naist-nlp/zeshel huggingface dataset:
Samurai ( Tactics ) Samurai is a balanced job in the physical classes , similar to Geomancer , in " Final Fantasy Tactics " . The Samurai has decent stats all round , and its action ability , Iaido , draws spirits out of the katana to produce effects around the user . Not only can the Iaido abilities deal damage to foes , they can also recover allies ' HP or bestow various status enhancements , and differentiate friend and foe like summon abilities . There is one eighth chance that using an Iaido ability will break the drawn katana . The player only needs the katana in their inventory , not equipped , to use the ability . Iaido abilities are katana - specific , and since their power is determined by the user ' s Magick power rather than physical power , equipping the support ability Arcane Strength learned from Black Mage can boost their power . Samurai costs 7 , 100 JP to master . In " Final Fantasy Tactics : The War of the Lions " , the Samurai requires 8 , 000 JP to master . Leveling this job to level 8 , along with Dragoon , Ninja , and Geomancer , along with having 20 kills with the unit ( the defeated units must turn into crystals or chests to count as a kill ) and mastering Knight and Black Mage , will unlock the Dark Knight . Abilities . Iaido / Draw Out . The Iaido abilities damage foes , but can also recover allies ' HP or bestow various status enhancements , and differentiate friend and foe like summon abilities . There is one eighth chance that using an Iaido ability will break the drawn katana . The player only needs the katana in their inventory , not equipped , to use the ability . Iaido abilities are katana - specific , and since their power is determined by the user ' s Magick power rather than physical power , equipping the support ability Arcane Strength learned from Black Mage can boost their power . The damage / healing formula for Iaido skills are as follows : Reaction abilities . Shirahadori , despite in - game description , does work against bows / crossbows , guns , and monster attacks . Other appearances . " Final Fantasy Trading Card Game " . Samurai appears with two Fire - elemental cards . Non - " Final Fantasy " guest appearances . " Knights of the Crystals " . Samurai appears as a card in the Ivalice Special Arena has a limited - time special arena with eighteen floors .
Mamool Ja Savagelands The Mamool Ja Savagelands is a woodland region in " Final Fantasy XI " . This thick rainforest is teeming with life , and is the home of the Mamool Ja Savages , who reside in the city of Mamook . This region requires the " " expansion to access . Zones . Mamook . The capital of Mamool Ja , Mamook was built deep in a forest on a peninsula west of the Aht Urhgan Empire . In order to control parasite infestations , the wooden structures that cover the capital are burned down and rebuilt every few years . Therefore , much of the construction in Mamook appears rather crude . Like the Mamool Ja ' s equipment , the few intricate decorative metals in the area were created by prisoners taken by Mamook . Furthermore , sacred stones situated in each area of the capital are believed to harbor the spirits of fallen Mamool Ja heroes and protect Mamook from evil . Throughout the zone are cells where players can rescue NPCs taken hostage after a Besieged event . Jade Sepulcher . This tomb is a sacred site of the Mamool Ja Savages . It is used as a battlefield event for story missions and ISNM . Wajaom Woodlands . The Wajaom Woodlands cover a vast stretch of land to the west of the Imperial capital . The name " Wajaom " , meaning " abundance " in the language of Aht Urhgan , is a fitting term to describe the rainforest tract that also encompasses the Bhaflau thickets to the north . The areas are home to a rich variety of fauna , from birds that hover in the air with their rapid wingbeats to bees that build hives of enormous size . Once the Imperial Army ' s watchtowers and patrolled routes allowed children to safely enjoy berry gathering in the forest , but due to the Empire ' s weakened defenses , the woodland paths are now used by the Mamool Ja for raids on the Imperial capital . One notable landmark is the Leypoint , located near the center of the zone . Aside from being a popular spot for experience parties , players can teleport to this landmark by using the Olduum Ring obtained via a quest . Similar to the Telepoints in the Middle Lands , a Chocobo rental service is available for the convenience of travelers . Aydeewa Subterrane . This extensive network of tunnels lying beneath the Wajaom Woodlands is covered in subterranean plants , ranging from vines to ferns , fungi , and moss , giving the caverns a unique vibrancy unseen on the surface . The Aydeewa Subterrane was once a site of the ancient Olduum civilization until sinking almost completely into the ocean . However , traces of the past can still be seen in the stone pillars and altars scattered about the area . The Empire of Aht Urhgan maintained the caverns until recently , when the increasing beastman threat forced them to withdraw . Now the Aydeewa Subterrane is plagued with Qiqirn and Mamool Ja thieves looking for treasure among the ruins . This zone is unique as it connects to several zones throughout the Near East . Mamool Ja Training Grounds . Situated on the southern tip of the Mamool Ja Savagelands the training grounds are used by the Mamool Ja to train their warriors in new techniques as well as prepare for battle . This area is one of the six Assault areas .
Vegnagun ( body ) Vegnagun ' s Body is a boss in " Final Fantasy X - 2 " . It is the third battle in the series against Vegnagun . Nooj and Gippal originally set out on defeating it with help from Leblanc , but are beaten themselves , leaving the battle to Yuna ' s party to fight . Strategy . Vegnagun uses its arms for casting offensive and support magic . The Dark Knight dressphere ( or Samurai if the player does not have Dark Knight ) can be used to clean them off in one or two hits . When using the Dark Knight , two uses of Darkness kills both arms as well as deals a hefty amount of damage to the body . Once the arms are gone , the party should hit the chest with the party ' s strongest attacks . The arms will regenerate , but can be killed off easily .
Ronkan Knight Ronkan Knight is an enemy in " Final Fantasy V " . Battle . It uses Sling to attack and Poison two targets at once . It is a strong enemy with high defense when fought in the Ronka Ruins . Ronkan Knights are also fought as a monster - in - a - box in the Pyramid of Moore , but are the same as the ones fought in the Ronka Ruins . They are also fought as one of the enemies summoned by Alchymia , and are slightly more powerful . Strategy . Using magic is advised to defeat them . Strong defense classes , such as Knight , help with dealing with their attacks , as a Knight can use the Defend ability to nullify their attacks .
Stamp Stamp is a Technick skill in " Final Fantasy XII " . It transfers the user ' s current status , whether it ' s positive or negative , onto the target . The statuses do not leave the user upon use . With Stamp , the player can buff up a single ally , and then stamp the other party members to give them the same buffs for no MP cost . This is useful for buffs that have a high MP cost , such as Bubble . Or , an ally afflicted with a negative status can stamp it onto a foe . This can be useful against foes that have high resistance against being inflicted with a negative status , however , once the player gets the Nihopalaoa accessory , Stamp becomes the inferior method . Because the status stamped onto a target is identical , the status duration is copied as well ; the duration of the stamped status ( es ) is identical to the left - over duration on the stamper . The exception is stamping a permanent status gained from wearing a piece of an equipment , such as Ruby Ring ( Auto - Reflect ) or Shell Shield ( Auto - Protect ) ; in this case , the duration of the stamped status is the same as casting a fresh buff . Duration of any existing status is overridden with Stamp ( except auto - statuses ) . Statuses gained after the Stamp action starts charging will not be stamped , so it ' s impossible to stamp statuses like Confuse and Stop . The license costs 40 License Points . The technick can be bought in Archades for 4500 gil . In the " International Zodiac Job System " version , Stamp is in a chest in the Rays of Ashen Light area of Mosphoran Highwaste . It can be used by the job classes White Mage , Time Battlemage , Machinist , Bushi , and Shikari . The Shikari must first acquire the license for the Esper Exodus , while Mononofu must first acquire either the license for the Esper Ultima or Cúchulainn .
Enkindler Enkindler is a recurring weapon in the series . Appearances . " Dissidia 012 Final Fantasy " . Enkindler is a level 30 Exclusive weapon for Lightning , providing + 41 Attack , - 1 Defense , and Defense + 5 % . It can be obtained from the shop by trading 61 , 000 gil , Axis Blade , Scarletite , and Flash ' s Desire x5 .
Qiqirn Qiqirn may refer to : Etymology . In Inuit mythology , is a large , bald dog spirit that terrifies the Inuit people . It is a frightening beast , but also skittish and foolish . Men and dogs run from it , and it runs from men and dogs . It has hair on its feet , ear , mouth and the tip of its tail . When people approach it , they suffer fits . One way to scare it away is to shout its name .
Ovjang ( Final Fantasy XI ) Ovjang is one of the two personal Automatons of Aphmau , the Court Puppetmaster of Aht Urhgan in " Final Fantasy XI " . She is very talkative and energetic , and has a characteristic " girlish " pose , even though she uses the common Stormwaker Automaton frame . She also shares a communications link with her counterpart , Mnejing , which allows Aphmau to view what the other puppet is seeing via a monitor under their helmets . Story . Ovjang was built by Empress Jubleel , mother to Nashmeira ( Aphmau ' s true identity ) . A talented Puppetmaster herself , she used the powers of the Gordeus , a mysterious artifact located in Walahra Temple in Aht Urhgan , to design a form of advanced programming which allowed Automatons a greater degree of autonomy , all the while making it easier for their handlers to control them . Moreover , both Ovjang and Mnejing were given behavioral patterns meant to resemble Empress Jubleel and Emperor Jalzahn respectively . Ovjang accompanies Nashmeira wherever she goes . She notably travels with her in order to discover the secret of the Black Coffin . This leads to her kidnapping by the Mamool Ja on orders from Luzaf , who hopes to study her mechanisms in case they prove useful for his plans . Nashmeira refuses to abandon her and follows her to Luzaf ' s ship alongside Mnejing . After Luzaf and Nashmeira are captured by Razfahd , the latter orders Ghatsad , the Imperial Puppet Engineer , to scrap both Automatons in order to use their parts and the advanced programming that went into them to complete a mechanical body for Alexander to manifest in . After Alexander ' s defeat , Ghatsad manages to repair and improve them both , presenting them to Nashmeira during her coronation ( although he actually had to melt the crown to complete the repairs ) . Other appearances . " Final Fantasy XIV " . Ovjang was added in Patch 2 . 3 as a large Mammet that has been colored to match the " Final Fantasy XI " version ' s maroon . It prowls Central Thanalan as a B - rank hunt mark . " Theatrhythm Final Fantasy Curtain Call " . Ovjang appears alongside Aphmau as her weapon .
Watcher - A Watcher - A is an enemy in " Final Fantasy X - 2 " . It casts mid - level magic , and is easily defeated by a physical attack . True to its name , it watches the party , and reports the moves used when in battle to the Machina Panzer . When battling the Machina Panzer , attacks may be locked out . For this reason , it is important that when encountering a Watcher , always destroy it first with normal attacks . This particular Watcher will lock out attack abilities .
Skoll ( Final Fantasy X ) The Skoll is an enemy found in the Calm Lands in " Final Fantasy X " . Battle . It is quite common but should pose little threat to the party ; unless under - level ed , one hit from Tidus will defeat it . Its attack can cause Sleep or Silence ailments , but these effects will only last three turns . Skolls will drop armor with Sleep and / or Silence Ward , and weapons with any of the elemental strikes . In the International versions it will also drop weapons with the Distil Power ability . Attack Pattern . " From Final Fantasy X Ultimania Guide ( translated from japanese ) . "
Cannonball ( ability ) Cannonball is a recurring ability in " Final Fantasy " . Appearances . " Final Fantasy XI " . Cannonball is a Blue Mage skill that is learned from Wamouracampa s . It physically strikes one enemy . This spell costs three Blue Magic Points to set . " Final Fantasy Dimensions " . Cannonball is an event attack used when the party is about to get defeated by Styx , one cannonball hits Styx which ends the battle between her and the nearly defeated party . The cannonball was fired by Bikke and his crew from his Pirate Ship who helps the party escape from Styx by bombarding the Underwater Temple .
Winery The Winery is a location from " " . It is reached by the back exit to the Vineyard and connects to the Forgotten Forest . This is where the Clavat tribe stores the wine made from the rare rainbow grapes . As such , it is full of huge wine barrels , whose taps can be removed by Layle ' s powers , much to the dismay of any nearby Clavat worker . Layle and Keiss fight Amidatelion here , before they escape into the Forgotten Forest . After that , it is only used as a warp point to the Edge of Oblivion . Etymology . A is a building or property that produces wine , or a business involved in the production of wine , such as a wine company .
Temper Temper , also known as TMPR , and Steel , is a recurring spell in the series . It generally increases the attack power of a unit . Appearances . " Final Fantasy " . Temper , called TMPR in the NES release , is a level 2 Black Magic from the original " Final Fantasy " . It can be bought in Pravoka and can be learned by the Black Mage , Black Wizard , Red Mage , Red Wizard , and Ninja classes . It raises the Attack of an ally by 14 . In the GBA / PSP / iOS releases it costs 8 MP to cast . This spell is bugged in the NES version and does nothing . " Final Fantasy XI " . Temper is an Enhancing Magic spell that is able to be learned by a Red Mage at level 95 or higher . It allows the recipient to occasionally Double Attack . " Final Fantasy Tactics " . Steel , originally called Cheer Up , is an ability of Ramza ' s and Delita ' s special version of the Squire job , learned for 200 JP . It increases an ally ' s Bravery when used , up to three squares away . " Vagrant Story " . Temper inflicts an additional 40 % of damage on a foe , in addition to repairing a small amount of weapon DP . It has a risk of 2 .
Ho - chu Ho - chu is an enemy from " Final Fantasy VII " . It can only be fought in the last round of the normal battle or in round two of the special battle in Gold Saucer ' s Battle Square . It was originally planned to be encountered in the Ancient Forest , but was left out of the final game . If one were to access the ordinary battle , the player would not be able to escape , implying it was intended to be a boss or otherwise special fight . Battle . The Ho - chu can use two strong physical attacks and has high HP . His Whip Sting attack always inflicts paralysis , while his Big Pollen attack may inflict sleep on one character . Rare Circlets can be stolen from it , and Ho - chu is the only enemy besides Master Tonberry that can be morphed into a Ribbon . AI script . AI : Main
Darius Darius is a location in " Final Fantasy Legend III " . Human s , Cyborgs , and Beasts populates the town of Darius . There is a ferryboat at the port that can take players to Knaya . Players also learn in this town that Nature ' s going awry these days , and Dive and Float are unusable for traveling .
Light Curtain The Light Curtain , also known as Shining Curtain and Glow Curtain , is a consumable item from the " Final Fantasy " series . It offers a form of protection , usually Protect . Appearances . " Final Fantasy " . The Light Curtain only appears on the " " and " 20th Anniversary " remakes . It is dropped by several powerful enemies and can be bought in the Mage village of the Whisperwind Cove . " Final Fantasy IV " . " Final Fantasy IV - Interlude - " . The Light Curtain casts Reflect on one target . " Final Fantasy VIII " . The Glow Curtain is an item that teaches the Auto - Reflect ability to any Guardian Force . It can only be gotten through refining x100 Dragon Skin into x1 Glow Curtain or card modding the Carbuncle card for x3 Glow Curtain . " Final Fantasy X " . " Final Fantasy X - 2 " . A Light Curtain is also used via Lady Luck ' s Item Reels ability by getting a Cherry . " Bravely Default " . Light Curtain applies reflect effect to target . It can be bought for 1000 pg . It can be found in Gravemark Village , Eternian Central Command , and Everlast Tower and dropped from Land Turtle , and Braev ( ch 5 ) . " Theatrhythm Final Fantasy " . Light Curtain activates at the beginning of a stage , and reduces all damage to the party by 15 % for the entire stage .
Biotechnological Weapon Representing the pinnacle of ancient technological weaponry , these bizarre machines are among the most dangerous foes in all of Vana ' diel . The biotechnological weapons fought in the " " mission " One to be Feared " were created by Nag ' molada based on the original weapons that have remained lost in Al ' Taieu since the Zilart ' s war with the wyrms ten thousand years ago .
Kuzotz Kuzotz is an archipelago from " Final Fantasy XI " . Located just off the southwest coast of the continent of Quon , the Kuzotz region is made up of tiny islands , the largest being a desert - covered landmass known as Zepwell . This region requires " " expansion to access . Many centuries ago , this region was controlled by the Galka . However , after an invasion by the Antican Empire , the Galka were forced to flee their homeland . Now the sands are ruled by the overwhelming power of the Empire ' s armies . The region remains a popular destination for parties in the mid - level ranges . With the advent of Fields of Valor , it has become increasingly popular with solo players and small groups . Thanks to its arid landscape , the region is often beset by fierce sandstorms and torrid heat waves . Conquest . This area is subject to Conquest . Zones . Eastern Altepa Desert . The eastern half of Zepwell Island is made up of this arid desert wasteland . While remnants of the ancient Galkan civilization that once thrived here dot the landscape , today the area is dominated by sand , wind , and the occasional Antican that roams the dunes . The region ' s outpost is located in this zone , near the southern oasis . The telepoint crystal for Teleport - Altep is also located in this zone . Chocobo rental services and a Field Manual is available near the crystal for the convenience of travelers . Western Altepa Desert . This enormous expanse of desert covers the entire western half of Zepwell Island . Out of its center rises Revelation Rock , which was once used by the Galka as a location for spiritual training . To the northeast , one can find the largest oasis of the desert : Rabao . Quicksand Caves . Once a thriving metropolis for the proud Galka , these caves still house numerous monolithic pillars and statues that , in many places , remain untouched by the sands of time . However , long ago , the Antica drove the Galka from their homes , and the tunnels were transformed into a giant nest . This dungeon is somewhat unique as it has multiple entrances across both sides of the Altepa Desert . Chamber of Oracles . This mysterious chamber lies deep beneath the sands of Zepwell Island . The white , bone - like walls and pillars closely resemble those found scattered about Vana ' diel . This zone serves as a battlefield area for various encounters , including BCNM . Cloister of Tremors . This tunnel contains the Earth Protocrystal , where the avatar Titan lies sleeping .
Shera ( character ) Shera is a non - playable character in " Final Fantasy VII " . She is a scientist , who once helped out when the Shinra planned the launch of the first rocket to outer space in Rocket Town . She lives with Cid Highwind , though the two are not married in " Final Fantasy VII " . Profile . Appearance . Shera is a slender woman with hazel eyes and auburn hair . She wears light brown pants girded with dark brown belt , a yellow sweater , white socks , and dark brown shoes . She also wears a white lab coat and round glasses . Personality . A prominent trait of Shera is her overcaring nature which influenced a past event of her life . Despite the hardships that followed the event , she is still a caring person . Story . " Final Fantasy VII " . Shera was a scientist in charge of getting the rocket Shinra No . 26 into space . However , when doing final checks before the launch , she noticed a fault she felt the need to fix . Right before the launch , Cid discovered she was still in the hold fixing the fault and was faced with a hard choice : either launch the rocket and burn her to a crisp , or abort the launch , and fail in fulfilling his dream . Not wanting to kill Shera , Cid aborted the launch . Shera then takes the blame following the event . Shera , feeling she owes Cid for saving her life , lives with him , and handles all his constant criticism , feeling that she deserves it . When Cid finally launches the rocket , he realizes there actually was a fault with one of the oxygen tanks , leading him to forgive Shera after all these years . " On the Way to a Smile : Case of Barret " . It is revealed that Shera has contracted Geostigma on the back of her hand . Although it is not ever said whether she was cured of the Stigma , Cid ' s reference to her in " Dirge of Cerberus - Final Fantasy VII - " , seems to imply that she is , in fact , still alive . Though Shera doesn ' t appear , Cid has named his new airship , the " Shera " , after her . " Dirge of Cerberus - Final Fantasy VII - " . During the Deepground / Omega crisis , as chronicled in " Dirge of Cerberus - Final Fantasy VII - " , Cid has married Shera , though when this happened is not specified . If Vincent talks to Cid while on the " Shera " before the Midgar assault , he tells him that " " Shera ' s been worried about you , and you know how she gets " " , in referencing to her overly cautious and meticulous nature .
Impulse ( Bahamut ability ) Impulse , also known as Force Projection , is a recurring ability in the series . It is an ability used most often by Bahamut . Appearances . " Final Fantasy X " . Impulse is a rank 6 command ability used by Bahamut , which merely inflicts non - elemental damage to all enemies . It is also used as an enemy ability by enemy Bahamuts and Dark Bahamut . Dark Bahamut ' s version has the added effect of inflicting Petrify , which can shatter a character if it also KO ' s them . In addition to Petrify , it can also inflict Slow , Full Break , and Delay . Slow will ignore immunities to the status , but can still be countered via Auto - Haste . " Final Fantasy X - 2 " . Impulse is an enemy ability used by Bahamut which reduces a target ' s HP by 3 / 8ths . " Final Fantasy XIII " . Though not used by Bahamut , Hecatoncheir ' s Force Projection has the same name in Japanese as the recurring ability for Bahamut . It costs of 1 ATB bar and inflicts non - elemental physical damage to one enemy from long range . " Dissidia 012 Final Fantasy " . Impulse is an aerial magical Bravery Attack for Yuna , obtained initially at the start of the game . It requires 80 AP to master and 30 CP to equip ( 15 if mastered ) , and has Ranged Low priority . By holding the button , Impulse can be charged to fire four separate projectiles with strong homing . Impulse is also seen in Yuna ' s EX Burst .