naist-nlp/zeshel huggingface dataset:
Trebbite Monks The Trebbite Monks are a faction of Altmer who believe in the sanctity of pure Altmer bloodlines on the Summerset Isles , and among the royal families most of all . They value tradition above every other virtue . History . The Trebbite Monks had become very weak during the Third Era , after Queen Morgiah of Firsthold sought to it , that they had no power left . Morgiah even planned to exterminate the Trebbite Monks altogether , although King Reman stopped her because of all the good work the Monks do for the Altmeri peasants . Lady Gialene , daughter of the King of Skywatch , plotted the downfall of Morgiah with the help of Friar Lylim of the Trebbite monastery . Taking advantage of the growing resentment from peasants who had taken to calling Morgiah the " Black Queen " , the Trebbite Monks exploded into revolt . Their army comprised of the Monks themselves and a horde of mercenaries , which included rejects from the Psijic Order . Their attacks were well - coordinated and without warning , although the army was defeated at the gates of Firsthold thanks to false information Morgiah had told Gialene .
Tirvel Balen Tirvel Balen is a Dunmer commoner in the eastern part of Raven Rock . He is a messenger waiting to be escorted the Nerevarine to Hroldar ’ s wolves to be killed . Interactions . Stop the Messenger . The task is to eliminate a messenger sent from the colony , but they must make it appear that wolves overtook the man . They are to follow Hroldar the Strange out into the wilderness , then lure the man to the location .
Fish Boon Feast Fish Boon Feast is a quest available in . Breda , a New Life Herald in Eastmarch , spoke of Hissmir ' s New Life Festival in Shadowfen . Participants must catch three special fish , a Histmuck Blobfin , a Shadowfen Creeping Leech , and a Black Marsh Cucumber , and those who cannot attend , eat those fish . The Vestige travels to Shadowfen and fishes at special spots which are active only during the New Life Festival , and bring back the three aforementioned fish to Gentle - Heart . Walkthrough . Travel to the marked fishing spots on the map . Get bait from nearby merchants in Hissmir , and acquire three fish aforementioned above , then speak to Gentle - Heart and conclude the quest . Alternatively , one can go on and fish five of each of the aforementioned fish , and receive the achievement of Fish Boon Angler .
Incarnate Aduri ' s Scroll Content . My ascension and fall both stem from my love of senseless war , which proved to be my undoing . I was never fit to become the Nerevarine . To fulfill the prophecy , I followed a path of blood and war . In the end , my path became a road that led to nowhere and I was cast down from my lofty spot . War is not the way .
Natural Caverns Natural Caverns is a sublocation of the Imperial Prison in . Background . They are an extension of the Imperial Prison in the quest Tutorial . The Hero enters the network of caverns after the Emperor makes his escape with his two Blades bodyguards , Baurus and Glenroy , following the Mythic Dawn ambush and subsequent death of Captain Renault . Quests . Tutorial . This cave serves as training for the Hero during the first quest .
S ' krivva ' s House S ' krivva ' s House is a two - story building in Bravil found southwest of the main gate , near the entrance . S ' Krivva usually sits in front of the fireplace . She has one leveled chest upstairs in her bedroom . Interactions . If the Hero is in the Thieves Guild , S ' Krivva will have jobs available . The Hero will also be warned not to go into her house if locked . When S ' Krivva is mentioned , the two beggars in Bravil will also give the same warning .
Fire Storm ( Skyrim ) Fire Storm is a Master - level Destruction spell that deals 100 base damage , hitting closer targets harder than those further away . Fire Storm unleashes an explosion of flames centered at the caster ' s location , immediately dealing high fire damage to all surrounding foes within range .
Falmer Armor Falmer Armor is a unique set of heavy armor found in . It consists of five pieces : helmet , armor , boots , gauntlets and shield . Acquisition . Mzinchaleft Depths – The set can be found sitting on a table at the top of a ramp to the right behind an Expert level locked Dwemer gate . The set respawns in the ruin after 30 in - game days . Smithing . All pieces can be upgraded with Chaurus Chitin at a workbench . Originally , the Steel Smithing perk would double the improvement , however , with the addition of this has been changed to the Advanced Armors perk . The helmet does not benefit from any Smithing perks . Variants . Two variants are added with " Dawnguard " :
Wall of Flames Wall of Flames is an Expert level Destruction spell in . Effects . Wall of Flames deals 50 points of fire damage to any enemy who passes through it each second . It costs 80 magicka per second of casting ( equivalent to one square of wall ) .
Drain Skill : Heavy Armor Drain Skill : Heavy Armor is a journeyman - level Destruction spell in . It reduces the target ' s Heavy Armor skill by 15 points for 25 seconds . Acquisition . Drain Skill : Heavy Armor can be purchased from Vigge the Cautious , who resides in the Skingrad Mages Guild .
Exploding Flame Spider ( Scroll ) The Exploding Flame Spider is a spider scroll found in . Usage . Used like a scroll , this tosses an Exploding Flame Spider on the ground that will cause fire damage to enemies that get too close . Crafting . This spider can be crafted in White Ridge Sanctum using the Imbuing Chamber and the following components : This recipe yields three spiders . Replacing the Ruby with a Flawless Ruby will yield six spiders . In addition , after crafting the spiders , one of the following recipe notes is added to the inventory :
Arx Corinium Arx Corinium was an Imperial Fort built within the province of Black Marsh sometime , most likely , during the late First Era or early Second Era . The Arx Corinium was the Imperial Legion ' s attempt to create a fortress within one of Black Marsh ' s swamps as to gain a foothold in that region . Unfortunately , the construction of the fort was severely hindered by environmental means . The fort ' s construction team lost half a dozen workers each month due to the varying dangerous factors of Black Marsh , and the fort ' s initial foundation sank below the swamp . The heat , wildlife , and diseases of Black Marsh continued to take a toll on the construction , the eastern wall section was said to have been razed a dozen times by a Wamasu known as " Ganakton the Tempest . " Despite the terrible conditions , the fort was successfully constructed , though the extreme amount of manpower and resources needed to make it almost made the fort not worth building . Enemies . Others :
Aiding and Abetting Aiding and Abetting is a quest in . Carnius has asked the Nerevarine to help cover up Uryn Maren ' s theft of ore from the mines . Walkthrough . If the Nerevarine sided with Carnius , upon completing the quest " Supply Route Problems , " he will inform the Nerevarine that he has had Uryn Maren steal ore from Raven Rock mine to sell . He thinks Falco is growing suspicious , and may soon investigate Uryn . Carnius therefore asks the Nerevarine to take the ore from Uryn ' s house and bring it to him . Carnius will supply a key to Uryn ' s house and the chest in which the ebony is stored . Head to Raven Rock and enter Uryn Maven ' s house . The chest with the ebony will be in the bedroom behind the door to the left . The ebony will weigh a total of 50 , so make sure you have enough inventory space to handle it . The house is left unattended , so go ahead and take anything else you want . Return to Carnius and give him the ebony . He will tell the Nerevarine that Falco is still suspicious , and has posted a guard in front of the ebony storeroom . He asks the Nerevarine to speak with Uryn Maren so that they can devise a plan to distract the guard , so that the thieving can continue . Head to Raven Rock mine and speak with Uryn . He will tell the Nerevarine that the guard , Aldam Berendus , has a fondness for whiskey that could be used against him . He will give the Nerevarine a bottle of flin to give to Aldam , and will start walking towards the storeroom . Follow Uryn to the storeroom and give the flin to Aldam . Aldam will say he probably shouldn ' t drink it in view of everybody , and will walk off to a different room . Follow him there . After a while , Uryn will approach you and tell you to return to Carnius . Return to Carnius and he will give you a reward of 1000 .
Guild Guarding Guild Guarding is a Mages Guild quest available during the events of . The Agent is told to stay inside one of the Guild ' s Guildhalls overnight to defend a powerful item from thieves . Background . After completing several mundane tasks for the Mages Guild , and improved their magical skills , the Agent will be accepted as a member of the Guild . Guildmagister s will therefore begin to offer the Agent more difficult tasks , rewarding them with and a boost to their reputation , meaning they can climb further through the Guild ' s ranks . Walkthrough . When looking for work after joining the Mages Guild , the Agent will be offered the chance to guard a valuable magical item . According to the Guildhall ' s Guildmagister , the item has attracted a lot of attention , and it is likely that a group of thieves will attempt to steal it . The Agent is therefore tasked with defending the item between midnight and 3 : 00 am , a time thieves like to strike . The Guild Guardian . The Guildhall will remain open beyond its usual 23 : 00 closing time , and the Agent must be inside before midnight . Once inside , the Agent can loiter around , as their wait will be interrupted by the appearance of thieves , likely in two groups . The thieves themselves will respond to being hit , with the first thief stating : The Agent must kill at least two of the thieves to complete the quest , although they will have to wait until the 03 : 00 deadline passes . After 3 : 00 the Agent may speak to the Guildmagister to complete the quest and receive their reward . A Temptation Too Far . It is possible for the Agent to steal the item themselves , for it can be seen lying on the floor somewhere within the Guildhall . Picking up the item , and either leaving the Guildhall or keeping it in their inventory beyond the 3 : 00am deadline constitutes a theft , and will effectively fail the quest . Furthermore , the Guild will send a group of knights to take the item from the player , who will shout when hit : After three days the Agent will be deemed to be the owner of the item , meaning they can use it as they please . However , they will have taken a severe penalty to their reputation with the Mages Guild . Rewards . The Agent will receive a random gem from the Guildmagister for preventing the item from being stolen , alongside the boost to their reputation within the Guild . The penalties for failing the quest are relatively high by comparison , but will also see gains among some anti - Mage Guild factions : Furthermore , taking the magical item , either intentionally or accidentally , will result in an additional penalty :
Cilinil Cilinil was one of the Skraws working in Umbriel ' s sump . Umbriel Crisis . When chef Toel and his men discovered Wert sabotaging the pipelines under their kitchen , Mere - Glim went forth to encounter them . Toel managed to cut a gash along Glim ’ s belly with his spear , but he grabbed the shaft and slammed his thorny crest into the man ’ s face . Cilinil helped Glim thrashing about with an injector in a merish - looking woman ' s back . Yet , a wounded Toel grabbed Glim and he used his abilities to weaken Glim , making him thrash and choking with pain . Wert and Cilinil were too far away to help , so Annaïg used her invisible knife to kill Toel and save Glim . Annaïg , Mere - Glim , Wert and him were the only witnesses of Toel ' s death .
New Gnisis Cornerclub The New Gnisis Cornerclub is a tavern located in the Gray Quarter of Windhelm . There are three levels in the Cornerclub . Ambarys is on the first floor . On the third floor , Malthyr Elenil can be found sleeping in the bed at night , and there is the business ledger on a table on the left side upon walking up the stairs . History . The cornerclub serves as the social center of the Dunmer within Windhelm . Patrons can buy drinks and swap stories , but there are no rooms to rent . Some Nords from Windhelm seem to think the drinks here are better than at the Candlehearth Hall . Quests . Some Light Theft . Stands - In - Shallows asks the Dragonborn to steal some double - distilled skooma from the New Gnisis Cornerclub . Diplomatic Immunity . If Malborn survives Diplomatic Immunity , he will be found here and will ask that the Dragonborn kill a Khajiit mercenary , after which he will travel to Morrowind and never be seen again . If Brelas gets sent to the Thalmor Embassy interrogation room during Diplomatic Immunity and is subsequently freed and survives , she will be found here .
Leyawiin Shield The Leyawiin Shield is a special Light Iron Shield worn by members of the Leyawiin Guard . It differs only in look , bearing the symbol of Leyawiin . This shield is given to the Hero by Marius Caro after completing the quest " Knights of the White Stallion . "
Staff of Firebolts The Staff of Firebolts is a staff found in . Effects . The staff of firebolts allows the wielder to cast a bolt of fire that deals fire damage , an effect that emulates the destruction spell Firebolt . Charge consumed by the staff ' s use is reduced by higher Destruction skill . Crafting . With the addition of the add - on , this staff can be created at Neloth ' s staff enchanter in Tel Mithryn . It requires the following components :
Cure the Outcast Outlander Cure the Outcast Outlander is a Tribunal Temple quest , available from Uvoo Llaren at the Ghostgate , during the events of . Walkthrough . Once the Nerevarine has reached the rank of curate within the Tribunal Temple , and completed the " Pilgrimages of the Seven Graces , " they will be able to obtain quests from Uvoo Llaren . Llaren , whom resides in the Ghostgate , will tell the Nerevarine to cure Assantus Hansar , a nearby outcast whom lives within a small Ashlander camp to the south of the Ghostgate . Helping the Outcasts . The small Ashlander can be found a little way south of the Ghostgate , down the Foyada Mamaea . Hansar will not attack the Nerevarine when they approach , although his associates are likely to ( unless the Nerevarine has been recognised as the Hortator and Nerevarine ) . The Nerevarine has only to give Hansar a potion of Cure Common Disease to complete the quest . Once the Outcast has been cured , the Nerevarine may return to Llaren to complete the quest , and receive the reward of three potions of Cure Common Disease .
Breton ( Oblivion ) Bretons are humans with a touch of elven ancestry and they populate the province of High Rock , where the second game of the series , , takes place . They are capable mages with high Magicka resistance but have few other distinctive features . They are considered an intelligent race in Tamriel , known for a proficiency in abstract thinking . History . The Bretons , like much of the humans , originated from Atmora . Unlike said humans , however , the Breton bloodline has some elven ancestry . When Ysgramor and his sons came to Tamriel , they founded the great city of Saarthal . On the Night of the Tears , the Snow Elves ( who previously had an alliance with the new Nords / Humans ) sacked and burned the great city . During the attack , the elves took many slaves ; some took them west to High Rock and others took them south . Eventually , the humans bred with elves , and this is what created the race of Bretons . Physiology and culture . Ancestry . Bretons are the elven hybrids of Nedic and Aldmer i ancestry . Because of this , Bretons physiologically appear similar to human races . Their magical talents find explanation in their mer blood . Professions . Excelling magically , Bretons make excellent mages and easily escalate through the ranks of the Mages Guild and Arcane University . Several of the guild ' s highest ranks , including Arch - Mage , Master - Wizard , and Wizard are held , mostly , by Bretons . Eloquent and linguistic by nature , Bretons also make excellent merchant s , using their magical expertise to open shop s that sell magical wares . The Gilded Carafe , run by Claudette Perrick , is an example of this . Usage . Bretons are a fairly balanced race . Their lowered Endurance is somewhat compensated by their resistance to magic , although the female lowered strength is somewhat fatal . The magicka boost and skill bonuses make for a powerful mage . Illusion is supported by the magicka boost to balance out a Breton into a good sneak . The Breton strategy in battle is simple : Use destruction spells at the beginning to devastate the opponent until you run out of magicka , then take out a blade and finish them off , using restoration to heal off whatever willpower gives back . Names . Because Bretons are based on the ethnic group , their names mirror the French names of these Breton . Although not as common , they use many British and Anglo - Saxon names also . Examples include :
Border Watch Border Watch is a village with an inn between Bravil and Leyawiin . It is a Leyawiin - styled settlement occupied entirely by Khajiit who have an obsessive belief in the K ' Sharra Prophecy . Location . The Border Watch Inn , famed for its large collection of cheeses , is on the southwest side of town . Many houses and their surroundings are in complete disarray , with furniture knocked over , various items littering the floor , and pictures hanging in unusual locations . A shaman named Ri ' Bassa leads the small town . Quests . Sheogorath . Sheogorath wants the Hero to fulfill a prophecy about the end of the world in the small settlement Border Watch .
Nimhe Nimhe is a unique giant frostbite spider found in the Nchuand - Zel Excavation Site , inside the city of Markarth . Background . The Court Wizard Calcelmo reveals that the name , Nimhe , was given to the spider by his workers , and it translates to ' The Poisoned One . ' Quests . Nimhe , the Poisoned One . Calcelmo asks the Dragonborn to kill Nimhe since she has been interfering with his excavations for months . In exchange for killing Nimhe , Calcelmo will give them the keys to his Dwemer Museum and the excavation site . Strategy . An easy way to defeat Nimhe is to use Destruction magic spells and attack her from the tunnel to Nimhe ' s lair . Nimhe cannot crawl nor attack through the small tunnel ( with the exception of the poison she shoots ) that the Dragonborn enters Nimhe ' s lair from , making this area a wonderful spot to attack from . This can be a tough fight for melee characters , especially on higher difficulties . Directly across from the entrance where the Dragonborn first comes in , an egg sac sits on the raised platform near the exit . By crouching and hiding behind it , Nimhe can ' t hit them with its poison attack , and can ' t climb the stairs , giving a lot of time to replenish stamina and magicka . It might take a while , but it definitely makes the fight a lot easier . Nimhe can be easily killed using high sneak ability . For this , take a corner and pelt her with arrows , the result will be minimum to no damage to the Dragonborn and the giant spider will be slain with relative ease .
Imperial Refugee ' s Journal Content . Day 1 : Starting my life over . What happened in the Imperial City was to someone else , not me . Almost made it over the southern bridge but it tore apart before my eyes . Had to swim across Lake Rumare to the far shore . But I escaped and that ' s when my life began again . Keep on heading south . Day 3 : Skirted west of Alessia . Dominion troops all over it , no friends of mine . Spotted some Nords and Argonians snooping around . Avoided them too . Cyrodiil ' s overrun by foreigners since the Empire fell . Day 6 : Avoided Faregyl too . Heading for the gap between it and Bloodmayne . Dominion armies marching all over . Need to find a place to hide until this war ' s over . Or until they all kill each other . Day 8 : Reached a river south of Bloodmayne . Headed west along it . Spotted a cave mouth . Killed a couple beetles outside it . If that ' s all I have to face , I ' ll clear out the cave and hide in there for a while . < nowiki > * * * * < / nowiki > Bad idea . More than beetles . Need to rest , stop the bleeding . Keep moving on , unless they get me first . More later .
Ranis Athrys Ranis Athrys is a Dunmer Nightblade and a member of the Mages Guild in Balmora . She is one of the characters that can be spoken to in order to join the Mages Guild . She will not offer any services to the Nerevarine until they have reached a high enough rank . Background . Ranis Athrys is head of the Mages Guild in Balmora . She will not offer any services or quests until the Nerevarine has attained a sufficiently high rank and has completed the missions from Ajira . Interactions . Ranis offers the following quests :
Bleeding Damage Bleeding Damage is applied through use of war axes and battleaxes , with the perks Hack and Slash for war axes , and Limbsplitter for battleaxes . The perk description does not state anything about said weapon ' s damage amount or duration . Bleeding damage and its duration are only affected by the respective perk level and the weapon material of the Dragonborn . Bleeding effect table . Rank 1 – 3 damage and duration is applicable for both perks , Hack and Slash as well as Limbsplitter . Duration is in seconds . Note that not all weapon materials are listed here ( e . g . Ancient Nord ) , but that is due to other materials using standard templates . Dragonbone weapons get no bleed effect . Note : All those values have been taken from the Creation Kit and are accurate . Weapon choice . War Axes are a better choice of weapon for making maximum use of bleed damage as compared to Battleaxes . Battleaxe attacks are much slower than War Axe attacks and thus less bleed damage effects per second are inflicted on the target . Furthermore , War Axes can be dual wielded to inflict maximum possible bleed damage . It is also possible to dual wield a War Axe with a dagger . While dual wielding with a dagger deals less damage and less bleeding damage from this perk is inflicted , the dagger has a faster attack speed which will stagger the opponent more often , which is important for dual wielding . Applications . Bleed damage does not really shine on harder difficulties , but on easier ones , it is a viable tactic to hit the enemy to apply a bleed effect and then block his blows . Before hitting again , bashing staggers the opponent , allowing one to strike him without fear of retaliation . This tactic however needs proper blocking skills . On harder difficulties it is still an option to increase the damage output for dual War Axe wielders . While the damage inflicted is minimal and less than those of enchantments , it ' s still always there .
Ironhand Ironhand is a Destruction spell in that lowers an opponent ' s Fatigue , reducing their ability to fight effectively and flee from combat . Characters . The following people use Ironhand : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Ragnar Ragnar is a Nord miner who works inside Sanuarach Mine and at the smelter outside the mine . Background . He resides in the Karthwasten Miner ' s Barracks . He is Ainethach ' s right - hand man and helps supervise the mines . He seems to greatly respect Ainethach , despite the latter being a Reachman . Interactions . Rescue Mission . Ragnar can also be involved in the radiant Companions quest " Rescue Mission , " and is one of the possible characters that the Dragonborn must rescue .