Jin ' do the Hexxer Jin ' do the Hexxer is a troll Witch Doctor inside Zul ' Gurub . He is not considered a High Priest and does not give Hakkar the Soulflayer any specific abilities . However many players consider him the hardest boss inside Zul ' Gurub . Strategy . Assignments and preparation . Assign either one druid ( in bear form ) or three warriors to tank Jin ' do . The bear will not get hexxed and will not lose aggro . If the main tank is a warrior , he will need two off - tanks , in case the main tank gets hexxed while an off - tank is brainwashed . Assign one healer to the main tank . All other healers spot - heal anyone in the raid as needed , as everyone in the raid can take damage from Delusions of Jin ' do , the shades ' Shadow Shock , and brainwashed characters . If you ' re using a warrior to tank , assign one priest or paladin to de - curse the hex on that tank . Assign one mage to kill the skeletons when Jin ' do drops someone in the pit . Assign a backup mage , in case the primary one runs out of mana or gets cursed . Apply a Prayer of Shadow Protection buff to everyone in the raid . Everyone except the main tank should wear whatever shadow resistance gear they have available . Healers may wish to use a Greater Shadow Protection Potion . Assign a hunter as the main assist to target totems as they pop up . Everyone else should assist him and help kill his targets . The macros below are a big help with this job . Warriors and priests , use up fear spells before the pull . DPS target priorities . Winning this fight is all about the DPS characters prioritizing targets . Jin ' do summons shades and totems . They must be killed in the right order , or this fight is very difficult . Jin ' do ' s melee attack , while not insignificant against cloth wearers , is weak and not the main danger in the fight . The biggest dangers are Jin ' do ' s shades . They must be killed as quickly as possible or they will multiply out of control and wipe the raid by interrupting heals and killing healers . The healing totems are the next threat . They heal Jin ' do much more quickly than it is possible to damage him . However , the totems themselves do not have a lot of hit points , and must be killed . Apply Mortal Strike and Wound Poison IV to Jin ' do to reduce the amount of healing he gets from this totem from 10 , 000 per tick to about 4 , 300 per tick . The brainwashing totems are less dangerous than the healing totems and have more hit points , but are still a considerable threat and should be killed before dealing with Jin ' do . In addition , warriors and priests should use up their fear spells so that they don ' t cast them on other characters when brainwashed . If Jin ' do gets more than one of these up at a time , the brainwashed characters can cause a considerable amount of damage that should be going to Jin ' do . When there are no totems up , DPS characters without Delusions of Jin ' do can attack Jin ' do . In summary , the killing priority is : Combat . Pull Jin ' do once all the trash near him is cleared . There is no special technique needed for this . The tactics do not change throughout the duration of the fight . The DPS characters must instantly and rigidly follow the priorities listed above . When a healing totem pops up , they must target and attack it as quickly as they can , without worrying about combo points , travel time , or the like . While priests and paladins remove the Hex spell from the main tank , mages and druids " must not " remove the Delusions of Jin ' do curse . Every character except the main tank that gets the Delusions of Jin ' do curse must drop everything he is doing and attack shades . The pit mage must call for the backup mage and the primary healer must ask for a backup healer to take over on the tank . The shades are invulnerable to all AoE and reflected damage effects . They must be killed with single - target damage . Because of this , the best way to do a lot of damage is by putting an instant - cast DoT on every shade . The shades do not follow the usual aggro rules , and will not leave their targets when attacked . Hunters and warlocks attack a shade with a pet ; the pet will continue attacking the target until the shade dies , even after the pet ' s owner loses the curse . Hunters put Hunter ' s Mark on one shade and leave it alone until later . The hunter can see the marked shade and kill it after the curse wears off . Again , Damage Over Time ( DoT ) spells can be the key to winning this fight . Each shade has only around 2 , 000 hit points , so three DoT spells will kill one . Even priests must stop healing and switch to casting DoT spells for the duration of the curse . Characters without DoT spells should try to kill two , three , or four shades every time they get cursed . Wipes on Jin ' do are usually a result of the shades getting out of control and interrupting the healers ' spellcasting , so attack the shades on the healers first . Keep Wound Poison and Mortal Strike on Jin ' do over the duration of the fight . This will result in the totems healing about 4 , 300 points per tick instead of 10 , 000 . This helps a lot . When Jin ' do teleports someone into the skeleton pit , his screen will freeze for a second . He must run out of the pit and back into action while the assigned mage blasts the skeletons and gets out of the pit . Note that the main tank will not lose aggro when this happens . Jin ' do will chase him down . There are no phases . This strategy must be maintained for the whole fight . Take care of all the problems Jin ' do causes , and hit him when you have a chance . Eventually , he somehow just ends up dead . Tips . Some groups find it helpful to drain Jin ' do ' s mana pool at the beginning of the fight and maintain a Viper Sting on him , as he will not drop Powerful Healing Totems when completely out of mana . Warriors can cause a wipe by getting Brainwashed then casting Intimidating Shout on the healers . Warriors and priests should use their fear abilities before the fight and whenever possible to keep them on cooldown . Hunters are very useful in this fight . With their pet and Hunter ' s Mark , they can kill two shades after the curse wears off . Also , with their long range , they can stay away from Brainwashing Totems and easily switch between targets . Finally , they have an instant - cast DoT which allows them to cause a lot a damage when many shades are up . As tempting as it might be , hunters should not use Multishot on Brainwashing Totems . It will hit the brainwashed character . This fight is a great chance for Arms - specced warriors and Feral - specced druids to shine . This is nice , as these specs are generally not desired for raids . Due to the constant switches to secondary targets , DPS characters do not need to worry about pulling aggro off of the main tank . Also , as healing aggro is split amongst the many shades , healers don ' t need to worry about pulling aggro , either . All - out DPS and healing is acceptable in this fight . If your guild is having difficulty with the complexities of this fight , this boss is killable using " Brute Force " . Apply Wound Poisons and Mortal Strikes , then have the melee combatants focus on the totems . Everyone else should ignore the spirits and attack Jin ' do . The " Skeletal Moshpit " still applies , however . ( Tested Sept 9th , 2006 ) If your Guild is on the Alliance side , the strategy above is even more potent . Have all your healers and Casters grouped up in two Paladin groups with Concentration aura on . Have your DPS focus on the healing and brainwash totems and ignore the shades . It is possible for a mounted rogue to kite three of the Mad Servant s ( imps ) from the Edge of Madness area to Jin ' do ' s area , where warlocks can enslave them and use their high - damage fireball attack on Jin ' do for this fight . The catch is that with diminishing returns , these demons are likely to break free in the middle of the fight . Also , if they die , they summon non - banishable , non - enslavable voidwalkers that cause trouble . The imps ' high DPS tends to pull aggro , so be ready to heal them if you try this . This fight is not only very technical , it ' s also a DPS gear check . Your raid must be able to output enough damage per second to kill the shades and totems as fast as Jin ' do can spawn them , and then have a little DPS left over to actually hurt Jin ' do . If your raid can ' t keep up , you can come back with more DPS characters , try draining his mana , try enslaving the imps , or simply come back when your DPS gear is better . Targeting macros . These macros will no longer work due to changes in WoW 2 . 0 . 1 . Macros / AddOns cannot change your target . This will make sure the most important target is always selected . The above macro sometimes has trouble with similar names being mind controlled . When mind controlled , they are considered enemies and the ' TargetLastEnemy ( ) ' does not function as one would like . The following macro ( tested 7 / 19 / 06 , works perfectly ) works better , and has a check for the ' dead ' healing totem ( which is targetable with 0 health ) : The above macro needs some minor adjustments to make it work such as backspaces before the first TargetByName and before the second end ; . This makes it so that the entire script is one line and there are no errors when you execute it . Try the one below and it should work with no problem . Worked as of 11 / 28 / 06 Add in a cast function , for hunters ( the ' PetAttack ( ) ' goes on the same line as the rest of the function ) : Thus , the hunter macro looks like : The above script ( remove carriage returns as needed ) takes into account the priority of targets and includes shades . It utilizes the { exactMatch } of TargetByName ( ) to avoid targeting mind controlled group members . Trash mobs . The mobs surrounding Jin ' Do are some of the most challenging trash groups in the instance and are very easy to wipe on or take heavy losses . The groups consist of two types of mobs : There are the following groups in the area To fight the groups , have hunters set a frost trap and freezing traps . Have the priests simultaneously mind control the voodoo slaves and use their rain of fire on the mistresses . When the slaves die , the mistresses will run for the priests , so the traps and timely taunts and frost novas will give the priests enough time to target a mistress and shackle it . Mage / warlock AoE is very dangerous to use due to the curse of blood and the not - insignificant hp of the mistresses . For the pull by Jin ' Do , directly mind controlling the slaves will aggro the boss . Do a simultaneous counterspell pull to force the slaves to run to melee while the priests cast mind control . Use a challenging shout and frost novas to group the mistresses up for the rain of fire treatment . Loot . Jin ' do drops several important items . High - end guilds will kill him for his Primal Hakkari Idol , which leads to the best enchant in the game . In fact , they make trips to Zul ' Gurub and kill only Jin ' do and Bloodlord Mandokir for this item . In addition to several nice epic items , he also drops some of the best non - epic items in the game . These include the best non - epic hunter and rogue leg pieces , and the best non - epic hunter head piece . Jin ' do , along with Bloodlord Mandokir , has a high drop rate on the Primal Hakkari Kossack , Primal Hakkari Aegis , and Primal Hakkari Tabard , which are otherwise rare . Other . When Bloodlord Mandokir yells his : " Ding ! " when he levels up by killing 3 players , Jin ' do the Hexxer replies with a " Grats ! " , which is commonly said in guilds when a guildmember levels up .