naist-nlp/zeshel huggingface dataset:
Hammer ( Fallout 4 ) A hammer and ball - peen hammer are junk items in " Fallout 4 " . Characteristics . The hammer is a basic steel hammer with a wooden handle . As with some other masonry tools , it can be sold to Calvin Whitaker for 15 caps . Crafting . Both hammers can be broken down into their individual components for use in crafting : Notes . The ball - peen hammer was originally going to be used as a melee weapon but it was cut from the game and turned into a junk item .
. 308 round ( Fallout 4 ) The . 308 round is a type of ammunition for use in weapons in " Fallout 4 " . Characteristics . A box of high - powered . 308 rounds , found in a large number of locations . Boxes state that they are 178 grain , boat tail hollow points . Prior to the Great War , they were manufactured by Circle G and sold with 20 cartridges in a box .
TestQAHiuLaiFemale22test TestQAHiuLaiFemale22test is a character in " Fallout 3 " . Background . Used for test purposes by the developers , this NPC has no other primary function . Appearances . TestQAHiuLaiPlayer appears in the game files of " Fallout 3 " , but is not necessarily canon , as she is a cut character .
Schematics - dart gun The Schematics - dart gun are the schematics needed to make the Small Guns weapon dart gun in " Fallout 3 " . Characteristics . Possessing multiple copies of schematics increases the initial repair condition of the weapon : One copy gives a condition percent equal to 75 % of the player ' s repair skill , two nets 100 % , and three nets 125 % . Components . Once you have the schematics , you will need a workbench and one each of the following items : Notes . Though it no longer serves any purpose , this item is still found in the game files for " " .
People ' s Republic of America Radio People ' s Republic of America Radio is a Chinese propaganda broadcast in English , run by the operation codenamed " People ' s Republic of America " . It is still operational in 2277 , 200 years after the Great War had ended . The messages are severely outdated , still referring to the Anchorage Reclamation and the ' Wall Street gang ' . Notes . The numerous locations of this broadcast and the errors ( such as the mismatched exterior and interior ) at Mama Dolce ' s may indicate that the related material was part of a quest that was cut from final game . Behind the scenes . The station is a reference to numerous radio propaganda programs , including : , , , , and , who gave broadcasts intended to break American troop morale during , the and the . The text of the broadcasts resembles the Chinese Communist Party propaganda distributed during the Korean War , stating the futility of war and how war is waged for the benefit of the " Wall Street Gang " . The deployment of the station in America rather than at the front mirrors World War Two propaganda efforts such as the broadcasts of and .
010011110110111001100101 010011110110111001100101 is a unique securitron and one of the robotic mini bosses in 2281 at the Big MT in the " " " Old World Blues " . Location . 010011110110111001100101 is a large berserk securitron found in the Securitron de - construction plant in the Big MT . 010011110110111001100101 is armed with a pair of shoulder - mounted missile launchers and displays the same distorted face seen on the other berserk securitrons in the Big MT . Appearances . 010011110110111001100101 appears only in the " " add - on " Old World Blues " .
White noise White noise is a term that describes a certain noise , amidst a lack of sound , being projected over an area . The phenomenon often manifests itself as ringing in the ears , amongst other symptoms . The vault experiment of Vault 92 involved secretly exposing the musicians in the Vault to the noise as research for possible future applications . Unbeknownst to Professor Malleus , the scientist in charge of the project , Vault 92 ' s Overseer , Richard Rubin , exposed all vault residents to the sound in their sleep and " programmed " them with additional directives . These orders , and the commands that were fed to the inhabitants of the Vault in their sleep , came directly from Vault - Tec and were supposed to turn the vault inhabitants into soldiers who would carry out any order and feel no pain . This experiment , like so many others initiated by Vault - Tec , ultimately failed . The white noise eventually caused the subjects to go insane , experiencing significant mental impairment , and heightened aggression that lead to the death of everybody else in the Vault . Holotapes . There are several audio logs in Vault 92 concerning the mind control project . They give a backstory on how things went wrong and how the scientist slowly discovered the Overseer ' s true intentions . Notes . The white noise can be initiated by hacking a computer terminal in the living quarters and selecting " Noise Flush " . This will instantly kill any mirelurk s that are wandering in the area .
WRVR broadcast station The WRVR broadcast station is a location in the Commonwealth in 2287 . Background . George Cooper , Anne Hargraves , and Rex Goodman ( if Curtain Call has been completed ) , may be found here . They perform plays on the radio , with Anne taking on all the female roles . She may be asked to join a settlement however , and leaves readily , without any protests or remarks from her colleagues . Layout . The station is a small , bunker - like building with a radio tower on the roof . It is situated next to a river and a bridge that spans the river . The interior consists of a reception area and a slightly larger room that leads to a bathroom and an acoustically - treated studio . In the larger room is a ladder leading to the roof . It has a table containing an aluminum tray , upon which is a baseball bat and several baseballs , all of which may be freely taken . Related quests . If Curtain Call has not yet been discovered , it is possible to start it here by talking to Anne Hargraves and George Cooper . If already started , there is extra dialogue about how Rex has gotten into a mess . Appearances . The WRVR broadcast station only appears in " Fallout 4 " . Behind the scenes . The station ' s external appearance and the name of the station manager suggest a reference to the movie " " . Bugs . George and Anne will initiate their conversation about Rex being held captive by the super mutants upon entering the station for the first time even if Curtain Call has been completed and Rex is already inside the station .
Lumpy ( Gecko ) Lumpy is an inhabitant of Gecko in 2241 . Background . Born as John , Lumpy lived in Vault City for most of his life . However , due to his unnatural resistance to radiation he was deemed unfit to live in Vault City , so John left for Broken Hills . A caravan brought him to Gecko and he has lived there ever since . He is the only non - ghoul citizen of Gecko . Appearances . Lumpy appears only in " Fallout 2 " .
Irish Pride Industries shipyard The Irish Pride Industries shipyard is a location in the Commonwealth in 2287 . Background . Prior to the Great War , the Irish Pride Industries shipyard was used to produce midsized shipping vessels . A few months after the bombs , around April 3 , 2078 , Wayne Tournquist , Lance Ames and Leon Ames took trucks from the shipyard to build a wall around their settlement at West Everett Estates . Two centuries later , around 2287 , the shipyard was inhabited by the late Rory Rigwell , who met his misguided fate while attempting to raise and train mirelurks as pets . For this purpose , he set up an announcement system from the terminal in the pilothouse of the boat so that the site is constantly ringing with good - natured , positive messages for the mirelurks . He affectionately calls them " Murkies , " and reminds them to be good , and not to pinch . The terminal details the " progress " he made with the mirelurks , and gives the location of a stash of his personal belongings he stowed away in the mirelurks ' nest for safe - keeping after he witnesses his " Murkies " kill a group of intruders with casual ease . Layout . A run - down shipyard located directly north of Bunker Hill , across the water . There are two smaller buildings just outside , along with a few docks on the south side . The western entrance to the building opens into a small lobby area with a closet , as well as a restroom and side office down the hallway , leading into a break room . Going right in the break room , there is a slightly larger restroom , and going left there is a locker room . Just past this break room area , the main part of the building , a large room with a dry dock , opens up . A ramp and a staircase lead to the roof of the break room area outside each entrance to this main room . There are two walled off workshop areas in the northeast and southwest corners of the room . In the center of the room , in the dry dock , is a fishing boat with planks leading on board on the starboard side of the boat . Inside the room on the base level of the boat is a small eating area , with a few lockers . Up a staircase , near the back of the boat , is the pilothouse . In the pilothouse there is a bed , a couple chairs , and a desk with Rory ' s terminal on top . The locked door on the eastern side of the dock area leads outside , into a small shed on the back of the building . Towards the front of the boat , on the right side , is a ramp leading down into the dry dock . Rory ' s body is found along with his stash in the southeast corner , off the stern on the starboard side of the boat , with the key to the door on the eastern side of the building . Additional mirelurks will spawn when the floor of the dry dock is explored . There are a total of four leveled mirelurks ( mostly in the area under the boat ) , two clusters of mirelurk eggs that will spawn mirelurk hatchlings when disturbed , and a couple of loose hatchlings crawling around . Appearances . The Irish Pride Industries shipyard appears only in " Fallout 4 " .
Swimsuit The swimsuit is a craftable outfit that is added to " Fallout Shelter " with the 1 . 4 update . Characteristics . This outfit is a one - piece swimsuit with a tank top and shorts with a swimcap and goggles on the forehead . The female version is yellow , while the male version is blue . It provides the wearer with + 2 Endurance , + 2 Charisma and + 1 Luck . Crafting . A high Charisma statistic is needed to effectively create the swimsuit .
Ghoul gang guard The ghoul gang guards are guarding Set ' s room , the Hall of the Dead in Necropolis in 2161 . Background . This guard is posted near Set ' s room to prevent any unfortunate people from stumbling into the traps that lay there . Interactions with the player character . Other interactions . The guards will take the Vault Dweller to talk to Set , if he does not resist . Appearances . The ghoul gang guards appear only in " Fallout " .
Experimental weapons drone Experimental weapons drones are alien robots encountered in the weapons lab on board of Mothership " Zeta " . Characteristics . Specifications . Experimental weapons drones are similar in appearance to guardian drone s , with exception of the weapons they carry . Aside from their basic drone cannon , each experimental weapons drone also carries a drone cannon Ex - B . Gameplay attributes . Experimental weapons drones are initially friendly ; they will not attack the player unless attacked first . Appearances . The two experimental weapons drones appear only in the " Fallout 3 " add - on " Mothership Zeta " .
Soldier uniform The soldier uniform is a rare outfit in " Fallout Shelter " . Characteristics . Lightweight combat uniform which saw pre - War use in the United States Armed Forces . Uniform is colored in a universal camouflage pattern . It provides + 2 Strength , + 2 Endurance and + 1 Luck to any female dweller . Crafting . A high Endurance statistic is needed to effectively create the soldier uniform .
United Nations The United Nations was an organization that disbanded due to the start of the Resource Wars . Background . In the " Fallout " universe in May 2052 , the United Nations began to collapse , due to the start of the Resource Wars following the European Commonwealth ' s military intervention in the Middle East . The oil - rich states of the Middle East had raised crude oil prices to near confiscatory levels in light of the growing global petroleum shortage . Facing an economic disaster because of European nations ' heavy reliance on imported Middle Eastern oil , the European Commonwealth had invaded the Middle East to force its states to lower oil prices or to seize their remaining reserves of petroleum . The United Nations actively tried to restore the peace with nothing to show for their efforts . As natural resource pressures grew and the United Nations ' impotence to maintain a stable international order became clear , many member nations withdrew from the organization , prepared to use military force to defend what was theirs or seize what was somebody else ' s . The United Nations General Assembly finally disbanded the organization on July 26 , 2052 after the majority of its member - states had withdrawn from it . Its last Secretary - General was a Japanese diplomat , Sakugama Okiri , who spoke at the press conference detailing the disbanding of the UN . Finally , its former headquarters in New York was sold to the major toy retailer Bumbalo ' s to be transformed into a superstore .
Museum gun locker Museum gun locker is a note in " Fallout 3 " . Location . The note is added to the Lone Wanderer ' s Pip - Boy after reading the Security Bulletin 002 on the Museum of Tech Security terminal , located on the counter of the Security Room in the Museum of Technology West Wing .
Vault 13 prisoner Vault 13 prisoners are prisoners from Vault 13 on the Enclave Oil Rig in 2241 . Background . These prisoners are former Vault 13 residents , but were all captured by Enclave forces and are now being detained on the oil rig . Appearances . Vault 13 prisoners appear only in " Fallout 2 " .
Corn Creek Dunes Corn Creek Dunes is a in the Mojave Wasteland in 2281 . Background . Located near the real - life , it appeared on an early map of " " , located northwest of Vault 22 . Appearances . Corn Creek Dunes was cut from the final version of " " .
T . O ' Connor T . O ' Connor was the Human Resources director of Nuka - Cola Corporation before the Great War . Appearances . T . O ' Connor is mentioned only in the " Fallout 4 " add - on " Nuka - World " .
Asset Purchase Agreement The Trademark License Agremeent is an agreement between Bethesda Softworks and Interplay Entertainment regarding the sale of the Fallout franchise to Bethesda . Its alleged breaches are now the subject of lawsuits between the two companies . See also . Bethesda Softworks LLC v . Interplay Entertainment Corporation
Giant rat ( Fallout 3 ) Giant rat was a creature that was cut from " Fallout 3 " . It was first revealed when Bethesda Softworks released all the concept art done by Adam Adamowicz . Characteristics . Biology . The giant rats that were supposed to be in " Fallout 3 " can be seen walking on its hind legs in some pieces of concept art . Its fur seems to be falling off , and are outwardly very similar to normal , albeit oversized , rats . Appearances . The giant rat was cut from " Fallout 3 " .
Reginald ' s suit Reginald ' s suit is a piece of clothing that can be obtained in " Fallout 4 " . Characteristics . It provides a bonus of + 3 Charisma . It can be upgraded with the ballistic weave armor mod , but it cannot be worn under another piece of armor . Locations . Given to the Sole Survivor by Rex Goodman for completing Curtain Call as a male character ( female characters will receive Agatha ' s dress , which has identical stats ) .
Y - 17 medical facility The Y - 17 medical facility is a location in Big MT . It is directly southwest of the X - 8 research center . Layout . The facility consists of a large main room , consisting of two levels , and a side room . The main room is filled with computers and desks surrounding a buried and inoperative Auto - Doc ( most probably Mark IX or a prototype model ) in a lowered area , in the center of the room . A unique Mister Orderly robot named Doctor Orderly MD PHD DDS resides here along with two others . The side room is blocked by a force field which can be disabled with an upgraded sonic emitter . Upon taking the sterilizer glove from the console in the side room , three lobotomite s will spawn at the entrance of the facility . Appearances . The Y - 17 medical facility appears only in the " " " Old World Blues " .
Sierra Madre lobby The Sierra Madre lobby is a in the Sierra Madre , and part of the Sierra Madre Casino . Layout . Upon first entering , several speakers are made known to be active nearby , some of which are shielded , and will not be turned off until the casino floor has been visited and completed . The receptionist ' s terminal found on the welcome desk can activate / deactivate s once the player character has located the security code found on The Tampico ' s front desk terminal . After progressing far enough with quests , ghost people will begin inhabiting the room , since they ' ve found a new way in besides the front door . Appearances . The Sierra Madre lobby appears only in the " " , " Dead Money " .
Marko Marko is mentioned in a note titled dead end found on a wastelander ' s corpse directly north of the MDPL - 21 power station . Background . According to the note , Marko killed the author ' s family in front of his eyes and let the author live who then started tracking Marko , seeking revenge . Appearances . Marko is mentioned only in " Fallout 3 " .
Spring Mt . Ranch State Park The Spring Mt . Ranch State Park is a in the Mojave Wasteland located between the tribal village and Red Rock Canyon . Layout . As one approaches , they will find swarms of es and a few cazador es as they run rampant around the lake . It is also common to find quite a few grazing bighorner s in the vicinity . Just in front of the lake is a burned - down house , with some corrals and some minor loot in the dresser . To the north - east is another destroyed house that contains a cellar - door to the Great Khan armory . A workbench and reloading benches are located in the basement . If the courier is friendly with the Great Khans they can trade with the armorer . Appearances . Spring Mt . Ranch State Park appears only in " " . Behind the scenes . Spring Mt . Ranch State Park is a reference to the actual park of the same name located in Blue Diamond , Nevada just southwest of Las Vegas . Spring mountain is a reference to the Spring mountains on the border of Nevada and California .
New Vegas home The New Vegas home is a house located north of New Vegas . Layout . A standard pre - War home , divided into 4 sections . The Courier will enter into the living room , to their left is a bedroom with an unowned bed . To the right of the living room is the dining area with and adjacent to it the kitchen . Appearances . The New Vegas home appears only in " " .
Baseline The Baseline is an area inside Hoover Dam . Background . Baseline is the home of the only two working power generators in Hoover Dam and the workplace / home of some anti - social humans the citizens of Hoover call the trog s ( short for troglodytes ) . These folks are very burly , yet have very pale , almost albino skin . They mostly keep to themselves and prefer the dark solitude of the damp , musty corridors of Baseline . Layout . The array of offices and storage rooms serve as living quarters for the trogs . When they are not in their respective living quarters , the trogs are performing maintenance on the two working generators and the main control room . Executive Office and Vice Executive Office . These are shared rooms for the trogs to sleep , eat , and live . However , these rooms are mainly occupied by the kinfolk ' s leader , Billy - Bob , and his immediate family . Bathrooms and Showers . While the showers and toilets work , they use the same toxic water that Otto and the scribes have been trying to filter . The trogs are smart enough not to use the showers and toilets for their water supply . Needless to say , they are a bit " ripe . " One thing the trogs have been doing is hooking up a still to the shower using bits and pieces from the scribe ' s filtration rejects . So far no one has died or showed ill side effects from drinking the trog hooch , but then again , the still has only been in service for a short time . Maybe the player can upgrade the filter , or improve the brew ? YEEEHAW ! Auxiliary Offices and Janitor ' s Closet . Living quarters for the rest of the trog kin . Appearances . Baseline was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Lead lining Lead lining is a weapon mod for the boxing glove in " Fallout 4 " . It requires at least rank 1 of the Blacksmith perk to craft . Effects . Lead - lined boxing gloves have a chance to cripple targets and provide extra limb damage and superior damage .
Radscorpion limbs Radscorpion limbs is a miscellaneous item in " Fallout 2 " . Characteristics . Originally , the Chosen One was supposed to be able to expose the Dunton ' s cattle rustling with this item . It has no use in the final version of the game .
Sawed - off shotgun ( Fallout 2 ) The sawed - off shotgun is a small gun in " Fallout 2 " . Characteristics . A note should be made that it is the only shotgun that only needs one hand , making it quite useful early on for a One Hander . While this weapon is powerful , it can only fire two shots before having to be reloaded . To make the best of this , the enemy has to come close . For example , luring an enemy close and around a corner can lure the target in . If waiting close enough to the corner , one can wait as their enemy spends their turn in rounding the wall or object and squeeze off two unanswerable rounds to the head .
Wasteland stranger The wasteland stranger is a champion of Gladiator Pit in the ghoul city of Los . Background . The Wasteland Stranger is a mad man wielding a very powerful , to kill his opponents . If all other combatants in the arena have been defeated by the Initiate , the Wasteland Stranger can be fought as the final challenge , and the reward for defeating him is 50000 . The stranger says no words , and is probably not only kept alive by the Church of the Lost to fight in the arena , but also enjoys it . Appearances . The wasteland stranger appears only in " " . Behind the scenes . The wasteland stranger is also an in - game nickname of Vault Dweller , who also appears in the game . Moreover , this character uses almost the same game model as the Vault Dweller .
Relay tower 0MC - 810 Relay tower 0MC - 810 is a location in the Commonwealth in 2287 . It is located to the east of West Everett Estates and west of the National Guard training yard . Layout . The site contains two makeshift metal shacks . On the site , there are seven radios and two ham radio s . Two of the radios are tuned to Classical Radio and the other five are tuned into Diamond City Radio . There is also a terminal next to the tower which can be used to extend the tower ' s satellites to extend the signals of two radio stations . Notes . To the far northeast of the tower one can find a ruined house close to a roundabout , with an accessible basement . Appearances . Relay tower 0MC - 810 appears only in " Fallout 4 " .
Get the map from the NCR Rangers , for Vortis the slaver Get the map from the NCR Rangers , for Vortis the slaver is a quest in " Fallout 2 " . Detailed walkthrough . As the NCR Ranger s are a threat to slaver operations in Northern California , they would do anything to hamper their operations . The slaver Vortis from NCR Town looks to procure the Ranger ' s map from their headquarters in the downtown NCR area and the Chosen One can provide him with it , for adequate compensation - $ 500 . Go to the Ranger ' s base downtown . The party must have weaponry holstered to get through the gate . South - east and behind Sheriff ' s office , there is a building with a garage inside . In the room with a workbench , search the table in the left corner . Take the map and return to Vortis .