naist-nlp/zeshel huggingface dataset:
Seryn Seryn , also known as Saint Seryn the Merciful , is a saint of the Tribunal Temple and the Patron of Brewers , Bakers and Distillers . She was a pure virgin of modest aspect , who could cure all diseases at the price of taking the disease upon herself . Tough - minded and fearless , she took on the burdens of others , and bore those burdens to an honored old age . During the events of , shrines dedicated to her can be found across Vvardenfell , inside Temples , such as the High Fane in Vivec City , the Ghostgate Temple in the Ashlands , or the Holamayan Monastery in the Azura ' s Coast region .
Fortify Barter Fortify Barter is an alchemical and enchanting effect in . Blessings . The Blessing of Zenithar and Blessing of Mephala both add 10 % Fortify Barter for 8 real hours ( 8 hours shy of a week in Skyrim ) . Enchanting . Items with the Fortify Barter property are extremely rare and their effects stack additively . Prices are also affected by one ' s Speech skill level , as well as relevant perks . Stacking bartering items and having a decently high speech will grant extraordinary discounts when purchasing items and greater returns when selling items . The bonus cap for markup is 105 % . This can be achieved with 100 Speech and 50 % barter . Items worth 100 gold can now be purchased from merchants for 105 gold . The bonus cap for buying is 100 % . This can be achieved with 100 Speech and 50 % barter . Items worth 100 gold can now be sold to merchants for 100 gold . Any number above either bonus cap from any source will not make a further difference to the price of an item . A good way to boost bartering is to enchant any necklace with 29 % Fortify Barter , equip a headpiece and a piece of armor with the Fortify Barter effect ( see full list below ) , and visit a shrine of Zenithar . Speech over 100 will not reduce prices but is worth more than Fortify Barter , so one may want the blessing of Dibella instead of Zenithar depending on the player ' s level . Amulets are the only items that can be enchanted with this effect at an Arcane Enchanter . For this reason , it is strongly advised that any other types of apparel with the Fortify Barter effect are not to be discarded unless the player locates an item in the same slot that is superior or equal to their current item . Apart from enchantments , potions , and the blessing , the only other way to fortify barter is through speech perks . Alchemy . Consuming ingredients or potions with this effect allows the Dragonborn to decrease the cost of items and increase the amount of gold received from selling at merchants .
Xil - Go ' s Spell Content . Our settlement at Slithering Eaves was once prosperous ; it was green and unfurling , a haven under sun and branch . We lived deep enough within the marsh that outsiders never visited , and the threat of slavers from House Dres of Morrowind seemed distant . We believed slaver attacks only happened to other Saxhleel . Even if they did come for us , our sentries had bright eyes and quick arrows ; they laughed at the thought of Elves splashing towards our home . We underestimated the greed and cunning of House Dres . They came in the darkest coils of night , their hateful Elven magics shielding them from our watchers . They walked across the water , light as motes on a breeze even in their ebony plate , silent as the pools they crossed . Fiery arrows scattered us while Dunmeri magic lulled villagers to sleep , and comatose bodies were dragged off under covering fire . Though we attempted pursuit , many of our warriors were sapped by heavy magic that pulled their feet under the mud . We debated what to do as dawn crept over our homes , withered and wounded by the Elves ' attack . Voices called for us to flee , but Xil - Go ' s voice rang out above the others . " No ! We shall not let these dryskin plunderers take us or our village . We cannot . Please allow me just one day , and I will find a way to turn them away for good . " We were eager to defend our village , and Xil - Go knew something of the ways of magic and mysteries , and so we all agreed to her request . She disappeared into her hut and stayed inside throughout the day , not even pausing to eat . The villagers grew restless as the sun dipped low . Finally she emerged . " I know what we must do . Any of you who can work even the faintest magic , come with me . If you can shoot a bow , arm yourself with arrows and these poisons I have made . We will need your protection when they return . " The village waited . When the next attack came , we were ready . Expecting us to be easy prey again , they came exactly the same way — walking upon the water and making no sounds . They did not expect the wards , which exploded in bright blasts of light , giving the signal for our archers to shoot and for Xil - Go and the others to begin their spell . The slavers recovered from their shock quickly and charged forward , still a formidable and well - armed force . Then it started . You could see the uncertainty in their pinched faces as the spell began to blossom . Next came the howls of pain , the smell of ashen flesh sizzling as the armor grew hotter and hotter . The Elves scrambled to protect themselves , trying to rip off the heavy plates or cool them down with their own magics , but it was too late for them to recover . Our warriors fell on the intruders , and not one Elf escaped . We spread word of our victory , sending the tale far and wide through the villages , knowing the story would take root in our enemies ' ears . To this day , I hear the slavers are reluctant to wear heavy armors into raids . Most wear much lighter armor now , even if it does make them easier targets for our archers . And that is fine with us .
Boneman Bonemen are creatures that can be encountered in the Soul Cairn in , as well as the Battlespire in . Appearance . In " Skyrim " , Bonemen have an appearance similar to skeletons , but their bones are much darker and their eye sockets glow white . Variants . The Bonemen have two types : the Boneman warrior and the Boneman archer , the latter of which can be summoned using the Conjure Boneman spell found in the Soul Cairn . Although the Boneman warrior usually uses ancient Nord weapons , the Boneman archer can wield any kind of bow and any kind of arrows , depending on the Dragonborn ' s level .
Imperial Dragon Helmet Imperial Dragon Helmet is a helmet found in . It is part of the Imperial Dragon Armor , or Emperor ' s Armor , a set worn only by the emperor s of the Tamrielic Empire . Location . The helm is rewarded after completion of the main quest of " Oblivion " . It will be either light or heavy armor , depending on which skill is higher when Chancellor Ocato orders the set . Stats . Emperor ' s armor . Armor worn by Martin Septim during the Defense of Bruma .
Basile ' s Invitation Basile ' s Invitation is a quest available in . This is the introductory quest for the Fighters Guild . The Vestige will find a handbill about the Fighters Guild . They should find out what they can about the Fighters Guild , and decide if the Guild is for them . Summary . The Fighters Guild invitation quest is the same for all factions . However , the character change based on the chosen faction . Walkthrough . After finding the handbill about the Fighters Guild , head over to their quarters and speak with the hall steward . He will talk about what the Guild is and also mention the new Guildmaster , Sees - All - Colors . If the Vestige decides to join the guild , they will be sent to her for their first assignment .
Night Frost Atronach Steed The Night Frost Atronach Steed is a unique shadow atronach mount in the shape of a horse in . It is available exclusively from Flame Atronach Crown Crates , as a very rare radiant apex reward . This mount is not available for purchase on the Crown Gem Store , and can only be won by playing the crown crates mini game .
Delves - Deeply ' s Note Content . Captain Rela : A reminder . Keep the crystals away from the arcane cargo . The cargo contains alchemical supplies that behave badly when the two are in proximity . I won ' t be responsible for the death of your mer should they mishandle them . Stay moist ! Delves - Deeply
Healer ( Online ) In , a healer is one of the three main types of group players whose role involves healing the group from damage . Healers are generally mages who cast restoration spells on their allies , whilst staying in the back away from attackers . The other main roles in most groups are damage dealers and tank s .
Hjoldir Hjoldir is a Nord merchant in Dagon Fel . He can be found wandering the town , and is armed with an Iron Tanto should anything go awry . Despite his class , Hjoldir does not barter . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Curinure Curinure is an Altmer recruiter for the Mages Guild found in the hall in Vulkhel Guard . He may also be located in the guildhall in the Saint Delyn Waistworks of Vivec City , and the guildhall in Shimmerene . Interactions . Curinure ' s Invitation . Talk to Curinure to learn more about the Mages Guild .
Sergeant Haldric Three - Boots Sergeant Haldric Three - Boots is a Nord sergeant of the Ebonheart Pact stationed at Fort Amol . Interactions . The Pride of a Prince . Stormfist Brigade spies have used Daedric alchemy to infiltrate Fort Amol . The King and the Pact delegates are in danger . The Vestige needs to convince someone that the threat is real before it ' s too late .
Imperial Sword The Imperial Sword is a one - handed weapon found in . It serves as the primary melee weapon used by the Imperial Legion in Skyrim . Appearance . It seems to vaguely resemble the historical Roman " Gladius Hispaniensis , " ( or " Spanish Sword " ) which was the primary weapon of the Roman Legions until the 3rd Century A . D . , a reference the Greco - Roman traits shown by the Empire throughout the series , especially after onwards . The Imperial symbol is carved into the guard . Locations . The Imperial sword can typically be found wielded by most Imperial Soldiers and Hold Guard s in Imperial controlled Holds . Smithing . The Imperial sword cannot be crafted , but it can be upgraded with a steel ingot at a grindstone and also benefits from the Steel Smithing perk , which doubles the improvement .
Cattle Pen The Cattle Pen consists of a prison within which a prisoner sleeps all day and night inside Deepscorn Hollow . It is an upgrade available from Rowley Eardwulf at the Wawnet Inn after having begun the quest for Deepscorn Hollow . The pen allows vampiric characters to feed at any needed time upon the prisoner . Additional information . Deepscorn upgrades . The Deepscorn Cattle Cell is one of the eight upgrades available to be purchased for the Vile Lair . It can be obtained along with the others from Rowley Eardwulf , who resides at the Wawnet Inn . This is a rather unique improvement , as it is basically the only upgrade that caters to a vampiric character , not just an evil one . The only exception is one item in another upgrade ( the Deepscorn Bedroom Area ) , in which the ratty old bed is replaced with a Coffin to rest in . The Cattle Pen is located within the Deepscorn Cloister , along with the Font of Renewal . There are a few items that are inside the alcove that have nothing to do with this improvement that should be noted : The cell . The Cattle Pen itself consists of only a few items : The Deepscorn Prisoner . The Prisoner is primarily designed as a safe and easy way for a Vampiric character to feed . Since he is essentially what one paid for , the " cattle " is in an eternal slumber within the cell . He cannot wake up , nor can he be killed . This affords the opportunity to utilize him in other ways .
Dragonbone Warhammer The Dragonbone Warhammer is a two - handed weapon in . It has the highest base damage out of all weapons available . Appearance . The dragonbone warhammer comprises a dragon femur and a long ebony handle . A fylfot is inscribed on the hilt . Locations . One of the three Keeper s in the Soul Cairn can wield a dragonbone warhammer that can be looted upon death ; however , it is unobtainable at lower levels . Smithing . The dragonbone warhammer requires a Smithing level of 100 and the Dragon Armor perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a dragon bone at a grindstone and also benefits from the Dragon Armor perk , which doubles the improvement .
Sorcerer Vunal Sorcerer Vunal is a Dunmer researcher residing at the Brothers of Strife ruin in Stonefalls . He is a member of House Telvanni who seeks to determine the circumstances that led to the creation of the Brothers of Strife . Due to scamps interfering with his work , he needs the assistance of the Vestige to complete it . Interactions . Window on the Past . Vunal will task the Vestige with gathering heartstone s and speaking to the spirits of the Chimer warriors who once inhabited the ruin . Afterwards , he will send the Vestige into the past , back to the time of the Nede - Chimer War . The Brothers Will Rise . After returning to the present , the Vestige reports back to Vunal to notify him about what they learned .
Steadfast Dwarven Sphere The Steadfast Dwarven Sphere is a unique Dwarven Sphere that can be recruited as a follower . It behaves much like an animal follower in that it can only accept basic commands and cannot carry additional items . Location . The Steadfast Dwarven Sphere can be found in a locked chamber after the second trial of Kagrumez . If told to go home , it will return to this location along with the Steadfast Dwarven Spider . Behavior and combat . The automaton will remain in its sphere form when the Dragonborn ' s weapon is sheathed . Upon unsheathing a weapon or if enemies are nearby , it will expand and attack as normal . It fights much like a regular Dwarven Sphere , using melee attacks and a crossbow . When its health is close to zero it will stop moving and slightly slump over . This is its version of the normal NPC action of kneeling . Most enemies will ignore it in this state and will allow the sphere to regenerate its health .
Kwama Poison Kwama Poison is a Destruction spell in that inflicts poison damage upon a victim . Creatures . This spell is used exclusively by Kwama Warrior s that are encountered throughout Vvardenfell . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Urgdosh ' s Unsent Letter Content . Uraka , Skalg led us true . Maybe I judged him too harshly , but I still say his love of the Webspinner goes too far . The trail was clear once we broke the ice , but he claimed he could see the webs of Mephala ' s Song guiding him . We found Lakora and her companions , wounded but alive . You won ' t believe what they found beneath the mountain , Uraka . We ' ve all seen the work of Dwarves before , but this . . . It ' s some kind of forge , built to harness a power I can ' t see . But I feel it all around me in this place . It ' s so warm here , yet every so often I find myself shivering . There ' s no trace of the Dwarves . None of their guardians remain to tend the place . It ' s falling apart . Why would they abandon such majesty ? Guzal says we should claim the place as our own . Rebuild and reshape it . Make it ours . Skalg , damn him , says this was Mephala ' s wish . . . the thread we were meant to follow . I don ' t know . I just hope I can get back home soon . - Urgdosh
Ongar ' s House Ongar ' s House is a small house situated southwest of the Great Chapel of Talos in Bruma . It is the home of the Nord Thieves Guild fence Ongar the World - Weary . Quests . Independent Thievery . The Hero will find Ongar inside this house during the Thieves Guild quest Independent Thievery .
Staff of Worms The Staff of Worms is a staff owned by Mannimarco , the King of Worms . Acquisition . It can be found on Mannimarco ' s body after he is killed during the Confront the King quest . It appears to be a rotting skull held by three skeletal hands . Usefulness . It re - animates dead targets for 30 seconds . They will glow purple and have purple eyes . Re - animated characters will attack any target hostile to the Hero , using all the skills and powers they used whilst alive ( such as the Mythic Dawn armor ) . It has not been determined whether the Staff of Worms was the source of Mannimarco ' s powers , as the King of Worms commonly refers to reanimating individuals , and the activity is his forte . Disappointingly , however , the staff cannot create Worm Thralls that could remain in the mortal realm permanently , and so the Hero cannot create an army of the undead as Mannimarco did . Moreover , reanimated targets have a short life , thus it is impractical to resurrect each " fallen " dead follower in a battle . Still , it can be used to resurrect a killed enemy target and allow a quick escape . The staff also can be used many times , unlike most other staffs , and it can help one with a low conjuration skill .
Mage ( Skyrim ) Preferring to use their extensive knowledge of Magic , Mages wield a might as powerful as the sharpest blade or the deadliest mace . Mages spend many years studying schools of the arcane arts , leaving behind most other pursuits . Depending on their magical abilities for offensive and defensive power , mages are typically lacking in armor or shields and utilize limited to no physical weaponry . Destruction . Destruction is used to create elemental attacks , thus being used as an offensive form of magic to defeat foes . It is almost essential to any mage that plays an offensive role . Generally , destruction magic is split into three types of spells : fire , frost , and shock . Conjuration . Conjuration is used to summon powerful creatures and weapons from the planes of Oblivion . It may also be used to raise the dead and steal souls of the living as they die . Restoration . Restoration magic is focused on creating and harnessing life force , thus it is commonly used for healing wounds . It also has spells called Ward s , which can be used to reduce the damage inflicted by enemy spells , just like a shield would block an enemy blow . Restoration also has a series of spells used to turn and / or even harm the undead . Alteration . Alteration spells change reality in a specific way . Alteration spell can create magical barriers to act as armor , as well as cast Waterbreathing , Telekinesis and Transmuting . Alteration isn ' t a specific set of spells , but rather a wide variety of spells each with unique effects . Illusion . Illusion involves manipulating the mind of the enemy . This school of magic involves spells like Fury , Fear , Calm , Muffle and Invisibility . Enchanting . Enchanting involves adding magical effects to weapons and apparel using filled soul gems at an arcane enchanter .
Elannie Elannie is an Altmer residing in the city of Dawnbreak , in Auridon . Interactions . Through the Ashes . When attempting to rescue the survivors of the Daedric attack on Dawnbreak , the Vestige encounters Elannie . The Vestige asks her to evacuate to safety , which she refuses to do until her father is safe . The vestige then has the option to save her father , or Persuade her to leave without him .
Shrine Scavenging Journal Content . Up until this shrine , our scavenging trip has been pretty easy . Traveling with Wulusa has been fun . I never realized Argonians had such a sense of humor . And she ' s damn good with her twin daggers . I can ' t believe that a simple slip has botched up this venture so badly . My ankle looks like a bloated netch . Stupid of me , for dancing around on the ledge above after Wulusa got the door unlocked . She ' s a good friend though . She sat me here , with a potion and some brandy , while she went to find the key to open this main gate . Our research says the crazy followers of the Mad God had another worship room in the back . Key is probably there . She should be back soon . I hope so . I didn ' t want to tell her the wound started bleeding again , in spite of our wrapping it tightly . I ' m tired . Very tired .
Saradin ' s Diary Content . From the Diary of Saradin , Daughter of High King Durac My father and Virmaril spent another day and most of the night in the catacombs beneath Skyreach . They share a fascination for the dark arts , but sometimes I wonder if their friendship isn ' t too complicated . Father bears such a burden as the Nedic High King , and I fear that every time he asks Virmaril for advice he passes a bit of that burden onto my beloved . < nowiki > * * * < / nowiki > We haven ' t told father of our love as yet , but Virmaril assures me that he will ask father for my hand in marriage in the very near future . < nowiki > * * * < / nowiki > Father was furious . Despite his long friendship with Virmaril , he wasn ' t at all happy with the idea of his beloved daughter marrying a High Elf . I ' m heartbroken over this , but I must remain strong . I am the High King ' s daughter , after all , and I have a duty to my father and my people . No matter how much this outcome pains me . And poor Virmaril . I ' ve never seen him look so … shattered . < nowiki > * * * < / nowiki > I ' m going to marry King Kestic . Father arranged the marriage to help strengthen ties with Kestic and the northern clans . I still have powerful feelings for Virmaril , but I have to put them behind me . Our love is forbidden , and this marriage will make the Nedic clans stronger . I wonder if Virmaril has moved on with his own life yet ? < nowiki > * * * < / nowiki > The barbaric Yokudan s gather at our doors . I saw Virmaril and father together today . They both seemed worried . Oh , they try not to let it show , but I know them both so well . Virmaril says he has a plan to repel the invaders . He thinks father will support the idea . They just need to convince the other Nedic kings . < nowiki > * * * < / nowiki > Virmaril was watching me throughout tonight ' s feast . There was a … hunger … in his eyes that I hadn ' t seen before . Perhaps I ' m imagining things , but I could swear that Virmaril had no thoughts about invaders or armies or wars this night . He only had eyes for me . < nowiki > * * * < / nowiki > Virmaril came to me in the royal chambers . I was hesitant to talk to him at first , but I didn ' t want to seem distant . He told me that he still loved me . Asked me to run away with him . I laughed at the idea , assuming he was joking . But I could see in his eyes , his feelings for me were as strong as ever . I turned away before my own emotions betrayed me . < nowiki > * * * < / nowiki > Virmaril was cold today , distant . When I asked if he was well , he just said that I had helped him decide his next course of action . As soon as the meeting of the council of kings is over , I ' ll find Virmaril and apologize . I never meant to hurt him . I ' m sure he ' ll understand .
Bound Mace ( Morrowind ) Bound Mace is a spell effect that conjures a lesser Daedra bound in the form of a Daedric mace . The mace appears automatically equipped on the caster , displacing any currently equipped weapon to inventory . When the effect ends , the mace disappears , and the previously equipped weapon is automatically re - equipped .
Decaying Blast Decaying Blast is an Expert level Destruction Spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Decaying Blast spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , the Hero can search boss - level chests in Necromancer and Conjurer lairs .