naist-nlp/zeshel huggingface dataset:
Shrine of Talos Shrines of Talos are shrines in . Blessing effects . Activating the shrine confers the Blessing of Talos for a duration of eight hours . Only one blessing ( effect ) can be active at one time . Praying at a different shrine will remove this effect . Crafting . This shrine can be crafted for a homesteads as part of . It requires the following components :
Per Your Requests Contents . Wylandriah , Your letter sent to the College of Winterhold was rife with grammatical errors and incomplete thoughts , making them difficult to discern . Could you please clarify the points below for us to ensure we ' re on the same page ? We have no record of a " cloud emulsifier " device or anything involving the magical manipulation of the clouds . Second , we can ' t send you a sample of the Heart of Lorkhan for experimentation , as no such sample exists . And finally , in the fourteenth paragraph of your letter , you mention a substance called " greenmote . " We ' re assuming this was a simple mistake and you meant to write " greenspore . " If that ' s the case , we have contaminated skeever carcasses with the disease available if needed . We ' d also like to thank you for sending us your notes regarding your experiments , we ' ve all had quite a grand time reading them . Mirabelle Ervine
Siege of Red Eagle ' s Stronghold The Siege of Red Eagle ' s Stronghold was a relatively small battle between the forces of Empress Hestra of the Alessian Empire and the Reach rebel Faolan , better known as Red Eagle . The battle occurred in 1E 1030 and was the final stand of the Red Eagle ' s rebellion . Red Eagle , who was then a Briar Heart at the time , supposedly killed a thousand enemy soldiers before falling to the invading forces .
Rift Watchtower Rift Watchtower is a watchtower in . Description . When approaching the tower the first time , there is an Orsimer guarding the door . He does not attack , nor interact with the Dragonborn , until the main door is opened . Behind the door are some Orsimer bandits . There is nothing of note here except a Tanning Rack and a rare book , " The True Nature of Orcs " .
Helvius Cecia Helvius Cecia , a member of the Thieves Guild , can be found in his Bruma home , and is the Master Hand - to - Hand Trainer . The Hero must get a Master Training reference from Davela Hlaren and Ra ' qanar before he will teach them . He is available 6AM - 6PM every day except 8AM - 10AM Sundas . To receive training from Helvius Cecia , they must attack him with their fists . If the Hero take out a weapon whilst fighting him , he will call the fight off . Also if Cecia ' s Disposition with the Hero is 100 , he will offer them lodging on one night of the week . Interactions . Turning a Blind Eye . If meeting him outside his house , he will say the Gray Fox is waiting . The Gray Fox needs the Savilla ' s Stone from the Temple of the Ancestor Moths .
Summon Dremora Lord Summon Dremora Lord is a Master - level Conjuration spell in . It can only be purchased from Volanaro in the Bruma Mages Guild , who dies during the quest A Plot Revealed , making the spell impossible to obtain through legitimate means after that . After learning the spell , it becomes available for custom spell creation at an Altar of Spellmaking . The base cost of the spell is 72 . 5 Magicka for the minimum duration of 10 seconds . Summon attributes . The Dremora Lord summoned with this spell will have the following attributes :
Grand Healing ( Skyrim ) Grand Healing is an Expert - level Restoration spell in . Usefulness . Grand Healing heals everyone within 15 feet of the caster for 200 points ( 300 with Regeneration perk ) . This spell will heal the caster and followers , but will not heal atronach s or Dead Thrall s . As Grand Healing is an area - of - effect spell , one does not need to target a certain individual to cast it , just being close to followers ( even if facing away from them ) and casting the spell will heal them . This is quite beneficial if the player has problems casting precision spells in the heat of combat . As Grand Healing also is quite strong ( even more so coupled with the Regeneration perk and the Sailor ' s Repose effect ) , it will need to be cast less often to keep the player character and followers alive .
Horm Horm is a Nord citizen who resides at Katla ' s Farm outside of Solitude . Background . Horm is the adult son of Geimund and Fridrika . He and his family all live at Solitude Stables . He seems to be spending his days indoors , rarely going outdoors . When the Dragonborn tries to have a dialogue with him , he refers to his father assuming it is about the horses .
Hand of Decay ( Morrowind ) Hand of Decay is a Destruction spell available in that temporarily lowers the value of a victim ' s health . Health returns to its original value when the spell ends . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Oorol Oorol was an under - chef in Qijne ' s kitchen whose territory was Ghol Manor . His second - in - command was an Umbrielian named Minn . He managed to entertain Ghol for the better part of a year . However , Qijne eventually decapitated him with her filet knife because Lord Ghol was bored by his prandium for the fourth time in a row . Missing an under - chef in the kitchen , Qijne ordered Slyr to take Oorol ' s station and to bring Annaïg with her .
Eastshore Islets Camp Eastshore Islets Camp is a set crafting location found on Auridon , second largest of the Summerset Isles . As in any of the set crafting locations Woodworking Station , Blacksmithing Station and Clothing Station can be found inside . Available Set . Death ' s Wind item sets can be crafted here . Three set items need to be equipped in order for the enhancement to work . If struck by melee attack while below 35 % health , triggers an area of effect knockback . This effect can only happen once every 30 seconds .
Last Will and Testament Content . What a fool I was ! I tried to reach Windhelm on foot , in the face of a raging storm . It was so cold outside , and I was so tired . But I never should have entered this stupid cave . I should have known better ! What am I , a milk - drinker ? This frigid grotto , all ice and snow , certainly appeared to be warmer and safer than the wilderness outside . At least it was a place to get out of the bitter wind . But how wrong I was ! If you ' re reading this , maybe you haven ' t seen them yet . Beware ! This grotto is home to a band of trolls ! They haven ' t spotted me yet , but it ' s only a matter of time . And one of the foul beasts has entered the passage behind me , blocking off any hope I had of making an escape . I ' m still going to try , of course . I have my sword and my good , strong arms . But I ' m not a warrior . Not really . Oh , every Nord imagines herself to be a mighty warrior , but we ' re not all forged from the same ore , no matter what the stories say . I want to write this down before I make my move . Just in case . Consider this to be my last will and testament . If you find this , that means the trolls got me . I pray I was able to give as good as I got , but I have no illusions that I can defeat one troll , let alone a half a dozen . And the sounds I hear from deeper in the grotto . There must be a terrible troll back there ! Please , if you happen to make it to Windhelm in your journeys , look for Eepa Snow - Hair . She ' s the most beautiful woman in the Sober Nord Inn , and the love of my life . Let her know I tried to make it back in time for her birthday . Let her know I was thinking of her the entire time . And tell her that the little house and everything inside it belongs to her now . Shor ' s bones ! The trolls are coming ! I ' ll see you in Sovngarde , my love ! — Betra Fairskin
Radac Stungnthumz Radac Stungnthumz is an undead Dwarven Spectre weaponsmith who can be found in Bamz - Amschend , Radac ' s Forge . He is light - hearted and traditionally quite disdainful of Daedra , and will help the Nerevarine enchant the sword Trueflame . Interactions . The Blade of Nerevar . Radac will help the Nerevarine enchant the blade Trueflame if he is given a bottle of Pyroil Tar . Combat . Radac has more magicka than health and will use spells and melee to attack the Nerevarine if fought . He does 5 – 15 points damage with his fists . This character uses the following :
Tome of Unlife The Tome of Unlife is a book available in . Description . A mysterious , blood - stained lexicon belonging to Lorgren Benirus . Found during the quest Where Spirits Have Lease ( Anvil ) . It is on a desk at the entrance of the secret chamber where Lorgren ' s body is found . The book only has two pages , illustrated with hectograms and with the symbol of the Order of the Black Worm as background smeared with blood . The text ( in daedric runes ) on the first page reads " The First " and " The Last " . It is likely a tool ; used for one to become a lich . The circular rune on the second page is also displayed on the wall of Benirus Manor ' s basement , acting as a portal to Lorgren ' s secret Laboratory .
Glass Boots ( Morrowind ) The Glass Boots are a piece of the glass armor set found in . Its effectiveness is determined by the Nerevarine ' s skill level in Light Armor . At higher levels , bandits and other humanoid enemies will wear this armor . Characters . The following characters either use or sell this armor : Locations . The Boots may be found in the following locations :
Mechanical Fundament Maintenance Logs Content . Factotums ordered to police up all organic material in the Mechanical Fundament – including seventeen deceased persons . All currency and potential identification items to be delivered to constabulary refuse vault . Redact all logged data upon task completion . Ordering resident : BAL - 167 ( Permissions ranking : Constable )
Trap ( Skyrim ) There are many different traps in . Characteristics . Many deal varying amounts of damage , some can have poison or carry a disease ( such as swinging blades or dart traps ) , while some have other specific effects , such as pushing the victim into a pit , etc . Different traps appear in different places , and some are unique to a single type of place ; for example , the Dwarven piston is unique to Dwarven ruins , while swinging blades are unique to Nordic Tombs . Some traps can be deadly , while others can be easily noticed and avoided . Traps are often more of a problem for followers , who often don ' t avoid the traps ' triggers . Types of traps . A list of trap types found throughout Skyrim . Types of triggers . Triggers are the means by which a trap is activated . With a little experience and caution , most traps can be avoided , or even used to the player ' s advantage by tricking an enemy into stumbling onto them .
Steel Dagger ( Oblivion ) The Steel Dagger is a one - handed weapon found in . Merchants . The Steel Dagger can be purchased in the following locations at level 3 : Characters . The following people are known to use the Steel Dagger : Locations . Steel Daggers can be dropped or found as loot by level 2 in the following locations :
Senche - Tiger Senche - Tigers are a form of Khajiit , and the largest great cats in existence . Described as monstrous cats , the senche - tiger stands as high as a large horse at the shoulder . Their forelimbs are as thick as columns and half again as long as their rears , giving them an apelike appearance . Senche - tiger coats are tawny , ribboned with stripes the color of dried blood , and their feral yellow eyes seem to promise evisceration . These massive beasts are as smart as any other Khajiit , and can often be found serving as steeds for their more humanoid cousins .
Haldoril Haldoril is an Altmer who can be seen following Inspector Tarma , taking studious notes . He can be found at the Laughing Moons Plantation , during the quest " A Pinch of Sugar . " Interactions . A Pinch of Sugar . He is with Inspector Tarma when they are surveying the plantation .
Argonian Chieftain Argonian Chieftain is an Argonian enemy and the leader of the bandits at Veyond Cave , and may be found in the Veyond Sea of Darkness . Although only one may be used for the boss , there are four possible variants , two male and two female . They all share the same leveled armor and the 75 % of wearing greaves and 25 % of wearing gauntlets .
The Scent ' s the Thing Content . You were lucky last time . How many times do I have to remind you — if you ' re going to work with the plague husks , you need to wear the husk scent . I know , I know . It smells terrible . But that ' s the point ! It makes you smell just like the plague husks . That ' s the only way to safely move among the vile creatures . Remember what happened to Kenie ? She refused to apply the husk scent , too . Complained that it got in her hair and wouldn ' t come out no matter how many times she washed it . And what did her vanity get her ? A plague husk ate her face ! Do you want that to happen to you ? I certainly don ' t ! Now , get your nchow together and remember to apply the husk scent . I don ' t want to have to tell you again .
Seler Favelnim Seler Favelnim is a Dunmer commoner and member of the East Empire Company living in Raven Rock . He is the husband of Dralora Favelnim and part of the quest Bar Brawl . The Nerevarine is tasked with checking up on him to find out why he fights anyone that crosses his path . Interactions . Bar Brawl . The Nerevarine will receive a quest from either Falco Galenus or Carnius Magius , where they will learn that Seler Favelnim has gone on a rampage inside the Raven Rock bar . They will therefore send them to either persuade Seler to stop stirring up trouble or to kill him , depending on the Nerevarine ' s choice .
Chainmail Armor Chainmail Armor is made of interlocking links of metal , forming a light and flexible , yet sturdy armor that provides better protection than fur and leather armor but less than Mithril . Location . The armor begins appearing at level six . A chainmail helmet can be found regardless of the Hero ' s level in Savlian Matius ' tent , outside of Kvatch , but it is considered stealing . Another one , as well as a pair of Chainmail Boots , can be found inside the armory of Castle Kvatch . A cuirass can also be found on Maro Rufus at The Best Defense regardless of level . A full set ( minus the helmet ) , as well as a silver longsword , can be looted off the corpse of Tyrellius Logellus regardless of the Hero ' s level at the end of the quest " Two Sides of the Coin . " Guards . All City Guards use chainmail ( with the exception of Skingrad guards who wear steel ) with a city specific cuirass and shield . The City Guards will also wear a Guard Helmet , not the chainmail helmet . The Knights of the Nine also use a special cuirass and shield . At Umbacano Manor , the guards wear different pieces of the armor , though none of the guards carry a helmet or shield .
Foyada Mamaea Foyada Mamaea is a natural formation in . Location . It is a Foyada that runs from the top of the Red Mountain southwest , through the Ghostgate , to its end just below Balmora . An old Dwemer bridge crosses the foyada near Fort Moonmoth . Foyada Mamaea is the best route to get to the Ghostgate .
Boethiah ' s Glory Content . Look upon the face of Boethiah and wonder . Raise your arms that Boethiah may look on them and bestow a blessing . Know that battle is a blessing . Know that death is an eventuality . Know that you are dust in the eyes of Boethiah . Long is the arm of Boethiah , and swift is the blade . Deep is the cut , and subtle is the poison . Worship , o faithful . Pray your death is short . Worship , o faithful . Pray your death is quiet . Worship , o faithful . Worship the glory that is Boethiah . Into battle strides the Daedric Prince , blade at the ready to cleave the unworthy . Online . Look upon the face of Boethiah and wonder . Raise your arms that Boethiah may look on them and bestow a blessing . Know that battle is just such a blessing . Know that death is inevitable . Know that you are dust in the eyes of Boethiah . Long is the arm of Boethiah , and swift is the blade . Deep is the cut , and subtle is the poison . Worship , O faithful . Pray your death is short . Worship , O faithful . Pray your death is quiet . Worship , O faithful . Worship the glory that is Boethiah . Into battle strides the Daedric Prince , blade at the ready to cleave the unworthy .
Dwemer Jinksword Dwemer Jinksword is a one - handed Dwemer weapon . This enchant ed short blade inflicts paralysis , rendering an opponent unable to move or perform most actions for ten seconds . Enchantment . Enchantment ID : " paralysis _ en " Cast when strikes : Acquisition . This weapon appears primarily as a leveled item . There are two - hundred ninety - four instances in which it can possibly be generated in addition to five static occurrences . Characters . The following people use or sell this weapon : Locations . This weapon can be found at the following location ( s ) :
Scroll of Black Sloth Scroll of Black Sloth is a Destruction scroll that reduces an opponent ' s Agility over time . Inscription . This scroll ' s inscription reads : WHERE ' S THE MONEY IN THAT ? Characters . The following people possess or sell a Scroll of Black Sloth : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Relien Rirne ' s House Relien Rirne ' s House is a shack on the docks of Hla Oad owned by commoner Relien Rirne . The door is locked and requires 20 security to pick ( Relien does not carry a key ) . Other than a chest requiring 50 security to unlock ( containing ten gold and random items ) there is little of interest inside , and no quests lead the Nerevarine to this location . Items . The following items can be found in this location : Other :
Berne Clan Stalker The Berne Clan Stalker is a generic character residing in Galom Daeus , in Vvardenfell . They are a Vampire , and a member of the Berne Clan . They are always hostile towards the Vestige , and there are no available Disguises to use to avoid combat .
Calcelmo ' s Tower Calcelmo ' s Tower is a location in , inside Calcelmo ' s Museum in Understone Keep in Markarth . Inside the Tower is a large study and it is the location of Calcelmo ' s Stone . It can be reached after climbing the stairs , going through the study . Calcelmo ' s Stone . Calcelmo ' s Stone is a stone tablet with Falmer and Dwemeris engravings that can be found at Calcelmo ' s Tower . The Dragonborn can interact with the stone tablet while completing the " Hard Answers " quest by copying down the Falmer Translation Guide . To copy the Guide , the Dragonborn must possess both a Roll of Paper and Charcoal . Both of these items can be found in the room directly behind the Dragonborn while facing the front of the stone tablet . Once this is done , they receive Calcelmo ' s Stone Rubbing .
Ectoplasm ( Skyrim ) Ectoplasm is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Potions . " † multiple effects " Other uses . Three samples of ectoplasm are required to temper the Ghostblade at a grindstone . Ectoplasm is also used to upgrade the Drainspell Bow , Drainheart Sword and Drainblood Battleaxe at a grindstone .
Monomyth : The Myth of Aurbis Content . Subtitled " The Psijic Compensation , " " Mythic Aurbis " was an attempt by Artaeum apologists to explain the basics of Aldmer i religion to the Emperor . It quietly avoided any blame or bias against the Lorkhan Concept , which was still held in esteem by the Cyrodiils as " Shezarr , " the missing sibling of the Divines . Despite this , the Psijiic i still give a nice summary of the Elder view , and it will serve our purposes here . This version comes from the archives of the Imperial Seminary from the handwritten notes of an unknown scribe . Mythic Aurbis exists , and has existed from time without measure , as a fanciful Unnatural Realm . " Aurbis " is used to connote the imperceptible Penumbra , the Gray Center between the IS / IS NOT of Anu and Padomay . It contains the multitude realms of Aetherius and Oblivion , as well as other , less structured forms . The magical beings of Mythic Aurbis live for a long time and have complex narrative lives , creating the patterns of myth . These are spirits made from bits of the immortal polarity . The first of these was Akatosh the Time Dragon , whose formation made it easier for other spirits to structure themselves . Gods and demons form and reform and procreate . Finally , the magical beings of Mythic Aurbis told the ultimate story : that of their own death . For some , this was an artistic transfiguration into the concrete , non - magical substance of the world . For others , this was a war in which all were slain , their bodies becoming the substance of the world . For yet others , this was a romantic marriage and parenthood with the parent spirits naturally having to die and give way to the succeeding mortal races . The agent of this communal decision was Lorkhan , whom most early myths vilify as a trickster or deceiver . More sympathetic versions of this story point out Lorkhan as being the reason the mortal plane exists at all . The magical beings created the races of the mortal Aurbis in their own image , either consciously as artists and craftsmen , or as the fecund rotting matter out of which the mortals sprung forth , or in a variety of other analogical senses . The magical beings , then , having died , became the et ' Ada . The et ' Ada are the things perceived and revered by the mortals as gods , spirits , or geniuses of Aurbis . Through their deaths , these magical beings separated themselves in nature from the other magical beings of the Unnatural realms . The Daedra were created at this time also , being spirits and Gods more attuned to Oblivion or that realm closer to the Void of Padomay . This act is the dawn of the Mythic ( Merethic ) Era . It has been perceived by the earliest mortals many different ways , either as a joyous " second creation " or ( especially by the Elves ) as a painful fracturing from the divine . The originator of the event is always Lorkhan .
Chapel of Akatosh The Chapel of Akatosh is the only chapel in Kvatch , and is a place of worship for leader of the Nine Divines , Akatosh . It is the main church in Kvatch . It is attended by a priest , Martin . Quests . Breaking the Siege of Kvatch . The Chapel is used to shelter survivors still trapped in the city . In the basement there are several beds used by the survivors and bowls not used for prayer . The rest of the church is heavily damaged including the steeple which has fallen off to the ground . Once the Kvatch Guard breaks through to them , the survivors are moved to the " refugee " camp at the bottom of the hill .
Captain Falx Carius Falx Carius is an Imperial captain stationed at Fort Frostmoth . History . Captain Falx Carius is an Imperial commander who is stationed at Fort Frostmoth . Carius is a Knight Protector of Imperial Legion on the island of Solstheim . He is also in charge of Fort Frostmoth . Carius ' chambers can be found on the top of the General Quarters . At the end of the quest - line he unknowingly becomes part of the Bloodmoon Prophecy . It is well known throughout Morrowind that General Falx Carius has been rumored to have founded Raven Rock , and his exploits on the island are innumerable . Carius had survived the hunt and went on to become a General in the Imperial Army . Unfortunately he passed away , along with getting his fortress leveled , during the eruption of Red Mountain in the Red Year , along with Ald - Ruhn . Interactions . An Island to the North . Learn about Solstheim and how to get there . Rebellion at Frostmoth . Assist Carius find out why everyone in Fort Frostmoth is suddenly thirsty for wine . Frostmoth Smugglers . Help the captain find out who is smuggling weapons in the fort . The Disappearance of Captain Carius . Find Captain Carius , who has gone missing after an attack on the fort . Hircine ' s Hunt . Kill Hircine ' s aspect and complete the Bloodmoon Prophecy .