Feature Drive The Feature Drive is a gameplay element in " Theatrhythm Final Fantasy " and " Theatrhythm Final Fantasy Curtain Call " . Mechanics . " Theatrhythm Final Fantasy " . If the player has any items or abilities equipped on their party , the Feature Drive is enabled ; otherwise , it is disabled ( " Stoic Mode " ) . If the player is in Stoic Mode , during the progression of a score , a series of trigger s in the score is replaced by silver triggers ; this section is the " Feature Zone " . Adequate performance on the Feature Zone diverts the player into the Feature Drive ; otherwise , the player continues on the remainder of the score ' s normal triggers for the span of the Feature Drive . Both the Feature Zone and Feature Drive are marked on the progress bar at the bottom of the screen , indicated by colored portions of the bar . With the Feature Drive active , the maximum number of points possible for a score is 7 , 999 , 999 ( which ranks S ) if the player achieves All Critical . SSS rank ( 9 , 999 , 999 points ) is only achievable by removing all abilities and items from the party , and thus receiving the two million point Stoic Bonus in addition to a 7 , 999 , 999 point All Critical . In order to fill the Critical Chart for a score , all triggers in both the Stoic branch and the Feature Drive branch must be hit critically at least once , meaning that no Critical Chart can be completed in fewer than two plays through the score . " Theatrhythm Final Fantasy Curtain Call " . Due to the removal of " Stoic Mode " as a gameplay element ( instead , it is a Rhythmia bonus ) , Feature Drive is always enabled . Therefore , the maximum points on a score are always 9 , 999 , 999 , and there is no longer a branch in critical charts , since the Feature Drive is now a standard section of each score . The basic mechanics are otherwise the same as described above for " Theatrhythm " . Feature Drive variants . The Feature Drive itself has gold triggers , and its nature differs depending on the type of score being played . Battle Music Sequence . In BMS scores , the Feature Drive is " Summon Attack " . On successfully entering Feature Drive , a summon will be randomly chosen , and the Feature Drive concludes with the summoned monster attacking the enemy . There are five summons , listed here in order of attack strength : Unlike the other four summons , Bahamut will never be randomly selected to appear in a Feature Drive , and can only be summoned if the party has the Bahamut ' s Magicite item equipped . The other four summons also have corresponding magicites to guarantee their selection if the player successfully enters the Feature Drive . In addition , the Magick Lamp item guarantees a successful summoning ( randomly selected and excluding Bahamut ) even if the player fails the Feature Zone . A trophy is earned by using all five summons , and another for summoning 100 times . Changes in " Curtain Call " . Each character has a specific summon , either one of the above , or the newly added Knights of the Round . Players will enter the Feature Drive summoning sequence regardless of their performance in the Feature Zone ; however , a poor performance results in the weaker Chocobo being summoned instead of the party leader ' s summon . The attack strength of summons goes in the same order as the above list , with the addition of Knights of the Round as the strongest above Bahamut . Field Music Sequence . In FMS scores , the Feature Drive is " Chocobo Dash " , replacing the walking party member with a chocobo of one of four colors ( listed from slowest to fastest ) : red , yellow , black or white . Like Bahamut in BMS scores , the white chocobo can only appear with an item equipped , the Sylkis Greens ( although it can randomly appear by equipping the ability Thoroughbred ) . In addition , Gysahl Greens guarantee a black chocobo , while Tantal Greens guarantee a yellow chocobo . There is no item that summons a red chocobo , meaning it can only appear through random selection . Finally , the Chocobo Feather item guarantees a chocobo being called ( randomly selected and excluding white ) even if the player fails the Feature Zone . Notably , the Feature branch in FMS Critical Charts only contains the Feature Zone , rather than both the Feature Zone and Feature Drive . A trophy is earned by riding all four colors of chocobo , and another for riding chocobos 100 times . Changes in " Curtain Call " . It is no longer possible to fail to call a chocobo in FMS tracks , and no item is required to get a white chocobo ; instead , hitting all Feature Zone triggers critical is the requirement for white . In addition to normal FMS tracks , there are also airship FMS scores , which operate in broadly the same way as normal FMS , except that the triggers come onto the screen at an angled perspective . The Feature Drive for airship tracks is " Boost " , which causes the airship to speed up , shifting the perspective from which the triggers arrive . Event Music Sequence . In EMS scores , the Feature Drive is " Extended Version " , which increases the length of the score with an additional set of triggers . EMS Feature Drives are different to BMS and FMS in that they offer unique content – the full movie playing in the background is only seen in the Extended version . The Pendant item guarantees seeing the Extended Version even if the player fails the Feature Zone . A trophy is earned by viewing all thirteen Extended Versions , and another for watching Extended Versions 100 times . Changes in " Curtain Call " . EMS is the only variant to have no changes in " Curtain Call " , as the Extended Version still requires adequate performance in the Feature Zone .