naist-nlp/zeshel huggingface dataset:
Quasilumin Quasilumins are the remnants of the civilians of the Celestial Capital of Al ' Taieu , which separated from Vana ' diel in a great cataclysm . In appearance , Quasilumins are no more than scintillating orbs of light , and no Quasilumin is known to have a unique name . They often speak without emotion , even robotically . Functions . Al ' Taieu , Grand Palace of Hu ' Xzoi , and The Garden of Ru ' Hmet . If an adventurer speaks to all of the Quasilumins in one of the three main areas of Lumoria , and then the final Quasilumin a second time , the Quasilumin will grant the adventurer a map of that area . There are 20 Quasilumins in Al ' Taieu , and 10 each in Hu ' Xzoi and Ru ' Hmet . Grand Palace of Hu ' Xzoi . In Hu ' Xzoi , there are also four Cermet Alcoves that each spawn a mobile Quasilumin . Players must escort the Quasilumins to their destinations , protecting them from harm , so that they may open doors along the way that are otherwise impassable . This is necessary for the " " mission " A Fate Decided " , for reaching Quasilumin NPCs to acquire the map of the Grand Palace of Hu ' Xzoi , and also for fighting certain Notorious Monster s in the grand palace . Abyssea - Empyreal Paradox . In the alternate realm of Abyssea , Lumoria rests on the surface of the Abyssean moon , but the Empyreal Paradox has separated from the rest of the Celestial Capital , and is the only portion of Abyssea ' s Lumoria accessible to players . In it , there are two Quasilumins . One is an Atma Infusionist , offering to imbue players with the effects of their collected Atma key items , and the other Quasilumin is a Cruor Prospector , offering temporary items and status enhancements in exchange for cruor .
Firemane ( Final Fantasy XII ) The Firemane is a boss in " Final Fantasy XII " fought in the Garamsythe Waterway . It is the game ' s second boss , and a Fire - elemental horse . Battle . Most players would initially expect Firemane to be weak to Ice , however , in " Final Fantasy XII " , Fire - elemental monsters are weak against Water , not Ice . The party will not have any Water - elemental spells at this point , so the best strategy is to cast Protect and use physical attacks . Amalia will be using Potions on characters who are low on HP . The water to either side of Firemane doesn ' t damage him , but it does increase the amount of damage your party can do to him . Attacks that connect with Firemane on the water will do a modest amount more damage ; he can be lured out by having your party retreat and wait for him to follow . The boss hits hard , physically , as well as occasionally casting Fire . To lower magick damage , the party can equip the Goddess ' s Magicite on someone not responsible for Cure magick . Firemane ' s special attack , Bushfire , can inflict Poison , and it affects the whole party , so it ' s useful to have a few Antidotes ready . Amalia may not be able to provide Potions fast enough to balance the damage , so it is advisable to give someone else a Cure gambit . Rewards . Montblanc will give the player 200 gil for defeating the Firemane .
Jinx Jinx is a recurring ability in the series . Its effects vary per game . Appearances . " Final Fantasy X " . Jinx is a Special ability found on Kimahri ' s section of the Sphere Grid . It costs no MP to use . It claims to lower the targets ' Luck stat at once , but does not give the full impact of a reduced Luck . Each use reduces the evasion chance of all enemies by 1 % , and increases the chance of landing a critical hit on them by 1 % ; it has no impact on the target ' s accuracy or their chance of landing a critical hit themselves in their attacks . The effect can be stacked of up to five times . " Final Fantasy XIII " . Jinx is the only Saboteur auto - ability . It increases the duration of all existing debuff and debilitation spells on the opponent by 5 seconds whenever a new ailment is inflicted . " Final Fantasy XIII - 2 " . Jinx is still the only auto - ability accessible by Saboteurs and no changes have been made . It is available to Serah via normal leveling , but the player needs to infuse a Saboteur monster with a combined total of 99 Synergist level s for the Saboteur to learn Jinx . Noel cannot learn it at all .
Red Saucer IV Red Saucer IV is an enemy from " Crisis Core - Final Fantasy VII - " . The Red Saucer IV poses a bigger threat than most other enemies due to it possessing the Ultima spell . It is highly recommended to dispatch them quickly and efficiently through the means of either Costly Punch or Tri - Thundaga ( Tri - Thundaga being the preferred method if they ' re all grouped together ) . Regular attacks also work well against them .
Yensa The Yensa is an ichthian / yensa - type enemy from " Final Fantasy XII " , named for the region they inhabit . Unlike other ichthon - type enemies whom are docile when they fly up out of the water or sandsea , the Yensa is aggressive and will attack . The Urutan - Yensa use the Yensa as transport across the Sandsea .
White Mage ( Bravely Default ) The White Mage is a job in " Bravely Default " . It is obtained after defeating Barras Lehr and Holly Whyte at the western lake near Caldisla . The White Mage ' s primary strength is the ability to cast White Magic , which is primarily focused on healing and buffing spells , and some offensive Wind spells . The White Mage ' s stats are geared towards magic power , magic defense , and MP . A character able to cast White Magic is critical in virtually any party to keep the party members alive — while some other jobs have healing abilities , the White Mage is the most effective at it . Appearance . The White Mage mostly takes the appearance of traditional " Final Fantasy " White Mages , with some changes . The female version of the outfit is more revealing than usual , consisting of thigh - high red boots or stockings with white trim , a large - brimmed white hat with red lining , and a white robe and cape with red gloves . Agnès ' s variant of the outfit has no sleeves and elbow - length red gloves , while Edea ' s has white sleeves . Tiz and Ringabel forsake the hat for a small white and red cap , similar to a Jewish " yarmulke " , and wear long white cloaks over their robes . Proficiencies . Abilities . The White Mage ' s job command is White Magic , which lets the White Mage cast spells in that school of magic . They also learn numerous abilities to increase their durability in battle .
Garik Ronso ( boss ) Garik Ronso is a boss in " Final Fantasy X - 2 " fought alongside one or two Ronso Youth s . During Chapter s 1 and 2 , the player answers the questions of Ronso on Mt . Gagazet . If the " right " answers are given , Garik will be weaker than normal and only have a single Ronso Youth . If the player gave them the " wrong " answers , Garik will be stronger and have two Ronso Youths aiding him . Battle . When Garik is in his strongest form , he will use Mighty Guard , and the Ronso Youth will drain the party ' s MP . The Gun Mage can only learn Mighty Guard from Garik during this battle as he doesn ' t use it if he is weakened . He must be confused to cast it on one of the girls . If Garik is weaker , he won ' t use Mighty Guard , and the Youths won ' t drain the party ' s MP . Garik ' s Defense is also weaker in this form . Strategy . The player should Dispel Mighty Guard ' s effects , and hit him with the party ' s strongest attacks . A good strategy is to concentrate on one enemy at a time , usually starting with the Ronso Youth . After both cronies are taken care of , the party can pummel Garik . A high - level Berserker is helpful . Fiend Arena . Garik appears in the Youth League Tournament in Shinra ' s Fiend Arena , alongside two Ronso Youths . He is much stronger than he was during the Chapter 3 Mission , though the Ronso Youths are not .
Barsleep Barsleep is a White Magic spell found in " Final Fantasy XI " . When cast , the spell will decrease the duration of time that the player is afflicted by the Sleep status effect . Like all Enhancing Magic , its effectiveness relies on the player ' s Enhancing Magic skill . In addition , players using White Mages have access to an upgraded version , Barsleepra .
Revenant ( Final Fantasy III ) Revenant is an enemy from " Final Fantasy III " , fought in the Sealed Cave . Battle . Revenant physical attack has a chance of inflicting Poison on hit , but otherwise are not much of a threat to a properly trained party . Since Revenants are undead , items like Potions or Cure - type spells and Holy does damage , are susceptible to the Fire tier of Black Magic , and are defeated easily with Raise or Phoenix Down . Any absorption attacks will backfire and the user will lose HP . Furthermore , Revenants are immune to Toad and Confusion .
Island Closest to Heaven The Island Closest to Heaven is on the far northeastern side of the world near the heavily wooded area on the north side of the Esthar Continent . It is a small island in a short archipelago of islands , making it difficult to find without guidance , and can only be reached using the " Ragnarok " . While it has no relevance in the main story , like its counterpart , the Island Closest to Hell , it contains some of the strongest monsters in the entire game , all of which are level 100 . The monsters found on this island focus on using negative status - inducing spells . These monsters can be easily used to grind , as all of them are susceptible to Quistis ' s Degenerator attack , which will instantly kill the enemy . By using the ability Initiative and keeping Quistis in Critical HP , any team can be quickly leveled up . In addition to the powerful enemies , 35 hidden draw points of high level spells litter the area , most notably Ultima . However , not every draw point will be active at the same time , and they can take a long time to recharge .
Commoner ' s Graveyard The Commoner ' s Graveyard is a location from " " . It is located in the back of Rivelgauge Monastery . When Layle and Keiss are pursuing Amidatelion , Layle finds Belle being threatened by Blaze , a fire - wielding Crystal Bearer . After defeating him , Layle escapes the Lilty army , under command of Jegran , on a wild chocobo . In subsequent visits , Layle will find a handful of mourning people . Ghosts can also be found , one of which is a cat , who can be lifted up and acts normally . Ghosts who are above graves cannot be interacted with . One grave ( " Empty Grave ? " ) contains a hidden treasure chest , and can be robbed . To the north of the Graveyard , a door can be opened , leading to a cliff . Near the edge , Layle finds the ghost of a Lilty elder , and may use his powers on him . In there one can also find a black chocobo , the same one Layle used to chase Amidatelion . It makes no sound when mounted . If one rides it off the cliff edge , the minigame of Amidatelion ' s Chase begins , but they will not be there to be chased and therefore the player will not earn any score . One can nonetheless play through it to earn medals .
Crystal Knight The Crystal Knight is a Trophy Rare Game enemy found in the Great Crystal in " Final Fantasy XII " . Bestiary entry . Derivation : Crusader Requirement . To find the Crystal Knight the player must have spoken to the " Huntmaster " in Phon Coast and defeated Thalassinon , which will trigger the start of the Rare Game quest . Then , to spawn the Crystal Knight , the player must traverse from A Vikaari Kanbhru Ra to A Vikaari Sirhru Praa to Sthaana Sagittarius and to Dhebon Jilaam Praa ' dii before going back to A Vikaari Kanbhru Ra . To put it more simply , the player must start at Way Stone XX and run a clockwise loop to the Sagittarius Gate Switch and back . This circular journey spawns the Crystal Knight . He appears on the platform with two Forbiddens . Once it has been slain , the Crystal Knight can never be hunted again . To reach the Sagittarius Gate Switch , from the first area of the Great Crystal the player should move one area to find and open the Scorpio Gate Switch , then move back to the previous area and take the exit to the left of the path to the Scorpio Gate Switch . This takes them to Waystone IX , which teleports the party to Waystone X , depicted on the map to the left . Battle . Crystal Knight uses Darkga , which can hit for over 2 , 000 damage . It fights alongside Forbiddens . Crystal Knight ' s physical strikes inflict Slow . The worst attacks it will use is Shining Ray , which will hit for about 1 , 500 HP damage on the entire party , and Immobilizega . Strategy . The Crystal Knight is not the most powerful of Rare Game , but still should not be taken lightly . Before the battle , the party should equip either Demon Shield or Black Mask to each party member to prevent damage by Darkga . Weapons with the Holy element damage him more effectively . As the battle begins , the party should cast Dispel to remove its status buffs and next take out the two Forbiddens that battle alongside it . Taking them out first will prevent a lot of negative status effects on the party . When attacking the Crystal Knight , one party member should hold back for healing and casting Haste to cancel out Slow . The battle is a lot easier if the Crystal Knight is silenced .
Quetzalcoatl ( Revenant Wings ) Quetzalcoatl is the Rank I Thunder Ranged Esper in " " . Its attack , Thunder , deals damage to a single enemy . The yellow Quetzalcoatl are ally Yarhi , while the blue ones are enemy Yarhi . Attributes . Quetzalcoatl is one of the few Rank I Ranged Esper to have an astounding growth in Attack Speed . Making its time between attacks to be 2 . 9 seconds till 1 . 8 seconds ! Although that the fact about it is that its final Attack Speed is 50 , lesser by 2 than Sylph , making Sylph to have a slightly shorter time between attacks in the terms of milliseconds . Its total latency was 14 , second to Cactoid ( 16 ) exceeds Sylph ( 12 ) and Shivan ( 11 ) . Quetzalcoatl basic attack , Thunder attribute is magickal , so it uses Magick stat instead . If it is Silenced , it will not be able to attack at all . Its hit style is direct shot , which means that it hit and stop at any target that within the attack ' s range . Quetzalcoatl , although demeaning and barely notable for its actual talents , has its advantage . It ' s notable for it ' s faster and quicker attack than Sagittarius ' s and especially Tiamat ' s . Quetzalcoatl has the highest Speed and Magick amongst Rank I Ranged Espers , including Magick Attack ( note that Quetzalcoatl ' s Magick pars with Sylph ' s ) . It ' s probably the best earliest choice to decimate Water Flying foes like Aquarius and Siren .
Crescent Unit Novus Crescent Unit Novus is an enemy from " Crisis Core - Final Fantasy VII - " . Crescent Unit Novus , much like all other Crescent Unit enemies , has low Spirit and thus is weak to magic - based attacks . Regular attacks will also suffice as the enemy is easy to interrupt with them .
Grimalkin ( Final Fantasy XII ) The Grimalkin is a Trophy Rare Game enemy found in the Tchita Uplands in " Final Fantasy XII " . It carries a rare item , Coeurl Whisker , needed for Orochi , the second strongest ninja sword in the game . If the player wants to farm the Whiskers , they must not kill the Grimalkin , only steal and then exit , as once killed , Grimalkin , as all trophy monsters , will never spawn again . A Coeurl Whisker can also be obtained from the Ose . Bestiary entry . Derivation : Coeurl Requirements . To find the Grimalkin the player must have spoken to the " Huntmaster " in Phon Coast and defeated Thalassinon , which will trigger the start of the Rare Game quest . Grimalkin then has a 10 % chance of replacing one of the Coeurls in the Uazcuff Hills area of the Tchita Uplands . Zoning out two areas ( most easily done by going east to the Cerobi Steppe ) and checking each Coeurl for the spawn is necessary every trip .
Giza Plains The Giza Plains is a recurring location in the Ivalice series . First appearing in " Final Fantasy Tactics Advance " as a grassy field , it later appeared as a dry savannah in " Final Fantasy XII " . Appearance . " Final Fantasy XII " . A dry Savannah at the beginning of the game , where a nomadic tribe lives . Giza Plains is the only location in Ivalice that changes appearance according to weather ; into a wet land . Giza Plains appears again in " " . " Final Fantasy Tactics Advance " . This game marks its first appearance in the series . The Giza Plains is a grassy field with a river flowing in it . Marche Radiuju begins his first mission with Clan Nutsy here . Etymology . is the third biggest city in Egypt . It is possible that Giza Plains from " Final Fantasy XII " is based on the real Giza , because the real Giza is dry , just like the Giza Plains from " Final Fantasy XII " . ' Giza ' in Arabic means ' brief ' , ' short ' , ' soon ' or roughly ' temporary ' .
Haizhe Haizhe is fiend type in " Final Fantasy X " and " Final Fantasy X - 2 " . They are distinguishable by their bird - like appearance , closer to the appearance of " Final Fantasy VIII ' s " Quezacotl . They specialize in elemental magic . In " Final Fantasy X - 2 " , fiends of this type take 14 kills to Oversoul .
Trickster ( Revenant Wings ) The Trickster is an enemy from " " . Like its appearance in " Final Fantasy XII " , it appears as a white chocobo with several powerful moves . The Trickster is also a Rank III Melee Non - elemental Yarhi . Its normal attack , Beak , deals light melee damage to one foe , but it can also use the Choco Comet ability to deal heavy damage in an area . The Trickster appears only on a sub - level of Midlight ' s Deep , surrounded by many lesser chocobo type enemies . There are five Tricksters , and oddly enough , they are all Group Leader s . This means they may capture the player ' s Summoning Gate s .
Tobikage ( boss ) Tobikage is a boss in " Final Fantasy Dimensions " . He is fought at the Tower of Trials . First Battle . This is an unwinable battle as Tobikage will cast Stone Skin at the start of the battle , making him invincible . The battle will continue until Jinnai uses Smoke Bomb and they flee from it . Second Battle . This battle is a bit tricky as Tobikage fights along side with three clones of himself . If a clone is damaged , it will counter the attack before disappearing . Most of his attacks will damage every character for about 300 points of damage , except Assassinate , which will instant - kill a character . He also use Displacement after a while to replenish the clones and change his position . Strategy . As Tobikage uses Displacement gradually , randomly attack a target may end up with another Displacement being casted before his real body is revealed . It ' s recommended to use an attack that can heavily damage all targets at the same time . The party will get 3 counter attacks consecutively in exchange for his real position . Also , a White Mage with Curaja or two Dancers with Cure Waltz should be enough to keep the party healthy . Repeat the process until he is defeated . Third Battle . This battle is scripted . It lasts until Jinnai uses Flash and he cannot be Knocked Out .
Capparwire ( Final Fantasy VII ) Capparwire is an enemy from " Final Fantasy VII " , fought in the forest s near Junon and in the seventh round of the Battle Square before the player obtains the Tiny Bronco . When fought in the Battle Square , its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . Battle . Capparwires can be dangerous , as their Grand Spark attack hits for over 100 damage , and they often attack in groups of five . Capparwire are ideal enemies for quickly leveling up Limit Breaks that require a certain amount of kills . Capparwires may be a useful spot for players to steal valuable Ethers , which can be sold for 750 gil a piece . Since Capparwires tend to show up in groups of three or five , it is easy to amass plenty of Ethers while earning EXP , AP , and gil from defeating them . Strategy . Powerful attacks that hit multiple targets ( such as Matra Magic or Limit Break s ) should be used to kill them quickly . AI script . AI : Main
Gurdy ( Final Fantasy XII ) Gurdy is the only sister of Montblanc and twin of Hurdy . She is a moogle involved with chocobo rentals . In all of her artwork , she wears a dress with over - sized sleeves and a white flower on her head . Gurdy is also referred to as Chocobo Seller Gurdy . Story . " Final Fantasy XII " . Gurdy runs the chocobo ranches across Ivalice . If the player doesn ' t ever talk to Gurdy and refuses the offer of a free chocobo in Jahara , the player gets an extra scene in Mt Bur - Omisace where Gurdy will ask why the party is avoiding chocobos . She encounters Vaan when petitioning a hunt for the Trickster , and when she hears Yiazmat has been slain . She also has a small part in the great cockatrice escape sidequest . Gurdy ' s chocobo stable locations . The moogle next to the girl who resembles Ritz Malheur ( found at the beginning of the game ) is speculated to be Gurdy . Her statue could also be obtained along with her five brothers , and is the second last statue to be obtained before Hurdy . In the side story . In a side story , " Chapter 4 : Hurdy Heads for the Hills " , Gurdy was going to offer Hurdy a chocobo , but thought he couldn ' t ride one . Hurdy says he could ride a chocobo just fine , but doesn ' t ride them on principle . She also requests an accessory from him . Hurdy lastly mentions that Gurdy acts more like a mother than a sister . Other appearances . " Final Fantasy XV " . Gurdy appears as a moogle doll in the quest " The Brothers Kupomazov " at the Moogle Chocobo Carnival . She is said to be the youngest moogle . " Final Fantasy Trading Card Game " . Gurdy appears on a card . " Triple Triad " . Gurdy appears on a Triple Triad card in the version playable via " Final Fantasy Portal App " . Etymology . Both Hurdy and her twin brother are named after the musical instrument , . In French , her name is Mandoline , which is similar to the musical instrument , a type of lute , while her twin brother ' s name is Luth .
Scribe Scribe is a in " " obtained after defeating Adventurer and Faithful Fox in the Trial Tower . The crown ' s special ability allows the user to grow more powerful the more time the player spends playing the game . Depending on how much effort the player has put into the game , the Scribe can be either the weakest or the strongest class the player can use . The first two abilities , Time and Wireless , depend on how much time the player has spent playing both single and multiplayer mode . The crown ' s third ability , Crown , heals the user ' s HP depending on how many crowns the user has mastered . If all of the user ' s crowns are mastered , the user will have 100 % HP recovery . The Scribe ' s final ability , Completion , gives the user a boost on all their status levels depending on how much of the game the player has completed . If the player has completed everything in the game , their status levels will rise to the max level and they will be able to deal over 9999 damage in each hit . The crown has great proficiency with all kinds of weapons , but they have low stat multipliers . The job ' s special armor , , provides a 5 % boost to the user ' s Intellect , Spirit , and Strength .
Devout ( Final Fantasy III ) The Devout , also known as the Shaman , is a job class in " Final Fantasy III " . It is gained from the Earth Crystal . Devouts can cast all White Magic spells . They also possess higher MP for high - level White Magic . Devout is considered to be a powered - up version of the White Mage job . The Devout can cast every White Magic spell , making them very useful . They also have balanced MP growth . As with the Warlock ( Magus ) job class , the Sage job class is superior to the Devout job class , having access to both Black Magic , White Magic , " and " Summon Magic . Other appearances . " Final Fantasy Trading Card Game " . Devout appears with Ice - , Wind - , and Water - elemental cards . All playable characters from the 3D remakes are represented . " Triple Triad " . Refia appears as a Devout in the version available via " Final Fantasy Portal App " .