naist-nlp/zeshel huggingface dataset:
Skull Staff The Skull Staff was a landmark and territorial marker on the western fringe of the Vast Swamp in Cormyr . Description . It was a massive broken log , up to 15 feet ( 4 . 5 meters ) thick and standing 30 feet ( 9 meters ) high , jutting out of the ground at a steep angle . Its base was surrounded by a many and varied number of skulls heaped about it , and more lined its sides , held in place by iron spikes and wooden stakes . Smaller hunks of wood held lone skulls further away from the main mass . There were skulls of beings such as orc s , goblin s , hobgoblin s , troll s , lizardfolk , and ogre s ; monsters like hydra s ; and animals like crocodile s and dire boar s . Geography . It stood just within the swamp on its south - western shore , beyond a waterlogged thicket and a stand of weeping willow trees . A muddy path wended around the Skull Staff and ran between bogs and deeper into the Vast Swamp , with felled trees bridging the water . The path led to the Lost Refuge , some ten miles ( 16 kilometers ) away . History . The Skull Staff was constructed sometime around the 1270s DR by an orc tribe as a territorial marker , hoping the ghastly sight would warn other creatures away from their territory . They put the skulls of defeated enemies around it . When they were chased from that land , its new occupants used it for the same purpose , adding the orcs ' skulls to the collection . After a hundred years of changing hands , it was adorned with the skulls of many local creatures . In the Year of Lightning Storms , 1374 DR , it was under the control of the Shadowscale lizardfolk tribe and their Sharran allies . They used the path from the Skull Staff to the Lost Refuge frequently , so others stayed well away . The Skull Staff was also one of the landmarks used by ensorcelled magic - users from the false Temple of Mystra when traveling to the Lost Refuge . In early Eleint , a war - party of Sharptooth , Blackscale , and Poison Dusk lizardfolk — all victims of a war with the Shadowscales — ventured into the territory and laid an ambush at the Skull Staff in efforts to kill their enemies or capture " dream walkers " , whom they recognized as being mentally dominated . In fact , the next group to pass that way were actually adventurers in service to Mystra investigating activities at the temple . This unfortunate misunderstanding was eventually resolved in parlay with Kessessek , chieftain of the Sharptooths . Reputation . The Skull Staff was completely unknown to most people outside the Vast Swamp . Even the Sharrans at the false temple thought " skull staff " merely referred to a single skull mounted on a stake .
Divine sacrifice Divine Sacrifice was a necromancy spell that traded the caster ' s life force for increased damage to opponents . Effects . The caster could sacrifice life force to increase the damage dealt to opponents . When cast , he or she could sacrifice a moderate amount of health in exchange for the ability to deal a significant amount of additional damage on the next successful attack . Components . Only verbal and somatic components are required to cast this spell .
Rakshasa Rakshasas were a type of evil outsider from the lawful evil regions of the Outer Planes , though most lived on the Material Plane . They were powerful sorcerer s and , although they disdained physical fighting as ignoble , could be dangerous in close combat as well . Description . A rakshasa could assume any humanoid form , so few ever saw their true faces . In its natural form , a rakshasa had a powerfully built humanoid body and an animal ' s head . Many rakshasas had the head of a tiger , while others could have the heads of dogs , birds , or other animals . The king of the rakshasas was said to possess multiple heads , each a different type of animal . Another physical characteristic of the rakshasa was that its hands were backwards : the palms faced " out " from the body when the arms were at rest . Rakshasa were capable of hiding their disturbing appearance at any time , as they could choose any humanoid form at will . Rakshasa were cruel and wicked . They loved to pose as nobility , living a life of luxury and ease while many slaves and servants toiled under their command . Subraces . Tieflings . Tiefling s who had cat eyes were descended from rakshasas , as were some of those who had fur . Society . Rakshasas were solitary beings , although they did occasionally cooperate with each other . Since rakshasas were ambitious beings , as well as being solitary , sorcerous shapeshifters , they typically held leading positions in whatever undertaking they were involved in . Rakshasas worshipped Ravanna , a ten - headed lesser deity .
Bronze Bronze is an alloy of copper and tin . Uses . " Trimia ' s catalogue of Outer Plane artifacts " could manifest an urn of bronze that was capable of transporting users to Khalas on the plane of Gehenna . Bronze plate mail armour was the best known practical use of bronze by adventurers . Copper used for coinage and trade bars was typically a 94 – 96 % copper 4 – 6 % tin bronze alloy . Most adventuring equipment , including weapons and armour , could be made out of bronze .
Cottie Cooperson Cottie Cooperson was a refugee from Nesmé after the two - headed troll Proffit allied his forces with the orc king Obould Many - Arrows to overrun the small town . In the original battle over Nesmé , Cottie Cooperson lost her child and husband and was forced to flee the town alone with only a small group of survivors . They fled to the safety of Mithril Hall , where she met Delly Curtie . While in Mithril Hall , Cottie Cooperson helped Delly Curtie with raising Colson . After the dwarves took back the east side of the mountain to the Surbrin , Delly , controlled by the sword " Khazid ' hea " , gave Colson to Cottie while she was on the ferry about to cross the river . Cottie took the child in with her and then lied when questioned about it later , saying that Delly just wanted the child away from the fighting .
Ghunnis Ghunnis was a locathah of Tiger Coral tribe in Serôs in 1370 DR . Personality . Ghunnis was very hard - nosed and unforgiving in her outlook . She no liked the Myth Nantar ' s mythal for it unnatural effects on watery environment but can excepted it because Myth Nantar was a beacon of tolerance . Her beliefs were always extreme , so either all was right with the world or all was headed for certain doom unless Ghunnis and Kharal act . Ghunnis hated slavery with passion . History . Ghunnis and Kharal lived with their tribe in the Hmur Plateau . In 1370 DR were reported activities of kuo - toa slavers in nearby area so gunnies and Kharal were sent to resolve the problem . Inside the kuo - toa ' s cavern they met some surface dwellers .
Mae ' Var Mae ' Var was the leader of a guildhall of the Shadow Thieves in Athkatla in Amn . He employed Gorion ' s Ward in some missions until he ordered him to kill his superior Renal Bloodscalp in order to ascend in the thieves ' ranks . Eventually , Renal sent Gorion ' s Ward back to kill him .
Teeth of the Wind The Teeth of the Wind was an armed militia from the djinn freehold s and the Citadel of Ice and Steel . Organization . The exact numbers of the Teeth of the Wind was unknown , though it was believed to be in the tens of thousands . It was made - up of djinni and their elemental allies . Activities . This combined force worked as a gigantic cloud of flying combatants , reigning missiles down from above with archers and skirmishers . Base of Operations . The Citadel of Ice and Steel within the Elemental Plane of Air served as base of all djinni military organizations .
Rocktappers The Rocktappers of the Earthfasts were an association of people who worked and explored the Earthfast Mountains in the Vast and Impiltur . They consisted largely of lone prospectors , fur trappers , and other mountain folk , and were often hermits or outcasts of mainstream society . Their numbers were highly variable and difficult to estimate , and fluctuated as new people ventured into mountains , old members gave up and returned to civilization , and others died in the wilderness . They formed a very loose and disconnected group , always traveling alone . However , they left signs and supplies for fellow Rocktappers , not out of a real desire to aid one another but to ensure that they themselves could be similarly aided in future . One thing they did together was to gather every autumn on a particular outcrop of the southwest flank of the Earthfasts , from which they could view the city of Lyrabar and Tower Pureheart . They spent a week enjoying a rough and noisy party before finally wandering into Lyrabar to sell their goods . Rocktappers acquired colorful nicknames such as Bearface Giltch and Goldsniffin ' Hoots .
Orog Orogs were orc s who lived and thrived in the Underdark . They looked like normal mountain orc s but were slightly taller , with larger ears and huge pale eyes . History . Orogs were descended from the Skullbiter Tribe of mountain orcs who once lived in the Spine of the World mountain range . When they , along with other mountain orcs , invaded Netheril in - 3605 DR , they were cut off from their retreat route and cornered between the elven and Netherese armies . They sought refuge in a narrow cave at the end of a valley which , unbeknownst to them , led to the Underdark . They became lost but felt safe in the knowledge that they would not be followed by their enemies , delving further underground whenever they could . Eventually they came across a veritable jungle of luminous fungi and decided to settle there . They bred in great numbers and expanded into many surrounding caverns like a virulent plague . They subjugated the creatures already living there and eventually split into a dozen different tribes , discovering rich veins of metal and ore . The collapse of the elven empires led to the orogs venturing back to the surface in large numbers , bullying their mountain orc cousins into subservience and arming them for war with weapons made from Underdark metals .
Sleeping poison Sleeping poison was an extremely potent poison that put the victim to sleep . The drow were renowned for their sleeping poison , also known as drow knockout poison or simply drow poison . It was hard to find outside of drow areas . The drow coated the tips of their hand crossbow bolt s in this poison and sometimes imbued their weapons with it . There were few antivenins , but Regis was able to brew an antivenin that lasted half a day , and drinking Gutbuster was a surefire way to prevent falling asleep ( assuming the drinker survived the Gutbuster itself ) . Locations . Drow sleeping poison was available from certain drow vendors in the Underdark . In Menzoberranzan , it could be obtained from Shimmerdark ' s Decanter in the Bazaar .
Aguul Aguul was a ogre man who lived in the city of Procampur in the Vast in the early 1360s DR . Oddly for an ogre , Aguul served as an apprentice printer to Forgemaster Inkstain , a dwarf , in the Year of the Helm , 1362 DR . Description . Aguul was thickly muscled and quite hairy , with warty arms .
Furifax Furifax was the most powerful bandit leader in Unther in 1357 DR . History . Furifax was traveling with his parents in the Eastern Shaar when they were killed by bandits . Furifax was very young and was instead taken in and raised by the bandits . In time , he became their leader . However , during a raid in Unther , Furifax was captured and sold into slavery in Unthalass . There he was destined to face Gilgeam himself in the arena but he escaped before the match . Returning to Eastern Shaar , Fufifax killed some other bandit leaders and became the leader of the largest bandit group in the area . Afterward , he started to send his men into Unther in order to encourage rebellion and spy upon the god - king . He also allied himself with the cult of Tiamat . Activities . Furifax was known for his meticulous plans . Personality . Furifax totally embraced the human side of his nature . He was both brave and ruthless . Furifax was an able and loved leader but always cruel with enemies : for him , the end justified the means . He decided that he would decide the time and place for his contest against Gilgeam .
Gombdalla Gombdalla was a powerful Red Wizards of Thay researcher in 1357 DR . Personality . Gombdalla had a fascination for wild exotic semi - humans as centaur s , troll s and satyr s . She had in her house in Pyarados the largest collection of exotic monsters in all " Realms " . She can be the Zulkir of Enchantment but like too much working on the field . However she despite Lauzoril and was plotting a way to eliminate him and finally became zulkir . History . Gombdalla was a powerful member of the School of Enchantment and many believe her the best candidate to become zulkir ; however while she was too devoted to work on fields Lauzoril , a better schemer , become zulkir . After Gombdalla continued her research in demi - humans arriving to become one of the best expert on this matter in the Realms . Just before the 1357 DR she and his entourage went to Yuirwood to advance her studies , in hope to surpass Lauzoril one day .
Items for the Immortals Items for the Immortals was a shop located in the Court District of Huzuz in 1367 DR . Location . Items for the Immortals was located within the Court District since only the residents of that lavish section of Huzuz could afford the price of most of the items sold by the shop . Inhabitants . Essafah al - Jamila owned and operated this shop , selling goods needed by both genie s and sha ' ir s .
Dominion of the Burned The Dominion of the Burned was a small and isolated tribe of savage firesoul genasi who lived in the ruined fortress of Glaur . History . Genasi members of the Burned believed themselves the original strain of their race , created by the primordial Nehushta long ago to serve as her slaves . Genasi from other regions believed the Burned to be a degraded strain instead , one that could not survive without the use of the Birthing Furnace . Although the Burned were composed only by genasi of the firesoul manifestation , it was rumored that in the distant past the tribe have had members of all manifestations . Regardless of the truth , the members of the Dominion of the Burned had lived in the fortress of Glaur for thousands of years before the Spellplague sent Returned Abeir to Toril . In 1469 DR , Brindol became the leader of the few Burned who survived an anaxim invasion . Under his leadership , the Burned were able to conquer the small section of Glaur known as the " Dominion of the Burned " . Membership . The Burned was composed only of genasi of the firesoul manifestation . This was due all members of the Burned were sterile , unable to replenish their numbers normally . To survive , the Burned depended on the use of the artifact known as the Birthing Furnace .
Gildenglade Gildenglade was a settlement in the forest area at the foot of the Aphrunn Mountains in Turmish . This city was the second - largest within Turmish , composed of dwarves , elves , and half - elves living together in harmony . Its economy was based primarily upon woodcutting and mining . Hierarchy . The elves of the community served as rulers , their skill with preservation allowing them to handle negotiations with the Emerald Enclave . They also were used as a woodcutting force , but they enjoyed their work and were not mistreated . Dwarves of the city mainly concentrated on mining the unusually pure veins of gold underneath Gildenglade . Half - elves served as the physical labor force for their kin ' s forrestry efforts . Recent History . Given the amount of wealth in Gildenglade , it is not surprising that tales of treasure had arisen over the years . By chance , a few of these rumors had been given credence . The most recent occurred when a visitor to Gildenglade followed a phantom who traversed the streets with sacks of gold . The specter turned out to be a crimson death , with the greedy tourist quickly becoming the creature ' s meal . Other crimson deaths had been seen roaming the area around the forested settlement .
The Way Inn The Way Inn was a famous landmark on the Trade Way . It stood roughly 100 miles northwest of Dragonspear Castle . Ownership . The proprietor of the inn was Dauravyn Redbeard . . Description . It was a large walled compound on the western side of the Trade Way . There were three large gates with gatehouses . Each gatehouse was the size of a small keep . The inn was made of stone with a tile roof and topped with a lookout tower . There were many stone houses that were the residences for the staff and ancillary business of the inn . The inn had a standing guard of 21 warriors . . History . It was rebuilt after an ancient black dragon leveled the structure in 1363 DR . The rebuilding effort was sponsored by several merchant families based in Waterdeep .
Solar Solars are the most powerful of all the angel s . A solar has a deep and commanding voice , and stands about 9 feet tall . It weighs about 500 pounds . Solars are powerful champions of good . Only the most powerful fiends approach their power . Solars have immense fighting prowess complemented by their magical greatsword s as well as composite bow s that allow the solar to equip any slaying arrow when drawn . A solar is an incredibly powerful extra - planar being and has many spell - like abilities at its disposal , including Power Word , Kill , invisibility and it can also polymorph into humanoid forms . In addition , to overall compliment their fighting abilities against evil , a solar also has the spellcasting ability of a very powerful cleric . The solars are the most powerful members of the angelic choirs . They often serve as the direct hand of the divine being to whom they owe their allegiance and seek to spread the influence of their patron god throughout the universe . Appearance . A solar appears to be a powerfully - built humanoid with flawless skin and beautiful features . Their body sometimes appears to be made of gold , silver , or some other precious metal . They typically have many pairs of wings ( usually three ) . Combat . Solars are often sent into battle alone , as their powers are so great that only one is needed to slay even the greatest of evil beings in the world . Few , if any , can match the power of these angels . Their senses can track a quarry across any distance and bring divine retribution once it has been found . Fiends fear the power of these angels , as only the greatest of the arch - devils and demon - lords can stand against a solar ' s might . Culture . Solars are often given multiple names . These names – sometimes called " words " – have power with the creatures ; often describing great deeds they have performed or a function for which they exist . A solar with the name of “ Peace - Bringer ” will be devoted to keeping peace and stability in the world . Should peace be broken , the solar would work towards a swift recovery towards peace , organizing heroes and other beings who could either negotiate peace or fight whatever menace was disrupting the peace . Just the same , a solar with the name of " Fire - Bearer " would be an angel devoted to the powers of fire ; not only its destructive nature but also its good attributes : warmth , light , and the purifying power fire possesses . Solars that have such names are given even greater magical and divine powers by their patron gods beyond those normally possessed by these angels .
Rudiments of the Shadow Weave Rudiments of the Shadow Weave was a controversial book about Shar ran doctrine and the Shadow Weave , written by the wizard Vontallion Rose . Description . " Rudiments of the Shadow Weave " contained a series of prose essays about the wonders and doctrine of the Goddess of Darkness in addition to instructions on how to tap into the power of the Shadow Weave . It also included complete formulae for several Shadow Magic versions of spells , including : Some copies of the very large book were bound in a fine black leather cover with fake golden wire designs . History . The book was written by the infamous archmage Vontallion Rose . Reputation . The book was highly controversial — a person caught owning a copy could be blackballed by the churches of Azuth and Mystra as well as by other arcane organizations . Notable owners . Zembrath Klun and his wife Thalis owned a copy of the book . It was kept on a bookshelf in their bedroom . Unknown to them , their daughter Selice Klun stole the pages of the book for herself .
Anwae Mavin Anwae Mavin was a half – song dragon half – moon elf monk sorcerer , and the leader of the Sisterhood of Essembra in 1374 DR . Background . She was the granddaughter of the song dragon Essembramaerytha . Anwae was interested in aiding metallic dragon s , dragonborn of Bahamut , and other humanoids after the last Rage of Dragons , in 1373 DR . Although she knew that her support of the followers of Bahamut would draw the ire of the followers of Tiamat , she continued helping them nonetheless .
Kyrill Nederlok Kyrill Nederlok was an officer of the Flaming Fist . He first joined the group as a mercenary at the group ' s founding in 1345 DR . In time , he rose through the ranks and was promoted to marshal around 1362 DR . Marshal Nederlok led the Flaming Fist troop during the around 1368 DR .
Mosstone Mosstone was a walled town in Tethyr on the Trade Way near the Wealdath forest that was known primarily as a caravan stop . The town was self - governing and residents reached decisions through consensus . History . Mosstone was founded by King Strohm II , who was also its first druid .
Morligul Downdagger Morligul Downdagger was a wizard - for - hire in Cormyr . History . Around 1479 DR , Morligul together with his partner Scarmar Heldeth was searching around Lord Helderstone ' s rooms . However Elminster Aumar found them and recognizing Downdagger decided to capture him . quickly Morligul escaped . El at last found Morligul at a meeting with Lord Traevyn Illance . Elminster managed to knock down Morligul and posing as him met the noble .
Summon fire dragons Summon fire dragons was a spell used commonly in Zakhara , the Land of Fate . This spell was only usable by wizard s . Effects . The name of this spell was a little misleading considering that it did not summon any kind of creature . Instead it allowed the caster to create up to 10 fiery snake - like tongues of flame that were called " fire dragons " or " flame dragons " . Each " fire dragon " measured 6 ft . ( 1 . 8 m ) in diameter and moved according to the will of the caster so long as they concentrated . The " flame dragons " would dissipate if the caster was struck or their attention was diverted in another manner . Additionally , each " flame dragon " could stretch across 180 ft . ( 55 m ) of ground and reach 30 ft . ( 9 m ) into the air . " Fire dragons " could not strike against anything standing in water or anything situated higher than 30 ft . off of the ground . Components . In addition to verbal components , this spell required a strip of paper that was soaked in oil , coal , saltpeper , and sulfur to cast .
Finguld Felloki Finguld Boomer Felloki was a frost giant warrior in the late 15th century DR . History . Finguld was one of the most trusted warriors of Jarl Fimmel Orelson . In 1485 DR , during the late stages of the War of the Silver Marches , Finguld was with his jarl when Fimmel finally understood that the drow had deceived him about the brothers of the giant god Thrym and decided to stop his war with Luruar .
Timothy J . Kask Timothy J . Kask was a game designer for TSR , Inc . and the first editor of " Dragon " magazine . Background . Tim Kask grew up in Moline , Illinois . He attended . He was one of the first play - testers of Gary Gygax ' s first edition of Dungeons & Dragons .