naist-nlp/zeshel huggingface dataset:
Curie CVRIE ( short for " Contagions Vulnerability Robotic Infirmary Engineer , " dubbed Curie by Dr . Kenneth Collins ) is a modified Miss Nanny robotic scientist and a potential companion living in Vault 81 in 2287 . Background . Curie began as a Miss Nanny robot , who was reprogrammed for use in the secret partition of Vault 81 as a lab assistant . Only a handful of the vault ' s scientific staff were working in the vault when the Great War hit , due to Dr . Olivette sabotaging the call list , which led Dr . Kenneth Collins to modify the robot and give it greater operational freedom so that it could conduct its own experiments . Dr . Collins programmed a custom feminine personality derived from some personality traits from a friend of his named Liza , then added a French - accented voice based on his grad school fling from Versailles back in ' 46 , and loaded her databanks with " every great body of work " he had access to ; , , , , , , and , and christened his creation " Curie , " an acronym based on the robot ' s original designation ( CVRIE ) . As Curie began taking on greater responsibilities , Dr . Collins insisted that the other scientists treated her as they would a human and even set aside a terminal for her personal use ; an act of kindness that initially bewildered Curie , which she later came to appreciate . Through her work and interaction with the scientists , Curie gradually developed a degree of self - awareness and independence that surprised even Dr . Collins . When the scientists eventually succumbed to old age , Curie curated their remains , storing the bodies of two in empty lockers and cremating the third according to his wishes . For decades Curie took on their research alone and in 2204 completed Vault 81 ' s original initiative : she perfected a panacea capable of curing every disease that afflicted humanity . Unfortunately , she was still beholden to her programming and was incapable of leaving the secret partition without express authorization from a Vault - Tec employee . For 83 years she waited idly for Vault - Tec security to arrive , watching the escaped mole rats that had been used as test subjects run free . When Curie was finally discovered by the Sole Survivor in 2287 , she elatedly handed over the last remaining unexpired dose of the cure and decided to travel with the Survivor in order to seek out new research opportunities in the Commonwealth . Eventually , she realized that her Miss Nanny body and programming lacked the inspirational spark that all great scientists had , and requested the Sole Survivor to help her transfer her mind and memories into a human body so that she could achieve more as a scientist . Appearances . Curie appears only in " Fallout 4 " . Behind the scenes . Curie is named after , the physicist and chemist who conducted pioneering research on radioactivity . Curie will acknowledge this when starting the quest Emergent Behavior .
Gerald Spencer Gerald Spencer is a character mentioned in " Fallout 4 " . Background . Gerald Spencer was a man who lived with his family in the settlement that was established within the ruins of University Point . Three years after his wife ' s death , his daughter Jacqueline found a strange object while scavenging the flooded area near her house . The object attracted the attention of The Institute , which sent Conrad Kellogg to investigate . Gerald ' s refusal to leave with his daughter prompted the massacre of the settlement at the hands of Kellogg . Appearances . Gerald Spencer is mentioned only in " Fallout 4 " .
Nothin ' But a Hound Dog Nothin ' But a Hound Dog is a in " " . Detailed walkthrough . Talk to The King in The King ' s School of Impersonation in Freeside . Ask him about , and he will explain that something is seriously wrong with Rex . He will then request for the Courier to visit Julie Farkas , located within the Old Mormon Fort . She will reveal that there is a man ( Dr . Henry , in Jacobstown ) who can help . The King can then be told that Rex can be fixed , in which he will allow Rex to be taken to Dr . Henry , who will tell you to find at least one healthy dog brain to fix Rex . There are four possible brains to choose from : Choosing to implant Rey ' s brain will give Rex the perk Faithful Protector , increasing his attack damage ( + 25 damage ) . Choosing to implant Violetta ' s brain will give Rex the perk Unshakeable Tracker , increasing his speed ( + 50 % movement speed ) . Choosing to implant Lupa ' s brain will give Rex the perk Blood of the Legion , increasing his damage threshold ( + 10 DT ) . Behind the scenes . " Hound Dog " is a song written by Jerry Leiber and Mike Stoller and was originally performed by Willie Mae " Big Mama " Thornton . Elvis Presley covered the cover version of " Hound Dog " by Freddie Bell and the Bell Boys . ( You must type the quotes for this to work in the console )
Jabsco Commander Jabsco is the leader of the Talon Company mercenary organization in 2277 . Background . Leader of the Talon Company mercenaries , Jabsco says he has proved his worth in the combat zone countless times , although his troops haven ' t seen evidence of this . Nor are they likely to ; Jabsco plans attacks on all foes from a bunker deep within Fort Bannister . Face him with considerable force , and you may see why his critics have dubbed him " Jetting Jabsco " for his tendency to flee combat . Commander Jabsco operates out of Fort Bannister , from the CO bunker , and is protected by Talon Company mercenaries . Unlike other Talon Company mercenaries , he wears metal armor and a Talon Company combat helmet , a unique piece of armor . For protection , he uses a missile launcher in combat , falling back to a Chinese pistol sidearm and his Occam ' s Razor , a unique combat knife for close combat . Appearances . Commander Jabsco appears only in " Fallout 3 " .
Mining caves The mining caves were a location in the Grand Canyon , owned by the Blackfoot Tribe . Layout . Mining caves 1 . A small cave entrance that was expanded into three tunnels in the search for silver . While the silver supply was meager and eventually ran out , it was enough of a draw to keep people here long enough to realize there was coal in the hills and this was a decent place to live as well . Now what lives here are some big mutant bat s that generally avoid humans but have a strange attraction to ghoul s . The bats make bat guano , which can be used to make gunpowder . If you kill off the bats , the guano will not re - spawn . Also , closed off behind an area of rubble is a metal door . Behind it is a cache of military gear , placed here by a nearby army base for use by units separated from their base during an invasion . The founders of this town knew of the cache but it had already been buried by the time they got here and they lacked the means to move the rock and didn ' t have the codes to open the door ( or the dynamite to blow it open ) . " Mining caves 2 . A small cave with a coal mine built into it . Recently some rat s ( R ) , pig rat s ( P ) , and a couple of mole rat s ( M ) moved into this cave and have begun breeding . Only the predation of nearby coyote s has kept them in check and ( so far ) unnoticed by the Blackfoots . If the coyotes are killed off , rat damage will become more common , and the pig rats and mole rats will have young and start to attack people on the hillside and town . " Appearances . The mining caves were going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
White Glove greeter White Glove greeter is a member of the White Glove Society in 2281 . Background . He roams around Ultra - Luxe and greets anyone entering the casino , confiscating their in the process . Interactions with the player character . Other interactions . He will ask the Courier to hand over any weapons . If he / she agrees , he will confiscate all weapons ( excluding holdout weapons ) . Not giving them to him will result in him becoming hostile . Appearances . The White Glove greeter appears only in " " .
Fedora ( Fallout : New Vegas ) The Fedora is a unique piece of in " " . Characteristics . It provides no Damage Threshold and can be repaired with any other pieces of headwear with the Jury Rigging perk . Location . Detective Jay Barnes wears a fedora at the Ultra - Luxe . It cannot be equipped by the Courier . Notes . The fedora will not appear with the Wild Wasteland , as Crusoe will replace Barnes with the trait .
Ranger safe houses The Ranger safe houses are the safehouses for the New California Rangers . While the slavers under Vortis and the Rangers mention them numerous times , they are never actually seen in the game . Mentions . Ranger safe houses are mentioned in " Fallout 2 " .
Magnetic Personality Magnetic Personality is a " Fallout 2 " perk . It does not appear in any other game to date . Effects . With this perk you can recruit one additional companion non - player character , up to a maximum of five . This effectively lowers your Charisma requirement for non - player character recruiting purposes by two points .
Greg Greg is a junkie residing in a small building near the Blades ' hangout in the Boneyard in 2161 , alongside a female member of the Blades . Background . He is very jumpy and paranoid , and is clearly mentally unstable , believing that the Blades will soon be wiped out by an unknown group . He believes that when ' they ' come to kill everyone , he will be the only one to survive due to the precautions he is taking . It is unknown if his paranoia is due to chems or if he is somehow aware of the Children of the Cathedral ' s attempt to take over the Boneyard and convert its inhabitants into super mutant s . Interactions with the player character . Other interactions . Due to his severe paranoia Greg will exit conversation with the Vault Dweller after only a few lines of conversation and begin ranting at nobody in particular . Appearances . Greg appears only in " Fallout " .
Second Chance Second Chance is an ambient music track composed by Mark Morgan for the " Fallout " soundtrack . The track is available as a part of the Vault Archives compilation . Appearances . " Second Chance " appears in " Fallout " , it is played while the Vault Dweller is in Shady Sands . It also appears in " Fallout : New Vegas " , and can be heard in the background in the Old Mormon Fort and REPCONN headquarters .
Crime Scene Investigation Crime Scene Investigation is an overseer quest and part of the Horsemen of the Post - Apocalypse Part 2 multi - stage questline in " Fallout Shelter " . Walkthrough . The first few rooms contain various enemies . After going through several rooms , the Vault 144 residents are encountered . Upon speaking to them , the Dwellers agree to help the vault residents search for Death , and set up a meeting .
Fallout 3 skill books General information . Reading a skill book permanently raises the corresponding skill by one point ( two if you ' ve taken the Comprehension perk ) . Most skill books are considered to have no owner even when present with someone ' s belongings ( so they can be safely taken without loss of Karma ) . Any that are considered to be owned will be noted below . Types . Note that , depending on your gameplay choices , one copy of the following skill books may become unobtainable :
The Enemy of My Enemy The Enemy of My Enemy is a semi - cut quest in " Fallout 4 " . Notes . The quest is actually a subquest of the Reunions quest , and is simply the scripted dialogue scene that plays out between the player , Piper Wright and Nick Valentine . Depending on whether or not Nick is with the player when Conrad Kellogg is killed , this scene ( quest ) plays out either in Publick Occurences or the Valentine Detective Agency . Thus players will automatically start and conclude this quest at the end of Reunions at which point Dangerous Minds will begin - so this quest merely serves as a transition between those other two . For this reason , it never appears in the quest list or Pip - Boy since it has no objectives and doesn ' t actually involve doing anything , which is why the quest ' s Pip - Boy animation is never seen .
Searchlight east church The Searchlight east church is a within Camp Searchlight in the Mojave Wasteland . Layout . The church is in east Searchlight near the school and the Searchlight fire station . It consists of a single empty room that has lost most of its roof . In the back of the room , there is a cellar door to the Searchlight church basement . It ' s on the other side of town from the other church where and his crew are taking refuge . Appearances . The Searchlight east church appears only in " " .
Baker ( mentioned ) Baker is a character mentioned in " Fallout 4 " . Background . Baker was a customer of a chems dealer who lived in the Sanctuary Hills at one point . Described by the dealer as a " tin foil hat wearing nutjob " , Baker would buy 7 ampules of Day tripper a week . Appearances . Baker is mentioned only in " Fallout 4 " .
Super stimpak ( Fallout : Brotherhood of Steel ) Super stimpak is a in " " . Background . Super stimpak is a more advanced version of the regular stimpak . While it heals more severe wounds , it also has unpleasant side effects , causing minor damage some time after use . The super version comes in a hypodermic , but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to your limb . an indication of a prolonged release infusion of the drug perhaps for increased absorption . The super stimpak is much less common in the wasteland than the standard stimpak . Characteristics . A super stimpak heals the player over a short period when used . The amount of health restored by one super stimpak is 204 HP ( 244 , 285 , 326 , 367 , 408 HP depending of each rank of the First - Aid - skill function as perk ] s do in the other games ) .
Stylish gambler hat The stylish gambler hat is a piece of in " " . Characteristics . It doesn ' t provide any Damage Threshold , though gives a + 1 boost to Perception . It has the same general appearance as the dapper gambler hat , but the veil of the female version is a little longer and torn in some places . It can be repaired with s or other copies of itself . Notes . It is the only gambling headwear in the game that does not have a matching set of clothes .
Corrieanne Stein Corrieanne Stein , born April 22 , 1996 , is the American actress who voiced Dr . Braun ' s Tranquility Lane avatar , Betty , in " Fallout 3 " . She has also appeared in the original Broadway cast of " Billy Elliot the Musical " ( Margaret Gormley ) ( 2008 - 2009 ) , and at the Signature Theater in Arlington , Virginia as Roberta in the world premier of the musical " Saving Aimee ( 2007 ) . ( Ref : IBDB , Abouttheartists . ) "
Shannon Rivers Shannon Rivers is a character mentioned in " Fallout 4 " . Background . Shannon Rivers was the former actress starring as the Mistress of Mystery in 2077 . The decision made by Aaron Babowski to replace her with Claire Redelle prompted a dispute between him and Tina Hopkins , the writer , leading to her quitting the project . Appearances . Shannon Rivers is mentioned only in " Fallout 4 " .
Underpass Water Purifier Underpass Water Purifier is a in the " " , likely to be given by cut character Meg Reynolds , mayor of the Underpass area . Walkthrough . The purifier , which according to its cellname was to be near Carlyle St . Clair ' s house , would provide clean water to Underpass if it were functional . Whoever assembled it had no idea what they were doing - many parts are connected incorrectly or hooked up backwards . Someone with the proper knowledge could easily get the purifier operational .
Atlantic Offices The Atlantic Offices is a location in the Commonwealth in 2287 . Layout . The area found above ground is in a two story configuration ; here you find a couple of broken terminals and not much more . The first sub - level has multiple holes to the basement ; one is booby - trapped by a pair of laser tripwires . The lowest floor can be accessed in one of two ways : either by falling through the hole in the floor in the eastern room , or by jumping down the elevator shaft and using the hatch on the elevator cart . The basement contains a few ghouls . From the basement you can take the elevator to the top floor . The ceiling on the top floor has mostly collapsed , affording access to the roof . There is an advanced safe with some ammunition and some random loot inside . As the elevator will only return to the basement , the only way to leave the building is by jumping from the roof . The second floor is accessible by walking up the hill around the building and entering through the hole underneath the " Atlantic Offices " sign . The elevator shaft is accessible here , and there are several holes in the floor that lead to the main level . There is a room with a locked security door here that is controlled from a nearby terminal . Appearances . The Atlantic Offices appear only in " Fallout 4 " .
Drumlin Diner ( company ) Drumlin Diner was a chain of diners located in the the Commonwealth before the Great War . Background . These restaurants provided food for patrons , and were open twenty - four hours a day . They can be found throughout the Commonwealth and Nuka - World .
Tesla resonance armor The Tesla resonance armor is a piece of armor which was cut from the final version of the " Fallout 3 " add - on " Broken Steel " . Characteristics . The armor has stats that are identical to the regular Tesla armor and lacks a helmet counterpart . Locations . The Tesla resonance armor can only be added by console commands on the PC . Appearances . The Tesla resonance armor was cut from the final version of the " Fallout 3 " add - on " Broken Steel . "
Federal surveillance center K - 21B The federal surveillance center K - 21B , located underneath an abandoned shack , is a location in the Commonwealth in 2287 . Background . Federal surveillance center K - 21B was a surveillance facility used by the government before the Great War . The bunker was also a contingency plan , and would serve as an outpost for government surveillance workers who were meant to continue their work well after the bombs fell . Not many workers made it to the bunker - a holotape recorded by an employee named Jeff Buzensky can be found on an employee ' s desk detailing the fall of the bunker and the death of his coworker Bill Stevens , who was a mere few steps away from the entrance after leaving to retrieve his personal effects from his vehicle . Unfortunately , the shelter was not stocked with enough food due to budget cuts , and its inhabitants eventually died of starvation . Layout . On the outside of the facility , the abandoned shack has some highly irradiated water and nuclear waste barrels . The inside of the shack contains a locked trapdoor to the cellar next to Bill ' s skeleton and his suitcase , containing the key . The cellar leads to a large underground bunker with a large open shaft passing through the middle of the bunker . Up to three synth s inhabit the bunker , one of which is a synth leader . On the bottom floor of the bunker is a hackable terminal which can be used to reactivate the nearby elevator which leads back to the surface . However , this will also activate two hostile protectrons , which the terminal fails to disable when prompted to do so . Appearances . The abandoned shack appears only in " Fallout 4 " .
Stacy Johnson Stacy Johnson was the junior engineer at the REPCONN test site . She is mentioned in one of the terminal entries . Background . Stacy Johnson forgot to order the cake for Martin Neimeyer ' s retirement party . Appearances . Stacy Johnson is mentioned only in " " .
Flight suit The flight suit is a craftable common outfit that is added to " Fallout Shelter " with the 1 . 4 update . Characteristics . The flight suit is a grey one piece outfit with pockets on the chest and thighs . It provides the wearer an additional 2 points to Agility and 1 to Endurance . Crafting . A high Agility statistic is needed to effectively create the flight suit .
Rollings Rollings is a character mentioned in the Rollings - - We ' re done holodisk found in Rockopolis near Argyle ' s body . Background . Rollings was evidently a raider or slaver who was a member of a group gathering slaves to be taken to the Pitt . Several " hole dwellers " from Rockopolis with poor eyesight were taken as slaves by the group . Appearances . Rollings is mentioned only in " Fallout 3 " .
Year : 2078 Year : 2078 is a holodisk in the " " " Honest Hearts " . Location . The holodisk is added to the player ' s Pip - Boy after reading the Year 2078 . entry on Randall Clark ' s terminal in the Fallen Rock cave .
Implied Hypnotics Implied Hypnotics Inc . was a pre - War company which developed non - lethal weaponry . Appearances . Implied Hypnotics Inc . is mentioned in " Fallout 3 " in the Mesmetron manual - summary page holodisk as its developer . The Mesmetron , one of their products , appears in the game .
Artillery schematic The artillery piece schematics is a world object in " Fallout 4 " . Characteristics . Finding those schematics allows the Sole Survivor to build artillery piece s at controlled settlements . Once the schematics are picked up they will disappear from the world and will not appear in the Pip - Boy inventory . Location . The artillery schematics are found in the armory of the Castle armory during the quest Old Guns .
Berrings Paladin Berrings is a character mentioned in " Fallout 3 " . Background . Paladin Berrings was a prominent member of the Brotherhood of Steel . He was a member of the 2nd Monument Defense Detachment , and was assigned to lead the detachment and guard the Washington Monument . Appearances . Berrings is mentioned only in " Fallout 3 " .
Nording Nording is the pay - off man for Stanwell in Redding in 2241 . Background . Nording is the assistant of Stanwell , the boss of the Redding - NCR caravan supply . Nording pays caravans after successful runs , and handles the side work of Stanwell . If Stanwell dies during the Gold Rush quest , Nording will pay you himself . Appearances . Nording appears only in " Fallout 2 " .
Postal Square Postal Square is a location in the Commonwealth in 2287 . Layout . Contains a few Gunners , an inaccessible subway station , and Joe ' s Spuckies . Notes . There is a brahmin located in the middle of the square next to a feed trough . It is one of the few domesticated animals to be found in Boston outside of Diamond City . Appearances . Postal Square only appears in " Fallout 4 " .
Blank book A blank book is a in the " " " Old World Blues " . Characteristics . Created by giving books to the Book Chute in The Sink . The Book Chute will accept ( among other things ) large burned book s , large destroyed book s , large ruined book s , large scorched book s , small burned book s , small destroyed book s , small ruined book s , small scorched book s , and . Blank books are used in the workbench crafting recipe for various skill books in " Old World Blues " . The recipes are as follows :
Dominic Moore Dominic Moore is one of the four psyker s , along with Gideon , Wiggum , and Lucy , that are kept behind a force field in the Master ' s Lair beneath the Cathedral in 2161 . Background . A scruffy looking fellow , Moore is one of the Master ' s failed experiments in trying to awaken psychic powers in humans , as he is quite clearly insane . Moore is a pyrokinetic - dominant psyker . These powers are apparently suppressed when Moore is fitted with a psychic nullifier . Appearances . Moore appears only in the original " Fallout " and is mentioned in the " Fallout Bible " . Behind the scenes . Moore was named after developer Chad Moore .