naist-nlp/zeshel huggingface dataset:
Ward against undead Ward against undead was an abjuration and / or necromancy spell that protected an area against entry by the undead . Effects . There were at least two versions of this spell : an older one that could be cast at a distance , and a newer one that was centered on the spell caster at the time of casting . Both versions allowed an arcane spellcaster to ward a circular area with a radius of up to 10 ft ( 3 m ) per experience level of the caster . Undead attempting to enter the warded area were rebuffed unless they could overcome the magic of this spell , which was just as likely as dodging or resisting a dragon ' s breath . Undead already within the area of effect were not ejected , but could only move half as fast ( unless they successfully resisted ) . The entire area under the effect of this spell flickered with a faintly blue aura , similar to " faerie fire " . The older version rebuffed undead intruders for one minute before they could make another attempt to enter . The newer version lasted for 10 minutes between attempts ( or until the spell ended ) . If an undead creature managed to enter the area by resisting the magic of this spell , it was unaffected by that particular instance of the spell forever . However , multiple " wards against undead " could be cast in the same overlapping area , and undead creatures had to resist all of them before gaining entry . " Dispel magic " could be used to end the ward prematurely , and required one " dispel " for one " ward " . The area of effect was stationary and the caster did not have to maintain concentration on the spell for it to be effective . There were no additional effects on combat , turning , movement , or spell casting while within the area of effect . Components . Both versions of this spell only required verbal and somatic components . No material components were necessary . History . This spell was published in " Volo ' s Guide to All Things Magical " and became generally known to the magical community .
Glyph of warding Glyph of warding was an abjuration spell that stored an evocation effect in a magical inscription to prevent intrusion . Effects . A " glyph " could be set on a object or on a suitable area . An object had to be touched by the caster . An area had to be accessible by the caster to trace the inscription with burning incense , i . e . , not under water or similar conditions at the time of casting . The size of the area depended on the experience of the caster , being 5 ft ( 0 . 46 m ) per level . The optional trigger conditions and optional password were set by the caster at the time of casting . The " glyph " had a perception of sorts and could trigger on characteristics of creatures such as height ( " under 5 ft / 1 . 5 m " ) , weight ( over 400 lb / 182 kg ) , race ( " dwarf " ) , family ( " dogs " ) , genus ( " foxes " ) , species ( " red - tailed foxes " ) , type ( " dragons " ) , subtype ( " metallic dragons " ) , kind ( " brass dragons " ) , or origin ( " fey " , " aberration " ) . The " glyph " could also differentiate between good / evil , lawful / chaotic , or if the individual was a member of the caster ' s religion . Because " glyphs " had a kind of perception , they could sometimes be fooled . Invisible creatures were detected by the " glyph " , but not ethereal travelers . Magical protections and disguises , such as " polymorph " , " mislead " , and " nondetection " could be used to bypass a " glyph " , but not mundane disguises . Once the caster completed the spell , the warding symbol and the tracery lines to the edge of the warded area became nearly invisible . " Glyphs " could be dispelled and were also susceptible to the Find / Disable Traps skill of experienced thieves , but physical or magical probing was useless . Those with skill in spellcraft and a " read magic " spell could learn things like the version or damage type of the " glyph " , but not the password or triggering conditions . Only one " glyph " could be placed on an object or area , but each drawer of a cabinet could be individually warded . Any creature matching the trigger conditions ( if any ) opening the enchanted object or violating the warded area without speaking the password was subject to the effects of the spell . Components . Verbal components included speaking the password . Somatically , the caster had to trace the " glyph " and , if cast on an area , connect it to the boundaries of the area to be warded . The tracing was done with burning incense that was first sprinkled with 200 gp worth of diamond dust . The older version of this spell instead required that any area greater than 50 ft ( 4 . 6 m ) be sprinkled with 2 , 000 gp worth of diamond powder .
Water elemental Water elementals were elemental creatures of water who were unable to move more than 180 feet ( 55 meters ) from the body of water from which they were conjured . They spoke Aquan although they rarely chose to speak . Combat . Water elementals preferred to fight in bodies of water . They were capable of capsizing small boats and could impede the progress of larger craft . Locations . Water elementals were used in the Great Forge of Gauntlgrym to help contain the fire primordial Maegera . Lucan Greenharrow used water elementals to power traps in the Waterclock Crypts of Neverwinter .
Dungeon magazine 217 " Dungeon " issue 217 was released in August of 2013 in online format only . It contained the following articles related to the Forgotten Realms : Rats in the Undercellar . An adventure for characters of levels 1 - 2 . Set in the Undercellar , below Baldur ' s Gate .
SiNafay Hun ' ett SiNafay Hun ' ett was Matron of House Hun ' ett for many years . Thinking House Do ' Urden posed a threat , she attacked it with the help of Bregan D ' aerthe . With Jarlaxle ' s betrayal , her house was defeated and punished by the ruling council of Menzoberranzan . After that , Matron Hun ' ett became a member of House Do ' Urden under her new name , Shi ' nayne Do ' Urden . She was tricked and sacrificed to Lolth by Matron Malice Do ' Urden for the Zin - carla ritual of Zaknafein . She was particularly diminutive , even by drow standards , standing just over four feet tall .
Sezibul Sezibul was an orc shaman around 1485 DR . History . Sezibul was the shaman of the Fanged Moon tribe until 1485 , when a pale orc gathered the Fanged Moon , Gory Maul , and Jagged Scythe tribes under his command . Sezibul was the only previous leader to survive under the new leader . Sezibul commanded day - to - day activities in their headquarters in the ruins of Harpshield Castle . Later , he was killed by an adventuring party hired to search the Delimbiyr Bloke .
Rhinnom Dannihyr Rhimmom Dannihyr was a male human rogue who was the leader of the Shadow Council of the Shadow Thieves . Rhimmon arrived at this position because he was at the same time the iltarch of the Council of Six from 1362 DR . In truth , the founder of the Council of Six , Thayze Selemchant , made a deal with the Shadow Thieves for use of them as intelligence agents for Amn in exchange for protection against the guild ' s enemies .
Bharavan Bhaerkantos Bharavan Bhaerkantos was a merchant and member of the Thousandheads Trading Coster . Activities . Bharavan was the founder and leader of the Thousandheads Trading Coster . He worked out of his base of operations in his stronghold located just east of Riatavin . History . In his youth Bharavan was an adventurer . In 1370 DR he was a member of the Merchant ' s Chosen and one of the leaders of the rebellion against Amn .
Szwentil Illeon Szwentil Illeon was the wealthiest man in Marsember , Cormyr around 1367 DR . Activities . He was one of the six founders of the Six Coffers Market Priakos , owner of The Roaring Griffon , and was rumored to be worth over six million gold piece s . He was so wealthy that he was able to buy enough of anything to manufacture a shortage , although he preferred to avoid doing this to remain somewhat anonymous . He was rumored to be involved in smuggling . Szwentil lived in his private residence , Stormwinds Towers , and was always surrounded by bodyguards , including battlemage s . Description . Szwentil was slim and youthful in appearance , and always dressed neatly in black . Personality . Szwentil was set on constructing as many ships and buildings as possible in Sembia , and buying as much land as possible in Cormyr and Sembia , in order to increase his power .
Molten Throne The Molten Throne was a magic throne used by Nar - Aidiya within Krak al - Mazhar — the secret fortress of the Brotherhood of the True Flame . Description . The Throne sat upon a stone column in the Infernal Hall that measured 10 feet in diameter and usually sat 10 feet above the ground . The height of the column could be altered at any time by a mere thought from the Throne ' s occupant . The column could also rotate a full 360 degrees by using basalt studs found on the throne ' s arms . A blazing moat filled with ever - burning " walls of fire " surrounded the base of the column . The Throne itself was a translucent pillar of flame that appeared to be frozen in time . History . The " Molten Throne " was created by a tasked artist genie at the request of the Sultan of the Efreet , Marrake al - Sidan al - Hariq ben Lazan , to given as a gift to Nar - Aidiya . Powers . Whoever was seated upon the Throne was completely immune to all forms of fire . The occupant could cast " ESP " , " chastise " , and " flame of justice " at will . Once per day the Throne could be used as a " rod of rulership " , forcing the occupant ' s will upon their servants . Anyone sitting on the " Molten Throne " who was not a member of the Brotherhood of the True Flame was instantly blasted by a powerful " flame strike " . Every time the Throne ' s occupant used one of the powers there was a small cumulative chance that anyone who was not a committed worshiper of Kossuth would be turned to worship him , also turning them toward sinister behavior . Rumors & Legends . It was believed that the " Molten Throne " could only be destroyed if attacked by the whirlwinds of 1 , 000 [ [ djinn ] . Appendix . References . [ [ Category : Magic items ] ] [ [ Category : Genie items ] ] [ [ Category : Items from the Infernal Hall ] ] [ [ Category : Items from Krak al - Mazhar ] ] [ [ Category : Items from the Great Anvil ] ] [ [ Category : Items from the Haunted Lands ] ] [ [ Category : Items from Interior Zakhara ] ] [ [ Category : Items from Zakhara ] ] [ [ Category : Items from Toril ] ] [ [ Category : Items ] ]
Genzo Taira Genzo Taira was a samurai adventurer in Shou Lung . Personality . Genzo was a natural leader , instinctively taking charge of any situation , even despite protests from his companions . He preferred quick action to long planning , and had issues fighting alongside women . He adhered strictly to the bushido code . Nobody could contest his honor , courage , and obedience . Relationship . Genzo was deeply loyal to his daimyo Sugawara . History . Born in Kozakura , Genzo was the youngest man to earn a command from his daimyo , General Takenaka Sugawara . In 1358 DR , Genzo led an attack against the castle of Takenaka Okawa , a rival of his master Sugawara , in Iwari Province . The castle was burned to the ground . In order to save him from ninja sent by Ogawa , Sugawara commanded him to travel to Shou Lung . While in Shou Lung Genzo decided to attend the Komite . Appendix . Behind the scenes . Genzo Taira was a pre - generated PC for use in adventures in Shou Lung .
Lake Maeru Lake Maeru was a small body of water found in eastern Halruaa . Geography . Lake Maeru was nestled at the foot of the Muaraghal Mountains . The River Maeru flowed south then west from the lake before meeting Lake Halruaa near the center of the country . Notable Locations . The small town of Mithtar was found along the shore of Lake Maeru .
Alyssim Alyssim was a tiny elven village located about fifty miles to the east of Essemore on the banks of the Elvenflow . Society . The people of Alyssim frowned upon half - elves and punished any elves who procreated with other species . Females were looked down upon in Alyssim society . The villagers worshiped Rillifane Rallathil , and recognizing other deities was also frowned upon . Inhabitants . Alyssim ' s most notable former inhabitant was Lyra Sunrose , a half - elf who was shunned in the village and later became friends with Elminster . History . As of 1367 DR , the village no longer existed and its former site was overrun with stinkweed s , although the exact date and cause of its demise were not known .
Raelaryn Xorlarrin Raelaryn Xorlarrin was an elder of the Council of Spiders . He sought to gain the support of a high - ranking wizard in Menzoberranzan and believed that Archmage of Menzoberranzan Gromph Baenre would soon back the Council . History . Raelaryn invited his cousin , Hoshtar Xorlarrin , to meet with the Council in the compound of the fallen House Srune ' Lett in Narbondellyn . During the meeting , he and the other elder present were assassinated by a member of the Jaezred Chaulssin to start a civil war .
Trailsend Trailsend was a large city in Damara . A large center of trade for the surrounding region , the city appealed to adventuring parties who often went to explore the ruins of Rawlinswood or the Giantspire Mountains . The city was often used by travelers on the long road to Rashemen .
Longship A longship was a square - sailed , oared ship with a single mast that could be removed . Description . The longship was similar to the drakkar but much smaller — typically 70 to 80 ft . ( 21 to 24 m ) along the keel and 15 to 20 ft . ( 4 . 6 to 6 . 1 m ) across the beam . With 20 oars on each side , the minimum crew size was 40 plus three watchmen and could carry a maximum crew of between 60 and 200 including rowers . Longships could sail , assuming moderate , favorable winds and calm seas , at a maximum speed of 16 nautical miles per hour with sail and between two and ten while propelled by oars . Longships were capable of plying the open seas . Their open , aphract ( without deck or armor ) , relatively light hulls were built with overlapping planks held together by rivets . This kind of hull allowed the ship to sail over the waves , instead of having to force its way through them , but was in danger of being swamped by high seas . Its small size allowed it to also enter rivers or land directly on beaches . Normally , longships carried no weapons , but some versions mounted a couple light weapons , one large weapon ( such as a catapult or ballista ) , or a ram . They could carry between 40 and 50 tons of cargo . A typical longship took only two months to build within a small shipyard . History . Longships were used extensively in the Savage Frontier by the Northmen . Also called dragon ships for the carved figureheads they usually had mounted , they were appreciated by true Northmen beyond other property or family , and were never used as anything but a warship . Longships were the fastest ships along the Sword Coast in most weather , and were crewed by 40 men , each one a warrior .
Kelthann Kelthann was an island in the Pirate Isles . It had few true pirates , owing to its close proximity to Sembia , but it acted as a smuggling port , where goods could be transferred freely between parties without regulation or taxation . The human and halfling natives here worshiped Grumbar .
Firkraag Firkraag , also known as Lord Jierdan Firkraag , was a red dragon living in the Windspear Hills in Amn and masquerading as a human noble . He took over the area after financially ruining the rightful owner of the lands , Garren Windspear , and made his lair in an old temple / tomb complex nearby . Firkraag surrounded himself with such minions as orc s , hobgoblin s , ogrillon s , wolfwere s and golems s . Another notable follower of the dragon was Tazok , previously a minion of Sarevok . Having been in the past wounded by Gorion and " his Harper friends , " Firkraag plotted revenge against Gorion ' s adopted child — the protagonist of the - when he or she arrived in Amn . The player can meet the polymorphed " Lord Jierdan " in The Copper Coronet in Athkatla , and he will make a generous - seeming offer for them to come and help clear out the monsters infesting the lands supposedly belonging to him . If they should take the bait , however , they will find themselves attacked by apparent monsters as soon as they enter the hills - only to find after the battle that the attackers were really knights , both sides in the battle having been fooled by an illusion to think they were fighting monsters . Firkraag ' s plan does not end here , however , as after Garren Windspear offers to clear their names for murdering the knights , the dragon ' s minions kidnap his child from right in front of their noses . The player ' s party can then elect to go after Firkraag and his captive , fighting through his lair and finally discovering that he is actually a dragon . At that point , Firkraag says he ' s growing bored with his game and lets the heroes take Garren ' s child with them if only they can defeat his pet wizard . Firkraag himself is not particularly interested in fighting but will oblige the protagonist if they wish to attack ; he ' s one of the strongest opponents in the game . A smart and evilly inclined character can also make a deal with him to obtain the deed to the lands from Windspear in exchange for minor magical items . If killed , however , Firkraag will leave behind not only wealth and his scales that can be used to make a powerful suit of armor , but also the Holy Avenger Carsomyr . Appendix . Trivia . If one right - clicks on Firkraag , he says " oh bother , " which is one of the catchphrases of , who , like Firkraag , is voiced by .
Lennithon Lennithon was a adult blue dragon allied with the reformed Cult of the Dragon under Severin Silrajin . Lennithon helped the cultists in the assault on Greenest but with little enthusiasm . He was last seen attacking a traitor to the Cult of the Dragon at Xonthal ' s Tower . Appendix . Behind the scenes . If the adventures fought well in Greenest , then the dragon became bored of the situation and decided to fly away from the battle .
Dileen Shurlef Dileen Shurlef was an assassin during the Time of Troubles . History . Shurlef was an assassin and a devoted worshiper of Bhaal who helped his god when he was cast out into the Realms in 1358 DR . Dileen died when the god Bane called to him all the souls of the assassins .
Brightstar Risingsun Brightstar Risingsun was a foreigner living in Ammathtar in northeast Dambrath during the 14th century DR . Relationships . Brightstar was the consort of the Duchess of the North , Tralia Falrith . He became Tralia ' s consort after the death or disappearance of her previous consort , Skield
River Xon The River Xon was a river that lay along the border between Durpar and Ulgarth in southeast Faerûn . To the folk of the Hordelands and followers of the Padhra , it was the Gaya , called the River of Life and the Sacred River . Geography . The Gaya was the end point of the great Jumpa River that ran through the Hordelands . The Jumpa ran through the Great Pass of the Yehimal , and there joined the Gaya . As the Xon , it emerged from the Ice Peaks of the Dustwall Mountains . It ran past the Durpari city of Flyndagol on the west bank . At its mouth , it flowed into Xontuil Bay , which emptied into the Golden Water , which joined the Great Sea in the south . Politics . The heavily defended and fortified border between Durpar and Ulgarth lay along the Xon . Industry . The river Xon was where the cosmetic fiertallin — a chalky white material — was gathered . It was exported from Suormpar , a city 20 miles ( 32 kilometers ) down the bay . It was popular in Ulgarth . Significance . The Gaya was sacred to followers of the Padhran religion in the Hordelands . Pilgrims began their journey at the mouth of the Gaya in the south and sought the Thousand Sacred Sources of the Gaya in the north , including the Dharbang , Gogrus , and Jumpa River s , and stopping at various sacred sites along these .
Mystic theurge Mystic theurges blurred the line between divine and arcane , drawing power from divine sources and ancient tomes alike . While most spellcasters chose one path to magical power , mystic theurges were able to simultaneously master spells common to clerics and wizards . Mystic theurges tended to be fascinated with magic in whatever form it took . They were often obsessed with magical lore , traveling to the ends of the earth to learn some new arcane secret or divine insight . Sharn s often were mystic theurges . Mystic theurges were rare but not unknown within the City of Splendors . They were common among human s of Halruaan ancestry . Mystic Theurge Abilities . Mystic theurges had unparalleled diversity of spells . While they did not have the uninterrupted spell advancement that a cleric or wizard had , they made up for this with versatility .
Zenobia Zenobia was a dwarf fighter from the world of Oerth who , along with her companions , was sent to Toril after angering an evil mage . Description . Zenobia had long , braided blonde hair , and a substantial blonde beard . She was clad in chain mail , and wore a voluminous dark red cloak . Possessions . She owned a pair of gauntlets of ogre power , which magically enhanced her strength , and allowed her to carry twin warhammer s in combat . Activities . Along with her similarly transported companions , Zenobia worked as an adventurer in the name of goodness . She hoped to grow powerful enough to return home to Oerth .
Create undead Create undead was a necromancy spell that created one or several undead under the casters service . Effect . A older version of the spell allowed the caster to bring into being a ghoul , ghast , mummy or mohrg depending on the caster ' s ability . The undead that the spell creates was not necessarily obedient to its master so it was often necessary to possess the power to command the undead before casting this spell . In order for the spell to be cast , it must be cast on one a corpse , and a black onyx gem must have been placed in one of the corpse ' s eye sockets or the mouth . The more powerful undead being created , the more valuable the gem have been . The gem was consumed by the spell . The post Second Sundering version could target three corpses , these targets became ghouls under the casters control and where controlled within a range of 120 feet ( 36 , 5 meters ) . These ghouls could be ordered to perform simple commands like guarding and would perform the task until it is done , if no task is given creature will only defend it self . The ghouls would be under the casters control for 24 hours and to avoid loscontrol of them the caster has to recast the spell before the time ran out . If used as a higher level spell the corpses target would be more and some became stronger undead to a maximum of six ghouls , three ghasts or wight or two mummies . All the same rules that this spell dictated for the ghouls applied to the stronger undead as well . Components . Verbal , somatic components and the black onyx gem , two clay pots , one filled with grave dirt and the other with brackish water , and must be cast at night . The post sundering version of the spell used aling l the same components except it needed a onyx gem for every corpse worth at least 150 gold piece s .