naist-nlp/zeshel huggingface dataset:
Disaster relief outpost terminal entries The disaster relief outpost terminal entries are a collection of logs and publicly sanctioned information about the New Plague found in the disaster relief outpost in the " Fallout 3 " add - on Point Lookout . Terminal . New Plague Public Information . These entries are part of a pamphlet called " The New Plague and YOU " , copyright and distributed by the Presidential Fitness Program ( 2059 ) .
Hub police The Hub police are the law enforcement of the Hub , headed in 2161 by sheriff Justin Greene . Most of them are simpletons who have a badge only because nobody else would take it . Their officers are spread throughout each district except for the Heights , where Mr . Hightower ' s guards have to fend for themselves . They also patrolled in large numbers around the Hub in the wasteland , ensuring that the caravans come to the Hub . The police station is in the downtown area , but if any member of the Hub police is attacked ( those in the wasteland included ) , all others will become hostile towards them . In fact , if the police become hostile , the Vault Dweller won ' t be able to leave the Hub ( even if every single person is dead ) without being in combat mode . Keep in mind that defeating every member of the Hub police is a remarkable feat - they make up for their lack of training with automatic weapons and good armor . Members . Sheriff Justin Greene runs the Hub police , and deputy Tony Fry is his right hand man . Tony Fry watches things near the entrance of the Hub , though Justin Greene and deputy Kenny are both in the downtown police station , with several other guards . Even though deputy Fry claims to be the sheriff ' s right hand man , deputy Kenny appears to have a much stronger bond to the boss . If the sheriff dies while the Vault Dweller is helping the Hub police kill Decker , deputy Kenny seems very saddened . Weaponry and armor . The Hub police have a variety of weapons at their disposal , usually combat shotgun s and assault rifle s , and wear metal armor and combat armor . Zack of the Gun Runners in the Boneyard claims that the Hub merchants go up to them and barter when they can get past the deathclaw s , suggesting an outside source of their arms . Quests . After receiving the Dispose of merchant or Dispose of Jain quest from talking to Decker , the Vault Dweller can report the crime to sheriff Greene . If the crime has already been committed , the sheriff will be suspicious , but the Vault Dweller can talk their way out of it and the sheriff will offer for them to go along with him and take out Decker and all his guards in the Underground hideout . The Vault Dweller will be given 300 bottle cap s to start , and awarded an additional 1 , 000 when the duty is completed . The quest is never officially entered into the Pip - Boy . Behind the scenes . One of Justin Greene ' s dialogue files is a reference to the show South Park , where one of the main characters , Kenny McCormick would ( frequently throughout the show ) die , and one of his friends , either Stan Marsh , or Kyle Broflofski would say " They / You / I killed Kenny ! " And the other , or the same one would say " You bastards ! "
Nellis array terminal entries The Nellis array terminal entries are a series of found on a wall terminal at the Nellis array at Nellis Air Force Base in " " . This terminal is located next to the staircase to the roof of the facility , within the fenced in area .
Cutter Cutter is a 41 year - old doctor who runs the clinic in Paradise Falls in the year 2277 . Background . Cutter was born in 2236 . Forty - one - year - old Cutter was born in the pens , a slave . She spent her youth learning wasteland medicine from her mother . When her mother passed away , Cutter took over caretaker duties for the slaves but slowly grew bitter and frustrated with the slaves ' inability to fight back against the slavers . Spending nearly a decade trading her services , she earned enough caps to buy her freedom . Since Paradise Falls needed a skilled medic , she stayed , taking wealthy slavers for all she could . Find her at the clinic . Interactions with the player character . Interactions overview . < nowiki > * < / nowiki > Cutter has actually two different stores with separate caps and wares . Appearances . Cutter appears only in " Fallout 3 " .
Fallout 2 reputations Reputation in " Fallout 2 " is a way to measure general feeling for the player character in each of the towns they visit . Reputation can be modified by doing good or bad deeds , like completing quests or killing townsfolk . Town reputation . From highest ( left ) to lowest ( right ) : Player reputations . Besides town reputations , the character can be endowed with various reputation titles . Some of these have negative effects .
Medical liquid nitrogen dispenser Medical liquid nitrogen dispenser is a junk item in " Fallout 4 " . Characteristics . The medical liquid nitrogen dispenser is a tall steel canister with a mid - blue base and head . The nozzle on the top is controlled by a release mechanism at the point it connects to the head of the dispenser . Crafting . The medical liquid nitrogen dispenser can be broken down into its individual components for use in crafting : Its weight to scrap ratio ( 5 : 2 ) is exceptionally high when compared to other junk items , this making it a far from ideal source of steel for crafting purposes .
Max Loken Max Loken is a scientist in The Institute in 2287 . Background . Alongside Lawrence Higgs , he protests the Sole Survivor ' s promotion by locking himself in the lab . One can either talk them down or kill them . Appearances . Max Loken appears only in " Fallout 4 " .
BOS uniform The BOS uniform is a piece of clothing in " Fallout 4 " . Characteristics . There are three different variants of this uniform : The BOS uniform allows armor pieces to be worn over it , but it may not be modified at a workbench . All three variants have the same defensive stats , weight and value .
Recon armor ( Fallout : New Vegas ) Recon armor and recon armor helmet are an in " " . Background . Intended to serve as the under - armor of the , the recon armor is a vacuum - sealed asbestos jumpsuit covering the entire body . Attached to it is the interface and mounts for the T - 45d power armor . Its purpose is twofold - it allows the user to actually operate the armor and protect soft tissue from moving parts inside the suit and heat . Unlike the under - armor for the power armor models , this one is also designed to offer limited protection from anti - personnel weapons . Characteristics . This armor is identical in appearance to the recon armor available in " Fallout 3 " , though with a much higher value . It provides a damage threshold of 17 ( Same as Combat armor , reinforced ) as well as a bonus of + 5 to Sneak and can be repaired with other suits of recon armor , or can also be repaired with NCR trooper armor or any with the Jury Rigging perk .
Personal log - 142 Personal log - 142 is a holodisk in " Fallout 4 " . It is a personal log entry of Scribe Naceri . Location . The log can be found on The Prydwen ' s main deck . It is sitting on a night stand on the east side opposite of the outgoing mail terminal .
Susan M . Susan M . is a character mentioned in " Fallout 4 " . Background . Susan M . was a Human Resources consultant working at the Massachusetts State House before the Great War . Appearances . Susan M . is mentioned only in " Fallout 4 " .
Riot armor Riot armor is an in " " , consisting of the armor itself as well as the riot helmet , riot gauntlets and riot boots . Characteristics . Riot armor is made from salvaged pieces of S . W . A . T . gear . The Kevlar fabric helps cut down on damage from basic attacks . It also provides protection from energy .
Damn Kurisu ' s Soul Damn Kurisu ' s Soul was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . You can make Kurisu totally bitter and a total hardass . If you do so , life gets worse for the slaves in town , and the Blackfoots start doing even more slaving and selling the slaves out to Caesar or the ghoul s or anyone else who needs them ( she doesn ' t mind working with the ghouls at this point since she ' s so badass ) .
Psychotic Prankster Psychotic Prankster is an achievement in " Fallout 3 " which is awarded for successfully reverse - pickpocket ing a live explosive into someone ' s inventory . " Pants Exploded " is both a term and a player - statistic that appears on the screen between loading areas . It measures the total number of times one has planted explosives on someone .
City Liner City Liner was the name given by the D . C . Metro Service Bureau to a public bus network . This network covered most of Washington , D . C . and the surrounding communities in Maryland and Virginia . Buses . Each bus in the fleet was powered by a nuclear engine with exhaust vents in the front and rear . Access panels , located on the outside of the bus and just beneath the driver , were used by mechanics for accessing critical components of the bus . On either side of the bus , there were double folding doors with a handrail for the entering and exiting of passengers . On the front of the bus , a digital display gave directions on where the bus was heading . Inside the bus , passengers would sit on benches , while the driver sat up front on a raised podium . Advertisements were placed above the windows in the passenger compartment . Each bus had identifying marks . The marks on one bus read : " DC L 25601 " and " 406 " . All buses in the game have the same identifying marks as if only one model of the bus was ever made and then copied repeatedly . As to features , there are two 1950s - style projections that mimic stereotypical rocket engine designs of the time , located on either side of the bus ' front end . These are most visible from the top of the bus . One can get to the top of a bus by simply doing a series of small jumps starting from one of the rearward projections which has the words " No Step " labeled on it . On the back it cautions : " Warning : Radiation " and " Warning : Exhaust " . Explosive capability . The City Liner , when shot at enough will have the second largest of the vehicle explosions followed by the transport truck and preceded by the VB - 02 Vertibird . With the power of roughly 3 mini nukes exploding beside each other simultaneously , but with less damage after the explosion , there will be 1 - 2 rads for about 2 minutes . A high DR and the Adamantium Skeleton perk can prevent serious injury on all but the highest difficulty . Bus stops . A typical bus stop for the City Liner network was a canopy - type structure that may or may not have a bench and / or a garbage can . Sometimes there were two or more bus stops in the same location . For example , Fairfax ruins had four of these stops . Bus stops were located : Notes . It is possible to scale any bus in the game by the rear , where the signs read " " No Step " " . There is an invisible set of steps located here , running against the bus ( unencumbered ) while looking up will usually accomplish this . One may rapidly jump up the back of the bus as well to glide to the top ( or side if it ' s flipped over ) . The player can walk up buses from the back regardless of if they are upright , or flipped onto their side . Appearances . City Liner appears in " Fallout 3 " , and several wrecks and halves with interiors can be found in " " . Its also seen in the " Fallout 3 " intro as the camera zooms out to the radio and then scans along the seats and some advertisements Behind the scenes . The City Liner ' s livery is likely based on that of buses , operating in the late 1930 ' s though to the turn of the 21st century
Hag snake Hag snakes are creatures found in Burham Springs and Hoover Dam in 2253 . Characteristics . They can be encountered anywhere in the two areas , and are mutant snakes . They are descendants of the pre - War hagfish , an eel - like slime - producing marine animal . They move very fast and are quite large . Appearances . Hag snakes were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Announcer The announcer is a placeholder character for the announcer of the RALPHIE the Robot ' s Incredible Odyssey ! TV - series . Interactions with the player character . He can only be seen by using console commands , by transporting to the ending slide location Slide show theatre room . Appearances . The announcer is mentioned - only in the " " " Lonesome Road " .
Ouroboros design document The Ouroboros design document for the " Van Buren " project ( Black Isle ' s canceled " Fallout 3 " ) was leaked from a top secret source on July 30 , 2005 at No Mutants Allowed . It was written by John W . Deiley and is a complete description of all places , characters and quests in the location " Ouroboros " . Contents . The original document has been split into 2 parts for reading at the wiki .
Haymarket Mall The Haymarket Mall is a location in the Commonwealth in 2287 . Layout . Haymarket Mall is almost completely dilapidated , with most rooms shut off from exploration . The main area consists of two floors , accessible via various stairwells , with an elevator leading to more dilapidated rooms upstairs . The lower section has access to Congress Street garage , while the upper floors have access to the exterior roof . Appearances . The Haymarket Mall only appears in " Fallout 4 " . Bugs . The frame for the elevator that takes from floor 2 to floor 8 doesn ' t move . The buttons , hatch , and doors move with the Sole Survivor , but the frame stays on the lower level . The Sole Survivor can still go up or down when using the elevator . This will occur when loading an automatic save from entering created from the Congress Street garage locked door .
Firewalker Firewalker is a perk in " J . E . Sawyer ' s Fallout Role - Playing Game " . Effects . You have mastered the arts of walking on coals and taking cookie pans out of the oven bare - handed . For each level of this perk , you have + 4 Heat DT that stacks with armor .
Meg Meg is a girl living in Bunker Hill in " Fallout 4 " . Background . She can be located wandering around on Bunker Hill . Her mother is Kay , who runs the surgery . Interactions with the player character . Other interactions . During her first interaction with the player she will offer a " tour " of Bunker Hill for 10 caps . The player can either pay or pass a hard Charisma check to make the tour free . Either way , she will only provide vague directions to places of note and ultimately leave the player to find their own way around , essentially fleecing them . Appearances . Meg appears only in " Fallout 4 " .
Durney Durney was a former member of the U . S . Army who fought in the Battle of Anchorage in Alaska in the year 2077 . Background . Durney was stationed in Anchorage , Alaska when the Chinese military launched an invasion . Appearances . Durney is mentioned in Henry Hodges ' s holotape Goodbye that can be found inside the Anchorage Reclamation simulation in the " Fallout 3 " add - on " " .
Hunger Hunger is a derived statistic in " Fallout 4 " that activates in Survival mode . Characteristics . Hunger occurs if the Sole Survivor does not eat food after a long enough period of time . It accumulates slowly at all times . Increased levels modify SPECIAL stats . Higher hunger levels induces Fatigue , at which Action Points will become affected . Ultimately , damage will be taken , reducing Hit Points . Most types of food will reduce hunger by some amount , though certain foods are more effective than others . Stages of hunger . There are five stages of hunger that span in - game hours . It doesn ' t appear that the thresholds are linear . For example , it takes about 6 hours to go from well - fed to peckish to hungry , then 12 hours to go from hungry to famished . The following table shows the approximate times that it takes for a character to go from completely satisfied to the listed condition in each area . In - game time is expressed in " hours " and real - time is expressed in " minutes " . " Note : The In - game / real - time data in this table are approximations only . The time expressed is not truly accurate . This table may be incomplete .
Chris Parker Chris Parker is the Chief Development Officer and Senior Producer for Obsidian Entertainment . Background . Parker entered the Electronic Entertainment industry in 1995 and has directly managed all phases of the internal and external development of over twenty published products including the over two million unit seller " " . He has also developed a key understanding of the promotion and marketing of electronic entertainment products through his oversight of the marketing programs for most of the projects he has developed .
Harry Wilfred Wilfred the Wizard was a pre - War magician . Background . He got a job offer from the Sierra Madre Casino , and he accepted . But he failed to get there as the bombs fell . His fate is unknown . He is mentioned throughout New Vegas on posters and in a terminal entry at the Sierra Madre . Appearances . Harry Wilfred the Wizard is mentioned in " " and in " Dead Money " .
Jack ( Pickman Gallery ) Jack was a raider and a member of an unknown raider group in the Commonwealth in 2287 . Background . Seth sent him to find out what happened to a team of scouts that went missing near the Pickman Gallery . In the gallery , he saw their remains , including a painting of Kyle ' s body . He began to record a holodisk message to Seth , however Pickman interrupted and killed him . His body is found in the " art room " , the room to the left after entering Pickman Gallery . Appearances . Jack appears only in " Fallout 4 " .
Patient ( Fallout : New Vegas ) Patient is a still present in the game ' s files of " " . Background . Three characters , with GECK editor ID Followers , and classified as NCR gambler . Appearances . Patient was added during the development stages of " Fallout : New Vegas " , but was cut from the final retail release of the game .
John Smith Captain John Smith is an explorer from the 17th century that discovered Point Lookout in 1612 . A monument at the location of his landing was set up in his remembrance in an unknown year . Appearances . Captain John Smith is mentioned only in the " Fallout 3 " add - on " Point Lookout " .
Vera Keyes ' " Let the Bright Tomorrow in " song Vera Keyes ' " Let the Bright Tomorrow in " song is a holodisk in the " " " Dead Money " . It contains Vera Keyes ' voice , needed to unlock the elevator to the Sierra Madre vault in Heist of the Centuries . Location . Rather than a cassette like most holodisks , it can be found by accessing the music controls on the receptionist ' s terminal , found on the desk by the front doors in the lobby of the Sierra Madre hotel . Downloading the ambient music for the restaurant , executive suites and theater will add a note to your Pip - boy . This particular note is the restaurant ambient music . Notes . Activating the from the same terminal will play some ghostly , almost indiscernible music , presumably featuring Vera Keyes ' voice .
Rae Rae is a confused super mutant in 2161 . He is a freshly dipped pure strain human who experiences feelings of sorrow and loneliness for an unclear reason . . . until the Vault Dweller meets him , who has the ability to clear them up and recruit him against the Master . Interactions with the player character . The Vault Dweller was supposed to be able to recruit Rae to join him in his fight against the Master . Appearances . Rae was supposed to appear in the original " Fallout " . References . There was at some point a cinematic planned when getting Rae to kill the Master as detailed in PIPBOY . MSG , line 87 : ( under the section / heading " Movie archive titles " ) . There is no such cinematic in any of the " Fallout 1 " data files , however .
Survivor ' s Special The Survivor ' s Special is a unique laser pistol in " Fallout 4 " . Characteristics . The Survivor ' s Special is a unique laser gun that bears the Bloodied effect which deals more damage the lower one ' s health is . Weapon modifications . The Survivor ' s Special has random modifications , with the following being consistent : Location . The Survivor ' s Special is a potential reward for completing the quest The Lost Patrol by convincing Paladin Brandis to return to the Brotherhood of Steel . It is also possible to steal the weapon from Paladin Brandis before the quest ends . If it is stolen this way , it will be removed from the player character ' s inventory when leaving Fort Hagen during the Reunions mission . The laser pistol will be removed as soon as the security door leading to the roof of Fort Hagen is opened ( via the unsecured terminal on the right ) .
Haig < section begin = " CXGamesSummary " / > Haig is a Brotherhood of Steel paladin in the Alamo . < noinclude > Background . < noinclude > A stern man , Haig is a paladin and commander at the Brotherhood of Steel base of operations in the Alamo , Texas . < section end = " CXGamesSummary " / > Appearances . Haig was going to appear in the canceled " " .
Mirelurk Ecology Mirelurk Ecology is a perk found in the data files of the " Fallout 3 " add - on " Point Lookout " . It does not appear in the game and can only be obtained with console commands . Effect . The perk was intended to grant a bonus damage of 5 per hit against mirelurks , similar to the intended effect of Ghoul Ecology against ghoul s . Bugs . Due to a misplaced condition , the Mirelurk Ecology perk has no effect . The perk is intended to check whether or not the creature being damaged is a mirelurk , but instead runs that check on the owner of the perk , i . e . the player character , who is obviously not a mirelurk .
Wes ' holotape Wes ' holotape is a holotape in " Fallout 4 " . It is a recording between Cruz ( Four - two - niner ) and Captain Wes about retreat orders described in Cruz ' s holotape . Location . Found at the Gunners plaza inside the safe in the recording room . The safe has a Master , but can also be opened with Captain Wes ' safe key .
SCAV ! SCAV ! is a magazine in the " Fallout 4 " add - on " Nuka - World " . Characteristics . SCAV magazines have the appearance of black and white comic books . Each issue that is collected adds its own SCAV ! perk , ranging from damage modifiers to speech and SPECIAL boosts . Magazine issues . There are 5 issues in total .
Clifftop shacks The clifftop shacks , located in the Capital Wasteland west of Vault 92 , is a medium - sized camp with two interior sections populated by super mutants . Layout . Exterior . The exterior of the clifftop shacks consists of two shacks which can be entered by doors located on the front of the two buildings , as well as a run - down , outside shack with falling walls , a slanted ceiling , rubble littering the floor , and a captive wastelander who can be rescued for a small reward . There are 4 - 5 super mutants , ranging from regular mutants to dangerous super mutant overlord s depending on the Lone Wanderer ' s level , occupying the area as well as 1 - 2 centaurs , also dependent on the Lone Wanderer ' s level . The clifftops can be accessed by a dirt hill semi - protected with rubble walls that is behind the abandoned shack on the right in the scenery picture . Northern shack . The northeastern shack is a single - roomed , abandoned shack and can be accessed by a front door on the outside of the building . The shack has a usable bed , with a safe hidden underneath it . Southern shack . The southwestern shack is a two - roomed building and can be accessed by a front door on the outside of the building . It contains a captive wastelander , a super mutant , a captive corpse , and a raider corpse . Appearances . Clifftop shacks appears only in " Fallout 3 " .
Old lady Nelson Old lady Nelson is a resident of J . Hardy Murphy ' s hometown . Background . Old lady Nelson is a survivor of some sort of catastrophe that hit Murphy ' s hometown , she kept calling it a miracle that she survived . Appearance . Old lady Nelson is mentioned only in the short story " Murphy ' s Law " in " The Armageddon Rag , Vol . 3 " .