naist-nlp/zeshel huggingface dataset:
Scouts - Many - Marshes Scouts - Many - Marshes is an Argonian with darkened green skin and darkened blue feather - like hair living in Windhelm . He can be found unloading materials ( usually firewood ) at the Windhelm Docks outside the city during the day and sleeps in the Argonian Assemblage at night . Personality . Scouts - Many - Marshes does not appear to share the hatred for Nords and Dunmer that many Argonians have , as can be assumed from his dialogue , wishing that everyone in Windhelm lived in harmony . Interactions . A Few Words with You . If asked if he is having trouble , he complains that Torbjorn Shatter - Shield is not paying the Argonian dockworkers anywhere near the amount he would a Nord . The Dragonborn can then choose to talk to Torbjorn about raising the Argonians ' wages . Services . Scouts - Many - Marshes is a level 50 trainer in the Light Armor skill . Marriage . With the Amulet of Mara , the Dragonborn has the option to marry Marshes after completing a miscellaneous quest for him . Once they are married , the Dragonborn may choose for him to move in with them , or live with him in the Argonian Assemblage in Windhelm . As with any marriage prospect , he will start up a business and make 100 daily . Each time the Dragonborn asks him if the store has made any money , he will share with the Dragonborn half the money he ' s built up since the last time he was asked .
Lord Dregas Volar ( Morrowind ) Lord Dregas Volar is a unique Dremora Lord . He is the last known user of the Daedric Crescent , and can be found in Magas Volar . " Note : " The Daedric Crescent causes Paralysis and can melt armors , making this enemy potentially difficult to defeat .
Aundae Amulet Aundae Amulet is a unique enchant ed Extravagant Ruby Amulet in . Enchantment . Instantaneously transports the wearer to Ashmelech when used . Acquisition . Dhaunayne Aundae of Clan Aundae will give the Nerevarine this amulet as a reward for killing Ano Vando during the quest " The Vampire Hunter . "
Corrupted Shade ( Skyrim ) Corrupted Shades are a type of undead creature . Appearance . Corrupted Shades are similar to skeletons , but are entirely black with the exception of their eyes and mouth , which glow red . They emit a black mist from their body and have no lower body , but instead float . There are three variants of shades . The shades that appear in Kilkreath Ruins appear to be the remains of Imperial Legionaires and Stormcloak soldiers , wearing Imperial and Stormcloak armor respectively . The shades in Vahlok ' s Tomb are bare and wear nothing whatsoever .
Sir Edmund Sir Edmund is a Breton Knight of the Flame residing in Firebrand Keep in Stormhaven . He ' s found at the top of the stairs leading into the Keep . He needs some help from the Vestige . Interactions . The Flame of Dissent . The Knights of the Flame are divided over whether to attack the Redguard army at Alcaire Castle . Sir Croix and the other knights would potentially destroy the Covenant . They need to be stopped . The Vestige agreed to rally knights to Sir Edmund ' s cause .
Brina Merilis Brina Merilis is a retired Nord Legionnaire and a resident of Dawnstar . She will become Jarl of the Pale if the Legion occupies Dawnstar . Personality and traits . She is a stern woman who tolerates no foolishness from those under her command , a trait she shares with fellow Nord Legate Rikke . She does have a warm side that sometimes shows , but this is rarely seen due to the Civil War . When it comes to the recent return of the dragons , Brina is able to see how serious the problem is , unlike Skald , who simply believes that the dragons will vanish once the Empire is driven out . Background . The Imperial Legion . Brina did not come from Skyrim originally , but from Cyrodiil . She came to Skyrim with the Legion . Once she joined the legion , she was renowned throughout the Legion for her leadership and her tactical ability . She met her man - at - arms and friend , Horik Halfhand . Dawnstar . After she retired from the legion she ended up in Dawnstar with Horik . The Jarl , Skald the Elder , does not trust her because of her past and accuses her of espionage in favor of the Empire . However , most of the citizens of Dawnstar would rather go to her to get guidance than the Jarl and so she is one of the most prominent people in Dawnstar . Interactions . Hired Muscle . Brina is a possible target needed to be intimidated by initiating a brawl . Civil War . Reunification of Skyrim . If the Dragonborn joins the side of the Empire in the Civil War , and takes Fort Dunstad in their favor , Skald the Elder will be exiled from The Pale and as a natural choice Brina will take his place . Liberation of Skyrim . If she becomes the Jarl during " Season Unending , " and the Dragonborn later retakes The Pale for the Stormcloaks , she and Horik will be exiled to The Winking Skeever in Solitude .
Alchemy Acquisitions Alchemy Acquisitions is a quest in . Upon being bestowed the rank of Arch - Mage by Raminus Polus , there will be a dialogue option for Alchemy Acquisitions . One of the perks of being Arch - Mage is that they may request the aid of almost any mage in the University , up to two mages . Walkthrough . Polus will send the Hero to speak with Julienne Fanis , the mage who tends the Lustratorium , about acquiring alchemy ingredients . She is most often found in the Lustratorium , or in the mage quarters . Upon speaking with her , she will tell them that the late Arch - Mage Hannibal Traven had a fondness for alchemy , and that he would often send her to acquire rare ingredients . Because her time is limited , she could not keep up with his requests , and so eventually created the Enchanted Chest for him . It has the ability to replicate ingredients placed inside it .
Scurvy John Hoff Scurvy John Hoff is an Imperial pirate . After four upgrades are purchased for Dunbarrow Cove , he will join the crew . Interactions . Dunbarrow Cove . Scurvy John Hoff , Zedrick Green , and Yinz ' r can then be sent out in search of treasure .
Shal Shal is a small cave north of Hla Oad in the western area of the Bitter Coast . Located just north of the ruins of Ashurnibibi , this cave is the hideout of Telura Ulver , who is well - guarded by some leveled undead . Telura is a necromancer who was expelled by the Mages Guild . The various tools in the cave suggest that she is also skilled alchemist .
Daedric Arrow ( Skyrim ) Daedric Arrows are rare weapons in . Daedric arrows have 24 base damage , and are beaten only by Dragonbone arrow s in damage . Design . These arrows , much like other daedric weaponry , are black with red vein - like protrusions . As with Forsworn arrow s and bound arrow s , Daedric Arrows have a double - pronged arrow head . The arrows are said to be infused with the daedra essence itself , from the daedra heart . Crafting . As of the " Dawnguard " expansion , Daedric Arrows can be crafted at a blacksmith ' s forge in sets of 24 . The required materials to craft Daedric Arrows are :
Guild Trading Guild Stores act as places for members of the same guild to trade any loot they may have gathered throughout Tamriel . Loot can also be traded between members of the same alliance who are in the same keep as you , if that particular alliance has captured the keep . A guild store can only be opened once the guild has reached at least 50 members . Approximate pricing list . The value of items changes over time as demand rises or falls , but for a rough guide on how much players should be paying for commonly - sold items , see here .
Missing : Gordonkha the Shark and Lazy Murshez Content . Looking for Gordonkha the Shark and Lazy Murshez . Heard they were on some sort of heist — someone mentioned a sewer . Gordonkha ' s got dark , gray skin and a thin strip of black , spiked hair running from his forehead all the way down his back . Murshez has pitch - black skin with a series of reddish scars all along his left arm and side . His right eye droops and almost looks closed . Please post any news or inform Walks - Softly directly .
Snilling Snilling is a Nord farmer who lives at Katla ' s Farm . He is the husband of Katla and the father of Knud . Snilling spends most of his time inside eating or sleeping . His wife will say that she does not mind doing the farming , as Snilling would only hurt himself and she leaves him to do the house chores inside .
Paws of the Wolf - Runner Paws of the Wolf - Runner are a pair of unique boots that are enchant ed with the power to enhance the wearer ' s speed and athletic ability . Enchantments . Both effects are 10 points constant on self : Acquisition . The Mead Hall Massacre . After completing The Skaal Test of Wisdom quest , the Nerevarine discovers that there has been an incident of extreme violence at the Thirsk Mead Hall in the Felsaad Coast region . Svenja Snow - Song , the sole survivor , requests that the Nerevarine hunt down The Udyrfrykte , a mystical beast that is responsible for the massacre . Skjoldr Wolf - Runner is among the dead . These boots are on his body .
Coldcinder Cave Coldcinder Cave is located under Raven Rock . It can be accessed by entering a trap door near the south entrance to Raven Rock or a grating in the floor of The Bulwark Jail . Interior . The cave is comprised of an ancient Nordic tomb that splits off in two directions . To the left are three ash spawn guarding a boss chest . The back wall contains heart stone deposits . An additional heart stone deposit can be found along the western wall atop the ruins . Above the heart stone to the right , a ledge leads to a small recess , where a skeleton lies as if crushed by a cave - in . Minor loot lies near the skeleton . There is a locked chest on a pillar on the left when facing the boss chest that can be reached by using Whirlwind Sprint , and an apothecary ' s satchel next to it . The path to the right leads to a cavern inhabited by three netches and a skeever . At the end is a door into the Bulwark Jail . The actual jail cannot be reached from the cave as entry from the jail is down a shaft covered by a grating . If incarcerated , the grate located in the fireplace can be used as an escape route .
Trouble in Skyrim Trouble in Skyrim is a quest available in . Walkthrough . The Dragonborn must talk to Farkas to get this quest . This is one of three possible radiant quests Farkas will offer the Dragonborn after reaching a certain point in the Companions quest line . The quest seems to be completely randomized each time , since it ' s part of the radiant system present in . However , if this is the first random quest taken for the Companions , it is most likely to be in Shimmermist Cave . Examples are listed below . Possible objectives . Return to Farkas once the mission is complete for a reward of 100 – 300 .
Garnet Camp Garnet Camp is a small camp quartered by two bandits in . It is located deep in the wilderness next to the third branch of the Panther River , a long way to the south of Cheydinhal in the Nibenay Basin . The camp has two bedrolls that can be used by the Hero to sleep on after the bandits have been taken care of .
Yngvar the Singer Yngvar the Singer is a Nord mercenary residing in the city of Markarth . He works for the Silver - Blood Family as a lookout . Background . He is a former Bard who studied at the Bards College in Solitude . He is now a mercenary , stating that more gold is earned by " swinging an axe " than by singing songs . As a former bard , he is a well - known ladies man . He can be found in the Treasury House at night , or in the Silver - Blood Inn during the day . Also , if the Stormcloaks take over , he is the housecarl for the new Jarl . Interactions . When first spoke to , Yngvar will ask the Dragonborn if Markarth is bloody enough for them . If they say Markarth is bloody enough , Yngvar will tell the Dragonborn to go back from where they came . The Book of Love . Calcelmo asks the Dragonborn to find Yngvar in order to find out more about what Faleen likes . As a close friend of Faleen , Yngvar will reveal that she enjoys poetry and offers to write a poem on the behalf of her secret admirer for 200 . The House of Horrors . Yngvar can be seen talking to Vigilant Tyranus , before saying that nobody has ever lived in the house before walking off .
Retribution ( Daggerfall ) Retribution is a Knight Order quest available during the events of . The Agent , after joining one of the ten Knight Orders of the Iliac Bay , must kill a traitor , holed up in a local dungeons . Background . After completing several quests for one of the ten Knight Orders of the Iliac Bay , the Agent will be accepted into said Order . From that point on they will have to make their way up the internal rank ladder to gain more lucrative and noteworthy quests , to improve their reputation . Walkthrough . Having gained membership to one of the ten Knight Orders of the Iliac Bay , the Agent will be told of a traitor to the Order . This traitor , now posing as a nightblade , has fled the Order and hidden themselves in a local dungeon . The Agent is duly tasked with killing the traitor on behalf of the Order , an " honorable " feat . The Night - Blade . The Agent must journey to and then enter the specified dungeon , fighting through the familiar asortment of creatures and enemies . Several other nightblades may be found during the Agent ' s search , and the only way of knowing which nightblade is the target is when they are killed . Notification of their death appears as a message . Once the target nightblade lies dead , the Agent must escape from the dungeon and return to the Quester before the time limit expires . Rewards . The Agent will not receive any physical reward for completing the quest successfully , but will instead get a boost to their reputation . The penalties for failing the quest remain true to a usual quest :
Wind Cave Wind Cave is a cave southwest of Chorrol in the Imperial Reserve , near Rock Bottom Caverns and Weatherleah . It is a fairly large cave and there are several chests in the different rooms . In the Black Rat Ramble some of the chests have leveled weapons and leveled jewelry .
Peryite Peryite ( in Daedric script , ) is one of the group of seventeen strongest Daedra known as Daedric Princes . Among mortals , he is considered the Lord of Pestilence ; among the Daedra , he is charged with ordering the lower planes of Oblivion . Despite his dragon - like appearance , he is considered one of the weakest of the Daedric Princes . Appearance . In terms of direct interaction , Peryite is one of the least known of the Daedric Princes , not being recorded by name in the history of any known Tamriel ic culture . When he does appear to mortals , he usually takes the form of a large dragon , wyrm , or an aspect of a gathering of large rats . Even among those mages with the skill and knowledge to travel to the planes of Oblivion , Peryite ' s Pits are impossible to enter . This may explain why , when his followers in Cyrodiil attempted to contact him , their souls appeared to be stuck on Mehrunes Dagon ' s Oblivion plane , the Deadlands . Not knowing what the Pits look like , it is impossible to tell where the souls were actually trapped . Peryite has a shrine in Skyrim , north - east of Markarth . Peryite ' s Shrine in Cyrodiil is located next to the Silverfish River . It is said that Peryite ' s worshipers are to regard his likeness to that of Akatosh as some curious and primordial jest of sorts . Roles . Indirectly , Peryite has influenced the lives of nearly every mortal inhabitant of Nirn throughout history ; he is the Lord of Pestilence , the cause of many plagues and pandemic diseases . He is typically listed along with princes such as Mehrunes Dagon and Vaermina as one of the few truly evil Daedric Lords , in the mortal Man and Mer sense of the word . It is said that the goddess Kyne gives Peryite the souls of skeevers when they die . Beyond his interaction with the mortal world , Peryite is believed to have a specific duty within the realms of Oblivion . He is known as the Taskmaster , and seems to be charged with maintaining the proper order among the lesser Daedric species and the lower planes of Oblivion . He and his followers frequently cite their desire to see the " natural order " maintained . This appears to be distinctly different from the meaning of " order " as applied to Jyggalag . Peryite works to maintain the proper , normal order among the Daedric races , while Jyggalag works to impose an unnaturally rigid order upon the planes of existence .
Drain Long Blade Drain Long Blade is a Destruction spell available in that temporarily lowers the value of long blade . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Absorb Attribute : Strength Absorb Attribute : Strength is a novice - level Restoration spell in . It transfers 5 points of the target ' s strength to the caster for 20 seconds upon touch . Acquisition . Absorb Attribute : Strength can be purchased from Thaurron , who resides in the Anvil Mages Guild .
Watcher ' s Belt Watcher ' s Belt is a generic belt that is enchant ed to temporarily increase the wearer ' s chance of evading physical attacks . This includes hand - to - hand combat and melee or ranged weapons , but it has no affect on magic . Enchantment . Enchantment ID : " sanctuary _ en " Acquisition . Watcher ' s Belt appears exclusively as a leveled item . There are 125 instances in game that it can possibly be generated .
Revenge Served Cold Revenge Served Cold is a quest in . This quest can be begun either by talking to Corrick Northwode at Harm ' s Folly or by finding the amulet he seeks . A goblin boss killed his wife Kayleen and stole the amulet Corrick gave to her . Walkthrough . If this quest was started by finding the amulet , go to Harm ' s Folly and speak with Corrick . He will remark on the seemingly divine intervention , and immediately give the reward , thus ending the quest . If it was started by speaking with Corrick , he points the Hero towards Exhausted Mine , which lies a very short distance to the southwest . It has three levels , and a number of goblins , but no major obstacles . The boss will be a goblin Skirmisher , Berserker , or a Shaman . Kill him , take the amulet from his corpse , and return to Corrick for the reward , which consists of level - dependent gems . After finishing this quest , paying respects at Kayleen Northwode ' s headstone will result in her spirit blessing the Hero from the afterlife , fortifying health and fatigue by 30 points for 600 seconds .
The Elder Scrolls Travels : Oblivion ( Mobile ) The Elder Scrolls Travels : Oblivion is a mobile phone role - playing game developed and published by Vir2l Studios . It is an adaptation of , and as such it is set within Cyrodiil , the main province of Tamriel . It also features several monsters and dungeons from Oblivion . Players are free to choose out of the following classes : Some of the classes are found in earlier instalments of series . Unlike , the player gains experience points to increase their level , instead of raising their major skills .
Mastery of Sacrifice Content . In the season of life in which I shivered from the Frost ' s Fall , so did I find myself called upon to cast aside the notions of my destiny that I had deemed true . I left the land of my home to which I did not return for all my future days . Under Satakal ' s ever - changing influence , the sword - singer must do the same to achieve Mastery of Sacrifice .
Aharnabi Aharnabi is a cave in . It ' s inhabited by four bandits and several creatures . One of the bandits , Honthjolf , is a deserter of the Imperial Legion and must be killed in the quest " Honthjolf the Traitor " . Background . The cave is directly southwest from the Shrine of Azura . The best way to get to the cave is to travel to Molag Mar and then travel to the east . You can also travel to Tel Branora and then go northeast , but it ' s a long way over the ocean .
Prisoner ' s Journal Content . They made no demands , gave no hints of their goals . I tried to get a look at their leader . He ' s a tall man , well - muscled , and carries an axe . He keeps his face covered .
Challenger Challengers are randomly encountered men who challenge the Dragonborn to magic al duels when they have reached the " Adept " level in one of the schools of magic . Challengers want the duel to fit all of their standards . They will often complain if the Dragonborn ' s followers join in . They will also be upset if weapons are brought into the fight . If the Dragonborn does draw his weapon the challenger will draw his own weapon . If the Dragonborn uses any bound weapons , the challenger will complain . This may occur because the bound weapons count as one - handed / two - handed / archery . If the Dragonborn accepts the duel in a town or city , guards will not help . However , refusing the duel request will cause any guards in the area to come to the Dragonborn ' s aid . Warning : the Challenger is extremely dangerous if the Dragonborn allows his skill in any one magical category to reach Adept level early on , before building sufficient Health reserves or anti - magic protections ( heavy reliance on Destruction magic or bound weapons in the early game being a case in point ) .
Shambles Shambles appear to be some sort of undead constructs made of bone and lashed together with wire or bits of cloth . Oddly , the bones used in their makeup appear to have no correlation to one another . They might have skulls for kneecaps or leg bones for arms , to cite a few examples . Shambles may be undead , but they pursue any victim as if they were a predator chasing down its prey . Like its undead brethren , the shambles is fully resistant to disease , poison and paralysis ; additionally , they possess a unique resistance to all frost magic . Furthermore , upon death , Shambles will explode in a spectacular shower of frost . This ability seems to have been added by its creator as an interesting last - ditch defense mechanism . Players intending to combat these undead creatures should be certain to bring Resist Frost potions or destroy them at range . Earil in Crucible will sell the spells for summoning both the decrepit and replete versions of shambles .
Armor Sets ( Oblivion ) An Armor Set is defined as a complete set of armor that includes one matching armor piece for the head , chest , hands and feet . There are several different armor sets available in Oblivion , both in heavy and light variants . Certain Armor set can provide special bonuses if the full set is worn .
The Blessed Dagger Content . Once , a maiden prayed to Leki for guidance . " Blessed saint of the spirit - sword , " said the maiden , " send me a sign ! Do I follow my mother ' s order to marry , or do I resist ? " Her intended husband was a much older man , who was said to have killed his former wives by means so cleverly concealed , nothing could be proven . And yet , his prestige amongst the nearby towns was so high , no one dared refused to negotiate a bride - price with him . The maiden , whose name was Zarrineh , knelt at the shrine for a full night and a day before returning to her village . She ' d heard no answer , and as the time for her wedding drew near , she despaired . On the night before her wedding , Zarrineh dreamt she was a fisherwoman , casting her net into the sea and drawing it in . Each time she drew the net into the boat , she saw a flash of silver that was not a fish ' s scale . On the third draw , she examined the silver flash and realized it was a small dagger , with a carved handle of ironwood . When she awoke , Zarrineh found such a blade beneath her pillows , though she knew it had not been there before . And so , Zarrineh ' s husband found himself unable to dispose of his new bride with the same ease as his previous wives . For when she showed him the blade and told of her prayers to Leki , he realized Zarrineh was protected by the saint . They lived together many years , and he treated Zarrineh well , always mindful of the blessed dagger in her keeping .