naist-nlp/zeshel huggingface dataset:
The Year 2920 , Vol . 1 Content . 2920 : The Last Year of the First Era By Carlovac Townway 1 Morning Star Mournhold , Morrowind Almalexia lay in her bed of fur , dreaming . Not until the sun burned through her window , infusing the light wood and flesh colors of her chamber in a milky glow did she open her eyes . It was quiet and serene , a stunning reverse of the flavor of her dreams , so full of blood and celebration . For a few moments , she simply stared at the ceiling , trying to sort through her visions . In the courtyard of her palace was a boiling pool which steamed in the coolness of the winter morning . At the wave of her hand , it cleared and she saw the face and form of her lover Vivec in his study to the north . She did not want to speak right away : he looked so handsome in his dark red robes , writing his poetry as he did every morning . " Vivec , " she said , and he raised his head in a smile , looking at her face across thousands of miles . " I have seen a vision of the end of the war . " " After eighty years , I don ' t think anyone can imagine an end , " said Vivec with a smile , but he grew serious , trusting Almalexia ' s prophecies . " Who will win ? Morrowind or the Cyrodilic Empire ? " " Without Sotha Sil in Morrowind , we will lose , " she replied . " My intelligence tells me the Empire will strike us to the north in early springtide , by First Seed at the latest . Could you go to Artaeum and convince him to return ? " " I ' ll leave today , " she said , simply . 4 Morning Star , 2920 Gideon , Black Marsh The Empress paced around her cell . Wintertide gave her wasteful energy , while in the summer she would merely sit by her window and be grateful for each breath of stale swamp wind that came to cool her . Across the room , her unfinished tapestry of a dance at the Imperial Court seemed to mock her . She ripped it from its frame , tearing the pieces apart as they drifted to the floor . Then she laughed at her own useless gesture of defiance . She would have plenty of time to repair it and craft a hundred more . The Emperor had locked her up in Castle Giovesse seven years ago , and would likely keep her here until he or she died . With a sigh , she pulled the cord to call her knight , Zuuk . He appeared at the door within minutes , fully uniformed as befitted an Imperial Guard . Most of the native Kothringi tribesmen of Black Marsh preferred to go about naked , but Zuuk had taken a positive delight to fashion . His silver , reflective skin was scarcely visible , only on his face , neck , and hands . " Your Imperial Highness , " he said with a bow . " Zuuk , " said Empress Tavia . " I ' m bored . discuss methods of assassinating my husband today . "
Malyani Dalvilu Malyani Dalvilu is a Dunmer farmer in the village Bleaker ' s Way north of the Imperial City . She can be found in her home in the northwestern part of the village . Interactions . Mephala . Mephala speaks of Bleaker ' s Way , a quiet town with its Dunmer and Nord villagers living together peacefully — Mephala wishes that changed . She wants the Hero to murder the heads of both families and leave evidence that implicates the other family murdered them .
Leather Armor ( Online ) Leather Armor is a type of medium armor in . Levels . The Leather armor is the appropriate armor for levels 26 – 34 . Materials . Leather is required to craft this armor . Leather can be obtained through deconstructing certain items , killing various enemy types , and hireling s . Description . Leather Armor is a medium armor and is the second type of craftable medium armor . Tailoring 3 is a prerequisite skill required to craft it and its light armor equivalent . Locations . This item can be found in the following locations :
The Missing Hand The Missing Hand is a quest in . It forms part of the main quest line fo . Having aided the Lady Almalexia in her Show of Power , the Nerevarine is asked to remove one of her former hands , Salas Valor . Walkthrough . With Almalexia satisfied that her people believe in her power once more , the demi - God requests that her former Hand , Salas Valor be dealt with . In his defence , Almalexia admits that he may have gone mad due to her presence , but that his slander against her since leaving her service means he must be dealt with by the Nerevarine by any means necessary . The Demi - God ' s Hand . Speaking with Fedris Hler reveals that a former , and frustrated , Hand of Almalexia can be found in the Godsreach area of Mournhold . This Hand , identified by the magical aura surrounding his High Ordinator armor , is the aforementioned Valor , whom can be engaged in a brief dialogue . Once he has spoken , Valor will attack the Nerevarine , using a variety of spells , healing potions , and his enchanted Ebony Scimitar . Once Valor has been defeated and killed , the Nerevarine may return to Almalexia . A Godly Blessing . Upon returning to Almalexia , the Nerevarine ' s actions are met with a show of pity , although the demi - God remains grateful . She then goes on to offer the Nerevarine one of three blessings : Her Ironskin ( Fortify Armor ) , Her Guard Against Terror ( Resist Paralysis ) , or Her Reflected Glory ( Fortify Health ) . Alternatively , if Valor was killed before the quest began , Almalexia will offer Her Tamed Lightning ( Lightning Shield ) , instead of Her Guard Against Terror . The Nerevarine then has the option of accepting one of the blessings , or rejecting all of them . Having received or declined Almalexia ' s blessing , the demi - God will now offer the Nerevarine their next task to complete , the resurrection of the Blade of Nerevar .
Devotee ' s Journal Content . Today I begin my pilgrimage to Molag Mar ! I ' m eager to see this new temple for myself . I hear they built it on the water . Perhaps it floats ! Once one has glimpsed Baar Dau , the idea hardly seems farfetched . The Buoyant Armigers are a sight to see . Their numbers patrol many of the paths of pilgrimage and they always seem to have something of a spring in their step . Their songs and swords are a comfort for any otherwise inhospitable road . It doesn ' t float , but that doesn ' t make Molag Mar any less marvelous ! This will be a wonderful place to recuperate and prepare for the journey to Mount Kand . But first , I must offer my devotions to the Three at the temple . I ' ve seen fewer of the Buoyant Armigers around in the last day or so . Gone off to mind the roads , I suppose . When I asked their senior here when I might find an escort on my journey , she frowned . Some incident at the glass mine has them busy . She claims no one can be spared . I ' ve waited long enough . The Armigers may be busy , but I ' m sure their presence here has made the wilderness a little tamer . Tomorrow morning I ' ll continue my journey !
Letter to Agnor Content . Agnor gro - Mulak , By the time you finish reading this , someone you know will be dead . I see you found a place to stay . A warehouse at the docks ? Really ? You must be in terrible trouble to be hiding in place like that . Then again , trouble has a way of finding you . You may be wondering why your armor is missing . And your weapons . And your clothes . And that filthy pallet you were sleeping on . And if you have any conscience at all , you might be wondering about your wives back home . Why did you run away , Chief ? By the way , your first wife is hilarious . You remember her , don ' t you ? That alchemist with the cruel laugh you like so much ? She and I were talking the other day about the way you ' ve been running our tribe , and I gotta say , Chief , her laugh sounds really cruel when she ' s talking about you . Remember that one time you led us on a raid into a cave full of Goblins ? Remember that ? They were just a wretched band of Goblins , but you fumbled the ambush , and they killed three of our best warriors . I remember the screaming at their funeral . I don ' t remember you screaming for them , Chief . Or how about that time we sent a shipment of swords to Daggerfall to sell to the Redguards ? That was an expensive shipment , but someone didn ' t send enough guards with the caravan . Do you remember who that was ? I ' m the stealthiest scout you ' ve got , and I could have saved that shipment , but you never sent me . You did some good things , though , I must admit . You taught us about the Code of Malacath . Like the part where a tribe can ' t get a new chief until the cowardly old one is dead . Or the part where only the chief gets wives , and none of the rest of us get any . I ' m really tired of that . By the way , Atugol says hello . Remember her ? With her cruel laugh and her extensive knowledge of alchemy ? I know you ' re a bit slow sometimes , but I ' m sure you ' re figuring it out . None of my brothers ever had a chance in that Goblin cave , so I don ' t see why you should have a chance now . Maybe that ' s why you ran away , Chief . But don ' t worry . It ' s not like Atugol would poison you . She wouldn ' t kill you so close to camp . She ' d do it from far , far away . Because when you die , it ' s not going to be poison . It ' s going to be a nice clean sword thrust . And that ' s why I ' m standing behind you right now , Agnor .
Ash Curse : Health Ash Curse : Health is a Destruction spell in that reduces an adversary ' s health . It also inflicts the caster with Corprus disease . Effects . Both effects are inflicted instantly : Characters . Senise Thindo , a battlemage at the Tel Aruhn living quarters is the only person who knows Ash Curse spells . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Lady of the Depths Lady of the Depths is a powerful Spider Daedra found in the Weaver ' s Nest inside the Imperial City Sewers . Combat . Lady of the Depths is a considerably powerful enemy , having around six times the health of the average Spider Daedra .
Thukhozod ' s Letter Content . My dearest son , I can ' t tell you how much I ' ve wanted to see you again over these long years . I can only imagine that you ' ve grown to be healthy and strong , I presume Yazoga told you why I had to leave when you were still just a suckling babe . My sanctum is not fit for a child , nor does my work allow me the luxury of being a father . Yazoga has also told you by now that I am the one - and - only Thukhozod - the most feared necromancer in the Wrothgarian Mountains . She was instructed to tell you this . But she only knows half the story . The truth is that I am not the one - and - only Thukhozod . I am only the most recent Orc to inherit the title . My given name is Khrogur and I was born to a cobbler in Wayrest . It was my great - uncle who bequeathed me the title of Thukhozod , just as I now bequeath it to you . I grow old and I know my time is short . When you become Thukhozod , these Ayleid ruins will respond to you and the creatures here will serve you . Those things alone will give you a life of power greater than you could ever imagine , but it ' s the name that ' s the greatest treasure . When people hear the name " Thukhozod " they quiver in terror . No one will ever cause you any trouble again . All that ' s required to inherit your birthright is to mix your blood with mine . I have soaked this very letter with my blood , so you must simply add a drop of your own and the transformation will take place . I hope you enjoy your inheritance as much as I ' ve enjoyed mine . Your father
Self Dispel Self Dispel is a Mysticism spell in that removes a spell effect from the caster ( curses , diseases , and constant effects excluded ) . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Hircine ' s Ring ( Merchandise ) Hircine ' s Ring is discontinued merchandise of formerly available on the Bethesda Store . Summary . Cast in solid sterling silver and blackened for contrast , the ring of Hircine features a hand carved wolf head and swirling detail . The band is 6mm wide and 2mm thick , with a height and depth of 10mm at the wolf head . Available in sizes 6 thru 12 .
Deregor Deregor is a Bosmer residing in Saintsport , Stros M ' Kai . He is Crafty Lerisa ' s first mate and when first met he has been captured by the Sea Drakes . Interactions . Like Moths to a Candle . Help Crafty Lerisa to save her crew from the Sea drakes and Captain Helane and she will join Captain Kaleen and help with the heist . Wayrest . Deregor can later be found on Kaleen ' s ship in Wayrest Docks along with a part of her crew . If the Vestige interacts with him , they ' ll know what he ' s been up to since leaving Betnikh and Stros M ' Kai .
The Battle for Fort Sungard The Battle for Fort Sungard is a quest available in . Background . This quest can happen in both Imperial Legion and Stormcloak questlines depending on whether the Dragonborn agreed to hand over Markarth to the Stormcloaks during the quest Season Unending or not . If Markarth is in the hands of the Imperial Legion , after blackmailing Raerek , Jarl Igmund ' s Steward , and gaining both funds and weaponry for the rebellion , Galmar Stone - Fist ' s orders are to bolster the forces preparing for an attack on Fort Sungard . Once the fort has been taken it can then be garrisoned and the liberation of The Reach can finally be secured . If Markarth is in the hands of the Stormcloaks , Legate Rikke orders the Dragonborn to join the men waiting to attack Fort Sungard , defeat all enemy troops and take back The Reach . Objectives . Join the Men Attacking the Fort . Fort Sungard is located along the road leading southeast from Rorikstead . The allied forces have mustered at the base of a ridge , outside firing range of the forts defending archers . Approaching the commander will launch the headlong charge of the massed army into the fortification . Take Over the Fort by Defeating the Enemy . The fort is being defended by a very large enemy presence . Countless archers line the ramparts on approach and barricades slow progress towards the gate . Once the barricades have been sundered , the Infantry can rush the courtyard and gain access to the walls . The entire battle can be fought on the exterior courtyards and ramparts without entering the interior at all . Frequent reports will briefly outline the progress and remaining enemy garrison . When the enemy has been neutralized , the fort will be captured and the mission complete .
Potema ' s Skull Potema ' s Skull is a miscellaneous quest item found in . It is Queen Potema ' s skull , obtained from Potema ' s Catacombs during the quest The Wolf Queen Awakened . It bears a Copper and Moonstone Circlet that cannot be removed .
Four Types of Flowers Four Types of Flowers is a Mages Guild quest available in . Background . Ajira needs four types of flowers for her progress in alchemy . These can be found in abundance along the southern banks of Lake Amaya . Walkthrough . Upon speaking to Ajira , she will tell the player she needs 4 types of flowers for her research . she will rewuest the player to find them for her . These flowers are Stoneflower Petals , Gold Kanet , Heather and Willow Anther . All of these flowers can be found along the southern banks of Lake Amaya . Gold Kanet is a yellow flower . the plants somewhat resemble a yellow bush . Stoneflower Petals come from stoneflower plants , which are blue flowers that hang down . Heather comes from a low - growing pinkish plant that resembles a shrub Willow Anther is a purple flower that faces upward Alternatively , if the player is too lazy to gather the ingredients themselves , they may simply visit alchemists across Vvardenfell and buy the ingredients themselves Once you have all the flowers , return to Ajira to get your reward
Cheesemonger ' s Hollow Cheesemonger ' s Hollow is a part of the Shivering Isles . The Vestige is sent there by Arch - Mage Shalidor in the Second Era to recover some tomes that had been stolen by Sheogorath , the Daedric Prince of Madness . The hollow is both a beautiful and grim place with the vegetation , lava falls and Sheogorath ' s minions protecting the place . At the bottom is a large temple like building where Gutsripper is protecting the four tomes his master have stolen . Quests . Long Lost Lore . A high - ranking member of the Mages Guild , Valaste wants the Vestige to perform a task for her . They must find a ruin nearby , which Valaste says may hold a store of ancient knowledge .
Afer Flaccus Afer Flaccus is an Imperial commoner residing in the town of Raven Rock . He is typically found inside the tavern in Raven Rock , and is employed by the East Empire Company . Interactions . Hiring Guards . Afer is one of three colonists that are potential guard recruits during the events of this quest .
Dils Romari Dils Romari is a Dunmer member of the Ebonheart Pact residing in the town of Davon ' s Watch , Stonefalls . Interactions . City Under Siege . Dils can be seen cheering the Vestige after they have successfully helped fend off the Daggerfall Covenant from the city .
Dunstad Grove ( Arena ) Dunstad Grove is a village in the province of Skyrim . It is one of several possible locations that the Eternal Champion may discover in . Geography . Dunstad Grove is connected to three settlements . To the west is Snowhawk , to the southwest is Lainalten , to the north - northeast is Stonehills .
Dagoth Drals Dagoth Drals is a member of the Sixth House faction and , like all Dagoths and members of this faction , is hostile to the Nerevarine . Location . Dagoth Drals is located in the Inner area of Dagoth Ur . Equipment . Drals uses or carries the following : Spells . Drals knows the following spells : Abilities . And benefits from : Afflictions . Drals can potentially give the Nerevarine :
Felvan Ienith Felvan Ienith is a Dunmer Rogue who lives in Godsreach . Background . Felvan is a Dunmer rogue , who along with three others believes that a war will happen in Mournhold . Quests . The Warlords . He asks the Nerevarine to kill Elanande and take her magic robes and her axe .
Glass Mace ( Skyrim ) The Glass Mace is a One - Handed weapon that appears in . Locations . Unenchanted Glass Maces will begin to appear throughout Skyrim at level 27 , and enchanted maces can be found at level 28 ( " very " rarely they can be found as early as level 11 ) . These locations include : Smithing . A Glass Mace requires a Smithing level of 70 and the Glass Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a Refined Malachite ingot at a grindstone , and also benefits from the Glass Smithing perk , which doubles the improvement .
The Unseen Potential of Clockwork Content . Any man or mer can look upon an acorn and see it for what it is . It ' s so easy to simply note its shape , its size , its color . Unassuming , discarded among the leaves and dirt . Any child could tell you those facts . And , admittedly , a child could also easily imagine what will become of the acorn , given simple knowledge . Of its possibility . Who among us does not know an acorn could one day become a tree ? Imagine , however , if one had never seen a tree before . Had never heard depictions or viewed drawings , and , without having been told of this tree , they are met with the simple acorn . Inconspicuous , small , inherently useless . Through all observations they could make , they are unable to connect the acorn presented to them with the image of a mighty oak . Like an acorn , the Clockwork City shows no signs of its grand potential to the unsynchronized mind . To Nirn Above it appears to be but a world in miniature , buildings and roads simply shrunk and put in a contained space . The plaything of a god perhaps , to hold his most loyal followers and dangerous experiments . But those who hold this view are simply ignorant of the possibilities . Clockwork City is the center of the wheel for Nirn - Ensuing , the Omni - Axle that shapes the world . Rich in beauty and alight with sublime terror , so the scripture tells us . Sympathetic perhaps to the reality of Nirn Extant , but its own reality altogether , apart from the imperfections born from Lorkahn ' s Great Lie . Here we work under the Divine Metronome , our hands covered in oil , our hearts devoted . We are the welders , the seekers of hidden knowledge . We walk the path of the divine piston , our souls clean and well - oiled . The truth of our Clockwork City is that of the wheels Eternal , where one can hear the tick and tock of Tamriel final . See beyond the simple acorn . See the mighty oak that it shall become .
Exhausting Touch Exhausting Touch is a Destruction spell in that temporarily reduces an adversary ' s Fatigue . The lost Fatigue is returned at the end of the spell ' s duration . Characters . The following people use and / or sell this spell : Merchants . This spell can be purchased from the following merchants :
No Shira Citadel No Shira Citadel is a ruined fort found in the southeastern part of Hew ' s Bane that serves as the headquarters for the Iron Wheel . It is located south of Abah ' s Landing and east of the nearby No Shira Citadel Wayshrine . Enemies . Iron Wheel : Creatures :
Orkey Orkey , also known as the Old Knocker , is the Nord ic god of mortality whose worship began during the Aldmer i rule over Atmora . He is considered an enemy god to the Nords and often tries to ruin them . Orkey is believed to be a Nordic variant of the Daedric Prince Malacath , the patron god of Orcs , though he is also believed to have a possibly more heavy relation to the god Arkay . According to Nordic belief , Atmoran s used to live as long as Elves did until Orkey tricked them into a bargain that limited an Atmoran ' s life span to a count of winters . During the reign of Ysmir Wulfharth in Skyrim , Orkey summoned the ghost of Alduin the World - Eater to eat the years that Nords had to live . The lifespan of the Nords was eventually cut down to only six years , at this point Wulfharth pleaded to Shor to save his people . Shor responded to Wulfharth ' s plea and fought Alduin on the spirit plane . After defeating Alduin , Shor redirected the curse Orkey put on the residents of Orsimer . Wulfharth watched the fight between Shor and Alduin , subsequently learning a new Thu ' um which he used to return his people back to their normal selves . This act cost Wulfharth his life .
Dawnguard Orders - Hakar Content . Novice Hakar , Your repeated failures are an embarrassment to our entire order . Are you truly so inept you cannot even complete a simple courier mission ? You have one last chance to redeem yourself . We recently established a number of wilderness caches to supply our agents in the field . You are to restock the chests listed below then report back for further orders . Our caches in Whiterun Hold are located : You have one week . Return successful , or not at all .
Tertius Favonius ' House Tertius Favonius ' House is a house located in the Imperial City Elven Gardens District and is the home of Tertius Favonius . Overview . It has 3 floors , Basement , Ground floor and the Private Quarters upstairs . Even though the house belongs to Tertius , Romana Faleria also lives there and they share the same bed . In Tertius Favonius ' Private Quarters , there is a jewelry box hidden on a platform on top of the door . There ' s another jewelry box hidden behind a cupboard in the bedroom . Both have leveled items in them .
Warning : Catacombs Infested Content . To any explorer unfortunate enough to enter these catacombs , beware ! Goblins have taken over these hallowed grounds , though I couldn ' t figure out what had drawn them here . Keep your distance , for these savages are ruthless . I barely escaped from the catacombs with my life !