Hellfire Ramparts Hellfire Ramparts ( often known as just " Ramps " or " The Ramparts " ) make up the first wing of the Hellfire Citadel instance in Hellfire Peninsula , Outland . The citadel itself sits in the center of the zone , in the middle of a broken - up wall that divided the zone before the conflict began . The Ramparts takes place atop this wall along the sides of the citadel . This is the first instance available to players of the Burning Crusade , and can be completed wearing dungeon set items . It gives rewards that are on par with Molten Core gear ( or even slightly better ) . This instance has three boss encounters and four bosses . The first boss is Watchkeeper Gargolmar . Up the tower beyond him , the path splits . The right path leads to Omor the Unscarred ( which is usually killed second ) , the left leads to Vazruden and Nazan , which is the most difficult encounter in this instance . After killing the dragon and its rider a Reinforced Fel Iron Chest appear . Curiously , despite most people and even various in - game sources placing Vazruden as the final boss , Omor is the only required kill for the non - Heroic achievement A level 57 can enter the instance , however , they must be summoned via Meeting Stone or a Warlock ' s Ritual of Summoning , as they cannot enter Outland using the Dark Portal . In order to enter the instance in heroic mode , all party members must buy the key from the quartermaster in Thrallmar / Honor Hold , which requires honored reputation with Thrallmar or Honor Hold respectively . Reputation . Killing monsters in this instance grants Thrallmar and Honor Hold reputation . Each normal orc grants 5 reputation , each wolf grants 2 . 5 , and each boss grants 50 . Vazruden and Nazan count as separate bosses for this calculation . Reputation stops at honored , bosses included . A normal Ramparts run will yield around 575 reputation . Loot . See Hellfire Ramparts loot . Heroic Mode . Changes to Trash . Most mobs now hit for easily 3000 – 5000 melee on cloth . Ranged and Magical DPS has been increased somewhat , but generally only comes in at 1000 – 1500 per hit . As of 2 . 3 the casters can be seduced ( verified 1 / 12 / 08 ) . The Beastmasters are immune to Sheep and traps . While the Warhounds aren ' t listed as elites , they can still tear apart most cloth armor wearing class . If they slip past your main tank , they will eat your healers alive . For this reason , tanking them is recommended . They can be crowd control led ( Hibernate , Sheep , and Trap ) . Largely unchanged . It ' s still possible to use traps or fear on the adds ( but not seduce ) , and he himself does not hit particularly hard . The adds melee for around 600 to cloth , so they can easily be tanked by pets while being burnt . His charge does roughly 900 to cloth , so it is once again largely ignorable . His main change is the stacking of a 10 % healing debuff on the main tank , which makes this something of a DPS race . Changes to Bosses . This fight is considerably more difficult as the Aura debuff he applies does ten times more damage , killing anyone near the afflicted within seconds , so good spacing is necessary . The debuff is not dispellable , but Rogues may escape the spell by using Cloak of Shadows . His Fiendish Hound s are much more powerful , doing 3000 to cloth melee and possessing a 3000 point mana burn . They are still vulnerable to enslave , banish and fear , and do roughly 1000 a hit to Omor himself when enslaved . Omor drops a Primal Nether as well as a Badge of Justice . This fight follows the same basic principles as the non - heroic , but is much harder . Nazan drops fireballs from the air during the initial fight , which hit for around 2000 – 3000 , but the tick from them is easily 4500 fire damage , so move immediately when hit . Nazan also gains a Bellowing Roar which fears the entire party . Hitting Nazan with DoTs or other ranged damage before he descends will cause him to use his fear while still airborne . If the group wipes after killing Vazruden and then restarts the fight , 250 reputation are gained for each Vazruden kill . It appears the fight bugs and does not respawn correctly if people leave the instance by running away during the fight .