Divine Wind FTK " This deck is considered a Classic Deck , this page is used to tell the history of a deck rather than how it is played now . This can happen either from mechanics of the game changing , changes from the " TCG " or " OCG " Forbidden / Limited List , or the deck has slowly lost it ' s ability to be played over time due to years of no support or neglect . " This deck using the Fusion Monster " Blaze Fenix , the Burning Bombardment Bird " and generating Token Monsters to deal severe damage to your opponent . When pulled correctly , this deck can deal at least 9000 damage to the opponent in one turn , making it an OTK / FTK deck . While this does require a lot of cards to pull off , this deck is very unique and strong OTK deck performance since there are versatile ways to pull off this combo and only required a few cards in the starting hand . This deck is named Divine Wind FTK because it based mainly on the loops of searching and swarming around " to get required monsters . No longer possible as of the September 2013 Lists and banning of Elemental HERO Stratos , where Genex Ally Birdman is limited ( and Divine Wind of Mist Valley is limited in OCG ) . How it works . This are plenty of ways to start the combo in this deck . The focus of this deck is based on abusing the to get 3 " Ancient Fairy Dragon " on the field and search a Pyro - Type monster on your hand . First , utilize " Ancient Fairy Dragon " effect to search for " Black Garden " to swarm your opponent ' s field with Tokens in your furthur summons . Then , overlay 2 " Ancient Fairy Dragon " to Xyz Summon " " or " Mecha Phantom Beast Dracossack " and activate its effect to generate Machine Tokens for Fusion Summon and swarm the field for " Blaze Fenix " effect . Next , recycle the recently sent " Ancient Fairy Dragon " in the Graveyard with the effect of cards like " Unibird " or " Monster Reborn " , " Symbol of Heritage " to activate its effect and search for " Fusion Gate " , this time all monster card zones on the field should be filled . Finally , use the effect of " Fusion Gate " to Fusion Summon " Blaze Fenix , the Burning Bombardment Bird " and activate its effect three times for the game . How to FTK . The easiest 2 - card FTK to do with this deck requires you to have Divine Wind of Mist Valley and Harpie Dancer in your opening hand . Here are the steps you must take in order to do the FTK : REPEAT steps 24 and 25 , but fusing with a Blaze Fenix and 1 of the Machine - Type monsters you control ( Power Tool Dragon and ) REMEMBER to use Black Garden ' s effect to Special Summon tokens to your opponent ' s side of the field . You need to do this so you can burn enough damage with Blaze Fenix Strengths . All of the cards required for the Deck except for Stratos are currently unlimited as of the March 2013 Lists . Lots of cards in the combo of this deck can be summoned and searched from your Decks , meaning only a small number of cards are required to pull the combo on an opening hand . Combined with its versatile , this deck can easy to pull out FTK / OTK with very high success rate . Even if the player can ' t OTK the opponent through effect damage , this deck also can swarm high level / rank Synchro and Xyz Monsters for an easy beatdown . Weaknesses . " Effect Veiler " , " Droll & Lock Bird " , " Hanewata " can stop the FTK of this deck . Cards that stop the Summon , negate monster effects like " Bottomless Trap Hole " and " Skill Drain " can stop the OTK from occurring .