naist-nlp/zeshel huggingface dataset:
More Unfinished Business More Unfinished Business is a quest in . Background . Modryn Oreyn tells the Hero that Maglir defaulted on another contract for someone at the Mages Guild in Bravil . He wants them to head there and find out what happened to him . Walkthrough . After talking to Oreyn , head over to Bravil and talk to the locals . They will tell you that Maglir is staying at The Lonely Suitor Lodge in the south side of the city . Head there and confront Maglir about the defaulted contract . He will tell them that he has quit the Fighters Guild because of lack of work and conflicts with Oreyn . He has now joined the Blackwood Company , visible through his newly uniformed armor and companion , and wants nothing more to do with the Fighters Guild . The information he gives after this depends on whether or not they sold him out during the " Unfinished Business " quest when he was in Skingrad . If they sold him out , he says he is not going to complete the contract , and they can tell Oreyn yourself . If they lied to Oreyn to tell him that Maglir did finish the contract , then Maglir will at least tell them that his contract was for Aryarie at the Mages Guild . If Maglir doesn ' t tell the Hero about Aryarie then they can simply go talk to her anyway , otherwise head back to Chorrol , and tell Oreyn the news . He will tell say that they should follow up with the Aryarie from the Mages Guild , who originally put out the contract . Head back to Bravil , and talk to Aryarie . She will say that she needs 10 portions of Imp Gall for her research . She suggests looking in Robber ' s Glen Cave , just north of Bravil . One could also buy the Imp Gall from alchemists , if this is preferred . Once they have collected the 10 Imp Galls , return to Aryarie . She will thank them and give a magical ring as reward . Then return to Oreyn to complete the quest .
Nede Firebow Nede Firebows are hostile Nedic archers found at the Brothers of Strife ruin in Stonefalls during the quest " Window on the Past . " Interactions . Window on the Past . Nede Firebows are killed in order to harvest Nede hearts for the Chimer s ' ritual .
Restore Luck Restore Luck is an Effect that restores the Luck of the Hero . It is diametrically opposed to the Drain Luck effect . There are several ways that the Hero can earn this effect : Effect . There are a number of ways to achieve the specific effect Restore Luck to cure a damaged Luck score , including :
Letter from Rakhad Content . Mathal , It has come to our attention that you and your sister have inherited your uncle ' s old house . Considering your substantial debt to us , it is surprising to us that you are now sitting in the lap of luxury . Perhaps you should make sure your sister has no interest in keeping that house . Otherwise , I ' ll have to convince her myself . You and your uncle know how convincing I can be . — Rakhad
Aleris the Shroud Content . Aleris , the first Champion of the Blessed Crucible , held that title for four decades . She was renowned for her skill with illusion magic and her deft swordplay . Few were able to match her skill in the arena or her favor with the crowd . Usurped : None Defeated By : Crow Bringer
Iron Battleaxe ( Skyrim ) The Iron Battleaxe is a two - handed weapon in . It is one of the most common weapons available , being among the first to which the Dragonborn has access . Locations . Both enchanted and unenchanted battleaxes are available throughout Skyrim from level 1 . These locations include : Smithing . An iron battleaxe can be crafted without any Smithing perks . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with an iron ingot at a grindstone ; however , it does not benefit from any Smithing perks .
Agrius ' s Journal Content . Never thought I ' d see the day we were run out of the Knifepoint Gang . Least the storm should cover our tracks . Vidgrod , Raen , and I took shelter in a cave for the night . Looks like there ' s an old ruin here . Least there are no Draugr around . Vidgrod and Raen both want to set up here for a while , maybe do some raiding . They ought to know better - the road ' s deserted , especially this time of year . Plenty of better places up north . But they seem awfully insistent about staying here . Wouldn ' t even lend a hand when I went out to hunt tonight . Something ' s wrong . Raen hasn ' t said a word since she woke up this morning , just keeps staring off into space . Vidgrod isn ' t much better . They sick ? Not like any illness I ever heard of . I ' d just walk out on them , but I can ' t seem to get up the nerve . I feel like something ' s holding me back . What is this place ? We ' re not alone . I can hear him now . Someone , speaking in my mind . Old . Powerful . Halldir , that ' s the name . He wants something from us . Needs us to stay for the magic to work . I tried to run , can ' t . Just like them . Raen jumped first . Onto the cairn . That ' s what Master wants - blood , sacrifice , power to live again . His magic , I can feel it pulsing in my blood . He ' s draining us . We ' ll serve him soon , our bodies , our souls . Just like the others . They ' re waiting . It ' s my turn .
The Battle for Fort Greenwall The Battle for Fort Greenwall is a quest available in . Walkthrough . This quest can happen in both Imperial Legion or Stormcloak quest lines , depending on whether the Dragonborn agreed to give Riften to the Imperial Legion during the quest Season Unending or not . If Riften is still under Stormcloak control , talk to Legate Rikke at the Rift Imperial camp . The quest giver will give an assignment to assist the allied soldiers at Fort Greenwall . Travel to Fort Greenwall , which is located north of Riften . Follow the quest marker to locate your allies . Once the allied soldiers are found , they will automatically charge at the fort . Attack the Stormcloaks inside the fort until 0 % remain . You may want to take out the barricade at the front entryway and snipe the enemy archers from there . Once the remaining enemies have reached 0 % the quest will be complete .
Arkwall Arkwall is a city in the region of Ykalon , High Rock . It is home to chapters of the Mages Guild , Order of the Hour , and the Benevolence of Mara . The city also has a number of taverns , general stores , and pawnshops , as well as an apothecary .
Isle of N ' Gasta The Isle of N ' Gasta is a location in . It is located west of Stros M ' kai and The Spine and is owned by the Sload necromancer N ' Gasta . History . Earlier in the Second Era , the King of Worms Mannimarco gave the island to N ' Gasta . Following the Battle of Stros M ' kai , N ' Gasta created a spell , called the Soulsnare , which would retrieve any deceased people and resurrect them , turning them into mindless zombies and skeletons . In 2E 864 , N ' Gasta came into possession of Cyrus ' sister , Iszara . She was then sent to Clavicus Vile ' s realm . As a result , Cyrus came looking for his sister . He took the job of retrieving N ' Gasta ' s Amulet from the island . After finding out where his sister was , he killed N ' Gasta , entered Vile ' s realm and rescued his sister . Traveling . The Isle of N ' Gasta can be reached via The Spine . After walking across the bridges , a skeletal boatman can be found at the end . He cannot be spoken to , but can be given 3 as payment for traveling to the island . To return to the Spine , go back to the boatman , who will still be waiting at the Isle of N ' Gasta . Quests . Retrieve N ' Gasta ' s Amulet . Cyrus must travel to the island to retrieve N ' Gasta ' s amulet for Amiel Richton . Saving Iszara . Cyrus must return to the island and kill N ' Gasta in order to save his sister from Clavicus Vile ' s possession .
Iron Dagger ( Skyrim ) The Iron Dagger is a one - handed weapon that appears in . It is one of the most common weapons available throughout Skyrim , and among the first weapons to which the Dragonborn has access . The vast majority of Skyrim ' s civilian population wield iron daggers . Locations . Both enchanted and unenchanted daggers are available throughout Skyrim from level 1 . These locations include : Smithing . An iron dagger can be crafted without any Smithing perks . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with an Iron Ingot at a grindstone ; however , it does not benefit from any of the Smithing perks .
Evil Eye Charm Evil Eye Charm is a generic amulet in that is enchant ed with Destruction magic . Enchantment . Enchantment ID : " evil eye _ en " Locations . Evil Eye Charm appears primarily as random loot , with 26 instances that it can possibly spawn . There are also 2 static occurrences :
Elk ( Skyrim ) Elk are passive animals found in . Elk are very common and , with the right hunting tactics , fairly easy to kill , though they have slightly more health than deer . Behavior . They can often be seen running from other predators such as bears and hunter s . Although normally passive , the elk will still attack the Dragonborn if under the influence of a Spriggan or spells like Fury are cast on it and if the Dragonborn is the closest thing to the elk . Elk can also be seen wandering together with deer . Elk can be reanimated with the conjuration spell Raise Zombie . They do not aid their summoner in combat , but can be used as a distraction .
Ivulen Andromo Ivulen Andromo is a Dunmer historian who is found in the center of the Saint Olms Waistworks , which is on the upper level of the Canton of St . Olms the Just in Vivec City . Interactions . Salothan ' s Curse . Ivulen Andromo puts a job up at the Hall of Justice for anyone to take . You are given this quest by Beleru Omoril and are given the option of speaking with Ivulen before going to Salothan ' s Council . He will give insight on the area and the opponents you will be facing . Once you defeat Orator Salothan , he will give you the daily reward from the Hall of Justice .
Dawnguard Vampire Hunter Dawnguard Vampire Hunter is a radiant member of the Dawnguard . He is randomly encountered if the Dragonborn has joined Harkon ' s Court . Interactions . This member of the Dawnguard is typically accompanied by two regular Dawnguard members . He will attack the Dragonborn on sight . He carries a Writ of Dawn that implies that the Jarl has granted the Dawnguard permission to kill the Dragonborn for the ' crime ' of vampirism . Equipment . He typically wears a mixed set of heavy and light Dawnguard Armor , and is armed with a Dawnguard weapon .
Scrib ( Online ) The Scrib are a non - hostile form of kwama that inhabit the egg mines of Morrowind in . Background . The scrib are the Kwama ' s larval form . If a Kwama warrior lifts a rock out of an area that a Kwama worker charges through , it creates a swarm of scrib .
Summon Dremora ( Oblivion ) Summon Dremora is a journeyman level Conjuration spell in . It summons a Dremora that will fight as the caster ' s ally for 20 seconds . Acquisition . Summon Dremora can be purchased from Athragar , who resides in the Chorrol Mages Guild .
Contract : Kill Helvard Contract : Kill Helvard is a quest available in . Walkthrough . Helvard is the housecarl of Falkreath , and may be found in the Jarl ' s Longhouse . If the Dragonborn chooses to wait until night , he will eventually go to sleep in a room on the upper floor by himself . At that time , it ' s possible to enter the room , close the door , and kill him without alerting the guards . Alternatively , if the Dark Brotherhood speech option is available , having him attack first should help avoid incurring a bounty , even when killing Helvard in front of guards . After the contract has been completed , Nazir gives an amount of 750 .
Rhano Rhano is a Redguard member of the Anvil Fighters Guild and a Blade Trainer up to Journeyman level . He is afraid he will go soft since he lives easy and does not train ; because of this , he occasionally goes out to the coast alone just to stay in shape .
Nibenay ' s Wit Nibenay ' s Wit is a Restoration spell in that temporarily increases the value of a subject ' s health . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
The Eagle and the Cat Content . A wife . A husband . A son or daughter . Mother or father , aunt or uncle : each of us has lost one or more of these . It has touched every family in Elsweyr , the dreadful epidemic , the terrible plague — the Knahaten Flu . It started in Senchal , on Sweet Street in the Black Keirgo slums , among the skooma - struck . At first the city elders dismissed it as a toxin in the goods , but then it spread to Dagi ' s Pride and Squint - Eye , and was reported from the docks in Alabaster as well . And suddenly , it was everywhere : Torval , Orcrest , Dune , Corinthe , and all points in between . The Winds of Khenarthi bore the coughing and retching to every ear . We seemed to be witnessing the Death of Cats on Nirn . Slowly , Elsweyr began to fight back against its doom . Clan Mother Mizaba - ko of Corinthe first identified how the flu spread from Khajiit to Khajiit . Rathuni - la Dawnwhisker , a Daughter of Azurah from Riverhold , distilled a sorghum - tea that mitigated the worst of the symptoms . Even I contributed , organizing the remnants of the Mane ' s Legion to maintain order and put this new knowledge to use . But it was not enough . Everywhere , Khajiit were dying , by the litter , by the pride , by the entire tribe . The Moon Bishops read the portents , and they were dire indeed . Then , past all expectation , help arrived from an unforeseen direction : over the western waves came the Elves of Summerset , bringing physicians , healers , desperately needed supplies . And one more thing : hope . Hope that Elsweyr would survive . At first , many Cats were suspicious . Never before had the haughty High Elves helped the Khajiiti — why now ? But their canonreeves passed among us , as if unafraid of the flu , and explained : the Altmer did it not from friendship , but from policy . We needed their help now , and they would need our help later . Invaders were coming to southwest Tamriel , they said , and the High Elves could not repulse them without Khajiiti claws at their side . To fight against mutual enemies — ah , that was a logic we Cat - Folk could understand . So we accepted the aid of the High Elves , and their sly cousins the Wood Elves , and gradually the Knahaten Flu began to recede . And when Queen Ayrenn of Alinor proposed the alliance treaty of the Aldmeri Dominion , we took plume in claw and signed it . Now , fellow Khajiiti , we have been through the forges of torment , and with our new allies , we emerge stronger than ever . We welcome the chance to test blade and edge against these invaders , to spill their blood and take their bright objects . For now is the time of the Dominion .
Notes on Razak Content . Razak was beyond brilliant . If the historians back in Cyrodiil are to be believed , Razak was on the verge of his greatest creation before his death : a truly autonomous construct , able to operate without a control rod and outside the bounds of Dwemer cities . If we could harness , find , and replicate this device , the Imperial war machine would be unstoppable . That is , if we could get in his damned vault . It ' s locked shut , and resists every effort to open it , conventional or magical . The door has three keyholes , each with an alchemical symbol — or something like it — above it . I ' ve ordered my men to search for the keys , but they ' re soldiers , not archaeologists . We ' ve found nothing . Still , we ' re close ! One door stands between us and an army that never sleeps . Never stops .
Bear ( Skyrim ) Bears are creatures that are found in . Bears are large , strong , and fast , able to chase down the average adventurer . The bears of Skyrim seem to be somewhat stronger than other varieties of bear , and can be found in the more mountainous regions of Skyrim , usually around Ivarstead and other hilly regions . It is possible to contract bone break fever from them . The The Companions radiant quest " Animal Extermination " may require a bear to be killed . In addition to the standard Bear , there are two subspecies known as the cave bear and the snow bear , both of which are stronger . Behavior . Bears can be found either sleeping or resting , sometimes in the middle of a road or a path . One of the locations is Honeystrand Cave . This presents the option to sneak around the beast , or to perform a sneak attack to gain the upper hand in the ensuing fight . Bears roar to warn of their presence before attacking , and are docile until one gets too close . Bears are often seen attacking other animals such as elk or goats . But this does not mean that the player can sneak around the bear when it is attacking another enemy . Sometimes both the bear and , if it is an enemy , the other animal will both attack the Dragonborn . Bears prefer mountainous regions , but they can be found in the tundra areas .
Woodworker Survey : Stormhaven The Woodworker Survey : Stormhaven is a Crafting Survey map that marks where a bountiful supply of wood can be found . Acquisition . This item is given to the Vestige as one of the possible rewards inside a Woodworker ' s Case II , received after completing a " Woodworker Writ " .
Sabine ' s Footlocker Sabine ' s Footlocker is a locked chest holding Balmora Blue needed for the Special Job " The Dainty Sload , " given by Delvin Mallory once at least five Small Jobs for the Thieves Guild have been completed in Solitude . Location . It is located in the water under the dock by the Red Wave . Key . Sabine Nytte will sell the Key to the footlocker for a steep 1500 , or it is possible to pick the lock ( Expert ) , or pickpocket Sabine for the key .
Dreamworld The Dreamworld is a place between wakefulness and death where dreams occur . Little is known about it . The Hero might have entered it to restore Henantier to his former self . While entering , the Hero is stripped of their equipment temporarily . Any items picked up while in the Dreamworld are removed from the inventory upon waking . Henantier claims that , if he dies within his dreams , anyone accompanying him also dies . Interactions . Through a Nightmare , Darkly . During the Third Era , the Hero , as a member of the Mages Guild , assisted Kud - Ei , leader of the Bravil Mages Guild , with returning her lost lover , Henantier , from the dreamworld . He fell into a deep sleep while wearing an amulet called the " Dreamworld Amulet . " The amulet was part of an experiment gone wrong . In the Dreamworld , Henantier lost his sanity and memories . The Hero needed to wade through specific trials in order to restore his mind . One test involves swimming through a very long underwater tunnel . Another requires the fighting of Dreamworld Minotaur in an arena reminiscent of the one in the Imperial City . The gear acquired there is limited . Another test called the " Test of Patience " requires the Hero to traverse a dark room with a trapped floor . Stepping on the incorrect tiles causes trapped pillars to fire arrows at the Hero .
High Resolution Texture Pack Skyrim : High Resolution Texture Pack is a free Downloadable Content and the official plugin for . It was released on February 7 , 2012 , and is available for free download from Steam . The download weighs in at just over 4GB and comes in two BSA Archives , along with two plugins that allow the new textures to be enabled or disabled . The following textures have been updated , usually to twice their original resolution :
Elven Eyes , Elven Spies Content . By Zwinthodurr Roun - dar Spies walk among us . Across Elsweyr , in every street , in every village , around every campfire — we are watched . " But of course ! " you say . " Our tribal elders and clan mothers watch over us always , in the name of Alkosh , Mara , and Azurah ! " And that is true . So they do . But there are Others . Others who watch our every move , who suspect us of " disloyalty , " who can report us as unfaithful and treasonous . Report us ? To who ? To the officers of the Mane ? Oh , no . Not to Cat - Folk at all . These watchers report only to the Elves . Admit it : you have heard their name . But only in whispers . And you dare not repeat it . They are … the Eyes of the Queen . The Eyes , who are beholden to no one but the tall and terrible Queen Ayrenn . Her Eyes see everything , they say . But how , since Elves cannot go everywhere ? Because , Khajiit , Elven gold can — and does . Hush . You know it to be true . And because you are watched , your tail - dance droops ever - so - slightly , your ears stand a little less proud , and you look over your shoulder a little too often . Because who can say who has been bought , and who has not ? Who might be sending reports about you — and what might they be saying ? Where did that neighbor of yours go last Middas ? Was it to receive new orders from the Eyes ? Or was she taken away , perhaps to Alinor itself , and the dungeons beneath the Crystal Tower ? Beware , Khajiit . Keep your whiskers alert . This one is watched . And this one may not be permitted to warn you again .
House Gray - Mane House Gray - Mane is the home of the Gray - Mane family in Whiterun . History . House Gray - Mane is the residence of Eorlund Gray - Mane and his children . It is a large , solid house , built by Eorlund over 35 years earlier . Outside the house is a small paddock with a cow . Inside the house is a central fire pit and dining area , with a small entrance alcove and Avulstein ’ s bedroom . Upstairs is a landing and two bedrooms with some books and valuables ( usually necklaces ) lying around .
Percussive Ranching Percussive Ranching is a quest available in . Drelden Orn lost most of his kwama in a mine collapse , and has asked the Vestige with helping to round up the survivors and convincing them to return home . Drelden ' s kwama must be " persuaded " to return home . A sufficiently convincing beating should stun one and briefly make it friendlier . After that , one can use Drelden ' s Whistle to order it home . Detailed walkthrough . Find hostile Kwama in the area . Damage them until they appeared stunned ( icon of a series of circles within circles by their heads ) . Use the whistle provided . ( if you have sorc pets twy will stop you from blowing whistle )
Elynea Mothren Elynea Mothren is a Dunmer alchemist living on Solstheim . She runs the Tel Mithryn Apothecary and serves as Neloth ' s mycologist . Background . As a young girl , she recalls the eruption of Red Mountain . Her mother sent her on a boat to Skyrim and it was the last she ever saw of her . As time passed , she began to study fungi and became a mycologist . She eventually settled in Tel Mithryn to further her studies and in her later years took on the responsibility to nurture and care for the giant mushroom towers . Wares . Most of the ingredients she sells are a fungi / mushrooms ; blisterwort , white cap , Namira ' s rot , etc . Interactions . Healing a House . Acquire three taproots and soak them in the Headwaters of Harstrad to repair the withered Telvanni tower . Elynea ' s Ingredients . Find and deliver a rare alchemy ingredient for Elynea ( Radiant ) .
Scroll of Flamebane Scroll of Flamebane is a Destruction scroll that increases susceptibility to elemental Fire Damage . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : Locations . A Scroll of Flamebane can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .