Making money with enchanting In contrast to most other profession s , Enchanting offers two different methods to earn money . The first method is to buy items from the auction house , disenchant them and sell the resulting materials , while the second method is to actually sell enchantments . Very rarely it ' s also possible to sell the service of disenchanting for a small fee . Making money through disenchanting . This method follows the usual pattern for most professions , scan the AH and compare buy and sell prices . The general idea is to buy a magic item , disenchant it , and sell the resulting materials for a higher price than the items price . Example : This calculation can be done manually , but the mods Enchantrix or Fizzwidget ' s Disenchant Predictor automate this , and include the current AH value of items in their disenchanted form in the tooltip . Unfortunately , on most servers , there are a lot of enchanters trying to make money using this approach , therefore the spread ( between item price and disenchant value ) is usually rather low . With time and commitment though it ' s possible to find bargains and / or a niche ( like lower - level materials ) . This is basically the same with all items traded on the AH - supply and demand may fluctuate , a good feel for the market dynamic helps gaining profits . The presence of a lot of enchanters can affect serious impact on the sale prices , and thus profits , of enchanting materials due to competition . Tools such as auctioneer assist the player by suggesting prices at which an item will sell . The suggested price is usually 10 % or 5 % below the market . Several enchanters competing with one another can quickly drive the price of a material to a level that fails to make a profit for disenchanting . If five people undercut each other at 10 % ( the auctioneer default ) it drops the price of the material 41 % ( formula _ 1 ) . If the material is common , such as Strange Dust , it can be very difficult for the market to recover a profitable position due to constant supply . Since need for items in the game does not change a significant amount , the same materials would have sold equally well had the undercut been 1 % or even a silver or two . Five players undercutting each other at 1 % only decreases the going market price 5 % ( formula _ 2 ) . Disenchanting involves some randomness . Items generally do not disenchant into a fixed number of materials , rather there are probabilities involved . Particularly the chance that items may produce shards is interesting . Therefore , even when the split is small , it ' s possible to make a profit with these lucky disenchants . Some players who are not enchanters themselves like to keep all items they collect , and then have them disenchanted . This is not a source of substantial income though . Making money through enchanting . Selling enchantments is possible , but rather difficult . It used to suffer from the unique problem that buyer and seller must meet in person , however , with the advent of Inscription , Armor Vellum and Weapon Vellum can be made , allowing enchanters to sell enchantments in the AH . The second problem is that most enchants don ' t sell well . The low - level enchants are not good enough to be worth the effort , most players start enchanting their gear only after they hit the level cap . Even then , only the rare , top - of - the - line enchants can be sold with a profit . The problem with these recipes is that they are usually available only through running the harder instance s , which in turn usually requires membership of an endgame raid ing guild . In summary , for players planning to be member of a raiding guild , enchanting is a good opportunity to get extra income . For solo or casual players though it ' s difficult to obtain the rare recipes , and thus hard to really earn money . When trying to sell enchants , there are a few rules which make life easier ( for both , the enchanter and the customers ) :