Zul ' Farrak Zul ' Farrak is a Sandfury troll village located in northwestern Tanaris . Remember to pack your sunscreen and get ready for a battle royale with the Sandfury trolls . The level range is 44 - 54 after patch 4 . 0 . 3a . Before the patch , it was 42 - 46 . History . " Troll legends tell of a powerful sword called Sul ' thraze the Lasher , a weapon capable of instilling fear and weakness in even the most formidable of foes . Long ago , the weapon was split in half . However , rumors have circulated that the two halves may be found somewhere within Zul ' Farrak ' s walls . Reports have also suggested that a band of mercenaries fleeing Gadgetzan wandered into the city and became trapped . Their fate remains unknown . But perhaps most disturbing of all are the hushed whispers of an ancient creature sleeping within a sacred pool at the city ' s heart - a mighty demigod who will wreak untold destruction upon any adventurer foolish enough to awaken him . " Quests . Horde . Zul ' Farrak Quests on Thottbot Preparation for Zul ' Farrak . As recorded on Ancient Tablet : Sacred Mallet is a Static drop from Qiaga the Keeper atop the Altar of Zul . Use the Sacred Mallet at the altar atop Jintha ' Alor to create the Mallet of Zul ' Farrak . Tactical overview . Zul ' Farrak is a big circle , so the end boss can be done before most of the mini - bosses . Chief Ukorz Sandscalp can only be reached after defeating Nekrum at the end of the Pyramid Battle . Talking to the goblin before Sergeant Bly , therefore , most parties classify him as the " End Boss " . Gahz ' rilla can be done before or after the Pyramid Battle / Sergeant Bly / Chief Ukorz Sandscalp , so in some sense , he can also be the " End Boss " . Nevertheless , it ' s a technical thing . Zul ' Farrak is one of the first instances you may use your mount in , due to it being an outdoor instance . Note : After the Pyramid battle , if you talk to the goblin before you talk to Sergeant Bly , then there is a timer that begins ( approximately 2 minutes ) . If you do not talk to Sergeant Bly before that timer runs out , Sergeant Bly ( and party ) will hearth out of the instance preventing the completion of Divino - matic Rod quest . But if you speak with Bly just before the hearthstone is over , the other NPC will hearth out but Bly will stay in . This is useful if your group is not strong , because you can fight Bly on his own . That way you can complete your rod quest an easy way . A good group composition would require a tank , an adept healer and an AOE , mage being the best class , due to their large range of AOE attacks . AOE is essential for certain boss fights and non - elite trash mobs , unless you want to clear individual mobs . This instance can be extremely tough in places , depending on player level , and careful pulling is of critical importance . It is far too easy here , when attempting to pull one mob , to accidentally pull more , and for the group to then wipe because they underestimate the mobs ' strength . It is also extremely important to avoid opening too many of the graves inside the instance and unleashing all of the zombies at once , since doing so will quickly lead to the group being overrun . Group and level guidance . The treasure available here is of good quality , with a large array of green items and a decent drop rate of silver and cloth , as well as some leather from the basilisks which accompany the trolls in certain places . While multiple Hunters and pets " can " serve as a makeshift replacement for a Warrior in a group if a Warrior is unavailable , this strategy is likely to cause wipes and is to be avoided if at all possible . That being said , Feral Druids and Paladins are fully capable of tanking the instance . The instance is almost completely outside , allowing for the use of mount s . This instance is one of the last major ones that players will experience before the Blackrock Mountain complex and the commencement of serious raiding . As such , also given the level of difficulty , it provides an excellent environment for players to develop the group co - ordination skills and depth of familiarity with their characters that they will need before moving on to such places . If you think you ' re good at running an instance group , ZF will provide you with an opportunity to discover whether or not that perception is accurate . Loot . See Zul ' Farrak loot . High - level runs . Zul ' Farrak should be treated with respect even by higher level players . Due to runners , even level 70 players can find themselves overwhelmed as dozens of mobs swarm onto them . It is , however , easily soloable at level 80 , especially by players with area - effect attacks . Dungeon denizens . Bosses . Final Boss : Required Bosses : Optional Bosses : Rare Spawn Bosses : Cataclysm . Zul ' Farrak will be raised to a level 44 - 54 dungeon in Cataclysm .