naist-nlp/zeshel huggingface dataset:
Daynas Valen ' s Notes Effects . Adds the following mapmarkers : Content . How to summarize a lifetime of research ? So little of what I have learned matters now - the petty politics of ancient times , the age - long campaign to wipe out all mention of the Gauldur name . I know not what awaits us within Folgunthur , so here , then , is the truth of the tale , as best I have been able to piece it together . In the opening days of the First Era , the Archmage Gauldur was revered throughout the north . Wisdom , wealth , honor , and power were his , and even Ysgramor ' s heirs sought his counsel . Smother by his shadow , Gauldor ' s three sons grew cruel and resentful . They lusted after their father ' s power and prestige , and eventually Jyrik , the eldest , discovered its source : a mysterious amulet , from which he never parted . Together , they conspired to murder their father in his sleep and divide his amulet between them . And so it was done . Consumed by their newfound power , the brothers laid waste to the surrounding villages . So great was the carnage that the High King himself intervened , sending a company of battlemages led by the Archmage Geirmund to subdue the brothers . And after a devastating battle , the three fled the field . Mikrul , the youngest , was run to ground in Folgunthur , the ancient barows at the foot of Solitude . And though he fought for three days and nights , he was at last overcome and entombed there , his crypt sealed by an ivory claw . Geirmund pursued Jyrik to the shattered crypts of Saarthal , half - buried even then . Ten veteran wizards fell before Jyrik ' s elemental magic , but he could not overcome them all together . He too fell , and was sealed within the ruined city . And at last , Sigdis was cornered in the southernmost reaches of Skyrim . He challenged the Lord Geirmund to a duel , knowing his foe was honor - bound to accept . And they clashed in battle , matched strength for strength , and fell together on the field before Ivarstead . The High King ordered a tomb built for Geirmund on the lake which still bears his name and had Sigdis sealed within , forever guarded by the one who slew him . Gaulder himself was interred in a cave not far from where his tower once stood , in the place called Reachwater Rock . And when it was done , King Harald issued an edict : the name and deeds of Gauldor and his sons were to be expunged from every record , every chronicle . Under pain of death , no word of them was to be spoken , lest any try to recover the amulet that had been sealed at so great a cost . And so it was done . But a little survived the ages . Enough . Four thousand years have passed , and the tombs remain sealed . The fragments of The Gauldur Amulet lie within . Since the day I first heard the rumor , I have felt its power , calling to me , pulling at me . I will be the one to reclaim it , restore it , bear it out into the world once more . I must have it . I must !
The Fate of the Skaal The Fate of the Skaal is a quest in . In order to help the Skaal and free them from the hypnotic state they are under , the Dragonborn must learn the Word of Power for the Bend Will shout so it can be used on the Wind Stone to break the barrier . Walkthrough . Upon exiting the Temple of Miraak , the quest begins by following Frea to the Skaal Village . Along the way she will point out the Wind Stone that is enslaving her people and the barrier that has been cast to keep the population of the village safe . When they arrive in the village , Frea walks over to her father , the shaman , who is sitting in a circle with two other villagers praying . She tells him she brought someone who might be able to help them and explained that something strange happened at the Temple of Miraak . Storn Crag - Strider talks to the Dragonborn . After learning that they have seen Miraak in a vision through the and that they , like Miraak , are a Dragonborn , he suggests that the experiences they have had mean they have some connection with Miraak . He tells the Dragonborn to travel to Saering ' s Watch to learn the Word of Power written there . Saering ' s Watch is located on the north side of the island . When the Dragonborn arrives , a dragon is attacking the various draugr who appear in the area . After both are defeated , Miraak appears and absorbs the Dragon Soul before the Dragonborn can get there . The Bend Will shout can be learned from the Word Wall at the top of the lair . After learning the word , the quest continues at the Wind Stone , not far from the Skaal village . Upon arrival , they will see the villagers working in a hypnotic state . The Bend Will shout can be used to break the structure built around the stone . When this happens , all the villagers wake up , wondering what they are doing there . A hideous creature will emerge and attack both the villagers and the Dragonborn . After defeating the lurker , the quest concludes when the Dragonborn returns to the Skaal village and speaks to Storn again . From this completion , two more quests are started : " Cleansing the Stones , " and " The Path of Knowledge . "
Dire Weakness to Frost Dire Weakness to Frost is a Destruction spell in that temporarily increases an adversary ' s susceptibility to Frost Damage . Characters . The following people use and / or sell this spell : Merchants . This spell can be purchased from the following merchants :
Fell Hide Fell Hide is an item found in . It can be used for crafting clothing items . It can be used to craft clothing items between level 46 – 50 , and requires Tailoring Rank V . Acquisition . It can be refined from Fell Hide Scraps , and also purchased .
Oathbreaker ' s Rest Content . Being divided into two parts , the Bosmer who accepted the Green Pact were blessed by Y ' ffre and dwelt in the forests — but those who rejected the Pact were cursed . Their ever - changing forms were stripped of life and tossed into the great tar - pits of Ouze , where they sank into eternal slumber . The spirits of Ouze are restless , however , and the Oathbreakers may return one day . They may return to seek vengeance on their brethren , but our eternal hope is that they will eventually accept the Green Pact , returning to Y ' frre ' s favor and the arms of their people .
101 Uses for Troll Fat Content . Ugh . Another day in Orsinium . Honestly , Clavel , if we don ' t return to Auridon soon , I may lose my mind . What shameless merchants operate out of this city ! You ' ll never believe what one of these Orc vendors tried to sell me . I was minding my own business , examining an assortment of roots and snowberries — they were all shriveled and rancid , by the way — when this toothless merchant shoved a bowl of fat in my face . A huge bowl of fat . Can you imagine ? He claimed it was the fat from some legendary troll or some such nonsense . I asked him why anyone would buy such a thing and his rheumy eyes just lit up . Would you like to know more about troll fat ? I ' m something of an expert now . Did you know that troll fat is the densest fat in Tamriel ? Denser even than Horker fat ? I bet you didn ' t . Apparently , it makes an excellent lubricant that ' s especially ideal for cold - weather use . And we know all about cold weather here in Wrothgar , don ' t we ? Armor looking a bit dull ? Why not rub some of this repulsive fat on it ? I hear that no polish in all of Tamriel does a better job than troll fat ! It can be used in poultices and various potions . It can be rubbed on window sills to keep out vermin . It can be dried and eaten as a kind of disgusting jerky . It can be boiled to make a particularly strong glue . It can even cure vampirism ! Who knew ? When he started talking about the many uses for troll fat in the bedroom , I had to take my leave . He also mentioned that it could be used to talk to Malacath . That was at least a little interesting . Apparently , if you rub troll fat on an idol of Malacath , it allows you to talk to the Prince himself . I may have to try this . I ' d love to ask him why his little green children peddle such atrocious wares ! I ' m giving this place another week . If I ' m offered one more wedge of echatere cheese or a stewed mammoth stomach , I ' m on the next ship back to Vulkhel Guard — with or without you !
All - Maker The All - Maker is the deity that is venerated by the Skaal on the island of Solstheim . Unlike the pantheons of other cultures across Tamriel , the All - Maker is the sole deity in their faith , giving the faith a unique monotheistic quality . Doctrine . For the Skaal , the All - Maker is the source of all life and creation . When a creature dies , its spirit returns to the All - Maker , who shapes it into something new and returns it to Mundus . The concept of death as an ending to life is unknown to the Skaal . Rather , death is seen as simply the beginning of the next stage of an endless journey . The Skaal believe in a metaphysical being called the Adversary who is always watching , and that he delights in tormenting the All - Maker and his chosen people . The Greedy Man is considered to be the avatar of the Adversary , a mortal who becomes possessed by the Adversary . He will steal away the gifts of the Skaal unless they can go on a pilgrimage to return the gifts . Effects of All - Maker worship . Great respect for life is evident in one of the most important Skaal beliefs , a concept the villagers call " one - ness with the land . " The Skaal try to live in harmony with their surroundings , making as small an impact on their environment as possible . When the Skaal hunt , it is only out of necessity , and not for sport . Because they hold all life in great reverence , the Skaal people will resort to violence only if it is their last option . Rituals . The Ristaag , a ritual hunt the Skaal perform in times of great need , is done to please the All - Maker , to show him gratitude for the gifts he has given the Skaal . The All - Maker Stones are sacred to the All - Maker , and are believed by the Skaal to be the All - Maker ' s point of contact to the stone ' s respective area . There are six of them : the Tree Stone , representing nature , the Sun Stone , representing the sun , the Water Stone , representing water , the Earth Stone , representing earth , the Wind Stone , representing the sky , and the Beast Stone , representing the animals of the wild . The blessings of the stones have been stolen from the Skaal before by a being named the Greedy Man . When this happens , a Skaal must go on a pilgrimage to reclaim the different blessings .
Akaviri Commander Mishaxhi Akaviri Commander Mishaxhi was an Akaviri warrior and the commander of the Akaviri forces when they attempted to invade Cyrodiil from the north , through Pale Pass . He was also guarding an ancient Akaviri artifact known as the Draconian Madstone which the countess of Bruma , Narina Carvain , hires the Hero to find in the quest Lifting the Vale . Interactions . Lifting the Vale . When the Hero speaks with the Countess in Castle Bruma , she mentions that she is an avid collector of Akaviri items and considers her collection the most complete in all of Cyrodiil . However , one artifact , the Draconian Madstone , has eluded her for some time . Based from an old , transcribed Akaviri diary , Carvain believes that it can be found at the legendary Pale Pass , an Akaviri fort deep within the northern mountains .
Auridon Explored III Content . Ahh , fair Errinorne Isle . A part of the Buraniim sea - complex during the time of the Ancients , and then long used as a shipping and warehouse complex by nearby Skywatch . Then came the Sload , disease , and death . Even in the aftermath of Skywatch ' s defiance , Sload forces held the island for decades . When it was finally cleansed by a concerted force , a remnant of the All - Flags Navy , it was left to rot and decay . A shame , as its natural beauty is extreme , and its ruins . . . magnificent .
Letters to the Guild of Mages The Letters to the Guild of Mages is the name given to three letters written by the lich Erandur - Vangaril to the Mages Guild , with the first two crumpled and strewn about , while the final is complete on the desk . The three versions differ due to Erandur - Vangaril changing as he wrote the letters , beginning with most of his sanity and humanity intact , and ending as a complete lich . Content . Letter 1 : Letter to the Guild of Mages . An open letter to the Guild of Mages Respected Archmage s , if this letter makes it to your hands , it is either through my miraculous escape from Lost Boy Cavern , or the noble hands of an intrepid explorer , who did not share my gruesome fate . The dire task I undertook alone , when your hands denied me aid , ended in peril . Despite my studies , I failed the casting to banish the Lich befouling the spirit of my dear friend Erandur , and an evil took root within me . Surely your noble countenance will not be furrowed to hear - Letter 2 : Letter to the Guild of Mages . A letter for the Once Great Mage ' s council The words you read now are those of a man sentenced to the icy grip of undeath , so doomed by your hand . Though thy folly was perhaps only to follow protocol , may my fate haunt your dreams . I vigorously trained myself as a spellsword to purge the lich that had dominated the soul of my once - noble friend Erandur , but my pointless expulsion from your misguided coven barred me from the appropriate training ; the blame falls upon your brow for my errors in banishing the lich , the blame falls to you for its infestation of my mind . . . May the Worm King himself usurp you , piteous hounds of - Letter 3 : Letter to the Guild of Mages . An open threat to the Guild of Mages Your days are at an end , your blind bureaucracy finished ! Your maggot - filled hearts will rot in the eaves of my inner sanctum , your flesh nothing more than tattered mort meat , your paltry souls forfeit . I will consume you , each one . The fell might of Lich ErandurVangaril will be your end ! Daedra eka ! Mannimarco Daedroth Kvatch Mannimarco Erandur - Vangaril Oblivion Tska Tska Takaesh !
Battlerage Orc Battlerage Orc is a creature card in . Acquisition . This card is received by completing " Chapter 3 - Dark Omens " before the start of the game in a story deck called " Band of Survivors " and so is available in your first battle . Strategy . Battlerage Orc is a frequent sight in decks that utilize strength cards . Battlerage Orc is one of the cheapest Charge creatures in the game , and is useful for eliminating weaker creatures , especially cards with Guard and Lethal .
Storm Mage ( Skyrim ) Storm Mages are mages that are specialized in the Shock Damage branch of the Destruction school , and can be found in random places across Skyrim . Quests . A Night to Remember . Upon reaching level 14 , it is possible to encounter a man named Sam Guevenne in any random tavern in Skyrim . The first entered city upon reaching that level will be where he spawns . He offers the Dragonborn a chance to join a drinking contest and win a staff . After three drinks the screen will black out and the Dragonborn will awaken in the Temple of Dibella in Markarth , which is now trashed . Later in the quest , the Dragonborn will encounter a leveled Storm Mage before entering the Misty Grove . Equipment and combat . Storm Mages wear robes that increase the regeneration of Magicka . When forced into close - combat , or when their magicka pool is completely drained , they use iron daggers or iron maces . Their main spells are of the Destruction school such as Sparks , Lightning Bolt , and Chain Lightning . Their attacks deplete the opponent ' s magicka pool .
Green Stain Cup Cap Green Stain Cup Cap is an alchemical ingredient derived from Green Stain Cup . It is a common fungi found most often in swamps such as those surrounding Blackwood , but can also be found throughout Cyrodiil . As with all fungi , search for them in the shade of rocks and trees .
Imperial Cult Quests Imperial Cult Quests are quests the Nerevarine may obtain by joining the Imperial Cult in . Synnolian Tunifus ' s quests . The following quests involve gathering a number of each type of Alchemical Ingredient . Each of these can be gathered beforehand throughout the province of Morrowind , or can be bought from any Alchemist and most Apothecaries . These quests are given by speaking to Synnolian Tunifus . Iulus Truptor ' s quests . These quests usually involve collecting gold , or " Alms " from a specific location . There are a few different quest rewards for these , depending on how much money is obtained , or whether or not the character decides to pay the money up front . These quests are given by speaking to Iulus Truptor . Kaye ' s quests . Shrine Sargeant quests are the most difficult of any Imperial Cult quests . They involve going out into the province and investigating problems which have arisen . They can be undertaken by speaking to Kaye in Ebonheart . These quests have some of the highest rewards .
Control Cube Control Cube is a quest item in . Location . It is obtained during the quest " The Path of Knowledge . " Interactions . The Path of Knowledge . Given to the Dragonborn by Neloth and placed on several receptacles that open new pathways throughout Nchardak . Five are obtained throughout the whole quest .
Mistress Dratha ' s Journal Content . By Mistress Dratha , Telvanni Mage Well , I can ' t say that the Telvanni House was never good for anything , at least after this find . Answers may come in the most unexpected places , but only fools ignore the resources available to them . I ' ll have to make sure to return the favor to my ever - pleasant House . Tribunal knows they would never let me hear the end of it if I did not . I knew that my answer would come from a troubled source . I do not fear the Daedra , but I hate the idea of bargaining with one . No matter . My need is that great . Who else would take up my mantle ? I know of the costs , yet I remain resolute . I must . The research notes in this tomb are ignorant rubbish , naturally . Scholars with a lick of common sense are hard to come by these days , and I find that ever more true when dealing with my fellow Telvanni . However , I know the truth to this particular cultist chant , and it may hold the answers i ' m looking for to solve my pressing need . Stones of Cold Fire burning blue , Call forth the servant of our Lord , A bargain we have come to make , To grant us with our due reward . A child could see that these Stones of Cold Fire are necessary for the summoning ritual . I must find someone to collect these stones before it is too late . Someone strong enough to defeat Xykenaz . I ' ll need him weakened , even with the stones . If only competent help was easier to come by .
Conjurer ' s Note ( Fort Bulwark ) Content . Acolytes , The shield is here . We know this , and yet we have not found it . The fort has been cleansed , and yet still it eluded us . No doubt it was hidden from eyes such as ours , hidden with the intend to keep it from those who would learn its secrets . The gate to the lower levels no longer halts our progress . Make note of the candles along the walls if you would pass through . The fort must be held at all costs if we are to succeed . Let none enter . Leave no foe standing .
Dawnstar Sanctuary Dawnstar Sanctuary is an old , abandoned Dark Brotherhood sanctuary . It is said to be one of the oldest Dark Brotherhood sanctuaries in Skyrim , and has not been occupied in almost a century . Interactions . Cicero flees to the sanctuary during the quest " The Cure for Madness . " At the end , the Dragonborn has the choice to spare or kill Cicero , although the latter is more dangerous . When attacked , he drops his wounded facade and fights back with surprising ferocity . " The Cure for Madness " must be completed before the sanctuary can be used . To enter the sanctuary , the Dragonborn must reply correctly to The Black Door ' s question : " " What is life ' s greatest illusion ? " " The correct answer is , " " Innocence , my brother . " " The incorrect answers are as follows : If an attempt is made to enter the sanctuary before the pass phrase has been obtained from " Cicero ' s Journal , Final Volume " , the option for the correct phrase is not available and the door will reply , " " You are not worthy , " " similarly to the original Dark Brotherhood Sanctuary . Sanctuary upgrades . After moving to the Dawnstar Sanctuary , several upgrades can be purchased from Delvin Mallory in The Ragged Flagon . If purchased , the total upgrade cost is 19 , 000 . The following upgrades are available for purchase :
Llandris Thirandus Llandris Thirandus is a Dunmer Enchanter who resides in Vivec City , Temple Canton . Services . Llandris Thirandus is a journeyman enchanter and offers his enchant ing services to all who can afford them . He also offers a variety of wares for sale to the Nerevarine .
Hrordis Hrordis is a Nord Sorcerer living in the Ascadian Isles region of Vvardenfell . She can be found at the Halfway Tavern in Pelagiad , Morrowind . Interactions . Hrordis treats the Nerevarine as an unwelcome intruder , requesting that they leave immediately and refusing to talk . However , should the Nerevarine strip nude before speaking with her , it is possible to spark her interest enough to initiate a conversation . Being a vampire or infected with corprus may have similar results . Belt of Sanguine Fleetness . This is the second quest the Nerevarine receive from Eno Hlaalu ' s special duties . They are to bring back the Belt of Sanguine Fleetness , currently owned by Hrordis in Pelagiad , who is a Dark Brotherhood member . Threads of the Webspinner . Recover 26 items of Sanguine for Eno Hlaalu to receive a nice reward from Mephala . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Severus Tappo Severus Tappo is an Imperial assassin found at a lake in the White Fall Valley , south of Kingscrest Cavern , east of Shurgak Clan Estate , and north of Fanacas . Interactions . The List . Tappo can be found at a small dock at an unnamed lake , sharpening his swords besides a small lamp . When spoken to , Severus speaks to the Vestige in a threatening tone , asking them to leave . If one chooses to continue speaking to him , he will turn hostile and attack them . Once he is killed , a Journal Page found on his body will initiate the quest when read . Dialogue . Notes . The Journal Page found on Tappo ' s body , which can be read after he is killed , is mostly identical to the book It ' s the Hunt that Counts . The following is the text from the dialogue interaction boxes , with bolded words being player input :
Mistress Brara Morvayn Mistress Brara Morvayn is a Dunmer noble and one of six councilor s for House Redoran . She took her seat on the Redoran Council after her husband was killed defending their manor from corprus . The Nerevarine must convince her to make them Hortator of Redoran . She is located within her Quarters in the Redoran Council Hall . Fourth Era . After the Red Year and the eruption of Red Mountain , she traveled to Solstheim , becoming an integral part of Raven Rock . Following her death , her son , Lleril Morvayn , took over running Raven Rock . Interactions . Main Quest . Redoran Hortator . The Nerevarine has asked Miner Arobar to be named Hortator . The Nerevarine ' s story interested him , but he was concerned about rumors he heard about one from the Temple . He has agreed to consider the matter further , and to consult with his other colleagues on the council . House Redoran Quests . Recover the Ash Statue . Brara Morvayn has requested the Nerevarine bring an Ash Statue from Morvayn Manor , which is west of Skar , to Lloros Sarano at the Ald ' ruhn Temple so that he can destroy it .
Fortify Heavy Armor Fortify Heavy Armor is an Alchemy effect , and an Enchantment that is found in . Ingredients . The following ingredients with the Fortify Heavy Armor effect can be used for alchemy : Enchantment . The enchantment can also be obtained from pieces of armor that can be disenchanted , and permanently applied to cuirasses , gauntlets , gloves , neclaces and rings .