naist-nlp/zeshel huggingface dataset:
Roc ( Final Fantasy XI ) Rocs are some of the largest and deadliest birds in Vana ' diel . With high evasion and a number of multi - hit attacks , Rocs can evade what aggressors throw at them and then counter with a relentless blow of attacks . Even the most prepared and experienced forces should be wary . Rocs can drop feathers and plumes when defeated . The feathers are used in a few recipes , most notably the highly - prized Icarus Wing . The plume is sought after by weavers , tanners , and carpenters . The plumes can also fetch a decent price with certain merchants . The meat of the Diatryma variety of Roc , found only in Eastern Altepa Desert and Misareaux Coast , can also be scavenged from the defeated bird . The meat is distasteful to most occupants of Vana ' diel , but it can be used in a soup edible to Za ' Dha Adamantking and used to spawn a notorious bugard . Etymology . One of the species is Suzaku .
PHS glitch The PHS glitch is a glitch that occurs when acquiring Yuffie in " Final Fantasy VII " . The glitch lets the player to use the PHS - command and change characters in the party where it shouldn ' t be possible . After the Mystery Ninja , aka Yuffie , has been defeated , she will be lying on the grass and a fake save point is nearby . Normally , when the player goes to the save point and enters the menu , both the ' PHS ' and ' Save ' commands are inaccessible , and after exiting the menu , Yuffie will have run away . To activate this glitch , the player must go to the save point , walk out from it , and enter the menu , where suddenly ' PHS ' - command is accessible . If the player switches the party members , the character models and dialogue of the members they had when entering the area still exist , but when the player answers wrong in the discussion with Yuffie , or enters the menu in the save point , making Yuffie run away , the dialogue of the characters the player changed with the PHS appears . For example , if one changed Vincent to Barret and Yuffie runs away , Barret ' s lines appear but Vincent ' s character still stays . Also , when the characters are switched with the glitch , their moving - animations break , which results on the characters being left on the area after exiting . So when Yuffie is acquired in the party , the animation where the party members walk out of the area breaks , causing only the party leader to walk out of the screen and leaving the other members in the scene with Yuffie .
Thief ( Tactics ) Thief is a job from " Final Fantasy Tactics " . They are one of the fastest jobs , second to Ninja , with the ability to move further than other jobs and have a high Evasion rate . Thieves ' key role is to steal rare equipment from enemies . Their ability of theft can be blocked by the support ability Safeguard learned from the Chemist . To increase the success rate of stealing , the player can boost the Thief ' s Speed , as well equipping abilities such as Concentration or Brawler . For the Charm ability , one needs higher Magick Power to ensure the target will fall for them ( the target must be of the opposite sex or a monster ) . It takes 4 , 520 JP to master this job . Level ing this job to level 4 will unlock the Dragoon , while leveling it to level 5 along with Archer and Geomancer will unlock Ninja . Abilities . Steal . The formula for the success rate of Steal Heart is as follows : The formula for the success rate of all other abilities is as follows : Amount stolen for Steal Gil is equal to Speed * Level . Amount of EXP stolen for Steal EXP is equal to Speed + 5 . Other appearances . " Final Fantasy Trading Card Game " . Thief job from " Final Fantasy Tactics " appears on a card . Non - " Final Fantasy " guest appearances . " Knights of the Crystals " . Thief appears as a card in the Ivalice Special Arena has a limited - time special arena with eighteen floors .
Khukuri The Khukuri , also known as Kukri , is a recurring weapon in the " Final Fantasy " series . It is a low - powered dagger . Appearances . " Final Fantasy Tactics Advance " . The Khukuri has 37 Attack , 2 Speed and 1 Evade . It teaches Steal : EXP to Thieves for 100 AP and Firebomb to Jugglers for 300 AP . The has 34 Attack , 2 Speed and 2 Evade . It teaches Molotov Cocktail to Jugglers for 250 AP and Camouflage to Rangers for 300 AP . " Vagrant Story " . The Khukuri is an edged weapon with 20 power and a range of 1 , but lowers Agility by 1 . The is a level 95 dagger with 78 attack . " Dissidia Final Fantasy " . The Khukuri is a level 15 dagger that grants + 12 ATK . " Dissidia 012 Final Fantasy " . The Khukuri is a level 1 dagger that grants + 11 ATK and + 2 DEF .
Valefor ( Final Fantasy X boss ) Valefor is a boss in " Final Fantasy X " fought in the Remiem Temple , summoned by Belgemine . Winning this battle the first time awards the player Lightning Gem x4 , and Power Sphere x4 from then on . At the end of the game , Valefor is fought before the final boss , Yu Yevon , while he searches for an aeon to possess . Its stats at this time are identical to the stats Valefor possessed while used by the player , but it is only able to use its normal attack , Sonic Wings , and Energy Blast .
Ghost ( Mystic Quest ) Ghost is an enemy type from " Final Fantasy Mystic Quest " . They appear as floating fiends under sheets . Like many undead enemies , Ghosts can multiply themselves if there is room on the battle screen , and can lower the attack strength of party members . However , they are also naturally weak to the Cure spell . Etymology . In the German release , these spirits are called " Furcht Laken " meaning " fear sheets " . This is in reference to the stereotype of ghosts resembling bedsheets with eye - holes cut out of them .
Dual Horn ( Final Fantasy X ) The Dual Horn is an enemy in " Final Fantasy X " found on the Mi ' ihen Highroad and the Old Road . A second , more powerful version can also be summoned by the Guado Guardian s during the Siege of Home . These Dual Horns are more dangerous with higher HP , Speed , and Power . Battle . Dual Horn ' s Gore attack is powerful . Kimahri can use Lancet to learn the Ronso Rage , Fire Breath . Strategy . Inflicting Darkness on it will make the battle easier . A good strategy is to use Wakka ' s Dark Attack to blind it and then attack with physical fighters . An alternative strategy for early encounters is to summon Valefor , which will easily evade most of the Dual Horn ' s attacks . Attack Pattern . " From Final Fantasy X Ultimania Guide ( translated from Japanese ) , and tested in battle . "
Undersea Volcano ( Adventure ) The Undersea Volcano is a dungeon in " Final Fantasy Adventure " . This dungeon has Damage floor in the form of lava and a healing spring can be found inside the dungeon . Story . Sumo looking for the legendary sword that can vanquish evil , having killed the Kraken before emerging on the surface of the island now finds a new cave . He ventures insides still seeking the sword . Sumo arrives in the lowest level , defeats the Iflyte , and claims the sword which happens to be rusted . Sumo wonders if this is the so call legendary sword which Cibba spoke of . Sumo then decides to return to Lorim .
Bio III Bio III is the third tier of single - target Bio spells in " Final Fantasy XI " . Only Red Mages level 75 and higher can purchase it from the Merit Points menu with 3 Merit Points . Bio III ' s Bio effect is shorter than both Bio and Bio II if there is only one merit in Bio III . However , additional merits can extend its duration , and its damage rate is higher , and the attack stat reduction is greater . Bio III overwrites all other Dia and Bio spells that players can cast .
Bat Eye ( Crisis Core ) The Bat Eye is an enemy that appears in " Crisis Core - Final Fantasy VII - " . Battle . This enemy uses Glare to damage Zack ' s MP . It is also capable of casting Blizzara . Strategy . Zack need only rely on standard physical attacks to defeat the Bat Eye .
Element of Treachery Element of Treachery is a recurring ability in the Final Fantasy series . It is Balthier ' s trademark Quickening , first appearing as his level 3 Quickening in " Final Fantasy XII " . Its animation is similar to Delta Attack from " Final Fantasy X " . Appearances . " Final Fantasy XII " . Element of Treachery is Balthier ' s level 3 Quickening . As with all level 3 Quickenings , it deals damage equal to a random number between 1 and 230 multiplied by Balthier ' s Strength , and costs three Mist Charges to execute . " Final Fantasy Airborne Brigade " . Element of Treachery is the Balthier I summonstone ability . Its Initial Brave is 2 , 938 , Initial Charge is 57 , Initial Level is 240 , with SR Rarity , None Element , and Slow Leveling Rate .
Gravity Rod Gravity Rod , also known as Rod of Gravity , is a recurring weapon in the series . Appearances . " Final Fantasy VI " . Gravity Rod is a mid to high - ranked Rod that provides 120 Attack , 135 Hit Rate , has Two - Handed compatibility , is Earth - elemental , has a 25 % chance of casting Graviga when attacking with it , and casts Graviga when used as an item and then breaks . It can be bought for 13 , 000 gil at Maranda and Thamasa in the World of Ruin , found in Figaro Castle , or won from the Dragon ' s Neck Coliseum by betting the Punisher or Rainbow Brush . It can only be equipped by Strago , Relm , and Gogo .
Dark Behemoth Dark Behemoth is a recurring enemy in the series . It is usually the most powerful of the Behemoth class of enemies . Appearances . " Final Fantasy II " . Dark Behemoth is an enemy fought at Arubboth and the Arcane Labyrinth . It fights using only a very powerful physical attack , so Blink and Protect are key spells to use in defending against it , while magic attacks work well due to its low Magic Defense . " Final Fantasy VI " . Dark Behemoth is an enemy fought at Dragons ' Den . It starts the battle by casting Mighty Guard , then attacks with powerful physical attacks and Heave , and when defeated , will either cast Meteor or Ultima . " Final Fantasy Tactics " . Dark Behemoth is the strongest of the Behemoth family , having very high HP and , with the help of an unit with Beastmaster , can use the powerful Almagest ability . They are unable to use the Gigaflare or Twister spells that earlier Behemoths are capable of using .
Sahagin ( Chocobo series ) Sahagin is a recurring Non - player character in the " Chocobo " series . He usually appears as an obstacle in Chocobo ' s adventure . Appearances . " Chocobo ' s Mysterious Dungeon " . Sahagin appears as an enemy . " Chocobo ' s Mysterious Dungeon 2 " . Sahagin also appears as an enemy . Sahagin is a dueler that can be found in the Undersea Temple . There are also a few minigames related to him where a frog controlled by the player must avoid Sahagin ; and the direct sequel from this game where he shoots tridents to the Chubby Chocobo ' s Ship . As a dueler , he does not have a specific accent , and will switch to different ones whenever he speaks , apologizing for his inability to keep a specific one . " Dice de Chocobo " . Sahagin appears in both the PlayStation and Game Boy Advance versions of the game . There is a friendly character called Ashaki and can be unlocked as soon as the player defeats Sahagin enemy .
Lute The Lute is a recurring item in the " Final Fantasy " series . Appearances . " Final Fantasy " . The Lute is an important item . Entrusted to the princess of Cornelia for many generations , Princess Sarah gives it to the proven Warriors of Light after they rescue her from the renegade knight Garland , who himself took it in his abduction of Sarah . It is used by the Warriors to reveal a hidden passage in the Chaos Shrine 2 , 000 years in the past , which leads down to the Four Fiends and Chaos himself . After the Warriors defeat Chaos , Princess Sarah is seen in the credits of the PlayStation version playing the Lute at court , presumably telling the story of the Warriors of Light . " Final Fantasy III " . Noah ' s Lute is used by the Warriors of Light to awaken Unei after she appears to them in a dream . Once awakened , Unei leads the party to the airship " Invincible " and guides them along their path . " Final Fantasy Airborne Brigade " . Princess Sarah appears as a Legend using the Lute in battle and uses the ability Soul Voice when summoned . Etymology . Lute can refer to any string instrument with the strings running in a plane parallel to the sound table , more specifically to any plucked string instrument with a neck ( either fretted or unfretted ) and a deep round back . In the real world , the lute was used in a great variety of instrumental music from the Medieval to the late Baroque eras and was the most important instrument for secular music in the Renaissance .
Hell Slasher The Hell Slasher is an enemy from " Crisis Core - Final Fantasy VII - " . It is similar in appearance to that of the Moth Slasher . Hell Slashers are dangerous enemies due to their Drill Attack , which can inflict Instant Death , as well as their decent Strength stat . Lightning - elemental attacks , such as Tri - Thundaga or Thundaga Blade , will work wonders against them . The simplest way to deal with this foe is to run around it , let it attack , and then move behind it to attack with regular attacks , or simply use a Lightning - elemental attack at that moment .
Ensanguined Shield Ensanguined Shield , also known as Hematic Shield , Blood Shield , Bloody Shield , Cursed Shield , or Sanguine Shield , is a recurring shield in the series . It is often a powerful shield , but generally comes with a downside to it . Appearances . " Final Fantasy V " . The Hematic Shield is a dummied shield that would have provided + 15 Defense , + 1 Evasion , + 5 Magic Defense , + 10 Magic Evasion , and + 5 Weight , with the downside of never evading an attack . The shield , along with Bone Mail , Thornlet , and the Cursed Ring all share its annoyance of being equipped all the time when using the Optimize command if the player have these items in their inventory . " Final Fantasy VI " . The Cursed Shield is found in Narshe in the World of Ruin , received from one of the surviving townsfolk in a locked building . It has a penalty of - 7 to Magic , Speed , Stamina , and Strength , is weak to Fire , Ice , Lightning , Poison , Earth , and Water , and inflicts Confuse , Berserk , Silence , Seizure , and Doom upon the wearer . However , after being equipped for 256 battles with the user remaining alive at the battle ' s end , the Cursed Shield is uncursed and becomes the Paladin ' s Shield , the most powerful shield . " Final Fantasy XII " . The Ensanguined Shield is the strongest shield , beating even the Zodiac Escutcheon in terms of defense . It provides + 90 Evasion , almost double the boost given by the second - strongest shield but inflicts Poison , Sap , and Slow on the wielder . It can be found as a treasure in the Henne Mines , the Feywood , and Balfonheim Port , and requires 90 LP and the Ensanguined Shield license to equip . The is the second - strongest shield , being bested by the Reverie Shield , and provides + 15 Evasion as well as absorption of the Dark element , but makes the wielder weak to the Fire element . However , equipping it increases the member equipped with it gain more health from White Flame . It can be obtained through the Bazaar through the Cursed Armor A category . " Dissidia Final Fantasy " . The Ensanguined Shield is a level 90 shield that provides + 73 Defense , but also has Initial HP - 95 % and Initial Bravery - 100 % . It can be obtained from the shop by trading 31 , 920 gil , Taurus Recipe , Wyvern Egg , and Snowboard . " Dissidia 012 Final Fantasy " . The Ensanguined Shield returns as a level 100 shield that provides the same bonuses and penalties as in the previous game . It can be obtained from the shop by trading 180 , 320 gil , Taurus Recipe , Wyvern Egg , and Snowboard . " Final Fantasy Explorers " . Ensanguined Shield is a pavis that provides + 24 P - Defense , + 14 M - Defense , and adds zero to parry stats . It causes the bearer to consume AP at a faster rate , and reduces resistance to all elements and to all status ailments . Upon reaching the " Into the Storybooks " chapter , a subquest becomes available requiring the Ensanguined Shield . Delivering the Ensanguined Shield removes the shield from the inventory , but the reward for the subquest is a schematic for the Hero ' s Shield .
Narasimha ( Final Fantasy XIII - 2 ) The Narasimha is an enemy in " Final Fantasy XIII - 2 " . It is a behemoth - type monster that appears rarely in the Yaschas Massif - 01X AF - . Battle . Narasimha can assume an upright position and recovers its health once it happens , but its defense is weakened . Recommended paradigm s include : A good start is to attack with a Commando to keep the stagger up , then switch to Mystic Tower until Narasimha stands at around 300 % chain , at which point the party can switch to Aggression . If the party is low level , they can use Delta Attack to kill him . Narasimha can be inflicted with many statuses , but a Saboteur isn ' t necessary to win the battle . Paradigm Pack . When Narasimha joins the party , it will fight in its bipedal form wielding a massive blade . As a Commando , it has high HP and Strength , and its stats substantially increase for the first ten levels , making it a useful addition for much of the storyline . Narasimha is available to acquire early in the game , but due to their strength and rarity it may not be worth the trouble to recruit one as soon as they become available . Narasimha is hindered by its low Magic stat and its Jungle Law passive ability . However , Jungle Law is not a red locked ability , and can be removed when higher priority abilities push it off Narasimha ' s available abilities list . If the Commando role bonuses are solely chosen during growth , 4 ATB bars will be available at full potential ; more than any of its behemoth brethren under the same circumstances . It is harder to raise to full potential than Proto - behemoth , requiring Crystal monster materials to max out growth . With time put in to grow it to full potential , Narasimha is a popular choice for those who prefer a behemoth type in their party by end - game due to ATB superiority and lack of red locked abilities for flexibility in growth .
Kelzmelzer Kelzmelzer is an enemy from " Final Fantasy VII " fought on the world map near Temple of the Ancients and in the second round of the Battle Square on disc 2 onwards after Gold Saucer reopens . When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25 % . Like the Kyuvilduns , it is an insectoid with primarily physical attacks . It has an attack called Liquid Poison to always inflict Poison on an non - immunized target , but should not be dangerous , especially with its low HP . AI script . AI : Main
Adrammelech Adrammelech , the Wroth is a recurring creature in Ivalice . A large winged monster with horns , he has been both an Esper and one of the Lucavi , and is associated with the zodiac sign Capricorn . Adrammelech is also referred to as the Makara Ascendant , the Sanskrit name of its zodiac sign as used in Jyotish ( Hindu ) astrology . Appearances . " Final Fantasy XII " . Adrammelech is associated with the element of Lightning , and is an optional Esper . He has a dragon - like form with a goat - like head and the cloven hooves on his feet . Due to his power over Thunder , his color sign is Yellow . He is fought in the middle of the Zertinan Caverns and summons several undead to aid him during the fight . Once defeated , he can be summoned by the player . Adrammelech ' s standard special attack is Flash Arc , a powerful Lightning - elemental attack , and his ultimate attack is Judgment Bolt , which does Lightning - elemental damage to enemies in range . Adrammelech ' s license costs 25 LP , and he requires one Mist Charge to summon . Abilities . Flash Arc : A Lightning - elemental attack . It is like the standard higher level Thunder spell . Judgment Bolt : A Lightning - elemental attack , and Adrammelech ' s ultimate attack . Spiraling upwards , in high - speed flight , Adrammelech suffuses his body with electrical energy . The clouds surrounding Adrammelech darken and he unleashes bolts of lightning from his body , sundering the ground around the enemy . A blast of lightning strikes the enemy , sending debris flying into the air . In " Final Fantasy XII International " Flash Arc ' s power has been boosted , but Adrammelech casts Cura instead of Curaga . He has gained the Null Vitality augment . Stats . Adrammelech absorbs Lightning but is weak against Ice , nullifying damage from any other elements . Though a flying opponent when he is fought as a boss , he is not aerial when summoned . " Final Fantasy Tactics " . Known as " Adrammelech , the Wroth " , or " Adramelk , Ghost of Fury " , Adrammelech is the fourth Lucavi fought by Ramza . Adrammelech , dormant in the Capricorn auracite , takes over Dycedarg Beoulve ' s body after he is wounded during a battle against his younger brothers Ramza and Zalbaag . Adrammelech kills Zalbaag and several guards from the Order of the Northern Sky , but Ramza and his group defeat him . " Final Fantasy Tactics Advance " . Known as " Adrammelech the Furious Departed Emperor " , it is the Totema of the bangaa and the third Totema fought by Marche . Once defeated in the dimensional rift , he is available to be summoned . When summoned , Adrammelech attacks all enemies for massive damage , and is less damaging against bangaa . " " . Adrammelech can be summoned as a Scion by someone equipped with the Raging Brooch when the Smash Gauge is orange . His Wrath is called Judgement Bolt . " Final Fantasy Trading Card Game " . Adrammelech ' s incarnations as an Esper and a Totema are included as Thunder - elemental Summon cards . Etymology . Adrammelech is also referred to as the Makara Ascendant , the Sanskrit name of its zodiac sign as used in Jyotish ( Hindu ) astrology .
Tactical Parry Tactical Parry is a job trait in " Final Fantasy XI " added with the " " expansion . It is available to Dancers and Ninjas at level 77 , and Dark Knights at level 88 . When a character with Tactical Parry successfully parries an attack , they gain a small percentage of TP .
List of Final Fantasy VI enemy abilities This is a list of enemy abilities that appear in the game " Final Fantasy VI " . It includes spells that can be used by Strago in his Lore . See the Translations article for more information on their names in different games . Types . There are two types of classification of enemy abilities in " Final Fantasy VI " . Special Attack . The first is known as Special Attack , named after the " Special " option found inside the Control menu of a controlling monster . This type of attack is the monster ' s personal unique ability . In the Japanese version , nearly all special attacks are named differently but a select few share the same name . Special Attacks can either deal physical damage to a single target and there ' s sixteen levels of strength , inflicts a single status ailment , grants a single status enhancement , absorb HP / MP , or forcefully remove Reflect . If a status ailment special attack were to deal damage , the damage dealt will be the same as if it were a simple physical Attack . Both the special attack and the regular attack would have the same attack power . The special " Hit " attack shows up repeatedly , and it ' s apparently the " default " or unused special attack . Mostly recurring on bosses who doesn ' t have nor need a special attack . When a character evades a special attack with a shield , the color of the shield will be the reddish - white shield . Of course , some special attacks are made to be unblockable . Enemy Spells . The second are spells that cost MP the majority of the time for the enemy to use . These consist of magic spells , and enemy spells themselves , but some enemies can also use a few dance abilities which falls into this category . When a character evades a spell with a shield , the color of the shield will take the palette of the spell being blocked . Of course , some spells are unblockable .