naist-nlp/zeshel huggingface dataset:
Beasts of Falinesti Beasts of Falinesti is a quest available in . Summary . Beasts of Falinesti is a quest in , in the region of Greenshade . At the Falinesti Spring Site , the Vestige may discover Thoronas , who will tell them how his wife , Pariel , broke the Green Pact by making a deal with the Daedric prince Hircine . Walkthrough . During this quest , the Vestige will be given a choice once they have spoken to Thoronas after subduing Pariel . They can either let him transform himself into a beast , just like Pariel , or they can persuade him to not violate the Green Pact , and to kill her ,
The Bloated Float The Bloated Float is a boat - turned - inn , docked in the Imperial City ' s Waterfront District . The crew consists of Ormil the owner and Graman gro - Marad , the bouncer . It has several tables for eating and a bedroom that the Hero can rent for 10 a night . Quests . An Unexpected Voyage . The ship component of the inn is still seaworthy and functional ; this is proven in the quest , which is initiated after the Hero rents the room out and sleep for the night . Selene , Wrath , Minx , and Lynch , members of the Blackwater Brigands , take over the ship looking for the Golden Galleon , a supposed treasure .
Ione Ione is a small settlement in the province of Cyrodiil . It was created during the Oblivion Crisis . The settlement has a small chapel of Dibella and it is build around a destroyed Oblivion Gate . History . Third Era . During the Oblivion Crisis a company of Imperial Soldiers in southern Cyrodiil were recalled to defend the Imperial City . An Oblivion Gate spawned in the middle of this company , killing more than half of the soldiers , including their commander . The entire company would have died if it weren ' t for an Imperial Captain named Tertius Ione . He managed to pull the survivors together and withdraw . But instead of withdrawing all the way back to the Imperial City , he mustered farmers and hunters from the countryside and Pell ' s Gate . When he had mustered enough forces they returned and slaughtered the Daedra . The captain , along with half of his troops ( less than 52 men ) , entered the Oblivion Gate afterwards , while the other half remained on guard outside . Ione and the rest of his company inside the gate sacrificed themselves to give Fenton , a Bosmer soldier , the chance to close the gate . The forces outside the gate had started building fortifications and simple buildings . After the gate was destroyed it was a convenient and relatively safe place , so a lot of people stayed and over time , the town grew . Fourth Era . The town wasn ' t picturesque ; some houses were wooden but most of them were of plain stone and brick . The town had a chapel dedicated to Dibella . The remainings of the Oblivion Gate that was spawned in the Oblivion Crisis decorated the town square . In 4E 25 an uncle of Attrebus Mede had built a hunting lodge in the settlement , it was built on the plan of an ancient Nord longhouse . In 4E 40 , Attrebus Mede , along with 51 of his bodyguards , stayed at the lodge while they were making their way to Umbriel . Attrebus was , however , betrayed by Radhasa , who had set fire to the lodge and killed the other 50 bodyguards .
Jolda Jolda is a Redguard apothecary who sells all manner of alchemy supplies from her shop in Tel Mora . She has a grandmaster ' s mortar & pestle , and a master ' s calcinator and retort for sale . She is not involved in any quests and does not provide any unique information .
The Challenge at Bloody Knoll Content . In the time before song the clans grew restless and clashed steel against steel in the bitter north , until a crimson path was traced in the snow , leading to the mountains of dead and their cairns . Come autumn the clans called a truce so they might gather the bodies from pasture , range , and farm . So great was the number of dead that the clans saw autumn ' s return twice over before all the bodies had been gathered . When they saw the number of the dead , and the fields that lay fallow with none to work them , the chiefs of clans Shar and Tuul met in secret . They said " There is neither glory nor honor in the slaughter of our warriors . The hero that rises this season will die the next and when we are old and grey , will there be any strong Orc left to replace us ? " So they called on Malacath and made an offering of echatere and of their own blood . And the Prince answered them : " Erect a monument of the dead to me , a cairn for the fallen of clans Shar and Tuul . There pick from among your number the strongest . The contenders will duel atop the cairn until it is consecrated with the blood of the loser . The victor shall be chief of a new clan , Shar - tuul . " The chiefs did as Malacath commanded . The war between the clans ended and a new clan was founded . The place of the first duel was called the Bloody Knoll , for it was built from the bodies of the war - slain and consecrated with the blood of the losing duelist .
Teeba - Ja Teeba - Ja is an Argonian found within the Orc ' s Finger Ruins . She is a former member of the Bitterhand Bandits and is being kept prisoner inside the ruins . If saved , she wishes to start her life anew away from crime .
Immune to Normal Weapons Immune to Normal Weapons is a Restoration ability available in . It makes the creatures or characters immune to damage caused by normal ( i . e . , not enchanted or silvered ) weapons . Characters . The following people have this ability : Creatures . The following creatures have this ability : Acquisition . Although this ability not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Mount Moesring Mount Moesring is the highest mountain peak on Solstheim , located south of Moesring Pass . It is one of four unique secret landmarks that can be discovered on the island . Discovery . Reaching the peak on foot can be a challenging and dangerous task as the terrain is extremely rough . The symbol for the undiscovered landmark will not be visible on the compass until very close proximity is reached . Once the landmark has been discovered it will function much like any other location . As the highest peak on Solstheim , it offers a vast view of the island below . To the south , Tel Mithryn and The Bulwark in Raven Rock are clearly visible . To the north , another two landmarks can be seen — Mortrag Peak and Frykte Peak .
Steel Mace ( Skyrim ) The Steel Mace is a one - handed weapon that appears in . Locations . Unenchanted steel maces will begin to appear throughout Skyrim at level 2 and enchanted maces can be found at level 3 . These locations include : Smithing . Crafting the mace requires the Steel Smithing perk . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a steel ingot at a grindstone and also benefits from the Steel Smithing perk , which doubles the improvement .
Great Chapel of Mara The Great Chapel of Mara is the local Nine Divines chapel in Bravil . It is located on the western end of Bravil ' s first island . The chapel specializes in Speed and Willpower . The goddess Mara is worshipped here . Chana Mona is the chapel ' s main priestess , while Uravasa Othrelas and Marz are her helpers in the chapel . Olava the Fair is Mara ' s Living Saint . Knights of the Nine . When the Knights of the Nine quest " Nature ' s Fury " is completed , the chapel is attacked by Auroran s . The chapel altars are desecrated and four dead priests are strewn across the floor . The pews are knocked over and runes are found around the altar much like in the Chapel of Dibella . Areas . The Great Chapel of Mara . All the doors from the outside lead to this room . A staircase leads down from the entrance to a small hallway with three doors . The two doors on the west wall open into the Undercroft and the door on the east wall leads to the Chapel Hall . The main Altar of the Nine lies in the center of the room with the smaller altars to the Nine Divines surrounding the edges . The Chapel Hall . The room when entering the Chapel Hall has two barrels in the southwest corner that contain food , as do two more in the opposite corner . There are two wine racks on the southeast corner that hold ten bottles of Cheap Wine . The bookshelf to the northeast holds a copy of the skill book " 2920 , Rain ' s Hand " . Two loves of bread , two bottles of Surilie Brothers Wine , and a bottle of Tamika ' s West Weald Wine sit on the table in the middle of the room . The doorway to the staircase leads to the bedrooms of the Chapel Priests . Bravil Chapel Undercroft . The two doors that lead to the Chapel Undercroft lead to a large room with a drain in the middle of the floor and a tomb on the north and south walls . The stairs at the west and northeast ends of the room lead to an area with more tombs . The stairs in the southeast corner of the room lead to an area exactly the same as the last two but with a skeleton and a jewelry chest on the ledge next to the tomb .
Head of Brazzefk Content . Brazzefk was once a Dwemer alchemist of great renown . Legend holds that his search for immortality culminated in a potion designed to turn him into a living giant of stone , free from the failings of flesh . The potion worked all too well , turning his entire body into a , immortal but immobile . Is this the head of Brazzefk ? And is he aware of his surroundings ? We can but speculate .
King Kings and queens are rulers of given areas . Generally , they hold the highest seat of power within a province , hold , or location . Morrowind . The King of Morrowind was put in place by Tiber Septim so to have a central governing hand in the province . Skyrim . Not all kings and queens within the province of Skyrim attain the mantle of High King . While many people outside of Skyrim consider Jarl s of the Fourth Era to be pseudo - kings and queens they are often not royalty . However , there have been several individuals who have been recorded as monarchs of individual city states throughout the history of Skyrim :
Helmet of the Old Gods The Helmet of the Old Gods is a unique piece of light armor and part of the Armor of the Old Gods set found in . Acquisition . The Helmet of the Old Gods is a reward for completing No One Escapes Cidhna Mine . Enchantment . Wearing this piece of armor grants the following bonuses : Smithing . The Helmet of the Old Gods can be upgraded at a workbench with Leather and the Arcane Blacksmith perk , however it does not benefit from any Smithing perks . This means the helmet cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
To Grandmaster Sees - All - Colors Content . Grandmaster , Your invitation is kind , and the promise of coin is appealing . The village could use it . Still , I must refuse your offer of membership in the Fighters Guild . Bleakrock is where I was born . Shor willing , it ' s were I will die . My bow and blade belong to this tiny island . Kyne speed you on your mission against the Daedra . - - Darj of Bleakrock
Steam - Driven Brassilisk The Steam - Driven Brassilisk is a discontinued pet brassilisk for formerly available on the Crown Store . It was available exclusively to PC and Mac players and can be purchased for free until December 31st , 2017 . The pet was added to promote the DLC , but did not need the DLC to be obtained .
War of the Uvichil The War of the Uvichil was a conflict between the Sload of Thras and the Altmer of Summerset Isles . The cause of the war strongly suggest that the Sload may have triggered it after their numerous raids to conquer the largest island Summerset as a part of the Coral Kingdom and constantly attacking the elves .
Kiliban Nyrandil Kiliban Nyrandil is the Dunmer sorcerer , and the caretaker of the Xedilian . He will help by giving the Hero instructions found in the Manual of Xedilian if it was not read when it was given to them by Sheogorath . Description . Kiliban will often crack jokes about how Grommok gro - Barak and his adventurer friends were dealt with . Kiliban cannot be killed , as he is an essential character and will get back up after being knocked unconscious . There is no penalty for knocking him out as long as there are no witnesses . Kiliban can also be used to help fight the Knights of Order that will attack inside Xedilian . Interactions . Baiting the Trap . Sheogorath sent the Hero to Xedilian to attune the Resonator of Judgement in A Better Mousetrap . Once this task is completed , this next quest begins and the Hero must choose traps for the adventurers to fall in .
Bullying Braith Bullying Braith is a quest available in . It is given by Lars Battle - Born after being asked about how he is currently being bullied by Braith . The availability of this quest appears to be based on the Dragonborn ' s level . If the quest is unavailable , the conversation with Lars will not proceed past his normal dialogue complaining about the bullying from Braith .
Dread Curse : Luck Dread Curse : Luck is a Destruction spell available in that lowers the value of a victim ' s luck . Attribute does not return to its original value at the end of the spell ' s duration ; they can only be restored with the appropriate Restore Attribute spell or potion . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Molg Music - Maker Molg Music - Maker is an Orsimer Musician with a stand next to Bazgara ' s Horses in Daggerfall , Glenumbra . He says he is not a very good musician but a good craftsman making beautiful instruments . When asked if any of the instruments are for sale he bursts out and exclaims , " " Are you mad ? These instruments take years to make , each one lovingly crafted and selling them would be like selling your own children . " "
Camoran Kaltos Camoran Kaltos was a tactician in the Valenwood Military , known for his clever battle tactics . He was also a close friend and associate of Haymon Camoran . Most likely , Kaltos was the leader of Valenwood ' s military forces , or a special branch thereof . Haymon , later known as the " Camoran Usurper , " served as sorcerer and advisor to Lord Kaltos . Usurpation and Takeover . In 3E 249 Camoran Kaltos , along with the aid of his chief scout Orben Elmlock , and sorcerer Haymon began a takeover of the Camoran Throne . They were soon able to conquer the city tree Falinesti and assume control of the Throne . During the takeover , Kaltos was adamant that no one be harmed if they did not pose a threat . It was for this reason that the relationship between Kaltos and Haymon began to breakdown . Fall of Kvatch and Betrayal . During subsequent conquest , Haymon was not satisfied with control of just Valenwood and began to conquer the surrounding regions . One of the first outside cities to be conquered was the Cyrodiilic city of Kvatch . Haymon began an attack on the city of Kvatch and ended up decimating the population , laying waste to the city . Kaltos , though a usurper himself could not believe the horrors which Haymon was causing . In the words of Kaltos ' Chief Scout , Orben Elmlock , as told in the book " The Refugees " : " " That was horrible , the worst thing I have ever seen . . . Kaltos wept when he saw what Haymon had done . My master did everything he could to stop it , begging the Hart - King to return to Valenwood . But he turned on Kaltos , and we fled . We are not your enemy , and we have never been . Kaltos could do nothing to prevent the horror that the Usurper has brought to the Colovian West and Hammerfell , and he has fought for fifteen years to prevent more . " " The Hart - King . That was what Haymon called himself when he betrayed Kaltos . Kaltos did his best to convince Haymon to return and stop the madness he was pursuing , but Haymon betrayed him and Kaltos , along with Elmlock was forced to flee . Fall of the Usurper . Kaltos is said to have spent the next 15 years of his life working in opposition to the so - called " Hart - King . " While not talked of himself , it is known that Kaltos Chief Scout , Orben Elmlock was in dwynnen when Haymon Camoran was finally killed .
Ayleid Mace The Ayleid Mace is a Blunt weapon in . It is a modified form of the Elven Mace . It is one of the rarest weapons in the game , although its base damage is similar to the Elven Mace . Acquisition . To acquire one of these " rare " items , the Hero will have to obtain Frostcrag Spire or Arcane University recommendations and must be completing " The Ultimate Heist " quest of the Thieves Guild at the where the Ayleid Guardian s come to life . The Hero must create a Charm spell that does Charm 100 points for any number of seconds . When the guardians ( statues ) come to life , the Hero must use the charm spell on them and immediately after they must kill them to obtain the weapon . Otherwise , it will just crumble in the Hero ' s hands . It is also possible to acquire this item if the Hero kills the guardians while sneaking and loots the body at the exact moment that the killing blow is struck .
Thorstad Place Thorstad Place is a village in the province of Hammerfell . It is one of several possible locations that the Eternal Champion may discover in . Geography . Thorstad Place is connected to three settlements . To the south is Vulnim Gate , to the east is Verkarth City , and to the north is Wayrest in High Rock .
Greatest Painter Safe ! Contents . Rythe Lythandas of Cheydinhal , one of this period ' s most noted landscape painters , is finally back in his studio after an unexplained absence . He ' d reportedly been missing for several days . Neither the artist nor his wife would comment on the circumstances of his disappearance , though both expressed deep gratitude to the unnamed citizen responsible for his safe return . The citizen remains anonymous at the request of the happy couple . Speculation by sources within the Cheydinhal Guard of a kidnapping and ransom demand behind the disappearance cannot be confirmed . A grateful Empire expresses its appreciation to Lythandas ' anonymous benefactor . The Courier is pleased to report that Lythandas is back to work in his studio , and anticipates a new exhibition by our great living painter in the near future .
Habd ' s Journal Content . After years of sailing from Hammerfell to Solstheim and back , Ramati and I have finally saved enough money to buy that old light house we spotted on the coast and we are moving in next month . These Nords really know how to live . It may be cold , but you can ' t beat the tranquility of the watching icebergs to live out your silver years . Ramati loves the place too , despite the occasional leaky ceiling . Mani and Sudi , unfortunately , seem miserable here ; I know the kids are old enough to strike out on their own , but I hope they ' ll grow to love the peace and quiet here as I have . Mani and Sudi continue to bicker and harass each other and they seem to have started in on their mother as well . Ramati keeps finding things missing from the cellar . Sudi said she heard a noise down there but Mani just thinks their mother is going mad from isolation . The very thought of it is ridiculous , she ' s always wanted to retire here ! Sudi keeps saying that she hears scratching coming from the cellar at night . I think she ' s just trying to get her mother ' s goat , but I ' d better head into town to get a few traps just in case it ' s skeevers . Should only take a couple days . I just hope those two go easy on Ramati while I ' m gone . Oh gods . Oh gods why ? I returned home to find my beautiful Ramati killed and this thing , this horrible bug - like creature ransacking our home . I managed to kill the damned thing , I think it might be a daedra ! I ' ve never seen anything like it ! Oh gods poor Ramati . It must have come out of the cellar . I ' m going down there and locking the door behind me to make sure they don ' t escape . I don ' t know if I ' ll make it out , but I have to save my family ! - - Habd
That Which Matters Most That Which Matters Most is a quest available in . Background . Caravan Master Girano is concerned about this employer ' s cargo . He wants the Vestige to recover the stolen cargo and its manifest from the raiders . The cargo is in crates and a Dres leader should have the manifest . They should find both to the north .
Clavicus Vile ' s Realm Clavicus Vile ' s Realm is a realm of Oblivion , created and ruled over by Clavicus Vile , the Daedric Prince of Deals . It appears as an idyllic countryside , dotted with merchant utopias , fields of white clovers , woodland meadows , twisted foliage , and odd melted - looking places . The air smells of both perfume and rotting flesh , while the sky is blue with cottony clouds , and greenish - gray streaks that stain the atmosphere . Second Era . Cyrus the Redguard once visited the realm in 2E 864 to wager with Vile , who had been given the soul of his sister , Iszara , by the Sload Necromancer N ' Gasta . The wager ended with Cyrus outsmarting Vile , and rescuing the soul of his sister . Third Era . Near the end of the Third Era , Clavicus Vile tasked the Hero of Kvatch with returning the Umbra Sword , which contained the soul of an adventurer that had dealings with Vile in the past . However , Barbas , the Hound of Clavicus Vile , foresaw the destruction it would bring to Vile ' s domain , and attempted to stop its return , as the sword contained a piece of Vile ' s own power which had become self - aware . Unfortunately , Barbas failed , and the sword was returned to Vile ' s realm where the entity that called itself Umbra had escaped the sword and proceeded to steal an incredible amount of Vile ' s power before fleeing to hide in one of the many cities within the realm . To prevent Umbra from leaving with a portion of his power stolen , Vile closed off the borders of his realm , essentially trapping Umbra . Fourth Era . In the beginning of the Fourth Era , a veil was opened into the realm by the ingenium , a device created by a Dunmer named Vuhon . The veil absorbed power from Vile ' s domain , which was used to prevent the Ministry of Truth from crashing into Vivec City after the disappearance of Vivec . Vuhon forged a pact with Vile , and in return for delivering a constant supply of souls , Vile allowed the veil to remain open . Umbra ' s curiosity in the veil began to escalate , as the veil began to widen when the ingenium was destroyed . Unable to leave the realm , Umbra decided to cast the Umbra Sword to Tamriel to prevent Clavicus from trapping him within it . Vuhon was then pulled into Vile ' s realm , where he met with Umbra . Vuhon forged a deal with him wherein a second ingenium would be constructed , capable of escaping Vile ' s circumscription , if Umbra agreed to spare his life . Umbra then used the power of the second ingenium to rip away a piece of Vile ' s realm , which was set loose in the Void . This separated piece of Vile ' s realm contained an inverted pyramid of rock , resembling the appearance of a floating mountain , with an elegant looking city resting at the top of it . It came to be known as Umbriel . The floating island had a unique variation of Hist trees called Um - Hist , which resembled the sentient trees found in Black Marsh . It was eventually banished back to Oblivion in 4E 40 by the power contained within the White - Gold Tower . Despite having regained his lost power , it is unknown if Vile ' s plane of Oblivion recovered after the ordeal .
Ancalmo Ancalmo is a dead Altmer member of the Mages Guild found in the Shademist Moors . Interactions . Deadly Ambition . The Vestige discovered the remains of a mage outside a cave in Shademist Moors . While there are no shortage of victims around there , the presence of the Mages Guild urges them to investigate what might have happened to the rest of them .
Detect Ash Source Detect Ash Source is an ability found in . Acquisition . The ability is activated when wearing Neloth ' s Ring of Tracking during the quest " Old Friends . " Effect . " " When close enough , identifies the source of the ash spawn attacks on Tel Mithryn . " "