naist-nlp/zeshel huggingface dataset:
DC guard umpire ' s pads The DC guard umpire ' s pads is a piece of armor in " Fallout 4 " . Characteristics . The armor is styled out of protective clothing previously worn by baseball players . It provides a Damage Resistance of 15 , as well as an Energy Resistance of 10 . Locations . They can be found on Diamond City security guards who patrol Diamond City and its immediate surroundings .
. 357 Magnum revolver long barrel The . 357 Magnum revolver long barrel is a for the . 357 Magnum revolver sold in " " . Characteristics . This modification will increase the damage dealt from the . 357 Magnum revolver by 3 , and will visually affect the weapon itself ; as seen with the barrel appearing longer than its base model . The kinetic energy delivered by a slug is directly related to its velocity . A longer barrel allows the cartridge ' s burning powder to act longer on the bullet , thereby pushing it to greater speeds , creating greater energy and damage inflicted upon the target . Locations . Sold by :
That Gun That Gun is a unique in " " . Characteristics . That Gun is a heavily modified , pared down pistol , successor to the same weapon from " Fallout " and " Fallout 2 " . It weighs a hefty 5 pounds and has a motorized cylinder and crane for quicker shooting and reloading than a typical revolver . The green light on the left side turns yellow while reloading , then turns green and makes a ringing noise once the weapon has reloaded . Until the advent of the " Gun Runners ' Arsenal " , it had the unique capability of using dedicated armor piercing rounds , something that no other pistol in the game was capable of . That Gun is also the least expensive named rare gun that is available for purchase in " Fallout : New Vegas " . Along with Lucky , it has the second highest potential critical hit chance multiplier ( x2 . 5 ) of all one - handed non - energy guns , right after the silenced . 22 pistol . Durability . That Gun can fire about 1120 standard rounds , the equivalent of 224 reloads , from full before breaking . Location . It ' s located in Novac , inside the Dino Bite gift shop . It can either be purchased from Cliff Briscoe , or stolen from the storage room . It is on the end of the first shelf with the Rocket souvenir s to the right . The storage room key can be pick - pocketed or the lock may be picked ( very easy ) . The key may also be purchased during the quest Come Fly With Me or any time after its completion .
Lucky ( Fallout Tactics ) Lucky is a " " multiplayer character and can be recruited for 157 game points . Background . Man ' s Best Friend ! Great for sneak and recon work . His only combat specialty is HtH ( Hound to Hound ) but he can disarm traps . He has really bad doggy breath though . Notes . Lucky is the only named dog character in the game and the only playable in the whole " Fallout " series . Appearances . Lucky appears only in " Fallout Tactics multiplayer " . Behind the scenes . With the Jinxed trait ( that affects everyone around ) and a name and description suggesting the opposite , it ' s likely a reference to the pariah dog from " Fallout 2 " .
Briefcase Briefcases are miscellaneous items in " Fallout 2 " and " " and containers in " " . Variants . Briefcase . In " Fallout 2 " and " Fallout Tactics " the briefcase is a miscellaneous item ( later to be revealed a nuclear detonator in Tactics ) . In " Fallout : New Vegas " it is a type of container mainly found in settlements and casinos .
Harmon Jurley Harmon Jurley was leader of Paradise Falls around 2250 , and was a psychotic cannibal . Any slaves he couldn ' t sell , he ate . He was preceded by Penelope Chase , whose last act was enslaving the once - hidden settlement of Rockopolis . Notes . He was the leader of Paradise Falls until Eulogy Jones killed him and took power . Appearances . Harmon Jurley is mentioned in " Fallout 3 " , but does not actually appear .
Duck and Cover ! ( Fallout 3 ) Duck and Cover ! is a skill book in " Fallout 3 " . Characteristics . Reading one of its copies will permanently increase your Explosives skill by 1 ( or 2 with Comprehension ) . Locations . < section begin = " Locations " / > < section end = " Locations " / > Notes . The skill book located in the National Guard depot is noticeably bigger than the standard version .
Sturges Sturges is a settler traveling with Preston Garvey ' s group in the Commonwealth in 2287 . Background . Sturges is a third generation synth and was one of many residents of Quincy , where he had converted the town ' s pre - War church into a workshop for his own use as the town ' s handyman . Sturges fled alongside Preston Garvey and the other survivors following the Quincy Massacre . He is the voice of reason of the group and has proven his ability to defuse disputes , as seen when Preston makes the decision to continue on to Sanctuary Hills , which Marcy Long initially objects to . The Sole Survivor first meets Sturges at the Museum of Freedom in Concord where he is one of the people taking refuge from raiders besieging the building . After the Survivor liberates the group from the raiders , they find refuge in the ruins of Sanctuary Hills . Sturges will then re - assume the role of handyman and give the Sole Survivor a few miscellaneous quests to help get Sanctuary on its feet . During his time in Quincy , Sturges became familiar with power armor after obtaining multiple suits from the nearby Atom Cats . These are likely the power armors worn by Clint and Tessa in Quincy , as the terminal entry in his garage suggests one may have been gifted to Tessa in order to " convince her to cool it . " Appearances . Sturges appears only in " Fallout 4 " . Additionally , Sturges is mentioned in the quest , Game Show Gauntlet in " Fallout Shelter " .
Lonesome Road ( perk ) Lonesome Road is a in the " " " Lonesome Road " . Effects . When you have no companions , this perk grants a 10 % increase in both the damage done by the Courier and your chance to hit in V . A . T . S . To use this perk , companions must be dismissed ; telling them to wait will not grant the perk ' s bonuses . Notes . This perk cannot be obtained if the quest The End is completed . Behind the scenes . The representation of the Lonesome Road perk is a reference to the Vault Dweller ending in " Fallout " , the Lone Wanderer ending in " Fallout 3 " and the Courier ending in " Fallout : New Vegas " , where the three are shown walking away , with their back turned and showing the number of the Vault jumpsuit they wear . In the " Fallout 3 " ending , the Lone Wanderer is shown with Dogmeat , while in " Fallout " and " Fallout : New Vegas " , the character is shown alone . Bugs . This perk is not always given to the player , and you either have to delete the patch for the game and download it again , or delete " Lonesome Road " and download that again .
Justin ( Fallout ) Justin is one of Vance ' s guards at the Hub in 2161 . Background . Not much is known , he is only a guard employed by Vance . Notes . His name is only said by Vance , similar to Chad . Appearances . Justin appears only in the original " Fallout " .
Grognak ' s axe Grognak ' s axe is a unique weapon found in " Fallout 4 " . Background . Based on the weapon that Grognak the Barbarian uses within the comic book series of the same name . Characteristics . Hits from this weapon cause more stagger and targets take bleed damage . It also has a hidden effect of less AP cost in V . A . T . S . ( standard medium speed weapon , e . g . a Chinese officer sword , gets ~ 3 swings at 7 Agility , Grognak ' s gets roughly twice that ) . Location . Inside Hubris Comics , in a locked display case ( Advanced ) , behind the front desk .
Horowitz Horowitz is one of the few non - ghoulified denizens of Vault 34 found in 2281 to have remained alive in spite of the reactor meltdown . Background . Horowitz was one of four non - ghoulified Vault 34 dwellers to still live in the vault . He and a few others were trapped when someone detonated a bomb in the swimming pool area . They left an SOS in the terminal outside the reactor room of Vault 34 . Rescuing these survivors is one possible choice during the quest Hard Luck Blues . He is the de facto leader of the small group of survivors . All of them wear Vault 34 jumpsuits . They can be killed without loss of Karma . Interactions with the player character . Other interactions . If the player rescues Horowitz and the other Vault 34 human survivors , they will eventually find their way to the Aerotech Office Park Suite 300 , west - southwest of Vault 34 . If you talk to him there , he will tell you that his group is really glad to be freed from the vault and is excited to learn more about the surface world . They also mention that the NCR officer in charge of the office park accepted their group and offered them free food and shelter . You have the option of telling them that you were the one who freed them . If you do so they will express their thanks to you . Appearances . Horowitz appears only in " " .
Vault 0 ( mission ) Vault 0 is the second part of the nineteenth and final mission in " " . Walkthrough . This is the second major part of the final mission . The final area is shorter . Once you arrive , you will be greeted by another BoS squad . The leader can be bartered with , ( along with the other squad members ) though he doesn ' t have much more than 2mm ammunition . The area is broken down into four major parts : the entrance ( " NW " ) , security ( " SW " ) , cryogenics ( " SE " ) , and the power plant ( " NE " ) . All of them are heavily guarded by standard humanoid robot s and security robot s . Power plant ( " NE " ) . Once the power plant is active , go back to the first room and activate the console by the elevator to move to the final area .
Ice cold Nuka - Rush Ice cold Nuka - Rush is a soft drink featured in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A bottle of Nuka - Rush , ice cold . This drink restores 1200 Hit Points and 50 Action Points upon consumption .
Recon of the Lucky 38 Recon of the Lucky 38 is a that was cut from " " . Notes . This paper note was to be given to the Courier by Emily Ortal for the quest The Moon Comes Over the Tower . However , the note was cut .
Hardened Gauss rifle The hardened Gauss rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The hardened Gauss rifle is an improved coil gun featured in " Fallout Shelter " that fires shards of metal at high speeds using magnetic coils that are powered by microfusion cells . Dealing a minimum of 16 damage per attack , it has the highest damage output for a projectile - based rifle in the game . Crafting . A high Perception statistic is needed to effectively create the hardened Gauss rifle .
Cobra Cobra is the " brewer " of the Vipers gang . Background . Cobra made snake venom . She has a son named Fang , and her husband died long ago . Appearances . Cobra was never mentioned in any of the " Fallout " games . Her only appearance is in the " Fallout Bible " timeline .
Garret Garret is a bodyguard of Set living in Necropolis in 2161 . Background . Garret has no known background , just that he is known to be the bodyguard of the ferocious leader Set . Interactions with the character player . Other interactions . Garret can be talked to , but he will barely interact with the Vault Dweller , referring them to Set in the evening . The only other thing Garret will do is give them a reward for the super mutant elimination task given by Set , the reward is based on how much Garret likes the Dweller . This is determined by the Charisma and positive Reputation . To establish a reaction , one has to talk to Garret between 7 : 00 and 18 : 00 . Appearances . Garret appears only in " Fallout " .
Leonard Steeple Leonard Steeple was the Vice President of REPCONN Aerospace and was replaced by Carl Rook . He is mentioned in one of the terminal entries at REPCONN headquarters . Background . He and Julia Masters fought to stop Poseidon Energy from buying out the company , and when RobCo Industries put an offer in later , he messaged Julia and asked her to help him fight once more and Julia agreed . However , Julia then used this to take a vote of no confidence on Steeple . He was replaced by Carl Rook and REPCONN was sold to RobCo . Appearances . Leonard Steeple is mentioned only in " " .
Presidential access key The Presidential access key is a quest item in " Fallout 2 " . Characteristics . This key can be used on the terminal in the Oil Rig foyer to activate the counter - insurgency protocols , causing the foyer turrets to fire on Frank Horrigan and Granite ' s Control Company . Location . Carried by President Richardson . It cannot be stolen from him , it will have to be taken from his corpse .
Precision Gatling laser The precision Gatling laser is a unique Gatling laser which is added to " Fallout 3 " with the add - on " Broken Steel " . Characteristics . The main advantage of the precision Gatling laser is its high critical chance multiplier . Its effectiveness is dependent on the character ' s base critical chance and whether the Better Criticals perk is chosen . It is also repairable with regular Gatling lasers . Durability . Just like the standard Gatling laser , the precision Gatling laser can successfully fire about 3125 beams , the equivalent of 13 reloads , from full before breaking . Location . This Gatling laser can only be found during Who Dares Wins , the final quest in " Broken Steel ' s " main plot line , where one must assault the Enclave - controlled Adams Air Force Base . Upon getting into the mobile platform search for the armory ( not the one on the level the Lone Wanderer first enters , ) there are two entrances : One leads through the mainframe and the other through the main deck where the deathclaw s are confined . Near the entrance from the main deck one will see an Enclave soldier , the armory master , wearing Tesla armor and a unique recon helmet called the composite recon helmet . The armory master will be carrying the precision Gatling laser .
Boomers helmet The Boomers helmet is a piece of in " " . Characteristics . The helmet is constructed of thick leather with a padded lining and with a pair of goggles across the forehead . It was once worn by pre - War fighter pilots for protection against wind and cold .
Pablo ' s place Pablo ' s place was a building in New Canaan town , owned by drug smuggler Pablo . Layout . Pablo ' s place is part of New Canaan town ' s south - east block which mainly consists of other Mormon homes . To the east of his house are gardens for growing crops . Not all rows are filled at first . This can be changed by an optimization of the Jericho water plant . Appearances . Pablo ' s place was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Boomer chef The Boomer chefs are three chefs who sell food in the Nellis Air Force Base in 2281 . Background . They can be found at the mess hall & munitions storage . The inventory for the three chefs is held in common ( i . e . if you purchase goods from one , they will be removed from all three ) . The chefs get supplies renewed every Wednesday and Sunday . Appearances . Boomer chef appears only in " " .
. . . They ' re Action Figures . . . They ' re Action Figures is an achievement / trophy in " Fallout 4 " . Requirements . Collect 20 Vault - Tec bobblehead s . Notes . As there are exactly 20 bobbleheads in the game , players who wish to have 11 in a particular stat can simply make a save beforehand to obtain the achievement and reload it when the achievement is gained . Behind the scenes . This trophy and They ' re Not Dolls . . . is a possible reference to " That ' 70s Show " . This was often Eric Forman ' s retort when accused by his friends or father of playing with his Star Wars dolls .
Derry Derry is a prisoner of the Calculator , who was kept in Scott City in the year 2197 . Background . Derry is extremely foul mouthed . He spent only sixteen hours in the cell when he was rescued by the Warrior . He behaves like he is a very important person , however , Derry is a stand - up comedian , and a bad one . He has been thrown out of more New Reno clubs than he can stand to remember . Derry was captured by the robots and they were planning to extract his brain next . However , at the last minute , they decided that they didn ' t want this brain after all . Notes . The game ' s files reveals that Derry ' s name was supposed to be Jerry , but at some point the developers decided to change it for unknown reasons . Appearances . Derry appears only in " " .
Flour Flour is a miscellaneous item in " Fallout 3 " and " " . Characteristics . In " Fallout 3 " it is one of the rarest non - unique items in the game . It can be used as Rock - It Launcher ammunition , however , its more important use is as an ingredient for Mississippi Quantum pie . It is not listed as a food item , but rather as a junk item . It appears to say on the front : " T . V . G . Whole Wheat Flour " . In " Fallout : New Vegas " flour can be used for various food recipes , including fire ant fricassée and the cut recipe Ruby ' s Spicy Casserole . Locations . " Fallout 3 " . There is only one guaranteed sample of flour to be found out in the Capital Wasteland , in a diner roughly north of the Nuka - Cola plant and west of the Red Racer factory . Several vendors might sell flour , but may not have it all the time . These vendors are :
Billy Bob Billy Bob is a Brotherhood of Steel recruit and multiplayer character in " Fallout Tactics " multiplayer , where he can be recruited for 1599 game points . Background . Billy Bob grew up unhappy in a mid - western town , eventually running away from home to join the circus . Unfortunately , the circus kicked him out because he was too much of a freak . The shock of the experience left him quite bitter , so he squashed his anger up into a little ball and used it to help him focus on his weaponry skills . Availability . Billy Bob becomes available after the Warrior reaches the rank of Senior Squire , and after they have helped the ghoul s in Quincy . Appearances . Billy Bob appears only in " " .
Brotherhood soldier Brotherhood soldiers ( named as warriors in game ) are characters living in the Midwest in 2197 . Background . These soldiers are sent by the Brotherhood of Steel to complete a task . However , some of them failed and have died , while others have performed guard duty in the bunkers . Interactions with the player character . Other interactions . The soldiers inside the bunker will greet the player character and make comments on the new recruits through the regions ( tribals , ghouls , etc . ) . Notes . Two beastlord s in Mardin , around the Matriach ' s cage and near Daarr ' s throne , are named as " Warrior " . Appearances . These Brotherhood soldiers appear in " " .
Switchblade ( Fallout 4 ) The switchblade is a melee weapon in " Fallout 4 " . Characteristics . The switchblade is a small melee weapon that may be swung fast , but with small damage inflicted upon enemies . It is first thrust at an enemy before swinging it in a slash with the second swing . With one investment in the Blacksmith perk , the serrated blade nearly doubles the switchblade ' s damage and adds bleeding damage .
Fung Dr . Fung is an elderly Chinese doctor residing in San Francisco ' s Chinatown in 2241 . Background . He wears a white lab coat , matching his wizened appearance and is one of the best physicians in the wastelands , capable of replacing organs , implanting battle armor plating and performing general healing . He taught Doc Holliday of Broken Hills . Appearances . Dr . Fung appears only in " Fallout 2 " .
Thug ( Fallout ) The Boneyard thugs are three associates of Chris Avellone in 2161 at Boneyard . Background . The thugs accompany the bounty hunter Chris Avellone . Interactions with the player character . Other interactions . If the Vault Dweller is a Childkiller , the thugs will turn hostile on sight . Appearances . Thugs appear only in the original " Fallout " .
Bobblehead - Endurance Bobblehead - Endurance is a miscellaneous item in " Fallout 3 " . It permanently improves the Lone Wanderer ' s Endurance by 1 , up to a maximum of 10 . Location . Inside the Deathclaw Sanctuary , directly south from the entrance and down the rock ramp . It is located on a small pedestal next to a brahmin corpse to the left . A mini nuke and a copy of " Nikola Tesla and You " are on the same platform . More over one can find a Nuka - Cola Quantum on the other side of the rotting brahmin .
Spring casualwear The spring casualwear is a craftable common outfit in " Fallout Shelter " . It was added into the game with the 1 . 5 update . Characteristics . The outfit consists of dark grey pants and a short - sleeved green shirt . It provides the wearer with a 1 point bonus to both Endurance and Agility . It can only be worn by male dwellers . Crafting . A high Endurance statistic is needed to effectively create the spring casualwear .
Ella Archibald Ella Archibald is a character mentioned in " Fallout 3 " . Background . Ella Archibald was one of the original residents of Vault 87 , who died during the FEV experiments conducted in the Vault . Appearances . Ella Archibald is mentioned only in " Fallout 3 " .
Vault - Tec staff Vault - Tec staff are character s appearing in " Fallout 4 " . Background . The Vault - Tec staff stand by the scientists and prepare the equipment in Vault 111 . Appearances . Vault - Tec staff appears only in " Fallout 4 " .
Honest Dan Honest Dan is a caravan master hired by Old Man Stockton to investigate the disappearance of a caravan near the settlement of Covenant in 2287 . Background . Honest Dan works for Old Man Stockton in 2287 . During this time a caravan goes missing near a settlement called Covenant - among that caravan was Stockton ' s " daughter " Amelia Stockton . Stockton sends Honest Dan to the settlement to try and find the missing crew , but is met with the town denying that the caravan passed through . Appearances . Honest Dan appears only in " Fallout 4 " .
Marowski ' s chem lab Marowski ' s chem lab is an unmarked location in the Commonwealth in 2287 . It is accessed by the roof of the Four Leaf fishpacking plant . Layout . The main area of the chem lab contains three rooms : an entry room with a broken terminal , a main lab area directly ahead and a small room to the left with beds . One enemy is posted behind the terminal , the other two are in the main lab area . All enemies are immediately hostile . The entry room and the main lab area both contain chemistry station s . Various containers contain a handful of chems . The main lab room contains a maglocked door with a control terminal which does not require a password . The terminal unlocks the door , leading to the fishpacking plant . Notable loot . Four hazmat suits can be taken from the chem lab workers when killed . Notes . During the quest Diamond City Blues , Trish states that this place has more loot than what she has in her shipments , however it appears to have significantly less . Appearances . Marowski ' s chem lab only appears in " Fallout 4 " .
Repair kit ( Fallout 3 ) The repair kit is a consumable item which was cut from the final version of " Fallout 3 " . Presumably , it would be used repair and maintain weapons , much like its New Vegas counterpart and the alien epoxy from Mothership Zeta .
Jonathan Fiddle Jonathan Fiddle is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Jonathan Fiddle is mentioned only in " Fallout 2 " . Behind the scenes . His name and tombstone inscription is a reference to a real tombstone in a cemetery in Hartscombe , England .
Concentrated Fire Concentrated Fire is a " Fallout 3 " , " " and " Fallout 4 " perk . " Fallout 3 " and " Fallout : New Vegas " . Each successive time you target the same body part in V . A . T . S . , your chance - to - hit raises by + 5 % . So , if your first to - hit was 40 % , 2nd would be 45 % , 50 % , etc . This can lead to very easy head - shots when teamed with other to - hit % boosters ( Sniper , Commando , etc . )