naist-nlp/zeshel huggingface dataset:
Orc Clans and Symbology Content . An Excerpt By Kraltha the Rememberer During the time of the Orsinium that was , the city that existed when the temple now known as Ire was originally constructed , six Orc clans rose to prominence in the region . Today , these particular clans have disappeared , either absorbed into more powerful clans or simply faded away , but at their height they had remarkable influence on Orc culture and the raising of Orsinium . Let ' s look at these clans and the symbols that identified them . Clan Bragosh , the Hammer Clan Known for their smithing skills , this clan created specialized armor and weapons and was known as a trader of goods and supplies . Evidence suggests the clan was eventually absorbed by the Morkul clan . Clan Pandrum , the Fire Clan A clan rumored to be filled with primitive healers and shamans , they supposedly controlled fire , using it as both a weapon and a tool to take care of a variety of tasks . They seem to have disappeared from history after the second siege of Orsinium . Clan Enclave , the Star Clan Not much is known about this mysterious clan , other than they provided aid to other clans for their own purposes . Rumors persist that the clan still exists somewhere deep in the Wrothgar wilderness . Clan Luccin , the Wolf Clan This clan was known for conducting effective and terrorizing raids during the night . They were adept at moving through darkness and often took their enemies completely by surprise . Some believe that the clan was eventually absorbed by the Shatul clan . Clan Murtag , the Rock Clan One of the oldest clans still in existence to the current day , this clan makes its home in the mountains of Wrothgar , carving dwellings deep within the very rock itself . Clan Ruskahr , the Owl Clan A clan of highly skilled archers , they were known for their impressive tracking and hunting skills . They revered owls of all types , but especially the snow owl .
Research Papers Listed below are all the possible Research Papers that can acquired throughout the Hero ' s travels in . Notice . In the letters below , you will find variables instead of the names and places shown in game . For a more comfortable reading , they have been replaced with { . . . } . Research Papers . The manner by which the diastolic pressure of any two scarce commodities ( creating a type of propulsion with no moving parts and virtual silence ) has been postulated by thyrionic mathematicians for many years . In conventional thinking , the default parameters of any formula ( objectively speaking , it is essential to remember that objectivity is indeed subjective ) will always return to what Mornthaur called the " back medium . " However , starting with a grid of complex numbers that more than covers the unit circle and three cube roots of one , we can backtrace , by uptracking the negative " half numbers , " and create an infinite basin with dual natures of blackness and whiteness . The rate of adiabatic cooling or warming inunsaturated air can thus be made directly proportional to the fourth power of its absolute temperature . When white light is passed through a gas under a medium dense gas at a high temperature , a dynamic thermal instability occurs . Since magicka is usually a very faint source of illumination , gases , under much greater pressure , are forced to combine with degenerated matter , creating dual forces , beyond and beneath . The end result is a quasi - horizontal chonolith composed of an astomosing ductoliths , whose distal ends curl like a harpolith , thin like a sphenolith , or bulge discordantly like an akmolith or ethmolith . There are thus five elements that must be contributed towards a universal confederation of what Vanus Galerion called " gray matter " - - perception , evidence , essence , morality , and extraction . Trivia . The above papers are described as " parchments " in game and are untitled .
Coming of the Learned One , Vol . II Content . Volume II The learned one came to us with a booming roar like thunder , enveloped in a gleaming sheen . Hers was a foreign glimmer that filled the Chamber Prime for the first time in many years . At first we were perplexed , dismayed , but mostly annoyed . We had the audacity to think we would deny her access to the Archive and its secrets . As if we had seen or touched or made anything in our pitiable tower that she couldn ' t best with a word . We voiced our displeasure at her arrival , and bade her take leave of us . Angalin and Envaril continued their research as if nothing was amiss , squinting to read through the brightness . Her light told us she was displeased . Its intensity grew , and in the moment , we thought she was Magnus come to Nirn , burning like a miniature sun . Vandore , Yanaril , and Tuintar were swallowed in her glow and never returned , leaving blasted streaks where they once stood . The rest of us fell to our knees . Not in surrender , but in euphoric elation . Never had we glimpsed such wondrous magic . We welcomed her , then . What choice did we have ? We wept , and kissed her feet as she entered the tower .
Blessing of Talos ( Knights of the Nine ) The Blessing of Talos is a Lesser Power in . Lore . The Blessing of Talos is what allowed the Champion of Cyrodiil to follow Umaril the Unfeathered after he had been defeated in Garlas Malatar . This is unlike Pelinal Whitestrake , whereas he did not have such a blessing . Because of this blessing , the Champion is allowed to permanently slay Umaril . Aquisition . The Blessing of Talos is obtained upon completion of the quest " The Blessing of Talos . "
The Thief ( Birthsign ) The Thief is one of thirteen birthsigns existing in the Aurbis . It is a guardian constellation with The Lover , The Shadow , and The Tower as it ' s charges . It ' s season is Evening Star . Thief ' s verse . During the events of , Cyrus encountered a young Redguard male named Coyle who recited a verse about The Thief : " Clever Thief watches . . . Lover sighting . . . Shadow lying . . . Tow ' r defying . . . Through the night . " The exact origin of the verse is unknown but it is accompanied by others , each pertaining to the other guardian constellations , and is used as a mnemonic device .
Shum gro - Yarug Shum gro - Yarug is an Orsimer commoner , and is the butler at Castle Skingrad . According to dialogue , Shum enjoys his job and its challenges . Any property of the Hero in Skingrad must be purchased from him . Interactions . Buying a house in Skingrad . Skingrad ' s Count Janus Hassildor , a Vampire , can ' t help the Hero . Instead speak to his butler Shum gro - Yarug , who is not easily impressed . They must raise his disposition to 70 , as well as having a fame of 15 and 25 , 000 to seal the deal . The current inhabitant ( Vandorallen Trebatius ) will move out when they get the key . Lost Histories . S ' Krivva wants the Hero to find out what happened to a missing thief by the name of Theranis . He was sent to Skingrad to purloin a rare book , " Lost Histories of Tamriel " , from the wizard in the castle there . She wants the Hero to bring the book back ; apparently the Gray Fox is very interested in it .
Sardavar Leed ( Online ) Sardavar Leed is an Ayleid Ruin in the province of Cyrodiil . It is located west of Castle Alessia and south of the southern Imperial City Sewers entrance . Enemies . The ruins of Sardavar Leed are inhabited by a group of necromancers led by an Altmer named Velandare . The Sardavar Defiler and Nightweaver serve as a necromancer type enemy and can summon either a Bloodfiend or a Bone Flayer to attack the Vestige . Velandare is a unique enemy and can summon a Flesh Atronach and pools of dark magic to attack .
The Witches of Hag Fen Content . Observations on the hags in Glenumbra ' s Hag Fen s , from the journals of Bonorion the Wanderer , 2E 567 I arrived at a rather watery area as I traveled through Glenumbra . It was full of odd trees and murky water . When I asked a local what this place was , he said " This is the Hag Fens . A swamp , as anyone with eyes can plainly see . " I asked what I might find within , if I were to explore these Fens . The fellow responded rather tersely , " Hags , you git . Why do you think we call it that ? " ( I do enjoy speaking to the natives . It always adds an element of raw authenticity to my travels . ) When pressed to explain about the hags , the local told me that they are some sort of witch . Exciting news ! I like researching the different ways that magicka is employed across the land . I asked the taciturn fellow where I might find the ladies of the swamp and he made a rather rude noise . " If ye ' re fool enough to go looking for the ' ladies , ' as you call them , then head to the North Fens . Maybe they ' ll invite you to tea . " Locals are always leery of those that use magic , but I am sure the swamp witches would welcome some scholarly discussion . < nowiki > * * * < / nowiki > I found the area of the Fens where the hags dwell . Unfortunately , I lost one boot , my walking stick , and one of my packs to the rather aggressive crocodiles that also call these fens home . But I can see some of the tree dwellings that I believe belong to the hags nearby . I have been observing from my hiding place behind a small shrub . My notes forthwith : Hags have some strange deformity and rely on a walking staff to get around . The hags appear rather unkempt and are obviously old . Hags apparently use materials found in these Fens to craft attire that is rather rustic . There are a group of younger , prettier witches who do not abide with the elderly hags . Hags must send their menfolk off to work , as I have observed no male hags up to this point . Perhaps the males dwell in a separate camp ? Note : Ask hags about their menfolk . One of the hags nearest my observation post seems to be cooking something in a rather large cauldron . A bit of hot stew and a cup of tea would be welcome after my mishaps in the swampy fens . I shall approach slowly , so as not to startle the elderly lady . — Notation from Wyress Galliane : We found a rather tattered Bosmer crawling out of the fens . He had barely survived an encounter with the hags and a crocodile or two . He was delirious and kept begging for tea and stew . We healed him and sent him on his way , although not before he attempted to proposition nearly every wyress in our camp . He left some of his notes , which we have preserved , though his complete lack of wit with regard to local creatures and customs , and his absurd observation skills , do not bode well for him surviving another journey .
Larienna Macrina Larienna Macrina is an Imperial who resides in Morrowind . She is a crusader on the hunt for a Daedroth named Hrelvesuu . Interactions . Larienna finds and confronts Hrelvesuu in the ruins of Nchurdamz , requiring the assistance of her contacts in the Fighters Guild to kill him . In the related guild quest , she has the chance of healing the Nerevarine , if they ever wish to be healed .
Orthe ' s Key Orthe ' s Key is a key in the . Location . It can be found on the body of Orthe , a unique Dremora , in the Forbidden Grotto . Orthe ' s two guards carry this key as well . It can only be obtained by using the Bands of the Chosen .
The Book of Circles : Forging Maxims Content . By Frandar Hunding In the clay smelter you shall build a charcoal fire , of a heat to blacken teeth . You shall add a layer of iron - sand upon the charcoal . After six yarbans you shall add a layer of charcoal atop the iron . You shall repeat this process , layering iron - sand over charcoal , for three days . After cooling , you shall separate the low - carbon steel from the high - carbon steel . You shall use the low - carbon steel to form the core of the sword . You shall use the high - carbon steel to form the skin of the sword . You shall forge - weld , fold , and forge - weld anselim the skin of the sword , until it attains its needful kotu - ajcea . You shall sharpen the sword - skin until it may shave an egg without breaking it . You shall speak the Oblation to Onsi , then drink of the Purifying Beverage of Kotu . Then , anselim .
Pilgrim ( Morrowind ) The Pilgrim is a class in . Pilgrims are travelers , seekers of truth and enlightenment . They fortify themselves for road and wilderness with arms , armor , and magic , and through wide experience of the world , they become shrewd in commerce and persuasion . Their specialization is stealth , with Personality and Endurance serving as their major attributes .
Wolf Armor ( Skyrim ) Wolf Armor is a set of Heavy Armor found in . Description . It consists of a metal breastplate , helmet , gauntlets and boots . The armor does not have a corresponding shield . Most pieces are adorned with some sort of feral motif — be it the likeness of a wolf ' s head , a skull , or teeth . Wolf Armor cannot be crafted by the Dragonborn , but becomes available for purchase from Eorlund Gray - Mane in Whiterun after completing the quest " Proving Honor . " Some pieces of the armor can also be obtained during The Companions questline , and can be seen being worn by senior members of The Companions . The armor and the boots can be looted from Skjor after his death at the end of the Companions quest " The Silver Hand . " Variation of Steel Armor . Wolf Armor is a variation of Steel Armor : each piece requires a Steel Ingot to upgrade at a workbench , and the Steel Smithing perk will yield greater improvements . Wolf Armor pieces have the same armor ratings as their steel counterparts , but with the exception of Wolf Gauntlets , they are lighter . This makes them superior to Steel Armor , and arguably superior to Steel Plate Armor — while Wolf Armor offers less protection than steel plate , its base weight - to - armor ratios are more favorable ( wolf armor has the best weight - to - armor ratio of heavy armor ) . It is also obtainable through the Skyforge bug .
Telekinesis ( Morrowind ) Telekinesis is a magical effect and spell that temporarily allows the caster to pick up items , open containers , manipulate objects , trigger traps , or open interior doors from a distance . This effect ' s magnitude corresponds to the number of feet that it extends one ' s reach . It is a member of the Mysticism school of magic , governed by Willpower . Items . The following items are enchanted with a Telekinesis effect . Spells . The following spells consist of a Telekinesis effect .
Potema ' s Catacombs Potema ' s Catacombs is a location in Skyrim , entered during the quest " The Wolf Queen Awakened . " It is located inside the Temple of the Divines , near Castle Dour in Solitude . Description . A hidden and vast underground set of rooms and corridors under Solitude . This place of evil is only accessible during the quest " The Wolf Queen Awakened . " The Catacombs are reached via the cellar of the Temple of the Divines when accepting the quest . It is otherwise completely sealed off .
Gerda Gerda is a Nord maid in Whiterun found sweeping the floors at Dragonsreach . Personality . Gerda takes her job very seriously , shown by dialogue with her telling the Dragonborn that she treats her job as seriously as the Jarl treats his . She is also friendly to the Dragonborn as she tells him that if she gets in their way , they only need to ask her to move .
Ondolemar Ondolemar is a Thalmor Justiciar located in the Understone Keep within the city of Markarth , the capital of The Reach . Background . Ondolemar is the head of the Justiciars in Skyrim , and is charged with advancing Thalmor interests in Skyrim ' s major city of Markarth , seeking to persecute all Talos worshippers within the city . He resides in Understone Keep , where he paces back and forth near the Jarl ' s throne under the escort of two Thalmor Soldiers . When the Stormcloaks attack Markarth , he is nowhere to be seen . Personality . When spoken to , he speaks of his belief in the superiority of Mer over Men , of his contempt of the Empire , and of his belief that Talos does not deserve a place within the pantheon of the Divines , as Talos was a human before his ascendancy . He firmly believes that all Talos worship in Skyrim can be purged , despite the " stubbornness " of the Nords . Interactions . If the Dragonborn has been killing Justiciars before meeting Ondolemar , he may attack on sight , and the city guards may not intervene . If Ondolemar dies or is killed , a courier may deliver a Letter of Inheritance to the Dragonborn from Ondolemar , provided that his personal quest was finished beforehand . The amount bequeathed is 100 , 10 of which is taxed by the Jarl ' s court . Search and Seizure . Ondolemar sends the Dragonborn to locate evidence of Ogmund ' s Talos worship . Complying with his request grants a leveled amount of gold and Ondolemar ' s friendship , which can be utilized later if so desired . Diplomatic Immunity . He can also appear at Elenwen ' s party at the Thalmor Embassy , and may offer them assistance in the form of a distraction . He can be persuaded to accuse Razelan of speaking foully of the Thalmor . Fate . If the Dragonborn has sided with the Stormcloaks during the Civil War , or has surrendered Markarth to them during the Season Unending negotiations , a coffin in Understone Keep ' s Hall of the Dead can be found which contains Hooded Thalmor Robes and Ogmund ' s Amulet of Talos ( provided it was stolen for Ondolemar ) . This suggests that the Thalmor Justiciar was either slain during the Stormcloaks ' invasion of Markarth , or that he was executed shortly thereafter . Spells . Ondolemar knows the following spells :
Hair Shirt of St . Aralor Hair Shirt of St . Aralor is a Tribunal Temple quest available to the Nerevarine during the events of . Walkthrough . Uvoo Llaren will inform the Nerevarine ( upon their return from delivering food and drink to a hermit ) that an Ordinator has gone missing in his search for " Lost Kogoruhn . " Llaren ' s main concern is that the Ordinator , named Feril Salmyn , had the Hair Shirt of St . Aralor , a valuable and unique relic of significance to the Temple . Llaren therefore wishes that the Nerevarine find him and obtain the Shirt . Within a Hair ' s breath . Kogoruhn can be found in the Ashlands region , close to the northern border of the Ghostfence . The Nerevarine is warned that the Temple believe Salmyn to be dead . This is proved correct , as Salmyn ' s corpse can be found on the outside of the former Stronghold , near to the Hall of Pisto entrance ( in the southern end of the Stronghold ) . The Nerevarine must loot his corpse to obtain the Shirt , before returning to Llaren to complete the quest .
Ancestor Silk Ancestor Silk is an item found in . It can be used for crafting Clothing items . It can be used to create items from 150 to 160 , and requires Tailoring Rank X . Acquisition . It can be purchased , or harvested from the ancestor silk plant .
Redware Candle A Redware Candle is a miscellaneous item in . It provides a portable light source which can be carried in the left hand while traveling . Properties . Each candle casts a light based on the color of its flame . The brightness of the light , the radius of the light , and how long the light lasts , varies depending on the type of candle . Any lantern that is actively being carried when entering water , will be destroyed .
Ice Wolf Ice Wolves are the second - strongest type of wolf in Skyrim , and are often found in the colder , northern regions of the province . Ice wolves travel alone or in packs with normal wolves of between two and four ; occasionally , they may also fight alongside another ice wolf . They are larger and more dangerous than the standard wolves .
Tava Tava is the Yokuda n spirit of the air . She is most famous for leading the Yokudans to the isle of Herne after the destruction of their homeland . She has since become assimilated into the mythology of Kynareth . She is still very popular in Hammerfell among sailors , and her shrines can be found in most port cities .
Bralsa Drel Bralsa Drel is a Dunmer miner found at the Earth Stone , outside Raven Rock . When initially encountered , she is constantly working on the structure around the Earth Stone ; she talks and acts like she has been indoctrinated , just like the other people around the stone . Background . Several years ago she was a very successful ebony miner , so much so that she was said to be wealthier than the Councillor Morvayn himself . However , when the ebony mines closed she knew no other trade and turned to drinking to drown her sorrows . She lost all her money and was reduced to a beggar . Interactions . After being freed from her indoctrination during the quest " Cleansing the Stones , " she will state " " I lost my house , my family , my life . . . and then I lost my mind . How could it have gotten any worse ? " " and return to the Abandoned Building in Raven Rock with Rirns Llervu . When spoken to she will state " " Don ' t pity me . And don ' t look at me like that . I know what I am . " " When asking her why she should be pitied , she will lament about her current life and how she is no more than a beggar . She recounts her downfall from her once successful life and how it was all lost . Feeding the Addiction . She later explains that Geldis Sadri has banned her from drinking at the The Retching Netch and asks if the Dragonborn can somehow persuade him to let her back in . If she is allowed back she will be very thankful and reward the Dragonborn with a gift she once carried in happier times . The Final Descent . If the ebony mines have been reopened at the conclusion of the quest " The Final Descent " she finds a job working there and things will begin looking up for her as she mentions it " " Couldn ' t be better . The sections that are being opened up have revealed some huge deposits of ebony . Old Crescius has a nose for exactly where to dig . If they only listened to him years ago , the town wouldn ' t have been in such dire straits . At this rate , I ' ll be able to put a roof over my head in a few months . " " Reluctant Steward . During the search for a new steward , Bralsa may be asked to take the job . She says that she might do it for some Skooma , but even if the Dragonborn has Skooma in his / her inventory , they are forced to reply that they have none . Note : This is due to a bug that causes the game to check Bralsa ' s inventory rather than the Dragonborn ' s . By using pickpocket to place Skooma into Bralsa ' s inventory , one can select the appropriate dialog option .
Beelei Beelei is an Argonian commoner who resides in her home within the settlement of Deepwallow in the Shivering Isles . Background . She is very cautious of outsiders , fearing " them " and what they might do . She is continually paranoid of them and will become even more paranoid around larger groups of people or strangers , as anybody might be one of " them , " and will sometimes ask odd questions about the Hero . Her day starts at 8am , but she does not leave her house until its noon . Until 3pm , she will visit her neighbors , Erver Devani and Dulphumph gro - Urgash . After 3 , she will return to her home and stay there , going to bed at 10pm .
Pile of Coins Piles of Coins are items in . As the name suggests , they are large piles of gold coins clustered together . They are found only in Gyldenhul Barrow and Fahlbtharz . Properties . Piles of coins appear like singular gold coins , but appear in clusters . When activated , the whole pile is picked up , not singular gold pieces .
Hall of the Dead ( Falkreath ) The Hall of the Dead in the city of Falkreath is a small house found by the Falkreath Graveyard . Unlike other Halls of the Dead , no bodies or facilities for storing bodies can be found inside . It acts as the residence for the caretakers of the graveyard , Runil , the priest of Arkay , and his assistant Kust .
Kevin Michael Richardson Kevin Michael Richardson ( born October 25 , 1964 ) is an American voice actor who provided the voice for Sai Sahan in . Some of his other work includes Jolee Bindo in " Star Wars : Knights of the Old Republic " , Tartarus in " Halo 2 " and Bulkhead in " Transformers Prime " .