naist-nlp/zeshel huggingface dataset:
Resolutes of Stendarr Note Content . Rumors of things dwelling in these sewers brought our party down to investigate . I have personally seen all manner or foulness settle in these places , things at home in the filth , but today these tall tales have brought us nothing but trouble . Not the sort of trouble , however , that can be solved with a sword , unfortunately . I ' m certain some argument could be made that it would be merciful for us to do so . We ' ve found dispossessed families collected in the tunnels , fleeing from misfortunes the world has delivered upon them . Most seem undeserving of the sad fate they find themselves in , but undoubtedly there are some bad seeds hidden among the wretches . We will carry out our due diligence and investigate this settlement for any lurking evils under the pretense of offering protection to these people . When we are satisfied that nothing untoward is being harbored down here , we will leave them to make what they will of their lives . Stendarr grant them mercy .
Underfoot Underfoot is a quest available in . Walkthrough . Molla will appear when the Vestige is near the wayshine . Follow her . Pickup the wand from the snow . Follow the compass to her companions . Undo the spells upon them and return to Molla for your reward .
Camonna Tong Beastcaller The Camonna Tong Beastcaller are generic characters residing in Khartag Point in Vvardenfell . They are members of the Camonna Tong . This enemy is always hostile towards the Vestige , and there are no available Disguises that can be used to avoid combat with them .
Halion ( Shivering Isles ) Halion is an Altmer bard who resides the settlement of Hale in the Shivering Isles . Halion is a poet by trade , even going so far as only speaking in rhyme . Halion carries his key , a quill and a cheese wheel . He may carry scrolls and a small amount of gold . When spoken to , Halion have information and rumors on most every event , item , location , and person of note in the Shivering Isles .
Temple of Sethiete The Temple of Sethiete or the Brotherhood of Seth is a religious order that was active during the Imperial Simulacrum and several years after , from 3E 389 to 3E 405 . It revolves around a figure named Sethiete , who has followers from High Rock to Black Marsh . Sethiete has a significant presence in the Kingdom of Camlorn , specifically in the main capital . The Brotherhood has a temple dedicated to Sethiete in the main city , and it was located on a path where the Flower Festival would pass by whenever the time of year would come . One of the most notable figures to join the Brotherhood was Jagar Tharn , who would imprison Emperor Uriel Septim VII and take control of the Third Empire in a time known as the Imperial Simulacrum . Tharn would leave the Brotherhood at one point and become the Battlemage of Uriel VII . Nobody knew that Tharn impersonated Uriel VII except one conspiracy theorist from the Brotherhood named Brother Barnabas , who believed that Tharn took Uriel VII ' s identity and ruled in his place . He took a map to the Crypt of Hearts , in retaliation for his fellow priests not believing him . Halfas Varn of the Brotherhood sent the Eternal Champion to find Barnabas at the Mines of Khuras . Barnabas had unfortunately passed away in the Mines . The Champion took the map and traveled to the Crypt of Hearts , to find a piece of the Staff of Chaos . The Brotherhood had significant power in the city of Gideon .
Cruel Flamesword Cruel Flamesword is an enchanted weapon in . It is a short sword crafted from steel and enchant ed with fire . Enchantment . Enchantment ID : " cruel flame _ en " Cast when strikes : Acquisition . This weapon appears primarily as a leveled item . There are 193 instances that it can possibly be generated in addition to 3 static occurrences . Characters . The following people possess this weapon : Merchants . The following merchants sell this item :
Gathering Scrib Jelly Gathering Scrib Jelly is the fourth Lay Healer quest from Synnolian Tunifus in . Background . As the title suggests , the aim is to gather Scrib Jelly . Synnolian will also teach the Detect Creature spell free of charge for undertaking this quest . Reward . Rewards for completing this quests are :
Cormeir Spring Cormeir Spring is a village in the province of Valenwood . It is one of several possible locations that the Eternal Champion may discover in . Geography . Cormeir Spring is connected to several settlements . To the south - southwest is Heimdar City , to the south - southeast is Haven , and to the southeast is Torval in Elsweyr .
Sanguine Safekeeping Sanguine Safekeeping is a Restoration spell in that temporarily increases the value of the security skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Sumiril ' s Book , Passage 5 Content . The boy and the land came to love the struggle . Both had been lonely and now neither was alone . But in the process , the builders were injured and killed , even Sumiril who had once been kind to the boy . And suddenly Ostion remembered who he was and what he had been sent to do . And he found Sumiril ' s body and asked the land to help him raise Sumiril from the dead .
Rhorlak ( Skyrim ) Rhorlak is a Nord bandit who lives in Pinewatch . He is only present if the Dragonborn has activated the quest " Silver Lining . " Interactions . Silver Lining . He acts suspiciously if asked about the silver mold , and can be either bribed into revealing the secret bandit lair below Pinewatch , or threatened , the latter of which will cause him to attack . If the Dragonborn goes inside Pinewatch Bandit ' s Sanctuary while he is asleep , he will attack them .
36 Lessons of Vivec , Sermon 2 Content . The netchiman ' s wife who carried the egg of Vivec within her went looking for the lands of the Indoril . Along the journey many spirits came to see her and offer instructions to her son - daughter , the future glorious invisible warrior - poet of Vvardenfell , Vivec . The first spirit threw his arms about her and hugged his knowledge in tight . The netchiman ' s wife became soaked in the Incalculable Effort . The egg was delighted and did somersaults inside her , bowing to the five corners of the world and saying : " Thus whoever performs this holy act shall be proud and mighty among the rest ! " The second spirit was too aloof and acted above his station so much that he was driven off by a headache spell . The third spirit , At - Hatoor , came down to the netchiman ' s wife while she relaxed for a while under an Emperor Parasol . His garments were made from implications of meaning , and the egg looked at them three times . The first time Vivec said : " Ha , it means nothing ! " After looking a second time he said : " Hmm , there might be something there after all . " Finally , giving At - Hatoor ' s garments a sidelong glance , he said : " Amazing , the ability to infer significance in something devoid of detail ! " " There is a proverb , " At - Hatoor said , and then he left . The fourth spirit came with the fifth , for they were cousins . They could ghost touch and probed inside the egg to find its core . Some say Vivec at this point was shaped like a star with its penumbra broken off ; others , that it looked like a revival of vanished forms . " From my side of the family , " the first cousin said , " I bring you a series of calamities that will bring about the end of the universe . " " And from my side , " the second cousin said , " I bring you all the primordial marriages that must happen within them , each one . " At this the egg laughed . " I am given too much to bear so young . I must have been born before . " And then the sixth spirit appeared , the Black Hand s Mephala , who taught the Velothi at the beginning of days all the arts of sex and murder . Its burning heart melted the eyes of the netchiman ' s wife and took the egg from her belly with six cutting strokes . The egg - image , however , could see into what it had been before in ancient times , when the earth still cooled , and was not blinded . It joined with the Daedroth and took its former secrets , leaving a few behind to keep the web of the world from disentangling . Then the Black Hands Mephala put the egg back into the netchiman ' s wife and blew on her with magic breath until the hole closed up . But the Daedroth did not give her back her eyes , saying : " God hath three keys ; of birth , of machines , and of the words between . " Within this Sermon the wise may find one half of these keys . The ending of the words is ALMSIVI .
Odvan Odvan is a Breton prisoner in Cidhna Mine and is Bothela ' s grandson . He recounts his capture for the Dragonborn , explaining how he was accused of murdering a person , but he claims he was sleeping off mead in his aunt ' s house at the time of a murder case . He became a Forsworn after his imprisonment because he found it easier to serve than rot .
Washed Ashore Washed Ashore is a quest available in . A drunk named Shazeem seems to have lost his memory . He offered to sell his trained monkey , claiming it can find buried tresures . Walkthrough . Walking out of Port Hunding to the north east , and the Vestige will encounter a man who seems a bit upset . He says he can ' t remember how and why he is stranded on this beach , and this damned monkey keeps following him . He offers to sell it , but will lend it to them to prove he ' s got a nose for finding treasures . Take him along the beach and see if he can find anything . Talk to the monkey , he looks hopeful and excited . Tell him to lead on to the beach and follow him . He stops by a sword , and examine it . It turns out to belong to Shazeem . Grab it and ask Qawi if there are more items lost . He looks up expectantly and he seems to try and say there are more items to find . Lead Qawi along the beach and follow the markers to find the rest of Shazeem ' s belongings . There is a bottle , a ring , and a lucky dice . Head back to Shazeem and tell him what the monkey found on the beach . Shazeem remembers now : his father ' s ring , his family brewed the rum . It ' s all coming back , his old blade and his lucky dice . He even remembers his dear companion Qawi . He can remember being thrown off a ship going to Daggerfall , but the rest will come back . He rewards the Vestige with a sum of .
Herebane ' s Fortress Herebane ' s Fortress is a unique Elven shield which was cut from before release . Acquisition . The item cannot be obtained without using console commands . Background . It was supposedly from a person named " Herebane Sorenshield , " but this person was cut from the final game . He , his shield , and his sword can still be found inside the " Skyrim ' s " files . Smithing . It can be upgraded with a Refined Moonstone at a workbench and also benefits from the Elven Smithing perk , which doubles the improvement .
Enchanter Survey : Stormhaven The Enchanter Survey : Stormhaven is a Crafting Survey map that marks where a bountiful supply of runes can be found . Acquisition . This item is given to the Vestige as one of the possible rewards inside an Enchanter ' s Coffer II , received after completing an " Enchanter Writ " .
On - Wan On - Wan is an Argonian Slave who lives in Ebonheart , Morrowind . She has run away from her slaveholder and found sanctuary at the Argonian Mission . She is afraid to be found and thus hides in a locked underground cell . In her miserable cell lies the book " The Marksmanship Lesson " on the floor . It tells the story of an enslaved Bosmer archer who eventually takes revenge on his cruel slaveholder .
Soul Trap ( Oblivion ) Soul Trap is a spell effect in . Use . To capture a soul , an empty Soul Gem ( of the appropriate level or higher ) is needed . Cast the ' Soul Trap ' spell on the target , and slay it before the duration of the spell runs out . If done correctly , the soul will be trapped in the first appropriate Soul Gem available in the inventory . When a creature or character is defeated before the spell has expired , a message will appear on the screen : If the spell expires before the creature dies , or fails in some other way , there is no message . If a Soul Gem of the appropriate level is not in the inventory ( if there is no small enough stone available ) a larger stone will be used instead , effectively wasting the larger gem as the majority of Soul Gems are not reusable . One reusable soul gem , the Daedric artifact Azura ' s star , can be found . If the soul captured is smaller than the Soul Gem was intended for simply drop the Soul Gem on the ground and pick it back up to clear the soul from within it . For more information on how to obtain and utilize captured souls , see Soul Gem .
Dravynea the Stoneweaver Dravynea is a Dunmer and an Expert Alteration trainer who can be found in Kynesgrove in Eastmarch . She states that her job in the town is to help keep Steamscorch Mine safe for the workers by ensuring that the tunnels do not collapse . She seemingly came to Skyrim from Morrowind after the Red Mountain eruption along with many other Dunmer refugees . Personality . While generally polite and fair - tempered , Dravynea may initially come across as slightly brusque due to being somewhat introverted from the rest of Kynesgrove because of their seemingly negative disposition towards her race . She does , however , say that Roggi Knot - Beard is the only resident in the town who acts even " half - decent " towards her . Due to being less than popular with most of Kynesgrove ' s citizens , she typically sits alone while visiting the Braidwood Inn and works alone in the mines . When spoken to , Dravynea proves sociable towards the Dragonborn , but she urges them to quickly move on , claiming that there is very little to keep travelers in town for extended periods of time . Interactions . Dravynea ' s Frost Salts . She requests the retrieval of some Frost Salts , after which she will increase the Dragonborn ' s Alteration skill by one point and become a candidate for marriage . Marriage . Dravynea is one of many people that the Dragonborn has the potential to marry using the Amulet of Mara . She cannot follow her spouse and fight as a follower , but , similar to other spouses , she opens a shop that the Dragonborn can buy and sell items to during the marriage .
Private Dispatch ( Secret ! ) Content . When you ' re able to slip away unnoticed , find the others in the ruins by the river . I ordered the soldiers to avoid the area , so you should have no trouble . Destroy this note after you read it , Durel Gilveni , or I will burn you to cinders .
Foul Murder Posted by Michael Kirkbride for ' s 10th anniversary on May 1st , 2012 . Originally commissioned by Flanigus . Description . Foul Murder is a drawing by Michael Kirkbride . It depicts the supposed death of Hortator Indoril Nerevar at the hands of the Tribunal . Sotha Sil is on the far left , holding Nerevar ' s severed face . Vivec is second from the left , stabbing his spear through Nerevar ' s heart . Nerevar ' s corpse is second from the right , held up by Vivec ' s spear . Almalexia is kneeling down on the far right , holding Nerevar ' s ankles and feet , and with a sword in her lap . Voryn Dagoth is at the bottom , forced into the dirt by the mass - altering abilities of Kagrenac ' s Tools .
A Merchant ' s Guide to Valenwood Content . Any legitimate merchant who ' s traded in eastern Greenshade knows to avoid the old Merchant Tunnels . In old times , when we first asked the Green to create a passage , the tunnels were an important byway , a defense against the wilder things that live in the forest . Now , it ' s a haven for all that ' s illicit , illegal , and disgusting . Backhanded traders moving unreliable product at outrageous costs . Black market trade . Skooma . It ' s all there . A sure way to call one ' s legitimacy as a merchant into question is to pass through those tunnels . For this reason , though the way is treacherous , it is advised to avoid the tunnels and take the low route over the bridge , beyond the bone pits . Other good advice for Valenwood merchants is to travel well - armed , and to keep a watch at night . The Wood Elves of the area are known for their thieving , and some can be extremely unfriendly to strangers . In general , it ' s a good idea to stick close to Woodhearth and other major settlements , rather than trying to deal with the backwoods Green Pact Bosmer personally . Let Wood Elves deal with Wood Elves .
Swineherd Wickton Swinery Wickton Swinery is an unmarked location found in Daggerfall in Glenumbra . The owner is Swineherd Wickton and he raises his pigs with care . He has a priced Pig with the name Glutton and he is missing when the Vestige pass by his swinery . Quests . Swine Thief . When Swineherd Wickton discover his pig Glutton is missing , he believe Gregoire Lafont stole it to serve it for dinner at the inn .
Armored Troll Armored Trolls are tamed trolls trained for combat that appear in . They serve as additional infantry in the Dawnguard ' s crusade against vampires . Gunmar conceived the concept when fighting a troll and wondering what could be worse . The armored troll was his answer . Interactions . Armored trolls can be hired from Gunmar for 500 sometime after completion of A New Order . Having a non - humanoid follower will result in Gunmar denying the sale . If an armored troll is purchased at higher levels , the Dragonborn may receive an armored frost troll . Once hired , they will act similar to regular followers , but only accept basic commands , which are wait , follow and leave . If ordered to wait for an extended period of time , they will leave the Dragonborn ' s service and return to the wild . They will become hostile if attacked , but can be calmed if the weapon is sheathed . After the completion of " A New Order , " a small wooden enclosure housing three armored trolls will be created in Fort Dawnguard . If the Dawnguard is joined , one will help with storming Castle Volkihar during " Kindred Judgment . " If the troll is still alive after the end of the quest , it will permanently remain outside near the boat landing or inside the keep .
Wild Fortify Light Armor Skill Wild Fortify Light Armor Skill is a Restoration spell in that temporarily increases the value of light armor . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Undaunted Command Undaunted Command is an Undaunted ability in the Undaunted skill line in . It becomes available at Undaunted Rank VI . This passive was introduced in Update 5 . Effects . Rank I . Activating an ally ' s synergy restores 2 % of your Max Health , Stamina and Magicka . Rank II . Activating an ally ' s synergy restores 4 % of your Max Health , Stamina and Magicka .
Habd ' s Death Letter Content . If you have found this note , then I have failed to kill the creatures that invaded my home and killed my family . Please , avenge us if you are able . Kill every last one of these blighted monsters and take what I ' ve left in the chest on the roof of the Lighthouse . I won ' t be needing it . - Habd
Wansalen Tunnels Summary . Location : Skywatch Mages Guild , Auridon . Author : Anonymous Collection : Letters and Missives Content . Sir , I don ' t know what else I can tell you . If we don ' t keep the troops out of that old ruin we ' re going to have trouble . Patrols through Quendeluun are anything but interesting , but we can ' t have them digging into the deeper tunnels . I can only protect your merchandise if our troops are alive , and we ' ve seen enough down in those old tunnels to turn my hair white . The deeper tunnels in Quendeluun , called Wansalen , are off limits if the troops want to be paid . Just spread the word next time you ' re hiring .
Cassius Olcinius Cassius Olcinius is an Imperial commoner who resides in the Vivec , St . Delyn Canton . He will automatically speak to the Nerevarine if they come close to him . He may be hard to see , due to having been turned invisible by a local wizard . He will tell how he has been cursed with permanent invisibility by a House Telvanni wizard , and claims to not know why it was done to him . Interactions . An Invisible Son . A wizard turned Cassius invisible , so he asks the Nerevarine for assistance .
Exorcised Coven Cottage Exorcised Coven Cottage is a discontinued player home in . It is a medium sized primal style house located southeast of Hag Fen in Glenumbra . Acquisition . The Exorcised Coven Cottage was available for 250 , 000 after completing the quest " A Friend In Need " and gaining the An Unsparing Harvest achievement . Alternatively , it was available for a limited time through the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites . It was only available during the Witches ' Festival event .
The Truth in Sequence : Volume 9 Content . By the word , I wind the gears . The Mainspring Ever - Wound values craft above all things . She who shapes and assembles , he who conceives and creates — these are the true children of the Clockwork God . Your labors need not whirr and hiss like the sublime clockworks of Sotha Sil . The brush , the auger , the tongs , the needle — each and each may honor the Father of Mysteries , so long as they speak His truth . And what is His truth , child of Seht ? Perfection only ? No . Hear the words in sequence ! Simple precision is naught but the shadow of virtue . Even a faithless smith may fashion the blade with the keenest edge . The perfect sphere , the clearest glass , the truest angle — all fall short of His favor . Only through the purest incongruities and greatest doubts do we earn His blessing . You must think with the thrice - folded mind . You must gaze upon the unsequence . No mortal may grasp the unsequence fully . We see the edges only — the liminal truths . For some , the unsequence brings despair . Others look upon it with a child ' s bewilderment . But for the precious few , the Nameless explorers , this thin ray of understanding may serve as the Bridge of Infinite Curve . The Walking Wheel . Know this , ash - child : only the intrepid mind may walk this path . For you see , the Nameless soul is the tightrope walker that strides in circles only . Below and aside , waits the gaping maw of Sheogorath ' s lie . Ahead and above , waits Tamriel Final . Anuvanna ' si . I hear your cries , child of Seht ! " How does one walk the wheel ? " you ask . Here lies a Nameless truth . Just as no wrench fits all bolts , no walk fits all souls . For the sculptor , it may mean an angle inverted , or a form transposed — an abandonment of the Named resemblance and an embrace of the abstract . For the scholar of maths , it could require half - mad theorems — rooms of cubic numbers and functions only imagined . For the inventor , it may demand a tool without any known use , or an answer - machine that prints only questions . Craft perfected , and use obscure : this is the surest path to Tamriel Final . Anuvanna ' si . By the word , I wind the gears .