naist-nlp/zeshel huggingface dataset:
Feyne Vildan Feyne Vildan is a Dunmer found at the Percolating Mire . She is married to the Argonian Ja - Reet . Background . Originally from Narsis , Feyne Vildan was none other than the daughter of an Overseer who , as many Dunmer before the Pact , owned Argonian slaves . These Argonians were blessed with a clutch of eggs , and the Overseer has offered the father the chance to send their spawn to Black Marsh , where they could hatch under the Hist protection . Not accepting this proposition , the eggs would give life to Ja - Reet , who would eventually become a slave . Feyne and Ja - Reet started to become fond of each other , and fell in love , to the rage of her father , who confronted the Argonian with no success of splitting the couple . Ja - Reet understood he was different for having been born away from the Hist , and contacted Tree - Minder Fal - Xoc , who offered herself to help him if he went to Percolating Mire , where she lived . Feyne was hesitant about going to Black Marsh , but accepted in the name of her love , though she knew life would be hard among those who have been enslaved by mer like her father . In Shadowfen . Life in Shadowfen didn ' t start well for Feyne , as the house prepared for Ja - Reet didn ' t have a bed for her , and she was usually referred as his " friend , " as a way of not recognizing the Dunmer - Argonian marriage . During the war between alliances , the Aldmeri Dominion landed in Shadowfen , leaving her to be worried , since Perolating Mire did had its brave villagers , but yet unarmed and unprepared for such a huge attack . Having to stay due her husband ' s effort , Feyne saw herself almost losing the love of her life during the events of Into the Mire and desperate during Clarity about the effects of the Dominion assault into her husband , having to rely on Tree - Minder Fal - Xoc ' s guidance , even after a harsh argument . Interactions . Into the Mire . " Dominion troops invaded Feyne Vildan ' s village , trapping her husband and the other villagers . Whatever the soldiers are doing in Percolating Mire , they must be stopped . " Clarity . " Feyne Vildan ' s husband Ja - Reet won ' t speak since his ordeal with the Dominion . I must find a way to heal him . "
Colaadron Colaadron is a Maormer outlaw found in the Bazaar District of Abah ' s Landing , Hew ' s Bane . He can be found walking between the Alchemy Station beside Salvilo ' s Wonderful Potions and The Sorcerer ' s Safeguard . Quotes . When spoken to or passed by , Colaadron will say the following lines that most Maormer have :
Captain Farlivere Captain Farlivere is a Breton captain of the Daggerfall Guard . She has sent her soldiers to the house taken over by the Red Rook Bandits to try and free the hostages they ' ve looked inside . Interactions . The Red Rooks attacked a caravan and escaped to a noble ' s house on the outskirts of Daggerfall , where they ' ve taken hostages . Captain Farlivere of the Daggerfall Guard has ordered her soldiers to surround the estate . A Daggerfall Guard said the captain might need some help .
Console Commands ( Skyrim ) / Followers The following page is dedicated to creating custom followers via console commands , as well as a list of potential characters for the conversion . Briefing . Most NPCs can be converted into followers if one has their factions and relationship rank altered , since their AI is tied to the factions they are . This allows you to convert character with special service ( e . g . blacksmith , spellcasters , unique NPCs ) into your followers . Alternatively , you can create your own follower and spouse via Creation Kit if you have a matching character voice set with follower option . Creating Follower Via Console Commands . By placing character , alternating relationship rank and modifying factions via console commands , some Characters can be converted into followers by force . P . S . not guaranteed to work on all NPCs , it only works on NPC summoned via character model Base ID instead of radiant ID . Example . Tutorial of converting hostile NPC into follower ( tested on Dealer ) : codice _ 15 codice _ 16 codice _ 17 codice _ 18 codice _ 19 codice _ 20 codice _ 21 codice _ 22 codice _ 23 codice _ 24 codice _ 10 or codice _ 26 This only works on NPCs summoned via Base ID , but not Reference ID . Pacifying Characters Via Console Commands . codice _ 27 codice _ 28 codice _ 16 codice _ 30 codice _ 10 or codice _ 26 Character Model Generation Mechanics . Characters IDs are identified via specified number and letter formation to distinguish between Character Model ID and Radiant ID , the following is an example : What to convert . The following are recommended to convert into followers : What not to convert . The following are not recommended to convert into followers : List of potential character for custom follower conversion . Merchants . These characters provide shop services . Spellcasters . These characters served as spellcasters , decent on ranged attacks , while some are defaultly hostile and requires one to modify their factions first . Melee Class & Archers . These characters generally have good armor and use weapons effectively , while some are defaultly hostile and requires one to modify their factions first . Citizens . These characters can be found at town and can be converted into followers , they do not have good stat , but easy to be modified . Unique Characters . Characters either having unique dialogue or unique voice actors .
Audience with the Wilderking Audience with the Wilderking is a quest available in . Walkthrough . Treethane Niriel tells the Vestige to touch the Petitioning Stone , which is south of her home , to summon the Wilderking . When the Vestige touches the Stone , the Wilderking appears . He is curious about the Vestige and asks them to show him one of their common enemies . The Vestige needs to use another stone behind the Petitioning Stone and defeat an apparition to let the Wilderking see its true nature . The Vestige can persuade the Wilderking to help , if they have the Persuasion Perk . The second pillar is up the stone stairs to the south . The common enemy is Advisor Norion and the Veiled Heritance . He fights with a staff of shock . Even though he is an apparition , he can be looted . The Vestige goes down the steps to find the Wilderking and two others . Speaking with the Wilderking reveals that one of the Veiled Heritance has already come to see him . He shows the Vestige a vision to prove her powers . The vision shows Andur recruiting Aranias for the Heritance . The Vestige speaks with the Wilderking again to get their reward and complete the quest .
Force Shock Force Shock is an active skill in the Destruction Staff skill line in . Effects . Deals 1 Flame Damage , 1 Frost Damage , and 1 Shock Damage . Applies the Chilled Status effect , snaring enemy 40 % for 5 seconds , the Burning Status effect , dealing 9 Flame Damage over 3 seconds , and the Concussion Status effect , reducing enemy damage done by 1 % for 4 seconds . Requirement . Unlocked at Destruction Staff Rank 14 .
Ajum - Kajin Ajum - Kajin is one of the Argonian mage ringleaders of the Blackwood Company in Leyawiin . He is found in Glademist Cave with some members trying to expand Blackwood Company ' s sphere of influence . Modryn Oreyn asks that Ajum be apprehended and interrogated so that he can learn exactly how strong the Company has become . Interactions . Information Gathering . After he has been captured , he will be brought to Modryn ' s house to be questioned . Modryn states they need to know how many members they have , who leads the company , and what the secret to their strength is . Through either torture or persuasion , Ajum can be convinced to give up the number of members and the name of their leader , but will refuse to give up the secret to their strength . After he gives up what he is willing to give , he will slip on a Blackwood Ring of Silence that will cause massive Fire Damage and kill himself , taking everything else he knows with him into death .
War Customs of the Tribal Bosmer Content . While the Wood Elves of the towns are largely content with their drink and the luxuries provided by Imperial trade , remote tribes in the depths of the jungle are far more savage . War is constantly waged under the eaves of Valenwood . When the tribes are not raiding the Khajiit . in earnest , they are raiding one another for sport . Unlike civilized peoples , tribal Bosmer do not fight for any meaningful or constructive purpose . They seem incapable of grasping the concept of fighting for control of land , resources , or defensible borders . Though they may swarm to push out those who harm Valenwood , they evince little interest in conquest for its own sake . Rather , the Wood Elves raid one another for booty , bragging , and boredom — in that order . Tribal raiders typically rustle timber mammoths and thunderbug s . Many steal items ( or people ) that can be ransomed back to the owners . This erratic , irregular warfare is not pursued to the death . Deaths do occur , but they are incidental and usually regretted . Many raids conclude with no fighting whatsoever . It is considered the acme of skill to slip into another tribe ' s village and steal an item for ransom without being noticed . The larger the item , the greater the prestige . Thanks to centuries of this practice , the tribal Bosmer have become legendary for their stealth . The title of their most famous poem , the Meh Ayleidion , means " The One Thousand Benefits of Hiding . " When death occurs in battle , an archaic provision of the Meat Mandate requires that a fallen enemy must be eaten completely before three days pass . This tradition is now only followed in the most remote and savage villages . The family members of the warrior who slaughtered the enemy may help him with his meal . The tradition of the " Mourning War " is still followed nearly everywhere outside the cities . When a tribe member is slain , he or she is symbolically replaced via a hostage - taking raid . The tribe will seize a captive from a neighboring band . If the deceased was an especially powerful or prestigious member of the tribe , multiple captives may be taken to replace them . After a period of physical torture , supposedly to test their worthiness , the captive is joyously welcomed into the clan . This sudden reversal from horrific abuse to loving embrace befuddles the weak wits of a Bosmer captive , who cleaves to his tormentors . Traditionally the victim was given the deceased tribe member ' s position , possessions , and family , though this practice may be rarely honored nowadays .
Damage Stamina Damage Stamina is a property of alchemical ingredients and enchanted weapons in . On hit , it reduces the enemy ' s stamina by a certain amount , which is defined by the individual weapon or potion . It is used to prevent enemies from power attacking . Alchemy . The following ingredients contain this effect : Enchanting . The following items can be found with this effect : The following items can be enchanted with this effect :
Bthzark Bthzark is a Dwemer Ruin located on the island of Stros M ' Kai in Hammerfell . An Altmer scholar named Neramo is trying to get inside of the ruin , and needs the Vestige to help him . The entrance to the ruins are damaged and two of the focusing crystals seems to be missing . Quests . Buried Secrets . Help Neramo to enter and repair the generators so he can explore the ruins and he also asks for a personal favor , find the Dwemer Schematics .
Telvanni Sorcerer , " Telvanni Canton " Telvanni Sorcerer is a little room located in . Description . It is a Shop where Salver Lleran , a Dunmer sorcerer , resides . It is a room located in Vivec City , inside the Telvanni Canton . Salver is a Spellmaker and also sells spells . His living quarters can be found under a trapdoor in the floor .
Goblin Club Goblin Club is a common one - handed weapon in . Acquisition . This weapon appears exclusively as a random item . There is a 33 % chance that it will be equipped by the goblin grunts and foot - soldiers that are encountered in Old Mournhold .
Two Cowards Two Cowards is a quest available in . Background . Two merchants are in love with the same woman . One challenged the other to a duel by letter , and he is sending the Hero to fight him in his place . Journal . [ Questgiver ] " of " [ Questgiver ' s location ] " , " [ Questgiver ' s town ] " has been challenged to a duel and has sent me to impersonate him . I am to bring his reply to " [ Target ] " s challenge and fight in the duel . I can find this " [ Target ] " in " [ Target ' s location ] " here in " [ Questgiver ' s town ] " . After the duel , I am to return and collect my reward from " [ Questgiver ] " in " [ Questgiver ' s location ] " all for the love of " [ Radiant NPC ] . [ Target ] " ran off when I gave him the reply to his challenge . The Duel is still to take place , in one form or another , at " [ Residence ] " here in " [ Questgiver ' s town ] .
Glass Armor ( Oblivion ) Glass armor is the strongest form of light armor in , being principally made from Malachite . The Dunmer are the masters of light armor design , and glass armor is the pinnacle of that design . Inspired by traditional High Elven ornate armors , this very expensive armor utilizes malachite studded into different parts of the armor in order to absorb and distribute shocks in a manner much more efficient than steel . It is also valued for being light and flexible , granting the wearer a superior range of movement than similar strength armors . Location . Glass armor begins to appear as loot at level twenty . This only goes for armor however , as glass weapons appear much earlier , from about level twelve . Glow . The unique volcanic properties of glass armor creates a greenish glow at night . Daedric armor also glows at night , but red .
Longdale Longdale is a city in the region of Dwynnen , High Rock . It is home to chapters of the Mages Guild and the School of Julianos . The city also has a number of taverns and gem stores , as well as a pawnshop and a general store .
Absorb Skill : Marksman Absorb Skill : Marksman is a journeyman - level Restoration spell in . It transfers 15 points of the target ' s Marksman skill to the caster for 10 seconds upon touch . Acquisition . Absorb Skill : Marksman can be purchased from Marc Gulitte , who resides in the Anvil Mages Guild .
Dawnstar Frost Troll Den Dawnstar Frost Troll Den is an unmarked location found in . Location . The den is located west of Dawnstar . Follow the shoreline or take the main road north to Dawnstar , then head along the rough snow path northwest and around to a shoreline overhang . Face down ( or sneak behind ) a frost troll for a chest with a skill book on it .
Kireth ' s Notebook , Page 5 Content . This place is amazing ! Unlike a lot of the ruins we ' ve poked around in , this place actually has working apparatuses and ancient guardians and everything . I better watch my step . Wouldn ' t want to attract the attention of a spider construct or one of those rolling ball things . And those centurions ! I wouldn ' t want to meet one of them in a dark and scary ruin . Oh , wait a moment … . Hey , I just noticed that I lost the first two pages of my notebook . I hate it when that happens ! Raynor says I ' m too hard on my equipment , but I think that merchant in Orsinium just sold me an inferior bit of merchandise . Look at this binding ! It ' s already cracked and fraying ! Sturdy as a stronghold wall my arse ! Oh , I know what will make falling into this ruin worthwhile and keep Raynor from giving me any grief . I need to find him a Dwarven power core . He loves to collect old things like that . And maybe he won ' t blow this one up quite as quickly as the last time .
Barbed Hook Private Room The Barbed Hook Private Room is a player home in . It is an apartment located at the Barbed Hook Tavern in Skywatch . Acquisition . This home can be purchased with after completing the quest " A Friend In Need . " Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisite .
Notice to Authorities Content . TO THE AUTHORITIES FROM ANY GOVERNING BODY : The residents and visitors of Hadran ' s Caravan reject your stifling societal rules as FREE PEOPLE . Those who attempt to remove the citizens of this Caravan face DIRE CONSEQUENCES for their illegal and immoral actions . Reaper ' s March is a free land for all races and species . We spit upon the cronies of the Mane , the mind - slaves of the so - called gods . We reject the oppressive boot of ANY AND ALL Kings , Queens , Emperors , Empresses , alliances , and authoritarians ! This land belongs not to the few , but the many !
Skaal Amulet The Skaal Amulet is a unique piece of jewelry found in . It is worn by Frea and protects her from Miraak ' s influence . Location . The only way to obtain this item without the use of the console command ( codice _ 1 ) is with a reverse pickpocket . After completing the main quest line of , Frea becomes available as a follower . Give her another amulet and make sure that she equips it . Then send her home and pickpocket the amulet from her . However , this may not always work .
Eris Telas Eris Telas is a Dunmer apothecary , merchant , and member of Tribunal Temple , who resides in the Vivec , Temple Canton . Background . He has a large variety of potions for sale to all visitors . Eris is not involved in any quests and does not provide any unique information .
Lord Rugdumph ' s Estate Lord Rugdumph ' s Estate is a small settlement north of Cheydinhal . Lord Rugdumph gro - Shurgak owns the property and lives there with his daughter , Lady Rogbut gra - Shurgak . Quests . The Noble ' s Daughter . Burz gro - Khash wants the Hero to help an old family friend of his , Lord Rugdumph gro - Shurgak , at Lord Rugdumph ' s Estate near Lake Arrius . Head over there and talk to the Lord . Apparently , his daughter , Lady Rogbut gra - Shurgak , has gone missing and they must help to find her .
Tilore Andrethi Tilore Andrethi is a Dunmer bandit , and resides in the cave of Punsabanit , which is southeast of the city of Dagon Fel . Tilore is hostile towards the Nerevarine , and will attack them on site . Inventory . Tilore wears a mix of steel and chitin armor , and carries also carries a key to one of the doors in the cave .
Ald Marak Ald Marak , possibly also known as Ald Malak , was a strategically important fortress city located on the southern side of Lake Coronati in the southwestern portion of Morrowind about a two weeks traveling distance from Bethal Gray in the Heartlands of Cyrodiil . The fortress was the site of the Battle of Ald Marak where the armies of Morrowind suffered a crushing defeat at the hands of the Reman Empire . Ald Marak had a sister city on the other side of Lake Coronati known as Ald Iuval .
Ajira Ajira is a Khajiit Alchemist in the Balmora Mages Guild and a trainer in Enchant , Alchemy and Conjuration , all of which can be raised to a maximum of 48 through her . She is desperately trying to reach the rank of " Journeyman " before Galbedir . A number of simple quests can be undertaken for her , almost all of them having to do with this bet . A couple of more advanced quests are available from her later on . Interactions . There are a number of Mages Guild quests that are given by Ajira . These are in the order that they are given ( and can be completed ) : Attributes . This character has the following attributes : Equipment . This character uses or carries the following :
Newheim ' s Flagon Newheim ' s Flagon is a quest in . Background . When discussing the " Den of Thieves " quest with Newheim , he will say that the thieves are at Hrota Cave . He will also say that his family heirloom was stolen by those thieves , and he would like the Hero to retrieve it . Walkthrough . This quest must be initiated during the quest " Den of Thieves " . If the Hero completes this quest before initiating the Flagon quest , the dialog option will disappear from Newheim ' s dialog options and the Flagon itself will disappear from Hrota Cave . Head to Hrota Cave . There are eight bandits in the cave . The Flagon is on a table in the pit of the largest room . Return to Newheim and hand him his flagon ; he will reward a special ale called Newheim ' s Special Brew .
Mudcrab ( Online ) Mudcrabs are creatures that appear across all of Tamriel in . There are five different types of mudcrabs , including variants such as larger , stronger ones . The basic mudcrab only has a burrowing attack , while higher - level mudcrabs have many more powerful attacks . The mudcrab is also a vanity pet , available as part of an exclusive collection of digital content included with the " Imperial Edition " of . Its default name is ' Scissors . ' Locations . Mudcrabs are creatures that are abandunt throughout Tamriel , often found along banks of rivers , or on beaches .
Wooden Sword The Wooden Sword is a one - handed sword added in . It is a toy weapon meant to be given as a gift to adopt ed children , although it can be used in normal combat . It has the second lowest base damage of any weapon , after the Fork . Its effectiveness can be improved through Smithing and enchanting . Interactions . When given to an adopted child , as with any other gift , the Gift of Charity ability is granted . Smithing . The Wooden Sword cannot be crafted , but it can be upgraded with one piece of firewood at a grindstone . It does not benefit from any Smithing perks and therefore cannot be improved to " Legendary " quality without the use of enchantments or Smithing potions .
Ancient Nord Gauntlets Ancient Nord Gauntlets are a piece of heavy armor and part of the Ancient Nord Armor set found in . They are a variant of iron gauntlets and have similar base attributes , however what makes them superior is that they benefit from the Daedric Smithing perk which vastly improves their armor rating when upgraded . This makes them comparable with some of the higher tier armors . Location . Ancient Nord Gauntlets are relatively rare as they cannot be obtained from defeated draugr or crafted under normal circumstances . However the entire set including ; armor piece , helm , boots and gauntlets can be looted from the Dragon Cultist in Forelhost during the quest " Siege on the Dragon Cult . " Smithing . Ancient Nord Gauntlets can only be crafted at the Skyforge once the Companions main questline has been completed . It can be created with the following components : They can be upgraded with an iron ingot at a grindstone and also benefit from the Daedric Smithing perk , which doubles the improvement .