naist-nlp/zeshel huggingface dataset:
Irwin ' s Farm Irwin ' s Farm is a small farm outside the Hub owned by Irwin , which was forcefully overtaken by raiders . The Vault Dweller can only be taken there by Irwin himself , during the Help Irwin quest . Inside Irwin ' s farmstead are a total of seven moderately equipped raiders , spread around the interior . Appearances . Irwin ' s Farm appears only in " Fallout " .
Rusty railway rifle The rusty railway rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The rusty railway rifle is a weather - worn custom made rifle featured in " Fallout Shelter " that fires railroad spikes . Dealing a minimum of 14 damage per attack , it has the highest damage output for a rifle in the game . Crafting . A high Perception statistic is needed to effectively create the rusty railway rifle .
Patches ( Fallout 4 ) Patches is a character which was cut from " Fallout 4 " . A human male raider in the Combat Zone that is a weapons merchant and chems vendor . Notes . His few dialogue lines can be found in the quest " Doctor Dialogue System " . Appearances . Patches was cut from " Fallout 4 " .
Mark ( Fallout : New Vegas ) Mark is a gambler in New Vegas . Background . Mark is a gambler that has been having some decent luck at the Strip ' s casinos . He wrote a letter to a relative known as Tracy , explaining that he will try his luck at the roulette table . Appearances . Mark is mentioned only in " " .
Dr . Mobius ' scrubs Dr . Mobius ' scrubs is a unique piece of in the " " " Old World Blues " . Characteristics . They are a set of red pre - War scientist scrubs that have a belt and collar . It was previously worn by Dr . Mobius . It provides a Damage Threshold of 6 as well as a bonus of + 15 to Science , + 1 to Charisma and + 2 to Intelligence and can be repaired with other scientist scrubs . Locations . It can be found in a trunk in the Forbidden Zone dome next to the flight of stairs in the middle of the room . His glove is on the left side . The scrubs are on the right . Notes . When worn along with Dr . Mobius ' glove and glasses , a challenge for wearing his full set of apparel called " Mobius Strip " is completed , earning the player 100 XP .
Petrox Petrox is a supplier for the Khans in 2161 . Background . Petrox is one of Garl ' s lead raiders and has been to many parts of the wasteland . In these travels , he gets supplies for his camp . However , he insists they do not steal . Interactions with the player character . Other interactions . Petrox will attack the Vault Dweller if their weapon is unholstered for a moment , or if another Khan is attacked . Appearances . Petrox appears only in " Fallout " .
Phillip Granger Phillip Granger was the first New California Republic ambassador to the New Vegas . Background . During his term at the NCR Embassy , Granger accomplished little in making headway with Mr . House or the Three Families . His successor was Susanna Edith . Appearances . Phillip Granger is mentioned only in " " .
Angel ' s Boneyard Medical University The Angel ' s Boneyard Medical University is a post - War medical school located in the Angel ' s Boneyard in New California . The Angel ' s Boneyard Medical University is the school where Usanagi studied medicine and received her training . Appearances . The Angel ' s Boneyard Medical University is mentioned only in " " .
Power relay coil The power relay coil is a junk item in " Fallout 4 " . Characteristics . The power relay coil is a plug style coil designed to relay power . Crafting . The power relay coil can be broken down into its individual components for use in crafting :
40mm grenade 40mm grenades are an ammunition type found in " " , " " and " Van Buren " . Variants . Standard . General 40mm grenade round . Incendiary . 40mm grenade round , Incendiary . Frag . 40mm grenade round , Fragmentation . IL . 40mm grenade round , Illumination .
Nuclear test shack The nuclear test shack is a small building located on the highly irradiated old nuclear test site . Layout . Inside the shack , along the wall to the left of the entrance is a refrigerator , an oven , some shelves and a ( unusable ) chemistry set . To the right there is a dresser , and in the corner a queen - sized bed with the body of Trash , a dead ghoul - wannabe , lying upon it . Appearances . The nuclear test shack appears only in " " . Bugs . Sometimes , Trash will still be alive and walking around in the shack , with only default placeholder dialogue .
Faster Healing Faster Healing ( or Accelerated Healing in J . E . Sawyer ' s " Fallout " Role - Playing Game ) is a " Fallout " , " Fallout 2 " and " " perk . Effect . With each level of this perk , you will get a + 1 ( " Fallout " ) , + 2 ( " Fallout 2 " , " Fallout Tactics " ) , or + 4 ( J . E . Sawyer ' s " Fallout " Role - Playing Game ) bonus to your Healing Rate , thus allowing the user ' s body to heal faster .
Norfolk Norfolk was a city in Virginia before the Great War . Background . Not much is known about Norfolk other than that agent Jiang had a contact there before the Great War . Appearances . Norfolk is mentioned in the " Fallout 3 " add - on " Point Lookout " .
Montauk preserve The Montauk preserve is a location in " Fallout Extreme " . Background . < section begin = " CXGamesSummary " / > Not much is known about this location , except that it plays a part in the plot of " Fallout Extreme ' s " first chapter , and belongs to the Montauk . < section end = " CXGamesSummary " / > Appearances . The Montauk preserve was to appear in the canceled " Fallout Extreme " .
Desert stalker Desert stalkers are creatures found in the American Southwest . They are giant , mutated . Characteristics . One of the lovely predators unique to the Sonoran desert and its outlying areas , the desert stalker attacks by burrowing up from the ground underneath the victim and dragging them back down into the earth with razor sharp mandibles . Desert stalkers have an uncanny ability to hunt for the weakest person in any group ; picking them off while they ' re the least aware of danger , usually . catching the rest of the group off - guard , as well . Appearances . Desert stalkers have not appeared nor are they mentioned in any published game . They were to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if they will appear in any future " Fallout " game .
Aimed Shot An aimed shot , or targeted shot , allows the shooter to aim at a specific part of a target ' s body during combat . The accuracy of these shots depends on the targeted area - the torso and limbs are easy to hit , while the eyes and head are harder . Using an aimed shot instead of a regular one increases the chance of a Critical Hit by the exact same amount as the aiming penalty for the targeted area . The bonus effects of aimed shots can only be activated during a critical hit . Aimed shot is selected by right - clicking the weapon display or hitting the N key until a ' crosshair ' shows . With the Fast Shot trait , aimed shots cannot be done . Use . Usually it is best to target areas with the most associated aiming penalty but still have high to - hit chance ( 90 - 95 % ) - this nets the highest possible critical chance , while not compromising on the accuracy . Different tactical situations may call for different aimed shots : In a first - strike situation , it is usually best to strike the deadliest blow possible : In a defensive situation , it may be worth it to try to disarm or disable the enemy . In such situations the areas to target would be : Gallery . " Fallout " and " Fallout 2 " have a couple of targeting renders for the Pip - Boy 2000 . " Fallout Tactics " has a slightly different renders because of using a 2000 B . E .
Assault carbine ( GRA ) The assault carbine ( GRA ) is a in the " " " Gun Runners ' Arsenal " . Characteristics . Durability . The assault carbine ( GRA ) can fire a total of about 3745 standard rounds , the equivalent of 157 reloads , or 125 reloads when modified with extended magazines , from full before breaking . When modified with a forged receiver , it can fire a total of about 4983 standard rounds , the equivalent of 208 reloads , or 167 reloads when modified with both the forged receiver and extended magazines .
Charles Cuevas ( Fallout 2 ) Charles Cuevas is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Charles Cuevas is mentioned only in " Fallout 2 " . Behind the scenes . Charles Cuevas is a reference to Charles Cuevas , a " Fallout 2 " dev .
B . O . M . B . - 001 design document / 3 This is part 3 of the B . O . M . B . - 001 design document for " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Quests . Main Quests . " < nowiki > * < / nowiki > Special Note – Since this is a timed area , the time it takes the PC to do anything is very important . Two missiles will launch no matter what ( though the player will have the option of re - targeting the missiles ) . It ' s up to the player to figure out and decide which other missiles launch , or don ' t launch , and how much time it will take to get to the outcome he would like . The quests below are designed to guide the player to discovering all his options ; from the simplest , knuckle - dragging mouth - breather solution , to an optimum outcome which took some brain power . Hopefully these quests are enough to guide the player into the outcome they want . " Task List . The Tasks section is a list of all the work that needs to be done for the area . It is a good summary for the producer , other designers , artists , and programmers as to what has been done in the area , who to check with if you have questions about certain tasks , and so on . This section is only useful if it is used . If we ' re several months into the project and no one has been using it , then it will no longer be used or updated . There ' s no sense in wasting time doing additional bookkeeping if it ' s serving no purpose . Sound Requirements . The Sound Requirements section is intended to cover every conceivable audio question you ' ve had to answer for an RPG in the past . You know the drill . Some aspects to consider : Music . Track 4 : Underground Troubles from the " Fallout 1 " soundtrack . Basic SFX . Environmental Sounds : Beeps and boops from computers . Some metal squeaking like the hull of a submarine under too much pressure . Basic thinking here is that when the communications satellite struck the station ' s hull , some structural integrity was compromised and the station " sounds " a bit delicate since then . Item - Specific Sounds : Nuclear reactor core has a low hum . The machinery in Engineering hums a little louder and a bit more high pitched . Wildlife Sounds : The two brainbot s patrolling beep and boop a lot . Any Walla ? Mumbling in the Command Control Room . The basic chart for SFX would be as follows : Map and Map Key . See here and here Room for Improvement . Also be sure to include hooks for " room for improvement . " This section may change depending on how Ferret thinks it should be organized . Room for Improvement : End Movies . No slide show for B . O . M . B . - 001 because the player will see it blow up in the CG end movie .
Mercenary ( Fallout : New Vegas ) A mercenary is a gun - for - hire operating in the Mojave Wasteland in the year 2281 . Mercenaries are usually seen in the employ of a traveling merchant , escorting the merchant and his / her pack brahmin as they travel across the Wasteland , while defending them from threats such as raiders or hostile Wasteland creatures . Background . Mercenaries are moderately equipped , wielding 10mm pistols , laser pistols , or 9mm submachine guns . They typically wear either a merc outfit , leather armor , or a suit of metal armor . Mercenaries are neutral with the Courier , Mojave civilians , and NCR patrols . On the other hand , they will actively fight against all raiders , , and Caesar ' s Legion patrols . Locations . Mercenaries can be found all over the wasteland : Appearances . Mercenaries appear only in " " .
Philippe Philippe is a White Glove Society member and head chef living at the Ultra - Luxe in 2281 . Background . Philippe is the resident chef of the Ultra - Luxe casino . Like most of the members of the White Glove Society , he is obsessed with striving for " superior cuisine . " When Philippe was five , his father left the family , which led his mother , a " chem fiend " to " bring home a series of strange men who insisted upon him calling them ' Uncle . ' " His sisters also would lock him in a shipping crate whenever they didn ' t want him around . There seems to be a terrible incident in Philippe ' s past involving his brother , which only partially resurfaces after the player character suggests that Philippe ' s aggressive attitude is not due to his " just liking to shout at people , " but rather the severely traumatic experiences of his childhood . Because of his past he has a tendency of shouting at help , and claims that they " deserve it " and that he " likes yelling at them . " He also seems to be trying to be a " star chef " in order to feel better because he will tell the player to cook for the banquet and say , " It won ' t fill the hole , though . Just remember that . You ' ll always feel empty . " Interactions with the player character . Quests . Beyond the Beef : Philippe is preparing the meal for the gala event later . He had been experimenting with making imitation strange meat pie and has finally got it right . Alternatively , you can have him cook Carlyle St . Clair III instead of Ted Gunderson . Appearances . Philippe appears only in " " . Behind the scenes . Philippe ' s colorful language and the fact that he is a chef may be a reference to , a British chef known for his harshness .
Handcar The handcar is a vehicle in the " Fallout 3 " add - on " The Pitt " . Characteristics . An old railroad car powered manually by pushing the car from behind . It ' s mostly used as a means of rail maintenance or as a mining car , due to the fact it could easily be used to carry supplies and workers , but it was also used for means of solo transportation in some cases , especially after the Great War , when large scale trains were destroyed or rendered inoperable . Location . A handcar can be found in the train tunnel , and can be used for the treacherous journey to and from The Pitt using the remnants of the extensive rail network stretching across most of the country especially the heavy industrial center of Pittsburgh which used railways to easily transport large amounts of ore and steel into and out of the area . Appearances . The handcar appears in the " Fallout 3 " add - on " The Pitt " , as well as in " " .
Robotics disposal ground The robotics disposal ground is a location in the Commonwealth in 2287 . Background . Before the Great War , this place was used to dispose of failed assembly line robots . Layout . The disposal ground is located northeast of Vault 111 and a little northwest of USAF Satellite Station Olivia , on the shore of Misty Lake . It consists of a small scrapyard with one building and a bunch of rusty cars ; there is also a disabled sentry bot in the scrapyard which may be activated using a holotape found on the terminal in the main building . The building also contains a weapons workbench . Appearances . The robotics disposal ground appears only in " Fallout 4 " .
Psychobuff addiction Psychobuff addiction is a form of addiction which was cut from " Fallout 4 " . Characteristics . Psychobuff was intended to cause an addiction . When addicted , the player character would suffer a 1 point penalty to Strength , Agility and a 5 point penalty Damage Resistance . Instead , Psychobuff causes a regular Psycho addiction in " Fallout 4 " .
Jeffrey Jeffrey is a medical officer in the Brotherhood of Steel in 2197 . Background . When Celsius , the healer of the Brotherhood of Steel , left Bunker Beta , Jeffrey became the new medical officer of this bunker . Jeffrey is Celsius ' student and isn ' t quite as skilled as Celsius , which is an incentive for the player to stick to the current stage . Appearances . Jeffrey , the medical officer appears only in " " .
Max ' s customized ATV ( film ) Max ' s customized ATV , also referred to as simply Max ' s or the ATV in the Fallout film treatment was set to appear in the canceled " Fallout film " . Background . The ATV first appears in the film when Max uses it to transport the newly - freed scouts into the Hub , via the Hollywood Hills and the old freeway system . Upon arrival , the ATV is handed over to a valet , whereby Max warns him that he has enabled a remotely - detonated device under the set , one which can only be disabled by Max ' s remote , but which will be detonated by a change on the odometer , the seat becoming empty or any attempts to disarm it . When they return to the vehicle , the frightened valet is still sat there . They then use the ATV to escape from the Hub via the old freeway and return to Vault 13 . Appearances . Max ' s customized ATV was set to appear in the canceled " Fallout film " by Interplay Films .
You Make Me Feel Like a Woman You Make Me Feel Like a Woman is an in " " . Detailed walkthrough . Veronica has a long - held dream of wearing a dress . Due to scripting constraints she won ' t actually wear one ( characters wear whatever apparel in their inventory has the highest DT , and dresses generally have zero ) , but she will still thank the Courier if one is put in her inventory , and says she will try it on later . Although s appear as dresses on female characters they do not count towards completing the quest ; the White Glove Society attire or are the " correct " dresses to use . It is not necessary to get the clothes from a female ; apparel in " " is unisex and what looks like a tuxedo ( or a tailcoat ) on a man will be a dress on a woman . Giving her formal wear will make her very happy , and in return she will teach the player the special Scribe Counter unarmed move . Acquiring the goods . White Glove Society attire is worn by most White Glove Society members , and formal wear is worn by some of the higher - level members , including Mortimer , , Philippe , and Chauncey . Since it ' s what they ' re wearing , it can ' t be pickpocketed , though it can be taken after they are dead . Should the player not want to kill someone wearing one of these outfits , it is possible to reverse - pickpocket better armor on one of the members , then pickpocket their clothes when they put on the armor ( this might require leaving and returning to trigger ) . If the Courier is sponsored by Marjorie to become an honorary White Glove Society member during the quest Beyond the Beef , she will give the player a set of formal wear . Additionally , during Beyond the Beef , when entering Jay Barnes ' room the player is attacked by members of the Society both of which wear White Glove Society attire , further in the quest line Chauncey is assassinated if the player meets him in the steam room during the quest , afterwards they may loot his formal wear without losing karma or reputation . Notes . The Player can make Veronica wear her dress by placing it in her inventory and using the following console commands : to select her , then to remove her robes and to remove her hood .
" Little Jesus " " Little Jesus " is a unique melee weapon in " Fallout 2 " . Characteristics . " Little Jesus " is a unique combat knife . Its damage rating surpasses those of all other non - powered single - handed melee weapons available to the Chosen One . Location . Lil ' Jesus Mordino in New Reno has it . He is equipped with this knife , meaning it cannot be stolen .
Riot shotgun The riot shotgun is a in " " . Characteristics . The riot shotgun is a semi - automatic shotgun with a drum magazine . It has a high damage - per - second , due in part to its large capacity when compared to other shotguns , and its high rate of fire . With the Shotgun Surgeon and And Stay Back , it can be a very devastating weapon in close quarters combat . It also reloads much faster than any other shotgun and therefore can change ammunition types very quickly . It also has the distinction of having the lowest Action point cost of all shotguns at 17 AP per shot which is comparable to some pistols , making it very useful for VATS dependent player characters . There are several disadvantages with the weapon . Like most shotguns , it suffers at mid to long range due to its poor weapons spread , more so than most other shotguns . However , this can be countered to a certain extent by using the 12 - gauge slug ammunition ( which decreases spread considerably ) but even then it is horrendously inaccurate . Also due to its rapid semi - automatic fire and fast reload , the weapon can use a large quantity of ammunition quickly , with 12 gauge shells being relatively rare and expensive to buy in large quantities . Durability . The riot shotgun can fire a total of about 870 standard shells , the equivalent of 73 reloads , from full before breaking .
Ghoul commoner Ghoul commoners are citizens of the Reservation in 2253 . Background . Ghoul commoners are typical ghoul s who wander about looking pathetic – which they are . The only thing keeping this lot together is their belief in Dr . Willem Clark and his prophesy of bringing the Promised Earth to the Children of the Wasteland . Appearances . Ghouls commoners do not appear in any of the published " Fallout " games . They were to appear in " Van Buren " , the canceled " Fallout 3 " project by Black Isle Studios .
Todd Howard Todd Howard is the Executive Producer and Game Director at Bethesda Softworks . Above him are a whole host of people who deal with the business side of the company . Todd Howard led the development of " Fallout 3 " , " Fallout 4 " and " Fallout Shelter " . Career . Todd Howard has spent over two decades in the video game industry . Having been educated at the College of William and Mary in Virginia , he joined the fledgling Bethesda game development studio in 1994 . One of Howard ' s first assignments was to work on the first " Elder Scrolls " game , " The Elder Scrolls : Arena " by making porting the game from its original floppy disk media to the new CD format . Over the years , he continued to contribute to various titles , and is currently Executive Producer of the " Elder Scrolls " series , and all of the most recent games in the Fallout series developed by Bethesda Softworks , including the mobile management spin off " Fallout Shelter " . Howard has commented that he intends to avoid inclusion of mindless filler in any of Bethesda ' s games , especially Oblivion , something that he admits has happened in the past - saying that despite the fact each game is the previous one ' s sequel , total reinvention is the prerogative . His major credits include being project leader and designer of " Morrowind " , designer on " Daggerfall " , and producer and designer of " The Terminator : Future Shock " and " SkyNET " . He was also the project leader and designer of " The Elder Scrolls Adventures : Redguard " .
Horsemen of the Post - Apocalypse Part 2 Horsemen of the Post - Apocalypse Part 2 is a multi - stage questline in " Fallout Shelter " , consisting of 6 sequential quests . This page serves as an overview for these quests . Behind the scenes . The Horsemen of the Post - Apocalypse questlines are likely a nod to the " Fallout Tactics " special encounter , Four Horsemen of the Post Apocalypse .
Sorry , my darling Sorry , my darling is a holodisk in the " Fallout 3 " add - on " Broken Steel " . Location . The disk is found in the Presidential metro . Before boarding the train to the Adams Air Force Base , go up the opposite staircase toward the the Capitol building and you will find it next to a skeleton on a bench . It will start the unmarked quest " The Sorrowful Suitor " for receiving the all - nighter nightwear . Bugs . In some cases , listening to the holodisk can cause the game to crash , which makes it impossible to complete the unmarked quest . If you don ' t listen to the holodisk , Lag - Bolt won ' t appear at the hotel , meaning it ' s almost impossible to obtain the all - nighter nightwear .