naist-nlp/zeshel huggingface dataset:
One Wilding Night Content . Sit my small fellows , as I spin you a tale of the beast cloaked in shadow , as a midsummer gale ! With a face all athunder with fangs pearly white , he could fell a whole forest with one terrible bite ! When he came , one fine eve , upon Wilding Run with a mind full of murder , oh such wonderful fun ! To dizzy its people that treacherous night ' neath a star - spattered sky in the palest moonlight ! The Spinners came first , in this dreadful grim story , and the Treethane , his fate ? Most assuredly gory ! All the guards in their bunks , tucked away in their beer ! Torn apart in the night where no one could hear ! As for me ? I escaped from that hideous fate , though the beast , he gave chase all the way to the gate ! How he yelled , how he stamped ' til I barely could see ! All his rage , all his bluster ' neath the twisted old tree . After that ? Who can guess ! I know none who could tell of the others , all slain in that terrible quell . But I tell you , my friend , ' fore I leave you this day — if you ever do journey up that wilding way . . . Keep your eyes to the road , do not waver ! Don ' t hedge ! Do not go in the wood ! Do not stray near its edge ! Lest he catch you up quick in his terrible gaze and you find yourself faced with the end of your days !
Drake of Shields The Drake of Shields is an Imperial and one of the last members of the Dragonguard . He is the former mentor of the Drake of Blades . He is found in each of the alliances ' bases upon completion of the Imperial City ' s questline . Dialogue . Upon completion of the main questline of , the Drake of Shields will appear in the Vestige ' s alliance base .
The Criminal Mind Content . Several years ago I paid a visit to the Imperial City Prison . There I had opportunity to examine the corpses of several prisoners who , by all accounts , had been extremely violent and disturbed individuals . While performing a routine autopsy on an infamous Colovian brigand named Villius , I discovered an unusual indentation at the base of his skull . From this singular observation , I developed a theory with two key points . First , criminal behavior originates in large measure from deformities of the brain . Second , violent criminals may exhibit skull structures of the earlier races of Mer and Men , known for their violence . These criminals , I believe , can therefore be identified on the basis of similar physical characteristics , such as a large jaw and a sloping forehead . Based upon my copious research and the measurements of such traits , I have created a hierarchy of criminal species among the races , with Nords , Redguards , and Dunmer at the top , and Bosmer , Bretons , and Khajiit at the bottom . I must profess a greater appreciation for the common caliper ! Sadly , attempts to publish my theories have only been met with hostility and derision . I have been openly accused of deriding the races ! I have decided , therefore , to set my work down on paper in the hopes that future generations might be more willing to examine this entirely new branch of science with opened minds .
Adventus Caesennius Adventus Caesennius is a legate in the Imperial Legion . He can usually be found at Castle Dour in Solitude , unless the Stormcloaks win the Civil War and capture Solitude , after which he will completely vanish , as will Captain Aldis . Quotes . Adventus Caesennius has the same dialogue as a regular Imperial soldier .
Hired Thug Hired Thugs are hostile characters which can appear in any random event location . This is only supposed to occur after the Dragonborn has stolen goods from a character , repeatedly trespassed , assaulted someone , or murdered someone . Some characters , such as Belethor , may consider knocking over items or using a shout inside their shop as reason enough . This event can occur even if the Dragonborn remained undetected throughout the incident in question . One of the thugs sent after the Dragonborn will carry a " Contract " signed by the offended party . Anyone can hire thugs — merchants , townsfolk , Jarl s , town guards ( who will sign the contract with " Whiterun Guard , " for example ) and even children or dogs ( Garmr ) . In addition to children and dogs , Paarthurnax may send hired thugs after the Dragonborn should they steal from the Greybeards . It is also possible for Forsworn Briarheart s and bandits to send hired thugs if items are pickpocket ed from them ; the contract in these case will be signed with the generic character ' s name . If the person who took out the contract is dead , the thugs will still appear . A hired thug may put out a contract if they have been successfully pickpocketed . Even the ghosts at the Abandoned Prison may hire thugs , in which case the contract will be signed " Ghost . " While the contracts say that they do not necessarily have to kill the Dragonborn , only teach them a lesson , they will always attempt to kill the player , regardless of whether they resist or not . The thugs are exclusively melee fighters in groups of three , and wear heavy armor . A hired thug can occasionally incur a bounty on themselves when attacking the Dragonborn , resulting in nearby guards attacking them . However , the reverse can also be true — Hold Guard s and witnesses may register the player ' s self - defense as an assault , and bounties will be added accordingly .
To Tanzelwil To Tanzelwil is a quest available in . Walkthrough . After talking to Queen Ayrenn , travel northwest to Tanzelwil . Upon arrival , the Vestige will see Prince Naemon and some caravans . Talk to the Prince to complete the quest and receive gold as a reward .
Temple Keeper ' s Spaulders Temple Keeper ' s Spaulders is an item found in . It is a quest reward for " Undermined , " and is part of the Shadow of the Red Mountain item set . Acquisition . This item is a reward for completing the quest " Undermined . "
Priory of the Nine ( Quest ) Priory of the Nine is a quest available in . After hearing about the massacre at the Chapel of Dibella in Anvil , the Hero has set forth to find the Relics of the Crusader and stop the attacks led by Umaril the Unfeathered . Background . The Hero has discovered that the Knights of the Nine had a Priory in the West Weald and that one of the relics may still be there . Walkthrough . The Priory of the Nine is near the Elsweyr border in the West Weald , the Hero needs to head here and enter the priory . Once inside , find the open space on the left side on the first floor , there is a symbol on the floor , using Sir Amiel ' s Ring will open a secret staircase leading to the basement . Continuing down to the Priory basement , they can find a chest with several Knight of the Nine Cuirass es and Shields . Past the chest there ' s a door leading into the Undercroft . The Undercroft . Here they will find a large crypt , with the Cuirass of the Crusader on the far side of the room on a stand . As they approach , a ghost steps out and defends the armor . He identifies himself as Sir Amiel , one of the Knights of the Nine , he is then joined by seven other ghost . Sir Amiel will tell the hero that if they want the cuirass , they must prove they are worthy and must beat all eight of them in single combat . In order they will face : The Knights will step into the ring one by one , when defeated they will fall to the ground , and then return to the edge after they have revived . After the Hero has defeated Sir Amiel , the Knights will allow them to take the Cuirass of the Crusader from the stand . Talk to the Knights . From this point , they can go around and talk to The Knights and learn more about The Order and what lead to its fall , as well as learn where the rest of the artifacts are located . There is no specific order to the gathering of these items .
Ilunibi Ilunibi is a location in . Description . This cave is located Khartag Point and Gnaar Mok . It is used as a base for the Sixth House until the Nerevarine is sent there by Caius Cosades , during " Sixth House Base " in the main quest . The caverns are made of many long underground tunnels , and a Sixth House shrine in the last section . Sublocations . Ilunibi is divided into five sections : Carcass of the Saint . This is the entrance section , there are waterfalls and steep rock walls . The rest of the cave is mostly flooded to about knee - deep and filled with various Ash and Corprus creatures as well as one dead adventurer . There are two exits — one to " Tainted Marrow " on the southeast and one to " Marowak ' s Spine " on the southwest . Tainted Marrow . This section of Ilunibi contains one dead adventurer with random equipment , several ash creatures , one lveled Daedra , and two exits to " Marowak ' s Spine . " Marowak ' s Spine . " Marowak ' s Spine " is flooded , and contains Ash , Daedric , and undead creatures , a Dreamer , and a dead body . One exit leads back to the " Carcass of the Saint , " two lead sideways to the " Tainted Marrow , " and one leads onward to the next section , " Blackened Heart . " Blackened Heart . This section contains undead creatures . The entrance to the final section , " Soul ' s Rattle , " is guarded by a random Daedric creature . Soul ' s Rattle . This area contains random 6th House creatures and Dreamers as well as one Daedric creature . It is the home of Dagoth Gares , a unique Ash Ghoul and keeper of this 6th House shrine , Dagoth Gares will only appear during the " Sixth House Base " quest . It also contains many treasures , such as scrolls and chests with gold and jewels . But the real treasure are the Fists of Randagulf found behind the most eastern trough in Dagoth Gares ' room .
Rumors Rumors are a conversation topic accessed through a dialogue option . The person telling the rumor may reveal the location of a hidden place , may give information about a person that unlocks a quest , or may simply give useless information . This dialogue option is never affected by the character ' s disposition toward the player character . People who know rumors are usually owners of businesses such as inns , and asking them whether they ' ve heard any recent rumors can often trigger quests . The main quest for both and can be started through rumors . In , the rumors are displayed as " latest rumors " in the NPC dialog window .
Lathriel the Pale Lathriel the Pale is a powerful Bosmer Vampire , part of the trio ruling over the Shademist Moors . Interactions . Mist and Shadow . Something strange is happening in Shademist Moors . The village of Longhaven needs someone who can uncover what might be behind it .
Svana Far - Shield Svana Far - Shield is a Nord merchant who lives in Riften . She works for her aunt , Haelga , at Haelga ' s Bunkhouse . Interactions . Caught Red Handed . Speaking to Svana about her work will lead to her confiding that she is more - or - less a slave for Haelga and will initiate a miscellaneous quest . Svana will request that the Dragonborn obtain three Marks of Dibella from three men in Riften in order to shame Haelga . The men are Indaryn , Hofgrir Horse - Crusher and Bolli . If she is killed the Marks of Dibella can be kept and stored as they are no longer marked as quest items . If done silently , no bounty is added . She is not involved in any other quests , however , though if her request is fulfilled in her favor , most of the items in the bunkhouse become " take " rather than " steal . "
Indoril Armor Indoril Armor is a type of Medium Armor found in . It was originally worn by House Indoril . Today , it is worn by the Ordinators of Morrowind , as the Tribunal were members of this house when they were mortals . Merchants . There is only one Merchant in " Morrowind " that sells Indoril Armor — Faras Thirano . Hostility . Wearing the Indoril Cuirass or Indoril Helmet whilst in sight of an Ordinator will cause them to attack the Nerevarine . If an Ordinator spots the Nerevarine wearing one of these items even once , they will attack them from then on , permanently , even if they have taken the armor off .
Butterfly Wing ( Online ) Butterfly Wing is a reagent found in that can be used for Alchemy . They can be found on Butterflies , and were added as part of the update in Update 10 . Attributes . The following is a list of attributes for Butterfly Wing : Locations . This item can be found in the following locations :
Mage ' s Circlet The Mage ' s Circlet is a headpiece found through a quest in . It is a leveled , enchanted head piece that is acquired after completing the quest " Good Intentions . " Acquisition . The quest is given by Arch - Mage Savos Aren , who will be in the Hall of the Elements , sitting on a bench , looking at the Eye of Magnus . Talk to him to obtain the quest . After completing the quest , speak to the Arch - Mage again , and he bestows the Mage ' s Circlet as a reward . He says , " " This circlet once proved invaluble to me . I hope it can be of use to you now . " "
Enchanter Survey : Reaper ' s March The Enchanter Survey : Reaper ' s March is a Crafting Survey map that marks where a bountiful supply of runes can be found . Acquisition . This item is given as one of the possible rewards inside an Enchanter ' s Coffer , received after completing an " Enchanter Writ " .
Mathiisen Forge Inventory Content . < poem > 4 Breastplates ( Eagle etching ) 10 Steel Swords ( Jazzira , remember to inlay the hilts for the next shipment . ) 2 Steel Shields 4 Wooden Shields 4 Daggers ( 1 straight , 3 curved ) 2 Dozen Nails 18 Horseshoes 25 Steel Ingots ( Stamped with Mathiisen seal ) < / poem >
Matlara Matlara was a Nord citizen in Helgen . Background . Matlara lived in Helgen with her husband Torolf and her son Haming . Interactions . Unbound . Matlara can be seen on her porch in Helgen during the Dragonborn ' s execution , and later by the main gate seriously injured . She is killed during Alduin ' s attack on Helgen .
Divad Hunding ( Valley of Blades ) Divad Hunding is the son of Frandar do Hunding Hel Ansei No Shira . When the Vestige went to The Valley of Blades ancestral crypt in Hammefell to find the Amulet of Kings , Mannimarco raised Divad Hunding ' s skeleton to stop the Vestige .
Dalaneth ' s Journal , Page 1 Content . 3rd First Seed Father led us to the site the spinner described . All I see are shrines to Mauloch , and it looks like the Drublog have lived here for decades . But if the spinner proclaimed this the site of our forefathers , then we ' ll make do . The Orcs said other Bosmer used a cavern beneath the village as their shrine . I wonder what other Bosmer lived here ? Not much is left of them . I ' ve been helping Spinner Sandaerion write down our history . He doesn ' t write , but I learned when we were at the harbor for a time . Scribble , scribble , scribble ! That ' s all I do now !
The Stone of St . Alessia The Stone of St . Alessia is a quest in . This quest is the last available through Azzan of the Fighters Guild in Anvil . He wants the Hero to recover the Stone of St . Alessia in Bruma , as it has been stolen by thieves . Walkthrough . Talk to Azzan to begin the quest . He will tell the Hero to head to the Chapel of Talos in Bruma and speak to Cirroc . He will explain that a group of bandits stole the holy relic from the Church , the Stone of St . Alessia . The thieves headed east . Follow the quest marker to K ' Sharr , who is standing in the open east of town . He will admit to the Hero that his group of bandits stole the gem , but it was stolen when ogres attacked the group of them , leaving K ' Sharr the only survivor . The ogres took the stone to the ruins of Sedor . While most ogres are alone , some are in groups of two or three . A combination of equipping the Ring of Khajiit , Crystalline Cuirass ( light armor ) , and the Illusion spell Shadow ( Oblivion ) will give the Hero a Chameleon ( Oblivion ) effect of 115 % , thus rendering them invisible to the ogres . There are several pressure plates on the floor that will open locked gates , however the Stone of St . Alessia ' s pressure plate is actually on a wall , as shown in the picture . ( To access the wall plate , each pressure plate in the floor must be activated first . ) The map has several staircases that lead to an upper level , following the map , find the center of the main chamber and face South East ( SE ) . Go West through a smaller chamber and follow it as it winds North and upstairs , the wall pressure plate will appear at the easternmost dead end . Return the stone to Cirroc in Bruma to earn the reward from him . Then , return to Azzan and complete the quest .
Sword - Wisdom of Saikhalar Content . And so it was that day that Saikhalar was in good humor after the morning training , for his students performed admirably in their drills and he was impressed by their progress . Being of such fair spirits , he invited the pupils to sit ' round in a ring and seek his wisdom as reward . The youths , having many questions , clamored to speak all at once , but he hushed them and called them forth one by one . One asked , " Master , why do we train only with the sword , when weapons come in so many shapes ? " The Master replied , " The sword is our soul . Mighty Onsi showed our people in ancient days the way to lengthen blades , and we have known their blessed virtue in our victories since . Focus on it alone , and you will defeat every weapon — you will outreach daggers , roll from under heavy hammer blows , and deflect the arrows of your foe . If you are distracted from the blade ' s way , you will only be confused and the path to mastery will disappear beneath your feet . " Another asked , " Master , why must we do the same drills every day ? " The Master replied , " You still think like the thirsty jackal that runs toward a mirage . He collapses in the sands , though he would have found the hidden stream if only he searched the rocks he sprinted past ! Focus on the task before you , and perfection follows . Do not think of what you might do tomorrow , but think only of perfecting each exercise as it is assigned . In this way , you will come to grow as one with your weapon . " And so they continued , the Master sharing his wisdom of long years with the youths . After many questions , he noticed one student squirming uncomfortably . Irritated by the boy ' s divided attention , he asked , " You , what is your question ? " The boy looked up sheepishly as a low growl rumbled from his stomach . " Master , isn ' t it time for lunch ? " Saikhalar let forth a rare and mirthful laugh . " Hurry on to the kitchens , then ! My wisdom may be great , but it cannot fill hungry bellies ! "
Get Back to Work Content . You see this ? This is what happens to mutineers . I ' ve got my eye on you rabble . Keep your damn mouth shut and do your job or you ' ll end up like these fools . Get back to work .
Folsi Thendas Folsi Thendas is a Dunmer caravaner who runs the Silt Strider service in Suran . Background . She spends all her time at her post , awaiting customers . Folsi is not involved in any quests . She wears a set of Common Clothing and is unarmed .
Chronicles of the Five Companions 6 Content . I am called Sai Sahan , son of Nazir Itaf Sahan of Bangkorai . I have been asked to add my words to these chronicles , and though I am no scribe , I will do my best . The teachings of Divad , of Abah , of Kalam , and of Satameh tell us that while a warrior may hone his craft to perfection , or sharpen his sword to where it may cleave stone and steel as though it were air , the true worth of a swordsman is denoted by the quality of the enemies he draws to him . I find myself idly wondering if the great Forebears would reconsider this philosophy if they could see us now , and witness our enemy , the Prince of Daedra known as Molag Bal . At first , I thought to write that my training did not prepare me for this , but after hours of meditation and the counsel of my once - emperor , I have come to realize that this is exactly why Kasura and I trained and studied for so many years . The sword - singers of old Yokuda were said to be more than mortal , possessed of focus and skill far beyond what other men might achieve in a dozen lifetimes . While I cannot claim to have reached such greatness , perhaps my final test was not to wage wars alongside emperors , but to bring righteous steel to bear against the foes of all life . I harbor some doubts about whether I am ready for the coming struggle . I did not break under the tortures of the betrayer , but I did not emerge from the Halls of Torment unscathed . Torn flesh knits under the ministrations of my lord ' s healing magic , and my savage dreams are soothed by Snow Lily ' s warm voice in my ear as I startle awake in the dead of night , but still I am not whole . Tharn and I speak at length over games of skill and strategy while I recover , and I have spoken plainly about my worries . His contempt at my perceived weaknesses serves as a much - needed counterpoint to Snow Lily ' s tender words . I endure and accept it , for a warrior without humility is as flawed as a sword blade forged too rigidly . His words harden my resolve and keep my wit sharp . It is difficult to set aside the many deaths at the Abbey of Blades , and though we did what we could in the wake of the attack , it will be many years before Kasura is ready to train more students in the way of the blade and the mind . When all of this is ended — should we survive , of course — I would very much like to return there and help rebuild . Perhaps I will ask Snow Lily to come with me .
Murkwater Witch Murkwater Witch is a creature card in . Acquisition . Murkwater Witch can be purchased as part of the Paarthurnax ' s Roar deck or purchased alone for 100 soul gems . Strategy . Murkwater Witch is best used for weakening enemy cards so that they can be destroyed or for destroying weak or weakened creatures that have 1 health remaining . It is best to use Murkawater Witch ' s power on creatures that pose a real threat to the player .
Constable Maldred ' s Journal Content . I don ' t remember how long I believed in the principles of " to serve and protect . " Recent events have opened my eyes and changed so many things , however . I have a new cause to champion and new allies to support . If I regret one thing in all this , it ' s that I will now be forced to oppose my dear friend , Adusa - daro . We have known each other for so very long . I find it almost impossible to imagine that she will now oppose me . I have a vague hope of introducing her to the beautiful Lleraya , of converting her to our way of thinking . But I fear that my efforts will fail . She has well and truly fallen under Verandis ' spell and I don ' t believe that anything I say will change that . I fear that , in the end , the proud and powerful Adusa - daro must die . Should I record the events that led to my epiphany ? No , time is short and I have too much to do right now . Later , surely , there will be time enough to fill these pages with the wisdom I have acquired . Suffice it to say that Lleraya is not a monster . I am quite fascinated by the woman and eagerly wait to spend more time in her enchanting company . For now , let me just write that her words and deeds moved me . That her vision has become my vision . That her goals have become my goals . And it all starts here , in the quiet hamlet of Moira ' s Hope . The townsfolk are either well on their way to becoming bloodfiends loyal to our cause or they are dead and dying . Soon , we can spread the gift of Lleraya ' s blessing to all of Rivenspire — and then the chaos will be glorious !
Cloudcleaver Cloudcleaver is a unique enchanted weapon found in the possession of Sosia Caristiana while traveling on the road to Caldera from Balmora . Quests . Recovering Cloudcleaver . The Nerevarine has the opportunity to obtain the weapon after settling a dispute between Sosia Caristiana and Hlormar Wine - Sot . Acquisition . The axe may be obtained in several ways :
Cyrus ( Oblivion ) Cyrus is a Blades member at Cloud Ruler Temple . He is the first member to greet Jauffre , Martin and the Hero upon their arrival at the Temple . He can most often be found guarding the front door to the temple . He wears a full set of Blades Armor and sleeps in a brown shirt with light brown linens .