naist-nlp/zeshel huggingface dataset:
Ark Angel HM Ark Angel HM is a Notorious Monster from " " . The Crystal Warrior representing Hume apathy , it can be encountered as part of Zilart Mission 14 : Ark Angels . This is entirely optional , as the player needs only defeat one of the Crystal Warriors to complete the mission . Alternatively , the player can complete the quest Divine Might , which requires them to fight all five Crystal Warriors at once , while still counting towards the mission . Ark Angel HM can use the special job ability of both the Ninja and Warrior jobs , Mijin Gakure and Mighty Strikes . Since Mijin Gakure is a Self - Destruct type ability , he will only use it at 10 % health or less . Despite Mijin Gakure ' s damage being tied to the user ' s remaining health , it still deals massive damage and can easily KO anyone within range . He also has the unique Weapon Skill Cross Reaver , which deals massive damage in a cone and inflicts stun .
Catastrophe ( Final Fantasy XIII ) Catastrophe , also known as the Day of Ragnarok from 0 AF onwards , is an important event at the end of " Final Fantasy XIII " , and is a key event in its sequel , " Final Fantasy XIII - 2 " . Datalog . " Three years ago , mankind stared into the face of extinction when Cocoon almost crashed onto the surface of Pulse . " " The sphere ' s fall was halted by Lightning ' s companions , Fang and Vanille . Their desperate sacrifice summoned a massive pillar that cradled the plummeting Cocoon in its crystalline branches , averting an unimaginable disaster . The two l ' Cie now sleep within the pillar in crystal form , and there are some who believe Lightning slumbers alongside them . " " A new age began from that day forth , with each subsequent year marked by the letters AF , or ' After the Fall . " ' Story . " Final Fantasy XIII " . When Lightning , Sazh Katzroy , Snow Villiers , Hope Estheim , Oerba Dia Vanille , and Oerba Yun Fang defeat Orphan in its true form , Eden loses its power source and the Cocoon fal ' Cie shut down . Cocoon begins to descend but Vanille and Fang become Ragnarok to prevent Cocoon from crashing onto Pulse , encasing the sphere in crystal and forming a crystal pillar between it and Gran Pulse . Their action , technically fulfilling their Focus , crystallizes the pair within the pillar ' s core while the others are crystallized on the Archylte Steppe . As revealed in " Final Fantasy XIII - 2 " , goddess Etro bore witness to the Catastrophe and took pity on Lightning ' s group , restoring not only them but her sister Serah Farron and Sazh ' s son Dajh Katzroy as well . After giving her blessing to Serah and Snow ' s marriage , Lightning was the first of many to suffer the consequences of Etro ' s intervention . " Final Fantasy XIII - 2 " . As Etro released the l ' Cie from crystal stasis chaos from Valhalla flooded into Gran Pulse . Sucked into the Unseen Realm with most of the chaos , the rest seeping in the land ' s soil , Lightning was removed from that point in time . All but Serah believe Lightning to have died or sacrificed herself alongside Fang and Vanille . The event caused a time disturbance that claimed the life of Paddra Nsu - Yeul and her various incarnations , causing her protector Caius Ballad to embark on a quest to destroy both Etro and reality itself . As for Fang and Vanille , they continued their role as Cocoon ' s pillar for 500 years until being safely removed prior to the structure ' s destruction due to erosion of the pillar ' s crystal over the centuries . Another side effect of Etro ' s intervention caused two hours to disappear from the length of a day , reducing it from a twenty - six - hour day to a twenty - four - hour day .
Sheep Song Sheep Song is a recurring ability in the series . Appearances . " Final Fantasy XI " . Sheep Song is a Blue Mage skill that is learned from Sheep . It inflicts Sleep upon enemies within range . This spell costs two Blue Magic Points to set .
Star Prism Star Prism is a recurring ability in the series . It is a Desperation Attack used exclusively by Relm Arrowny . Appearances . " Final Fantasy VI " . Star Prism is the Desperation attack of Relm , which inflicts Death to one enemy . It fails on enemies immune to Death , however , severely limiting its usefulness .
Spritzer Spritzer , also known as Vaporite , is a recurring enemy in the series . Appearances . " Final Fantasy VI " . Spritzer is an enemy fought at the Narshe Mines and Mt . Kolts . They attack with a weak physical attack and the Slow - inducing Cling ability , but are otherwise of no threat to the party . " Final Fantasy Dimensions " . Spritzer is an enemy fought at Anima Grove . Etymology . However , as a name for an undead enemy , it likely refers to the word " spirit " .
Chekhov Chekhov is fought by Yuffie in the Wutai Pagoda . She is supposed to represent magic , but does not use magic often . Chekhov is the third boss in the pagoda . Losing to Chekhov does not prompt a Game Over . Battle . Even though the battle is not a back attack , some of the special attack formation rules still apply to the battles fought in the pagoda . The Change command to change row is greyed out , Chekov starts with an empty ATB bar , and the first physical attack Yuffie inflicts deals double damage . Chekhov fights no differently than any other Twin Brain . The only difference is that she can Drain more HP . Like Twin Brains , she always inflict Stop on the player with her Stare Down attack , which is a far greater threat since Yuffie is fighting alone . Equipping a Jem Ring can prevent this effect . AI script . AI : Main AI : Counter - Magical Etymology . All the bosses in the Wutai Pagoda appear to have a link to theater . Anton Chekhov was a famous nineteenth century Russian author and playwright . The intention was that each opponent would speak in a different way based on their origin , but this is missed in the English translation .
Nosferatu Nosferatu may refer to : Etymology . The name " " has been presented as possibly an archaic Romanian word , synonymous with " vampire " . However , it was largely popularized in the late 19th and early 20th centuries by Western fiction such as Dracula , and the film Nosferatu . A few of the many suggested etymologies of the term are that it is derived from the Romanian Nesuferitu ( " the insufferable / repugnant one " ) or Necuratu ( " the unclean one , spiritus immundus " ) , terms typically used in vernacular Romanian to designate Satan ( the Devil ) .
Behemoth ( The After Years ) Behemoth is an enemy in " " . They are powerful foes , counterattacking with extremely powerful physical attacks and countering spells with Maelstrom on the party , reducing them to single digit HP . Battle . It is advised to keep any healers on standby to heal while having all physical attackers attack , though it may be necessary to keep another person on standby to heal / revive party members that need it . In Edge ' s Tale , the Behemoths are the tail enemies of the tale , dropping Purple Tails . The easiest way to defeat them is to use Ninjutsu on them to provoke a Maelstrom , then use the Band Advent of Phoenix . Advent of Phoenix does more damage the lower the party ' s HP , and with all members at Level 40 and at single - digit health , will do over 9 , 000 damage , leaving the Behemoth weak enough to kill with a normal attack . The player can then use a Potion on the members to give them enough HP to survive an ambush attack from normal enemies , and against the next Behemoth can use Advent of Phoenix right away . The Behemoth may counter Advent of Phoenix with a normal attack , likely killing whoever it hits , but they can quickly be revived .
Silenus The Silenus , also known as the Sirenos , is an enemy from " Final Fantasy III " that can be encountered in the Ancient Ruins . It will split in two if he is attacked by a weapon other than a Dark Sword or when not inflicted with Paralysis . For this reason alone , it would be highly recommended to bring along a couple Ancient Sword s , bought in these ruins in the NES version , to help with dealing with these enemies . If it is attacked with magic , it will not split in two . Etymology . In Greek mythology , was a companion and tutor to the wine god Dionysus .
Heg Heg is an enemy in " Final Fantasy VII " fought in the Cave of the Gi and in the fifth round of the Battle Square during the time Tiny Bronco is available . When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25 % . Battle . Heg always inflicts Poison with his Poison Fang attack , and may inflicts paralyze with his Halt Whip attack , but otherwise only has physical attacks and is no threat . It often appears in groups of five . Strategy . Summoning Shiva or casting Ice or Aqualung will easily dispatch them . Because they appear in large groups and can be defeated so easily , they are ideal for level grinding and upgrading Limit Break levels . AI script . AI : Setup AI : Main Etymology . Its name is Nidhogg in the Japanese version .
Konschtat Highlands Konschtat Highlands is a location in " Final Fantasy XI " . Landmarks . Stone Monument . In a cave located in a hill near the center of the Konschtat Highlands , a Stone Monument sits . It was erected during the Crystal era by the legendary explorer Gwynham Ironheart . It reads :
Flowering Cactoid The Flowering Cactoid is a Mark in " Final Fantasy XII " . The hunt can be undertaken as soon as the player has vanquished Thextera . Flower Cactoid has been petitioned by a man named Dantro in the Dalmasca Estersand . The Mark itself can be found in the Yardang Labyrinth area of Dalmasca Estersand . It is dangerous at low level s and if attacked alone since it has the 1000 Needles Technick at its disposal . Also it is fought in the " International Zodiac Job System " trial mode at stage 3 along with 2 Cactoids and 4 Cactites . Battle . The Flowering Cactoid can run away and is difficult at low levels . Its physical attack can inflict Blind , and it can use 1000 Needles when its HP is below 20 % . Magick such as Fire works well . If the player does not chase after it when it runs off , it will use Potions and constantly heal itself . This battle becomes much easier once Penelo joins the party . Another tactic is to wait until the party escapes the Barheim Passage . Due to the mark ' s high Evasion , Balthier ' s starting gun could prove invaluable , as guns ignore Evasion . With Basch as a guest member , it is easier to take down the mark . Rewards . The player will also receive a Cactus Flower after the battle , which can be given to Dantro ' s wife as part of the Patient in the Desert sidequest .
White Dragon ( Final Fantasy II ) The White Dragon , also known as the Dragon or the W . Dragon , is the first of four elemental dragon - type bosses that can be found guarding various chests in some of the later dungeons of " Final Fantasy II " . This Ice - type dragon is found in the Mysidian Tower hiding in a treasure chest that contains the Black Robe armor . Later it may appear again as a random encounter in the lower levels of the Jade Passage . Battle . The White Dragon ultimately acts like a more vicious Ice Gigas , with a few hundred more HP and a higher Attack stat . He attacks physically and pounds the party with Icestorm XVI . The beast is weak to Blind . Strategy . The long trek up the Tower of Mysidia may leave the party in an unfavorable state , so it may be a blessing that this is only an optional boss fight . Players are best attempting to challenge the White Dragon if the party came out of the Thunder Gigas with plenty of HP and MP intact . Equipping the Fire - based weapons found on the first couple floors of the tower exploits White Dragon ' s elemental weakness .
Conjurer ( Final Fantasy XIV ) / Legacy The Conjurer is a Disciple of Magic in " Final Fantasy XIV " . Overview . Conjurer calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved . Through practiced meditation on the essences of creation , conjurers draw forth and absorb aether from their immediate surroundings . A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell . The seat of the Conjurers ' Guild lies at the Stillglade Fane in Gridania , where the voices of Eorzea ' s elementals are said to be most powerful . Role . Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation , allowing them to weave powerful spells . Attuned to the essence of all things around them , the conjurers ' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed . In their original design , Conjurers were somewhat similar to Red Mage s , possessing the full assortment of " standard " elemental spells as well as restorative abilities . " The following are a list of abilities usable by the Conjurer class at initial release of the 1 . 0 version of Final Fantasy XIV . " " The following are a list of abilities usable by the Conjurer class after the release of Patch 1 . 20 in the 1 . 0 version of Final Fantasy XIV . " Soul Crystals . White Mage . White magic , the arcane art of succor , was conceived eras past that the world might know comfort . Alas , man began perverting its powers for self - gain , and by his wickedness brought about the Sixth Umbral catastrophe . Although the art subsequently became forbidden , it is now in the midst of a revival at the hands of the Padjal , chosen of the elementals . Those who would walk the path of the white mage are healers without peer , possessed of the power to deliver comrades from the direst of afflictions — even the icy grip of death itself . The " White Mage " Soul Crystal can be obtained by completing the quest Seeds of Initiative that becomes available when the player reaches Conjurer level 30 and Gladiator level 15 ; it grants new support abilities to augment healing , but only allow the use of Gladiator and Pugilist abilities . Abilities . Every White Mage ability can be used only after completing specific quests .
Mazurka Raptor Mazurka and Chocobo Mazurka are songs present in " Final Fantasy XI " . Both allow a character to run faster , covering greater distances in shorter periods of time . Raptor Mazurka is available at level 37 whereas Chocobo Mazurka , which is slightly faster , is available at 73 . Chocobo Mazurka is slightly slower than Flee , which is also present as a Thief job ability , and , interestingly enough , chocobo s in the game . Mazurka does not increase a character ' s action speed , like Haste or March . The duration of Mazurka can be increased if a Bard is using a Harlequin ' s Horn when singing the song . Mazurka cannot be used in all areas . Almost all outdoor areas and many indoor areas allow the use of Mazurka , but there are a select few dungeons where the song has no effect . The effect of Mazurka is immediately canceled if the player casts a spell or attacks a creature or if a creature casts a spell against or attacks a player . In other words , it cannot be used in combat to run away effectively . Before a recent update , Mazurka could have been used to create an awful lot of hate , which had given rise to the somewhat dubious " Bard Tank " strategy . However , the update drastically reduced the amount of hate gained from casting Mazurka , making this tanking style uneffective .
Mind Parasite Mind Parasite is a boss in " Final Fantasy Dimensions " . He is fought on the top floor of the Tower of Trials . Battle . After Elder ' s HP runs out , Mind Parasite appears immediately . He often casts strong elemental spells like Firaga , Blizzaga and Thundaga . They deal about 900 damage to a front - row member if cast on all characters and near 1800 if cast on a single target . Shellshock makes those spells more effective and damages the characters even more . Forsaken drains MP and can inflict Confuse at the same time while Mind Blast inflicts Sap and Paralyze . His most powerful attack to the party is Soul Purge . Defense Down status . Strategy . The party may need to be healed immediately after Mind Parasite appears since the fight between Elder and this boss happen consecutively . Forsaken , Mind Blast and Shellshock can be troublesome so make sure Basuna , Shell and Chakra are ready . Also , his elemental spells can be harmful so Curaja and Cure Waltz are essentials . When he begins casting Soul Purge , Mind Parasite has to be finished off quickly to prevent more damage .
Leviathan ( Final Fantasy VI boss ) Leviathan is a boss in the " Advance " , mobile and Steam versions of " Final Fantasy VI " . It can be fought by taking the ferry between South Figaro and Nikeah once the party has acquired the " Falcon " , but will not appear unless the party has talked to a man in South Figaro who mentions seeing a shadow while fishing . Battle . Leviathan starts the battle with Tsunami and uses it periodically with Aqua Breath and El Niño . He has a powerful physical attack and counterattacks with Entangle , which inflicts Slow . Leviathan ' s Water attacks hit the entire party and cannot be blocked . Upon his defeat , the party will receive the Leviathan magicite . The battle against Leviathan is the last chance for Mog to obtain the Water Harmony Dance if the player did not learn it in the World of Balance . Also , it ' s a chance for Strago to learn Tsunami . Strategy . By equipping a piece of the Imp equipment on all party members , the party can absorb Leviathan ' s Water attacks and only his normal attack will inflict damage . Casting powerful spells like Flare and Ultima are enough to finish him . AI script . At beginning of battle : Tsunami ( 100 % ) Attack Turns : 1st Turn : Attack ( 66 % ) or Aqua Breath ( 33 % ) 2nd Turn : Attack ( 100 % ) 3rd Turn : Attack ( 66 % ) or El Niño ( 33 % ) If attacked by " Magic " or " Lore " : El Niño ( 100 % ) If attacked by anything : Entangle ( 33 % ) If Timer > = 20 :
Stealth Shot Stealth Shot is a Merit ability found in " Final Fantasy XI " . It is only available to players using a level 75 Ranger . When used , the player ' s next shot will provoke less enmity from an enemy . Further merit upgrades will decrease the enmity generated by the attack . It may be used once every 5 minutes .
The Crystal Tower ( theme ) " Crystal Tower " , or " The Crystal Tower " , is a background theme from " Final Fantasy III " . It was composed by Nobuo Uematsu . Game appearances . " Final Fantasy III " . " Crystal Tower " is background theme for the eponymous location , the second - to - last dungeon . It is the forty - first track of the game ' s " " . As with the rest of the soundtrack , " Crystal Tower " was remastered by Nobuo Uematsu for the 3D release , and was released as part of the , of which it is the fifty - second track . This remastering possesses uses synthesized chorus to simulated a vocal chorus and was given a more epic feel . " Final Fantasy XIV " . An arrangement of " Crystal Tower " by Masayoshi Soken , called " Out of the Labyrinth " , is featured as the background track for the Syrcus Tower raid , part of Crystal Tower . The track features a more active sounding variant , called " Shattered " , that is swapped to whenever the raid group is in combat . " Dissidia Final Fantasy " ( 2008 ) . The original release of " Crystal Tower " was included as a bonus battle background theme , unlockable through the PP Catalog for 500 PP after completing Shade Impulse . As with all bonus tracks , this theme was not included on the game ' s original soundtrack . After being acquired , this theme can be selected by default for battles including Onion Knight or the Cloud of Darkness , or any battle with the World of Darkness as the arena . " Dissidia 012 Final Fantasy " . Like every other " Dissidia " track , this version returns in its prequel . Its cost has been reduced to 150 PP from the PP Catalog , and is now available from the start . When purchased , it acts as in the original game , but can also be the default music for battles taking place at the " Dissidia " instance of its debut , the Crystal Tower . " Dissidia Final Fantasy " ( 2015 ) . A new ska arrangement can be bought from the in - game shop for 3 , 600 gil . " Theatrhythm Final Fantasy " . " Crystal Tower " is a bonus Field Music Sequence available as downloadable content . " Theatrhythm Final Fantasy Curtain Call " . " Crystal Tower " reappears as a Field Music Sequence , available in the base game without requiring downloads . An arrangement of the theme also appears as the background music in Quest Medley s if the final dungeon is a tower . An arrangement of " Crystal Tower " by Yuzo Takahashi titled " Guardian of Light 2 " , is featured in this spin - off game , but was not included in the game ' s original soundtrack . It is similar to the remastering of the theme for the 3D release of " Final Fantasy III " , but possesses higher quality and has no synthesized vocal effect . Album appearances . " Final Fantasy Tribute ~ Thanks ~ " . An arrangement titled " The Crystal Tower ~ Forbidden Land " is included as the eight track .
Ranger ( Final Fantasy III ) The Ranger , also known as Hunter or Archer , is a job class in " Final Fantasy III " . It is gained from the Fire Crystal . Rangers are highly skilled in the way of archery . However , they can be expensive considering the need to purchase arrows . With a bow in hand and arrows readied , rangers can deal the same amount of damage from either the front line or the rear line . They can also wield boomerangs . The Ranger will shoot four arrows at four random enemies , with each hit doing less than normal damage . Abilities . Remake version . Arrow damage will increase as the job level increases using the following formula : Other appearances . " Final Fantasy Trading Card Game " . Ranger appears with Fire - , Earth - , and Wind - elemental cards . All four playable characters from the 3D remakes are represented . " Triple Triad ( Portal App ) " . Ranger from the 3D remake appears on a Triple Triad card .
Cu Sith ( summon ) Cu Sith is an Esper in " " . It is a Rank II Earth Ranged summon and costs 15 Affinity points to summon . Its normal attack , Stone , deals Earth damage to one foe . Its special , Bedevil , inflicts Blind on one foe . The red Cu Siths are ally Yarhi , while the green ones are enemy Yarhi . A corporeal Cu Sith works in the Sky Saloon as the " master artificer , " and should not be confused with this summon . Attributes . Cu Sith has the Attack Speed of 35 ~ 48 , making the time between his attacks exactly 2 . 5 ~ 2 seconds ( simplified calculation ) . Its basic attack attribute is magickal , so it uses its Magick power . If silenced , it cannot attack . Its hit style is direct shot , which means it will hit and stop at any target within the attack ' s range . Cu Siths can use Bedevil , which inflicts Blind on the enemy . This is an advantage when sneaking up on an enemy . Since blinded units won ' t react to long - ranged attacks , or even notice they are being attacked , they become temporarily harmless to ally ranged attackers .