naist-nlp/zeshel huggingface dataset:
Super sledge The super sledge is a high - tech sledgehammer manufactured of high - strength , ultra - light , ultra - dense materials and also includes a kinetic energy storage device to increase knockback . Variants . Brotherhood super sledge . A super sledgehammer , manufactured by the Brotherhood of Steel , using the finest weapon technology available . Military super sledge . A super sledge manufactured by the U . S Army before the Great War . Custom super sledge . A super sledge built in Diamond City in The Commonwealth in the years following the Great War . This rocket powered sledge is only sold in the Diamond City market and by KL - E - 0 in Goodneighbor , although it can also be found at the Wilson Atomatoys factory and occasionally super mutants and the Forged at Saugus Ironworks will carry them . More common than the other variants of super sledge . Micro sledge . A miniaturized version used by the Brotherhood of Steel . Turbo super sledge . A super sledge with a nuclear - powered jet engine attachment . Super sledgehammer . An enhanced and more powerful version of the sledgehammer .
Steady Aim Steady Aim is a perk in " Fallout 4 " and " J . E . Sawyer ' s Fallout Role - Playing Game " . Effects . " J . E . Sawyer ' s Fallout RPG " . You have the patience to wait for the perfect shot . You may sacrifice your move action to aim , gaining a + 2 bonus to hit per rank . Bugs . In " Fallout 4 " , despite the perk description stating " any gun , " this perk does not affect shotguns . This does not apply to other weapons modified with a scattering modification .
Black Isle Studios Black Isle Studios ( previously known as Dragonplay ) is a division of the computer and video game developer and publisher Interplay Entertainment , created specifically for the development of computer role - playing games . It was based in , , USA . History . Foundation . The division was formed during 1996 , adopting the name " Black Isle Studios " during 1998 . The idea for the division ' s name came from the Black Isle in Scotland - founder Feargus Urquhart ' s native country . Black Isle Studios is most famous for working on the " Fallout " and " Baldur ' s Gate " series of computer role - playing games , though it only published the " Baldur ' s Gate " series . Closure . In 1998 , several key members responsible for the division ' s first title , " Fallout " , left Interplay to form Troika Games after they " were unable to come to an agreement with Interplay as to how [ their ] next team should be structured " . In December 2002 , Feargus Urquhart suggested that the division was profitable throughout its initial life , saying to Kotaku " We did fine . . . Our product made lots of money , and internally , the BioWare stuff made even more money . It was great , Black Isle . We were doing well . " On December 8 , 2003 , in the midst of serious financial difficulties , Interplay laid off the entire Black Isle Studios staff . Following these layoffs , some former Black Isle Studios employees took the opportunity to form Obsidian Entertainment , a video game development company . Former Black Isle staff joining Obsidian include Feargus Urquhart , Chris Avellone , Joshua Sawyer and Tim Cain . Black Isle Reborn . In August 2012 , Herve Caen announced that Black Isle Studios is , once again , fully operational . Out of the original Fallout team , only Mark O ' Green and Chris Taylor are a part of it . Products . Among the products whose development Black Isle assisted are : In addition to games developed in - house , Black Isle Studios has aided in the development of several computer role - playing games published by Interplay ; the most notable being the " Baldur ' s Gate " series for Windows and Mac OS , and " Baldur ' s Gate : Dark Alliance " for PlayStation 2 , Xbox and GameCube . Because Black Isle Studios published the " Baldur ' s Gate " series , many people mistakenly believe that they also developed the series . This is false ; the " Baldur ' s Gate " series was developed by BioWare , a company that is in turn sometimes erroneously credited with developing the " Icewind Dale " series . Project code names . Original . The studio used to code - name its projects after U . S . presidents and vice - presidents . The system was reportedly created by J . E . Sawyer , who joined the company in 1999 . A list of some BIS projects with their code names :
Camp Golf terminal entries The Camp Golf terminal entries are a collection of terminal s from Camp Golf in " " . Ranger Readiness Reports terminal . Two owned terminals , one of them locked Hard , in the office behind the front desk in the House Resort . Related to Flags of Our Foul - Ups . Terminal . Lucky 38 Executive Override . . Terminal is located in the office behind the front desk in the House Resort . Broken terminal . Terminal located in a niche in the southwest corner of the local map .
Sharon ( letter ) Sharon is a character mentioned in " Fallout 4 " . Background . Sharon is a woman living in The Commonwealth . Her name is mentioned in a letter found in the wastes . Appearances . Sharon is mentioned only in " Fallout 4 " .
Quartermastery Quartermastery is a Brotherhood of Steel radiant quest in " Fallout 4 " . The quest is obtained from Scribe Haylen in the Cambridge Police Station . Detailed walkthrough . Each quest gives a random location containing a piece of tech , either a flux sensor , haptic drive , or reflex capacitor . Travel to each location , obtain the tech and report to Haylen for the reward . Notes . It is possible to obtain the tech item at a location prior to receiving the quest from Scribe Haylen . If this happens you can talk to Haylen to get the quest for the location you got the tech at and then immediately turn it in .
Message machine holotape Message machine holotape is a cut holodisk in " Fallout 4 " . Notes . The holotape can be ejected from the terminal " POIJoel06TerminalAnsweringMachine " , which is located at the Electrical Hobbyist ' s Club . However , the terminal is buried in the ground , therefore inaccessible without the use of console command .
Weapon Knockback Weapon Knockback is a weapon perk in " Fallout " and " Fallout 2 " . Effects . Melee weapons affected by the perk will knock the target back . The distance is determined by damage , each five points will knock the target back 1 hex .
Assault carb . light bolt Assault carb . light bolt is a for the GRA assault carbine in the " " " Gun Runners ' Arsenal " . Effects . This mod increases the assault carbine ' s rate of fire by 20 % , thereby increasing the shots per second from 12 to 14 . 4 shots per second . Locations . Sold by :
The House Always Wins VIII The House Always Wins VIII is a in " " . Detailed walkthrough . Before going to Hoover Dam , you have the option to prepare for the battle . This will start the quest . When ready , speak with Mr . House and he ' ll redirect you to Hoover Dam and give you the All or Nothing . Quest stages . Part VIII Bugs . After agreeing to begin the battle for Hoover Dam , your character may become stuck and unable to move , with nothing else happening . This is because the script for Mr . House contains a redundant endif that prevents the script from executing .
Dry Rock Gulch Theater The Dry Rock Gulch Theater is a location in Dry Rock Gulch in the Nuka - World Amusement Park in 2287 . Layout . The theater is composed of concrete stands with skeletons of parkgoers scattered about overlooking a dirt area where performances were held , now uneven and infested with ants and featuring several anthills . Opposite the stands are several Wild West - themed buildings , the biggest of which is an employee area with lockers , a terminal and the safe containing the key to Mad Mulligan ' s Minecart Coaster . Adjacent to the stands there is a small maintenance building with cabinets and park props inside . The top of the stands has an access to the rooftop of the maintenance building with a few skeletal soldiers in a makeshift defense point . The Nuka - Xtreme recipe is located on a table there . Next to that is the Dry Rock Gulch park flagpole . Appearances . The Dry Rock Gulch Theater appears only in the " Fallout 4 " add - on " Nuka - World " .
. 223 pistol ( Fallout ) The . 223 pistol is a small gun in " Fallout " and " Fallout 2 " . Characteristics . " Fallout " . The . 223 pistol is a unique weapon acquired by completing a specific quest . Its damage per shot , range and armor penetration ( courtesy of a special perk ) are unmatched by any other non - energy handgun in the game . It has the lowest magazine capacity of any pistol , uses SMG animations and can be used by the companions Katja and Ian . " Fallout 2 " . Here , the . 223 pistol is no longer a one - of - a - kind firearm , being available for purchase in many a store and encountered in the hands of many criminals in post - War Northern California . In absolute terms , this weapon is more powerful in " Fallout 2 " than in the previous game since the . 223 FMJ round was made armor piercing in the sequel . Combined with the pistol ' s Weapon Penetrate perk , the favorable DR modifier of . 223 FMJ results in this gun being less affected by armor than any other single - shot Small Gun in the game . It averages 25 HP per shot on unarmored targets and 13 . 64 HP on the best armor in the game . Though bested by a few among the whole slew of new weapons introduced in " Fallout 2 " , the . 223 pistol remains a powerful handgun with a reasonable range and a very reliable damage output against any type of opponent . Its low ammo capacity remains its main weakness . The weapon reappears in " " as That Gun / 5 . 56mm pistol . Appearances . The . 223 pistol appears in " Fallout " and " Fallout 2 " . It also makes an appearance in " " , labeled as " That Gun " and with the " Gun Runners ' Arsenal " add - on as the 5 . 56mm pistol .
Jet ( Fallout 4 ) Jet is a consumable item in " Fallout 4 " . Characteristics . Distinctively different from previous versions of Fallout , jet slows down time instead of granting the user more AP . For users who still want the previous benefits , there is an alternative : Jet Fuel , which still functions like the previous versions . Some distinctive features of this version of jet are the effects are more akin to that of turbo , a chem commonly associated with the Mojave . The use of jet boosts the user ' s reaction speed by seemingly slowing down time around them with minimal effect on their own movement . Additionally , it significantly increases jump distance and maximum firing rate for a total of ten seconds , whereas the effects of turbo only last for three . The effects , however , become shorter each time it is taken within five minutes of each other . The negative impact of impatience can be remedied by either waiting to use again , taking addictol or if one has the caps ; regularly seeing a doctor . Behind the scenes . The recipe for jet alludes to the drug being produced with brahmin fertilizer . In " Fallout 2 " , Myron confirmed that jet fumes were discovered using brahmin that had been fed a contaminated protein extract . In " Fallout 4 " all fertilizer is identical and can be used to synthesize jet , for simplicity .
Power armor ( Fallout Tactics ) The Midwestern Brotherhood power armor , called simply power armor in the game , is a suit of armor , used by the Brotherhood of Steel . The T - 51b power armor is seen only in the intro . In the game itself , it is replaced by this horned armor . A more technologically sophisticated version , the Midwestern Brotherhood advanced power armor , also exists . Characteristics . The armor is a self contained suit of advanced technology armor . Powered by a micro - fusion reactor , with enough fuel to last a hundred years . Unlike leather and metal armors , which cannot be used by ghoul s , both variations of power armor are suitable for ghouls . Locations & availability . Availability is restricted by rank within the Brotherhood . It is available at the rank of paladin but at a hefty price of $ 19500
Pepper mill The pepper mill and clean pepper mill are junk items in " Fallout 4 " . Characteristics . The traditional counterpart to the salt shaker , it is a green plastic container fitted with a mechanism for grinding peppercorns , slightly faded and unclean . The clean variant has been secured from the harsh environments following the Great War and avoided rough handling , the result of which is a near perfect condition pre - War item . Crafting . The pepper mill can be broken down into its individual components for use in crafting :
InstaMash ( Fallout 3 ) InstaMash is a consumable item found in " Fallout 3 " . Characteristics . InstaMash is packaged in a white box with blue highlights . The " insta " part of the name most likely indicates that the contents are powdered and requires added water to swell , similar to instant mashed potatoes . It restores 5 of the Lone Wanderer ' s Hit Point s ( 6 if one has the food sanitizer in their inventory ) , but also gives a small dose of Radiation . Notes . An abundance of InstaMash will be found when the player character purchases the pre - War theme for their Megaton house or Tenpenny Tower suite .
Super mutant heavy gauntlets The super mutant heavy gauntlets are a piece of armor in " Fallout 4 " . Characteristics . The heavy gauntlets appear to be metal pieces bound to the arm with cloth or wire . The right arm appears as if it could be used as a shield .
Hopeville Base - Armory access codes Hopeville Base - Armory access codes is a holodisk in the " " " Lonesome Road " . Location . It can be found in a Hard locked safe in Hopeville Missile Base Headquarters and unlocks the Hard locked terminal of the Hopeville armory , located just south of the headquarters .
Elizabeth Flaherty Elizabeth Flaherty is a character mentioned in " Fallout 4 " . Background . Elizabeth Flaherty was a young girl who lived before the Great War . Her and her family were scheduled to reside in Vault 114 . Appearances . Elizabeth Flaherty is mentioned only in " Fallout 4 " .
Thistle Thistle is a consumable item in " Fallout 4 " . Characteristics . Thistles can be found growing on irradiated thistle plants in the Commonwealth . They appear to be a mutated version of the average thistle plant . The plants themselves act as traps - if stepped too closely to , the thistle will explode causing a cloud of highly radioactive dust to fill the air . The radiation is more powerful based on proximity to the plant itself , up to 22 rads per second . The explosion occurs about 5 seconds after being " triggered " , giving plenty of time to simply collect the thistle and stop the detonation , or walk out of its range . However , there is no visual or auditory warning that the plant is going to explode , which can cause it to catch players off - guard if they aren ' t aware of its presence or effects . Locations . Thistles tend to be found away from settled or urban areas .
Crutch The crutch is a miscellaneous item in " Fallout 3 " and " " . Uses . This item is used in the construction of the railway rifle in " Fallout 3 " . Since the railway rifle cannot be created in " " , it serves only as a miscellaneous item . Notes . The crutch itself is missing a handle , which would make it very difficult to use for the purpose it was originally made for .
Year : 2095 Year : 2095 is a holodisk in the " " " Honest Hearts " . Location . This holodisk is added to the player ' s Pip - Boy after reading the Year 2095 . entry on Randall Clark ' s terminal in the Two Skies cave .
Jacob Craner Jacob Craner is a developer who worked at Obsidian Entertainment on " " as a Dialogue Editor . Background . After graduating from the Conservatory of Recording Arts and Sciences in Tempe , Arizona in May of 2010 , Jacob headed out to Los Angeles and pursued a career in the recording industry . In June of the same year , he arrived at Soundworks , and since then has worked as a 2nd engineer on sessions for the shows such as Handy Manny , Bubble Guppies , Olivia , and has also worked as a dialogue editor for Obsidian Entertainment ’ s major release video game , " Fallout : New Vegas " . His background as a musician , songwriter , and having a strong work ethic makes him a valuable asset in the studio .
Grenade rifle The grenade rifle is a in " " . Characteristics . The grenade rifle launches s over a respectable distance . Although its range is longer than regular hand grenades and the fuse is impact - triggered instead of timed , its ammunition is less powerful and its single - shot , break - action design makes rapid fire impossible . Unlike the , it requires a Strength of 3 to carry . Durability . The grenade rifle can fire a total of about 495 standard rounds from full before breaking . Behind the scenes . The grenade rifle is based on the real world ( " Thumper " ) , a US grenade launcher developed in the early sixties . Bugs . Sometimes , the launcher will not fire if you are not aiming down the sight .
Fallout : Brotherhood of Steel Official Strategy Guide Fallout : Brotherhood of Steel Official Strategy Guide is the official " " strategy guide published by " Prima Games " . It was written by Fletcher Black . Overview . The " Fallout : Brotherhood of Steel Official Strategy Guide " provides complete mission walkthroughs for every level , full , , and explosives breakdown , tips for defeating bosses , detailed maps with secret locations revealed and multiplayer tips for each area .
Condensed fog Condensed fog is a junk item in " Fallout 4 " add - on " Far Harbor " . Characteristics . Condensed fog is the liquid form of The Fog that surrounds the Island , condensed from vapor form by the Fog condenser s found in various settlements . It can be used to create different sludge based chems . Crafting . Condensed fog can be broken down into its individual components for use in crafting : It is also a component of several consumables which can be crafted at either a chemistry or cooking station .
Reflex sight ( circle ) Reflex sight ( circle ) is a scope weapon mod in " Fallout 4 " . Effects . This weapon mod adds a reflex sight with a dot and circle to replace the normal iron sights . For most weapons with this modification , the reflex sight is more clear and precise than the normal sights , either with glow sights or not . Reflex sight ( circle ) is identical to Reflex sight in all qualities aside from the rectile , with the normal Reflex sight usually having a simple dot while the circle reflex sight is more complex . As such , it ' s more a matter of personal taste between which to use .
Claws Out Claws Out is an in " " . Detailed walkthrough . Head to the quarry , and kill both the alpha male and the . The mother is with the at all times . The targeted deathclaws must be killed . Then the Courier can return and get their reward .
Mercenary ( Anchorage Memorial ) The Anchorage Memorial mercenary is a deceased mercenary found in the depths of the Memorial ' s facility . Background . The merc was hired by an unknown force to eliminate their competition from the area . Specifically , the employer wanted to get rid of a group of wastelanders working in the depths of the memorial , raising and butchering mirelurk s , and selling their meat for money . He was promised better job opportunities should he be successful in sabotaging the wastelanders . Some time before the player character enters the memorial , the mercenary unleashed the mirelurks before he met his end by an unknown force . Inventory . < nowiki > * < / nowiki > 75 % chance of spawning Appearances . The Anchorage Memorial mercenary appears only in " Fallout 3 " .
Linda Schuler Senior Scribe Linda Schuler is a member of the Mojave Brotherhood of Steel living in the Hidden Valley bunker in 2281 . Background . Linda Schuler is the medical officer at the Hidden Valley bunker . She strongly dislikes Head Scribe Taggart and believes that she should be the Head Scribe instead of him . Appearances . Senior Scribe Linda Schuler appears only in " " .
Children of the Cathedral scout The Children of the Cathedral scout is a member of the Unity in 2161 . Background . This COC scout can be found in Adytum , post mutant invasion . He claims that they came to save what they can before the monsters come back ( i . e . the mutants he / she is allied with ) . Interactions with the player character . Other interactions . He will direct the Vault Dweller to Morpheus to claim a reward if he claims to have helped kill the Followers or the the Rippers . Appearances . This Children of the Cathedral was cut from the original " Fallout " .
Swan Swan , born Edgar Swann , is a hostile unique super mutant behemoth residing in Swan ' s Pond in the Boston Common in 2287 . Background . Prior to his transformation , Edgar Swann was imprisoned after being caught stealing cigarettes as detailed in Experiment log J - 32 . He agreed to " probation " and house arrest for 30 days in lieu of normal sentencing , where he was unknowingly exposed to an experimental version of the Forced Evolutionary Virus by Institute scientist s . During this time , Swann was instructed to keep a journal of his time in the lab which the Sole Survivor can recover from Swan ' s cabin at Boston Common . Within a week , he began to mutate ; within two , he possessed not only massively increased strength but also significantly increased intelligence . By the third week however , he began to have seizures and his intelligence decreased and he became fully aware of what was happening to him . By the time the Sole Survivor encounters Swan , Swan has completely degenerated into a psychopathic monster . Swan resembles a super mutant behemoth , being noticeably larger than " common " super mutants ; though perhaps not quite as large as regular super mutant behemoths . He wields an anchor as a hammer , a boat mounted on his left arm which he can use as both a shield and general bashing weapon and wears parts of a plastic swan boat as armor . Daily schedule . Swan has a schedule which is uncommon for scripted characters . Around 1 : 00 AM to estimated 5 : 30 AM he can actually be found roaming around the edge of the pond . The rest of the day he spends submerged in the water . Interactions with the player character . Effects of player ' s actions . Swan is a boss creature found at Swan ' s Pond , an outdoor location in the middle of the city . In the middle of the pond is a pile of debris made up of a white swan , a tire and a branch ; this pile occasionally shifts in place . Should the Sole Survivor or their companion approach the mass , it will reveal itself with a roar , emerge from the water and start attacking . Damaging the pile may also cause Swan to emerge . Appearances . Swan appears only in " Fallout 4 " . Behind the scenes . His backstory seems to be inspired by the book by Daniel Keyes , sharing many similarities with the main character Charlie Gordon .
Brotherhood T - 45d power armor Brotherhood T - 45d power armor is a piece of in " " . Characteristics . Gameplay attributes . Brotherhood T - 45d power armor provides a Damage Threshold of 22 as well as a bonus of 10 % to Radiation Resistance , + 2 to Strength and a - 2 penalty to Agility . It is not quite as protective as or its variants , nor is it as protective as Remnants power armor , but it still provides protection superior to every other form of non - powered armor in the game . As the name indicates , Brotherhood T - 45d power armor is the Brotherhood of Steel - specific variant of the . In addition to its other properties , the armor serves as a disguise , allowing the Courier to appear as a member of the Brotherhood of Steel . It is otherwise identical to the standard T - 45d power armor .