naist-nlp/zeshel huggingface dataset:
Recharger pistol The recharger pistol is a in " " . Characteristics . The recharger pistol is the second version of a self - charging weapon with effectively limitless ammunition . It ' s a more advanced and compact version of the recharger rifle that is fitted with a microfusion breeder that provides it a virtually limitless power supply , capped at 20 shots . Recharging time takes 1 second to recharge 1 shot and a fully discharged recharger pistol takes 20 seconds to fully charge . Additionally , it will only recharge while equipped and does not start out charged when equipping it , resulting in having to wait for it to charge before firing . Durability . The recharger pistol can fire a total of about 1495 times from full before breaking . Modifications . Laser RCW recycler - recycles and replenishes 1 in 4 shots . Variants . MF Hyperbreeder Alpha , a unique automatic version of the recharger pistol .
Cerulean Robotics Cerulean Robotics is an abandoned building in Freeside . Layout . This building is located in the south - west of northern Freeside . To get to this area coming from the north , enter Freeside via the north gate , walk past the Old Mormon Fort and head under the broken highway ( on your right ) towards the city wall . This is in the same area as the ( where NCR trooper s are handing out free meals to NCR citizens , also where the Courier goes for the quest G . I . Blues ) . Keep walking past the ruined store , down the roadway , and a small gap in the piles of concrete opens up to the player character ' s left . Head through this gap and directly ahead and slightly to the right is the building . The building consists of several rooms spread over a single story . The building is inhabited by 7 and 4 broken , as well as the sexbot Fisto , controlled by a terminal requiring a 50 Science skill to unlock . The Cerulean Robotics key is found in the room to the right of the entrance . It ' s on the floor in the southern corner of the room between the couches , in the hand of the skeleton near the TV . This key unlocks the tool cabinet , found in the north corner of the building , containing the terminal access card . The terminal access card is used on the " Protectron Programming Interface Terminal " if the player doesn ' t have 50 Science skill . The terminal is used in the Wang Dang Atomic Tango quest to program Fisto . Appearances . Cerulean Robotics appears only in " " .
Ringo ' s caravan Ringo ' s caravan is an in the Mojave Wasteland . Background . This was Ringo ' s caravan . However , Powder Gangers , led by Joe Cobb , attacked his caravan and killed two . Ringo escaped the battle and is hiding out in the Goodsprings gas station . Layout . It has the goods carrier , with two dead guards nearby . Also , some hostile Powder Gangers are near . Notes . Ominously , the dead female guard has had her clothing removed by the Powder Gangers that are still nearby , whereas the male guard is still clothed . Appearances . Ringo ' s caravan appears only in " " .
Time bomb , high yield ( Mad Bomber ) ( GRA ) The time bomb , high yield is a in the " " " Gun Runners ' Arsenal " . Characteristics . The high yield time bomb is a more powerful version of the improvised Explosives weapon . It is a placed explosive , and as such cannot be thrown like a grenade or used in V . A . T . S . Unlike a , once activated , it will automatically detonate after 15 seconds . Crafting . This weapon must be by the player . It cannot be found on enemies or in containers . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E once the add - on " Lonesome Road " is installed . Bugs . This weapon is not affected by the Cowboy perk , despite the fact that the basic variant of this weapon is dynamite .
El Rey Motel The El Rey Motel is a in the Mojave Wasteland , located south of Freeside and directly west of Camp McCarran . Its location suggests that it catered primarily to travelers to McCarran International Airport before the war . Layout . Chem addict s hang out here , mainly because they aren ' t usually hassled by Fiends , due to the motel ' s proximity to Camp McCarran . The El Rey Motel is a motel similar in appearance to the Dino Dee - lite Motel in Novac . However , the El Rey is a great deal more dilapidated , and its inhabitants seem to be mostly destitute chem addicts . Most of the doors to the rooms of the El Rey motel are blocked up by debris and are therefore inaccessible . The exceptions are one room on the bottom floor , which is filled with bark scorpion s and a dead , and two rooms on the top floor with notable loot ( both have Very Easy locks ) . The room on the bottom floor belonged to someone who borrowed money from a loan shark but failed to return it . One of the rooms on the top floor houses a hostile crazed chem addict , while the other also contains a dead wastelander . Appearances . El Rey Motel appears only in " Fallout : New Vegas " .
Railway Station The Railway Station is a disused railway station on the East Side of New Reno . It is controlled by the Wright family and serves as the hub of their alcohol operations . Located on New Reno ' s more docile East Side , the railway station is at the north end of the block , directly above the Wright family ' s East Side manor . It is one of the very few inhabited buildings on the block . Layout . The station itself is largely dilapidated . The exterior and interior of the building are badly stressed by age , neglect , and outright vandalism , and much of the interior furniture has been badly damaged . The narrow - gauge rails themselves , although unused for many decades , are still present behind the station , although their usability is highly questionable . Spanning two levels , the station is a very busy place thanks to the Wright family ' s alcohol business . The first floor , at ground level , is host to a number of Wright family guards as well as Christopher Wright , an elder son of family head Orville Wright . He oversees operations at the station . However , the beating heart of the family ' s livelihood resides below ground , in the station ' s lower level . Here , massive stills are in constant operation , producing quality alcohol that the Wright family depends upon for its financial solvency . Security is predictably tight , and almost all of the workers around the stills carry a weapon of some sort . There is very little in the way of valuable goods available , with the exception of a quantity of liquor . Family Matters . Ethyl Wright , the Wright family matriarch and ardent prohibitionist , believes her husband shut the stills down at her insistence . Knowing that the stills represent his family ' s only source of sizable income , Wright chose not to shut down his operations , but rather to relocate them under the rail station north of his home . This achieved two goals for Orville : placate his wife and keep food on the table . Despite the fact that the stills represent the bulk of the Wright family income , Ethyl Wright is a constant threat to the operation ; were she to discover the stills were in operation , she would demand either their shutdown or destruction . Appearances . The Railway Station appears only in " Fallout 2 " .
Mister Cuddles Mister Cuddles is a in " " . Characteristics . Lindsay from Nellis Air Force Base lost Mister Cuddles , a unique ( in name only ) , and asks the Courier to find him . Accepting this will start the unmarked quest " Bear Necessities " . Location . Find Mister Cuddles in the south hangar where the B - 29 is being rebuilt ( where Loyal and Jack are ) . Stand behind the tail of the B - 29 , then face north - north - west . Mister Cuddles is located amongst the green crates on the ground . With a Speech check of 60 , the Courier can lie and tell Lindsay that Mister Cuddles is dead . She will run away crying , resulting in a small amount of infamy ( and bad ) with the Boomers . Bugs . After giving Mister Cuddles to Lindsay , she will still ask the Courier if they have found him .
Lane ( Van Buren ) Lane is the doctor in the town of Jericho in 2253 . Background . Intermediate character . Runs Jericho ' s general store and serves as the town " doctor " . In reality , Lane has no medical skills , relying entirely on drugs to fix his clients . He ' s a new arrival , and rather cheerful in comparison to the rest of the town . Interactions with the player character . Other interactions . If the Prisoner has low Intelligence , Doc Lane will inform him he should have taken more Mentats when he was growing up . Appearances . Lane was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Raiding for a Living Raiding for a Living is an achievement / trophy in the " Fallout 4 " add - on " Nuka - World " . Requirements . Complete 12 quests for any Nuka - World raider gangs . These gangs are the Operators , the Disciples and The Pack .
Bessie Lynn Bessie Lynn is a ghoul residing in Warrington station in 2277 . Background . Bessie Lynn is a shy woman who defers to her boyfriend Roy Phillips in all matters . She has accepted her ghoulhood , but is still self - conscious about it . Relationships . Bessie Lynn is in a relationship with Roy Phillips , and lives together with him and Michael Masters deep inside of the Warrington station . Interactions with the player character . Interactions overview . < nowiki > * < / nowiki > only if the Tenpenny Tower quest is completed by allowing the ghouls to live in the tower Quests . Tenpenny Tower : If it is chosen to kill all of the ghouls , Bessie Lynn is one of the targets that needs to be eliminated . Effects of player ' s actions . If the Lone Wanderer completes " Tenpenny Tower " by allowing the ghouls to live in the tower , Bessie will take over New Urban Apparel and can be bartered with . Appearances . Bessie Lynn appears only in " Fallout 3 " .
Fallout 4 patch 1 . 3 . 45 Beta " Fallout 4 " patch 1 . 3 . 45 Beta was released on January 15th , 2016 for PC . It updates " Fallout 4 " to version 1 . 3 . 45 Beta . The update for PC can be acquired via Steam .
Sniper Sniper is a perk in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , " Fallout 4 " , " J . E . Sawyer ' s Fallout Role - Playing Game " and " " . " Fallout " , " Fallout 2 " and " Fallout Tactics " . You have mastered the firearm as a source of pain . With this perk , any successful hit in combat with a ranged weapon will be upgraded to a critical hit if you also make a Luck roll . It adds another Luck roll of ( 10 * Luck ) . 10 LK means every hit is automatically a critical hit . " Fallout 3 " , " Fallout : New Vegas " . With the Sniper perk , your chance to hit an opponent ' s head in V . A . T . S . is increased by 25 % . As with most perks that increase your chance to hit in V . A . T . S . this bonus is multiplicative , not additive . For example , if you had a 50 % chance to hit an enemy ' s head without the perk , you would have a 62 . 5 % chance with the perk . In " Fallout : New Vegas " , this perk is useful for counter - acting the Fast Shot trait . J . E . Sawyer ' s " Fallout " Role - Playing Game . You don ' t waste bullets on flesh wounds . When using firearms , your successful attack rolls are increased by 30 for purposes of determining critical hit results .
Bloomfield Space Center design document / 5 This is part 5 of the Bloomfield Space Center design document for " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Scripting . Town - Specific . There are some important things to consider for towns . . . Task List . The Tasks section is a list of all the work that needs to be done for the area . It is a good summary for the producer , other designers , artists , and programmers as to what has been done in the area , who to check with if you have questions about certain tasks , and so on . This section is only useful if it is used . If we ' re several months into the project and no one has been using it , then it will no longer be used or updated . There ' s no sense in wasting time doing additional bookkeeping if it ' s serving no purpose . Sound Requirements . The Sound Requirements section is intended to cover every conceivable audio question you ' ve had to answer for an RPG in the past . You know the drill . Some aspects to consider : Basic SFX . An area ' s going to need sound to make it come alive . Some basics : Note : If a sound needs to be scripted , include the ID of the sound here - check with Chad if you don ' t know what I ' m babbling about . Environmental Sounds : Mild , dry heat wind for day and night . Item - Specific Sounds : " WALLA " SFX . The basic chart for SFX would be as follows : Map and Map Key . " Legend " Economics : Bloomfield is rich with materials that can be used for trade of manufacturing . The best source of income for the Rusty Hooks , however , is from the " long - trade - n - raids . " When supplies start to get low , Kyle assembles a group of Rusty Hooks and creates a team of raiders who will venture into the wasteland to find caravans to raid . Since Bloomfield is so remote , the raids usually take a little over a month to complete , hence the term , " long - trade - n - raids . " Sometimes trade routes are included in these ventures , since the Rusty Hooks can get good trades from the metal materials lying around Bloomfield . Food : Good hunting around Bloomfield . Since no nukes went off near Bloomfield , the area has natural wildlife to hunt . Tie to Another Area 1 : Bloomfield is very remote . The only ties are what the player develops through adventuring . The launch codes for Hermes - 13 are in the Reservation and ( presumably ) in Boulder Dome . Player may be able to establish trade routes with other areas , but they won ' t be regular trade routes due to Bloomfield ' s relative isolation . Room for Improvement . Also be sure to include hooks for " room for improvement . " This section may change depending on how Ferret thinks it should be organized . Room for Improvement : End Movies . Each area document will also have a list of possible End Movies depending on what the character did in the location . This section should contain : WHERE TO GO CONDITIONS 1 . EVERYONE DEAD ! ( WTG ) 2 . SATELLITE DESTROYS Bloomfield ! ( WTG ) 3 . BEAR BECOMES LEADER OF THE RUSTY HOOKS ( WTG ) 4 . KYLE IS LEFT IN CONTROL OF RUSTY HOOKS ( WTG )
Old nuclear test site The old nuclear test site is a in the Mojave Wasteland . Layout . The old nuclear test site is a highly radioactive area of the desert inhabited by s and s . Feral ghouls also wander the surrounding hills . Although the site is mostly fenced off and inaccessible , the nuclear test shack in the compound can be entered . On a nearby hill to the northwest is a sandbagged observation area with chairs and five pairs of authority glasses . Appearances . The old nuclear test site appears only in " " . Behind the scenes . The test site is a location based on the real world Nevada Test Site which was established in 1951 approximately 65 miles Northwest of Las Vegas . On the 1360 square mile testing site there were 100 atomic tests that could be felt and seen from the hotel balconies in the city , creating another tourist attraction in the process .
Lightweight metal armor Lightweight metal armor is a piece of in " " . Characteristics . Modified for long - range travel , this variant of provides the same protection as standard metal armor at only 2 / 3rds the weight ( 20 lb ) and 5 times the item HP . Its DT is high enough to counter virtually any attack in the early stages of the game and can be repaired with regular metal armor . However , like all metal armor , it reduces the wearer ' s Agility . The only visual differences seem to be the lack of shoulder guards and cables on the sides of the torso . Locations . Originally , the only way to acquire this armor was by redeeming the code that came with the pre - order exclusive " Mercenary Pack " . It can now also be acquired by purchasing the add - on " Courier ' s Stash " .
Red Rock Canyon Red Rock Canyon is a that serves as a refuge to the Great Khans , in the north - west of the Mojave Wasteland , west of Chance ' s map . Before the Great War , the area was reserved as a " Southwest Commonwealth Conservation Area " . Background . Pre - War , Red Rock Canyon was a popular tourist attraction preserved by the Southwest Commonwealth . Remnants of Pre - War campsites and ancient petroglyphs still dot the area even though it has been completely dominated by the Great Khans . The Great Khans have their camps and outposts spread throughout the area , but most are in one area near the red rocks . The Great Khans relocated here after the Bitter Springs Massacre , where the NCR killed a large number of non - combatants . Today , the Great Khans while away their time , dreaming of past glories while resorting to petty drug dealing and battles by proxy ( the Fiends ) with the NCR . Layout . While the canyon has three entrances , it is most accessible from the east . Follow the road west from Whittaker Farmstead , or Poseidon gas station . The widest entrance can be found heading north from Spring Mt . Ranch State Park . Red Rock Canyon consists of several gers , or yurts , surrounding a central arena where the Great Khans perform their indoctrination rituals . There is also a longhouse where Papa Khan , leader of the Great Khans , holds court . To the northwest is a steep pass , starting from a small pond of clean water , that leads past a cazador nest swarming with cazadores to the Remnants bunker . Slightly to the northwest is the Red Rock Drug Lab , where the Great Khans Jack and manufacture and sell drugs . Appearances . Red Rock Canyon appears only in " " . Behind the scenes . is an actual location near Las Vegas , Nevada . It is famous for its vivid red rock formations , including a thrust fault that forms a bright red line between two layers of gray rock ( also depicted in the game ) .
Weathered 10mm pistol The weathered N99 10mm pistol is a added by the " " " Courier ' s Stash " or the pre - order " Classic Pack " . Characteristics . Compared to the standard , this weathered variant has cleaner and more subdued colors tending to gray . It does more damage than the standard 10mm pistol , and is far more durable . In addition , it has no Guns requirement for accurate use , compared to a Guns skill of 25 for the standard model . However , despite the standard 10mm pistol being classified as a holdout weapon , this pistol is not . For a weapon obtained at the start of the game , this pistol is a powerful , reliable weapon in most cases . Durability . The weathered 10mm pistol can fire a total of about 545 standard rounds , the equivalent of 46 reloads , or 35 reloads when modded with the extended magazines , from full before breaking . Locations . Appears in the player character ' s inventory when the " Courier ' s Stash " add - on or the " Classic Pack " pre - order pack is installed and detected by the game . Notes . The weathered 10mm pistol , the mercenary ' s grenade rifle , and the holorifle are the only unique weapons that can be modified .
Wong Yi Tze Dr . Wong Yi Tze is a scientist of the Shi Empire in 2241 . Background . Wong Yi Tze is a short , rotund Shi man . He is quite sympathetic to outsiders and very polite when talking to them , even cracking the occasional joke or two . His primary concern is advancing the Shi technology as fast as possible . He is also the one who received Chip ' s spleen from Lao Chou . Blissfully unaware of its origin , he intends to eat it . . . Appearances . Wong Yi Tze appears only in " Fallout 2 " . Behind the scenes . The quote " " I will prepare it with fava beans and a nice chianti " " when Wong refers to Chip ' s spleen is a parody of Hannibal Lector ' s famous quote from " " , " " I ate his liver with some fava beans and a nice chianti . " "
The Trade Line The Trade Line is a quest cut from the final version of " Fallout " . It was cut because the location it was given in , the Burrows , was also cut from the game . Walkthrough . The quest was to be given once the Vault Dweller had gained the trust of the S ' Lanter . Rinar would ask the Vault Dweller to make contact with a nearby human settlement , and ask them to begin trading with the Burrows . The Vault Dweller could potentially go to the Hub , Junktown or the Khans . Junktown wouldn ' t trade with the Burrows , if he chooses to go there first . Upon going to the Hub , a caravan would be sent to the Burrows to trade , and the player character would be rewarded for finding a new customer . However , going to the Khans would result in them sending an invasion force to destroy the Burrows , resulting in it becoming a ruin , and all of the survivors turning hostile .
Cottonwood Cove Cottonwood Cove is a in the Mojave Wasteland and acts as one of the bases of operations for Caesar ' s Legion . Background . The largest single encampment of Legion forces on the western side of the Colorado River , these Arizonan , Legion slavers have a major foothold in the Nevada and use the position to bring in troops and supplies from Caesar ’ s main base on Fortification Hill . Layout . To the south are several buildings containing random loot , with the mess hall on the docks in the river . The two - story headquarters can be found in the center of the camp , with some tents just north of it . Prime legionaries ( and later into the game , veteran legionaries ) patrol the area near the headquarters , with several patrols , which each consisting of a Legion explorer and a covering all access points . Aurelius of Phoenix can be found inside the second story of the headquarters building , or outside of his office on the balcony . Decanus Severus can be found in or next to a tent beside the building . To the south there is the Cottonwood overlook , where one can easily pick off Legionaries with a scoped weapon . On the cliff by Cottonwood overlook is an abandoned truck from San Onofre loaded with copious amounts of nuclear waste . A Lockpick skill of 50 is required to open up the back and doing so releases the radioactive contents on the encampment , killing most of the inhabitants . Although the Legionaries and everyone else in the area are killed instantly , the actual radiation level in the area is very low and does not prevent anyone from entering the area afterwards . Appearances . Cottonwood Cove appears only in " " .