naist-nlp/zeshel huggingface dataset:
Fundaments Fundaments , also known as Basic Skill , is a command ability from " Final Fantasy Tactics " used by the Squire . Fundaments are useful in the beginning in the game , offering some abilities that can get a character out of a tough spot . Once the first chapter is over , these skills largely lose their usefulness , apart from Focus . Ramza and Delita have the command ability Mettle ( Guts in the PS version ) instead . This functions the same way , except they get several more abilities , increasing its usefulness . Basic Skill / Fundaments . Damage for Fundaments are as follows : The damage for Stone and Rush increases slightly if the abilities Brawler is equipped . The chance of success for Argath ' s Rend abilities are as follows : Guts / Mettle . Note : Only Ramza and Delita have this skillset . Chant cost nothing to learn , while Ultima must be cast on Ramza in Chapter 4 for him to learn it . The damage formula for Ultima is as follows :
Flail ( weapon ) Flail , also known as Iron Flail and Iron Hammer , is a recurring weapon in the series . It is often a powerful weapon when first obtained , but is quickly surpassed by others . It is often found around the beginning of the game to about the quarter point . More often than not , it allows the user to deal full damage from the back row , and is usually equippable by White Mage s or other spell casting classes . Appearances . " Final Fantasy V " . The Flail is a low - level staff that provides 13 Attack and a Hit Rate of 16 and allows the user to attack from the back row . It can be used by Freelancers , White Mages , Red Mages , Oracles , Chemists , and Mimes . It can be bought in Karnak for 780 gil or stolen from Atomos . " Final Fantasy VIII " . The Flail is Selphie ' s starting weapon , and if desired , can be acquired at a junk shop by using M - Stone Piece x2 , a Bomb Fragment and 100 gil . It provides 12 Attack and 98 Hit rate . " Final Fantasy XII " . Iron Hammer is the weakest hammer , providing 53 Attack , 2 Evade , 32 CT , and 7 % Combo Rate . It requires the Axes & Hammers 1 License to equip , and can be bought for 3 , 300 gil at Rabanastre and Tomb of Raithwall , stolen from Hybrid Gator ( 3 % chance ) , or found at Tomb of Raithwall ( Southfall Passage ) or Zertinan Caverns ( Sandfalls ) . In the International version , Iron Hammer now requires the Axes & Hammers 2 License to equip , and provides 24 Attack , 2 Evade , 32 CT , and 8 % Combo Rate . It can be bought for 900 gil at Rabanastre , Nalbina Fortress , and Barheim Passage , or found at Barheim Passage ( The Zeviah Subterrane ) . " Final Fantasy Tactics " . The Iron Flail is available to purchase from Chapter 2 for 1 , 200 gil and provides 9 Attack . " Final Fantasy Adventure " . The weapon is called Chain and it has a whip icon before its name . The Chain is found inside Kett . It has an attack power of 10 .
Aimee Blackschleger Aimee Blackschleger is an American singer currently living in Japan . She is known among " Final Fantasy " series fans for doing voice covers for two " Final Fantasy XIII - 2 " : " Unseen Intruder " and " Unseen Intruder - Aggressive Mix - " , Bresha Ruins ' songs . Aimee is well known within the gaming community for a number of games . For example , she sung the main theme to " Phantasy Star Portable 2 " and " Living Universe " .
Shadow ( Final Fantasy XI ) Undead creatures that resemble Elvaan , the shadows increase their numbers by kidnapping young children from the Kingdom of San d ' Oria . The shadows force the children to imbibe dark potions and train them in the arts of war , until the children themselves turn to shadows . When the transformation is complete , shadows lose all sense of their former selves . Novalmauge , an Elvaan man who now lurks the Bostaunieux Oubliette , was kidnapped and forced into training to become a shadow . However , Novalmauge managed to escape , and now dedicates himself to hunting down his former companions and releasing them from damnation with his scythe . That is his penance for being the sole survivor . When defeated , shadows know rest , and Novalmauge asks that adventurers say a prayer for them as they release shadows : " May your next life be bathed in blessed light . " Special Abilities . Note : Shadows come equipped with a Job , and will readily use the spells granted them in addition to Dimensional Death .
Guardian Eyes The Guardian Eyes is an enemy in " Crisis Core - Final Fantasy VII - " . Guardian Eyes is not a very difficult foe to defeat due to its slow movements and non - fatal AP and MP draining moves . The only attacks to watch out for are its regular attack and its Shinra Type - 100 Cannon , both of which can be easily avoided with a roll . Costly Punch is the primary method of defeating this foe , but strong attacks such as Tri - Thundaga , Energy , or Electrocute will work as well .
Crystal Dragon ( The After Years ) Crystal Dragon is an enemy from " " . The Crystal Dragon counters all attacks that hit it with the Stop spell , so it ' s advised to defeat it before everyone is inflicted with Stop . The Crystal Dragon will normally follow a pattern of four regular attacks , followed by Maelstrom to reduce the party ' s HP to single digits , and then repeats the pattern . It is therefore vital to defeat it before it takes its 5th turn in the battle .
Giant ' s Torso Giant ' s Torso is an enemy in " " exclusive to " " . It is part of the Superboss Lost Babil , and is faced in the first part of the battle alongside Giant ' s Right Arm . Battle . If the Torso is attacked , the Right Arm will move over it to intercept all attacks . While protected the Torso will count down to Laser , a powerful attack that will likely kill whichever party member it hits . When not protected , the Torso will cast Blink on itself , and uses Thermal Rays , Black Hole , or Diamond Dust . Defeating the Torso causes a chain reaction , destroying the Right Arm also . If the Right Arm is killed first , the Torso may use Self Destruct to destroy itself .
Sun Temple The Sun Temple is a dungeon in " " . The Sun Temple is located on the hill south of the city of Invidia . In order to enter the Sun Temple the player must have the Dragon ' s Mark . Story . After obtaining the Dragon ' s Mark for Rekoteh , the party learns that Mammon caused Invidia to be in it ' s current condition . The party travels to the Sun Temple and defeats Mammon . After the party defeats Mammon , the curse on Invidia is lifted . Musical themes . The typical dungeon theme , " Cave of Wraiths " is the location theme for the Sun Temple . The track can be found in the as Track 9 and is composed by Naoshi Mizuta .
Aletap Rumors Aletap Rumors are additional information about the various equipment , i . e . weapons and armor , in " Final Fantasy XII " as told by a third party . More often than not , the rumors will provide the player with hints as to what materials are needed to have the subject of the rumor made at the bazaar . An Aletap Rumor is gained by defeating a set number of one kind of enemy , in the same manner as Sage Knowledge . Aletap Rumors are always signed with the name and profession of the third party telling the rumor .
Black Mage ( The After Years ) The Black Mage is a generic Black Mage temporary party member in " " . Story . The Black Mage , along with the White Mage , is ordered by Porom to accompany Ceodore and the Hooded Man to Baron . When they reach the castle , they are denied entrance and have to enter the castle by using the Ancient Waterway . After they sneak into Baron Castle , the mages leave Ceodore and the Hooded Man to fend for themselves and head back to Mysidia . Later in the story , the Black Mage accompanies Porom and the White Mage to Mount Ordeals so they can request help from Kain . When they reach Mount Ordeals , they find the tomb of Cecil and Golbez ' s father , Kluya . After having a brief conversation with his spirit , they exit the tomb and are attacked by numerous monsters . Kain rescues them and together they head back to Mysidia , that is under siege by monsters . They rescue the Elder and tend to his wounds . The Black Mage is last seen guarding the Elder while the White Mage oversees his healing process . Gameplay . During Ceodore ' s Tale , the Black Mage is at level 10 and cannot level up . During Porom ' s Tale , he is at level 15 , and his level cap is at 20 . He is usable during Porom ' s Challenge Dungeon . The Black Mage can cast Black Magic and knows Fire , Blizzard , Thunder , Poison , Sleep , Stop , Fira , Blizzara and Thundara . He learns no new spells and has no Band abilities .
Dolphin Blow Dolphin Blow is a recurring ability in the series , often being a Limit Break move associated with Tifa Lockhart . It is a strong physical attack . Appearances . " Final Fantasy VII " . Dolphin Blow is the first of the Level 3 Limit Breaks for Tifa , obtained after killing 96 enemies on Limit Level 2 . It inflicts 1 . 75 times normal damage to a single target . " Final Fantasy VIII " . Dolphin Blow is an attack for Zell in his Duel Limit . It has a power of 28 and requires the player to read the Combat King 001 to unlock . It can be used before being unlocked by inputting the correct button combination , but they will not appear as an option . It requires the player to press when it appears in the menu . " Dissidia 012 Final Fantasy " . Dolphin Blow is a Bravery attack for Tifa , and is learned at level 16 . It requires 30 CP to equip ( 15 if mastered ) , 100 AP to master , has low melee priority , and induces Wall Rush when it hits . It is a good move to use whenever Tifa is below the opponent . " Final Fantasy Airborne Brigade " . Dolphin Blow is one of Tifa ' s signature abilities , an Agility ability card and an ability used by the summon stone , Tifa III . The ability card and summon stone are made available from red and green chocobos during the " Final Fantasy VII " Event : " Operation Jenova " . It damages enemies with a non - elemental attack formed by launching an upper - cut at the enemy , forming a tidal wave after a successful hit . When summoning Tifa III , Tifa greatly damages enemies with the Dolphin Blow . Non - " Final Fantasy " Appearances . Dolphin Blow is an ability used by Tifa .
Archylte Steppe The Archylte Steppe is a location on Gran Pulse in " Final Fantasy XIII " and " Final Fantasy XIII - 2 " . It is a massive open area where most of Pulse ' s wildlife roam . In " Final Fantasy XIII " , it is the only place in the game where the player can ride wild chocobos . The area links the Vallis Media , Faultwarrens , and Mah ' habara Subterra . In " Final Fantasy XIII - 2 " , another part of the Steppe is explored , possibly the western side , where it is now the home of a hunters ' settlement in possession of a weather changing device . None of the " Final Fantasy XIII " location is reused in " Final Fantasy XIII - 2 " , and though always a vast plain , the area is completely different in each game . Appearances . " Final Fantasy XIII " . Archylte Steppe is visited in Chapter 11 , and can be returned to from the final dungeon , and thus also acting as a post - game area . Archylte Steppe is where the player can do optional content in the form of Cie ' th Stone missions , battle ferocious monsters , such as the colossal oretoise s , and ride a chocobo to move faster and to find buried treasures . " Final Fantasy XIII - 2 " . Archylte Steppe is visited in an unknown time period , and is inhabited by a village of hunters who have a weather - controlling device . There are thus four " versions " of the steppe , as the enemies fought are different depending on the weather . The party must uncover cactuar - shaped waystones to explore the whole of the steppe . After Gran Pulse and Valhalla form Nova Chrysalia , Archylte Steppe dries up and turns into a desert that becomes known as the Dead Dunes . This reveals a vast maze of temples underground that predates even Cocoon ' s building , and contains murals that and mankind ' s beginnings . Oretoise skeletons , the dormant fal ' Cie Atomos , and the scattered parts of fal ' Cie Titan , remain as remnants of the steppe . Other appearances . " Pictlogica Final Fantasy " . The Archylte Steppe appears . " Final Fantasy All the Bravest " . The Archylte Steppe appears as a downloadable world .
Shuu Shuu is a blitzball player free agent . Although the CPU teams use her as a defender , she is actually more suited as a midfielder , because of her high PA and BL at mid - levels . Shuu is arguably one of the best all - rounders in the game .
Ultima Weapon and Petrify glitch The Ultima Weapon Petrify bug refers to a bug in " Final Fantasy VI " involving the Ultima Weapon sword and the status Petrify . Normally , a petrified character cannot be damaged but whenever a player has a character equipped with the Ultima Weapon , the character can still attack a petrified character for 1 HP worth of damage . If the petrified character is reduced to 0 HP from this , they die like normal . There is a bugfix patch that players can use to fix this on the SNES version ( it ' s called " Carve Stone bugfix " on that page ) .
Time Magic ( Final Fantasy V ) Time Magic , also known as Time , is the primary ability of the Time Mage job from " Final Fantasy V " . This skillset involves manipulating time and space , either to cast positive status effects on allies or to cripple and destroy enemies . It is disabled if the user is silenced . Time Magic is purchased from shop s in various town s and is divided into 6 levels . Upon leveling up the Time Magic command as a Time Mage , the command can be equipped to other jobs as well and use spells up to the learned level . When using the Time Mage job the character can use all the spells they have regardless to what level they have leveled up the command . Mechanics . Some spells have been programmed to always hit their target . If the spell is multi - targeted the Spell Hit % is halved . Spells that are naturally multi - target do not suffer the penalty . If the target has Shell , the Spell Hit % is also halved , and if the target is a Toad its Evade % is reduced to 0 . The game generates two random numbers between 0 and 99 . Damage is capped at 9999 . Damage - dealing Time Magic spells have their own damage calculation formulas separate from the formula used for Black Magic spells . Time Magic abilities give characters the Time Mage ' s base Magic based on the following formula : However , the value of the base Magic granted in this way is capped at the Time Mage ' s base . Thus the base Magic stat for a character with Time Magic equipped would be as follows : Upon mastery , Freelancers and Mimes gain the Time Mage ' s base Agility and Magic unless they already have a higher base from another mastered job .
List of Final Fantasy XI enemy abilities This is a list of attacks used by non - player character s in " Final Fantasy XI " . This list only includes enemy abilities , known as Weapon Skill s when used by players . The attacks are sorted alphabetically . Abilities in " italics " are Blue Magic .
Dragoon ( Final Fantasy V ) The Dragoon is a job in " Final Fantasy V " obtained after the Earth Crystal shatters . The Dragoon is a heavy tank job , as it has access to heavy armor as well as the Jump command , which momentarily keeps the Dragoon out of harm ' s way . Dragoons are one of three classes ( originally two in the SNES and PS versions ) to be able to equip spears , the others being Freelancer and Gladiator . Mastering the job on the entire party earns the player the " Wind Rider " achievement in the mobile and Steam versions . Appearance . The Dragoon , like the Knight , wears heavy armor . The main difference is the dragon - shaped helmet and the dragon - like wings on their backs ; Bartz even looks like Kain Highwind from " Final Fantasy IV " . Abilities . Jump has the character leap up the first turn , then come falling down on the enemy the next . If the character is equipped with a spear , Twin Lance , Man - Eater , Staff of Light , or Judgment Staff , they will do twice the damage . Jump ignores row , will not activate any special abilities or effects of any equipped weapons , and critical hits ( including those that consume MP to force a critical ) will act as normal . Spellblade effects will still apply to Jump attacks , and rods may still miss even with Jump . Weapons that deal no damage and are based on Magic , such as Harps , the Healing Staff , and the Wonder Wand , will always miss . Jump is unblockable . Equip Lances gives characters the Dragoon ' s base Strength unless otherwise at a higher value . Upon mastery , Freelancers and Mimes gain the Dragoon ' s base Strength , Agility and Stamina unless they already have a higher base from another mastered job . The stat modifiers for Dragoons are : Other appearances . " Final Fantasy Trading Card Game " . Dragoon from " Final Fantasy V " appears in " Final Fantasy Trading Card Game " .
Echo Herbs Echo Herbs , also known as Echo Grass , Echo Screen , and Echo Drops , is a recurring item in the " Final Fantasy " series . It can be obtained at a cheap price early in the games and cures the Silence status . Appearances . " Final Fantasy " . Echo Grass did not originally appear until the " Dawn of Souls " remake . " Final Fantasy IV " . " Final Fantasy IV - Interlude - " . Echo Herbs can be bought in all stores , and acquired in various other ways . " Final Fantasy VI " . The Silence status was probably suppose to persist even after the battle since Echo Screen is usable out of battle or it might simply be the developer ' s oversight . " Final Fantasy X " . 60 can be used to customize Silencetouch to a weapon . " Final Fantasy XI " . Echo Drops can be bought from most merchants and found in treasure caskets throughout Vana ' diel . " Final Fantasy Tactics " . The ability required to use it can be learned from the Chemist job for 120 JP . " " . Echo Herbs cost 20 gil and can be purchased in Guera , Arbor , Liberte , and Urbeth . Echo Herbs can also be obtained in Liberte , ? ? ? , Arbor , and Spelvia . " Bravely Default " . It cures the target of silence . It can be bought from Caldisla , Ancheim , Comrade , Florem , Grandship , Hartschild , Starkfort , Eternia , and the Adventurer ( Norende Village Trader Shop Lv . 3 ) for 25 pg . It can be found in the Ruins of Centro Keep , Vestment Cave , Harena Ruins and as a reward for tutorial quests . When used in compounding :
List of Final Fantasy XIII weapons / Spears Detailed statistics of Fang ' s spear models . Bladed Lance , Glaive , Kain ' s Lance . < br > < br > Dragoon Lance , Dragonhorn , Kain ' s Lance . < br > < br > Partisan , Rhomphaia , Kain ' s Lance . < br > < br > Shamanic Spear , Heretic ' s Halberd , Kain ' s Lance . < br > < br > Punisher , Banescissor Spear , Kain ' s Lance . < br > < br > Pandoran Spear , Calamity Spear , Kain ' s Lance . < br > < br > Taming Pole , Venus Gospel , Kain ' s Lance . < br > < br > Gae Bolg , Gungnir , Kain ' s Lance . < br > < br > Longinus . This weapon is a dummied out spear that appears in the game code but cannot be obtained during gameplay .
Launcher Machine The Launcher Machine is an enemy that appears in " Crisis Core - Final Fantasy VII - " . Battle . Despite its aggressiveness , the Launcher Machine rarely gets close enough to Zack to attack him continuously . Strategy . Zack should get behind the Launcher Machine and attack it with a combination of standard sword strikes and Command Materia . It will also be helpful to equip Zack with HP Up or VIT Up Materia before challenging the Launcher Machine so he can withstand its attacks .
Bad Rap Bad Rap is an enemy from " Final Fantasy VII " fought in the Gelnika . Battle . While they have decently high HP for the time that the party can first encounter them , they are of no big threat . His Whip attack may it use twice in one turn . It will use Big Fang on the character in the party with the highest current HP and his Evil Poison attack always inflicts Darkness on one character . Bad Raps are the only source of Luck Sources in the game . Locations . Strategy . It is advised to attack them using multi - targeting spells , such as Beta or Aqualung , to defeat them quickly . A quick Luck Source harvesting solution is to use Yuffie with Conformer and Mega - All Materia equipped , then Morph the entire formation for normal damage . One can also equip the Counter Materia in a linked slot with Morph , and Cover , to boost the frequency of morphing . AI script . AI : Setup AI : Main AI : Counter - General Etymology . The Japanese name for this enemy is likely derived from " Evil Wrap " . " Wrap " would refer to its nature as a squid - like creature and the " wrapping " of its tentacles . For the English translation , The synonym " bad " is used as a substitute for " evil " thereby making it a pun on the English phrase , " bad rap " .
Frag Leech ( Final Fantasy XIII - 2 ) The Frag Leech is an enemy that appears in " Final Fantasy XIII - 2 " . Battle . Strategy . This enemy ' s low HP and overall lack of resistances make it easy to defeat . Paradigm Pack . Once tamed , the Frag Leech becomes a Commando . It lacks high - level stats and is slow - moving , but it has access to the passive ability Gilfinder II . To compensate for its low HP , the Frag Leech drains the health of its targets . It learns Role Resonance at level 30 , and it is good infusion fodder because it is easy to level up .
Dragon Zombie ( Final Fantasy ) The Dragon Zombie , known as the ZombieD in the NES version , is an enemy in the original " Final Fantasy " . As an undead enemy , it is weak to Fire and Dia spells . Its attack causes Paralysis . Description . Dragon Zombies are easily identifiable by their pale green skin . They can only be found in the Citadel of Trials and the past version of the Temple of Chaos , and are one of the more powerful enemies in the former ( though not powerful for dragons ) . As dragons go , Zombie Dragons are actually not that powerful - they don ' t use breath attacks and their attack power , while significant , should not be overwhelming for the party ' s front - liners . Like all undead , Zombie Dragon is weak to Fire and Dia . They are not likely to prove a great challenge during the Light Warriors ' trial , and when encountered again in the Temple , they are likely to be one of the least threatening packs encountered .
Bull Danbania The Bull Danbania is a stronger version of the Danbania from " Final Fantasy XII " . It has overall increased stats , making it more difficult to defeat . However , it offers more Experience points once defeated , thus is in the player ' s interest if they should come upon one . The Bull Danbania can be found among regular Danbania in the regions of the Yensan Sandsea and is docile until attacked . Bestiary entry . Note : Shares the bestiary entry with the Danbania .
Barong ( Final Fantasy X - 2 ) The Barong is an enemy from " Final Fantasy X - 2 " . It is weak against Fire so hit it with Fire - based attacks and magic . If that is not enough to take it down , make sure to stock up on Hi - Potion s , as its Blade Rondo inflicts an impressive amount of damage for the time it shows up . In Oversoul , it is best to take it out quickly to avoid its Confusion and Bio spells , both of which are dangerous to deal with . Frenzied Edge is also quite powerful , but simply using Light Curtain or Protect will help deal with it . Creature Creator . Fiend Tale . In the Fiend Tale endings , a notable Barong was a member of Sharp Order sent to reclaim the stolen Bushido tomes of his group . His journey had him faced " Hellfire " Flan Rojo , " Guillotine " Gemini , and " Kamikaze " Cactuar to get the first three tomes from them . His search for the final tome bring him face to face with his chieftain , who was testing his worth to inherit the Bushido way as the new chieftain .