naist-nlp/zeshel huggingface dataset:
Markarth Marketplace Markarth Marketplace is a location found in . Location . The Markarth Marketplace is a small market located right inside the gate of Markarth . A couple of merchants have stalls here and eagerly hail passers - by , hoping to attract them to their businesses . In addition , there is a general goods store and an inn very close by . Quests . The Forsworn Conspiracy . Upon entering Markarth for the first time , the Dragonborn witnesses Weylin , a member of the Forsworn , kill a woman named Margret in the middle of the marketplace , starting this quest .
Karthwasten Hall ( Arena ) Karthwasten Hall is a town in the province of Skyrim . It is one of several possible locations that the Eternal Champion may discover in . Geography . Karthwasten Hall is connected to three settlements . To the west is Raven Spring in High Rock , to the northeast is Amber Guard , and to the east - southeast is Granitehall .
Almalexia ' s Wrath Almalexia ' s Wrath is a unique spell in that simultaneously absorbs target ' s health , inflicts elemental fire damage and increases susceptibility to this type of damage . Effects . All effects are in a 40 - foot radius on target : Creatures . This spell is used exclusively by the deity Almalexia during a confrontation with the Nerevarine in the Clockwork City . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Hall of the Elements The Hall of the Elements is the largest tower in the College of Winterhold in . It consists of a foyer and a large main room with a vertical magic beam in the center . Inside , Arch - Mage Savos Aren and Senior wizard Tolfdir can be found . The Hall of Elements serves as the lecture hall for apprentice mages . The Dragonborn ' s first lesson at the college occurs here . After the Eye of Magnus is recovered from Saarthal , it ends up in the center of the room . At irregular intervals during the day , all of the college members that are merchants will gather in the hall and one of the members will give a lecture . The other members will disperse after the lecture is finished . There are entrances to the Arch - Mage ' s Quarters and The Arcanaeum in the foyer . One cannot wait in the hall or its foyer .
Arondil Arondil , formerly of Dawnstar , is an Altmeri Necromancer and Ice Mage experimenting with necroanimus . After being " evicted " from Dawnstar for his experiments , Arondil took refuge in the icy depths of Yngvild where he endeavors to " reanimate and enslave the dead . " Arondil has an obsession with the young milkmaids of Dawnstar and has found a way to bolster his already unique entirely female draugr entourage with their reanimated specters , the Yngvild Ghost s . Interactions . Toying With The Dead . Vekel the Man asks the Dragonborn to bring all four of Arondil ' s journals for a client whose literary interests could only be satisfied by the works of a madman . Journals . Arondil is the author of four journals ( quest items ) that can be found on tables in his lair , and they must be acquired for the quest " Toying With The Dead . " The journals paint a highly disturbing image of the man and chronicle his actions thoroughly .
Small Meals , Fast Meals Content . Rabbit : Very fast , but delicious . Stew or braise , and sell the ears in town . Crow : Good crunch ! Reminds me of fen hen . Season with bamphor . Dog : Do not eat in front of allies . Nords take offense , as it ' s one of their sacred animals . Pet instead . Cat : Delicious ! Again , do not eat in front of allies . Another sacred animal . Take from the street , and make sure to hide the tails . Goat : Everything but the horns . The horns are too tough . Wharf Rat : Baste in Bile Beer . Delicious ! You ' ll get thanks from sailors , too ! Monkey : So cute , but gamey . Smear on Dragon ' s Tongue sap and baste in Theilul rum .
Silver Goblet ( Dawnguard ) A Silver Goblet is a miscellaneous item found in . They resemble the silver - colored goblets found all over Skyrim , in both shapes , but differ in that they are permanently blood - stained . They have no uses to the Dragonborn other than as decoration or collectible unusual items .
Auridon Auridon is the second - largest island in the Summerset Isles , located to the east of Summerset and to the north of Artaeum . Known as the " crown jewel " of the Summerset Archipelago and " gateway to Tamriel , " this fair isle is said to have long been home to some of the friendliest and most outgoing Altmer , who have been hardened by generations of repelling invaders , pirates , Sload , and plagues . Auridon is home to the famed port - cities of Firsthold and Skywatch . Much of the trading industry in Summerset goes on in these cities , largely in part due to their geographic positions , but they are best known for their gleaming spires of marble and glass and beautiful Altmeri architecture . History . For millennia , the infamous slug - like race known as the Sload , of the island of Thras , notorious for their mastery of necromancy , have terrorized the Altmer of Auridon , conjuring beasts of the sea along the coastline , and laying siege to the cities that dotted it . The horrors they have laid upon the land are still remembered today : the Sack of Skywatch in the year 1E 1301 and the War of the Uvichil from 1E 2911 to 1E 2917 are among the most horrific events in Tamriel ' s history . Before the creation of the Aldmeri Dominion by Ayrenn in 2E 580 , internal strife between Skywatch and Firsthold often sparked into full war during the First Era and early Second Era . The Veiled Heritance , an ethnocentric terrorist organization based in Auridon led by a mysterious person known as the Veiled Queen , have made it their mission to bring down Queen Ayrenn and make the Dominion an Altmer - only alliance . They believe that the Altmer are the " rightful rulers " of Tamriel and that they should be ruling over all other races . Quests . There are a total of 46 quests in Auridon required for the " Auridon Quests " achievement , however there are more than 46 quests in the region :
Shrine of Generosity Content . Long after our triumph over the Dwarves , the people wished to build a monument to the heroes of that war . Vivec thanked them , but said it would be better to dedicate a monument to all people , great and small , who suffered and died in the war .
Osettuja Osettuja is a city in the region of Dak ' fron , Hammerfell . It is home to chapters of the Thieves Guild , Temple of Stendarr , and the Benevolence of Mara . The city also has a number of taverns , general stores , and pawnshops .
Mammoth Duty Content . You will rotate duty between scouting and watching over the mammoths . The great beasts must be kept secure at all times . They become more agitated with every hour we keep them confined , and that ' s making them dangerous . One of the beasts broke free last night and trampled its guards to death . It then caused immense amounts of damage to the fort . I hate to think what three or four of the beasts could do if they got loose at the same time . Your orders are to make sure that doesn ' t happen on your watch . If it does , make sure the mammoth tramples you . So I don ' t have to . — Lob the Cleaver
Paatru The Paatru were a breed of Argonian that lived in the innermost areas of Black Marsh and did not have much contact with outside races or the Imperial government that operated on the fringes of Black Marsh . They were described as looking toad - like . The Paatru were also xenophobic and were known to kill foreigners who they encountered .
Ebonheart Chateau Ebonheart Chateau is a player home in . It is a Dunmer style manor house located east of Ebonheart in Stonefalls . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Hero of the Ebonheart Pact achievement . Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Ill - Gotten Gains Ill - Gotten Gains is an unmarked location found in . Description . Just east of Snow Veil Sanctum , lower down towards the shore of the Sea of Ghosts ; find a crevasse with a hostile animal , a dead Horker , and a chest left behind by smugglers .
Selene ( Online ) Selene is a shapeshifting Bosmer found leading her coven deep within her sanctum , known as Selene ' s Web , in the Reaper ' s March . She is also a Changeling , rare forest spirits known to inhabit Valenwood . She is the high priestess of Shagrath , the God of Spiders , which grants her the power to turn into one herself at any time .
Sond ( Child ) Sond is a Nord boy and merchant . Interactions . Sond is one of the children who , along with Bottar , will mark the location of Deep Folk Crossing for a small fee , and is a randomly - occurring merchant . After talking to him about the location of Deep Folk Crossing , he will sell Dwemer items to the Dragonborn .
Psijic Endeavor The Psijic Endeavor , often abbreviated as The Endeavor , and possibly , the Tri - Angled Truth , is a method in which one can transcend mortal boundaries set in place by immortal rulers to achieve the state of existence known as CHIM . Contrary to popular belief , the Psijic Endeavor shares no legitimate ties with the Psijic Order save for a namesake , which are both based on the Ehlnofex root - word , PSJJJJ , that being the ineffable and ever - changing action that is Padomay . However , the Psijic mages were said to have their own interpretation of the Endeavor which they recorded in the " Scroll of Adompha " . How exactly the Endeavor is achieved is not fully known , but it has been said that there is a shared " Old Way " which is taught by the Psijics , and a " New Way . " Background . The Psijic Endeavor was the original basis of the teachings of the Prophet , Veloth , whose " anti - laws " were inspired by the teachings of Mephala and Boethiah , who wished to show their followers the lies Trinimac had attributed to Lorkhan . Some sources claim that the teachings of the Daedra are not explicitly about the Endeavor , but that they merely form the antecedents of it . It is described as being a process of reaching glorious apotheosis where " time itself is bent inward and outward into a shape that is always new " allowing its users to acquire states of existence that reach beyond the abilities of even the gods . This state , which resides at the end of the Endeavor , is known as CHIM . The immortal wizard , Divayth Fyr , had reason to believe that the Psijic Endeavor , or some similar process , may have played a role in the disappearance of the Dwemer due to their utilization of Lorkhan ' s Heart . The Dunmer associate Lorkhan with the Endeavor , believing that it was he who originally conceived the idea that the spirit realm was a prison , that being the reason he created the mortal realm , to be a new testing ground for transcendence . According to Vivec , Lorkhan was the first being to ever learn of , and utilize , the said process . Lorkhan first began his Endeavor by traveling to the end of the Aurbis , and then looking back upon it sideways , creating the infinite and godly image known as the Tower . After viewing the Tower , Lorkhan was inspired to create Mundus , a reflection of its own creators , so that others could learn of the Psijic Endeavor , and how not to fail it . Vivec ' s teachings seem to imply that the Psijic Endeavor can be achieved through Lorkhan ' s Heart , as it holds a " secret Tower , " which can only be seen by looking at the Heart sideways .
Ondjage Ondjage , known as the " Fell Wolf , " was the name of the infamous wolf that devoured Hrothmund the Red . In , the Nerevarine is tasked with gaining entrance to Hrothmund ' s Barrow . To do so , they must speak the name of the beast that killed Hrothmund .
Shadow Weave Shadow Weave is an Illusion spell in that conceals the caster while simultaneously increasing the caster ' s chance of evading physical attacks . This includes hand - to - hand combat and melee or ranged weapons , but has no affect on magic . Effects . Both effects are 20 points for 10 seconds on self : Characters . The following people know Shadow Weave : Merchants . Shadow Weave can be purchased from the following spell merchants :
Silverfish River The Silverfish River is a location in . The river starts in the foothills of the Valus Mountains and flows through the southern Nibenay Basin . Wildlife can be found in the form of deer and mudcrabs , as well as an abundance of slaughterfish . The river is bridged in certain points ; the intersection of the Yellow Road , a path to the Imperial Bridge Inn , the Shrine of Peryite , and for a small trail passing by Fort Entius .
Betto Plotius ' House Betto Plotius ' House is the home of Betto Plotius and his wife , Julitta Plotius . It is located in Leyawiin in the eastern part of town , the first house on the left when one enters from the northeastern gate and next door to Otumeel ' s house . Overview . This one - leveled house has a combined dining and storage room with chests , sacks and cupboards filled with food items and clutter . There are two leveled chests , armory and treasury . There is also an alcove with more storage space . The doorway in the northeast of the room leads to a small bedroom with two beds . There are more different containers in the bedroom . The small chest in the bedroom , the armor / weapons chest in the main room , and the three sacks are the only containers in the house that do not respawn .
Mastering the Talisman Mastering the Talisman is a quest available in . The Wizard Gabrielle Benele asked the Vestige to help her recharge the Midnight Talisman . It could be a powerful weapon in the battle against Angof the Gravesinger . Walkthrough . Gabrielle Benele says she has a ritual that can recharge the talisman and restore its power . On the beach nearby is an ancient Wyrd site we can use and focus . She just needs to rest a little bit , she ' ll be at the site a little later . She gives the talisman to the Vestige and tells them meet her there . Follow the marker to the beach and the Wyrd site is on a small sandbank . Gabrielle is waiting under the magnificent tree . Talk to her and she ' ll explain she found an inscription in the crypt . It described the talisman in detail and apparently it can draw energy from the land itself . Ancient magic saturates this site , it ' s the perfect place to perform the ritual of recharging . The Vestige asks what happens now and Gabrielle just says she ' ll perform the ritual and they can just stand there and look heroic , simple ? When ready , Gabrielle starts the ritual but something went wrong . Speak to her again to find out . She says the ritual worked but something . . . well , something awful looked at her while she was channeling her energy . Something seems to be trapped inside and it ' s not friendly . Try to dispel it using the Wyrd revelation stone in the circle just up the beach . Put the talisman on the stone and kill whatever emerges . She is sure it ' s just a banekin or a lesser scamp . She is still tired after her injury so the Vestige has to do it alone . Head over to the revelation stone and put the talisman on top of it . At once a Dremora appears and he attacks the Vestige immediately . Fight and defeat him , then speak to Gabrielle who managed to follow them to the site . She is very sorry she was wrong about how powerful the thing in the talisman was . At least it ' s gone now and they can use the talisman now . She has enough energy to open a portal for both of them to use and asks the Vestige if they are ready to go back to the Redoubt . When back at the Redoubt speak to Gabrielle again and she says they ' re ready to confront Angof and destroy him . He won ' t be able to hide from them now . She told Sir Lanis what happened out there . She suggests the Vestige introduce themselves to him when they get a chance .
Black Hand Messenger Black Hand Messenger is a creature card in . Acquisition . This card was the December 2017 Monthly Card and can only be crafted . Strategy . Use this card carefully . As it has drain , it has no power to begin with , so equipping an item is essential to gain the drain . Also , once this card is summoned , it deals 2 damage to your opponent , and when it is destroyed , it deals 2 more damage . If the card is destroyed during the opponent ' s turn , the player will not receive health from the drain ability .
Falanu Hlaalu Falanu Hlaalu is the owner of the shop All Things Alchemical in Skingrad and a member of the House Hlaalu of Morrowind . She says that she fled and is unable to return home . Interactions . Falanu identifies herself as the only alchemist in Skingrad , and sells a large amount of potions and ingredients . While bartering she carries 800 with her . When asked about Skingrad , Falanu will talk about being unable to go back to Morrowind , then ask what the fine for necrophilia is in Cyrodiil . While she does not say she is a necrophiliac , it would bring some insight into why she cannot return to Morrowind , since desecrating the dead is a great crime there . She can be asked about the location of any nearby Daedric shrines and will mark the Shrine of Sanguine on the map . Seeking Your Roots . Falanu is one of the people who can point to Sinderion as an expert on Nirnroot .
Caldera ( Morrowind ) Caldera is a town found in . Description . It is a small ebony mining town located on the island of Vvardenfell in the West Gash region , just north of Balmora . It is an Imperial controlled town , with representatives of the East Empire Company , soldiers of the Imperial Legion . There is a strong influence from the few members of House Hlaalu located in the Governor ' s Hall . House Hlaalu owns the ebony mines . House Redoran is at odds with House Hlaalu over the ownership of Caldera Mine . The town is perhaps best known for being the location of Creeper , a scamp merchant , who , with 5000 , is one of the richest traders in Vvardenfell . He will buy any items at full price .
Runs - With - Quickness Runs - with - Quickness is an Argonian member of the Ebonheart Pact residing in Fort Amol . He acts as an ambassador on behalf of Black Marsh . Interactions . The Pride of a Prince . Stormfist spies have used Daedric alchemy to infiltrate Fort Amol . The King and the Pact delegates are in danger . The Vestige needs to convince someone that the threat is real before it ' s too late .
Ghost Ability Ghost Ability is an Illusion ability in that lets the target blend into the surroundings so no one can see them . Characters . Only ghosts have this ability : Acquisition . Although this ability is not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Daedric Intelligence Daedric Intelligence is a Restoration spell available in that temporarily increases the value of intelligence . Attribute returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Variner ' s Ghost Variner ' s Ghost is a unique ancestor ghost in the . He is found in Old Mournhold ' s Temple Sewers during the quest " The Black Dart Gang " . The former companion of Narisa Adus , he was killed by The Black Dart Gang in an attempt to prevent her from being harmed . Since his death he has been visiting Narisa at night . Interactions . The Black Dart Gang . He appears during this quest and plays an important role by informing the Nerevarine of the gang ' s location and imparting knowledge of a device that can flood the gang ' s hideout .
General Pottreid General Pottreid was an Imperial General and commander of the Third Legion . He is said to have given the locals of Senchal a chance to surrender before he and his Legion sacked the city . It is unknown if General Pottreid survived the Aldmeri ambush at Black Rocks .
Song of Return The Song of Return is a song that records Ysgramor ' s flight from Atmora to Skyrim . It is stated in " Frontier , Conquest " that Ysgramor was fleeing a civil war that had broken out in the continent . They originally named the land " Mereth , " after the Mer that inhabited it , but it later became known by its current name , Skyrim .
Broken Arch Broken Arch is the crafting location that appears in the region of Reaper ' s March in . This location allows the Vestige to craft unique Armor Sets , if they have researched a sufficient number of Traits . The set Hunding Guard can be crafted from here .
Whitewatch Tower Whitewatch Tower is a watchtower in . Location . A small sentry tower located north of Whiterun and defended by Whiterun soldiers . To find Whitewatch Tower head northeast of Dragonsreach , or east of Halted Stream Camp and west of Shimmermist Cave as it is right between these two locations . A locked chest exists on top of the broken tower , accessible via the bridge connecting to the roofed section . There is also a locked chest beside some crates at the base of the stairs that leads up to the tower .
Brackenleaf Brackenleaf is a town located in the region of Grahtwood , Valenwood . It is built around an ancient tree . The Brackenleaf ' s Briars are also based in the town . Quests . A Silken Garb . The Vestige rescues Firaelion from The Scuttle Pit . Brackenleaf ' s Briars . The Vestige is invited to join the Brackenleaf ' s Briars , a local organization . Bosmer Insight . The Vestige goes on a spirit journey , and learns the ways of the forest .
Eydvi Iron - Kettle Eydvi Iron - Kettle is a Nord found in Mud Tree Village . She is married with Hodmar Iron - Kettle , before the events of Schism . Interactions . Schism . " An Argonian outside / in Mud Tree Village asked me to find his brother , Miharil . He was in the nearby mine when Goblins overran it . ( speaking with Miharil ' s brothers ) " There ' s been a Goblin uprising in Mud Tree Village , and Surii Dreth wants me to quell it . ( speaking with Surii Dreth ) " A Last Reminder . " While in the Goblin camp , I found a Nord corpse clutching a runestone that bears the name " Hodmar Iron - Kettle . " "
Firir Firir is an adventurer found dead in Chillwind Depths by the Dragonborn . He was investigating an assault on a merchant caravan near Dragon Bridge . He was the husband of Eydis , the innkeeper of the Old Hroldan Inn . The Torn Note discovered on his corpse describes what he went through . There is no dialogue option to inform his wife of his demise .
Bulfim gra - Shugarz Bulfim gra - Shugarz is an Orsimer warrior and cultists of the Daedric Prince Sheogorath residing inside the Daedric shrine of Maelkashishi . She is afflicted with the Blight disease . Curing her is part of the Compassion quest . Interactions . Compassion . Tuls Valen of the Tribunal Temple wants the Nerevarine to enact Vivec ' s compassionate healing of a foe . He sends them to Maelkashishi to cure Bulfim gra - Shugarz of her disease .
Three Questions for Baladas Demnevanni Three Questions for Baladas Demnevanni is a House Telvanni quest available at the Telvanni Council House in Sadrith Mora , during the events of Walkthrough . The Nerevarine , having joined House Telvanni , may begin taking quests from a variety of people . One of these people , Mallam Ryon can be found in Sadrith Mora ' s Council House and will ask that the Nerevarine head to Gnisis in order to ask Baladas Demnevanni some questions about his research . Dwemer Knowledge . Demnevanni ' s research is focused on the Dwemer , largely concerning their disappearance , artifacts and their language . Demnevanni ' s responses will vary depending on his disposition towards the Nerevarine . If his disposition is above 70 , he will gladly inform the Nerevarine about his theories on each of the three topics . Below 70 , however , will mean that Demnevanni will avoid giving an answer . After asking the questions , the Nerevarine must return to Ryon ( whether or not they got a response ) to complete the quest . The Nerevarine will be rewarded with three Messenger Scrolls if they got the answers to the questions .