Quests ( Final Fantasy XIV ) / Legacy / Path of the Twelve Fade to White . Journal Entries . " You have arrived at the Waking Sands , meeting place for those who walk the Path of the Twelve . Their leader , a woman who goes by the name of Minfilia , claims to understand the gift you possess . Try using the Echo to prove her assumption . " " The Echo allows you insight into a conversation help by Lady Minfilia and Blackburn . It seems there are many like you who have been granted an unexplainable power after witnessing a starshower , and the Path of the Twelve is an organization that offers those people a place , not only to meet , but to use this power to help bring peace to Eorzea . Speak with the other members and decide whether or not you , too , wish to walk to Path . " " After informing Lady Minfilia of your decision to join her , she teaches you what she knows about your gift , the Echo . Not only does it let you see into another person ' s past , but it allows you access to another ' s thoughts , making it possible for you to understand their words , even without having learned their language . You must now speak with Lady Tataru and have her enter your name in the Path register . " " Carefully following Lady Tataru ' s instructions , you select another of the walkers to serve as your " Path Companion . " You will be notified via path linkpearl once the Antecedent has approved your decision . " " A message from Lady Tataru informs you that your Path companion has been approved . Hurry to the Waking Sands to be introduced . " " You path companion has asked that you continue your conversation at the Quicksand . Hurry to the winesink and have proprietress Momodi prepare you a table . " Together We Stand . Journal Entries . " A party of sylphs has snuck its way into the Waking Sands and is pleading for help , claiming that their home , Moonspore Grove , is being invaded by imperial soldiers from Garlemald . Lady Minfilia has asked that you and your Path Companion head to the Black Shroud to investigate . Contact [ Path Companion Name ] before you begin your journey . " " You agree to meet [ Path Companion Name ] in Gridania before continuing on to Moonspore Grove . Travel to the Aetheryte Plaza in the forest city - state and wait for your Path Companion ' s arrival . " " [ Path Companion Name ] has learned that the location of Moonspore Grove is somewhere to the northeast of Nine Ivies . Once you have made your preparations , travel to the area ' s camp and rendezvous with your companion so that you may search for the Grove together . " " When you arrive in Camp Nine Ivies , you are greeted by several frenetic sylphs claiming that imperial soldiers have already found Moonspore Grove , and it is only a matter of time before they discover the sylph children , known as podlings , who remain hidden in the forest haven . Head north with your companion through the forest to Moonspore Grove while trying to avoid imperial sentinels wandering the area . " " You have been entrusted with a podling , and now must spirit it out of the Grove back to Camp Nine Ivies , taking extra care to see that it remains undamaged . Avoid all contact with imperial soldiers if possible , running in the event you are sighted . " " You succeed in delivering the podling cradle to the sylphs waiting in Camp Nine Ivies . According to the survivors , not all the podlings were saved from the Empire ; this , however , shall not deter the sylphs from remaining in the one place they call home . " " As it seems reinforcements have arrived , you may now return to the Waking Sands and report to Lady Minfilia your findings . " Toll of the Warden . Journal Entries . " Lady Minfilia has asked you visit the Ashcrown Consortium . Hurry to the Peasants Ward in Gridania . Your Path companion is already en route . " " Upon your arrival at the Consortium , all the sylphs in the main hall shriek and run outside . Speak with Hedyn at the front door and let him know who you are before someone calls the Holtwatch . " " Hedyn escorts you to a room where the Ashcrown Consortium Interlocutors Shanga Meshanga and Troxia , as well as [ Path Companion Name ] , have been patiently awaiting your arrival . After introductions are seen to , the Interlocutors proceed in telling you about the history of Eorzea ' s crystal trade and how until recently most of the realm ' s crystals have been obtained by negotiating with beast tribes such as the Amalj ' aa and the Ixal . With the advent of being known as the " primals , " however , the tribes refuse to part with their supplies . In an attempt to convince the Amalj ' aa to restart negotiations , you and « your path companion » are to travel to Camp Drybone in eastern Thanalan and meet up with Ashcrown party already in the area . " " The moment you arrive in Camp Drybone , you receive a call on your Path linkpearl . Your Path companion has located the Amalj ' aa excavation site within a mesa to the southwest of the camp . Travel to the location and rendezvous with [ Path Companion Name ] before continuing your search for the advance party . " " You find the Ashcrown party already engaged in negotiations with a band of Amalj ' aa and Ixal ; though it does not seem that they are making any headway . Speak with the party leader , Nananoby , to see if there is anything you can do to aid in his endeavor . " " Nananoby claims that the two beast tribes are both on the verge of summoning their " primals , " which , if they are successful , would mean the death of all those in the mesa caves . You must stop the summoning using any means necessary , be it by force or persuasion . " " You succeed in stalling the summoning rituals of both tribes , but before you can convince them to reopen negotiations with the Ashcrown Consortium , a creature whom Nananoby and the sylphs call an " Ascian " appears and frightens off the remaining Amalj ' aa and Ixal . Just as you think the day ' s efforts were for naught , your Path companion spots a large sack of crystals left forgotten by the beastmen . Return with the bag to the Consortium an report to Hedyn your findings . " Forever Taken . Journal Entries . " Believing that they can use the items to persuade the Ixal into resuming crystal trade with them , sylphs from the Ashcrown Consortium have petitioned you to gather several unaspected crystals from Silvertear Falls in the forsaken region of Mor Dhona . To learn how exactly you are to come by these elusive items , you may want to speak with some of the consortium employees . " " Now that you have collected your share of unaspected crystals , return to the Ashcrown Consortium and present them to Hedyn for inspection . " " You return to the Ashcrown Consortium with the unaspected crystals you gathered and hand them over to Hedyn and the sylphs . In passing , the sylphs mention mysterious figures known only as " Paragons , " whom they claim were the ones who originally taught the beast tribes how to summon the primals from the aetherial void . " " This information might be of use to the Path . Return to the Walking Sands and report what you have found to Lady Minfilia . " " When you arrive at the Walking Sands , you find that Lady Minfilia has called together several of the newer members to their brotherhood , and is speaking of an imperial linkpearl being distributed about the realm . According to the message played on this pearl , the beast tribes are the enemies of Eorzea and mean to summon their " eikons " to kill the peoples of the five races . Lady Minfilia continues on to tell the walkers that because of their gift of being able to communicate with the tribes , they , too , will be branded by the Empire as heathens . There is much to consider about your continued role on the Path . Speak with your companion and hear if any new light can be shed on the subject . " " After pressing the Antecedent , Lady Minfilia reveals to you and your Path companion that she intends to open up talks with the beast tribes in order to recruit their strength in fighting the Empire . " Lord Errant . Journal Entries . " After a conversation with [ Path Companion Name ] at the Gold Court , the two of you decide to assist Lady Minfilia in bringing the beast tribes to your side by traveling to the Amalj ' aa stronghold in Paglth ' an and using the Echo to hold your own negotiations with the tribe elders . " " You rendezvous with [ Path Companion Name ] at the entrance to Paglth ' an and learn that two sylphs also intent on holding audience with the Amalj ' aa elders are with your Path companion According to the sylphs , one of the Paragons may also be within the stronghold . Proceed into the area to try and find someone who will listen to your request . " " You are soon spotted by an Amalj ' aa guard and carried off to a cell where your Path companion and several other prisoners are held . Speak with them to learn more of where you are and what the beastmen intend to do with you . " " You , your Path companion , and several other prisoners are led to a large clearing where the primal Ifrit is summoned . After being " cleansed " by the demigod ' s blue flames , the other prisoners now seem to be under the control of the Amalj ' aa shamans , who order them to attack you . The prisoners are not your enemy . Try and find some way to stop them without submitting them to excessive harm . " " Ifrit is silent throughout your struggle with the prisoners and the Amalj ' aa , but when the confrontation ended , he proceeds to ask you several cryptic questions , concluding with the revelation that you , too , have the power to summon primals . Before you can glean anymore information from the deity , however , he orders the Amalj ' aa to deliver you back to the gates of Paglth ' an . You should return to the Waking Sands and speak with Lady Minfilia on all that you discovered . " Of Men They Sing . Journal Entries . " A strange call for help was caught on the Path linkpearl . Lady Minfilia knows not who it is from , but was able to trace the signal to somewhere in the East Forest of the Black Shroud . Your Path companion is already en route to Camp Nine Ivies , and it is best that you follow . " " Upon arriving in Camp Nine Ivies , you find your Path companion speaking with a group of rough - looking soldiers who you later learn to be members of the Ala Mhigan Resistance . It turns out that the distress call placed on the Path linkpearl was actually from one of their scouts who was separated from her fellow soldiers while trying to escape a pack of imperial pursuers . Join your partner in the search for the missing scout and find her before the Empire does . " " You are able to locate the missing Resistance member and foil her pursuers , and though severely injured , it looks as if the scout will survive . Return to the Walking Sands and report to Lady Minfilia of your adventures . " Futures Perfect . Journal Entries . " The Ala Mhigan Resistance is holding audience with Lady Minfilia at the Waking Sands regarding a secret operation they are planning . Your Path companion is eager to join the Resistance and has asked you to join as well . Speak with the other Resistance members and Lady Minfilia before making your final decision . " " The Ala Mhigan Resistance has devised to steal an imperial airship in the lightly patrolled area of Mor Dhona and use the vessel to reclaim their city - state from the Empire . According to Lady Minfilia , however , other Resistance parties have attempted similar plans in the past , and all have met with failure . You have a choice to make - - whether to flee or to fight . " " Though Lady Minfilia gave a convincing argument for practicing caution , your Path companion ' s mind was already made up before the Antecedent uttered her first word . Now , your partner has rushed off to Silvertear Falls to assist the Resistance in their reckless operation . Hurry to Camp Revenant ' s Toll in northern Mor Dhona before it is too late . " " When you arrive at Camp Revenant ' s Toll , you encounter a party of imperial soldiers ; though before the battle with the enemy is decided , they are called away . If you follow them , you may find where their airship has landed , and perhaps your Path companion will be there as well . " " You reunite with your Path companion , only to find that all of the other Resistance members have been slain by a single man - - the imperial legatus . He is about to send both of you to the afterlife , when you are saved by none other than the mysterious traveler you met upon arriving in Eorzea . After a terrible explosion , you awake to find yourself in a cave with several children . Is this the present . . . or the past ? " " You can only watch as an imperial soldier slowly penetrates the minds of the captive children , ultimately transforming them into thralls of the Empire . Before you can find what becomes of the children , however , you awaken once again to the sound of your Path companion ' s voice . This time , you are near Camp Revenant ' s Toll and the mysterious traveler is there to warn you that you are not yet ready to fight the Empire . " " You feel as if an important chapter in your tale has come to an end . Journey back to the Waking Sands and inform Lady Minfilia of all you saw . "