naist-nlp/zeshel huggingface dataset:
Astral projection Astral projection was a necromancy spell that projected the caster and his / her companions into the Astral Plane . Formerly , this spell was called the astral spell and was a member of the alteration school . Effects . Freeing your spirit from your physical body , this spell allows you to project an astral body into another plane altogether . You can bring the astral forms of other creatures with you , provided the creatures are linked in a circle with you at the time of the casting . These fellow travellers are dependent upon you and must accompany you at all times . If something happens to you during the journey , the companions are stranded wherever you left them . You project your astral self into the Astral Plane , leaving your physical body behind on the Material Plane in a state of suspended animation . The spell projects an astral copy of you and all you wear or carry onto the Astral Plane . Since the Astral Plane touches upon other planes , you can travel astrally to any of these other plane s as you will . You then leave the Astral Plane , forming a new physical body ( and equipment ) on the plane of existence you have chosen to enter . When on the Astral Plane or another plane , your astral body is connected at all times to your material body by a silvery cord . If the cord is broken , you are killed , astrally and materially . Luckily , very few things can destroy a silver cord . When a second body is formed on a different plane , the incorporeal silvery cord remains invisibly attached to the new body . If the second body or the astral form is slain , the cord simply returns to your body where it rests on the Material Plane , reviving it from its state of suspended animation . Although astral projections are able to function on the Astral Plane , their actions affect only creatures existing on the Astral Plane ; a physical body must be materialized on other planes . You and your companions may travel through the Astral Plane indefinitely . Your bodies simply wait behind in a state of suspended animation until you choose to return your spirits to their physical bodies . The spell lasts until you desire to end it , or until it is terminated by some outside means , such as dispel magic cast upon either the physical body or the astral form , or the destruction of your body back on the Material Plane ( which kills you ) . Material components . A jacinth worth at least 1 , 000 gp , plus a silver bar worth 5 gp for each person to be affected . After the Sundering the jade price remained the same but the ornately carved silver bar had to be worth at least 100 gp . Notes . Whatever you do when using " astral projection " to travel the planes , " never " get on the wrong side of a githyanki . If they sever your cord with their silver swords , you will be killed instantly .
Marek the Shank Marek the Shank was a hobgoblin of Ship Rethnor in Icewind Dale in 1485 DR . Possessions . Dressed in studded leather , Marek used a longsword and shield , or wielded a shortbow in battle . History . Marek was a hobgoblin fighter member of Ship Rethnor in Luskan . He and his friend Slim were the main leaders of the Rethnor men that followed Vaelish Gant in Icewind Dale . They started a protection racket in Bryn Shander and supported Vaelish in his political plot . In Eleint 20 , they stole silver weapons ordered by the Harper Aarun from Dunavan ' s warehouse . On Highharvestide , Silm and Marek kidnapped the Speaker of Bryn Shander , Duvessa Shane , on the day of an election and Vaelish proposed himself as a substitute while pretending to be reluctant . Appendix . Gameplay . In order to fight Akar Kessell and Hedrun Arnsfirth , the adventurers could potentially allow Vaelish to succeed in his plan .
Valerios Theokillos Valerios Theokillos was the Tharchion of Pyarados in Thay and a retired adventurer in 1357 DR . History . Valerios was a success adventurer in his youth ; it ' s said that he slew also an avatar of one of the Mulhorand god - king ; now Valerios was retired and appointed tharchion . Valerios as tharchion had participation in all outfitting shop in the city and thank to it he had a close eye to strangers and adventurers in his city . Usually he taxed the adventures back in city with a big treasure of some of the most prized objects but many Red Wizard s knowing his hobby arrived to reclaim for themselves the objects .
Nymara Scheiron Nymara Scheiron , more commonly known as Kitten , was a Masked Lord of Waterdeep . Few people knew her full name . Description . Kitten had brown hair . Activities . Kitten often posed as a tavern dancer in the Dock Ward . She was an expert at following people . History . Kitten was recruited by Mirt and Durnan in the 1340s DR . Residence . Kitten rarely stayed in one place . She had a number of residences around the city . Relationships . Kitten was one of the " Like - Minded Lords " in 1364 DR ( the others were Mirt , Khelben , Durnan , Larissa , and Brian ) , who frequently met up to enjoy each other ' s company .
Storm dragon Storm dragons were a type of dragon . Description . Storm dragons had snake - like bodies with deep purple scales and broad wings . Their heads were broad and flat , with a long , sharp - angled snout and a series of horns and ridges extending back from the jaw , cheeks , and forehead . Their eyes crackled with lightning . Habitat / Society . Storm dragons often competed for territory with blue dragon s , and thus did not get along .
Arthus Cavilos Arthus Cavilos was the Lord of Hawk ' s Nest sometime after the War of the Silver Marches . Activities . Cavilos , a veteran of War of the Silver Marches , raised hippogriff s . He was also a member of the Order of the Gauntlet .
Kor Kor was the god of wisdom of Zakhara . He was one of the eight Great Gods of the Land of Fate and preached that wisdom stemmed from age , and wisdom brought strength . Kor ' s symbol was a sunburst . In parables he was described as an old and grey - haired but strong man , whose advice was sought by gods and mortals alike . Like other Zakharan gods he was above such concerns as alignment , as wisdom was sought by an altruistic healer as well as by an evil leader of holy slayer s . His faith placed value in stability , order and tradition . Seeking the advice of one ' s elders and learning from one ' s mistakes were very important to his followers . Old Kor was mainly venerated by ethoist s . Centers of his worship were the cities of Dihliz , Halwa , Huzuz , Jumlat , Liham , Muluk , Qadib , Rog ' osto , Umara and Wasat . Further Reading . Related information can be found here :
Fukawa Fukawa was a mysterious sage in Shou Lung . Personality . Fukawa spoke all the time , about all kinds of subjects . He was a kind of clown but had truly great knowledge . He loved to eat and drink . Activities . Fukawa was a sage living in Mount Fukawa in Chu ' Yuan province . He was quite famous in the area . History . In 1358 DR , an adventuring party hired by the Emperor to find General Goyat Nagumo met Fukawa , who insisted on accompanying them on the adventure . Appendix . Behind the Scenes . Fukawa was an NPC to be used by a Dungeon Master to better direct the adventure and serve as help and comic relief for the players .
Sala Nidris Sala Nidris was a Calishite merchant in Neverwinter . History . Sala migrated from Calimshan to live in Neverwinter with her son Zan Nidris . In 1479 DR , she became one of the targets of the kidnappers that plagued the city , but she was saved by an adventuring party . However , soon after , she discovered that the kidnappers had captured her son Zan and hired the adventurers to find him After defeating an Ashmadai cell , the adventurers freed Zan and returned him to his mother
Summon undead IV Summon undead IV was one of the series of " summon undead " spells available to arcane casters in the Realms . This spell could summon an allip , a ghast , or a huge zombie , which was usually the remains of a wyvern . As an alternative , the spell could summon one to three ghouls , one to three huge skeleton s , one to three large zombies , two to five large or medium - sized skeletons , or two to five medium - sized or small zombies — provided they were all within 30 feet of each other . If a ghast or ghoul were summoned , the spell was considered a in addition to an one .
Halondar The Halondar , originally called the Turmway , was a road in the Vilhon Reach that stretched from Alaghôn to Hlondeth . Geography . The Halondar ran through the Halondar Valley between the Orsraun Mountains and the Aphrunn Mountains before nearly bisecting Turmish . Xorhun was a major stopping point at the end of a trail a few miles off the road . History . The road was originally named the Turmway . In 37 DR , the foundation of Hlondeth marked its westernmost end .
Drom Drom was a male goblin of Duskwood on the Sword Coast North in the 1370s DR . History . Drom was one of the goblins who inhabited the caves near Duskwood . Gameplay . He would warn the Kalach - Cha not to take the Glowstone . If ignored , Drom would attack them .
Zeerith Q ' Xorlarrin Zeerith Q ' Xorlarrin was the matron mother of House Xorlarrin of Menzoberranzan . She was matron mother in 1361 DR and still remained in that position in 1484 DR , when House Xorlarrin moved to the city of Q ' Xorlarrin . Personality . She was known for her diplomatic skills and other houses often called upon her to mediate in disputes . History . Zeerith moved her house from Menzoberranzan to the new city of Q ' Xorlarrin in 1484 DR . Her family was deeply involved with the Darkening . Although Matron Mother Quenthel Baenre called Xorlarrin house wizard Tsabrak Xorlarrin to be the house wizard for the restored House Do ' Urden , Zeerith refused to allow him to leave Q ' Xorlarrin because she wanted him to become Archmage of Q ' Xorlarrin , since his channeling of Lolth ( the first since the destruction of House Oblodra ) made him a rival to Gromph Baenre , the Archmage of Menzoberranzan . Relationships . Zeerith ' s brother was the mage and later lich Kharza - kzad Xorlarrin . Her house patron was the mage Horroodissomoth Xorlarrin until his death during the Spellplague . . Zeerith had a number of children , including Brack ' thal and Ravel Xorlarrin . Brack ' thal was also her consort . Berellip Xorlarrin was her eldest daughter .
Gamogan Gamogan was a kindly and wise star elf advisor to the nobility of Yuireshanyaar . He was popular among the people as a voice of moderation . In the early days of the construction of Sildëyuir , Gamogan was an outspoken opponent of the plan , claiming that it would strain those relations that had already been made with the human s and the existing allies of Yuireshanyaar . He decided to contact the neighboring nations and tell them of the construction of Sildëyuir . Unfortunately , this information was used by a human tribe , who had falsely claimed to want an allegiance with the star elves , to attack an enclave , slaughtering all of its inhabitants and stealing tens of thousands of gold piece s worth of materials that were needed to create the portal s to Sildëyuir . Gamogan , despite his good intentions , was banished from star elf lands and remembered by all as a vile traitor . His example was used by later star elves to always look to security before trusting in the good - will of strangers , which for the most part led to the star elves ' insular standpoint .
Christie Golden Christie Golden ( born 1963 ) is a Colorado based American fantasy author . Her first novel " Vampire of the Mists " ( 1991 ) marked the beginning of TSR ' s Ravenloft novel line . Her trips to the Forgotten Realms have thus far been limited to three short stories published in the anthologies series in which she further explores the character of the elven vampire Jander Sunstar , whom she established in " Vampire of the Mists " . Apart from her engagement for TSR , Golden has written several original novels and some set in the Star Trek universe . She is currently focusing on working with Blizzard Entertainment , having released novels in their Starcraft and Warcraft universes .
Golden Plains The Golden Plains was the name for the area of land between the Nagaflow and Arran rivers . The land was named for its tall , golden grasses . After the spellplague struck in 1385 DR , the Golden Plains became an area of magical chaos known as the Plaguewrought Land .
Oedachlo Oedachlo was a powerful mind flayer wizard until a human wizard magically imprisoned him under the sands of Anauroch . However , in 1358 DR , a Zhentarim expedition freed him . Oedachlo remained deeply hidden while exploring the modern Realms . His goal was to find the human wizard or his descendants and enact his revenge .
Phandalin Phandalin was a human village located northeast of Leilon , where the road that ran from the High Road to Triboar Trail faded into a trail . It was raided by orcs in 951 DR and subsequently abandoned . Phandalin had three deep wells . Sometime in the 1400s DR , settlers from Neverwinter and Waterdeep had resettled the ruins of Phandalin . Phandalin became a frontier settlement of farmers and prospectors looking for wealth in the Sword Mountains . History . Phandalin was originally a farming community . The orc s of the realm of Uruth Ukrypt ( " Home of Uruth " ) had destroyed all game in their realm , and , in search of food , they turned on the human settlements in the area , raiding them . Phandalin was one of these settlements , and in 951 DR , it was overrun and then abandoned . Government . Phandalin had no functioning government , however , the townsfolk annually elected a townsmaster . The townsmaster would serve as a judge and mediator , and also kept the records that need to be kept .
Marrauk Marrauk was a port city and a member of the confederation of the Dusk Ports in Returned Abeir . Geography . Marrauk was surrounded by five high valleys filled with deep deposits of very fine , pure salt . Those fields were full of bleak and bare of vegetation , and the land was scoured by windblown grit known as " blowscree " that usually killed all unprotected greenery . Background . Because of the " blowscree " , the city was also known as the City of Dusk . People usually wore dark , hooded cloaks to protect themselves against the " blowscree " , making everyone look alike out of doors . Government . Lylorn was ruled by a high lord , an hereditary title . In 1479 DR , the high lord was Dauna Lorastur . Economy . Marrauk exported salt to other regions in Returned Abeir and western Faerûn . Architecture . Marrauk buildings were mostly massive edifices made of stone .
Ghostwise halfling Ghostwise halflings were the most uncommon of the three halfling subraces . Description . Ghostwise halflings have the ability to communicate telepathically with any creature within 20 feet that speaks the same language . Personality . Ghostwise halflings were generally very concerned ( some might say obsessed ) with family and clan . They do not experience as much wanderlust as the other halflings subraces . Society . Ghostwise halflings were very elusive and were generally isolated from the outside world . They often lived a nomadic life in clans . Those who left the clan often carried a token of some important natural feature in their clan ' s territory , such as a stone or a vial of water from a stream . Losing one ' s token was considered a sin and required an act of atonement assigned by the clan leader . History . Hin Ghostwars . Like the other halfling subraces ( lightfoot halfling s and strongheart halfling s ) , ghostwise halflings were one of the original tribes of the Lluirwood in Luiren . Around - 100 DR , a ghostwise halfling cleric named Desva began leading the ghostwise in the worship of Malar and violence , performing savage acts on the creatures and other halflings of the forest . In - 68 DR , the stronghearts and lightfoots allied against the ghostwise and battle continued for years until Chand of the stronghearts slew Desva in - 65 DR . Most of the surviving ghostwise left Luiren for the Chondalwood , making an oath that they wouldn ' t speak until they had atoned for their savagery . Combat . Many ghostwise halflings were barbarian s . In the Chondalwood , some ghostwise halfling warriors became nightglider s , warriors who rode giant owl s .
Whamite Isles The Whamite Isles consisted of a number of islands in the Sea of Fallen Stars . History . During the Twelfth Serôs War , Iakhovas reintroduced the kelpie species of sentient seaweed , long extinct in the Realms , back to the sea . The vast majority of the residents of the Isles were affected by the kelpies " charm " powers which caused many people to jump into the sea and drown . The corpses were quickly animated and turned into sea zombies which plagued several coastal cities for the next few years . As of 1370 DR , the major ports of Agenais and Garhunclen were both disused . That year though , the Emerald Enclave , who seemed to have discovered a way to circumvent the kelpies , seized control of the islands . Notes . The Whamite Isles were named after board game designer Tom Wham who designed a non - canonical strategy game set on the Isles .
Shortspear A shortspear is a simple , one - handed melee or thrown weapon . Description . A shortspear is exactly what its name implies , a shorter version of the spear . Typically , a shortspear is a straight shaft made of wood , either sharpened to a point or tipped with a spearhead fashioned to perform a specific function . The spearhead may be made of iron , bronze , steel , flint , obsidian , rock crystal , ivory , coral , or other material as suited to the job . The shaft is shorter than a quarterstaff , about 5 to 6 feet ( 1 . 5 to 1 . 8 meters ) long , and usually of smaller diameter than a regular spear , especially if intended to be thrown . An average shortspear with a metal spearhead costs 1gp and weighs 3lbs ( 2 . 6kg ) . Weaponology . The shortspear is small and light enough to wield in one hand and requires very little training to thrust it at an opponent . Throwing a spear is usually done only when hunting , when the target is not likely to attack back , or there is another spear handy to replace the one just thrown . However , carrying multiple spears makes it difficult to use a shield . Realmslore . Horse - riders of the Tuigan Horde favor the shortspear sometimes , depending on the rider .
Tasseldale Tasseldale was one of the dales in the Dalelands . Its capital was Tegal ' s Mark . In the 15th century DR the dale was controlled by Sembia . History . Once a free dale , at some point after the Spellplague Tasseldale was annexed by Sembia .
Meryl Meryl was the halfling cook of Qilué Veladorn at the Promenade of the Dark Maiden . History . Meryl had been Qilué ' s cook for decades and knew well all the inhabitants of the Promenade . In 1379 DR , she spoke with Cavatina Xarann , expressing her worries about Qilué ' s mental health , because the lady had acted very strangely in recent times . However , soon after , Cavatina understood that Meryl had been replaced by a dretch and raised the alarm . Later the real Meryl was found unharmed .
Grintharke Grintharke was a balor who ruled over Hellgate Keep . History . He and his followers were exiles from the Abyss . If destroyed in the Prime Material Plane , they would slowly reform , only to be exiled once again . Due to this , they were unable to " gate " in demons more powerful than mane s ( which transformed into shadow s and ghast s ) , and because of this , the forces of Hellgate Keep had few actual demons included in their forces . Grintharke constantly sought to appease his masters in one form or another with the hopes of regaining a standing in the Abyss . Grintharke was once a ruler of a city at the base of a volcano on another world , and had brought a number of magically altered pteranodon s with him .
Blue dragon Blue dragons , also known as storm dragons , are orderly creatures and are unusual for chromatics in that they keep fairly well - ordered , hierarchical societies . They are more likely to be mocking and manipulative than outrightly cruel or murderous to ' lesser ' creatures , aided greatly by their natural talents for hallucination . They are infamous for tricking desert travelers into drinking sand or going miles out of their way to avoid nonexistent dust basins . Their breath weapon is a line of lightning or a large electrical discharge . Physical description . Blue dragons are physically distinguished by the single large horns protruding from their heads and also by their ears , which are rather large and frilled . The tail is thick and bumpy , like that of a caterpillar . The wings are more pronounced than most other species ' . They smell like electricity or sand . Combat . The blue dragon excells at aerial combat , perhaps moreso than any other species of dragon . Their lightning discharges are very easy to aim at other aerial foes , or at creatures below them on the ground . They are also extremely adept at burrowing in sand , and often lie in wait just below the surface of the desert for prey . When they are so burrowed , their large horns can easily be mistaken for pointed desert rocks . Breath weapon . Blue dragons use a shocking burst of lightning . Ecology . Lair . Blue dragons are native to arid wastelands and deserts . They make their lairs in underground caves ; easily accessible to the dragons , as they can burrow through the ground . These dragons fly above their territory , using the bleak landscape and its sparse terrain features as their best chance of spotting opponents . The typical blue dragon lair is dug into one of the towering rock formations that dominate desert landscapes . As with all dragon lairs , the blue dragon ' s lair will have two entrances : one at ground level and hidden by the sand , and one opening onto a high ledge on which it can perch and survey its territory . Each lair also has a large subterranean cavern with a large pool of water and a sandy beach , which its inhabitant will use for drinking and relaxation . Parenting and development . Despite their evil nature , blue dragons are actually excellent parents to their young , and will rarely leave their eggs unattended . Blue dragon eggs must be buried in warm sand to incubate . Blue wyrmling s are actually quite cute , but they are quick to taunt any other creature , and even quicker to hunt small desert creatures for food .
Jherek Jherek was an agent for the Harpers who helped in stopping Eldrith the Betrayer , Mordoc SeLanmere and the Zhentarim ( under leadership of Karne ) from gaining control of the Onyx Tower . Activites . Jherek was in charge of the Harper activity in Baldur ' s Gate , the Western Heartlands , and along the Sword Coast .
Kawabi Kawabi was a governor in Shou Lung . Relationship . Kawabi was the sixth cousin of the Emperor . History . Kawabi was for many years the governor of Chu ' Yuan province and under his rule the land prospered . Kawabi , however , was an evil man and he searched for a means to achieve more power . At last , in 1358 DR , he found in uncharted lands near Chu ' Yuan the damned citadel of Tempat Larang , a colony of Anok - Imaskar destroyed long ago by the Immortal Nung Chiang . There , Kawabi found an army of stone spirit s ready to command . To avoid suspicion in the meantime , he spread chaos in his province , sending raiders to attack villagers and caravans . However , the Emperor decided to send General Goyat Nagumo to help him pacify the area . Soon , Goyat discovered the treason of Kawabi . The armies of Kawabi and of Goyat Nagumo clashed near the city of Hui and the general defeated the governor . Kawabi , however , escaped and Goyat followed him , resolute to make him pay for his treason . At last , Goyat confronted and defeated Kawabi at Tempat Larang . Kawabi was executed but Goyat was corrupted by the dark spirit of the citadel and sought to create a new empire with himself as it head .
Umel Shorntooth Umel Shorntooth was a retired adventurer who lived in the " Royal Keep " of Mistshaws in Eskorn , Returned Abeir . Activities . In 1479 DR , Umel was searching for adventurers to accompany him , despite his advanced age , in an expedition to the ruins of Savanfast , which he had visited when he was young .