naist-nlp/zeshel huggingface dataset:
Pristine deathclaw egg The pristine deathclaw egg is a quest item in " Fallout 4 " . Characteristics . The pristine deathclaw egg is a particularly well - formed and preserved deathclaw egg . The Gunners were contracted to deliver one to Wellingham in Diamond City , but failed in their duty . To enable its use as a consumable or ingredient , the player must complete The Devil ' s Due . It is required to create a tasty deathclaw omelette after the recipe has been acquired . Picking up the egg after The Devil ' s Due is completed makes it usable , but the deathclaw guarding the nest attacks . Location . A single pristine deathclaw egg can be found on the top floor of the Museum of Witchcraft near the entrance . Notes . Despite being used by Wellingham to create the Deathclaw Wellingham , pristine deathclaw eggs cannot , in fact , be used to supplant regular deathclaw eggs in the player ' s version of the recipe .
Heal Helen ' s Kids Heal Helen ' s Kids was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . The kids try to stay close to Helen when she ' s in the dome , otherwise they wander about the non - quarantined areas . They ' re not allowed outside unless Helen or Eddie is leaving and taking them with her or him , so they should be easy to find . Not all of the children have ailments that can be cured :
Potato Crisps ( Fallout : New Vegas ) Spring Valley Potato Crisps is a found in " " . Characteristics . Potato Crisps are packaged in a small red and white box , with a yellow bubble encouraging the purchaser to " See Moon Map Offer on Back ! . " They restore Hit Points over a period of time while imparting a small amount of radiation . In Hardcore mode they help stave off Starvation but contribute to Dehydration . Locations . They are more commonly found in Eat ' o ' tronic 3000 s , in houses and other living spaces , but can also be found more scarcely in various buildings around the Mojave Wasteland .
Robot repair center terminal entries Robot repair center terminal entries are entries found on terminals in " Fallout 3 " s robot repair center . Desk terminal . Terminal is located on the ground floor , on a desk in the office south on the local map . Repair Sector terminal . Two terminals , located on the factory floor .
Blast Mastery Blast Mastery is an in " " . It is awarded for dealing 10 , 000 points of damage with energy weapons . Notes . This will also award the Blaster Master . Behind the scenes . The title and icon of this achievement are references to Master Blaster from the film " " .
Cage armor Cage armor is a piece of armor in " Fallout 4 " . Characteristics . Cage armor consists of a leather coat and pants reinforced by thick chains and scrap metal plates . A large collar is formed by metal bars and rebar . The armor provides 24 Damage Resistance and 27 Energy Resistance , but takes up all of the body slots , preventing anything else from being worn on the body .
Greeble Greeble is someone J . Hardy Murphy hates . Background . Greeble is one of the survivors of a catastrophe the hit Murphy ' s hometown . Greeble is hated by Murphy because he likes to make fun of him , Murphy plans to stop this by making him proud . Greeble claims that the Forced Evolutionary Virus has mutated some trees to such an extent that the branches move and have become lethally poisonous , but according to Murphy he is not particularly reliable , especially when he says it ' s the " real - deal truth " . Appearances . Greeble is mentioned in the short stories " Murphy ' s Law " in " The Armageddon Rag , Vol . 3 " and " J . Hardy and the Death Blankey " in " The Armageddon Rag , Vol . 4 " .
Wastelander lake hideout The wastelander lake hideout is a camp established behind an irradiated lake near the far top of the Wasteland . It was home to at least one scientist and possibly a wastelander before they were presumably killed by one or more raiders . Layout . To get to this location , the Lone Wanderer must head west - northwest of Oasis . Several Enclave soldiers will set up camp nearby if the player has completed The Waters of Life . The camp is hidden across the lake , behind part of an old dump truck . A bed , several RadAways , chems , and a safe can be found in a small area here . The safe contains random caps and chems . The corpse of a scientist wearing a radiation suit can be found next to a dead wastelander in this small area , both lying in blood . A lone raider is also found a few feet away from the bodies , drowned in water . Near here , east - southeast of the radio tower , added by add - on " The Pitt " , and north - northwest of MDPL - 21 power station , is a hard - to - reach bridge that connects two hills . It leads to a power tower on one side , but nothing notable on either side . Appearances . The wastelander lake hideout only appears in " Fallout 3 " .
Lil ' Tyke Playhouse The Lil ' Tyke Playhouse is a small play house to the southwest of Marguerite ' s Shack . Its only inhabitants are swampfolk . Layout . It is a little run down shack with boards keeping it together , with a rocket and a slide next to it as well as a swing set nearby . Appearances . The Lil ' Tyke Playhouse appears only in the " Fallout 3 " add - on " Point Lookout " . Behind the scenes . The Lil ' Tyke Playhouse is a reference to the toy manufacturing company . They produce easy - to - assemble playhouses as well as all sorts of children ' s toys .
Olin Specialist Olin is a member of the Brotherhood Outcasts located at the Outcast Outpost at Bailey ' s Crossroads in the year 2277 . Background . Cordial but unimpressed with bluster or violence , Olin is a valuable member of the Outcast team . She is charged with maintaining and running the various electronics and servers recently discovered inside Bailey ' s Crossroads Outpost . She seeks to catalog and test all the items within the Outpost complex , but has had no luck breaking open the heavy blast door , which she believes leads to a bounty of lost technology . Appearances . Olin appears only in the " Fallout 3 " add - on " " . Behind the scenes . Outcast members Sibley , Olin , McGraw and Morrill , all of whom appear in the " " add - on for " Fallout 3 " , appear to be named after buildings on the campus of , including Sibley Hall , Olin Hall , Olin Library , McGraw Hall , McGraw Tower , and Morrill Hall .
BlamCo Mac & Cheese ( Fallout : New Vegas ) BlamCo Mac & Cheese is a food item found in " " . Characteristics . It restores 5 hit points , but also increases the player ' s radiation level by 3 Rads . Eating the Mac & Cheese is much like drinking as both are tactical choices ; increased Hit points at the cost of increasing Rad count . Additionally , in " Fallout : New Vegas " it is used as an ingredient for brahmin Wellington and the wasteland omelet , and can stave off starvation in hardcore mode .
Boomerang ( Fallout Extreme ) The boomerang is a throwing weapon in " Fallout Extreme " . Characteristics . Boomerangs are curved pieces of wood designed to return to the thrower after being thrown . It was a weapon in the canceled game and could be used by the player . Appearances . The boomerang was to appear in the canceled " Fallout Extreme " .
Steve ( Van Buren ) Steve is a citizen of New Canaan in 2253 . Background . This rather volatile young man is a former member of the Followers of the Apocalypse . He ' s a stubborn blockhead , and loathes religion of all sorts . Even though the New Canaanites are doing pretty well , he can sense a general dislike and / or distrust of Jeremiah Rigdon . He believes that Jeremiah should be overthrown and all the current residents of New Canaan should be allowed to vote for a leader democratically . He compares New Canaan with Vault City which is , of course , completely unfair . He wants to do this violently , through the assassination of Jeremiah . Steve is a man of average height , fair skin , and short , dark hair . Appearances . Steve was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Lead Belly Lead Belly is a perk in " Fallout 3 " , " " and " Fallout 4 " . " Fallout 3 " and " Fallout : New Vegas " . Effects . With the Lead Belly perk , 50 % less radiation is taken every time you drink from an irradiated water source . In " Fallout : New Vegas " , this benefit extends to all irradiated food and drink . " Fallout 4 " . Taking this perk on early may help out a lot as most manufactured food carries a lot of rads , and RadAway is scarce in the beginning . Conversely , this perk has little value for high - level characters because foods provide only a fixed amount of hitpoints ( whereas Stimpaks restore a percentage ) . If you have two ranks of Solar Powered this perk is worth even less .
Eliza family drawing Eliza family drawing is a paper note in the " Fallout 4 " add - on " Far Harbor " . Background . The drawing is made by Eliza Gibbons , showing her whole family : Location . On the shelf in a hidden room below the house with the parasols at Cranberry Island Bog . The room is reachable through a green container on ground level . However , the bunker can only be accessed by repairing and activating 3 generators throughout Cranberry Island according to Eliza map of home .
Copper Copper is a crafting component in " Fallout 4 " . Characteristics . A soft yet highly conductive metal , used mainly in wiring . Copper is a component used to craft various electrical items , including weapon modifications , generators , lights , conduits and other settlement objects that require or produce power . With the " Wasteland Workshop " add - on , it can be used to craft cages . Locations . Additionally , some vendors will sometimes have shipments of copper in stock . When they have copper , it might be a shipment of 25 or 50 ; the shipments of 50 seem to become more commonly available as the player character advances . The following vendors have been known to carry copper shipments :
Pimp - Boy 3 Billion The Pimp - Boy 3 Billion is a unique piece of in " " . Characteristics . The Pimp - Boy 3 Billion is a standard Pip - Boy 3000 that has been " pimped out " with what appears to be gold and silver plating as well as encrusted diamonds . Once received , the Courier automatically replaces the standard Pip - Boy 3000 with the Pimp - Boy 3 Billion . To switch back to the original Pip - Boy , they can simply talk to Mick about it . Location . The Pimp - Boy 3 Billion can be obtained from of Mick & Ralph ' s as part of an unmarked quest to determine why the Omertas ( of the Gomorrah casino ) have stopped purchasing weapons from him . This is initiated by talking to Mick and asking how their business is and ask what the deal is with the Omertas at any time prior to completing the quest How Little We Know . The Courier will be given a note outlining Mick ' s request . The Courier must then complete How Little We Know . Completing the quest by siding with the bosses , the Courier can convince Big Sal to buy guns from Mick again . The Courier can then return to Mick and inform him that the Omertas will once again be purchasing from him , at which point he will reward them with the Pimp - Boy 3 Billion . If sided with Cachino , another way of getting it is to free Troike from his contract . Cachino will tell the Courier about Troike ' s incident , which involves a dead hooker . Though this step can be skipped and have Troike directly freed from his contract , the hooker ' s corpse will be located in the Suites level of the hotel behind a very hard lock ( key for this room can be pickpocketed from Clanden ) , and will require a Medicine of at least 35 to examine . Once done , go back to Troike and ask him about the hooker ( and not about the gun shipments ) . There is a medicine check in the conversation in which a Medicine skill of 30 is needed to pass . After passing it one can simply ask him about the dead hooker after Cachino has explained the incident . Offer to talk to Big Sal about letting Troike out of his contract . Once prompted to do so , one should go talk to Big Sal and suggesting of paying off Troike ' s contract with 300 . Passing the Speech check ( 53 ) or the Barter check ( 45 ) will also work . Telling Troike the good news will have him explain about destroying the gun shipments . After destroying the shipment with Troike ' s thermite , visit Cachino to finish the quest and then speak to Mick . He will give thanks on clearing up what the Omertas were doing . There should be an option on letting Mick know that the Omertas will be buying from him again . Mick will then give a reward in the form of a Pimp - Boy 3 Billion .
WarehouseTraps WarehouseTraps ( named One - Stop Shopping for Devices on the local map ) is a test cell in the game files of " Fallout 3 " . Layout . A collection of all the traps in the game . There are deathclaw cages floating off in the void , and a large separate area with an Enclave officer and some feral ghouls . Appearances . WarehouseTraps appears in the game files of " Fallout 3 " but should not be considered canon because it is a test cell .
Moe Moe is an found in an irradiated crater on the way up to Black Mountain in 2281 . Background . Moe is a unique evolved centaur found in an area near Black Mountain that is unmarked in the map . He can mostly be found in the area ' s crater , in which two Brotherhood of Steel ' corpses ( Fairbanks and Hughes ) can also be found . Moe is mentioned by Tabitha , Black Mountain ' s ruler , in her radio broadcasts as her favorite centaur . Location . Moe ' s lair is found through a gateway to the side of the road on the way to Black Mountain . They are located in the irradiated crater where radioactive steam is rising from . Appearances . Moe appears only in " " . Bugs . One can see through Moe ' s head when his face is blasted off .
Gunpowder Gunpowder was going to be a miscellaneous item in " Van Buren " . Background . The Prisoner can use small bits of coal dust and coal gravel to make ( with the nitrate from bat guano ) gunpowder . This can also be done as part of a deal with the ghoul s of the Reservation , who need coal . Characteristics . Comprised of coal dust , coal gravel and bat guano .
Clone Clones were to have appeared within the original " Project V13 " ( " Fallout Online " ) . It is unknown whether this was intended as an ability for player characters , or just implied that some NPCs may be clones . Their presence was confirmed during the Bethesda v . Interplay court case .
Vault 11 overseer ' s terminal password Vault 11 overseer ' s terminal password is a in " " . Location . It is added to the player ' s Pip - Boy inventory after reading the single entry on the Atrium terminal in Vault 11 ' s lower level .
Jim Dunkelberger Jim Dunkelberger is a man who can sympathize with J . Hardy Murphy . Background . Jim is part of some sort of posse or militia that set about investigating the site of the gang war between the Hounds of Hell and the Torn Sky . The firefight was actually ended by the " Death Blanky " , a hoard of aggressive chipmunks , but he assumed it was Murphy . It is unknown who he and his group are affiliated with , but he appears familiar to Murphy . Upon finding out Murphy ' s full name , he expresses sympathy by telling him his full name . Appearances . Jim Dunkelberger is mentioned only in the short story " J . Hardy and the Death Blankey " , published in " The Armageddon Rag , Vol . 4 " .
Boone ' s scoped hunting rifle Boone ' s scoped hunting rifle is a in " " . Characteristics . This is the rifle used by Craig Boone and is only obtainable through glitching , by going into a casino and handing over your weapons or console commands . The rifle looks incredibly weathered , its barrel is rusted , and the end of the stock is duct taped on . The ammunition it uses is . The ammunition can sometimes be looted from his body if he is killed . The rifle ' s scope reticle is the same as the sniper rifle ' s from " Fallout 3 " . Location . Used by Craig Boone . Although you cannot take it out of his inventory under normal circumstances , entering an area where guns must be handed over to a guard with him as a follower could add the weapon to your inventory . The weapon can ' t be used , due to it chambering magical companion ammo , and there is no way to give it back to Boone . Furthermore , if the weapon is dropped , it can not be picked up again .
John Wilkes Booth wanted poster The John Wilkes Booth wanted poster is a miscellaneous item in " Fallout 3 " . Location . The poster is found in the Museum of History offices , library section ( the 2 - story room with the turret ) , on the first floor on a book shelf in the southwest corner of the room . Related quests . " Lincoln ' s Profit Margins " - can be sold to Leroy Walker , Hannibal Hamlin , or Abraham Washington . Behind the scenes . The poster refers to the real life by John Wilkes Booth at the Ford ' s Theatre in Washington , D . C . , on April 14 , 1865 .
Teddy Teddy is a dog in the Commonwealth in 2287 . Background . Teddy can be found trapped in a cage due north of Fairline Hill Estates . If released , two hunters will appear and attack both the Sole Survivor and Teddy . Afterwards , Teddy will run to Eleanor ' s house nearby , which is located northwest of the estates , and follow her around thereafter . Appearances . Teddy appears only in " Fallout 4 " . Behind the scenes . Teddy and Eleanor seem to refer to and First Lady Eleanor Roosevelt .
P90c A P90 or P90c is a name given to sub - compact submachine guns in the " Fallout " universe . They boast high damage , low weight , and a helicial feed system that allow them to carry a startling amount of ammunition . While they have an odd appearance , they are the favorite submachine guns of many late - game factions . Behind the scenes . The real - world is produced by FN Herstal , and doesn ' t have a ' c ' designation in the line . They ' re also chambered for the new 5 . 7x28mm armor - piercing round instead of 9 or 10mm rounds . Another difference is their magazine : where the game states they have a helical feed , in reality they have a horizontally mounted feed with the magazine fitting flush with the top of the receiver , perpendicular to the barrel .
General Oliver ' s uniform The General Oliver ' s uniform is a piece of in " " . Characteristics . It provides no Damage Threshold , but provides a bonus of 2 to Charisma and 20 to Action Points . It ' s worth noting that this is one of the very few clothing items in " " that provides a bonus to Action Points making it potentially useful , however it is only attainable in the very last few moments of the game . Location . This uniform is found on the corpse of General Oliver in Hoover Dam after you kill him for Caesar ' s Legion in the quest Veni , Vidi , Vici . He could also be killed at the Legate ' s camp in No Gods , No Masters or All or Nothing . Notes . The player only has a limited amount of time to use it due to the story ending immediately after it is obtained .
Perk Perks are bonuses obtainable by the player character or companion in the SPECIAL character system . The number of ranks each perk has determines how many times the perk can be obtained . In contrast to trait s , perks are almost purely beneficial with only some exceptions . In " " , " " have the same function as perks in other " Fallout " games . Conversely , in " Fallout 4 " , the perk system expands to replace skill s . Type of perks . Regular perks . The most common perks , selected during leveling up , per the Perk Rate . They are classed by level or point required and generally have stat requirements to appear selectable . Special perks . Perks obtained by special actions or interactions with other characters . Quest perks . Perks obtained as a reward for quests . Implant perks . These are perks obtained through implant s by an Auto - Doc , which cost money . In " " , the number of original implant perks ( not those of " Old World Blues " ) you can receive is equal to the player character ' s Endurance statistic . Challenge perks . Perks obtained as a reward for challenges . Unarmed perks . Perks adding special unarmed moves . Companion perks . Perks which are obtainable by having a good relationship with the respective companions . Companion perks are disabled when not traveling with the respective companions . Unique companion perks . Perks of a companion , affecting only them . Perk rate . A character ' s perk rate determines how often the player character gets to choose a new perk ( or an additional level for an already obtained one ) . In " Fallout " , " Fallout 2 " and " " , the player character can choose a perk every three levels , with " Fallout Tactics " offering different rates for non - human characters . When choosing the Skilled trait , the perk rate is reduced so that the player character can choose a perk every four levels . In " Fallout 3 " , " " and " Fallout 4 " the player character gets to choose a perk ( or skill ) at every level . In " " , the perk rate is set at every 2 levels . List of perks . Lists of perks for each game can be found on these pages ( also listed above ) :
The Nuclear Option ( Brotherhood of Steel ) The Nuclear Option is the final Brotherhood of Steel main quest and an achievement / trophy in " Fallout 4 " . Detailed walkthrough . The Sole Survivor must talk to Ingram , and she will say to start up Liberty Prime . Once it is started up , the Sole Survivor must follow it through Boston , to C . I . T . ruins . The Sole Survivor will encounter multiple enemies , and many obstacles . When at the ruins , Arthur Maxson will give an order to destroy the synths attempting to interrupt Liberty Prime . Once Liberty Prime is finished , the Sole Survivor will have to jump into the ruins with Ingram , Maxson , and several soldiers , including Paladin Brandis if he was convinced to rejoin the Brotherhood . The Sole Survivor must go through a ruined section of the Institute , through Bioscience ( if the Sole Survivor has not gotten Virgil ' s Cure , they can do so now ) . Once in the main section of the Institute , they must clear it of enemies . Once done , they must go to speak to Father . Once finished , they can do as they wish with Father , and issue the evacuation order if they wish to . Afterwards , they must enter Advanced Systems , then clear the section of enemies , and get to the reactor . After doing so , they must activate the terminal , and activate the radiation sweep , then disable the reactor ' s shielding . Then , they must plant the explosive . They will then be teleported out of the reactor section . Ingram will explain that Shaun showed up . The Sole Survivor must decide what to do with Shaun , and then must step into the Molecular Relay . Afterwards , Maxson will tell them that the honor should be theirs to activate the explosive . After doing so , Maxson will tell them to return to The Prydwen and the quest will be completed .
Protector of Acadia Protector of Acadia is a perk in " Fallout 4 " add - on " Far Harbor " . Obtaining . Perk is given to the Sole Survivor as a reward by DiMA during the quest Reformation . Effects . The player character receives + 1000 Damage Resistance and Energy Resistance for 30 seconds when their Hit Points fall below 20 % . Bugs . Possible bug with Nerd Rage ! prioritized over Protector of Acadia when reaching low health or a long cooldown period of 12 - 24 hours between activation .
Great Ananias The Great Ananias is one of the inhabitants of the Den in 2241 . Background . Ananias is a short , mustachioed man with a somewhat criminal look about him . He is a self - proclaimed magician that claims to have found a great " jan - u - wine " ( genuine ) mummy and to have a haunted house next door . He charges money ( $ 25 ) for seeing the mummy , of course . In fact , the " mummy " is a sleeping , comatose ghoul named Woody . The haunted house has more basis in fact : Anna Winslow ' s ghost recently has become restless because her locket was stolen from the haunted house by Joey , a local thug and jet dealer . Appearances . The Great Ananias appears only in " Fallout 2 " .