naist-nlp/zeshel huggingface dataset:
Rey ' s brain Rey ' s brain is a in " " . Characteristics . It is one of three possible replacement brains for in the quest Nothin ' But a Hound Dog . If it is used as a brain for Rex , he will have an increase in attack power . Location . It can be bought from Old Lady Gibson at Gibson scrap yard for 700 ( free with a Barter check of 70 ) . This item can also be gained by simply killing Old Lady Gibson ' s dog Rey yourself and taking it off of its body .
Bright follower Bright followers are ghoul members of the Bright Brotherhood at the REPCONN test site . Background . Bright followers are lead by Jason Bright . They want to make a pilgrimage in some rockets at REPCONN Aerospace . A number of them dwell in the upper levels of the REPCONN Test Site until the way to the basement is cleared , while others may be found deceased along the road to the test site and within the lower levels of the building due to an attack by Nightkin who arrived looking for . More followers have also met with an unfortunate fate in the Mojave Wasteland and may be found dead at various locations . Notes . Many robed corpses of Bright followers can be found strewn across the Mojave Wasteland , such as : These bodies appear from the beginning of the game , implying that these Bright followers died prior to their " Great Journey " . The dead followers tend to be well armed , especially the ones found within the REPCONN test site , who often carry Plasma Defender s , a very rare weapon elsewhere . Appearances . Bright followers appear only in " " .
Synth refugee Synth refugees are characters on the Island in 2287 . Background . Fleeing from The Institute and the Brotherhood of Steel , these synths have traveled to Acadia , a safe haven against persecution . Most of them hold negative views towards the Institute . Appearances . Synth refugees appear only in the " Fallout 4 " add - on " Far Harbor " .
Brothers Grimm Brothers Grimm is a special encounter in " " . Here , you ' ll find two super mutant s named Jim and Joe Grimm . Joe stands over his injured brother , Jim , after he was injured by a landmine . If the player helps heal Jim , both mutants will later be available in the recruitment pool . Behind the scenes . Joe and Jim Grimm are a reference to who are popularly known for publishing a number of German folktales during the early 19th century ( Hansel and Gretel , Cinderella , etc . to name a few ) . In this parody , however , the Grimm brothers are semi - illiterate . Jim says , " Sorry , brother , me stupid . " Joe , despite carrying a copy of Big Book of Science and Dean ' s Electronics ( both of which can be stolen ) , says , " the old Brotherhood would " of " shot first and asked questions later . "
Hidden Cappy clues The hidden Cappy clues are 10 paper notes in the " Fallout 4 " add - on " Nuka - World " . Locations . Nuka - Town USA . There is one located west of the Fizztop Grille , on the large wall beside the restrooms building . Safari Adventure . There are two in the Safari Adventure . The first Cappy in is through the hedge maze beneath the treehouse , against a wall on the eastern edge . From the entrance , the order of turns is : right , right , left , left , and right . The second is just outside the primate house , on the back of the gorilla statue to the right of the door . There ' s a patch in the hedge where one can pass through . Dry Rock Gulch . There are two in Dry Rock Gulch . The first is located on the back of a gravestone next to the Giddyup Kid protectron . The second is inside Mad Mulligan ' s Mine , on the wall of a little shack beside the waterfall . Galactic Zone . There are two in the Galactic Zone . The first is at the entrance to the dead traders ' camp around the back of Star Control entrance . The sign should be on the left side entrance , right next to the Employees Only sign at the gate . The second is up the ramp right next to the exit door of the RobCo Battlezone . Turn right immediately at the top of the Spacewalk ramp , and the Cappy is on the right wall near the trash bins . Kiddie Kingdom . There are two in the Kiddie Kingdom . One is in the Fun House in the turntable room , second door on the left when entering from the topsyturvy room , letter F . The second one is located just before the moat to King Cola ' s Castle , on the top floor of the damaged red tower to the left , letter I . World of Refreshment . There is one in World of Refreshment . Inside the plant , following the Nuka - Cola Quantum river it is on the side of a two story building across from the Nuka Wild sign in the wild west setting . Going in the opposite direction that was intended for the ride helps you spot it easily , it ' ll be on the right hand just as you enter the wild west setting from the ' wrong ' direction . Notes . Putting the hidden Cappy clues in the right order results in " " REFRESHING " " , as stated by Sierra Petrovita .
Hunter ( perk ) Hunter is a in " " . Effects . In combat , you do 75 % more critical damage against animals and mutated animals . This perk will not affect abominations or mutated insects . It only affects creatures in the animal and mutated animal categories . Creatures affected . This includes all varieties of the above , such as s , pack brahmin , or s . Note that nightstalkers are not a type of coyote and are abominations , so they are not affected by this perk . Fire geckos , as well , are classified as abominations . Notes . The weapon in the picture appears to be a trail carbine .
Crashed transport plane The crashed transport plane is an in the Mojave Wasteland . Layout . The crash site of a pre - War transport plane is located southwest of Nipton Road pit stop . It is buried in the sand , and only the left wing and tail - fin are visible . An ammunition box is located under the back wing , containing a few . spawn in the surrounding area . Notes . This is the only transport plane found outside Camp McCarran ; eight others are stationed there , some with the wings folded . Appearances . The crashed airliner appears only in " " .
Bunsen burner Bunsen burner is a junk item in " Fallout 4 " . Characteristics . The Bunsen burner , named after , is a common piece of laboratory equipment that produces a single open gas flame , which is used for heating , sterilization , and combustion . Crafting . The bunsen burner can be broken down into its base components for use in crafting :
Janet Rockwell Janet Rockwell is the allegedly happy wife of the seemingly happy Roger Rockwell , living in Tranquility Lane in 2277 . Background . Janet ' s days consist of baking cookies and a variety of pies , going to the salon and a little light gardening , before she retires to the kitchen to pace with her rolling pin , thinking up ways to kill her neighbor Martha . That hussy is having an affair with her dear Roger ; she ' s sure of it . Lounger monitor . DISPLAY RESIDENT STATUS DISPLAY RESIDENT STRESS LEVEL Appearances . Janet Rockwell appears only in " Fallout 3 " .
Beat Francis at armwrestling Beat Francis at armwrestling is an unmarked quest in " Fallout 2 " . Francis , the super mutant at the Broken Hills bar , is searching for someone who can test his strength with a game of armwrestling . Walkthrough . To beat him , the Chosen One needs a high Strength ( about 9 ) and an Endurance of 8 , and a bit of Luck . Not having these stats will certainly prevent any chance of winning . Not having the required minimum of the former two stats can be compensated with a Buffout or two . Winning gets a " Big Frigger " power fist , a powerful Unarmed weapon for this point in the game . If Francis wins , the Chosen One becomes his gimp for the night , and will wake up at his house with a ball gag in their inventory . Plus , a female Sexpert will have all the inflatable rubber doll s in the game named after them , instead of after Tandi . The Tanker vagrants and female punk s on the PMV Valdez in San Francisco will also mock the Chosen One and call them names . Notes . Francis can be fed two Buffouts to decrease his Strength and Endurance dramatically after 6 hours , improving a few chances to beat him .
Infiltrator ( Fallout 3 ) The Infiltrator is a weapon in the " Fallout 3 " add - on " The Pitt " . Characteristics . The Infiltrator is a silenced and scoped assault rifle , stockless and shorter than the assault rifle . It is a second - tier , special purpose automatic firearm . It has the lowest DAM and DPS of any weapon in the assault rifle class . However , the integral sound suppressor permits repeated sneak attacks , while the scope permits enhanced spotting . The Infiltrator ' s AP cost , spread , magazine capacity , and critical multiplier are identical to that of assault rifles . Despite this weapon ' s scope , it still suffers from the typical inaccuracy of assault rifles , struggling to put together a tight grouping at minute distances . Combined with the fact that each bullet doesn ' t hit particularly hard , this weapon is not viable for long distance fighting , especially on higher difficulties , the Infiltrator ' s low damage outweighs its firing volume benefits . However , due to the silenced nature of the gun , any player with a high Sneak skill who maneuvers to a good position to take out softer targets like Raiders will benefit from the weapon . The same 24 - round magazine however , makes following up VATS - attacks without taking damage or alerting further enemies difficult as most of the ammo would have already been lost . Durability . The Infiltrator can fire a total of about 1429 rounds , the equivalent of 60 reloads , from full before breaking , roughly 429 rounds more than the Perforator , and 177 rounds more than the assault rifle .
Obidiah Hakeswill Obidiah Hakeswill is a mine worker in the Morningstar Mine in 2241 . Background . A tall man with a huge , misshapen belly , Hakeswill also had jaundiced skin and a scar ringing his neck . He was a psychopath , with no regard for social norms , often beating up other miners and generally aggravating Dan McGrew . He became a criminal when he cut up the face of a Malamute Saloon prostitute , in revenge for , as he stated , " [ making ] fun o ' me Mum " . Appearances . Obidiah Hakeswill appears only in " Fallout 2 " . Behind the scenes . Obidiah Hakeswill is a reference to , a character in Bernand Cornwell ' s Sharpe series . Both characters share a sociopathic demeanour , a scarred appearance , an obsession with their mothers and are convinced they cannot be killed .
. 44 round The . 44 round is a type of ammunition in " Fallout 4 " . Characteristics . These bullets are rusted , and have a brass color . These rounds were manufactured by Circle G before the Great War , and the box has a bright blue color . Locations . . 44 rounds are sold by most vendors . However , traders stock only a few rounds at a time . Known vendors who sell . 44 rounds include :
Katana balanced grip Katana balanced grip is a for the GRA katana in the " " " Gun Runners ' Arsenal " . Effects . The worn blue ( or black ) grip is removed for a good condition red grip , allowing for better gripping which increases its attack speed by 20 % , thereby increasing strikes per second from 3 . 23 to 3 . 88 . Locations . Sold by :
Incendiary mortar The incendiary mortar is a Big Gun in " " . Characteristics . A very good weapon for chapters 1 and 2 , it kills almost all enemies in one shot . Even after these chapters , it ' s still quite effective . Beware , if you equip it , you cannot dodge and each shot consumes 20 .
MT Space MT Space is a in the " " " Old World Blues " . Challenge requirements . The player must visit every location in the Big MT . Effects . Grants 100 XP upon completion . Notes . This challenge not is repeatable . Behind the scenes . The name of this challenge is a play on the word " Empty Space " .
Rabbit leg Rabbit leg is a consumable item in the " Fallout 4 " add - on " Far Harbor " . Characteristics . Small chunks of meat cut from rabbit legs , which can be cooked with aster , black bloodleaf , blight , and lure weed to produce seasoned rabbit skewers .
Energy Weapons Energy Weapons is a " Fallout " , " Fallout 2 " , " Fallout 3 " , " " and " " skill . This skill determines the player ' s combat effectiveness with energy - based weapons . " Fallout 3 " . Example : A starting Perception of 5 and Luck of 5 . " Fallout : New Vegas " . Example : A starting Perception of 5 and Luck of 5 .
DLC05testJesse DLC05testJesse is a test cell in " Mothership Zeta " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . DLC05testJesse features the following ; Appearances . DLC05testJesse appears in the game files of " Mothership Zeta " but should not be considered canon because it is a test cell . Behind the scenes . This is a Hangar test cell was created by additional level designer Jesse Tucker .
V . Schlett V . Schlett is a character mentioned in " Fallout 4 " . Background . V . Schlett was one of the three scientists who came up with the test project for Vault 75 . Appearances . V . Schlett is mentioned only in " Fallout 4 " .
Technician ' s Revenge The Technician ' s Revenge is a craftable weapon that is added to " Fallout Shelter " with the 1 . 4 update . Crafting . A high Strength statistic is needed to effectively create the Technician ' s Revenge . Behind the scenes . The description and name of this weapon is a reference to Technician ' s personal log in " Fallout 4 " , which is found in ArcJet Systems , close to the Junk Jet .
Klamath Bob ' s liquor store Klamath Bob ' s liquor store is a in the Mojave Wasteland , located in Westside . It is owned by Klamath Bob . It is possible this is based on a character in " Fallout 2 " , called Whiskey Bob . He resided in the town of Klamath and ran a secret whiskey still . Layout . Display shelves are filled with alcohol and chems , all of which can be stolen or purchased , are in neat rows across the store . , , , , and can all be found in abundance here . Appearances . Klamath Bob ' s liquor store appears only in " " .
Experimental serum The experimental serum is a quest item in " Fallout 4 " . Characteristics . As its name suggests , it is an experimental serum created by Virgil during his time at the Institute , in order to counter the effects of the Forced Evolutionary Virus on a subject . Location . Located inside the FEV Lab , in the Bioscience department inside The Institute . It can be found inside a device on a desk under the board of lights , in the back of the room with the two super mutants in jars .
HN Needler cartridge ( Fallout 2 ) HN Needler cartridge is a type of ammunition in " Fallout 2 " . Characteristics . Regular . This cartridge appears to be ammo for the HN Needler pistol . Each ' bullet ' is a small hypodermic designed to inject a target with its contents upon impact . AP . Despite being an " armor - piercing " ammo , this HN breed does not actually change a target ' s normal DR . It does have twice the damage modifier , though , and so will deal double the damage advertised . Locations . Regular . Carried by Myron and also found on the desk in his room . Notes . When loaded with the AP ammo , the Needler pistol will actually deal more damage than a Gauss pistol against lightly armored targets .
Marquee sign Marquee signs are constructible settlement items added in the " Fallout 4 " add - on " Contraptions Workshop " . Characteristics . Marquee arrows . These are illuminated signs which point to a cardinal direction . It requires 1 unit of power to operate . Marquee sign . This is a large illuminated sign where Marquee Lettering can be placed . It requires 1 unit of power to operate . Acrylic lettering . These are characters that can be attached to a Marquee sign . They consist of the alphabet , digits 0 - 9 , exclamation points , question marks , asterisks , and dollar signs . Bugs . When using the console to duplicate the Marquee sign , the original sign can break where lights will not work .
Lab access card The lab access card is an item which is added to " Fallout 3 " in the " Point Lookout " add - on . Location . Given by Desmond in the St . Aubin medical facility during A Meeting of the Minds if siding with him . Notes . It is classed as a quest item and as such cannot be dropped once picked up .
Wahl Wahl is one of the " traitor " salvagers in Denver in 2253 . Background . Wahl is a convicted counterfeiter and a welder . Because Wahl shot a New California Republic soldier / hostage during a prison escape , his hand was smashed , branded , and his trigger finger cut - off . He ' s totally pissed at the NCR and wants to get what ' s in the Box ( he thinks it ' s worth a lot ) just to have a crowning achievement over them . He still welds pretty well , and always wears thick gloves . he wants everyone to leave Denver so he can go back and get the " big treasure " . Interactions with the player character . Other interactions . Wahl is ambivalent to the Prisoner ' s arrival in Denver . Appearances . Wahl was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Von Spanien Nach Südamerika " Von Spanien Nach Südamerika " ( English translation : " From Spain to South America " ) is an instrumental track broadcast on Radio New Vegas in " " . Background . It was written by Gerhard Trede . It appears on the Sonoton CD " Pop And Dance Music " . Only available for licensing for movies / tv / games from APM music . Video . " Von Spanien Nach Südamerika "
Dean Becker Dean Becker was an employee working for the Nuka - Cola Corporation at Nuka - World before the Great War . He played the Nuka - Dark Knight in King Cola ' s Court and worked as assistant to Oswald ' s magic tricks . Background . Dean was one of the employees who hid inside the employee tunnels during the initial attack of the Great War . While most of the people in the group were either killed or turned into feral ghouls due to radiation , Dean became a ghoul and outlived many of his colleagues and friends . He was shot and killed during one of the attacks on Kiddie Kingdom , but was immediately revived by Oswald , as he is a glowing one . Notes . He is incorrectly named as Dean Morris within the employee tunnels terminal entries , whereas all other terminals name him " Dean Becker " . Appearances . Dean Becker is mentioned only in the " Fallout 4 " add - on " Nuka - World .
Box 1191 - Password backup Box 1191 - Password backup is a holodisk in the " Fallout 3 " add - on " Point Lookout " . Location . People ' s Bank of Point Lookout - in the loan officer ' s desk ; gives access to a safe deposit box . Upon entering the bank , follow the wall to your right all the way to the desk in the back corner . The holodisk will be in this desk . To access the safe deposit box , open your Pip - Boy , start playing the holodisk , and immediately exit the Pip - Boy 3000 , before or after interacting with the voice activated security system . The security system will tell you that you have been granted access the safe deposit box and it will open .
Cryolator The Cryolator is a unique weapon in " Fallout 4 " . Background . The Cryolator was developed by the overseer of Vault 111 as a way to occupy time , waiting for the All - Clear signal from Vault - Tec that never came . Using chemicals and components readily available within the vault , the prototype was able to be completed , making cryogenic freezing available in a portable , on - demand form . Conceptually , it is a flamer that shoots ice . Characteristics . The weapon creates a cryogenic spray when fired that fades away at mid - range . Firing continuously at an enemy may freeze it solid and render it unable to move or attack for a period of time . More durable enemies will require a longer exposure , and some cannot be frozen at all . The Cryolator can quickly chew up large amounts of ammunition . The crystallizing barrel mod will convert the weapon into an automatic crystal shooter . This makes the weapon far more ammo - efficient , as well as granting additional benefits such as increased range , increased damage ( crystals do ballistic as well as energy damage ) and a very small AoE . However , the projectiles do not travel particularly quickly and suffer from a noticeable flight trajectory . Location . Inside Vault 111 , in a display case in the overseer ' s room behind a Master level lock . It cannot be picked up at the beginning of the game due to the inability to pick Master level locks before exiting the vault . Interaction with the case prompts a line from the Sole Survivor , saying that they will return for it later . An entry on the overseer ' s terminal in the same room can be found detailing the weapon and why it was built .
Incendiary grenade ( Fallout Tactics ) The incendiary grenade is a thrown explosive in " " . Characteristics . It is quite potent in early stages of the game , when used against raiders and beastlords . However it ' s not quite as useful against supermutants and especially robots . Low availability coupled with early access also contributes towards making this an early - game weapon . Incendiary grenades have a default ammo variant of ' Flame ' , which means they ' re more effective against unarmored targets .
Bonesaw ( item ) A bonesaw is a miscellaneous item in " Fallout 3 " and " " . Characteristics . A bonesaw is a type of pre - War hand - held medical equipment used mostly for amputations . This item is portable , has a metal saw for cutting into flesh and bone , and a wooden handle for handling by a doctor . This item is associated with other hand - held medical equipment on a compartment tray and often accompanies them . The Pip - Boy 3000A categorizes the bonesaw as a junk item . It is useful only as Rock - It Launcher ammunition as it cannot be used as a weapon . Bonesaws in the vaults are communally owned and were passed from one generation to the next . The expectation of vault residents is that the bonesaws will be properly cleaned and maintained to ensure their usability . Related quests . In " Fallout : New Vegas " , a bonesaw is required for one of the patients in the side quest Restoring Hope , if the Courier does not have the necessary Medicine skill of 50 .
Mount Hood Mount Hood is a location in Oregon in " Fallout Extreme " . Background . < section begin = " CXGamesSummary " / > Not much is known about this location , except that several settlements are located around the mountain . < section end = " CXGamesSummary " / > Appearances . Mount Hood was to appear in the canceled " Fallout Extreme " . Behind the scenes . Mount Hood was likely based on the real world location , in Oregon .
Institute paint The Institute paint is a paint scheme in " Fallout 4 " . It is obtained upon completing the quest Nuclear Family . Characteristics . The paint scheme is a white base with the Institute logo painted on the chest . It can only be modded on the X - 01 power armor . The writing on the back of the armor labels it as " X - 01 - I P10 POLYMERIZED CASTING MIX C78A18N3G1 . " Effects . It increases Intelligence by 1 when all armor pieces are painted . Notes . Using the console command will make the paint scheme available for use without doing any of the required quests .
Plasma grenade ( Fallout Extreme ) The plasma grenade is a weapon in " Fallout Extreme " . Characteristics . When it explodes , it emits a ball of green plasma . A type of energy grenade , it was to appear in the game , and could be used by the player . Appearances . The plasma grenade was to appear in the canceled " Fallout Extreme " .