naist-nlp/zeshel huggingface dataset:
Letter to Evis Marys Content . Evis , you fool ! You dropped the crates off at the wrong location ! If they ' re opened , the Narsis Protector s will be on us in an instant . Vox would not approve of this at all . Fix this , or she ' ll hear about it . I won ' t take the blame for your incompetence .
Suturah Suturah was an advisor to the usurper King Fahara ' jad and secretly a practicing Necromancer . Suturah killed all of King Fahara ' jad advisors and reanimated them in an attempted assassination of the King , though the attempt failed Suturah did manage to escaped the capitol . Suturah fled to the eastern portion of Hammerfell where he joined the ranks of the Order of the Black Worm . With the help of the Order , Suturah raised and army of undead Ra - Netu and began to march on Sentinel ; but before Suturah reached Sentinel his army was ambushed by the Ash ' abah tribe and was slain by the headman of the tribe Marimah . Decades later , however , Suturah ' s children Uwafa , Alasan and Shiri formed the Withered Hand , a cabal of necromancers who sought to finish what their father started and take over the Alik ' r and transform it into a kingdom of death . Shiri would ultimately use the power of Ansei Wards and her own life to raise Suturah as a Lich , but he is ultimately slain by the Vestige and their allies .
On the Immortality of Dust Content . A sacred flame rises above the fire , The ghosts of great men and women without names , Cities long dead rise and fall in the flame , The Dioscori Song of Revelation , Bursting walls and deathless rock , Fiery sand that heals and destroys . Above the sea Sentinel shines , Her domes agleam in the Iliac dawn . Her people throng the bazaars , and find Their way between man ' s walls of stone . But even in the towered town , Sandals tread tracks in Alik ' r sand . For all those born of Redguard blood Bring the wastes with them where e ' er they go . The desert grips our hearts and souls , Its flame within our eyes and ears , Dust cannot die , and we are dust , Windblown , ephemeral , eternal , all .
Varla Stone ( Online ) Varla Stone is an item found in . It is similar to the Varla Stone that appears in . According to dialogue with members of the Mages Guild in Stormhold , there are several different variations of Varla Stones . It can also be made somehow into a tincture . Locations . This item can be found in the following locations :
Leather Shield ( Oblivion ) The Leather Shield is a type of light leather armor available in . Location . The shield can be found early on and starts appearing in the leveled lists at level three , though it can be found as early as level one in various shops and on some NPCs .
Console Commands ( Skyrim ) / Blunt Weapons The following is a list of Mace , Warhammer , War Axe and Battleaxe IDs . To receive the weapon you want , type the following in the console : " < ItemID > " is the actual item ' s ID and " < # > " refers to how many of that item you want .
Snow Veil Sanctum Snow Veil Sanctum is an ancient Nordic tomb in . Description . Snow Veil Sanctum is a Nord barrow to the southeast of Winterhold , directly north of Windhelm , and slightly northeast of Stillborn Cave . It is the setting for the quest " Speaking With Silence ; " it can ' t be entered without starting the quest ( see Dungeon Lock Outs ) . The sanctum is a multilevel dungeon guarded by many Draugr , there are also a number of tripwire , bone chime and pressure plate based traps . It contains a Word Wall for the shout Disarm . Sublocation . Snow Veil Catacombs . The Dragonborn and Mercer Frey enter this location first during the quest " Speaking With Silence . " Snow Veil Sanctum . It is the last section of the cavern , many traps , a leveled Draugr , that may be a Dragon Priest at higher level , guards the sanctuary , this is where the Word Wall may be found . Quests . Speaking With Silence . Mercer Frey sends the Dragonborn after who they think is the traitor among the guild . Hard Answers . At the end of " Speaking with Silence " and once the ruins have been exited , Karliah tasks the Hero with speaking to Enthir in Winterhold . Find the Helm of Winterhold . Possible location for the Helm of Winterhold . The Litany of Larceny . This is the location for one of the object Delvin will buy . " At high levels the Dragonborn can encounter : "
Loriasel Tablet , Entry 4 Content . Irrai is amicable enough , if cryptic . It was hours before she seemed to comprehend any language but old Ayleid and Daedric pidgin . When she finally spoke , she did so with eloquence and a surprisingly cheerful curiosity . According to Irrai , she once served Culanwe . She claims the seal upon Laeloria was placed by Azura herself . While I ' m apprehensive about trusting any Daedra , Winged Twilights such as Irrai are known to be servants of Azura . Beyond this , the shrine outside Laeloria is proof enough of this location ' s importance to the Daedric Prince of Dawn and Dusk . After years of searching , could I finally be within reach of reversing Culanwe ' s terrible fate ?
Exterminator ( Fighters ) Exterminator is a quest available in . Walkthrough . Talk to Eydis Fire - Eye inside the Balmora Guild of Fighters about orders , and she will say a local Dunmer , named Drarayne Thelas has a Cave Rat infestation inside her house in Balmora Eydis says to speak with Drarayne , ask her where the rats are located inside her house , kill the rats , and report back to her . To get to Drarayne ' s house , across from the western end of the central bridge , and enter the house through the front door on the eastern end of the bridge . When Drarayne is spoken to about her rat infestation , she reveals that she has locked three rats inside her house , one inside her bed room , and two inside the storage room up the staircase outside her house . Concerned for her large supply of pillows , Drarayne gives the keys to both her house and storage room , asking for the rats to be killed . After killing all the rats , talk to Drarayne again , and she will be grateful and give a reward of 100 . Report back to Eydis to complete the quest .
Dockside Trading Stalls Dockside Trading Stalls is one of the three marketplaces on the island of Betnikh . It is located by the docks and is usually full of people buying and selling their items . There is everything for everyone , from weapons to armor , clothing , food , and magic items . Lastly , there is a brewery to buy some drinks if one is thirsty . The other two marketplaces are Stonetooth Market and Stonetooth Smithy .
Nordic Silver Longsword Nordic Silver Longsword is a one - handed silver weapon in that can be found throughout Solstheim . Acquisition . This weapon appears primarily as a leveled item . There are 1229 instances that it can possibly be generated in addition to the following static occurrences : Characters . The following people possess a Nordic Silver Longsword : Locations . This longsword can be found at the following locations : Unique variant . A variant of this weapon is used exclusively by the Skaal trackers that are encountered during the Disrupt the Skaal Hunt quest . It has 850 health , a value of 1 , 200 , and slightly modified ranged of damage . Its Frost Damage enchantment can never be cast because its maximum charge is zero .
Nocturnal ' s Clothes Nocturnal ' s Clothes are an unobtainable yet coded item shown in the art book that came with the Collector ' s Edition of . Shown as very revealing robes on a female figure , they belong to the personified version of the Daedric Prince Nocturnal . Acquisition . Nocturnal ' s Clothes can be added to the inventory with the command codice _ 1 . However , because it has no item data , it will not appear inside the inventory , and is weightless . However , the game will still give the message " Nocturnal ' s Clothes added . " The item can be removed with the command codice _ 2 . The item can be worn only if the console command is used : codice _ 3 . Other NPCs may equip the item with codice _ 4 when selected . The ID code for Nocturnal ' s Hat is codice _ 5 . It has the same properties as the Nocturnal ' s Clothes , and can be worn with the same methods . It should not be confused with the Gray Cowl of Nocturnal .
Yamanu - ko ' s Letter to Her Apprentice Content . Faithful Apprentice , I trust you have made the arrangements with our new allies . I look forward to meeting them at the appointed location in the ruin of Balamath . As for Kelmen Locke , he will not pose a problem . He fled when the atronachs turned , and our helpful allies have arranged for him to be kidnapped by bandits . He will not interfere with our plans . I must ask you to keep an eye on your fellow apprentices , however . I have concerns that Minerva Lauzon is wavering in her support of our deal . Your Master , Yamanu - ko
Robber ' s Cove Robber ' s Cove is a camp located between Rorikstead and Dragon Bridge . Robber ' s Cove has two access points ; one through a tunnel connected to a river and the other is a trap door in Robber ' s Gorge . Robber ' s Gorge . Inside the cove are some old books , several coin purses , and various small treasures . There is a locked ( Adept ) chest and a coin purse underwater . The Bandit Leader ' s Journal tells you about a secret stash . Upon exiting the cove via the water , swim to the small island next to the waterfall . Here you will find a Master locked chest , which can be opened with Robber ' s Cove Key .
Roots of Silvenar ( Book ) Content . The excavation is going well . Before long , we ' ll reach the deep roots to collect samples . Keep pressing the Nords , and we can stay ahead of schedule . If they complain , let the mead flow and remind them of the contract . — Adavos Dren
Scroll of Conjure Storm Atronach Scroll of Conjure Storm Atronach is a scroll that can be found in . Effects . This scroll emulates the effects of the Conjuration spell , Conjure Storm Atronach , without having to know the spell in order to use the scroll . Crafting . The Scroll of Conjure Storm Atronach can be crafted at the Atronach Forge underneath the College of Winterhold with the following ingredients :
Conjure Dwarven Sphere Conjure Dwarven Sphere is an unused Expert - level Conjuration spell in . Casting it summons a Dwarven Sphere for 60 seconds , upon summoning it has a delay similar to Aetherial Staff , and one can only summon up to one Dwarven Sphere . However , this spell is extremely powerful due to its 0 magicka cost and the Dwarven Sphere ' s devastating ranged and melee attacks . It is only acquirable through Console Commands by typing codice _ 1 and codice _ 2 , once both are acquired , only one of the codes is usable .
Vivyne Andrano Vivyne Andrano is a Dunmer commoner who resides in the Vivec , St . Delyn Canton . Interactions . Sleepers Awake . Vivyne is a sleeper under the influence of Dagoth Hlevul . Speaking to her after the spell has worn off will grant one reputation point . Equipment . Vivyne ' s equipment includes the following :
Troll ' s Blood ( Morrowind ) Troll ' s Blood is a Restoration spell in that heals the caster . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Fortify Health Regeneration Fortify Health Regeneration is an effect in that , as it implies , fortifies the Dragonborn ' s health regeration rate for a period of time ( usually depending on the strength of the effect ) . The effect can most easily be achieved through potions and enchantments . Alchemical ingredients . The following ingredients all contain at least one Fortify Health Regeneration attribute in them . Enchantment locations . Enchantments that fortify health regeneration usually appear at higher levels as random loot .
Clothes Clothes are pieces of apparel that covers the body but not the feet , hands or head , in . Clothing comes in several styles and can be enchanted . An NPC wears clothes according to their status and position in the world . A blacksmith such as Adrianne Avenicci would wear a blacksmith ' s apron while most merchants would wear normal clothes . Couriers usually wear belted tunics and beggars , such as Brenuin , usually wear ragged robes along with a ragged cap . Khajiit who sell items from the Khajiit caravans , such as Ri ' saad , usually wear normal clothes . The warrior khajiit accompanying them , such as Kharjo , wear armor instead . Fine Clothes are usually worn by the noble men , for example Olfrid Battle - Born . The Jarls of Skyrim , such as Jarl Balgruuf usually wear noble clothes . The Emperor wears unique clothes , that can also be found in his dresser aboard the Katariah . Radiant Raiment is the only clothing store in Skyrim , making a variety of clothes , that would otherwise be hard to find , easily accessible .
Nordic Carved Helmet A Nordic Carved Helmet is a piece of heavy armor and part of the Nordic carved armor set found in . Appearance . Nordic Carved Helmets are in the shape of a bear ' s head , alluding to the Nordic Pantheon . Locations . Unenchanted helmets will begin to appear at level 25 and enchanted variants can be found at level 26 . These locations include : Smithing . It requires a Smithing level of 50 and the Advanced Armors perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a quicksilver ingot at a workbench and also benefits from the Advanced Armors perk , which doubles the improvement .
Gloom Wraith ( Legends ) Gloom Wraith is a creature card in . Acquisition . Gloom Wriath can be obtained from card packs , and has a fair chance to be received due to its rare quality . It can also be Soul Summoned for 100 soul gems . Strategy . Both of Gloom Wraith ' s attack and defense values increase by 1 for every card you have in play . Therefore , it can be increased to a maximum of 10 / 10 attack and defense points when summoned , if you have the board filled with 7 other endurance cards . It is suggested to combine it with other cheap Endurance cards to easily get the bonus . Cards like Hist Speaker and Tree Minder can also be put in play so that more endurance cards can be summoned before placing Gloom Wraith . Attacking . Gloom Wraith can become powerful if it reaches 6 – 10 attack power . It is suggested to use this when attacking the enemy directly , or attacking creatures with high defenses . When attacking the opponent , try to use Gloom Wraith in such a way that runes are destroyed immediately . For example , if the enemy is at 24 health and Gloom Wraith is at only 3 attack points , use it first to bring the enemy down to 21 health , and use a more powerful card to destroy the rune . This is done so that if the enemy draws a Prophecy and destroys Gloom Wraith , its attacks have already been inflicted . Defending . If Gloom Wriath reaches a high value , it will be a primary target by opponents . It can instantly be destroyed if an action like Piercing Javelin is inflicted on it . Placing Ward on the card can easily reduce the damage inflicted upon it , and is very good for countering Lethal attacks . If one wants to use Gloom Wraith for defense rather than attacking , the card can also become a Guard if a card like Yew Shield or Barded Guar is used on it , forcing the enemy to attack it . This is very useful as it can instantly kill many cards if it reaches a high defense and attack value . It is suggested to silence powerful enemy cards so that Gloom Wraith can remain longer .
Jilan - dar Jilan - dar is a Khajiit weapons dealer . He captured by the Toothmaul Tribe while hiding some of his merchandise away on the coast . Interactions . Well - Armed Savages . Jilan - dar asks that the Vestige finds his arms caches , scattered around Toothmaul Gully .
Rune Stones Rune Stones are similar in appearance to the Doomstone s , but do not grant Greater Power s . Instead , they enchant whoever uses them with Bound Weapon and / or Bound Armor enchantments . Rune Stones can be activated any time of day but need one day to recharge after they have been used . They increase boost Conjuration . The are three types of Runestones : Hestra , Reman and Sidri - Ashak ; all bestow different types of bound weapon or armor when they are activated . The ten Hestra stones bestow gauntlets and either a dagger or a mace ( depending on the Hero ' s skill in Blunt and Blade ) . The nine Reman stones give a cuirass , and a longsword or axe ( again , corresponding to the higher skill ) . The five Sidri - Ashak stones bestow a helmet and a bow . Lectures are held each afternoon between four and six at the Arcane University , exclusively on the subject of magical stones . As these lectures reveal , Hestra and Reman were rulers of Cyrodiil in earlier times , and Sidri - Ashak was an Akaviri Potentate , a leader of the Akaviri people . Rune Stone locations . Each Rune Stone has multiple locations in Cyrodiil .
Dralane Elarven Dralane Elarven is a Dunmer located in Bal Fell on Vvardenfell . Interactions . A Web Of Troubles . As the search for the missing personnel within Bal Fell continues , the Vestige finds and rescues Dralane Elarven along with Stibbons . Dralane fails to combat the whispering of the mind spiders mentally , and succumbs to the curse , leading the Vestige on a short goose chase .
Engraved Ring of Healing Engraved Ring of Healing is the first magical item encountered by the Nerevarine in the game ( if they search the basket in the Census and Excise building in Seyda Neen during the " tutorial " aspect of the game ) . If the Nerevarine speaks to Fargoth , they have the option of giving the item to him , in order for increased disposition with him . It can be re - obtained during the quest " Fargoth ' s Hiding Place , " and is , according to Fargoth , a " family heirloom . "
Cairine Cairine is a Breton indigent resident of The Warrens in Markarth . She wears ragged robes and ragged boots and is equipped with a simple iron dagger . Description . She does not maintain a room , nor will she occupy rooms that become vacant . She appears to be afflicted with a debilitating illness — possibly Rattles or Ataxia based on her comment that she does not know anyone in the Warrens that does not have one or the other . She is always found sitting on the ground clutching her ribs . It is not possible for the Dragonborn to cure her affliction . Interactions . Cairine appears to have no specific purpose other than being a mark in " The Fishing Job , " and likely other Radiant quests . New Allegiances . In , Cairane is a possible target during the quest " New Allegiances , " in which Vingalmo , courtier in Castle Volkihar , asks the Dragonborn to turn the target into a vampire for political purposes .
Fire Storm ( Daggerfall ) Fire Storm is a Destruction spell available in . It affects the area around the caster , damaging any enemies who walk in the area with fire damage . The spell has an outstanding 100 % chance to succeed when cast , making is a reliable spell for mage / battlemage players .
Garlic ( Skyrim ) Garlic is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Garlic is extremely useful in potions due to its abundance in Skyrim and all its effects being beneficial . It may also be used as an ingredient in cooking . Locations . Garlic is found in homes and barrels and stores throughout Skyrim . Recipes . The following food items require a piece of garlic in order to be created . Potions . " † multiple effects "
Ashen Grip Ashen Grip is an enchantment that appears in . Effect . An item given this enchantment will have an enchantment called " Part of the Ashen Grip Set . " By equipping five items with this effect , it grants the " Fiery Breath " effect ; 10 % chance to Breath Fire for 247 Flame damage on Melee Hits . This can happen once every 4 seconds . Requirements . In order to craft an item with the Ashen Grip set enchantment , the item being crafted must have at least 2 traits researched for it and crafted at one of the proper crafting stations . Locations . The necessary crafting stations needed to apply this enchantment can be found at :
Guild Memo on Soul Trapping Content . Mages Guild Memorandum : Confidential , Magisters Only From Vanus Galerion , Archmagister Emeritus If you pay attention to the popular fads and fashions of spellcasting in your guildhalls , you have doubtless noticed the recent surge of interest in the discipline of " soul trapping . " Unlike most of the passing fancies that come and go among the magical fraternity , I consider this particular vogue alarming and dangerous . There are reasons why soul trapping has never been part of the core curriculum of the Mages Guild , taught to only the most experienced and dependable wizards , and then only for certain specific uses . First of all , it is technically a subset of necromancy , and on that basis alone it should be abhorred . ( Except , as mentioned , for certain special cases , and then only under controlled conditions . ) Second , it is a magical technology that practically invites abuse , especially when employed to trap the souls of sentient mortals . It is the sort of arcane practice that the public fears most , and is likely to result in local bans on the organized teaching of magic , and if that happens all our work in establishing the Guild will have been in vain . The fact that soul trapping is now common knowledge among Tamriel ' s magery , to the point where so - called " Mystics " sell soul gems of various sizes in every market and bazaar , is a problem that can be laid squarely at the feet of the iniquitous Mannimarco and his Order of the Black Worm . It is all part of his program to make necromancy seem commonplace and almost harmless . In some parts of Tamriel , notably Cyrodiil , the vile practice of necromancy has even become accepted as a valid , and legally tolerated , magical discipline . What our old mentor Iachesis would have to say about this pernicious development I hate to think . So what are we to do about it ? I have been giving the matter some hard thought , in between rooting out cells of the ever - burgeoning Worm Cult , and I think at this point the only way to gain control over soul - trapping is to co - opt the practice . Therefore I propose the Mages Guild codify and systematize the various soul - trapping magics into a common grimoire of a few reliable spells , and then teach our members that these , and only these , are the legal and authorized methods for trapping souls . Furthermore , I propose that for the purposes of soul trapping we categorize all souls into two classes : the legal , or " White " souls , those smaller essences that are captured from beasts and animals , and illegal , or " Black " souls , which are derived from sentient mortals . And we will teach only those spells that can capture White souls , forbidding our students to use the larger soul gems on sentients . It will take several generations , and the suppression of the Worm Cult , for this dichotomy to become the pan - Tamrielic standard for soul trapping . But if the Mages Guild can ' t take the long view for the good of Tamriel , who can ?
Orero Omothan Orero Omothan is a Dunmer smith and a Retainer with House Redoran who operates a shop outside the Ald Velothi Outpost in the small seaside village of Ald Velothi . Equipment . This character uses or carries the following : Magicka . This character uses the following :