naist-nlp/zeshel huggingface dataset:
The Mysteries of Moravagarlis Content . Scholars have studied the Ayleid ruins of Tamriel for generations , but they still remain shrouded in mystery . The treasures the Ayleids allegedly left behind have attracted both the intrepid and the foolish . Some ruins are best left unexplored . The Mages Guild has long sought to study a particular Ayleid site known according to old Ayleid records as Moravagarlis . Upon approaching its engraved arches , the first expedition wrote that they could detect a sense of wrongness about the very stones of the place . Those who remained at Moravagarlis for a significant time spoke of strange dreams and mad whispers that tugged at the edges of their sanity . Very little was discovered at the ruin as a result of the disturbances , and the dig was eventually abandoned . Further expeditions became ill advised when the ruin was infested with Goblins in 2E 545 . The " Bonesnap " tribe occupied Moravagarlis and the surrounding environs so thoroughly that dislodging them would have required a very difficult undertaking . Naturally , it is impossible to ascertain whether the Goblins experience any effects similar to those reported by the expedition team . It bears mentioning as well that if any valuables or secrets of the Ayleids remain , they have almost certainly come to ruin at the hands of the Bonesnap tribe .
To Velyn Harbor To Velyn Harbor is a quest available in . With Prince Naemon dead — again — and the new Silvenar revealed , Queen Ayrenn asked me to head to Velyn Harbor in Malabal Tor . The Aldmeri Dominion needs to prepare for the wedding between the Green Lady and the newly discovered Silvenar .
Law of Julianos Law of Julianos is an enchantment that appears in . Effect . An item given this enchantment will have an enchantment called " Part of the Law of Julianos Set " . Requirements . In order to craft an item with the set enchantment , the item being crafted must have at least x traits researched for it and crafted at one of the proper crafting location s . Locations . The necessary crafting stations needed to apply this enchantment can be found at :
Gold Road ( Oblivion ) The Gold Road runs between Anvil and the Imperial City , passing through the cities of Kvatch and Skingrad on the way . Points of interest . On or nearby the road are a few points of interest : Camp s . Most of the camps are inhabited by bandits .
Stonehills ( Skyrim ) Stonehills is a mining community in the Hold of Hjaalmarch to the southwest of Frostmere Crypt . It consists of a mine , a cottage , and a number of tents outside the cottage . Description . It is used by miners working within Rockwallow Mine . The settlement and the mine are owned by Bryling , a Nord Thane living in Solitude . Stonehills is located slightly northwest of the Shrine of Mehrunes Dagon , at the bottom of the mountain . The camp is managed by Pactur , who lives in the cottage ( Sorli ' s House ) with his wife , Sorli , and their son , Sirgar . During the day , the miners work inside the mine . At night , they sit around the campfire before sleeping in the nearby tents . The mine is worked by Jesper , Teeba - Ei , Gestur Rockbreaker , and Swanhvir .
Armament Inventory Content . Approved by Condalin and Canonreeve Malanie . Not for distribution outside the Veil . 20 heavy axes35 halberds100 daggers45 heavy bows300 quivers of arrows30 helmetsWith Ayrenn abroad on the island , our time is now . We must move soon if we are to take advantage . All glory to the Veiled Queen !
Kemaz Kemaz is a Redguard found in Wrothgar . He was a part of a cavaran moving towards the city of Orsinium . Conversations . Kemaz can be first met just if front of the Merchant ' s Gate . His caravan has been ambushed and he ' s looking for help .
Ralion ' s Journal , Day 132 Content . … wolf near the ruins . It watched us a while before retreating into the woods . Thinking about it gives me the chills . I ' ve never felt so vulnerable in my life ! Were that not enough , Lowindor died today in a bad spot of luck . Fell into a ditch and landed on his pick . A damned pity . He was our expert from the Mages Guild . He will be missed . Marafi found a pendant today . Some kind of bone carving . Only a few years old , if I guess right . The reverse is inscribed , but we can ' t make out any of the symbols . I set it aside it for further study . Maybe they ' ll have better luck deciphering it in Elden Root . Have to remember to requisition more candles . Someone keeps forgetting to extinguish …
Dwemer Puzzle Box Dwemer Puzzle Box is a quest item in . Description . It is a Dwemer artifact found in the ruins of Arkngthand . It is about the size of a fist and made of a coppery metal . It features a circular design and symbols on one side and some lined marks on the other side . The Dwemer puzzle box is wanted by Hasphat Antabolis . Location . It is inside Arkngthand , within a room called ' Cells of Hollow Hand ' , which is guarded by Boss Crito . This room ' s door is on a ledge , situated above the main three entrances , which are guarded by Surus Velvus . The ledge can be accessed by a small pathway on the left . The Puzzle box is on the lower shelf , on the left side of the room after entering . Quests . Antabolis Informant . The Nerevarine must retrieve the Box for Hasphat Antabolis . After giving Hasphat the Dwemer box , he will give the Nerevarine a key . This key helps the Nerevarine progress further through the ruins of Arkngthand ( if their Security is too low to pick the locks on the doors ) .
Edwinna Elbert Edwinna Elbert is a Breton mage found within the downstairs portion of the Ald ' ruhn Mages Guild . She is also an exclaimed expert on the study of the Dwemer , and will task the Nerevarine in helping her with her own research ; some of which include excavating several Dwemer ruins and retrieving various artifacts and books . Upon meeting her , Edwinna can notably be seen wearing a common robe , as well as a pair of expensive shoes . She is also equipped with a silver dagger and wields an ebony wizard ' s staff for protection . Edwinna also has a vast knowledge of spells , most of which are outlined below .
Caravan Master ' s Ring Caravan Master ' s Ring is a piece of jewelry rewarded for completing the quest " That Which Matters Most . " Description . " For recovering House Hlaalu ' s cargo and manifest , Carvan Master Girano rewarded you with this ring . "
Archein Guerrilla Archein Guerrilla is a creature card in . Strategy . Archein Guerrilla is good for taking down strong creatures due to its power , Lethal . It is especially good for dispatching of creatures with a very high defense and low attack due to its decently high defense and , again , lethal .
Slave ' s Diary Content . They take more of us in every day , regardless of whether we still have flesh or not . The Soul Shriven , as they call them , are the bulk of those taken in ; people whose bodies are long since wasted away , but whose spirits live on in Oblivion . Some of them say their souls are inside gems , and that they can feel themselves being jostled about as their respective gems are moved from one place to another . They are filled with so much sorrow it crushes the heart just to hear them speak of the lives they have mostly forgotten . I don ' t know what they do to the others , but their screaming can be heard even down in the dungeons . It is an endless procession of misery from which there is no escape . The gods cannot hear us here . Is there any salvation ? Is there any hope at all ?
Shards of Mehrunes ' Razor The Shards of Mehrunes ' Razor is a quest item in . Location . They can be found in the Cracked Tusk Vaults beneath Cracked Tusk Keep . They are part of the " Pieces of the Past " quest to complete Mehrunes ' Razor . Located just west of Falkreath , Cracked Tusk Keep is an Orc stronghold with very few Orcs guarding it , one in particular named Ghunzul .
Gray Cowl of Nocturnal The Gray Cowl of Nocturnal is a piece of equipment that is believed to have once been possessed by the Daedric Prince Nocturnal . Because Nocturnal is revered as the " Mistress of Shadow , " the artifact is attributed with stealth and secrecy . Legend holds that it renders the wearer completely invisible to mortal eyes . It is notably worn by the Gray Fox , who stole it from her . Role in history . The cowl was stolen from Nocturnal by a thief named Emer Dareloth , the first grandmaster of the Thieves Guild . After the theft , Nocturnal cursed the cowl so that whomever wore it would be erased from history ; all who knew that person would subsequently forget who they were . This caused Count Corvus Umbranox , otherwise known as the Gray Fox to the Thieves Guild , to lose his royal ties when he came into possession of it . His wife Millona ' s memory of him fogged , and she suspected him of having run away , forsaking his marriage vows . Desperate to remove the curse from the cowl , return to his position as Count , and ultimately rekindle his marriage , he employed the Hero of Kvatch to steal an Elder Scroll . Succeeding in doing so , the Count was able to break the curse , remove the cowl , and return to his wife . It is believed that the hero retained the cowl and assumed the mantle of the Grey Fox . Effects . While wearing the cowl , one ' s fame drops to 0 and infamy rises to 100 . Infamy can increase for every immoral action committed . Many NPCs will also have different reactions upon engaging in conversation with the wearer . Most notably , all members of the Thieves Guild , residents of Dunbarrow Cove , and all beggars will speak in awe to the wearer , with the impression that they are speaking to the Gray Fox himself . Non - member NPCs will also recognize and beg to be spared by the Gray Fox . Additionally , wearing the cowl in public accumulates a 500 bounty , resulting in an attack by all guards in the Hero ' s immediate area . The wearer is given no option to pay off the bounty or yield and can only resist arrest . This bounty cannot be removed by Armand Christophe or S ' Krivva . The only way to remove this bounty is to either unequip the Cowl ( preferably in a safe location ) or to use the console command " setcrimegold 0 , " which will change the target ' s bounty to 0 . When executing this second option , however , the wearer cannot speak to any guards , or else they will be treated as if they have a bounty . The main advantage upon wearing the cowl is all crimes witnessed and committed are blamed on the Gray Fox persona and not on the player character . This allows even " good " characters to steal and murder without consequence . Although legend holds that the wearer becomes Invisible , this is not a trait garnered upon wearing it .
Ingun ' s Supply Chest Key Awarded to the Dragonborn after they find 20 Deathbell , 20 Nightshade , and 20 Nirnroot for Ingun Black - Briar , Ingun ' s Supply Chest Key unlocks a chest full of random ingredients and potions in the back of Elgrim ' s Elixirs in Riften . The chest restocks after 24 / 48 hours , but the Dragonborn must leave the store beforehand .
Et ' Ada Et ' Ada , also called the " Original Spirits , " are the things perceived and revered by the mortals as gods or spirits . To humans , these et ' Ada are the Gods and Demons . To the Aldmer , the Aedra ( Aldmer i translation is " our ancestors " ) and Daedra ( Aldmeri translation is " not our ancestors " ) . The Aedra and Daedra came to be once Lorkhan convinced / tricked the Original Spirits ( et ' Ada ) to create Mundus . The Daedra are the descendant spirits of the et ' Ada who left during the creation of Mundus to retain their power . The Aedra are the descendant spirits of the et ' Ada who remained during the creation of Mundus , thus giving away a significant amount of their power . Origins . The origins of the et ' Ada are subject of many , often conflicting , creation myths . But in most cases , there are many similarities . It is also important to take note that history in itself is mostly written on the grounds of pious opinions . Whereas one may define their past as heroic and divine , another may portray a much darker , sinister image . Most myths start with one force ; Anu ( Satak , the First Serpent ) . Out of him came another force ; Padomay / Sithis ( Akel , the Hungry Stomach ) . Some myths start with both and call them twins . Their interplay created many other spirits , the Original Spirits . They had no identity and it was hard for them to create one . Then came Akatosh / Auri - El ( Ruptga , Tall Papa ) , and with him came time . With time , the Original Spirits began to understand their natures and limitations . The Redguard creation myth doesn ' t mention time , Ruptga just helped out the other spirits in finding their way . One of the Original Spirits was Shezarr / Lorkhan ( Sep , the Second Serpent ) . He tricked other spirits to help him create a new world ; Mundus . Those spirits lost their youth and strength , and became the Aedra . Theories . According to the book Sithis , Anu isn ' t a deity of any kind , but is rather a static force without consciousness , personality , intent or will , being immutable static light . Something cannot be created without changing the creator , and Anu is static , and does not change . It is Sithis , according to this book , that created all things . Sithis sundered the Eternal Anu to create new ideas . Unfortunately , some of these ideas became manifest and desired to be as eternal as Anu . This created Aetherius and the Aedra . Sithis then created Lorkhan to destroy these false creations . Trivia .
Privateer ' s Hold ( Location ) Privateer ' s Hold is the Hero ' s starting dungeon in . It is located within the region of Daggerfall , High Rock . Layout . Privateer ' s Hold is a very small dungeon in comparison to others , but there are doors leading to side rooms with enemies that cannot be bypassed if one ' s weapons and armor are not adequate . There are a small amount of hidden doors including the first one , some of these will be opened by enemies , which reveals the location of the secret door . Once the room pictured above is reached , the Hero must ascend the stairs and pull a lever to the left of the throne . They will have to do this while standing on the throne as it is raised upwards when the level is activated . This takes the Hero to an otherwise inaccessible part of the dungeon which must be reached to get to the outside . Privateer ' s Hold serves as a good way to level up a couple or ranks ( if the enemies are killed , not avoided , or by simply resting ) . The exit of Privateer ' s Hold is , like all dungeons exits , a stone arch and skulls within . There is also plenty of loot to be gained .
Elven Warhammer ( Skyrim ) The Elven Warhammer is a two - handed weapon found in . Appearance . As with all Elven weaponry and armor , the motif of the hawk is very prominent . In the case of the Elven warhammer , the large head of the hammer takes the form of a highly stylized hawk ' s head and wings . The handle displays additional intricate carvings and detail , as does the counterbalance at the opposite end . Locations . Unenchanted Elven warhammers will begin to appear throughout Skyrim at level 19 and enchanted warhammers can be found at level 20 . These locations include : Smithing . An Elven warhammer requires a Smithing level of 30 and the Elven Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a refined moonstone ingot at a grindstone . The Elven Smithing perk doubles the improvement .
The Lord Stone ( Oblivion ) The Lord Stone is one of the thirteen Birthsign Doomstones . Location . The Lord Stone is located northeast of Anvil and northwest of Kvatch , just north of Niryastare and west Last Chance Camp . Powers . It bestows the Ysmir ' s Scales Greater Power :
Cast Into Time Cast Into Time is an action card in , introduced in the " Forgotten Hero Collection " set . Acquisition . This card can be acquired by buying the " Forgotten Hero Collection " set for real money ( USD / EUR $ / €9 . 99 ) or 1500 .
Visiting Noble Visiting Noble is one of the ten recurring targets for the Dark Brotherhood in the quest The Dark Brotherhood Forever . He will always appear in Dragonsreach , Whiterun . Interactions . The Dark Brotherhood Forever . A contractor asks the Dragonborn to kill the Visiting Noble .
Glass of Time The Glass of Time is the name of an oversized hourglass stored in the basement of the Imperial City Palace along with a number of other very large objects , including a huge crystal ball , a large club , and a giant throne . The purpose of these items is unknown , but the Glass of Time hourglass can be activated . Quests . The Ultimate Heist . The Hero must activate the Glass of Time to open The Old Way , enabling them in the end to retrieve the Elder Scroll .
Yellow Tick Yellow Tick is a mild common disease affecting a victim ' s strength and speed . Symptoms include dark , bruise - like swelling , sensitive to touch . It may be contracted from the Kagouti , Black Bear s , Brown Bears , and Headless Zombie s and other sources .
To The Veiled Queen Content . To The Veiled Queen , Future Ruler Of Auridon Our plan to use South Beacon as a staging area for our occupation of Auridon is in motion . The lighthouse is now under our control and a powerful magical ward will limit entry to all but our most trusted agents . As per our previous discussions , you will continue to supply updated , detailed information regarding the navigation of Auridon Strait and the scheduled fleet movements of Altmer Naval vessels in the area to our agents in South Beacon . They will relay the information to our ships , in code , using the lighthouse beacon . In recompense for this aid , you will be named our Viceroy of Auridon once control of Summerset is assured . May Your Prow Ride High , Sealord Malleroth of Pyandonea Maormer High Command
Books ( Orsinium ) Books are items that can be discovered in . Unlike previous games in series , books do not take up inventory space and can be read at any time . Books can be collected in various ways , such as from bookcases that are not lore specific , or books hidden in dungeons which yield skill line level - ups . Abilities in the Mages Guild skill line will advance when books specific to the guild are collected . Available books . Note : this includes both the Wrothgar Writings and Orsinium Archive collections .
Resist Magicka ( Morrowind ) Resist Magicka is an effect , ability and a spell in that is a member of the Restoration school of magic , governed by Willpower . Its base Magicka cost is 2 . 00 points . Characters . The following people have this ability : Creatures . The following creatures have this ability : Spells . The following spells consist of a Resist Magicka effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Resist Magicka effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Resist Magicka effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information .
Amber Cuirass An Amber Cuirass can be forged from amber by the smith Dumag gro - Bonk , who operates The Missing Pauldron in Bliss . He can forge one cuirass from five pieces of amber ore . Providing an amber cuirass matrix will cause the cuirass to be enchanted , as well . The quality of the cuirass and , if applicable , its enchantment is scaled to the Hero ' s level at the time when asking gro - Bonk to make it .
Orthorn Orthorn is an Altmer mage . He can be found in a cell at Fellglow Keep . Background . Orthorn was a former student at the College of Winterhold , and although not particularly talented , he got mixed in with a group of rogue mages that wished to perform experiments unsupported by the College , particularly Necromancy . These Mages had taken a liking to him , and made him feel included , so when they left the college to continue their illegal research at Fellglow Keep , Orthorn stole some books from The Arcanaeum and took off after them , using the books as a peace offering to ingratiate himself into the clan . One of the books he stole had references to the Eye of Magnus , relating a theory that there may have been something the ancient Nords were hiding under Saarthal that provoked the Elves to attack , entitled Night of Tears . The Caller , a zealous conjurer , and leader of the rogue group of mages , was very interested in the books , in particular one of the volumes , but instead of allowing Orthorn ' s acceptance into the group , had him imprisoned for use in further experiments . Interactions . Hitting the Books . When initially found , Orthorn is being held captive in a cell and begs the Dragonborn for assistance . They may choose whether or not to rescue Orthorn , and if they choose to do so , the option of having him become his or her temporary follower until Fellglow Keep is cleared . However , his survival is not required to recover the stolen books . If Orthorn is taken as a temporary follower and survives up to the encounter with The Caller , she will offer to trade the books for Orthorn to continue using as a test subject . This avoids the fight against her and Orthorn is once again imprisoned . If Orthorn survives Fellglow Keep while in the company of the Dragonborn , is not traded for the books , or if told to return to safety without accompanying them , he can be found at The Frozen Hearth in Winterhold .
Vos Chapel The Vos Chapel is a Tribunal Temple found in Vos on the island of Vvardenfell . It is home to two Dunmer called Eldrilu Dalen and Yakin Bael . Eldrilu is a spellmaker and a spell merchant , while Yakin is a master - level Restoration trainer .
TouchDrain Athletics TouchDrain Athletics is a Destruction spell available in that temporarily lowers the value of athletics . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Oitos Oitos , also known as Magister Oitos , was a magister of the House of Julianos in Sentinel . Legacy . Magister Oitos was only one who replied seriously to Vondham Barres when he asked for aid in locating Nymphs for his research . Because of Oitos , Vondham managed to locate and research the mythical creature .
Corporal Malin Corporal Malin is an Altmer residing in Elden Root in the region of Grahtwood . Interactions . The Honor of the Queen . All is not well in Elden Root . The Khajiit lack an embassy , which is the cause of tensions in the capital city of the Aldmeri Dominion .
Woodcutting Woodcutting is a side - job performed in several around Skyrim . A Woodcutter ' s Axe must be in the inventory in order to cut wood at a chopping block . Yield . Each chop produces 2 firewood at no true cost to the Dragonborn , other than the need to have a woodcutter ' s axe in their inventory . Each chop is estimated to take 10 seconds , and the Dragonborn stops working after 3 chops , estimating 6 chops in a minute , 12 pieces of firewood in that minute , and roughly 720 in an hour . An hour out - of - game is estimated to be 24 hours in - game ( 2 . 5 minutes = 1 hour ) . This means in an hour , the Dragonborn can earn 3600 at no cost but the time it takes . General goods merchants purchase firewood for less than millers , but the Speech skill increases if this method is selected . Employment . Employers for woodchoppers purchase all firewood in the Dragonborn ' s inventory at once for the base asking price . Each wood chop produces 2 pieces of wood , each piece of wood is worth 5 gold each , and also weighs 5 pounds each . Assistance . Followers can use the Woodchopping Block to help gather wood , for seamless chopping . Nearby followers can also hold chopped wood , lessening the chances of becoming over - encumbered .