naist-nlp/zeshel huggingface dataset:
Cavil Zaltobar Cavil Zaltobar was a mercenary wizard in the Dessarin Valley during the Elemental Evil crisis . History . In 1491 DR , hired by Drannin Splitshield , Cavil and some minions ambushed some adventurers and Gargosh Blusterhelm ( in truth a doppelganger posing as him ) at the Stone Bridge . The adventurers defeated Cavil and his minions .
The Two Swords The Two Swords is the last book in The Hunter ' s Blades Trilogy by R . A . Salvatore . Summary . Obould ' s horde has pressed the Companions of the Hall to the very gates of Mithral Hall , where Bruenor Battlehammer and his clan launch a desperate , last - ditch effort to push the orcs back . A desperate rescue attempt succeeds , with Drizzt and Innovindil rescuing the latter ' s pegasus , which Obould had captured and chained as a trophy , and Drizzt is unexpectedly reunited with the Companions that he long thought dead . Drizzt and the surface elf Innovindil bring their quest for the captured pegasus to a conclusion . A few more characters meet their demise in this novel .
Zulkir Zulkir was a title of power among the Red Wizards of Thay . There were eight zulkirs , one for each School of Magic ; together they ruled the Red Wizards and , by extension , Thay itself . They did not directly control the country , as the day - to - day governing was left to the tharchion s . However , they had the ears of the tharchions , and " what the zulkirs want , they get " . This truth explains many of the failures of Thay — as there was no one ruler of the Red Wizards , the constant in - fighting among the zulkirs often resulted in ruined plans . Zulkirs held their positions for life , or until he or she renounced the title . When a position opened , wizards of the same school of magic selected the replacement , but often other zulkirs tried to sway the election , making the appointment an intrigue - filled and ruthless event . As of 1385 DR the zulkirs were : All the remaining zulkirs were killed in 1478 DR while stopping Szass Tam ' s plan to destroy the multiverse and build it anew as he saw fit .
Bhyrindar Tellynnan Bhyrindar " Silverhart " Tellynnan was a moon elf werewolf and , as of 1374 DR , was a member of the Vel ' Nikeryma and leader of a cell of the Eldreth Veluuthra operating in the north of the High Forest . The Eldreth Veluuthra failed to ally with Turlang and Lossarwyn , and this was attributed to Bhyrindar ' s impatience .
Churin Churin was the warehouse manager of Gaspar the fishmonger in Easthaven within the Ten Towns of Icewind Dale . Description . The manager dressed in yellowish clothing . Activities . Churin owned a warehouse in the village and was paid by Gaspar to store knucklehead trout and other emergency supplies . History . During Eleint , 1281 DR , Churin anticipated a shipment of supplies to aid Easthaven in the coming winter for Gaspar from Ilmus Gallaway , but the caravan from Caer - Dineval was ambushed by an ogre raider and his orc henchmen .
Kepeshkmolik Tarhun Kepeshkmolik Tarhun was a dragonborn warlord member of Clan Kepeshkmolik , < ref name = " AotT / Hardcover - p301 " > < / ref > and the Vanquisher of Tymanther in 1479 DR , who maintained the dragonborn ' s hardline agenda of dragon hatred . Description . Tarhun was a hulking dragonborn , bulkier than any common dragonborn . Square bits of gold studded the green hide under his eyes like teardrops . Abilities . He was capable of breathe lightning . History . Tarhun and Mehen served at the same time on the Lance Defenders when they were young . They even patrolled together , but never became friends . In 1479 DR , although Tarhun was frustrated about potentially losing Chessenta as an ally after ambassador Perra was banished from that nation , and even more because he cannot help them in the war against Threskel and his ruler , Alasklerbanbastos , he did not had a choice but to focus all of his efforts to protect Tymanther , that was being besieged by ash giants . In order to improve their odds in the conflict , Tarhun hired Khouryn Skulldark of the Brotherhood of the Griffon to train his troops in dwarven battle techniques . After the Lance Defenders had obtained a few victories , Tarhun personally led all the dragonborn military forces — Lance Defenders , Platinum Cadre , private clan ' s war bands — in a final , desperate battle against the giants . However , he was gravely wounded while fighting a red dragonspawn . His life was saved thanks to the efforts of Balasar , Medrash , Nala and Patrin . The gamble paid off , and the thymari were able to defeat the giant invading forces . After he recovered from his wounds , Tarhun asked the dragonborn wizard Kriv to devise a counterspell to disrupt the dragonspawn - controlling orb s Nala had created , so the thymari military forces could have a chance in the battle against the giants . After Biri uncovered the green dragon Skuthosiin as the true mastermind of the giants , Tarhun led another joint military operation , this time to laid siege to Ashhold and to kill Skuthosiin . After killing the green dragon , Tarhun sent Medrash , Balasar , Biri , Khouryn and the Platinum Cadre to kill the blue dragon Gestaniius and to secure the military aid of High Imaskar in a potential war against Chessenta . In 1486 DR , Mehen sought out Tarhun to ask him for help to stop a maurezhi servant of the god - king Gilgeam , < ref name = " TDYK / Hardcover - p32 " > < / ref > who was killing citizens of Djerad Thymar . Tarhun agreed to help him , and personally led the Adjudicators to take care of the matter . < ref name = " AotT / Hardcover - p301 - 304 " > < / ref > However , he was ambushed by the demon , who took the appearance of Sepideh , and when Tarhun lowered his guard , the maurezhi killed him . < ref name = " AotT / Hardcover - p382 - 385 " > < / ref >
Kurth Kurth ' was the leader of Ship Kurth and one of the five High Captains of the city of Luskan in 1367 DR . Due to the traditions of the High Captains , his real name was rarely used but it is highly likely that he is not the first High Captain Kurth . Along with his peers he was an experienced adventurer and a former pirate . Description . Kurth had a black beard and was hot - tempered . Relationships . Ironically , Kurth was also a former friend of Nasher before the two became bitter enemies . According to rumors , their fallout was largely due to the two ' s mutual affection for Ophala Cheldarstorn .
Goburu Ichi Goburu Ichi was a shukenja kuei in Ito - Jo in 1360 DR . History . Ichi was a shukenja of the Sun Temple who one day decided to go to Ito - jo to cleanse it of evil . However , he was killed by Ito Murasame and rose as an undead kuei , waiting to possess a new body . In 1360 DR , an adventuring party hired by Michimori Uemon to recover the Seven Swords met Ichi , who possibly decided to help them . Afterward , in any case , he went to the afterlife .
Mreskan Haundle Mreskan Haundle was the seneschal of Eskorn , Returned Abeir , as of 1479 DR . Description . Mreskan was an old but kind man . Activities . When King Ornan Roaryl was traveling across the kingdom , Mreskan was left in charge of the rule of Eskorn . He used the Seeing Stones to communicate with the king whenever was needed .
Khayar Ironfist Khayar Ironfist was a member of Ironfist clan on the Sword Coast North in the 1374 DR . History . Khayar was an older dwarf , who went to explore the Ironfist stronghold . However , he was captured by bugbear s . Gameplay . Khelgar Ironfist and the Kalach - Cha could have encountered Khayar while he was imprisoned by the bugbears . Once the bugbears were defeated , Khayar would be freed and the Kalach - Cha could have gained influence with Khelgar , so long as there was no mention of Khelgar deserting the clan .
Pe Nii - Qwoh Pe Nii - Qwoh was an officer in the army of Shou Lung . History . Pe was the adjutant of General Batu Min Ho in the provincial Army of Chukei . In 1359 , Pe followed his general on a mission ordered by Emperor Kai Tsao Shou Chin to defeat the Grand Army of the Tuigan . At the end of the war , devastated by the loss of his family , Batu left the service of the Emperor but , with the Emperor ' s permission , made Pe the heir to both his and his wife properties and ranks .
Street of the Ajami The Street of the Ajami , or Ajami Street , was located in Huzuz , the City of Delights , in 1367 DR . Description . The Street of the Ajami was adjacent to the Caravan Boulevard , branching off to head northwest to exit Huzuz near the Caliph ' s Harbor where it met the River Road . The Street of the Ajami formed much of the southwest boundary for the Craft District , bisected the Warehouse District , and formed a small portion of the northeast borders of both the Central District and Pilgrims ' District . The street also lined a portion of the Court District where it bulged up into the southern Craft District .
Kammarth Kammarth was a magical drug concocted from a rare surfrace root and a subterranean fungus . Description . It was taken as a powder or as a beige jelly and was either eaten or taken through skin contact , the former was a more effective way to experience its effects . Whiel it was a magical drug , the producer didn ' t need to be able to cast magic . Uses . Kammarth made one feel good and energetic but it had also real effects . First , the magical effect of the drug consisted in being one of few ways for non - spellcasters to obtain the effects of the spell " expeditious retreat " , the duration of the magical effect was a few minutes . After about a minute after the initial effect kicked in , Kammarth heightened the base agility and reflexes of its user until the spell effect ended . Overdosing with Kammarth was easy . When a person took a two doses in an 8 - hour period , he suffered physical damage and was paralyzed for a time measured in minutes . When one made the mistake of taking more than three doses , the drug caused serious damage to the body and paralyzed the person for a time measured in hours . Addicts of this drug felt the need to take it at a frequency of at least once in a time less than a week . Withdrawl symptoms included temporary decreased agility and perception abilities . Users . The drug was known to the drow and was distributed among the military , for example among those of House Jaelre . Valas Jaelre , second cousin to Jezz the Lame was a known producer of Kammarth , alongside Ziran .
Spire of Kor The Spire of Kor towered over the High Desert of Zakhara about 10 miles ( 16 . 1 km ) west of the village of Raziz . Description . The Spire of Kor was a massive natural granite column , rising 400 ft ( 121 . 9 m ) over the steaming sands below . It was topped by a plateau of black quartz . History . Around the mid 1200 ' s DR , the Spire of Kor was claimed by nine mystics from the small village of Raziz in honor of Kor , the Great God of Wisdom . Aided by a djinni , they eventually created a pathway that wound from the base of the tower all the way to the top where they conducted religious ceremonies on the plateau . Later , a caravan from Tajar discovered the bodies of the nine mystics at the base of the tower . Once per year , on the holy day of Ahad , the skeleton s of the mystics rise from the sand , climb the spire , and spend all day praying to Kor for forgiveness . They return to their graves with the rising of the sun .
Familiar A familiar is a normal creature that has been summoned to service by a sorcerer or wizard , after which it becomes a magical beast and gains new powers . They are magically linked to their masters , in some sense , practically existing as one being . All familiars have special abilities along with granting special abilities to its master . Acquiring a Familiar . In order to aquire a familiar , the prospective master must first locate the kind of creature desired . This can be as convenient a task as visiting a city and purchasing a suitable animal within an appropriate shop . Some more exotic familiars usually take more effort to locate . After locating the familiar , the master must arrange to keep the familiar nearby for the day - long ritual that binds the two together . Wise masters choose familiars that are friendly enough not to wander away , but sometimes the creature must be caged or otherwise restrained . There are various rituals that bind familiars to spellcasters , ranging from a few gestures or chants to some drawings sketched on the floor around the pair – all repeated necessarily at intervals throughout the day . The ritual will fail if the intended familiar is hostile or unfriendly to the master , or has been charmed into amiability in any manner . After the Spellplague , wizards could use the spell " find familiar " to gain a familiar , although some creatures could still choose to bind to them in the traditional way . Familiars acquired through the use of the spell were spirits that could assume the form of a number of small animals , and could change form through repeated castings of the spell . Empathic Link . Familiars and their master share an empathic link with one another that allows them to communicate , albeit in a limited capacity , at a distance of up to 1 mile ( 1 . 6 km ) . Only general emotional content , such as fear or curiosity , can be communicated ; also , seeing as how familiars naturally see the world in a different light from their masters , a misunderstanding in translation is always a possibility . While not hampered by line - of - sight , the link is a supernatural ability so it ceases to function within an antimagic field ; it also does not cross planar boundaries . The empathic link makes the familiar an extension of the master ' s being , which means that when a familiar has been somewhere or experienced something , the master has the same connection to it as the familiar has . Dismissal . Sometimes , a master will wish to be rid of a familiar , usually because they have suffered some debilitating injury or because the master simply wishes to acquire a new creature . To dismiss a familiar , the master simply wills it so , breaking the link that binds the two . Immediately on being dismissed , the familiar loses all abilities and becomes a normal creature of its kind , returning to life as such while suffering no ill effects , with the exception that it will likely be unable to remember most of what it experienced as a familiar .
Spider rod A spider rod can be used up to three times a day to shoot a strand of spider ' s silk up to 100 feet ( 30m ) . If the strand strikes a creature , there is a chance that it will entangle the creature for up to a minute . The silk is highly flammable , but burning it is likely to cause injury to the entangled creature as well . It is very difficult to cast a spell while entangled . The rod itself is poison ous and can be used in melee combat to inflict this poison . It is worth around 40 , 000 gold pieces .
Undying patron An Undying patron was one possible sponsor for a warlock . If a bargain was made between a warlock and a mortal being who had conquered death in some fashion , the warlock ' s patron gave them access to certain powers , including a suite of spells that expanded the choices to fill their spell slots . Starting at 1st level , you learn the " spare the dying " cantrip , which counts as a warlock cantrip for you . You also have advantage on saving throws against any disease . Undying patron features . Additionally , undead have difficulty harming you . If an undead targets you directly with an attack or a harmful spell , that creature must make a Wisdom saving throw against your spell save DC ( an undead needn ' t make the save when it includes you in an area effect , such as the explosion of " fireball " ) . On a failed save , the creature must choose a new target or forfeit targeting someone instead of you , potentially wasting the attack or spell . On a successful save , the creature is immune to this effect for 24 hours . An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell . Starting at 6th level , you can give yourself vitality when you cheat death or when you help someone else cheat it . You can regain hit points equal to 1d8 + your Constitution modifier ( minimum of 1 hit point ) when you succeed on a death saving throw or when you stabilize a creature with " spare the dying " . Once you use this feature , you can ' t use it again until you finish a long rest . Beginning at 10th level , you can hold your breath indefinitely , and you don ' t require food , water , or sleep , although you still require to rest to reduce exhaustion and still benefit from finishing short and long rests . In addition , you age at a slower rate . For every 10 years that pass , your body ages only 1 year , and you are immune to being magically aged . When you reach 14th level , you partake of some of the true secrets of the Undying . On your turn , you can use a bonus action to regain hit points equal to 1d8 + your warlock level . Additionally , if you put a severed body part of yours back in place when you use this feature , the part reattaches . Once you use this feature , you can ' t use it again until you finish a short or long rest .
Fraternity of Tharos The Fraternity of Tharos was a demon - worshiping cult based in New Sarshel in Impiltur . The group took its name from the ancient Nar capital of Dun - Tharos . The group conducted bloody rituals that required members to kidnap innocent victims and then sacrifice them on the Demonstone which lay in a tower in New Sarshel .
Hala Myrt Hala Myrt was a Tethyrian human who frequented the Grinning Lion tavern in the North Ward of Waterdeep , working for Orlpar Husteem . She found customers for Orlpar and ses up meetings . She was arrested by the City Watch on many occasions but was never charged due to the actions of Orlpar ' s agents , who were responsible for watching her movements while she was carrying Orlpar ' s money or illegal substances . Hala consumed mordayn powder on a regular basis . Description . Hala had a weathered face with brown hair . She usually wore a stained brown frock .
Dark Exodus The mystery of the Gray migrations remains a puzzle to all folk in the Delimbiyr Vale save the High Forest orc s themselves , and none of them are willing to talk about it . The party ventures into the tusker ' s former home to find out why , only to be attacked by drow ! A treant then tasks them with saving a large number of fey who are being held hostage by the drow .
Thokkor Thokkor of the Furrowed Mountains was in charge of Huzuz ' s mercenary units . Personality . Thokkor ' s strong sense of discipline snapped the unruly mercenaries serving Huzuz into shape after he assumed command . Under Thokkor ' s guidance , they became the bravest units in Huzuz ' s military . Activities . Thokkor spent all of his time training three mercenary units . Each had 700 men . He lived in an apartment within the Hall of Commanders in the Palace of the Enlightened Throne . History . Once a slave , Thokkor was bought and freed by Khalil al - Assad al - Zahir in the days before Khalil became the Grand Caliph . The two would often adventure together and grew quite close . Thokkor swore his allegiance to Khalil and offered to serve in the military , eventually rising to command Huzuz ' s mercenary forces .
Obould XVII King Obould XVII is the seventeenth king in a line of unbroken Oboulds , ruling over the kingdom of Many - Arrows . Obould XVII reunited the tribes in 1460 DR after a series of civil wars split the kingdom . He was the first of his line to attempt the expansion of his power base , sending forces to secure territory in the city of Neverwinter , however , the lieutenant he sent to achieve this , a power - hungry orc female named Vansi , has allied herself with the Abolethic Sovereignty and rather than reporting back to her king , risks turning herself and her warriors into pawns .
Songfarla Songfarla was an ancient and hidden rock gnome realm located in the eastern spur of the Sunrise Mountains . Geography . Songfarla was located in the eastern Sunrise Mountains at the source of the most northwestern tributary of the River Murghol , which was approximately equidistant from the ruins of Delhumide and the Lake of Mists . Trade . To maintain their hidden existence , the gnomes of Songfarla traded their goods quietly , utilizing merchants who claimed no affiliation with any realm . These merchants operated in Almorel , Murghyr , and Duirtanal for things that the gnomes could not make themselves — they were otherwise completely self - sufficient . Defenses . Songfarla ' s greatest defense was its anonymity . Not even the Thay an Zulkir of Divination knew of its existence . Practically all passages into and around Songfarla were hidden by powerful illusion magic . History . A settlement in the Sunrise Mountains was founded by escaped slaves from Netheril . In - 3149 DR , it became the kingdom of Songfarla when its population exploded with an influx of more refugees . The kingdom was later caught up in the wars between Raumathar and Narfell , when conjured demon s attacked in - 555 DR . Afterwards , the gnomes cloaked their realm in illusions to avoid future detection and attack . In - 469 DR , the population of Songfarla was dwindling until four svirfneblin clans migrated there , the Covarrkar , Fungusfoot , Glasszhorm , and Longstepper clans . Rumors and Legends . Gnomish tales tell of the purchase of Songfarla ' s lands for a massive piece of fool ' s gold , though whom the lands were bought from and even if it was fool ' s gold that was used ( another common tale says gilded granite ) could change with the teller . Notable locations . The Gilded Nugget was a vast cavern within the mountains located in the thickest part of a massive gold vein that was somehow naturally studded with gemstones . The Nugget was a center of both government and worship ( it was considered one of Garl Glittergold ' s greatest temples ) as well as a community hub for other activities , including commerce and the arts .
Soot Captain Soot was a traveler of Zakhara and the Elemental planes in 1367 DR . Description . Captain Soot had jet - black skin and curly white hair . He had a well - trimmed beard and mustache . Activities . Captain Soot used his ship , the Ebony Queen , the travel between the Elemental planes . He was even able to trade with genie s since they considered him to be an honorary genie . Soot also traded with the mamluk s of Qudra . Soot would transport passengers and goods for a hefty fee .
Reef giant Reef giants were loners who lived among the tropical reefs that surrounded Zakhara . Description . Reef giants had white hair and coppery skin . Reef giants normally stood 16 feet ( 4 . 8 meters ) tall and weighed 4000 lb . ( 1800 kilograms ) . They were more barrel - chested than other giants from swimming through the ocean water . Combat . All reef giants preferred fighting underwater . They were immune to regular and magical water and ice - based attacks . Their favored weapon was a giant trident . Once per day a reef giant was able to form a whirlpool capable of sucking enemies under the water and battering them with debris . When attacking ships , reef giants could hurl boulders from a great distance . Habitat / Society . Reef giants mated for life but led solitary existences most of the time . Daughters were groomed to take care of parents when they aged and all of the parent ' s belongings passed to the daughter . These daughters were eagerly sought by reef giant suitors . Ecology . Reef giants fished and foraged for a wide variety of food in the ocean , often netting entire schools of fish at once . They traded pearls with humans and other land - dwellers for cloth , sweets , and metal goods . Reef giants were enemies of triton s and other merfolk because of their willingness to plunder the sea for food . Reef giants lived for up to six centuries .