naist-nlp/zeshel huggingface dataset:
Ninja ( Final Fantasy III job ) The Ninja is a job class in " Final Fantasy III " gained in the hidden land of Eureka in the Famicom version , and from the Earth Crystal in the 3D remake versions . Ninjas can deal massive damage by throwing weapons and specialized projectiles at the enemy . In remake versions the Ninja is weaker than in the original version to be equal to other jobs . Ninja is considered to be a powered up version of the Dark Knight , or Magic Knight job . With its high agility , Ninja has many attacks at a slightly lower attack strength , dealing the same damage as a mid job level Knight when first converted . Ninja lacks a special ability but it can equip almost every weapon . The Ninja can equip Shuriken as normal weapons , which is consumed after the next use of the Fight command . Shuriken is the disposable equivalent to the Onion Sword , therefore , a fully equipped Onion Knight is technically the strongest physical class . Ninja can throw any weapon in the party ' s inventory ; this is the only way to use Shurikens , which are no longer equippable . Upwards of 10 , 000 HP of damage can be inflicted this way , although the game will always display such damage as 9 , 999 . Abilities . Remake versions . Throw damage and hit rate are determined by the following formulae : Equipment . In the NES original , Ninja could equip any item except for the Onion equipment . For the remake , the Ninja has a more limited equipment list . Other appearances . " Dissidia Final Fantasy " . In Onion Knight ' s EX Mode , he utilizes the Ninja job class whenever he uses a physical attack . If his EX Burst is activated by a physical HP attack , the Onion Knight will use Shuriken and Back Attack , or just Back Attack if the player fails to select Shuriken . During the EX burst , a " Final Fantasy III " battle window will appear and the player must select Shuriken under throw section . A Ghost Card bearing the " Final Fantasy III " Ninja Player Icon can be fought by the player . The ghost is a Level 100 Onion Knight , and has the Green Gem and Noah ' s Lute to be won via Battlegen . " Final Fantasy Legends II " . The Ninja job from appears in the form of the Onion Ninja Phantom Stone . The Onion Ninja is an wind - elemental summon . The summon ' s special attack is Elemental Storm , which deals fire , water , wind , and earth - elemental damage four times . Summoning Onion Ninja costs 2 point from the Consumption Gauge . Onion Ninja allows the wielder to use the following abilities : " Final Fantasy Trading Card Game " . Ninja appears with Wind - , Fire - , and Thunder - elemental cards . All four playable characters from the 3D remakes are represented . Onion Knight ' s Ninja Ex - Mode artwork from " Dissidia Final Fantasy " is also featured on one card . " Triple Triad ( Portal App ) " . Ninja from the 3D remake appears on a Triple Triad card .
SeeD Assault Boat The SeeD Assault Boat is a hydrofoil seen in " Final Fantasy VIII " . Used primarily as a troop carrier for conflicts near accessible waterways , the assault boat can seat a compliment of six soldiers plus two pilots with standing room for at least one more . Entrance is via a starboard hatch , an opening on the bow , and a top hatch that provides access to an artillery gun , the only obvious offensive weaponry . Seen in use during the Siege of Dollet , Balamb Garden sends a fleet of these hydrofoils to secure the beach and unload reinforcements for the Dollet army in the form of SeeD mercenaries and cadets . Following the removal of Galbadia n forces from the city , SeeD cadets are ordered to withdraw back to the hydrofoils for evacuation , whereupon the fleet return to Balamb for debriefing .
G Devastator The G Devastator is an enemy from " Crisis Core - Final Fantasy VII - " . He is a Genesis Copy . G Devastators are powerful foes who can easily drain HP through their Death Scythe and Life Shaver attacks if the player does not avoid them . Death Scythe can be easily rolled through , but rolling through Life Shaver may result in the second attack hitting Zack . Always keep a Cure materia on for these fights to restore HP quickly , and always attack the foe from behind as it is slow enough to let Zack get behind it . When it gets low enough on HP , it may start using its special skill , Typhoon , which does upwards to 2 , 000 - 3 , 000 damage . It may also attempt to drain Zack ' s MP via Osmose .
List of Final Fantasy All the Bravest locations The following is a list of locations for the iOS game , " Final Fantasy All the Bravest " . Worlds . The world is a combination of some of the locations in previous " Final Fantasy " games . Player will move between maps in an airship or by tapping an arrow . The location maps have been listed below , in the order they appear in the game .
Requiem ( Final Fantasy XI ) A Requiem is a group of songs found in " Final Fantasy XI " . They may be learned by the Bard job class . There are 7 Requiems , all of which deal different amounts of damage . When used , each song deals sonic damage to all enemies , which is non - elemental damage - over - time .
Zozo Zozo is a town in " Final Fantasy VI " . It is a den of thieves and criminals constantly caught in a downpour of rain . Zozo is one of the only actively - populated towns in any " Final Fantasy " game where the player can be attacked by randomly - encountered enemies ; other such cities include Fynn in " Final Fantasy II " and Ur in " Final Fantasy III " . In the World of Ruin Zozo keeps the same random encounters as in the World of Balance , as opposed to the monsters of most other locations who become stronger . Zozo has signs that indicate it has shops but no shop s the player can use are found here . Story . Zozo was founded by the lower - class citizens of Jidoor to the south , and criminals in Zozo sometimes drift back to the city looking for work and targets to steal from . The party arrives at Zozo searching for Terra and find her atop the tallest tower where she is being cared for by Ramuh who tells them the history of the relationship between espers and human s . Ramuh asks Locke to rescue Maduin and the other espers from the Magitek Research Facility to help Terra recover , as she remains in a state of shock over discovering the esper part of herself . Locke agrees to go , and takes Celes with him . He returns with the espers , and after speaking with the spirit of Maduin , her father , Terra returns to normal . In the World of Ruin the party follows a carrier pigeon to Zozo from a young woman named Lola in Maranda , as Cyan has been sending her letters pretending they are from her deceased boyfriend in Mobliz . The man wandering outside the " Inn " building will sell the party a Rust Rid for 1000 gil , allowing them to dissolve the rust on the door above the " Cafe " sign , opening the path to Mt . Zozo . Quests . The Chainsaw clock . The door marked with the " Inn " sign contains a stopped clock and the player is prompted to set the hands to the proper time . The player can discover the correct time by speaking to everyone in town . Since everyone in Zozo lies except for the man just outside the inn , they will tell the player what time it is not , and by process of elimination the player can discover the correct time : 6 : 10 : 50 . Setting the hands to the right time reveals a secret staircase atop which lies the Chainsaw , one of Edgar ' s strongest Tools . There is a mistake in one of the clues : One townsperson claims the second hand of his watch points to four ( 20 ) , while another says the seconds are divisible by 20 ( 20 or 40 ) . This means that two people are dismissing 20 , which is unnecessary , and means no one dismisses 10 . The former townsperson should instead be saying that his watch ' s second hand points to two . Musical themes . The theme that plays while in Zozo is " Slam Shuffle . " Other appearances . " Final Fantasy Record Keeper " . Zozo appears as the setting for a regular dungeon and is also featured in the Challenge Event s Legendary Plunder and Touched by Magic . Zozo . Following word that Terra has been seen , the party goes from village to village looking for her . They eventually reach the town of Zozo , an impoverished hotbed of scum and villainy .
Final Fantasy XI : Scars of Abyssea Final Fantasy XI : Scars of Abyssea is the second of three " Battle Area Add - ons " for " Final Fantasy XI " released in 2010 . It continues the adventures in the parallel universe of Abyssea across three new areas , and introduces new varieties of equipment , such as the head , legs and foot pieces in the iconic Empyrean Armor sets . Like " " , the content of " Scars of Abyssea " caters mainly to players above level 75 . " Scars of Abyssea " requires players to have both " " and " " expansions registered and installed to play . Characters must be level 30 or above to access Abyssea - related content . Service for " Scars of Abyssea " commenced on September 9 , 2010 ( JST ) . New additions . Quests . " Scars of Abyssea " does not formally include missions , but contains quests that mark the main storyline of the Abyssea add - ons . Similar to " Vision of Abyssea " , this add - on does not come with battlefields or special Notorious Monster s , and all Notorious Monsters that are required to progress in the storyline come from NMs that are part of Abyssea battle system . Other new quests are also available for players to undertake . Enemies . This list does not include reskinned enemies of the same genus or unique bosses . Characters . The adventurer and a number of non - playable characters take on significant roles in the " Scars of Abyssea " storyline . Story . Champions of Abyssea . After the adventurer rescues five Abyssea areas from the vile creatures that menace it , Joachim informs him that Gilgamesh wishes to meet with him again at the stone circle in La Theine Plateau . Gilgamesh tries to reason the cause of the calamity that has befallen Abyssea . He explains that there once existed Champions of Abyssea , who were adventurers not unlike those found in Vana ' diel . They , including the adventurer ' s own Abyssean alter - ego , have disappeared and Abyssea has been breaking down in a lattice pattern and the world has undergone radical changes . Gilgamesh fears that even worse events will soon transpire , resolving to seek answers from the " lil ' mistress " and leaves . Music . Like " Vision of Abyssea " , " Scars of Abyssea " utilizes the same two new tracks unique to Abyssea areas .
Paradise Paradise is a location in " The Final Fantasy Legend " , and is the final destination in the game . Using the Door item or the Telepor ability is the only way to leave this place once the player has entered it . Story . The party arrives in Paradise , a barren area save for a recovery crystal at its entrance . They find a man wearing the top hat across the bridge , who congratulates the party for reaching the area . He tells them that he ' s been waiting for them and they are the first ones to finish the game , a game that he created . This man then reveals himself as the Creator . The main character asks about what he means by a " game " , and the Creator tells them that the people didn ' t know what courage and determination meant , so he created Ashura to see what the people would do . Ashura was a test ; the Creator wanted to see the party defeat this evil . One of the party members tells him that they were all pieces of his designs , telling them they understood well . Many have failed the test , but to him it was refreshing to see courage in the face of danger and wants to reward them for their accomplishments . He offers to grant them any wish . The party tells him that they didn ' t do it for the reward , and they point out that he used them . The Creator asks the party about what ' s wrong with using people , further boasting that he created everything . They tell the Creator that they are not just for his amusement , which the Creator sees as if they would be trying to pick a fight with him . He engages them into battle . The party emerges out victorious from the battle , with the Creator dead . The party members wonder what they should do . One of the party members asks if there ' s another door that leads to another world beyond . They go to the door , and one of them is unsure if they should go through . Most of them comment that it doesn ' t matter to them if they decide to go or not . The party rejoices that they defeated all the evil in the world . The main character decides to return back to their world . Etymology . is a religious or metaphysical term for a place in which existence is positive , harmonious and eternal . Paradise is often described as a " higher place " , the holiest place , in contrast to this , or s such as .
Hummingway Home The Hummingway Home , also known as Hummingway Abode , is a location in " Final Fantasy IV " and " " where the Hummingway race lives . Most of its members just hum , although some can talk , including Namingway . In " The After Years " , Hummingway Home is in the same location as it was in " Final Fantasy IV " . It is where Challengingway can be found in the Lunarians ' Tale . Quests . Eidolon search sidequest . In the iOS and Android version of " Final Fantasy IV " , the player can embark on a quest to find eidolons scattered around the world . The sixth eidolon is found inside the Hummingway Home , unable to get the melody out of his head even when he goes back to the Feymarch . Musical themes . The background music that plays in the Hummingway Home is the " Final Fantasy IV " " Town Theme " .
Bandersnatch ( Crisis Core ) The Bandersnatch is an enemy in " Crisis Core - Final Fantasy VII - " . The player should not attack it with Fire - elemental attacks , as they will heal the Bandersnatch . The player should position themselves behind it and use sword attacks to inflict critical damage on it . If Zack has high Strength , using Assault Twister behind it is effective .
Killer ( ability ) Killer abilities affect a certain monster type , causing massive damage to enemies of that type . These abilities have been around since the original " Final Fantasy " , though in the original and PS releases , it was bugged and did nothing . They are normally found on weapons . Appearances . " Final Fantasy " . Though originally bugged in the NES and PS releases , these abilities were still dormant within several weapons and were fixed in later releases of the game . The following abilities appear in the game : " Final Fantasy IV " . The following is a list of them : " Final Fantasy IV - Interlude - " . The following is a list of them : The following is a list of them : " Final Fantasy VI " . The only Killer ability in the game is the Man - Eater , which deals double damage against human targets . " Final Fantasy IX " . Zidane , Steiner , Freya and Amarant can equip various Killer abilities that make physical attacks deal 1 . 5x damage to the corresponding enemy type . Killer abilities do not stack in case an opponent belongs to more than one category . For example , Dracozombie is both an undead and a dragon , but it gives no additional benefit to equip both Killer abilities ; as long as either Undead Killer or Dragon Killer is equipped the attacker will deal maximum damage . " Final Fantasy X - 2 " . Gun Mage ' s Fiend Hunter abilities do 4x damage to monsters of a specific type . The following is a list of abilities found in the Fiend Hunter skill : " Final Fantasy XI " . Killer abilities cause increased damage and gives a chance to intimidate the creature . This effect is similar to Paralysis . Most creatures possess an appropriate killer effect versus creatures in an opposing ecosystem . Some ecosystems , such as beastmen and elementals , are exempt from this , due to their nature of opposing their enemy in the ecosystem rather than simply being eaten by them like ordinary ecosystems . " Final Fantasy Adventure " . The following is a list of them : " The Final Fantasy Legend " . There are four monster types that are affected by critical - hit weapons : " Final Fantasy Legend II " . The following is a list of them : " Bravely Default " . The " Slayer " abilities used by Rangers deals 1 . 5x the damage of a conventional attack to various enemy types . The following is a list of them : " Final Fantasy Dimensions " . The following is a list of them :
Red Dragon ( Final Fantasy VI ) The Red Dragon is a boss in " Final Fantasy VI " . It is one of the eight legendary dragons , and is the dragon of the Fire element . The Red Dragon is found in the Phoenix Cave , near the end of the dungeon . As with the other dragons , it is re - fought in the Dragons ' Den bonus dungeon in the " Advance " , mobile and Steam releases . Battle . First battle . The Red Dragon uses Fire - elemental spells , casting Fira and Fireball for much of the battle . When its HP drops to 10 , 240 , the Red Dragon casts Flare and Firaga . It has an equal chance of using Southern Cross , Flare Star , or Level 4 Flare on regular intervals , the latter of which can be avoided at the correct level s . If the player attempts to use Reflect , the Red Dragon will use Eraser to remove it from the entire party . Strategy . Blizzaga and Flare spells are effective against it , as is having Shadow throw Tridents . Casting a Poison - related spell early in the fight is also a viable option ; it will eventually kill the Dragon even if the party is forced into recovery - based tactics . Second battle . Red Dragon uses its life force to power itself up , and cannot be harmed by the player ' s attacks . Instead , the Red Dragon dies if the party survives long enough for its life force to be completely drained . The dragon will constantly use powerful spells , such as Flare , Flare Star , and Meltdown , and its physical attack inflicts high damage and can be used several times in a row . It uses a new special attack , called Red Fang , which inflicts Death . Before it dies , it casts Ultima followed by Flare in a final attack . Strategy . Shell , Protect , Reflect , and Celes ' s Runic are vital , as is regular healing with Curaga . If a party member has Flame Shield equipped , the fire - based damage will become healing power . Casting Reraise on all party members is a good idea . When the player wins , the Seal of Fire will be shattered , and the player will receive Terra ' s ultimate weapon , the Apocalypse . AI script . First battle . Attack Turns : 1st Turn : Fira ( 66 % ) or Fireball ( 33 % ) 2nd Turn : Fira ( 66 % ) or Fireball ( 33 % ) If HP < = 10240 : If Timer > = 40 : If Var36 is not set : If attacked by anything : Attack ( 33 % ) Second battle . At beginning of battle : Attack Turns : 1st Turn : Attack ( 33 % ) or Red Fang ( 33 % ) or Firaga ( 33 % ) 2nd Turn : Attack ( 100 % ) 3rd Turn : Blaze ( 100 % ) If Timer > = 100 :
Immortal Lions The Immortal Lions , more commonly known simply as the Immortals , are a group of Blue Mages that serve in the employ of the Empire of Aht Urhgan functionally as an elite guard in " Final Fantasy XI " . They are stationed around areas controlled by the empire , including in Aht Urhgan itself as well as at each of the various staging points controlled by the Empire . The Immortals were founded after the Chimera Rebellion , an occasion on which the Emperor ' s son was assassinated . The Emperor then confronted the alchemists responsible with making the Chimerae , charging them with finding a means to defeat the creatures . The Alchemists , after many failed attempts , concluded that the guards themselves would have to become monsters . At first , it was a disaster . Attempts to graft animal parts and limbs to humans resulted in gruesome and horrific outcomes when most of the test subjects ' bodies rejected the grafts . Finally , the Alchemists found a brutal way to bind the essence of a monster directly to the human spirit . Thus , Blue Magic was born , and so were the elite Immortal Guards . It came with a price , however : no known Immortal lived to the end of his natural lifespan . Also , using Blue Magic put enormous strain on the user , usually putting them through a great deal of pain . Another ghastly side effect is when the spirit of the beast bound to the Blue Mage ' s soul begins to corrupt the mage ' s mind . Gradually , the Blue Mage goes mad , and then loses all human behaviors and qualities . Finally , it becomes a Soulflayer . Weaknesses aside , the Immortals are an extremely powerful and elite force of guards serving the Empress . While they may be powerful warriors , it is only because they are no longer human .
Carino Princess Carino is a character in " " . She is the daughter of King Horne and the older sister of Aire . Story . Carino is first seen in Horne Castle when Brandt presents himself to King Horne to become a man . Carino and her father ask Brandt to save Aire from the Witch ' s Mansion . After Brandt and his new acquaintances defeat Louhi , Carino and the citizens of Horne turn to stone . After the party defeats Satan in the past , Carino is returned to normal . She is seen at the end of the game with the rest of the royal family .
Judge ( Tactics A2 ) Judges in " " have slightly different roles than their predecessors from " Final Fantasy Tactics Advance " . At the start of every battle a Judge will appear and proclaim which action will be Forbidden for the duration of combat . The clan will also be allowed to inform the judge which of their Privileges they would like to use . After a successful battle a Judge may award the clan bonus loot and items . If a clan member chooses not to abide by the Law System and performs a forbidden action , the Judge will depart the play field . It is the presence of Judges that allow clan members to be revived and privileges to be used , so violations of the law are not as painful as in " Tactics Advance " but can still have dire consequences . Since the Judge is tied to specific clans , the enemy is not affected by laws the way they were in the first game . Whether or not opposing clans have their own Judges and laws to follow is never revealed . Judges also have the ability to swear in new clan members to the clan , although the only instances seen of this are when Luso Clemens is sworn into Clan Gully , and later when he tries to convince Ghi Yelgi to join the clan and save his life . It is also known that Judges can also be barred from battle , though the usage of this ability has been only demonstrated by Illua and Ewen . It was discovered in a later battle against Illua , however , that this effect could be countered by the use of a magic card created by Ezel Berbier . For this to happen , however , a certain mission involving Ezel must be completed , earning said card as a reward . Unlike the Judges in " Final Fantasy Tactics Advance " and " Final Fantasy XII " , the judges of this game are magic golems exclusive to the continent of Jylland . Origin of the Judges . Lezaford gives Luso a text on the origins of the Judges : " That the existence of Judges is unique to Jylland can be ascertained by looking at both their role and their roots . " " A Judge is a magickal creature — a golem , if you will — made solely for the purpose of forming contracts of law . " " His goals were nothing less that the adjudication of war . With the Judges in direct control of combat , profitless battles could be avoided , and peace preserved . " " However , the people of his day rebelled against the strong arm of the Judges ' law , until it was decided that the Judges ' law would be upheld and their benefits received only by those who wished to swear the Judge oath — and so it remains to this day . "