naist-nlp/zeshel huggingface dataset:
Ilas - Tei ' s Ring Ilas - Tei ' s Ring is a unique silver amethyst ring found in . Location . The ring can be found on Ilas - Tei ' s corpse , which can be found north - northeast of Ysgramor ' s Tomb at the foot of the . Quests . Ilas - Tei ' s Ring is part of the broken quest " Lost Apprentices . " Enchanting . This ring can be enchanted at an enchanting table , much like the other items retrieved through the Lost Apprentices quest .
Rend Rend is a Weapon - Skill Ultimate that was introduced into as of Update 12 . Description . Your slashes cut deeper and last longer with this Lacerate morph . When used , it doubles the both the duration of Lacerate ' s Physical Damage as well as its bleeding damage - over - time .
Ethes Evos Ethes Evos is a Dunmer commoner and Redoran hireling found in Arobar Manor in Ald ' ruhn . If he is asked about " Antecedents of Dwemer Law " , Ethes will sell the book for 300 , although it is worth 25 . The book is needed in a quest given by Baladas Demnevanni in Gnisis .
Apocrypha , Apocrypha Content . The infinite archives of Hermaeus Mora are the ultimate treasure . Its innumerable shelves and countless books carry the weight of all knowledge . Therein , the diligent reader can find all that was , all that is , and all that will be . Followers of the Divines , content in their dark cloisters of ignorance , preach hatred of the Golden Eye . Daedra , they call him : unclean , monstrous , wicked . We have seen the truth . Knowledge is only as wicked as the one who wields it . Forsaking learning in fear of its misuse is the ultimate sin . It is an unforgivable folly . As a result , mortals have suffered countless centuries of loss . In Apocrypha , the Golden Eye weeps cold tears at this plague of ignorance . Those who walk his halls are truly blessed . Even as their flesh falls away , they are permitted to browse the infinite tomes and scrolls , privy to all mysteries that have ever and will ever exist . It is the most blessed of fates . We give you praise , Hermaeus Mora . We seek enlightenment , illumination , and a place at your side .
Wilbur Wilbur is a Redguard that can be found at The Count ' s Arms in Anvil . Background . Wilbur is the proprietor of the Count ' s Arms , one of the popular gathering places in Anvil . Wilbur will buy potions and food whilst only selling the latter . He is widely recognized in the city of Anvil of having an extensive knowledge of wines and other drinks . Description . Wilbur wears a simple set of middle - class clothing , a Russet Felt Outfit and Pigskin Shoes . He only carries a considerable amount of gold . When he is approached , he will politely introduce the inn and himself with the above quote .
Letter from Chill Hollow Content . Osa , I followed the rumors and found the cave . It ' s a chill hollow within the rock , full of ice and who knows what else . The legends of treasure must be true as well . I can feel it ! Soon , I ' ll have enough gold for us to buy the farm you always talk about . Then we can finally get married and start our life together . I ' ll return soon . Yours forever , Hjalo
Spoiled Cure Poison Potion Spoiled Cure Poison Potion is a type of potion that appears in that carries one of two negative effects along with the positive effect of Cure Poison . The possible negative effects are reduced Magicka or Speed . Mercantile . The following vendors stock this product : Locations . This potion can also be found in the following locations :
Hermeskr Hermeskr was an Atmoran warrior who lived during the Merethic Era . He was one of the Five Hundred Companions . Biography . On Atmora , Hermeskr was among the students of wise war - teacher Adrimk . He had not yet earned his name as a warrior . When Ysgramor returned from Tamriel , Hermeskr joined the Five Hundred Companions with a group of other war - students and Adrimk herself to slay the savage Snow Elves that were responsible for the infamous Night of Tears . On the Day of Final Passage Hermeskr had become a crew member of Darumzu , a longboat under command of Captain Ylgar . During the voyage to Skyrim , known to Atmorans as Mereth , Darumzu was caught in the Storm of Separation and was separated from the rest of the fleet . However , the boat sailed out safely , arriving at Hsaarik Head only slightly late . Hermeskr finally earned his warrior name , Who Threw His Shield , on Tamriel , however , no further details on how it happened have been recorded .
Animal Allegiance Animal Allegiance is a dragon shout in . Effects . The Animal Allegiance shout will call nearby animals to aid the Dragonborn against any enemies for 30 / 45 / 60 seconds with 75 / 150 / 250 circular area range on a 50 / 60 / 70 cooldown .
Deathbrand Gauntlets Deathbrand Gauntlets are a unique pair of stalhrim light bracers and part of the Deathbrand armor set found in . Acquisition . This piece of armor is obtained from an ancient chest marked on the Deathbrand treasure map during the quest " Deathbrand . " It is located south of the Bristleback Cave , in a sinkhole before a river . Surrounded by a group of Mudcrabs . Follow the coast south from the cave . Enchantment . Wearing this piece of armor grants the following bonuses : If it is worn with the rest of the set , armor rating is boosted 100 points . Smithing . It can be upgraded with a chunk of Stalhrim at a workbench and benefits from the Ebony Smithing perk , which doubles the improvement .
Ghost ( Oblivion ) Ghosts are undead spirits that cannot be harmed by ordinary physical attacks but can be damaged by magic , silver , daedric , enchanted weapons ( the weapon does not need to have a charge to be effective ) , or hand - to - hand ( Journeyman ) combat . Though ghosts are usually enemies , not all are hostile , some may even send the Hero on quests . Tactics . Ghosts will only attack with ranged and melee magic ; most of the time they use frost damaging spells . Weaknesses . Ghosts are particularly susceptible to shock damage .
Yellow Tick ( Oblivion ) Yellow Tick is a disease that can be caught while fighting Black Bears , Brown Bears , Headless Zombie s , Puny Ancus , or Deeh the Scalawag . Effects . Yellow Tick has the following effects : Cures . Yellow Tick can be cured by :
36 Lessons of Vivec , Sermon 19 Content . Vivec put on his armor and stepped into a non - spatial space filling to capacity with mortal interaction and information , a canvas - less cartography of every single mind it has ever known , an event that had developed some semblance of a divine spark . He said , ' From here I shall launch my attack on the eight monsters . ' Vivec then saw the moths that would come from the starry heart , bringing with them dust more horrible than the ash of Red Mountain . He saw the twin head of a ruling king who had no equivalent . And eight imperfections rubbed into precious stones , set into a crown that looked like shackles , which he understood to be the twin crowns of the two - headed king . And a river that fed into the mouth of the two - headed king , because he contained multitudes . Vivec then built the Provisional House at the Center of the Secret Door . From here he could watch the age to come . Of the House is written : Cornerstone one has a fingerBuried under , pointing throughDirt , slow low in the groundNorth cannot be guessed , And yet it is spirit - free Cornerstone two has a tongue , And even dust can be talkative , Listen and you will see the loveThe ancient libraries need Cornerstone three has a bit of string , Shaped like your favorite color , A girl remembers who left it thereBut she is afraid to dig it out , And see what it is attached to Cornerstone four has nine bones , Removed carefully from a black cat , Arranged in the fashion of this word , Protecting us from our enemies Your house is safe now So why is it - - Your house is safe now So why is it - - The ending of the words is ALMSIVI .
Whitebear Content . Whitebear was the founder of the first organized gladiator clan , the Bear Clan , a group comprised mainly of Nords . Since its founding , other renowned gladiators began to form their own clans , and thus the tradition of competing in organized groups was born . Curiously , despite the fact that they train , sleep , and live together , when clan members face one another in the arena , they will often fight harder , and offer no quarter to their fellow clansmen . For this is the sacred tradition of the gladiators of the Blessed Crucible . Usurped : Lucius the Stalwart Defeated By : Ferian Darkstorm
Rahgot ( Mask ) Rahgot ( Dovahzul : ) is a dragon priest mask found in . Acquisition . This mask can be acquired by defeating the Dragon Priest Rahgot in Forelhost during the quest " Siege on the Dragon Cult . " Enchantment . Wearing this mask grants the following bonuses : Smithing . It can be upgraded with an orichalcum ingot at a workbench , and also benefits from the Daedric Smithing perk , which doubles the improvement .
Veranus Macatus Veranus Macatus is an Imperial guard of a local Temple of Mara in the Reaper ' s March . Him and his fellow guards Decanus Vulso and Eliana Salvius followed the bandits into their lair at Fort Sphinxmoth . Once inside , they were no match for the sheer number of bandits and were captured .
Werewolves to the North Werewolves to the North is a quest available in . Wyress Gwen said that the Wyrd Tree will recover , but another danger has appeared in the north . Walkthrough . Wyress Gwen said a hunter named Gloria Fausta came looking for the Vestige while inside the tree . She is ashamed that she turned her away , but maybe they can aid her now . Head to Aldcroft and talk to Chamberlain Weller , he might know more . When arriving in Aldcroft , look for the Chamberlain . He ' ll say they ' ve got an emergency at the moment and can ' t help . Ask him about Gloria Fausta , and he says he doesn ' t know anyone who goes by that name . The Duke has been kidnapped , maybe she was too by those Bloodthorn bastards . Completing the quest will reward the Vestige a small sum of .
Abbard the Wild Abbard the Wild is a Nord Barbarian found near the ruins of Bal Fell . He is a hireling of House Telvanni . Background . He is camped out with a group of Telvanni mercenaries : Edril Vules , Roggvar Blue - Tooth and Hirnir . He can usually be found standing alone , presumably guarding the area . Equipment . Abbard has the following items in his inventory : Powers . As a Nord , Abbard has access to the following powers : Abilities . He also has access to the following abilities :
Rissing Rissing is a Nord bandit . He is one of the Hunters of Hircine sent to kill Sinding . He can be found inside Bloated Man ' s Grotto . He fights next to Tsrasuna in the first part of the grotto the hunters are camped in . Quests . Ill Met by Moonlight . He is sent to kill Sinding by Hircine .
Hangman ' s Noose Hangman ' s Noose is a Journeyman Destruction spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Hangman ' s Noose spawns randomly depending on multiple factors such as the character ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs .
Melila Daveleth Melila Daveleth is a Dunmer residing in Davon ' s Watch . She can be found begging on the street alongside her husband , Loryvn . They lost their home and baby daughter in the midst of the Daggerfall Covenant bombardment of the city and are now homeless and penniless .
Bards College ( Location ) The Bards College is where almost all bards found in Skyrim were trained . They will instruct the Dragonborn to inquire within or travel here if they are asked about their background . It is a three - story building located near the Blue Palace inside the walls of Solitude . The building itself is large , but contains little notable loot ( except for many books ) . There are many flutes , drums , and lutes within . Occasionally , bards at the college will have conversations or classes . Admittance . Upon arriving at the College , the player will be able to seek admittance by speaking with the headmaster , Viarmo . He will initiate conversation shortly after the Dragonborn enters the college . He will task the player with retrieving a book lost long ago , detailing treacheries committed by Olaf One - Eye , a former High King of Skyrim . The book can be found deep inside Dead Men ' s Respite . Once retrieved and returned to Viarmo , the player must help him fill in the gaps that are rampant in the verses of the book . Once completed , the headmaster takes the player to the Jarl to try and reinstate a festival that was disbanded . Note : Altogether , completing the last three quests will reward an extra level in all 18 skills
Ash Salts Ash Salts are an Alchemy ingredient obtainable in Vvardenfell . Description . Speaking to either Tendris Vedran or Anarenen , both Alchemist , will cause the Nerevarine to learn the following information about Ash Salts : Locations . The item can be found in the following locations : Alchemical effects . The following table contains possible combinations for the potions :
Move in Shadows Move in Shadows is an action card in added with the " Heroes of Skyrim " expansion . Acquisition . Move in Shadows can be purchased as part of the Brynjolf ' s Heist deck or purchased alone for 100 soul gems . Strategy . Move in Shadow has 2 primary uses . The first is moving a creature card into the other lane for a specific purpose , like damaging the opponent or damaging one of the opponent ' s creatures . The second is if the targeted creature is in the Shadow Lane . When the targeted creature is moved into the other lane and then back into the Shadow Lane it will gain cover once again .
Savior ' s Hide Note Content . This is the accursed armor I wore when I defied Dagon . It ' s no ordinary mail but a captive servant of Malacath , and the trickster ' s mark is on it , for it led me into folly . As near as I can remember it ' s called the Hide of the Saviour and the Scourge of the Oath - breaker and long may it hang here out of my sight , for I wish I ' d ne ' er used it .
Skyrim Conquests The Skyrim Conquests ( beginning in 1E 240 and ending in 1E 415 ) were the series of conquests by which the Nordic Empire conquered High Rock , Morrowind , and a large section of the Nibenay Valley . Leader of these conquests was High King Vrage .
Ulfgi Anvil - Hand Ulfgi Anvil - Hand was a Nord warrior sometime in late Merethic Era or early First Era . Biography . Ulfgri Anvil - Hand was considered to be among the mightiest Nord warriors of his time . He fought in the final battle between Nords and Snow Elves in the Battle of the Moesring . However , he fell from the hand of the legendary Snow Prince .
Ulag Ulag was an Orsimer whose body can be found in the Sleeping Tree Cave . The note , " Ysolda ' s Message " is found on him , along with a bottle of sleeping tree sap if his body is looted . Quests . Ysolda ' s Shipment . After finding Ulag deceased , Ysolda can be confronted about him after her note is read .
Myth or Menace ? Content . Many investigators have attempted solve the riddle of the Thieves Guild . Despite repeated proofs that no viable Thieves Guild exists , the rumors persist . Whenever historians search for evidence of this shadowy organization , nothing is found . Witnesses know nothing . Safe houses are empty . Fences turn out to be simple businessmen . Let me clarify by stating that thieves most certainly do exist . They rot in dungeons all across Tamriel . Certainly bands of thieves work together to commit crimes . On rare occasions there has even been documented cases where persistent bands of thieves have worked together for years at a time committing thefts and other crimes . However , a guild is different than a band . A guild implies an organization with membership rolls . It would have a financial structure , which would include member dues or some other means of securing funds . It would have rules of conduct or behavior . It would have a hierarchical leadership structure . Within this structure there would be methods of advancement and succession . The best documented case of a Thieves Guild was found in Morrowind . For a brief time Gentleman Jim Stacey ran a ring of thieved that robbed wealthy merchants and nobles all across that island nation . During the recent incident , the Fighters Guild and the shadowy Morag Tong eliminated this band of thugs . The final fate of Gentleman Jim Stacey himself is not known . * The Morrowind Thieves Guild did have a financial structure and a leadership structure . It satisfied many of the conditions of a true guild . However , it was short lived . Public knowledge of Stacey ' s group lasted for only a few years at most . Although the Fighters Guild has claimed credit for wiping them out , some historians believe the group merely went deeper undercover . The problem with determining the non - existence of the Thieves Guild is quite logical . It is not possible to prove a negative . I cannot prove definitively that the Thieves Guild does not exist , only that historians have been unable to document one . If a Thieves Guild were to be operational in Cyrodiil , one would think that crime would be rampant , which it is not . The very nature of thieves makes it impossible for them to trust one another sufficiently to work together for very long . By nature a thief is a rule breaker . Therefore an organization that has rules would fail if all members were thieves . For these reasons , I dispute the existence of a modern day Thieves Guild in Cyrodiil .
Mysticism : The Unfathomable Voyage Content . Mysticism is the school of sorcery least understood by the magical community and the most difficult to explain to novice mages . The spell effects commonly ascribed to the School of Mysticism are as extravagantly disparate as Soul Trap , the creation of a cell that would hold a victim ' s spirit after death , to Telekinesis , the manipulation of objects at a distance . But these effects are simply that : effects . The sorcery behind them is veiled in a mystery that goes back to the oldest civilizations of Tamriel , and perhaps beyond . The Psijics of the Isle of Artaeum have a different term for Mysticism : the Old Way . The phrase becomes bogged in semantic quagmire because the Old Way also refers to the religion and customs of the Psijics , which may or may not be part of the magic of Mysticism . There are few mages who devote their lives to the study of Mysticism . The other schools are far more predictable and ascertainable . Mysticism seems to derive power from its conundrums and paradoxes ; the act of experimentation , no matter how objectively implemented , can influence magicka by its very existence . Therefore the Mystic mage must consign himself to finding dependable patterns within a roiling imbroglio of energy . In the time it takes him to devise an enchantment with a consistent trigger and result , his peers in the other schools may have researched and documented dozens of new spells and effects . The Mystic mage must thus be a patient and relatively uncompetitive philosopher . For centuries , mostly during the Second Era , scholarly journals published theory after theory about the aspect or aspects of magicka lumped together under Mysticism . In the Mages Guild ' s tradition of finding answers to all things , respected researchers suggested that Mysticism ' s penultimate energy source was the Aetherius Itself , or else Daedric Beings of unimaginable power - - either rationale would explain the seemingly random figurations of Mysticism . Some even ventured that Mysticism arose from the unused elements of successfully , or even unsuccessfully , cast spells . Discussion within the Order of Psijics after Artaeum ' s reappearance has led some scholars to postulate that Mysticism is less spiritual in nature as was originally supposed , and that either the intellect or the emotional state of the believer is sufficient to influence its energy configuration and flow . None of these explanations is truly satisfactory taken by itself . For the beginning student of Mysticism , it is best simply to learn the patterns distinguishable in the maelstrom of centuries past . The more patterns are discovered , the clearer the remaining ones become . Until , of course , they change . For inevitably they have to . And then the journey begins anew .
Time Travel Time Travel is a game mechanic seen in and . This is seen in " Online " when wearing the armor of a fallen warrior in the quest " A Step Back in Time , " the Vestige is transported back in time to relive the battle fought by the original suit ' s owner . During this time travel event , the last Ayleid King Laloriaran Dynar is met , Dynar is later met in the game during the Coldharbour missions of the present day . Another time travel event occurring in Online is in the quest " Unearthing the Past " on the island of Betnikh , when the Vestige will learn how the island was taken over from the Bretons by the Orcs . Alduin has been known to have traveled forward through time via an Elder Scroll and arrive in 4E 201 , as seen in " Skyrim " . He was transported forward in time by being cast into an Elder Scroll by Felldir the Old . This is seen when the player themselves are looking back through time . Quests . Unearthing the Past . The Bloodthorn Cult has invaded an ancient Breton graveyard and is raising zombies . The Seamount Orcs are concerned but are waiting for reinforcements . A Step Back in Time . The spirit of Alana Relin has led the Vestige to a crypt that will provide a doorway to the past . Now we ' ll finally learn how Faolchu was originally killed . Alduin ' s Bane . The Last Dragonborn learns the Dragonrend shout and how Alduin was sent forward through time .
Patches ( Online ) / Patch 2 . 0 . 9 OVERVIEW FIXES & IMPROVEMENTS Combat & Gameplay Dungeons & Group Content Exploration & Itemization Quests & Zones UI Combat & Gameplay General Fixed an issue where healing would sometimes not generate Ultimate . This includes the following : Dungeons & Group Content Veteran Dungeons Veteran Elden Hollow Exploration & Itemization Item Sets Quests & Zones Craglorn Grahtwood UI General
BiPolar Blade BiPolar Blade is a unique two - handed weapon in . Enchantment . Enchantment ID : " bipolar blade _ en " Both effects are cast on strike , 30 points for 15 seconds on touch : Despite Torasa ' s assertion , the enchantment does have an effect upon adversaries , albeit a potentially negative one . The calm effect subdues the victim sufficiently to disengage combat , making any follow - up attack by the Nerevarine considered a crime if witnessed , even if the enemy landed the initial blow . Acquisition . The BiPolar Blade is a possible reward during of the quest " The MatchMaker . " Quests . The Museum . The BiPolar Blade is one of the artifacts the Nerevarine may sell to Torasa Aram at the Museum of Artifacts in Mournhold during this quest . Aram offers 13500 for the blade .