Final Fantasy V : Original Sound Version Final Fantasy V : Original Sound Version is the complete soundtrack of " Final Fantasy V " . Because the game was not released outside of Japan until the PlayStation version was produced , the soundtrack was virtually unknown in the music industry until the release of " Final Fantasy V Anthology " . During production , " Final Fantasy V " was originally designed to include more than a hundred different themes . Nobuo Uematsu felt the number would make the album unpurchasable for the children in the audience , as it would require a two - disc release , and cut down the track list to 50 tunes . The soundtrack was nevertheless released as a two - disc set . Reception for the soundtrack was lukewarm , with some critics stating the album did not live up to the " Final Fantasy IV " soundtrack . Despite this , some of its themes became popular among the " Final Fantasy " community , such as " Clash on the Big Bridge " and " Dear Friends " . " Final Fantasy V " music produced two arranged compilations : " " , and the respective " " album . A remastered version was also released . Track list . Note : English titles are taken from the Music Player included in " Final Fantasy V Advance " . Liner notes ( translated from the original Japanese ) . The liner notes in the soundtrack include a message from composer Nobuo Uematsu and a transcript of a dialogue between Uematsu and the series ' illustrator Yoshitaka Amano . Message from Nobuo Uematsu . Dawn . . . In the light of day , the tower of the Dragon rises up , as the thick mist disappears into the turning blue sky . Tycoon castle reveals its shape . This , in fact , is the original introduction scene to " Final Fantasy V " . It was last winter when Mr . Sakaguchi gave me this 150 - page thick scenery . Since then , New Year ' s had passed , snow had melted , turning into rivers , and spring came and went . While fireworks boomed up in the summer sky , the crickets ' chirp had faded when fall came about . And now , the deadline is up . For the FFV team members , everything seemed like a wind blowing from another world . As we brought out a masterpiece to the world from that octopus - shaped , sushi - packed torture room , we asked ourselves , " Can we really fight 24 hours ? " And the answer was , " We will fight 8 , 760 hours ! ! Huff , huff , huff , huff . " " Whew ! How about some tea ? " " Huff , huff , oh , thanks . " Thus , this was one of the many situations in making the game . My first job is to read the scenes carefully . Everything starts here , reading everyday , again and again , until I ' ve memorized it . Hmm , okay . Hmm , oh , I get it . Yes . Oh yes , hmmm . zzzzz . NO ! I was sleeping ! ! ? Afterwards , I start listing songs that are needed for the game . This is the toughest part . Counting my memos , I find that more than 100 songs are required . Noooo ! ! I ' ll have to reduce it to 50 , and that is this album . I wanted to put it all on a single CD , because kids don ' t have much money , but . . . Forgive me ! The quality is much better than FF4 ' s now . Oh , speaking of quality , Mr . Akao again programmed the music for me . Say something , Akao . Uematsu : Akao ? Hey , say something . Oh , wait . There ' s no space left . Akao : ( sob ) . That ' s okay I ' m just a little . Uematsu : Hey , don ' t cry , Akao . Here . Wipe your tears , and let ' s go get something to eat . I ' ll treat . Um . How about some natto rice ? Dialogue between Uematsu and Amano , September 21 , 1992 . AMANO : It ' s interesting how children like my kids , who don ' t seem to be interested in music at all , like to go to musical concerts based on video games . UEMATSU : Yes . AMANO : And they ' re listening to game music , even while studying . That ' s why they acquire a sense of melody . Knowing melody is an important thing . Knowing a melody will eventually lead them into orchestra , pulling them into orchestra , and pulling them into a wider variety of music . UEMATSU : Kids who are not interested in music may like a certain song in a game , and may eventually begin to like the music itself . AMANO : Yes , and when devices such as the Famicom put graphics , sound , and text into one , everything seems to be like a scene from a movie . It ' s like the chocobo theme , for example , where the image of a chocobo comes into your head immediately . UEMATSU : Don ' t you think it will nice if , like , kids in elementary school now would group up as college students and talk about " Final Fantasy " , remembering a small part of their childhood ? AMANO : It ' s possible it would happen . There ' s no doubt that such a series like " Final Fantasy " has the effect to stick in one ' s head . UEMATSU : Yeah , like : " La la la ~ . Do you remember this song ? " " Oh , hey , it ' s the FF1 city theme , isn ' t it ? " GRAPHICS AND TEXT COMING TOGETHER AS ONE AMANO : Nobuo - san , how do you come up with a song ? I know there ' s a certain theme attached to them , but . . . UEMATSU : Theme . You mean like melody ? If I were to make , say , 50 songs , I get all the titles first . Then , I start composing . AMANO : Sure , like following the scenery . UEMATSU : It ' s pretty easy , when there ' s a script to follow . You understand the meaning of a song , and you try to create something that relates to such . AMANO : Don ' t poems automatically give you a melody of a song ? UEMATSU : Not always , but sometimes . Short words are oftentimes better than long stories . AMANO : Graphics , too . Remember " Dawn " * ? You never saw my pictures , while I never listened to your music , but the two came together as one . It might be a normal thing , but it sure felt strange to me . UEMATSU : Yes , the title can be nothing BUT " Dawn . " AMANO : Yes , I am a painter , while you ' re a musician . We both based that for " Dawn , " and the result became one . < nowiki > * < / nowiki > Dawn / 1991 was an exhibit based on " Final Fantasy " . Mr . Amano displayed his art works , while Mr . Uematsu composed the exhibit ' s background music . A PRODIGY ENJOYING MUSIC UEMATSU : Yoshitaka - san , tell me about your tastes in music . AMANO : Hmm . I don ' t know for sure . I don ' t really like picking a certain thing from something that has such wide variety . UEMATSU : So , you ' re really into any kind of genre ? AMANO : You could say that . As for my works , I draw alone . There ' s a sense of music , even when there IS no music . My image expands , while I find a song that suits my emotions . Do you see ? It ' s like when your music paints a certain image . UEMATSU : Yes , I understand . AMANO : Do you have any certain genres in your music ? UEMATSU : No , I like almost any kind of music , for I ' m a prodigy for enjoying music . There are two types of people : one that makes a conclusion about a song ; and one that goes into a song , exploring the true meaning of it . For me , I have the abnormal ability to enjoy any type of music , so there are no songs that seem bad . LOOKING OUT FOR MORE OF THE TWO ' S COMBINED WORKS UEMATSU : By the way , how are your new works , now that they ' re on LD ( laser disc ) ? AMANO : It ' s the first time my pictures ever turned digital . UEMATSU : Is it a moving picture ? AMANO : I don ' t know for sure . I heard that there are some effects zooming up , though . We ' re trying to choose the background music now . UEMATSU : Are any of my songs in it ? ( laughs ) AMANO : Of course ! UEMATSU : I ' m looking forward to the completed work , then ! Limited edition . The limited edition of the soundtrack comes in a single jewel case that holds both CDs and the CDs are gold - pressed . The cover is black with the logo and the text in gold print . The full kanji on the front says " 20 - man - mai toppo kinen , " which translates vaguely into " breakthrough commemoration of 200 , 000 pieces " . Sheet music . " Final Fantasy V Original Sound Version Piano Solo Sheet Music " is a book published by DOREMI Music Publishing back in 1993 , containing Asako Niwa ' s solo piano arrangements for the music on the " Final Fantasy V : Original Sound Version " . The difficulty level is from beginner to intermediate .