Reviving enemies glitch The reviving enemies glitch is a glitch where defeated enemies are revived . Usually defeated enemies disappear off the screen and thus cannot be brought back with Phoenix Down and other reviving methods . Appearances . " Final Fantasy IV " . The glitch occur in the SNES version of " Final Fantasy IV " and involves having a character use Life or the Life1 item on an enemy who is about to die ( best done by using the Weak spell on the enemy ) . When the enemy dies , the character will use the spell or item on the enemy and revive it , but due to a glitch all revived enemies will come back with 0 HP , and thus , it will die again immediately . There will be no graphics of the monster coming back , but the animation of the revival spell or item will still happen . What this does is gives the player double the EXP and GP of the revived monster . If done quickly , it is even possible to do this twice in a row , thus tripling the EXP and GP of that monster . " Final Fantasy V " . There is a glitch in the smartphone version involving the Dancing Dagger , where if the player dual - wields the Dancing Dagger with another weapon and has the Dancing Dagger attack first and it uses Jitterbug that kills the enemy , the attack from the other weapon will bring the vanished enemy back on the screen . Another similar instance involves a character with Rapid Fire and a dual wielding Mime or any dual wielding character with Mimic . If the Rapid Fire does not defeat the enemy , and the other character uses Mimic immediately after and kills the enemy in the middle of the barrage of attack , the enemy will vanish for a moment until the next strike of Rapid Fire , which will bring the vanished enemy back . In both instances , the revived enemy counts as defeated , can never be targeted , and will never attack . The battle is won after killing all other enemies . The revived enemy remains onscreen even during the victory fanfare . " Final Fantasy VI " . Glitch # 1 . The glitch can only be created by X - type Death weaponry ( Assassin ' s Dagger , Ichigeki , Wing Edge , and Viper Darts ) and multiple hits ( Dragon Horn or Master ' s Scroll ) because it requires multiple kills to witness . The player should cast Reraise to a living enemy and kill it along with an undead enemy in the same turn with something like Ichigeki / Master ' s Scroll combo . When the revivals take place , the undead monster ( s ) will return and Reraise will activate . For whatever reason , the game " forgets " to restore the living monster ' s graphics when this occurs , rendering revived living monsters Hidden , making it un - selectable and renders it un - hittable . Glitch # 2 . A second glitch involving revival , if the player casts Reraise on an undead enemy , this can be done by casting Confuse for a direct cast or simply have either Strago or Gogo use Rippler to trade the Reraise status . The player must strike it with any instant death weaponry or the Death spell , both of which will revive undead enemies . The enemy will die , come back to life , trigger the Reraise status on itself , and die again . This does not work on undead character ( s ) equipped with the Lich Ring because they do not go through a special death or revival sequence . Glitch # 3 . If Banish hits a monster , the monster ' s graphic will disappear since they die . However , if the player or another monster revive the enemy target , or they had Reraise and are revived automatically , this becomes a problem , as the player will no longer be able to manually target that particular enemy . This doesn ' t affect anything but that particular monster . " Final Fantasy VII " . The Angel Whisper enemy skill can revive dead enemies if issued before the target ' s demise . Usually when a target dies all actions against it are redirected , but Angel Whisper isn ' t , which is why it can be used to revive dead enemies . There are no additional spoils for killing an enemy more than once , however .