naist-nlp/zeshel huggingface dataset:
Bivale Teneran Bivale Teneran is a Dunmer merchant who owns a fine clothing store in the Ald ' ruhn Manor District in Morrowind . Background . Bivale Teneran is also a spy for House Hlaalu who is used to know House Redoran ' s dealings . Ienas Sarandas owes her and several other merchants in Ald ' ruhn huge amounts of money . She also gets regular shipments of clothing so her supply always restocks in a couple days . Interactions . House Hlaalu quests . Delivery for Bivale Teneran . Bivale Teneran works with House Hlaalu , keeping an eye out for business opportunities . The Nerevarine is to deliver a scroll to her from Nileno Dorvayn . Miscellaneous quests . Ienas Sarandas . Bivale Teneran is a possible quest giver for the quest " Ienas Sarandas . " When asked for work she tells the Nerevarine that Ienas Sarandas owes her money for a brocade shirt and silk pants she had made for him . She requests that the Nerevarine gets either the money from Ienas Sarandas or takes the clothing back . She promises 50 for this service . The Shirt of His Back . Bivale Teneran is the receiver of a shipment of clothing that Rasha , an Argonian trader , entrusted the Nerevarine to deliver .
Cargas Laftrius Cargas Laftrius was an Imperial Fighters Guild member who was sent on a mission to Forsaken Mine to take out some trolls . Interactions . Trolls of Forsaken Mine . Cargas Laftrius was accompanied by Viranus Donton and a few other Fighters Guild members . The group becomes lost and the Hero is sent to find the missing members .
Shrine of Auriel The Shrine of Auriel is a shrine in . Auri - El is also known as Akatosh in the Cyrodiilic pantheon . Blessing Effects . Activating the shrine confers the Blessing of Auriel for a duration of twelve hours . Only one blessing ( effect ) can be active at one time . Praying at a different shrine will remove this effect . Locations . Only two shrines exist in :
Nazubesh Nazubesh is an Orsimer alchemist residing in Stonetooth Fortress , Betnikh . She has a stall called Liquid Courage in the Stonetooth Market where she sells her items . She says she started out as a brewer . It worked fine for a while but when her beer started turning people into mudcrabs , she figured it was time for a change .
Atronach An atronach is one of several species of Daedric creatures or golems , made up almost entirely of a single , pure substance . The name is sometimes applied to man - made constructs that resemble atronachs , but are not Daedra ; these creatures are more properly called golems . Physiology . All Daedric atronachs share a few characteristics that distinguish them from other Daedra . They are made up of what would normally be inanimate material , and they appear to be humanoid in form . Atronachs generally move by walking or hovering . Atronachs are considered moderately intelligent , and are frequently used by powerful conjurer s as guardians . All atronachs can use magic based on their base element , and are typically weak to opposing magic . Daedric atronachs are unique among the Daedra in that they claim no allegiance to any specific Daedric Prince . They are found nearly as often on Nirn as on any given plane of Oblivion . An exception to this is the storm atronach — as one of the most powerful Daedra species , they are often recruited by the Daedric Princes to protect their realm . Realms of Origin . As Atronachs are Daedra , they originate from the plane of Oblivion . Oftentimes a certain type of Atronach can most commonly be found in a pocket realm matching their nature . For example , Flame Atronachs come from Infernace , Storm Atronachs come from Levinace , and Cold - Flame Atronach s come from Takubar . Some Daedric Princes adopt atronachs into their realms , such as Molag Bal keeping Cold - Flame Atronachs in Coldharbour and Sheogorath keeping Flesh Atronachs in the Shivering Isles . Types of atronach . There are five types of atronach found on Nirn , corresponding to the elements of air , fire , ice , storms , and flesh . Note that the so - called " earth atronach , " also called an iron or steel atronach , is a creation of the mages around Illiac Bay , and thus technically a golem . For more details on each type of Daedra , see their respective articles as listed below : Occasionally , the Flesh Atronach is mistaken as being merely undead because of its morbid appearance . However , it is indeed an atronach ( as well as being undead ) , as seen by the glowing enchantments and glyphs used to bind it together .
Grimvar Cruel - Sea Grimvar Cruel - Sea is a Nord child inhabiting Windhelm . Background . He lives in House of Clan Cruel - Sea in Windhelm . He is the son of Torsten Cruel - Sea and Hillevi Cruel - Sea . He had a sister , Fjotli Cruel - Sea , before she was killed . The Dragonborn can play tag with Grimvar . If talked to , he may ask to play a game ( either tag or hide and seek ) . It doesn ' t earn any rewards , though . When visiting Windhelm for the first time , Grimvar and his nanny , Idesa Sadri , are talking about Aventus Aretino and his performing the Black Sacrament in his home . Idesa quotes that Aventus Aretino is a strange child and she is the only friend Grimvar needs . Grimvar says his father wants him to be a farmer or a sailor , but he does not want to be either of those and instead wants to be a warrior .
Steed The Steed birthsign grants a bonus of 20 to a player ' s Speed attribute . These bonuses are temporary , once the respective attributes reach 100 this sign has essentially no effect . Usefulness . The boosting of one ' s speed can be useful if one does not want to bother to have more than one speed skill . However , the Thief also boosts one ' s luck and agility .
Knud Knud is a Nord child found at Katla ' s Farm outside Solitude . Background . Knud is the son of Katla and Snilling . His father says that Knud is a bad reader , but his mother says he won ' t need to read to work on the farm . Knud says that his father makes him respect guests who come to their home . If both of his parents are killed , he will be moved to Honorhall Orphanage in Riften .
Clemency Clemency is a passive skill in the Thieves Guild skill line . It allows one to choose the dialogue option to avoid arrest and seizure of stolen goods and money , but can only be used once per day . Description . " When a guard accosts you , you may use Clemency once per day . If used , the Guard will not arrest you or take your money and stolen goods . Additionally , Guards will not attempt to accost you for 1 minute after you use Clemency unless you commit other crimes . "
Fort Arand Fort Arand is a location that appears in , in the region of Stonefalls . The fort was built upon a set of Daedric Ruins , and was used as a prison for Daedra . The fort is currently being used as a training ground for Pact soldiers due to its remote location . Enemies . Generic :
Alea Quintus Alea Quintus is a Nord warrior whom the Dragonborn encounters in an abandoned shack at the start of the quest " With Friends Like These . . . . " Background . According to Alea , she is a good wife . Abandoned by her husband , she has been left to raise six children , which most likely gives her the unfriendly attitude . She seems to have , as Astrid points out , " " Quite the mouth on her . " " She demands to be set free when talked to . Interactions . With Friends Like These . . . . She is one of three possible murder victims ( along with Fultheim and Vasha ) after the Dragonborn is abducted by Astrid and brought to the abandoned shack . Choosing to kill Alea , Astrid congratulates the Dragonborn with , " " Ah , the feisty goodwife . Quite the mouth on her . Someone must have wanted her dead . . . right ? " "
Blind ( Morrowind ) Blind is an effect and a spell in . Effects . Blind obscures the vision of the victim at 0 % to 100 % for 30 seconds on touch , reducing their chance to hit an opponent with a weapon or hand - to - hand attacks . Characters . The following people use and / or sell Blind :
Character Classes ( Oblivion ) These are classes that only exist for NPCs in . Such classes cannot be created or selected by anybody , however it ' s possible to create custom classes that are similar . This list includes all NPC classes that are unplayable , including some which are identical to each other and homologous to playable classes . Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills : Skills :
Public Notice ( Morrowind ) Content . WELL - BELOVED PEOPLE OF MORROWIND ! TAKE HEED ! TAKE WARNING ! The outlaw named % PCName , stated trade of % PCClass , lately called ' Incarnate ' and ' Nerevarine , ' now is shown to the investigating Ordinators and Magistrates of this district to be an agent in the pay of the Imperial Intelligence Service . This outlaw ' s claims are false . The prophecies this outlaw cites are discredited . The dishonest character and base purposes of the outlaw in perpetrating this hoax are now made clear to all observers . Name is sought for various crimes by Ordinators and town guards . Report all encounters with this outlaw to the proper authorities . If you see this outlaw in public , give the alarm . Published by the authority of the Temple , the Order of the Watch , Magistrates of Vvardenfel District , under the signature and authority of Grandmaster Berel Sala , Captain of the Watch . Hear and Heed !
Traditions of the Lion Guard Content . In promotions : Only through proven bravery and loyalty shall any recruit rise through the ranks . Nobility , wealth , or charisma will not grant you prestige here , and no exceptions are made . Each recruit must demonstrate valor in battle , loyalty to High Rock , and courage and strength of character in the face of adversity . Opportunities to prove such are plenty , and the Lion Guard watches the members of every cohort with great interest . Preserving our reputation as steadfast , trustworthy protectors of the highest martial skill is paramount . Any found in violation of our strict standards will be removed from the ranks without question . We will only accept those who best exemplify our values , and those who wish , above all , to serve their people without question or hesitation .
Dagoth Uvil Dagoth Uvil is an Ascended Sleeper found in . He is a member of the Sixth House faction and , like all Dagoths and members of this faction , is hostile to the Nerevarine . Location . Dagoth Uvil is located in the Temple of Fey , inside of Kogoruhn . Quests . Dagoth Uvil can be encountered during the following quests :
Thorgar Thorgar is a Nord and owner of the Whistling Mine . Interactions . Mining . He will pay seven septims for each piece of iron ore brought to him . He may send hired thugs after anyone who steals from him . Letter of Inheritance . If the Dragonborn is his friend and he dies , a courier may bring a letter of inheritance from him for 100 septims ( minus the Jarl ' s 10 tax ) .
Elder Scroll ( Online ) Elder Scrolls are powerful artifacts that appear in . Background . Prior to the Alliance War , six Elder Scrolls were held by the Cult of the Ancestor Moth in Cyrodiil at their temple . When the three alliances invaded Cyrodiil , each took two from the cult and built Elder Scroll Temples to house them . Description . There are three offensive Scrolls and three defensive Scrolls . Each alliance has one of each , housed in an Elder Scroll Temple of the same name as the Scroll within . Usage . An Elder Scroll can be captured by picking it up from its pedestal and bringing it to one of the players ' alliance ' s six home fortifications . While carrying it , the player is visible on the Cyrodiil map to all players of all alliances . Additionally , the player carrying the Scroll has a distinctive aura that can be seen from afar , and they cannot use certain abilities such as Bolt Escape , nor can they use a mount . Once placed , the Elder Scroll will confer a bonus to the entire alliance . Offensive Scrolls provide bonuses to weapon and spell damage , while defensive Scrolls provide bonuses to armor and spell resistance . They also provide a bonus to hourly gained points on the Alliance War leaderboard on certain campaigns . An Elder Scroll can only be picked up by a player if that type of Scroll is still housed in their Scroll Temple . For example , a Covenant player could not pick up the Scrolls of Mnem or Chim if their own alliance ' s defensive Scroll , Alma Ruma , is in enemy hands , but could pick up those of Altadoon or Ghartok if their offensive Scroll , Ni - Mohk , was still in its Temple .
Aurig Desha Aurig Desha was a Golden Saint commander that served Sheogorath . During the Fourth Era Greymarch , she held the rank of Aurig , and may or may not have led the defense of the Shivering Isles in the battle . If Aurig is in charge of the defense of Passwall , she will greet the Duke / Duchess and let them know what has transpired . She will offer the control of the surviving troops to the Hero , if they deny this right she will place the troops for the upcoming attack . After the battle is over she will send the Duke / Duchess to Xeddefen and remain behind to maintain the defense of the town . Interactions . Retaking the Fringe . The Hero has arrived in the fringe to find that it has been completely conquered by the forces of Order . Passwall may have been attacked . They should take a closer look .
Mormelcarion Mormelcarion is a Maormer mage found in the Manor District of Abah ' s Landing , Hew ' s Bane . He can be found walking watching Ashahdr ' s performance near Velmont Mansion . Quotes . When spoken to or passed by , Colaadron will say the following lines that most Maormer have :
Correct Ways of Slaying Ra - Netu : 12 Content . Though a Ra - Netu is an abomination in the sight of Tu ' whacca , and an offense to the godly of all peoples , it is not therefore to be treated with disrespect . For a human body is a sacred chalice , whether it be filled with the divine liquor of a mortal soul , or the profane offal of an unholy essence . To that end the Ash ' abah are charged with banishing the unholy essence while doing all that is needful to preserve the sacred chalice . And so we smite the Ra - Netu with the Seventeen Strikes , while uttering the Plea for Forgiveness . Correct Ways of Slaying Ra - Netu Strike Twelve : The Comely Beheading
The Journal of Ralis Sedarys - Volume 22 Content . If it weren ' t for the comfort brought by my invisible friend , I would have fled this place long ago . I wish I had realized earlier that it was not a group , but a master who contains multitudes . He ' s guided me into a true understanding of the barrow , and I greatly desire to meet with him . My insight into this place is now so intuitive , so fundamental , that I almost feel as if I built it myself . I explained to the workers how to use the tile set , but they seemed too afraid or uncoordinated to properly step on each tile quickly enough . No problems , nothing that the master cannot solve . We will be able to converse properly soon enough .
Profane Acolyte A Profane Acolyte is a unique variety of lich in . It only appears in during the quest The Shrine of the Dead . They are strong magic - users and can summon Greater Bonewalker s . There are only 5 of these creatures in the game and the Nerevarine will likely be facing them all at once within a small chamber , making them much more challenging . General stats . Str = 50 Spd = 51 Int = 100 End = 50 Wil = 100 Per = 50 Agi = 50 Lck = 50
Episode 3 : The Ruined City Episode 3 : The Ruined City is the third episode in that is added with " Return to Clockwork City " expansion . The events take place at the Outer Brass Fortress . Stages . The Ventral Terminus . Reward : three Assembled Sentry , Reflective Automaton
Selvura Andrano Selvura Andrano is a Dunmer Pawnbroker who lives in Gnaar Mok , Morrowind . She is a member of the Camonna Tong and a pawnbroker with few items to sell . Trivia . She shares a surname with Daynila Andrano , Balen Andrano , Berela Andrano , Draryn Andrano , Gorenea Andrano , Boldrisa Andrano , Danoso Andrano , Serer Andrano , Dralval Andrano and Vivyne Andrano .
Crumpled Note in the Desk Content . Captain Balrook gro - Mak , Your continued efforts to recruit from the Bloodthorn tire me . I know the stock you military men put in honor , and loyalty , and " your word . " So let me give you my word : you approach my men again , and I will feed your heart to you before you die . Best of luck , — Verrik
Anglor ' s Ghost Anglor ' s Ghost was a Bosmer conjurer who resided in the Shivering Isles in the ruined city Vitharn . His ghost can be found in the chapel preaching to a small number of the residents , when the Hero is searching for the Dagger of Depletion . Interactions . Ghosts of Vitharn . Years ago , the fortress of Vitharn was attacked and overrun by invading fanatics . Upon his death , Count Cirion was visited by Sheogorath who cursed him and the rest of the fort ' s inhabitants for their cowardice and miserably poor defense . Lord Sheogorath forced them to relive their last moments forever .
Juggler Juggler is an unused Vampire accessible only through the use of console commands . She was intended to be some form of reward for the Hero after the completion of the main questline , but she did not make it into the final version of the game . Location . Juggler does not appear in - game and can only be located through the use of console commands .
Hleryn Sathil Hleryn Sathil was a Dunmer head of House Sathil . Appearance . Lord Sathil had the characteristic crimson eyes of the Dunmer . History . Fourth Era . Hleryn declared his house independent from House Indoril in 4E 16 . He moved to Solstheim , where he settled down . He had three sons and a daughter . Hleryn made a pact with Clavicus Vile . Vile demanded Hleryn to retrieve Umbra from the ruins of Vivec City . Hleryn sent his son Elhul to recover the sword , but as soon as he touched the sword he went mad . Elhul killed his mother and his two brothers , as well as half of the guards . They could not separate Umbra from Elhul , so Hleryn ordered to lock Elhul and the sword in the dungeons of the castle . Eight years later , Attrebus and Sul arrived at Sathil looking for Umbra . They impersonated two naturalists commissioned to make a new guide to the Empire and independent realms of Tamriel . While they were walking through the mountain , they were striken by an unnatural frost storm . Attrebus was pulled away by the storm . After the storm cleared , Hleryn showed up with five of his guards . Although he blamed a Frost Giant , Sul suspected that Hleryn was to blame for the storm . Lord Sathil interrogated Sul , he wanted to know who had sent them . He revealed that many had tried to retrieve Umbra , all sent by Clavicus Vile . Since Sul did not admit they were searching for Umbra , Hleryn cast a spell that made every nerve in Sul ’ s body seem to hum . He seeked to discover who had sent them . He sensed it had been a Daedric Prince , but not Vile , so he let Sul free . Before returning to his rooms , Hleryn told Sul they could stay as long as they wished .
Nande Nande is an Altmer Hunter who resides in Molag Mar , Morrowind . He can be found loitering near St . Veloth ' s Hostel at the plaza atop the city . Nande is equipped in chitin armor and wields a chitin short bow . He does not offer any services and is not involved in any quests . Equipment . Nande uses or carries the following : Attributes . Nande uses the following :
Elder Centaur Elder Centaur is a creature card in . Acquisition . This card is acquired as the level 35 reward . Strategy . Elder Centaur is best used in combination with a lot of item , as its ability allows it to only get taken out through either guards or actions . Playing Elder Centaur in combination with a card that provides regenerate or a card that heals allows it to stay relatively safe from actions that destroy an enemy creature .
Thavere Vedrano Thavere Vedrano is a Dunmer Commoner found in Seyda Neen living and working in the lighthouse . Background . She has a boyfriend , an Imperial tax collector named Processus Vitellius , who went missing during the last couple of days . Interactions . Death of a Taxman . During the investigation of Processus ' death she can be asked about him and will tell Nerevarine that Processus recently had an argument with Foryn Gilnith . Processus ' Ring may also be returned to her for two Standard Restore Health Potion s .
Olava the Feeble ' s House Olava the Feeble ' s House is a home in found in Whiterun . Description . It is the home of Olava . Besides being a seer , Olava is also something of a hermit . She rarely leaves her house , and her residence is usually locked . Aside from a small table with a Petty Soul Gem and a setup for a reading , the place is devoid of valuables .
Woodworker Survey : Coldharbour I The Woodworker Survey : Coldharbour I is a Crafting Survey map that marks where a bountiful supply of wood can be found . Acquisition . This item is given as one of the possible rewards inside a Woodworker ' s Case , received after completing a " Woodworker Writ " ? .
Curative Batch Six Content . Useless ! Absolutely useless ! The curative isn ' t going to meet our mistress ' demanding standards if it simply kills the person who ingests it ! If we were trying to create a new poison , then we ' d be wildly successful . But that isn ' t the task at hand . Reduce the amount of dried corpse blood and try again . And watch the temperature in those cauldrons . One of them was dangerously close to boiling over — and I for one have no desire to be drenched in a spray of boiling curative . — Nostrum Breva
Pitof Pitof is a Breton priest found giving sermons at the Daggerfall Cathedral . He is located at the far end of the church in front of the altar . Many of the congregation will comment on the quality and reputation of his lectures on the Eight Divines . While he has much unique dialogue , the Vestige cannot interact with him .
Clam ( Skyrim ) Clams can be found in Skyrim , but tend to be in fewer places than Nordic Barnacle s and are generally easy to miss . They can be found attached to rocks as well as in sunken ships and underwater structures . They can be located in the northern parts of Skyrim , but are a rarity . Clams can only be opened and searched for clam meat . Harvested clam meat cannot be cooked even though it is considered a raw food .
Conjure Flaming Familiar Conjure Flaming Familiar is an Apprentice - level Conjuration spell in . A Flaming Familiar is the fire version of a regular Familiar that runs towards enemies and explodes , somewhat acting as a homing grenade . Effects . The flaming familiar ' s explosion deals fire damage in an area , comparable to a Fireball without perks . The summoner and allies may be damaged by the explosion . If no hostile targets exist , the conjured familiar ( if summoned far away ) will run up to the summoner and explode , though the familiar is not hostile . Explosions caused by this spell do not generate aggravation , meaning docile persons hit by it do not attack the summoner . The Flaming Familiar ' s summon distance is unusually long — about 3 times the distance of other summons . This is further multiplied by putting points in the " Summoner " perk . Usefulness . The Flaming Familiar can be used as a homing fireball on land enemies , a powerful surprise attack for mages , a destructive distraction for groups of enemies or a cheap , land based Fireball . Coupled with its relatively low cost in magicka , it can quickly prove itself one of the most versatile spells in the game . This spell is particularly useful against enemies that can turn other summons , since the familiar is resistant to turning spells .