naist-nlp/zeshel huggingface dataset:
ToddTest ( Morrowind ) ToddTest is a test cell that is accessible only by use of console commands . Description . ToddTest is a very large room holding containers filled with every item in the game , some creatures and characters , and various objects that can modify the Nerevarine ' s traits . Some of the items found here are extremely valuable , such as the Bittercup , a Grand Soul Gem ( filled with the soul of an ogrim and valued at 33 , 000 ) , every piece to a Grandmaster Alchemy set , a few other soul gems , and a collection of various Daedric Weapons . It also shows an object that , when activated , allows the Nerevarine to play various sound tests that also show subtitles for the sound played , even if subtitles are disabled . There is also a wooden door that will teleport the Nerevarine back to the exact position in the cell where they first appeared when activated .
Mistwatch ( Online ) Mistwatch is a barrow that appears in . The ancient dwelling place is located high above the Eastmarch tundra to the south and is occupied by the Ternion Monks , who worship the Three Old Gods of Skyrim : the Bear , the Fox and the Wolf . Known for their unorthodox healing powers , they are still considered a cult by most Nords . Quests . Eternal Slumber . The Vestige races to Mistwatch along with Thane Oda and Prince Irnskar to save a dying King Jorunn from a poison from one of Fildgor ' s assassins .
Blade Blade is a combat arts skill that determines a character ' s effectiveness with blade - type weapons , such as one - handed swords or dual - handed claymores . Weapons under the Blade category include both short and long blades . One can increase their skill level by using Blade - type weapons . This is highly recommended for most classes , as blades are commonly found throughout Cyrodiil and effective at close range . Leveling text . Apprentice . " The cuts and nicks from long practice sessions with all manner of blades has its benefits . You are now an Apprentice with Blade weapons . You have a new Standing power attack , which does extra damage . Press and hold Attack to use this power attack . " Journeyman . " The cuts and nicks from long practice sessions with all manner of blades has its benefits . You are now a Journeyman with Blade weapons . Your Sidestep power attack now has a chance to disarm your opponent . Press and hold Attack while moving left or right to use this power attack . " Expert . " The cuts and nicks from long practice sessions with all manner of blades has its benefits . You are now an Expert with Blade weapons . Your Sweeping power attack now has a chance to knock down your opponent . Press and hold Attack while moving backward to use this power attack . " Master . " The cuts and nicks from long practice sessions with all manner of blades has its benefits . You are now a Master with Blade weapons . Your Rushing power attack now has a chance to paralyze your opponent . Press and hold Attack while moving forward to use this power attack . " NPC dialogue . Once one ' s Blade skill level reaches 70 or higher , NPCs will say : " " Looks like you ' re handy with a blade . " " Usefulness . Blades swing faster than blunt weapons , but do less damage . Daggers do little physical damage but can be swung extremely fast . A good tactic with a dagger is to enchant it , and then strike repeatedly allowing the cast on strike effect to activate multiple times . This tactic can dish out large amounts of damage quickly , but rapidly drains your weapon ' s magic meter . Long Blades are favored by " sword and board " ( fighting with a sword and a shield ) players . Claymores swing faster than Warhammers or Battle Axes but are less likely to cause your opponent to stagger because they do less damage . General swords are advised for use with lesser melee oriented classes i . e . rogues , mages , and marksmen .
Geor Matreinace Geor Matreinace is a Breton Bard at the St . Veloth ' s Hostel in Molag Mar , Morrowind . Geor does not offer any services and is not involved in any quests . Equipment . Geor uses or carries the following : Attributes . Geor uses the following :
The Strange Case of Ja - Reet Content . It is very rare for one of our people to be born away from the Hist . We are , in a very real way , part of the Hist . To be born away from it is to be born without something essential . For most of my life and service as a healer , this has remained a theoretical issue . That is , until Ja - Reet . Though born in slavery , he ' s done well since the Pact and our emancipation . He even married a Dunmer — the daughter of the Narsis family who owned his parents . While I view such a union with personal distaste , it speaks well of his ability to interact in society despite his obvious disadvantage . Make no mistake , in Argonian society , he is disadvantaged . He ' s unable to read social clues , the subtle movements of muscle and tail that most of us take for granted . We occasionally have difficulty reading the emotions of other races . Ja - Reet has that problem even with fellow Argonians . He listens to spoken words , and is insensitive to their tone . Surely being born away from the Hist has deprived him of emotional intuition . He brought his Elven wife with him to Percolating Mire . She ' s not welcomed by all , though she draws him out socially , which has been invaluable in trying to learn about how he thinks . Perhaps proximity to a thriving Hist tree will help Ja - Reet gain the intuition the rest of us take for granted .
Rufio Rufio is an old Breton living in the Inn of Ill Omen . Background . After accidentally killing a woman , Rufio went into hiding to escape punishment . However , Claudius Arcadia sought to have Rufio killed because of that incident . If he is spoken to during " A Knife in the Dark , " he admits to murdering the woman , but also says that he was forced to because she was struggling . He may also beg for his life and offer anything for his life to be spared . Interactions . A Knife in the Dark . The Hero is required to kill him in order to gain membership to the Dark Brotherhood . He is unarmed , unarmored , and very weak , making him more a test of the Hero ' s murderous resolve or obedience than their prowess . If spoken to before killing him , he will run into the next room and hide behind the bed . Rufio ' s ghost . During the quest " The Purification , " Lucien Lachance gives the Hero a scroll that allows them to summon Rufio ' s ghost for aid in combat . There is only one of these scrolls in the game , but a duplication glitch can be used to get more .
Auriel ' s Shield ( Daggerfall ) Auriel ' s Shield is a unique Ebony Tower Shield in . The Shield had once been wielded by Auri - El himself in a battle with Lorkhan , and then again by the Eternal Champion , but has since disappeared . Acquisition . Auriel ' s Shield can be found by the Hero of Daggerfall after they have assisted a Witch , hidden within a dungeon . Quests . Artifact of Power . The Hero of Daggerfall , having joined one of the Knight Orders that serve Illiac Bay , will be given the opportunity to find an Artifact of Power by one of their quest givers . The Hero is instructed to find a Witch inside one of Daggerfall ' s dungeons . She will tell the Hero of the Shield ' s location after they have kidnapped her great - granddaughter for her . The Hero will then be told the Shield is inside another dungeon , scattered among some other equipment .
Telvanni Robes Telvanni Robes is a piece of clothing worn by Ildari Sarothril in Highpoint Tower . They can only be obtained at the end of the quest " Old Friends . " Appearance . The robes look identical to those seen on Neloth for male characters . For females , the robes appear as they do on Ildari , including the broken heart stone harness , blood stains and grey coloring .
Dwarven Warhammer ( Skyrim ) The Dwarven Warhammer is a two - handed weapon found in . Locations . Unenchanted Dwarven warhammers will begin to appear throughout Skyrim at level 12 , and enchanted warhammers can be found at level 13 . These locations include : Smithing . The Dwarven warhammers requires a Smithing level of 30 and the Dwarven Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a Dwarven metal ingot at a grindstone . The Dwarven Smithing perk doubles the improvement .
Blindsided Blindsided is a quest available in . A renegade clan of Nords known as the Stormfists launched a surprise attack against Fort Morvunskar . Walkthrough . The rescued solders can be persuade d to help the Vestige . Enter the barracks and head up to the second floor . Once Halskar is dead , loot the nearby chest to obtain Warlord Halskar ' s Possessions . Talk to the Queen ' s spirit , and then talk to Koruni downstairs .
Great Orrery The Great Orrery or the Summerset Orrery is the name given to the Orrery at Firsthold . Its spheres are made up of genuine celestial minerals gathered by the Sun Birds of Alinor who traveled to Aetherius during the Merethic Era . The Sun Birds were eventually dissolved due to the untenable expenditures required to reach magic by magicka . It is said that in the year 563 of the Second Era , on the night of Queen Ayrenn ' s disappearance , the Orrery spun backwards , implying a prophecy according to the Sapiarchs . This prophecy came in the form of the First Aldmeri Dominion .
Cruel Sparkblade Cruel Sparkblade is a weapon in . Enchantment . Enchantment ID : " cruel spark _ en " Cast when strikes : Acquisition . This weapon appears primarily as a leveled item . There are 193 instances that it can possibly be generated in addition to two static occurrences . Characters . The following people possess this weapon :
Weakness to Corprus Disease Weakness to Corprus Disease is an effect and a spell in that is a member of the Destruction school of magic , governed by Willpower . Its base Magicka cost is 4 . 00 points . Spells . The following spells consist of a Weakness to Corprus Disease effect . They may include additional effects . See articles for details . Characters . The following people use this spell : Acquisition . These spells are not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , they can be acquired on the PC by using the console commands : codice _ 1 codice _ 2
Shalk ' s Fire Bite Shalk ' s Fire Bite is a Destruction spell in that inflicts elemental fire damage upon multiple victims . Creatures . This spell is used exclusively by the Shalk creatures . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Essential Characters ( Skyrim ) Essential characters are NPCs that , at some point during in , cannot be killed in any way whatsoever . If their health is depleted , they fall to one knee , shortly recovering completely . Followers lie somewhat in this category , whereas they can only be killed if the Dragonborn is the one to deliver the final blow or if they are repeatedly attacked in this downed state . In addition , essential characters are unable to be pickpocket ed of some equipped weapons , or any equipped items . Similarly , some characters are listed as " Protected . " This means they can be killed , but only by the Dragonborn ; not by followers or enemies . There are many characters vital to the progression of quests , and if killed , would effectively render large portions of the game completely broken . To safeguard against this , certain characters are marked as " essential " by the game . Some characters lose this essential flag after their crucial role is fulfilled ; these actors then become " unessential " and can be killed .
Sanctuary of Verification The Sanctuary of Verification is a group boss location found in the western part of Clockwork City , north of the Sanctuary Wayshrine and south of the Brass Fortress . Located at the end of a dockwork , it is the home of The Imperfect , a powerful world boss .
Barsaebic Ayleids The Barsaebic tribe were a tribe of Ayleid s that once inhabited the region of Black Marsh . In , the Outlaws Refuge is said to have been built by the Barsaebic Ayleid tribe . It has been suggested that there is some relation to Barsaebic Ayleids , and " Keystones " found at Xanmeer s . The tribe are mentioned very briefly in Wet Wilds of Black Marsh . History . Originally , the Barsaebics were part of Cyrodiil . There was a conflict amongst the Ayleids , known as the Narfinsel Schism , whereby the Aedra - loving Ayleids went to war with the Daedra - loving ones . The conflict ended in 1E 198 , at the Scouring of Wendelbek , when King Glinferen of Atatar led the pro - Daedra Ayleids against the traditionalist Barsaebics . These Barsaebics were driven out of the Heartlands and into northwest Argonia , and thus , the opposition to Daedra worship in Cyrodiil was ended .
The Collector The Collector is a quest in . Background . Lord Umbacano of the Umbacano Manor in the Talos Plaza District is a collector of rare Ayleid antiquities . As soon as the Hero exits the Imperial Prison Sewers from the beginning of the game , there will be an Ayleid ruin named Vilverin directly ahead . An Ancient Ayleid Statue can be found if one explores deep enough into the ruin or another one listed below Walkthrough . After finding one Ayleid statue , seek out Lord Umbacano . He will ask the Hero to find the other nine to complete his collection . The Hero can sell a statue a shopkeeper ; if this is done , this will cause make Lord Umbacano send his butler to see shopkeeper . He walks from the Talos Plaza District , so it will take that amount of time for him to show up . Selling in the Market District is therefore quickest . Upon finding a second statue , Umbacano will give the Hero the map references for five more sites , leaving them with 3 – 5 other sites to find by themselves ( depending on whether the locations he lists have already been visited ) . He will then give the quest " Nothing You Can Possess , " where the Hero must go to High Fane to collect a carving . Completing this will lead on to " Secrets of the Ayleids . " The Hero will receive double the item ' s price if they give it to Umbacano ( 500 a statue ) and will receive a bonus of 5 , 000 for completing the set . This makes it an easy way to get 10 , 000 . Locations . The Ayleid statues are found in the following Ayleid Ruins :
Ashurnibibi ( Online ) Ashurnibibi is a Daedric Ruin in the region of Vvardenfell . During the quest " Fleeing the Past , " this location is erroneously referred to as the " Western Ruins . " Quests . Fleeing the Past . Track down Vela ' s Mentor .
Umbra ( Quest ) Umbra is a quest available in . Quick walkthrough . There is an Orc in the mountains near Suran that wishes a fight with the Nerevarine . If they accept , they will go into the fight . Players should note that it is very hard while on low levels . Umbra will be on his body . It is a unique two - handed sword . Detailed walkthrough . While in Suran , the Nerevarine must head to the Suran Tradehouse where they can find Ashumanu Eraishah . When asked about the latest rumors , she will tell the Nerevarine about an Orc she saw in the mountains . The player can also start the quest by heading straight to the mountains east of Suran . There , they will run into the Orc calling himself Umbra , who will challenge them to a fight , because he is longing death . If they decline his request , he will remain there until they come back and accept . When they accept , he will battle the player with his sword of the same name . When they kill him , he will have the sword on his body , along with a full set of Orcish Armor . There is no bounty for killing him , because he attacked first .
Quality Frost Shield Quality Potion of Frost Shield is a high quality potion that creates a shield of elemental frost around the user ' s body , increasing resistance to Frost Damage and inflicting a small amount of damage upon nearby adversaries . Acquisition . This potion appears primarily as a level item . There are 486 instances that it can possibly be generated in addition to the following static occurrences . Locations . This item can be found at the following location ( s ) :
Rumors ( Oblivion ) Rumors are conversation topics accessed through a dialogue option . The person telling the rumor may often point the player towards a location in Cyrodiil , information that may start a quest , information about surrounding provinces , or comment on recent events . The " Rumors " dialogue option is never affected by the characters ' disposition toward the player . Every character has the ability of telling rumors , but asking inn keepers about recent rumors will often triggest quests . The main questline for can be started by the player hearing rumors about the attack on the Chapel of Dibella in Anvil .
Morgaulle Dechery ' s Journal Content . It is true that the king had not the strong feelings of the rest of the people of High Rock well in mind ; but he was affected by a sudden clarity following his meeting with the envoy . King Joile had lived in so respectable a manner as to elicit the ire of the Redguards , even though he had done every conceivable thing within his power to grant them comfort and courtesy within his presence . The Ra Gada were no more than a comparatively new and invasive people , who began their residence upon the shores of Tamriel only after rendering their homeland irreparably damaged . These Ra Gada interlopers were received into Hammerfell and began to make short work of their local Orsimer neighbors , presuming so far as to call themselves the Forebears , while in fact the lands had occupancy precursors in the Orsimer , Dwemer , Ayleids , and even the Goblins ! It should be known by now that the Redguards are thusly not the legal inheritors of Hammerfell , nor are they owed any claim upon the territories of Bangkorai . In the society of civilized Evermore , the untoward rage which issued forth from Orsinium was therefore not the only immediate threat , but also too was the concealed blade of the Redguards . For what people carry upon them at all times blades but those who intend to bear some immediacy in using them against others ? King Joile ' s reaction toward the Redguard forces within Bangkorai during the conflict proceeded not merely from malice , but from goodness of heart and a desire to bring solid safety and comfort to his peoples across all of High Rock . The Maidens of the Spirit Sword , who were maidens only in name , were rendered wroth by naught but this protective instinct ! It would have quieted their mannish ambitions if they could have seen his noble bearing , the acknowledged eminence of his countenance when not upon the field of battle .
Tantos ( Morrowind ) The Tanto is a stylish dagger variant of Akaviri design . For obscure reasons , the Telvanni preferred them to standard daggers as a matrix for their enchant ments and Telvanni mercenaries were often equipped with enchanted tantos by their mage - lord patrons . < onlyinclude > < / onlyinclude >
Darkwater River Darkwater River is an unmarked location found in . Description . It is a short river that connects Lake Geir to the White River . The river has got multiple river arms draining the lake . The most significant feature of this river are the huge waterfalls in it , where it falls several hundred meters from the Rift Plateau . According to Derkeethus , many good fish live in the waterfalls .
Hoarvor Hoarvors are insect s native to the province of Valenwood and Black Marsh in . Background . Described as horrible monsters , the hoarvor tick is the size of a large calf , with spiky legs , a beetle - like body , and a central spiral - bladed vortex of a mouth . The hoarvor uses its legs and body to pin down its prey , while their spiral - bladed mouth tears into the victim ' s chest . Before a hoarvor dies , it releases its prey , shivers once , then expels a burst of yellow bile . Hoarvors are particularly notorious in the Western Cross of Falinesti , where they feed on and kill drunkards who have fallen asleep ( most likely from drinking Jagga ) . Expert Bosmer archers in the Western Cross exterminate these pests in the mornings after revelry is held in Havel Slump , saving many drunkards from death . Related books . Hoarvors are mentioned in the following books :
Nirnroot Nirnroot is a plant known for its audible vibrating noise when neared and is usually found very near to a source of water . The plant has appeared in , and . In , a variation , the Crimson Nirnroot , was first discovered . Nirnroot is known to appear in the following province s : Background . According to " The Book of the Great Tree " , the closer a Nirnroot is to the Great Tree the taller and lusher the plant will grow .
One of the Undaunted ( Auridon ) One of the Undaunted is a quest available in . It is the Undaunted introductory quest in Auridon . Trivia . Undaunted Initiation Song . < poem > " To the new meat ! May they never wet their pants except from drink ! To the new meat , whose best attack is showing their face ! To the new meat ! Too brave to run , too dumb to dodge ! To the new meat . Don ' t die . Who knows no fear of beast or blade ? Undaunted , Undaunted ! Who knows no fear of daedric planes ? We are Undaunted ! Who knows no fear of death ? Of age ? Undaunted , Undaunted ! We are Undaunted ! " < / poem >
Stibbons Stibbons is a Breton who serves Lady Clarisse Laurent . He blindly follows her and all of her adventures across High Rock , Hammerfell and even into Coldharbour . Interactions . The Jeweled Crown of Anton . A Daggerfall noble named Lady Laurent seems to be some kind of treasure hunter . She ' s exploring the Tomb of Lost Kings to find something to add to her collection . Saving Stibbons . Release Stibbons from the clutches of the Winged Twilights . What the Heart Wants . Save Stibbons from the Manor of Revelry . Sorrow ' s Kiss . Lady Laurent and Stibbons have been hired by the House of Orsimer Glories to locate the shrine of Torug gro - Igron , which supposedly sits at the top of the mountain named Sorrow . A Web Of Troubles . Stibbons and a handful of hired mages recruited by Lady Laurent have ventured into Bal Fell . Misfortune had befallen them there , and you must assist them once again .
Follower ( Oblivion ) Followers are characters featured in who can follow the Hero of Kvatch to most places around Cyrodiil . They may be given the commands " Wait " ( to stay where they are ) , " Follow , " and " Go away " ( to have them leave ) . Followers are generally non - essential characters , and may die — though ( with the exception of the Knights of the Nine ) , they will eventually respawn and can be found at their original location . Followers . Permanent . Permanent followers can be asked to accompany the Hero , they will follow them until they die , are asked to wait , or asked to leave . Temporary . Temporary followers are only available during certain quests . Despite following for certain quest , they will go anywhere the Hero goes .
Hastily Scribbled Note From the entrance of the Sanctuary , go down the stairs to the room on the left . It is located in the nest of Lis on the skeleton of Gaston Bellefort . Gaston had been searching for the Dark Brothehood Sanctuary for weeks and eventually found it . He attempted to infiltrate the Sanctuary , judging by his corpse in the Sanctuary , in vain . Contents . My scribing tools are lost , and I ' ve no time for a lengthy entry , anyway . It ' s taken weeks , but I finally found it ! The Sanctuary of the Dark Brotherhood ! One of them , anyway . In Skyrim , under a forest road . I ' ve been watching them , the assassins . Their comings and goings . The fools have no idea they ' re being observed . My next goal is to somehow make it past the sinister black door , into the Sanctuary itself . I don ' t have time to even think about the dangers . The truth must be known !