naist-nlp/zeshel huggingface dataset:
Toadstool Hollow Journal Content . Grigerda cursed me for a fool , begged me not to go . But we ' ll never defeat the Shadowed Path on our own . And none of the alliances will help us ; they ' re too busy killing each other to care about one small town . It must be done , and I ' m the one to do it . The others with me , our strongest warriors , should get me past the creatures of the upper caverns . Once we reach the hidden catacombs , the true struggle begins . The dead that patrol there will not let us pass easily . We must force our way through . Somewhere , deep within the crypts , lies the power that animates these long - dead soldiers . I know how to appeal to that power , what sacrifice it will require . But for Jafola , who has my heart , and for all of Bruma , I must do it . The dead of Toadstool Hollow will rise again in defense of their land .
Scroll of Insight Scroll of Insight is a Restoration scroll that increases the user ' s Intelligence for a limited time . Inscription . This scroll ' s inscription reads : IN THE NAME OF THE GODS ! Characters . The following people possess or sell a Scroll of Insight : Locations . A Scroll of Insight can be found at the following locations : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Passwall Passwall is a village in The Fringe which is located in the Shivering Isles . Passwall is the first village the Hero comes across after entering the Shivering Isles , and the only one in The Fringe . Overview . The village consists of 4 buildings , The Wastrel ' s Purse , Nanette Don ' s House , Shelden ' s House and Jayred ' s House . Around the village are ruins of what seems to have been a greater civilization , a theory hinted by Dredhwen , proprietress of The Wastrel ' s Purse , which temporarily houses the notable Relmyna Verenim , a powerful sorceress and " mother " of the Gatekeeper . Residents . The eight initial residents or the " hopefuls , " Relmyna being the exception , who are trying to get into the Isles are : Relmyna Verenim was a temporary resident , as she already gained the " Blessing of Sheogorath , " i . e . madness . Shelden is the self - proclaimed mayor of Passwall as he was the first to arrive there and will address it as his town when the player first talks to him . All the " hopefuls " that are trying to get in the Shivering Isles are located in Passwall and are required to go mad to do so , though . The Hero can buy merchandise , sleep , and dine at The Wastrel ' s Purse run by Dredhwen , a place like it being rare to come by in the Isles . Even with the defeat of the Gatekeeper , only one citizen , Jayred Ice - Veins , decides to take the step to leave the Fringe and enter the Isles . Quests . Through the Fringe of Madness . After entering the Shivering Isles the Hero must first pass through the Gates of Madness in order to find the lord of this Realm . Retaking the Fringe . During the " Shivering Isles " main quest the Fringe is overrun by the Forces of Order , including Passwall , though it is restored to its former condition towards the end of the main quest . Passwall is partly destroyed by the Knights of Order but is fixed after one beat the Shivering Isles Main Quest .
Clockwork City ( Tribunal ) Clockwork City , also known as Sotha Sil , is a location in . Description . The underground city serves as lair to the most mysterious member of the Tribunal , Sotha Sil . It is a mechanical city built by Sil . There are no inhabitants other than him and his patrolling mechanical creatures . It is made of series of large halls , rooms and tunnels . The walls are made of brass , in Dwemer - like architecture . Large moving gears and mechanical constructs can be seen throughout the city . The city is only accessible via teleportation by using the enchanted ring Barilzar ' s Mazed Band . Background . The Clockwork City was made by the god Sotha Sil . The location of the Clockwork City is unknown but it is thought to be located in Morrowind ' s southern swamps . Another source says that it is located underneath Ebonheart . It is said that Sotha Sil hoped to " forge the future " and " reshape the world " from the city . After losing Sunder and Keening at Red Mountain , Sotha Sil retreated to the city and slowly became detached from the real world . Quests . The Mad God . Travel to the city and confront the supposedly insane Sotha Sil .
Grethil ' s Vigil Grethil ' s Vigil is a location that appears The Rift . It is a location that must be traveled to during the quest " A Business Proposition . " Quests . A Business Proposition . Search for the missing silks stolen by a bandit named Chanda . Enemies . Bandits :
Restore Magicka ( Morrowind ) Restore Magicka is an effect in that is a member of the Restoration school of magic , governed by Willpower . Its base Magicka cost is 5 . 00 points . Spells . The following spells consist of a Restore Magicka effect . They may include additional effects . See articles for details . Items . The following items consist of a Restore Magicka effect . They may include additional effects . See articles for details .
Stabilized Stabilized is a quest available in . Background . When first visiting Riften , Shadr and Sapphire will be having a conversation and can be overheard . Listening to the conversation reveals that Shadr is indebted to Sapphire , who is intimidating him and verbally attacking him for not paying her yet . Shadr explains that he was not able to pay her yet because the shipment of goods he had coming in was attacked . Further listening reveals that it was almost certainly Sapphire herself who attacked the caravan and stole his shipment , she does not admit or deny the claim ( though her behaviour suggests she really did do it ) . Even in light of this she still demands his payment " or else . " Sapphire will then leave and walk into The Bee and Barb and Shadr will sit down on a bench on the bridge where the conversation took place . Walkthrough . The conversation . Listen in on the conversation between Shadr and Sapphire . There is no actual quest log entry and this does not start the quest , but it is a part of the backstory and is the easiest way to start the quest as Shadr ' s location will be known . Only during the first visit to Riften can this conversation be overheard . After listening to the conversation , speak with Shadr . Shadr will explain his situation and the fear he has for his own life . Offer to assist him , he will seem very grateful . Now there should be a quest log entry under Miscellaneous . Missing the conversation . Upon entering Riften for the first time , if the conversation was missed from not sticking around , Shadr will no longer be sitting on the bench at the bridge . Shadr can usually be found at Riften Stables ( where he works and lives ) or walking around the lower docks of Riften ( the same level as The Ratways entrance ) . Speak with Sapphire . Head to The Bee and Barb , right at the entrance Sapphire can be seen leaning against a corner section of the wall . There is several different ways of dealing with Sapphire : Return to Shadr . No matter what option was selected , the quest will continue into another conversation with Shadr . If Sapphire was convinced to leave Shadr alone was chosen , Shadr will be very grateful and will then become a friend . He will show this by rewarding the kind deed with a leveled invisibility potion , and will allow you to borrow a horse from Riften Stables . If the option to get a cut of the gold made off of him is selected , return to Shadr and tell him there was no way to convince Sapphire to back off . Return to Sapphire and get the gold payoff .
Blood Lung Blood Lung is a disease that is contracted though contact with rats and Rancid Ra ' dirsha . It affects the Endurance attribute and how long one can survive in a fight against higher level creatures . Cures . Blood Lung can be cured by the following :
Bhisha ( Shivering Isles ) Bhisha is a Khajiit agent who lives in Crucible . He often follows Ushnar gro - Shadborgob because of him owning a dog . This irritates Ushnar due to his fear of cats . The Hero will be asked by Ushnar to get Bhisha away from him by any means . One can either convince Bhisha to move to Bliss , or kill him . If Bisha is sent to live in Bliss , when talking to others , he almost always says the phrase , " I ' m so full . Not the least bit hungry . " Interactions . Ushnar ' s Terror . Ushnar gro - Shadborgob hates cats , especially Bhisha the Khajiit , who loves Ushnar ' s dogs and follows Ushnar ' s dog around , who follows Ushnar . If the Hero talks to him about it , he asks them to make Bhisha " disappear , " one way or another . Falling Awake . Amiable Fanriene is a citizen of Bliss that has been blessed with paranoia ; he can ' t sleep in his own home for fear that the walls will close in and fall on him , ending his life . He seeks a safe place to sleep . The Lady of Paranoia . Sheogorath sent the Hero to speak to Lady Syl , Duchess of Dementia , as part of the quest " Understanding Madness . "
A Plea for Vengeance Content . I write this to record the fall of Camlorn and ask for our city to be avenged . I need to write this quickly , as I can hear the foul creatures howling outside my door . I don ' t know how long the barricade will hold and I want to finish this and hide it before they find me . So , how did this all begin ? As with most falls , we were betrayed . It was Jonathan Telwin , my one - time friend and companion , who had sworn himself to the service of Angof and the undead monster called Faolchu . Jonathan confided in me . He asked me to join his cause . I dismissed him , thinking this was just another of his many pranks . I was wrong . Faolchu made Jonathan a shifter , and the first wolf to breach our gates strolled in as though he belonged here . And we let him in , because he did . Once inside , Jonathan spread Faolchu ' s curse ( he called it a gift ) throughout the city . The cursed would meet at night , while the city slept , and we mistook the howls in the dark for wild dogs . As the numbers of the cursed grew , they opened the gates and let Faolchu and the rest of his mad pack into the city . That was a few hours ago , just after night fell . They ripped apart anyone who tried to oppose them . The blood — there was so much blood ! Those they didn ' t kill they … changed . I watched as my friends and neighbors transformed into wolves . Their screams were a mix of agony and ecstasy , and some dark part of me longed to join them . But I put such thoughts aside and got my family to safety . We never would have made it if not for the Camlorn Guard . Captain Darien and a small number of guards attacked the werewolves and defended us as we made our escape . I must say , Captain Darien was magnificent . He seemed immune to each attack , dodging and blocking and laughing as though he was thoroughly enjoying himself . He cleared a path to a house and shouted for a group of civilians to get inside and barricade the doors and windows . We were one of those groups . I don ' t know what happened to the Captain and his guards , but I thank them for helping us . I can smell fires now . I think the wolves intend to burn us out . Let me end this letter by saying that Jonathan Telwin is a coward . He took the easy way out and convinced a certain number of people to join him . I can ' t forgive the massacre that he took part in . If you ' re reading this , please , avenge Camlorn . Put an end to Faolchu and his foul creatures . Don ' t let this injustice go unanswered .
Hazak ' s Hollow Hazak ' s Hollow is a cave found North - East on the coast of Khenarthi ' s Roost , and South - West from Rid - Thar ' s Solace . It ' s inhabited by Crosstree Bandits . It is the home to the Skooma dealer and group leader Hazak .
Fortify Spear Skill Fortify Spear Skill is a Restoration spell in that temporarily increases the value of spear . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
The Time is Past Content . < poem > Time flows like a river , sweeping away the flotsam and jetsam of history with every moment . If we look upstream , we see the white water of the past and can predict the turbulence of the present and the torrents of the future . All is as it once was . I have been free in the past and shall be in the future , whether you break my bonds or not . The Silvenar has always been and so always shall be . Take comfort , or fear , in that . Dance the endless dance , oh , children , And cast the forever spell ! Learn your sacred rites , Apprentice to your times . The masters of magic , the mages They shall compose the rhymes . < / poem >
Stolen Items Stolen Items , also known as Treasures , are items that appear in . They are found through either stealing from non - playable characters , or from containers and can be sold to fences at outlaws refuge s or the Thieves Guild hall . These items have varying quality , which are worth the following amounts . ( Note that the Haggling skill can increase the value of items sold to fences . ) † Part of Kari ' s Hit List , and the related achievement . Lists of stolen items . The following are links to lists of all stolen items that can be found in " The Elder Scrolls Online " . Kari ' s Hit List . The book " Kari ' s Hit List " provides clues hinting at the locations of legendary treasures found throughout Tamriel that can be stolen and put on display in the main hall of the Thieves Den in Abah ' s Landing .
Faithful One Content . You tend these graves , nearly hidden by trees , sand , and rocks . The candles remain lit , and always there are signs you ' ve been by . I ' ve yet to meet you , though I pass this way often . I see only the dog , and I leave it food and water , but it shows no signs of ill - use . Surely you care for it as you honor the dead over which it keeps watch . May the gods bless your tender care of the departed .
Console Commands ( Skyrim ) / Staves The following is a list of Staff IDs . To receive the staff you want , type the following in the console : " < ItemID > " is the actual item ' s ID and " < # > " refers to how many of that item you want .
Skooma Racketeer Skooma Racketeer is a creature card in . Strategy . Skooma Racketeer is best used when the opponent has summoned a powerful card . Give a friendly card in the lane with the opponent ' s powerful card Lethal and use it to kill the opponent ' s card .
Xarxes and Oghma Content . " I am to be married , " she said aloud . " Xarxes , is this what I want ? Or just what I must do ? " He rose from her book in silence , measuring her worth . " Marriage joins two as one , " he said . He wrote in the dirt with a dark oak staff , creating a river . " This one , " Xarxes said . He wrote again . The terrain had changed , splitting the river in two as it flowed over a newly - formed cliff . He stepped to its edge and beckoned to her . " Two become one , " he said softly in her ear , pointing over the edge at the twin falls joining together in a pool below . " Should I marry then ? " " One can travel quite far alone , or together . Which do you prefer ? "
Traelius ' Journal Traelius ' Journal is a book found in . Content . 4th Mid Year , Morndas Alyssa has been very nervous these past few days , even thinking about packing up and moving out of here . I will hear nothing of it . She does not understand the importance of this place to me . The city is too busy and too noisy for me to think clearly . Only here can I practice my studies in peace and not have to deal with the Inferiors back in the city . Nothing soothes the soul like the gentle sound of rushing water . She will grow to love this place . 19th Mid Year , Tirdas Alyssa is beginning to spend more and more time at her daily baths . I have not pressed the matter , for I know she is true to me . Maybe I will follow her tomorrow . No . I cannot . I cannot afford to lose her trust . I have worked too hard to get her here . 22nd Mid Year , Fredas Spent two hours waiting for my Alyssa to return from her daily bath near the waterfall . She apparently fell asleep . I did not inquire any further , but I did notice scratches and bruises on her forearms and legs . She probably tripped and fell , but was too embarrassed to tell me about it . 26th Mid Year , Morndas The past few days Alyssa has brought up the subject of leaving this place . Has she already forgotten why we came here in the first place ? Has she already forgotten the daily mental torture of conversing with the Inferiors in the city ? This constant bickering between us is starting to wear on me and I fear I will not be able to take much more of it . 27th Mid Year , Middas Alyssa spent nearly four hours today at the waterfall . She said she fell asleep again . I will not be made a fool . I demanded she tell me where she had been . She burst into tears and confessed she no longer wished to stay here with me . That night I did not sleep and the day ' s events played over and over in my head . In the morning , I made the decision to let Alyssa leave . Let her be free . Let her live life the way she wants . She thanked me , parted with one final kiss , and then took off toward the waterfall . That was the last I saw of my dear Alyssa . 29th Mid Year , Fredas I have done what I know is right , but my heart will not accept it . Only time will heal my heartache , and now it seems I have all the time in the world . . . alone . I have done the right thing . I had no right to keep her here against her will . The only thing that keeps me sane is knowing she is happy once again and free to do what she wants . I swear I still hear her voice now and then coming from the waterfall , but I know they are only echoes of memory . I must stay strong . I will stay here until my dying days and maybe , just maybe , she will return to me .
Jeweled Goblet The Jeweled Goblet is one of many possible target items for Vex ' s Thieves Guild quests " The Burglary Job " and " The Sweep Job , " and serves as one of the Thieves Guild Trophies . After doing several jobs for Vex and Delvin , The Goblet will appear in the Ragged Flagon Cistern next to the items the Dragonborn can sell to Delvin . However , these are not lootable .
The Doctor ' s Bag The Doctor ' s Bag is a daily quest in the . Walkthrough . The Empire Tower is located within the territory of the Daggerfall Covenant . After picking up the bag a the tower , you must go to Cheydinhal , which is in Ebonheart Pact - held areas . Once you arrive , find the doctor , Hilio Attius , who is healing rebels , and he will reveal that he lost it while fleeing from soldiers .
Wither Wither is a disease that is contracted from Dreamer s , Mountain Lion , Nermus the Mooch , and Headless Zombie s . It is a mild common disease that affects a victim ' s strength and endurance . Symptoms include loss of energy and shortness of breath . It is recommended that this disease be cured quickly as Strength affects how much damage an enemy target takes , and Endurance affects how much damage can be taken before dying or having to use a healing spell .
Viraninde Viraninde is an Altmer Witch who can be found in the lower levels of the Dwemer ruin Falensarano . She is hostile towards the Nerevarine . Equipment . Viraninde carries or uses the following : Spells . Viraninde knows the following spells : Abilities . As an Altmer , Viraninde gains the following :
Jumbo Potato Jumbo Potato is an alchemical ingredient and a quest item . Effects . All effects are on self . Quests . The Potato Snatcher . The Hero will meet a strange Khajiit named S ' jirra at the Faregyl Inn . She insists someone is stealing her supply of Jumbo Potatoes .
Yield Yielding is a way of ending a fight started by accident . If your opponent shows a high disposition toward your character , you can ask him to stop fighting by holding the block key and activating the NPC , as if you wanted to talk to him . ( In , this was changed to just sheathing your weapon and seeing if the person will accept it . ) This works well with human NPCs , but has no chance of working with monsters , animals , or certain quest NPCs . Also , if you commit a crime and choose to resist arrest , you can yield to the guard if you ' ve changed your mind about resisting . This will bring up the same dialogue and menu that appears when you commit the first crime . From there you can pay the fine , go to jail , or continue to resist arrest . You can use this to your advantage when facing people who like you ( such as the quest The Purification ) . Initiate combat , then yield to your target as many times as you need . However , this may not always work , people with a high aggression stat may still continue to fight , even if they like you . Skyrim . In , this was changed to just sheathing your weapon and seeing if the person will accept it .
Remember Me Content . A tunnel . A cave ? Dark , damp , and warm . Scale - Song ran toward the hazy light , hearing his footsteps echo in the narrow passage , sinking deeper into the mud . " How can I sink in this ? " he asked aloud . " I am of parents born in Black Marsh . " When he could no longer move , Scale - Song bowed his head , listening to the moisture dripping from the roots twisted above him . Soon , it would be over . He would return to the Hist . How embarrassing , though , for an Argonian to suffocate in mud . His eyes opened suddenly . He ' d had the same dream every night for weeks . Each night , he felt he was nearly at the cave ' s exit . Everything would be made clear once he reached it . And each morning , Scale - Song awoke , no closer to understanding the meaning of the imagery . " Clearly , the Hist speaks to you , " said his egg - brother Gash - Tail . " Tonight , ask what it wants . Talk to it . " " I ' ll try , " said Scale - Song , " but I never remember it ' s a dream until I ' m awake . " Gash - Tail reached into an earthenware jar on the shelf beside him . He handed Scale - Song a thick roll of leaves tied with twine . " Burn this , " he said . " The incense may clear your mind . If the Hist wants you , you must listen . " Scale - Song nodded . Advice like this was precisely why he sought Gash - Tail ' s help . For the first time in a long while , he couldn ' t wait for night to fall . The burnt incense filled his hut with thick gray smoke that coiled heavily along the ground like fog . Scale - Song hadn ' t expected it to smell so horribly . Still , he watched the smoke spread slowly throughout the room , his eyelids growing heavier and heavier . A cave . A tunnel ? Smoke drifted along the muddy floor . Scale - Song stopped running and reached out a hand toward the smoke . Talk . Ask . Speak . " Are you trying to tell me something ? " he asked aloud . " I am dead . " " Dead ? Who are you ? " The smoke coalesced into a shimmering figure , hooded and cloaked . Its tail twitched . " I am dead , " the figure said . " Without it , all that I am will be lost forever . Find it . Remember . " " It ? What is it ? " Scale - Song followed the figure through the dark passage . His feet no longer sank into the mire , as in all the other dreams . They walked in silence . Scale - Song was alert , but untroubled . It seemed like hours before the pair reached the tunnel ' s exit . The shimmering figure sighed deeply , pointing toward a shriveled tree . " A Hist , " said Scale - Song , surprised . " Is this it ? Dead … but how ? " " Remember , " said the figure , unfurling into the wind , but not before it pressed a Mnemic Egg into Scale - Song ' s hands .