naist-nlp/zeshel huggingface dataset:
Blood Magic Lord Blood Magic Lord is a creature card in . Acquisition . One copy of Blood Magic Lord can be obtained as a possible upgrade to Volkihar Lord at level 50 . Volkihar Lord is originally found in the Imperial Might starter deck . Additional copies can be crafted for 1200 soul gems . Strategy . Blood Magic Lord is an extremely powerful card and should be protected by guards and / or wards . It can be bolstered by giving it a regenerate keyword or by equipping it with powerful items . The blood magic cards summoned by this card all have powerful effects and a Magicka cost of 2 , making Blood Magic Lord a great way to turn the tide of battle in a difficult fight . Notes . Possible " Blood Magic " spells :
Acolyte ' s Chipped Scroll Plate Content . Entry 1 While patrolling the Radius with Adjunct Daro , we happened upon a strange sight — someone managed to open a portal into the Clockwork City ! Since I had my perception tabulator and Daro at my side , I decided to step closer and investigate . Entry 2 I decided to take notes , as the perception tabulator can sometimes be temperamental . Without thinking about it , I found myself directly in front of the portal . It has an unusual attraction . Entry 3 I stepped through the portal , though I can ' t actually remember doing so . The place is eerily beautiful , like a land of perpetual twilight . That s ' wit Daro didn ' t come with me ! No matter . I think I ' ll look around .
Crusader ( Class ) The Crusader class is a pre - made class who relies primarily on maces and warhammers to beat their opponents into submission , but are also just as happy to throw some devastating magic into their faces as well . A Crusader protects themselves with a wall of steel and is skilled at healing whatever wounds they take in battle . Description and Use . The Crusader is like a Knight or Warrior , but with a small twist . Unlike Warriors and Knights who usually focus on using healing potions and other methods of healing , Crusaders can fully utilize Restoration to heal themselves in or out of battle . With Blade and Blunt , the Crusader can dish out heavy damage in close range , and what the Crusader chooses to use will influence his style of fighting . With Blunt , the Crusader will be more powerful physically , yet will suffer from the slow attack speed and will have to get closer in combat . With Blade , the Crusader will be more agile and can cope with the fewer burdens from blade weaponry , as well as also gain a longer reach in combat , but of course will suffer from the damage deduction , thus they won ' t be the most " powerful " type of fighter . Although Crusaders have the great defensive advantage of Heavy Armor , they unfortunately aren ' t skilled with a shield , and will miss out on the great Armor increase shields deliver . Since a Crusader lacks skill in Block , they may want to use two - handed weapons to maximize their combat reach and damage to compensate for their defensive shortcomings . The Crusaders don ' t always have to focus on weapons in combat , as the Crusader is skill ed in the school of Destruction , which will definitely be a great help in combat . Hand - to - Hand is good to use when the Crusader has no weapon ( or if the used weapon is broken ) , so they will have at least some sort of way to fight back in combat . Athletics is for Fatigue while fighting close - range , or for using distance Destruction spells without the need of having to drink a lot of Restore Fatigue potions . Overall , the Crusader is a well - balanced fighter , with a slight combination of Battlemage / Sorcerer . However , if the Crusader class had the Block attribute , it would make fighting much easier .
Na - Totambu Na - Totambu was the original ruling class of the Redguard s when they resided on Yokuda . During the Merethic Era , the Na - Totambu warred a standstill to decide who would lead the charge against the Sinistral Elves . The Na - Totambu , the government of Yokuda , was transplanted whole ( from Yokuda ) , together with their traditional system of agriculture and religion which was well suited to the unforgiving climate of the Redguards ' new home . The high domes , the flying dew sails , and the mosaic colophons were constructed over the old and new ruins of past civilizations . They retained the rights that they have received on the other continent , and eventually , they became known as the Crowns , for the acquiescence to Imperial laws .
Shadowmarks Shadowmarks are symbols used by the Thieves Guild , so that buildings throughout Skyrim can quickly be identified by Guild members as to their potential usage . The symbols are usually carved next to the building ' s doorway . This information is presented in - game in the book Shadowmarks . Dungeons and Holds . Falkreath Hold . Pinewatch – There is a Thieves Guild danger symbol near the entrance to the Pinewatch farmhouse , directly behind a barrel with a lantern .
Mace of Slurring Mace of Slurring is a one - handed weapon and artifact in . Enchantment . Enchantment ID : " mace _ slurring _ en " Cast when strikes : Acquisition . This mace is in the possession of Golena Sadri when she is encountered in the Old Mournhold Forgotten Sewers during the quest " The Thief . " Quests . The Museum . The Mace of Slurring is one of the artifacts the Nerevarine may sell or donate to Torasa Aram at the Museum of Artifacts in Mournhold . She offers them 10 , 000 for it .
Retrieve Sload Soap Retrieve Sload Soap is a House Telvanni quest , available to the Nerevarine , in . Walkthrough . The Mouth of Master Neloth , Arara Uvulas , will give the Nerevarine a pair of quests to complete on her behalf , once they join House Telvanni . Uvulas ' first quest is to get her five samples of Sload Soap and deliver them to her in the Sadrith Mora Council House so she can create a potion to help her ailing Master . Soap of the Sload . Sload Soap is a relatively common ingredient in Vvardenfell , although it can only be bought from shops ( as there is no actual source available in Vvardenfell , with the Sload not having an influence in Tamriel since the events of ) . Once five samples have been purchased , using the 500 that Uvulas gave the Nerevarine to fund it , they must be taken to her to complete the quest .
Frozen Chaurus Frozen Chaurus are creatures that appear in . They are only found in the Inner Sanctum of Auri - El ' s temple in the Forgotten Vale . They are Chaurus that were encased in ice , though under Arch - Curate Vyrthur ' s command , they will quickly thaw out and attack the Last Dragonborn . Quests . Touching the Sky . Arch - Curate Vyrthur will be sitting in a chair inside the Inner Sanctum . Leading up to him are Frozen Chaurus . Once he attacks the Dragonborn and Serana , the Chaurus will break free and attack them too .
Wujeeta Wujeeta is an Argonian skooma addict , who can be found walking around the Riften docks or inside the Riften Fishery during the day . In the evenings , she will be at Haelga ' s Bunkhouse . Interactions . Skooma Trade . Wujeeta starts the quest " Skooma Trade . " She is in danger of losing her job at the Riften Fishery due to her skooma addiction , and requests a health potion to help her get off of the drug . This quest must be completed to become a thane of Riften . After she receives the potion , she can be talked to again in order get more information on who is supplying the skooma and where to get it . She will also have a " Purchase Agreement " in her inventory , showing further proof of the Skooma Trade . Once she has been helped , she will give a random item as a reward , and call the Dragonborn " hatchling of the heart . "
Shadowmere ( Skyrim ) Shadowmere is a horse in , originally owned by Lucien Lachance . Astrid lets the Dragonborn borrow Shadowmere to travel to the Dawnstar Sanctuary for the quest The Cure for Madness . She then gives him to the Dragonborn as a reward for completing the quest . Shadowmere spawns from a pool outside the Falkreath Sanctuary , follows the Dragonborn when they Fast Travel , and can provide aid during combat . Interactions . During " The Cure for Madness , " Astrid wants the Dragonborn to follow Cicero , the Night Mother ' s Keeper , to the Dawnstar Sanctuary as swiftly as possible . To that end , she gives them Shadowmere , whom she calls " one of us . " The horse ' s first appearance outside the Sanctuary is very dramatic , and clearly shows that Shadowmere is no common horse , as it appears out of dark water and smoke , and has glowing red eyes . If the Dragonborn fast travels anywhere outside a city , Shadowmere will appear there . Fast traveling to a city causes Shadowmere to be found at that city ' s stables instead . Shadowmere has much higher health than a regular horse and an extremely fast health regeneration , making him far less likely to die than normal horses . If enemies are nearby , Shadowmere will actively attack them . He deals very little damage , but can serve as a useful distraction while the Dragonborn attacks from afar . Gender . Astrid calls Shadowmere a " he , " although Shadowmere is identified as a " she " by Lucien Lachance in . Astrid is known to sometimes switch between calling Shadowmere a she and he , but never within the same conversation . The spectral assassin version of Lachance will also call it a he when Lachance sees the horse . Exploit . Shadowmere is commonly used for many exploits to raise combat skills because of his large amount of health . The player can either use magic or weapons on Shadowmere to raise that skill . The only problem is killing him . However , due to Shadowmere ' s massive health regeneration , killing him is unlikely unless one uses high - end smithed weapons or perked sneak attacks . If his health does get low , it is recommended to wait an hour and continue attacking .
Wild Fortify Sneak Skill Wild Fortify Sneak Skill is a Restoration spell in that temporarily increases the value of sneak . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Maar Gan Blessings Maar Gan Blessings is a unique spell in . Effects . All effects are on touch : Acquisition . Console . This spell is not available for purchase in " Morrowind " or expansion packs . It can be acquired on the PC by using the console : codice _ 1
Battle of Glenumbra Moors ( Song ) Battle of Glenumbra Moors is a song sung by bards in . It details one of the defining battle of the Alessian Wars , the Battle of Glenumbra Moors , which took place in 1E 482 in High Rock and was a crushing defeat for the Alessian Order . Lyrics . < poem > Who took up arms that winter dawn and to Glenumbra came ? To raise their hand ' gainst tyrants , stand and die in freedom ' s name ? Who stood upon the field that hour to answer Direnni ' s call ? Men , Breton - born , all came that morn , to ' fend the land for all ! Rise , rise ! To freedom , rise ! Arise , ye Breton sons and daughters . Ride , ride ! To freedom , ride ! Truth and glory to the brave ! And when the battle , it was joined , Alessians three to one , Skies lit bright with magic ' s light and with magic , it was won . For all they stood on blessed ground whence all her power came , The rocks would yield , what might they wield , all in Direnni ' s name ! Rise , rise ! To freedom , rise ! Arise , ye Breton sons and daughters . Ride , ride ! To freedom , ride ! Truth and glory to the brave ! So children of this Breton land , ye best remember well All those who for High Rock stood : Brian , Ancois , Rielle Men of the North fought and stood forth Till all oppressors fell ! < / poem >
The Song of Pelinal , Book VII Series . The Song of Pelinal , Book VII is one of the eight volumes of The Song of Pelinal . Content . " [ Editor ' s Note : This fragment comes from a manuscript recovered from the ruins of the Alessian Order ' s monastery at Lake Canulus , which dates it to sometime prior to the War of Righteousness ( 1E 2321 ) . However , textual analysis suggests that this fragment actually preserves a very early form of the Song , perhaps from the mid - sixth century . ] " [ And so after many battles with ] Umaril ' s allies , where dead Auroran s lay like candlelight around the throne , the Pelinal became surrounded by the last Ayleid sorcerer - kings and their demons , each one heavy with varliance . The Whitestrake cracked the floor with his mace and they withdrew , and he said , " Bring me Umaril that called me out ! " . . . [ And ] while mighty in his aspect and wicked , deathless - golden Umaril favored ruin - from - afar over close combat and so he tarried in the shadows of the white tower before coming forth . More soldiers were sent against Pelinal to die , and yet they managed to pierce his armor with axes and arrows , for Umaril had wrought each one by long varliance , which he had been hoarding since his first issue [ of challenge . ] . . . [ Presently ] the half - Elf [ showed himself ] bathed in < nowiki > [ < / nowiki > Meridia n light ] . . . and he listed his bloodline in the Ayleidoon and spoke of his father , a god of the [ previous kalpa ' s ] World - River and taking great delight in the heavy - breathing of Pelinal who had finally bled . . . [ Text lost ] . . . [ And ] Umaril was laid low , the angel face of his helm dented into an ugliness which made Pelinal laugh , [ and his ] unfeathered wings broken off with sword strokes delivered while Pelinal stood [ frothing ] . . . above him insulting his ancestry and anyone else that took ship from Old Ehlnofey , [ which ] angered the other Elvish kings and drove them to a madness of their own . . . [ and they ] fell on him [ speaking ] to their weapons . . . cutting the Pelinal into eighths while he roared in confusion [ which even ] the Council of Skiffs [ could hear ] . . . [ Text lost ] . . . ran when Mor shook the whole of the tower with mighty bashing from his horns [ the next morning ] , and some were slain - in - overabundance in the Taking , and Men looked for more Ayleids to kill but Pelinal had left none save those kings and demons that had already begun to flee . . . It was Morihaus who found the Whitestrake ' s head , which the kings had left to prove their deeds and they spoke and Pelinal said things of regrets . . . but the rebellion had turned anyway . . . [ and more ] words were said between these immortals that even the Paravant would not deign to hear .
Aemilia Hadrianus Aemilia Hadrianus is an Imperial residing in Cropsford . She is angered by Chef Amadour keeping a pet goblin , whom she suspects will cause trouble in the future . Interactions . Goblin ' s Delight . Aemilia requests the Vestige ' s help in poisoning Chef Amadour ' s pet goblin , Zich .
Arvama Rathri Arvama Rathri is a Dunmer Scout residing at the Elven Nations Cornerclub in Vivec ' s Hlaalu Canton Plaza . Interactions . As a scout , Arvama has useful information relating to the Imperial Cult quests given by Lalatia Varian . Training . She offers training in the following skills :
Skingrad Patroller Skingrad Patroller is a creature card in . Acquisition . This card is in the story deck called the " Band of Survivors . " It also can be found in booster packs or created for 50 soul gems . Strategy . This card has no special abilities , it is averagely strong and is good for dealing damage to the opponent . Quotes . " " Now you pay . " " – Attacking
Lielle ( Lord of Souls ) Lielle was one of the women working for minister Hierem . She captured Prince Attrebus when he tried to return to the Imperial City . History . Umbriel Crisis . Attrebus tried to approach the Imperial City by boat . Sul was wounded , so he had to carry him . When they approached the shore , zombies starting pouring from the water . They disarmed Attrebus and took him to a cabin . Hierem ' s men were patrolling the shore in case Attrebus appeared . A sleepy - looking Khajiit and Lielle put a bag over his head and put him to sleep . Lielle took Umbra from Sul , and she instantly went mad . Hierem had to kill her .
Note Written in Blood Content . More of those fools from the Withered Hand approached me today . They entreat me for assistance despite the number of their emissaries I have feasted upon . The easy prey is nice , but I begin to miss the rush of the hunt . I feel that enough of my power has returned to me that soon I may stray from this cave in search of an unsuspecting meal .
Bent Dwemer Scrap Metal Bent Dwemer Scrap Metal is a miscellaneous item and crafting material found in . Smelting . Bent Dwemer scrap metal is used to smelt 3 Dwarven metal ingot s at a smelter . This item along with small Dwemer plate metal are the most efficient sources of Dwarven Metal Ingots .
Night Form Night Form is a Journeyman level Illusion spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Night Form spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs .
Duel Atop the World Duel Atop the World is a action card in added with the " Heroes of Skyrim " expansion . Acquisition . Duel Atop the World can be purchased as part of the Paarthurnax ' s Roar deck or purchased alone for 400 soul gems . Strategy . Duel Atop the World is useful for destroying the opponent ' s most powerful creature card when under normal circumstances it could , whether that is due to it being summoned in the Shadow Lane or it being to powerful for the players cards to kill it .
Flax Seeds Flax is the source of Flax Seeds and are a very common flower that can be found growing from the West Weald to the Great Forest . It is prevalent around Skingrad . Several flowers can be found near the Wayshrine to Akatosh between Anvil and Kvatch . Flax growing in planters are very common in most houses , and in some cases , such as in castles , the flower itself can be picked from the planter .
Mattius Wotrus Mattius Wotrus is an Imperial who was sent to the Forsaken Mine in a unit of Fighters Guild warriors . He was sent to the mine in order to clear it of trolls , but was unable to successfully do so . Interactions . Trolls of Forsaken Mine . The Hero is sent to the Forsaken Mine in order to find out what happened to the Fighters Guild members that Modryn Oreyn sent to clear it .
Bloodcrust Vampire Bloodcrust Vampire is a vampire encountered in Bloodcrust Cavern during the quest " Information at a Price . " There are ten Bloodcrust vampires , five males and five females . They all wear leveled armor or vampire clothing and wields appropriate leveled weapons according to their class .
Obscured Passage Obscured Passage is a Test Cell in . As soon as the Dragonborn enters the cell , a dead Breton is found lying on the ground and is lootable . Upon going up the incline ahead of the Breton , two skeevers will attack the player character . At the top of the incline is a room holding Dwemer items such as plates and chairs as well as two skeevers , and on the left is an entrance to a cave . Inside the cave passageway is a lever , and when activated by the player , it opens another room that contains a shelf with various potions , as well as a table with a bag of gold coins . Continuing further down the passageway leads to a barrel with a " Scribbled Note " on top of it .
Soulburst The Soulburst was a series of events in the year 2E 578 , four years before the events of . Background . The Soulburst began with an arcane explosion in the Imperial City caused by Mannimarco . Mannimarco tricked Varen Aquilarios , the new Emperor of Cyrodiil , to light the Dragonfires . When doing so , Mannimarco harnessed the power from the Amulet of Kings and Dragonfires and created the arcane tear between Mundus and Oblivion . This event set off aftershocks in every corner of Nirn . Mages died or went mad . Disasters and extreme weather lashed every province of Tamriel . Red Mountain flared and trembled in Morrowind , earthquakes shook Skyrim , and massive storms devastated the coastlines of Elsweyr and Valenwood . The constellation of the Serpent reappeared in the skies and grew so large that it seemed to threaten every star sign at once .
I ' m NOT a Necromancer ! I ' m NOT a Nercomancer ! is a quest available in . Detailed walkthrough . To start this quest , speak with Sharn about Necromancy . While she supports the practice of Necromancy , she admittedly denies practicing it . Behind her is a metal chest . Open it , then read the book Legions of the Dead . After reading her book , speak to her again and confront her on the matter of Necromancy . She will offer to teach how to summon either an Ancestral Ghost or a Skeletal Minion . Reward . One of the following spells :
Rock Biter Tribe The Rock Biter Tribe was one of the many goblin clans living in Cyrodiil during the Third Era . The tribe inhabited the Timberscar Hollow , a small cave found east of the Corbolo River . In the 3E 433 the Rock Biter Tribe and their rivals , the Bloody Hand Tribe , had started a war . As a result , the area known as the Cropsford was turned into a goblin war zone . The Hero was asked to end this war , as the goblins were endangering everyone in the area . They accomplished the deed , but their exact actions remain unknown . They could have killed the Goblin Shaman to finish the clans or steal the Totem staff of one of the tribes . Quests . Goblin Trouble . Find Barthel Gernand at Crestbridge Camp . He and his family wish to build a settlement at Cropsford , but have been unable to do so due to two warring clans of Goblins .
Captain Evani ' s Log Content . Entry 184 The Abah ' s Landing Thieves Guild was smashed by mercenaries from Taneth . Did the merchant lords finally push back ? Could be an opportunity to work with our Anvil connection . Entry 188 Small shipment delivered to contacts in Abah ' s Landing . The next time we ship in bulk . Entry 191 A new Commodore means we need money , fast . Only way to pay the tribute . We ' ll load our compartments to the gills next time we ' re in Anvil . Entry 193 Betrayed ! Who is this " Cosh , " and how could he know we ' re smuggling skooma ? If I don ' t meet him at No Shira Citadel , he ' ll have the Iron Wheel raid my ship ! If I take us to deep waters , the Commodore will think we abandoned the tribute . But our contacts are spooked , and refuse to take the shipment off our hands . This Cosh has me by the short whiskers . I ' ll have to meet with him at that blasted old fort . What else am I to do ?
Tu ' whacca ' s Prayer Content . < poem > Tu ' whacca , God of the Far Shores We ask for your blessing and guidance On this completed walkabout May she appear before your throne In virtue and strength Lead her along the path of the stars Show her the way Prepare her for the life to come As our honored ancestor With her sword at her side < / poem >
Assassin ( Oblivion ) This assassin was an Altmer member of the Order of the Mythic Dawn during the final days of the Third Era . He participated in the Assassination of Uriel Septim VII beneath the Imperial Prison , in which the Mythic Dawn plotted to kill the emperor in order to start the subsequent Daedric invasion . Interactions . Tutorial . When the Mythic Dawn agents had forced the emperor and his Blades guards into a dead end chamber , the assassin entered the chamber via a concealed entrance . While the Blades engaged the Dawn ' s main force , the assassin killed Uriel VII with a single strike of a Bound Dagger . The future Hero , who was travelling in the emperor ' s company , was menaced by the assassin before the Blade Baurus returned to the chamber , having fought off the other agents . It is unknown whether the assassin was killed by the prisoner or by Baurus . His body was held in the chamber during the Imperial Legion ' s later investigation , lying limply on a wooden table .