The Shivering Bestiary Content . For my good friend and colleague Venristwie , who protected the creatures of all the Realms . Although my early education involved extensive research into all forms of fauna , nothing prepared me for the surprises I ' ve uncovered while exploring the Shivering Isles on the Great Expedition . Even though I ' ve lived here all of my life , I am just now discovering how wonderful and unique the creatures of the Isles can be . The Expedition was an extensive six - year exploration of every nook and cranny of the Isles in an attempt to categorize the indigenous fauna and record this information back for posterity and science . Below , I ' ve done my best to describe each creature in detail . Please note that this information was obtained at the cost of many lives , and this work should be regarded as the most complete and definitive reference of its kind . Baliwog . The Baliwog is an extraordinarily ugly aquatic - dwelling creature that frequents the lakes , rivers and bogs of the Shivering Isles . Although the Baliwog , or " Wog " as some of the locals call it , walks on all fours , it should by no means be considered stupid or docile . A fully - grown adult Baliwog can deliver a nasty blow from its claws or a potentially deadly bite from its razor - sharp teeth . The lethality of this beast comes not from the actual damage it can deliver , but from the horrible diseases it seems to generate . Also of note is the Baliwog ' s uncanny ability to regenerate when immersed in water . From our observations , it ' s best just to avoid these brutes , although it ' s said some of them carry flawless pearl s in their bodies , though it is not known why they would swallow them , or what use they may serve to the creatures . Elytra . The Elytra are large insect - like creatures indigenous to much of the Isles . Although there is a marked color difference between the Northern ( Mania ) Variety and the Southern ( Dementia ) Variety , they are remarkably similar in behavioral patterns and physical makeup . The Elytra pose a serious threat to the casual traveler , as they have two interesting mechanisms that benefit them in combat . The first is their uncanny ability to block weapon attacks . Through my observations , I have deduced that they utilize their antennae as an early warning system to detect incoming attacks , say from a sword blade or an arrow . The antenna sends a signal to their brains , and they instinctively lift their arms to block . Their second ability is natural venom in their sting . This venom is very deceiving , as it is very low yield , but its real deadly nature comes from its duration . Gone unchecked , the venom can slay the average man over a period of hours . Especially deadly is the Elytra Matron ' s venom , which can last much longer than the poisons found on the lesser varieties of the creature . Flesh Atronach . One of the most unusual creatures in the Isles , the Flesh Atronach appears as a sewn - together conglomeration of skin and muscle adorned with mystical symbols and wearing an iron collar . Although it ' s uncertain whether Sheogorath or some other Daedric Prince created this creature , it ' s obvious that the intent was to use them as guardians . Usually found inhabiting underground ruins , the Flesh Atronach will defend areas it ' s set to guard until it ' s destroyed . A unique visual feature of this creature is the energy spots located on its body . These colored areas seem to glow with an inner light and denote the power of the Atronach . In increasing order of magnitude , these seem to be Yellow , Purple , and Red . The function for these spots is still a mystery , but from my observations , I suspect them to be a magic dampening gland of some kind . As expected , the Flesh Atronachs are all completely impervious to disease and poison and highly resistant to fire and frost . Shock magic seems to affect them adversely , which appears to be their largest weakness . The Purple and Red varieties also seem to possess innate magic abilities , including healing and fireballs . Gnarl . Perhaps the strangest creature of all is the Gnarl , or " Walking Tree " as it ' s sometimes called . Like the Elytra , this animated plant can be found roaming almost anywhere on the Isles . One of Sheogorath ' s truly unique creations , the Gnarl has the most unusual trait of being able to use magic cast upon it , and harness that power to bolster its own defense . Once struck with fire , frost or lightning , the Gnarl grows physically larger and becomes resistant to just that element for short time . Interestingly , this is where the Gnarl ' s vulnerability comes into play . At the same time the Gnarl is resisting that element it was struck with , it becomes vulnerable to all of the other elements . Our guide on the expedition demonstrated this by striking the Gnarl with a flame arrow then a frost arrow and then back to a flame arrow and so on . Grummite . The Grummite represents the only native weapon - wielding creature in the Shivering Isles . These primitive aquatic - born humanoids are organized in a tribal - like system , though it is uncertain who or what they worship . It would be presumed the Grummite worship Sheogorath , their creator , but their religious totems don ' t seem to bear the Madgod ' s likeness . What is known is that they maintain a simple hierarchy , including Shaman and Boss Grummites who seem to command the rest . The Grummite have mastered the art of spellcasting as well , evidenced by the Magus Grummite , which can be quite deadly . Curiously , the Grummite possess a defense mechanism similar to the Baliwog : when immersed in water , the Grummite will begin to regenerate damaged flesh . Unlike the Baliwog , this regeneration extends to rain as well , making them quite formidable on a stormy day . This aquatic healing ability leads me to believe the Baliwog and Grummite are somehow related , but even in my extensive research , I was unable to come up with a solid connection . Hunger . If any creature represents the darker side of Sheogorath , it ' s the Hunger . These are pure - born Daedric creatures placed here on the Isles as servitors and guards . The Hunger is not to be trifled with ; it boasts superior speed and lightning reflexes along with its primary ability of draining its victim ' s fatigue . My best advice when encountering this horrible creature is to give it a wide berth or slay it quickly . Be wary , as it is said that conjuration magic exists that is able to summon the Hunger and unleash it upon the caster ' s foes . Scalon . Another aquatic native of the Shivering Isles is the Scalon . Looking strikingly similar to an upright Baliwog , the Scalon features large fin - laden appendages and dorsal spines . These creatures are usually quite fearsome , lumbering slowly after its prey . Don ' t mistake its speed for its weakness , as the Scalon has an incredible leaping attack that allows it to strike at its victims from a surprising distance . Another connection that it shares with the Baliwog is the fact that its bite or claws can transfer disease to its victim . It ' s recommended that these creatures be dealt with at extreme range with spells or missiles , as the can be quite ferocious in close proximity . Shambles . The Shambles appears to be some sort of an undead construct made of bone and lashed together with wire or bits of cloth . Oddly , the bones used in their makeup appear to have no correlation to one other . They might have skulls for kneecaps or leg bones for arms , to cite a few examples . The Shambles may be undead , but they pursue any victim as if they were a predator chasing down its prey . Like its undead bony brethren , the Shambles is fully resistant to disease , poison and paralysis ; however , they possess a unique resistance to all frost magic . Furthermore , upon death , the Shambles will explode in a spectacular shower of frost . This ability seems to have been added by its creator as an interesting last - ditch defense mechanism . This fact was initially unknown to me , and one of our best guides was lost when his hammer struck the fatal blow . If you intend to combat these undead creatures , be certain to carry frost protection or destroy them at range . Skinned Hound . These nasty undead beasts are generally encountered inside and around the ruins that dot the Isles . The Skinned Hound is extremely fast and agile , and has an insatiable hunger for flesh . Like the Flesh Atronach , it appears to be all skin and muscle that is roughly sewn together , but I am uncertain whether they are summoned or merely constructed . The Skinned Hound is not an adversary to be taken lightly ; they feature an incredible invisible charging attack not unlike a ghost , limited frost resistance , and a complete immunity to disease and poison . This beast ' s weakness is fire . They don ' t seem intelligent enough to be frightened by it , but it ' s certainly very efficient at dispatching them quickly . Although this work only touches upon the combat related aspects of the creatures , I feel this is of primary importance to any traveler within the confines of the Shivering Isles . In future works , I will touch upon the other aspects of these creatures such as reproduction or creation , magical origins , and even some delicious recipes I ' ve discovered in my travels . My best advice when walking the roads and paths of the Isles is to remain ever vigilant and always be prepared . Knowing your foe can mean the difference between a gruesome death and survival .