naist-nlp/zeshel huggingface dataset:
Number 34 Number 34 is a unique Yangtze camp survivor who spawns along with Number 27 on the cliffs to the south of Little Yangtze in 2281 . Background . Number 34 was kept prisoner in the Little Yangtze internment camp until the Great War . After he and a few other prisoners survived the nuclear bombardment , they slowly began turning into ghoul s . 34 and 27 seem to have escaped the fenced - in area despite their explosive collar s that have kept the other ghouls trapped in there . Appearances . Number 34 appears only in the " " " Old World Blues " . Behind the scenes . Number 34 and Number 27 is a reference to Alexander Dumas ' s novel " " . In the novel , Chapter 15 is named " Number 34 and Number 27 , " which refers to the numbers given to the protagonist Edmond Dantes and his fellow prisoner Abbe Faria . Bugs . Number 34 may spawn with an extremely small protonic inversal axe .
Butcher ' s Bill Butcher ' s Bill is a Railroad side quest in " Fallout 4 " . Notes . If you wait too long doing this quest the Railroad will change their status to " hate you " , and this quest and any other Railroad quests will be cancelled . Bugs . The dead drop may not appear at the noted location .
Broadcast tower KB5 Broadcast tower KB5 is a broadcast tower in the Capital Wasteland in the year 2277 . It is located west of the Deathclaw Sanctuary . Layout . The broadcast tower is high up on a hill , just west of the Deathclaw Sanctuary . The drainage chamber just southeast of and beneath the tower has an average locked door . Behind the door are various crafting items ( gas tank , handbrake , pilot light ) , a pre - War book , some chems , and a bed . If the player reactivates the tower , they will receive Signal Alfa Lima which is broadcasting Morse code on a loop . However , if you travel into the drainage chamber stated above , there is a ham radio named " Radio Signal Alfa Lima " with a skeletal corpse sitting nearby . To the west of the tower is a ledge overlooking the Deathclaw Sanctuary . Appearances . Broadcast tower KB5 appears only in " Fallout 3 " . Bugs . Sometimes , if the player does not kill all of the raiders at the nearby car forts and the mirelurks below the bridge , the scientist will not spawn in the trailer . Thus when he triggers the explosion in the trailer , there will be no explosion - propelled corpse .
Drink your weight in Alcohol - Z Drink your weight in Alcohol - Z is an unmarked quest in " Fallout 2 " . Walkthrough . You must drink as much Alcohol - Z as you can . Drinking enough will get you lots of Alcohol - Z raised ( or lowered , or neither , depending on your Luck ) Hit Points and a bad headache .
Ultrajet ( Fallout 3 ) Ultrajet is a consumable item in " Fallout 3 " . Characteristics . Ultrajet immediately boosts the user ' s current Action Points by + 40 , as well as raising their maximum action points by the same amount for 4 minutes , and has a 20 % chance of ultrajet addiction . Also , ultrajet use will not alleviate or cause jet addiction and vice versa . Locations . The ghoul Murphy , located in Northwest Seneca station , synthesizes and sells ultrajet . His supply is limited ; he will only sell one ultrajet for every 8 boxes of Sugar Bombs brought to him .
Pack of duct tape Pack of duct tape is a junk item in " Fallout 4 " . Characteristics . This appears to be three rolls of normal duct tape wrapped in plastic with a red symbol on the side , though it gives one more adhesive and one less cloth than three rolls would normally . Crafting . The pack of duct tape can be broken down into its individual components for use in crafting :
Phil ( Van Buren ) Phil is a scavenger in Burham Springs in 2253 . Background . Phil is a tall , lanky white man in his late 30s with salt - and - pepper gray and black hair . He used to be a railway worker until the NCR shut down the line he had been working on . He never spent time in a powder gang , but he spent plenty of time as a bounty hunter tracking down his old comrades ( a not - too - endearing aspect of his history ) . Sparky , his companion , was one of those he tracked down . Notes . The Hanged Man will laughingly refuse to drop his weapons if commanded to by Phil , and it may be very difficult for the Prisoner to defuse the situation . Appearances . Phil was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Glowing fungus Glowing fungus is a consumable item featured in " Fallout 4 " . Characteristics . A common and edible mushroom found in the wastes that induces a small amount of radiation when eaten . It is used in the recipe for RadAway , antibiotics , herbal anodyne , antimicrobial and stimulant in Survival mode .
Stealth Boy ( Fallout ) The RobCo Stealth Boy 3001 is a personal stealth device worn on one ' s wrist . Characteristics . It generates a modulating field that transmits the reflected light from one side of an object to the other , making a person much harder to see . Since it works by adding a bonus to the Sneak skill , it only has an effect while sneaking . Uses . Nightkin NPCs can be seen using Stealth Boys , however , their usage is entirely cosmetic . Unlike the mechanics of traps , one does not have to make a saving throw in order to spot nightkins . However , if the player character uses a Stealth Boy , sneaks and begins a fight in a room with closed doors , enemies from other rooms will not join the fight .
Hardware Town Hardware Town is a location in the Commonwealth in 2287 . Background . Before the War , Hardware Town was the most popular hardware store in Boston . When the Sole Survivor first arrives at Hardware Town , a raider pretending to be a civilian settler yells for help to save someone inside . When the Sole Survivor enters , the raider runs behind some doors and raiders can be heard preparing an ambush behind it . One raider can be overheard saying they should have lured the victim to the basement instead . If the Sole Survivor waits long enough , the raiders waiting inside will get impatient and blame the bait for incompetence . They end up executing her and begin to search for the Sole Survivor . Alternatively , if the Sole Survivor goes through the basement to the left of the front doors , they can attack the raiders from the back . If the Sole Survivor kills the raider pretending to be a settler before she enters Hardware Town , the raiders lying in wait will have a different set of dialogue . One will insist on checking what is taking their bait so long , and the other will shush him . If the Sole Survivor waits long enough , the two raiders will argue until one of them shoots and kills the other . Upon revisiting the location , Gunners will have taken over the store . However , if the Sole Survivor sided with the Institute this location will sometimes be repopulated by hostile Brotherhood of Steel members ( and vice versa ) . Layout . There is an armor workbench and a weapons workbench located in the room where the front entrance is , behind the counter . The large warehouse behind the front room contains a lot of supplies such as jet , stimpaks and caps . There is a small loot stash on top of the boxes containing randomized ammo , a stimpak , etc . An Advanced locked safe sits on top of a shelf on the north side of the room , and a paint mixer - optionally used in the quest Painting the Town - is at the back . A Master locked safe can be found upstairs , in the locked room alongside the Stealth Boy . Appearances . Hardware Town appears only in " Fallout 4 " . Behind the scenes . The story about the man mimicking sound effects is a probable reference to . Winslow is known as " The Man of 10 , 000 Sound Effects , " due to his ability to realistically mimic numerous sounds using his voice alone . Bugs . Entering this building while wearing power armor causes the compass directions displayed at the bottom of the screen to be incorrectly rotated by 90° in a clockwise direction .
Malden drainage Malden drainage is an unmarked location in the Commonwealth in 2287 . Layout . This is a sewer near Malden Center and north of Taffington boathouse consisting of a drainage area with a small overlook . The western wall has a small mag - locked room with an advanced - difficulty security terminal . The north end of the drainage area has a grate - covered pipe with a few radioactive waste barrels on the other side ( up to ~ 27 rads ) . The overlook can be reached by walking along the white tubing starting from the northwest corner of the room . Entering the area reveals the corpse of Russell Sutton , a chemistry station , shelves with various chems , a trunk with leveled loot , and a fusion core in its charging station . Notes . If you leave the area by using tcl command you will notice that the part of the map where the entrance is supposed to be is different from the same part that actually exists in the Commonwealth . There you can see how the map looked like in earlier stages . Appearances . Malden drainage appears only in " Fallout 4 " . Bugs . Tied to the " Guns doing no damage " bug . Entering Malden Drainage and then exiting without opening the Advanced Terminal may generate a bug that causes all guns to eventually stop doing damage . This includes NPC guns and lasers . Does not seem to affect Melee damage . This will affect all previous saves as well , so simply deleting saves with this event is not enough to clear the bug . Fix - delete all saves with this event , exit from Fallout 4 . Physically disconnect Xbox from AC . Wait 30 seconds , and reconnect . Boot up Xbox . Load Fallout 4 and start from latest save . Bug should be gone .
Chinese technician Chinese technicians are Chinese personnel encountered in the Listening Post in the Anchorage Reclamation simulation in 2277 . Background . The technicians keep the post operational and make sure everything is up to code . Interactions with the player character . Quests . Paving the Way : Two technicians are encountered in the Listening Post . If they make it to the ham radio in the room , there will be Chinese reinforcements waiting for the player character . Effects of player ' s actions . They are initially marked as friendly and do not behave aggressively . They will constantly and nervously stare at the player character while continuing their work , should the player character be seen . If fired upon , there is a chance of them either fleeing or fighting back . Appearances . Chinese technicians only appear in " Fallout 3 " add - on , " " .
Fallout : New Vegas casinos Locations . There are 6 locations in the game where gambling is available : Gambling in the Vikki and Vance Casino is unlocked after the quest My Kind of Town . Games . The following gambling games are offered at all casinos ( except the Ultra - Luxe , which does not offer slots ) :
Bobblehead - Big Guns Bobblehead - Big Guns is a miscellaneous item in " Fallout 3 " . It permanently improves the Lone Wanderer ' s Big Guns skill by 10 , up to a maximum of 100 . Location . In the basement of Fort Constantine ' s CO Quarters . To reach it , kill the protectron , which is usually found there , and then proceed down into the basement . Further down there will be an open safe on the left ( literally open , not just one which has been unlocked ) . The bobblehead can be found standing in the safe along with a 10mm pistol and ammunition along with the Fort Constantine launch codes and some caps .
Frank Weathers Frank Weathers is a former farmer and refugee living in Aerotech Office Park in 2281 . Background . Frank Weathers used to be a farmer from Junktown with a farm with over a hundred acres , but got tired of plowing fields all day and decided to move out to New Vegas with his family . Afterwards , he became very abusive to them , beating them for the smallest reasons . His family was planning to run away to escape from Frank ' s abuse , but they were captured by Caesar ' s Legion while traveling to New Vegas . During this , Frank ran and abandoned his family , and has hated himself for doing so since . Appearances . Frank Weathers appears only in " " .
Just Point and Click Just Point and Click is a in " " . Challenge requirements . The player must kill 250 enemies with any large two - handled weapon , like the or other . Effects . Grants 75 XP upon completion . Notes . This challenge is repeatable .
. 45 - 70 Gov ' t . 45 - 70 Gov ' t is a type of in " " . Characteristics . A powerful , . 45 caliber , late 19th century era black powder rifle round , . 45 - 70 Gov ' t ( Government ) rounds are one of the rarer types of ammunition found in the Mojave Wasteland . However , especially at higher levels , they can be bought in decent quantities from some merchants . Production . Standard and SWC . 45 - 70 Gov ' t rounds can be crafted at a reloading bench . A single cartridge requires the following ingredients : Breakdown . Breaking down a standard . 45 - 70 round yields : Variants . . 45 - 70 Gov ' t , hollow point . Hollow point bullets mushroom or fragment on impact , causing massive trauma to unarmored targets , similar to those of buckshot . However , since the bullet loses almost all of its energy upon contact , it will hardly be able to penetrate armored targets . Certain weapons such as the Medicine Stick , combined with 100 Guns skill , as well as perks such as Cowboy , Bloody Mess and other damage boosting perks can result in the total damage exceeding the 3x DT multiplier of these bullets . . 45 - 70 Gov ' t , SWC ( hand load ) . Flat - nosed round designed to deal maximum damage to targets at close range by tumbling when it hits . This type of round was originally designed to shoot paper targets . This ammunition type puts a severe strain on a gun ' s condition due to its extremely heavy powder load . It requires the Hand Loader perk to craft .
Dino Dee - lite Motel The Dino Dee - lite Motel is a in the Mojave Wasteland . Layout . The Dino Dee - lite is a motel , gift shop , and Mojave Express office . The first thing anyone sees approaching Novac is the Dinky the T - Rex landmark which houses the motel ' s Dino Bite gift shop as well as a sniper nest from which the town is guarded . The main building contains the Mojave Express drop box and serves as the office from which rooms and bungalows are rented . Next to the main building ' s entrance is a gate into a fenced - in area containing the motel rooms and bungalows . The player can speak to Jeannie May Crawford to obtain a motel room that can be used as a permanent player home . The rental costs 100 , but doesn ' t expire , and with high reputation with Novac will be offered for free . Appearances . The Dino Dee - lite Motel appears only in " " .
Cherry Liquor Cherry Liquor was a chain of at least two liquor stores . The two known stores are in Freeside . One is found on the main road to the Strip . The other one can be found next to the Atomic Wrangler casino . Background . Cherry Liquor was chain of at least two liquor stores . These stores sold beverages like , , and Sunset Sarsaparilla . The barricades and rubble in both stores indicate that " Cherry Liquor " stopped services before 2281 . Appearances . Cherry Liquor appears only in " " .
Grilled queen Nukalurk Grilled queen Nukalurk is a consumable item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . Two grilled chunks of meat from the Nukalurk queen that glow blue . Grilled queen Nukalurk restores 220 Hit Points upon consumption and increases the Sole Survivor ' s Endurance by 3 for 1 in - game hour .
Personal Number Personal Number is a reputation in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Obtaining . The Nemonik , using some obscure formula and any number of factors , has determined that the number 13 is the Prisoner ' s personal number , allow him to make it official . Effects . This epithet allows the Prisoner to have his face and body painted accordingly for luck and protection , gaining a new , Cipher skin - texture for his avatar if the player chooses .
Norton Norton is a found outside Jacobstown in 2281 . He appears once Guess Who I Saw Today is started and the Courier speaks with Marcus . Background . Norton is the leader of a mercenary group hired by " special interests " in the NCR as part of an effort to deal with the attacks on brahmin cattle caravans by super mutants from Black Mountain . Norton ' s group was given the mission to harass the mutants living in Jacobstown in order to get the mutants to either leave , or attack them to justify retaliatory action by the NCR military . If pressed , Norton acknowledges that Marcus ' s group is likely unrelated to the super mutants actually attacking the caravans , but states that he only cares about doing the job he was hired to do and getting paid . Interactions with the player character . Quests . Unfriendly Persuasion : Norton and his gang of mercenaries are harassing Jacobstown and Marcus asks you to deal with it non - violently . . . if at all possible . Appearances . Norton appears only in " " .
Burkittsville Vault The Burkittsville Vault is a Vault - Tec Vault in the town of Burkittsville mentioned in the cut Hamilton ' s hideaway terminal entries . In the days following the war , it was sealed . A group of crazed cannibals set up camp near the Vault entrance , ambushing anyone who tried to reach it . Appearances . The Burkittsville Vault was supposed to be mentioned in " Fallout 3 " . However , it was cut from the final game .
Acid grenade The acid grenade is a thrown explosive in " " . Characteristics . This grenade explodes in an acidic cloud , damaging anything in a 5 hex radius . Given its rarity , acid grenades might not seem like much , especially since they deal normal damage , not explosive damage . However , the damage is set to pierce armor , making them very effective against robots .
Fallout 2 exploits Exploits are " holes " in the game programming which allow a player to do something which the developers did not intend and which alter the balance of the game in a way that benefits the player . Broken Hills . Infinite XP : The Chosen One and at least one other party member , wearing Power Armor to protect themselves from the poisonous gas , enter the Mine . A wall on the right is found to immaterial and the Chosen One can pass through into a secret cave . The NPC ally is positioned to block off the exit , and the Chosen One approaches a sleeping figure in the cave . Asking him his name would normally gain 500 XP once , whereupon he flees , but with the ally blocking the way , the question can be repeated . Grab the nearby Uranium Ore for the next trick . Infinite money : Infinite , but $ 1000 required at the start . With a Uranium sample in inventory , go see the glowing white ghoul technician at the uranium refinery . Pay him $ 1000 , see him again a day later . Among the various options is one that pays $ 1500 ; this is repeatable . Looting all the shopkeepers for free : When you enter Broken Hills Downtown , there is a wooden fence north of you . The edge of the fence does not cover the area between the edge of the map and the power plant control room completely ; one hex on the edge of the map is accessible , and lets you walk on the other side of the fence . Go north - east until you find four footlockers . Three of these will contain the inventory of a shopkeeper ; the fourth is used as a temporary storing place for a shopkeepers inventory during bartering - planting live explosives here and running to and bartering with a shopkeeper can be used as one of the weirdest assassination techniques in the game . San Francisco . Infinite Karma : Format the Hubologists ' hard drive for 25 Karma ; repeatable under certain conditions . First : Ask Dave Handy in the Hubologist Base where he is from and why he came to S . F . Tell Hubologist Vikki that Dave likes her ; tell him that she feels the same way . This last part closes off one option which gives extra XP when completing quest 10 : " The tanker needs fuel " , but allows the player to not only ask Dave handy to format the Hubologists ' hard drive , but to do it repeatedly . Navarro . Infinite XP and Power Armor , amongst other valuables : Go to Navarro , talk to Chris , and , after passing a speech check , you should persuade him into thinking you are an Enclave recruit . If successful , you will receive 1500 xp and will be able to give the gate guard the password . Then go to the quartermaster , tell him you ' re a recruit , then collect the loot from the adjacent room , which includes the power armor . If the player leaves Navarro and then returns , they can receive the xp again and the previously gained loot will respawn if the player passes Chris ' speech check .
Friday Friday is a merchant and mechanic of Friday ' s Repairs in The Pitt around 2277 . Background . A mild - mannered but ruthless businesswoman , she handles a small repair shop in the Downtown area of The Pitt , selling a variety of equipment and mending broken weaponry . Business is slow , as Pitt slave s are usually beaten rather than given caps to spend . Daily schedule . She can be found in Downtown after the battles in The Hole have been completed . Go up the stairs by Midea ' s quarters and run across the planks . She ' s generally located right above Kai . Appearances . Friday appears only in the " Fallout 3 " add - on " The Pitt " .
Highway to the Danger Zone Highway to the Danger Zone is an in " " . Quick walkthrough . When making your way from New Vegas to Nellis Air Force Base , you will be halted by . He warns you about the dangers ahead . For a wager , he is willing to provide you with instructions on how to safely reach the base . You can ignore him , just move forward or accept the challenge . If you accept it , he will give you a useful note . Detailed walkthrough . The Nellis artillery timing details give a good way to get across : " The key to avoiding the artillery is to move from building - to - building up the northwest side of town toward the front gate . Stick to the high cover in the northeast corner of the two buildings , then make a bee - line for the gate . The Boomers won ' t shoot at their own people , so stick to the fence until you make it to the gate . Also , I know there is an old train tunnel that enters the area from the south , but no one has ever come back out of there to say it is safe . " Notes . < section begin = " NellisAccess " / > There are several methods of getting past the artillery : Behind the scenes . " Highway To The Danger Zone " is a line from the chorus of a rock song called " Danger Zone " which is featured on the soundtrack to the 1986 American motion picture " Top Gun " . It was composed by Giorgio Moroder and Tom Whitlock , and performed by Kenny Loggins .
EMP grenade The EMP grenade is a weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It also appears in the " Van Buren " tech demo game files . Characteristics . They work against robot s and against human s in high - tech suits as well .
Anchorage War Memorial stash The Anchorage War Memorial stash is a holotape found in " Fallout 3 " . Location . It can be found in the Anchorage Memorial , in the utility closet of the Memorial service entrance next to the Anchorage stash key . The actual stash is in a refrigerator below the kitchen / recreation area , where there are a few dead and ' empty ' Mirelurks on operating tables and chain hooks hanging from the ceiling . Approach the right hand refrigerator of the two standing side by side , even if it is ' empty ' , and open it . If you ' re holding the Anchorage stash key which you got from the Utility closet with the broken door , you can open a hidden compartment for 240 caps and a mirelurk cakes recipe .