Darkweaver Syth Darkweaver Syth is the first boss of Sethekk Halls in Auchindoun . He is charged by Talon King Ikiss with the defense of the Sethekk Halls while the other arakkoa , called the Sethekk , search for their promised god . This enigmatic god is probably the deceased primal god , Sethe . Abilities of the elementals : The elementals are immune to their own school of magic . The Shadow Elemental is Immune to shadow - based Fear and Banish , being in its school of magic . Earth , Fire , and Arcane Elementals are fearable . The Shadow Elemental can be feared by a warrior ' s Intimidating Shout , but not by priest or warlock fear effects . Strategy . Aggressive . A completely offensive strategy , by rushing in to DPS him . It can get pretty crazy , and is only suggested if you have good healing for the fight . If done right , you can easily finish him without members dropping below 50 % health . Have the tank charge in and aggro him in the center of the room . All other party members should bunch up right inside the doorway . When the first wave of adds spawn you should do a Warlock or Priest fear and just keep burning the boss . When second wave comes frost nova , fear , or any kind of mass crowd control . This is a burn fest . Don ' t worry about burning down the adds as they each have 4k health and make it difficult to keep off the healers . Conservative . A more conservative strategy is to pause to kill each wave of elementals before returning to Syth . This strategy can be less risky for parties where a majority of the characters are not yet level 70 , as the accumulation of a dozen elementals may be too much for a lower level party to handle . This strategy appeared to be superior for a group of a 70 Rogue , 66 – 67 2 Paladins , a Warlock , and a Hunter ( I forget who was what level exactly besides the Rogue ) ; also for a group of 67 warrior , 68 druid , and three 68 hunters ; also for 67 warrior , 68 paladin , 70 balance druid , and two 68 hunters . Details of the strategy are as follows : Being that 100 % of the damage in this fight is magical in nature , a mage using Dampen Magic might be a good idea . Potions of Magic Resistance ( + 50 to all schools ) are particularly useful here ( but far from needed even on heroic ) , but note that they will activate your combat potion cooldowns and don ' t stack with a priest ' s Shadow Protection or a Paladin ' s resistance auras . With regard to the order in which the Elementals are to be slain : With a Priest and Paladin , I would advise that Shadow be last to be killed , and that Frost ( or Fire ) be second to last , since these resistances can be provided by Frost ( or Fire ) Resistance Aura and Prayer of Shadow Protection . More Generally , just remember to bear in mind the resistances your party can afford . An alternate strategy might be to Kill the shadow elemental first , since reportedly Syth does mostly Shadow damage and the debuff from this elemental could be the most damaging . Furthermore , this is the only elemental immune to fear / banish and the most likely to cause trouble . ( AoE Strategy ) - not recommended due to fears , but feel free to use instant AoEs if they do end up grouped after they come back from the fear , if they ' re still alive . If you have a mage and a secondary healer then the mage can take the adds using arcane explosion in short order . The mage can mitigate some damage using fire or ice ward , and ice barrier if so spec . The arcane elemental will need to be dealt with separately as it is immune to arcane explosion . Resistances don ' t play a major role in this fight . Hybrid . Some groups attempting this may have insufficient healing endurance to pursue the conservative strategy , while also lacking more than one source of AOE fear and / or the strong DPS required to pursue the fully aggressive strategy . For this situation , assuming that at least one AOE fear is available , it is best to kill the first set of summoned elementals , then fear the second set and attempt to burn him down before they recover ( while ignoring the third set of summoned elementals entirely ) . Heroic mode . The adds have an aura / AoE that does approx 800 damage of its element per tick as well as stacking a debuff that increases the damage the player takes from their element . The adds seem somewhat fear resistant , though only the shadow elemental is actually immune . Resistance buffs / totems / auras are very useful . Dampen magic on everyone is recommended since you will be getting up to 4 AoE hits per tick as well as boss spell damage . The boss remains very squishy and does only light damage . Just DPS him down to 80 – 75 % , focus the adds one at a time having decided kill order beforehand . Then give yourself a bit of time and get topped off before taking him down to 60 – 50 % . Rinse & repeat ; however , when the final wave comes at 10 % , just finish off the boss quickly and blow fears on the elementals . Edit : If you have high DPS group you can also have the tank blow fear and if you have a lock in the group have him fear again and all DPS on the boss . Quotes . Aggro : Summon : Killing a player : Death :