naist-nlp/zeshel huggingface dataset:
Otto Steed Otto Steed is a ghoul in charge of the Hoover Dam water purifier in 2253 . Background . In the year 2253 Otto Steed is the chief engineer at Downtown and works closely with the engineers of the Rim . He is the only ghoul in all of Hoover Dam and , surprisingly enough , he is treated quite well . Otto can be located to Hoover Dam much like Beatrice , own that he wandered in from the wasteland . He arrived almost a year after Dodge takes over as Governor of Hoover Dam . He is first found staggering into town with nothing more than torn rags around his waist . At first the NCR soldiers were ordered to shoot Otto and be done with him , but Dodge ' s curiosity saved Otto from being riddled with bullets . Dodge ordered Dr . Yuri to nurse Otto back to health so Dodge could ask him about where he came from and if there were any more ghouls or Ghoul camps nearby . When Otto was well enough to answer questions , he was very honest and said that he was banished from a ghoul encampment called the Reservation , far to the east . He then gave his real name , Otto Steed . He was grateful to Dodge for saving his life , so to repay him he offered to stay to fix and maintain anything that needed it . Dodge took him up on the offer and put him in charge of the two working generators in Baseline . His only barrier were the trogs and their leader , Billy - Bob . Otto would have to make nice with them before his work could commence . After he was able to become friendly with Billy - Bob and the trogs , he could then be able to make the generators perform better than ever . Lastly , Otto is so gifted with mechanics that he does not even need a toolset to use his skill . Instead , he has bolts , screws and an assortment of tools screwed into various parts of his head that he removes whenever he needs to use them . He ' s essentially a living toolset , hence the special perk . He has an assistant named Dianne . Interactions with the player character . Other interactions . Otto has also been working closely with the former scribes on trying to make the filtered water drinkable – it can only currently be used for irrigation , and it is barely usable for this purpose . The player can help him with this problem by working with the city of Jericho and their filtration processes . The player does not need to be a mechanic or a science wiz to do this , but they will get more XP if they meet one or both of those criteria in the event that they upgrade the purification machine using the Jericho technology . If the player agrees to help , Otto will give you the key to the Baseline and will become a companion . Appearances . Otto Steed has not appeared nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
Snubnose barrel The snubnose barrel is a weapon mod for the . 44 pistol in " Fallout 4 " . Effects . The snubnose barrel provides an improved hip - fire accuracy in exchange for inferior range and sighted accuracy . Location . The snubnose barrel may be crafted at a weapons workbench , bought from vendors and can be found attached to . 44 pistols .
Industrial solvent Industrial solvent or Turpentine as per the label is a junk item in " Fallout 4 " . Characteristics . Industrial solvent is a large canister of turpentine . The canister is primarily dark blue with yellow and blue , three pronged semi - circle pattern . Crafting . The industrial solvent can be broken down into its individual components for use in crafting : Locations . Sold by some merchants and found as loot on feral ghouls .
Cowboy hat ( Fallout : New Vegas ) The cowboy hat is a piece of in " " . Characteristics . All variants have a Damage Threshold of 1 , and provide a bonus of 1 to Perception , as they shield the wearer ' s eyes from the sun . They can be repaired with , other copies of themselves , as well as any other head item with the perk Jury Rigging . Variants . Cattleman cowboy hat . A straw cowboy hat with a wide , slightly curved brim , a slightly indented top , and a ring of vents halfway up . Desperado cowboy hat . A black cowboy hat with a large brim , curved to the sides , and a thin white band at the base . Old cowboy hat . A brown top hat with a thin flat brim ; with a black - and - white feather stuck in a large rust - colored band at the base . Rattan cowboy hat . A straw cowboy hat with a wide brim , curved to the sides , indents in the top and at the temples , and a thin black band at the base . Rawhide cowboy hat . A light brown uncured leather cowboy hat with a slight peak , a thick , flat brim , and a thin black band at the base .
Beaker A beaker , thin beaker and large beaker are junk items in " Fallout 4 " . Characteristics . The beaker a simple glass container for stirring , mixing and heating liquids commonly used in many laboratories . Beakers are generally cylindrical in shape , with a flat bottom . Most also have a small spout ( or " beak " ) to aid pouring . Crafting . The beaker can be broken down into its individual components for use in crafting : Locations . Beakers can be found in all laboratories across the Commonwealth .
Drained flamer fuel tank The drained flamer fuel is a in " " . Characteristics . A drained flamer fuel tank is the byproduct of a spent . They are flamer tanks with not enough fuel to use for a shot from a , but enough that if the player gathers enough of them , the remaining fuel can be pooled together to make full , usable tanks . When dropped , it has the appearance of an . Recipes . Recycling ; flamer fuel tanks - With a Science of 15 , a player can pool the leftover fuel from 4 drained flamer fuel tanks to make a full flamer fuel tank . Efficient Recycling ; flamer fuel tanks - With a Science skill of 40 and the Vigilant Recycler perk , the player can wring a little extra fuel out of each drained tank , reducing the number of drained flamer fuel tanks needed to make full ones .
Acquire Jillian Acquire Jillian was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located at the Reservation . Walkthrough . There are several ways to acquire Jillian . The most peaceful , goody - goody way is through the quest " Hook up Betty and Hank by freeing ( acquiring ) Jillian . " Another way is to blackmail Hank into releasing Jillian into the player ' s custody . The player will need to find out about Hank ' s dissenting ways and threaten to use this information against him if he does not release Jillian . Fearing the Endless Walk ( see Betty , third paragraph ) , Hank will agree , provided the player has either Deceive or Persuade > 50 . Still another way is to speak to Measles directly ( Horatio will steer the player to Measles ) and explain the need for Jillian ( the Big MT story ) . Measles will be intrigued and want the player to speak to his leader , Dr . Willem Clark . If Clark says yes , then Jillian will go with the player . However , Willem will have a few favors to ask in return ( other quests ) . Of course , the final way is to go psycho on everyone and try to blow the filthy ghoul s away . The player should be prepared for one hell of a fight , though , because there are several guards with assault rifles and three manned gattling guns to contend with .
Long johns The long johns are a piece of clothing that can be obtained in " Fallout 4 " . Characteristics . Long johns provide an Energy Resistance of 1 while worn and allow pieces of armor to be worn over them . They appear as tattered long johns , wrapped up in some places with duct tape , a wide leather belt , and black combat boots .
Mitch Dunleavy Captain Mitch Dunleavy is a character mentioned in " Fallout 4 " . Background . Captain Mitch Dunleavy was an officer in the U . S . Army who was posted at the Sentinel site before the Great War . Appearances . Captain Mitch Dunleavy is mentioned only in " Fallout 4 " .
Bob Anderstein Bob Anderstein is a character heard on the Oscar Zulu frequency originating at the radio station of the same name . Background . During the Great War , Anderstein and his family took refuge in a drainage chamber outside of Washington , D . C . . At the time of the transmission , his son was sick and dying ( presumably from radiation poisoning ) and he was using a radio frequency to call for a doctor to come to his family ' s sewer hideout . However , no help came . One can pick up the frequency and discover the sewer only to find that the whole family is long gone . The parents ' skeletons can be found in the bunk room , but not the boy ' s . Appearances . Bob Anderstein appears only in " Fallout 3 " .
Monster Ripper The Monster Ripper is a melee in " " . Characteristics . A very effective weapon , that has the potential to rival a . With the Special Attack skill , it can be superheated to increase the power of the blow with a very powerful circular attack . Locations . It is found in Vault - Tec Warehouse storage , in a footlocker . Behind the scenes . This could be a reference to the Chainswords used by multiple factions in the " " Universe .
Armor piercing Armor piercing , or AP , bullets are specifically designed with a single purpose : to penetrate armor . AP bullets usually have a sharp point , and are coated in copper . They are generally tipped with a solid metal , such as copper or steel , and have cores filled with tungsten carbide , hardened steel or even depleted uranium . In " Fallout " , AP bullets have the effect of lowering the target ' s Damage Resistance ( DR ) , while decreasing the overall damage that weapon does . " Fallout 3 " doesn ' t have AP bullets , but has three armor penetrating weapons . These are the player created Unarmed deathclaw gauntlet , the unique ranged microwave emitter , and the unique melee Man Opener . They are not the strongest weapons in the game , but they have the unique property of ignoring target armor , which make them as effective against an adversary in power armor as they would be against an unarmored raider . " " features the return of rounds with varying degrees of armor penetrating abilities . Rounds specifically designed for this purpose reduce a target ' s Damage Threshold ( DT ) by 15 at the expense of a slight reduction overall damage and the difficulty in finding AP rounds ; however , other types of specialized ammunition have some armor piercing abilities despite not being specifically engineered to do so ( . 357 Magnum JFP , . 44 Magnum semi - wadcutters and 9mm + P rounds are examples ) . With the version 1 . 02 patch , all energy weapon ammunition gain innate armor - piercing capabilities , with over charge and max charge cells offering better AP characteristics . As of patch 1 . 5 , standard 5mm rounds reduce DT by 10 and AP 5mm rounds reduce it by 25 . Ammunition types . " Fallout : New Vegas " . " Armor piercing " rounds are reintroduced in " Fallout : New Vegas " . The armor piercing capabilities are different in New Vegas as some rounds are actually labeled as armor piercing while others have the ability to negate Damage Threshold , which gives a target a certain amount of protection , depending on their what type of enemy they are or how strong their armor is . The types of ammunition listed below negate the Damage Threshold effect for both energy weapons and standard guns .
Radroach meat ( Fallout 4 ) Radroach meat is a consumable item in " Fallout 4 " . Characteristics . The edible meat from mutated and irradiated cockroaches known throughout post - War America as radroaches . It is radioactive and offers very little in terms of health restoration and hunger satisfaction but may be cooked to provide a slightly more nourishing meal .
Trigger Rush Trigger Rush is one of the companion perks in " Fallout 4 " . Obtaining . To gain the perk , the Sole Survivor must be at maximum affinity with Cait , which is possible after completing her personal quest ( Benign Intervention ) . Effects . The official description in game is : The player character ' s Action Points regenerate + 25 % faster , if the Hit Points value is below 25 % of its maximum . However , this perk has never functioned this way . When the player ' s Action Points are below 25 points , they regenerate 50 % faster which makes this perk a good way to recover those first few action points much faster if one regularly runs out of action points ( regardless of how much health . ) Notes . In the animation for this perk , Cait fires her pistol in time to the common Morse code signal " SOS " .
Flux sensor The flux sensor is a quest item in " Fallout 4 " that can be returned to Scribe Haylen for caps . Characteristics . A piece of technical hardware . Locations . This item can spawn at various locations once the quest Quartermastery is accepted from Scribe Haylen . A map location and quest marker will be added for the area it has spawned in . Behind the scenes . On the back , the device is identified as " FLUX SENSOR CM - 88B 180924609 . " This is a rather obscure reference to the movie " " , specifically the central vessel the movie takes place on , the USCSS Nostromo - the CM - 88B refers to the ship ' s model ; the 180924609 refers to the ship ' s registration number .
Peyton Huxley Peyton Huxley was an employee working for Nuka - Cola Corporation before the Great War . He was the personal assistant of John - Caleb Bradberton doing much of the dirty work Bradberton wasn ' t doing himself . This includes sending condolence packages to family of people who didn ' t survive Nuka - Cola Quantum tastings , and clearing his schedule for the second half of the entire year . Appearances . Peyton Huxley is mentioned only in the " Fallout 4 " add - on " Nuka - World .
Patricia Montgomery Patricia Montgomery is a doctor in the Covenant in 2287 . Background . She was one of the scientists in the Compound , but was sent to the settlement by Roslyn Chambers to take care of the people there due to its lack of medical skills . Lead scientist Tach Blythe requested that she be reassigned at the Compound , believing she was vital to their research . Appearances . Patricia Montgomery appears only in " Fallout 4 " .
House Resort The House Resort is a large , luxurious resort lying to the east of New Vegas in Camp Golf . Background . Before the War , it was owned by Robert House . To this day , a large portrait of him standing in front of a giant robot rests in one of the rooms . Today , it has been adapted by the New California Republic as a military base . Layout . There is a large lobby area with some small offices through a door at the rear , a storage area containing numerous metal box es and ammunition box es on the shelves to the left , a bunk area and kitchen to the right , and two sets of stairs leading to a second floor with several bedrooms and an external deck . Appearances . The House Resort appears only in " " .
Familiar Faces Familiar Faces is an unmarked quest in " Fallout 4 " . Detailed walkthrough . Talk to Daisy in Goodneighbor . If the Sole Survivor goes deep enough into conversation she will tell them that she was alive before the Great War . She will also tell them about another ghoul in Hotel Rexford , who states that he was also around before the Great War . If the player character heads to Hotel Rexford , and goes up the stairs , they will find the Vault Tec rep , who is now a ghoul . When the player character talks to him , he will immediately recognize them . It turns out that because his name was not on the list to get into Vault 111 , he had to suffer through radiation , turning him into a ghoul . If the player character keeps on talking , he will tell them that he is lonely and wishes he had a friend . They can invite him to Sanctuary Hills , to which he will respond by saying " Yes . But promise you will visit ! " If the player character promises him they will visit he cheers up , and heads to Sanctuary .
Factory ( Fallout 4 ) The factory is an unmarked location in the Commonwealth in 2287 . It can be found just northeast of South Boston Police Department . Layout . On approach , the building is surrounded by leveled bugs . The construction site across the street is occupied by 3 super mutants and a hound , with its own Advanced safe on the 2nd floor , in the northwest corner . The interior is only a small section of the factory with another half - dozen or so bugs that spawn upon entry . Not much to loot from the factory floor . Behind the locked cashier ' s cage , follow the wire from the wall switch to the office above . The stairs run above the reactor . Behind a Novice - locked door lies the foreman ' s terminal to unlock the cage . There is a Master - locked safe to the right , behind the desk . Notes . There are also an armor workbench and power armor station in the shed outside . Appearances . The factory appears only in " Fallout 4 " .
Drone cannon The drone cannon is a weapon of alien origin which is added to " Fallout 3 " in the " Mothership Zeta " add - on . Characteristics . It is the removed arm cannon of a guardian drone . It fires a ball of energy that acts as a grenade , bouncing and then exploding after a period of about 3 seconds . The projectile has the ability to move buses and cars before exploding . This weapon is hard to use at first , but once one understands its operation , it becomes an extremely devastating weapon . A direct hit from the ball of energy will also deal a high amount of damage , and hitting a target ' s middle to upper body will usually result in the ball dropping straight down before exploding , making it a good way to hit specific targets with the explosion . When fired into water , the projectile will continue normally , bouncing off any obstructions under the water . It will explode normally like other explosives . Durability . The drone cannon can successfully fire about 417 times from full before breaking . Locations . This gun can be found on guardian drone s , along with the alien power module s to power them . The cannons can also be shot off the drones and picked up like other weapons .
Rob Rob was a team leader working for the Nuka - Cola Corporation before the Great War . Background . He worked at the Cola - cars bumper car ride in Nuka - Town USA . After one of Goodwin ' s inspections of the attraction , he reminded his employees that he would have to fire someone if the results remained poor . Appearances . Rob is mentioned only in the " Fallout 4 " add - on " Nuka - World " .
Piercing Strike Piercing Strike is a in " " . Effects . Piercing Strike makes all of your Unarmed and Melee Weapons ( including thrown ) negate 15 points of Damage Threshold on the target . Notes . Living Anatomy will automatically display the adjusted DT after taking this perk .
P . Brantseg P . Brantseg was a technician for the National Archives ' robotics team . Behind the scenes . Brantseg ' s name is a reference to , art director and cast member on the canceled TV show . He was the voice and puppeteer of the robot Gypsy on the show ' s final two seasons . Appearances . P . Brantseg is only mentioned in " Fallout 3 " .
Victor Breckenridge General Victor Breckenridge was an American soldier in charge of shipments to Anchorage . Background . General Victor Breckenridge was put in charge of the command forward depot in Oregon , overseeing shipments of equipment to the Anchorage Front Line . Appearances . General Victor Breckenridge is mentioned in the " Fallout 3 " add - on " Mothership Zeta " as the author of the Anchorage quartermaster shipment holotape .
Crazy Midnight Bomber Crazy Midnight Bomber is a that was to appear in the canceled " " , skills in this game work like perk s do in other " Fallout " games . Effects . Explosive and flame attacks do more damage when Jaffe ' s health drops below 40 % . Notes . Jaffe ' s skills include Pyromaniac , Demolitions Expert and a focus on the Flame , all of which greatly increase the effectiveness of Crazy Midnight Bomber .
Find Missing Pieces Find Missing Pieces is a in " " . Walkthrough . Harold seems to be having trouble keeping hold of his body parts . The player can find him in the first section of Los where the trader is . Harold asks the player to find three of his missing pieces in exchange for a small reward . The parts are scattered throughout the rest of Los along your quest : Return all pieces to Harold to receive the reward . Don ' t hesitate to do this because once you progress through the area you cannot come back .
DLC01TestTrog DLC01TestTrog is a test cell in " The Pitt " that can only be accessed by using console commands . The console commands to enter this world space are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . The cell features a large empty world space with a singular trog inside . There appears to be no navigation mesh , and so the A . I . character cannot engage the player first . NOTE : The marker for this cell is very high above the ground . This would mean that toggling clipping ( ) is required to navigate the test cell . Appearances . DLC01TestTrog appears in the game files of the " Fallout 3 " add - on " The Pitt " but should not be considered canon because it is a test cell .
Cyberdog ( Fallout : New Vegas ) Cyberdogs , also spelled as cyber dogs , are found in Big MT and the Mojave Wasteland . Variants . Military cyberdog . The military cyber dog is immune to the Animal Friend perk , has a sonic bark used as a weapon , and has a chance to knock down the player character with its melee attack . They also appear to have the ability to self heal / repair themselves , similar to the Mk II Securitron s . Police cyberdog . A slightly weaker variety of the military cyberdog , police cyberdogs may contain several types of small energy cells on death . They can be distinguished from military cyberdogs by their unique black and white paint , as well as the red and blue reflective patches on their backs . Notably , they appear in a classroom in the X - 8 testing facility during the " Old World Blues ( add - on ) " quest X - 8 Data Retrieval Test . Cyberdog . The cyberdog is a non - militarized version of the police / military cyberdog . It was more than likely used for companionship rather than combat , as it relies on its speed and bite strength alone for offensive power . Only one instance of the civilian cyberdog exists . It is visually identical to Rex and is explicitly identified as a test version in its Editor ID ( " NVDLC03CyberDog01TEST " ) . It does not appear anywhere in " Old World Blues " . Bugs . The mesh file for the braincase used by military cyberdogs suffers from a flaw which renders it untextured and invisible , rather than a glowing yellow to compliment the glowing green and glowing red seen on normal and police cyberdogs , respectively . This leaves the military cyberdog ' s brain apparently floating in mid - air with no obvious means of containment .
Hockey mask The hockey mask is a piece of headwear found in the " Fallout 3 " and " " . Variants . Hockey mask . The hockey mask is a piece of headwear . Covering the face , it is off - white with red and blue stripes on it and has a worn appearance .
Rebreather The rebreather is a piece of in " " . Characteristics . The rebreather provides a Damage Resistance of 3 , but no DT , and grants unlimited oxygen while submerged underwater . The player cannot drop or sell this item , and its condition will never degrade . It fills the mask slot , so it does not prohibit the wearing of head gear that only covers the top of the head ( e . g . , combat helmets ) . It cannot be worn with certain helmets , such as power armor helmets , but can be worn with most hats . Location . The item is received from Jack at Nellis hangars during the Volare ! quest if the player has a Science skill of at least 45 , or a pressure cooker .
Plating mutant armor Plating mutant armor is a type of armor in " " . Characteristics . It is crude armor that uses straps of leather and metal bands to form a sparse but effective covering . It can only be worn by super mutants . Together with spiked mutant armor , it is one of the two armors available for super mutants . Locations . Bob wears it by default .