Maraudon Maraudon ( pronounced " Maraw - dun " ) is a 5 - player dungeon , consisting of 3 wings ( The Wicked Grotto , Foulspore Cavern , and Earth Song Falls ) , located in the Valley of Spears in Desolace . It is a combination of ancient centaur burial grounds , as well as a primal temple dedicated to the elemental earth . Added in patch 1 . 2 , Maraudon was the first dungeon to be added after the release of " World of Warcraft . " Enemy levels range from 30 - 44 and the instance portal will block out all adventurers under 25 . History . Maraudon is a holy place to the centaur — it is the tomb of Zaetar , keeper of the grove and son of Cenarius , and the house of Princess Theradras , an earth elemental . Zaetar rejected his keeper heritage when he joined with the princess of the chaotic earth elementals , Theradras . Their unholy union gave birth to the misshapen and cursed centaur who promptly slew their father for his part in their misbegotten creation . Fearful of Cenarius ' wrath , the grief - stricken Theradras sequestered her dead lover ' s body in her secret sanctuary , the Crystal Caverns of Terramok , where she watches over him to this day . Travelers who come to Desolace have little trouble spotting Zaetar ' s tomb , for the blessing of nature that permeates his being transformed his resting place into a verdant paradise of flora and tranquil pools . Today , this tomb is now trodden by the hooves of Zaetar ' s children who have claimed this great cavern as their sacred stronghold Maraudon . Within the tomb is a maze of underground caves and tunnels , populated by the spirits of the long - dead centaur khan s . Earth elemental s , basilisk s , and rock borer s also inhabit the site . It is rumored that satyr s and other emissaries of the Burning Legion have moved into these caverns as well . Although each of the five centaur tribes ( known as Black tribe , Brown tribe , Green tribe , Red tribe , and Yellow tribe ) maintained its own stronghold elsewhere in Desolace , this was once the region ' s capital ( shortly after the Battle of Mount Hyjal , ) when there were no other cultures of any note in all of Desolace . At that time , the centaur had run all others down in their unceasing lust for conquest . However , now that Desolace has no affiliation , and members of other civilizations have moved back in , it is only one of several major settlements . Desolace no longer has a capital . Maraudon has a vast gathering of palatial tents surrounded by a palisade , the Valley of Spears , it once served as a cultural center and meeting place for all centaur . However , in recent times , many of the centaur tribes are at war and now it is inhabited only by the Maraudine clan . They are the protectors of Maraudon and only the bravest and mightiest of the tribe ' s warriors are chosen to guard the tomb of Zaetar . Behind a series of spiked barriers in the center of this mesa stands Terramok , an ancient titan vault rumored to hold Theredras , former princess of the vile earth elementals and legendary mother of the centaur race . Some even claim that Theradras guards the tomb of her husband , the keeper of the grove killed by the first khans . The only permanent centaur resident is Krullaran the Prophet . The centaur of Desolace turn to the khans for protection , but they look to Krullaran for guidance . Many believe he communes with the titans and possesses insight to the glorious return that the centaur will someday make to the northern lands . The name Maraudon may come from Maraudos . Wings . The Wicked Grotto ( 30 - 40 ) . Originally associated with the ' purple tunnels ' or crystals , this is a smaller wing containing one boss , Vyletongue . Groups of non - elite imps patrol , so AOE capability can be handy . Some Satyrs use gouge , incapacitating the tank and causing all the monsters to attack the next person on the threat list . Warriors can use Berserking Rage judiciously to mitigate this . Vyletongue himself comes with stealthed guards , and randomly teleports around when you start fighting him . Foulspore Cavern ( 32 - 42 ) . Originally associated with the ' orange tunnels ' or crystals , this wing ' s denizens are composed of slimes , plants , and dryads ( mostly ) . Things to watch out for are some of the plants knockback abilities , and the oozes , which must be kited and killed by ranged DPS . These oozes have an aura which does a large amount of damage every three seconds . Bosses consist of Razorlash and Noxxion . Earth Song Falls ( 34 - 44 ) . The elemental shrine , consisting of many giants . Quest guide . " Note : the last two quests ( and ) are obtained after you enter the dungeon itself . Also , is found in the Maraudon area but before you go through the portal , in the pre - instance area . " Pariah ' s quests . You need to do the following : The khans are found in these areas : Guide . This is a quick guide to doing the Maraudon instance for Alliance characters . Horde information has been added where possible . Quick run down . Maraudon can be split into several sections . At the start of the dungeon , you ' ll kill the mobs without blinking . You will eventually find an area with purple glowing rocks on the left , orange on the right . There is also a central entrance which takes you to the Princess , but for a full run - through , you won ' t do that at first . Following the rocks , you enter an orange area or purple area , which lead to orange and purple entrances to the instance . You can do Orange or Purple Maraudon at level 45 or 46 . On the other hand , the Princess requires at least a couple of level 48s . I can ' t emphasize this enough : bring ample AoE . There are a lot of points where you get attacked by a lot of non - elites , and AoE attacks are vital . Orange side . The big pools aren ' t lava , they ' re water . Jump into one and fill your vial for . Talk to Cavindra . Kill the Khan and go into the instance . There are small plants dotted around . They ' re not selectable . Use the filled vial near them and you ' ll get attacked ( quite viciously ) . Killing each assailant purifies one plant . If you systematically clear the place you ' ll get 8 plants on the way to Noxxion . Every group member will get credit for the plant purification , regardless of who used the vial on the plants . A couple of notable things : the bright green Creeping Sludge move very slowly and hit very hard - usually for 200 - 300 damage per hit , so its best to stay out of melee range , with a tank kiting them , and have your ranged DPS take them out one at a time . These aren ' t very difficult to kite around since they do move very slowly . A few tips : You ' ve got to kill Noxxion for . About halfway through he will split up and spawn some non - elite elementals and will re - form after you ' ve killed them . After Noxxion , you can leave or push forward . There ' s one more boss ( Razorlash ) with a couple of good drops , and then Celebras . There ' s no point in doing Celebras without both the rod and the diamond . Purple side . After patch 2 . 3 , Shadowshard Fragments are now soloable and involves killing level 42 - ish rock elemental s outside of the instance . The good news is you only need to kill 10 . Inside is a very easy instance that drops a lot of green AH fodder . Vyletongue himself has four stealthed guards . Two of them can be pulled without aggroing him . He ' s easy , anyway . He drops the other piece of what you will need to create the Scepter of Celebras . Do note , however , that the Satyrs can gouge your tank , which can be disastrous if you aren ' t prepared . You ' ll notice that there ' s a lot of information about the orange side and not very much about the purple side . That is , quite simply , because the purple side is very easy in comparison . Celebras . You get to him either by pushing on in the orange or purple sides . A bit of an insane battle because he keeps summoning non - elites . A lot of AoE is the only way to go here . After that ( assuming you have the rod and diamond from Noxxion and Vyletongue ) , talk to him repeatedly and complete the sceptre quest . No more monsters will appear , so this bit is completely safe . Phew , now you ' re halfway through the instance . If you push on , you ' ll fall into a big lake . The Princess . Prior to Patch 3 . 0 . 8 , you could access the final part of Maraudon directly using the by bringing it to an alcove in the middle of the pre - instance area and using it . It would then open a portal to take you to the shallow part of Earth Song Falls . After the patch , the portal to Inner Maraudon is simply open to all without need for the staff . The first part of this area is full of interesting bosses to kill , but they ' re all pretty easy apart from the Princess . The ordinary mobs present more of a challenge : There are a lot of patrols . Always wait for them , because they ' ll wipe even a good group very fast . The worst is that you can get pincered at T junctions by patrols going different ways . The princess herself is a level 48 elite , but has a kick like a mule . She has two main notable attacks . She fears melees quite a lot and has a large range AoE attack . Nature protection potions are extremely useful here . If your party is underlevelled , make sure you buy some before going after her . Although fast , she ' s very kitable . As long as you can stay away from her , a hunter or mage can pound away without difficulty . A good way of maximizing that is to actually have your ranged casters on opposite sides of her , although this can obviously cause problems for your healers . Important : Make sure you ' re not close to the edges , or else you can get knocked off and down into the river below . Having killed her , you ' ll get a quest called the . You need to get to Moonglade to do that , which involves grinding reputation with the Timbermaw furbolgs , but that ' s another story . . . ( An alternative quick way to get to Moonglade is to swim north of Darkshore until you get a notice that you are entering Moonglade waters . Then drown and you will be taken to the Moonglade graveyard . Rez at the spirit healer and you will be in Moonglade ! ) Of course , druids are exempt from doing any of these since they can simply teleport themselves to Moonglade . Other interesting bosses . For details of the items these mini - bosses drop , see Maraudon loot . A few other bosses need a mention as they drop blue items . Some , of course , are more interesting than others : Useful resistances . Just about everything in Maraudon uses nature spells or poisons . Equipping gear with good nature resistance isn ' t necessary but will make your life easier . Hunter s are very beneficial in this instance thanks to their Aspect of the Wild which gives all group members an extra 45 nature resistance . Against the princess , shadow resistance is helpful for the tank s to prevent the Fear effect . Once again , this is handy but not necessary . If you have a priest in the party with Fear Ward , this may also be useful applied against all of the party or just the tanks . Resources . Herbs : Ore : Cataclysm . Maraudon ' s wings were lowered in level .