naist-nlp/zeshel huggingface dataset:
Long scope A long scope is a weapon mod for various weapons in " Fallout 4 " . Notes . The long scope mod is a sight that can be attached to most weapons . It has the highest magnification of all the standard scopes available , with the same magnification as the long night vision and recon scopes . The crosshairs appear as a cross , with lines that increase in length as range markers .
Fallout : New Vegas intro The " Fallout : New Vegas " intro begins playing the song " Blue Moon " inside the casino of the Lucky 38 with a crooked portrait of the casino , the camera slowly rotating upright and moving away to reveal more of its surroundings . It proceeds to exit the casino , picking up pace as it tours the Strip while Blue Moon slowly becomes fainter amidst the background of the carousal about the street . While on the strip , we see the main hotels and NCR military members walk drunk in the streets while Securitron s run patrol . The camera zooms out further to the perimeter of the auroral city to an NCR Veteran Ranger firing a lethal shot at an armed Fiend just beyond the confines of New Vegas . In the distant hillside , a scout observes the hotbed of activity beside a flag bearing the mark of Caesar ' s Legion , Legionaries passing behind him as a veteran commander gives them calculated orders . Once more , the camera resumes even further from the city distinguishable only by its glow amidst the dark , night air of the Mojave . The scene becomes Goodsprings Cemetery , presently active with a small group of Great Khans digging a shallow grave intended for the unconscious Courier , and Benny standing only feet away . The opening narration by Ron Perlman begins . Narration . The Courier slowly regains consciousness . Benny immediately follows to hold a compunctious , yet professional monologue with the Courier as his audience : The Courier ' s " death " . The Courier wakes up trying to get free from the restraints . The Courier looks up to see Benny , Jessup and McMurphy . Benny then takes a hit from his cigarette , drops it and pats it out with his foot . Benny proceeds to remove the platinum chip from his coat pocket , and flash it in front of the courier . Benny conceals the platinum chip back inside his coat , removing another item in its place . Benny draws his 9mm pistol Maria from his coat . Benny executes the Courier with a climactic shot to the head . The player then starts the first playable part of the game .
Underpass citizen Underpass citizen is a still present in the " game files . Background . Underpass citizen is a Wasteland Adventurer - class character . There are six characters listed in the GECK : four male and two female . Given the name , they were meant to live near in Underpass north of New Vegas . Appearances . Underpass citizens were added during the development stages of " " , but they were cut from the final retail release of the game .
Bloatfly ( Fallout : New Vegas ) Bloatflies are living in the Mojave Wasteland , Zion Canyon , and Big MT in 2281 . Characteristics . Biology . A bloatfly is a mutated with a green - brown carapace . Unlike the identical Capital Wasteland variant , bloatflies in the Mojave are largely docile , and are seen as rather territorial and far less common . They are usually found around graveyards or pools of radiated water in groups of three to five . Gameplay attributes . Weak by nature , their attacks have very little effect . Their main attack consists of spiked larvae launched from a distance . They are relatively easy to kill in close combat , even should the attacker lack any substantial skill in Unarmed or Melee Weapons , as they have very few Hit Points . Although it can be a bit tricky to hit them with a ranged weapon without the assistance of V . A . T . S . as they tend to flit about in sporadic patterns , ordinary bloatflies won ' t initiate combat themselves unless the player approaches quite close - - so with patience and timing they can be picked off with sneak attacks from range in complete safety , always waiting for hidden status before firing each shot . Variants . Bloatfly . The normal variant with all of the attributes noted above . Legendary bloatfly . A legendary variant can be found in Big MT , at the mysterious cave . It is considerably larger than a normal bloatfly , and has a pale green aura , making it easy to spot in the cave . It also flies much higher , making striking it with melee weapons difficult or entirely impossible . Unlike normal bloatflies , it fires a highly damaging ( 300 damage , equal to that of ) plasma - like projectile from its abdomen , the strength of which is such that even the strongest of attackers will be killed after just a few shots . When killed , it explodes in a manner similar to a , leaving a goo pile instead of a corpse . Its brain can be targeted in V . A . T . S . , and if crippled , will cause it to frenzy . Like Gabe , the legendary bloatfly ' s immense size is suggested to be the result of a massive intake of , notably Buffout and . It has twice the health of the , and deals nearly twice the damage . Appearances . Bloatflies appear in " " and its " Honest Hearts " and " Old World Blues " .
Tesla armor ( Fallout : Brotherhood of Steel ) The Tesla armor developed in the Secret Vault is different from the Tesla armor s used by the Brotherhood of Steel or American military forces before the War . It appears to be a bit similar to Vault - Tec ' s . There are two Tesla coils on the shoulders that disperse a large percentage of directed energy attacks . The principle of the Tesla coils was also used by the Enclave to create the Tesla power armor . Locations . It can be found or purchased in the Secret Vault .
Fallout 4 OMOD List Object Modifiers ( or OMODs ) are modifications applied to a base item . These include Legendary item effects , Weapon and Armor Mods , Armor piece variants such as Sturdy or Heavy , and so forth . Some of these modifiers are attached in game , such as when a Legendary item spawns , or when you attach an armor mod at a workbench . However many of these modifiers can only be added or removed via the console . A single item can have a variety of slots available . These slots are known as " attachment points " . For instance Armor items commonly support a Legendary Affect , a Material Mod , a Misc mod and a Size variant . However only one mod can be attached to a given slot , so attaching a new mod to an already occupied slot will replace the current one . Console Commands . Attaching / removing mods from a targeted item . The command ( or for short ) can be used to attach a modifier to an item . To completely remove a modifier execute the command ( or ) . The most common way of using those commands is : Sometimes the item is too difficult to target in the console , because a nearby item is getting in the way . This is a great workaround : Attaching mods to items in inventory . The native Papyrus function allows you to attach an mod to a single item within the inventory of an object ( such as the player , an NPC , or a container ) . This function can be called via the console command ( or ) . Example : will attach the mod " " ( Heavy armor ) to the base item " " ( metal chest piece ) in the target ' s inventory . You could use this after to guarantee that at least one metal chest piece in the target ' s inventory will be the Heavy variant . Notes : Complete Lists . The complete list is too large to fit on one page . The list is split into 4 parts , based on the OMOD Form Types :
Poisoned cleaver The poisoned cleaver is a in the " " add - on " Honest Hearts " . Characteristics . The cleaver was designed to chop hunks of meat for use in your local butcher ' s shop , but has since been used to chop off the limbs of any thing that gets in your way . This weapon has a Strength requirement of 2 . It does bonus damage to limbs . It has a special ' Back Slash ' attack , which does 70 % damage in V . A . T . S . at the cost of 22 action points ( requires a Melee skill of 50 ) . Locations . It is used by White Legs pain maker s and is not accessible to the player without the use of console commands .
Republic of Dave men ' s quarters The Republic of Dave men ' s quarters is a building inside the Republic of Dave in " Fallout 3 " . Layout . In the Republic of Dave , it is the first hut on the right . Inside , there is only one room filled with bed s , footlockers , and shelves . The footlockers are mostly empty except for one . Inhabitants . There are only two residents inside the quarters - Dave ' s two sons , Bob and Ralph . Bob is the older one of the two , and is next in line after Dave . Appearances . The Republic of Dave men ' s quarters appears only in " Fallout 3 " .
Stealth Boy mark II prototype The Stealth Boy mark II prototype is a world object in " " . Background . The Stealth Boy mark II prototype is an enhanced , put through testing by the Enclave during the Great War . According to Doctor Henry , its purpose was to use half the power and therefore last twice as long . The Courier never actually sees the prototype itself . It is only used by Lily during the Guess Who I Saw Today .
Recently built shack The recently built shack is a location in Grayditch . It is the house of Doctor Lesko . Layout . It is a small shack containing a computer terminal and empty protectron pod , scientific apparatus , and a few metal box es . Accessing the terminal will provide some background information to Lesko ' s experiments and a map - marker . Appearances . The recently built shack appears only in " Fallout 3 " . Bugs . It is possible to become trapped in this shack , unable to move .
Fallout 3 doctors Doctors can be encountered in various places within the Capital Wasteland , and can restore HP as well as cleanse those with radiation poisoning . Some also offer other services , such as curing addiction s , selling chem s , or giving special bonuses . When injured , doctors will have different opening dialogs , saying that their patients are hurt . What they say depends on how much HP and the severity of the damage of the limbs are .
Standard stock Standard stock is a grip weapon mod in " Fallout 4 " . Effects . The Standard stock is a simple stock extension for the Junk Jet and most of the modular weapons available . Attaching this mod converts the weapon into a rifle , and as such , its perks transfer from Gunslinger to Rifleman ( if not fully automatic ; Commando covers both pistols and rifles ) . Compared to the pistol grips , stocks offer better recoil control and are more accurate when aiming down the sights , at the cost of V . A . T . S . AP cost and increasing weight .
Vault jumpsuit ( Fallout 3 ) The Vault jumpsuit is a piece of clothing in " Fallout 3 " . Characteristics . There are Vault jumpsuits for every Vault which appears in " Fallout 3 " , although two of them are only found in the game files . In addition , there is a Vault 77 jumpsuit as a reference to the Penny Arcade Comic as well as a few unique and / or modified variants . It provides a Damage Resistance of 1 as well as a bonus of + 2 to Speech and Melee Weapons , and can be repaired with Vault jumpsuits . While wearing the Vault 101 jumpsuit , dialogue with certain non - player characters will be slightly different as opposed to wearing a variant of the vault suit , such as the armored Vault 101 jumpsuit , Vault 101 utility jumpsuit or other apparel from the Wasteland . This is most easily observed in Megaton , where Lucas Simms will make a comment about the clothing when the Lone Wanderer enters the town for the first time , but only if they are wearing the jumpsuit upon entry . When speaking to certain other non - player characters in Megaton ( Billy Creel , Jericho , and Leo Stahl to name a few ) and throughout the Capital Wasteland , they will also make remarks about the suit when talking to them for the first time , or instead of calling the Wanderer a wastelander , they will instead recognize them as a former Vault Dweller . Numbered jumpsuits . Vault 77 jumpsuit . The Vault 77 jumpsuit was a piece of clothing originally worn by the Puppet Man who was the only inhabitant of Vault 77 . Vault 87 jumpsuit . These suits were worn by the ill - fated subjects of Vault 87 ' s Evolutionary Experimentation Program . Although the Vault 87 jumpsuit was put into the game ' s files , the game itself offers no opportunity to obtain one , and the only ones seen throughout the game are worn by Fawkes and the failed FEV subject s , ripped to shreds by their larger , mutated bodies . Vault 92 jumpsuit . The Vault 92 jumpsuit was worn by its ill - fated residents . It cannot be found anywhere in - game , as the residents are dead and their jumpsuits have decayed . It can only be obtained via the use of console commands . Vault 101 jumpsuit . The Vault 101 jumpsuit is the standard clothing given to the inhabitants of Vault 101 . Children receive a child - sized version instead , sans any bonuses . Vault 106 jumpsuit . The Vault 106 jumpsuit is worn by the Insane survivor s that inhabit the vault . Vault 108 jumpsuit . Unlike other jumpsuits , 108 is extremely dirty , has an unbuttoned collar , black undershirt , and rolled up sleeves , similar to Dad ' s wasteland outfit , just with a " 108 " on the back . The jumpsuit is dirty presumably because of the state of Vault 108 . If a female character dons the suit , it looks like a dirty 101 suit with rolled up sleeves . Vault 112 jumpsuit . This is the basic Vault 112 jumpsuit given to the Lone Wanderer by the robobrain as they enter Vault 112 . It is possible to obtain an infinite amount of these suits before entering Tranquility Lane by taking the suit from the robobrain , dropping the suit and speaking to the robobrain again .
Gold Slouch Gold Slouch is an ambient music track composed by Mark Morgan for the " Fallout 2 " soundtrack . The track is available as a part of the Vault Archives compilation . Appearances . " Gold Slouch " appears in " Fallout 2 " ; it plays while the Chosen One is in Redding . In " Fallout : New Vegas " , it plays near the Wrecked Highwayman .
Kevin Michael Richardson Kevin Michael Richardson ( October 25 , 1964 ) is an American actor and voice actor , prominent in the field . For " " Richardson recorded the dialogue for the starting player character Cyrus , the Soldier , and the NPC enemies and mutant grunt . . He also was a member of the cast of " " , but the character or characters he portrayed were not listed in the game ' s credits . He is known for his deep voice ; often portraying villains . Cyrus was a departure from this norm ; Ghoul High Priest followed it . The whole of his " Fallout : Brotherhood of Steel " work was also a radical departure from any characters bearing resemblances to comedian Bill Cosby , whom he has played on " Family Guy " and " The Boondocks " , A classically - trained actor , Richardson first gained recognition as one of only eight U . S . high school students selected for the National Foundation for the Arts ' " Arts ' 82 " program . As a result of this he earned a scholarship to Syracuse University and a spot on a PBS special directed by the esteemed late John Houseman . Richardson was married in May 2006 . Currently he and his wife , Monica , live in Los Angeles with her two sons from a previous marriage , Anthony and Michael . A New York State native , Richardson was excited to return to work in Manhattan . Filmography . Teen Ninjas Time Squad Officer , Todd Washington Carver
Andy ( Ranger ) Ranger Andy is a former New California Ranger living in Novac in 2281 . Background . Ranger Andy is a retired Ranger living in his bungalow in Novac . His arms and legs were injured when a child dropped a grenade by his feet while he was clearing a building . He later injured his leg again by falling down the Novac motel stairs . Appearances . Ranger Andy appears only in " " . Behind the scenes . Audio in the files for " Fallout : New Vegas " suggests that Gregory Alan Williams was at some point going to voice Andy , as there are many of Andy ' s lines recorded in his voice .
Troike Troike works for the Omerta family as a weapons dealer in 2281 . Background . A addict , Troike is fearful , but he ' s also very talkative , yet is initially reluctant to reveal any information about the Omerta family . He was framed and blackmailed by the crime gang because of his extensive connections . Seeking the Jet - addicted smuggler to assist them in a Legion - backed to invade the Strip , the Omertas forced him into the other end of a shady deal . The blackmail exploits the smuggler ' s history of sleeping with the many girls working at Gomorrah , the pleasure supplemented by a shot of Jet washed down with . An incident had occurred involving the smuggler and a prositute . Before that , it was a night of chem fun . The next morning , Troike had found out the girl he was with was murdered , with blood covering the walls . Omerta thugs had arrived to clean up the mess , offering to Troike that they would keep silent about what happened , if he helps them get their hands on large quantities of guns , at deep discounts . Troike employs his contacts to smuggle guns bypassing the Strip ' s security into the casino for the Omertas . He has corrupt soldiers transporting weapons into the Strip , via the through LVB station . The are packed in crates disguised as food and medical supply shipments , with Troike only having to cherry pick a single crate . This method has proven extremely successful for the family , resulting in them accumulating an extensive stockpile of weapons stored in the hotel ' s utility basement , ready to be used in the invasion of the Strip . Although the smuggler comes off as a complete coward , it turns out he decided as a pet project to make enough Thermite to destroy all of the Family ' s stored weapons . He tampered with the light in the basement to produce a spark to set it all off . Interactions with the player character . Effects of player ' s actions . If the player character passes a 75 speech test when talking to Troike about using thermite in the gun room , he can be persuaded to plant the thermite himself . The Courier will then have to leave the casino and once they have returned , Cachino will tell them the Omertas caught Troike burning the guns and that he was shot in the head for doing so . Appearances . Troike appears only in " " .
TestFemaleNVPG TestFemaleNVPG is a still present in the game ' s files of " " . Characteristics . TestFemaleNVPG is a VendorDrinks class character from " " . Two characters are listed in the GECK , fully named " TestFemaleNVPGArmored " and " TestFemaleNVPGSimple " . They are the only 2 female characters to be wearing a Powder Gang outfit . Appearances . TestFemaleNVPG was added during the development stages of " " , but was cut from the final retail release of the game .
Esther ( GRA ) Esther is a in the " " " Gun Runners ' Arsenal " . Characteristics . Esther is a unique , heavily modified with a different rear mechanism , a blast shield , a light - blue body , and a thick clear glass or plastic bed holding the s . It is 10 pounds heavier than a standard Fat Man . However , it is more durable , never jams , costs 10 less Action Points per attack , is more powerful by 75 direct damage compared to the Fat Man , and is able to use the GRA mini nuke ammo types . When equipped , Esther provides unique defense bonuses . It adds + 10 to DT and + 25 to Radiation Resistance , giving the user extra protection from the damage caused by the weapon . Durability . Esther can fire a total of about 620 standard mini nukes from full before breaking . This is 125 mini nukes more than the regular Fat Man .
The School The School is a mentioned - only . Background . The School is an unknown location to which a small group of 24 children lived during the year 2123 . The children ranged from ages 8 – 14 - half girls , half boys . After escaping , they fled to Zion National Park . It was here that an elderly Randall Clark noticed them . Though keeping his identity secret from the children , Randall Clark educated the group in the ways of survival through notes scattered around their camp . In these notes , Clark took on a fantasy - like persona , referring to himself as " The Father " , " promising " Zion to the children . In later years , this group of children went on to become the Sorrows tribe . The ideals passed on through " The Father " are still present in their society , with " The Father " becoming a religious entity to them . Appearances . The School is mentioned in the " " " Honest Hearts " .
Attack Dog Attack Dog is a perk in " Fallout 4 " . Effects . If having any dog companion , it will occasionally bite and hold on to an enemy , allowing the Sole Survivor to shoot the debilitated enemy , with a greater accuracy if using V . A . T . S .
Rocket launchers Rocket launcher is a common name for a shoulder - fired weapon that is capable of launching a rocket - propelled bomb that typically has a linear trajectory . A single person is capable of carrying a rocket launcher . A similar weapon that launches larger projectiles is called a missile launcher . Models . Rockwell BigBazooka . The Rockwell BigBazooka is a rocket launcher with excellent range that appears in multiple games . Missile launcher . A powerful launcher that shoots explosive missiles over a long distance . It appears in multiple games and can be found on both the East and West coasts . Red Glare . The Red Glare is a fully automatic military prototype rocket launcher developed in the Divide , bearing the flag of the United States . Home - made rocket launcher . A launcher assembled from salvaged parts . Dual " Squirts " . This dual mini - rocket launcher needs some enhancements before two can be wielded for maximum destructive power .
Fallout : New Vegas patch 1 . 7 " Fallout : New Vegas " patch 1 . 07 for the PlayStation 3 was released on September 1 , 2011 . It added compatibility for " Gun Runners ' Arsenal " and " Lonesome Road " plus associated trophies . The patch resets the level cap to 45 , but players over level 45 will just be capped at their current level .
Vim Quartz Vim Quartz is a soft drink in the " Fallout 4 " add - on " Far Harbor " . Background . < section begin = " vquartz " / > Vim ! Pop Incorporated was in a dispute with Nuka - Cola over the use of " Quartz " in the drink title , as the latter company had already produced a drink with the name " Quartz , " which is a special glowing white version of their signature drink , Nuka - Cola Quartz , which was regional exclusive in the Southwest Commonwealth . Nuka - Cola eventually won out , and it was predicted that Vim Quartz would be off the shelves by the following year . However , the bombs fell before any repercussions could take place . < section end = " vquartz " / > Characteristics . Vim Quartz is one of the four known Vim flavors . The soft drink comes in a transparent glass bottle and is tinted a light yellow color which , like Nuka - Cola Quantum , glows in the dark . Quartz has a lighter label than the standard Vim flavor , sporting a white background with a purple , white and red logo . Considering its ingredients ( bubblegum and carrot ) , it likely has a light , sweet flavor . Consuming Vim Quartz restores a decent amount of health points and action points while also temporarily increasing carry weight by 15 pounds . It is most useful during the earlier game stages where the Sole Survivor ' s health pool and carrying capacity are still relatively small . Crafting . Provided the recipe has previously been downloaded from the research terminal inside the laboratory on the roof of the Vim ! Pop factory , Vim Quartz can be crafted at any cooking station .