Orphan ( boss ) The first form of Orphan is the penultimate boss of " Final Fantasy XIII " . After Barthandelus is defeated , Orphan ' s shell emerges from the inky fluid and attacks the party . Battle . The battle starts directly after the previous battle with Barthandelus with the same settings . Orphan utilizes Instant Death attacks . Orphan has low resistance to many status effects , including Slow and Imperil , and is susceptible to Poison . In the first half of the battle , Orphan switches between Consummate Light and Consummate Darkness . During Consummate Light Orphan only has access to a slap attack which hits all nearby party members for moderate damage , and also regularly heals itself for around 2 , 500 HP per turn . Its Consummate Darkness mode is more dangerous , as its laser attack inflicts a fair amount of damage to a single party member , while also inflicting many debilitating status ailments . Whenever Orphan switches form , it uses the powerful Merciless Judgment attack , dealing fractional damage to all party members and leaving them with dangerously low HP . Players cannot perform actions or paradigm shift while this attack is in action . Though Merciless Judgement normally cannot kill , it may kill if the characters are poisoned . Merciless Judgement resets Orphan ' s chain gauge . Orphan uses Merciless Judgment as its first attack , and will also use it right after its stagger period ends . After using Merciless Judgment in the wake of being staggered , if Orphan still has over half his HP remaining , it will switch to its dangerous Consummate Darkness form . The longer this form lasts , the more dangerous it becomes . Once Orphan ' s HP is reduced to below half , Orphan will combine both forms . From now on , Merciless Judgment will happen without prior warning , and it gains access to Progenitorial Wrath that attacks all party members and has a small chance of inflicting Instant Death , potentially ending the battle if the death effect takes effect on the party leader . Orphan may cast Doom at random whenever its HP is low , though it has a rare chance of occurring . Strategy . While the battle starts directly after the previous battle with Barthandelus , the player can pause the game and select Retry if they wish to adjust their paradigm s or equipment . Combat Clinic ( SEN / MED / MED ) should be the party ' s starting paradigm . Creating a paradigm for Evened Odds ( MED / SAB / SYN ) , Relentless Assault ( COM / RAV / RAV ) and Aggression ( COM / COM / RAV ) is also recommended . As Orphan uses Instant Death attacks , equipping the party leader with a Seraph ' s Crown is recommended . Since Cherub ' s Crowns do not stack completely , equipping three will only result in a 66 % resistance to death , whereas a max level Seraph ' s Crown will provide you with 60 % resistance . Equipping three max level Seraph ' s crowns will provide the player with a 94 % resistance . As Orphan is susceptible to Poison , it may be wise to have a character who can cast Poison as the party leader ( Vanille , Lightning or Sazh ) . It will take a couple of tries to stick Orphan with Poison . The player will probably need to do this twice in the battle . This will make the battle easier , because of the way Poison works : it removes a constant percentage of the target ' s maximum HP , meaning the more HP the target has , the more effective Poison is . Poison removes about 0 . 32 % of the total health bar per second . It is about 19 . 2 % per minute . The player could remove health in just over 5 minutes , using only Poison . Player should use Esuna as soon as the party is debuffed . Merciless Judgement resets Orphan ' s chain gauge , so the player should not wait too long with attacking again after he uses it , or his bar will be reset before the party can stagger him . Orphan uses Merciless Judgment as its first attack , which is why using Combat Clinic as the first paradigm is recommended . After the party has recovered from the attack , they should shift to Evened Odds . Orphan has low resistance to many status effects . The Synergist will concentrate on placing Haste , Protect , Shell , Veil and Enfire on all party members while the Medic should heal when needed . Once these status effects are in place , the party should shift to Relentless Assault . With the party ' s Enfire status , coupled with Orphan ' s Imperil , it will not be long before Orphan is staggered , but the player should shift back to Combat Clinic whenever healing is required . Once stagger occurs , the party should shift to Aggression and attack . Depending on how powerful the party is , Orphan will have lost around half its HP once the first stagger period ends . After the stagger period ends , Orphan will immediately use Merciless Judgment , so the party should shift to Combat Clinic before this happens . After Merciless Judgment , if Orphan still has over half his HP remaining , it will switch to its dangerous Consummate Darkness form . It is best to ignore any status ailments inflicted on the party and shift to Relentless Assault and aim to stagger it as quickly as possible . Once stagger is achieved , the party should shift to Evened Odds to reapply any expired buffs on the party and debuffs on the enemy , then shift to Aggression to inflict as much damage as possible . Again , the party should shift to Combat Clinic just before the stagger period ends to protect against Merciless Judgment . Once Orphan ' s HP is reduced to below half , it will combine both forms into one , and continue using Progenitorial Wrath , which has a chance of inflicting Instant Death . The Cherub Crowns equipped prior to battle should lower the chances of it landing on the party leader , but do not remove the threat entirely . Progenitorial Wrath prioritizes targeting Sentinels and Medics , so being in paradigms with a Sentinel or a Medic will help divert the attention away from the party leader , although the party must be in the paradigm ( s ) before Orphan starts casting Progenitorial Wrath for this to work . If any other party members are inflicted with Instant Death , the leader can use a Phoenix Down as it is quicker and restores more HP than Raise . During this stage , the party should use Relentless Assault and aim to stagger Orphan , remembering to shift to Combat Clinic if a party member ' s HP bar turns yellow . Once staggered , the party should switch to Aggression and aim to finish the battle . Music . The music played during this encounter of Orphan is " Born Anew " .