Fallout : New Vegas reputations Overview . Reputation in " " is a measurement of how the different factions in the Mojave Wasteland perceive your character . It is affected by positive and negative deeds that affect the faction in question , such as completing quests or killing members , respectively . Reputation is separated into two categories : Fame and Infamy . Fame is positive and infamy is negative . Both types of reputation are tracked separately , the combination of which determines your reputation with any given faction . The benefits and drawbacks of any given reputation depend on the group itself . You may receive discounts with merchants , provoke attacks from hired thugs , or simply be treated differently . Certain types of clothing or armor carry a faction affiliation ( e . g . " NCR armor " ) , allowing you to impersonate a member of the faction the clothing belongs to . While the armor is equipped , the player ' s reputation with certain factions is masked to " none " and hostility is set to whatever hostility ( or non - hostility ) exists between various factions . You become an anonymous member of that faction with no reputation history ( neither fame nor infamy ) even if you previously acted in that disguise and gained a reputation . Scripted Fame and Infamy are still applied to your true reputation scores . The temporary mask from disguise typically reduces any penalty until the disguise is reset ( by taking it off and then putting it back on ) . Some characters in a faction ( including officers , security guards , and dogs ) can see through disguises and react to your true reputation . Reputation . Fame and Infamy ( denoted 1 and 0 in the console ) are earned by doing helpful or harmful deeds , respectively , to the faction . The combined effects of the two scales result in an overall reputation that is either positive , neutral , or negative . In the table below , these are colored green , black , and red respectively . With a few exceptions , Fame and Infamy will only increase , meaning any positive or negative reputation with a given faction cannot be removed , only offset by a larger Fame or Infamy value . In other words , while it ' s possible to move from ' Hated ' to ' Sneering Punk ' , then ' Unpredictable ' , then ' Dark Hero ' by doing more and more good deeds while avoiding bad ones , there is no permanent way to move from ' Hated ' back to ' Neutral ' or from ' Hated ' to ' Idolized . ' And , if you are ' Idolized ' you move down the chart to ' Wild Child ' . Also , once a reputation of ' Wild Child ' is earned , there ' s no ability to change it at all . Only three exceptions exist . The NCR and Caesar ' s Legion , two of the game ' s primary factions , will grant a one - time offer of amnesty for past misdeeds , resetting Infamy to zero while leaving Fame at its current level . Once this offer is given , any Infamy gained after that point is permanent . James Garret can be paid to start rumors in Freeside that affect your reputation with the town . There is a limit to how much this can be done . Using faction armor , it is possible to gain a higher reputation than would be possible . Equip the armor of the faction you are trying to work with to reset your reputation to neutral . Then complete quests and earn fame which will increase from neutral and go up , but only so long as you wear that faction ' s armor . For specific low - level range values for various factions , see the Talk Page . Faction reputation . Each faction has a disguise which alters your reputation among other factions . With the exception of the White Glove Society , Great Khans and Powder Gangers in Vault 19 , all factions will attack you with a negative reputation . Additionally , Powder Gangers outside of the NCR Correctional Facility and the Powder Ganger camp south would originally attack you even with a neutral reputation if you got too close to one , but this has been corrected in the latest patch to the game . Factions provide the following benefits / consequences with adequate reputation : Furthermore , your reputation with the major factions affects the kind of Courier duster you receive at the end of Lonesome Road . Quest scripts themselves rarely grant infamy towards factions , but there are a few which do : Towns reputation . A town ' s reputation determines your treatment by the townsfolk . Unlike factions , you cannot alter a town ' s reputation with faction armor . Towns will never be permanently hostile to the player ; leaving the town for three days and returning should remove any hostility . ( Note : Script for Primm reputation exists within the game , but is not used . A mod exists for PC users to activate Primm reputation . ) A positive reputation may yield positive dialogue , discounts from vendors , and even free gifts from wandering citizens . A negative reputation may result in negative attitudes by the citizens and higher prices when trading . Specific consequences of reputation within towns include : Scripted instances of town infamy include :