Slots ( ability type ) Slots , also called Slot , is an ability that appears in several games in the " Final Fantasy " series where various effects can happen when certain combinations are made . It is usually associated with the Gambler class . Slots resembles a , although unlike most real - life slot machines , in some games the player can control the reels making it a game of skill rather than a game of chance . Appearances . " Final Fantasy VI " . Slot is Setzer ' s ability that consists of three spinning slot reels , which the player stops one by one . Custom Slot attacks are unblockable and based on Setzer ' s magic power . The Slot command may also be used by the optional character Gogo . " Final Fantasy VII " . Slots is the second of Cait Sith ' s two Limit Breaks . The reels determine what various effects will occur , depending on the combination of the six symbols . Lining up three of the same symbol executes the best attacks , but is the hardest to achieve . Obtaining the Slots Limit Break unlocks the Slots achievement in the PC version re - release . Tifa ' s Limit Break system uses a series of slots to determine damage and success of each hit . Each time the reel hits " Yeah ! " damage is doubled , but each time it hits " Miss " the attack does not connect . Stopping the reel on " Hit " allows the attack to connect , but does not increase its power . The player stacks successive levels of Tifa ' s Limit Break — ending in Final Heaven — using the reels . The Battle Square also uses a slots system to decide handicaps , such as disabling certain types of Materia . The handicap grants the player a point bonus based on severity and the current round . Thus , while greater handicaps make the battles harder , the player will receive more points when they win . Both Tifa ' s Limit Break slots and the Battle Square handicap slots can be controlled by the player , but Cait Sith ' s Slots Limit Break is more complicated and the reels are meant to be rigged against the player to reduce their chances of spinning the best combinations . Manipulating Cait Sith ' s Slots . There is a trick to manipulate Cait Sith ' s Slots reels : pressing will stop the reels , and tapping it repeatedly slows the reels down . This allows the player to find out where in the pattern they are and what symbol is coming up next . It also becomes easy to memorize the reels . The first reel in Cait Sith ' s slots always stops when the player presses the action button , however , the next two reels behave differently depending on whether the so - called " Evil Flag " is activated or not . Without the Evil Flag , the second and third reels help the player get the same symbol as on the first reel by moving on for up to four spaces . With the Evil Flag on , the reels stop exactly where the player presses the button . If the player matches the symbols on the first two reels , the third will " prevent " the player from getting a matching three by moving on to the next space . Thus , it is impossible to line up three symbols and access the best attacks under normal conditions . There is a trick to overcome this , however ( see below ) . The game decides whether to activate the Evil Flag or not depending on what the symbol is on the first reel and on the timer . Evil Flag is deactivated if the number of seconds the player has played is divisible by a certain number , and the number varies from symbol to symbol . Each reel consists of a pattern of sixteen symbols that is repeated . To get the desired symbol on the first reel , the player must know its preceding symbol to know when to press the button . Once the first symbol is acquired , the second and third reels are easy to manipulate if the Evil Flag is deactivated . If the Evil Flag is activated , the player can trick it by first lining up two matching symbols , and for the final symbol , quickly hit the action button twice when it shows up . If done correctly , the third reel doesn ' t really stop , but the three symbols are lined up when the player confirms the action . The feat is most easily achieved while playing on an emulator and slowing down the game ' s speed . " Crisis Core - Final Fantasy VII - " . Summons , Limit Breaks and level ing up are determined by the Digital Mind Wave reels . The reels keep on spinning as long as Zack has SP to expend , and the player can ' t directly influence the slots ' outcome . The player can only boost their odds of certain combinations by equipping certain Materia . Certain status ailments and equipment prevent the reels from spinning . " Final Fantasy VIII " . Selphie ' s Limit Break is Slots that selects a spell and the amount of times it will be cast using a process based on Selphie ' s level , Crisis Level and a random factor . Targets are selected at random . Slots do not use up stocked magic . If an undesirable spell is chosen , the player can " do over " , and the process is repeated to select another spell . The player can do over infinitely , but the battle will continue even if the player has set the ATB Mode to " Wait " in the config menu . As it is random whether the player ends up with good spell combinations or not , they can equip the Defend command to Selphie when fighting strong enemies that use only physical attacks , such as T - Rexaur and Wendigo . While in HP Critical they can put up the Defend command making Selphie immune to physical damage . The effect won ' t wear off until the next command is chosen , so on her next turn , Selphie is free to shuffle through the Slots for as long as is needed . Mechanics . To calculate the Slots Level : While the player can influence the Slots Level via Selphie ' s level and her Crisis Level , the next step , Slots Mod , is random . The game has a list that determines which SpellSet is used depending on the SpellSet ' s value . E . g . , SpellSet # = 35 would get Set 14 After the set is selected , the game picks a spell from the set , which is what Selphie is able to cast . The numbers are maximum amount of casts ; the actual amount of casts is anything between one and the maximum . Spells in each Set : Slots unique spells . While most abilities are standard spells the player can cast normally , there are four spells which are unique to Slots . These spells can only be cast once per Slots usage . Further diving into the game code reveals two other spells specific to Selphie , Percent ( a reduce - HP - to - 1 move similar to Matra Magic ) , and Catastrophe ( major damage to all enemies ) . These two spells were removed from Selphie ' s spell list in the final build of " Final Fantasy VIII " , but can be found via third - party data exploitation programs , although they just use Fire ' s spell animation . " Final Fantasy X " . Wakka uses reels as his Overdrive , and the player can control the outcomes exactly . The faster it ' s completed , the more damage the attack does . Wakka gains new reels as a random prize in blitzball tournaments and leagues . Each reel has a different ability . Wakka ' s Overdrives are unable to inflict critical hits . Obtaining all slots abilities in the " Final Fantasy X HD Remaster " version earns the trophy Blitzball Master . " Final Fantasy X - 2 " . The Lady Luck dressphere uses slots as one of its combat abilities . It can create most , if not all , of the negative status effects for the enemy , cause significant damage , but also has a potential to heavily damage , if not KO , the player . The reels are easy to abuse , as the player can pause the game while the reels run , and press right before they align in the right slot . " " . The Party Host ' s Pot Luck ability works similarly to the Slots skills from other " Final Fantasy " games , and is essentially the game ' s version of a gambling skill . Using Pot Luck takes three AP and will cause a random effect . " Dissidia 012 Final Fantasy " . Tifa ' s EX Burst , Final Heaven , uses the slots mechanic from " Final Fantasy VII " . To charge it to its maximum strength , the player must spin seven slot wheels with " Yeah ! " " Miss " and " Hit " . Landing more " Yeah ! " on the reels powers up her EX Burst . " Pictlogica Final Fantasy " . Slots is the ability of the Gambler class . " Final Fantasy Airborne Brigade " . Selphie uses her exclusive Slots Limit Break spells from " Final Fantasy VIII " , Wakka uses his reels Overdrives from " Final Fantasy X " , and Tifa uses her reels Limit Breaks in " Final Fantasy Airborne Brigade " . " Final Fantasy Trading Card Game " . Slots is the ability of Cait Sith . The player removes the top card of their deck from the game , and if it is a Forward , the player can Break a Backup of their choice with a cost of 2 or less . Using Slots costs a Thunder CP , the discard of another Cait Sith card , and Dulling Cait Sith . One of Setzer ' s cards can use his Joker ' s Death ability , while another can use Prismatic Flash . Joker ' s Death requires the discard of a Setzer card and Dulling Setzer , then the player selects a Forward and removes the top card of their deck from the game . If the card is not a Backup , the player Breaks the selected Forward , if it is a Backup , they Break Setzer . Prismatic Flash also requires the discard of a Setzer card and Dulling Setzer , and a payment of 3 Wind CP . It deals 7 , 000 damage to all the opponent ' s Forwards .