naist-nlp/zeshel huggingface dataset:
Ahzidal ' s Descent Content . In the days beyond memory , when men first walked the lands of Skyrim , there arose in the city of Saarthal a great enchanter . As a boy , his gift for magic and artifice had been evident to his tutors . As a man , his skill surpassed them all . And finding nothing more to learn among his kin , he left wife and child , and set out to train under the elven masters . A year became two , then three . And when finally his path led him back to Saarthal , he found only ruins : for the elves had sacked the city , and all that lived there were dead and gone . Amid the ashes , in the smoldering ruins of his home , he swore a terrible oath of vengeance . And from that comes the name the legends gave him : Ahzidal , the embittered destroyer . Alone he could do nothing . And so he bided his time , delving deeper into his art than any before him . From the Dwemer , he learned the seven natures of metal and how to harmonize them . From the Ayleid s , the ancient runes and dawn - magic even the elves had begun to forget . Among Falmer and Chimer and Altmer he traveled , taking what he could from each , and all the while plotting how he might turn that knowledge against them . Finally , word reached him of Ysgramor and his Companions , newly - arrived from Atmora . For three days and nights , he rode north , and met them as they made landfall on the icy coast near the ruins of Saarthal , which the elves had fortified against them . He offered the Companions his service , and all he had produced in his years of labor . And with Atmoran steel imbued with his enchantments , the elves fell before them , and at last he had his revenge . But he was not content . His craft had become his life , and his hunger for knowledge still gnawed at him , driving him to delve ever deeper . At long last , he exhausted the lore of the elves , but it was not enough . He sought the secrets of Dragon - runes , and won for himself a seat among their high priests , but it was not enough . And at length , he turned his gaze to the planes of Oblivion , and found there both power and madness . Some say he ventured there , never to return . Others , that he was betrayed by his fellow Dragon Priests , and killed , or driven into hiding in the ruins beneath his beloved Saarthal . Among the Skaal of Solstheim , it is said he fled to their island , and was sealed in the depths of Kolbjorn Barrow , together with the last of his relics . But that is the tale , as it was told among the bards of Winterhold . Whatever the truth , the legend of Ahzidal was intended as a warning : in pursuit of perfection , one must take care that the pursuit itself does not become all - consuming .
Make the Wilds Safer , Earn Gold Content . Big - game hunters of Reaper ' s March ! I offer you an opportunity for coin and fame . Like in the days of old , I ' m offering an open contract , a bounty ! Senche - Tiger Fangs ! Bring me no less than twenty - five tiger fangs and I will pay you a handsome sum in coins ! Bards will speak your name in taverns across the March . Seek me out at the Fighters Guild drinking hall in Rawl ' kha ! And earn your coin today !
Tumnosh Clanhold Tumnosh Clanhold is a small fortified camp uphill from the Graystone Quarry . It is the home for the Tumnosh Clan . It is mostly populated by the Orsimer working in the quarry nearby and houses a couple of merchant stalls and a longhouse . Quests . In the Name of the King . Vestige performed a messengers duty for the King Kurog and had to summon the chief of the Tumnosh Clan for the Great Moot . Chief Ramash , however , refused to leave his clan after the recently occurred disaster in the Graystone Quarry . After the issue had been solved with the help of Vestige , Chief Ramash agreed to see the king .
Bendu Olo ( Lore ) Bendu Olo was the Colovia n king of Anvil during the First Era and the Baron - Admiral of the All Flags Navy who led the campaign to wipe out the Sload from the coral kingdom of Thras in 1E 2200 after the Thrassian Plague . The All Flags Navy consisted of forces from the sources of the Colovian Estates , Nibenay Valley , and Hammerfell , and likely High Rock as well . It is possible that Bendu Olo is in someway related to Olaj Olo , the supposed Nord ic demi - god of mead , who fought alongside Ysgramor ' s Five Hundred Companions .
Markus Markus is a Nordic carriage driver added by . He is available to be hired by Heljarchen Hall ' s Steward . List of Locations . The main advantage of having Markus ( or any other personal driver ) is his willingness to travel to places unavailable for carriage drivers from the base game . As he has already been hired by the Steward of Heljarchen Hall , he does not charge for his services . Markus will travel to the following locations :
The Squall Gate The Squall Gate is a small gate at the entrance to Solitude , which stands just in front of The Storm Gate . It consists of a small gate , tower , and a wall , and is said to be the place where enemies meet their first real resistance . Characters . There is a Haafingar Guard near the gate , who may give directions to join the Imperial Legion . If the Stormcloaks take Solitude during the Civil War , this guard will be replaced by a Stormcloak Soldier .
Ebony Left Pauldron Ebony Left Pauldron is piece of heavy armor and part of the Ebony Armor set in . Characters . These characters carry this item : Locations . This item can also be found in following locations : Crafting . This person will craft this item if provided with Raw Ebony and gold :
Enchanter Enchanter is a non - playable class comprised of people who practice the art of enchanting items with magic al effects . The majority of Enchanters are professionals who offer their services to the fellow faction members or the public to earn a living . They typically sell a number of pre - enchanted items in addition to allowing the creation of custom enchantments . Gold paid for enchanting fees is added to the gold supply the merchant has available for purchases . As with Spellcrafting , the player must choose the Range , Duration and Magnitude of the effect . Enchanters usually buy anything that can be enchanted : weapons , clothing , jewelry , armor and paper . They buy books and soul gems . In an economy which offers fewer sources for soul gems than in later games , they are the most reliable . List of Enchanters . Morrowind . Enchanter . The following people are members of the Enchanter class in " Morrowind " and expansion packs . Their enchanting skills are not available for hire . Enchanter Service . The following people are members of the Enchanter Service class in " Morrowind " and expansion packs . They offer bartering services in addition to enchanting items for a fee . " " Two people offer enchanting services , but are not members of the class :
Jolie Retiene Jolie Retiene is a Breton who lives in Water ' s Edge with her husband Eduard Retiene , north of Leyawiin on the west bank of the Lower Niben River . Interactions . Infiltration . Modryn Oreyn tells Hero that the information they got from Ajum - Kajin before he combusted was not enough . He tells them that they must join the Blackwood Company and find out the secret of their effectiveness firsthand .
Aspera the Forgotten Aspera the Forgotten is a Chimer ghost found in Eidolon ' s Hollow . Interactions . Into the Mouth of Madness . Speak to Aspera inside the cave to complete the quest . A Motive for Heresy . Aspera will instruct the Vestige to use animus crystals to watch scenes from Magistrix Vox ' s past . The Judgment of Veloth . Aspera says the Vestige is ready to fight Vox , and sends them to defeat her .
Snow Bear Plunge Snow Bear Plunge is a quest available in . Walkthrough . The first objective will be to travel to Cub ' s Tumble in Eastmarch , which is at Windhelm ' s eastern docks . The Vestige must then jump into the water and warm themselves by the big bonfire near the point . The second objective is Horker ' s Drop , which is exactly in the middle of the bridge connecting Windhelm with Eastmarch . Jump into the water and swim to the bonfire right beneath the bridge near the shore . The third objective is Dead Man ' s Fall , near the Voljar Meadery Wayshrine . Jump down the waterfall into the water and swim to the bonfire near the shore . Doing any of the jumps without wearing armor will result in earning the achievement Snow Bare Plunge . Return to Breda to finish the quest . Reward . Breda will award the Vestige a New Life Gift Box and a random Sailor ' s Warning Festival Grog , as well as a leveled amount of .
Telvanni Canalworks , " Telvanni Canton " Telvanni Canalworks is a location in . Description . The Canalworks can be found inside the Telvanni Canton in Vivec City . It is located under the main levels of the canton , and can only be accessed from above , through the Waistworks or from below , through the Underworks . The whole area has large pipes along the walls . There are two Dunmer burials . The entrance to the Monster Lab can be found here . And a large locked cell holding a group of Argonian and Khatjiit slaves live there , guarded by Eldrar Fathyron .
Ancalin Ancalin is an Altmer residing in Skywatch in the region of Auridon . Interactions . Spirited Away . Ancalin requests the Vestige prays for her four deceased children , whose graves are scattered across Auridon . After returning to her , she will say that she and her children are now at peace , then metastasize into a ghost and disappear .
Absorb Skill : Hand to Hand Absorb Skill : Hand to Hand is an apprentice - level Restoration spell in . It transfers 10 points of the target ' s Hand - to - Hand skill to the caster for 10 seconds upon touch . Acquisition . Absorb Skill : Hand - to - Hand can be purchased from Thaurron , who resides in the Anvil Mages Guild .
Writ of Dawn Content . By order of the Dawnguard , the < Dragonborn ' s race > < Dragonborn ' s name > is hereby condemned to death for the crime of Vampirism . By our authority , and with the Jarl ' s implicit consent , the bearer of this writ is hereby commissioned to exact justice upon the condemned wheresoever he / she may run .
Ancient Frost Atronach The Ancient Frost Atronach is a unique frost atronach in . Appearance . This unique creature is summoned by Arch - Curate Vyrthur during the quest " Touching the Sky . " Loot . Combat . As is the case for all Frost Atronachs , the Ancient Frost Atronach is extremely resistant to frost . On some occasions , it completely resists weaker frost spells . It deals extremely high melee damage , but is vulnerable to fire and is as slow as a troll , and can thus be easily defeated with a bow .
Festival of Blades During the Festival of Blades , the peoples of the Alik ' r Desert celebrate the victor of the first Redguard victory over a race of giant Goblin s . The story is now considered a myth by most scholars , but the holiday is still very popular in the desert . It is held on the 26th of First Seed .
The Time is Now Content . < poem > Time is immediate . The clash of arms , the roar of victory , the grief and tragedy of defeat … they all happen now . Moment - to - moment the world exists , or it doesn ' t . The past , the future ; none are more important than the present . I am forever free , regardless of whether the Hound ' s spell binds my body . Release me from my bonds if you will , knowing that what happens now is most important . Death is just another moment in time , and when it comes , I will endure it . The Lady stands alone , Her will by rituals besieged . The Warrior stands alone , His strength by liars mocked . The Lord stands alone , His rule by traitors taken . < / poem >
Battle of Thormar Content . The Bosmeri and Khajiiti warparties clashed in the fields near Thormar . The battle lasted an entire day but in the end the Bosmer were victorious , leaving Khajiiti corpses scattered about the field . The Khajiiti leader , a powerful mage named Yenamu Frost - Fist , was the last to fall . She and the last of Khajiit held for hours , as she ripped walls of ice from the ground to thwart attack after attack . One by one , the last of the defenders fell until Yenamu stood alone . Finally a single arrow , shot by an unknown Bosmer , struck her through the eye and the battle was won . Relics Sought : - Skull of Yenamu and the arrow that slew her . - Yenamu ' s staff . - The skulls of Yenamu ' s honor guard .
Oshgura ' s Destruction Journal Content . 4th Sun ' s Height All the other students are already casting fireballs , and I can ' t even manage a damn spark ! Mother was right , Orcs aren ' t made for magic . If I wasn ' t so afraid of the shame , I ' d pack up and go home right now . I deserve to work in the mines for the rest of my life . The other apprentices are constantly laughing at me . This was the worst idea I ' ve ever had . Orcs just can ' t be sorcerers ! 8th Sun ' s Height Master Dantaine convinced me to stay . He recommended books for me to read , said that knowledge is inspiration or something like that . I don ' t see how reading is going to help , but he said to trust him . These books look really hard - - - they ' re about things like " theory of emotional - magicka response " and " volitional interference factors " . One ' s a biography of " Guzgikh " . Never heard of him , but I guess he was some Orc sorcerer . How about " How to Teach a Dumb Orc Magic " ? I ' d read that . 15th Last Seed Ha ! I caught that snooty Breton girl ' s on fire today , and managed a little lightning bolt . Even hit the target ! I can ' t believe it , those books were just what I needed . They seemed really hard , but it was all about clearing out my head and not letting nerves stop me . And Guzgikh ! Turns out he started the same way - - he didn ' t cast a spell for years , but before long could destroy a whole village ! This is great !
Minx Minx is a Dunmer and member of Blackwater Brigands thief / bandit group found on the ship / inn The Bloated Float . She wears leather armor with a Blackwater Leather Cuirass and wields a leveled weapon . Interactions . An Unexpected Voyage . After the Hero has rested on The Bloated Float , they discover it has been hijacked and is now at sea . The Hero must find out what has happened . Minx is located in the dining area on The Bloated Float . She has the key for top deck .
Uriel Septim VI Uriel Septim VI ( 3E 285 – 3E 317 ) was the eighteenth ruler of the Empire of Tamriel . At the age of five , Uriel Septim VI was crowned when his father , Uriel Septim V , was killed in Akavir on the battlefield of Ionith in 3E 290 . Due to the extreme youth of Uriel , his mother , Imperial Consort Thonica , was given a restricted regency until Uriel was of sufficient age to govern satisfactorily . During this time , the Elder Council held most of the kingdom ' s true power , thus enabling it to make much legislation — some for its own favor and profit . Over the years , Uriel VI had been assuming positions of great variance , and at the age of 22 in 3E 307 , he was formally given rule over the Empire . However , the then - current mechanisms of government granted him little power , his only power of note being that of the veto . The following six years saw the Emperor use his veto many times . He also revived previously defunct spy networks and guard units to bully and coerce those members of the Elder Council that opposed him . His half - sister Morihatha Septim would be an ally throughout this period , her marriage to Baron Ulfe Gersen of Winterhold putting her in possession of much wealth and influence . The sage Ugaridge commented regarding this period , " Uriel V conquered Esroniet , but Uriel VI conquered the Elder Council . " Uriel died in 3E 317 when he fell from his horse . He remained in a grave condition for some time , but despite the best efforts of the finest Imperial healers , he could not be saved . He was succeeded by his sister Morihatha Septim .
Captain Currod Captain Currod is a Redguard residing in Koeglin Village , Stormhaven . He is the captain of the ship " The Tava ' s Bounty " , currently in the docks . Kaliq is his first mate . Interactions . False Accusations . A knight of the flame claims to have been put in the stocks unjustly . The Vestige needs to convince the constable to release her .
Elven Gauntlets ( Skyrim ) Elven Gauntlets are a piece of light armor and part of the Elven Armor set found in . Locations . Unenchanted gauntlets will begin to appear throughout Skyrim at level 12 and enchanted variants can be found at level 13 . These locations include : Smithing . Elven Gauntlets require a Smithing level of 30 and the Elven Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a Refined Moonstone at a workbench and also benefits from the Elven Smithing perk , which doubles the improvement . Variants . A rare variant of this item exists , called Elven Bracers . They are indistinguishable from the standard Elven Gauntlets , as they look exactly the same and have the same armor rating and weight .
Absorb Skill : Light Armor Absorb Skill : Light Armor is an apprentice - level Restoration spell in . It transfers 10 points of the target ' s Light Armor skill to the caster for 10 seconds upon touch . Acquisition . Absorb Skill : Light Armor can be purchased from Thaurron , who resides in the Anvil Mages Guild .
Mane The Mane is the formal title given to the nonpartisan spiritual leader and ruler of Elsweyr and the Khajiit people . Sometimes , they are successful in bringing temporary peace to the province ; however , this does not last very long . Historically , the Mane has been known to reside in the city - state of Torval , where he is protected by his Warrior Guard . Birthright . Khajiit tradition holds that only one Mane can be alive at any one time and that there is only one Mane , who is simply reborn in different bodies . Twins Khali and Shazah were born as twins during the alignment of the moons , making them both Lunar Champions . They had to compete with each other to become the new Mane . A Mane can be born only under a rare alignment of the moons Masser and Secunda when , according to legend , a third moon appears in the sky . In ancient times , the Khajiit would shave off their own manes in deference to the Mane , braiding them into locks that he would incorporate into his own , gigantic mane . Over time , as the population of the region grew , this ritual became impractical . Now , while all Khajiit still remove their manes , they do so largely as a symbolic sacrifice . The current Mane still wears the hair - locks and braids of his own tribe as well as those of his Warrior Guard , which encompasses hundreds of Khajiit . He is so weighted down by the hair of his kinsmen that he cannot move without aid , and often travels about the countryside by means of a palanquin .
Gulakhan Harrinat Gulakhan Harrinat is a Dunmer Ashlander member of the Mabrigash Tribe . He is found in their village located in the Vale of the Ghost Snake . As the Gulakhan of the tribe , he act as the military leader among the tribesmen but has no real say on the political matters .
All Fear Agrakh Content . Heed well these words ! All fear Agrakh , son of Mauloch and child of the Blade ! May his rule be carved into the hearts of his clan , and his might spoken of only in whispers by his enemies . Though the tree - dwellers strike at us from their cowardly perches , they fall as leaves to his mighty tread ! Let the horns sing of his conquests as all who follow him bask in the glory of Mauloch !
Dawnguard Boots Dawnguard Boots are a piece of light armor and part of the Dawnguard armor set found in . These boots are worn by members of the Dawnguard . Enchantment . Wearing a complete set of Dawnguard armor grants 25 % less damage from all vampire attacks , including their Drain Life spells . Smithing . The boots can be upgraded at a workbench with a steel ingot and the Arcane Blacksmith perk . It also benefits from the Advanced Armors perk , which doubles the improvement .
Notes of Adalabar , hunter Content . At long last , we have located an area where duneripper s are nesting . Today we defeated an impressive male , and I have begun work dismantling its carcass and salvaging materials . The large plates and neck - spines will fetch an excellent price . The people of Bergama use duneripper blood in tonics ; they believe that drinking it prolongs their lives . I once asked an alchemist in Sentinel if this is true , but he laughed and told me it was not at all — that in fact , the blood can be detrimental if handled poorly . However , he still sold me a powder that will preserve its liquidity , and it will bring us a nice bounty . The claws , of course , we reserve for ourselves , to adorn our belts . Tonight we feast , and tomorrow we reap more of the desert ' s bounty and prove ourselves further against these beasts .
Dawnguard Scout Dawnguard Scout is a radiant member of the Dawnguard . They are only encountered if the Dragonborn has joined Harkon ' s court . They are the vampire questline equivalent of the Vampire Scout . Location . Dawnguard scouts often work in pairs , sneaking around the coast of the secluded island in the Sea of Ghosts that Castle Volkihar is on , waiting to ambush the Dragonborn . They can frequently be found camping out at the stone tower near the dock . Equipment . They typically wear a mixed set of heavy and light Dawnguard Armor , and are armed with a Crossbow and a Dawnguard War Axe .
Quests ( Dawnguard ) Quests are tasks set for the Dragonborn to perform in . In total , there are twenty - two quests featured in the add - on . Twelve are featured in the main quest , with several optional side quests . The first quest can be started by listening for rumors or asking Hold Guard s about a group of vampire hunters who are recruiting . This will steer the Dragonborn in the direction of Fort Dawnguard and the add - on will begin . At level 10 , Durak will directly approach the Dragonborn and suggest that they join Dawnguard . Alternately , the questline can be started as early as level 1 , by going to Fort Dawnguard via Dayspring Canyon at any time and interacting with the applicants and Dawnguard members . During the quest " Bloodline " , the Dragonborn must decide whether to continue assisting the Dawnguard or join Harkon and the Volkihar Clan . Choosing the path of Harkon opens the Vampire Lord skill tree . At some point after installing the add - on or starting a new playthrough with it installed , periodic attacks by vampires in the wilderness , as well as on cities and settlements the Dragonborn visits will begin , which can result in the death of various characters , such as merchants , quest givers and other important unprotected characters . To prevent these deaths , it is recommended to reach at least the " Bloodline " quest in the story , after which the attacks will subside .
The Lusty Argonian Maid , A Song Content . NOTE : A male / female duet , beginning withthe male and alternating stanzas . < poem > Crantius Colto is my name My lusty Argonian maid I ' ve something here for you to clean Come burnish now my blade ! I ' m Lifts - Her - Tail the maid , it ' s true A lusty Argonian maid But your task is just too much , good sir , I ' ve never seen such a long blade ! Tut - tut , my dear , that ' s not what I hear , My lusty Argonian maid and Lady Colto ' s gone to Kvatch No need for you to be afraid Nay , I am needed elsewhere , sir , Though your blade ' s so long and so hard I ' m needed to tend the instrument large of a sultry Argonian bard . < / poem >