naist-nlp/zeshel huggingface dataset:
Turtle Turtles in " World of Warcraft " are similar in appearance , but much greater in size than their real - life counterparts . They can be found both on land and in water . Although many turtles spend large amounts of their lives underwater , all turtles and tortoises breathe air , and must surface at regular intervals to refill their lungs . They can also spend much or all of their lives on dry land . turtles lay eggs which are slightly soft and leathery . Large numbers of eggs are deposited in holes dug into mud or sand . They are then covered and left to incubate by themselves . Depending on the species , the eggs will typically take 70 – 120 days to hatch . When the turtles hatch , they squirm their way to the surface and head toward the water . There are no known species in which the mother cares for her young . Sea turtles lay their eggs on dry , sandy beaches . Immature sea turtles are not cared for by the adults . Turtles can take many years to reach breeding age , and in many cases breed every few years rather than annually . Turtles , sea turtles , and tortoises are often essentially the same , only differentiated by environment . Background . Turtles of different species are found all over Azeroth . One of most famous species is the giant sea turtle s used by the goblins during the Second War . They were originally believed to be native only to the South Seas but have also been discovered in Northrend . The most important distinction between the different kinds of turtles is which drop Turtle Scale s and which do not . In general , turtles of a higher level have a better chance of dropping Turtle Scales . The turtles in Dustwallow Marsh rarely drop scales , while the ones in Tanaris may drop two or three at a time . The turtles in Thousand Needles never drop scales . Farming Turtle Scales is the primary reason to kill a turtle . Tortoises ( land turtles ) are pretty much interchangeable with turtles in the game , since they all look the same . You can assume it is a tortoise if it doesn ' t appear near a large body of water ( lake , river , or sea ) . Some turtles can grow to enormous sizes . During the Second War , the orcs used them as submersible war machines . Their shells were so large that several orcs could fit inside them , and they attached goblin - made rockets to the top of their shells . The goblins themselves also seem to have taken up turtles as a mount ; a pair of mounted goblins can be seen on turtles in Booty Bay . With the recent discovery of Pandaria , it has been revealed that the pandaren also use dragon turtle s as mounts . Hunter pet . Turtles make for notably sturdy tanking pets with their special ability Shell Shield , which reduces damage taken by 50 % for 12 seconds . Though hunter s can respec their pet turtles into Cunning or Ferocity , they are inherently Tenacity . In addition to the abilities that come standard with all pets ( and ) and those given to their natural or retrained specialization , all turtles are given the following : Subspecies . The subspecies below can be tamed by hunters . Pandaren hunters start with a green dragon turtle . Named . " Mobs with levels can be tamed by hunters . "
Stronghold Gauntlets < onlyinclude > < / onlyinclude > Stronghold Gauntlets are a powerful set of plate gloves that not only improve chances to parry and critically hit , but also reduce disarm duration . Source . Stronghold Gauntlets are crafted by Blacksmiths with a skill level of 300 . The are a World Drop .
Maps Useful and interesting maps relating to " World of Warcraft " and the general Warcraft universe . World maps . For details on individual zones : Official sites . Blizzard Entertainment has largely removed most World of Warcraft related maps or map images from their sites . Pretty sad , actually . However , some of the maps are still usable via archived versions : Regional and city maps . Cities . " Only includes cities that have their own maps . " Battleground maps . " Some of the map links below currently don ' t work as they used to link to the AtlasMod site which no longer hosts the maps . We are currently investigating another site to link to . . . " † Map from Ten Ton Hammer © Copyright 2000 - 2008 Master Games International . ‡ Map from MMO Champion . Dungeon instance maps . Maps are also linked from individual instance pages - see the related instance links for the full list . Flight path s . " The map links below used to link to the AtlasMod site which no longer hosts the maps . " Warcraft relations map . This is supposed to be a map of relations between the most important character s / clan s / artifact s until the end of The Frozen Throne storyline . For all of you who are a bit confused by the tremendous amount of characters in the world of Warcraft . There are several versions available — see the project page . Concept maps . Peter Thorson ( Thorvoquien of ) has saved some early Warcraft and World of Warcraft concept map images on his site : World of Warcraft Collectors Edition Maps at Zaphoyd . com
Discovered An discovered area is an area that you ' ve been close enough to so that it is added onto your map . Many place such as Goldshire are discoverable . Discovering every area that reveals a part of the map rewards you the achivement Explore ( Insert Place Name ) . Cities are discoverable although not their individual districts .
Farmer Solliden Farmer Solliden is a level 8 rare mob human found standing idle at Solliden Farmstead in Tirisfal Glades . He is on a 1 - 2 hour respawn timer . He is the owner of Solliden Farmstead and is hostile to both the Horde and the Alliance .
Changing a button ' s action slot ID Sometimes you would like to control the action a button will start when it is clicked . Maybe you want to add extra buttons , maybe you just want to control the behavior of existing ones . I will tell you in a moment how to do that , but first you should know something about how the default UI handles its buttons . IMPORTANT : Recommendations involving changing ActionButton _ GetPagedID do not work after WoW 2 . 0 Button Handling in the Default UI . World of Warcraft supplies the player with 6 action bars , each having 12 buttons . Some classes , like warriors , rogues and druids have a few more bars due to their stances . have you ever noticed that the lower left bar changes its actions when you go in stealth or in battle stance ? When changing stances , there are no buttons hidden or shown . Whatever stance you are in , the buttons remain tight at their position . What ' s actually changing are the action slot IDs of the buttons . You can read a bit more about this here : ActionSlot API Type . Two buttons having the same action ID means they are twins . If you drag an action onto one of them , the other one will adopt this action , too . This is because the potions , spells , abilities , macros , etc . on your buttons are not bound to the button itself , but to its action ID . So , how does a button know its action ID ? Let ' s look at Blizzard ' s ActionButton . lua , which you can obtain by downloading the Blizzard Interface Customization Tools here : http : / / www . blizzard . com / support / wow / ? id = aww01669p ( after installing this , you can find ActionButton . lua in " / Blizzard Interface Data / FrameXML " ) . The functions in this file handle the behaviour of ( guess what ? ) buttons . But not of any buttons . The methods there are used by the action buttons on your bars . In the ActionButton . lua file , every time a function ( i . e . API _ UseAction ) needs to know the action ID of a specific button , it calls I wouldn ' t recommend looking at the code of this method , because your brain may explode ( unless you are good at reading uncommented and foreign code in Lua ) , but I will summarize the method for you . Every Blizzard UI button has an ID , specified in the corresponding XML File : This ID can be obtained by calling button : GetID ( ) . Unfortunately , this ID ranges from only 1 - 12 , and is then offset based on the type of button or action page page , so it ' s not very convenient if you want to create your own button . Luckily , the blizzard code recognizes that AddOns need to create their own buttons so it provides special behaviour if you set the id of your Button to 0 , using the " action " attribute of the button . Controlling a Button ' s Action Slot ID . To make your own action button with a specific slot you simply have to set your button ' s ID to 0 ( which is the default if you dont specify , but I recommend you set it anyway ) , and set the button ' s " action " attribute . You can do this in the XML , or in lua code afterwards . XML : LUA :
Coilfang Ray Strategy . All forms of beast crowd control are effective against these mobs . Reward . Reputation : Provides 5 reputation with Cenarion Expedition until Honored . The Heroic version provides 5 reputation Cenarion Expedition all the way to Exalted . Notes . Despite its misleading title of " Observer ' s Pet " , this beast can be tamed .
Kirsta Deepshadow Kirsta Deepshadow is a level 53 human quest giver , located in a hidden camp in a small dip in the mountains northeast of the Northridge Lumber Camp in the contested territory of the Western Plaguelands . She was sent for some unfinished business with the Scarlet Crusade of Hearthglen . Based on her comments at the completion of her questline , she appears to have connections with Elling Trias ; she says that she ' ll report to " Elling . . . I mean to Stormwind " . Cataclysm . She has been missing since the Shattering , possibly having moved on to other missions since the defeat of the Scarlet Crusade .
Circles of Binding The Circles of Binding are four stone circles in the Arathi Highlands , guarded by various elemental s . The circles were used by the mountain giant s to bind Myzrael , an elemental princess . There are four circles , altogether : The Circles of Binding ( or rather , the elementals that guard them ) also play vital roles in the warrior quest for Cyclonian weapons .
Defenders of Justice The Defenders of Justice were a detachment of troops , led by Magroth the Defender , who served the Silver Hand as part of the resistance against the Scourge . They , along with the Crippling Force and the Circle of Holy Light , were stationed in the Ruined Palace Gardens of Lordaeron . The combined might of the three resistance groups was not enough , however , and the group was defeated by Arthas Menethil .
Neheri Neheri is a Bishop within the Church of the Holy Light and is a leader of one of three power bases within the council . The youngest of the bishops , tall , powerfully built Neheri is part of the new order of the Church . He fought in the Third War , shoulder to shoulder with the night elves and the orc s , and actively attempts to recruit nonhumans . Neheri also feels the time of passive protection is long past - the Church needs to attack its enemies rather than waiting for them to strike . He is less concerned with his own behaviour , feeling that priests should have some leeway in order to better protect their people . He has won most of the younger priests to his cause , and battles Hylan bitterly at every turn - the only place they agree is that the Church ' s followers deserve protection .
Brain of the Unfathomable < onlyinclude > < / onlyinclude > Objective of . This item is needed for the quest , given by Erunak Stonespeaker at Promontory Point in the Abyssal Depths . It drops from . Provided for . The item is provided for the quest , also given by Erunak .
Gorkan Bloodfist Gorkan Bloodfist is a level 68 Mag ' har quest giver located at Mag ' har Post in the contested territory of Hellfire Peninsula . He starts the quest . Relatives . Gorkan could be related to Bragor Bloodfist , Ag ' tor Bloodfist , Scout Bloodfist , and Haggrum Bloodfist
Anvilrage Soldier Anvilrage Soldier can be found in Blackrock Depths . Drops . 0 . 03 % Chance of an epic drop . 0 . 06 % Chance of a rare drop . 0 . 70 % Chance of an Uncommon drop . 0 . 07 % Chance of a common drop . 0 . 26 % Chance of a poor drop . Note : % drop chance was correct at the time the page was generated / created . This will not be updated .
Witch ' s Sanctum Witch ' s Sanctum is an area inside Sunwell Plateau . The Eredar Twins are found here . The zone is a circular room that begins with a 2 - way ramp taking up half the room , just below the ramp is where the twins Alythess & Sacrolash stand , in a glowing runic circle on the ground . The sanctum is lit by golden crystals and a large blue light chandelier . Before 2 . 4 . 2 there were bluelight candles on the ramp . The ramp itself was often called the " Ledge Boss " due to a trivial difficulty of caster classes standing on the edge during the fight with the twins .
Patch 5 . 4 . 0 / API changes Coalesced and Connected Realms . See Connected Realms and Coalesced Realms . Player Tooltips . Now that connected realms are more becoming a ' thing ' , text was added to clarify which players are ' coalesced ' from other types player realm relationships . Text has been added to player tool - tip for anytime a player has been temporarily Coalesced into the same zone and is not from ' your ' realm . This applies when a player was placed into a battleground , world zone , or otherwise , from more than one zone , and now has special text which currently is localized , static , and placed at the bottom of the tooltip . In particular , as of 17399 : Slider . Slider now uses Slider : GetStepsPerPage and Slider : SetStepsPerPage as a seperate steps per page value for stepping when user is clicking the bar , as opposed to dragging the thumb control . The a ' page ' action will step the slider value in multiples of the ' value step ' property as defined by ' steps per page ' property . Issues . As of 17359 , when using the thumb control for Slider , the ' value step ' property is ignored , which causes any thumb control movement to change the value , and allows every intermediate value to be set . This happens using either ' valueStep ' attribute or ' SetValueStep ' Lua function . The ' value step ' property does however appear to correctly affect the new ' steps per page ' property . Workaround : Currently the accepted workaround is to use the ' on changed event ' to feed the current values back into SetValue , so that it can get clipped , and then use the resultant value from GetValue again . The setter will need to be guarded against infinate loop , as below : " Note : This will still get to the handler once per - mouse move ( plus all the good previous behaviour ) , however will have the actual correct value . If you let only value changes , via some kind of ' if value = = value _ then return end ' , then you will miss the inital ' set ' events and other previous effects . " When the slider is moved the modulus / fractional value will erroniously get set each update , ignoring the Step property . Setting the value back to the slider foces it to get clipped , but only set if not already in the middle of setting . Because the visual update won ' t occur until after the UI events are all done , the slider wont actualy move , but the mouse can continue to travel until reaches the next step . This is pretty much forward and backward compatable drop in fix . Currently the default UI hasa places that grind to a halt due to settings are being changed every mouse move in the config pages . Test Setup
Brann ' s Flying Machine Brann ' s Flying Machine is Brann Bronzebeard ' s trusty twin - engine mono - plane that sits nearby him in the bottom of the Engine of the Makers . With it , you Brann flies you out while you defend it against iron dwarves who jump on the opposite wing and attack the plane during the quest .
Resurrecting class Any class that has an ability to resurrect a dead player can be considered a Resurrecting Class . Classes . There are 5 classes that can resurrect a dead player Paladins , Priests , Shamans , Warlocks , and Druids . Paladins . Paladins gain their resurrection spell Redemption from their level 12 paladin quest . Redemption can only be used out of combat and has a 10 second cast . Priests . Priests gain the Resurrection spell at level 10 from a priest trainer and it is almost identical to the paladin resurrection spell . Shamans . Shamans have two forms of resurrection , Ancestral Spirit which is gained at level 12 and it works just like the redemption or resurrection but shamans have the ability to revive themselves with Reincarnation . Reincarnation . Shamans have the ability to resurrect themselves without the aid of any other players with this ability that can only be used once per hour . Warlocks . Warlocks can put cast their spell Create Soulstone to create a soulstone which can store a soul inside it allowing them to revive themselves . Soulstones . These can be placed on any party member by a warlock every 30 minutes giving that player the choice to resurrect themselves instead of releasing to the nearest graveyard . Druids . Druids have rebirth , a resurrection spell that is different from all others because it can be cast while still in combat with a 2 second cast and using a reagent , but with a 30 minute cooldown time sometimes it can be difficult to know when to use it and who to use it on .
Wild God The Wild Gods are powerful spirits of Azeroth known by many different names depending on which were encountered and by whom . They generally represent the greatest of their form of natural creature . The pandaren call them the August Celestial s and the trolls call them Loa . Known . Loa . Many of the avatars of the Loa have humanoid forms with features of the animal they represent .
Humanoid A humanoid usually has two arms , two legs , and one head , or a human - like torso , arms , and a head . Humanoids have few or no supernatural or extraordinary abilities , but most can speak and usually have well - developed societies . They are usually small to medium in size . Some humanoids are monstrous humanoids . Monstrous humanoids are similar to humanoids , but with monstrous or animal - like features . They often have magical abilities as well . In World of Warcraft . In " World of Warcraft " , a humanoid is a type of creature or mob in the game which is distinguished from beast s , undead and other in - game mob types . Humanoids include most socially apt creatures that show some form of self - awareness and intelligence . It should be noted that humanoids encompass both humans and beings that are roughly similar to humans . This does not mean that all humanoids are related to humans . The playable undead race ( Forsaken ) count as humanoids in World of Warcraft in PvP combat , which allows them to be subject to spells and effects that they otherwise would not be subject to as an undead . This also prevents them from being affected by items that give + attack power to undead and prevents them from being subject to abilities like Stratholme Holy Water . This is for gameplay purposes , and only in World of Warcraft , according to published lore in other sources they are affected the same way as any other undead .
Technical support Technical support , commonly known as " tech support " , is the support segment of Blizz ard responsible for technical issues in their games and cases are usually handled on a game - specific basis . They can be contacted in US and Oceanic through the following methods : All Products ( en - US ) They can be contacted in Europe through the following methods : World of Warcraft ( en - EU ) Some of the phone numbers below are given as " Billing / Support " contact numbers , but support agents seem to give out tech support numbers as the same numbers in their support blue post s . Web chat and phone number availability . In January 2013 , Blizz ard introduced live in - browser web chat as a support channel , and changed how the Battle . net Support website makes contact channels available to players . Depending on the player ' s selections , the support site offers the option to either file a ticket , use web chat , or call a phone number . As part of this change , Blizzard no longer lists phone numbers for support on the site .
Titan - forged The titan - forged are an army of titan ic servants crafted from the very crust of Azeroth by the Pantheon with guidance particularly of Khaz ' goroth . They generally fell into two groups , metallic forms called Aesir who commanded the power of storms and stone forms called Vanir who commanded the powers of the earth . The most powerful of these servants became known as keeper s ( also known as Titanic watcher s ) and some were imbued with powers specific to the various members of the Pantheon . Their first task was to combat the spread of the Black Empire of the Old Gods .
Talin Keeneye Talin Keeneye is a level 5 quest giver located in Coldridge Valley in the dwarven starting zone of Dun Morogh . Sten Stoutarm has adventurers forward mail to him , and Talin in turn forwards mail to another dwarf ; one Grelin Whitebeard , to the southeast . Talin is also an avid hunter , and enjoys hunting boars the most . Recently there has been an influx to the local population of boars , and their aggressiveness has made Talin ' s favourite passtime dangerous . Talin enlists enterprising adventurers to thin the Small Crag Boar population with some hunting of their own so that he can return to hunting at a " leisurely " pace . He starts the following quests : < br > See List of Dun Morogh NPCs .
Shattered Halls The Shattered Halls is a level 70 elite instance in Hellfire Peninsula , being the third wing of Hellfire Citadel , with Kargath Bladefist as the final boss . The instance is one of the first endgame instances in The Burning Crusade players will encounter . In order to be allowed to access , at least one player in the group must have the Shattered Halls Key to open the door ( or bring a skill 350 lockpicking rogue ) . Engineers can also use the Elemental Seaforium Charge to open the gate . The quest to make it begins in Shadowmoon Valley with a drop from Smith Gorlunk . Layout . Shattered Halls has a very straight layout with only one way to go . Several increasingly large packs test the group ' s focus and crowd crontrol or aoe abilities . The most difficult being the last one before the first boss . A rogue can lockpick the door to Grand Warlock Nethekurse , ( or an engineer with a Elemental Seaforium Charge can blow it open ) and thus avoid the sewers - an area with large groups of slime mobs and several single ones on a fast respawn timer . After Nethekurse you enter the gauntlet event . Archers from the far side will shoot fireball arrows that leave burning spots on the ground while you fight your way ahead . There are some static mobs as well as small packs that continuously spawn at the end and come your way . All of these mobs are nonelite . The respawn is on a static timer . Thus , if you kill them fast enough , you will leave combat . Depending on your group , you may either kill them one pack at a time or run right through to the last alcove and AOE them down all at once . At the end of the gauntlet - on heroic mode - Blood Guard Porung awaits you . You will encounter two more large packs flanked by two groups of gladiators each . The packs can and should be pulled out of the room to avoid adding the gladiators . The gladiators will fight among themselves and can be pulled when most of them are already low on health . From here on you will encounter stealthed assassins in increasing frequency as you make your way past Warbringer O ' mrogg and on to Kargath Bladefist . Reputation . A regular Shattered Halls clear will yield around 1 , 640 reputation with either Honor Hold or Thrallmar , while a heroic mode clear will yield around 2 , 900 . Loot . See Shattered Halls loot .