naist-nlp/zeshel huggingface dataset:
Eastern Plains The Eastern Plains were a region of deforested plains and rolling hills in the east of the kingdom of Cormyr in interior Faerûn . Geography . The Eastern Plains were bordered on the west by the Wyvernflow and Wyvernwater and on the north by the Thunder River . To the northeast stood the Thunder Peaks , and below it to the east lay the Vast Swamp . In the south was the coast of the Dragonmere . Once forested , the denuded land comprised long stretches of low rolling hills covered in green grass . Hidden amidst these were sudden crevasses , quiet valleys and glens tangled with trees , rushing streams and clear pools of cold water . History . As with all of Cormyr , the Forest Kingdom , the whole area was once covered in forest , as it was in the 7th century before Dalereckoning . However , over the course of centuries , logging , agriculture , and war had stripped away the trees and left only rolling plains . The land was apparently completely bare by 112 DR . The area remained unclaimed by great powers , however , until the kingdom of Cormyr made its inevitable expansion past the Wyvernwater . However , migration was slow and settlement was still continuing through the mid – 14th century DR . In the 1360s DR , there was a concerted effort to clear the land of monsters to make it safe for human habitation . In the Year of Lightning Storms , 1374 DR , petitioners of the Temple of Mystra in Wheloon were ordered to cross the Eastern Plains on their way to the Vast Swamp . In early Eleint , adventurers in service to Mystra investigating activities at the temple followed their trail and put a halt to it . Government . By the 14th century , the area was under the control of the kingdom of Cormyr . Inhabitants . The folk of the southeast were known to be hardworking and honest , and as patriotic as any other Cormyrean . However , as close neighbors of Sembia and the Dragon Coast , they were no strangers to bribery , smuggling , and overlooking criminal activity , provided that no one seemed to be hurt by it . Because the Purple Dragons and War Wizards who defended the realm were often too far away , these people always looked out themselves and each other . Notable locations . The Eastern Plains were ringed by the Hullack Trail in the north and west , and by the Way of the Manticore which cut through the south . A number of settlements lay around the fringes of the plains and along the roads , such as Thunderstone , Hultail , Juniril , Wheloon , Monksblade , and Battlerise . Some like Ghars stood alone in the middle of the plains , while others like Kirinwood were situated by the coast . The folds of the hills and the forested deeps concealed many unusual sites :
Tekinjo Yojairo Tekinjo Yojairo was a samurai in Wa around 1357 DR . History . Yojairo was the son of Tekinjo Gasahan , one of the Three House daimyos , and for this , from around 1347 DR , he was appointed as military governor of the imperial residence at Rukimbaru , acting as liaison between the emperor and the shogun . Around 1356 DR , he started a secret relationship with Kisha Yunoko , the emperor ' s concubine and the shogun ' s granddaughter . Personality . Tekinjo was a very efficient administrator . His service had shown him the true miseries of Wa ' s poor people and the hypocrisies of the shogunate . At first , he was disgusted by Yunoko ' s situation , but soon his sympathy for her blossomed into love .
Steve Kurtz Steve Kurtz is an author and game designer who has written for TSR , Inc . , with several works published in the Al - Qadim setting . Background . Kurtz worked for TSR while in graduate school . After achieving his degree , he went on to develop medical devices .
Prince Livid Prince Livid was a massive gray ooze follower of the Pudding King in Blingdenstone during the Rage of Demons . History . The Pudding King , an insane deep gnome fascinated by ooze s , subjugated a black pudding he called Princess Ebonmire and a gray ooze he called Prince Livid . Princess Ebonmire and Prince Livid always remained close to the Pudding King . In the end , after a great battle between the Pudding King ' s ooze army and all the factions of Blingdenstone gathered together , Prince Livid was killed just before it master by a party of adventurers hired by some deep gnome factions after escaping from drow slavers of Velkynvelve .
Sfena Sfena was a powerful tiefling and the founder and leader of the Iron Throne but also the daughter of Glasya . History . Sfena was a unique baatezu born from Glasya and a unknown father , and so the granddaughter of Asmodeus ; Sfena was trained as assassin in Baator , working for her mother who kept a tight rein on her movements and prevented her from advancing in the baatezu hierarchy . However , in 1347 DR , during a mission on Faerûn , a strange incident occurred when she was captured by storm giant s : her body transformed into a hard crystalline substance , which had the effect of removing her connection to Baator , allowing her to stay in the Material Plane . Sfena decided to create the Iron Throne as method to cure herself : her plan was to construct a powerful organization and trade it to a powerful devil in exchange for a cure . The first part of Sfena ' s plan worked very well and soon , thanks to her plots the Iron Throne gained a position of prominence . However , her traitorous Iron Throne lieutenant Maready informed Sfena ' s parent of her location and in 1371 Sfena was forcibly brought back to Baator .
Findar Findar was a human settlement in The Fang , containing the descendants of refugees from the conflict between the humans and the half - elves of the Yuirwood . It was situated on the coast on the west side of The Fang , beneath the cliffs , and the sandy ground made it difficult to grow crops . Findar ' s occupants made their living from the sea instead . They were hostile towards any non - humans .
Grung Grungs were poisonous frog - like amphibious humanoid s that lived in trees . Their society was organized in castes determined by each grung ' s color . Description . Grungs preferred to live in shady areas , and needed to remain in constant proximity to water . Their tadpoles developed in ground pools , already separated by caste . All grungs continuously secreted a poisonous substance that was harmless to them . Combat . In addition to their naturally poisonous nature , grungs also poisoned their weapons . Each color of grung poison caused a different ailment in their victims . Society . Grung society was a rigid caste system , and each grung ' s place was determined by its color : Some mobility was possible between the castes , in cases of valuable contributions and great deeds , by the use of ritual magic and herbal compounds . Grung tribes also made extensive use of slavery , and were always looking for new creatures to enslave . They kept their slaves at bay by poisoning their food in order to inflict lethargy on them . Over extended periods of time , the effects of such poisoning could only be removed by magic .
Krak al - Mazhar Krak al - Mazhar was the secretive base of operation for the Brotherhood of the True Flame in 1367 DR . Description . Krak al - Mazhar was found within an ancient volcano deep within the Great Anvil of the Haunted Lands in Zakhara . Inhabitants . Nar - Aidiya , the Bonfire , executed all of his plots and master schemes for the Brotherhood from this fortress .
Halls of the Faithful The Halls of the Faithful were located within the great fortress of Sarahin in the Haunted Lands . Description . This building served as the barracks for the holy slayer s of the Everlasting . The barracks were segregated by both sex and race . Women were quartered in the northern part , and men in the southern . Abstract mosaics decorated the halls of the barracks , depicting bizarre cloudlike figures and spirals . The actual quarters were bereft of any decoration that might distract a holy slayer from their work . Inhabitants . Many of the factions of the Everlasting were quartered here , including the Loyalists , Preachers , Sword Dancers , and Winged Bulls . Farouk Abd al - Bazan and Nusrah bin Kerim led their factions from the Halls of the Faithful .
Nexal Nexal was once the capital of the greatest empire in Maztica and the center of the cult of Zaltec . It was destroyed in the Night of Wailing and is now a monster infested ruin . Once hundreds of thousands humans lived within Nexal . After its destruction more than 10 , 000 monsters of the Viperhand called the place their home . They were once humans before they were transformed into orcs , trolls , ogres and some shapechangers , known as jagre s . Many parts of Nexal sunk or were swept away since the city was built upon an artificial island . Other parts were destroyed and laid into rubble . After that some parts were undermined by the monsters and some bigger houses reconstructed with gruesome decorations like skulls , bones and banners of war . The central square survived more or less intact because there never were that many buildings and those built there were mostly stable pyramid - constructions . Even the palace of Naltecona survived partly intact . The pyramid of Zaltec also survived . Hoxitl ruled from its top over the city and the Viperhand .
Dragon magazine 346 Dragon magazine 346 was released in August 2006 . Three Dragon Readings . An article on an alternate way of generating characters . Games of Chance . Dice and card games for D & D . Supporting Cast . How various classes act in positions of leadership . Impiltur : The Forgotten Kingdom . A detailed description of Impiltur . The Ecology of the Rust Monster . A detailed look at the rust monster . A previous " Ecology " article by the same name appeared in Dragon magazine 88 . Class Acts : Scout Feat and Options . Further feats and options for the scout class . Class Acts : The Power of Truenames . The power of discovering a creature ' s true name in its native language . Class Acts : Sacred Enforcers . Describes sacred path options for cleric s . Class Acts : Eastern Cataphracts . An explanation of cataphracts during the real - world Middle Ages .
Larak Dardulkyn Larak Dardulkyn was considered the most powerful independent wizard in Suzail . He was also the richest , acquiring his wealth by working as a freelance mage for noble houses . During King Foril ' s Dragon Council in 1479 DR , the young noble Arclath Delcastle went to Larak ' s mansion and attempted to hire him to find the noble who controlled the blueflame ghost s . Instead , Larak imprisoned Arclath . When Elminster , Storm Silverhand , and Mirt came to Arclath ' s rescue , Elminster ' s spirit possessed Arclath and cast spells that destroyed most of Larak ' s mansion . After Larak ' s home was reduced to a smoking ruin , Manshoon dominated Larak ' s mind and moved his beholder s to the mansion ' s basement .
Ring of negation A Ring of Negation was a cursed ring useful for controlling captive mage s . The purpose of the ring was to prevent the wearer from casting spells . Whenever the mage wearing the ring attempted to use magic , searing pain shot up their arm . In theory , the ring could be removed by cutting off the finger . However , since so many spells depended on complicated hand gestures , removing the ring by amputating a finger wasn ' t a practical option .
Tymanchebar Tymanchebar was once a province ruled by rebel dragonborn in Abeir . It was destroyed during the Spellplague . History . Around the final decades of the 13th century DR , in the world of Abeir , after the Battle of the Crippled Mountain rebellious clans of dragonborn slaves managed to seize a province of the empire of Skelkor and free themselves from the rule of the Empress Dragon Gauwervyndhal . Renaming that province Tymanchebar , they fought bravely against flights of dragons to maintain their freedom . < ref name = " AotT / Hardcover - p291 " > < / ref > The dragonborn created many " djeradi " ( " clanholds " , in Draconic ) , settlements for each one of the clans . The most important of those was the one that eventually will be called Djerad Thymar , that became the capital of Tymanchebar . Among the rebel dragonborn clans of Abeir , Tymanchebar dragonborn were the most successful as they were able to create a state that ruled itself . In the wake of the Spellplague , however , Skelkor , along with a great Abeiran landmass later known as Returned Abeir , was transported to Toril . During the process , a portion of Tymanchebar , in whose lands was located Djerad Thymar , was separated from Skelkor and fell in the Faerûn ian land of Unther . With their capital city lost , the remaining dragonborn in Skelkor lost their fighting spirit and Gauwervyndhal was able to defeat them and reconquer what was left of the province . Legacy . The dragonborn nation of Tymanther was created by the surviving inhabitants of Djerad Thymar in tribute to their lost brethren , and to the kingdom they inadvertently destroyed , Unther .
Jhandlatha Taskloath Jhandlatha Taskloath is the co - owner of The Swinging Sword inn in Red Larch with her sister , Peieyrie Taskaloath . History . Jhandlatha is originally from Luskan , where her father was a wizard who opposed , and was eventually killed by , The Arcane Brotherhood . Jhandlatha inherited unknown magical items from her father . Personality . Jhandlatha is elderly and earthy . She and her sister love to hear tales of adventure and pranks . Jhandlatha will defend herself with " fireball s " and " lightning bolt s " if she must .
Foxe Foxe was a priest of Deneir at the temple of Deneir in the city of Procampur in the Vast in the early 1360s DR . Foxe was the eldest in his family . The lama Koja of Khazari could not pronounce his family name , and so called him " Firstborn Foxe " in honor of this position . He was a portly man . Foxe was appointed as secretary and aide to Koja while he was a guest at the temple . He helped him with the writing of " A History of the Tuigan " , negotiated with Forgemaster Inkstain for its printing , and kept his appointments with people such as Duke Jozul Piniago . During their time together , Foxe developed an interest in Koja ' s faith and learning inner harmony , but was not very good at it . He also had trouble understanding Koja ' s desire to have his book mass - published . When Koja decided to travel to Waterdeep , he invited Foxe to accompany him .
Silixia Silixia was a young brass dragon in the Gray Vale sometime after the War of the Silver Marches . History . In the late 1480s or early 1490s , DR Silixia noticed that the nearby stone giant s had become aggressive , so she started helping all the people to flee the vale .
Montaron Montaron was a halfling member of the Zhentarim who was sent with Xzar to the Sword Coast during the iron crisis . He appears in both the game and novel versions of the Baldur ' s Gate series , of which only the latter is considered canonical . The Novel . In the novel , Montaron and Xzar saved Abdel Adrian from a horde of gibberling s and accompanied him as he traveled to the " Friendly Arms Inn " and later to the mines of Nashkel . Montaron also helped Adrian out at the inn by planting the purses he had stolen on a man whom Adrian had just killed , thus freeing him from some of the blame for what " would have been murder otherwise " . Montaron and Xzar were also secretly working for Sarevok , who later slaughtered them . Games . In " Baldur ' s Gate " , Montaron can be found along with Xzar on the road near the place where Gorion was killed . He ' s a member of the Zhentarim dispatched along with Xzar to find out who ' s to blame for the iron crisis , since their organization actually has nothing to do with it in spite of rumors to the contrary . He hates working with Xzar and generally seems to think that the best thing that could be done with everyone besides himself would be to kill them , something which he openly enjoys . He and his counterpart get along particularly badly with the two Harpers Khalid and Jaheira , with whom they may eventually come to blows . In " " , Montaron has been captured by the local Harpers in Athkatla whilst spying on them . In truth , he has been killed , but the player character may be fooled to believe he has been transformed into a bird . When this bird is brought to Xzar , who gives the quest to find Montaron in the first place , it will be revealed to be a Harper who kills Xzar at that spot . Montaron is voiced by .
Beltyn ' s burning blood Beltyn ' s burning blood was a necromancy spell that ignited blood flowing out of open wounds , causing additional damage due to fire . Effects . The target of this spell was one creature that had open , bleeding wounds caused by an edged weapon or similar means ( wounds from blunt weapons or those that had been dressed or healed did not produce enough blood ) . The range of this spell was 10 yd ( 9 . 1 m ) per experience level of the caster , and it did not require line of sight to the target . The target had to have blood ( undead , elemental s , " etc . " were immune ) and not be impervious to fire . The burning lasted for three minutes and the victim had three chances to resist before the flames dissipated . " Beltyn ' s burning blood " could not be cast into the ethereal plane from the Prime Material Plane , but creatures that changed shape to hide wounds , or that melded with objects , such as trees or stones , could still be the target of this spell and suffer its effects . Components . In addition to verbal and somatic components , this spell required a creature with open , bleeding wounds and a pinch of saltpeter . History . This spell was published in " Volo ' s Guide to All Things Magical " and became generally known to the magical community .
Demigod Demigods , were considered the first rung on the ladder of the gods . Demigods were true immortal deities and capable of granting spells A demigod typically had only a handful of clerics and roughly 300 to 3 , 000 worshipers that typically prayed to a deity of such power . A demipower was a god that either had just risen to godhood , just returned from the dead , suffered a loss of divine power or shared a part of their portfolio with a god of greater power . For example Finder Wyvernspur was a mortal who rose to the rank of demipower . Moander was an example of a once powerful god who returned from the dead as a demipower . Jergal was a Greater deity at the time of Netheril but reduced himself to the level of a demipower . Both Savras and Velsharoon were demigods that shared their portfolios with gods of greater power , Azuth and Mystra . Due to their very natures , demigods represented a very narrow and restricted ideal or aspect of existence . This meant only a certain group of mortals would consider the demigod suitable for worship , until either the ideals that the demigod embodied become more popular or the demigod was given or took the portfolios of other deities . Demigod Abilities . A demigod could create and control a small realm ( generally within one of the Outer Planes ) that could be shaped and controlled as the demigod wished . Additionally , the demigod had a small ability to shape reality in regard to his or her portfolio as it related to mortal life , become extraordinary in some skill related to his or her portfolio , and extend his or her senses to a mile away from an avatar or any holy sites dedicated to him or her . Demigod Discombobulation . In every edition of D & D except 4th , demigods have been the lowest rank of power of the divine god scale . They are true gods , just the weakest of the true gods . In 3rd edition this was represented by them having a divine rank of 1 to 5 . They could grant spells and do anything a god could do , just of a lesser power then other more powerful gods . 4th edition brought in the idea of " exarch s " and calls them demigods , but actually they are only powerful servants of a ( usually ) god .
Everlasting fire Everlasting fire was an arcane evocation spell that conjured an always - burning flame . It was developed by Daltim Flamefist of Halruaa . Effects . The spell opened a tiny " gate " to the Elemental Plane of Fire and summoned forth a fire , as large as would appear on a lit torch . It was a perfectly natural flame , but as its origins were on an elemental plane , it burned continuously , without need of fuel or air . It would burn even underwater or when covered over with earth . It never went out and could only be extinguished with a " dispel magic " or stronger spell . It would of course burn anything flammable The spell had to be cast upon on an object , typically of stone or metal or something else nonflammable . It could be even mounted on a magical construct , provided it wasn ' t inflammable , but never on any other creature . Usage . An " everlasting fire " could potentially be used to make an always - burning fire , like a " continual flame " was used to make an everburning torch , though with the added benefit — and hazard — of generating heat and being able to burn other items . Some form of insulation or magical fire protection would be required , such as Daltim ' s own " proof against fire " . Components . In addition to the usual verbal and somatic components , the spell required a piece of wood soaked in lamp oil . This was destroyed in the casting . History . The spell was developed by the Halruaan mage Daltim Flamefist sometime in the mid - 14th century DR . He included it in his spellbook " Daltim ' s Tome of Fire " , which he lost in Tethyr in the 1360s DR . It remained a unique spell at the time .
Earthroot The Earthroot was a vast domain in the Underdark . Since it lay beneath the Unapproachable East - buried deep below Thay and the Sunrise Mountains few people knew of its existence and even fewer explorers mapped its tunnels and caves . In its northern reaches , it was a frigid area containing numerous ice formations and caves . It southern portions extended beneath Raurin , the Dust Desert . The Earthroot was home to the Drow society of Undrek ' Thoz , as well as the duergar realm of Fraaszummdin . It also harbored the ruins of the ancient empires of Nar , Raumathar and Imaskar once built in and around the region of the Dust Desert . These empires ranked among the oldest human civilizations of Faerûn . The most mysterious and greatest hidden realm in the Earthroot was the realm of Deep Imaskar itself . It lay below the Endless Wastes in the most eastern part of the Earthroot .
Muaraghal Mountains The Muaraghal Mountains were a range of mountains in the Shining South that formed the eastern border of Halruaa . Geography . This mountain ranged formed the eastern border of Halruaa , offering natural protection . The Azhal Pass cut through the mountains , but was not an easy land route for any sizable force . Fauna . Many dangerous species were known to inhabit the region closer toward the Nath along the outside edge of the mountains . These included Cyclopskin , Manticore s , Roc s , Cockatrice s , and Medusae .
Zoartik Zoartik was one of the most violent mind flayer s of Ch ' Chitl in 1370 DR . Personality . Zoartik suffered from a mental problem : he could not completely sublimate the mind of his original drow host . This caused homicidal reactions every time that Zoartik saw drow or even drow - made items . Unconsciously , Zoartik was trying to finally suppress the remains of the drow personality
Fenn Fenn was a young man of Waterdeep who was Kyriani Agrivar ' s current beau in the summer of the Year of the Prince , 1357 DR . Fenn was with Kyriani on the hottest day of summer , 1357 DR , in the Selûne ' s Smile tavern as Vajra Valmeyjar arm - wrestled Timoth Eyesbright while Onyx the Invincible collected bets . Fenn asked Kyriani which one to bet on , but Kyriani suggested he try his arm on the winner . But at that point , Aviss and Fellandar were released from their extra - dimensional prison to wreak a path of destruction in the city , and Kyriani and Onyx pursued and fought them . When all was done , Fell was impressed with Kyriani ' s prowess . Description . Fenn had blond hair tied in a ponytail , and wore a mauve open vest open and hot - pink breeches .