naist-nlp/zeshel huggingface dataset:
Deputy Weld Deputy Weld is a protectron that guards the gate of Megaton in 2277 . Background . A RobCo Industries protectron robot that guards the entrance to Megaton , Weld talks , stays at the front gate and offers travelers some platitudes . Appearances . Deputy Weld appears only in " Fallout 3 " . Bugs . In Broken Steel , if Deputy Weld is killed in the firefight between Megaton settlers and the Brotherhood of Steel soldiers accompanying the water caravan , he may later be found wandering the wastes in the vicinity of Megaton , still saying " " Welcome to Megaton . " "
Token dispenser Token dispensers are settlement objects in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A machine used to dispense Nuka - Cade token s , it accepts 1 pre - War money for 3 tokens . It can be found at the Nuka - Cade , but also be crafted and placed at any settlement using the workshop . It consists of a red body with a large Nuka - Cade token on it and slots for accepting pre - War currency . Tokens are dispensed in the large tray .
Elder ( Fallout ) Elders are staff at Lost Hills in 2161 . Background . Elders are the main leaders of the Brotherhood of Steel . Using interpretations of the Codex as their compass , it is their duty to navigate the Brotherhood ' s geopolitical course . To many of their follower ' s annoyance , the Elders routinely bicker amongst themselves and can take up to weeks to agree on relatively insignificant decisions . Yet , when faced with situations that threaten the Brotherhood ' s existence , their decisions are swift . Appearances . Elders appear only in the original " Fallout " .
Coal gravel Coal gravel was going to be a miscellaneous item in " Van Buren " . Background . You can use the small bits of coal dust and coal gravel to make ( with the nitrate from bat guano ) gunpowder . Characteristics . Can be used as an ingredient for gunpowder .
Dianne Dianne is the assistant of Otto Steed in 2253 . Background . Dianne was an NCR soldier and part of the NCR 5th Engineering Company before working for Otto . After the debacle at Burham Springs where a bunch of things blew up and released fiery gas , Dianne was assigned to be Otto ' s assistant . She is a young , attractive woman in her late twenties , and she is eager to learn all she can about engineering from Otto . She is also very well organized , which is a huge benefit to Otto since he is somewhat of a slob . The two work well together , she would never do anything to overthrow Otto , but she is eager to take on more responsibilities . Interactions with the player character . Effects of player ' s actions . Should the Prisoner convince Otto to be his companion , Dianne will take charge over the purifier . Appearances . Dianne was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Bailey ' s Crossroads Bailey ' s Crossroads is a small district of Washington , D . C . inhabited by super mutant s and Brotherhood Outcasts . It is available through the " Fallout 3 " add - on " " . Layout . The district can be reached through Bailey ' s Crossroads Metro and consists of the metro exit , a small plaza , a large ruined building as well as an elevator to the Outcast outpost . Appearances . Bailey ' s Crossroads appears only in the " Fallout 3 " add - on " " . Behind the scenes . Bailey ' s Crossroads , VA is an actual suburb of Washington , D . C . , located not far from its in - game location . It is known for large groups of apartment buildings , which may be the basis of the Outcast Outpost and its surrounding areas . The suburb is named after Hachaliah Bailey , ancestor of James Anthony Bailey , of Barnum & Bailey ' s Circus . There is in fact not a Metro stop at Bailey ' s Crossroads .
Ranger station Foxtrot Ranger station Foxtrot is a in the Mojave Wasteland . It is north of Red Rock Canyon and south of Vault 22 . The New California Republic uses the station to keep an eye on the Great Khans in Red Rock Canyon . Location . The best way to get to the station is to take the Nevada State Route 157 , leading east from Jacobstown . Follow the dirt path when it splits off directly in front of Silver Peak Mine . Alternatively , if you are coming from the Vegas area , take the main highway northwest past the Horowitz farmstead and then take a left onto Nevada State Route 157 southwest . Once you are into the treeline , the dirt path will be on your left , and you will be able to clearly see the path on your Pip - Boy map by zooming in . Attempting to approach directly from the east will not work since you will only encounter cazador nests with blocking cliffs and an invisible wall blocking the way pass . Instead , take the scenic route shown above so that you may approach the camp from the safer highway . Layout . There is one tent , several outdoor bedrolls , and a campfire . Outside the tent there is a reloading bench on the right side , against one of the two large wooden crates . Notable loot . A " " book can be found inside the tent , on the table with the ham radio . Appearances . Ranger station Foxtrot appears only in " " . Bugs . Occasionally , the " " may not spawn or spawn twice .
. 303 . 303 is an ammunition type in " " . Characteristics . . 303 rounds , despite being significantly heavier rounds than most of the other ammunition available , are of questionable value . Very few . 303 rounds can be found through the course of the game and the two weapons that use . 303 are outclassed by early 7 . 62mm weapons . However , in multiplayer , . 303 rounds are much more valuable , as both the addition of a third , cheap , powerful . 303 weapon and the low costs of the base - game . 303 weapons makes them more accessible than the 7 . 62mm weapons . Behind the scenes . The . 303 round was adopted by British forces in the late 1880s , originally as a black - powder cartridge . This round remained the British Army ' s primary rifle cartridge until the mid - 1950s , when it was phased out in favor of the NATO standard 7 . 62x51mm round .
Human flesh ( Fallout : New Vegas ) Human flesh is a consumable item in " " . Characteristics . Unlike its " Fallout 3 " counterpart , human flesh heals very little health , faring no better than common consumable items like , but with a higher amount of radiation . However , in hardcore mode , human flesh boasts a high amount of reduction in starvation , outclassing relatively filling items like , though still being outclassed by common items such as and .
Camp McCarran terminal building The Camp McCarran terminal building is a in the Mojave Wasteland , located inside Camp McCarran . Layout . The Camp McCarran terminal building is very large , housing a science lab , an interrogation room , supply rooms as well as quarters and office space for senior New California Republic ( NCR ) officers . The terminal has three entrances , all of which lead to the main lobby and are accessible from the interior of Camp McCarran . The terminal foyer contains rows of non - operating slot machines in front of the reception desk , and a military aircraft hanging overhead with escalators on either side leading to the second floor and concourse . Sometimes there will be bottle caps located around the slot machines . To the east , Colonel Hsu can be found in his office . Nearby is the OSI lab , with Doctors Thomas Hildern and Angela Williams . To the west is the office of Capt . Ronald Curtis . Upstairs , the player can find Lt . Carrie Boyd and the detention center on the right . The monorail to the Las Vegas Boulevard Station and New Vegas Strip is to the left . The pre - War monorail is still fully functional and allows quick and safe transport between the camp and The Strip . However , only military personnel and VIP ' s are allowed to use it . The Courier will be allowed to use the if they wear an NCR uniform or have good reputation with the NCR . The concourse houses a recreation area of sorts , with a mess hall and kitchen and dozens of non - operating slot machines . One of the hallways leads to the Camp McCarran supply shack run by Sgt . Daniel Contreras and an exit to the outside . The perimeter of the base features sentry towers , and the control tower . Appearances . Camp McCarran terminal building appears only in " " .
DLCPittTestPurkey DLCPittTestPurkey ( named Mango power ! on the local map ) is a test cell in " The Pitt " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . The cell features a monolithic scaffold man . This appears to be an early entrance to " The Pitt " . Appearances . DLCPittTestPurkey appears in the game files of the " Fallout 3 " add - on " The Pitt " but should not be considered canon because it is a test cell .
La Coiffe La Coiffe is a magazine in " Fallout 4 " . Characteristics . La Coiffe is a pre - War magazine about hair styles . By reading issue the Sole Survivor unlocks additional hairstyles at the barber . Behind the Scenes . La Coiffe is French for " headdress . "
Submerged T - Rex The submerged T - Rex is an unmarked location in the " Fallout 3 " add - on " Point Lookout " . The T - Rex is located under water , south - southeast of the Coastal grotto , under a buoy . Layout . When diving under the buoy , the player character will find the skeleton of a T - Rex , accompanied by a human skeleton with a lever - action rifle . Around the skeleton , 2 ammunition box es and an average locked safe can also be found . Appearances . The submerged T - Rex appears only in the " Fallout 3 " add - on " Point Lookout " . See also . The Museum of History contains another T - Rex skeleton , largely intact .
Become a Blade Become a Blade was a quest cut from the final version of " Fallout " . Walkthrough . This quest was to be given to the Vault Dweller by Razor , if first directed to her after talking to Fire . Joining required proving one ' s allegiance by killing someone on behalf of the gang .
Evil Genius Evil Genius is a in the " " " Old World Blues " . Challenge requirements . The player must create an abomination in one of Big MT ' s research centers . Walkthrough . In the X - 8 research center , take a left after you enter . Proceed in this direction until you reach a room with a RobCo console . The player will need to " clear the splicing area " first if other creations have been made prior . Interact with the console , and choose to splice a lobotomite and a robot . The resulting creation is a friendly robobrain . It will self - destruct shortly thereafter . Effects . Grants 100 XP upon completion . Notes . This challenge is not repeatable .
Ashtray ( Fallout 3 ) An ashtray is a miscellaneous item in " Fallout 3 " and " " . Characteristics . An ashtray is a ceramic container used for the holding of ash , cigarettes , cigars and anything else that can be smoked . The ashtray has no real use beyond ammunition for the Rock - It Launcher in " Fallout 3 " . Some ashtrays are already in use and cannot be picked up ; these ashtrays have a partially smoked cigar lying on them . Ashtrays can be found all throughout both the Capital Wasteland and the Mojave Wasteland .
Fallout 4 achievements and trophies General information . Achievements are medals or rewards given for accomplishing a specific task or tasks . Depending on your gaming platform of choice , along with the achievement itself , you will receive either Gamer Score ( Xbox One ) , or a Bronze , Silver , or Gold Trophy ( Playstation 4 ) . A save file with mods enabled ( indicated by the < nowiki > [ M ] < / nowiki > prefix ) is not allowed to earn achievements or trophies , although several PC mods have been made that allow modded save files to earn achievements . Add - on achievements and trophies . " Automatron " . < section begin = " Automatron " / > < section end = " Automatron " / > " Wasteland Workshop " . < section begin = " Wasteland Workshop " / > < section end = " Wasteland Workshop " / > " Far Harbor " . < section begin = " Far Harbor " / > < section end = " Far Harbor " / > " Contraptions Workshop " . < section begin = " Contraptions Workshop " / > < section end = " Contraptions Workshop " / > " Vault - Tec Workshop " . < section begin = " Vault - Tec Workshop " / > < section end = " Vault - Tec Workshop " / > " Nuka - World " . < section begin = " Nuka - World " / > < section end = " Nuka - World " / >
Motorcycle helmet ( Fallout 3 ) The motorcycle helmet is a piece of headwear , good for minor protection against incoming blows and sometimes even bullets . Characteristics . The motorcycle helmet is cheap , weighs only 1 lbs and offers a Damage Resistance of 5 . Its downside is a low durability , resulting in rapid degeneration and frequent repairs . Companions are not subject to this problem , however , and given its DR / weight ratio it is one of the best pieces of headgear they can equip . Locations . Prominent wearers of this item are Michael Masters and Seagrave Holmes . Notes . The motorcycle helmet does not allow you to wear eyewear . Behind the scenes . The design on the helmets are based off the motorcycle helmets featured in the film " " .
Howitzer shell The howitzer shell is a quest item in " Fallout 2 " and an environmental danger in " " , where they can be fired by a Howitzer . Locations . " Fallout 2 " . The shell is located in the small storage bunker on the west side of the Sierra Army Depot yard , near the base entrance . To gain access to the Sierra Army Base , the Chosen One must use the shell on the howitzer in the garage to blow the base doors open . Appearances . Howitzer shells appear only in " Fallout 2 " , " " and the " Fallout : New Vegas " , " Old World Blues " .
Special encounter Special encounters are special random encounter s often unique compared to more common encounters which may consist of hostile non - player characters . They usually serve as entertaining points of humor , though some are very dangerous ( mad brahmins ) , while some grant access to unique , sometimes powerful loot ( Bridge Keeper ) . Most of these encounters consist of humorous pop culture references or other games or even earlier " Fallout " games ( The Café of Broken Dreams ) . As they are intended for humour , they should be considered non - canon . The equivalent of special encounters in " " are done by the Wild Wasteland encounters if the player has the Wild Wasteland trait , which adds ( and in some cases changes ) random encounters and locations with similar humor of special encounters . " Fallout " , " Fallout 2 " and " Fallout Tactics " . Some special encounters can be revisited ; a map circle the same size as minor locations such as toxic caves and Golgotha appears on the World Map where it was found . If you leave the encounter and the map location is named " Unknown " , the location is in flux ; the encounter can be ' rolled ' again , making a new map circle in that map location . If you want to ' lock down ' a map location and display its name , reenter it . The exception is the ' Cafe ' location , which will be ' rerolled ' , its location moving to the new encounter site , even though it has been named . Map locations where an encounter was declined will of course be marked Unknown .
Guns and Bullets ( Fallout ) Guns and Bullets is a skill book in " Fallout " and " Fallout 2 " . Characteristics . Useful mostly for beginners in the wonderful world of small arms , " Guns and Bullets " permanently improves the Small Guns skill level . However , reading alone will not make a marksman ; the higher the reader ' s skill in Small Guns , the smaller the skill increase will be . At very high levels , the magazine will do nothing at all . Specifically , once the skill reaches 92 % , the book will cease use ( this applies to all skill books in " Fallout & Fallout 2 " ) . It is however possible to adjust this through the difficulty setting , or by temporarily lowering one ' s SPECIAL attributes ( and the corresponding skills ) through drug use . Locations . " Fallout " . < section begin = " Fallout locations " / > < section end = " Fallout locations " / > " Fallout 2 " . < section begin = " Fallout 2 locations " / > < section end = " Fallout 2 locations " / >
Metro car Metro cars are vehicle s in " Fallout 3 " . Characteristics . Metro cars were vehicles used in the metropolitan railway system of the Capital Wasteland prior to its destruction . The vehicles were utilized to ferry individuals , and in some instances cargo , between various underground stations located around the Capital . Prior to the Great War , many citizens of Washington , D . C . would use the metro railway system to avoid motor vehicle traffic and travel around the city . Appearances . Metro cars appear in " Fallout 3 " .
Vault 92 terminal entries The Vault 92 terminal entries are a series of entries found on terminals in Vault 92 . Engineering logs terminal . Terminal is found in the reactor room . Supply Shop . This terminal can be found in the Atrium , past an Average - locked door . There is also loot to be found in this room . Richard Rubin ' s terminal . This terminal can be found in the Overseer ' s Office . Studio Computer . Terminal is located in Sound Testing , near the Soil Stradivarius , southwest on the local map . Zoe Hammerstein ' s terminal . Terminal is located in Vault 92 ' s Sound Testing , outer east room . Women ' s Dorm security terminal . This Average locked wall terminal is located in the living quarters , next to the door to the female dorm . Men ' s Dorm security terminal . This Average locked wall terminal is located in the living quarters , next to the door to the male dorm . Security terminal . This Average locked terminal is located on the table in the security room in the living quarters , next to a Nuka - Cola Quantum Laboratory terminal . Terminal can be found in the living quarters , mosth southern room . Data Storage Entry . This Hard locked wall terminal is located next to the door to the Data Storage room , south in the living quarters .
Standard dish The standard dish is a weapon mod for the gamma gun in " Fallout 4 " . It does not require any perks to craft . Effects . The standard dish is the standard dish for the gamma gun . Because effects are measured relative to the standard receiver , it has no notable effects on the modded weapon .
Fiddler ' s Green Trailer Estates Fiddler ' s Green Trailer Estates is a location in the Commonwealth in 2287 . Layout . This site consists of a number of trailer homes around a central swimming pool . There is a live glowing one in the trailer at the northeast corner . There is also a hidden underground shelter ( with an Advanced locked safe ) just west of the pool between a picket fence and some barrels . There is a cooking station on the east side of the pool and one of the trailers has a chemistry station . There is also an Expert - locked safe in the swimming pool . Appearances . Fiddler ' s Green Trailer Estates only appears in " Fallout 4 " . Behind the scenes . The name " " is a reference to a version of the afterlife , full of dancers where the music never stops playing . It may also be a reference to the movie , where the last known refuge in the world that wasn ' t overrun by zombies / ghoul s was a fortified section of a city also known as Fiddler ' s Green , similar to this site which is overrun by ghouls . Bugs . The feral ghouls at Fiddler ' s Green may not respawn if they are killed on the first visit . This could potentially break any quests that require clearing the place , such as the Randolph Safehouse quest line , if obtained after the initial visit .
Camp Golf Camp Golf is an NCR military base , located on the north shore of Lake Las Vegas and east of Grub n ' Gulp rest stop . Background . Established in and around the House Resort and accompanying golf course that belonged to Robert House before the war , Camp Golf was the frontlines of the NCR ' s fight against Caesar ' s Legion during the First Battle of Hoover Dam in 2277 . However , as its strategic value waned and it found itself miles behind the frontline , it became a dump of sorts for the NCR Army . Underperforming soldiers are sent to Camp Golf to be shaped up by its drill instructors . The matter is different for NCR Rangers . The actual resort building has been adopted as their regional headquarters , doubling as a communications and quartermastery hub . This causes some tension between Rangers and troopers , the latter having to camp in military tents on the dilapidated golf course , while the former enjoy all the luxuries a pre - War resort can provide . The NCR maintain a heavy presence here , guarding a large water pipe that extends to the north , providing water to the NCR sharecropper farms and ensuring a constant supply of food for the NCR . Layout . The camp consists of several tents on the golf course west of the resort building , near which the command tent , infirmary , mess hall and shooting range are located . The perimeter is secured by several watchtowers manned by sentries at all times . South of the resort the main pipeline providing water to New Vegas exits into Lake Mead . Appearances . Camp Golf appears only in " " . Bugs . NCR Troopers sometimes perform as though they are typing on a typewriter / computer while seated in the dining tent even though there is no keyboard present ( scripting issue ) .
M . Pang Jr . M . Pang Jr . was a civilian suspected to be a Chinese spy by the United States government . Under Executive Order 99066 , Pang was rounded up , along with his father M . Pang , to be sent to a labor camp . Appearances . M . Pang Jr . is mentioned only in " Fallout 3 " .
Dusk Knight Captain Dusk is a female Brotherhood of Steel member located in the Citadel ' s A Ring in 2277 . Background . Dusk is the Pride ' s sniper and considered the best sharpshooter in all the Brotherhood . She spends most of her time up in the inner bailey practicing at the rifle range . Relationships . Dusk is a member of the Lyons ' Pride . She has a fairly hostile rivalry with Knight Captain Colvin , who is the Pride ' s other sniper , mainly because she perceives him as sexist . This feeling may extend to the wider Brotherhood , as when the Lone Wanderer says " The competition must be stiff around here . " , she will reply , " Damn right it is . Last time I checked , it wasn ' t called the " Sisterhood of Steel . " Hell , even Sarah has to prove herself to the knuckle draggers . " Implying that the women must prove themselves to a greater degree . Appearances . Knight Captain Dusk appears only in " Fallout 3 " .
Facilities director ' s holotape Facilities director ' s holotape is a holotape in the " Fallout 4 Automatron " add - on . It is written by Tony Delano . Location . The holotape can be found next to an ammo box on the cabinet under the facilities management terminal in the Mechanist ' s lair within the RobCo sales & service center .
Medical Center metro The Medical Center metro is a location in the Commonwealth in 2287 . Layout . The ticketing area has only one stairway down to the subway platforms . The platform has two sides for subway tracks , the first side encountered is flooded , there are bloodbugs present . The other side has raiders and a crashed subway train that has been used to create a ramp through a hole in the ceiling . In the hole is a door to D . B . Technical High School . A sleeping bag can be found in the crashed subway wagon . Appearances . The Medical Center metro only appears in " Fallout 4 " .