naist-nlp/zeshel huggingface dataset:
Why Don the Veil ? Contents . Why Don the Veil ? Good mer , you know why to don the Veil . You know in your heart the danger facing the Isles . We have been betrayed . Our leaders now bend knee to a wastrel child . A Queen of cats and midgets . An adventurer given the throne by an accident of blood . A wench more fit for a cup house than a throne room . These are ourlands ! The High Elf , the legacy of the Aldmer i people , now must sit idle beneath the blooms . We must watch as flea - bitten mongrels from the steppes cavort in public like mer . We must listen as the animal tongue of the wood is spoken in our streets . We did not seek , nor did we provoke , this assault on our way of life . We did not expect , nor did we invite this confrontation . The true measure of a people ' s strength is how they rise to master the moment when it comes upon them . Master the moment , mer of Auridon . Don the Veil ! Rise up against this Queen , against her Dominion . And retake the Summerset Isles !
Canonreeve Canonreeve is a position of authority in Altmer society , similar to that of " Battlereeve . " On one occasion , the title has been translated to mean " diplomat . " A Canonreeve is responsible for the running of a city in Altmeri society , making them equivalent to a Mayor in real life . Telenger the Artificer ' s book , " Fang of the Sea Vipers " , warns Auridon citizens to contact their Canonreeve if they encounter any Maormer . " Life in the Eagle ' s Shadow " also mentions this title . A note written by Advisor Norion to Valano makes mention of Valano becoming Canonreeve of Skywatch if he helps the Veiled Heritance .
Sotha Sil , Hall of Mileitho Sotha Sil , Hall of Mileitho is a location found in . It is a series of uninhabited large halls within Clockwork City , that the Nerevarine must go through during the main quests . There are many Fabricants hiding in all corners and recesses of the area . Quests . The Mad God . The Nerevarine must travel through the city and confront the supposedly insane Sotha Sil .
Slag Town Outlaws Refuge The Slag Town Outlaws Refuge is an Outlaws Refuge that is found in the Brass Fortress of the Clockwork City . It can be accessed from an entrance in the northeastern part of the Fortress , or from an underground entrance connected to the Mechanical Fundament .
Cliffs of Failure Cliffs of Failure is a battlefield located in The Black Garrison region of Coldharbour . This place holds the endless games that serve to punish those who have disappointed Molag Bal . The Observer oversees the games and is able to change the rules in order to keep himself interested in the competition . Quests . A Bargain with Shadows . After completing The Endless War , side with High Kinlady Estre . A Thorn in Your Side . After completing The Endless War , side with Angof the Undying . The Will of the Worm . After completing The Endless War , side with Thallik Wormfather . Enemies . Boss : Enemies : ( Depending on character chosen at start of Endless War quest )
Anes Hlaren Anes Hlaren is a Dunmer Nightblade and a Slave hunter residing in the village of Ald Velothi . He spends most of his time outdoors basking in the glow of the sun . Interactions . The Twin Lamps . Anes Hlaren is a slaver who is on the trail of an escapee known as J ' Saddha . The Nerevarine is sent to help J ' Saddha and is given two options : either kill Anes Hlaren and the other slavers or convince them to continue their chase in the wrong direction . Doing so will free J ' Saddha . Equipment . This character uses or carries the following : Magicka . This character uses the following :
Map Room The Map Room was a room in the Imperial Palace . The walls depicted the lands of the Empire as well as Atmora , Yokuda , Akavir , Pyandonea , and Thras . The ceiling is described to be of a dome made of glass . It was Potema ' s favorite dining room in the whole Palace . Records of such place date back to 3E 120 . It is mentioned in " The Wolf Queen , Book V " .
Dibella ' s Kiss Dibella ' s Kiss is the name given to the spell cast on yourself when you pray to a Wayshrine of Dibella . Message received . " " Love beauty and honor its mysteries . Pray at my chapel altars to receive my blessings . " "
Soul of Maren the Seal The Soul of Maren the Seal is the soul of Maren the Seal found in the realm of Peryite , during the quest at Peryite ' s Shrine . Interactions . Peryite . When first discovered at the Shrine , all of the worshipers are frozen in time due to a misfired ritual to summon their lord . During Peryite ' s Quest , their souls must be freed from the Realm of Peryite . In the Realm , when the Hero finds Maren the Seal ' s soul they must try to talk to her . This will allow her soul to be absorbed . Once the Hero has freed all worshipers from their imprisonment , Maren the Seal will be found back at the Shrine , busy doing all of her old routines in honor of her Lord .
Mzulft ( Online ) Mzulft is a Dwemer Ruin in the province of Skyrim , in the region of Eastmarch . Quests . In Search of Kireth Vanos . Find Raynor ' s missing sister . Kireth ' s Amazing Plan . Help Kireth discover an amazing discovery . Quest - related :
The Holy Vessel Content . Be very careful when you handle the holy vessel . It is the most important relic in our temple and the reason why our temple exists at all . Saint Veloth is best known for wielding his hammer , Veloth ' s Judgement , but he also carried this vessel in his time . Like many objects the saint blessed , it has the power to heal . But it also possesses a variety of other interesting magical properties . Indestructibility is not , unfortunately , one of them . — Tidyn Arthalen
Miner Miners are Dunmer hired by Ralis Sedarys during the quest " Unearthed . " They are found at a small encampment at Kolbjorn Barrow after the Dragonborn pays the fee to Ralis . Interactions . Unearthed . Ralis sacrifices the miners digging up Kolbjorn Barrow to resurrect Ahzidal , succeeding in the process .
The Salas En Expedition Content . By Lady Clarisse Laurent It is strange that the Elven ruins known as Salas En , on the Hammerfell coast at Cape Shira , have never been properly explored or studied . This is most likely due to the superstitious locals ' exaggerated reverence for burial grounds of the dead , even those of other cultures . I wouldn ' t go so far as to accuse the Alik ' r Redguards of timidity , but really , having to bring all my own people over the bay from High Rock is a bit much . In any event , now that we are on our way , we shall do the job right . The known facts about Salas En are few , but they are fascinating , as it has been inhabited over the last three eras by a series of cultures . On top — which makes it most recent , of course — are Redguard relics dating from the First - Era occupation of Salas En by Crowns of the late Ra Gada . Colonists from the island of Yath in lost Yokuda , these Redguards seem to have displaced the Elves who previously occupied the site . It appears these descendants of Yath occupied Salas En until abandoning it in the middle 23rd century , which coincides with the ravages of the Thrassian Plague . The Elves the Yath Redguards displaced were , according to tradition , relatively recent Altmeri colonists of the Corelanya Clan , who were said to be Daedra - worshipers . ( This would account for their emigration from Summerset to the austere shores of Hammerfell . ) They seem to have arrived sometime in the sixth century 1E , inhabiting and expanding on structures originally built by the Ayleid s . Bosmeri relics are intermixed here with classic high - period Altmeri , suggesting that either the Corelanya participated in the Wood Elf coastal trade , then at its historic height , or that Salas En was used as a stopover by Bosmeri merchants before the Corelanya arrived . Below these High Elf additions — and indeed , still standing with less wear on them than any of the structures built afterward — are the original Ayleid stoneworks , jutting proudly toward the heavens despite the passage of millennia . The Ayleid Elves who built Salas En are virtually unknown to history , and it is primarily to reveal their story that I have organized this expedition . With the assistance of my experienced and hand - picked team of excavators , I have every confidence that we can persuade the stones of Salas En to reveal their secrets to us .
Health ( Legends ) Health is one of two attributes given to all creature cards in . Description . A creature ' s health determines how much damage they can receive before they are killed . Except for creatures with Regenerate , a creature ' s health does not recover at the end of its turn . Thus , even powerful creatures with a lot of health can be slain by several weaker creatures . Health can be restored by a healing card or increased by equipping items or buffing a card with various effects . Health can also be reduced by curses and other debuff spells .
Falvillo ' s Endeavor Falvillo ' s Endeavor is a ship found in the docks of Vos , in the Grazelands . It is run by Sedyni Veran . The ship can take the Nerevarine to the Sadrith Mora , Tel Aruhn and Tel Mora . As with most of the other vessels , " Falvillo ' s Endeavor " is also used for smuggling ore s and drugs .
Orgnum Orgnum ( also spelled Orghum ) is the Maormer ruler of the island kingdom of Pyandonea . Orgnum is a deathless wizard who is said to be the Serpent God of the Satakal . Every attack launched by the Maormer against Summerset has been led by Orgnum himself , who it seems is not only immortal but grows more youthful by the century . Sea Serpent s serve as Orgnum ' s guards and occasional mounts . Background . Origin . According to legend , Orgnum was a phenomenally wealthy Aldmer nobleman , who used his finances to launch a rebellion against the powers of the land . He and his followers were banished for this to a place separated from Aldmeris by an impenetrable mist , Pyandonea , " Veil of Mist . " This boundary proved so effective that the followers of Orgnum never again disturbed their former countrymen in Aldmeris . War of the Isle . Three months before the War of the Isle in 3E 110 , King Orgnum met with Potema Septim in Solitude to make an agreement that when the Maormer took over Tamriel , she would be Empress of the continent . In turn Potema promised that she would lead an insurrection against her brother , Emperor Antiochus Septim . On the night of their first meeting , Potema shared her bed with Orgnum , as she deemed it to be the polite and diplomatic thing to do . King Orgnum ' s translator was fluent in the languages of four continents ; his own country of Pyandonea , as well as those of Atmora , Akavir , and Tamriel . The War of the Isle was the last documented appearance of King Orgnum and the Maormer . The united alliance of the kings of Summerset and Antiochus , combining the Imperial fleet and the royal navies of Summerset Isle , together with the magical powers of the Psijic Order , succeeded in destroying the Pyandonean invading armada . It was said that the storm brewed by the Psijic of Artaeum so annihilated Orgnum ' s fleet that he was never again able to muster together enough of a force to dare another battle . King Orgnum ' s Coffer . King Orgnum ' s Coffer is a small - sized chest , ordinary in appearance , and remarkably light , almost weightless . Once a day , the Coffer will create gold from naught , and when King Orgnum himself possessed the Coffer , the supply within was limitless . King Orgnum ' s Coffer is no longer in his possession , and those who have found it since report that the Coffer eventually disappears after having dispersed enough gold to shame even the wealthiest of merchants . Where and why it vanishes is still a mystery .
Scroll of Lliros ' Glowing Eye Scroll of Lliros ' Glowing Eye is an Illusion scroll that temporarily endows the user with the ability to see in the dark . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
The Truth of the Hunter , Pt . 1 Content . Selliel slowly moved through the open grove , keeping her head low in the tall grass . The grove reminded her of the time she ' d spent climbing the bluffs in Malabal Tor — it was impossible to see open sky in parts of that jungle . Those who dreamed of the moons and the stars could only find refuge atop the highest bluffs . She spotted the buck at the edge of the grove . It was grazing on figs and berries . It had the tallest rack of antlers she ' d ever seen . Selliel readied an arrow . Bow drawn , arrow nocked . She stilled her breath and let loose at the count of three . Then she loosed the arrow . The buck startled . The arrow hissed through the air , slicing the tallest blades of grass . The buck bolted . The arrow struck the tree behind where it once grazed . Selliel rushed into the woods . She lost sight of her prey , but kept her nostrils flared . She caught a pungent scent from a nearby cliff face . Selliel made her way to the cliff and began to climb .
Vonden Mano Vonden Mano is a Dunmer master - at - arms and member of House Redoran who resides in the Practice Room inside the Redoran Council Hall , in the city of Ald ' ruhn . He is a medium skill trainer in long blade , axe , and blunt Weapon .
Bloodthorn Lair Bloodthorn Lair is an Ayleid Ruin on the island of Betnikh . Here the Bloodthorn Cult have their lair and one of the quests in The Bloodthorn Plot leads the Vestige to this location . There are several entrances to the ruin . Quests . Into the Hills . This quest is one of three quests within " The Bloodthorn Plot " quest one must complete to proceed . Laganakh senses evil spreading on Betnikh and the need to know what ' s facing them before fighting , a use of a totem can bring up visions that might be of help .
Call Bear Call Bear is a Conjuration spell that summons a bear to aid the caster for 45 seconds . The spell can be obtained by completing The Ristaag . It is a gift given by Korst Wind - Eye in Skaal Village . Characters . The following people use and / or sell Call Bear :
Luminous Russula ( Morrowind ) Luminous Russula is an alchemical ingredient in . By speaking to Tendris Vedran or Anarenen , both Alchemist will inform the Nerevarine that " " Luminous russula is a squat , mottled - brown - and - green toadstool mushroom of the Bitter Coast region with modest magical properties . " " This sentiment is also stated in " The Alchemist ' s Formulary " . Locations . Luminous Russula can be found at the following locations :
Emer Dareloth Emer Dareloth was the first Gray Fox . He was also the original thief of the Gray Cowl of Nocturnal . The effect of this theft caused his name to be erased from history due to the curse of the cowl , and it sealed Emer Dareloth ' s house , which was used as a guild hall . Once the Hero becomes the Gray Fox , it changes the course of history and undoes the curse , opening Emer Dareloth ' s house to use as a guild hall once more and restoring it to its former glory .
Nerano Ancestral Tomb ( Morrowind ) Nerano Ancestral Tomb is an Ancestral Tomb in Grazelands . This is the location where the Nerevarine is sent in order to be become the Zainab Nerevarine . Three deceased individuals are located inside ( Danders , Ursine , and Moris ) along with the book " Note from Bakarak " , and the Athletics Skill Book " Ancient Tales of the Dwemer , Part I " ( " The Ransom of Zarek " ) . The vampire , Calvario , is also inside , along with a few level - dependent undead . The Zainab Nerevarine quest involves killing this vampire . Notable items . The following items can be found at this location :
The Holy Wamasu : Care and Feeding Content . While the holy Wamasu will eat anything , a wise keeper ensures a variance in its diet to keep the sacred beast happy and content . When the wamasu is content , the keeper is happy . . . and safe . Do not overfeed the holy wamasu , however ! A bloated lightning dragon discharges its excess in several ways . Some are distasteful ; others are dangerous . Experiment with a mix of mud crabs , kagouti , and Bosmer . Remember , the holy wamasu prefers a live diet , so keep its meal both healthy and whole until feeding time .
Enduum Enduum is an Ayleid ruin that appears in Glenumbra , High Rock . It is located west of Eagle ' s Brook and northwest of the Eagle ' s Brook Wayshrine . It is a combination of Ayleid ruins and connecting caves overrun by undead and Dominion fighters . Clearing the ruin grants the player the the explorer achievement " Enduum Explorer . "
Morkuldin Morkuldin is an enchantment that appears in . Effect . An item given this enchantment will have an enchantment called " Morkuldin Set " . 2 items . Adds maximum Stamina . 3 items . Adds Stamina Recovery . 4 items . Adds Weapon Damage . 5 items . Adds Morkuldin . 10 % chance when using a light or heavy attack to summon an animated weapon to attack your enemies for 15 seconds . The animated weapon ' s basic attacks deal physical damage . Requirements . In order to craft an item with the Morkuldin set enchantment , the item being crafted must have 9 traits researched for it and crafted at one of the proper crafting stations . Locations . The necessary crafting stations needed to apply this enchantment can be found at :
Scroll of Summon Flame Atronach Scroll of Summon Flame Atronach is a Conjuration scroll that summons a Flame Atronach to protect the user in battle . Inscription . This scroll ' s inscription reads : BEHOLD ! Characters . The following people possess or sell this scroll : Locations . This scroll can be found at the following location ( s ) : Scrolls of Summon Flame Atronach are received as a quest reward for completing Escort Tenyeminwe and / or Restless Spirit . It can also be generated as random loot ( there are an additional 1 , 666 possible occurrences ) .
Sergeant Armoil Viranes Sergeant Armoil Viranes is a Breton member of the Lion Guard , who resides in Aldcroft , Glenumbra . He can be found in the Lion Guard camp in town . Interactions . Lineage of Tooth and Claw . The Duke mentioned that Gloria has a plan to learn more about Faolchu and how to defeat him . She wants me to capture a living werewolf for the ritual she needs to perform .
Purification Purification is a term often associated with the fall of a Sanctuary . Many members of the Dark Brotherhood believe that when this happens it is due to the will of Sithis and the Night Mother deeming their children there have grown weak . Usually , a member of the Black Hand is required to have the members of the Sanctuary in question murdered so that it can be cleansed of weakness .
Quickwater Cave Explorer Quickwater Cave Explorer is an achievement available in . This achievement is obtained by defeating bosses in Quickwater Cave . It part of the " Cyrodiil " achievement category . Description . " Explore and clear Quickwater Cave . " Requirements . The following are required to earn this achievement :
Royal Palace Throne Room Royal Palace Throne Room is a location in . It is found within the Royal Palace of Mournhold . King Hlaalu Helseth and six members of the Royal Guard reside here , although the king is not initially here upon the Nerevarine ' s first few visits . The room is surrounded by banners , candles and columns with a slightly raised platform at the center upon which the throne itself is located . There are two doorways here , one leading to Imperial Cult Services to the west and the other in the opposite direction to the Royal Palace Reception Area .
Galos Mathendis Galos Mathendis is a Dunmer enchanter in the Telvanni Council House in Sadrith Mora . Background . He will offer his enchant ing services any time of day to any member of House Telvanni with a required rank of Oathman or above . Galos is also the Mouth for Master Aryon of House Telvanni , meaning he speaks and gives counsel to both visitors and Aryon himself . Interactions . Coded Message . Deliver an encoded message to Divayth Fyr in the settlement of Tel Fyr . Cure Blight . Deliver three Potions of Cure Blight to an alchemist in Tel Vos . Daedra Skin . Locate and deliver a sample of Daedra Skin to Master Aryon in Tel Vos .
Wind Stone ( Dragonborn ) The Wind Stone is one of the All - Maker Stones found in . It is located northwest of the Skaal Village . Quests . Cleansing the Stones . Here , the Dragonborn needs to use the Shout Bend Will to purge the Wind Stone , as well as the other Stones , of Miraak ' s influence . The Fate of the Skaal . During this quest , the Dragonborn is tasked with finding a way to free the indoctrinated Skaal villagers who are working on the Wind Stone .
Palace of the Kings Palace of the Kings is the palace of Jarl Ulfric Stormcloak in . Found in Windhelm , this palace serves as the headquarters for both the Jarl of Eastmarch and the Stormcloak Rebellion . The court - wizard , Wuunferth the Unliving , teaches adept - level Destruction spells there . Inside the palace also lies the Windhelm ' s prison for those who have committed crime on the Eastmarch hold . History . Historically , this is the oldest building in Windhelm and quite possibly all of Skyrim . It served as the castle of Ysgramor and his dynasty until its rule ended . Architectural design . The Palace is split into four sections that are attached to the main hall , where the Jarls ' throne and the banquet table reside . To the left sits the war room , where Galmar Stone - Fist and the other Stormcloaks execute their battle plans . From this room , the Jarl ' s Quarters and several other bedrooms can be accessed . Off to the right of this room is the kitchen . To the left of the kitchen sits the dungeon ( which is called Windhelm Barracks ) . Across from the dungeon is the sleeping quarters for the other inhabitants of the Palace , including the chambers of Wuunferth the Unliving , where an arcane enchanter can be found . It bears heavily Gothic features , as is typical for many ancient Nord buildings . Plaques . Outside the palace are three commemorative plaques that each bear the name of a High King . Quests . Joining the Stormcloaks . There are several ways to join the Stormcloaks . The quest to join them can be obtained by following Ralof during Unbound . Upon entering with Ralof , the quest is automatically received after leaving the keep . The quest can be also be activated either by going to Windhelm and talking to Ulfric Stormcloak or by talking to traveling farmers or Stormcloak soldiers . Another way to join is to betray the Imperials by bringing the Jagged Crown to Ulfric Stormcloak instead of General Tullius . Civil War . This castle is the headquarters of Jarl Ulfric Stormcloak , leader of the Stormcloaks . After the end of the Civil War questline , if the Dragonborn supported the Imperial Legion , the rebel Jarls that were removed from power are now located within the Palace . Blood on the Ice . The Dragonborn accesses the Palace in search of Ulfric ' s steward , Jorleif , who offers clues on the whereabouts of the Butcher . After the Strange Amulet is obtained and Wuunferth the Unliving is accused , he is imprisoned in the dungeons of the Palace .
Tyermaillin Tyermaillin is an Altmer healer and member of the Blades . He is currently living in his house , in Balmora with a fellow Blade , Rithleen . The Nerevarine will be sent by Caius Cosades to receive training if they want it . Tyermaillin provides training in Enchant , Mysticism , and Restoration . He also sells potions , spells , and ingredients .
Dread Curse : Endurance Dread Curse : Endurance is a Destruction spell available in that lowers the value of a victim ' s endurance . Attribute does not return to its original value at the end of the spell ' s duration ; they can only be restored with the appropriate Restore Attribute spell or potion . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1