naist-nlp/zeshel huggingface dataset:
Building a Better Crop Building a Better Crop is an Institute side quest in " Fallout 4 " . Detailed walkthrough . During or after the quest Institutionalized , speak with Doctor Holdren and he will mention that Doctor Isaac Karlin could use some help . Karlin will explain that they ' ve replaced Roger Warwick with a synth and need seeds delivered to perform an experiment , he will then provide a passphrase . Warwick homestead is east of Atom Cats garage and south of The Castle . Go there and speak with Roger , giving him the passphrase . Follow Roger on the " tour " of the homestead , then speak to him again to deliver the seeds . Roger will discuss Bill Sutton ' s actions around the homestead , and voice his concerns that Bill knows that Roger is a synth . Roger will ask the Sole Survivor to investigate and resolve the issue for him , starting by talking to Roger ' s family . Wally and Janey won ' t provide any information without completing a medium persuasion check , at which point they ' ll mention Cedric Hopton going to Goodneighbor . June can be persuaded to give information by telling her she should be grateful or by passing a medium check . Go to Goodneighbor next and find Cedric in The Third Rail . All four speech options lead to the same second stage of the discussion . At that point , Cedric can be bribed or hit with a medium persuasion check to send the player character back to talk to Bill . Upon returning , Roger is being held up by Bill . The discussion ends up one of two ways : killing Bill , or passing a moderate persuasion check to talk Bill down . Either way , the result is 250 caps , Warwick homestead as a settlement and instructions to return to the Institute and collect a reward .
Simon ( Fallout : New Vegas ) Simon is the door guard and face of the Van Graff family living in Freeside in 2281 . Background . Simon has been with the Van Graff family for a couple years and is responsible for guarding the door at the Silver Rush . His duties include weapon checks and turning away drunks and addicts while keeping a very professional , authoritarian attitude . Simon likes to use a , because of the superior speed of its projectiles , but Gloria wants at least one guard to use the ( since the visual appeal draws in customers ) , so Simon is equipped with a plasma rifle instead . Appearances . Simon appears only in " " . Bugs . If a save is done and afterwards Simon attacks the player , caused by the player attacking a civilian in Freeside , a bug may appear in a reload of previous save where Simon still attacks the player without said civilian attack performed . This causes the player to automatically fail the Birds of a Feather quest .
Washington ( female ) Mrs . Washington is a feral ghoul in 2287 . She is encountered in a random encounter post - War , being one of a group of hostile ghouls . Background . Before the war , Mrs . Washington was presumably one of the neighbors of the Sole Survivor who did not make it to safety . She can be found 210 years later roaming the Commonwealth and Boston with her husband and a few other unlucky pre - War citizens turned ghoul . Appearances . Mrs . Washington appears only in " Fallout 4 " .
X - 13 research facility The X - 13 research facility is a on the westernmost border of the Big MT . Layout . The entrance leads to three labs , each containing one piece of the stealth suit Mk II armor . There is at least one area that can only be accessed with an upgraded Sonic emitter . After the three labs , the Courier will reach a main room with metal walkways . One can then access a doorway on the right that opens to small virtual reality test room which is no longer functioning . From that same area a stairway can be found on the left that goes down stairs to the Nightstalker test area , which leads to tunnels and the strange still which is all part of the same Cell ID . Alternatively , once all 3 pieces of the stealth suit have been retrieved , the player character can access the central door by unlocking it via the security terminal to the right , which leads to the X - 13 Stealth testing lab section which has two levels . The top level consists of walkways which function as observation points for researchers above the stealth testing area and the lower level is the test track for the stealth suit Mk II and the associated quest , Project X - 13 . Appearances . The X - 13 research facility appears only in the " " " Old World Blues " .
Searchlight fire station The Searchlight fire station is a in Camp Searchlight which is highly irradiated . To enter , you need to retrieve the Searchlight fire station key from . Layout . The entrance / garage area contains a . On the wall next to some shelves are two s . The upstairs level has a large room full of beds and duffle bags , as well as a kitchen containing numerous irradiated consumables . Appearances . The Searchlight fire station appears only in " " .
Barney ' s password Barney ' s password is a paper note in " Fallout 4 " . Location . Given to the player by Barney Rook during Gun Run . Barney will ask to activate the terminals controlling the turrets throughout the town . To do so , the password must be entered in the terminals .
Wanted Person : Yang , W . Wanted Person : Yang , W . is a note in the " Fallout 3 " add - on " Point Lookout " . Location . Given to the player after reading a Wanted poster for Wan Yang on the People ' s Bank of Point Lookout , when searching for clues about her fate during The Velvet Curtain .
Sergey Urbonas Sergey Urbonas was a Viscount before the Great War . Background . In June 2072 , an assassination attempt was made on his life . Ezra Parker saved him by jumping in front of the bullet , which hit Ezra ' s silver locket , preventing both of their deaths . Appearances . Sergey Urbonas is mentioned only in the " Fallout 4 " add - on " Far Harbor " .
Siberian Cossacks The Siberian Cossacks were inhabitants of Siberia after the Great War . Background . Their purpose in the game is unknown , but The Cause would meet them in their journey to China . Appearances . The Siberian Cossacks were to appear in the canceled " Fallout Extreme " .
Helios One terminal entries The Helios One terminal entries are a collection of from HELIOS One in " " . Power plant terminal . This terminal is located on the reception desk of the power plant . Terminal 1 and 2 . These terminals ( denoted as either eastern or western ) are located in 2 separate fenced off areas behind the power plant , near the Solar Collection Tower . HELIOS One mainframe terminal . This terminal is located in the Solar Collection Tower , observation level area . Configure Power Grid . Terminal entry meant as the next phase in the That Lucky Old Sun quest . Behind the scenes . The password for the western tower computer terminal is in hexadecimal , " Too many secrets " , and the password for the eastern terminal is also in hexadecimal , " My voice is my password . " Both of these passwords are references to the movie " Sneakers . "
Fallout 3 locations General information . Without any of the available add - ons installed , there are 163 marked locations in " Fallout 3 " , provided that the Lawbringer perk and the Contract Killer perk have been selected ; without these there are only 161 as the Regulator HQ and the Scrapyard office are not available . The Vault 101 map marker is not counted in the Pip - Boy 3000 " locations discovered " statistic , resulting in a maximum displayed value of 162 discovered locations . " " , " The Pitt " , " Broken Steel " , " Point Lookout " , and " Mothership Zeta " add a total of 10 additional marked locations to the Capital Wasteland map and 52 more on separate world maps , coming to a grand total of 225 marked locations . Of this total , only 221 are counted towards the " locations discovered " statistic in the stats section of the Pip - Boy 3000 . Settlements . " Unmarked locations ( not marked on the Pip - Boy ) are in italic type . " Capital Wasteland . " Unmarked locations ( not marked on the Pip - Boy ) are in italic type . " Downtown DC ( Washington , DC ) . " Unmarked locations ( not marked on the Pip - Boy ) are in italic type . " Metro . " Unmarked locations ( not marked on the Pip - Boy ) are in italic type . " " Broken Steel " . Adams Air Force Base can only be accessed if the add - on " Broken Steel " has been downloaded . " The Pitt " . The Pitt can only be accessed if the add - on " The Pitt " has been downloaded . " Unmarked locations ( not marked on the Pip - Boy ) are in italic type . " " Point Lookout " . Point Lookout can only be accessed if the add - on " Point Lookout " has been downloaded . " Unmarked locations ( not marked on the Pip - Boy ) are in italic type . " Mothership " Zeta " . Mothership " Zeta " can only be accessed if the add - on " Mothership Zeta " has been downloaded .
Charlotte Clark Charlotte Clark was the wife of Randall Clark , who lived in Salt Lake City . Background . She was Randall ' s wife , and always told him he belongs with his family , and should stop running off into the wild . When Randall ignored her and went on a hike , she died with the rest of the family without Randall when the bombs fell in 2077 . On October 29th , Randall dedicated one of his diary entries to her , even though he knew she was dead . It described what happened during the air raid , and how she was right . Appearances . Char Clark is mentioned only in " Honest Hearts " .
Hand Loader Hand Loader is a in " " . Effects . This perk allows you to craft 6 more types of ammunition at a reloading bench ( plus 1 more with the " Honest Hearts " , and another 6 with the " Gun Runners ' Arsenal " add - on ) , each requiring slightly more supplies to create than the standard form . The perk also doubles the chance of recovering a shell / casing whenever you fire off most rounds . With " Gun Runners ' Arsenal " installed , it also adds a more efficient recipe for making powder charge s . This perk is favorable for players who prefer saving cartridges and casings and making their own at a reloading bench rather than spend the to get them from a vendor , and those who prefer the Guns over most other weapon skills . This saves money and , when utilized to its full potential , can prove to be a very lethal proposition when choosing this perk .
Mole rat ranch The mole rat ranch is a in the Mojave Wasteland . Layout . The ranch itself is just a piece of land with a bunch of friendly s . A hostile ( without Animal Friend perk ) can be found among them , usually having killed the entire pack when the player arrives for the first time . The brahmin can be killed to save any mole rats that are still alive , though both the mole rats and the brahmin will respawn . North of the ranch is a Mojave home with two Average locked doors . The doors are considered owned , and thus picking them results in bad , but the items inside are not . It ' s apparent that it was the home of a moonshiner as shown by the still in the kitchen and the numerous stalks of maize growing inside . It is also the only known Grow Op in the Mojave Wasteland . To the east of the ranch there is a ruined building . Beware of on each entrance ( mines and grenade bouquets triggered by tripwires ) . Inside the ruined building there is a Hard locked room that contains a and some ammunition . Notable loot . There is a copy of " True Police Stories " and a " Patriot ' s Cookbook " on the shelf , and a copy of " Locksmith ' s Reader " to the right in the small bookcase at the front door . Appearances . The mole rat ranch appears only in " " .
Desdemona Desdemona , also known as Dez , is the leader of the Railroad in the Commonwealth in 2287 . She serves as the secondary antagonist of " Fallout 4 " if the Sole Survivor sides with the Institute or the Brotherhood of Steel . Background . Desdemona is the current leader of the mysterious and secretive organization known as the Railroad . Her cautious nature and professional demeanor make getting to know her difficult . As leader of the Railroad , Dez is in charge of day - to - day operations and maintaining contact with the widespread network of safehouses . Not much is known about her history . Dez first signed up with and joined the Railroad sometime before September 2276 , serving under Pinky Thompson . Desdemona was voted into the Alpha position following the resignation of Thompson around December 2277 . During her tenure , she made major changes concerning the organization ' s operational security , leading to a drastic increase in the number of synths successfully rescued . She was responsible for devising the railsign s , and was also the one who recruited Tinker Tom and Glory to Railroad HQ . Appearances . Desdemona appears only in " Fallout 4 " . Behind the scenes . Desdemona is a character in William Shakespeare ' s play " Othello " .
Haggerty Lt . Haggerty is an NCR soldier stationed as commanding officer at HELIOS One in 2281 . Background . Lt . Haggerty is disgruntled by the fact that she is guarding HELIOS One rather than being out on the front lines , though she does comment that if the NCR lose the battle at the dam , then the plant may be their last stand . Appearances . Lt . Haggerty appears only in " " .
Harness Harness is a piece of armor that can be obtained in " Fallout 4 " . Characteristics . The harness is a piece of lightweight armor . It is a worker ' s harness worn over pants with a pair of boots . It provides little in the way of damage reduction , so is lacking as an effective form of protection . It is worn with no shirt underneath . Scrapping a harness will yield a piece of leather . Locations . Harnesses are a very common piece of armor , found on raiders and scavenger enemy types . They are most common towards the beginning of the game .
Dunton House The Dunton House is a building in Klamath Downtown . Layout . The building is a dwelling and shop at the same time for the Dunton brothers , Chuck and Buck . Room at the back is closed , they keep in him the supplies . Appearances . Dunton House appears only in " Fallout 2 " .
Johnson ( Fallout 2 ) " Painless " Doc Johnson is a Redding physician in 2241 , running the local hospital together with his assistant Rattray . Background . Called Painless by the townsfolk of Redding , Johnson is a thin , nervous man that is the primary physician of the town . Apart from medical care , he took it upon himself to process Jet shipments into user ampules , so that the miners can remain relatively healthy and able to work - something he claims would not be possible if some quack with rusty equipment would do that . He also offers advanced surgical procedures , including even armor implants - the Phoenix Armor Implants , Dermal Impact Armor and their respective upgrades . He is a staunch supporter of Vault City , turning a blind eye to the obvious mistreatment of non - citizens within its walls . If given the Jet antidote , Johnson would distribute it to miners and eventually be elected mayor of Redding , swiftly entering an alliance with Vault City . Appearances . Doc Johnson appears only in " Fallout 2 " .
Shi townsperson Shi townspersons are inhabitants of Chinatown in 2241 . Background . They are descended from remnants of a Chinese submarine ' s crew from before the war and citizens of San Francisco . They find all " round - eyed " people funny . Interactions with the player character . Effects of player ' s actions . They will comment if their leader ( Dragon or Lo Pan ) died . Appearances . Shi townspersons appear only in " Fallout 2 " .
Pitching machine ( Contraptions Workshop ) The pitching machine is a constructible settlement object in the " Fallout 4 " add - on " Contraptions Workshop " . Characteristics . The pitching machine is a stationary trap that launches small items such as pistols , baseballs , and knives when powered . It deals damage on par with an unupgraded Junk Jet , but can launch items a much farther distance . It can also launch grenades as if they were thrown , detonating as usual - this includes synth relay grenade s and HalluciGen gas grenade s . It requires 3 units of power to operate . Locations . Can be crafted and used at any settlement .
Laura Robinson Laura Robinson was a citizen of Vault 3 . Background . She was the daughter of Nara Robinson and was doing bad in Vault School so she slipped out at the end of the semester . She is mentioned on one of the terminal entries in Vault 3 . Appearances . Laura Robinson is mentioned only in " " .
Bill Foster Bill Foster is one of the inhabitants of Vault 112 and part of the Tranquility Lane virtual reality simulation , still alive in 2277 . Background . Mr . Foster is a technician down at the local RobCo plant . Always ready with a Sugar Bomb for the kiddies , he ' s a chipper sort , and prone to whistling , or impromptu bursts of patriotic sing - songs . He is most definitely not living a life of quiet desperation . Like the other inhabitants of Vault 112 , he is trapped in the Tranquility Lane simulation by Stanislaus Braun . Lounger Monitor . DISPLAY RESIDENT STATUS DISPLAY RESIDENT STRESS LEVEL Notes . He is the only Tranquility Lane resident besides Betty , who does not have a house bearing his surname . Appearances . Bill Foster appears only in " Fallout 3 " .
Lawbringer Lawbringer is a perk in " Fallout 3 " . Description . You will get a note from The Regulators telling you that they " require your aid in bringing the scum and pestilence that inhabit our home to justice " and ask you to report to Sonora Cruz at Regulator HQ for details . Sonora Cruz , the leader of the Regulators , will pay the Lone Wanderer for each " evil " person brought to justice ( killed ) and requests their finger as proof . She will pay 5 caps per finger unless the Wanderer has 750 or more Karma , at which point they will pay 10 caps per finger , this is determined by your Karma before the turn - in , not after . Each finger will give the Lone Wanderer 10 Karma , regardless of their current Karma . If you are 10 Karma away from 750 and you have multiple fingers , dropping all but one and doing 2x turn - ins will net more caps .
R . Hakiki R . Hakiki is a character mentioned in " " . Background . The name of this character is mentioned when you activate one of the tables on level 2 of the Secret Vault - Ruins . Appearances . R . Hakiki is mentioned only in " " . Behind the scenes . The character is named after one of the developers of the game , Rene Hakiki .
The Shocker The Shocker or FSGv118 - b model Shocker glove is an Unarmed weapon in " Fallout 3 " . It is a unique variant of the power fist which deals added electric damage to robots . Characteristics . The Shocker is a sort of civilian device , as noted by the shocker glove holotape , but what it was meant to do or be is never explained . It is especially effective in combat against robotic enemies , dealing nearly double bonus damage , and causing a visual electrical effect similar to that left by pulse grenade s or pulse mines , or other weapons that deal electrical damage . Durability . The Shocker can successfully strike about 400 times from full before breaking . Location . The Shocker is found ( complete with holotaped instructions ) inside the flooded metro west of Arlington Library ; however , it is located much closer to the Mason District South entrance than the flooded metro entrance , and entering there avoids the majority of the metro ' s mirelurk population . From Mason District South , follow the path till one reaches the metal staircase . Go down two flights , through the door on the east side and follow the tunnel down and to the north . ( There are two doors near the staircase leading to similar - looking tunnels . The incorrect tunnel will lead the Wanderer to a room filled with mirelurk egg clutches . The correct tunnel will be booby - trapped with frag mines . ) Video . Video walkthrough for finding The Shocker :
Quincy Liquors Quincy Liquors is an unmarked location in Quincy ruins in the Commonwealth in 2287 . Layout . This is a two - story building attached to a three - story building . The first floor of the two - story building is mostly caved - in , allowing little room inside . This was the original liquor store . The Gunners have set - up a saloon in the attached three - story building , with access by means of scaffolding . A chemistry station is inside as well as liquor , etc . The upper levels are not accessible from below . Appearances . Quincy Liquors appears only in " Fallout 4 " .
Electron charge pack ( Fallout 3 ) The electron charge pack is a type of ammunition in " Fallout 3 " . Characteristics . This type of ammunition is considered one of the rarest ammunitions in the game and is used by big guns and one energy weapon . Locations . The electron charge pack is very rare at lower levels , but it can be found in a few places . Acquiring the Scrounger perk makes this ammunition much more plentiful . The amount of electron charge pack ammunition found will most likely depend on the type of character encountered : There are several locations that will always hold an electron charge pack :
TestQAHairF TestQAHairF is a test cell found in the game files of " Fallout 3 " . Layout . The cell features a group of female NPCs wearing only party hats . Appearances . TestQAHairF appears in the game files of " Fallout 3 " but is not canon because it is a test cell .
Brad Franklin Brad Franklin is a character mentioned in " Fallout 4 " . Background . Brad Franklin was a civilian found at the Boston Police rationing site in 2077 . He was involved in a ration theft along with his partner Tommy Paine . Appearances . Brad Franklin is mentioned only in " Fallout 4 " .
Initiate Clarke ' s holotag Initiate Clarke ' s holotag is a junk item in " Fallout 4 " . Characteristics . Holotag belonging to Brotherhood of Steel Initiate Clarke . Crafting . Initiate Clarke ' s holotag can be broken down into its individual components for use in crafting :
Mullins Mullins is a location in South Carolina , mentioned in " Lonesome Road . Appearances . Mullins is mentioned on the MRE packaging in the " " " Lonesome Road " . Behind the scenes . The real - life ZIP code of Mullins , South Carolina is 29574 , while ZIP code 12490 corresponds to West Camp , New York . However , the real - life MRE supplier SOPAKCO is indeed based in Mullins .
Stash toolbox Stash toolboxes are containers in " " , used for storing items . The stash toolboxes usually contain more loot than regular toolbox es . Gameplay . A player can find and store items in a stash toolbox . Locations . Six can be found in the base game .
Colonial Taphouse The Colonial Taphouse is a location in Diamond City in 2287 . Located next to the mayor ' s lift , the bar is owned and operated by Henry Cooke . Upon entering the building for the first time a fight breaks out between Henry and Paul Pembroke over Paul ' s wife Darcy Pembroke . Layout . The Colonial Taphouse is located inside a single small room with brick walls . The place is furnished with a couple tables and chairs for the patrons to enjoy their drinks . Appearances . The Colonial Taphouse appears only in " Fallout 4 " .