naist-nlp/zeshel huggingface dataset:
Eno Hlaalu Eno Hlaalu is a Dunmer who is located beneath the arena in Vivec . As Grandmaster of the Morag Tong , he is the only person that the Nerevarine can speak to if they wish to join the society . Background . He will give the Nerevarine Writs requiring the assassinations of the person mentioned within them . After one reaches a high enough rank , Eno Hlaalu may be challenged for his position , or retire without conflict . However , he will no longer appear in - game after his position is received . Inventory . Eno carries the following :
Master Robes Master Robes are an item of enchanted clothing . The robes increase magicka regeneration by 150 % and are the best of the non - unique mage robes . Like other mage robes , they have different variations that reduces the Magicka cost of different schools of magic .
Shrine of Akatosh ( Falkreath ) Shrine of Akatosh is an unmarked location found in . Description . On the rocky promontory above the entrance to the Twilight Sepulcher is a ceremonial ledge jutting out to the precarious edge , where a Shrine of Akatosh lays and some offerings to him .
Frostball Frostball is a Destruction spell in that inflicts elemental frost damage upon multiple victims . Characters . This spell is known exclusively by Melvure Rindu , a Witchhunter who resides at the Hall of Justice in Vivec City . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Arcana Restored Content . FORM THE FIRST : Makest thou the Mana Fountain to be Primed with Pure Gold , for from Pure Gold only may the Humors be rectified , and the Pure Principles coaxed from the chaos of Pure Power . Droppest thou then the Pure Gold upon the surface of the Mana Fountain . Takest thou exceeding great care to safeguard yourself from the insalubrious tempests of the Mana Fountain , for through such Assaults may one ' s health be utterly Blighted . FORM THE SECOND : Make sure that thou havest with you this Excellent Manual , so that thou might speak the necessary Words straightaway , and without error , so that thou not in carelessness cause thyself and much else to discorporate and disorder the World with your component humors . FORM THE THIRD : Take in hand the item to be Restored , and hold it forth within the Primed Fountain , murmuring all the while the appropriate phrases , which are to be learned most expeditiously and faultlessly from this Manual , and this Manual alone , notwithstanding the vile calumnies of Kharneson and Rattor , whose bowels are consumed by envy of my great learning , and who do falsely give testament to the efficacies of their own Manuals , which are in every way inferior and steeped in error . FORM THE FOURTH : Proceed instantly to Heal thyself of all injuries , or to avail yourself of the Healing powers of the Temples and Healers , for though the agonies of manacaust must be borne by any who would Restore a prized Arcana to full Potency , yet it is not wise that suffering be endured unduly , nor does the suffering in any way render the Potency more Sublime , notwithstanding the foolish speculations of Kharneson and Rattor , whose faults and wickednesses are manifest even to the least learned of critics . < nowiki > [ from ARCANA RESTORED : A HANDBOOK , by Wapna Neustra , Praceptor Emeritus of the Imperial College ] < / nowiki >
Elven Light Helmet The Elven Light Helmet is a piece of light armor and part of the Elven Light Armor set found in . It is identical to its regular counterpart , however they have a slightly lower armor rating which provides the same protection as leather helmet . Location . The appearance of the Elven light helmets in the world are not level - dependent . They can only be found as dropped random loot from Thalmor soldiers . Smithing . An Elven Light Helmet cannot be created at a blacksmith ' s forge . It can be upgraded with a Refined Moonstone at a workbench and also benefits from the Elven Smithing perk , which doubles the improvement .
Thallik Wormfather Thallik Wormfather is a Nord necromancer and the leader of the Order of the Black Worm in The Rift . He serves as the region ' s main antagonist . History . Thallik Wormfather was a necromancer in the Worm Cult . During the Three Banners War , he went to The Rift with a group of cultists to raise Sinmur , the giant king slain by Ysgramor and the Five Hundred Companions . First , he convinced an army of Reachmen to attack Shor ' s Stone to distract the Companions and the Ebonheart Pact army from his true objective : stealing the axe Wuuthrad from the catacombs beneath Fallowstone Hall . His diversion succeeded , and he escaped with Wuuthrad just as Pact forces led by the Soulless One attacked the Hall . Thallik then raised Sinmur from the dead by using the power contained within Wuuthrad , shattering it into several pieces . He was killed by the Soulless One , but merged his spirit within Sinmur , making the undead giant nearly invulnerable to harm . Sinmur then rampaged through Riften , destroying the northern part of the city before making his way to the Daedric ruins of Trollhetta in the mountains with the remaining Worm Cult forces . High King Jorunn and the Vestige led an attack with Pact troops and the Companions , routing the remaining Worm Cult forces and fought the combined Sinmur / Thallik , weakening him using the shards of Wuuthrad . They were able to separate the two spirits and slay Thallik and Sinmur . After his death , he can be encountered in Coldharbour at the Cliffs of Failure , participating in the Observer ' s " Game " .
Llewellyn the Nightingale Llewellyn the Nightingale is a bard who can be hired to stay in Lakeview Manor . Interactions . He can be asked to sing one of three songs : He can also play the lute , drum , and flute and will offer to perform instrumental music of the Dragonborn ' s choosing . If he is left alone , he will often wander around the residence interacting with furnishings such as alchemy labs and arcane enchanters .
Jennifer Hale Jennifer Hale ( born January 1 , 1972 ) is a Canadian – American voice actress who provided the voice for Lyris Titanborn in . She is known for recurring roles in a number of television series , particularly " Marvel " TV series , such as " Iron Man " and " X - Men " . She is also known for her voice acting in video games with roles such as Sarah Palmer in " Halo 4 " , Commander Shepard in the " Mass Effect " series , and Leah in " Diablo III " .
Duskglow Crevice Duskglow Crevice is a cave located northwest of Silverdrift Lair . Description . The cave is occupied by Falmer and a bandit group attempting to clear out the cave . A switch just to the left of the staircase on the second level opens the barred gate seen when first entering the main section of this cave where two Falmer are encountered . The chain that opens the gate is hidden on the floor just above , on the wall next to a flaming white bowl , revealing a quicker exit out of the dungeon . The moth in a jar is in this location , sitting on a small table against the rock column , opposite the vertical standing sarcophagus . Quest . Family Heirloom . A family in Pale had a valuable stolen . The believe the culprits took it to Duskglow Crevice , and the Dragonborn to retrieve it for them .
Absorb Absorb is a Restoration spell that transfers a portion of the target ' s Health , Magicka , Fatigue , Attribute s , or Skill s to the caster . Health , Magicka , and Fatigue are permanent , but will not go above the caster ' s maximum values . All Absorb spells are activated on Touch and the caster must be close enough to the target ( s ) or the spell will fail .
About the Boss About the Boss is a scathing letter regarding the author ' s employer . Content . Our boss is an idiot ! The Knights of the Flame are sure to find us . He ' s damn useful in a fight , but I ' m tired of his plans . They stink . If things don ' t change , some of us are planning to leave . You should leave with us . As long as that moron is in charge , we ' re all going to end up in a jail or dead . And be careful who you trust . If the Boss finds out what we ' ve got planned , he ' ll probably kill one of us as an example to the others . Maybe me . Maybe you . Of course , if we don ' t do something about the Boss , the Knights of the Flame will kill us all . We ' ve got to do something about him .
Castle Karstaag Castle Karstaag is a castle found in . It can be found in the Moesring Mountains region , west of Skaal Village . The Nerevarine enters this castle during the quests " The Castle Karstaag " and " Siege of Castle Karstaag . " It is owned by Karstaag , a Frost Giant , but Karstaag has been taken away by werewolves . In his absence , Dulk and his Rieklings , as well as several Grahl s , have taken over the castle .
Varondo Varondo is a three level Ayleid Ruin located north of Kvatch , in the Colovian Highlands . The ruins are full of Conjurers and Daedra . Location . Varondo is far north of Kvatch , in the Colovian Highlands . Layout . Varondo is broken into three zones , Varondo , Varondo Beldastare , and Varondo Varlasel . Varondo . Varondo is the main entrance , and the exit from Varlasel will be on the left , blocked by a locked gate that can be opened from the other side . Enemy and treasure chest are scattered throughout the zone , including a boss chest and ten welkynd stones . There are two bedrolls in the final section , near the door leading to Beldastare . Varondo Beldastare / Thunderous . Beldastare is more maze like , and contains several traps , including two swinging blades near the entrance . More Conjurers and Daedra are scattered throughout the zone . To clear the area of all enemy ' s and treasure , it will take following both the upper path leading to the next area , and the lower areas of Beldastare The door heading to Varlasel is located in the northeastern area . Varondo Varlasel / Hall of Stars . The third section , Varondo Varlasel , has more Daedra then the other two , as well as the Conjurer leader . The boss is in the final room , near the two Varla stones . After clearing the enemy and treasure , there is a gate nearby that leads to the first zone for an easier exit .
Lieutenant Gelin Lieutenant Gelin is a deceased Bosmer soldier of the Dominion found inside a cave beneath the Temple of the Dark Moon . Interactions . Cast Adrift . The Vestige is told by the sailors that Gelin pulled them from the wreckage before heading towards the cave . He must be located .
The Prison Must Fall Content . The Daedra have overwhelmed the Imperial City Prison . They run it now , led by a massive creature made from darkness , and carried on great wings . But it is about his lieutenant that I write . The " Flesh Sculptor " they call him , a powerful necromancer . It is at his behest that citizens are taken here , and harvested . The Sculptor has mastered devilry that allows him to turn mortal organs into carriers for plague and disease — flesh devices that spew noxious clouds to contaminate the earth around them . Their plan is to deploy a thousand of these slaughter engines , dispersed throughout the City . It would end the war quite quickly . There has been no sign of a coming rescue , so I can only assume the generals have given up . But the Prison must return to Imperial hands . No one has ever made it far beyond the front gate , and even then it ' s a fatal journey . I take it gladly , in service of the Empire , for this news to reach someone above .
Brother Kithral ' s Journal Content . I can taste the poison in my mouth - a fog in the chest that clogs the vital passages . The gash in my side weeps fast - which will kill me first - wound or toxin ? Damn her impatience ! And damn my pride to think I might find the key in this nefarious darkness on my own . But she missed the rendezvous & I fear we are running out of time . With the Archmage ' s ring we are one step closer to restoring the Crowns to power . I am sure his body is here . Some trick of the undercurrent in the wake of the battle . The spider ' s milk is deep . Iszara I pray nothing has happened to you . I hear the goblins behind the door . Ubula Ubula Ubula they come for me . I have failed you my love . The ring is nowhere near . You must hurry . The League is closing in . The Empire is closing in . The Darkness is closing . . .
Lunar Iron War Axe The Lunar Iron War Axe is a unique leveled Iron War Axe found in . Location . The Lunar Iron War Axe can be found at Silent Moons Camp , nearby the Lunar Forge . Enchantment . As with all Lunar Weapons , the Lunar Iron War Axe bears the Silent Moons Enchant . This unique enchantment burns the target for one second when struck . Lunar weapons are the only weapons that can be disenchanted to learn the Silent Moons Enchant . Smithing . The Lunar Iron War Axe can be upgraded with an iron ingot and the Arcane Blacksmith perk , however it does not benefit from any Smithing perks . Levels . The magnitude of the enchantment is based on the level the Dragonborn obtains the weapon . The best possible version is available at level 6 .
For the Good of Morthal For the Good of Morthal is a miscellaneous quest available in . It can be received from Gorm in Morthal . Walkthrough . Speak to Gorm while he is in Moorside Inn at 6 : 00 p . m . , or at the path between the inn and Highmoon Hall . He will confess that he is concerned about Jarl Idgrod Ravencrone and her ability to lead Hjaalmarch . He will then ask the Dragonborn to deliver a letter to Captain Aldis in Solitude , about the possibility of overthrowing Idgrod . Once the Dragonborn brings the letter to Aldis , he will state that his discussion about overthrowing Idgrod with Gorm happened before the Civil War . Now , with things as they are , he finds it difficult to see how this will work out . However , he states that he will take it under consideration , and rewards the Dragonborn for delivering the letter .
Dead Man ' s Drop ( Location ) Dead Man ' s Drop is a cave / mine in , and is located in the region of Malabal Tor , in the province of Valenwood . It is near the shoreline of the Broken Coast , and is nearby to Fuller ' s Break .
Soul Split Soul Split is an action card in . Strategy . Using this card early is essential . Use it to destroy a friendly + 1 / + 1 and in return , you get two + 3 / + 2 cards early in the game . This action can change the game early on .
Sea Keep ( Arena ) Sea Keep is a town in Summerset Isles . It is one of several possible locations that the Eternal Champion may discover in . Geography . Sea Keep is connected to three settlements . To the northwest is Karnwasten Moor , to the east is White Guard , and to the northeast is Marbruk Brook .
Patches ( Online ) / Patch 2 . 3 . 11 OVERVIEW The Elder Scrolls Online v2 . 3 . 11 is a small incremental patch that mainly addresses a few issues in instanced areas including White - Gold Tower , Maelstrom Arena , Maw of Lorkhaj , in addition to a fix for the ability Cleanse . Content FIXES & IMPROVEMENTS , IMPERIAL CITY DLC GAME PACK Dungeons & Group Content FIXES & IMPROVEMENTS , ORSINIUM DLC GAME PACK Quests & Zones FIXES & IMPROVEMENTS , THIEVES GUILD DLC GAME PACK Dungeons & Group Content FIXES & IMPROVEMENTS , BASE GAME PATCH Combat & Gameplay FIXES & IMPROVEMENTS , IMPERIAL CITY DLC GAME PACK The Planar Inhibitor will no longer interrupt her Magma Diver ability when you use the pinion . Dungeons . White - Gold Tower . FIXES & IMPROVEMENTS , ORSINIUM DLC GAME PACK Quests & Zones Maelstrom Arena . FIXES & IMPROVEMENTS , THIEVES GUILD DLC GAME PACK Dungeons & Group Content . Maw of Lorkhaj Trial . General FIXES & IMPROVEMENTS , BASE GAME PATCH Combat & Gameplay . Alliance War Support
Icy Blaze Icy Blaze is a journeyman level Destruction spell in . It inflicts 25 points of fire damage and 20 points of frost damage on a target upon impact . Acquisition . Icy Blaze can be purchased from Earil , who resides at Earil ' s Mysteries in Crucible , New Sheoth .
Ennbjof Ennbjof is a Nord commoner who resides in The Lizard ' s Head , in the Telvanni Canton . Ennbjof is fatally ill , of mazte - poisoning , and plans to leave Morrowind to die in his homeland of Skyrim . If given one more mazte , he will tell the tale of an ancient lost tomb . Interactions . Nord Burial . When speaking with him , he offers to tell a ' little secret ' . Before he will speak on this topic he requests a bottle of mazte . Which is available from the barkeep . After providing him with a bottle of mazte , he will relay a tale of an ancient Nord and his enchanted battle - axe , whose burial place has been lost in time . The enchanted battle - axe , Stormkiss , was buried with its wielder , Olmgerd the Outlaw , somewhere between Zaintiraris and Tel Branora . After telling the story , he gives the Nerevarine a key and once the hero leaves the inn , Ennbjof will no longer be present in Morrowind . After listening to his tale , the Nerevarine may follow up on the information received . The directions he provided are accurate and lead to Marvani Ancestral Tomb , and the key will open a door to stairs leading down to Tukushapal , and entry into Tukushapal , Sepulcher .
Gaea Artoria Gaea Artoria is an Imperial agent who can be found in Fort Frostmoth , a Legion fort on the island of Solstheim . Background . She serves as a guard to the Imperial Legion , and is an agent that both gathers and studies the information she is assigned . At the fort , during a conversation , the Nerevarine can inquire about a smuggling ring of bandits , which starts the quest " Frostmoth Smugglers . " Equipment . Gaea Artoria uses or carries the following :
Heem - Jas ' Retribution Heem - Jas ' Retribution is an Item Set that appears in . It is a Medium Armor Item set , and can be found in Ruins of Mazzatun . It was first added with the addition of Shadows of the Hist , one of the DLC .
Matthiaume ' s Journal Content . Saint Ellenica ' s prayer book is here , but so too are the thrice - damned bandits . As if Rivenspire didn ' t have problems enough ! Even I am no match for swarms of bandits . I retreated here to tend my wounds and write these words . The bandits wait for me to die . I fear not , for I have Arkay ' s protection . Saint Ellenica is buried here , somewhere . I can feel her presence . I hope it was all worth it .
Heem - La Heem - La is an Argonian Mage in the Mages Guild in Ald ' ruhn . He offers a number of Spells for purchase , including Alteration , Conjuration , Destruction , and two Illusion spells . He is not involved in any of the Mages Guild quests ; he can be found there if his assistance in buying spells is needed .
Final Blows Final Blows is a quest available in . Egranor , another Eye of the Queen , asks the Vestige to retrieve badges from Veiled Heritance leaders around Auridon . Walkthrough . Helonel : West of Skywatch Karulae : West of College of Aldmeri Propriety Wayshrine Aranias : College of Aldmeri Propriety Calanyese : Beacon Falls
Warday A ' kor Warday A ' kor was a Redguard blademaster . Legacy . Warday A ' kor was the teacher of the famous Lady Allena Benoch , Bosmer blademistress . After the events of the Black Year , Lady Benoch was pushed to Hammerfell , where she met the A ' kor . Inspired to learn swordsmanship , she took the opportunity to learn from the Redguards . Under tutelage of Warday A ' kor she studied many different weapon wielding . Due to A ' kor she became as successful as she was known to be .
Ring of the Vipereye The Ring of the Vipereye is awarded to you upon completion of the " Lifting the Vale " side quest in Bruma . It has Fortify Agility and Resist Magic enchantments . Like many items in the game , the enchantments are leveled , meaning exactly how powerful they are depends on the Hero ' s level when they complete the quest .
Stunted Magicka ( Oblivion ) Stunted Magicka is a magical effect in that prevents Magicka regeneration . Description . This effect prevents Magicka regeneration over time . It is a symptom of diseases such as Astral Vapors , and is a component of The Atronach birthsign . This effect is a member of the Destruction school of magic , governed by Willpower .
Fjol Fjol is a Nord barbarian who resides in the Bitter Coast region . He survives on his earnings as a bandit , and robs travelers on the roads near Hla Oad . Background . When encountered slightly north of Hla Oad , Fjol will feign concern for the Nerevarine ' s safety , warning of bandits in the region . When questioned about the situation , Fjol quickly reveals that he is a bandit himself , and demands that they hand over one hundred . If they refuse his demands , he will become hostile towards them . Interactions . Fjol the Outlaw . Larrius Varro at the Moonmoth Legion Fort has been looking for someone to find Fjol and put an end to his crimes by any means necessary . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Drinar Varyon ' s Dwemer Artifacts Drinar Varyon ' s Dwemer Artifacts is a quest available in . Summary . Find proof that Drinar Varyon in Ald ' ruhn is a smuggler of Dwemer artifacts . Walkthrough . Orders . Imsin the Dreamer in the Buckmoth Legion Fort will ask the Nerevarine to find proof that Drinar Varyon is smuggling artifacts through Ald ' ruhn . Find Evidence of Smuggling . The Nerevarine will need to enter Drinar ' s house and have a look around , his house can be found on the west side of Ald ' ruhn , by the Ald Skar Inn . Drinar is located in his house . The Nerevarine can find a single Dwemer Tube among the red pots on the large table near Drinar , who won ' t notice if they ' re taken . Return to Imsin . Return to Imsin with the evidence , the Dwemer Tube , to complete the quest .
Congealed Putrescence Putrid Gigantea is a plant native to the Shivering Isles , specifically in Dementia where it grows in abundance and gives Congealed Putrescence . It is an odd looking plant — short , mainly russet in color , and resembling a cone with an especially bloated base . There are some people on the Isles that appear to consume Congealed Putrescence as food , despite its name and appearance . Putrid Gigantea also appears on the island with the Strange Door .
Illusion Ritual Spell Illusion Ritual Spell is a quest available in . The spell is a master - level spell - acquisition quest for the Illusion skill . Walkthrough . It is obtained via a third conversation option from Drevis Neloren ( located at the Hall of Countenance at the College of Winterhold ) once level 100 skill level is achieved ( see the bugs section below ) . It involves finding four Master Illusion Text s scattered throughout the college that are only visible and obtainable through the use of a novice - level spell called Vision of the Tenth Eye that Drevis Neloren teaches the Dragonborn during the quest . The books are located in the following areas : When the books are returned to Drevis , the four books will be removed from one ' s inventory and a master illusion spell tome will be added . The quest - specific dialogue options are available only when all four books are brought to him , and he says " " Yes , very good . Here , then , is the first of the illusion spells you sought . " " Drevis never does give the Dragonborn the second , third , or fourth spells , but they instantly become available for purchase from him . The spells are as follows : Call to Arms , Harmony , Hysteria , and Mayhem .