naist-nlp/zeshel huggingface dataset:
Horse Pond Horse Pond was a pond in Amphail on the Sword Coast . Description . It was a muddy pond containing frog s and water lilies , and it was used for drinking and washing water for horses . Legends . There was a legend that at the bottom of the pond there was a hidden entrance to the tomb of the Maiden King , who ruled the area a long time before the 14th century DR . According to legend , she lay sleeping forever on a stone bed with her magic two - handed sword resting on her chest . Some adventurers entered the pond on several occasions and found nothing , but one band at least never returned . History . In the mid – 14th century DR , there was an incident in which skeleton s ventured out of the pond and ran amok through the village , strangling people before they were destroyed .
Zekyl The zekyl ( plural " zekylyn " ; feminine " zebeyl " , plural " zebylyn " ) or half – shadow dragon drow , were an offshoot of the drow race . Abilities . A " zekyl " had the abilities of a drow and that of a half - dragon of shadow dragon patronage . Their drow blood gave them a natural dexterity but unlike normal drow , their dragon blood erased their drow ’ s physical frailty and made them stronger and their already keen mind sharper and personality stronger . Them being drow gave them protection against magic that specifically tried to mess with their will , including an immunity against sleep , and also against magic in general . Their dragon side provided them not only an outright immunity against being paralysed but protected them also from physical attacks . They were the owners of darkvision as well as low - light vision and could cast " dancing light " , " faerie fire " and " darkness " like any other drow , furthermore they owned the ability to breathe life sapping energy against their foes . They didn ’ t necessarily need weapons because their claws and bite already were usable as one . As mentioned , a " Zekyl " was a version of half - shadow dragon drow and had all abilities of a half - dragon and of a drow . They had an immunity against life - sapping effects and a lesser version of the shadow dragon ' s breath weapon that caused a life - sapping effect . Their distinctive feature was a pair of wings on their back that allowed them to fly faster than they could move on land ; normally , only half - dragons of species larger than drow could have wings . A " Zekyl " had a predisposition for the roguish arts . History . " Zekyl " was the name of the half - dragon offspring of Clan Jaezred ' s shadow dragons and the drow of Chaulssin , who were enslaved by the dragons . In 634 DR , the dragons were overthrown . In 734 DR , the now - free citizens of Chaulssin escaped to the Plane of Shadow to evade the armies of Menzoberranzan , who were bent on killing them for being heretics . On the Plane of Shadow , they were part of the founders of Chaul ' mur ' ssin . They learned of a way to divide their dragon and drow lineages , leading to the creation of the race of the drow - dragon . They returned in a meaningful number to Toril in 1136 DR . In 1372 , the majority of the " zekyl " lived in Chaulssin and formed the majority of the Jaezred Chaulssin ' s membership by a large margin .
Hyaline Hyaline was a milky or white form of and was usually cut as plates for inlays or cut and mounted in a silver setting . Description . The milkiness of these ornamental stones was caused by tiny droplets of water or carbon dioxide trapped in the crystals . Some specimens contained flecks of gold . A typical stone had a base value of 10 gp . Powers . Hyaline was sensitive to magic and would give off a blue glow whenever magic was activated , triggered , cast , or passed within 20 feet ( 6 . 1 meters ) of a hyaline gem .
Royal Constabulary The Royal Constabulary was a law enforcement organization that operated in Tsurlagol in the Vast , in the 7th century DR . History . In the early 7th century DR , the Royal Constabulary discovered the infamous pirate Urthag the Knife boldly carousing in the Bloated Gargoyle Inn . They tried to arrest him but he fled across the rooftops of the city , and was forced to drop the sword Galathos . Urthag escaped and his sword was given to King Lamoth .
Valas Jaelre Valas Jaelre was a drow wizard who held the position of senior mage in an outpost of House Jaelre in Cormanthor . Duties . Valas was the senior mage in an outpost of House Jaelre , which served as a launching point for attacks against the Dalelands and followers of Lolth . His role was that of the primary spellcaster . Other duties of his were to supply his fellows with alchemical goods like flasks of acid , alchemist ' s fire , smokestick s , tanglefoot bag s and thunderstones , but also with magical drugs like kammarth and ziran , which were distributed by the outpost ' s leaders . He had an own laboratory , which had resting quarters just for him , for this purpose . His role in regards to defending the outpost was to assist the defensive efforts with his spells . But he was also given the right to judge an attack as too strong for the drow at his own discretion and to change his course of action to ensure the safety of his fellows . This was done by him opening a " portal " created by him after ensuring that the drow were close enough to escape safely with him . Relationship . He was the second cousin to Jezz the Lame . He was the senior mage and thus the superior of Drisinil , the junior mage of the outpost . He was apparently valued enough by his fellows to be given a private resting place in his laboratory , something normally not provided among the drow of House Jaelre . Abilities . He was a capable alchemist . He collected special fungi , which grew in the outpost ' s privy , as ingredients for his products . He was also capable of creating potions and " portal s " . The portal in the outpost was created through his usage of a scroll of " teleportation circle " . His duties included the organization of his fellows ' escape route in the face of an overwhelming attack . To ensure this , he always prepared an " invisibility " and a " passwall " spell to reach and open the portal in safety , which served as the aforementioned escape route .
Barkskin Barkskin was a druid evocation and a transmutation or alteration spell that toughened the skin to a bark - like consistency . Effects . " Barkskin " toughened the skin of the creature touched , giving it natural armor . In general , the quality of the armor improved the higher the caster ' s power . The " barkskin " evocation drew upon the caster ' s constitution for the strength of the armor — a tougher caster could bestow tougher armor . The spell would not stack with any other effect that increased natural armor . Components . The post Sundering version and some older versions of this spell required some bark from an oak tree in addition to the verbal and somatic components . All versions of the spell ( but not the evocation ) required the use of the caster ' s holy symbol or divine focus . The post Sundering version had no need to focus or symbols .
Al - Badia The term Al - Badia referred to the nomads comprising the wandering tribes of Zakhara , the Land of Fate . Activities . These people were driven by the constant need for food , water , and suitable land for their livestock . Life wandering the harsh lands of Zakhara transformed " Al - Badia " into a hearty people , most being able to not only survive , but thrive on meager sustenance . Poor by most common standards , " Al - Badia " considered themselves to be the richest people throughout the Land of Fate because of their independence and freedom which they cherished above everything else .
Lamia Lamias were dangerous monstrosities that lived to bring strife and suffering into the world . They were cruel and seductive beings who lured their victims closer to doom with illusions of beauty . Description . A typical lamia stood over six feet ( 1 . 8m ) tall , measured eight feet ( 2 . 4m ) long , and weighed about 650 pounds ( 295kg ) . Most lamias appeared to be beautiful women from the waist up but had the bodies of powerful lions from the waist down . However , these were the weakest forms of lamia . Lamia noble s had the lower bodies of serpents , which often led to them being confused with naga or medusa s . The most powerful of lamias could change their lower bodies as easily as a mortal being changed their clothes . The lower body of a lamia could also resemble other animals such as goats and deer . The upper body of a lamia was that of a human torso that did not have animalistic features such as scales , horns , or fur . Characteristics and Habits . Lamias were sinister creatures who lived in desert ruins . They sustained themselves by eating human flesh . They use a variety of abilities , including seduction , disguise , ventriloquism , illusions , mirages , mirror images and other such things , to lure , entice and confuse those who wandered into their midst into dangerous situations . When they secured their victim , they carved a feast out of them with curved daggers . Lamias did not wear any form of clothing or other adornment . They seemed devoted to chaos and destruction in their native habitats . They never ventured more than ten miles ( 16km ) from their lairs . Lamias also had the ability to drain wisdom with their touch . Lamia society was matriarchal , believing males were good for nothing more than breeding and slave labor . Lamias sought to live in excess , surrounding themselves with beauty and slaves . They were highly sexual creatures and mated often with captured males to produce offspring . Society . Lamias followed the most powerful member of their community . They made their lairs within ancient ruins and abandoned cities . In these lairs , they used their illusory powers to transform the environment to appear new as if rebuilt to their former glory . One type of rarer lamia was the lamia noble . These beings ruled over other lamias and the locations they inhabited . Unlike normal lamias , they hade the lower bodies of serpents . Males fought with curved swords and magic , while females only used magic . Lamia nobles were also capable of venturing further from their lairs than other lamias , and prefered to go into urbanized areas in the guise of a human to infiltrate human and demihuman societies . Lamia nobles were prone to outbursts of senseless violence . They could speak many different languages .
Mistmyr Iroan Mistmyr Iroan was a sorcerer and tavern keeper in Waterdeep in 1374 DR . Personality . Mistmyr talked very loudly , especially when he was very excited or nervous . History . Mistmyr worked as a wizard - for - hire for a decade , raising himself from bitter poverty , until a dead friend left him a tavern . He proved to be a good tavern owner and at the same time met and befriended Lord Hulraven Irlingstar . In 1374 DR , Lord Hulraven asked Mistmyr to use his magic help to find the kidnappers of his wife .
Beast sense Beast sense was a divination spell that allowed a caster to use the senses of a willing creature . Effect . The caster gained any special senses possessed by the target creature . The caster was able to see and hear but was not able to do so from their own body . The spell lasted for an hour unless prompted to end early or if there was a loss of concentration . Components . The spell had somatic components .
Amiq rasol Amiq rasol , also called Deep men or Dark men , were corsair s from Zakhara who rose from the dead after being lost at sea , marooned , or murdered . Amiq rasol could also be corsairs who rejected the Enlightened gods and died at sea . Description . These creatures appeared as pale corsairs , except for their eyes which glowed green . Use of a " true seeing " spell or a hakima ’ s special ability revealed these creatures as undead . Combat . Amiq rasol could attack with their claws and teeth , as well as any weapons they carried . Their bite absorbed the life force of their target , causing permanent loss of abilities . They were able to cast a powerful " charm " spell that was used to draw living creatures within striking distance . On rare occasions Amiq rasol would use this ability to coerce adventurers to travel to the site of their deaths and perform proper death rites so they could transcend to the afterlife . Amiq rasol found at the site of their death were immune to being turned . They were immune to all " sleep " , " charm " and " hold " spells . Magical weapons were needed to harm them . Casting a " raise dead " spell on them would kill them instantly . They were susceptible to holy water . Amiq rasol killed by any other method would form another body and return to their previous state after one day . Habitat / Society . These undead did not wander far from the site of their deaths . If they perished while at sea , they were typically found wandering the nearest island or coast . If they traveled more than 100 miles ( 161 km ) from the site of their death , they would fade away and reappear at the site . They consumed energy absorbed from living creatures . Amiq rasol would transform into wraith s if several years passed without feeding . They were intelligent and would attempt to join a group of humanoid s to assure a steady food source . Ecology . Amiq rasol had no impact on the ecosystems of their habitats .
Wall of stone Wall of stone is a conjuration or evocation spell that summons a mutable stone wall . Effect . This spell creates a wall of rock that merges into adjoining rock surfaces . It is typically employed to close passages , portals , and breaches against opponents . The " wall of stone " is 1 inch thick per four caster levels and composed of up to one 5 - foot square per level . You can double the wall ’ s area by halving its thickness . The wall cannot be conjured so that it occupies the same space as a creature or another object . Unlike a " wall of iron " , you can create a " wall of stone " in almost any shape you desire . The wall created need not be vertical , nor rest upon any firm foundation ; however , it must merge with and be solidly supported by existing stone . It can be used to bridge a chasm , for instance , or as a ramp . For this use , if the span is more than 20 feet , the wall must be arched and buttressed . This requirement reduces the spell ’ s area by half . Thus , a 20th - level caster can create a span with a surface area of ten 5 - foot squares . The wall can be crudely shaped to allow crenellations , battlements , and so forth by likewise reducing the area . Like any other stone wall , this one can be destroyed by " disintegrate " or by normal means such as breaking and chipping . Each 5 - foot square has 15 hit points per inch of thickness . Creatures can hit the wall automatically , but the wall is so hard that the first 8 points of damage from each blow are ignored . A section of wall whose hit points drop to 0 is breached . If a creature tries to break through the wall with a single attack , the DC for the Strength check is 20 + 2 per inch of thickness . It is possible , but difficult , to trap mobile opponents within or under a " wall of stone " , provided the wall is shaped so it can hold the creatures . Creatures avoid entrapment with successful Reflex saves . Material components . A small block of granite .
Synilla Synilla was a monk at the Monastery of the Yellow Rose . Personality . Synilla had a great anger inside her . She was gruff , blunt , and quick to anger . Her frustration at her lack of artistic abilities caused her corruption . After her actions against Mother Savahn , she believed herself to be irredeemable . History . Synilla had recently joined the cultists who infiltrated the monastery in 1491 DR . She pretended to discover Mother Savahn unconscious after falling down the tower ' s stairs , but in truth this had been caused by a cordial that the cultists had sent to her . Activities . Synilla was a monk in the Monastery of the Yellow Rose and a member of the Order of Chisel of the Disciples of St . Sollars the Twice - Martyred . She had recently been appointed Keeper of the Tower . Secretly , she was also a member of the Cult of the Howling Hatred .
Kidera Takeshi Kidera Takeshi was the head of the Kidera clan in Nakamaru around 1357 DR . Activities . Takeshi really want lived according to the “ old ways . ” He was always be an ally of Funada clan . Outside his family ' s duties his only hobby were only his garden and his meditation . History . In 1322 DR during a minor skirmish the young Takeshi was saved by the heroic Ueda Umaki , that always remembered that act . In 1357 DR Umaki ' s son Ueda Teishi , a supported of Goshukara clan , was framed and in verge to being exiled from Nakamaru . Before went exile Teishi want revenge against those he believed framed him , especially Tsuga Mosuke , a strong supporter of Funada Toyoo . Teishi asked the help of Takeshi in memory of his father Personality . Takeshi always showed a great dignity . He was an harsh and authoritarian man with absolute control over his family . Takeshi always used great formality and proper etiquette to conduct affairs . He must supported Funada Mitsuhide but in his heart he considered his true lord Funada Toyoo Currently Takeshi was torn between his loyalty to Funada and his need to fulfill the debt he owed Teishi . He only saw one course : help Teishi and after submit him and the young to his lord ' s judgement
Sarth Sarth was an elder malaugrym , ( a . k . a . shadowmaster ) at large in Toril as of the Year of the Banner , 1368 DR . Description . As a shapeshifter , Sarth could appear as any living thing , but usually appeared as male . When not disguised as human , his preferred shape was that of a tso ( a spidery monster with the head of an eel , native to the Outlands ) . He also took the form of a crocodile on occasion . While wandering the Sword Coast , he disguised himself as a poor and confused priest of Talona . Personality . Sarth was a cautious and prudent malaugrym , intent on becoming a great wizard . Possessions . Sarth had magic items and other loot stashed in various hiding places throughout Faerûn . Activities . Sarth repeatedly traveled from the Plane of Shadow to Faerûn , took up apprenticeship with a wizard willing to teach , learned all he could , and then killed his tutor and stole his or her magic items , books , portable equipment and pocket - able wealth . After hiding his loot in various caches across the land , he retreated back home until he felt safe for another foray . He roamed about the Sword Coast region disguised as a bewildered priest of Talona , getting to know the area so he could escape undetected if the need arose . He also used his itinerant travels to learn the location of great wizards whom he intended to subvert , plunder , and consume . Relationships . Occasionally a Zhentarim mage or Red Wizard would discover one of his hiding places and take his stolen magic for their own . When this occurred , he methodically hunted the perpetrators down and killed them .
Cone of cold Cone of cold , formerly known as Veridon ' s cone , was an evocation spell that froze all enemies in front of the caster . Users . " Cone of cold " could be cast by sorcerer s , wizard s , and cleric s who commanded the cold or ocean domain s . Effect . The spell simply projected a cone of intense cold from the caster ' s hand , draining heat from all caught within . Components . A casting of " cone of cold " required a very small cone fashioned of either crystal or glass . In the Raumviran spellcasting tradition , the verbal component was the word " silo ' at " . History . The spell was created by the arcanist Veridon of Netheril , ruler of the enclave of Lathery . He introduced it in 3419 NY ( −440 DR ) under the name " Veridon ' s cone " . It later became known simply as " cone of cold " . " Cone of cold " was a common spell in Faerûn in the 1360s DR .
Malco Malco was the personal servant of Sozarro in 1362 DR . History . Malco was a Payit who believed Maztica conquered by the Amn ians in 1361 DR and offered his services to them . He became the servant of the legionary Sozarro . Malco escaped with his master from Helmsport but did not know the whole truth about him . Personality . Malco was so impressed by the magic and might showed by the Golden Legion that he believed the conquest inevitable . He believed that Sozarro had the potential for true greatness . He looked the other way whenever Sozarro acted illegally .
Kyra Kyra was an adventurer who had just arrived in Mulmaster . Personality . Kyra was a laconic individual with great combat and survival skills . She did not agree at all with Florio ' s style of command . Relationships . Kyra was a human ranger who , with her friends the Turami warrior Florio , dwarven cleric Rorik Ironheart , and elven druid Nualion Galanodel , decided to form an adventuring party in Selgaunt . History . In 1491 DR , they went to Mulmaster with the intention of exploring some dwarven ruins in the Earthspur Mountains , but the city watch sergeant , Audra Maskyr , hired them to explore the city ' s sewers instead . During the exploration , they fought some large rat s and lost Rorik Ironheart in a flood . At that point , Kyra and the others met another adventuring party sent by Sergeant Maskyr , and , with their help , Kyra and her companions exited from the sewers .
Filfaeril Stormbillow Filfaeril Stormbillow was a wizard and ex - adventurer . History . She was born in Marsember , Cormyr , and retired there around 1338 DR . She became wealthy creating and selling magical items and potions . In turn , she bought the rare materials she needed to complete these items . She was pretty despite her age . Filfaeril survived two attacks . The first , by pirates , was an attempt to capture her for her skills . The second was by a group led by the Zhentarim , who tried to kill her and steal her magic items . She was protected both times by being enclosed in a magical healing sphere .
Blackstaff ( spell ) Blackstaff was a spell applied to a staff or quarterstaff that enhanced its combat effectiveness , and gave it the ability to dispel magic or cause a spellcaster it struck to lose a prepared spell . History . This spell was created by Khelben " Blackstaff " Arunsun and was part of the reason why his common appellation was " Blackstaff " , as he carried a staff of power that had this spell cast on it with permanency . The blackstaff spell was found in " Laeral ' s Libram " , a spellbook written by the wizard Laeral Silverhand . Laeral lost the spellbook sometime during her madness induced by the Crown of Horns , and it was not been seen since . Khelben only shared this spell with those he trusted implicitly . However , by 1373 DR , the spell blackstaff was known and in use across the Realms .
Sumcha ' s Tower Sumcha ' s Tower was a tower in Velprintalar , Aglarond . It was built around 1358 DR by Sumcha , who claimed to be a merchant prince who moved to the city from Sembia . He lived in the tower with his family and servants .
House of the Four Moons The House of the Four Moons was a white - domed temple to Selûne in Velprintalar ( now Old Velprintalar ) , Aglarond . In 1368 DR it was led by High Priestess Dyltharra and served by six other priestesses , who kept contact between the Simbul , the Royal Council of Aglarond and the Harpers .
Niko Niko was an woman in Chu ' Yuan province in Shou Lung . History . Niko lived in village of Tangan in Keluh Valley with her mother Shanshu . In 1358 DR she went to hunt with eight male friends . They were however all captured by bakemono followers of the Earth Spider . All her friends were killed but Niko was spared . Niko agreed to become Earth Spider ' s lieutenant in mortal plane , leading the bakemono and goblin spider , but in truth was a ruse in order to gain time to escape . Niko ' s chance arrived when an adventuring party , hired by Emperor to find General Goyat Nagumo , arrived in the area . She helped the adventurers to escape from Earth Spider ' s minions . Eventually with adventurers ' support they all went back to Tangan . Behind The Scenes . Without players ' help Niko will be killed by Earth Spider ' s minions