naist-nlp/zeshel huggingface dataset:
Letter from a Prison Guard Content . Dear Yatrela , So how ' s my favorite sister doing ? Still trying to impress that overblown braggart who dares to call himself king ? I know you say you ' re happy and that you love the horker , but I don ' t know what you see in him . Kurog couldn ' t polish the shield of our chief , and I know that you think so too . Or , at least , you used to think so . Anyway , I ' m still guarding the Fharun prison . It ' s amazing how such a simple idea has become a profit center for the clan . Once it became obvious that the Breton engineer the chief hired had made such a massive facility , it was a simple enough matter to offer the prison ' s services to all of the surrounding clans . Any clan that wants to incarcerate an undesirable instead of exiling them or just killing them outright can rent space in the Fharun prison . I bet your so - called king never had an idea half as good as that ! We ' ve got all kinds down here . I ' m watching over murderers and brigands , cutthroats and assassins . They ' re actually an interesting mix of lunatics and ruffians . There ' s even a very quiet and polite Orc woman who never gives us any trouble . She scares me the most . I make sure to never turn my back on that one ! I hear some kind of ruckus in the stronghold above . I better go and see what ' s going on . Oh , and Yatrela , I still have that old stuffed ice bear that you used to love to play with . Want me to send it to you ? Ha ! Probably ruin your reputation as tough and dangerous . Might even ruin your chances to become one of that horker ' s shield - wives . Hmm . Come to think of it , that ' s a good idea . I ' ll send it along with the next caravan to Orsinium . Your brother , Rorgoth
Fortify One - Handed Fortify One - Handed is an effect in that increases the damage caused by most one - handed weapons . Enchanting . Fortify One - Handed can be enchanted into apparel that goes on your neck , hand , finger and feet if the enchantment has been learned . The effect increases your One - Handed damage output by the percentage listed on an item . Multiple items stack ( 4 items that increase One Handed damage by 40 % each will increase the damage output of your One Handed weapons by 160 % total ) . Alchemy . Potions with Fortify One - Handed can be brewed by combining certain ingredients at an Alchemy Lab . for 60 seconds they will increase your damage output with One - Handed weapons by the percentage displayed in your inventory . Ingredients . The following alchemical ingredients have the Fortify One - Handed effect :
Grey - Throat ( Oblivion ) Grey - Throat is an Argonian found in the Imperial City . He is one of the members of the Order of the Virtuous Blood . He can usually be found in the basement of Seridur ' s home , reading , or talking to the other members , Gilen Norvalo and Roland Jenseric . Grey - Throat ' s House is in the Imperial City Temple District along with the other members of the Order ( not including Cylben Dolovas ) . If asked , Grey - Throat also provides information about vampires .
Hirrus Clutumnus Hirrus Clutumnus is an Imperial commoner who tries to live a normal life in Crucible , in New Sheoth . Once he sees the Hero in Crucible , he will do whatever he can to get their attention and ask for their help . Background . After he wakes up , he will eat breakfast at Sickly Bernice ' s Taphouse . He will then spend the day wandering the town , at his house , or outside of town near the gate . The only time his routine is altered is during the quest " The Cold Flame of Agnon . " Interactions . Final Resting . He believes that his life is worthless and wants to die . The trouble is he wants somebody else to kill him or else he ' ll be doomed to wander the Hill of Suicides as a ghost . During the quest Final Resting he will ask the Hero to kill him , but to take him by surprise and to make it look like an accident . He also stipulates that the Hero avoid being seen to prevent getting in trouble with the guards . After the start of the quest he will get paranoid if he sees the Hero is near , cowering in fear shouting , " " Stop ! Take me unaware , not like this ! " " The best time , to kill him is when he on the landing halfway up the stair leading to the palace . He will comment that when he if looking over the town he feels peacefulness for a short while up there , but that this soon ends when he remembers what its like down there . He can be pushed off the edge there , where he will fall to his death . Once dead , his key can be taken to get the Ring of Happiness that is in the jewelry box in his house .
Y ' ffre ' s Endurance Y ' ffre ' s Endurance is a Bosmer passive skill available in . The Wood Elf racial skill Exhilaration ( formerly Vigor ( Passive ) ) has been replaced with Y ' ffre ' s Endurance , which grants an increase of 7 % / 14 % / 21 % to Stamina Regeneration while in combat .
Stormfist Scout Orders Content . Stormfist Scouts : The eminent and highborn Fildgor Orcthane has forged this alliance of Stormfist Nords and Eastmarch Orcs . He asks but one thing from you for this mission : watch the giants ! Use the trees to spy upon the brutes . When the opportunity presents itself , attempt to ambush a lone giant . Strike quickly from hiding and retreat . Under no circumstances should you engage in an ongoing battle with the big bastards . That ' s a fight you can ' t win . You saw what remained of Scout Lagrulk after they hurled him back over the wall . What a mess ! Don ' t end up like Scout Lagrulk . That ' s an order ! — Lob the Cleaver
Thieves Guild Armor ( Armor Piece ) Thieves Guild Armor is a piece of light armor and part of the Thieves Guild armor set . Smithing . Thieves Guild Armor can be upgraded at a workbench with Leather and the Arcane Blacksmith perk ; however , it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing . Enchanting . Wearing this piece of armor grants the following skill bonuses : Upgrading . After completing the quest Scoundrel ' s Folly without killing Gulum - Ei , the opportunity for Tonilia to upgrade one piece of the armor opens up . Upgrading the cuirass increases the Fortify Carry Weight enchantment to 35 points . After completing the quest " Under New Management " , the current set of Thieves Guild Armor is exchanged for a superior set called the Guild Master ' s Armor . The Guild Master ' s Armor has an improved Fortify Carry Weight enchantment even stronger than an upgraded Thieves Guild Armor .
Nobleman ( Dawnguard ) Nobleman is an Imperial skooma addict who is found inside Redwater Den . He is incapacitated , and thus only lies on a mat in the den ' s reception room . Interactions . The Bloodstone Chalice . He is one of several Redwater Skooma addicts found inside the den . After filling the Bloodstone Chalice and exiting the cave , he and the other addicts will have died .
Arrow of Extrication ( Item ) The Arrow of Extrication is a quest item and target item sought by the Gray Fox . Uses . Arrow of Extrication . The Gray Fox will ask that the Arrow be recovered from the ownership of Fathis Aren . The arrow is described as having a " key shaped head " and can be found in Fathis Aren ' s Tower . Upon finding it , the Hero can only find the arrow head . The Gray Fox , while disappointed , takes the head and states his intention to have it repaired . The Ultimate Heist . It is later given back to the Hero to use in " The Ultimate Heist . " It is used to unlock the secret entrance to the Imperial City Palace , after The Old Way . The arrow is one of the two things the Gray Fox gives the Hero , along with the Boots of Springheel Jak . The arrow ' s key - shaped arrowhead is meant to be fired at the lock under the statues , opening the door to the White - Gold Tower via a fireplace inside the guards ' barracks . It is recommended that the Hero takes a few practice shots before firing it and fire above where they want it to land .
Turedus Talanian Turedus Talanian is an Imperial warrior and member of House Telvanni residing in the town of Tel Vos . He is the chief of Master Aryon ' s mercenary guard , and is the author of the House Telvanni guidebook " The Affairs of Wizards " . Interactions . Trade Mission to the Zainab . The Nerevarine helps Turedus in his effort to learn what the Zainab tribe of Ashlanders want , in order to improve relations with them .
Philter of the Phantom Philter of the Phantom is a potion that can be looted from Wyndelius Gatherian in Shroud Hearth Barrow next to Ivarstead . He carries one or two when looted , and some minor coin , a dagger of either iron or steel and his fur clothes . One to several can be found in the room where he lived , excluding his loot . The potion makes the Dragonborn appear spectral for 30 seconds . It has an effect in the Active effects menu called " Ghostveil " .
Lynch ' s Instructions Content . Lynch , Your instructions are to make your way to the bottom deck of the ship and secure all of the rooms there . Make sure you don ' t disturb Minx . She ' s to be left alone to do her assignment . Remember , after the ship is scuttled , we ' ll meet back in Bravil in three days . Make sure you destroy this note after you memorize it . S
Devil Tanto Devil Tanto is a one - handed short blade that is enchant ed to shield the user against Fire Damage , and equip a magical weightless Daedric dagger that increases Short Blade skill . Enchantment . Enchantment ID : " devil tanto _ en " All effects are cast when used on self : Acquisition . This weapon appears primarily as a level item . There are one - hundred eleven instances that it can possibly be generated in addition to the following static occurrences . Characters . The following people use or sell this weapon : Locations . This item can be found in the following location ( s ) :
Journal ' s Final Pages Content . I ' ve not been a good father . I know this . Ever since her mother died I ' ve held her at arm ' s length . I make sure she ' s safe , that she has food and warmth . But I never speak to her . She does not even know we ' re related . I don ' t know if this way ' s better . I suspect these are my last words . I feel life escaping me . Maybe it ' s for the best this happened . Maybe I should fade away , forgotten . I ' m vain enough to hope I won ' t . If anyone should find this , please tell my people I fought bravely . I know they can find a new home and make it better than this . And tell Roselle her father loved her .
House Ra ' athim The House Ra ' athim , also known as the R ' Aathim , was a prominent Dunmer noble family that was centered in , and ruled from , the city of Ebonheart in Morrowind . The Ra ' athim were known to hold many mines among their fiefdoms , and were even said to have " mining in their blood . " House Ra ' athim was originally part of the House Mora , but after House Mora faded away they were adopted into the Great House Hlaalu . The house is believed to actually have some human ancestry in it . The Ra ' athim clan at one point , was known to be very unstable , having fighting breaking out amongst its members frequently . The controversy within the House was so bad that many of its members were relieved after the Nord ic occupation of Ebonheart as it ended the houses feuds . One of the most notable members of the Ra ' athim family was Katariah Ra ' athim , who was the wife of the mad emperor Pelagius III and became the ruling regent during the years of Pelagius ' reign . Other famous Dunmer , such as Barenziah and Athyn Llethan were also known to be part of the clan . Speculation has it that " the Nightingale , " which was either Jagar Tharn or more likely Drayven Indoril , was part of the Ra ' athim clan . The Ra ' athim are also believed to have some connection to the Morag Tong .
Dirty Scroll Content . Some of the men were worried about these old ruins being haunted , but Mephala take them - - this spot ' s going to be perfect for ambushing merchants along the road . And all under the nose of the Imperial Legion ! Finally got some of those big blue stones down today . Berenice got the idea to shoot them down with her bow . Got ' em all here with me . I don ' t know what they are , but they stink of magicka . Bet they ' ll fetch a nice price with the Mage ' s Guild . Two - Coins and that khajiit from Vvardenfell set up their camps down in the tomb . Fine by me , spares the rest of us the smell . Two - Coins ran up today , the Khajiit ' s gone missing . Swore to the Nine that you could hear claws scrabbling at limestone , but nothing ' s down there . I ' m guessing she got tired of the smell and snuck out overnight . Two - Coins ' stench could peel shells off mudcrabs - I ' m surprised she hung around that long .
Clinton Lylvieve Clinton Lylvieve is a Breton child who can be found in Dragon Bridge , " patrolling " the town with his pet goat named Lucky . Background . He is the son of Michel Lylvieve and Azzada Lylvieve , and the younger brother of Julienne Lylvieve . Clinton ' s father says that he isn ' t old enough to be a soldier so he says he patrols town for now . Clinton has no other children to play with , so his pet goat , Lucky , is his only friend . Interactions . Upon witnessing the Dragonborn casting a spell , he will approach and ask if the Dragonborn could turn him invisible . As there are no spells that confer invisibility on anyone but the caster , it is impossible , but the Dragonborn may trick him into believing he has been turned invisible . Doing so , however , has no apparent effect . The Dragonborn can play tag with Clinton , however , he will be the only target since he is the only child living in Dragon Bridge . In , he can be questioned for the current location of the moth priest during both the Dawnguard and vampire versions of the quest " Prophet . " If is installed and Clinton ' s parents are killed , he will be sent to Honorhall Orphanage .
Ceremonial Sword The Ceremonial Sword is a quest item found in . It is a replica of the legendary sword Eduj and it serves as a key to the tomb of Kvenel the Tongue when used alongside the Ceremonial Axe . Acquisition . The sword can be found during Silenced Tongues , inside the ruins of Volunruud . It is located on the body of the skeleton , lying in the tomb in the center of the room .
War Reports for Queen and Thalmor Content . Gen . Atahba , Queen Ayrenn and the Thalmor want frequent updates on our progress in Cyrodiil . I am sending reports daily to satisfy their curiosity . If any changes occur , even the capture or loss of a farm , send word with Vilya immediately . - Sorcalin .
Sheep ( Oblivion ) Sheep are domesticated animals that are raised for their meat and wool . In , sheep pose no threat to the Hero ; they will ignore them ; some do not even have the ability to fight back . Sheep are seen either being herded just outside of a town or are in pen / stockades . Attacking sheep is a crime and if caught doing so the Hero will get a bounty of five gold . If one is attacked , the ram ( the sheep with big horns ) will just look at the attacker and follow them . Following the Hero . Sheep will follow the Hero around if they carry an apple . The amount of sheep that follow depends on the amount of apples carried ( one apple = one sheep , two apples = two sheep , three apples = three sheep ) . The maximum number of sheep that will follow the Hero is three . Sheogoraths Shrine Quests . In Sheogoraths Shrine Quest the Hero will have the option to poison sheep with rat poison to evoke one of the three scriptures of the Armagedon . However , this does not need to be done , the sheep can be killed in any way . Appearances .
An - Xileel Daedric resistance The Argonian resistance to the Daedric Invasion of Tamriel occurred at some point in 3E 433 , after the Battle of Kvatch and the beginning of the Crisis . Oblivion Gates opened in all province s of the Empire , including Black Marsh . Despite claims by High Chancellor Ocato that the Imperial Legion was fully committed to fighting the war in the provinces , at least one garrison — Fort Swampmoth — was known to have been recalled . Most settlers and non - Argonians were leaving Black Marsh at this time ; the Argonian s themselves were mostly left to their own devices when the Daedra attacked . The exact progression of events is unknown ; however , an Argonian political faction known as the An - Xileel managed to rally the natives and push back at Mehrunes Dagon ' s forces with a native might unmatched in any other province save Cyrodiil itself , where Martin Septim likewise pulled the Counties together at the Battle of Bruma . The Argonian forces apparently managed to flood into Oblivion itself , fighting and winning against the Daedra on their own turf . The Dremora lieutenants were forced to close their own Gates to prevent being overrun , something unheard of anywhere else . The An - Xileel and their resistance managed to hold Black Marsh until Martin defeated Dagon in the Imperial City and closed all the Gates forever . Following the Crisis , the An - Xileel emerged as the dominant political force in Argonia , and managed to restore the province ' s independence in the following years due to the Thalmor inciting an uprising . The Argonians remained a force to be reckoned with , nearly destroying the Dunmer of Morrowind , as well as suppressing any remnants of the Empire in the region . This event was known as the Accession War . By 4E 40 , Black Marsh was still independent of the new empire under Titus Mede .
Steel Weapons ( Skyrim ) Steel Weapons are among the more common weapons found on mid - range enemies . Steel Weapons rank above Iron Weapons and below Elven weapons . The Steel Weapon family contains axes , warhammers , swords , daggers and maces . Unlike other weapon sets , there is no Steel Bow ; however , Steel Arrows exist . An upgraded form of steel called " Skyforge Steel " can be bought from Eorlund Gray - Mane once the The Companions have been joined . All Steel weapons in Skyrim are engraved with Nordic art patterns and runes , particularly around the hilt . Attributes by piece . - required † Crafting Steel Arrows requires to be installed . Each recipe yields 24 arrows .
Markarth Stables Markarth Stables is a stable in . Background . The stables include a Dwarven main building and two small Dwarven guard towers . Banning may be found near the stables during the day . He sells Vigilance , the war - dog , for 500 gold . Cedran has a pinto horse for sale .
Composure , Speed , and Precision Composure , Speed , and Precision is a quest available in . It is an unmarked quest given by Angi at Angi ' s Camp . Background . After talking with Angi she will offer to train the Archery skill for free . The training takes place on a shooting range near her house . Angi will give the Dragonborn practice arrow s to use on the targets , but some more can be found by her shack . The rules for training are : The training consists of four rounds . Completing all four rounds grants a total of six skill points in Archery . Also , after completing the fourth round , talk with Angi and she will reward you with her bow , Angi ' s Bow . Walkthrough . First round : Composure . The first round is based on composure . It requires shooting the nearest three targets without any time limit . Angi will give a demonstration while giving some insight on her background . There are three targets and every target hit grants 1 skill point in Archery . Second round : Speed . Once the first round has been completed , talk to Angi to begin the second round . This round is based on speed . It requires shooting the same three targets of the first round , but in 8 seconds . Angi will again give a demonstration while recounting some of her life . She will signal then the start of the round after a countdown . Completing this round grants another skill point in Archery . Third round : Precision . This round is based on precision . It requires hitting the furthest target at the back of the range with no time limit . Angi will perform the shot first . It may be difficult to see the target due to the surrounding foliage . If in doubt feel free to walk over to the target at any time during the round . It may be helpful to use the Magelight spell to mark the target , so it can be seen better . Completing this round grants another skill point in Archery . Fourth round . This round is based on all of the three previous skills : composure , speed and precision . It requires hitting all the 4 targets in 10 seconds . Again , Angi will show how it is done while giving some final words of advice . The Slow Time shout can be useful here by giving you more time to aim , though don ' t use the shout for the first three but use it for the fourth target . Also , having Eagle Eye can be useful . Completing this round grants another skill point in Archery . In addition , speak with Angi after and she will reward you with Angi ' s Bow .
The Fringe The Fringe is the waiting / testing area of the Realm of Sheogorath . Those who are unworthy simply wait and do not seek to be tested . Those who are driven to be tested challenge the Gatekeeper for the Key to Mania and the Key to Dementia and true access to the Shivering Isles . The landscape here is dominated by the flora of Dementia . Locations within The Fringe . Inside this holding pen are a few key locations . A cave , a fort ruin , a landmark and a settlement make their home in The Fringe .
Supplies for the Delve Content . Zetisha , you mangy housecat . I ' ve got the paper here , you signed it , and I ' m holding you to it ! And I quote : " Zetisha and Kuna hereby enter into a contract of supplies for the mine known as Kuna ' s Delve due south of Arenthia . Weekly supply runs for the mining concern known as Kuna ' s Delve will consist of the following sundry items . . . " and then , further down the contract , " I hereby sign . . . " and your name . Don ' t make me get your Clanmother involved . If I don ' t hear from my miners that supplies have shown up by the end of next week , I ' m talking to Kazirra . And after her , I ' ll talk to the Dawnmeat . I ' m sure they ' d love another " protection contract , " and your place is just so . . . flammable . — Kuna