Zuluhed the Whacked Zuluhed the Whacked was one of the few remaining orc shaman s within the Old Horde in Azeroth , but due to his consumption of the blood of Mannoroth , he did not embrace his true heritage and still practiced the dark magics prescribed by Gul ' dan and the Shadow Council . Unlike his other Dragonmaw orcs he did " not " become a fel orc . Biography . Zuluhed was apparently the last , and only shaman to accompany the Horde . He was eternally loyal to Blackhand during his reign as Warchief , and wished to remain so even after his death , so he pledged the allegiance of the small but powerful Dragonmaw Clan to Rend and Maim , the sons of Blackhand : an alliance assumed to be broken when Rend pledged the Black Tooth Grin clan to Nefarian ' s black dragonflight , most feared enemy of the Dragonmaw . During the Second War , Zuluhed received a vision of a powerful artifact hidden within the Redridge Mountains , and requested permission from Orgrim Doomhammer to locate it . Despite Zuluhed ' s apparent loyalty to the sons of Blackhand — his chief rivals — Doomhammer believed that the elder shaman acted in the Horde ' s best interests , and agreed to allow Zuluhed and his clan to find the artifact in question . Following the source of his visions , Zuluhed came into possession of what he called the Demon Soul . He assured Doomhammer that he would be able to unlock its powers , but this proved difficult even with the still - formidable powers of the elder shaman . Zuluhed decided to give the artifact to his Second , Nekros Skullcrusher , a former warlock , and with its power managed to capture the dragonqueen , Alexstrasza , and subjugate her red dragonflight . Alexstrasza , threatened with the death of her children , unwillingly gave the Horde an endless supply of her deadly progeny . At some point Zuluhed returned through the Dark Portal to Draenor , and thus was not present when Alextrasza was freed and the majority of his clan destroyed at Grim Batol . He eventually pledged what remained of his clan to Illidan and enslaved Karynaku , matriarch of the Netherwing dragonflight , to provide drakes for his new master . Death . Golluck Rockfist , the Horde ambassador to the Wyrmrest Accord , mentions the Dragonmaw ' s enslaving of Alexstrasza . He says " Zuluhed and Nekros are dead , but the debt we owe to the reds is far from repaid . " This seems to indicate that he was killed by allies of the Netherwing dragonflight , as requested by Karynaku in . Warlords of Draenor . Being the leader of the Dragonmaw Clan , and one of the Warlords of Draenor , Zuluhed is likely to make an appearance in the expansion . Speculation . In Day of the Dragon , Nekros states that he answers only to Zuluhed , who is " far away , " with the bulk of the Dragonmaw forces and later attempts to march to meet with his chieftan implying that Zuluhed is still on Azeroth . This would be impossible , as the Dark Portal had already been closed by this point and Zuluhed is later revealed to have been in Outland . Nekros was likely simply mistaken , something quite likely as he mentions more than once he had been unable to reach Zuluhed for orders . It is also unclear how the shamanistic spirits continued to answer him , despite having forsaken most of the orcs , although this may explain why he appears to be a warlock when encountered at Dragonmaw Fortress . The Burning Crusade . Zuluhed resides at Dragonmaw Fortress , east of the Netherwing Fields in Shadowmoon Valley , and is involved in the Netherwing quest chain . Fight . Once you accept from Karynaku , Zuluhed the Whacked will appear by the entrance to the courtyard you ' re in along with 8 archers along the top wall . You can reset the quest by flying / jumping off the ledge . Zuluhed will despawn and you have to abandon the quest and reaccept . The right side room has some " back rooms " in it ; running into those back rooms will also reset Zuluhed ( but not his summoned demons ) . Easiest way to complete it is to get a cookie cutter group of a tank , healer , and 3 dps classes . It ' s easier to fly up to the courtyard , but you can also clear your way up the path . Clear out one of the rooms either to the left or right of the entrance , then accept the quest and have all of your group run into the room and start the fight . About 30 seconds into the fight , he starts to summon Arcubus Destroyer a level 68 elite demon . His summon spell is has a half - second casting time so it ' s hard to interrupt . After 15 seconds , the demon will spawn and you have to deal with it as well . If you clear both rooms , once he starts casting the summon , run into the other room . Zuluhed will follow , but the demon , being in an empty room , will not aggro and can be ignored . Just stay away from the door to that room . Unlike Zuluhed , the Arcubus Destroyer does not automatically attack the party . It simply appears and sits there , not moving . Its aggro rules are the same as an ordinary spawn - - it will not aggro for the first few seconds of appearing , and then only if a player steps within aggro radius . That is quite small for a level 80 player , so one solo strategy is to stay in the same room but simply take a few steps back . If undisturbed , the Arcubus Destroyer will sit passively even after Zuluhed falls , and will despawn after three or four minutes . The archers are a serious threat . Many will start casting Aimed Shot , which has a long ( over 3 second ) cast but hits for over 1000 on level 80 plate blues . This will quickly cut down a player or party who dwells out in the open or stands too close to a door . Zuluhed also casts Rain of Fire which hits for about 1000 per tick . It has a very small radius . If you are trying to solo this at 80 , some classes can find this very difficult . The main threats are the archers , the demons and his Rain of Fire . To avoid the archers , clear a room in advance and run inside it before the fight begins - Zuluhed will come to you . Immediately step out of any Rain of Fire . Even with quick stepping , most of your damage will be fire . When an Arcubus Destroyer spawns , quickly step back out of its aggro radius . For a level 80 , the rightmost room has enough space for at least two demons to spawn and still be well out of their aggro radius . Don ' t end up near the doorway . ( Preferably have the demons spawn nearer the doorway so you can run into the back room to reset the encounter if need be . ) The instant Zuluhed falls , loot the key .