Nine jewels of Neverwinter The nine jewels of Neverwinter were enchanted gem s created long ago that gave the bearer many useful powers . Description . Each " jewel " was a unique item made from a different type of gem . They were all polished smooth , cabochon style with no facets , and about the size of a human fist . Each was engraved with a command word on one side in very small script . The base gemstones and their colors were : purple amethyst , reddish - brown carnelian , clear and colorless diamond , green emerald , flame red fire opal , white onyx , crimson ruby , blue sapphire , and yellow topaz . Powers . These items had an impressive suite of abilities common to all , and two unique powers . Common Powers . Preservation was a major part of the enchantments placed on the " jewels " . Each stone could " feather fall " whenever necessary , preventing accidental breakage . Anyone wearing or carrying one of the " jewels " on their person was also protected with " feather fall " as needed , with no limit on frequency or duration . Once a day , each " jewel " could " create food and water " if held and ordered to do so . Similarly , each could cast " water breathing " and " water walk " once per day with a duration of 9 hours . Another common daily power was a short burst of luck when attacking a target . The chance to successfully attack was greatly increased for the next attempt following the activation of the " jewel " . Each stone could also " teleport " a person touching or wearing it to and from certain fixed locations once per day . The known locations were in the cities of : Ascore , Hellgate Keep ( formerly Ascalhorn ) , Karse , Illusk ( now Luskan ) , Mirabar , Neverwinter , Silverymoon , and Sundabar . Most of the " power points " where the " jewels " exhibited this ability were deep within castles or major buildings , many of which have fallen into ruin . Agents of Hellgate Keep actively sought out these gems specifically for this ability and therefore the owners kept them a carefully guarded secret . The tiny command word engraved on each stone activated the ability to transfer health from the " jewel " to the being who was in contact with the stone and uttered the word . Effectively , this cast a " heal " on the person except the stone could not transfer more health than it currently had , and the creature being healed could not ask for less than they needed . If the health of the stone was ever exhausted , either by transferal through this ability or by physical damage , the item crumbled to dust and was gone forever . If some health remained , the " jewel " regenerated a minimal amount per day until it was full health again . As the health of a " jewel " dropped , one by one the non - healing abilities described above were lost in no particular order . Once an ability was lost , it took a tenday of regeneration without further damage or drain to recover . Unique Powers . Each " jewel " could cast a unique spell twice per day , and block , redirect , or reflect another spell as often as necessary . The wielder of the " jewel " could choose another target for the blocked spell , or allow it to be reflected back at the caster or source by default . History . The " nine jewels of Neverwinter " were created by a cabal of wizards who had ambitions to rule Neverwinter . Dissension broke out and the would - be lords and ladies fought among themselves using the stones . The survivors of the conflict kept them hidden thereafter .