naist-nlp/zeshel huggingface dataset:
Great Sigil Stone A Great Sigil Stone was a piece of Daedric magic used to anchor a Great Oblivion Gate to the mortal realm . A larger and more powerful variant of the traditional Sigil Stone , Great Stones could only be used in tandem with three other Sigil Stones , requiring three lesser Oblivion Gates to be opened in order to produce a Great Gate . The mystical counterpart to a Great Sigil Stone was a Great Welkynd Stone , whose power contained the essence of the mortal plane , while the Great Sigil Stone ' s essence was of Oblivion . A Great Sigil Stone was used to open a Gate to attack the Cyrodiil ic city of Bruma and to destroy the city of Kvatch during the Daedric Invasion of Tamriel . The stone was recovered and the Gate closed by the anonymous Hero of Kvatch as part of future - emperor Martin Septim ' s plan to open a portal to the Paradise of Mankar Camoran .
Dagoth Muthes Dagoth Muthes is a creature in . It is a member of the Sixth House faction , and like all Dagoths and members of this faction , is hostile to the Nerevarine . Location . Muthes can be found in Dagoth Ur , in the Lower Facility . Equipment . Muthes carries or uses the following : Spells . Muthes knows the following : Abilities . And benefits from : Afflictions . Muthes can potentially pass on the following :
The Amplification Crystals Content . Once the amplification crystals are in place we can begin the process . The amplification crystals are only needed for the possession of Greenhill . Once the dro - m ' Athra have gained their foothold here , the artifact will allow them to spread their influence throughout all of Reaper ' s March . Still , we should try to keep the crystals active for as long as we can . The more villagers the dro - m ' Athra can possess , the quicker they will be able to spread their influence .
The Four Abominations Content . Thus Stendarr looked upon the world of mortals , and he found it afflicted by Abominations . And he made it known unto his priests , resolutes , and templars , that these unnatural profanities are abhorrent in his sight , and are to [ sic ] exterminated by the Righteous without halt or mercy . For these Abominations are each and every the eternal enemies of the mortals of the Mundus , and shall not be suffered to abide among us . And these Abominations are four in kind , and may be known thusly : — The DAEDRA , those unworldly horrors that are not of the Mundus , but come from Oblivion to inflict cruelty and death upon the mortals of Tamriel . — The MANBEASTS , those mortals who through traffic with the bestial Hircine do change their skins for those of animals , preying thence upon the innocent . — The RISEN CORPSES , those restless undead whose rotting bodies persist with loathsome and unnatural vigor , sowing fear and agony among the living . — The DEATHLESS VAMPYRES , who feed horrifically upon honest citizens , regarding righteous mortals as mere cattle to sate their unholy hungers . Know these Four Abominations , O ye righteous , and gather to slay them where ' re they appear .
An - Xileel The An - Xileel is an Argonian political faction . Very little is known about them , other than the fact that they rebuffed Mehrunes Dagon ' s invasion of Black Marsh during the Oblivion Crisis . The An - Xileel were largely responsible for the Argonian Invasion , and subsequent occupation , of southern Morrowind . They stopped their advance in Morrowind decades ago after being driven back by House Redoran , and haven ’ t showed the slightest interest in doing anything since then . They have , however , prevented the Empire from reclaiming their territory . According to the Imperial perspective , the An - Xileel " were entirely nativistic in their views , interested only in purging the former colonial influences and returning Black Marsh to whatever state they imagined it had been in before it was ruled by foreign powers . " They are presumed to be based in Lilmoth , Black Marsh , and are most likely comprised entirely of Argonians .
Alvura Othrenim Alvura Othrenim is a Dunmer commoner who resides in the Vivec , Arena Canton , on the western side of the wall dividing the central plaza of the Waistworks level . Dagoth Hlevul influences her until the Nerevarine frees her by killing Hlevul . Speaking to her afterwards increases Reputation by one point . Interactions . Sleepers Awake . While advancing through the quest " Antabolis Informant " and sleeping in Ald ' ruhn , Balmora or Vivec , the Nerevarine receives some disturbing dreams about Dagoth Ur . The second dream comes during the quest " Vivec Informants , " and the last dream after the quest " Zainsubani Informant . "
Valerica ' s Journal Content . 27th Last Seed Harkon ' s shortsightedness is becoming a serious problem . I ' ve warned him time and time again that his foolish prophecy would cast far too much light on our people and yet he refuses to so much listen to a word I say . I ' ve become less a wife and more of an annoyance in his eyes . Devoting attention to my work is the only solace I can find while enduring his ridiculous crusade . 28th Last Seed I ' ve had a breakthrough today . I was able to attune the portal vessel to the Soul Cairn properly by using a small sample of ingredients . Although the portal opened only for a few seconds , I ' m confident that with the proper formula , it can be sustained indefinitely . I feel like I ' m missing a key ingredient , something of sufficient potency that can resist the forces trying to prevent my intrusion . Communing with the Ideal Masters has proved worthless . They speak in riddles and offer no assistance whether I ensure them a steady supply of souls or not . If I ' m to escape Harkon ' s clutches , I need to keep the portal open long enough to carry me away from here . . . forever if need be . 3rd Hearthfire I ' ve done it ! After wasting thousands of gold coins on components , I ' ve discovered how to sustain the portal . I ' m listing the components below without the proper amounts for my own protection . As a secondary precaution , I am combining my own blood into the formula which should prevent anyone from being able to duplicate it and following me into the Soul Cairn . The formula consists of : Finely Ground Bone Meal Purified Void Salt Soul gem shards Using the proper measurements , place above in the silver - lined portal vessel and add blood as a reactive agent . I will make my way into the Soul Cairn tomorrow after I gather my things and prepare for a potentially lengthy exile . More importantly , I must enact my plans with Serana , and get her to Dimhollow Crypt as soon as possible .
Adventure Zone Adventure Zones are group - oriented zones that are part of . Initially the zones became available to the player once they reach the level cap of 50 , and had most content requiring a group of four players to be completed . Following the One Tamriel Update , Craglorn was made available immediately to all players and reworked to have the story questlines playable without the need for group members , though other side quest locations remained group areas . Murkmire was also intended to be released as an Adventure Zone , though this plan was scrapped after the negative feedback , pushing the release of the zone further away .
Have Need of Cynric Content . Have Need of Cynric # 1 . Mercer , I ' d consider it a personal favor if I could once again utilize Cynric ' s unique skills for a delicate situation in the . A close friend has been incarcerated in that horrible place , and I should like him freed as soon as possible . I ' d recommend Cynric avoid the Forsworn element that ' s prevalent within the mine and stick to as simple an escape plan as possible . Have Need of Cynric # 2 . Sabjorn , This is my third and final offer . I feel that I ' ve been more than generous with the amounts I ' ve stated to buy your meadery . There ' s no reason for competition to stifle both of our businesses . Unified , we could make Black - Briar Mead a household name and bury anyone else who tries to start a similar business in Skyrim . If you wish to accept my offer , please come to Riften and stay at my manor as a guest . I think you ' ll find that being a part of the Black - Briar family would be both lucrative and life - saving . Maven
Tamika ' s House Tamika ' s House is a house located in Skingrad and this is the home of Tamika . The house is in southern Skingrad , and is a four - level affair including three main levels and a basement . At the top of the stairs to the third level is a foyer with three doors . It lies near the Great Chapel of Julianos . In her backyard one can find several large winebarrels filled with grapes ready to be made into her famous wine .
Dead Adventurer A Dead Adventurers is a dead body that can be found in various dungeons throughout Vvardenfell . They were once adventurers supposedly looking for treasure in the dungeons , where they met with a violent death . There is a total of 20 dead adventurers , 11 female and 9 male . Notable items . A dead adventurer can carry different sort of armor and different weapons . They always have a lockpick and a probe in their inventory .
Shehs Shehs was an Agaceph Argonian who hailed from the province of Black Marsh who lived during the Third Era . He helped Decumus Scotti navigate through the dense swamps of Black Marsh , in order for him to reach the Imperial City so Scotti could meet with his investors .
Sanguine Rose ( Daggerfall ) The Sanguine Rose is a unique staff in . The Sanguine Rose is not an artifact most folk would care to have . It summons a lesser daedra to the user . The daedra will attack any other creature in the area except the bearer of the rose . The rose is like any other in that it will wilt . The more of its power that is used , the more wilted it becomes . Eventually all its petals fall off and it loses its powers . Somewhere in Oblivion a new rose blooms and is plucked by Sanguine himself to be given to a new champion . Acquisition . The Sanguine Rose can be found by the Hero of Daggerfall after they have completed the Daedric Prince Sanguine ' s quest . Quests . Sanguine ' s Quest . The Hero of Daggerfall must summon Sanguine on the 16th of Sun ' s Dawn to start the quest . After speaking to Sanguine he appoints you to a radiant dungeon to kill a monk . Following that he appoints you to a radiant town in the region , where you will meet his worshipper and receive the rose .
Ring of Shadow Form Ring of Shadow Form is an enchant ed common ring in . Enchantments . Enchantment ID : Acquisition . Given as a reward by Gentleman Jim Stacey of the Vivec City , Thieves Guild for killing Navil and Ranes Ienith during the quest " The Brothers Ienith . "
Journal of Urodil Sea - Born Content . Where clear skies had been earlier , now storms formed as far as the eye could see . Calm seas became fierce as soon as our ships crossed their waves . Our exuberance flagged as we approached the coast of Malabal Tor . My ship somehow survived long enough to launch longboats before sinking , though only a third of our crew were accounted for on shore . Once on land , we met the Wood Elf known as Firras . Much to my surprise , he told us about the Sphere of Storms , and the " stormwardens " using it to turn the ocean against us . I am hesitant to trust a tree - lover , for I hear they eat their enemies . But he may be the key to getting the rest of the fleet to shore . We must remove these stormwardens from their sanctuary and take this sphere for ourselves .
Blacksap Rebellion The Blacksap Rebellion is a faction that appears in . Based in the region of Grahtwood in Valenwood , they opposed the formation of the Aldmeri Dominion , believing that the Altmer ' s dominant position within the Dominion would threaten the sovereignty and culture of the Bosmer people . The rebellion ' s leading figures were cousin of King Camoran Aeradan Gelthior and his two sons Gorinir and Lorchon . The city of Cormount was known to be a stronghold of Blacksap ' s supporters .
Ring of Stormhand Ring of Stormhand is a generic ring enchant ed with Destruction magic . Effects . Both effects are 5 – 12 points on touch : Locations . Ring of Stormhand appears primarily as random loot , with 43 instances that it can possibly spawn . There is 1 static occurrence , as part of Odral Helvi ' s inventory . He resides at the Governor ' s Hall in Caldera .
Ancestral Ties Ancestral Ties is a quest available in . It is given by Drelyth Hleran in Ald ' ruhn . Drelyth wants to find out some history about his family , House Hleran , and the Vestige helps him in doing so . Walkthrough . Drelyth Hleran wants to find out more about his family , House Hleran , and visits Ald ' ruhn as he believes it has ties to it . He asks the Vestige to help him find out more about his family . First , you must get the blessing of the Farseer , and participate in the ceremony to praise the First Ashkhan ' s . To do this , you must head out to find some ceremonial presents , which are the bone of a Guar , an Ashen Fern , a Weapon of an Exiled Ashlander , and a Jewelled Cuttle . Once you get there items , place them at their respected sites , and speak to the Wise Woman . She ' ll tell you that there is a tomb nearby , and that you should be careful visiting it . Next , speak to Drelyth who will ask you to venture in for his own request to find out more about his family . When you do so , you will encounter his ancestor , Dranoth , who will test your worth by making you pray at shrines to show respect to the Hleran Ancestors , even when they try to kill you . This will impress Dranoth , and you ' ll be able to enter his Burial Chamber and once again speak to him . He ' ll ask you to take the House ' s sacred weapon , Calderas , and show it to Drelyth . This will shock the Ashlanders , as they ' ll recognize the staff in their own history . Drelyth will now be able to settle in Ald ' ruhn , and you will be able to complete the quest .
Moon - Sugar Medicament Moon - Sugar Medicament is a quest available in . A Khajiit mother and son need help investigating Crosstree Bandits in Hazak ' s Hollow . The son is addicted to Skooma , hence the ' Moon Sugar ' in the title . Walkthrough . The Vestige must find Hazak ' s Hollow . They speak to Zulana . She will explain that Khari , her son , is missing . The Vestige must go inside and find Khari . They come across Crosstree Bandits inside , and must kill them . The Vestige needs to find the key into the lair , which is on one of the bandits . They enter Hazak ' s lair . They must kill Hazak . Speak to Zulana to end the quest .
Candlelight ( Skyrim ) Candlelight is a novice - level Alteration spell in . Effects . When cast , Candlelight produces a hovering orb of light that follows the caster , staying luminous for 60 seconds . It uses a small portion of the caster ' s magicka and need only be used once a minute to keep an area lit . Perks . When dual cast , the duration of the spell increases to two minutes and twelve seconds . When used in conjunction with the Stability perk , the light orb lasts for about 3 minutes and 20 seconds .
Sulvar the Steady Sulvar the Steady is an unused character who was supposed to be an unemployed male Nord in the city of Windhelm , but was never actually added in - game . Background . Sulvar ' s job is to " Watch the Wheel , " a task that he claims is much more complicated that one might think . He also says that people generally forget about him as a result of his location .
Snorreid Snorreid is a Nord . He is an employee at the East Empire Company Warehouse in Solitude . He can be found sleeping in his bedroll , and upon attempting conversation , will tell the Dragonborn , " You ' re not supposed to be in here , " without getting up from his bedroll . He sleeps at all times of the day , and will only get up if attacked .
Nervous Patron The Nervous Patron is a Nord contractor for the quest " The Dark Brotherhood Forever . " He resides in the Candlehearth Hall in Windhelm . Interactions . The Dark Brotherhood Forever . He will give a leveled sum of gold to the Dragonborn to assassinate a target , then wander through the inn until the target has been killed .
Steel War Axe ( Skyrim ) The Steel War Axe is a one - handed weapon in . Locations . Unenchanted steel war axes will begin to appear throughout Skyrim at level 2 and enchanted ones can be found at level 3 . These locations include : Smithing . Crafting a war axe requires the Steel Smithing perk . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a steel ingot at a grindstone and also benefits from the Steel Smithing perk , which doubles the improvement .
Silver Sword of Paralysis Silver Sword of Paralysis is a one - handed silver weapon . This enchant ed long blade inflicts paralysis , rendering an adversary unable to move or perform most actions for ten seconds . Enchantment . Enchantment ID : " paralysis weapon " Cast when strikes : Acquisition . Characters . The following people use or sell this weapon :
The Three ' s Petition to the King Content . Petition to the King : The Three have become a feared name in Stormhaven , but we come from humble beginnings . Each of us was raised in abject poverty . We learned to steal , but only to scrape by . Our cunning and our collaboration have now earned us great wealth and many followers , but this is not what we sought . Nor are we fools . We know our days as outlaws are numbered . Though we may elude capture and even expand our enterprise for many years , there will come a day when we will be called to answer for our crimes , and that is a day we hope will never come to pass . At heart , we are not criminals , and that is why we now seek a pardon from the king . We do not wish to spend the rest of our lives robbing innocent people and running from the Knights of the Flame . We want to turn our operation into a legitimate enterprise . In exchange for our pardon , we offer half of all the wealth we have amassed . We have not completed the process of counting it , but rest assured , it is a considerable sum . We hope you take this small gift as proof of our earnestness and that you will give our petition due consideration . Respectfully and Humbly your Loyal Subjects , The Three
Fortitude ( Daggerfall ) Fortitude is a Restoration spell available in . It is a self - affected spell that raises the Hero ' s endurance at a medium level for a base 5 ingame minutes , but adding 1 ingame minute for every level of the Hero when used . It has a 100 % chance to succeed when cast , making it very useful when attempting an escape .
Sentinel Fighters Guild Sentinel Fighters Guild is a location that appears in . It is located in the city of Sentinel . Crafting Writs can be submitted here . Jofnir ' s Quarters can be found at the top of the stairs . Characters . Appear during Proving the Deed :
Uttering Hills Cave Uttering Hills Cave is a cave in . It is located in Eastmarch , southwest of Anga ' s Mill and west southwest of Windhelm , nestled at the top of a snowy mountain pass with a couple of bandit tents out front . Walkthrough . The cave entrance leads to a natural stone tunnel that proceeds generally north . It opens into a large cavern that is open to the sky with passages leading to the left and right . Both passages lead to a second cavern that contains a cooking pot with a worked stone entry into a ruined fort / prison . Through the wooden door is a circular room with steps leading down to the bottom , where there is an alchemy lab and an adept - locked chest ( behind the wall behind the lab ) . Another set of stairs leads down to the west , where there is a junction that proceeds straight or turns right ( north ) . To the north is a dining hall with bedrooms to the east and west . The room to the east has a chest with leveled loot . Back in the hallway , continuing west leads to a prison area with three cells that are opened via pull chains .
Gourmet ' s Writ of Passage Content . By order of his eminence , Emperor Titus Mede II . " The possessor of this Writ of Passage - known throughout the Empire as the celebrated chef and author the " Gourmet " - is granted full and unrestricted access to any areas , information , or supplies necessary to fulfill the duty of the Emperor ' s personal cook . " Notes . After obtaining the Gourmet ' s Writ of Passage , if you speak to Balbus , he will offer you a unique piece of silverware named Balbus ' Fork . Balbus can be somewhat difficult to locate , as he wanders around Skyrim with no set schedule . He also has a bad habit of getting himself killed by way of random encounters with critters , NPCs , dragons , and the like .
Races ( Morrowind ) There are ten races that the player can choose from in character creation . They can be divided into three different categories : men , mer , and beastfolk . The following is a list of playable races in : Racial Powers . These powers are also granted at character creation : Racial abilities . Each individual in is born with the abilities arcording to the race chosen :
Ebony Cuirass ( Morrowind ) Ebony Cuirass is a piece of armor in . It can not be purchased from any merchants . Characters . Following characters carry this item : Locations . This item can also be found in the following locations : Crafting . This person will craft this item if provided with Raw Ebony and gold :
Krin Ren - dro Krin Ren - dro is a Khajiit and a former agent of the Eyes of the Queen . Following his defection , he settled in Pa ' alat , where he began selling private information of the Aldmeri Dominion to the other alliances . Upon hearing this , Queen Ayrenn sent another Eye of the Queen named Cariel after him to put an end to his dealings .
Stalhrim Mace ( Dragonborn ) Stalhrim Mace is a one - handed weapon found in . Locations . Stalhrim Maces can be found in the following locations : Smithing . A Stalhrim mace requires a Smithing level of 80 and the Ebony Smithing perk to create . The quest " A New Source of Stalhrim " also needs to be completed . It can be forged at a blacksmith ' s forge with the following components : Enchanting . The Frost Damage enchantment is 25 % stronger when placed on items made from stalhrim . This effect is identical to the Frost Enchanter perk from the Enchanting skill tree , or the Augmented Frost perk from the Destruction skill tree .
Journal , Day 32 Content . An intruder arrived today , a priest from a cult of Stendarr worshipers . I am sure more of his kind will arrive when he doesn ' t return . We bound him and fed him to the spiders . How he thrashed and screamed as they devoured his living flesh ! There was a terrible kind of beauty to it — I couldn ' t look away . The power to control such beasts is enticing . I have vowed to redouble my faith so that one day , the beasts will obey my commands .
The Rosethorn Cache The Rosethorn Cache is a quest in . Walkthrough . In the Rosethorn Hall top floor , there is a little housing unit around the top of the stairs . On top of that housing , all the way against the west wall , there is a " Long Forgotten Note " . One can reach it without any furniture by getting in the corner between its North wall and the Bedroom ' s West wall , jumping straight up and grabbing the note from the corner . The easiest way to get the note without purchasing anything is to jump onto the fireplace mantle & then onto the " housing . " Be sure that once on the fireplace , hold the thumbstick toward the wall or the Hero will slip off . Once on top , grab the note ( they may need a certain level of Acrobatics ) . Another way to get it with furniture is to jump onto the nearby table , then onto the bookshelves , then just grab the note ( it will be at eye level ) . This note gives a riddle : The answer to the riddle is an hourglass . In the basement there is a pillar with garlic hung on the sides of it . Where the pillar meets the ceiling there are a few connecting planks running diagonally . Between one of the planks and the pillar is a battered hourglass , take it . NOTE : One will not be able to obtain the hourglass without taking the note . The hourglass will appear after the Hero has picked it up .