naist-nlp/zeshel huggingface dataset:
Bangkorai Butcher Bangkorai Butcher is a creature card in . Acquisition . It can be found in Booster packs or created with gems . Strategy . Many Orc cards work best when used in conjunction with other Orcs , and the Bangkorai Butcher is one of the best examples of this . Played by itself or with a non - Orc , it is moderately powerful , but there are other Might cards for the same Magicka cost with better stats . When the Bangkorai Butcher joins another friendly Orc , on the other hand , you get a 6 / 5 creature for just 4 Magicka , making the Butcher a must - have for any serious Orc deck . If drawn early in the game , it is best to wait until you have other Orcs on the battlefield before playing Bangkorai Butcher . Alternately , if you have no Orcs on the battlefield but have enough Magicka , play this card immediately after a low - cost Orc card . When used in conjunction with other Orc cards , such as the Wrothgar Artisan or Militant Chieftain , or when buffed by a Soul Tear or Warrior ' s Fury , the Bangkorai Butcher can quickly become a formidable creature .
Unfinished Letter to Summerset Content . Mother , I am writing to you from Reaper ' s March , in the northern part of the forest called Valenwood . The ink used is native to the area , and contains several notable properties not found in Summerset inks . Perhaps you can work out the mathematical equations I ' ve worked into the margins ? Consider these elements my evidence that distance from home does not diminish one ' s mental capacity or acuity . Our beliefs have rarely coincided , as you know , and so it should come as no surprise to either of us that our life paths diverge so dramatically . Know that I bear you no ill will for your words prior to my departure . Take my silent response as a sign of my love for you , that I would not speak intemperately . My knowledge of the world has increased a thousandfold with Pircalmo at my side , and I have come to believe that perhaps it is the place of some Altmer to live outside of Summerset . Spreading the gifts we have discovered for ourselves to others . Pircalmo and I plan to return to Summerset , and I hope that you find it in your schedule to . . .
Jesan Rilian Jesan Rilian is an Imperial member of the Kvatch guard , and , during the quest " Find the Heir , " is seen defending the barricade between the Scamps and the innocent civilians . Interactions . Jesan Rilian is found at the Kvatch Oblivion Gate during the search for Martin . Jesan , as well as two other Kvatch Guards , Merandil and Captain Savlian Matius , are stood behind the barricade in front of the Gate in an attempt to keep the Daedra back . Should enemies come through the Gate , all three soldiers will run in to kill them , and then return behind the barricade .
Half - Burned Note to Borodin Content . Borodin , Golun is dead , as you ordered . I feel like I am too . I can ' t stop seeing the shock and pain in his eyes . Maybe I ' m not the killer I thought I was . Either way , after we finish the Thane I ' m done with the cult and with you . If you come after me , we ' ll learn if I can kill again . — A
Jearl ' s House Jearl ' s House is a small house located in the city of Bruma . It is the home of Jearl , a female joining the Mythic Dawn . Her house is often empty as Jearl is known to leave town for extended periods of time . Currently however , Jearl has returned and some rumors suggest she is not alone . Location . Jearls house can be found on the southern end of Bruma , across from Ongar ' s House . Layout . The front door is locked , but it can be opened with " Jearl ' s Key . " Inside is a basic Bruma Shack , with one room and a small nook on the side for the bed . There is a trap door , underneath the carpet ( closer to the bedroom ) that leads to a basement . The trap door is locked , but it can be opened with the " Basement Key . " Inside the basement , there is another bed , as well as a copy of the first and second parts of the " Mythic Dawn Commentaries " . On the table on the end , there is a copy of " Jearl ' s Orders " , relieving the Mythic Dawn s plans to destroy Bruma and Jearl ' s part in their plan . Across from the door is a door leading to the Bruma Caverns , Taking this door leads into the Jerall Mountains . Quests . Spies . Jearl and Saveri Faram are both using this house . Both are members of the Mythic Dawn working on the plans to destroy Bruma and Cloud Ruler Temple . One or both may be found inside depending on when the house is entered .
Winterborn ' s Note Content . Mairrna , Warlord Uchuiran wouldn ' t explain anything to me , but I think I figured out the cause of the disappearances . I witnessed the warlord ' s lover , the hagraven Kraala , use a stuffed bird totem to transform one of our prisoners into a bird . I fear that the hagraven isn ' t restricting her transformations to just prisoners . I think she ' s using the totem on our own people ! You should leave as soon as possible . I will - < nowiki > < A smear of dried blood obscures the rest of this letter > < / nowiki >
Ahaz Ahaz is a Dunmer Champion living in Erabenimsun Camp in the Ashkhan ' s Yurt . He is one of the Gulakhans of the tribe and acts as a bodyguard to Ashkhan Ulath - Pal . Background . Ahaz is a member of the Ashlanders Faction , and is a Gulakhan and bodyguard to Ashkhan Ulath - Pal . Like to other war - loving members of the clan , he is cruel and hostile towards outlanders , such as the Nerevarine . He plays an important role in the " Erabenimsun Nerevarine " quest . Little else is known about him except that his grandfather was Kinitu Nila , and he received Sanit - Kil ' s Heart of Fire from Sanit - Kil . He is also carries the Wind of Ahaz , a unique axe . Magicka . This character uses the following :
Councilor Dolvara Councilor Dolvara is a Dunmer councilor of House Redoran , residing in Arenim Manor on Vvardenfell . Interactions . A Purposeful Writ . Councilor Dolvara has been a stiff opposer to the Morag Tong . Naryu Virian thinks that it be best to kill her , but before the event is done , the Vestige questions her about Veya Releth ' s brother , and who killed him .
Chronicles of Nchuleft Content . A historical chronicle of events in the Dwemer Freehold Colony of Nchuleft - - - - This is a chronicle of events of historical significance to the Dwemer Freehold Colony of Nchuleft . The text was probably recorded by an Altmer , for it is written in Aldmeris . 23 . The Death of Lord Ihlendam It happened in Second Planting ( P . D . 1220 ) that Lord Ihlendam , on a journey in the Western Uplands , came to Nchuleft ; and Protector Anchard and General Rkungthunch met him there , and Dalen - Zanchu also came to the meeting . They talked together long by themselves ; but this only was known of their business , that they were to be friends of each other . They parted , and each went home to his own colony . Bluthanch and her sons came to hear of this meeting , and saw in this secret meeting a treasonable plot against the Councils ; and they often talked of this among themselves . When spring came , the Councils proclaimed , as usual , a Council Meet , in the halls of Bamz - Amschend . The people accordingly assembled , handfasted with ale and song , drinking bravely , and much and many things were talked over at the drink - table , and , among other things , were comparisons between different dwemer , and at last among the Councilors themselves . One said that Lord Ihlendam excelled his fellow Councilors by far , and in every way . At this Councilor Bluthanch was very angry , and said that she was in no way less than Lord Ihlendam , and that she was eager to prove it . Instantly both parties were so inflamed that they challenged each other to battle , and ran to their arms . But some citizens who were less drunk , and more understanding , came between them , and quieted them ; and each went back to his colony , but nobody expected that they would ever meet in peace again together . But then , in the fall , Lord Ihlendam received a message from Councilor Bluthanch , inviting him to a parlay at Hendor - Stardumz . And all Ihlendam ' s kin and citizens strongly urged him not to come , fearing treachery , but Lord Ihlendam would not listen to counsel , not even to carrying with him his honor guard . And sadly , it came to pass that , while traveling to Hendor - Stardumz , in Chinzinch Pass , a host of foul creatures set upon Lord Ihlendam and killed him , and all of his party . And many citizens said thereafter that Bluthanch and her sons had conjured these beasts and set them upon Lord Ihlendam , but nothing was proven . Lord Ihlendam lies buried at a place called Leftunch .
Prior Maborel Prior Maborel is a Breton monk and member of the Order of Talos , a monastic order based out of Weynon Priory . He can be found inside the Weynon House along with Brother Piner , Eronor , and Jauffre . After delivering the Amulet of Kings to Jauffre , he will offer his paint horse , which is in the priory stable s , as assistance . He can also be asked about his fellow monks , if his disposition is high enough . He is killed by the Mythic Dawn when returning with Martin Septim to Weynon Priory . However , Jauffre will still give his horse to the Hero . He wears a weightless Black Robe , which are quite rare in the game .
Ludovic Laumont Ludovic Laumont is a Breton character in . He may become the personal blacksmithing hireling for the Vestige , should they choose to allocate points into the Miner Hireling skill for blacksmithing , once they reach the appropriate level . He will send a letter with select materials to the Vestige on a daily basis , although the items he sends may be improved with additional points into the Miner Hireling skill . Hireling Letters . Ludovic may send the Vestige multiple letters to their inbox . The following are a collection of the letters that he will send :
Jone Stone The Jone Stone is the first of seven Cult Stones . Location . It is located in the Great Forest , to the north of Skingrad . It lies directly south of Weatherleah , and southwest of Elenglynn . Power . The stone requires 10 renown to be activated . Once activated it bestows the Jone ' s Shadow greater power .
The Legend of Lover ' s Lament Content . The night is very dark . Wind gently ruffles the willow trees . All is quiet , or it so appears , around the shores of the small lake . Tamriel ' s moons reflect in the slightly rippling surface of the water . An owl ' s questioning call echoes . No lights are shining from the castle nearby ; it appears deserted . As the night wears on and the planet ' s satellites moves across the heavens , a faint glow appears near the castle . The light slowly moves towards the lake , and upon reaching the shore , stops . A figure , a beautiful woman by any measure , stands looking wistfully into the dark water . Her lantern flickers in the breeze , and illuminates her . Tears are streaming down her cheeks ; her gown , once beautiful , is now tattered and stained . The surface of the lake becomes agitated , but not from a wind as the night has become as still as it is dark . Slowly from the water emerges the figure of a man , a warrior , fully adorned in the armor of a knight on the field of battle . He seems to float over the water towards the woman and stop just short of her . " Madylina , " the ghostly warrior intones . " My Lord , Gerthland , " whispers the lovely Madylina as she kneels . " You have come to me again . " " Yes , " Gerthland responds , " My days are long waiting for the night in which I can see my love . " The lovers stand looking wistfully at each other , unable to touch , unable to kiss , unable to satisfy their unrequited love until the first tinges of dawn start to color the western sky . Gerthland drops something to the ground as does Madylina as each depart . The waters of the lake again take possession of the handsome knight and the beautiful maiden walks slowly back to the castle . As the waters of the lake settle into a gentle ripple and the light of Madylina ' s lantern disappears , dawn breaks over the lake . On the shore are two beautiful roses - - one crimson and the other white as fresh cream . Ripples from the lake overtake the two flowers and pull them into the lake leaving the shore bare as it was in the hours before darkness fell . The townfolk around Gerthland Manor tell often of seeing these lovers in their nightly meeting . The Boar ' s Bristle Inn is always rumbling with conversation about them . Lord Gerthland and Lady Madylina who were betrothed . Lord Gerthland called to battle to defend the land . Hergen , the castle ' s resident sorcerer , becoming enflamed with love and lust for Madylina only to be rebuked by her . Lord Gerthland ' s death on the field of battle . Lady Madylina ' s death by her own hand at the news . Hergen ' s curse on both their souls that will not allow them to rest until Madylina will agree to become Hergen ' s consort even in death . Hergen , to this day , wanders the deserted halls of Gerthland Manor hoping that Madylina will agree to his demands . And the lovers continue to meet for a few moments each night on the shores of the lake now known as Lover ' s Lament .
Twilight ' s Embrace Twilight ' s Embrace is an item set available in . This set is crafted in special crafting location s within each of the alliances . Effects . An item that is enchanted with Twilight ' s Embrace will also have an enchantment called " Part of the Twilight ' s Embrace Set . "
Ceyatatar ( Oblivion ) Ceyatatar is an Ayleid Ruin that can be found off the Gold Road from the Imperial City , towards Skingrad . Overview . Ceyatatar has three fairly small " sections , " all taken over by conjurers who summon Daedric creatures . There is a small amount of treasure , some alchemy components and some Welkynd Stones in the final chamber . There is a " secret " exit back to the forest . The secret entrance can be found before the main entrance itself , but going in from the " back route " gains the Hero only a small amount of loot , since there is no way to open the secret door from the other side .
Fine Steel Shortsword The Fine Steel Shortsword is a one - handed weapon in . Its use is governed by the Blade skill . The fine steel shortsword is lighter than the ordinary steel shortsword and does more damage . While it has less reach than the standard Steel Longsword , it causes the same base damage and swings faster , making it a good close in melee weapon .
Shrouded Cowl The Shrouded Cowl is a piece of light armor and part of the Shrouded Armor set found in . The cowl is notably worn by members of the Dark Brotherhood . Smithing . The Shrouded Cowl can be upgraded at a workbench with Leather and the Arcane Blacksmith perk , however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing . Enchanting . Wearing this piece of armor grants the following skill bonuses :
Scroll of Feldram ' s Trepidation Scroll of Feldram ' s Trepidation is a Mysticism scroll that increases a humanoid ' s inclination to flee from combat . Creatures , undead , and daedra are not affected . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : Locations . A Scroll of Feldram ' s Trepidation can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Caravan Enforcer Caravan Enforcer is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Caravan Enforcer can be purchased as part of the Brynjolf ' s Heist deck or purchased alone for 50 soul gems . Strategy . Caravan Enforcer is especially deadly when combined with cards like Dune Stalker and Shadow Shift due to its ability . This card should be used in decks that contain mainly Agility cards so that its ability can be used often .
Investigate the Bard ' s College Investigate the Bard ' s College is a quest available in . The quest can be initiated by speaking with any of Skyrim ' s Bards , who are typically located in a city ' s inn or tavern . The bard will note that they were trained at the Bards College in Solitude and that " wanderers , " such as the Dragonborn , should think about applying . After the quest has been received , the Dragonborn should then travel to the Bards College in Solitude , and speak to Viarmo to complete the quest .
Devour ( Legends ) Devour is an action card in added with the " Heroes of Skyrim " expansion . Acquisition . Devour can be purchased as part of the Alduin ' s Apocalypse deck or purchased alone for 100 soul gems . Strategy . Devour is best used when you have a dragon card in your hand , but it is still useful for dispatching decently strong creatures even if you don ' t have a dragon in your hand .
Arboretum The Imperial City Arboretum is the southeast district of the Imperial City from which the Arena District , the Temple District , and the Imperial City Palace can be accessed . The Arboretum is the city ' s botanical gardens and is one of the only non - residential districts , the Arena being the other . Located in the center of the Aboretum are the statues of the Nine Divines . Scores of the city ' s citizens visit the Arboretum throughout the day . Trees , flowers mushrooms , and other flora enhance the serenity of the courtyard . During the Thieves Guild quest " The Ultimate Heist , " the player must access the Imperial City Sewers from the grate located in the northwest section of the district . Statues of the Divines . Each of the god ' s statues are circled around the statue of Tiber Septim , the god Talos . Starting at the northernmost statue and moving clockwise : Quests . The Ultimate Heist . The final piece the Gray Fox needs to complete his grand ( but unrevealed ) scheme , is an Elder Scroll from the Imperial City Palace itself . To start , he gives the Hero the Boots of Springheel Jak , which he believes they may need at some point , as well as the Arrow of Extrication , which supposedly should unlock something .
Gleamblossom Gleamblossom is an ingredient in . It can be used to make potions at an alchemy lab as part of Alchemy . It can be found in open areas and Falmer - inhabited dwellings and sanctums . It cannot be planted in the garden or greenhouse with . Potions . " † Multiple effects "
Fort Carmala Fort Carmala is a ruined fort directly south of the Chorrol stables . It is populated with vampires . Quests . There are two bottles of Shadowbanish Wine located in a chest deep in the eastern side of the fort in the same room as the vampire boss is found .
Hzu - Hakan Hzu - Hakan is a powerful Xivkyn found inside the Imperial City Sewers . Combat . Hakan is a considerably powerful enemy , having around six times the health of the average Xivkyn . In combat , he will attack the Vestige with his bow . He is also a professional Clannfear trainer , and will release his creatures upon the Vestige when fought .
Tombs and Coffers Volume III : Hel Ra Citadel Content . Imperial historians , most notably Dubicius of the Colovian Highlands , speculate that Hel Ra Citadel was constructed sometime during the second Yokudan " Warrior Wave " as it swept into the Alik ' r desert of western Tamriel . Most believe , as is obvious from its title , that it was built to protect the nearby Yokudan city , the name of which has been lost to sand and time . But the Yokudans did not name the Citadel ; modern Tamriel did . The structure could have long predated the city it protects . It could have been a foothold for one or both invasions , it could have been one of many forts now lost , or even a fortressed training ground . In myth , sword saint training for maintaining " sword magic " was notoriously rigorous , and even an invasion force would require a space for that . Some say that where the Citadel now stands was first a Nedic fort , that the Yokudans conquered it , built on top of it . According to the Imperials , all anybody knows for certain is that the Citadel has been sealed since the Yokudan retreat . No one has ever been inside . There are claims and stories , of course , all false . Imperial records state the Empire has failed to enter , and expeditions by the Redguard themselves have failed to bypass the Citadel ' s front door . Be it through spellcraft , or a trick of its construction , no army or siege engine has ever been able to defeat those walls . What treasures , what ancient secrets could await inside ? Will the Citadel ' s gates ever open ? Said Imperial Magistrate Albus : Never .
Gro - Bak Camp Gro - Bak Camp is a camp located east - southeast of Skingrad . This Camp is a standard Bandits home , with very marginal loot . Three tents and bedrolls and a few sacks with food items . A rat is being cooked over the fire .
Surpassing Fluid Evasion Surpassing Fluid Evasion is a Restoration spell in that temporarily increases the value of the unarmored skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Characters . The following people use and / or sell this spell :
Khajiit ( Arena ) Khajiit hail from the province of Elsweyr . They are a fair skinned people who are extremely hardy , intelligent , and agile . Legend has it that they descended from an intelligent feline race , for they still retain a strange cast to their features . Many Khajiit have taken to painting their faces to more resemble their distant cousins , the predatory cats that hunt the great desert . Khajiit are expert climbers , able to scale chasm wall sides with speed unmatched by any other race .
Verner Rock - Chucker Verner Rock - Chucker is a Nord miner residing in Darkwater Crossing . Background . He lives in Darkwater Crossing and is the husband of Annekke Crag - Jumper . He discovered Goldenrock Mine and they have lived there ever since . He and Annekke have a daughter named Sylgja , who can be found in Shor ' s Stone . The Dragonborn can sell any corundum ore to him . Interactions . Mine Ore . Earn gold by mining and selling ore ( radiant quest ) . Special Delivery . Deliver Sylgja ' s satchel to Verner in Darkwater Crossing .
Rituals of Contempt Content . Nothing would please me more than to put all these rot - pickers to fire and sword , but the Hand must be found ! I hear it calling to us , out of the filth and detritus that surrounds this stinking place . I shall endeavor to summon up some allies . Perhaps the Hand ' s presence will make it easier for them to remain here and search , or perhaps they will be drawn to the Hand . I cannot stay , however . These damn scale - skins are everywhere , and I do not want to chance revealing what ' s washed down into their filthy claws .
The Sleeping Mare The Sleeping Mare is an inn in . This Pell ' s Gate tavern is run by Candice Corgine , who sells food and drink and has a well - stocked alchemical shop as well . She has no , however , so this means that without Mercantile expertise , no items can be sold to her , but instead given away . Candice will not offer a bed to rent , but if upon picking the hard lock on a room upstairs , a bed will become available .