naist-nlp/zeshel huggingface dataset:
Spore plant ( Fallout 2 ) Spore plants are creatures found in Arroyo and random encounter s around Arroyo in 2241 . If all spore plants are descended from those found in Vault 22 , then these spore plants also came from this vault . The Professor living in Broken Hills has created an intelligent , talking spore plant named Seymour . Characteristics . Gameplay attributes . Generally found in Arroyo and in random encounters around Arroyo , they are mostly found in small groups . Individual spore plants pose no major threat to player characters , as they are permanently planted to a single spot , and lack sufficient range to tackle any opposition from far enough away . Spore plants have two main modes of attack - either it fires plant spike s at its enemies , or it attempts to bite their foe using their maw . Variants . Spore plants can pose a threat to unwary characters , but are generally far from lethal - both due to their inability to move and their limited range of attack . Appearances . Spore plants appear in " Fallout 2 " , " " , and " Honest Hearts " .
Survival Survival is a skill in " " . It replaces the Outdoorsman skill from " Fallout " and " Fallout 2 " . Overview . The Survival skill allows the player to create more powerful poisons , chems , and consumable food and drink items at campfires scattered around the wasteland as the skill is increased . Higher levels of the Survival skill also increase the effectiveness of food items including stat changes , whether they are made from Survival recipes or not , up to a tripling effect at a skill level of 100 . However , this does include negative effects such as penalties to S . P . E . C . I . A . L . stats or increases to the character ' s Dehydration , Starvation and Sleep while in Hardcore mode . Radiation effect on foods is not affected . While the skill ' s name " Survival " would denote it simply being a practiced form of subsistence , the survival skill also encompasses the ( relatively ) finer points of cuisine in post - apocalyptic America . This is well displayed with the Courier being able to prepare such food items as the wasteland omelet , fire ant fricassée , and atomic cocktail . Equation . Example : A starting Endurance of 5 and Luck of 5 . Effects on food are affected by the Survival skill with the following equation : In basic terms , food items become twice as effective with a Survival skill of 50 , and three times as effective with a Survival skill of 100 . This progression is linear , meaning at a skill level of 75 food items are 2 . 5x as effective . Appearances . Survival appears only in " Fallout : New Vegas " , although it is based on the Outdoorsman skill from " Fallout " and " Fallout 2 " . Behind the scenes . Internally the Survival skill is identified as " AVThrowing , " though one cannot see this designation unless examining the game ' s resources using third - party editing utilities such as FNVEdit . This is because the Survival skill takes the place of the planned , but ultimately scrapped Throwing skill from " Fallout 3 " , including its skill " slot " and associated Form IDs .
Dirty water ( Fallout : New Vegas ) Dirty water is a in " " . Characteristics . Dirty water is the most common water in the game , and is drawn from the tainted lakes and rivers of the Mojave Wasteland . Unlike , drinking dirty water will induce moderate radiation , which can be cured for a fee by a doctor , or by using . Consuming contaminated water is much more irksome than in " Fallout 3 " , because of the lack of the My First Infirmary . However , with Hardcore mode enabled , it may be a necessary consumable , as it can be difficult for players early in the game to find adequate quantities of purified water .
DLC04zTestMarkiepoo DLC04zTestMarkiepoo is a test cell in " Point Lookout " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . The cell is a copy of DLC04zTestJoel with minor additions : Two upside down fires and an invisible saw blade . Appearances . DLC04zTestMarkiepoo appears in the game files of " Point Lookout ( add - on ) " but should not be considered canon because it is a test cell .
Museum station Museum station , or Smithsonian , is part of the metro system under the Capital Wasteland . It ' s under the Mall and serves as an underground passage between the Museum of History and the Museum of Technology . It was originally part of the Red Line . Layout . The station is part of a long underground network which goes from the collapsed car tunnel at the back of the GNR building plaza all the way down to the Anacostia Crossing station at Rivet City . The station is filled with a few raiders and radroaches . On an advertisement for the metro , it is called Smithsonian . This was removed on the loading screen slide . Inhabitants . The station contains 8 raiders , 7 radroaches , a feral ghoul and a dead wastelander . Four of the raiders will be found in the northern train tunnel leading to Metro Central , along with the ghoul , which is kept at bay by a set of retracting doors in the floor operated via a wall switch . Two raiders patrol the central area , one atop the ruined train cars . One raider , who guards the way to the American History Museum and Underworld will usually be involved in a skirmish with the radroaches . The dead wastelander is found in a nearby restroom . The other raider guards the approach to Anacostia Crossing station . Occasionally a super mutant may enter the station from the Mall . Appearances . Museum station appears only in " Fallout 3 " .
Head scar treatment Head scar treatment is a note found in the " Fallout 3 " add - on " Point Lookout . " Location . It is given to the player by Nadine if the player asks about Jackson , but doesn ' t ask her about removing the scar before ending conversation with her .
Sell smooch to the Scaven - pickers Sell smooch to the Scaven - pickers was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located at the Reservation . Walkthrough . After the player meets Marty and learns of his extracurricular activities of creating smooch , the player can sell some to the Scaven Pickers leader , Klik . Since the Scaven - pickers have very addictive tendencies , addiction to smooch will be almost instantaneous . This is a good thing for Marty , since he wanted to get his product outside the Reservation . Marty will maintain the contact with Klik after the player stirs up business , and will cut the player in on some of the profits . Unfortunately , the long term effect of the Scaven - pickers smoking smooch is fatal . The Scaven - pickers will develop a higher addition to smooch and forget about taking their Rad - X . After a few months , all the Scaven - pickers will die off . This is also a means to help complete another quest , " Eliminate the Scaven - picker pests . " While this approach is not instant , it will eventually do the job .
Farragut West station terminal entries The Farragut West station terminal entries are a series of terminal entries in " Fallout 3 " . They can be found on two terminals inside the Farragut West station . Metro security terminal . A wall terminal , can be found angled above a console in front of the Protectron pod in the Ticket Master ' s office . MDCTA service access terminal . This terminal can be found on the cornered desk in the DCTA Service Office ( B on the local map ) .
Arlen Glass Arlen Glass is a ghoul living in The Slog in 2287 . Background . Arlen Glass was the lead toy designer for Wilson Atomatoys shortly before the Great War . He served nearly thirty years for the company , working alongside George Wilson to build the company on the hope of providing a better future for children through imagination and dreams . When George retired , his son Marc Wilson took over as the new president and CEO of Wilson Atomatoys . Shortly after taking up the position , Wilson had submitted a bid and gained approval to participate in the SCYTHE project , ultimately cutting toy production by more than half to manufacture landmines for the military . On October 22 , 2077 Glass was terminated from his employment after calling Marc Wilson out at a board meeting with Col . Thomas Nelson , and was escorted from the premises three times throughout the day and once the following day , about an hour before the bombs fell . He had a daughter and a wife , both of whom died after the bombs destroyed their home . When Arlen arrived , he saw that there was only a hole where his home had been . In despair , he went to the center of the crater and went to sleep . After he awoke , he had become a ghoul . Arlen presumably came to The Slog in order to escape persecution due to his status as a ghoul . He acts as The Slog ' s mechanic by doing tasks such as checking the plumbing , fixing the pool filters , and patching up the fence . He is working on a personal project : constructing his original technical work , a Giddyup Buttercup . Interactions with the player character . Quests . Giddyup ' n Go - Arlen asks the Sole Survivor to travel to the Wilson Atomatoys factory and recover spare parts for a project he is working on . If asked for a reward , he ' ll offer a base payment of 150 caps and can be pushed into offering 225 or 300 caps with some speech checks . A third reward speech check , if passed , will give a Wilson Atomatoys ID card , used in the quest . Other interactions . If the Sole Survivor takes Marlene ' s holotape from Arlen ' s office at Atomatoys HQ , a new dialogue option will be unlocked that allows the Sole Survivor to give him the tape and caps will be given as a reward , as well as a unique version of the Giddyup Buttercup toy called Buttercup toy . Appearances . Arlen Glass appears only in " Fallout 4 " . Bugs . If the initial interaction with him is interrupted , it may cause him to no longer speak with the Sole Survivor , but just say " Hmmm . . . " to any attempt at conversation , making it impossible to start his quest . Killing and resurrecting with use of the console does not fix this .
Fallout : New Vegas house improvements Permanent player housing can be gained from Mr . House after meeting him for the first time during The House Always Wins I . The player ' s house , the presidential suite , is located on the 22nd floor of the Lucky 38 . Companions and gear can safely be stored here . Upgrades . Aside from the actual house , upgrades can be purchased . To purchase an upgrade , the player character must use the terminal to the right of the master bedroom door . The following upgrades are available for purchase :
Bob ( Fallout Tactics ) Bob is a Brotherhood of Steel recruit in 2197 . Background . Bob has huge hands , the sort of hands that in another age would have been great for fielding in a baseball game or holding a newborn baby . In this age he just whacks people with them , repeatedly , until they stop moving . Availability . Bob becomes available after the Warrior reaches the rank of Senior Knight . Appearances . Bob appears only in " " .
Great Awakening The Great Awakening is an event that occured twenty years before the start of " Fallout " . It is mentioned only in Chris Avellone ' s " Fallout Bible " . Background . The Great Awakening refers to the mentioned - only event in which Jonathan Faust talked the crazed Pit Venom victims into believing that the Great Snakes had spared their lives and to fight for his cause after emerging from the Pit and having pit viper s attack what was left of his group of Vault survivors , leaving forty or so of them " half - crazy " from the venom . This led to the creation of the Viper clan . Behind the scenes . " Great Awakening " may also refer to several periods of religious revival in American history . See .
James ( Fallout : New Vegas ) James is a soldier that was or currently is stationed near Camp Forlorn Hope . Background . He is an NCR soldier that may have died fighting Caesar ' s Legion . He wrote a letter for his mother and father . Appearances . James is mentioned only in " " .
Agatha ' s dress Agatha ' s dress is a piece of clothing that can be obtained in " Fallout 4 " . Characteristics . It provides a bonus of + 3 Charisma . Locations . Awarded for completing Curtain Call as a female character ( male characters will receive Reginald ' s suit , which has identical stats ) . Notes . While it is visually identical to the sequin dress , it does not allow armor to be worn on the arms .
Ericsen Ranger Ericsen is an NCR Ranger living in the Mojave Wasteland in 2281 , located at Ranger Station Bravo . Background . A member of the elite NCR Rangers , Ericsen is currently stationed in the Mojave at the forefront of NCR territory watching the movements of the Legion . Appearances . Ranger Ericsen appears only in " " .
Mantis egg Mantis eggs are a in " " . Characteristics . The mantis eggs are large eggs that are laid by female giant mantis es to produce more mantises . In the quest Bleed Me Dry , the Courier is required to find a dozen of these eggs for Red Lucy .
Adrian Beyr Adrian Beyr is a member of the Followers of the Apocalypse in 2253 . Background . Adrian Beyr is a very learned man . He has spent the majority of his life traveling the wasteland , digging through the ruins of cities , searching for the written knowledge of the ancients . Over the years , he has found hundreds of books and holodisks , and taken it upon himself to read every one of them . It is through his reading that he finds pleasure and purpose in life . Adrian joined the Followers so that he would have a safe depository for the works that he found , and a safe place to return to when he desired to read them again . During his travels Adrian heard about the Ouroboros and its resident Goddess , Hecate . Intrigued , he decided to visit and request an audience . Much to his surprise , his request was granted and he found himself standing before Hecate . Unfortunately , Adrian made the mistake of quoting Greek mythology about the Goddess Hecate and found himself imprisoned . He has no idea what he said to cause his predicament . Appearances . Adrian Beyr was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Deathclaw sanctuary The deathclaw sanctuary is a location in the Capital Wasteland between Dickerson Tabernacle Chapel and broadcast tower KB5 . It can be reached by traveling southwest from Fort Constantine , south from SatCom Array NW - 05a , or east from SatCom Array NW - 07c . As the name suggests , it is home to numerous deathclaw s . Layout . The deathclaw sanctuary is a cave maze that may turn back upon itself with some areas that can be climbed upon or down to as a short cut . There are multiple body piles and at least one pool of blood . The twisting tunnels and large obstructions are hazardous , but it is the residents that make this one of the most dangerous places in the Capital Wasteland . Exterior . Outside of the sanctuary is a small overhang concealing the body of a dead mercenary , several skeletons , and a footlocker with some loot . Further down the face of the cliff is a bridge crossing a large gorge . There will be one or more deathclaws ( level dependent , but always at least one ) guarding the entrance which respawn every three days . If the location is approached from the canyon entrance to the south , due west of Dickerson Tabernacle Chapel , a ' Type A ' random encounter will spawn near the northerly rope bridge . After The Waters of Life , an Enclave camp will appear on the nearby cliff northeast of the entrance . This usually consists of a Tesla soldier and Enclave scientists , as well as a mind - controlled deathclaw and two Enclave crates . When traveling to the sanctuary from the west it is possible to fall into the gorge near the overhang as it is hard to spot among the rocks . Interior . The interior is a dark , maze - like cave complex which contains between six and twelve deathclaws . The sanctuary seems to function both as a nest and a storage place , indicated by the many piles of maimed bodies and body parts that can be found in specific places . Several wastelander s , raider s , mercenaries , and rotting brahmin corpses are among them . The Waters of Life . Before completing The Waters of Life quest , only deathclaws will be found here . However , after the arrival of the Enclave , a group of soldiers appear to have entered the caves to explore . This has an effect on the unique weapons found here ( see the notable loot section ) . They spawn alive in the cave , but unless you cleared it out once before , they won ' t be among the living by the time you find them . Appearances . The deathclaw sanctuary appears only in " Fallout 3 " .
Hoff Doc Hoff , or as he likes to call himself " The Good Doctor " ( for his specialty in selling medicine and chems ) , is a caravan merchant in " 2277 " . Background . Hoff is a cynic who makes bleak comments about humanity ' s chances of survival . Meanwhile , he knows that no buyer will stop purchasing from him , because they either need the medicine or are addicted to the chemicals . He likes to think that , in his own way , he ' s helping to ease humanity ' s suffering in its dying years . Daily schedule . Doc Hoff appears outside of frequent stops every time you fast travel to that location , go through a loading screen to that location , or wait at the site for a couple of hours . A good way to find him is to fast travel to Rivet City and go down the metal stairs . If he isn ' t there , wait for one or two hours so a merchant spawns . If the merchant isn ' t Doc Hoff , wait for one or two hours again . Repeat until you get him to spawn . Interactions with the player character . Interactions overview . < nowiki > * < / nowiki > After second investment . Appearances . Doc Hoff appears only in " Fallout 3 " .
Bridge Keeper Bridge Keeper is a special encounter in " Fallout 2 " . Overview . You ' re standing in front of a large chasm , spanned by a rope bridge that is blocked by a brown - robed figure . The Bridgekeeper , when approached , stops the Chosen One and demands that they answer three questions . The player character can answer , or decline , however leaving requires crossing the bridge , there is no exit grid on the near side , and , if the Chosen One has a Highwayman , it is inexplicably parked on the far side . The Bridgekeeper ' s questions begin , with " What is your name ? " and " What is your quest ? " The Chosen One can answer truthfully , the answers to the second all tend to be acceptably true , and will change depending upon the point they are at in the storyline . The third question is random among three questions , and are pieces of obscure " Fallout " trivia , usually based on the intricacies of the SPECIAL system . If Intelligence is below 4 , the conversation will be extremely confusing , but questions can still be answered . The Bridgekeeper will only ask " two " questions and help you greatly for the 2nd , giving the answer in the question . Also , it is the only way to indirectly kill the Bridgekeeper in the 1st question , asking him his name .
C . I . T . recon report C . I . T . recon report is a holotape in " Fallout 4 " . The tape is recorded by Knight Wagner . Location . The Prydwen - On the Command deck , take the stairs to the bottom floor where Captain Kells is usually located . The report can be found left of the helm , on top of the one of the southern computer gauges .
Schematics - . 44 Magnum , hand load The schematics needed to make the ammunition in " " . Characteristics . Created by the survivalist , , this schematic allows you to make the . 44 Magnum semi - wad cutter round that is able to take down critters and armored foes more quickly and efficiently without beating your own gun up at the same time . Location . It is received by talking to and passing a 50 Guns check and a 60 Survival check . If , however , you have already taken the Hand Loader perk , there is no need to go through the dialogues with Jules except for the XP .
Grouse Jurley Grouse Jurley is a slaver at Paradise Falls in 2277 . Background . Grouse was born in 2247 and he has been with the slavers since he was a teenager ( he is now 30 ) . His father Harmon Jurley was their leader before Eulogy usurped him and rose to power , so Grouse has a legacy to live up to . He isn ' t fond of Eulogy , but he knows that if he moves against him , most of the slavers would turn on him . He sits at the checkpoint entrance wearing a permanent scowl . Appearances . Grouse appears only in " Fallout 3 " . Behind the scenes . Grouse , by definition , means " to complain " , which he does a lot .
Wolfe ( Vault 101 ) Officer Wolfe is a member of Vault 101 security in 2277 . Background . A friend of Allen Mack , Officer Wolfe patrols the main vault door on high alert , waiting for a possible escape attempt . He has no intention of breathing the irradiated air outside , and prefers the recycled atmosphere of the vault . Appearances . Officer Wolfe appears only in " Fallout 3 " .
Nuka - Killer The Nuka - Killer was a serial killer operating in the greater Boston area before the Great War . Background . It is unknown exactly how many victims he or she had , but it is known that he had at least three : Gonzales , Yavits , and Wright . Details about the murders are found on the Nahant Sheriff ' s Department , East Boston police station , and Coast Guard Pier evidence terminals . The Nuka - Killer evidently got their name from the fact that they stuck Nuka - Cola bottlecaps in their victims ' eye sockets , who would also always have water damaged clothes . The killer was under investigation by Federal Officer A . Jeanette of the Serial Homicide Division and Sheriff Taylor from the Nahant Sherrif ' s Department . Appearances . The Nuka - Killer is mentioned only in " Fallout 4 " .
Shelly Tiller Shelly Tiller is an assassination target found on the second floor of the National Guard training yard in the Commonwealth in the year 2287 . Background . During The Silver Shroud quest , the assassination of Shelly Tiller is an optional step . She has no interactive dialogue , she does however say " Go away , leave me alone " when approached . Appearances . Shelly Tiller appears only in " Fallout 4 " . Bugs . If killing Shelly during The Silver Shroud quest , her body will not decay or disappear . Every once in a while the loot on her body will respawn .
The Alamo < section begin = " CXPortalFeaturedArticle " / > The Alamo is a location in the Texas Wasteland . The Great War was merciful to the town surrounding the Alamo , San Antonio . Only one bomb fell , blasting the northern part of the town into a crater . The Alamo itself by chance , was completely untouched . About fifty years after the end of the War , the Brotherhood of Steel moved in , making it their main base of operations for Texas . < section end = " CXPortalFeaturedArticle " / > Layout . The Alamo consists of one medium map of the exterior of the base itself , and four medium maps that take place underground . Notes . The attack on the Alamo was a ploy by Miles Reese , a crazed Cipher who anonymously tipped off Harpy about the Brotherhoods location . Appearances . The Alamo was going to appear in the canceled " " . Behind the scenes . is a direct reference to a real - world location in . This location proved pivotal in the .
Tilden Comm Officer Tilden is the communications officer of Ranger station Bravo in 2281 . Background . Not much is known about Tilden , except for the fact that he is an NCR Ranger and is the communications officer of Ranger station Bravo . The Courier has no unique interactions with him other than during the quest Return to Sender in which he is the recipient of a radio security upgrade code . Interactions with the player character . Quests . Return to Sender : Tilden is one of the people you can give the upgrade codes to . Appearances . Comm Officer Tilden appears only in " " .