Calm Lands Ruins The Calm Lands Ruins is a location in " Final Fantasy X - 2 " where Clasko attempts to find his calling by opening a chocobo ranch at the site of the former Monster Arena in the Calm Lands . He is horrified to discover the site is infested with fiends and asks the Gullwings to clear out the ranch for him . Clasko soon realizes he cannot have a ranch without chocobos . To begin raising chocobos the player must complete the " Clean Sweep " optional mission in the Calm Lands . Clasko will then explain how to catch chocobos and gives the player 21 Gysahl Greens and 31 Pahsana Greens . After dispatching a chocobo to a certain location , YRP must participate in seven battles before it will return . By dispatching a level four or five chocobo to the Mi ' ihen Highroad , it is possible to gain access to the Fiend Colony . After a complicated series of hunts with specially prepared chocobos the Ruin Depths can be accessed . The Choco - Shortcut will appear late in the game at the Calm Lands merchants where the player is dropped from the " Celsius " . A diminutive chocobo next to Shinra ' s CommSphere can teleport the Gullwings to the Chocobo Ranch when examined . Quests . Chocobo raising . The Gullwings must first capture some chocobos for the ranch to become able to feed them to improve their stats , and send them out to the world to discover treasures and new dungeons . Chocobo catching . Chocobos met in battle will often launch unprovoked attacks , even using Choco Meteo , and will respond to being attacked by counterattacking , running away , or falling over dead , as chocobos are not invulnerable as in previous games . First Strike , with the ATB Speed turned down low enough , or simply avoiding the Berserker dressphere and any other sources of counterattack , will make capturing chocobos easier . The player must defeat all other fiends in battle to capture a chocobo . Chocobos are prone to running away before the other enemies are eliminated ; any grade of greens will calm them and prolong their time in battle . Unlike in " Final Fantasy VII " , chocobos cannot be caught by simply eliminating the other enemies ; they must also be fed greens of any quality once they are alone . Captured chocobos are sent to the ranch ; Clasko will only have room for fourteen chocobos and any extra ones caught will be released . Of the fourteen chocobos , four are Choco - Runners and ten are Choco - Reserves . Chocobos are not found in the rest of Spira , and are only rarely found in the Mi ' ihen Highroad , but they can be sent to all areas with the Dispatch Chocobos section of Clasko ' s menu . Catching a chocobo before the end of Chapter 3 in the " Final Fantasy X - 2 HD Remaster " version earns the trophy Tricky Trapper . Nature and suitability . The suitability of chocobos of a given nature to be dispatched to a given area affects the chances of their running away , the amount of Heart they lose on the expedition , and the amount of items they bring back . All chocobos start with 100 Heart . As the player sends them to areas , their Heart will drop when they return . The amount of Heart lost is affected by the chocobo ' s nature and suitability of the area the chocobo was dispatched to . Lower Heart stat indicates higher probability for chocobo to run away or to return with common items , and it can even happen if it won ' t find anything . If a chocobo is sent to a location it is unsuited for , it ' ll lose 60 Heart . If sent to a location it is average for , it ' ll lose 30 Heart . If sent to a location it is well - suited for , it ' ll lose 15 Heart . Treasures . The treasure is largely inconsequential ; there are two Garment Grid s available that the player actually gets by failing to get any other items . These , with not much beyond collection value , are at least something the player cannot get elsewhere , unlike the Nul Rings and Shock Rings that are probably filling the inventory . Higher level chocobos bring back better items . Clasko ' s Chocobo Ranch menu . • Raise Chocobos • Dispatch Chocobos • Feed Chocobos • Change Roster • Choco - Browser • Release Chocobos • Nutritive Greens • Junk Food Greens Raise Chocobos . Once the Gullwings have caught some chocobos they can raise their levels . Chocobos can reach up to level 5 but not all chocobos can be raised that high . To raise chocobos one will need Clasko to acquire more than just Gysahl Greens . He acquires more greens based on how many battles the Gullwings have fought . The green acquisition ratios are as follows : Gysahl Greens are used for capturing chocobos . The other greens — Pahsana , Sylkis , and Mimett — are used for raising captured chocobos . The player can choose a chocobo from the menu and feed it a certain number of greens depending on what level they want to raise them to . These numbers are as follows : Choco - Browser . Each chocobo has different attributes : Feed Chocobos . Clasko will replenish his greens supply , the amount depending a little on the Chapter and a lot on the number of battles fought and fill inventory up to 99 of Pahsana , Mimett , and Sylkis Greens , if Nutritive Greens are selected . The ratio of the greens he replenishes can be customized . Clasko will fill inventory up to 99 of Gysahl Greens if one requests Junk Food Greens . Gysahl Greens are used for calming chocobos in battle and catching them ; the others are used to raise their level . Ruin Depths access . There are two conditions that need to be fulfilled to unlock the Ruin Depths : The game tracks the amount of successful dispatches the player has achieved across all owned chocobos . The successful dispatches can all have been achieved with the same chocobo , or it can have been fulfilled by different chocobos . The player must have succeeded in dispatching chocobos three times at levels 1 , 2 , 3 , 4 and 5 each . A chocobo running away does not count as a successful dispatch , nor does discovering the Fiend Colony . The easiest way to do this quest is to aim to catch chocobos with a Max Level of 5 , since they will become necessary to fulfill the second condition . While capturing chocobos players can start periodically dispatching chocobos they have already caught . The chocobos ' nature and destination do not matter ; if the player has not obtained the Mounted Assault or Strength of One Garment Grids , it is recommended to pick average or unsuited areas and keep the chocobos at a medium Heart level to improve the odds of acquiring the grids . Work on this quest can be started in Chapters 2 and 3 . Any successful dispatches the player has achieved in this time count towards the Ruin Depths conditions and do not need to be repeated . Once all the conditions have been cleared Clasko will inform the party that the chocobos found something of interest in the back of the cave . The entrance to the dungeon will have appeared , displayed as a green square on the minimap . The path through the Ruin Depths to the Anything Eater , the Amazing Chocobo and the Higher Power Garment Grid , is now open . The Amazing Chocobo finds better items and will not run away ; it returns after twenty two battles . " Final Fantasy X - 2 " Missions . Chapter Two . Clean Sweep . This is not a compulsory mission . " Exterminate the fiends that have taken up residence in the ruins . Leave no fiend unslain ! " Enemies . During Chapter 2 : Musical themes . The Chocobo Theme , known simply as " Chocobo " , plays while in the Ranch . The dungeon theme " Labyrinth " plays during the " Clean Sweep " mission .