naist-nlp/zeshel huggingface dataset:
Injector An injector is a junk item in " Fallout 4 " . Characteristics . The injector appears to be a modernized syringe , designed by the Institute . Crafting . The injector can be broken down into its individual components for use in crafting : Locations . Can only be found in the Institute .
Robot repair kit The robot repair kit is a consumable item in the " Fallout 4 " add - on " Automatron " . Characteristics . It is used to repair downed robot followers , similar to using a stimpak on downed human or canine followers . Behind the scenes . Physically it bears a very strong resemblance to the cattle prod melee weapon from previous " Fallout " games .
Pinkerton passcode Pinkerton passcode is a holodisk in " Fallout 3 " . Location . It is added to the Lone Wanderer ' s Pip - Boy when asking Horace Pinkerton for more information about the android in the later stages of The Replicated Man ( several Replicated Man holotape s have to be found , and the player has to be directed to Pinkerton before the dialogue is available ) . Pinkerton will hand over the passcode to his private terminal .
Lakelurk meat Lakelurk meat is a in " " . Characteristics . This meat is dropped from lakelurk s , which often reside on the shore of large bodies of water in the Mojave Wasteland . It is also an ingredient for the wasteland omelet . Location . Lakelurks have a 90 % chance of not dropping any lakelurk meat , and a 10 % chance of dropping exactly three pieces . Notes . Oddly , lakelurk meat uses the same model as mirelurk meat from " Fallout 3 " , despite the fact that lakelurks do not have the crab - like pinchers of the mirelurk s .
Miguel ( Fallout : New Vegas ) Miguel is a resident of Westside who runs a pawn shop in 2281 . Background . An affable fellow , Miguel is the last resort for people down on their luck , buying what they offer at reasonable prices and selling them for a profit . His pawn shop has been in the family for at least three generations . In fact , Miguel took over the business when his grandfather lost his life to the Fiends . He has since built up an impressive collection of odds and ends . The death of his grandfather has resulted in Miguel having a deep hatred for the Fiends , just as much as the other residents hold a grudge against the vicious raider gang , for the fear of the next potential attack . Appearances . Miguel appears only in " " .
Jesse Reynolds Jesse Reynolds is a programmer that worked on " Fallout " and " Fallout 2 " . Reynolds joined Interplay in 1994 , and his first project was " Stonekeep " ( 1995 ) . He was a senior programmer on " Fallout " , and was promoted to lead programmer on " Fallout 2 " . After the project ' s completion , he joined Troika Games , where he worked on " Arcanum : Of Steamworks & Magick Obscura " and " Vampire : The Masquerade - Bloodlines " . He is currently working at Obsidian Entertainment , which is developing " " . It is not currently known whether Reynolds will be on the " New Vegas " team . External links . Jesse Reynolds at MobyGames
Bitter Springs recreation area The Bitter Springs recreation area is a in the Mojave Wasteland , found due north of Callville Bay . Layout . The Bitter Springs recreation area is north of Callville Bay and consists of a large amount of trailers and the Bitter Springs recreation office . Bitter Springs recreation office . The office is a small shack to the west of the trailers . It is inhabited by 2 - 5 s . A copy of " ¡ La Fantoma ! " is inside a small table in the northeast corner with small burned book s on top . Appearances . The Bitter Springs recreation area appears only in " " .
Reservation design document / 5 This is part 5 of the Reservation design document for " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Task List . The Tasks section is a list of all the work that needs to be done for the area . It is a good summary for the producer , other designers , artists , and programmers as to what has been done in the area , who to check with if you have questions about certain tasks , and so on . This section is only useful if it is used . If we ' re several months into the project and no one has been using it , then it will no longer be used or updated . There ' s no sense in wasting time doing additional bookkeeping if it ' s serving no purpose . Sound Requirements . The Sound Requirements section is intended to cover every conceivable audio question you ' ve had to answer for an RPG in the past . You know the drill . Some aspects to consider : Room for Improvement . Also be sure to include hooks for " room for improvement . " This section may change depending on how Ferret thinks it should be organized . Room for Improvement : End Movies . A quick example is provided below : WHERE TO GO CONDITIONS 1 . EVERYONE DEAD ! ( WTG ) 2 . SATELLITE DESTROYS THE RESERVATION ! ( WTG ) 3 . COLONEL GREEN OVERTHROWS WILLEM WITH THE PC ' S HELP ( WTG ) 4 . COLONEL GREEN OVERTHROWS WILLEM WHILE THE PC SITS OUT ON THE BATTLE ( WTG ) 5 . PLAYER HELPS DR . WILLEM CLARK ( WTG )
Ferocious Loyalty Ferocious Loyalty is a in " " . Effects . This perk does not increase your companions ' Damage Threshold but rather grants them Damage Resistance , similar to how or slasher function for the Courier . The amount added is 50 % , so companions will ignore half of the base damage of any attack they receive . This combines well with high to increase their survivability in hardcore mode . Ferocious Loyalty will remain active as long as your health is below 50 % , so the effect can be thought of as sustainable .
Dusty Trail The Dusty Trail is a unique weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Characteristics . A unique pump - action shotgun that Dusty Heart always keeps within an arm ' s reach that gets whipped out and used by her should anyone get out of line at Dusty ' s Desires . Location . Carried by Dusty Heart at Dusty ' s Desires .
Sydney Sydney is a mercenary who specialized in relic hunting in the year 2277 , and a temporary companion in " Fallout 3 " . Background . Sydney is an independent mercenary who specializes in obtaining relics . She prefers going for the more dangerous scores ( like the Declaration of Independence ) and takes risks . She is beautiful , but finds men approaching her irritating . She is a loner . She prefers not speaking about her dark past . When she was very young , her mother was raped and killed by raiders . She spent years perfecting her combat skills and never welshes on a deal . As a child , Sydney was orphaned when her father was killed during a weapons trade off at the Statesman Hotel . She had to wander D . C . alone , but she was able to handle herself because her father had taught her how to handle and maintain guns , and to upgrade them since she was young . Sydney then became a relic hunter and did some work for Abraham Washington . In her own words : " After he loaded me up with caps , I got piss drunk , got laid and was happy for the first time in a while . I haven ' t looked back since . " Interactions with the player character . Interactions overview . " < nowiki > * < / nowiki > If she finishes the quest alive and makes it to Underworld . " Appearances . Sydney appears only in " Fallout 3 " .
Wildwood Cemetery Wildwood Cemetery is a location in the Commonwealth in 2287 . Background . Founded in 1851 , numerous local diginitaries may be buried in this cemetery . Several centuries later , it is occupied by the decaying corpses of those who fall prey to the feral ghouls who litter the area or the raiders camped out here . This area has one of the largest collections of ghouls in a single spot in the entire game . Layout . There are several mausoleums scattered about the cemetery , though most are blocked off or sealed . One of the mausoleums contains an altar with a figure made from two skeletal hands and a skull and after entering it , a leveled raider will spawn and attack . At the center of the cemetery lies a tree with 4 glowing fungus around it . Appearances . Wildwood Cemetery appears only in " Fallout 4 " . Behind the scenes . The cemetery is based on the real - life in Winchester , Massachusetts . The real cemetery was founded in 1851 following the donation of $ 3 , 000 to the town by William P . Winchester on the condition that the town be named after him .
Edward Deegan Edward Deegan is a ghoul in the employment of the pre - War Cabot family , living in the Commonwealth in 2287 . Background . Edward was in the employment of the Cabots , living in the city of Boston before the Great War . He is head of security and the messenger for the centuries - old family , who , in return have provided a room in the family ' s villa , located in Beacon Hill . When the war began , Jack Cabot and Deegan secured Parsons State Insane Asylum and hired a security team to protect archaeologist and family patriarch Lorenzo Cabot . Lorenzo is now the sole resident , kept in a high - security cell located within the basement of the facility , to prevent being freed by anyone who seeks to exploit his otherworldly powers . As the bombs fell , Jack found his father ' s special serum had made him immune to the effects of radiation , but Edward didn ' t have access to the serum , and thus became severely ill . Jack treated his employee ' s radiation poisoning and managed to keep him alive . Although Jack was unable to curb Deegan ' s transformation into a ghoul , it soon proved a blessing , because it greatly extended his life , making him virtually immortal , like the rest of the Cabots . Appearances . Edward Deegan appears only in " Fallout 4 " .
A . Buckley A . Buckley was a senior employee working for the Nuka - Cola Corporation at the Nuka - World power plant before the Great War . Background . As the liaison between the Nuka - Cola Corporation and the employees at the power plant , they received a complaint from T . Reynolds over N . I . R . A . . Buckley also passed on messages such as suggestions for employees to bring Nuka - branded food and drink for their breaks , and overtime opportunities for the park ' s " Halloween Spooktacular " event . Appearances . A . Buckley is mentioned only in the " Fallout 4 " add - on " Nuka - World " .
Canyon wreckage The canyon wreckage is a in the Mojave Wasteland , located west of Primm . It can be found by following a path north by northwest from the California Sunset Drive - in . Layout . There appears to be a passage through the mountains leading to the , however it is blocked by the wreckage of several burned - out cars , trucks and other objects . One of these contains several charred skeletons and some explosive crates . Several of these objects sport graffiti , reading " " You Can Go Home , Courier , " " " " the Divide , " " " " Lonesome Road , " " backwards " 6 " s and " " Courier Six ? " " After hints dropped in " Dead Money " , it seems likely that the author of this graffiti is Ulysses . After downloading " Lonesome Road " , the wreckage will be edited and the path will open for the add - on . The player character enters the add - on through the wreckage of a bus . Upon completing the main quest - line , a footlocker will appear outside of the canyon wreckage and will contain unique items from the " Lonesome Road " add - on . If one spares Ulysses in The End he will be just beyond the entrance of the wreckage , sitting by a campfire . Appearances . The canyon wreckage appears in " " and the " Lonesome Road " .
Katja Katja is a scavenger living in the LA Boneyard in the year of 2161 . Background . Katja is a slender young woman with a smudged face and dark clothing . She is a scavenger from Adytum who occasionally camps out with the Followers of the Apocalypse in the Boneyard Library , even though she does not follow their way of life . She hates dogs , and will express this disdain out - loud every time the Vault Dweller examines or pets Dogmeat . She is also a possible companion to the Vault Dweller . Appearances . Katja appears only in " Fallout " .
Gecko settlement The Gecko settlement is the first part of Gecko encountered by the Chosen One . It is the " downtown " of Gecko , with the living areas , bar , and administration buildings . Layout . It is a large , open square with homes with the administration building and the Harp bar ringing it . The town well is close to the entrance of the reactor . It gives access to the junkyard near the brahmin pens and the main reactor doors . The Harp . The Harp is a bar run by Wooz situated alongside the reactor . It sells irradiated liquor such as Gamma Gulp beer . Wooz is also Gecko ' s tragic addict , and will play with the Chosen One if asked . Manager ' s office . The manager ' s office is where Harold and his assistant Lenny reside , and run the small settlement . They are having problems with Vault City , but cannot get near enough to bargain for the needed part , as they are being shot at at sight . Harold is a very trusting individual considering his life experiences , and Lenny can be recruited as a companion . Here one should talk to Harold before entering the powerplant , as there must be some parts that need fixing , and Harold can explain which are needed . If the player has fixed Gecko ' s reactor they may then tell Harold that they think everyone should get along , Harold will bring up the master and then the player can tell Harold that they are a descendant of the Vault Dweller . Harold will then give the player five stimpak s and three super stimpak s . Also , a requisition form can be found here for legally acquiring from the supply room in the powerplant . Appearances . The Gecko settlement appears only in " Fallout 2 " .
Nathan ( Fallout Tactics ) Nathan was a Brotherhood of Steel Scribe and one of the allies of Paladin Latham some time before 2197 . Background . Nathan was one of Brotherhood of Steel scribes who traveled East in one of the airship s that pursued the super mutant army , in the same zeppelin as Paladin Latham . After the airship crashed near Osceolla the few survivors were captured by super mutants and scheduled for execution by mutant leader Gammorin . They were saved by their leader , Latham , who killed Gammorin in a single unarmed combat and therefore became a new leader of a super mutant army . Ironically , the one who once saved Nathan ' s life became his murderer . Losing his sanity due to a head injury during the combat with Gammorin , Latham cut Nathan ' s throat with a ripper , believing to be attacked by a deathclaw . Appearances . Nathan the scribe was mentioned in the Journal of Sir Latham in " " .
Classroom The classroom is a room built in " Fallout Shelter " . Overview . The classroom is used to train dwellers ' Intelligence . The room requires 30 dwellers in order to be unlocked . You can place up to 3 classrooms next to each other horizontally to increase both the size of the room and the number of dwellers that may be assigned to it . At level three the classroom , called an Academy , will occasionally have the lights shut off for administration of the G . O . A . T . Examination . This is not a glitch in your power grid , and does not pose any risk to the vault . The upgraded version of the triple - sized rooms have caged hamsters , an animal that does not appear in any other Fallout game .
Gun turret ( Fallout 2 ) Gun turrets are automated defense systems that appear in " Fallout 2 " , in New California of 2241 . Characteristics . Gameplay attributes . The gun turret is a lethal enemy . Its armor plating gives it protection equivalent to power armor , and the dual plasma cannon that it fires twice per round mows its opponents down quickly . However , the modest 25 - hex range of the weapon renders the turret helpless against long - range attacks . As a robot , it is also extremely vulnerable to pulse grenades . Variants . " Fallout 2 " . They can be found at the Navarro base . The gun turrets made up the automated defense system there . Appearances . Gun turrets appear in " Fallout 2 " .
Child ( Fallout ) Children are juvenile characters found in " Fallout " and " Fallout 2 " . These unnamed children can be found running around such towns as Shady Sands , the Hub , Wright Estate and the Boneyard . Appearances . These children appear in " Fallout " and " Fallout 2 " .
Retake the Bridge Retake the Bridge is a in the " " " Honest Hearts " . This quest is optional and is received simultaneously with Flight from Zion , Prisoners of War , and Sanctity of the Dead . Detailed walkthrough . There will be about four or five White Legs roaming the East Fork Bridge . Kill them to complete the quest . To complete the optional part of this quest , the Courier may have to disarm the bear traps before killing the White Legs .
Mr . Sandman " Mr . Sandman " is a song recorded by The Chordettes in 1954 that appeared in the Fallout 4 VR trailer , prior to the game ' s release . Lyrics . < poem > Mr . Sandman , bring me a dream ( bung , bung , bung , bung ) Make him the cutest that I ' ve ever seen ( bung , bung , bung , bung ) Give him two lips like roses and clover ( bung , bung , bung , bung ) Then tell him that his lonesome nights are over Sandman , I ' m so alone Don ' t have nobody to call my own Please turn on your magic beam Mr . Sandman , bring me a dream Mr . Sandman , bring me a dream Make him the cutest that I ' ve ever seen Give him the word that I ' m not a rover Then tell him that his lonesome nights are over Sandman , I ' m so alone Don ' t have nobody to call my own Please turn on your magic beam Mr . Sandman , bring me a dream Mr . Sandman ( male voice : " Yesss ? " ) bring us a dream Give him a pair of eyes with a " come - hither " gleam Give him a lonely heart like Pagliacci And lots of wavy hair like Liberace Mr Sandman , someone to hold ( someone to hold ) Would be so peachy before we ' re too old So please turn on your magic beam Mr Sandman , bring us , please , please , please Mr Sandman , bring us a dream < / poem >
Arlen ' s manifesto Arlen ' s manifesto is a holodisk in " Fallout 4 " . It plays a part in the miscellaneous quest " Giddyup ' n Go " . Location . Wilson Atomatoys Corporate HQ , in a trashcan , next to the desk with the president ' s terminal .
Wastelander holotape Wastelander holotape # 1 is a holodisk in the " Fallout 3 " add - on " Broken Steel " . Characteristics . The wastelander holotape # 1 is an audio log of a female wastelander describing how she and her companions were ordered by Jed to use their charm to lure a water caravan into an ambush . There are two pieces of sexy sleepwear and a leather armor on the ground next to the holotape and party hat on the table . Outside the corner ruins , are three female wastelanders . Killing them results in no loss of karma . Location . South of Arefu , between VAPL - 58 power station and Kaelyn ' s Bed & Breakfast , under a rocky cliff , where the skeleton of Patrick who committed suicide is located . ( See Patrick ' s farewell )
Professor Scara Professor Scara is a scientist found in the Science ! Center in Diamond City alongside Doctor Duff , in 2287 . Background . Scara came to Diamond City and settled in with Duff because of the access to laboratory equipment she provided . In contrast to Duff , who is more interested in fun experiments and teaching biology lessons , Scara is a much more serious scientist , refusing to deal with visitors and referring them to Duff instead . Scara possesses a great deal of knowledge about robotics , and in addition to attempting to fix Takahashi ' s Japanese language subroutines , she frequently goes on field expeditions such at the one to General Atomics Galleria and will eagerly volunteer to work on fixing Liberty Prime if recruited for the Brotherhood of Steel . Though she will sometimes write and speak about her in frustration , it is heavily implied that she is in a romantic relationship with her partner Duff . Notes . When brought to the Brotherhood , Scara will be much more eager than Doctor Li to work on Liberty Prime , she mentions that she will help keep the Prydwen running and that she is happy to have access to advanced technology rather than having salvage junk in the wasteland . Appearances . Professor Scara appears only in " Fallout 4 " .
Cleveland Cleveland was a pre - War location . Background . Henry Hodges and spent a night in Cleveland and rode a ferris wheel . Henry revealed that night to have been the moment he fell in love with her . Appearances . Cleveland is mentioned only in the " Fallout 3 " add - on " " in the holotape " Goodbye " .
Brahmin Tipping ( special encounter ) Brahmin Tipping is a special encounter in " " . During this encounter , the player will find several brahmin surrounded by a fence , with a sign posted nearby that says : " Do " NOT " tip the brahmin . " By interacting with the brahmin , the player can tip them over . Ten seconds later they stand up again . Behind the scenes . This is reference to the more rural pastime of .
What makes you S . P . E . C . I . A . L . What makes you S . P . E . C . I . A . L . is a series of animated public information films made by Vault - Tec ' s Science Service in 2077 , featuring the Vault Boy character . Set in Boston , Massachusetts , the films explained to would - be nuclear holocaust survivors the essential seven attributes needed to live in the new environment - Strength , Perception , Endurance , Charisma , Intelligence , Agility , and Luck . There is a also a handbook of the same name , which features a picture chart of all of the perks in " Fallout 4 " .
Admiral ' s Friend Admiral ' s Friend is a unique weapon featured in the " Fallout 4 " add - on " Far Harbor " . Characteristics . Admiral ' s Friend is a unique harpoon gun that bears the Instigating legendary affix , meaning it does double damage if the target is at full health , but is otherwise identical to its regular counterpart . Location . Purchased from Allen Lee in Far Harbor .
Burnt book A burnt book is a miscellaneous item in " Fallout 4 " . Characteristics . A burnt book that has been scorched by fire beyond recognition . It cannot used for anything other than decoration or ammo for the Junk Jet . They cannot be scrapped for materials , and have no value at all . However , unlike the Ruined book , they have a weight . Burnt books are not related to any quest or miscellaneous task . Locations . Can be found near bookshelves almost anywhere in the Commonwealth .
Enhanced Sensors Enhanced Sensors is a in " " given to you while you have ED - E or its copy as a . Effects . This perk greatly extends the player ' s detection radius , the equivalent of having a full 10 in Perception ( in essence , ED - E ' s detection is substituted for your own ) . It also allows you to target cloaked enemies in V . A . T . S . mode . When paired with the Spotter perk given by Craig Boone , the player can effectively snipe targets from much greater distances .
Chip Morse Chip Morse is a character in Nuka - World in 2287 . Background . Chip Morse has lived in Nuka - World for the last twenty years , making a living effecting repairs for whomever currently rules the park . He is aware of Colter ' s plans to restart the Nuka - World power plant , thus increasing the defenses and presence of the park , making it a potentially major trading hub . Appearances . Chip Morse appears only in the " Fallout 4 " add - on " Nuka - World " .
Sentry bot helmet The sentry bot helmet is a helmet featured in the " Fallout 4 " add - on , " Automatron " . Characteristics . It is the disembodied head of a sentry bot , hollowed out to accommodate for a human head . It has a ballistic resistance of 10 and an energy resistance of 5 . It can be seen as a slightly improved variant of the metal helmet . Locations . Can be found on Rust Devils , starting at level 15 .