naist-nlp/zeshel huggingface dataset:
Hauls - Ropes - Faster Hauls - Ropes - Faster is an Argonian sailor who can usually be found at The Fo ' c ' s ' le in Anvil . Training . When he ' s not sleeping or fighting on the dock after a night of alcoholic debauchery , he may be sought out for his services as a journeyman athletics trainer . For Training , seek him between the hours of 6 : 00 PM and 1 : 00 AM at The Flowing Bowl , just outside of Anvil ' s Dock Gate .
Yeorth Burrowland Yeorth Burrowland is an area in . It is located in southern High Rock , within the Anticlere region . The Waking Day festival occurs there every year at 18th of Morning Star . It is mentioned by both " Fav ' te ' s War of Betony " and " Newgate ' s War of Betony " .
Ogrul ' s Strong - Again Ogrul ' s Strong - Again is a Restoration spell available in that restores the strength attribute . Acquisition . Console . This spell is not available for purchase in " Morrowind " or expansion packs . It can be acquired on the PC by using the console : codice _ 1
Ancestor Worship The Dunmer believe that the spirits of the dead live on in Nirn . They can know and affect the future , and can speak with other spirits , and work great magic , so the Dunmer honor and give gifts to them , and ask them for aid and protection . Strong spirits of warriors and wise women preserve the honor and wisdom of the race . The worst spirits are evil and harmful called ghosts , devils , and demons . The oldest of the great ancestor spirits are the Daedra . They are powerful , but dangerous , and hard to understand .
Captain Lagra ' s Ledger Content . Prepared by Thibel Fairclerk . These are the accounts of pirate lord and smuggler boss , Captain Lagra , whose empire stretches from the streets of Northpoint to the waters of the Eldtheric Ocean . < poem > Five seaworthy vessels , including flagship , Lagra ' s Pearl . Two discreet warehouses . One seedy tavern with office space . Two hundred casks of bog - iron ale . Fifty bottles of old kindlepitch whiskey . One hundred and fifty thousand gold . < / poem >
Sheogorath ' s Punished Sheogorath ' s Punished is a corpse found at Punishment Point in . Background . A Death Decree found on his body declares it is the body of one Robert Wisnewski , a resident of Bliss , who was sent to Punishment Point after attempting to grow a beard , something which angered Sheogorath .
Telvanni Guard Telvanni Guards are Dunmer guards who reside in multiple locations . Appearance . Telvanni guards wear Telvanni Helmets a full set of Bonemold Armor a Telvanni Guard Shield and pants . They carry a Steel War Axe as their primary weapon , and a Chitin Shortbow as their secondary along with Iron Arrows .
Thelas Ancestral Tomb ( Morrowind ) Thelas Ancestral Tomb is a small ancestral tomb that can be found a short way to the west of Seyda Neen . There is a shrine to St . Veloth there . The tomb is occupied by two Ancestor Ghost s and two other undead . The loot consists of a scroll , a few ingredients , and a key to a locked chest . Items . The following items can be found at this location :
Agents and Reagents : The Bounty of Mundus Agents and Reagents : The Bounty of Mundus is part of " The Hero ' s Guide to the Elder Scrolls Online " . Content . Agents and Reagents : The Bounty of Mundus Notes on Alchemical and Enchanting Ingredients By Gargrell Sorick Second Apprentice to Defessus Lector
Singed Page Content . Broggo the Small hated the cold . He hated the heat . He wasn ' t even fond of days that were warm and sunny . He was a strange little Nord , but that was what made Broggo the Small a hero . One day , late in winter , when the snow was falling hard and fast ,
Admonition Against Ebony Summary . Admonition Against Ebony is a brief but dire warning against the acquisition and use of the Ebony Blade , the Daedric artifact of Mephala . Content . To anyone reading this : BEWARE THIS BLADE It is hoped that the only people having access to this room should be the Jarl of Whiterun and his trusted wizard . If anyone else is reading this , please understand the magnitude of your folly , turn around , and never even speak of this room or this blade to anyone . It has corrupted and perverted the desires of great men and women . Yet its power is without equal — to kill while your victim smiles at you . Only a daedra most foul could have concocted such a malevolent and twisted weapon . But it appears that all who wield it end up with the crazed eyes of those wild men who roam the hills chattering with rabbits . It is not to be trifled with . Not even the hottest fires of the Skyforge could melt it ; indeed the coals themselves seemed to cool when it was placed within . We cannot destroy it , and we would not have it fall into the hands of our enemies . So we keep it , hidden , dark and deep within Dragonsreach , never to be used . Woe be to any who choose to take it .
All About Giants Content . Observations on the Giantish Peoples of Skyrim from the journals of Bonorion the Wanderer , 2E 569 Having explored the snowy reaches of Eastmarch and the Rift , I have had opportunities to observe the strange and rather large people the Skyrim natives call " giants . " The natives of Skyrim are rather large themselves , but the giants that roam the wilderness are twice the size ( or more ! ) of your average thick - necked , broad - shouldered Nord . Here are some observations , recorded for future travelers to this chilly clime : Giants are tall . Giants seem peaceful enough . Until you threaten them . Then they swing huge clubs and launch even a burly Nord over field and stream . The trip probably kills the Nord . That would be my guess , as I ' ve never been able to interview a survivor of a giant ' s swing . Things that seem to threaten giants include , but are not limited to : Going near them . Threatening their mammoths . Shooting arrows at them . No one that I have spoken to has ever seen a female giant or a young giant . Are giant children taller than Bosmer ? Are female giants painfully shy ? This calls for additional observation . Giants paint rocks and trees near their encampments . This primitive art probably entices the rare female giantess who might wander by . Or the decorations mark territory . Or the giants simply like to paint . This calls for further study . How does a giant milk a mammoth ? VERY carefully . ( Note : Nords found this joke to be very amusing . Especially after several mugs of mead . ) No Nord I spoke to has ever tasted mammoth cheese . They seem to have no interest in doing so . I shall have to find a way to befriend one of these large creatures . That ' s the only way I can think of to get a sample of that wonderful smelling cheese . Note from Jeggord the Learned , 2E 571 The Wood Elf Bonorion was found at the base of large hill near the area known as Cradlecrush . Given the condition of his body , that is , every bone broken , it appears that he ignored his own advice . Even the dimmest Nord children know better than to approach a giant . As the nearest giant camp was nearly a league from where his body was found , I would say that Wood Elves can travel great distances when launched by a giant ' s club . I have preserved his journal as a cautionary tale for future explorers of Eastmarch , the Rift , and other regions where giants make their homes . Heed its advice , even if its author did not : don ' t try to befriend a giant .
Farengar Secret - Fire Farengar Secret - Fire , commonly referred to throughout the game as Farengar , serves as the court wizard for Jarl Balgruuf the Greater at Dragonsreach in Whiterun where he conducts studies regarding magic and dragons . Personality and traits . In general , Farengar is friendly enough to the Dragonborn ; cooperative without quirks , though sometimes more than a little condescending . He is scripted for the archetypal absent - minded professor , being far more focused on abstract thought and scientific curiosity than to prefer practical interpersonal communication or stagnant common sense . He treats Skyrim ' s Civil War with overall distaste , seeing it as an obstacle to progress , but his personal loyalty and respect for Jarl Balgruuf transcends such things . Dragon Research . Prior to the Dragonborn ' s arrival at Dragonsreach , Farengar regarded dragons as hypothetical , mythical phenomena . He is fascinated upon learning their existence and expresses wishes to see one in person ; however , his wish is denied by Jarl Balgruuf on the grounds that it is too dangerous and that Farengar is needed alive in Dragonsreach in order to continue researching ways to counter a dragon attack . Later , during Odahviing ' s capture , Farengar attempts to perform some tests for his research , but is sent running by a blast of fire from the angered dragon . Study . Farengar ' s study is attached to the main hall of Dragonsreach . He sells spell tomes and has an alchemy lab and arcane enchanter . Additionally , Farengar sells enchanting supplies and is himself an enchanter . Interactions . Bleak Falls Barrow . Arriving in Whiterun to inform the Jarl of the dragon attack at Helgen , the Dragonborn is asked by Farengar to retrieve the Dragonstone from Bleak Falls Barrow . It is possible that the Dragonborn already got the stone while helping Lucan Valerius recover The Golden Claw that was stolen from him . College and errands . Asking Farengar about his wares can spark the " Visit College of Winterhold " quest . Farengar also asks the Dragonborn to deliver frost salts to Arcadia at Arcadia ' s Cauldron in Whiterun . When successfully delivered , Arcadia mentions the ingredients will be used to craft a Love Potion which she says she will test on Farengar , possibly joking . The Whispering Door . The Dragonborn has the option of killing Farengar or picking his pocket to obtain a key to the room containing the Ebony Blade . It is possible to pickpocket the key from him even with a low pickpocket skill . Stealing . Stealing from him at any point may result in a contract to have hired thug s kill the Dragonborn . Inheritance . If Farengar dies , either by circumstance or being murdered by the Dragonborn , he bequeaths a sum of 100 to the Dragonborn , 10 of which is removed by the Jarl as tax . The Fallen . When the Dragonborn traps Odahviing in Dragonsreach , Farengar asks if he can run some tests on him and does so even when Odahviing says , " Begone mage , do not test my promise to the Dovahkiin . " Eventually , Odahviing lets out a stream of fire that sends Farengar running from the room .
From Nirn to the Aether Content . Still recovering from prior incident with the device . Some adjustments need to be made , obviously . More magicka is needed , much more , along with a better method of forcefully channeling it into upward movement . And next time I hope to land in the water . Nothing great has ever been accomplished without setbacks and pain . And what goal could be greater than this ? They laughed when I shouted " From Nirn to the Aether . . . and back ! " from the rooftops , but I will have the last chortle . It is more than a motto to me , it is my life ' s quest . It can be done and I will do it . Every trial takes me one step closer . Tomorrow ' s attempt will be the breakthrough , I feel it in my bones . I sense the stars aligning in favor of my quest . My name will be recorded in the scrolls of history !
Summitmist Manor Summitmist Manor is a high - class house in Skingrad . Its owner is unknown , with the only clue being that Fafnir holds the key to the house . Aside from this , no other information is known about the building . It is the site of the Dark Brotherhood quest " Whodunit ? , " and cannot be entered before it is active . Interactions . Whodunit ? A client has arranged a party in order to kill off some enemies with the Dark Brotherhood ' s help . The goal is to kill all the guests , and a bonus is given if nobody witnesses any murder . When the quest is complete , the Hero keeps the key , which allows them to sleep here . A warning though that storage in the house is not persistent . The chests and cupboards reset at regular intervals , so any items left there will be deleted .
Alawen Alawen is a Bosmer archer located south of the Gold Road , between Kvatch and Anvil . Alawen is a master marksman trainer . Interactions . Marksman Training . Both Reman Broder and Pinarus Inventius say that Alawen is the best archer in Cyrodiil . She will only agree to train the Hero if they use an elven bow .
Common Skirt Common Skirt is a piece of clothing . It is the common apparel mostly worn by commoners in that is available in many colors and styles . Locations . All clothiers around Vvardenfell , Mournhold and Solstheim will most likely sell at least one version , they are also often sold by general traders and pawnbrokers .
The Lightless Oubliette Content . Kynbriefing for the Lightless Oubliette If you ' ve never served a shift in the Lightless Oubliette before , pay close attention , because this is not a place where you want to make a mistake . The L . O . was specifically constructed as a detention facility for captive servants of the Shining Bitch , and you know how our Dread Lord feels about her . If any of these Aurorans or Lustrant s escape on your watch , you ' ll be lucky to get off with Second - Degree Gradual Discorporation . Now I don ' t care how well you know the Seven - Hundred - and - One Edicts ; I don ' t care if you can quote chapter and verse from the Mandatory Codicils : the rules that matter in the Lightless Oubliette are the following . 1 . No white or yellow glow crystals to be brought into the facility . This isn ' t because we like the place gloomy , fools . It ' s because the Prisoners can pervert certain spectra of light into working on their behalf . Stick to blue glow crystals for illumination , or even better , open flame . 2 . No torment - sport with the Prisoners . That includes the Elf King . No , I don ' t know why , that ' s just the way it is . Rumor has it the Dread Lord is planning some kind of nasty surprise for the Shining Bitch , and to pull it off he needs her servants with their bodies intact . Could be true , I don ' t know . 3 . Clean up after yourself . This is a top - security facility , so no Soul Shriven are allowed in , not even custodians . You make a mess , you clean it up . This includes any bodily fluids spilled during sparring practice — if I find stains on the flagstones again , somebody ' s next shift will be in the scathe - rings .
Murudius Flaeus ' Debt Murudius Flaeus ' Debt is a House Hlaalu quest , in the Hlaalu Canton in Vivec , during the events of . Detailed walkthrough . Once the Nerevarine has completed the delivery of the Treasury Report for Edryno Arethi , he will task them with collecting the 800 owed by Murudius Flaeus . Flaeus ' Debt . Flaeus resides in the town of Hla Oad ( on the shores of the Bitter Coast region , south of Balmora ) , inside his home in the town . By asking citizens around town of him , the Nerevarine will discover that Flaeus has a " hidden " chest within the town , which can be unlocked to obtain the money owed . An alternative to this is to speak to Flaeus , whom , if his disposition is above 90 , may give the Nerevarine the key to his chest . Once either method has been pursued , the Nerevarine must return to Arethi to complete the quest . Arethi will take 400 to cover the debt , allowing the Nerevarine to keep whatever is left .
Nenalata Nenalata is an Ayleid Ruin located in the Nibenay Valley at the east of the Silverfish River into Niben Bay east of Bravil . In order to access the second level of Nenalata , Sel Aran Aprena , the Hero must undertake the Secrets of the Ayleids quest , given by Imperial City resident , and Ayleid aficionado , Umbacano . Quests . Secrets of the Ayleids . Talos Plaza resident Umbacano asks the Hero to retrieve the Crown of the Ayleids , aka the Crown of Nenalata , from Herminia Cinna . Cinna lives in the Elven Gardens District , but one can find her in Green Emperor Way too .
Valaste Valaste is an Altmer Mages Guild member residing in Vulkhel Guard , Davon ' s Watch , or Mournhold . She is the main quest giver and the Mistress of Incanabula for the Mages Guild . Interactions . Long Lost Lore . Valaste wants the Vestige to travel into a nearby ruin which may hold useful ancient knowledge . Simply Misplaced . The Vestige must retrieve the Wabbajack and collect a book . Circus of Cheerful Slaughter . Valaste shows the Vestige Sheogorath ' s book which transports them to the Shivering Isles . Chateau of the Ravenous Rodent . Valaste may be spoken to before entering the Shivering Isles . The Mad God ' s Bargain . Sheogorath has been turning Valaste slowly insane and has offered to take her to the Shivering Isles with him .
Sanguinare Vampiris Sanguinare Vampiris is the disease that leads to Vampirism . Exclusive to , the alternative name is Porphyric Hemophilia in and . Vampires carry the pathogen , and failure to cure it causes the victim to develop vampirism , and the vulnerability to sunlight that accompanies it . Contraction . Being the victim of the Vampiric Drain spell used by vampires causes the infection to sprout . Weapons wielded by vampires also have the possibility of carrying the disease . Each successful hit by the spell or weapon has a 10 % chance of passing the disease on to the target . Lycanthropy . Being under the influence of lycanthropy makes one entirely immune to vampirism . However , console commands can be used to become a lycanthrope and a vampire simultaneously ; type codice _ 1 to remove the Resist Disease effect caused by lycanthropy then become infected with Sanguinare Vampiris . Resisting disease . Racial affinities toward disease resistance decrease the one ' s susceptibility to the infection . For example , Argonian and Bosmeri individuals have natural immunities to disease , making them more difficult to infect with Sanguinare Vampiris . Potions and enchanted apparel can also decrease the rate of infection . Contracting disease . Movarth ' s Lair is fairly easy to contract the disease from , due to the low level of the vampires in the first opening of the cave . This allows for the Dragonborn to sustain multiple attacks without dying , so the 10 % probability of a success can occur . Strategically , casting a continuous vitalization spell such as Healing or occasionally drinking Healing Potions helps keep health at optimal levels while the Dragonborn waits to become infected . Turning down the difficulty or employing shields or Mage Armor can decrease the amount of damage taken while the disease waits to take root . " Dawnguard " . " Skyrim " < nowiki > ' s < / nowiki > first plug - in , , features an area known as Redwater Spring , a sublocation of Redwater Den , where activating the spring causes Sanguinare Vampiris , and a plethora of other diseases , such as Rockjoint , to potentially be contracted . The location is visited for Lord Harkon , who requires that the Bloodstone Chalice be filled there . Progression . The disease progresses to full Vampirism after 72 in - game hours ( three day s ) . After enough time has passed , notifications start to appear accompanied by a brief red flash of the screen , warning that vampirism has begun to take form . The messages say , " You feel a strange thirst as the sun sets . " and " You feel weakened by the sunlight " . Note : if you want to become a vampire you first need to be struck by sunlight so waiting outside would always help when you want to become a vampire .
Cadlew Chapel The Cadlew Chapel is an abandoned chapel situated on the bank of Silverfish River east of Bravil . Background . The chapel has been taken over by a group of necromancers . The chapel ' s interior is a mess , with benches thrown around and several dead zombies on the floor . The Hero will find two necromancers inside , along with a dead treasure hunter and a chest with some random loot . There are two of the rare Human Hearts on the floor . The altar has been defiled and consequently will not give the hero a blessing . A ladder gives access to the top of the tower , where there is a skeleton and a chest containing random loot .
Alessia ' s Bulwark Alessia ' s Bulwark is an enchantment that appears in . Effect . An item given this enchantment will have an enchantment called " Part of the Alessia ' s Bulwark Set . " 2 items . + Armor 3 items . + Max Health 4 items . + Armor 5 items . Being damaged by a melee attack has a 15 % chance to reduce attacker ' s weapon damage by 10 % for 5 seconds . Requirements . In order to craft an item with the Alessia ' s Bulwark set enchantment , the item being crafted must have at least 5 traits researched for it and crafted at one of the proper crafting location s . Locations . The necessary crafting stations needed to apply this enchantment can be found at :
Hall of the Dead ( Whiterun ) Whiterun ' s Hall of the Dead is a location found in the city of Whiterun . It is located near the Temple of Kynareth and the House of Clan Battle - Born . The hall is primarily the residence of its caretaker Andurs , a priest of Arkay but also acts as a gateway to the Whiterun Catacombs , a mausoleum for the city ' s dead . Whiterun Catacombs . When first entered , three skeletons can be found , but they are scattered through the area . Throughout the area , coffins can be found containing gold , goblets , platters , and embalming tool s .
Invisibility ( Daggerfall ) Invisibility is an Illusion spell available in . It casts the invisibility buff on the Hero , making stealth much easier and stealing more accessible . The spell has a 100 % chance to succeed when cast , and lasts for a base time of 5 ingame minutes , adding 1 minute for each level of the Hero .
Steel Jinksword Steel Jinkblade is a one - handed steel weapon . This enchant ed short blade inflicts paralysis , rendering an adversary unable to move or perform most actions for ten seconds . Enchantment . Enchantment ID : " paralysis _ en " Cast when strikes : Acquisition . This weapon appears primarily as a leveled item . There are one - hundred eighty - seven instances that it can possibly be generated in addition to six static occurrences . Characters . The following people use or sell this weapon :
Dremora Kynval ( Online ) Dremora Kynval is a type of dremora that appears in . Quests . A Dangerous Dream . Dremora Kynval are important in this quest , as one will need to be defeated to rescue Captain Jerick . Interactions . Dialogue . ( During some quests , only ) .
Aloe Vera Leaves Aloe Vera Leaves are the alchemical ingredient produced by the Aloe Vera plant . It tends to be most plentiful in coastal locations , such as Blackwood and the Gold Coast . Many Aloe Vera grow in Anvil , both in the town itself and by the docks . Some can be found south of Gottshaw Inn . Novice Alchemy . Restore Fatigue . A Novice alchemist can combine Aloe Vera Leaves with the following plants to produce a Restore Fatigue potion : Apprentice Alchemy . Restore Fatigue . In addition to the combinations above , an Apprentice alchemist can combine Aloe Vera Leaves with the following plants to produce a Restore Fatigue potion : Restore Health . An apprentice alchemist can combine Aloe Vera Leaves with the following plants to produce a Restore Health potion : Journeyman Alchemy . Restore Health . In addition to the combinations above , a Journeyman alchemist can combine Aloe Vera Leaves with the following plants to produce a Restore Health potion : Damage Magicka . A journeyman alchemist can combine Aloe Vera Leaves with the following plants to produce a Damage Magicka potion : Expert Alchemy . Restore Fatigue . In addition to the combinations above , an expert alchemist can combine Aloe Vera Leaves with the following plants to produce a Restore Fatigue potion . Restore Health . In addition to the combinations above , an expert alchemist can combine Aloe Vera Leaves with the following plants to produce a Restore Health potion : Damage Magicka . In addition to the combinations above , an expert alchemist can combine Aloe Vera Leaves with the following plants to produce a Damage Magicka potion : Invisibility . An expert alchemist can combine Aloe Vera Leaves with the following plants to produce an Invisibility potion :