Rogue PvE guide How to Help A . . . . Rogue . The ability to stunlock a target with two rogues is extremely helpful to a group , or if you ' re just duo - ing . Most stunlocks start off with both rogues stealthed . One rogue opens up with Cheap Shot . Once the Cheap Shot wears off the other rogue does Cheap Shot . By this time the first rogue should have 5 Combo points , which he uses with Kidney Shot ( 5 second stun ) . When this Kidney Shot wears off , the second rogue does Kidney Shot . ( The timing on these stuns can be greatly helped by either of the StunWatch or CCWatch add - ons ) By this time the target is . . . hopefully dead . Note that many ( almost all ) bosses are immune to stun , and likely poisons as well . Priest . If a priest ( or other cloth caster ) suddenly gains aggro in a group fight , they can go down in seconds - especially in high - level instances . A good way of saving your groups priest , and therefore the group , can be to stunlock the mob . Use the Vanish ability , and immediately use your Cheap Shot followed by a Sinister Strike - netting 3 Combo points , and then immediately as the mob loses the stun , strike again with Kidney Shot , by this time , a warrior should have been able to regain aggro by sundering or taunting , or at least the mob should aggro you , saving the priest for the moment . Hunter . If you party with a hunter : The hunter prefers to do the pull , especially if they have been playing a while . If you are doing standard mobs , short fights , the best way is for the hunter to make the pull and then when the mob is on its way towards the hunter the rogues use Cheap Shot to freeze the mob . Hunters can then perform Rapid Shots or Aimed Shots . If you have to take a group of mobs , rogues should start with Sap and the hunter can use Freezing Trap , which has the same effect as Sap , but ( depending on hunter build ) usually lasts shorter then Sap . So when first mob is down , always go for the one that ' s frozen , since it unlocks earlier . This also applies to hunters with Wyvern Sting ( which also is dependable on hunter ' s build ) , a 12 second CC shot . If you party with a hunter to take elites , you should not use any DoTs until the last Freezing Trap has been used in a fight . But as it is with all special mobs you better have a pretty good agreement on how to take them down . Here ' s what the setup should be : Hunter - Hunters Mark - Aimed Shot - Concussive Shot - Multi Shot - Freezing Trap - > Backing up full distance - > Aimed Shot - Rogue Cheap Shot - Both Hunter and Rogue use Dots and any movement impairing effects - Hunter can now use Fear Beast and then the Devilsaur should be quite dead or at least a cakewalk . These setups work very well , but if a rogue gets in a DoT ( damage over time ) , it will break any Freezing Trap the hunter might wish to use . But there should be no trouble using dots after the initial freezing trap has been used and the battle starts . Paladin . Ask for Blessing of Salvation because this is usually the buff that increases your DPS most . Sometimes during boss fights , a combination of a well - timed Vanish and Blessing of Might may provide slightly better overall DPS than Salvation . However , this is only true if the threat of your DPS is much lower than threat generation of your tank , so Salvation whenever you are uncertain . NOTE : Blessing of Salvation has been renamed to Hand of Salvation as of patch 3 . 0 . 2 , so you can have Blessing of Might and Hand of Salvation . Other tips may change depending on the paladin ' s spec , but is in general a good questing / grouping / grinding partner . Protection Retribution Holy