naist-nlp/zeshel huggingface dataset:
Ancano Ancano was an agent of the Thalmor during the Fourth Era , serving as an advisor for Arch - Mage Savos Aren of the College of Winterhold , situated in the province of Skyrim . Ancano was involved in a plot against the College , attempting to take control of the Eye of Magnus . History . Fourth Era . During the Skyrim Civil War in 4E 201 , the Thalmor had a presence in Skyrim , all throughout West Skyrim . But since the College of Winterhold is a separate entity from the eponymous city of Winterhold , the Thalmor had intervened , where Ancano was appointed the advisor of the Arch - Mage , Savos Aren . Ancano ' s presence in the College was unwelcomed , many of the students and teachers were displeased , and he would be in constant clash with the Master Wizard , Mirabelle Ervine . At one point , a new Apprentice of the College had arrived , taking part in a class trip with Alteration teacher , Tolfdir to the excavated ruins of Saarthal . From there , the College retrieved an artifact called the Eye of Magnus , a large floating orb of magical properties . This was the beginning of Ancano ' s plot against the College . As time went on , both the College and Ancano started to study the Eye of Magnus , as the Apprentice sought information on the Eye , even commuting with the Augur of Dunlain , a student of the College many years ago . When the Apprentice had finally gathered enough data , Ancano had proceeded his plan , taking control of the Eye and casting out Savos Aren and Ervine from the Hall of Elements . After the two were able to break the barrier and confronted Ancano . Before they could do anything , Ancano released an explosion , killing the Arch - Mage and releasing magical anomalies in Winterhold . As the College subdued the threat in the city , the Apprentice was sent to the Labyrinthian , where they garnered the Staff of Magnus . Ancano had sent Estormo , an Agent of the Thalmor to defeat the Apprentice , but it proved in vain . With the Staff of Magnus , Ancano was killed and the College was saved . The Psijic Order had appeared before the College and eventually took it back to Artaeum for further study . Legacy . Because of Ancano ' s actions , hate towards the College of Winterhold had increased . Considering Winterhold ' s already weakened state , the explosion caused by Ancano ' s tempering had worsened Winterhold ' s condition . But on the positive , Ancano ' s tempering prompted the Psijic Order to take action , bringing it to faraway Artaeum . With the Eye of Magnus in far more capable hands , the magic world could very well learn more from it . But with the death of both Savos Aren and Mirabelle Ervine , the Apprentice was promoted to Arch - Mage , and Tolfdir was made into a Master Wizard . The Dominion had lost their connection with the College of Winterhold and was fortunately unable to garner any information on the Eye of Magnus , but with their Agent dead , the College would have likely been targeted by the Dominion . It is unknown at the moment .
J ' Baasha J ' Baasha is a Khajiit bandit member of Mogens Wind - Shifter ' s Bandits . Background . He is camped near Fisherman ' s Rock northeast of Leyawiin with his gang members , Mogens Wind - Shifter , Mensa Selas , and Ayisha . The Hero will need to kill him during the quest " Mazoga the Orc . "
Vos Vos is a minor settlement located on the northern edge of the Vvardenfell Grazelands and is occupied by House Telvanni . Vos is one of the few remaining settlements built by the Chimer during Velothi ' s time . Description . Geography . Vos is the northernmost town in Eastern Vvardenfell . Vos is the last settlement on the main road of Vvardenfell that goes through other settlements such as Molag Mar , Suran , Balmora , and Gnisis . Upon entering from the south , you are introduced to the town square , where many of the village ' s buildings are located . Some homes are located on the outskirts , serving the purpose as a Saltrice farm and what not . The two closest settlements to Vos are Tel Vos and Tel Mora which are Telvanni Towers that have significant control over Vos . Other than that , there are no establish settlements nearby except for Tel Aruhn and Sadrith Mora , deep within Azura ' s Coast . History . Second Era . During the Interregnum in 2E 583 , Vos was under the control of House Telvanni from Tel Mora , under Mistress Dratha . Dratha soon fell ill and had Master Savarak Fels continue leading Vos in her place . Savarak imposed heavy taxes on the people of Vos and ruled with an iron fist . The people of Vos were oppressed , and Dratha ' s Mouth , Llayne Sadri was investigating the situation . Llayne Sadri asked an Outlander called the Vestige to help her and learn about Savarak ' s suspiciously sudden wealth . The Vestige learned that Savarak was tasked by House Hlaalu to poison Dratha and have Vos and Tel Mora become Hlaalu Territory . Savarak poisoned the roots of Tel Mora to hurt Dratha and planned to escape Vos from Selvil Island . The Vestige rescued Tel Mora and defeated Savarak . Bringing Dratha back to power in the process . Third Era . Vos was a well - established settlement in 3E 427 when the Nerevarine Prophecy came to fruition . Not much can be said about Vos , but due to Vos ' insignificance to the Tribunal , it is not focused on in Almsivi Intervention . The leader of Vos was Master Aryon , and he ruled from Tel Vos , located in the west of Vos . Fourth Era . In 4E 5 , the Red Mountain in the middle of Vvardenfell erupts , and the resulting lava flows destroyed all of Vvardenfell ' s life and cities . Many settlements such as Ald ' ruhn , Sadrith Mora , and Vos were destroyed in the midst of the eruption . A House Redoran councilman from Blacklight decided to start a relief effort to rebuild the settlements on Vvardenfell including Vos . As of 4E 201 , it is unknown whether this relief effort was completed or not .
Restore Fatigue ( Morrowind ) Restore Fatigue is an effect in that is a member of the Restoration school of magic , governed by Willpower . Its base Magicka cost is 1 . 00 point . Spells . The following spells consist of a Restore Fatigue effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Restore Fatigue effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Restore Fatigue effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information .
Luuniel Luuniel was one of the four most talented chefs in Umbriel . He was invited to take part in Lord Rhel ' s tasting . Toel , Phmer and Ashdre were his opponents . Toel died , and Annaïg took the lead of his kitchen , beating the other chefs in the tasting .
Alik ' r Hood The Alik ' r Hood is an item of clothing worn by members of the Alik ' r . The dark blue covers the Dragonborn ' s head and shows only their face . Locations . Alik ' r Warrior s normally wear these hoods . They can be found at :
General Falx Carius General Falx Carius is an Imperial found in Fort Frostmoth , located on the island of Solstheim . He is the antagonist of the quest " March of the Dead . " History . Third Era . Captain Falx Carius was the Imperial commander of Fort Frostmoth . He was a Knight Protector of the Imperial Legion on Solstheim in 3E 427 . During his time as Garrison Commander , Carius came into contact with the Nerevarine . Of no relevance to the choices made by the player in game , Carius found himself abducted by the Daedric Lord Hircine and forced against his will to partake in a series of trials during the events of the , along with others on Solstheim . He was forced to confront the Nerevarine inside the Mortrag Glacier , but it is unknown whether or not he survived this encounter . Fourth Era . His subsequent appearance inside Fort Frostmoth , and his increased rank ( from Captain to General ) , imply that he was spared by the Nerevarine . He was presumably killed in the Eruption of the Red Mountain or its following ash storms . He was resurrected by a powerful necromancer and killed , ultimately , by the Dragonborn during the events of . Appearance . Carius most notably has no pupils in his eyes and a Heart Stone embedded in his chest . He wears a unique armor that has a chest design similar to General Tullius ' Armor , but with a nearly identical appearance to the Penitus Oculatus Armor . His armor also has a brace which holds his heart stone in place , and he also wears unobtainable Imperial Bracers , boots , and an Imperial Helmet . Interactions . March of the Dead . He is found during the quest March of the Dead inside Fort Frostmoth . He has been resurrected by a necromancer called Ildari Sarothril . At first , he tried to kill her and called her an " enemy " and a " spy . " He can later be found behind a locked door . Combat . He is extremely strong , capable of doing severe harm . He summons Ash Spawn to aid him in battle and uses the Champion ' s Cudgel , a unique warhammer that randomly inflicts fire , frost , or shock damage . Equipment . He wears unique equipment that looks identical to Imperial armor . Unobtainable through regular means , his armor can only be obtained via console commands . His equipment is :
Atypical Artistry Atypical Artistry is a quest available in . Journal . " Doranar , an artist , believes the ogres of Wrothgar possess a misunderstood artistic genius . He wishes to create a replica of ogre artwork for the House of Orsimer Glories . " " Doranar asked me to acquire authentic ogre " artistic materials " for his piece . He suggested I try the nearby ogre den in Morkul Descent . "
Nilbedel Nilbedel is a Bosmer residing in the city of Elden Root , Grahtwood . She is a member of the local Mages Guild . She is married to Ferlion , who is a member of the Aldmeri Dominion . A note can be found in Elden Root that describes how he died a hero , near Desiccated Cave .
Scroll of Banishment Content . Severin Charnis , The vile practice of necromancy is forbidden within the Lion Guard . You are hereby banished from Covenant domains . You have been remanded to General Serien . He is traveling south on a military campaign . He may use you as an asset in any way he sees fit . May Akatosh have mercy on your soul . — Lord General Averos
Borkul the Beast Borkul the Beast is an Orsimer guard found in Cidhna Mine . He is a member of the Forsworn , and serves as Madanach ' s bodyguard . He is also the only Orc member in the Druadach branch of the Forsworn . Interactions . The Forsworn Conspiracy . After being framed by the Markarth guards , the Dragonborn ends up in Cidhna Mine , where those who have transgressed against the city serve their time by mining silver . As it was the investigation into Madanach and the Forsworn that landed the Dragonborn in prison , they try to gain an audience with the infamous " King in Rags . " No One Escapes Cidhna Mine . To gain passage to Madanach ' s cell , one must get past Borkul . This can be accomplished by :
Bran Bran is a dog , and technical member of the Dawnguard , encountered in . Bran , along with Sceolang , can be found around the dog pen inside Fort Dawnguard . Bran , just like Sceolang , wears leather armor and can be used as a war dog , and companion , but only if the Dragonborn has joined the Dawnguard .
Driftshade Refuge Driftshade Refuge is a fort in . It is a Silver Hand fortress in the north of Skyrim , located southeast of Dawnstar and southwest of Frostflow Lighthouse . Each major chamber contains two or three Silver Hand members . The corridor to the left eventually leads to Driftshade Cellar . This must be passed through in order to reach the room holding the Fragments of Wuuthrad . This room is guarded by four Silver Hand , and also contains a chest , workbench , grindstone , anvil , and random loot .
Amber Helmet Amber Helmets can be forged from amber by the smith Dumag gro - Bonk , who operates The Missing Pauldron in Bliss . He can forge one helmet from two pieces of amber ore . Providing an amber helmet matrix will cause the helmet to be enchanted , as well . The quality of the helmet and , if applicable , its enchantment is scaled to the Hero ' s level at the time when asking gro - Bonk to make it .
Auriel ' s Bow ( Dawnguard ) Auriel ' s Bow is an ancient artifact that returns in . It is central to the main questline and is a weapon which has a unique effect . History . The bow was said to have been carried into battle by Auri - El himself against the forces of Lorkhan during the Ehlnofey wars of the Dawn Era . When Trinimac defeated Lorkhan and tore out his heart , Auri - El fastened it to an arrow and shot it long into the sea , where Red Mountain eventually formed . Its craftsmanship is said to have no equal in all of Tamriel . The bow draws its power from Aetherius itself , channeling it through the sun . Therefore , when an arrow is loosed from the bow , it produces a magical effect very similar to being burned by fire . Enchantment . The bow enchantment deals 20 points of Sun Damage . This damage is tripled if the target is an undead . In addition to the enchantment , Auriel ' s Bow appears to have faster draw speed than a regular bow . Fully nocking an arrow with the Quick Shot perk takes less than a second . Acquisition . The bow is acquired in the Inner Sanctum within Forgotten Vale . It is obtained at the end of " Touching the Sky , " after defeating Arch - Curate Vyrthur . Smithing . It can be upgraded with a Refined Moonstone ingot at a grindstone and also benefits from the Elven Smithing perk , which doubles the improvement . Arrows . In addition to regular arrows , two special types of arrows can be used with Auriel ' s Bow , each with their own unique effect : Sunhallowed Arrows . " " Causes sunburst attacks to nearby targets if shot at the sun with Auriel ' s Bow " " Shooting a Sunhallowed Elven Arrow from Auriel ' s Bow at the sun will cause the sun to undergo an explosion , causing beams of harmful sunlight to rain down on all enemies similar to the effect of the Storm Call shout . Shooting a Sunhallowed Elven Arrow from Auriel ' s Bow at an enemy will cause the sun damage to become area of effect explosion at the point of impact , similar to Vampire ' s Bane . Bloodcursed Arrows . " " Shrouds the sun in sudden darkness when shot with Auriel ' s Bow " " Shooting a Bloodcursed Elven Arrow from Auriel ' s Bow at the sun will cause a shroud of darkness around the sun , which will dissipate to reveal a black hole - like anomaly replacing the sun . This creates a false - night in which a vampire is unaffected by the daylight . This effect will continue for an entire day in - game .
The Watchman ' s Eye The Watchman ' s Eye is a unique lantern found in . It provides a portable light source which can be carried in the left hand while traveling . Properties . The Watchman ' s Eye has a larger radius than any other light . Any lantern that is actively being carried when entering water , will be destroyed .
Ephesus Ephesus is a region / march located in the Bangkorai of High Rock along the Iliac Bay . It is located more specifically on the southernmost edge of High Rock . The capital of Ephesus is the city of Ephesus , which is located on the southern border of the region . The regional deity is Mara . Description . Geography . The city of Ephesus is located on the southern edge of the March of Ephesus , which is a landlocked March surrounded by the unclaimed territories of the Dragontail Mountains , being one the most isolated nations of the Iliac Bay . The region of Ephesus is located on the southernmost end of the Bangkorai region , from the High Rock side . Ephesus is closer to the Reach of Skyrim and even the Craglorn region of Hammerfell . North of Ephesus is Mournoth , while south of Ephesus is the Fallen Wastes . Lake Viridian is a large lake located on eastern Ephesus and is one of the biggest landmarks of the region , including the famous Bangkorai Garrison , the large bulwark separating the Ephesus grasslands from the Hammerfell wastes . Ephesus is the least populated area in Bangkorai , not including the Garrison . History . Second Era . During the Alliance War in 2E 582 , the Seventh Legion under Septima Tharn had planned a conquest over the Bangkorai region and failed in an attempt to take the city of Evermore . With the Daggerfall Covenant on high alert , the Seventh Legion prepared for conflict , and after meeting High King Emeric at the Nchu Duabthar Threshold , a war occurred between the Seventh Legion and the Covenant . The Legion had taken the Bangkorai Garrison with her battlemage , Papus orchestrating the battle . The Covenant ' s prized agent known as the Vestige , infiltrated the Garrison through the sewers and taken out Papus from within . The Legion had created a Dark Anchor in the middle of the Garrison , unleashing a Daedric Army into the Garrison , holding the Covenant from the northern gate . The Vestige defeated Papus and Xivilai Moath at the Dolmen and saved the Garrison , securing it for the Covenant . Afterwards , the Covenant advanced into the Fallen Wastes to defeat Septima Tharn and to secure the city of Hallin ' s Stand . Third Era . During the Warp in the West in 3E 405 , the March of Ephesus was under the reign of an unknown Marquis , whose name was not recorded in the history books . Ephesus existed among the twenty - three other nations of the Iliac Bay . Ephesus , itself is in a mainland march that is far from the nearest kingdom , that being Orsinium , one of the three great kingdoms of the Iliac Bay . Later in the same year , the Warp in the West resulted in the Kingdoms expanding their territories , absorbing the smaller nations . The March of Ephesus was annexed into the Kingdom of Orsinium along with other regions on the northern coast of the Iliac .
Moldy Journal Content . 14th Second Seed Raining again . One wonders why I did not bring proper supplies to this place . Supposing the Bosmer who lived around were anything more than savages was a mistake . 20th Second Seed Assistant has gone missing . I expect I ' ll find her body in the river , if the hoarvor ' s don ' t find her first . A shame . 1st Mid Year As long as my notes remain dry , I believe I can continue to work . The savage Elves hold so much untapped knowledge in their oral histories . It must not go undocumented . 5th Mid Year Bitten by one of those infernal insects , the hoarvor . I pray the wound does not become infected and slow down my work . At least I still have my hands and my wits . 30th Last Seed Winter rains washed away my crude calendar . Further entries will have approximate dates . Unfortunate , but unavoidable . Frostfall Witnessed several pilgrims at the shrine . Tried to hide my presence but to no avail . I fear they will send a search party . I must remain vigilant and ensure they do not interrupt my studies . Frostfall The cold bothers me less and less . I have devised a new ink recipe which holds a better line than my other efforts . Rain ' s Hand ? My scrolls have gone missing . I don ' t remember moving them . If they ' ve been washed away , this has all been for naught . But I must not despair . I will find them .
Reverence for the Dead Content . The Redguards revere their departed ancestors so fervidly that it rivals the devotion many other races have for their gods . While a Breton may place a casket in ornately arched consecrated ground , or a Nord may place a wind - dried body on a shelf in a burial vault , the Redguards design and erect vast funerary structures for their dead that are as awe - inspiring as they are extensive . The thread of honor that binds the Redguard from before birth to beyond death is strong . The soaring and massive mausoleums are purest representations of undiluted Yokuda n architecture , built to propel spirits to a meeting with their purative gods . Perhaps the finest example of this type of burial site is Tu ' whacca ' s Throne , set atop a vast plateau in the Alik ' r Desert of Hammerfell . This huge temple is dedicated to the Tricky God , the Sheperd of Souls , and the Caretaker of the Far Shores . After ascending from the desert grazing fields , up the stone stairs carved into the plateau ' s side , one is first struck by the incredible views from atop this flat expanse of rock and sand . After passing the Throne Keepers , who are ever vigilant and maintain Tu ' whacca ' s Throne , the eyes meet the true majesty of this sacred place . This necropolis is both a sprawling burial ground and a sacred ruin . Aside from Tu ' whacca ' s presence watching from dark corners of this sanctuary , the temple also serves as a monument to the untold number of Yokudans who perished when the continent sank beneath the waves . Pilgrims travel across the stinging sands to pay their respects to these victims and to the historical Redguard kings who are also interred in the labyrinthine necropolis .
Camonna Tong Coercer The Camonna Tong Coercer is a generic character residing in Khartag Point , in Vvardenfell . This enemy is always hostile towards the Vestige , and there are no available Disguises that can be used to avoid combat with them . Interactions . A Smuggler ' s Last Stand . Help Nakhul rescue Khartag and the slaves from the Camonna Tong inside Khartag Point . Unsettled Syndicate . Repeatable quest regarding Khartag Point .
The Brothers of Strife ( Book ) Content . My fellow scholar would have you believe the Elves of the Ashlands are unstoppable . They point to Red Mountain and other triumphant , if hard - fought , battles against the Dwemer as proof . But once long ago , our people were as far as a mountainside in Skyrim . In that distant time , we were drive to the edge of defeat . In the time before the Red Mountain , we were known as the Chimer . We were just another race of mer eking out a living on the edge of the Inner Sea . Then came the Nedes . Though the Nords of today are allies , the Nedes were adversaries of the darkest nature . They sought only land , conquest and spoils . We extended open hands of diplomacy , which they lopped off . Any Elf in the horde ' s path was fair game - - - - man , woman or child . The greatest generals of the age were brothers . Balreth and Sadal led armies of willing warriors against the horde . At first , this was an attempt to drive them from the ash . As the war went on , their actions turned purely to defense and redirection . If a force of Chimer could spend their blood allowing a village to evacuate , then that was blood well spent . The Nedes , after a few short years , controlled most of what we call now Stonefalls . The Chimer armies were cut off from the Inner Sea and reinforcements from Vvardenfell . The brothers retreated again and again until finally , they were left with a small elite force of sorcerers and troops . This force then took shelter in an ancient Daedric ruin . What happened at that ruin has been lost to time , but the massive statues that now mark endure as mute testament . The death of the Chimer generals ended the war . But at what cost ? At this ruin , the so - called Brothers of Strife were born . My research shows that Chimer mages from Vvardenfell eventually bound the beasts , but not before the Brothers ended the lives of hundreds of men and mer . One of the darkest chapters in our people ' s history followed . The unstoppable beasts made ash run red with blood , Chimer and Nede alike . We can only speculate what brought the Brothers to Nirn . Perhaps a Daedric Prince summoned them to that ruin . Maybe it was Sheogorath having a laugh or a grim survival test from Boethiah . When the two beats were finally bound into the twin spires of Stonefalls , they went to their rest with the blood of history staining their claws . We must hope and pray to the Three that their like will never be seen in the Ashlands again .