naist-nlp/zeshel huggingface dataset:
Manirai Manirai is a Dunmer Wise Woman living in Erabenimsun Camp , in Morrowind . She is the Wise Woman of her Ashlander clan and can be found in her yurt . She plays an important role during the main quest of , helping the Nerevarine with her counsel , and is thus tagged as an essential character . Personality . Manirai ' s Ashlander clan , the Erabenimsun , have grown cruel in the past years . But Manirai describes herself as belonging to the peace - loving Erabenimsun and works against her own Ashkhan Ulath - Pal , who is too proud to take any counsel from her . Nibani Maesa , the Zainab tribe ' s Wise Woman , describes Manirai as " cautious and reasonable " and advises the Nerevarine to seek her counsel . Interactions . Erabenimsun Nerevarine . During their quest to be named " Nerevarine " by all Ashlander tribes , the Nerevarine seeks the counsel of the Erabenimsun ' s Wise Woman Manirai . She advises them to eliminate the war - loving Ashkhan Ulath - Pal and his supporters in order to be named " Erabenimsun Nerevarine . " After installing Han - Ammu as new Ashkhan , she gives them The Seizing of the Erabenimsun as a token of their new status . Meeting with a Wise Woman . Skink - in - Tree ' s - Shade seeks a meeting with a Wise Woman of one of the Ashlander tribes . However , Manirai is not willing to meet the Argonian .
Seyda Neen ( Morrowind ) Seyda Neen is a town in . Description . It is a small Imperial port town in the southwest of Vvardenfell , on the coast of the Inner Sea . It is located in the Bitter Coast region . It is considered the " Gateway to Vvardenfell , " because it is the closest settlement to the mainland of Morrowind and because it is the only location on Vvardenfell with a lighthouse . Although it is technically located on the Bitter Coast , it is close to the cosmopolitan area of the Ascadian Isles . Travel by Silt Strider is available , and the roads lead east to Pelagiad , Ebonheart , and Vivec City . Layout . Unlike the other villages along the Bitter Coast , Seyda Neen has a large outlander population and a more " continental " style of architecture . The headquarters of the Census and Excise Office in the Vvardenfell District is located here , to help with the monitoring of criminal activity along the " Smuggler ' s Coast " and recording of all people and merchandise that pass through the port . The overall quality of life appears to be lower than that in the Ascadian Isles region , but much better than other areas of the Bitter Coast . Many people , most often the outlanders , live in small , Cyrodiil - style , houses . The other half of the village , chiefly Dunmer , live in shacks . The greater part of the village is located on a tiny island , connected by a short walking bridge to the mainland ; the water separating the island is shallow and is easily waded across . The northern part of the island , which is raised just slightly above the level of the rest , features the Census and Excise Office , Arrille ' s Tradehouse , and Cyrodiil - style residences . A small spit of land , with a lower elevation , lies just west from this raised portion . It features a few huts grouped around some tall trees and a small , swampy pool . Jutting out to the south is the " wild " portion of Seyda Neen , featuring the lighthouse and some otherwise undeveloped land around it . Muck pools , mushrooms , trees and rocks are here . Mudcrabs and Cliff Racers can be found here , occasionally . The mainland area of Seyda Neen features only two homes and a roadsign that points to west to Hla Oad and Gnaar Mok , and east to Balmora and Vivec . Just to the east of the village , still within the town limits , is a huge rock with a platform that serves as the local Silt Strider station . Geography . Seyda Neen is located on two islands both connected by a short bridge . Due to being surrounded by the sea , Seyda Neen also has some swamps just outside the city . One swamp is located just beyond the lighthouse . It contains Slough Fern s , Mudcrabs , Luminous Russula , trees with numerous vines hanging from them , rocks , mucky ponds with hollow tree stumps and Draggle Tails . The second island has a similar looking swamp , being much larger and home to more enemies .
ESP file format The ESP file format is used in conjunction with the ESM and BSA file formats . It is an acronym for Elder Scrolls Plugin , an example being Knights . esp , the plugin file for . These three file formats have been in use since the development of .
Deed to Benirus Manor Content . This document hereby states that the bearer is the sole owner and possessor of the domicile currently known as Benirus Manor . Said domicile is located in the township known as Anvil in the territory known as Cyrodiil . The bearer has full ownership rights to all of the structures , flora and land within the property borders as defined in the Anvil Construction Charter . The bearer is responsible for all matters pertaining to or occurring on said property . This document also empowers the bearer transfer rights to reassign the property as he sees fit . The bearer may amend this document to rename the manor by submitting the proper forms and payments to the Anvil Construction Charter and by filing duplicate forms with the Documents Division of the Imperial City Archives .
Ripple Effect Ripple Effect is a quest available in . Walkthrough . Continue talking to Grahla and she ' ll tell the Vestige the spirits still linger even after an age has passed since the Battle of Glenumbra Moors . They are looking for Faolchu , the beast that ravages Camlorn . He fought and died here and the mages want to know what happened all those years ago so they can kill him again . Sarvith , the master of Incunabula , hopes to evoke a vision that shows the events surrounding Faolchu ' s death . They are collecting the most powerful historic artifacts to use as focus objects . The spirits are making it difficult though . After collecting the blades , hand them over to Sarvith , he knows what to do . Head out over the Moors and locate the swords and fight the spirits when they attack . Then head over to the tent where Sarvith is and give them to him . He seems uncertain for a second but still thinks the swords will be enough for the ritual . He hopes to open a window to get a glimpse into the past and see what happened to Faolchu and find out how the Dirennis were able to defeat the Alessians so long ago . Follow him and Bhagrun gro - Dunk outside and observe when they perform the ritual . A short second a window opens during the ritual and a ghostly figure is seen , then the window closes upon them . It seems the spell backfired on the mages and talk to Sarvith to find out what happened . He is happy as it worked , they opened a window and somewhere nearby a door into history stands open . All that ' s needed is to step through it . He thinks the woman who appeared was a fragment from the past . But he is now unsure of what to do next and suggests the Vestige to go back to Grahla and speak to her . She isn ' t happy that Sarvith has opened a door into the past , he wasn ' t supposed to do that . Tell her what he thinks about going through , back in time to find out more about Faolchu ' s death . Grahla doesn ' t like this but what is done is done , and maybe one of those ripples has the answer we seek . Go and examine the ripples and see if there really is a doorway of some kind out there . Follow the markers to find the ripples , when examine them a spirit shows itself in each one , trying to say something . At the final ripple it becomes clear she will tell the Vestige how Faolchu died . Find the nearby crypt and met her inside . Head over to the crypt and step inside . The spirit is standing in front of a set of armor that radiates magic . It is the spirit of Alana Relin and she tells the Vestige it all started here , on the day of the final battle . We gave up everything to kill Faolchu . I ' m here because the one I loved gave up everything that day to save his people . I ' m here to show what happened that day to hopefully avoid the tragedy occur again .
Steel Throwing Knife ( Morrowind ) A Steel Throwing Knife is a thrown weapon in . The use of this weapon is governed by the Marksman skill . These weapons stack and must be equipped to be used . Characters . The following people use or carry this weapon : Merchants . This weapon can be purchased from the following merchants :
Hircine ' s Ring ( Bloodmoon ) Hircine ' s Ring is a Daedric artifact , a ring which was created by the Daedric Prince Hircine . In , it has the power to turn the wearer into a Werewolf for a certain time . Acquisition . Hircine ' s Hunt . The Nerevarine had to compete against Hircine in a ritualistic hunt . As a result of the betrayal from the Skaal Chieftain Tharsten Heart - Fang during the hunt , the Nerevarine had to kill him . Once that is done , Hircine ' s Ring will appear on the finger of the Nerevarine .
Hunger vs . Shambles Summary . Hunger vs . Shambles is part of a project Relmyna Verenim is conducting at Xaselm . Content . Experiment Setup and Hypothesis Hunger vs . Shambles , with elven catalyst While generally an even match , these two Shambles versus a single Hunger , previous experiments have indicated that the presence of a warm body causes the Hunger to increase its ferocity . This territorial hunting imperative is completely lacking in the shambles . They seek to destroy life , not to devour it . In this case I have confined a Hunger to his cage , while leaving an unspoiled high elf female in viewing distance . Hungers seem to have a particular thirst for elf maiden blood . And this one , on the verge of flowering , should be a particularly irresistible morsel . I hypothesize that the hunger will fight with greater force and precision in the upcoming battle , after I let the creature and elf maiden stew awhile in each other ' s proximity . I shall return in a few days to run the experiment .
Orbath gro - Agdurz Orbath gro - Agdurz is an Orsimer who resides on the island of Betnikh . Background . During a storm on Betnikh , Orbath mistook a Wayshrine for a portal to Oblivion and ran back to town screaming ‘ Daedra ! ’ . He claims to have seen necromancy take place on the island , as well as walking skeletons and chanting coming from a cave , but no one will take him seriously .
Spellturn Cloak Spellturn Cloak is an enchanted robe that can be acquired by the Hero after installing the plug - in Mehrunes ' Razor . Acquisition . The robe can be taken from Frathen Drothan , along with the hood Bladeturn Hood , if they loot Drothan after he is encountered and then killed by the Hero while in the Nefarivigum of the lost Ayleid city Varsa Baalim during the quest " Unearthing Mehrunes ' Razor . " Statistics . The robe is a leveled item , and its stats reflect the level at which it was found by the Hero .
Sixteen Accords of Madness , Book VI Content . Hircine ' s Tale . Ever proud and boastful , Oblivion ' s Mad Prince stood one fifth day of mid year among the frigid peaks of Skyrim , and beckoned forth Hircine for parlay . The Huntsman God materialized , for this was his day , and the boldness of Sheogorath intrigued him . Wry without equal , Sheogorath holds in his realm giggling loons , flamboyant auteurs , and craven mutilators . The Mad Prince will ply profitless bargains and promote senseless bloodshed for nothing more than the joy of another ' s confusion , tragedy , or rage . So it was that Sheogorath had set a stage on which to play himself as rival to Hircine . Without haste , the coy Prince proffered his contest ; each Prince was to groom a beast to meet at this place again , three years to the hour , and do fatal battle . Expressionless behind his fearsome countenance , Hircine agreed , and with naught but a dusting of snow in the drift , the Princes were gone to their realms . Confident , but knowing Sheogorath for a trickster , Hircine secretly bred an abomination in his hidden realm . An ancient Daedroth he summoned , and imbued it with the foul curse of lycanthropy . Of pitch heart and jagged fang , the unspeakable horror had no peer , even among the great hunters of Hircine ' s sphere . In the third year , on the given day , Hircine returned , where Sheogorath leaned , cross - legged on a stone , whistling with idle patience . The Prince of the Hunt struck his spear to the ground , bringing forth his unnatural , snarling behemoth . Doffing his cap , sly as ever , Sheogorath stood and stepped aside to reveal a tiny , colorful bird perched atop the stone . Demurely it chirped in the bristling gusts , scarcely audible . In a twisted , springing heap , the Daedroth was upon the stone , leaving only rubble where the boulder had been . Thinking itself victorious , the monster ' s bloodied maw curled into a mock grin , when a subdued song drifted in the crisp air . The tiny bird lightly hopped along the snout of the furious Daedroth . Sheogorath looked on , quietly mirthful , as the diminutive creature picked at a bit of detritus caught in scales betwixt the fiery eyes of the larger beast . With howling fury , the were - thing blinded itself trying to pluck away the nuisance . And so it continued for hours , Hircine looking on in shame while his finest beast gradually destroyed itself in pursuit of the seemingly oblivious bird , all the while chirping a mournful tune to the lonesome range . Livid , but beaten , Hircine burned the ragged corpse and withdrew to his realm , swearing in forgotten tongues . His curses still hang in those peaks , and no wayfarer tarries for fear of his wrathful aspect in those obscured heights . Turning on his heel , Sheogorath beckoned the miniscule songbird to perch atop his shoulder , and strolled down the mountain , making for the warm breezes and vibrant sunsets of the Abecean coast , whistling in tune with the tiniest champion in Tamriel .
Summon Gluttonous Hunger Summon Gluttonous Hunger is a journeyman - level Conjuration spell in . It summons a Gluttonous Hunger that will fight as the caster ' s ally for 20 seconds . Acquisition . Summon Gluttonous Hunger can be purchased from Earil , who resides at Earil ' s Mysteries in Crucible , New Sheoth .
Gathering Force : Arms and Armor of Tamriel Content . Gathering Force Arms and Armor of Tamriel Authored by Hall Steward Longinus Attius Rimmen Fighters Guildhall First pressing : Last Seed , 2E 578 Promulgated under the Authority of the Imperial Geographical Society Green Emperor Way , Imperial City , Cyrodiil
Scorpion Observations Content . The giant scorpions of Craglorn have a different physiology from their smaller , more mundane cousins . In addition to their great size and power , they give birth by laying eggs in nests instead of experiencing live births and carrying their young on their backs . I ' m sure this has something to do with the sheer size and number of offspring the adult scorpion matron can produce at a time . Still , these sorts of differences make for amazing and interesting study . For this part of the project , I have chosen a powerful scorpion matron who commands the nesting grounds deep inside Fearfangs Cavern . Her brood will provide exactly the predatory traits we require for this stage of the alchemical process . When combined with the traits provided by the mighty wamasu eggbearer and the flawless crocodile matriarch , the scorpion material will increase the power of the mantikora in ways I can barely imagine ! I ' ve collected the first of the matron ' s eggs . The material within each shell should infuse the spawning pools with traits that will easily be passed on to our new creature . I wonder , are any of the Serpent ' s other regents having as much success as I am ? I think not ! Perhaps when the mantikora progenitor emerges from the spawning pools , the Serpent will award me with command of the entire Scaled Court . That seems like a fair exchange for the work I have accomplished here . — Boward , Regent of Wriggling Nightmares
Scroll of Tranasa ' s Spellmire Scroll of Tranasa ' s Spellmire is an Mysticism scroll that grants the user a chance to absorb incoming spells . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Valamuur ' s Notes , Volume I Content . 7th Evening Star , 2E 291 Anandore believes he ' s found a solution . If this works , we won ' t have to build Root Sunder - we can plant it , and direct its growth to our exact designs . If this works , we ' ll have innovated the architectural technique of the Era .
Klaandor ' s Journal Content . The blood - curse burning through my body matters not . Nor do I regret my coming demise . I regret only that I will never see Vyctorelle again . At least , I pray I never see her again . As my will weakens , I think back . Of all the sights I ' ve seen , none are lovelier than Vyctorelle . I have been hers since that night in Shornhelm . I will never return to Rivenspire . Not in this life and I hope not in my next . None should pity me . I have lived my life and known a true love like few ever do . It will forever warm me . I hope that Vyctorelle also finds comfort in that thought . The blood - curse has almost claimed me . The flesh of my companions is a struggle to resist . Perhaps I can resist long enough to meet my beloved one last time , near our well in Shornhelm . It is time . I will go no closer to Shornhelm . I pray someone slays me soon . To the one who does and reads this journal , I thank you . You saved me from visiting a fate worse than death upon my beloved Vyctorelle . I have one last request . Take these words and the amulet I place in these pages to Vyctorelle in Shornhelm . It will break her heart , but she deserves to know .
Letifer Orca Digestive Slime Letifer Orca Digestive Slime can be harvested from the Letifer Orca plant that looks like a big stone thumb with plates made out of fungus spread randomly on it , sticking straight out of the ground . They can be found mostly in Dementia . There is a 66 % chance harvesting them will obtain an ingredient called Letifer Orca Digestive Slime . Despite being slime and toxic , some residents of Dementia appear to consume Digestive Slime as food .
The Hunt The Hunt is a quest in . Background . Fura Bloodmouth or Garan Marethi sends the Dragonborn to a radiant location to discreetly kill a Dawnguard member who is pretending to be either a traveling merchant , traveling bard or traveling pilgrim . Strategies . Option A . The first option is to convince the target to follow the Dragonborn with a high enough Speech skill . If the Dragonborn persuades or intimidates the target to follow them , they can lure the target to a hidden place and kill them . Option B . The second option is to kill the target from a hidden location : This is best done with a high sneak . Option C . The third option is to use a hidden identity by transforming . Go to a hidden location and then transform into a werewolf or a vampire lord , if available . Everyone will become hostile to the Dragonborn , but their identity will be hidden and they can kill the target and then flee before taking too much damage from attacking citizens and guards . ( Unconfirmed on PC but you will still fail the optional objective to be discreet on Xbox 360 and PS3 ) Option D . If Illusion is high enough , Fury can be used to cause the target to become hostile to everyone , this will cause the guards to attack the target and kill him . ( Be sure to be hidden ) Option E . A fourth option would be to cast soul trap on the target , causing him to become hostile towards you . Then lead the target outside of any populated areas before sheathing your weapon to cease his attack . You can then kill the target discreetly without gaining any bounty , or being attacked by others .
Imperial Dragon Boots Imperial Dragon Boots are boots found in . It is part of the Imperial Dragon Armor , or Emperor ' s Armor , set worn only by the emperor s of the Tamrielic Empire . Location . The boots are rewarded after completion of " Oblivion " ' s main quest . It will be either light or heavy armor depending on which skill is higher when Chancellor Ocato orders the set . Stats . Emperor ' s armor . Armor worn by Martin Septim during the Defense of Bruma .
Murzush gra - Bulfim Murzush gra - Bulfim is an Orsimer Warrior found in the Outer Shrine of the Daedric Shrine Bal Fell . She is one of the people located on the outer shrine to Sheogorath , in Bal Fell . Armor . This character uses the following armor :
Quests ( Online ) Quests given in . Finishing a quest rewards the Vestige with gold and unique weapons . All quests are optional ; i . e . the Vestige could spend the entire game exploring and crafting to level up . Leveled gold values reflect the gold reward at the minimum level for the quest . While some quests have a fixed amount of experience gain , many quests have a multiplier based on their difficulty . Aldmeri Dominion Quests . The Vestige can choose to go to Khenarthi ' s Roost after doing the initial Coldharbour quests . Ebonheart Pact Quests . The player can choose to go to Bleakrock Isle after awakening in Tamriel . The quests there are the best for beginning players because the area is leveled for players level eight and lower . The second optional area is Bal Foyen : Bal Foyen Quests Special event quests . Notes :
Xander Xander is an Imperial sailor and " Red Wave " crew member , which can be found next to the East Empire Company Warehouse , outside Solitude . Personality . Xander has what most would call a refined taste in finery . He wears fine garments and talks elegantly . His attitude is proud and self - absorbing . Background . Hailing from Cyrodiil , he was forced to leave after an incident with the law and took on a life at sea . He was once a ship captain of the ship " Argent Raptor " who sank after hitting an iceberg just north of Windhelm . He joined the " Red Wave " crew after that and began his career leap from ship captain to crewman , but admitting that he might have earned his position because of his habit of wasting gold on women and gambling . His fellow crewmen scoff at his love of finery , but he hears only jealousy from their part . Interactions . Fishing Job . He can be a target for a Fishing Job where the Dragonborn is required to steal Xander ' s Ruby .
Agnete the Pickled Agnete the Pickled is a Nord blacksmith who runs the Hammer and Tongs in Skingrad , closer to the West Gate . The Hero may hear rumors from fellow Skingrad residents that they shouldn ' t visit Agnete ' s shop early in the morning because she usually isn ' t feeling well then . This rumor is mostly true mainly because Agnete often has hangovers after a night of drinking heavily at Two Sisters Lodge , which concerns many of the townsfolk . Nevertheless , she still sells many things during the day which include weapons , armor , and offers repair services anytime . Interactions . Like most of the residents of Skingrad , Agnete thinks that Glarthir is a bit strange . She will also talk about the Gray Fox and give the latest rumors . Agnete works a twelve - hour day , waking up and opening her shop at eight and closing at eight before heading straight to Two Sisters Lodge for some Cheap Wine where she can be found drinking for the next two hours . Her drinking has drawn the attention of Alessia Ottus , the author of Guide to Skingrad . Alessia makes note of Agnete ' s drinking , as well as the common knowledge of the fact , stating her shock of Agnete " being proud of such shameful behavior . " Despite her reputation for drinking , her skills with armor are not doubted . Local rumors even suggest that many do not care how much she drinks as long as she " keeps doing such fine work . "