Rendezvous Rendezvous are a series of optional multiplayer co - op battles in " Final Fantasy Tactics : The War of the Lions " for the PSP . It is unlocked in Chapter 1 after the events at Eagrose Castle , a cutscene will automatically play once the player reaches Magick City of Gariland while heading to Siedge Weald . By going to any tavern in Ivalice . Each player selects between one and four units , and then controls them during the battle . Together they fight a battle against computer - controlled enemies , who happen to be some of the most difficult opponents in the entire game . Rendezvous enemies will sometimes have equipment that their jobs aren ' t able to equip normally , making them more powerful than their main story counterparts . Such example is Delita being equipped with the Chaos Blade and Ribbon , two items his Holy Knight job cannot equipped under normal circumstances . Since the multiplayer element was removed in the iOS and Android version , Rendezvous is not available in the said iteration of the game . Profile . Beginning midway through Chapter 1 , new Rendezvous missions will continue to become available as the player progress through the main story . A mission may be selected as long at least one of the two players has unlocked it , though both players must have at least progressed through the first few battles of the game to make the Rendezvous option appear in a Tavern . To start a Rendezvous mission , have each player go to the Tavern and choose Rendezvous Mode and " Start a Mission . " The hosting player ( Player 1 ) should choose to host a mission and the other player should choose to join . Like Melee , Rendezvous can only be played over a local ( ad hoc ) connection . Each mission can be played an unlimited number of times , regardless of whether they win or lose . Unlike the Melee , Rendezvous missions do not cost gil . Rendezvous missions that the player can unlock as they play through the main story are appropriate for units at that stage of the game . So , the missions they unlock in Chapter 2 can be tackled while they ' re still in Chapter 2 , and so on . The experience level of the enemies they face in Rendezvous scales with their own unit ' s levels . So , simply leveling up won ' t really help them win the battles . Of course , learning new abilities , gaining equipment , and using the Degenerator traps described here will help . The exception is the last four Rendezvous missions , unlocked by completing the main story . The enemies will always be at higher levels , regardless of their own levels . The specific victory and loss conditions for each battle are different . For details on each mission , see the list of missions below . If one player has all his / her characters eliminated , the other player can keep playing . Both players will still be awarded items at the end of the mission . The player can give up on a mission partway through by clicking on a blank tile and choosing the " Quit " option . If either player chooses to do this , the mission is forfeited and both players are returned to the Tavern . A mission also ends if either PSP goes to sleep or if the connection is broken . If one player has all of his or her unit ' s KO ' d , that player should not just put down the PSP . Keep it running so the other player can continue trying to complete the mission . Rules . Rendezvous differs from the main story combat : Two of the Rendezvous missions ; specifically " The Knights Templar " and " Brave Story " involve a sequence of battles . In these missions , the player move immediately from one battle to the next . They will not be able to change their units or equipment between battles . Most gameplay elements carry over between each battle in the sequence : However , there are a few things that are restored between battles : Treasure Chests . After winning a Rendezvous battle , each player will be presented with a ring of treasure chests , and can open one to five of them based on their performance during battle . No treasure chests are awarded if they fail the mission . Since these battles are a cooperative effort , both players will always earn the same number of treasure chests , even if one player had his / her party completely wiped out . The number of treasure chests the player can open is determined by how well they fought . They can open more treasure chests when they : The contents of the treasure chests are determined by different factors : Note that the quality and quantity of items the player receive are determined by completely different factors . Even a poor performance on the later missions will earn them a chance at rare items ; they just won ' t get as many of them . On the other hand , blowing through early missions will not get them unique items , no matter how efficiently they fight or how high their level is . Different items are placed in the treasure chests for each player . Titles and Star Rating . In addition to treasures , the player will also be awarded a " title " for clearing each mission . For example , completing the Chocobo Defense mission earns the player the " Defender of the Wild " title . These titles don ' t do anything , they ' re just for show . Each title comes with a star rating , on a scale from 1 to 5 . The star rating is simply equal to the number of chests the player were awarded at the end of the mission . In the Tavern , the game tracks the player ' s highest star ratings for each mission , so they can challenge themselves to try and earn a 5 stars on every mission . List of Missions . Chocobo Defense . Chocobo Defense is immediately available once Multiplayer Mode is unlocked . The objective here , is to protect the two guest chocobos . The player has to defeat all enemies to win , but if either of the guest chocobos are KO ' d , the player loses . Chicken Race . Chicken Race becomes available in Chapter 2 . The objective here is to defeat all enemies to win , but if the party is KO ' d , the player loses . All enemies are Undead opponents , so the player should use that to their advantage . The area is filled with a poisonous swamp which hinders movement , as any character who stops within it will be inflicted with the Poison status effect . Treasure Hunt . Treasure Hunt becomes available in Chapter 2 . The objective for this mission is to either get the treasure chest that ' s on the opposite side of the map or defeat all enemies . The player will lose when the enemy takes the treasure chest or the player ' s party is KO ' d . Teioh . Teioh becomes available after completing Castled City of Zaland battle . The objective is to KO the black chocobo called Teioh . Lost Heirloom . Lost Heirloom becomes available after completing Goug Lowtown battle . The objective of the mission is to defeat all enemies . The Fete . The Fete becomes available in Chapter 3 . All the player has to do is defeat all enemies . Desert Minefield . Desert Minefield becomes available right after the First Floor of the Monastery Vaults has been completed . Govis must reach the other side of the battlefield or the player eliminates all enemies . Littering . Littering becomes available right after the player completes Walled City of Yardrow . Another simply mission , all the player has to do is defeat all enemies . Shades of the Past . Shades of the Past becomes available in Chapter 4 . The Knights Templar . The Knights Templar becomes available right after the player completes the Fort Besselat Sluice battle . This is a string of four consecutive battles , with no chance to heal , change equipment or abilities in between the battles . All - Star Melee . All - Star Melee becomes available right after the player completes the Mullonde Cathedral Sanctuary battle . The Guarded Temple . The Guarded Temple becomes available after the player beat the game , and save when the game prompts the player . When the player loads the file back up , this mission will be available in the tavern . Another requirement is the completion of the Nelveska Temple side quest . Nightmares . Nightmares becomes available after the player beat the game , and save when the game prompts the player . When the player loads the file back up , this mission will be available in tavern . Brave Story . Brave Story becomes available after the player beats the game , and saves when prompted . When the player loads the file back up , this mission will be available in tavern . This battle is actually a series of ten individual battles , like the string of battles from The Knights Templar mission . The player won ' t have the ability to heal in between the battles , or reorganize their battle party . They ' ll automatically be taken to the next battle when the current battle is cleared . An Ill Wind . An Ill Wind becomes available after the player beats the game , and saves when prompted . When the player loads the file back up , this mission will be available in tavern . Items . The items below are found in Rendezvous , but there are also some different multiplayer - only items that are only available in Melee . Of course , not all of these items are available in every mission . The best items are only found in later missions . If the player is playing the iOS version , they ' ll instead be able to buy the PSP exclusive items by completing the main story once and then visiting a Poachers ' Den . Etymology . " Rendezvous " is a French word that means " to visit " or " to meet " .