naist-nlp/zeshel huggingface dataset:
Nameless One The main character of is a nameless human with a unique form of immortality . Rather than being protected from injury , his specific brand of unending life allows him to raise from the dead due to regeneration abilities , like a troll . However , with each rising , he loses large chunks of his memory , leaving him little clue as to what he was doing or even where he is . To counter this disorientation , the Nameless One had important facts tattooed on his back in large runes . These become hard to read , as the other side - effect of this immortality is to always bear the scars of combat . By the time of the opening of , the Nameless One is heavily scarred , a testament to how many times he has " died . " In the special version of , it is possible to buy items from a merchant in the city of Athkatla that mention the Nameless One .
Courtyard of Lolth The Courtyard of Lolth was a temple dedicated to Lolth in Maerimydra and was destroyed during the Silence of Lolth . Location . Located on the noble plateau above the rest of Maerimydra , the Courtyard of Lolth was reached from the city proper by ascending a great sweeping staircase at the end of the Grand Boulevard . Structure . Exterior . The Courtyard of Lolth was constructed in the semblance of an enormous spider with an elegantly sculpted archway forming the stony fangs of the building . Each wall was adorned with designs of alien and distorted spiders . Interior . Inside the Courtyard of Lolth , the temple was formed of numerous rooms and its entrance was flanked by orbs of glowing , pale , blue - green magic al light . After the temple ' s destruction in 1372 DR , the interior of the Courtyard of Lolth was nothing more than a blasted ruin , with a blackened crater at its center . Defenses . Merely passing through the archway of the Courtyard of Lolth rendered all invisible creatures visible . This was an " invisbility purge " effect that emanated from the glowing orbs in the archway . History . In - 331 DR , the drow of Maerimydra stole the " Warblade " from Lord Orym Hawksong and ferried it from the Twisted Tower in Shadowdale to a secret vault beneath the Courtyard of Lolth . In 1372 DR , during the Silence of Lolth , the Courtyard of Lolth was stormed by Kurgoth Hellspawn and his army . Kurgoth ' s forces looted the majority of the temple ' s vaults . The cleric s of Lolth that guarded the temple quickly fell without access to their spell s . Shortly after this , Irae T ' sarran managed to completely destroy the interior building of the temple with incredibly powerful magic that lingered for a full six days afterwards . The lingering negative energy that suffused the temple drew a powerful nightshade , known as a nightwalker , to the temple . The creature laired in the shadows near the central crater . At some point in 1373 DR , after the Silence of Lolth had ended , members of House Dhuurniv tried to resettle Maerimydra , but after a few failed attempts they returned to the Skull Subterranes beneath Azmaer ' s Folly . Despite their failure , they still managed to recover the Ary ' Velahar ' Kerym from the secret vault beneath the Courtyard of Lolth .
Dahlia Vhammos Dahlia Vhammos was a vampire and member of the Night Masters , the cabal of vampires who led the Night Masks . Description . Lady Dahlia was a medium - height slender woman . In life , she was beautiful , but her undead state contorted her beauty and she appeared as a pale regal predator . She had black hair ; violet , red - rimmed eyes , and high cheekbones . Dahlia dressed in clerical dress or in extravagant and expensive courtly clothing . History . Dahlia in life was a noble member of the Vhammos family , one of the ruling noble merchant families of Westgate , but she was secretly also a worshiper and cleric of Shar . Orbakh silently observed her , noting her ambition , intelligence , and cruelty and soon decided that Dahlia was perfect for the first recruit for his Court of Night Masters . Orbakh ' s judgement was proven correct and Dahlia was made responsible for the guild ' s assassins . She was perfect for this role , accurately appraising the worth and skills of a potential assassin . Sometimes Dhalia also led her assassins in some missions in Westgate . Dhalia considered her transformation to be a great opportunity . First , it was a chance for her to proselytize for her goddess within the guild , and she encouraged her subordinates to listen to Shar ' s doctrines . It was her conviction that one day she would convert all the guild ' s leadership to the worship of Shar . On a more personal level , Dhalia appreciated Orbakh ' s plan to transform Westgate into a vampire kingdom and hoped to reign as his queen . Thus the only point of conflict between her and Orbakh was his plan to marry Lady Thistle Thalavar . If Dhalia was not Orbakh ' s vampire slave , then she would long ago have killed the girl .
Sune ' s caress Named for Lady Firehair , Sune ' s caress is an enchantment spell that fills a subject with intense feelings of love , which evildoers can ' t quite process . Effect . A caster ' s gentle touch fills the target with tremendous feelings of love and compassion , and has the power to unnerve and debilitate evil creatures . One must successfully touch the subject to affect the unwilling . It has no effect on a creature that one does not know is evil . An evil creature touched by the spell must wrestle with the pleasant feelings invoked by the spell . The spell has a ¼ chance each of making the subject cower , frightened , nauseated , or shaken . Instead of having the effect determined at random , the caster may elect to leave the creature shaken for the duration of the spell . Material Component . A peach seed . Origin . This spell originally appeared in the " Book of Exalted Deeds " as " Lastai ' s caress " , but the name was changed to fit FR canon .
Swamplight lynx A swamplight lynx was a magical cat found in swampy or marshy terrain . Description . Swamplight lynxes were between nine and ten feet long with large paws and short tails . Their coloring ( usually a shade of yellow ) allowed them to camouflage themselves in their surroundings . Swamplight lynxes particularly liked the taste of elven flesh . Combat . Swamplight lynxes had several magical abilities , including " light " and " faerie fire " , which they used to confuse and distract their targets . They were able to " gather " Weave energy . Habitat . Swamplight lynxes dwelt in swamps and marshes . They could be found in the Flooded Forest in the Dragon Reach .
Vuhm Yestral Vuhm Yestral was a commander of Hillsfar ' s Red Plumes . Personality . Vuhm , despite being loud and opinionated , was kind and very devoted to the citizens of Hillsfar . He had no problems with nonhumans going to the city to trade . History . Vuhm was the Red Plumes ' leader in Hillsfar . During the Rage of Demons of 1491 DR , after many drow raids near the city , he led a Red Plume contingent to the Waydown , a recently formed sinkhole that the drow emerged from , in order to secure the location and stop the raids . He noted that the drow attacked in sunlight and were desperate individuals . Later for his few zeal in enforcing the Great Law of Humanity Vuhm was relocated to Yûlash . Later First Lord Torin Nomerthal and his court made a visit to Yulash , with the objective to deal with Damara ' s representatives ; Vhum showed to the Lord the situation in the city . After the successful revolution against Torin Vuhm Yestral became the new First Lord . He lead a Red Plumes contingent in Sporedome to join the assault to Maerimydra . Relationship . Vuhm was a member of the Lords ' Alliance .
Deathway The deathways were a network of portal s linking crypts , catacombs , graveyards and other places related to the Eminence of Araunt . Description . The deathways were located in tombs , crypts , catacombs , graveyards and such other places , that were marked with the sign of the Eminence , three vertical slashes above . Although those places were normal tombs or crypts for the unwary people , for those intelligent undead who knew the significance of the sign , or for the few living agents who worked for the Eminence , those places became portals that linked to everyone of the " principalities " of the Eminence across Abeir , and later Toril . History . The deathways were created by Lod , the founder of the Eminence , about five hundred years before 1479 DR , while he was in the world of Abeir . Lod recorded the way of creating the deathways in his " Codex of Araunt " . Initially the deathways linked only places within the world of Abeir and the continent of Laerakond , but in the decade of the 1470s DR , the deathways began to spread across Faerûn , as far as Thay . Since then , the deathways began to spread across the world at an astounding rate .
Gruen Bleth Lord Gruen Bleth was a human man and a member of the Bleth noble family of Cormyr in the 14th century DR . History . Around 1367 DR , Gruen was the leading member of the Bleth family and he controlled the Seven Suns Trading Coster in Cormyr . Although he lived at the Bleth Estate in Suzail , he spent much of his time at the Seven Suns yard in the city managing the business . In the late 1360s , Gruen Bleth and Lady Amarsa Bleth were guests of Lord Partic Thistle at his manor , Thistleflame , on the occasion of King Azoun IV ' s birthday . Personality . Gruen Bleth was apparently a gentle person .
Debbi The debbi was a mammal native to the warm deserts of Zakhara . Description . This 2 ft ( 0 . 6 m ) creature resembled a hybrid of a and a . Debbie were agile like monkeys , strong like hyenas , and their small hands allowed them to use simple items . Combat . The beast was highly effective with its fists , bite , and bolts of golden lightning , but it could intimidate its foes into fleeing by stamping its thunderous feet , and using magic to make its fur crackle and spark . If the magic did not work , and the debbi saw that its opponent was stronger , then it escaped and tried to hide . Debbi also had an immunity to all kinds of magical fear . Debbi often climbed trees and threw missiles at their enemies . They could swing a crude club when at close range . Although debbi were rather weak when found alone , their ability to intimidate made them formidable opponents . These horrible and selfish creatures did not show mercy . Habitat / Society . All other desert creatures despised debbi for their cowardice and selfishness . Debbi lived in packs , and the pack members even despised each other , but still they often united their efforts to confront a common enemy . In a pack , debbi had a strict hierarchy , with strong always oppressing the weak and the young often beaten by elders . Ecology . The debbi was a strange , mystery - shrouded , desert - scavenging creature . When people tried to study it , or even approach it , it attacked and then ran off .
Wizard of the Spiral Tower The wizards of the Spiral Tower are a group of wizard s trained in ancient methods of the Feywild , as part of a tradition initiated at Corellon ’ s own behest . Practicing ancient lessons passed down by Corellon ’ s most devoted followers , wizards of the Spiral Tower are deadly arcane spellcaster s who have learned to use Corellon ’ s favored weapon , the longsword , as an implement in a manner similar to swordmage s , using their blade as both a weapon and an implement . With time , a wizard of the Spiral Tower ’ s longsword becomes fused with the power of the Feywild itself . Abilities . The ancient traditions of the wizards of the Spiral Tower have many benefits . Among the most basic lessons a wizard of the Spiral Tower learns is how to use their longsword as an implement , mirroring the capacities of any other be it a wand , staff , or some other wizardly implement . Wizards of the Spiral Tower also have a limited capacity to recall the use of any spell they have already cast , although at the cost of some of their energy . With further initiation into the traditions of a wizard of the Spiral Tower a mage learns to reflexively shine powerful and deadly light at an enemy that attempts to invade or injure their mind . Wizards of the Spiral Tower use spell s that work well with a longsword . For instance , " Corellon ’ s blade " require the use of a weapon , which the caster uses to create a burst of arcane energy . " Shape the dream " , a spell that requires the use of an implement , allows a wizard of the Spiral Tower to alter the fabric of reality , reversing the actions of nearby foes .
Ghenni Tlabbar Ghenni Tlabbar was the drow matron mother of House Faen Tlabbar , the fourth house of Menzoberranzan until the Silence of Lolth . History . Ghenni ascended to the position of matron mother before 1372 . In that year , she was targeted by Nimor Imphraezl of the Jaezred Chaulssin as part of his bargain with House Agrach Dyrr , who wanted Ghenni dead . Nimor infiltrated the Faen Tlabbar complex and killed Ghenni and her favorite daughter , Sil ' zet Tlabbar , who was at her mother ' s side at the wrong time .
Hakim Sayad Hakim Sayad was the owner of Clothes for the Enlightened within the Grand Bazaar of Huzuz in 1367 DR . Description . Hakim was portly , even for an ogre . His smile was hideous even though his intentions were sincere . Hakim always dressed himself in the latest fashions sweeping through the City of Delights . Activities . Hakim owned and operated his shop within the Grand Bazaar , catering to rich clientele and even a few members of the Court of Enlightenment . He purchased all of the fine silk used for making his garments from the House of Al - Kamari .
Repulsion Repulsion is an abjuration spell that prevents creatures from approaching the caster . It is a common spell in the Realms . Effects . An invisible , mobile field surrounds you and prevents creatures from approaching you . You decide how big the field is at the time of casting . Creatures within or entering the field maybe unable to move toward you for the duration of the spell . Repelled creatures actions are not otherwise restricted . They can fight other creatures and can cast spells and attack you with ranged weapons . If you move closer to an affected creature , nothing happens . ( The creature is not forced back . ) The creature is free to make melee attacks against you if you come within reach . If a repelled creature moves away from you and then tries to turn back toward you , it cannot move any closer if it is still within the spell ' s area . Material components . A pair of small iron bars attached to two small canine statuettes , one black and one white . History . The Netherese arcanist Prug is given the credit for the creation of this spell in - 1815 DR . Throughout the Age of Humanity this spell required a pair of small iron bars attached to two small canine statuettes , one black and one white as material components . After the Time of Troubles , the spell was altered so that the pair of small iron bars attached to two small canine statuettes were now an arcane focus items . Realmslore . During the age of humanity the somatic component of this spell was to hold the two canine statuettes , one in each hand , bring them together in front of the caster and then draw ones hands apart violently as the material components were consumed in a pulse of light .
Rolf Sunriver Rolf Sunriver was the Chief Constable of Ravens Bluff from 1352 DR - - ? Appearance . Rolf is 5 ' 9 " tall and weighs 180 pounds ; compact and muscular . His elvish heritage shows in the slight point to his ears and his unusually bright green eyes , otherwise he looks human . His skin is tanned from many years of outdoor life . He wears elven chain mail but does not carry a shield . His badge of office is displayed predominantly on his surcoat and on the back of his hooded cape . Personality . The moniker " Sunny " is satirical because Rolf is usually quiet , watchful , and impassive . He has a sense of humor which ranges from dry to bawdy depending on his mood . He pays close attention to detail and is a good investigator . He dislikes paperwork and would rather make the rounds , checking on his men and keeping a finger on the pulse of the city . He is extremely dedicated to his job and cannot be bribed . If he discovers corruption within the ranks , he first gives a direct warning , and if that fails he makes an arrest . He is a superb fighter , constantly honing his skills and training his men , drilling them in technique as well as the laws of the city . Background . Rolf is the son of a human mercenary and an elvish woman . Raised among elves until he was 30 , he felt uncomfortable as a half - breed and set out to seek his own way . He traveled the world for the next 30 years working as a mercenary , caravan escort , foot soldier , and even cavalry officer . He passed through Ravens Bluff several times and made some friends there before he decided to settle down in one place . Over the course of the next 15 years he advanced in rank from an officer of the watch to senior constable . He made enemies in the thieves ' guild when he began shutting down smuggling operations in the warehouse district , and despite their efforts to get rid of him he is still standing and they now conduct business out of his purview . The guild tried to block his appointment to Chief Constable by bribing some members of the Council of Lords but he exposed the plot which insured his getting the post . His superior is the Lord Marshal but in practice the Marshal allows Rolf to report directly to the Lord Mayor .
Okin Abd al - Talib ' ilm Okin Abd al - Talib ' ilm was the general and commander of the Studious Mamluk Society in Qudra in 1367 DR . Activities . Okin ' s strengths catered to research and tactics for the Studious . History . Okin was crippled in battle in his past . Though fully healed , he since lost his taste for warfare and focused on other aspects .
Spires of Mir The Spires of Mir were a wasteland of strange stone spires located in southern Tethyr , just north of the Marching Mountains . Geography . Prior to the Spellplague , the spires were part of the Forest of Mir , but the plague changed the trees into huge stone spires . Not only was the landscape warped by the Spellplague , but so too were the creatures that roamed the land , which were transformed into dangerous beasts . The only settlement of note within the spires was Argentor , which was inhabited by Earthsoul genasi .
Catharyn Catharyn was a crinti pirate who lived in Dambrath . Personality . Much to her mother ' s pride , Catharyn was cruel and ruthless . It was said that she never took prisoners on the open water . Activities . Catharyn sailed the Great Sea on Queen ' s Fury , her personal vessel . She raided the waters of the Great Sea and even ventured as far away as Nimbral on the Trackless Sea where she returned to Dambrath with four shiploads of booty . Relationships . Catharyn was Queen Yenandra ' s oldest daughter .
Waterorb Waterorb was a fungus that grew in the Underdark in shallow water . When mature , it was bulbous in shape and bigger than a human head . If squeezed and wrung out , it yielded about a gallon ( almost four liters ) of potable water . The remaining husk was bland and chewy like a sponge , but edible , providing about a pound ( almost a half kilogram ) of food .
Demand Demand was an enchantment spell that functioned in the same manner as " sending " , with the addition of the ability to send " suggestion s " . Effects . As " sending " , but the message could also contain a suggestion ( see the " suggestion " spell ) , which the subject did her best to carry out . Creatures with strong willpower could resist the suggestion effect but not the contact itself . The demand , if received , was understood even if the creature possessed less than animal intelligence . If the message was impossible or meaningless according to the circumstances that existed for the subject at the time the demand came , the message was understood but the suggestion was ineffective . The demand ' s message to the creature had to be twenty - five words or less , including the suggestion . The creature could also give a short reply immediately . Material components . A short piece of copper wire and some small part of the subject - a hair , a bit of nail , etc .
Sunscorch ( Wizard version ) Sunscorch was a spell unique to Zakhara , the Land of Fate . Effects . This spell caused an intense blast of heat to emanate from the caster ' s hand . This beam of heat curved around obstacles to unerringly strike the intended target . The heat from this spell caused more damage if the target was wearing or carrying any metal . Only living flesh was affected by this spell . This spell could not be cast underwater . Components . This spell did not require physical components to cast .
Cheleen Cheleen was a mature adult black dragon whose lair was in the ruins of Orogoth in High Moor of the Western Heartlands . She was the great - granddaughter of the black wyrm dracolich Calathanorgoth the Old One , the daughter of the black wyrms Vilholin and Wastirek , and the daughter of the black dragons Woklef , Aswidorg and Kasidikal .
Endurance domain The Endurance domain is a deity domain that grants divine spellcasters endurance spell powers . It originated in the " Book of Exalted Deeds " , and was added to the Forgotten Realms setting by the " Player ' s Guide to Faerûn " . Endurance Domain Powers . Once per day , the cleric can supernaturally improve the overall health of his / her body for one minute .
Council of Merchants The Council of Merchants were the rulers of the Shining Lands . Organization . The eleven wealthiest merchants within the Shining Lands comprised the Council of Merchants . This was determined by simple arithmetic . Those with the most income were awarded seats . Because of this , at least a few council seats changed hands on a yearly basis . As of 1367 DR , Kara Jeratma was the head of the council ; a position her family held since her great - grandfather Jeradeem . Aside from the main Council , each city within the Shining Lands had their own version of the Council of Merchants consisting of the eleven richest merchants within that particular city .
Ito Chomei Ito Chomei was a cursed shukenja in Ito - Jo in 1360 DR . History . Ito Chomei was a retainer of the Ito family who died in the castle ' s burning in 647 DR . Thanks to an " ancient curse " and a krakentua ' s influence , he did not truly die and instead lingered to haunt the castle as fifth of the seven weapon masters of the castle . Finally , in 1360 DR , an adventuring party hired by Michimori Uemon to recover the Seven Swords fought and destroyed him .
Pillar of Skulls The Pillar of Skulls was a landmark in the plane of Avernus , the first layer of the Nine Hells . It contained the skulls of victims of the Blood War , taken as trophies by the devil s . The Pillar towered over a mile ( over 1 . 6 km ) into the sky of Avernus . It comprised a wide variety of skulls , ranging from the tiny to the size of a house . The majority , however , were of demon s , the enemy of the devils . It stood by the ledge around the layer of Avernus , near a low point where access to the next layer down , Dis , was possible via an exceptionally tall spire in that city . Near the base of the Pillar of Skulls was a huge cave mouth , in which laired the dragon - goddess Tiamat , who guarded passage between the layers here .