to fight for him across the ages . Once again , my words form the foulest blasphemies . In truth , I know that it is not our Marvelous Emperor who errs ( I do not allow the possibility ) , but that foreigner who is by his side , always breathing corruptions into his ear . He stinks of ambition and his words cloy with false flattery . Still , this will be the last time I write to you dearest Anya . The error lies , ultimately , in myself . For though I am pledged to follow my master into death , I am unwilling to follow him after . When I am finished penning this letter , I will take the honorable course and die by my own sword . I beg you destroy this letter when you receive it , lest our Celestial Emperor perceive that you share in my guilt . Yours ever and always , Targa
Naughty Gandosa Naughty Gandosa is a Thieves Guild quest given by Aengoth the Jeweler to the Nerevarine , during the events of . Background . Some clients of the Thieves Guild wants some dirt on the councilor - family of the Arobars . Aengoth the Jeweler wants the Nerevarine to steal Boethiah ' s Pillow Book from Gandosa Arobar , the daughter of the Redoran Councilor Miner Arobar . The presence of this questionable book at the home of the councilor will not cast a positive light on the family . Detailed walkthrough . The book is across the hall from the bedroom where the Redoran Master Helm was stolen from in the quest before this . The book is in a well locked ( 75 ) chest which is also trapped . There are few guards and witnesses , so pulling this off will be hard . When the job is done , return to Aengoth for a reward of an Amulet of Far Silence and a Chameleon Ring .
Crystal Ball Crystal Balls are decorative scenery items frequently found around areas alchemists and mages frequent . Other than suggested arcane usefulness it has no practical purpose in the game . It is however worth a few . There are two types of crystal balls , ones that weigh 2 , and ones that weigh 3 .
Sissel Sissel is a Nord child and a resident of the settlement of Rorikstead . She and her twin sister Britte can be found roaming around the village . Background . Their father , Lemkil , often complains about how little his children help him with his farm . Sissel lost her mother at a young age and gets pushed around by her twin sister . She is also beaten by her abusive father , who insults her and says she is " " good for nothing at all . " " Sissel has no friends of her age to play with . She is learning magic from Jouane Manette , who says she seems to possess a talent for it , and talks about visions of a kind , elderly dragon — most likely a reference to Paarthurnax , leader of the Greybeards . It seems that she is abused by both her father and Britte , because she says the beatings are the same from either one of them . Interactions . If the Dragonborn kills Jouane Manette , Sissel will say " " You ' re mean . I hate you . I hate you forever and ever and ever . " " the next time she is approached . If Lemkil is slain , she will appear at Honorhall Orphanage sometime afterwords , and will be a candidate for adoption if is installed . If her sister Britte is slain , she will thank and reward the Dragonborn . Note that this can only be achieved through mods , as in vanilla Skyrim children cannot be killed .
Kvatch Arena ( Oblivion ) The Kvatch Arena is a location in , found in the northeastern part of Kvatch . Originally it was once the only Arena in Cyrodiil outside the Imperial City Arena , but after Mehrunes Dagon opened an Oblivion Gate and laid siege upon Kvatch , it has been turned to rubble , with many parts burnt to ash .
Raeififeh Raeififeh is a traveling Khajiit merchant and a member of the New Life Festival . Interactions . The New Life Festival . A scroll has made its way to the Vestige , and they must travel to Eastmarch to meet the New Life Herald , Breda . Castle Charm Challenge . Travel to Alcaire and perform at three sections of the city . Fish Boon Feast . Travel to Hissmir and catch three special fish , retrieving them for Gentle - Heart , feeding the residents . Lava Foot Stomp . Travel to four taverns in Stonefalls and dance in each one while wearing a special pin . Mud Ball Merriment . Travel to Skywatch and throw mud balls at participants or citizens , and finally the three visiting faction ambassadors . Signal Fire Sprint . Travel to Bergama , speak to Aubatha and light four braziers within the allotted time limit . Snow Bear Plunge . Travel to three points within Eastmarch and jump into the freezing waters of the White River . Stonetooth Bash . Travel to Betnikh ' s Stonetooth Fortress , speak with Matron Borbuga and retrieve supplies for the concurring feast . The Trial of Five - Clawed Guile . Travel to Rawl ' kha in Reaper ' s March and participate in the Trial of Five - Clawed Guile , opening three chests containing three tokens , and give them to the Rawl ' kha Festival Chief , Tumira . War Orphan ' s Sojourn . Travel to Grahtwood ' s Temple of the Eight and donate to Ormurrel , either by gold or by slaying encroaching wildlife .
Shrine of Zenithar The Shrine of Zenithar is a shrine in . Zenithar is considered the God of Wealth , Labor , Commerce and Communication . For this reason , his shrine is shaped like an anvil . Blessing Effects . Activating the shrine confers the Blessing of Zenithar for a duration of eight hours . Only one blessing ( effect ) can be active at one time . Praying at a different shrine will remove this effect . Crafting . This shrine can be crafted for a homestead as part of . It requires the following components :
Captive ' s Journal Content . In the Marsh we pay little heed to the passing of the days . We leave such things to the Jekka - Wats . But , here in Mazzatun , we count the days and nights obsessively . We cannot help it . By last count , I have been trapped here for three months . When my tribe arrived , the Xit - Xaht pressed an iron pick into my hands and pointed at a pile of stones . No words , just a hunter ' s tongue - rattle and a gestured command . The Xit - Xaht do not talk much , but they never stop moving , and pointing , and whipping . It is like they are all sap - sick or addled on bad daril . After three months in captivity , I have begun to feel it too . The madness . The sap here is poison . The dirt is poison . Sithis is nothing but a memory here . All the order , and stacked - stones , and clean angles … they try to turn back the river by making us work . But this city is a prison for the Xit - Xaht as well . If not for Na - Kesh I think they would turn feral and wander off into the ruins to die . She is everywhere and nowhere . They say she is the mouth of the Hist — that she speaks for the Hist . If this is true , then this Hist is like none I ' ve seen before . It is sick , and we all pay the price in blood .
Froki ' s Bow Froki ' s Bow is a unique Long Bow in . It once belonged to Froki , an elderly hunter who is now living in The Rift . Acquisition . The bow can be found on top of a barrel at the back of Graywinter Watch , guarded by two trolls . If the Dragonborn attempts to return it to Froki Whetted - Blade , he will respond that his hunting days are behind him and allow the Dragonborn to keep it . Enchantment . Each hit inflicts 10 points of stamina damage to the target . Smithing . Unlike other long bows , which are upgraded with a piece of firewood , Froki ' s Bow is upgraded with an Iron Ingot and the Arcane Blacksmith perk , though it does not benefit from any Smithing perks . This means that it cannot be upgraded past " Flawless " quality unless one equips apparel and drinks potions with the " Fortify Smithing " effect .
Moneylender Moneylenders are merchants who allow the Vestige to access the bank throughout all of the characters on their account . This gives them access to gold and Tel Var Stone s . Also , any provisions or crafting materials placed inside of the bank can be indirectly accessed when the Vestige is using one of the crafting station s . For example , if iron is placed inside of the bank , then when the Vestige goes to the smithy and access the station , they will be able to use the iron that is inside of the bank . As of update 13 ( Homestead , they can now be used to access the Guild Bank and Guild Store s , making them identical to Bankers .
The Song of Pelinal , Volume 1 Contents . That he took the name " Pelinal " was passing strange , no matter his later sobriquets , which were many . That was an Elvish name , and Pelinal was a scourge on that race , and not much given to irony . Pelinal was much too grim for that ; even in youth he wore white hair , and trouble followed him . Perhaps his enemies named Pelinal of their own in their tongue , but that is doubtful , for it means " glorious knight " , and he was neither to them . Certainly , many others added to that name during his days in Tamriel : he was Pelinal the Whitestrake because of his left hand , made of a killing light ; he was Pelinal the Bloody , for he [ drank ] it in victory ; he was Pelinal Insurgent , because he gave the crusades a face ; he was Pelinal In Triumph , as the words eventually became synonymous , and men - at - arms gave thanks to the Eight when they saw his banner coming through war ; he was Pelinal the Blamer , for he was quick to admonish those allies of his that favored tactics that ran counter to his , that is , sword - theory ; and he was Pelinal the Third , though whether this was because some said he was a god guiser , who had incarnated twice before already , or that , simpler , he was the third vision given to Perrif , anon Alessia , in her prayers of liberation before he walked among the quarters of rebellion , is unknown .
Commander ' s Note Content . Anneas , When I give an order , I expect you to carry it out . We ' ve got enough problems around here without your ' formal complaints ' . Get our defenses shored up , soldier , unless you want the rebels just walking over our damn walls .
Decoded package Content . Spymaster Caius Cosades Knight - Errant of the Imperial Order of Blades Director of Imperial Intelligence in Vvardenfell District , Eastern Provinces I have the honor to acquaint you with his Majesty ' s wishes concerning " [ PC Name ] " , an individual of no rank or consequence . " [ PC Name ] " has been released from prison by his Majesty ' s authority and sent to you with this missive . " [ PC Name ] " is to be entered as a Novice in the Imperial Order of the Blades , and is to serve under your absolute authority as you shall see fit , except insofar as his Majesty ' s particular wishes are concerned . His Majesty ' s particular wishes are as follows . A local superstition holds that an orphan and outcast , a youth born on a certain day to uncertain parents , shall unite all the tribes of the Dunmer , drive out the invaders of Morrowind , and shall reestablish the ancient laws and customs of the Dark Elven nations . This orphan and outcast is called in legend the " Nerevarine , " and is supposed to be a reincarnation of the long - dead Dunmer General and First Council or , Lord Indoril Nerevar . " [ PC Name ] " has the appearance of meeting the conditions of this local superstition . Therefore it is his Majesty ' s desire that " [ PC Name ] " shall , insofar as is possible , satisfy the conditions of this ancient prophecy , and shall become the Nerevarine . Though this prophecy is indeed only an ancient local superstition , his Majesty has taken counsel on this matter with his most expert informants and confidants , and his Majesty is persuaded that the prophecy is genuine and significant , either in its entirety , or in its several parts , and he earnestly demands you treat this matter with the utmost seriousness . Certain aspects of this ancient superstition are described at the end of this document , and further materials will be forthcoming by courier at the earliest occasion . It will , of course , be necessary that you acquaint yourself better with the details of this ancient superstition from your local sources . Since this matter intimately concerns " [ PC Name ] " , it is expected that you will employ him to gather information on this subject . His Majesty has taken a great personal interest in the legends and prophecies of the Nerevarine , and eagerly awaits reports your reports . ( sic ) I have the honor to be , Sir , your most Humble and Obedient Servant , Glabrio Bellienus Personal Secretary to the Emperor
Planar Armour Shards Vault Planar Armour Shards Vault is a location in the Imperial City . Description . The vault is a room containing a treasure chest , which can only be opened once the Vestige has obtained 60 Planar Armour Scraps ( obtained from slain Dremora ) and contains randomised pieces of the Endurance armor set . Once opened , the Vestige must obtain another 60 scraps to open the chest again .
Vantir ' s Journal Content . My hand cramps writing in this tongue . The syntax is pathetic , and the conjugation maddening . But it is the tongue the Black Worm uses . I must adapt . It has been centuries since I last walked these halls . There ' s the spot where my father taught me the Rite of Destruction . There ' s the stone where I performed my first sacrifice . And of course , there is the rip that swallowed us whole . How many years were we trapped in Oblivion ? How long was it before we turned on each other , consuming our brothers and sisters ? I alone survive , blessed by Molag Bal for my ruthlessness . Now my lord has chosen me to guide this Black Worm back to Silaseli and repurpose our work . When the Worm told me the halls were filled with castoff men , descendants of our slave stock , I was incensed . My first thought was to wipe out the whole lot . But then I had a thought : If one could be persuaded to reopen the rip , even briefly , the Black Worm could use that as an entry into Silaseli , avoiding any eyes on the surface . One of the Worm ' s agents found the ideal man for this task . A simple promise of immortality , and his fate was sealed . Once the Worm entered , rounding up the slaves was a simple matter . The creatures will provide an ideal fuel for my lord ' s Planemeld .
Malacath ' s Shrine ( Oblivion ) Malacath ' s Shrine is in the Gold Coast region near the border with Hammerfell . North of the city of Anvil , it is located northwest of Lord Drad ' s Estate on a hill overlooking the Abecean Sea . Followers . The shrine is tended to by three orcs . Led by the priest Shobob gro - Rugdush , Mug gro - Murgak and Ghorub gro - Ugdub also worship the Daedric Prince of Curses . A single Aloe Vera plant to the north is the only flora of note . Quests . Malacath . Malacath is angry about an indignity done to him : a nearby noble has captured several of Malacath ' s ' servants ' , ogres , and put them to work as slaves . Malacath finds this distasteful , as only he is allowed to have ogres as slaves , and tasks the Hero to free them .
Darkest Divinities Content . < poem > By Skald Skullsplitter Though man and mer knew sin since time began , The Daedric Princes watch each mer and man Azura lights the day from dawn to dusk Hermaeus Mora calls up memories Hircine ' s Wild Hunt tracks blood and scent and musk Boethiah pursues conspiracies Foul Malacath remembers every curse Mehrunes Dagon knows destruction ' s wrath Mad Sheogorath hums a nonsense verse Stern Jyggalag sets order on its path Dark Molag Bal takes blood and souls as wealth Vaermina lives in worlds that dreamer s see Though none can match unseen ' s stealth Or hedonistic Sanguine ' s revelry For every troubled soul that must aspire , A Daedric Prince can grant each dark desire < / poem >
Bath Time Bath Time is a quest available in . Background . The Vestige should look for Grida at the apothecary in Darkwater Crossing , a town near Fort Amol . Walkthrough . In the Argonian Camp , the Vestige can bribe Laughs - at - Danger ( 56 ) or Intimidate him for the Daril . The grind the ingredients , head to the windmill on the nearby hill . Once inside , an option to use the Millstone will appear . The Vestige can decide the bathers ' fates by giving them the bath salts or say they are too dangerous . Giving them the bath salts does not end well for the bathers . If the Vestige decides not to give the salts , Frera Dagger - Lost will thank him for not making her zombified ( and she gives the reward instead of Dralol ) .
Desele ' s Debt Desele ' s Debt is a Fighters Guild quest in . Walkthrough . Head to the Fighters Guild and speak with the guildmaster . She will assign the task of collecting a debt from a shopkeeper . Go to Desele ' s House of Earthly Delights in Suran and find Helviane ( usually tending bar ) . Persuade her to pay off her debt . Return to Edyis for the reward . Another alternative is for the Nerevarine to pay the debt instead of forcing Helviane Desele to pay what is , in actuality , " protection " extortion money from Orvas Dren ' s Camonna Tong employee , Manos Othreleth . This alternative is suggested by the honorable Percius Mercius . Yet another alternative is to kill Manos Othreleth and loot his corpse for goods worth much more than the 200 " owed . " Killing him may be done without legal or quest ramifications . A less violent option is to loot the Dren Plantation , or even pickpocket Orvas Dren himself ( he carries more than enough drakes to cover the debt ) . Eydis Fire - Eye will consider the quest requirements met regardless if how the Nerevarine obtained the 200 , and will reward 100 of it .
Ulvil Llothas ' s Farmhouse Ulvil Llothas ' s Farmhouse is a location in . It is in a farmer village named Vos and is one of the 10 farmhouses in the village . The owner of the farmhouse is Ulvil Llothas . Notable items . The following books can be found here : The following weapons can be found here :