Ul ' dah / Legacy Ul ' dah is a city - state in " Final Fantasy XIV " located in the deserts of southern Aldenard . It is known as the most wealthy of the city - states , its flag bearing scales as a symbol of their commercial significance in Eorzea . The city - state was once exclusively populated by Lalafell , and the royal family is of this race , but the prospect of wealth attracted all peoples from across the world . The majority of the Syndicate members are Lalafell as well . Profile . The bustling commercial hub of Ul ' dah sits amid the desolate desert landscape of southern Aldenard . The city is organized strategically around the dome - shaped citadel at its center . Its towering fortifications and protective outer walls are visible for malms in all directions , and serve as a stark deterrent to would - be besiegers . Visitors from every corner of Eorzea come to Ul ' dah to partake of the city ' s famed recreation , most notably the fighting arenas and gambling halls . Ul ' dahic culture is known for its affluence , and the wealth of the nation comes in large part from its abundant mineral resources and prestigious clothcrafting industry . Historically , it is the sultan who claims sovereignty over Ul ' dah , but true power is wielded by the Syndicate , an elite group of six of the most influential and richest members of society . Nald ' thal is the patron deity of the city , and two great halls devoted to his two aspects can be found in the eastern and western sections of the city . Landmarks . Aetheryte Plaza . All adventurers at some point visit the Aetheryte Plaza to align themselves to the crystal for teleportation . It is the closest crystal to the Market Wards of the three cities . Emerald Avenue . The most bustling part of the entire game . Adventurers from all over the world gather here to find parties or loiter with their linkshell communities . This avenue is popular for its adjacency to the Market Wards , Aetheryte Plaza , Ruby Road Exchange , and Gate of Nald . It also connects to the Platinum Mirage and the best - known repair NPC , and at the transition to the Sapphire Avenue is a chocobo stable . The Gold Court . The Gold Court is the core of Ul ' dah , with a gigantic pillar passing from the upper level down to a fountain above the lower level . The Gold Court is marked on both the upper and lower maps . There is now an NPC that can take you directly to the Market Wards , Mercantile Houses , and Hall of Flames . Additionally , the new entrance to The Hourglass , Ul ' dah ' s inn , can be found here . Ruby Road Exchange . The Ruby Road links the Emerald Avenue to the Gold Court and the Quicksand . NPC shop stalls line the pathway , offering low - grade materials and equipment for new adventurers . This area sees some of the most traffic in the game , and as it is at a transitional point between map sections it can cause many computers to stall while it attempts to load the NPCs . Sapphire Avenue Exchange . The shops along the Sapphire Avenue offer low - level equipment and low - grade materials for new adventurers . Its counterpart is the Ruby Road Exchange , but sees far less traffic because it leads away from the more convenient locations in Ul ' dah . Gates of Nald and Thal . The Gate of Nald to the north and the Gate of Thal to the east are the only two thresholds between Ul ' dah and Central Thanalan . They are named for the two gods that make up Nald ' thal , collectively one member of the Twelve . These two gates may be all that remains of a time when the city was divided . The larger gate of each is only opened for carriages and large groups such as parades , so individual adventurers are forced to use the side route . Rather amusing to note , the Gate of Thal ( god of death and the afterlife ) is in closer proximity to the dangerous areas surrounding the Four Sisters and Cactus Basin Aetherial Gates , whereas the Gate of Nald ( god of life ) faces the areas immediately surrounding Black Brush , which is safe even for adventurers below Level 10 . Milvaneth Sacrarium . This is the temple of Nald , the god of life and twin brother to Thal . Their beliefs in earthly rewards conflict with those of the worshipers of Thal at Arrzaneth Ossuary , who believe in postmortem salvation through a virtuous life . Here stands a statue of Nald similar to the statue of Thal in the Arrzaneth Ossuary . The two gods collectively make up Nald ' thal , a member of the Twelve . Recently the symbol of Nald ' thal has appeared beneath this statue , part of a larger divine message in the form of marked stones scattered throughout Eorzea related to the Seventh Umbral Era . Nald ' thal is the only member of the Twelve to have more than one marked stone . Erralig ' s Burial Chamber . Next to the Arrzaneth Ossuary is Erralig ' s Burial Chamber , an instanced area only used in quests . It should be noted that while Ul ' dah was founded by Lalafell , the coffins here are proportional to Elezen or Hyur . The Coliseum Arena . Between the Gladiator ' s Guild and the Pugilist ' s Guild is a large arena that , due to its constant use , is restricted to staff and combatants . It may at one time have been intended as the location for Player Vs . Player duels , but currently only NPCs combat each other here . Certain quests pit players against NPC warriors , but they are of mediocre difficulty . Gambling is also common pastime here , with greater significance to Ul ' dah ' s economy and culture than might be readily apparent . The Royal Promenade . Gold and black carpet and tapestries decorate the pathway to a normally inaccessible door that leads to The Fragrant Chamber . The Fragrant Chamber . Normally closed off to ruffian Adventurers , the Fragrant Chamber is a rare sight for players . The Syndicate holds many meetings here . Beneath the romantic ambiance of the immense chandeliers is a table that seats eight , presumably to accommodate all six Syndicate members , the Sultana , and any important guest . This instance is used primarily in quests for the Immortal Flames . Guild Districts . During the game , the player character may find work by asking the Adventurer ' s Guild for Guildleves , decorative cards which each hold a quest for the character to complete . These include Regional Levequests , which involve combat or gathering outside town , and Local Levequests , which involve crafting . The Regional Levequests can be completed alone or with a party of other players , with everyone being able to reap the benefits of the quest . The Local Levequests can only be completed alone . Additionally , each class ' s specific guild will offer three story quests for adventurers at levels 20 , 30 , and 36 . The Quicksand . The tavern known best to players as the Adventurer ' s Guild . It is owned by a Lalafell named Momodi , the client for several early - level Guildleves . At one time one could access an inn called The Hourglass here . Unfortunately due to the amount of traffic in this particular building , players are now forced to use the " back entrance " located in the Gold Court , which is strangely nowhere near the original entrance . Amajina & Sons Mineral Concern . The Mineral Concern is the Miner ' s Guild . Ironically they are supposed to have restricted access to the Nanawa Mines in Thanalan , but adventurers can enter the mines freely . They appear to be an underground brothel , as evidenced by the dancing Miqo ' te on stage , but this is not mentioned in the class quests . The " sons " are competitive twin Lalafell that appear in the Miner quests . Arrzaneth Ossuary . The Thaumaturge ' s Guild is run by worshipers of Thal . Their belief in salvation after death via virtue puts them in conflict with the worshipers of Nald in the Milvaneth Sacrarium , who believe in salvation during life through the pursuit of one ' s goals . They see themselves as guides from the realm of Nald ( life ) into the realm of Thal ( death ) . The Thaumaturges act as assassins , targeting man and beast alike to take revenge on behalf of the dead . On the side they are notorious for attempting to sell expensive funeral services to people all over Eorzea , and are accused of secretly hoarding the earthly possessions of the dead meant to be laid alongside them . The Ossuary itself contains a statue of Thal . The twin gods are collectively Nald ' thal , a member of The Twelve . Recently the symbol of Nald ' thal has appeared beneath both statues , part of a larger divine message in the form of marked stones scattered throughout Eorzea related to the Seventh Umbral Era . Nald ' thal is the only god to have more than one marked stone . Eshtaime ' s Lapidaries . The Goldsmith ' s Guild . Goldsmiths are known to design each piece with a specific model in mind , an honor and coveted complement any lady would dream of . There is also an instanced storage room behind the guild hall . It is an instance only used during the Goldsmith quests . It contains a variety of things like stacked chests and boxes and a large oriental screen . Frondale ' s Phrontistery . The Alchemist ' s Guild . Frondale ' s is essentially a pharmaceutical research center , and even acts as a hospital for some Ul ' dahns . Platinum Mirage . The Platinum Mirage is the Pugilist ' s Guild , but also a loan company of sorts . They also house gambling halls . The Pugilists themselves are fists for hire that collect debts for the Platinum Mirage , by intimidation if not by force . They are the equivalent of the real world mafia . Sunsilk Tapestries . The Weaver ' s Guild . In addition to producing some of the finest cloth in the continent , they have a tradition of putting on theatrical performances as a means of promoting clothing sales . Some might say that the guild as a whole is derived from the vanity associated with wealth . If you can afford to look rich , then you are rich . The Coliseum . The Gladiator ' s Guild , owned by the leader of the Immortal Flames . The guild building itself is connected to an arena which currently can only be viewed from above . Spectators come from far and wide to gamble over the matches here . It was bought by Flame General Raubahn Aldynn , earning him a place in the Syndicate . Its violent practices have earned it the nickname " the bloodsands " . " Version 1 . 0 " . Ul ' dah is by far the most densely populated city in the game . Its geographic placement between Limsa Lominsa and Gridania automatically make it a commercial hub for adventurers in spite of the barrenness of the outlying region . It is also the place where the Main Scenario quests converge after the brief narratives unique to each City - State are completed . It is the Hydaelyn equivalent to the Grand Duchy of Jeuno , the main difference being that it is a starting nation . Ul ' dah has seen some of the worst server instability because of its player population density , including instances where the entire Thanalan region would crash . The Inn , original accessed via the Quicksand ( Ul ' dah ' s Adventurer ' s Guild ) , was shut down for several weeks shortly after its release , attributed to the traffic in that area putting a strain on the server . Square - Enix was unable to get it to function until they created a " back door " in the Gold Court , the core of the city . Primarily due to the lag and the resulting player complaints , Square - Enix has developed a Mercantile House to allow players to spread into the other two City - States . A few factors have made this a futile attempt to distribute people :