Railway Railway is a series of - themed EARTH Machine monsters introduced in " Galactic Overlord " . They are prominently used by both Anna Kaboom in " Yu - Gi - Oh ! ZEXAL " and Allen Kozuki in " Yu - Gi - Oh ! ARC - V " . Design . Each card of this series is based on either trains or railway infrastructure . Playing style . Overview . The Deck supports the rapid Summoning of Level 10 monsters to Summon Xyz Monster s , particularly " Superdreadnought Rail Cannon Gustav Max " and " " . To this end , the Level 10 members of the series have effects that let them be Special Summoned or Summoned without tribute , at the cost of some drawback . The archetype is mostly not devoted to attacking , many cards in it either penalizing the player ' s monsters if they attack or preventing them from attacking and doing damage . Instead the series is more focused on Burn Damage , especially via the effect of " Superdreadnought Rail Cannon Gustav Max . " Main Deck monsters . The series heavily relies on " Revolving Switchyard " and " Ruffian Railcar " to maintain hand and field advantage by continuously summoning and searching out Level 10 EARTH Machine monsters . The player can create a loop using these two cards and " Night Express Knight " - Summon " Night Express Knight " from your hand , use the effect of " Revolving Switchyard " to Special Summon " Ruffian Railcar " from the deck and increase it to Level 10 , and then overlay them for an Xyz Summon . Detaching " Ruffian Railcar " for that monster ' s effect will trigger the effect of " Ruffian Railcar " at the End Phase , letting the player search out another " Night Express Knight " repeat the combo next turn , presuming " Revolving Switchyard " remains in play . Other good monsters to include in the Deck are : " Malefic Cyber End Dragon " , a 4000 ATK monster and also a Level 10 . With " Revolving Switchyard " already in play , this card cannot destroy itself . " Exodius the Ultimate Forbidden Lord " , which recycles your entire Graveyard and can be Special Summoned . " Planet Pathfinder " , which can be Tributed to bring out " Revolving Switchyard " in case you run out of " Terraformings " . Extra Deck monsters . " Number 81 : Superdreadnought Rail Cannon Super Dora " should be the player ' s focus on Summoning , as it can instantly avoid almost any effect by detaching a Xyz Material . " Superdreadnought Rail Cannon Gustav Max " is a great option to finish off weakened opponents by instantly dealing 2000 damage . " Superdimensional Robot Galaxy Destroyer " is an excellent third option , as the Deck will not have much difficulty getting three Level 10 monsters on the field , and " Superdimensional Robot Galaxy Destroyer " possesses a 5000 ATK and an effect to destroy all of your opponent ' s Spell and Trap cards , while your opponent cannot respond to this effect . As for other Extra Deck monsters , " " , " " and " " are also good Extra Deck options . Number 35 can bump up your monsters ' ATK as long as you and your opponent have different LP values and remove all monsters with ATK lower than this card ' s . " Number 77 " can banish all of your opponent ' s Special Summoned monsters , attach 1 of them as Xyz Material and avoid destruction . " Number 84 " can destroy all face - up monsters your opponent controls with DEF less than or equal to this card ' s . While not in play most of the time , " Skypalace Gangaridai " can help you destroy two cards your opponent controls at once when you detach " Derricrane " as a cost to activate this card ' s effect . Spell and Trap Cards . The staple Spell Card for this deck is " Revolving Switchyard " as it can make " Ruffian Railcar " a Level 10 monster or discard 1 unwanted card to add " Night Express Knight " or " Derricrane " from your Deck to your hand . You can Summon " Night Express Knight " , Special Summon " Ruffian Railcar " from your Deck , then Overlay both monsters for an easy Rank 10 Xyz Summon . " Limiter Removal " doubles your monster ' s ATK and can perform an OTK . " Terraforming " adds another option to add " Switchyard " to your hand quickly . " Xyz Unit " bumps up the ATK of Extra Deck monsters and acts as a free Xyz Material . As for the Traps , " Skill Drain " can shut down most Effect Monsters and give you a 3000 ATK beater in the form of " Night Express Knight " . " Anti - Spell Fragrance " can prevent the opponent from activating a Spell if " Revolving Switchyard " is already on the field . " Metal Reflect Slime " gives a free Level 10 monster for Xyz Summoning . Weaknesses . " Gameciel , the Sea Turtle Kaiju " ( or any " Kaiju " monster ) can effectively shut down a " Railway " Deck by replacing " Number 81 " or " Gustav Max " with a monster whose Level is not 10 , which disrupts the main focus of the Deck : Rank 10 Xyz Monsters . Cards that prevent Special Summoning such as " Vanity ' s Fiend " , " Quiet Life " or " Domain of the True Monarchs " can shut down the Deck ' s Special Summoning capabilities . < nowiki > < / nowiki >