naist-nlp/zeshel huggingface dataset:
Spiders ( Dragonborn ) There are several variants of Spiders that can be found in . They are imbued with magical properties , such as fire or frost , and can serve as both friend or foe . They are the result of a series of experiments conducted on Albino Spider s by Merilar Rendas and her brother Servos in White Ridge Barrow . They discovered that the Albino Spider , native to Solstheim , had the ability to harness magic . Using an Imbuing Chamber , Merilar created several obedient sub - species , but eventually the experiments drove her to madness . The player can use the Imbuing Chamber to create their own spiders , which can be used as weapons . Crafted spiders can be found in the Scrolls category . Albino Spider . The Albino spider is the base that every other sub species spawned from . They have no magical properties . They can be found in the following locations : Generally , most locations that contain spiders do not respawn , making it difficult to obtain their pods . These spiders are found as enemies in various dungeons , once the Imbuing Chamber is unlocked , they can be deployed by the player as temporary followers and shock weapons . These spiders are crafted by placing an albino spider pod and a salt pile in the Imbuing chamber . Then , place a gem as well . A ruby will make a flame spider , a sapphire will make a frost spider , an emerald will make a poison spider , and an amethyst will make a shock spider . Flip the switch , and you will recieve 3 spiders . Once you equip them , they are thrown . In combat , these spiders make use of a cloak spell and attack enemies with melee attacks . Jumping Spiders . Jumping Spiders are basic ambush enemies that basically turn towards their target , move a little bit forward , then jump a large distance , ramming their target . They are easily dispatched by a spell or arrow , and all can be easily destroyed with the Unrelenting Force Shout . Jumping spiders can be crafted with an albino spider pod , and a gem . See cloaked spiders for gem details . Crafting gives 3 spiders . In combat , they will follow the player until an enemy is spotted . Then , they jump at enemies and explode . Exploding Spiders . Exploding Spiders have a very self - explanatory name . They spawn , move to their target and then explode doing large area damage that corresponds to their imbued effect .
The High Cost of Lying The High Cost of Lying is a quest available in . Background . The High Cost of Lying is a quest that appears in , and is one of ten quests to take place in either Chorrol or Weynon Priory . It can be done once per day .
The Reality of Spirits Content . Our world is strange . But it ' s also fascinating . Some people conjure fire from their fingertips . Others lift large objects using just the power of their minds . Is it so far - fetched to think that people infused with magicka in life could not find a way to step through the barriers of death ? That they could sustain their essences and remain capable of communicating with those of us still possessed of life ' s sweet kiss ? Yet my studies indicate that as life fades from our bodies upon death , so too should the magicka depart with our last breath . But we know spirits exist . I have personally encountered more than one haunting stare through the course of my research . I have seen desperate , ghostly eyes full of fear and longing for help . It ' s almost as if some memory of life still lingered in the spirit form . What if we could communicate with these spirits ? What if we could call them to us to ask them why they still haunt a house or a gravesite or a battlefield ? I believe I might have found a way . A way to speak to those who have passed on . Perhaps we can finally learn if the dead are truly dead . I intend to learn these secrets . I intend to speak to a spirit and discover what that spirit truly is . Watch for my next book on this subject :
Steel Sword ( Skyrim ) The Steel Sword is a one - handed weapon that appears in . Design . The sword has a steel blade as to be expected , with some rugged designs on the bottom edges . The hilt appears to be made of a fine wood , with metal woven into it , while the base of the blade has complex line patterns , with some dark gray areas . Locations . Unenchanted steel swords will begin to appear throughout Skyrim at level 2 , and enchanted swords can be found at level 3 . These locations include : Smithing . A steel sword requires the Steel Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a steel ingot at a grindstone , and also benefits from the Steel Smithing perk , which doubles the improvement .
Huntsman Axe Huntsman Axe is a common one - handed weapon in . Acquisition . This axe appears primarily as a leveled item that may be equipped by smugglers throughout Solstheim . There are 31 instances that it can possibly be generated in addition to the following static occurrences : Characters . The following people possess a Huntsman Axe : Creatures . The following creatures carry this weapon : Locations . This axe can be found at the following locations :
Umbrielian Umbrielians are a race native to the flying city of Umbriel . Unlike the mortal races of Nirn , the Umbrielians are grown as worms in the sump . The Hist from Umbriel remember all the forms of life on the city , and they are able to reproduce the protoforms or little worms Umbrielians start as in the sump . The worms grow up into adult bodies , while the Ingenium supplies the required souls . Those born to be skraw s tend and harvest the sump . With the arrival of Mere - Glim to the sump , the skraws were planned to be replaced by Argonian shaped Umbrielians . The Umbrielians take care of all the tasks in Umbriel , from taking care of the growing worms in the sump to attending the chefs in the kitchens .
Love Letter from Relfina Content . My dearest Roland , I cannot wait for you to return from Bravil . My heart swells with joy as I know we will once again soon be together . I yearn for you every night that I look beside me in my bed , and you are not there . How I wish I could have taken the journey with you , but I understand that these are dangerous times , and I would only slow you down . When you return , perhaps we should get away from the chaos of the Imperial City . Let ' s go back to that cabin in the woods . The one where you said we would always be safe from the world . The one where you took me in your arms and sang songs of moonlight and happiness . The one where you said " I love you . " Hurry , my love , Relfina
Sygria Sygria are a variant of Faerie , or Fey , considered to be godlike beings . They are said to be surrounded by a host of minor Sylphim . Furthermore , Faerie are said to " have been on Tamriel , in all probability , long before recorded history , perhaps since or before the days of the Elder Ones . "
Ra ' kheran ( Skyrim ) Ra ' kheran is a Khajiit bandit . He is one of the Hunters of Hircine sent to kill Sinding and can be found standing outside of Bloated Man ' s Grotto . Interactions . Ill Met by Moonlight . Ra ' kheran has been sent by Hircine to kill the werewolf Sinding , as to send him to the Hunting Grounds .
Bugs ( Redguard ) This article is for bugs that are general in nature . They affect the entire game , not just individual items / places , and thus have no other place to go . By default , bug reports go to the articles on items on which or for places for which they occur . Only reports that are confirmed to affect the entire game go here . Just to reiterate from the bugs template above : Texture bugs . This section is for bugs which have to do with corrupted textures . Loading screen bugs . This section is for bugs that trigger while in a loading screen .
Dune Smuggler Dune Smuggler is a creature card in . Acquisition . Dune Smuggler is acquired by : Strategy . The card goes very well with other move cards such as grand ball or shadow shift , as it will give a small boost to moved cards , providing the player with an advantage .
To the Traitor of Saintsport Content . I know that was you in the crowd at Enrick ' s last night , Mederic . You may have changed your hair and your fine clothes , but you can ' t hide that scar on your chin or the missing fingers on your right hand . I know where you slid off to , now , and I know it was your crew that did Lennoc back in Port Hunding . He was my best mate for twenty years , in case you forgot about that while you were making him sing . I ' m leaving this note as a courtesy , so you can get your affairs in order . You have three days to make your peace and say your goodbyes to whatever sorry excuse for friends you ' ve gathered in this rat hole of a port . After that , I ' m coming for you . Make no mistake , you ' re leaving this world . If you don ' t put up a fuss , I ' ll make it quick , which is a damn sight better than you gave Lennoc . If you run , then our next meeting will be very different . Once I catch you , I ' ll make it last a very long time . If the waiting grows too hard for you , you pig - faced coward , I won ' t object if you do yourself before your days are up . Your method , your choice . But know this . . . I ' ll absolutely make sure afterward . Remember , Mederic . I ' m watching you . You know as well as Lennoc did that I can track better than anyone . You might make it out of Anvil , but you won ' t make it away from me . You ' re done living . See you in three days .
Celedaen Celedaen is an Altmer and powerful necromancer found in Leafrot Cave . He is trying to change himself into a Lich . Interactions . Affairs of a Wizard . He is one of the targets of the Dark Brotherhood . Since he is rather difficult to defeat , it is recommended to pickpocket him and remove the hour glass Sands of Resolve , this holds his soul so it will kill him instantly . This is found out by reading " The Path of Transcendence " , which is in the same cave as Celedaen .
Pinefrost Tower Pinefrost Tower is a watchtower in . Location . Pinefrost Tower is found in Haafingar Hold . This fallen tower lies atop Haafingar ' s western mountains , a short distance from Northwatch Keep . While the tower is currently occupied by two leveled Frost Trolls , a still - burning fire implies that they are fairly new to the tower .
Or Else Content . We ' re too close to risk exposure . The girl is a problem . Interrogate her , find out what she knows . Then end her . And find that shard of Wuuthrad , or I ' ll have you sent to Lost Prospect as ritual fodder . — Gullveig
Blue Team Gladiator The Blue Team Gladiator is a Dunmer who is always present in the Arena Bloodworks , either practicing his archery or hand to hand skills . Interactions . When the Hero decide to join the Arena as a combatant , he will comment in different ways , depending on current rank , when talking to him . He will give information on Gaiden Shinji , ( shocked the Hero didn ' t know who he was ) , Owyn , ( calling him the combatant ' s father ) , Ysabel , ( calling her the combatant ' s mother ) , and the Arena ( calling it the combatant ' s home away from home ) . Whereas he is generally friendly , it all changes after the Hero beat The Gray Prince in the arena . ( Even if they did The Gray Prince ' s quest ) . He will say to them that The Gray Prince was his friend and mentor , before bitterly saying , " " Congratulations Grand Champion , hope it was worth it . " "
Patches ( Online ) / Patch 2 . 2 . 8 OVERVIEW The v2 . 2 . 8 is an incremental patch that mainly includes fixes for the and DLC game packs , in addition to some fixes for gameplay , dungeons , quests , and UI . FIXES & IMPROVEMENTS , DLC GAME PACK Dungeons & Group Content Imperial City Orsinium FIXES & IMPROVEMENTS , BASE GAME PATCH Combat & Gameplay Crown Store Dungeons & Group Content Quests & Zones UI FIXES & IMPROVEMENTS , DLC GAME PACK Dungeons & Group Content Dungeons Imperial City Prison Public Dungeons Rkindaleft Imperial City General Orsinium Maelstrom Arena Quests World Bosses FIXES & IMPROVEMENTS , BASE GAME PATCH Combat & Gameplay General Crown Store General Dungeons & Group Content Dungeons Darkshade Caverns Veteran Dungeons Veteran Crypt of Hearts Quests & Zones Grahtwood UI General
Guard ( Redguard ) Guards are members of the Imperial Legion during the events of . They can be found on Stros M ' kai , in Port Hunding , the prison , the catacombs , the Palace , on the roads and in Dwemer ruins . There are three different kinds of guards .
Silent Pilgrimage Silent Pilgrimage is a Tribunal Temple quest , available to the Nerevarine , during the events of . Walkthrough . Once the Nerevarine has solved the issue of the Disease Carrier for Endryn Llethan , they may obtain a new quest from him . Llethan asks that the Nerevarine undertakes the Silent Pilgrimage from Vivec City to the Sanctus Shrine , located west of Dagon Fel . The Nerevarine can not speak to anyone during the pilgrimage . A Silent Pilgrim . The Nerevarine should reach the shrine by journey on foot to the northern island , on which the Shrine can be found . However , the Nerevarine may shorten the journey by using a combination of Almsivi Intervention and Divine Intervention ( teleporting and walking between the various locations ) . There are various other methods to get there : Ending the silence . Once the Nerevarine has arrived at Sanctus Shrine Island , west of Dagon Fel and south of Vas , they must activate the shrine , the vow of silence is achieved and ends there . Now , the Hero is able to speak to anyone , and may return to Llethan to complete the quest . Rewards . Llethan will reward the Nerevarine with four skill books :
Clan Aundae Clan Aundae is one of the three major vampire bloodlines . The clan is located in Vvardenfell , with a headquarters at Ashmelech . The clan is made up of only Altmer , led by Dhaunayne Aundae . Aundae mages are blessed with dark powers and focus on their mastery of magic . The clan had a presence in the many ancestral tombs around Vvardenfell . According to the book " A Game at Dinner " the clan has an affiliation with House Dres . In 3E 427 , many members of the clan were killed by the Clan Berne and Clan Quarra . Clan Aundae may once again be targeted during quests performed by the Nerevarine for a rival clan .
Wendelbek ( Oblivion ) Wendelbek is a large , multi - level Ayleid Ruin in eastern Cyrodiil . Located quite off the beaten path , it can be found by heading east from Bravil across the Niben Bay , following the Panther River until one hit Black Dog Camp . Once at the camp , head east - northeast . Wendelbek lies on the edge of the Panther River . If finding Leafrot Cave , one has gone too far . Layout . Outside a necromancer ' s altar awaits a sacrifice . And inside , despite its cavernous chambers and long , winding hallways , Wendelbek is fairly devoid of enemies . There are some necromancers and their summoned undead . There are plenty of Ayleid cask s , Welkynd Stones and chests to find good loot . Even a couple of Varla Stone s are present . Lush like most of the Nibenay Basin , Wendelbek has a variety of abundant plants . Foxglove is scattered throughout the ruins in strong numbers , a clump of Dragon ' s Tongue is hidden among the extensive above ground structures . A couple of Domica Redwort , some Green Stain Cup and a few Summer Bolete are on the edges . Rooms . The area inside Wendelbek is vast and extends through four levels . Wendelbek . There is a small remotely opening door that is filled with three zombies . It is possible to shoot arrows through the hole in the middle of the door without the zombies detecting you , making them easy to kill using sneak attacks repeatedly . Near the door , there is a secret door next to it , only opening after going to the last room . Wendelbek Aldmerisel / Ancestor ' s Hall . There are several lowered staircases which can be raised by the button in the middle of the room , below the raised platform . In the middle of the room on the raised platform , there ' s a Varla Stone near the necromancer . Heading north up the stairs on the right side of this large room leads to a button you can press , which opens up the gate to go into the next room . Wendelbek Sel Aran Mathmedli / Hall of the Exiled King . The Ayleid statue is locate in this room just past the door that is open past the switch beside it . Beware that there are poison gas traps , and two Dark Welkynd Stone s , which shoots mildly - powerful frost beams . These stones are atop the tower you passed after coming down the stairs , and the other atop the other similar tower at the far end of the room . Quests . The Collector . Lord Umbacano of the Umbacano Manor in the Talos Plaza District is a collector of rare Ayleid antiquities .
Uriel Septim II Uriel Septim II ( born ? ? - 3E 82 ) was the fifth ruler of the Empire of Tamriel . Uriel II succeeded his father , Uriel I , in 3E 64 . Uriel II ' s life was plagued with illness and blight . During his rule , Imperial law was poorly enforced . Since the Empire was without a strong - hearted , willing or able Emperor , less justice was done within the Empire ' s borders . He handled his financial affairs poorly , and he was saddled with debt throughout his 18 - year rule . As Uriel sank deeper and deeper into debt , his spirit also sank . In 3E 82 , his mind gave , and he died weighted with guilt . He was succeeded by his son , Pelagius Septim II .
Heretic ' s Horn Heretic ' s Horn is a peninsula located on the east side of the Shivering Isles . It is unremarkable , except that it contains the town of Deepwallow and ruins named The Howling Halls . The peninsula consists of a range of hills in the middle surrounded by marshlands that border the coastline .
Llether Vari Llether Vari is a Dunmer who resides in Morrowind . Interactions . Ienas Sarandas . Llether and other merchants in Ald ' ruhn are becoming impatient while awaiting payment for services rendered to Ienas Sarandas . He asks the Nerevarine to either collect payment for , or repossess , a pair of unique Designer Shoes , enchanted to light the path of their wearer . Services . Llether offers his services as a journeyman enchanter in addition to selling wares .
Old Mournhold : Temple Shrine Temple Shrine is a location in . Found deep beneath Mournhold Temple in Old Mournhold , it houses The Shrine of the Dead and the Profane Acolyte s . It may be entered from or . Passing through this area is the only way to enter the . Aside from the quests that bring the Nerevarine to and through this shrine , there is little else of note . Sublocations . Entrance to both of these locations is possible only through this area . Quests . The Shrine of the Dead . The Nerevarine must help Urvel Dulni cleanse the shrine from the Undead that dwell within .
Invisibility Curse Invisibility Curse is an Illusion ability in that lets the target blend into the surroundings so no one can see them . Characters . The following people have this ability : Quests . An Invisible Son . A wizard has turned Cassius Olcinius invisible , and he will ask for help with finding a cure . Acquisition . Although this ability is not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Gothryd King Gothryd was the King of Daggerfall . His father , Lysandus of Daggerfall , was killed at the end of the War for Betony . His wife is Aubk ' i , former princess of Sentinel . His mother is Mynisera and his grandmother is Nulfaga . History . During the War for Betony , right after the death of Lysandus , he took over command of the Daggerfall army . He managed to slay the King of Sentinel , Camaron of Sentinel , forcing the army of Sentinel to retreat and subsequently surrender . After some negotiation , he asked for the hand of Aubk ' i in marriage , obviously a hostage of war . King Gothryd is one of the wielders of the Numidium . He was one of the seven retrievers of the Totem of Tiber Septim , a tool for controlling the Dwemer i construct . Originally there was only one Totem , but a strange time warping effect known as the Warp in the West made all seven parties in the Iliac Bay region receive the Totem .
Trap Beast Trap Beast is an active skill in the Fighters Guild skill line in . Description . Place a trap at location for 24 – 30 seconds . Trap takes 4 seconds to arm then deals 11 Magic Damage and immobilizes closest enemy for 6 seconds . Burns Undead and Daedric enemies for 24 Magic Damage . Morphs . After reaching rank 4 in this skill , it is possible to Morph it :
Drawing - Flame Drawing - Flame was an Argonian highwayman who hailed from the province of Black Marsh . He lived during the Third Era , and was an accomplished illusionist . Drawing - Flame patrolled the roads in Black Marsh with his partner - in - crime , Furl - Of - Fresh - Leaves . They attempted to rob and kill Decumus Scotti , but were interrupted by Archein Right - Foot - Rock , an Argonian trader and plantation owner .
Hlaren Ramoran Hlaren Ramoran is a lesser Dunmer Knight in Morrowind who serves as a Councilor for House Redoran and the lord of Gnisis . Background . Ramoran may be located in his Private Quarters in his manor in Ald ' ruhn . When the Nerevarine comes to him seeking his support , he first asks the Nerevarine to collect some taxes from Hetman Abelmawia in Gnisis . Afterwards , he will ask the Nerevarine to find an old acquaintance of his named Nalvilie Saren whom he still holds feelings for . After Nalvilie rejects him , he will attempt to track her down himself . Or , the Nerevarine can convince him to forget the past and reveal to him that his loyal servant , Nalvyna Sarinith , cares for him very deeply . According to the House Redoran book , " Red Book of 3E 426 " , Ramoran is the " Lord of West Gash , " and resides in " Ramoran Manor . " This region includes the town of Gnisis . Several official documents , including " Widow Vabdas ' Land Deed " , list him as the ruler of Gnisis .
Ataf Ataf is a Redguard bard who can be found in the Bards College , in Solitude . Background . He is the youngest bard admitted to the Bards College , and claims that he is the best bard that one can find . However , Pantea Ateia will offer constructive criticism to his performance of Ragnar the Red , stating that he needs to put more emphasis on " Ragnar " and " Red . "
Ambassador Lazgara Ambassador Lazgara is an Orsimer found in Daggerfall , Davon ' s Watch , and Vulkhel Guard . She serves Forge - Mother Alga of Orsinium , who is recruiting outsiders to aid in its rebuilding . Interactions . Invitation to Orsinium . After receiving an invitation from Stuga , Ambassador Lazgara can provide the Vestige transport to Orsinium . Conversations . Ambassador Lazgara can be first found in the cities mentioned above . She will react differently depending on what major faction the Vestige is a member of : Daggerfall Covenant . If you are an Orc , regardless of whether you are in the default faction of the Daggerfall Covenant , or another alliance as part of the Adventurer Pack , Lazgara will have the following greeting : Ebonheart Pact . The rest of the conversation is consistent regardless of your character ' s alliance or race .