Aroma " Aroma " ( アロマ " Aroma " ) is an archetype largely consisting of female Plant monsters that were introduced in " Clash of Rebellions " . The archetype ' s monsters all derive their names from various species of flowers , all of which are used to produce . Playing style . " Aromage " monsters share two common types of effects : a Continuous Effect that applies while their controller has more LP than the opponent , and a Trigger Effect that activates when their controller gains LP . The Continuous Effect supports Plant monsters and encourage the controller to engage in battle by granting them advantages in that area against the opponent , while the Trigger Effects focus upon increasing utility , partly through field disruption . The battling aspect that is encouraged by the archetype is also pronounced by its support cards , " Aroma Jar " and " Aroma Garden " . " Aroma Jar " is a Flip monster whose Flip effect bestows 500 LP upon the controller during either player ' s End Phase while it remains face - up . Additionally , its other effect has interactivity with its Flip effect , as it also defends itself from destruction by battle if it was flipped face - up . The archetype ' s Field Spell Card , " Aroma Garden " , grants the controller 500 LP during their turn when they control an " Aroma " monster , while additionally bolstering the ATK and DEF of all of their monsters by 500 until the end of the opponent ' s next turn ( the downside of battling is also covered by the card , which increases the controller ' s LP by 1000 when an " Aroma " monster they control is destroyed and sent to the Graveyard ) . The deck also contains 2 Continuous Trap Card s which further assist the controller by turning the LP they gained into a utilizable asset . " Dried Winds " serves as a means to put pressure on the opponent by having the controller target and destroy a monster the opponent controls , each time they gain LP . The card further takes advantage of its controller ' s tendency to amass mass amounts of LP by allowing them to pay LP equal to the difference between their LP and their opponent ' s , to destroy monsters with equal or less ATK than the amount of LP paid , provided the controller has at least 3000 more LP than the opponent . " Humid Winds " provides the Deck with much needed speed , allowing the controller to search out " Aroma " monsters from their Deck at the cost of 1000 LP , a small sum to pay for the controller . If the controller should find themselves disadvantaged in LP count compared to their opponent , the card further helps them make up the deficit , providing a steady stream of 500 LP per turn until the deficit is bridged . Both of these Trap Card s are best protected by " Imperial Custom " . The archetype ' s efficacy can be enhanced with the use of cards that increase the LP of the controller . Such cards should preferably do so by a significant margin , such as with " Griggle " and " Aegis of Gaia " , or over a prolonged period of time , such as with " Solemn Wishes " and " Golden Ladybug " , to keep the Continuous Effects of the " Aroma " monsters active . As several of the " Aroma " monsters , except " Bergamot " , have low ATK and DEF and still emphasize battling , cards such as " Draining Shield " and " Nutrient Z " keep your LP safe while fulfilling the archetype ' s mandate of increasing your LP and maintaining a high LP count . Alternatively , you can use " Waboku " to protect your LP and your monsters . Weaknesses . Given that the archetype focuses on gaining LP , it is extremely vulnerable to cards such as " Bad Reaction to Simochi " and " Darklord Nurse Reficule " , which subvert LP gaining effects and instead damages you for the same amount . " Asleep at the Switch " presents the archetype with another weakness , as it can be used to destroy " Aroma " monsters when their controller gains LP , an incredibly common occurrence for the Deck .