naist-nlp/zeshel huggingface dataset:
Crushing walls Crushing walls was an enchantment spell that turned a room surface into a death trap . Effects . A wall , ceiling , or floor of a room could be enchanted to slowly move toward the opposite side whenever someone other than the caster entered the room . The spell remained permanently in place until triggered by a creature larger than a typical rat ( 3 lb / 1 . 4 kg or 0 . 5 ft / 0 . 014 m ) , whereupon the enchanted surface moved inward at a rate of 3 ft ( 0 . 9 m ) per minute , eventually crushing everything in the room . The size of the wall , or portion of wall , that could be enchanted was a square whose sides were equal to twice the caster ' s level in feet ( multiply level by 2 ft / 0 . 61 m ) . The surface continued to move , pushing all in its path toward the opposite surface unless stopped by : If the movement of the surface was stopped for three full minutes , either by reaching the opposite surface or being held back by force or obstruction , then the room returned to normal and the spell ended . Note that any debris in the room would probably prevent the two surfaces from actually meeting , leaving a small gap partially filled with crushed rubble . Components . In addition to verbal and somatic components , this spell required a 1 in ( 2 . 5 cm ) cube of iron and a walnut shell .
Dust curtain Dust curtain was a spell unique to Zakhara , the Land of Fate . Effects . This spell created a controlled gale that lifted dust from the surrounding area . The caster could create either a wall of dust or a swirling cloud . This spell was useful to blind enemies or conceal allies . If the caster ' s concentration was broken then the spell would end . The caster was able to move the wall or cloud around wherever they chose . Dust clouds could even be shaped into virtually any form . Components . This spell required a handful of sand to cast .
Thogonia Grim Thogonia Grim was a human woman and a priestess of Umberlee in the city of Tsurlagol in the Vast . By 1367 DR , Thogonia Grim was high priestess of Battering Wave temple of Umberlee in Tsurlagol , where she was served by six priests of fanatical beliefs . She was still in charge by 1370 DR .
Jeff Grubb Jeff Grubb is the author of several Forgotten Realms novels with his wife Kate Novak . Among these are The Finder ' s Stone trilogy which features the popular character Alias . Works . Novels . All of the following books were co - authored with Kate Novak .
Ruse Ruse was a bandit berserker in the Moonsea in 1489 DR . History . Ruse was one of the two lieutenants of the Gray Patriots bandit group under Sahnd Krulek . During a meeting with another bandit group , the Claws of Tiamat , an adventuring party hired to clear the Iron Route of outlaws caused havoc . Ruse was killed in fighting .
Neothelid Neothelids were extremely rare creatures in mind flayer society . To create a neothelid , not only must an illithid tadpole not undergo ceremorphosis , but the elder brain of the colony must have died , as the elder brain would normally eat all tadpoles that failed to undergo ceremorphosis . With the elder brain dead , chaos would erupt in the spawning pools , as the society around them collapsed as well . If one tadpole survived the resulting chaos , it could grow into the form of a gigantic slug - like creature . The process wasn ' t an instant one . A would - be neothelid was feral monster until it ate a sentient creature . Eating such a being gave it self awareness and its psionic powers . One of these creatures took up residence in the old illithid colony of Phanlinksal .
Verthisathurgiesh Anala Verthisathurgiesh Anala was the dragonborn matriarch of Clan Verthisathurgiesh in 1486 DR . Description . Anala was lithe and loose - limbed , with damp brick - colored scales and black plumes hanging neatly to her shoulders . History . In 1486 DR , Anala invited her nephew Mehen to Djerad Thymar in hopes to convince him to rejoining the clan . However , her third son , Baruz , was found dead the same day Mehen reached the city . Anala hired Mehen to help her uncover the assassin of her son .
Ethur Anszim Ambassador Ethur Anszim was the representative of the Red Wizards of Thay at their enclave within the city of Waterdeep . Personality . A witty yet unforgiving man , Ethur was often invited to the parties of Waterdhavian nobles who wish edto appear " daring " . In secret , Ethur wished to control the city .
Michitl Michitl was one of the three leaders of the Azatl settlement in Nexal in 1362 DR . Activities . Michitl ruled over a territory of Azatl . He reinforced its walls in Amn ite fashion , making his palace a true fortress . Personality . Michitl knew he was the weakest of the three leaders of Azatl and tried to find any means of increasing his status .
J . E . Sawyer Joshua " J . E . " Sawyer is a video game designer for Obsidian Entertainment . Formerly , he worked for . Education . Sawyer received his B . A . degree in history from . Projects . Sawyer was the lead designer for the Icewind Dale II video game and also had a role in the design of Neverwinter Nights 2 .
Great revenance Great revenance was a spell researched by Irae T ' sarran that could raise an army of revenant s slaved to the caster ' s will . Effects . The magic of this spell could potentially animate thousands of creatures as revenant s under the command of the caster . The undead horde would retain the capabilities each creature had in life but also bring them under a shared will . However , this unifying power could only be achieved if used in conjunction with a potent source of negative energy , such as that projected by the Undying Temple in Maerimydra . Components . For the " great revenance " spell to perform as it was originally intended , it required the empowering negative energy of the Undying Temple and a great number of recently deceased bodies . History . In 1372 DR , on Marpenoth 2 , Irae T ' sarran began researching the " great revenance " spell under Kiaransalee ' s guidance in Maerimydra . Irae summoned the Undying Temple to Castle Maerimydra on Marpenoth 17 and moved her spell research there . By Marpenoth 27 , she was devoting most of her time to developing the spell and had made plans to use the spell on the Dalelands above .
Voadkyn The voadkyn were a kind of giant - kin sometimes also known as wood giants . A large population lived with the wood elves and the treant s in the Cold Wood . Abilities . They had the ability to magically disguise themselves as a generic specimen of any humanoid creature 3 to 15 ft ( 1 to 4 . 6 m ) in height . Personality . A voadkyn was usually chaotic good in alignment . Homelands . Voadkyn lived in temperate and warm forests . As of 1368 DR , voadkyn inhabited the Chondalwood . Society . Voadkyn believed themselves to be superior to the other giants and giant - kin , and believed that they were unfairly placed near to the bottom of the ordning in terms of racial status . They disliked jovial behavior and preferred brooding and silence . Voadkyn respected their forest environment and took it upon themselves to tend to it , creating vast landscaped gardens and large labyrinths . Myths and legends . In the Ice Spires there were stories that there were huge voadkyn mazes in the Forgotten Forest that contained treasures at their centers . Religion . Voadkyn primarily worshiped the goddess Hiatea . History . There was some dispute as to whether the voadkyn race was created when Othea , wife of the giant deity Annam All - Father , had an affair with Ulutiu , or whether the race was the product of Annam . A giant stormazîn apparently once proved that Dunmore was Ulutiu ' s child and that Othea tricked Annam into believing that he was his own so that Dunmore could spy on Annam and his children , meaning that the voadkyn were giant - kin and not " true giants " , but the voadkyn preferred to believe the opposite . They decided that because Annam had not given the forests of Ostoria to any of his sons , they would take it as their own domain , after which they cut off most relations with giants and giant - kin . In −1932 DR , the entire population of the Netherese enclave of Jockteleg were turned into voadkyn by a failed experiment by the city ' s founder , Quantoul .
Urdun Brizik Urdun Brizik was a half - elf businessman and dancer in Mulmaster . Personality . The half - elf considered himself very lucky that Mulmaster ' s current situation permitted him to join his two interests into a profitable venture . However , he was always in fear of a misstep that could cost him his business and social standing . Urdun liked to flirt with female patrons . Relationships . Urdun was a dancer who at one point opened the festhall the Wave and Wink with his wife Kata Brizik . Soon it became one of the most popular festhalls in the city . History . In 1491 DR , however , during a party for the birthday of Zora Tiega Gos , his wife inexplicably burned Tiega . He agreed with Zor Faltyn Gos to hire an adventuring party to uncover the truth .
Nadyra ' s Glory Nadyra ' s Glory ( also known as the Lost Princess ) was the bridal ship of Princess Aliia of Impiltur , which sank in mysterious circumstances on the Sea of Fallen Stars in 926 DR after leaving Hlammach . Aliia was on the way to marry Crown Prince Rhiigard I of Cormyr . The ship was loaded with treasure and displayed purple sails in honour of Cormyr , and its aim ( and the aim of the marriage ) was to unite Cormyr and Impiltur . The ship sank about 48km ( 30 miles ) off its course , on a direct line between Tsurlagol and Wayrock . The wreck came to rest on its right side , and was quickly scavenged of its valuables by nearby undersea creatures , including koalinth s and scrag s . Amongst the treasures on board were the " Great Sword of Impiltur " and " Kimeltaar " , the Demonsbane Shield .
Dagger of fiery demise The dagger of fiery demise was a wicked magic weapon used by members of the Brotherhood of the True Flame . Description . These daggers appeared to be slightly curved " jambiya s " . Powers . When drawn from its sheath a " dagger of fiery demise " was cloaked with writhing blue flames . Wielding one during combat made it much easier for the wielder to strike their opponent . Anyone stabbed by the dagger was instantly engulfed in blue flames . Those who were not able to resist the dark magic were reduced to a pile of ash . These flames only affected the target of the strike , thus one killed by the dagger would not start a fire when the remains of their body fell to the ground . The strange blue fire not only incinerated the target ' s body , but also their soul , making any attempt at " raising " or " resurrecting " them impossible . Furthermore , using spells such as " speak with dead " upon the remains was utterly futile . A victim killed by the magic of this dagger could only be returned to life via a " wish " . The sinister power of the dagger only worked when the target was stabbed . Slashing at the target did not activate the power of the blue flames . If a victim was somehow able to resist the blue fire after being stabbed , then the " dagger of fiery demise " was destroyed .
Renaer Neverember Renaer Neverember was a noble and son of the Open Lord of Waterdeep , Dagult Neverember . History . Renaer was born to Dagult Neverember , who served as the Open Lord of Waterdeep . Renaer ' s mother died in his youth . Renaer began managing his family ' s extensive property holdings while his father spent time at the palace . In Nightal of 1479 DR , Renaer was confronted by Laraelra Harsard about suspicious happenings at a property owned by the Neverember family . When he entered the house with Laraelra and her bodyguard Meloon Wardragon to investigate , they were kicked out by Khondar Naomal , who was using the house with the permission of Dagult Neverember . Renaer and friends returned at night and found the Blackstaff ' s Heir Vajra Safahr , who had been imprisoned and tortured by Khondar beneath the house in a plot to seize control of the city . The group rescued Vajra fled with his companions through a " portal " in Neverember Manor to Varadras , disused estate outside Waterdeep . Khondar publicly accused Renaer of murdering Vajra . The still semi - lucid Vajra recovered somewhat at the estate and the group used another " portal " to travel to Waterdeep where Vajra regained her senses . As Laraelra , Meloon , and Osco Salibuck tried to head Khondar off , Renaer met with his father , the Open Lord , and threatened to reveal Dagult ' s involvement in Khondar ' s actions unless Dagult rescinded the charges against Renaer and his friends and allowed Renaer additional autonomy in the Neverember household , including restoring Neverember Manor to its original name Brandarthall . Renaer and Dagult returned to Blackstaff Tower in time to witness Khondar be killed by spectral hounds of the Black Hunt . With Vajra ' s approval , a tenday later Renaer founded a group similar to the Moonstars to serve as heroes of the city . The first members of this group included Renaer , Vajra , Laraelra , Meloon , and Eiruk Weskur . Skills . Renaer was talented at impressions , particularly with his voice . He collected books and was very well read in history and local lore . Relationships . Renaer ' s father was the Open Lord Dagult Neverember . His mother was a member of the Brandarth family . Renaer had a rocky relationship with his father . In contrast , he had a good relationship with his mother , who left everything to Renaer rather than Dagult . Renaer ' s great - great - granduncle was Kulzar Brandath , a pirate . Another one of his ancestors was Varad Brandath , one of the last students of Khelben " Blackstaff " Arunsun .
Hethar Peninsula The Hethar Peninsula was a stretch of land located in southern Dambrath . Geography . Located between the Great Sea to the south and the Bay of Dancing Dolphins to the north , the Hethar Peninsula formed a good portion of Dambrath ' s southern border . Notable Locations . The following settlements were located on the Hethar Peninsula :
Guardian sphere The Guardian sphere was a group of spells granted to cleric s , crusader s , and monk s that produced zones of protection , often reactive to threats or by way of a semi - sentient creature . Spells in normal text were listed in the Tome of Magic 2nd edition . Spells in italics were added to the Guardian Sphere in the sourcebook .
Hide armor Hide armor was a type of armor used on Toril . Description . Hide armor was made from animal skins , pelts and furs . It was often used by barbarian tribes or druid s who couldn ' t wear metal armor . Hide armor was thicker and heavier than leather armor . The hides of bear s , griffon s and dragon s were commonly used . Although hard to move in , hide armor was not so thick as to hinder speed .
Float Float was a spell unique to Zakhara , the Land of Fate . This spell was only usable by wizard s . Effects . This spell was used to make a recipient more buoyant in water , similar to a cork . Unless prevented from rising to the surface , air - breathing recipients were immune to drowning while under the influence of this spell . This spell could also be used on items to bring them to the surface of a body of water . Components . This spell required a bit of cork that the wizard champed on when casting .
Shard ( organization ) The Shard were a mercenary company based in Orsraun Mountains . History . In 1356 DR , some adventurers saw the bodies of three red dragon s and of a large number of ogre members of the Shard . The company was considered dead after that but some ogres may have escaped with the treasure of the group .
Brambleberry Lord Brambleberry was a noble of Waterdeep . He held a great hatred for Luskan ' s pirate activity . In 1376 DR , he agreed with Captain Deudermont of the " Sea Sprite " to reform Luskan by eliminating the High Captains of Luskan and the Arcane Brotherhood . Lord Brambleberry gathered his family ' s troops and together with Deudermont invaded Luskan . They were victorious in the fighting against the Brotherhood ' s forces ( the High Captains having retreated to see who was the victor of the battle ) . In the main attack against the Host Tower of the Arcane , the Archmage Arcane escalated the battle to extremes and forced Deudermont and Brambleberry to destroy the Host Tower . However , the destruction of the tower caused many dead , among them Lord Brambleberry .
Nelvik Nelvik was the pseudodragon companion of Severin Silrajin the Red Dragon Wyrmspeaker and the main leader of the reformed Cult of the Dragon . He was always at his master ' s side during all the Tyranny of Dragons Appendix . Appearances . " The Rise of Tiamat "
Avenging slayer Avenging slayers are fighter s who see it as their duty to deal justice in a cruel and unforgiving world plagued by monsters and villains . These would - be heroes seek out the seeds of future destruction to prevent new further suffering and to quench the thirst for vengeance that many feel . Many avenging slayers begin as survivors left behind after some violent disaster , such as the pillaging of a village . For these individuals , their life ' s course was set the day they were left alive while others died . Others have simply witnessed the suffering of too many and have taken it upon themselves the duty of preventing future sorrow and rooting out evil where it lurks . Whatever their origin these individuals find little rest in their mission , as danger and wickedness lurks around every corner . Even so , those who are wise fear the avenging slayers , for their blade is mercilessly efficient . Abilities . Avenging slayers train themselves to be the instrument of a collective will for vengeance across the lands , acquiring many useful abilities in their quest for justice . Even inexperienced slayers have the ability to swiftly turn the tables on their foes or fuel their hunger for vengeance into a deadly and merciless strike . More experienced avenging slayers gain confidence from each enemy they fell , making them even more efficient killers . Many avenging slayer attacks are particularly deadly against wounded foes . With the " comeuppance strike " exploit an avenging slayer can with one blow deal a deadly blow to an enemy while striking fear into the hearts of the foe ' s nearby allies . This ability to instill terror is manifested in other ways , and slayers can , with a fierce glare , send their foes scurrying for cover . Very experienced slayers can also lash out against their enemies in every direction , rattling their nerves and bones alike .
Whispering Serpent The Whispering Serpent was the main advisor of the rulers of Sammaresh in Lapaliiya . Believed to be the ghost of a couatl , in truth he was a living couatl using " ethereal jaunt " . He advised Lady Ilnara Mremman around 1373 DR . His main duty was to ready the forces of western Lapaliiya to defend against the yuan - ti . Sometimes he hired adventurers to thwart yuan - ti plots , by manifesting before them .
Church of Cyric The Church of Cyric was the organization dedicated to worshiping , as well as furthering the influence of , the deity Cyric . Regions . Waterdeep . Mount Waterdeep was a sacred site to the worshipers of Cyric as this was the location where he ascended . As such , many of Cyric ' s more fanatical followers would make regular pilgrimages to the city of Waterdeep .
Grimham Grimham was a svirfneblin who was captured by the Khoroshen tribe of lizardfolk and prevented from returning to the Underdark . He was tasked with preparing the Khoroshen ' s food , and took the prisoner Chaver Tegarech to the nearby Baeniff Tor on his raft . Grimham possessed a magically enhanced kukri .
Fuantze Wah Fuantze Wah was a yakuza participant at the Komite in Shou Lung . Relationships . Fuantze Wah was a member of a small yakuza gang . History . In 1358 DR , he was initiated into a ninja clan . From then on , he started to criticize his yakuza elders . However , they were also secretly the leaders of the ninja clan . The elders ordered Fuantze to participate at the Komite . They knew that participation would teach a lesson of humility to Fuantze .
Old Stone Keep Old Stone Keep was a ruined keep and city found in the Utter East in southeast Faerûn . Geography . Old Stone Keep stood atop the high mountains east of Doegan . It was accessible through the Serpent Valley to the north . Description . Old Stone Keep was at one time a mighty city , housing an ancient keep . However , at some point , the city fell into ruins . It was stripped of its wealth and resources and was by - and - large forgotten . The keep itself was a stone - built fortification in the west . Spreading out to the west was a city full of gray buildings with flat tops or jade - hued roof tiles , with walls adorned with blue geometric designs . Rings of defensive walls stretched through the city , bearing similar designs . The cobbled roads were choked with weeds . North of the city were swamps and marshes crossed by wooden walkways , bordered by river . On the side lay firmer land , leading up to green hills and stony outcrops . Inhabitants . In addition to the occasional human or undead occupiers , medusa e ( locally called " gorgons " ) lurked in the ruins . Reputation . Old Stone Keep was rumored to contain secrets of arcane magic . It was part of a legacy of great mages , which had been inherited by Aelric , a mage of Doegan . History . In ancient times , Old Stone Keep was a great city , before it fell into ruins . During the time of the Bloodforge Wars ( 648 – 657 DR ) , invaders led by Rathgar the Raider seized control of the kingdom of Doegan . However , with his dying breath , the defiant king cursed him , declaring " For so long as you rule , a curse upon you . The dead will arise , to ensure your demise . " Escaping the invaders , the princess of Doegan looked for a way to make her father ' s prophecy come true . She went to Old Stone Keep and there met Aelric and enlisted his aid . The Howl of Vengeance conflict was fought between the two factions using bloodforge s , with fighting taking place at Old Stone Keep , with Aelric preferring undead forces . Afterward , Old Stone Keep was deserted , its streets empty , until a mob of looters and scavengers led by one Ebon Lefash moved in . The commander of the Legendary Campaign , which sought to unify the wartorn Utter East through conquest , seeking to take back something they believed to be rightfully theirs , came to the ruins to defeat Lefash in a bloodforge battle . Later , Shandra Mystahr marched at the head of a bloodforged troop to Old Stone Keep , determined to uncover its magical secrets . However , Mystahr ' s rival , the commander of the Legendary Campaign , set an ambush here . However , Turik Dumark attempted the same , to ambush the Legendary Campaign forces on the road by Old Stone Keep . However , one of Dumark ' s scouts was captured , and the trap was revealed . The commander quickly tried to hunt down out Dumark .
Unquenchable The Unquenchable , or abd Multahib , was an efreet organization within the City of Brass on the Elemental Plane of Fire . Organization . The Unquenchable were composed of 3 , 000 efreet who were fanatically loyal to their Sultan . They wore white robes and black turbans to distinguish themselves . Activities . Members of this organization served as the palace guard , protecting the Sultan from any threat . Base of Operations . The City of Brass served as the base of the Unquenchable .
House of Al - Dinak The House of Al - Dinak was one of the richest merchant families in Huzuz in 1367 DR . Organization . After experiencing a slew of devastating caravan attacks , the House of Al - Dinak began hiring adventurers to guard their caravans . Base of Operations . The House of Al - Dinak was based out of the Warehouse District of Huzuz . History . The House of Al - Dinak was a sworn enemy of the House of Al - Danafi . They recently closed one of their warehouses , prompting an insultingly low offer from Al - Danafi to purchase the holding . Al - Dinak dealt with a variety of trade goods . The combination of poor decision - making and bad luck on the caravan trails left them dealing with hard times . Their financial situation lead others to believe that their goods possessed poor quality .