Fire mage leveling Talents . Talents create a huge impact on Fire leveling . For the level 15 Tier , Presence of Mind is the only viable choice , because instant Pyroblasts combined with Inferno Blast with a Mob has a chance to be an instant kill ( especially with a high amount of Crit ) , and is a great tool for dealing with adds . The second tier choice would be Ice Barrier , which can be a life - saving tool . Third tier would be Frostjaw , Which can hold a Mob in place long enough to cast Pyroblast when Presence of Mind is on cooldown . Fourth tier would have to be Greater Invisibility , which can also save your life if you ' re low on health or you pull threat from a tank in a Dungeon . Fifth tier would be Living Bomb , because Fire is about massive direct damage , and it is the highest peak damage bomb talent . Final tier would be Invocation or Incanter ' s Ward , and this choice boils down to playstyle and personal taste . Stats . Crit is your first priority , because of instant Pyroblast procs . After that , Spell Power and Intellect are your second priorities . You should also include Spirit if you have any Mana problems , although that stat is more of a priority for Arcane spec Mages , which can have massive downtime if Mana is not properly managed . Basic Rotation . Open fights with Pyroblast , then Inferno Blast to get a head start on instant Pyroblasts . Let them get within 10 yards , and then cast Frost Nova , Blink , activate Presence of Mind , and cast Fireball . If this Crits and you proc instant Pyroblasts , use Pyroblast . If it doesn ' t , the time for another Crit will run out , so cast Inferno Blast , and repeat the process . If you used the instant Pyroblast and the Mob din ' t die ( which is rare ) , cast Combustion and Frost Nova , then Ice Lance . PvP . PvP can be a great way to level up a Fire Mage , so this will help you dealing with all classes that are dangerous to Fire Mages in a BG Warriors . Warriors will most likely open up with Charge , Heroic Throw or Heroic Leap . The following attack depends on two things : their Spec , and if they had previously built - up Rage . Arms : no previously built up rage : Mortal Strike . Previously built - up Rage : Slam or ( if any charges ) Overpower . Once you get out of the Charge stun , cast Frost Nova and run backwards , using Blink if you have the Glyph of Momentum . Cast Frostfire Bolt ( for the snare ) , activate Presence of Mind , then Pyroblast . If they reach you after the Pyroblast , and Frost Nova is still on cooldown , cast Frostjaw , Blink , and cast Inferno Blast , then Fireball , and if it procs , cast Pyroblast . for Fury , It ' s either Bloodlust , Wild Strike or Raging Blow ( if any charges ) . Cast Living Bomb , then Frost Nova and Blink away . Once the Bomb activates , cast Frostfire Bolt , Inferno Blast , and Fireball . If it procs , cast Pyroblast . If it doesn ' t , Cast Inferno Blast , then Frosjaw , then Ice Lance . For Protection , it ' s either Shield Slam , Devastate or Revenge . Follow the process with Arms Warriors , but replace Frosfire Bolt with Cone of Cold . Rogues . Rogues can kill cloth - wearers in one Ambush if their gear is high level and their Crit is in moderate to high amounts . If you are suspicious of a Rogue in Stealth , run around casting Arcane Explosion or Blizzard , depending on suspected Rogue ' s position and the space he ' s in . If you hit a Rogue , activate Presence of Mind , cast Inferno Blast , Frost Nova , Blink , then Fireball . If Fireball crits , the DoT of Pyroblast should reduce them to around 1 \ 4 health . Then cast Pyroblast before the proc times out . Paladins . Paladins can self - heal and remove debuffs , which means they can remove your Combustion , Ignite and Pyroblast effects . Use Frost Nova , and apply Scorch to make them use their Cleanse . Use the rotation for a Warrior to dispatch a Paladin .