ECW Anarchy Rulz ECW Anarchy Rulz is a professional wrestling video game released by Acclaim Entertainment in 2000 based on Extreme Championship Wrestling ( ECW ) . It was released for the PlayStation and Dreamcast . The game is the sequel to " ECW Hardcore Revolution " and the last ECW game released by Acclaim . Acclaim would later start another wrestling game series with the release of " Legends of Wrestling " the following year . Features . After " ECW Hardcore Revolution " was disappointingly received due to , among other reasons , the lack of an ECW feel . Acclaim tried to compensate for this by adding many new match types . Among these are the Table Match , Inferno Match , Dumpster Match , Rage In A Cage , Hate Match , and the Backlot Brawl . The game featured new control mechanics as well , however these felt very similar to the controls that had been with the series since " WWF War Zone " . Rounding out the additions is the revamped career mode . There was going to be a Nintendo 64 version of this game but it was cancelled as the console was approaching the end of its life . This was the last game that was made for ECW before it filed for bankruptcy and was purchased by World Wrestling Entertainment ( WWE ) . Acclaim went on to produce the " Legends of Wrestling " series . The more recent incarnation of ECW would appear in three games in the " WWE Smackdown vs . Raw " series ( 2008 – 2010 ) . Jobbers . As in ' ECW Hardcore Revolution ' the game also features bonus characters called ' Jobbers ' . By pressing ' Right ' while highlighting any wrestler on the selection screen , the player can see the jobber list . They are characters based upon non - performers in ECW and Acclaim , although some are completely imaginary . At first , Trainer is the only one available as the others must be unlocked . Arenas . This game featured five arenas . Career Mode . The career mode returned with two major differences . The fictional Acclaim world title was removed , leaving only two titles in the single - player singles career . This made the mode considerably shorter . The player would begin by only competing in matches at non - televised House show s . As they progressed on , they would appear on televised shows , and then pay - per - view s . Even though each match was billed in different cities , the arenas only differ depending on what type of show was scheduled . As the player moves up the rankings , the caliber and number of opponents increase and harder stipulations added . In a singles career , a player begins at the bottom of the ECW World Television Championship rankings ( # 15 ) . Every time the player won a match , they would progress up one rank , or go down one place if they lost . If the player won at a pay - per - view , they would move up 3 spaces . If the player is ranked # 1 on a pay - per - view date , they will get a title match . If they have won the title at a pay - per - view , they must defend the title at the next 5 matches . If the player loses any of these matches , the player loses the title and falls down 5 places in the rankings . If the player wins all five title defenses , they move onto the bottom of the ECW World Heavyweight Championship rankings ( # 10 ) . If the player wins the Heavyweight title , every match thereafter will be a title defense . Winning a pay - per - view match will sometimes lead to an unlockable item being awarded . The player must remember to save the game in the Utilities menu as saving in Career Mode would not save unlocked items . In a tag team career , the player selected team begins at the bottom of the ECW World Tag Team Championship rankings ( # 15 ) and must win a series of Tag Team matches , eventually winning the Tag Team titles . The player would always begin the match with the first character they had chosen , but could use the other during the match . In a stable career , the player starts at the bottom of a fictional " ECW World Stable Championship " rankings ( # 10 ) . You use a pre - made stable of four characters . After this , you can choose which member ( s ) of your stable will be active before each match . As you progress through the rankings , the number of members representing each team will increasingly favor the computer ( starting 2 vs 2 , but ending 1 vs 3 ) . The final match is a stable match for the title . Once the title has been won , the career ends . In a multiplayer career , up to four players can progress through career mode at once . Two can work together in Tag Team career or a Stable career . If players choose to rival each other , they will begin with a match that incorporates all players . The winner would automatically advance further up the rankings than the other players , with the remainder being ranked dependent upon their success in the inaugural match . From then on , each career date will feature an individual match for each player . Or the players will be required to face off again . In a singles career , players can only compete for the ECW World Heavyweight Championship . When one player reaches the top , he must compete against all other players . If he loses this match , that player will drop 3 places and the winner will advance one space . If the person who reaches the top of the rankings wins this challenge , he also wins the title , thus ending career mode for all players . Belt Tour Mode . One of the few features that made the game unique was ' Belt Tour ' mode . This consisted of four ' King of the Ring ' style tournaments , but could only be played in single - player mode . There was no save function between rounds , so one loss automatically lost the entire tournament . Each mode could have between 0 and 3 added stipulations , depending on game difficulty , tournament selected and progress . Bio Mode . In this mode , the player can see the 4 alternate costumes of each unlocked character and their attributes . When viewing a character , the character ' s theme tune plays . The characters are listed in four categories , ' A - M ' , ' N - Z ' , ' Jobber ' and ' Created ' . Stables . This game featured stables ; teams of four characters that can be used in the Stable career mode . The player could choose a name ( maximum 10 characters including spaces ) , a stable theme , logo and four members . During the Stable career , the player could choose up to two from the four stable members in each match . Some of the stables were based on genuine teams in ECW ( e . g . ' Impact Players ' featuring Justin Credible , Lance Storm , Jason and Dawn Marie ) , some were genuine teams with additional members ( e . g . ' Ghetto FBI ' featured both ' The Baldies ' and ' Full Blooded Italians ' tag teams ) , and some were completely fictional ( e . g . ' Pure ECW ' featured Jerry Lynn , Super Crazy , Paul Heyman and Francine ) . There were no other advantages to a stable in the game . Featured Music . Due to copyright constraints , Acclaim were not allowed to use many of the theme tunes used by ECW wrestlers . Instead , they composed similar - sounding themes for the characters . But they were able to secure the rights to four songs which do feature in the game . New Moves . " ECW Hardcore Revolution " was heavily criticized for being too similar to " WWF Attitude " . Many of the moves and taunts appeared in both games , with the former having only a few additional moves . Some moves were simply renamed ( for example , the Seated Powerbomb was renamed Awesome Bomb ) . In " Anarchy Rulz " , there are very many unique moves added to the game , with none being removed . Some moves are in twice under different names ( in the same fighting position ) . For example , the ' Wham - Bam Thank - You Ma ' am ' and the ' Double Arm DDT ' are the same move performed in the Ready position . There are a large number of moves which are not assigned to any in - game characters . And also , certain moves can only be performed in certain matches . All corner moves with the word ' Springboard ' in its name can only be performed in matches in which the ring ropes are active . Also , there were many moves added to the game which were unique to ECW . For example , the Reversal DDT sees the attacker appear to fall victim to a powerbomb , however they counter the move with a Tornado DDT . Reception . The game was met with negative reception . GameRankings and Metacritic gave it a score of 45 % and 38 out of 100 for the Dreamcast version , and 44 . 86 % and 43 out of 100 for the PlayStation version .