naist-nlp/zeshel huggingface dataset:
Brunhilde Brunhilde , also known as Brynhildr , may refer to : Etymology . is a shieldmaiden and a valkyrie in Germanic mythology , where she appears as a main character in the and some treating the same events . Under the name Brünnhilde she appears in the and therefore also in ' s opera cycle .
DG Elite DG Elite is an enemy in Chapters 10 and 11 of " Dirge of Cerberus - Final Fantasy VII - " . He fights in a manner similar to DG Commander , but is far more accurate with his ranged attacks and his melee attack is almost impossible to dodge . His weak point is his head . DG Elite cannot be damaged by bullets because of his force field . The only way is using magic attacks , melee attacks and Limit Breaker .
Knights of the Crystals Knights of the Crystals was a social network game made by Square Enix for GREE - enabled mobile phones in Japan and Facebook internationally . Like " Crystal Defenders " , it featured character job classes of the " Final Fantasy " series ( such as Paladin , Dragoons , etc . ) as well as its aesthetics , even though it was not formally released as a " Final Fantasy " title . The app went through several changes since its inception on Facebook . In the beginning , players collected treasures on different worlds to obtain a Spirit that enables access to job classes . This was replaced with the Job Card System on March 7th , 2011 . A Battle Arena was introduced two months later for players to engage each other and test their characters ' strength . In August , the system introduced " Final Fantasy Tactics " - themed job cards and Battle Arena . On December 20th , 2011 , the service ' s closure was announced and all sales of its in - game coin system was suspended . The app discontinued on February 29th , 2012 . Gameplay . There were two modes : Fight and Quest . Fighting allowed the player to attack other players using Battle Power to earn EXP and gold pieces . Battle Power regenerated once every five minutes . Questing allowed the player to use Action Power to partake in set quests , which earned the player EXP , gold pieces and occasionally items to assist the player in fighting . Action Power also regenerated once every five minutes , but could be fully recovered through the use of an ActionPower Pack given by a friend . Both Battle Power and Action Power fully recovered on each subsequent level up . Players also had the choice of purchasing Square Enix Social Coins to buy stronger items in - game and to try their luck on Fortune Boxes , which held even stronger , rare items and the occasional legendary job class . Jobs . Players selected classes / jobs that provide ATK and DEF points to their player character , as well as extra class bonuses . At first , each class was accessible after obtaining a spirit from collecting certain treasures , and the player could change his / her class every 24 hours . Since an update , jobs matching former classes were accessible via the job box , and the active job could be changed at will . Quests . Advancing the world map required players to undergo quests . A staple element of the " Final Fantasy " series , quests required an amount of Action Power ( AP ) and pieces of equipment before they could be completed . There were also boss battles that involved the player and their social network friends . Allusions to " Final Fantasy " . There were multiple references to the " Final Fantasy " series in the game . The job classes included the series staples Warrior , Monk , White Mage , Black Mage , Dark Knight and Dragoon , among others . Some of the monsters fought during the quests looked very similar to their counterparts in the series , such as the Lamia and the Imp . Also , some of the bosses summon the classic summons Ifrit , Shiva and Bahamut .
Sea Serpent ( Final Fantasy III ) The Sea Serpent , also known as the SeaSerpnt , is an enemy from " Final Fantasy III " . In the NES version , it can only be fought in the Surface World ' s river ; as for the remakes , the player can only encounter it in the outer seas of the Floating Continent . As a water - bound enemy , it is weak to Lightning - elemental attacks . They are only mildly powerful , and can be dealt with with relative ease .
Storyteller Storyteller is a in " " obtained after defeating Rolan and Rekoteh in the Mysterious Lighthouse . The Storyteller ' s special ability allows the player to use any abilities they have previously learned from other crowns , similar to the Freelancer class from " Final Fantasy V " . The crown has great proficiency with every type of weapon , which makes them fairly decent damage dealers . Despite being one of the most powerful jobs , the class has low stat multipliers and should not be used until the player has reached level 99 . Depending on the combination of abilities the player equips to their character , the Storyteller can be party ' s most powerful weapon . The job ' s special armor , , provides a 5 % boost to the character ' s base stats .
Crimson Robbers The Crimson Robbers are a band of thieves in " Final Fantasy VI " . They can be distinguished by their red bandannas . Story . Formerly locked up in Figaro Castle , they escaped during the end of the world when sandworms burrowed into the dungeon and the robbers followed their tunnels to the surface . Their leader perished during the escape . They later met Gerad , who became their new boss and encouraged the thieves to infiltrate the buried Figaro and retrieve their treasure from the storage room . In actuality Gerad was Edgar in disguise , and needed the thieves to lead him into Figaro to help the people . The Robbers sail from Nikeah to South Figaro , pursued by Celes and Sabin who suspect the truth about " Gerad " . The Robbers reveal another path over the water in the South Figaro Cave that leads to the sandworm tunnels and into Figaro Castle ' s dungeons . Celes and Sabin pursue them to the castle ' s engine room , where " Gerad " tells them to get the treasure from the storage room while he fights the sandworms . Celes and Sabin confront him , and Edgar reveals his ruse and the three dispatch the worms . They hide as the Robbers return , who assume that " Gerad " has perished like their previous leader , and they leave Figaro . Later , two other four - person bands of thieves appear in the Cave on the Veldt . But this group of thieves wear purple bandannas . But those at the Cultists ' Tower do wear red bandannas which may be the Robbers again , or merely just other thieves , their personalities are quite similar to the Crimson Robbers .
Vortex ( Dimensions ) Vortex is a boss in " Final Fantasy Dimensions " . It is fought in Forest of the Fey . During the battle , the Warriors of Light must fight three of them . Battle . Vortex is a boss , but it ' s only a little stronger than monsters around here . Strategy . Vortex can cast Confuse or Silence to make the battle harder . Also , Vortex loves using Water either on one or all allies . Remember , the characters have to fight three of them at the same time . Still , this is not a difficult fight . Having a Mage to cast Cura on the party , a Summoner ( Dimensions ) to strike Judgment Bolt or even better Diamond Dust and all other members to attack continuously is what it takes to defeat three of them .
Purple Golem The Purple Golem is an enemy from " " . These are the strongest Golems , in this level of power they gained the power to cast magic spells . The element of magic is randomly selected from the in - game basic spells : Fire , Blizzard , and Lightning .
Promathia Promathia , from " Final Fantasy XI " , is known as the Twilight God , and is Altana ' s evil counterpart : faceless , and bound in chains he reportedly bound himself in . His reasons are unknown , but are revealed through the plot of the expansion pack " " . Story . Promathia was the god responsible for condemning the Zilart for attempting to open the Gates of Paradise , and called upon Bahamut to strike down their city made as a gate to the gods : Al ' Taieu . Shortly after this , Altana wept the five divine tears that turned into the races of Vana ' diel . However , Promathia made sure that this time the races would be preoccupied with something else to stop them from opening the Gates of Paradise . So , he created the beastmen to create eternal conflict between the great nations and people of Vana ' diel . To complete his reign , Promathia seeks his own resurrection as the " Keeper of the Apocalypse , " and his death , an event that would cause every soul in Vana ' diel to return to him as he dies . Though that is the story passed down through the cathedral teachings , this was not the whole story . The will of Promathia , the " Emptiness " , is the manifestation of complete death . To ensure the Twilight God ' s continued existence , Altana stole the energy of the mothercrystal to create the races of people as vessels for it . As such , Promathia was in fact the father of the races of Vana ' diel . The Dawnmaiden Yve ' noile , while studying the Kuluu , isolated the Emptiness using the Chamber of Eventide , and accidentally created a supply of darkness that could lead to Promathia ' s resurrection . Through the efforts ( some conscious and purposeful , some not ) of those in the present day ( during the " Chains of Promathia " storyline ) , he is resurrected . The person most responsible for this is Nag ' molada , who wished to know the truth of creation before being absorbed by the revived god . Through a series of missions , the Adventurer may find a way to the Empyreal Paradox , where one finds the evil god himself . In this location , the Adventurer will witness memories of the birth of Vana ' diel , and along with Prishe and Selh ' teus , the Adventurer must fight Promathia as the final boss of the expansion disc . Near the end of the Abyssea add - on scenarios , an alternate world version of Promathia managed to slaughter all but Prishe when they came to fight him , having since evolved into the Wyrm God Shinryu . Gameplay . Promathia is fought as the final boss of the " Chains of Promathia " mission campaign in the battlefield " Dawn " . Etymology . " Promathia " is likely a bastardization of " Prometheus . " Similarly , Promathia is bound in chains . However , Promathia is much less benevolent . Ironically , he punishes the Zilart for a feat similar to what his namesake was punished for .
Order of the Northern Sky The Order of the Northern Sky , also known as the Hokuten , is an order of knights from " Final Fantasy Tactics " who serve Duke Larg . This order was once lead by Dycedarg Beoulve and later by Zalbaag Beoulve when Dycedarg became Larg ' s assistant . Ramza Beoulve , Delita Heiral and Argath Thadalfus were also members of the organization . Story . The Fifty Year War . The Order of the Northern Sky fought in the Fifty Years ' War under the leadership of Barbaneth Beoulve within the ranks of the Ivalice Army . Under Barbaneth ' s leadership , the Order was able to win in places where victory seemed impossible . Fighting the Corpse Brigade . The Order ' s soldiers are the main combatants fighting against the Corpse Brigade and is led by Zalbaag . Ramza and Delita are knights within the Order at this time and at one point rescue Argath Thadalfus from the Corpse members . Argath proceeds to join them and together they rescue Marquis Messam Elmdore , who was kidnapped by the rogue knight , Gustav Margriff . At one point during an assassination attempt on Dycedarg Beoulve , Delita ' s sister , Tietra Heiral , is kidnapped by the Brigade . Tietra is held captive at Ziekden Fortress where the final battle between the Order of the Northern Sky and the Corpse Brigade is fought . While Zalbaag , accompanied by Argath , leads an assault at the front of the fortress , Ramza and Delita attempt to rescue Tietra through the back . When the Corpse forces are decimated , a knight by the name of Gragoroth Levigne attempts to use Tietra as leverage by holding her at knife point . Zalbaag , caring little about Tietra ' s situation , orders Argath to fire arrows at them . Tietra is fatally wounded , and Gragoroth retreats into the fortress . Delita , who had witnessed the event , attacks Argath in a fit of rage . Delita is joined by Ramza and together they defeat Argath , but Gragoroth ignites the explosives stored in the fortress . Although Ramza survives , Tietra and Delita are presumably killed in the explosion . War of the Lions . The Knights of the Northern Sky are once again drawn into war when the War of the Lions breaks out . The Order of the Northern sky is against the Order of the Southern Sky because of the disputes between Larg and Goltanna about who would be the successor to the throne of Ivalice . Etymology . In the original localization the organization was known as " Hokuten " , which means " Northern Sky ( or Heaven ) " .
Azulmagia Azulmagia ( also known as Apocalypse in the RPGe translation ) is a boss and one of the Demons of the Rift in " Final Fantasy V " . Locked up in the Dimension Castle dungeons , he will attack the party if they say they are heroes . Battle . Azulmagia has 17 of the 30 Blue Magic spells in the game and casting certain Blue Magic spells on him will cause him to learn them and start using them on the party , giving him a total of 28 of the 30 Blue Magic spells he can actively use ( he will not use Transfusion and Moon Flute ) . These 28 spells can be learned by any Blue Mage in the party , if they have not learned them already . Specifically , Azulmagia can learn : For defeating him , the party unlocks a save point within the castle . Strategy . If the player uses Self Destruct on this boss , he will use the same skill , making him possibly one of the easiest bosses in the game . However , if the player does not have access to Blue Magic while fighting him , or has not learned Self Destruct , the battle may prove to be a little more difficult . Many of Azulmagia ' s spells are reflectable , so summoning Carbuncle can greatly aid the player . In addition , Azulmagia ' s high tendency to cast spells that he just learned can be used against him ; teaching him Level 3 Flare will cause him to use it to no effect if the party is not vulnerable to the spell ( or bounce off the party for high damage to himself if Reflect is used ) . Alternatively , teaching him Magic Hammer will cause him to likely spend several turns trying to do MP damage instead of hurting the party . If neither are an option , it is best to kill him quickly ; Bio spell blade can do very high damage to him , and the spell itself can also do decent damage . Otherwise , it is best to rely on physical attacks as Azulmagia ' s magic defense is much higher than his defense . Etymology . The correct translation of " blue magic " to Spanish and Portuguese would be " magia azul " . It has been known as Apocalypse in the RPGe version .
Djose Highroad Djose Highroad is a location in " Final Fantasy X " and " Final Fantasy X - 2 " . It is a road that leads from Mi ' ihen Highroad to Djose Temple . Story . " Final Fantasy X " . Yuna ' s party crosses the Djose Highroad on their pilgrimage on their way to reach Djose Temple . The road is closed at first with the Mi ' ihen north end gates closed due to the Al Bhed and Crusaders ' joint Operation Mi ' ihen with a plan to destroy Sin with a machina cannon said to be as strong as the aeons . Maester Seymour Guado lets the party pass on special orders and they take a detour to Mushroom Rock Road to witness the operation , which turns out to be a disaster . Afterward , the party crosses the Djose Highroad and arrive in the temple . If Yuna and her guardians return to the south end of the highroad after being branded traitors of Yevon , they are apprehended by the Dark Magus Sisters . " Final Fantasy X - 2 " . With the ban on machina lifted , an Al Bhed - run hovercar service operates on the highroad transporting travelers from one end to the other . Mushroom Rock Road has become the Youth League Headquarters and thus the Gullwings can find some of their members at the south end of the highroad near the path to Mushroom Rock , including Clasko , whom they can ask to come onboard the " Celsius " after he decides to quit Youth League . After Leblanc steals the Gullwings ' half of a sphere , the girls set out to infiltrate her chateau in Guadosalam by disguising themselves as Leblanc Syndicate members . The girls find syndicate members on the highroad embark on an operation to swipe their uniforms . After a successful mission the YRP find Yuna ' s special dressphere , Floral Fallal , left behind as well . Quests . " Final Fantasy X - 2 " . Chocobo Treasures . Sending a chocobo to Djose to look for treasures finds the following items ( depending on the chocobo ' s level ) : Two Birds , One Stone . " Swipe the Syndicate ' s lost sphere . As long a you ' re making a scene you may as well nab their clothes too . " This mission is part of Chapter 2 . Items . " Final Fantasy X - 2 " . In Chapter 2 : Enemies . " Final Fantasy X " . This screen is unique as it divides into two zones : the left half ( closer to Mushroom Rock Road ) and right half ( closer to Djose Temple ) . " Final Fantasy X - 2 " . " Note : Youth League enemies are only fought if the Gullwings sided with New Yevon . " Musical themes . In " Final Fantasy X " , the theme that plays on the Djose Highroad in called " Wandering " . After completing the trials at the temple , the theme changes to " Movement in Green " . In " Final Fantasy X - 2 " , the theme that plays is " Mushroom Rock Road " .
Skipping the Midgar Zolom scene glitch Skipping the Midgar Zolom scene is a glitch in " Final Fantasy VII " that allows the player to skip the Midgar Zolom scene at the Marshes in the first disc . If the player enters the menu at the right time , the scene is removed , but it is possible to visit it later . Normally the player can only visit the scene with Cloud , Tifa , Barret , Aeris and Red XIII . But if the player visits in the scene with Yuffie , the player can see a line for her not possible to see without the use of this glitch ( and therefore considered to be dummied ) . If the scene is visited later in the game when Tifa or Cid is the party leader the scene will happen as normal , with Cloud ' s initial line still displaying despite him not being in the party . If the player returns with other characters not available at this point ( Cid , Vincent , or Cait Sith ) , the game will not load their model as it is not referred to in this field . The scene will still play out as normal , however Vincent and Cait Sith will never appear in the scene , and if Cid is party leader the party will be controlling an invisible character ( with their position noted by the cursor if they have the setting on ) . If the scene has not yet been seen on a playthrough , exiting from Mythril Mine into the Grasslands Area will play this scene immediately . The World Map theme will play for a fraction of a second before switching to " Trail of Blood " . In the 2012 re - release of the PC version , " Trail of Blood " will play for a fraction of a second upon exiting , before being replaced by the World Map theme which will play throughout the scene and continue after exiting . On the island of Wutai , if the player wishes to travel to Wutai Village during Disc 1 with the Tiny Bronco having obtained Yuffie previously , the player will engage in a scene on the south of the island where Yuffie will steal the party ' s Materia . This can be avoided by accessing the menu in the same way . This means the player will instead view a similar ( but different ) scene when entering Wutai instead ( if using the " Highwind " ) . Due to this , Aeris can appear in the later scene despite it not usually being possible . Her text in this scene is identical to the other skippable scene . During either the Midgar Zolom or the south - Wutai event , if the player were to access the menu to skip the scene and then saves on the spot , they would be able to continue without viewing the scene as normal . However , if that save is loaded the player will immediately be taken into the location .
Banishra Banishra is a recurring spell in the series . The spell is an upgraded version of the light - elemental variation of the Banish spell . Appearances . Banishra is a moderate level spell in " " . The spell deals moderate Light - elemental damage to a single foe . The spell can be purchased in Spelvia for 1 , 500 gil and can be given to any character by having a Banishra Tome in the character ' s inventory . Banishra has a Spell power of 12 and it costs 3 AP to cast . A variation called Strong Banishra can be used when two Psyched Up characters cast Banishra during the same turn . " Final Fantasy Legends II " . Banishra I - III appear as abilities in " Final Fantasy Legends II " . All three Banishra spells deal light - elemental damage to all enemies . The Banishra spells can be learned from any version of the summon .
Brina ( Final Fantasy IV ) Brina , also known as Brena , is a boss from the game " Final Fantasy IV " . If not defeated within a certain time limit , it will use its special ability Combine to fuse with Calca to make a stronger boss named Calcabrina .
Chocobo to Mahou no Ehon : Majo to Shoujo to Go - nin no Yuusha Chocobo to Mahou no Ehon : Majo to Shoujo to Go - nin no Yuusha is an entry in the " Chocobo series " for the Nintendo DS , and a sequel to " " , previously released on the Nintendo DS in 2006 . The title was only released in Japan . Gameplay . Gameplay mostly revolves around various minigames encountered , though they are in full 3D , rather than its predecessor ' s mostly 2D graphics . Pop - up duels return , with 137 different cards , and card games can be played via Wireless and Nintendo WiFi . The Pop - up Duel s , however , are no longer used for storyline combat . Instead , a new system called " Pull - back duels " is used . It is named due to controlling Chocobo ' s movements like a slingshot . Each character that Chocobo combines with has a different ability set , and each storybook has a different combat system . Abilities can be upgraded by using Chocoins obtained through minigames . Setting . The story begins with a mysterious girl named Shirma who suddenly appears washed up at Million Island , the game ' s setting . She helps guide Chocobo as they explore the worlds of the picture book . Other characters from " Final Fantasy Fables : Chocobo Tales " return , although many of their roles greatly differ . Music . All music and sound effects can be accessed from a jukebox after the game ' s completion . The soundtrack for the game is included as disc 2 of the original soundtrack .
Nina Nina is a non - playable character in " Final Fantasy III " . She is Luneth and Arc ' s ( all four Light Warriors in the NES version ) adoptive mother . Nina raised the two boys along with the elder Topapa in the village of Ur . Not much is known of her other than the fact that she raised the two orphans as if they were her own children . She also appears in the credits at the end of the game .