Slad ' ran Slad ' ran is a boss of Gundrak in northeastern Zul ' Drak . Slad ' ran , a Drakkari ice troll , is the former high prophet of Sseratus , the Drakkari serpent god . The Drakkari sacrificed Sseratus along with their other animal gods to obtain their considerable power in the fight against the Scourge , who are swiftly encroaching upon Drakkari lands . The death of the god transferred the immense power of Sseratus to the high prophet . He now stands guard over the Den of Sseratus within the subterranean chambers of Gundrak . Attacks and abilities . Poison Nova : Poison AoE attack with 20 - yard radius that deals moderate damage to your group . The debuff appears as a bleed effect , and cannot be removed . Spawns Adds : He spawns a load of adds that should be dealt with , since they might stun your tank / healer . In heroic mode , each snake add has about 6500 HP and will deal roughly anywhere from 800 - 1800 damage per attack . Adds must be cleared quickly to mitigate damage done to group . Regular Strategies . Make sure your group runs out of the Poison Nova . Have one player on add duty to kill the small snakes that run into the fight . Alternatively , if you want everyone on dps duty , Slad ' ran may be kited far away from his regular room , for example across the watery area and up to the next doorway to the next room . When the group is far enough away , the small green snakes will not be able to locate you and will pile up in front of two of the snake statues in Slad ' ran ' s room . The bigger snakes will still find you , but not having to deal with the snake wrap stun simplifies the fight a lot , especially if the group has low dps ( such as 3 manning etc ) . Note : The green constrictor snakes no longer pile up , and will find you in the next room as of patch 3 . 08 . Heroic Strategy . It ' s possible to tank Slad ' ran virtually anywhere in the room , though creating a choke - point of some kind between the tank and healer is recommended . Regardless of where the party stands , it ' s best for ranged DPSers and healers to stand at max range to avoid the Poison Nova . One tanking spot is simply in the middle of the room , while other groups might prefer to pull him into the choke point at the stairs so the adds will bunch up . When using the hallway strategy , be mindful of distance so the healer can avoid Poison Nova , while not being so far that if the tank moves , range or LoS is broken . Strategies involving LoSing the Poison Nova , kiting the boss , fighting in the water , or pulling far up the stairs are generally not viable because of patches from Blizzard . If the group grossly out - gears the encounter , it ' s possible to just tank and spank while AoEing . But if the party is struggling , the key is to handle the adds to avoid the snake - wrap . It ' s like a DPS race with the timer being the number of adds the party can handle . A snake - wrap on the healer of a party that is struggling will be a wipe . By choking the adds in the hallway , it may be easier for the tank to draw threat as the adds run past him toward the healer . If the adds keep getting away and to the healer , the party either needs to AoE more to kill them , or the tank needs to stop hitting the boss and just focus on add threat . Typically , the tank can sunder and build threat until around 65 % of the boss ' s health , then the adds start to become plentiful . Either AoE needs to increase or the tank needs to start taunting and hitting the adds rather than the boss . Remembering to immediately use and keep stacked any abilities that reduce the armor of , or increase the damage taken by , the boss will help DPS to proceed as quickly as possible and reduce the duration of the fight . A strategy to help slow adds and position healer out of range is to have a Hunter and someone who can off - tank and DPS easily ( feral druid ) . Position is key even though Blizzard took away the LoS bug there is still a way to slow down adds and keep healer and range safe that is on the ramp coming from the entrance . Position the fight on one of the levels while the healer is standing on the one on the diagonally opposite side . On the next one down have the Hunter place a freezing trap between that landing and the tank to slow down adds which might get past . Have the main tank aggro as much as possible ( however it seems the adds can slither right by the main tank even in the small space ) that is what the frost trap is for to slow down adds so hunter can AoE them out also there to save healer in case they get to them . If the main tank is snake - wrapped have the OT pull aggro ( this is why a feral druid is good ) till the debuff on the main tank goes away . The adds have approximately 6500 health and are not elite . For warrior tanks , it may be beneficial to put vigilance on the healer for the ability to quickly taunt snakes off him . If the party is going to wipe , it typically happens within the first 50 % because the snakes will start to wrap and someone ( usually multiple people ) will die . If this happens , the party is letting too many adds live . If however , the boss reaches 50 % and the party isn ' t being wrapped and appears to be in good shape , blow cooldowns to finish him off . This fight is busy but happens quickly .