Coar Maw Coar Maw was a male bounty hunter who operated during the later years of the Galactic Republic . At some point during the Clone Wars , Maw traveled to the Cularin system , where the Dark Jedi Raik Muun hired him to delay a group of freelance agents who threatened to interfere with her plans to attack the liner " Luxury " . Maw attempted to distract the agents with an audio recording , then ambushed them on the planet Cularin . Biography . Coar Maw was a male individual who lived during the waning years of the Galactic Republic . Maw worked as a bounty hunter through the Bounty Hunters ' Guild ; during the Clone Wars , he relocated to the Cularin system , in the Expansion Region . While Maw was still a relative newcomer in the system , he was hired by the Dark Jedi Raik Muun , who contacted the bounty hunter via a holoprojection that gave the Dark Jedi the appearance of a scarred Ithorian female . Muun wanted to prevent the Heroes of Cularin , a group of freelance agents who operated in the system , from interfering with her plans to disrupt a conference that was being held aboard the liner " Luxury " , so she asked Maw to delay them . Maw realized that the holoprojection was not his client ' s true appearance , but he accepted the assignment anyway , and Muun paid some dataries into his account . The Heroes of Cularin were summoned by the Jedi Master Lanius Qel - Bertuk to travel to a Jedi enclave that was located in the city Gadrin on the planet Cularin , and Maw planned to ambush them while they were on their way there . The bounty hunter tried to distract the agents by playing an audio recording of someone being assaulted , a sound he projected from a device placed in an alley . He then prepared to attack them from atop a stolen swoop , which he hoped would allow him to escape easily . Maw picked out one of the agents to attack first , and began his ambush . He fought against the heroes for a short time , then put his swoop into gear and sped off across the rooftops of Gardrin . Shortly thereafter , Office of Peace and Security officers arrived at the scene and set off in pursuit of him . Personality and traits . Maw was a skilled bounty hunter who followed a code whereby he never revealed information about a contract that he had accepted from an employer . Maw ' s chest , arms , and face were covered in bandages due to a skin condition from which he suffered , leaving him in agonizing pain . However , this agony strengthened his resolve to find his targets , because he spent most of the money he earned from collecting bounties on researching a cure for his ailment . Equipment . To protect himself , Maw wore a blast vest and a helmet , and was armed with a N ' Gant - Zarvel 9118 heavy carbine , stun grenade s , and a knife . He also carried with him a pair of stun cuffs and a datapad , which contained detailed reports on each of the Heroes of Cularin and documentation relating to his Bounty Hunters ' Guild membership . Behind the scenes . Coar Maw was created by Matthew Domville for " Force Convention " , the third scenario in the " Forces of Cularin " trilogy of the " Living Force " campaign , a supplement to the " Star Wars Roleplaying Game " . During the scenario , Maw ' s first name is spelt as both " Caor " and " Coar " ; this article assumes that the latter is the correct spelling , because it is used more frequently . In " Force Convention " , the actions of the player - characters , who roleplay as the Heroes of Cularin , can affect how their encounter with Maw goes . If only one player walks into the alley where Maw has placed the audio recording , the hunter shoots at them with his blaster . However , if more than one player walks into the alley , Maw throws a stun grenade and then shoots at them . Afterward , Maw flees on his swoop and , unless the players are able to destroy the vehicle or have any means of following him , escapes . If the player - characters do manage to capture Maw , he refuses to answer any questions and only reveals information about his employer if the players use Force techniques or very intense interrogation methods . In the aftermath of Maw ' s attack , members of the Office of Peace and Security arrive at the scene and they take custody of Maw if he was captured , or leave in pursuit of him if he escaped . If the OPS do take custody of Maw , the player - characters can try to persuade the officers to let them have a few more minutes to question the bounty hunter before he is taken away .