naist-nlp/zeshel huggingface dataset:
Ghido ' s Cave Ghido ' s Cave , also known as Gill Shrine , is a location in " Final Fantasy V " . It is home to Ghido the sage . If the player lands their airship or wind drake right above the cave , it results in the Airship and Hiryuu glitch . Story . Bartz and his party go to Ghido ' s Cave to get Ghido to help them defeat Exdeath . However , Exdeath sinks the island were Ghido lives before the heroes have a chance to meet him . The player can reach it once they acquire the submarine from Xezat . Entering the underwater cave , the party finally finds Ghido . To Bartz ' s surprise , the great sage is actually a turtle . The sage explains about Exdeath ' s origin and the party ' s next move : to head for the Great Forest of Moore , Exdeath ' s " birthplace " . Later , after Exdeath merges the two worlds , Ghido ' s Cave returns to above the water level where , the Warriors of Light find Ghido again . They are visited by Exdeath disguised as a splinter , who fights the elder turtle . The combat ends with a draw and Ghido and the Warriors are teleported to the Library of the Ancients . Musical themes . The background theme that plays at Ghido ' s Cave is called " Beyond the Great Blue Seas " .
Trickplay Trickplay is an enemy from " Final Fantasy VII " . They are fought on the grassy areas of the northern continent on the world map , and in the fourth round of the Battle Square after the player has acquired the " Highwind " and Cloud Strife has rejoined the party . When fought on the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . Battle . Trickplays use a variety of low to mid - power elemental attacks , but none of them are truly dangerous . L4 Suicide can be devastating to characters at a level that is a multiple of four , because reduces target ' s HP by 31 / 32 and inflicts Small on all party members . Gold Mountain is weak , but increases the amount of gil the party obtains from the Trickplay . In fact , one can gain infinite gil from a Trickplay encounter ; every time Trickplay uses it , it increases the gil yield by 800 . Its Hot Springs attack can heal one party member , but it is seldom used . There is a 2 / 23 chance that L4 Suicide is used in battle and can be learned as an Enemy Skill . It is also effective against the Trickplay . AI script . AI : Main AI : Counter - Death
Tristan ( Crystal Chronicles ) Tristan is a Lilty ferryman who mans the ship which crosses the Jegon River from Ironmine Downs to Plains of Fum and back in " Final Fantasy Crystal Chronicles " . Later in the game he will also use Port Tipa as a destination and carry the Caravanners across the ocean to Mount Kilanda or to the city of Leuda and the Lynari Desert beyond it . Tristan offers trips across the river for 50 gil per person or 100 gil between the Tipa Peninsula and Ironmine Downs or Plains of Fum . It is 500 gil for a player to sail out to sea . Tristan will give characters a discount if they provide him some Kilanda Sulfur from the volcano . He increases the discount if you provide him with a cactus flower from Lynari Desert . After both discounts , he also sells a pass for 50 , 000 gil to ride the boat free of charge from then on . He also apparently was a soldier in the city , as one of the Lilties close to ferry boat explains .
Ghoul ( Vagrant Story ) Ghoul is an enemy from " Vagrant Story " . There are two types of Ghoul enemies . Battle . Type A . These are among the first Undead encountered and so lack any difficulty whatsoever . Using the bronze rapier dropped by Mandel on any part of their body will prove effective . Type B . These Ghouls are much stronger than the first ones faced though still lacking in difficulty , if you use a Piercing weapon . They may be instantly killed using the Warlock spell Exorcism
Captain ( The After Years ) The Captain is an enemy fought in " " . It can be fought in the city of Fabul . Captains have no actual attacks , but instead will order the Baron Marines to attack . He will flee from battle once his soldiers have been dealt with .
Male - exclusive equipment Male - exclusive equipment is a recurring subset of equipment for male characters . Like the " Final Fantasy " series sometimes subsumes sets of female - exclusive equipment , the games less often include male - exclusive sets of equipment . In some games , male - exclusive sets are related to male only jobs or races . Appearances . is a armor equipable by all males , except for Calca . The player will have trade the Blue Tail to get the Blue Armor from Tail Collector . This armor provides 45 Defense , 25 Magic Defense , and - 10 % evasion . It increases Strength and Stamina by 5 , and makes the wearer strong against dragon , machine , and giant attacks . " Final Fantasy VII " . The Escort Guard is found in the Gelnika , and can only be equipped by Cloud , Barret , Red XIII , Cait Sith , Vincent , and Cid . It gives 62 defense , 55 magic defense , and has six linked Materia slots . It is slightly more physically - oriented and less magically - oriented than its counterpart , the Minerva Band . " Final Fantasy XI " . All race - exclusive equipment for Galka is de facto male - exclusive as well as Galka are a male - only race . Besides Galka equipment , male - exclusive equipment is entirely cosmetic ; male - exclusive armor either has a female counterpart with the same stats but different styling , offers only token statistical bonuses and is worn for looks , or both . " Final Fantasy Tactics " . Though there are several categories of female - exclusive equipment , the only male - exclusive equipment are the harps , the weapons for the male - only Bard job class . Each harp has a special effect it performs on attack . The Lamia ' s Harp may cause Confuse , the Bloodstring Harp drains HP , and the Fairie Harp may cause Charm . Unlike the female - exclusive equipment , which can generally be worn by any character regardless of job class , harps are specific to Bards .
Dynamis The Shrouded Land of Dynamis is an important plot point and location in " Final Fantasy XI " . It is a parallel dimension to Vana ' diel and dream world , created by Diabolos . Dynamis can only be accessed in the " " and " " expansion packs . Areas in Dynamis ruled by the Dynamis Lord and included in " Rise of the Zilart " are : It is required to attain nation rank 6 by defeating the Shadow Lord to begin " Rise of the Zilart " dynamis . Areas in Dynamis ruled by Diabolos and included in " Chains of Promathia " are : It is required to defeat Diabolos in the " Chains of Promathia " mission " Darkness Named " to begin " Chains of Promathia " Dynamis . Dynamis enemies provide players with relic weapons , relic armor , and ancient currency to activate relic weapons .
Typhon ( Final Fantasy XIII - 2 ) Typhon appears as a downloadable content monster along with Ultros in " Final Fantasy XIII - 2 " . Battle . Strategy . Typhon arrives in battle as soon as Ultros ' s total HP is roughly halved . Typhon provides the main offense of the pair , with Ultros opting to buff Typhon with various status enhancements . Typhon is immune to all status ailments , including Dispel , making the use of a Saboteur obsolete in the battle . In addition , should the player attack Ultros , Typhon will eventually cast Renew on Ultros , restoring all of his HP . Therefore the player must attack Typhon instead to win the battle . Recommended Paradigms ( Serah , Noel , Monster ) : Typhon has an array of powerful attacks , which inflict large amounts of damage even before taking the buffs Ultros bestows upon him into account . Therefore having a Sentinel active throughout the fight is a good move . Gnash can hit nearby party members for moderate damage and Typhon ' s standard physical attack is powerful too . Perhaps his most dangerous attack is his signature move Snort , which inflicts major wind - elemental damage , causes massive wound damage , removes all status enhancements and applies Daze to all affected by the attack . When the Snort notification appears , it is wise to shift to an all - Sentinel paradigm ( Tortoise ) to reduce its damage . When Typhon ' s HP is low he may also use Fireball , which inflicts massive damage to all party members , even more than Snort . Again , shifting to Tortoise reduces its effects . Typhon is capable of alternating between Snort and Fireball , so occasional healing between attacks , and using Remedies to remove Daze is required . Occasionally , Typhon will lose his motivation to fight and cease his attacks . During this state , no fewer than eight status ailments are applied on Typhon . Ultros also stops attacking , and starts to systematically remove these status ailments and restore some HP . Typhon rejoins the battle as soon as all status effects are removed , so the player should use the breathing space gifted to them to shift to an offensive Paradigm like Relentless Assault ( or Cerberus - X , if Typhon is staggered ) , even if the party members are in desperate need of healing . It may also be worth shifting to a paradigm with a monster Synergist that knows Bravega or Faithga , so that even more damage can be inflicted . Once Typhon has been defeated , the battle ends with a Cinematic Action sequence . Paradigm Pack . Typhon is recruitable as a Commando . His stat development is weighted towards HP initially , but his Magic is heavily boosted at Level 13 , allowing him to have the highest magic stat for a monster Commando . His passive abilities Auto Enaero , Auto Enfire and Weak Spot allow him to inflict even more damage against certain enemies . One large drawback is that he has a very long animation casting length , so he may not inflict as much damage as his stats and skillset suggest . Other appearances . " Triple Triad " . Ultros and Typhon from " Final Fantasy XIII - 2 " appear on Triple Triad cards in the version playable via " Final Fantasy Portal App " .
Lizard ( Final Fantasy XII ) The Lizard is a beast / toad - type enemy from " Final Fantasy XII " found in the Paramina Rift and the Garamsythe Waterway . At the point in the game you fight them in Paramina Rift they are one of the weakest enemies here and pose hardly any threat . They are also isolated from other enemies so they don ' t use other creatures to help and support it making the battle much quicker .
Original Rules Original Rules are a feature in " Dissidia 012 Final Fantasy " allowing players to customize the battle scenario in various ways . There are several rulesets built into the game : In addition , " Dissidia 012 " allows players to create rulesets of their own . The modifiers include , but are not limited to :
Unseelie The Unseelie is an enemy in " Final Fantasy VI " . Battle . It often uses a powerful physical attack called Mythril Wrench when alone . It is weak to Poison , so it is suggested that Edgar uses his Bioblaster on it . AI script . If monster is by itself : Attack ( 33 % ) or Mythril Wrench ( 66 % ) Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % )
Red Mousse ( Final Fantasy II ) The Red Mousse , also known as the Mallow or the Jam , is an enemy from " Final Fantasy II " . Their attacks have a chance of inflicting Poison , which they absorb as well . As with most Flan s , their high Defense makes them nearly impervious to physical attacks . The player should spread an intermediate level Thunder spell ( preferably five or higher ) over the entire group of Mousses .
Medic ( Final Fantasy XIII ) Medic is a paradigm role in " Final Fantasy XIII " whose main function is to restore HP and remove status ailments making the role similar to a White Mage . Medic is symbolized with the initials MED and the color green . Profile . While in the Medic role the character ' s healing abilities are boosted , and the bonus extends to other party members in a lesser degree . The amount of bonus depends on the role level . Medic is a primary role for Lightning , Vanille and Hope , and a secondary role for Snow , Sazh and Fang . The Medic ' s Seal achievement is earned after learning all the abilities and reaching level 5 for the Medic role of a single character . This can only be achieved after defeating the final boss to unlock Stage 10 of the Crystarium . Role levels . The Medic ' s role bonus increases HP recovery . If there is more than one Medic in the paradigm , the bonus is the sum of all applicable Medic role bonuses . The role bonus is not contributed if the party member is incapacitated , and during summoning an Eidolon , only the party leader ' s role bonuses count . Abilities . Other abilities . If hacked , Hand Grenade and the Potion ability are fully functional and works as intended . Hand Grenade and Potion can manually be selected from the Abilities command .
House Solidor House Solidor is a noble Archadia n family in " Final Fantasy XII " , having a permanent seat on the Senate , and " de facto " control over the Ministry of Law . History . The members of House Solidor met in the game are Gramis Gana Solidor , the current emperor of Archadia , Vayne Carudas Solidor , the emperor ' s son and the Consul of Royal City of Rabanastre , and Larsa Ferrinas Solidor , the emperor ' s youngest son . During the game , Vayne stages Gramis ' s murder blaming it on the head of the Senate , Chairman Gregoroth . He dissolves the Imperial Senate and becomes the sole ruler of the empire , until Princess Ashe and her friends kill him during Battle above Rabanastre , at which point Larsa assumes the throne . At the end of the game Judge Gabranth asks his brother to look after Larsa , since without him House Solidor would disappear , resulting in the empire succumbing into civil war . Etymology . " Solidor " may have different origins : the word resembles the Italian " soli d ' or " that means " golden suns " . It may have derived from " solid " with the meaning " strong " too .
Nebiros ( Final Fantasy X ) The Nebiros is an enemy from " Final Fantasy X " . It is encountered in the Calm Lands . When fighting against a Nebiros , it is best to either bring in Wakka or another party member with high Accuracy . It is also weak to Ice , so Lulu ' s Ice magic works well . Nebiros will drop armor with Poison Ward and Weapons with any of the elemental strikes as well as Strength / Magic + 3 % bonuses .
Barrier City The Barrier Cities are the result of Dr . Sid ' s invention in the movie " " . The Barriers , powered by bio - etheric ovo - pacs , protect the remaining settlements of the humans on Earth against the Phantoms . History . Barrier Cities began as military troop facilities which were built seventeen years after the Leonid Meteor , which carried the Phantoms which fell on the Earth . A total of 130 facilities were built across the world as a base operation for the troops of the United States Military Forces ( USMF ) in their combat against the Phantom threat . However , due to the development of the Zeus Cannon in 2055 , some of the Barrier Cities were not completed until two years later . During that time , human population began moving into the Barrier Cities , due to the death of plant species which depleted the world ' s oxygen . Oxygen generators were built within the Barrier Cities , and life outside these settlements became almost impossible . List . The only known Barrier Cities are :
Naji Naji is a non - playable Hume character in " Final Fantasy XI " . He is a low - ranking member of the Mythril Musketeers , a normally prestigious unit containing the Republic of Bastok ' s greatest soldiers . Much to his frustration , he is frequently given mundane assignments such as guarding the President ' s office . Even his grandmother believes that he is employed as a doorman rather than as an elite defender of the Republic . An alter ego of Naji is available to adventurers as an ally summonable through Trust Magic . Other appearances . " Final Fantasy Trading Card Game " . Naji appears on a trading card . " Triple Triad ( Portal App ) " . Naji appears on a Triple Triad card .
Ark Angel GK Ark Angel GK is a Notorious Monster from " " . The Crystal Warrior representing Galka n rage , it can be encountered as part of Zilart Mission 14 : Ark Angels . This is entirely optional , as the player needs only defeat one of the Crystal Warriors to complete the mission . Alternatively , the player can complete the quest Divine Might , which requires them to fight all five Crystal Warriors at once , while still counting towards the mission . Ark Angel GK will repeatedly summon Ark Angel ' s Wyvern to assist him in battle . In addition , he will also repeatedly use the Samurai Two - hour Meikyo Shisui , and immediately follow it with the great katana Weapon Skill s Tachi : Yukikaze , Tachi : Gekko , and Tachi : Kasha , inflicting blind , silence , and paralyze on his victim . In addition , Ark Angel GK has the unique Weapon Skill Dragonfall , which deals area of effect damage and inflicts bind .
Sealed Cave ( Final Fantasy IV ) The Sealed Cave , also known as Sealed Cavern , is a location in " Final Fantasy IV " and " " situated in the Underworld , and it is the location of the last Dark Crystal . The cave ' s gate is sealed , and only a necklace held by Luca , the princess of the dwarves , can open it . The cave ' s passages are bewitched to reveal Trap Doors whenever an intruder attempts to open a door and a wall attempts to trap intruders who have retrieved the Crystal . The SNES and PS versions of " Final Fantasy IV " contain a Sealed Cave glitch that allows the player to skip the cave completely . Story . " Final Fantasy IV " . Cecil , Kain , Rydia , Rosa , and Edge arrive at the cave with the necklace and open the door . After they obtain the Crystal they are ambushed by the Demon Wall as they exit the cave . Golbez reaches out with his mind and bewitches Kain into stealing the Crystal and bringing it to him . " Final Fantasy IV - Interlude - " . A year later monsters are reported to be swarming out of the Sealed Cave . Cecil , Cid , Palom and Porom travel to the cave to investigate and find Rydia collapsed in the Crystal Room . She awakens as they approach and says nothing but to urge them to go to the Tower of Babil . Rydia , with the help of Luca and her dolls , Calca and Brina , go to the Sealed Cave to retrieve the Dark Crystal to protect it from the Mysterious Girl . Their attempts are futile as she appears when they attempt to leave the cave with the Crystal and takes it from them , incapacitating Calca and Brina in the process . It is accessible from B5 ' s north exit , and holds the last Dark Crystal . After the party obtains it , they must get out of the cave quickly , by foot , as the Teleport or Warp spell will not work . After the party obtains the last Dark Crystal , the Demon Wall will close in on them just as they exit the crystal chamber . The party has to defeat the Demon Wall in B5 to get out of the cave . Musical themes . The background music for inside the Sealed Cave is the " Final Fantasy IV " " Dungeon " theme .
Crit Machine The Crit Machine is an enemy in " Crisis Core - Final Fantasy VII - " . This machine is already equipped with Critical status , which means that every attack it lands on Zack will be Critical . Start off with casting Barrier and Regen to minimize the damage . Move behind the machine and attack it with strong Command Materia , such as Costly Punch or Vital Slash , or make use of its low Spirit and cast Energy on it .
Goblin ( The 4 Heroes of Light ) The Goblin is an enemy in " " . The enemy is found roaming outside of Horne and inside the North Caves . It is one of the weakest enemies in the game and they usually attack in large groups . The player can easily defeat these enemies with a single physical attack . After Part II begins , the Goblins on the World Map are replaced with the Hobgoblin enemy . During the events of Part II , Goblins can only be found in the Mysterious Lighthouse bonus dungeon . When they are encountered in the Mysterious Lighthouse , the Goblins receive higher stats and can deal heavy damage to an unprepared party . When fighting Goblins , it is highly advised of the player to have high defense and to attack with Bladeblitz and high level magic .
Combat King ( Final Fantasy VIII ) Combat King is a magazine in " Final Fantasy VIII " that teaches Zell new Duel skills . The abilities can be used before being unlocked by inputting the correct button combination , but they will not appear as an option . Combat King 003 sidequest . The player can witness numerous optional scenes between Zell and the Pigtail Girl , who works in the Library Committee in Balamb Garden . None of the scenes are required to get the magazine , but the more scenes the player witnesses , the more complete the dialogue will be at the end . The magazine can be obtained at any time after having liberated Balamb from Galbadian soldiers . After talking to one of the girls of the Library Committee , the player can head to Balamb and a girl in a red skirt will tell Zell that a girl with a pig - tail stopped by his house . At Zell ' s house he will ask about the girl . The player must have Zell in the party and sleep in the Balamb Hotel . Upon waking the party notices Zell is gone , and find him downstairs where he ' s having a conversation with the Pigtail Girl , who hands over the Combat King 003 . Other appearances . " Final Fantasy Airborne Brigade " . Combat King makes an appearance . " Final Fantasy Record Keeper " . " Combat King " does not appear as an item ( Relic ) , but as a Super Soul Break for Zell . Drawn from the fist weapon Crystal Glove ( VIII ) , Zell hits random enemies eight times , raising his own Defense and Resistance after finishing the combo attack .
Gladiator ( Revenant Wings ) The Gladiator is an enemy Sky Pirate class in " " . It is a bangaa job , so naturally the Gladiator is a Melee unit . It uses a variety of offensive attacks , some in a reckless and Dark Knight - esque fashion .
Bloatfloat Bloatfloat is an enemy from " Final Fantasy VII " . It uses only physical attacks if magic is not cast on it . The party should avoid casting Magic as it will counter magic attacks always with Spiky Hell , which inflicts exactly 200 points of damage on the character with the highest current HP . Luckily , it uses this attack only once per battle . Physical attacks with an Elemental materia paired with a Choco / Mog materia in one ' s weapon deal double damage , and Matra Magic can deal significant damage to it . AI scripts . AI : Main AI : Counter Magical Ability Etymology . The enemy ' s original Japanese name is " Swell Float " . The localization used the synonym " Bloat " to create rhyme .
Valor Minuet Valor Minuet is a recurring ability in the series . Is it a Bard ability that raises physical damage dealt by a character . Appearances . " Final Fantasy XI " . Valor Minuet is a series of songs in " Final Fantasy XI " . There are four versions of Valor Minuet , I through IV . Each version is progressively more powerful than the previous . All of them grant the effect of Attack Up , raising the physical damage caused by allied characters when striking an enemy . The effect and duration of Minuet will be greater if a Bard is using a Cornette when they are singing the song . A stronger version of the Minuet is gained every 20 levels , starting from level 3 .