naist-nlp/zeshel huggingface dataset:
Yaddayadda Glutinos Yaddayadda Glutinos is an FEV mutant and one of the founders of the Church of Harold . Background . Yaddayadda Glutinos was not always an FEV mutant , whether intentional or not he was exposed to the Forced Evolutionary Virus , leaving his pre - FEV form and name , Rex Rong , behind . At some point he encountered Harold , an FEV mutant with a new species of tree growing out of his head , his tales inspired him , along with Blahblahwanna Rubra , another FEV mutant , to found the Church of Harold . The cult is dedicated to the worship of Harold and the belief that he has had a greater influence over the wastes than anyone ever thought . Glutinos holds the rank of Alder among his chapter . Appearances . Yaddayadda Glutinos is mentioned only in the Church of Harold brochure in " The Armageddon Rag , Vol . 2 " .
Sunken sewer The sunken sewer is a quite small irradiated underground location , containing some feral ghoul s and possibly a glowing one or feral ghoul reaver ( with the " Broken Steel " add - on ) . It can be reached from the northern part of Dupont Circle . It is more strongly radioactive than most of the sewers , and players should take that into account if they wish to enter . Layout . On entering the area , the first thing to notice is the very high level of background radiation - up to 20 rads / sec without Radiation Resistance modifiers . The ladder is at the end of a short sewer section which joins from the East to a small room with catwalk over a cavern filled to the top with radiation barrels . There is a safe on the northern side adjacent to a couple of shelves which contain the loot for this small area . Appearances . The sunken sewer appears only in " Fallout 3 " .
Tourist Trap Tourist Trap is a in the " " " Honest Hearts " . Detailed walkthrough . Find five Li ' l Scout lunchbox es at the General Store in the west area of Cueva Guarache : The Courier may have to fight some low leveled creatures in and outside the store or inside the Ranger station , but overall this is a low level encounter mission . Search the Zion Ranger station in the north - west of Cueva Guarache ( just north of the General Store ) for the medical supply kit . The kit itself is sitting on a table in the back room of the station and requires a Medicine skill of 30 to interact with , plus either one roll of and one bottle of ( the duct tape can be found on a shelf next to the mantle with on it and turpentine can be found on the table next to the fridge ) to replace contaminated parts , and one bottle of , , or to sterilize it ( all three of which can be found in a nearby fridge ) , or the Courier can simply salvage the remaining parts of the kit without using any additional items . Notes . All of the items required to fix the medical kit can be found within the General Store . The items necessary to fix the medical kit will not spawn until the quest is given by Joshua Graham . Behind the scenes . A is a colloquial term for an establishment , or a group of establishments , that were created with the aim of attracting tourists for their money . Tourist traps will typically provide services , entertainment , food , souvenirs and other poor quality products for tourists to purchase at inflated prices .
Metal crate Metal crate is a in " Fallout 3 " and " " . They are used for storage of various items . Characteristics . Metal crates can be found almost anywhere in " " . They are identical to metal box es , and like metal boxes the items found within are mostly random junk . They are known to respawn and may not all be safe to store your items .
Federation Crash Site The Federation Crash Site is a special encounter in " Fallout 2 " , consisting of a shuttlecraft ( christened the U . S . S . " Torres " ) half buried in the dirt and three dead people , wearing strange red uniforms the player character has never seen before . These people are dead from dehydration . They also carry futuristic - looking hypo dermics , which are essentially super stimpak s that are free from the HP - loss - after - time side effect . There was also supposed to be a Phazer that can be obtained in this encounter , but it was removed .
Republican Farmers ' Comittee The Republican Farmers ' Committee is a group created by wealthy farmers working in the New California Republic . Background . Formed during Tandi ' s presidency , it worked to reverse laws limiting the acreage of fields a single person could own . Tandi refused to budge and be convinced otherwise , however her successor , Aaron Kimball , overturned the law , allowing agri - barons and brahmin barons to hold unprecedented amounts of wealth and influence . Appearances . The Republican Farmers ' Committee is mentioned only in " " .
Fallon ' s Fallon ' s is a pre - War company in " Fallout 4 " . Background . Fallon ' s is a pre - War department store franchise that generally specialized in women ' s fashion . Billboards and advertisements can be found throughout the Commonwealth . Fallon ' s Basement in Diamond City is the company ' s post - War successor , ran by one of the original owners descendants , Becky Fallon . Edward Winter , Rodrigo Palomar , and Mackie were involved in the robbery of a Fallon ' s store . They managed to steal some diamonds , but the alarm was tripped , leading to the arrest of Mackie . Fallon ' s has continued to trade after the war , with Fallon ' s Basement continuing their record of quality merchandise at reasonable prices in Diamond City . Appearances . Fallon ' s appears only in " Fallout 4 " . Behind the scenes . Fallon ' s is most likely a play on words of the former Boston department store chain named .
Vault 700 Vault 700 is a location in " Fallout Shelter " . Background . Rubarb and his Raiders were spotted recently in Vault 700 . According to the local vault dwellers , since Rubarb blew up a fusion generator all the dwellers in the lower levels turned into feral ghouls . Related quest . Working Overtime - The vault dwellers must kill the glowing one to free the vault of the feral ghoul . Appearances . Vault 700 appears only in " Fallout Shelter " .
Digger The Digger or Mega - Loader is a type of vehicle in " Fallout 4 " . They are found throughout the Commonwealth at construction sites or industrial areas . Before the war they were used as a loader , or in some cases as a heavy lift forklift . Characteristics . The Digger sits on a low tracked chassis , which doesn ' t appear to contain an engine . The main part sits on a turntable atop the chassis , with the driver / operators cab at the front and the engine / drive unit located behind the cab . Either side of the cab are two large hydraulic booms which extend out in front and contain the mounting points for the attached utility . The digger can be fitted with a bucket , to move lose material around , or it can be fitted with forks and used as a heavy lift forklift , as seen by the digger located in the basement of the Fort Strong armory . Locations . Digger are found all around the Commonwealth with either a bucket attachment or forks . Notes . With " Vault - Tec Workshop " installed , the workshop refers to the machine as a " Mega - Loader " .
LR3000 Mower The LR3000 Mower is a small , helmet - shaped remote - controlled lawnmower made before the Great War and located in the Capital Wasteland in 2277 , but was cut from the final version of " Fallout 3 " . Characteristics . Shaped like a combat helmet , it also has an antenna , along with a suction hose . It is controlled by a remote - control . Appearances . The LR3000 Mower was to appear in " Fallout 3 " .
Primer box , small pistol Primer box , small pistol is a in " " . Characteristics . The primer box gives the player 25 units of primer , small pistol . Location . This item , along with other boxes like it , can be bought at the kiosk just outside the New Vegas Strip and Freeside .
Do Bob ' s bounty hunter jobs Do Bob ' s bounty hunter jobs was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . Bob doubles as a bounty hunter dispatcher . If the player inquires about jobs at Hoover Dam , Bob will say what he can provide . If the player accepts , then Bob will give him a bounty . The more the merrier ( without getting ridiculous ) . About 5 or 6 bounties throughout the wasteland sounds reasonable . The player needs to take back the head of the bounty to Bob for verification . One bounty at a time . Character type completion breakdown . Combat Boy , Diplomacy Boy , Stealth Boy , Science Boy - All about the combat .
Phillips Phillips protects the Hub ' s Children of the Cathedral members along with the other guards in 2161 . Background . Phillips is a generic guard , whose name is disclosed by the combat quotation above , on entering into conflict with the Vault Dweller . He is posted inside the Children hospital , protecting Jain . Appearances . Phillips appears only in the original " Fallout " .
Tanner Tanner is one of Helen ' s sick kids in 2253 . Background . Tanner is an albino and a " jet - baby . " He is hyperactive and disoriented all the time . He is extremely similar to Tyler , but they are not twins . Appearances . Tanner was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Sex Appeal Sex Appeal is a trait in " Fallout 2 " and a cut trait in " Fallout " . Effects . This trait improves reaction towards the protagonist of members of the opposite sex . Unfortunately , this trait also worsens reaction of members of their own . This trait does not factor in to the interactions with non - human characters , meaning that no bonus will be gained with a female ghoul as a male character . Although this often factors into sexual encounters the character may have , this trait can apply to many things happening throughout the game . Through the reaction mechanic , this trait will also affect the prices received from shopkeepers . Since most shopkeepers are male , female characters may benefit greatly from this . Likewise , a male character will receive a slight increase in price from male shopkeepers . Of course , they will reap the benefits of a discount from ( the few ) female ones .
Lift Operator Lift Operator is a cut reputation in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Requirements . Located in Blackfoot Village , it is the reward for successfully completing the quest Fix The Ski Lift for the Blackfoot Tribe .
Ashley McGullam Ashley McGullam is a child actress who voices some of the female children in " " . Aside from " Fallout " , her acting credits are composed primarily of dramatic film shorts , though she had a brief role in the Adult Swim comedy program , " Childrens ' Hospital " .
Ann Mann Ann Mann is a deceased person whose grave can be found in " Fallout 2 " . Background . Her tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Ann Mann is mentioned only in " Fallout 2 " . Behind the scenes . The name and tombstone inscription is a reference to a real tombstone in London , England cemetery .
Shovel ( Fallout 3 ) The shovel is a weapon which is added to " Fallout 3 " with the " Point Lookout " add - on . Characteristics . It is commonly used by the swampfolk . Shovels can only be repaired with other shovels and the alien epoxies found in the " Mothership Zeta " add - on . Durability . The shovel can successfully strike about 500 times from full before breaking . Notes . A shovel is required to dig up the buried treasure on the Dove Delta .
Chancer Chancer is the leader of the raider gang holed up inside Andrew station . Interactions with the player character . Other interactions . Chancer , as with most other raiders , is hostile upon detecting the Sole Survivor and will attack immediately . In addition , Chancer can be pacified via the Intimidation perk . Appearances . Chancer appears only in " Fallout 4 " .
OVSleepCell02 The OVSleepCell02 is a in the game files of " " . Layout . An empty metal room , with nothing in it , not even lights . There are five other identical rooms which must be noclipped into to access , and one larger , equally empty room . This cell shares its layout with OVSleepCell01 . Appearances . OVSleepCell02 appears in the game files of " " but should not be considered canon because it is a test cell .
Unarmed Damage Unarmed Damage is a derived statistic in " Fallout 3 " and " " . " Fallout 3 " . Unarmed Damage affects only damage done with unarmed weapons and fists . This damage is added to the damage value of unarmed weapons , in the case of using fists this is the only damage inflicted on an opponent . For Melee weapons there is a separate statistic called Melee Damage . Strength does not influence Unarmed damage ; it only influences melee damage . Unarmed Damage is governed directly by the Unarmed skill . Example : A Unarmed skill of 90 . Behind the scenes . In the original " Fallout " games , Unarmed Damage was to be another statistic used to measure bonus damage done . It went unused in - game , however .
Never Go It Alone Never Go It Alone is an achievement / trophy in " Fallout 4 " . Requirements . Recruit 5 separate companions . Notes . Recruiting companions across numerous characters will not count towards getting the achievement . 5 companions needs to be recruited with the same character .
RobCo defragmenter RobCo defragmenter is a cut holodisk in " Fallout 4 " . It serves as a defragmentation tool for the Pip - Boy 3000 Mark IV . Location . The holodisk can only be found in the test cell location Terminals & holotapes , o my ! .
Yangtze camp survivor The Yangtze camp survivors are pre - War Chinese ghouls living in the Big MT in the " " " Old World Blues " . Background . Prior to the outbreak of the Great War , Chinese citizens were often rounded up and placed in internment camps such as Little Yangtze . What sets the survivors of Little Yangtze apart is that the scientists at Big MT were periodically snatching them from their camp and performing sickening experiments on them . Borous in particular based many of his experiments around the fact that the Chinese were presumed to be Communist spies , and had no qualms about having cyberdogs eat them . To enforce the security of Little Yangtze , the survivors were fitted with " total suppression " collars , which were later used by Elijah for assembling teams to raid Sierra Madre . The collars are still active , and will detonate if the survivors attempt to leave the camp . The jumpsuits the ghouls are dressed in are identical to the jumpsuit worn by the Courier at the start of " Dead Money " . The abuse they suffered , combined with two centuries of isolated imprisonment , have left them hostile towards all visitors to their section of the Big MT . The population of Yangtze camp survivors that are still alive inside the cramp confines of Little Yangtze is extremely small ; usually , only about 4 survivors can be found inside Little Yangtze when visiting that location . The Yangtze camp survivors are a one - time encounter , and new ones will not spawn once these 4 are killed . Yangtze camp survivors have slightly more health than lobotomite s or Y - 17 trauma override harness es , but have almost no armor and no proper weaponry , being limited to fighting with either their fists or very low level melee weapons . Number 27 and Number 34 are Yangtze camp survivors who seem to have managed to escape the fence . Appearances . Yangtze camp survivors appear only in the " " " Old World Blues " .
Rusty missile launcher The rusty missile launcher is a weapon that appears in " Fallout Shelter " . Characteristics . The rusty missile launcher is a weather - worn heavy weapon featured in " Fallout Shelter " that can fire multiple varieties of missiles and rockets . Dealing 20 minimum damage per attack , missile launchers have the third highest damage output for a heavy weapon in the game . Crafting . A high Strength statistic is needed to effectively create the rusty missile launcher .
Jury St . tunnels Jury St . tunnels is a tunnel system reached through the Jury Street Metro station . Layout . In the tunnels you will find an assortment of common loot ( ammunition , crafting tools , food etc . ) , and large quantities of mole rat meat and wonderglue . This is due to Ryan Brigg ' s attempts to create a better tasting mole rat meat . It appears that he ( with much distaste ) joined a group of raiders to further his studies ( by having them guard his laboratory and fetch him supplies ) , eventually becoming their leader by paying them for any mole rat meat and wonderglue they might find . Unfortunately for the raiders , Brigg ' s experiments also seem to have increased the aggressiveness of the mole rat colony living inside the tunnels , leading to frequent attacks against the raiders ' positions . Pumpkin is a notable exception , being a tame mole rat that Ryan Brigg keeps in a cage in his laboratory . Ryan Brigg ' s Wonder Meat . In the small room in the northeast of the tunnels you will find Brigg ' s wonder meat maker . With this you can combine wonderglue and mole rat meat to get a piece of mole rat wonder meat . Appearances . The Jury St . tunnels appears only in " Fallout 3 " .
Tangler Tangler was the leader of the Rippers gang from the Boneyard in 2161 . He had a cybernetic arm that the Vault Dweller could obtain for the Blades as proof of the Rippers ' downfall . Other than that , not much is known about him . Appearances . Tangler was going to appear in " Fallout " but , like the Rippers themselves , was cut from the final version of the game .
Sid ( Van Buren ) Sid is a member of the Rusty Hooks in 2253 and is tasked with figuring out a way to make the sub - reactor , of the Bloomfield Space Center , more efficient , as well as scavenge the grounds and create something useful – what that something could be , no one ever explained to poor Sid . Background . Sid is not a gifted man in either looks or brains . He was always the guy who hung out in the back , never trying to stand out from the rest of the pack . The only thing that kept Sid from disappearing into obscurity completely was his mechanical and science skills . Now , no one would confuse Sid with a bona fide mechanic / science expert , but he did show an above average skill with such things . If he tinkered with something long enough , he usually figured out how to get it to work – mostly . For the longest time , Sid was content being the forgotten Rusty Hook . He coasted from one raid to the next , hiding behind the braver ( or dumber , depending on how one looked at it ) warriors during a fire fight , always assuring himself the minimal respect of at least being in the fray , if not in front of the fray . Sid might have lived his entire life coasting on the coattails of his mates if it were not for the unfortunate abduction of Jillian McKinley , the Rusty Hooks ' true mechanic and science expert . When Jillian was hauled away by a security robot during a raid , and was never seen or heard again , Kyle appointed Sid the resident mechanic . That would have been just dandy for Sid if Kyle never found Bloomfield . However , now that Bloomfield was the declared hideout for the Rusty Hooks , Sid actually has to work and show results . This put a hamper on Sid ' s preferred lifestyle of sloth and mooching , so Sid is none too pleased with his current predicament – a predicament exacerbated by the fact that Kyle is not pleased Sid only got the sub - reactor to work at 45 % efficiency , and has yet to produce anything " useful " from all the shit that ' s laying around Bloomfield . Sid knows that his time is limited if he does not produce something for all his work , and is pretty desperate for any help . Sid will be fairly short with the player at first , but will lighten up if the player shows interest in helping Sid attain either better mechanical skill , finish his little projects , or return Jillian to the Rusty Hooks so Sid can fall back into obscurity . Appearances . Sid has not appeared nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
Merc outfit ( Fallout : New Vegas ) Merc outfits are sets of in " " . Variants . Merc outfits come in many variations including : Merc cruiser outfit . A long leather jacket with the sleeves removed with a white t - shirt underneath , as well as some black pants make up this outfit . Strange man ' s Merc cruiser outfit . A unique variation of the outfit worn by Strange man , it is identical in both look and name and only differs by having a higher DT , 3 instead of 1 . Merc grunt outfit . It is almost the same as the , but without the added satchel or blood . It can oddly be used to repair the . Explorer ' s gear . Even though the Explorer ' s gear was cut from " Fallout 3 " , it has been returned in " Fallout : New Vegas " , worn solely by the Enclave remnant Orion Moreno , obtainable by finding him in a house north of the NCR Sharecropper Farms and either killing him or reverse pickpocketing , or you can simply pickpocket / kill it from him when he ' s present in the Remnants bunker , when you engage him in either fighting or a speech challenge , which allows you to both have him help you during the fight at Hoover Dam and obtain the armor .
Oil Oil is a crafting component in " Fallout 4 " . Characteristics . A catch - all term for any kind of flammable and / or slippery liquid . Oil is a component in crafting that is used in the production of water purifiers , generators , explosives , firearm modifications , and turrets . Locations . Oil can be found all around the Commonwealth : Shipments of 25 oil can also be purchased from :
Plasma rifle weak Plasma rifle weak is a which was cut from the final version of " " . Characteristics . As the name suggests , the damage caused by this plasma rifle is extremely weak . Judging by the damage and name , this was most likely a developmental weapon . Durability . The plasma rifle weak can fire a total of about 4495 shots using standard cells , the equivalent of 375 reloads , from full before breaking . Locations . The plasma rifle weak can only be obtained via console commands . Notes . It cannot be picked up again once dropped out of the inventory , due to a game engine setting that disallows pickup by the Courier .
Madison Young Madison Young was an employee of Vim ! Pop Incorporated before the Great War . Terminal entries indicate that she was working with Aubrey Copland to try and force a buyout of Vim ! Pop by Nuka - Cola , by setting up a shareholder meeting with Nuka - Cola representatives despite Doyle Reed ' s wishes and trying to make Iris Mason disclose the recipe for Vim Captain ' s Blend . Appearances . Madison Young is mentioned only in the " Fallout 4 " add - on " Far Harbor .
Recipes - Ruby ' s spicy casserole Recipes - Ruby ' s spicy casserole is a in " " . Ruby Nash , found in Primm , uses it to make make her Ruby ' s casserole . Notes . This item cannot be found in - game without the use of console commands .
Theodore Croup Theodore Croup is a ghoul found dead in 2287 . Background . Theodore Croup lived in Croup Manor until the bombs dropped , at which point he and his family turned into ghouls . While the rest of his family degenerated , Theodore managed to remain sane and locked his feral family in the basement of their house . After traveling the wasteland for a few years , he returned home and attempted to teach his family how to function as the upper - class people they once were . Enraged after more than two hundred years of failure , he may have gotten himself killed while trying to attack his aunt . His body then lay in the flooded basement until the Sole Survivor arrived to claim the manor as a settlement . Appearances . Theodore Croup appears only in " Fallout 4 " .