naist-nlp/zeshel huggingface dataset:
The Art of Kwama Egg Cooking Content . An Introduction Kwama eggs have always been a Dunmeri delicacy , though I ' ve heard they ' ve found their way into Imperial kitchens , too . ( Who knows what grisly dishes that lot would make with Kwama eggs ? Would they stuff chickens with them ? Poach them and put them in a bap ? They are a disdainful people , and they make disdainful food . ) To cook a Kwama egg with any measure of success is to master the sharp , sour flavor , and the gummy texture . Kwama eggs are similar to Scrib Jelly in this way , and many a young chef ( even Dunmeri chefs whose elders should have better taught them ) has attempted to mask the eggs behind other ingredients , to camouflage the perceived unpleasantness . This is an abominable practice . A chef should never apologize for a Kwama egg in her dishes by sweetening or embittering them . If the dish is properly prepared , supporting the Kwama eggs ' natural qualities , a cultured diner will embrace the meal in all its pungent glory . But what does that preparation entail ? Only a Dunmer could tell you . Because only the Dunmer have the lifetimes of experience necessary to call ourselves culinary masters of the Kwama egg . It was we who first tamed the Kwama , after all . I , in turn , have spent a large portion of my years ( of which there are many ) immersing myself in the art . I have served Kwama eggs to peasants and paupers , Grandmasters and Grandmistresses , and delighted them all . And you , dear reader , will find within these volumes the combined knowledge of my entire career . It takes a lifetime of cooking Kwama eggs to truly understand the subtle , but brilliant differences between the various methods of preparation , and I have catalogued them all here — all the ones of worth , at least . Follow these recipes exactly . Just as a mage should hesitate to improvise in her spell - casting , lest she find a Daedra in her drawing room , the Kwama egg chef should not stray from the paths I ' ve laid out here — painstakingly crafted from years of trial and error . Believe me — if it works , I ' ve found it . And put that moon sugar away . You ' ll insult the eggs .
Tullius ' Conscription Tullius ' Conscription is an action card in , introduced in the " Forgotten Hero Collection " set . Acquisition . This card can be acquired by buying the " Forgotten Hero Collection " set for real money ( USD / EUR $ / €9 . 99 ) or 1500 .
Dealing with Daedroths Dealing with Daedroths is a Fighters Guild quest available during the events of . The Agent is sent into a dungeon to slay a threatening daedroth . Background . Having proven their worth by completing some menial tasks , the Agent can join the Fighters Guild in the Iliac Bay . With full Fighters Guild membership , the Agent will be paid for completing quests for the Guild , and will improve their reputation to gain ranks within . Walkthrough . Having obtained more than 30 reputation within the Fighters Guild , the Agent will be informed of a daedroth hiding in a nearby dungeon . According to one of the Guild ' s Questgivers the " bad critter " needs to destroyed because " everyone wants it gone . " The Agent is duly sent to destroy the daedroth in its lair for a random amount of . Dungeons and Daedroths . The Questgiver will mark the dungeon ' s location on the Agents map , and the Agent must enter the dungeon to begin their hunt . Inside , the Agent will encounter a random assortment of creatures and enemies , including several other daedroth ' s depending on the Agent ' s level . Regardless , the target daedroth must be destroyed , and can be identified upon its death via a notification . Once the daedroth has been killed , the Agent must return to the Questgiver before the time limit expires . Rewards . The Agent will be paid a random amount of for killing the daedroth , as well as a standard boost to their reputation within the Guild . Furthermore , the Agent has a one in two chance of receiving a random map from the Questgiver for successfully killing the creature . Failing the quest will not only see the Agent forfeit a reward , but also have their standing with the Guild harmed :
Grandmaster Duel Grandmaster Duel is an Imperial Legion quest in . Background . In order to achieve the highest rank in the Imperial Legion , the " Knight of the Imperial Dragon " , the Nerevarine must defeat the current Knight of the Imperial Dragon , Varus Vantinius , in a battle in the Arena in Vivec City . Detailed walkthrough . After the Knight of the Garland rank is reached , Varus Vantinius can be asked about an advancement , to which he will reply that the current head of the Legion , he , must be defeated in order to become the next . The battle in the Arena may be difficult , since the two artifacts given to Varus in the previous quest are still in his possession . After killing Varus and effectively becoming the leader of the Legion in Vvardenfell , the Lord ' s Mail and Chrysamere artifacts can be looted from his body . In addition , upon completion of this quest , the Imperial Legion uniform will not be required to speak with legionnaires anymore .
Surpassing Balanced Armor Surpassing Balanced Armor is a Restoration spell in that temporarily increases the value of the medium armor skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Sancre Tor ( Oblivion ) Sancre Tor is a large , ancient , fort ruin located in the Jerall Mountains to the north of Chorrol in Cyrodiil . Quests . Blood of the Divines . Martin tells the Hero that he has deciphered the next part of the Mysterium Xarxes . He claims that he needs the sacred blood of one of the Divines , manifested in the ancient armor of Tiber Septim , in order to fulfill his mission . If the Hero tries to enter before receiving the key to the fort from Jauffre as part of this quest , they cannot enter and will be told : ' " A weather - worn iron plaque is affixed to the door above an imposing lock . The inscription is barely legible : ' Sealed by authority of the Grandmaster of the Blades , 36th Year of the Reign of Tiber Septim . " '
Bloodthorn Dagger of the Trainee Bloodthorn Dagger is a one - handed dagger in . It is received after completing the quest " Into the Hills . " It was renamed " Bloodthorn Dagger of the Trainee " with Update 12 , to reflect its part of the Armor of the Trainee .
Calcinator A Calcinator is a type of apparatus that can be used to create Alchemy potions . According to Synnolian Tunifus and Anarenen , " " A calcinator is a stove or crucible which reduces metals and substances to ash so their arcane properties can be separated from the dross . They must be made of porcelain or iron device to withstand the high temperatures necessary to reduce certain substances to ash . " " In , a calcinator is used to increase the magnitude of all known effects of items .
Thomas Thomas was a bandit wizard whose corpse can be found in Bleak Falls Barrow . He carries the " Note to Thomas " . He was attempting to kill a troll in order to prove himself to his fellow bandits , but evidently slipped and fell to his death within the caves . He wears a set of fur armor and depends on his magical abilities rather than physical weapons .
Count Cirion ' s Helmet Count Cirion ' s Helmet is a helmet in that resembles a Madness Helmet . The only difference is that it has curved horns . The helm is enchanted with a boost of Block and Heavy Armor . The Helmet is given to the Hero by Count Cirion to help lift the curse on Vitharn , and will be told to keep it as a gift when the curse is lifted .
Karthgran Vale Karthgran Vale is a village in High Rock . It is one of several possible locations that the Eternal Champion may discover in . Geography . Karthgran Vale is connected to two settlements . To the east - northeast is Dunlain Falls , and to the south is Raven Spring .
Itermerel ' s Notes Content . Notes on the Persistence of Oblivion Streams by Itermerel The variable flow of daedrons in Oblivion streams can have profound effects on the magicka potential of various locations . Magicka use often causes effects on the streams themselves . By reconfiguring the polarity of the daedron fields , it is possible to manipulate and trace the streams in the following cases . . . [ The notes go on about this subject for some time . ]
Frost Giant Club The Frost Giant Club is a giant club found in . It is used by Frost Giants and cannot be obtained or equipped without console commands . Acquisition . This weapon can be obtained by using the console command codice _ 1 , where X is the desired quantity .
Ancestor Moth ( Dawnguard ) The Ancestor Moth is an insect typically found in secluded Ancestor Glade s throughout Tamriel . The moths are very important to Moth Priest s , who harvest their silk and spin it into bolts of cloth . They are described by Dexion Evicus as creatures that play an important role in a ritual required to read Elder Scrolls , known as the " Ritual of the Ancestor Moth . " Ancestor Moth Wing s can be both bought from vendors and harvested in Ancestor Glade . Locations . They can be found inside Ancestor Glade , in Falkreath Hold . There are several at the highest southern part of the glade that can be harvested . They seem to respawn several seconds after being harvested .
Iron Boots ( Skyrim ) Iron Boots are a piece of heavy armor and part of the Iron Armor set found in . Locations . Enchanted and unenchanted variants begin to appear throughout Skyrim at level 1 . These locations include : Smithing . Iron Boots requires no prerequisite Smithing level or perks to forge . They can be crafted at a blacksmith ' s forge with the following components : They can be upgraded with a Iron Ingot at a workbench , however they do not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
March of Thirst The March of Thirst was a retreat performed by the Imperial Legion in 4E 171 . It ' s uncertain how many Imperial Soldiers died during the March of Thirst , but the remaining soldiers regrouped in northern Hammerfell , joined by reinforcements from High Rock .
Fort Frostmoth ( Bloodmoon ) Fort Frostmoth is a location in . Description . Fort Frostmoth is the only Imperial fort on the island of Solstheim , and is the southernmost landmark on the island . It is a large castle with stone wall fortifications , it is the base for the local Imperial legion . It is also home to the Imperial Cult . The fort is run by Captain Falx Carius . Other important people in the fort are Carnius Magius , the factor of the East Empire Company and Antonius Nuncius , the resident Imperial Cult priest . The entire fort is patrolled by guards . The fort ' s dock is run by an Argonian named Basks - in - the - Sun and provides travel to Khuul and Raven Rock . Sublocations . Armory . A large building that serves as weapons and armor storage . It is also were the fort ' s smith , Zeno Faustus , can be found . Zeno offers repair services , he sells and buys weapons and armors . Carius ' chambers . These are the private quarters of Captain Falx Carius . Curtain wall . The curtain wall is made of four separate sections that joins all the other areas of the fort . It is mainly corridors and stairs that lead from on room to another or to the turrets and fortifications walls . General quarters . the general quarters is made of two large rooms , one above the other . This is where Saenus Lusius can be found . General quarters , Upper level . On the third level of the general quarters , the upper level can be found . It is asimilar to the rooms below , this is where Gaea Artoria can be found . Imperial Cult shrine . This is the Imperial cult ' s headquarters , Antonius Nuncius , Constans Atrius and Jeleen can be found here . the East Empire Company is based above the shrine , that is where the EEC factor , Carnius Magius , can be found .
Battle of Skingrad The Battle of Skingrad occurred in the year 1E 478 pitting the massive Alessian armies of Emperor Gorieus against the smaller armies of Skingrad led by King Rislav . After King Rislav assassinated his brother Dorald Larich and took his throne . Emperor Goreius responded by sending a large army of legionaries to retake the city from Rislav . King Rislav greeted Emperor Goreius in a pass close to the city by telling him that his army was too large to be accommodated in the tiny Kingdom of Skingrad and that next time he should write Rislav before he arrives . Goreius , being the serious man he was , believed that Rislav must be insane and ordered his guards to detain him , but at that moment King Rislav gave a signal to his army hiding in the Pass to attack the Alessian army , catching them by complete surprise . After this , King Rislav retreated his armies west , baiting the Alessian armies to follow them into the Highlands .
Smuggler ' s Note ( Craglorn ) Content . This is your last warning . A slip - up of this kind can ' t happen again . At least half the eggs in my last order were cracked . The buyers don ' t want cracked eggs , and they don ' t want dead eggs ! They want intact eggs that will hatch into actual , living Dreugh . I don ' t know why . I don ' t care . Just bring me the eggs ! Rumor has it there ' s a prime nest in that old Dwarven ruin . Mtharnaz , I think it ' s called . Bring me the eggs and try not to get crushed by any centurions .
Sheogorath - Shaped Amber Sheogorath - Shaped Amber is an amber that has Sheogorath ' s shape . It can be found randomly in amber stumps and limbs . This item is an oddity and can be donated to the Museum of Oddities . The drop rate for this oddity is 1 % .
Orichalcum Ore ( Skyrim ) Orichalcum Ore is a crafting material found in . Characteristics . Orichalcum ore is used to make orichalcum ingots at a smelter . Once smelted into ingots , it is used to create and improve Orcish armor and weapons . Orichalcum Ore Veins . Orichalcum ore veins can be mined with a pickaxe to obtain orichalcum ore . Each vein , when mined , has a chance to produce a precious gem . Locations . Orichalcum ore can be purchased from merchants or found at the following locations :
Healer Heloise ' s Notes Content . These are the notes of Heloise Menoit , healer for the Shornhelm Guard . I have set up a temporary healing center in the old tower located on Hinault Farm . Here , I am treating the injuries suffered by Shornhelm Guard soldiers in the aftermath of an unwarranted attack by forces bearing the colors and tabards of House Montclair . Aldred Berri : Stab wound to the right abdomen , applied a healing poultice and wrapped the wound tightly . Finia Derone : Took an arrow in her right arm , just above the elbow . Applied a healing poultice and wrapped the wound tightly . She should be ready for duty as needed . Marbenn Dugot : Sword slash across the stomach exposed his intestines and he lost much blood . I have done what I can , but I do not believe he will last the night . Leobert Favret : A spear his left lung . I have given him a tincture to relieve his pain , but there is little more I can do for him . I expect the end to come quickly . Rolbert Emain : I have not determined the exact nature of his wound , for it doesn ' t resemble any weapon I am familiar with . If I didn ' t know any better , I ' d say he was gutted by the claws of a large animal . I have applied healing tinctures to the wound , and remarkably it appears to be closing . I ' ll need to watch Rolbert closely to see if there are any adverse effects . Pixot Gane : Another strange wound , this one along the left side of the neck and down the back . It appears to be a combination of bites and scratches , but the soldier claims he doesn ' t remember how the wounds were inflicted . He burns with fever , and nothing I have provided has yet to alleviate his discomfort . Vivie Donze : This soldier received a shallow cut across her right side and should be capable of returning to duty immediately . However , she claims that the wound burns and her stomach hurts . Is she faking these symptoms or did I miss something in my examination ? I must also report that I was apparently hurt as well , though I don ' t remember how . I discovered a deep scratch along my left arm , as though something with long , sharp nails drew a line down my arm . The cut isn ' t that serious , which is why I haven ' t informed Lieutenant Fairfax as yet , but it does burn . And I find myself unusually hungry , although food doesn ' t appeal to me .
Secret Servant Secret Servant is a power found in . Unlike other powers , it ' s not restricted to once a day use . Acquisition . It is one of three possible powers gained from the quest " " . Effect . " " Summons a Dremora butler for 15 seconds to carry your excess items . " " When activated , a Dremora Butler appears and offers to carry any items for the Dragonborn much like a follower . His carry weight is capped at 248 .
A Knife in the Dark A Knife in the Dark is a quest in . The Dark Brotherhood is always looking out for cold - blooded murderers to join their cause . When the Hero of Kvatch murders an innocent , the Brotherhood notices , and Lucien Lachance appears to test them . Walkthrough . To begin the quest , the Hero must kill an innocent NPC . Nearly any non - hostile target will do . When they do this , a message will appear on the screen saying " Your actions have been observed by forces unknown . " The next time they sleep in any bed , Lucien Lachance will approach them and say that they are invited to the Dark Brotherhood , provided they can pass the test by killing Rufio in the Inn of Ill Omen . Inn of Ill Omen . Head to the Inn , and talk to the innkeeper Manheim Maulhand and ask about Rufio . Manheim will reveal that Rufio is downstairs in his room . Take the trapdoor ( near the front door ) to the lower floor . The Hero can kill Rufio immediately ; any weapon will kill him with one strike . They can also choose to talk with him first . When asked , Rufio will deny that he did anything . If the Hero replies , " Oh , but you have , Rufio , " he will plead that he " didn ' t mean to do it . . . She struggled ! " He will then run away from the Hero and cower beside the bed . The Sanctuary . With the target slain , the Hero only needs to go to sleep again to meet once more with Lucien . Sleeping in Rufio ' s bed is the quickest way to achieve this . Lucien will tell them to head to the Dark Brotherhood Sanctuary in Cheydinhal . Go to the Abandoned House in Cheydinhal , enter through the front door , then go into the basement . Knock on the door inside and say " Sanguine , my Brother " when asked a question . Enter and talk to Ocheeva . This will complete the quest and begin Welcome to the Family . Refusing to Join . If the Hero doesn ' t wish to join the Dark Brotherhood after killing Rufio , there is a way to leave the guild . After going to sleep and waking up , Lucien Lachance will appear and talk to the Hero . After the conversation , he becomes invisible and walks away , but is still present . Attack and kill him , and the journal will update saying it is now impossible to join the guild .
Ghorlorz gro - Moghakh Ghorlorz gro - Moghakh is an Orsimer Warrior found inside the Daedric Ruins of Zergonipal Shrine , he will be hostile to the Nerevarine . Equipment . Ghorlorz uses or carries the following : Powers . As an Orc Ghorlaz has access to : Abilities . And benefits from :
Marsus Tullius ' Missing Hides Marsus Tullius ' Missing Hides is a quest in . Detailed walkthrough . Locate Marsus Tullius north of the Erabenimsun Camp who claims to have been robbed by two Ashlanders who stole some of his guar hides . Concerned he then asks the Nerevarine to find the culprits and return his hides . Embark for the Erabenimsun Camp and inquire with the natives to discover that the thieves are the well respected warriors Tinti and Hairan . Speak to the Ashlanders within the camp to confirm their story of events that it was Marsus who was stealing hides from the camp ' s and that they believe they only took back what they are entitled to . Letting them keep the hides . If one denies the opportunity to take the hides they will receive a Herder ' s Belt as a reward . Upon returning to Marsus Tullius he will mention that he is surprised and didn ' t realize the hides belonged to those of the Erabenimsun Camp . Afterwards Marsus will say that his father will not be able to compensate the Nerevarine as his father ' s reward was dependent on the hides return . Speaking with Stentus in Tel Aruhn will yield a similar story . Bringing back the hides . To take the hides the Nerevarine must either kill Tinti and Hairan or pick their pockets to get the stolen hides . If the Nerevarine has been named a Clanfriend of the Ashlanders during the events of the " Meet Sul - Matuul " quest , then they will offer to return the hides as a sign of friendship . Upon returning the hides to Marsus , he will mention to speak with his father in the city of Tel Aruhn to receive compensation .
End of my Patience Content . I ' ve been pleasant enough with those thugs , haven ' t I ? They sent along that gold , the skooma , made themselves out to be good ? Lies ! All lies , meant to lull us into complacency . Start letting the word out : Krin Ren - dro is paying top dollar for the head Colovian Raider holed up in Fardir ' s Folly . It ' s an old Ayleid ruin all the way north , along the border with Cyrodiil . I don ' t know what his name is , but all of them are deserters from that Colovian force in the Northern Woods . Let the men know , tell Hadran , spread the word in Rawl ' kha . Nobody muscles in on my territory and lives to tell the tale ! — Ren - dro
Erabenimsun Camp ( Online ) Erabenimsum Camp is an Ashlander camp that appears in . The characters located here are members of the Erabenimsun Tribe . Quests . Ashlander Relations . Nakan - Obar instructs me to return to Ald ' ruhn and speak to Zanammu of Zainab Tribe , to learn how to be officially recognized as a Clanfriend .
Venomfang Skeever Venomfang Skeevers are a special type of Skeever that are mainly found in the tunnel beneath Honningbrew Meadery near Whiterun . They are very similar to regular skeevers , they only differ because they have red eyes , have a small amount more health and can poison the Dragonborn with their venomous bite , hence the name . They are also slightly larger than normal skeevers .
Pheasant Roast Pheasant Roast is a food item that restores 5 health and can be created by combining a Salt Pile and a Pheasant Breast . Although Pheasant can be found hung up in many kitchens throughout Skyrim , none are ever seen alive , either in the wild or in captivity . This is an incredibly easy food to make , as both items are very common .
Black - Briar Mead Black - Briar Mead is a fairly costly mead which can be found at various locations throughout Skyrim . A rarer version of the mead , Black - Briar Reserve , is also available . Black - Briar Mead is a great source of income for those who are low - leveled or low on septims . It costs 10 septims ( without perks ) and comes in great quantities . For example , stealing all of the mead in Honningbrew Meadery and Black - Briar Meadery will result in about 170 – 200 Black - Briar Meads . The Dragonborn can then sell this to any Fence , which will result in roughly 2000 .