Beginner ' s tanking for Paladins The purpose of this guide is to give advice and guidelines to paladins tanking low level instances and take a bit of the guess work out of your first few tanking trips . To start , here are a few things to keep in mind : < br > Glyphs . At level 25 you can now apply Glyphs . Choose Glyph of Judgement for your major Glyph and whatever Minor Glyph you feel like . Glyph of Blessing of Might will probably be the most useful for you at this point . At level 30 you gain another major Glyph . Glyph of Consecration is ideal , allowing you to conserve your mana and not have to worry about casting it quite so often . At level 50 you gain another minor Glyph . At level 70 you gain another minor Glyph . At level 80 you gain your last major Glyph . The best Glyphs for threat are Glyph of Seal of Vengeance , Glyph of Sense Undead , Glyph of Divine Plea , Glyph of Hammer of the Righteous ( the last major glyph depends on your play style for the most part ) ) . Other minor glyphs are up to your playing style . Level 16 . Tanking prior to level 16 is difficult . You receive Righteous Fury at level 16 , which increases the threat generated by your holy spells by 80 percent , without that , generating enough threat , especially on multiple mobs will be difficult and is just not fun or advised . Level 20 . Your Talents points should look like this . < br > Paladins now get several of their signature spells . < br > Level 30 . Your Talents points should look like this . < br > You ' ve gotten a few more spells , but you should be getting the hang of things by now as long as you have a firm grasp on the basics . Level 40 . Here is where talent specialization actually starts to matter . It is preferable to Tank as a Retribution Paladin up to this point . From here on out , you should either Dual - Spec Protection or respec entirely if you don ' t have the 1000g for Dual - Spec . < br > Prior to level 40 your talents should look like this . < br > At level 40 your talents should look like this . Gear . You can ' t wear Plate until level 40 , so only equip Mail items until then . Items with the suffix " of the Bear " , " of the Champion " , or " of the Soldier " are preferable . Champion is the most preferable . Random dungeons are the fastest way to get the equipment you need because of that lovely reward satchel . The and are solid items from the first instance you ’ ll likely run , Ragefire Chasm . The sword , while not providing any stats , is a solid one - hander for this point in terms of damage . The bracers provide useful stats and better armor than you ’ ll likely find on any wrist piece for awhile . Wailing Caverns provides several useful items , most notably a good shield . Two of note are worth getting , either the , or . The buckler is preferred , as it provides more armor , block value and some intellect to bolster your mana pool . Other than that , a few blue mail pieces are available , of note being the from Mutanus . Deadmines is mainly useful for acquiring a better weapon . My pick is . Beyond these initial instances , pay mind to items offering Stamina ( for health ) and Strength ( for hitting hard ) first . Agility is good for Crit and Dodge and Intellect will provide you with a larger mana pool . Spirit just plain sucks , so ignore it if it ' s on an item . It ' s not helping you any so does not contribute to the value of a piece of armor .