naist-nlp/zeshel huggingface dataset:
White Maw White Maw was a massive intelligent gray ooze in the Doomvault dungeon in 1486 DR . History . White Maw was the result of one of the experiments of the transmuter Sarkalla to create a sentient ooze beside the Ooze Master . In 1486 DR , it was destroyed by the heroes of Daggerford . Personailty . White Maw was completely crazy . It held all the multiple identities of the creatures sacrificed to give it sentience . Powers . It could communicate telepathically and was quite intelligent but also deeply insane . It was linked to the Ooze Master .
Faelfaril ' s Inn Faelfaril ' s Inn was one of the oldest and least suitable houses in Bryn Shander . Location . This inn was located in Bryn Shander near the southwest gate near the stables . Description . Many small holes in the walls let the chill air in , cutting the wind chill factor but otherwise leaving the inside barely warmer than the outside . It is a rather large Inn , boasting 20 rooms , a feasting hall , and good selection of drinks , ranging from dwarvish ale , to various elven wines . Inhabitants . Faelfaril ' s Inn was owned and operated by Percevil Gracus . History . The inn was built by newcomers who hadn ’ t spent a winter in Icewind Dale .
Antipathy Antipathy is an enchantment spell repels certain creatures from an object or location . Effect . You cause an object or location to emanate magical vibrations that repel either a specific type of intelligent creature or creatures of a particular alignment , as defined by you . The particular type of creature to be affected must be named specifically ( e . g . red dragon s , hill giant s , wererat s , lammasu , cloaker s , or vampire s . Larger groups , such as " goblinoid s , " are not specific enough . Likewise , the specific alignment must be named , for example , chaotic evil , chaotic good , lawful neutral , or true neutral . Creatures of the designated type or alignment feel an overpowering urge to leave the area or to avoid the affected item . A compulsion forces them to abandon the area or item , shunning it and never willingly returning to it while the spell is in effect . A creature who makes a successful saving throw can stay in the area or touch the item , but feels very uncomfortable doing so . This distracting discomfort reduces the creature ' s Dexterity score by 4 points . " Antipathy " counters and dispels " sympathy " . This spell cannot be cast upon living creatures . Material components . A lump of alum soaked in vinegar .
Silat Silats were shapeshifting hag s that roamed the wilderness of Zakhara . They would venture into the cities of the Land of Fate under magical disguise to search for food . Description . Their true appearance was that of a giant humanoid female with pale green or blue skin . Their hair was a darker color of their skin . Curved ram horns sprouted from the side of their head . Older silats had longer horns with the horns growing a full spiral every century . A silat ’ s teeth and nails were yellow but harder than obsidian . No matter what form they took , silats always wore rags that barely concealed their skin . Combat . All silats possessed superhuman strength . They could attack with their claws or with a bite . Magical or iron weapons were needed to injure them and they were capable of regeneration . Silats were immune to poison and mind - influencing spell s . Silats could polymorph at will once they reached adulthood . Matriach silats , those older than five centuries , could also polymorph others . Habitat / Society . These usually solitary creatures could be found just about anywhere in Zakhara . In order to discourage encounters , they often disguised themselves as hideously ugly women . Small groups of silats could be found living together in the wild . The females would mate with ogre magi . Male offspring were ogre magi and all female offspring were silats . All silats preferred to be left alone and treated with respect when they were encountered . Individuals who showed respect and displayed manners were rarely eaten . Ecology . Silats were nocturnal and much of their time was spent in search of food . Neutral or good silats ate animal meat while evil ones preferred human or demihuman flesh . Silats were treated with ambilvalence because they were known to be extremely helpful to those who approached them in the correct manner . Unfortunately this manner varied between each silat .
Marchas Vanguard Marchas was a leader of a steading of cloud giant s . History . In the late 1200s DR , during Marchas ' time as vanguard of the his tribe , he chose to ban the high priest of Memnor , Abram , from the contests at which cloud giants often compete , because Abram had shown himself to be cruel and careless with the lives of innocent persons involved . Abram rallied support in protest against Marchas , and Marchas suggested that Abram challenge his spot in the " ordning " . Abram did so and defeated Marchas in one of their games . Even so , Abram chose not to replace Marchas as head of the giants of the tribe , instead he established a parallel " ordning " to that of Marchas ' , which included the more evil cloud giants of the steading . Marchas continued to rule the good giants living on the cloud .
Su ' un Su ' un was an island south of the large island of Saishu , off the coast of the Koryo Peninsula in northeast Kara - Tur . Description . It was a desert island , a bleak place of sand and jagged rocks with constant wind . History . Seeking a suitable locale for his hermitage , the shukenja and holy man Chiquong had journeyed to the southern tip of Saishu , but had still found nothing to his liking . So instead he raised the island of Su ' un from the depths of the sea . There he dwelled , with the wind his only companion . The shukenja Pitalla was believed to have later visited Su ' un and left the " leaping fish " there . Legends . Rumors told that Chiquong still lived on Su ' un by 1350 DR , and that he could predict the future and hid great riches .
Angharradh ' s favor Angharradh ' s favor was a divine spell , or Channel Divinity prayer , granted to worshipers of Angharradh that granted one ally a burst of skill or luck against various types of attacks . This power could only be invoked after the caster or an ally demonstrated skill or luck on their own .
Hoard ( demiplane ) The Hoard was a demiplane created in 116 DR when five wizards of Cormyr trapped Nalavarauthatoryl in the Grodd demiplane . Unlike the Grodd demiplane in which Nalavarauthatoryl was imprisoned , the Hoard demiplane was far more " vivid " . The Hoard demiplane and the Grodd demiplane were linked via a " gate " .
Surtr Surtr , also seen as Surtur , was the lord of the fire giants . His animal was the hell hound . His symbol was a flaming sword . Surtr looked like an immensely large fire giant with crackling flames for hair and eyebrows . He wore armor of blazingly hot iron and wielded a flaming iron sword 15 feet ( 4 . 6 m ) in length . Surtr , a son of Annam , was part of the second generation of giantish deities , born at about the same time as Skoraeus Stonebones and Thrym . While Surtr ' s cult was similar to that of Thrym ' s , fire and ice do not mix . Surtr ruled " Muspelheim " , an ever - burning realm on the fiery second layer of the plane of Ysgard ; the layer was also called Muspelheim , named for Surtr ' s realm . Surtr ' s domain contained portals to the City of Brass and to an efreeti outpost called the " Suhkteh Albarrana " where fire giants often hired themselves as mercenaries to the genies of flame . The realm of Muspelheim could also be reached through certain volcanic regions on the first layer of the plane . At the highest point in the earthberg upon which Surtr had built his realm was a range of mountains called the Serpent ' s Spine . The only liquid in the realm was the Lake of Lead , a body of molten metal where the fire giants drowned their criminals . Other prominent sites included the town of Njarlok , a blacksmithing site called the Forges of Surtr , and the magical tower of stone known as Surtr ' s Spire . Worshipers . Nearly all of Surtr ' s worshipers are giants , but a select few members of other races have earned his approval . They conceal their devotion to the giant lord . Surtr taught that fire was pure , cleansing , and strong . The weak and impure burned , while the strong survived . Fire was useful as a tool , but must be respected . It was dangerous when uncontrolled . Fire giant priests were normally architects or smiths . Those few who weren ' t were charged with the responsibility of keeping the rest of the tribe productive , largely by recounting inspirational tales . Clerics of Surtr wore war helms and iron plate . Their color was fiery red , and Surtr ' s favored weapon was the greatsword . Surtr ' s temples in the lands of men were hidden affairs . Those that were not hidden were huge buildings ringing with the sounds of forges and storing weapons in preparation for the battle at the end of the world . Visitors had only a few seconds to prove their intentions before the fire giants attacked . Fire giants did not enjoy leaving witnesses to their activities . The holy day of Surtr was the Summer Solstice . Surtr did not demand sacrifice or propitiation .
Wulgreth ( Netheril ) Wulgreth was an individual from Netheril who was accidentally exposed to heavy magic by Karsus and transformed into a lich . After the Fall of Netheril , he came to the city of Karse and exacted his revenge by creating divisions within the Cult of Karsus , which eventually tore the city apart a little more than a decade after its founding . After the cult disintegrated in the Year of Foul Awakenings , −286 DR , Wulgreth moved into the temple to ensure that no one would ever rebuild the city . He eventually became a demilich . On Nightal 30 , the Year of the Unstrung Harp , 1371 DR , Galaeron Nihmedu permanently destroyed Wulgreth .
Jarlin Flamtarge Jarlin Flamtarge was a War Wizard of Cormyr . History . In 1480 DR , Flamtarge was on patrol on the Orondstars Road with fellow War Wizards and some Purple Dragons when Manshoon appeared . He slew all except Jarlin , whom he mind - wiped instead . Later , Manshoon send Flamtarge , by now only a body with Manshoon ' s conscience inside , to Castle Irlingstar , but the discovery of the mysterious magic killer that operated inside the castle forced Manshoon to change his plans . He abandoned Jarlin ' s body in order to escape the killer . When at last the killer was identified as Rorskryn Mreldrake , Manshoon , using the body of Jarlin , sent an eyeball spy .
Orcslayer Orcslayer , or blood - metal , was an alloy of steel that was poisonous to orc s . Description . Orcslayer was a dull gray metal . History . In the late 6th and early 7th centuries DR , dwarves were determinedly expanding into the orcish kingdom of Vastar in the lands later known as the Vast , and attacking the orcs . Working secretly with a few human s and elves , they sought to develop a steel toxic to orcs , and succeeded with the metal they called " orcslayer " . Deep King Tuir Stonebeard requested over a thousand orcslayer weapons and , working hard over several years , Master Smith Fyrfar Smokebeard forged them and High Old One Turbaern , aided by the human mage Beldossan the Short and the elven sorceress Aleratha Ilnatar , enchanted them . Among these was the short sword " Sarghathuld " , forged in the Year of the Many Serpents , 605 DR . In the Year of the Spellfire , 610 DR , armed with their new orcslayer blades , the dwarves surged out of the mountains to slaughter the orcs of Vastar , quickly toppling the kingdom and driving the survivors into the mountains . The sage Fairin Icemantle expressed great reservations about orcslayer metal , and wrote the " Treatise Against Blood - Metal " to protest its use . He feared that it would lead to the development of other alloys toxic to many races , and spread death and destruction . Fortunately , the art of making orcslayer metals was long lost by 1370 DR .
Maul A maul ( or mall ) is a heavy , long - handled hammer used for splitting a piece of wood along its grain , or as a two - handed , martial , melee weapon . Description . One side of it is similar to a warhammer and the other side is much like an axe . A typical maul for wood splitting will have a head weighing in the region of 20lbs ( 9kg ) and an overall length comparable to a greataxe . An average maul can be bought for 15gp . Weaponology . Mauls have a wedge - shaped head and the cutting side resembles an axe but with a thicker , blunter blade . For splitting wood , this tool is much better than a typical axe . The weight of it is more advantageous and due to its width , it ' s difficult for it to become stuck in the wood . When used in combat , this heavy weapon is wielded in two hands . Realmslore . Mauls are known to be favored by dwarves .
Vasen Cale Vasen Cale was the son of Erevis Cale and Varra . History . Vasen Cale was conceived in 1374 DR , to Varra and the shade assassin , Erevis Cale . When Shar ' s servants loosed the Shadowstorm across Sembia , Vasen ' s pregnant mother took transport in a caravan fleeing the darkness for the Dales . But she was never to reach her destination . Thousands of undead prowled the Shadowstorm — wraiths , specters , unliving shadows — and dozens of them attacked the fleeing caravan . To save the others , Varra led the undead into a nearby wood . There , she encountered an avatar of the god Mask , who touched her pregnant form and changed Vasen in the womb . Still fleeing the terrors of the Shadowstorm , Varra stumbled into a magical meadow where she hid herself and wished desperately to be somewhere else , somewhere safe . The magic of the meadow granted her that wish . She and Vasen , possibly due to the machinations of Mask , were pushed forward in time almost seventy years . Decades after his conception , Vasen ' s first cries bounced off the stone walls of the Abbey of the Rose , isolated deep in the Thunderpeaks , a place holy to the priests and warriors of Amaunator who lived there . After his mother died , Vasen was taken in and raised by Derreg , a paladin in service to the Dawnfather . Derreg personally saw to Vasen ' s martial training , drilling the young man from the earliest age . The boy took to it readily , becoming expert with sword and shield . Vasen also took to the teachings of the priests and paladins who served Amaunator . And so , despite the taint of his shadow - infused flesh and his affinity for darkness , Vasen became a dedicated servant of the Dawnfather , and in adulthood rose to the rank of First Blade , the leader of the Dawnswords — holy warriors who brave Sembia ' s dark to lead pilgrims to and from the abbey . In 1484 DR , when The Godborn begins , Vasen is a bit over thirty years old , strong of arm and firm in his faith . He is self - sacrificing , loyal , and brave , but doomed by his shade - touched heritage to feel forever a lonely outsider . He is much harder on himself than he is on others , and feels as though his bloodline and training have prepared him for a great destiny , but he doesn ’ t know yet what that might be , or whether he is prepared for it . Ready or not , the events of The Godborn will bring him face to face with that destiny .
Shining Steel Mercenary Company The Shining Steel Mercenary Company was a disbanded mercenary company around 1358 DR . History . The Shining Steel originated as an adventuring party in the Sea of Fallen Stars . When the leaders of Spandeliyon asked for their help to defend the city from a pirate horde , they recruited more members and successfully defeated the pirates . They decided to continued to act as mercenary group but always with the approach of an adventuring party . When the Horde menaced Faerûn , they decided to join the crusade of Azoun Obarskyr IV , being hired by Sembia . During the war they fought well but were decimated . The few survivors continued on as an adventuring party .
Players Handbook 1st edition The Player ' s Handbook , also known as Players Handbook in 1st edition Advanced Dungeons & Dragons ( AD & D ) , is a book of rules for the fantasy role - playing game Dungeons & Dragons ( D & D ) . It does not contain the complete set of rules , but only those for use by players of the game . Additional rules , for use by Dungeon Masters ( DMs ) , who referee the game , can be found in the Dungeon Master ' s Guide . Many optional rules , such as those governing extremely high - level players , and some of the more obscure spells , are found in other sources . From the January 1980 printing :
Sand ( province ) The province of sand in the Zakhara n view of magic was a group of spells related to the element of earth , taking its name from one of its most common forms in the desert lands of the Land of Fate . Many of its spells contained and used sand as an essential part . The four elemental provinces played a very similar role for Zakharan magic - users as the eight ( or nine ) schools of magic did for Faerûn ian ones . Elemental mage s in Zakhara specialized exclusively in one province , like sand , while sorcerers took spells from two provinces , shunning the other two . Unlike elementalist s , they recognized no opposition between sand and the other three elements in the Land of Fate . Paths of power . Zakharan practicioners of path magic recognized four paths of power within the province of sand :
Entropic shield Entropic shield is an abjuration spell makes it harder to hit the caster with ranged attacks . Effect . A magical field appears around you , glowing with a chaotic blast of multicolored hues . This field deflects incoming arrows , rays , and other ranged attacks . Each ranged attack directed at you suffers a 20 % miss chance ( similar to the effects of concealment ) . This miss chance affects all ranged attacks for which the attackers make attack rolls , including arrows , magic arrows , " Melf ' s acid arrow " , " ray of enfeeblement " , and so forth . It does not affect other attacks that simply work at a distance , such as dragon breath .
High Hunt A High Hunt was a religious celebration in tribute to the Beast Lord Malar . High Hunts were required to be held four times per year , one for each season . They were organized and run by a Huntmaster or Huntmistress . It was a sporting event that consisted of a predetermined " mark , " usually a human male , being equipped with non - magical weapons , armor , or other items , then set loose , usually in woodlands with a guarded boundary . The participants of the hunt ( armed only with ceremonial daggers , their natural weapons ( if any ) , or a pair of " Claws of Malar " and adorned with trophies from creatures that they had previously slain ) had to then find and kill the mark before the following sunrise . If the mark escaped or otherwise survived until sunrise , he earned immunity from any subsequent hunts and could also ask anything of the Huntmaster or Huntmistress , unless it involved the deaths of followers of Malar . Malar could choose to allow exceptions to the rules usually imposed on High Hunts . In one such case , he allowed the vampire Dhusarra yr Fadila el Abhuk to conduct a High Hunt in Waterdeep , and lifted the time restriction on hunting in this urban environment . However , he also prevented anyone involved in the hunt from leaving the city without direct divine intervention .
Westwood Westwood was a forest on the Sword Coast North on the eastern edge of the Sword Mountains . Geography . The closest settlement to Westwood was Kheldell which sat on the north western edge of the wood at the bottom of the Sword Mountains . This forest covered part of the eastern slopes of the Sword Mountains south of Kheldell . Amphail lay to the south of Westwood . Westwood was part of a group of forests that were referred to as the Other Woods . The forests in the Other Woods were Lurkwood , Southkrypt garden , Southwood , Moonwood and Westwood . History . Some sages claimed that Westwood was once as vast as the High Forest and stretched as far north as Yartar and as far south as the Delimbiyr Route . In - 4420 DR the dwarven realm of Besilmer was founded . The western edges of Besilmer territory ended at Westwood . In - 1100 DR the remnants of the elven empire of Illefarn splinter into the independant realms of Ardeep , Iliyanbruen and Rilithar . Rilithar settles in Westwood and Kryptgarden Forest . Sages claimed that Westwood had been shrinking after the destruction of Netheril . Sometime between 936 DR and 941 DR , the Battle of Westwood took place . This battle was part of the Orcfastings War . During the battle King Uruth was killed while wielding the Ettin Axe of Uruth . Around 1370 DR a group of druids known as the Dusk Circle lived in the Westwood . These druids directed the lumberjacks of Kheldell as to when and where they could chop trees .
Telmyz Telmyz was a priest of Vhaeraun . History . In 1377 DR , Telmyz was one of the six nightshadow s chosen for an assault led by Kâras on the main temple of Kiaransalee . Together with the conjurer Mazeer , he was polymorph ed into an insect when a sudden flood hit them , them killing Telmyz .
Jalaunther Ithbreeiur Jalaunther Ithbreeiur was the unofficial but true leader of the Shadowmasters of Telflamm in 1370 . Personality . Jalaunther was a very ambitious man with a network of agents in all major cities in the " Realms " . His major plot was to gain total control of Telflamm then take over Thesk , Aglarond , Great Dale and possibly Impiltur . Relationships . While not the leader of the House of the Master ' s Shadow , the local temple of Mask in Uthmere , or of the Shadowmasters , Jalaunther was the driving force behind the guild . During Jalaunther ' s magic research , he discovered the unique " shadow walk " method used by the Shadowmasters . History . Under Ithbreeiur ' s orders , Shadowmasters defeated the pirates of the Sea of Fallen Stars that menaced Telflamm .
Old Skull Tor The Old Skull Tor was a large , bare hill shaped like a massive dome just north of the village of Shadowdale . The tor was a spur of gnarled volcanic rock . Lichen and thick tufts of grass grew out of the many cracks and fissures . Beneath the tor were entrances to the Underdark . Inhabitants . While no one lived on the tor itself , folk could often be found in the area . Shadowfolk use the tor for activities such as laundry drying and a trysting ground . The tor was also used as a sheep pasture . The tomb of Joadath was located atop the tor .
Ring of Myrkul A ring of Myrkul was a magical ring originally worn by a priest of Myrkul . Description . A " ring of Myrkul " was a relatively thick gold band painted black adorned with an image of a white flaming skull ( the symbol of Myrkul ) . Evil , intelligent creatures who passed within 30 feet of a " ring of Myrkul " were drawn to it . Powers . " Rings of Myrkul " served as keys for priests of Myrkul to enter a temple of Myrkul safely . They also allowed the wearer the ability to walk among the undead without being attacked ( unless the wearer attacked the undead ) . Additionally , the rings had a few offensive abilities , including casting the spells " chill touch " and " ghoul touch " . Before the Time of Troubles ( 1358 DR ) , the rings had greater necromantic powers that could be invoked by Myrkulites , but after the Time of Troubles those powers disappeared . History . When Myrkul was killed in 1358 DR , his secret temple in the Mere of Dead Men in the Sword Coast North sank into the swamp . The priests escaped into the Mere but were killed , their rings falling into the possession of the beasts of the Mere . Around 1370 DR , the cleric Varak Redshield found a " ring of Myrkul " in the Holk House in the Mere of Dead Men . Several other rings have also been found in the Mere .