naist-nlp/zeshel huggingface dataset:
Common bloodrose The common bloodrose was a flowering plant that could be found growing in the Rose Garden of the Battle of Bones . Description . This plant produced medium sized flowers that were the color of blood . The bush was well - thorned and had dark green stems with dark leaves . History . Despite its name , the common bloodrose was anything but common due to its sensitivity to extreme temperatures . Some kind of magical force probably sustained it within the Rose Garden and the fickle temperature swings of the Battle of Bones . These plants were rumored to be originally cultivated by a group of cleric s living near Teziir . The plants were presented to the Lord of Suzail and never appeared in the wild until 1100 DR , the Year of the Bloodrose . None of these plants survived to the next year . Even those taken indoors perished . Adorning your clothing with a bloodrose was a sign of elite or wealthy status .
Skerrit Skerrit is the neutral good god of the centaurs . He is known as the Forest Walker , the hunter and protector of the sylvan lands . He watches over the centaur communities and always aspires to maintain the natural balance . His domains are Animal , Heal , Plant and Sun . Spear is his favored weapon .
Land of the Yak - Men The Land of the Yak - Men was the term for the geographical region controlled by the Yikarian Empire in 1367 DR . Geography . The southwestern arm of the World Pillar Mountains extended south into Zakhara from the junction of the continents of Faerûn and Kara - Tur with the Land of Fate . Most , if not all , of this arm of the vast mountain range fell under the domain of the Yikarian Empire . Additionally , their reach extended down the slopes of the mountains into the far northeastern reaches of Zakhara at the border with Konigheim and the Utter East . From a Zakharan ' s standpoint , the Land of the Yak - Men abutted the forbidding desert wasteland known as the Haunted Lands . Due east it abutted the Jungle of Monsters . Inhabitants . In addition to the yak - folk who dominated the land , several other creatures could be found wandering the terrain . These included snow leopards , yeti s , mountain goats , musk oxen , and even a few humans .
Golden Ruins The Golden Ruins were a series of ruins in the Eastern Plains of Cormyr . They lay hidden in a valley situated some 10 miles ( 16 km ) off the Hullack Trail , and 10 miles ( 16 km ) from the village of Ghars . They were named for the yellow stone they were built from , much to the disappointment of would - be treasure hunters who sometimes visited here . Local folk stayed away , citing weird sounds and indistinct shapes glimpsed moving through buildings thick with brush .
Tali al - Jasmini Tali al - Jasmini was a janni inhabiting the Lost City of Ubar within the High Desert of Zakhara in 1367 DR . Description . Even among the widely attractive jann , Tali was considered to be quite beautiful . Personality . Tali was a goal - driven individual who was eager to please her supervisor , Farad al - Meisal , though he barely took notice of her . Activities . Tali assisted the Vizier of Ubar , Farad , in his duties .
Tu ' uua ' col Tu ' uua ' col was a dukar of the Order of Kupav . History . Born in 1313 DR Tu ' uua ' col was trained as dukar by Qos and others in Qatoris and sent as secret agent in merfolk territories . There around 1349 DR he managed to save the life of Vhaemas against a pod of shark s and sahuagin . Despite objection of the king Ator IX and of the court Vhaemas and Tu ' uua ' col became blood brothers and the shalarin acted as advisor for Vhaemas and wizard tutor for the many royal princelings . During the Twelfth Serôs War Tu ' uua ' col was one of the key player in the forging of the Nantarn Alliance in marpenoth of 1369 DR finally revealing his allegiance to the considered lost dukars . Personality . Tu ' uua ' col was a man of word , he considered above all the vows he had forged with Vhaemas and with his dukar leader Gayar . He truly wanted that merfoks can finally use wizard magic . Col always kept an eye to Arina , that he stated consider to be the Chosen Star , as Qos prophesied and a key component in restoring the lost Order of Jhimari . Relationship . Truly Col considered Vhaemas his best friend .
Yegor Yegor was the leader of a cell of the Cult of the Black Earth in the Moonsea . History . Yegor led an earth cultist cell in the Moonsea ; they acted as minor pirates until 1491 DR . That year , they were tasked with taking the elemental codex from Furgis Boltsmelter . Yegor ' s minions tried many times to take it but were always defeated . At last , Yegor himself led a last group of cultists against Furgis and / or his adventuring party bodyguards , who were talking with the drow wizard Murssvayas Dhuurniv , but they were defeated and Yegor killed .
Red tear Red Tears , also known as Tempus ' weeping or Tempus ' s weeping , were gemstones found only in the Realms in deep mines or anywhere old stone had been exposed by erosion , mining , or rockfall . Description . Red tears were teardrop - shaped crystals with a glossy surface , vividly colored fiery orange , cherry red , or blood crimson . Legends say they were the tears of lovers left behind after their sweethearts perished in battle , stained by the blood of the fallen . A typical specimen had a base value of 1 , 000 gp . Powers . These gem stones served as a substitute for all material components used in any healing spell that didn ' t require specific construction . Powdered red tear was an ingredient for making the magic ink for creating scrolls of spells that mended broken objects . History . The church of Tempus believed that their deity appeared during the Time of Troubles in both Battledale and the Fields of the Dead , but which occurred first has not been established . What is known is the Foehammer journeyed across four famous battlefields , using or creating a circular chain of one - way " portals " , and leaving a trail of red tears behind him to mark the path he took . If they were real gems , they have long since been collected or stolen . What remained behind were actually illusions of Tempus ' s weepings , only visible to those who successfully met the challenges at each stop along the trail .
Tarnheel Embuirhan Tarnheel Embuirhan was the tyrant of Mintarn and was reputed to be one of the best swordsmen of the Realms . History . Tarnheel was intrigued when the " Sea Sprite " of Captain Deudermont arrived in Mintarn in search of information about the mythical isle of Caerwich because he knew that Drizzt Do ' Urden was onboard . Drizzt was considered by many the best swordsman in the Realms and Tarnheel wanted this title . He thought this was the perfect occasion to decide the matter . Thus Tarnheel sent his ambassador , Dunkin Tallmast , offering goods and information in exchange for a duel between Tarnheel and Drizzt . Drizzt accepted the offer and confronted Tarnheel in a secret fight . Nobody officially knew the result of the duel but when Drizzt later spoke with Catti - brie , he gave clues that he had easily won .
Abeiran Underdark The Abeiran Underdark was the equivalent of Toril ' s Underdark on the world of Abeir . Other than it was inhabited by drow and mysterious monsters , nothing more was known about this region . A portion of the Abeiran Underdark was transported to Toril alongside Laerakond during the Blue Breath of Change .
Mount Ulaarn Mount Ulaarn was a peak in the central Alimir Mountains . Description . This mountain was located in the central Alimirs between Mounts Kahdas and Phevos . It was famous for being the site of Azure Falls , the start of the Maridflow . History . 7 , 000 years before the late fourteenth century DR , two marid s , Haj and Luar , were slain here , and their deaths caused a rift in Mount Ulaarn that led to the formation of the falls .
Moonstalker Moonstalkers are shifter s who have a closer bond with their lycanthropic ancestors . They assault their enemies using bone - chilling howls and feral instincts . Also , they have the ability to take the form of a wolf or a tiger , depending on what kind of shifter they are .
Howling Mountains The Howling Mountains were a vast range of mountains located in northern Returned Abeir . The nations of Fimbrul and Relmaur were located within its mountains . Most of the forbidden primordial cults of Returned Abeir operated out in the Howling Mountains . Geographical features . The Howling Mountain range was a wasteland region composed of snow capped mountains , deep chasms and hidden valleys ravaged by terrible blizzards and storms that prevent even dragon s to fly in winter , or giant fog clouds capable to block all vision and distort sounds in summer . The mountains were so vast and maze - like that even primordials could hide in its ranges without fear of being spotted . The hidden high valleys within the mountains were full of oni and their orc s servants , as well as game such as boar s and elk s . Below the Howling Mountains mighty peaks were located giant cavern networks full of meltwater rivers and lakes where most living things in Fimbrul and Relmaur dwelt . Its caverns hold the richest known veins of raw metal ores and gem stones in all of Abeir , and later , in all of Toril as well . History . After the War of Fang and Talon , most of the surviving primordials of Abeir went to the Howling Mountains to hide from the wrath of their dragon steeds , and eventually entered into a comma - like sleep .
Cythandria Cythandria was a female half - elf wizard and a member of the Iron Throne during the iron crisis . History . After the death of Tamoko , Cythandria became the lover of Sarevok Anchev in order to rise through the ranks . She confronted Gorion ' s Ward at the top of the Iron Throne headquarters .
Serpent lord Serpent lords were reptiles that lived in the hills and ancient ruins of Zakhara . Description . These creatures resembled giant white cobras with human faces that smiled frequently . Combat . These creatures were healers and scholars and reluctant to enter combat . Four giant constrictor snakes were around them at all times , and usually more giant venomous snakes and spitting cobras attended them as well . All of these snakes would fight to the death to defend their king or queen . Serpent lords could turn undead and cast a wide range of clerical spell s . They were also highly resistant to magic . When magic failed , a serpent lord could constrict up to eight man - sized creatures at once , crushing them with its massive body . Habitat / Society . Serpent lords lived in large caves secluded in the wild . These creatures served as the lords of all snakes within twenty miles ( 32 km ) of their lair . A wide array of snakes served as their defenders during times of crisis . Serpent lords preferred eating cooked meat , and anyone bringing cooked offerings to them was looked upon favorably . Many sought them out because of their healing powers . Gifts and treasure were often given as charity for a serpent lord ’ s healing magic , accumulating over the years into an impressive hoard of treasure . Worthy visitors could be given a quest and rewarded with a powerful magical item if they succeeded . Ecology . These creatures championed snakes in the wild . Nearly all of their time was devoted to practicing their healing arts . Powerful potions and poisons could be made from the brain of a serpent lord . The left half of the brain could be used for elixirs of life and potions of longevity , and the right half for poisons .
Chakram A chakram was a small throwing disk . Description . A typical chakram was a metal ( often steel ) disk from five inches ( 13 centimeters ) to a foot ( 30 centimeters ) in radius with a sharpened outer edge and a rounded inner edge . They usually weighed between one half and two pounds ( one kilogram ) . They were oven covered in intricate engravings . The cost to purchase a chakram varied from one to fifteen gold piece s . Usage . A chakram was thrown much like a discus . Notable Users . The chakram was the favored weapon of priests of the goddess Shar . She was said to carry a magical chakram called the " Disk of Night " . The deity Tyche also favored the chakram .
Darkflow River The Darkflow River , or simply the Darkflow , was a short river in the Vast Swamp that formed part of the border between Cormyr and Sembia in the east . Geography . The source of the Darkflow lay in the heart of the Vast Swamp , being fed by the marsh - water itself , and it flowed south into the Lake of Dragons . The regular rains over the Vast Swamp caused the Darkflow to swell and flood the lands beside it . Description . The river was wide and flowed only sluggishly . As the name suggested , the water was so dark that it was described as " inky " . This was a result of sediment , filth , and pollution in the Vast Swamp — the water was not filtered or cleaned as would happen in a natural marsh . As a result , the river - water was foul and stinking . Fauna . The river was home to countless dangerous creatures . Activities . Lizardmen dwelling in the Vast Swamp sometimes ventured down the Darkflow to raid villages . History . The village of Battlerise , which stood on the west bank of the Darkflow River , was once beset by lizardmen from the river and monsters emerging from the Vast Swamp . Long before the 1360s DR , its population had plummeted .
Ashdra Ashdra was a drow in the Doomvault dungeon in 1486 DR . History . Ashdra was one of the many Chosen captured by the Red Wizards of Thay and transported to the Doomvault dungeon for experiments . More specifically , she was the chosen of Ibrandul , a god long believed dead . Ashdra was freed from his chains by the heroes of Daggerford .
Wheel of bones Wheel of bones was a divine magic spell available to specialty priest s and other followers of Eldath , the Green Goddess . It created a whirling weapon of bone fragments around one appendage of the caster that could be used as both a melee weapon and a ranged weapon . Effects . When cast , a halo of bone fragments formed around the chosen limb of the caster , spinning rapidly like a circular saw blade for five minutes ( longer for more experienced casters ) or until the caster willed the spell to end , whichever came first . The " wheel of bones " made a slashing melee weapon that the caster could wield at his or her normal skill level . In addition , the caster could fire a random number of bone shards ( maximum of three per use ) at a chosen target with a very high level of skill for a small amount of damage . The target of flung fragments did not have to be the same as the melee target , and the caster could choose either attack form , or use both at the same time . The ranged attack was similar to that of a short bow with no penalty or bonus for targets at point blank range . The caster of " wheel of bones " was not harmed in any way by the spinning bone shards , even if they ricocheted and struck the caster . If the caster attempted to hold or grasp anything with the appendage anchoring the " wheel " , or if he or she cast another spell , then " wheel of bones " ended and the fragments faded away immediately . Components . In addition to verbal and somatic components , this spell required at least two bones or bone fragments of any kind . Users . Peacemen and peacewomen of Eldath could only use this spell for non - aggressive purposes or self - defense .
The Legend of Drizzt : The Crystal Shard ( graphic novel ) The Legend of Drizzt : The Crystal Shard ( original title : Forgotten Realms : The Legend of Drizzt , Volume 4 : The Crystal Shard ) is the graphic novel version of R . A . Salvatore ' s novel " The Crystal Shard " . It was originally published in three parts : " The Legend of Drizzt : The Crystal Shard " # 1 – 3 .
Spectorial Spectorial was a mage and a friend of the warrior hero Rigar Trueblood . As he lay on his deathbed , Rigar Trueblood begged Spectorial to preserve his skill and fortitude in battle . Although reluctant , Spectorial acceded and extracted these qualities from Rigar ' s soul , placing them into the " pale green ioun stone " so that others might benefit from them .
Wind shadow Wind shadow was a spell unique to Zakhara , the Land of Fate . Effects . This spell caused the target to assume a nearly weightless , translucent form that was capable of gliding on a breeze . Strong gales slowed any target attempting to move while under the influence of this spell . The target could not speak out loud until the spell ended . Components . This spell required a piece of silk or gossamer to cast .
Blade banshee Blade banshees are eladrin ranger s trained in the art of wielding enchanted longsword s with another melee weapon . The rangers channel their innately magic al nature into the blade s they wield , making them deadly foes with a terrifying bond with their very weapons . The enchanted sword they wield sings in a ghostly voice , shrieking with each blow the blade banshee delivers and striking fear into the eladrin ' s foes . Culture . Because eladrin originated in the Feywild much of their approach to combat and life in general seems almost artistic , be their methods good or evil . As a result , it is little surprise than that blade banshees treat their swordplay as a practice as deserving of delicate precision and creativity as painting or music . Both the traditions of the bladesinger and the blade banshee emerged from this philosophy . In the case of the blade banshee , eladrin are taught to channel their very essence into the blades they wield , particularly the traditional weapon of the eladrin race , the longsword . The longswords so enchanted have a special beauty to them . These blades vibrate and hum with a strange , ethereal energy and with the proper training eladrin are taught how to wield these blades to the music of their soul . This song varies in tune based upon the emotions of the eladrin wielding it . For example , while the blades are known for the terrifying wail that earns them and their wielders their name the song of a blade banshee ' s sword may also sound soothing , often when the eladrin in question is acting out of gentleness or friendship , or simply like an ambient buzz . Abilities . Though blade banshees are not true arcane spellcaster s many of their abilities seem semi - magical in nature and it is their innate talent for arcane magic which allows them to infuse their blades with such unworldly power . Blade banshees use this in a variety of ways , though early on they are taught to use the very sound of their blades as a weapon , focused through their willpower . With additional training blade banshees learn to do this more often . The blades which blade banshees wield are also disruptive in nature , clouding an enemy ' s ability to perceive so as to make their attacks less accurate . Because blade banshees do not use arcane magic but rather enhance their own natural abilities , channeling them through their enchanted blades the powers wielded by blade banshees are technically exploit s and not spell s , though in many ways they act in a way that seems arcane . The exploits are focused around the use of the singing blades wielded by blade banshees , either for harm or for the purpose of healing . " Steel scream " is the most straightforward of the exploits , using the terrifying wail of the blade banshee ' s blades to deal sonic damage to enemies . " Mind - bending blades " , a more advanced exploit , relies instead on an enchanting harmony to ensnare the minds of foes while " soothing reverberation " is instead used to soothe the nerves of allies so they can fight yet more .
Danactar the High Artificer The heart of Gond ' s church is the High Holy Crafthouse of Inspiration in the city of Illul in Lantan . This monastery is run by Danactar the High Artificer , Most Holy Servant of Gond . Danactar is the highest ranking mortal cleric of Gond ; he is the supreme voice in ecclesiastical matters and he serves in Lantan ' s ruling council , the Ayrorch . The church of Gond consists mostly of wandering clerics who travel from settlement to settlement , finding work as artisans and engineers . Settling in one area is only encouraged in centers for innovation that warrant constant observation , such as Zhentil Keep , Waterdeep , Athkatla , and Suzail . The church encourages wealth , as it demonstrates the benefits of following Gond . As they travel , clerics take samples of any inventions they discover and assist innovators they encounter , filing regular reports to their superiors .
Vodos Vodos was the great triton architect who planned the Sharksbane Wall . History . Vodos was a very ancient triton born possibly in - 11000 DR . He was old at the time of the rise of Aryselmalyr . A devout priest of Persana , under his goddess ' s inspiration , he erected the early garrisons of the Sharksteeth Mounts and planned and possibly built the Sharksbane Wall . Vodos ' s death was surrounded by mystery . In - 10400 DR , when very old , he went into the Trench of Lopok and nobody saw him again . Many believed he had chosen Lopok as his resting place but this was only speculation .
Vierna Do ' Urden Vierna Do ' Urden was a drow priestess of Lolth of House Do ' Urden in Menzoberranzan . She raised her younger brother , Drizzt Do ' Urden , in his early years . Personality . Because of the drow acceptance of harsh practices , Vierna used violence as part of her motivation in teaching her brother Drizzt his part as a male in drow society . However , she also used violence very sparingly and only when Drizzt did something wrong , whereas her sisters used violence for their own enjoyment . She tried to instill in him the mindset of unquestioning respect and obedience to and reverence of their Matron Mother . Vierna showed sadness when her father , Zaknafein , was sacrificed to Lolth , and showed genuine interest when Drizzt ' s whereabouts in the Underdark were reported . It was speculated that she embraced Lloth ' s teachings because she had nothing else , and perhaps if she had gone with Drizzt earlier in life , she might have turned out differently . History . House Do ' Urden . Born in 1213 DR , Vierna was the second daughter of Matron Malice , sired by Zaknafein Do ' Urden and the full - blooded sister of Drizzt . After 1297 DR , she reluctantly took the task given to her by her mother to educate and tend the young Drizzt during his early years in House Do ' Urden . After Drizzt entered the Academy , Vierna became a high priestess and began teaching as an instructor at Arach - Tinilith . She spent only a few years there , as she was called back to strengthen her house . Vierna survived the destruction of House Do ' Urden in 1339 DR . Bregan D ' aerthe . Prior to 1357 DR , Vierna joined forces with Jarlaxle and her half - brother Dinin of Bregan D ' aerthe in order to follow her obsessive desire to kill Drizzt . She lived with Bregan D ' aerthe during that time as its sole female member , known as Noamuth Lil ( " The Wanderder " ) . In her search for Drizzt in 1357 DR , Vierna turned her brother Dinin into a drider because he doubted her . Soon after , Vierna was killed by Drizzt when his scimitar plunged into her chest . In the moments before she died , she forsook Lolth .
Duke A duke ( male ) or duchess ( female ) was a title for a member of a nobility , typically ranking just below a ruling monarch or reigning as a monarch in their own right . The traditional territory controlled by a duke or duchess was called a " duchy " .