naist-nlp/zeshel huggingface dataset:
Silver and Moonstone Circlet Silver and Moonstone Circlet is one of the 10 circlets that can be found in . Circlets count as helmet s when worn ; they offer 0 damage resistance , but can be enchanted . Like with all Circlets , the Silver and Moonstone Circlet can be worn with a Falmer Helmet , but not the Falmer Hardened Helm .
Cade Cade is an unseen character in . Background . He is the Son of Kerah and Endon , and brother of Adara . He is currently off fighting for the Stormcloaks in the Civil War . Not much is known about him , except that he joined the Stormcloaks despite his grandfather joining the Imperial Legion Even though Endon said he would return after the war is over , he will never be seen in the game regardless of which side wins . This could imply that he died during the events of the war .
Amulet of Disintegration The Amulet of Disintegration is an enchanted amulet with very powerful Disintegrate Armor and Disintegrate Weapon enchantments . This amulet is needed for the quest " The Coming Storm . " It is possible to use this amulet to train the Armorer skill , but not recommended due to its glitches . Instead , use an equivalent master level Destruction Disintegrate Weapon 100 pts on self and Disintegrate Armor 100pts on self - created at the Praxographical Center in the Arcane University .
Mournhold Plaza of the Gods Mournhold Plaza of the Gods is a part of Mournhold which contains most of the facilities and merchants in the city . This place contains three main buildings , and a Guild Trading marketplace in the center near the fountain . Sublocations . Hlaalu Alchemical Goods . An Alchemy shop in the north part of the Plaza . The Kind Enchanter . An Enchanting shop in the west part of the Plaza . Artisans Craftworks . A building which contains the smiths , leatherworkers and woodworkers of Mournhold . Drethani Carpentry . A Woodworking shop located near the Artisans Craftworks . House Hlaalu Estate . A holding of House Hlaalu . Mourner ' s Market . The primary place of residence for Guild Traders .
Jewelery Merchants Jewelery Merchants are Merchants in . These merchants sell miscellaneous items and apparel . Locations . Many jewelers sell their goods from around 8am - 8pm in merchant stalls in major cities in Skyrim . These merchants usually only have 50 – 750 to buy items in return . Merchants . < nowiki > * < / nowiki > Majni will only sell his goods to the Dragonborn if they are a Werewolf .
Aamela Rethandus Aamela Rethandus is a Dunmer found inside the inn in Selfora . She is tending to those who were wounded in the attack on town . Interactions . Supply Run . Aemela asks the Vestige to bring her five counts of healing supplies . They should bring the supplies to her in the Town Hall of Selfora , and she will then give them 48 .
Alit Hide Alit Hide is an alchemical ingredient in that can be obtained by killing an Alit . Description . By speaking to either Tendris Vedran or Anarenen , both alchemists , the Nerevarine will learn the following about Alit Hides : Acquisition . Merchants . The following people sell this item . Locations . The item can be found at the following locations : Alchemical effects . The following table contains possible combinations for the potions :
Crulius Pontanian Crulius Pontanian is an Imperial Enchanter and Acolyte - ranked member of the Imperial Cult at the Moonmoth Legion Fort . He offers enchant ing services and has a variety of magical items and scrolls for sale . Interactions . Meet Sul - Matuul . Caius Cosades suggests that the Nerevarine visit Crulius and Somutis Vunnis for some supplies — he will give a selection of scrolls for free . Services . Crulius Pontanian offers his services as a journeyman enchanter to all , regardless of faction . He also offers a variety of wares for sale .
Bradon Lirrian Bradon Lirrian was the husband of Erline Lirrian . They lived in his house , which is located off of the west wall within Bruma . He was suspected to be a vampire and was killed by the vampire hunter Raynil Dralas in the quest " A Brotherhood Betrayed . "
The Truth in Sequence : Volume 12 Content . By the word , I wind the gears . I have spoken the words in sequence , child of Seht . I have guided your eyes to the glorious Nirn - Ensuing — to the inevitable grandeur of Tamriel Final . Anuvanna ' si . I have shouted my grave admonitions and whispered the secrets of the infinite curve . Now , as my engine fails , I bestow upon you my final blessing . You who sing the song of making and set your wheels to axles — you intrepid star - counters who shatter the old machines and smelt new truths from the crude and forgotten ores of the Aurbis — you must hear this ultimate lesson . Tamriel Final shall change you in ways both grand and terrifying . Anuvanna ' si . Just as molten brass cools in its mold , so too will your body take on a new and hardened shape . Just as water changes from liquid to steam , so too will the cheap preoccupations of your mind disperse and fade . Just as oil ignites and powers the engine , so too will your soul glow bright and drive the Wheels Eternal . The unity of Tamriel Final must wash away our selfish pursuits and jealous will , ash - child . Anuvanna ' si . In the glorious Nirn - Ensuing , we must exorcise that grinning apparition we call " I . " Only then can we know the sublime truth of the Mainspring Ever - Wound . We must walk change ' s road if we seek the end of disorder — and like all roads worth walking , it fills our hearts with joy and terror . How like the et ' Ada gears we are — content to live our lives in vain and sequestered sorrow , all the while oblivious to the anguished cries of our fractured souls ! Look upon the lonely shore of Nirn . What do you see , with your broken eyes ? One beach ? One sea ? Deceit and vanity ! The Named illusion ! For what is a " beach " if not a desperate agglomeration of isolated grains ? What is a " sea " if not a churning mass of solitary tears ? Separate ! Broken ! Arrogant and futile ! Even after meditating upon these sermons , there are some among you who cling to the Nirn - Prior . You fear the loss of your thin and impoverished " self . " You must cast aside these childish fears ! What good is a " self " if it burns away at the threshold of what waits beyond time ? Do you not see that the Father of Mysteries seeks to usher our world through the End ? To protect us from the lies - made - flesh who seek to destroy us ? If you remember only one thing , let it be this : our blessed Clockwork God loves you with a fierce and awesome heart . What he does , he does for you and for all who would follow his divine example . Lasting joy . The peace of unity . The sublime satisfaction of perfect rhythm ; these are the product of our honest labors — the spokes of our blessed wheel that spins eternal . The Mainspring Ever - Wound offers perfection , child of Seht . You have but to gaze within . Stoke your coals . Add fresh water to your boilers . Tighten your bolts , and believe . Tamriel Final awaits . Anuvanna ' si . By the word , I wind the gears .
Draugr Burial Mound Draugr Burial Mound is an unmarked location found in . Description . Southeast of the Apprentice Stone is a ruined Nordic burial mound which has been taken back by the swamp . It is now home to Mudcrabs , but there is a chest and a skill book within .
Yagrum Bagarn ( Morrowind ) Yagrum Bagarn is a resident of the Corprusarium , and the last known living Dwemer . He is infected with Corprus , and can only move around with the help of a modified Centurion Spider ' s lower half . He is a good friend of Divayth Fyr , a powerful and ancient mage who oversees the Corprusarium and Tel Fyr . Yagrum is also the author of " Tamrielic Lore " . History . During the First Era , Yagrum Bagarn was a Master Crafter working for the Dwemer Chief Tonal Architect Kagrenac . When the Numidium was activated in 1E 700 , it caused the Disappearance of the Dwemer . Bagarn was in an undescribed Outer Realm at the time and was not affected . He later returned to Nirn and went to Vvardenfell . At some point he contracted Corprus , which caused his body to deform and bloat and went under the care of Divayth Fyr . He still researches about what happened to his race , although so far without success . He has recorded his work in the hope that it may be of some benefit to other Tamrielic races . Interactions . Corprus Cure . The Nerevarine must retrieve the Dwemer Boots of Flying Yagrum Bagarn is trying to repair for Fyr . Yagrum Bagarn and Wraithguard . Later , if necessary , he can activate the Wraithguard if the Nerevarine has a reputation of 20 and Bagarn has a disposition of 90 , or just a reputation of 30 , or the documents " Dagoth Ur ' s Plans " and " The Plan to Defeat Dagoth Ur " ( which are in the same room as Vivec — thus easier to obtain than the non - working Wraithguard ) . He will also need Kagrenac ' s Planbook and Kagrenac ' s Journals , since he is not an expert on the Wraithguard ' s use ( although he helped create it ) . Once the requirements are fulfilled , the Nerevarine will need to equip the Wraithguard ( and will be hit for 201 – 225 damage the first time it is equipped ) . Disappearance of the Dwarves . He is one of only two people in Vvardenfell who can readily translate Aldmeris ( the other being Baladas Demnevanni ) . After translating the books " The Egg of Time " and " Divine Metaphysics " , Bagarn says that he would ordinarily explain in detail the theories presented in the books , but believes that Kagrenac ' s ideas must die as their master has . Conversations . Cut dialogue . Bagarn has three lines of recorded voice dialogue , none of which made it into the game . They can be found with the , and are listed as follows :
On Our Enemies Content . The peoples of the Daggerfall Covenant are a strong and diverse group . It is our differences that help us be strong . We complement each other . This is not true of the other races of Tamriel . The Elves The High Elves who rule over the " lesser " races in the Aldmeri Dominion are without a doubt the most arrogant of the Elf races , which is saying quite a bit . High Elves believe that they are the direct descendants of the Aedra ! They rule over the Wood Elves and Khajiit while giving them token positions within the ruling hierarchy to keep them content . Rumors of harsh punishments for disobedience cannot be confirmed as any dissidents quickly disappear . The Wood Elves are a barbaric people who are willing to submit to High Elf rule as long as their practices of cannibalism are allowed to continue . They eat their enemies and even one another . They worship the trees of Valenwood , refusing to cut them down or harm the animals that live there . Who does things like that ? The Dark Elves of Morrowind are almost as bad as the High Elves . The Tribunal rulers of the Dark Elves have convinced their people that they are " Living Gods " possessing great powers and immortality . These old wizards openly imitate what was called the " Good Daedra " as part of their Dark Elf ancestral worship . The Beast Races The Khajiit are the " cat - people " of Elsweyr . Many rumors exist about the Khajiit , and they are certainly all true . The Khajiit are a society of thieves and addicts . Most spend their time consuming vast quantities of the addictive substance distilled from moon sugar . Thievery is second nature to these cats , as stealing often supports their addictions . Argonians are the " lizard folk " of the Black Marsh . Little is known about their culture save for a few rumors and lots of hearsay . It is known that they believe they originate from the trees that grow in Black Marsh . The environment of the marsh has given the Argonians a resistance to the toxic substances found there . The society of Black Marsh is primitive by the standards of the other races . Humans The Nords are the hardened folk of the north . Hailing from Skyrim , these brutes live for war and conquest . When not fighting others , the Nords fight among themselves . The Nords are not a very bright people . It seems that the thin air in Skyrim has led to a stunting of the mental capacity of the Nords . The Cyrodiils are a cunning and ruthless people . The central location of Cyrodiil has given them contact with all the races of Tamriel and made them fine traders and diplomats . It has also made them very shrewd with silver tongues and cheating ways . They have a sense of entitlement to rule . Of all the enemies of the Daggerfall Covenant , it is the people of Cyrodiil that are the most dangerous .
Miraak ' s Mantra Miraak ' s Mantra is a chant recited by those indoctrinated by the All - Maker Stones . Content . < poem style = " text - align : center ; " > Here in his shrine That they have forgotten Here do we toil That we might remember By night we reclaim What by day was stolen Far from ourselves He grows ever near to us Our eyes once were blinded Now through him do we see Our hands once were idle Now through them does he speak And when the world shall listen And when the world shall see And when the world remembers That world shall cease to be < / poem >
Riot in Reich Gradkeep The Riot in Reich Gradkeep was a battle between the city - states of Daggerfall and Sentinel in 3E 404 , in Reich Gradkeep . The riot began as negotiations between the two warring city - states , as Lord Graddock convinced them to try to create a truce in the city of Reich Gradkeep . However , as the treaty was about to be signed , King Camaron became outraged and ordered his troops to riot within the city , starting a riot . Daggerfall historians claim that Camaron " realized that the proposed treaty would have included a formal declaration that the kingdoms of Sentinel and Daggerfall would share Betony , and he flew into a rage , " however , Sentinel historians state that the treaty had been purposefully miswritten by Daggerfall in attempt to trick Camaron into signing a contract different . The entire city of Reich Gradkeep erupted into a bloodbath , with the entire royal family of the city dying , except for one sickly infant , who later died . Lord Auberon Flyte , a cousin of Lord Graddock , took control of the city after the riot , and renamed it Anticlere , in honor of the deceased royal family . As the riot began to die down , Sentinel ' s army fled to Yeorth Burrowland , with Daggerfall s army chasing them as far as the Ravennian Forest before making camp . A week later , the two armies met in the Battle of Cryngaine Field .
Scroll of the Gambler ' s Prayer Scroll of the Gambler ' s Prayer is a Restoration scroll that increases the user ' s Luck for a limited time . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : Locations . This scroll can be found at the following locations : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Heartstone Heartstone is a generic ring enchant ed with Restoration magic . Locations . Heartstone appears as random loot , and there are 43 possible instances where it can spawn . It has only 1 static occurrence , included in Ienas Nadus ' inventory . She resides at Indarys Manor in the Ashlands .
Calaxes Septim Calaxes Septim was the illegitimate child of Emperor Uriel Septim VII who became the Archbishop of the One in the Imperial City . Biography . Calaxes was born as an illegitimate of Uriel Septim VII and an unknown woman , being the half - brother of the proper heirs Geldall , Enman , and Ebel Septim , as well as another illegitimate heir Martin Septim . Though Calaxes wasn ' t in the line of succession to the Imperial throne , he had been given Archbishopric of The One : a powerful position in the Imperial City , and indeed over all Tamriel where the Imperial Cult is followed . Rumors began to spread that Calaxes believed that the Gods were angered by the state of current Empire and the Emperor himself . It was even said that Calaxes advocated full - scale rebellion to establish a theocracy over the Empire . Calaxes ' relation with his father began to become very precarious . One day , Calaxes mysteriously disappeared without leaving any trace . Some believe he was removed by the Imperial Guard as they saw him as a threat to the Emperor . It is suggested that the Lady Allena Benoch had something to do with his disappearance . By 3E 433 , Uriel believed all his sons beside Martin were dead , implying Calaxes was indeed deceased . Whatever the case , his death was confirmed following the Oblivion Crisis , when the Septim Bloodline ended .
Black Wake Vanquisher Black Wake Vanquishers are generic members of the Black Wake clan residing in the Waterworks in Shimmerene , Summerset . Interactions . A Tale of Two Mothers . An Altmer named Lanarie asks the Vestige to look for her missing son , Arathel , whom the authorities arrested on accounts of his alleged involvement in a plot to kill a Sapiarch .
Bandit Camp : Helgen Cliffs Bandit Camp : Helgen Cliffs is an unmarked location found in . Description . On the main road west of Helgen is an overhang protecting what appears to be an empty campsite , but in reality , it is a trap set by bandits . They have to be dealt with in order to open the chest .
Master Criminal Master Criminal is an achievement / trophy in , for which a bounty of 1000 must be earned in all of the nine Holds at the same time . This achievement is easily unlocked at a high level , as the Dragonborn can take more hits . Killing a guard in front of witnesses will give an automatic 1000 bounty . The easiest strategy here is to kill a guard , flee and fast travel to another hold . One could also steal a horse at the stables to facilitate the escape . Repeat for all nine holds . Those who want to keep a good reputation could do this achievement on another save file , and reload their " good " game once it has been unlocked .
Bone Bow Bone Bow is an item card in . Acquisition . This card is acquire thorough progress of the main storyline and also through random base game packs . Strategy . Using this card early or late is pivotal in the game . Equipping this item allows to player to silence another creature , which in turn could change the tides of the game .
Vorstag Vorstag is a Nord Warrior who lives in Markarth . Found sitting by the fire in the Silver - Blood Inn , he becomes an option for marriage when an Amulet of Mara is worn after hiring him . He can be hired as a mercenary for 500 at any time . Personality . When traveling with the Dragonborn , Vorstag is eager to investigate caves : " Looks like a cave . Think we should check it out ? " However , he does not like mines , and , when taken inside one , comments on how they are dangerous and sometimes filled with poisonous gas . He possesses knowledge about Dwemer artifact s , making comments on their trap - making skills whenever he enters Dwemer Ruins . Both he and Marcurio , another mercenary , share similar quotes and an expansive knowledge of the Dwemer . Interactions . Follower . The Dragonborn can hire Vorstag for 500 . After he has been hired once , Vorstag becomes a candidate for marriage . Vorstag is an eligible candidate for the Blades as well . Vorstag ' s highest skills are Heavy Armor , One - Handed , Archery and Block . All mercenaries have a base level of 10 and a level cap of 40 . Vorstag wears a set of scaled armor by default , excluding the helm . Vorstag may use his default Scaled Boots over other footwear . Even when the Dragonborn gives him better light armor boots , he refuses to wear them . However , he wears any heavy armor boots deposited in his inventory . Boots of the Old Gods are an exception to this , as he will wear them . If given the Boots of the Old Gods and heavy armor boots , he equips the Boots of the Old Gods . This is common with some other followers . After the Dragonborn has given Vorstag a better bow , sometimes he still chooses to use his default Hunting Bow . Marriage . After hiring Vorstag , one can wear an Amulet of Mara and speak to him to bring up the courtship dialogue : If the Dragonborn marries Vorstag , he suggests they move into his house ( the Silver - Blood Inn ) after the ceremony . If the Dragonborn agrees to move in with him , they have to rent a room to receive the blessing , Lover ' s Comfort .
Forgetting about Fjola Forgetting about Fjola is a quest available in . Walkthrough . When the Dragonborn approaches the Mistwatch fort there are approximately four bandits of varying difficulty named Mistwatch Bandit . Upon entering the fort , walk up the steps on the left side to reach the drawbridge and pull the lever to lower the bridge , walk over and enter the North Tower . The North Tower . When walking down the corridor someone calls out , Christer , an older male who is dressed in common clothes , stands in a small room on the left . He goes on to tell the story about how he sneaked in past the guards in order to find his wife Fjola : Accepting to help Christer starts the quest , and he also gives away the Mistwatch Key as a reward for easier access within the fort . Moving forward through the locked door , several bandits appear with varying degrees of difficulty dependent on level . At the top of the North Tower exit to enter the roof and walk over to the West Tower . Just past the door is a chest with various loot . The West Tower . On the first floor is a large room with a cell and a dead woman . Two bandits , they can be Bandit Marauder s , guard the room . On top of the table is a note explaining why the captured woman is dead . After killing the bandits , move up to the top and exit the West Tower . Walk over the roof and enter The East Tower . The East Tower . Halfway up the tower the Dragonborn is stopped by a Bandit Leader who asks questions . After the appropriate reply she reveals herself to be Fjola and does not wish to go back to her husband : Options to end quest . Option A . The Dragonborn may tell Fjola that they will help her get rid of her husband without killing him . She then gives them her wedding band . She is passive from that moment on , so if the desire to kill her is there , do any sneak attacks on her as this would be the safer option . When returning to Christer , either tell him a ring was found and that Fjola is either dead , or that she was not in the fort . For the latter he will reward the Dragonborn with some gold and leave in hopes of finding her ; for the former he will be disheartened and allow the Dragonborn to keep the ring as it reminds him too much of the pain : After he leaves , return to Fjola and inform her that her husband has left and she is grateful . She states that she will help them in the future and the quest is completed : Option B . The Dragonborn can choose to kill Fjola and loot her body , including her ring : After she is dead , inform Christer and tell him that she had to be killed . He flies into a rage , and the Dragonborn may need to kill him , too :
Scroll of Vigor Scroll of Vigor is a Restoration scroll that returns lost Fatigue . Inscription . This scroll ' s inscription reads : STRENGTH AND HONOR Characters . The following people possess or sell this scroll : Locations . A Scroll of Vigor can be found at the following location ( s ) : Two of these scrolls are received during the quest Ring in Darkness . They can also be generated at random ( there are an additional 260 possible occurrences ) .
Cracking the Elden Tree Vault Content . Problem 1 : Troll guarding vault . Solution : Fire hurts trolls . Burn troll with fire . Troll dies . Note : Burnt troll leads to troll fat . Bring bowls to catch melted troll . Resell to Mages Guild . Problem 2 : Guards guarding vault . Solution : Fire distracts guards . Mages Guild makes kindlepitch . Set fires in Mages Guild . Guards leave to put out fire . Note : Burnt Mages Guild may prevent selling of troll fat . Find alternate buyer ? Problem 3 : Vault has exceptional magical protection . Solution : Find mage who devised security for vault . Threaten to burn mage OR burn mage , just a little . Slightly cooked mage reveals secrets . Note : Troll fat poultice soothes burns . Offer to sell troll fat to slightly cooked mage ?