naist-nlp/zeshel huggingface dataset:
Billy ( The Pitt ) Billy ( simply called " trog " in - game ) is a trog living in The Pitt ' s steelyard in 2277 . Interactions with the player character . Other interactions . Billy is encountered the first time you enter the Pitt steelyard . Should the player chose not to kill him on their first encounter , Billy is never seen again ( unless on subsequent visits the player chooses to assume that one of the many generic trogs in the steelyard is Billy . ) His brother John - John can be seen talking to him , trying to tap any human reason still left in Billy . It is soon revealed that Billy , however , has lost all of his ability to reason , and soon the one - sided conversation deteriorates with John - John running to a locked gate screaming for help . At this point , Billy attacks John - John . John - John will not fight back , and should the player not intervene , Billy will kill him . He will then end his scripted events and , like any other trog , attack the player . Should the player make a successful sneak attack on Billy , but fail to kill him , he may immediately attack and kill John - John before seeking out the player . Should the player kill Billy and save his brother , John - John will walk over to Billy ' s corpse and cry . He offers no thanks or dialogue options ; when conversation is attempted , he only pouts a pitiful " Billy . . . " and continues to sob . Notes . Mentions of how trogs lose the mental capacity to reason , even with loved ones , are seen in Sandra ' s trog research entry on her research terminal . Appearances . Billy appears only in the " Fallout 3 " add - on " The Pitt " .
Radioactive gland Radioactive gland is a junk item in " Fallout 4 " . Characteristics . The radioactive gland looks like a small putrefied organ . It provides 2 nuclear material when scrapped and has a high value compared to its weight . Crafting . The radioactive glad can be broken down into its individual components for use in crafting : Locations . Occasionally found in meat bag s near super mutant encampments .
Municipal sewers The municipal sewers is an unmarked in the Divide . It is found southwest of Sunstone Tower and south of the Cave of the Abaddon . Layout . The municipal sewers is located off a scaffolding exiting the Third Street Municipal Building on the north . It is a small zone with two tunnelers inside it . In the middle is a damaged eyebot with an upgrade needed for the " ED - Ecated " . Appearances . The municipal sewers appear only in the " " " Lonesome Road " .
Chateau Montrose Chateau Montrose was a pre - War wine producer . Background . In the build up to the Great War , food and luxuries became increasingly scarce , including fine wines , which had all but disappeared from the American market . Those who wanted wine were left with an unpopular Chateau Montrose 2043 . Appearances . Chateau Montrose is mentioned only in " Fallout 3 " .
Medic pump The medic pump is a torso power armor mod in " Fallout 4 " . Effects . When installed on power armor , the medic pump will auto - inject a stimpak if the users health drops below 50 % . Crafting . In order to craft the medic pump , a power armor frame with the desired torso piece attached must be installed at a power armor station . Location . The medic pump is can be made via crafting it at a power armor station . A T - 60 medic pump is also given as a reward for completing Liberty Reprimed by Proctor Ingram .
Followers need supplies Followers need supplies is a paper note in " " . Notes . It was intended for quest " Long - Term Care " , as Followers of the Apocalypse needed supplies , so the Courier would show it for some traders or to remind him / her of the quest . However , it was cut from the game .
Fiddler ' s Green Trailer Estates terminal entries The Fiddler ' s Green Trailer Estates terminal entries are a series of entries found on a terminal in the Fiddler ' s Green Trailer Estates in " Fallout 4 " . Leasing office terminal . Terminal is [ Novice ] locked .
Silas Silas is a slaver stationed at the Lincoln Memorial in 2277 . Background . Leroy ' s right - hand man and trusted second - in - command , Silas guards the slavers ' current defensive stronghold from the almost constant super mutant attacks . Curt , sly , and sardonic , Silas isn ' t a particularly pleasant man , even for a slaver . Leroy Walker and his slaver comrades , including Silas , were sent to the Lincoln Memorial by Eulogy Jones just in case any escaped slaves would want to pay homage to " the great emancipator . " Interactions with the player character . Effects of player ' s actions . When approaching the memorial , Silas will stop the Lone Wanderer from heading up the stairs , and informs them that the memorial is " off - limits . " If asked , he will lead you to his superior , Leroy Walker , who is stationed inside the memorial office . If the player character has already made an enemy of the slavers at Paradise Falls , Silas will still enter the original encounter speech , but as soon as he finishes , his men will open fire . Notes . Silas remains in the game files of " " as legacy content . Appearances . Silas appears only in " Fallout 3 " .
Sykes ' old letter Sykes ' old letter is a paper note in the " Fallout 4 " add - on " Nuka - World " . It is written by K . C . Notes . Despite being mentioned in the note , the minigun " Fate " is nowhere to be found in - game .
Troubled Waters Troubled Waters is a side quest in " Fallout 4 " . Detailed walkthrough . Meet Supervisor White at Graygarden and talk to her to initiate the quest . Alternatively , one can receive this quest by speaking to Preston Garvey , or by listening to Radio Freedom , and it will point the Sole Survivor towards Supervisor White . Head across the river to the Weston water treatment plant . The outside of the plant is guarded by super mutants , including a super mutant suicider , super mutant skirmisher and mutant hounds , and is often the target of a Brotherhood Vertibird raid . Kill all super mutants guarding the plant . Enter the plant via the main doors , and go down to the basement via the elevator . This area is inhabited by mirelurks and ten machine gun turret s , however the turrets can be switched off from a single terminal in a room not far from the entrance to the main area . Every enemy inside of the building has a lower defense against energy weapons . There are five circuit breakers located throughout the facility and four auxiliary pumps that will lower the water level . The main pump will restore water to Graygarden . After draining the facility , report back to Supervisor White . As a reward the player character will be able to use Graygarden as a permanent settlement .
Hernandez Hernandez is a seedy - looking Mexican man with slick hair . Background . In 2161 , he lives in Junktown and spends most of his time in Gizmo ' s casino . He asks the Vault Dweller for money , having supposedly discovered how Gizmo runs his tables and developed a sure - fire system . He considers Gizmo to be a visionary . Appearances . Hernandez does not appear in " Fallout " , but his dialogue file can still be found in the game files .
Bradberton overpass The Bradberton overpass is a location in Nuka - World in 2287 . Background . The overpass near Bradberton is being used as a base of operations by a Gunners scouting team , sent to explore the western areas of the Commonwealth . Stumbling upon the Nuka - World transit center , the Gunners elected to hike through the mountains instead of taking the transit , which they thought was a trap . The hike , being harder than anticipated , was made worse when they lost communications with their headquarters . They set up a base of operations on the ruins of the overpass , and are now waiting for reinforcements that are usually sent out in situations like these . Layout . The overpass is a single piece of highway that has been able to stand by itself . The Gunners that have taken over the location seem to have been able to carve it out into an outpost based around , and on top of the overpass . A single shack contains an elevator that lifts the user to the top of the overpass . Here , a shack and a gondola lift can be found bringing users to the adjacent overpass , giving them an overview of Nuka - World . On the other side , one is met by three Gunners and an assaultron . One of the Gunners has a power armor suit , but there is an empty suit that another Gunner may enter ; one of the others wields a Fat Man . Toward the end of the overpass lays the last shack of the settlement . Inside , a Gunner terminal can be found . Appearances . The Bradberton overpass appears only in the " Fallout 4 " add - on " Nuka - World " . Bugs . The power armor frame and its random leveled parts on the southern overpass section may respawn upon subsequent visits if it was entered by a Gunner before .
Hoover Dam commoner Hoover Dam commoners are common town folk in Hoover Dam in 2253 . Background . Some have crude weapons , some don ' t . Appearances . Hoover Dam commoners were going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Cottonwood Cove restroom The Cottonwood Cove restrooms are two buildings in Cottonwood Cove that are located close to the docks . Layout . The bathrooms are just that , bathrooms . Stalls line the north walls of the lavatories and sinks are either to the left or right of the door , and there are urinals in the men ' s bathroom . Notable loot . Inside the ladies restroom there is a Sunset Sarsaparilla star bottle cap on a shelf Appearances . The Cottonwood Cove restrooms appear only in " " .
Feel the love man Feel the love man is a paper note in " Fallout 3 " . Location . Vault 106 ' s living quarters , downstairs in the left most room of the male dorms . It appears to have been written by one of the insane vault residents . Notes . The writing style resembles a stereotypical " hippie " from the real - world 1960s .
Big MT north tunnel The Big MT north tunnel is a in the north of the Big MT in the " " " Old World Blues " . Layout . The subway tunnel shaft has a door to the right of the entrance and a hole in the floor . There is an overclocked turret guarding the hole with a force field covering it . Once breached , the hole leads into a cave with an LAER and some crates . Notes . On the left front wall of the arch , and the left side of the train car that is still sitting properly on the tracks , there is an Old World Flag painted in white , left there by Ulysses . Appearances . The Big MT north tunnel appears only in the " " " Old World Blues " .
Gecko junkyard The Gecko junkyard is a small area in the rear of Gecko with the mechanic ' s shops , vehicle garage , general store , and an unfinished reactor complex . Layout . It is a small fenced compound littered with the remains of a pre - war construction site . Before entering is the " Survival / Gear Locker " , the Gecko General Store . The brahmin are tended by Lumpy , a human exiled from Vault City due to unnaturally high radiation resistance . The machine shop is tended by Skeeter , a ghoul mechanic who is in possession of a fuel cell controller , an object needed for the reactivation of an old Highwayman in the Den . Gordon will tell the Chosen One his plans for Gecko to optimized , while the Renewal Cult are located on the tunnels under the reactor , accessed through the back of the large empty building . Appearances . The Gecko junkyard appears only in " Fallout 2 " .
Kellogg ' s house Kellogg ' s house was Conrad Kellogg ' s home in Diamond City in 2287 . Layout . In the quest Getting a Clue once one opens the door with Kellogg ' s house key , they will enter into a small room plus an small upper level are the rear of the room . There is a hidden room to the right of the entrance , opened by a button under the desk . If one retrieves the key from the safe next to Mayor McDonough ' s desk prior to the related quest , there will be no button under the desk . Notable loot . Two Nuka - Cola Quantums and three Nuka - Cherry in the hidden room . Appearances . Kellogg ' s house appears only in " Fallout 4 " .
Death ' s jacket Death ' s jacket is a legendary outfit , added to " Fallout Shelter " in the 1 . 12 update . Characteristics . A biker jacket made from Death ' s hide , when worn by a dweller it increases Perception , Endurance , Agility and Luck by 4 points each .
Year : 2113 Year : 2113 is a holodisk in the " " " Honest Hearts " . Location . This holodisk is added to the player ' s Pip - Boy after reading the Year 2113 . entry on Randall Clark ' s terminal in the Morning Glory cave .
Geiger counter The Geiger counter is a Wattz Electronics C - Radz model Geiger counter . It detects the presence and strength of radiation fields . Characteristics . Geiger counters make a familiar ticking sound when radiation is detected by it . The more radiation there is the faster and louder the ticking becomes . Useful for walking in areas with high amounts of radiation , and swimming and / or wading in irradiated bodies of water , which can both be lethal or hazardous to health . The Geiger counter has a limited amount of charges , which are depleted as it is turned on and off . It can also be used in one of the two slots to read one ' s rad - count . Locations . " Fallout " . One can be purchased in the Cathedral from the shopkeeper . Another can be found in the General Store in the Hub and an additional two bought from Jake in Old Town and Killian in Junktown . There is another one in the 3rd level of the Glow in the locker room to the left of the elevator . " Fallout 2 " . One can be found in Vault City , in the lockers on the 3rd floor of Vault 8 . There is also a geiger counter in an easy - to - lockpick locker in the greeting office at the entrance of the city . The door is locked , so lockpicking is needed to access it . There is also a variety of valuable loot there , too . Another can be found on a bench in the basement of New Reno Arms .
Rogue Robot Rogue Robot is a radiant quest given by the Mechanist or Ada in the " Fallout 4 " add - on " Automatron " . Detailed walkthrough . Available at the end of Restoring Order . The Sole Survivor must destroy one or more of the Mechanist ' s malfunctioning robots , before it causes any more damage to the people of the Commonwealth .
9mm ( Fallout Tactics ) 9mm is a type of ammunition that appeared in " " . Characteristics . Contrary at " Fallout " and " Fallout 2 " , 9mm is the most abundant ammunition in the game and many small guns use them . Variants . There are three variants of 9mm ammunition : Locations . " AP : " " JHP : "
Red Okie Centuria The Red Okie Centuria is a unit in Caesar ' s Legion . Background . The unit is comprised mostly of long - running soldiers and veterans of the Legion , and were being rallied to the Mojave Wasteland in the events following up to the Second Battle of Hoover Dam . Appearances . The Red Okie Centuria is mentioned only in " " . Behind the scenes . The unit could have links or connections to the state of Oklahoma , since the word is a common slang term for a citizen of the state .
Slave Snitch Slave Snitch is an unmarked quest in the " Fallout 3 " add - on " The Pitt " . Walkthrough . In multiple instances where Information can be obtained you can stop by and talk to Brand who is sitting down near the entrance to the mill . He mentions he trades information to Ashur in exchange for time off . He asks that if the Lone Wanderer learns anything , they should pass it along . Information . There are 5 pieces of information you can give Brand : Rewards . For each piece of info given the Lone Wanderer receives 2 stimpak s and 25 XP as well as negative Karma . Notes . Ultimately , this quest has little effect on the outcome of the storyline of " The Pitt " .
Disciples hood The Disciples hood is a type of headwear in the " Fallout 4 " add - on " Nuka - World " . Characteristics . It provides a Damage Resistance of 9 as well as an Energy Resistance of 11 to the Sole Survivor when worn . It cannot be scrapped for raw materials . Locations . Worn by members of the Disciples raider gang .
Mei Shen Mei Shen is a skeleton in 2277 . Background . She is found in a pull - open locker in the Turtledove Detention Camp morgue . She was a Chinese soldier . Appearances . Mei Shen ' s skeleton can be found in the " Fallout 3 " add - on , " Point Lookout " .
Toxic waste dump Toxic waste dump is a special encounter in " Fallout 2 " . Overview . An extremely radioactive dump full of geckos . The radioactive liquid spilled all over the ground will give a massive dose of radiation alongside a pack of geckos to fight . No loot and nothing good come from this encounter . The exit grid is to the right , assuming someone declines taking just a little time to learn to better appreciate the fine points of the splendour of mankind ' s achievement .
Ingmar Ingmar is a ghoul slaver in 2253 who works for Horatio and does most of his dirty work when gathering up slaves in the fields . He is wanted by Hoover caravan companies for raids and kidnapping caravaners . Appearances . Ingmar was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
White Legs tribal White Legs tribals are members of the White Legs tribe , living in Zion Canyon in 2281 . Background . The White Legs are composed overwhelmingly of very light - skinned individuals of Caucasian descent , and tribe members cover their bodies in a chalk - like white powder as war paint . They have a unique dreadlocked hair style , as well as white - and - red war paint covering their faces . The dreadlock style of hair originates from the White Legs worship of Ulysses , who taught them most of their combat skills amongst other things . The White Legs use a variety of weapons ; mainly simple , home - made melee weapons such as mantis gauntlet s , s , tomahawk s , and fire bomb s , but have recently taken to using " storm drums " raided from an armory near Spanish Fork . They can also be found with very high - end weapons such as s , brush gun s , riot shotgun s , anti - materiel rifle s , 12 . 7mm submachine gun s , and . 45 Auto submachine gun s at higher levels . They are often accompanied by s . Appearances . White Legs tribals appear only in the " " " Honest Hearts " .
Colorful light green undergarments The colorful light green undergarments are a piece of clothing in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The outfit appears sewn together out of several knitted weave fabric pieces , with a brown cowl , light green top with dark green sleeves , brown pants and turquoise canvas footwear . The colorful light green undergarments increase the wearer ' s Luck by 2 and provide a single point to Damage Resistance when worn . While it allows armor pieces to be worn over it , it cannot be modified with ballistic weave at an armor workbench .
Radroach ( Fallout 4 ) Radroaches are creature s descended from that live in the Commonwealth in 2287 . They are the first encountered , and least harmful , enemies in the game . Background . These mutated Great American cockroaches , colloquially called " radroaches " or simply " giant cockroaches , " are enlarged versions of the pre - War species that have increased in size , presumably due to atomic fallout caused by the Great War . Characteristics . Biology . The radroach has evolved , for now it can use wings to leap off and attack its enemies . The radroach has also become much bigger than its traditional decendants . However , it is still weak to most physical attacks . They also have a limited ability to climb walls . Gameplay attributes . Unlike in the previous games , the player character suffers from slight radiation damage when hit by a radroach . Radroaches can sometimes be found infesting seemingly empty rooms , hiding in and behind desks or other furniture as well as on walls or ceilings . They will emerge and attack when the player character enters close proximity . Sometimes glowing radroaches are stuck under the flooring usually characterized by a green glow on the floor seemingly from nothing . The radroach can be dislodged if the player character uses a melee attack on the glowing part of the ground . Radroaches come in many different physical sizes , large and small , but this does not seem to relate in any way to their toughness - - one will encounter small tough radroaches and large weak radroaches , and vice versa . Radroaches are also sometimes found to have considerable extra health compared to other radroaches of the same level , even at level 1 ; when it happens , this extra health does not seem to correlate in any way to their physical size , appearance or the resistances displayed in V . A . T . S . Variants . Radroach . The basic variant of the radroach is the weakest one and are most often encountered at lower levels . Glowing radroach . Similar to glowing one s , glowing radroaches have a distinctive glow , even after death , and inflict more radiation damage than their basic variant . They are often encountered among regular radroaches and are generally larger , but do generally not pose much more of a threat and can easily be disposed of . Legendary radroach . The legendary radroach is the highest leveled of all the variants . Like its predecessors ; it can usually be easily disposed of . Often accompanied by smaller roaches ; They can be a tough enemy in survival mode . Appearances . Radroaches appear in " Fallout 4 " .
Weight room The weight room is a room built in " Fallout Shelter " . Overview . The weight room is used to raise a dweller ' s Strength . The room requires 24 dwellers to unlock . You can place up to 3 weight rooms next to each other horizontally to increase size and number of assignable dwellers to this room .
Ashley Cheng Ashley " The Man " Cheng is the production director at Bethesda Game Studios . His job is to coordinate all the production efforts of Bethesda ' s internal development across all the various projects they ' re working on , including " Fallout 3 " and " Fallout 4 " . Behind the scenes . It is likely that two characters from Tenpenny Tower , Irving Cheng and his wife , as well as Chairman Cheng , the leader of China before the Great War , are a reference to Ashley Cheng . Another possible reference is an empty body locker in Point Lookout ' s Turtledove Detention Camp , which is ominously labeled " A . Cheng " .
Avellone ( location ) Avellone is a location mentioned in " " . Background . Little is known of Avellone . It is sometimes mentioned by guards in Bunker Gamma . Appearances . Avellone is mentioned only in " " . Behind the scenes . Like numerous other references , this location ' s name is based on Interplay ' s game designer Chris Avellone .
Table knife The table knife and antique table knife are junk items in " Fallout 4 " . Characteristics . This simple junk item can be scrapped and used in crafting . It has a higher yield per pound ratio ( 10 ) than pure steel . Crafting . The table knife can be broken down into its individual components for use in crafting : Locations . ( Antique ) table knives can be found throughout the Commonwealth . Notable locations include :
Hopkins Hospital Hopkins Hospital is a hospital mentioned in Our Lady of Hope Hospital . It is located in Baltimore . They have a significantly better medical system at Hopkins than at Our Lady of Hope ; an employee of Hubrics Comics was flown there to treat acid burns . Appearances . Hopkins Hospital is mentioned in " Fallout 3 " . Behind the scenes . is a real - life medical school and hospital in Baltimore .
Slave scarf The slave scarf is a piece of in " " . Characteristics . Slave scarves do not have any Damage Threshold , but a bonus of + 1 to Perception and can be repaired by copies of themselves , cattleman , rattan , rawhide , and desperado cowboy hat s as well as . Bugs . The option to repair the scarf will not be available , even with appopriate repair items available in one ' s inventory .