naist-nlp/zeshel huggingface dataset:
Xorhun Xorhun , also known as Corellon ' s Cradle and Lifeblood Falls , is a special city in the Turmish area , on the edge of the Halondar Valley . Xorhun serves primarily as a stopping point along the Halondar , the road that connects Hlondeth to the south and Alaghôn to the north . It is populated primarily by craftsmen and merchants . Xorhun also serves as the garden spot of the non - human population , especially elves , having an unusual effect on elves and gnomes , increasing their fertility rate . Children are born at a rate two to three times the norm for their race . One must live in the area for five years before the fertility effects begin to show .
Fylo Nelgorn Fylo Nelgorn was a Zhent diplomat in Nesmé sometime after the War of the Silver Marches . History . Fylo was a priest of Bane who led the Zhentarim delegation in the reconstruction of Nesmé in the late 1480s or early 1490s DR . Secretly , however , Fylo went to deal with the fire giant Gundahella . Gundahella promised the liberation of a Zhent agent prisoner inside Ironslag fortress in exchange for support from the Zhents in stopping good groups like the Lords ' Alliance for interfering with research on a fragment of the Vonindod .
Fevered certainty of Caiphon Fevered certainty of Caiphon is spell used by warlock s , most often those of the star pact . When cast , " fevered certainty of Caiphon " bestows upon its caster with dark and forbidden knowledge , giving them an advantage over others in various mundane or heroic tasks alike . However , the knowledge is intoxicating and flushes the warlock with a small touch of the madness of the Far Realm , which like the benefits gained , lasts only for a moment . The spell is difficult to cast and warlocks can only call upon Caiphon ' s power in this way once per day .
Silverbark Silverbarks were a type of tree that grew in Faerûn . Descriptions . Silverbark trees were thin and rarely grew above 12 feet tall . Their red wood was covered in loose silver bark . Their large leaves ( as large as human hands ) were deep red , waxy , and serrated with a point at the end . Usage . Silverbark sap , which was clear in color , was a mild antitoxin that could be eaten to to prevent some poisonings . Silverbark leaves were strong enough to be used to make bags and baskets . Natives of the High Moor used silverbark leaves to wrap and protect their food . Silverbark wood was light and brittle . It was sometimes used by the poor to make stakes . Locations . Silverbarks grew alongside birch es in swampy areas in Luruar .
Extract water elemental Extract water elemental is a brutal and efficient way to summon an ally in a waterless region . History . The mage Akhlaur used a much stronger version of this spell when he was brought back to Faerûn by the elf Kiva . He extracted one huge water elemental out of the body of many soldiers of the army of Mulhorand and Halruaa to destroy the Mulhorandi . When the elemental tried to destroy the Halruaans they killed it with the might of their gathered wizards and mages . Effects . The mage just needs some unhappy creature of flesh and blood . If he then uses the spell upon the living being it will extract the body fluids and if the creature is slain by this those fluids will reform into a Water elemental of similar size and weight . The elemental is for one minute under the total control of the spellcaster . The only beings immune to the spell are such of the fire subtype . Material components . The spell needs a somatic and vocal component .
Shell Game " Shell Game " is the 14th issue of the " Advanced Dungeons & Dragons " comics series set in the " Forgotten Realms " and published by . It was written by Dan Mishkin , drawn by Jan Duursema , and edited by Elliot S . Maggin . It is the second part of " Spell Games " , which related Vajra Valmeyjar ' s past and relationship to Conner and revealed the mystery of the cat child . Appendix . Reprints . This issue was reprinted in the Dungeons & Dragons Classics , Vol . 2 trade paperback by in October 2011 .
Banishing smite Banishing smite was an abjuration spell for paladin s that made a weapon crackle with power and cause more damage . Effects . The spell caused the chosen weapon to crackle with power and cause serious damage . A struck target with less than certain level of vitality would be banished . A creature from another plane was sent to its native plane , while a creature on its home plane was sent to a harmless demiplane . While there , the target was incapacitated and when the spell ended the creature was sent back to their original location . Components . The spell had only a verbal component .
Draegloth Draegloths were half - demon , half - drow monstrosities . They are created by the " unholy union " of a glabrezu and a newly - ordained high priestess of the drow goddess Lolth . Description . Draegloths were 7 . 5 to 8 feet tall . They had four arms : large claws on the upper arms and humanoid hands on the lower arms . Their faces were stretched so that they resembled that of a dog . Their flesh was as black and covered in a fine coat of white fur . They had a yellow - whitish mane of hair on their head . Draegloths were immune to poisons , as well as sleep - inducing spells and effects , and they are resistant to most elemental energy . Combat . Draegloths use their upper arms for hand - to - hand combat , delighting in the carnage and death they can cause in melee . As such , they wade into battle without fear , and hold little consideration for tactics ; though not unintelligent , Draegloths are impatient when it comes to slaughtering their prey . Society . Draegloths are often seen as a sign of favour from Lolth . They are sacred creatures to the Lolthites and are usually treated with respect . Draegloths are perhaps the only variety of half - fiend that are created regularly and intentionally by a mortal race . History . During the Silence of Lolth , some draegloths , formerly unquestionably loyal to the matriarchs , went off on their own , abandoning or even betraying their mothers and demanding equal status .
Loyalists The Loyalists were a faction of the holy slayer organization known as the Everlasting in 1367 DR . Activities . The Loyalists were the only faction within the Everlasting to truly remain faithful to the Shadow Caliph , hence their name . If the Shadow Caliph were to die , the Loyalists would not hesitate to consolidate as much power as they could . Members . As of 1367 DR , 142 members of the Loyalists dwelt within the fortress of Sarahin . Yusuf bin Ayyub was the leader of the Loyalists .
Dragonback Inn The Dragonback Inn was a large building with fieldstone walls to chest height and wooden walls above , supported by thick timbers . The windows were made from dark - green , leaded glass , and above the door there hung a wooden sign . A dragon skull hanged over the fireplace in the main room , and the walls were decorated with banners and shields . The Dragonback ' s owner was a heavyset dwarf with white whiskers and a red nose .
Bat Bats were a group of wild , flying mammal s of generally small size that fed on other small mammals , insect s , reptile s , or fruit . Although the majority of bats were small , a few larger varieties existed . Bats were almost all nocturnal . Description . Most bats were roughly the size of a small bird although larger bats existed . All bats were adept at perceiving their surroundings in the dark though the precise mechanics differed by species , with most bats using a form of blindsight , shadowhunter bat s using darkvision , and fire bat s projecting light around them . Species . There were many varieties of unusual bat species , some of which are listed below :
Pureheartman Pureheatman was the shaman of the Great Raven tribe of the Uthgardt . He was described as being of noble bearing , tall , slender , and usually dressed in a cape of flowing black feathers . He was secretly a member of the Host Tower of the Arcane and did what he could to oppose the plots of Dendybar and Eldeluc , and others of dubious nature . He worshiped Mystra and the Great Raven .
Stone Stand The Stone Stand was a stone circle in the High Forest in the Silver Marches . It contained a large oak tree , grown from a cutting from the Grandfather Tree . The site was sacred to the Tree Ghost tribe . Description . In the past this ancestral mound belonged to the Blue Bear Tribe . Afterward the Blue Bear Tribe became extinct . The mound was guarded by ghost s of many warriors of the tribe , each of whom had been in life a fierce and bloodthirsty fighter . The site was then consecrated to Malar the Beast - Lord .
Knesha Knesha was a bard in Mulhorand in 1357 DR . Activities . Knesha was the greatest non - divine expert in lost relics and artifact s in south Mulhorand . She spent all her free time studying about places where ancient magic item s disappeared . History . Once Knesha was a scribe in Skuld until a mistake in her calculations caused a loss of taxes . She was imprisoned but managed to escape and settled in Outer Sultim , where nobody respected Skuld ' s laws . There she found her true vocation as a bard specializing in satirical poems . Personality . Knesha had grown bored of her work as a bard and dreamed of going on adventures .
Shou Lung amethyst Shou Lung amethyst was a mineral more similar to ruby and sapphire than to the amethyst s found in Faerûn . Kara - Tur was believed to be the source for these gem stones , where their properties were said to protect the nobility . Description . The deep purple amethyst - like hue gave Shou Lung amethyst its name . A typical specimen had a base value of 1 , 000 gp . Powers . These stones were rumored to have strong magical powers , but none have been documented .
Mathira Melarn Mathira Melarn was an Eilistraee an sword dancer from Ched Nasad who wielded the Crescent Blade . History . Mathira Melarn was a member of the Ched Nasadan House Melarn . There was a broken bust of Mathira in House Melarn ' s great hall . At some point , she joined the worshipers of Eilistraee and became a sword dancer . She wielded the Crescent Blade , a sword said to be created by Eilistraee for the purpose of destroying Lolth . Mathira was last seen in Harrowdale , making her way to Black Feather Bridge . She was burned to death on the Cold Field by acid from a black dragon . She then became a ghost , who appeared to her descendant , Halisstra Melarn , in 1373 DR as she sought the Crescent Blade .
Cressyl Blackbones Cressyl Blackbones was a male orc and a red half - dragon from the Thunder Peaks . He led a small army of orcs near the eastern edge of the Hullack Forest . Description . Standing 6 ' 10 " ( 2 . 08 meters ) , Cressyl towered over most and with his red skin and ashen scent it made him stand out from the other orcs in his tribe . This accompanied by his yellow fangs and empty left eye socket compounded his baleful visage . Possessions . Cressyl made use of a magic dire flail whenever he went into battle and was outfitted in enchanted half - plate mail armor . In addition , Cressyl was at all times with his pet howler , Spike . History . In the summer of 1372 DR , members of the Cult of the Dragon inadvertently opened a portal near where Cressyl Blackbone ' s orcs were resting . The ensuing combat was quickly finished by the orcs and they learned the secret of opening the portal from one of the cultists . Over the next few days , the orcs slowly explored the portal nexus that the cultists had come from , expanding their raiding until they met more resistance and counterattacks by the cultists .
Dungeons & Dragons Online Dungeons and Dragons Online - more commonly referred to as DDO is an MMORPG , released on February 28th 2006 that is primarily set in the Eberron Campaign Setting . In June of 2012 , DDO released a major " Menace of the Underdark " expansion that allowed players to travel to the kingdom of Cormyr in the Forgotten Realms . Players were able to travel from Xen ' drik in Eberron to Cormyr where they could explore and adventure in Eveningstar , Wheloon , the Stormhorns , the Thunder Peaks , along the High Road and in Sschindylryn , even getting the chance to travel to the Demonweb Pits and meet Elminster . Two other adventure packs entitled " Druid ' s Deep " and " High Road of Shadows " allow players in the Realms to venture into the King ' s Forest and race against the shadovar for one of the Nether Scrolls .
Daumar Gudenny Daumar Gudenny is an ex - assassin and spy for the Bruil family of Melvaunt . Though he currently lives within the city , he often operated within the land of Thar . A self - exiled spirit folk from Rashemen , he is obsessed with the legends of Vorbyx , the First King of Thar , as some theories surrounding him suggest the ancient king shared his lineage . Appearance . Standing a bit over 6 ' ( 1 . 8m ) tall , Daumar has green eyes that glow with an eerie , otherworldly light . His thick , reddish - brown hair hangs freely around his shoulders somewhat resembling the mane of a lion .
Golden Way The Golden Way was a road starting in Telflamm , a city in the nation of Thesk along the coast of the Sea of Fallen Stars . It extended eastward , through Phsant , Tammar , and other cities until it reached the shore between Lake Ashane and Lake Mulsantir . Travelers crossed via ferries to Mulsantir in Rashemen . The Golden Way continued through Rashemen and the Endless Wastes ( also called Taan ) all the way to the empire of Shou Lung in the distant lands of Kara - Tur . It was the primary trade route between the lands of Faerûn and Kara - Tur and the source of Thesk ' s wealth . The Golden Way was pioneered by Windyn Balindre in 917 DR , a merchant from Impiltur who also founded Telflamm in the process . Trade along the Golden Way was interrupted for a few years by the Tuigan Horde until they were defeated at Phsant in 1360 DR by King Azoun IV of Cormyr leading an alliance of nations throughout Faerûn .
Achmed al - Assad Achmed al - Assad was the father of Khalil al - Assad al - Zahir — the Grand Caliph of Huzuz in 1367 DR . Activities . Achmed served as the Grand Caliph until his death . Relationships . Achmed was the eldest brother of Prince Tannous and Prince Cheddah
Imphras I Imphras Heltharn I , known as Imphras the Great , was the eighth Paladin - King of Impiltur and the first ruler of the Heltharn Dynasty . Relationships . Imphras Heltharn was a descendant of a line of paladin s who were related to the Durlarven Dynasty by marriage , through one of the sisters of King Bellodar III . Imphras married the sorceress Sambral , with whom he had fought against the hobgoblin horde . They had two children , a son , Imbrar , and a daughter , Ilmara . Both would later sit on the throne . Possessions . Imphras was in possession of a legacy of old treasures , including the " Crown of Narfell " and over 100 magical swords . History . Imphras I was born in 1063 DR . He became a War - Captain of Lyrabar , and in this role , he united the forces of Dilpur , Hlammach , Lyrabar , and Sarshel , the shield dwarves of the Earthfast Mountains , and the wood elves of the Gray Forest against the hobgoblins of the Giantspire Mountains . Despite this , in 1095 DR , his army was driven back by the goblinoid hordes , as far as the Bluefang Water . There , however , he was joined by the powerful mages Soargar , Velgarbrin , and Sambral . With the power of their magic , Imphras led a counterattack , and they vanquished the enemy horde . After the battle , a dying Soargar revealed the location of a secret stash of treasures from the previous dynasty , which he left to Imphras . Two years later , after much diplomacy among the city - states , he was crowned king in 1097 DR and restored the monarchy , which over 100 years prior had fallen due to severe plague that had slain all the heirs of the previous Elethlim Dynasty . Imphras had a tower constructed in Filur to serve as his royal palace . In 1110 DR , King Imphras allied his army with that of Thesk to defend Phent against the invading forces of Thay . Imphras was victorious , and the Red Wizards were defeated . Imphras died in 1122 DR , shortly after the death of his wife .
Protection from good Protection from good was an abjuration spell that created an aura around the target that shielded against mental and physical attacks by good creatures . The reverse of this spell , protection from evil , had identical effects on evil creatures . Effects . This spell functioned exactly like " protection from evil " except the bonuses and benefits applied to attacks from good creatures . Components . In addition to verbal and somatic components , the caster had to draw a 3 ft ( 91 cm ) circle around the recipient using powdered silver for the newest version of the spell . See the description of the components for the reversible version of this spell at protection from evil .
Lawful evil Lawful evil is the methodical , intentional , and frequently successful devotion to a cruel organized system . In 4th edition mechanics for " " lawful evil is found under the umbrella of the evil alignment . A lawful evil character methodically takes what he wants within the limits of his personal code of conduct without regard for whom it hurts . He cares about tradition , loyalty , and order but not about freedom , dignity , or life . He plays by the rules but without mercy or compassion . He ' s comfortable in a hierarchy and would like to rule , but is willing to serve . He is loath to break promises , and he is therefore very cautious about giving his word unless a bargain is clearly in his favour . This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds . Some lawful evil villains have particular taboos , such as not killing in cold blood ( but having underlings do it ) or not letting children come to harm ( if it can be helped ) . They feel these personal morals put them above unprincipled villains . Many lawful evil characters use society and its laws for selfish advantages , exploiting the letter of the law over its spirit whenever it best suits their interests . Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good . Beyond being willing to hurt others for their own ends , they take pleasure in spreading evil as an end unto itself . They may also see doing evil as part of a duty to an evil deity or master . Lawful evil is sometimes called " diabolical " , because devil s are the personification of lawful evil . A tyrannical ruler who drafts the rules to suit himself , a corrupt lawyer or judge who uses the law to mask his own misdeeds , and the ruthless bosses and minions of organized crime are all examples of lawful evil characters . Characters . Some characters identified as Lawful Evil in the Forgotten Realms setting include : < br > Artemis Entreri < br > Fzoul Chembryl < br > Manshoon < br > Sammaster < br > Aribeth de Tylmarande ( after fall ) < br >
Parthar Parthar the Valiant , most known as Rhymallos , meaning " Hidden Eye " , was an unsung hero of the Weeping War . History . Parthar was a gnome member of the N ' Vaelahr , the shadow army of Myth Drannor . At the start of the Weeping War , he accepted the proposal of the high mage Ualair to be transformed into a mezzoloth and infiltrate the Army of Darkness as a spy . The Elven High Magic spell went well and , after the Scourging of Jhyrennstar , Rhymallos was leading a regiment under orders of Aulumpiter but secretly sending precious informations to Ualair . Then tragedy hit when , thanks to Rhymallos ' information , Malimshaer discovered the Vaults of Uvaeren , a deposit of important elven artifacts . Aulmpiter personally directed Rhymallos ' s regiment to go to Uvaeren to take the artifacts away . Immediately , Rhymallos informed Ualair but Ualair couldn ' t gather reinforcements for fear of blowing Rhymallos ' cover . So Rhymallos and Ualair fought alone against the Army of Darkness ' s troops at Uvaeren until they destroyed the vault , closing access to the artifacts forever but dying in the process . In truth , Ualair survived but , deeply injured , survived in stasis inside a tomb in Impiltur , where he also took the comatose Rhymallos . There , in 1374 DR , Khelben Arunsun finally awoke them in order to gain their help in the raising of Rhymanthiin . At last , Khelben healed Rhymallos and finally dispelled his yugoloth body . So Parthar regained his original body .
Fatima Kossi Fatima Kossi was a halfling who lived in the Pilgrims ' District of Huzuz in 1367 DR . Activities . Fatima owned the Wanderer ' s Rest , catering to pilgrims visiting Huzuz . She often let true pilgrims stay for free if they could not afford her rates . Fatima was a devout follower of Kor . She felt like she wasted much of her life in pursuit of money when she could have spent that time productively as a priestess . History . Though long retired , Fatima used to be an adventurer .
White copper ring of fire The white copper ring of fire was a unique magical ring that was forged by the djinn to aid them against the efreet . Description . This ring was made from white copper . Powers . If worn by any spellcaster , this ring augmented any flame spell cast so that it caused intense white flames to strike any evil creatures or those who drew magic from the Negative Energy plane . The ring accomplished this by drawing its power from the Positive Energy plane and the Elemental Plane of Fire . Additionally , fire - based spells cast by the wearer fully harmed any creature that was normally immune to such attacks .
Kossaandar Kossaandar was the lizardfolk war chief of Shadowscale tribe in the Plane of Shadow in 1374 DR . History . Kossaandar war the war leader of the lizardfolk gathered by Ketsarra Shadowscale called Shadowscale tribe . Like all his fellow was trasformed in a shadowslain , a kind of Shar undead . For his position he resided in a keep of Plane of Shadow instead of his ancestral home in Vast Swamp . Eventually an adventurers party defeated him and with his death the Shadowsacle tribe crush for good .
Corruption domain The Corruption domain is a deity domain that grants divine spellcasters corrupt spell powers . It originated in the " Book of Vile Darkness " , and was added to the Forgotten Realms setting by the " Player ' s Guide to Faerûn " . Corruption Domain Powers . Once per day , the cleric can attack an object and ignore its hardness rating .
Dackto Dackto was a Maztican drider . He was one of the Ancient Ones . History . In 1361 DR , after the Night of Wailing , Dackto was one of the many drow who survived and were transformed into driders by Lolth . He died at the hands of the Itza during the advance of Darien ' s army of giant ant s .
Ooze Master The Ooze Master was a monstrous intelligent ooze in the Doomvault dungeon . Personailty . The Ooze Master believed that all Red Wizards needed to be fused with oozes in order to achieve immortality and it welcomed all that arrived in its presence as new apprentices that needed its gift . Abilities . It was similar to a lich as , after it was destroyed , it reappeared asleep in the nearby Red Pillar , and it could only truly be slain with the destruction of the Phylactery Vault . If a person was killed by fluids secreted by the Red Pillar , then the Ooze Master gained the knowledge and memories of the dead . It was linked to the White Maw and knewn if it was slain . History . The Ooze Master was the result of one of the experiments of the transmuter Sarkalla to create a sentient ooze . It had once been a Red Wizard that Sarkalla successfully fused with an ooze . It became a powerful creature but was not the perfect assassin that Sarkalla had sought . Rumors and Legends . In 1486 DR , it was destroyed by the heroes of Daggerford .
House Jysstev House Jysstev was an Amnian house . History . The house backed the Jhannivvar pretender for the throne of Tethyr and subsequently lost its riches , living in near poverty . It was forced to sell its assets in Athkatla and Murann , and move to Eshpurta . The house remained well ranked , but only through debts of honour .