naist-nlp/zeshel huggingface dataset:
Shellga Shellga is a form of White Magic . It is a recurring spell throughout the series . It provides protection versus magical attacks , generally , but not always , halving magical damage . It is similar to Shell but it grants the effect to all party members , or in games where spacing is important , all party members within range of the spell caster . Appearances . " Final Fantasy XII " . Shellga is a Green Magick spell that casts Shell upon the whole party . It can be bought in Balfonheim after the Pharos event for 9 , 900 gil . Its license , Green Magick 7 , costs 105 LP . In the " International Zodiac Job System " version , Shellga is a White Magick spell , its license being White Magick 12 that costs 110 LP . The spell itself cannot be bought , and only found in the Great Crystal in Giruvegan . Three classes can use it : White Mage , Monk , and Shikari . Monk must acquire the Esper Chaos License and Shikari the Esper Cúchulainn . Shellga is a spell only Basch can cast . It casts Shell on a group of allies . " Final Fantasy XIII - 2 " . Shellga is a Command - type Ability for the Synergist role , though only Noel can learn it at Role Level 21 . It costs 3 ATB points and the effect lasts for 30 seconds . " Final Fantasy Record Keeper " . Shellga is a White Magic Ability with a Rarity of ☆☆☆☆ . It gives all targets Shell , doubling Resistance , it can initially be used four times and it can be honed to Rank 5 . It can be created by using Greater White Orb x5 , Greater Earth Orb x3 , Greater Holy Orb x3 and 10000 gil .
Shockwave Pulsar Shockwave Pulsar is a recurring ability in the " Final Fantasy " series . Appearances . " Final Fantasy VIII " . Quistis ' s ultimate Blue Magic spell in " Final Fantasy VIII " . The spell shows orbs lifting all enemies into a cloud covered sky and a giant explosion engulfing them all , dealing critical damage that may exceed the 9 , 999 limit . One of the final bosses , Griever , uses Shockwave Pulsar as its greatest attack . Shockwave Pulsar can be learned from the Dark Matter that can be acquired by refining 100 Curse Spikes with the Tool - RF ability . However , in the PlayStation version , Siren must be at Level 100 for it to work ( PC version of the game does not require GF Siren to be level 100 ) . The only other way is through the PocketStation game " Chocobo World " . The easiest way to collect 100 Curse Spikes is in the area with a Save point in Deep Sea Research Center that spawns only Tri - Face s . They also give plenty of EXP for Siren to level up if she is not Level 100 already . Junctioning Siren as someone ' s sole GF allows her to get the entire EXP load after battle . Shockwave Pulsar starts with a magic power of 150 at Crisis Level 1 , and reaches 250 at Level 4 . The formula , therefore , for the spell to deal maximum damage is as follows : If the opponent ' s Spirit is at 0 , and Shockwave Pulsar is at its maximum magic power , it can potentially inflict up to 32 , 672 damage . " [ [ Dissidia Final Fantasy ( 2008 ) | Dissidia Final Fantasy ] ] " . Shockwave Pulsar also appears in " [ [ Dissidia Final Fantasy ( 2008 ) | Dissidia Final Fantasy ] ] " as an HP attack for [ [ Ultimecia / Dissidia | Ultimecia ] ] . By holding [ [ File : Square - button . png ] ] , Ultimecia charges an orb that is released in an arc and explodes on impact . It requires 40 CP to equip and costs 180 AP to master . " [ [ Dissidia 012 Final Fantasy ] ] " . Shockwave Pulsar returns as one of Ultimecia ' s HP attacks . Its properties were changed ; the orb has been modified to remain in place for a few seconds before detonating , with a vacuum effect to pull the opponent closer . It now requires 30 CP to equip and 130 AP to master . Etymology . [ [ Category : Non - elemental enemy abilities ] ] [ [ Category : Final Fantasy VIII Blue Magic ] ]
Leviathan ( Final Fantasy III boss ) Leviathan is a boss in " Final Fantasy III " . The dungeon in which it resides can be entered by passing over Lake Dohr with the canoe and coming into contact with the large shadow . The party must then traverse a short series of cavern rooms before facing Leviathan . Once the Lord of the Seas is defeated the party can use the Leviath spell to summon Leviathan . Strategy . Black Mages or Magi are ideal jobs to use against Leviathan to exploit his weakness to lightning with Thundaga . Leviathan ' s physical attacks occasionally inflict petrification , which can be prevented by having a character equipped with the Aegis Shield , having a White Mage use Stona , or simply using Gold Needles . Leviathan can cast Protect and Haste , so using Erase is a must . Its Blizzaga can cause huge damage and Tsunami is powerful enough to wipe out an under - leveled party in a single hit . Powerful physical attacks , preferably with lightning - elemental weapons , and using Thundaga , will deal heavy damage to Leviathan . Use of a Viking and Provoke may help to divert Leviathan ' s attacks away from the rest of the party .
Indi - Barrier Indi - Barrier is a Geomancy spell in " Final Fantasy XI " . When cast , a beneficial Indicolure effect boosts the Defense of all party members for as long as they are within emanation range of the caster . The spell can be purchased from Ishvad in Western Adoulin for 10 , 926 gil . The player must learn Indi - Barrier before they will be able to learn its counterpart spell , Geo - Barrier .
List of Final Fantasy II armor Below is a list of armor from " Final Fantasy II " and its remakes . Prior to the PlayStation version , weapons and shields gave a penalty to Intelligence and Spirit . The PlayStation version and all subsequent releases removed this mechanic . Similar to weapons , shields have a level of proficiency , or shield level . The character ' s shield level multiplies the evasion percentage given from the equipped shield ( s ) by ( 1 + 1x ) , where x = shield level . Shield level experience is obtained by using the Attack command with a shield / shields equipped . The amount of proficiency experience gained is based on the number of times the Attack command is used in the battle plus the Rank of the enemy formation against the user ' s shield level .
Flood Gigas The Flood Gigas is an enemy in the " " and succeeding versions of the original " Final Fantasy " . While its name implies that it is part of the same family as the Hill Gigas and its ilk , the Flood Gigas ' appearance shows that it is of the same family as the Gigas Worm . They appear in levels 21 - 29 of the Whisperwind Cove . Despite their name , they are not of the Water element , and hence , not weak to Lightning attacks .
Conjurer ( Final Fantasy XIV ) The Conjurer is a Disciple of Magic class in " Final Fantasy XIV " , and is focused heavily on healing . It is upgraded to the White Mage job using the White Mage Soul Crystal obtained from the quest " Seer Folly " , with Conjurer at level 30 and Arcanist at level 15 . Profile . Conjurer . Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation , allowing them to weave powerful spells . Attuned to the essence of all things around them , the Conjurers ' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed . They are considered Healers for the the purpose of party roles . White Mage . White Mages wear the typical white mage clothing recurring in the series . While in - game , there may be more than one White Mage , the lore canonically dictates the aside from the Padjal , only the adventurer may be a White Mage , owing the knowledge about its power to the Crystal that once belonged to the famous White Mage A - Towa - Cant . Equipment . The Conjurer class is defined by wielding either one - handed wands or two - handed canes . At endgame , the available weapons are overwhelmingly two - handed canes , while wands are relatively scarce ( the strongest as of 2 . 5 being the Tidal Wave Wand at item level 100 ) . In terms of late game armor and accessories , Conjurers and White Mages share " Healing " gear with Scholars and Astrologians . Abilities . Actions . All Conjurer spells cost MP to cast unless otherwise stated , however the MP cost varies based on the player ' s class and level , and on the spell in question . Cross - class . White Mages can cross - class Thaumaturge and Arcanist abilities . Other appearances . " Final Fantasy Trading Card Game " . White Mage and Conjurer appear on cards . White Mage ' s card is Water - elemental , while Conjurer ' s is Ice - elemental .
Arioch ( Final Fantasy XII ) The Arioch is a Trophy Rare Game enemy in the Nabreus Deadlands in " Final Fantasy XII " . Bestiary entry . Derivation : Gargoyle Baron Requirement . To find the Arioch the player must have spoken to the " Huntmaster " in Phon Coast and defeated Thalassinon , which will trigger the start of the Rare Game quest . Arioch then has a 40 % chance of appearing in the southeasternmost corner of The Slumbermead area .
Womb of Feolthanos The Womb of Feolthanos is a location in " " . It is the area where the final battle against Feolthanos is fought . Story . The party enters the Womb of Feolthanos via a doorway behind Feolthanos ' s throne in the Keep of Forgotten Time . The entrance is simply a beam of light etched into the back wall , which the party passes through to find themselves in a shadowy forest area , which they compare to the scenery in Lesrekta , Isle of Illusions . This is because both places are heavily surrounded by Mist , which creates an aura of illusion . The party must fight two missions against various Yarhi and aegyl before they reach the final battle . Main Missions . Mission 44 : Waiting in the Wings . This is a standard monster battle . However , Summoning Gate s are also present , and the party must capture all six of them to be victorious . Rewards . None Mission 45 : The Abyss . This is a Soul Crystal battle ; but the odds are stacked against the party because the enemy has one of these reviving crystals and the player does not . The entire enemy Troupe of Yarhi is non - elemental , and as such the party cannot take advantage of any elemental weaknesses . Rewards . None Final Battle : Revenant Wings . The Final Battle is against Feolthanos Exultant , who is split into three parts : Feolthanos Sinis , the left arm , Feolthanos Dex , the right arm , and Feolthanos Medi , the head . All parts are stationary , and the party must approach each section to destroy it . In addition , a circle of light near each component will continuously spawn Wing Wraiths throughout the battle , until the Leader is destroyed . Bahamut is summoned by Feolthanos Medi after it loses a certain amount of health . Rewards . Main Game Complete !
Mukki Mukki is a non - playable , gay bodybuilder from " Final Fantasy VII " . He is first encountered at the Honey Bee Inn along with some of his peers . He seems to have taken an instant liking to Cloud and will flirt with him whenever the opportunity presents itself , much to Cloud ' s embarrassment . Story . If the player enters the Honey Bee Inn and goes to the " Group Room " , Cloud will be forced to bathe in a spa with Mukki and several other men . Cloud is uncomfortable during the encounter , with Mukki attempting to get him to stay and join his " Young Bubby ' s group " . After Cloud manages to get out , Mukki gives him a pair of Bikini Briefs , as a " memento of their time together " . If the player enters the " & $ # % Room " , Cloud experiences a bizarre hallucination of himself and faints , to the horror of the girl he entered with . As he wakes up , he feels pain , but his HP and MP are mysteriously restored . When he comes to he is lying on a bed and Mukki is on top of him , hitting him repeatedly on the face and yelling at him to wake up . Cloud sits up and Mukki lies down beside him , telling him how relieved he is that Cloud is alright . Mukki tells him to " give this next one his best shot " and then starts to leave , saying his " time ' s up " . The girl apologizes to him , saying that there are " a lot of adult things going on " , and for his trouble , she gives him a piece of Lingerie . This scene implies , and generates much fan discussion , that Mukki may have taken advantage of Cloud while he was unconscious . Mukki is encountered later in the story in Costa del Sol and Icicle Inn . He has gone to Costa Del Sol to surf , and , once getting bored of surfing , he has taken up snowboarding in the Icicle Inn . Other appearances . " Dissidia 012 Final Fantasy " . Mukki is mention in the daily Mognet sent by Mohnny when the previous letter received is replied by the player ' s suggestion to go to the Honey Bee Inn . Mukki is described as a ' shiny macho man ' in the letter . The player may then reply to either tells Mohnny to either run away or knock him out .
Avizzard Avizzard is an enemy type from " Final Fantasy Mystic Quest " . Avizzards appear as winged creatures wielding twin blades . They can be found in the Lava Dome . They have higher HP than other enemies and are not weak to any attack types the player has , so they can be a minor nuisance , especially since they also have status attacks . Etymology . Avizzard is known as " Gargoyle " in the Japanese release . In the German release , Avizzard is known as Baphomet .
Bandit ( Final Fantasy X - 2 ) The Bandit is an enemy from " Final Fantasy X - 2 " . They are fought in the side mission " Shave The Hypello ? " at the Moonflow Chapter 1 , in which they attempt to rob the Hypello of his cargo and must be defeated in battle in order to recover the stolen goods . Battle . They attack every so often but are quite weak . They carry Potions on them which they will use if low on HP . Strategy . A Thief should Pilfer Gil from them , since Bandits carry a decent amount of money . The regular attack of a Warrior should defeat them in one or two hits .
Sleepy ( Final Fantasy V ) Sleepy is an enemy in " Final Fantasy V " . Battle . Following its namesake , it casts Sleep on a random target . Though fairly uncommon in monster sets , they are capable of being encountered in a wide swathe of land around several towns and landmarks in the western portion of the Merged World . If the player missed the sub - event at Castle Tycoon in the First World where the Healing Staff is acquired , additional copies may be stolen from Sleepy . Other appearances . " Final Fantasy Airborne Brigade " . Sleepy makes an appearance as an enemy found in the North Lethe Bogs . Like all common enemies , it is instantly defeated when encountered by the player . " Final Fantasy Record Keeper " . Sleepy from " Final Fantasy V " appears as an enemy in " Final Fantasy Record Keeper " .
S . S . Winno The S . S . Winno is a passenger ship in " Final Fantasy X " operating between the island of Kilika and the city of Luca . Yuna and her guardians board the ship after visiting the temple at Kilika . Others aboard the ship include the Besaid Aurochs , Luca Goers , and Kilika Beasts blitzball teams , members of the Crusaders , and many other passengers bound for Luca . Story . Unlike the excitement which occurred on the " S . S . Liki " , this trip is rather subdued , and conversations are mainly concerned with the upcoming tournament . Tidus can eavesdrop on Wakka and Lulu discussing Tidus and his impact on Yuna ' s pilgrimage . Tidus can have another conversation with Yuna where she again expresses her belief that his Zanarkand exists . On the deck , Tidus learns the " Sublimely Magnificent Jecht Shot Mark III " , his father ' s unique blitzball move . Yuna recognizes it as the same move Jecht had shown off to her several times when she was young . Quests . Jecht Shot . When Tidus approaches the blitzball on the deck , he has a flashback to one time his father berated him for not being able to perform Jecht ' s signature move . In anger , Tidus decides to try and learn the Jecht Shot and , should he be successful , the Aurochs and Wakka will be suitably impressed . Seagull Count Minigame . This minigame can be started by talking to the man at the top of the stairs until he tells Tidus to tell him how many seagulls are flying around . Tidus can run around the ship and count the seagulls then return and tell the man there are 11 of them for the Ace Wizard weapon . The minigame becomes available after completing the Cloister of Trials at Djose Temple . Shop . On the ship , the player is able to purchase items from O ' aka XXIII , as well as donating money to him to lower his prices after reaching Mushroom Rock Road . Musical themes . The music track played during " S . S . Winno ' s " voyage is " Tidus ' s Theme " .
Argas Marchioness Argas is a character from the manga version of " Final Fantasy XII " , appearing in chapter two , " Eternal Vow " . She is Ashe ' s attendant and is like a sister to her . Story . She was later revealed to be part of a Neo - Rozarria faction that was meant to kill Ashe ' s father . Yet Ashe and Rasler found out of these plans and went to stop her from assassinating the king . Her arm was later cut off by Basch , who was waiting for her to admit her intentions . It is later revealed that Argas ' s plan to assassinate the king had already been anticipated and Basch and Rasler ' s plan had been to expose and capture Argas and her conspirators .
Boss Turtle The Boss Turtle is an enemy from " " . It fights identical to the Spin Spine and should be treated as such , despite it having increased stats and needing the proper Arm Boost ability to pick it up and throw it . It is fought in the area where the Crystal is fought , and is flanked by two Spin Spines . Upon defeat , it will drop the same spoils as the Crystal . It is easily identified by its increased size compared to the other enemies in the area .
Faerie Rod Faerie Rod is a recurring rod in the series . Appearances . " Final Fantasy IV " . The Faerie Rod , originally called Charm , is a high - ranked rod that provides 30 Attack , but - 5 Accuracy It also provides + 10 Intelligence and casts Confuse when used as an item . It can be found in the Sylph Cave or bought for 5000 gil at the Feymarch . In the " Easy Type " version , it was renamed to Tempting Rod . In the 3D versions , it has 30 Attack and 80 Accuracy . If Golbez is hacked into the party , he ' ll be able to equip it . " Final Fantasy IV - Interlude - " . Faerie Rod returns in the sequel of " Final Fantasy IV " . It is the strongest rod for Rydia and Palom and it can be bought in the Dwarven Shop on the " Falcon " for 5 , 000 gil . It provides 30 Attack and - 5 Accuracy with a bonus of + 10 Intelligence . It can casts Confuse when used as an item during battle . The returns as the second strongest rod , bested by the Stardust Rod . It provides 30 Attack , 5 % Accuracy , + 10 Intelligence , and casts Confuse when used as an item . It can be found in the clearing northwest of Fabul during the Crystals Tale . " Dissidia Final Fantasy " . The Faerie Rod is a level 38 rod that provides + 150 HP , + 26 Attack , + 1 Defense , and Magic Damage + 10 % . It can be obtained from the shop by trading 10750 gil , Full Metal Staff , and a Moonstone . " Dissidia 012 Final Fantasy " . The Faerie Rod returns as a level 30 rod that provides + 303 HP , - 60 Bravery , + 27 Attack , + 2 Defense , and Magic Damage + 3 % . It can be obtained from the shop by trading 23750 gil , Full Metal Staff , and an Ore .
Goblin Prince ( Dimensions ) Goblin Prince is an enemy in " Final Fantasy Dimensions " . They are fought all over the world map in Chapter 4 and inside Coliseum . They often appear with other monsters and tend to cast Sleep along with dealing physical damage . All of them can be wiped out easily by using Ultima or Shock .
Head Hunter ( Final Fantasy VII ) Head Hunter is an enemy from " Final Fantasy VII " . It only has physical attacks , and can be battled at any time after obtaining the Tiny Bronco . At this stage in the game , however , it can be lethal . Often appearing in groups of three or four , they are fast and their physical attacks do around 300 - 350 points of damage . By the time the party encounters them by following the game ' s natural progression , a few castings of Trine , Aqualung , or Beta are more than enough to dispose of them . Head Hunters attack in groups and give massive amounts of EXP and AP , making them ideal for level grinding . AI script . AI : Main Etymology . The enemy ' s Japanese name is derived from the English words " Neck Hunter " . The localization changed " neck " to " head " to make it a pun on the English term " headhunter " .
Spirit Beast Spirit Beast is a classification of fiends in " Final Fantasy X " and " Final Fantasy X - 2 " . It consists of only two enemies . Spirit Beasts take on the form of a giant praying mantis capable of a status - inducing attack ( Berserk being the main specialty of Spectral Keeper , while Itchy being the main specialty of Precepts Guard ) . In " Final Fantasy X - 2 " Precepts Guard Oversouls after six kills .
Gaelicat ( Final Fantasy V ) Gaelicat is an enemy in " Final Fantasy V " . They are often fought in groups on North Mountain . Battle . They can either attack with a mediocre physical attack or a strong critical attack called " Cat Scratch " . Gaelicat is also fought as a form that Metamorpha can take in Ghido ' s Cave . Though it has considerably more HP , it is still fought the same as before . Strategy . They can be defeated with simple physical attacks . Etymology . In the " Advance " and mobile versions , the Metamorph version of the enemy is called " Cait Sith " . The enemy is called Cait Sith in various foreign language versions of the game .
Hecatoncheir ( Final Fantasy III ) Hecatoncheir , also known as Hekaton , is a boss in " Final Fantasy III " . He is found in the Cave of Shadows , guarding the Fang of Earth . He mainly uses physical attacks until low on health , when he uses Quake . In the NES version , it is highly recommended to keep casting Curaga each turn to counter Hecatoncheir ' s high damage , and to use the strongest available attacks that the party has . Having a Dark Knight helps tremendously in this battle . In the DS remake , Hecatoncheir is much easier as his damage output is much lower than in the NES version , though he now attacks twice per turn . The above strategy still works well here , though having a Scholar using attack items will make this battle end much faster .
Full Body Full Body is an enemy in " " that appears only on floors B16 - 19 of the Depths . It is always fought along with Deathmask . The Full Body primarily acts as a shield for its head due to the Deathmask being considered a back row enemy while the Full Body is alive . It is a formidable enemy due to its high HP and strong physical attacks working in combination with the Deathmask ' s Reflect and magic attacks , but drops the rare armor for Calca and Brina . It should be defeated after defeating the Deathmask , or the Deathmask will self - destruct , likely killing whoever it hits . Alone , the body is not as much of a threat due to its slow speed , but can still be dangerous .
Liene Liene is a village in " Final Fantasy Dimensions " . It is surrounded by a desert to the north , a forest to the west and an ocean to the east . Story . After Castle Lux and the town of Lux disappear , the party decides to investigate the situation by going to Castle Liene to look for the answers they seek . En route to Castle Liene , the party rests at an inn in the village of Liene . Later that night , Dusk continues his mysterious correspondence , not knowing that Aigis overhears his vague intentions . Shops . The inn cost is free for the first stay because of reasons pertaining to the plot . The inn normally charges 50 gil per night . Musical theme . " The Wind of Home " acts as the theme for Liene .