naist-nlp/zeshel huggingface dataset:
Flaming Oil Flaming Oil is a type of siege weapon available for use in . Usefulness . Flaming oil is not a range siege weapon , but it has a decent area of effect radius . It can be deployed at any flat enough ground in Cyrodiil and it only requires a small size of space . If a Flaming Oil is placed on flat ground , the oil will be dropped on the ground . If it is placed at the edge of walls , the oil will be dropped off the wall . Flaming oil is very effective in battle of defense . It is good at destroying enemy Battering Rams as well as other siege weapons closed enough , dealing high flame damage over time . Other than that , Flaming Oil is also good at dealing flame damage over time to enemy players , especially vampires .
Academy Supplies Content . Greetings , Academy candidate ! Congratulations again on your acceptance to the Shad Astula Academy of Magic . A list of items relevant to your studies follows . Please bring these materials with you when you arrive . Everything on the list can be purchased in Mournhold ' s merchant district . Please inscribe your name in each item for easy identification . < poem > Clothing : Three sets of gray Academy robes Protective leather gloves Summer cloak Winter cloak Books : The Apprentice ' s Assistant by Aramril Understanding Fire by Docksin Altering Altercation by Duncan the Red The Elements of Magicka by Albanon Renil Equipment : 1 cauldron 1 set of glass phials 1 brass focus 1 training implement , either a wand , a staff , or a rod < / poem >
The Black Dragon ( Legends ) The Black Dragon is a creature card in that is a part of " The Fall of the Dark Brotherhood " expansion . Acquisition . This card is received during " The Fall of the Dark Brotherhood " campaign in Wayrest . Strategy . This card is immune to Lethal , so player can put it in the lane with lot of weak Lethal creatures , like Territorial Viper or Cicero the Betrayer . Since this card can discard all non - unique creatures from the opponent ' s deck , it is recommended to raise its health so it can be used as long as possible .
Letter to Savarak Content . Sedura Savarak , The coin - barons of House Hlaalu are pleased with your progress , but there is much left undone . Enclosed is a letter of credit that should keep you well - funded for now . One matter of consternation persists — Dratha ' s health . So long as that witch draws breath , our plans remain stymied . Your kinsmen in House Telvanni lack the Hlaalu ' s attention to detail , but even the most foolish mage cannot be tricked forever . We must redouble our efforts . Do your part and all accounts will be paid . House Hlaalu shall welcome you , and Tel Mora will be yours to rule . N
Dralas Ancestral Tomb Dralas Ancestral Tomb , located in the Sheogorad region , is one of the many Ancestral Tombs located in Morrowind . It takes place and is mentioned in the " Note from Bakarak " , as having been wiped out by undead controlled by Goris . The Tomb itself is fairly unremarkable , with the standard level - dependent undead to be found within the Tomb .
TouchDrain Long Blade TouchDrain Long Blade is a Destruction spell available in that temporarily lowers the value of long blade . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
All About Echatere Content . When it is time to eat , what fills your belly ? Echatere . When it is bitter cold , what clothes your body ? Echatere . Never forget that echatere is food , echatere is clothes . This is the first rule of the range . If an Elf comes to your village and says the echatere is " cute " or " noble " — punch him in the face . Echatere are not cute or noble , but ugly , mean , and pointy . If you fall in love with echatere , echatere kill you . This is the second rule of the range . You cannot herd echatere without whistling . But whistling makes echatere angry . Still you must do it or you will not eat . We must all do things that could get us killed in order to not die . This is the third rule of the range . When you slaughter echatere , cut open its throat and catch the blood in a basin . Otherwise , it will rot from the inside . This is not a rule . This is just common sense . You do not want to eat rotten meat . Of you give a baby echatere a name , then your children will fall in love with it and they will cry when you kill it . So even though it is hard to tell all echatere apart and you want to give them names so that you can tell which is which , name them things like " Dumb - Hamster - Crab " and " Possibly - Poisonous " and " Very - Stabby " but do not give them Orc names or else your children will become soft and hate you for the rest of your life . These are all the rules of the range . Follow them and your herd will prosper and your bellies will be full and your children will not hate you . ADDENDUM : One echatere is an echatere . Two are echateres — everyone knows this . But when you herd them all your life , you can say " five echatere over there " because you know they are all the same .
Treasure Hunter ' s Island Treasure Hunter ' s Island is an unmarked location found in . Description . South of Nilheim on Lake Geir is a treasure chest on an island along with the two treasure hunters from the Treasure Hunter ' s Camp . They will attack the Dragonborn if they come too close to the island .
Patches ( Online ) / Patch 2 . 2 . 7 OVERVIEW The v2 . 2 . 7 is an incremental patch that fixes issues in , Maelstrom Arena , one game crash , and includes several ability adjustments . The size of this patch is approximately 380MB for the North American megaserver , and 250MB for the European megaserver . CONTENT FIXES & IMPROVEMENTS , DLC GAME PACK Orsinium FIXES & IMPROVEMENTS , BASE GAME PATCH Art & Animation Combat & Gameplay Miscellaneous Quests & Zones UI FIXES & IMPROVEMENTS , DLC GAME PACK Orsinium Itemization Fishing Maelstrom Arena Arena 3 : Drome of Toxic Shock Arena 6 : Spiral Shadows Quests FIXES & IMPROVEMENTS , BASE GAME PATCH Art & Animation General Combat & Gameplay General Reduced the durability loss of your gear from regular wear - and - tear by 33 % . Durability loss from death is unchanged . Miscellaneous General Quests & Zones Alik ' r Desert UI General
Guilds and Glory DLC bundle The Guilds and Glory DLC bundle , also known as Guilds and Glory : " The 4 - DLC Mega - Pack " , is a collection of DLC packs for available on the Crown Store for 5 , 500 Crowns . It is the variation of the Gold Edition for players who already own the game . Content . This bundle contains the following :
Morag Tong Hood A Morag Tong Hood is a piece of light armor part of the Morag Tong armor set found in . It is a variant of the Chitin helmet , but darker in color with a lower value . Locations . Worn by Morag Tong assassins in Ashfallow Citadel and in random encounters on Solstheim . Smithing . It can be upgraded with a leather at a workbench and also benefit from the Advanced Armors perk , which doubles the improvement .
Right - Foot - Rock Right - Foot - Rock was an Archein Argonian who lived in Black Marsh during the Third Era . He owned a plantation , was very wealthy and frequently did business with the Imperial Empire . He was supposed to meet Decumus Scotti , a senior clerk for Lord Vanech ' s Building Commission , to discuss plans for the trade routes in Black Marsh , but never got to because Scotti was robbed by highwaymen and left for dead . His business operated out of Black Marsh during the 3rd Era .
Bera ' s Necklace Bera ' s Necklace is a unique piece of jewelry and quest item found in . Quests . Morwen ' s Request . It is given by Morwen in Skaal Village and needs to be delivered to Runil in Falkreath . Trivia . After turning in the quest to Morwen , Bera ' s Necklace is no longer marked as a quest item and can be pickpocket ed from Runil .
Simplicia the Slow Simplicia the Slow is an Imperial beggar living in the Imperial City . Interactions . Finding the Thieves Guild . The Hero needs to speak to one of the beggars in Cyrodiil , in order to learn about the Gray Fox . Speechcraft Training . The Altmer Tandilwe requests the Hero to talk to every beggar in the Imperial City , before she can offer training in Speechcraft .
The Blessings of Nature The Blessings of Nature is a quest available in . Background . Danica Pure - Spring laments the fact that the Gildergreen tree ( grown from a cutting from the Eldergleam ) is in a poor state . She claims that the sap of the parent tree will revive it . In order to activate the quest , the Dragonborn will have to talk to Danica when she is near the tree , or inside the Temple of Kynareth . Walkthrough . Orphan Rock . She asks the Dragonborn to travel to Orphan Rock in search of a mystical weapon that is said to be able to harm the Eldergleam . This mystical weapon , Nettlebane , is required to gather the Eldergleam ' s sap . A coven of four witches led by a Hagraven hold the blade at Orphan Rock . If desired , the Dragonborn can snipe many of the witches from the safety of the Falkreath Stormcloak Camp . Once retrieved , the blade needs to be brought to Danica . She will claim not to want to touch the " foul thing " and instead requests that the Dragonborn go and gather the sap . At that point a pilgrim named Maurice Jondrelle mentions his desire to also travel to the Eldergleam Sanctuary . The Dragonborn can either accept him as a traveling companion or decline . Eldergleam Sanctuary . At the Eldergleam Sanctuary , two other pilgrims are there already and the Eldergleam ' s roots are blocking the path to its main trunk . There are two methods to completing the quest . Completing the Quest . Taking the sap ( or sapling ) back to Danica Pure - Spring completes the quest . The tree will bloom shortly afterwards .
Yngvild Ghost Yngvild Ghosts are spectral enemies in . They are found only in Yngvild , and are a result of the Necromancer Arondil ' s experiments in Necroanimus . Background . Having successfully raised and bound Yngvild ' s uniquely female Draugr population to his will , Arondil turned his endeavors toward a hapless milkmaid from Dawnstar who stumbled upon his workings . He deemed it necessary to kill her and decided to incorporate the " fresher " subject into his experiments as well . Much to Arondil ' s delight , he was successful and found the newly reanimated subject to be spectral in nature and invigorating to his very soul upon touching her . He then endeavored to send his Draugr minions forth to Dawnstar to retrieve more young milkmaids , whom had been a lustful fixation of his while living in Dawnstar , to bolster his perverse harem . Exploration of Yngvild will eventually lead to a room where the bodies of the slaughtered milkmaids can be found . Quests . Toying With The Dead . The ghosts will be guarding Arondil , as well as some of his journals . Combat . Yngvild Ghosts can be combated with mortal weapons as well as magic . They have no magic or special abilities of their own and fight only with the daggers they carried in life . Upon dispatching them , they are rendered to ghostly remains that contain the common clothes and inventory the subject had in life . Note , however , that the ghosts appear to level with the player character , making them powerful opponents at levels 30 + . Alerting a ghost often also alerts any of the nearby Draugr , which can lead to a lengthy fight .
Calliben ' s Grim Retort Calliben ' s Grim Retort is an unique Elven Mace enchanted with Absorb Strength and Absorb Blunt . It is only available during or after the " Unfriendly Competition " quest . Location . It can be found in the Trentius Family Mausoleum , behind the head on the relief of Calliben Trentius ' tomb lid .
Urshilaku Nerevarine Urshilaku Nerevarine is one of the main quests in . This quest starts at the completion of the previous quest , " The Path of the Incarnate . " Walkthrough . After going through Kogoruhn , and retrieved the Moon - and - Star ring of Azura , the Nerevarine can now , go back to the Urshilaku camp to speak with Sul - Matuul , and listen to his counsel , which is as follows : The Nerevarine can learn more about being the Urshilaku Nerevarine , Sul - Matuul will tell the Hero of the need for the Nerevarine , and their duties , explaining the Curse of Dagoth Ur and the Sixth House , the False Gods of the Tribunal and their curse , and how the Nerevarine must overcome them and defeat them to free the people of Morrowind . After , listening to all this , the Hero is declared Urshilaku Nerevarine and receives the Teeth of the Urshilaku , from Sul - Matuul , as a token for the role undertaken .
Ebony Bow ( Skyrim ) The Ebony Bow is a bow found in . Locations . Unenchanted Ebony Bows will begin to appear throughout Skyrim once the Dragonborn has reached level 36 , and enchanted bows can be found at level 37 . However , it is possible to obtain one when the Dragonborn is as low as level 18 . These locations include : Smithing . The Ebony Bow requires a Smithing level of 80 and the Ebony Smithing perk to create . It is made at a blacksmith ' s forge with the following components : It can be upgraded with an Ebony Ingot at a grindstone and also benefits from the Ebony Smithing perk , which doubles the improvement .
Maramal Maramal is a Redguard priest who can be found in the Bee and Barb or in the Temple of Mara in Riften . He can sell an Amulet of Mara to the Dragonborn , allowing them to marry . He will be at the Bee and Barb the first time Riften is visited . Background . He is a member of the Cult of Mara and can hold weddings at the Temple of Mara between the Dragonborn and a chosen potential spouse .
Raviso Andalas Raviso Andalas is a Dunmer Savant who resides at the Redoran Stronghold in Molag Mar . He has a collection of books in his chamber at the stronghold , and will purchase any that the Nerevarine has to offer . Raviso has three skill books on his shelf , and he is a skill trainer . The savant is not involved in any quests . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Karthspire Camp Karthspire Camp is located east of Markarth in The Reach , and is nestled deep within the Karth River valley overlooked by Red Eagle ' s throne on the Sundered Towers , which can be seen directly below Red Eagle Redoubt . Across the river to the west is Karthspire , a cavern housing secrets only the Dragonborn can unlock . The camp appears to be a staging area for local Forsworn who have also allied themselves with a Hagraven . It is divided into three areas . The lower area has three tents on wooden platforms that bridge the river . From there , directly ahead , up a small valley , is the Hagraven ' s alcove with an altar with a dead giant , and a tent with an alchemy lab and two apothecary ' s satchel s . To the right is a two tiered elevated stone area with a smithing area and a chest . The camp has a nearly complete Smithing area , lacking only a smelter .
Songs of the Return , Vol 5 Content . It came to pass that our great lord Ysgramor , the Harbinger of us all , sat before an encampment fire . The crews of the Jorrvaskr , the Fallowfire , and the Kaal Kaaz bade him eat , and boast , and drink . For the boon members of the Five Hundred Companions were abroad in the land . Stories were told , hearts won and lost , and always the smell of roasting meat hung in the air . The greatest of us all beckoned every warrior to his side , and spoke the tale of Wuuthrad ' s forging . Every Mer the Harbinger slew died at Wuuthrad ' s bite . All through the long campaign , the only weapon that would fit in the Harbinger ' s hand was the mighty Wuuthrad . As he told it , the most legendary of axes was forged in the darkest of nights . It was the Night of Tears . Ysgramor sat staring out across the waters . He rode upon the last ship in his fleet , fleeing Tamriel for the shores of Atmora . From that vantage point , he watched as Saarthal — the first city — burned . A swollen sky poured rain upon the flames and upon the sea . And the greatest of us all wept bitter tears . So great was the grief of the Harbinger that , instead of salty sorrow , Ysgramor wept tears of purest ebony . His eldest , Yngol , collected the tears in a stein and held his father in a warm embrace . He poured mead down the Harbinger ' s great throat , wrapped furs around the Harbinger ' s great shoulders , and slung the Harbinger into a great hammock below decks . Then he set to work . For Yngol , eldest son to the Harbinger of us all , was the greatest smith our people have ever known . There , on the sea , Yngol set to work with his tools . He used lightning to heat the Night ' s Tears , the ocean ' s swell to cool them , and always his hammer - blows rang in concert with the rising wind . When Ysgramor awoke the next morning , Yngol presented him with a mighty axe , hewn from the sorrow that had laid him low just the night before . And the Harbinger of us all embraced his son . He cried out in joy , sadness , and rage . And there on the deck of the last ship from Saarthal , Ysgramor named his axe Wuuthrad , which means " Storm ' s Tears " in the language of Atmora . It was then , in telling the tale , that Ysgramor paused . The Harbinger of us all called out to lost Yngol , who had been with the crew of the Harakk in the . For his son , his eldest and greatest joy , was with him always . He who had bound the storm ' s tears , he said , rode with him always in the days of the noble and honored Five Hundred .
Molag Mar ( Morrowind ) Molag Mar is a town , fortress and pilgrimage rest site which guards the Molag Amur region in southeastern Morrowind . A main feature of Molag Mar is its temple . It is one of the temples to which Nerevarine can teleport using Almsivi Intervention . Molag Mar resembles the city of Vivec City in the respects that it is physically a canton building and is patrolled by the Ordinators . However , it should be noted that the top of Molag Mar is open air , unlike the domed cantons of Vivec City . Molag Mar also has a slaver presence . The slaver ' s yard is a market located directly opposite from the Temple .
Gaston Surilie Gaston Surilie is a Breton and the brother of Davide Surilie . He , along with his brother , run the Surilie Brothers Vineyards outside of the gates of Skingrad . They make some of the best wines , Surilie Brothers Wine and Surilie Brothers Vintage 399 , in Cyrodiil , according to the townspeople .
Elsweyr ( Online ) Elsweyr is a province in . It is under control of the Aldmeri Dominion , led by Queen Ayrenn , and is the homeland of the Khajiit . In the northern deserts of Elsweyr , the nomadic tribes are ruled by tribal chiefs while southern Elsweyr with its merchants , farms , and arts has a long - established Khajiiti nobility . The Mane , who is the Khajiiti spiritual leader , combines these two ways of life into one culture . Most of Elsweyr is currently in the grip of the Knahaten Flu .
Absorb Skill : Illusion Absorb Skill : Illusion is a novice - level Restoration spell in . It transfers 5 points of the target ' s Illusion skill to the caster for 10 seconds upon touch . Acquisition . Absorb Skill : Illusion can be purchased from the following spell merchants :
Bashuk gra - Bat Bashuk gra - Bat is an Orsimer Commoner who resides in her house in Caldera in the West Gash on Vvardenfell , Morrowind . Background . Together with her accomplice Bugrol gro - Bagul , she is involved in illegal activities , as the Nerevarine can find out during the quest called " Favors for Orcs . " Interactions . Favors for Orcs . Bashuk gra - Bat is the receiver of a the Note from Bugrol . She gives the Nerevarine the Note from Bashuk to deliver to Bugrol gro - Bagul in turn .
Scorching Touch Scorching Touch is a Journeyman level Destruction spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Scorching Touch spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs .
Amulet of Domination Amulet of Domination is a unique enchant ed common amulet in . Enchantment . Both effects are 10 points on target for 30 seconds Acquisition . Crassius Curio can give the Nerevarine this amulet as a reward during the House Hlaalu quest " Erroneous Documents . "
Notes on the Order Skeevera Content . A Student ' s Journal 14 First Seed As I approach the end of my studies at the University , I am setting out to research the native wildlife in the surrounding lands . I have decided to focus mainly on the taxonomic order Skeevera , a much neglected area of study . It is also a far safer endeavor than more popular subjects such as giant insects or Trolls . By avoiding such risks , I will be able to travel farther at less expense , eliminating the need for hired mercenaries . 16 First Seed My journey officially began today . As I made my way to the city walls , I took the opportunity to observe many of the rats that infest the sewers and trash heaps . Often overlooked in daily life , they really are quite a presence in the city . Living amongst and feeding on our waste , the common rat is quite at home in even the most inhospitable climates . Disease often follows it closely , making the rat one of the scourges of any major settlement . 21 First Seed Immediately outside the city limits I began to see a wider variety of wildlife . The most common specimen of Skeevera found outside of a town is the rabbit . The rabbit commonly inhabits meadows and forests . It hides from its many predators in underground warrens . One may occasionally see a rabbit as a pet , but it is far more common to find one in a pie or a stew . Today is Hogithum , a fact I had forgotten until I almost stumbled upon two Dunmeri priests performing their annual ritual in the forest . I felt it wiser to avoid them , and quietly slipped away before I was noticed . 7 Rain ' s Hand It has been raining for two weeks now . Impossible to stay dry . I have been able to keep a fire burning only because of my rudimentary magic lessons at the University . The downpour has been too heavy to observe any wildlife . Even the wolves are hiding . As interesting as the smaller creatures are , I long for something more … exciting . When the rain finally lets up I may choose to continue my studies elsewhere . 12 Rain ' s Hand Finally , a break in the clouds ! 14 Rain ' s Hand I have located a wild skeever nest and have begun my observations . Like their rat cousins , skeevers often carry disease . However , the skeever is a major food source for many larger predators . Giant spiders will always have a few hanging in their webs . It is not uncommon to even find a skeever cooking over a camp fire . Tomorrow I will attempt to capture a skeever for closer observation and dissection . One skeever should give me no trouble . 15 Rain ' s Hand Today I attempted to catch one of the skeevers . The nest of creatures caught my scent before I got close enough to grab one . I got away but these bite wounds look like they might be getting infected . Perhaps traveling alone was not the wisest of decisions .
Flooded Camp Flooded Camp is a camp in . Background . It is a small camp inhabited by a lone baliwog or scalon depending on the Hero ' s level , and is located west of New Sheoth and east of the Hill of Suicides . Most of the encampment is flooded by water except for two bedrolls and two chests . There are also two sacks and a crate nearby . One chest is hidden in the east corner of a ruined building underwater . The Hero can safely use the chest and the two sacks to store their items as they do not respawn .