Druid tactics General tactics . Druids have four main specializations — Balance , Feral , guardian and Restoration — and each leads to radically different play styles and tactics ; however there are some general principles that apply to all druids . Partying . Usually you will be assigned a certain role in a group . If not , it is your job to decide how to best aid your group . But even when you are the main tank keep an eye open for an emergency that requires your other abilities . Raiding . Historically , there was no place for non - Resto druids in end - game raiding . Thankfully , The Burning Crusade added a wide range of possibilities for different specs . Today , druids in the top - tier instances will often be called upon as healers , tanks , or DPS . Ultimately , the choice of build is yours . A large part of a druid ' s raid utility is their adaptability . While a druid may not always be called upon as a primary tank , or damage - dealer , the joy of a druid is that in one raid you may be called on to DPS on one boss , Heal on another , and Main Tank on a third . If you go to an instance with a group or raid , you should bring all of your gear so you can switch roles depending on the raid ' s needs . Druids also possess 3 highly desired abilities : Soloing . For players who have not yet attained access to Outland , it is very strategic to place your hearthstone in the Eastern Kingdoms ( for Horde , Undercity or Kargath ; for Alliance , Ironforge should do ) , since you can easily access Kalimdor through the spell , learned at level 10 . This acts as a second hearthstone . From Moonglade , you can fly for free to Darnassus ( Alliance ) or Thunder Bluff ( Horde ) from the FlightMaster located around ( 44 , 45 ) , in the very southwest corner of the town , Nighthaven . There is also a normal flight path in the south / southwest of the zone with connections to various places ( Darkshore , Felwood , Winterspring ) . This can decrease the amount of time you spend waiting for transport between continents . A method for soloing mobs much stronger than yourself ( such as elites ) , is to simply alternate Starfire with whatever crowd control option is open to you ( backing up after each cast ) , repeating until the mob is dead . While time consuming , this enables a druid of any spec to take out mobs that cannot be soloed head on . When facing a mob much stronger than yourself , it is usually unwise to use Moonfire , as this has a tendency to break crowd control . If both crowd control options work on a particular mob , you must compare the two ; Entangling Roots is less likely to break than Hibernation , and sometimes a druid can squeeze two or three Starfires in before having to recast it . However , if a mob manages to close the gap , Hibernation will prevent it from hitting you , whereas Entangling Roots will not . A smart druid can typically kill anything that can be put to sleep or rooted in place . This tactic should not be Underestimated : In Vanilla wow , the Druid Tier 0 boots ( The Wildheart Boots . ) used to be regularly solo farmed from Mother Smolderweb in Lower Blackrock Spire . It is possible to stealth to her , then kill her using a hibernate / starfire cycle . PvP . General . Druids are very versatile in combat and can therefore approach a fight in many different ways . Healing is very tricky against a smart opponent or a class with spell interrupts . You will often find that against another player you will find most of your abilities useful at various times regardless of talent specialisation — a feral druid will benefit greatly from using Cyclone and healing spells alongside their animal form abilities , and a balance or restoration druid will find Travel Form , Bash and Dash similarly useful . Know whether your opponent is melee or ranged . If melee , such as Warriors and Paladins , you can toy with them with roots and ranged spells . If ranged , like spell casters and Hunters , cast Stomp , Moonfire , and then Entangling Roots . When your opponent has a few hits on you , Stomp if you have one left , Regrowth , Moonfire , switch to Bear form , profit . To perform RAWRbomb , use flight form , fly over your unware target , change to bear form and Feral Charge to player who stands in groud . This will give you valuable suprise - effect , becouse you fell from nowhere . Charging just before you hit groud will remove temoraly the falling damage , so RAWRbomber will not die on fall damage . < br > Spells and tactics . Other . NOTE : RAWRbomb requires perfect timing . If timed wrong , it will turn from deadly suprise attack to miserable failure ; RAWRsplat .