naist-nlp/zeshel huggingface dataset:
Firewine Bridge Firewine Bridge was once an elven trading town , but it was destroyed around 1168 DR in a sorcerous battle . By 1368 DR , " Firewine Bridge " was a fallow field of overgrown rubble dominated by a large area of wild magic . The sorcerous battle was so mighty that it not only leveled the elven town , it also altered the course of the stream over which the bridge crossed . The small settlement of Gullykin rested hard up against the rubble field and was partially affected by the area of wild magic . Legend . The bard Poe wrote a lay , telling of the fate of the Elven Knights of Firewine : " I ' ve a tale , a tale to tellof Knights so bold and dungeons hell , and slumber broke upon the shoreof nightmare ' s reef when dawn no more . A story true of courage lack , and footing lost on virtues track , and trailing far but near to feara vengeance scream through night to ear . The swordsmen came by two and fourto take their fight to evil ' s core with confidence in might and right " went bravely forward spreading light . But light alone canst clear the pathwhen suffers all a hellish wrath from deep below whence fires came , still none above dare speak the name . Together fought , together felltill good had won , though stories tell the cursed tale of treacherywhen evil stole the victory . Heroes bold betrayed behindfrom friend made foe with gold in mind to take and plunder riches won . Twas evil new , though old undone . In glory slept the hero knightsbut knife to throat did snuff the lights behind their eyes , a simple deed . Twas honor dead as killed by greed . Strong enough to break a vow , along with gold he struggled now to leave his dungeon deed and hide . Alone he fell ; alone he died . Widows weep and orphans cryand bards oft sing as maidens sigh for want of heroes lost belowthat haunt in sleep with ghostly glow . On guard the guard eternal standthough neither see nor sense the land before their eyes beyond their agethey wait with unbelieving rage . When one for all turns all for onethe injured souls take solace none in death ' s release , so stand they will , till honor ' s need someone dost fill . Together enter , together fall . Tis as the vow agreed by all , and all must stand and wait in timefor one that ran to face the crime . I have not been , but have been toldof Knights of days gone past so bold to warrant heartfelt prayers from thee , that rogue ' s return might set them free . " This lay spoke of the Ghost Knights of Firewine . Within the ruins , there was an Undead Knight who met explorers and asked them to slay him and take his armor . If they did so , they could meet the fallen Ghost Knights and give them the armor . The Undead Knight was the " betrayer " spoken of in the lay ; the fallen Ghost Knights referred to him as a " brother traitor " and returning his armor freed them from his curse .
Castle of Illusion The Castle of Illusion was once the home of the gnome illusionist Fhzmilliyun Sparkledrim , whose illusions lingered for years , even driving away an orc horde that settled in the ruined citadel . Geography . The castle was located near the eastern side of the Fell Pass . History . As of the 1360s DR , the castle was inhabited by the evil wizard MacBec Maclyon and his insane followers . Malcyon used to summon powerful demons and come to terms with the dark powers to get a wider magical knowledge . Some devil s were protecting his castle and hopping up and down on the surrounding land , while others teached him in black magic . The evil wizard was not aware it was on its way to build a second Hellgate Keep .
Shorg Shorg was a hobgoblin living near Julkoun around 1485 DR . Possessions . Dressed in chainmail , Shorg fought with a scimitar , morning star , and javelin s . History . Around 1486 DR , Shorg was the leader of the goblinoid s who invaded the village of Julkoun under the suggestion of one of the Red Wizards of Thay . Later , he was defeated by an adventuring party .
High Forest scout High Forest scouts are guardians of the High Forest and the bane of the wood ' s enemies . Roaming the confines of the enchanted forest that they call home High Forest make common cause with the many fantastical creatures that inhabit it while combating the threats that would do them harm , such as the yuan - ti of Najara to the south or the demon ic servitors of revived Netheril . To those who would do the forest harm , High Forest scouts are as deadly ghosts , haunting would - be foes from the trees and driving them off . High Forest scouts are notable for the fact that , unlike most ranger s , they have learned to wield arcane magic to complement as martial training . Abilities . In order to survive within the dangerous High Forest rangers who take the path of the wood ' s deadly scouts require special training . Many of these new abilities are partially or fully magic al in nature , often as a way of combating the often supernatural enemies the Forest faces . For instance , in a way that is particularly detrimental to fey such as eladrin , High Forest scouts learn to prevent enemies from teleporting . Since the Spellplague many have also learned to focus their training on combating the plaguechanged or spellscarred , gaining intuitive knowledge of the creatures ' weaknesses . In a manner that is less supernatural , High Forest scouts are also able to cross forested terrain with considerably greater ease than most individuals can . Unlike most experienced rangers who exclusively use martial exploit s , High Forest scouts have learned to use spell s instead , which due to the background in archery High Forest scouts have are mostly focused on the use of a bow or , much more rarely , other ranged weapon . " Argent arrow " is an example learned early on , which allows High Forest scouts to enchant their ammunition with the ability to throw a target through the Feywild . In a wholly different manner , " binding arrows " causes vines to sprout from the spots where a scout ' s arrow lands , binding the scout ' s enemies in place . In order to aid allies , High Forest scouts can also cast " unrestricted movement " , which allows the scout ' s friends to move unimpeded through difficult terrain .
Evanara House Evanara was an insular sun elf house . As of 1368 DR , it was led by the fighter - wizard Nylaathria Evanara . It was notable for producing war wizard s . The house ' s estate was a large grassy compound filled with moon horse s and several small villas . The house colors were blue and white and its symbol featured a prancing white horse .
Myth Adofhaer Myth Adofhaer was a mythal - cloaked Silvuanede nn city . It was sent away from Faerûn around - 5300 DR by the Eaerlann i , but shortly prior to 1374 DR , information was found in a ruined Eaerlanni library that revealed how to bring it back . This information was of particular interest to Eldreth Veluuthra , the organisation that sought the removal of all human s from Faerûn . In - 4300 DR , Silvuanedenn High Mages put Myth Adofhaer into magical statis in order to emerge in the far future , thus avoiding the taint of the fey ' ri houses .
Yantha Coaxrock Yantha Coaxrock was the leader of of the Stoneheart Enclave in Blingdenstone during the Rage of Demons . History . Yantha was a young wizard who became the leader of the Stoneheart Enclave in Blingdenstone . She split her time and energy between conducting magical research in her city , helping the svirfneblin enclave in Mantol — Derith , and working with the rest of the Stoneheart Enclave . During the Rage of Demons , Yantha was in Mantol - Derith , where the duergar merchant Krimgol Muzgardt hired her to set a gem in an item of jewelry . However , the gem was in fact a magical gem that caused madness — the work of the demon lord Fraz - Urb ' luu — and Yantha succumbed to the gem ' s influence and lied to Krimgol about its value . Suspecting treachery , the duergar demanded the gem back , but it was secretly stolen by Flink Thunderbonk , Yantha ' s apprentice . Krimgol did not believe Yantha ' s story and , with the support of Ghuldur Flagonfist , the duergar representative , attacked the deep gnome section of the city and kidnapped the wizard , starting a civil war in the trading post . Ghuldur and Krimgol than interrogated Yantha in order to understand the whole matter . Personality . The demon lord ' s madness caused Yantha to always tell others elaborate lies instead of the truth , for no reason . Relationships . Yantha had a trusted apprentice , Flink Thunderbonk . She also was on good terms with Nomi Pathshutter , her second - in - command at the Enclave .
Golotl Golotl the Merchant was a merchant and thief in Nexal . History . Golotl was one of the renegades living in the human quarter of Nexal in 1362 DR . That year , he met his old friend Hasoctl and an adventuring party hired by Drakosa to find the Cloak of One Plume for the right price . However , soon after , Candoria and his gang of thieves attacked them with the aim of killing all people present .
Quentin Bodeau Pasha Quentin Bodeau was the most recent leader of House Pook , a thieves guild in Calimport . He started as a thief and became master of the house after the death of Pook and the disappearance of Regis . The house ' s wizard , LaValle , considered him a good man and a competent master .
Tanetal Tanetal was a pit fiend and servant of Bane . History . Servant of the wizard . Tanetal was ordered by Bane into the service of the Red Wizard Marcus in order to aid him in his task of bringing more power to the dark god by sacrificing human souls to the Pool of Darkness . Vastly more competent than his nominal master , Tanetal was used as a scapegoat by Marcus . Even though he brought power to the wizard and brought thousands of troops into his service , Tanetal was stymied by the inept wizard . Human form . Eventually , Tanetal assumed the form of the human bard " Latenat " in an effort to convince the people of Phlan to abandon the stolen city and leave the safety they enjoyed there . His plot almost succeeded until Marcus summoned him to his defense at a most inopportune moment . Evaine finally managed to banish him to the Nine Hells by figuring out his true name . Trivia . Tanetal showed a habit of saying Latenat at the beginning or end of his speech .
Hu Chien Hu Chien was a Shou wu jen in Okahira in Kozakura in 1357 DR . History . In 1357 DR , Hu Chien arrived in Okahira and so impressed the shugo - matadai Kadokawa Shigetada that he became his principal counselor . Under his suggestions , Kadokawa introduced many reforms . Secretly , however , he was under the orders of the Great Emperor Chin of Shou Lung . Hu Chien plotted to take control of the city for himself and afterward seize the nearby Hiro castle . He had gathered a garrison of 800 Shou bushi disguised as sailors , plus his own bodyguard force of 200 bushi and 10 barbarians . Personality . Only Hu Chien knew he was following his emperor ' s orders .
Creeping doom Creeping doom was a conjuration spell that called into being a carpet of insects that attacked selected targets . Effects . Early versions of this spell summoned 500 to 1 , 000 poisonous spider s , scorpions , beetle s , and centipede s that swarmed over a 20 ft ( 6 . 1 m ) square area . The later version of this spell summoned up to ten swarms of centipedes , each of which could be commanded independently . A swarm could attack any creature that could be damaged by normal weapons and quickly kill them by sheer numbers even though each bug did minimum damage . Swarms could be directed to move , killing anything in their path . If a swarm got too far away from the caster , the early version started to lose bugs , whereas the later version just stopped moving and attacked any creatures in its area . Components . This spell required only verbal and somatic components to cast .
Tree of Souls The Tree of Souls was a sapling planted on the newly formed Evermeet by the elven gods Angharradh and Corellon Larethian and given into the protection of the high mage Starleaf after the completion of the magic which created Evermeet in the First Sundering . History . The Tree of Souls remained in Evermeet and in the protection of the elves there but , after the failed conquest by Kymil Nimesin , the Queen , Amlaruil Moonflower , gave her son , Lamruil Moonflower , a bud of the tree . The Queen imparted to Lamruil that the time to plant the Tree on the mainland had come . Lamruil took the seed , and traveled to the most northern reaches of Faerûn , and there established the elven settlement of Auseriel . There he planted the tree , creating a haven for elves on the mainland . In 1373 DR , Auseriel was abandoned and Lamruil retreated with the Tree to Evermeet to prevent its destruction . The tree was returned to Queen Amlaruil for safe keeping . In 1377 DR , Amlaruil brought the Tree back to the mainland and presented it to Ilsevele Miritar , seventh Coronal of the recently recaptured Myth Drannor .
Nimpeth Nimpeth is a city - state on the southern shore of the Vilhon Reach , near to Sespech . Its inhabitants are fiercely proud and paranoid about their trades and produce , and any visitors who question or doubt this are likely to be attacked . Economy . The slave city of the Vilhon is known more recently for its fine wine than for its slave trade . The slave trade still exists , though there have been few wars in the area to provide fresh slaves . Architecture . Many of the structures within Nimpeth owe their existence to the slaves of the city . The Citadel of Carifar , the governing palace of Nimpeth , was built by the strong backs of slaves nearly 400 years ago . However , the most notable slave achievement lies outside the city . North of Nimpeth in the rugged Broken Hills lies the Woren Vineyards , an agricultural wonder . The hills have been molded into a sprawling vineyard . Government . Lord Woren is both owner of the Woren Vineyards and lord of Nimpeth . His power rests both in his wealth - brought in from his profitable vineyards - and his slave tradings . He is , unquestionably , the most powerful man in Nimpeth . Woren realizes that a war would be bad for his business . With that in mind , he strives to keep the peace between Nimpeth and Arrabar . To this end , he keeps Lord Dessino of Arrabar apprised as to the actions of Lachom and the other citystates . Of course , Woren only passes on information that makes Nimpeth shine in a more friendly light than the others . Other nobles within the city are concerned about Nimpeth ' s security as well . Woren ' s second in command , the portly Duke Folkwain , oversees the various mercenary companies that perform militia duties both in and out of the city . In addition , Duke Folkwain commands the Company of the Crushed Grapes , a special force containing more than 250 foot soldiers and 150 mounted cavalry . Nimpeth also commands a small fleet of about 20 naval vessels . These forces do everything from patrol the waterways outside of Nimpeth to escort slave galleons from the Eyes of Silvanus . Commanded by Admiral Taramont aboard the Wine & Song , the navy ensures that traders seeking Nimpeth arrive without incident . Cuisine . Vilhon eel s are marinated in wine s , fried and stuffed with herb ed eggs and cheese , to create a local delicacy . It is common to find eels that contain valuables , such as rings , gems and jewelry , although it is not clear why the eels are swallowing these or where they are coming from . Nimpeth was known for its delicious Vilhon Cider .
Telescope of fantastic vision A telescope of fantastic vision was a bizarre magical spyglass that originated in Zakhara , the Land of Fate . Description . These spyglasses were cylindrical and often made of precious metal such as gold . Powers . For the first several uses , this spyglass functioned exactly like a " telescope of true vision " , magnifying images and granting the user the ability to pierce illusions and see things as they truly were . However , after the first several uses , the " telescope of fantastic vision " showed the viewer weird images that usually proved to appear the opposite of what they actually were . For instance , the telescope might make the viewer think a distant caravan was actually a war - party of orc s .
Dragon magazine 246 " Dragon " issue 246 was released in April 1998 . Contents . The Wizard ' s Companion : The Care and Feeding of Homonculi . Wizards are loners by nature . Whether young or old , they spend their time studying to become more powerful , learning better spells , and enchanting potent items . They rarely have time for making close friends . Wyrms of the North : Malaeragoth . Somewhere east of Waterdeep / lurks The Dragon Unseen . / Silent now his claws they creep / rending all ; / Bodies fall , / watched by eyes of green / Orbs of patient death , / Sleepless they gleam / Above slaying breath / And jaws of thunder ; / Smashing foes under / To further a bloody dream . The Great Hunt . A short story about the Talons of Malar . Rogues Gallery : The Heroes of Selûne ' s Smile . Once there were told tales of a band of heroes who came together in the grand city of Waterdeep , at an inn known as Selûne ' s Smile . The Ecology of the Flumph . For the weary adventurer , a selection of the finest in pillows , blankets , and bedrolls . Bazaar of the Bizarre : Cauldrons and Cookery . Cooking utensils are mundane items that most PCs overlook as treasures . Fantasy literature includes many magical cauldrons and other cooking items . Here are a few more domestic magical items to spice up your game . The Wizards Three : The Night it Wailed Wizards . A collection of spells by famous D & D wizards .
Speak with undead Speak with undead , a skill specifically taught to adept ' s of the Doom Guide , allowing the user to commune with the recently departed by calling upon their spirit from the plane it has receded to after death . A Doom Guide at times uses this ability to console the family of the recently deceased , usually to convey the deceased last wishes , or provide information for those in the material plane . The drawback of using this technique is that upon attempting to contact the deceased , the deceased must choose to answer the summons to the material plane . Although most times unable to discern WHO is summoning them , timid souls usually reject the summons for fear of who may be calling them before slipping further into the astral plane . Materials : Nightshade petals Incense Drawing implement Material possession of the deceased Liquid of magical nature Procedure Ritual circles are drawn around the deceased , the ritual circle containing symbols of the planet associated with the current month . A balm of nightshade and liquid of a magical nature is applied to the skin of the deceased , over the heart and forehead . The circle is consecrated with holy water and incense before beginning the summoning chant . Effects As the deceased is called forth , the soul inhabits the physical form of the Doom Guide briefly , and can project only it ' s voice through the body , not control its actions and can converse for a brief period time before slipping away into the astral plane forever .
Stagwick Stagwick was a village in Hartsvale , notable for being the home of Tavis Burdun . Description . Stagwick was a small settlement with narrow streets and huts . Geography . The village was the eastern connection of Coggin ' s Rise , which ran west to the Clear Whirl River and Hartwick . Government . Stagwick was led by the Dobbin family . History . As of 1366 DR , the Dobbin family had ruled Stagwick for 35 generations , as detailed in the book " A Full History of the Dobbins of Stagwick " . On the day that Princess Brianna was abducted by Ice Spire ogre s , she had been attending a fire giant dance performance at the Weary Giant in the village .
Burning blade Burning blade is among the most complex spell s learned by swordmage initiates and is used most commonly by those who invoke the assault style of arcane swordplay . When a swordmage casts " burning blade " he or she transmutes their sword ' s surface into flames , making it more deadly upon contact with the flesh of a swordmage ' s foe . The initial power of the spell is largely determined by a swordmage ' s intellect but the effect of the spell can continue for up to several minutes , during which time the intensity of the flames is dependent instead upon the swordmage ' s physical strength . " Burning blade " is fairly difficult to cast and , as such , can only be used once per day .
Araag Dyrr Araag Dyrr was a member of House Agrach Dyrr of Menzoberranzan in 1373 DR . History . Araag graduated from Sorcere at an unknown time . During the siege of Dyrr ' s compound for their betrayal of Menzoberranzan during the Siege of Menzoberranzan , Araag was called back to his house together with all other Dyrr wizards to help raise magical defenses .
Lichling A lichling was a creature spawned from a demilich . Description . It resembled a cockroach with a pair of insect - like wings , two pairs of human - like arms , a pair of human - like legs , and a human skull for a head , containing razor - sharp fangs . Its body was chitinous and greasy . It began as a 6 ″ ( 15 cm ) - long creature , but could grow up to 80 ' ( 24 m ) when mature . Society . A demilich could magically transform itself into a husk that acted as an incubator for lichlings , which grew from the brain cells of the former demilich . The incubation period was between ten and forty years , after which time the lichlings sprang forth and the demilich returned to normal . The lichlings had a close loyalty to their creator . If this demilich was destroyed , they might be taken into the service of another powerful entity like a wizard . Lichlings travelled in hordes of up to 100 , never making a permanent home . They fed on the fear and trauma of their victims , somehow converting this into physical nourishment , and did not require food . Although this nourishment could be gained by directly attacking victims , lichlings could also assimilate this fear and trauma by proximity to events such as large battles . A lichling could take between a hundred and a thousand years to fully mature . In this time , it grew from a 6 " - long ( 15 cm ) creature to up to 80 ' ( 24 m ) long . A mature lichling could spew sharp fragments of bone up to 100 ' ( 30 m ) . Combat . A lichling would attack the nearest creature , usually going for exposed flesh such as the neck . Once it sank its teeth into flesh , it would not normally let go , even after it had been killed . The fangs produced an anti - coagulant that could continue to affect the victim after the lichling ' s death . If it was not removed carefully , further flesh could be ripped away with the lichling , causing yet more damage . A lichling could not be harmed with normal weapons and was immune to many things like " charm " and " sleep " .
Halavar Halavar was an archwizard of Palter who spent most of his time entertaining the youth of Netheril . He created a magical item , " Halavar ' s universal pantograph " that allowed him to reproduce his puppets and marionettes . Through a strange twist of fate , the device could also copy just about anything that could fit in the box , even living beings . The pantograph was a small box , about two feet on a side , that was made of oak and bound in silver . It was engraved with marionettes and laughing children . Any item placed within the pantograph was duplicated the moment the lid was closed , creating an exact duplicate that appeared next to the box . It only worked once per day . Living creatures ( shrunk down to fit ) could also be duplicated , like a clone spell . He escaped a lynch bob of angry devotees of Selûne and Tyche , but was killed by bandits who ended up using his creation to get rich .
Jasrya Ilviiri Jasrya Ilviiri was a tall female fey ' ri who served Sarya Dlardrageth . Her skin was covered with diamond - shaped scales and she had marilith heritage . She was given control of the houses of Ilviiri , Aelorothi and Dhaorothi against the wood elves of the High Forest , along with Sarya ' s son , Xhalph .