naist-nlp/zeshel huggingface dataset:
Kefka ( theme ) " Kefka " is the theme of Kefka Palazzo in " Final Fantasy VI " . It was composed by Nobuo Uematsu . The theme begins with a light , bouncing beat using wind and string instruments , but eventually the background drumbeats and cymbals become more prominent and the theme becomes louder and more dramatic , perhaps a reflection of Kefka ' s rise to power or his further descent into insanity . Game appearances . " Final Fantasy VI " . " Kefka " plays frequently during the first part of the game , accompanying Kefka ' s appearances , and during the party ' s confrontation with him before the final battle . Its motif is also partially included in the final part of Dancing Mad . " Kefka " is the ninth track of the game ' s soundtrack ' s first disc . Arrangement album appearances . A solo piano arrangement of the theme is included on this album . An orchestrated version of the theme is included on this album , performed by the Milan Symphony Orchestra . It is the second track of the album .
Mana ' s Paean Mana ' s Paean , also known as Magickal Refrain , Magic Song and Magic Madrigal , is a recurring skill in the Sing command in the " Final Fantasy series " . It raises the party ' s magic attributes . Appearances . " Final Fantasy V " . Mana ' s Paean is learned in the Merged World on the top floor of the Library of the Ancients . It is used through the Sing command and continuously raises the party ' s magic power . " Final Fantasy Tactics " . Magickal Refrain is usable by the Bard , and raises the party ' s attack power . The Bard can sing Magickal Refrain to raise the target ' s magic defense to all allies on the field . It has the speed of 10 and it cost 100 JP to learn . " Final Fantasy Dimensions " . Magic Madrigal is the level 3 ability for the Bard class , requiring 50 AP to learn . At the cost of 22 MP , the user will increase all allies INT and MND stats for the duration of the song . " Theatrhythm Final Fantasy " . Mana ' s Paean comes in three levels of power , increasing the party ' s Magic by 20 at level 1 , 25 at level 2 , and 30 at level 3 . All three levels are learned by Rydia , Terra and Yuna , and Princess Sarah
Tiny Mimic The Tiny Mimic is an insect / mimic - type enemy in " Final Fantasy XII " . They are found in the Barheim Passage , and attack in groups . Alone , however , they are not a threat . Bestiary entry . Note : Shares the same bestiary as Tiny Bug .
Lv ? Death Lv ? Death is a Blue Magic spell obtainable for Quistis in " Final Fantasy VIII " . It can be learned from the item Curse Spike , which can be won or mugged from Malboro , Forbidden , Imp , Creeps , Grand Mantis , and Tri - Face . The player can also mod the Tri - Face card into a Curse Spike using Quezacotl ' s Card Mod ability . It casts Death on all enemies based on Quistis ' s Crisis Level .
Gutsco ( boss ) Gutsco the Rogue , also known as Guzco , is fought as a Boss in the Subterranean Lake in " Final Fantasy III " . Battle . Gutsco acts twice per turn . He uses physical attacks for striking and casts Cure and Mini for magics during the battle . Strategy . Players should remove Mini as quickly as possible , otherwise he will kill a character with his next attack . Gutsco should be hammered away with physical attacks by three party members while one is casting Cure or Cura to heal the party . A Black Mage or two attacking with level 3 magic works as well .
Species Conquest Species Conquest is a group of specially bred fiends from " Final Fantasy X " . Each monster is an extremely powerful boss of a certain species the player has caught . Unlocking these monsters requires capturing a certain number of each different species of fiend roaming around Spira . The following contains a list of all Species Conquest monsters and how to get them . Rewards . The following rewards are given once each Species Conquest monster is available for the player to challenge :
Red Skeleton The Red Skeleton is an enemy from " " . They are undead creatures which are also known as " Ghost Skeleton " . They appear invisible to the naked eye when they are first encountered , and receive lesser damage while in this state . In order to defeat them with ease , Cure or Raise must be cast on them to reveal their true form . They fight identical to the regular Skeletons , but can also cast Bio , making them far more dangerous than their weaker counterparts . It is for this reason that they should be dealt with first .
Moai The Moai is a recurring easter egg in the " Final Fantasy " series , appearing in unexpected locations , usually on world map s far from important locations , and having little to no function whatsoever . Appearances . " Final Fantasy IV " . A stone appears on the Red Moon . This one is an allusion to the infamous myth rather than the moai . A " happy face " crater and rock formation , inspired by the , also appears . In the Game Boy Advance version , the Lunar Ruins open in front of the stone face once Zeromus is defeated . In the DS Remake , if the player stole Dark Matter from Zeromus and uses it on the Stone Face , they will fight Proto - Babil . It is the new location of Golbez ' s second Challenge Dungeon in " " . " Final Fantasy V " . A moai appears at the bottom of the ocean . It serves no other purpose than being an Easter Egg . In the Game Boy Advance version , it is revealed that the moai is in fact a structure constructed by the Ancients , used to transport people from the " Real " world to that of the Sealed Temple , and disguised to look like a relic from some long - lost civilization . The device was sealed off however , and only became accessible due to the recent earthquakes . " Final Fantasy VII " . A moai appears on a cliff in the Great Glacier , while other moai statues appear in the Chocobo Racing Arena . This is the first time stone faces appear in locations rather than world maps . " Final Fantasy VIII " . In PuPu ' s sidequest , the UFO ? enemy is sometimes seen abducting a stone face with its light beam . Additionally , colored stone faces are involved in the Obel Lake sidequest , though no graphics are shown for these . " Final Fantasy IX " . At the outset of the adventure , the " Prima Vista " crashes into the Evil Forest and Zidane is left to make a big decision . After recruiting the help of Steiner and Vivi , Zidane and company travel into the dark depths of the forest to save Princess Garnet . Hanging left at the first fork will take the player to a serene waterfall glowing in the evening Mist . On the right side of the background is a tall moai , looming as high as the locale ' s alpine treeline . This zone is unique ; aside from a trivial command prompt and the Easter egg , it is an item - less dead - end that holds no practical purpose in the game whatsoever . " Final Fantasy XIII " . At the Gapra Whitewood , at the " Maintenance Exit " past the save point , in the background one can see what resembles a moai face on one of the buildings in the north . Afterwards a scene reveals this is a building in Palumpolum . " Dissidia Final Fantasy " . One of the player icons is a moai from " Final Fantasy V " . " Fortress " . A moai appears in a forest in concept art for the game . Non - " Final Fantasy " appearances . " Secret of Mana " . The game has two hidden Moai faces located on the world map . The first is near the Sunken continent while the second is in the mountains to the south of Northtown . " Live A Live " . In the Prehistoric chapter , a moai can be found in the northern area of the caveman village on top of the hill . This area is only accessible after being kick out of the village .
Windurst Walls Windurst Walls is a location in " Final Fantasy XI " that is primarily built upon a lake . It is home to many important figures of the Federation of Windurst , including Koru - Moru , Yoran - Oran , Zonpa - Zippa , and Dr . Shantotto . The Consulate of Jeuno , North Auction House , and a residential area are also here . It is connected to Windurst Waters and Windurst Woods . In the center of the zone lies the Star Tree , which houses the entrance to Heaven ' s Tower , where the Star Sibyl lives .
Soul Sabre Soul Sabre ( or ) , also known as Soulsaber , is a recurring weapon in the series . Originally appearing in " Final Fantasy VI " , it absorbs the damage as MP for the user when they damage an enemy . It is one of the first weapons in the series to drain MP when attacking with it . Appearances . " Final Fantasy VI " . Soul Saber is a mid - ranked sword that provides 125 Attack , + 10 % Evasion , drain ' s the target ' s MP , and has a 25 % chance of inflicting Instant Death on hit . It also enables Bushido and Runic , and has two - handed compatibility . It can be equipped by Terra , Locke , Edgar , and Celes , and can be found in Figaro Castle in the World of Ruin , stolen from Shambling Corpse , or won at the Dragon ' s Neck Coliseum by betting the Ogrenix . " Final Fantasy Tactics Advance " . Soulsaber is a mid - ranked saber that provides 39 Attack , 10 Magic Resistance , 5 Evasion , and is Fire - elemental . It can only be equipped by the Blue Mage . " " . is the most powerful saber , providing 62 Attack , 10 Resistance , 4 Evasion , and is Fire - elemental . It can be obtained from the Bazaar through the " Steel of Living Flame A " set .
Asuran Fists Asuran Fists is a recurring ability in the " Final Fantasy " series . It is typically an attack usable by Monk s . Appearances . " Final Fantasy XI " . Asuran Fists is a Weapon Skill . " Dissidia 012 Final Fantasy " . Asuran Fists is one of Prishe ' s HP attacks , and her initial HP attack on the ground . The attack consists of a lunge forward , then a series of rapid punches to drive the opponent up before slamming them to the ground , dealing Wall Rush damage . The attack needs 130 AP to master and 30 CP to equip . " Final Fantasy Trading Card Game " . Asuran Fists is an ability usable by Maat ' s card for one Lightning CP and the discard of another Maat card . The player chooses an Active Forward and deals 8000 damage to it .
Medusa ( Final Fantasy V ) Medusa is an enemy exclusive to " Final Fantasy V Advance " . Despite being a Lamia recolor , its name pays homage to the common enemy introduced in Final Fantasy Medusa is a dangerous enemy using petrification attacks such as Embrace and Evil Eye on the party . She also uses Entice to cause Confuse . Medusa can easily take out the whole party so be sure to keep a lot of Gold Needle s around .
Dyce Dyce is a minor character and merchant in " Final Fantasy XII " . He travels the world of Ivalice with his chocobo selling wares and is encountered in various points of the game . He is first encountered when the party is on their way across the Ogir - Yensa Sandsea , next to the Gate Crystal . Next he is seen in the Nam - Yensa Sandsea and after the party reaches the Tomb of Raithwall he will appear there . Dyce is lastly seen in the Balfonheim Port where he will stay for the rest of the game . The game has a mistake concerning Dyce ; before defeating Garuda at Tomb of Raithwall Dyce wears green clothes , but after defeating Garuda , Dyce suddenly wears dark clothes and appears with tattoos on his head . Also , if the party always ignores Dyce and never speaks to him , he has different dialogue when spoken to in Balfonheim . Wares . Ogir - Yensa Sandsea . Dyce is met next to the Gate Crystal when the party first crosses the Sandsea . After the party has progressed passed this point , he will no longer be there . Nam - Yensa Sandsea . Dyce is found at the end of Nam - Yensa Sandsea , near the entrance to Tomb of Raithwall . After the party has progressed passed this point , he will no longer be there . Balfonheim Port . Dyce is met in the area leading to Cerobi Steppe near the Gate Crystal . The player can actually access him before going to Archades by taking a chocobo from Phon Coast across Tchita Uplands to reach Cerobi Steppe .
Spitfire ( Crisis Core ) The Spitfire is an enemy from " Crisis Core - Final Fantasy VII - " . It is similar in appearance to the Heli Gunner . Spitfires are the strongest versions of the Heli Gunner type of enemies , possessing high Strength and Vitality , but the same weakness to Lightning - elemental attacks that all the others have . It ' s recommended to let the enemy attack first , either by rolling past its 90mm L40 Cannon or running around and letting it use Spin Charge , then unleashing an Electrocute , Tri - Thundaga , or Hell Thundaga for best results .
Golem ( Final Fantasy XI ) Vaguely reminiscent of the Acrolith s that appear in the Near East , Golems are often found in the ancient ruins such as Fei ' Yin . Despite their various " metallic " or " mineral " names ( Stone , Ore , Rock , Mythril or Darksteel ) , Golems all appear to be made of Mythril , and when defeated can drop Mythril Ore as a reward to the victor . Golem Shards can also be retrieved from the fallen Golem , which can be crafted into Cermet Chunks , a highly - demanded item .
Claret Dragon ( Final Fantasy V ) The Claret Dragon is an enemy exclusive to " Final Fantasy V Advance " . These monsters have several nasty attacks at their disposal : Tail Screw will reduce a party member ' s HP to a single digit , while Breath Wing causes damage as a percentage of maximum HP regardless of current HP . Upon death , Claret Dragons automatically cast Flare , but damage can easily be avoided by using Reflect . Should the enemy be slain by a Necromancer , the party member in question will attain the Dark Arts skill , Meltdown .
Banora White A Banora White , also known as a dumbapple , is a kind of fruit found only in the village of Banora in " Crisis Core - Final Fantasy VII - " . Banora White trees bear fruit at random times during the year , which is the reason the villagers call them " dumbapples " . Banora Whites can be made into juice , as referenced in the Banora Underground , where an article about Genesis ' s invention of Banora White juice can be seen . The tastiest Banora Whites were said to have been found on the largest Banora White tree , which belonged to Banora ' s landlord , Genesis ' s father . Genesis hoped to one day be able to eat Banora Whites with the hero Sephiroth , whom he admired . While this dream did not come true ( presumably ) , Zack Fair fulfilled it partially by eating a Banora White with Genesis , as Zack had been injected with Sephiroth ' s cells .
Behemoth ( Final Fantasy X ) The Behemoth is an enemy in " Final Fantasy X " encountered in the caves of Mt . Gagazet and the Zanarkand Ruins . Battle . Behemoth is a powerful and dangerous enemy that uses two different physical attacks , as well as Thundara . It is immune or highly resistant to all means of slowing its physical damage output , including 80 % resistance to Power Break . It has no elemental weaknesses , but has next to no Magic Defense or Defense , making an Overkill easier . Kimahri Ronso can obtain the Mighty Guard Ronso Rage from a Behemoth . Strategy . Haste on party members and damage reduction measures , including Guard or Sentinel or summoning an aeon to take the damage , are good strategies to use . Other appearances . " Final Fantasy Record Keeper " . Behemoth from " Final Fantasy X " appears in " Final Fantasy Record Keeper " as an enemy .
Odinbolt Odinbolt , known in Japan as Takemikazuchi , may refer to : Etymology . In " Final Fantasy XIII - 2 " , Noel ' s equivalent dual swords in the Japanese release are called " Futsunomitama " , which is the name of sword that Takemikazuchi wielded in his campaign to bring order to Ashihara - no - Nakatsukuni in ancient Japan .
Strange Vision Strange Vision is a recurring weapon in the series . Appearances . " Final Fantasy VIII " . Strange Vision is Selphie ' s ultimate weapon , providing 25 Attack and 255 Hit Rate . It can be obtained from a Junk shop by trading 800 gil , an Adamantine , Star Fragment x3 , and Curse Spike x2 .
Gohn Gohn , also called Gorn , is a location in Bartz ' s World in " Final Fantasy V " . It is located above the Ronka Ruins . In the Merged World , the desert where Gohn used to be becomes a single tile on the world map and it can only be accessed by airship . Story . The town of Gohn is a set of uninhabited , overgrown ruins located on top of the buried Ronka Ruins and the Catapult ( an abandoned subterranean airship hangar facility ) . It is located in a valley beyond the Desert of Shifting Sands . The Earth Crystal is located beneath this city . Bartz ' s party arrives at Gohn and finds King Tycoon , the father of Lenna and Faris . They chase him around the city , and fall into the Catapult . King Tycoon reactivates the Ronka Ruins raising them from beneath the surface , destroying Gohn and turning the surrounding area into a desert . Later , Krile ' s meteor lands near the former location of Gohn , and the Ronka Ruins crashes into the desert where Gohn was located . Musical themes . " Cursed Earth " plays as the background theme to Gohn . Etymology . " Gohn " may be a play on the English word " gone " which may be interpreted as " a thing of past " , fitting for the location .
Nether Void Nether Void is a recurring ability in the series . Appearances . " Final Fantasy XI " . Nether Void is a Job Ability . Learned by Dark Knights at level 78 , it enhances the absorption gained from the next Dark Magic spell casted . It lasts until the next Dark Magic spell is casted or until a minute has passed , and its recast time is five minutes .
Jumbo Cactuar ( Final Fantasy X - 2 ) The Jumbo Cactuar is an enemy in " Final Fantasy X - 2 " . It is one of the bosses at Bikanel during Chapter 5 , along with Angra Mainyu . Strategy . If the Jumbo Cactuar is not Oversouled , the player should use the Darkness ability from the Dark Knight dressphere to wipe out the little Cactuars . Jumbo Cactuar itself will not attack , so the party will just need to hit it until it dies . If it does Oversoul , Shell and Reflect will help protect against magical attacks , while Mega - Potion s will effectively heal the party . Again , the Dark Knight ' s Darkness and Black Sky abilities will make short work of the battle . An alternative is to have Lady Luck use Flare and / or Ultima with Magic Reels . It is also recommended to have elemental - absorption abilities or accessories equipped in the case that Jumbo Cactuar does manage to hit with one of its elemental spells . Fiend Arena . To enter the Aeon Cup in the Fiend Arena , the player must capture and raise the story levels of eight special creatures . These creatures will immediately be available to be released upon capture , however , what the player has to do is raise their story levels by three and then release them . This will change that particular creature into an aeon . The Jumbo Cactuar is one of these eight creatures . Jumbo Cactuar can also appear in the Cactuar Cup alongside two Cactuars . Here , Jumbo Cactuar actually attacks the party with Absorb , Meteor and Black Sky .
Iron Giant ( Final Fantasy XI ) " Being a hulking metal colossus imbued with life by some eldritch powers . The sheer force of its ponderous footsteps akin to small earthquakes , with mighty swings of o ' ersized arms does it rain down wanton destruction upon all below . What grievance does it bear against our kind , to hunt us with such unrelenting fervor ? " " Is it even capable of thought , or does it merely attend the orders of some nefarious master ? What is certain is this : these constructs present perhaps the most immediate threat to our livelihood . " Iron giants tend to lie dormant in a spot . They can detect movement from far away and face the incursion while still dormant , but won ' t attack until their target is very close . While not particularly fast , they chase relentlessly . When their target manages to escape or is slain , iron giant slowly returns to their resting place .
Foe Requiem ( Final Fantasy XI ) Foe Requiem is a series of songs in " Final Fantasy XI " . They affect a single enemy . There are 7 versions of the song , I through VII , and all of them have the effect of a very light damage over time , similar to a poison . Foe Requiem is highly difficult to resist , and can only be removed by Erase . The only downside is that it is not very powerful . The duration can be increased and a requiem ' s resistance can be decreased if a character has equipped a Flute , Siren ' s Flute , or Shofar when singing the song .
Lilith ( Final Fantasy IV ) The Lilith is an enemy from " Final Fantasy IV " . It can be found at Mount Ordeals . Battle . Her physical attacks can inflict Sleep and her Slap attack has a 1 / 3rd chance of inflicting either Silence , Curse , or Paralyze . Other than that , she is no threat to a decently leveled party but the player should be careful not to use Drain or Osmose , as it works in reverse for undead types . Using healing and fire - elemental spells is the best way to kill her quickly . Other appearances . " Final Fantasy Record Keeper " . Lilith from " Final Fantasy IV " appears as an enemy in " Final Fantasy Record Keeper " .
Knocker ( Final Fantasy ) The Knocker is an enemy in the " " and succeeding versions of the original " Final Fantasy " , meant to reference the Final Fantasy III recolor of these monsters . It can be found at the Whisperwind Cove . Unlike other members of the Goblin family , they can be moderately dangerous when they appear in large groups , especially if the player ' s party explores the Whisperwind Cove at a level under 50 .
Burst Energy Burst Energy is a recurring ability in the series . It is an ability used exclusively by Kuja . Appearances . " Dissidia Final Fantasy " . Burst Energy is a magic Bravery Attack for Kuja , learned at level 29 for the ground version and level 16 for the aerial version . Both versions require 30 CP to equip ( 15 when mastered ) , 180 AP to master , have Ranged Low priority on the first strike and Melee Low priority on the follow - up , and can induce Chase on the far follow - up and Wall Rush on the close follow - up . Kuja rises or falls through the air and creates a quick flare explosion in front of himself . If close , he will create a large flare sphere that hits the opponent multiple times and explode to knock them back . If further away , he will follow up with a barrage of holy orbs from all directions . " Dissidia 012 Final Fantasy " . Burst Energy returns as a Bravery Attack for Kuja , now requiring 100 AP to master and having Ranged Low priority only . It is otherwise identical to its previous incarnation .
Store ( Adventure ) Stores are numerous areas found on the overworld in " Final Fantasy Adventure " . Some stores serve as pit stops for the player to stoke up on items while others sell valuable and unique weapons , armor , or items that are not found within towns .
Lamia ' s Flute Lamia ' s Flute , also known as Lamia Flute , is a recurring weapon in the series . Appearances . " Final Fantasy IX " . Lamia ' s Flute is a low - ranked weapon for Eiko Carol , and is the second weapon that she can obtain . It can be found at the Iifa Tree and bought for 3 , 800 gil at Alexandria , Treno , Lindblum , or the Mogshop in Ipsen ' s Castle . It provides 21 attack and teaches Eiko the spells Float , Silence , and Stona . " Final Fantasy Type - 0 " . Lamia ' s Flute is a weapon for Deuce that provides 59 Attack Power . It can be bought from the Akademeia Armory after completing the Covering the Cadets Expert Trial on Finis difficulty . It can be obtained in the PSP version by exchanging 10 tickets on the Square Enix Members site . It costs 60000 gil and sells for 6000 gil . " Dissidia Final Fantasy " . Lamia ' s Flute is a level 50 exclusive weapon for Kefka , and provides Attack + 34 , Defense + 2 , and Initial EX Force + 15 % . It can be obtained through the shop by trading 15 , 460 gil , Diamond Bell , Thorny Lumber x3 , and Allure Shard x2 . " Dissidia 012 Final Fantasy " . Lamia ' s Flute returns as a level 50 exclusive weapon for Kefka , and provides the same bonuses as in the previous game . It can be obtained through the shop by trading 61 , 000 gil , Healing Staff , Scarletite , and Harlequin ' s Desire x5 .