naist-nlp/zeshel huggingface dataset:
Tomahawk ( ability ) Tomahawk is an ability in the " Final Fantasy " series . Appearances . " Final Fantasy XI " . Tomahawk is available to Warriors at level 75 and higher who purchase it with 3 Merit Points in the merit menu . " Final Fantasy XIV " . Tomhawk appears in " Final Fantasy XIV : A Realm Reborn " as a Marauder ability available after completing the " Brutal Strength " class quest at level 15 . The ability deals ranged damage to a single enemy with a potency of 130 and costs 120 TP to use . Due to it being ranged and that it is able to gain enemy enmity , the ability is often used as a starting move to pull enemies .
Indi - Voidance Indi - Voidance is a Geomancy spell in " Final Fantasy XI " . When cast , a beneficial Indicolure effect boosts the Evasion of all party members for as long as they are within emanation range of the caster . The spell can be purchased from Ishvad in Western Adoulin for 372 gil . The player must learn Indi - Voidance before they will be able to learn its counterpart spell , Geo - Voidance .
Gale Hairpin Gale Hairpin ( or ) is a recurring accessory in the series . It increases the party ' s chance of getting a Preemptive Strike . Appearances . " Final Fantasy VI " . Gale Hairpin is a Relic that increases the rate of Preemptive Attacks . It can be bought for 8 , 000 gil at Nikeah or found at Imperial Camp , and can be equipped by everyone . " Bravely Default " . Gale Hairpin is an accessory that provides + 10 % chance for First Strike . It can be bought for 3 , 000 pg from the Adventurer .
Jecht Stream Jecht Stream is a recurring ability in the series originating in the original " Dissidia Final Fantasy " . It is an ability used exclusively by Jecht . Appearances . " Dissidia Final Fantasy " . Jecht Stream is an aerial physical Bravery attack for Jecht , learned at the start of the game . It requires 45 CP to equip ( FOR when mastered ) , 180 AP to master , has Melee Low priority on the uncharged version and Melee Mid priority on the charged version , can induce Chase on one well - timed follow - up , and can induce Wall Rush for two well - timed follow - ups . Jecht bombards the opponent with a flurry of punches , kicks and sword attacks . Initial strike can be charged for better range , power , and to make it unblockable . By pressing — — , Jecht will end the combo with Jecht Blade , and by pressing — — ↓ + , Jecht will instead end with Triumphant Grasp . " Dissidia 012 Final Fantasy " . Jecht Stream returns as a Bravery attack for Jecht , now requiring 60 CP to equip ( 30 when mastered ) , and 130 AP to master . It is otherwise nearly identical to its previous version , although the first combo can now be ended with Jecht Blade or Jecht Beam .
Deti Plains Deti Plains is a location in " Final Fantasy Tactics Advance " . It can be placed after completing " Mission # 021 : Hidden Vein " and is the site of " Mission # 022 : To Ambervale " . In this mission , Judgemaster Cid asks Marche to meet him at Deti Plains , however , a horde of monsters must be cleared out of the area first . After the battle , Cid offers his help in working with Ezel Berbier in making the ultimate Antilaw . Deti Plains is also the site of " Mission # 059 : Sketchy Thief " , " Mission # 067 : Missing Meow " , and " Mission # 094 : Sorry , Friend " . It can be freed in " Mission # 257 : Deti Plains " after " Mission # 022 : To Ambervale " is completed .
Juggernaut ( Final Fantasy XIII ) The Juggernaut is an enemy that appears in " Final Fantasy XIII " . Battle . The Juggernaut uses Fire - based attacks to damage opponents ; it makes use of Steam Clean to cure itself of any status ailments . Strategy . When facing the Juggernaut , it is recommended that Barfire be cast to reduce the damage received from its Fire - based attacks . A paradigm deck consisting of one Saboteur and two Ravagers can be used to debuff this enemy while also increasing its chain gauge . Once staggered , the Juggernaut can be launched .
Swordless Runic bug The swordless Runic bug is a bug in " Final Fantasy VI " that involves the Runic battle command . Runic and Bushido require a sword or equivalent weapon to make them available for use in battle . Bushido works properly ; if the character is improperly equipped , Bushido will not be available . Runic on the other hand is faulty , in that if a character is acting automatically ( Dragon ' s Neck Coliseum , Confuse , Charm ) , that character can use Runic regardless of what weapon is currently equipped . The Runic command is enabled by the following weapons : all daggers , all spears , all katanas , and the Magus Rod .
Knight ( Final Fantasy XII ) The Knight is a License Board in " Final Fantasy XII International " . It is represented by the zodiac sign of Leo . The Knight equips heavy armor and uses swords and great swords as its primary weapons . It can use some White Magick , though is primarily based in physical attacking . The job has consistently the highest damage output among physical attackers especially with the right buffs . It can use all shields , and learns all three Shield Block s , giving it high evasion . Knights have few means to deal with flying enemies , can only acquire one Swiftness augment , and are unable to learn Potion Lore . The Knight has access to 137 licenses , which require 8 , 546 LP to unlock , as well as up to 10 additional licenses through summon licenses costing 635 LP , and 3 additional licenses costing 305 LP through Quickening licenses .
Imp equipment Imp equipment is a subset of equipment in " Final Fantasy VI " . This equipment type is usually associated with the Imp , known as Kappa in the Japanese version . Appearances . " Final Fantasy VI " . Imp equipment consists of the Impartisan , Tortoise Shield , Saucer , and Reed Cloak . In the original SNES release , they were called the Imp Halberd , Tortoise Shld , Titanium , and Imp Armor . They can only be acquired from various monsters in the World of Ruin . The Impartisan can be won from Tyrannosaurs or stolen from Greater Mantises . The player can also steal Reed Cloaks from Tyrannosaurs , which can be bet at Dragon ' s Neck Coliseum to win a Tortoise Shield , and can then be bet for a Saucer . Saucers can also be stolen from Tumbleweeds , and the Tonberries . Tonberry and Cactuar enemies can be metamorphed into the equipment . Imp armors absorb Water and teach the Imp spell . The Impartisan has an attack power of 253 , only surpassed by three other weapons ( Ragnarok , Lightbringer , and Ultima Weapon ) . The three armor pieces possess the highest defensive statistics of any other piece of equipment ; the only exceptions are the Force Shield ( which provides higher magic defense than the Tortoise Shield ) and the Snow Scarf ( which provides higher defense than the Reed Cloak ) . On top of everything , the equipment is universal , meaning anyone can equip them , even Gau , who cannot normally equip weapons . Imp equipment only " activate " when equipped on a character with the Imp status . When equipped on a human , the Impartisan only has an attack power of 13 , and the armor only provide a single point of defense ( although they still provide magic defense ) . Only when afflicted by the Imp status , the true values of the equipment take effect . A character equipped with the full set of Imp equipment and in Imp status cannot cast spells but will have maxed out defense , magic defense and battle power . Only attacks that ignore defense , inflict status ailments , or inflict Death can harm them , making them practically invincible in the average battle , as any other attack would only do a single point of damage . Since the Impartisan is a spear , it gets the attack bonus from Jump . The Imp equipment can be useful against Leviathan , since it absorbs the damage from his powerful El Niño attack . Impartisans also make excellent throwing weapons for Shadow . " Dissidia Final Fantasy " . All four pieces of Imp equipment appear , and if the whole set is equipped , the combination Imp ' s Blessing is created , which increases the wearer ' s EX Force absorption range by 15m . " Dissidia 012 Final Fantasy " . A random piece of the Imp ' s Blessing set can be found on the 5th floor of the dungeon Dreams of a Flying Castle in the Confessions of the Creator storyline . " Final Fantasy All the Bravest " . Impartisan grants + 3 to Attack . It can be equipped by Dragoon , Kain , and Imp . The Imp also wields the Impartisan in battle when attacking .
Tyrannosaur ( Final Fantasy V ) Tyrannosaur , also known as Tyrasaur and Tyrasaurus , is a boss in " Final Fantasy V " . It is fought by the party when they see it threatening a moogle in a cave . In the " Advance " , mobile and Steam remakes , it can also be fought in the Cloister of the Dead . Battle . The Tyrannosaur is an undead . It attacks physically and its Critical Attack does higher damage . The Tyrannosaur counters every attack with an attack of his own . If attacked physically it will counter with its physical attack , but if attacked with magic it will counter with Poison Breath , which causes Poison to the party in addition to the ~ 300 damage . Strategy . Tyrannosaur can easily be killed by the use of an Elixir or Phoenix Down . A Phoenix Down is located within a treasure chest right before reaching the Tyrannosaur . If the player wishes to fight it normally , they should be careful . Its attacks are manageable with a strong healer and physical jobs . Monks and Dragoons are the best for damage due to Focus and Jump , which can deal massive damage . Tyrannosaur is vulnerable to the Blue Magic spell Death Claw , which reduces its HP enough that a single follow - up blow will finish it . Other appearances . " Pictlogica Final Fantasy " . The Tyrannosaur from " Final Fantasy V " appears as an enemy . " Final Fantasy All the Bravest " . The Tyrannosaur from " Final Fantasy V " appears as an enemy .
Theme of Elfé " Theme of Elfé " is a musical piece in " Before Crisis - Final Fantasy VII - " . It is the leitmotif of Elfé , written and performed by Wakako . It is composed by Minoru Tsuchihashi . The song features three versions , " Theme of Elfé " which contains no vocals , and remixed vocalized versions known as " Theme of Elfé ( Angel ) " and " Theme of Elfé ( Devil ) " . The latter two can be found in the Bonus Tracks . While both the " Angel " version and the " Devil " version shares the same lyrics , the composition between the two differs ; " Angel " is lighter while " Devil " is darker and more grunge - oriented . Lyrics . " * The soundtrack misprints this as " aliened " . "
Final Fantasy Legend III / Translations This article is a guide to the translation differences in " Final Fantasy Legend III " . The official English translation was done by Ted Woolsey . There are quite a few references to H . P . Lovecraft , and even more references to it in the Japanese version . The Japanese version also had a good number of Japanese pop - culture references as well , most of which were understandably changed for the North American release .
Dive Talon The Dive Talon is an avion / diver - type enemy in " Final Fantasy XII " . It is difficult to defeat at low level s . It is flying , which means it can only be defeated using ranged weapons , magick , or the Technick Telekinesis . It is docile and will not attack if left alone . Etymology . It is called " Helldiver " in Japan .
Final Fantasy Finest Box Final Fantasy Finest Box is a promotional compilation set containing the soundtracks from " Final Fantasy IV " , " Final Fantasy V " and " Final Fantasy VI " . The " Final Fantasy IV " disc includes several tracks not included in the original OST . The other two games ' discs include all the same tracks as their OSTs . The music differs somewhat from the originals due to arrangement by the TOSE team and sound programming to meet the GBA ' s specifications . This limited edition was free to 5 , 000 people who purchased all three Game Boy Advance games and sent proof of their purchase . This was only offered in Japan and has never been sold in retail . The discs come in a large , six - disc holder and the set includes a booklet titled " Amano Yoshitaka Kajuu - Yoshitaka Amano Works 1991 – 2006 " containing Amano artwork from all three games .
Luxendarc ' s Big Diary Luxendarc ' s Big Diary is an album of tracks from " Bravely Default " . It was arranged by Revo and Akira Senju , with the former doing the writing and composing , and performed by Sound Horizon , under the project , Linked Horizon . The album features vocals from many of Sound Horizon ' s members , including Revo , Joelle , and RIKKI . It was released on August 22 , 2012 . Limited edition . A limited edition of the album was also released . It contains an almost identical track listing as the normal edition bar the removal of the sixth track " The Gongs of the Battle " . As a replacement , " Picopico Battle Medley " appears as the twelfth track of the limited edition . The tracks of the limited edition are as follows :
Goblin ( Final Fantasy IV ) The Goblin , also known as Imp , is an enemy from the game " Final Fantasy IV " . It is the weakest enemy in the game and attacks in large groups ; sometimes as many as eight Goblins appear at once . They are easy to kill and can drop the rare Goblin spell for Rydia . A short , humanoid creature . It wields a sword in all the versions except the Nintendo DS where it wields an axe . It has a large curved nose , pointed ears and horns . It wears a green outfit with light brown shoulder armor and boots ( on the Nintendo DS version it has dark brown pants ) . Other appearances . " Final Fantasy All the Bravest " . Goblin is fought in Cornelia ' s Tract . It uses Takedown and gives a Mythril Knife upon defeat . Its description reads : " It is said that there is a goblin at the start of any adventure worth having . " " Final Fantasy Record Keeper " . Goblin from " Final Fantasy IV " appears as an enemy in " Final Fantasy Record Keeper " .
Thief ( Final Fantasy V ) The Thief is a job in " Final Fantasy V " , obtained after the Wind Crystal shatters . It is among the weakest of the light armor - wearing jobs , possessing low Strength and Stamina , which in turn means low HP . The Thief has the highest Agility , making them vital for empowering the Freelancer and Mime classes . The Thief is one of three classes capable of equipping the powerful Thief Gloves accessory , which doubles the poor success rate of Steal from 40 % to 80 % , making them vital for stealing items early on , including one - of - a - kind pieces of equipment only obtainable through stealing . Mastering the Thief job on all characters in the mobile and Steam versions earns the player the achievement " Band of Thieves " . Appearance . Thieves have a universal color : green . Each character wears a bandanna or a head scarf . Bartz and Lenna mostly resemble the Thief class from the original " Final Fantasy " and " Final Fantasy III " . Faris ' s costume is the only one that is a different color : yellow instead of green . Galuf ' s head scarf is tied under his nose , a typical feature of an old style thief in Japanese culture . Abilities . The Steal command acquires items from enemies . All of Thief ' s innate abilities are useful ; Find Passages lets the player locate any hidden passage or invisible walkway , Vigilance prevents rear attacks , and Sprint lets the characters run four times faster in dungeon s and town s , but not on the world map ( this , however , was changed for the mobile and Steam release ) . Mug allows the player to damage the target while attempting to Steal from them , but will not activate any special abilities or spells the weapon may have normally . Artful Dodger gives characters the Thief ' s base Agility unless otherwise at a higher value . This functions the same as the various other abilities that carry a " hidden " stat boost , only here that is the only effect it has . Upon mastery , Freelancers and Mimes gain the Thief ' s base Agility as well as their base Strength and Stamina unless they already have a higher base from another mastered job . They will also gain Find Passages , Vigilance , and Sprint as innate abilities . The stat modifiers for Thieves are : Other appearances . " Triple Triad " . Bartz as a Thief appears on a Triple Triad card in the version available via " Final Fantasy Portal App " .
Maverick Maverick is a recurring weapon in the series . Appearances . " Final Fantasy VIII " . Maverick is the second available weapon for Zell , obtained by trading 200 gil , Dragon Fin , and Spider Web at any junk shop . It provides 15 Strength and 99 Hit Rate . Non - " Final Fantasy " appearances . " Blood of Bahamut " . Maverick is a gun that can be equipped by Ryuma . Etymology . Maverick means a person who shows independence of thought and action , especially by refusing to adhere to the policies of a group to which s / he belongs .
Fighter ( Tactics Advance ) Fighters are the powerhouses of the hume race in " Final Fantasy Tactics Advance " . Fighters have many useful abilities that can overwhelm enemy opponents from close range or far away , and with access to support abilities , like Strikeback or Doublehand , they can easily defeat the opposition due to their high Attack stats . Growth . The Fighter class is an all - out physical attacker , without much in the way of magical power or resistance . Their speed is on par with most hume , bangaa , and nu mou . Abilities . Fighter Tech . " Fighter command . Use many different sword techs . "
Treachery of the Gods / Chapter 4 " Yuna continues on her journey with Jecht , but still finds no clue to a crystal . Now in the western lands , they find themselves cornered by the manikins . . . " Chapter four , titled Where Memories Wait is the fifth level available on Story Mode in " Dissidia 012 Final Fantasy " . This chapter features Yuna . Story . Yuna and Jecht are exploring the lands west of Order ' s Sanctuary . After completing a gateway the two approach the exit , but are separated - Jecht is sent to Dream ' s End while Yuna arrives in Pandaemonium . Wondering if he ' ll actually come , she whistles to call Tidus , and to her surprise he appears . Tidus doesn ' t remember her , and though he wonders if they ' ve met , he simply warns her not to loiter in the area and runs off . Realizing he is a Warrior of Chaos and suspecting he ' s forgotten their adventures together in their home world , Yuna follows him , also looking for Jecht on the way . Yuna eventually finds the two preparing to fight in Dream ' s End , Jecht realizing Tidus has been brainwashed to serve Chaos . Yuna intervenes and tells Tidus about their adventures , trying to make him remember her , when the Emperor arrives . He attacks Yuna with a Flare spell , and Tidus leaps in front of her to take the blow . Yuna orders Jecht to keep Tidus safe while she battles the Emperor . Though Yuna prevails , the Emperor notes that both Jecht and Tidus have collapsed , Jecht having given his light to Tidus to save him . Declaring Jecht an empty vessel , the Emperor takes his body and departs , leaving Yuna with Tidus . Vaan and Laguna arrive , and Yuna explains what happened . Laguna assures Jecht is likely still alive , and tells her they have to keep going in spite of her sorrow . Gateways . West Melmond Gateway . The enemies in this gateway are not too difficult to defeat , and are placed perfectly to be chained with a Straight Chain at B3 . North Melmond Gateway . The placement of the enemies here makes it difficult to chain them . Several of the Battle Pieces here have Summonstones . Use a Multichain at C5 to chain four of the enemies , leaving out the one at B3 . Gateway to the Shrine ( Repeatable ) . This stage has two Battle Pieces on tiles not accessible to the player , and thus they can only be fought using Chain skills , or can be skipped outright if the player wishes . The Strange Battle Piece can be very dangerous , as it begins with over 3 , 000 Bravery and the Tiamat summon to triple it ' s Bravery after twenty seconds . Use a Jump Chain at the starting position at D2 to chain four of the enemies present , missing only the Counterfeit Wraith at A3 . Southern Shrine Gateway . There are numerous enemies in this stage , though only a few need to be defeated to reach the Chaos Piece where The Emperor awaits as the boss . If the player wishes to chain six enemies for a substantial amount of KP , they can defeat the Imitation Despot at D4 , then move there and use a Multi Chain . This chains six enemies for a potential of 36 KP , only missing the False Hero at E2 .
Angel Whisper ( ability ) Angel Whisper is a Blue Magic spell appearing in several games . In each game it appears in , the player must manipulate the enemy that uses it to cast it on a party member which can learn it . Appearances . " Final Fantasy VII " . The Angel Whisper ability is an enemy ability used by Pollensalta who is fought in the Northern Cave . It restores a target to maximum HP and removes a number of statuses . It also connects with characters in the Death status , allowing them to be revived . Angel Whisper can be Learned as an Enemy Skill . The player must use Manipulate in order to learn the Enemy Skill as Pollensalta will never use Angel Whisper on the player party by choice . It costs 50 MP to cast . Curiously , the Angel Whisper is able to revive dead enemies if issued before the target ' s demise . " Final Fantasy Tactics Advance " . Learned from Titania s as a Blue Magic skill , when is used it can bestow Auto - Life and heal a moderate amount of HP to the caster or an ally up to three spaces away at the cost of 24 MP . It has a Magic Power of 30 and is Holy elemental . The spell cannot be reflected . Learned from the Sprite enemies , mainly the Banshee , it bestows the reraise status and heals a small amount of HP to another target character . It can be learned by the Blue Mage and costs 32 MP to cast with a range of 3 . It is of note that this spell cannot be cast on the user at all .
Bluesang The Bluesang is a Trophy Rare Game enemy in " Final Fantasy XII " . If the player is trying to get the Tournesol , the Bluesang is one of the earlier and easier sources of one required Bazaar ingredient , Gemsteel . The player can acquire the Damascus Steel by stealing the item once , exiting two areas and repeating the process , until six Damascus Steel are obtained . Being a Trophy Rare Game , the Bluesang does not reappear after being killed : the player can only use the strategy mentioned if they do not kill the monster . If Bluesang is killed , the player will have to acquire the Damascus Steel by other means . Bestiary entry . Derivation : Dullahan Requirement . To find the Bluesang the player must have spoken to the " Huntmaster " in Phon Coast and defeated Thalassinon , which will trigger the start of the Rare Game quest . Bluesang then has a 40 % chance of appearing in Cerobi Steppe ' s Crossfield area , between the windmills . Etymology . Bluesang translates to " blue blood " .