naist-nlp/zeshel huggingface dataset:
Bell Tower The Bell Tower served as an alarm system for the city of Manass in Khazari in 1367 DR . Description . The tower stood in the southwest corner of the city . This tower was much smaller and less elaborate than the Drum Tower . Activities . The Bell Tower only served to warn the residents of Manass of fires . Though all of the buildings in Manass were made from stone or brick , each household stored their firewood on the roof , increasing the potential for dangerous fire to occur .
Neutral The neutral alignment ( sometimes known as true neutral ) is without prejudice or compulsion . In 4th edition mechanics for " " neutral is found under the umbrella of the unaligned alignment . A neutral character does what seems to be a good idea . He doesn ' t feel strongly one way or the other when it comes to good vs . evil or order vs . chaos . He thinks of good as better than evil - - after all , he would rather have good neighbors and rulers than evil ones . Still , he isn ' t personally committed to upholding good in any abstract or universal way . This is the most common alignment of sentient creatures in the Forgotten Realms and the alignment of almost all animals and other of very low intelligence . True Neutrality . Some neutral characters commit themselves philosophically to neutrality . They are of the true neutral alignment . A true neutral character sees good , evil , law , and chaos as prejudices and dangerous extremes . He advocates the middle way of neutrality as the best , most balanced road in the long run . His position is carefully neutral , but he does not continually balance his morals in a yin yang or fanatical fashion . Some true neutral characters actively support balance in the world , and seek to avoid having any one side - - law or chaos , good or evil - - become too powerful over them or anyone else , and will work against whichever side is the most powerful . They tend to side with the underdog in any situation , and they are often opportunistic in their actions . The epitome of this “ militant true neutrality ” are the Outlands ’ rilmani . True neutral is committed to the avoidance of extremes , and is non - judgmental . Druids . Nearly all druid s are true neutral . The true neutral alignment is central to the philosophy of neutral druids : Because a druid ' s main charges - - plants , animals , and the health of the planetary ecology - - essentially lack alignment or ethos , druids feel free to use almost any means necessary to protect them . The druidic order works to maintain the natural balance among the alignments . However , druids do realize that most individuals ' actions - - including their own - - will prove significant to the cosmic balance . The druid sees the friction between alignments as the driving force in the world . When faced with a tough decision , a druid usually stands behind the solution that best serves nature " in the long run " .
Tad Staslep Tad Staslep was a grocer in Phlan in 1489 DR . Personality . Tad was a portly man with a big appetite . He was always chewing or about to chew something . He knew he was good in his work . Activities . Tad run the Cockburn ' s Grocery , just in front of Laughing Goblin Inn , for quite a while . Tad was the largest provider of provisions in the city .
Slow rot Slow rot was an abjuration spell that prevented spoilage of fruits , vegetables , and grains for a few weeks . Effects . Up to 100 ft ( 2 . 83 m ) of plants , crops , or harvested goods per level of the caster could be kept free from decay for weeks . This spell did not work on meat , and pests could still consume the preserved plant material . Components . In addition to verbal and somatic components , this spell required a pinch of sugar to cast . History . " Slow rot " dates back to the time of the first Netherese empire where it was known as a third - level druid spell of the terrestrial winds . It was also granted to specialty priests and favored servants of Moander to prolong their life as they were slowly corrupted from within . Appendix . Notes . This spell also had an opposite known as " speed rot " . This was not the " reverse " of " slow rot " but rather a separate spell that had the opposite effect .
Transport via plants Transport via plants was a transmutation or alteration spell that allowed the caster to enter any sufficiently large plant and jump any distance to another plant of the same species . Effects . The plants in question had to be alive and Medium sized or larger to accommodate the caster and any baggage ( up to the caster ' s carrying capacity ) . The transmutation version of this spell also allowed other willing creatures and their baggage to be transported as long as they were touching the caster either directly or by daisy chain when he or she entered the plant . The number and size of creatures that could be transported increased with the experience of the caster . The alteration version of this spell did not allow passengers but the caster could take refuge inside either the source or the destination plant for up to 24 hours . The caster did not have to pick a specific plant , he or she could specify a direction and a distance and the spell would transport the subject ( s ) as close as possible to the location . The alteration version of " transport via plants " was a little error - prone for less experienced druids . If a particular destination was chosen , the plant had to be alive or the spell fizzled and the caster was ejected from the initial plant ( transmutation version ) or could stay hidden for up to 24 hours ( alteration version ) . This spell did not function on plant creatures ( shambling mounds , treant s , etc . ) and destruction of an occupied plant resulted in the death of the occupants and the ejection of their bodies and baggage . Components . Only verbal and somatic components were necessary to cast this spell .
Nefris Nefris was a female Red Wizard of Thay and the headmistress of the Academy of Shapers and Binders . She was the one who first drew the Kalach - Cha to Rashemen by manipulating her daughters Lienna and Safiya . However , it was discovered that she was acting under the hidden orders of the Founder and she was a partial reincarnation of her . For this , Akachi ' s brother Araman , under Myrkul ' s " geas " , led a coup in the academy and captured the Founder and killed Nefris .
Matt James Matt James is an award - winning game designer and current freelancer for Wizards of the Coast , producing articles , content , and game design for the Forgotten Realms . He has been a contributing author to many Dungeons & Dragons sourcebooks and has done work for Open Design ( Kobold Quarterly ) as well as Pathfinder RPG ( Paizo ) . Matt is the younger brother of Brian R . James , a fellow Realmslore guru . Both are very active members of the community and have been dedicated fans of Forgotten Realms since its first publication . Matt James ' s first Forgotten Realms piece was published in Dungeon Magazine # 170 with the adventure titled " Monument of the Ancients " . This Moonsea North adventure is based around Phlan and is designed for 13th level characters . The adventure is credited with having a lot of small references to the original SSI computer game Pool of Radiance . Since its publication , Matt has contributed to a variety of articles for both Dungeon Magainze and Dragon Magazine , and has co - authored several Dungeons & Dragons source - books . In 2012 , Matt James won an ENnie award for co - authoring Monster Vault : Threats to the Nentir Vale , along with Sterling Hershey , Steve Townshend , and Brian R . James
Dragon Reach The Dragon Reach was a northwestern fjord of the Sea of Fallen Stars that stretched between the Vast and the Dalelands . History . The name likely derived from the days , circa - 700 DR , when elves ruled the forested western shore , orc s were teeming to the east , and dragon s laired about the Moonsea and held sway over the northern part of the Reach .
Aerilaya Aerilaya was a female green elf druid who came to live on Evermeet after wandering Faerûn for some time , spreading the faith of Rillifane Rallathil . She was tall with long dark hair in a single braid bound with a copper headband engraved with oak leaves . She came to Evermeet after an " unfortunate incident " involving an oak tree , great quantities of ale , and a Chauntea n monk whose identity was not made known . She eventually grew tired of life on the island , and considered returning to Faerûn . She maintained a close relationship with Carreigh Macumail . Equipment . Aerilaya usually wore green druidic robes but in battle she would wear hide armor . She carried a " staff of swarming insects " , a magic + 1 scimitar , a sling , and an elfrune .
Wigluf Wigluf was a stone giant who helped Blagothkus in managing the flying Skyreach Castle . Personality . Wigluf was very concerned about Blagothkus ' plan to ally with dragon s and the Cult of the Dragon . He was scared that the consequences for giant kind would be terrible , but he supported Blagothkus out of loyalty . History . Wigluf and his companion Hulda were guests at Skyreach Castle . Wigluf tried to use a magic cauldron to interrogate the giant pantheon about Blagothkus ' s plan .
High Harpers The High Harpers are a council of powerful individuals who plan the long - term goals of the semi - secret Harper organization . As of 1375 DR the council consists of : Khelben " Blackstaff " Arunsun and his wife Laeral Silverhand were also members of this council before Khelben split off to form the Moonstars . Alustriel Silverhand was also a High Harper before she resigned from the Harpers ( shortly before Khelben & Laeral did ) .
Ship of fools Ship of fools was a spell unique to Zakhara , the Land of Fate . Effects . This spell had similar effects of the " feeblemind " spell , but instead of targeting wizard s , this spell made an entire ship ' s crew lose their knowledge of the sea . Any naval action attempted by a crew member under the influence of this spell would fail . This spell could only affect one sailing vessel at a time . Components . This spell required a finger bone or nonmagical ring taken from someone who lived a good life to cast . This component was reusable .
Delmarin Island Delmarin Island was a small , remote , and desolate island located in the Sea of Swords west of Orlumbor , somewhat north of Mintarn , and east of the Korinn Archipelago . It was surrounded by perilous reefs . It was inhabited by fog giant s .
Helve Urtrace Helve Urtrace was a City Watch officer in Waterdeep in 1372 DR . Personality . Helve was a old , bald , and quiet man . Activities . Helve ' s duty as Armsmaster was to manage all weapons used by City Watch officers . If a weapon disappeared , he investigated . He was an expert in weapons and street fighting . Usually , Helve led the second wave of reinforcements if there was danger , usually accompanied by his daughter Lassree Urtrace , a watch - wizard .
Maggarl Helck Maggarl Helck was a Red Plumes commander in the Moonsea . Activities . Maggarl managed the Waydown garrison . He also led a smuggling ring . Only he had the key to the Waydown and knew the magic word to stop the golem guardian . Usually he did nothing , relying on his sergeants to handle most of the garrison ' s affairs . History . Maggarl rose through the Red Plumes ' ranks thanks to his father . During the Rage of Demons of 1491 DR , Maggarl replaced Vuhm Yestral as commander of the garrison at the entrance of the Waydown . He used his position to become rich off smuggling . At one point , however , a giant octopus attacked one of his river expeditions and dragged away two mercenaries , which worried Maggarl . So Maggarl greatly enjoyed Felratha ' s proposal to hold a performance by her minstrels to raise the morale of his men . Felratha instead planned to smuggle goods to Szith Morcane without Maggarl ' s knowledge . She and the adventuring party she had hired silently entered his quarters at night in order to find the key and the magic word . Possibly under the auspices of the Order of the Gauntlet , they may have also tried to find proof of his corruption . Personality . Maggarl was the perfect product of racism , nepotism , and bootlicking . He was a pompous man , always interested more in appearance than reality . He always tried to steer conversations toward his own accomplishments . Relationship . Maggarl ' s father was a rich merchant in Hillsfar .
Snake ( ninja ) Snake was one of the three ninja in the service of Daisake Mayazato in the town of Aru in Wa . History . Snake trained in ninja arts inside the Warazama clan together with Moonlight and Smoke , until that clan was destroyed by internal dissent . He and his fellows entered into the service of Daisake Mayazato to to repay him for previous services .
Ilnezhara Ilnezhara was a copper dragon who lived in the Bloodstone Lands . Description . Her human form was that of an attractive woman with a shock of thick , copper - colored hair and huge blue eyes . She was often dressed in the finest of threads . Her figure was straight , tall , and slender . History . The dragon was centuries old by 1368 DR . She had a sister , Tazmikella , with whom she crawled from her egg in the great deserts of Calimshan . She and her sister were once approached by Zhengyi , the Witch - King , with the offer of immortality in lichdom if they served beside his conquering armies . The dragon sisters declined that offer . In 1368 DR , Ilnezhara was operating a shop at Wall ' s Around in Heliogabalus called " Ilnezhara ' s Gold Coins " . In 1484 DR , Ilnezhara was posing as the human " Lady Zee , " the owner of a curiosity shop called A Pocketful of Zzzzs at Wall ' s Around in Helgabal . That year , the drow Jarlaxle approached her and her sister , requesting them to help him in the events surrounding the Darkening and the involvement of several white dragon s . Relationships . For some time she was the lover of the drow mercenary Jarlaxle . She found him quite charming .
Padhra ' s Seven Baskets of Wisdom The Padhra ' s Seven Baskets of Wisdom was a religious text discussing the Padhran religion . A copy was located at the Blue Grotto of the Rainbow Monastery in Ra - Khati around 1359 DR . Appendix . Notes . The Padhran religion described on the same page in " Storm Riders " only has Four Baskets of Wisdom .
Vichorn Vrockwing Vichorn Vrockwing was a tiefling who frequented the Driftwood Tavern in Neverwinter around 1484 DR . Activities . Vichorn wanted to recruit a tiefling adventurer , claiming there was a bargain between his master and the adventurer ' s ancestors , to sabotage the Ashmadai . Behind the Scenes . Vichorn only appears to players of the tiefling race . His master is unknown but some clues point to Baalzebul .
Knower of Names The Knower of Names , has knowledge of all . After seducing her , Mephistopheles used her to expose the treacherous nature of the devil generals who served him . He then bound each of them beneath the ice of Cania and imprisoned the Knower to protect himself from the power of his true name . The Knower can reveal the true name of several major characters , including the protagonist and their henchmen ( the protagonist ' s name being based on their alignment ) . In order to learn Mephistopheles ' s true name , the protagonist must ask for the Knower ' s true name first ( Pyreshi the Knower ) .
Magocracy A magocracy is a form of government where only those with ability in arcane magic have a voice in government . Power is often limited to the few who have the wealth and education , or magical heritage . Magocracies are commonly , but not always , where wizard s share power in government .
Menzoberranzan ( game ) Menzoberranzan was developed by DreamForge Internainment , Inc . in 1994 and published by SSI , who also published other titles of the Forgotten Realms Setting , like Al - Qadim - The Genies Curse . It was a first person role - playing game in a similiar style like Ultima Underworld or the Might and Magic games of that time . The player started with two heros in a small village , which is under attack of evil drow . They follow them into the Underdark to the mighty drow - city Menzoberranzan . Plot . The game begins in a small town in Icewind Dale where the two player heroes return from a adventure to the greetings and cheers of the locals . But as the festivities carry on late at night the town is raided by a drow party . The drow capture a group of villagers and escape with them , and the heroes are charged with the quest to retrieve them . As the heroes take their steps out of the town tavern to aid in the defense against the lingering drow , they also have to put out the fire that was started in the village store . As the invaders have been repelled and the fire put out the heroes will be given a special helmet by the town ' s innkeeper . As our heroes venture out in to the grass plains of Icewind Dale they will encounter gnoll s , drow , verbeeg and other monsters . As they move around the plains the will find the house of a man who knows a lot about the world and it ' s wonders . He tells the heroes that to venture the Underdark they need protective stones so that the radiation doesn ' t kill them . This leads the heroes to quest for the gems all over the plains . Their hunt leads them to meet Drizzt in a mountain pass where he saves the heroes from fighting a giant and offers to join up with the heroes . Further away in the plains the heroes will be able to meet the kenku Vonar a friend to Drizzt who had his wing wounded when he was flying , who also offers to join . After gathering all the gems they take it to the old wise man who transforms the gems so that the heroes may venture to the Underdark .
Janath Rendaer Janath Rendaer was one of the magelord s of the kingdom of Athalantar . History . Janath was a sarcastic individual who was one of the first magelords to join Belaur Aumar . However , he was the only magelord to befriend any of the Athalantan knights or arms - men . He died in the magelords ' assault on the Wyrm Tower in 222 DR .
Morndin The Morndin ( Son of Moradin , in Dwarvish ) were dwarves that , according to tradition , were reincarnated in members of other humanoid races after they died , in order to fulfill specific tasks Moradin could not entrust to a member of the dwarven races . Notable Members . The only known Morndin were members of Clan Ironstar .
Abu Bakr Abu Bakr was the Caliph of Semphar during the mid – 14th century DR . Activities . Abu Bakr ruled Semphar from the capital of Dhaztanar . He resided in the magnificent royal palace of Dar al - Kalif . He was known to use his treasury to support places of learning , and colleges for wizards . He also gave large donations to temples , but was known to persecute others , including those of Ilmater , as he feared they would rally the oppressed people of Semphar against him .
Burning Rift The Burning Rift was an underground volcanic rift in Chult . Geography . The Burning Rift was located in the Firelands directly beneath the Peaks of Flame . Description . The Burning Rift had a number of " portal s " that linked it to the Elemental Plane of Fire . The rift was also connected to the Peaks of Flame volcanoes above it through lava tubes . History . During the Time of Troubles , the fire god Kossuth appeared in the Burning Rift as the firenewt blackguard avatar Chassan . In this form , Kossuth led the firenewt Ak ' ta tribe in war against the pterafolk of the Chultanegar . After departing the Prime Material Plane , Kossuth rewarded Chassan by allowing him to become a deathflame and return to leadership of the Ak ' ta tribe . Inhabitants . Firenewt s and salamander s dwelt in the Burning Rift , having migrated there from the Elemental Plane of Fire . Azer , hell hound s , flamesnake s , and magmin s also used the Burning Rift as a point of entry into the Firelands and the Peaks of Flame .
Hatim Hatim the Righteous was a paladin inhabiting Phannaskul during the mid – 14th century DR . Activities . Hatim ' s outspoken rants against the corruption of Phannaskul ' s nobles gained momentum with the commoners of the city . He attracted the attention of powerful enemies who searched for a solution to their " problem . "
Nebuseddar Nebuseddar was a fighter in Unther and one of the best champions in the service of Gilgeam in 1357 DR . History . In 1357 DR , under the orders of his god - king , Nebuseddar went to participate in the tournament held in Mourktar in Threskel to choose the new king . He managed to finish among the tournament ' s finalists . Powers . Gilgeam powered Nebuseddar with his divine powers .
Lessen gravity Lessen gravity was an alteration spell used to weaken gravity ' s pull within a targeted area . This spell was created by Darsson Spellmaker . Effects . This spell allowed the caster to reduce the pull of gravity to a quarter of it ' s normal force within an area . The area of effect was determined by the skill of the caster . Flying creatures passing through the area typically experienced trouble compensating for the change in force . The inertia of missiles passing through the area caused them to remain unaffected , but missiles fired from within the area traveled at a much higher speed . This spell could be cast by multiple casters for a cumulative effect , with three castings creating a weightless environment . Components . This spell required verbal and somatic components to cast .
Ordalf High Lady Ordalf was the ruler of the fey kingdom of Sarifal on the isle of Gwynneth in the Moonshae Isles , a rule that lasted over 11 , 000 years . History . Long ago , Lady Ordalf received a prophecy from a satyr seer that she could only die in the mortal realm but that she must die to save both worlds from a disease spread by a beast lord . After hearing the prophecy , she moved the city of Karador into the Feywild . Around the time of the Spellplague , she moved Karador back to Faerûn and conquered Gwynneth from House Kendrick . She was weakened while defending the Moonshaes during the Spellplague and decided to delegate most duties of rulership to her son Prince Araithe .
Paralyze Paralyze was a necromancy spell that allowed the caster to immobilize creatures with a successful touch attack . Effects . This spell gave the caster a paralyzing touch for a number of minutes equal to his or her experience level . For the duration , any living creature successfully touched ( as an attack ) by the caster was paralyzed for a few minutes unless they were able to resist the spell . Undead and non - living creatures like golems were immune to this spell , as were any creatures naturally immune to paralysis . Components . In addition to verbal and somatic components , this spell required a bit of ghoul flesh to cast .
Sons of Gruumsh Appendix . Trivia . The original cover of " Sons of Gruumsh " incorrectly showed the author as Will Littrell . Corrected versions were quickly shipped out , but a number of the incorrect editions remain . Product images online , like Google Books , often use the incorrect cover .
Maldobar Maldobar was a small village north of Sundabar . Geography . Maldobar was located 50 miles north up the Dead Orc River from Sundabar . A hundred miles to the north of Maldobar was the Coldwood . Description . Maldobar was a small village . On the western outskirts of the village , against the mountain slopes , were the home and barn of the Thistledown family . Inhabitants . The village inhabitants were human farmers . Usually one family lived in one house for many generations . The only threats to the village were the goblin s and gnoll s in the area who occasionally came to raid . History . In 1340 DR , the Thistledown family were found gruesomely murdered in their house and barn . The culprit was believed to be the drow Drizzt Do ' Urden , owing to the presence of his scimitar at the scene . However , the true culprit was Ulgulu the barghest . Drizzt avenged the Thistledowns by slaying Ulgulu , but despite the belief of Dove Falconhand and her band that Drizzt was innocent , Roddy McGristle continued to pursue Drizzt and defame his name for years and across many borders . Notable inhabitants . In 1340 DR :