naist-nlp/zeshel huggingface dataset:
Vidkun Vidkun was a Nord Associate of the Mages Guild , last seen operating out of Cheydinhal . As his friend and fellow magister Deetsan put it , he was " perhaps not the brightest , but very eager . " Biography . However , his apparent lack of intellect frustrated Falcar , the then head of the Cheydinhal guild , who fashioned a ring of Burden and dropped it into the well behind the guild , then instructed Vidkun to go retrieve it , presumably in exchange for a recommendation to the Arcane University . When Vidkun picked up the ring , it proved too heavy for him to carry back out of the well , and he drowned , leading everyone in the guild , save Falcar , to believe he ' d disappeared . His body was later found by the individual who would become the Champion of the Mages Guild , with dire repercussions for the entire Cheydinhal branch . Interactions . Cheydinhal Recommendation . As part of Join the Mages Guild , the Hero must get a recommendation from each city ' s Mages Guild Hall .
The Heartland of Cyrodiil Content . The fertile farmlands of central Cyrodiil , around Lake Rumare and the Nibenay Valley , the region commonly known as " The Heartland , " are temperate in climate , supporting the crops and livestock that feed all of central Tamriel . Rain and thunderstorms are frequent , but the region is free from the sandstorms of Hammerfell to the west or the monsoons of Black Marsh to the southeast . Much has been made of Heimskr ' s classical description of Cyrodiil as a jungle or rainforest . My studies indicate that the use of the phrase " endless jungle " to describe Cyrodiil appears to be an error in transcription . Close study of the original , badly faded manuscript reveals that the phrase was miscopied , and should be more accurately rendered as " extensive uplands . " The adjectives " an equatorial rain " as applied to the Nibenese forest do not appear in the original manuscript at all , and I would posit were added by the scribe in support of his previous erroneous use of " jungle . " Lady Cinnabar of Taneth , of course , takes issues with this exegesis , but the flaws in her methods of scholarship have been well - documented elsewhere .
Gallery Furnishings Gallery Furnishings are decorative items for homesteads in . This category consists of artwork , displays and trophies . List of Gallery Furnishings . Paintings . ! Click to show ! style = " width : 90px ; " | Name ! style = " width : 200px ; " | Description ! style = " width : 150px ; " | Source ! style = " width : 40px ; " | ! style = " width : 40px ; " | ! style = " width : 250px ; " | Notes
Spriggan ( Bloodmoon ) Spriggans , often called " Nature ' s Guardians , " are hostile creatures in . They are tree spirits that are typically found in the forests of Solstheim . The Skaal believe that they have three lives . Description . Spriggans are able to summon bears to assist them in combat , and to fully heal themselves when badly hurt . They can revive themselves twice , growing stronger each time . They are easy to detect , due to their shrill laughter . Items . The following items may be gathered from a dead spriggan : Quests . The Ritual of Trees . The Nerevarine must defeat a Riekling to restore the mystical forces of Solstheim ' s forests . Related dialogue . Characters can be spoken to and will mention spriggans :
The Founding of Southpoint Content . 1st Rain ' s Hand , 2729 Southpoint was founded by the great and magnanimous Governor Zantonius . This you certainly know ! But in the interest of understanding the magnitude of this accomplishment , you must first understand the man who brought it to fruition . Zantonius was born the eldest son of a Colovian farmer from Kvatch . After her tragic death , Zantonius took a commanding role in his family . Despite these humble upbringings , he was always the bright and cheerful man you may know today ! As Zantonius ' younger siblings came into adulthood , he tired of his life as a farmer . He soon set out to make a name for himself , traveling to the Imperial City and enlisting in the Imperial Legion . Zantonius ' rise in the legion ' s ranks was swift . His commanders said he was strong as a bear and swift as a fox . Eventually Zantonius was assigned a post in northern Valenwood , where he would prove he had a tactical mind matching the greatest generals of the Second Empire ! One dark night in the month of Second Seed , while Zantonius stood ever - vigilant watch in Reman ' s Bluff , he single - handedly stopped a Wood Orc raid upon his camp ! For his merits in battle , Zantonius was given command of a cohort of soldiers and sent to build a fort for the glory of the Empire . At the head of these troops , Zantonius marched south into the Kingdom of Grahtwood . It was the beautiful plot of land at the southernwestern tip of Grahtwood where Zantonius thrust the point of his spear into the soil . " From this day forward , I declare this land to be known as Southpoint . Though sent to build a stronghold of Imperial might , I will instead built a fortified town ! All in the Kingdom of Grahtwood will know Southpoint ' s name . " Can anyone doubt Governor Zantonius ' word ? He has given the citizens of Southpoint strong walls , swift response to Bosmer insurrectionists , and a port that sees far more ships than the backwater trading post of Haven . Next month , Governor Zantonius shall break ground on what will one day become the greatest cathedral in Valenwood ! Why , every citizen of Southpoint owes Governor Zantonius for their safety , security , and prosperity ! We shall support him in his rightful stewardship of Southpoint , his valiant efforts to make Southpoint the center of Imperial culture in Valenwood , and the increase in taxes which shall take effect at month ' s end . Though we owe so much to Governor Zantonius for our town , all he asks in return is our loyalty , our comity , and one gold for every twelve earned . For the Empire !
Botrir Botrir is a Nord Barbarian who resides in the Grazelands of Morrowind . Botrir can be found outside of Indoranyon . He will be found in his underwear mourning the loss of his axe , Widowmaker . Quests . Widowmaker . Botrir is found naked in the Grazelands . He claims that a witch took all his armor and his precious axe . He asks the Nerevarine to help him find and kill her .
General Nesh - Tan General Nesh - Tan is an Argonian general of the Pact found in the Imperial City Sewers . Interactions . City on the Brink . The Three Alliances are locked in an epic struggle for the The Imperial City . The forces of Molag Bal hold the city with an iron grip , but enemy bannermen also vie for power . Your alliance needs your help .
Fine Steel Bow The Fine Steel Bow is a weapon in . It is lighter than a silver bow but does equal damage . Locations . This bow is much rarer than the steel bow , but may be found on higher leveled enemies and in chests and containers . It may occasionally be purchased from merchants who sell weapons .
Nils Nils is an elder ly Nord cook who can often be found working inside Candlehearth Hall in Windhelm . Background . Serving as a cook up at Candlehearth Hall , his daily activities consist of chopping wood for the fire and cooking for the patrons at the Hall . He is also the author of the book " " ; he authored it because Susanna wanted him to make a recipe for it . He owns a room at Candlehearth Hall in which he sleeps in from 10 pm to 8 am . When he wakes up he goes out to the wood chopping block near the marketplace and chops wood for two hours . At 10 am , Nils goes out to unload the chopped wood in front of Sadri ' s Used Wares . Two hours later , he goes out to chop wood again for another two hours , then unloads the wood outside the Blacksmith Quarters . At 4 pm , Nils finally returns to Candlehearth Hall and spends the rest of the day there . It is evident from dialogue between Elda Early - Dawn ( his employer ) and Brunwulf Free - Winter that , although he is a hard worker , Elda does not see him completely fit for the task of running the inn if she ever retires : Personality . Nils seems to hate the Imperials , whom he considers " stodgy . " His hatred towards the Imperials can also be seen when he is chopping wood near the market , where he states that he " pretends there ' s an Imperial soldier ' s head on the stump . "
Recover Hrolfdir ' s Shield Recover Hrolfdir ' s Shield is a quest available in . Jarl Igmund gives the Dragonborn a miscellaneous quest to recover Hrolfdir ' s Shield , the shield belonging to his father . The quest is labeled " Find Hrolfdir ' s Shield for Igmund . " The quest cannot be completed if Thongvor Silver - Blood becomes Jarl of Markarth during " Season Unending , " because Igmund will no longer offer the quest due to his residence at the Blue Palace in Solitude . Due to the radiant story mechanics , the shield can be found in a variety of different locations , depending on the Dragonborn ' s level . Possible locations include : This quest is a prerequisite for purchasing a house in Markarth , which in turn is required before becoming Thane .
Syndelius Gatharian Syndelius Gatharian is a Dunmer mage and adventurer encountered in Xedilian . He is one of the three adventurers falling for the traps in the quest Baiting the Trap . He falls during the second choice of trap . Personality . Syndelius is quite curious and questionable . He will inspect and be cautious of all the traps in the chambers of Xedilian . Interactions . Baiting the Trap . Sheogorath sent the Hero to Xedilian to attune the Resonator of Judgement in A Better Mousetrap . Once this task is completed , this next quest begins and the Hero must choose traps for the adventurers to fall in . He will either die or go insane in the second chamber depending on the player ' s actions .
Yngvar Yngvar is a Nord soldier found west of Lost Prospect . His squad members are being kept prisoner by the Worm Cult . Interactions . Those She Devours . Search the tents for a key and use it to unlock the cages of the captives Adelsar , Hara - Na , and Varen Hloran .
The Sultry Argonian Bard , v1 Summary . The book is part of a play written by Ellya Erdain and is riddled with sexual innuendo , very similar to " The Lusty Argonian Maid " . Contents . The Sultry Argonian Bard Volume 1 by Ellya Erdain Act VI , Scene II , continued Croon - Tail : My lady , I could never perform your request ! Ellya Erdain : Oh ? Is it too fast for you ? Croon - Tail : I fear that it may damage my instrument . Ellya Erdain : Ah , but you seem to handle your instrument so well , my darling . Croon - Tail : You flatter me , my lady . Ellya Erdain : Yes , well it is such a large and magnificent piece . May I hold it ? Croon - Tail : Goodness no ! The innkeeper would never approve of such a public display . Ellya Erdain : Then , may I suggest a private performance ? Perhaps , away from the noise of the inn where we both may enjoy your tremendous talent . Croon - Tail : Surely you don ' t mean for me to accompany you to your room ? Ellya Erdain : Indeed I do , my sweet . Indeed I do . END OF ACT VI , SCENE II
Ionith Ionith was one of two Imperial settlements on the continent of Akavir . The larger of the two towns , Ionith lies inland from Septimia , the first of the two colonies settled by Uriel Septim V . History . It was founded soon after the Tsaesci abandonment of the town that was later recolonized by the Expeditionary Force , and which would be renamed Septimia . Similar to Septimia , Ionith was an abandoned Tsaesci city that was refounded by the Imperials . The precise date of its founding is unknown , but is estimated to have been built around the beginning of Mid Year , 3E 288 . Three months later , during Hearthfire , civilian ships along with supplies arrived at Septimia , and thus began the brief population and culture of the Akaviri Settlements . Ionith proved to be an important figure in the brief negotiations between the Tsaesci and the Imperials , as both the city negotiations were held in , and the first city attacked after they failed . Ionith ' s only winter was a harsh one , followed by an even harsher drought in the spring . With their economy weakened , the inhabitants of both Ionith and Septimia underwent a series of attacks , eventually leading to the destruction of Ionith , and the death of Uriel Septim V .
Graveyard Research Notes Content . At last I near the site . Seldom have I been so impatient in my long career . I spent the night at Castle Alessia , mere hours north of the battleground . My excitement prevented me from sleeping more than a few minutes at a time . I set off at daybreak and made good time until we neared the ruins of Variela Tower . My horse smelled the undead that haunt that desolate place and threw me from the saddle . When I regained consciousness , Lightstep was nowhere in sight . I assume my supplies are with her as well , much good they will do her . Fortunately this journal was inside my cloak . Though it caused a painful bruise when I landed on it , I am still able to take notes for my paper . I skirted the Variela ruins , not wishing to be eviscerated by the undead shambling about . The graveyard , site of the ancient battle , is just to the south . So little is known about this battle that my research should be eagerly awaited . I hope to answer many questions today . Were the Ayleid s part of a strong contingent of Elves based at Variela ? Or were they scouts coming from afar ? And what in Julianos ' name were Orcs doing there ? Did they too have a previously unsuspected stronghold nearby , or were they a band of marauders far from home ? Unearthing the graves and examining the artifacts they contain should tell me much . I have rested here long enough . The shadows lengthen already . I will make a pitiful camp in the graveyard and begin my excavations in the morning . Discovery awaits !
Elven Gardens District ( Oblivion ) The Imperial City , Elven Gardens District is the northwestern section of the Imperial City . The Gardens are bordered by the Talos Plaza District and the Market District . Fathis Ules , the fifth and final Thieves Guild fence , lives here . This district is mostly residential .
Malacath ' s Shrine ( Skyrim ) Malacath ' s defiled shrine is located in Giant ' s Grove . It can only be encountered during or after the quest " The Cursed Tribe . " The shrine is guarded by a hostile giant who holds Shagrol ' s Warhammer . A chest and various leveled loot can be found nearby the shrine , as well as a few dead Orcs .
King ' s Walk King ' s Walk is a partially flooded passageway found within the Ruins of Bamz - Amschend beneath Mournhold ' s Plaza Brindisi Dorom in . In the lower section before reaching the entrance to Skybreak Gallery a large water pipe has burst , the source of the flooding here in both areas , but there is little else of note . Enemies . There are four leveled animunculi here :
Knights of the Dragon ( Online ) The Knights of the Dragons are handpicked warriors who protect Daggerfall ' s citizens and the royal family . There are both male and female knights . They also accompany Sir Lanis Shaldon to Cath Bedraud during the last fight against Angof the Gravesinger .
Glass Netch Dagger Glass Netch Dagger is a glass short blade that is enchant ed with Destruction magic . This generic dagger can be found at a variety of locations throughout Morrowind . Enchantment . Cast on strike : Individuals . The following people use or sell this item : Locations . This item can be found in the following locations :
Wild Fortify Short Blade Skill Wild Fortify Short Blade Skill is a Restoration spell in that temporarily increases the value of short blade . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Trumbe Trumbe is an Ayleid Ruin that can be found northwest of Kvatch , directly underneath the right corner of the " County Kvatch " writing on the map . In the centuries since the Ayleid s were driven from there strongholds in Cyrodiil , the ruins have been turned into an undead lair . There is a decent amount of loot to be plundered , along with about a dozen Welkynd Stones and a Boss ' s Chest , there are no Varla Stone s . Most of the treasure chests that are in the ruins are locked .
Assured Transfiguring Wisdom Assured Transfiguring Wisdom is a Restoration spell in that temporarily increases the value of the Enchant skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Ulondil Ulondil is a Maormer ambassador living in Mistral who is trying to sort out a conflict regarding the treaty between his people and the locals of Khenarthi ' s Roost , as he is opposed to the Aldmeri Dominion ' s recent presence in the area . He is very hostile about the topic , and greatly dislikes The Silvenar . He is also involved in the plot regarding the Tempest and is the main antagonist in the Khenarthi ' s Roost region . Quests . The Perils of Diplomacy . The Vestige asks him for his copy of the treaty , but he refuses . Later , he can be seen interrogating Apothecary Mizibir . It is revealed he ordered the murders , and when confronted , he retreats . The Vestige will have the option to kill him or let him live . The latter will allow him to be interrogated and learn about The Tempest .
Tanners and Miners Hall ( Online ) The Tanners and Miners Hall is a leatherworking shop in the Saint Olms Waistworks within the Canton of St . Olms the Just in Vivec City . It is referred to as part of the Saint Olms Guild Halls on the upper left corner of the local map when inside the hall .
Margarte Margarte is a Nord merchant in Leyawiin . She can be found either in the Great Chapel of Zenithar in Leyawiin , in her house directly across the street from the main entrance to the temple , or just outside the city collecting alchemical ingredients . Interactions . Drunk and Disorderly . Modryn Oreyn sends the Hero to Leyawiin to investigate what has happened to three other Guild members . Apparently , they have been drawing a lot of negative attention towards the Fighters Guild and causing trouble at the Five Claws Lodge . Mercantile Training . Margarte will refer the Hero to Palonirya once their skill level reaches 70 . Palonirya runs Divine Elegance in the Imperial City . Trading . Margarte states that she is interested in buying Ogre ' s Teeth and Minotaur Horn s . She will buy them in bundles of 5 for 50 . Routine . She is available for Journeyman Mercantile training whenever she is not sleeping ( 12 : 00 AM to 6 : 00 AM ) , eating breakfast ( 6 : 00 AM to 8 : 00 AM ) , collecting ingredients ( 12 : 00 PM to 6 : 00 PM ) , doing Sundas worship ( Sundas from 8 : 00 AM to 10 : 00 AM ) , or eating dinner ( 8 : 00PM to 10 : 00 PM ) . This means she is available for training most days from 8 : 00 AM to 12 : 00 PM and again from 6 : 00 PM to 8 : 00 PM , and from 10 : 00 PM to 12 : 00 PM . She will most likely be at the chapel during those hours .
Frenzying Touch Frenzying Touch is an Illusion spell in that temporarily increases a humanoid ' s attack rating ( i . e . , its inclination to attack ) . When the effect ends , the humanoid ' s attack rating returns to normal . Creatures , undead , Daedra , and artifacts are not affected . Characters . The following people use and / or sell Frenzying Touch :
Ardhil Ardhil is a Bosmer Witch . She can be found in the ' Upper Level ' of the Dwarven Stronghold Falensarano . Unlike the other witches found in Falensarano , Ardhil will not attack the Nerevarine on sight , but will defend herself if attacked . Inventory . Ardhil either uses or carries the following items : Spells . Ardhil can use the following spells : Powers . As a Bosmer , Ardhil has access to the following : Abilities . She also benefits from the following abilities :
Merric at - Aswala ( Online ) Merric at - Aswala is a Redguard and a member of the Fighters Guild . Depending on which faction the Vestige joins , he can be found in either High Rock , the Summerset Isles , or Morrowind . Interactions . Anchors from the Harbor . The Guildmaster of the Fighters Guild wants the Vestige to perform a task for her . The Dangerous Past . After completing the quest and exiting Mzeneldt , Merric will take the items and reward the Vestige .
Elam Andas Elam Andas is a Dunmer Crusader and member of Tribunal Temple , who resides in the Vivec , Temple Canton within the Office of the Watch . Background . Elam is the leading Ordinator of the Order of the Watch , and is gravely concerned by a number of recent mysterious killings in Vivec City , especially as two Ordinators have been killed on duty . Interactions . Mysterious Killings in Vivec . Elam Andas asks the Nerevarine to solve the mystery of seven recent murders in Vivec City . Five outlanders and two Ordinators have been killed , and only one of them was able to even unsheath their weapon . Elam suspects an anti - Imperial fanatic behind the murders and asks the Nerevarine to investigate the crime and execute the killer . Abilities and Powers . Elam Andas has only the ability and power granted to all Dunmer .
Agaceph Rafts Agaceph rafts were an unnamed type of raft that was employed by the Agaceph breed of Argonian s to travel the swamps of inner Black Marsh . They were small , thin rafts that were guided by the tails of the Agacephs . They were unstable and bobbed up and down on the water .
Agility ( Daggerfall ) Agility is a base attribute in . It directly affects the chance of the Hero of Daggerfall to hit the enemy and being hit by an enemy attack or spell . Agility governs the skills of Archery , Backstabbing , Critical Striking , Hand - to - Hand , Lockpicking , Pickpocketing , and Stealth .
Ebony Arrow ( Skyrim ) The Ebony Arrow is a type of arrow that appears in . Acquisition . Ebony arrows , along with other Ebony goods , can be bought from blacksmiths around level 40 , though they can appear rarely at levels 21 + . With installed , they can also be made at a Forge with Ebony Ingots and Firewood , with 24 crafted with each batch . Other locations include :
St . Veloth ' s Hostel St . Veloth ' s Hostel is located atop the city of Molag Mar , in the Molag Amur region of Morrowind . The hostel ' s owner has a small quantity of ingredients for sale , but the hostel ' s rooms are occupied and there are no beds available for rent . There is little of interest here , and no quests lead the Nerevarine to this location . Description . Proprietor Orns Omaren stands behind a counter selling ingredients near the hostel entrance . There is a small locked chest that contains 25 gold and requires 25 security to pick on the nearby shelf . The room contains a few tables and chairs , as well as pilgrims Goron Lleran and Tadara Indaram , and commoner Menelin . In the southwest corner of the room is the door to a small storage area that contains a sack with a hundred gold . In the southeast corner of the room is a long staircase leading down to the basement . There are a few people but nothing of interest downstairs . Bard Geor Matreinace loiters at the bottom of the staircase in a room with two doors , a reading table , and a shelf containing several common books . Behind the north door is hunter Gudling the Rascal . A crusader by the name of Stenet is in the eastern room . Characters . The following people are located at St . Veloth ' s Hostel : Items . The following items can be found at the hostel :