naist-nlp/zeshel huggingface dataset:
Leuthilspar Leuthilspar was the capital of the island of Evermeet and lay on the east coast , situated at the mouth of the River Ardulith . An area of grassland known as the Greenmeadow lay north of the city , across the river . The elves believed that if Leuthilspar were to fall , it would bring an end to elves on Toril . Buildings . Most buildings were constructed magically , using materials from the ground to " grow " them . Some were made from alabaster or glass . Stone buildings were usually crafted from a single piece of rock . Those made from wood had roofs of magically created bark or leaves . Otherwise roofs were typically made from crystal or , causing them to glitter in sunlight . Notable buildings included the Hall of the Ancients , the Fountain of Stars , the Temple of the Seldarine , the Shrine of the Black Sword and the Moonstone Palace . Taverns included The Green Sword and Throleatha ' s Public House . Harbour . Leuthilspar ' s deep sheltered harbour was filled by the River Ardulith . It was guarded by the leviathan Hamnuatha . A chain could be raised across its entrance to hinder the approach of hostile vessels . Ships docked at piers of wood or stone that were magically grown upward from the sea bed . Most of the fleet was docked at Siiluth , but there were usually a number of elven ships docked here . Infrastructure . Many of the roads and streets of Leuthilspar were paved with crystal or gems , giving them glittering quality similar to the roofs . The main route through the city was Diamond Road , a shining smooth surface made from crystal that resembled diamond s . Defences . As of 1368 DR , the wizard Dhoelath played an important part in the city ' s defences .
Green Lady ' s Keep The Green Lady ' s Keep was a long , low temple to Chauntea in Velprintalar , Aglarond . History . In 1368 DR , the abbey included a granary where twelve monks were led by Abbot Dalmar . By 1374 DR , the monks had increased in number to over one hundred . Inhabitants . The monks worked to produce a green ale said to include fermented , which was one of the city ' s most popular exports .
Tantran Guild of Merchant Masters The Tantran Guild of Merchant Masters was a guild in the city of Tantras in the Vast , located in the north - east corner and active around 1358 DR . The guild was a private club for Tantran citizens who owned and operated merchant fleets , though anyone could become a member . The membership fees were 200 gp per year .
Duncan Farlong Duncan was a male wood elf of Neverwinter on the Sword Coast North in the 1370s DR . Appearance . Duncan was a wood elf , who wore simple clothes with an apron . It was often that he had stains of drinks and food on his tunic . History . Duncan was Daeghun ' s half - brother and a former adventurer ( whose friends were gone ) . After the King of Shadows was defeated during the battle at West Harbor , they found two silver shard s and had Sand examine them . Sand found nothing much about them , so Daeghun and Duncan split the shards and kept them . Some time after , Duncan found Bishop in a village consumed by a fire Bishop had started . In exchange for a favor , Duncan healed Bishop ( who held grudge ) , else Duncan would spread stories about what truly happened in the village . Gameplay . The Kalach - Cha had to visit Duncan at his inn to learn more about the shards . Sand came and after another examination of the shards , directed the Kalach - Cha to Aldanon , a sage of Blacklake . Meanwhile , Duncan let the Kalach - Cha and companions rest at his inn .
Reinhar II Reinhar II was an arkaiun warchief from Dambrath . Activities . After the death and defeat of Reinhar I at the hands of Mycontil in Halruaa , Reinhar II assumed command of the remaining forces of invading arkaiun . They immediately set out for Dambrath , struggling on a grueling march through the Walls of Halruaa before arriving home two months later . Only 1 , 000 of the initial 40 , 000 who invaded Halruaa survived to return to Dambrath . Reinhar II ruled as effectively in defeat as his father did while at war . He pulled all remaining warriors home , knowing they were exposed to attack from outside forces .
Al - Zabdiyat Al - Zabdiyat , or the Bowl , was a group of mountainous islands located near Masud Jazayir in the Nada al - Hazan achipelago in the Crowded Sea . Geography . The islands of Al - Zabdiyat were crescent shaped laying at the mouth of the Strait of Woe . Inhabitants . Most travelers and sailors avoided these islands because of Khadiga . The sha ' ir was known to keep dangerous " pets " that discouraged visitors to her sanctuary . Rumors and Legends . A great domed mausoleum made of clear crystal was rumored to rise from the center of the lagoon .
Jackal ward Jackal ward was a spell unique to Zakhara , the Land of Fate . Effects . This spell protected a wizard from a jackal wizard attempting to steal their spells . The spell was cast upon a small coin that the caster carried with them . When a jackal wizard tried to steal a spell , the coin warmed quickly , warning the caster of the attempted theft . This spell always foiled the first attempt to steal a spell . Every attempt thereafter , for the spell ' s duration , failed half of the time . Components . This spell required a small coin to cast .
Kerim Najar Kerim Najar was a powerful dwarven sha ' ir who lived in the Court District of Huzuz in 1367 DR . Activities . Kerim was famous in the Court District for building his tower in a single night , an event that sparked many bets on exactly how many genie s were used to construct the tower so quickly .
Dhairn Dhairn was a judicator of Selvetarm . History . Dhairn was part of a group of drow exiled from Eryndlyn for focusing too much to Selvetarm instead of Lolth In 1375 DR , Dhairn went to recruit a large group of drider s living in the Underdark under the Misty Forest for membership in the Selvetargtlin . Later meantime various group of Underdark monsters , chitine , neogi , drider s and spellgaunt s attacked all the Eilistraee ' s shrines in surface , Dhairn led the main force of the Selvertargltlin to attack the Promenade of the Dark Maiden He fought well against Qilué Veladorn . However at last in Abyss Cavatina Xarann killed Selvetarn himself and Dhairn felling confused and powerless . He was trying to escape when Qilue ' s blade skewered his back .
Sohei Sohei were special warrior - priests that could be found in Kara - Tur and the Hordelands . In Shou Lung , they were called no - sheng . Role . Sohei usually served as guardians for monasteries . Abilities . These individuals focused more on the warrior aspects of their lives , training extensively with weapons as well as martial arts . They also possessed limited magical powers .
Clarry Clarry was a blended wine crafted in Faerûn . It was also sold through Aurora ' s Whole Realms Catalogue . Description . Clarry was made by blending common table wines with honey and spices . Pink Clarry was used for special occasions . Prices . Clarry could be purchased in the following containers :
Spellstrike Spellstrike was an arcane alteration spell that could cancel another spell , even retroactively . Effects . This spell could be cast instantly at any spell or spell - like ability that the caster could sense was happening within range . For example , he or she could see a " fireball " or hear a " power word , blind " spell and react with " spellstrike " to completely negate the targeted effect . The targeted spell had to be cast no more than one minute before " spellstrike " and be within 180 yd ( 165 m ) of the caster ( more experienced casters could extend this range ) . Knowledge of the type of magic being targeted was not required , only a noticeable effect . The energies of the targeted spell were not absorbed or deflected , they simply ceased to exist , even retroactively , such that it was as if the spell had never been cast . However , the memorized spell and any spell components used in casting the targeted spell were still lost . " Spellstrike " did not work against magical items , nor did it negate " wish " , " limited wish " , or " contingency " spells , but could prevent " permanency " . Components . Only verbal and somatic components were required to cast this spell . History . This spell was invented by the famed transmuter Nezram and set down in his book " Unique Mageries " , which he left behind and never returned to claim . " Spellstrike " was later published in " Volo ' s Guide to All Things Magical " and became generally known to the magical community although it was rare to find it .
Gorge of the Silver Wyrm The Gorge of the Silver Wyrm was a canyon in Hartsvale through which the Wyrm River flowed . Description . The gorge was deep and dark . On one side of the canyon , the walls were sheer granite cliffs , against which the Wyrm River flowed . On the other side was a road full of ruts that led to the mines of Earl Radborne Wynn . Small footpaths led up a steep , rocky slope to the various silver mines from the road . Pine trees used to cover the slope , but were cut down because of the mining . Geography . The gorge was found within the Ice Spires South . History . Silver was discovered in the gorge by the Wynn family early in the history of Hartsvale , and this silver supported the country as its primary export . It was in this canyon , in 1369 DR , that Queen Brianna Burdun and her escorts were ambushed first by fire giant s and then by firbolg s .
Hammer A hammer is an implement ranging in size from tiny jewelery hammers to massive warhammer s . Certain races prefer to wield hammers , especially dwarves who make extensive use of these tools in mining their great caverns . The light hammer may be thrown at a target and is thus considered a ranged weapon as well as a melee weapon . Hammers intended as weapons are :
Blade - rite The ritual of Blade - rite was an elven ritual that involved the drawing of a magical sword to determine the worthiness of its wielder for a given assignment or position among the hierarchy of the elves . It was most closely associated with the drawing of the famous Elfblade s , used to determine the Coronal of Cormanthyr , and his two Defenders , the Arms - Major and the Spell - Major . Nature of the Rite . The potent and ancient Blade - rite was always attended and closely governed by two elven High Mages . During the ritual , the sword ' s magic was enhanced by High Magic , creating a powerful test for any potential ruler . The testing challenged the would - be wielder ' s practical skills , their reasoning , and their character , and these tests occurred completely within the imagination of the candidate , privy only to himself and the two High Mages . Should the elf pass all three tests , he or she rose to the rank befitting the blade . Should they fail , however , certain consequences would befall him or her as befitting the blade he or she had drawn .
Light of Heavens Light of Heavens is a non - player character in " Neverwinter Nights 2 " . History . During the evacuation of Neverwinter in Act III , the Kalach - Cha encountered the Light of Heavens in the Merchant ' s District , where the deva tried to get a feel for now - Knight - Captain of Crossroad Keep . She challenged the PC to a duel to test his / her resolve in the fight against the shadows . When the Kalach - Cha beat her , she leaves , but not before telling the PC that she will challenge him / her two more times . The Kalach - Cha and companions next encountered Light of Heavens at Port Llast , where she revealed how she got the name " Light of Heavens " . When she was born , the priests that delivered her exclaimed " light of heavens " ( for reasons not revealed ) , and they decided to name her that . She then challenged the Kalach - Cha again , this time using a larger portion of her strength . Again , the Kalach - Cha defeated her . Light of Heavens then made her way to Crossroad Keep . There she challenged the Kalach - Cha again , this time at full strength ; again , the hero bested her . Impressed , Light of Heavens offered her services as a sergeant in the Greycloaks . The Kalach - Cha later recruited Joy the dancer , Light of Heavens ' twin . Both sisters were raised by priests of Lathander and are determined to bring happiness and light to Faerûn . However their methods of doing so were radically different : Joy decided that dancing was the best way to bring happiness to people , and became a traveling minstrel , while Light of Heavens , believing that fighting evil wherever it could be found was the best way , swore an oath to serve as a Knight of Lathander . " Storm of Zehir " . Light of Heavens can be encountered on the overland map in the expansion pack " " , where she will offer to spar with the PC . Evidently she left the Greycloaks following the King of Shadows ' defeat .
Triumvirate The Triumvirate were a group of three phaerimm who managed to escape Anauroch through a breach in the Sharn Wall . They conquered the beholder city of Ooltul in the Northdark . Activities . In their continuing war against the beholders , the Triumvirate learned from the still - trapped phaerimm their ancient methods for creating a beholderkin known as a gouger . They also created miniature , mutated beholderkin known as eyeball s . However , the Triumvirate allowed their mutant creatures to stray out and across the Underdark . By 1372 DR , they plotted to release the other phaerimm still trapped in Anauroch .
Brandyr Brandyr was one of the fire giant lieutenants of Queen Hledh Hellspawn , who ruled the city of Maerimydra in the Deep Wastes . History . During the Rage of Demons , Brandyr was in charge of the Six - Fingered Courtyard , where inhabitants paid homage to the demon lord Graz ' zt with four cambion assistants until an adventuring party hired by Solom Ned ' razak to collect samples of fiendish fire giant bloods confronted and defeated her and her minions .
Twin Visages The Twin Visages are a site at the northern coast of Payit and a landmark for the people from Faerûn which shows them that they will soon arrive at the safe harbor of Helmsport . It consists of two faces looking to the east and cut into a high cliff . One shows a woman , the other a man and it is said that they were built to look for the return of the god Qotal who left the True World for the east a long time ago . On top of the cliff stands also the ruin of a stone pyramid where only the altar is still in a good shape .
Hand crossbow Drow hand crossbows are feared weapons , they are small enough to fit inside of a pocket . They usually contain a knock - out poison . Drizzt Do ' Urden pretended to have one in his pocket and made a duergar give him information , threatening to shoot him with a hand crossbow . They are not very powerful therefore they are only used to shoot poison at enemies .
The Ravencoat The Ravencoat was a local office of the Heralds of Faerûn , based in the city of Ravens Bluff in the Vast and performing Herald duties there . This heraldic office was folded into the civic official position of the Regent of City Works . As a herald , The Ravencoat was entitled to a maroon - and - gold adorned with black wings , as well as a trumpet .
Ritual A Ritual is a complex ceremony that create magical effects . History . Rituals are as old as magic use itself . . Days of Thunder . The Sarrukh used one of the first rituals to create large numbers of reptilian creatures during the Days of Thunder . Era of Upheaval . Following the Spellplague magic use changed the way rituals functioned . . Rituals are now set forth in writing and follow specific guidelines .
Jerrod ' s stone Jerrod ' s stone was a stone disc created by the barbarian shaman Jerrod when he sacrificed himself to seal a gate to the Lower Planes . History . When the forces of the archmage Arakon attacked Icewind Dale , the Reghedmen and the Uthgardt tribes banded together to defeat the common foe . On the brink of victory , Arakon opened a portal to Baator . To save the inhabitants of Faerûn , Jerrod leaped into the passageway and stopped the demon horde . Around 1281 DR , Everard of Easthaven , devotee of Tempus , saved Toril from the baatezu Belhifet by using his body to close the portal to the plane s .
Le ' Quella House Le ' Quella is a moon elf house known for its unconventional dress sense and the contentious ( but friendly ) relations between its members . As of 1368 DR it is led by Huquethae Le ' Quella . Its estate is in Leuthilspar , on Evermeet , and consists of a magically grown building of wood and leaves . The house colours are orange , red and yellow , and its symbol depicts a triangle of each of these colours displayed on a white background .
Oryal Forestal Oryal Forestal was the Silhouette of Spies of the Shadow Thieves chapter in Athkatla around 1370 DR . Personality . Oryal was very loyal to his friend Renal . Relationship . Oryal had a strong friendship with fellow Shadow Thieves boss Renal Bloodscalp , who helped him often . He developed an attraction to an employee of the Silverale Hall , but only for her appearance and the conversations she overheard . History . Oryal entered the Shadow Thieves at the same time as Renal Bloodscalp and the two became partners and friends . Renal also helped Oryal to kill all aside from their superiors who discovered his ability as a wizard . Activities . Oryal acted as spymaster of the Shadow Thieves in Athkatla and his magic powers and his contacts made him a very efficient spymaster . He was known to remember all that friends and foes said , mentally filling and sorting it all to recall even the slighted bit of pertinent information .
Kestor Kestor was a half - elf merchant of Baldur ' s Gate and a member of the Knights of the Shield in 1370 DR . History . Kestor was an able merchant in Baldur ' s Gate , and also a prominent member of the Merchant ' s League . Kestor owned a merchant fleet that traded spices and silks with many exotic countries , like Halruaa , Balduran , Chult , Dambrath , Nimbral , and the Tashalar . He was one of the few non - Calishite proponents of the idea that the Knights needed to work with the Rundeen . Kestor had a very long history of rivalry with Aldeth Sashenstar and used all of his and the Knights ' resources to try to ruin his rival . He invested a great deal of money in the colony of Fort Flame , losing it all when the sahuagin destroyed it in 1369 DR .
Dungeon magazine 87 Dungeon magazine 87 was the 87th issue of " Dungeon " magazine . It was released in July / August 2001 . = Contents = The Raiders of Galath ' s Roost . Blurb . The secret to the raiders ' sinister plot lies amid the ruins of a forlorn keep . Summary . This is an adventure set in Mistledale using 3rd edition rules . The adventure focuses on the Zhentarim ' s attempt to cause havoc in the dale under the cover of the recent drow raids . Miscellaneous . = Appendix =
Nightwalker A nightwalker was a type of nightshade ; a sentient undead monster from the Plane of Shadow . It was unnatural and malicious , and it took delight in the corruption and suffering of others . It was a creature of both death and shadows , and had enormous powers over darkness . Description . A nightwalker ' s body looked as if it was made of shadow - stuff , with a vaguely humanoid form . They were about the size of a house , but were usually no taller than 20 ft . ( 6 . 1 m ) , and their bodies were smooth and hairless . Other . Nightwalkers were the shades of extremely strong - willed and evil mortals whose ancient and unyielding will and malice allowed them to hold their corporeal shape .
Al - Sabiya River Al - Sabiya River , also called the River of Maidens , flowed through the central region of the Pearl Cities of Zakhara in 1367 DR . Description . Al - Sabiya flowed south from Al - Yabki Mountains for 120 miles ( 190 km ) before emptying into Gana Bay on the Crowded Sea . The large trade city of Gana sat at its mouth . Geography . Al - Sabiya originated high in Al - Yabki Mountains near the center of the Pearl Cities region .
Cult of the Eternal Flame The Cult of the Eternal Flame was a cult devoted to Imix and one of the four cults responsible for the Elemental Evil crisis . Activities . The followers of the Eternal Flame cult were fascinated by the destructive power of fire in all its manifestations . They aspired to use the power of fire to eradicated the " corruption " of both civilization and nature using volcanic eruptions , forest fires , heat waves , and droughts , in order to herald a new world of ash and cinders ruled by fire alone . In the fire cultists ' doctrine , the world and all its peoples were wicked and malformed , and the only hope was to purify everything , reducing all to smoking cinders . Recruitment . The Eternal Flame recruited from among those drawn to destruction for its own sake . This philosophy was very popular among creatures of elemental fire and even non - intelligent fire monsters served the fire cultists . Tactics and philosophy . The fire cultists ' main personality traits were impetuousness , hotheadedness , and violence . However , they did not act like mindless savages ; they used a touch of fiendish inventiveness in their impetuousness . In their forges managed by captured slaves , they created new instruments to advance their crazy philosophy . Fire cultists considered it a necessary step in their plan to unleash chaos over the world , to conquer , and to enslave . History . The modern fire cult began when Vanifer recovered one of the four elemental weapons crafted centuries before by the drow archmage and Elder Elemental Eye cultist Vizeran DeVir . All their work culminated in 1491 DR at in the Fane of the Eye , under the ruined dwarven city of Tyar - Besil . Working simultaneously with the other three elemental cults , the fire cultists tried to summon Imix to Toril using members of a missing diplomatic delegation from Mirabar and other captives as sacrifices .
Al - Mauqida Al - Mauqida , or the Hearth , was the bazaar in the city of Liham in north Zakhara . Description . The Hearth was named for the multitude of red clothing worn by the roaming citizens of Liham . The marketplace was often clogged with camels and caravans , creating a congested bustle of activity .
Orglym Orglym was an elder malaugrym , ( a . k . a . shadowmaster ) at large in Toril as of the Year of the Banner , 1368 DR . Description . As a shapeshifter , Orglym could appear as any living thing , but usually appeared as a corpulent male of unnatural proprotions . Personality . Orglym was contemptuous of everyone , even his own kind . He was lazy and preferred to work against his rivals through underlings but enjoyed manipulating and intimidating the few that his minions couldn ' t touch . Rumors and Legends . It was rumored that Orglym killed ( and ate ) a merchant prince named Ostil of Selgaunt and assumed his identity . If true , then he was in control of a minor slave and textile trading business with a fledgling spy network , and it was thought that he was building these assets into becoming a major player in the region . Recurring skirmishes with agents of the Cult of the Dragon caused speculation that Ostil was going to challenge the organization , but it was possible the altercations were merely the result of growth .
Hsi Yog Hsi Yog was a Tuigan shugenja and member of the Grand Army of the Tuigan during the mid 14th century DR . Activities . Hsi used his clerical powers to aid the soldiers of the army under Prince Hubadai Khahan ' s command . Abilities . The following spells were available to Hsi : " deflection " , " cure light wounds " , " snake charm " , " hold person " , " levitate " , " snake barrier " , " detect lie " , and " possess " . Possessions . Hsi owned a pair of " bracers of defense " and a magical tetsubo .