naist-nlp/zeshel huggingface dataset:
Old Mournhold Old Mournhold is a location found in . Description . It is the ruins of the ancient city on which the whole of Mournhold was later built . It is a large complex of underground tunnels and ancient ruins located under the city of Mournhold in Morrowind . Old Mournhold can be accessed from many trapdoors throughout the city . It is a very large labyrinthine series of sewers , tunnels , tombs and ruins . Several groups of assassins , bandits , Goblins and undead can be found within . History . Old Mournhold , being built under Mournhold , is said to be built over even older Dwemer Ruins and Daedric shrines . At one point , mainland Ebonheart and Mournhold were a combined city - state . It was ruled by Clan Ra ' athim , whose royal house held the High Kingship of Morrowind . It was then split into the two separate city - states when Queen Lian ' s twin sons were left as joint heirs . During the end of the First Era , Mournhold was known to be the capital of Morrowind . The Royal City of Old Mournhold was destroyed in 1E 2920 by the Daedric Prince Mehrunes Dagon . Almalexia and Sotha Sil were too late to prevent its destruction , although , they succeeded in banishing Mehrunes Dagon back to Oblivion . Sublocations . There are four main areas : the Sewers , the Temple Sewers , the dwemer ruin of Bamz - Amschend and the daedric ruins of Norenen - dur . The Sewers . These are large areas joined by sinuous corridors , often flooded ankle - deep , The further one delves deep into the sewers , the more likely to encounter hostile beings . From the surface , the Palace Sewers can be reached through the basement of the Royal Palace . Doors lead to the Bazaar Sewers and the West Sewers . An underwater door leads to the Residential Sewers . The Residential Sewers lie beneath Godsreach . It can be accessed through trapdoors outside in Godsreach , or inside some of the buildings here . The West Sewers are a maze - like area accessible from the Palace Sewers or the Residential Sewers . Home of Dandras Vules and The Dark Brotherhood . It is mostly made up of the ruins of Moril Manor . The Bazaar Sewers can be reached from the Great Bazaar through a trapdoor . Doors lead to the Manor District and the Palace Sewers . The Battlefield is likely the area where the battle between Almalexia and Mehrunes Dagon took place . It is made of large caverns and is infested with rats and undead . The Temple Sewers . These sections of the sewers is beneath and reachable from Mournhold Temple . It seems to contain , scattered throughout , many half buried ancient buildings . Many underground , maze - like tunnels and caverns form this very large area . The Temple sewers is one of the few places where Adamantium Ore can be mined . Dwemer ruin of Bamz - Amschend . The unique Dwemer Ruins found under Plaza Brindisi Dorom , and accessible once " An Attack on Mournhold " has occurred . Daedric ruin of Norenen - dur . From Bamz - Amschend , this Daedric shrine can be accessed :
Hendil Hendil is an Altmer citizen who can be found in Phaer on the island of Auridon . He can be found in Aninwe ' s barn trying to ease other Altmer afflicted with the same sickness as his son on mainland Auridon . Background . Hendil is the local alchemist living in Phaer , recently his son contracted a mysterious plague , and shortly afterwards it started to spread to the other villagers . According to Hendil , he and his assistant Amuur , work together to do what they can for the sick , using salloweed found nearby to create a salve to help stave off the disease in those who haven ' t caught it , and those who have . The Vestige eventually gains access to the mine where the sickest people are kept there by Hendil and the mercenaries hired by him , to find that his son , Tancano , had been attacked and turned into a vampire . The " disease " was actually the people being turned into mindless thralls after being fed upon and the salloweed was used to help make people easier to feed to his son . After killing his son , Hendil surrenders and the Vestige is given the choice of handing him over to the angry Velatosse ( which will result in his death ) , or to the mercenary captain Netanwe ( which will lead to his arrest ) .
Draggin Tale Inn The Draggin Tale Inn is a location in . Quests . Arriving on Stros M ' kai . Cyrus ' old friend Tobias sends him a letter regarding his sister ' s disappearance . Upon speaking to Tobias in the inn , he will speak to about what he knows about Iszara . He will also say that he will stay at the inn until he leaves and the bartender Dreekius can be trusted .
Ravenhurst Ravenhurst is a player home in . It is a medium - sized Breton style house located in Fell ' s Run . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Curse Breaker achievement . Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Dragonrend Dragonrend is a dragon shout in . The shout forces a dragon to land and experience the concept of mortality . Once obtained , it can make all dragon fights significantly easier without waiting for the dragon to reach 50 % health before automatically landing . All three words of the shout are obtained during Alduin ' s Bane : however , it is not required to use all three words . Background . During the great Dragon War in ages past , the Dragonrend shout was crafted by the first mortal Tongues — those who had learned the use of Thu ' um from Paarthurnax — to be used as a powerful weapon against dragons . Atop the Throat of the World , these Tongues used the shout to strike out at Alduin , forcing the World - Eater to land and confront Gormlaith Golden - Hilt , Hakon One - Eye , and Felldir the Old . The ensuing battle allowed the heroes to use an Elder Scroll to cast Alduin adrift on the tides of time in the hopes that he would be forever defeated . Sending Alduin through time resulted in a Time Wound being created . This event is viewed by the Dragonborn upon opening the Elder Scroll in the time wound . The words to Dragonrend are learned and unlocked when the heroes use the shout on Alduin the first time . Gormlaith Golden - Hilt is killed while valiantly striking Alduin head on . Usage . Dragonrend works by forcing the targeted dragon to understand the meaning of mortality — something so utterly incomprehensible to an immortal dragon that the knowledge tears at their very soul , breaking their concentration enough so they cannot focus on flying . When used on a dragon , the dragon finds a place to land , upon which it remains temporarily grounded . Dragonrend can also be used to interrupt the Shouts of a dragon , such as Fire Breath . A dragon can be kept on the ground permanently if the shout is used repeatedly . This shout is known as " Alduin ' s Bane " with good reason : when fighting Alduin on the Throat of the World and during the final battle in Sovngarde , Dragonrend is the only way to render the World - Eater vulnerable to the Dragonborn ' s attacks When used on objects such as bowls and plates , it functions like a weaker version of Unrelenting Force , scattering the objects . This effect is most noticeable at the banquet table in the Palace of the Kings .
Ushenat ' s Notes Content . So far , I am quite pleased with the application of cold as a method for turning people onto the path of Trinimac ' s holy light . I ' m more certain than ever that Graguz and his " initiation " of fire is a terrible approach to recruitment . It has a poor survival rate . Besides , fire panics people , and a panicked person cannot be reasoned with . A true conversion requires us to get into the candidate ' s mind , show him or her a way out of their fear , and help them come to the proper acceptance of Trinimac ' s holy grace . I think my method is a much more solid approach . ( Ha . A pun . Solid . My ice is certainly that ! ) Rooting an individual and trapping him or her using the new ice bindings I have crafted provides both pain and security without the unnecessary panic . The added benefit of giving a recruit the option to end the mild ( in my opinion ) torment is a brilliant idea if I do say so myself . I must remember to send a note to Hengart to thank him for the design of the switches and ice platforms . My latest variation in the process seems to be the most effective yet . At the very least , it provides me with a certain level of amusement . I placed two candidates on the ice platforms at the same time and have provided each of them with a switch . And here ' s the genius of it ! Each switch sets the other candidate free ! So , which one will decide to sacrifice their own life so that the other may live ? And the survivor ? His or her guilt will open the path for Trinimac ' s light . The survivor will accept Trinimac more fully because he or she cannot accept that they caused another to die . The mind and soul will belong to the Vosh Rakh , and Trinimac , utterly and completely . This dual method is a bit slower , I confess , but I am enjoying watching each candidate ' s resolve as it starts to crumble . More as the experiment proceeds .
Letter from Tillrani Content . Rana , I ' m tired of the excuses . Yesterday ' s training exercise was shameful . When I was in charge , we never had these problems . I think Rolunda would make a better soldier than some of these milk - drinkers ! Get them together . The Pact is depending on us . — Tillrani Snow - Bourne
A Blade in the Dark A Blade in the Dark is a quest available in . Walkthrough . Delphine . Talking to Delphine will make her explain that dragons are coming back to life and asking her more , she will also reveal she is thinking the Thalmor are behind it . The Dragonborn is then asked to prove that they are indeed Dragonborn by killing a dragon . She believes that the next dragon to come back to life will do so east of the town of Kynesgrove . She will then give the choice to either travel to Kynesgrove together or go there alone . Sahloknir . Upon reaching Kynesgrove , Alduin will be hovering over the grave . Alduin is performing an act to bring a dragon back to life and cannot be killed or injured at this time . Once he is finished , the dragon Sahloknir will arise from the grave site . Sahloknir needs to be killed . A follower , along with Delphine will be useful for distracting Sahloknir . This fight can be made easier by attacking Sahloknir before he has been fully revived by Alduin . This way his life can be reduced before he is able to fight back . Sahloknir and Alduin are engaging in a lengthy conversation during and after the resurrection , even addressing the Dragonborn themselves before combat occurs , and rushing in to combat will cause this dialogue to be skipped . After killing Sahloknir and absorbing his soul , talk to Delphine . The quest " Diplomatic Immunity " will begin , requiring the Dragonborn to make a choice to either go with her back to the Sleeping Giant Inn in Riverwood or meet her there later . Gallery . < / nowiki >
Fighters Guild ( Morrowind ) The Fighters Guild is a faction in . History . The Fighters Guild , originally founded as the Syffim ( " Tsaesci : Soldiers " ) , is a professional organization chartered by the Emperor in order to regulate the hiring and training of mercenaries and skilled warriors in Tamriel . The guild was founded in the year 2E 320 by Dinieras - Ves under the supervision of the Akaviri Potentate of the Reman Empire , Versidue - Shaie , and shortly after its establishment it became the official mercenaries guild that citizens from all walks of life in Tamriel depended on for protection and combat assistance . The Fighters Guild will accept contracts pertaining to the killing of rat s due to infestations , eliminating troublesome bandits , delivering packages , and escorting high - ranking nobles . During the events of , the Nerevarine must join the Fighters Guild as a cover in order to carry out secretive quests for the Blades . Joining the Fighters Guild . There are five characters that can let the Nerevarine join the Fighters Guild . Asking them about " joining the Fighters Guild " will make the Nerevarine an " Associate " level member . Quests . Balmora Missions . Given by Eydis Fire - Eye : Ald ' ruhn Missions . Given by Percius Mercius : Vivec Missions . Given by Lorbumol gro - Aglakh : After attaining a high enough rank in the Fighters Guild , there are two more missions available in Vivec , these are given by Sjoring Hard - Heart : Sadrith Mora Missions . Given by Hrundi :
Dusk ( Arena ) Dusk is a city in Summerset Isles . It is one of several possible locations that the Eternal Champion may discover in . Geography . Dusk is connected to three settlements . To the northeast is Silver Wood , to the northwest is Thorheim Guard , and to the west is Archen Grangrove .
Patches ( Online ) / Patch 1 . 2 . 4 OVERVIEW The Elder Scrolls Online v1 . 2 . 4 is an incremental patch featuring fixes to gameplay and quests , including a fix for Silver Bolts , the sudden drop in FPS that you ’ re seeing in Cyrodiil , and weapon swapping breaking stealth . FIXES & IMPROVEMENTS Alliance War Combat & Gameplay Dungeons & Group Content Quests Alliance War General Combat & Gameplay . General . Weapons Restoration Staff Guilds . Fighters Guild Alliance War . Assault Dungeons & Group Content . Dungeons Direfrost Veteran Dungeons Veteran Crypt of Hearts Quests . Glenumbra Greenshade Khenarthi ' s Roost Main Quest The Rift
Chestplate of Desiccation Content . Interview of Wuja - Nakal , Former Slave Transcribed by Relicmaster Glenadir Yes , our Telvanni jailers would often use this as a punishment . For one of my kind , there are few greater displeasures than the feeling of dryness . We are used to heat of course , but the humid heat of the Black Marsh swamps . Not this . They had more mundane means to dry out a Saxhleel . They would lock us in cages , allow the summer ' s sun to do their work . But during the rainy days , or as the fog rolled across the islands , they would force us to wear this . Bind our hands so we couldn ' t remove it . Wait for the chestplate to take effect . The feeling was slow , but after the first time . The dread was choking , knowing what was to come . It would begin as a slight discomfort , almost just an itch . The tips of your scales would feel it first , but slowly it would sink down to your center . Your tongue would feel shriveled in your mouth . You would close your eyes , but nothing could soothe them . Your hide would slowly tighten , inch by inch . They always made sure you didn ' t die , no matter how much you craved it .
Snowpoint Beacon Snowpoint Beacon is a small watchtower southwest of Winterhold perched high on a peak . The tower is home to a relatively small number of Bandits due to the cold . Notable items . There are a couple of locked chests and a few Silver Ingot s on a table . Several miscellaneous objectives may indicate this as their location .
Makhel Abbas Makhel Abbas is an unused Orsimer who was supposed to make an appearance in the unimplemented Civil War quest " CWMission11 , " but was not added to the final version of the game . Location . Makhel Abbas does not appear in - game and can only be located through the use of console commands .
Erundil Erundil is an Altmer sorcerer found in Morrowind . He is holding the Ring of Sanguine Unseen Wisdom , an extravagant ring blessed by Sanguine that is wanted by the Morag Tong . Interactions . Threads of the Webspinner . The Morag Tong will send the Nerevarine to get the Ring of Sanguine Unseen Wisdom from Erundil , who will not willingly give it up .
Grommok ' s Blade Grommok ' s Blade is a unique longsword in . Location . Grommok ' s Blade is wielded by Grommok gro - Barak in Xedilian , however , it was scripted as a placeholder for Dawnfang / Duskfang and not intended for use by the Hero . It can only be acquired on the PC version by entering the console command : codice _ 1 , where " X " is the quantity desired .
Thieves Guild ( Online ) The Thieves Guild is a faction in . In Abah ' s Landing , the guild is being hunted by the Iron Wheel for a high - stakes heist in Taneth that went horribly wrong . The Vestige can become their newest recruit , with tasks involving stealing from the shadows , and recovering lost treasures to restore the guild ' s reputation . Members . Key members . The following are key members who are involved in the main quest or other important side quests . Other members . The following are additional members who have no role in quests , but are still members of the guild . Associates . While not considered members , these characters are associates who work closely with the guild . Quests . Larceny Quests . Guild Jobs . Obtained from the Guild Job board Rye ' s Reacquisitions . Obtained from the Reacquisition board Skill line . After Partners in Crime has been completed , a new skill tree is unlocked . It can be found under the Factions subsection and is made up of passive skills :
Ogrul ' s Lucky Again Ogrul ' s Lucky Again is a Restoration spell available in that restores the luck attribute . Acquisition . Console . This spell is not available for purchase in " Morrowind " or expansion packs . It can be acquired on the PC by using the console : codice _ 1
Absorb Skill : Alteration Absorb Skill : Alteration is a journeyman - level Restoration spell in . It transfers 15 points of the target ' s Alteration skill to the caster for 10 seconds upon touch . Acquisition . Absorb Skill : Alteration can be purchased from the following spell merchants :
Puzzling Pillar Ruins Puzzling Pillar Ruins is an unmarked location found in . Description . On the rough path leading toward Sleeping Tree Camp is a group of standing stones and three Nordic Puzzle Pillars . Next to the puzzle is a closed grate on top of a caved - in ruin . Solving the puzzle and activating the handle unlocks and opens the grate allowing access down the spiral staircase to a skeleton and a chest . Puzzle . The correct puzzle pillar positions can be found on the back of the stones the pillars are standing in front of . One symbol is still attached to its stone , the other two have fallen onto the ground . The correct selections are Whale , Eagle , Snake ( from left to right if standing by the lever , as shown in the picture ) . After rotating the symbols , activate a handle to finally open the grate . Be sure that the symbol selected is lined up with the arrow at the pillar ' s base ( towards the handle ) .
Book of Life and Service Content . < nowiki > The pages of the BOOK OF LIFE AND SERVICE overflow with obscure mystical pronouncements and prophecies , few of which are comprehensible , much less relevant to your situation . However , the following two excerpts seem of possible interest . The first suggests classification of entities to be encountered here on the Soul Cairn . The second may be an invocation of command . < / nowiki > The Ranks of the Blessed . Blessed are the Bonemen , for they serve without self in spirit forever . Blessed are the Mistmen , for they blend in the glory of the transcendent spirit . Blessed are the Wrathmen , for they render their rage unto the ages . Blessed are the Masters , for they bridge the past and span the future . The Litany of Service . The Boneman ' s Oath . We die . We pray . To live . We serve . The Master ' s Voice . You swore . To Serve . Your Lord . Commands .
Malukah Judith de los Santos , commonly known by her online pseudonym Malukah , is a Mexican composer and singer . She has composed a substantial amount of songs , including " Three Hearts As One " and " Beauty of Dawn " . She has been writing and producing songs and covers about series and many other video games on her YouTube channel since 2011 . She voices several bards in , whom can be found in numerous taverns across Tamriel singing songs . She also performs the end credits song for the game .
Guar Hide Squeeze Guar Hide Squeeze is a House Hlaalu quest open to the Nerevarine , if they joined House Hlaalu , during the events of . Walkthrough . As the Nerevarine has removed some of Hlaalu ' s competition in the Kwama Egg market , Nileno Dorvayn now tasks them with a different type of quest . The Nerevarine is told that an alchemist in Vivec by the name of Rolasa Oren could be in the market ( as most alchemists would be ) for guar hides . As this is an opportunity for Hlaalu to make some money from Oren , the Nerevarine is tasked with persuading Oren to purchase hides from Hlaalu . Convincing Oren . Rolasa Oren can be found in the Foreign Quarter in Vivec , behind her vendor ' s stall in the Upper Waistworks . Speaking to her reveals that she has been purchasing hides from House Redoran for several years ( and that imported Guar hides aren ' t as fresh . Her head will turn , however , if the Nerevarine raises her disposition above 80 ( through the use of bribes and admiration ) . Once she agrees to buy Hlaalu sourced Guar hides , the Nerevarine may return to Dorvayn in Balmora to complete the quest and receive the 1 , 000 reward .
Marise Aravel Marise Aravel is a Dunmer merchant who makes her living selling meat in Riften . She lives in her house just off the lower level of the canal in Riften . Personality . Due to her dour disposition , some citizens of Riften act negatively toward her . Because of this , if an object is dropped between Mjoll the Lioness or Brand - Shei and Marise , Marise will initiate combat . Dinya Balu , a priestess of Mara at the Temple of Mara , reveals a rumor that Marise is romantically interested in a citizen in Riften who is not a Dunmer . Interactions . Ice Cold . Collect 5 Ice Wraith Teeth and return them to Marise in Riften .
The Elder Scrolls III : Morrowind Official Soundtrack The Elder Scrolls III : Morrowind Official Soundtrack was released in 2002 with music composed by Jeremy Soule . It is the first game in the series to feature his music , as well as what would become known as " The Elder Scrolls " theme in " Nerevar Rising " . Upon release , the soundtrack was met with mixed reviews . In 2003 , it was nominated for the category of " Outstanding Achievement in Original Music Composition " at the 6th Annual Academy of Interactive Arts & Sciences ' Interactive Achievement Awards but lost to " Medal of Honor : Frontline " .
Masterful Glib Speech Masterful Glib Speech is a Restoration spell in that temporarily increases the value of the speechcraft skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Hillevi Cruel - Sea Hillevi Cruel - Sea is a Nord merchant who sells food in Windhelm ' s marketplace . Background . She is the wife of Torsten Cruel - Sea and the mother of Grimvar Cruel - Sea . Hillevi had a daughter , Fjotli Cruel - Sea , who was killed by The Butcher . Being the wife of Torsten , she gets her crops from Hollyfrost Farm , and often comments about how hard it is to farm in the area . Interactions . Delivery . Hillevi asks the Dragonborn to deliver a sample of to Wuunferth the Unliving , the Court Wizard of Windhelm . Rescue Mission . Hillevi is a possible victim that needs to be rescued from a radiant location . Deceiving the Herd . If the Dragonborn is sent to Windhelm to murder a citizen , Hillevi will count as a high - profile target since she ' s a merchant .
Midden Torch Midden Torch is an Alteration spell available in . Effects . Midden Torch allows the Dragonborn to cast a ball of light and have it stay where it is cast for 45 seconds , making it almost identical to Magelight . The only difference is that it does not have the light orb and costs less magicka .