Villa The Villa is a location in the Sierra Madre . The entire area is blanketed by the Cloud , and has several pockets of high - concentration Cloud . Background . < section begin = " background " / > The Sierra Madre Villa was the private city of the guests , employees and workers of Frederick Sinclair , situated just before the casino . The streets were built so that cars can not circulate , preventing pollution and noise nuisance . In addition to the main area , the Villa was composed of four districts : To avoid having to spend too much money for the construction of the villa at the expense of the casino , it was poorly constructed . The material used for the Villa ' s construction was " sand barely held together with spit and glue . " Buildings and structures in the Villa were completely unstable and could collapse overnight . All of this caused construction crews to suffer numerous setbacks and accidents . To prevent this discovery on the part of employees of the Sierra Madre , senior persons destroyed all medical reports , and were also protected legally . In addition , shipping problems also plagued the Villa . Construction explosives , countless crates of steak knives , and more were shipped to the Villa , paid for , and left . < section end = " background " / > Layout . In the center of the Villa is a fountain with a holographic projector that projects a of Vera Keyes when Elijah is not speaking to the Courier . The Villa is then split into two sides , east and west . Both sides are equally confusing and maze - like . East Villa . Heading east from the fountain , there is a Sierra Madre vending machine on the right of the entrance . After a short while , the path forks ; the alley on the left leads to an open area surrounded by apartments which has a gift shop to the right . A is still functioning inside . Upstairs from the shop are two doors ; the first leads to a Cloud - filled courtyard , but looking off into the distance through the door the white hand print of a Dean ' s secret stash can be seen , accessible by nipping across the balcony on the upper level . Through the other door of the shop is a balcony which connects to a room with a bed ( which is unusable ) and an electric hot plate . Through the door is a broken banister that drops down to the point where the path split . Continuing down the street , the path turns after hitting a fountain . There is a room on the right with some supplies and a first aid kit . Continuing east on the path brings one to the the entrance to the Residential District on the right , followed by a straight passage . Following the passage , the path splits again ; to the left is a courtyard filled with the Cloud . There is a door in the far back ( to the right of the entrance ) that is free of the Cloud . The room exits to an alley leading to an open area with a couple and a gift shop ( which holds nothing notable ) . Continuing straight , avoiding the split , there is a small courtyard with another Sierra Madre vending machine further on the right . In the far south of the extension is a locked gate ( hard ) leading toward a gift shop above the gate after a room with mechanical components and a workbench . The street along the gate leads straight to the entrance of Salida del Sol . South from the vicinity of the Salida del Sol entrance is a corridor leading to a dead end with a ghost person seemingly guarding a supply cache . Another of Dean ' s secret stash es is in the store on the left . West Villa . The street leading west of the fountain leads directly to the entrance of the Medical District with a Sierra Madre vending machine shortly afterward . The street leads to a courtyard that splits . To the northwest is the entrance to Puesta del Sol on the left and a hallway that leads to an open area filled with the Cloud . The area has a hallway leading to some ammunition boxes and a first aid kit is found in the open area along the wall . In the south of the split is a stairway leading up to a clearing with a skeleton stabbed by a knife spear . Next to it is a small fountain and another stairway up that leads to a clearing with a fountain and a nearby terminal . The terminal turns on a atop the fountain . An archway to the west of the fountain takes one downstairs to an area with . Following the radroaches is an amassed collection of the Cloud which has a safe room near the entrance of the Cloud , but is trapped with a grenade bouquet . The Cloud filled hallway leads to another courtyard with the Villa Police Station in the south - southwest . Going upstairs ( to the north ) from the fountain with the hologram leads to a straight path to the courtyard containing the police station . Halfway through the corridor is a door of a room filled with the Cloud . Upstairs , there are several wooden planks extending to a broken balcony with ammunition , grenade boxes , and a first aid kit at the end . Just to the north of the back ( Very Easy ) locked entrance to the Police Station is a courtyard ; upstairs in the west apartment off the courtyard is a set of Sierra Madre armor on the bookshelf next to it . Appearances . The Villa appears only in the " " " Dead Money " .