Class ideas / Removed Apothecary . Apothecaries are Forsaken specialists in the field of chemistry and biological organisms , mainly using potions and scrolls to change and do harm to their enemies . This could be considered for an addition class because it could be used as the first primary debuffer / healer . Arch druid . An arch druid is an immensely wise and powerful druid whose influence on nature surpasses that of lower druids . It could be the druid Hero class , powerful in all talents ( feral , balance and restoration ) . It could have specialized pre - hero class , with specialized spells , like : Avatar . Avatars are spirits in human form . They command the elements of nature using earth , wind , fire , and water as their main defense and attack spells . Avatars ' eyes pulse with blue energy and certain parts of the avatar ' s body are covered with pulsing tattoos that don ' t allow objects to be placed over them . Avatars will emerge as an all around hybrid , much like a shaman but with tanking abilities . Avatar players will be able to choose between 3 different type of talent trees . Fire will enhance dps , Wind / Earth tree will increase defense and gathering aggro abilities , and Water will enhance healing spells . Avatars ' basic attacks concentrate on crowd control , being able to take on multiple enemies with ease . Like the Druids shapeshifting spells , the Avatar ' s 51 Talent Tree would manipulate Fire , Wind / Earth , and Water and turn into whatever elemental . When transfigured , the Avatar would gain a bonus with whatever element . At 41 talent points , they would be able to summon an elemental . Bandit . Bandits are stalking rogues , masters in advantaged combat . This could be a Hero class for rogue , specialized in Combat spells and stunning and debuff spells . Possible Bonus : A stunning ranged / thrown weapon spell , a fear / surprising / incapacitating spell , some debuffs . . . Barbarian . This could be a new class for some of the more barbaric races ( most of whom are within the Horde ) . Beastmaster . The possible Beastmaster class could be manifested from features in The Frozen Throne in the shape of Rexxar . Since Beastmasters are like Hunters , they might be a Hunter hero class , based in Beasts Mastery abilities . Possible Bonus : Multiple pets , more spells for pets ( and a bigger pet bar ) , etc . They could also be a melee oriented version of Hunters . Berserker . Most warriors currently in Warcraft wear extremely heavy armor , yet there are other fighters who wear far less ( orcish Grunt s for example ) . It could be a Fury based hero class for warriors , specially for Horde players . Crusader . Lore : With the outbreak of the undeath in the 3rd War , many men and women took arms to protect themselves and their loved ones from the abominations and restless deads . However with the increasing of undead , organizations were formed , armies were trained with the sole purpose of fighting the undeads . The men and women who fought in these ranks were called the Crusaders . they fought with their respectives capacity against the Scourge . Now , with the Scourge defeated , an overwhelming quantity of crusaders choose to lend their skills and loyalty to their respective factions , thus empowering both the Alliance and The Horde . Most Crusaders are ex - members of the Argent dawn or Argent crusade , but tend to be extremely zealous . the Crusader can fulfill DPS and Tank role . This is an extremely versatile class , because they can use cloth , leather or mail as armor profiency at lower level , and cloth , Mail and Plate at higher level . Inquistor . The inquistor is a spellcasting damage talent line , and use Cloth as armor . they are specialized into individual Crowd control and damage , wish makes it a great PVP and PVE character . ability : Confuse . This ability has a different effect in PVP then in PVE . In PVE , It reset a mob ' s aggro and make it attack anything , friend or foe , depending on threat generated . In PVP : in would make a player hostile to anyone , his faction or not , and would make him unable to distinguish an Horde player from an Alliance one ( make everyone he sees looks like an Orc or a Human , depending on faction , pretty much like Brewfest ' s Googles ) Mastery : Increase effectiveness of Crowd Control effect by 10 % . Every additional mastery increase this effect by 2 % . Zealot . The Zealot is a Melee - dps class which use the power of the Light to enhance his attack or cast spells . learn leather profency through selectioning this talent line and gain Mail at level 40 through a Talent . Use Dual - wield . this is a PVE - oriented DPS class with a high damage output . Ability : Punishment . Infuse the target with burning Light , dealing damage . Also , you attack deal 10 % bonus damage as Holy damage for 6 Second on this target , and the all other Holy damage on this target is increased by 20 % . Mastery : Your abilities have 20 % chance to create an Holy replica of your main - hand weapon , dealing 50 % weapon damage as Holy damage for 10 seconds . Each additional mastery increase the chance by 3 % . This effect can stack . Templar . The Templar is a Tank - oriented spec , Which only use 2 - hand weapons ( Axes , Swords , Maces , Polearm , etc . ) It learn mail profency through selecting the Talent line , and plate at around level 40 throught a Talent . The tanking style of the Templar is about making huge amounts of aggro with somewhat low damage . He ' s also great at AoE tanking and Solo tanking , as well as damage migitation . Ability : Crescent Swipe . The Crusader strike with a mighty cleaving attack , dealing 100 % weapon damage and stunning every attackers in a 180 degree area within 10 yard of him , and stunning them for 1 second . Deal 25 % of weapon damage per 0 . 5 second for 1 second , and generate High threat . Mastery : After dodging or parrying an attack , you have 10 % chance to take 90 % less damage from any source for 3 second . each additional mastery increase the the chance by 1 . 5 % . Fighter . Fighters are masters of melee dps , being agile and strong . They are specialized in combat spells , dealing damage to a single enemy or all nearby enemies with powerful spells . It could be a combat specialized Rogue hero class . They can wear mail armor . Possible spells : Gold Farmer . Masters of economy , patient acquisition , and trickery , this class would be dominant in the Auction House . Don ' t roll one though , or your account will get hacked . Knight . The Knight is a class based on the Raider s and Knight s of previous Warcraft games . Unlike the similarly aligned Paladin , a Knight would fight on a mount and specialize in polearms . It would probably be a melee tank , possibly with a few buffing skills . Mystic theurge . Blurring the line between divine and arcane , mystic theurges draw power from divine sources and musty tomes alike . While most spellcasters choose one path to magical power , mystic theurges walk two roads at once , simultaneously mastering spells common to clerics and wizards . The Mystic would be a class similar to the Mage , Shaman and Warlock classes ; being a combination of a spell caster and healer with some melee and special abilities that allow chain spells , chain healing , and chain curses . It would also have mystic runes ( with effects like damage and healing over time ) with special effects . For example , if a Mystic dies they could trade a mystic rune for a resurrection ( obviously restricted to higher levels ) . This class would most likely be for the night elf , blood elf , draenei and troll races . Alternatively , it could be a hero class for shamans . " Note : Mystic Theurge ( a . k . a . mystic ) is a class specifically said not to be relevant to the Warcraft world . This may make it less likely to be used as a class idea by Blizzard . " Primalists would be a DPS , possibly dps class . The resources system could be based on a rage bar filled up ONLY from attacks , and it would be out of 100 - 150 , and imbedded inside the resource bar itself will be something like that deathknight runes . So e . g you would need 20 ( Lets call it Primal Energy ) to " activate " a rune . Then the rune would act like a combo point , so the skill system may act like the rogue ' s in terms of combo points . ( Will make more sense after you see the skill list . ) Primalist . It ' d be unique , being this is a class that is like an enchancement shaman in terms of dps , with mystical strikes and prefering melee . But the skills would most likely be based on bleed effects and the main weapon of choice will be fists . In terms of gear they could be leather , but it ' d be more unique if they wore cloth , and had talents that converted intellegence into attack power . The class would be orienetd on dots and hots , where the application of bleed affects heals the Primalist , who then can channel his health ( as a hot , or maybe an actual channeling spell , like the emerald drake in Occulus ) to heal people . Then the Primalist ' s healing would be inferior to the other classes , but the Primalist is good at AOE healing ( With cooldown balancing to make it fair ) . Then they also have buffs that only last about 30 seconds - 1min ( Like the old Paladin seals ) . Though the buffs maybe fairly powerful , they may come at high costs ( Most likely a large amount of health and some kind of debuff for less healing ) . | @ @ @ @ | ( Max is 100 , 20 PM a rune ) The above is first trying to explain the Primalist ' s resouce bar . The bar would fill up exactly like rage , but based only on ordinary strikes , then as the resource goes past the first rune ( the " @ " ) , it would activate the rune making it avaliable . Signiture moves would use the runes , mainly , or even a mix of hp or Primal Energy . Whereas there will be a few " dump " moves that use only Primal Energy , those moves would serve as the bulk of the Primalists dps . In lore , the primalist , is a person who has found their inner roots and bestialalty and indulged in it . But some individuals have just tapped and used a bit of their primal power , but as they use this new power they find that they start connecting ever so slightly with the spirit world . Drawing power from the spirit world and their own might , they are their own force of reckoning . Prospector . These individuals travel to every corner of the world . They could have advantages in finding precious metals , artifacts and maps of unknown areas . They must have good defense because you never know what you will run into out in the world without backup . Basic healing would also be a trait , since they usually travel solo or in small groups and must take care of themselves when far from civilization . Skirmisher . A skirmisher could be a hybrid melee / ranged class that specializes in Thrown Weapons like the Trolls in Warcraft 2 & 3 . Wearing chainmail , it could be similar to the Hunter , but with a greater focus on melee abilities . Abilities could include : Could be a second line damage sponge to relive tanks of minions during raids . Sorceror / Wizard / Battlemage / Warmage . A blend of the mage and warlock class ( and could appear as a hero class for either ) , possibly featuring non - demonic ' familiars ' or heavier armor ( especially with the Battlemage ) . Spirit Champion . A Spirit Champion is a mighty warrior who embraces the spirits to assist him in his battles . He strengthens his spiritual connection until he can feel the spirits flowing within his body and thoughts , strengthening his arms and quickening his mind . Whispered fragments impart insight into battle as ancestors speak of ways to overcome all foes . The spirit champion ceases to fight for his own reasons ; he battles to honor the spirits and to further their wishes . Often these wishes coincide with his own , but occasionally the spirit champion embarks on a path for reasons that are unclear to him . He does so faithfully , trusting in the spirits to point him in the right direction . Steam Warrior . Steamwarriors ( a . k . a . Steam Warriors ) are mechanics who take their skills to the battlefield by building walking suits of phlogiston - powered armor . Though the armor of most Steam Warriors takes on a generally humanoid form , a suit ' s functions are as individualized as its pilot . The only activity most Steam Warriors enjoy more than using their armor in combat is tinkering with it between battles , improving old functions and adding new ones . Some were born to steam , gifted with the measures of mechanics and systems , and possessed with an unquenchable thirst for invention . Among those inventors are individuals who push their creations to the limits of technology , testing them in battle , and relying on them for their survival . These are the Steam Warriors . They were also heroes in Warcraft 3 . Tinker . A possible technology - based class for gnomes , goblins , and other races .