naist-nlp/zeshel huggingface dataset:
Unrelenting Force ( Legends ) Unrelenting Force is an action card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Unrelenting Force can be purchased as part of the Paarthurnax ' s Roar deck or purchased alone for 50 soul gems . Strategy . Unrelenting Force should be used to unsummon weak cards with powerful abilities , like Lethal . At it ' s second level , it can be used to unsummon any card of any power and should be used to unsummon extremely powerful creatures . At it ' s highest level , Unrelenting Force should be used to clear the lane that has the most creatures and / or most powerful creatures . However , it is not advised to unsummon cards that have summon abilities , as these cards will have their summon ability activated twice .
From the Regent of Fanged Fury Content . Mighty Inazzur , Please continue your efforts in eastern Craglorn . With the help of the Iron Orcs , the Scaled Court will soon have control of the entire region . And remember , your resolution and steadfast loyalty will be well rewarded . — The Regent of Fanged Fury
Aryon ' s Blight Cure Aryon ' s Blight Cure is a ranged Restoration spell in that cures a target infected with the Blight . It is used by Master Aryon of House Telvanni . Acquisition . Mudan - Mul Egg Mine . Master Aryon in Tel Vos offers to teach the Nerevarine this spell following his request that a Kwama Queen at the Mudan - Mul Egg Mine be cured of the Blight .
Stendarr ' s Beacon Stendarr ' s Beacon is a watchtower located in The Rift . A few Vigilants of Stendarr reside here . Location . Stendarr ' s Beacon is located south east of Riften and Broken Helm Hollow , and south of Giant ' s Grove . North - east of this fort is also the location of the " gateway " to Morrowind , where it is impossible to cross , unless using console commands . To the north of the watchtower lies the entrance to the Dayspring Canyon which leads to Fort Dawnguard . The Dragonborn must come down the mountain from the beacon , and look for the small hole in the side of the mountain in front of them . It will be marked by lit torches . Description . Stendarr ' s Beacon is a tower home to several Vigilants of Stendarr and effectively one of the final holdouts after the Volkihar vampires decimated them at the Hall of the Vigilant . The bottom of the tower contains a shrine to Stendarr and the top holds an unlocked chest . Stealing from this will cause the Vigilants and Hold guards to attack and / or arrest the Dragonborn if spotted . There is a cooking spit beside the tower , and to the other side of it is a table laid out with food on top and a satchel .
Sotha Sil , Dome of Udok Sotha Sil , Dome of Udok is a location found in . It is an uninhabited large domed room within Clockwork City , that the Nerevarine must go through during the main quests . The room is filled with a deadly liquid , and only a ledge , where a Fabricant is waiting , enables to reach the next area . Quests . The Mad God . The Nerevarine must travel through the city and confront the supposedly insane Sotha Sil .
Daedric Greatsword The Daedric Greatsword is a two - handed weapon in . Design . The Daedric greatsword is a " demonic " - looking greatsword mainly used by Dremora . This sword has both of its sides serrated and has the red glow on the blade and grip that is typical of Daedric weapons . Locations . Unenchanted Daedric greatswords will begin to appear throughout Skyrim as early as level 27 ( though they begin to appear more consistently at level 46 ) , and enchanted greatswords can be found at level 47 , albeit very rarely . These locations include : Smithing . The Daedric greatsword requires a Smithing level of 90 and the Daedric Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with an ebony ingot at a grindstone and also benefits from the Daedric Smithing perk , which doubles the improvement . Atronach Forge . A Daedric greatsword can also be crafted at the Atronach Forge , however , to do so requires a Sigil Stone that can only be obtained via Conjuration Ritual Spell , which in itself requires a Conjuration skill of 90 . The Atronach Forge requires the following components to forge a Daedric greatsword :
Werebear Werebears are the most abundant breed of lycanthrope found in Skyrim and also inhabit regions such as High Rock , the Imperial Province , and Morrowind . Legend holds that smearing Canis Root on the trees surrounding one ' s home will ward off werebears . Scientific research . Anthropology - enthusiast and member of the Order of the Horn , Lentulus Inventius wrote about investigations into the werebear rumors . In his account , he found no scientifically reliable anecdotes of the existence of werebears , let alone werewolves , save from one account presented by Karsten Hammer - Back . The story revolved around lycanthrope hunters , the Silver Hand . Besides this report , Inventius attributes the stories of werebears to utter folklore that sprouted up over particular vicious , yet mundane , bear attacks in Skyrim . Curiously , when the Companions of Whiterun were approached on the topic , they became tight - lipped and ordered the investigator away . He wrote off their suspicion as superstitious .
Leonce Diel Leonce Diel is a Breton found in Glenumbra , High Rock . Although it seems he is part of the investigation of the harpies , his father Lord Alain Diel has started to get back to enjoying the nature around him and do some fishing near his camp . It is located southeast of his father ' s campsite .
Swords ( Oblivion ) A sword is a straight or curved weapon consisting of a bladed edge or often two bladed edges . It can be used for cutting , slashing , slicing , thrusting , jabbing , stabbing and piercing and can be one - handed or two - handed . In Tamriel , expertise in the use of all kinds of swords fall under the Blade skill , and masters of Blade are one - of - a - kind . The following are the types of swords , followed by the weapon quality , and the characteristics of each : One - handed swords . Shortswords . A Shortsword is a one - handed sword . It is generally smaller and inflicts less damage than a longsword of the same material , but is lighter , cheaper , and has a quicker attack speed . It generally has a ( 20 % ) faster attack speed and ( 20 % ) shorter reach . The shorter reach makes it easier to avoid accidentally hitting friendly NPCs or creatures . Longswords . The longsword is a one - handed sword . It is generally the heaviest , most damaging variant of one - handed blades ( shortswords and daggers ) . Cutlasses fall under this section . Two - handed swords . Claymores . A claymore is a two - handed sword that is generally stronger and has more reach than its smaller , one - handed counterparts , although much heavier and slower .
Expel Daedra Expel Daedra is an Expert - level Conjuration spell , falling under the banishing effect . Effects . Expel Daedra has a 20 % chance to banish a conjuration . If the Banish fails the conjuration will always be staggered and take 40 damage . If cast multiple times on a conjuration , sometimes the conjuration will be destroyed from the damage before the Banish effect .
Illyadi Illyadi , also spelled Ilyadi , are a variant of Faerie , or Fey , said to be giants taller than trees , with eyes that cover their head . Their name comes from legend as they are now extinct , defeated by the Aldmer in times long past . Illyadi are portrayed regularly in sculpture and tapestry in the private collections of the Summerset Isles .
Rallus Odiil Rallus Odiil is an Imperial and the oldest son of Valus Odiil . During the Oblivion Crisis , he and his brother Antus were chased off their farm by a tribe of Goblins . The Hero later helps Rallus by recapturing the farm with the help of the two brothers . He wears a Coarse Linen Shirt , Huntsman Leather Pants and a pair of Stitched Leather Shoes . He is armed with an Iron Longsword and carries the key to Odiil Farm and a small amount of gold . Interactions . The Killing Field . Valus Odiil in The Grey Mare in Chorrol needs the Hero to help his sons reclaim his besieged farm .
Mine or Yours Mine or Yours is a quest available in . Redbelly Mine has been overrun by Frostbite Spiders . Fortunately , no one has been hurt , but the spiders are keeping the miners from their work , which has stopped the flow of money into Shor ' s Stone . Filnjar asks the Dragonborn to clear them out . Walkthrough . To start the quest , the Dragonborn must got to Filnjar , a blacksmith at Shor ' s Stone . He will ask the Dragonborn to clear them out . Next go to Redbelly Mine , which is in the settlement just west - northwest of Filnjar ' s House . Inside there will be five frostbite spiders , two of which are the larger and more difficult variant . After clearing the mine the Dragonborn can return to Filnjar and claim the reward of a leveled sum of .
I Count the Nights Content . Dearest Therrun , I pray that you live well on your journey and I count the nights until your return . I long for your touch even now . When you are on the open seas and look to the moon , know that it is the same moon that I too look upon . May that bring you comfort in the storms . Until your return , Therrun , I seal this letter with a kiss . Yours Truly , Hevra
Ildari ' s Journal , vol . II Locations . Highpoint Tower – In the prison on the central table . Content . I am stronger now . The heart stone kept me alive after Neloth ' s butchery . I can feel the bones in the ash calling to me . I can call back to them too . With the heart stone I can bind the spirits to bone and ash and raise a servant to do my bidding . Tonight I will seize control . These miners and fortune seekers are pawns of Neloth . I can feel them staring at me . I ' m sure they are sending him messages , reporting on my every move . The only ones I can trust are the voices . They ' ve never lied to me . They ' ve shown me that these fools plan to betray me , just like Neloth . When they are all asleep , I will raise my ash spawn . Their brute of a leader will die first . I can see the lust in his heart . He may act all kind and generous , but I know what he wants , what they all want . They want the heart stone . I ' ll keep a few prisoners . I need test subjects for my experiments . There is more that the heart stone can do . I just need to try out a few ideas .
Her Hand ' s Armor Her Hand ' s Armor is a heavy armor set found in Mournhold , in . Description . It aesthetically resembles the Indoril Armor , which is a medium armor worn by Ordinators in Vvardenfell . It is very heavy . A variant of this set , that has the same name , and an almost identical appearance is worn by the Hands of Almalexia , the personal guards of Almalexia , they can be found in Mournhold ' s Temple . Unlike the conventional Her Hand ' s Armor worn by the High Ordinators , the variant bears powerful enchantments . As with the Indoril armor , wearing this armor ' s cuirass or the helmet while engaging in a conversation with a High Ordinator will cause them to become hostile . Enchanted variant . This variant is worn exclusively by current and former Hands of Almalexia . Each piece is enchanted with a constant effect enchantment which helps to increase the effectiveness of the wearer . Aside from these enchantments , this set of armor is identical to the non - magical version used by the High Ordinators .
Lost and Dusty Journal Content . Semkur wagered a week ' s salary that I couldn ' t spend a night in this place . Nearly swallowed his whiskers when I said I ' d do it . The tomb is sealed behind me . I thought I heard someone ' s voice , but it had to be Semkur trying to get out of the bet . It is a little scary in here . I lit a few candles , but that just made the shadows leap around . It doesn ' t matter . I ' ll have the last laugh when I ' m chugging double rum bought with Semkur ' s coin !
Ring of Medusa ' s Gaze Ring of Medusa ' s Gaze is a jewelry item in . It is a generic ring that is enchant ed to inflict paralysis , rendering an adversary unable to move or perform most actions for five seconds . Enchantment . Enchantment ID : " medusa ' s gaze _ en " Quests . Rabinna ' s Inner Beauty . Relam Arinith at Fatleg ' s Drop Off requests that the Nerevarine deliver a slave being used to smuggle a stomach full of narcotics to Vorar Helas in Balmora . If Rabinna is delivered to Relam ( instead of taken to Im - Kilaya at the Argonian Mission in Ebonheart to be set free ) , this ring is received as a reward .
Merchants ( Oblivion ) Merchants are NPCs that buy and sell items . They can usually be found in shops such as the Market District of the Imperial City . Others can be found in inns , roaming Cyrodiil , or as Guild members . The latter only trade items if the hero is a member of their respective guild . Merchants have a limit of how much they can spend in one transaction , though you can sell items to them over and over again , as they never run out of money . Imperial City . Imperial City Market District Imperial City Talos Plaza District Arcane University Imperial City Elven Gardens District Imperial City Waterfront Imperial City Temple District Etc . Settlements and Inns . < nowiki > * < / nowiki > Not a Thieves Guild Fence . < nowiki > * * < / nowiki > All marked skills are the person ' s base skill , but change by the Hero ' s level .
Wild Fortify Athletics Skill Wild Fortify Athletics Skill is a Restoration spell in that temporarily increases the value of athletics . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Jeleen Jeleen is a Redguard priest residing at the shrine in Fort Frostmoth . He is an oracle of the Imperial Cult . Background . Jeleen is secretly in love with the missing monk Mirisa . If she dies , he commits suicide , leaving behind a note revealing his love . Interactions . The Missing Missionary . Jeleen will give this quest to find Mirisa . If she is returned to him alive , he will give a reward . If she is rescued but dies before reaching the fort , he will still give a reward but commit suicide . The Moon Sugar Mystery . Jeleen witnessed and described Uncle Sweetshare , yet didn ' t know who the man was .
Dagoth Reler Dagoth Reler is an Ascended Sleeper . Unlike most other sleepers , he is capable of speech and may interact with his enemies before attacking . He is a member of the Sixth House and like the other members of the faction , is hostile towards the Nerevarine . Location . Reler is located in the Dome of Urso , in Kogoruhn . Equipment . Reler carries or uses the following : Spells . Reler knows the following spells :
Five Companions The Five Companions were the five members of the last Emperor Varen Aquilarios ' inner circle . Members . The following is a list of all the members of the Five Companions : Purpose . Formed by an Interregnum Emperor of Tamriel , Varen Aquilarious , the Five Companions set out to locate the Amulet of Kings , and use it in a ritual to make Varen into a Dragonborn , so that he may legitimize his claim to the Ruby Throne . However , the ritual was actually an orchestrated plot by the dark necromancer Mannimarco to destroy the veil between Nirn and Oblivion to allow Molag Bal himself to attempt to merge Nirn with Coldharbour by using the Dark Anchors , a vast network of interplanar machines designed to move entire worlds . The event was known as the Soulburst , and heralded the beginning of the Planemeld .
Crossbrugh Crossbrugh is a city in the region of Dwynnen , High Rock . It is home to chapters of the Dark Brotherhood , Thieves Guild , Mages Guild , Fighters Guild , Order of the Raven , and the School of Julianos . The city also has a number of taverns , general stores , apothecaries , banks , gem stores , pawnshops , and armorers , as well as a library , clothier , and weaponsmith .
Bolrin Bolrin is a Bosmer merchant living in Ebonheart on the Ascadian Isles on Vvardenfell , Morrowind . Interactions . Liberate the Limeware . Alarvyne Indalas of the Glassworker ' s Hall in Vivec City claims that Bolrin is manipulating the trading with exotic items , Dwarven limeware amongst them . When confronted , he denies everything and asks for proof of the existence of the shipment of Dwarven limeware that Alarvyne wants the Nerevarine to steal . Delivering him the limeware is an alternative end to the quest .
A Matter of Honor A Matter of Honor is a quest in . The next target is a Dunmer named Alval Uvani who is a traveling merchant . Walkthrough . This mission can be rather difficult for the Hero for two reasons . One , Alval is a traveling merchant , and as soon as one fast travels to his location , he most likely will be somewhere else . A schedule is included with the orders to make him easier to find . Otherwise just ride on a horse to catch up to him instead of fast - traveling . The second problem is that he is a battlemage ( a master of destruction magic ) . The order suggests to put out some mead ( make sure no other food is around ) and let him drink it . As soon as he drinks the mead , he is paralyzed as he has a nasty allergy to honey , from which one can use to finish him off . But there are a few other ways one can try to eliminate him : Or alternatively , travel to a location in between two cities and wait for him to pass and if the Hero has enough strength and stamina , they can kill him there on the road . For the reward and next set of orders , head to the Market District of the Imperial City . Behind the Stonewall Shields shop , the Hero will find a hollowed - out tree stump containing the reward and the next orders .
Realm of the Hist The Realm of the Hist is a mysterious realm of Oblivion . It is said to be a world filled with watchful , receptive trees , which the Hist s of Mundus ( along with those found within the realm of Clavicus Vile ) are related to in some way . The realm is inhabited by creatures known as Wisperills . In the Fourth Era , a large piece of Clavicus Vile ' s realm was separated by Umbra . This piece of Oblivion contained Umbriel , a city which contained its own set of Hist trees and its own humanoids created by the second Ingenium . The city soon began an invasion of Tamriel . After the invasion a group of heroes , one of them being Mere - Glim , banished the island back to Oblivion by destroying the Ingenium and killing Umbra . Afterwards , Mere - Glim steered the city back to where the Hist came from .
Flame ( Morrowind ) Flame is a Destruction spell in that inflicts elemental fire damage upon a victim . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Journal of Tsona - Ei , Part Four Content . Part Four I remember thinking , as we slid into the massive whirlpool , that my mates and I would never see Alten Corimont again . I was right , but not in the way I thought . The truth was even worse . As we were sucked into the pulsing blue light beneath the maelstrom , I felt water rush over my scales . Before the sea could consume me , a gale of cold wind exploded from below . We were no longer sinking — we were falling ! As I clung to the deck , I saw that the whirling wall of water had been replaced by a dark , haunted sky and an infinite expanse of cold , dead earth . And it was rushing to meet us as we fell . I blacked out , waking up some time later on the deck . I remember seeing the Captain talking to what appeared to be a great beast . I remember the beast handing the Captain something and then I blacked out again . When I awoke , I was transformed . My scales and skin were gone — I was nought but bones . The Captain was now the Admiral , and whatever he commanded we could not refuse . More ships fell from the sky , and our Lost Fleet grew . We put the Era back together , dug tunnels , and constructed a town from the wreckage of the other ships , all at the Admiral ' s command . We hate him , but we cannot disobey him . It ' s that crown he wears . I pray that one day someone who can resist the Admiral finds this journal . This journal , and the key I have hidden within its pages .
The Friend of All Mortals Content . By the Resolute Templar of Ska ' vyn " Come to me , Stendarr , for without you , I might be deaf to the manswarm murmurings of thy people , and forgetting their need for comfort and wisdom , I might indulge myself in vain scribblings . " Call him Stendarr , call him Stuhn , call him what you will , but the God of Mercy and Justice is the friend to all the mortals of the Mundus , whether they acknowledge him or not . Yea , even the heretic Dark Elves of Morrowind may use his magic of defense and healing , even so the scaled folk of Argonia , for Stendarr in his benevolence draws no distinction between those who rightfully worship him and those who , in their ignorance and error , do not . Join with me , then , in a prayer to Stendarr for guidance , that we may look with mercy upon our fellow mortals , that we may show the compassion to help them at need , and find the strength to eradicate abominations that threaten us all .
Aloie Indaram Aloie Indaram is a Dunmer archer , and a member of the bandit gang that has occupied the Dunmer stronghold of Andasreth . She is located on the rooftop of the upper level , and is hostile towards the Nerevarine . Interactions . Recover Shields from Andasreth . Four soldiers from House Redoran are missing , and their corpses are located inside Andasreth . Several of the bandits will need to be killed to reach the bodies of the soldiers and recover their shields . Items . The following items can be obtained from this character if killed / looted :
Fight ! Fight ! Fight ! Fight ! is a quest available in . This is a radiant quest in which the Dragonborn can earn 100 , and in some cases bonuses for beating people in a brawl . Walkthrough . Speak to the quest givers listed below and they may challenge the Dragonborn to a brawl betting one hundred gold coins . Magic , shouts and weapons are not allowed during the fight — using any of those changes the brawl to a criminal assault . The Dragonborn wins the brawl if they manage to knock the opponent to his knees . It is possible to get a rematch if the Dragonborn loses .
Alen Ancestral Tomb Alen Ancestral Tomb is an ancestral tomb in that has become a hideout for the Quarra Clan . It is a very small tomb which only has five vampires inside . The tomb is located south west of Khuul . It is owned by the Alen family . Of which there are only three living members left : Baren , Bedal & Thovasi Alen .
Ebonheart ( Morrowind ) Ebonheart is a town found in . Description . The town is built on several little islands , which are surrounded by walls and connected by small bridges . In addition to traders , the Imperial Chapels can be found here , as well as the Argonian Mission and the Skyrim Mission , a tavern , and a port , which offers transport by ship to various coastal towns on Vvardenfell . The town square boasts a large statue of a dragon , the symbol of the Imperial Legion . Ebonheart is the seat of Imperial rule on the island of Vvardenfell . The regional headquarters of the East Empire Company is also located here , along with a garrison of the Imperial Legion . The Castle Ebonheart houses the Duke of Vvardenfell , Duke Vedam Dren . The town is named after the city of Old Ebonheart on the mainland of Morrowind , across the Inner Sea . The castle is very well protected from attacks , positioned as it is on a little island . To the northeast , close to the town the Underground Caves can be found . In expansion , transportation to Mournhold is provided by a mage in Castle Ebonheart .