Dissidia Duodecim Prologus Final Fantasy Dissidia Duodecim Prologus Final Fantasy is a promotional tie - in prequel for " Dissidia 012 Final Fantasy " . It was released in Japan via the PlayStation Network on January 18 , 2011 , for ¥300 , in North America on March 15 , 2011 , for $ 2 . 99 , in Europe on March 23 , 2011 , for £2 . 39 or €2 . 99 , in Australia also on March 23 , 2011 , for $ 4 . 95 , and in China on April 20th , 2011 . This prologue features a single storyline with Lightning and the Warrior of Light as the main characters . It also contains an arcade mode with eight characters , one of whom must be unlocked . Purchasing " Prologus " is the only way to receive the assist character Aerith in the full release of " Dissidia 012 " . The game features its own set of accomplishments , which give certain accessories as rewards , though there is no means of equipping them in either mode . However , all accessories gained can be carried over to " Dissidia 012 " . Story . The story mode , titled " Chapter 0 - Unfamiliar Allies , " opens in Order ' s Sanctuary , where Lightning narrates how she was called to fight for Cosmos , and explains that none of the Warriors of Cosmos have any memories , and cannot return to their own worlds until Chaos is defeated . Jecht and Kain Highwind approach Lightning and ask if she disagrees with something the Warrior of Light said earlier . Lightning says she is hesitant to work with a team . Kain agrees , as they have no grasp of their allies ' strength . Kain suggests Lightning and the Warrior of Light fight to see who is stronger , but Lightning rejects the idea . The Warrior of Light approaches them and warns that enemies are nearby , and he and Lightning run to engage them . Finding Garland and The Emperor in the Chaos Shrine , Garland taunts the two for waiting for them to make the first move . The Warrior of Light prepares to engage him , but Lightning steps forward to fight Garland instead . In the battle , Garland uses The Emperor as an assist , while Lightning may use the Warrior of Light . The two Warriors of Cosmos prevail and Garland vanishes , mocking their strength . Lightning and the Warrior continue to the Sky Fortress Bahamut and encounter Kefka Palazzo and Ultimecia , who attack them . The heroes fight , and are victorious again , but Kefka escapes . At the Crystal Tower they find Sephiroth , who prepares to fight them when the Cloud of Darkness intervenes , offering Sephiroth her assistance in the fight . Though Sephiroth is defeated , he mocks the two and tells them to take the fight seriously next time . Aboard the Prima Vista , Lightning and the Warrior find Cloud , who warns them to stay closer to Order ' s Sanctuary and protect Cosmos . Golbez appears behind him and asks if he is concerned for them , and Cloud tells him to mind his own business as the two prepare to battle . After the fight Cloud tells Lightning the opponent they ' ve faced hasn ' t shown their true power yet , and in the future to not underestimate them . Lightning and the Warrior of Light stop some distance away from , and the Warrior and Lightning thank each other for their help fighting the forces of Chaos . The Warrior instructs Lightning to wait and meet with Jecht and Kain there , while he seeks out the last few enemies , and while Lightning protests , she does obey his orders . Jecht and Kain arrive , and Kain asks Lightning what she thinks of the Warrior . She says he acts heroic , but he has strength and acknowledges the fact he has become the pseudo - leader of the Warriors of Cosmos , leading her to doubt they ' ll get along . Kain says his intent was to see which of the two was stronger , so he could have faith in the power of his comrades , and when Jecht asks if he was disappointed , Kain answers if he had been he wouldn ' t have come . The story mode ends with the three looking at the tower in the distance as Cid narrates , saying the cycle of war has begun to come undone , and a new option will soon make itself known to the world . Arcade Mode . Region : Japan . The Arcade Mode is the second mode of play in " Dissidia duodecim prologus " , and has two difficulties : a 5 - battle run using a level 20 character , and a 30 - battle run using a level 50 character . In the latter , opponents range from levels 40 to 60 . Region : NA & EU . Arcade Mode is also available in the North American and European versions of the release with a few minor tweaks . There are two difficulties in this mode : Normal ( nonstop 5 round match using a preset level 20 character ) and Hard ( nonstop 30 round match using a preset level 50 character ) . In normal , opponents ' levels range from 16 - 20 and in hard , from 41 - 50 , never 51 + as in the Japanese version . The character , Cloud Strife , can be unlocked if the player encounters and defeats Tifa during Hard Arcade Mode . She appears very rarely , usually in the later rounds ( rounds 20 - 30 ) . Accomplishments . " Dissidia Duodecim Prologus Final Fantasy " has its own set of accomplishments , which can be transferred over to " Dissidia 012 Final Fantasy " for use in the main game . There are 57 accomplishments the player can achieve . The first accomplishment can be obtained by completing Chapter 0 - Unfamiliar Allies . The other 56 can be obtained through playing Arcade . Each character obtains one Chocobo Cologne by completing a game ( or 5 matches ) of Normal mode and obtain another six through completing a full thirty rounds in Hard Mode , where every 5 rounds earn the player one Chocobo Cologne . A Chocobo Colgne can be used to instantly level up a single character in " Dissidia 012 Final Fantasy " so this is an easy way to level up your characters . Of course you still need to battle in order to get the Chocobo Colgne .