Missile Base The Galbadian Missile Base is a location in " Final Fantasy VIII " situated out on the deserts in the south - western region of Galbadia . Feared for their destructive ability , the Galbadian Missile Base houses several intercontinental missiles and their respective launchers , which grants the Galbadians the capability to launch a strike against any location in the world with a high level of accuracy and no prior warning . Story . While the party are detained at the D - District Prison , Squall and his friends learn that Galbadia is planning to fire missiles at Balamb and Trabia Garden s in retaliation for SeeD s ' failed assassination attempt on Sorceress Edea . Selphie , her home Garden being one of the targets , volunteers to sneak into the Missile Base to divert the missiles ' course . Squall can choose two other party members for the mission . The SeeDs are too late to stop the first launch targeted at Trabia Garden . The remote Garden takes a direct hit with no prior warning , suffering extensive damage and heavy casualties . Balamb Garden narrowly avoids the missiles launched at it as a result of the SeeD activating its ancient Centra shelter mobility functions , granting it the power of flight , as well as increasing the error ratio of the missiles at the Missile Base itself prior to the launch . The Galbadian soldiers charged with the Missile Base ' s supervision reactivate the missiles targeting Balamb Garden while Selphie and the others escape after Selphie activates the base ' s self - destruct mechanism . They survive the blast by taking cover inside the shell of a robotic tank and later end up unknowingly battling Squall and his party in the heavily damaged device at Fishermans Horizon . If Selphie ' s team runs out of time escaping the Missile Base , or fails to set the missiles ' error ratio to maximum , the missiles destroy the stationary Balamb Garden . Location . The missile base is located in the south of the Great Plains of Galbadia . After being destroyed , a Confuse draw point can be found on its site . The front gate is similar in look and design to most modern day high security military institutions . Risible concrete barricades block the road entrance until visitor security is checked out by the security gate check , only then are people allowed within the base ' s fortified walls . Like modern day bases , the surface complex consists of numerous bunkers and hangars as well as a cleared launch area for the missiles . The internal complex goes down into the ground of the base and contains the main technical operation rooms and storage facilities that allow missile target and tracking as well as the launch major controls . Quests . Getting a perfect SeeD rank upgrade . Depending on how the player performs during the mission , 200 SeeD experience ( 2 levels ) is the max one can win in this part of the game , but to get a perfect SeeD upgrade in the Missile Base mission , the player must make the right choices . Although there are many moments where the game asks the player to make a choice , only three affect the SeeD rank : passing on the correct information to the soldiers , choosing to fight or not , and the amount of time the player sets for the self - destruct mechanism . The reward for the mission starts at 200 points but points are detracted by wrong choices . If the player accumulates penalties , another small one will be applied at random , always between 3 and 8 points . Other appearances . " Final Fantasy Record Keeper " . Selphie ' s team infiltrates the Galbadia Missile Base in an attempt to stop the attack on Balamb Garden . Musical themes . The theme of the Missile Base is " The Spy " , a track on the third disc of the " " . An orchestrated version of the theme performed by the Hollywood Symphony Orchestra is included on the " " album .