naist-nlp/zeshel huggingface dataset:
Pelletine The state of Pelletine , otherwise known as Pa ' alatiin located in the southern regions of Elsweyr , is one of the two states that existed before Keirgo of Anequina and Eshita of Pelletine combined their long - feuding kingdoms to create the Elsweyr Confederacy in 2E 309 . The Confederacy lasted throughout its assimilation into the Tamrielic Empire before being torn back into the two separate states . It once was following a Thalmor - supported coup d ' état . Pelletine now exists as a client state of the Third Aldmeri Dominion . The southern regions of Elsweyr are dominated by dense jungles and woodland , similar to that of neighbouring Valenwood , the climate of which has influenced the culture of the Pelletine Khajiit as much as that of their counterparts to the North . It is presumed that the head of state in Pelletine remains to be that of the religious Khajiit Mane , who resides in the city of Torval . The society of Pelletine itself seems to be deeply involved in the process of trade and the production of the hallucinogenic moon sugars , which hold cultural and religious value in Khajiiti society . The aristocracy of Pelletine is known to own the vast groves and plantations devoted to growing this lucrative and often controversial drug . History . After the Oblivion Crisis , the province of Elsweyr was damaged as a result of Daedra attacks , but still a part of the Empire . Once the two moons , Masser and Secunda , disappeared during the Void Nights , the province was thrown into chaos , as a large part of Khajiit i culture revolves around the interpretation of the lunar cycle . After two years , the moons returned , with the Thalmor claiming to have restored them with Dawn Magicks , and were able to gain a large amount of influence over Elsweyr . As a result , the Empire was unable to respond to a coup in 4E 115 which dissolved the Elsweyr Confederacy , recreating Anequina and Pelletine .
Signy Home - Wrecker Signy Home - Wrecker is a member of the Sirens , an all female gang of thieves that operates out of Anvil . Background . Along with Faustina Cartia and Tsarrina , she and the rest of the gang attract married men into the wilderness to rob them of their valuables . She resides on Gweden Farm southwest of Anvil . Interactions . The Siren ' s Deception . Maelona wants the Hero to help her husband Gogan by defeating a gang of women who lure men outside of town to rob them . She promises 100 gold to get back a ring Gogan lost . Travel to The Flowing Bowl for more information . Started in Anvil through a rumor , undercover agents of the Anvil Watch are working to track down an all - female band of thieves that seduce married men , lure them out of town , and rob them . If the Hero is a female talk to her and she will tell them to talk to her leader Faustina . If they are a man she will approach them with the offer of a " night of fun " .
Adept Robes Adept Robes are an item of enchanted clothing worn by mages . Variations . Adept Robes that fortify specific Schools of Magic , as well as containing the Magicka Regen effect , are also sold by various mages and found in various dungeons across Skyrim . All Adept robes regenerate Magicka 100 % faster , and depending on the school of Magic , is also 15 % less to cast .
Cotton ( Skyrim ) Cotton is a rabbit that can be kept as a pet for the Dragonborn ' s homestead . If the Dragonborn has adopt ed a female child , the child may come home with Cotton and asks if she can keep it . If the Dragonborn allows this , Cotton will follow the child around the house and will stay in the bedroom if the child leaves the house .
Construction Contract Content . By the Grace of ALMSIVI , Lords and Rulers of All His Grace , the Duke of Vvardenfell , hereby grants % PCName the right to build a stronghold and village of no more than fifty persons and of no more than 400 feet in any direction . % PCName may hire no more than 10 Men - At - Arms and retainers to defend the stronghold . % PCName must protect the settlers who dwell within the bounds of the stronghold . % PCName must swear loyalty to the crown of His Grace , the Duke of Vvardenfell , and to ALMSIVI . If % PCName does not abide by these terms , this contract is null and void and the rights to the stronghold reverts to His Grace , the Duke of Vvardenfell . Seal of His Grace , Duke of Vvardenfell Duke Vedam Dren Seal of the Vassal % PCName
Gaston Bellefort Gaston Bellefort is a deceased Breton author of a book called " The Night Mother ' s Truth " . His skeletal remains can be found at the Dark Brotherhood Sanctuary in the nest of the domesticated Frostbite Spider named Lis . A note on the skeleton , presumably written by Gaston , explains that he had been spying on the Dark Brotherhood , coming to and from the sanctuary , and had at one point attempted to enter it himself . It is implied that his infiltration failed and he was fed , either dead or alive , to Lis .
Hanarai Assutlanipal Hanarai Assutlanipal is a Dunmer residing in her house in Ald ' ruhn . She is a sleeper agent of House Dagoth . If the Main Quest is completed without interacting with her , she offers training in Light Armor ( up to 54 ) , Short Blade ( up to 58 ) and Sneak ( up to 48 ) . She wields a Chitin Dagger . Interactions . Sleepers Awake . Hanarai is one of the agents that needs to be killed . Ash Statues . Lloros Sarano instructs the Nerevarine to speak with her .
Ingredients ( Daggerfall ) Ingredients are used to make potions or can be sold to alchemy and gem stores . Overview . Ingredients can be found by looting enemies and dungeons . Sometimes gem s can be the reward for finishing a quest or can be purchased from Gem Stores . Metals can only be purchased from an Alchemist . Ingredients with a low price can be found on weaker enemies , while those with a high price can be found on tougher enemies . There are many enemies which never carry ingredients . Some of them are :
Tinkerer Tobin ' s Big Book of Crafting Recipes Content . Ha ! I knew it ! Not only are you using my crafting stations free of charge , but you figured you ' d learn the secrets of a master crafter by sneaking a peek into this book . Well , the joke ' s on you ! My book of crafting recipes is locked away and safe , far from your prying eyes , you thief ! Now , go get your own crafting recipes , milk - drinker ! — Tinkerer Tobin
Kraldar Kraldar is a Nord noble who rises to the rank of Jarl of Winterhold if the Dragonborn sides with the Imperial Legion during the Civil War questline . If he becomes Jarl after the Dragonborn trades Winterhold for The Reach in Season Unending , and the Dragonborn later retakes the hold for Jarl Korir , he will be exiled to Erikur ' s House in Solitude . Background . Great Collapse . By all accounts , Kraldar may be one of the last in a long line of nobility in Winterhold , due to the cataclysmic Great Collapse in 4E 122 . He understands that the College of Winterhold needs to be placated , and being on good terms with the Arch - Mage is in Winterhold ' s best interest , unlike his predecessor . Ever the optimist , he firmly believes that Winterhold will be returned to greatness one day , and often regales his housecarl , Thonjolf , with his dreams for the future . He is far less chatty with Malur Seloth , however . As Jarl . He is often bored with his rank — he will frequently ask Thonjolf for the latest rumors in Winterhold . When Thonjolf reveals that there is absolutely no news in the three - house town ( and even in the College ) , Kralder will prod him until Thonjolf promises to tell him about anything new occurring in the perennially frostbitten town ( this also occurs before he is Jarl ) .
Alvor Alvor is a Nord blacksmith living in the village of Riverwood , the husband of Sigrid and father to Dorthe . He can also serve as the introductory quest to Smithing . Background . Alvor is the uncle of Hadvar , who is an Imperial soldier . He owns a house in Riverwood that is attached to his forge . His daughter typically stays indoors , hangs around her father ' s forge , or plays with Frodnar . If Dorthe is attacked , both parents become hostile to defend her . If a dragon attacks Riverwood , he will attempt to engage it with the first object he can pick up ( usually a warhammer ) . Alvor mentions that he makes a " decent living " by working as the blacksmith of Riverwood and repairing the sawmill . He sells usual blacksmith items ( weapons , armor and smithing resources ) . Like other characters in Riverwood , he suggests that the Dragonborn should speak to the Jarl of Whiterun about the dragons ' return . Interactions . Blacksmithing Tutorial . Learn the basics of smithing .
Crystalline Cuirass The Crystalline Cuirass is an enchanted Glass Cuirass found in . It can be found as random loot . This armor can also be found on one of the ten combatants during the quest given at Boethia ' s Shrine and on one of the guards during a Fighters Guild mission .
Atatar Atatar is a large , four level Ayleid Ruin in eastern Blackwood . It lies just northeast of Arpenia and east of Barren Mine . Since its desertion many years ago , it has become occupied by many Bandits , plus a few Rats that have made their way into the ruins through crumbled walls . Sublocations . Atatar Haelia Dagon holds three Varla Stone s once coming around through Atatar Haelia Anga and press the button . Even without opening the cage one can jump on it while it is currently covering the stone , then circle around the top until one see a hole where it shines through , " activate varla stone cage " will turn in to " take varla stone . " Take it while it is still covered to save time of the hassle of opening the cage remotely . Quests . Azani Blackheart . Modryn Oreyn needs help finding out more about the Blackwood Company and their shady dealings and asks the Hero to join him in the hunt for what happened when he lost his men in an earlier mission . Azani can be found in " Atatar Loria " . There are plenty of loot and books in this room , as well as the skill book , " Rislav the Righteous " .
Orcish Shield ( Skyrim ) An Orcish Shield is a piece of heavy armor and part of the Orcish Armor set . Locations . Unenchanted shields will begin to appear throughout Skyrim at level 25 and enchanted variants can be found at level 26 . These locations include : Smithing . An Orcish shield requires a Smithing level of 50 and the Orcish Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with an Orichalcum Ingot at a workbench and also benefits from the Orcish Smithing perk , which doubles the improvement .
Open ( Morrowind ) Open is an effect and a spell in that is a member of the Alteration school of magic , governed by Willpower . Its base Magicka cost is 6 . 00 points . Characters . The following people use this spell : Spells . The following spells consist of an Open effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of an Open effect : " < nowiki > * < / nowiki > " Items . The following items consist of an Open effect . They may include additional effects . See articles for details .
Ceremonial Axe The Ceremonial Axe is a quest item found in . It is a replica of the legendary war axe , Okin , and it serves as a key to the tomb of Kvenel the Tongue when used alongside the Ceremonial Sword . It is identical to the Ancient Nord War Axe . Acquisition . The axe can be found during the quest " Silenced Tongues , " inside the ancient Nordic ruins of Volunruud .
Nahkriin ( Mask ) Nahkriin is a dragon priest mask found in . Nahkriin translates to " vengeance " in dragon language . Acquisition . This mask can be acquired from the Dragon Priest Nahkriin in Skuldafn during the quest " The World - Eater ' s Eyrie , " just before entering Sovngarde . This is the only opportunity to obtain this mask as it is impossible to return to Skuldafn . Enchantment . Wearing this mask grants the following bonuses : Smithing . It can be upgraded with an ebony ingot at a workbench , and also benefits from the Daedric Smithing perk , which doubles the improvement .
The Elder Scrolls IV : Oblivion Construction Set The Elder Scrolls IV : Oblivion Construction Set is designed for the player to edit and create new content in . The CS ( Construction Set ) can both be a basic and advanced tool , depending on what one plans to accomplish . With it , you can do anything , from creating one ' s own dimension , dungeon , or even city to adding a new NPC or house . It is possible to revamp the game , with or without help . If one has the computer editing know - how , then they can feel free to create a new race , new bodies ( such as body adjusters for fitness , bust , legs , height etc . ) , classes and Birthsigns . One can make the Imperial City look more modern , remove a city , recreate Morrowind - one could even change the Main Quest , such as it suits them . Tips . One thing one must be very careful about is the use of a " dirty " mod . This is a mod which conflicts with another mod . ( Obviously , if one does not plan on downloading other mods , or uploading their own , this shouldn ' t be a problem ) . For example , if a mod has nudged a rock or torch accidentally , or even on purpose , and a second mod has moved the rock or torch in a different way , these mods will conflict , and the modded game will register an error and crash . This is also very important to remember when making and uploading mods for others to use . Examples . One good example of the powers of the construction set is the mod , called Nehrim - at Fate ' s Edge . This particular mod has been in development for four years and completely revamps the game . This is a fan - developed game with the aspiration to be able to compete with full - grown commercial RPGs . With an estimated playing time of 50 hours , over 60 Quests and thoroughly synchronized dialogues by professional voice actors , new weapons , armor , spells , races , models , video - sequences , specially composed new music and much more , this does not seem that far - fetched . The CS has its own wiki , in which their many tutorials can tell one everything they need to know .
A Relatively Menial Job A Relatively Menial Job is a Fighters Guild quest available during the events of . The Agent is sent into a local building to kill a pack of rodents . Background . Having proven their worth by completing some menial tasks , the Agent can join the Fighters Guild in the Iliac Bay . With full Fighters Guild membership , the Agent will be paid for completing quests for the Guild , and will improve their reputation to gain ranks within . Walkthrough . After joining the Fighters Guild at one of their many Guildhalls across the Iliac Bay , the Agent will be told of a " relatively menial job " that needs taking care of . According to one of the Guild ' s Questgivers , a local building has been infested by some pests , either rats or bats the Questgiver is not sure . Eitherway , the Agent must head to the house and kill all of the problematic pests . A Menial Extermination . The Questgiver will only give the name of the building , not a specific location , so the Agent will have to ask around town to get some directions . Once inside , the Agent will find either a giant bat or a giant rat roaming within , with more appearing every few moments . Once seven are dead , the Agent will receive a notification stating : With the infestation over , the Agent must return to the Questgiver before the time limit expires to complete the quest . Rewards . The Agent will be paid a random amount of for killing all of the pests , as well as a standard boost to their reputation within the Guild . Failing the quest will not only see the Agent forfeit a reward , but also have their standing with the Guild harmed :
The Trial of Five - Clawed Guile The Trial of Five - Clawed Guile is a quest available in . Breda , a New Life Herald in Eastmarch , spoke of Rawl ' kha ' s New Life Festival . The residents of Rawl ' kha partake in a game where they try to open locked chests , in honor of their thieving god Rajhin . The Vestige travels there and speaks with Tumira , where she will challenge him to open three locked chests , and claim three tokens , Footpad ' s Coin , Prowler ' s Coin , and , presenting them to Tumira and winning the challenge . Walkthrough . Head to Rawl ' kha , the capital of Reaper ' s March , and enter The Outskirts of the town . Tumira will be waiting near a stand , and will tell the Vestige to open three locked chests in the area . These do not have to be opened in a specific order . The chests include the Novice ' s Chest , with a Simple difficulty to open , Apprentice ' s Chest , with an Intermediate difficulty to open , and , with an Advanced difficulty to open . After the chests have been opened and emptied out of their respectable tokens , the Vestige will need to speak with Tumira once more , and then return to Breda to finish the quest . If one would be able to unlock all chests within the allotted time limit , they will receive the achievement of Five - Clawed Cat Burglar . Reward . Breda will award the Vestige with a New Life Gift Box and a leveled amount of . The Vestige may also randomly receive a Sailor ' s Warning Festival Grog . Trivia . The voice actor for Tumira is not the same that voices other female Khajiit in Online , and is actually the voice actor for most female Altmer . The reason for this is unknown .
Nord ( Online ) Nords are a playable race in . The Nords of Skyrim are members of the Ebonheart Pact , along with the Dunmer and Argonians , though they are not bound to the alliance if the game is pre - ordered . Strong and hardy , the Nords of Skyrim are humans who are as quick to laugh as they are to fight . Most Nords prefer simplicity to sophistication , and an axe or an arrow over a spell . They are the brash , boisterous front line of the Pact ; fierce warriors and expert weapon masters . Personality and characteristics . Here is the stereotype of a Nord : drunken , xenophobic , and usually as thick as the great tree in Elden Root . Although much of this stereotype for the common Nord can appear to be quite true , there are many exceptions when it comes down to the strong , hard willed warriors or the intelligence of Great Mages like Shalidor . Fearless and loyal , they make the most vigorous of combatants and are loyal to only Ebonheart , with extremely rare exceptions . One thing is for sure , these Nordic brutes are extremely stubborn and are almost scared of change , but are still a force to be reckoned with . Notable Nords . Jorunn the Skald - King - Nordic High King and Leader of The Ebonheart Pact in the alliance war . Arch - Mage Shalidor - Arch - Mage of the Mages Guild , for more information see ; Shalidor .
Drokt Drokt is a named skeleton found in Blackreach . Background . Drokt is found in the Tower of Mzark area of Blackreach . His journal lies nearby and tells how he became obsessed with solving the Oculory puzzle . He didn ' t give up his attempts to solve it and died without success . However , his failures as described in his journal might tell the reader how to solve the Dwemer puzzle and obtain the Elder Scroll .
Shimmerene ( Online ) Shimmerene is a city on the eastern coast of the island of Summerset in . Quests . Side quests . A Tale of Two Mothers . An Altmer named Lanarie asks the Vestige to look for her missing son , Arathel , whom the authorities arrested on accounts of his alleged involvement in a plot to kill a Sapiarch .
Orcs of Skyrim Content . No pest has proven more resilient to the Nords of Skyrim than the common Orc . The tusked people claim occupancy of our fair realm , stretching back before the time Ysgramor crossed the Sea of Ghosts . Though few written accounts still exist of that time , there is mention in the histories of the Companions uprooting Orc strongholds even as they burned the Snow Elves from the land . Orc strongholds are well defended outposts often situated around deposits of mineral wealth . Each contains the infrastructure to support a dozen or more families , surrounded by walls designed to repel anything but the strongest martial force . Many jarl s are remembered in song for dying vainly while attempting to root a stronghold from their lands . Worse , destroyed strongholds often return within a generation of their destruction if not countered by a Nord fort that needs a constant supply of troops and provisions . Few jarls can afford to defend piles of rock for more than a few years , and thus the Orc strongholds remain a pox upon our land . Some strongholds have persisted in this way for hundreds , if not thousands , of years . It ' s said that the ancient Orc stronghold of Cradlecrush in Eastmarch has never been taken by force or abandoned , despite the complete exhaustion of the mineral vein it sits upon . The height of Orcish power in Skyrim came with the establishment of Yashnag ' s Chiefdom in the early Second Era . With the destruction of Orsinium by the combined Breton and Redguard forces , the Orcs were scattered across the North in a great exodus . Yashnag and his people , exiled from High Roc , fled east to reclaim lands in Skyrim they felt were theirs by ancient right . The King of West Skyrim , Svartr , was ineffective in holding back the Orcs and the Reachmen that plagued the West Kingdom during his rule . The chiefdom was a bane upon Western Falkreath for more than thirty years , until it was burned out by Hakkvild Yashnag - Slayer in the year 467 of the Second Era . Hakkvild became Jarl of Falkreath when Yashnag killed his father on the field of battle . The young jarl inherited little more than a crumbling hold largely occupied by Orcish invaders from the west . It is said that Hakkvild challenged Yashnag and a host of Yashnag ' s Orc champions to a ritual trial by combat . He defeated each in turn . How Hakkvild learned of this obscure Orcish ritual is not known , but with their leader ' s defeat , Yashnag ' s followers abandoned the chiefdom . With the destruction of the chiefdom , the Orcs scattered further into Skyrim or back into the mountains of Wrothgar . Orc clans descended from Yashnag ' s people have an intense hatred of the Kings of Skyrim . It ' s ironic that this enmity for the Nords has grown , even as the Orcs themselves have re - established ties with the peoples of western Tamriel that burned their first home hundreds of years ago .
Gathering Netch Leather Gathering Netch Leather is one of the Lay Healer quests from Synnolian Tunifus in . This is the final quest that Synnolian will give the Nerevarine . Walkthrough . Upon speaking with Synnolian Tunifus , he will tell the player he needs Netch Leather . He advises the player to collect it near Balur ' s Farmhouse between Vivec City and Pelagiad , though Netch Leather from any source can be used . He advises the player to target a Bull Netch , as Betty Netches are more dangerous . Upon obtaining the Netch Leather , return to Synnolian Tunifus Reward . Rewards for completing this quests are :