Duelhorn Warband Duelhorn is an enemy clan in " " , and an enemy fought several times over their quest chain . Hailing from distant lands , Duelhorn aims to conquer lands and add members to their ranks through sometimes dubious activities , but they are not unwilling to try legitimate methods such as the Auction . Later in the game , they strike up a rivalry with Khamja , the major opposition of the main character . The Four Bosses of Duelhorn . Heading up the Jylland front of Duelhorn are its four bosses . Their intentions are largely similar , but their motives and methods differ largely . Alys the Ensorceled . Alys the Ensorceled is a viera Summoner who cares about the people and says she would rather not see innocents hurt . She fights alongside Clan Gully as often as against it . She has a habit of inflicting debuffs on herself at the start of a battle , claiming this increases her powers . She and the Night Dancer are fiercely devoted to Maquis ' s dream of a world without war , and so are usually backing from the war - like Duelhorn in their homeland to realize their goals . Maquis the Phantasm . Maquis the Phantasm , a hume Ninja , serves as the de facto head of Duelhorn . His name refers to his ability to split into six copies of himself , each with a different secondary A - ability set ( the true Maquis has highest magick power ) ; which is used in The Last Duelhorn ( the last mission in the chain unlocked before ' game complete ' ) . He is a caring person who hopes to someday create a world without war . The collapse of Duelhorn among other reasons lead him to take his own memories through Lethean Draught . The Night Dancer . The Night Dancer is the least prominent of the four . A presumably crossdressing bangaa Trickster whose gender is ambiguous , the Night Dancer adds a unique touch to Duelhorn ' s machinations . At one point , s / he says , " I ' ve been a bad girl " , but a posting refers to her as a crossdressing old man , a fact that is important for the fight against him , in which the law forbids harming members of the opposite sex . In the player ' s third fight against him , the law and the fact that all his bangaa henchmen are Ribbon - Bearers wearing women ' s headgear hints out that Night Dancer and his cohorts are a troupe of crossdressing male bangaa . Al - Cid Margrace ' s abilities , which normally only affect females , will work on the Night Dancer , but none of his / her troupe . Night Dancer claims that her body grows warm at night , and that it is the source of her power . Being a Trickster , Night Dancer has incredible range and is not to be taken lightly . Duke Snakeheart . Duke Snakeheart ( a notice from an unknown Khamja member refers to him as " Dewk Snakeheart " by mistake ) , easily the nastiest of the lot , is a power - hungry nu mou Arcanist that has Sagacity as a secondary action ability . He claims to prefer straight fights , but always uses manipulation to put himself at an advantage in them . His goal is power over Duelhorn , and his actions to force Khamja ' s aggression lead to Duelhorn withdrawing . Snakeheart is the only boss not enamored with Maquis ' s plan , and is apparently in Duelhorn just to satiate his lust for power . In this story arc , Snakeheart is the ultimate " boss " of the Duelhorn saga , but only after " game complete " . The reward for finishing the final Duelhorn Mission A Lasting Peace is the " Ring of Precepts " , used to summon Zodiark . It can only be finished after one beats the final story mission . War with Khamja . Duelhorn ' s advance team ' s first few skirmishes in the land of Jylland are with Clan Gully , prompting the Four Bosses to take note of the upstart clan . Their landfall at the port of Graszton is witnessed by Clan Gully , having been tipped off by notices at the pub . After engaging in a brief standoff , the Four Bosses teleport away from the battlefield , Snakeheart vowing to keep Luso and his clan in mind . Snakeheart attempts to lure Clan Gully into battle several more times in order to " toy " with them , but fails to dispatch Luso and his allies . The Arcanist then provokes a more dangerous foe by raiding the Khamja base in Graszton , an action not endorsed by the other three bosses . This piques Khamja ' s rage , and Maquis and the Night Dancer corner the Duke at Sant D ' alsa Bluff , intending to make him atone for his belligerence and send him back to Duelhorn ' s homeland . However , Snakeheart had foreseen this confrontation and had enlisted Clan Gully to protect him from Maquis and the Night Dancer . During the standoff , Alys appears and brings bad tidings of a Khamja retaliation on their forces . Maquis elects to overlook Snakeheart ' s mistakes for the time being , and all Four Bosses teleport away . Clan Gully continues to be dragged into the rivalry as Khamja sets up a meeting with Clan Gully to see what the relationship between Gully and Duelhorn is . Alys ' s appearance leads Khamja to believe that their rivals have allied . By this time , the War Lords — Duelhorn ' s true leaders — have set a time limit to the invasion ; giving the bosses no time for their morals . Duelhorn ' s bosses separate and launch a three pronged all - out attack on Graszton , Camoa , and Moorabella , using the confusion generated to take the Khamja headquarters . The plans for this are leaked to the pub ( the portion mentioning Khamja is illegible ) and Gully intercepts each attack and defeats each group leader . Not knowing whether the other bosses are even alive , Maquis marches on Graszton to battle Khamja alone . Alys leaves a message asking Clan Gully to stop Maquis ' s suicide mission and Gully intercepts him again , defeating the last Duelhorn even after he duplicates himself . This battle is the end of the Duelhorn invasion . The foreign members retreat back to their homeland , the Jylland recruits quit , and the fate of the bosses is left unknown . A Fading Memory . Clan Gully is surprised to come across a quest posted by Maquis about hunting monsters for a potion . Upon taking this quest and meeting with Maquis , they discover that the potion mentioned is Lethean Draught ( an amnesia - inducing drug which they have heard of before ) , and that Maquis has apparently been taking it himself as he does not recognize them . Clan Gully agrees to help Maquis on the condition that he explain the situation . After they slay the dreamhares , Maquis explains how the lethean draught is a condition given to him by the Witch of the Fens , another name familiar to Clan Gully . Clan Gully takes another mission posted by " Cyda " , apparently someone close to Maquis , asking someone to look into the deal he made with the Witch of the Fens . After a short test of their purpose , the witch explains how Maquis had been taken in by Cyda after Duelhorn ' s defeat ; but someone had used the girl to get to him and slipped Cyda zombie powder . Maquis had come to the witch for the cure and the witch offered him a deal : in exchange for the cure he would need to forfeit either his life or his memories . Maquis chose to give up his memories , but among the things he forgot was the fact that he was only supposed to take one dose ( apparently , this addiction is a common side effect ) . The Witch closes by saying that going on this way will reduce Maquis to an empty shell , and Gully vows to deliver this warning . Clan Gully finds a new posting from Cyda explaining how Maquis left saying something about a snake . Following , Gully finds Maquis confronting Duke Snakeheart and his forces saying how what is left of his memory is of Snakeheart being an enemy . Snakeheart reveals that he was the one who zombified Cyda and explains he was the traitor who leaked their Three - Point Strategy ; but the amnesiac Maquis cares little about this part , his only purpose is to kill Snakeheart . Clan Gully joins the fight and beats the Duke . Afterwards , Maquis talks about taking one last dosage of Lethean Draught and Clan Gully warns him against it . Maquis explains how Cyda ' s home had been destroyed in Duelhorn ' s war , but she had nonetheless helped a complete stranger responsible for ruining her life . Alys calls Clan Gully to a meeting at the Moorabella Aerodrome where she and the Night Dancer explain how they had returned to their homeland and taken over , deposing the corrupt War Lords . They are still loyal to Maquis and want him to help build a lasting peace . As they leave , Cyda comes in and expresses her wishes to stay with Maquis ( or rather for Maquis to stay with her ) . Alys notes that as Maquis has lost his memory , this is an option ; but Maquis decides that he needs to return with Duelhorn , and subsequently leaves Cyda behind . Before leaving , Alys and Night Dancer give Clan Gully one of the most powerful Scion - summoning items in the game : the Ring of Precepts , which grants the player the Zodiark summon .