Psychic Psychic ( Japanese : サイキック " Saikikku " ) is a Type of monster who made their debut in " The Duelist Genesis " , and are used by Sayer in " Yu - Gi - Oh ! 5D ' s " . Psychic monsters often resemble cyberpunk androids , cybernetically - enhanced humans , or strange mutants , and often feature elements of cyberspace , circuit board patterns , green coloring , and yellow electricity in their art . It is worth noting that many Psychic monsters resemble what in the past were Fiend , Machine , or Spellcaster monsters ( such as " Mutant Mindmaster " , " Cipher Soldier " , " Mind on Air " and especially " Jinzo " ) . Up until " Extreme Victory " , the majority of their effects and Spell Card s involved paying Life Points to activate powerful effects , while the Synchro Monster s and Trap Card s focused heavily upon restoring Life Points . The tendency of a Psychic - user ' s Life Points to change rapidly during a Duel allows a cunning player to make the most of cards such as " Megamorph " and optional cards that require Life Point payment , like " Solemn Judgment " . From " Extreme Victory " onwards , Psychic monsters and their support cards switched focus to manipulating banish ment , through banishing Psychic monsters to activate effects , Special Summoning banished Psychic monsters , and returning banished Psychic monsters to the hand or Graveyard . Psychic monsters also support a heavy Synchro element with cards like " Emergency Teleport " , " Mind Master " and " Overdrive Teleporter " . They contain many notable Synchro Monsters , including " Thought Ruler Archfiend " , " Magical Android " , " Hyper Psychic Blaster " , and " Overmind Archfiend " . For a long while , there was no pure Psychic archetype , though half of the " Gusto " , " Ritual Beast " , and " Kozmo " archetypes were composed of Psychic monsters . The first pure Psychic archetype was released in " " ; " PSY - Frame " , followed by the " Metalfoes " in " The Dark Illusion " . Prominent Psychic monsters include " Mind Master " , " Psychic Commander " , " Silent Psychic Wizard " , " Thought Ruler Archfiend " , " Serene Psychic Witch " , " Overdrive Teleporter " , " Esper Girl " , " Hushed Psychic Cleric " , " Psychic Jumper " , " Psi - Blocker " , and " Ghost Ogre & Snow Rabbit " . Playing Styles . Life Point Manipulation . Older Psychic Decks focus on a combination of the manipulation of Life Points and swarming . When played properly , they can be one of the most versatile and unpredictable types in the game , considering their ability to summon powerful monsters in short amounts of time . While most of the Life Point payment costs ( or damage in some card ' s case ) are somewhat hefty , they often wield powerful effects that is usually worth the payoff . For example , " Overdrive Teleporter " can Summon 2 monsters from the Deck at once , " Destructotron " can obliterate all backrow cards , " Telekinetic Power Well " can Summon multiple monsters at once from the Graveyard , and " Mind Master " ( now Forbidden ) enabled OTK moves and loops . Because some of the Psychic support cards make you take Damage , ( " Brain Research Lab " , " Telekinetic Power Well " , " Psychokinesis " , etc . ) " Prime Material Dragon " , " Life Absorbing Machine " , and " Rainbow Life " are three highly recommended cards . It can turn " Psychokinesis " into a + 1 , get you at least 3000 Life Points from " Brain Research Lab " , and other random effects that would do damage . " Prime Material Dragon ' s " anti - destruction effect will prove very useful , too . Synchrocentric Psychic . This type is the most common types of Psychic decks , utilizing cards like " Serene Psychic Witch " , " Overdrive Teleporter " , " Hushed Psychic Cleric " along with its numerous selection of Tuners , coupled with Spell support such as " Emergency Teleport " , " Brain Research Lab " and " Telekinetic Power Well " to Synchro Summon multiple Synchro Monsters at once ( both Psychic and non - Psychic ) . Because of the enormous latent Synchro Summoning potential of Psychic monsters as a whole , this type of Deck can be the most powerful among the Psychic builds . This Deck type also capable of Synchro Summoning overpowered yet hard to utilize Synchro Monsters such as " Stardust Warrior " , " Shooting Star Dragon " , " Red Nova Dragon " , or even " Shooting Quasar Dragon " ( If built and played correctly ) . Psychic Synchro Fusion . Now possible due to the release of " Duelist Revolution " , a Psychic deck that focuses on Fusion Summoning is built to bring out the Psychic Fusion Monster , " Ultimate Axon Kicker " . However , in order to do this , Psychic Synchro Monsters are needed because " Ultimate Axon Kicker " requires at least one of the Fusion Material s to be a Psychic Synchro Monster . Also new from " Duelist Revolution " is a new Spell Card for Fusion Summoning with : " Miracle Synchro Fusion " , which allows the user to Fusion Summon using Fusion Material Monsters from their side of the Field or their Graveyard as long as the Fusion Monster they ' re summoning lists a Synchro Monster as one of the Fusion Material Monsters . This makes it easy for the deck to Fusion Summon " Ultimate Axon Kicker " at almost any time , especially late in a game when the deck has Synchro Summoned multiple times already and one or more of the Psychic Synchro Monster s are sitting in the Graveyard just waiting to be fused with . It also allows other Fusion Monsters with the similar requirement to be utilized in this deck as well . Interdimensional Psychic . There are various Psychic monsters whose effects revolve around banishing each other and gain various effects when either banished or Special Summoned from Banished Zone . The general goal of this variation of Psychic monsters is to use " Serene Psychic Witch " , " Silent Psychic Wizard " and " Hushed Psychic Cleric " to banish Tuner monsters such as " Esper Girl " and " Mental Seeker " and then Special Summon them . This deck type has the potential to be very threatening as it allows the user to quickly swarm the field with powerful Synchro Monsters , while providing a good defensive base with cards such as " Mind Over Matter " and potentially banishing vital cards via " Mental Seeker " . A deck built to use these effects will use cards that can quickly put Psychics into the graveyard for " Silent Psychic Wizard " and " Hushed Psychic Cleric " to utilize . Grandsoil Psychics . After the release of " Return of the Duelist " , Psychic Decks can now add a new powerful boss monster to their already potent arsenal , " Grandsoil the Elemental Lord " . Due to most of the Psychic monsters from " Extreme Victory " being EARTH and the fact that these cards can control the number of monsters in the Graveyard by banishing them , getting exactly 5 monsters to summon " Grandsoil " becomes very feasible . Grandsoil ' s 2800 ATK straight from the the hand and his effect that basically acts as a " Monster Reborn " can quickly give you enough field presence to back your opponent into a corner or even OTK them . To facilitate the summoning of " Grandsoil the Elemental Lord " , it is recommended to use multiple EARTH monsters in the Deck , such as " Giant Rat " , to supplement the Psychic monsters you will already be using . " Gigantes " can be especially useful as a 1900 ATK beatstick that can be instantly Special Summoned . Not only that , but he can set up the Graveyard to summon " Grandsoil " and even destroy all of your opponent ' s Spell and Trap Cards if he is destroyed by battle . He works great in baiting out pesky traps like " Bottomless Trap Hole " or dealing with cards like " Skill Drain " or " Necrovalley " . This type of Deck will typically have a high number of Monster Cards and a very low ( if non - existent ) number of Trap Cards . Use of " Hand Traps " such as " Maxx " C " " ( which is also Earth to help summon " Grandsoil ' . ) and " Tragoedia " or " Swift Scarecrow " will help disrupt your opponent and protect you from OTK moves . Examples . [ [ Category : Types ] ]