naist-nlp/zeshel huggingface dataset:
Rite of Naming Rite of Naming is a ceremonial event held in Mournhold and perhaps in other elven cities . When a child is born to the royal Lord and Lady they share the joy with citizens of Mournhold by going out and publicly giving the child a name . This is due to the fact that despite their incredibly long lifespan children are few among the Elves . No Elven woman conceives more than four times , and that is very rare . Two is the usual number . Some bear none , and some only one . Among the people of Mournhold , the birth of an heir or heiress is a sure sign of future peace and prosperity . Barenziah was named in such event .
Bravil Jailor Bravil Jailor is an Imperial guard in the dungeons of Bravil castle . He guards the prison and make sure all of the prisoners do not become escaped convicts . There are two of them , one doing the day shift and the other doing the night shift .
Serer Andrano Serer Andrano is a Dunmer Noble and hireling of House Hlaalu who is working as a retainer at the Ules Plantation . He can be found outside supervising the fields . Background . When asked about " a " kindly Redguard " " while trying to find a safe haven for the " escaped slave " Tul , he will tell the Nerevarine that the only Redguard he knows in the area is Sterdecan , who has a small farm northwest of the plantation .
Adamus Phillida Adamus Phillida is a Guard Captain of the Imperial Watch in Cyrodiil during Emperor Uriel Septim VII ' s reign and the Oblivion Crisis . He spent much of his career hunting down the Dark Brotherhood . He continues to serve the Imperial Legion until a certain point in the Dark Brotherhood questline , when he retires to Leyawiin . The Hero , as a Dark Brotherhood assassin , then tracks him down and assassinates him . He is succeeded by Giovanni Civello . Background . As said by Phillida ' s successor , Giovanni Civello , Phillida fought the Dark Brotherhood every day of his life and , according to the Dark Brotherhood member Ocheeva , Phillida tended to " make their lives uncomfortable " when their contracts took them to the Imperial City . As Phillida had vowed to bring the leaders of the Brotherhood to justice , the Brotherhood targeted him for assassination twice , but failed on both occasions . Phillida reportedly uncovered thirteen separate attempts by citizens to contact the Dark Brotherhood . One of these included the unfortunate Claudius Arcadia , who was locked up in the Imperial Prison and whose house was seized and made into an Imperial Legion outpost . He defended the Imperial City for 40 years , 25 as the Legion Commander . Personality . Adamus Philida is a very famous guard of the Imperial Legion . Many praise him for his skills , by which he became Commander of the Imperial Legion and is known throughout Cyrodiil . Perhaps his best known trait is his loathing for the Dark Brotherhood , a feeling which is mutual due to his actions against them . As head of the Legion in Cyrodiil , Phillida made it his personal mission to eradicate the shadowy organisation and prevent them from operating successfully . This included interrupting contracts , killing members of the Brotherhood and making the act of summoning them punishable by life imprisonment . Phillida is known to have discounted the rumors about the presence of a Thieves Guild in Cyrodiil , and denied Hieronymus Lex ' s requests of having a bounty placed on the Gray Fox ' s head . Interactions . Permanent Retirement . Adamus Phillida has pledged his life to destroying the Dark Brotherhood . Once the Hero accepts the Dark Brotherhood quest " Permanent Retirement , " Phillida retires and takes up residence in the City Watch barracks just outside Leyawiin . He follows a strict schedule and is protected only by a single , inexperienced bodyguard . It is in this vulnerable state that he is being targeted by the Dark Brotherhood for the final time , both to remove an old rival , and to send a message to whoever follows him that the Brotherhood is not to be trifled with . The Hero of Kvatch is sent to Leyawiin to do the deed .
Daedroth Daedroths are large reptilian Daedra that commonly serve the Daedric Prince Molag Bal . Appearance . Daedroths are large Daedric reptiles , that have mighty jaws and sharp teeth , and have deadly claws that they use to kill their enemies . Powers and abilities . Daedroths , in battle , are able to breathe flames from their mouths and use their deadly teeth and claws to take down their foes . They also have been known to use poison and shield magic during combat . Variants . There are two known variants of Daedroths , the first being the larger and the more feral of the two , and the second being the one able to walk upright , wield weapons , and use some destruction magic . Habitats . The Daedroths ' main habitat is its home plane of Coldharbour , although they can be seen across Tamriel and other Daedric realms .
Septimus Signus Septimus Signus is an elder ly Imperial living in isolation at an outpost north of the College of Winterhold . Background . Authorship . As a crazed expert on the Elder Scrolls , Septimus wrote the book , " Ruminations on the Elder Scrolls " , which attempts to describe the nature of the prophetic scrolls with obscure metaphors . He wrote the book while he was still a member of the College of Winterhold , departing after having read one of the Scrolls and becoming irrevocably mad . Isolation . Looking for Dwemer artifacts , he wandered out on the small glacial islands north - west of Winterhold . Here , he proceeded to attempt to access a Dwemer contraption . He was believed to be driven insane by his own genius , and the long periods away from people , although he admits reading the Elder Scrolls caused his madness . Interactions . Elder Knowledge . After speaking to Paarthurnax atop the Throat of the World , the Dragonborn learns that an Elder Scroll is needed to learn Dragonrend , a powerful shout created by mortals for the purpose of knocking Dragons from the sky . Urag gro - Shub supplies the Dragonborn with reading material on the Elder Scrolls , one of which is the book authored by Septimus . Suspecting that he is the most likely to know where an Elder Scroll may be , the Dragonborn locates him north of the College of Winterhold , at an outpost . Once found and spoken to , he sends the Dragonborn to Alftand with a Lexicon , a device created by the Dwemer that allows one to safely transcribe the text of an Elder Scroll without going blind or insane . Discerning the Transmundane . Septimus believes that the Heart of Lorkhan is held within the Dwemer Oculory , but the Oghma Infinium is what is actually inside . The blood of a Dwemer is needed to open the contraption , but since there are no more Dwemer , Septimus says that the blood of every other Mer race will suffice , thus the blood of an Orsimer , a Falmer , a Bosmer , an Altmer and a Dunmer must be collected . Exiting the outpost reveals that Daedric Prince Hermaeus Mora seeks the object within the Dwarven Mechanism and has only tolerated Septimus ' involvement with it because it served his own plot . The Dragonborn can choose to aid Hermaeus or decline the Lord ' s offer . Neither option directly affects the outcome of unlocking the mechanism . Once acquiring and giving the blood samples to Septimus , he opens the contraption in his outpost and is extremely disappointed to not see the Heart of Lorkhan . He then disintegrates into a pile of ash as he approaches the Oghma Infinium . The Dragonborn can then take the Oghma Infinium .
Orthus Endario Orthus Endario is an Imperial entrepreneur found in Windhelm , in the East Empire Company office on the Windhelm Docks . Daily Schedule . He starts his day at 7 am and eats breakfast for an hour . He then goes to the office and wanders around or sweeps the floor . At 1 pm , Orthus goes outside to the docks and works until 6 pm . At 6 pm , he goes back into the office to have dinner . Interactions . Rise in the East . Orthus asks the Dragonborn for help concerning his business going south due to the pillaging Blood Horker s . Diplomatic Immunity . If Rise in the East has been completed prior to this quest , the Dragonborn may request his aid in distracting the Thalmor guards . Hunting the Monster . Orthus may be a contact for discovering a vampire ' s lair while doing the Hunting the Monster quest for the Dawnguard in the add - on .
Vanwich Vanwich is a city in the Glenumbra Moors of High Rock . It is home to chapters of the Fighters Guild , Mages Guild , and the Benevolence of Mara . The city also hosts a number of taverns and armorers , as well as a pawn shop , gem store , and general store .
Letter from Aubk - i Notice . In the letter below , you will find variables instead of the names and places shown in game . For a more comfortable reading , they have been replaced with { . . . } . Content . Dear { . . . } , I need your assistance once more . Your valor and discretion were invaluable when last you served me in the matter with Nulfaga . Please meet with me at Castle Daggerfall when next you pass through . Aubk - i Queen of Daggerfall
Riften Fishery Riften Fishery is a business structure that is located just outside Riften with access through the western exit to Skyrim . Layout . The structure has two entrances , both locked during the night ( Adept level lock ) , and there are a number of Fish barrels that can be looted freely or stolen from . The Riften Fishery is owned by Bolli , and it is the center of all fishing in and around Riften . Inside , several sections of the floor have been removed , allowing direct access to a salmon hatchery where the cellar used to be . The fishery also serves as a general cleaning , storing , and processing area for all the fish that are caught on Lake Honrich . Most of the people who work in the Fishery reside at Haelga ' s Bunkhouse . There are also dock workers wandering around Riften , who will talk about the Riften Fishery , stating their opinions on their jobs .
Damage Health ( Morrowind ) Damage Health is an effect in that is a member of the Destruction school of magic , governed by Willpower . Its base Magicka cost is 8 . 00 points . Spells . The following spells consist of a Damage Health effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Damage Health effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Damage Health effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information .
Beran Sintav Beran Sintav is one of four nephews of Iniel Sintav living in their house in the Elven Gardens District of the Imperial City . The fourth brother , Cyronin Sintav , has had a dispute with Helvo Atius , who lives in the Imperial City ' s Talos Plaza District , that has caused bad blood between the Sintav and Atius clans .
Western Cross The Western Cross is an enormous platform tied to the graht - oak city of Falinesti , where revelry takes place every Morndas . Located around a bend ahead of Havel Slump , it is wide enough to be a plaza in any other city , and attracts Bosmer , Orsimer , Imga , and centaur s . In the mornings after revelry , expert archers exterminate Hoarvor s preying upon sleeping drunkards in the western cross .
Neronnir ' s Journal Content . THESE ARE MY SECRETS . DO NOT READ THEM ! They think I don ' t know , but I do . I can see their plots and schemes even as they hatch , slithering into the darkness . They dismiss me as a madman , which is all part of my plan . As long as they don ' t see me as a threat , they let their guard down and reveal their secrets . The doppelganger that replaced the treethane months ago said he was " off to meditate for a couple of days . " But the way he said it tells me everything . He ' s meeting with his dark allies to plan an attack on the town . I ' ll need to be more vigilant than ever . No one else seems to notice we ' re on the brink of catastrophe . Even now the spinner ' s wife falls ill , which is clearly a dark omen that cannot be ignored . They continue to scurry around like ants , mindless of the coming storm . Open your eyes , little ants ! I KNEW IT ! Last night was the beginning of the end . The full fury of nature came down to shatter our town for the hubris of its inhabitants . The winds howled , the lightning struck , and the creatures of the forest turned against us . The rest believe us safe , hiding in our desecrated cave , but they ' re wrong ! I know what dwells beneath . And when it awakens , it shall swallow us whole . I didn ' t know what form our destruction would take , but I see it clearly now . An outsider has arrived , offering to help us with our problems . Such a pathetically obvious ploy to gain our trust , but as always I ' m the only one to see it . If this supposed savior asks me , I ' ll pretend to go along . Share some of the oddities I ' m tracking , to allay suspicion . As the outsider gains our trust , I ' ll also gain the outsider ' s trust . The first of us is led to slaughter . The " evidence " presented was laughable , but the sheep believed every word . The victim of that sham trial is being marched into the depths as I write these words . I ' m certain it ' s just the first the outsider will dispose of . In fact , the outsider is probably coming back for ME right this moment . I need to get out of here .
Tsavi Tsavi is a Khajiit mage and healer for Count Marius Caro at Castle Leyawiin . Interactions . If asked about Leyawiin , she implies that she has strong disagreements with the lady of Leyawiin , Alessia Caro . She says that the lady has issues with Khajiit , Dunmer and Argonian ways , which could explain the torture chamber in the basement of Leyawiin Castle .
Goblin Trouble Goblin Trouble is a quest in . Find Barthel Gernand at Crestbridge Camp . He and his family wish to build a settlement at Cropsford , but have been unable to do so due to two warring clans of Goblins . Mirisa . Talk to Mirisa to get the next part of this quest . She says that the goblins at Cropsford are war parties from Cracked Wood Cave on their way to attack a rival tribe at Timberscar Cave ( appears as Timberscar Hollow on the Hero ' s map ) . The Timberscar Cave goblins stole the Cracked Wood Cave tribe ' s Totem Head . Walkthrough . There are two ways to finish this quest . The first way is to recover the Totem Head from the goblins in Timberscar Cave , which would stop the war between the two tribes and leave Cropsford in peace . The Hero could do this and not have to kill any goblins ; sneaking in and stealing the Totem Head . The second way is to kill the shaman of Cracked Wood Cave , which should effectively destroy the tribe and stop their war parties from attacking Cropsford . Once they either recover the Totem Head or kill the Shaman return to Mirisa . If they took the Totem Head she will tell them that they can cause trouble by giving the Totem Head to a rival goblin tribe . Talk to Barthel Gernand to complete the quest . He promises them a hero ' s welcome in Cropsford once they have had a chance to establish the settlement . As an aside , when they do return to Cropsford , on the second floor of the main house be sure to find a chest named " Reward Chest . " It refills with gold periodically which the Hero is free to take .
Kellen ( Legends ) Kellen is a Moth Priest who tells the story of the Forgotten Hero to Isha and Nagh , two warriors camping in a desert with an army , and is accompanied by a pet owl . During story campaigns , he narrates cutscenes , cinematics , and decisions the player has made .
The Black Year Content . We know not when Ukaezai first tired of her duty and began eliciting her entertainment from unsuspecting Mer . Perhaps it was a passing fancy before its culmination . If it was , this went undetected by her masters . In monsoon season , when the Strid was full and even the Graht Oaks fought to keep the soil beneath them , the master of archives and half his assistants opened the mighty doors to the reliquary . Taking flasks from their hips , they drank deep , turning to stone in the threshold . Propped open by their petrified forms , there was nothing to stop the rain . Eight months of wet and exposure to the elements found even the best kept tomes bobbing like lillies , awash in a paper - strewn sea . When asked what led her to forsake her duty , Ukaezai laughed and dismissed us as fools . As punishment , we stripped her of her physical shell . She would no longer freely tread our halls , with knowledge to keep her occupied . By the Heart of Anumaril , we bound her in our deepest vaults , where she must be content to watch , to listen , and to serve .
Azlakha Azlakha is an Orsimer residing on the island of Betnikh . The Vestige will meet her during parts of the quest " The Bloodthorn Plot . " Interactions . Tormented Souls . Lambur asked to investigate Moriseli to unravel more of the Bloodthorn cult ists ' plan . Orsimer spirits have risen around Moriseli . The task is to investigate the source of this disturbance .
If You Can Read This , Open It Content . I placed a spell of protection on this note , making it invisible to Daedra . If you ' re reading this , you ' re not a Daedra , so I can probably trust you . I hope it is you , Clarisse , or that promising young Raynor . I dread to imagine that you are both still trapped in this terrible place . The magic here is strong . Stronger even than mine . I wouldn ' t have believed myself so susceptible to simple illusions . Drastic measures must be taken . I discovered a vault in the lower levels . I plan to lock myself within , hopefully remaining clear - headed long enough to work out a plan of escape . Find me in the vault . Then we can escape together . — Telenger
Orsimer ( Skyrim ) The Orsimer ( more commonly known as Orcs ) , are the native people of the Wrothgarian and Dragontail Mountains . They are possibly a variant of elves or mer . Other sources state they are beastfolk . Following in the footsteps of Trinimac , and subsequently Malacath , Orcs have consistently held a standard as a race as some of Tamriel ' s greatest warriors and smiths . Strongholds . Most orcs are found in strongholds throughout Skyrim , though some are seen in major cities such as Morthal and Markarth . The Dragonborn may enter , but cannot have conversation with the Orcs inside . Once you are near an Orcish Stronghold , a guard will tell you to stay away . You are allowed to enter the stronghold , but the Orcs dislike it , thus making conversation impossible until you become " Blood - Kin " by completing the quest the guard gives you . This quest varies per Stronghold . If the Dragonborn is an Orc , they will be accepted and may enter and engage in conversations without the need for prerequisite quests , though they will still treat the Dragonborn as an " outlander . " However , if you are an Orc , as well as a vampire , then there will be a prerequisite quest . Orc strongholds tend to have a mine and blacksmith tools , which are usable regardless of whether the associated quest has been completed . Height . The Orsimer ( Orcs ) are the second tallest playable race in , standing slightly shorter than Altmer ( High Elves ) , at a scale of 1 . 0450 . Popular usage and unique gameplay . " No one bests an Orc " is the saying when Orcs fight their enemies and this is a justified claim . Orcs excel above and beyond in warrior roles . Their natural abilities fall under the warrior banner with the exception to enchanting , but this isn ' t outside of the realm of the warrior and is a trait commonly used by the wives of chieftains . With proper training this can easily give any Orc player character a needed boost in the game . The variety and extent of their skill bonuses make Orcs arguably the best pure warriors in the game . Two popular game play roles are as Tank or Blademaster , obviously focusing on use of heavy armor and respectively on shields and dual wielding over an Archer , Assassin or Mage - type role . Tie this into their racial Berserker Rage , and a tidy warrior is complete . It is interesting to note that Orcs are the warriors of the Mer bloodlines . They alone excel under the warrior constellation focusing more on brute strength over cunning , speed and magic like the rest of the Mer . Interestingly enough , an Orsimer is head of the Arcaneum at the College of Winterhold .
The Values of Haj Uxith Content . We , the scholars of Haj Uxith , value these spiritual attributes above all others : courage , endurance , preservation . While these values hold a special place in the hearts of all our people , it is the scholars who truly understand how these attributes help our society not only to survive but to thrive in these strange lands . Courage allows us to deal with those who may not always agree with our point of view and to face the unknown . This dark land constantly presents strange challenges and new obstacles , but we must not cower before these . We must meet them head on and deal with them as bravely and as boldly as we can . Endurance allows us to withstand the hardships and difficulties of this harsh , barren land . It takes patience and skill and a natural hardiness to overcome the constant challenges of this punishing realm . We must bear the brunt of these difficulties and withstand every unexpected storm if we hope to survive . Preservation allows us to remember our past and maintain the civilization that our Hist tree has sacrificed so much to safeguard . We look to the words and deeds of our ancestors to be our guides , and we protect the stories and lessons of the past so that they can continue to teach us and remind us of who and what we are .
Cryngaine Field Cryngaine Field is an open field located in the Fiefdom of Anticlere , which is located in the province of High Rock . Cryngaine Field is well - known for being the site of the Battle of Cryngaine Field , where the Kingdom of Daggerfall had defeated the Kingdom of Sentinel in the War of Betony . It was here the two Kings of both nations , Lysandus and Camaron had fallen in battle . Not much is known about the location .
Madness Helmet A Madness Helmet can be forged from madness ore by the smith Cutter , who operates Cutter ' s Weapons in Crucible . She can forge one helmet from two pieces of madness ore . Providing a Madness Helmet Matrix will cause the helmet to be enchanted , as well . The quality of the helmet and , if applicable , its enchantment is scaled to the Hero ' s level at the time when asking Cutter to make it .
Scroll of Daydene ' s Panacea Scroll of Daydene ' s Panacea is a Restoration scroll that cures the user of common diseases . Inscription . This scroll ' s inscription reads : MY SOUL IS PAINED . INVOKE AND RELEASE ME FROM ANGUISH AND SUFFERING . Characters . The following people possess or sell a Scroll of Daydene ' s Panacea : Locations . A Scroll of Daydene ' s Panacea can be found in supply chests at the following locations : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Dragonslayer ' s Blessing Dragonslayer ' s Blessing is an ability in . Effects . The Dragonslayer ' s Blessing grants a 10 % increased critical hit chance versus Dragons for 5 game days . Acquisition . After completion of the quest " Alduin ' s Wall , " the Dragonborn can speak with Esbern of the Blades about dragon hunting and ask him to grant the blessing .