naist-nlp/zeshel huggingface dataset:
Alteration Ritual Spell Alteration Ritual Spell is a quest available in . Walkthrough . Once reaching an Alteration level of 90 , speaking with Tolfdir will reveal an option regarding learning more about Alteration magic . Select it , and Tolfdir will mention that he may be able to help if provided with dragon heartscales . However , the only weapon able to procure heart scales from a dragon is Kahvozein ' s Fang , prompting Tolfdir to ask the Dragonborn to retrieve the weapon . Finding Kahvozein ' s Fang . Due to " Skyrim ' s " radiant quest system , there are several locations in which the dagger may spawn . Volskygge , Ragnvald , High Gate Ruins and Forelhost are the most likely locations , but others may be possible . Retrieving the Heartscales . Once Kahvozein ' s Fang is obtained , it must be equipped in the " right hand " ( it does not work when equipped in the left hand ) , then examine a dragon ' s corpse ( it does not matter whether it has been recently slain or previously killed ) . This will eventually yield dragon heartscales . It is possible to gather heartscales from a dragon that has been turned to ash . It is not possible to gather heartscales from the Skeletal Dragon during the quest " The Staff of Magnus . " Finishing Up . Bring the heartscales back to Tolfdir , and he will reward the Dragonborn ' s efforts with the spell tome Dragonhide , which allows one to ignore 80 % of all physical damage for 30 seconds . In addition , the spell tome Mass Paralysis becomes available for purchase upon completion of the quest .
Regenerate Health ( Morrowind ) Regenerate Health is a Restoration ability included with the " Siege at Firemoth " plug - in for that restores caster ' s health over time . Effects . Creatures . The following creature has this ability : Acquisition . Although this ability not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Note from Maven Contents . Indaryn , If you ever dare to create arbitrary rules on my behalf again without informing me first , I ' ll have Maul personally show you what your insides look like . I trust that we ' re clear on this issue and I won ' t have to mention it again . Maven
Skuldafn Skuldafn is an Ancient Nordic temple in the region of Eastmarch , located in the province of Skyrim . Skuldafn holds the only gateway to Sovngarde , which is the Nordic afterlife . When Skuldafn was under the occupation of the Dragon Cult , it was governed by Nahkriin . Description . Geography . Skuldafn is situated deep within the Velothi Mountains , making it highly inaccessible from the rest of Skyrim . During the Second Era , there was a passage that led to Skuldafn near Mzulft , though it is currently unavailable . Skuldafn is a large temple with a Dragon Mound on the outskirts . Inside the Mound is the hidden passage . Across it is the temple , with several levels . Throughout the temple are large towers and the typical Nordic arches . Aqueducts run over the streets . The tombs eventually led to the top level that overlooks the entire Skuldafn valley . The top of Skuldafn is a large courtyard that has a large pit . This pit leads into Sovngarde , but Nahkriin ' s Staff can only activate it . History . Second Era . During the Interregnum in 2E 582 , Fildgor Orcthane waged civil war with the Ebonheart Pact under the Stormfist Brigade . Fildgor fled to Skuldafn to seek out his deceased sister so that the Crown of Freydis would recognize him as the High King . He would retrieve the spirit of Nurnhilde by trespassing into Sovngarde . The Ebonheart Pact followed suit , encountering the Stormfist at Sovngarde . Using the hidden passage , the Ebonheart Pact had entered Skuldafn . Under the command of Thane Mera Stormcloak , an Agent of the Pact had burned the Stormfist ' s stockpile , weakening their forces . The Agent had light the signal fires , prompting the Pact to attack the Stormfist . Once Fildgor entered Sovngarde , the Agent followed him and defeated him before he could reach the Hall of Valor . The Agent decided his fate . After the battle , the leaders of the Pact convened at Skuldafn for the Great Moot . The Nords offered the Crown of Freydis , the Dark Elves offered the Judgment of Veloth , and the Argonian s offered the Mnemic Egg . After that , the Pact had been officially set in stone . Fourth Era . During the Skyrim Civil War in 4E 201 , Alduin the World - Eater had returned , as foretold in the Elder Scrolls . After a decisive battle at the Throat of the World , Alduin escaped into Skuldafn , so that he could enter Sovngarde and eat the endless souls that inhabit the land . Once the Last Dragonborn had captured his esteemed general , Odahviing , they traveled to Skuldafn to defeat the Dragon once and for all . As the Dragonborn traversed Skuldafn , they encountered Nahkriin . They defeated the Dragon Priest and entered Sovngarde , following suit . It was there the Last Dragonborn defeated Alduin and saved Tamriel from his wrath .
Kintyra Septim Kintyra Septim ( Born ? ? - 3E 48 ) was the third monarch and first empress to rule Tamriel . Kintyra succeeded Pelagius Septim , who had no living children ; Kintyra was the daughter of Tiber Septim ' s brother Agnorith . After the death of Pelagius , she gave up her post as Queen of Silvenar . Her reign saw much prosperity and many good harvests . Kintyra herself was an avid patron of the arts , music and dance . She and her descendants would make up the rest of the Emperors and Empresses of Tamriel after Tiber ' s line became extinct . Kintyra died in 3E 48 of natural causes and was succeeded by her son , Uriel I .
Tamahl Tamahl was a male Redguard who served as a member of the Order of Diagna and as a disciple to Gaiden Shinji . He died during the Siege of Orsinium , and had his ashes put in an urn in Honor ' s Rest . Interactions . The Ashes of Our Fathers . After drinking from the memorial pool at Tamahl ' s grave , you will be transported to his memory as Tamahl and reenact his meeting with Shinji before the Siege of Orsinium .
Heritance Gauntlets Heritance Gauntlets is a Heavy Armor pair of gauntlets given to the Vestige from completing the quest " Repentant Son . " Description . " Symbols of the Veiled Heritance , bitter opponents to Queen Ayrenn ' s rule , are hidden on the gauntlets ' inner lining . "
The Battle for Fort Snowhawk The Battle for Fort Snowhawk is a quest available in . Depending on whom the Dragonborn sided with during the Civil War , the opponent of this battle changes ; siding with Imperial Legion makes the Stormcloaks the enemy , and vice versa . The circumstances of the battle may alter if " Season Unending " was completed first . Background . The Imperial presence in Hjaalmarch has been successfully undermined due to falsified orders delivered to Legate Taurinus Duilis . Lulled into a false sense of security , the Legate did not dispatch the much needed reinforcements to Fort Snowhawk as requested . Galmar Stone - Fist ' s orders are to bolster the forces preparing for an attack on Fort Snowhawk . Once the fort has been taken it will be garrisoned and the liberation of Hjaalmarch can be secured . Walkthrough . Join the men attacking the fort . Fort Snowhawk is located due west of Morthal , across the river . The Stormcloak forces have mustered on a ridge overlooking the fork . Approaching the commander will launch a two - pronged attack on the fort . Take over the fort by defeating the enemy . Currently Imperials garrison the fort . They line the ramparts on approach and barricades slow progress towards the gate . Once the barricades have been sundered , the player can rush the courtyard and gain access to the walls . The player can fight the entire battle on the exterior courtyards and ramparts without entering the interior at all . Once the enemy has been neutralized , the fort will be captured and the mission complete . The Dragonborn will then report back to Ulfric Stormcloak and inform him of the victory .
Vix Vix is a baby snow fox that can be acquired by an adopt ed child as a pet in . Interactions . If the Dragonborn has adopted a female child , they may bring the fox home and ask to keep it as a pet . If the child is allowed to keep Vix , there will be no required upkeep .
Monthly Card Monthly cards ( also known as reward cards ) are one of the ways players can earn cards in . Each is revealed with about ten days to go in each month and players can earn them based on their ranked progress . One copy of the monthly card is earned for each major constellation reached : 1 for Mage , 2 for Warrior , and 3 for Thief . If players cannot quite reach Thief , monthly cards can be soul summoned after they are released . They will also be added to the Arena .
Maintenance Log 5453 Content . Warning . Power surges increasing by 54 % . Cleansing crystal in need of replacement . Ventilation gears in need of replacement . Geodic dynamo in need of replacement . Function failure in all maintenance factotums . Combat protocol B0 - N1 initializing . Refusing orders for standby mode . Current request ' s status remains pending . Condition report : in danger of critical failure .
Dawnfang / Duskfang Dawnfang / Duskfang is a unique longsword with two distinct variants . Starting at dawn ( 6AM ) , the Hero wields " Dawnfang " ; at nightfall ( 6PM ) , it changes into " Duskfang " . It belongs to Grommok gro - Barak , and is said to be one of the most powerful weapons in the game ; extremely useful for low levels , but even more deadly at its peak of lvl 30 + . Background . In his journal , Grommok mentions that , according to Syndelius Gatharian , the sword is Akaviri in origin , created by the Tsaesci . How it was found in an Ayleid ruin remains a mystery . Acquisition . This sword is awarded after completing the quest " Baiting the Trap " as part of the " Shivering Isles " main quest . Kiliban Nyrandil will find the sword on the Orc Grommok ; after teleporting to the room with the chest , talk to Kiliban to receive the rewards . Properties . Nourish Blade . Dawnfang / Duskfang keeps track of enemies killed , displaying the text " Dawnfang / Duskfang has extinguished X lives . " ( X being the number of creatures or NPCs killed , much like Mehrunes ' Razor . ) Once the quota of " twelve lives extinguished " has been met and the sword ' s bloodthirst is satisfied , the next incarnation will be " Superior " , adding the effect of Absorb Health if it is " Dawnfang Superior " , and Absorb Magicka if it is " Duskfang Superior " . If it becomes , for example , " Dawnfang Superior " , then the next time it becomes Dawnfang it will not stay superior . Failure to nourish the blade fully reverts it to the normal version with the next incarnation . Both versions of the blade must have charge for the nourish ability to work . If the blade has depleted to a level where no effect is caused by the blade when used , then the nourish effect will not work . Simply recharging the blade with a soul gem or at a shop will fix this . An easy way to quench Dawnfang / Duskfang ' s " Bloodlust " is to use a summoning spell . Attack the creature summoned and it will be counted as a life taken . Base weapon . Each weapon deals a small amount of fire ( Dawnfang ) or frost ( Duskfang ) damage . Superior . The weight , damage , health , value * , fire / frost damage and Nourish Blade effect of superior versions are the same as the base weapon . The only change is more charges , and the added absorb health ( Dawnfang ) or magicka ( Duskfang ) effect .
Sabjorn Sabjorn is a Nord and the owner of the Honningbrew Meadery . He is a minor antagonist of the Thieves Guild questline . Interactions . Dampened Spirits . The Dragonborn is sent to poison the Honningbrew Mead and ruin Sabjorn , who unknowingly hires the Dragonborn to take care of the pest problem at the Meadery . After the quest to frame Sabjorn has been completed , he will be in the Dragonsreach Dungeon following his arrest . Quotes . If he is approached in Dragonsreach Dungeon , in addition to the occasional " Yes " and " Um " , he will say the following three lines :
Arthago Arthago was the firstborn of Queen Akorithi and the deceased King Camaron of Sentinel . He was born in 3E 385 and he died between 3E 400 and 3E 405 . He was a prince and heir to Sentinel . Due to his poor health , his parents decided that he could not and would not sit on the throne of Sentinel . When he turned 15 , he was taken to a dungeon in Hammerfell . Illness . For several months before his brother Lhotun ' s birth and over three years afterward , Arthago was in the throes of a very serious fever . The doctors despaired of him , but somehow and very , very gradually , he recovered . For the first time , and the last , he read an expression on his father ' s face that was not indifference ; it was disgust . Death . In 20th Morning Star 3E 400 , Shavke was seized by men he had never seen while he was having a walk . His norsemaid stood by watching placidly as he was gagged and tied and thrown roughly into a sack . He did not know how long they rode with him , but he was eventually left at a ruin in Sentinel , where he would later die .
On the Holy Symbol Content . Priestess Langwe , one of the queen - pretender ' s lackeys , has in her possession a holy symbol that could be disruptive to our plans . Find her , kill her , and take the symbol . It is the only relic at the site powerful enough to destroy the corruption stones . They ' ll be able to cleanse the site eventually , but something will have to be brought in from Torinaan or the Isle itself that will be powerful enough to undo this . - - Norion
Stenwick Gurles Stenwick Gurles is a Breton and the current Sentinel of the Viridian Woods . One day , he stumbled upon the unconscious and injured Princess Elara , Queen Arzhela ' s daughter . He brought her back to his cabin in the woods , where he tended to her wounds and nursed her back to health with the help of special powers granted to him by his title . In doing so , he unintentionally groomed her to be his successor , as he his growing quite old .
Custom Fur Armor Price List A Custom Fur Armor Price List can be obtained from Brynjolfr at the Thirsk Mead Hall . The prices are not negotiable . Content . You call yourself a hunter , now prove it . Hiding in the wilds of Solstheim are the elusive white snow bears and snow wolves . It is said their fur can protect against the most frigid cold . Kill these beasts , claim their pelts , and you could be the proud owner of . . . CUSTOM FUR ARMORCRAFTED BY BRYNJOLFR Imagine beautiful light white fur armor , made from the pelts of Solstheim ' s mysterious snow wolves and snow bears . Never before have I forged such armor , because nobody has been skilled enough to bring down enough of the beasts . Could you be the first ? Kill the beasts , bring me their pelts and enough gold , and I ' ll craft the best light armor found on Solstheim or anywhere else . MATERIALS AND PRICE LIST SNOW BEAR ARMORS Snow Bear Cuirass : 5 snow bear pelts and 6000 gold Snow Bear Left Pauldron : 2 snow bear pelts and 1000 gold Snow Bear Right Pauldron : 2 snow bear pelts and 1000 gold Snow Bear Left Gauntlet : 2 snow bear pelts and 1000 gold Snow Bear Right Gauntlet : 2 snow bear pelts and 1000 gold Snow Bear Greaves : 4 snow bear pelts and 5000 gold Snow Bear Boots : 3 snow bear pelts and 3000 gold Snow Bear Helm : 2 snow bear pelts and 2000 gold SNOW WOLF ARMORS Snow Wolf Cuirass : 5 snow wolf pelts and 6000 gold Snow Wolf Left Pauldron : 2 snow wolf pelts and 1000 gold Snow Wolf Right Pauldron : 2 snow wolf pelts and 1000 gold Snow Wolf Left Gauntlet : 2 snow wolf pelts and 1000 gold Snow Wolf Right Gauntlet : 2 snow wolf pelts and 1000 gold Snow Wolf Greaves : 4 snow wolf pelts and 5000 gold Snow Wolf Boots : 3 snow wolf pelts and 3000 gold Snow Wolf Helm : 2 snow wolf pelts and 2000 gold
Sir Byric of the Flame Sir Byric of the Flame was noble knight that served the Duke of Alcaire Castle in 2E 542 and was honored member of the Knights of the Flame , the regional militia owned by the Duke . In 2E 542 , Sir Byric defended the city of Alcaire from the Reachmen of the Reach by burning the fields surrounding the castle , resulting in the end of the army . The Alcaire Knights was renamed into to the Knights of the Flame for Byric ' s risky move . A statue was erected in his honor in Alcaire .
Aicantar ' s Lab Journal Content . Uncle Calcelmo got back from Mzinchaleft today . Lots of artifacts this trip . He even brought me something - a spider that didn ' t completely shatter when the guards smashed it . He wants me to get it working again . My first big research project ! Spider Centurion Research , Week 1 I ' ve reassembled the spider with spare parts from the museum . All the joints move , just not on their own . Uncle said the spider needed a ' control crystal ' with the right ' electroharmonic signature ' . The Guards are out looking for one now . Spider Centurion Research , Week 2 After yesterday ' s incident , I assembled a staff to hold the crystal . It actually works ! When you use the staff , it creates a beacon of some kind , and the spider just walks on over to it . Better yet , it doesn ' t attack everyone on sight now ! Spider Centurion Research , Week 3 Apparently it will still attack , just not on sight . During this morning ' s experiment , one of the newer guards was startled and drew his sword , and he was dead before anyone could react . Did it actually detect hostile intent ? Spider Centurion Research , Week 4 Further testing confirms that the spider seems to detect the intent of its controller in some way . Last week , it tried to defend me from a threat . This week , I snapped at a guard who interrupted my latest test , and it lashed out at him . Fascinating ! Spider Centurion Research , Week 5 No one appreciates my work . Uncle Calcelmo is buried in his Falmer research , and doesn ' t have time to help me with the spider anymore . The guards are all afraid of it . I keep telling them it ' s harmless as long as I keep it under control , but there have been too many accidents . They just don ' t believe me . I wanted to show the Jarl , but I can ' t seem to get the spider to leave the lab - it looks like its control crystal only works up here . Maybe if I can reattune the enchantment . . . ?
Statue of Sir Byric ( Book ) Content . Dedicated to Sir Byric of the Flame , who set fire to the fields surrounding the Alcaire Castle , holding back invaders from the Reach in 2E 542 . The Alcaire Knights were renamed Knights of the Flame to honor his bold action and determination .
Windhelm Shipping Manifest Content . 20 sacks Oats — Jarl of Windhelm 3 sacks Cabbages — Marsen Guld 2 sacks Potatoes — Marsen Guld 1 loaf Salt — Marsen Guld 5 sacks Salted Mammoth — Hravard of Rorikstead 3 casks Mead — Hravard of Rorikstead 1 wheel Eidar Cheese — Tarnis of Riften 2 jars Mustard — Tarnis of Riften
Rings ( Skyrim ) Rings are a type of apparel found in . They are pieces of jewelry that can only be worn on the right index finger . They do not provide any boost to Armor rating , but are very light , valuable , and can be enchanted with a variety of beneficial enchantments . Acquisition . Smithing . Eight types of rings can be crafted at a blacksmith ' s forge or anvil using combinations of Gold or Silver Ingot s and precious gemstones . Certain craftable rings are crafted in pairs : if a Gold or Silver Ring is smithed , then two of that type of ring will be created from the single ingot . Other methods . Both unenchanted and enchanted rings can be found on various enemies throughout Skyrim . They may also be found as random loot in chests or as a world item . Unique rings can only be found in specific locations , usually through a quest or as a quest reward . Rings . < onlyinclude > The armor of each ring is 0 . < / onlyinclude >
Stalhrim Light Bracers Stalhrim Light Bracers are a piece of light armor and part of the stalhrim armor set found in . Locations . The armor will begin to appear throughout Solstheim at level 35 . These locations include : Smithing . They require a Smithing level of 80 and the Ebony Smithing perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with a chunk of stalhrim at a workbench and also benefit from the Ebony Smithing perk , which doubles the improvement . Enchanting . Due to stalhrim ' s innate properties , the resist frost enchantment is 25 % stronger when placed on armor pieces crafted from it . This effect is identical to the Enchanting perk " Frost Enchanter " . This effect is redundant on gauntlets , which cannot accept a frost enchantment .
Summon Unbound Dremora Summon Unbound Dremora is a Novice - level Conjuration spell in . Casting it summons an Unbound Dremora which must be defeated before Phinis Gestor allows the Dragonborn to purchase Master - level Conjuration spells , such as Flame Thrall . Note that the Dremora is unbound , and will attack anyone , including the caster .
Lord ' s Mail ( Morrowind ) The Lord ' s Mail is a cuirass of high quality . Sometimes called the Armor of Morihaus or the gift of Kynareth , this is an ancient cuirass of unsurpassable quality . It grants the wearer the power to absorb health , resist the effects of spells , and cures the wearer of poison when used . It is said that whenever Kynareth deems the wearer unworthy , the Lord ' s Mail will be taken away and hidden for the next chosen one . The deserter Furius Acilius is suspected in its disappearance , and is thought to hide in the Underground Caves near Ebonheart . Quests . Lord ' s Mail . The Lord ' s Mail has been stolen from its shrine in Ebonheart . Varus Vatinius asks the Nerevarine to uncover this armor piece . The Museum . Lord ' s Mail is one of the artifacts the Nerevarine may sell to Torasa Aram at the Museum of Artifacts in Mournhold . She offers them 30 , 000 for it , which is the maximum amount of gold she is willing to spend for one artifact .
Nord - Breton War The Nord - Breton War was between the High Rock - Skyrim Alliance and Cyrodiil . Initially , the war went well for the Alliance . However , General Tiber Septim later destroyed the Alliance at the Battle of Sancre Tor . The Nord s joined Cyrodiil in an alliance , and , in a combined effort , slaughtered the remains of the High Rock forces .
Dealing with Quitters Dealing with Quitters is a note by an anonymous author with a stern notice regarding membership to the Bitterhand Bandits . Content . No organization can grow and evolve without some level of attrition . In our line of work , however , such activity requires special attention . People can ' t be allowed to just join the Bitterhand Bandits and then decide to quit a little while later . Not only could this endanger our secrets , but think of what it might do to our reputation . If the general public hears that people are quitting , they ' ll think we ' ve lost our edge . Next thing you know , people will be trying to be heroes and that will make robbing them that much harder . Next time someone comes to you wanting to quit , let ' s use that opportunity to make an example of them . Just make sure to detain them until I arrive and then we ' ll put on a show for everyone . It ' ll be educational and fun at the same time .
Black Road The Black Road is a route that runs west - by - northwest through the Great Forest and connects the city of Chorrol to the Red Ring Road . The Road is also connected to the Orange Road . Route . The Black Road , along with the Blue Road is among the shorter roads in Cyrodiil . It leads generally uphill . There is a single sharp switch - back as it climbs out of the Imperial City valley , but otherwise the path is mostly straight . The flora is generally sparse as the road climbs away from the city , but the trees become dense as it enters the Forest . Locations . The following are places of interest along the way :