Immobilize ( status ) Immobilize , also known as Don ' t Move , Immobile , Bound , is a recurring status effect . This status prevents the affected character from moving , meaning they can be easily targeted by enemies , but they can still perform actions . Appearances . The Immobile status makes the character unable to move , but can still take other actions . It can only be inflicted on the player by a trap . The player can inflict it through the Thief ' s ability Shadowhold . The auto - ability Immobileproof makes the character immune to the status . " Final Fantasy XI " . Bound is a status effect that prohibits movement . There are any number of abilities that could result in a player or creature becoming bound , but the most direct manner of getting caught would be the Black Magic spell Bind or a Ranger ' s Shadowbind . Generally speaking , Bind does not prohibit movement for very long , and while the creature cannot move , he can be moved by various effects with Knockback . Even being moved in this manner does not break the status effect ; however , taking damage has a chance to remove Bind , preventing a Black Mage from Binding a monster and then blasting them to death with impunity . Otherwise , Bind may be removed with the White Magic spell Erase . " Final Fantasy XII " . Immobilized units cannot move , but can still do actions like attacks , magicks and technicks as long as the target is within their range . This can be exploited to trigger the Immobilize glitch where all nearby enemies are made disappear . Immobilize is caused by the Time Magick spell of the same name . The status effect can be removed with Esuna or with a Remedy after the user has unlocked Remedy Lore 2 . The accessories Jackboots and Ribbon immunize the user against Immobilize . The weapons Ragnarok , Platinum Dagger and the Lead Bolts inflict opponents with the status as well . Immobilize is a status that can only be inflicted , by the party , with Balthier ' s Hamstring ability or Kytes ' s Terra Wand . The spell Immobilizega is used by Raz and inflicts Immobilize on all foes in range . Some of the Espers ' abilities can also inflict , it such as Wild Charge used by Golem . Units afflicted with Immobilize are unable to move . Vaan ' s immunize him and his party to Immobilize . " Final Fantasy Tactics " . Known as Immobilize in the " " version , and Don ' t Move in the original PlayStation version , it is caused by the Time and Space magic spell of the same name . Mustadio and Balthier ' s Leg Shot ability inflicts the status as well . While under the status , the unit cannot move , and at the end of an AT , a unit will have its CT decremented as if the unit had moved . Orran can also inflict Immobilize with his Celestial Stasis ability . The status can be healed with Monk ' s Purification , White Mage ' s Esuna , Dragonkin ' s Dragon ' s Gift and a chocobo ' s Choco Esuna . The following equipment immunizes a user against Immobilize : Rubber Boots , Guardian Bracelet , Empyreal Armband , Cachusha , Thief ' s Cap . Immobilize lasts for 24 ticks . The game data contains a dummied blank named skillset that has all the Lucavi ' s Dread abilities , plus an ability called Embrace that inflicts the Immobilize ailment , which doesn ' t appear in any Lucavi ' s Dread skillsets . " Final Fantasy Tactics Advance " . This status is called Immobilize and lasts until after the afflicted unit has taken three turns . It can be inflicted by an Archer ' s Aim : Legs , a Ninja ' s Wood Veil , and an Elementalist ' s Heavy Dust . Cid can also immobilize with the Bind A - ability in his Job , Judgemaster . Aside from the skills in " Final Fantasy Tactics Advance " ( with the exception of Bind ) , Immobilize can also be caused by a Ranger ' s Mirror Bandage ( though it requires a Bandage ) and a Geomancer ' s Life ' s Embrace .