naist-nlp/zeshel huggingface dataset:
Grazzar ' s Threat Content . Jorgubb , You think it ' s this simple ? You run away and change your name and you think we won ' t find you ? I advise you to rethink the situation , old friend . Meet us at Chiselshriek Mine in a fortnight ' s time , or we will tell your new friends at the Dragonstar Caravan Company all about your old exploits . I wonder how they ' ll react to finding out you ' re the Butcher of the High Rock Road ? Cordially , Grazzar
Weapons ( Morrowind ) Weapons are items used to deal damage to the opponent ' s health in . Weapon skills . Each weapon type is governed by a skill , which increases the damage dealt by the corresponding weapons . There are eight different types of handheld weapons : Weapon classes . The following lists the different weapons by materiel used to fashion them , giving them unique statistics . They can also be classified according to the damage they deal , with the lowest being Chitin , and Daedric being the weapons dealing the highest damage ( Among base weapons ) . Weapon enchantment . Weapons can be enchant ed or acquired with specific enchantments . These enchantments will provide extra magical effects that will add themselves to the base damage of the weapon . They may also be used as common spells . Weapons . The following is the list , by type , of all weapons found in : Smiths and weapons traders . Vvardenfell has many smiths and weapon traders , where the Nerevarine may buy , sell and repair their weapons . The following is the list of weapon ' s traders and smiths : Comparisons with other games . Unlike later installments in series , such as and it ' s plug - ins , weapons cannot be forge d with the Smithing skill . " Morrowind " was the first " Elder Scrolls " game to employ Crossbows and their bolts . The weapon was removed from and , but resurfaced in " Skyrim " < nowiki > ' s < / nowiki > first plug - in , . In " Morrowind " < nowiki > ' s < / nowiki > successor , " Oblivion " , skills governing weapons , such as Short Blade and Long Blade were combined to form the Blade skill . In " Skyrim " weapon - specific skills evolved to match their handedness . For two - handed weapons , Morrowind has battle axes , warhammers , spears , staves and claymores . For one - handed weapons , Morrowind has shortswords , longswords , maces , daggers , and war axes . Bows employed various types of arrows , including Viper Arrow s , which are unique to the game . Along with spears , throwing weapons , including throwing stars , throwing knives , and darts , did not return in later " Elder Scrolls " games .
An Apology Content . Bersi , I got your last request , but there ' s no way I ' m going near Shroud Hearth Barrow . I know that the trinkets from the Nordic Barrows sell quite well , but it isn ' t worth getting killed . You probably think I ' m crazy , but I ' m certain that the place is haunted and I refuse to become another victim of . . . whatever lives there . Sorry , old friend . Wilhelm
Look to the Dawn Content . Something ' s not right here . We ' ve been hearing noises from the catacombs . We ' ve been … seeing things . Spectres . Apparitions . Forms gathered before the dawn . I came here to investigate . I am going to find answers , or I will die trying . I wrote this in case I don ' t make it back . If you ' re reading this , whatever is haunting this tomb has probably killed me . You should go before it kills you , too . I say this so you can make your peace with Azura before it happens to you . Turn back now . Look to the dawn . See her radiant majesty . It ' s not too late to save your life , and more importantly , your soul . Darkness is all around you . Turn back to the dawn .
Drain Marksman Drain Marksman is a Destruction spell available in that temporarily lowers the value of marksman . The skill returns to its original value when the spell ends . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Spell Drain ( Morrowind ) Spell Drain is a ranged Destruction spell in that temporarily lowers the value of a victim ' s magicka . Magicka returns to its original value when the spell ends . Characters . This spell is known exclusively by Melvure Rindu , a witchhunter who resides at the Hall of Justice in Vivec . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Palace of Vivec ( Morrowind ) The Palace of Vivec is a location in . It is the southernmost canton in Vivec City . It is the home of the mortal form of the god - hero Lord Vivec , the warrior poet , one of the three deities of the Tribunal . Vivec spends his time here overseeing the Tribunal Temple , keeping a watchful eye on the people of Morrowind . A long series of steps leads to the Palace entrance , which is locked by a powerful spell , as Vivec only grants audiences to a very select few visitors . Shrine of Generosity . The Shrine of Generosity can be found atop the steps of the Palace of Vivec . If a donation of 100 is made at the shrine , one receives the Palace Blessings : Fortify Mercantile and Fortify Luck , 10 points for 48 minutes . Quests . Main Quest . Hortator and Nerevarine . Having been named Redoran Hortator , Athyn Sarethi gives the Nerevarine a sealed message from the Archcanon in Vivec . The message tells the Nerevarine that , should they be declared the Hortator by the Great Houses and the Nerevarine of the four Ashlanders Tribes , they must travel to Vivec to speak with the Archcanon . In order to speak to him , the Nerevarine must fulfill the request within the message ( which will also fulfill the Fourth and Fifth Trials of the Seven Visions ) . Yagrum Bagarn and Wraithguard . The Nerevarine must go to the Palace of Vivec in Vivec City and instead of acquiring Wraithguard as a gift from Vivec , they must instead kill him and retrieve the Unique Dwemer Artifact from Vivec ' s Corpse . Tribunal Temple . Pilgrimages of the Seven Graces . The Nerevarine must complete the Pilgrimages of the Seven Graces in order to obtain further quests from the Tribunal Temple . The quest can be obtained simply by reading a copy of " The Pilgrim ' s Path " , which can be found across Vvardenfell or from any Tribunal Temple quest giver ( such as Endryn Llethan ) . Once started , the Nerevarine may visit the shrines in any order , which will be marked on the Nerevarine ' s map . Notable items . The following books can be found at the back of the palace :
Adisla Adisla is a Nord farmer residing at Hlaalu Farm , east of Windhelm . Background . She is employed by a Dunmer by the name of Belyn Hlaalu , and can buy wheat collected by the Dragonborn . While her master never actually harms her , he often treats her with disrespect . Occasionally , the two will converse about various topics , one being Captain Lonely - Gale . She will say to Belyn that the captain is " " Just a guard captain . And not a very good one , at that " " . Loot . The following items may be looted or stolen by default :
Vongvild Vongvild is a Nord scout who resides in Dagon Fel , Morrowind . He can be found at The End of the World , where he offers melee skill training . Services . Trainer – Block , Long Blade , Medium Armor Equipment . This character uses or carries the following : Attributes . This character uses the following :
Northwatch Prisoner Northwatch Prisoner is a prisoner located in the Northwatch Keep . They are residents of Skyrim who have broken laws against the Aldmeri Dominion . Thalmor Justiciar s have been seen on the roads of Skyrim with these prisoners . Interactions . They can be found at any time in the Keep , in cells that can be opened by a lever or Master Lockpicking . If spoken to , they will reply rudely and make no attempt to escape if the doors have been unlocked or opened . The only quest they are related to is Missing in Action , in which they play little to no part . It is possible to free them from Justiciars , after which they will run away .
Jofthor Jofthor is a Nord found in Ivarstead . Background . He is the father of Fastred and the husband of Boti . He is overprotective of his daughter , because he ' s afraid he ' ll lose her . He lives at and owns Fellstar Farm . If Fastred dies then he will comment about how he should not have been so protective to her .
Addvar Addvar is a Nord fisherman and stall vendor residing at his house in Solitude . During the day , he is typically found selling items at his market stall , promoting his fish and other meats . Background . Not much is known of Addvar ' s past , apart from dialogue that includes his mentioning to Sorex Vinius that he is not originally from Skyrim . He is also the only known merchant to sell the woodcutter ' s axe , which is used to chop firewood . Svari is his daughter and Greta is presumably his spouse . Interactions . The Dragonborn may receive a letter from Addvar asking for " assistance " after assaulting Taarie , who owns the Radiant Raiment clothier in Solitude . The Dragonborn may also receive a different letter from Addvar after assaulting Captain Aldis or a Penitus Oculatus Agent .
Inzolicus Inzolicus was Second Century Sage of Third Era . He was a student of Montocai and he continued his job on writing historical events . Despite the fact that author of the " Wolf Queen books " is Waughin Jarth , the actual text of last four books was written by Inzolicus .
Skeleton ( Skyrim ) Skeletons are re - animated human skeletal remains that can be found in and about various dungeons , tombs , burial sites , and landmarks throughout the province of Skyrim . Appearance . Skeletons are magically reanimated bones of dead humans , with glowing blue eye sockets . They wear little to no armor , and typically wield low - level weapons such as Iron and Ancient Nord weapons . Skeletons have no apparent will of their own , and are mainly employed by warlocks as bodyguards and sentinels to protect ancient ruins , temples , and other places of magic worship . When defeated , they immediately fall apart in a heap of bones , and the lights in their eye sockets go out . With the add - on , a few new variants of skeleton appear , and sometimes take the place of other Skeletons found in the dungeons of Skyrim . These new skeletons wear varied amounts of Ancient Nord Armor , ranging from simply boots and cuirass to a full set , and can take more damage than their more fragile counterparts . Others wear black hoods and cast ice - based destruction spells in one hand while wielding a sword or war axe in the other . Some of these new variants don ' t fall apart when slain , simply falling over when killed . While they carry slightly more loot , including gold and jewelry , their armor cannot be looted . Tactics . By themselves , skeletons are quite weak even at lower levels , having a low health pool and wielding low - tier weapons . They can be taken out with a few quick hits by any weapon or spells , with fire - based magic doing the most damage , just like most other undead creatures . They have little tactical skill , either running straight towards the nearest known enemy to attack them head - on or firing arrows and spells from a distance . However , they are almost never found alone — skeletons are mostly found in groups , typically no less than three . Outside of Nordic ruins , necromancers are often found with a few skeleton minions , who will fight alongside their master . If a skeleton is slain before the necromancer is , the necromancer can sometimes re - summon them via magic . The Bloodskal Blade is a highly effective weapon against skeletons . One energy blast from the blade ' s special power attack is often enough to defeat multiple skeletons , especially the standard varieties . A good tactic against multiple skeletons is to lure them into a narrow corridor and then do a power attack . The energy blast should hit all of them and destroy them almost instantly .
The Five Points of the Star Content . " The Five Points of the Star By Sigillah Parate PROPHECY is her province , and that which is seen by the Night Sky Queen must eventuate , however dimly it may appear to mortal foresight . For mortals are not all given the gift of Crystal Vision , nor can they always endure knowledge of the truth . DAWN is the time of imminence , when Azura touches us with wisdom and purpose . It is then we speak the Supplication for Guidance , and tremble in fear that it may be answered . ROSE is Her color and Her flower , and Moonshadow Her abode as Risen is the sun . Tend we then by midday our mortal necessities , conserving always some part of ourselves for when the sun slides low . DUSK is when we turn our hands to Azura ' s commands . Then we praise Her with our dark evening acts , and glorify Her with chastening of noncompliance . FATE is the Book that She writes in to inscribe our worth and deserts . For by our acts do we earn Her regard or disdain , and read our destiny in Her prophecy . "
Banded Iron Shield The Banded Iron Shield is part of a heavy armor set found in . It is slightly stronger than the regular Iron Shield , but requires more materials to craft . Locations . Enchanted and unenchanted variants begin to appear throughout Skyrim at level 1 . These locations include : Smithing . A Banded Iron Shield requires no prerequisite Smithing level or perks to forge . It can be crafted at a blacksmith ' s forge with the following components : It can be upgraded with a Corundum Ingot at a workbench , however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Laetille Laetille is a Breton survivor from the Dark Witnesses attack on Northglen . Although she managed to escape with her life , she fell unconscious in the process and was afflicted with a mysterious sickness threatening to kill her . Members of the Glenmoril Wyrd are currently tending to her and searching for a way to cure her .
Longhouse Emperors The Longhouse Emperors were a short - lived dynasty of Reachmen Emperors who ruled Cyrodiil for several decades in the Interregnum until the dynasty ended in 2E 573 after Leovic , last of the Longhouse Emperors , was killed by Varen Aquilarios . They were disliked by the populace of Cyrodiil , who regarded the Reachmen as " alien and eccentric at best " . History . Beginnings . Their reign began sometime in the early sixth century of the Second Era after Durcorach the Black Drake began his own conquest of Tamriel , eventually seizing the Ruby Throne . In an effort to solidify his tenuous claim to the throne , Durcorach married Veraxia Tharn of the Tharn Family of Nibenay . Durcorach was killed by Emeric at the gates of Daggerfall in 2E 541 , passing the throne on to his heir Moricar . Leovic ' s rule . Leovic was crowned either during or before 2E 566 , and often spent the summers vacationing in Anvil Castle . In 2E 573 , he commissioned the Emperor ' s Guide to Tamriel . Some point later on , he legalized the worship of Daedric Princes . This sparked much outrage throughout Cyrodiil , and resulted in an uprising . Colovian Revolt . In 2E 576 , the dynasty of the Longhouse Emperors was destroyed after Varen Aquilarios killed Leovic , grandson of Durcorach , in the Imperial Palace . Thus , Varen claimed the throne until 2E 579 when he disappeared . Leovic was resurrected by the forces of Molag Bal in 2E 582 , but was put to rest by the Vestige .
Orns Omaren Orns Omaren is a Dunmer trader who resides in Molag Mar , Morrowind . He operates a small Alchemical supply store at the St . Veloth ' s Hostel , and is not involved in any quests . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Amulet of Flesh Made Whole Amulet of Flesh Made Whole is a unique enchant ed amulet owned by Berengeval in Sadrith Mora that has a variety of restorative effects . Enchantment . Enchantment ID : " fleshmadewhole _ uniq " All effects are on self : Interactions . Flesh Made Whole . House Telvanni councilor Mistress Dratha in Tel Mora requests that the Nerevarine bring the amulet to her . Berengeval , the captain of Neloth ' s Guard in Tel Naga is unwilling to give it up without a fight , and must be killed in order to obtain it . Acquisition . If obtained during the aforementioned quest , the Nerevarine can choose to not complete the quest and keep the amulet instead of giving it to Dratha . Even if not doing the quest , Berengeval can be taunted into attacking , which avoids penalties with the law , with sufficient Speechcraft .
Astinia Atius Astinia Atius is an Imperial commoner who can be found in the Market District of the Imperial City . During the day , she wanders the Market District , speaking to the other citizen s and generally going around her daily life . She wears a Russet Felt Outfit .
Worship of the Dragon God Content . " " Lord Akatosh , lend us your might ! Lord Akatosh , grant us your light ! " " — A popular prayer to Akatosh the Dragon God If there is a single Divine who holds dominion over the Gold Coast , it has to be Akatosh , the Dragon God of Time . From the grand Cathedral of Akatosh in Kvatch and radiating outward , the word of Akatosh and his servants spreads the light and the truth of the Dragon God in all directions . Reputed to be the first and greatest of the Eight Divines and the first of the gods to form in the Beginning Place , Akatosh watches over the land and its people with a singular ferocity , never shirking in his role as the God - defender of the Empire — even while the Empire lies broken and shattered . As the Primate of Kvatch likes to say at every opportunity , " The Dragon God sees beyond the concerns of the day and contemplates the entire expanse of time . The current situation is merely a minor disturbance in the flow of events , and Akatosh has everything well in hand . " Akatosh promotes three key qualities in his sphere : endurance , invincibility , and everlasting legitimacy . Perhaps that ' s why the Empire was so quick to embrace the Dragon God and his tenets . In the words of the Primate of Kvatch , here are the ways in which Akatosh embodies the three key qualities . Beyond these basic tenets , the Primate of Kvatch and his priests preach the five commands of Akatosh to faithful and faithless alike . The Primate of Kvatch often declares , " As Akatosh wills it , so shall it be . " For the Dragon God of Time embodies yesterday , today , and tomorrow , and he embraces the rules that keep the world ordered and precise . By honoring Akatosh with devotion and worship , his followers endeavor to do the same .
Wreck of the Strident Squall Wreck of the Strident Squall is a shipreck on the southwest coast of Solstheim . Location . The wreck of the " Strident Squall " is south of Old Attius Farm and southwest of Hrodulf ' s house . Layout . Reavers have built a small stockaded encampment on the shoreward side of this shipwreck . Outside , there are burnt bodies impaled on stakes flanking the gate . Inside , there is a wooden ramp leading to the top deck of the ship , a cooking pot over a campfire , and a heart stone vein . The reavers have also built two small wooden platforms for archers flanking the top of the ramp . In the ship ' s hold is a chest with the " Lusty Argonian Maid Folio " and some leveled loot . Quests . First Edition . Retrieve the " Lusty Argonian Maid Folio " for Cindiri Arano .
Ice - Heart ' s Journal Content . The siege continues , damn Kurog and damn his army of filthy Orcs ! My Winterborn were actually making progress before the so - called king of the pig children returned from his travels abroad and began organizing the Orc clans . Suddenly my warlords were being hunted down and killed in droves , my bands of warriors scattered to the four winds . But we ' re going to weather this siege , mark my words ! This old Breton fort is a gods ' send . The stupid pig children will never breach its walls — let alone make it past the harpies . I love to watch the harpies swoop down and snatch an unsuspecting Orc . It ' s almost as much fun as freezing Orcs solid just so I can hear the ice shatter when I smash them into bits . It ' s a wonder , though , that the Bretons weren ' t able to pacify this land with construction such as this . They must be even more stupid than the pig children ! More supplies arrive every day to bolster our stores . Stupid pig children ! Every caravan they try to bring into Wrothgar becomes a general store for my Winterborn — a store where we can take what we want and never worry about making a payment ! Of course , the outsiders that Kurog summoned have been somewhat troublesome . In the end , it won ' t make a difference . We ' ll kill them as fast as they arrive ! The hagravens continue to perfect the process for growing briar heart s and using them to create briar - heart warriors . The tree is an impressive piece of magic , especially considering the hagravens thought of it . But I never turn down a good idea , no matter where it may originate . Thanks to the briar hearts , my warriors will never die . And that ' s why Urfon Ice - Heart will win this war . That ' s why the Winterborn will be victorious !
Per Vetersen Per Vetersen was an author , presumably living in the Iliac Bay region of Daggerfall , who wrote a book entitled " " , which , although not appearing in the game series , is referenced in by " A Short Life of Uriel Septim VII " . It describes the book as being the best example of the " Miracle of Peace " , also known as the Warp in the West .
Like Moths to a Candle Like Moths to a Candle is a quest available in . Walkthrough . If the Vestige talks to Kaleen about who to recruit , she will say that the key to finding Crafty Lerisa is to find her pet monkey Howler first in Saintsport . On the way , a stranger approaches with the name Telonil . He says most of the crew has drowned or have been captured . Find Howler , and they will find Crafty Lerisa . Follow the marker to find the monkey and Lerisa will sneak up from behind . She explains her crew and that she will not leave without them . Help her and she will owe them a favor . The plan is to disguise themselves into Sea Drakes and look for a portly Breton , a sour Redguard , and a large Orc . Once they are out , meet Lerisa by Helane ' s ship . Watch out for Sea Drakes with torches ; they will alert the others if spotted . Follow the markers to locate each one of the captured crew and free them . Once they have finished , return to Lerisa by Helane ' s ship . She will be pleased all three are rescued . It also turns out her first mate , Deregor , has been captured as well , and is being held captive in the bottom of the ship . The keys are below deck . Find them , and then look for Deregor . Lerisa will pay a visit to Helane in her cabin , and will encourage the Vestige to come after they have released Deregor . When the key is located , find Deregor and free him . Then head up to the captain ' s cabin where Lerisa has harmed Helane , who seems sick and will fall to the floor in pain . Tell her Deregor is free and she will say that it is time to leave . She tells her crew to gather on the beach : " Meet me there and we ' ll square up . " When asked about what she gave to Helane , she will say that it is a jarrin root , a local poison . It will not kill her right away , but there is an antidote on the dresser . The Vestige must make a choice here , either let Helane die , put her out of her misery , or give her the antidote . Whatever is chosen , head over to the beach after to meet up with Lerisa and her crew . As a reward she will give them a Smuggler ' s Vest and some . When the Vestige chooses to give Helane the antidote , Lerisa will make bitter comments towards them about other ships getting wrecked . If the Vestige chooses to kill Helane themselves , Lerisa will say that many captains will be glad of these news .