naist-nlp/zeshel huggingface dataset:
Rice candies Rice candies were a type of chewy candy from Shou Lung . They were available for purchase through " Aurora ' s Whole Realms Catalogue " . Description . Flavored with flower essences and exotic fruits which conferred them a tart taste , rice candies had a chewy and gelatinous texture . Candies purchased through " Aurora ' s " came in packages containing mixed assorted flavors .
Highfire Crown The Highfire Crown was a priceless elven artifact created during an Elven High Magic ritual that cleansed and constructed the mythal over the Elven Court in 714 DR . Description . The crown was a ring of thirteen " selu ' kiira " seemingly held together by silver - and amber - colored arcane fire which extended up to seven points . Abilities . The Highfire Crown was a major elven artifact of great power . Since the crown was made of the sentient " selu ' kiira " of thirteen high mage s , it was a source of near - limitless arcane knowledge . The crown would effectively make its wearer a Grand Mage with access to thirteen supplemental high mages , allowing the wielder to cast nearly any high magic ritual alone . History . The " selu ' kiira " belonged to the thirteen " Selu ' taar " that gave their lives to erect the mythal of the Elven Court in 714 DR and bound their sentience to the gem s . The crown had no recorded sightings since that day , having vanished in the light of the dawn the next morning .
Jermander Jermander was a tiefling swordsman and a member of the Bounty Hirelings of Cavus Dun . History . Jermander was a swordsman and the leader of the Cavus Dun squad tasked by Effron to find Dahlia Sin ' felle and Drizzt Do ' Urden . However , in the the first skirmish against the pair of elves , Jermander and most of his squad were killed by Dahlia and Drizzt . Jermander perished in single combat against Artemis Entreri , who came to Dahlia ' s rescue at the last second .
Flame shield Flame shield was a divine magic spell available to druid s of Eldath , the Goddess of Singing Waters . It created an intangible barrier attached to the caster ' s hand that extinguished normal and magical fires . The " shield " could be passed to others . Effects . When cast , this spell caused a shield that pulsated with darkness to come into existence at the tips of the caster ' s fingers on one hand . The " flame shield " was 6 ft ( 1 . 8 m ) tall , similar to a tower shield , and lasted for five minutes ( longer for more experienced casters ) . The " shield " was intangible , weightless , and transparent enough to see through . The " flame shield " extinguished small normal fires ( candles , torches , flaming oil , flaming arrows , campfires ) when touched . Larger fires were reduced in size wherever the " shield " came in contact , but if not completely extinguished , could resurge . The " flame shield " snuffed out a " flame blade " on contact and absorbed half the damage of a " fireball " that engulfed the " shield " . At least some versions of " flame strike " could be completely canceled if the " shield " was held overhead to intercept the pillar of fire . Taking a direct hit from " flame strike " ended this spell as they canceled each other , otherwise it reduced the blast by half . Objects , missiles , and body parts could pass through the " shield " without harm or impediment , but any part of a flaming weapon that passed through the shield was rendered flameless as long as any part of the weapon remained in contact with the " shield " . Therefore , a flaming sword could still injure a wielder of the " shield " , but not cause any burns or ignition of materials . Another aspect of this spell was that " hypnotic pattern " or other flame - related illusion s had no effect when viewed through a " flame shield " . The " flame shield " could be passed to another creature if the recipient was willing . The caster had to touch the creature ' s hand with the hand that held the " shield " and cause it to transfer by force of will . Other than this , no concentration was required to maintain this spell . Components . In addition to verbal and somatic components , this spell required a drop of mercury , a bit of phosphorous , and a cobweb to cast .
Pan Chu Pan Chu was the best wako admiral of Kozakura in 1357 DR . Activities . Pan Chu , a Kozakuran of Shou ancestry , was the most feared of the wako pirate admirals . He usually took no prisoners and saved only captured ship adapted for war . His ship was the " Golden Lily " , a war junk with a mixed crew of wako from Kozakura , Wa , and Shou Lung . Pan Chu was very efficient in his pirate raids and nobody had yet captured him .
Gaerradh Gaerradh was an elf ranger and scout in the High Forest and also a member of the Harpers . Description . Gaerradh had long russet hair tied back in a single braid . Possessions . The ranger carried a bow and two curved axe s . Activities . The elf was responsible for keeping watch over the northern marches of the wood . Relationships . Gaerradh ' s companion was Sheeril , a large and powerful wolf .
Thulk Thulk was a male bugbear barbarian slave from Szith Morcane . He ruled the slaves of Szith Morcane with an iron fist under the approval of his drow masters . Description . Physically , Thulk appeared to be a very strong example of his kind . He customarily wore leather armor and kept a morningstar to hand . Personality . Not just physically imposing , Thulk was also renowned for his strong and imposing personality . Able to cow the rest of the goblinoid and even the stone giant slaves in Szith Morcane , his ability to keep the other slaves in check earned him the tentative backing of the drow . Thulk ' s cruelty could rival the drow when needed and he was intimidating enough to keep even giant s in order . Despite this , Thulk was not above negotiating with those he recognized as stronger than him , at least until he judged them weak enough to be killed off . Abilities . A forceful creature , Thulk was skilled at bullying others into doing what he wanted but smart enough to keep on good terms with his drow masters . In combat , Thulk could fly into a fierce rage , pummeling his foes with his morningstar or even smashing their weapons with his great strength . Possessions . Thulk was denied any form of magical or finely crafted equipment owing to his station as a slave . Therefore , he kept simple but effective weapons to hand and carried a small wooden shield , morningstar , and a set of five javelin s with him at all times . His armor was made of simple leathers . History . By Marpenoth 27 , 1372 DR , Thulk had risen as the bugbear boss of the slaves in Szith Morcane and had struck a deal with the recent Kiaransalee an drow invaders to keep that position . Relationships . Family . Thulk had three wives and two sons , all of whom shared a cave with him in the Szith Morcane slave cavern .
Arachhar Sevenstar Arachhar Sevenstar was a wizard and a member of the Zhentarim . He served as a mageling to Ruatheene and was based in a Zhentilar camp in the valley of Arntethyl by the river Tesh . Arachhar was a genius boy from Yhaunn , known for his talent in creating new spells and his frequent episodes of insanity .
Kral Kral was a bard and Harpers agent in Phlan in 1489 DR . Personality . The bard was little paranoid and preferred to be underestimated by his enemies . Despite this , he was a joking and personable individual . History . In 1489 DR , after Vorgansharax ' s coup , Kral helped the Lord Sage of Phlan to unveil the mysteries of Denlor ' s Tower . Publicly , he acted as the Lord ' s servant .
Message plate A message plate was a magic item that could be used to send a message . Description . One message plate resembled a gold - hued disc , wide enough to rest on one ' s hand , with studs around the side . A glowing , colorless , animated image of the one who sent the message was projected above it . It made a " plink " sound when deactivated . Another was a silver plate with a mirrored inner part and runes running around the border . The recipient could touch certain runes to prove their identity and activate it . It played only a voice message . History . In the Year of the Prince , 1357 DR , the wizard Parwyyd Hanifar sent a message plate with a false image of Priam Agrivar to lure Kyriani Agrivar to the site of the Great Door on the outskirts of Waterdeep . Kyriani believed it had been sent by Priam . In the Year of the Gauntlet , 1369 DR , Court Magician Vangerdahast posed as the poisoned King Azoun IV when he placed a voice message on a message plate intended for Princess Alusair Obarskyr . He had Laspeera Inthré deliver the message plate to Alusair .
Elminster ' s tower Elminster ' s tower was the abode of perhaps the most famous , or infamous , spellcaster throughout Toril — Elminster Aumar . Location . Elminster ' s tower was found in the village of Shadowdale . It sat just south of the Old Skull near a small pond . Structure . The tower stood only three stories tall . Vines covered nearly every one of the field stones used to form the structure . Numerous lean - tos and shacks had been added to the exterior to accommodate Elminster ' s growing collection of items both magical and mundane . The front of the tower was adorned with a simple wooden door . Interior . The first floor of the tower held a simple kitchen and office . A spiral staircase led to the second floor , which held Elminster ' s personal quarters . An even smaller room was located on the third floor and was sometimes used as a work room for guests . Defenses . Though no one knew the extent of magical protection placed about the tower , it was wise to assume that Elminster ' s home was safe from unwanted intrusion . History . Elminster built the squat tower sometime during the mid – 9th century DR . Inhabitants . In addition to the mighty mage , Elminster ' s scribe and personal assistant , Lhaeo , was the only other nearly permanent resident . Elminster did , however , entertain visitors from time to time . Narm Tamaraith and Shandril sheltered at the tower after surviving an attack in the Tower of Ashaba .
Skull of secrets Skull of secrets was a divine magic available to priests of Cyric , the Black Sun . It created the image of a floating skull that could recite a message and shoot a tongue of flame . Effects . The floating skull had eyes of red flame and trailed black flames when it moved around inside a fixed sphere with a 10 ft ( 3 m ) radius . The caster could choose the center of the sphere to be a point 105 ft ( 32 m ) away ( even farther for more experienced casters ) . The image was intangible and the flames were not real . The skull moved at fairly rapid pace and was highly maneuverable . The message to be delivered and the conditions necessary to trigger the message and the tongue of flame were set at the time of casting in a manner similar to a " magic mouth " spell . The instructions could be complex and could be different for the message and the flame attack . The message had to be no greater than twenty - two words in length and could not be a magical incantation . The tongue of flame could shoot from the mouth of the skull for 10 ft ( 3 m ) and it was 1 ft ( 30 cm ) in diameter at the widest part of the cone . The tongue of flame was real and could ignite flammable materials or burn flesh . After the message and the flame attack were delivered , the skull image faded away slowly . Nothing could effect or harm the skull except a successful " dispel magic " which negated the spell . Components . This spell required only verbal and somatic components . Part of the verbal component included the message of up to 22 words and the specific instructions for triggering the message and the tongue of flame . Usage . Priests of Cyric used this spell to create the illusion that the Mad God was present at a ceremony or other event in order to fool , frighten , or inspire the faithful . The flame attack was used to ignite funeral pyres and to burn enemies .
William ( halfling ) William was the mayor of the halfling town of Waukeshire in Bloodstone Barony in 1357 DR . Activities . William liked to make long , formal speeches . History . In 1357 DR , William and his people met Gareth Dragonsbane ' s party . Later he joined the council that ruled the Barony . In 1359 DR , William and his people had joined the Alliance of Belt Watchers with local dwarves and centaur s .
Okahira Okahira was a large city in the northern region of the Miyama Province . As of 1357 DR , it was the third largest city in all the provinces of Kozakura and dominated the northern coast . In that year , around 6 , 000 people populated the city . Okahira was divided into three wards .
Talfir The Talfir were an extinct race of human s who once dwelt in the lands that later became known as the Western Heartlands . They were known as practitioners of shadow magic . Description . The Talfir were described by the elves who wrote about them as having fair skin and dark hair . They originated in the great forest of Shantel Othreier and may have shared lineage with the modern Tethyrian race . The original Ffolk of the Moonshae Isles were of Talfirian blood . Language . The Talfir spoke their own language of Talfiric , which derived from the Draconic language . Religion . Religious scholars suspected that the Talfir were responsible for introducing many of the gods of the Faerûnian pantheon to Toril , most notably the deity Tempus . History . The earliest historical mention of the Talfir was found in ancient elven writings dating from the Crown Wars . Like the early predecessors of the Tethyrians , these tribes were first observed in Shantel Othreier and later became the first humans to settle along the Chionthar . The Talfir invented a style of bard ic magic known as shadow magic , or " Talfirian magic " , ( not to be confused with Shadow Weave magic ) . This occurred during the reign of Verraketh Talember , the Shadowking of Ebenfar , which began in 34 DR . " Circa " 140 DR , refugees from the persecution of the Shadowking crossed the Sea of Swords and settled in the Moonshae Isles on the island of Gwynneth , beginning the race of the Ffolk . The Talfir of mainland Faerûn had completely disappeared by " circa " 300 DR , their culture being overwhelmed by the Calishite , Chondathan , and Netherese peoples . Those of the Moonshaes were supplanted by a large immigration of Tethyrians in 467 DR . Legacy . Few structures or artifacts from the time of the Talfir remained by 1372 DR . Two notable exceptions were the crypt of the Shadowking , which was located beneath Iriaebor , and Talis , a ruined city in the middle of the Reaching Woods along the river . The legacy of Talfirian magic continued in the bardic tradition of the Tethyrians . As of 1372 , a small number of such bards still knew Talfirian song s and used the power of the songs to enhance their illusion spells .
Cursed javelin Cursed javelins were magical weapons that could be found in Zakhara , the Land of Fate . Description . These weapons looked exactly like regular javelin s . Powers . A single cursed javelin would be found mixed within a set of other magical javelins . The other magical javelins allowed the wielder to throw with more accuracy and pierced the target ' s armor more easily . When the wielder unknowingly threw the single cursed javelin , the missile would strike back at the unfortunate wielder with phenomenal force , causing more pain and harm than a strike from a regular javelin would .
Gulf Gate The Gulf Gate was one of the entrances into Huzuz , the City of Delights in 1367 DR . Activities . Located south of the Clothiers ' District , this gate was largely used by traders and suppliers . It was also the closest gate to the Grand Bazaar . In addition to the craft goods , most of Huzuz ' s food supply entered through this gate . The Gulf Gate was closed during the night .
Angus Materi Angus Materi was an important member of the Zhentarim and the leader of the Outriders of Darkhold , an elite cavalry troop of vanguard raiders based in Darkhold . Personality . Angus was among the most easily encountered of the Zhent secondary leaders . He had an intense hatred for king Azoun IV of Cormyr and attacked all Purple Dragons on sight . Relationships . The fighter reported all activity in the area surrounding Darkhold to the Pereghost .
Ringed Nose The Ringed Nose was a tavern in East Sabban of Keltar that was a good place to discuss secrets . The tavern was one of the more " seedy " bars in East Sabban . It was situated amongst the slaughterhouses of that district , and thus the stench was usually terrible , no matter how good the food being served there might actually smell . It was a place frequented by the butchers of the city , and most nights the half - orc staff had to work hard to contain the fights that broke out among the patrons . Despite its poor location and the frequency of brawling , this dive was actually a fitting place to tell secrets ; the bartenders were discreet and most people got so drunk they were not likely to remember any conversations they might have overheard .
Geas / Quest Geas / Quest was an enchantment spell that commanded any subject to undertake a task or suffer possibly fatal pain and sickness . Arcane spellcasters and bards usually called this spell " geas " while divine spellcasters referred to it as " quest " . Effects . Like " lesser geas " , this spell could be used to coerce a creature to perform a task or restrain a creature from some course of action . The casting time was 10 minutes ( 24 seconds for the older version ! ) and could not be willfully resisted . The subject had to be alive , conscious , intelligent enough to understand the instructions , and under control of their own mind . The subject could not be ordered to commit suicide , either directly or by actions that led to certain death . The instructions had to be given in a language understood by the subject and have clear conditions to be met for the " geas / quest " to be fulfilled . If the task was left open - ended without an end condition , the spell lasted for one day per experience level of the caster . Otherwise , the spell lasted until the task was complete , regardless of how long it took . The punishment meted out by this spell when the subject refused to obey or was prevented from obeying the " geas / quest " was harsher than for " lesser geas " . The older version of this spell sapped the strength of the subject and made them gravely ill so that death was certain within one week to one month . The newer version of " geas / quest " also sickened the subject , wracking them for roughly the equivalent of an " inflict moderate wounds " each day . The coercion was lifted 24 hours from the time the subject resumed pursuing the goal of the " geas / quest " . The only way to remove the older version of this spell from the subject was a " wish " , " limited wish " , or " miracle " . The newer version could also be canceled by a " remove curse " if the caster was significantly higher level than the caster of " geas / quest " . " Dispel magic " and " break enchantment " were useless against this powerful spell . Components . Only verbal incantations and the instructions were required to cast this spell . Appendix . Notes . " Geas " is pronounced " gesh " , with a hard G . The plural is " geasa " ( pronounced " GE - sha " ) .
Yasir Yasir was a bandit and member of the Desert Wind during the mid – 14th century DR . Activities . Yasir served as one of Sheik Ar - Rabi ' s lieutenants . He commanded fellow bandits , raiding local tribes on the Plains of Purple Dust and southern Murghôm . Relationships . Though he was loyal to Ar - Rabi , Yasir harbored personal ambitions as well .
Mindwitness Mindwitnesses were flying nightmares of eyes and tentacles created by mind flayers by inserting one of their tadpoles into a beholder . Description . A mindwitness greatly resembled its beholder " parent " ; an orb - shaped being 6 ft ( 1 . 8 m ) in diameter , with a large central eye on its body , and ten smaller eyes on stalks emerging from the top . However , a mindwitness ' s mind flayer influence made an already horrifying creature arguably even more so ; its fanged mouth was replaced with one more akin to that of a , and this maw was surrounded by four large octopus - like tentacles . Abilities . A mindwitness ' s body was , like that of a beholder , naturally buoyant , allowing it to fly and granting it effects much like that of a feather fall spell . Its many eyes granted it 360 degree vision , preventing it from being flanked and making it generally very difficult to avoid being spotted by one . Mindwitnesses also had an innate resistance to spells and were able to project an antimagic field in a cone in front of them . In combat , a mindwitness behaved , unsurprisingly , much like a combination of mind flayer and beholder ; using both the flight and eye rays of a beholder , and the illithid ' s fearsome psionic and brain extraction abilities . A mindwitness would typically begin by unleashing a mind blast on its opponent , then follow up with eye rays from its ten stalked eyes . Like a normal beholder , each eye had a different power , namely : charm monster , charm person , disintegrate , fear , finger of death , flesh to stone , inflict moderate wounds , sleep , slow , and telekinesis . In addition to the abilities granted it by its eyes , a mindwitness was also able to use the following psionic spell s : charm monster , detect thoughts , levitate , and suggestion . If forced into melee combat , a mindwitness was able to resort to attacking physically with its tentacles . After stunning or otherwise befuddling its target , a mindwitness would then attempt to attach all its tentacles to its opponent ' s head so as to extract its brain , instantly killing it ( barring creatures with multiple heads , such as ettin s and hydra s ) . A mindwitness was able to communicate telepathically with any creature that had a language , and was itself able to speak both its own language and Common . Ecology . The main purpose of mindwitnesses within Illithid colonies was to improve and accelerate telepathic communication , since mindwitnesses were capable of maintaining a telepathic link with up to seven other creatures simultaneously . As part of the Ceremorphosis process , mindwitnesses were imprinted with absolute devotion and submission to commands , so if separated from its mind flayer masters , a mindwitness would seek out other creatures to serve . They have been known to ally with Flumph s and other telepathic beings such as Demon s . Normally dwelling underground , mindwitnesses could be encountered as solitary creatures , in pairs , or in groups as large as six .
Horreb Horreb was an ancient fallen civilization south of Barze . It was known for its potent magical artificers . History . Horreb took part in the defeat of the primordial Maram of the Great Spear in - 357 DR . Horreb artificers created a magic item known as the Horreb ritual cube , whose purpose was to keep Maram locked away in his otherworldly prison . About a year later , Horreb was leveled by Tyranthraxus and his Twisted Ones , who also killed its rulers .
Haelond Haelond was an abandoned mining outpost located in the Elkannath Mountains , in Gontal . History . Haelond was a mining outpost run by the Elkannath family of the Twelvefold . In 1469 DR , Haelond was abandoned when it was overrun by mysterious monsters that swarmed out from the Underdark .
Saerloonian Topaz Saerloonian Topaz was a wine exported from Saerloon . It was also sold through Aurora ' s Whole Realms Catalogue . Description . This dry yellow - amber colored wine had a nutty flavor with fruity overtones . Prices . Saerloonian Topaz could be purchased in the following containers :