naist-nlp/zeshel huggingface dataset:
Cursed Shield The Cursed Shield is the cursed shield of unknown provenance in " Final Fantasy VI " . The shield can transform into the Paladin Shield , the most powerful shield , after winning a certain amount of battles with the shield equipped . The Cursed Shield is the worst shield in the game ; not only does it inflict numerous status ailments on the wearer , it makes the equipped character weak to certain elements . To obtain the shield , the player must recruit Locke in the World of Ruin and go to Narshe with Locke in the party , as he ' s the only one who can open the locked doors within the city . The shield is found inside the house right up the stairs to the right of the relic shop . Attributes . The Cursed Shield gives stat penalties ; - 7 to Strength , Speed , Stamina , and Magic and no boosts to Defense , Evasion , Magic Defense , and Magic Evasion . It inflicts Doom , Silence , Berserk , Confusion , and Sap on the wearer . The player can equip a Ribbon on the character to prevent the status ailments , except Doom . The Lich Ring will make Doom heal the wearer , and the Minerva Bustier can negate the elemental weaknesses . Cursed Shield makes the user weak to Fire , Ice , Lightning , Poison , Earth , and Water . All characters except Umaro can equip the Cursed Shield . Dispelling the curse . Players should not equip Gogo with the Cursed Shield if they want to dispel the curse , because the only characters that can dispel the shield ' s curse are those who can gain Magic AP in battle . Those who cannot earn Magic AP , like Gogo and Umaro ( if he could equip shields ) , are unable to dispel the curse . The player is advised to equip the wearer with a Ribbon to counter nearly all the status ailments , except for the Doom status . It will also help if a party member is also equipped with the Alarm Earring to prevent back attacks and pincer attacks , speeding up the battle . The easiest and fastest way to dispel the curse from the shield is to fly to the Solitary Island and fight the Peepers . Since they have innate Sap and only one HP , they will usually die before or after their first turn . Players must be careful when fighting in the desert nearby , as a Black Dragon may occasionally show up . Dispelling conditions . If a character in the party has the Cursed Shield equipped and has won 256 battles , the shield will transform into the Paladin ' s Shield , the best shield . The shield must be equipped to a character other than Gogo who can ' t uncurse the shield . Removing the Cursed Shield from the equipped character , or changing the wearer , does not reset the counter . There are certain conditions that must be met for the battle to count . The player must win the battle , but they don ' t need to defeat the enemies . If the opponent flees , like Deathgaze , or dies from Poison or Sap status , the battle will count as won . If the equipped character is in KO , Zombie , or Petrify status when the battle is won , it will not count towards dispelling the curse . Battles won at the Dragon ' s Neck Coliseum do not count as an actual battle . Battles where Gau leaps or returns on the Veldt during battle do not count either .
Imperil ( status ) Imperil is a negative status effect from " Final Fantasy XIII " and " Final Fantasy XIII - 2 " . It reduces target ' s elemental susceptibility as well as increases the chance of other debuffs to be more successful . Imperil also increases the chain % points added by spells when adding to the stagger chain . Its opposite status enhancement is Veil , however , unlike other opposite status effects , Veil will not cancel out Imperil . Appearances . " Final Fantasy XIII " . Imperil is curable by the item Wax and the magic spell Esuna , as well as the techniques Summon and Dispelga . It can be resisted against with the accessories Pearl Necklace , Gemstone Necklace , Ribbon and Super Ribbon . " Final Fantasy XIII - 2 " . Imperil can once again be cured by Wax and Esuna , as well as the Unicorn Horn item and the Esunada spell . It can be resisted with the Pearl Necklace and its Delicate and Durable varieties , and both the Ribbon and Delicate Ribbon .
TOSE TOSE Co . , Ltd . is a video game development company based in Kyoto , Japan . TOSE has developed over 1 , 000 games since the company ' s inception in 1979 , but is almost never credited in the games themselves . They are known as the " Ninja " developer . Square Enix hired them to develop ports of several " Final Fantasy " games , namely the Game Boy Advance remakes .
Menhirrim The Menhirrim are a group of animated stone statues in " Final Fantasy XIII " found within Taejin ' s Tower , and are the Tower ' s true owners . The Menhirrim resemble ancient , armored humanoids with lion - like faces and four large horns on their heads . They hold swords which appear to be their source of power . Story . When the party first arrives within Taejin ' s Tower , they are greeted by indecipherable whispers that emanate from the statues that stand at the center of the room . Oerba Yun Fang understands these whispers as a warning for the travelers to turn back , or risk facing the fal ' Cie Dahaka . The party convinces the Menhirrim they must continue through the tower to reach Oerba , so the Menhirrim open the path for them , but only if the party slays the beasts that hold their power on each of the tower ' s tiers . As the party progresses , slaying the beasts , the Menhirrim activate elevators and open pathways that lead upwards . The party is confronted by Dahaka twice , but each time the fal ' Cie appears , so do the Menhirrim . Three of the Menhirrim appear to fight off Dahaka , cutting off segments of its tail . When the party defeats Dahaka at the top of the tower , one of the Menhirrim appears , stating that it and its fellow Menhirrim are now free . It departs to fight off evil elsewhere . Lightning interprets this as fighting off monsters somewhere in the wide expanse of Gran Pulse . Etymology and symbolism . The armor of the Menhirrim , exaggerated poses , and role as guardians are based on Lokapala .
Romaa Mihgo Romaa Mihgo is is a non - playable character from " Final Fantasy XI " . The mother of Nanaa Mihgo , she was previously both chieftainess of Kazham and Windurst ' s Cobra Mercenary Major during the Crystal War . Though she is retired in her village in present day Vana ' diel , she is a major character in the Windurst branch of the " " storyline . Players who ally with Windurst in Campaign are part of her Cobra Unit Mercenaries , and she herself will present new medals to those who distinguish themselves . As major , is a tough yet motherly commander , often worrying about the welfare of her soldiers , and frequently works with fellow Mercenary Major Perih Vashai of the Anaconda Unit .
Steel Golem ( The After Years ) The Steel Golem is an enemy in " " and is also fought as a boss in Edward ' s Challenge Dungeon . Battle . The enemy version is of little threat , and is weak towards Ice - elemental weapons and spells . The boss version may prove more difficult , since a Black Mage isn ' t available in Edward ' s Tale , and the boss version ' s HP is a bit higher . Edward should first focus on buffing his party with his Bardsong ability until he grants Haste , Protect , and Shell upon the group . Edward can still use Bardsong for a chance to heal the party members , while every once in awhile using Salve with Potions to heal his entire group more effectively . Harley can focus on attacking , and every once in awhile Band together with Edward and use Feast of the Land to greatly heal the party . The three guards should be constantly attacking , and only healing with Potions when needed .
Earth Elemental ( Final Fantasy ) The Earth Elemental , also known as the EARTH or Gnoma in the NES and PlayStation versions respectively , is an enemy in the original " Final Fantasy " , fought in the Cavern of Earth and Chaos Shrine . Locations . Earth Elemental is the strongest normal enemy in the Cavern of Earth , and it can be encountered several times guarding spaces or treasure chests : Later in the game , they appear in the " Lich Room " , in the Chaos Shrine 2 , 000 years in the past . Battle . Earth Elemental is weak to Fire , but is resistant against most other magical attacks .
Resist Status Resist Status is a family of Job traits available in " Final Fantasy XI " . Each one is available to a different job with a few being shared between two or three Jobs . Not all Jobs have such a Job trait , but those that do have only one particular strength in resisting status ailments . These benefits also help the player if they are using a Job as a Support Job if they have the appropriate level . These abilities are listed as Resist Silence in the case of a Bard , with the particular status effect that can be resisted listed after the name . In the case of a Bard , this means that casting Silence on a bard will have a lesser likelihood of being successful and that if it is successful , it will likely not last as long on the bard . Levels of Resistance . As a player increases in level the strength of their resist status effect will become more powerful . In the above example for a Bard , what starts as a level 5 ability is upgraded again at level 25 , commonly noted as Resist Silence II , then at 45 for Resist Silence III , and finally resist status IV at level 65 .
Cid ' s Test Track Cid ' s Test Track is a racing track in the game " Chocobo Racing " , situated nearby Cid ' s lab . It is here where Story Mode begins , when Cid gives Chocobo his newly - invented pair of Jet - Blades . Trying them on , Cid tells Chocobo to try it out on his test track nearby . Track . The track is very simple , short , and is the least difficult course in the game . After making the first turn the racers will be taken underneath a tunnel for a short period of time . Like the name implies Cid ' s Test Track is ideal for testing out new racers or abilities . The track ' s simple layout allows players to experiment and test new strategies . There is also no challenger for this course , and Chocobo will race alone on it during the story mode . The course features a blimp with Square written on it , and a grounded rocket in the background . The music for this course is a remix of the chocobo theme .
Flourish of Steel Flourish of Steel is a recurring ability in the series and is known best as being one of Lightning ' s signature moves , even though it originally was Odin ' s . Appearances . " Final Fantasy XIII " . Flourish of Steel is Odin ' s summon attack , taking 1 ATB to use and inflicts physical damage multiple times to enemies within a small radius . " Final Fantasy XIII - 2 " . Flourish of Steel returns as an enemy ability used by Twilight Odin . " Dissidia 012 Final Fantasy " . Flourish of Steel is a Bravery to HP attack for Lightning . It is a Ground move that can only be chained from Launch , and is a high Melee priority physical attack . It requires 30 CP to equip when not mastered and 15 when mastered , as well as 300 AP to master .
Imperial Soldier ( Final Fantasy VI ) The Imperial Soldier is an enemy in " Final Fantasy VI " . They appear in the Imperial Camp , as well as Doma Castle during its invasion . A cinematic version of this enemy is fought by a sole Terra during her flashback . Battle . Imperial Soldiers may use their aptly - named special Counterattack when damaged ; they are not very strong and should not be difficult to defeat . AI script . If attacked by anything : Counterattack ( 33 % ) Other appearances . " Final Fantasy Record Keeper " . Imperial Soldier from " Final Fantasy VI " appears as an enemy in " Final Fantasy Record Keeper " .
Hellhound ( Final Fantasy XII ) The Hellhound is a beast / wolf - type enemy from " Final Fantasy XII " . It can be found in the southern ends of the Paths of Chained Light and The Needlebrake areas , as well as The Rustling Chapel area , of the Golmore Jungle . It also tends to attack in a pack , which fighting against them in the first visit to Golmore Jungle isn ' t advised , as it is much stronger than the other enemies that appear in the Jungle .
Tromell Tromell is a non - player character in " Final Fantasy X " and " Final Fantasy X - 2 " . He is an elderly Guado , and serves the Guado leaders . Story . For many years Tromell was a retainer for Maester Jyscal Guado , his wife having played a role in escorting the Maester ' s wife and infant son to Baaj on their leader ' s command . After Jyscal ' s passing , Tromell became retainer to Seymour Guado with the firm belief that Seymour ' s newfound status as a Maester of Yevon will establish good ties between his parents ' two races . " Final Fantasy X " . Tromell first meets Yuna and her guardians in Guadosalam , explaining Seymour ' s heritage while expressing his ideals . Tromell later waits for Yuna at Lake Macalania to bring her to the temple so she can see Seymour . But upon seeing Seymour killed by Yuna ' s group within the temple , a devastated Tromell refuses to allow Yuna to send Seymour . Though he views the sphere of Jyscal affirming that his son killed him , Tromell destroys it to conceal the incident while sending Guado soldiers after the party to avenge Seymour . It isn ' t until after the unsent Seymour nearly kills the entire Ronso race , that he is finally ridden with guilt . Welcoming death as he feels he has nothing left to live for , Tromell spent the duration of Yuna ' s pilgrimage lamenting his actions at the Farplane . " Final Fantasy X - 2 " . After the defeat of Sin and the coming of the Eternal Calm , being burdened by Seymour ' s actions , Tromell joins the rest of the Guado to take refuge in the Macalania Woods to die with the forest for their role in Seymour ' s actions . However , Tromell encounters the forest musicians whose music convinces him to save them by convincing the Guado to return to their homeland with the musicians . Tromell is elected the new Guado leader and uses his status to restore Guado relations with the Ronso and the rest of Spira . In an alternate scenario , if Yuna fails to stop Garik and the other Ronso from taking their revenge , the Guado are killed off and effectively rendered extinct in Spira . This makes Tromell the only named character who can be killed throughout the game , albeit it is considered canon for him to survive . If spoken to three times in Chapter 1 or 2 in Macalania Woods , Tromell will hand out Paine ' s special dressphere , the Full Throttle , along with the Unerring Path Garment Grid . Creation and development . Tromell was to be a boss straight after Seymour in Macalania Temple , but was removed in the full game . Voice . Tromell ' s English voice actor is Corey Burton , who also voiced Maester Kelk Ronso in the same game . Tromell ' s Japanese voice actor is , who also voiced Datto and Luzzu . Etymology . Tromell may derive from German " Trommel " .
Vivian ( Final Fantasy XII ) The Vivian is a Plant / Malboro - type enemy from " Final Fantasy XII " . It can be found in Giruvegan . It may not be a threat , but Vivian ' s most dangerous move is Putrid Breath , which causes almost every status ailment in the game .
Kisana Kisana is a minor character in " " . Profile . Appearance . Kisana appears as a massive green fish with large fins on it ' s back , sides and tail . It ' s covered in smooth scales , and has a large , fanged mouth . Story . Kisana first appears near the beginning of Episode 1 when Linaly and Hassam take a boat down the river out of town . Hassam complains about Linaly ' s relationship with Prettz , when Kisana ' s fin surfaces and swims past . Linaly cheerfully shouts it ' s name as the monster swims off in the opposite direction . Kisana does not make another appearance until the end of Episode 2 . When Prettz destroys Rouge Island in an attempt at killing Ra Devil ' s minions , he is shown to have survived and paddles through the water in a large clay pot . Linaly is ecstatic to see he survived and jumps off the deck of Rouge ' s airship into the water below before beginning to swim towards him . At that moment , Kisana rises from the depths of the ocean underneath Linaly and carries her towards Prettz . The two of them return to the Iron Wing and head off to Tycoon , leaving behind Kisana . It does not make another appearance for the remainder of the story .
Balloon ( The After Years ) Balloon is an enemy in " " . They are moderately dangerous , as they can Self - Destruct and inflict major damage to the party due to their high HP , and usually appear in groups . It is best to reduce their HP as much as possible to lessen the amount of damage taken from this attack . If hit by any Ice - elemental spells , it will trigger Self - Destruct automatically as a counter . In addition , Balloons follow a strict pattern of Attack > Attack > Self - Destruct , so it is important to defeat it before its third turn of the battle .
List of Final Fantasy IV 3D armor Below is listed the armor in the 3D versions of " Final Fantasy IV " . The differences with the 2D versions are : Body armor . Heavy armor . Body armor can be equipped by Cecil , Kain and Cid . Edge and Golbez can also equip some armors . Clothes . Clothes can be equipped by every character , except for Dark Knight Cecil and Kain . Robes . Robes can be equipped by Tellah , Porom , Palom , Rosa , Rydia and Fusoya . Headgear . Hats . Hats can be equipped by every character , except for Dark Knight Cecil , Cid , Kain , and Golbez . Helms . Helms can be equipped by Cecil , Kain , Cid , and Golbez . Arms protection . Gloves . Gloves can be equipped by Cecil , Kain and Cid . Edge and Golbez can equip some gloves . Armlets . Most armlets can be equipped by every character , except for Dark Knight Cecil . Paladin Cecil , Kain and Cid can equip some armlets . Yang , Edge , and Golbez can equip some armlets exclusively . Shields . Shields can be equipped by Cecil , Kain , Cid , and Golbez . Though they are sometimes exclusive to some of these characters .
Roye Roye is a hume Seer from " " . Because of the hood he wears , many people and monsters mistake him for a very large white cat . The mission that features Roye , The Cat ' s Meow , has Clan Gully protect him from and defeat the monsters that would have otherwise made a meal out of him . In gratitude , Roye teaches Clan Gully the arts of the Seer , after they advise him to take off the hood . He is rather adept , having mastered Thundara , Cura , and Magic Frenzy , and he is equipped with a Sage Robe , a Ribbon and an Edaroya Scriptures . Strategy to help Roye . Roye will be quite far from the party , so he might be overrun by the monsters for several turns . A good tactic is to either use Move↑ Privilege or the Speed↑ Privilege so that the party can reach him faster . Having Illusionists in the team is recommended . Using the Deluge or the Wild Tornado can be highly effective since most of the monsters whom are cornering Roye are Wolves and Headlesses , and they are weak to those respective elemental spells . Using either the Eureka Crystal or Grimoire Stone can help Roye stay alive longer if the party is having a hard time reaching him . Roye is fairly independent as he always travels alone . He has the Cura spell , so he will be able to stay alive . Since Roye will move to the corner of the map , he might not use Cura to heal himself because he will be completely cornered by the monsters . But he would still use Magick Frenzy and Recharge to keep battling . At this crucial moment , Illusionists and ranged attackers will be highly reliable to quickly dispatch enemies and saving Roye . Additionally , even using Tinker wouldn ' t really give much of a bad impact on Roye because he equips Ribbons . This makes him completely immune to all status effects and can only receive buffs from the Clockwork ability . If on a certain circumstances that Roye is in great danger , a desperate resort is to use Parivir ' s Unburden Soul ability before it ' s too late to save him .
Black Widow ( Final Fantasy ) The Black Widow , also known as SPIDER in the Nintendo Entertainment System version , is an enemy in the original " Final Fantasy " . They are spider - like enemies that appear in dark dungeons , along with other undead enemies . It is an easy enemy to defeat , and should be no problem if the monster appears in the Marsh Cave and Cavern of Earth , considering the level the party is at that point in the game .
Gerald Gerald is a mercenary in " " . To obtain him , beat the game at least once , then start a new game and have defeated 1 , 000 enemies , and then talk to him on the World Map . As with all of the mercenaries he has a boosted stat , his being Attack . Gerald starts with the following abilities :
Ducal Guard The Ducal Guard is the military force of Jeuno , and polices the giant city . The members were hand picked by Archduke Kam ' lanaut among the elite warriors in Vana ' diel a few years before the out break of the Crystal War . The guards regulate all commercial traffic in the city and watch over its citizens . They will also escort any diplomatic convoys that come to and from Jeuno , and any member of the Duchy court when they travel outside of Ru ' Lude Gardens . Known Members . Present Vana ' diel : < br > Past Vana ' diel :
Kali Kali is an enemy from " Vagrant Story " . Strategy . Kali is not too difficult of a boss . Casting Herakles and Prostasia on Ashley will be enough to beat her . She is immune to Tarnish and Degenerate but can be inflicted with Leadbones which will make her easier to hit . Etymology . is a multi - armed Hindu goddess related to death and destruction .
Dragon Aevis ( Final Fantasy V ) The Dragon Aevis is an enemy in " Final Fantasy V " . Although a dangerous foe that uses the Breath Wing attack , it is curiously of the Aevis - type rather than the Dragon - type ; most characters equipped with a Bow will deal extra damage to it . One may attempt to steal the Artemis Bow from a Dragon Aevis . This weapon is more powerful than the legendary Yoichi Bow retrieved from Kuza Castle .
Lufaise Meadows Lufaise Meadows is a location from " Final Fantasy XI " . Locations . Planar Rift . These mysterious rifts are disturbances in the fabric of time and space . It is from here that extradimensional invaders of unknown origin , collectively known as " Voidwalkers " , breach into Vana ' diel . To stem the tide of invasion , adventurers may volunteer themselves in Voidwatch operations to dispatch these intruders at the source . The fiend Abununnu can be found at the Planar Rifts here .
Opportunity Command An Opportunity Command is a gameplay feature in " " . Opportunity Commands are actions that become randomly available to any allied character when their turn comes up in battle . The nature of the command changes depending on the position of the unit with the Command in relation to allies and enemies on the field . If an opportunity command is used , character will say something . What that is is specific to race or storyline character . When an Opportunity Command is available to a unit , that unit cannot open treasure chests or interact with other terrain features . Opportunity Commands also increase the stats of the Knightsword , Sequencer , and the armor , Peytral . The Luck Clan Privileges can increase the chance of getting an Opportunity turn . Opportunity Commands List . Opportunity Commands are dependent on proximity of a unit to others on the field . They can be support or attack - oriented . Opportunity Command Quotes . Each unique character and generic members of each race have a battle quote before and after performing an opportunity command .