naist-nlp/zeshel huggingface dataset:
Powder charge The powder charge is a in " " . Characteristics . The powder charge is a crude improvised explosive consisting of a sealed tin can packed with dynamite , with a sensor module duct - taped to the side . The weapon functions like other proximity mines and can be placed or disarmed in the same way . Like other placed explosives , it cannot be used in V . A . T . S . Crafting . This weapon can be by the player character . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E once the " Lonesome Road " is installed . ² Only 1 dynamite required when the player has the Hand Loader perk with the " Gun Runners ' Arsenal " add - on installed .
Big Book of Science ( Fallout 3 ) The Big Book of Science is a collection of writings on general science , written before the Great War . Characteristics . Reading this book permanently improves the player ' s Science skill by 1 ( by 2 with the Comprehension perk ) . Locations . < section begin = " Locations " / > < section end = " Locations " / >
Rivet City Council The Rivet City Council is the governing body of Rivet City . Background . The council founded " to better protect and organize this growing community " on April 25 , 2239 , by Dr . Horace Pinkerton , Annette Holmes and Brad Danvers . Pinkerton is still alive and will give the player a note if spoken to during Wasteland Survival Guide when asked about the history of Rivet City . When the player first arrives at Rivet City , the members are Harkness , security representative ; Bannon , civilian representative ; and Dr . Madison Li , science representative . It is possible for Lana Danvers to replace Harkness after completing The Replicated Man in favor of Dr . Zimmer , however she does not always assume the role . During the unmarked quest " Council Seat " , the player is given the opportunity to either secure Bannon ' s seat in the council , or remove and replace him with Seagrave Holmes . Notes . If " Broken Steel " is installed , Dr . Madison Li will leave for the Commonwealth , but if you talk with Bannon or Harkness , they claim to serve on the council with her , acting as if she were still present .
Buffy Buffy is one of the members of the Unwashed in 2241 . Background . Buffy , a very beautiful , intelligent and perky cheerleader , and is First Woman of the Unwashed Villagers . She has been personally accosted by Grim Reaper ' s perverted ways , and leads the Unwashed in their quest to string him by his innards . Appearances . Buffy appears only in " Fallout 2 " .
Jeanette Miss Jeanette is a ghoul slave being held in Paradise Falls . Background . Miss Jeanette is quiet , confused , and obsequious . She ' s long since accepted her role as a slave . The only problem is , most customers have no use for a ghoul slave . She ' s been in the pens forever and isn ' t expecting to leave any time soon . It ' s unknown how long she has been a slave , but from her banter , one can infer that it ' s been quite a while . She frequently comments that she misses her brother . Interactions with the player character . Effects of player ' s actions . If the slave ' s pen door is unlocked , one can tell her to run for it , in which case she will be shot at , unless the slavers have been cleared out first . If she survives she may act as though she ' s " making a run for it " but she appears to stay in the pen , occasionally muttering , " They told me not to go too far . . . " If she makes it to the gate , she will disappear upon exit . Appearances . Miss Jeanette appears only in " Fallout 3 " .
Set Set is the leader of all the ghoul s in Necropolis in 2161 , except for the Underground ghouls who lived in the sewers and the glowing one s who live in Vault 12 . He has a son called Typhon . Background . Set styles himself as leader of Necropolis , but in fact he ' s a figurehead put in place by the Master to keep the ghouls in line . Set hates the Master , but fears him more . As a result , he is frustrated and short - tempered , with a nasty tendency to lash out suddenly against any who cross him . His speech is abrupt , harsh , and so jargon - laden he is , at times , a bit difficult to understand . Set is a rude ghoul , with one hell of a mean streak , whose colorful vocabulary consists of the extensive use of the word " dirtnap " and the phrase " standing in my shadow " . According to his son , he had a bad temper before the war and ghoulification has done nothing but worsen his attitude . In spite of Set ' s hostile attitude , his approach to running Necropolis appears to be one of relative non - violence , commanding his ghouls to attack only those who approach the city at night or who pose a significant threat , even allowing the underground ghouls to live peacefully in spite of being aware of their hidden location . Outsiders are permitted into Necropolis during the day , and Set himself , while volatile , aggressive , and not against harming those who anger him , tends toward honesty and favors those who express a desire to aid him and his ghoul brethren . He is quite annoyed by the super mutants . It is possible to find a note from the Lieutenant to Set , ordering him " to watch for pure - strain humans " : this shows how much he disliked them by not capturing the Vault Dweller . He is not mentioned in the Vault Dweller ' s memoirs , but is canon the Vault Dweller did kill the super mutant s , which led to the slaughter of almost everyone in Necropolis , including Set himself , by the Master ' s Army . The Café of Broken Dreams features Set among other " Fallout " characters : Set ' s dialogue there suggests that his verbal repertoire may be the result of insanity such as him discussing his phrase ' dirtnap ' and how he likes to say it . Interactions with the player character . Other interactions . Set is annoyed at the super mutant presence in Necropolis and attempts to recruit the Vault Dweller to take care of the problem . He will also insist that they fix the Necropolis water pump if met after already recovering the water chip . He may also try to take advantage of low Intelligence character s . Appearances . Set appears in " Fallout " . He also appears in " Fallout 2 " in the Café of Broken Dreams special encounter .
Harry ( Fallout ) Harry is a Mariposa super mutant stationed in the Watershed in Necropolis in 2161 . Background . Harry is the leader of the super mutants protecting the water shed in the Necropolis . He is also a spy , keeping a close eye on Set for the Lieutenant . He is on alert for any " normals , " whom he will try to capture and take to his boss . Extra special mutant . Harry is a mind - numbingly stupid super mutant . He appears as most Mariposa super mutants do , with a large leather strap holding his upper lip in place . And , like the other mutants , he was dipped in the large vats of toxic FEV . Judging by his overall lack of intelligence , he was probably one of the unlucky human s that lost a portion of their brain mass during the transformation . His " Master " plan . He is part of a small squad of mutants that the Master sent to the Necropolis watershed . These mutants were to assume the role of guarding Set and his ghoul minions , for the time being . Their orders were to stay dormant , until the Master gave the ' order ' to attack the ghouls , and take the city ' s water . This would be a strategic move to kill off the remaining ghouls , and get a steady supply of water to use in the name of the Unity . If the Vault Dweller decides not to destroy the Super Mutants at the Watershed for Set and the city , Harry and his mutant comrades later move in to the Hall of the Dead , and slaughter the ghouls . Notes . According to the Vault Dweller ' s memoirs , Ian died in a fight with Harry ; most likely by his brother , Barry , who burnt Ian to death . Appearances . Harry appears only in " Fallout " . He is also mentioned in " Fallout 2 " as one of the possible answers to the Bridgekeeper ' s first and third questions ( name of player character and who survived to appear in the sequel ) and is mentioned in the " Fallout Bible " .
Tough Guy Tough Guy is a perk in " " . Challenge requirements . Have limbs crippled 50 times . Perk effects . Limb damage reduced by 20 % . Behind the scenes . This perk is based on , the practice of increasing the strain on a bone to make it stronger .
County sewer mainline terminal entries The County sewer mainline terminal entries are a series of entries found on various terminals in the County sewer mainline in " Fallout 3 " . Sewer Management Access computer . This terminal is located on the desk in the central balcony of the Sewer Management room ( near center of local map ) Terminal . This terminal is located on the desk in Gallow ' s hideaway and unlocks the Easy locked safe next to the desk .
Leland Leland was the manager of the Little Nuka Gift Shop in Bradberton before the Great War . Background . He operated the gift shop under the approval of the Nuka - Cola Corporation and sold Nuka - Cola merchandise , as well as discounted Nuka - World tickets . Appearances . Leland is mentioned only in the " Fallout 4 " add - on " Nuka - World " .
Vertigo Bar and Grill The Vertigo Bar and Grill is an unmarked location in the Fallout 3 add - on The Pitt . The bar is run by Harris . It is where the Pitt raiders come to forget about their troubles by finding happiness at the bottom of a bottle or a get a good meal , something hard to come by in the Pitt . Layout . Situated in the northern area of the Pitt Downtown , one floor below the roof of a building , it is reachable after the gate near Midea ' s quarters is unlocked . It consists of a bar , a fridge and an oven . Towards the west there are two ventilation pipes , some dining tables and a small recreational area with a pool table . Appearances . The Vertigo Bar and Grill appears only in the " Fallout 3 " add - on " The Pitt "
Fuse ( Fallout 3 ) The fuse is a miscellaneous item in " Fallout 3 " . Characteristics . The fuse is required to repair the fusebox at the Jefferson Memorial and activate Project Purity . Location . It is given to the Lone Wanderer by their father during the quest The Waters of Life .
Ruined store ( Fallout : New Vegas ) The ruined store is a destroyed building in west Freeside that houses a soup kitchen run by the NCR . It is located near Cerulean Robotics . Layout . The only entrance is locked and requires a key to open . During the quest G . I . Blues , there will be 2 NCR trooper s standing outside the entrance . In order to enter the building to talk to Elizabeth Kieran , you must pass a Speech check of 60 ( or 30 ) from one of the troopers , you can pickpocket a key to the store , or you can obtain the password from the missionary after answering his three questions to convince him you are a New California Republic ( NCR ) citizen . Inside you will find receiving free food and drinks from Kieran . Finding the store is not easy if you rely on the Pip - Boy . Approaching it from town , guided by just the compass markers will make it look like you are there already . To get there from the Silver Rush : looking out from the Silver Rush doors , face north , cross the street and enter the small destroyed building in which Bill Ronte is or had been sitting . Take the door located on the ground floor . On the other side , head North , and then turn left under the motorway bridge pillars . As you reach the burnt out car ( next to the train tracks ) , turn left and follow the road heading South West , parallel to more motorway bridge pillars . The building is on the left hand side . If you ' re having trouble , follow the train tracks towards the building with the barred up blue doors . The NCR building is opposite the South Eastern corner of this building , over that bit of rubble . Notes . Once you complete the quest G . I . Blues , Major Kieran and the squatters will disappear . Appearances . This ruined store appears only in " " .
Tree Trees are world objects in " Fallout 4 " . Characteristics . Very few trees ended up surviving the great War , and the ones that did mostly ended up hollow and leafless . However some live ones are still found in untouched parts of the United States .
X - 22 botanical garden X - 22 botanical garden is a in the northwest of Big MT . It is directly north of Signal Hills transmitter . Background . A long - defunct research station , X - 22 focused on researching plant life and its military applications . It was here that " Beauveria mordicana " was created , and later transferred to Vault 22 . The first subject of experiments with the plant , Patient Zero , still stalks the abandoned ruins of the facility , even after two centuries . Layout . A long metal staircase leads from the canyon floor to a ruined building in the upper area . Red crystals , which give off light during the night , are embedded in the surrounding canyon walls . The garden is guarded by s and spore carriers . Notes . The research station has the same number as the Vault it " infected . " Appearances . The X - 22 botanical garden appears only in the " " " Old World Blues " .
Fallout ( film ) Fallout is a possible movie based on the " Fallout " series of games . There has been at least one canceled attempt at making a " Fallout " movie in the past . Project history . Interplay Films . Interplay Films , a division of Interplay Entertainment , was formed in 1998 and was to develop seven of the company ’ s most popular video game titles into movies , including " Fallout " . In 2000 , Interplay was said to be partnering with Dark Horse Entertainment on the " Fallout " movie project . Brent Friedman ( " Dark Skies " , " Mortal Kombat : Annihilation " ) wrote the script treatment . Eventually , no Interplay property was ever made into a film and the division was disbanded . In March 2011 , the full film treatment was leaked and is available here . Bethesda ' s usage . Bethesda applied for a Fallout film trademark covering " motion picture films about a post - nuclear apocalyptic world " in 2009 . Following four extensions of the trademark without use , Bethesda filed a " Statement of Use " with the USPTO on January 26 , 2012 . Rather than a Fallout Feature film however , the " Making of Fallout 3 DVD " was included as proof that the mark was being used in this manner . This was accepted by the USPTO on February 22 , 2012 with a registration certificate being issued on March 27th of that year . This action removed the requirement to continue to re - register this mark indefinitely . In the DVD commentary for the " Mutant Chronicles " movie , Ron Perlman stated that he was the narrator in an action - heavy video game that he thought was being made into a movie , and where the tag line was " War , War never changes " . In an interview with Todd Howard it was revealed the Bethesda has turned down many Fallout movie offers , adding " I don ' t rule it out , but nothing really has clicked where - the games are popular enough and that ' s their identity . Fallout 4 , if there had been a Fallout movie , you ' d feel different about Fallout when we ' d announced Fallout 4 and one of them wouldn ' t be quite right and you wouldn ' t want that to be the game "
9mm ( Van Buren ) 9mm is a type of ammunition that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is also featured in the " Van Buren " tech demo . Characteristics . 9mm is the most popular ammunition type in the south .
ZUnusedTheaterLaundromat zUnusedTheaterLaundromat is an unused cell in the game files of " Fallout 4 " . It is marked as " Quick Test Cell " in the local map , a name shared by several other cells . Notes . The only way to exit the cell is to use a console command such as to teleport out . Appearances . zUnusedTheaterLaundromat appears in the game files of " Fallout 4 " as a test cell .
War for Zion The War for Zion was an armed conflict in 2281 in the Zion Canyon between the White Legs and the native Dead Horses and Sorrows . The war ran concurrently with the NCR - Legion War . Prelude . Returning to his native New Canaan after his attempted execution by Caesar ' s Praetorian guard s , Joshua Graham found himself accepted back into his tribe despite his deeds as the Malpais Legate . Unfortunately for the New Canaanites , Graham ' s survival became known to Caesar , who could not tolerate the embarrassment he would face if his inability to kill the former legate became known . Caesar found a potential solution to this problem in a local tribe , the White Legs , who wished to join his legion . As a test of their worthiness to join the Legion , they were instructed to destroy New Canaan and exterminate Graham ' s tribe , as well as any who sheltered its surviving members . Led by their chief , Salt - Upon - Wounds , the White Legs sacked and destroyed New Canaan , butchered its inhabitants , and salted the earth to prevent the land from being resettled . While few New Canaanites survived , Graham was not among the casualties . Together with what was left of his tribe , he traveled to Zion Canyon . While the rest of the tribe continued their flight , Graham and a fellow New Canaanite named Daniel remained in the area . Daniel began preparing the local tribe , the Sorrows , for the inevitable coming of the White Legs . Meanwhile , Graham approached a tribe called the Dead Horses , traditional enemies of the White Legs . Accepting him as a war chief , they traveled back to Zion with him to oppose the White Legs . War . In 2281 the White Legs arrived in Zion and began searching for Graham and New Canaanite survivors . More warlike and much better - equipped than the peaceful Sorrows and the technologically primitive Dead Horses , they attacked anyone not of their tribe on sight . Faced with such a formidable enemy , Daniel favored evacuating the Sorrows to the Grand Staircase , where the White Legs could not follow , while Graham wished to use his keen grasp of strategy and tactics to lead the Dead Horses to victory against the White Legs . However , the supplies and equipment to carry out either of these plans were located in places considered taboo by the Dead Horses and Sorrows , and so it appeared that one of the two New Canaanites would have to retrieve them , a seemingly suicidal task with the White Legs roaming the area . At the same time , a caravan from the Happy Trails Caravan Company , unaware of New Canaan ' s fall and seeking to regain contact with its people , entered Zion . The White Legs soon fell upon the caravan and killed everyone in it , save for the Courier , who had been hired on as a guard . Unable to find a way back to the Mojave Wasteland , the Courier encountered Joshua Graham , who agreed to provide directions back to the Mojave if the Courier would help resolve the situation in Zion . Not being bound by tribal taboos , the Courier would be able to gather the equipment needed to carry out Graham or Daniel ' s plans . Appearances . The War for Zion occurs in the " " " Honest Hearts " .
Gunderson hired hand The Gunderson hired hands are bodyguards hired by Heck Gunderson . Background . The hired hands are the bodyguards of Heck Gunderson and can almost be described as a variant of as they will not engage in conversation with the Courier . They are simply guns that have been hired to guard Heck and his interests . Interactions with the player character . Other interactions . They will only attack if the Courier harms anyone in the Ultra - Luxe , harms Heck Gunderson or breaks - in to the Ultra - Luxe penthouse without having permission . Appearances . Gunderson ' s hired hands appear only in " " . Bugs . They appear both as hostile and friendly in Gunderson ' s suite . Despite this , they act as friendly .
D . Gregg D . Gregg is a character mentioned in " Fallout 4 " . Background . D . Gregg was the leader of the Reactor Facilities department of Mass Fusion before the Great War . Appearances . D . Gregg is mentioned only in " Fallout 4 " .
Sheb Sheb is the Cat ' s Paw brothel booty hawker in Virgin Street , New Reno in 2241 . Interactions with the player character . Other interactions . Sheb stands on the corner of the street and yells many , many , many booty - related things . Notes . Although his description says that he is wearing bright blue clothes , his appearance has a green jacket and olive pants . Appearances . Sheb appears only in " Fallout 2 " . Behind the scenes . Sheb is a possible reference to the character Chet Pussy in ' From Dusk till Dawn ' , who speaks in a very similar manner .
Almost Perfect Almost Perfect is a perk added to " Fallout 3 " with the " Broken Steel " add - on . Description . This perk instantly raises all SPECIAL attributes to 9 , but will not lower attributes which are already at 10 . If the bobblehead for an attribute has been collected before taking this perk and the attribute is below 10 , then it becomes impossible to raise it to 10 by normal means . On the other hand , if the bobblehead is collected after taking this perk , then the attribute will be raised to 10 . If the Lucky 8 - ball is in the inventory upon taking this perk , then the carrier ' s Luck will be reduced to 8 when the ball is dropped . If one plans on getting this perk after finding the 8 - ball , then it needs to be removed from the inventory beforehand .
Decompression chamber The decompression chamber is a location on board Mothership " Zeta " . Background . This is the area used by the player to get to the upper section of the spacecraft , following the destruction of the three generators . The entrance to it is next to the work bench of the engineering core and will be locked until all three generators have been blown up . There is a large button in the middle of the room that starts decompression . Note that the astronaut ' s spacesuit must be worn before depressurization to avoid explosive - decompression and the death of the player . Dead alien bodies may be found scattered around after leaving the first chamber ( presumably killed by the depressurisation process ) . The decompression chamber acts as an airlock between the spaceship and the space environment to lessen the strong vacuum effects when the air pressure disperses into space , and is a relatively small area compared to some of the other areas on the spaceship . Appearances . Decompression chamber appears only in the " Fallout 3 " add - on " Mothership Zeta " .
Mr . Burke ' s businesswear Mr . Burke ' s businesswear is a type of outfit which was cut from the final version of " Fallout Shelter " . Characteristics . It provides 4 points to both Charisma and Luck . The Mr . Burke ' s businesswear can only be worn by male dwellers .
Chance ' s map Chance ' s map is a in the Mojave Wasteland by a couple of route markers for Trail 160 . It contains a map drawn in the dirt and a hollowed - out rock which contains some small loot . Background . This map was carved by the blade of Chance ' s knife and McMurphy ' s finger in the graphic novel " All Roads " , though the locations were noticeably different to what appeared in the game itself , and it included no props for locations . All notable locations had their names or acronyms drawn in the dirt , the only special marker on the map was where Chance dug his knife into the dirt , digging a crater where New Vegas should ' ve been . The map is located overlooking the Red Rock Canyon , rather than resting outside of it near a highway . It is likely nothing more than another continuity error between the graphic novel and the game . Layout . It is to the northwest of Nopah Cave and Vault 3 . A small enclosure , with the map drawn on the ground near a with " " the sun is killing me " " written on it . The map is littered with items that vaguely represent locations or landmarks that are important to the map , for instance The Fort is a Legion coin , and where Black Mountain is there ' s a Stealth Boy . None of the items may be picked up , however . Notable loot . There ' s a hollowed - out rock next to the place which can be opened , and usually contains ammunition . Notes . Fast traveling here may spawn a legion assassin party , depending on the Courier ' s with Caesar ' s Legion . Appearances . Chance ' s map appears in the graphic novel " All Roads " and in " " .