naist-nlp/zeshel huggingface dataset:
Lee Oliver General Lee Oliver is the commanding officer of the New California Republic Army in the Mojave Wasteland in 2281 . Background . Oliver was present at the First Battle of Hoover Dam in 2277 and was also stationed at Camp McCarran before he left to be " present at Hoover Dam " according to Radio New Vegas . He meets the Courier in 2281 during the Second Battle of Hoover Dam . Through conversations with a number of non - player characters such as Chief Hanlon at Camp Golf , impressions of the general give the impression that he ' s someone who is eager for glory and victory at the expense of the lives under his command , as well as unwilling to listen to subordinates that may question his strategies . Oliver is highly political , and Boone suggests he managed to get promoted past Colonel James Hsu by " knowing the president " , i . e . sucking up to Kimball . Oliver is not especially popular in the NCR Army . Within the ranks , he is commonly referred to as " General Wait - and - see , " " Old Wait - and - see " or " Wait - and - see Oliver " due to his habit of being overly - cautious . Oliver ' s preference is to focus on holding ground already gained , strengthening logistics and combat support before acting , and to not make any offensive moves if he deems them too risky , something that happens often . Oliver ' s ultimate goal is to mass troops at the dam in order to gain a decisive victory over the Legion , a battle he knows is coming . Oliver has an ulterior motive for his heavy focus on the coming Second Battle of Hoover Dam . Chief Hanlon , the much - admired leader of the NCR Rangers , emerged as the public hero of the First Battle of Hoover Dam in 2277 , despite the fact that Oliver was in overall command . This has grated on Oliver and his ego ever since , driving him to deliberately contradict Chief Hanlon on tactical and strategic matters as the Army gets ready for the coming Second Battle of Hoover Dam . Appearances . General Lee Oliver appears only in " " . Bugs . Killing him might cause him to become " Unconscious , " but never getting back up , making it impossible for the player to loot his body .
Robot parts model The robot parts model are three miscellaneous items in " Fallout 4 " . Characteristics . A small , collectible model made up of parts from different robot model kits . There are 3 known variations : Though these items appear in " Fallout 4 " , their designs are based on the protectron , sentry bot , Mister Handy and Mister Gutsy from " Fallout 3 " and " " , a trait shared by most collectible models in " Fallout 4 " .
5mm round ( Fallout 3 ) The 5mm round is a Big Gun - only ammunition in " Fallout 3 " . Characteristics . 5mm is traditionally belt - fed , and is available in rather high quantities , something made necessary by the notably large " magazine " sizes on the weapons that use it — for example , the minigun loads 240 rounds at one time and fires an exceptional rate , meaning to be used effectively large amounts are often required .
Stuart Campbell Stuart Campbell is a character mentioned in " Fallout 4 " . Background . Stuart Campbell was a professor teaching at University Point before the Great War . He also conducted secret experiments on the side , with the help of two of his students , Curtis Marsh and Leslie Mathews . His project regarding improvements of the laser rifle caught the attention of the U . S . Army , which angered Alan Patterson , the Dean of the university . Appearances . Stuart Campbell is mentioned only in " Fallout 4 " .
Desktop picture frame Desktop picture frame is a junk item in " Fallout 4 " . Characteristics . The frame would have been used to display pictures on a desktop . It provides wood when scrapped . Crafting . The desktop picture frame can be broken down into its individual components for use in crafting :
Mining helmet The mining helmet is a piece of headwear in " Fallout 4 " . Characteristics . It provides a Damage Resistance of 3 and has a value of 51 . The design is a hard hat with a flashlight on the front . There are a variety of color combinations that can be found including : When equipped , the mining helmet ' s headlamp can be activated by pressing and holding the Pip - Boy button . This can also be replaced with different colors at an armor workbench including : Normal , Blue , Bright , Purple , Tactical Red , and one that displays a Vault Boy .
Clay Clay is one of the Denver Salvagers in 2253 . Background . Nondescript . Doesn ' t smile . He ' s put too much work into his claim to leave now and tends to punch people who suggest they leave Denver . Doesn ' t mix well with others . He had no status or work role until he came out here , and now he feels he has a chance to make his fortune . Appearances . Clay was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Van Buren traits General information . Traits would have modified different aspects of gameplay , including ( but not limited to ) : Primary statistics , derived statistics and skill s . Traits would always have had both positive and negative results . One would have been able to choose up to two traits when designing a character ( or none at all ) .
Blade of the West The Blade of the West is a in the " " " Lonesome Road " . Background . These are the blades crafted by former Caesar ' s legionaries after they became marked men . Each is basically a crude imitation of Legate Lanius ' Blade of the East , acting as a symbol they can hold on to while enduring the pain inflicted by The Divide . Characteristics . A smaller , stronger variant of the bumper sword . It is slightly weaker than the Blade of the East , held by Lanius , though it has a higher DPS . It is cleaner in appearance than the bumper sword and Blade of the East , with a polished blade and without rope connecting the bumper and pipe . Special attack . It has a attack , which does only 50 % damage in V . A . T . S . at a cost of 9 more action points , but has the chance to knock enemies down . It is possible to execute " Mauler " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . The Blade of the West can successfully strike about 745 times from full before breaking .
Bottle lantern Bottle lanterns are constructible settlement objects and world objects in the " Fallout 4 " add - on " Far Harbor " . Characteristics . Bottle lanterns are lights made from glass bottles , with a wire wrapped around the outer body . The hanging variant of these bottles are suspended by sealing the lip with steel then attaching them to a link that is fixed to the ceiling with a large steel loop , giving it a small radius from which to swing from . Crafting . Bottle lanterns can only be crafted once the Sole Survivor either joins the Children of Atom or destroys The Nucleus .
Recipes - Melee Weapons skill book Recipes - Melee Weapons skill book is a holodisk in the " " " Old World Blues " . Characteristics . This is one of the thirteen skill book recipe s at Big MT . This one allows the Courier to craft a skill book at a workbench . Location . The melee weapons skill book recipe can be found on the roof of the Y - 0 research center .
Sniper ( skill ) Sniper is a weapon skill that was to appear in the canceled " " . Weapon skills work like skill s do in other " Fallout " games , with the exception in " " . Effects . Sniper determines a characters effectiveness when using rifles , increasing base damage and cursor stability in . Notes . Scarlet is the only player character with a notable head start on this skills starting value .
Death Ray control The Death Ray control is a location on board Mothership " Zeta " . It is a single large room serving as the control center for " Zeta ' s " death ray . Layout . There are four power generators in the corners of the room , which have to be destroyed as a part of quest This Galaxy Ain ' t Big Enough . . . . The Death Ray itself is visible beneath the glass floor . The room has two teleporters leading to the living quarters and the Death Ray hub area . The Death Ray can be fired from this room by using the buttons on the two consoles . The two buttons on the right aim the Death Ray to one of two pre - targeted locations . The buttons on the left ( as the holographic " signs " appearing above them signify ) bring one of the four generators out of the floor ( button to the extreme left ) and fire the Death Ray ( second button from the left ) . The generators rise out of the floor in sequence around the room starting at the left of the consoles . It apparently only takes one generator to power the Death Ray , as the other three do not rise when the Death Ray is fired ( and the Death Ray will fire with only one generator left ) . The Death Ray can be re - aimed at an unspecified target on Earth and fired multiple times , producing a spectacular mushroom cloud . Firing the Death Ray at Earth has no effect on Karma , or on the game itself . Appearances . Death Ray control appears only in the " Fallout 3 " add - on " Mothership Zeta " .
Elise Finck Elise Finck is a character mentioned in " Fallout 3 " . Background . Elise Finck was one of the original residents of Vault 87 , who died during the FEV experiments conducted in the Vault . Appearances . Elise Finck is mentioned only in " Fallout 3 " .
Schematics - K9000 FIDO Schematics - K9000 FIDO is a schematic in the " " add - on " Old World Blues " . Characteristics . This schematic allows you to upgrade a K9000 cyberdog gun at a workbench into the gun FIDO . Location . Inside the kennel at the X - 8 research center . It is located next to the terminal .
Vault structure Vault structures are a series of settlement objects in the " Fallout 4 " add - on " Vault - Tec Workshop " . Characteristics . Vault structures are a collection of halls , rooms , windows , railings and bridges that consist of a significant portion of the " Vault - Tec Workshop " settlement objects .
Abbey of the Road The Abbey of the Road is a Christian monastery located somewhere west of the Commonwealth . It sends out missionaries to spread the faith . One of these missionaries , Marcella , can be met in Point Lookout . It also retrieves religious relics , but that is a secondary objective . Its location is a secret ; Marcella will refuse to reveal the location if asked . Appearances . The Abbey of the Road does not appear in any game , but it is mentioned in the " Fallout 3 " add - on " Point Lookout " by Marcella , who claims to be a missionary from there . Behind the scenes . The Abbey of the Road refers to the abbey in the novel " " , which plays a similar role ( seeking out religious relics in a post - apocalyptic world ) .
Taking out the Trash Taking out the Trash is a radiant side quest in the " Fallout 4 " add - on " Nuka - World " . Detailed walkthrough . Upon acquiring the quest , the Sole Survivor must travel to a marked location in the Commonwealth . Once there , they will be required to kill a marked target . The Sole Survivor can kill them outright or ask them to follow them to a hidden location so they can be disposed of quietly . Notes . If the Sole Survivor kills the target in front of others , even while hidden , friendly NPCs in the area turn hostile in reaction to the death .
Johanson Doc Johanson or Doc J was the doctor of a small commune who lived at the Hilltop Farm ruins . Background . He was responsible for keeping the group alive and well after they emerged from their unspecified shelter and provided regular radiation checkups . Appearances . Doc Johanson does not actually appear in any game but terminal entries from and about him can be found in a terminal at Hilltop Farm ruins in " Fallout 3 " .
Tuxedo hat The Tuxedo hat is a unique found in " " . Characteristics . It is a top hat that does not provide any Damage Threshold , but provides a bonus of + 1 to Perception . It can be repaired with a generic . Locations . It can be found on Mortimer in the Ultra - Luxe Casino .
Bottle of shampoo The bottle of shampoo is a cut item from " Fallout 2 " . Characteristics . A premium bottle of shampoo . Unlike other leading brands , this shampoo comes in an unusual flexi - plastic bottle . It was specially designed this way , so when the bottle was squeezed , the right amount of shampoo was poured out - no more , no less . Just a flip of the cap , and you ' re on your way . Location . It was originally supposed to appear in the Environmental Protection Agency building , but was cut from the final game along with the corresponding content . Appearances . The bottle of shampoo was to appear in " Fallout 2 " , but was cut from the final game .
Dirty fedora The dirty fedora is a piece of headwear that can be obtained in " Fallout 4 " . Characteristics . It provides a bonus of 1 Luck . Often it is associated with the Mysterious Stranger as with most of the Fallout series , he is seen wearing this , along with a yellow trench coat .
See Phyllis See Phyllis is an unmarked quest in " Fallout 2 " . Walkthrough . Resident Medical Assistant ( or nurse , for short ) Phyllis in Vault 8 can be the source of quite a bit of experience , if the interlocutor knows what to do . . . Both genders . Question of sterility . The Chosen One can talk to Phyllis about the lack of children in Vault City . With a Perception of 6 and a Doctor skill of 75 % , they can convince her to talk to Dr . Troy about the potential of sterility in the population . The reward is 300 XP for this . See the world . The Chosen One can convince Phyllis to see the outside world by talking about the " similarity of citizens " . The reward is 300 XP for doing so . Male only . Donate sperm . The Chosen One can donate sperm to help improve the genetic diversity of Vault City , after following the dialogue line about there being no children whatsoever in the town . ( It is also possible to lampshade that there are no children because someone might be playing the European version of " Fallout 2 " ) . If asked for a magazine aid , a Cat ' s Paw will be given . The experience reward depends on Intelligence : 4 will net 50 XP , at least 5 will give 250 while 7 and above will give the full 500 XP . Dating . The Chosen One can date Phyllis provided he meets her requirements : The reward is 100 XP and a very dull evening . Female only . Females may flirt with Phyllis and get rejected . This will not affect the conversations that follow in any way . Behind the scenes . The quest title is a wordplay on syphilis , an STD .
Good Neighbor Good Neighbor is an original song created for " Fallout 4 " , performed by Lynda Carter , who voices the character Magnolia . The song is played on Diamond City Radio after visiting Magnolia in Goodneighbor . Lyrics . < poem > Took a walk Out in The Fens Had a talk with a man about some chems He asked me what ' s your flavor I said I need a favor I ' m a little short on cap s but I ' m a good good neighbor Took a dive With the swans Out in the commons with nothing on The mutants stop to savor All my bad behavior It ' s all in a day ' s work When you ' re a good good neighbor We can shake it up a little We can kick it up a notch We can put it on the griddle Better get it while it ' s hot I ' ll meet you in the middle You can show me what you got If you ' re feeling lucky tonight Diamond City it ' s my thing I flash my style I show my rings I do the boys a favor With all of my manual labor It ' s good to be a good good neighbor Mmm mmm mmmm We can shake it up a little We can kick it up a notch We can put it on the griddle Better get it while it ' s hot I ' ll meet you in the middle You can show me what you got If you ' re feeling lucky tonight Ohhh Diamond City , yeah , that ' s my thing I flash my style I show my rings I do the boys a favor With all of my manual labor It ' s good to be a good good good good neighbor Yeah I do the boys a favor With all of my manual labor It ' s good to be a good good good good good good neighbor Yeah < / poem >
Fallout : Brotherhood of Steel secret weapons In " " , there are three secret weapons : the meat cannon , the and a special version of . They are roughly equivalent to the unique weapons in " Fallout 3 " , at least in case of the meat cannon and the Slugger . Meat cannon . The meat cannon is a unique incendiary mortar . The meat cannon is one of the most powerful weapons in the game , and can be obtained very soon in the game if one knows where to look . Beware , if equipped it , the player can not dodge . With a few modifications , this weapon uses pre - loaded explosives bathed in blood and so it needs no ammunition . It shoots five explosives at the same time and causes considerable damage to anyone standing near the impact point , even the player . To find this , the player must leap into the dark void just to the east of the last save game terminal near the level ' s exit . This will not result in death and the player must continue straight on towards of a destroyed bridge . A little farther from it , one must kill all the ghouls in the area and loot the footlocker toward the ice cream truck . Red Ryder BB gun . This special is a unique version of standard Red Ryder BB gun . Thanks to his high knowledge in repair , the Vault Dweller has modified a Red Ryder BB Gun for it absorbs and propels the surrounding air , forming a ball of air , so it needs no ammunition . But since the air is hard to control , its damage is changing and may be very low or very powerful . This weapon is given to the player by the Vault Dweller upon successful completion of the quest Rescue Innocents with the most innocent saved ( 37 ) . Slugger . The Slugger is a unique spiked baseball bat . It ' s a very powerful weapon for Chapter 2 and remains very good even in Chapter 3 . It has powerful critical damage , and every critical hit knocks back enemies a good distance . Despite these characteristics , in Chapter 3 , there are better melee weapons . To obtain this weapon , when the player is on the Docks Shipyard , they must check all of the alleyways north of the large area of radioactivity until coming across a couple of glowing ghouls standing behind an unscalable fence . They cannot be reached by standard weapons , but they can be hit with explosives or another weapons like incendiary mortar . Once these ghouls are killed , a giant glowing ghoul will spawn just outside the alley ' s entrance . Then , after he has been killed , he will drop the Slugger .
Eastern Virgin Eastern Virgin is a in Zion Canyon . Layout . The lower level of the location consists of a destroyed dock along with a few small boats containing a sack near the river . There is also a bighorner hide bed . On top of the ridge , there are two tents and more bighorner hide beds , along with two Dead Horse occupants , and a campfire surrounded by wooden benches . When the location is first discovered , with Follows - Chalk as a companion , he will tell you that the tribal paintings on the rocks tell stories of Dead Horse victories . Appearances . Eastern Virgin appears only in the " " " Honest Hearts " .
Jessica McCann Jessica McCann is a character mentioned in " Fallout 4 " . Background . Jessica McCann was a woman who lived before the Great War . She was a customer of O ' Neill Family Manufacturing . She brought her Protectron for repairs . Appearances . Jessica McCann is mentioned only in " Fallout 4 " .
Blitz Blitz is a perk in " Fallout 4 " . Effects . Blitz lets the player target an enemy in V . A . T . S for a melee attack from a further distance . The player must be able to reach the enemy by walking , so an enemy on an inaccessible balcony cannot be targeted , even if looks like they are in Blitz range . This also applies to the player , so jumping onto a platform / barrel / container will not allow you to Blitz from that position . The second rank of Blitz calculates its extra damage based on the distance it would take to reach them . So even if the enemy is very close ( right above your head on a platform ) , if the walking distance is large enough then the full 25 % extra damage will be applied . Bugs . There is a bug where the player will execute a Blitz attack , but stay in their initial position . This seems to be caused by being behind waist - high objects when using V . A . T . S . on an enemy .
Empty paint can The empty paint can is a junk item in " Fallout 4 " . Characteristics . The empty paint can is a large steel canister that used to contain paint . Crafting . The empty paint can can be broken down into its individual components for use in crafting :
Holly ( Fallout 4 ) Holly is a ghoul living at the Slog in the Commonwealth in 2287 . Background . Holly is a flirty female ghoul living and working at the Slog , a settlement initially set up by ghouls forced to leave Diamond City . Holly will ask the Sole Survivor if she is looking good , and if one responds that she does , she will say that the Sole Survivor is looking " pretty damn fine " and asks them if they could see themselves dating a ghoul . Notes . MacCready likes assisting to the back and forth flirting regardless of the gender of the Sole Survivor . Appearances . Holly appears only in " Fallout 4 " . Bugs . For some reason she will not start any specific dialog , only greeting the Sole Survivor with a number of standard phrases . Moreover , after completing The Slog : Greenskins she will only be able to trade via standard trade window thus making this quest impossible to complete .
Burham Mines The Burham Mines is a mine in Burham Springs . Background . In 2247 , the 5th Engineering Company blows up Burham Mines , causing incredible fires to break out all over the area , even in veins of coal encased in rock . Many die . Many become gehennas . The NCR then abandoned Burham Springs . Appearances . Burham Mines was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Martha Rastello Martha Rastello is the second head of the Water Merchants in 2161 . Background . Martha Rastello apparently manages the affairs of the Water Merchants in the Hub , although the head of the Water Merchants is Daren Hightower . She is referred to as a master merchant . Interactions with the player character . Other interactions . She will tell the Vault Dweller that there is a water chip in Necropolis . Also , if the Vault Dweller is running out of time to retrieve the water chip , for 2000 caps she will commission a caravan of water merchants to deliver water to Vault 13 , which will extend the time limit of the quest by 100 days . The Vault Dweller with a sufficient Barter skill can haggle her down to 1000 caps or even to 500 . Appearances . Martha Rastello appears only in " Fallout " . Bugs . After handing in the water chip to Jacoren , it is possible to commission a second round of water caravans . Doing so will award 1000 XP , unmark the Find the Water Chip quest and attach a ' days remaining ' note to the Vault Dweller ' s Pip - Boy 2000 . This will effectively reset the results of the Find the Water Chip quest ; the citizens of Vault 13 will act as if the water chip has not been delivered and after the time limit expires the quest will end in failure .
The Mom The Mom is a mentioned only character in the " " " Lonesome Road " , living in Chicago . Background . The Mom is a character who is only heard of through one of ED - E ' s audio logs in the Divide , after her son , Tommy , asks his father if he could take ED - E home so she could repair it . It is presumed that she applied the Illinois license plate and successfully repaired ED - E . Appearances . The Mom is only mentioned in " " " Lonesome Road " .