naist-nlp/zeshel huggingface dataset:
Sniper ( Tactics Advance ) Sniper is a job from " Final Fantasy Tactics Advance " . Only viera can become Snipers after mastering two Archer abilities , whereas humes become Hunters . Snipers are the powerhouses of the viera job and wield the almighty greatbows in battle . The Sniper ' s array of sharpshooting abilities allows them to steadily weaken the opponent during battle . It is recommended that the player have Maintenance equipped while fighting enemy snipers , or the player might lose their equipment . Growth . Snipers are fast and have the highest Attack out of all viera jobs , but their other stats are rather mediocre , and leave much to be desired . Purely Attack - oriented viera should consider the Sniper over the Assassin for leveling , since Snipers have higher HP , Attack and Resistance , and the extra MP , Magic Power and Speed the Assassin would give are not necessary , since the Sniper is already faster than almost everything else . Doom Archer ' s predicted damage is equal to : Abilities . However , this damage is randomly split between HP and MP damage , using the following : Doom Archer cannot be used without a Bow or Greatbow equipped . Aim : Wallet steals a predicted amount of Gil equal to the Target ' s Max HP . The actual amount of Gil stolen varies as such : Sharpshoot . " Sniper command . Strike at foe ' s gear , gil and life . "
Pirate ( Bravely Default ) The Pirate is a job in " Bravely Default " . It is obtained by defeating Hayreddin Barbarossa . The Pirate class specializes in attacks that hit with regular damage but simultaneously cripple a specific enemy stat and carry skills that center around enhancing straightforward combat . The nature of the class ' s abilities stresses its flexibility in a team while being less than stellar when on its own . They are popularly used in conjunction with the Swordmaster as its Free Lunch skill helps to offset the price of the Pirate ' s Amped Strike . The job makes no use of magic , leaving little by way of MP and other magic related stats . However , note that Amped Strike requires half of the user ' s maximum MP for usage . To further cement the usage of this job in physical combat , strength is its highest stat seemingly at the cost of everything else being somewhat average . In terms of weaponry , the Pirate has a maximum aptitude for Axes but can also use swords and shields . Obtaining . Speak to Datz Strongberry in the House by the Sea . He will talk about a mysterious ship . Just above " Grandship " , there will be a large mass of fog , simply enter the fog until prompted to board the " SS Funky Francisca " . Select " yes " and find Barbarossa , a battle will ensue and upon victory he will give the Pirate asterisk . Abilities . The Pirate ' s Specialty is Adrenaline Rush . Its Job Command is Piracy .
Nightwalker ( Final Fantasy VI ) The Nightwalker , also known as Pm Stalker , is an enemy in " Final Fantasy VI " . Battle . They are not powerful , but attack in groups . Like many other undead type enemies , it is weak to healing and fire - elemental spells . If Celes knows Fira , Cura , or any other level two spell , it can be used to kill the group quickly in one casting . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Drain ( 33 % ) 2nd Turn : Attack ( 66 % ) or Sapping Touch ( 33 % ) If attacked by " Attack " : Drain ( 33 % )
Piracy Piracy , also known as Target , may refer to : Etymology . is typically an act of robbery or criminal violence at sea . The term can include acts committed on land , in the air , or in other major bodies of water or on a shore .
Aspis ( Final Fantasy V ) Aspis , also known as Auspices , is an enemy in " Final Fantasy V " . Found in the Pyramid of Moore , it is not a random encounter , but a booby trap enemy released when players linger in an area for too long . Aspis can Entangle a party member to paralyze them , and also cast Osmose . Being undead , curative abilities are effective . An efficient strategy is to equip the Icebrand to deal enough damage to defeat it in one hit . Other appearances . " Final Fantasy Record Keeper " . Aspis from " Final Fantasy V " appears in " Final Fantasy Record Keeper " as an enemy .
Demon Horse The Demon Horse , also known as the Devil Horse , is an enemy from " Final Fantasy III " . It can be found on the Dalg Continent of the Surface World . It is not a particularly powerful enemy and can be defeated with relative ease . However , it is best to avoid fighting it in the Magic Circle Cave , as physical attacks are useless due to having to be in Mini status .
Devil Wolf The Devil Wolf , also known as the WolfDevl , EvilWolf , or Fenrir , is an enemy from " Final Fantasy II " . It is a palette swap of the Werewolf and the strongest of its family . It has high attack and access to an arsenal of powerful spells , including : Etymology . It is also called " Fenrir . "
Frostbeast ( The After Years ) The Frostbeast is an enemy in " " . They are moderately dangerous , and should be taken care of by using Fira and Bomb Fragment . When with other enemies , it will only use physical attacks , but when left alone , it will start its pattern of Icestorm > Attack . Therefore , to avoid Icestorm the player needs to defeat all Frostbeasts in the battle and not leave any left standing . Fire - elemental weapons and skills work best in dealing with them . In Edge ' s Tale , there is a scripted encounter with two Frostbeasts , during which Gekkou arrives to join the party and assist in the battle .
Castle Palamecia Castle Palamecia is the capital of the Palamecian Empire , and home to the Emperor in " Final Fantasy II " . Castle Palamecia is located atop a mountain range , and as such is impenetrable to normal assaults . The party can only reach the castle by an airship . Story . After the party defeats the Emperor in the Cyclone , they are about to celebrate their victory when they hear that the Dark Knight has taken over the Empire , and is ruling from the Emperor ' s castle . The party sets out to stop him . In the castle ' s throne room the party confronts Leon , who steps up to fight Firion before Maria intervenes . The Emperor appears on the throne behind them , having conquered Hell and ascended back to Earth to take it over with his new powers . The Emperor attacks the party , and Ricard gives his life to hold back the Emperor while the Wyvern comes to fly the party to safety . Afterward Castle Palamecia is destroyed , and the palace of Hell , Pandaemonium , rises in its place . Musical themes . The background music that plays inside Castle Palamecia is the " Imperial Army Theme " .
Mummy ( Vagrant Story ) Mummy is an undead enemy from " Vagrant Story " . Battle . Mummies are easily defeated using an Edged weapon buffed with either Light or Air affinity . They are vulnerable to the Warlock spell Exorcism . One of the first mummies faced in the Iron Maiden B1 drops a Shamshir which is useful for weapon combinations .
Sea Grotto The Sea Grotto is a location from " " . It is reached by entering a geyser in Costa Faguita , which can only be entered after it blows three times , sending a note in a bottle to Layle each time . Once all three are read , Layle is given thirty seconds to enter the geyser .
Ace of Batons Ace of Batons is a Notorious Monster from " " . It is encountered in the first phase of Windurst Mission 9 - 2 : Moon Reading , alongside Ace of Coins , Ace of Cups , and Ace of Swords . Once this group is defeated , phase two begins against Tatzlwurm and Yali . Etymology . The or Suit of Batons is used in Latin suited playing cards , such Spanish , Italian and tarot decks .
Zombie ( Tactics Advance ) Zombies are undead enemies in " Final Fantasy Tactics Advance " . As such , they are weak to Fire and Cure spells , and will revive themselves three turns after being KOed . They are less dangerous than the other undead enemy in the game , the Vampire , having no teleportation abilities and less - than - spectacular HP and movement stats . As they are in permanent Zombie status , burying skills will remove them from battle . Abilities . Rot . " Zombie command . Drain life from an enemy . " < nowiki > * < / nowiki > Denotes a Blue Magick skill .
Blood Eye ( Final Fantasy IV ) The Blood Eye , also known as Red Eye , Bloody Red , or Bloody Eye , is an enemy from " Final Fantasy IV " . It appears in pairs or in trios . Battle . It will often attack with the leeching move Vampire . It is best to deal with them via having Kain use Jump , Cecil attack , Rosa use bows , and Edge use Throw , while Rydia uses spells . They are not particularly difficult to defeat . Other appearances . " Pictlogica Final Fantasy " . Blood Eye from " Final Fantasy IV " appears as an enemy in " Pictlogica Final Fantasy " . " Final Fantasy All the Bravest " . Blood Soul is fought in Fabul Waterway . It uses Wing Attack and and drops the Wightslayer . Its description is : " Looks can kill , and this massive blood - red eye can ' t help but look at everything . "
Pharism Pharism , also known as the Fara Church , was the dominant religion in " Final Fantasy Tactics " at the time of Saint Ajora Glabados . It was also the religion of the Holy Ydoran Empire . Mullonde , one of the seven kingdoms in Ivalice , was the center of the Pharist teachings . Pharism was an influential religion that seeped into the politics of the Empire . Followers of the Pharist teachings began to dwindle due to Saint Ajora ' s miracles and his growing influence . Fearing they may lose their hold upon the faithful , Pharist priests sought the Empire ' s intervention , leading to the saint ' s capture and execution . This proved to be the faith ' s downfall . Soon after Saint Ajora ' s execution at the Golgollada Gallows , Mullonde was wrought with a cataclysm that sunk the holy capital into the sea . Pharism died out as many converted towards the Church of Glabados , which glorified Saint Ajora as the child of the gods . Etymology . Pharism possibly takes its name from the Pharisees , a religious group that Jesus came into conflict with in the New Testament , further reinforcing the parallels between Saint Ajora and Jesus .
Zombie ( Male ) ( Final Fantasy XII ) The Zombie is an undead / zombie - type enemy in " Final Fantasy XII " . It can be found in the Barheim Passage when the Battery Mimic s have sufficiently depleted the electrical power , and in the Tomb of Raithwall . They are the only enemy with gender differences in the entire game .
Wizard ( Final Fantasy VI ) The Wizard is an enemy in " Final Fantasy VI " . Battle . They can be a nuisance as they use a variety of status spells to cripple the party , and otherwise drain their MP with Rasp and Osmose . If struck by magic they have a chance to counter with Fallen Footsteps , which inflicts Zombie . They act as a good source of elemental rods which can no longer be bought in the World of Ruin : the Thunder and Ice Rods can be stolen from them , and they drop Flame Rods . Strategy . Thundara and Bio spells work best against them . AI script . Attack Turns : 1st Turn : Silence ( 33 % ) or Osmose ( 33 % ) or Nothing ( 33 % ) 2nd Turn : Rasp ( 33 % ) or Stop ( 33 % ) or Nothing ( 33 % ) 3rd Turn : Confuse ( 33 % ) or Sleep ( 33 % ) or Nothing ( 33 % ) If attacked by " Magic " : Fallen Footsteps ( 33 % ) Other appearances . " Final Fantasy Record Keeper " . The Wizard from " Final Fantasy VI " appears as an enemy in " Final Fantasy Record Keeper " .
Bug ( The After Years ) Bug is an enemy exclusive to the version of " " . It appears as a rare enemy in Edge ' s Challenge Dungeon . It counters all attacks with Flare and can attack normally by inflicting Confusion via Glare on one party member . They will generally be the last enemy alive in any given group , and care should be taken care when dealing with them . Izayoi should be on healing duty , and if she is unable to keep up with the healing duties , have another character should join in to keep everyone alive .
Yellow Jelly ( Final Fantasy II ) The Yellow Jelly , also known as the Jelly , is an enemy from " Final Fantasy II " . Being a Flan , it is resistant against physical attacks , but is easily destroyed with magic . The player should use an Ice or Fire spell spread out across the entire enemy group to destroy them ; because as their color suggests , Yellow Jellies are resistant against Lightning .
Gulgan Gulch The Gulgan Gulch , also known as the Gurgan Valley , is a location in " Final Fantasy III " . It lies to the west of Castle Argus on the Floating Continent and is the home of a race of blind clairvoyants called the Gulgan s . The Warriors of the Light arrive at the Gulgan Gulch and are taught by the words of the Gulgan . They discuss the Crystals and the balance between Light and Darkness . One gives the Warriors the Toad spell , and advises them to head to the Tower of Owen alongside their comrade Desch , telling him his destiny awaits there . Enemies . Enemies are only encountered outside the cave . Musical themes . The background theme that plays at the Gulgan Gulch is called " Ancient ' s Village " .
Spinal Cleave Spinal Cleave is a Blue Magic spell learned from Qutrub s in " Final Fantasy XI " . It deals slashing damage , with accuracy varying by TP . It costs 4 Blue Magic Points to set and grants VIT + 2 INT + 1 and MND + 1 when set .
Crew Dust The Crew Dust , also known as Cool Dust , is an enemy in " Final Fantasy V " . When left alone , they will use the Blue Magic spell Flash . It is found in the Fire - Powered Ship . In the early version of the RPGe translation , the Fire - Powered Ship enemy is called Cool Dust , and the enemy now called Metamorph is called Crew Dust . In the " Anthology " release , both enemies are called CoolDust , and in the " Advance " release , mobile versions and the later RPGe translation , both enemies are called Crew Dust . Other appearances . " Pictlogica Final Fantasy " . Crew Dust from " Final Fantasy VI " appears as an enemy in " Pictlogica Final Fantasy " .
Black Warlock The Black Warlock , also known as the DarkWizard , is a deadly , yet valuable , enemy in " Final Fantasy V " . Battle . Often encountered singularly in tandem with other monsters on the lower floors of Castle Exdeath , it begins to appear in pairs as the party ascends to the upper levels . If one is lucky , Black Warlocks will consign themselves to physical hits and the Drain spell . They can use powerful offensive magic , such as Break , Death , Banish , Slowga , Stop , and Confuse . Black Warlocks are the only available source of the Power Staff . Strategy . As unprepared parties can be decimated quickly , it is advisable to kill Black Warlocks before moving on to other monsters .
LV3 Def - Less LV3 Def - Less , also known as LV 3 Def - Less , is a recurring Blue Magic spell . Appearances . " Final Fantasy IX " . Lvl 3 Def - Less can be used by Quina Quen and it can be learned by eating a Carve Spider , Lamia , Lizard Man , Sand Scorpion , Ochu , or Grand Dragon . It costs 12 MP to cast and reduces the targets ' Defense and Magic Defense to zero if their level is a multiple of three . " Final Fantasy Tactics Advance " . LV 3 Def - Less decreases Defense if an enemy ' s level is a multiple of 3 with 100 % accuracy , and can be learned from either the Ant Lion OR Jawbreaker enemies . It costs 12 MP to cast and targets anyone within 3 squares from the caster .
Dragon ' s Peak Dragon ' s Peak , also known as the Road to the Summit , is a location from " Final Fantasy III " found just to the east of Canaan . Bahamut is first encountered here , but is impossible to defeat at this stage . Once the Warriors of the Light rescue Desch from becoming the meal of Bahamut ' s offspring , and themselves in the process via jumping off Bahamut ' s nest , the Warriors can never climb the mountain to the summit again once they return here via ship or airship , at least in the Famicom version . Story . From the town of the Canaan , the Warriors of the Light head to the Dragon ' s Peak to look for Desch , a man who possesses the Mini spell and broke Salina ' s heart . On their way to the summit they are abducted by Bahamut , who plans to feed its spawn with them . At the dragon ' s nest , they meet Desch , who gives the heroes the Mini spell and flees from Bahamut alongside them , and joins them on their quest later . Musical themes . The background music that plays in the Dragon ' s Peak is called " The Road to the Mountain Top " .
Shemhazai ( Final Fantasy XII boss ) Shemhazai is a boss from " Final Fantasy XII " . The party fights her in Giruvegan . She is an Esper and after defeating her the party can unlock her license on the License Board . Battle . Having Shell in this battle helps greatly . Shemhazai has a random elemental weakness , thus it is advised to use non - elemental weapons . At the beginning of the battle , Shemhazai likes to cast Silencega or Silence , or use Syphon to drain MP away . By luck , one can squeeze in a Dispel before being inflicted by Silence . Shemhazai ' s attacks consist of magick and standard attacks , but her standard attacks have a high chance of inflicting Disease and Silence . Shell can be used to reduce the rate of being inflicted with statuses . She also likes to use Shock and Flare . Shemhazai uses Syphon , which drains about 20 - 30 % of a character ' s MP . When her health depletes about 40 % , Shemhazai will ready Chain - Magick , which cancels her magick charge time . During this time , she likes to blast high - level Black Magick spells . If the player has a low enough level character , the Accuracy underflow bug can be used to continuously inflict Immobilize on her , making the battle trivial .
Blaze Toad Blaze Toad is an enemy from " " . It is not a very powerful enemy , but can prove to be a nuisance with its Toad spell . It is highly recommended to bring along plenty of Maiden ' s Kiss , and to try and defeat the enemies in one shot if possible .
Schmidt ( Final Fantasy VI ) The Schmidt is an enemy in " Final Fantasy VI " . Schmidt used the same sprite as Sky Armor until the mobile releases where its rotors were positioned at a different angle . Battle . Strategy . It is not a threat , as the party is riding Magitek Armor while fighting it and can quickly kill it with repeated uses of the Thunder Beam ability . If she is with the party , Terra should use Magitek Missile instead . AI script . If monster is by itself : Anchor ( 33 % ) or Magitek Laser ( 33 % ) or Missile ( 33 % ) Attack Turns : 1st Turn : Magitek Laser ( 66 % ) or Reverse Polarity ( 33 % ) 2nd Turn : Magitek Laser ( 33 % ) or Reverse Polarity ( 33 % ) or Nothing ( 33 % )
Paladin Force Paladin Force is a recurring ability in the series . It is an ability exclusively used by Cecil Harvey , and once copied by Bartz Klauser . Appearances . " Dissidia Final Fantasy " . Paladin Force is an aerial physical HP attack for Cecil , learned at level 33 . It requires 40 CP to equip ( 20 when mastered ) , 360 AP to master , has Melee High priority , and can induce Wall Rush . Cecil will shoot a bullet of light that will stun the opponent if it hits , and will allow Cecil to attack multiple times before slamming them down . Paladin Force is also used as an aerial magical HP attack by Bartz , learned at level 38 . It requires 45 CP to equip ( 25 when mastered ) , 180 AP to master , has Ranged High priority , and can induce Wall Rush . It functions identically to Cecil ' s version , but also grants minor midair Evasion boost . " Dissidia 012 Final Fantasy " . Paladin Force returns as an aerial physical and magical HP attack for Cecil , now learned at level 22 . It now requires 30 CP to equip ( 15 when mastered ) and 130 AP to master , but remains identical to its previous version . If the opponent is hit by Searchlight while using the attack , Cecil will zoom to the opponent ' s location .
White Draw White Draw is a recurring ability in the series . It is often restores MP to the party . Appearances . " Final Fantasy IX " . White Draw is an ability used by Freya , learned for 90 AP from the Ice Lance , Kain ' s Lance , and Emerald . It damages one enemy ' s MP and restores MP to the party equal to a value between 0 and the enemy ' s level * 2 - 1 . " Final Fantasy Dimensions " . White Draw is a Fusion Ability used by the Warriors of Light , which requires using the Blink and Lancet abilities . It restores MP to the party equal to about 20 - 25 % of the user ' s Mind stat at the cost of 12 MP .
Extract Speed Extract Speed is a recurring ability in the series . Appearances . " Final Fantasy X " . Extract Speed is an ability exclusive to the and the " HD Remaster " versions , found on Tidus ' s section of the Standard Sphere Grid , and in Tidus and Rikku ' s section of the Expert Sphere Grid . It costs 1 MP and deals physical damage as well as inflicts Distill Speed on the target . It costs 20 Speed Spheres to teach it to an aeon . Extract Speed replaces whatever item the defeated enemy was suppose to drop with Speed Sphere ( s ) . One Speed Sphere is awarded for using Extract Speed , but two will be awarded for an Overkill . It is not required to Overkill an enemy with Extract Speed ; as long as the party defeats the enemy with an Overkill , they ' ll get two Speed Spheres . If the defeated enemy was dropping Speed Sphere ( s ) for its normal drop , Speed Spheres obtained from the ability are added to the total . The Distill Speed status doesn ' t stack ; inflicting a different Distill status will remove the current status .
Marolith ( Final Fantasy XI ) Marolith is a genus of enemies in " Final Fantasy XI " . These strange animated rock monsters are a not uncommon menace to explorers probing the secrets of the Meeble Burrows , but have not yet been sighted elsewhere . Somewhat like Iron Giants , they have the unusual habit of lying dormant in a distributed state , appearing as mere scattered piles of rock . However , when adventurers draw near , they reassemble themselves and attack .
King Sahagin The King Sahagin is an enemy in " Crisis Core - Final Fantasy VII - " . The Sahagin is somewhat agile , and it will use its Jump attack frequently . Time dodging its attacks and using abilities such as Tri - Thundaga , Electrocute , Energy , or most preferably , Costly Punch to deal with them quickly before they can grant themselves or allies the Null Physical and Null Magic statuses through the use of Defense and Magic Defense ! Jumping just after the enemy helps , too . It takes longer , but Zack takes less damage .
Trap ( Crisis Core ) The Trap is an enemy in " Crisis Core - Final Fantasy VII - " . Trap , like all Bomb - type enemies , can increase their size with " It ' s bigger ! " up to twice before it can use Self - Destruct . Otherwise , it will attack with Fira . They are not super difficult to defeat , but be wary of being in the blast radius of Self - Destruct . If they use Self - Destruct , no rewards are given from that particular Trap .
Hellhound ( Crisis Core ) The Hellhound is an enemy in " Crisis Core - Final Fantasy VII - " . The Hellhound is easy to defeat because of its low Vitality and Spirit ratings . But one should be careful , because it has decent Attack and Magic ratings . Be sure to steal some Mako items from it , too . If possible , have resistance to Instant Death , as it can inflict it via Death Fangs .