Star Trek : The Next Generation - A Final Unity Star Trek : The Next Generation – A Final Unity is a point - and - click adventure game by Spectrum HoloByte , based on and licensed for the television series . It features the voices of all the original cast of the show , in hundreds of hours of recorded dialogue . The script was created specifically for this game , and was overseen by regular TNG writer Naren Shankar . This game bears some similarities to another PC game , " " . Gameplay . The gameplay structure is divided into two distinct sections : aboard the , and on away missions , both of which use the mouse as the primary means of interaction with the interface . The game progresses in a linear fashion . Though there are some choices you can make which will affect the outcome , and some of them are indeed remembered throughout the game , it is always so that either the overall repercussions are minor , or it ends up in a game over ( this particularly is very rare ) . There are three difficulty levels : Ensign , Lieutenant , and Captain , in progressing order of difficulty . The difference lies in combat with other ships , as well as ( according to the manual ) how helpful the advice given by the crew will be . Also , the away team selection is affected by this : in ensign difficulty , the team is selected automatically and you can ' t change it ; in lieutenant , there is an automatic team pre - selection but you can change it ; in captain , you have to assemble an away team manually . On ship . While on board the " Enterprise " , you can go to one of several stations or locations , and each one has a specific function . Bridge . The player begins the game on the bridge . There it is possible to : The computer library is a LCARS interface that contains background information on the " Enterprise " , personnel file s , planet s , and star system s , as well as astronomy and the universe . Its contents are not static ; its database is constantly appended by the information and analysis of subjects encountered on the course of the mission , tricorder readings , as well as the mission and captain ' s log s . In astrogation , you can indeed go wherever you want in the Kridnar navigation block ( the area where the game takes place ) , but there is almost nothing to do anywhere except in the next destination predefined by the game ' s linear story . The tactical station ' s controls allow for controlling the weapon systems and selecting of a wide range of maneuvers . Ship - to - ship combat occurs in real time . Controls can either be operated manually or delegated to Lieutenant Worf ( something that most players did due to its difficulty ) . Transporter room . Here an away team and supporting equipment ( tricorders , phaser s , etc . ) can be assembled and beamed out , if there is a valid location within transporter range . Engineering . In engineering , the power levels can be adjusted and repairs to damaged ship systems allocated . Control of this station can be either be manual or delegated to Lieutenant Commander La Forge . Holodeck . Here all the cut scenes already displayed up to the current point in the game can be reviewed . A tour of the " Enterprise " is also available . Away missions . There are missions in away locations , such as planets or other life - supporting structures . The away team can be selected ( except on the Ensign difficulty level , where it is preselected by the game ) at the transporter room . Gameplay in this part of the game is very similar to other " point - and - click " adventure games : you select the type of action you want by clicking in its respective icon ( eye s to look , balloon to speak , hand to use ) , and then click on the object on the screen where you want the action done . It is also possible to take items , carry them , and use them in other items . At any time you can return to the ship by clicking on the communicator icon , unless there is something blocking the transporter signal , or if the team is out of transporter range . Story . Introduction . The beginning is just like a TV show episode : you are presented with a prologue at first , which is a CGI - rendered cut scene , ending in a tense situation . Then the classic " Next Generation " opening animation plays ( " Space , the final frontier . . . " and so forth , voiced by Patrick Stewart ) . After that , the game actually begins . You see the bridge , and on the corner of the screen the " episode " title is displayed : " A Final Unity " . At the beginning of the game , the " Enterprise " encounters a small Garidian ship which has taken damage fleeing from a Warbird of the same government ( allies of the Romulans ) . Picard hails the pursuing Warbird , and its commander , Pentara informs Picard that the people on - board are dangerous political subversives . From here , the player can either talk Pentara down , or attack and destroy the Warbird . The people aboard the scout ship turn out to be rebels in search of the Fifth Scroll , a missing part of the code of laws handed down by the Lawgiver , the founder of Garidian society . If found , the Fifth Scroll would foment a rebellion of the plebeian class against the ruling patricians . The refugees T ' Bak , Lucana , and Avakar ( who later turns out to be Pentara ' s son ) implore Captain Picard to search out for the Vulcan anthropologist Shanok , who has researched Garidian society and the ancient Chodak Empire . Whether the player agrees to help or not , there is no time to do this before a distress call is received . Mertens Orbital Station . The mission objective is to prevent the Mertens Orbital Station ' s experimental reactor from going critical and to identify the source of the attack . Commander Riker and the away team assist the crew of the station , repairing the life support and stabilizing the reactor to prevent massive damage to the nearby planet , Cymkoe IV , while still allowing the research to continue . In the process , they discover an unknown alien " probe " , or more accurately an unmanned combat space vehicle , much later discovered to be Chodak in origin . Captain Picard mentions a briefing he has just received from Starfleet Command , to the effect that the Mertens Orbital Station , though primarily concerned with applied physics , and power generation technology , also had a classified mission to conduct research on new ways to detect cloaked vessels . It is also possible , but not required , to repair the station ' s holographic imaging table and thereby get information from the automatic battle damage assessment , thus discovering that the attack by the unidentified probe appears to have been very carefully planned to be surgical in nature and to destroy only one particular research wing , while minimizing casualties and giving sufficient time to evacuate . In hindsight , the motivation for the Chodak to carry out the attack must have been to preempt the possibility that the Federation would inadvertently develop something that could see through the Chodak equivalent of cloaking technology , their deceptive " chameleon field . " Horst III . After the tragedy was averted at Mertens , Captain Picard visits Shanok on Horst III , the only known Chodak archaeological site in Federation space . Shanok is unable to assist the Garidian refugees and refuses Picard ' s request to visit the planet . Morassia . After patrolling the Romulan Neutral Zone in the Ruinore sector , Starfleet asks the " Enterprise " to visit a large nature preserve on the planet Morassia , to discover the whereabouts of a Federation scientist and to update Morassia ' s admission to the Federation . After several examinations on the planet , the away team discovers the scientist , and that she was incapacitated by another scientist who has been illegally importing exotic creatures . One of these creatures has escaped , and attacked and killed several staff members and animals by draining their neural energy , and the away team are forced to subdue it . After the away team returns to the " Enterprise " , T ' Bak reveals that the creature in question was in fact native to the Garidian homeworld , until it was hunted to extinction . He surmises that the Lawgiver took some of the creatures in question to the colony world he founded after being deposed . The rogue scientist ' s supplier is a Ferengi named Aramut , who upon being caught gives up the scientist to save his own skin , and also tells Picard that the Romulans are refitting their warbirds to achieve high speed at the expense of weaponry and cloaking devices , and that the animals were from a planet called Frigis . Frigis . Frigis proves to be the site of a Garidian colony founded by the Lawgiver after his departure from Garid . It is also a previously unknown Chodak site ; the inhabitants are using a Chodak " chameleon field " to disguise the planet so that it appears lifeless from space . After an uneasy encounter with Chancellor Laraq , Riker and the away team finally earn the trust of the chancellor by helping several feuding religious sects with certain problems they had . Riker then discovers the location of the Fifth Scroll and succeeds in returning it to the Enterprise . After the away team returns , Captain Pentara arrives in her Warbird ( she will still appear if her original Warbird was destroyed , though show signs of severe injuries ) with orders to destroy the Fifth Scroll , but Avakar manages to talk her down , and she agrees to return to Garid with the rebels , ready to confront the patrician class over centuries of deception . Romulan invasion of the Federation . Almost immediately after the mission to Frigis , Romulan forces invade Federation territory and destroy several outposts along the Federation side of the Neutral Zone . The " Enterprise " is then ordered by Starfleet Command to report to Commander Chan at Outpost 543 . Chan orders Picard to defend various points in the sector . The Romulans attempt to overrun the sector and destroy Comm Relay 543 , the USS " Ayers " , and eventually Outpost 543 . The only bright spot in the sector is the Klingon ship " Bortas " . Captain Ky ' Dra of the " Bortas " is able to capture a Romulan ship and interrogate the crew to learn that the Romulans are searching for the Unity Device . Return to Frigis . After learning Outpost 543 has been destroyed and consulting with Starfleet , Chancellor Laraq contacts the " Enterprise " to request her help ; a Romulan Warbird has entered the system . When the " Enterprise " arrives , she engages and destroys the Romulan Warbird . Laraq expresses his gratitude by giving Picard a Chodak encryption rod . Around this time an unknown alien race invades Federation space and the " Enterprise " is dispatched to Yajj IV to intercept the new invaders . However , the " Enterprise " finds herself seriously outmatched by the dreadnought and two support vessels she faces and is forced to flee and the nearby Federation outpost is destroyed by the dreadnought despite landing several photon torpedo hits , which the dreadnought shrugs off with minimal damage . Return to Horst III . When the " Enterprise " returns to Horst III , Shanok has left a repeating message telling visitors never to visit Horst III . Picard refuses Shanok ' s request , as Shanok refused Picard before , and beams with an away team to the planet . There they discover Chodak equipment and an astronomical phenomenon that points to an administrative region of the Chodak : Allanor . Allanor . Allanor is in the Romulan Neutral Zone , and Picard uses the excuse of scientific research as cover , although several crew members point out that the Romulans are not respecting the treaty with their incursion . After beaming down to Allanor , and after overcoming a series of difficulties related to the still - working automatic systems on the planet , they encounter the modern descendants of the Chodak , and their leader , Admiral Brodnack . The away team are able to persuade the Chodak to allow them to search the " Hall of records " , and retrieve the location of the Unity Device from the computer using their encryption rod . Brodnack then interrupts and takes the same information , deleting it from the computer afterward . The away team escape and beam back to the " Enterprise " , warping away before a Romulan Warbird arrives . The Unity Device . The " Enterprise " crew travels to the Thang sector of the Z ' Tarnis Nebula , having discovered that this is the location of the Unity Device . After arriving at the device , the " Enterprise " sees the wreckage of Romulan and Chodak forces orbiting it . Pentara ' s Warbird shows up , and she informs Picard that the situation on Garid has deteriorated markedly ( ironically , the situation will actually be worse if the scroll was retrieved , as it leads to Lucana forming a tyrannical new government which has executed many high - ranking patricians ; on the other hand , if the scroll was destroyed it merely results in civil unrest ) . Assuming that her Warbird was not destroyed at the start of the game , Pentara warns Picard that the Unity Device wiped out the Romulan and Chodak fleets when they engaged each other , and surmises that the Device automatically destroys anything which fires weapons ( Pentara deliberately neglects to mention this if her original Warbird was destroyed ; either way , she no longer displays any injuries she may have had at Frigis ) . Moments later , the Chodak flagship arrives and Brodnack locks weapons on the " Enterprise " , but this is a trick , attempting to provoke the " Enterprise " into triggering the device ' s defenses . Captain Picard simply takes evasive maneuvers , and is able to follow the Chodak to the device . The Unity Device is not fully integrated with the time continuum and so the transporters are too dangerous to use . As a result , Captain Picard personally leads a team of Data , Worf , and Ensign Butler to the device in a shuttlecraft – even on Captain difficulty , there is no way to choose other personnel for this final away team . However , he is quickly separated from the others by a Chodak security system with superior technology , which has been programmed to confiscate his equipment and to beam the other away team members back to the " Enterprise " , without permitting anyone to return or to communicate with him . He soon finds Brodnack and Garidian Captain Pentara , who have just had similar experiences of losing communications and being forcibly separated from their subordinates . Now , all three commanders are required to face rigorous , dangerous automated tests to see who is " worthy " of controlling the Unity Device . Brodnack explains that the Unity Device is capable of changing reality on a vast scale , even to the point of " unmaking a galaxy " . Picard is eventually able to persuade them to work together to circumvent the tests , and they reach a mysterious stasis chamber containing a member of the Kábalan species , a race of telepaths that Brodnack explains were created by the ancient Chodak using the Unity Device . The Kábalan were apparently brought into existence to be perfect and impartial test administrators , and to perform psychological assessments aimed at uncovering anything that might mean a test subject was not suitable for their prospective role . The Kábalan first uses telepathic insight to ruthlessly expose the fears , doubts , and some of the innermost shameful secrets hidden by each of the three visitors – for example , the trouble in Picard ' s family , Picard ' s willingness to reveal secrets when he was being tortured and drugged by Gul Madred , Picard ' s helplessness when he was assimilated into Locutus and used to facilitate mass murder , Pentara ' s willingness to obey her orders by killing her own son , and Brodnack ' s killing of any Chodak who failed the tests he administered . The Kábalan asks all three what they would use the Device for , and assuming Picard is frank about the mistakes he has made in his life , declares them all equally worthy . Otherwise , he tells Pentara that her honesty in saying she wants to use it to make the Garidians a respected force in the galaxy proves her worthy . However , this is a trick and Pentara instead takes the place of the creature in the stasis chamber , leaving it up to the player as to whether she should be released . Whoever is left continues on to the Device ' s true Guardian , a gestalt entity composed of Chodak and several others . There is one final test : the Guardian tells them that a large Borg invasion fleet is on its way and will destroy the Federation , the Garidians , and the Chodak in less than two years . Picard is offered what appears to be a choice between only two alternatives – to destroy the Borg invasion fleet , or to completely exterminate all Borg . Brodnack and ( if she is present ) Pentara cannot agree on which choice to make , and so they reason that Picard must have the deciding vote . However , Picard recognizes that the entire situation is a test and declines to choose either alternative . Instead , he turns off the control panel without making a selection , and is commended by the Guardian for his wisdom . The Guardian then reveals the true purpose of the Unity Device : it is only through the Guardian ' s intervention that reality is kept stable by the repair of what it describes as " rips . " Individual members of the Guardian ' s consciousness are each responsible for " anchoring " a particular stretch of time and preventing catastrophic problems appearing in the continuum . Inspired by Picard ' s example , Brodnack accepts this responsibility and merges with the Guardian . The Unity Device then phases out of reality , and Picard is returned to the " Enterprise " . Setting . The game takes place in the " Star Trek " universe , in the Kridnar navigation block . The initial stardate of 47111 . 1 and the final one of 47205 . 3 suggests that events occur during the seventh season of " The Next Generation " , in the time between episodes and . Characters . The game has many characters , both series regulars and new . All of them are voice - acted by professional actors in all their dialogue . Majel Barrett also lends her voice to the " Enterprise " computer . Background information . Running on modern systems . This game was made for the DOS operating system , and meant to run in hardware that is nowadays obsolete . This means that you may find many difficulties trying to run it on modern systems . However there are emulators capable of running this game with perfection . It is possible , with difficulty , to run it effectively on Windows 95 / 98 . One way to dramatically improve compatibility is to replace the " sttng . ovl " file ' s DOS4GW stub with DOS32A . The method to replace the DOS4GW extender built into " sttng . ovl " is described in the DOS32A documentation on its web page . DOS32A is a much more compact DOS extender that is still in development . It is a drop in replacement for the old DOS4GW and is more compatible with modern hardware and operating systems . Also recommended is either DOSbox or VDMSound . This game can be run under Windows XP with the assistance of a piece of software called VDMSound . VDMSound is an application that enhances the Virtual DOS Machine by emulating older DOS hardware environment variables ( such as SoundBlaster settings , VESA , and MSCDEX ) . VDMSound can assist with running the installer and executing the game . There is also an " install . exe " replacement designed to allow install from the CD on WinXP but it is not needed if you run the install using VDMSound with the correct settings . With the development of various open source DOS emulators like DOSBox , the game can now be successfully installed and played under Windows Vista and Windows 7 .