Sorcerous duel A sorcerous duel often occurred between two sorcerers who were unable to resolve their differences peacefully . These duels were respected and honored throughout the Land of Fate . All sorcerers in Zakhara abided by the rules of the sorcerous duel or faced harsh consequences from their superiors . Rules of Conduct . Sorcerous duels could not occur on a day that held religious significance for either of the participants . If the sorcerers belonged to a sorcerous society , then the heads of those societies were contacted about arranging the duel . It should be noted that two sorcerers from the same society rarely dueled since even suggesting a duel was usually enough to get them both expelled from their order . If the heads of the orders deemed the duel unnecessary , then the duel did not happen . A duel would be arranged for the nearest acceptable date , assuming the heads of the orders agreed that a sorcerous duel was the only way to resolve the issue . Locations for sorcerous duels were carefully selected , especially if the sorcerers involved were specialized in different elements . An area with large quantities of each sorcerer ' s main element was preferred . If such a location could not be found , then an area with smaller quantities of each sorcerer ' s main element was chosen instead . With the date and location for the duel selected , the participants prepared themselves in whatever manner they deemed appropriate . Since a sorcerous duel was far more than simply throwing spells or engaging in martial combat , preparation was the key to success . Sorcerers preparing for duels transformed their spells into raw magical energy that was stored within their body . This energy was expended during the duel by performing attack , defense , draining , and fortifying modes . The energy derived from spells was appropriate for the mode for which it would be used , as listed below : For example , offensive spells like " fireball " could only be converted into energy that was expended during an attack mode . If the location for a sorcerous duel favored one sorcerer over the other by having larger quantities of their primary element , that sorcerer would gain more energy to add to their stored pool . Desperate sorcerers could convert their own life energy into magical energy to store in their pool as well . This was a risky choice since the sorcerer ran the risk of perishing during the duel if their magical energy was completely depleted . Sorcerous duels existed in the minds of the combatants , so any uninvolved observers would find the whole ordeal rather boring . The key to winning a sorcerous duel lay in successfully predicting which mode one ' s opponent would use , and how much energy they would expend on their choice . Attack Mode . This action directly assaulted the opponent , draining energy from their defensive pool if successful . Defense Mode . Defensive actions limited , or completely negated , an attack action depending on how much defensive energy was used . Drain Mode . By draining their opponent , a sorcerer was able to siphon energy from only one of their opponent ' s energy pools . The victim of the drain might not even be aware that their magical energy had just been depleted . Fortify Mode . Fortifying protected against drain attacks according to how much energy was expended into the fortification . The End . A sorcerer usually accepted defeat once their magical energy was completely depleted since they had no defense against their opponent ' s actions . The winner of a sorcerous duel named the penalty of the loser . Generally speaking , the severity of the penalty was determined by the nature of the disagreement between the two sorcerers . Rematches for these duels never occurred .