naist-nlp/zeshel huggingface dataset:
Herbane ' s Bestiary : Ice Wraiths Content . 17 Last Seed When chill descended on me as I traveled further north through the frozen plains and mountains , I settled in at the inn at Dawnstar for a moment of respite and a warm meal . Another traveler there told me to be cautious , that there are creatures who settle into the powder white of the snow with nary a clue to the careless , until it is too late . He went on and on , with wild gestures and fantastic tales of entire merchant expeditions being killed by the beasts . His stories frightened the other inn patrons , but I will not be turned by a coward ' s tale , I will see these for my own eyes , for those icy caves and peaks of the north are exactly the type of places that call to an adventurer like me . It did not take me long to find what I sought . These Ice Wraiths are lucid , serpentine creatures of magic , as if conjured from the frozen tundra and glaciers of Skyrim itself . At one with an environment that makes them nearly invisible , these ethereal apparitions are the death of many Nords , if not by their sudden , unholy strike that casts their entire body through their target , then by the malady of Witbane , a curse of infection that dulls the intellect and makes the target even more the victim . As deadly as they are , Ice Wraiths are simple minded in their determination , and combat is a straight forward affair and brute force and a sharp blade are enough to fell these savage creatures . Only the heartiest of men would hope to survive just one of these beasts , but I have slain two with general ease . It ' s good that I ' ve found I can make decent coin selling the Ice Wraith ' s teeth , as they are a prized ingredient in alchemical potions . That will continue to afford me the opportunity to search these lands for a challenge worthy of story , for I have yet to see what would make me tremble .
Ashurnibibi Ashurnibibi is a daedric shrine located in the region of the Bitter Coast , on the sub - continent of Vvardenfell in the province of Morrowind . Ashurnibibi is dedicated to Malacath , the Daedric Prince of the Sworn Oath and the Patron of the Orsimer . Description . Geography . Ashurnibibi is located along the Bitter Coast , which is a swampy and desolate area connecting the inner grazelands and the Inner Sea . Ashurnibibi is situated towards the Inner Sea , in the low wetlands that are partially sunken and muddy . Ashurnibibi itself contains towers and wall that were able to withstand the test of time . Unlike other shrines , the walls have not decayed , at least for the most part . As you delve into Ashurnibibi , the Daedric Ruins would soon end and begin with natural caverns . Some of the Temple is located in the shrine , and river ways flow throughout the inner ruins , possibly leaking from the Inner Sea . The Daedric Temple is not far from the minor township of Hla Oad . History . Second Era . During the Interregnum in 2E 583 , the ruins of Ashurnibibi was occupied by the Malacath Fanatics , a radical group of Orsimer that hailed from the region of Wrothgar . The group was under the leadership of Curate Sneg , who rose to prominence in Western Vvardenfell , prompting an assassination mark on the Orcish Priest . The Morag Tong was hired to assassinate Sneg and to disband the Malacath Fanatics , so they sent Naryu Virian , a well - known Agent throughout Tamriel . With the help of a friend , the two were able to defeat Sneg and disrupted the Fanatics plans throughout Vvardenfell . This incident , however , would not be the last time Malacath ' s Followers would occupy the ruins of Ashurnibibi . Third Era . During the Blight Outbreak in 3E 427 , the ruins of Ashurnibibi was occupied by other Orcish followers of Malacath , who were notorious throughout the area for being kidnappers . The Malacath Cult was led by Durgash gro - Rushub , who had his followers kidnap people for sacrifices . At one point , the Orcs had kidnapped Joncis Dalomax , who was a Knight of the Imperial Legion . With the help of a fellow member , the Orcs were defeated at Ashurnibibi , and Dalomax was returned to the nearby Buckmoth Legion Fort , located in the city - state of Ald ' ruhn . It is unknown whatever happened to Ashurnibibi , it was likely reoccupied by another Orcish Cult , as it has been throughout the eras .
Essence Extractor The Essence Extractor is a quest item in . It is a device that is used to gather the blood of the Mer races . Extracting blood . To extract blood , simply loot the corpse of a deceased person with the Essence Extractor in the inventory . Blood samples can be acquired from any dead body in Skyrim , not just those killed by the Dragonborn or their followers . Quests . Discerning the Transmundane . Obtain blood of Altmer , Bosmer , Dunmer , Orsimer , and Falmer . Location . Septimus Signus , found in Septimus Signus ' s Outpost , is known to possess one . He will give it to the Dragonborn to collect the blood of the Mer races during the quest " Discerning the Transmundane . "
Calixto Corrium Calixto Corrium is an Imperial shopkeeper in Windhelm . As the owner of Calixto ' s House of Curiosities , he offers tours of the items he and his sister collected during their travels in Tamriel . He offers tours of the trinkets they collected for 2 . He is the primary antagonist in the quest " Blood on the Ice . " Background . During his adult life , his parents died of unknown causes , bequeathing a large fortune to Calixto and his sister . Traveling Tamriel , they collected several rare items , such as the " Book of Fate " . Shortly after settling in Windhelm , his sister Lucilla died , and he opened a curiosity shop in her name , to display their collection . Secretly , the grief of losing his sister was too much for him to bear , and Calixto began to lead a secret life of necromancy in hopes of resurrecting Lucilla , which involved the murders of several young women in Windhelm . Interactions . Blood on the Ice . Calixto is a museum owner , dubbed " The Butcher " by Viola Giordano . One of the victims in his necromantic rituals was Friga Shatter - Shield , the twin sister of Nilsine . Before coming to Windhelm , he was an adventurer , traveling and collecting artifacts and oddities . He criticizes the college mages for dabbling in magic with which they are already familiar , glamorizing the possible innovations of necromancy . Crime scene and journal . He appears at the scene of Susanna the Wicked ' s murder . When questioned by the Dragonborn , he says he saw the culprit run off . When the Dragonborn discovers a Strange Amulet at Hjerim , they are directed towards Calixto . Calixto claims the amulet belongs to Wuunferth the Unliving and lies when he states that the court - wizard dabbled in necromancy before serving the Jarl . The Dragonborn can accuse Wuunferth of the crime , but they can also discover a hidden chest in Calixto ' s shop with the " real " edition of the " Butcher Journal " . Learning the true culprit . Speaking to Wuunferth in the dungeons of the Palace of the Kings , the Dragonborn learns the murders in Windhelm have continued since the court - wizard ' s incarceration . Suspecting the killer will strike again that same night , he sends The Dragonborn to the Stone Quarter , where they find Calixto attempting to kill a random female . Preventing the murder , Calixto is killed and the murderous streak brought to an end . If not stopped in time he will kill the woman then run to Hjerim , where he will be hostile to the Dragonborn upon entering . Hired Thug . Stealing from Calixto may prompt him to hire thugs to attack the thief . Quotes . Tour . Calixto will say the following statements , in order , when showing the Dragonborn his collection of mysterious objects :
Graring ' s House Graring ' s House is a location featured in the expansion pack . It belongs to Graring , and has some other residents . It is comprised of a house and a small storage hut on the northern side . Quests . Discovery in the Mine . If Falco is sided with , he will ask the Nerevarine to assist the residents and obtain stalhrim weapons . If Carnius is sided with , he will tell the Nerevarine to kill them and retrieve the Ancient Nordic Pick Axe off Graring ' s body .
Persuasive Will Persuasive Will is a passive skill in the Mages Guild skill line in . Description . Allows the Vestige to persuade certain NPCs in conversations . Persuade ( Mechanics ) . Persuasive Will in " Online " simply allows them to choose specific dialogue options when speaking to quest - related NPCs . These dialogue options are marked with the ( PERSUADE ) tag at the beginning of the sentence and are usually displayed in Bold and Colored Font . Prior to purchasing the appropriate skill , the Vestige will be able to view these dialogue options , though cannot select them to progress the quest . Selecting dialogue options marked as ( INTIMIDATE ) or ( PERSUADE ) normally will allow players to bypass certain quest steps or objectives to gain quest completion and / or rewards faster . It " may " be possible to also gain alternate quest rewards or achievements when using these skills .
Shimmerene Waterworks The Shimmerene Waterworks is a sewer that appears underneath the city of Shimmerene in Summerset . In the basement of Kinlady Avinisse ' s Mansion is an entrance to the Waterworks titled " Broken Passage . " Another entrance to the Waterworks may be found on the northern coast of the city , at the docks . Sublocations . Mother ' s Den . A sublocation of the Shimmerene Waterworks , the entrance to the Mother ' s Den is not clearly marked . It can be found on a wall facing southward in the southeastern part of the Waterworks . Quests . A Tale of Two Mothers . An Altmer named Lanarie asks the Vestige to look for her missing son , Arathel , whom the authorities arrested on accounts of his alleged involvement in a plot to kill a Sapiarch .
Leg of Goat Leg of Goat is an obtainable food item in . They are found on goats encountered throughout the game as random loot , so they may not always drop . They can also be found by food vendors in cities like Marise Aravel in Riften and Hogni Red - Arm in Markarth . They can also be found on tables , in houses , or in forts . Cooking . By cooking a Leg of Goat with a Salt Pile , a Leg of Goat Roast can be created .
Heart - Wife Sholg Heart - Wife Sholg is an Orsimer on the island Betnikh and is one of Chief Tazgol s wives . Another wife is Forge - Wife Glesh . Sholg wants her daughter Lokra to do her duty and stop thinking about being an adventurer . Interactions . Daughter of Seamount . The hunt - wife of the Seamount clan thinks the chief ' s daughter is not mindful of her duties to the clan . She believes the Vestige can help sort things out .
Vivec Mages Guild , " Vivec , Foreign Quarter " Vivec Mages Guild is a location in . Description . The Mages Guild Hall is located in the city of Vivec City , in the Foreign Quarter Plaza . It is connected to the other Guild Halls by the Guild Guides .
Fortis Fortis is an Imperial living in Cloud Ruler Temple north of Bruma . He serves as a member of the Blades . Fortis is one of the few members to wield an Akaviri Dai - Katana . He can be most often found sparing with Pelagius outside in the temple courtyard .
Crafting Writs Crafting Writs are repeatable daily quests that require the Vestige to craft certain items . Category . There are six types of Crafting Writs divided in two categories . Walkthrough . Acquisition . Crafting Writs are given by notice boards located in the main cities for each of the five regions in any of the three alliances . These boards are usually close to the area where the crafting stations are located in that city and there is a different board for each of the two different types of Crafting Writs . For example , the board for the Equipment Crafting Writs in Glenumbra should be located somewhere around the Blacksmith , Clothier and Woodworker Stations in that city , while the Consumables Crafting Writ should be close to the Enchanting and Alchemy Stations . Despite their level , Crafting Writs can be picked at the boards of any main city in the five main regions and in the Hollow City . However , Crafting Writs cannot be obtained from the boards of other alliances or more than once a day . Crafting . The boards will give the Vestige a list of items that have to be crafted or acquired . The items required will be leveled to the maximum crafting capacity of the Vestige . This is the highest level of items they can craft , rather than the highest level of items they can use . This is equal to number of skill points spent in Solvent Proficiency ( Alchemy ) , Metalworking ( Blacksmithing ) , Tailoring ( Clothing ) , Potency Improvement ( Enchanting ) , Recipe Improvement ( Provisioning ) and Woodworking ( Woodworking ) . Delivery . Once all the items requested are in the player ' s inventory ( items stored in the bank are not considered ) , they have to be delivered at a certain location . This will always be in the main city that matches with the level of the Crafting Writ and the items requested . To finish the quest successfully , the Vestige must deposit the items in the corresponding container and accept the reward .
The Necromancer of Vas The Necromancer of Vas is a Fighters Guild Quest in . Detailed walkthrough . The Nerevarine must head to Vas , located Northeast of Maar Gan . Once there they must speak the contact Ulyne Henim in which they must ask him about fighting together . When inside , go to the lower levels of the dungeon and look for a door . Once they find the door and walk through they will be attacked by a Dremora and two skeletons . When they are defeated walk to the other side of the sphere behind the wall and go up the staircase . The leader of the bandit group will be there . After he is killed Ulyne Henim will thank the Nerevarine in which they have to return to Percius Mercius to collect their reward .
Blades Gauntlets ( Skyrim ) Blades Gauntlets are a piece of heavy armor and part of the Blades Armor set found in . Locations . This piece of armor cannot be created at a blacksmith ' s forge , however it can be found in the following locations : Smithing . It can be upgraded with a Steel Ingot at a workbench , however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Apotheosis ( Staff ) Apotheosis is a staff that is considered to be quite powerful and inflicts fire , frost , and shock damage to its target . The staff has the power to kill guards or other higher level entities in a couple hits . It also has a unique attack appearance , as it fires the shock - type attack , but leaves the " misty " aura residue of a Frost attack . Acquisition . Apotheosis can be purchased from Rindir ' s Staffs in the Market District of the Imperial City . It costs a varying amount depending on the rank in the Mercantile skill and disposition with Rindir .
Ballista ( Skill ) Ballista is a Bow Weapon - Skill Ultimate that was introduced into as of Update 12 . Description . " Who says you can ' t be in two places at once ? With the Ballista morph , you ' ll summon a turret to channel the barrage of arrows for you . The convenience of a turret does come at a small cost : Ballista takes slightly longer and does slightly less Physical Damage than Rapid Fire . "
Letter to Bodani Content . Bodani , you are as a sister to me . I know you saw this would come to pass . Your sight is your talent , your gift . You knew how it would come to be , but not why it would come to be . I would enlighten you to honor the bonds which we have shared in our time together . Many of us are born to The Coiled Path through hardship , but not all . The Ashkhan of your tribe reduced you to nothing . He took everything from you and he left you without another path to tread . Your choice was that of survival . You protected and sheltered your people from him . Strong Harrinat , industrious Risannu , little Sahnivaran , and her brother Draitsuul would not have followed you here if they did not believe that you were still their guide and protector . You choose to lead as a Wisewoman might . But you are now Mabrigash , a Wisewoman no longer in the eyes of our people and our ways . The Ghost Snake will take them all in time , if you do not send them away . Keep Harrinat if he pleases you , as Trehaddu and Unamaeth please me . But send the others from our camp ! The rest of us were born to The Coiled Path for other reasons , not all as noble and worthy of understanding as your own . Yet all of us gather here at this sacred vale for one purpose — to extend our lives and bring power onto ourselves . Let your final act of leadership be to send your people to safety . — Marinisuu
Void Nights The Void Nights were a two - year period in the Fourth Era ( 4E 98 – 4E 100 ) , during which the two moons of Nirn , Masser and Secunda , disappeared . Effects . Given the significance of the moons to the Khajiit in Elsweyr , there was large panic and unrest among them . The Khajiit religion is based loosely on the moons , as it determines the birth patterns of the Khajiit race . When the moons did return , the Thalmor took credit , claiming to have used previously undiscovered Dawn Magics , and the Khajiit considered them their saviors , causing a massive decline in Imperial influence in the region . A coup then overthrew the Elsweyr Confederacy , creating the two kingdoms of Anequina and Pelletine , which the Aldmeri Dominion accepted as client states .
Anganirne Anganirne is an Altmer residing in Phaer , Auridon . Interactions . Plague of Phaer . The town of Phaer is beset by a mysterious plague . The town alchemist , Hendil , has taken steps to treat the ill . Hendil is using a barn near the edge of town as a hospice .
Spirit Realm The Spirit Realm is a location in , entered only on two occasions during the main quest . The first encounter occurs after the hero has prayed at each Wayshrine of the Nine Divines . Secondly , the hero enters after defeating Umaril the Unfeathered . It is located in the sky above Tamriel . The floor is composed of clouds , and it has no walls .
Guardian ' s Gauntlets Guardian ' s Gauntlets is a pair of medium armor gauntlets the Vestige receives after completing the quest " Reclaiming the Elements . " Description . " " These medium hand covering were awarded for summoning the elemental guardians for the Wyresses of the Beldama Wyrd . " "
Arms and Armor of the Fighters Guild Content . " The finest blacksmiths this side of Stormhaven have prepared a special set of ceremonial armor and fine weaponry . " Such as in the highly respected guild of western Colovia , all those competent with blade or bow are welcome here , regardless of their standing in society ( although those from military bloodlines are often favored ) . For those that prove themselves in battle , or are ready to fully commit to our cause , the finest blacksmiths this side of Stormhaven have prepared a special set of ceremonial armor and fine weaponry appropriated and improved from a set of parchments of the Imperial explorer Potitus Platorius , and his sketches of the rumored ( and armored ) inhabitants of Akavir . Whether you opt for the swirled fabric of our hooded light armor , or the fanciful helm with its odd but practical chin drawstrings and forehead crest work , your armor is both imposing and impressive to those you encounter . A fabric of blue - dyed pauldron plates complements the deep brown plate work and the deep golden chest filigree . Specially stained leather of the same blue hue is finely wrapped around the hilt of each sword , mace , or bow grip . Blades are strong and slightly curved for those who favor the weight of a scimitar , or tapered and straight for the more traditional amongst you . Scroll - like flourishes adorn the quillon or bow shaft . Most weapons have a tone of gold and an outer silver sharpness , aside from the thick bludgeoning spikes of the maces .
Enchanted Weapons ( Skyrim ) Enchanted weapons can be found as generic random loot throughout Skyrim . This page serves as a guide to the different types of weapons and enchantments . Variables . Typically there are four variables that the game uses to generate enchanted weapons . These are : An example of this would be " Daedric Greatsword of the Vampire . " It should be noted that not every single combination of Quality / Class / Magnitude and Enchantment weapons are available in the game .
The Bastion The Bastion is a tower located in the Imperial City Prison District . The tower stands in the middle of the district . Layout . The Bastion is the lower part of the tower , this is where the Imperial Jailor , evidence chest and the common jail cells are located . There are also 3 doors here , one leading to the back of the Prison District , one leading to the front of the Prison District and one leading to the Imperial Prison itself . There ' s also a ladder leading up to the Bastion Tower , which is used as a barracks for the Jailors .
Sotha Sil ( Online ) Sotha Sil , also called Lord Seht or the Clockwork God , is one of the three members of the Tribunal , the divine rulers of Morrowind , and the creator of the Clockwork City . The main questline of " " involves helping Sotha Sil find a powerful artifact and stopping a mysterious Daedric threat that has beset him . Interactions . Main Questline . The Strangeness of Seht . Divayth Fyr has noticed that something is off with Sotha Sil , as he has been acting much unlike himself . He asks you to investigate , and after interviewing a number of workers and inspecting the lanterns Sotha Sil ordered to be removed , it is discovered Sil is avoiding a unique invisible light within the lamps . Fyr asks you to place one of the old lanterns in the hall , and convinces " Sotha Sil " into giving a lecture there . He asks you to activate the lamp to determine who is really masquerading as Sotha Sil , once the imposter finishes delivering his speech : Upon activation of the lantern , " Sotha Sil " yells in pain , and transforms into a purple shadow closely resembling Sotha Sil , revealing that the shadow has been disguised as him for quite some time . Where Shadows Lie . Within the final chamber of the Cogitum Centralis , The Throne Aligned , Sotha Sil will be found incapacitated and subdued by a contraption around his head , with the Skeleton Key inside . His Shadow will attack you and Proctor Luciana Pullo to defend the key , and once it is defeated , a dark aura of pitch - black energy will surround the area . It is revealed to be Nocturnal who is casting it , with the energy only stopped by Proctor Luciana and the recently arrived Divayth Fyr . You must activate the Skeleton Key to free Sotha Sil , who will then absorb the energy stolen by his Shadow and address Noctural :