naist-nlp/zeshel huggingface dataset:
Contaminated medical supply kit The contaminated medical supply kit is a in the " " " Honest Hearts " . Characteristics . This is identical in appearance to a . With 30 Medicine , you can sterilize it with 1 bottle of either , , " or " ( all of which can be found in a nearby fridge ) . Otherwise , you can replace the contaminated parts with 1 bottle of and 1 roll of , salvage it , or take it with you and sterilize it at a campfire . Note that salvaging the parts will give you less XP for the quest Tourist Trap than the other options . Location . It can be found on a table located in the back area of Zion Ranger station .
American annexation of Canada In 2072 , the United States of America formally annexed Canada as the Sino - American War heated up at a dramatic rate . Background . The foundation for Canada ' s annexation was laid in 2059 , with the establishment of the Anchorage Front Line as America ' s bulwark against the Chinese . National relations with Canada and the United States deteriorated rapidly with continual pressure from the U . S to Canada for authorization to be given for the US Army to protect ( and by unofficial extension , claim ) the Alaskan oil pipeline hosted on Canadian land . Permission was eventually granted in 2067 , after the Chinese invaded a year later . With its military presence established , the United States began drawing on Canadian resources to support the war effort . By 2069 , this process resulted in straining Canadian resources to the breaking point and the destruction of vast stretches of timberland . Canadian protests went unheard . In fact , Canada became known as ' Little America ' in the minds of U . S . citizens . The behavior of the United States in Canada led to mass protests and rioting in several Canadian cities . A 2072 sabotage attempt of the Alaskan pipeline became an excuse for officially beginning the annexation itself , formalizing what was started in 2067 with the garrisoning of U . S . troops on Canadian soil . This process would be completed nine years after , in 2076 . Canada was placed under a draconian military occupation which effectively absorbed the Canadian half of the continent into the United States ' borders with all civil rights suspended to the Canadian citizenry . Canadian protesters , rioters , and resistance members were shot on sight , while military units swarmed across the entire length of the Alaskan pipeline . Pictures of atrocities committed by American soldiers made their way into the United States , fueling unrest and protests . At least one soldier of the US Army serving within Canada during the gritty annexation was said to be sickened by the " criminality " of the event .
River Monsters River Monsters is a in the " " " Honest Hearts " . Detailed walkthrough . From Pine Creek , the Courier can either enter the nearby cave to set explosives and close off the entrance , or kill the yao guai outside the cave . The cave option does not require combat . Completion of either option ends the quest successfully , and the particular method chosen has no effect on the rest of the game . If opting to collapse the cave entrance , the cave must be entered . From here , the cave may be explored , and three marked positions on the floor ( that look like transparent " mining explosives " ) mark where the explosives must be placed . The " mining explosives " are not traditional " items " that can be carried ; instead , they are a part of the cave and only need to be enabled . They are visually identical to C - 4 plastic explosive . There are three yao guai in a central area of the cave , but killing them is not a requirement for this quest as they can be avoided while placing the explosives . When all three explosives are set , the Courier should exit the cave and trigger the mining detonator , sealing the cave and completing the quest . If the Courier chooses to kill the yao guai outside the cave , they can simply follow the map markers to the targets and dispatch them . Once all of the target yao guai are killed , the quest is complete .
Giant wasp Giant wasps are insects living in the Midwest in the year 2197 . Characteristics . Biology . Giant wasps are large parasitic insects , very similar to bees , and they are fierce predators . Giant wasps are very large for an insect , and they are very hardy foes to low - level player characters . Gameplay attributes . Giant wasps are nasty , hostile creatures that travel in groups of three and go out of their way to find things to kill . They hate seeing human s and animals in their territory and will sting such targets mercilessly until they die from their powerful venom . Giant wasps were among the critters controlled by the Beastlords . Variants . Giant wasp . Giant wasps are dangerous creatures . They are quick adversaries , due to their insect wings , and they pack a powerful punch with their stinger . Giant wasp ( Van Buren ) . Giant wasps were going to appear in Van Buren , the canceled Fallout 3 by Interplay . Appearances . Giant wasps appear only in " " . They were also going to appear in the canceled " Van Buren " .
M . Cramer M . Cramer was a pre - War steel worker . Background . M . Cramer was a patient that went to the doctor complaining about Myalgia and enlarged lymph nodes , as well as having a feeling of " unease . " He was suspected to have an asymptomatic herpetic infection . Appearances . M . Cramer is only mentioned in the " Fallout 3 " add - on , " The Pitt " .
Computer A computer is a machine which manipulates data according to a set of instructions . In the " Fallout " universe , computers range from simple terminal s to Automated Personalities ( AP ) to Artificial Intelligence ( AI ) . Background . One of the major effects of the timeline divergence is that instead of working to develop supercomputers and miniaturized electronics ( in the process creating the first semiconductor , the transistor , in 1947 ) , post - World War II humanity in the " Fallout " universe invested its technological efforts in further harnessing the atom and robotics . As a result , computers are far clunkier than the ones in our world and most still use monochromatic , text - based displays . The personal computer was never developed due to these limitations on compactness , and all computers exist as large mainframes which can take up whole rooms . The users access them via terminal s . Nonetheless , some mainframes are highly advanced in terms of processing power , such as those capable of running an artificial intelligence or automated personalities . It should be noted , however , that typical 80 ' s / 90 ' s desktop computers are seen as map props in " Fallout " 1 and 2 . Automated personality ( AP ) . An automated personality refers to a computer or a robot created with specific skills . They are able to speak , but only on a programmed set of possible responses that are keyed in by a standard operating system . They are not able to have logical deduction or reasoning and are less advanced than an AI computer . These computers only appear in the " " " Old World Blues " . One such example is the Toaster , who is aware that he is a toaster but wishes to be something much deadlier so that he can " burn the world . " Artificial intelligence . In colloquial parlance , artificial intelligence refers to a computer or a robot that is " self - aware ; " it is capable of not only logical deduction , reasoning and communicating , but knows of its own existence , the possibility of its own mortality ( and immortality ) , and possesses creativity , desire , and , in many cases , emotion . Several AIs have appeared in the " Fallout " games . The most advanced AI to date , are the synths , specifically the Generation 3 Synths . Almost entirely biological and near - perfect clones of humans with the exception of a number of mechanical components inserted during manufacturing , Generation 3 Synths are entirely sapient and self aware , with few exceptions . List of computers in the " Fallout " games . Automated Personalities . Found only in " Old World Blues " :
Rampart Rampart is a character mentioned in " Fallout 4 " . Background . Rampart was a member of the Forged in 2287 . After allowing enemies to escape a battle , as a punishment , they were branded and exiled away . Appearances . is mentioned only in " Fallout 4 " .
Anti - personnel mines Anti - personnel mines are explosive devices found in " Fallout 3 " , " " and " " . Used to primarily target personnel , they can wound by dispersing lethal fragments , dispensing chemical agents or gasses and by releasing searing hot plasma . Anti - personnel mines are proximity fused , and can typically be deactivated and retrieved if not exploded . Chemical and gas models . Cryo mine . Cryo mines are a specialized variation of normal proximity mines which can be obtained in the " Mothership Zeta " add - on . While the mine itself does very little damage , it releases a spray of chilling liquid nitrogen , freezing its hapless victim ( or victims ) in place for several seconds . Gas bomb . The gas bomb is an improvised weapon found in the " Dead Money " add - on . It causes explosion and fire damage to enemies . Unlike other placed mines , it is thrown a short distance when used . Puffer . Puffers are not really a mine , strictly speaking , but the Beastlords use them in a similar fashion . This variety of fungus releases a cloud of highly - toxic spores when compressed , making it function in more or less the same way . T86 acid sprayer . Designed to maim personnel and damage machinery , the acid sprayer does good damage to small targets and great damage to robots . It releases a caustic agent upon detonation , spray acid in the effected area . Fragmentation models . Bottlecap mine . Bottlecap mines are powerful improvised explosives which can be found in " Fallout 3 " and " Fallout : New Vegas " . The player can also construct this weapon themselves at a workbench if they find the necessary schematics and materials to do so . Frag mine . Frag mines are standard military - issue anti - personnel proximity explosives . These mines have no special function or noteworthy features , and simply deal explosive damage upon detonation . Powder charge . It works very much like a frag mine , in that it is deployed by placing it on a surface and will explode ( after an audible warning beep ) if a character who is hostile to whoever placed the charge approaches it . T13 antipersonnel mine . T13 antipersonnel mines are an explosive trap found in " Fallout Tactics " . These small proximity bombs are designed primarily to take out human - sized targets , and lack the explosive power to effectively destroy larger objects , such as vehicles . Plasma models . Plasma mine . Plasma mines are an uncommon , yet powerful proximity explosive , carried predominantly by soldiers of the Enclave . As their name would suggest , these magnetically - sealed devices release high - energy plasma upon detonation , inflicting a fair deal more damage than a standard frag mine . MFC cluster . The MFC cluster is an improvised weapon found in the " Gun Runners ' Arsenal " add - on , which uses microfusion cells as explosives . When thrown , several small mines are scattered around the target area .
Winterized T - 51b power armor The winterized T - 51b armor is a unique armor in the " Fallout 3 " add - on " " . Characteristics . It is one of two armors used by U . S . soldiers ( the other armor of choice being winterized combat armor ) in the Anchorage Reclamation simulation and can be obtained from the VSS weapon cache in the Outcast Outpost after completing the simulation . Unlike the regular T - 51b power armor found in Fort Constantine , the winterized version lacks rust , features a snow - camouflaged paint job with US livery , and has 45 damage resistance as opposed to the regular version ' s 50 . The armor is fitted with a back - mounted TX - 28 MicroFusion Pack which generates an output power of 60 , 000 Watts to power the HiFlo hydraulic systems built into the frame of the suit . Made of a poly - laminate composite , the outer shell of the T - 51b is lightweight and capable of absorbing over 2500 Joules of kinetic impact . The 10 - micron - thick silver ablative coating can reflect laser and other radiation emissions without damage to the composite subsurface , and the eyeslit for the helmet is made of bulletproof glass to protect the wearer from any projectiles .
Doombot Doombot is a member of the Unwashed in 2241 . Background . Doombot , Sound Goddess and sister to Buffy , looks a little like Marie Osmond . She and Buffy have a special place in their hearts for Grim Reaper , filled with torture devices and fire . Interactions with the player character . Other interactions . Doombot is found in a special encounter with the rest of the Unwashed Villagers , hunting Grim Reaper , the spammer . Appearances . Doombot appears only in " Fallout 2 " .
Cannery robot The cannery robots are characters appearing in " Fallout 4 " . Background . Three of these Mister Handies can be found at the conveyor belt of Longneck Lukowski ' s Cannery working on packing meat . They are all three owned by Theodore Collins . Interactions with the player character . Other interactions . All three robots become hostile at the end of the Mystery Meat quest , but cannot attack and will simply flee . Appearances . Cannery robots appear only in " Fallout 4 " .
Rusty laser pistol The rusty laser pistol is a weapon that appears in " Fallout Shelter " . Characteristics . The rusty laser pistol is a weather - worn laser gun featured in " Fallout Shelter " that uses energy cells to produce ammunition . Dealing a minimum of 7 damage per attack , it has the lowest damage output for an energy pistol in the game . Crafting . A high Agility statistic is needed to effectively create the rusty laser pistol .
Bonus Damage Bonus Damage is a derived statistic in " " . It represents bonus damage done in all forms of combat . Bonus damage depends on race , traits and perks . " Fallout Tactics " . Super mutant characters have 6 % bonus damage . Deathclaw characters have 3 % bonus damage . Taking the Bonus Ranged Damage perk increases it by 15 % , and Bonus HtH Damage increases it by 2 general points . The Kamikaze Trait raises it by 25 % , and the Finesse trait decreases it by 30 % .
DLC05TestPhil DLC05TestPhil is a test cell in " Mothership Zeta " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . DLC05TestPhil features the following ; Appearances . DLC05TestPhil appears in the game files of " Mothership Zeta ( add - on ) " but should not be considered canon because it is a test cell . Behind the scenes . This test cell was created by level designer Philip Nelson .
Teach the Scaven - pickers to make their own Rad - X Teach the Scaven - pickers to make their own Rad - X was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located at the Reservation . Quick walkthrough . If the player has established communication with Klik , and has the Pharmacist perk , he can offer to teach Klik how to make her own version of Rad - X using ingredients from the Reservation region and a science kit . Of course the player would have to give a science kit to Klik . Another main ingredient is cockroach gut s .
Deathclaw ' s lair The deathclaw ' s lair is a cave near the Hub . In 2161 , it is home to one of the fearsome deathclaws . The only person in the Hub who knows where this cave is located is the insane Slappy . After discussing the deathclaw with the mutant Harold , Slappy can fast travel you to the cave . Inside the cave , aside from the deathclaw itself , there is a dying mutant . He holds a mutant transmissions holodisk and a radio . Notes . The Deathclaw ' s lair houses a number of eggs . Luckily for the Vault Dweller , there is only one deathclaw .
Happy Birthday sweet roll The Happy Birthday sweet roll is a consumable item in " Fallout 4 " . Characteristics . It restores 20 Hit Points , but increases Radiation by 4 . Locations . Inside the Reeb Marina diner , on the same table as a Tesla Science Magazine .
Mister Lopez ( note ) Mister Lopez is a paper note in " Fallout 3 " . Location . The note is added to the player ' s Pip - Boy after talking to Mister Lopez , one of the elderly citizens of Rivet City , about the sin of suicide .
Voice actors This page lists most voice actors and their voiced character ( s ) for " Fallout " , " Fallout 2 " , " " , " Fallout 3 " , " " and " Fallout 4 " . " Fallout 3 " and " Fallout : New Vegas " have an extra column where the voice actor is defined by ID they have in the G . E . C . K . editor .
Give me Liberty and / or Death Give me Liberty and / or Death is an overseer quest and part of the Horsemen of the Post - Apocalypse Part 2 multi - stage questline in " Fallout Shelter " . Behind the scenes . The name of this quest likely comes for Patrick Henry ' s famous quote " Give me liberty or give me death . "
Squirrel stew ( Fallout : New Vegas ) Squirrel stew is a found in " " . Characteristics . When consumed , it restores 1 Hit Point per second and lasts for 5 seconds , but also gives one a small amount of radiation . It can also reduce Starvation by a fair amount in Hardcore mode . Notes . Despite being a common ingredient , live squirrels are never actually seen anywhere in the game .
Beastlords The Beastlords were a group of cannibalistic tribals who underwent a mutation which gave them psychic control over various creatures . They were fond of poison , which can cause problems for even the most stalwart of bands . In 2197 , their leader was Emperor Daarr . Background . The Beastlords ' inherent telepathic suggestion was a unique ability , acquired through prolonged exposure to an unknown radiation present within Mardin ' s underground caves . The creatures controlled by Beastlords included giant cockcroaches , giant wasp s , komodo dragon s , brahmin , dog s , wolves , giant rat s and s . While they weren ' t able to control the intelligent deathclaw s , they forced them to serve the tribe by holding the mother deathclaw hostage . Around 2197 , the township of Quincy petitioned the Brotherhood of Steel for protection from a large group of the Beastlords . These Beastlords , under the leadership of Duff the beast master and an unnamed Beastlord commander , took over certain parts of Quincy and were using hostages to ensure they have control over the rest of the town . Among those captured was Hillary Eastwood , the mayor . A Brotherhood squad was sent to rescue the mayor and assist in dealing with the Beastlords . After rescuing Quincy , the same squad was sent to the Beastlords ' lair in Mardin , in order to eliminate the psychic cannibals to delay their expansion , and possibly learn how to control the beasts themselves . While the tribals were eliminated , the latter was not achieved , since that would require undergoing the same mutation as the Beastlords had done . Appearances . Beastlords appear only in " " and " " . Behind the scenes . One of the Beastlord combat taunts , " " Fear is the mind - killer , " " is a reference to the Litany against Fear in " " . The Beastlord leader ' s name " Daar " is a reference to Marc Singer ' s character " Dar " from the Beastmaster movies of the Eighties . The entire Beastlord faction may have been partly inspired by this character , a young hero with the ability to psychically control animals .
Argyll Argyll is the doctor for the Boomers living at the Nellis Air Force Base in 2281 . Background . He is a doctor for the Boomers at Nellis Air Force Base and can usually be found inside the Nellis medical station . He usually treats small ailments such as bug bites , but also treats more life - threatening conditions . Appearances . Argyll appears only in " " .
Tony Fry Tony Fry is the deputy of the Hub in 2161 . Background . Deputy Tony Fry is the right hand of Justin Greene , the Hub sheriff . Like the rest of the Hub , Fry knew about the growing criminal element in the settlement . Decker , owner of the Maltese Falcon bar , was known to be making moves to expand both his holdings and his influence , and suspicion pointed to his making designs on the lives of local merchants and residents . This did not sit well with the justice - minded Fry , however the deputy did not have much choice but to hold his ground ; without evidence , Sheriff Justin Greene refused to take action against the crime lord , and Decker was too powerful for Fry to attempt unilateral action . Generally , this left Fry with the inglorious job of essentially being the official police greeter . Fry welcomed newcomers to the Hub and kept his eye out for known troublemakers . Fry , however , was not above laying a few lies to embellish his position , often claiming to be keeping an eye out for raiders and other wasteland dangers . Mostly , however , Fry merely warned newcomers of the hazard Decker posed , but could offer little other information . Daily schedule . From morning ( 0600 ) to evening ( 1800 ) , Fry can be found guarding the entrance to the Hub with two other police officers of the Hub . During nightly hours , he can be found in his room in the police station . During this time , Fry can not be spoken to , he will merely groan . Interactions with the player character . Other interactions . During combat , Fry will only use the items he uses to trade , despite having a large inventory consisting of many other items . Appearances . Tony Fry appears only in " Fallout " .
Cooler The cooler and chem cooler are constructible settlement object and container in " Fallout 4 " . Characteristics . The cooler is a light blue cooler box , with a handle affixed to the lid . The lid can be freely removed from the container and is held in place by a wire catch that loops over each side . Generally when found they will contain consumables , but the chemical cooler variant can also be found in raider owned locations containing a small stash of chems . Crafting . The cooler is located under " Furniture → Containers " in the workshop .
Schoolhouse The schoolhouse is a building within Diamond City in 2287 . The schoolhouse is where the children of Diamond City are educated by Mister Zwicky and his robotic teacher ' s aid Miss Edna , who is a Miss Nanny with a white exterior like Supervisor White in Graygarden . The school is also populated by several children , and is open 24 - hours , with some children entering and leaving throughout the day . Layout . The schoolhouse has a very vertical layout , with a small residence on the first floor , the schoolhouse on the second floor , and a somewhat dubious drug recreational area on the roof accessible via a ladder behind Mister Zwicky ' s desk . On top of the roof is a school bus , which functions as the school ' s sign . However , one can enter like any other bus and find various chems . Appearances . The schoolhouse appears only in " Fallout 4 " .
Vikia Vikia is a Pitt raider in Uptown in 2277 . Background . Those calling Vikia a " bitch " are met with a nodding approval from the woman herself ; she is cold , calculating and a deft sniper , wildly aloof and condescending to all others . Call her worse than a " bitch " and you ' ll find out just how deft a sniper she actually is . Daily schedule . Vikia can generally be found on the roof of the raider barracks , engaging in target practice with her sniper rifle on several rows of bottles in the building window across from her location . Appearances . Vikia appears only in the " Fallout 3 " add - on " The Pitt " .
. 45 revolver The . 45 revolver is a weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It also featured in the " Van Buren " tech demo game files . Characteristics . A very powerful handgun , it uses . 45 caliber rounds . Locations . " Van Buren " tech demo . While it doesn ' t appear in the " Van Buren " tech demo , it is still present in the game files and can be spawned with the console command .