Nishr Taskforce The Nishr Taskforce was a unit of Alliance Special Forces assembled in 0 ABY for the Nishr Campaign , a series of battles fought on the planet Nishr during the Galactic Civil War . Consisting of three platoons of Wilderness Fighters and a single platoon of Pathfinders , the unit was commanded by Major Fisk Csino and styled as a light - armor company , employing numerous ground vehicles to keep the company on the move . Created in response to the forceful suppression of the native Nish by Imperial forces on Nishr , the Nishr Taskforce was assigned to harass the local garrison and encourage the local population to stage a guerrilla - style rebellion . Operating out of several hidden bases , the company — in concert with local forces from the Nishr Resistance — eliminated the Imperial garrison ' s mobile elements . This forced the Imperials to heavily defend their command base and effectively concede control of the countryside and plains to the Rebel force . As the campaign carried on , Major Csino ' s request for a unit of Infiltrator commandos to directly assault the garrison ' s command center was denied . Instead , the Alliance initiated Operation Shadowplay , designed to fool the Imperial planetary commander , Governor - General Vin Kollis , into thinking that the unit had been reinforced with Infiltrators , when in reality they had not been . History . The Nishr Taskforce was formed in 0 ABY , shortly after the Battle of Yavin , in response to an Imperial crackdown on the planet Nishr in the Hunnoverrs sector of the Outer Rim Territories . The planet had been garrisoned by the Empire nineteen months before the Battle of Yavin , with Imperial forces establishing a central base and subjugating the local near - Human Nish . Although Governor - General Vin Kollis attempted to treat the Nish moderately , content to leave the population to their own devices as much as possible , abuse from the troops under his command — who were operating under standard occupation protocols — prompted the locals to attempt to drive the Imperials from Nishr . Kollis immediately ordered reprisal attacks , which resulted in the bombings of three major cities . Up to that point , the Alliance to Restore the Republic had considered Nishr as a low priority , but the Suppression piqued their interest . An Alliance Intelligence team investigated the situation , and requested a Pathfinder reconnaissance of the planet . Reports from the recon team relayed the state of Imperial - Nish relations , and marked a dozen potential base sites . Alliance command decided that the planet was ideal for a guerrilla operation to encourage and support native resistance . Under the command of Major Fisk Csino , the Nishr Taskforce was assembled and inserted onto the planet three weeks after the Suppression . The company arrived via an orbital drop , which was covered by a number of T - 65 X - wing starfighter s . The X - wings engaged the local TIE starfighters assigned to the Imperial garrison , and wiped them out as the company made their landing , leaving the Imperial forces with no air support . Because of this , the light - armor force fielded by the Nishr Taskforce was able to match the garrison ' s complement . The company ' s objective on Nishr was to constantly engage and harass the local Imperial forces in order to draw reinforcements to the planet , which in turn would weaken other Imperial positions in the Outer Rim . Due to the hastily conceived nature of the assignment , the initial mission orders were not thought through in great detail , but the Alliance committed to the deployment . Major Csino established the company ' s main base at Base Site Seven , an abandoned test mine in the Lukhur Badlands , and deployed teams to properly scout the surrounding terrain . Once secured , Csino deployed the SpecOps mission group assigned to the Taskforce to make contact with the local Nish in the hopes of recruiting them into their campaign against the Empire . While some Nish were receptive and willing to assist the Rebels , the majority of the population feared the wrath of the Empire . Csino employed the Nishr Resistance to good effect , using them to draw out Imperial patrols , then ambushing them with his own forces . These tactics resulted in the elimination of almost the entire repulsorlift battalion assigned to the Imperial garrison . With the loss of the Imperial ' s mobile element , the Nishr Taskforce effectively gained control of the planet ' s countryside . The Imperial forces retreated into the highlands surrounding their garrison , placing heavy guards on the passes . Csino requested a team of Infiltrator commandos to be dispatched to the planet to take the Imperial command center , but none were available at the time . The major instead used combined Wilderness / Pathfinder teams in night raids , staged from Base Site Ten , to knock out the Imperial heavy weapon hard points . As the campaign settled down into a war of attrition , the Alliance initiated Operation Shadowplay , which was intended to fool the Imperials into believing that the Nishr Taskforce had been reinforced with an Infiltrator platoon . A combat freighter skimmed through the atmosphere of Nishr , deploying forty gliders to the planet , weighed down with blocks of ice . The gliders , operating on auto - pilot , landed in a remote desert region of the planet . By the time Imperial scouts arrived at the location , the ice had melted , leaving the gliders alone . The gambit worked , leaving the Nishr Taskforce with a psychological advantage as the Imperial forces believed that the unit had been reinforced with Infiltrators . Organization . Combat elements . Officially classed as a Wilderness company , the Nishr Taskforce comprised three Wilderness Fighter platoons and the Pathfinder platoon that originally scouted the planet in the wake of the Nishr Suppression . The task force was outfitted as a light - armor company , with one Wilderness platoon utilizing Freerunners , one platoon operating Ultra - Light Assault Vehicles , while the third consisted of repulsor - mobile infantry . The Pathfinder platoon was bike - mounted for extra mobility . The entire company was under the command of Major Fisk Csino , a Human male . A Wilderness Fighter , Csino was a veteran of a dozen campaigns in the Outer Rim Territories , and led the company from a Heavy Tracker combat assault vehicle . Support elements . Along with the combat forces , the Nishr Taskforce had several non - combat support elements attached to it to help the unit achieve its objectives and goals . A SpecOps mission group was assigned to the company , along with a Alliance Intelligence agent . Lieutenant Zast , a free - born Chev who had never endured the slavery common to his people , oversaw the daily operations at the unit ' s headquarters , while Captain Merqs presided over the company ' s medical contingent of two medics and a 2 - 1B surgical droid . The company also included a maintenance staff of repair techs and droids overseen by Sergeant Hoff . Bases . The Nishr Taskforce maintained several bases on the surface of Nishr , although only three of them were in continuous operation . The main headquarters of the unit was designated Nishr Base Seven ; when the original Pathfinder unit performed reconnaissance on the planet , they designated a dozen sites as potential bases , and numbered them in order of discovery , not importance . Base Seven was located in an abandoned mine in the Lukhur Badlands on the continent of Feldt , several hundred kilometers from the nearest center of Nish civilization . The base was the largest Alliance facility on the planet , and housed the company ' s vehicles and repair bays , main command center , medical station , and barracks . Nishr Base Three was a concealed supply cache located in the middle of the Shirshir Desert . Stocked with water , greenery , supplies and a buried power station , members of the Nishr Taskforce used the base as a stopover point when conducting missions that required them to pass through the desert . Nishr Base Ten was a cave in the highlands , used to conduct surveillance on Imperial patrols moving through the passes en route to their garrison . As the Nishr Campaign wore on , the base became used as a staging area for night raids against the garrison ' s weapon emplacements . In addition to the three active bases , there were several other sites designated for use as bases . Three of those chosen were designated primarily as fallback positions in case of Imperial reinforcements arriving on Nishr . However , if Alliance reinforcements were to be deployed to the planet , they would have several pre - selected base sites from which to set up in and stage their operations from . Behind the scenes . The Nishr Taskforce was created for " " , a supplement for the " Star Wars Roleplaying Game " published in 1997 by West End Games . The unit was used as an example of the type of SpecForces units operating with the Rebel Alliance during the Galactic Civil War .