naist-nlp/zeshel huggingface dataset:
X - 8 splicing facility terminal The X - 8 splicing facility terminal allows the Courier to create 4 different creatures by " splicing " them . Each one completes a challenge rewarding the player ' s character variable XP ; they are in the " " " Old World Blues " . Walkthrough . Three holotapes are required in order to ' learn ' all the splicing experiments . All three can be found in the X - 8 research center , however the player character needs the key to the kennel to obtain the final holotape . Splicing rules . There are a few " rules " for splicing : Splicing results . The X - 8 slicing terminal displays the results of what the Courier spliced : Behind the scenes . The exploding robobrains ' few words are a reference to the book " " where a whale is spontaneously spawned into life .
Bailey ' s Crossroads Metro Bailey ' s Crossroads Metro is a small part of Washington , D . C . ' s old Metro system in the " Fallout 3 " add - on " " . It is inhabited by feral ghoul s and consists of 1 interior section . The location is added to the world map after the installation of the add - on . Layout . Exterior . Bailey ' s Crossroads Metro is located south - east of the Red Racer factory . Although the main entrance to the metro from the Capital Wasteland is blocked by rubble , it is possible to enter the metro through a service tunnel nearby . Interior . The station consists only of a mezzanine with exits to the Capital Wasteland and Bailey ' s Crossroads . There is a hidden area on the lower level of the metro . To the left from the bottom of the stairs , there is a mound of rubble with a train wreck , from which you can climb over revealing a target range as well as a bunkered area containing a BB gun and an assortment of other items ; this can be found facing towards a makeshift mannequin holding a tray above its head with an assortment of items on top . On the east side of the downstairs part , there ' s a cage where someone was left to die in a brutal way . The six bottles of water surrounding the cage indicates that the person was likely left to die of thirst , the just - out - of - reach bottles being present to taunt them , to the right there ' s a footlocker and a metal box next to a broken WC where you will find a sawed - off shotgun and some shells . Another caged skeleton is hanging above the ticket booth , with some additional bottles of water nearby . Appearances . Bailey ' s Crossroads Metro appears only in the " Fallout 3 " add - on " " .
Boxing gym The boxing gym is an unmarked location in the Commonwealth in 2287 . Layout . This building is found between Old North Church and Pickman Gallery . There is a sign above that says Madden ' s and the entrance is a light green door . It is made up of one large room . There is a boxing ring in the middle of the room . On the left hand side is what used to be an office with a safe inside . Over on the right hand side is a weightlifting space , complete with various weights . Notes . In the corner next to an ice chest , a toy alien can be found " lifting " a 160 pound dumbbell . There is a bottle of Buffout sitting next to him . Appearances . The boxing gym appears only in " Fallout 4 " .
Strange meat pie ( Fallout : New Vegas ) Strange meat pie is a in " " . Characteristics . It is simply that has been ground up and baked into a pie . It restores some of your Hit Points , but also gives you a small amount of radiation . If you are playing on hardcore mode , then it will give - 35 Starvation .
Field hand outfit The field hand outfit is a piece of in " " . Characteristics . This clothing provides a Damage Threshold of 2 and can be repaired with other field hand outfits , a settler outfit , a caravaneer outfit and a prospector outfit . For males , the outfit consists of a black long - sleeve shirt with suspenders , brown rolled - up trousers complete with a red scarf and black gloves . The female outfit consists of a red dress worn with a white apron and waterskins . Notes . After the patch has been installed , this outfit will have a weight of 1 . 5 , compared to the original 15 .
Fadley Fadley was a member of the robobrain project team undeneath the RobCo sales & service center in Boston before the Great War . Background . Tony Delano wanted him fired from the facility , referring to Fadley as " some hotshot ' s kid " , and going on to say that he couldn ' t do his job , with Delano claiming he had to take the flak from General Rawlings for Fadley ' s mistakes . One known incident between Fadley and Delano was one surrounding an air filtration system . Appearances . Fadley is only mentioned in the " Fallout 4 " add - on " Automatron " .
Clearing a Path Clearing a Path is an overseer quest and the first part of the Climbing the Ranks multi - stage questline in " Fallout Shelter " . Walkthrough . After arriving at the machine parts factory , the objective is given to clear a path for the Brotherhood of Steel squad at the factory . This is done by first clearing two mole rats in the second room . The third room will have no enemies . After taking the elevator and entering the fourth room , a legendary mole rat and two normal mole rats will engage the vault dwellers . After clearing this room , the Brotherhood squad will be encountered and a dialogue that completes the quest will follow . After the dialogue , the rest of the building can be further explored if wanted . The next room doesn ' t have enemies , while the first and second rooms at the top floor will have mole rats .
Case box , 10mm Case box , 10mm is a in " " . Characteristics . Case boxes contain cases used in crafting the type of ammunition on their label . Each box contains 25 case , 10mm . Uses . Ammunition casings are used in the crafting of at reloading bench es . Combine ( 1 ) case , 10mm , ( 17 ) , ( 9 ) powder , pistol , and ( 1 ) primer , large pistol to get ( 1 ) .
Radiation Storm Radiation Storm is an ambient music track composed by Mark Morgan for the " Fallout " soundtrack . The track is available as a part of the Vault Archives compilation . Appearances . " Radiation Storm " appears in " Fallout " , it is played while the Vault Dweller is in The Glow . It has been re - used in " " while the Courier is in the Lucky 38 ' s presidential suite .
Sharpley Sharpley is a character mentioned in the " Fallout 4 " add - on " Automatron " . Background . Sharpley was an employee working at the factory below the RobCo sales & service center . Appearances . Sharpley is mentioned only in the " Fallout 4 " add - on " Automatron " .
Benjamin Franklin Benjamin Franklin was a founding father of the United States of America . Background . Benjamin Franklin ( January 17 , 1706 [ O . S . January 6 , 1705 ] – April 17 , 1790 ) was one of the Founding Fathers of the United States . A noted polymath , Franklin was a leading author , printer , political theorist , politician , postmaster , scientist , musician , inventor , satirist , civic activist , statesman , and diplomat . Appearances . Benjamin Franklin is mentioned in " Fallout 3 " and " Fallout 4 " .
Big Book of Science The Big Book of Science is a collection of writings on general science , written before the Great War . This hefty tome increases your sense of awe at the natural wonders around you . Variants . Multi - volume edition . A set of books containing information about different scientific fields . Single - volume edition . This edition of the Big Book of Science consists only of a single ( albeit thick ) book . There are at least 997 pages in this edition , as in Vault 101 when taking the G . O . A . T . , on the black board you can see " turn to page 976 in " Big Book of Science " " . Students also " need to study page 997 " according to the same blackboard .
Area 51 Area 51 is a military base in Nevada , and a former testing ground for experimental government aircraft and extraterrestrial phenomena . Area 51 housed some alien technology , including a captured flying saucer which was later re - captured by aliens , but then crashed somewhere in California . Appearances . Area 51 is mentioned in " Fallout " , as a print on a flying saucer in the Alien Ship special encounter . It was to appear as a location in " Fallout 2 " and be inhabited by a group of scientists , but was cut for the final version of the game . Behind the scenes . In one of the first versions of " Fallout 2 " , Lynette ' s talking head was supposed to be used for a spokesperson for a group of scientists living in the ruins of Area 51 .
Crimson Caravan trader Crimson Caravan traders are merchants roaming the Mojave Wasteland in 2281 . Background . The traders are employed by the Crimson Caravan Company in order to transport supplies and trade with and the NCR . Each Trader will have his own to protect him and his goods from raider groups such as the Fiends and other wasteland threats . Notes . The trader will travel to Camp McCarran and occasionally rove around the NCR Sharecropper Farms , though the Courier must be near him for the trader to move . Beside him are and a . Appearances . The Crimson Caravan trader appears only in " " .
Fallout 4 patch 1 . 1 Fallout 4 patch 1 . 1 , or 1 . 01 on the PS4 , updates " Fallout 4 " to version 1 . 1 . 21 . 0 . 0 . This update was released on November 9 , 2015 for PS4 and Xbox One only .
BB ( Fallout : New Vegas ) BBs or Enforcer BBs are a type of in " " , manufactured by Enforcer . Characteristics . BBs are lead - free metal pellets for use in air guns . They are usually propelled using compressed air or gas ; therefore , there is no need for common ammunition ingredients such as gunpowder or primers . Regardless , they cannot be or broken down at a reloading bench . They have a per - unit weight of 0 . 002 in Hardcore mode and , unlike other types of ammunition , there are no variations on the basic BB .
Carol ( Nuka - World ) Carol was an employee working for the Nuka - Cola Corporation at Nuka - World before the Great War . Background . She was stationed at Doc Phosphate ' s Saloon in Dry Rock Gulch , and requested first aid kits to be sent to the saloon , as the Nuka - Town USA infirmary was too far away . She also suggested adding a functional sheriff station to hold drunks . Appearances . Carol is mentioned only in the " Fallout 4 " add - on " Nuka - World " .
Varmint rifle The varmint rifle is a in " " . Characteristics . The varmint rifle is a low - powered hunting rifle , designed for hunting varmint and small game such as . It utilizes a magazine - fed bolt - action system and is chambered for caliber rounds . Although its damage and damage - per - second ( DPS ) are low , it can be very accurate at long ranges if you manually target outside of V . A . T . S . With good Guns and Sneak s , one - shot kills with sneak attack critical head shots are possible against low level non - player characters . With the addition of the night scope and silencer , its usefulness later game is further extended . The varmint rifle has one of the best scope modifications for low light vision . Though it doesn ' t always make the opponent light up , it does let the player make out their details . Durability . The varmint rifle can fire a total of about 595 standard rounds , the equivalent of 119 reloads , or 75 reloads when modified with extended magazines , from full before breaking . Behind the scenes . The varmint rifle was intended to be chambered for . 22LR round s at some point during development . Among the indicators is the " " Reduced Limb Damage " " effect previously shown in the Pip - Boy for both the silenced . 22 pistol and the silenced . 22 SMG ( prior to patch 1 . 3 . 0 ) being named " " DummyNVVarmintRifle " " , as well as carrying a varmint rifle in his inventory along with 16 . 22LR rounds , rather than . However the . 22LR variant was so unpopular due to the low damage that its ammunition was changed to 5 . 56mm .
Laser Commander Laser Commander is a in " " . Effects . You do plus 15 % damage and have plus 10 % chance to critically hit with any laser weapon . With this perk and other abilities or items the maximum potential critical hit chance for laser weapons is 52 % before the weapon multiplier . See for more information . Much like Light Touch , this perk ' s critical chance bonus is a flat modifier . It will not be affected by your weapon ' s critical chance modifier . After your normal critical hit chance is calculated , Laser Commander will add a flat 10 % increase . This makes it especially useful on energy weapons with a low critical chance , such as gatling lasers , laser RCW , and the MF Hyperbreeder .
Conveyor storage The conveyor storage is a piece of machinery in the " Fallout 4 " add - on " Contraptions Workshop " . It is a device for storing items at the end of a conveyor belt line in factory production . Characteristics . Conveyor storages collect and store objects fed into it on an attached conveyor belt or other manufacturing object . It stores objects like a standard container and can be interacted with as such . This device does not require direct power , but requires power from adjacent objects .
Brass knuckles ( Fallout 3 ) The brass knuckles are an unarmed weapon in " Fallout 3 " . Characteristics . A simple , low - level , unarmed weapon in " Fallout 3 " . These are quickly replaced with the more superior and equally common spiked knuckles or can simply be carried for weaker enemies , ( such as radroach es , mole rats , etc . ) , for those who don ' t wish to expend ammunition . Durability . Brass knuckles can successfully strike about 667 times from full before breaking . Locations . Brass knuckles are found throughout the Capital Wasteland . They are commonly found on low level raiders , as well as lockers and other similar containers . Notes . Because spiked knuckels are not much harder to find , brass knuckles can be rendered obsolete as a weapon rather quickly . However , they are a great repair tool .
Curse Breaker Curse Breaker is a unique baseball bat that was cut from " Fallout 3 " . Characteristics . It deals more damage and has a better Critical Chance ( x1 . 5 compared to x1 . 0 of a common baseball bat ) . It can be repaired with baseball bats . Durability . Curse Breaker can strike a total of about 923 times from full before breaking . Locations . This weapon cannot be found anywhere in the game and can only be obtained via console command .
Go to the Den and tell Karl it ' s alright to come back home Go to the Den and tell Karl it ' s alright to come back home is a quest in " Fallout 2 " . Detailed walkthrough . Hurry to the Den and go to Mom ' s place . In the back you will find Karl , have him tell his story . Then tell him the people in Modoc believe him , and to go home . Return to Modoc and talk to Jo . It ' s really easy to make this quest harder than it has to be . Whiskey Bob in Klamath , Stacey in the very same restaurant , and many other characters want you to buy them a drink . So does Karl , but in his case it doesn ' t make him want to help you , it makes him want to go to sleep . If you anger him , you may have to buy him a drink , but avoid it if you can ; he will sleep for a couple of hours . If your doctor skill is high enough , you can revive him ( and other drunks ) . If you listen to his story the first time you visit Den , you can save yourself a lot of legwork on the previous quest , but like Woody in the coffin , you ' ll have to come back to the Den to finish this one .
Prospector ' s hat The prospector ' s hat is a piece of headwear in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The prospector ' s hat is a type of old Wild Western - style hat mainly used in Dry Rock Gulch .
Sunglasses ( Fallout : New Vegas ) Sunglasses are a set of in " " . Characteristics . Sunglasses are dark shades that keep sun out of the wearers eyes . They provide no Damage Threshold and no other effects , unless the Four Eyes trait is taken , in which case the glasses give a + 2 bonus to Perception . They can be repaired with other pairs of glasses . Notes . There are two kinds of sunglasses ; regular shades and " unique " sunglasses , which are worn by Philip Lem and ' s bodyguards .
George M . Martine General George M . Martine is a character mentioned in " Fallout 4 " . Background . General George M . Martine was the commanding officer of Fort Hagen in 2077 . According to terminal entries of the Greater Mass blood clinic in 2077 , he suffered from elevated blood glucose and cholesterol . Due to one of his standing orders , however , his health was always to be recorded as normal or excellent . Another of his standing orders involved the workers at the blood clinic to report all bloodwork results of his daughter , Alexis J . Martine , to be forwarded to him . This included paternity test results indicating that there was a 90 % chance that Private Cesar M . Lopez was the father of Alexis Martine ' s unborn child . Appearances . George M . Martine is mentioned only in " Fallout 4 " .
Footbridge camp The footbridge camp is an unmarked location in the Commonwealth in 2287 . It can be found east of Back Street Apparel and west of HalluciGen , Inc . Layout . This pedestrian bridge serves as a small camp for a solitary super mutant wielding a missile launcher . Appearances . The footbridge camp only appears in " Fallout 4 " .
Chinese stealth armor ( Van Buren ) The Hei Gui Armor ( Chinese stealth armor ) was to be an armor suit in the canceled " Van Buren " . Background . The Hei Gui armor was worn by the Chinese troops which infiltrated and sabotaged Hoover Dam . Locations . Hoover Dam Sub - Level 1C
Bandana ( Fallout 4 ) The bandana is a type of headwear in " Fallout 4 " . Characteristics . It provides no damage resistance and is purely a cosmetic item - however , it is counted as a piece of lower headwear , which allows the user to equip any sort of upper headwear at the same time . It can be equipped by Dogmeat . Notes . All bandanas are equippable on both NPCs and dogs as a cosmetic item .
Water pump ( Fallout 4 ) The water pump is a settlement object in " Fallout 4 " . Characteristics . The water pump generates 3 units of purified water for its settlement . Pump production rates are much lower than the water purifiers , but they require no power , need fewer crafting components to build , and don ' t need to be placed in water . They can be placed almost anywhere dirt is found . Similar to water purifiers , should the water production exceed the settlement ' s demand , any excess water will be placed in the workshop inventory on a regular basis . Building multiple pumps and purifiers increase the surplus production accordingly . More details on how the game engine handles water production and usage can be found under water purifiers . Crafting . Water pumps must be placed on dirt . Stone and pavement are generally unacceptable terrain , but if there are visible cracks sometimes a water pump can be placed . The water pump is located under " Resources → Water " .
Drinking glass ( Fallout 4 ) The drinking glass and clean drinking glass are junk items in " Fallout 4 " . Characteristics . Drinking glasses are a common glass found across the Commonwealth . The clean variant can be found in locations that have remained largely sheltered from the initial devastation of the Great War and the following harsh conditions , such as non - compromised vaults . Crafting . Drinking glasses can be broken down into their individual components for use in crafting :
Carlyle St . Clair ' s house Carlyle St . Clair ' s house is the home of Carlyle St . Clair III and is located to the north of the Crimson Caravan Company , adjacent to the string of power line towers that are beside the road running from Horowitz farmstead to Raul ' s shack . Layout . Carlyle St . Clair ' s house is a small one room house . There is a dumpster outside containing random loot . Inside the house there is a double size sleepable bed , a refrigerator containing alcoholic beverages , and a shelf . You will find Carlyle St . Clair III sitting outside the house , and if you talk to him , he will become hostile . Location . Carlyle St . Clair ' s house is located to the north of the Crimson Caravan Company , adjacent to the string of power line towers that are beside the road running from Horowitz farmstead to Raul ' s shack . As you approach it , the shack is partially hidden from sight as it is in a ditch , just under a cliff - face . Notes . Mortimer warns the player that this location is surrounded by , but none are to be found . Appearances . Carlyle St . Clair ' s house appears only in " " .
Medical District The Medical District is a in the Sierra Madre found in the " " " Dead Money " . Layout . The Medical District is an area in the western part of the Villa . It contains numerous traps and ghost people . The Courier must come this way to reach the Villa Clinic . Traps & speaker locations . The Medical District introduces speakers for the first time , and features three speakers that cause the Courier ' s collar to beep , and eventually explode , if one does not retreat from the speaker ' s vicinity within 10 seconds . Buildings . It contains the Villa Clinic , clearly marked by a neon sign . Appearances . The Medical District appears only in the " " " Dead Money " . Bugs . Sometimes , the 9 of Diamonds - Sierra Madre will not spawn .
Internment truck The internment truck is an unmarked location in " Fallout 3 " . It can be found on a highway east from SatCom Array NW - 07c and northwest of the abandoned car fort . Background . According to the note " internment orders " inside the truck , the Marines were to round up suspected Chinese spies and bring them to internment camps . Considering the location of the broken down vehicle and the skeletons within , they apparently never arrived there , probably having been killed by the bombs . Layout . A skeleton lies outside the truck . Inside the truck are even more skeletons . In the far back there are two first aid box es , two ammunition box es , and a 10mm pistol . Appearances . The internment truck appears only in " Fallout 3 " .
Malcom Latimer Malcom Latimer is a resident of the Commonwealth in 2287 . Background . Malcom Latimer is the wealthy father of Nelson Latimer . He can be found outside of the Colonial Taphouse during the daytime or might approach the Sole Survivor at the center of Diamond City near the chapel . After the quest Diamond City Blues is completed , Malcom will try and approach the player character to ask if they had involvement in the death of his son . If the player character fails the speech check , Malcom will periodically send Triggermen to kill the player character . Notes . In the game code , his EditorID is spelled MalcolmLatimer with the second ' l ' , but , in the Name category , it is spelled Malcom without the second ' l ' , and thus ingame he is seen spelled Malcom despite other code references to him spelled Malcolm . Appearances . Malcom Latimer appears only in " Fallout 4 " .
Rocket souvenir The rocket souvenir is a in " " . Background . These rockets were given out by REPCONN , only to be recalled when some children contracted " REPCONN Shakes " after they opened and drank the highly radioactive Isotope - 239 igniting agent , thinking it was . Why radioactive rocket fuel is inside a children ' s toy is unknown , most likely since it was the easiest available glowing substance for REPCONN . In the wake of public outrage and a lack of want for the toys , REPCONN dumped their surplus of them on nearby gift shops , where they have been sitting for over 200 years . Characteristics . Unsurprisingly , enough rockets in one place will register on your rad counter . Even so , having even over 100 in your inventory does not result in any radiation exposure .