Lycanthropy ( Daggerfall ) Lycanthropy is a disease that can be contracted in . Similar to Vampirism , the infected party transforms into a lycanthropic creature . Two types of lycanthropes transmit this disease : werewolves and wereboar . The disease is spread through direct contact with afflicted creatures . Specifically , every successful hit from a werewolf or wereboar carries a 0 . 6 % chance of infecting the player character . Disease immunity and resistance will not prevent infection — only vampire characters are actually immune to lycanthropy . Effects of Lycanthropy . The disease of lycanthropy itself has no initial physical effect , but the player will experience a strange dream the first time they sleep for any duration after becoming infected . During the 72 - hour incubation period , the disease can be cured by the typical means — potions or spells of cure disease , or by temples . After this period , however , the transformation is complete and the disease can no longer be cured in this way . Once the initial disease has run its course , the lycanthrope acquires several new abilities . First , they will receive an increase to many attributes and skills . Specifically , Strength , Speed , Agility and Endurance attributes will all raise by 40 each ( not to exceed 100 ) , while Hand - to - Hand , Climbing , Running , Stealth , Swimming and Critical Strike will raise by 30 each ( can exceed 100 , but does not count toward skill increase requirements for gaining levels ) . They will also become immune to disease . These effects apply to both natural and beast forms . Once a day , a lycanthrope can assume their beast form . They can revert to their natural form at will , with the exception of full moons , during which they are forced into their bestial form . Any transformation will restore the character to their maximum hitpoint level . While transformed , the player cannot access their inventory ( and therefore cannot loot bodies or equip items ) and no one will speak with him . He will also become immune to steel and iron weapons . Because humanoid enemies ( including guards ) will only use these weapons , even if their inventories contain something better , the transformed lycanthrope is immune to their weapon attacks . Hand - to - hand attacks and spells , however , are unaffected . Any crimes committed while in beast form will " not " be traced back to the lycanthrope ' s natural form . Their beast form is effectively a separate person . A lycanthrope must quench his thirst for blood by killing an innocent every fifteen days , or they will gradually suffer a reduction to their maximum hitpoints , down to a minimum of 4 . Unlike vampires , who can survive off the blood of animals and other living , " non - innocent " beings , lycanthropes must kill " innocent " people — i . e . , townspeople or guards . They may do so in either of their forms to satisfy this requirement , and their maximum hitpoints will immediately return to normal once they have . Contracting Lycanthropy . Although lycanthropy is thought of as a disease , it is not affected by weaknesses and resistances like other in - game diseases ; only vampires are truly immune to infection . When you are injured by a lycanthrope , there is a 0 . 6 % chance that you will contract the disease . The only sign that you have been infected will occur the first time you rest after contracting the disease ; a short scene will play while a voice says : You dream of the moon , and of a man who is less than a man . 72 hours after you have contracted the disease , you will turn permanently into a lycanthrope . Until then , the disease can be cured using a potion , spell , or temple healer .