Kormok Kormok was a level 60 elite ogre necromancer boss found in Scholomance . He delighted in summoning forth the souls of the banished dead of Purgation Isle . Kormok was one of 4 random bosses that needed to be killed for the left or right piece of Lord Valthalak ' s Amulet for the Dungeon Set 2 questline . He could be summoned in Ras Frostwhisper ' s room by using the or , but be warned he is tougher than he looks . Strategies . Strategy 1 . Other than hitting for a respectable amount of damage and throwing off an occasional shadowbolt volley that hits for moderate damage , Kormok can be looked at as an upgraded Scholomance Dark Summoner fight . The trick here lies in maintaining proper crowd control and AoE . Frost Nova , paladin Consecration , Stratholme Holy Water and Challenging Shout etc are all excellent ways to keep the mob s off of casters while the melee does its thing . 3 - 4 Arcane Explosion s will also take care of a wave of skeletons . Depending on how your group is built you may want to alternate CC ' ing the adds with DPS ' ing them down in order to make things more manageable for the healer ( s ) . He will summon waves of 4 skeletal warriors every 10 – 15 seconds . They are non - elite with 1500 life and will go down easy to AoE . At 50 % and 25 % of life he will summon 2 lvl 60 elite Skeletal Mages . They will focus fire on healer immediately . They also will cast a Fire AoE spell centered on themselves every 5 seconds . The key to the fight is to switch DPS and kill mages as soon as they spawn . If DPS on Kormok continues , it ' s possible to have 4 of them spawned at same time . Kormok ' s Bone Shield should be dispelled whenever it ' s up as it will absorb damage and reflect a lot of shadow damage to your melee attackers . He starts the battle with it on and will recast it periodically throughout the fight . Strategy 2 . After a few tries in which we went mainly for DPS on the spawns , we arrived at the conclusion that all spawns are time based , not % based . We then proceeded to ignore the spawns and DPS the boss down with all cooldowns and a 2h recklessness bomb by our warrior . He has about 25k health , and goes down faster than you can say " weakling " . He also hits like a kitten ( 800 on cloth , about 400 on a zerking warrior ) . Ignore the spawns wasn ' t quite what happened , as we wanted the priest to be able to do ( surprise ! ) DPS , as such , the warrior and the rogue each used a Stratholme Holy Water on the skeletons after the second spawn wave aggroed on the priest . This is enough to kill both waves , and his shield can take the rest of the punishment . We ' re mostly high - end blue geared , friends group , definitely not lvl 58 ' s with greens . Your mileage may vary . The recklessness bomb is highly recommended . Also , note that the reason for our going a different path was the lack of a mage - the group ' s spellcaster is a warlock . Strategy 3 . This is the strategy that worked best for us so far . All hug him and start high DPS . He doesn ' t hit that hard . Make sure his shield is dispelled at all times . When spawns come have a mage or warlock AoE them . That way Kormok takes damage as well . Have a rogue take care of the first set of mages and try to interrupt the other . They don ' t hit that hard anyway . This way Kormok goes down fast and you don ' t have to go through a gazillion spawned non - elite skeletons to kill him .