Neverwinter Nights 2 : Mask of the Betrayer Neverwinter Nights 2 : Mask of the Betrayer ( NWN2 : MotB ) is an expansion to Neverwinter Nights 2 developed by and published by . Players are transported back to the Forgotten Realms shortly after the events detailed in the original Neverwinter Nights 2 . Following the climactic battle against the King of Shadows , the player awakens alone and stranded deep beneath the earth . Surrounded by a horde of spirits , the player embarks on an epic adventure that reveals his true destiny . The game is set in Rashemen a neighbor of powerful Thay . The game was released on September 28 , 2007 . Expansion campaign . Plot summary . Act I . You awake in a cavern filled with runes with your last memories being of the climatic battle between you and the King of Shadows . You feel an emptiness inside of you and realize that the shard of the Sword of Gith that was inside you is no longer there . A bald , tattooed woman dressed in red robes enters your cavern . She says that her name is Safiya , you are in Rashemen and she has been sent to retrieve you . The two of you begin your journey to the surface but your presence has been noticed by the spirits of the place . You have to fight your way out from here on . One of the spirits , a telthor wolf , tries to talk to you but then , the emptiness left by the absent shard somehow reaches out and devours the wolf . You and Safiya , a transmuter of no small skill fight a veritable horde of telthors and elemental s until you reach a chamber where you meet the spirit of a bear who calls himself Okku . No diplomacy is possible and he attacks , but you defeat him and escape outside . Safiya takes you to the town of Mulsantir to see a woman named Lienna . You enter the Veil Theater where Lienna lives and works but find it under attack by Red Wizards . A Dwarf named Magda comes out of hiding and gives you a stone that will open a portal to the Plane of Shadow backstage . You enter it and learn that Lienna is dead , killed by the Red Wizards who you then have to defeat . When you come out again , Magda is nowhere to be seen but upon exiting the theater you are accosted by a trio of Wychlaran who tell you that Okku , a bear god that they worship has followed you and is waiting for you at the gates with a whole spirit army , hoping to kill you for invading his barrow . The only reason you aren ' t thrown out there to your death immediately is because of your help with the Red wizards . The Witches leader , Sheva Whitefeather offers you the chance to go to the local prison where you can offer the prisoners there their freedom if they fight the spirit army with you . Only one of the prisoners seems willing to help , an unusually attractive hagspawn Spirit Shaman named Gann . When you are ready to meet Okku ' s army Gann tells you that you have to fight a certain number of spirits before Okku himself can be hurt at all . Using this information , you defeat Okku and his army . Okku lies defeated before you and the same emptiness you felt in the barrow with the wolf takes form once again and threatens to devour Okku . At this point you can resist the urge to devour him or give in to it . If you resist , Okku will pledge himself to you and finding a way to help you cure the Spirit Eater curse as he calls it . Act II . Sheva Whitefeather sends you on a fact - finding mission to get the help you need to end the Spirit Eater Curse before it consumes you , as lore tell it has done to every bearer of it before you . 3 avenues are put towards you . You can either take a boat up River Mulsantir to see the Wood man of Ashenwood or head to the Wells of Lurue to seek help from the Hill tribe or , thirdly head to the sunken Imaskar i city now called Coveya Kurg ’ annis by it ' s hag occupants . The Hill tribe reveal them selves to be Uthraki s and ( as long as Okku does not travel with you ) , will offer to trade you secrets about your curse in exchange for human meat . Several quests in Ashenwood and Immil Vale will eventually lead you to the Wood man who needs healing , you can either do this or devour him , either option will net you a new spirit eater power . Heading to the Sunken City is probably the most productive option of the three . The entrance to the sunken city is unreachable as there is a gigantic sea monster in Lake Mulsantir and no bridge . Once night falls though you can open a portal to the shadow plane and cross the bridge that appears here . You discover that the hags have stopped seeing people and a large queue of petitioners has formed . Making your way through the line however you can , you eventually reach an antechamber where you are told that you are not to meet the coven and are teleported to a partially - flooded dungeon underneath the city . Using the power of the ancient elementals still down there allows you to make your way to the center of the dungeon where you meet with Gulk ' aush , an insane hag that was banished from the coven above and cursed never to sleep . After a fight , she reveals that she was punished for falling in love with a man and giving birth to Gann . You will receive her eye which will allow you to travel in people ' s dreams and will then be able to get back up to the coven . Entering the dreams of the slumbering coven you will somehow be transported to the Wall of the Faithless where you will meet Bishop who , having never served a deity in life is now a part of the wall . Afterwards , you will eventually attract enough of the coven ' s attention so that they will talk to you . They will tell you that Lienna and Safiya ' s mother Nefris were twins and had recently come to the coven to ask how they could end the suffering of the bearer of the spirit - eater curse . Since the curse was originally created by the god Myrkul the coven told the pair that they had to find a way to communicate with him , despite the fact that he is now dead . The coven do not know how they did so but tell you that a portal in the shadow mirror of the Veil theater will lead you to the academy where Nefris taught in Thay . Act III . After tailing Araman in Thay and defeating him , player ' s party meets the Founder . Safiya immediately realizes that Lienna , Nefris , the Founder and she are splinters of the same soul : the soul of Akachi ' s lover . The Founder reveals that while Lienna , Nefris and she all knew their identity , this was hidden from Safiya for her own safety . The Founder also admits that she is responsible for player ' s suffering because she wishes to free Akachi from the punishment . The Founder returns the Sword of Gith to the player , which is the key that can open the Betrayer ' s Gate that leads to Wall of the Faithless and the Fugue Plane . With the Sword of Gith , the player is able to open the Betrayer ' s Gate and travel to the Fugue Plane . Just beyond the Betrayer ' s Gate lies the City of Judgment where the current God of the Dead , Kelemvor , rules . The Wall of the Faithless is its city wall , it is also a remaining symbol of Myrkul ' s unjust . There , the player mets Zoab , a fallen solar , Rammaq , a demilich , and Sey ' ryu a blue dragon . They are the Akachi ' s captains of the First Crusade who have waited for his return . Kelemvor has dispatched a parleying party to meet the player at the Supplicants ' Gate , the entrance to City of Judgment . At this point , the player must choose to either lead the Third Crusade or oppress it . Either way , the player must assault or hold three key positions around the City of Judgment . After the battling is complete , player would learn where his own soul is located . At The Wall , the player meets Kelemvor Lyonsbane who only allows the player to retrieve his own soul from The Wall , not destroying the Wall . After claiming his soul from the Wall , the player is pulled into a dreamscape where he must battle Akachi ' s avatar , The Faceless Man , for control of his own soul . After defeating the Faceless Man , Kelemvor then narrates the ending , which varies based on the player ' s choices throughout the game . There is no ending that causes the wall to be destroyed , but the Spirit Eater curse is safely contained or ended in some of them . Index . Notable characters . Akachi / Faceless Man • Araman • Gannayev - of - Dreams • Kelemvor • Myrkul • Okku • Rammaq • Scrivener Notable locations . Planes : Fugue Plane • Plane of Shadow • Prime Material Plane Regions : Imaskar • Rashemen • Thay Settlements : City of Judgment • Coveya Kurg ' annis • Crossroad Keep ( dream ) • Mulsantir • West Harbor ( dream ) Landmarks : Academy of Shapers and Binders • Nightshore / Sunken City • Wells of Lurue Geography : Ashenwood • Immil Vale • Lake Mulsantir • Lake of Tears / Lake Ashane • Thaymount Notable creatures . air elemental • balor • blue dragon • dao / genie • death knight • demon • devil • dog • dryad • duergar • earth elemental • fire beetle • fire elemental • frost giant • gargoyle • genasi • golem • hag • hagspawn • homunculus • human • illithid • Imaskari golem • lich • mephit • ogre • paragon bear • pit fiend • shadow • Maulaugrym / shadowmaster • shambling mound • spirit • telthor / spirit animal ( badger , bear , panther , rat , wolf ) • treant • uthraki • wyvern Notable organizations . Academy of Shapers and Binders • Church of Kelemvor • Church of Malar • Hill Tribe • Ice Bear Lodge • Red Wizards of Thay • Slumbering Coven • Wychlaran / Witches of Rashemen )