naist-nlp/zeshel huggingface dataset:
Blackmail Marty Blackmail Marty was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located in the Reservation . Background . Aside from an interesting drug source the player can capitalize on and distribute to outside sources , Marty is also not so keen on Willem Clark ' s plans . Perhaps a byproduct of smoking too much smooch , Marty would like to have more interaction with friendly humans , and he is convinced if he had the opportunity to spread smooch around to the human settlements , the humans would become more accepting of the ghoul s . Walkthrough . After the player learns of Marty ' s dissenting feelings , the player may use this information to his advantage and threaten to tell Willem about not only Marty ' s drug racket within the Reservation Town , but also his intentions of establishing a drug cartel with outside communities and risk exposing the Reservation and its operations ( Persuade of Deceive > 50 ) . This should scare the hell out of Marty and get him to spill the beans about what he knows is going on in Sub - level 3 . However , this will also leave bad feelings between the player and Marty , and any chance of dealing smooch to outside customers would be thrown out the door . That is , unless the player builds up his Persuade ( > 75 ) and then begs Marty for a second chance . Marty is pretty forgiving , so he ' ll let the player deal his junk if the player wishes to make amends . However , if the PC lacks the Deceive or Persuade prowess necessary , then Marty will blow off the PC and tell him to get bent . The PC may then speak to Measles to initiate tattling with Willem , but Measles and Willem will not believe Marty is capable of such actions , and dismiss the PC ' s claims .
D . C . Metro Office of Urban Planning The D . C . Metro Office of Urban Planning was an office of the United States government that was committed to improving and managing urban regeneration and planning in the metropolitan area of Washington , D . C . . Appearances . The D . C . Metro Office of Urban Planning is mentioned only in " Fallout 3 " .
Doyle Reed Doyle Reed was the CEO of Vim ! Pop Incorporated before the Great War . He was vehement about Vim ! Pop Inc . remaining a family - run business and spent most of the time left to him before the Great War resisting a buyout by Nuka - Cola and worrying about the future of his company . Appearances . Doyle Reed is mentioned only in the " Fallout 4 " add - on " Far Harbor " .
Sturdy merc gear Sturdy merc gear is a rare outfit in " Fallout Shelter " . Characteristics . The outfit is a combination of armor and black overcoat . The black overcoat is covered with green shoulder pads and green / yellow gauntlets . The armor resembles pre - War LAPD riot armor , similar to riot gear . There is an ammo belt wrapped around the Dweller ' s torso and a unorganized leather belt . This variant gives boosts of + 1 Perception , + 2 Agility and + 2 Luck . Crafting . A high Agility statistic is needed to effectively create the sturdy merc gear .
Fallout : Warfare Fallout : Warfare : Wargaming in the Fallout Universe is a tabletop battle game based on " " that uses a simplified version of the SPECIAL character system . It was written by Chris Taylor ( the main creator of SPECIAL ) and was added to the " FOT " bonus disk . It is now available in the 2006 UK White Label DVD Release of the Fallout Collection . Factions . Armies in " Fallout : Warfare " draw their units from one of five factions . Units . Units in " Fallout : Warfare " come in three varieties : Scenarios . " Fallout : Warfare " features several scenarios with special rules . Behind the scenes . Chris Avellone ' s description of the Brotherhood of Steel in the " Fallout Bible " ( on which the one in The Vault is also based ) was partly based on " Fallout : Warfare " .
The Cuckoo ' s Nest The Cuckoo ' s Nest is a in the southwest of the Big MT , just east of X - 7a " Left Field " artillery launch . Layout . The Cuckoo ' s Nest is a circular cave with a large outcropping in the center . The cave appears to be a lobotomite den and is littered with corpses , junk , piles of flesh , makeshift shelters , beds , and what appears to be a shrine to the Toaster . There are several hostile lobotomites within the cave , including the unique lobotomite , Test Subject 1 . Appearances . The Cuckoo ' s Nest appears only in the " " , " Old World Blues " . Behind the scenes . This area is a reference to the 1962 novel " " , where the main character had electroshock " therapy " conducted on him to render him docile and was lobotomized near the end of the story . Bugs . The location is prone to slow - down . The area around it may lag significantly , making the cave nearly impossible to get to , and made even more unpleasant by the horde of lobotomites wandering around outside .
Stop Bishop ' s raider band from attacking Vault City Stop Bishop ' s raider band from attacking Vault City is a quest in " Fallout 2 " . Detailed walkthrough . After learning that the raiders are attacking Vault City , the Chosen One is being tasked to find out where they are and kill them . One can directly go to them ( near the direction from Vault City to Broken Hills ) . After that , they must go into the cave . Be aware of traps , like explosives or holes ( they lead to bottom level where the radscorpions are ) . Go to the eastern parts , where there are more traps , but also 2 fenced doors which are locked ( a very high Lockpick skill is required to open ) . The alternative is to study the map in Bishop ' s safe , then go there , and be transported to the back entrance , earning 500 XP . Then the Chosen One must kill all mercenaries which can be quite tough , given the equipment they possess . After that , collect the dogtags from Angel - Eyes , Tuco and Blondie to open the safe . Inside is some treasure , along with a logbook which must be shown to Joanne Lynette in Vault City .
Dark Majesty Dark Majesty is a " Lionheart " perk . Effects . Last night you had the strangest dream . A shadowy being approached you with an offer that sounded too good to be true . For simply signing a blank piece of paper , he will make you a warrior of unparalleled puissance . You gain + 3 skill point s in all of your melee skills , + 10 % to Poison Resistance , + 1 skill points per level , and a house in a very warm climate in your old age . What a deal !
Layton Towers The Layton Towers is a location in the Commonwealth in 2287 . Layout . The Layton Towers are a set of two towers in the Back Bay area . A dozen raiders control the tower interior and exterior . The towers are connected together through an internal pathway on the fifth floor . There are three entrances to the Layton towers , one on the ground floor of the western tower , and one on the roof of each tower . The roof entrance to the eastern tower requires to use an external elevator . Both towers comprise six floors but only the fifth and sixth floor are accessible in the eastern tower , and the second floor is inaccessible in the western tower . On the fifth floor of the eastern tower , a sleeping bag can be found in the broken elevator . Next to the same elevator there is a chemistry station . There is a living area on the roof of the eastern tower where the Sole Survivor can find two mattress es , a steamer trunk , a cooking station and a weapons workbench , along with a raider and her attack dog . Appearances . The Layton Towers appears only in " Fallout 4 " . Bugs . It is possible to walk through the outside door on the top floor eastern exit , with no prompt to " Enter Layton Towers " showing up . Going through the door one can see through the mesh of the tower and the player character will fall to his / her death . Saving and reloading will fix it ( prompt to enter Layton Towers will appear and the door is solid ) .
Daniel ( Honest Hearts ) Daniel is a Mormon missionary in Zion Canyon in the year 2281 . Background . Originally hailing from New Canaan , Daniel used to help the Sorrows with various medical problems and general difficulties , but was sent to Zion as a missionary by Bishop Mordecai to convert those who were willing to follow in the path of God . After the destruction of New Canaan , caring for the tribals became the focus of Daniel ' s attention . He feels that the Sorrows would not have been subject to the wrath of the White Legs in the first place were it not for the interference of the Mormons . Daniel claims that he has dragged other tribes ( such as the Tar Walkers and Crazy Horns ) into the war against the White Legs , and this has a profound impact on Daniel , as he does not want to lose the Sorrows . Having witnessed the tribes suffering at the hands of slavers , raiders and NCR prospector s he has dedicated himself to protecting them and tending to their needs . He intends to accomplish this by helping the Sorrows evacuate Zion to safety out of a desire to both remove them from harm ' s way and prevent them from falling into militancy to defeat the White Legs . He fears war with the White Legs would change the Sorrows from what he views as a life of simple innocence into a more warlike culture - the same way of thinking that led the world to ruin , led Joshua Graham to become the Malpais Legate and created men like Salt - Upon - Wounds . Notes . Daniel can only be pickpocketed while he ' s sleeping . Appearances . Daniel appears only in the " " " Honest Hearts " . Behind the scenes . According to Joshua Sawyer , Daniel was actually intended to be asian ( and " was " in data for most of development ) but for an unknown reason shipped with his ethnicity switched to Caucasian .
Russell Mr . Russell is a character appearing in the pre - War setting of " Fallout 4 " . Background . Mr . Russell was one of the citizens of Sanctuary Hills to be selected as a Vault 111 resident . He made it in time to enter the vault before the nuclear bomb exploded . After leaving Vault 111 , his house contains a floor safe beneath a dresser . A terminal belonging to a chem dealer in Sanctuary Hills states that Mr . Russell purchased X - cell at some point , although the dealer suspects that he may have used it on their dogs . Appearances . Mr . Russell appears only in " Fallout 4 " .
Pastor ' s vestments The pastor ' s vestments is an outfit in " Fallout 4 " . Characteristics . This item grants the wearer 1 Charisma and 1 Endurance . It does not allow armor pieces to be worn over it . It can be upgraded using ballistic weave once the quest , Jackpot has been completed .
Velvet Elvis Velvis ( or Fuzzy Painting ) is a portrait of Elvis Presley on velvet fabric . Behind the scenes . The painting itself is a reference to real - world paintings , and its presence near the crashed alien ship may refer to widespread about being still alive and living with aliens .
Chicken ( deathclaw ) " Chicken " is the name of an egg - laying deathclaw in a shack near Rose ' s Bed and Breakfast in Modoc . Background . This deathclaw is being held captive with the purpose of providing eggs as an ingredient for Rose ' s famous wasteland omelet . Appearances . The " Chicken " appears only in " Fallout 2 " and is mentioned in " Fallout : New Vegas " .
Trail carbine custom stock The trail carbine custom stock is a weapon mod which was cut from the final version of " " . Characteristics . This cut item would have modified the trail carbine . It remains in the form of a , meshes , textures , and static world objects in the GECK , but not as a usable mod that can be added via the console on the PC .
Triage Triage is a perk from " Van Buren " , the canceled " Fallout 3 " project by Black Isle , and J . E . Sawyer ' s Fallout Role - Playing Game . Effects . You see the exact hit points , fatigue , natural damage thresholds , primary statistics , and special health status ( broken limbs , using chems , etc . ) of any living creature you examine . Sources . The perk description was posted by J . E . Sawyer on the Interplay forum in 2003 .
Cupid Cupid is a reputation in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Obtaining . The Prisoner can learn of Bear s ' infatuation with Jullian , and by getting them " hooked up " he will earn the reputation of Cupid . Effects . The effects , if any , are not described in the Bloomfield Space Center design document .
Codex The Codex is the constitution and set of laws for the Brotherhood of Steel . Contents . Written and managed by the Scribes , the Codex acts as the building blocks and the very definition of the Brotherhood , and is a documentation of the entirety of its history , listing every piece of information relating to the organization , such as their doctrine , ranks and their responsibilities , members , tactics , and much more . The personal principles and idealism of Roger Maxson are also contained within . The Scrolls are an important area of the Codex , and cover the lives and deeds of all Brothers , and its upkeep is the duty of the head librarian of each Brotherhood installation . The information held in the Scrolls can be a member ' s biography , contributions , the battles they partook in , kills , promotions , technological discoveries , and their death to name a few . The Oath , or the Oath of Fraternity , is a Brother ' s signing of agreement to brotherhood / fraternity and with the Codex ' s teachings . In the Capital Wasteland Brotherhood , due to the chaotic situation with the Brotherhood - Enclave War and the Capital Wasteland super mutant conflict , many initiates were pressed into service before taking the Oath .
Wasteland merchant ( character ) The wasteland merchant is a dying man in a random encounter in the Capital Wasteland in 2277 . Two other wasteland merchants are found dead in the Deathclaw Sanctuary . Background . The merchant appears high on some sort of drug , rambling about the wasteland being alive . He dies as the Lone Wanderer tries to make sense out of him . The wasteland merchant note , which can be taken from his corpse explains that he was offered a drink from the strange residents of some " green mountain . " The corpses of two other wasteland merchants are located in the Deathclaw Sanctuary . They can be found in piles of gore and bodies . Both carry a decent amount of supplies . Appearances . The wasteland merchant appears only in " Fallout 3 " .
$ 20 NCR $ 20 NCR is a in " " . Characteristics . $ 20 NCR appears as a paper bill similar to a US $ 20 bill . It features a picture of First Ranger Seth on the face and the emblems of the NCR Rangers on the back . As with any form of currency in " Fallout : New Vegas " , $ 20 NCR is not affected by the Courier ' s Barter skill . The currency will always be valued at 8 caps , regardless of whether the Courier is buying or selling . Locations . $ 20 NCR can be found on numerous types of non - player characters , including powder gangers , NCR trooper s and merchants . It will never be found on members of Caesar ' s Legion , however . Casinos will exchange poker chip s for any denomination of currency desired . Exchanging a moderate number of poker chips for NCR money may give at least one $ 20 NCR bill . Behind the scenes . A cut version of $ 20 NCR exists in " Fallout : New Vegas " < nowiki > ' < / nowiki > resources . It is a non - currency item , meaning its price is affected by the Courier ' s Barter skill . It is otherwise identical to the standard bill .
Flamer ( Fallout 4 ) The flamer is a heavy weapon in " Fallout 4 " . Characteristics . The flamer in the Commonwealth differs notably from the versions in the Capital Wasteland and Mojave Desert . Its fuel tanks are located directly underneath the main body of the weapon , rather than attached to the user ' s back , and the weapon has a more industrial appearance . Functionally , the Commonwealth flamer comes with a significantly larger fuel tank than its DC and Mojave counterparts - an unmodified flamer has a capacity of 100 fuel units , as opposed to earlier models ' 60 , and through weapon modifications this capacity can be quadrupled up to 400 units . The flamer is considered a heavy weapon and as such benefits from relevant perks such as Heavy Gunner . None of the flamer ' s modifications require a perk before they may be made .
Build an automated water pump Build an automated water pump was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . Pumping the water into the plant for desalination by hand is slow and inefficient . The plant ' s old computer contains the schematics for an automated pump , but only a mechanically - skilled character can understand the schematics . Notes . Science Boy can use the schematic learned from the computer on , build an automated pump for the main floor using parts like a small electric motor and an air compressor s ( Mechanics / Hard ) .
Folder Folders are miscellaneous item s found in " Fallout 4 " . Characteristics . A plain , empty manila folder used for organizing papers . They weigh nothing and can be sold for a single cap , but otherwise have no practical purpose in - game . As a folder is equivalent to one 1 cap in value and has no weight penalty , they can be picked up as an additional form of currency .
Child uniform The child uniform is a piece of clothing worn by children in the Institute in " Fallout 4 " . Characteristics . A generally white outfit , with a red collar and an Institute logo on both arm sleeves . Locations . Worn by Shaun , Alice Thompson , Julia Thompson , Quentin Filmore and David Tournquist .
North Potomac Metro station The North Potomac Metro station was a pre - War Metro station . It is seen on the Metro map . However , it is not findable in - game . It was on the Blue Line , and north of the FDR Island Metro station . Appearances . North Potomac Metro station is mentioned only in " Fallout 3 " .
Jeremy Maxson Jeremy Maxson is a descendant of Roger Maxson and John Maxson . In the year 2231 , he was leading a thriving Brotherhood of Steel , and decided that it was time to expand the Brotherhood ' s operations into the east . He sent an expeditionary force composed of five paladins to confirm the location of Peterson ' s bunker . The expedition leader , Andrea Brixley , discovered the bunker , disabled its security , and opened it for habitation . For over a decade , she and her fellow paladins explored the east and forged relationships with many of the tribes that inhabited the area . In the year 2242 , Jeremy Maxson renamed the bunker after his famous ancestor , Roger Maxson . He then sent a full compliment of troops for occupation . Andrea Brixley was promoted to Elder , given the rank of General , and placed in charge . The remainder of her exploratory team was given the title of Elder as well . It was not long afterward that the war with the New California Republic was announced . Appearances . Jeremy Maxson does not appear in any game . He was only ever mentioned in " Van Buren " design documents , but wasn ' t going to appear in the game itself . According to " Van Buren " , he was the leader of the Brotherhood of Steel also at the time of " Fallout 2 " . In " Fallout 3 " , the Maxson Family archives of the Brotherhood of Steel do not mention Jeremy Maxson . Instead an Arthur Maxson can be seen in the Citadel . The 10 year old boy is the last of the Maxson line , as his parents , Jonathan and Jessica , are deceased . Sources . Maxson bunker design document
Wheaton armory terminal entries The Wheaton armory terminal entries are a series of entries found on two wall terminals in Wheaton armory in " Fallout 3 " . Turret control system . This Average locked wall terminal is located in the northwest section of the map . Computer terminal . This Very Hard locked terminal is located slightly northeast of the turret control ; gives access to the armory with high tier weapons .
Radio New Vegas Radio New Vegas is the main radio station of New Vegas and the Mojave Wasteland . Background . The station is presented by an AI disc jockey , Mr . New Vegas , and plays both music and news . As one completes quests , the Courier ' s exploits will be referenced on the news bulletins as well as other various topics . This radio station plays mostly Las Vegas influenced music from the 1940s , ' 50s and ' 60s . This is in contrast with the Mojave Music Radio that plays more traditional country music and a bit of western - rockabilly .
Old Glory Old Glory is a unique in the " " " Lonesome Road " . Characteristics . Old Glory is the signature weapon of Ulysses . It is a maple flag pole capped with a golden eagle . Special attack . It has a attack that does 200 % damage in V . A . T . S . at the cost of 13 more action points ( requires a Melee skill of 50 ) . It is possible to execute " Grand Slam " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . A critically hitting Grand Slam does the most damage of any melee attack in the game , and a Grand Slam sneak attack can kill any enemy in a single hit with the right perks , except for the X - 42 giant robo - scorpion and Gojira . Durability . Old Glory can successfully strike about 1245 times from full before breaking .
Arcade Gannon ' s Ripper Arcade Gannon ' s Ripper is a in " " . It is used only by Arcade Gannon . Characteristics . It looks exactly like a regular , but with a different skill requirement and value . In the Pip - Boy 3000 it is labeled as a normal Ripper . Location . Used by Arcade Gannon as his . Notes . If this weapon is dropped , it cannot be picked up and put back into the inventory . Also , when dropped , the name won ' t be labeled . This is due to the weapon being flagged as " unplayable " in the G . E . C . K . Bugs . In the quest For Auld Lang Syne , when giving the Courier ' s equipment back , Arcade might accidentally give his Ripper to you . At that point he only attacks with his Plasma Defender , if necessary .
Secure beverageer lab Secure beverageer lab is a lab located below the Nuka - Cola bottling plant in Nuka - World in 2287 . Background . The lab was used by the Beverageer Division to research and develop different kinds of tastes for Nuka - Cola . After John - Caleb Bradberton made an agreement with the US military to receive a life - extending machine , the lab was used to work on Project Cobalt . Even after the Great War , the work on Project Cobalt continued . In the end , Edmund Medford hung himself and Rex Meacham was driven mad , killing both Kate Leavitt and Ruth while fatally injuring Kevin Bennell . Layout . The lab is not accessible until the power is restored to Nuka - World . A computer in the bottling area of the World of Refreshment unlocks the door to an area that leads to an elevator down to the secure laboratory . The laboratory also has a back door leading directly to Kiddie Kingdom ; located in the employee tunnels just behind the reactor . The back door is unlocked using a terminal in the employee tunnels . Appearances . Secure beverageer lab only appears in the " Fallout 4 " add - on " Nuka - World " .
Hop on the Roach Coach Hop on the Roach Coach is a random encounter in " Fallout Shelter " . It can be initiated by a dweller who is exploring the wasteland . Behind the scenes . The rare dweller obtained from the quest , Wes Englund , is named in reference to and , the writer of Nightmare on Elm Street and the actor who played Freddy Krueger respectively .
Herman Amy Herman Amy was a Vault resident during the experiments inside Vault 22 . Background . Herman Amy was part of the 2nd batch of people infected by the spores from one of Vault 22 ' s experiments . Appearances . Herman Amy is mentioned only in " " .
Bowling shirt The bowling shirt is a rare outfit in " Fallout Shelter " . It was added to the game in the 1 . 5 update . Characteristics . The bowling shirt is a rare outfit that can only be worn by male dwellers . It provides an additional 6 Perception to the wearer .