naist-nlp/zeshel huggingface dataset:
Cloud Bee ( Ring of Fates ) The Cloud Bee is an enemy from " " . They respawn until the player destroys their hive . Although fairly weak , they are extremely quick and attack in groups of 4 . In addition , a player hit by their attack will be inflicted with Poison for a decent set of time , so it is advised to only attack when certain . Only the ones that are already out of the beehive will grant EXP , any other which spawns from the beehive will not give any EXP .
Wind Shrine ( Final Fantasy IX ) The Wind Shrine is a shrine built to house the Wind Mirror in " Final Fantasy IX " , located on the Forgotten Continent in a valley filled with high winds . The party splits into four teams of two to tackle all four shrines simultaneously . Steiner and Vivi are chosen to go to the Wind Shrine , where they meet Tiamat , the Guardian of Wind . After they defeat the guardians of Terra , Steiner and Vivi release the Wind Seal , thus allowing access to the world of Terra . The surrounding skies of the shrine are in a constant state of hurricane force winds .
Effect Capacity Effect Capacity is a hidden measure in " Final Fantasy XII " to determine how many actions — other than basic attacks — can be executed simultaneously . If the total effect index exceeds the maximum capacity of 8 , the action charged last can only be executed when the earliest action ends . This is likely due to the hardware limitation of the PlayStation 2 being unable to handle too much graphical processing . The effect index for most tier 1 magick spells is 1 , tier 2 ( - ra ) 2 , tier 3 ( - ga ) 4 and the strongest spells 8 , meaning the most advanced magick can only be executed when no other special actions are taking place . Some animations , such as Darkga and Graviga , may look simple , but have higher effect indices than other - ga magick spells . Because this system hinders players from performing special actions or magick spells , the player is encouraged to opt for weaker spells , especially when fighting the enemies who rely greatly on basic melee attacks . For example , casting Cura and Curaga under Faith status instead of Curaja is more efficient because they cost 3 effect capacity units and consume less MP ( 32 + 28 = 60 ) altogether , compared to 4 effect index and 68 MP of the latter . Knowing the enemy ' s pattern allows skillful players to stall the enemy by saturating the effect capacity , regardless of the enemy - exclusive skills with zero charge time .
More Friends : Music From Final Fantasy original soundtrack More Friends : Music From Final Fantasy original soundtrack was an album sold at the " More Friends - Music from Final Fantasy " concerts , and was also sold at the Square Enix website for a while . Unlike the other concert album , " More Friends - Music from Final Fantasy " , " More Friends : Music From Final Fantasy original soundtrack " is not a concert recording , and instead contains the original soundtrack versions of the songs from the games ' respective soundtracks .
Fireburg Fireburg is a town from " Final Fantasy Mystic Quest " located in the Northwest quadrant of the World Map . It is the hometown of Reuben , and is constantly being hit by earthquakes until Benjamin frees the Crystal of Fire . The music in Fireburg is a more upbeat version of the music for the other three towns . Fireburg is the first town where the player may freely buy Seeds , needed for restoring MP . Shops . Two sellers are located within the Hotel , and the explosives seller is right next to it outside . A weapon can be bought at the house in the southwest corner of Fireburg .
Shell IV Shell IV is the strongest version of the original Shell spell found in " Final Fantasy XI " . It can be learned by White Mages , Red Mages at level 68 , Scholars at level 71 , and Paladins at level 80 . Casting the spell will enhance the target ' s Magical Defense by a significant amount . Shell IV may be recast every 5 . 75 seconds .
Merit Points Merit Points are a special form of " currency " available to level 75 + players in " Final Fantasy XI " . After switching to " Limit " EXP mode ( or reaching the maximum amount of Experience - 55 , 999 at level 99 ) , they will instead gain Limit points for killing enemies . Once 10 , 000 Limit points are obtained , they will automatically be converted to Merit points . These points can then be exchanged for improved attributes , new spells / abilities , and improved skills . Merit points may only be exchanged in a Mog House or Rent - a - Room , and a player can only accumulate 30 merit points at a time , though there was a recent addition to the merit points system in which players could upgrade their total amount of merit points , eventually being able to obtain 45 at one time .
Dead Head ( Final Fantasy II ) The Dead Head , also known as the Floating Skull or DeadHead , is an enemy encountered in " Final Fantasy II " . They are undead creatures , and as such , are weak to spells of the Fire element . They appear in groups with other enemies but still do not pose much of a threat .
Hexodon The Hexodon is an enemy in " Crisis Core - Final Fantasy VII - " . It is the strongest in its family of enemies . Fighting this enemy may be a little troublesome because it is capable of casting Wall and Curaga to itself . If it casts Wall , attack it with Dispel Blade and hit it hard with Costly Punch a couple of times . Be sure to interrupt the bug when it is casting Curaga to prevent it from healing itself .
Onionhead The Onionhead is an enemy from " " . They are an upgrade to the Walking Flower enemy , and in addition to their regular attack and the Slow spell , they can also utilize the Fira spell , which can inflict the Burn status on players . As with the Walking Flower , however , they are easy to interrupt and are not difficult foes to defeat .
Stone II Stone II is a recurring spell in the " Final Fantasy " series , appearing only in the online installments of the series . It deals Earth - elemental damage to a single target and is an upgraded version of the Stone spell . Appearances . " Final Fantasy XI " . Stone II is a tier 2 , single target , Elemental Magic spell from " Final Fantasy XI " . As usual , Stone II is learned before any other tier 2 Black Magic abilities . A Scroll of Stone II can be purchased from a vendor for 6 , 645 gil or less , depending on fame . Legacy " Final Fantasy XIV " . Stone II appeared as an ability in the original " Final Fantasy XIV " . At the initial release , Stone II was a spell learned by Conjurers at rank 24 . The ability inflicted earth - elemental damage to all enemies within an area of effect . After patch 1 . 20 , the Conjurer class could not longer use Stone II and the spell was replaced with Stonera . " Final Fantasy XIV " . Stone II appears in the relaunch of " Final Fantasy XIV " as a Conjurer ability available at level 22 . The ability deals earth - elemental damage to a single enemy with the potency of 170 . In the Japanese version of the game , Stone II is called Stonera .
Rat Tail The Rat Tail is a recurring item in the " Final Fantasy " series . Although it may sound worthless , it can usually be exchanged for great rewards . Appearances . " Final Fantasy " . The Rat ' s Tail is a treasure found in the Citadel of Trials . It must be given to Bahamut and upon doing so , he will bless the characters by upgrading their job classes . " Final Fantasy IV " . The Rat Tail can be found in the Feymarch , and if given to a collector of tails inside the Adamant Isle Grotto , the player will get Adamantite in exchange , which in turn can be given to Kokkol , the dwarven smith , to forge the sword Excalibur . " Final Fantasy IX " . The Rat Tail can be won at the Treno Auction House and then sold to the Adventurer at the cafe for much more than the player paid for it . Successfully selling the Rat Tail and several other artifacts will enable better items , such as the Magical Fingertip , to be available in the Auction . " Final Fantasy XII " . The Rat Tail is a loot item dropped by Dire Rats and Lab Rat s . Three can be sold along with High Arcana x2 and Onion x3 to acquire a Megalixir at the bazaar for 108 , 000 gil . The Rat Tail is the low quality Braided Twine Material , used in some recipes to new weapons in Cu Sith ' s shop . " Final Fantasy XIII - 2 " . Rat ' s Tail is not an item , but it is mentioned in one of the possible questions in Captain Cryptic ' s Confounding Quiz : " The kids of New Bodhum love dares . One popular dare requires going into the woods late at night to retrieve an object . What is the item ? " The answer is Rat ' s tail . " Final Fantasy XIV " . The Rat Tail is a Fishing Tackle item , which can be equipped by Fisher s that are level 15 or above . It is used as bait to catch fish found in oceans . " Final Fantasy Crystal Chronicles " . The Rat ' s Tail is low - level artifact that adds a + 2 to a character ' s Defense score . It can be found in multiple places , including Veo Lu Sluice , Daemon ' s Court , and Selepation Cave . " Final Fantasy Tactics " . The Rat Tail is one of the Artefacts obtained from an Errand . " Final Fantasy Tactics Advance " . Rat ' s Tail is an item the player can take along as a support item . This item is also needed for various missions . The Rat Tail is loot item received upon completing the quest " A Voice from the Well " . It is required to create the Four of Spades and Adamant Vest .
Crystal Bearer ( The Crystal Bearers ) Crystal Bearers are a group of people in " " . They are people with magically infused pieces of inside their bodies , this crystal grants its owner a specific magical power triggered through mental focus , sometimes using physical movements to facilitate telekinetic control over this power . A Bearers ' magic power is somewhat unique for each one of them , ranging from the control of a specific element of nature to the ability to reshape matter and even the power to bend time or space . Usually Crystal Bearers are born already with their powers , but Jegran became a Crystal Bearer after an accident with a Crystal Reactor causing his arm to crystallize and his own powers to develop . Crystal Bearers appeared soon after the destruction of the Yuke Crystal , and the subsequent disappearance of the Yuke tribe . They never appeared in large enough numbers to unite , so most Crystal Bearers did as they pleased with their powers . Though , with Arcane Arts deemed to be illegal after the war with the Yukes , it stood to reason that magic users of any kind were threats to society and Crystal Bearers were discriminated against by the majority of the populace because of that . However , as Jegran theorized , Crystal Bearers are those who are chosen by the Crystal Principle for a noble purpose which he believed only he was accomplishing . Jegran also uncovered that Crystal Reactors can greatly enhance a Bearer ' s powers .
Desert Boots Desert Boots is a recurring accessory in the series . Appearances . " Final Fantasy IX " . Desert Boots is an add - on that provides Magic + 1 , Spirit + 1 , Evasion + 2 , and halves Earth - elemental damage , as well as teaches Flee - Gil , Protect , and Scan . It can be synthesized for 300 gil , a Leather Hat , and a Leather Shirt at Lindblum , Alexandria , and the Black Mage Village , or found at Cleyra ' s Trunk . It can be equipped by all characters . " Dissidia Final Fantasy " . Desert Boots is an accessory that provides " BRV Boost on Quickmove + 1 % " . It can be obtained from the shop by trading 1 , 300 gil , Guts Powder , and Quickstrike Shard . " Dissidia 012 Final Fantasy " . Desert Boots returns as an accessory that provides " BRV Boost on Quickmove + 2 % " . It can be obtained from the shop by trading 1 , 500 gil , Witch ' s Dream x2 , Reaper ' s Dream x2 , and Fal ' cie Husk x2 .
Alfitaria Caravan The Alfitaria Caravan is an all - Lilty caravan in " Final Fantasy Crystal Chronicles " , from the city of Alfitaria . They are the first caravan met by the Tipa Caravan . Their leader is Sol Racht , who frequently comments on current happenings , particularly those dealing with the Black Knight . Sol Racht will introduce you to Stiltzkin as well as Mog in a single player game . References . In " Echoes of Time " , there is a Headgear and Body Armor called the War God Sallet and War God Armor that makes Lilties appear as one of the Alfitaria Caravanners .
Biran Ronso ( boss ) Biran Ronso is a boss in " Final Fantasy X " . He fights alongside Yenke Ronso against Kimahri Ronso . Battle . Biran and Yenke ' s HP , Strength , Magic and Agility stat depend on Kimahri ' s stats . Biran ' s HP is then determined as HP Value x 8 . His Strength is determined by ( 0 = 11 , 1 = 12 , 2 = 13 , 3 = 15 , 4 = 17 , 5 = 19 , 6 = 21 , 7 = 22 , 8 = 23 , 9 = 24 , 10 = 25 , 11 + = 27 ) . His Magic is half of Yenke ' s and his Agility is Kimahri ' s Agility - 4 . Biran blocks attacks on Yenke with Guard only when they are together , and casts Mighty Guard once when below 25 % of max HP , buffing both himself and Yenke . Otherwise he uses Thunder , Blizzard and Bulldoze . Bulldoze switches their row position from front to back and vice - versa . If one has used it but not the other , the Guard status means nothing and Kimahri ' s attacks will do full damage . During this battle Kimahri can learn many Ronso Rage techniques . Strategy . Biran and Yenke are always in Guard status , which means attacks are weakened as one blocks the other . Both use Bulldozer . Lancet or a Hi - Potions can be used to heal . The player should use Aqua Breath when Biran and Yenke are together and Fire Breath when they are separate . Killing Yenke first causes Biran to cast Berserk on himself , which means Kimahri will not be able to get his Ronso Rages like Mighty Guard if he has not used them yet . Killing Biran first will cause Yenke to use Haste , and in this state , he will not use White Wind , another valuable ability . It is suggested not to attack just one of them , and allow both of them to use these rages before defeating either if the player still needs to learn them . Other rages of possible interest from Biran are Thrust Kick , Doom , and Self - Destruct . Doom can be learned without Biran using it . If Doom is used on either Biran and Yenke , it will take 20 turns to kill them . If Kimahri learned Steal ( ability from Rikku ' s path ) , he can steal useful Lv . 3 Key Spheres from Biran and Yenke , at least five of each . In addition , the player can get a lot of these ones , if customizes an armor with Master Thief ability ( using the Pendulums obtained in Remiem Temple ) , to thereby he can getting always by each successful steal two Lv . 3 Key Sphere .
Zalera ( Revenant Wings ) Zalera is the Rank III Holy Ranged Esper in " " . Its basic attack , Holy , deals heavy damage to a single enemy , and its special attack , Holyja , deals heavy damage to a small group of enemies . Despite its element being Holy , it is listed among the non - elemental Espers rather than among the healing Espers . Statistics . Zalera , while having tremendous magickal attribute , has the lowest Attack Speed as well as the longest time between attacks , 4 to 3 . 5 seconds ( simplified calculation ) , of all of the Espers . Zalera has the highest Speed , along with Shiva and Ultima , regarding the time between gambit ability and basic attacks of all of the Ranged Espers . Zalera ' s basic attack , Holy , is magickal , and thus uses Zalera ' s Magick stat to calculate damage . Holy deals damage to one foe , with its hit style being seamless without range as long as the target has been within Zalera ' s sight range . Holy deals damage to the unit closest to the smiting light . Zalera ' s Holyja deals heavy damage to all foes in range . The time between Holyja and the next action is seamless , allowing Zalera to cast Holy immediately afterwards . Holyja has a recharge time of roughly 25 seconds , which becomes 19 seconds if Zalera is inflicted with Haste . Zalera , being a powerful magickal damage dealing Esper , is favorably used against Rank III Flying Espers , such as Ramuh and even Bahamut . Zalera ' s Holy may rarely hit Flying enemy Leaders ( aegyl ) , but it always deals tremendous damage to normal Flying enemies . Zalera ' s Holy is inaccurate and usually misses any single targeted Melee units , leaving Zalera easily eradicated by Melee attackers .
Muud Suud The Muud Suud is an enemy in " Final Fantasy VI " . Battle . On its first and third turns it uses a normal attack or a stronger attack called Bodyslam ; on its second and fourth turns , it has a 33 % chance of using Snowstorm , Gigavolt , or Freezing Dust . On its fifth turn , it has a 33 % chance of using Northern Cross . Holy - elemental attacks , such as the Holy Lance , Excalibur , and the Holy spell , are effective against them . The player can steal Thunder Shields from them , which can be turned into Genji Shields at the Coliseum . This is the easiest way to amass Genji Shields in the game . Coliseum setup . If the player uses Mog equipped with a Holy Lance , Snow Scarf , and Safety Bit , along with a shield / helmet that will raise his Defense to 255 , keeping him in the back row should stop Muud Suud from harming him , making the battle easy . AI scripts . Normal script . Attack Turns : 1st Turn : Attack ( 66 % ) or Bodyslam ( 33 % ) 2nd Turn : Gigavolt ( 33 % ) or Snowstorm ( 33 % ) or Freezing Dust ( 33 % ) 3rd Turn : Attack ( 66 % ) or Bodyslam ( 33 % ) 4th Turn : Gigavolt ( 33 % ) or Snowstorm ( 33 % ) or Freezing Dust ( 33 % ) 5th Turn : Northern Cross ( 33 % ) or Nothing ( 66 % ) Coliseum script . Attack Turns : 1st Turn : Attack ( 25 % ) or Bodyslam ( 25 % ) or Snowstorm ( 25 % ) or Blaster ( 25 % ) Other appearances . " Pictlogica Final Fantasy " . Muud Suud appears as an enemy .
Bestiary ( Final Fantasy III ) Access to the Bestiary of " Final Fantasy III " as well as a record of Achievements is given only in the 3D versions , in the town of Gysahl . The iOS / PSP versions includes another moogle right next to the mognet moogle on the Invincible , speaking to him will bring up the Bestiary and Achievements . There are 226 monsters listed in the Bestiary in total , including . Next to each entry is a number indicating the amount of the particular enemy defeated , that caps at 255 . Kills beyond that are not recorded . Bestiary . For a gallery of the entries in the Bestiary from the NES version , go here . For an alphabetical listing of the entries and their corresponding pages on this wiki , . There are 226 Monsters in total . The following sections list the entries numerically as they are in the game ' s official Bestiary . Bosses are marked with a ☆ . Achievements . In addition to showing a record of the number of monsters defeated for each entry in the Bestiary , the following overall stats are displayed :
Baraero Baraero is a recurring spell in the series . It generally increases resistance to Wind - elemental attacks . Appearances . " Final Fantasy XI " . Baraero is a White Magic spell found in " Final Fantasy XI " . It can be learnt by Red Mages at level 13 . When cast , the spell increases the chance of the player resisting Wind - based spells and attacks . It may be recast every 10 seconds for 6 MP , and , like all Enhancing Magic , its effectiveness changes depending on the player ' s Enhancing Magic skill . Players playing as White Mages have access to an upgraded version , Baraera . " Final Fantasy Dimensions " . Baraero is the level 7 ability of the Seer class , requiring 140 AP to learn . At the cost of 24 MP , the user will reduce the damage of the next Wind - elemental attack on the party by half .
Sabertooth ( Final Fantasy ) The Sabertooth , also known as Saber T in the Nintendo Entertainment System version and Sabretooth in some non - American releases , is an enemy in the original " Final Fantasy " . It appears around the city of Onrac , and in the Mirage Tower . It appears with Lesser Tiger s , in groups of up to four felines ( generally two Sabertooths and two Lesser Tigers ) . In the Mirage Tower , they appear flanked by many Medusas in groups of up to six enemies . They are normal enemies with no special abilities or resistances , so a normal attacking strategy should work , as they are not very strong either . Beware if they are fighting with Medusas though , as they can Petrify a character , so it is recommended that Gold Needle s are placed in the party ' s item collection so the situation does not grow out of control .
Speechcraft Speechcraft , also known as Talk Skill , is a command ability from " Final Fantasy Tactics " used by the Orator job . Using Speechcraft , the Orator can either boost the party ' s morale , or lower the opponent ' s . Speechcraft is also the only way to recruit monsters into the player ' s party . Speechcraft skills have a low success rate compared to other abilities . The same abilities that can recruit monsters can be used to recruit all enemy units , monster and human alike , in any random encounter and also many plot battles . Although the Invitation ability , like other Speechcraft abilities , has a low success rate compared to other classes , the success rate appears to depend primarily on zodiac compatibility , without regard for PA , MA , Faith , Brave , or overall character exp level , meaning this strategy can reach maximum efficacy early in the game . Even though Invitation has a low success rate , a single success is all it takes to " defeat " any enemy , permanently , whereas dealing damage may require multiple successful attacks on enemies with high HP , and even once they have been defeated , it remains possible for their allies to raise them with magic or Phoenix Downs . Recruited enemies can be immediately dismissed at the end of battle .
Bandit Cave Bandit Cave is a location in " The Final Fantasy Legend " , located directly west of South Town . Story . The main characters ventures within the cave , confronts Bandit , and defeats him in battle . Bandit ask the party to spare him , but they tell him that he should have said that before . The party returns to South Town .
Exuviation Exuviation is a Blue Mage skill that is learned from Wamoura s . It restores up to 85 HP and removes one detrimental status effect from the caster . The status effect must be able to be removed via Erase . This spell costs 4 Blue Magic Points to set .
Magician ( Final Fantasy III ) The Magician is an enemy from " Final Fantasy III " . It is found in the forest area of the Surface World . They are relatively dangerous due to their usage of level 2 spells , but can easily be defeated with physical attacks due to their low HP .
Blasting Zone Blasting Zone is a recurring ability in the " Final Fantasy " series . It is one of Squall Leonhart ' s trademark attacks , and is executed by Squall holding his weapon over his head to summon a large aura of energy around it , then swinging it downward . Appearances . " Final Fantasy VIII " . Blasting Zone is Squall ' s third finishing blow when using Renzokuken , executed once he upgrades his Gunblade to the Flame Saber or better . It attacks all enemies . " Dissidia Final Fantasy " . Blasting Zone is one of Squall ' s HP attacks , learned at Level 28 . Squall creates a blade of energy over his head and swings it into the ground to drag aerial opponents downwards . Blasting Zone requires 300 AP to master and 40 CP to equip . " Dissidia 012 Final Fantasy " . Blasting Zone returns as one of Squall ' s HP attacks , now learned at Level 16 . As a balancing change , Squall now turns to track opponents as they move on start - up before slamming the blade of energy down . " Dissidia Final Fantasy ( 2015 ) " . Blasting Zone appears as one of Squall ' s attacks . " Final Fantasy All the Bravest " . Blasting Zone is the ability that is used by Squall during battle . " Final Fantasy Record Keeper " . Blasting Zone is Squall ' s Super Soul Break associated with the Cutting Trigger ( VIII ) . Non - " Final Fantasy " Appearances . " Kingdom Hearts " series . When Squall ( known as Leon ) , is fought as a boss in " Kingdom Hearts " and " Kingdom Hearts II " , he uses Blasting Zone by powering up his Revolver while holding it over his head and summoning an aura of light around it .