naist-nlp/zeshel huggingface dataset:
Battle of Ziekden Fortress The Battle of Ziekden Fortress is a battle occurring during the plot of " Final Fantasy Tactics " . It pitted the Order of the Northern Sky against the Corpse Brigade . The battle followed an assassination attempt on Dycedarg Beoulve during which Tietra Heiral was taken hostage . The main Northern Sky force was led by Zalbaag Beoulve , who was assisted by Argath Thadalfus . A secondary Northern Sky force was led by Ramza Beoulve and Delita Heiral , who were attempting to rescue Tietra . Preliminary Skirmishes . While Zalbaag and Argath marched directly on Ziekden Fortress , Ramza and Delita attempted to breach the rear of the Brigade ' s lines . At Lenalian Plateau they encountered a Brigade patrol led by Milleuda Folles . They defeated this patrol , killing Milleuda in the process . This enraged the Leader of the Brigade , Wiegraf Folles who was Milleuda ' s brother . He made a stand against Ramza at the Windmill Hut , but the Northern Sky carried the day , forcing Wiegraf to flee into the mountains . Discovering that Tietra was not at the Windmill Hut , Delita urged Ramza to continue toward the fort , approaching it from behind . The Main battle . Meanwhile , Zalbaag and Argath engaged the main of the Brigade ' s force . Since Wiegraf was preoccupied dealing with Ramza , the Brigade units at the fort were led by Gragoroth Levigne . The Northern Sky were victorious , leaving Gragoroth vulnerable to capture , but he held a knife to Tietra ' s throat , threatening to kill her or detonate the explosives inside the fort if the Northern Sky came any closer . During the standoff , Ramza and Delita arrived . Delita called out to Tietra immediately upon sighting her , but the arrogant Argath Thadalfus decided to end the standoff at any cost . He intentionally shot Tietra with his crossbow , and before Gragoroth could react , mortally wounded him with a second shot . Northern Sky Infighting . As Tietra collapsed , Gragoroth retreated inside the fort . Zalbaag left to pursue Wiegraf , leaving Ramza and Delita with Argath . Delita , furious at Argath ' s shooting his sister , launched an attack at Argath ' s units . Ramza sided with Delita . Argath summoned his small reserve force to assist him , but Ramza ' s faction won . Delita mortally wounded Argath , who collapsed to the ground cursing against Ramza and Delita as he breathed his last . Delita then ran up to Tietra ' s body : the girl was still alive , but just barely . Just then , Gragoroth ignited the gunpowder within the fort , causing a massive explosion . Tietra used the last of her strength to protect Delita , succumbing to the blast herself . Aftermath . Ramza fled and quit the Order , joining a group of mercenaries led by Goffard Gaffgarion . This led him to be present when Princess Ovelia was kidnapped and resulted in his discovering the Lucavi plot . Meanwhile , an enraged Delita vowed revenge on those who had manipulated him , and set himself up as a Order of the Southern Sky double - agent who would infiltrate both the Northern Sky and the Church of Glabados .
Behemoth ( Tactics A2 ) The Behemoth is a species of monster and a specific monster in " " . Familiar beasts , Behemoths differ from previous incarnations by walking upright . They still retain characteristics of having high HP and Attack stats and being some of the toughest monsters in the game . Behemoths will often know a dangerous secondary Action ability , such as Black Magick or Martial Arts . " This fell beast has a long flowing mane and terrible claws that sunder steel with ease . " " A creature of the spirit wold whose cruelty knows no bounds . Blood stains its gruesome claws . " " Often called the guardian of the earth , this dragon stirs for the first time in many years . " Dark Behemoths appear in Brightmoon Tor ' s third location and can have the secondary set of Turning .
G Shadow Scythe G Shadow Scythe is a boss from " Crisis Core - Final Fantasy VII - " . Genesis Avatar will summon this foe to distract Zack from attacking the Materia . Battle . G Shadow Scythe is quite easy to defeat . Use Tri - Thundaga or Hell Firaga to achieve quick victory as he is vulnerable to magical attacks . If it is possible , steal some Elixirs from him , too .
Ogre King Ogre King is an enemy in " Final Fantasy Dimensions " . He can be encountered inside Coliseum and Rended Void : Earth . The enemy make use of physical attack , and can inflict Confuse . Having several characters with Item Finder , Treasure Hunter , Treasure Band , Bauble Band during the fight with this enemy is a good idea as the enemy may drop one of the most powerful Axes in the game .
Far Darrig The Far Darrig , also known as the Farjalug , is an enemy from " Final Fantasy III " . It is found in the Tower of Owen , often accompanied by Aughiskies . It has access to the strong Blizzara spell , while its other spells are merely nuisances . It rarely uses Toad , so the party should not have to worry about it that often , as it tends to favor physicals over it . Physical attacks work just fine in dispatching these enemies .
Compilation of Final Fantasy VII / Allusions Throughout the " Compilation of Final Fantasy VII " , there have been numerous allusions , particularly to the number seven . Allusions to previous " Final Fantasy " games . " Final Fantasy VII " . Installments released after the original " Final Fantasy VII " sometimes allude to it : Allusions to the number seven . Being the seventh installment of the series , the entire compilation makes some references to the number itself and is , in fact , the first game in the series to make major allusions to its own number . Although many of these are not necessarily deliberate allusions to the number 7 ( whether they are or not is speculative ) , they are nonetheless present .
Satan Slam Satan Slam is a recurring ability in the series . It is a Limit Break used by Vincent Valentine . Appearances . " Final Fantasy VII " . Satan Slam is one of two abilities that is used by Vincent during his Chaos Limit Break . It instantly kills all enemies , and any enemy immune to Instant Death will instead take non - elemental damage equal to 5⁄ times the power of Vincent ' s normal attack .
Gaia ( The Spirits Within ) Gaia is referred to as the " spirit of the Earth " in " " . It is the central component in the Gaia Theory propagated by Dr . Sid and his wife , but was regarded as fairytale by others , including General Hein . Types . Earth Gaia . The Earth Gaia was finally proven to exist when Aki and a colleague , General Gray Edwards fell in a crevice near the Leonid Meteor impact site , when both were searching for the eighth and final Spirit to complete the wave pattern that can erase the Phantoms from existence . The Earth Gaia was shown as an amorphous blue sea , similar to the color of the spiritual energy , or souls that are extracted whenever a living thing is in contact with the Phantoms . Phantom Gaia . The Alien Gaia is in essence similar to Earth ' s Gaia in that it is , or was , the spirit of its planet and all of its planet ' s spirits are connected to it . Shown as enormous red creeping vines , similar to the nature of the Phantoms , the Alien Gaia is hostile to its current environment and all living things become victim to the hatred carried by it . Etymology . The concept of Gaia in " Final Fantasy : Spirits Within " resembles the Gaia hypothesis that proposes that living organisms and inorganic material are part of a dynamic system that maintains the Earth as a fit environment for life .
Vargas ( boss ) Vargas is a boss in " Final Fantasy VI " fought near the exit of Mt . Kolts , who is accompanied by two Ipooh enemies . Battle . Vargas cannot be targeted by attacks , even attacks that target all enemies , until both Ipooh enemies are killed . Vargas primarily uses physical attacks , and occasionally attacks twice in one turn . His special attack , Gale Cut , does minor damage to the entire party . The player should have Edgar fire his Crossbow to kill the Ipooh , and have Locke attempt to steal a rare Mythril Claw from Vargas , then use normal attacks . Terra should use Cure to heal the party , or attack Vargas with Fire . The player does not need to deplete Vargas ' s HP to win . After doing approximately 700 - 800 damage , Sabin will appear and Vargas will use Blizzard Fist to remove Locke , Edgar and Terra , leaving Sabin to fight Vargas alone . Vargas immediately uses Doom Fist to inflict Doom on Sabin , giving the player sixty seconds to defeat Vargas or die . To win , Sabin must execute the Raging Fist technique via the Blitz command . If this is the player ' s first time playing the game and doesn ' t know any the Blitz combination , Sabin will eventually tell the player how to perform it . While it " is " technically possible to defeat Vargas by depleting his HP , his high HP , the Doom timer and the handicap of fighting him with only Sabin makes doing so very difficult . AI script . Attack Turns : 1st Turn : Attack ( 100 % ) 2nd Turn : Gale Cut ( 100 % ) 3rd Turn : Attack ( 100 % ) If Timer > = 50 : If attacked by anything : If HP < = 10880 ( this is only done once ) : If Sabin has Doom status ( only done once ) : If attacked by Raging Fist ( Sabin ' s Blitz ) : Battle over
Ahriman ( Tactics A2 ) The Ahriman is a class of monster in " " . Winged , cycloptic entities , their single eye can inflict a multitude of debuffs on target units , most of them relying on making eye contact with their targets . Simply facing units away from or even sideways to the Ahriman will make them immune to their gaze . Ahrimans retain their signature move , Roulette . They are Flying units and cannot move in water . Ahrimans should not be confused with the smaller Floating Eye species . " The Ahriman ' s evil stare afflicts those it lights upon with a variety of ailments . " " The gaze of this giant eye can freeze foes where they stand . " Evil Eyes only appear in Brightmoon Tor . They also have the Brightmoon Tor secondary ability skillset of Turning . Abilities . Enthrallment . < nowiki > * < / nowiki > Denotes a Blue Magic k skill .
Lunar Roar Lunar Roar is an ability in " Final Fantasy XI " . When used by players , it is a Blood Pact : Ward ability of Fenrir gained at Summoner level 32 that costs 27 MP . It removes two beneficial effects from targeted enemies within area of effect . Accuracy varies with summoning magic skill over cap . During the fight with Fenrir Prime , Lunar Roar will remove all beneficial effects , excluding Food and Signet - type effects .
Doga ( boss ) Doga , also known as Dorga , is a boss in " Final Fantasy III " . When the Warriors of Light are forced to fight him , he changes into his monster form . As his gift of magic from Noah would imply , Doga is a master of magic . Strategy . Doga knows several high level Black Magic spells , such as Firaga and Flare . Dragoons should Jump , while Dark Knights attack with dual - wielded Katanas . Curaga spells can be useful for restoring HP .
Flamestrike Flamestrike is a recurring fire - elemental physical attack originating from the " Lightning Saga " . Appearances . " Final Fantasy XIII " . Flamestrike is a Ravager ability worth 1 ATB segment that damages a targeted foe with a Fire - elemental physical attack while helping to build up the chain gauge . Its damage is based on user ' s Strength and has damage mod of 1 . 2 . Flamestrike can be learned by Sazh at Crystarium Stage 1 , Fang at Crystarium Stage 7 , and Lightning at Crystarium Stage 8 . " Final Fantasy XIII - 2 " . Flamestrike is a Ravager ability that deals physical fire - attribute damage to a target . Its damage is based on user ' s Strength and has damage mod of 1 . 05 . Flamestrike is learned by Serah at Role Level 6 , by Noel at Role Level 40 , Apotamkin at level 3 , Bomb at level 5 , Ceratoraptor at level 10 , Fencer at level 4 , Flanbanero at level 8 , Garchimacera at level 3 , Munchkin Maestro at level 10 , Notsugo at level 2 , Pink Lily at level 34 , and Tabasco Toad at level 3 , and is known by Grand Behemoth , Koboldroid Yang , Lightning from the start . It cannot be infused into other Paradigm Pack allies . Heat Blitz is an area - of - effect attack that can be learned by Lightning at level 7 , Grand Behemoth at level 3 , Munchkin Maestro at level 39 , and Tabasco Toad at level 60 . It cannot be infused into other Paradigm Pack allies . Flamestrike is a physical fire - elemental attack against an opponent . Oerba Yun Fang uses Flamestrike to opponents weak against fire when she is a party member . " Final Fantasy Brave Exvius " . Flamestrike is an active special ability learnt by Lightning , who acquires it at Level 18 ( 5★ ) , and Fang , who learns it upon reaching Level 12 ( 4★ ) . It costs 7 MP to execute and deals fire physical damage ( 1 . 4x ) to one enemy , being a single - target ( and slightly weaker ) counterpart to the Heat Blitz ability .
Ravens The Ravens are a squad of genetically engineered super soldiers created under the supervision of the AVALANCHE member Fuhito in " Before Crisis - Final Fantasy VII - " . Fuhito creates the group using data he had gathered on SOLDIER . The Ravens ' main purpose was to serve directly under Fuhito as his enforcers to further complete his plan of " purging the planet " . Ravens have advanced fighting skills and can heal from wounds at a fast rate . A consequence of these new - found abilities is losing most of one ' s humanity . Many Ravens are encountered throughout the " Before Crisis - Final Fantasy VII - " storyline . Other than Essai and Sebastian , two SOLDIERs forcibly mutated , only the Ravens Kanos , Kyneugh , and Tierce are referred to by names . Story . The first time encountering Ravens is in Episode 5 of " Before Crisis - Final Fantasy VII - " when the Player Turk meets Cloud . The Ravens are sent by Fuhito to obtain a disc of information on SOLDIER from the scientist Rayleigh . All of her personal guards , besides Cloud , are killed by Ravens . The Raven sent to retrieve the disc with information on SOLDIER takes Rayleigh hostage . The Player Turk is ordered to obtain the disc , even at the cost of Rayleigh ' s life . Cloud gets in the way to protect her , allowing AVALANCHE to escape on the train with Rayleigh and the disc . While the player Turk fights a Raven Cloud boards the train to try and rescue Rayleigh . The Player Turk boards the train by taking a shortcut through a center pillar the train loops around and when on the train , encounters several more Ravens . The Player Turk does not believe to be strong enough to handle more than two Ravens at a time . The Player Turk separates the train cart that Cloud and Rayleigh are on to keep AVALANCHE from them , but AVALANCHE catches up once their cart comes to a stop . A Raven assaults Cloud and Rayleigh , which the player Turk defeats . When the Player Turk steps outside of the stopped train with Cloud to fight off AVALANCHE , the Raven the player Turk defeated in the cart Rayleigh was in springs back to life and takes the disc from Rayleigh .
Carrion Worm ( Final Fantasy IX ) The Carrion Worm is an insect enemy from " Final Fantasy IX " that can be found in Cleyra . They are moderately dangerous as they can inflict the Trouble status on a party member with its Trouble Juice attack , allowing its allies to inflict damage easily to the entire party . It is usually best to defeat these enemies first due to such , and can be dealt with through the use of Blizzara and Aqua Breath . Resistance to Fire is recommended to help against its Fira spell . It is highly recommended for Quina to eat one of these enemies to learn Auto - Life , as this is the earliest time possible to learn the spell .
Zanshin Zanshin is a recurring ability in the series . Appearances . " Final Fantasy XI " . Zanshin is an ability available to Samurai once the Samurai reaches level 20 . Originally , Zanshin was available after level 60 , but that was changed in the November 2006 version update . The ability is a Job Trait or Passive ability and as such it is always active . The ability allows a Samurai who misses an attack to immediately make a second attack . This is similar to the Double Attack of Warriors , but its activation may be a slightly higher percentage . It also is only effective when a Samurai misses , though it does stack with Double Attack .
Mortiorchis Mortiorchis is a boss from " Final Fantasy X " . It is fought in conjunction with Seymour Flux . Strategy . Seymour Flux will use Lance of Atrophy on a party member , applying the Zombie status to them before Mortiorchis casts Full - Life on them , which will kill them . Mortiorchis may cast Full - Life even if Seymour does not cast Zombie . Mortiorchis also uses Cross Cleave , which deals an average of 2 , 000 HP damage to the entire party . If the Mortiorchis ' s HP drops to zero , it will use Mortibsorption , replenishing its HP from Seymour in the amount of 4 , 000 HP , 3 , 000 HP , 2 , 000 HP , or 1 , 000 HP . Attacking Mortiorchis gives an advantage to Magic casters with its lower Magic Defense ( except that most magic attacks do considerably more than 1 , 000 damage ) , but hampers physical attacks with its higher Defense . Moreover , this strategy inevitably wastes damage ( the out - of - game meaning of the term ' overkill ' ) , as attacks will almost always total more than Mortiorchis ' s current HP . Seymour cannot be overkilled , in the game sense , by an attack on Mortiorchis .
Shield Bash Shield Bash is a recurring ability in the " Final Fantasy " series . Appearances . " Final Fantasy XI " . Shield Bash is an ability gained by a Paladin once they reach level 15 . The ability can be used once every five minutes . When activated , the Paladin will use their shield to strike the enemy for a small amount of damage ; however , its true application is its ability to Stun a creature and interrupt spell casters . It is relatively unreliable for stopping creatures ' special abilities . This ability does create a large amount of enmity , similar to the fighter skill Provoke . The effect of Shield Bash can be increased if the Paladin is wearing Valor Gauntlets , Knightly Earrings , or has an Aegis Shield equipped . " Final Fantasy XIV " . Shield Bash is a Gladiator class ability learned at level 18 . It delivers an attack with a potency of 110 , and inflicts Stun for 3 seconds . Shield Bash is an Action Ability available to the gria Raptor job . It is learned from the Beastsword . It targets one adjacent foe , pushing them back one tile and possibly inflicting the Disable status . Strangely , while the Shield Bash attack requires the unit to be holding a shield , the Beastsword required to learn the skill is a two - handed weapon , and as such cannot be equipped alongside a shield . So unless the Raptor had previously learned Monkey Grip in order to wield the Beastsword with one hand , they would be unable to use Shield Bash until they master it and equip a different , one - handed weapon to use with a shield . " Dissidia Final Fantasy " . Shield Bash is an HP attack available to Firion . He raises his shield and creates a magic barrier to block attacks . It blocks a Bravery Attack and follows up with one of two counterattacks : a knife combo if the attacker is close to Firion or a magic combo if the attacker is further away . The knife combo has 24 physical power and generates 220 EX Force , while the magic combo has 10 magical power and generates 50 EX Force . Firion learns the attack at Level 30 . It costs 40 CP to equip and 180 AP to master . " Dissidia 012 Final Fantasy " . Shield Bash is once again an HP attack available to Firion . Firion learns the attack at Level 30 . It costs 40 CP to equip and 180 AP to master . The physical combo now has 16 power , while the magic combo ' s power is the same . The physical combo generates 96 EX Force , and the magical combo generates 60 EX Force .
Motor Ball Motor Ball is a boss in " Final Fantasy VII " fought after escaping from the Shinra Headquarters . The boss is fought immediately after the motorcycle minigame , and the party ' s starting HP depends on how much damage the player sustained during the minigame . If a party member died during the minigame they start the battle with 1 HP , but get knocked out straight away as Motor Ball always gets first turn . Battle . The battle will always be a Back Attack and the boss deals unblockable damage to all party members as soon as the battle begins , which is actually his Highway attack used one - time in whole battle . Because the battle is a back attack , the battle row s are reversed . Motor Ball has two forms . It starts in Form 1 , that is his Upright form . Its second form is when it bends over , this is Flamethrower form . It resists Fire , and it is immune to Poison . Motor Ball has a fixed attack pattern ( except " Highway " ) : Arm Attack , Arm Attack , Transform to Form 2 and Twin Burner ( in same turn ) , Transform to Form 1 , Rolling Fire , and it starts from Arm Attack again . When Motor Ball it run out MP , it uses Deadly Wheel instead Rolling Fire and Twin Burner in his first and second forms , respectively . About this attack , his name is shown when replaces to Rolling Fire . Motor Ball attacks using physical attacks , which are not too strong , but eventually , it shifts to its other form and uses new attacks . It can use Arm Attack on the character who has the highest current HP , and may uses this attack twice in one turn . Twin Burner hits the entire party for considerable Fire damage . Motor Ball later uses Rolling Fire , which is an even stronger Fire attack doing around 200 damage . When Motor Ball falls below 1 / 8th of its Max HP , it switches to its second form immediately , and uses again ( if it was already in that form ) his two attacks of his Flamethrower form . After that , continues following his fixed attack pattern in the rest for battle . Motor Ball is weak to Lightning . Strategy . If the party acquired the Elemental Materia from Domino , they can link it to a Fire Materia in someone ' s armor to lessen Fire damage . Offensively , the party should use Bolt . It is advised that Aeris be in the party to use Healing Wind . Otherwise , the party should use Restore Materia linked to an All Materia , as they should have several of each by this point . AI script . AI : Setup AI : Main AI : Counter - General
Zarich Zarich is an optional boss in " Final Fantasy X - 2 " . It is Angra Mainyu ' s left arm . Battle . It is able to drain MP , so magic - casting during the fight will be difficult . After being defeated , Angra Mainyu will cast Full - Life to bring it back to full health . Strategy . The player shouldn ' t continually focus attackers on Zarich . The Dark Knight ' s Darkness ability is useful , and if the Dark Knight equips the Ragnarok , they won ' t lose any HP when using Darkness , either .
Gil Snapper ( Final Fantasy IV ) Gil Snapper , also known as Gilgamesh or Gil Turtle , is an enemy from the " Advance " and the " " releases of " Final Fantasy IV " . Battle . Gil Snappers can cast Protect to raise their defense , but otherwise only use physical attacks . It has a large amount of HP , and Rydia ' s or Palom ' s Blizzaga deals little damage because , despite being weak to Ice , the Gil Snapper has 254 Magic Defense . Therefore , the player must rely on physical attacks to slowly whittle down its HP . Etymology . The Gil Snapper ' s name was originally translated as Gilgamesh for the " Advance " release , a mistranslation of the Japanese name . The name was corrected to the more appropriate " Gil Turtle " for the European releases of the game , and later changed to its current name for the " The Complete Collection " version .
Great Malboro ( Revenant Wings ) The Great Malboro is an enemy in " " . It can be found on the second floor of Midlight ' s Deep . At first , there are six stationary Great Malboros at each point on the map that are surrounded by five or six King Bombs . More reappear from the center point as time goes by .