naist-nlp/zeshel huggingface dataset:
Missile Machine The Missile Machine is an enemy in " Crisis Core - Final Fantasy VII - " . Missile Machines are very dangerous and powerful foes , as their Ultra Missile attack can inflict massive amounts of damage relatively quickly in addition to a wide array of negative statuses , including Stop . It is recommended to attack them from behind with regular attacks or with strong spells such as Tri - Thundaga , and to run around and bait their Ultra Missile attacks to where Zack is not standing . Beware of Scatter Shoot as well , as it will inflict 800 points of damage per hit !
Gremlin ( Vagrant Story ) The Gremlin is an enemy from " Vagrant Story " . Battle . Strategy . They can move fast and so the player should attack their wings with a Blunt weapon . They are strong against all elements but have a slight weakness to water and so casting Frost Fusion can be helpful .
Gelatitan The Gelatitan is a mark in " Final Fantasy XIII " . It is the first of six marks that must be defeated within Taejin ' s Tower to ascend to the top . The Menhirrim that gives out the mission ( Mission 21 ) is located on the tower ' s Second Tier . A group of Gelatitans are later fought in Mission 60 , as part of the Cie ' th Stone circle grouping that , once every mission in the circle has been completed , will unleash Shaolong Gui and Long Gui on the Archylte Steppe . Battle . As they are weak against Lightning damage , a group of Ravagers can bring them down quickly . Etymology . Its name refers to , a translucent , colourless , brittle ( when dry ) , flavourless foodstuff derived from collagen obtained from various animal by - products . It is commonly used as a gelling agent in food , pharmaceuticals , photography , and cosmetic manufacturing . It is found in most gummy candy as well as other products such as marshmallows , gelatin dessert , and some ice cream , dip and yogurt . It is named as such as Flan type enemies ' names refer to desserts . The name may also be a portmanteau with the word " titan " referring to its size .
Drain Swords Drain Swords is a group of Command Materia in " Crisis Core - Final Fantasy VII - " that drain HP from the enemy . Any damage done to the enemy with the skill will be converted to HP to Zack . Drain Swords Materia can be obtained via Materia Fusion and are available in the shop .
Coyote ( Final Fantasy X - 2 ) The Coyote is an enemy in " Final Fantasy X - 2 " . It is easily taken down with a physical attack from a Warrior . Creature Creator . Fiend Tale . In the Fiend Tale endings , a notable Coyote was created from the spirit of an boy who gave his pet dog Reginald away to another boy before he died of an illness . Though he tried to stay away , Coyote ended up seeing Reginald . But while the dog ' s new owner ran , Coyote was shocked to find Reginald licking him on the face like in life . This moment resulted in Coyote departing to the Farplane .
Harpoon ( weapon ) The Harpoon is a recurring weapon in the " Final Fantasy " series . It is usually a variant of the spear weapon class . Appearances . " Final Fantasy VIII " . The Harpoon is the exclusive weapon of Ward Zabac . It has an attack power of 16 . As it is wielded by a temporary character , it cannot be bought or remodeled , and it is not mentioned in any issue of Weapons Monthly magazine . " Final Fantasy X " . The Harpoon is a spear for Kimahri . It can be customized using a Lv . 2 Key Sphere . Its dominant ability is Piercing , allowing it to deal full damage to Armored enemies . " Final Fantasy Type - 0 " . The Harpoon is a spear wielded by Nine . It provides 12 Attack Power and is bought from Cetme for 2000 gil . The is a mid - ranked spear that can be used by any race . It provides 76 attack at level 1 and 161 attack at level 30 , gives + 25 to Stun , has one empty slot , and can be bought for 1 , 500 gil . It can also be created for 380 gil by using Copper x5 and Little Thorn x3 . When turned into a jewel , a level 3 - 9 Harpoon makes a Stamina Stone 2 , level 10 - 19 makes an Anti - Stun Stone 4 , and level 20 - 30 makes a Might Malachite : L . Non - " Final Fantasy " appearances . " Blood of Bahamut " . Harpoon is a spear that can be equipped by Santiago .
Immortal ( Final Fantasy XIII - 2 ) The Immortal is an enemy in " Final Fantasy XIII - 2 " . " The War of Transgression that pitted Cocoon against Pulse took place 700 years before the catastrophe . The common wisdom on Cocoon is that the war was sparked by a Pulse invasion ; however , Pulse records claim that the culprit was a ' demon from Cocoon . ' Historians remain divided to this day . " Datalog . " The people of Pulse had always feared invasion from the sky , and made preparations accordingly . These included ' immortals , ' war machines of immense strength and durability that were able to fight fal ' Cie even when half - destroyed . The ancient weapons where designed for a defensive war on the ground , not offensive airborne assaults . Some historians claim that this proves it was Cocoon that instigated the war . " Strategy . The Immortal will always start with Forge Blade which will summon the Centaurion Blade . During this time it is recommended the party starts the battle with SYN / SYN / SYN so as to cast as many buffs as possible before the Centaurion Blade appears . When it does the party should change to RAV / COM / RAV having Serah and a monster in Ravager roles with Fire Spells as both monsters are weak to that element and Noel as Commando to deal high damage and focus all efforts into destroying the Centaurion Blade since it cannot be provoked . Centaurion will use Electrocute to deal major Lightning - Based damage to the whole party and give the Centaurion Blade both Enthunder and Bravery , so protection against Lightning is a great help . If Electrocute is used the party should change to either MED / MED / MED or MED / MED / COM , in this case Noel is essential due to Curaja , with the Commando being a monster of choice and then attack until the Centaurion Blade falls . Immediately after , the party should focus all its time into attacking the Immortal who will only use weak physical attacks twice before using Forge Blade once more . With the Paradigm mentioned above one can ensure the Chain Gauge is maximized and stabilized before the Immortal is successful on his summon , Noel being a Commando is important as at this point he should have Launch which he will use giving the party time to use Ultima Arrow through Serah ( if learned ) . In either case , the party should change to COM / COM / COM and change the leader to Noel to ensure maximum damage and use Meteor Javelin before the Immortal ' s Chain Gauge depletes which can deal as much as 70 , 000 damage . If the party is leveled enough one Stagger should be more than enough , otherwise the party can try an all assault attack while the Immortal tries to summon the Centaurion Blade once more . If the Immortal still has a large sum of HP then one should just rinse and repeat all this process and the Immortal will fall .
Focus Tower The Focus Tower is a location in " Final Fantasy Mystic Quest " . It is a massive tower rising in the center of the world , and as its name implies , is a focus point of the game . Passage through the tower is the only way to pass between the four regions , and within it via a secret passage is the entrance to Doom Castle , the final dungeon and lair of the Dark King . Standing atop a plateau at the junction of the four regions , the Focus Tower is entirely devoid of monsters but contains several chests containing magic spells and armor . The in - game dialogue implies the Focus Tower was once used freely by the people of the world as a place through which the other regions could be reached , until the Vile Four sealed the doors of the Focus Tower using magical coins . As Benjamin kills the Vile Four and retrieves the coins , he can open the tower ' s doors and explore the next region . Late in the game it is revealed that the Focus Tower houses , or acts as a conduit , for Doom Castle , the Dark King ' s stronghold . Using Captain Mac ' s ship , Benjamin sails to a secret entrance to the tower at the foot of the cliffs below and accesses a part cut off from the rest of the tower , entering the upper floors of Doom Castle where the Dark King lies .
Plenilune Embrace Plenilune Embrace is a Blue Mage spell learned from Gnole s in " Final Fantasy XI " . It restores a large amount of HP and grants the target a boost to Attack and Magic Attack power for 90 seconds . This spell costs 4 Blue Magic Points to set and grants STR + 2 and MP + 5 when set .
Maggie Maggie is a boss at Moschet Manor in " Final Fantasy Crystal Chronicles " . She has no HP bar , and defeating her does not end the battle . She fights along side her husband , Jack Moschet . As soon as Jack is attacked , she joins the battle . Attacks . Maggie will stay close to Jack while she fights , making it difficult to damage her without getting hit by Jack ' s attacks . The main threat she represents is slowing caravanners while healing Jack , as long as she is in the battle . She does not damage the player very much , so close , constant physical attacks are safer in this battle than most . Battle Tactic . The battle with Maggie is like that of any support monsters . Take her out before focusing on Jack . She will never stray too far from the Gigas , so finding a safe spot might be hard . The best way to finish the Lamia half of this battle painlessly is to use lots of Focus attacks to disrupt her Slowga and Stop spells . Attacking Jack is useless because she will only heal him . She does not remain in the battle for very long , so attack fast and move on to the boss . You will know you have beaten Maggie , when she runs back to her room in the manor ( the southeast room ) . She wont go inside the room but will only stay standing at the door , but won ' t attack you or heal Jack . If you want to boast about all your " Boss Slaying " skills , simply freeze Maggie with Blizzara and hammer Jack with a Fire - elemental weapon , Fire , or Fira . As long as Maggie is frozen , your characters cannot be slowed and Jack loses most of his support , allowing the player to defeat the Gigas Lord . Another strategy is to simply ignore Maggie in general , only fleeing a large distance away when Slowga ' s being charged and moving out of the way so Stop doesn ' t hit you . She ' s completely useless if she can ' t hit you .
Jecht Rush Jecht Rush is a recurring ability originally from " Dissidia Final Fantasy " . As its name suggests , the ability is associated with Jecht , and consists of a rushing attack at an enemy . Appearances . " Dissidia Final Fantasy " . Jecht Rush is a ground Bravery attack unlocked immediately . It attacks an enemy and bombards them with punches , kicks , and sword attacks . Notably , the ability can also be used in combination with HP attacks Jecht Blade ( ground and midair ) , Triumphant Grasp , Jecht Beam and Ultimate Jecht Shot . It costs 45 CP to equip ( 25 when mastered ) , 90 AP to master , has priorities of Melee Low and Melee Mid , has Chase and Wall Rush effects and deals physical attacks . " Dissidia 012 Final Fantasy " . Jecht Rush returns in the sequel . It is mostly identical to its appearance in the prequel , with some exceptions . It can be used in combination with midair Jecht Beam , and now costs 60 CP to equip ( 30 when mastered ) and 130 AP to master . " Final Fantasy Record Keeper " . Jecht Rush is a Soul Break available for Jecht , and can be used once Jecht has the Jecht Bandana equipped .
Zenobia ( boss ) Zenobia is a boss in " Final Fantasy XIII - 2 " . She fights alongside her tentacles , called Vaballathus . Battle . Zenobia is initially immune to damage because she is covered by a wall of tentacles . The player must defeat the tentacles to be able to hurt Zenobia herself . Once Zenobia ' s protection is gone , the party should switch to Tri - disaster ( RAV / RAV / RAV ) to build up her stagger meter to 999 % . Zenobia will raise her shield again once her health is low . At this point , it is good to switch to a defensive paradigm like SAB / SAB / MED . Zenobia will hit the party hard with a physical attack that can knock the player out if not prepared , but after surviving this assault , the player should go back to taking out the tentacles before finishing off Zenobia followed by a Cinematic Action sequence .
Summon Materia Summon Materia is a type of Materia used to gain access to the Summon command to call powerful monsters to attack a group of enemies . Summon Materia are usually red . Appearances . " Final Fantasy VII " . Summon Materia first appeared in " Final Fantasy VII " . It works very similar to Magic Materia ; all cost MP to use , and equipping any Summon Materia adds the Summon command to a characters ' commands menu . However , Summon Materia is typically more unique and much harder to find than Magic Materia . The player can only obtain one " fresh " version of every Summon Materia with exception to Master Summon and Phoenix ( due to a programming oversight ) . Other Summon Materia can be obtained in multiple ways , but the game will only allow the player to have one so the other methods will be removed . A player can still have multiple versions of the other Summon Materia through mastering . All Summon Materia sells for only 1 gil . Unlike other Materia subsets , Summon Materia in " Final Fantasy VII : Advent Children " does see use , though only to summon Bahamut SIN , when used by Kadaj . Cloud Strife along with many others eventually fight and defeat Bahamut SIN during the battle in Edge . " Before Crisis - Final Fantasy VII - " . Summon Materia appears also in " Before Crisis - Final Fantasy VII - " , with the various summons determining the element of the Summon attacks or having various effects . " Crisis Core - Final Fantasy VII - " . In " Crisis Core - Final Fantasy VII - " , Summon Materia is not used in battle , nor can it be equipped . Instead , acquiring a Summon Materia item adds its portrait to the Summon Mode of the Digital Mind Wave , which allows it to then summoned into battle automatically when its portrait lines up on the reels . Other traditional summons can be acquired to the DMW , but they are acquired by collecting items other than Materia . The DMW differentiates between these two types of summons by grouping those acquired through methods other than Materia into " Chocobo Mode " . As with all DMW attacks , the power of the Summon depends on the attack level .
Raem ( boss ) Raem is the penultimate boss from " Final Fantasy Crystal Chronicles " . Attacks . He will fire pairs of homing bubbles which duplicate the effects of Fira , Blizzara , and Thundara as a ranged attack , and will body slam anyone who gets too close ( this can be aggravating , as the body slam attack interrupts most Focus attacks ) . He can also extend the necks of his " wings " in order to strike a foe at mid - range for heavy damage . When his health has been lowered enough , he will begin to use a devastating laser attack from the tips of his wings that creates a massive explosion after the beams meet . Support Monster : Minions . As soon as the battle starts , Raem will summon a pair of minions ( one red and one blue ) . These will respawn constantly throughout the fight whenever they are both dead , so leaving one alive would be a good idea . The best minion to let live is the blue minion . The blue minion has a fault in its programming : it misjudges its attack range , thus missing every single time it attempts to attack you . However , the red minion will not miss . Kill the red one , leave the blue one , and make Raem suffer . Battle Tactics . Raem has 350 Hit points in this phase of the battle , is extremely resistant to all three Black Magic spells , and is immune to the effects of Slow , Stop , Gravity , and , unlike most other bosses , Holy . Once Raem has been reduced to 175 Hit points , he will start to use a laser beam attack , believed to be Ultima , with an explosion effect that inflicts massive damage . This attack is very difficult to avoid ; Selkie or Yuke characters can escape the damage with their Defend abilities , although this requires split - second timing for the Selkies .
Air Anchor Air Anchor is a recurring weapon in the series . Appearances . " Final Fantasy VI " . Air Anchor is part of the Tools skillset , found in the Cultists ' Tower or stolen from Gamma . It inflicts Heat to one target and will inflict Death to that target next time they take an action . It is unblockable , but will automatically fail on enemies immune to Death . " Dissidia 012 Final Fantasy " . Air Anchor is a level 100 machine that provides - 595 HP , + 79 Bravery , + 67 Attack , Accessories Breakability + 5 % , and Wall Rush BRV Damage + 30 % . It can be obtained from the shop by trading 182 , 800 gil , Mallet x5 , Gear Collection x2 , and Gunner ' s Hope x5 .
Magic Defense bug The Magic Defense bug is a bug in " Final Fantasy VII " , which is similar to the Evade bug found in " Final Fantasy VI " . This bug prevents the Magic Defense stat of any armor equipped from being added to a character ' s Spirit stat , effectively making the Magic Defense of all armor worthless . This was fixed in the 2012 PC re - release .
Blessed Hammer Blessed Hammer is a recurring weapon in the series . Appearances . " Final Fantasy III " . Blessed Hammer is the second strongest hammer , trumped by the Mighty Hammer , providing 120 Attack , + 3 Vitality , and is Lightning - elemental . It can be found in Falgabard and the Falgabard Cave , and is exclusive to the 3D versions . It can only be equipped by the Onion Knight and Viking jobs .
Touchy Bomb The Touchy Bomb is an enemy in " Crisis Core - Final Fantasy VII - " . The player must keep hitting the Bomb to prevent it from inflating . When the Bomb starts to get bigger , it must be attacked to inflict damage . Assault Twister + will be effective as well as Ice - elemental attacks .
Gargoyle ( Final Fantasy VII ) The Gargoyle is an enemy from " Final Fantasy VII " found in the Northern Cave . Battle . The Gargoyle is immune to damage at first in stationery form , and will only change to a mobile form which is vulnerable to damage after enough time has passed or after being hit once ( Yuffie ' s Conformer does not appear to trigger to trigger the change ) . If the change is triggered after being hit , it will counter with magic which always causes Slow - Numb , but seeing as it only has 2000 HP , it can be dispatched before this becomes a problem . The attac command does not appear to trigger the petrify counter . It only has a physical attack which may it use twice in one turn , but some Gargoyles may cast L4 death as a final attack which will instantly kill any character who ' s level has a multiple of 4 . There is a bug in Gargoyle ' s script that suggests it can be removed by using a Soft on it . However , Soft ' s effect will never trigger the Counter - General script , meaning this never works . The script was only meant to catch use of the Item command ; W - Item Soft would never have worked . AI script . Petrified Form . AI : Setup AI : Main AI : Counter - General
Gulool Ja Ja Gulool Ja Ja , is the leader , or Autarch , of the Mamool Ja from " Final Fantasy XI " . Gulool Jaja has the unique attribute being two - headed : the left head representing the brute Mamool Ja and right of the magical Mamool Ja . Both heads also refer to themselves in plurals . Story . Leading the Mamool Ja Savages in a series of campaigns against the Empire of Aht Urhgan , Gulool Ja Ja leads an attack on Besieged until their defeat forces the horde to fall back .
King Leo ( My Life as a Darklord ) King Leo is the final boss of " " . Leo ' s hordes of fighters are composed by many waves , first comes a few sets of archers and a few magicians , most of them Clavats and Selkies . They possess relatively low levels , around 5 or 6 , however they come in pairs which complicates the battle . Eventually the level of the enemies increases to around 10 to 12 and they become more varied , from warriors to magicians , almost all of them Clavats . They still come in pairs which take more time to defeat . As the battle continues , level 15 and 16 enemies come alone or in pairs and possess great strength and the ability to make monsters fall asleep and heal while ascending the tower . Now all races can be seen climbing , all of them have high levels and range from Clavat Warriors and Black Mages to Yuke White Mages , and lastly , before Leo himself , a strong Lilty Dragon Knight . After all the waves are cleared , King Leo is fought , accompanied by a moogle . He is level 28 , and despite being fought alone , he is a major threat to the player . His battle time is shorter than average , allowing him to climb up faster and his Racket attacks can hit all enemies on a floor . Although he does not have much Attack power , he does have great resistance and HP , making him hard to eliminate . His ATB bar also fills up really fast , allowing him to attack many times . On top of that he has a constant Regen effect , which makes him recover HP after attacking .
Eluut Sands Eluut Sands is a desert location in " Final Fantasy Tactics Advance " . It can be placed after the completion of " Mission # 003 : The Cheetahs " and is the site of " Mission # 004 : Desert Peril " . When Marche learns of rabid monsters inhabiting the desert , he comes to investigate . After the monsters are defeated , Montblanc explains to Marche that the monsters ' behavior may be a result of the magical Crystals , which Bervenia Palace created . Eluut Sands is also the site of " Mission # 036 : Twin Swords " , " Mission # 037 : Village Hunt " , " Mission # 092 : Cursed Bride " , and " Mission # 106 : Resistance " . It can be freed in " Mission # 243 : Eluut Sands " , after " Mission # 007 : Diamond Rain " is completed .
Earth Earth may refer to : The , as a fictionalized version of the real - world planet , has appeared twice in the series : Etymology . or earth , the material in which plants grow ( usually brown ) . Earth is our home planet were it can support life .
Bugbear ( Final Fantasy III ) The Bugbear is an enemy from " Final Fantasy III " , fought on the areas of the World Map around Canaan and Vikings ' Cove . It is one of several enemies dummied out of the NES version . They are not too difficult alone , but they often appear with a Mandrake .