naist-nlp/zeshel huggingface dataset:
Derlusk Derlusk is a city of music that grew up around one of the busiest harbors in the Border Kingdoms , southeast of the Dragonsmoke Ridge . Wealth is everywhere in the city , with many of the stout stone buildings appearing as a beautiful vista of slate roofs and shimmering lanterns at night . The city ' s port has several rival shipyards , best known for building swift , sleek ' wave runner ' coastboats ( those which are often preferred by smugglers and pirates for their speed and low silhouettes ) . Being a city of music , bard s are highly regarded in Derlusk , where every inn , tavern , tankard - house , and fencing club has its own musical entertainment . Also full of scriveners , bookbinders and book collectors , Derlusk is the city to come to if you seek an old , rare book . If a particularly rare or valuable volume can ' t be bought , a seeker might negotiate a price at which the book ' s owner will allow scribes to safely allow a copy . Expect to pay at least 100 gp per copied page , and thousands more for especially rare , valuable , or sought - after tomes . Scribed maps typically start at 1 , 000 gp each and go up rapidly from there , with most costing about 4 , 000 gp with one - of - a - kind tomes books costing accordingly more . All of this literary interest gives the port a whiff of sophistication reminiscent of far larger ports such as Waterdeep , Athkatla , and Calimport . Though many dockworkers of Derlusk find the world of books to be something strange , they regard the city ' s sages as harmlessly eccentric , true fellow citizens - - provided they share an appreciation of music , especially the music that is sung lustily off - key at the wharves or bawled drunkenly out of windows . Government . With no guilds in Derlusk , the city is lightly governed by the " Coinseats " - - the nine chairs of their ruling council , elected by the head merchants . Their duty is to pass laws , settle and pass judgement in disputes between neighbors or rivals and directing the " Watch " , Derlusk ' s 60 - odd strong guardsmen . Despite their distaste for guilds , merchants in a given field tend to nominate and vote for " one of their own " to be fill a thankless , time - consuming stint as Councillor .
Faerûnian languages The Faerûnian languages were a family of languages spoken by the majority of human s on the continent of Faerûn . The Faerûnian language family encompassed roughly 50 distinct human languages , including Common . Language Groups . The following language groups were considered by scholars to belong to the Faerûnian language family : Script . The vast majority of languages in this family used the Thorass alphabet .
Dissonant whispers Dissonant whispers was an enchantment spell that created a cacophonous whisper that damaged a target and could make it run away . Effect . The caster would whisper a cacophonous sound that only the target could hear . It caused damage to the target and if they couldn ' t resist the spell they had to move away from the caster . If the target did resist the spell , then they only took half the damage and didn ' t have to retreat . If the spell was cast with a higher spell level , then the spell caused more damage to the target . A target that couldn ' t hear would not be effected by the spell . Components . Only a vocal component was needed for the casting of this spell .
Fire giant Fire giants were a type of giant . Description . Fire giants stood around eighteen feet ( five meters ) tall and were dwarf - like in appearance . They tended towards orange or red hair and very dark skin . Adults weighed around 7 , 000 pounds ( 3 , 000 kilograms ) . Powers . Although fire giants were immune to fire , they were particularly vulnerable to cold . A fire giant ' s vision was well adapted to cope with the shimmering associated with high temperatures . Society . Fire giants lived in small family groups , called " huslyder " . They preferred to dwell in hot environments like volcanic areas , either in caverns or castles , and existed in societies often led by a king or a queen . Their clothing was usually flame - colored or black , and singed . Armor was generally made from steel . Fire Giants used magically flaming weapons whenever possible . They attacked with rocks heated in fire or lava to soften targets before engaging in melee . Fire Giants were hostage takers and often took payments from less powerful creatures in the surrounding area in exchange for not attacking them . Fire giants spoke Jotunild and Jotun .
Thought sphere The Thought sphere was a group of spells granted to monk s that followed deities of knowledge and learning . These spells treated thoughts as objects to be discovered and manipulated , even altering reality . Spells in normal text were listed in the Tome of Magic 2nd edition . Spells in italics were added to the Thought Sphere in the sourcebook .
Delitar Delitar the Slow was considered by many to be the greatest human historian in the Realms in 1358 DR . Activities . Delitar was one of the most respected historians of the Realms , and was quoted by many sages . He had three subservient sages specializing in regional history and many scribes that worked under him . His nickname derived from his very slow speech .
Halinaxus Halinaxus was a red dragon at the Fane of the Eye under Tyar - Besil during the Elemental Evil crisis . Personality . Halinaxus toyed with the idea of allying with the Cult of the Eternal Flame . He sensed the power they had and hoped to one day seize it for himself . He liked the treasures that Vanifer promised to him , but could not decide if he should join them . History . In 1491 DR , Halinaxus was in the Fane ' s Eternal Flame section until some adventurers infiltrated the fane and confronted him .
Adder Swamp The Adder Swamp was a dangerous expanse of lycanthrope - infested marshland that surrounded the Adder River delta in Chessenta . History . The native werecrocodile s had a half - sunken settlement somewhere on the seaward edge of the swamp , but when a community of wererat s migrated to the area , the werecrocodiles ' territorial nature caused the two races to immediately come to blows . The chaotic halfling barony of Ursuma managed to stay out of the lycanthrope war when it was founded within the swamp sometime during the Era of Upheaval . Environment . Like the Adder River , the Adder Swamp was also known for its large snake population . It was also one of the few rare places along the entire coast of Chessenta where sailors would not moor their boats .
Player ' s Handbook 2 Contents . The fourth core rulebook in the 4th edition ruleset for the " Dungeons & Dragons " roleplaying game , the " Player ' s Handbook 2 " , or PHB2 , is meant to be used alongside the original 4th edition " Player ' s Handbook " by players for building their characters . The PHB2 includes , among other things , races and classes that were considered " core " in previous editions but were excluded in the initial release of 4th edition . It also adds a number of unique races and classes , as a well as several new and . The book also includes a number of new feats , powers , and ritual s . The book is slightly slimmer than the first " Player ' s Handbook " , as it lacks details on how to introduce new players to the game or an explanation of how the rules work . The book is organized into four chapters , as follow :
Matrud Matruds were outcast thieves of the desert in Zakhara . They lived for revenge and survival . Requirements . Only thieves could be matruds . Role . Matruds could be found anywhere in Zakhara . Those inhabiting the deserts were typically horse thieves . Most matruds were transients , moving from place to place hoping to find work that would also let them steal . Possessions . Matruds usually only owned what they could carry on their back . Hindrances . These individuals were outcasts , and their plight was obvious to nearly all who interacted with them . While in the desert , other individuals often looked down at them . This did not happen as much when they were within urban settings .
Pulkka A pulkka was a kind of sled pulled by six reindeer . During coming - of - age ceremonies and other occasions in the kingdom of Hartsvale , it was a sign of honor to be carried behind a hunting party in a specially decorated " pulkka " .
Beldred Truesilver Beldred Truesilver was a knight and a member of the Truesilver noble family in Cormyr who rode with Princess Alusair Obarskyr . History . In the Year of the Gauntlet , 1369 DR , Alusair and her knights were operating in the Stonelands , pursuing a bold orc band that had raided a caravan east of Eveningstar ; in six days of pursuit , they ' d killed a hydra , a " fire lizard " , and three chimera s . Alusair placed Beldred in charge when she stepped aside to receive a private message ; Beldred sent Threldryn Imbranneth and Brace Skatterhawk to accompany her . But when they sighted the orcs , Beldred and the other knights impetuously pursued the orcs into an ambush , and a few were killed . Alusair rallied her forces to defeat the orcs , before deducing they served a dark naga and the Zhentarim , who had been charming and transporting monsters into the area . Beldred was one of those who volunteered to aid Alusair against the naga , but she left him in command of the remaining forces , and he searched the area for more surprises .
Darfin Floshin Sir Darfin Floshin was a sun elf advisor in Daggerford in 1370 DR and circa 1486 DR . History . Darfin was the son of Elorfindar Floshin , who acted as guardian of a portal nexus connecting the Ardeep Forest to Evermeet . For centuries , Darfin acted together with his father as advisor to the dukes of Daggerford . Eventually , his father was forced to stop some daemonfey and destroyed the portal . When his father died Darfin was freed from his family duties .
Saldashune ' s Mirror Saldashune ' s Mirror was a divination ritual created by Saldashune . It was created to help remember specific details of memories , regardless of whether the person was able to fully recall them or not . Procedure . A group of wizard s and a specially prepared room were necessary to condict this ritual , as well as the person who needed to remember . This person did not participate in the ritual but stood in the center of the room , trying to recall the information needed . Once started , the ritual could not be stopped until the specific memory was recalled , as the wizards entered into a trance state . The memory was showed in a magic circle that appeared floating in mid - air , so a volunteer would be able to record what was showed . Although the ritual was able to retrieve whatever memory was needed , if the memory contained something or someone warded or of supernatural origin , the countermagic effect could damage the person remembering . It could even killing him or her if the ritual wasn ' t stopped by the people watching the magic circle or the person wasn ' t dragged away from the center of the room . History . In 1479 DR , the Brotherhood of the Griffon , with the help of a few Chessenta n wizards and the dragonborn paladin Medrash performed the ritual in order to uncover a serial killer that was at large in Luthcheq .
Aballister Bonaduce Aballister Bonaduce was a wizard and head of the Triumvirate of Castle Trinity . Aballister Bonaduce was the nemesis of his son Cadderly Bonaduce . Calculating , cold , and merciless , Aballister did everything to see his quest for the Chaos Curse completed . Guided by the goddess Talona , Mistress of Poison , Aballister created the Chaos Curse and unleashed it upon the Edificant Library , home of Cadderly and his friends . History . Not much was known of Aballister ' s previous life before he created the Chaos Curse . He spent some time at the Edificant Library after he left Carradoon , though he was asked to leave because of his desires and choices in the use of his magical arts . When he was expelled , he left his son at the library under the care of Headmaster Avery Schell , who became a father figure to young Cadderly . He was killed by Cadderly in a spell duel on another plane of existence . Relations . Aballister ' s familiar was the imp Druzil , who himself held the wizard in distaste . Aballister was also the leader of the wizards of Castle Trinity , located north of the Edificant Library in the Snowflake Mountains and later the head of the sect itself .
Born Born was a creature that claimed dominion over Dragonspear Castle in the Western Heartlands around 1479 DR . Born led the undead forces that emerged from the Nepenthe River under the castle . They slaughtered the living inhabitants and destroyed the shrine to Tempus , before shrouding the castle in a constant fog and repelling efforts to retake the castle . Born raided the graves of lost cities on the High Moor to expand his army of undead .
Olmaer Naxrin Olmaer Naxrin was a traveling merchant that traded in Sembia . He occasionally traveled to Voonlar to oversee investments for the Zhentarim . Description . Olmaer moved with catlike grace and usually spoke quietly and diplomatically . Personality . He was merciless when the need arose . He killed quickly and efficiently , often using poisoned weapons . Abilities . Olmaer was both nimble and strong , and a specialist with the longsword . Possessions . He wore " bracers of defense " , a " ring of protection " and wielded a longsword . He also had a hand crossbow and a poisoned dart gun . Activities . Olmaer was an agent of the Zhentarim that traveled to Voonlar as part of his itinerary . He gathered intelligence and kept an eye on Bron Buorstag Hlammythyl and his deputies , occasionally making suggestions that were carried out like orders .
Dragonjaw Mountains The Dragonjaw Mountains were mountains in Thesk inhabited by gnome s and copper dragon s . The gnomes were frequent visitors to the human city of Milvarune where they traded their crafts . The dragons were known to enter annual joke - telling competitions with the gnomes . The village of Tegea was located in the southern reaches of the Dragonjaw Mountains . The village was cursed by Duke Gorgias , but the curse was lifted by Patriarch Adon of Mystra and his novice , Corene .
Taak Lake Taak Lake was a small , fresh - water lake in Alpuk , on the Great Glacier . Taak Lake was located off of the Utaak Stream , at the base of the Lugsaas Chain near the gap in those mountains that led to the village of Ishe . It was southwest of the Iulutiun village of Puttak . Taak Lake was frozen most of the year , since it was only ten feet ( three meters ) at its deepest point and because of the bitter cold of the region .
Melkhor Goldseeker Melkhor Goldseeker was a dwarf businessman in the Blackdagger Ruins in 1484 DR . Relationships . He had a niece to whom was very attached . History . Melkhor was an enterprising dwarf ; he discovered some abandoned mines near Neverwinter that still had some minerals and bought them . However , he was ruined by some Blackdagger Bandits guided by Marion Hexbane , who had kidnapped his niece . This was until an adventurer intent on destroying the Blackdagger band arrived to help him .
Hallowed Redeemer The Hallowed Redeemer was a special two - handed sword owned by the paladin Keldorn Firecam . History . He received it as a gift from Torm himself early on in his career , and no - one else could use it . He was wielding it in 1369 DR . A bastard sword called Hallowed Redeemer surfaced in the 1370s DR with a different appearance and a very different enchantment and usable by others . Powers . In addition to being a very accurate " + 2 sword " , the Hallowed Redeemer protected Keldorn with a special magic that harmed anyone harming him while he wielded the sword , as a manifestation of Torm ' s wrath . The other Hallowed Redeemer was a " + 3 undead bane bastard sword " .
Grimmerfang Grimmerfang was a male orc and Orc - King of the orcish kingdom of Vastar in the late 6th and early 7th centuries DR . History . After Vastar suffered eight bloody years of civil war following the death of Ologh the Overking , Grimmerfang won the war when he defeated his last rival for the throne , then ceremonially spitted , cooked and devoured them . Becoming Orc - King Grimmerfang in the Year of the Loose Coins , 580 DR , he took Ologh ' s court at the Hollow Mountain for himself , which he renamed " Mount Grimmerfang " . With this , he ended warfare amongst the orcs of Vastar , at least for a short time . However , taking advantage of the orcish strife , dwarves were encroaching from the west , spreading underground and applying increasing pressure on the orcs . Meanwhile , Vastar suffered repeated defeats to the elves . Finally , armed with orcslayer blades , the dwarves surged out of the mountains and slaughtered the orcs . Vastar fell in the Year of the Spellfire , 610 DR , and Grimmerfang was slain in his namesake mountain . The orcish survivors were driven north and south into the mountain peaks as the dwarves founded Roldilar .
Great Raven Pueblo Great Raven Pueblo was a settlement of 900 Azuposi nestled between the north bank of the Pasocada River above Raven Falls and Mesa Bovara . It marked the boundary between the Azuposi territory to the north and the Metahel territory to the south , and a large staircase carved from the rock descended from the settlement to the lands below . The Metahel settlement of Lomaraj was just a few miles down the river .
Holy Mountain of Kus The Holy Mountain of Kus was located in the Hordelands on and within Mount Kus and near Kushk . Description . Along with the Tower of Harmony atop the summit , a vast network of twelve tunnels within Mount Kus comprised this temple to Bimasara . The tunnels spiraled upward through the mountain from its base , emerging halfway up the slopes . Six roads from these tunnels continued up the mountain to the Tower of Harmony . Inhabitants . Priests of Bimasara underwent dangerous tests within the tunnel to prove their worth . The tunnels were abandoned for a long time since the destruction of Kushk during the War of the Purple Dragon . Sinister gaki took up residence within the tunnels after Kushk was sacked .
Piyrathur Piyrathur was a caravan master from Iriaebor and a member of the Knights of the Shield in 1370 DR . History . Piyrathur was one of the few Knights operating in the Caravan Cities . He was an able caravan master with investments in Sembia and Westgate , controlling most of the Knights ' business around the Sea of Fallen Stars . Strangely for someone with no magical power , he was a devoted follower of Mystra , donating much money and magical item s to the Church of Mystra . Piyrathur ' s main concern was thwarting the plots of the Men of the Basilisk
Raerlin Raerlin was a Calishite human and briefly , apprentice to Elminster , until he stole a key to a container of old spellbooks in Elminster ' s tower . Later , he became a lich , but Elminster assumed that he had been eaten by a dragon . Background . When Elminster recovered the key to his door in 1355 DR , Raerlin opened a gateway directly into Elminster ' s tower ( which was magically protected ) and attacked Elminster and Storm Silverhand . He drained Elminster ' s magical energy to power his own , and in doing so , defeated Elminster . Storm noticed that one of the books in the room was glowing in a similar way to the lich ' s gate , and burned it . The book was Raerlin ' s phylactery and Raerlin was destroyed . Elminster recovered without serious harm .
Eiellûr Eiellûr was an ancient kingdom of green elves created during the First Flowering in - 21000 DR . History . Eiellûr was drawn into the War of Three Leaves against Thearnytaar and Syòrpiir by the actions of assassins and spies from Ilythiir in - 17100 DR . Eiellûr entered the second Crown War by allying with Thearnytaar and declaring war against Ilythiir after Ilythiir destroyed Syòrpiir with fire in - 11600 DR . The The Sable Wars , which began in - 11450 DR , were a series of battles during the Second Crown War . Aided by a few allies from Keltormir and Shantel Othreier , Eiellûr and Thearnytaar invaded Ilythiir , aiming to reform or conquer the dark elves before they destroyed any more realms . Over half their forces were wiped out by the dark elves ' corrupt magic . Around - 11400 DR , the kingdom was isolated from its allies and destroyed with fire by the dark elves of Ilythiir . The Illythiiri were aided by treacherous green elves seeking peace through appeasement . Over the course of time , the ruins of Eiellûr vanished under the forest canopies of the Winterwood .
Shadow Shadows were a type of incorporeal undead that resembled nothing more than their namesake . These wraith - like creatures existed to slay living beings , which they hated and desired to feed upon . When a shadow touched a living creature , it sapped the being ' s strength . Any living creature slain by a shadow rose as a shadow soon afterwards . Combat . Shadows were known to hesitate briefly when confronted with someone wearing a silkstone . Ecology . Shadows often traveled in groups ; hiding from the sun in the depths of the world or within buried ruins and crypts . Shadows could be found anywhere , and appeared as patches of mobile gloom with a more or less humanoid shape . Shadows were always chaotic evil .
Spirit tempest Spirits move through the world . The Spirit tempest uses this constant moving to attack foes and send his companions over the battlefield . Abilities . Because spirits can move very fast the Spirit tempest uses them to teleport his allies . He can also use it to spread healing of himself to others . But his abilties aren ' t only defensive but can also be used to attack foes . At the end of his paragon path he can combine both effect in a " Spirit storm " which creates a zone of damaging spirits which can also teleport the allies .
Dracosphinx The dracosphinx is a desert - dwelling creature related to red dragon s . This sphinx is a sly predator , roaming the desert highlands in search of all sorts of prey . They prefer to lair in bleak cliff sides , where they have an excellent vantage point of their hunting territory . Their main enemy is the stupid and more numerous hieracosphinx , but dragon s , human s , and sometimes wyvern s are also a territorial problem . The dracosphinx has the same sort of lion body type as other sphinxes , but is also quite different from them . The head , front paws , wings , and upper body are red and scaly like those of a red dragon , while colorful feathers surround the head . These sphinxes are actually egg - laying mammals , who mate once in a lifetime . The dracosphinx speaks Common and the same dialect of Draconic as the red dragon . Combat . In combat , a dracosphinx attacks with its large dragon claws and bites . They use their powerful breath to dispose of foes , after using their illusions to give prey a false sense of security . Characteristics and Habits . When not hunting , the dracosphinx can be found sunning itself in the hot desert sun , or in search of obscure information . They are also philosophers , though their ideals tend to favor stronger creatures over weaker ones . They seem to enjoy nothing more than engaging intelligent beings in riddle contests and sly conversation , setting their opponent up for sudden , cunning attack . Above all , dracosphinxes possess the same greed for monetary treasure as dragons , and will do anything to possess it . Dracosphinxes were known to lair in the Dragonsword Mountains of Mulhorand .
Rashturiver The Rashturiver was a river in Amn that fed Lake Weng . Geography . This river began in the Cloud Peaks northeast of Lake Weng and due west of Citadel Rashturl . It had a waterfall near its source and had a twisted course until it reached the Amnurflow . History . The river was named for the famous Amnian general Rashturl .