Hard Answers Hard Answers is a quest available in . It is received right after the completion of the quest " Speaking With Silence . " Walkthrough . First , the Dragonborn must speak to Enthir , who can usually be found at The Frozen Hearth in Winterhold or in the College of Winterhold . After the conversation with him , they must travel to Markarth and speak to Calcelmo at Understone Keep — he will not grant them access to his research unless persuaded , bribed , intimidated or if they have helped him out by completing the temple quest " The Book of Love , " the Dragonborn has completed the side quest to kill the spider Nimhe in the excavation site , or just simply sold him any piece of Dwemer equipment that he requested . It can also be pickpocket ed from him . Calcelmo ' s Museum . Once the key to Calcelmo ' s Museum is obtained , head to the North wing of Understone Keep and enter the Museum . If Nimhe has not been killed , the guard at the door will tell the Dragonborn that they are not allowed to go in , after the dialogue the guard will allow entrance into the museum . After entering the museum , the guards will not be hostile if Calcelmo ' s quest is completed , or if he was bribed , intimidated , or persuaded . However , if the key was obtained by stealing , the guards will be hostile . The first area contains many common Dwemer artifacts that are directly on display or are in display cases . There are also display cases with expert difficulty lock s further into the room that contain weapons , and there are a couple of bookcases with adept difficulty locks with books . A Stone of Barenziah is in the room behind the gate to the left as the Dragonborn enters . In this same room is a chest with an expert level lock with valuable items . Calcelmo ' s Laboratory . After getting past the guards , head up to Calcelmo ' s Laboratory , a restricted area protected by Calcelmo ' s personal mercenaries called Wizard ' s Guards , who will attack on sight . In the laboratory , in an area to the left , there is a journal and Spider Control Rod . After a few moments there will be a guard that will walk through the other two doorways opening them up . These guards can be killed with no bounty , a task that can be aided with Aicantar ' s Spider by using the control rod . The doorway on the left is barred so the right path is the only path available . In order to proceed they must pick the master lock or use Calcelmo ' s key making the lock open effortlessly . Two guards will be talking and eventually travel down a hallway . Either follow the guards and sneak by to get to the staircase to the next area , or go to the opposite path and get to the stairway . Going the opposite way of the guards will lead to a hallway filled with a gas that is highly lethal and quickly drains health . Opposite to the hallway there is a button that if stepped on will clear the path , however one needs to run through before the gas fills the room again . An object ( such as the nearby Markarth guard ' s body ) can be left on top of the button to remove the gas . There are also gas disabling buttons on the sides of the passage , those may be utilized to get " safe spots " for healing . Note that the guards above would probably notice this . Note : Poison resistance does not grant immunity to the damage from the gas . However the Argonian Histskin power can completely negate it . Vampires , too , are immune to the gas . One can also use Healing while walking through the gas . Alternatively , there is valve on a column near where the two guards walk . Turning the valve activates a spinning blade trap which can be used to kill the guards , while going completely unnoticed ( it is on the side of a stone pillar facing away from the patrolling guards a little above a lit lantern ) alongside the mercenaries the final section will contain Calcelmo ' s nephew , Aicantar sitting on a chair in front of a table . At the end of the floor is a valve that can be activated . An explosion will happen that will make Aicantar flee and make it possible to pass through and head up to the tower . The explosion can be timed so that the patrolling guard does not die . If guards in the previous room are still alive , they will also run through this room . Continue along through the next couple of doorways to the door leading to the wizard ' s balcony . In the room before the balcony there is a larceny target called the Dwemer Puzzle Cube , which may be taken to Delvin Mallory for leveled gold . On another table there is a chest with valuable loot , plus the enchanting book " Twin Secrets " . Calcelmo ' s Tower . In order to proceed , follow the balcony up and to the right and enter Calcelmo ' s Tower , and head up to Calcelmo ' s Stone . To copy Calcelmo ' s research on Falmer , one needs to get a roll of paper and a charcoal , which are found in abundance if you proceed through the door directly behind the tablet , before activating the stone . There is also a copy of " Chimarvamidium " ( Heavy Armor skill book ) on one of the tables . Once the Dragonborn makes the rubbing , Aicantar , two wizard guards ( or three wizards without Aicantar ) and Captain Aquilius will enter the tower . Aicantar insists that somebody is trying to steal his uncle ' s research , and demands that the merceneries search the tower from top to bottom . If Aicantar is missing ( killed by the Dragonborn ) then Captain Aquilius will start dialogue suggesting that he and the other guards are just relaxing and taking a break . With a high enough magicka and illusion , it is possible for the Dragonborn to neutralize all four hostiles using one or two pacify area spells . Alternatively , it is possible to just sneak past the guards and reach the door to the balcony . Once the guards are dealt with , they can either walk out the door and slide down the waterfall ( directly to the right after the stairs ) or retrace their steps back to the room previous to the balcony , then take a right ( the door to the room needs to be unbarred ) . This room will lead to the starting chamber of Calcelmo ' s Laboratory , allowing them to return to the Museum . Killing the guards and Calcelmo ' s nephew seems to only occasionally incur a bounty . Frozen Hearth . Once the Dragonborn has left the Understone Keep , the objective marker will automatically update to the Frozen Hearth ' s cellar in Winterhold . Returning and speaking to Enthir and Karliah at the Frozen Hearth ' s cellar in Winterhold will complete the quest . Trivia . And after getting the rubbing , if one set off the trap near Aicantar :