Exodus ( Final Fantasy XII boss ) Exodus is an optional boss in " Final Fantasy XII " that unlocks the Esper Exodus on the License Board . The party fights him at the highest point of the Mosphoran Highwaste . It is also fought in the " International Zodiac Job System " Trial Mode at stage 68 along with two Golems . Finding Exodus . The earliest point the battle can be fought is after reaching Phon Coast during the main storyline , though the player might be under - level ed at this point . The party will need some Gysahl Greens that can be bought at the Clan Provisioner at the Rabanastre bazaar after reaching the rank Hedge Knight in Clan Centurio , or from Dyce next to the Gate Crystal in Balfonheim Port . The player should activate the " South Wind Shrine " south from the shop and an exclamation mark appears on the map . The player should take the northeastern exit from the Babbling Vale and use Gysahl Greens to mount the chocobo and ride it across the hidden path , indicated by the exclamation mark on the map , and go all the way to the west and cross through the high grass . The player should proceed around the lower part of Skyreach Ridge back into Babbling Vale . Next the player must activate the " West Wind Shrine " and push the weathered rock nearby to create a path , which leads back to the Gate Crystal . The player must next activate northwest Wind Shrine , which is nearest to the shop . There will be two more exclamation marks on the map somewhere around the west area . They can be crossed to find Exodus . Battle . The Item command will be disabled during the battle . Exodus is a slow flying opponent that attacks mainly with magic , but its physical attacks can inflict Stop . When Exodus goes HP Critical , his Defense and Attack will increase , halving the party ' s damage ( or more if they do not have good enough weapons ) and his Speed will increase from abysmal to sluggish . At 15 % HP remaining , Exodus erects a physical paling and will get the Reflect status . His speed increases a tiny bit as he will continually use Scathe and Flare . Strategy . With all the best weapons and armor up to the Phon Coast , this battle can be won by attrition as soon as the player gets the moogle clansmen to the Mosphoran Highwaste . The characters should be equipped with a good ranged weapon . Ammunition that inflicts Slow is useful . The recommended gambits are one person to have first priority Haste on any ally , and another with the basic Curaga at 40 % HP remaining , and Cura at 50 % HP remaining . The party can equip Bubble Belts and set those values to 60 % for Curaga and 70 % for Cura . Items will be disabled during the battle , so the party can ' t rely on X - Potion s . Right before going in , the party should buff themselves . Unless Archades has already been visited and the party is above level 40 , or have Crystal Shields , everyone should use a ranged weapon . This spreads them out and protects from multiple casualties from Scathe . It ' s best to keep Exodus focused on one character at a time so that he does not hit the entire party with 3000 - 4000 HP of damage with one casting of Scathe . After Exodus erects a physical paling the party have to Dispel his Reflect and get in one shot from Bio to do damage . Hopefully it will cause Sap , for as soon as the spell is cast he automatically gets Reflect and the party will have to Dispel him again . His speed increases a slightly as he continually uses Scathe and Flare , and the player must defeat him as soon as the paling falls . It is possible to equip an Opal Ring to ignore Exodus ' s Reflect . The player can exploit Exodus ' s fixation to the status Reflect — if he loses his Reflect , he will immediately try putting up a new one — by setting a gambit to Foe Status = Reflect : Dispel , and it will buy some valuable seconds while he uses Reflect again , and also grants a chance of setting a well - timed Slow on him , which will buy even more time . If one character ' s gambit is set to Foe - Status = Reflect : Dispel , and immediately after that character begins casting Dispel , another one start casting Slow , then Slow should hit after the Dispel activated , and also before Exodus has time to put up another Reflect , and then the third character can shoot him with a gun . On subsequent turns the character who used Slow can also shoot or raise fallen partners . Low level strategy . A way to defeat this boss , possibly even at level 1 , is to equip Fomalhauts on two characters , and cast Haste , Bravery , and Berserk on them , then use the Infuse Technick to lower their HP to 10 , and take them out of the party . The third party member should cast buffs like Shell , Haste , and Bubble , then be equipped with the Dawn Shard . Using this single character , the player should walk into the zone with Exodus and steal . Right before they approach Exodus , the player should put the two berserked characters back into the party . After the steal , the non - berserked character should go behind Exodus , causing Exodus to only cast magick . By this time Exodus ' s HP will have been worn down considerably , and a Gil Toss of 9 , 999 along with gunshots will finish the job . Exodus likely will not have time to put up his paling . The easiest strategy is to have three characters with ranged weapons . Before entering the area where Exodus is fought , the player should summon an Esper . When the battle is entered with an Esper on the field , Exodus is frozen and cannot move . With the characters buffed with Haste , they can stand back and shoot him from afar . Exodus will still cast the occasional Flare or Scathe or attack if the party gets too close . Because of Scathe the party should be spread apart .