naist-nlp/zeshel huggingface dataset:
Unfinished Scroll Content . Uncle , Sorry for the delay in sending you this letter . I know I might not get to deliver it for a while , but I wanted to write to you about Bearclaw Mine right away . It ' s been a long journey , but I know it ' s going to be worth it . We don ' t go out of the cave often , of course . There ' s a reason this place is called Bearclaw Mine . The bears are as fearsome as you ' d expect , but that ' s worked out well for us . It means there isn ' t any competition here . As long as we ' re quick and quiet , we can make a lot of coin here very quickly . Thank you again for selling the house . That should buy us more time with the debtors , and we ' ll be able to settle our accounts soon . I don ' t feel good about bringing my family here , but you know how those moneylenders are . I actually feel safer with them here than back there . Marisse is taking this all rather well . She brought a few books , and she ' s reading them to Alain . Her lessons are still very religious , but if that is what it takes for her to get through this , that ' s fine with me . I hope everything worked out getting the profits to the right people . We ' ll be back as soon as we ' ve got enough to pay of the rest of the debt . May the Divines watch over you . May they guide and protect us all . — Hu . . .
Notes on Racial Phylogeny Content . After much analysis of living specimens , the Council long ago determined that all " races " of elves and humans may mate with each other and bear fertile offspring . Generally the offspring bear the racial traits of the mother , though some traces of the father ' s race may also be present . It is less clear whether the Argonian s and Khajiit are interfertile with both humans and elves . Though there have been many reports throughout the Eras of children from these unions , as well as stories of unions with daedra , there have been no well documented offspring . Khajiit differ from humans and elves not only their skeletal and dermal physiology - - the " fur " that covers their bodies - - but their metabolism and digestion as well . Argonians , like the dreugh , appear to be a semi - aquatic troglophile form of humans , though it is by no means clear whether the Argonians should be classified with dreugh , men , mer , or ( in this author ' s opinion ) , certain tree - dwelling lizards in Black Marsh . The reproductive biology of orcs is at present not well understood , and the same is true of goblin s , troll s , harpies , dreugh , tsaesci , imga , various daedra and many others . Certainly , there have been cases of intercourse between these " races , " generally in the nature of rape or magickal seduction , but there have been no documented cases of pregnancy . Still the interfertility of these creatures and the civilized hominids has yet to be empirically established or refuted , likely due to the deep cultural differences . Surely any normal Bosmer or Breton impregnated by an orc would keep that shame to herself , and there ' s no reason to suppose that an orc maiden impregnated by a human would not be likewise ostracized by her society . Regrettably , our oaths as healers keep us from forcing a coupling to satisfy our scientific knowledge . We do know , however , that the sload of Thras are hermaphrodites in their youth and later reabsorb their reproductive organs once they are old enough to move about on land . It can be safely assumed that they are not interfertile with men or mer . One might further wonder whether the proper classification of these same " races , " to use the imprecise but useful term , should be made from the assumption of a common heritage and the differences between them have arisen from magickal experimentation , the manipulations of the so - called " Earth Bones , " or from gradual changes from one generation to the next .
Officer Lorin Lorin is an Altmer officer of the Thalmor on the island Khenarthi ' s Roost in Elsweyr . She is charged with keeping peace in Khenarthi ' s Roost , and can be found investigating the fire at the Speckled Shell Plantation . Interactions . The Family Business . Lorin instructs the Vestige to speak to Azbi - ra , since the Vestige is not a Dominion soldier . The Vestige tells her about the tools , and she will question why they are there , but lets the Vestige carry on . She will try to arrest the Vestige when they return from the beach , and the Vestige has the option of lying , handing over the Sack of Skooma Vials , or talking to the family . If given the Sack of Skooma Vials she will arrest Azbi - ra and Zaban - ma for the skooma and the arson . If lied to she will leave them all in peace .
Deckhand ' s Log Content . Day 48 : Today has to be the day . I ' ve been deckhand for the Rusty Dagger for nearly two months and been tagging along behind the Black Oath for the better part of that . Captain Blackheart must ' ve taken notice of me by now . I almost singlehandedly stormed the deck of that Stros M ' kai merchant and slit the throat of the captain myself . Day 56 : I saw him up close and by Oblivion he ' s scary . The stories of Captain Blackheart ' s hollow stare are not exaggerated . I thought I was ready , but I ' m not sure anymore . His crew don ' t act like the rest of us . They return to the Haven after every voyage and we never see them until the next trip . They must have something special in there . I am still going to try to get in there and join Blackheart ' s crew officially . Day 71 : I know I impressed him now . Iron Heel came to me last night and told me that the Captain ' s going to want to see me tomorrow . This is it , my big chance .
Gilyan Sedas Gilyan Sedas is Dunmer Assassin found in the Morag Tong Guildhall . He offers training in Short Blade , Light Armor and Marksman . Equipment . Gilyan Sedas uses or carries the following : Merchandise . Gilyan sells the following to everyone : Powers . As a Dunmer , Gilyan has access to the following : Abilities . And benefits from :
Sotha Sil , Central Gearworks Sotha Sil , Central Gearworks is a location found in . It is an uninhabited large domed room within Clockwork City , that the Nerevarine must go through during the main quests . Quests . The Mad God . The Nerevarine must travel through the city and confront the supposedly insane Sotha Sil .
Void Salts ( Skyrim ) Void Salts is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Smithing . Void Salts are used to improve the Nightingale Armor set at a workbench . Improvement values will scale with the Smithing skill level . With the add - on , Void Salts are now also used in the crafting of the Exploding Steel Bolt of Shock or Exploding Dwarven Bolt of Shock . These can only be crafted at the forge in Fort Dawnguard after completing the relevant Dawnguard quests . With the add - on , Void Salts are used as one of the ingredients for the crafting of the improved bonemold armor set , which provides more protection than the regular set . Crafting . One can craft Void Salts at the Atronach Forge with the following items : Void Salts are also a key ingredient in making both the Storm Atronach itself as well as other Storm Atronach items ( Scroll of Conjure Storm Atronach , Staff of the Storm Atronach ) at the Atronach Forge . Potions . " † multiple effects "
Reach Imperial Camp Reach Imperial Camp is an Imperial Camp in . Description . This camp may be located in the Reach ' s eastern mountains , though this site may not exist , depending on the status of the Civil War quest line . The camp is commanded by Legate Emmanuel Admand and is located west of the Shrine of Peryite , east of Ragnvald , north of the Lover Stone and south of Bthardamz in the northeastern part of the Hold . There are crafting facilities here and a quartermaster to trade with , if neutral or allied with the Imperials . A tabletop map in the largest tent may be viewed to potentially gain new map data . This site may or may not exist , depending on the status of the civil war . If the Dragonborn is an Imperial winning the war , then it won ' t exist . If they are a member of the Stormcloaks , it will always exist .
An Accounting of the Elder Scrolls Content . After the supposed theft of an Elder Scroll from our Imperial Library , I endeavoured to find any sort of index or catalogue of the Scrolls in our possession so that such situations may be avoided ( or at least properly verified ) in the future . To my dismay , I discovered that the Moth Priest s are notoriously inexact when it comes to the actual physical manifestations of the Scrolls , and had no idea how many they held , or how they were organized . Merely asking the question evoked chuckles , as if a child was asking why dogs cannot talk . I will confess , my jealousy of the ones who can read the Scrolls grows , but I am not yet willing to sacrifice my sight to alleged knowledge . The older Moth Priests I attempt to engage in conversation seem as batty as any other elder who has lost their mind , so I fail to see what wisdom is imparted from the reading . In any case , I set out to create my own index of the Elder Scrolls , in cooperation with the monks . Day by day , we went through the tower halls , with them telling me the general nature of each Elder Scrolls so that I might record its location . Always careful never to glimpse the writings myself , I had only their word to go on . I meticulously drew out a map of the chambers , where Scrolls relating to various specific prophecies were located , where particular periods of history were housed . In all , it took nearly a year of plodding , but at last I had rough notes on the entirety of the library to begin my collation . It was here that things began to go amiss . In studying my notes , I found many areas of overlap and outright contradiction . In some cases different monks would claim the same scroll to be at opposite ends of the tower . I know they have no taste for jesting , or else I would suspect I was being made the fool in some game of theirs . I spoke to one of the older monks to relate my concerns , and he hung his head in sorrow for my wasted time . " Did I note tell you , " he coughed , " when you started this that all efforts would be futile ? The Scrolls do not exist in countable form . " " I had thought you meant there were too many to be counted . " " There are , but that is not the least of their complexities . Turn to the repository behind you , and tell me how many Scrolls are locked therein . " I ran my fingers over the metal casings , tallying each rounded edge that they encountered . I turned back - - " Fourteen , " I said . " Hand me the eighth one , " he said , reaching out his hand . I guided the cylinder into his palm , and he gave a slight nod to acknowledge it . " Now , count again . " Humoring him , I again passed my hands over the Scrolls , but could not believe what I was feeling . " Now . . . now there are eighteen ! " I gasped . The old monk chuckled , his cheeks pushing up his blindfold until it folded over itself . " And in fact , " he said , " there always were . " It was then that I enrolled as the oldest novice ever accepted into the Cult of the Ancestor Moth .
Esbern ( Skyrim ) Esbern is an Elder Nord and one of the last remaining Blades , the powerful order of knights and warriors who served as bodyguards to the Septim Emperors , who were also known throughout Tamriel as the eyes and ears of the Emperor s and Empresses . Biography . Early life . As one of the two last Blades , Esbern has been monitoring the ancient prophecies of Tamriel and had predicted the return of the dragons under Alduin , the Nordic God of Destruction whose return would lead to the destruction of Nirn . He also has the title of Blades Archivist and knows a great deal about the nature of the Dragon Crisis in Skyrim . He is closely associated with Delphine , another Blade operative . He is being persecuted and , therefore , is very cautious . Present . Esbern is the guide , advisor , and mentor of the Dragonborn , the chosen one ordained to fight Alduin and his servants after the release of Alduin and the dragons back into Tamriel nearly two hundred years after the Oblivion Crisis . Interactions . The option to recruit followers into the Blades is available through dialogue from Delphine after completion of " Alduin ' s Wall . " After recruiting three followers , Esbern will offer an option to hunt dragons . After completing the first Dragon hunt , Esbern will exchange Esbern ' s Potion for one Dragon Bone and Dragon Scales . He will also provide the Dragonslayer ' s Blessing . If Esbern ' s door in The Ratway Warrens is knocked on before the first quest involving him , he will say , " " Go away ! I ' m very dangerous ! " " A Cornered Rat . By reading the , Delphine discovers the location of Esbern . She sends the Dragonborn to Riften , to uncover his location . The Dragonborn eventually discovers his whereabouts , explains to him that they are Dragonborn , and takes him to Delphine . Alduin ' s Wall . Delphine , Esbern , and the Dragonborn travel to the Sky Haven Temple , in which they find an Akaviri carving depicting the Prophecy of the Dragonborn and how to defeat Alduin . Dragon Hunting . After recruiting three new Blades members , Esbern will send the Dragonborn to kill a certain dragon , and the Dragonborn must take at least one of the Blades recruits with him . Once the dragon is dead , the Dragonborn can trade a Dragon Bone and a Dragon Scale for Esbern ' s Potion . Paarthurnax . Esbern tells the Dragonborn that Paarthurnax must die for his past deeds in the Dragon War and his relationship with Alduin . Neither Esbern or Delphine will offer any further quests until this quest is done . Multiple followers . Esbern is one of the quest characters that can be exploited to be a follower throughout Skyrim along with another follower of choice . Esbern can wear " planted " apparel equipment during the quest " A Cornered Rat , " but will unequip it if taken to Delphine at Riverwood and completing the quest . If Esbern is exploited as a follower during the quest , " Alduin ' s Wall , " and the Dragonborn becomes a Werewolf , he will attack the Dragonborn on sight .
Robust Robust is an Orsimer , Nord and Khajiit racial skill in . This skill increases health regeneration during Combat . Effects . Increases Health regeneration while in Combat by 10 / 20 / 30 % . ( 3 ranks ) Requirement . Unlocked at Racial Skills rank 10 .
Steward ' s Note Content . Vaske - Your job is to see that our arrivals and departures are well - documented and that their wages are paid , and keep an eye on my dear cousin . It is not to gossip with every new recruit about our far - reaching plans . We ' ve already captured one assassin prowling the caves , the last thing we need is some spy of Helseth ' s hearing all our goals from you . Commander Adrethi will debrief the troops as neccessary at his own discretion . On Turdas I ' m taking a detachment through the doorway with me . I don ' t know how long I ' ll be gone , but in the unlikely case that there is cause to disrupt my excursion , read the most recent entry in my journal . You ' ll find it in my cabin , on the desk . Don ' t go in there for any other reason ! Discretion above all ; we don ' t want our Imperial enemies to know what our plans are . Death to the Empire . Arch - Mage Frathen Drothan
Vajhira Vajhira is a Khajiit worshipper of the Daedric Prince Hircine who can be found at the Shrine of Hircine . Interactions . Hircine . Hircine ' s followers have told the Hero that , in order to summon the Daedra , they must leave an offering of a wolf pelt or bear pelt at the statue . Dialogue . Speaking to Vajhira before giving Hircine an offering will make her say " " You approach the Shrine of Hircine . Are you hunter , or are you prey ? " " The Hero will then be given the option to either reply " " I am prey " " or " " I am a hunter . " " If the former is chosen , she will say " " Then leave here . Run away . Run away quickly . Come back when you are worthy . " " If the latter is chosen , she will say , more politely , " " Do you think yourself a hunter ? Then approach the Shrine of Hircine . Leave our lord an offering . Leave an offering of the pelt of a bear , or the pelt of a wolf at the shrine , and Hircine may find you worthy . Or , perhaps you will learn what it is to be the hunted . " "
To Scarius Content . You will never be forgotten , Scarius . Nor shall your murderers be forgiven . I bury you here , by the gravestone of our ancestors , facing Nornalhorst . Watch as I avenge you . The severed heads of the Gray Vipers will decorate your grave . This I swear , brother .
Antus Odiil Antus Odiil is an Imperial warrior and the youngest son of Valus Odiil . He is also the brother of Rallus Odiil . The three of them used to live on Odiil Farm until they were driven out by a clan of goblins . They tried to acquire the assistance of the Chorrol Guard but were denied help . Interactions . The Killing Field . Help reclaim the Odiil Farm from an attack by savage goblins . This quest begins in Chorrol , either by picking up rumors from townspeople or by talking with Valus Odiil .
Tracking Sir Hughes Tracking Sir Hughes is a quest available in . Sir Hughes murdered Duchess Lakana in Alcaire Castle . The Vestige has promised Duke Nathaniel that they will track Sir Hughes down to answer for his crimes . Walkthrough . When the duke finds out Sir Hughes have had nightmares about the duchess destroying Alcaire Castle , he send the Vestige to Firebrand Keep to look for the knight and kill him . When arriving at the bottom of the stairs to the Keep , they will find Dame Quirin who says to get in line for Sir Hughes . They are waiting for him to clarify their orders and he did return , but were mumbling incoherently . When the Vestige informs the knight the duchess is dead and was murdered by Sir Hughes , she understands why he acted in such a strange way and she is happy they didn ' t march on the Redguards s at Alcaire Castle .
Neransi Faleria Neransi Faleria was the first son of Lord Nunex Faleria and Lady Faleria . Biography . Neransi was born in 1E 383 as the second child of Lord and Lady Faleria . His father was an Imperial and his mother was an Ayleid , though Neransi had mostly elven traits . As such , him parents never allowed him to go outside Fort Faleria as the Alessian Empire would banish or execute her due to the First Pogrom . Neransi was 3 - years - old when his mother died during childbirth . On the 19th Sun ' s Dawn , 1E 421 , Neransi went with his family to speak to their father , just after he had finished performing a dangerous ritual to wipe out the Alessian Army at their gate . It was too late for Lord Faleria to cancel the ritual , and the darkness he summoned inadvertently killed Neransi . Lord Faleria buried him with his nephew Maxivian on the surface , where he never allowed his children to go , writing " " May My Actions Bring You Peace " " on his epitaph .
Statuette of a Dog The Statuette of a Dog is an item in . The statuette is a stone form of Barbas , the hound of Daedric prince Clavicus Vile . Interactions . Clavicus Vile . The Statuette of a Dog , otherwise known as Barbas , will travel into the Hero ' s knapsack and disappear from the shrine after they speak to Clavicus Vile . He will repeatedly speak and attempt to convince them that battling the Umbra is a bad idea . Barbas will respond accordingly depending on each option taken during the quest . Once it is finished , the statuette will return to its original place on the shrine .
Life and Times of the Nerevarine Life and Times of the Nerevarine was a four - part book series written by Hasphat Antabolis . It is mentioned in the book " A Short Life of Uriel Septim VII " . The book is said to comprehensively cover " establishment of the Nine in the East , " but " fails to resolve the central mystery of this period - - how much did Uriel know about the prophecies of the Nerevarine , and how did he learn of their significance ? "
Camandil Camandil is an Altmer Witch who can be found in the lower level of Falensarano . She is hostile towards the Nerevarine . Equipment . Camandil uses or carries the following : Spells . Camandil knows the following spells : Abilities . As an Altmer , Camandil has possesses the following abilities :
A Plot Revealed A Plot Revealed is a quest in . The Hero must travel to Bruma and find out what has happened to the Mages Guild in the city . Background . Hannibal Traven is concerned . He has not heard from Jeanne Frasoric for a few days , and fears for her safety . He asks the Hero to travel to Bruma to check in with the Mages Guild there . Walkthrough . Head to Bruma ' s Mages Guild . Upon entering , one will notice that the room is covered in flames and damaged . Fight through the undead that are scattered about the place . There are at least three Faded Wraith s on the main floor , and many more in the basement . They may be difficult to kill , as they tend to swarm and cast Silence and Burden spells . Having a weapon enchanted with fire damage helps . After killing all of the wraiths , go back up to the top floor . Upon arriving in front of Jeanne Frasoric ' s bedroom , a necromancer named Camilla Lollia appears . She speaks about Mannimarco and tells the Hero she was the one who killed Jeanne . She will then turn hostile and attack . once she is killed , J ' skar announces himself in the corner . As the sole survivor of the slaughter , he reveals that Mannimarco has returned . Head back to the University and inform Traven of the news . Raminus Polus promotes the Hero to the Wizard rank and teaches them the spell Wizard ' s Fury .
Sven Advensen Sven Advensen was a retired Imperial Soldier and Count of Darkmoor estate . He had a wife , Lady Inga , and a son , Jonni . He was a distant relative to previous Darkmoor Keep inhabitants and had little to none royal blood . Sven and his wife were the final caretakers of Barenziah . They raised her as their own daughter , tutored her and allowed her to train her archery skills , until she ran away from their care at the age of 16 . There are conflicting accounts as to her reasons for the escape . He is mentioned in the " The Real Barenziah , Book I " , and " Biography of Barenziah , v 1 " .
Dungeons ( Daggerfall ) Dungeons in come in a variety of types and shapes , and contain various different types of enemies . The following is a table of all the different types of dungeons , as well as the enemies they contain : Dungeons list . The following is a list of dungeons :
Lost Histories of Tamriel Content . In an earlier volume I discussed the vagaries and influences of the Aedric prophesies , more commonly known as the Elder Scrolls . Readers wanting to know the history behind the highly inappropriate appellation ' Aedric ' can refer to chapters 23 through 27 of my previous work for a full explanation as well as the incompetencies of my good comrade Therin of Mournhold , who named them thus . The influences of the archivally historic Elder Scrolls cannot be understated . Once a prophesy contained in an Elder Scroll is enacted in Tamriel , the text of the parchment becomes fixed . All readers ingest the same divine message . It becomes an historical document declaring the unequivocal truth of a past event . Scholars , even those as dim - witted as Therin of Mournhold , cannot argue the bias of the writer , like he has with my earlier works . Not even magic can affect the word written upon those ancient pages .
Hall of Wails Hall of Wails is a dead - end chamber found within the Ruins of Bamz - Amschend beneath Mournhold ' s Plaza Brindisi Dorom in . It has four rooms , each with what is left of the beds and original furnishings , and the ashen remains of the former tenants . Enemies . There are four leveled animunculi here .
Indrel Indrel was a Bosmer . She is found dead in Shishi , killed by members of House Redoran in response to House Telvanni setting up an outpost in the area . Interactions . Shishi Report . Speaking to Theldyn Virith about duties will reveal that an expedition that he sent to a former Veloth i outpost , Shishi , has failed to report on their situation . Equipment . Indrel carries the following :