Dragunity " Dragunity " ( ドラグニティ － " Doragunitï " ) is an archetype released in the Duel Terminal . The term " Dragunity " is a portmanteau of the words " Dragon " and " Unity " . Their effects mainly revolve around equipping any Level 3 or lower Dragon - Type monsters in your Graveyard to your Winged Beast - Type monsters in play ( in the sense of the Dragon - Types transforming into weapons , or the Winged - Beast " Dragunity " monsters " uniting " with their Dragon " steeds " as " Dragunity Knights " ) . Because of their heavy focus on sending monsters to the Spell & Trap Card Zones , the " Dragunity " archetype is often compared to the " Crystal Beast " and " Cyberdark " archetypes . They also utilize powerful Dragon - Type Synchro Monster s , although they require Dragon - Type Tuner monster s as well as Winged Beast - Type non - Tuners . Design . Appearance . The Dragon - Type " Dragunity " monsters so far all have armor which either covers most of their body ( " Dragunity Phalanx " ) , or have a piece of armor that resembles , and is named after , a weapon ( i . e . " Dragunity Darkspear " ) , or wielding the weapons themselves ( i . e . " Dragunity Arma Leyvaten " ) . Etymology . " Dragunity " is probably a portmanteau of " Dragon " and " Unity " . The Dragon - Type " Dragunity " monsters are named after either a or a strategic military grouping . By contrast , the Winged Beast - Type " Dragunity " monsters seem to be named after historical warriors ( e . g . " Dragunity Legionnaire " is named after the common solider in the ) . Playing style . The main purpose of " Dragunity " Decks is to have combo plays available for easy Synchro Summons . " Dragunity Phalanx " is the key card here - a Level 2 Tuner monster that can be Special Summoned while it is equipped to a monster . By equipping " Phalanx " to either " Dragunity Dux " or " Dragunity Legionnaire " ( both of which can equip " Phalanx " as soon as they ' re Normal Summoned ) , they allows access to Level 6 or 5 Synchro Monsters respectively . The most used Synchro Monster in this Deck is " Dragunity Knight - Vajrayana " , which has similar equipping abilities to " Dux " and " Legionnaire " that can be utilized to Synchro Summon Level 8 monster ( this is commonly known as " Synchro climbing " for most " Dragunity " duelists ) . This combo only requires " Dux " in your hand and " Phalanx " in your Graveyard , and it is incredibly simple to set - up with the help of " Dragon Ravine " . It ' s basically a " Dragunity " version of either " Reinforcement of the Army " or " Foolish Burial " , it allows you to placing cards necessary for your combo , while also maintains the longevity and consistency of your combo . This allows you to continuously Synchro Summons in virtually every turn . A notable Synchro monster to make with this combo is " Crystal Wing Synchro Dragon " . After " Shining Victories " it is very easy to make in " Dragunity " , requiring the " Dux " and " Phalanx " combo , Synchro Summoning " Dragunity Knight - Vajrayana then equipping " Phalanx " again . Cards like " Dragunity Arma Mystletainn " , " Instant Fusion " ( with " Mavelus " ) , " Garuda the Wind Spirit " and " Silpheed " can provide more Summoning power , exponentially increasing their speed and allows more Synchro and Xyz Summons in one turn . " Tempest , Dragon Ruler of Storms " ( Traditional Format only ) , combined with " Gold Sarcophagus " can also help search " Dragunity Arma Mystletainn " ( or any other WIND Dragon - Type monster necessary for your combo ) , aiding in consistency . Other support cards such as " Hieratic Dragon King of Atum " and " Red - Eyes Darkness Metal Dragon " allows the deck to take their Synchro Summoning power into the next level , raising their capabilities of Summoning multiple monsters at once , and at the same time , allows them to occasionally perform an OTK or create near - invulnerable fields such as " Stardust Dragon " + " Queen Dragun Djinn " + " Photon Strike Bounzer " combination . Because of this , they can also utilize Rank 6 Xyz Monster for handling certain difficult - to - approach scenarios , such as " Gauntlet Launcher " , " Constellar Ptolemy M7 " , " " , and " " . However , " Dragon Ravine " was at a low legal number , burdening " Dragunity " with a major loss in consistency and power , while " Tempest , Dragon Ruler of Storms " is now Forbidden . With the September 2017 List ( TCG ) and October 2017 list ( OCG ) , " Dragon Ravine " is no longer on either lists , thus " Dragunity " regaining all of its former consistency . Weaknesses . The Deck ' s main strategy is " Dragunity Dux " or " Dragunity Legionnaire " , which makes negating their effects with " Effect Veiler " or " Breakthrough Skill " , or destroying them before their equipping effects kicks in with " Bottomless Trap Hole " , " Torrential Tribute " and " Solemn Warning " really troublesome for any " Dragunity " players ( especially in early game stage ) . " Ghost Ogre & Snow Rabbit " also proves very problematic , causing key cards to resolve without effect such as " Dragon Ravine " , " Dux " , " Legionnaire " , " Vajrayana " and " Phalanx " . " Dragunity " Decks relies on their Graveyard since they need monsters " Dragunity Phalanx " in the Graveyard to execute their combo plays , which means cards that banishes like " D . D . Crow " , " Crevice Into the Different Dimension " , " Chain Disappearance " and " Banisher of the Radiance " , or cards that prohibits Graveyard access like " Necrovalley " and " The End of Anubis " can be reliable counters against " Dragunity " Decks . Since most " Dragunity " Decks are built in turbo - style combo based strategy , cards that disallows or disrupts Special Summons such as " Vanity ' s Emptiness " and " Fossil Dyna Pachycephalo " is very catastrophic for this Deck . Despite the numerous disadvantages " Dragunity " users face , " Dragunity " Decks also have ways of dealing with these cards . " Debunk " and " Mind Drain " can stop " Maxx " C " , " Gorz the Emissary of Darkness " , " Effect Veiler " , and " Ghost Ogre & Snow Rabbit " , while " Imperial Iron Wall " completely annihilate any and all banishing attempts ( albeit it also prevents you from Special Summoning any of " Dragon Ruler s " if you utilize them ) . You can add Spell / Trap removal cards to get rid of threats like " Poisonous Winds " , " Dimensional Fissure " , " Macro Cosmos " , " Vanity ' s Emptiness " , etc .