naist-nlp/zeshel huggingface dataset:
Sewer ( Grayditch ) The Grayditch sewer is an unmarked location in " Fallout 3 " . The sewer is a small underground series of tunnels located to the south of Grayditch and directly west of Falls Church Metro , in the vicinity of the ghoul outpost . Layout . The first room you enter is irradiated above normal ( 3 - 4 rads / sec ) , with two tunnels to the north which shortly converge . The upper half of the first room , as well as the entire north tunnel , is filled with a gas trap . Two tripwires connected to grenade bouquets are located halfway up each tunnel , and will set off the gas trap ( and vice versa ) . There are usually 3 feral ghouls in the area , who may set off the tripwire . At the middle of the right - hand tunnel is a dead wastelander in between two grenade boxes , one of which is locked ( Easy ) . At the top of the tunnel is another dead wastelander . If you have downloaded the " Fallout 3 " add - on " Broken Steel " , expect to find several feral ghoul reavers at higher levels . Appearances . This sewer appears only in " Fallout 3 " .
Perk Rate Perk rate is a derived statistic . It affects how often the character is allowed to pick a perk . A character ' s perk rate depends on his race and on certain trait s such as Skilled ( which increases the rate ) or Fear the Reaper ( which decreases it ) . Some perks , like Divine Favor , may decrease the perk rate as well . " Fallout " , " Fallout 2 " . In " Fallout " and " Fallout 2 " , the perk rate is 3 , which means that it is possible to pick a new perk every 3 level s . You are not able to save up perks to use at future perk acquiring levels . Any unselected perk will be lost forever at the next perk level if you do not select one before this time . E . g . level 3 > perk not chosen , level 6 > perk not chosen ( level 3 perk point lost ) , level 9 > better criticals chosen ( level 6 perk point lost ) . " Fallout 3 " , " Fallout 4 " . In " Fallout 3 " and " Fallout 4 " , the perk rate is always 1 - that is , you can pick a new perk every level . Also in " Fallout 4 " , a perk point is not lost if it is not spent before the next level . They can be banked indefinitely . " Fallout : New Vegas " . In " " , the perk rate is set at 2 - You get a new perk every two levels . As in " Fallout 3 " , perks cannot be saved for later use ; they must be chosen the moment the player character is out of combat . " Fallout Tactics " . In " " , the racial perk rate for human s is 3 , which means that they can pick a new perk every 3 level s . The rate is 4 for ghoul s , super mutant s and deathclaw s , and 2 for dog s . Robot s cannot pick perks at all , i . e . their perk rate is infinity . You are able to save up perks to use at a later time . " Fallout : Brotherhood of Steel " . In " " , " " work like perks in other " Fallout " games . The " perk " rate is 1 . " Lionheart " . In " Lionheart " ( a non - " Fallout " game using the SPECIAL system ) , the first perk is taken at Level 2 , not 3 , but the subsequent perks are taken every 3 Levels .
Candace Keller Candace Keller is a member of the Keller family who does not actually appear in the game , but is mentioned in the Keller family transcript . Background . Judging by her transcript , Candace was most likely outside during the Great War , but the game is not that accurate . Her diary shows that she did not die in a blast , but her fate was not much better . Appearances . Candace Keller does not actually appear in any game , but is mentioned in " Fallout 3 " .
Anne ( Fallout : New Vegas ) Anne is a farmer at the NCR Sharecropper Farms , in 2281 . Background . Anne is a farmer that signed on to become part of the Thaler Act , which forced her to move from her rural fields to the sharecropper farms . However , she is fed up with the alarmingly diminishing amounts of water available to grow crops with and is planning to leave as a result . Interactions with the player character . Quests . Hard Luck Blues : A few days after the completion of the quest in favor of helping Horowitz and the Vault 34 dwellers , Anne and 3 other sharecropper s appear at Boulder City , in front of the Big Horn Saloon , and then stay in the ruins . Appearances . Anne appears only in " " .
Wattz Consumer Electronics Wattz Consumer Electronics is a location within Cambridge in 2287 . Layout . Inside is a small store that used to sell Wattz Electronics products . It is full of robots that are non combative by default . They will not react to being shot and destroyed while in this state . The floor of the first floor has caved in directly in front of the main entrance , only allowing a small ledge to stand on , the edge of the room can be traversed . Three different staircases lead to three different areas , one of which is a locked cage , and another is an office with a steamer trunk and a terminal that controls a nearby safe . In the basement , a terminal activates a demo mode , this will turn all of the robots hostile . The robots do not level and at higher levels will not be a threat . Related quests . Variable Removal - The Railroad may send the Sole Survivor to this location to eliminate a Courser . Appearances . Wattz Consumer Electronics only appears in " Fallout 4 " .
Rivet City market The Rivet City market is a location within Rivet City in " Fallout 3 " . Layout . The marketplace is the main business center of Rivet City on what used to be the aircraft carrier ' s hangar deck . There are five merchants there : Appearances . The Rivet City market appears only in " Fallout 3 " and is mentioned in " Point Lookout " . The market is ( indirectly ) mentioned by Paladin Danse in " Fallout 4 " .
Ruined store ( test cell ) The ruined store is a in the game files of " " . Layout . A simple room with two doors , two traps and several recruit legionaries . The two doors both open into nothing . Notes . The recruit legionaries will remain non - hostile until attacked . Killing them will result in loss of Legion . Appearances . The ruined store appears in the game files of " " but should not be considered canon because it is a test cell .
Great Merchant Wars The Great Merchant Wars were a series of conflicts between several groups of merchants from the Hub that took place between 2126 and 2128 , after Angus , the founder and governor of the Hub , was murdered in the winter of 2125 . The Great Merchant Wars began in 2126 , when a band of merchants seized the water tower in the Hub , and demanded that anyone wanting water pay a toll . Calling themselves the " Water Merchants " , they fortified their position , but were severely outnumbered by the other caravan companies , resulting in a tense stalemate . This lasted until a man named Roy Greene ( Justin Greene ' s grandfather ) helped to negotiate an agreement to end the conflict . As part of the agreement , a limit was set on the price of water , and the Hub ' s central council was formed , to be composed of two representatives from each of the Hub ' s caravan companies . Appearances . The Great Merchant Wars are mentioned only by Beth in " Fallout " . The " Fallout Bible " timeline ( based on the original " Fallout " timeline by Brian Freyermuth ) provides more detail about the events .
SMMG recoil compensator SMMG recoil compensator is a for shoulder mounted machine gun in the " " add - on " Lonesome Road " . Effects . Reduces the spread of the shoulder mounted machine gun by 0 . 2 . Location . Sold by any Commissary terminal in the Divide .
Hardened assault rifle The hardened assault rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The hardened assault rifle is an improved fully - automatic magazine loading rifle featured in " Fallout Shelter " . Dealing a minimum of 8 damage per attack , it has the third highest damage output for a rifle in the game . Crafting . A high Agility statistic is needed to effectively create the hardened assault rifle .
Medical brace The medical brace is a miscellaneous item in " Fallout 3 " and " " . Characteristics . " Fallout 3 " . It is a crafting item which can be found in various locations throughout the Capital Wasteland , most notably used as a necessary component for creating the deathclaw gauntlet . There are actually two items called " medical brace " ; the first one is the one used for the deathclaw gauntlet , while the second one is a junk item found only in Raven Rock . They can be distinguished from each other by looking at their " value " number : if it is worth 10 , then it is the real thing ; if it is worth 1 , then it cannot be used to create custom weapons . Regardless , both kinds of " medical brace " can be loaded into the Rock - It Launcher and used as ammunition . " Fallout : New Vegas " . In " Fallout : New Vegas " , these are used to s at a workbench . Related quests . In " Fallout : New Vegas " , one is required for the side quest Restoring Hope if the player ' s Medicine skill is less than 50 . Behind the scenes . The leg brace model used in the game is strikingly similar to the leg brace worn by Mad Max in " "
Robert Kilpatrick Robert Kilpatrick was a Vault resident during the experiments inside Vault 22 . Background . Robert Kilpatrick was part of the second batch of people infected by the spores from one of Vault 22 ' s experiments . Appearances . Robert Kilpatrick is mentioned only in " " .
Fallout 3 characters Legend . The characters shown here are grouped by their " initial " location . Only locations with at least two named characters have their own section . Characters in other locations can be found in the " Miscellaneous locations " section . In total there are 319 different characters in the main game . Base game . Canterbury Commons . < nowiki > * < / nowiki > AntAgonizer will only appear as a random encounter if The Superhuman Gambit is completed in her favor .
Ledoux Goalie Ledoux is a hockey - obsessed gang leader in 2277 . Background . Ledoux is the leader of the Sudden - Death Overtime gang and is obsessed with the ancient ice sport , hockey that his own ancestors played . Winger Mercier was sent to procure a secret formula for a new type of Nuka - Cola while Ledoux made contact with the buyer . Appearances . Goalie Ledoux appears only in " Fallout 3 " . Bugs . Goalie Ledoux will remain at the Red Racer factory , even after his crew has run off .
Mankind - Redefined Mankind - Redefined is an Institute main quest and achievement / trophy in " Fallout 4 " . Detailed walkthrough . Meet Father on the rooftop after The Battle of Bunker Hill . He will request for the Sole Survivor to attend the next Directorate meeting . There , Father will make it public knowledge that he is dying from an aggressive form of cancer , and that he will be appointing the Sole Survivor as his successor upon death . Speaking with Father afterwards , he will state that it will take time for the scientists to accept that the Sole Survivor will become the new director , but will give assurances that the Sole Survivor will be the future of the Institute , and his legacy . Finishing this quest automatically begins the next quest Mass Fusion . Bugs . The Directorate meeting may never start no matter what you do . All the department leads will be sitting at the table waiting for Father ' s announcement , but he will only ever tell you he has something important to say before he can talk to you in private . This could be related to recruiting Doctor Li for the Brotherhood of Steel at some point before the meeting . PC players can use console commands to advance the quest to the next stage .
Iron gloves Iron gloves are a starting weapon in " " . Characteristics . Damage - wise , it ' s the second ( the first is the ) weakest weapon in the game , but acceptable for the beginning . With the skill Special Attack , taking the second rank , can be charge and do much more damage .
Hopeville Missile Base - Loading station The Hopeville Missile Base - Loading station is a in the Divide in the " " " Lonesome Road " . Layout . Fenced off by a gate , the area contains a non - accessible barracks and a few overturned cars and upright trucks , which have a few military shipping crate s in or around them . Further down the road , there are some large boulders blocking the path to the south . Along the path to the south , with the barracks on your left , are three active plasma mines , close to the building . At the dead end there are two military crates with an active plasma mine hidden behind them . Notable loot . Ulysses ' log : Y - 17 15 - Behind the rubble bearing Ulysses ' s Old World Flag , inside a toolbox underneath an overturned truck . Appearances . The Hopeville Missile Base - Loading station appears only in the " " " Lonesome Road " .
Contract for extermination The contract for extermination is a paper note in " Fallout 3 " . Location . If the Lone Wanderer decides to go against Burke ' s wishes during The Power of the Atom ( either by disarming the bomb , or by killing either him or Tenpenny ) , Talon Company merc s will periodically hunt the player character throughout the Capital Wasteland . The contract can be found on their corpses . The contract is enacted even if the Lone Wanderer disarms the bomb and completes the quest without ever meeting Burke .
Nuclear Physicist Nuclear Physicist is a perk in " Fallout 4 " . Effects . Examples . Because radiation poisoning differs from every other damage type in Fallout 4 , and the mechanics of how it works may appear to be non - obvious , to help evaluate its usefulness on different weapons , here are some scenarios . Example 1 . Consider a hypothetical Irradiated Pipe Pistol that does 8 base damage and 50 radiation and an enemy with no radiation resistance and 100 health . Each shot will do 8 damage and poison the enemy with 50 rads , reducing their health by 5 % . However , 5 % of 100 is less than the 8 base damage , so in effect the hypothetical weapon will " only " do the base damage . Example 2 . Consider the same weapon , but now you have enough ranks in Nuclear Physicist to have radiation weapons do double damage . Your Irradiated Pipe Pistol now does 8 base damage and 100 radiation . Each shot will do 8 damage and poison the enemy with 100 rads , reducing their health by 10 % . 10 % of 100 is more than the 8 base damage , so now your weapon is mostly effective because of radiation effects . Example 3 . Consider the same weapon from example 1 . Say you shot the enemy 8 times . They have 400 rads ( - 40 health ) but are at 36 health ( 64 damage from the base weapon ) . The enemy runs off and heals ; however , due to radiation poisoning they can only heal to a maximum of 60 health . So even though your initial shots ' radiation didn ' t seem to be relevant for the fight , it now is relevant because it prevented the enemy from healing very much .
L . A . basin ( film ) The L . A . basin was set to appear in the canceled " Fallout movie " . Background . A massive tangle of mutated flora and fauna spreading from the foot of the hills all the way to the ocean , poking up through the canopy were the remains of the scattered L . A . skyline . The Master turned the basin into a jungle with stolen G . E . C . K . s . Los Angeles became a cattle field for humans , an inviting oasis amidst the wasteland . The Forced Evolutionary Virus converted humans to superhuman mutants in hours . Appearances . The L . A . basin was set to appear in the canceled " Fallout movie " by Interplay Films .
Unstoppables Unstoppables is a perk magazine in " Fallout 4 " that gives the player ranks of the Unstoppable perk . Characteristics . Upon reading , the Sole Survivor gains a level of the Unstoppable perk which gives a + 1 % chance of avoiding all damage from an attack . This perk can be stacked up to five times , giving a 5 % chance to avoid all damage .
Black bloodleaf Black bloodleaf is a consumable item in the " Fallout 4 " add - on " Far Harbor " . It is an ingredient used to craft seasoned rabbit skewers at cooking stations for + 1 Luck for 30 minutes , chicken noodle soup for + 55 rad resistance for 30 minutes , and Fire Belly to gradually increase damage at low health . Characteristics . Black bloodleaf is identical to its Commonwealth counterpart in terms of shape , effects , and possible locations . It is distinguished only by a darker color likely brought on by the unique ecology of the Island .
Behaviour Interactive Behaviour Interactive is a game development studio responsible for developing " Fallout Shelter " for iOS and Android devices . Background . Behaviour Interactive was originally founded in 1992 in Montreal , Québec , Canada . The current studio is the result of the 1997 merger of the game development studio Megatoon ( founded in 1992 ) and Multimedia Interactive ( founded in 1994 ) . Both companies were previously acquired by Malofilm Communications in 1996 before they were turned into a single brand . One of the key founders is Rémi Racine ( currently CEO of the company ) , who originally founded Multimedia Interactive and was appointed General Manager when both companies were acquired . Behaviour often develops games based on movie and cartoon licenses . Many of their titles net an average of 50 % to 60 % in review scores . Divisions . The company specified that it now had five different internal divisions : gamer , portable , online , downloadable and family .
Southwest sewers The southwest sewers is a in the Mojave Wasteland . The sewer is inaccessible in - game , but the cell containing it still remains within the GECK files . Layout . The layout consists of multiple rooms and two exits leading to the northwest sewers . The first room contains two fiends and has an empty Sunset Sarsaparilla bottle inside it . The other rooms contain some scrap metal and one contains a . Only one exit is unlocked , the other exit is unlocked from the inside of the southwest sewers with a terminal . These sewers are not accessible in - game but were due to appear south of Primm on the map ; they were cut and are only accessible through . Appearances . The southwest sewers were set to appear in " " but were ultimately cut .
Associate ' s note The associate ' s note is a paper note in " Fallout 4 " . Location . On a raider or Triggerman in Easy City Downs . The Sole Survivor must encounter Wire at Libertalia before he is replaced by Gabriel during Synth Retention , otherwise the note will not spawn .
Xian - 85 fighter Xian - 85 fighter is a Chinese multirole fighter that was used during the Sino - American War in the latter half of the 21st century . Appearances . of the Boomers mentions having shot down over 500 of these fighters during his VR sessions . Behind the scenes . " Xian " may be a reference of the real - life XAC , Xi ' an Aircraft Industrial Corporation , a major Chinese military and civilian aircraft manufacturer . In our timeline , XAC specialize in design and manufacture of bombers and transport planes , but not fighters . Interesting enough , XAC is a major certified part supplier of American aircraft coglomerate Boeing , who outsource production of parts such as vertical tails to XAC ' s Yanliang factory .
Test cell Test cells are locations within the files of a game and are inaccessible during normal gameplay . They are used by developers to test the functionality of various aspects of gameplay , including vendors , chests , traps , textures , quests , etc . In the " Fallout " series of games , test cells are found in " Fallout 3 " , " " and " Fallout 4 " , as well as their respective add - ons . For a list of test cells , see Fallout 3 test cells , and Fallout 4 test cells .
Sniper ' s hideout The sniper ' s hideout is an unmarked location in the Commonwealth in 2287 . Located south - southwest of Gunners plaza and southeast of Somerville Place , built up on a large tree . Layout . The sniper ' s hideout is a small shack built above the swamp region , it comes with a dead Minuteman ' s body laying on the roof . Upon approaching closer to the outpost , some feral ghouls and mirelurks will appear and attack on sight . The hideout has a set of stairs leading up to the first floor which keeps it above the swamp layer . Above that is rooftop access where a dead minuteman and a chair with one militia hat leaning on the side . Appearances . The sniper ' s hideout appears only in " Fallout 4 " .
Endurance Implant Endurance Implant is a " " . Effects . Increases Endurance by 1 . This implant can be bought from Dr . Usanagi at the New Vegas medical clinic . Despite its advertised effect , it is not taken into account when Endurance is counted for the maximum implant limit . Only using the Intense Training perk to increase Endurance will allow purchasing additional implants . Behind the scenes . The name " Nociception Regulator " refers to the function of , sensory receptors in the body that detect potentially damaging stimuli ( such as excess pressure or heat ) and send the nerve signals to the brain and spinal cord . This process is largely responsible for perceiving pain . Dr . Usanagi describes the implant as a change to the cardiovascular system , but the name and perk description suggest it ' s a change to the nervous system .
Battle of St . Louis The Battle of St . Louis was a battle between the Midwestern Brotherhood of Steel and Gammorin ' s super mutant army fought in St . Louis , Missouri in 2197 . Battle . Around 2197 , the Brotherhood of Steel ' s Fang Squad encountered a large contingent of heavily armed super mutants in the region of St . Louis . They fought against this overwhelming force and managed to radio in a distress call right before they were annihilated . Eight battle - hardened squads led by General Simon Barnaky rushed to the scene and engaged in pitched combat with the super mutants . Near the end of the battle , General Barnaky , Burke and another warrior were all that was left of their squad . They were confronted by Toccomatta and his super mutants . While Barnaky and the other warrior engaged their overwhelming enemies in combat , Burke hid behind them in a trench line , scared of being killed . The other warrior was killed ( or possibly taken prisoner , since his body is not found near the site of the battle ) and while the super mutants were taking Barnaky alive , he shouted to Burke for help , and while Barnaky ' s captor was in line of fire , Burke didn ' t shoot . He didn ' t hide successfully , however , as soon he was found by a super mutant who attached a C4 to him while laughing . While the Brotherhood was able to push them back initially , its losses were staggering . As a result , they needed to pull their forces out of there . Pulling Out . At General Barnaky ' s request , the squad led by the one later known as the Warrior was sent to rendezvous with his mobile command center and execute the evacuation of the wounded Brothers . There were three groups to be evacuated , including the one led by General Barnaky , but only one , led by Paladin Emerald Solo was evacuated . All others were killed , with only Barnaky , who was taken prisoner by the super mutant High Inquisitor Toccomatta , and Burke , who lived long enough to meet the Warrior , survived the slaughter . Appearances . The Battle of St . Louis appears only in " " .
Mercenary ' s grenade rifle The Mercenary ' s grenade rifle is a unique in " " . Characteristics . Very similar to other 40mm grenade rifle s in the Mojave Wasteland ; the only differences are the darker tone of both the wood and metal , lighter weight and no requirement of 25 in Explosives skill . Unlike the majority of unique weapons variants , it can be modded with the grenade rifle long barrel . Durability . The Mercenary ' s grenade rifle can fire a total of about 495 standard rounds from full before breaking . Locations . Originally , the only way to acquire this weapon was by redeeming the code that came with the pre - order exclusive " Mercenary Pack " . It can now also be acquired by purchasing the " Courier ' s Stash " add - on . Notes . The Grunt perk has no effect on this weapon . Behind the scenes . The Mercenary ' s grenade rifle is based on the real world , a US grenade launcher developed in the early sixties .