Marriage Marriage is a gameplay element in . After obtaining the Amulet of Mara , the Dragonborn has the option to engage in marriage with an eligible NPC regardless of either party ' s gender . Although there is no discrimination based on race , there are no eligible Khajiit , Bosmer , male Redguard , or male Altmer candidates . Those that can be married generally require that a specific task be completed beforehand . Whether the partner is a merchant or not , after marriage , they are able to purchase and sell general goods , also allowing the Dragonborn to collect a daily portion of their profits from their " work . " Every 24 hours , the Dragonborn can ask their spouse how business is faring to receive a share of 100 gold . If the share is not collected , the gold accumulates . Marrying . Proposing . Maramal must be asked about marriage in Skyrim before any dialogue related to the Amulet of Mara shows up . The new dialogue is unlocked with certain characters if the Dragonborn is both wearing the amulet and has met the requirement relating to the individual , usually a quest . The Dragonborn can then express their wish to marry the person . Once that is done , they can speak to Maramal at the Temple of Mara about arranging the wedding . Wedding Ceremony . The ceremony will start no sooner than approximately 24 hours . Maramal alludes to the ceremony time being constrained between dawn and dusk ; however , the ceremony can happen at any given hour of the day . During the ceremony , the Dragonborn has one last chance to affirm the marriage before the ceremony proceeds . NPCs for whom quests have previously been completed may appear at the wedding ceremony as guests . If the Dragonborn already owns any houses , then the corresponding housecarl ( s ) will also be present . In the case of a few potential spouses , NPCs who are important to that character may appear as well . If the Dragonborn misses their wedding ceremony , they can approach the intended partner and ask for another chance . Maramal will then agree to host another ceremony , the next day . Married life . Once the marriage ceremony is complete and the Dragonborn addresses their new spouse , the spouse will inquire where the Dragonborn wants to live . If the spouse owns property , that will be presented as an option ; the Dragonborn may also select any of the house ( s ) they currently own . The selection need not be permanent ; relocation to any of the available homes is available at any time by initiating the appropriate dialogue with the spouse . If the spouse is the Dragonborn ' s housecarl , " their house " is the applicable house of the Dragonborn that they are responsible for . Once married , the behavior of the spouse changes . Most notably , the tone of voice and behavior changes , and they will often refer to the Dragonborn as " love " or " dear " from that point on . However , if the Dragonborn marries one of their housecarls , the Dragonborn will still be referred to as " my Thane " using subordinate dialogue . If the Dragonborn ' s spouse relocates to a different city from where they originated to live in one of the Dragonborn ' s houses , the spouse may indicate that she / he wishes to become a shop owner to keep occupied while the Dragonborn is out adventuring . Once a day , the Dragonborn can ask their spouse to cook something . The spouse will make a homemade meal , which increases the regeneration of Magicka , Health , and Stamina . If the Dragonborn sleeps in the house with the spouse , the Dragonborn will receive a temporary bonus called " Lover ' s Comfort , " that boosts the rate of skill - learning by 15 % for 8 hours . However , this bonus cannot be obtained if the Lover Stone is activated ( a workaround can be used with the Aetherial Crown ) , or if the Blood Ritual has been taken to become a Werewolf . If the Official Plug - in is installed , marriage can also include children . The Dragonborn ' s adopt ed child will also be adopted by the spouse , as well as instantly move into the house where the Dragonborn ' s new son or daughter is living . This adds another dialogue option with the spouse allowing the Dragonborn to ask how the children are ; it also adds generic dialogue to the child , where an activity will be mentioned that they both did together . " Note : " Because spouses act as vendors , the Dragonborn can buy and sell items from them . However , if the spouse is a follower and asked to follow the Dragonborn , the spouse will only sell items from their inventory until they part ways . Spouses only act as merchants in the marital home , meaning items cannot be sold to them while they are following ( to reduce the carry weight , for instance ) . Forcing marriage . The marriage dialog option can be forced to appear on NPCs by opening the console , targeting the desired NPC , and typing the command " codice _ 1 " . This could possibly cause issues with NPCs who were not originally intended to have this option . A friendship must have been started with the NPC in the form of a quest , as their disposition ( which is a hidden stat ) needs to be of a certain level in order for them to recognize the Amulet of Mara . Alternatively the command " codice _ 2 " can be used after adding the person to the marriage faction . It is not possible to marry several of the people in the game , such as Ulfric Stormcloak . Divorce . Trying to breakup with partners is impossible without the console commands . Searching for codice _ 3 will bring up dialogue and quests that show reference to what most likely was the original intention of breaking up with a spouse . Option one . The relationshipbreakup quest can be used . Use the console to enter these commands : ( This is just formality to reset the " marriage " quest . ) The above will prevent the Dragonborn from having to kill their spouse , although they will comment on how much even the thought of them makes their blood boil . Untested , but possibly codice _ 2 can fix this .