Defeat Raiders Defeat Raiders is a in " " . Set in Carbon , the player must take out the raiders who have been attacking the town . Quick walkthrough . After receiving the quest from Vidya the player must talk to to get the key that opens the back door of the Carbon warehouse . The player will then fight his or her way through the various areas of the Carbon Mill to bring vengeance on the raiders responsible for attacking the town of Carbon . The Initiate must eventually cause a fault in the generator for the mill to disable the security locks and gain access to grinder , where the raider matron is held up . After a discussion with Jane a fight will ensue , where the Initiate will be tasked to Kill Raider Matron . Detailed walkthrough . After obtaining the warehouse key from the Initiate must work their way through the railyard , fighting raiders and working through minefields along the way . Luckily the raiders are dumb enough to trigger their own landmines , allowing the player avoid several fights by just letting them go run into the minefields while pursuing the Initiate . He or she will reach the exit leading to the Mill Exterior and an inaccessible raider camp in the same area . In order to open the gate the player must find a back route into the raider camp . The back entrance is protected by more landmines , but luckily they are easily avoided . Inside the raider camp the player will find the gate key needed , and Ruby ' s necklace . From the inside of the camp he or she can open the front entrance to the raider camp and quickly exit the railyard . The Mill Exterior follows a linear progression where eventually the player will find another Gate key , this one opening the gate to the Mill Parking Lot . Along the way the player can again expect to find raiders and land mines . As the progression through this area is so linear the player will should not need to search for the key , it can be found by looting the raiders next to the gate . The Mill Parking Lot is free from raiders , but curiously the Initiate can find camped out here , begging the question of how he got here ahead of the Initiate , and exactly what ties he has to the raiders . He will welcome to player to the mill and answer a couple of questions that the player can ask . He jokes that the matron can be found through the northern part of the mill , because " she likes the vibrations " . He will also direct the Initiate to activate the reactor to create some havoc , as he puts it . To get to the reactor the Initiate must travel through the Mill Storage Area , fighting raiders along the way . Only interesting thing in this area is the Vault 13 flask . The next area is the Mill Generator Area . Once the player finds the generator itself he or she can activate it , causing a chain reaction of circuit overloads . Activating the generator also causes the alarms to activate , and doors to unlock , opening previously inaccessible areas . After exiting the Mill Generator Area the Initiate will find himself or herself in the Mill Office Area , which ironically is filled with more of the same industrial equipment as the Mill Generator Area . Tesla coils will shoot arc lightning and pipes will vent steam , both posing a hazard the player must avoid on the way through the offices , back to the storage , and finally back out into the parking lot . The only place left to go is to the previously inaccessible Mill Grinder Area . On entering the Mill Grinder Area the player will witness a confrontation between Jane & the super mutant leader Attis . He is buying slaves from her , and insults her for selling her own kind . Their discussion will be cut short due to an explosion due to a chain reaction from the generator ' s activation . She attempts to ask for help in dealing to the situation , even going so far as to offer herself sexually , he refuses and leaves out the back . The initiate must then Kill Raider Matron , and after defeating Jane he or she can return to Jesse in the parking lot for a ride back to Carbon . Kill Raider Matron . < section begin = " Kill Raider Matron " / > After witnessing the confrontation between & Attis the Initiate will be spotted by Jane , she will then challenge the Initiate about destroying her soldiers . During the Initiate ' s questioning she will claim to be working for the Brotherhood of Steel , saying that she is offering information on Attis ' army in exchange for protection and the Brotherhood turning a blind eye when it comes to her dealings with the townspeople and the mutants . She mentions that after her meeting with the Brotherhood that they went on their to pursue the Mutants in a ghoul city , later revealed to be Los . < section end = " Kill Raider Matron " / > After confronting Jane about the Brotherhood a fight will follow . Electric volts arcing across part of this area pose a hazard through the fight . Rewards . Dealing with Jane , The Raider Matron , will net the Initiate 600 Experience Points . Moreover , after successfully clearing the mill of raiders and returning to Carbon the player can speak to Vidya to receive 100 & another 600 XP . Also , if the player found Ruby ' s necklace and the Vault 13 flask while working through the mill they can turn these items in to and the Wasteland Stranger for an additional 100 & 100 XP each .