Supremus Supremus is a massive Abyssal and the second boss in Black Temple . The fight is a battle for survival . After dropping this boss , the next four bosses ( Shade of Akama , Teron Gorefiend , Reliquary of Souls and Gurtogg Bloodboil ) can be killed in any order . Preparation . Any standard raid composition will do . One main tank and at least one off tank with high health are needed . 2 - 3 healers should be on the main tank , 2 healers on the off tank ( s ) , and the other healers on the raid . No special resistance gear is required , although fire damage from the volcanoes is resistible . As the enrage timer is generous , some guilds may find it useful to stack fire resistance should their primary difficulty be people dying in volcanoes . Phase 1 . During this phase , the fight is basic tank and spank . Raid members must move to avoid the molten flames . In order to absorb the hateful strikes , at least one off tank ( better two ) should stay in melee range at all times . Since the hateful strikes can occur irregularly ( and sometimes in rather quick succession ) , the healers must be alert and quickly bring up all tanks . The main tank should have the highest health , because if one of the off - tanks has higher base HP , it ' s possible that Supremus ignores that off - tank and hits someone else with a hateful strike instead . As of 2 . 4 , the hitbox of Supremus is larger than his melee range , thus melee damage dealers not designated as off tanks can hit him from outside his melee range , and be that way safe from all hateful strikes . This also increases safety from molten flames . The designated off tanks should stand closer to Supremus , to make sure they ' re eligible targets for hurtful strikes . The OTs should stand away from the other melee classes , so that Supremus must turn to deal a hateful strike . After 60 seconds , Supremus switches to phase 2 . Melee DPS needs to run away from Supremus a few seconds before the start of phase 2 to avoid being too close in case they are the first focus of Supremus ' Gaze . Phase 2 . Similar to Thaladred the Darkener at Kael ' thas , Supremus sets his gaze on a random raid member and walks toward them at about 90 % of normal run speed . If he catches his target , he melees it which usually means a one - hit kill on most raid members . If the target of his gaze is within roughly 40 yards , he occasionally hits it with a ranged attack , which deals ~ 5k physical damage and deals a knockback ( usually away from Supremus ) . If the gaze target is further away than 40 yards , he dashes at about five times the normal run speed until the range is about 20 yards . There is insufficient room to kite him in a straight line when he ' s dashing , so the targets should attempt to either stay within 40 yards ( to prevent dashing ) or not kite him in a linear path . Besides the Molten Flames ( which still spawn during Phase 2 ) , small volcanoes appear randomly on top of people . The volcanoes deal substantial AoE damage even before they ' re fully visible , it ' s a good idea not to stay immobile in larger groups for a long time . Minor Speed or one of its variations such as Boar ' s Speed is recommended for this fight . Phase 2 continues for 60 seconds , with a gaze change approximately every 10 seconds if the target does not die . The same person can be gazed twice in a row , and totems are valid gaze targets . For unknown reasons , some players may not be valid gaze targets . These players can get a gaze but Supremus switches to a different target within a second . When kiting Supremus , the large obstructions in the upper part of the area should be avoided . Players must not climb on them , and runners should give them a wide berth because it ' s possible for him to get stuck on the structures , which causes him to evade ( while still spawning volcanoes ) , which is a very bad state of affairs . It is also possible for him to immediately teleport anyone outside of his ability to reach to his feet , which can be very nasty . This can also happen if he knocks his gaze target up onto a wall . Travel Form and Ghost Wolf are highly recommended in this phase . There is no aggro table for Phase 2 , and an aggro wipe when he switches back to Phase 1 . Classes with DoT spells should be careful that their DoTs have finished before the switch back to Phase 1 , or they may draw aggro . A paladin tank can be helpful in picking up Supremus after the phase transition , as it is a demon and can be hit by Exorcism at range .