naist-nlp/zeshel huggingface dataset:
Derek ( Fallout ) Derek is a mentioned - only character from " Fallout " . Background . Derek is working as an assistant for Vree , like Sophia in the Lost Hills bunker . Notes . Vree ' s laboratory is an all - female team , even the Brotherhood guard s outside are women . Derek seems to have been removed from the party , so as not to spoil the company . He is most likely one of the remaining scribes on the level . Appearances . Derek is only mentioned in the generic Brotherhood of Steel scribe ' s dialogues GENSCRIB . MSG , SCRIBEB . MSG and in the Fallout Official Survival Guide , page 80 .
Necklace The necklace is quest item in " Fallout " and a miscellaneous item in " Fallout 2 " . Locations . " Fallout " . Hightower ' s necklace is a " Fallout " quest item . Loxley will make the Vault Dweller a member of the Thieves ' Guild provided he retrieve this item from the strongbox in Daren Hightower ' s house in the Heights district of the Hub .
Ultrajet ( Fallout : New Vegas ) Ultrajet is a in " " . Characteristics . Ultrajet immediately boosts your current Action Points by 40 , as well as raising your maximum action points by the same amount for 4 minutes , and has a 20 % chance of Ultrajet addiction . Also , ultrajet use will not alleviate or cause Jet addiction and vice versa . Locations . Sold by Sergeant Daniel Contreras in the Camp McCarran supply shack .
Zion Valley welcome booth The Zion Valley welcome booth is a in Zion Canyon . It is one of many places marked with a painted hand - print , denoting a location that is ' taboo ' to the local tribals due to being from " Back When " . Layout . There is a welcome booth , an outdoor toilet , and a few benches . Appearances . The Zion Valley welcome booth appears only in the " " " Honest Hearts " .
St . Louis St . Louis is a location in " " , which can be reached from Bunker Gamma . Background . In the old times , St . Louis was a large city in Missouri . It was mostly destroyed during the Great War . Around 2197 , the Brotherhood of Steel ' s Fang Squad encountered a large contingent of heavily armed super mutants in the region of St . Louis . They fought bravely against this overwhelming force and managed to radio in a distress call right before they were annihilated . Eight battle - hardened squads led by General Simon Barnaky rushed to the scene and engaged in pitched combat with the super mutants . While the Brotherhood was able to push them back initially , its losses were staggering . As a result , they needed to pull their forces out of there . At General Barnaky ' s request , the squad led by the one later known as the Warrior was sent to rendezvous with his mobile command center and execute the evacuation of the wounded Brothers . There were three groups to be evacuated , including the one led by General Barnaky , but only one , led by Paladin Emerald Solo was evacuated . All others were killed , with only Barnaky , who was taken prisoner by the super mutant High Inquisitor Toccomatta , and Burke , who lived long enough to meet the Warrior , survived the slaughter . Mission . The mission in St . Louis is to find and evacuate three Brotherhood squads that were either wounded or went missing in action . Appearances . St . Louis appears only in " " . The city ' s appears in the " Atomic Command " game in " Fallout 4 " .
Sloan Sloan is a small settlement of Quarry Junction miners in the Mojave Wasteland , east of Goodsprings . Background . Sloan is a mining camp found along the Long 15 Highway . It was once a place where workers earned a less than average wage , living by making cement for the NCR using the limestone from the quarry , until s infested the area . These New California Republic miners are now out of work , waiting for someone like the Courier to solve their deathclaw problem . Layout . When entering Sloan from the south the player character might follow the old route 15 Highway . To the left of the road are four main buildings and 1 outhouse . The leftmost building , worker barracks , has two , and , as well as some other loot . The second building , the mining office , has a stash of s noted curiously for donations . The third building , the machine shop , has a workbench and some scrap metal , a few tubes of and other loot . The last building , the mess hall is where you get the , " You Gotta Break Out a Few Eggs " . There is a generator outside the mining office in Sloan that provides power to Quarry Junction and is not assembled properly . Repair ing the generator will complete the unmarked quest " " . Appearances . Sloan appears only in " " . Behind the scenes . is the name of an unincorporated area in Clark County , Nevada .
Drunk Drunk is a condition in " " . Characteristics . Drunk is considered an addiction , but is more like a condition . Drunk is set as a " primary effect " . Bugs . Although the proper art and descriptions exist and the effect is applied properly , the addiction itself does not appear on the character screen . However , once the effect is applied , the " Addictions " section becomes active .
Fallout 4 patch 1 . 6 Fallout 4 patch 1 . 6 , or 1 . 08 on PS4 , updates " Fallout 4 " to version 1 . 6 . 3 , or 1 . 6 . 10 on PS4 . The update for PC on Steam was released on July 5th , 2016 and is approximately 700MB in size .
Willems " Big J " Willems was a Brotherhood of Steel paladin is a Brotherhood of Steel paladin who took part in a mission assigned by Elder Francis . Background . Willems was the rear guard of a Brotherhood of Steel squad that took part in a mission with the Guardian Brotherhood to find out if there truly is a tunnel entrance into The Glow . He took a sniper bullet to the shoulder early in the assault and was able to administer a stimpak himself , but was only able to fire one handed and was already preparing a tall tale of heroics , one of many that originated from the squad and which had earned them the name " Brothers Grimm " with their Guardian compatriots . Willems was one of the first on the scene when Jenkins was attacked by the mutant mantis shrimp , and provided cover fire as Miller went in to get him . According to Willems there were at least three more mantis shrimps further down the shatter - rock beach . Appearances . Willems is mentioned only in the short story " " On the Beach " " , published in " The Armageddon Rag , Vol . 3 " .
Get super repair kit for Skeeter Get super repair kit for Skeeter is a quest in " Fallout 2 " . Detailed walkthrough . This quest is part of the quest to get the Highwayman functioning . Talk to Skeeter in Gecko about a fuel cell controller , and he will tell you he will exchange one for a super tool kit . There are several ways to get one of the repair kits : Alternatively the controller can be obtained by eliminating Skeeter . Rewards . Go back to Skeeter and give him the super tool kit . He will then give you the fuel cell controller .
Greyhound Greyhound was an intercity coach service before the Great War . The company provided public transportation across the United States . A Greyhound bus , heavily armored and re - purposed as a gate / blockade , can be found on the asphalt road leading into the Blackfoot Village . Behind the scenes . Greyhound is likely based on the real world company . The company was one of the largest bus firms in the US during the mid 20th century .
Simone Simone is a raider in the Commonwealth in 2287 . Background . Simone , along with Wolfgang , appears at Drumlin Diner the first time the Sole Survivor arrives there . They threaten to fire upon Trudy , the merchant who set up shop , due to her son Patrick ' s debt with them over his jet habit . Appearances . Simone appears only in " Fallout 4 " .
Military - grade circuit board A military - grade circuit board is a junk item in " Fallout 4 " . Characteristics . Crafting . The military - grade circuit board can be broken down into its individual components for use in crafting : The military grade circuit board is also a component of the beam emitter . Behind the scenes . The appearance of the circuit board is reminiscent of 1950s ' valve - operated computer innards , albeit slightly more retro - futuristic . This fits in well with the non - transistor based technology of the Fallout timeline .
Historical Propriety Historical Propriety is a two - star ( ★★ ) added in the " " " Gun Runners ' Arsenal " . Challenge requirements . The player must kill Caesar with a or a . Effects . Grants 500 XP upon completion . Behind the scenes . This is a reference to the , when the conspiring senate surrounded him and stabbed him to death with daggers . It is also a reference to the conversation you may have with Arcade Gannon , if you enter The Fort with him as your companion and you choose to tell him that you plan to kill Caesar , he will commend you on your sense of historical propriety .
Vault Police ( film ) The Vault Police are a faction within Vault 13 responsible for law enforcement within the vault . They were set to appear in the canceled " Fallout film " . Background . The Vault Police feature into the start of the film prominently , arresting the protagonist for ' disturbing the peace ' after he rants about how manufactured life in the vault is on the metro . Although , Female Officer is the only known member of the Police , it is used in a plural context in its first mention , so it is likely that more than one officer was dispatched to arrest him . They use video surveillance of the vault in order to dispatch officers when and where it is appropriate . It is not known if they also patrolled the vault , but it seems likely in light of other vaults ' security teams ' procedures . Structure . The only known rank , is that of ' Officer ' . However , it seems that they answer directly to the elders ( as a group ) . Another interpretation of this is that the Vault Police are in the pocket of the Vault Supervisor . This is suggested in that the Police are forced to let Hero off , but later do nothing to protect the Overseer , instead presumably siding with the greater majority of the elders and populace . Appearances . The Vault Police were to appear in the canceled " Fallout film " by Interplay Films .
Police hat ( Fallout 3 ) The police hat is a piece of headwear found in the " Fallout 3 " add - ons " Broken Steel " , " Point Lookout " and " Mothership Zeta " . Characteristics . The police hat is dark blue of color with a silver colored badge on the frontside . The badge is inscripted with the words ' SPECIAL ' and ' POLICE ' . The police hat can be repaired with the Enclave officer uniform , among others , allowing you to repair it easily with Enclave respawns when you run out of police hats . Among others is the merc grunt outfit , pre - War hat , pre - War bonnet , dirty pre - War casualwear , and dirty pre - War spring outfit .
MonumentTop MonumentTop ( named MonumentWorld on the local map ) is a test cell in the game files of " Fallout 3 " . Background . Not much is known about this place , other than that its a test cell for the Washington Monument . Appearances . MonumentTop appears in the game files of " Fallout 3 " .
Sheriff ' s department ( Redding ) The Sheriff ' s department is the location of Redding ' s sheriff and is the center of law enforcement in the city . Layout . Earl Marion occupies the front room , which also has some desks and lockers . Through the door immediately opposite the entrance there are three cells for prisoners . Through the southern door in the front room is another room where Earl presumably sleeps . This room contains a desk and a footlocker as well as a bed . Appearances . The Sheriff ' s department appears only in " Fallout 2 " .
Pencil ( Fallout 4 ) The pencil is a junk item in " Fallout 4 " . Characteristics . An orange pencil with a pink eraser . It is identical in appearance to the reporter ' s pencil . Crafting . The pencil can be broken down into its individual components for use in crafting : The pencil can also be used to craft endangerol syringe s at a chemistry station s . Behind the scenes . The " lead " in real pencils is made with graphite , which was originally believed to be a variant of lead and was historically referred to as " plumbago " ( Latin : lead ore ) or " black lead . " Pencils have never been made with actual lead .
Horatio ( Van Buren ) Horatio is a very large ghoul from the Reservation , who almost resembles a super mutant . One could surmise that in his " smooth skin " days , he could have been an offensive lineman for pro football or a professional wrestler . Either way , his size carried over to his current ghoul form . Background . Horatio was one of the followers Willem Clark , brought back from his trek into the wasteland almost two hundred years ago . He was so grateful to Willem for bringing him back to the Reservation , that he devoted his life to him . At first , Horatio was a bodyguard to Willem . But over time , and when slave trading became regular , Willem put Horatio in charge of all slave trade and slave security . No human would think of revolting against a giant of a ghoul who looked so , well , REVOLTING – at least that was Willem ’ s reasoning . Interactions with the player character . Other interactions . Horatio does not have much to say unless the player has slaves to trade , or the player knows of a potential slave route . Other than that , Horatio will get quickly irritated by an inquisitive player and suggest he either leaves or becomes a slave . If the player is particularly strong and healthy ( ST > 6 and EN > 6 ) , then Horatio will try to convince the player to inquire about a little experiment that has to do with procreation . One extra – If the player is female and particularly homely ( CH < 4 ) , then Horatio will take an interest in the player , possibly shacking up , if the player chooses . Doing so will get the player into the Town area faster than normal . If the player performs particularly well ( EN > 7 ) , then Horatio will become enamored with the player and act like a puppy near her . This would allow free movement within the Town and possible access to sub - level 1 . Appearances . Horatio has not appeared nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
Bear ( Fallout 4 ) Bear is a raider appearing in the Commonwealth in 2287 . Background . Bear is a member of a group of raiders occupying Walden Pond . This group occassionally strong arms food away from Abernathy farm and the Sole Survivor may be sent to deal with them in a Raider Troubles radiant quest for the Minutemen . Appearances . Bear appears only in " Fallout 4 " .
John Lester John K . Lester was a pre - War resident of the Sierra Madre Casino . Background . John Lester rushed to aid his girlfriend Evelyn Sainz on the night the bombs dropped , when the massacred the guests . This can be read on the Tampico ' s front desk terminal . Appearances . John Lester ' s skeleton appears in the " " " Dead Money " , next to the password to the Tampico ' s front desk terminal . His skeleton is lying on top of his girlfriend ' s skeleton .
Walter ( Institute ) Walter is a character mentioned in " Fallout 4 " . Background . Doctor Walter was an Institute scientist who worked on the Gen 3 synth program , and was very pleased with Conrad Kellogg for recovering genetic material for the project . Appearances . Walter is only mentioned in " Fallout 4 " .
Aniela Stawski Aniela Stawski is a character mentioned in " Fallout 4 " . Background . Aniela Stawski was a woman who lived before the Great War . She was admitted into the Parsons State Insane Asylum on 15 April , 2072 . Appearances . Aniela Stawski is mentioned only in " Fallout 4 " .
Nuka - Lixir Nuka - Lixir is a soft drink featured in the " Fallout 4 " add - on " Nuka - World " . Characteristics . Nuka - Lixir is a Nuka - Cola drink produced by mixing together Nuka - Cola , Nuka - Cola Orange , and Med - X together at a Nuka - mixer station . This drink restores 100 Hit Points upon consumption and temporarily increases Radiation Resistance by 25 and Damage Resistance by 35 . Chilling the drink by using Buddy produces ice cold Nuka - Lixir .
Bobblehead - Energy Weapons Bobblehead - Energy Weapons is a miscellaneous item in " Fallout 3 " . It permanently improves the Lone Wanderer ' s Energy Weapons skill by 10 , up to a maximum of 100 . Location . Found in Raven Rock on the right desk in Colonel Autumn ' s bedroom . After passing the huge door from section 2B to 2C , the hallway will extend further and end with doors on the left and right . Take the left door to retrieve the bobblehead inside the room . Be sure to grab it before entering the Control Room on the way to see President Eden , as there is no returning for it after that point . Notes . The bobblehead seems to be carrying a weapon similar to the alien blaster . Video . Video tutorial for finding Energy Weapons Bobblehead :
The Think Tank The Think Tank is a in the Big MT . The building itself is in the shape of a dome , surrounded with bright upward - facing bluish - colored projectors . It contains the residence of the five Big MT scientists , as well as the former apartment of Dr . Mobius , known as the Sink . Layout . Interior . Upon entry into a room with elevator to The Sink , there is a hallway to the central dome . Inside the central dome , there are two sets of stairs on each side which lead to the rooms where the six scientists slept before they became think tank s . Exterior . Just outside of the Think Tank and in the front are two fenced - in areas , the one to the right houses what seems to be sensor arrays or some sort of radar towers . The one on the left , houses what looks like small silos , possibly holding water or other liquids inside . To the right , past the sensor arrays and down the pavement ( and taking a right on the pavement , as if continuing on the path straight , there is a destroyed facility with no name , location or entrance ) , there is the X - 12 research center , which is a small facility by a few large pipes . From here , following the path down ( or north on the compass ) is a number of lobotomite s , whom , ( depending on the player character ' s level ) will wield various weapons . Further along the path are three large radar towers fenced - in , to the right , along with two large buildings on the left , with no real entrance , however the second building down has a stairway up on its second floor , where several vending machines and metal boxes are located . On the left , there is a large green metal pipe that leads to what appears to be a bridge , where a night stalker can spawn or more , along with several lobotomites . Further down the pathway is a large intersection of pipes trailing towards different directions and two large satellite dishes . Beside the second satellite dish , several lobotomites will spawn , armed with various weaponry . Following the large red pipe down leads to the back area of the Think Tank , which holds what appears to be two grain silos , three barracks with pipes installed into them , and five smokestacks . There are various footlockers , electrical boxes , and metal boxes . Lobotomites also have a chance to spawn here as well , beside the barracks . Appearances . The Think Tank appears only in " " " Old World Blues " .
Get Rid of the Coyotes Get Rid of the Coyotes was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Quick walkthrough . Those pesky varmints are annoying the Hangdogs ! Kill ' em , or drive ' em away !
PYTHON PYTHON is a repairman at HELIOS One in the year 2281 . After activation it will move towards the generator , repair it , and return back to an inactive state beside the generator . If the generator is repaired , attempting to activate PYTHON will result in a message saying there is nothing left in the room to repair . Appearances . PYTHON appears only in " " .
Saturnite alloy research facility The Saturnite alloy research facility is a in the southwest of the Big MT in the " " " Old World Blues " . It is located southeast of the Z - 43 innovative toxins plant , and is a factory based on top of a cave system where there is an exposed lava flow . As Saturnite is shown in - game to retain heat to the point where a blade forged from it can be used to melt away metal , the use of lava for testing this property makes sense . The building is full of crazed Mister Handy robots , along with one unique Mister Handy by the name of Sparks . Layout . Upon entering the eastern entrance , is a standard lobby with a few desks and computers that leads to a main factory floor . In front of the first desk , is a box of , with a Sunset Sarsaparilla vending machine nearby . This floor has a southern exit , as well as a set of stairs that lead up to small tunnel system . There is a part of the rail that can be jumped over , in which there is a pipe to land on , which when walked across , leads to a toolbox containing assorted chems . The tunnels lead to a cave system with more stairs , that eventually lead down into the main cave . The main cave , as well as Sparks , however , are protected by a force field , so a sonic emitter will be required to progress further in . Appearances . The Saturnite alloy research facility appears only in the " " " Old World Blues " .
Scout Handbook ( Fallout ) The Scout Handbook is a skill book in " Fallout " and " Fallout 2 " . Characteristics . Reading this book permanently improves the Outdoorsman skill . Time will pass while reading . If used in inventory screen , rather than used in weapon slots , time will not pass until the inventory screen is exited . Locations . " Fallout " . < section begin = " Fallout locations " / > < section end = " Fallout locations " / > " Fallout 2 " . < section begin = " Fallout 2 locations " / > < section end = " Fallout 2 locations " / >
Takoma Motor auto shop Takoma Motor auto shop is a small repair garage near Takoma Industrial . In the parking lot outside there is a super mutant behemoth . Layout . There is a Nuka - Cola vending machine outside next to the blue entrance door . Appearances . The Takoma Motor auto shop appears only in " Fallout 3 " .
Vikki Hannon Vikki Hannon is the wife of Security Chief Paul Hannon . Background . She was killed during the confusion of the Vault 101 Revolt on the night of August 17th , 2277 , by unknown means . Appearances . Vikki Hannon is only mentioned in " Fallout 3 " .
Boone ' s beret Boone ' s beret is a piece of in " " . Characteristics . Boone ' s beret is a unique version of the 1st Recon beret . It is identical in appearance , though with the exception of lower weight and no bonuses to Critical Chance or Perception . As it is a quest item , it can ' t be dropped or sold . Locations . Boone ' s beret can only be obtained from Craig Boone at the start of the One for My Baby . It is then removed from the player ' s inventory upon completion of the quest . Notes . Despite its unique name , Boone ' s beret is never actually worn by Boone . Instead , Boone wears a 1st Recon beret .
Charles Ringhold Charles Ringhold held the post of head of the laser development division at the West Tek research facility , and had Blue Level Clearance . When the bomb that destroyed the facility detonated , he was in the level 4 physics lab , and perished in the resulting explosion . Appearances . Charles Ringhold is mentioned only in " Fallout " .
Jury St . station Jury St . station is part of the metro system under the Capital Wasteland . This tunnel has an entrance at the map marker Jury Street Metro station , and goes deeper into the Jury St . tunnels , but is a dead end due to partially collapsed tunnels . It is inhabited by approximately six raiders . Layout . Coming from the north , through the Jury Street Metro station entrance , there ' s a typical former waiting area which has now been occupied by raiders . Down the stairs , the metro passage north is completely blocked . Through the rubble it ' s possible to head south between the two metro directions . Along the way are some small raider hide - outs with two Jury St . tunnels exits . Appearances . Jury St . station appears only in " Fallout 3 " .