naist-nlp/zeshel huggingface dataset:
Commander Prossos Commander Prossos was a Commander of the Imperial Legion during Titus Mede I ' s reign . He commanded 500 men during the Siege of the Imperial City . Appearance . Prossos was a young commander who had a strong Colovian accent . History . Umbriel Crisis . During the retreat from Cheydinhal to the Imperial City , Commander Prossos approached the legionaries and asked who was in charge . Mazgar answered she was in charge of that wing of refugees . Prossos gave her a field promotion given her experience and told her she would act as her second in command . He informed Mazgar that General Takar was going to face the undead army a few miles west . They had orders to head north so that the refugees were not engaged in the battle . They did not come across any zombie scout party for the rest of the night and the following day . The wormies had focused their efforts in the Imperial City . Now that the zombies were not a threat for them , some of the refugees decided to go back to Cheydinhal . Prossos left Mazgar in charge of the remaining refugees and he left for the Imperial City to reinforce the city . However , she requested Prossos to allow her to help defending the city . Brennus pointed out that Mazgar had orders to watch out for him . Mazgar thought that Brennus wanted her to stay in safety with him , but he proved her wrong when Brennus said that he would come along . Prossos and his men approached the Imperial City by boat . He had orders to cross Lake Rumare from the north , there to join with a massive push toward the northwest side of the city . The enemy had strengthened in that part of the walls , and they were trying to get past the Imperial Prison gate . While they were about to reach the shore , zombies starting coming out of the water . After landing , Prossos put Mazgar in the front line .
Geirmund Geirmund was an Arch - Mage of Windhelm in the early days of the First Era , during the reign of High King Harald . He fought against Mikrul , Jyrik , and Sigdis Gauldurson , the craven sons and murderers of Arch - Mage Gauldur . When Geirmund fell near Ivarstead while battling with Sigdis , the last of the brothers to be defeated , Harald ordered a Geirmund ' s Hall to be built for him on the nearby Lake Geir . Geirmund ' s corpse can still be found within , guarding that of Sigdis .
Persistence of Daedric Veneration Content . If you believed what that old goat Phrastus of Elinhir writes in what he ' s pleased to call his " Histories , " you ' d think that modern society ' s bias against reverence for the Daedric Princes was rooted in some kind of instinctive revulsion against the Lords of Oblivion , an abhorrence based on events of unspeakable cruelty that took place thousands of years ago . This is absurd on the face of it . Ask the peasant in his field , the cobbler in his shop , or the solicitor in his office if he fears the Daedra Lords because of the ancient practices of the Wild Elves , and all you ' ll get will be a blank look . The peasant , cobbler , and solicitor only fear Daedra and Daedra - worship because they ' ve been told to by established religion and academia , and because their neighbors believe the same thing . So , Phrastus , Daedra worship survives in Tamriel only at the level of forbidden cults ? On the contrary , it ' s easy to show that veneration for Daedra is widespread and widely accepted among the folk of Tamriel , despite the desires and opinions of priests and professors . Ask the hunter why he mutters a prayer to Hircine as he draws his bow . Ask the gardener why she asks Aedra ms . Ask the guardsman why he invokes the valor of Boethiah as he draws his sword . And one doesn ' t have to look hard to find worshipers of Sanguine during Carnaval , or Hermaeus Mora among scholars at any time . What of the Ashlanders of Morrowind , who still venerate the so - called Good Daedra ? What of the Spirit Wardens of Menevia , who follow Azura ? What of the Jovial Lambasters of Rimmen , who celebrate Clavicus Vile ? What , indeed , of the Khajiit of the southern realms ? Rather than abjure the Oblivion Lords , the Cat - folk of Elsweyr venerate them openly , scarcely drawing a distinction between Aedra and Daedra . The Khajiit recognize the benevolent aspects of the Princes , offering them respect at a minimum , and often admiration . Azurah is a popular object of worship for Khajiiti magicians , Sheggorath appeals to the feline taste for wild mischief , and the souls of the dead are placed in the charge of . Yet Phrastus would have you believe every mortal in Tamriel cringes in horror at the mention of Daedra , and mocks my own work when I show him up for the charlatan he is . Or can we explain his petty hostility in another way ? Wasn ' t it Phrastus himself who approached me at the Dragonstar Conclave of Antiquarian Scholars , Phrastus who pointed out it was the 16th of Sun ' s Dawn , Phrastus who suggested we meet later that evening to " appropriately celebrate Sanguine ' s summoning day " ? I believe he took it rather personally when I refused his smarmy advances , for it was shortly thereafter that his unwarranted criticism of my work began to appear in the journals . Hmm . Yes , perhaps therein lies the explanation .
Craglorn Craglorn is a region located in northeast Hammerfell ( lower Craglorn ) and northwest High Rock ( upper Craglorn ) . It is a desolate region situated between Hammerfell , High Rock , Skyrim , and Cyrodiil , that is besieged by strange , otherworldly creatures , marauding Orcs , and beings of immense power known as Celestial s . An army of ancient , risen warriors of Yokuda lay siege in the west , led by the Celestial Warrior , while atronach s defile the land in the east , under the command of the Celestial Mage . In the north , an army of Iron Orcs under the command of the Celestial Serpent lays waste to the surrounding lands . The main storyline of Craglorn revolves around the disappearance of the constellations and how the otherworldly Celestials ( the Warrior , the Mage , the Serpent ) are impacting Craglorn . Quests , delves , dungeons and Trials are designed for groups of four ranging from Veteran Rank 11 to 14 , although players may enter the region at Veteran Rank 1 or above . The Undaunted offer 12 - player Trial s in which players compete for a place on the leaderboards , while facing environmental hazards , bosses with unique tactics , and limited resurrections .
Blue Mountain Flower Blue Mountain Flower is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Locations . Blue mountain flowers are produced by a brushy plant that can be found in many areas across Skyrim , including the following : Potions . " † multiple effects "
The Eldest : A Pilgrim ' s Tale Content . In bright springtime , when the ground is drunk with rainwater and the sun smiles on Valenwood , the Wood Elves travel to the Den of The Eldest , an ancient Strangler . There , they offer thanks to Y ' ffre for the blooming of yet another spring , and they read the history of their home in the branches of the Eldest . Then , a great festival is thrown by the Green Pact Bosmer , in celebration of the Springtime and the Eldest . Then Elves celebrate long into the night , drinking and regaling each other with stories of past festivals and pilgrims . The tales run both sacred and profane . There ' s the tale of the notorious warlord whose entire army stopped at the Den of the Eldest and went in to pay their respects . When they emerged , they dropped their weapons to the ground and left them where they lay . They never made war again . But there is also the tale of the impish Wood Elf who spiked the pilgrims ' punch with a powder ground from the dung of timber mammoth s , that caused the entire gathering to be troubled by the most foul odors from their backsides . Long into the night they groaned as the stink grew unbearable , until they were all so inured to the smell that their groans turned to bursts of laughter that filled the wood . They also tell of the first pilgrims , an old , childless couple who tended the Eldest as their own offspring . They became the first Silvenar and the first Green Lady . There are many more tales the pilgrims tell , but few have been written down . The curious would do best to travel to the Eldest in the Springtime and hear the stories and behold the ancient strangler for themselves .
The Wild Elves Content . In the wilds of most every province of Tamriel , descended philosophically if not directly from the original inhabitants of the land are the Ayleid s , commonly called the Wild Elves . While three races of elven stock , Salache ( or High ) , Boiche ( or Wood ) , and Moriche ( or Dark ) have assimilated well to the new cultures of Tamriel , the Ayleids and their brethren have remained aloof of our civilization , preferring to practice the old ways far from the eyes of the world . The Wild Elves speak a variation of Old Cyrodilic and not Tamrielic , separating themselves further even than their more urbanized Elven cousins . In temperament they are dark - spirited and taciturn , though they doubtless act differently with outsiders ( or " Pellani " in their tongue ) than within their own tribes . Indeed , one of the finest sages of the University of Gwilym was a civilized Ayleid elf , Tjurhane Fyrre ( 1E 2790 - 2E 227 ) whose published work on Wild Elves suggests a lively , vibrant culture . Fyrre is one of the very few Ayleids to speak freely on his people and religion , and even he said " the nature of the tribes of Ayleid are multi - hued , their personalities often wildly different from their neighbor tribes . " ( Fyrre , T . " Nature of Ayleidic Poesy " p . 8 , Univ of Gwilym Press , 2E 12 ) Like any alien culture , Wild Elves are often feared by the simple people of Tamriel . The Ayleids continue to be one of the greatest enigmas of the continent of Tamriel . They seldom appear in the pages of written history in any role , and then only as a strange sight a chronicler stumbles upon before they vanish into the wood . When probable fiction is filtered from common legend , we are left with almost nothing . The mysterious ways of the Ayleids have remained shrouded since before the first era , and may well remain so for thousands of years to come .
The Gorinir Estate The Gorinir Estate is a player home in . It is a large Bosmer style house located in Rawl ' kha . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Grahtwood Adventurer achievement . Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Skyrim ( Online ) Skyrim is an explorable province in . It is the homeland of the Nords and is politically split in two . The two Old Holds that are in the game , Eastmarch and The Rift , are under the control of the Ebonheart Pact and are led by High King Jorunn the Skald - King of Windhelm . The Holds of West Skyrim are independent and are led by High King Svargrim of Solitude .
Cure Paralyzation Cure Paralyzation is an effect in that is a member of the Restoration school of magic , governed by Willpower . Its base Magicka cost is 100 . 00 points . Spells . The following spells consist of a Cure Paralyzation effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Cure Paralyzation effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Cure Paralyzation effect . They may include additional effects . See articles for details .
Bazorgbeg ' s Expeditionary Journal Content . Day 1 Our first hours in Rkindaleft proved largely fruitless . We were ambushed by some pale Orcs . They seemed completely mad . Lost a few of the sellswords we hired . Jeirmun and Glurbasha are convinced the place is cursed . Fools . If the place wasn ' t dangerous , there ' d be nothing of value inside ! I ' m glad Dorand is in charge . He wants to press on , so we press on . Day 2 A strange day , but a productive one . Still no explanation for what drove the pale Orcs mad . We saw more of them , but they skittered away from us , hiding in the glacial portions . Good riddance . Amazing how Dwarven constructs seem to last forever . Several have frozen solid , but a few are still humming along . We expected them to attack , but they ignored us . It ' s as if we weren ' t even here . Occasionally I feel like they are looking at me , but when I turn they move along . Dorand forbade us from studying the constructs . " Don ' t give them a reason , " he said . It salts my eyes that he ' s right . Day 3 We know why the ruin is melting . Someone was here after the Dwemer , likely for a very long time . It ' s hard to make out their intentions , but the research materials scattered around the place suggest an extensive team of mages who required vast amounts of thermoharmonic power for their purposes . We ' ve collected everything we could for later study . Dorand is losing it . One minute he ' s arguing with Glurbasha about pressing on , the next he ' s jumping at the smallest sound . He keeps saying the ruin is alive . That the walls are watching us . He needs to get some sleep . Day 4 Separated from Dorand and the others after the pale Orcs attacked . Leaves me in charge of two mercenaries . I don ' t even know their names , but they answer to " you . " Good enough for me . I told them about the thermoharmonic valve we saw on the way here and ordered them to close it . The pressure seals the door , just like Dorand said . Release the valve , the door opens . I ' ll wait by the door until they release the valve . Once inside I ' ll see if I can find out why all this pressure is directed into one room . Day 5 It wasn ' t enough . The door lost pressure , but it still wouldn ' t budge . An hour later the pressure restored itself . The mercenaries never returned . Did they run ? Were they killed ? The constructs are watching me now . Coming closer . Perhaps if I ' m very still they won ' t —
Fantos Epilion ' s Journal Content . Entry 42 I thought the Anvil Mages Guild would require no effort to join . The town is run by pirates ! Even so , the magister insists I show a " rigorous mind , " whatever that means . Entry 43 I thought the magister was being literal , so I delivered a fresh minotaur brain to the guild hall . I ' m no fool ; I thought to wrap it in three layers of waxed paper . I don ' t see why it caused such a fuss . Entry 45 The magister realized I have no practical knowledge of the dreugh , either . I now have a book about dreugh mating practices and a directive : " Find an alchemical use for grom . " What in Oblivion is grom ? Entry 46 I read the book . Grom is shell of a dreugh which it has eaten and then regurgitated after mating . " Fibrous balls , " according to the book . " Foul - smelling . " There are no known uses for grom , alchemical or otherwise . I ' m beginning to think the magister doesn ' t much like me . Entry 47 I ' ve made camp at a dreugh mating ground on the coast north of Anvil . The creatures are docile unless provoked , which allows me to observe them and collect as much grom as I need . Joyous day . Entry 48 I thought I knew tedium . Now , my life consists of waiting for dreugh to mate . Entry 49 I ' ve spotted my first ball of grom ! This is what passes for excitement , now . Entry 50 The old book wasn ' t lying . There is no alchemical use for grom , unless it ' s " ruin a variety of expensive alchemical ingredients , " or " permanently stain mortar and pestle . " But I won ' t let the magister show me up . Entry 51 I can confirm grom is inedible . Boiling just makes the smell worse . Entry 52 Boiling was the key ! As it cooled , the fibrous pulp hardened into the same shell . I realized that , in this state , I could form and shape the pulp . I was able to fashion a simple potion flask that took a stopper well . Potion flasks that won ' t smash if you drop them ? There ' s your alchemical application , magister . Of course , I ' ve run out of grom . In order to reproduce my results , I need more dreugh to reproduce . Entry 53 More tedium . Why can ' t the dreugh mate faster ? Entry 54 I can make the dreugh mate faster ! While dumping an alchemical concoction into the sea , a nearby dreugh seemed to perk up and rub its claws together . It immediately sought out another dreugh and paced about , circling it . More activity than I ' ve yet seen from these creatures . I ' ll cook up another batch and sprinkle it along the beach tonight . Entry 55 The dreugh seem agitated . Now they all pace , but the mating still isn ' t happening any faster . Tonight I ' ll increase the batch ' s potency by a factor of eight . If that doesn ' t get them over their lethargy , I don ' t know what will !
Slythe ' s Journal Content . Page 1 . As midnight approaches , I still watch the fires burn . The great city of man , Kvatch , lay in ruins . They didn ' t heed my words . They didn ' t listen to my voice . Now , they are all paying the cost of ignorance . The Sunken One strikes swift and hard . He swats those who oppose Him as if they did not exist at all . The excuses of man fall upon deaf ears . The Sunken One has no pity ; He has no mercy , He only sits below and passes sentence . And now , with a mighty stroke , He ' s toppled one of man ' s pitiful blights on His land . And yet , He still hungers . His appetite is voracious . Kvatch will not be the last city to fall by His hand . The world of man grows more and more corrupt , and it angers Him . Man ' s lies and deceit will be his undoing as The Sunken One grows impatient and no longer waits for or accepts the proper offering . The burden is mine to shoulder . I am the last who knows of He Who Shakes The Ground . If I do not bring him the Offering , who knows what city may fall prey to his whim ? Anvil ? Chorrol ? Or perhaps He will turn his eyes on the greatest boil of all , the great Imperial City itself . No , I must not let that happen . I must get the Offering to him like my father did before me . Man may be fallen in His eyes , but they must have time to learn The Sunken One ' s teachings . Destroying man now would be a waste , when I am certain that given the chance , they will come to see His ways . Yes , I will do this thing . I will brave the depths of Sandstone Cavern to see Him . My weapons will be my will and my word . The Sunken One will watch over me and guide me . I must depart soon , before it is too late . If anyone finds this page , let them know that I , Slythe Seringi , do this for the good of all man . Page 2 . As I descend into the depths of Sandstone Cavern , I wonder to myself . . . why ? Why would The Sunken One test me so ? Have I not been loyal ? Have I not spread His word ? Have I not obeyed His laws ? This journey has been cruel and unfair . I ' ve nearly met my end more than once . I don ' t know if I can make it to His home . But no , I cannot think this way ! I must get there ! I must see Him . If I do not , then the world of man is doomed . I dare not tarry longer , as I do not wish to suffer His wrath . I must get the Offering to Him . Page 3 . I have failed . I will not reach Him in time . And because of me , man is doomed . The creature jumped me without warning and before I could dispatch it with my magic , it dealt me a mortal blow . Now , all of Tamriel will face wanton destruction and death . His wrath will be unspeakable , his anger immense . Kvatch was but a small amount of his true potential . All hope is lost . The Sunken One wakens and soon , man will feel His hunger .
Orc Clan Shaman Orc Clan Shaman is a creature card in . Strategy . Orc Clan Shaman is a useful card for Orc decks , providing an effective way to get past enemy guards . Since the Shaman only provides Breakthrough to other Orcs , it is most useful when used with other Orcs , although it can also be used in conjunction with other Breakthrough cards . Players wishing to avoid early rune damage may not want to use this card .
Peril at the Pools Peril at the Pools is a quest available in . Walkthrough . Mevis can be found on a high platform overlooking one of the pools . Dedras is trapped in a nook in the valley walls . The mother and daughter are in a nearby cave , however , the mother has been stabbed . The Vestige must travel to the storage shed and light the barrel in front of it to spawn the commander .
Amulet of Rest Amulet of Rest is a generic amulet that is enchant ed to restore lost Fatigue . Enchantment . Enchantment ID : " rest of st . merris _ en " Acquisition . This weapon appears primarily as a leveled item . Characters . The following people possess this weapon : Merchants . The following merchants sell this item :
Arvel the Swift Arvel the Swift is a Dunmer thief , found trapped in a spider web at Bleak Falls Barrow . Arvel wears a full set of hide armor . He is the primary antagonist of the quest " The Golden Claw . " Bleak Falls Barrow . The Dragonborn finds Arvel trapped in a spider ' s web , and he asks to be freed . After killing the spider , the Dragonborn hacks away at the web constraining Arvel . Magic can also be used to destroy the webs without harming Arvel . As soon as he is freed , he attempts to escape through the dungeon . The Dragonborn must then chase after Arvel and retrieve the Golden Claw from his dead body . If he is not killed by the Dragonborn , he will meet his fate in in the adjoining room , where he is attacked by Draugr . Surviving this , he will be killed by the swinging door trap . Upon searching Arvel ' s corpse , Arvel ' s Journal can be found . This journal is useful in the quest " The Golden Claw . " The claw is required to progress further into the barrow . The Golden Claw . Prior to entering Bleak Falls Barrow , the player may enter the Riverwood Trader and start the quest " The Golden Claw " in which Lucan Valerius asks the Dragonborn for assistance in getting back the Golden Claw that was stolen by a Thief and taken to Bleak Falls Barrow .
Ogol Ogol is an Orsimer living in the Orc stronghold of Largashbur . He is available as a follower to the Dragonborn after completing the quest " The Cursed Tribe . " Follower . Ogol ' s health , stamina , and magicka levels are identical to that of Borgakh the Steel Heart . He is most proficient with Heavy Armor and one - handed weapons . He is a talented fighter who favors one - handed weapons and will use them when prompted . He may be killed by the giants before or after " The Cursed Tribe . " Equipment . Ogol starts off with only a Steel War Axe , generic Clothing , and Boots .
Reman Mevavius Reman Mevavius is an Imperial member of the Gold Coast Trading Company . He is first found at The Eight Blessings in Kvatch , where he is looking to hire help in discovering the true identity of the Sweetroll Killer . He is later encountered again , fatally wounded this time , at the Gold Coast Trading Company office in Anvil . He became one of the victims of the killer himself and , after revealing his identity , will perish .
An Axe to Find An Axe to Find is a miscellaneous quest in . Walkthrough . After accepting the quest from Glover Mallory , Crescius Caerellius can be found at either Caerellius House or Raven Rock Mine . When he is asked about Glover ' s Ancient Nordic Pickaxe , he can be convinced to give up the pickaxe so it can be returned . After returning to Glover Mallory , he will give the pickaxe to the Dragonborn .
Brood Mother The Brood Mother is a type of slaughterfish that can be encountered in and is only found when the Hero has passed level 20 . As usual , the higher the level , the more Brood Mothers encountered . There is not much difference between the Brood Mother ' s drops and those of a regular slaughterfish . Brood Mothers are especially dangerous and can dispatch the Hero quite easily . An effective way to kill the Brood Mother is to use shock spells . Quests . Go Fish . An old farmer and fisherman by the name of Aelwin Merowald is looking to retire and needs a dozen Rumare Slaughterfish Scales .