Trickster ( Final Fantasy XII ) The Trickster is an Elite Mark in " Final Fantasy XII " . The hunt becomes available upon reaching Mt Bur - Omisace , so if the player wishes to fight it with Larsa in the party , they should return to Rabanastre upon reaching the mountain to accept the hunt , because Larsa will leave the party if the player proceeds further in the story . Intrigued by the white chocobo that helped stave off vandals who harassed a chocobo flock and vanished as quickly as it came , Gurdy went to petition for the hunt of this elusive mark . Monid will assist the party during the battle . Finding Trickster . After speaking with Gurdy about the Trickster , the player should rent a chocobo ( though this is not needed to find the mark ) from her for 600 gil , then continue down to the Frozen Brook area of the Paramina Rift where the mark will appear . Monid will be waiting . The player can exit and re - enter the area until Monid says the Trickster has appeared ( it might take many tries ; the spawn chance is only 30 % per entry and Monid will not always say when the Trickster has appeared ) . Battle . The Trickster is fast and will run around the area , and can often appear invisible when not near it . Its attacks can do over 1 , 500 damage without buffs or strong enough armor , and it attacks quickly . It spawns with the Protect status . When Trickster gets down to around 1 / 3 HP it will use White Wind , which makes it immune to status ailments for two minutes . After Trickster ' s HP drops below 50 % its HP Attack wears off , and it will no longer use Wild Charge but will start using Choco - Comet . In low health it brings up a paling and becomes immune to physical damage , and all elemental magic will heal it , except for one chosen element , which will periodically change . Its paling wears off eventually . Trickster will sometimes run away from battle , but should return eventually even if the player doesn ' t chase it . Strategy . The party should begin the battle by casting Dispel to remove Trickster ' s Protect . A good strategy is to use the Nihopalaoa + Alarm Clock trick on it immediately when a change occurs in the chocobo ' s pattern , or sometime before it hits the half HP mark , to put the chocobo to Sleep . For this to work , the player will need to get rid of Monid and , possibly , Larsa , as their attacks will wake the Trickster . While the Trickster is asleep the player can lower the characters ' HP into low ranges to increase the damage Balance can deal . The damage output is even greater under Faith status and with the Reflect status and casting Balance off the player characters , reflected onto the chocobo . In critical health Trickster will gain Anti - Magick and White Wind , and increase in attack power and defense . Status immunity from White Wind lasts around two minutes , after which it can be put to sleep again . Without using Sleep , the player should aim to unleash the biggest Quickening chain the party can manage right before it becomes critical , because the Trickster sets up a physical paling and all elemental magic will heal it , except for one chosen element , which will periodically change . Balance / Bio / Drain / Scourge are non - elemental and can be used regardless of its elemental immunities . Quickenings are ineffective when the paling is up . If Trickster runs away , it is best not to chase it as to draw attention from other enemies . Trickster will return so one can just stay put . Rewards . Defeating Trickster unlocks its sprite in the Sky Pirate ' s Den , earning the player the title of Sharpshooter .