naist-nlp/zeshel huggingface dataset:
Iron Mountain Iron Mountain is an area mentioned by the PoseidoNet terminal in Gecko ' s nuclear power plant . It is at least a portion of Enclave Main Comm . , and is listed as " operational " by 2242 . Appearances . Iron Mountain is mentioned in " Fallout 2 " , but does not actually appear in any game . Behind the scenes . There are several such Iron Mountains in the United States ; one is a short 9 mile walk to the northwest of Redding , fairly close to Arroyo and Navarro . Another Iron Mountain , located in Utah , is a part of NORAD along with Cheyenne Mountain . However , it is most likely that the location is a reference to the satirical book .
Daren Hightower Daren Hightower is the head of the Water Merchants , residing in the Heights district of the Hub around 2161 . Background . A reclusive and paranoid man , he employs a private army of bodyguards to stave off threats , both real and imaginary . His role as the head merchant of the wealthiest caravan company in the Hub led to him and his wife being marked by Decker for termination and his household a lucrative target for Loxley . Relationships . Daren has a wife , an equally erratic and paranoid woman . Interactions with the player character . Other interactions . It is unlikely for Daren to be welcoming to the Vault Dweller . Depending on dialogue choices , he can find himself kicked out the building or being shot at outright . Appearances . Daren Hightower appears only in " Fallout " .
Mirelurk meat ( Fallout 3 ) Mirelurk meat is a food item found in " Fallout 3 " . Characteristics . It restores a fair amount of Hit Points ( 20 under normal circumstances , 24 with the food sanitizer ) , while also imparting a small amount of Radiation ( 2 rads ) . Mirelurk meat has a good reputation in the wasteland , due it being " healthier " than other meats . Locations . Mirelurk meat can always be found on mirelurk s and occasionally on mirelurk hunter s . On somewhat rare occasions , it can be found in mirelurk eggs , and the ' poisoned to death ' mirelurks in basin outside of Project Purity after its activation .
Extinguish the Fires of Burham Springs Extinguish the Fires of Burham Springs was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . Burham Springs has been on fire for years , with no sign of going out . Unknown to pretty much anyone , the Agricola robots actually do possess fire suppression capabilities . Lt . Gov . Dodge tells the PC that the only way he ' d ever consider making an alliance with New Canaan that " didn ' t " involve their annexation is if Burham Springs stopped burning . He means this both figuratively and literally . He needs an outpost in the northeast , and Burham Springs is currently unsuitable , as is Salt Lake City . If Burham Springs were " fixed " , mining operations could resume and the small town could rebuild .
Dan ' s wife ( Fallout ) Dan ' s wife is a resident of the the Hub around 2161 . Background . She is Dan ' s wife , however is never given a definite name in - game . She is usually distraught and crying about things . Interactions with the player character . Effects of player ' s actions . Dan ' s wife is a reserved woman , saying that she is not allowed to talk to anyone . She always redirects the Vault Dweller to her husband . If Dan would die , she will be devestated . Appearances . Dan ' s wife appears only in " Fallout " .
Mystery jerky Mystery jerky is a consumable item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . Mystery jerky restores 10 Hit Points to the Sole Survivor upon consumption with no added radiation . Mystery jerky appears as crispy strips of jerky and are made of human meat .
Vault - Tec prototypes Vault - Tec prototypes is a paper note in the " Fallout 4 " add - on " Vault - Tec Workshop " . Characteristics . Allows the Sole Survivor to build experimental prototypes which would otherwise be allowed to be built through a series of quests given by overseer Valery Barstow . Location . Obtained from the corpse of Valery Barstow .
Big D Big D is a character mentioned in " Fallout 4 " . Background . Big D is a member of The Railroad in 2287 . He is a part of the Randolph Safehouse or it may be a reference to Desdemona Appearances . Big D is mentioned only in " Fallout 4 " .
Caltrops Caltrops are a trap in the " Fallout 4 " add - on " Far Harbor " . Characteristics . A small four pronged metal spike that when placed will always stand up . Due to its small size , it will not cause major damage , but has a chance to stagger whomever steps on the spike . A poisoned variety exists adding additional poison damage upon strike .
Schreber Dr . Schreber is the head Enclave scientist in Navarro by 2241 . Background . Schreber is a balding man in a lab coat . Inhabiting a lab in the lower level of Navarro , Doctor Schreber is a thoroughly amoral man . Although his primary task is the analysis and experimentation upon an intelligent deathclaw captured by an Enclave patrol , he also dedicates considerable effort to extracurricular experimentation . This has been a source of friction between himself and the base ' s commanding officer . In the interests of morale , the base CO had Schreber ' s lab soundproofed , so that the " patients " the doctor was working on would not disturb the rest of the base with their screaming . Although Schreber had no way of knowing , he inadvertently set the stage for a very dangerous encounter ; nobody would be able to hear a shout for help , either . Schreber had a literal " pet " project , a cyberdog called " K - 9 . " K - 9 disapproved of Schreber ' s actions , and friction between the two built until , unable to accept Schreber ' s behavior any longer , K - 9 bit the doctor . In retaliation , Schreber disabled K - 9 ' s legs , forcing him to stand , still as a statue , and watch every experiment . Interactions with the player character . Other interactions . Since his room is soundproof , while sneaking through Navarro , the Chosen One can kill him with only K - 9 noticing . Other than that , he is a flavor character only ( though his death is required to acquire K - 9 as your companion ) . Appearances . Dr . Schreber appears in " Fallout 2 " and is mentioned in the " Fallout Bible " .
Marshall ( ghoul ) Marshall is a glowing ghoul who converted to Mormonism in 2253 . Background . Marshall is going feral , and even though he sincerely converted to Mormonism the conservative Mormons , lead by Bishop Mordecai , still pressured Jeremiah into forcing Marshall to the outskirts of the community . Apostle Jude has volunteered to tend to Marshall despite the increasing radiation doses that will eventually overwhelm him , resulting in his death . Appearances . Marshall was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Heavy riveter The heavy riveter is a in " " . Characteristics . The specifics of the heavy riveter are unknown . The weapon was at least planned at some point during development , but never made it into the final release of the game . The only remaining resource tied to the weapon is a single , unused , empty Form List , . Locations . The heavy riveter was not included in the final release of " Fallout : New Vegas " .
7 . 62mm ( Van Buren ) 7 . 62mm is a type of ammunition that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is also featured in the " Van Buren " tech demo game files .
New Reno West Side New Reno West Side is a district of New Reno in 2241 . It is the westernmost district of New Reno , also known as the Commercial Row . It remains under Salvatore protection , although , due to the presence of New Reno Arms , all mobsters are welcome , as long as they behave themselves . The district itself is fairly intact , compared to most of New Reno , in addition to being home to some of the more reputable sites in Reno . Layout . The most important site is , of course , the aforementioned New Reno Arms weapons shop , where Eldridge runs a mafia supply depot , complete with a wide array of weapons and ammunition and the occassional upgrade , courtesy of the savant Algernon roaming around in the basement . Second is Renesco ' s Pharmacy , where drugs are on the menu , in addition to skill books and the occassional first aid kit . Last , the Drunk Cupid Chapel is important , for it is the only place in New Reno where one can obtain spiritual guidance , of the non - sexual , non - drug type , albeit with an alcoholic taste and smell . Appearances . New Reno West Side appears only in " Fallout 2 " .
Grave ( container ) A grave is a in " " and the " Fallout 3 add - on Point Lookout " . Characteristics . Most graves in " " require the Courier to have a in their inventory to open them . Opening graves does not deteriorate the shovel ' s condition .
Den addict Den addicts are jet addicts living in the Den in 2241 . Background . These denizens of the Den are addicted to jet . Most of them get their jet from Tubby , the trader . Notes . There is a script that one addict will attack the Chosen One . The addict is not specific ( it can be any addict ) . Appearances . Den addicts only appear in " Fallout 2 " .
Tri tool A tri tool is a junk item in " Fallout 4 " . Characteristics . The tri tool is an Institute produced tool . Its function is unknown . Crafting . The tri tool can be broken down into its individual components for use in crafting : Locations . Many can be found in the Institute ; four behind a novice locked door , in the Biochemical wing , near the entrances to Synth retention and Advanced Systems .
Raider lieutenant ( Fallout : Brotherhood of Steel ) Raider lieutenants are elite raiders in " " . They first appear in Carbon Mill . Background . Being the highest - ranking members of the matriarchal Texas raiders , the Lieutenants are all females . They only carry firearms , like pistols and rifles , and are crack shots . Locations . They are mainly encountered in the raiders ' lair in Carbon Mill , where their leader , the raider matron , resides . They also make a brief appearance in Los ' Gladiator Pit in the fourth and fifth round . Appearances . Raider lieutenants appears only in " " .
Kasumi ' s holotape to grandad Kasumi ' s holotape to grandad is a holotape in the " Fallout 4 " add - on " Far Harbor " . Location . The holotape can be found a small table next to a gravestone on a hill just west of the Nakano residence .
Liberty Bell The Liberty Bell is a large bell located in Philadelphia , which is sought by Abraham Washington in 2277 . Background . Abraham Washington bumped into a traveler sometime in 2277 who showed him a fragment of what he claimed was the Liberty Bell . It was apparently still intact and laying in Philly ' s ruins . He began funding an expedition there in hopes of having it brought back in its entirety to be displayed at the Capitol Preservation Society . Appearances . The Liberty Bell is mentioned only in " Fallout 3 " . References . < references >
Cliffside prospector camp The Cliffside prospector camp is a in the Mojave Wasteland . Layout . The camp is just a small shack on a cliff - side east of Ranger station Echo . There is a Sunset Sarsaparilla star bottle cap next to an empty Sarsaparilla bottle . Across the river , east of this location is a path up the mountain on the other side to an unmarked location inhabited by a large amount of , known as the deathclaw promontory . Appearances . The Cliffside prospector camp appears only in " " . Bugs . Members of Caesar ' s Legion may be sitting in the chair when you fast travel to this location .
Water processing plant The water processing plant is found in Megaton ; to reach it take a right after entering Megaton , it ' s directly upstairs from Craterside Supply . It is occupied by Walter in the morning , and Leo Stahl at night . Layout . Walter is usually taking a smoke break outside or is inside tinkering with the various machines inside the plant . While talking to him he can initiate the unmarked quests " Treatment " and " Walter ' s Scrap Metal " . In the back room is Leo Stahl ' s desk , he can be spoken to about his drug problem or his desk broken into where he hides his chems . Notes . The locked desk remains named as " locked desk " even after the lock is picked . Appearances . The water processing plant appears only in " Fallout 3 " .
Madame Panada Madame Panada is one of the inhabitants of Point Lookout . She is a merchant and owner of House of Wares in the year 2277 . She is a friend of Tobar the Ferryman and he receives a cut for referring her , according to him . Background . Madame Panada ' s House of Wares offers a variety of badly repaired items , as Panada herself is only trading to make a living . Her real calling ( so she believes ) is divination . Little is known about Madame Panada ' s past . Her heavy accent would suggest she is of eastern European ancestry . She also mentions that she learned many repair tricks from her father . Her tone suggests her father is deceased . Appearances . Madame Panada appears only in the " Fallout 3 " add - on " Point Lookout " . Behind the scenes . Madame Panada ' s personality and speech mannerisms are similar to those of a stereotypical fortuneteller .
A Loose End A Loose End is a Brotherhood of Steel side quest in " Fallout 4 " . Detailed walkthrough . If Virgil still lives , the quest begins when the Sole Survivor speaks with Lancer Captain Kells during Liberty Reprimed after convincing Doctor Madison Li to work on Liberty Prime ( or alternatively , speaking with Professor Scara ) after the side quest Duty or Dishonor is completed . He informs them that the super mutant Virgil must be killed . The Sole Survivor then must find and talk to Virgil . They will then have the choice to either kill Virgil or spare him and lie to Captain Kells . Alternatively , Kells can be convinced with a Charisma check that Virgil has been cured and is no longer a threat ; this option may be taken while receiving the quest or after going to meet with Virgil . After picking either option , the Sole Survivor must report back to Captain Kells who will reward them with the Visionary ' s T - 60c helmet .
Guard captain Guard captain is a guard stationed at the NCR Bazaar in 2241 . Background . She oversees any traveler coming into NCR at night and makes sure that they enter unarmed . Interactions with the player character . Other interactions . She will let the Chosen One into NCR if he tells her his name . If the Chosen is armed however , she will refuse . Appearances . The guard captain appears only in " Fallout 2 " .
Machete ( Fallout : New Vegas ) The machete is a in " " . Characteristics . The machete appears to be a makeshift weapon , and consists of a lawn mower blade strapped to a wooden handle . It is the primary melee weapon of Caesar ' s Legion . Aside from having a low Strength requirement , it also does bonus damage to limbs . Special attack . It has a attack that does 70 % damage in V . A . T . S . at the cost of 4 fewer action points . Unusual for melee weapons , there is no Melee Skill requirement to use this attack . It is possible to execute " Back Slash " outside of V . A . T . S . by initiating a power attack ( hold attack button ) while moving forward . Durability . The machete can successfully strike about 245 times from full before breaking .
N . I . R . A . ' s holotape N . I . R . A . ' s holotape is a holotape in the " Fallout 4 " add - on " Nuka - World " . It is recording of a conversation between a raider man and raider woman , reprogamming N . I . R . A . .
Board The board is a melee weapon in " Fallout 4 " . Background . Boards are finished pieces of lumber used in manufacturing , construction and furniture . Wooden boards can also be cut down and finished in a variety of ways to make objects like chessboards and cutting boards . Characteristics . This is a big chunk of wooden plank with a grip wrapped in duct tape . It weighs the same as a baseball bat , though it is much cruder and commonly found in the hands of super mutants . The " Nuka - World " add - on adds a cosmetic modification for the board , allowing it to be painted in Pack colors .
Charles View Amphitheater The Charles View Amphitheater is a location in the Commonwealth in 2287 . It is inhabited by a cult group known as the Pillars of the Community . Background . This old pre - War entertainment venue is the base of operations for cult known as the Pillars of the Community . This small - time religious movement is made up of initiates and preachers , who don ' t have much to say to the Sole Survivor . The cult leader , Brother Thomas , however , will try to convince the Sole Survivor to join their group . He will make grand statements about improving the lives of everyone in the Commonwealth . If one agrees to go ahead and join the group , Thomas will take the player character into the back room of the amphitheater and ask him to forfeit all of his worldly possessions in favor of the Pillars of the Community . If one questions this , Thomas will reveal his true intentions as a con - man and threaten the player character ' s life . There is a persuasion option to threaten Thomas , one that will deliver the player character from the situation with all of their possessions while also avoiding a fight . If the player character refuses Thomas ' s proposition , he and all of his followers will immediately become hostile and attack the player character . If the player character does kill Brother Thomas and his followers , Thomas will respawn later ( at least for the Emogene quest ) and a persuasion option threatening him will have the Sole Survivor say they " killed the last guy running this scam . " Layout . The main stage has a walled off rear section with a fair amount of owned loot in it . There ' s also a back room behind the stage with an office and locked bedroom . Appearances . The Charles View Amphitheater only appears in " Fallout 4 " . Behind the scenes . The Charles View Amphitheater is based on the real - life Edward A . Hatch Memorial Shell , commonly called the " Hatch Shell . " It is located in roughly the same area , on a stretch of the southern bank of the Charles River known as the Esplanade .
Implant GRX Implant GRX is a perk in the " " " Old World Blues " . Effects . Implant GRX is a non - addictive drug with the same effects as turbo ; slowing down your surroundings to give you more time to act . It is accessed from your inventory in the Aid section of your Pip - Boy , with the supply replenished every 24 in - game hours . This perk can be taken twice , for enhanced effects : The effects of multiple doses are cumulative .
Dead ghoul graveyard The Dead ghoul graveyard is an area located in the northern area of town in Boulder . Inside , there are many dead glowing ghouls ( referred to as Glowbugs by the soldiers ) , obviously killed by gunfire , considering the bullet holes . Their equipment is unobtainable because of the large traces of radioactivity . There are also some dead Jackals , along with one dead NCR soldier . Layout . The layout of the graveyard is like that of an open wasteland area . It appears as an open plain with a bunch of dead glowing ghoul bodies on it . Appearances . The Dead ghoul graveyard did not appear nor was mentioned in any published games , but was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Susie Mack Susie Mack is a resident of Vault 101 in 2277 . Background . Wally ' s younger sister , Susie despises the Tunnel Snakes , and Wally won ' t dare tease her , because she will give worse than she gets . She has a secret crush on Freddie Gomez , but no respect for you . However , she becomes more philosophical and befriends Amata after the Lone Wanderer ' s escape . Relationships . She is the daughter of Allen and Gloria Mack . Susie is the younger sister of Wally Mack . Appearances . Susie Mack appears only in " Fallout 3 " .
Red paint can The red paint can is a junk item in the " Fallout 4 " add - on " Far Harbor " . Characteristics . A can of red paint found only on The Island . It is visually identical to the blood can . The can itself is decorated with a weathered American flag . Crafting . The red paint can can be broken down into its individual components for use in crafting :
Anise Anise is a dead wasteland survivor in Nuka - World in 2287 . Background . Anise is a wastelander who made it through the Gauntlet and to the Cola - cars arena . Refusing to continue with Overboss Colter ' s game , she took her own life in the locker room to spite him . Appearances . Anise appears only in the " Fallout 4 " add - on " Nuka - World " .
Assassin suit The assassin suit is a unique set of in the " " " Dead Money " . Background . It is the first working version of the stealth suit developed in the Big MT X - 13 research facility . Unlike its successor , the stealth suit Mk II , it is not computerized in any way and functions as a regular suit of armor . As indicated by the game files , the assassin suit was worn by Christine Royce . Characteristics . The assassin suit provides a Damage Threshold of 14 and a Sneak bonus of 10 .
Trashcan Carla Trashcan Carla is a local caravan merchant traveling the Commonwealth in 2287 . Background . A local junk hoarder and caravan merchant , Trashcan Carla operates out of Bunker Hill . Her wares include a variety of odds and ends , from weapons to potentially useful junk items . She also sells shipments of common raw materials , such as asbestos , circuitry , crystal , oil and screw s . Carla ' s sales territory includes the northwest quarter of the region , which usually not many dangers inhabit , removing the need for a hired gun . Carla takes the protection of her merchandise from potential thieves very seriously , and refuses to give in to any robbery attempts . Refusing any service to widely - known ne ' er - do - wells or outlaws , any attempts to rob her caravan are always in vain . Daily schedule . Carla and her pack brahmin sit stationary at the base of a large billboard on the road between Concord and Drumlin Diner until approached for the first time or until the Sanctuary quest is started . Afterwards , she will begin roaming the settlements between Sanctuary Hills and Drumlin Diner . She normally arrives in Sanctuary at about 11am . After this she spends the night here and then leaves the following morning on Sunday . To find her and start her travels prior to the Sanctuary quest , take the road south out of Concord , following the southeast branch when the road splits . Appearances . Trashcan Carla appears only in " Fallout 4 " .
Pack Alpha Pack Alpha is a perk in the " Fallout 4 " add - on " Nuka - World " . Obtaining . This perk is obtained if The Pack do not betray you during Power Play quest . Effects . Damage Resistance is increased by 25 % . You also deal 25 % more damage with unarmed and melee attacks . Notes . This perk reduces the damage you take by 25 % whether or not you are unarmed , using melee , or ranged weapons .
Belt Loop The Belt Loop is an area in the Capital Wasteland . Background . It was mentioned by Nancy Kroydon in a log entry and likely refers to either the inner or outer loop of the real - world Interstate 495 , the Capital Beltway . Appearances . Belt Loop is mentioned only in " Fallout 3 " .
DLC04zTestSeaCave DLC04zTestSeaCave is a test cell in " Point Lookout " that can only be accessed by using console commands . The console command used to enter these rooms is . As it can only be accessed by console commands , it must also be exited with a command , such as . Layout . It is the largest test cell in " Point Lookout " . This appears to be an early version of the Sea Cave as the name suggests . It features the following items ; Appearances . DLC04zTestSeaCave appears in the game files of " Point Lookout " but should not be considered canon because it is a test cell .
Raven Rock terminal entries The Raven Rock terminal entries are a series of entries found on various terminals in Raven Rock . Delivery terminal . Hard locked terminal to release deathclaw , located in Level 1B . Security barrier terminal . Two Hard locked terminals in section 2B and 2C , one terminal in section 1C .