Ninja " Ninja " ( " Ninja " ) is an archetype of mostly Warrior - Type monsters , in addition to some Machine s ( such as some members of the " Karakuri " and " Superheavy Samurai " archetypes ) . A handful of the " Ninja " cards existed in the " TCG " and " OCG " prior to being united by support cards in later sets . Characters that used " Ninja " decks in the anime include Jean - Claude Magnum , Kaze , Moon Shadow and Sun Shadow . Play style . Constructing a Deck based around " Ninja " monsters is no simple feat , as they don ' t fight by conventional means ; the Spell , Trap and Monster cards of the " Ninja " archetype revolve around underhanded , control - based strategies rather than all - out attacking or swarming . For offensive examples , " Strike Ninja " can temporarily remove itself from the Field ( dodging a card effect ) . " Sasuke " can bypass walls such as " Marshmallon " and higher DEF Monsters . Other " Ninja " tend to work behind the scenes , such as the effect of " Upstart Golden Ninja " for summoning , and the effect of " Ninja Grandmaster Hanzo " toolbox ing effect . Overall , " Ninja " Decks can be made in a variety of ways , but since Ninja - specific support is few and far in between , most of their abilities are far from game - breaking , making them more of an uncommon rogue Deck to use . However , they can excel against Stall Deck s that revolve around a particular , titular card ( Which " Ninja " are adept at destroying ) . The transformation traps in their arsenal give " Ninja " splashability with " Mist Valley " , " Chaos " , " Dragon " , " Dark Simorgh Lockdown " and " Monarch " Decks , among others . To effectively play the Archetype , " Ninja " Duelists must consider a large variety of monsters . For example , WIND and / or Winged - Beast - oriented Decks aid " Lady Ninja Yae " , while DARK monsters will keep up the stealth of " Strike Ninja " . Others still , such as " Goe Goe " and " Ebisu " , work better together than alone . Ideally , one should attempt to use monsters that fill several niches in one Deck ; for example , " Dark Simorgh " is DARK , WIND and Winged - Beast , giving support to not only the above Ninja and " Hanzo " , but is an ideal target for " Ninjitsu Art of Transformation " . Continuing on this idea , " Roc from the Valley of Haze " can return to the Deck once he is discarded by " Yae " to become her transformation target within the same turn . The age - old " Armed Ninja " and " Crimson Ninja " will be difficult to use in a Deck , as their effects are sub - par , and their low level makes them a less - than - ideal target for the transformation Traps ; they instead are more useful when paired with such cards as " Ninjitsu Art of Duplication " and " Senior Silver Ninja " , both of which enable the weak " Ninja " to swarm the Field , ready to Flip . " White Dragon Ninja " is one of the strongest monsters in this archetype and is meant to be paired with " Super - Transformation " by means of her own effect that protects the controlling player ' s back - row . This card has a strong synergy with the card " Safe Zone " , due to it then being indestructable apart from being returned to the user ' s hand from an effect such as " Neo - Spacian Grand Mole " . Some monsters , such as " Tyrant Dragon " and " Galaxy - Eyes Photon Dragon " , also have means to bypass the debilitating effects of Super - Transformation . If one is using a lot of " Ninjitsu Art " cards in their Deck , they may need to consider including means to remove them once they have outlived their use ; " Armor Ninjitsu Art of Alchemy " was made for this purpose , but " Magic Planter " and " Uria , Lord of Searing Flames " can also profit off of a " Ninjitsu Art " - heavy Deck . Although slow , " Karakuri Ninja mdl 339 " Sazank " " is another useful tool for dispatching an enemy monster that might have bypassed one ' s Traps and other Monsters . Lastly , if you run a Warrior - only " Ninja " Deck , you can use " The Immortal Bushi " to Tribute Set " Senior Silver Ninja " and start the swarming . Weaknessess . There are ways to break the Safe Zone and White Dragon Ninja lock once it has been completed , such as using Trap Stun to temporarily remove Safe Zone ' s protection from White Dragon Ninja , using Trap Eater to remove Safe Zone ( since it doesn ' t destroy ) , using Book of Eclipse to flip White Dragon Ninja face - down ( since it doesn ' t target or destroy ) , both removing Safe Zone ' s protection and temporarily nullifying White Dragon Ninja ' s effect , or using Skill Drain . Recommended cards . " Wind Ninja " . Works well with Mist Valley themed Decks and Decks that focus on " Dark Simorgh " . With the release of Order of Chaos , this type of deck can become more competitive , since it ' s now possible to merge some Ninja cards to strengthen this deck , mainly " Ninja Grandmaster Hanzo " which can easily search for " Ninjitsu Art of Transformation " . Set the trap immediately and activate it during your opponent ' s Draw Phase , summoning " Mist Valley Apex Avian " or " Dark Simorgh " from your deck . " P . A . N - Pendulum Apex Ninja " . Set - up your Pendulum Scales and Ninja Transformation plays . Ideally , you ' ll summon Apex Avian with Transformation . Apex can negate a card by returning itself to the hand , it makes the perfect monster for you to continuously Pendulum Summon every turn from your hand allowing you to negate 1 card every turn and also giving you a massive attacking body . Use its effect to negate something and Pendulum Summon it later . Backrow and draw power cards help . The decks primary offensive plays are Rank 4 Xyz Summons , Transformation and Pendulum Summons .