naist-nlp/zeshel huggingface dataset:
Ralph Peoples Ralph Peoples is Hoover Dam ' s police chief in 2253 . Background . Ralph Peoples , born in 2209 , spent most of his life wandering the wasteland . He would stop here and there to do the odd job , but never really stayed very long in one place . It was a stroke of luck when Governor Dodge came to Hoover Dam the same day that Ralph was there . Ralph took an immediate liking to Dodge , seeing that he could possibly make a difference at Hoover Dam , and make a home . So , when Dodge asked Ralph to be his police chief , Ralph did not hesitate to accept . Ralph had hoped he would eventually find a place to settle down , and it looked like Hoover Dam might be that place . Ralph is a tall , somewhat lanky man with chiseled features and leathery , weather beaten skin . He has no fear of anyone and is only interested in upholding the law within Hoover Dam . The only thing that has him a bit concerned is the NCR - Brotherhood War . Ralph can see a real possibility of the Hoover Dam community collapsing and his home disappearing . If that happens , Ralph will just go back to drifting and taking the odd job here and there , especially if has something to do with bringing scum to justice . Relationships . Ralph has his eye on the 3 - Some Caravan , not trusting ex - cons ( with the irony being Ralph was once a mercenary ; not exactly a big cut above ) . He is always looking for a way to " expose " the Giordano triplets for the crooks he thinks they are , and the Prisoner can scheme to frame the 3 - Some Caravan company to get them shut down ( which will tickle Crimson Caravan to no ends ) . This is a big way to earn the trust of Crimson and find out about their little operation . Of course , the Prisoner has a chance to score even more brownie points with Ralph by exposing Crimson ' plans ( through evidence from their ledgers ) , but that would end with Hoover Dam having no caravan companies left over , which could be a problem in the long run ( if the Prisoner framed 3 - Some , that is ) . Interactions with the player character . Other interactions . Ralph would not have many policing missions for the player , but would appreciate a player who is a snitch ( read : informant ) . A couple of policing scenarios might seem a bit more than Ralph can chew and he could solicit the player for assistance , with the player choosing a violent or diplomatic solution . Appearances . Ralph Peoples has not appeared nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
Metal structure Metal structures are a series of contructible settlement objects in " Fallout 4 " . Characteristics . Metal structures are the second set of structure s that can be built early game by the Sole Survivor . They are more difficult to work with due to the limited quantity of walls and end caps available in a move diverse range of styles than their wooden counterparts .
Easy City Downs terminal entries Easy City Downs terminal entries are a series of entries found on four terminals at the Easy City Downs in " Fallout 4 " . Three terminals contain the exact same content and are locked . Clubhouse / Master control / Robot control / Repair shop terminal . > Robot Controls . OR > Turret Control . Entry only found on the Repair Shop terminal .
Patty Patty , a female vault dweller , is the security officer of Vault - Tec ' s secret facility , the Secret Vault in 2208 . Background . She became a new leader of the community of those who survived the chaos by hiding in the garden area after is killed . She went missing in the ruins area . Patty helped the Initiate to recover after their battle with Attis and asked them to help her to shut down an auxiliary vent , so the people in the vault could escape through it to the wastes . While her plan succeeded , she didn ' t leave the vault with the others . She remained to make sure the Vault - Tec research would not become a plague to humanity and plans to use a nuclear warhead specially designed in case of an emergency . The emergency situation begins when Attis uses modified FEV strain on himself and transforms into a giant , regenerative blob that grows with each second . She tried to make it to the warhead terminal , but was caught by Attis ' tentacles . He began to grow inside of her , slowly eating the woman . The Initiate found her , and she asked them to use the terminal , so the vault and Attis would be destroyed . Before she goes , however , she asked the Initiate one more thing - to kill her , so she could avoid this terrible death . The Initiate shot her in the next moment , saving her from suffering . Playable . She is also a playable character after completing Chapter One . She is very similar to Nadia , though she does have some extra advantages . Appearances . Patty appears only in " " .
Leather armor ( Fallout ) Leather armor is a piece of armor in " Fallout " and " Fallout 2 " . Background . This leather armor is based on pre - War armor designed for motorcycle riding , football , and other dangerous contact sports . It is likely that the simple construction techniques required to produce armor of this design made it a popular choice following a nuclear disaster . It provides moderate protection , and the light construction makes it easier to dodge attacks or run away while worn . Unfortunately , it provides little to no protection against explosions or plasma attacks . Characteristics . Leather armor is a lightweight body armor made from tanned brahmin hide , offering protection from firearms and melee damage .
And Stay Back And Stay Back is a in the " " " Dead Money " . Effects . While using a shotgun , each pellet has a 10 % chance to knock an enemy back . Note that this perk actually knocks the enemy down rather than sending them flying as the description suggests , similar to Super Slam ! for melee attacks . The weapons affected by this perk are the same as those affected by the Shotgun Surgeon perk , namely :
Fallout : New Vegas soundtrack The " " soundtrack contains three main elements : Background . Inon Zur reprised his role for composing the orchestral score . In comparison to " Fallout 3 " , " Fallout : New Vegas " went for a smaller scale using sound design synthesizers , The Lyris Quartet providing the strings , and a few guitars . The result is " quite a twangy , a little Western , but a very twisted western sound . " Regarding the period tracks : " the score for New Vegas is basically portraying more of the psychological place that we want the player to be and the songs are giving them more of the adventure of the era . " In addition to 80 minutes of new score , Bethesda and Obsidian got the rights to integrate the previous scores from earlier " Fallout " games . Developer Joshua Sawyer contrasted the music choice of " Fallout 3 " as having a " goofy upbeatness " of the 30s and 40s while " New Vegas " focused the crooner - style Rat - Pack - late 50s as well as bluegrass and country music from the 40s to the 50s . Despite the game having to Elvis Presley , developer Jason Bergman revealed on the Bethesda forums that performance rights to any of Elvis ' songs would be too costly . Music supervision and clearance was done by Christopher S . Parker and Brandracket , LLC . Tracks listed in credits . " Note : The track listings in the credits do not accurately reflect the playlist for those stations . See the pages for the , or see the page for correct track information . " Credits . Radio New Vegas Black Mountain Radio Additional licensed tracks . The following additional tracks , licensed from APM , a company , appear in - game , either on Radio New Vegas , Mojave Music Radio , or Black Mountain Radio , in the lobbies of the Tops , Ultra - Luxe , or Gomorrah casinos , or in the Aces Theater in the Tops . Ambient music . iTunes release . In February 2013 , Bethesda made the ambient music ( as well as the non - radio " performed " songs ) from " Fallout : New Vegas " available on iTunes in the Fallout New Vegas : Original Game Soundtrack release . Tracks from older Fallout titles . From " Fallout " . See the Fallout soundtrack page for more information on these tracks . From " Fallout 2 " . See the Fallout 2 soundtrack page for more information on these tracks . From " Fallout 3 " . See the Fallout 3 soundtrack page for more information on these tracks .
The Legend of RedEye ' s Name " The Legend of RedEye ' s Name " is a song written by RedEye in the " Fallout 4 " add - on " Nuka - World " . It tells the story of how he got his name , during a drinking contest at the Combat Zone with a supposedly largely built man . Lyrics . < poem > So this one time , Long TIME ago , I ' m enjoying myself , you know , out in the Combat Zone , A few bets , a few drinks , a WHOLE lotta jokes , I ' m makin ' friends , havin ' a good time , This one guy , he gets jealous , I mean , I can ' t blame him - - it happens to me all the time ! They just get upset , that thing is cool , anyway , he ' s this REALLY big guy , I mean like , HUGE guy , actually , I don ' t remember his name , doesn ' t matter , shut up ! So this big idiot decides he ' s gonna challenge me to a drinking contest , guess he figures he ' ll make me look like a fool in front of the nice folks at the Combat Zone , So he lumbers up to me , comes up to my table , tells me he could drink me UNDER the table , I ' m like " The HELL you can ! Try me ! " , So , everybody gathers ' round , ' cause it ' s clear this is gonna be the COOLEST thing , that happens all night , and we just go at it , just shot after shot after shot ! Now the whole time , he ' s talking shit about me , I mean , telling me I ' m gonna lose , telling me that I ' m a piece of shit , you all that stuff , and I ' m just laughin ' , I ' m laughin ' , I ' m takin ' my shots Now I ' m so drunk , I mean , SO drunk , that it ' s crazy later on , people were like " Man you were so amazing ! I didn ' t even know how you could still be standing ! I never seen anyone drink that much ! " and after a while , I see that big guy startin ' to get wobbly , right ? like he ' s not gonna last much longer , But , like , I take a minute to make sure I ' m not so drunk that I ' m just seein ' shit , but I ' m right - - It ' s him ! He is wobbly so I push through it , man ! I knuckle down , and I keep takin ' shots ! finally , he just goes face - first into the table ! out cold ! no question ! and I ' m so pumped up , I pick this guy UP ! I kid you not ! I shit you not ! I picked him right up , totally raged out , and just , BAM ! Slammed him back down onto the floor and I ' m screamin ' " YEAH , MAN ! YEAH ! WHO ' S THE BEST ! ? WHO ' S THE BEST ? ! WHO ' S THE BEST ? ! " , and this one guy , he comes over , he looks me in the eye , and he ' s like " Oh man ! you blew all the blood vessels in your eye , man ! that ' s totally messed up ! That ' s SO COOL ! " Then everyone cheers even more , and I was so pumped up , I didn ' t even feel it ! and everyone ' s all like " YEAH , LET ' S HEAR IT FOR REDEYE ! " It was pretty great , you shoulda been there ! < / poem >
Wellesley General Wellesley was a general in the U . S . Army . Background . He was Chief Liaison Officer of the Big MT Research Facility . In 2077 , he went on a visit to the Divide to collect the protester prisoners and send them back to Big MT for experiments . Appearances . General Wellesley is mentioned only in the " " " Lonesome Road " .
Griffon Griffon is a ghoul resident of the Underworld operating as a conman in the Museum of History in 2277 . Background . Griffon is a huckster , a con - man , a snake oil salesman . His current scheme is purchasing Aqua Pura , and stashing the water to sell to human s the Brotherhood isn ' t giving it to ( raiders , slavers , Outcasts , etc . ) . He then puts regular irradiated water in the Aqua Pura bottles , and sells it to ghouls in Underworld as " Aqua Cura , " claiming it reverses the ghoul condition . He wears a wig he found in the Museum Authority stock room , and for a ghoul , looks pretty healthy ( just a coincidence , but helps make it seem like he ' s selling the real deal ) . Appearances . Griffon appears only in the " Fallout 3 " add - on " Broken Steel " .
Loopal Loopal is a martial artist in Chinatown in 2241 . Background . Lo Pan wants the Chosen One to prove himself against his students , before he may enter martial combat with Lo Pan ' s arch enemy , the Dragon . Six of his followers have to be defeated . Loopal is the third one , following Wejungh . Appearances . Loopal appears only in " Fallout 2 " .
Thorn sprayer Thorn sprayers are hostile plant creatures found in the American Southwest . Background . An earthquake damaged a hub in the garden which then sent out scrambled commands that were interpreted by the greenhouse as instructions for altering the plant life and environment . As a result , a variety of carnivorous plant life was created . Appearances . Thorn sprayers were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Nikola Tesla and You ( Fallout 3 ) Nikola Tesla and You is a skill book in " Fallout 3 " . Characteristics . Reading this book permanently improves your Energy Weapons skill by 1 ( 2 with the Comprehension perk ) . Locations . < section begin = " Locations " / > < section end = " Locations " / >
Graygarden homestead The Graygarden homestead is an unmarked location in the Commonwealth in 2287 . It lies just to the west of Graygarden . Layout . The building is a small home that has been partially collapsed . There are entrances on the first and second floors . Next to the house is an open garage containing some miscellaneous items . On the first floor is an inaccessible door hiding a small room with a bed . It can only be opened during the quest Pinned . To its right lies the stairs to the cellar . The cellar is locked with an Expert lock , and is quite large compared to the upper floors . It features a Novice locked toolbox , an Advanced locked safe and a chemistry station . Appearances . The Graygarden homestead appears only in " Fallout 4 " .
Chicken Chickens are long - domesticated birds that were raised by human farmers for food , and until relatively recently also used to entertain and encourage gambling in the form of cockfighting . Background . In a world where chickens are apparently extinct , it seems some survived underground and lead short lives on the surface protected by the short - lived residents of the Hilltop Farm ruins . Miles was most likely the primary caretaker as the only one with farm experience . Characteristics . Chickens are gregarious , domesticated fowl reared for meat and eggs . They are the most common and widespread domesticated animals whose ancestors were domesticated up to 8000 years ago for food and / or entertainment in the form of cockfighting . Male chickens are known as roosters , while female chickens are known as hens . The hens lay eggs , which are fertilized by the rooster . Fertilized eggs , kept under the right temperature via the intervention of a hen or a climate - controlled environment , eventually reveal infant chickens , known as chicks . Appearances . Actual chickens are referred to in " Fallout 2 " , " Fallout 3 " as taste and " " in the form of graffiti . Others may be found but only as a means of calling someone afraid . " Fallout 4 " s " Far Harbor " add - on is the only instance in the entire fallout universe to date that features live chickens .
Matt ( Vault 13 ) Matt is a captive of the intelligent deathclaw s in Vault 13 in 2241 . Background . Matt is a tall , slender man who stumbled on Vault 13 and was captured by the intelligent deathclaws living there . Matt sees the intelligent deathclaws as a threat to human ity , and bombed Kerith and her hatchlings . After that the intelligent deathclaws give him freedom of movement within the lower levels of the vault , but he is never allowed on level 1 where the exit is . Next Matt destroyed the voice module and then disabled all keyboard input to force the deathclaws to begin raiding human lands and to be discovered . Matt wants to escape so he can see them wiped out . Interactions with the player character . Other interactions . Matt tries to convince the Chosen One to help him escape the vault . Appearances . Matt appears only in " Fallout 2 " . Bugs . After agreeing to help Matt escape the vault , you will be at the first floor . The deathclaw s there will start attacking him but not you nor anyone in your party unless you attack them first . If Matt is killed and you haven ' t attacked any of the Deathclaws you are free to leave the screen . But , returning or saving and loading a game in the Vault will crash the game .
Destroy / Drive Off NCR Military Destroy / Drive Off NCR Military was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located at Denver . Quick walkthrough . Butch wants you to destroy or drive off NCR Military . These are guys who work for Presper .
Vault 13 canteen The Vault 13 canteen is a in " " . Characteristics . As long as the canteen is kept in the Courier ' s inventory , they will take a sip from it every five minutes , restoring 15 HP and lowering Dehydration by 25 in Hardcore mode . An on - screen notification will tell the player when this happens . There is no way to " forcibly " take a drink , nor does the canteen ever run out of water ; the five - minute timer starts when the canteen is placed in the Courier ' s inventory ( not when a save is loaded ) and runs in the background , even while the Pip - Boy is up . Under certain circumstances , such as when sleep ing or fast travel ing right before the hydration level reaches the trigger point , the player can skip this trigger point and become dehydrated . Location . Originally , the only way to acquire this item was by redeeming the code that came with the pre - order exclusive " Classic Pack " . It can now also be acquired by purchasing the " Courier ' s Stash " or by having the " Fallout : New Vegas " Ultimate Edition , which includes all add - ons .
Junk fence The junk fence , junk fence curve , junk fence corner , junk fence doorway and gate are settlement objects in " Fallout 4 " . Characteristics . Junk fences are fences made out of scrap items such as rusty metal , wooden planks and car tires . The junk fences are the only type of fence that don ' t snap to themselves ; Thus making it harder to make borders around settlements using junk fences than other types . Crafting . Junk fences are located under " Structures → Fences " in the workshop .
Small scorched book The small scorched book is a miscellaneous item in " Fallout 3 " and " " . Uses . It is useful only as Rock - It Launcher ammunition in " Fallout 3 " . In " Fallout : New Vegas " , however , it can be used ( via the Book Chute in the DLC " Old World Blues " ) to make blank book s which can be used in Skill book recipe s to make . With Voracious Reader , they can be used to create as well . They can be found in many locations in both games , predominately in houses and libraries .
Death Ray hub The Death Ray hub is a location on board Mothership " Zeta " . Layout . From where you teleport in , follow the corridor and to the left is a small room , use the terminal next to the door to open it . Within this room is a container and a support drone . The drone can be rewired and activated so that it targets enemies of the player . A U - turn to the right from the teleporter leads to a room symmetrical to the other small one , also containing a support drone . This drone may also be rewired and activated to provide useful support to the player . Several aliens will be coming from the only door left coming from this room . Follow this path to come into a large room . There is a healing archway , and to your right is a turret terminal that can be used to disable the nearby turret . Continue following the fairly linear path . There are not many alien enemies , but lots of alien workers . The workers can be avoided or killed , depending on whether or not you want the bad Karma . This eventually leads to the Death Ray control door . Appearances . The Death Ray hub appears only in the " Fallout 3 " add - on " Mothership Zeta " .
Gunther ( Fallout ) Gunther is a man who owns a home in the entrance of the Hub in 2161 . Background . A stern man in his thirties , he gets by through working for farmers and the caravans , and says he is partial to the Far Go Traders . Appearances . Gunther appears only in " Fallout " .
Stevie - Ray Stevie - Ray was the president of the Republic of Stevie - Ray in the Capital Wasteland , which eventually became the Republic of Dave by 2277 . Notes . At one point in history , the plot of land was renamed the " New Republic of Stevie - Ray " . Whether this is the same Stevie - Ray is unknown . Appearances . Stevie - Ray is mentioned only in " Fallout 3 " .
Lauren Plummer Lauren Plummer is a character in Nuka - World in 2287 . Background . Lauren Plummer was a trader working in Cappy ' s Cafe with Keith Dawkins prior to the takeover of Nuka - World by Colter , remaining there after the raiders ' arrival . Like Fritsch , she does not wear a shock collar as she refuses to wear one , saying that the raiders have " a healthy mix of fear and respect . " Appearances . Lauren Plummer appears only in the " Fallout 4 " add - on " Nuka - World " .
Thump - Thump Thump - Thump is a unique in " " . Characteristics . Thump - Thump is a unique grenade rifle which has the extended range of a barrel extension mod found in its common counterparts and enhanced AoE radius . It also has 30 % faster attack speed , 0 . 5 lower weight , and is 25 % more durable compared to a standard grenade rifle . It also has a unique texture and the words " Thump - Thump " scrawled on the side with an arrow pointing towards the muzzle . There is also a drawing of an angry beaver with red eyes holding a rifle on the stock . Standard 40mm grenades fired from this weapon will have twice the velocity as ones fired from other grenade rifles . Durability . Thump - Thump can fire a total of about 620 standard rounds from full before breaking . Location . Nellis array - Inside the building , south / southeast of the generator switches during or after the quest Ant Misbehavin ' . It is next to two broken generators , by a skeleton . Notes . If the Boomers are killed for Mr . House or Caesar ' s Legion before obtaining Nellis array building key by Raquel , Thump - Thump cannot be obtained . The building ' s door is unpickable and can only be opened with the key , which does not appear on her body if she dies .
Patched three - piece suit The patched three - piece suit is an outfit in " Fallout 4 " . Characteristics . It provides a bonus of 1 Charisma and 1 Perception when worn . It is a ratty tan business suit with a blue vest and red unfastened necktie , complete with with dark pants and shoes . The suit does not allow armor pieces to be worn over it .
Chucky Chucky was a raider working for Ryan Brigg in 2277 . Background . Chucky was a member of the group of raiders in the Jury Street Metro station . Chucky was concerned about his tame mole rat being eaten by other attacking mole rat s in the Jury Street tunnels . It is also implied that Chucky was killed by Brigg . Appearances . Chucky is only mentioned in " Fallout 3 " .
Guardian of Forever The Guardian of Forever is a special encounter in " Fallout 2 " . The Guardian is a giant , ancient - looking time portal which allows the Chosen One to travel back in time before the start of " Fallout " to break the water chip in Vault 13 . After having broken the water chip , a notice reads " the vault has maybe 100 - 150 days left of water . This comforts you for some reason . " In the Vault , you can browse only the Overseer ' s command center . Although linear , it provides palpable benefits to the player character . Loot includes Mentats and a unique energy weapon , the Solar Scorcher . Remember to get all of the loot , because returning is impossible after leaving . Behind the scenes . The Guardian of Forever is a reference to the episode " " .