naist-nlp/zeshel huggingface dataset:
Great Lift at Raldbthar Great Lift at Raldbthar is an ancient Dwemer ruin in . Overview . The Great Lift at Raldbthar is an ancient Dwemer mechanical lift that connects to Blackreach . The iron gate will initially be locked , however , it can be opened from the other side by pulling the lever next to it . To reach the other side the Dragonborn requires access to Blackreach , the only way to do this is to have started the quest , " Discerning the Transmundane , " as Septimus Signus ' attunement sphere is required to open a door to Blackreach . From Blackreach , the Dragonborn can ride the lift up to the surface and open the gate , after which the lift can be entered from the outside anytime it is travel to and will appear on the World Map , separate from Raldbthar . Blackreach can only be accessed through the ruins of Raldbthar , Mzinchaleft , or Alftand with Septimus Signus ' Attunement Sphere .
Gaston ' s Instructions Content . Sir Edgard : The objects your men are to retrieve are shards of a Welkynd Stone . Look for small blue stones , no bigger than a fist , and illuminated from the inside . The Goblins have been using these as centerpieces for their ritual totems . You ' ll know these totems when you see them : the Welkynd Stone seems to imbue the totems with a red light . Still , retrieving the shards should be a simple matter . We ' re dealing with Goblins , not Dwemer . I ' m sure the totems are held together with twine and spit . Just rip the shard out . Even your grunts should be able to handle that . — Gaston
Castle Brindle Castle Brindle is a keep located in Cyrodiil . Description . Castle Brindle is one of the three " outlying " fortifications in Cyrodiil , in that in controls neither the Emperor bonus nor is it an Elder Scroll Gate locking fortification , the other two being Fort Dragonclaw and Drakelowe Keep . Location . Castle Brindle is located in western Cyrodiil , north - northwest of Vlastarus .
Letter from Balaherne Content . Brother Herne I do not comprehend . By the rites of the Hunt , the hare must have some chance of escape , however small . I understand that this is Egahirn ' s first Hunt , I see that he must succeed , but does it not impair the principles of the Hunt to have him bear one of the six keys ? How is the hare to wrest it from him ? Egahirn should pass the rite as you did , as I did , as a proper hunter , in full obedience to the forms . Surely it is the only way for the rite to be firm and fast . Balaherne
Molgrom Twice - Killed Molgrom Twice - Killed is a Nord thief and a member of the Thieves Guild in Riften . Background . He is currently imprisoned in the Riften Jail , apparently because he is prone to killing marks rather than sneaking around while on jobs . He called himself " Twice - Killed " after another thief almost killed him when he insulted him , despite the fact that he wasn ' t even killed once . He claims it " has a better ring to it . "
Greenshade Explorer ' s Log Content . 10 First SeedWent down to the cave , near the Vale , the one with the strange tree . Must remember the place . Wonderful saplings grow there , with sweet seeds . So delectable . These seeds will be worth a fair price at market . 11 First SeedThe cave is full of Wood Elves ! I returned today for more of the seeds , and there was a whole village in there . They asked me what year it was , but I was so terrified , I just stammered dumbly and ran off . 13 First SeedI wrote to the Thalmor to tell them about the time - traveling Wood Elves . I have yet to hear a response . The locals just laugh at me . They say time travel is impossible . Maybe it is , but I know what I saw . I ' m going to get the local treethane to come out to the cave with me tomorrow . 14 First SeedThe village was gone ! The treethane laughed and said " Some Wood Elves have been playing a trick on you , outsider . " If they were , it was an elaborate trick indeed ! I refuse to believe it . I know what I saw . 15 First SeedI have decided to wait in the cave until the village comes back . I will prove that I ' m not crazy .
The Hotspur The Hotspur is a ship located in the Daggerfall Docks . This ship can be used for passage to Davon ' s Watch . Quests . Bloodthorn Assassins . Bloodthorn assassins plan to kill King Casimir . If the King dies , the entire Daggerfall Covenant could fall apart .
Llirala Sendas Llirala Sendas is a Dunmer who resides in Morrowind . She lives on an island in the Sheogorad region . She is a Monk and Initiate of the Temple , and the current caretaker of the Sanctus Shrine . She lives in a small shack , Llirala ' s Shack , next to the shrine . The island is southeast of Vas . Trainer . Llirala offers her services as a trainer in the following skills :
Iron Longsword ( Oblivion ) The Iron Longsword is a one - handed iron weapon in . Appearance . The Iron Longsword is an iron sword with a hilt of covered leather strips . The scabbard for this longsword is also covered in leather strips . Locations . Iron weapons are the most common type of weapon , and can be found as soon as the Prologue . One can also find them at ;
Alessia Bridge Alessia Bridge is a location that appears in . Description . The bridge is located northeast of Castle Alessia and southwest of Sejanus Outpost , along the Niben Bay . The bridge is built to favor defenders , with towers at each end of the bridge from where flaming oil can be poured over a narrow doorway . The waters below the bridge are teeming with slaughterfish .
Hjurring ' s Last Seed Journal Content . 10th of Last Seed - No interments . No visitors . 11th of Last Seed - One interment . No visitors . 12th of Last Seed - No interments . No visitors . 13th of Last Seed - One interment . No visitors . 14th of Last Seed - Two interments . No visitors . 15th of Last Seed - Four interments . No visitors . 16th of Last Seed - Eight interments . No visitors . Requested funds to expand crypts . 17th of Last Seed - One interment . No visitors . 18th of Last Seed - No interments . No visitors . Workers expanding crypts discover unmapped ice caves . Entrance boarded up until proper exploration expedition can be arranged . Not holding my breath . 19th of Last Seed - No interments . No visitors . 20th of Last Seed - No interments . One visitor . One incident . 21st of Last Seed - One interment ( visitor from yesterday . ) No visitors . 22nd of Last Seed - No interments . No visitors . This is stupid . Enough . I ' m not keeping a journal any more .
Edwina ( Stonefalls ) Edwina is a Dunmer noble who resides in Hrogar ' s Hold in Stonefalls . Background . She is Hrogar ' s wife and mother of Gar and Bjorick . She met her husband during the Akaviri War , when Hrogar was a warrior who was wounded and Edwina , who worked as a healer , became his nurse . Her family later disowned her because they disapproved of her interracial marriage .
Letter from Jon Content . My dearest Olfina , How long will this go on ? The sneaking around , the missed opportunities . I feel like I can ' t take it anymore . I love you , and you love me . That ' s all that matters . Anyone who has a problem with it doesn ' t really care for either of us . - Jon
Vampire Dust ( Oblivion ) Vampire Dust is an alchemical ingredient which possesses a multitude of useful alchemical effects , both beneficial and detrimental . Order of the Virtuous Blood . Those affiliated with the Order of the Virtuous Blood may choose to exchange a sample of vampire dust for 250 from Roland Jenseric . He can be found in Seridur ' s basement in the Imperial City Temple District , upon completion of the quest . Glitches . One can get massive amounts of Vampire Dust using the Staff of Worms . Killing a Vampire , taking the dust , and reanimating them will add new dust , causing a potential exploit to get more dust .
Kashtes Ilabael Kashtes Ilabael is a Dunmer Hunter who resides in the Grazelands of Morrowind . Interactions . Girith ' s Stolen Hides . Kashtes and his friend Emul - Ran stole some Guar hides from Athanden Girith and are hiding in a camp south of the Ahemmusa Camp . Girith asks the Nerevarine to retrieve his guar hides for him .
A Ghost from the Past A Ghost from the Past is a quest available in . Description . " Green - Venom - Tongue learned a few things from the Black Dragon ' s journal that seem to point to his former Sanctuary . He wants to go back there and try to confirm the Black Dragon ' s claims . "
Swine Thief Swine Thief is a quest available in . Glutton , the prized pig that belongs to the Daggerfall resident Swineherd Wickton , is missing . Wickton suspects pig thieves , or at least one particular pig thief . He believes that the innkeeper at the Rosy Lion Inn has stolen the pig to turn him in to chops and ribs . Walkthrough . When the Vestige meet swineherd Wickton he tells them his prized pig is missing . He thinks the innkeeper has stolen the pig . Find the Rosy Lion Inn and talk to Gregoire , he will laugh and say that the swineherd always suspects him of taking the pig . He thinks the pig has escaped again and suggest looking in the North alley way . Head over to the alley to find Glutton eating on a strange vine . Grab him and take him back to the swineherd . He will be very pleased but still thinks that Gregoire had something to do with it . He also suggested to talk to Zhagush gro - Korlag who works with the Mages Guild and is something of a plant expert . Head over and talk to Zhagush who is surprised to hear that this vine , thick and covered with thorns , can be found in the city . He has seen such vines up north . They are connected to the Bloodthorn Cult , and are a clear indication that the cult is corrupting the land . Zhagush gives a last warning about those vines . Be wary of those vines wherever they appear , as the Bloodthorn cult isn ' t far .
Gilfre Gilfre is an Imperial lumberjack residing at the Mixwater Mill in Eastmarch hold , which she also owns and operates . Background . Gilfre once had several workers at the mill , but they left her to fight in the Civil War . She has since been having trouble running the mill by herself . Interactions . Chop Wood . She will buy any firewood taken to her . Buying Sawn Logs . If the DLC is installed , Gilfre sells sawn logs to the Dragonborn at a price of 200 per 20 logs . These logs are used in the building of any of the three homesteads added by " Hearthfire " . If the Dragonborn has a high reputation with Gilfre , she will allow them to cut her logs at the sawmill for free . Marriage . After selling firewood to her , she will become a candidate for marriage .
Amber Forest Amber Forest is a village in the province of Morrowind . It is one of several possible locations that the Eternal Champion may discover in . Geography . Amber Forest is connected to four settlements . To the northeast is Sailen Vulgate , to the west is Mournhold , to the further west is Old Keep , and to the southwest is Silnim Dale .
Living with Lycanthropy Content . Throughout the ages , whenever one heard the word " werewolf , " it was a cry of fear and revulsion . This need not be the case any longer . We shall prove to Tamriel that it is indeed possible to live a productive , peaceful life while afflicted with Sanies Lupinus . Our Rule : Resist the Urge to Commit Violence By withdrawing from society , one can learn how to apply this simple rule to everyday life . Do not give in to a feral desire to retaliate against those who cannot understand our plight . We are not meant to destroy others simply for sport . Hircine blessed us with the ability to fight well , with strength beyond that of an ordinary person . We must not take advantage of this blessing to hurt anyone , but rather use it in ways that benefit others like ourselves . Hunting can be a rewarding pastime , and a way of worshiping our patron . It should not be a way to torment others , whether man or beast . This blessing , for it is a blessing and not a curse , allows us to carry heavy loads , and to cover vast distances without tiring . We make excellent traveling merchants for this reason , as well as laborers of all kinds . By showing continued restraint , by not lifting our hand against others , by proving that hunger does not drive us to kill , we honor ourselves and our families . It is our duty to demonstrate that werewolves can be peaceful through our continued faith in Hircine ' s blessings .
Grass Pod Grass Pod is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Locations . Grass pods can be obtained by harvesting spiky grass in the coastal areas throughout Skyrim . These grass spikes , similar to real - life cattails , can be difficult to see . The following is a list of known locations where grass pods can be obtained : Potions . " † multiple effects "
Sadas Vidron Sadas Vidron is a Dunmer residing outside the Canton of St . Delyn the Wise in Vivec City . He may be found holding a conversation with Hlavora Fedos and Nephothal , after which he will enter the Saint Delyn Waistworks . However , he cannot be found inside .
Seducer Set Seducer Set is an enchantment that appears in . Effect . An item given this enchantment will have an enchantment called " Part of the Seducer Set . " 2 Items equipped . Adds Magicka Recovery 3 Items equipped . Adds Maximum Magicka 4 Items equipped . Adds Magicka recovery 5 Items equipped . Gain title " Armor of the Seducer " Reduce Magicka cost of abilities Requirements . In order to craft an item with the Seducer set enchantment , the item being crafted must have at least 2 traits researched for it and crafted at one of the proper crafting stations . Locations . The necessary crafting stations needed to apply this enchantment can be found at :
Ferele Athram : Trader Ferele Athram : Trader is a shop found in . Descrption . It is located in Tel Aruhn , on an island in Azura ' s Coast , in Vvardenfell . The shop is owned by Ferele Athram , who sells many different types of items . Items . Ferele Athram sells the following :
Valus Odiil ' s House Valus Odiil ' s House is the residence of Valus Odiil and is located in the southwestern part of Chorrol . Quests . The Killing Field . Valus Odiil is concerned about his sons , who are going to fight creatures that have been appearing in the woods outside of Chorrol . After speaking with Valus , the Hero has agreed to join them . When they are prepared , they should make their way to Weynon Priory .
Mzahnch Ruin Mzahnch Ruin is a Dwemer Ruin in . It is located on the Ascadian Isles . Main Level . There are Dwemer Spheres guarding the ruins . Various low level loot can be found in kegs and a key . Lower Level . The lower level contains more Dwemer animunculi , random loot , and a locked chest with Dwemer Coin s inside .
Ring of Exhaustion Ring of Exhaustion is a generic enchant ed ring that temporarily reduces an adversary ' s Fatigue . The lost Fatigue is returned at the end of the effect ' s duration . Enchantment . Enchantment ID : " exhaustion _ en " Acquisition . This ring appears primarily as leveled loot , with 251 instances that it can possibly be generated . There are two static occurrences , both in Tel Aruhn :
Urog Urog is an Orsimer who lives in the Orc Stronghold Narzulbur . Background . She is the daughter of Chief Mauhulakh , and she has a brother , Dushnamub , the local blacksmith . Her mother died at birth , and she was raised by the stronghold ' s elder , Bolar . She recently started to learn from Yatul how to hunt in order to help the small community . She also admires Yatul for her hunting skills , claiming that she is the best one to be found in Narzulbur . During the day she can be seen training with the axe outside Mauhulakh ' s Longhouse .
Imperial Armor ( Armor Piece ) Imperial Armor is a piece of heavy armor and part of the Imperial Armor set found in . Locations . Imperial Armor typically cannot be found as random loot , however it can be found in certain locations . Smithing . Imperial Armor requires a Smithing level of 20 and the Steel Smithing perk to forge . It can be crafted at a blacksmith ' s forge with the following components : It can be upgraded with a Steel Ingot at a workbench and also benefits from the Steel Smithing perk , which doubles the improvement .
Hrothmund ' s Bane Hrothmund ' s Bane is a landmark situated south of Castle Karstaag and west of the Wind Stone in the region of the Moesring Mountains . Quests . The Mead Hall Massacre . The mead hall of Thirsk has been attacked by a monster called The Udyrfrykte . The creature struck without warning and killed everyone he could . Svenja Snow - Song was finally able to drive the beast away with her arrows , but she fears the Udyrfrykte will return . The Patchwork Airship . The Nerevarine found the wreckage of a crashed airship , and read the journal of its captain . It seems the crew had been commissioned to locate and explore hrothmund ' s Barrow in search of some magic item . Before they could set down , the airship got caught in a surprise snowstorm and crashed into the mountains . They should get this journal to the man who sponsored the expedition - - Louis Beauchamp , at the Ald ' ruhn Mages Guild on Vvardenfell .
Varieties of Faith : The Orcs Content . The Orcs acknowledge the existence of many other gods , but they worship only one : Mauloch ( Orc - Father , The Great Chief ) : An aspect of Malacath , Orcs revere Mauloch as the First Orc , and live by the Code of Mauloch , which dictates such matters as honor and vengeance . The Code of Mauloch The Code is more often tacit than explicit , but includes the following : - Respect for forging and blacksmithing . - The traditional roles of a clan ' s chief and his wives . - The tradition of selection of a new chief through challenge and combat . - The custom that one who commits a crime must pay " Blood Price " to the victim ( or victim ' s relatives ) . - The requirement that insults to honor must be avenged . - Recognition that to die in combat pleases Mauloch . The Cult of Trinimac Many Orcs believe the origin myth in which the Elven god Trinimac was eaten by Boethiah , and when he was excreted he was transformed into Malacath , and all his followers into Orcs . Those who believe in this Elven origin of Orc - kind often call them " Orsimer . " Some Orcs therefore venerate Trinimac as their god - ancestor rather than Malacath . Orcs of the Trinimac cult insist that Trinimac fooled Boethiah into believing he was corrupted by his passage through Boethiah , when in fact he absorbed some of Boethiah ' s strength and passed it on to his followers . In this way the Orsimer can be seen as " improved Elves . "
Minor Staff of Turning The Minor Staff of Turning is a staff in . Effects . The staff ' s effect emulates the Restoration spell Turn Lesser Undead . Charge consumed by the staff ' s use is reduced by a higher restoration skill . Crafting . With the addition of the add - on , this staff can be created at Neloth ' s Staff Enchanter in Tel Mithryn . It requires the following components :
Legate The title Legate is a rank of the Imperial Legion . The rank is given to the field officers and the high ranking soldiers . Legates sit one level of command below General . Lower Legates ( Commanders ) answer to Upper Legates such as Legate Rikke . These Upper Legates are in command of all the Imperial forces in the province and are under the command of higher officers such as General Tullius . Gaining the rank . Legates are appointed based on experience and proof of prowess . Ranks are given indiscriminate of gender or race . Duties . Legates command foot soldiers , issuing orders , and directing them in combat . Legates coordinate invasions of cities and raids on Stormcloak forts and bases of operations within their Section of the Province . Possible Legates . The Dragonborn may become a legate for all the duties performed for the Empire , and when speaking to Imperial Soldiers they will address the Dragonborn as Legate and salute .
Calm ( Skyrim ) Calm is an " apprentice " - level Illusion spell that reduces the target ' s inclination to attack for 30 seconds . The magnitude is the level affected – the spell only works on characters and creatures up to the level specified . Undead , Daedra and automatons cannot be calmed without the Master of the Mind perk . Staff . A magic ally enchanted staff contains the Calm spell - effect . The effect of this staff is slightly weaker than the spell , with a magnitude of 8 instead of 9 . Other unique staves include Calm effects , these include :
The Direfrost Flame Content . The Direfrost Flame and the Torch of Heirs I will always be able to speak to my son through the Torch and Flame , but when he passes , it is he who will be summoned when the Flame is lit . I write this for the benefit of all my descendants , then , who will inherit the Direfrost Flame and the Torch of Heirs in ages to come . I write this because I have seen our resolve weaken as our people expand across Skyrim . I write this to serve as a reminder for what the Torch and Flame truly stand for . To start at the beginning , Direfrost Keep has long protected our family ' s Flame , which allows us to contact our ancestors in Sovngarde . We need only to light it with the Torch of Heirs . Many legends speak of the origin of these relics : that they were created by Meridia to distress the Daedra ; or by Shor as a way for the dead god to communicate with the Nords of Nirn from Sovngarde ( though no Direfrost has ever heard him through the Flame ) . The truth has been lost to time , but the one commonality that all the legends share is that the Flame and the Torch were given to the Direfrost family to protect because of our absolute efficiency in battling witches and their Daedric masters . Even should the Flame go out forever , or the Torch be lost or rent in twain by Hagraven servants of Oblivion , this fact must remain : The Direfrosts must never falter in their task to halt and destroy the worshipers of Daedra wherever they may be found . So long as a Direfrost lives , witches , and all who would commune with Daedra , will have an enemy . Witch - hunting is not the profession of the Direfrosts — it is our sacred calling . And I charge any Direfrost who reads this to continue the battle . It ' s a battle that cannot be won , but we must ensure the witches never win it , either .
Hackdirt Caverns Hackdirt Caverns is a small cave underneath Hackdirt containing Hackdirt Brethren ( quest related ) . It contains only one zone , Hackdirt Caverns . Exterior . A large amount of plants can be found around the entrances , such as Clouded Funnel Cap plants , Fly Amanita plants , Monkshood plants , Somnalius plants , St . Jahn ' s Wort plants , Steel - Blue Entoloma plants , Tiger Lily plants , and Viper ' s Bugloss Leaves plants . Hackdirt Caverns . The primary use for these caverns is as part of the related quest , but these caverns do have a number of minor loot chests , and will allow the Hero to travel around Hackdirt without going around its exterior . There are six Hackdirt Brethren in this zone , which are hostile to the Hero and therefore will attack on sight . Be cautious when fighting these enemies , because the caverns are small enough so that one will alert the rest of them if the hero gets into a fight with one of them . As part of the aforementioned quest , Dar - Ma will be behind the gate inside the prison cell , which is locked . However , using a key found in the caverns , one can unlock the cage easily . The easiest way to get to the prison cell is to enter Hackdirt Caverns through a secret entrance behind a barrel on the first floor of Moslin ' s Inn . Quests . A Shadow over Hackdirt . The Hero is asked to go to the small hamlet of Hackdirt to discover what happened to Dar - Ma , the Argonian daughter of Seed - Neeus , a Chorrol merchant . Upon arrival , the townspeople will act suspicious , and the villager the Hero is sent to says the girl never showed up .
Bilgemuck Bilgemuck is a unique bristleback in . He belongs to the Rieklings of Thirsk Mead Hall and he runs away from the Rieklings when they accidentally scare him off . Quests . The Chief of Thirsk Hall . After agreeing to assist the Riekling Tribe , the Chief asks the Dragonborn to find Bilgemuck . He then gives meat to lure the boar back into his pen .