Blackfoot Tribe design document / 1 This is part 1 of the Blackfoot Tribe design document for " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Overview . The Blackfoot tribe is a community of primitives who make slave raids on other tribal s and pay tribute in slaves to Caesar ' s Legion . Within the tribe is a smaller group , the Hangdogs , who revere dogs and train them to help in hunting and guarding . The tribe consists of 300 members ( most of which are offscreen at any particular time ) ; all are considered siblings to each other regardless of actual family ties ( not in an incest sort of way , but in a " we must support each other " sort of way ) . About half of the tribe are children , women , or the infirm who tend to domestic issues ( such as raising children , tending domesticated Brahmin , minding gardens , and gathering wild plants ) , the other half are male of female hunters ( whether for slaves or for food ) . They normally use spears , bows , and knives , as they have few technological weapons ( mainly a few pipe rifles and zip guns ) , relying on stealth and their outdoorsy knowledge to allow them to get their prey . Their village is a collection of tents over a small cave network . Some of the slaves the tribe keeps for themselves , some are given to Caesar ' s Legion in tribute , the others are sold . Tribe slaves are treated fairly well , and skilled slaves can earn some status in the tribe and even their freedom . Because they steal children and adopt them into the tribe , and because slaves can earn their freedom , their culture is very mishmash , and you ' ll find people with " conventional " American names next to those with tribal names . The current leader is Kurisu , the sister of Sulik from " FO2 " and a former slave of the tribe . She proved her worth as a skilled fighter and won her freedom , and when the old leader died suddenly she took over as leader . With the escape of the prisoners , the younger brother of the old leader ( a man called Chagas ) has returned to the tribe and is trying to establish a place for himself among his people again , hoping for the leadership position . While he has been in prison for several years and is a little out of touch with his people , he does have pretty good mechanical skills and knows how to make simple one - shot guns . Most of the tribe lives in an old Utah town that was originally a mining town ( mainly silver , a little coal ) and then became a resort town for casual skiers and spelunkers interested in the natural caves and interesting mineral formations within them . There are many cabins in the area , a large section of the mountainside that was cleared of the big trees , a few small comfy hotels ( run down now , of course ) , a superstore ( like Wal - Mart ) , a few smaller shops , and a field full of bungalos . Some old mining shafts dot the hillside , some of which were roped or boarded off during the tourist invasion ( others were used to access the natural caves ) but since reopened to be used by the tribe . Most of the tribesfolk live in the cabins or the hotels . The smaller shops are used by merchant - types , and sections of the superstore have been converted into slave pens . Some of the larger caves are big enough to hold the entire tribe comfortably , and there are some stockpiles of food and other supplies . This part of Utah gets a lot of rainfall every year , and the Blackfoots store as much of it as they can , which they use for themselves , their Brahmin , and for trade . The bungalos and the surrounding plot of land is the home to the Hangdogs , an elite group of dog - worshippers within the Blackfoots . The Hangdogs revere their dogs , treating them as friends , hunting companions , and when necessary , food ( they only eat dog if they have to , and they justify it as a " consume their strength " sort of thing ) . The Hangdogs get their name from the fact that they hang dogskins on the outside of the drive - in fence , on the village wall , and on poles near the village in the belief that the spirits of the dogs will protect the village from harm . There are roughly 25 Hangdogs ( men and women ) in the main village at any given time , with an equal number of dogs . All of the men are wearing piecemeal armor , and they all carry at least a knife . The Hangdogs are an accepted ( if oddly - considered ) part of the Blackfoots , and children who wish to train with the Hangdogs ( rather than some other profession in the village , including slaving through the main force of the Blackfoots ) are allowed to do so . " Black areas are main maps , Grey areas are daughter maps of the black map they connect to . Red and orange arrows indicate map transitions . The exits to the world map from North Hillside and West Hillside are one - way ( you always enter the town from the Blackfoot Village map ) . " Maps . The area is composed of 9 maps : Blackfoot Village connects to West Hillside and North Hillside openly with a smooth transition ( it ' s just another section of town ) . Cave maps connect to those three outside maps with full - party transitions ( you go inside ) ; all of the caves are subsidiary maps . Blackfoot Village : A rundown tourist town in a box canyon , now reoccupied by tribal villagers . Wood and brick buildings , a Save - Mart , a group of bungalos , a large Brahmin pen ( formerly a small park ) , and a few large gardens . Most homes have barrels under the drainage points of the roofs to catch rainwater . Some of the city streets are large , but most of them are small one - lane roads . A large fence made of earth , scrap and debris closes off the non - mountainous side of the box canyon ; the asphalt road loads up to a small gate - opening , which is blocked by an armored Greyhound bus ( like the armored school bus used as a gate by the refinery tribe in " The Road Warrior " , except this one doesn ' t have a working engine , they just push it ) . The gate flanks are guarded from the inside . West Hillside : This is the western face of the box canyon . There are a couple of roads zigzagging up the side of the mountain , some cabins on terraced paths ( cabins typically hold 2 - 3 4 - person families ) , and a couple of cave entrances . North Hillside : Like the West Hillside , but with shacks . " Furnace Caves : A small set of natural caves where the Blackfoot s melt down junk ( and rail ties ) into slag iron and hammer it into chains and collars . Two large furnaces handle the remelting , and two rooms hold accumulated scrap . We might have an area here that would serve as a mechanics lab if it were fixed up , but since the departure of Chagas their ability to make mechanical stuff has declined and that part isn ' t used . The tribe does this stuff in a cave because of the heat , smoke , and risk of fire to nearby buildings , plus the smoke tends to diffuse a lot more and doesn ' t draw as much attention to the location of the village . The entrance is guarded . There is an Outdoorsman Camp / Lab here that you can use to make simple weapons , tribal drugs , and so on . " " Storage Cave : A large and somewhat boring ( both in terms of fights — there are none — and in terms of appearance — the interior is pretty drab ) set of caves with stalagmites , stalactites , and a few small pools of runoff trickled in from the ceiling . The tribe uses this place to store water , ice ( when they save some from the winter ) , firewood , jerky , and other durable goods . They also can retreat into here if they ' re attacked by an overwhelming force or extreme weather , though they ' ve never had the need to do so yet . The entrance is guarded . There ' s a section in the back that a high - PE and high - < nowiki > [ SKILL ] < / nowiki > character can notice that would be easy to open up with some explosives , and behind it is another place where you can do some silver mining . " " Spelunking Cave 1 : Another set of natural caves , but unlike the Storage Cave it looks really neat and has a lot of places to explore ( it was one of the caves the spelunking - loving tourists came here for ) . It also has some animal inhabitants , some of which have been here a while , some of which are recent arrivals . " Monsters " include small radscorpion s and coyote s ( the coyotes have been ranging in this direction for a while , following packs of mole rat s , pig rat s , and common rats , which they eat ) . Unfortunately , the Hangdogs consider coyotes a bastard offshoot of the true dog and want them driven out of the Blackfoot territory , not knowing that it ' s only the presence of the coyotes that has kept the recently - arrived rat population ( now living in Mining Cave 2 ) to a reasonable level . Plus , the coyotes are omnivorous , and have the right combination of skills , instincts , & physique to easily kill spore plant s , which they enjoy eating . " " Spelunking Cave 2 : Like Spelunking Cave 1 , but instead of being home to coyotes , it ' s recently been taken over by the Devil Dog , a vicious and large feral hound that refuses to run with the rest of the Hangdog pets . The Hangdogs consider the Devil Dog a spirit creature and a bad omen . None have been able to tame it , and those who have tried have been severely mauled . The Devil Dog also isn ' t afraid to chase off or kill any local dog that gets in its way , and though it doesn ' t like the coyotes , the coyotes give it a WIDE berth so fights between them are rare . The Devil Dog can also be found in random encounters near the Blackfoot village . " " Mining Cave 1 : A small cave entrance that was expanded into three tunnels in the search for silver . While the silver supply was meager and eventually ran out , it was enough of a draw to keep people here long enough to realize there was coal in the hills and this was a decent place to live as well . Now what lives here are some big mutant bat s that generally avoid humans but have a strange attraction to ghoul s . The bats make bat guano , which can be used to make gunpowder . If you kill off the bats , the guano will not respawn . Also , closed off behind an area of rubble is a metal door . Behind it is a cache of military gear , placed here by a nearby army base for use by units separated from their base during an invasion . The founders of this town ( see History , below ) knew of the cache but it had already been buried by the time they got here and they lacked the means to move the rock and didn ' t have the codes to open the door ( or the dynamite to blow it open ) . " " Mining Cave 2 : A small cave with a coal mine built into it . Recently some rats , pig rat s , and a couple of mole rat s moved into this cave and have begun breeding . Only the predation of nearby coyote s has kept them in check and ( so far ) unnoticed by the Blackfoot s . If the coyotes are killed off , rat damage will become more common , and the pig rats and mole rats will have young and start to attack people on the hillside and town . " Does the town ' s geometry ever change ? We may have some changes to the perimeter fence and some of the buildings , and maybe convert a section of the furnace caves to a place where they make guns and bullets . Theoretically you could use explosives to close most of the cave openings , leaving them nothing but collapsed rubble . Area Background . History . The Blackfoot s are unrelated to the native American tribe of the same name . They were " founded " by a former military group ( led by a Captain John Bloch ) which was left stranded after its HQ and transport vehicles were destroyed in the War . Skilled with weapons but lacking the knowledge of how to farm , Bloch ' s group fell into raiding . During a standoff in one raid on a small ranching community the ranchers called a truce and offered to pay the raiders " protection money " to keep them from raiding . The raiders agreed and that became the start of a successful relationship . As the raiders had few places to spend the money they ended up spending it on equipment , food , and liquor from the ranchers , and the two groups became intermingled over the next decade as disaffected rancher sons went to join the raiders and older raiders " retired " to start ranching . During this time several wandering groups of Native Americans ( who left their reservations after the American government collapsed and there was no longer anything to stop them from claiming nearby land ) established a relationship with the raiders / ranchers and the two groups joined together for greater strength ; the tribe s gain access to some technology and a fortified home , while the raiders / ranchers gained access to skilled outdoorsmen who knew the area very well . A great fire destroyed much of their original settlement and they ended up relocating to a small tourist trap in the hills . They continued to raise their Brahmin and make extensive raids into other communities for livestock and supplies . Their firearms succumbed to dirt and wear and over time they forgot how to repair and maintain them , becoming much like any other tribe . About 20 years later a sickness depleted their available number of younger people , so they took to raiding other tribes for children and teens in order to replenish their numbers . Eventually this scope broadened into slaving for laborers as well as adoptees , and slaving for profit soon followed . Now they are slave - raiders with a fixed base , despised by all others near them for their predation . Path Synopsis . Encounter Blackfoot and / or Hangdog raiders ( you might have the opportunity to speak before they attack if you have an appropriate rep , they know you , they ' re low on ammo , they ' re already traveling with as many slave s / animals as they can handle , or you look really dangerous ) . Eventually figure out where the raiders are coming from , head to their village . You can attack them , barter with them , or try to earn a place for yourself in the tribe . Help them win over some of their enemies , possibly help them free themselves from the yoke of Caesar ' s tribute . Possibly acquire Sulik ' s sister Kurisu as a CNPC . Possibly acquire Chagas as a prisoner . Economy . Brahmin and slaves . With the protagonist ' s help , maybe bullets and simple guns as well , which would also increase their need for junk and slag parts . Interactions With Other Locations . The Blackfoot s are mostly parasitic , taking things from other tribes and settlements . However , they export slaves to Caesar ' s Legion and other tribes and when their herds are doing well they sell Brahmin products to nearby communities ( including places they don ' t sell slaves to , or to caravans ) . If the player can revitalize their weapon production , they might start exporting pipe rifles , zip guns , bullets , or even actual simple firearms if things go well . The Blackfoots have no interest in ghoul s ( they consider them walking dead and bad spirits ! ) or super mutant s ( demons in the flesh of men ! ) and will be very unwelcoming of such beings within their town , requiring a lot of diplomacy or gifts so win them over .