naist-nlp/zeshel huggingface dataset:
The Spawn of Molag Bal Content . Molag Bal enslaves . Molag Bal defiles . Molag Bal spawns children with the unwilling and harvests the souls of the unwary . Legend tells us that Molag Bal is the father of the first vampire . Though we cannot fully detail the many species of vampires , we may consider all of them to be his offspring . Most vampires can trace their lineage to the same distant ancestor , an unwilling Nedic virgin whom Molag Bal defiled . With her , he spawned a race of monsters , who then set upon nomads , spreading his corruption further . Other species of vampires are the result of pacts and bargains with Molag Bal , who answers promises of immortality and power with an eternity of damnation . Molag Bal seeds chaos and strife , spreading discord by corrupting soul after soul . His forces are legion ; his patience is limitless ; his ultimate goal is the domination and enslavement of all living things .
Harrada Harrada comes from the Harrada Root plant and can be found in the realm of Oblivion . Unlike Bloodgrass , they will attack and deal high amounts of damage if the Hero stands too close to them . Effects . As ingredients , they are very effective to produce multiple - effect poisons with the spiddal stick , as they both begin with damage health and damage magicka .
Kleppr Kleppr is a Nord citizen in the city of Markarth . He can be found working at the Silver - Blood Inn , which he owns with his wife , Frabbi , who he is constantly bickering with . Their children , Hroki and Hreinn , also work at the inn . Quests . The Forsworn Conspiracy . During The Forsworn Conspiracy , he can be asked about Margret . He can be either persuaded , bought out , or intimidated for the key to her room . Delivering the Agreement . Speaking with Bolli , who owns the Riften Fishery , will start the Miscellaneous quest to deliver a " Purchase Agreement " to Kleppr .
Update 4 Update 4 is an update for , and was released on 15 September 2014 . It adds Upper Craglorn , the new trial Sanctum Ophidia , the Dragonstar Arena , delve updates , performance tweaks , increased the level cap to Veteran Rank 14 and much more . Patch notes . OVERVIEW . Welcome to The Elder Scrolls Online v . 1 . 4 . 3 , our fourth major content update ! In this update , we ' ve added the upper region of Craglorn for you to explore , plus a new Trial – Sanctum Ophidia . We ' ve also added the Dragonstar Arena where you ' ll be challenged to defeat 10 stages of monsters with a group of 4 . The Veteran Rank cap has also been raised to VR14 to account for these new encounters . We ' ve begun our grouping improvements to many PvE objectives , and have continued our work on expanding existing delves . You ' ll also find that we ' ve added new ability altering enchantments , which you can read more about below . In addition to all new features , we ' ve continued to improve many areas of the game including gameplay , art , itemization , quests , UI , and the Alliance War . We hope you enjoy the latest update ! " Terrain " " Achievements " " Glenumbra " " Grahtwood "
Tharayya ' s Journal , Entry 15 Content . There was a plethora of leads here . Nothing closer to hinting at the Guardian Eye ' s true nature , but we can figure that out once we find it . However , all our clues point to Volenfell , the famed Dwemer ruins , as the Eye ' s final resting place — and Volenfell ' s location has been lost for generations . The only thing experts can tell , myself included , is that Volenfell is hidden somewhere under the sands of the Alik ' r Desert . Should be no problem for me and my team to cover its vastness and find those ruins . Right . That ' s sarcasm , in case posterity bothers with this journal .
Bala Bala is a Dunmer merchant found in the crypt of Othrenis , Stonefalls . Background . Bala was a merchant and former servant to the nobleman Eanen . She and Eanen fell in love , but then he died before they could be open about it . After his death , Bala was not allowed to attend the funeral . She appears in Othrenis after the Vestige completes the quest " Rending Flames " and tells you about her loss . Bala and her master , the noble Dunmer , Eanen had fallen deeply in love . Eanen had told Bala that he planned to leave his wife for her , a plan which never happened , due to his death . Now Bala wants to find his tomb , to spend the rest of her life , to raise his ghost and see him one last time . She says , " " The pain of losing him once was unbearable . I can ' t lose him again . " " If the Vestige helps her find Eanen ' s grave , they will find out that Eanen was actually a cruel and sadistic master . Bored of torturing servants in horrible unthinkable ways , he seduced Bala with lies , in order to break her heart . This presents them with a hard decision , as they must decide to either tell Bala about her lover ' s faithlessness and dishonesty , or to say nothing at all . If the Vestige tells her , Bala will say that she does not believe them , and will then run away from the graveyard . Shortly afterward , they can meet her ghost down the road . Still , after her death , she only wants to be reunited with Eanen . Her body can be found in the water on the southeastern edge of Ebonheart .
Watcher Shavmar ' s Journal Content . From the Journal of Watcher Shavmar Virmaril must be contained ! No matter what happens outside these catacombs , the Betrayer must be punished for his crimes . He must be imprisoned so that his evil cannot spread to the world beyond ! We tried to kill the foul creature . After he betrayed and murdered High King Durac and the council of Nedic kings , we sent a small force of warriors and mages into the catacombs to hunt Virmaril down and end his vile existence . I was a part of that force . It pains me to write these words , but they are true and undeniable . We failed . It soon became apparent that we could not slay a being that is not truly alive . Instead , we quickly developed a new plan . We would weaken Virmaril and trap him deep within the catacombs . And then we would sacrifice ourselves - use our own soul magic to turn ourselves into immortal , eternal watchers . We would serve as Virmaril ' s guardians and imprisoners until the end of time . < nowiki > * * * < / nowiki > The soul magic did its work . We have sealed Virnaril behind a soul - ward and placed him in a suspended state - not unlike a deep sleep . We are now the Eternal Watchers , pledged to guard the Betrayer and making sure his plan to unleash his army of undead never comes to pass . Now we simply wait . And watch . Forever . < nowiki > * * * < / nowiki > Garalan has been complaining about hearing strange voices in his head . We ignored him . After all , haven ' t we all gone a little bit insane during our never - ending obligation ? I ' m sure he ' ll be fine . < nowiki > * * * < / nowiki > Now I ' m hearing the voices . At times it sounds like a thousand voices talking at once , a jumble of noise and confusion . Then it becomes the whisper of a single voice , so low I can barely hear it . But every so often , the voice comes to me in crisp , clear tones and I recognize the speaker . Somehow , some way , the impossible has happened . Virmaril is awake .
Prove Your Worth Prove Your Worth is a quest available in . Walkthrough . At the Seamount Hunter ' s Camp , Garnikh bet his axe that any of his hunters can best the Vestige in a duel . If they accept the bet , ask any of them one can find in the camp and challenge them . After winning over three hunters , go back to Garnikh and speak to him . He is not happy , and tells the Vestige there is no need to gloat ; He saw it all and clearly his hunters need more training .
Free Skill Training ( Skyrim ) Free training in skills can be obtained by completing tasks or minor quests for various characters throughout Skyrim . These gains can be obtained at any character level or skill proficiency , much like skill books . Free skill training can be very beneficial if taken at higher skill levels , as the rate of progress at a higher levels is much slower than a lower level . For example , leveling up in Archery from level 90 to 91 will take significantly longer than progressing from level 15 to 16 .
A Merchant ' s Orders to His Guards Content . To My " Loyal " Guards , I have been subjected of late to a large number of complaints and jeers at my expense . I want to make absolutely clear that anyone who mentions what happened at Zalgaz ' s Den again , whether in my presence or whether reported to me second - hand , will face a severe penalty . Wages will be docked ! Extra duties will be assigned ! And if you quit my service and spread these slanders in someone else ' s employ , I will have you taken before a priest of Arkay and accused of spreading malicious rumors of Daedric origin ! In short , I never want to hear mention of Thalia ' s Retreat again !
Dulnea Ralaal Dulnea Ralaal is a Dunmer Publican who can be found at the Eight Plates inn in Balmora . Location . She appears in Eight Plates in Balmora if the official plug - in , " The Entertainers " , has been installed . Inventory . She uses or has an inventory that includes the following :
Master Conjurer Master Conjurer are masters of the art of Conjuration . Background . Master Conjurers are enemies encountered in . On higher levels ( possibly after level 40 ) they can be found mostly in dungeons and forts . They usually wear different versions of Black Robes . Ranking below Arch Conjurer , they can be revived by powerful conjuration spells . Upon encountering an enemy , they will use an alteration spell to improve their own armor first , then cast Ice Storm if the target is relatively close or otherwise — at low magicka remaining — Ice Spike repeatedly at the enemy , while reviving the dead around . Generally , they try to keep their distance from their foes and avoid getting cornered . Using Dead Thrall , they can be manipulated as very powerful allies . They can also use Command Daedra to subdue the Dragonborn ' s summoned Daedra to their will . They seem to be equipping only a better one - handed weapon than their default dagger . They apparently do not prefer any other armor type than boots and black robes . They also do not equip necklaces and rings . Their level seems to be 40 if the console command codice _ 1 is used .
Medresi ' s Notes Content . The Journal of Medresi Dran On Angarvunde : Whispers of this ancient temple have been few and far between , and most real knowledge seems similar to Angarvunde itself ; buried and forgotten . Yet , every story or legend I hear all seem to speak of immeasurable riches found deep within . " Great treasure waits for the worthy adventurer , " said one old fool after many false flirtations and tankards of mead . Though he may have been a nuisance , his information matches most of my research , specifically the location of Angarvunde . Tomorrow I will hire a mining team to assist me in my excavation and head towards the ruin . By this time next month , I shall be rich ! - M . D .
Rajhini Highwayman Rajhini Highwayman is a creature card in . Acquisition . Being a common card Rajhini Highwayman has a high chance of appearing in card packs . It can also be bought for 50 Soul Gems . Strategy . Try to sneak Rajhini Highway in through the shadow lane so he can pilfer a card for you . Paired well with cards that enable multiple attacks in one turn , such as " Swift Strike " and " Master of Thieves . "
Wild Fortify Block Skill Wild Fortify Block Skill is a Restoration spell in that temporarily increases the value of block . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Chapter 4 - Bandit Ambush Chapter 4 is the fourth mission of act 1 in the main story line of . Reward . Choice . There is a choice in this quest . At the end , you can choose to either spare the bandit ( who in return promises to lead the hero to their treasure ) or execute him . Trivia . Tips . The game introduces the gameplay mechanics of runes and creature ' s ability called " Charge " in this chapter :
Simple Illusion Magic Content . A beginner ' s guide to illusion magic , as prepared by Ninaleon Sightbinder the First ! < poem > CHAPTER I : Sight CHAPTER II : Sound CHAPTER III : Smells and Tastes CHAPTER IV : Touch CHAPTER V : Multi - Sensory Mastery CHAPTER VI : Simulating People CHAPTER VII : Light That Fights CHAPTER VIII : Beginner ' s Rituals ( Do Not Perform Without Supervision ) < / poem > VIII . d : Ritual Life Force Binding For Sustained Illusionary Projection : Completion To end the ritual , simply tune each crystal in turn . The colors of the lights to either side of the crystal will combine to create a new color within . Red and Yellow into Orange , and so on . A sound will also be heard when you have it right . Beware . Without maintenance of the spell - lattice , the ritualist can quickly find her life energies consumed in the illusionary suspension she has created .
Amuur Amuur is an Altmer living in the village of Phaer on the isle of Auridon . Interactions . When the Vestige first meets Amuur , he is assisting the local alchemist , Hendil , dealing with the mysterious plague that is affecting the village . He helps with making the salloweed aloe that helps to keep the disease at bay . As the Vestige looks into the source of the disease , it is discovered that Hendil ' s son had been attacked and turned into a vampire and that his feeding on the people of Phaer was the real reason behind the disease . The salloweed aloe that he and Hendil were using was actually meant to weaken and make people easier to feed to him . Amuur had full knowledge of what was really going on , and when one confronts him and Hendil at the bottom of the town mine , Amuur fights and is killed by the Vestige attempting to keep the secret .
Chaurus Eggs Chaurus Eggs are an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Acquisition . The eggs can be found inside egg sacs within Chaurus nests , and sometimes Chaurus themselves . Potions . " † multiple effects " See also . Eggs ( Skyrim )
Fortify Illusion Fortify Illusion is a name shared by two effects , one granted by consuming alchemical ingredients or potions made from those ingredients , the other an effect hewn into enchanted apparel in . Alchemy . Alchemical ingredients containing Fortify Illusion , an effect that increases the power of illusion spells : Enchanting . Fortify Illusion , an effect that reduces the magicka cost of Illusion skill spells by a percentage , can be imbued into : Robes of Illusion can be enchanted with Fortify Illusion & Magicka Regen , an enchantment distinct from Fortify Illusion that combines the effect with additional Magicka Regeneration into one enchantment in exchange for a reduced potency of both effects .
Sotha ' s Grace Sotha ' s Grace is an Illusion spell in that increases the caster ' s chance of evading physical attacks for five seconds . This includes hand - to - hand combat and melee or ranged weapons , but has no affect on magic . Characters . The following people use and / or sell this spell : Merchants . Sotha ' s Grace can be purchased from the following spell merchants :
Fox Pelt A Fox Pelt is an item used for crafting one piece of leather at a tanning rack . They can be looted from dead foxes or bought from blacksmiths and hunter s . In the more northern regions lives the snow fox , which instead drops snow fox pelt s .
Catia Sosia Catia Sosia is an Imperial smith residing in the armory in the Great Bazaar , Mournhold . She specializes in Armors and repair services . She also carries an ebony mace which can be purchased from her if she is sold a better weapon first . She has 1000 . Services . Catia buys and sells :
Greater Magicka Drain Greater Magicka Drain is a journeyman - level Destruction spell in . It reduces the target ' s magicka by 50 points for 30 seconds upon touch . Acquisition . Greater Magicka Drain can be purchased from Vigge the Cautious , who resides in the Skingrad Mages Guild .
Darumzu Darumzu was one of the longboats used by the Five Hundred Companions during the Return . Background . Darumzu was made by shipmakers of Jylkurfyk at southernmost Atmora , who were inspired by Ysgramor ' s stories of savage elves . It was named after a favored star of their heavens . It was assembled shortly before the " Day of Final Passage " boat was put under command of captain Ylgar , who was in fact son of the legendary Ysgramor himself . Its crew consisted mostly of the wise war - teacher Adrimk ' s students , most of those who hadn ' t earned their names yet . During the voyage to Tamriel , known to Nede s as " Mereth , " Darumzu was caught in the Storm of Separation and was separated from the rest of the fleet . However , the boat sailed out of it safely and arrived at Hsaarik Head just a bit later than the rest of the fleet .
Third Letter from EEC Content . Fethis , We ' ve received yet another letter from you requesting a buyout . At this time , I ' m going to have to insist you cease any communication with the East Empire Company . There will be no further letters from me on this matter . Vittoria Vici East Empire Company Warehouse , Solitude , Skyrim
Sanit - Kil ' s Heart of Fire Sanit - Kil ' s Heart of Fire is an amulet that was originally possessed by Sanit - Kil , a powerful witch - warrior . He was defeated by the grandfather of Ahaz , and it was passed down to Ahaz ' s father , and then later to Ahaz . Ahaz has this item in his possession when he was killed during the quest " Erabenimsun Nerevarine . " Its charge is 95 . Enchantment . Enchantment ID : " fireheart _ en "
High Lord Torinaan High Lord Torinaan , also known as Torinaan the Foresailor , was an Aldmer who lived during the Dawn Era . He is credited with discovering the Summerset Isles and founding the city of Firsthold . History . Early life . Torinaan was born an Aldmer on the continent of Aldmeris . When he grew older , he commandeered a fleet of ships towards lands which remained unknown . Discovery and settlement of Alinor . Torinaan ' s ships arrived on a small cove located on the very northern tip of Auridon , the second largest isle of the present - day province of Summerset Isles / Alinor . He named it " Nine - Prow Landing " for the prows of his nine ships that made landfall within it . Torinaan then claimed the land , from its beaches to hills , as property of the Aldmer . He then named it " Auridon , " unsheathed blade and drew some of his blood , and swore an oath to never depart . With his sailors , began to settle the newly found land . They built houses , gardens , and forges , and founded the city of Firsthold on the island ' s northern tip . Torinaan was said to have kept a journal to document his discoveries , including the finding of the mysterious runestones spread upon the land . Settling the new land did not come without its risks and dangers , as creatures such as Welwa , Gheatus , and Ilyadi sought to destroy the Aldmer . Feeling threatened and unsafe , the settlers suggested finding another safer land to settle upon . Torinaan , however , stood bold and fearless , and used the Varla Stone s to draw upon the power of the stars . With this power , Torinaan smited the creatures with the elements of fire , ice , and lightning . He then cast wards to protect the island from further attacks . Auridon bloomed under Torinaan ' s guidance , and many kinholds and settlements rose up in Summerset . Torinaan ' s achievements were looked up well upon by his kin . Legacy . Torinaan is revered for his courage , wisdom , foresight , and role in protecting the Aldmer settlers . The location of Torinaan was named in his honor , and still stood thousands of years later in 2E 582 . Ancirinque , Sapiarch of Mythohistory , had also studied passages from his journal . Records of Torinaan ' s founding of Firsthold were still present in 3E 389 .
For Shara , on my death Location . On a high ledge near a waterfall in the eastern area of the Moril Manor courtyard in the Manor District of Old Mournhold . The remains of the author can be found in the water below . Content . My dearest love , I have failed you . But how ? I brought you sacks of comberry , crates of fine clothes , and chests of gold . But still you spurn my affections . I killed the trader who robbed you and still you refuse me . I have sat by your house day after day , rain or sun , waiting for a hint of your affection , but to no avail . I grow weary of this life . Since you have not yet arrived here to meet me , I can only assume the worst - that I will never feel your soft arms around me or watch you sleep without having to fear the guards that now patrol your land . Goodbye my darling . Think of me fondly and often . And without reaching for your knife .
Arrow in the Knee ( Legends ) Arrow in the Knee is an agility action card in . Acquisition . As it has a common rarity , the card can often be obtained from Card Pack s . It can also be Soul Summoned for 50 Soul Gems . Strategy . Attacking . The card is considerably cheap , and is suggested to be picked during the start of a game . It is not suggested to use the card on a creature with 1 health unless it is an emergency , due to the Shackle attribute of the card going to waste . Arrow in the Knee should be used on cards with high attack powers , as it will prevent them from attacking the next turn , saving you health or your creatures ' defense . If possible with the deck and cards available in your hand , the card should be used on enemies with high defenses , and combined with a wound - related card ( i . e . Finish Off ) to easily destroy them .
Trayvond the Redguard Trayvond the Redguard is a Redguard Evoker of the Cheydinhal Mages Guild . He sells spells and also studies Mysticism at the Novice level . History . Trayvond has stated that , like many Redguards , he hails from the Hammerfell region of Tamriel , but has since had to move to Cyrodiil . The reason for this is that his family were against his chosen vocation as a Mage , and thus had to move away to continue his education . He also reveals that Redguards do not typically like mages , stating that they " don ' t much like spellcasters , because wizard s steal souls and tamper with minds . If you use magic , you ' re weak or wicked . " Philosophy . On a personal level , he believes that " profaning the remains or souls of the dead is just wrong , and is uneasy about tampering with another ' s mind , or trafficking with Daedra " ; despite this he will sometimes summon a scamp to aid him if he is attacked . This somewhat follows and contradicts Redguard philosophy towards Illusion , Mysticism and Conjuration - - all of which they frown upon .
Athrelor Athrelor is a Bosmer commoner and refugee from Kvatch . Even with all the misery and problems , he is still open for business . Background . During the attack , he woke up in his basement to fire and screaming . Fortunately , he managed to escape the burning town and fled to the woods , spending the rest of his night there . When he returned to the gate , Kvatch was already a smoking ruin so he went down the Gold Road to settle at the after seeing the city in shambles . Interactions . Breaking the Siege of Kvatch . The Hero learns they have to go into a Oblivion Gate and close it in order to rescue Martin and the other citizens of Kvatch .
Netch Leather Boots Netch Leather Boots are a type of Netch Leather Armor . Their effectiveness is determined by the Nerevarine ' s level in the light armor skill . Characters . The following characters have the boots in their inventories : Merchants . The following people sell this armor : Locations . This armor can be found at the following locations :