naist-nlp/zeshel huggingface dataset:
Bobblehead - Medicine The Bobblehead - Medicine is a miscellaneous item in " Fallout 3 " . It permanently improves the Lone Wanderer ' s Medicine skill by 10 , up to a maximum of 100 . Location . The bobblehead is located on James ' desk , in Vault 101 ' s clinic . It can be obtained during Future Imperfect , Escape ! , or Trouble on the Homefront , but after all three quests are complete , the Vault will be permanently sealed ( unless all people in the vault are killed or the vault is sabotaged ) . In Trouble on the Homefront , it will be on a small cart in front of the blood spattered window . Notes . The Medicine bobblehead actually exists three times in the G . E . C . K . . Rather than using scripts to change the appearance of Vault 101 , there are actually separate versions of the vault for Future Imperfect , Escape ! , and Trouble on the Homefront , each with its own bobblehead in place . When one is picked up , the script attached to the bobblehead hides the others .
Cigarette machine The cigarette machine is a constructible settlement object and container in " Fallout 4 " . Characteristics . The cigarette machine dispenses cigarettes . It normally contains packs of cigarettes , bottlecaps and cigarette carton s . They can also be built in settlements to raise happines and act as storage . The machine was made by the pre - War company Clipper Ship .
Successfully spy on the Crimson Caravan Company for 3 - Some Caravan Co . Successfully spy on the Crimson Caravan Company for 3 - Some Caravan Co . was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . Once officially joined with 3 - Some , Enzo will let the player in more and more about the rivalry with Crimson . An offer to be a spy for 3 - Some against Crimson will pop up after a couple of full employment caravan runs . If the player is Mr . Charisma ( > 7 ) , then the offer will come up after one full employment caravan run . If the player accepts , Enzo will stage a fake falling out that will make the player look really good to Crimson Caravan . Once the player is working for Crimson , they will need to find evidence of Crimson ' s dealings with Maxson ' s bunker . The evidence is in the form of written ledgers ; one kept by Ailis McLafferty , and the other is kept by Devon Hill at Maxson ' s . Both give written history of transactions between the two . These ledgers are locked away , so stealthy boy can use his magic . All other boys will need to resort to other means .
Gonzales Gonzales is a character mentioned in " Fallout 4 " . Background . Mr . Gonzales was a man who lived before the Great War . He was one of the many victims of the Nuka - Killer . His case is recorded in a terminal located at the Nahant Sherrif ' s Department . Appearances . Gonzales is mentioned only in " Fallout 4 " .
Griffin Wares sacked caravan Griffin Wares sacked caravan is a in the Mojave Wasteland , and is located southwest of Horowitz farmstead . Layout . The sacked caravan is right next to a Silver Rush billboard . The site contains three corpses and some scattered loot around the brahmin . There is an empty wooden cart and a . Around the brahmin corpses are two ash piles . Being here may attract the attention of a cazador . One or two cazador es may also spawn here after fast travel ing to the spot . Appearances . Griffin Wares sacked caravan appears only in " " .
Signal interceptor - items needed Signal interceptor - items needed are three paper notes in " Fallout 4 " . Each one is given to the Sole Survivor by a specific faction member in order to retrieve components for the signal interceptor during The Molecular Level . Notes . The Minutemen note is differently named from the other two notes , namely items needed - signal interceptor , instead of Signal interceptor - items needed .
Nuka - Cola plant ( Fallout Shelter ) The Nuka - Cola plant is a location in " Fallout Shelter " . Layout . Whilst the exact layout is randomly generated for each player , the template is consistently four floors high with entry being on the second level . Width follows the vault standard of eight room blocks ( + 2 elevator slots ) across . Appearances . The Nuka - Cola plant appears in " Fallout Shelter " .
Zion Canyon map The Zion Canyon map is a quest item in the " " " Honest Hearts " . Characteristics . This is an undroppable map of the Zion Canyon . Being a quest item , it cannot be removed from your inventory . It cannot be meaningfully interacted with either , and although it is the Zion Canyon map , it does not reveal any locations that have not been found . It shows the way out of Zion Canyon , granting the player a way to travel back to the Mojave Wasteland via the Southern Passage . Bugs . When viewing the map in your Pip - Boy 3000 , for some reason the icon background is slightly darker compared to other .
Sierra Petrovita ' s home Sierra Petrovita ' s home is a location in Girdershade . It is the home of Sierra Petrovita . Layout . Exterior . Sierra ' s home is an average wasteland shack with the exception of the red neon Nuka - Cola sign next to the door and a large amount of empty soda bottle s around the door . Interior . Inside consists of a bed , oven and a huge amount of different Nuka - Cola items such as an antique Nuka - Cola refrigerator , an inflatable Nuka - Cola bottle , pristine Nuka - Cola machine , Nuka - Cola and Quantum advertising banners , a Nuka - Cola bottle lamp and a Nuka - Cola Clock , all of which are unobtainable . The Nuka - Cola machine is locked and requires a key to open . Appearances . Sierra Petrovita ' s home appears in " Fallout 3 " and is referenced in the " Fallout 4 " add - on " Nuka - World " .
Stun grenades A stun grenade is a thrown weapon that appears in " " , " " and " Van Buren " . Stun grenades , also known as flash grenades or flashbangs , are non - lethal grenades used to disorient and distract targets by producing a blinding flash of light and loud sound , without causing permanent damage . The bright light over - stimulates the nerves in the eye , causing temporary blindness , and the loud sound causes temporary hearing loss and loss of balance from disruption to the fluid in the ear . Models . Flash bang . A less - lethal alternative to a traditional grenade . Flash bangs deal very little physical damage , but the blinding light and deafening bang it creates deal significant damage . Stun grenade . This grenade cut from " Fallout : New Vegas " was meant to inflict fatigue damage to targets , allowing for a less - lethal explosive weapon . Typical of stun grenades , a bright light accompanies the detonation , which can momentarily blind or blur vision . Flash grenade . Flash grenades , by themselves , do very little harm . They instead use a magnesium core to release a blinding flash upon detonation , stunning opponents caught in its blast radius .
Bitter Springs cemetery The Bitter Springs cemetery is an in the Mojave Wasteland . It is located in the valley that connects Bitter Springs with the Coyote Tail Ridge . Layout . It is a small valley with 12 graves of Great Khans that were killed during the Bitter Springs Massacre . Notes . As with Camp Forlorn Hope and Goodsprings Cemetery , ghostly sounds can be heard among the graves . Appearances . The Bitter Springs cemetery appears only in " " .
Rivet City guard Rivet City guards are members of the security team at Rivet City . Background . These guards patrol Rivet City to ensure the security of the ship . They also help secure the purifier at the Jefferson Memorial . Appearances . Rivet City guards appear in " Fallout 3 " and one appears in its add - on " Mothership Zeta " .
Shem Drowne ' s skull Shem Drowne ' s skull is a junk item in " Fallout 4 " . Characteristics . A human skull , from Shem Drowne . Crafting . The Shem Drowne ' s skull can be broken down into its individual components for use in crafting : Location . Found in Shem Drowne ' s grave as a quest reward for completing The Gilded Grasshopper . Beyond its listed 10 - cap value and its scrap potential as bone , its sole use is as a unique souvenir : It looks like any other skull , and behaves the same when manipulated ( i . e . , the jaw dangles while it ' s unsupported ) . Because it is tagged as junk rather than as a quest item , it can - - and likely will , if placed in workshop inventory with other junk - - be scrapped ( or converted for oil ) inadvertently ; take care if you wish to save it .
Tough Hide Tough Hide is a " " , " Van Buren " , " J . E . Sawyer ' s Fallout Role - Playing Game " and " Lionheart " perk . " Fallout Tactics " . Exposure to radiation has hardened you against the elements . You gain + 15 to armor class and + 10 to all resistances . Only super mutant s can pick this perk . J . E . Sawyer ' s " Fallout " Role - Playing Game . Maybe you stood next to the reactor too much . Maybe a harsh life of slavery inured you to the little scuffs and scrapes of this God - forsaken world . Or maybe you ' re just a certified bad ass . You gain + 2 Normal DT and + 2 Ballistic DT that stack with armor . " Lionheart " . Exposure to extreme conditions has hardened you against the elements . You gain 5 to armor class and 7 % to all resistances . Only feralkins and sylvants can pick this perk .
Jason Anderson ( Fallout 2 ) Jason Anderson is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Jason Anderson is mentioned only in " Fallout 2 " . Behind the scenes . Jason Anderson is a reference to Jason D . Anderson , a " Fallout 2 " dev .
InstaMash ( Fallout : New Vegas ) InstaMash is a found in " " . Characteristics . InstaMash is packaged in a white box with blue highlights . It appears to be a form of instant potatoes . Eating this foodstuff restores 5 Hit Point s , but also gives out a small dose of radiation in return . In Hardcore mode it will also eliminate 25 points from Starvation . It is a required ingredient for making a caravan lunch . Notes . InstaMash heals half as much as a when one has a high Survival skill .
Marlborough house The Marlborough house is an unmarked location in the Commonwealth in 2287 . It is a Gunners forward recon base of the HalluciGen , Inc . raid . Layout . Malborough house is a small home with not much loot . There is a duffle bag to the right of the entrance , an ammo box behind the table with sandbags , a dead gunner , a caps stash under a chair , and a chem box upstairs . Appearances . The Marlborough house only appears in " Fallout 4 " .
Tommy gun ( Fallout 2 ) The Tommy gun is a small gun in " Fallout 2 " . Characteristics . Similar to a M3A1 " grease gun " SMG , the usage of this gun is limited by its rather heavy ammunition . Furthermore , the grease gun has better damage , longer range , and only needs 4 AP to fire . The Tommy gun however , compensates the drawbacks with a larger magazine . Locations . Shark Club and Desperado bouncers in New Reno carry such guns , though have to be looted . They can also be found in various random encounters in the area around New Reno . Eldridge also stocks the gun . Notes . The bouncers ' " rifle " animation frames ' weapon matches this weapon , likely because they are not intended to carry anything that is " not " a Tommy gun .
Slide show theater room Slide show theater room is a in the " " add - on " Lonesome Road " . The player is placed there to view the ending slides of the game . Layout . A small room in which the ending slides are watched . It has a projection screen and behind it a hidden room with several characters : Appearances . The slide show theater room appears only in " " .
Deluxe chemistry set The Deluxe chemistry set is a world object in the " " " Old World Blues " . Usage . If the Courier ' s skill is at least 25 , he or she can use a deluxe chemistry set to perform one of two functions : Using the deluxe chemistry set consumes its supply of chemicals , so only one or the other can be made at a time , but it can be used again after 24 hours .
Choose to deal with the raiders Choose to deal with the raiders was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . The Twin Mothers are supplying the raiders with food . However , due to attacks on their crops , this is severely draining their resources . The player can choose to help the tribe by simply taking on this quest . The Twin Mothers will not ask for help , in fact they will refuse it . The player will need to initiate this quest on his own .
Wasteland medic The wasteland medic is a common outfit used by medics in battlefields , in " Fallout Shelter " . Characteristics . The outfit has a very minimalist style with just a t - shirt and pants , the t - shirt is dirtied and depicts a leather strap with a pouch connected to it on the torso . There is also a belt with utility pouches on it . This outfit provides dwellers with an additional 2 points to Perception and 1 to Luck . Crafting . A high Perception statistic is needed to effectively create the wasteland medic .
Tangle grenade The tangle grenade is a cut throwing weapon from " " . Characteristics . The tangle grenade is essentially an anti - personnel grenade that releases fibers that ensnare any targets caught within the blast radius . Is more effective against unarmored to lightly armed targets , and being almost entirely useless against armored targets and robots .
Abandoned car fort The abandoned car fort is a small makeshift fort located immediately northeast of Shalebridge , northwest of the Five Axles Rest Stop and southeast of SatCom Array NW - 07c in the Capital Wasteland . There are no living inhabitants . Layout . As the name suggests , it ' s a fort constructed of derelict cars on top of a highway . In the car fort , there are some dead raiders ( whose corpses may disappear over time ) , a bed , six ammunition box es , and a small crate containing random food , water , and chems . There are some mirelurk s below the bridge . There is an Enclave outpost that will be nearby after The Waters of Life . Notes . There is a random spawn location on the hillside next to this location that can spawn a single raider or 2 bloatflies . Appearances . The abandoned car fort appears only in " Fallout 3 " .
Arizona Killer Arizona Killer is a in " " and an for all platforms . Walkthrough . After receiving instructions from Caesar ( or Lucius , if Caesar is dead ) , the player needs to meet Cato Hostilius , camped northwest of Ranger station Delta . When spoken to , he will present the player with a set of NCR armor and suggests planting a bomb on the Bear Force One ( the player can receive the Vertibird bomb from him if their Explosives skill is at least 50 ) . Afterwards , he will make his way to Hoover Dam and blend into the crowd of spectators . The entire area of the Dam is heavily guarded by combined patrols of NCR regulars and Rangers . The latter can see through faction disguises , the NCR will always be hostile when the disguise fails due to the failure of Don ' t Tread on the Bear ! The player has a limited time to make some preparations before talking to Cato again in the crowd and telling him that they are ready . Waiting for too long ( well over an hour of real time ) , leaving the location before completing the assassination , killing any ranger atop or in the immediate area of the visitor center ( even quietly , this includes the trooper ) or not arriving at the dam at all will fail the quest . Immediately after Cato is told that the player ' s ready , the Bear Force One will arrive and land on top of the visitor center . President Kimball will make his way to the stage to deliver a speech . If there is any suspicion that an assassination attempt is imminent , the Rangers will interrupt and hurry the President back to the Vertibird or a secured location beneath the helipad if the aircraft is inoperable . Otherwise , after the speech ends , the President and his security detail will simply leave . Note : " Drawing a weapon while near the visitor center and after the president has arrived will result in the President and NCR reacting as if he had come under attack , even if the Courier is hidden and has not attacked . However , the NCR will not turn hostile unless they see through the Courier ' s disguise . " The President ' s death completes the quest . It will fail if any of the above mentioned criteria are met . Assassination methods . Any method that involves destroying the Vertibird with Kimball aboard , employs explosives or high impact projectiles ( Gauss rifles for example ) runs the risk of making President Kimball ' s suit and the Meat of Champions perk unobtainable due to the inaccessible or lost corpse .
Iguana - on - a - stick ( Fallout ) Iguana - on - a - stick is an edible item in " Fallout " , " Fallout 2 " and " " . Characteristics . It is available as a whole iguana or in the form of iguana bits and replenishes Hit Points .
Espionage debriefing Espionage debriefing is a holotape in the " Fallout 3 " add - on " Point Lookout " . Location . In a safety deposit box 1207 in the People ' s Bank of Point Lookout and instructs Agent Jiang to destroy the Chinese submarine SSN - 37 - 1A .
Gannon family Tesla armor The Gannon family Tesla armor is a suit of found in " " . It is said to have been worn by Gannon Senior before his death . The armor looks similar to the Remnants power armor , with the exception of several blue and orange energy capacitors located on the armor ' s back side and a constant blue electrical effect . Arcade Gannon kept the armor somewhere safe , but will never wear it unless his companion quest , For Auld Lang Syne , leads to him joining the battle for Hoover Dam if the Courier tells him to fight along with the remnants . If Arcade is instead told to help the Followers of the Apocalypse , he will instead give the armor to the Courier . In the event that the Courier sides with the Legion in the quest , Arcade will leave and the Courier will be unable to receive the Tesla armor . Characteristics . Compared to the Remnants power armor , it has 4 less DT for the entire armor set and gives no Strength bonus , but has + 10 bonus to Energy Weapons and + 20 Radiation Resistance . Compared to the cut Remnants Tesla armor , it has just 1 more DT . Additionally , the armor weighs 10 pounds less than other Remnants armor , with a total weight of 35 . The Gannon family Tesla armor is classified as medium armor , unlike the Remnants power armor and Remnants Tesla armor which are both classified as heavy . This can be extremely beneficial in conjunction with the Jury Rigging perk , allowing this armor to be repaired with any medium - weight apparel . Variants . Remnants power armor Locations . This armor can be obtained by completing For Auld Lang Syne and convincing Arcade to stay with the Remnants for the fight , and also convince the rest to fight for the NCR , then when leaving the Remnants bunker and going outside he will show up and will be wearing the Gannon family Tesla armor , at which point the Courier can kill him and loot it off his body , he can also be looted at Hoover Dam should he die in battle . However , if Arcade is convinced to go back and stay with the Followers , rather than fight with the Remnants , he will leave for a while , and appear after the Courier leaves the Remnants bunker and give up the Gannon family Tesla armor . Note , however , that there is an 80 Speech check upon trying to convince him to do something that contradicts the answers given during For Auld Lang Syne .
Kate ( Fallout Tactics ) Kate is a multiplayer character in " " . She can be selected in " Fallout Tactics " multiplayer for 3060 game points . Background . Kate is an excellent nurse . She also completed her first year in BoS medical school to train as a doctor . She ' s OK with a gun as well . Appearances . Kate appears only in " " .
Noodling ( songs ) Noodling is pure musical improvisation . Agatha noodles with her violin for her radio station . She performs and prerecords six different clips of noodling for her listeners to hear . As with all Agatha ' s violin music , according to the credits , these pieces are performed by Heather MacArthur . Videos . " Noodling # 1 " . " Noodling # 2 " . " Noodling # 3 " . " Noodling # 4 " . " Noodling # 5 " . " Noodling # 6 " .
Tim Wittingstone Tim Wittingstone was a technician working for the Nuka - Cola Corporation at Nuka - World before the Great War . He accidentally died after being shot with live ammunition by robots at the RobCo Battlezone , where he had worked since the attraction opened in 2072 . Appearances . Tim Wittingstone is mentioned only in the " Fallout 4 " add - on " Nuka - World .
White plate ( Fallout 4 ) The white plate and clean white plate are junk items in " Fallout 4 " . Characteristics . A white colored plate made of ceramic used to hold food and similar items . Crafting . The white plate can be broken down into its individual components for use in crafting :
Ronald Laren ' s home Ronald Laren ' s home is a location in Girdershade . Layout . The house consists of a single room , furnished with a refrigerator , an oven and an unusable bed . Since this room belongs to Ronald Laren , taking any item from this room counts as stealing . Appearances . Ronald Laren ' s home appears only in " Fallout 3 " .
Liquor bottle A liquor bottle is a junk item in " Fallout 4 " . Characteristics . A brown glass bottle that once held an unknown type of liquor . Crafting . The liquor bottle can be broken down into its individual components for use in crafting : Liquor bottles can be filled at a water pump to create purified water in survival mode .
TestTenPennyDashwoodSuite testTenPennyDashwoodSuite is a test cell in the game files of " Fallout 3 " . Layout . It is an empty cell that was either used as a test map and deleted , or never completed . There are only two light sources and non - functional doors . It is identical to testTenPennyWellnessCenter . Appearances . testTenPennyDashwoodSuite appears in the game files of " Fallout 3 " but should not be considered canon due to it being a test cell .
Power fist ( Fallout ) The " Big Frigger " power fist is an Unarmed weapon in " Fallout " and " Fallout 2 " . Characteristics . A mechanical armored glove powered by small energy cells . It likely works similarly to a super sledge , using a kinetic energy storage device to amplify the wearer ' s punches by unleashing concentrated energy through armored studs on the knuckles , while keeping the wearer ' s hand protected from damage . Unlike a super sledge , it cannot knock targets back . It is the most expensive unarmed weapon in " Fallout " . An improved version of this weapon exists in " Fallout 2 " . Notes . This weapon is affected by the One Hander trait . Behind the scenes . The power fist was a late addition to " Fallout " . Balancing for various forms of combat went on until very late in the game , when it became clear that characters specializing in unarmed combat couldn ' t keep up with the damage output necessary to finish certain battles near the climax ; even when scoring critical hits , unarmed attacks rarely penetrated armor or did enough damage to keep the Vault Dweller competitive . Various " unarmed " weapons were added as a result , but initially only the brass knuckles and spiked knuckles were included . The power fist was included as a final upgrade , a natural addition to power armor , and a thematic tie - in to the power - assisted hand - to - hand combat portrayed in some dystopian futures of science fiction , such as " Warhammer 40 , 000 " .
Harmonica Harmonicas are miscellaneous item s in " Fallout 3 " and " " . Characteristics . They are only useful as Rock - It Launcher ammunition . They are somewhat rare except for random placement in containers or in different creatures ' bodies . A few merchants and traders such as Moira or Crazy Wolfgang will , on occasion , sell one or two . They also usually appear in grocers on a counter or in the aisles . Notes . The harmonica and the acoustic guitar are the only musical instruments found in " Fallout : New Vegas " . However , neither of them are playable .