naist-nlp/zeshel huggingface dataset:
Erevan Ilesere Erevan Ilesere ( air - eh - van illeh - seer ) was the elven god of mischief and rogue s . Having lost power in the Spellplague , he became an exarch of Corellon . His titles included the Trickster and the Chameleon . Clergy . The Erevanian cleric s dressed in black leather armor with leather caps , and never worshiped him in the same place twice . Holy days and rituals . Erevan ' s holy day s were on the eclipses , and his faithful sacrificed stolen treasures to him whenever they felt it was appropriate .
Thoon Thoon was perhaps a deity or some other entity which was venerated by a specific group of mind flayer s , or it could have been a guiding philosophy just as well . Worshipers . The mind flayers traveled the Underdark , where they spread the philosophy of Thoon . Along the way , they search for a mysterious substance they call quintessence which could be found in creatures as well as in raw materials . Thoon disciples had access to the Evil domain , War domain and wielded heavy flail s . History . Not long after the last arrival of an avatar of Ilsensine in Oryndoll , some mind flayers of the Loretaker journeyed to the Cavern of Thought in the Deep Caverns . There was no record if they arrived there or went to some other place , such as the Far Realm . When they came back to Oryndoll , they proclaimed the belief in Thoon - a doctrine for which they were outcast by the clergy of Ilsensine .
Pack runner A pack runner is a beastmaster ranger who has chosen to focus his or her connection with the wild through their bond with a canine such as a wolf or jackal . These pack runners form bonds solely with companions of the canine variety , building upon the long history of friendship between canines and humanoid s . So connected is the pack runner and his or her canine friend , that their minds can often seem as one , as the ranger takes on doglike characteristics while their feral friend becomes more and more like a sentient creature . Culture . Pack runners have no single culture with which they are aligned . Rather , it seems that humanoids in general are naturally drawn to canines , seeking animal companions that are both cunning and social . Canines , and wolves in particular , seem to fit this trait exceptionally well and there is strong evidence to suggest humanoids and canines have worked alongside one another since before the beginning of civilization . This line of thought is furthered by the fact that virtually all humanoid races , from eladrin to goblin s , have a tradition of domesticating doglike pets . Legends also suggest that canines may have , on occasion , reversed the role between themselves and humanoids , raising humanoid children as their own . While these tales are more or less unprovable , it is true that the bond between a pack runner and their " pet " is more like a bond between close siblings rather than between master and slave , even if the bond is based in mind or spirit rather than blood . Gradually , a pack runner and his or her beast become acutely aware of one another ' s mental processes , affecting one another deeply . A pack runner acquires doglike characteristics , tending to think of themselves and their companion as a single unit within the larger pack of friends , family , and mutual allies . Likewise , the dog or doglike beast that follows them becomes both more intelligent and more self - aware , almost to the point of sentience . Abilities . Pack runners are perhaps closer to the wild than most rangers and evoke this feral nature in their abilities . Pack runners and their companions become preternaturally aware of one another , sensing each other ' s presence . As a result , they can move with a great amount of coordination , instinctually falling into step with one another ' s maneuvers , making them dangerous combatants . Pack runners , as their name implies , also learn how to move quickly through the wilderness , so as to keep up with their feral allies , which when applied in combat allows them an unusual degree of maneuverability . Pack runner exploit s are similar in nature , building upon the seamless teamwork between humanoid and canine . " Pack runner assault " , for instance , is a technique in which the pack runner distracts a foe while their ally moves around and strikes from the flank . " Wolfskin " , less offensive , is a technique learned by pack runners to blend in with their surroundings , while simultaneously moving more quickly .
Vampiric dragon A vampiric dragon was a type of undead dragon with vampirism . It was created when another vampiric dragon fully drained the life energy from a living dragon . They desired only evil and death , and were fond of spreading tales of their treasure to lure unwitting adventurers to feed upon . Vampiric dragons were also capable of creating vampire spawn from the victims of their blood drain or energy Drain abilities . if the victim was an adult dragon , it rose as another vampiric dragon within a matter of days , while younger dragons instead rose as mindless zombie dragons . Vampiric dragons shared many traits with non - draconic vampire s : they sustained themselves by feeding on the blood of living creatures , they cast neither shadows nor reflections , and they could turn themselves to mist . While normal vampires were anchored to their coffins , a vampiric dragon was anchored to its hoard . Like other vampires , vampiric dragons had a weakness to sunlight . Unlike ordinary vampires , however , vampiric dragons could survive exposure to direct sunlight for a time ; they were instead weakened and slowed , though if they did not quickly find shelter they would be destroyed . Vampiric dragons could also be destroyed by a stake through the heart , though their immense size required a very big stake . Unlike other vampires , vampiric dragons suffered no ill effects from crossing or being immersed in running water , nor were they repelled by garlic or mirrors . Though they still could not enter a home without an invitation , there was nothing stopping them from simply destroying the home and picking through the ruins for treasure or prey .
Warblade ( weapon ) The Warblade ( also known as the Noble Warrior ' s Blade , or Ary ' Velahr ' Kerym in Elven ) , was one of three Elfblade s created in ancient Cormanthyr to help the elves establish a ruling family . The Warblade was used to name the Arms - Major , the Defender by Arm , as the wielder is called . The barer of the Warblade was responsible for the primary armed forces of the realm at large , known as the Akh ' Velahr . History . The Warblade was created by Elven High Magic alongside its mates , the Artblade and the Rulers ' Blade in - 4000 DR , at the behest of the ill Coronal of Jhyrennstar , Oacenth , who desired the magical swords to determine the rulers of the united tribes and the new nation of Cormanthyr . Later , in - 331 DR , Lord Orym Hawksong fell in battle at the siege of the Twisted Tower , but not before the Warblade suddenly sprang up and defended him for a time , before being paralyzed by drow magics . The body of the hero and the blade were stolen into the darkness , thereafter sought by more than a hundred elves fruitlessly . After its loss , the Arms - Majors have instead wielded Moonblades or one of the six Baneblades created by the human wizard Demron . In 500 DR , the elven noble and bladesinger Josidiah Starym embarked on a famous quest to retrieve the Warblade from the Twisted Tower with a band of his adventuring friends . He returned in 674 DR not with the Warblade , but with the Artblade instead . For a time , the Warblade was rumoured to be in a secret vault beneath a temple of Lolth in the ruins of Maerimydra , in the Underdark . However , near the end of 1374 DR , the elf Ilsevele Miritar was alerted by ancient wards that the Warblade had surfaced to the Realms Above , somewhere near the Twisted Tower . Characteristics . The Warblade , like others of its type , shares some common characteristics with its kin ( see Elfblade ) , but also has its own special powers , described here . This sword constantly shines like silver and remains perfectly reflective despite any use . The sword and its hilt ( as well as the wielder ' s hand ) are constantly bathed in blue and silver harmless flames . Visible at the the seat of the blade is an elven rune meaning " weapon " . The characteristics of the weapons were revised in the 3rd edition of Dungeons and Dragons as follows .
Guecubu A guecubu resembles a mass of vapor , and is born from dreamstuff tainted by evil . Guecubus can possess and control the body of sleeping humanoids . Once they are in control , they ' ride ' silently , letting their victim go about his or her business . At some point they take control and lash out , trying to spread death and murder – particularly the victim ' s family and friends . Sometimes the guecubu will conceal its actions even from the victim , letting them believe that they are cursed or jinxed . Guecubus believe that killings form some sort of pattern , and enough spilled blood will eventually reveal the meaning of creation in this pattern . They rarely form groups with other guecubus , preferring to remain hidden and anonymous . However , many of them can be found in the Dreaming Gulf ( 230th layer of the Abyss ) , where they are created spontaneously from the raw , churning chaos of dreams . The " Demonomicon of Iggwilv " speculates that each breed of loumara evolved from the dreams of a different dead god , and that their natures are a corruption of that god ' s portfolio . The guecubus from those of a god of law and peace
Azad the Free Azad the Free was a former champion gladiator from Calimport who led a slave revolt and escaped into eastern Tethyr where he founded the Island of the Free on an earthmote . Azad was tricked by the Pasha of Calimport , Marod el Arhapan , into killing the Pasha ' s wife in the arena . After this , the Pasha made Azad a household slave whose primary job was to read bedtime stories to the Pasha ' s son Cephas . When Azad escaped Calimport , he abducted young Cephas who he trained as a gladiator to fight in the island ' s arena . Azad continued to read stories from the " Founding Stories of Calimshan " to Cephas from time to time prior to Cephas ' escape . When Cephas returned to the Island of the Free after killing his father and destroying his palace he confronted Azad and forced him to explain the circumstances of his mother ' s death . Equipment . Azad used a great two - headed flail in the arena which he later gave to Cephas .
Morvar Morvar was a large city in Durpar in the Shining Lands in 1367 DR . Geography . Morvar was located along the west bank of the River Lesh where it emptied into the Golden Water in eastern Durpar near the base of the Gryphon Mountains . Description . Morvar was filled with smithies and weaving warehouses . All cotton grown south of the Ajmer Forest was brought to Morvar for production . Additonally , lumber from the forest made its way here as well . Inhabitants . Morvar had of population of 20 , 000 , including the most racially mixed blend of inhabitants in any city of the Shining Lands . The city had strong trade relationships with the Ulgarthian city of Surbar across the Golden Water .
Gingrid Gingrid was a strange follower of Myrkul who lived in the Underchasm in 1486 DR . History . Gingrid resided in a castle in Underchasm , just above the earth primordial Grumbar ' s temple , waiting for a sign from her presumed - lost god . In 1486 DR , she met a group of Chosen : Arietta Seasilver , follower of Siamorphe ; Malik el Sami , follower of Cyric ; Joelle Emmeline , follower of Sune ; and Kleef Kenric , paladin follower of the dead god Helm . Gingrid helped them , telling them how to get down to the temple .
Losvius Longnose Losvius Longnose was a teamster on the Sword Coast just before the Tyranny of Dragons . Personality . Losvius ' s surname derived not from his big nose but from his overpowering thirst for gossip about other people . Losvius was fixated on uncovering others ' embarrassing secrets . History . Around 1489 DR , Losvius acted as a teamster for a great caravan that , unknown to him , was full of Cult of the Dragon agents transporting treasures for the Hoard of the Dragon Queen .
Dura al - Mustasib Dura al - Mustasib lived in Iris Well Spring in the Hordelands during the mid – 14th century DR . Relationships . Dura was the daughter of Atabeg Ali al - Mustasib , an exiled regent of Semphar . She became a concubine of Prince Hubadai of the Tuigan horde . She bore him two sons .
Daitya Daitya was the stone giant ruler of the Lodge of Faces . History . During the Rage of Demons of 1491 DR , Daitya and all her fellows succumbed to the " faerzress " - infected madness caused by the Purple Statue . Daitya became obsessed with carving a perfect replica of the Purple Statue .
Lords of the Golden Hills The Lords of the Golden Hills was the collective name given to the gnome pantheon . It consisted of the gnomish god s that resided on the plane of the Golden Hills , and Urdlen . The pantheon , led by Garl Glittergold , consisted of : Legends speak of the existence of several goddesses in the gnomish pantheon , but their stories are long lost to history . There was a tradition among gnomish youth to claim divine inspiration to go in search of the Ladies of the Golden Hills , rather than admit that adventure was calling them to leave their close - knit gnomish families .
Revenant Revenants were undead creatures that would rise from the dead to hunt down and slay their killers with an unwavering zeal . Description . Appearing as decayed and emaciated versions of their once - living selves , revenants typically had open festering wounds and drawn , clammy skin covering their flesh . Ordinarily , revenants had lifeless eyes but when faced with their murderers their eyes would flare with an unnatural light . A revenant possessed greater physical strength and a stronger force of personality than they did in life . Along with the usual differences between the undead and the living , revenants were also impervious to the effects of acid , gases , cold , electricity and polymorph ing . Accompanied by their resistance to non - magic al weapons , this all made revenants particularly tough physically . The " lifespan " of a revenant lasted only until they slayed their killer or killers , or about half a year , whichever came first . After succeeding in its mission of revenge , the revenant crumbled to dust . As long as its task remained unfinished , the revenant slowly decayed and would finally fall apart after about six months . In either case , the restless spirit animating the corpse was able to move on to the appointed afterlife . Abilities . Revenants were single - minded in the pursuit of their killers and although they had a number of resistances and abilities they were especially potent against their murderers . In addition , they still retained all the powers , experience , and special qualities they once had in life . Psychology . Revenants had an unrelenting desire for revenge against their killers , almost to the point of ignoring anyone else who was not involved in their murder . This desire for vengeance sometimes spread to accomplices involved in the murder , but they tended to be less important than their primary target . Society . Although revenants typically had no society or shared purpose , gnomes seemed to be especially likely to be hunted by revenants . History . On Marpenoth 2 1372 DR , Irae T ' sarran began research on her " great revenance " spell that could potentially raise an army of thousands of revenants under her control .
Rot grub A rot grub is a 1 inch long grub that eats rotting organic material . They are often found in the bark of treant s in the forest of Cormanthor where they help to combat the tube wilt by eating the rotten wood and the fungal infection that causes it . Outside of Cormanthor , they are most often found in piles of offal or dung , attracted by movement , they will burrow into the nearest moving object and eat whatever they can . If the victim is quick , the problem can be treated with fire or by cutting them out with a blade . If not , a " remove disease " spell will get rid of them before they reach the victim ' s heart .
Galgast Galgast was the ulitharid leader of the Sept of Ill ' Ghact in 1479 DR . History . Galgast originated from a drow host of House Oblodra in 1358 DR and the psionic powers of his host permitted the birth of an ulitharid . Later in the same year , Methil El - Viddenvelp disappeared in the wake of the drow defeat in the assault on Mithral Hall . It was only natural that Galgast assumed the leadership of the Sept , which he led from that point on . Personality . Galgast considered himself the natural leader of his fellows and used them as subordinates , and this was true : in illithid society , only the elder brain was more revered than an ulitharid . He inherited the will of Methil and was determined to finish his work of creating a new elder brain .
Strog Thunderblade Strog Thunderblade was the military leader of Goldenfields sometime after the War of the Silver Marches . Activities . Strog was the leader of the military force of Goldenfields . However , thanks to all the local good foods and beer , he became very lazy , waking up late in the morning and falling asleep very early . Personality . Strog was an easygoing individual , loved by the abbot Ellardin Darovik for this reason .
Heliodor Heliodor was a variety of and considered a precious stone for jewelry and ornamentation . It has some magical uses as well . Description . Heliodor had a deep yellow hue with tints from greenish yellow to reddish yellow and yielded medium to large facet - cut gems . A typical specimen had a base value of 500 gp . Powers . Heliodor gems could be substituted for other naturally - occurring material components ( " i . e . " , those that did not require manufacturing or special construction ) in all priest spells of the sun sphere . Crushed heliodor was a required reagent when forging a " sun blade " .
Dispel chaos Dispel chaos was an abjuration spell that worked exactly like " dispel evil " except it affected chaotic spells and creatures instead of evil ones . Effects . The effects of this spell were the same as " dispel evil " except the aura surrounding the spellcaster was a solid , unwavering blue and made of lawful energy . Components . Verbal and somatic components were required to cast this spell plus the caster ' s ( un ) holy symbol or divine focus .
Tyrda Q ' Helvor Tyrda Q ' Helvor was Pommarch on the Council of Six in Amn from 1362 DR , the Lady of House Q ' Helvor from 1359 DR , and the first woman on the council . History . She was only the head of a moderately successful family of pottery merchants from Esmeltaran before being chosen by the Iltarch for an empty position in the council . Relationships . Very secretly , Tyrda was an able wizard and Rhinnom Dannihyr , having discovered her secret through the Shadow Thieves , planned to use Tyrda as a secret weapon against the Cowled Wizards in a time of need . She eventually agreed with Dannihyr ' s plan only because her position in the council greatly advantaged her businesses . Personality . Tyrda was trained by her father to trust only herself and moneys and suspected of everything .
Unleash monolith Unleash monolith was a spell unique to Zakhara , the Land of Fate . Effects . This was an elemental summoning spell that brought an elemental creature to the Prime Material Plane . The monolith was barely sentient and composed of one of the four elements depending on the components supplied . These monoliths were much stronger than regular elementals and were capable of destroying nearly anything in their path . In order to open the interplanar gate to summon these creatures , the wizard needed to spend a full day carefully meditating and chanting . The wizard could not be interrupted by anything during this time , nor could they stop to eat , sleep , or drink . The stress of casting this spell sometimes overwhelmed wizards with weaker constitution , resulting in their collapse of even death . Once summoned , an elemental monolith was uncontrollable . Spells that banished or controlled regular elementals had no effect on them . They sought to destroy as much of their surroundings as possible for the duration of the spell . Components . This spell required different components to cast depending on the type of monolith summoned . " Sand monoliths " required huge amounts of sand or loose dust . " Flame monoliths " required a large amount of fire . A burning building would suffice . " Wind monoliths " required a large amount of moving air . A storm front or hurricane was a reliable source . " Sea monoliths " required enough water to fill a small lake .
Lac Dinneshere Lac Dinneshere was one of the three lakes of Icewind Dale in the Frozenfar of the Sword Coast North that the Ten Towns clustered around . Geography . Most of the shoreline of Lac Dinneshere was rocky bluffs and barren tundra . All year round , the waters of Lac Dinneshere were cold enough to kill in minutes anyone entering the lake . Inhabitants . Lac Dinneshere was one of three known places where the knucklehead trout live , the other two being the lake of Maer Dualdon and Redwaters .
Tchandrae Euinwood Tchandrae Euinwood was a girl with strange powers in Kheldell in 1370 DR . She possessed unusual powers : simply by touching an item , Tchandarae would know things about it , similarly to the " legend lore " spell . She was examined by Elminster Aumar in person , who said her powers had no clear origin but he was sure she was blessed by Mystra .
Almari bint - Kafira Almari bint - Kafira , or the Shark of Suq Bay , was a notorious Zakharan pirate in 1367 DR . She flew under a flag depicting a black hammerhead shark on a sea - green background . The sight of this flag was enough for most ships to strike their colors because of a unique deal that Almari offered . Activities . Almari ' s pirate fleet consisted of five vessels — two galleon s and three . Over 400 corsairs manned these vessels . Unique compared to other pirates who favored absolute butchery , Almari preferred to rob a ship and let it go so she could rob it again in the future . Merchants sailing on Suq Bay knew that if they struck their colors and gave Almari a third of their cargo , then they would be allowed to continue their journey unmolested . Any ship offering resistance was rightly obliterated to the last man . History . Almari ' s flag used to depict a shark jumping a ship , but poor artwork made the shark appear more like a dolphin . One brave ajami named Michal Bluestar taunted her by calling her the " Dread Porpoise . " Almari was impressed with his bravery and offered to spare the wizard ' s life if he promised to make her a new flag . Michal accepted the bargain and ultimately joined Almari as a member of her crew . Possessions . The " Leap for the Throat " was Almari ' s flagship . She communicated with the captains of the other ships in her fleet with message ring s so they could coordinate their attacks and surround targets . Rumors and Legends . Almari was an agent for Prince Tannous al - Assad . The two communicated via a mirror of mental prowess held by one of her mages .
Volshur Volshur the Crooked was a priest of Ilmater , of the 3rd century DR , who held the title " Exalted Servant " and helped create the legendary sword " Dornavver " , the " Demonbane " . History . To counter the growing spread of evil under the Shoon Imperium and a plethora of evil artifacts fashioned at the time , the Church of Ilmater sought a weapon to combat such evil . To this end , the sword " Dornavver " was completed in the Year of the Wrath Sword , 275 DR . On the night of the Feast of the Moon that same year , Volshur , along with Archsufferer Irmakul " Bloodthews " , Revered Brother Filithan and other senior clergy of Ilmater , took the sword and gathered at Allyn ' s Anvil in the Alimir Mountains east of Calimshan . There they conducted a holy ritual in which their impassioned prayers and howls of suffering enchanted the sword . These events were documented in the tome " Relics of the Righteous " .