naist-nlp/zeshel huggingface dataset:
Dark Seducer ( Shivering Isles ) Dark Seducers , also known as Mazken , are Daedric servants of Sheogorath . They can be found protecting the Shivering Isles region of Dementia . Along with patrolling the streets of Crucible , these Daedric servants involve themselves highly in the protection of New Sheoth , where the Madgod takes up residence . Characteristics . They are the sworn defenders of Sheogorath , as are the Golden Saints or Aureals , and share a rivalry with them , often clashing at the mere sight of one another . They defend the Dementia side of the Shivering Isles and the city Crucible . The name Dark Seducer is partly ironic , as with the Golden Saints , since they can seldom be considered seductive beyond appearance . Their common greeting is " Madgod ' s blessings . " and their common parting is " Walk with our Lord . " The Dark Seducers are recognized as creatures throughout the game but are also humanoid . This means if one were to cast a control spell , one would have to use a spell that affects humanoids . Like most people they only gain respect for the Hero as they progress through the main storyline in the Isles , and eventually possess unhindered loyalty to them towards the climax of the story . Weapons and Armor . The armament of the Dark Seducers consists of maces , bows , shortswords , longswords and war axes . Their weapons , just like Madness and Amber , are graded . Their weapon statistics are still very low and , even with the highest grade , better for display rather than use . Their armor is classified as light armor and is only obtainable through the quest " The Helpless Army , " where one must secure Pinnacle Rock for the Dark Seducers or Brellach for the Golden Saints , depending on the choices one made earlier before the quest .
Sensford Sensford is a hamlet located somewhere near Anticlere in High Rock . It is known for the Battle of Duncreigh Bridge against the nearby fiefdom in 1E 1427 . The citizens of Anticlere celebrate each anniversary of the battle by marching down Sensford ' s main streets , which often results in fight between the citizens of Sensford and Anticlere and many injuries on both sides .
Sacellum Arden - Sul The Sacellum Arden - Sul is the church in New Sheoth . It has the altar of Arden - Sul inside . There are two different priests : Arctus , the priest for Dementia , and Dervenin , the priest for Mania . The Hero can enter the Sacellum Arden - Sul from both Bliss and Crucible . Blessing . Once the altar is activated , it is lit and gives the Hero a blessing . The blessing ' s qualities depend on the flame , and whether it has been lit for Mania or Dementia .
Luck ( Arena ) Luck governs how fate affects the Eternal Champion . It is a powerful modifier to any action that may be taken , whether it be attacking , defending , stealing , or anything else . It is recommended , but not essential , for any character class to have a high luck . One should remember however , that just like other stats , the character can be ‘ lucky ’ or ‘ unlucky , ’ depending on the level of the luck attribute . The average amount of luck is 50 .
Dawnshadow Dawnshadow is a player home in . It is a large Khajiit style house located north of Dune in Reaper ' s March . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Reaper ' s March Adventurer achievement . Alternatively , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Cienne Sintieve Cienne Sintieve is a Breton alchemist who sells all manner of alchemical supplies from her shop inside the Manor District of Ald ' ruhn . Interactions . Buckmoth Alms . She will donate 10 – 20 or drakes during this quest . Cienne is a handy supplier of scrap metal , which the Nerevarine will need for a quest for Aengoth the Jeweler . Other than that though , she is not involved in any quests and does not provide any unique information . Wares . Cienne is a restocking vendor of the following :
Reed River The Reed River is in northeast Cyrodiil . Its source lies in the Valus Mountains , just below Hero Hill . A second fork drains into the river from the Lake Poppad area . After several twists , it becomes the Corbolo River , which eventually empties into the Niben River . Due to the fact that there are no waterfalls along the length of the Reed / Corbolo River system , both rivers are at sea level .
Servatius Quintilius Servatius Quintilius is a Guard Captain of the Imperial Watch in the Imperial City . He takes over Hieronymus Lex ' s post after Lex is reassigned to Anvil , but he doesn ' t believe in the Thieves Guild or the Gray Fox . Background . Usually he patrols the Imperial City Waterfront District and goes to the The Bloated Float . He sleeps in the South Watch Tower ( Captain ' s Quarters ) . He is newly appointed a Captain of the Imperial Watch so will turn down the Hero ' s offer of arresting another Captain . Interactions . Imperial Corruption . While the Captains of the City Watch are sworn to protect and serve , it is known by those under Audens Avidius ' s watch that he is corrupt . By law , the only person who can arrest a captain is a captain , and even then nobody is willing to come forward to press charges . Taking Care of Lex . Hieronymus Lex is still a constant thorn in the side of the Thieves Guild . As the rules of the guild forbid killing , the plan is to have him restationed to Anvil where he can do little harm to the guild .
The Stranger Content . [ These are the words of the prophecy called " The Stranger . " I wrote them down as she spoke them to me . ] When earth is sundered , and skies choked black , And sleepers serve the seven curses , To the hearth there comes a stranger , Journeyed far ' neath moon and star . Though stark - born to sire uncertain , His aspect marks his certain fate . Wicked stalk him , righteous curse him . Prophets speak , but all deny . Many trials make manifest The stranger ' s fate , the curses ' bane . Many touchstones try the stranger . Many fall , but one remains .
Ashalmawia , Sunken Vaults Ashalmawia , Sunken Vaults is a Daedric Ruin occupied by Daedric worshippers . It is located in the West Gash region of Morrowind . It is located slightly to the east of Ald Velothi . The Sunken Vaults are accessed via a key found in Ashalmawia , Shrine , and contain Gordol , the killing of whom is a House Redoran quest .
Join the Order ! Content . By decree of Primate Artorius and the holy will of Akatosh , all Red Sails pirates who abandon their criminal ways and pledge their souls to the Dragon God of Time shall receive full and unconditioned pardons for all past trespasses , real and imagined . The Order of the Hour welcomes such individuals into it ' s sacred fellowship . New initiations take place regularly in the Enclave of the Hourglass until all available pardons have been distributed . Hurry ! The Order needs you . And your eternal redemption depends on it .
Salve Salve is a novice level Restoration spell in . It restores 5 points of the caster ' s health and 10 points of fatigue for 2 seconds upon cast . Acquisition . Salve can be purchased from Earil , who resides at Earil ' s Mysteries in Crucible , New Sheoth .
Ferhara ' s Warclaws ( Note ) Content . High Councilor Meriath , I want to once again appeal to you and the Redoran Council concerning the status and disposition of the mercenary band known as Ferhara ' s Warclaws . I urge you to grant me the funds and authority to employ these professional warriors to permanently bolster our forces in and around Balmora . I know that you and Councilor Eris believe that Redoran soldiers are capable of protecting House interests and I agree . But with the continuing need for soldiers in the Ebonheart Pact , I find my resources dangerously limited when it comes to dealing with Daedric cultists , Ashlanders , and other threats to Redoran prosperity . Allow me to remind you of Ferhara and her impressive qualifications . Ferhara , a Khajiit warrior who earned prestige and a reputation as a military strategist fighting on the side of the Dominion in the Three Banners War . After serving with honor for two tours of duty , she gathered a band of trusted comrades - in - arms and decided to sell her skills to the highest bidder . Her mercenary band grew and made a name for itself as it worked for merchant lords and nobles from to Morrowind . They originally came to Vvardenfell at the behest of House Hlaalu before we were able to secure their services for House Redoran . Now Ferhara ' s Warclaws — an elite band of Khajiit warriors loyal to Ferhara and whoever holds their contract — work for me to promote Redoran interests . Their work in regards to the Ashlanders , for example , demonstrates the importance of keeping these mercenaries loyal to our House . I hope you will agree . I look forward to discussing this in more detail at the next meeting of the council so that we can move forward with a new and more expansive contract . Captain Brivan
Ungarion Ungarion is an Altmer merchant running the shop A Warlock ' s Luck in Bravil . He carries a fairly standard set of goods : an apparatus , some cheap wine , books and scrolls , various ingredients , soul gems , and other miscellaneous items . Spells for sale . Note : " Base Magicka Cost " refers to how much magicka it costs to cast the spell without factoring in player ' s skill level , attribute level , and individual spell effects . Generally , magicka costs are higher .
Deathly Visage Deathly Visage is a journeyman - level Illusion spell in . It renders the caster completely invisible for 35 seconds . Actions such as interacting with an object or attacking will break the spell . Acquisition . Deathly Visage can be purchased from M ' raaj - Dar , who resides in the Dark Brotherhood Sanctuary in Cheydinhal .
Azura ' s Star ( Daggerfall ) Azura ' s Star is an artifact granted to the player by the goddess Azura . Usage . Azura ' s Star is a reusable soul gem . When equipped , it will trap the soul of a dying non - humanoid enemy if empty . If the star is in the inventory , a Soul Trap spell must be cast . Acquisition . Summon Azura on the 21st of First Seed .
Nahagliiv ( Skyrim ) Nahagliiv ( Dovahzul : Nah - Ag - Liiv , " Fury - Burn - Wither " ) was a dragon who served Alduin , the World - Eater . He can appear as any variation of dragon , as he is level - based . After he was slain , he was buried in a mound on a hill overlooking Rorikstead . Interactions . After being resurrected by Alduin , he can be encountered circling the village ; he generally does not stray very far from his mound , but can sometimes be encountered in combat with the Forsworn at Serpent ' s Bluff Redoubt . Although he is one of the few dragons identified by name , he does not play a pertinent part in the story , and is able to be mounted as part of the add - on . Resurrection . As with several other dragons , it is possible to witness Nahagliiv ' s resurrection if the Dragonborn visits his burial mound before Elder Knowledge begins . Like all resurrections , Alduin circles the mound and then speaks in Dragon Language to awaken Nahagliiv . Interruption and unique dialogue . If the Dragonborn is fast enough , it is possible to interrupt Alduin and chase him away from the mound before he has a chance to complete the ritual . By doing this , the mound temporarily remains closed , but Nahagliiv will be awake . If one uses any shout near the mound or attacks the ground under which Nahagliiv is buried , Nahagliiv speaks the following line of dialogue , " " Speak , if you have aught to say worth the listening . " " Followers hearing this dialogue drop into a battle stance , although Nahagliiv is still buried .
Zenarbael Zenarbael is a cave in that serves as a bandit hideout . It ' s located in the region of Molag Amur . Part of the cave can only be accessed with the help of the levitation spell . There , a skeleton can be found with a spoiled cure disease potion , 2 raw ebony ores , a miner ' s pick and a Silver Flameaxe , as well as some .
Claudette Perrick Claudette Perrick is the proprietor of The Gilded Carafe , an Alchemy shop in the Market District . She is an Expert in the Mercantile skill . Interactions . Unfriendly Competition . The Hero is directed to Jensine of Jensine ' s " Good As New " Merchandise by several merchants in the Market District , including Ogier Georick of The Main Ingredient and Claudette Perrick of The Gilded Carafe . Seeking Your Roots . Harvesting a Nirnroot will begin this quest . Like all Alchemy vendors , she can point the Hero to Sinderion during this quest .
Helthar Helthar is a Nord member of the Bloody Fists found inside Headman Bhosek ' s palace . He is the guard of Bhosek ' s lockbox where the shipping logs are . The Vestige can test Neramo ' s special dwemer shock rod on him to disable him so they can access the box . Interactions . Tip of the Spearhead . Now that the Vestige have recruited at least one of the people Kaleen wanted , we can pull off her heist whenever ready . The goal is to break into Headman Bhosek ' s palace and steal the shipping logs from his lockbox .
Alchemy Practicum Content . Bardus , The traditional approach for a novice alchemist to learn how to concoct potions is to experiment . This means systematically trying a mix of carefully selected reagents in a solvent , and observing the results . Then you change one of the reagents and see if you get different results . You , on the other hand , seem to think throwing random handfuls of reagents into a cauldron of boiling water will result in some mystical potion . I was willing to let you flail away like this , since I believe you learn by mistakes , even if the road is long - and in your case , all uphill , rocky , and blocked by deadfalls . But your father ' s saneschal has informed me that you have gone through 725 gold pieces ' worth of reagents to no result . So , I am going to assign you a Practicum that should both teach you something and save your father money . In addition to the standart fungus and flower powders , you will use some rodent parts from your latest victory against the rats in the pantry , just to keep expenses low . Please try , this time , to use reagents that have at least some matching traits . Alchemy Practicum I added 1 : and 2 : to 3 : , and got the following result : I added A : and B : to C : , and got the following result : I added X : and Y : to Z : , and got the following result :
Common Soul Gem ( Skyrim ) Common Soul Gem is a item in . Usefulness . Soul Gems are used for enchanting weapons and armor at an Arcane Enchanter or recharging previously enchanted weapons . After using a soul gem ( with the exclusion of Azura ' s Star and The Black Star ) , it is destroyed .
The Army of the Undead The Army of the Undead is a Knight Order quest available during the events of . A Lich is attempting to raise an Army of undead to conquer the Iliac Bay , and it is up to the Agent to stop them . Background . After completing several quests for one of the ten Knight Orders of the Iliac Bay , the Agent will be accepted into said Order . From that point on they will have to make their way up the internal rank ladder to gain more lucrative and noteworthy quests , to improve their reputation . Walkthrough . Having gained the equivalent reputation of a Seneschal within a Knight Order , the Agent will be entrusted with " a most dangerous quest " . One of the Order ' s Quester s will reveal that a Lich has begun to build an army of undead creatures , likely aiming to take over the Bay . The Agent is duly tasked with removing the Lich from existence , by killing the ambitious undead animator within its lair . The Lich - King . The Lich ' s lair is to be found in one of the Bay ' s many dungeons , which the Agent will have to enter if they hope to slay said Lich . After battling through the usual collection of creatures and humanoids , the Agent will find the target , which can either be a standard , or an Ancient Lich . It matters little in the context of the quest , for the Lich must be destroyed to continue the quest . Once the Lich has been slain , confirmed by a notification , the Agent must escape the dungeon and return to the Quester before the time limit expires . Rewards . The Agent will not receive any physical reward for completing the quest successfully , but will instead get a huge boost to their reputation within the region . The penalties for failing the quest remain true to a usual quest :
Tunhead Tunhead is a city in the region of Dwynnen , High Rock . It is home to the Dark Brotherhood , Thieves Guild , Mages Guild , Fighters Guild , School of Julianos , and the People of Dwynnen . The city also has a number of taverns , general stores , apothecaries , banks , gem stores , and bookstores , as well as a library , pawnshop , weaponsmith , clothier , and armorer .
Manipulate Weather Manipulate Weather is a Greater Power that changes the weather around the user , providing an active effect , such as fortifying or restoring an attribute for as long as the user stays in the area . This power can only be used on the Shivering Isles , and can only be obtained after the Hero has become the new Sheogorath . Like all other greater powers , Manipulate Weather costs 0 Magicka , and can only be cast once a day .
Ealcil ' s Notes , Page 2 Content . It ' s no use . The rune - carvings are too deep into the subjects . None survive the process . Only the Maormer can tell me why these carvings matter , and they ' ve proven somewhat resistant to my questioning . The energies seem to flow toward the cave mouth at the end of Cat ' s Eye Quay . Could there be a connection with those serpent - shaped totems ? I must learn their secrets !
Masterful Stolid Armor Masterful Stolid Armor is a Restoration spell in that temporarily increases the value of the heavy armor skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command s : codice _ 1 codice _ 2
Hlormar Wine - Sot Hlormar Wine - Sot is a Nord Barbarian who can be found northwest of Caldera in the West Gash . Interactions . Recovering Cloudcleaver . He got in trouble with a so - called " witch , " Sosia Caristiana . Apparently , Wine - Sot got a bit too friendly with the witch . So in turn , she put a sleep spell on him . She then took all his clothes and other items , including his beloved Cloudcleaver . She believed he was too angry and decided to not give him the axe . Instead , she tells the Nerevarine to tell him that to get the axe , he must wait three days and head to the Mages ' Guild and talk to her . He , not quite enjoying the thought of waiting three days , will get angry and demand the Nerevarine pick a side : Him or the " Witch . " Picking Him : Receive two points to strength and anything on Sosia , and maybe Cloudclever ( if Hlormar is killed , of course ) . Picking Her : Kill Wine - Sot and Sosia will thank the Nerevarine . Also , with her thanks , she will reward some health and fatigue potions .
Oghash Gra - Magul ' s House Oghash Gra - Magul ' s House is the residence of Oghash gra - Magul and is located in the eastern part of Cheydinhal . This two story home is locked with an average lock . When entering there is a large lounge used mainly for storage and dining . There are several crates and barrels here , with various food items and cutlery . Same types of items can be found in the cupboards . Upstairs is another lounge area with barrels , sacks and a table . In the bedroom one can find more barrels , two chests with little of value in and artistic items such as paintbrushes and a paint palette and some folded cloth and yarn .
Cipius ' Orders Content . Captain Cipius , It is imperative that the capture of Evermore be conducted with great care . The duke and his guards will help you unload your weapons and armor in sealed crates and place them at a strategic point in the city . Your men should then spread out within the city wearing plain clothes and recruit as many citizens as possible . At the predetermined time , your men and their recruits should meet at the weapons cache , arm themselves , and then take control of the city . Those who surrender should be spared . We can always use more slaves . Do not fail . — Magus - General Septima Tharn
Blackwood Company Hall The Blackwood Company Hall is the main headquarters of the Blackwood Company . The hall is located in the southwestern part of Leyawiin , directly opposite the Fighters Guildhall . At night , the hall is locked and requires a key . Most of the rooms of the hall require a key at all times . Notable items . The second floor of the Blackwood Company Hall has a Nirnroot in a plant pot on the mezzanine . There is also a display case in an adjoining room containing a Blackwood Shield : a heavy shield bearing the Blackwood Company crest ; and also a Silver War Axe and a Silver Shortsword crossed at the hilt to resemble the same crest .
Linele Skullcarver Linele Skullcarver is a Breton reachwoman of the Boneshaper Clan . She is found at her camp near Shor ' s Stone with her son Celarion . She is also a member of the Worm Cult and is currently meeting with another cultist , Lolann , which is posing as spy for the Daggerfall Covenant .
Honorhall Orphanage Honorhall Orphanage , located in Riften , is a home for children in Skyrim whose parents have either died or abandoned them . It is privately funded by Maven Black - Briar and run by Grelod the Kind , which is an ironic name as she is in reality extremely cruel and abusive ; she is assisted by Constance Michel . By default , four children live at Honorhall : Runa Fair - Shield , Hroar , Samuel , and Francois Beaufort . A fifth child , Aventus Aretino , used to live there , but has since run away to Windhelm . Interactions . " Innocence Lost , " the first Dark Brotherhood quest , involves visiting the orphanage to assassinate Grelod . In , Constance Michel becomes headmistress of Honorhall upon Grelod ' s death , and will allow children to be adopt ed . Potential parents must have an appropriate livelihood and a place for the child to live . For homes , this requires that the player build or purchase a child ' s bed and a chest . For homes available in the standard game , a children ' s bedroom ( available only with ) must be purchased . In addition , certain children from throughout Skyrim will relocate to Honorhall if their parents are killed . If this happens , the bedroom in the back will be replaced with seven additional beds . These children can also be adopted .
Deldrise Andoren Deldrise Andoren is a Dunmer noblewoman who lives in Andoren Manor with her husband , in Godsreach in the temple city of Mournhold . Interactions . Infidelities . Deldrise Andoren suspects that her husband is cheating on her . She asks the Nerevarine to follow Taren Andoren to find out whether her fears are justified .
Dushnikh Yal Archer Dushnikh Yal Archer is a creature card in . Acquisition . This card was the October 2017 Monthly Card and can only be crafted . Strategy . The Dushnikh Yal Archer has somewhat low strength and health for its magicka cost . However , its ability to destroy an enemy support easily offsets the cost imbalance . It is also useful for eliminating dangerous cards with limited health , such as a Bog Lurcher or Blood Sorceress .