naist-nlp/zeshel huggingface dataset:
Second Battle of Ione ' s Oblivion Gate The second battle at the Oblivion Gate was fought as a response to the earlier massacre that destroyed over half a company of Imperial Legion soldiers . Led by Captain Tertius Ione , the company managed to beat back the Daedra and close their Oblivion Gate . Prelude . The events surrounding this Oblivion Gate began when a company of Legionnaires was recalled to the Imperial City to reinforce it against a possible Daedric assault . While traveling through the West Weald , the company was disrupted by the sudden opening of an Oblivion Gate , from whence Daedra appeared and fell upon them . More than half the company , including the commander , were slain ; those that survived rallied to Captain Tertius Lone , who led the retreat from the Gate . But Lone was determined to take vengeance on the Daedra and prevent the Gate from menacing the country . He recruited local hunters and farmers from the countryside and the nearby town of Pell ' s Gate . Training them into soldiers , Lone led his new militia and the remnants of his company back to the Gate to settle the score . The Battle . At the Gate , Lone and his new company fell upon the Daedra , catching them by surprise and slaughtering them all with little or no casualties . Once the exterior of the Gate was theirs , Lone divided his company , leaving half of them behind to guard the Gate while he took the other half into the portal , and Oblivion itself . Within Dagon ' s Deadlands , Lone and his men fought their way to the Sigillum Sanguis at the top of the Sigil Keep ; there , they were met with overwhelming resistance . Determined that the Gate had to be closed , Lone charged one of his men , a Bosmer named Fenton with retrieving the tower ' s Sigil Stone while he and the rest of the company held off the Daedra . Though Lone and his men died in their final stand , Fenton did succeed in reaching the Sigil Stone and removing the Oblivion Gate ' s anchor to Mundus . The Gate was closed . Aftermath . Fenton was deposited back in Cyrodiil , and was found weeks later half dead and half mad . He died one day after haggardly relating the events that took place in the Gate . The other half of Lone ' s company that had stayed behind to guard the Gate ' s exterior had built a small camp of fortifications and buildings to defend against any emerging Daedra . Following the Gate ' s closing , some of the militia decided to stay at the camp , finding the area a suddenly safe place to settle . Within forty years , the camp had grown into a small yet prosperous town , given the name Lone , in honor of the brave captain that had saved the countryside and led them to victory .
Roll of Paper The Roll of Paper is a miscellaneous item in . Locations . It can spawn randomly in most household containers , such as end tables and dressers and it is also commonly found in dungeons . Crafting . A roll of paper can be used at the Atronach Forge to make the following scrolls :
Goblin Jim Goblin Jim is a Breton that can be found with his goblin allies in Goblin Jim ' s Cave . Combat . He is unarmored and likely to be weaponless , so a few ranged attacks should easily dispatch him . If the Hero is at a higher level , he might be carrying a staff and there may be a White Skin Goblin standing next to him . He also can summon headless zombies at certain levels . If a charm spell of the correct magnitude ( varies depending on level ) is used , to the point where he is no longer hostile , it is possible to speak with him .
High Priestess Solgra High Priestess Solgra is a female Orsimer working at the Temple of Ire . She leads the city ' s worship of Trinimac . Interactions . Invitation to Orsinium . Report to High Priestess Solgra . For King and Glory . King Kurog is struggling with the rising Winterborn threat . The Vestige is tasked with taking the fortress of Frostbreak . A King - Sized Problem . The city of Orsinium is dealing with a hostage situation in their Temple of Ire . The Vestige is asked to handle the invasion of Orsinium by Malacath Fanatics . To Save a Chief . Solgra will send the Vestige on a mission to Fharun Stronghold to save an unknown clan chief , later revealed to be Chief Bazrag . The Anger of a King . Speak to Solgra at The Greedy Gut . Blood on a King ' s Hands . The Vestige must save Solgra from the Vosh Rakh trying to kill her . After speaking to her , an assassin will kill her by firing an arrow at her . Long Live the King . Attend Solgra , King Kurog , and Forge - Mother Alga ' s funeral .
Big Laborer Big Laborer is one of the ten recurring targets for the Dark Brotherhood . He will appear at Katla ' s Farm , but only after the quest has started . Interactions . The Dark Brotherhood Forever . A contractor asks the Dragonborn to kill the Big Laborer at Katla ' s Farm .
Slave Shack Two Slave Shack Two is a location in . It is a part of the Caldera Mining Company . At least two slaves live here , Dahleena who can be found here , and Inorra . That Inorra lives here is suggested by a note directed to her , the " Note to Inorra " .
General Tullius ' Armor General Tullius ' Armor is a unique piece of Heavy Armor worn by General Tullius . It consists of only one part — the cuirass . It shares its base armor rating with the steel armor cuirass . Acquisition . It can be obtained at the conclusion of " Battle for Solitude , " if the Stormcloaks questline is followed in the Civil War . It can also be stolen from General Tullius ' coffin in the Solitude Catacombs after the quest . Otherwise , except via console commands , it can never be obtained . Smithing . General Tullius ' Armor can be upgraded at a workbench with a steel ingot , though it does not benefit from any Smithing perks . This means that the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to Fortify Smithing . Design . The cuirass is primarily bronze , gold , and dark red . Emblazoned across the chest is the Imperial insignia , along with some additional gold flourishes . An array of gold medallions adorn the belt and two more act as a clasp on the front . A small scarlet cape / hood is present on the back , but serves for aesthetic purposes . It shares almost the same appearance as the Penitus Oculatus Armor , except for the gold coloring and decorative flourishes .
Steel Bow The Steel Bow is a bow in . Merchants . The Hero can find the Steel Bow in the following shops at character level 3 : Characters . The following people are known to use the Steel Bow : Location . Steel weapons can be found in loot by level 2 .
Symmachus Symmachus , born 2E 865 , was a former King of Morrowind and also former General of Tiber Septim , during his reign . He was of peasant descent , his mother being a peasant and there is no information on his father other than that he was a miner . His mother died during Queen Barenziah ' s Rite of Naming , Symmachus being 30 at the time . He reportedly hired a priest to save her life , but when they returned she was dead . When the priest refused to hand back the money given to him , Symmachus threatened him , and as the priest was about to mutter a curse Symmachus struck and killed him , then fled the city , repeatedly muttering the name " Barenziah " . He joined the Imperial Legion afterwards , becoming a General and advisor of Tiber Septim . He met Barenziah during her stint in the Thieves Guild , when she was caught while performing a heist at Symmachus ' estate in Riften , along with her Khajiit companion Therris who betrayed her by pushing her into the guards which resulted in her capture . However , despite this , Therris himself was still captured and then drawn and quartered as a way to punish him and to keep Barenziah ' s past a secret . With her scandalous past in and before the Thieves Guild kept secret , she was sent to meet Tiber Septim at the Imperial Palace by Symmachus , and to take her place as the Queen of Mournhold . Symmachus married Barenziah many years after she took her place as the rightful Queen of Mournhold . She bore him two children , a boy Helseth and a girl Morgiah , named after Symmachus ' mother . He also rightfully suspected that Jagar Tharn was behind the disappearance of the Staff of Chaos , an event that Barenziah unwillingly had a hand in . In 3E 391 , Symmachus was killed during a rebellion in Mournhold , his remaining loyal troops suffering a decisive defeat . His glass dagger , the Dagger of Symmachus , is considered to be an artifact . Symmachus gave it to Helseth who in turn gave the dagger to the Nerevarine .
Honorable Writ of Execution Content . < Target Name > The afore - mentioned personage has been marked for honorable execution in accordance to the lawful tradition and practice of the Morag Tong Guild . The Bearer of this non - disputable document has official sanctioned license to kill the afore - mentioned personage .
Fenrik ' s Welcome Fenrik ' s Welcome is an expert level Illusion spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Fenrik ' s Welcome spawns randomly depending on multiple factors such as the character ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs .
Malkur Valos Malkur Valos is a powerful Dunmeri mage and the only child of the wizard Maros Valos . During the assault of Coldharbour , he was deposited in the Court of Contempt after entering the portal on Stirk , where he was captured by the Dremora until he escaped with the help of the Vestige . Biography . When Malkur ' s mother died in childbirth , his father Maros summoned a Golden Saint to protect and care for his son . Maros was killed in a mage ' s duel and Malkur ' s Daedric protector honored her commitment to the infant by taking him to Lord Sheogorath ' s realm . The son of a powerful Dunmer wizard , Malkur is naturally gifted in the arcane arts and shares the distrusting , disdainful temperament of his race . Under the tutelage of the Aureals , Malkur acquired steadfast principles of honor , duty , and fidelity to his word . The inescapable influence of the Shivering Isles imbued him with a measure of unpredictability in his methods . Eventually , Malkur was drawn to return to his native Tamriel , where his talent , honor , and innovation soon caught the attention of Vanus Galerion . When Malkur swore to uphold the principles and objectives of the Mages Guild , those principles and objectives became the unwavering core driving his every action , though that was not always apparent to superficial observers . He also assisted the guild in their attack on Coldharbour with the Fighters Guild . Interactions . Hall of Judgement . The Vestige encounters Malkur outside Molag Bal ' s Hall of Judgement where Judge Xiven holds trial over captured Mages Guild Members .
Horker ( Bloodmoon ) Horkers are creatures with tusks on their snouts in . They move relatively slowly and spend most their time sleeping on the ice or swimming . They are peaceful creatures , although , if one lingers too close to them , some may turn hostile . The bloodmoon prophecy . During the events of the main quest , many bodies of dead horkers are found along the coastline of Solstheim . The Skaal consider this to be the sign of the beginning of " Hircine ' s Hunt , " also known as the " " Bloodmoon Prophecy . " "
Alain Diel Campsite Alain Diel Campsite is the campsite Lord Alain Diel have set up , north of Daggerfall , Glenumbra . The Lord is on a mission to find out why the Harpies are acting the way they are and he is asking the Vestige for help as The Daggers , the mercenary group out of Daggerfall , are useless and lost . In the camp , consisting of several tents , is Quartermaster Delumna , who is selling a variety of goods . Quests . The Dagger ' s Edge . Lord Diel of Daggerfall and his sons are investigating the recent harpy attacks all along the coast . They hired a group of mercenaries called the Daggers to help them with their research , but the Daggers never returned from the Shrieking Scar .
Expensive Shoes Expensive Shoes are a piece of expensive clothing in that is available in four colors and styles . It is unenchanted Shoes of a higher quality than the common variety . Locations . All clothiers around Vvardenfell , Mournhold and Solstheim will most likely sell at least one version , they are also often sold by general traders and pawnbrokers .
Ring of Imaginary Might Ring of Imaginary Might is an item card in , introduced in the " Madhouse Collection " set . Acquisition . This card can be acquired by buying the " Madhouse Collection " set for real money ( USD $ 10 / EUR €9 . 99 ) or 1500 .
Resist ( Morrowind ) Resist is a Restoration magicka effect in that increases the target ' s resistance to damage from various negative effects . In Morrowind , this effect is available in the form of abilities , spells , potions and enchant ments . The Resist effect has the usual Range ( Self , Other , etc . ) , and the usual Duration , but the operation of the Magnitude varies . In the case of resistance to elemental damage , the magnitude is a percentage of the damage that is prevented . In the case of Disease and other such effects , which are either on or off , then as with Reflect and some other spells , the magnitude is an alteration to the percentage chance that the player will be affected at all . Resist Magicka allows the player to be protected against any type of magical effects , including Blind ; when it is protecting against elemental damage , it works the way the elemental resists work , and when it is preventing on / off effects , it works as a modification of probability . When an item is Enchant ed with a continuous Resist effect , but the Magnitude is variable , the probability is determined when the item is equipped . It will remain at that value for as long as the item is equipped . So if an item has a Resist Magicka Magnitude of 1 – 100 , it might provide 67 % when equipped , or 33 % , or 1 % , or 100 % . Thus a player can substitute additional time taken to re - equip an item , for the cost ( and time to acquire money ) of a magnitude that would normally require multiple enchantments .
Falling Awake Amiable Fanriene is a citizen of Bliss that has been " blessed " with paranoia ; he cannot sleep in his own home for fear that the walls will close in and fall on him , ending his life . He seeks a safe place to sleep . Walkthrough . The Hero will find Amiable Fanriene sneaking around the entrance to Bliss from the Realm of Sheogorath . Talk to him and discover he seeks a safe place to sleep . Suggest that he find a place outside , and he agrees . Then they need to find Uungor and he can be found wandering around Bliss in shabby clothing . He complains of sleeping outside in the wilderness , saying he would do anything for a warm bed and a roof . Suggest to him that he switch with Fanriene , but he is wary and denies the offer . One can then use persuasion or bribe him until his disposition is at least 70 . Talk to him again and he gladly takes up the offer . Talk to Amiable , and he is overjoyed . He gives the reward to them , the scroll : Burst of Might , which he says he would have used if the walls fell on him . The spell gives Fortify Strength by 100 for 5 seconds , Fortify Endurance by 100 for 5 seconds , and Shield 100 % for 5 seconds on Self . Another way to gain Uungor ' s trust is to speak to Fimmion first . Fimmion is a beggar in Bliss who really loves sweetrolls . If the hero has already agreed to help Amiable Fanriene , then when speaking to Fimmion there will be an option to ask him for advice about sleeping outside . He will refuse to give advice unless the Hero gives him a sweetroll . Once he has the sweetroll , he will suggest that the Hero speak to Uungor ; he will also give the Hero a bunch of glass grapes that Fimmion stole from Uungor . If the Hero returns the grapes , Uungor will trust him and accept the offer to trade sleeping places .
Her Hand ' s Cuirass Her Hand ' s Cuirass is a piece of heavy armor in . This cuirass belongs to the Her Hand ' s Armor set worn by High Ordinators in Mournhold . It provides coverage for the chest and groin regions . This piece of armor is worn exclusively by High Ordinators and the Hands of Almalexia . The version worn by the Hands of Almalexia is almost indistinguishable from this piece but carries the constant effect of Fortify Heavy Armor 10 points on self . Wearing either version of this piece of armor will trigger hostilities from any High Ordinators encountered . Enchanted version . The cuirass equipped by the Hands of Almalexia has the same name , appearance , and stats but includes the enchantment mentioned above and the associated glimmer that comes with enchanted items . It also has a different ID for use with the console . This version ' s ID is " Indoril _ Almalexia _ Cuirass . "
Burnt Spriggan Burnt Spriggans are a variation of spriggan that appear in . Locations . Burnt spriggans are found in the ashlands of southern Solstheim . The reason for their fiery nature and attributes are unknown . Combat . Burnt spriggans use an attack similar to the Flames spell , though it appears to be more powerful . They can also emit a small explosion of fire when they are close to death . Low level players may encounter difficulty dealing with them , so it is best to avoid them if possible . While burnt spriggans lack the poisonous qualities of their normal kin , they are considerably more aggressive and persistent , chasing their targets down with great tenacity , far beyond a typical spriggan ' s normal range . This also might be because the ash wastes they call home have far better visibility than the dense forests normal spriggans prefer , allowing them to keep their foes well in sight . When they reach critical health instead of regaining health after collapsing they explode with rolling fire continuously similar to the way a flame atronach does upon death . If allowed , they will revive , though it takes a few more seconds and they do not have the added benefit of increased defense , hence the need for the rolling fire explosions . Unlike their regular counterparts , burnt spriggans display fire resistance .
The Thousand Arrows Content . The Thousand Arrows was a Champion shrouded in mystery . She entered the tournament alone , yet she bested all the other gladiators with skill and precision , and did not suffer a single wound herself . After Hagrof the Righteous fell , The Thousand Arrows remained in seclusion , only emerging when a new challenger entered the arena . Her favored weapon was a bow equipped with poison - tipped arrows . The poison itself was from a recipe of her own devising . The slightest scratch could fell the largest opponent in seconds . She took this recipe to her grave , and its precise ingredients are hotly debated by alchemists all across Tamriel to this day . Usurped : Hagrof the Righteous Defeated By : Lucius the Stalwart
Madness Sword Madness Swords can be forged from madness ore by the smith Cutter , who operates Cutter ' s Weapons in Crucible . She can forge one longsword from three pieces of madness ore . Providing a Madness Longsword Matrix will cause the longsword to be enchanted , as well . The quality of the longsword and , if applicable , its enchantment is scaled to the Hero ' s level at the time when asking Cutter to make it .
Prisoner ' s Testimony Content . Testimony of Biene Diel , Breton laborer Claims she was falsely arrested for murdering a beggar soon after arriving in Suran . Insists she murdered no one . Also claims the guards at Arano plantation beat a Redguard slave to death when he grew too weak to work . Testimony of Ghamosh , Orc trader Claims he was falsely arrested for robbing , and possibly murdering , a Dark Elf farmer outside Suran . Claims he was arrested because he had no local connections or family who could vouch for him , and also because he was an Orc . Sold to Arano Plantation by Marshal Hlaren . Testimony of Friga Bearfist , Nord drifter Admitted to assaulting the master of Arano Plantation after he inappropriately propositioned her . Claims Marshal Hlaren told her that if she worked on the plantation , her jail sentence would be reduced . This was a lie . The master of Arano Plantation had no plans to ever free her .
Andre Maul ' s Tower Andre Maul ' s Tower is a location slightly north of Dagon Fel , on a nearby island . This Dwemer tower is now home to Andre Maul , the only inhabitant . Although conversation with Andre can be rather informative , no quests lead the Nerevarine here . Items . This location contains the following items :
Dudley Dudley is a hostile Redguard warrior and bandit who resides in Yasamsi . He lives there together with three other smugglers , Larisus Dergius , Ralos Othrenim , and Thervam Drelas . He is one of the murderer of Julielle Aumine . Interactions . Restless Spirit . Julielle Aumine discovered the smuggler retreat and had to die for it . Now , her spirit cannot rest until her amulet has been recovered and her murderers , Dudley being one of them , are slain .
Grakendo Udico Udico was a Dark Seducer during the Fourth Era Greymarch , where she held the rank of Grakendo , an officer grade equivalent to captain . When the Forces of Order launched their first salvo against the Shivering Isles , Udico may or may not have led the defense alongside the Hero . Interactions . If Grakendo Udico is in charge of the defense of Passwall , she will greet the Duke / Duchess and let them know what has transpired . She will offer the control of the surviving troops to the Hero . Should they refuse , she will place the troops for the upcoming attack . After the battle is over she will send the Duke / Duchess to Xeddefen and remain behind to lead the defense . Quests . Retaking the Fringe . The Hero has arrived in the Fringe to find that it has been completely conquered by the forces of Order . Passwall may have been attacked . They should take a closer look .
Dagoths The Dagoths are a number of named creatures that exist in . They are all members of the Sixth House , owing allegiance to Dagoth Ur . They vary in strength and type , but all of them are hostile to the Nerevarine ( except Dagoth Uthol ) . There are 41 known Dagoths located throughout Vvardenfell , but mainly in the Red Mountain Region .
The Ruby Necklace Content . Hefting another bale into the loft , Maakul felt the pain shoot through his shoulder once more . He rotated his shoulder , shrugging to release tension . " Thanks for your help , " the Argonian trader said . He nodded at the Kothringi and lumbered away with his cart . For several months , the same trader came to Zuuk bearing loads of hay for the horses . Maakul ' s brother Huug , before he died , had handled the transactions . He arranged deliveries , unloaded the bales , and made payments . Then the illness struck Huug : a rash that stood out as bright spots against his skin together with a high fever . Within a week , he was gone . And now , Maakul dealt with the trader . If only his muscles didn ' t hurt so much . Clearly , he lacked the strength of his late brother . He ' d need to try harder , though he preferred studying and reading to any physical labor . " I need to check the ledgers anyway , " Maakul said to himself as he headed into his hut . He ' d let the books go during his brother ' s illness , and the latest delivery should be entered . As he opened the payment register , a slip of paper fluttered to the floor . He recognized his brother ' s handwriting and picked it up . " Beware the ruby necklace . " Maakul frowned . They couldn ' t afford necklaces , much less rubies . What did his brother mean ? Shrugging , Maakul threw the crumpled note into the brazier beside his desk , draped a cloak over his legs , and settled down to bring their accounts up to date . He felt so cold . That night , Maakul saw his reflection in his wife ' s concerned face . She ' d found him , coughing and shivering at his desk . She half - carried him to bed . A line of red welts , the tell - tale rash , encircled his throat . " Rubies , " he mumbled , clawing at his skin as the Knahaten Flu claimed its latest victim .