naist-nlp/zeshel huggingface dataset:
Van Buren SPECIAL General information . Black Isle ' s canceled " Fallout 3 " project , codenamed " Van Buren " , was to feature a highly modified version of the SPECIAL character system , made by J . E . Sawyer . Some of the changes , especially to the skills system , were quite controversial among " Fallout " fans . Bethesda ' s version of SPECIAL in " Fallout 3 " is something of a combination of the original SPECIAL , the Van Buren SPECIAL , as well as their own changes . Primary statistics . SPECIAL is an acronym of Strength , Perception , Endurance , Charisma , Intelligence , Agility and Luck . These were the seven basic attributes of every character in the game . They were used to determine the skills and available perks of the given character . Derived statistics . Derived statistics were attributes of a character which were based on ( or derived from ) the character ' s primary statistics or attributes which the player could not influence directly . The following derived statistics existed in " Van Buren " : Skills . In " Van Buren " , there were 13 skills : Skills started at 0 , with Tag Skill s starting at 20 . Point cost increases were to be steeper in order to make high skills more difficult to achieve . Traits . The following trait s were to be added or renamed : Other traits were to be removed in comparison to previous games : Perks . In " Van Buren " , perks were no longer tied to your character ' s level , but depended solely on your character ' s statistics and skills . Only high - level characters would have high skills anyway , and powerful perks being dependent on very high skills would be more of an incentive to specialize in a given skill . The concept that tended to run through all perks was that the developers were seeking to make perks that would allow players to actually play differently . " If a player can take a perk for their character and it makes them think differently about how they are playing , that seems more interesting to me than just jacking the skill value up . " In addition , he was attempting to make more perks that were directly connected to having high non - combat skills , like Healer , in order to balance and flesh out the other dimensions of gameplay .
Jonah Lobe Jonah Lobe is an artist specializing in digital painting and 3D art for games . He previously worked as a Character Artist at Bethesda Softworks , where he was responsible for many of the monsters , characters , and weaponry that populate titles like " Fallout 3 " , " Fallout 4 " , " The Elder Scrolls V : Skyrim " and " Oblivion : The Shivering Isles " . After seven years with Bethesda , Jonah left to pursue his dream of writing a novel , " The Alvani " . Jonah is also a regular host for Adobe ' s live - stream channel , developing a Pluralsight tutorial , and helping to realize the re - release of System Shock . Jonah lives with his wife , Julia , in Brooklyn . He is immensely grateful to have found a way to translate his affinity for daydreaming and monster - making into a career . Notes . Jonah Lobe designed the super mutants , mole rats , bloodbug s , mirelurks and deathclaws in " Fallout 4 " .
Evelyn Sainz Evelyn A . Sainz was a pre - War resident of the Sierra Madre Casino . Background . Evelyn Sainz sent an emergency e - mail to her boyfriend John Lester on the night the bombs dropped , when the massacred the guests . The message can be read on Tampico ' s front desk terminal . Appearances . Evelyn Sainz ' s skeleton appears in the " " " Dead Money " , next to the password to the Tampico ' s front desk terminal .
Repair the computer so the all the Ciphers can access the old knowledge Repair the computer so the all the Ciphers can access the old knowledge was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located at Mesa Verde , which is given by Azkee . Background . Long ago , a Nemonik removed the memory core of the computer so any technical knowledge had to be passed on by the Nemonik himself . This was done to ensure that Mesa Verde didn ' t destroy itself with technology it wasn ' t responsible enough to handle . Azkee wants the PC to fix the computer so the Ciphers have access to all the knowledge . Journal Entry . There is no journal entry for this quest .
Red Rocket ( Fallout Shelter ) The Red Rocket is a weapon that appears in " Fallout Shelter " . Characteristics . The Red Rocket BB gun is a lever action toy gun featured in " Fallout Shelter " . With the possibility of dealing 0 damage per attack , it has the weakest minimum damage in the game . This essentially means that there is about a 16 % chance that Red Rocket will do less damage than your dweller ' s fists . Because of this , it is the weakest legendary weapon in the game . Crafting . A high Perception statistic is needed to effectively create the Red Rocket .
Horse power armor Horse power armor is a set of power armor in the " Fallout 4 Creation Club " content " Horse Power Armor " . Background . The horse power armor is a set of power armor created by a raider named Scabby . Scabby created and used the armor to take revenge on his gang for destroying the toy he was in love with . Characteristics . The armor has the appearance of a modified version of the raider power armor with Giddyup Buttercup parts on the helmet , arms , torso and legs . It is a standalone power armor type and does not share anything else than its appearance with the raider power armor . Location . On the ground floor of the Wilson Atomatoys Corporate HQ .
Dumbbell The 20lb and 160lb dumbbell are junk items in " Fallout 4 " . Characteristics . Dumbbells consist of a steel pole with lead weights on each end equating to either 20 or 160lbs , and were intended to be lifted with one arm . Crafting . The dumbells can be broken down into its individual components for use in crafting : Notes . Even though the 160lb variant is called a dumbbell in the game , it is actually a barbell .
Fallout 4 cut content Fallout 4 cut content refers to content in " Fallout 4 " which was cut from the final version of the game . Most of it can still be found in the game files but is inaccessible within the game itself . The equipment can still be obtained by use of console commands . Map markers . Map markers for the following locations exist in the game data , but are never enabled . Most of them can be seen on the map with console help : followed by .
Wrights The Wrights are a faction in New Reno in " Fallout 2 " . Background . In 2241 , the Wrights were the weakest family in New Reno , headed by Orville Wright . Also , unique among the New Reno mobster families , the Wrights really are all members of the same family , so they are reluctant to accept " members " from outside . The Wrights recently suffered a tragic blow in the form of the death of one of their sons , Richard Wright , who apparently died in a Jet overdose , a blow particularly hard - felt since the Wrights pride themselves on their clean living . Orville ' s wife , Ethyl Wright is the head of the New Reno temperance society . She is oblivious to the alcohol - oriented dealings of her husband . She believes that her husband has closed down the stills . In fact , he has only relocated them . Nonetheless , the Wrights ' vision for New Reno is perhaps the most conservatively idealistic of the families : a city of churches and schools with a legitimate police force , rather than a city of brothels and casinos ruled by mob families . However , their thirst for vengeance for their son may cloud their idealistic tendencies if they knew who committed the act ( they are confident that their son would not have voluntarily taken jet ) and had the means to destroy them . By 2281 , the Wrights have become the leading family in New Reno , taking the position from the Bishop family , who , under the leadership of Mr . Bishop , won the control over the city some time after 2256 . It is implied , however , that the Wrights still face fierce competition from the Bishop family . They appear to also be in a position of power along with the Van Graffs . In 2253 , the Wright family is the survivor of a bloody turf war that shook the city of New Reno at the time of the Chosen One . After wiping out both the Bishop family and the Mordinos , the Wrights took control of the Mordino drug operation and prostitution all over the town . Though they controlled weapon trade in northern New California for a few years , they were violently knocked out of that trade by a series of brutal attacks from the Van Graff family . Neither the Van Graffs nor the Wrights are willing to fight each other now , as they know that the NCR would almost assuredly try to finish off the victor . The symbol of the Wright family is a bold W in a half - circle sun ( as though rising over the horizon ) . The Wrights are noted to control New Reno in Etieene ' s conversation but mentioned by Bruce Isaac to be still around during the events of New Vegas . The Wrights are mentioned in the Denver design document . Appearances . The Wrights appear only in " Fallout 2 " , but are briefly mentioned in " " by Clayton Etienne in Westside and Bruce Isaac in Novac .
D . C . Journal of Internal Medicine ( Fallout 3 ) The D . C . Journal of Internal Medicine is a skill book in " Fallout 3 " . Characteristics . Reading this book permanently improves the Medicine skill of the player by 1 , or 2 with the Comprehension perk . Locations . < section begin = " Locations " / > < section end = " Locations " / >
John - John John - John ( simply called " Pitt slave " ingame ) is a slave in The Pitt in 2277 . Background . John - John is a slave encountered the first time you enter the Steelyard . Should the player save him on their first encounter , he leaves the Steelyard and is not mentioned again . When taking their first few steps into the Steelyard , the player will notice a slave trying to talk to a trog . This turns out to be John - John , attempting civilized conversation with his now - trog brother Billy . Although John - John gives his best attempt to bring some sense to his brother , he soon realizes that his brother is no longer human . He then slowly backs away , and eventually begins running from Billy , only to be stopped a few feet later at a locked gate . Billy then attacks him . John - John will not fight back and , without player intervention , will eventually fall victim to his brother . Billy will then promptly attack the player . Should the player choose to kill Billy , thus saving John - John , he will walk over to his brother ' s corpse and mourn his loss . He offers no thanks or dialogue options ; when conversation is attempted , he only pouts a pitiful " Billy " and continues to sob . Notes . Mentions of how trogs lose the mental capacity to reason , even with loved ones , is mentioned in Sandra ' s trog research entry on her research terminal . Appearances . John - John appears only in the " Fallout 3 " add - on " The Pitt " .
Coyote steak Coyote steak is a in " " . Characteristics . Coyote steak restores some Hit Point s ( 24 in total ) and gives - 35 to starvation but also gives the player character a small amount of radiation . Crafting . This item can be by the player character . Creation requirements
It ' s a Sin " It ' s a Sin " is a song broadcast on Mojave Music Radio and Black Mountain Radio in " " . It was written by William Grishaw and recorded by Eddy Arnold in 1947 . However , popular American singer Elvis Presley made the song famous . Lyrics . < poem > It ' s a sin , my darlin ' , how I love you Because I know our love can never be It ' s a sin to keep this memory of you When silence proves that you ' ve forgotten me The dream I built for us has tumbled Each promise broken like my heart It ' s a sin , my darlin ' , how I love you So much in love and yet so far apart It ' s a sin to hide behind this heartache To make believe that I ' ve found someone new It ' s a sin to say that I don ' t miss you When people know I ' m still in love with you I ' m sure you ' re happy with another Who shares the love I couldn ' t win Why pretend that I can live without you When deep inside I know that it ' s a sin < / poem > Video . " It ' s a Sin "
The House Always Wins The House Always Wins is a divided into eight parts , given by Mr . House in Lucky 38 ' s penthouse . Quest parts . The House Always Wins , I . This is the first in a series of eight quests which leads to one of the many . Mr . House tasks you to retrieve the platinum chip from Benny and use it at The Fort to upgrade the Securitron s , then bring it back to the Lucky 38 so that Mr . House can upgrade them . The House Always Wins , II . For part two of the quest , you must travel to Cottonwood Cove and take a raft to The Fort , where Mr . House ' s secure bunker is located . If you already collected the platinum chip , Mr . House will return it to you ; if not , you ' ll need to get it back from Benny when you get there . The House Always Wins , III . Go to Nellis Air Force Base , befriend the Boomers , or kill them and report back to Mr . House . The House Always Wins , IV . Mr . House asks the player to convince the Omertas to ally with Mr . House . The player can achieve this by completing side quest How Little We Know , or killing all the Omertas . Upon doing either , the player must then return to Mr . House . The House Always Wins , V . Wipe out the Brotherhood of Steel by destroying its underground bunker . House vehemently despises the Brotherhood and will settle for nothing less . The House Always Wins , VI . Protect President Kimball from an assassination attempt on Hoover Dam . Follow Ranger Grant to the observation deck , then tell the Ranger that you are ready and a Vertibird will land above you . The House Always Wins , VII . The player must install the override module at the El Dorado substation . Several NCR troops guard the substation and warn the player that there will be trouble if they enter . The House Always Wins , VIII . Report back to Mr . House once all of the quests given to you by him are complete . He will then give you the quest All or Nothing . Notes . There is a quest named The House Always Wins ( without number ) in the G . E . C . K . Behind the scenes . " The house always wins " is a popular saying describing how casino games have an inherent bias toward the casino , or " house " ( described as the " house edge " ) , so that in the long run the casino will nearly always come out ahead .
Nicolaus Copernicus Nicolaus Copernicus was a Polish astronomer , best known for his model of the universe that placed the Sun rather than the Earth at its center . Background . Nicolaus Copernicus was a mathematician and astronomer during the Renaissance . He became famous with his book " De revolutionibus orbium coelestium " , in which he brings forward his model of the universe that placed the Sun rather than the Earth at its center . This would later be called the " Copernican Revolution " . Appearances . Nicolaus Copernicus is mentioned in the name of the Copernicus planetarium in " Fallout 3 " .
Blood - Nap Blood - Nap is a in the " " " Lonesome Road " . Characteristics . Blood - Nap is a unique variant of the Bowie knife that does bonus critical damage , gives a bonus critical chance and adds + 10 to Sneak . This weapon qualifies as an improved holdout weapon . Special attack . It has a attack , which does 80 % damage in V . A . T . S . at the cost of 7 fewer action points ( requires a Melee skill of 50 ) . It is possible to execute " Blood - Nap " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . Blood - Nap can successfully strike about 495 times from full before breaking . Locations . Found in The Courier ' s Mile . This weapon becomes accessible only after first completing The Launch . It is found wedged into a street lamp just to your left as you enter the area . Behind the scenes . The name of this weapon is from " dirt nap , " a slang term for being dead . The word is iconic for being used heavily in Set ' s vocabulary .
Rory Rigwell Rory Rigwell is a dead character at the Irish Pride Industries shipyard in 2287 . Background . Rory Rigwell was a lover of mirelurks , who believed they were not violent , just misunderstood . In his endeavors to raise a peaceful mirelurk colony , he installed an announcement system in the Irish Pride Industries shipyard ' s dry dock from which he would only transmit " only positive messages " for his mirelurks , several of which are designed to encourage non - violent behavior . Appearances . Rory Rigwell appears only in " Fallout 4 " . Behind the scenes . Rory Rigwell is possibly based on the real - life case of , mauled and eaten by bears in Alaska in 2003 . Like Rory Rigwell and the mirelurks , Treadwell had believed the bears were his friends . The recordings of his voice and speech mannerisms are similar to the Rigwell recorded messages playing in the Irish Pride buildings .
Distress signal ( Relay tower 0BB - 915 ) The distress signal is a radio station in the Commonwealth in " Fallout 4 " . It can be received after extending the satellites at relay tower 0BB - 915 . Location . The origin of the broadcast is a ham radio in a small shelter at Fiddler ' s Green Trailer Estates . The shelter ' s entrance hatch can be found on the local map , it is located to the west of the swimming pool next to a couple of barrels and some trees , between a white trailer and a dark colored trailer with an orange car beside it , partially hidden underneath a wooden plank .
Concealed . 32 pistol The concealed . 32 pistol is a quest item in the " Fallout 3 " add - on " The Pitt " . Characteristics . The Smith & Wesson . 32 pistol was manufactured throughout the late nineteenth century and into the early part of the twentieth . As the name implies , it uses . 32 caliber rounds for ammunition . It is commonly found to be in use by raiders and wastelanders . Although it is a light weapon , it pales against the 10mm pistol in terms of rate of fire and damage . It can , however , be fired quite fast if the player can get a rhythm down . Location . When the player arrives at the bridge during Into The Pitt , Wernher offers the Lone Wanderer the option between a knife and a pistol . If the Lone Wanderer picks the pistol , the concealed . 32 pistol is automatically added to the inventory in the " Misc " tab . The pistol however cannot be used at this point . After the confiscation of your equipment , a . 32 pistol in poor condition will show up in the weapon section .
Series 1000 shelter The Series 1000 shelter was a type of a nuclear fallout bunker designed by the Vault - Tec Corporation . It was a one level , extensive subterranean installation , of which the exact purpose is unknown . Its blueprint is used as the town map for Vault 15 in " Fallout 2 " . The Series 1000 shelter appears to be a basic shelter that can be set up at very low cost , providing far poorer protection than a Vault . Appearances . The blueprints for the Series 1000 shelter only appear in " Fallout 2 " .
Sumner ( female ) Mrs . Sumner was originally a pre - War resident of Sanctuary Hills in 2077 until she becomes a feral ghoul as seen in 2287 in a random encounter , being one of a group of hostile ghouls . Background . Before the war , Mrs . Sumner was one of the neighbors of the Sole Survivor who didn ' t make it to safety . She can be found 210 years later roaming the Commonwealth and Boston with her husband and a few other unlucky pre - War citizens turned ghoul . Appearances . Mrs . Sumner appears only in " Fallout 4 " .
Happy Trails Caravan Company Happy Trails is a small caravan company operating in NCR territory in 2281 . Background . Happy Trails is based in Sac - Town , north of Shady Sands , and does most of its business with New Reno and on the road to Salt Lake City . They are competitors with the Crimson Caravan for trade . After several seasons of bad trading , and since the loss of contact with New Canaan in 2281 , the company is in dire financial straits and is preparing to launch an expedition to New Canaan via Zion Canyon in order to reconnect with the Mormon s there . Appearances . Happy Trails Caravan Company only appears in the " " " Honest Hearts " .
Recipes - Rose ' s wasteland omelet Recipes - Rose ' s wasteland omelet is a in " " . Characteristics . Acquiring this recipe will allow you to craft wasteland omelet at a campfire , provided you have the necessary ingredients and a Survival skill of at least 65 . Location . Recipe is given by Jas Wilkins in Sloan after completing the " You Gotta Break Out a Few Eggs " quest . Behind the scenes . This is a reference to Rose ' s Bed and Breakfast appearing in the city of Modoc in " Fallout 2 " where the owner , Rose , keeps a to make her famous omelet which can be ordered by the Chosen One .
Fish ( Fallout 2 ) Fish are miscellaneous items in " Fallout 2 " . Characteristics . Fish weigh 5 pounds , and can be used by the Chosen One for no effect . Appearances . These fish were to appear in " Fallout 2 " , but were cut from the final release of the game .
Slave ' s Burden Slave ' s Burden is a which was from " " . Characteristics . Slave ' s Burden resembles a large backpack with 4 smaller containers attached to it . Going by the name , appearance , and the fact that it is classified as a weapon , it was to be worn by and contains packages . The Pip - Boy displays the flamethrower icon .
10 Indisputable Rules on Ghouls 10 Indisputable Rules on Ghouls is a book which was cut from the " Fallout 3 " add - on " Point Lookout " . Characteristics . This book teaches the perk Ghoul Ecology . Notes . The Lone Wanderer will receive the Ghoul Ecology perk upon picking the book up , as opposed to using the item from the Pip - Boy inventory .
DLC03TestTony DLC03TestTony is a test cell in " Broken Steel " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . The cell features a various test objects for the quest The Amazing Aqua Cura ! . This cell features the following objects ; Appearances . DLC03TestTony appears in the game files of the " Fallout 3 " add - on " Broken Steel " but should not be considered canon because it is a test cell .
Paulson Paulson is an abducted cowboy found frozen aboard Mothership " Zeta " in 2277 . Background . Paulson is a rancher from the " Wild West " period of America n history . He was abducted by aliens during one of their previous visits to Earth , and has been kept in suspended animation for hundreds of years . He ' s quiet , soft - spoken , and appears generally unfazed by his current situation . He offers little background information about himself , but it ' s clear that he has a deep hatred of the aliens for removing him from his family and his life . As he puts it , all he now wants is to " seek a lamentable but satisfying revenge on every last one of those bastards . " As such , after being thawed from stasis , he can be observed coldly killing a surrendering alien worker . Appearances . Paulson appears only in the " Fallout 3 " add - on " Mothership Zeta " .
Faction A faction is a grouping of like - minded individuals , united in a common goal or set of common goals . The individuals band together as a way of achieving these goals and advancing their agenda . List of factions by game . This list is generated automatically based on the articles added to the respective game - specific category .
Jessica ( Fallout 3 ) Jessica is a resident of the Republic of Dave in 2277 . Background . Jessica was born in 2253 . She is Dave ' s new , younger wife and lives in the Republic of Dave . Her husband is a survivalist and has made sure his wife and older children know how to fight . Jessica is 24 and has never left the Republic ; she fences but is extremely naive , conceited , and catty , especially when dealing with the first wife , Rosie . Appearances . Jessica appears only in " Fallout 3 " .