naist-nlp/zeshel huggingface dataset:
Afflicted The Afflicted are humanoid races who have been gifted abilities or " afflicted " by the Daedric Prince , Peryite , in Skyrim . Afflicted have the ability to vomit a green substance that is extremely acidic . It appears that Peryite " afflicted " them so that they could " cleanse all of Tamriel " by spreading this affliction . They can be found in the dwemer ruins of Bthardamz , due west of Dragontooth Crater . After completing Peryite ' s quest , a group of Afflicted may hunt the Dragonborn ( under the name " Remnants of Afflicted " ) similar to how a Hired Thug would be paid to do so if the Dragonborn had severely angered or wronged a character . Vile Vapors . The Afflicted sometimes use an attack called " Vile Vapor " which inflicts the effect Poison Spray . The description reads " + 20 Poison Spray 2 secs " and it has a duration of 5 seconds .
Modellus Modellus , sometimes referred to as Lord Modellus , was a member of the Elder Council in 3E 120 . First Modellus ' appearance dates 3E 120 . He is mentioned in the " The Wolf Queen , Book V " . It is said that Modellus was already a member of the Elder Council . Modellus ' and the then Princess Kintyra ' s relationship is also revealed . By the time Modellus and Kintrya II was already engaged . Second Modellus ' appearance dates only year after , 3E 121 . He is mentioned in the " The Wolf Queen , Book VI " . During Empress Kintrya ' s rule during the War of the Red Diamond Modellus led one of Imperial Armies . He was stationed in the Imperial City , but got tricked by Potema . She sent Modellus a false letter from Kintrya and asked for reinforcements in Glenpoint . The exact date of it is unknown , but Modellus ' army was ambushed and defeated in Dragontail Mountains . Kintrya ' s letter to Modellus reveals that they wanted to marry in the summer of 3E 121 in the Blue Palace . However the war got between them . Kintrya was captured in Glenpoint and Modellus himself was defeated in an ambush . They never got married .
Smuggled Goods Smuggled Goods is a quest available in . Background . A Noble is in possession of contraband , and needs the Hero of Daggerfall to get it to their contact . Walkthrough . After reaching the specified town , ask the townspeople for directions to the specified person . Once their residence is found , locate them inside and speak with them to claim your reward . Journal . " I have accepted a mission from " [ Questgiver ] " of " [ Questgiver ' s town ] " to bring a stolen " [ Quest item ] " to " [ Radiant Contact ] " , at the " [ Contact ' s location ] " in " [ Contact ' s town ] " . I have " [ Time Limit ] " to get the " [ Quest Item ] " to " [ Contact ' s town ] " . "
Ayleid Inscriptions Translated Content . By Beredalmo the Signifier The following inscriptions were painstakingly translated and interpreted over many long years . They are preserved here for all time . Av molag anyammis , av latta magic ka : From fire , life , from light , magic . " Barra agea ry sou karan . " Wear lore as your armor . " Agea haelia ne jorane emero laloria " Wisdom learned by pain is a reliable guide in dark times . " ( Literally , " Terrible wisdom ever betrayed by the loremasters . " ) Nou aldmeris mathmeldi admia aurane gandra sepredia av relleis ye belyeis ye varlais . " Our exiled Elven ancestors heard the welcoming gifts of peace in the streams and beech trees and stars . " ( " Mathmeldi " means literally " from - home - driven . " ) Suna ye sunnabe " Bless and blessed be " Va garlas agea , gravia ye goria , lattia mallari av malatu . " In the caverns of lore , ugly and obscure , shines the gold of truth . " Vabria frensca , sa belle , sa baune , amaraldane aldmeris adonai . " The foaming wave , so thunderous , so mighty , heralds the lordly Elves . "
Butcher ( Bandit Chief ) Butcher is a Dunmer bandit chief residing in Cragslane Cavern , where he and his associates hold illegal gambling operations , using pit wolves as the bet material . The cavern is also the source of Sarthis Idren ' s skooma trade in Riften . They also sell moon sugar . He holds the key to the pit wolf cages . Combat . The Butcher is at a very high level compared to the Dragonborn , and carries a leveled Two - Handed weapon . It is advisable to use a defensive strategy when fighting him due to his high damage per hit . Interactions . I Done Got Thaned ! . His location is to the left of the main room , which has the Barkeep and a few gambler s within . The Butcher and his associates ' deaths , with the right quest , allow the Dragonborn to become Thane of Riften .
Oritius Maro Oritius Maro is an Imperial member of the Talos Cult residing in the barracks in Gnisis , West Gash . Interactions . Talos Cult Conspiracy . Oritius Maro is part of a conspiracy connected with the Talos Cult . Upon raising his disposition he will let the Nerevarine join the cult , give him the key to a shrine in the basement of the barracks and tell him to talk to Arius Rulician . Oritius must be killed at the end of the quest .
Ash Zombie Ash Zombie is a creature in . Background . Minions of the Sixth House , they are described by characters in the game as follows : Unlike other Ash Creatures , Ash Zombies have no inherent spells or abilities , instead relying on the use of their Spiked Club . Ash Zombies are muscular gray skinned humanoids with a large bloody hole in the place of their eyes which shows their skulls are apparently empty . It should also be noted that they have pointed ears , meaning they could possibly be undead Elves , controlled by Dagoth Ur ' s magic .
Tenth Legion The Tenth Legion was known to have accompanied Uriel Septim V on his ill - fated journey to Akavir . Most of the legion were killed alongside the emperor holding off Tsaesci forces . Only two men survived , who confirmed the emperor ' s death . Later , it was known to have been comprised mainly of soldiers from Hammerfell and Cyrodiil .
Danar ' s Ring Danar ' s Ring is an quest item in . It belonged to Moroni Uvelas ' husband , Danar , who was a Skooma addict and eventually contracted Corprus . Properties . Danar ' s Ring is a common ring that once belonged to Danar Uvelas . Location . Danar ' s Ring is found by the Nerevarine on the dead body of a Corprus Stalker in the St . Olms Underworks in Vivec City , that once was Moroni ' s husband Danar . Quests . The Short Unhappy Life of Danar Uvelas . Through rumors or by talking to Moroni Uvelas directly , the Nerevarine finds out that she is missing her husband Danar , who is a Skooma addict . She says he looked very bad the last time she saw him and fears he was infected with the Corprus disease . She asks the Nerevarine to look for him . Danar ' s Ring , found on the body of what once must have been Danar Uvelas , proves his unhappy fate .
Third Legion The Third Legion , also known as the Faithful Third or " The Faithful " , was an Imperial Legion of the Septim Empire during the Second Era , before being reformed as the Ruby Legion . History . The Third Legion started their mustering near Anvil . After it had mustered forces , the Legion was immediately posted to the Imperial City to help put down the Moth Rebellion . While fighting the Moth Rebellion , the green recruits earned the Legion the sobriquet " The Faithful " while besieged in the Hesod Barracks by the Cultists . The Legion marched with Emperor Tiber Septim ' s honor guard during his re - entry into the capital . The Third saw action in every corner of the expanding Empire , and is known to have stormed Tarak Shan and pursued kidnappers into the depths of Black Marsh in 2E 861 . When the city of Senchal refused to surrender to General Pottreid , he ordered the legion to sack the city , killing Khajiit i men , women , and children . The event was striked from all records of the Empire , removing it from official history . During an ambush at Black Rocks by the Second Aldmeri Dominion , most of the Legion was killed or captured , with few members escaping . The remnants of the Third Legion made up the core of the new Ruby Legion , and was stationed in the Nibenay Valley for all of 2E 863 . In 2E 864 , the Ruby Legion was sent to Stros M ' kai to post as Amiel Richton ' s personal guard . Members of the Legion were placed around the island , with many in the palace , dungeon , jail , and streets of Port Hunding . The Ruby Legion defended the palace during the Restless League ' s invasion under Cyrus the Restless and the Soul Sword . Many of the members were killed or decommissioned afterwards , and Tiber Septim agreed to negotiate peace in the Treaty of Stros M ' kai .
Boethia ' s Chosen Boethia ' s Chosen are characters in . There are ten of them , one of each race . They wear leveled clothing and use leveled weapons . They also have several potions in their possessions . The Hero will encounter them during the Daedric Quest " Boethia . "
Bal Foyen Dockyards Foyen Docks is a location that appears in . It is located on the northern coast of Bal Foyen , a coastal region near Stonefalls . The dockyards are known for their large ships , as well as their merchants . Quests . Breaking the Tide . Defend the docks from the Covenant . The Bard of Hounds . Help find a concerned Argonian ' s friend . If By Sea . Warn Davon ' s Watch of an impending attack .
Glass Shield ( Skyrim ) The Glass Shield is a piece of light armor and part of the Glass Armor set found in . Locations . Unenchanted shields will begin to appear throughout Skyrim at level 36 and enchanted variants can be found at level 37 . On rare occasions , however , the enchanted variants can be found at as low as level 25 . These locations include : Smithing . A Glass Shield requires a Smithing level of 70 and the Glass Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a Refined Malachite at a workbench and also benefits from the Glass Smithing perk , which doubles the improvement .
Patches ( Online ) / Patch 2 . 1 . 9 OVERVIEW The Elder Scrolls Online : Tamriel Unlimited v2 . 1 . 9 is an incremental patch that addresses issues in the Imperial City , UI , and a quest in Coldharbour . The size of today ' s patch is approximately 140MB . FIXES & IMPROVEMENTS , DLC GAME PACK . Imperial City General Mac Client General FIXES & IMPROVEMENTS , BASE GAME PATCH . Crafting & Economy Harvesting Quests & Zones . Coldharbour UI General N * ote : No duplication ever actually occurred ; this was strictly a visual error .
Addammus ' s Yurt Addammus ' s Yurt is a Yurt in the Ashlanders camp of Ahemmusa . It is in the east of the camp , south from Lanabi ' s Yurt and northeast from Nummu ' s Yurt . In front of the yurt is a pack guar and Kammu .
Banthan Banthan is an ancient Redguard dialect . Very few words are known of this dialect . Only two words are known . The first is Riglametha , meaning " grateful - offering . " The second is " Ghraewaj , " which means " The Crows Who Punish " or " The Crows Who Were Punished " depending on the translation .
Stay Away from Gurzag ' s Mine Content . No Orc is to go near Gurzag ' s Mine . These orders are from your war chief . I hear you asking each other , when will we smash the undead in the mine and free our brothers ? I am tired of hearing my orders questioned . The Orcs in the mine toyed with foul magic and Wood Elf trickery . That is why they suffer their fate . If you want to avenge them , look to the Wood Elves and their High Elf allies , with their dark magics and wicked schemes . Bloody their doorsteps and fill their ears with the cries of their children .
Sanguine Smiting Sanguine Smiting is a Restoration spell in that temporarily increases the value of the blunt weapon skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Tavern ( Morrowind ) A Tavern , or an Inn , is a commonly - found place of business and sociality in Morrowind and elsewhere across Tamriel . It is a type of place where people come for social activities and business , as well for people who come just for drinks who are parched and / or food for the famished . Taverns are frequented by travelers and a house for some regulars , and across the inhospitable ash wastes of Vvardenfell you can find these locations in both cities and small settlements .
Abanabi Abanabi is a cave located in the Azura ' s Coast region . Background . It is almost directly east of Tel Fyr . The island that Abanabi is on has three large emperor parasols that form a triangle on the map . Abanabi is the current home of two sorcerers , one of which possesses the legendary sword Chrysamere , the subject of a quest from the Imperial Legion . The cave also houses several leveled creatures .
General Duvais General Duvais is a Nord general in . He leads Skyrim ' s forces against Hammerfell in the War of Bend ' r - Mahk , and is besieging Dragonstar . He tries to establish a foot - hold in the Loth ' Na Caverns to the west , and the player ' s choices determine his success . He holds a shadowkey . Interactions . Porliss Loth ' Na . Eliminate the Skyrim forces of General Duvais in Loth ' Na Caverns .
Garlas Agea Construction Log Content . Day 1 : Today we arrived at Garlas Agea , at the behest of the Gold Coast Trading Company . The company wants us to disarm some — as they referred to them — ancient mechanical inconveniences . Upon seeing these " inconveniences " with my own eyes , I ' m a bit more worried than I was before I arrived . The contrivances are giant Akaviri blades that swing the width of one of the main halls . Not quite sure what to do with them , I think we should explore the rest of this death trap and carefully watch for anything that might suddenly leap out and kill us . Day 2 : So , the giant swinging blades aren ' t the only obstacles we have to deal with . Lucius , probably my best scout , choked on his own tongue when he ventured into one of the main rooms . Turns out , the floors in that room spew noxious gas . At this rate , I may lose a couple more of my best workers before we get this place cleaned out . I ' m going to have to renegotiate our fee if I make it out of these ruins in one piece . Day 4 : Finally got those damn gas traps shut off , and I managed to do it without losing another worker . I still ordered my workers not to spend too much time in that chamber . I ' m sure more gas is seeping in somehow . Regardless , we ' ve made more progress into the ruins . Day 7 : We found the other end of what we think is the hall with those damn swinging blade traps . Sabrina seems to think she can make it past them if she times it right . I would rather try to block them off with a few wooden planks then send her through those swinging monstrosities . This may at least immobilize them so we can prepare for the reconstruction of the main hall . Day 9 : Success ! We managed to immobilize the swinging blades . We even managed to put some scaffolding up . Seems I may not have as hard of a time with this place as I initially feared . Day 10 : The blade traps unexpectedly broke free of the blockade , killing one of my workers . We seem to be trapped back here now . Only one of the blockades still holds , but for how long ? Sabrina said she was thinking about making a run for it . Day 11 : Sabrina made a run for it . It didn ' t go as she planned , but I ' m thinking about just going for it as well . The thought of Sabrina bleeding and dying from those brutal wounds is the only thing holding me back . A couple of the mercenaries we hired were able to throw us some food and a few wine skins , but we ' re going to have to figure out something soon or we ' re still going to die here . If I can work up the courage , I may run through the blades of death . Tomorrow .
Gortwog gro - Nagorm ( Daggerfall ) King Gortwog gro - Nagorm is the king of the Third Orsinium , and the leader of the Orsimer people during the late Third Era . Since his ascension to the throne , he has worked hard to make his people be accepted as citizens of the Empire . He is also strongly against Necromancy . Biography . In 3E 399 , he managed to win the Orsinium Area after a duel with Lord Bowyn , with the help of an Orc named Tunner . After he gained the area , slowly but surely he learned how to play the game of politics cleverly . He managed to retrieve a copy of the Real Barenziah , a book that was critical of the royal family of Wayrest and the Septim bloodline . During the War for Betony , through his spies , he found out that Wayrest was sending assassins to assassinate King Lysandus of Daggerfall . He thought that by preventing this he could gain the friendship of the most powerful kingdom in the Iliac Bay region and also the Direnni Clan on the Isle of Balfiera . Unfortunately , his warriors could not stop the assassins and King Lysandus was slain . He also gained the letter that Uriel Septim VII sent to the Queen of Daggerfall . The letter was critical , as it stated the resurfacing of the Numidium , a Dwemer construct . The letter was finally retrieved from Gortwog by an agent of Uriel Septim VII in the depths of the dungeon of Orsinium , but the contents of the letter had already been spreading among the rulers of the Iliac Bay region and the underground factions as well . It was obvious that Gortwog had traded this information . Numidium . Gortwog is one of the wielders of the Dwemer weapon Numidium . He is one of the seven retrievers of the Totem of Tiber Septim , a tool for controlling the Dwemer construct . Originally there was only one Totem , but a strange time warping effect known as the Warp in the West made all seven parties of the Iliac Bay receive the Totem . Through the use of the Totem , Gortwog eventually got the Empire to accept the Orcs as equally as other races . Because of Gortwog , Orcs now enjoy all the privileges of normal Imperial citizens , and some have been accepted as guards in the City Watches and soldiers in the Imperial Legion .
Cat and Goblin Cat and Goblin was a brothel in the Imperial City . It is mentioned in " The Wolf Queen , Book III " . The record dates 3E 99 , so it is possible that by the time of , it is not there anymore . Emperor Antiochus was a frequent visitor of the place .
Acrobatics ( Oblivion ) Acrobatics is a stealth arts skill that affects the Hero ' s ability to jump . The higher the Acrobatics skill , the farther and higher the Hero can jump , and the more likely they can avoid or lessen the amount of damage after falling great distances . Leveling text . Apprentice . " After long , arduous hours of practicing jumping and controlling your falls , you have become an Apprentice of Acrobatics . You can now attack while jumping or falling . However , you cannot use power attacks while in mid - jump or mid - fall , only regular attacks . " Journeyman . " After long , arduous hours of practicing jumping and controlling your falls , you have become a Journeyman of Acrobatics . You now have the Dodge ability . Blocking while jumping makes you dodge in the direction of the jump . You will do a tumbling roll and possibly avoid an attack . " Expert . " After long , arduous hours of practicing jumping and controlling your falls , you have become an Expert of Acrobatics . Now it costs half as much fatigue to jump . " Master . " You have become a Master of Acrobatics . You gain the Water Jump ability . Jump just as you touch the water , and you can jump again as if it were a solid surface . Miss your timing . . . and fall into the water . With practice , you can jump several times in a row all the way across a body of water . " NPC dialogue . Once the Acrobatics skill level reaches 70 or higher , NPCs will say , " " You ' ve got a real bounce to your step , I bet you ' re quite the acrobat . " " Usefulness . Acrobatics is useful when escaping enemies by jumping to where they cannot go . It is also a nice resource when helping to raise one ' s speed stat , which in turn helps one ' s light armor rating . However , a lot of dungeons do not have any safe places to jump to in order to get away from opponents . Fortunately , many dungeons have alternate routes that are only accessible via a very high Acrobatics skill . These alternate routes allow for a skilled acrobat to run the dungeon in reverse and get to loot quickly . Also , while attacking , it is useful to be able to jump over enemies or fall from heights that will kill them if they follow . It can also be used to travel faster , because it is possible with Acrobatics to jump on buildings and similar obstacles . Bugs . If one uses enchanting and alchemy to increase this far beyond 100 , they will likely die from the fall after jumping .
The Perfect Hiding Spot Content . We made it ! Only three of us got past the Gate of Altadoon . We ran as fast as we could ; falling darkness enabled us to elude our pursuers . Robier found the perfect hiding spot . And now we wait . General Am - Shadal said to stay hidden until we heard the war horns blowing over the gate . Then we strike !
Birna ' s Oddments Birna ' s Oddments is a trading shop in Winterhold . Background . Birna ' s family has lived there for generations beyond count , and no amount of natural disaster or unusual magical events are going to drive her out now . Both her and her brother Ranmir live in the house that doubles as a small shop selling a variety of items . She will even part with a strange claw if the price is right . In the evenings , after 7 PM , one can sometimes be allowed into the shop as usual , but Birna does not display the dialogue for buying and selling things .
Jorn Jorn is a Nord bard at the Bards College , in Solitude . Background . Jorn wishes only to graduate and enlist in the Legion , hoping his drums will lead the soldiers to victory . He does not agree with Viarmo ' s teaching methods of drumming , claiming the instructor ' s playing is too reserved and not passionate enough for his tastes . Interactions . Tending the Flames . The Dragonborn must talk to him after having convinced the Jarl to allow the celebration of the Burning of King Olaf during this quest . During the festival , he is often seen playing an instrument along with Ataf .
Dwarven Battleaxe ( Skyrim ) The Dwarven Battleaxe is a two - handed weapon in . Locations . Unenchanted Dwarven battleaxes will begin to appear throughout Skyrim at level 12 , and enchanted battleaxes can be found at level 13 . These locations include : Smithing . The Dwarven battleaxe requires a Smithing level of 30 and the Dwarven Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a Dwarven metal ingot at a grindstone . The Dwarven Smithing perk doubles the improvement .
The Silvermoon The Silvermoon is an unmarked location found in . Description . Just south of the Lady Stone , a mast is sticking up from beneath the waters of Lake Ilinalta . After further investigation , an old trading vessel , " The Silvermoon " , is revealed . It has been sitting on the bottom of the lake for as long as the residents of Riverwood can remember . When the wreck is searched , most things seem to have been taken by the seabed except a chest on the middle deck , and in the Captain ' s cabin , his skeleton can be found floating by the roof and his weapon on the top floor . Notable items . Although the waterbreathing ability will make searching the wreck much easier , it is fully possible to obtain all of the available loot and reagents simply by making repeated dives .
Saarthal Miner Saarthal Miners are unused Dunmer and Bosmer that were supposed to make an appearance in the College of Winterhold quest " Under Saarthal , " but did not make it into the final version of the game . Location . Saarthal miners do not appear in - game and can only be located through the use of console commands .
Oghezai Oghezai is an Ogrim found in the Hoarvor Pit . When the Vestige first finds him , he is chained to the ground , being fed on by Hoarvor s , and he must be freed to be fought . The Vestige is required to defeat him to clear Hoarvor Pit .