naist-nlp/zeshel huggingface dataset:
Anson Anson is a citizen of Jericho who owns a bar , deals drugs and acts as a pimp in the year 2253 . Background . Anson heads the local brothel , and is quite the misogynist , but he doesn ' t overtly show his hatred . He ' s usually very calm and emotionless , as is typical in this well - ordered town , and runs a tight ship with his combo tavern / brothel . Interactions with the player character . Effects of the player ' s actions . If the Prisoner fails in convincing Anson that " some guy with a beard " has been stealing from him instead of Marianne , Anson will ban him from his bar and become hostile if the Prisoner re - enters , unless the Prisoner already provoked him after he saw through the lie . Appearances . Anson was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Columbia Commonwealth The Columbia Commonwealth was one of the thirteen commonwealths of the pre - War United States . Created in 1969 , it was comprised of the former states of and , as well as the . Capital Wasteland . The Capital Wasteland spans much of the District of Columbia , as well as portions of both Maryland to the north and Virginia to the south . It is having power struggles between Brotherhood of the area , the Enclave survivors , and the super mutants . Vice and crime is rampant in the area , with raider clans , mercenary bands , and creatures pillaging any and all things that move . Point Lookout . Another portion of Maryland , this time south of the Capital Wasteland proper , is available in the DLC content " Point Lookout " . Swamplands and swampfolk abominations are abundant , and while certain areas weren ' t directly hit by the bombs , the land and inhabitants are still being affected by radiation and disease , carried downstream from irradiated areas .
Sarah Baker Sarah Baker is a character mentioned in " Fallout 4 " . Background . Sarah Baker was a woman who lived before the Great War . Her and her husband were scheduled to reside in Vault 114 . Appearances . Sarah Baker is mentioned only in " Fallout 4 " .
Successfully Negotiate Peace between NCR and BOS Successfully Negotiate Peace between NCR and BOS was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . As is with most people in Hoover Dam , Governor Dodge is sick of war with the BOS . The war has lasted for almost two years . In the grand scheme of things , two years does not seem like a very long time for war , but with supplies dwindling and equipment failing , not to mention the constant state of high tension around Hoover , two years might as well be two decades . Dodge is both desperate and ambivalent . Ambivalent to the point of not caring what happens to himself , and desperate for anything to happen that would end the war . He will mention to the player that he has tried all avenues in communication with the BOS , but nothing seems to work . Hoover caravan groups get hit hard by BOS soldiers and keep vital supplies from reaching the needy . Attacks on the front gate used to come frequently , but have died down to the point of stopping for almost a year . However , Dodge is certain the BOS are just building up strength for a full assault on the ever weakening Hoover Dam . Walkthrough . Dodge will give an estimate of the BOS location , but for an exact location , the player will need to convince the former scribes about his peace intentions . Once the ball is in motion , the player can create peace with the BOS in a few ways . The easiest way ( in the way of limited brain power ) , is to go to Maxson ' s bunker and just kill everyone there . That would pretty much solve Dodge ' s problem with attacks against Hoover and its caravans . Another way is to discover the deception of Devon Hill at Maxson ' s Bunker and his crazy association with the COS . Foil his plans , uncover his relationship with Ailis McLafferty , and put a stop to them both through either tattling or offing them , then the groundwork for peace with BOS ' actual leader and Dodge may commence . Neither way gets the player more XP than the other .
Wild Bill Wild Bill is a dead slave found in the The Pitt ' s steelyard in 2277 . Background . A Pitt slave who has impressive skill with a . 32 pistol , Bill volunteered for the job of steel ingot collector after the previous Pitt slave failed to return . He knew the odds of returning weren ' t favorable but couldn ' t see his friends die when he , at least , had a fighting chance . According to the note found on his corpse , the trogs were easily dispatched and the steel was easily gathered , but the wildmen finally put him to rest . Relationship . Wild Bill developed a keen relationship with a fellow slave Milly , as their time in the Mill together was some sort of a bonding experience . Appearances . Wild Bill appears only in " The Pitt " add - on for " Fallout 3 " . Behind the scenes . Wild Bill is a reference to , an iconic figure from the American Old West period .
Alcohol - Z Alcohol - Z is a " Fallout 2 " synthetic alcohol that the Chosen One may order from Parlor Room bar in Vault City Council Area . Essentially , there is no real " Alcohol - Z " item , as the dialogue option does nothing except give $ 20 to the bartender and increase the " drinking " stat for the purposes of the perks . Notably , consuming this alcohol 100 times ( spending $ 2000 ) would grant special perks based on the Luck stat :
Signed catcher ' s mitt The signed catcher ' s mitt is a quest item in " Fallout 4 " . Characteristics . It is a unique , pre - War baseball mitt , with autographs from baseball players . Location . Westing Estate - Inside of a toolbox in a destroyed garage next to a ruined house . Bugs . This item , along with the signed baseball and signed baseball card relics may respawn about a week after The quest Out in Left Field is completed . However once taken , it cannot be removed , dropped , or sold . It is advised that the player may go back to the Westing Estate , and retrieve another copy if they favor the items as souvenirs . However once taken , a second set cannot be obtained and will remain in the player ' s inventories and can only be removed with the use of mods or console commands , or give them to Moe Cronin for caps .
Troll Warren Troll Warren was a city in " Fallout Extreme " . Background . < section begin = " CXGamesSummary " / > This city of super mutant s was taken over by The Cause . < section end = " CXGamesSummary " / > Appearances . Troll Warren was to appear in the canceled " Fallout Extreme " .
Power fist ( Fallout : Brotherhood of Steel ) The electric power fist is a " " weapon . Characteristics . This version of power fist uses a power supply inside and thus doesn ' t require small energy cells . When it hits a target , these effects are similar to raygun shot ( electrical burn ) as home - made laser rifle for example . It ' s a very good weapon for Chapter 2 and with the skill Special Attack , taking the second rank , can be charge and do much more damage .
Johnny Johnny is a character in the Mojave Wasteland of 2281 . Background . Johnny is found dead on the cliffside overlooking Goodsprings source provided the player has the Wild Wasteland trait . If not , the corpse of a appears there . Appearances . Johnny appears only in " " . Behind the scenes . Johnny is a nod to the character " Johnny " Five Aces " " from " The Zybourne Clock " , an abandoned game project proposed and mocked incessantly by members of the Something Awful forums . His appearance in " Fallout : New Vegas " is based on the original concept sketch of the character , as well as some of the concept storyline . The following is a quote the main developer of Zybourne Clock used to describe the project : Hence the balls found on top of the ridge where Johnny is .
Angie Beckers Angie Beckers is the secretary for Don Hostetler . Background . Angie Beckers is Don Hostetler ' s secretary and his mistress whom he ' s been having an affair with for some time , as evidenced by the terminal entries in the Crimson Caravan main office . Appearances . Angie Beckers is mentioned only in " " .
Backstabbing Backstabbing is a that was to appear in the canceled " " , skills in this game work like perk s do in other " Fallout " games . Backstabbing allows the player character to perform special stealth - based attacks , specifically maneuvers with bladed weapons . This skill was added as part of a new " Sneak Mode " and is unique to " Fallout : Brotherhood of Steel 2 " . Fallout 4 . In " Fallout 4 " , Backstabbing is an in - game combat stat . Backstabs are stealth - based kill animations achieved by attacking an enemy with a melee weapon , while undetected , and dealing enough damage to kill the target .
Edwin Edwin is a character mentioned in " Fallout 4 " . Background . Edwin was a man who lived in the Commonwealth . Three years after the death of his girlfriend Annika , he settled down with Bess , his brahmin , at the Chestnut Hillock Reservoir . While out fishing , he was attacked by a swarm of bloatflies . During the attack , he dropped Annika ' s locket at the bottom of the lake . He later died from drowning while trying to retrieve it . His body can be found on the lake floor underneath the overturned boat . His remains lie beside the locket and a cooler box containing Edwin ' s key which can be used to open the safe inside his home . Once you approach Edwin ' s corpse , a small number of bloatfly and stingwing may spawn and become hostile . Appearances . Edwin is mentioned only in " Fallout 4 " .
Cabbot Cabbot is a high - level Scribe initiate of the Brotherhood of Steel in 2161 . Young , enthusiastic , and talkative , he is somewhat awestruck by the Vault Dweller , who ' s seen and done so much . Background . Cabbot serves as one of the two door guards at the Lost Hills bunker , the other being Darrel . He is also a joke of a recruiting officer for the Brotherhood of Steel , having sent many naive wanderers on the same wild goose chase . Before the Vault Dweller successfully obtained the " ancient item " from the Glow , he apparently sent many other wastelanders who aspired to join the Brotherhood to find the same holodisk . Many charred bodies - many of which can be assumed are dead wastelanders - lie around the facility , proving the obvious dangers involved in the Brotherhood ' s initiation , and the fact that many people of the wasteland wanted to join the Brotherhood . Appearances . Cabbot appears only in " Fallout " as a talking head . He is voiced by Richard Moll .
Sierra Madre Casino terminal entries The Sierra Madra Casino terminal entries are a series of found inside the casino of the Sierra Madre in the " " " Dead Money " . Lobby . Receptionist terminal . Terminal is located in the Sierra Madre lobby , on a desk to the right when entering . Casino . Security Management Control terminal . Terminal is located in the room up the stairs from the cashier ' s back room , on the desk . Security Office terminal . Location : down west hallway from Security Management control terminal , in the room on the right ( north ) . Security Office terminal . Terminal location is in the office next to Auto - Doc room , at the top of the stairs from the Casino cashier cage , the upper bar area , and down the hall room from the Cantina Madrid kitchen . Cashier ' s terminal . Average locked terminal in the cashiers back office room , on the desk . Opens the floor safe . Hologram control ( casino floor ) . Wall terminal , located directly to the right upon entering the Sierra Madre Casino . Hologram control ( security office ) . This terminal is located on the wall , in the office next to the , Auto - Doc room . At the top of the stairs from the Casino cashier cage , the upper bar area , and down the hall room from the Cantina Madrid kitchen . Tampico . Tampico ' s front desk terminal . Easly locked terminal on the desk in The Tampico ' s reception area . Can be accessed with the Tampico ' s front desk terminal password . Ambient Audio Control . This terminal is located on the wall in The Tampico ' s backstage area , next to the stage door . The Tampico ' s stage terminal . This terminal is located on the wall behind Dean , up the theater ' s stairs . The entries however , can ' t be seen as the required passcode was cut from the add - on . Cantina Madrid . Cafe Madrid terminal . The terminal in the Cantina Madrid kitchen . Executive suites . Emergency network terminal . This terminal is located in the maintenance room , on the table with the desk lamp . Security Control Panel . This terminal is located in the security room in the northwest area of the suites , on the desk . Maintenance network terminal . This terminal is located in the maintenance room , on the table in the corner . Vera ' s computer terminal . This terminal is located in Vera Keyes ' room , on the wall behind the chemistry set on the counter .
Skeleton costume The skeleton costume is a rare outfit that was added to " Fallout Shelter " in the 1 . 2 update . Characteristics . The skeleton costume is a black bodysuit with white bones . It provides the wearer an added 2 Strength and 3 Luck . Breakdown . If the skeleton costume is successfully broken down the following can be obtained : Notes . The outfit was added to " Fallout Shelter " in the 1 . 2 version update , two weeks before the start of the winter 2015 holiday season .
Junk food ( Fallout : New Vegas ) Junk food is a food item found in " " . Characteristics . It can restore some of the Courier ' s Hit Point s , but it also gives them a small amount of radiation . Additionally , it is an ingredient for creating a Sierra Madre martini in the " Dead Money " .
Kamikaze Kamikaze is a " Fallout " , " Fallout 2 " , " " and " " trait . It is present as a perk in the datafiles of " Fallout 3 " , but not implemented . Effects . " Fallout " and " Fallout 2 " . With this trait , your sequence gets a + 5 bonus , but your natural armor class is decreased to zero . You must wear armor to have an armor class . " Fallout 3 " . Provides + 20 AP but costs 20 Damage Resistance . Found in " Fallout 3 " data files ( GameEffects / ActorEffect / Ability / PerkKamikaze ) , prerequisites and description unknown . As " Fallout 3 " has no traits at all , it was probably cut at an early stage of development . " Fallout : New Vegas " . This trait gives you an additional 10 Action Points at the cost of two points of Damage Threshold . The Vault Boy icon is also changed from the previous icon . " Fallout Tactics " . By not paying attention to any threats , you cause a lot more damage ( + 25 % more damage ) . This lowers your armor class to just what you are wearing ( No Agility bonus to armor class ) , but you do more damage with every attack . " J . E . Sawyer ' s Fallout RPG " . By not paying attention to any threats , you can rush in where angels fear to tread . You are easier to hit , but you act earlier in combat . - 2 to Evade , + 4 to Combat Sequence .
Donnie Cornwell ( Fallout 2 ) Donnie Cornwell is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Donnie Cornwell is mentioned only in " Fallout 2 " . Behind the scenes . Donnie Cornwell is a reference to Donnie Cornwell , a " Fallout 2 " dev .
Elliott ( Fallout 4 ) Dr . Elliott was an Institute scientist that was worked in the Bioscience Division of the Institute . He recorded progress reports for the Bioscience Division back in the years 2178 and 2224 titled " FEV research notes " . He worked on the synthetic organics program and also suggested the idea to kidnap Shaun from Vault 111 to obtain a clean sample of DNA . Appearances . Dr . Elliott is only mentioned in " Fallout 4 " .
Pork n ' Beans ( Fallout 4 ) Pork n ' Beans is a consumable item featured in " Fallout 4 " . Characteristics . Mostly recognizable by its red and blue colors , this rusted can of food is still good to be eaten after all these years .
Mean Green Monster The Mean Green Monster is a weapon that appears in " Fallout Shelter " . Characteristics . The Mean Green Monster is a plasma rifle featured in " Fallout Shelter " that fires super - heated bolts of plasma , using microfusion cells to heat and fire the plasma . Dealing 17 minimum damage per attack , it has the highest damage output for an energy rifle in the game . Crafting . A high Perception statistic is needed to effectively create the Mean Green Monster .
Simon ( Fallout 4 ) Simon is a bodyguard living in the Commonwealth in 2287 . Background . Simon is one of the bodyguards of the chem dealer Stash . According to him , Stash takes good care of him , so should any harm befall her he will be on the Sole Survivor " like rads on ghouls . " Appearances . Simon appears only in " Fallout 4 " .
Strong Back Strong Back is a perk in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , " Fallout 4 " , " " , " Van Buren " , J . E . Sawyer ' s " Fallout " Role - Playing Game and " Lionheart " . " Fallout " , " Fallout 2 " , " Fallout Tactics " and J . E . Sawyer ' s " Fallout " Role - Playing Game . With each level of this perk , you can carry an additional 50 lbs . of equipment . " Fallout 3 " and " Fallout : New Vegas " . With this perk , you can carry an additional 50 lbs . of equipment . " Lionheart " . With each level of this perk , you can carry an additional 50 lbs . of equipment .
Shem Drowne Deacon Shem Drowne ( 1683 - 1774 ) was a coppersmith living in Boston around the time of the American Revolutionary War . Background . Shem Drowne was a coppersmith and a church deacon living in Boston around the time of the American Revolutionary War . He was responsible for creating the Gilded grasshopper statue on top of Faneuil Hall , commissioned by the owner of the hall , Peter Faneuil . He was buried in the North End graveyard , along with his sword and several valuables . Appearances . Shem Drowne is mentioned only in " Fallout 4 " .
Cat ' s Paw prostitute The Cat ' s Paw prostitutes are characters appearing in New Reno in 2241 . Background . Unlike the New Reno prostitute s , the Cat ' s Paw prostitutes offer " services " in an establishment . Usually tourists who have some cash can spend some time with them . Appearances . The Cat ' s Paw prostitutes appear only in " Fallout 2 " .
In Sheep ' s Clothing In Sheep ' s Clothing is a side quest in " Fallout 4 " . Detailed walkthrough . This quest begins when the Sole Survivor travels to Diamond City after they have completed Political Leanings and have been banished from the Institute , or if this condition is not met , after completing The Nuclear Option and finishing the main storyline . Gatekeeper Danny Sullivan will be seen dying in front of the walkway leading to Mayor McDonough ' s office . He will explain that he was shot twice in the stomach by McDonough before falling off the elevator when he saw the mayor conversing with a synth from the Institute . Upon reaching the office ' s front doors , Piper or a security guard will be seen attempting to gain entry to apprehend him .
Osceolla Osceolla is a location in " " , which can be reached from Bunker Gamma . Background . Osceolla was the main base of operations of Gammorin ' s ( Paladin Latham ' s ) super mutant army . It was a military compound constructed near the place where part of the Brotherhood of Steel Air Convoy crashed . Gammorin himself , as well as High Inquisitor Toccomatta was stationed here . Roshambo could be found in the ruins of the airship . The Brotherhood of Steel squad under the leadership of the Warrior came here to assassinate Gammorin and save General Simon Barnaky who was presumably kept here . They succeeded in their first objective , but the General was already captured by the Calculator ' s robot army . A letter to his wife , Maria , and a nuke control device , which could be useful with the nuke from Kansas City , were also retrieved . Mission . The mission in Osceolla is to kill the Brotherhood traitor , Paladin Latham and to find General Barnaky . Appearances . Osceolla appears only in " " .
Flight from Zion Flight from Zion is a in the " " " Honest Hearts " . Instead of staying to fight for their home , the Courier chooses to help the Sorrows flee Zion . Alternatively , the player can take the opposite quest , Crush the White Legs , and destroy the White Legs and kill Salt - Upon - Wounds . This quest , Prisoners of War , Retake the Bridge , and Sanctity of the Dead are received simultaneously . Detailed walkthrough . The quest starts just south of the Caterpillar ' s Mound . Move towards the Sorrows Fork Campground and , from there , head towards the East Fork Bridge . There will be White Legs hidden atop cliffs along the paths , usually in threes . Once close enough to Pine Creek Tunnel , the first stage is completed . Salt - Upon - Wounds must then be dealt with . Up the road ahead , several Sorrows tribals will engage in battle with Salt - Upon - Wounds and two or three other White Legs . Salt - Upon - Wounds approaches the Courier and initiates dialogue , stating his intent to kill them . There are two ways to end this . The Courier can say , " Let ' s end this , then " , and initiate combat . Alternatively , with a Speech skill of 75 , the Courier can tell him that there ' s " no reason this has to end in bloodshed " . From here , more options become available , all of which result in Salt - Upon - Wounds leaving peacefully : Once Salt - Upon - Wounds has been dealt with , Daniel must be spoken to . He asks if everyone has been accounted for . Saying " Yes , go ! " will progress to the next stage of the quest . If the three side - quest missions Prisoners of War , Sanctity of the Dead , and Retake the Bridge have not been completed , they become permanently unavailable . Joshua Graham departs the Courier ' s company at this point of the quest . The Courier is then given a detonator that is set to detonate the C - 4 placed above the mouth of the Pine Creek Tunnel . Firing the detonator collapses the passage and prevents any White Legs from following Daniel and the Sorrows out of Zion . Once the C4 has been detonated , the player receives the achievement / trophy May my Hand Forget its Skill , and then the ending sequence plays .
Cram ( Fallout 4 ) Cram is a consumable item featured in " Fallout 4 " . Characteristics . Cram is processed meat in a blue labeled tin , primarily used as rations for soldiers during the Pre - War times . Cram is found in a variety of locations in The Commonwealth and can be purchased from city traders and traveling merchants . Although cram will heal 25 points of health , it adds 5 points of radiation , which can be lethal if consumed in large quantities .
Recover your stolen car Recover your stolen car is a side quest in " Fallout 2 " . The player may encounter this quest after leaving the Highwayman unattended on Virgin Street in New Reno . Walkthrough . The first time you drive your car into New Reno ' s Virgin Street , Jules will notice it , saying , " That a car ? ! Daaaamn . " If you leave Virgin Street by foot your car will be missing when you return . You may do one of the following : Rewards for both 1 and 2 can be collected at any time , even if the player already been to Chop Shop . At the Chop Shop there are several non - player characters , all armed with melee weapons , and the owner of the Chop Shop , T - Ray . For recovering the car with one of the following non - violent solutions the Chosen One is rewarded with 750 XP : If everything else fails , the Chosen One will have to kill anyone trying to prevent getting Highwayman back .
Jean Madison Jean Madison is a character mentioned in " Fallout 4 " . Background . Jean Madison was a young girl who lived before the Great War . Her and her family were scheduled to reside in Vault 114 . Appearances . is mentioned only in " Fallout 4 " .