Artifact " Artifact " ( アーティファクト " Ātifakuto " ) is an archetype of Level / Rank 5 LIGHT Attribute Fairy - Type monsters based around artifacts and weapons of ancient history and mythology . They benefit from being destroy ed by card effect s , and their Main Deck members can be Set as Spell Card s . Design . " Artifacts " are based on different types of ancient weapons ( except " Beagalltach " and " Moralltach " , which are a set of twin swords based on two related swords in the same myth , and " Durendal " , which is the combined form of the two prior " Artifacts " ) with names based on mythological and historical weapons of the same design . Visually , " Artifacts " share the same gold and silver coloration , with a motif along with a dark black circle along the central vertical axis ( two circles for the Xyz ) of the weapon and thick black lines engraved along the body and blade . When the monster is " active " ( as seen in " Artifact Ignition " ) , the dark circle is replaced with a gear - like emblem shared among all the " Artifacts " with a colored glow unique to that artifact , with the black engravings sharing that color . The colors of the glowing emblem and engravings follow the 7 colors of the rainbow and 4 colors of the CMYK color model ( the exception being " Artifact Durendal , " which combines " Artifact Beagalltach " and " Artifact Moralltach " colors ) . Along with that , a single colored glowing spirit sharing its color is holding the " Artifact " while activated . According to the Primal Origin Booster Pack Guide , these spirits are artificial wielders generated by the weapons based on their most powerful owners . These spirits bear a strong resemblance to Equip Spell Card s Summoned as monsters by Geko Tenma under the influence of " Armament Reincarnation " . Story . The " Artifacts " are ancient relics that once were used by heroes of other ages . They dwell in a " Treasure Vault " hidden beyond mountains . Using an energy source and their memories , they are able to manifest themselves in the form of those who wielded them in the past . However , it seems many of their memories are missing , and even without knowing why , they can merge together to work as one single " Artifact " , one of those being the Memory - Severing Sword , Durendal , created with the power of " Beagalltach " and " Moralltach " . Playing style . All Main Deck " Artifact " monsters are capable of setting themselves as Spell Cards during your Main Phase . They also share an effect that Summons them after being destroyed during your opponent ' s turn by either player ' s card effects . Finally , all Main Deck " Artifact " monsters share an effect that triggers during your opponent ' s turn when it is Special Summoned by any means ( except " Artifact Caduceus " , which triggers when ANY " Artifact " is Summoned during your opponent ' s turn ) , and by utilizing these effects , Artifact decks can generate massive field presences , disrupting your opponent ' s moves and turning the tides very quickly thanks to " Artifact Caduceus " , " Artifact Failnaught " and " Artifact Moralltach " . They can also protect those field presences thanks to " Artifact Aegis " and " Artifact Achilleshield " , allowing you to mount massive comeback next turn . Cards like " Malevolent Catastrophe " and " Absorbing Jar " can provide a huge advantage , as they can can speed up the Summoning and triggering of the effects of the " Artifacts " , upon being activated during your opponent ' s turn . " Shining Angel " and " Nova Summoner " are great cards to run to allow the Summoning of " Artifact Aegis " ( as a strong defense ) or " Artifact Beagalltach " ( to destroy and Special Summon more " Artifacts " ) . Recently , many decks have include a small suite of Artifact cards ( usually consists of " Artifact Moralltach " and " Artifact Sanctum " , but can include " Artifact Beagalltach " and " Artifact Ignition " as well ) to provide powerful disruption power and access to Rank 5 Xyz Monsters such as " Constellar Pleiades " and " " , since those cards are already proven dangerous on their own . These kind of practices is commonly found in Trap - heavy decks to punish their opponent and possibly deter them from using backrow destruction cards . You could use them in a " Superheavy Samurai " deck , as they are monsters . When they are in the Graveyard they aren ' t Spell cards , so it won ' t hurt the effects of " Superheavy Samurai " monsters . Additionally , they can be used for a Synchro Summon or as Tribute fodder for high - level " Superheavy Samurai " monsters . Weaknesses . Despite the fact that " Artifacts " can hastily unleash game - changing plays from within their unorthodox , Spell / Trap Card Zones , they are not impeccable as far as weaknesses go . In fact , " Dark Simorgh " or " Denko Sekka " , combined with any of the following , such as " Soul Drain " , " Forbidden Graveyard " and " Light - Imprisoning Mirror " will completely shut down these Decks as the said cards combined will inhibit both their Setting " and " return from the Graveyard . A similarly total disabling can be achieved with combining Macro tactics ( i . e . " Macro Cosmos " ) with anti - Special Summon ing cards ( i . e . " Archlord Kristya " , " Evilswarm Ophion " , " Majesty ' s Fiend " , " Vanity ' s Emptiness " , etc . ) to impede them from Special Summoning themselves from the Graveyard and keeping them off the Field and their secondary effects as well . " Summon Limit " may also limit their returns , if there are any , albeit much less efficiently . " Skill Drain " and " Angel O7 " can also counteract Artifacts because even if they " can " and " do " get Special Summoned , their secondary effects won ' t trigger once they hit the field . " El Shaddoll Winda " can also prove catastrophic for this deck , since she ' s not only limiting your Special Summons , but also cannot be destroyed by your card effects , rendering " Artifact Moralltach " useless . Finally , most " Artifact " monsters are without their effects , mediocre stat - wise for a Swarm - type deck . While many of them boast above - average stats ( compared to Decks like Chronomaly ) , they can still be easily beaten in battle by many other superior Decks of their type ( i . e . " Hieratic s " and " Atlantean s " . ) Plus , in the event that " Artifact " monsters cannot be Set , all of the non - Xyz " Artifact " monsters are Level 5 , making them a very impractical and expendable Normal Summon , if things come down to such .