Tol Barad ( WC2 Horde ) Tol Barad is the name & location of a many historic battles fought between the forces of the Alliance and the Horde over the control Dun Modr region of Khaz Modan and the island of Tol Barad . The Horde was occupied with defending a small outpost in Dun Modr , while Kul Tiras and Stromgarde attempted strike out at the orc raiders from their base on Tol Barad . The Horde successfully repelled the attacks on their base , although the Alliance was able successfully push them back to Dun Algaz at least once . Although the Horde was pushed back to Dun Algaz , they fought back and retook their base and made their final strike on Tol Barad . Ultimately the Horde was able to completely raze Tol Barad leaving only lifeless ruins . Briefing . " The township of Hillsbrad has been decimated , and throughout the Human kingdoms the rumors of impending doom spread like wildfire . " " War Chief Doomhammer is pleased with your success and has deemed you worthy of a more difficult task . " " Troubles have arisen in the Dwarven lands of Khaz Modan . A taskforce of Stromgarde warriors have laid siege to Dun Modr — a vital staging area for Horde troops . " " You are to retake Dun Modr and then bring your forces to bear against Stromgarde ' s nearby island citadel of Tol Barad . " Background . After unloading the Horde forces , the destroyers immediately sailed south to look for enemy oil platforms to seriously reduce the Alliance naval power while they established a base south of the landing point . All of Urok ' s troops swept into the village of Dun Modr and slaughtered the inhabitants before the Horde brought in the catapult to work on their structures . Once the village was secure , they summoned the workers and had them build two farms north of the mine in the clearing , which served to block enemies from entering from that direction . While lumber was gathered to the east , a great hall was constructed in a defensive east - west line just south of the mine . During this time , they trained as many slaves as possible to work , for they would need to build up quickly . The Horde ' s amphibious force needed many structures to produce the necessary warships and troops , so a lumber mill , a blacksmith , and a barrcks headed the list . With those completed , a shipyard was built on the east shore near an oil patch , and tankers were launched to exploit it . Their starting destroyers had managed to prevent enemy tankers from installing another platform by resting on the oil , which prevented them from producing more ships , so the Horde had little to worry about . Soon , they had a flotilla of six destroyers and two transports with which to make the assault . They loaded eight grunts and four catapults onto the transports and set for the west side of the enemy city , behind the mine there . It was only a matter of time before the town was in ruins . The destroyers went out to clear the seas of any remaining enemy ships . Urok believed the Gods were pleased that day ; and that their ascension to power was well under way . Following their success Urok and his Commander were ordered to escort Cho ' Gall through the Badlands to their base at Grim Batol . Aftermath . The Horde had successfully left Tol Barad in ruins . No life more complex than a few hardy weeds and insects survived the Horde ' s bloody victory . An aura of death seemed to radiate from the island . Tol Barad had become a frightening symbol of the Horde ' s merciless tenacity and barbarity . With the success behind them Urok and his commander were ordered to escort the ogre - magi Cho ' Gall in the Badlands . While the Horde may have initially retaken Dun Modr , they lost it soon after . The Alliance held the ruins after the war , attacking the remaining orcs in the region . Years later , the island nation of Kul Tiras claimed the former stronghold of Tol Barad and established a prison over the ruins of the old fortress .