Control ( status ) Control , or Manipulate , Chanting and Controlled , is a recurring status effect that relinquishes all self - control over a unit and gives the user the ability to choose their methods of combat , inflicted by the command of the same name . When an enemy is in the Control status , the user ' s command window changes to a set of commands that the target being controlled normally uses . The user can then choose the target of these commands . The status only affects enemies . Some enemies and most bosses are immune to the status . The status can be of advantage to the player to help learn Blue Magic skills by forcing the enemy to use them , or it can be used to help defeat the enemy . It can also be used in battles to stop the enemy attacking the player , helping the user do things in battle without an enemy . Appearances . " Final Fantasy V " . Users who have a target under the Controlled status , only possible through the Control command , are given a list of abilities . Usually the first one is Attack , and beneath it are between one and three other commands . A unit with the status has its sprite flipped horizontally , so they face the other direction . When in this status , the controller cannot attack ; instead when it is their turn the enemy under control moves instead . If the target is under Berserk or Confusion , or is already being Controlled , the status will miss . " Final Fantasy VI " . While not named in the game , Chanting is the name of the status that Relm or Gogo have when controlling a monster . While under the Chanting status , the controller does not get a turn from his / her battle menu . Instead , the menu lists up two to four abilities , always with the Attack on top . Beneath this may be the " Special " attack , and any other magic spells afterwards . The only way to get inflicted with the status is through the Control command . " Final Fantasy VII " . The Manipulate status is a status induced through the Manip . command . The status cannot be applied on allies and one character can control only one enemy at a time . Units under this status turn a cyan color and face the opposite way , the same way the players are facing . The status lasts for the duration of the battle unless removed by an action . The two actions that do this are the unit with this status being attacked with a physical attack , or the ability White Wind is cast on them . Units in the Petrify , Resist , Sleep , Stop , or Paralyzed status cannot be inflicted with the status . Petrify , Sleep , Stop , and Paralyzed also cancel out the Manipulate status . It is the seventh lowest , and therefore overall lowest status on the color priority chart . This means that if an enemy has another color - affecting status , the unit will not be cyan , but the other color . If they have more than one other color - affecting status , then the one with the higher priority will show on top . It has the lowest priority due to it being more obvious to the player besides the color due to other visual differences . Also , in this status , it is more useful to know what other statuses the unit has contracted . Some enemies need to be manipulated with this status to learn the Enemy Skills Big Guard , White Wind , Death Force , Angel Whisper , and Dragon Force . The enemy is susceptible to the status . If there is more than one left in battle , and the manipulated unit is requested to attack another unit of the same kind , the second unit will retaliate , relinquishing the status , but triggering the first unit to attack the second . This will continue until either one dies , or the player attacks them . The Manipulate status can also be used to have full control during a battle situation . It is commonly used so players can damage themselves so their last two digits of a character ' s HP are 77 . Doing this , they can restore themselves with a number of Potions to initiate the All Lucky 7s status . " Final Fantasy Tactics Advance " . The Control status gives a unit control over another in " Final Fantasy Tactics Advance " . The status can even cause targets to break the laws , resulting in the target getting the Yellow Card or Red Card for the violation instead of the user , a somewhat cheap , but effective tactic to get rid of certain opponents .