naist-nlp/zeshel huggingface dataset:
Ahzrukhal Ahzrukhal is the bartender who runs The Ninth Circle in Underworld in 2277 . Background . Although well - mannered , Ahzrukhal is sneaky and sleazy , and is adept at feeding peoples ' misery . He dismisses others ' morality and substitutes his own , rationalizing Charon ' s perpetual servitude to Ahzrukhal as Charon ' s own error . In Ahzrukhal ' s opinion , the more miserable the patrons of his establishment are , and the more they drink , the more money ends up in his pocket . He hates competition and wishes to rid himself of Greta , who runs the only other bar in Underworld . He relies on Charon to protect him and his bar . Appearances . Ahzrukhal appears only in " Fallout 3 " . Bugs . Sometimes when you inform Charon that you have obtained his contract , he will walk up to Ahzrukhal and do nothing , particularly if Ahzrukhal is asleep . This will prevent you from talking to both Charon and Ahzrukhal .
Chem Resistant ( perk ) Chem Resistant is a perk in " Fallout 3 " , " " and " Fallout 4 " . " Fallout 3 " and " Fallout : New Vegas " . Effects . Having the Chem Resistant perk means you ' re 50 % less likely to develop an addiction to chems , like psycho or jet . This perk is rendered useless if the Courier opts for Logan ' s Loophole in " Old World Blues " .
Internment orders Internment orders is a holodisk in " Fallout 3 " . Location . Found in the internment truck on the highway east from SatCom Array NW - 07c . Behind the scenes . This holodisk was written by Joel Burgess , Lead Level Designer of " Fallout 3 " .
Kimberly Weese Kimberly Weese is a character mentioned in " Fallout 4 " . Background . Kimberly Weese was the 21st candidate interviewed for the position of Vault 114 ' s overseer . As a child she participated in Mock Government , was head of her debate team , and became Student Council Vice President . During her interview , she claimed that it had always been her dream to become a community leader , and claimed that her teachers had praised her leadership potential . These normally desirable qualities made her unfit for the Vault ' s social experiment , and she was quickly asked to leave . Appearances . Kimberly Weese is mentioned only in " Fallout 4 " .
Richard Wright Richard Wright was the son of Orville and Ethyl Wright of the Wright Family of New Reno . Background . Around 2241 , he died of a Jet overdose , a blow particularly hard - felt since the Wrights pride themselves on their clean living . He was sold the poisoned Jet by Renesco , acting on orders from the Salvatores , who sought to weaken the other families by triggering a gang war between them . Appearances . Richard Wright is mentioned only in " Fallout 2 " . His grave can be found in Golgotha .
Rachel Watkins Rachel Watkins is a deceased scientist in Nuka - World in 2287 . Background . Before the Great War Rachel obtained her degree in organic chemistry . She later got a job playing Princess Cherry at King Cola ' s Court . She was one of the two assistants working on Oswald ' s magic show and worked as one of the Cola Clowns . Being happy that she secured a job at Nuka - World , she made friends with many of her colleagues . Rachel was one of the many employees who hid inside the employee tunnels during the outbreak of the Great War , together with her boyfriend Oswald . After the survivors had barricaded Kiddie Kingdom , the group began turning into ghoul s , with many eventually turning feral . As the only person with a background in science , she undertook the task of caring for the ghouls who had turned feral . When her best friend Fran Fowler turned feral , she became distressed . She eventually left Oswald in charge of the remaining survivors at Kiddie Kingdom , and went to Bradberton and several settlements to search for a cure to ferality . Her search proved unsuccessful , as the communities she came across , while welcoming even to a ghoul , believed that all ghouls go feral eventually and that the condition was incurable . Disheartened that she failed her mission but encouraged by the lack of prejudice encountered she gave up her search and began her trip back to Nuka - World to inform Oswald of her findings . She made it as far as Bradberton before she noticed that she was slowly turning feral . Unable to bear the thought of hurting people , she recorded a holotape detailing her trip and her love for Oswald before choosing to end her own life . Rachel can be found dead in the town of Bradberton , in a collapsed house two houses east of the town ' s motel . Bradberton occupies an area northeast of the bottling plant . Her last message lies near her body , next to a lantern . Interactions with the player character . Effects of player ' s actions . If you retrieve Rachel ' s holotape prior to confronting Oswald in Kiddie Kingdom , you will have a speech option to give it to him and he will leave with the ferals , completing that zone . Appearances . Rachel appears only in the " Fallout 4 " add - on " Nuka - World " .
Park ( Vault 101 ) Officer Park is a member of Vault 101 security in 2277 . Background . Sent to guard the main Vault 101 exit door by the Overseer , Officer Park isn ' t about to let some jumped - up , jumpsuited 19 - year old snot - nosed punk kid flee into the irradiated waste and fill his vault with noxious air . Appearances . Officer Park appears only in " Fallout 3 " .
Psycho addiction Psycho addiction is a form of addiction which can occur in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , " Fallout 4 " and " " . " Fallout " , " Fallout 2 " , " Fallout Tactics " . Psycho has a 20 % chance to cause an addiction . It lasts for a week . When addicted , the player character suffers a 2 point penalty to Intelligence . " Fallout 3 " , " Fallout : New Vegas " . Psycho has a 10 % chance to cause an addiction . When addicted , the player character suffers a 1 point penalty to Endurance and Perception . " Fallout 4 " . Psycho , Psychobuff and Psychojet have a 25 % , 35 % and 35 % chance respectively to cause an addiction . When addicted , the player character suffers a 1 point penalty to Strength and 10 to Damage Resistance . The addiction can be cured by visiting a doctor , taking addictol , eating a radscorpion egg omelette or drinking a refreshing beverage . Behind the scenes . The picture is a reference to several horror movies . The hockey mask refers to " " , the long claws refer to " " and the chainsaw is a nod to " " as it says " Made in Texas . "
Last Gasp Saloon The Last Gasp Saloon is a combination of both a saloon and a funeral parlor in the mining camp district of Redding , and is run by Josh Laurence . Layout . This establishment is made up of only one room , which consists of closed coffins acting as tables , as well as open coffins leaning up against the walls , both inside and outside . Not all of the bodies that can be seen in the open coffins are real . In addition , several tombstones are found at the front of the building . Appearances . The Last Gasp Saloon appears only in " Fallout 2 " .
Jenna Jenna is a merchant , and owner of the General Store on the Oil Tanker in 2241 . Background . She is a member of the Vagrants , a diverse collective of solitary wanderers , social outcasts and survivalists from across the wasteland that immigrated to San Francisco for the tolerance and respect for secrecy there . She owns the General Store on the PMV Valdez . She sells a lot of skill books . Appearances . Jenna appears only in " Fallout 2 " .
James Merish Sergeant James Merish was a soldier for the New California Republic . Background . James Merish was a soldier that served in the 452nd battalion of the New California Republic and is from Irvine , California . His dog tag is used for the model of the dog tag fist . He had the blood type O negative . Appearances . James Merish is mentioned only in " " .
Recon bunker Theta The Recon bunker Theta is a location in the Commonwealth in 2287 . Background . In 2284 , Paladin Brandis and his squad were dispatched to the Commonwealth on a recon mission . When the squad fell under fire , Brandis set the objective for Recon Squad Artemis to make way toward the National Guard training yard and regroup at the bunker to plan an escape from the Commonwealth . Through a series of battles , only he made it back . With his mission a total failure , he has locked himself inside and cut off ties with the outside world . The bunker is locked with an inaccessible terminal until the password is obtained in the Brotherhood of Steel quest The Lost Patrol . Layout . The bunker consists of one room accessed by a terminal on the left of the front door . Inside there is a bed , a trunk with loot and a small toilet / bathroom area . Raiders can be found here after completion of " The Lost Patrol " side mission . Appearances . The Recon bunker Theta appears only in " Fallout 4 " .
Memory Interrupted Memory Interrupted is a Railroad side quest in " Fallout 4 " . Detailed walkthrough . Back at Railroad HQ Desdemona and Doctor Carrington can be found discussing a safe way to transport H2 - 22 after his memories were altered by Dr . Amari . P . A . M . will tell the group about increasing Institute activities , which will start a discussion between Desdemona and Carrington on how the Railroad should react . While Desdemona suggests rerouting the path , P . A . M . and Carrington will state that the safest way is to eliminate any synths blocking the original route . After siding with one of the two parties , the Sole Survivor is sent to Dr . Amari to tell her about the new plan . After that conversation , Amari will tell the Sole Survivor to grab the Goodbye from H2 - 22 holotape from the table , which contains a personal message from H2 - 22 ( although the conversation with Amari may take place elsewhere , " the table " in question is the round one with the red tablecloth on the first floor stage ) . The Survivor is then sent to Malden Center to eradicate any Gen 1 synths in the area . Before entering the station they run into Glory who was accidentally sent to accomplish the same mission . Together they destroy all synths , even though Glory constantly comments on the fact that she believes even Gen 1 synths should be rescued ( e . g . asking if they couldn ' t just scare them away ) . It is also possible to dismiss Glory by saying you don ' t need any help when you first meet her outside of the station , in which case she will return to Railroad HQ , leaving you to clear the area yourself . Afterward , the Sole Survivor should return to Desdemona for the reward . Bugs . Desdemona does not have dialogue for reporting back to her if The Molecular Level is active and the stage where a supporting faction must be chosen has been reached , making if impossible to finish this quest until one proceeds in The Molecular Level .
Frank ( Fallout Tactics ) Frank is a Brotherhood of Steel recruit who was cut from " " . Background . Do your squad members suffer from broken bones , missing body parts or ruptured spleens ? Do bits keep flaking off , or is there a crippled limb you just can ' t do without ? Then call Doctor Frank ! If he can ' t fix it , then you ' re probably already dead ! He ' s also good with small guns . Appearances . Frank was supposed to appear in " " but never made it , either due to being cut from the final game or due to a bug .
Fast travel Fast travel is a feature to travel instantly to a destination in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , " " and " Fallout 4 " . " Fallout " , " Fallout 2 " and " Fallout Tactics " . When stepping on the exit grid in any map , one will enter the world map . If one wants to get anywhere at all , fast traveling is required . Moving across the vast desert takes a varied amount of time based on the terrain ; mountains cause slower travel , while deserts are easier to get through . Driving in a vehicle such as a Chryslus Motors Highwayman in " Fallout 2 " or a Brotherhood Hummer in " Fallout Tactics " in will increase one ' s fast travel speed , but only as long as there ' s gas in the tank . " Fallout 3 " . Fast travel in " Fallout 3 " is significantly simpler . Simply select any discovered location marker from the world map , and one can fast travel to it . Any fast travel , be it from Raven Rock to Rivet City , or from Vault 101 to Megaton , will take one game hour to complete . One cannot fast travel to locations that haven ' t been formally discovered , and cannot fast travel while inside a location , while in the air ( such as in the middle of a fall ) , while overencumbered or while in the vicinity of or fighting enemies . " Fallout : New Vegas " . Fast travel in " " is identical to that of " Fallout 3 " except in the time it takes to get to one ' s destination . The player character may also fast travel while overencumbered using the Long Haul perk . If one travels to a close destination , time seems to pass in increments of 10 minutes , while farther destinations result in increments of hours . Holding a two handed weapon does not affect the time it takes to travel , but sneaking while fast traveling will increase the time it takes . One can only fast travel to locations already discovered and visited prior . " Fallout 4 " . Fast travel in " Fallout 4 " is identical to fast travel in " Fallout 3 " , except that the game time increment during fast travel is dependent on the distance traveled , unless traveling to and from the Institute . Fast travel from opposite corners of the map takes about 2 hours and 15 minutes game time at the default timescale of 20 . Decreasing the timescale causes the fast travel to take much more game time ( about 7 hours at timescale 10 ) . The Sole Survivor can mitigate the traveling time by using the Institute as a jumping platform as it only takes one in - game minute to teleport to and from it . There are five locations which allow fast travel to and from an interior location : the Railroad HQ , Home Plate , the Institute , the Mechanist ' s lair and Vault 88 .
Mysterious serum The mysterious serum is a consumable item in " Fallout 4 " . Characteristics . A unique consumable only obtainable through the quest lines of Special Delivery and The Secret of Cabot House . Eleven can be obtained during these quest lines , twelve if the player character can pass a speech check convincing Jack Cabot that no serum was found , or thirteen if the player character sides with Lorenzo Cabot to the very end of the The Secret of Cabot House . Should the player character decide to free Lorenzo , they get access to an infinite supply of this item , with a few caveats : one may only receive one at a time and only when the Sole Survivor has none left , and the serum cannot be sold . Also one can not hoard the serum in storages because Lorenzo will know if the Sole Survivor has a vial of it stored somewhere in the Commonwealth . The item ' s description lists a Radiation effect of - 36000 , but this is misleading ; it does not act like a RadAway . Rather , this number comes from removing 10 rads per second for 3600 seconds ( 60 minutes or one hour ) . One potential use is for boosting carrying capacity while scavenging . The boost of + 5 STR is significant , as the similar consumable Buffout only gives + 2 , and any chem mixed with it + 3 . Another use is most helpful when the perk Ghoulish is acquired and fully upgraded . When standing in irradiated water without Radiation resistance , the player character will effectively take no new rads but can gain up to 15 Hit Points per second . The mysterious serum can be used to heal Andre Michaud in Far Harbor , but Lorenzo will no longer give the player anymore if used in that way . Just like all other anti - immunity drugs , in Survival mode it is affected by Immunodeficiency .
I ' m the One You ' re Looking For I ' m the one you are looking for is an original song created for " Fallout 4 " and performed by Lynda Carter , who voices the character Magnolia . The song is played on Diamond City Radio and can be heard " live " in The Third Rail bar in Goodneighbor . Background . Magnolia being an escaped synth herself , the song is about the trouble of finding a new home and identity after escaping from the Institute . The song refers to Goodneighbor being a safe haven for synths , and to Railroad activity at the Memory Den where synths can replace their existing memories with someone else ' s so they can live a new life . Lyrics . < poem > I see you lookin ' ' round the corner Come on inside and pull up a chair No need to feel like a stranger Cause we ' re all a little strange in here . Have you got a history that needs erasing ? Did you come in just for the beer and cigarettes ? A broken down dream you ' re tired of chasing Oh , well I ' m just the girl to make you forget . So we ' re glad you dropped by Come in and loosen up your tie Have a drink or maybe just one more But if you ' re searchin ' for something to bring you comfort Oh well , I ' m the one you ' re lookin ' for . Now is your motor running close to empty ? Or are you runnin ' from yourself ? You ' re thirsty for a brand new kind of pleasure ? Or are you hungry to be somebody else ? So sit down your pretty face You came to the right place Oh , where every night it starts once more I ' m telling you friend , your search is at an end Cause I ' m the one you ' re lookin ' for . < / poem >
Samantha Samantha was a mother of one in 2077 . Background . Samantha bought her son a Chinese commando costume for Halloween just before the Great War . This spooked her neighbor Gabriella , who considered reporting the boy to the Vigilant Citizen ' s Hotline , as evidenced by the Neighborly letter . Appearances . Samantha is only mentioned in " Fallout 3 " .
Death From Above ( weapon ) The Death From Above is a unique weapon in " Fallout 4 " . Characteristics . Effectively a Nimble missile launcher , Death from Above grants a 75 % increase in movement speed while aiming down the sights . Otherwise it is no different from any regular missile launcher and features only the standard mods . Locations . Sold by Teagan aboard the Prydwen after obtaining the rank of Paladin . Behind the scenes . The name of the the weapon may be a reference to the quest Death From Above in which Liberty Prime is destroyed in Fallout 3 .
Radscorpion ( Fallout Tactics ) The radscorpion is a creature found in the Midwest of 2197 . Background . Radscorpions are large , mutated scorpions commonly found in and around abandoned structures . They originated from the North American Emperor scorpion , which were prolific in many pet stores at the time of the Great War . They have since mutated to become much larger , faster and more venomous than ever before . Despite this , various antidote s have been derived from their mutated , stronger venom . Common radscorpions share a similar appearance , with one variant type . However , many sub - populations of unique radscorpion exist . Biology . The radscorpion is a large , poisonous creature that not only deals high damage but it can also poison the player with its deadly venom . Be ready for a good fight if you don ' t intend on running if you see one of these threatening creatures . Gameplay attributes . Radscorpions , of all variants , are vicious enemies . They have rock - solid carapaces which can withstand considerable amounts of damage , and their stingers are filled with potent poison . They almost always gather in packs of at least four individuals , and are incredibly deadly to unprepared players . Variants . Radscorpion . Radscorpions are vicious enemies , armored in chitinous carapace and armed with powerful pincers and a poison - filled stinger . They pose a serious threat when encountered in large numbers . Appearances . Radscorpions appear in " " .
Hail , Columbia Hail , Columbia is an American patriotic song which plays on Enclave Radio . Background . Hail Columbia was originally played at General George Washington ' s inauguration ( under the title " The President ' s March " ) and remained the United States ' unofficial national anthem until " The Star - Spangled Banner " was named the official anthem in 1931 . Though the soundtrack bears the same title , it is in fact different from the actual piece by Philip Phile , and appears to be an original composition . Video . " Hail , Columbia , as an original soundtrack for the game " " The traditional Hail , Columbia "
Gimme What You Got " Gimme What You Got " is a song Written by RedEye in the " Fallout 4 " add - on " Nuka - World " . The song contains a number of violent threats typical of raiders in general , as well as mild profanity . Lyrics . < poem > Hey , there , fella , Whatcha doin ' out here all alone ? Hasn ' t anybody told you you ' re better off stayin ' home ? See , these roads ain ' t safe at night especially out here on your own , You might run into someone like me , get yourself knocked upside the dome . Gimmie what you got , I ' m only gonna count to ten . Gimme what you got , I won ' t say it again . . . PUNK ! I ' m the one with the gun , so I ' ll tell you when you ' re done . Now gimmie what you got and you might just walk away . See that pretty lady , lookin ' mighty fine tonight I ' m afraid I ' m gonna need all your caps , don ' t think about putting up a fight . Didn ' t anybody tell you that raiders run this town ? Too late now ! Shut that little mouth ! I got no problem putting you down ! Gimmie what you got , I ' m only gonna count to ten . Gimme what you got , I won ' t say it again I ' m the one with the gun , this here ' s my idea of fun . Now gimme what you got and I might let you walk away . Turn out your pockets , don ' t hold nothing back , arguing will get you killed so don ' t give me no flack ! I see suckers every day that think they can take me on well you see that I ' m still here and they ' re all gone Gimmie what you got , I changed my mind , I ' ll count to THREE ! Gimme what you got , You listenin ' to me ? I ' m the one with the gun , I don ' t take shit from anyone , hell no ! We ain ' t through yet , ' Cause , you wanna know a secret ? Even if you give me what you got , ain ' t no chance you ' re gonna walk away . < / poem >
Irr . banana yucca Irr . banana yucca or irradiated banana yucca is a in " " . Characteristics . It can restore some of your Hit Point s , while giving you a rather large dose of radiation . It has the same appearance as a normal banana yucca fruit . Oddly enough , unlike normal banana yucca fruit , this variety does not alleviate starvation or dehydration . It is also twice as heavy and half as valuable as the normal variety , being worth only 3 s . It uses the same pipboy - picture as the regular banana yucca , but with an added glow .
Museum of Dave The Museum of Dave is a small building in the Republic of Dave . It consists of a single interior section . The museum is also a trading location . Shawna is a merchant and is usually found here teaching children of Dave ' s past . Background . The museum hosts a collection of Dave " artifacts " and is used by Shawna as an impromptu schoolhouse for the local children . At certain times of the day , Shawna gives a " tour " of the museum , explaining the history behind the various Dave memorabilia stored in the building . Museum of Dave tour transcript . The following is a word for word transcript of the tour of the Museum of Dave : Layout . The museum consists of a single room with a blackboard on the wall opposite the door . From the door , a number of school desks are lined up on the left and the Dave artifacts are found along the right wall , partially on shelves and partially fixed to the wall . Appearances . The Museum of Dave appears only in " Fallout 3 " .
Clear the Rubble In Front of the military Door in Mine Cave 1 Clear the Rubble In Front of the military Door in Mine Cave 1 was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It was located in the mining caves , northwest of Blackfoot Village . Walkthrough . Shovel s won ' t do it , but a well - placed charge of explosive can clear all of that rock . Another well - placed charge will let you into the military cache . . . and release the robot s set there to guard it , who now are tuned to your Prisoner status .