naist-nlp/zeshel huggingface dataset:
Doe Doe is a character mentioned in " Fallout 4 " . Background . Doe was a criminal before the Great War . Doe ' s case is recorded in the terminal located at the Coast Guard Pier . Appearances . Doe is mentioned only in " Fallout 4 " .
Holt Combes Holt Combes is a character living in Vault 81 in the Commonwealth in 2287 . Background . He " works " with his wife Alexis as a general goods trader . Most of the time , however , when Alexis is working , her husband is spending time with Tina De Luca . She and their daughter , Erin , are unhappy with the situation . Holt also shows distaste for his situation and directs his disdain towards his wife , asking her to " stop nagging " at him in front of the Sole Survivor . Appearances . Holt Combes appears only in " Fallout 4 " .
Phoenix Armor Implants Phoenix Armor Implants is a " Fallout 2 " perk . Background . This implant consists of combat armor thermal - dissipative membranes grafted under the patient ' s skin , improving the resistance to heat and energy based damage . This operation should create only a minimal scarring to the recipient . Burning and itching sensation also disappears after a few weeks of operation once the recipient ' s body is getting used to the thermal - dissipative fibers . Results in no real impact on the recipient ' s charisma . Requirements . This is a special perk , which means that it cannot be taken on leveling up . It is given by doctors in Vault City , Redding , or San Francisco once having learned about implant s in Vault City . The implant takes three days and also requires parting with a suit of normal combat armor ; Combat armor Mk II and Brotherhood armor cannot be used for this purpose . Benefit . + 5 % to Damage Resistance against plasma , laser and fire weapons . Notes . This perk is required to upgrade to Phoenix Assault Enhancement .
Service rifle The service rifle is a in " " . Characteristics . A semi - automatic medium power rifle , this rifle is chambered in the common cartridge and has a magazine capacity of 20 rounds . The rifle is simple yet well made , and since it requires relatively low strength and Guns skill to use accurately , it makes a very reliable weapon often used by New California Republic troopers . As of , the weapon fires at a much greater rate with increased accuracy . This makes it a much more viable weapon for low level players with its high DPS . Likewise , this also means NCR troopers are far more effective in combat , with a squad able to project a greater amount of firepower . One trait of the service rifle is its ability to repair high - end like the light machine gun , and assault carbine using the Jury Rigging . The service rifle can be with a forged receiver to increase durability and an upgraded spring to increase the rate of fire even further . Two other modifications that were cut from the game , a bayonet and a reflex sight , were to be available but were left as unfinished models before the release . Durability . The service rifle can fire a total of about 1 , 995 standard rounds , the equivalent of 100 reloads , from full before breaking . When modified with the forged receiver , it can fire a total of about 2 , 995 standard rounds , the equivalent of 150 reloads , from full condition before breaking . Behind the scenes . The service rifle is based on a cross between the and the .
Legion explorer armor Legion explorer armor is an in . Characteristics . This armor has a Damage Threshold of 4 and can be repaired with any Legion armor . It also acts as a Caesar ' s Legion disguise . Notes . Apparently , the Explorer armor itself is supposed to be identical to the Legion recruit armor . The mesh itself is actually two copies of the recruit armor together in place , though slightly misaligned . This has lead to odd discoloration issues around the torso area and boots , as well as some facial glitches from talking non - player character ' s .
Intelligence Implant Intelligence Implant is a " " . Effects . This implant can be bought from Doctor Usanagi at the New Vegas medical clinic and increases the player character ' s Intelligence by one . The bonus from this implant will increase the number of skill points that are gained per level . ( Note that in " New Vegas " the additional Intelligence point grants an additional skill point only every other level , so you may not see an extra skill point the next time you level up . ) Notes . If your Intelligence is less than 4 , Doctor Usanagi will take pity on you and offer a discount of 1000 on this implant .
Mama Dolce ' s terminal entries The Mama Dolce ' s terminal entries are a series of " Fallout 3 " terminal entries found in the Mama Dolce ' s Food Distribution plant in the neighborhood of Arlington , Washington , D . C . . Desk terminal . This desk terminal is located on the upper level of the Food Distribution . Turret control system . Terminal is located in the Food Distribution area , East factory floor .
Aura token kicker The aura token kicker is a piece of in " " . Characteristics . This is an armor item " token " intended to provide the wearer with a specific scripted effect : Locations . This item is non - player character only and cannot be obtained by the Courier .
Andrews Sergeant Andrews is an NCR soldier captured by Caesar ' s Legion . In 2281 , the Courier can fight him in the Legion arena at The Fort . Background . Andrews was captured alive by a Legion raiding party and was brought back to the Fort to fight in the arena . Before the Courier arrives , Andrews has already been challenged once and survived . Notes . Despite being killed with a machete , Andrews , like all other NCR sergeants , does not count toward the " Gun Runners ' Arsenal " Armed For Bear . Appearances . Sergeant Andrews appears only in " " .
Pappy Pappy is a pessimistic inhabitant of Big Town in the year 2277 . Background . Now in his mid - 20s , Pappy is the old - timer in town . He ' s trying to hold the fabric of the settlement together , but it is coming apart at the seams . They ' ve lost their only doctor , and Pappy is becoming increasingly pessimistic . He ' s drawn the defenses in to the center of town so there ' s only one entrance and fewer weak spots . He is concerned and careful but isn ' t holding out much hope for survival . Pappy claims to have come from Little Lamplight with his girlfriend Bittercup and the others hoping to find Big Town , a nice town with plenty of food and protection . Bittercup broke up with him when they found Big Town to be a shoddy bunch of houses and junk organized into a fortress , that was constantly under attack by slavers and super mutant s . Appearances . Pappy appears only in " Fallout 3 " .
Daddy ' s Boy Daddy ' s Boy or Daddy ' s Girl ( depending on the Lone Wanderer ' s sex ) is a " Fallout 3 " perk . Effects . Each rank of this perk will permanently increase the player character ' s Science and Medicine skills by five points , up to a maximum of three ranks .
Gillespie Gillespie is a character mentioned in " Fallout 4 " . Background . Gillespie was a chems and weapons trafficker in 2077 . Items recovered from them as evidence included 158 bottles of Buffout , 68 cartons of Grey Tortoise cigarette carton s and a tactical nuclear launcher with ammunition . Appearances . Gillespie is mentioned only in " Fallout 4 " .
Run Goodsprings Run Run Goodsprings Run is a in " " . Behind the scenes . Two small dialogue options were cut from the quest , pointing to an additional task Joe would have asked you to perform : freeing the town ' s bighorner s . While Joe ' s responses are not present , presumably this would have been intended to create chaos in town . The option was likely removed owing to the presence of free - roaming bighorners in Goodsprings in the final release of the game .
Tattered longcoat The tattered longcoat is a legendary outfit in " Fallout Shelter " . Characteristics . The outfit is worn by Old Longfellow . It provides wearers with + 2 Luck , + 2 Strength , + 2 Endurance and + 2 Charisma . Breakdown . If successful attempt disassembly of outfits you can get junk : Notes . At + 8 , like Piper ' s outfit and the Minuteman uniform , offers the second most attribute points ( the outfits with the most attribute points being Rackie Jobinson ' s jersey and detective outfit , each with 16 attribute points ) out of all outfits in the game .
Ansel Ansel is a character mentioned in the " Fallout 4 " add - on " Automatron " . Background . Ansel was a doctor working at the facility beneath the RobCo sales & service center . He worked at the brain extraction department . Appearances . Ansel is mentioned only in the " Fallout 4 " add - on " Automatron " .
Zeta Invaders Zeta Invaders is a Pip - Boy game tape in " Fallout 4 " . Characteristics . Selectable as a playable game on the Pip - Boy 3000 Mark IV , on the Inventory , Misc tab . The player must destroy all the Zeta alien ships before they reach the ground . Location . It can be found on a desk , inside the Valentine Detective Agency located in Diamond City Market . Behind the scenes . The title and game play are a reference to the famous 1978 arcade game .
Ellen ( Fallout : New Vegas ) Ellen is a person living somewhere in New California . Background . She was married to when he joined the NCR . He got killed when trying to bring supplies to Camp Forlorn Hope , and wrote a letter for her , but never got to mail it . Appearances . Ellen is mentioned only in " " .
Souvenir sloth toy The souvenir sloth toy is a junk item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The souvenir sloth toy is a purple childrens ' toy based on a sloth . Crafting . The souvenir sloth toy can be broken down into its individual components for use in crafting :
Robot warden Robot wardens are robots located in the Nursery Spillway in 2253 . Background . Small contingents of robot wardens carefully watch the entire process in the filtration plant . Most of these robots are simple maintenance droids capable of making the necessary decisions to keep the plant functional . They are separate entities from Diana Stone but are controlled by the plant supervisor , a more sophisticated model capable of making command decisions . Appearances . Robot wardens were going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Gracie ( Far Harbor ) Gracie is a mutant hound character found in Horizon Flight 1207 on the Island in 2287 . Background . Gracie is a mutant hound which can be bought from Erickson , her current master , for 250 caps . Appearances . Gracie appears only in the " Fallout 4 " add - on " Far Harbor " .
Sacred bog The sacred bog is a location in Point Lookout , reached via the sacred bog entrance on the westernmost side of the map . It is a winding path through the swamp , populated by various swamp creatures . Layout . The bog is populated with swamplurk s , mirelurk hunter s and swamplurk queen s , all of which are found along the path towards the Mother Punga , a very large variant of the punga plant . Many punga plants can be found here , including 35 punga plants around the Mother Punga alone . Mother Punga . This is an enormous " seed , " part of a huge wild bloom of the punga fruit . The seeds nestle on a pod in the recessed part of the fruit . The plant shudders and releases a puff of pollen , said to cause vivid hallucinations . Appearances . The sacred bog appears only in the " Fallout 3 " add - on " Point Lookout " .
Powder Ganger bodyguard The Powder Ganger bodyguards are three bodyguards protecting , the leader of the Powder Gangers , in his office in the NCR Correctional Facility in 2281 . Background . Eddie ' s three personal bodyguards are tougher and better trained than standard Powder Ganger s . They are also better equipped , wearing Powder Gang guard armor and wielding or . Eddie ' s bodyguards watch over him at all times , either standing guard directly in his office , or in the corridor outside . Unlike standard Powder Gangers , they can see through disguises . Appearances . Powder Ganger bodyguards appear only in " " .
Ticker Tape Lounge The Ticker Tape Lounge is an unmarked location in the Commonwealth in 2287 . It is located a short distance northeast of the Mass Bay Medical Center and is accessible by heading towards the Mass Bay Medical Center on the highway from the fallen skybridge . Layout . The Ticker Tape Lounge is separated into two sections split by a short hallway and each section has two levels . There is mostly low - value junk lying around . Western section . The ground level contains a fire barrel near the stairs , an ammo box on a counter directly to the right after entering and an Advanced locked safe behind the counter to the left , which is being desperately kicked by a Gunner . The upper level contains no lootable containers , several couches and as the only highlight a chaise . Eastern section . The lower floor has been partially buried under the rubble , but there is a cooking station in the center of the floor and a chemistry station underneath the stairs . Directly underneath the upper floor on the eastern wall is a small kitchen with a radio tuned in to Diamond City Radio . Several junk items and consumables can be found on the shelves and counters in here , including a bottle of cooking oil . Underneath the collapsed section is a skeleton in a yellow dress , several unusable wall seats and a cigarette machine . The upper floor in the Eastern section has collapsed on the western side , creating a ramp up to this floor alongside the stairs on the eastern wall . It is furnished with several diner booths , one of which has an explosives box underneath it . To the rear of the floor there are a mattress and a sleeping bag and the booth against the back wall has an ammunition box stood on its table top . The exit leads to a little balcony with two Gunners and the elevator to the Mass Bay Medical Center roof . There is no command on the balcony to activate the elevator , it has to be accessed from Mass Bay Medical Center . Appearances . The Ticker Tape Lounge only appears in " Fallout 4 " .
Know Your Enemy Know Your Enemy is one of the companion perks in " Fallout 4 " . Obtaining . To gain the perk , the Sole Survivor has to reach maximum affinity with Paladin Danse , which is possible after completing his personal quest ( Blind Betrayal ) . Effects . The player character deals 20 % more damage against irradiated ghouls , super mutants and synth s .
Benny ' s suit Benny ' s suit is a unique piece of in " " that also appears in the graphic novel " All Roads " . Characteristics . Benny ' s suit is black and white buffalo plaid . It adds an additional five points to Speech and Barter , and can be repaired with any type of businesswear . Locations . It is worn by Benny , and can be obtained by him or killing him . He can be killed during Ring - a - Ding - Ding ! or Render Unto Caesar .
Fallout 4 terminal entries " Fallout 4 " s terminal entries are , as the name implies , found on terminal s usually located in buildings . List of " Fallout 4 " terminal entries . Terminal entries are grouped by location . For transcripts please refer to the individual articles .
Employee tunnels The employee tunnels are a location in the Nuka - World Amusement Park . Layout . The player can easily enter from the south door of the employee tunnels , located near the Blast Off ! ride . Alternatively , to gain access to the employee tunnels the player can pick up a key from King Cola ' s Castle Tower . At the south entrance , the player can encounter a feral ghoul reaver . The middle entrance door ( expert ) , is also near the Blast Off ! ride , but closer to the center of the park . There is a cooking stove and refugee terminal in a room with some bunk beds . West of that room leads to the west side of the park and to the east is a room with a pool table . Past the room with the pool table is where the player will find Oswald the Outrageous talking to a painted ghoul . After he vanishes , the player can fight the ghoul and make their way to the Pump Control System . Here the player can turn off the sprayers in the park , but as long as Oswald is still around he will turn them back on when the player leaves the tunnels . In the room with the water basin and the pumps , there is a pipe leading to the Secure beverageer lab . A metal door blocks the entrance to this pipe , the terminal unlocking this door is only accessible from the lab . Appearances . The employee tunnels appears only in the " Fallout 4 " add - on " Nuka - World " . Behind the scenes . The tunnels are based on the " " that run underneath .
Pre - War book ( Fallout : New Vegas ) A pre - War book is a book that has not been destroyed , burned , or otherwise rendered unreadable . In " " the books are extremely common , unlike in " Fallout 3 " , and come in a variety of colors , sizes , and overall variants . Characteristics . Pre - War books are a common item within the Mojave Wasteland , and can be found inside most occupied dwellings . They are one of the first miscellaneous items the player is likely to encounter in bulk ( 28 of them are located inside Doc Mitchell ' s house ) . There are 9 varieties of pre - War books , with 4 different color patterns and 2 different sizes . Although most varieties of pre - War books are worth one , a relatively " rare " variety of blue pre - War book is worth five . In the " Old World Blues " , you can take them to the Book Chute and have them turned to blank book s used for making skill books . Locations . The G . E . C . K . shows that there are 960 pre - War books in the game , 1184 with add - on s . Not all of them are obtainable due to their placement . Rare blue . The rare blue version ( " PreWarBook " ) appears only 5 times in the base game , and 2 more in " Honest Hearts " . " Lonesome Road " adds a repeatable script after the main quest is finished . Green . The green version ( " BookGeneric01 " ) appears 71 times in the base game , 39 in " Dead Money " , and 5 in " Old World Blues . " Brown . The brown version ( " BookGeneric03b " ) appears 309 times in the base game , 19 in " Dead Money " , 13 in " Old World Blues " , and 10 in " Lonesome Road " . Blue . The blue version ( " BookGeneric04b " ) appears 156 times in the base game , 8 in " Dead Money " , 5 in " Old World Blues " , and 10 in " Lonesome Road " . Large green . The large green version ( " BookGeneric05b " ) appears 63 times in the base game , 3 in " Dead Money " , 1 in " Old World Blues " , and 1 in " Lonesome Road " . Large brown / blue . The large brown / blue version ( " BookGeneric06b " ) appears 61 times in the base game , 7 in " Dead Money " , 4 in " Old World Blues " , and 3 in " Lonesome Road " . Large brown . The large brown version ( " BookGeneric07b " ) appears 41 times in the base game , 9 in " Dead Money " , 11 in " Old World Blues " , and 3 in " Lonesome Road " . Large blue . The large blue version ( " BookGeneric08b " ) appears 55 times in the base game , 1 in " Dead Money " , 3 in " Old World Blues " , and 1 in " Lonesome Road " . Brown / blue . The brown / blue version ( " BookGeneric02b " ) appears 199 times in the base game , 42 in " Dead Money " , 16 in " Old World Blues " , and 13 in " Lonesome Road " .
Sergeant RL - 3 Sergeant RL - 3 is a Mister Gutsy that was created before the Great War and a possible companion in 2277 . Background . Scavenged from parts by a wandering trader named Tinker Joe , Sergeant RL - 3 is a General Atomics Mister Gutsy model , created for mobile attacks prior to the Great War . Utilizing both plasma and flame as its main weapons system , " Sarge " is always ready with a quip ( " Pain is just weakness leaving the body ! Hooah ! " ) , but has an experimental " personality , " making it difficult for Tinker Joe to offload him . Interactions with the player character . Recruiting . Sergeant RL - 3 may be purchased from Tinker Joe between the RobCo Facility and Tenpenny Tower for 1 , 000 caps , provided that the Lone Wanderer has neutral Karma . If the player character ' s Barter skill is high enough ( 70 ) , RL - 3 may be purchased for the reduced price of only 500 caps . Appearances . Sergeant RL - 3 appears only in " Fallout 3 " .
Fallout : New Vegas factions Factions . Major factions . The following factions are the four major players in " Fallout : New Vegas " . During the course of the game , there will be an option to side with one of them or to go independent , to the expense of relations with the other major factions . Minor factions . The following factions can be recruited as allies ( of you and the major faction one allies with , if any . ) The Strip factions . In addition to the Brotherhood of Steel and the Great Khans , the following are parties one can choose to destroy or spare if one chooses to do it alone instead of siding with one of the three major factions . All three of these factions run casinos on The Strip . Faction hostility . This table is a representation of a faction ' s hostility towards the Courier , and how likely they will be forgiven or not . However , the Courier must also note that the higher their Reputation with the faction , the more likely they will be forgiven ( such as holstering one ' s weapon ) .
XL70E3 ( Fallout Tactics ) The XL70E3 is a small gun in " " . Characteristics . This weapon is superior to both the AK47 and the M16A1 , but the magazine is inferior to both rifles . The Enfield does much more damage than the M16A1 , but the M16 has a much farther range , enough so that you can burst fire in the M16A1 farther than one can shoot single rounds in the Enfield .
Ada Straus Dr . Ada Straus is a doctor and merchant living in the town of Novac in 2281 . Background . Ada Straus is a doctor of questionable skill who can be found working in Novac with her two s . The group moves around the area behind the Dino Dee - lite Motel , stopping periodically near the pack brahmin at the tent , and the north and west road entrances to the town . Despite her hapless demeanor , the services Ada provides are the same as those of any other wasteland doctor . In addition to medical supplies , she also sells other items like s and s . Appearances . Dr . Ada Straus appears only in " " .
Project Impurity Project Impurity is a main quest in " Fallout 3 " . Detailed walkthrough . Once the player approaches the entrance of the Jefferson Memorial as required by the related main quest Take it Back ! , this quest will activate soon after . The exact objective outlined is : " Infect the Project Purity water supply . . . or not " . The player can choose to infect the water supply with the modified FEV given to them by President Eden once inside of the Rotunda which will complete this quest immediately after . This is done via the purifier ' s console just to the right of the entrance to the purifier ' s primary chamber . Should the player choose to not infect the water , the quest will fail . It grants no XP upon its completion and the modified FEV will remove itself from the player ' s inventory regardless of their choice in infecting the water or not . If the player chooses to infect the water supply with the modified FEV , the player is garnered - 1000 Karma points .
Camarillo Camarillo was a member of the Brotherhood of Steel who , led by Sergeant Dennis Allen and 2 other knights , Soto and Jensen , explored the southeast ruins of West Tek , called The Glow , after being hit by a nuclear bomb , for artifacts . Unfortunately for his team , Camarillo lost it and wandered off into the glowing halls in search of the horrifying Gehenna while holding all the teams ' anti - radiation medicine . Appearances . Camarillo does not appear in any of the " Fallout " games , as he is long dead by the time " Fallout " starts .