How to roleplay a draenei Introduction . There is no " set rule book " to roleplaying anything , so don ' t forget that this guide is written as , well . . . a guide , rather than a rule book . You can roleplay what you want , how you want , but keep in mind that not everyone is going to love your character - that ' s just how it is . This article is designed to illustrate the basics of roleplaying a draenei , important issues to consider , and links to other articles with relevant information . Quick historical outline . The draenei have largely spent their lives on the run from demons . Under the guiding hand of the Prophet Velen and with the help of the naaru , they fled the demonically corrupted eredar on their home planet of Argus . After settling on Draenor , they began a reserved relationship of respect with the native orc s . The planet was discovered by the Burning Legion , and the orcs were corrupted and pitted against the draenei . Many draenei were mutated into Broken or Lost Ones , but some managed to escape once again with the Prophet Velen . Their craft , the Exodar , had been sabotaged by blood elves , and crash - landed on Azuremyst Isles , in Azeroth . Things to Consider . Draenei are reminiscent of the night elves , but with an emphasis on worshiping the Holy Light , rather than nature . The important point to bear in mind is that the draenei do not work with the demons . If you decide to roleplay a draenei with the Burning Legion , you would need to keep in mind that your fellow draenei will likely hate you . The Broken and Lost ones are corrupted draenei ; however , this does not mean that they are inherently evil . The draenei would highly distrust anyone with a connection to demons - keep this in mind when around warlocks and their minions . The vast majority of draenei , as a basis , worship the Light . They do not age , most likely because of their relationship to the Light itself . They are not invincible , but they do not die from old age , either . Counting age by years like other races do probably means very little to them . Instead , they might judge maturity by the actions and deeds done by the individual , or what rights of passage they have performed . It is generally accepted that they have an accent similar to a Russian accent , though the exact accent has been a source of debate . In the Russian version , they can sound Estonian or Baltic , and in the English version the consensus was that the intent was likely a cultural mix of Eastern Europe / Middle - Eastern , or around that same general Baltic area . ( " Note : I tested pronunciation of draenei words with a few friends from Europe . Russian friend does not accent " R " as well as Polish ; in turn , Polish friend had problems with the pronunciation of the letter " K , " especially in " chronakai kristor . " Other friends scratched ; Greek acquaintance admitted that it is hard to pronounce most of the sentences , the German the same , so I think that it ' s kind of a mixture of Russian or Polish with English sounds . As a compromise , it is best to call it the draenei accent . But when I must choose , I think a male voice is more Russian and Polish voice is more female . ) " Class Choices . Hunter , Mage , Paladin , Priest , Shaman , Warrior , Death Knight " NOTE : " The race itself as a whole worships the Light and the naaru , no matter what " class " the character is - however , some classes have looser ties to the Light , such as hunter or shaman , and especially death knight . Priest : The main link between the draenei and the naaru - the priests , or " Anchorites " are the main spiritual healers of the draenei . If you ' re going to play an Anchorite , you can play as a healer , moral guide , or perhaps a prophet . Velen , the faction leader of the draenei , is an Anchorite . Paladin : The holy warriors of the draenei - the " Vindicators " are the equivalent of a paladin in other Alliance societies . More typically combatants and warriors than Anchorites , you may play these with a bit more vengeful nature . But never forget , paladins in general and Vindicators in particular are calm , righteous defenders . Death Knight : All death knights have lost the ability to use the Light . A death knight draenei is someone who has been completely removed from his or her connection to the Light and is likely to be resentful or jealous of other draenei - though many may not care at all . Be careful when you build the background of a draenei death knight - for one , the draenei have a natural distrust of everything dark , and secondly , draenei are already immortal and therefore have one major reason " less " to choose to become a death knight . Mage : Before the introduction of demons to the Eredar race , they were powerful and skilled magi and arcanists . This means that magic is an old part of draenei culture . As opposed to popular belief , draenei do not look with distrust on their arcane fellows , but revere them as the scholars and scientists that are important in any society . A good profession to play as a mage would be engineer , as much draenei engineering involve some sort of magic , and the academics of the draenei are usually all magi . Hunter : A thing to remember is that a hunter draenei is a young draenei . Not until the draenei met the orcs on Draenor did this art of living with and off nature really do much for the draenei . Most draenei hunters are called " Trackers " and are often natural philosophers to a greater degree than hunters of other races . While many hunters may be marksmen or rangers , a draenei hunter is also more typically not a warrior , usually adopting a " live and let live " mentality . An excellent class choice for the traveling merchant . Shaman : While Anchorites are the spiritual leaders of city - dwelling draenei , the shaman would be the leader of a tribe or clan . This means they tend to have a more intimate connection with their most immediate surroundings and the people they advise . Two of their key philosophies are that they should never use their knowledge about the Elements to attack anyone , only for healing and self - defense . The other is that many draenei shaman believe the Elements to be an alternate voice of the Light . As the shaman learned theirs ways primarily from the orcs of draenor , they are unlikely to hold grudges against the Horde . In draenei society , shaman are known most commonly as " Seers " . Warrior : A typical draenei warrior is the least tolerant among draenei society , but still would be slower to give and take offense than most other races . They are also the most likely to hold grudges against the Horde for the attack on the draenei by the orcs on Draenor , meaning they will be the most eager of the draenei ' s soldiers in the Alliance . The typical draenei warrior carries a single , huge mace , but may wield shields as well , if they are the protective type . Personalities . VELEN PERSONALITY : Wise and not power hungry . Very honorable . Looked up to by many . Somebody people want in real life ! WARNING : Don ' t make your character TOO perfect , or you could be labelled a Mary Sue / Gary Stu . Make your character have a few flaws , to make them not only more realistic but ensure you don ' t get this label . AVERAGE PERSONALITY : Most draenei should be wise , loving , yet not afraid to defend themselves . Could be any class . ARCHIMONDE PERSONALITY : I know there are people out there who want to roleplay an evil draenei . This guy is cruel and heartless ! Will do anything to gain power . WARNING : As with any " evil " role , you run the risk of being labeled a Mary Sue / Gary Stu - make sure you ask for permission before going and attacking someone ' s character , and " never " god - mod . Roleplaying Ideas and Class Choices . " NOTE : " These are merely ideas , and none are obligatory . Do not feel that you have to conform to one of these archetypes . Feel free to create your own ! Army Leader / General : : The draenei have entered war and need organized military . Perfect guild opportunity there ! " Classes recommended " : Paladin and Warrior . " Repairman " : The Exodar needs repairs , doesn ' t it ? Anything that can use a one - handed mace can do this . There is a mace that looks like a hammer , if that interests you . " Classes Recommended : " Paladin , Priest , Shaman , Death Knight " Explorer " : The draenei are on a new world , so why not explore it ? Any class that can take a beating will be good at this ! You could also get a few people to help you , and form a roleplaying troupe . " Classes Recommended : " Hunter , Paladin , Warrior , Shaman . " Medic " : As witnessed among the injuries from the Exodar crash , medics are helpful among the draenei . Any healing class is applicable to this role . Consider supplementing with first aid . " Classes Recommended : " Priest , Paladin , Shaman . " Missionary " : As the draenei spend a lot of time worshiping the Light and exulting in the Naaru , some may take it upon themselves to spread the word . Classes with a background in the Holy Light will be most applicable . " Classes Reommended : " Paladin , Priest . " Soldier " : While the draenei are primarily a peaceful race , they may need physical prowess to withstand attacks from their foes . Martial classes will be best suitable . " Classes Recommended : " Warrior , Paladin , Death Knight " Exorcist " : Being a race so interested in upholding the Light , there may be some who wish to spend their time and effort deliberately hunting demons and expunging them from places where they do not belong . This may be most suitable for holy classes . In addition , you could try out being a draenei death knight killing demons and Scourge in an attempt to redeem themselves to the Light , or maybe just prove themselves to be a real person and not a mere demon to their fellows . You could try to accomplish this by slaying demons and dark creatures . The Anti - Hero would work quite well with this combo . " Classes Recommended : " Warrior , Paladin , Death Knight , Priest , Hunter " Scholar " : Magic is something which can be researched and developed over time , and those who dedicate themselves to researching magic and unraveling further secrets may be among the first to make new discoveries . Classes with an intellectual or studious disposition may be most interested in this role . " Classes Recommended : " Mage , Shaman , Priest , Paladin " Trapper " : Draenei require nourishment , like all races , and it stands to reason that their tradition of hunting on Draenor would continue on Azeroth . Can be supplemented with a high level of fishing and / or cooking . " Classes Recommended : " Hunter , Warrior Self - Standing : This personality involves being grateful for the Naaru , but realizing that they really cannot do much without them . They also know that there will come a time when they no longer need to constantly flee and fight for survival . As a result , they look to make themselves more than just servants to the Light , though they still hold it in high regard . A draenei of this type may find themselves approaching shamanism as a way to seek out a real identity for their people . After all , nothing is more permanent then nature . They may also work to make the world a safer place through the ways of the paladin or warrior so their children can one day lead a peaceful life and be spared their hardships . Death knights would work for this as well , perhaps feeling empty without access to the Light , they seek to ensure even draenei like them and the Broken can find a place in the world without relying entirely on the Light . " Classes Recommended : " Any " Prophet " : A prophet can see predict the future , as well as know what to do when it comes . Holy priests and paladins can do this wonderfully . " Classes Recommended : " Priest , Paladin , Shaman Tyrant " : This personality is for all those people out there who want to roleplay an evil draenei . Look at the Archimonde personality after reading this to get a bigger idea . Tyrants will do anything for power . They make deals with demons , kill the innocent , and have lost their total connection to the Light . They do not care for the common , ( sometimes pathetic ) average rabble in the cities or villages . They think that only the powerful can survive . Tyrants should have a good physical build and willing to kill anybody or anything . I would recommend spending most of your spare time in Outland working with demons and the Broken or Lost Ones . You can , of course , go out occasionally and cause terror anywhere you wish to strike fear into the innocent and that should build your reputation as a . . . well , Tyrant . WARNING : As with any " evil " role , you run the risk of being labeled a Mary Sure / Gary Stu - make sure you ask for permission before going and attacking someone ' s character , and " never " god - mod . Classes Recommended : " Death Knight , Warrior " NOTE : Please feel free to add any more good ideas to this list . " Warlords of Draenor . The most recent expansion , " Warlords of Draenor , " opens up many roleplaying opportunities for draenei . Alternate Timelines ? We ' ve seen in the past that alternate versions of ourselves can meet and work together - this is even more apparent now with the time - traveling aspect of " Warlords . " What does this mean for your character ? The Rangari . A new sect of fighters are introduced on Draenor - The Rangari . The Rangari are an elite sect of rangers and scouts that go about Draenor gathering information for Prophet Velen . Translated , their name means " Eyes of the Prophet . " A hunter makes a wonderful class for this role , seeing as it fits the bill perfectly - a stealthy ranger ( Survival or Marksmanship make great specs for this archetype ) that goes on dangerous missions to help the Prophet .