naist-nlp/zeshel huggingface dataset:
Siege of Hopeville and Ashton The Siege of Hopeville and Ashton was the conflict between the New California Republic and Caesar ' s Legion between the towns of Hopeville and Ashton in New California , beginning sometime before 2277 and ending in that year with the Hopeville and Ashton Disaster . Prelude . A small survivalist community established itself in the area at an unknown point in history . Kept alive , it prospered , and more settlers moved into the new city . It prospered enough in fact , to draw the attention of the New California Republic , who began to annex it swiftly for a newly established supply line across the treacherous Divide into the Mojave Wasteland . Battle . These actions drew the attention of Caesar ' s Legion , which , in its bid to take the Mojave Wasteland , attempted to cut the new supply line ( the Long 15 and New Canaan were the two first ) , sending frumentarii and assassins to explore the area after a sizeable force of legionaries struck against the Republic ' s forces located there . But this war did not destroy the settlement . That was the work of the Courier in 2277 , who , returning to the area again , carried a package from Navarro by order of the NCR , containing the activated ICBM detonator to the Divide , a short time before the NCR and the Legion jumped at each other ' s throats . When this device was close enough , it remote linked with the ICBM computers , sending a signal to the dormant nuclear missiles lying in the silos beneath the ground . They then began detonating one after another , splitting the earth , cracking and twisting the landscape , causing massive earthquakes . Aftermath . Entire companies of NCR soldiers in the Divide were trapped together with their Legion foes . The disaster created the Divide as it exists now : a wind - beaten maze of twisting canyons , skin - flaying dust storms and horrific abominations . Appearances . The Siege of Hopeville and Ashton is mentioned in the " " " Lonesome Road " .
Electromagnetic pulse grenades A Electromagnetic pulse grenade is a thrown weapon that appears in all of the " Fallout " games except " " . Electromagnetic pulse , or EMP , hand grenades have little wounding effect to organic targets . Instead they create a powerful magnetic field that induces high currents or voltages in the effected radius , damaging electrical circuits or disruption their function . Unshielded electrical or electronic devices are particularly susceptible to EMP damage . Models . Pulse grenade . An electromagnetic pulse grenade , generating an intense magnetic field on detonation . Doesn ' t affect biological creatures . Contact fuze . EMP grenade . An electromagnetic pulse grenade , generating an intense magnetic field on detonation . Doesn ' t affect biological creatures . Contact fuze .
Fragmentation grenade ( Fallout 4 ) The fragmentation grenade is a weapon in " Fallout 4 " . Characteristics . Fragmentation grenades are generally simple and effective . They are widely used throughout the Commonwealth . Locations . Almost every type of enemy can use these grenades , such as raiders , super mutants and Gunners . They are more easily found mid - game or on mid to higher level enemies ( level 10 and beyond ) .
Sylvie Clark Sylvie Clark was a Vault 22 dweller in 2097 . Unlike the rest , she wasn ' t crazy and thought the other Vault 22 citizens were evil . Background . In 2096 , Sylvie was trapped in a , and was found by Randall Clark . Randall hesitantly freed her . Finding out her story was just like his , they began a relationship . Before long , she became pregnant with a son , Michael Clark . According to Randall Clark ' s computer entry on 9th September 2100 , he states how the situation scares him , indicating that Sylvie probably only told him recently about being pregnant . Unfortunately , on the March 5th , 2101 , the baby was born breech . Randall had to do a C - Section , which he thought was too late . Sylvie did not wake up from the anesthetic , and Michael died . Appearances . Sylvie Clark is mentioned only in the " " , " Honest Hearts " .
Pugilism Illustrated ( Fallout : New Vegas ) Pugilism Illustrated is a in " " . Characteristics . Reading this book permanently increases the player ' s Unarmed skill by 3 points ( 4 with Comprehension ) . Crafting . With the " Old World Blues " , this skill book can be crafted by the player . Locations . Other than being crafted , the skill book can be found in the following locations . < section begin = " Locations " / > < section end = " Locations " / >
Todd Susman Todd Susman ( born January 17 , 1947 ) is an American actor who voiced Paladin Ziskele in " " . His better - known roles include Officer Shifflett on Newhart and the unseen P . A . system announcer on the television series M * A * S * H ( a role he shared with Sal Viscuso ) . Susman has appeared in over one hundred different television series and was also featured in the Broadway production of Hairspray , the 1971 film Star Spangled Girl , the 2007 independent film , The Big Bad Swim , and the 2009 comedy , The Flying Scissors .
Bozar ( GRA ) The Bozar ( GRA ) is a added with the " " , " Gun Runners ' Arsenal " . Characteristics . The Bozar is a powerful light machine gun with an ammunition capacity of 30 . Although it appears to be a sniper weapon from its mounted scope , it is fully automatic . It has a lower damage per shot than the light machine gun . However , a higher rate of fire , the use of commonly available ammunition , low AP cost , a remarkably fast reload speed , a high DPS , and lower Spread make it a useful weapon for long and medium distances . Durability . Bozar can fire a total of about 3995 standard rounds , the equivalent of 134 reloads , from full before breaking .
Minutemen paint Minutemen paint is a paint scheme in " Fallout 4 " . It is obtained after joining the Commonwealth Minutemen . Characteristics . It is a paint scheme with a metal base and the Minutemen logo on the chest . It can only be modded on the T - 45 power armor . Effects . It increases Charisma by 1 when all pieces are painted . Notes . Using the console command will make the paint scheme available for use without doing any of the required quests .
BoS uniform The BoS uniform is a craftable common outfit that is added to Fallout Shelter with the 1 . 4 update . Characteristics . The outfit is an orange and gray jumpsuit . It has black gauntlets and boots . This outfit provides users with an additional 2 points to Perception and 1 to Charisma . Crafting . A high Perception statistic is needed to effectively create the BoS uniform .
Caesar ' s Legion agents Caesar ' s Legion agents was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Quick walkthrough . Hecate will ask the Prisoner to remove agents of the Legion from specific areas . She is worried that they are collecting information on her and her Daughters .
Bonesaw ( character ) Bonesaw is the third of four unique marked men encountered in the Divide in 2281 in the " " " Lonesome Road " . Background . Bonesaw is a ravager located slightly southeast of the Ashton silo control station around a small building . His health and combat skills are higher than those of a normal marked man , and are on par with those of a . Bonesaw moves 30 % faster than a normal non - player character , and has the Ruthless perk , which grants him a 25 - point bonus to melee damage . Notes . He has the most Hit Points out of all the unique marked men . Appearances . Bonesaw appears only in " " " Lonesome Road " .
Don ' t Poke at the Bear ! Don ' t Poke at the Bear ! is a in " " . Walkthrough . If the Courier has not allied with the NCR or done anything to decrease reputation with the NCR faction , they may be randomly met by three NCR Rangers . The Rangers give the Courier three days to begin an alliance or improve reputation with the NCR . If they do not improve reputation after three days , the quest fails and Don ' t Tread on the Bear ! will begin .
Fancy Lads Fancy Lads was a pre - War company in the United States , producing packaged foods . Fancy Lads Snack Cakes were their major product . The presence of snack cakes is a nod to the urban myth that Twinkies and other similar foods would survive a nuclear war . The slogan is " A big delight in every bite " . Appearances . The Fancy Lads name has appeared in " Fallout 3 " , " " and " Fallout 4 " on the box of their product ; Fancy Lads Snack Cakes .
Army technical manual The Army technical manual is a miscellaneous item cut from the final version of " Fallout 2 " . Characteristics . An old technical manual designed for the United States Army Corps of Engineers . Appearances . While not featured in the final version of " Fallout 2 " , it can still be found in the game files .
Charles Curling Lt . Colonel Dr . Charles Curling is the scientist in command of the United States Chemical Corps in 2242 . Background . Curling is a very tired looking man who wears a chemical - stained lab - coat . Stationed on the Enclave Oil Rig off the coast of San Francisco , it is Curling ' s job to implement the Project to reclaim the world through total genocide . As part of the plan to reclaim both the mainland United States as well as the rest of the world , Curling was tasked with finding a way to modify the Forced Evolutionary Virus into a targeted killing machine . Using samples mined from the Mariposa Military Base excavation , Curling set about editing the virus . Curling ' s efforts were ultimately successful , giving rise to FEV Curling - 13 , the Enclave ' s modified strain . However , evil sprung from evil . The new virus is no longer a vehicle of mutation but a lethal airborne toxin . Released into the jet stream , the virus would be carried worldwide , striking down anybody unfortunate enough to contract it . Curling ' s efforts were a success of such magnitude that he was explicitly mentioned in Richardson ' s State of the Nation address . Aside from creating the virus , Curling and his staff worked on some FEV - infected subjects , including Frank Horrigan , an Enclave soldier who was stationed on Mariposa before he got infected . The modified FEV development was not the single result of these experiments , as Frank Horrigan was soon made into the ultimate killing machine and the Enclave ' s finest tool of warfare . Naturally , the only way to employ such a weapon would be to have a safeguard against it . To that end , Curling and his team also perfected a vaccination against the modified FEV . Once the vaccine was distributed to Enclave forces , the eradication program was to be set in motion . By the time the Chosen One boards the oil rig , the Enclave is days from releasing the virus . In one way or another , Curling met his end on the oil rig during the final events of " Fallout 2 " . Whether killed by the Chosen One ' s hand or when the rig exploded , Curling was removed from history and his efforts removed with him . With the rig ' s explosion , Curling ' s legacy of a deadly form of FEV was erased and never noted following the rig ' s destruction . As far as the dwellers of the wasteland were concerned , Curling never existed . Appearances . Charles Curling appears only in " Fallout 2 " .
Kill Warehouse Radscorpions Kill Warehouse Radscorpions is a in " " . Detailed walkthrough . This quest is given to you by in Carbon after you complete the quest Kill Drunken Raiders . < section begin = " Richard ' s Brotherhood knowledge " / > Richard claims to know the whereabouts of the Brotherhood of Steel Paladins and tasks the Initiate to clear the radscorpions from the Carbon warehouse before he will provide the information . As the Initiate is dependent on others to go anywhere in the game he must complete this task . < section end = " Richard ' s Brotherhood knowledge " / > Richard will give the player the Mayor ' s warehouse key which is necessary to open the warehouse . You must then enter the Carbon warehouse and systematically kill all in the various sections of the warehouse . Along the way you can find needed by the town doctor Vidya , and radscorpions will drop scorpion tail s that are needed by Armpit for a special brew he is concocting . After clearing the Warehouse Main Storage ( 25 radscorpions ) and the Warehouse Auxiliary Storage ( 23 radscorpions ) you must go to the Warehouse 2nd Floor ( 9 radscorpions ) , use a crane there to move a crate , return back downstairs , and then you may enter the Warehouse Basement . When you finally arrive at the basement you will encounter the giant radscorpion , opening up the quest Kill Giant Radscorpion . Kill Giant Radscorpion . You have to kill all the radscorpions in the warehouse , including the giant abomination that sits around in the basement smashing rats . This creature might look daunting but can be easily killed with a mixture of melee attacks , dodging , and gun play . First attack its claws , which it uses like shields , with a melee weapon until they are destroyed . Now it ' s open season , timing your dodges and gunfire just right , you can avoid the giant radscorpion ' s stinger and wear it down to nothing . Once this radscorpion is defeated the warehouse will be clear and a prompt will appear telling you to return to Carbon . Reward . The Initiate will receive 200 Experience Points on completion of main quest section , plus 300 XP for defeating the giant radscorpion .
Gage ' s eyepatch Gage ' s eyepatch is an unobtainable piece of eyewear in the " Fallout 4 " add - on " Nuka - World " . Characteristics . It provides a Damage Resistance of 2 and an Energy Resistance of 1 . Location . Worn by Porter Gage .
Mad scientist scrubs The mad scientist scrubs is a piece of in the " " " Old World Blues " . Characteristics . They are a set of white , dirt - stained pre - War mad scientist scrubs that have a belt and collar that was previously worn by the think tank s and other assorted Big MT scientists .
Dixon ' s thug Dixon ' s thugs , just called " thug " in game are two " " " " still present in the game ' s files of " " . Background . Dixon ' s thugs are two bodyguards hired to protect . Quests . Information the the GECK ( including the editor ID ' s of VFSHighTimesDealerThug 1 and 2 ) suggest they would play some part in the quest High Times . Notes . They still use the incorrect . 22LR as they were likely cut before the varmint rifle had its ammo changed . Appearances . Dixon ' s thugs were added during the development stages of " " , but were cut from the final retail release of the game .
Concord Civic Access Concord Civic Access is a location in Concord in 2287 . The deathclaw seen during the rescue of Preston Garvey came from these sewers . Layout . The sewers have three main entrances . One is opened after the fight with the deathclaw , and the other two can be found in the alleyways of Concord . The system of tunnels is home to a number of creatures . The deathclaw entrance leads past a few small rooms into the main sewer line . Continuing through the sewer , there is a metal catwalk that spans across the water and connects the other exits . Further along , there is a single mirelurk guarding assorted loot and a copy of Taboo Tattoos . Appearances . Concord Civic Access appears only in " Fallout 4 " .
John Kendall Officer John Kendall is a security officer in Vault 101 in 2277 . Background . John Kendall is friendly , yet tough and no - nonsense . While he ' s not actively sinister , he ' ll follow orders without putting much thought into it . Introspection is not a trait he commonly displays . He loves being a cop and whether what he ' s doing is right does not worry him ; he is the law . During the Lone Wanderer ' s tenth birthday party on July 13 , 2268 , Officer Kendall can be overheard talking with the Overseer in the stairway to the Upper Level . Officer Kendall is assigned by the Overseer to give the party just a few more minutes and then make sure everyone gets back to work . Relationships . He is the husband of Mary Kendall and the father of Christine and Monica . Appearances . Officer Kendall appears only in " Fallout 3 " .
Cattle prod ( Fallout ) The cattle prod or Farmer ' s Best Friend model cattle prod is a melee weapon in " Fallout " and " Fallout 2 " . Characteristics . An electric coil sitting on the end of a black and yellow shaft , the cattle prod is powered by small energy cells and is a decent mid - game weapon . Notes . In " Fallout 2 " , it can be upgraded into a super cattle prod .
Fallout and Fallout 2 world objects This page attempts to list " Fallout " and " Fallout 2 " world objects that are not a part of any quests nor can be meaningfully interacted with . Since " Fallout 2 " and " Fallout 1 " use the same engine and assets , many of these objects appear in both games .
Shovel ( Fallout 2 ) A shovel is a miscellaneous item in " Fallout 2 " . Characteristics . The main use for shovels in " Fallout 2 " is gravedigging . A shovel is also needed to help Seymour , as well as uncovering Anna Winslow ' s grave in the quest Return Anna ' s locket .
Girdershade Girdershade is a tiny settlement under a broken highway overpass , with only two inhabitants and a brahmin . It is located in the far southwest of the Capital Wasteland , southwest of Evergreen Mills . Background . Girdershade is a tiny settlement located under an overpass . It got its name from the broken - off portion of the bridge and the exposed girders : all that ’ s left of its superstructure . The population of Girdershade numbers two , Sierra Petrovita and Ronald Laren . They are both long - time residents of the settlement , Sierra having been the “ founder ” of the place and Ronald occupying the second house after its original occupants were slain . Appearances . Girdershade appears only in " Fallout 3 " .
Armor piercing assault rifle The armor piercing assault rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The armor piercing assault rifle is a fully - automatic magazine loading rifle equipped with armor piercing rounds , featured in " Fallout Shelter " . Dealing a minimum of 8 damage per attack , it has the third highest damage output for a rifle in the game . Crafting . A high Agility statistic is needed to effectively create the armor piercing assault rifle .
Juan Juan is a merchant in Junction City in 2197 . Background . Juan is the owner of Juan ' s Emporium and tries to persuade everyone that it was him who destroyed the robot that came into town some time ago . However , his claims were not true . The robot arm could be bought from him . Appearances . Juan appears only in " " .
Get Key to Armory Get Key to Armory was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located at Tibbets Prison . Quick walkthrough . There is no known information about this quest , but the name can be found in the Tibbets Prison design document .
. 45 autoloader The . 45 autoloader is a weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It also appears in the " Van Buren " tech demo game files . Characteristics . Weapon modifications . Unused models and icons in the tech demo ' s files indicate that it could be modified with an extended magazine , a silencer , or both .
Super sledge ( Fallout 3 ) The Super sledge is a two handed melee weapon in " Fallout 3 " . Characteristics . It has a slow swing speed , but makes up for this with high damage . With a well maintained super sledge , enough melee skill , and Critical Hit s ( Sneak or otherwise ) , you can kill most enemies ( including super mutant masters and Enclave soldiers ) with a single hit . Durability . The super sledge can successfully strike about 600 times from full before breaking .
Freeze gun The freeze gun is a weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Characteristics . A prototype weapon that can be constructed by the Mechanic Boy . Once assembled , the gun works great against any armor since it super - freezes joints and moving parts . As such , the gun is effective against robots as well as the New California Republic ( NCR ) personnel . The gun will not necessarily kill a foe , but it will render it immobile , giving the Prisoner an uncontested turn against the cripple d enemy . It can freeze enemies and runs on cryo energy . The player character will need to get parts for it to get it to work again though . S . O . R . - 1000 Alpha , a robot which can be acquired as a follower , can assemble it if provided with the parts . Components . All components can be found aboard Ballistic Orbital Missile Base 001 . Location . The freeze gun can be assembled in the maintenance room of the Ballistic Orbital Missile Base 001 with a Mechanics or Science skill greater than 100 . Behind the scenes . A similar gun called the Cryolater was going to appear in " Fallout 3 " . But was cut from the final version of the game . It was later added in Fallout 4 , under the same name of Cryolator .
Chakram The Chakram is a throwing weapon in " " . Characteristics . A Chakram is a steel throwing weapon from India . It is circular in shape with a sharpened outer edge and ranges in size from approximately 12 - 30 centimeters in diameter , with the in - game version of the chakram only being 30 cm . The lightweight structure of the chakram also allowed for the weapon to be thrown at fast speeds with great accuracy quickly .
Biker goggles ( Fallout : New Vegas ) Biker goggles is a piece of in " " . Characteristics . Biker goggles are an item of clothing found in " " . Like all glasses in " New Vegas " , they have a damage threshold of zero and are quite common in the Mojave Wasteland . The only difference between biker goggles and glasses is the fact that goggles have a weight value of one , while glasses have a weight value of zero . Notes . If the player chose the optional Four Eyes trait , they will not receive the Perception bonus while wearing biker goggles .
Conveyor belt Conveyor belts are settlement objects in " Fallout 4 " add - on " Contraptions Workshop " . Characteristics . The conveyor belts come with and without leg variants . Belts require a power connection to be attached to the line within a fixed range to operate .