naist-nlp/zeshel huggingface dataset:
Enemy of My Enemy Enemy of My Enemy is a quest available in . Background . If the quest was started by speaking with Eraral - dro , the following will appear in the journal : However , if the quest was started by speaking with Tabil , this message will appear instead : Walkthrough . The Vestige must sow seeds of discord between the Houndsmen and the Gold Coast Mercenaries so that they fight each other rather than attacking the nearby trading post . To do this , they must kill 3 Colovian commanders and plant werewolf paws on each corpse .
On the Beauty of Ogres Content . Many will tell of the loveliness of Elves And still more will sing of the fine human form but where is song or sign that augurs all that is beautiful about Ogres ? Ugh . Maybe mother is right . Poetry is silly . It ' s for High Elves in their mansions who have nothing better to do , who couldn ' t hunt their dinner if you put a roast chicken on the floor and told them to stab it with a spear . Beautiful ogres ? What was I thinking ? I suppose they do move in a kind of slow , majestic , stately way . But they smell awful , and they ' re a nuisance . It ' s like mother says , " If you want to impress me , try killing an ogre , not immortalizing it in verse . " Well , she can have it her way , then . I ' m off to kill an ogre . And then when I ' m done , maybe I ' ll write a poem about it : Bravely the Elf stood strong Against the club and thong Landing strikes on stinking flesh Duelling the giant to giant death . No , still not right
36 Lessons of Vivec , Sermon 3 Content . Being blind the netchiman ' s wife wandered into a cave on her way to the domains of House Indoril . It so happened that this cave was a Dwemeri stronghold . The Dwemer spied the egg and captured the netchiman ' s wife . They bound her head to foot and brought her deep within the earth . She heard one say , ' Go and make a simulacrum of her and place it back on the surface , for she has something akin to what we have and so the Veloth i will covet it and notice if she is too long away . ' In the darkness , the netchiman ' s wife felt great knives try to cut her open . When the knives did not work , the Dwemer used solid sounds . When those did not work , great heat was brought to bear . Nothing was of any use , and the egg of Vivec remained safe within her . A Dwemer said , ' Nothing is of any use . We must go and misinterpret this . ' Vivec felt that his mother was afraid , and so consoled her . ' The fire is mine : let it consume thee , And make a secret doorAt the altar of Padhome , In the House of Boet - hi - Ah Where we become safe And looked after . ' This old prayer made the netchiman ' s wife smile and begin such a deep sleep that when Dwemeri atronachs returned with cornered spheres and cut her apart she did not awake and died peacefully . Vivec was removed from her womb and placed within a magical glass for further study . To confound his captors , he channeled his essence into love , an emotion the Dwemer knew nothing about . The egg said : ' Love is used not only as a constituent in moods and affairs , but also as the raw material from which relationships produce hour - later exasperations , regrettably fashioned restrictions , riddles laced with affections known only to the loving couple , and looks that linger too long . Love is also an often - used ingredient in some transparent verbal and nonverbal transactions where , eventually , it can sometimes be converted to a variety of true devotions , some of which yield tough , insoluble , and infusible unions . In its basic form , love supplies approximately thirteen draughts of all energy that is derived from relationships . Its role and value in society at large are controversial . ' The Dwemer were vexed at these words and tried to hide behind their power symbols . They sent their atronachs to remove the egg - image from their cave and place it within the simulacrum they had made of Vivec ' s mother . A Dwemer said , ' We Dwemer are only aspirants to this that the Velothi have . They shall be our doom in this and the eight known worlds , NIRN , LHKAN , RKHET , THENDR , KYNRT , AKHAT , MHARA , and JHUNAL . ' The secret to doom is within this Sermon . The ending of the words is ALMSIVI .
The Affairs of Wizards Content . The Affairs of Wizardsby Turedus Talanian In the Service of Master Aryon Want to Become Part of House Telvanni ? Outsiders learning of the rabid isolationist and outlander - hating temperament of House Telvanni wizards often assume it would be impossible to obtain positions in service to House Telvanni . Nothing could be further from the truth . For example , since the Telvanni vigorously defend the right to own slaves , and since they keep many Argonian and Khajiit as slaves , many Argonians and Khajiit assume they would not be accepted for service with House Telvanni . Not true . Telvanni accept all races as candidates for membership . And , since the Telvanni are ruled by wizard - lord nobles , many assume they accept only candidates of the highest intelligence and willpower . Not true . Telvanni accept candidates of modest intelligence and willpower . It is true that advancement in Telvanni ranks depends on high intelligence and willpower , and that candidates proficient in the arts of magic - - especially Mysticism , Conjuration , Illusion , Alteration , Destruction and Enchant ing - can expect to advance faster and higher in the ranks . But adventurers of all races and abilities who apply to Telvanni Mouth s at the Telvanni Council Hall in Sadrith Mora for acceptance in House Telvanni can expect a cordial welcome . The truth is that House Telvanni wizard - lords depend on loyal , well - paid , skilled retainers for most services . Though House Telvanni does recruit from their own lower classes , they must go outside their house to hire the craftsmen and specialists they need . And since for political reasons House Telvanni has chosen to reduce its reliance on Redoran mercenaries for protection and security , it has been forced to turn to Western mercenaries for guards and agents . Promotion in the ranks of House Telvanni , however , is very difficult for outsiders . Most disconcerting for some potential candidates is House Telvanni ' s casual acceptance of murder and assassination of rivals as a means to advancement . Those reluctant to prove their worthiness by killing off the competition , and those uncomfortable about competing in such a ruthless atmosphere , might better employ their time and efforts in the Mages Guild .
Interregnum The Interregnum was the period of time between the end of the Second Empire ( Reman Dynasty and Akaviri Potentate s ) and the establishment of the Third Empire ( Septim Dynasty ) in Tamriel . It began with the assassination of the last Akaviri Potentate , Savirien Chorak , and every one of his heirs on one bloody night during Sun ' s Dawn of 2E 430 , by orders of the Night Mother . She hired members of the Morag Tong , which then became the Dark Brotherhood in the 430th year of the Second Era . It ended in the 854th year of the Second Era with the establishment of the Third Empire by Tiber Septim . The Interregnum was a time of great turmoil . The Reman Empire , which had survived through the Akaviri Potentates , fell , and resulted in a series of " insurrections , misrules , and loss of power . " The Chim - el Adabal , or Amulet of Kings , was lost amid the " petty wars of gone - heathen kings . " In Cyrodiil , the East and the West fought one another . In Hammerfell during this period , the " High King , " leader of the Crowns , moved the capital city from Hegathe to the more prosperous city of Sentinel . By this time , the city was already controlling a third of the trade coming from Iliac Bay . Many of the roads and cities of Tamriel were destroyed during this time , but they were soon rebuilt by the Septim Empire . Morrowind fared better than most during this time , due to the Tribunal . They managed to " keep the disparate Houses of Morrowind in check , and held off another Akaviri Invasion . " Important cultural events . Marobar Sul ' s works , such as " The Ransom of Zarek " , was written during this time . Also , the University of Gwylim existed , and published a book entitled " Dwemer History and Culture " , however , it is not considered very scholarly by Third Era standards .
House Redoran Proclamation Content . House Redoran Proclamation By order of the House Guard and the Redoran High Council : The Shulk Ore Mine is closed and all operations toward re - opening the mine have been suspended . Workers should stay away until further notice , and visitors are strongly cautioned to avoid the area on pain of fine , or imprisonment , or both . This includes you , Crew Chief Hondulf ! Note that ever effort shall be made to locate the missing mine workers as soon as possible .
Buoyancy ( Oblivion ) Buoyancy is an apprentice - level Alteration spell in . Acquisition . Deetsan of the Cheydinhal Mages Guild teaches this spell for free during the Cheydinhal Recommendation quest . Casting this spell allows the Hero to investigate the well behind the Cheydinhal Mages Guild to retrieve the Ring of Burden from Vidkun ' s corpse .
The Lusty Argonian Maid Vol 1 Content . Act IV , Scene III , continued Lifts - Her - Tail Certainly not , kind sir ! I am here but to clean your chambers . Crantius Colto Is that all you have come here for , little one ? My chambers ? Lifts - Her - Tail I have no idea what it is you imply , master . I am but a poor Argonian maid . Crantius Colto So you are , my dumpling . And a good one at that . Such strong legs and shapely tail . Lifts - Her - Tail You embarrass me , sir ! Crantius Colto Fear not . You are safe here with me . Lifts - Her - Tail I must finish my cleaning , sir . The mistress will have my head if I do not ! Crantius Colto Cleaning , eh ? I have something for you . Here , polish my spear . Lifts - Her - TailBut it is huge ! It could take me all night ! Crantius Colto Plenty of time , my sweet . Plenty of time . END OF ACT IV , SCENE III
Crushing Burden of Sin Crushing Burden of Sin is an Alteration spell in that temporarily increases the weight carried by the victim , causing faster fatigue loss . When the spell ends , the added weight disappears . Characters . The following people use and / or sell this spell :
Ancient Shrouded Cowl The Ancient Shrouded Cowl is a unique Shrouded Cowl and part of the Ancient Shrouded Armor set found in . Acquisition . The cowl , along with the rest of the armor set , can be obtained at the conclusion of the Dark Brotherhood side quest " Locate the Assassin of Old . " The quest is given by Olava the Feeble and can only be accepted if the bonus requirement of Breaching Security has been met . The cowl itself can be found on the corpse of an assassin inside a secret room in Hag ' s End . While Hag ' s End can be accessed before accepting the quest , the pull chain to open the secret door will not appear until Olava has been visited . Enchantment . Wearing this piece of armor grants the following skill bonuses : In addition , wearing the full Ancient Shrouded Armor set grants a 25 - point armor bonus . It cannot be disenchanted . Smithing . The Ancient Shrouded Cowl can be upgraded at a workbench with piece of leather and the Arcane Blacksmith perk , however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Guard Captains Guard Captains or Commanders , are men put in command of the local guards of a region or unit . They have many different types of Guard Captains present in the games as there are different Guards . Morrowind . There are a variety of different Houses in Morrowind . Despite their various beliefs and allegiances , all of Morrowind ' s guards enforce their own laws first but enforce Imperial law and honor Tribunal law as well . Cyrodiil . City Guard Captains command the City Watch in each city . They are charged with upholding the law and defending the city from attack . Skyrim . Hold Guard Captains are put in charge of the Hold Guard of each Hold , they are charged with upholding the law and defending the Hold from attack . They are also helped by either a Legion Legate or a Stormcloak Commander who commands the local Legion or Stormcloak guards .
Waughin Jarth Waughin Jarth was a notable Breton writer , author of a great deal of books , many of them historical works . In his series " The Wolf Queen " , he is reported to have used over 100 different sources to collect the information . He has also written a number of other books , including the four - part series " The Argonian Account " , " The Asylum Ball " , " A Dance in the Fire " ( seven part series ) , " The Exodus " , " Feyfolken " ( three part series ) , and " Purloined Shadows " . Bibliography . Note : in alphabetical order
Ebony Mail ( Quest ) Ebony Mail is a Tribunal Temple quest available in . Walkthrough . Having completed the final Pilgrimage of the Pilgrimages of the Four Corners on behalf of the Temple , Archcanon Tholer Saryoni will give the Nerevarine one final task . This task is to complete a final pilgrimage to the Shrine atop Mount Assarnibibi in order to obtain the Ebony Mail . A Significant Peak . Mount Assarnibibi is a particularly important place for the Temple , as it is thought to be the place where Molag Bal oversaw Boethiah ' s 99 lovers that gave birth to Almalexia . It can be found to the northeast of Mount Kand . Atop the peak of Mount Assarnibibi , the Nerevarine will find seven large stones , surrounding a Shrine . When the Nerevarine interacts with the Shrine , they will receive the Ebony Mail . The Nerevarine may return to Saryoni to complete the quest . Saryoni will reward the Nerevarine with the Mail in the hope that they will " do good deeds " with it . He will also promote the Nerevarine to the rank of Patriarch of the Temple and ( if they have completed the Main Quest ) grant them the title of Archcanon , while Saryoni enters retirement .
Swims - at - Night ( Card ) Swims - at - Night is a creature card in that is a part of the " Heroes of Skyrim " expansion . Strategy . This card should be used in decks that are based on using 0 - cost cards .
Ephesus ( Daggerfall ) The March of Ephesus is a landlocked region in western Hammerfell , in the southeastern part of the Illiac Bay . Ephesus is an enclave of the Dragontail Mountains . The regional capital is Ephesus City . The dominant vampire clan is Khulari and the regional deity is Mara . There are two witch covens in the region , one in Pheonadla and one in Rhanascuja . After the Warp in the West , Ephesus became a part of Sentinel .
Sanguine Rose ( Skyrim ) The Sanguine Rose is a Daedric artifact of Lord Sanguine , received after completing the quest " A Night to Remember , " which requires a level of fourteen or above . Sanguine Rose is a magic staff resembling an off - scale flower adorned with thorns . Effects . The Rose summons either a Dremora Kynreeve , Dremora Caitiff , Dremora Kynval , Dremora Markynaz , or a Dremora Valkynaz ( depending on the Dragonborn ' s level ) to fight for the wielder for sixty seconds . Killing the Dremora that is summoned will not relinquish a Daedra Heart , nor can the Dremora be Soul Trapped . Followers can wield and employ the Sanguine Rose . Unlike in " Oblivion " , the Dremora always fights for the Dragonborn . There is a chance it will only summon a leveled Daedra . Contrary to popular belief , this staff may not be ideal for characters based on Conjuration , even though it is a conjuration based staff .
Lisbet Lisbet is a Nord who runs the Arnleif and Sons Trading Company in Markarth . Background . Her husband has passed away , and she has taken over the shop in his absence . Recently , a group of Forsworn looted her caravan , and stole her Dibella Statue , which she claims is preventing her from making a profit . Interactions . Lisbet ' s Missing Shipment . Lisbet asks the Dragonborn to retrieve her stolen Dibella Statue " The Taste of Death . During this Daedric quest , Lisbet is revealed to be a cannibal and worshiper of Namira . If she is killed , Imedhnain will take her place as shopkeeper .
Regarding Your Contract Content . As I ' ve told you repeatedly , It ' s not difficult to summon Clavicus Vile , but I ' ll advise you again that doing so is a very bad idea . What happened with Azati was a rare thing , and who knows where it will go in another ten years ? No one ' s ever accused a Daedric Prince of failing to play the long game . The only reason Vile makes a deal with any mortal is to ensure they regret it . I don ' t know how Azati got the better of him , but you better believe it won ' t happen the same way twice . If you do nothing else , keep Azati ' s name out of it — and while we ' re on the subject , keep my name out of it too . Still , your gold ' s no different from any other , and you do seem intent on this lunacy , so here are your instructions . Head to the overgrown shrine I marked on your map on the 1st of Morning Star and throw five hundred gold in the old empty well . If Clavicus Vile is in the mood to deal , he ' ll come for you soon enough . Now , I know what you ' re thinking . Five hundred gold down a well ? That ' s all you need to summon a Daedric Prince ? If you were expecting to draw a bunch of sigils and offer a virgin sacrifice , my foolish friend , you ' re looking for the wrong Daedric Prince ! Vile values gold and souls . Reconsider . Be happy with what you have instead of obsessing over what you want . If you go through with this , and I fear you will , don ' t come to me when it all goes wrong . Just remember I warned you .
Acrobatics ( Morrowind ) Acrobatics , a skill , determines how high the Nerevarine can jump . It also determines if they will take damage from falling . The higher the Acrobatic skill , the higher the player can jump , and the less fall damage they will take when they land . It is possible to fall a distance that would normally be lethal and survive by sliding down the surface , instead of jumping . However , this will not increase the Acrobatics skill . This skill is governed by the Strength attribute .
Iron Armor ( Skyrim ) Iron Armor is a set of heavy armor that appears in . The most basic form of heavy armor , both in cost and protection , Iron Armor is very common and can be found throughout Skyrim from the beginning of the game . The armor is worn by the Dragonborn in the " Skyrim " official trailer , but instead of the chest piece , he wears the Studded Armor . Locations . Enchanted and unenchanted variants begin to appear throughout Skyrim at level 1 . These locations include : Variants . Banded Iron . Banded Iron is a variant that is slightly stronger than standard Iron Armor and has a different style . There are only two pieces of this armor : Banded Iron Armor and the Banded Iron Shield . Both can be improved using corundum ingot s rather than Iron Ingots . Ancient Nord Armor . Ancient Nord Armor is a variant of the Iron Armor set and has identical base attributes , however it benefits from the Daedric Smithing perk , which vastly increases its armor rating when improved , making it comparable with some of the higher tier armors . It does not include a shield as part of the set . Smithing . Iron Armor requires no prerequisite Smithing level or perks to forge . Pieces can be crafted at a blacksmith ' s forge with the following components : Regular pieces can be improved at a workbench with an iron ingot and Banded pieces with a corundum ingot , however neither benefit from any Smithing perks . This means armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to Fortify Smithing . Attributes by piece . < tabber > Regular = Banded = < / tabber >
Ice Spike ( Skyrim ) Ice Spike is an Apprentice - level Destruction spell in . Similar to the path of an arrow , the caster ejects a spike of ice from the palm . The spell requires time to charge as well as time to reach its target , evening the ratio between damage and accuracy . Usefulness . Damage caused by this spell reduces the target ' s health as well as drains the target ' s stamina for as much of the health damage . This spell also slows the target down . Ice Spike stuns targets if dual - casting with the Impact perk from the Destruction skill tree .
Soulrest Soulrest is a city located along the Black Marsh coastline on the Topal Bay . History . First Era . In the late first era , the notorious bandit king Red Bramman was sighted along the Topal Bay including Soulrest . His raids eventually brought the attention of then Empress Hestra and her Imperial Navy . The Navy tracked Bramman down a river near Soulrest which was covered by a thicket of mangroves . During the Blackwater War in Rain ' s Hand 1E 2828 , Legate Elissia Mallicius ordered a unit to burn a peat bog outside the city of Stormhold . The bog however , was connected to massive underground network spanning all over Black Marsh . There have been reports coming as far as Soulrest and Gideon . In 1E 2920 , Soulrest was aiding the Reman Empire during the Four Score War . The Battlechief of Soulrest offended Emperor Reman Cyrodiil III by stepping on his foot . Third Era . During the Imperial Simulacrum , the Eternal Champion had at one point visited the city in their quest for a piece of the Staff of Chaos . In 3E 427 , there was a tribal uprising within the city of Soulrest . The Expeditionary Force had to step in and take them down . As a result , local mines and plantations were destroyed .
Frost Mirriam ( Online ) Frost Mirriam is an item found in . It is an epic quality item , and is used to make epic quality food ( Gourmet ) , as well as certain delicacies . Updates . Since the introduction of the Homestead crafting system , Frost Mirriam has gained increased importance , being a required ingredient for a number of crafting items . As of release , there are 42 Diagrams ( Provisioning Furniture Crafting ) that require at least one Frost Mirriam . Locations . This item can be found in the following locations :
Memorial District Memorial District is a location that appears in . It was once known as the Market District , but after the large amounts of casualties during Emperor Varen Aquilarios ' rebellion , it was turned into a mass graveyard . However , by 3E 433 , the original name had fallen back into use . Quests . Scouting the Memorial District . The Vestige must plant the Alliance Flag .
Uryn Maren Uryn Maren is a Dunmer commoner who is in the service of Carnius Magius to pilfer some ebony from the Raven Rock Mine . He is later meets his end by unknown causes . Interactions . Aiding and Abetting . Carnius Magius has requested some help in covering up Uryn Maren ' s theft of ore from the mines . They need to find the locked chest in his house and get the ore out . To Catch a Thief . Falco believes that Uryn Maren is stealing ore from the colony mine , and wants the proof of his treachery .
Hall of Rumination Hall of Rumination is a location in Blackreach . It is inhabited by two Falmer and nine Falmer servant s . Three chests can be found inside . This location has an elevator , which takes the Dragonborn to an otherwise inaccessible platform , close to the Blackreach Orb ( follow along edge of first platform to find a crimson nirnroot ) .