Maloriak Maloriak is a boss in Blackwing Descent . History . He was once a skilled young alchemist , until being transformed into a dragonman by the son of Deathwing . He retains much of his former intelligence but little of his former personality . Abilities . The Maloriak encounter switches between several sets of abilities depending on which vial Maloriak throws into the Cauldron . There is a pattern to his vials , every third vial will be a Green one . He will randomly choose between Red and Blue for the first two , then the sequence resets . Each Vial lasts 40 seconds , after which Maloriak will cast a new one . There are 18 Aberrations in total , one strategy is to kill the Aberrations while they have Debilitating Slime . There other is to interrupt every Release cast and ' zerg ' the boss at 25 % ignoring the aberration entirely . All phases Red Vial - " Blue Vial - " Green Vial - " 25 % Health - " " Aberrations " " Prime Subjects " Strategy . The Maloriak encounter has some rather unusual mechanics . Maloriak switches between several sets of abilities depending on which vial he throws into the Cauldron . There is a pattern to his vials , with every third vial being a Green one , and the two before it are either Red then Blue , or Blue then Red . Each Vial lasts 40 seconds , after which Maloriak will cast a new one . Maloriak also has adds that he summons in packs of 3 with an interruptable cast twice every Red or Blue Vial phase . There is a limited amount of adds Maloriak can summon ; 18 Aberrations and 2 Prime Subjects , which he will only summon in her final phase from 25 % to 0 . Because of the adds ' Growth Catalyst ability , they need to be tanked away from Maloriak , so he won ` t get the buff as well . By the time 9 adds are up , they will be dealing tank - killing damage , which can only be survived by a ) popping cooldowns , b ) kiting , or c ) having a third tank pick up a couple of adds . The Red Vial gives him a flame breath . Unlike other flame breaths , that you want to stay out of , this one does shared damage to everyone in the breath , meaning that if only the tank is in the breath , they will get one - shotted . So , when Maloriak throws a Red vial into the cauldron , everyone but the off - tank ( s ) should stack up in front of him . The Blue Vial gives him a spell which randomly freezes a random member of the raid and everyone within 10 yards of that person in an iceblock with 5k hp . One player , preferably a fire mage ( for fire blast ) should be assigned to breaking these immediately . The raid should spread out for this phase . The Green Vial wipes the Growth Catalyst buff given by the adds , and puts a debuff on everyone including both adds and players increasing damage taken by 100 % . During this phase all dps should be focused on aoeing the adds down before the green phase is over , as he / she will immediately follow up the green phase with an add summon . Throughout the fight he will also randomly start to channel Arcane Storms , which must be interrupted , so as to mitigate raid damage . When he reaches 25 % , he will release all remaining adds ( hopefully only the two Prime Subjects , or you will likely wipe ) and enter a Soft Enrage - like phase , where he deals more damage , summons void zones of fire in a line in front of him , ice orbs that will explode if dpsed down or if they reach a player , and does high raid damage through Acid Storm . Pop all cooldowns , and nuke him through that last phase as quickly as humanly possible . The main mechanic of the fight is actually the adds , because of their absurd damage . There are a number of ways to deal with this : Maloriak has a 7 - minute enrage timer on normal . To beat this fight , you will have to face two sets of three phases ( Red / Blue , Green , Blue / Red , Green ) . DPS has to be careful , as you don ' t want to push him to 25 % until the second Green Vial is thrown in the cauldron , or you ' ll likely wipe due to not being able to take down your remaining Aberrations . Heroic Mode Changes . Maloriak Heroic Mode undergoes a couple of changes . First of all , he gains an additional phase called the Dark Phase in which Nefarian will throw a dark potion into the cauldron . During this phase , several slime adds called " Vile Swill " will spawn and must be killed . Each slime can cast an ability called dark sludge which puts a dark puddle on the ground under one raid memember dealing damage to anyone that stands in it . This " dark phase " lasts for 90 seconds before Maloriak goes back into his normal Red / Blue / Green Phases and ideally the slimes need to be dead before it happens . He also casts a shadow breath at the main tank that reduces healing done to the tank by 100 % and tank healers need to heal when the breath is not happening . Arcane Storm hits considerably harder - ~ 50k per tick before resistance / other mitigation . One tick at any point during the fight will most likely be a wipe , so the designated interrupters must be on top of things . He does not cast Arcane Storm ( or Release Aberrations ) during the dark phase . The frost tombs during the blue phase hit considerably harder - whoever is tombed will need to be close to 100 % before the tomb is broken or else they will most likely die . The Aberrations also have more life requiring higher AOE dps to kill during green phases . They also hit considerably harder . Due to the addition of the " Dark Phase " Maloriak ' s enrage timer is increased to 12 minutes but you are still required to push him into his sub 25 % phase after 2 green phases . During the last 25 % , his aoe dot and frostbombs hit considerably harder , and he will cast Magma Jets much more frequently than normal - roughly every 1 - 2 seconds . Quotes . Aggro Red Vial Blue Vial Green Vial 20 % HP Killing a Player Death