naist-nlp/zeshel huggingface dataset:
Calm ( Oblivion ) Calm is an Illusion spell in that causes the target to stop moving and prevents them from performing any actions . Also , it can be used to " take a break , " if used only for a few seconds . That way , you can use a restore health spell , or even sneak behind the calm enemy .
Glenumbria : Alessian Orders Content . To all Alessian Soldiers , The Direnni believe they have the advantage . They are comfortable in their camps and secure in their victory . They have lost focus . Word has reached us that the Direnni will launch a major assault in the coming hours . When this happens , we will send our Alessian scouts under the cover of shadows to get in behind them , destroying their camp . If this works , we can catch their assault from behind in a flank and wipe them out once and for all . No one will stand in the way of the Alessians ! Kill , and keep killing , in the Name of the One !
Stormhaven Bluster Rejection Notice Content . Dear Applicant , We at the Stormhaven Bluster regret to inform you that we must reject your recent submission for an advertisement in our widely - distributed broadsheet . Though we respect your desire to promote your organization , we took issue with some of your word choices and felt they were not appropriate for our audience . The headlines " GOLD FOR BLOOD " and " START A CAREER IN KILLING " were simply too extreme for our pages . Additionally , the appeal to individuals who " take any job and don ' t ask questions " might compromise our reputation as an upstanding publication . We are happy to either return your fee or accept a new submission that is more appropriate . Please see our recent edition ' s notice from The Iron Heels , another group similar to your mercenary organization , for an example of the kind of promotions with which we are more comfortable . Regards , The Stormhaven Bluster Editorial Staff
Lettuce Lettuce is a food item and an ingredient used in Alchemy . Uses . A head of lettuce , a lesser Soul Gem , and a spool of yarn are needed as offerings at the Shrine of Sheogorath . Locations . Food vendors , apothecaries , and inn keepers of all types sell Lettuce . Lettuce can be found in barrels in cities , or in the pantries of Guilds . They can also be found growing in the wilderness of Cyrodiil .
Swamp Tentacle Swamp Tentacle is a fairly common plant found throughout Dementia . They typically dangle from rocky overhangs and tree branches . A concentration of Swamp Tentacles can be found near the Main Quest fortress Xedilian . The rarer version of this plant is the Deformed Swamp Tentacle , an item used in the miscellaneous quest The Museum of Oddities .
Black Hand ( Spell ) Black Hand is a Destruction spell in that lowers an adversary ' s health while simultaneously inflicting poison damage . Effects . Both effects are 5 – 12 points on touch : Characters . The following people use and / or sell this spell : Creatures . The following creatures use this spell :
Letter from Brisienna Listed below are all the possible letters that can be received from Brisienna throughout the Hero of Daggerfall ' s travels in . Notice . In the letters below , you will find variables instead of the names and places shown in game . For a more comfortable reading , they have been replaced with { . . . } . Content . Dear { . . . } , I heard about your accident at sea , and feared the worst . Now that I ' ve heard you ' re alive and well , I would like the opportunity to meet with you and discuss our beloved Emperor ' s mission in the Iliac Bay . Allow me to introduce myself . I am Lady Magnessen , the Emperor ' s agent in the court of Daggerfall . My position is not so official as an ambassador . None but other agents of the Emperor know of my true affiliation . The Iliac Bay is rife with rebels against the Imperial throne , so your discretion is required . For the purpose of our meeting , I will take a room at an inn , { . . . } in { . . . } of Daggerfall , for a month . After that , I will no longer be available . I will expect you as soon as possible . Yours sincerely , Brisienna , Lady Magnessen I sent you a letter weeks ago . I only hope it caught up with you . If this one crosses your path after you have visited me on your way to see me in { . . . } please do not take offense . As I mentioned in the previous letter , I am the Emperor ' s agent in Daggerfall and it is imperative that I speak with you . I have extended my stay at { . . . } in { . . . } for two more weeks . Of course there is the possibility that you have intentionally snubbed me and shirked your duty to the Emperor . I hope that is not the case . If you fail to arrive , I will be forced to assume you are a traitor to his Imperial Majesty , Uriel Septim VII . Yours sincerely , Brisienna , Lady Magnessen I waited and you never arrived . I shall report this to the Emperor . If I have my way , you will be barred from service . Lady Magnessen Come at once to { . . . } in { . . . } . I will be waiting at { . . . } for you . The fate of the empire could be at stake . - - Lady Brisienna If you are reading this , you must have gotten the Totem and escaped from the dungeons of Castle Daggerfall . I am in { . . . } , of { . . . } at { . . . } . Bring the Totem there as soon as possible . - - Lady Brisienna
Voruse Bethrimo Voruse Bethrimo is a deceased Dunmer adept of the Tribunal Temple and member of the Buoyant Armigers . His remains can be found in a circular area occupied by Dagoth Irvyn at the inner tower of Dagoth Ur ' s facility in the Red Mountain region . Interactions . Crosier of St . Llothis the Pious . Uvoo Llaren at Ghostgate requests that the Nerevarine retrieve the Crosier of St . Llothis on behalf of the Tribunal Temple . Voruse had the weapon in his possession when he was killed , and it can be found on the floor next to his remains .
Chorrol Jailor Chorrol Jailor is a guard who is posted at the Chorrol Jail next to Chorrol Castle . The Chorrol jailors wear the standard Chorrol guard uniform , and their specific duties are to guard the prisoners in the prison and the evidence chest the prisoners ' personal items are stored in .
Elven Armor ( Skyrim ) Elven Armor is a set of light armor that appears in . Characteristics . Typically worn by Thalmor soldiers , Elven Armor can be crafted , purchased , or found as random loot . It has the third lowest armor rating of the craftable light armor sets , after leather and hide . It is , however , the lightest craftable armor and the second lightest overall , being preceded only by the Ancient Shrouded Armor . Variants . Elven Armor is available in two variants : In addition , a stronger cuirass called Elven Gilded Armor is available . Locations . General locations include : Smithing . Elven Armor requires a Smithing level of 30 and the Elven Smithing perk to create . Pieces can be forged at a blacksmith ' s forge with the following components : Pieces can be upgraded with refined moonstone at a workbench and also benefit from the Elven Smithing perk , which doubles the improvement . Attributes by piece . Elven Armor . < tabber > Non - Gilded = Gilded = < / tabber >
Letter from Camarino Content . Dearest sister , Just like we thought , Father was the one stealing the loaves from the cupboard . Mother yelled and yelled , and we laughed and laughed . We would have laughed harder with you there . Get well , little sis . Auri - El watch over you . — Camarino
Odron Omoran Odron Omoran is a Dunmer who resides in Molag Mar , Morrowind . He is a Buoyant Armiger and a novice member of the Tribunal Temple , residing at the Armigers Stronghold in the city ' s waistworks . Odron does not provide any services and is not involved in any quests . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Gwilin Gwilin is a Bosmer citizen living in Ivarstead . Background . He is the apprentice of Temba Wide - Arm . He is extremely optimistic no matter the circumstance he is in . By day he can be found chopping wood near the Vilemyr Inn , the place where he sleeps at night . Conversations . " " Have yourself a great day ! " " < / div >
Cleaver of St . Felms ( Quest ) Cleaver of St . Felms is a Tribunal Temple quest available to the Nerevarine during the events of . Walkthrough . With the Hair Shirt of St . Aralor safely back in Temple care , Uvoo Llaren will inform the Nerevarine that another relic of the Temple needs to be returned . The Cleaver of St . Felms was last wielded in the lair of Tureynulal , against the inhabiting Ash Vampire s . The Nerevarine is sent to return the Cleaver . Cleaver in the Bladder . Tureynulal can be found within the boundaries of the Ghostfence . Searching through the Bladder of Covis section will lead to the discovery of the corpse of Mendel Eves , where , upon his body , the Cleaver can be found . Once the Cleaver has been recovered , the Nerevarine must return it to Llaren in the Ghostgate to complete the quest .
Thane Jeggi ' s Drinking Hole ( Book ) Content . Rules of the Hole : 1 . Respect the hole . Keep it clean and keep it quiet . 2 . Spend at least a few hours a day contemplating the fish . 3 . Don ' t tease the mammoths ! 4 . Drink , drink , and drink some more . 5 . Replace the mead !
Tel Fyr ( Morrowind ) Tel Fyr is a Telvanni wizard tower in the region of Azura ' s Coast in . The island , upon which it sits , lies southwest of Sadrith Mora , just off the eastern coast near the Molag Amur region . Description . Tel Fyr is the Telvanni stronghold of the wizard Divayth Fyr and his daughters , who undertake scientific and magical experiments in his stronghold . He has done a great deal of work toward developing a cure for corprus disease . Tel Fyr also houses a Corprusarium where the victims of corprus can find refuge and live out the remainder of their lives in relative peace . Divayth Fyr , has placed many rare treasures in the Corprusarium , and challenges adventurers and thieves to obtain them . However , the Nerevarine must not attack any of the corprus monsters or victims while inside . Most notable , about Tel Fyr , however , is the fact that the only living Dwemer known to exist in Tamriel resides in the Corprusarium . The Tower is only accessible through the The Onyx Hall , from there the Hall of Fyr and the Corprusarium can be reached .
Guard ( Oblivion Spell ) Guard is a journeyman - level Alteration spell in . Upon cast , it increases the caster ' s armor rating by 30 % for 30 seconds . Acquisition . Guard can be purchased from Orintur , who resides in the Cheydinhal Mages Guild .
Olyn Seran Olyn Seran is a Dunmer archer and a Master - level Conjuration trainer found at the Molag Bal ' s Shrine . He will refuse to train the Hero until they ' ve both completed the quest " Molag Bal " and obtained the spell Summon Faded Wraith . Background . It is currently unknown if this character is related to Faver Seran , Madura Seran , and Methal Seran ; all in .
Hasphat Antabolis Hasphat Antabolis is an Imperial Drillmaster with the Fighters Guild in Balmora . He thinks of himself as a scholar and as such is particularly interested in Dwemer Ruins and artifacts . Hence he is also the author of " Dwemer History and Culture " which appears in both and . Having lived in Morrowind all his life and having talked a lot to backcountry mercenaries , he knows a lot about the country and its natives . Also because of that , Antabolis is quite knowledgeable on the subject of the Nerevarine Cult , and is the author of the book , Life and Times of the Nerevarine .
Fungus Stalk Fungus Stalk is a type of plant found on the Dementia side of the Shivering Isles . They are a very common plant , and can be found in every above - ground location in Dementia , as well as in a few underground locations . They appear to be a staple foodstuff for the demented residents of the Isles . They also appear on the island with the Strange Door .
Blood - Soaked Letter Content . Dearest Mabkir , Bright Moons , my love ! J ' zuruk gathered the troupe last night and pled our case . Nuzulaza and Hanilar yowled like ja ' khajiit , but in the end , our friends decided your freedom was more important than a new wagon . It will take some time to gather the coin , but this one knows she will see you soon . Seek out the ropefish , Khartag . He captains the vessel that will bring you home to me . I love you , Your Elasarha
Dockmaster ' s Lament Content . It was a beautiful day until I received yet another visit from an indignant Maormer captain . Apparently , padding the docking fee half of what I used to is grounds for deep offense . For a moment I thought she might become violent ! I handed over my last bottle of Old Colovian Plum Brandy to smooth things over . These Maormer seem to be more and more demanding lately . What good is that treaty , anyway ? It wasn ' t always this difficult to take an honest cut !
Imperial Report on Saarthal Content . Let it be known that the esteemed archaeologist has chosen to focus his boundless talents on the cooking and baking habits of the early First Era Nords . While this work will no double bring great glory and benefit to the Empire , it is clear that my limited expertise is of no use to this effort . I have instead been using my considerable free time to investigate a particular avenue of study , namely that of the Fall of Saarthal . Every child of the Empire knows what happened here ; that the first city of Man on Tamriel was sacked by the elves , jealous and fearful of the threat men posed to them . Relations have obviously improved considerably since then , but to be able to see the results of the destruction first - hand , it is quite striking to note the degree of effort that went into the venture . The first task before me was differentiating between areas of original architecture and those that were rebuilt after Ysgramor retook the city with his five hundred companions . Initially relying heavily on the expertise of archaeologist Floronius , my ability to discern the difference for myself improved over time . Indeed , I was surprised to find that many areas of the city , far more than I would have believed , retained much of the original stonework . Work was clearly done to remedy the effects of the city being burned after the elves ' assault , but I suspect they underestimated the durability of Nordic craftsmanship . Or rather , that is what I initially thought . Perhaps it was a mistaken sense of pride in the accomplishments of these early men , or perhaps it was just my inexperience that led me to this conclusion . Something was amiss , though . Repeated attempted to consult the exceedingly perceptive archaeologist were unfruitful , often digressing into lectures on the bathing habits of Saarthal residents , or the average number of potted plants in homes . I was again forced to rely on my limited powers of observation and deduction . And so I have no conclusive results to report at this time . I can say with certainty that the initial attack on Saarthal seems to have been very focused , and does not appear to correlate to any locations that have been established as points of defense or importance . While the eminent scholar Sentius has yet to examine my findings , or indeed show any interest in them , my inclination is to suggest that not only did the elves know the apparent layout of the city , but that their assault was based on a specific directive and perhaps a singular goal . My humble investigations shall continue as time persists .
Absorb Spell Points Absorb Spell Points and Absorb Spell Points [ Ranged ] are Mysticism spells that temporarily transfer Magicka from an adversary to the caster . The magicka is returned at the end of the effect ' s duration . Characters . The following people use or sell this spell : Acquisition . These spells are not available for purchase in or the expansion packs . Although not intended for use by the Nerevarine , they can be acquired on the PC by using the console commands : codice _ 1
Sigaar Sigaar is a Nord carriage driver located outside of Riften near Riften Stables . Interactions . The Dragonborn can hire him to go to all capital cities for a price of 20 or 50 . He can also tell the Dragonborn about Riften when asked . If he ' s attacked , he will jump off of his carriage and either run or proceed to attack the Dragonborn . This , however , depends on how much he likes or dislikes the Dragonborn . If the Dragonborn attempts to Pickpocket anything from him , there will be nothing in his inventory . Only after he is killed can anything be taken from him .
Maluril ' s Journal Content . Lucky to have talked my way out of the gates at Bruma . Time to leave Cyrodiil . Skyrim , not so bad if you don ' t mind the smell of mammoth . Maybe I can forget the research , forget the contract . The air is clean here . Caravan brought questions with it . They ' ll catch up sooner or later . Money won ' t do any good . Need some dwarven junk to pacify them , but how ? Markarth was promising , but locked up tight and I ' m no thief . Need to find another way . Highwaymen killed the driver and tried to rob me . Vivec must have been with me , managed to talk them into working for me to excavate Dwemer Ruins they are camped in . Safer than the cities anyway . These bandits are thick , but nobody ' s going to find me down here . Actually found some artifacts , must try to find a buyer . Maybe I ' ll actually make enough coin to pay these fools what I ' ve promised for their labor . Can ' t go to Markarth again . Staying in the ruins for now . What ' s my next move ?
Shadow Dancer ' s Raiment Shadow Dancer ' s Raiment is a named light armor set found in . Owners must actively wear three set pieces to receive a special bonus enhancement and five set pieces to receive the full Set Enhancement . Item values , level , and stats vary from item to item and are influenced by character skills , magical bonuses , and decay . Set enhancement . ( 3 Items ) Adds 8 Stamina Recovery ( 5 Items ) Shadow Dancer ' s Raiment
Thelsa Dral Thelsa Dral is a Dunmer Witch residing in the Asha - Ahhe Egg Mine to the south of Khuul . Before she installed herself here , she dwelled together with other witches in the Daedric Ruin Ashalmawia . Interactions . Thelsa Dral the Witch . Shrine sergeant Kaye of the Imperial Cult asks the Nerevarine to take care of the menacing sorcerer near Khuul .
Rescue a Princess Rescue a Princess is a Knight Order quest available during the events of . Having joined one of the ten Knight Orders of the Iliac Bay , the Agent is sent into a dungeon to rescue one of the region ' s Princesses . Background . After completing several quests for one of the ten Knight Orders of the Iliac Bay , the Agent will be accepted into said Order . From that point on they will have to make their way up the internal rank ladder to gain more lucrative and noteworthy quests , to improve their reputation . Walkthrough . Having joined a Knight Order in the Iliac Bay , the Agent will be informed by one of the Order ' s Quester s that there has been an abduction . The target of the abduction was one of the region ' s Princesses , who was taken off to a nearby dungeon . The Agent is duly tasked with rescuing the Princess " in the truest spirit of chivalry " , although are warned that a Vampire currently holds her captive . The Spirit of Chivalry . The Agent must journey to and the enter the specified dungeon , beginning their search for the Princess by battling through the usual variety of creatures . There will also be a high number of giant rats roaming the dungeon , as well as the Vampiric kidnapper . Killing the Vampire is not required , but the Agent will receive a message upon their death . The Princess herself can be found somewhere in the dungeon , not necessarily near her captor . When spoken to the Princess will remark : With the Princess in tow , the Agent must escape the dungeon and return to the Quester , before the time limit expires , to complete the quest . Rewards . The Agent will not receive any physical reward for completing the quest successfully , but will instead get a boost to their reputation . The penalties for failing the quest remain true to a usual quest :
J ' Hanir J ' Hanir is a Khajiit found at Fort Firemoth . Background . J ' Hanir tells the Nerevarine he was left behind when the fort was overrun , and that he survived by eating the mines ' mushrooms . Interactions . Siege at Firemoth . He is located in the mines and will help the Nerevarine finish the quest . He remains a follower after the quest . Location . J ' Hanir can only be found by the Nerevarine through the use of a Levitation spell , or the Firemoth Dungeon .
Forest - coupling Forest - coupling is a skill possessed by the Bosmer which enables them to walk into the shade of a single tree and vanish . Background . The Bosmer ' s forest - coupling skills are remarkable , and the title of their most famous and renowned poem , the Meh Ayleidion , means " The One Thousand Benefits of Hiding . " For a time , Colovian armies used Bosmer as Archers , however , their forest - coupling skills meant that the Wood Elf archers in the War of Rihad were too prone to desertion for further use in the Colovian armies .
Withering Moon The ingredient Withering Moon comes from the Dementia plant " Withering Moon , " which grows in caves . There are actually 2 varieties of this plant , both of which yield the same ingredient , but with differing harvest chances ( 25 % and 33 % ) . Location . Ingredients . 26 guaranteed samples can be found . The places with the highest numbers of samples are : It can also be found randomly in Ahjazda ' s inventory and in some loot chests . Plants . The places with the highest concentrations of Withering Moon are :
Graveyard Lane The Graveyard is one of the lanes in . Rules . The Graveyard lane is similar to the Hall of Mirrors , only instead of getting a copy of your creature , you get a 1 / 1 Skeleton whenever a non - Skeleton creature in this lane is destroyed .
Alcaire ( Daggerfall ) The Fiefdom of Alcaire is a region located in the south - central coast of the province of High Rock , and is on the coast of the Iliac Bay . It borders Koegria to the west , the Wrothgarian Mountains to the north , and also shares a small border with Menevia to the southeast . According to some sources , Tiber Septim was born in Alcaire , and trained under the sword masters of the region . The capital of Alcaire is Alcaire City . The dominant vampire bloodline in the region is the Lyrezi family , and the regional deity is Kynareth . The region is also home to the Witches of Alcaire , and their respective Alcaire Coven . Every year on 24th of Mid Year , Alcaire celebrates Tibedetha , or " Tibers Day , " in honor of Tiber Septim , the most famous resident of the region , with a great party . As a result of the Warp in the West , Alcaire was occupied by the forces of Wayrest . Locations . < tabber > Cities = Dungeons = Graveyards = Homes = Temples = Taverns = < / tabber >