naist-nlp/zeshel huggingface dataset:
Sayings of the Wise Content . The past is a wolf . The clever hunter keeps his eye fixed on it , while the foolish hunter looks away and is devoured . A chief who does not listen to his wives is not chief for long . The battle is won in the stomach first . The Orc who shirks his duty and the Orc who becomes bitter doing it drink the same poison . What Orc strength alone cannot achieve , Orc steel can . An inexperienced warrior in the finest armor still trips over his leg - guards . An Orc who complains about his chief , but does not challenge him , is still complaining a year later .
Zainab Camp ( Morrowind ) The Zainab Camp is a location visited by the Nerevarine for the main quest in . Description . The camp is one of the four Ashlanders camps . It is located in the Grazelands region of Vvardenfell . Within the camp are three merchants , a skill trainer and a healer . Quests . Zainab Nerevarine . In order to complete the Fifth Trial of the Seven Visions the Nerevarine must be declared as such by the Four Ashlander Tribes . Ashlander Ebony . Negotiate a deal to persuade the Zainab tribe to sell Ebony to the members of House Hlaalu . Trade Mission to the Zainab . Help Turedus Talanian learn what the Zainab tribe wants , in order to improve relations with them .
Wise - woman ' s Journal Page Content . Another has disappeared on their hunt for the offerings . Four have gone and not returned now . Our offerings are meager and I fear the Daedra Lords show us their displeasure . Why should they show us favor while the slaves of the false gods trample these holy grounds and erect their blasphemous temples ? They are intent to drive us from this place and sunder our ancient pact . Dishonored or dead , our warriors cry out to be avenged . We cannot allow this to continue . What path is before us ? What will the bones tell ?
Waves of the Fallen Waves of the Fallen is an action card in added with the " Heroes of Skyrim " expansion . Strategy . Waves of the Fallen is best used on either a lane of the opponent filled with strong creatures , or on the player ' s own lane if filled with weak creatures . If used after " Imperial Reinforcements " , this card creates 4 5 / 5 creatures for the player to use .
Sorkvild the Raven ( Quest ) Sorkvild the Raven is an Imperial Legion quest offered by Radd Hard - Heart in Detailed walkthrough . After the Nerevarine completes the Breeding Netch quest , Radd Hard - Heart is prepared to offer his final task . He wants a dangerous Necromancer named Sorkvild the Raven dead . Sorkvild can be found at his tower on the outskirts of Dagon Fel . After entering the tower , the Nerevarine will encounter a few hostile friends of Sorkvild on the lower level . One of them wields a Saint ' s Black Sword , which has a value of 12500 gold . Obtaining it can be considered a quest reward , as Hard - Heart will not be forthcoming with a proper reward . The Necromancer can be found at the top of the tower . After disposing of him , search his corpse and the surrounding area for items , including the Masque of Clavicus Vile and some skill books and ingredients . Return to Radd Hard - Heart to complete the quest .
On the Spirits of the Hel Shira Content . To the most revered Magus - General Septima Tharn , I know the 7th Legion ' s first forays into the Hall of Heroes ended rather unfortunately , but I am pleased to report that your generous time spent in teaching me the ways of the occult has proven valuable for us both and the Empire as a whole . After spending weeks poring over Mannimarco ' s old notes , I have found the key to controlling the spirits of Hel Shira . Not only will this incantation force the spirits to leave your soldiers alone , it will even render the spirits subject to your command . As ever in awe of your bravery and your brilliance , Magus Pampinto Scivio
Dungeon - Delving Brigadine Dungeon - Delving Brigadine is an armor piece found in . It is awarded for completing the quest " In Search of Kireth Vanos . " Description . " This brigandine was given to you for helping Raynor Vanos locate his sister Kireth in the Mzulft ruins . "
Hlervu Ancestral Tomb ( Morrowind ) Hlervu Ancestral Tomb is an Ancestral Tomb located in . Death Blow of Abernanit , the Block skill book , is found here , as is the scroll of Malaki , A Scroll Written In Blood . Notable items . The following items can be found at this location :
Uriel Septim I Uriel Septim I ( born 3E ? ? - 3E 64 ) was the fourth Emperor of Tamriel . His rule started in 3E 48 . Uriel I succeeded his mother , Kintyra Septim . He would be the first of seven Uriels to command the throne during the Third Era . Throughout his rule , Uriel I promoted lawfulness and furthered the establishment of Imperial organizations . During his reign , Tamriel was united to a great extent . Under his rule and nurture , both the Mages Guild and Fighters Guild prospered and grew . Uriel I died in 3E 64 and was succeeded by his son , Uriel II .
On the Tel Var Stones , Vol . I This book is part of a series describing the alchemical use of Tel Var Stones . Series . This book is part of the " On the Tel Var Stones " series . Content . To the Imperial Academy of Alchemists : First , a warning to fellow alchemists : this recipe was developed under my careful scrutiny — the product of countless hours of study and experimentation . While the credit is unquestionably mine , I would be remiss if I didn ' t acknowledge my unschooled but gentle servant , Azei at - Owynok . While a capable student , Azei suffers from some foolish notions about Tel Var stones . He repeatedly warned me against destroying these objects , citing some ridiculous connection to the Divines , or to Creation itself . Such speculation is rubbish , clearly unfounded , and should not color anyone ' s experimentation on these stones . As to the recipe itself , it is imperative that all steps are heeded without deviation . I am certain of their outcome only when performed by one of my immaculate brilliance . If incompetent hands attempt this , the outcome may be unstable . Such are the risks in our estimable profession !
Sternis Gelves Sternis Gelves is a Breton and the leader of the Red Rook Bandits . He is found in Crosswych , where he oversees everything from the mayor ' s house . Interactions . The Miner ' s Lament . The Red Rooks have taken over the Crosswych Mine , turning the miners into slaves . Further , anyone who resists them are sent into the mines as prisoners . Crosswych Reclaimed . Tamien Sellan says the Crosswych resistance has gained enough momentum . It ' s time to deal with the Red Rooks ' leader , Sternis Gelves himself . The Vestige needs to enter the mayor ' s house , find Gelves and kill him .
Draryn Andrano Draryn Andrano is a Dunmer battlemage who resides in the slave cave of Zebabi . Draryn carries the Zebabi Slave Key with him . To find him , continue straight along the main corridor of the cave past both branches that lead to doors , over a watery area that requires jumping or use of magic to cross , into the final room . There is a decent assortment of loot with him .
Frostcrag Spire Frostcrag Spire or the Wizard ' s Tower is a large structure located east of the city of Bruma in the Jerall Mountains of Cyrodiil . The spire was the brain child of Taris Rendil , who was the Arch - Mage of the Arcane University during the Oblivion Crisis . Description . Geography . The Frostcrag Spire is located on the eastern peaks of the Jerall Mountains , the large mountain range that takes up the Northern border . One of the highest summits has the Frostcrag Spire , giving the tower a view of the entire Nibenay and even the province of Cyrodiil . The Spire can be considered in County Bruma , since the city of Bruma is the closest settlement to the area . Gnoll Mountain , which is one of the many mountaintops of the Jeralls , and is not far from the Frostcrag Spire . The mountain base is surrounded by a variety of ruins ranging from Fort Horunn and Sedor . The Spire had been left alone for many years and has remained intact ever since its inception . History . Third Era . The Frostcrag Spire was built in the last year of the third era , in 3E 433 by Taris Rendil , the Arch - Mage of the Arcane University of the Imperial City . Rendil was proficient in the arcane arts , having interest in both Enchanting and Spellcrafting , both had a deteriorating health . Sketching for days , Rendil designed and created the Frostcrag Spire , with all sorts of magical anomalies surrounding it . With the help of Sinderion , an Altmer with a passion for the Nirnroot , created the Frostcrag Apparatus , which was an Alchemy table that could create even the most complicated concoctions . When Rendil passed away , he sent the deed to a long - lost relative , who was an estranged warrior during the Oblivion Crisis . The warrior inhabited the Frostcrag Spire for quite some time . It is unknown whether that warrior still lives their or not , and if their relative inhabited the structure .
Cirroc the Lofty Cirroc the Lofty was Harbinger of the Companions several hundred years after the death of Ysgramor . Racially , he was a Redguard and thus the first Harbinger to not be of ancestral Atmoran blood . This was around the time that the Nord s began to think of themselves as such , and there were great disputes about purity and the legacy of Ysgramor . History . Cirroc first came to Jorrvaskr as a servant , but quickly proved his mettle when treated disrespectfully by one of the less honor - bound warriors of the time . Granted the stature of an honorary Companion after saving the life of Harbinger Tulvar the Unmentioned , he became known as the most capable of Shield - Brothers in the hall , with speed and cunning surpassing any of the old Atmoran stock . Legacy . His time as Harbinger was short - lived , but it is said that his field knowledge of bladework continues to pass to every new Companion through their training .
Taron Dreth Taron Dreth is a Dunmer mage , and the alleged author of the book " The Aetherium Wars " . During the quest " Lost to the Ages , " Katria , his former companion , insists that Taron Dreth took credit for her research on the Aetherium Forge in his book . Interactions . After completing " Lost to the Ages , " Taron Dreth may appear as a random encounter along the roads of Skyrim , along with three mercenaries . If the Dragonborn has one of the Aetherium items ( Aetherial crown , shield , or staff ) in their inventory , Taron will ask how this item was obtained . He will attack no matter which option is chosen in the dialogue . If the Dragonborn has no Aetherium items , Taron does not ask about them . However , if dialogue is engaged with him , he may be asked who he is and told that Katria had mentioned him . He will respond with , " " You know too much , " " and attack the Dragonborn with three mercenaries . He may also appear with his three mercenaries in the Silver - Blood Inn . The same conversation as above is automatically initiated when the inn is entered . This fight can be quite easy as there are many people who the Dragonborn can befriend inside the inn , including Cosnach .
Dwemer Dreams Content . By Narsis Dren , Treasure Hunter I discovered this section of ruins after careful study of the surrounding countryside . To my trained and experienced eyes , it was obvious that this complex would be right where I found it . I dubbed the place " Lower Bthanual , " due to its proximity and relative elevation compared to the nearby Bthanual ruins . As with all Dwemer installations , the true purpose of the place eludes me . But that doesn ' t mean I can ' t dream and make a few wild guesses . And , as always , my wild guesses will be closer to the truth than any theories proposed by the so - called scholars who sit in their towers in Mournhold and the Mages Guild halls . As I studied the maps I had drawn of the complex , an idea began to form at the back of my mind . I decided to sleep on it , and I found a safe location that the spiders and spheres seemed to actively avoid . I fell asleep to the gentle whirring of gears and the hiss of steam , and in my sleep , I dreamed . I dreamed I was standing in the smaller , southern chamber , surrounded by living , breathing Dwemer . They were so engaged in their work that they didn ' t notice me as I passed among them . I watched as they fed strange components of metal and other , less easily identifiable substances into the maws of their churning machinery . They didn ' t speak or pause to rest , and they seemed to me to be almost as mechanical as the gadgets they produced . In my dream , I left the Dwemer workers to their incomprehensible tasks and exited by the eastern corridor . I followed the passage as it curved to the north , ignoring the spheres that rolled past me . In the larger chamber , I came upon a bizarre scene . Dozens of Dwemer were crowded around the central platform , intent upon whatever was taking place upon that raised stage . I could see one of the centurions upon the platform , as it stood much taller than the Dwemer crowded around it . But I couldn ' t make out what was happening that had the Dwemer so fascinated . I started to push my way through the crowd in order to get a better view , when something grabbed my arm . I thought it must have been one of the Dwemer , who had until this moment completely ignored my presence , but the hand that grabbed me was cold and metallic . When it squeezed , I cried out in pain and opened my eyes . The dream rolled away like a parting mist , and I found myself in the grip of a Dwemer Spider ! Well , since you ' re reading this account , you must have realized by now that I escaped that deadly danger , just as I always do . With style and wit and panache . You would have been amazed ! But let me tell you what I found when I opened the chest I stumbled across in the darkest shadows of the far corner of the chamber . The chest appeared a more recent addition to the ruins , not Dwemer in style or function at all . Made me think that maybe I hadn ' t been the first explorer to discover this site after all . Trust me when I tell you , however , that the contents of the out - of - place chest were almost as remarkable as yours truly , Narsis Dren — Treasure Hunter !
Yorgrim Resurrection Yorgrim Resurrection is an unmarked location found in . Description . This dragon mound is located a short distance up river from Anga ' s Mill . Alduin will resurrect the dragon Viinturuth here during the quest " Elder Knowledge . " Notable items . There is also a chest at the edge of the mound .
Dune Dune is a large city in Anequina on the northern border of Elsweyr near Valenwood and Cyrodiil . Description . Geography . The city ' s main entrance is on the eastern side of the city . The city is built on an incline where the entrance is at the base of the hill . The city is divided into separate districts for the merchants , temple , and guilds . The Two Moons Path is an ancient temple built on the highest part of the city . History . Second Era . At one point , the Dakarn Clan of Khajiit had taken control of the organized crime in Dune and Thizzrini Arena all the while , fighting the Vinedusk Tribe of Bosmer i in Reaper ' s March . During the Alliance War , Dune was attacked twice by Daedric Forces . Once in 2E 581 , outside the city when a dolmen was opened on the outskirts of Dawnmead . The invaders were luckily defeated when a group of Fighters Guild hunters came to the city after seeing the events unfold in a dream . The second attack occurred a year later in 2E 582 , before the Lunar Champion became the new Mane after Akkhuz - ri . Javad Tharn lead an assault on the city with daedra . The Aldmeri Dominion , and the Eyes of the Queen lead by Queen Ayrenn protected the city from the daedric threat . The Moon Hallowed and the Lunar Champion defeated Javad Tharn at the Two Moons Path . Third Era . During the Imperial Simulacrum , the Eternal Champion had at one point visited the city in their quest for a piece of the Staff of Chaos .
Faded Diary Content . . . . another dream of Red Mountain erupting . People running as flaming rocks the size of cantons fell from the sky . . . . . . can still see my brother ' s outstretched arm , as he tried to reach the silt strider and walked right out into the boiling waters . . . . . . not just Vvardenfell , all of Morrowind was hit by the rocks . There ' s no work and no food will grow under the ashes . We are going to try for Skyrim . . .
Calambar Dolmen Calambar Dolmen is a location that appears in the region of Auridon . The lorebook " Trials of St . Alessia " is located east of here . This Dolmen is located southwest of the Mathiisen Wayshrine . " Auridon Treasure Map II " is also located south of the Dolmen .
The Serpent ' s Wake The Serpent ' s Wake is a haunted ship docked in Anvil Harbor . Background . Its owner , the sorceress Varulae , hired a crew to sail to the Summerset Isles to get her mother ' s Crystal Ball . On their way back the crew was murdered by Mathieu Bellamont , and they now haunt the ship as eternal undead , making it impossible for Valurae to get it . Quests . The Ghost Ship of Anvil . This ship requires a key to get into , which it will be given to the Hero by Varulae herself .
Bakhig ' s Journal , Page 18 Content . Bakhig ' s pets fight sometimes . This one thinks they fight for his love . Why can ' t they see that Bahkhig loves them all ? Well , perhaps he loves the little ones the most . Bakhig can ' t sleep unless the little ones are running their little feet over him .
Dawnguard ( Quest ) Dawnguard is a quest in . It serves as the introductory quest for the add - on . It involves being recruited into an order of vampire hunters , known as the Dawnguard . Walkthrough . Recruitment . The quest can be given by either a Hold Guard or an Orc named Durak after entering a hold capital at level 10 or after . It can also be given before level 10 by talking to Agmaer in Dayspring Canyon . They ' ll ask the Dragonborn about joining the Dawnguard , an order of vampire hunters based in Fort Dawnguard , near Riften . Dayspring Canyon . The location of Fort Dawnguard can only be accessed via Dayspring Canyon , Northeast of Stendarr ' s Beacon . The initial path leads straight to a glacial waterfall overlooking a lake . Near the lake is Agmaer , a young Nord recruit . He asks if he can accompany the Dragonborn to the fort and remarks on his nervous disposition and his high hopes of joining the Dawnguard . Fort Dawnguard . Upon reaching the fort , the Dragonborn encounters Durak outside practicing with his crossbow . When asked about the weapon he will give them a standard crossbow and some steel bolts to try out . Continuing into the fort , they will walk in on a heated discussion between Isran and Vigilant Tolan . It is revealed that the Hall of the Vigilant was attacked by vampires and everyone , including Keeper Carcette , was killed . Isran is reluctant to help due to the friction between himself and the Vigilants . Tolan updates the Dragonborn on the vampires ' mission : They are looking for something buried within Dimhollow Crypt . He informs them he will meet them there to further investigate , to the great reluctance of Isran at allowing a single Vigilant against a horde of the undead . After the conversation has ended , the quest will be completed and the next quest , " Awakening , " will begin .
Listens - To - Water ' s Observations Content . [ These pages were bookmarked with a key . ] Entry 1 : I spoke to Chornakus today . He didn ' t seem to recognize me or even wish to speak to me . We ' re egg - brothers . We went our separate ways , but our bond has always remained . Entry 2 : I noticed Chornakus entering and leaving the old Silyanorn ruins . Others have as well , but the ruins are long abandoned . I must find a way inside . Entry 3 : I managed to find a key , but one of the Argonian s I saw near the ruins yesterday suspects something . Caution is my watchword ; I ' ll try tomorrow . Entry 4 : Saw Chornakus and two others carry a man with a sack over head into the ruins . Recognized Hrondar ' s armor . I signaled the vicecanons . This is too big for me .
Guard Barracks The Guard Barracks are the sleeping quarters for the Whiterun Guard s . They are located inside Whiterun , opposite of Warmaiden ' s . There is another " Guard Barracks " on the other side of town , with more guards and more objects . If the Dragonborn is imprisoned , they can escape the prison through here .
Traitor ' s Tor ( Online ) Traitor ' s Tor is a Battlefield in the region of Rivenspire . Traitor ' s Tor was the site of the last battle during King Ranser ' s War . Quests . A Traitor ' s Tale . Travel throughout Traitor ' s Tor to learn about the real fate of King Ranser after the Battle of Markwasten Moor . Notable items . Quest items : Characters . Inside the memory : Enemies . Inside the memory : After the quest :
Stormcloak Cuirass Stormcloak Cuirass is a piece of light armor and part of the Stormcloak Armor set found in . Appearance . The armor consists of a blue sash that wraps around the quilted armor underneath , with leather belts fastening around the torso . Underneath the quilted leather is a layer of chainmail for extra protection . Smithing . It can be upgraded with leather at a workbench , however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Holy Word ( Daggerfall ) Holy Word is a Mysticism spell available in . It has a low - to - medium - level chance of dispelling undead , such as zombies and ghosts in an area around the Hero , as it is an area of effect spell . It has a base 10 % chance to work , and adds 2 % per level of the Hero .
Emperor Parasol Moss Emperor Parasol Moss is an ingredient in . It can be used to make potions at an alchemy lab as part of Alchemy . Background . The moss takes its name from the Emperor Parasol , a breed of gigantic mushrooms that dot the landscape of Morrowind . Potions . " † multiple effects "
Wrothgar ( Online ) Wrothgar , also known as the Wrothgarian Mountains , is a region in the province of High Rock in . It borders Stormhaven and Bangkorai . It is available as a DLC which is purchasable from the Crown Store and is focused on a more solo - based player experience . The main quest of Wrothgar will take approximately 25 hours to complete — roughly the same length as < nowiki > ' < / nowiki > s main quest — and unlike other zones , Wrothgar is available to all levels three and above , with players being level - scaled to the zone . Wrothgar is under the control of King Kurog gro - Orsinium , where the Orsimer are rebuilding and reoccupying the city of Orsinium . South of the city is a patchwork of strongholds and wilderness . The north of Wrothgar is a mountainous , icy region home to giants , horkers and other creatures . This is where Orsinium is located . Central Wrothgar is a rocky tundra , with a very large waterfall spilling down into the lowlands . The south is a temperate , foresty region . The followers of the Code of Malacath are distrustful of the Orsimer Kurog gro - Orsinium and his Daggerfall Covenant allies as their ancestors , the Bretons and Redguards , destroyed Orsinium many times throughout history . Simultaneously , King Kurog is sympathetic to a sect of Trinimac worshippers who wish to do away with the Code of Malacath .
Everyone Has A Price Everyone Has A Price is a quest available in . Walkthrough . Anais has been kidnapped by pirates . Go to Shark ' s Teeth Grotto , fight through to the second level , and meet up with Walks - Softly . The Vestige have two choices after they reach Anais : leave her or turn her loose .
Dagoth Vaner Dagoth Vaner is an Ascended Sleeper of the Sixth House faction and , like all Dagoths and members of this faction , is hostile to the Nerevarine . Location . Dagoth Vaner is located in the Outer Facility of Dagoth Ur . Equipment . Dagoth Vaner carries the following :