Lower Blackrock Spire Walkthrough The entry room . When you enter BRS , you will be in an " entry room " from which you can enter the Upper Spire ( on the left ) or the Lower Spire ( on the right ) . The Upper Spire requires the Seal of Ascension , and is entered through the door on left just up the short stairs . The Lower Spire can be reached by simply jumping off a ledge through the archway on the right - hand side , just up the stairs . After entering the first room , pull the 2 orcs on the left . Kill the patrols , and move to the bridge . Jump down the drop - off on the right side of the bridge . To the Omokk / Voone fork . You will now move through a series of platforms with groups of orcs and wolves . At the end of this section you will be at a fork where you can choose to enter the Ogre area ( for Omokk ) or to descend into the Troll area ( for Vosh ' gajin and Voone ) . After jumping down from the ledge , wait for another patrol there , being careful not to aggro it until it is far enough from the other mobs in this room . Pull and kill it . You are now facing your first ' big ' pull , of 4 orcs and 2 non - elite wolves . The warlock must be controlled or killed immediately , because it will open a portal and summon demons which will overwhelm your group . If one of the Orcs is a warlock , follow these rules : After this group , go through the archway to the next room , which has another group of 4 orcs and 2 wolves . This group can often be split if you pull the left - hand wolf first . Warlock control rules apply again , as for all encounters in this area . You can then hug the left - hand wall to skip the orcs , as well as the next group of orcs as you descend the ramp down into the room . By hugging the left you wall you can reach the bottom of the ramp and handle another four orcs and two wolves . Cross the wooden bridge to the left and start pulling the groups of four orcs . This is where the pulls get tricky because you have to fight in a very small perimeter , while dealing with a warlock , and other casters that you must somehow pull to your group ( using counterspell , earth shock , shield bash ) to avoid runners . Clear the next platform , unless the whole group is 60 , in which case the left - most group can be skipped . Take the next wooden bridge to the right , clear the mobs after the 2nd bridge , and move up . Along the left wall you should see clickable " Roughshod Pikes " . Pull the sleeping orcs next to them , and then loot the pike . It is needed for the quest Urok Doomhowl later on . By now , you should already have met Warosh , that ugly Trogg looking npc roaming around , and you should have the quest from him . Pull to the right , then move up around a large crack in the floor . Be careful near this crack , characters below 60 or a misplaced totem near the edge will aggro many , many trolls from the area below the crack . Doing so will cause an almost certain wipe . You will now be facing an arch guarded by 3 ogres . This is the first fork . You may proceed through the arch to the ogre area , or go right and down the slope to the troll area . We ' ll be doing the ogre area first ! The Ogre Area . Pull the ogres down the hallway , avoiding the bridges . The Ogre reavers have a knockback attack that will tend to toss people in the air and off the bridge if you ' re not careful . After you pass the bridge , you will enter a big room . Several rare mobs spawn around this area . On the left is a small rock " hill " with ogres on it . It can be ignored as long as everyone stands close to the right wall , but sometimes you ' ll find a Spirestone Battle Lord or a Spirestone Lord Magus . Also a Spirestone Butcher may appear on the bridge leading into the room . All drop decent rare quality items . Clear a few more ogres , and you ' ll see Highlord Omokk and his two guards . Highlord Omokk is possibly the easiest boss fight in Lower Blackrock Spire . Sheep , sap , freeze , or seduce one of the guards , or both if you can . If you can only control one , have your warrior tank the boss while the rest of the group focuses on killing the other ogre . Omokk has one annoying ability , which is an aggro - clearing knockback . The main tank should stand with his or her back to a wall so the knockback doesn ' t lead to an accidental pull on the hill , and should be ready to re - establish aggro with taunt or mocking blow . Omokk can drop a Gemstone of Spirestone needed for the Seal of Ascension , and several blues , including the warrior set belt . The " Important Documents " required for the Horde quest is on the floor next to where you fought Omokk . Go back to the fork , and this time go down the ramp toward the troll area . The Troll Area . Descend the slope , clearing the few trolls there . Then start pulling the next room back to the slope . Pulling to the ramp is strongly recommended since the trolls are ranged and casters and all run when they get hurt . The Witch Doctors cast Hex Frog , so have a priest or paladin ready to dispel if possible . Once you feel you have pulled enough of the next room , move in . Straight ahead in the middle of opposite wall , a ramp leads up to Shadow Hunter Vosh ' gajin , an optional boss who drops the rogue set gloves and is the target of the Axecrafting quest . Go back to the big room and start clearing down the slope to the middle platform . To Bijou . The large troll room has witchdoctors , seers , headhunters , and berserkers . There are multiple patrols that criss - cross the center of the room and go up and down the ramps , so be careful and take your time . The witch doctors have a " Flame Buffet totem " that does AoE fire damage , and should be killed quickly . When you reach the platform in the middle of the three slopes , go up the opposite slope , and clear a few more patrols to reach the NPC goblin Bijou . Whether or not you have the quest to find her , she will grant you the follow - up quest " Bijou ' s Belongings . " Go back down to the middle platform , and take the slope leading down , then pull to the right . Clear yourself a way to the door in front of you down the last slope . You ' ll pull through the archway into the small room , clear the small room after that , and will then be facing Voone . Warmaster Voone . Voone is a straightforward boss . He hits like a truck , especially by the end of the fight , so make sure your healers are ready and your tank has solid aggro . When he dies , Horde should check for " Important Documents " for the Warlord ' s Command quest . You should also look for " Bijou ' s Belongings " which looks like a brown trunk . If it ' s not there , it will be further , in the Orc alley . Also , Warmaster Voone has a ~ 15 % chance to drop the second Gem you need for the Upper Spire key , the Gem of Smolderthorn . Make sure everyone checks the corpse , as it may appear for any character . In his room you can also find the last tablet for the " The Final Tablets . " Voone drops the Hunter set gloves as well as a number of other unremarkable items . Now is the time to take your first big shortcut ! Go back up all the way to the start of the troll area , past the big room full of trolls , until you are back at the first ramp , where you encountered the first trolls . The exact spot where you must jump down is located right next to the door connected to the big room . Be very careful before you jump : you must aim so you fall as close as possible to the corner right under you . If you jump too far or too much to the right , you will immediately aggro mobs . If you do though , keep your cool , deal with them , and be very careful to not let them run and aggro more . The Orc Alley . After jumping down , ignore the Orcs on your right behind the rock . Start pulling from straight ahead of you . Your first two pulls should be patrols , a one - orc and a two - orc patrol . Pulls are very tricky here , so do it with caution , as you can quickly get two camps at the same time . To avoid pulling two groups , it ' s advised you do long Line - of - Sight pulls to get all the casters to chase your puller to the end of the hallway to the area where you first jumped down . Firebrand Grunts are heavy - hitting melee types and the others are casters ; fortunately there are no more warlocks . The Evokers do some mean damage , so typically you should kill them first . Watch out for a rare spawn , Bannok Grimaxe who can sometimes be found in Orc Alley . He is a melee type who hits harder than other orcs . Bijou ' s Belongings can sometimes be found somewhere on the sides , all along the Orc Alley , so keep your eyes open for a small brown trunk . Keep pulling and working your way through those orcs , until you reach the spider area . The Spiders . This is the place everyone dreads , where many groups stop and give up . But with a bit of organization , the spiders aren ' t that hard . The deal : The first pull of spiders will consist of two Elite Spire Spiders ( don ' t even try to split them ) and a bunch of mini - spiders , which are tough normal mobs . They hit really fast , which is bad when they start beating on casters . The big spiders cast a long stun ( about eight seconds ) , which can hit several targets at a time , so it ' s best to make sure not too many characters stand close to them at a time . And when you kill one of the big spiders , a bunch of other little spiders spawn . The drill : Note : Try to pull those spiders way down the ramp , on flat ground , to avoid evade bugs . Also note that the stun can be dispelled . If you manage to be victorious , this means your group can probably go until the end of the instance . Congratulations . But don ' t cheer too fast though , there are many more spiders to kill . ( I hear you cry ) Loot the immature venom sacs and put them on a hotkey , you can right click them to remove the poison from Mother Smolderweb . Mother Smolderweb . After the first pull of two spiders , you should be able to pull the spider named Mother Smolderweb . She acts much like a slightly tougher Spire Spider . She also splits into more little spiders when she dies . She can drop the Druid set boots . She also casts the poison you need to keep on yourself if you want to finish the quest " Mother ' s Milk " . If you do , after the spider dies , warp back to Kargath / Lakeshore and go to Flame Crest as fast as you can . ( It ' s kinda annoying because the venom of the spider is actually casting net on you and immobilizing you every now and then ) . Then just run back to the Spire , take the first shortcut ( as described above ) , run down Orc Alley , and you ' re back in action . Continue up the ramp , and pull the solo roaming spider . You can usually skip the two spiders in the " pit " on the left . Just run as close as you can on the right , at the edge of those ledges . Stop at the point where they cross , and pull the next two spiders there . Deal with them exactly as I described the first pull . The last ( and third ) double - spider pull might have a rare spawn , " Crystal Fang , " in it . Fang spawns twice the number of little spiders when killed . If Fang spawns , you have a chance at some interesting rare items , including half of the Spider ' s Kiss set . If you go through all the spider pulls successfully , you will reach a platform , with ogres all over it . Oh , and if you feel up to killing a few extra spiders , you can click the eggs and try to finish " En - Ay - Es - Tee - Why " . Open one egg at a time , as it can spawn spiders . Urok Doomhowl ' s pad . Once you have that pad full of ogres clear , you will find a pile of skulls in a corner . If you plant the Roughshod Pike and The Head of Highlord Omokk on it , a script will start . " Don ' t do that now " though , there is a very high chance you will wipe on this script . It is the hardest battle in the whole dungeon , and it is optional . You can come back after you have killed the other " easy " bosses and do this script as last thing you do before leaving the instance . I will describe in the last paragraph how to deal with this script . To Halycon . From the ogre pad , move on and pull a large group of non - elite scorpids . Tank them , and AoE them down . Another pull of those and wait for an orc patrol . Go up the stairs and wait for another patrol coming down from the other stairs . Turn right and pull the three orcs standing there against the wall . Left of those three orcs is the entrance to Halycon ' s Nest , so don ' t get too close until you are ready . In any case , pull Halycon and defeat her . The only hard thing in the fight is that when she dies , her mate comes to avenge her . Gizrul the Slavener is a bit tougher than Halycon , but it shouldn ' t be much of a problem . He comes immediately after the fight from the hallway ramp upon which you entered , so the casters at the back of your group should be ready to move . Gizrul can drop several blue items , including the Druid set shoulders . By killing Halycon , you complete " The Pack Mistress " / " Put Her Down " . To Wyrmthalak . When coming out of Halycon ' s nest , you have two options . You can go right and up the wide stairs to clear an optional NPC , Quartermaster Zigris , who has some extra loot . Zigris always drops 5 Major Healing Potions and 5 Major Mana Potions , he sometimes has the plans for Annihilator , and in his room there is sometimes a chest . On the other hand , sometimes he has the potions , a few coins , and no other loot . So while optional , he ' s worth the time . Otherwise start pulling from the other door , up the stairs . Pull a good chunk of the next room ( a large room with cracks in the floor and wooden planks to cross them ) before going up . Runners are the main killer here . Also , beware of the Evokers , which deal massive damage plus an AoE Knockback and stun . Control them first , and pull back to the hallway if you can . Also , there is usually a chest in this room , so keep an eye open for it . Keep pulling a path through this big room , until you can reach the opposite side and go through the door that leads you to the last area , and the last boss . Overlord Wyrmthalak . Keep going right and up until you face Overlord Wyrmthalak . When Wyrmthalak dies , don ' t forget to make everyone check the corpse for a possible Gem , and also check the floor for possible " Important Documents " . That ' s the end of the three mainbosses of Lower Blackrock Spire ! That means you can farm them at will ( they drop nice items ) , and also work on getting all three Gems for the key to Upper Blackrock Spire . Also , you may need to come back to complete pieces of your main quest . Overlord Wyrmthalak ' s loot list consists of six blue items , including the Hunter set shoulders , and , if you are lucky , a purple item . " But " - there is one last thing you must face before going out of the instance , you have to save that stupid Trogg , Warosh , and get his mojo back ! In short , you have to defeat a very hard script , and Urok Doomhowl . Face Urok Doomhowl . Go back to the pad with the pile of skulls . You can take a shortcut by jumping down the first crack in the big room with the planks before Wyrmthalak . Move your group to the pad and brief them . When Omokk ' s head is placed on the pike in the pile of bones : If you stay alive long enough through those waves of ogres , Urok Doomhowl will appear . He will most likely appear as you already are overwhelmed by ogres . But do not panic ! He can be sheeped , succubus seduced , or even kited , as he walks very slowly so don ' t fight him until you have dealt with the last remaining ogres . The nuke - pike disappears when Urok spawns too , to spice things up a little more . Once only Urok is alive , fight him . He isn ' t that hard when he is alone . He hits reasonably hard and fears , but isn ' t that bad otherwise . Upon killing him , Warosh will appear next to you . Loot the Mojo from Urok , and complete the quest ! Urok Doomhowl ' s loot table consists of three blue items , including the Shaman set boots .