naist-nlp/zeshel huggingface dataset:
Shimmermist Grotto Shimmermist Grotto is a cave in . Walkthrough . The tunnel leading from Shimmermist Cave opens into a large open chamber with two Falmer located to the left . Once taken care of , there is a tent with Chaurus eggs and a chest to loot . Following the path to the bottom and taking the tunnel lined with egg sacs leads to a Chaurus hatchery . If the Dragonborn is poorly equipped , the melee and long range attacks of a Chaurus can be devastating . The room is devoid of anything of value apart from a single skeleton and the Chaurus eggs . The next chamber consists of a pit with two more Chaurus with some skeletons which appears to have been a previous meal . On the right side is another chest next to the tunnel exit and more Chaurus eggs . With , higher level players may encounter Chaurus Hunter s and Chaurus Hunter Fledgling s . When traversing the next tunnel , expect to encounter a Falmer . The tunnel ends at a Dwemer door . Open and proceed through . Behind the doors , is a Dwarven Centurion and a high level Falmer . One may draw the Falmer away from the Centurion by going back into the tunnel , where the Centurion is too tall to pass through . Once the area has been cleared , there are Dwemer Artifacts and Falmer equipment on the altar and a chest near the tent . Exit the chamber on the east side of the room which leads back to the first chamber in Shimmermist Cave behind the waterfall . Notable items . Shortcut . It is possible to rock jump and enter the final room of the Grotto directly . Jump onto the ledge at the intersection of the walkway and the wall of the chamber on the right hand side when facing the exit from Shimmermist Grotto . Circle the room and then jump onto the ledge that goes to Shimmermist Grotto . Be aware if the Dragonborn alarms the Dwarven Centurion and Falmer , they will follow the Dragonborn even if they return to Shimmermist cave . If one enters this way , it is possible to avoid the fight . Sneak as close as possible to the chest without being detected , then sprint to it , loot it and sprint out of the cave . However , the Falmer and Centurion will give chase .
Leather Armor ( Armor Piece ) Leather Armor is a piece of light armor , and part of the Leather Armor set . Locations . Unenchanted armor will begin to appear throughout Skyrim at level 6 and enchanted variants can be found at level 7 . These locations include : Smithing . Leather Armor does not require a Smithing level or a perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with Leather at a workbench . However , it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Undaunted Mettle Undaunted Mettle is an Undaunted ability in the Undaunted skill line in . It becomes available at Undaunted Rank VII . This skill was introduced in Update 5 . Effects . Rank I . Increase your Max Health , Stamina and Magicka by 1 % per type of Armor ( Heavy , Medium , Light ) that you have equipped . Rank II . Increase your Max Health , Stamina and Magicka by 2 % per type of Armor ( Heavy , Medium , Light ) that you have equipped .
Wayshrine of Mara The Wayshrine of Mara is dedicated to the Nine Divines god Mara . A wayshrine is different from an altar in a chapel . An Altar of Mara can be found in major city temples , and the Great Chapel of Mara is located in Bravil . Wayshrines provide the blessing Wisdom of Mara , detailed below . Blessing . Praying at Mara ' s wayshrine bestows the " Wisdom of Mara " to the supplicant :
Sneak ( Oblivion ) The Sneak skill provides the opportunity to pick pockets and move unseen in the shadows . The skill plays an important part in stealth . While pickpocket ing , in addition to taking items , objects can be planted on other people in the same manner one puts items in a container . Tips for sneaking . The most important rule to remember is : Many environmental factors influence the success of remaining an enigma in the eyes of an enemy : The clothes one wears can also play an important part in not being seen : Movement will also make a difference until the Hero is an Expert ( skill 75 ) in sneak : " See also : Cheats ( Oblivion ) # Leveling " NPC dialogue . When the Sneak skill is 70 or higher , NPCs will say " You ' re a sneaky looking sort . " If the Hero is sneaking undetected and becomes detected , the NPC that detected will say " [ gasp ] Didn ' t see you there . " Usefulness . Many of the less aware opponents will allow the Hero to get multiple Marksman sneak attacks on them before they discover their position . Close range sneak attacking is considered extremely useful when the Hero has the Expert Armorer perk , the Master Sneak perk , and a Mace . This is because Maces are the most damaging one handed weapons in the game . Using the Mace / Armorer combo , one can accomplish a very powerful sneak attack .
Holmar Holmar is a Nord who lives in Godsreach . He can be found inside The Winged Guar . Background . Holmar spends his time drinking at the Winged Guar . He is completely drunk and tends to offend or even attack other people without good reason . Quests . Bouncer . Hession asks the Nerevarine to stand in as bouncer . They must clear out the drunk guests , Holmar being one of them . Wood Elf with a Grievance . Holmar has attacked High - Pockets , apparently without good reason . High - Pockets asks the Nerevarine for help revenging this offence .
Making a Choice Making a Choice is a quest in . Walkthrough . You ' ve helped the colony quite a bit but now you have to pick whose side you want to be on , the ebony merchants or the Miners Foreman . Each side you pick gives the same reward which includes access to Stalhrim weapons and armor , and an estate on the island . Whoever you don ' t pick will end up being killed by you in a later quest .
Seyda Neen Seyda Neen is a port town located along the Bitter Coast of Vvardenfell . Description . Geography . Seyda Neen is located on the southwestern coast of Vvardenfell . Seyda Neen is built on a couple small islands and as a result , the town is made into a port under the protection of the Imperial Legion . The town square is a dirt path with surrounding houses and the Census and Excise Office to the east . Next to the office is the singular port . Behind some houses are some low quality shacks for poorer citizens . To the south of the square is the Grand Pharos Lighthouse that kinds ships to Seyda Neen . History . Second Era . Seyda Neen was built by the Gold Coast Trading Company during the Alliance War in a deal with House Hlaalu around 2E 582 . Vivec had sent a group of adventurers to an Ancestral Tomb to clear out horrid creatures . But when things went wrong , one of the adventurers fled to Seyda Neen . The Vestige met up with them at Seyda Neen and is sent to the tomb to finish the job . Slavers began to operate out of the town around the time the Vestige arrived , and the Lighthouse was mysteriously shutdown , by the order of the Deputy Governor . The Vestige investigated the slavery , and eventually raided Firemoth Island , and cleared them out . It turned out Governor Omelian was promoting slavery , and was in league with the group . Third Era . In 3E 427 , the Nerevarine arrived to Vvardenfell and Seyda Neen by order of Emperor Uriel Septim VII himself . After registering at the Census and Excise Office , they ventured to the city of Balmora to report to Caius Cosades . Sometime later , the Nerevarine took a boat from Seyda Neen to Fort Firemoth on the Firemoth Isles to recover a shield . Fourth Era . Seyda Neen , along with other major settlements in Vvardenfell were destroyed when Red Mountain erupted . Sometime later , a House Redoran councilman started a relief effort to reestablish any destroyed settlements .
Orsinium Outlaws Refuge Orsinium Outlaws Refuge is an Outlaws Refuge that appears in the city of Orsinium . One of the entrances to the refuge is located in the Residential District , at the bottom of the staircase towards the Scarp Keep . Another entrance leads outside the walls of Orsinium .
Adept Robes of Destruction Adept Robes of Destruction are an item of enchanted clothing in . Characteristics . A vibrant gold and amber , Adept Robes of Destruction ease the use of Destruction spells by 17 % and the regeneration of magicka by 100 % . Enchantment . The robes can be disenchanted at an Arcane Enchanter for their effects .
Helm of Ferocity The Helm of Ferocity is a unique piece of enchanted heavy armor sold by Agnete the Pickled at the Hammer and Tongs in Skingrad . It fortifies Blade , Blunt , and Hand - to - Hand by five points each , at the expense of draining Intelligence , Willpower , and Personality by five points each .
Shield of Ysgramor The Shield of Ysgramor is a unique heavy shield found in . This shield was once wielded by the legendary Atmora n warrior and leader of the Five Hundred Companions , Ysgramor . Acquisition . The Shield of Ysgramor is found in the final chest of Ysgramor ' s Tomb . The tomb can only be accessed during and after The Companions quest " Glory of the Dead . " Smithing . The Shield of Ysgramor cannot be upgraded at a workbench , regardless of the perks chosen . Enchantment . Equipping this shield grants the following skill bonuses :
Mantled College Robes There are three different versions of Mantled College Robes , all of which are unobtainable without the use of console commands . Acquisition . Mantled College Robes can be obtained using the console command , for example , codice _ 1 , whereas X is the desired quantity . Change the ID in the command to obtain the other versions .
Yngol Yngol was an Atmoran warrior who lived at some point during the late Merethic Era . His body is found at the crypt of Yngol Barrow , which is named after him . Background . Family and early life . Yngol was the eldest son of the legendary Ysgramor , and also had a younger brother , Ylgar . Yngol and Ylgar were said to have been part of Ysgramor ' s army , which conquered Tamriel as he tried to flee from the civil war on Atmora . Along with other settlers , Yngol and his family were inhabitants of Saarthal until the Night of Tears , a sacking of the city by Snow Elves that was later known as the " Night of Tears . " Yngol is said to be among the three survivors . He , along with Ysgramor and Ylgar , fled back to Atmora . Yngol was also a skilled weapon smith , having forged the famous Axe Wuuthrad . Return . After returning to Atmora , Yngol was already known as a bold strategist , his knowledge of war so complete that his enemies were often defeated before they realized the battle had begun . Yngol joined his father ' s cause to avenge the fallen brothers and sisters and joined the Five Hundred Companions . Ysgramor made sure both brothers had ships under their command , and thus Yngol became the captain of " Harakk " . Along with everyone else , Yngol and Ylgar sailed out of the massive shipyards of Jylkurfyk , not knowing that this was the last time they would meet . Death . During the voyage to Mereth , the fleet of the Five Hundred was hit by the Storm of Separation . Both of the brothers were separated from the rest of the crew but only the youngest brother , Ylgar , sailed out of it alive . Yngol never landed at Hsaarik Head along with the rest of the fleet . Ysgramor was said to be enraged by this event . He shouted at the sea , demanding for them to return his son to him . Ysgramor set sail into the storm alone , but failed to save Yngol . By the time Ysgramor found the shipwreck of " Harakk " , Yngol and his crewmen had already been slain by the sea - ghosts . Yngol was first among the many brothers to fall during the Return . Ysgramor is said to have hunted the beasts down and burned their corpses in honor of his fallen son . Yngol was buried in Atmoran fashion , where a barrow was made for him . After reclaiming Saarthal , Ysgramor returned to Yngol ' s barrow and built the great city - Windhelm . It was built where the nearby river met the sea , close enough so that Ysgramor may see his son ' s resting place from the high towers of the palace . Fourth Era . Yngol Barrow still stood in Fourth Era during the events of . Upon entering the throne room of the Yngol Barrow , the Dragonborn is attacked by the ghost of Yngol . Yngol ' s corpse is wearing the Helm of Yngol , a unique helm .
Fortune in Failure Fortune in Failure is a quest available in . The Vestige found a message within Cryptwatch Fort indicating that the Red Rooks are worried the Bloodthorn cult will turn against them . The note also contains recipes for salves and potions to combat the Bloodthorns ' festering magic . This should be delivered to a Lion Guard healer . Walkthrough . While exploring Cryptwatch Fort the Vestige will find a hastily scribbled note at the near end of the dungeon . It also cantains with orders to the Red Rooks . Inscription . " Copy this message and pass it around : The Bloodthorn cult may betray us . They aren ' t doing well and we think they may be getting desperate . The note contains recipes for salves and potions to help fend off theor festering magic . Be prepared . " Head outside and follow the marker to find Healer Alezan at Lion Guard Redoubt . He thinks it ' s interesting as they suspected the Red Rooks of collaborating with the Bloodthorns . They can use this to their advantage now and the healing recipes will come into good use .
Mixwater Mill Mixwater Mill is a lumber mill in . Location . It is located in Eastmarch , southwest of Windhelm . Description . Mixwater Mill is a small settlement consisting of two houses and a water mill owned by woman named Gilfre who the Dragonborn will be able to marry if he or she has the Amulet of Mara . Her workers left the mill to fight in the ongoing Civil War . Inside the Worker ' s House are a few lootable barrels and potions . Worker ' s House . The Worker ' s House is a good house for low - level characters but has unsafe storage that resets either after a set amount of time or if having gone to prison .
Shalidor ' s Insights ( Quest ) Shalidor ' s Insights is a quest available in . Walkthrough . Once the Dragonborn has been admitted to the College of Winterhold , they will have access to the Arcanaeum . The Arcanaeum is tended by an old Orc named Urag gro - Shub . The Dragonborn has to ask Urag if he needs any special books to be found . Urag will talk about the Arch - Mage Shalidor and his understanding of magic . Urag will then ask them if they wish to find " Shalidor ' s Insights " for him . Accept . In the chest located on the map is a copy of " Shalidor ' s Insights " . Return the book to Urag and receive 30 . He says he will need a couple of days to translate the it . Wait 48 hours and ask Urag how the research is coming along , and if the Dragonborn waited long enough , he will say he has completed the translation , and gives them three Shalidor ' s Insights . These are scrolls which lower the cost and increase the duration of spells for 120 seconds . The kind of scroll they receive depends on which tree ( Destruction , Alteration , Conjuration , etc . ) they have the highest level on . Uncommonly , the Dragonborn will get a random magic skill increase . This increase does not count as one of the five training points each level but it functions in exactly the same manner as it would a trainer .
Churasu ' s Alchemy Journal Content . Fury Concoction : This mixture makes the wasps very angry for a few hours . Angry wasps will sting anything that doesn ' t smell like them . To Make the Fury Concoction : Grind one wasp gizzard into three lumps of troll fat and two pinches of wisplight powder . This makes a single dose . Important ! For each additional dose made , add one extra pinch of powder to keep the solution stable .
Temple of Mara ( Umpholo ) The Temple of Mara was a temple dedicated to the goddess , Mara , that was located in the Argonian town of Umpholo in Black Marsh . It consisted of a monastery and the temple itself as well as a large library that possessed large quantities of books . It was built and abandoned in the year 3E 378 due to all of the acolytes of Mara being killed by Swamp Rot in the span of one month . The books from its library were taken by the Agaceph who were native to Umpholo .
Braynas Hlervu Braynas Hlervu is a Dunmer Pauper residing in Ald ' ruhn . He can be found standing next to his house . Due to his strained financial situation , he had to give away a prized family heirloom , the Hlervu Locket . Interactions . The Hlervu Locket . Braynas Hlervu had to give his treasured family locket to the taxman . Gentleman Jim Stacey of the Vivec City Thieves Guild wants the Nerevarine to retrieve it from within Venim Manor and give it back to Braynas in the name of the Bal Molagmer .
My Cheydinhal House My Cheydinhal House is a house for sale in Cheydinhal the Hero can purchase and upgrade to living standard . Overview . Housename : My Cheydinhal House General . This house costs 15 , 000 to purchase initially , in addition to the cost to purchase all of the furnishings . Count Andel Indarys will sell it to you , but his disposition towards you must be at least 60 . Furniture can be bought from Borba gra - Uzgash at Borba ' s Goods and Stores , located just north of the Cheydinhal Fighters Guild . The house has two stories , the bottom containing a foyer / living room and dining room , the second floor containing a bedroom , study area , and storage area . Upgrades . " Note : The values in the " base cost " column are unmodified by Mercantile , Personality , or disposition factors and will change to reflect this . "
Fortify Personality ( Oblivion ) Fortify Personality is an apprentice - level Restoration spell in . Upon cast , it raises the caster ' s personality by 5 points for 90 seconds . Acquisition . Fortify Personality can be purchased from Trevaia , who resides in the Great Chapel of Dibella , Anvil .
Edouard Celd Edouard Celd is a Breton down on his luck found in Shornhelm . In fact , his beggar act is all a front as he is in reality working for House Montclair as an informant in the city . Nevertheless , the Vestige can still give him 69 gold coins . He has a wife , Rosamund Celd .
Kyr ' s Log Summary . This journal is found in the side quest " The Pale Lady " . It is not required to be obtained for the finishing of the quest , although does aid in the completion of an optional portion of said quest . Contents . Frostmere Crypt , Week 12 What a disaster . We haven ' t seen a caravan in a week . We actually lost ground in the tunnels - Thal and his team were crushed when their section collapsed . I ' ve heard word of a mutiny . If next week isn ' t any better . . . Frostmere Crypt , Week 13 Two new recruits - Eisa and Ra ' jirr . Girl said she did time in Cidhna Mine , down in Markarth , and it shows - she ' s got more experience than all of us put together . I ' ve put her in charge of the dig . Cat ' s good with a blade , so I ' ve sent him topside with the raiders . Frostmere Crypt , Week 14 Tunnel ' s going well . Eisa made our first big find just yesterday - buried chest with a couple hundred gold . Topside , Ra ' jirr and his team have hit five merchants this week , in and out faster than the guard could respond . Looks like things are finally going my way . Frostmere Crypt , Week 15 The tunnel broke out into some kind of giant cavern . There ' s whole forest down there - found a nice sword all laid out on some kind of monument and everything . But this is just strange . Eerie . What is this place ? Not like any tomb I ' ve ever seen . Frostmere Crypt , Week 16 I think the cat ' s gone crazy . All of a sudden , he can ' t focus , keeps muttering to himself . He ' s gone from out best raider to our worst - botched two jobs just today . Eisa ' s trying to cover for him , but she ' s not fooling anyone . Lately , he keeps asking to see my sword , begging to borrow it . Like I ' ll let him get his paws on it - it ' s beautiful , perfectly balanced , better than any I ' ve ever held . Sure , he can have it - right in the gut .
Alchemist Survey : Craglorn I The Alchemist Survey : Craglorn I is a Crafting Survey map that marks where a bountiful supply of reagents can be found . Acquisition . This item is given to the Vestige as one of the possible rewards inside an Alchemist Vessel VI , received after completed an " Alchemist Writ " .
Gnaw Tooth Gnaw Tooth is an Orsimer warlock who can be found in the right wing of Ald Daedroth in the Azura ' s Coast region . He is accompanied by Domba at the Daedric shrine to Lord Sheogorath , located on an island east of Mzuleft , and northeast of the Rotheran Stronghold . He is hostile and will readily engage in combat with any adversary in sight . Interactions . Threads of the Webspinner . Gnaw Tooth is in possession of the Ring of Sanguine Green Wisdom requested by Eno Hlaalu , Grandmaster of the Morag Tong . He must be killed to acquire it . Combat . Domba and Gnaw Tooth are paired for a battle against Endroni Dalas and Uresa Omoril , two Ordinators in the right wing area of the ruins . They may or may not already be engaged in a skirmish when encountered . Domba and Gnaw Tooth are hostile towards the Nerevarine without provocation , while the Ordinators are not . Gnaw Tooth typically begins combat by using his Crimson Despair Ring to absorb an adversary ' s Willpower . He casts two elemental damage spells , Toxic Cloud and Frost Storm before turning to melee combat . He fights with an enchant ed short sword that inflicts fire damage . Gnaw Tooth will not flee and will keep fighting until he or his opponent is dead .
Sanguine Stalking Sanguine Stalking is a Restoration spell in that temporarily increases the value of the sneak skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Damage ( Skyrim ) Damage is a combat property , enchantment modifier , and alchemical effect in activated when a foe or the Dragonborn is struck with a weapon , spell , or a harmful ingredient is consumed . The damage afflicted is subtracted from the health pool equal to the damage rank of the weapon , but only after perks and armor value are factored in .
Ore Veins ( Skyrim ) Ore Veins are mounds of rock that may be mined with a pickaxe to receive a particular ore . Each type of vein has a slightly different color , depending on the ore inside , and typically yield three pieces of ore , as well as a random gemstone on rare occasions . Locations . Ore veins are typically found in mines and tunnels , but are also scattered around the map in open rocky areas and in some select other dungeon s . Some veins blend in with the surrounding rock and may be difficult to find .
Battle of Ald Marak The Battle of Ald Marak was a decisive battle that occurred during the Four Score War on the 16th of Mid Year 1E 2920 at the fortress of Ald Marak near Lake Coronati in Morrowind . The battle was fought between the armies of Morrowind led by Vivec , and the army of the Reman Empire led by Prince Juilek and the Akaviri Potenate , Savirien - Chorak . Though Vivec ' s armies were prepared for the attack , they were not aware that the Imperial Army had used magic to go under the lake and slip by Morrowind ' s defenses . The battle ended up resulting in a crippling defeat for Morrowind , which forced Vivec to make a peace treaty with the Empire .
Shock Trap Shock Trap is a Destruction spell in which is cast upon triggering trapped objects , including doors and chests , that are encountered throughout Vvardenfell . Acquisition . Although it is not intended to be cast during combat , Shock Trap can be added to one ' s repertoire of spells on the PC by using the console command : codice _ 1