naist-nlp/zeshel huggingface dataset:
Yellow Card Yellow Cards are part of the Law System in " Final Fantasy Tactics Advance " . They are issued for any violation of a law that results in a successful action that is not fatal to its victim . A Yellow Card on a character serves as a warning , but will result in a post battle penalty . The possible penalties include the offending unit receiving no experience or AP for the battle , a monetary fine of the player ' s gil , a fine of items in the player ' s inventory , a loss of one of the unit ' s equipped item , a confiscation of the player ' s law cards , or a permanent unit stat reduction . A second offense during the same battle or a fatal offense will result in a Red Card and the unit will be sent to jail immediately , just like soccer / football . However , some units ( most bosses ) have a spell known as Justice that protects them from receiving Red Cards . They will instead receive another Yellow Card upon subsequent or fatal infractions of the law . Etymology . A is shown in many sports after a rules infraction or , by analogy , a serious warning in other areas .
Treachery of the Gods / Prologue " The divine conflict between harmony and discord rages on , the fate of the world its promised prize . Fighting to secure it are brave souls summoned for that solitary purpose . Champions , cut from a cloth different from those which form the fabric of our world . These warriors from afar are helpless but to do as bid , waging battle after endless battle for the gods who called them here , granted neither respite nor reprieve . Relying on what fragments of their shattered memories remain , they fight to end the conflict , and for a chance to return home , to the worlds they each once knew . What they cannot know is that they fight in vain . This war is one without end , and it is their fate to serve forever , until , at last , their ebbing strength gives way . . . " The Prologue , titled Path to Sanctuary , is the first level available on Story Mode in " Dissidia 012 Final Fantasy " . It features only a single Gateway and serves only to introduce the player to some basic game mechanics . There are no shops or enemies to face . Gateways . Gateway to Departure . The first gateway does not include any enemies . All the player must do is to reach the Stigma of Chaos on the other side of the map .
Balivarha ( Final Fantasy X - 2 ) The Balivarha is an enemy from " Final Fantasy X - 2 " . It has relatively good all - round stats and the ability to absorb Fire , however any non - Fire magic will serve well here . Also utilizing Armor Break will help drastically reduce its high Defense , and equipping Fire - absorbing equipment or using a Lunar Curtain / Light Curtain , casting Shell / Protect , and using high Defense dressphere s will help reduce the damage it can deal . It is generally not too tough of an enemy compared to others in the game . Creature Creator . Fiend Tale . In the Fiend Tale endings , a notable Balivarha was a good for nothing who was selected to represent the Ruminants who attended a peace conference between his kind and the Drakes represented by Spine Drake . However , it turned out to be a trap by Yevon monks to pit the two fiend - types against each other . Luckily , Divebeak , Vertigo , and Barbuta revealed the treachery and Balivarha and Spine Drake join forces against their common enemy .
Killer Hound ( Final Fantasy X - 2 ) The Killer Hound is an enemy in " Final Fantasy X - 2 " . It is an extremely dangerous enemy as it is encountered early in the game , and its Killer Fang ability has a high probability of causing instant death , and it uses this ability often . Player should prioritize taking Killer Hounds first in order to avoid casualties . Creature Creator . Fiend Tale . In the Fiend Tale endings , a notable Killer Hound was trained as one of ancient Bevelle ' s fiend soldiers for the Machina War , 1000 years ago . Because of the machina chip embedded within him , Killer Hound escaped Shinra , simultaneously causing ancient machina in Zanarkand to awaken . The scene ends with Shinra suggesting the Gullwings capture one of these ancient machina .
Gi Tribe The Gi tribe was a tribe that used to live in the world of " Final Fantasy VII " who waged war against the citizens of Cosmo Canyon many years ago . The tribe has designs reminiscent of the Native Americans . Story . In the year 1959 the Gi Tribe attacked Cosmo Canyon , a village protected by the leonine species Red XIII belongs to . The Gi tribe attempted to infiltrate Cosmo Canyon via the caves , later known as the Cave of the Gi , to sneak into the town . Seto , the father of Nanaki ( later known as Red XIII ) , hatched a plan which would see the Gi Tribe defeated : hold the Gi back at the end of the cave , whose opening was sealed behind him . He knew that by doing this he would perish , but the sacrifice had to be made to protect his family and the village . The Gi were unrelenting and attacked Seto with poisonous darts . He fought as long as he could , but succumbed to petrification and was turned into stone . 48 years later in the December of 0007 , Red XIII visits Cosmo Canyon with little knowledge on the war on the Gi Tribe . Bugenhagen , a resident of Cosmo Canyon during the battle , unlocks the Cave of the Gi when he feels it is time for Red XIII to learn the truth about his father . Inside , he fights the spirits of the Gi Tribe , who are still lingering . Before reaching his father , Red XIII fights the leader of the Gi Tribe , Gi Nattak . With his defeat , the Gi Tribe fades away and becomes a distant memory . Gameplay . The Gi are fought during " Final Fantasy VII " in spirit forms . Gi Spector s are fought throughout the Cave of the Gi . At the end of the cave , the leader of the tribe , Gi Nattak , is fought . Gi Nattak is fought with Soul Fire s that can possess party members . The battle is reminiscent of the boss battle with Wrexsoul in " Final Fantasy VI " , which also possessed party members and had two accompanying enemies like the Soul Fires , called Soul Saver .
Spellblade ( Final Fantasy V ) Spellblade , also known as MagSwd and Sword , is an offensive ability of the Mystic Knight job class from " Final Fantasy V " . It involves imbuing the Mystic Knight ' s sword with a certain magic and using that magic on a single foe . Mechanics . The Mystic Knight ' s Spellblade allows the Mystic Knight to charge their sword with a spell . Spellblade requires the player to have the spell in question to use it . Spellblades ignore Defense and the Reflect status . Spellblade skillset is mostly made up of elemental spells , but includes also three status inflicting spells ( Silence , Sleep , and Petrify ) and three support spells ( HP Absorb , MP Absorb , and Attack - up ) . status effect charged blades will incur that status 100 % of the time as long as the attack connects . If the player uses Firaga , Blizzaga , Thundaga , Bio , or Holy on their Spellblade , their attack may act as an instant death attack against enemies weak to that element . Spellblade is disabled if the user is silenced . The learnable spells are divided into six levels , and the advanced Spellblade techniques are some of the most powerful methods of destruction in the game . The effect lasts until the end of battle . Spellblade abilities give characters the Mystic Knight ' s base Strength and Magic based on the following formulas : However , the value of the base Magic granted this way is capped at the Mystic Knight ' s base . Thus the base Strength and Magic stats for a character with Spellblade equipped would be as follows : The Spellblade command is leveled up when the party member earns AP in battle as a Mystic Knight . Leveling up the command allows it to be equipped to other jobs to perform spellblades of spells up to the learned level . Spellblade level 1 takes 20 AP to learn , level 2 takes 30 , level 3 takes 50 , level 4 takes 70 , level 5 takes 100 and level 6 takes 400 AP . Upon mastery , Freelancers and Mimes gain the Mystic Knight ' s base stats unless they already have a higher base from another mastered job . They will also gain Magic Shell as an innate ability .
List of Final Fantasy Tactics reaction abilities Reaction abilities in " Final Fantasy Tactics " are learned via Job Points . Each character can equip one reaction ability . Except for Parry and Reflexes , which provide passive boosts to evasion , reaction abilities only activate when their trigger condition is met , and the chance for activating depends on the user ' s Bravery stat in percentage : the braver the unit the higher the chance . Reaction abilities usually provide counterattacks or grant beneficial status effects . Reaction abilities that involve casting certain status effect spells on the users themselves neither consume MP nor require Charge Time . Trigger depends on amount of Brave ; the higher the character ' s Brave , the more likely it is to trigger . The status effect is not permanent and can be dispel led . Dummied content . There is a dummied reaction ability found in the game data that has no effect . Its name and description suggest it would have granted the Reflect status to the unit if it was hit by magick .
Jade Villalon Jade Villalon is an American singer who provided the English singing vocals for the characters Yuna and Lenne from " Final Fantasy X - 2 " . Her vocals can be heard during the scene where the Songstress Yuna performs " 1000 Words " atop the airship " Celsius " . Jade also performs the English version of " Real Emotion " and the orchestrated version of " 1000 Words " . She was credited as Jade from Sweetbox , being the vocalist and lyricist for the German pop - group , but has since left the group in 2007 to pursue a solo career as Jade Valerie .
Gold Bangle Gold Bangle is a recurring armor and accessory in the series . Appearances . " Final Fantasy X " . Gold Bangle is an armor for Lulu , obtained if the dominant abilities on any bangle are any two Defense + % abilities . " Final Fantasy XIII " . Gold Bangle is an accessory . It has eleven levels of advancement and at maximum level requires an Uranite in order to upgrade it to a Mythril Bangle . Gold Bangle raises maximum HP between 250 and 350 points . Its synthesis ability is Magic Wall which reduces received damage from each magic - oriented hit by a flat amount . It can be found aboard the " Palamecia " in the Bridge Access area , and bought from B & W Outffiters retail network since chapter 10 . " Final Fantasy XIII - 2 " . Gold Bangle is an accessory that raises maximum HP by 25 % , has as its synthesis ability , and has a Accessory Capacity value of 60 . It sells for 2 , 100 gil . It can be found in a treasure sphere in Academia 500 AF , and dropped from Atlas ( unweakened state ; 5 % chance ) , Deathgaze , and Geiseric . A Gold Bangle can be degraded or upgraded at Chocolina ' s shop in Academia 500 AF , both variants still retaining High HP : Power Surge as its synthesis ability . The Delicate Gold Bangle variant increases maximum HP by 23 % and comes with slightly decreased Accessory Capacity of 55 . It requires 6 , 300 gil , a Gold Bangle , and a Tear of Woe . It sells for 3 , 150 gil . The Durable Gold Bangle variant increases maximum HP by 30 % and comes with slightly increased Accessory Capacity of 65 . It requires 2 , 100 gil , a Gold Bangle , and an Abyssal Scale . It sells for 1 , 050 gil . " Final Fantasy Type - 0 " . Gold Bangle provides HP + 50 % to the wearer . It can be bought for 5000 gil from the Armory after completing Protecting the Defector ) , or obtained from the tasks Mad about Ms . Tokimiya III , Slayer ' s Spoils V , or A Watchdog ' s Wish . It is also obtained as a Special Bounty for clearing The Reclamation of Eibon . " Dissidia Final Fantasy " . Gold Bangle is a level 36 bangle that provides + 150 HP , + 26 Defense , and is 1 / 3rd of the " Glorious Gold " set . It can be obtained from the shop by trading 10 , 750 gil , Silver Bangles , and Gold . " Dissidia 012 Final Fantasy " . Gold Bangle returns as a level 30 bangle that provides + 267 HP , + 23 Defense , and is 1 / 3rd of the " Glorious Gold " set . It can be obtained from the shop by trading 24 , 600 gil , Silver Bangles , Gold , and Despot ' s Desire x3 .
List of Final Fantasy Dimensions statuses The following is a list of all statuses found in " Final Fantasy Dimensions " . Attack Down . Return to Darkness can inflict this status . Defense Down . Enrage and Return to Darkness can inflict this status . Magic Defense Down . Return to Darkness can inflict this status . Speed Down . Benumb can inflict this status .
Balo Balo Balo Balo is an enemy in " Crisis Core - Final Fantasy VII - " . Balo Balo is not a very difficult enemy to defeat , as it only has access to Fire and a regular physical attack , and are very easy to interrupt . Attack from behind , as they give plenty of time to get behind them , and use rolls to avoid their Fire spell .
Acrophies ( Final Fantasy VII ) Acrophies is an enemy from " Final Fantasy VII , " fought in the Corel Valley and in the fourth round of the Battle Square after the player acquires the " Highwind " and Cloud Strife rejoins the party . When fought on the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . Battle . Acrophies ' s attacks are not all that powerful by the time the party encounters it , and it does not have a large amount of HP . The main reason for battling this unusual - looking foe is the opportunity to steal a relatively rare and valuable Water Ring . A back attack landed on Acrophies will deal eight - times normal damage , as opposed to the regular twice normal damage . This is for the benefit of the Acrophies , however , since its Huge Tidal Wave will hit the back of Acrophies , who will then absorb the water - elemental damage eightfold . Acrophies has in its arsenal one of the rarest abilities in the game , the Isogin Smog ability . This inflicts the Darkness status to the entire player party , but will only be used by Acrophies if the entire party is already under the Darkness status . Warning ! If Acrophies uses this attack more than once , it might crash the player ' s game . Since Acrophies has no other abilities that induce the Darkness status , the Ink item will have to be used on all party members to see this attack naturally . AI script . AI : Main Etymology . One possible localization of the enemy ' s name is " Acrophis " , which would be a portmanteau of " acropora " and " ophis " . This would be appropriate given its snake arm .
Zilart The Zilart are a race in " Final Fantasy XI " . They appear similar to Humes , yet they possess extremely high intelligence and magic potential . They possessed a trait known as the " whisper of the soul " , which is a combination of telepathy and mind reading . An offshoot of the Zilart formed without this trait , known as the Kuluu , and were treated as lesser beings by the Zilart . History . For a time , the Zilarts were the only race in existence . They existed relatively peacefully , and this time is not particularly well - documented . However , one of the Princes of the Zilartian King , Eald ' narche , stumbled into a room of the mothercrystal and was presented with a vision of the realm beyond the Gate of the Gods and eternal paradise . Using the whisper of the soul , this vision was simultaneously presented to all of the Zilart throughout the world . Enchanted by this vision , they decided to build a path to open the Gate of the Gods . The Gate was to be powered by the energy of Vana ' diel ' s five Mothercrystals , channeled through giant power conduits to a central point at Delkfutt ' s Tower . They constructed a grand capital city named Tu ' Lia , which is levitated into the sky by the channeling of the Mothercrystals ' power . Tu ' Lia was to be the gate , but at the moment of activation , the Kuluu sabotaged the Gate ' s power source , resulting in a cataclysmic meltdown that wiped out the land ( known later as the Meltdown ) . Appearances . In this first expansion of " Final Fantasy XI " , two surviving Zilartian princes are revealed — the Jeunoan Archduke Kam ' lanaut , and his elder brother Eald ' narche . They continued attempts to open the Gate of the Gods , which is the focus of the " Rise of the Zilart " storyline . In the game ' s second expansion , the Zilart are revealed to be alive and well , and a survivor of the Kuluu is also present .
Death Claw ( Final Fantasy VII ) Death Claw is an enemy in " Final Fantasy VII " fought in Corel Prison . Battle . It can be difficult to defeat as it casts Barrier and MBarrier on itself , and its Death Claw attack may inflict Paralyze . It also uses the powerful Laser attack , an Enemy Skill which halves a party member ' s HP . This is only used when Death Claw has either Barrier or MBarrier , and even then there is only a 25 % chance it will use it . It may be easier to learn Laser via manipulation . The valuable Platinum Bangle can be stolen from it . If the player does not learn the Laser Enemy Skill before finishing Corel Prison , they cannot learn the skill until Disc 3 . Considering the cheap cost of Laser in comparison to Demi2 and the early acquisition , it is highly advisable to learn this skill on at least one Enemy Skill Materia . AI script . AI : Main . . l : : : TempVar : ChosenAtt = Barrier
Weresoldier ( enemy ) Weresoldier is a boss in " Final Fantasy Dimensions " . He is fought on the top of Mt . Rusalka . Strategy . This monster is not very difficult to deal with . There is not much to talk about his attack . Smash to Bits damage can vary quite a bit so be ready to heal when it hits hard . Thwack can damage every ally for 250 - 300 damage . Have the Red Mage or White Mage to cast Cura on the party when necessary while other members attack , use ability or cast strong spells to deal damage . The fight will end before you know it .
Max MP Boost Max MP Boost is a trait in " Final Fantasy XI " for Summoners , Scholars , and Blue Mages . It permanently raises the amount of MP the character has ( + 10 per level ) . There are different levels of Max MP Boost . Only one level of MP boost is available to Blue Mages and Scholars , while Summoners get multiple MP boosts .
Shinra ' s Bestiary The game ' s bestiary can be accessed by talking to Shinra onboard the " Celsius " . There are 131 monsters in total in the bestiary , though there are much more in - game . The bestiary is extended to 255 in the " Final Fantasy X - 2 Ultimania Omega " . A chapter entitled is the third chapter of the book . Enemies from 256 to 306 are listed in the " Final Fantasy X - 2 International + Last Mission Ultimania " . Completing the bestiary in the " Final Fantasy X - 2 HD Remaster " version earns the trophy Monster Master . List . The following sections list the entries numerically as they are in the game ' s official Bestiary . Bosses are marked with a ☆ .
Ifrit ( Final Fantasy VI boss ) Ifrit is a boss in " Final Fantasy VI " . He is fought alongside Shiva in the garbage chute of the Magitek Research Facility . Battle . Ifrit uses physical attacks and Fire - elemental magic . If attacked by magic three times Ifrit will counter with Firaga , likely killing a party member . When damaged five times in any way , Ifrit retreats and is replaced by Shiva . Blitz , Bushido , Tools are effective against both of them , and Blizzard and Fire are also powerful , though of course the player should only use Blizzard against Ifrit and Fire against Shiva , since spells of the opposite element heal them . When either of them is defeated , the battle ends . Shiva has slightly less HP , but only a few hundred so neither is any easier to defeat than the other . Strategy . The simplest way to win against Ifrit and Shiva is to attack Ifrit five times since he ' s the first to be fought in the formation , it doesn ' t matter if the attack is absorb , nullified , or deals damage . When Ifrit swaps places with Shiva , the player should run away during this transition . Since there is no enemy present during the transition , the party can successfully run away . The reason behind this is that Ifrit and Shiva ' s formation do not have the " no run " flag activated which prevents running away for this formation . AI script . Attack Turns : 1st Turn : Attack ( 33 % ) or Fire ( 66 % ) 2nd Turn : Attack ( 33 % ) or Blaze ( 33 % ) or Fira ( 33 % ) If attacked by " Magic " : If attacked by anything : If Var36 > = 3 If Var3 > = 5 : If killed :
White Hole White Hole is a recurring ability in the series . Appearances . " Final Fantasy V " . White Hole is an enemy ability used by Neo Shinryu , Exdeath during the first part of the final battle , and Enuo . It inflicts Petrify and Instant Death to one party member . " Final Fantasy X - 2 " . White Hole is a Mix ability achieved by mixing . It deals 6 hits of 800 Holy - elemental damage to one target . " Final Fantasy XIV " . White Hole is an enemy ability that inflicts Knockback in a wide conal area . It is used by the three Atomoses in The World of Darkness . " " . is an enemy ability used by Neukhia . It inflicts non - elemental damage to all units in its path . " Final Fantasy Dimensions " . White Hole is an enemy ability used by the third form Chaos Elgo . It heals the boss for about 5 . 000 HP .
Bracer Bracers is a recurring armor in the series . It is sometimes an accessory as well , and is usually a mid - ranked accessory while being a high - ranked armor . It grants bonuses to physical stats . Appearances . " Final Fantasy II " . The Bracers is an arm armor exclusive to Josef in the " Advance " and " 20th Anniversary " versions , which provides 30 Defense , - 5 % Evade , and 34 % Magic Evade , as well as + 99 Strength and + 99 Stamina . It can only be obtained at Arubboth . " Final Fantasy IX " . Bracer is the strongest armlet , and can be used by everyone except Steiner and Freya . It provides + 35 Evasion , + 18 Magic Defense , + 1 Strength , and increases the power of Wind - elemental attacks . It teaches Add Status and Power Throw , and must be synthesized at the Black Mage Village ( disc 4 ) for 24 , 000 gil , Battle Boots , and Venetia Shield . " Final Fantasy X " . Bracers are Auron ' s choice of armor , and the Bracer is the default starting armor , or an armor that can be obtained if it only has one ability slot . " Final Fantasy Tactics " . Bracer is an accessory that grants + 3 Attack , the highest bonus for Strength available . It costs 50 , 000 gil to buy . It can be found with the Treasure Hunter ability in Limberry Castle Gate as a rare treasure . " Final Fantasy Tactics Advance " . Bracers is a mid - ranked glove that provides + 5 Attack and + 12 Defense . It can be bought for 15 , 000 gil in Sprohm after the fourth shop upgrade , or as a reward for a " Mountain - Mountain - Cave - Cave " Treasure Hunt . " Dissidia 012 Final Fantasy " . Bracer is a level 90 gauntlet that provides + 34 Bravery , + 66 Defense , and + 40 % Magic Counter Strength . It can be obtained by trading 155 , 700 gil , Dragon Gloves , Humbaba Leather , and Horror ' s Hope x5 .