Legendary Six Samurai " Legendary Six Samurai " , known in Japan as the " True Six Warmen " ( , " Shin Roku Bushū " ) , are a sub - series of the " Six Samurai " archetype introduced in " Storm of Ragnarok " . They are improved versions of the " Six Samurai . " Much like the originally released " Six Samurai " monsters , there is one for every Attribute ( except DIVINE ) . Members . Many of the Legendary Samurai are a " past " form of other members of the Six . For example , the image of " Enishi , Shien ' s Chancellor " features the battle armor of " Legendary Six Samurai - Enishi " in the background . Playing style . Their effects revolve mainly around swarming your side of the field and eventually lead to the Synchro Summon of " Shi En " . You can Normal Summon " Kageki " and Summon another " Six Samurai " from your hand , usually " Kagemusha of the Six Samurai " before performing a Synchro Summon with the two to bring out " Shi En " . If you have multiple " Six Samurai " monsters on the field you can Special Summon " Great Shogun Shien " . If you have both " Shi En " and " Shogun Shien " paired on the field , remember that even if " Great Shogun Shien " is face - up , if " Legendary Six Samurai - Shi En " negates the activation of a Spell / Trap Card , the opponent can still activate another Spell / Trap Card the same turn . You can Summon Legendary Six Samurai - Kageki and then use his effect to Summon Nisashi , then Special Summon Kizan , then Special Summon Grandmaster of the Six Samurai , then Special Summon Great Shogun Shien , then Xyz Summon Shadow of the Six Samurai - Shien . If you have a really good hand and use the order of all these cards effects you will have a very strong field . " Kizan " can be Summoned while you control a face - up " Six Samurai " monster , " Mizuho " while you control a " Shinai " , and " Shinai " while you control a " Mizuho " . Other great cards are " Shien ' s Smoke Signal " , " Reckless Greed " and " Upstart Goblin " , which makes it more likely for a player to have " Shinai " and " Mizuho " on hand at the same time . This Deck has taken a hit in the September 2011 banlist due to the limiting of " Shi En " and " Shien ' s Smoke Signal " , meaning that first turn " Shien " plays aren ' t as consistent . To solve this a new Deck using " Asceticism of the Six Samurai " and " Elder of the Six Samurai " has been created to continue to Summon " Shien " with the consistency the Deck is known for . With the release new and powerful Xyz Monster s such as " " and " Steelswarm Roach " , some Decks will find it useful to add " The Six Samurai - Zanji " and " Legendary Six Samurai - Enishi " , in order to combo them with " Kizan " and " The Six Samurai - Irou " , and " Asceticism of the Six Samurai " , in order to perform a Rank 4 Xyz Summon , with these Level 4 monsters . This helps the Deck to be less reliant on " Legendary Six Samurai - Shi En " , while maintaining significant consistency . The return of " Black Luster Soldier - Envoy of the Beginning " encourages some players to add him to their Deck , as the presence of both LIGHT and DARK monsters , such as " Enishi , Shien ' s Chancellor " , " The Six Samurai - Irou " , " Legendary Six Samurai - Enishi " , " Legendary Six Samurai - Shi En " , and " The Six Samurai - Zanji " , can be used to Special Summon this powerful monster . This Deck has taken another hit in the September 2013 TCG banlist due to banning " Gateway of the Six " causing this deck to lose some consistancy and their OTKs . However , the Deck has been improved slightly with Legendary Six Samurai - Shi En becoming semi - limited , instead of limited . Weaknesses . Even though the Legendary Six Samurais are a powerful archetype , they also have weaknesses : Gozen Match : It works like " Rivalry of Warlords , " but in Attribute . The monsters of the " Legendary Six Samurai " have different Attributes , and they generally require another copy of the " Legendary Six Samurai " on the field in order to have effect . Also it gets past " Musakani Magatama " , so " Gozen Match " is good choice . The problem is that not many Decks can play it without self - contradiction . " Blackwing " and " Gravekeeper ' s " are two of the main Decks in the metagame , and contain mostly consistent Type and Attribute , so expect this to be played often against " Six Samurai " . Nonetheless , this is perhaps the most effective side deck card against " Six Samurai " . However , it is crucial that this card be activated before Legendary Six Samurai - Shi En or Naturia Barkion are summoned , as the " Six Samurai " player will prioritize on the Gozen Match and thus , will not allow it to stick or generate any positive advantage . Royal Oppression : " Legendary Six Samurai " can be Special Summon ed when there is another on field , and this starts most of the combos . Therefore , this card stops the Special Summons , and stops the combo . However , " Grandmaster of the Six Samurai " can still do a loop to bypass it . Since the September 2011 banlist this card is forbidden in advanced format , and therefore is no longer considered a threat . Spell Shattering Arrow : Mainly to destroy Continuous Spell Card s like " Gateway of the Six " . It does stop the loop combos , and it only serves it ’ s purpose if you destroy more than one . But you can use " Dust Tornado " instead and it is certainly better in many aspects . As with Gozen Match , it is crucial that this card be played before Legendary Six Samurai - Shi En hits the field for the exact same reasons . Thunder King Rai - Oh : It prevents both players from adding cards to hand from the deck . Its ATK of 1900 is sufficient to take down most of the " Six Samurai " monsters . Although it can stop several of the Samurai player ' s best monsters , it is highly vulnerable to Grandmaster of the Six Samurai , Musakani Magatama , and any Legendary Six Samurai - Kizan that has 2100 atk . Thunder King Rai - Oh ' s main claim to fame as an anti - samurai card is that it prevents searching . Kinetic Soldier : It can beat everything in a " Legendary Six Samurai " Deck , including " Legendary Six Samurai - Shi En " . However , it is important that this card be protected if it is used . In general , use of this card is generally advised with caution , as " The Six Samurai - Irou " and " The Six Samurai - Zanji " will blow right past this card , although it will do substantial damage regardless if attacked head - on . Also , with " Brionac , Dragon of the Ice Barrier " being banned , this card becomes better . Chain Disappearance : Used to counter " Kagemusha of the Six Samurai " and " Legendary Six Samurai - Kageki " , though sometimes situational , this can be a big help , but only if it is played before the big negators are summoned . Divine Wrath : This card will get rid of almost any " Six Samurai " that poses a threat to your cards . Discard ing one card from your hand is preferable to having everything you play negated . However , Musakani Magatama can ruin this card completely , as you will be forced to lose two cards in comparison to their loss of only one card . Cursed Seal of the Forbidden Spell : " Six Samurai " are overdependent when it comes to Spell Card s . The price is a bit high , but it ' s usually worth it . The only drawback with this card is that it is vulnerable to " Musakani Magatama " Puppet Plant : Used to take control control of any monster your opponent has , which could then be used for a Synchro or Xyz Summon . This is possibly the best anti - Samurai card to side . Apart from Naturia Landoise , Samurai players will be unable to negate Puppet Plant and will be forced into a very compromising situation with few ( if any ) ways out . Prohibition : " Six Samurai " have a lot of repeated cards , so by choosing the right ones , you can finish off your opponent before they destroys this card . However , be sure to activate this before " Legendary Six Samurai - Shi En " hits the field . Gorz the Emissary of Darkness : Stops an OTK ; " Gorz " also boasts slightly more ATK than " Great Shogun Shien " and " Shi En " . Also , short of Legendary Six Samurai - Enishi or Solemn Warning , the Samurai player will mainly be unable to counter Gorz quickly enough to avoid losing advantage . Penguin Soldier : Returns up to 2 of your opponent ' s monsters especially " Great Shogun Shien " , " Legendary Six Samurai - Shi En " and even " Naturia Beast " and " Naturia Barkion " without any costs , although " Great Shogun Shien " can be resummoned if that player has 2 or more Six Samurai monsters . This can get past " Musakani Magatama " and " Legendary Six Samurai - Shi En " anti destruction effect . However , because this is a flip effect monster , Penguin Soldier is particularly vulnerable to The Six Samurai - Irou , making tactical usage of this card imperative . Maxx " C " : " Maxx " C " " was specifically designed to counter this archetype . Due to the swarming nature of this archetype , " Maxx " C " " can be used to either force the player of the " Legendary Six Samurais " to not take the field by storm , or grant this card ' s controller great hand advantage , which could end up backfiring if they gain more cards that can stop this archetype . If they take the former option , it will give their opposing player another turn to stop the " Legendary Six Samurais " before the boss monsters are called out . Kaiser Colosseum : The effects of the " Legendary Six Samurais " are based on having more than one of said samurai out on the field at once . " Kaiser Colosseum " can be used to completely stop the samurai user ' s ability to play any kind of combos , from Xyz ' s to synchros . Also , cards like " Musakani Magatama " do not stop this card , as it does not destroy any monsters . However , it is important to get this card on the field before the opponent summons monsters like " Legendary Six Samurai - Shi En " and " Naturia Beast " . Overall , Spell Card and Trap Card Sides are not very effective against Six Samurai decks , as Legendary Six Samurai - Shi En , Naturia Beast , Naturia Barkion , and even Great Shogun Shien will mainly shut down such countermeasures . Instead , Monster Sides such as Gorz the Emissary of Darkness are more effective , as the Samurai player ' s deck will most likely not be able to handle that many sides so far outside of its negation capabilities . However , it is imperative to make each sided monster count , as there are not many that can delay / shut down Six Samurai decks . " Effect Veiler " , " Fiendish Chain " and " Breakthrough Skill " can help against most monster effects .