Fallout : New Vegas exploits Exploits are " holes " in the game programming which allow a player to do something that the developers did not intend , and as such , alter the balance of the game in a way that benefits the player . These differ from the console commands created by developers to aid in testing and debugging the game . Information on console commands may be found at . Also note that if leveling a character to 50 within the tutorial area using an exploit taking the Skilled trait will slow the process by 10 % - over 8000 25 point Speech checks ! Add - ons . " Old World Blues " . Level Cap Increase ( PS3 ) . NOTE : The player may need to load up the game once before downloading the 236MB patch for this to work . It is also unknown at this point if this can be repeated multiple times to further increase the level cap beyond 40 . NOTE : The file size of the initial patch is 293MB at this point in time not 236MB . It works however it only appears to work once so you cannot get past the 40 level cap with this method alone . Barrel exploit . When a barrel is " squished " between two characters , the barrel will gain great speed and fly many yards away . In the process , both characters are damaged . When performed on NPCs by the player , the NPC will remain passive ( assuming the character was passive to begin with ) . Note : This seems to work with crates too . It is likely that other objects which react surprisingly violently when ran into by characters may also cause this effect . Gaining access to Legate ' s camp . Now that you ' re on the outside , head to the " right " , towards the Mojave Outpost , because heading left only leads to a never ending out - of - map version of the Colorado river . In order to maximize speed , take off any medium or heavy armor that you may be wearing . Continue to run on the outside boundaries of the map , all the way past Jacobstown and other normal - map - bordering locations . If you did not tell any companions to " wait , " they will continue to follow within the normal confines of the map . Make sure to save often , because although there are no enemies on the outside of the map , there are still very tall hills that can accidentally be fallen off of that could potentially kill the player character . When you get to a row of electric towers outside the map , just past Nellis Air Force Base and heading south , the out - of - map version of the river is close . If you ' ve discovered Hoover Dam , this part will be easier , because hoover dam is almost horizontal to the Legate ' s camp . Once you find a deep trench , this is the place . Get down to the bottom of the trench and run forward till you reach a brown or grey blurred wall facing you . This is actually water , so get in and start swimming . Unlike the water in the normal river , this water has rads , so make sure to bring along some RadAway . Keep swimming until you reach some land that you can leave the water and walk up onto dry land again , there should be some boulders and rocks set into the ground . Keep going ( and saving occasionally as you go ) almost straight to the Dam ( keep checking the world map to see if you are on the right track ) , and you will come across a clump of very high boulders , and the environmental music for the Hoover Dam will start playing . If you see an empty triangle in the midst of the high mountain , this is the right spot , and the Legate ' s Camp is inside . All that needs to be done is to get up onto the ring of " boulder walls " ringing the Camp . Once on the walls , keep running till you can see the training ground in the middle of the camp . Make sure to have a few saves here , as the Camp itself is airtight with invisible walls bordering the immediate camp , and one wrong move can get the player character stuck . The map marker is not the Legate ' s tent , but rather the training ground in the middle of the camp . Getting " right behind " of the round training ground ( and getting as close to the ground level as possible ) , with the Legate ' s tent to the right of the player character , and then dropping down will place the map marker on the Pip - Boy map . From then on , the Camp can be fast - traveled to without problems , although you can ' t leave the " normal " way by the gates , as they are all sealed . Although time consuming ( expect to spend " at least " an hour outside the map if you don ' t go sightseeing ) , this way is the easiest , without having to create fragile 5mm stair steps . Armor hopping . If you press grab just a few milliseconds after jump standing on a piece of armor you can jump on it repeatedly to get high off the ground . This glitch can be used to get to out of bounds , or places you are not supposed to be able to , like Legate ' s Camp . Pip - Boy speed - boost glitch . It is possible to get a movement speed boost by purchasing a . 357 Magnum revolver and one bullet each of two types of ammunition . Equip the revolver , swap ammo , then activate the Pip - Boy during the animation . In the Pip - Boy , unequip the weapon . When you return , the Courier is propelled forward at a high speed . As shown in the AGDQ2017 speedrun , this causes the courier to move forward at a high speed . This is sometimes dangerous as it may launch the courier into the air , requiring a secondary exploit to negate falling damage . Utilizing patched exploits . Any exploits that have been flagged as " Fixed " or " Patched " may still be used if the pertinent patches are deleted . Doing so , however , may also remove access to add - ons until the patches are re - installed .