Rannveig ' s Fast ( Quest ) Rannveig ' s Fast is a quest available in . Walkthrough . There are three subjugated ghost s outside the ruin . These ghosts will apologize for attacking , saying it isn ' t what they want to do . Inside the ruin , the Dragonborn will find themselves in a large room , with plants covering the ground including two mountain flowers . The next room has a subjugated ghost in front of a table with potions . The third room opens up onto an overlook with a subjugated ghost seen patrolling below near some thistle . To the right is an apprentice locked door with a chest behind it . At the back of this room is a word wall and an empty chest . Just in front of the chest there is a large trap door in the floor . This trap be can avoided by jumping onto the horseshoe - shaped ledge that runs along the base of the word wall , allowing one of the words of power for the shout Kyne ' s Peace to be learned . The ruin can be left by back tracking or by dropping through the trap door to meet Sild the Warlock , and clear the rest of the ruin . If a follower is present , to avoid having to do the entire ruin it ' s best to make them wait away from the wall and trap door before going to obtain the word of power , as the follower may fall through it . Falling through the trap door results in being trapped in a locked cage . There are several methods to escaping Sild ' s Cage , which has an expert lock . There is a key in Sild ' s assistant ' s satchel on the floor right next to the cage . Sild will begin a monologue and begin to search for the proper poison to perform experiments on his new subject . During this time the lock can be picked , there are several lockpicks on the bodies in the water . Alternatively , sneak and pickpocket the key off of Sild if he ' s gets close enough . A follower may also be commanded to open the cage door , or Sild ' s own , dead companion can be resurrected , who will open the door . Killing Sild will get his key , black mage robes , and a leveled dagger . Also at higher levels he will have a staff of fireballs . The key unlocks the expert chest which contains leveled loot . " Sild ' s Journal " describes his trap and his desire to experiment on his prisoners . Dead bodies can be found locked in cages with the key , confirming that these are the bodies of the summoned ghosts roaming the area . The room has many potions and poisons , as well as an alchemy lab . After waiting around for a few minutes , another bandit will drop down the trap door and die instantly . Leaving Sild ' s dungeon down the hall to the left will have the Dragonborn encounter a subjugated ghost with a passageway on the left leading to a door that must be raised by the nearby lever . One path leads to the original room with the trapdoor , the other leads upstairs where another lever may be found . Taking the upper path first will allow circumventing Sild ' s trap by opening the gate to the lower levels , allowing them to sneak up on him . The path leads across a bridge over the trapdoor room with a subjugated ghost in the next room along with an apprentice locked chest containing gold and a dead - end . Leaving Sild ' s dungeon down the hall to the right will lead to a subjugated ghost with a dead - end wooden door on the right and an expert locked iron door on the left ( can be unlocked with Sild ' s key ) . Behind the iron door leads to the way out of the dungeon as well as a chest .