The House Always Wins I The House Always Wins is an eight - part in " " . Summary . This is the first in a series of quests which leads to one of the many . Mr . House tasks the Courier to retrieve the platinum chip from Benny , and use it at the Fort to upgrade the securitron s , then bring it back to the Lucky 38 so that Mr . House can upgrade them , although it is possible to do it other way around . The player character might then have to eliminate , take control of , or gain the trust of different factions so that Mr . House ' s plan will work . The Courier may optionally kill Benny along with Mr . House , to allow the player and Yes Man to take over the quest line independently . Detailed walkthrough . The Courier must retrieve the platinum chip from Benny and bring it back to Mr . House so he can upgrade his robotic army . This quest will complete upon delivery of the chip , but Part Two may need to be completed first depending on the player character ' s actions . Note that the following options can be done without actually speaking to Mr . House , since it ties in with Ring - a - Ding - Ding ! Option : Speak to Swank . One way to deal with Benny is by telling his right - hand man , Swank ( located at the front desk ) , about Benny ' s planned rebellion . Swank is initially suspicious of the Courier ' s accusations , but the player character can convince him using one of two ways : Once Swank is convinced that you may be right , he will return your weapons to you and tell you to go up to Benny ' s suite to search for additional evidence . Once obtained and shown to Swank , he will help you eliminate Benny . After talking to Swank and receiving your weapons back , killing Benny will reap a positive Karma bonus and no retaliation from the remaining gamblers and bodyguards in Vegas . Doing so also completes the quest Ring - a - Ding - Ding ! Option : Speak to Benny . An alternative option instead of speaking with Swank is to talk straight to Benny , who is waiting near the Presidential Suite with his personal guard . He will offer you a key to the room after taking the peaceful speech route . Benny will prefer to meet you with his bodyguards , but you can convince him through a 60 Speech check to leave them outside . Once you and Benny are in the Presidential Suite , you can : If you agree to talk in private and head to the Presidential Suite by yourself , Benny will let you know over the intercom that you have been duped . He sends up 4 guards to attack you , but with a speech check of 35 and 50 you can convince him that you will stop chasing him . In either case Benny will run off to the Fort and get captured by Caesar ' s Legion . Option : Seduce Benny . With the Black Widow perk , you can seduce Benny and get into his suite without any trouble . You can choose to attack him as soon as you get into his suite , or you can have sex with him and then kill him in his sleep . Either way , the quest proceeds as above . You can also have sex with him and then just fall asleep , in which case Benny will be gone in the morning and will have left you a note . Benny will then be captured by Caesar ' s Legion , forcing you to go to the Fort to retrieve the platinum chip . Completion . Once you ' ve killed or rescued Benny and obtained the chip , you can return to Mr . House and watch his Securitron demonstration in the basement . You will never come back to this location , so take what little loot is in the room while you can . Now you finally have fulfilled your contract ! If you failed to kill Benny , then you must complete Part Two , which will complete this quest at the same time . Quest stages . Part I