naist-nlp/zeshel huggingface dataset:
Westin Ranch Westin Ranch is the private residence of Roger Westin . It is located on the west side of the New California Republic Downtown and is only accessible after the guard gives the Chosen One permission to enter and lowers the barrier . For this to occur , one must first have business with Roger Westin or at least convince him of this . To do so , as it is considered to be private property , the only two ways to gain access are to speak to the Sheriff of NCR for some opportunities of " honest work . " After that it is possible to convince the guard of the ranch to grant entry . Another way to gain entrance is if the Chosen One has low Intelligence ( IN < 4 ) . The guard will sigh and say that Westin has a " soft spot " for someone of the Chosen ' s kind , " and grant entry . Layout . The ranch has four buildings , the key among them being the ranch house itself . The ranch house has a large open plan style entrance room . Roger Westin stands in the room constantly facing a religious symbol on the wall between a chair and a desk . Four further rooms are joined to this one . The room at the front on the left consists of three lockers thus implying a role as a storage room . Behind this , off a small corridor part of the entrance room is a bedroom with a double - bed and a lamp . Immediately opposite this is a rare sight indeed , thus hinting at Westin ' s wealth : a shower , toilet and wash basin . These are some of the only ones seen in the entire game , and this shows in some respects the wealth and power of Roger Westin . The far right room of the ranch house is a kitchen with tables of food as well as a stove , ice box and a pot . The ranch also has three small structures serving various purposes . One is in the northeast portion of the ranch and has machinery , similar in design ( and , in fact , condition ) to the purifier found in Necropolis in " Fallout " . Due to this , it is fair to assume that this is the ranch ' s purifier . Another building , position more to the southeast and the first one noticeable upon entry into the ranch seems to be a form of garage from the outside , but the interior makes it seem more like a stable , perhaps for the multiple brahmin that can be found around the ranch , which Roger Westin made his fortune from , and continues to monopolize this trade . The last one can be found in the far southwest corner , near a vegetable garden . This has a bed and is presumably an important ranch hand ' s home as well as a tool shed . It is possible that it belongs to Felix , as he is Westin ' s right hand man . Gallery .
Evict the widow Evict the widow is an unmarked quest in " Fallout 2 " . Detailed walkthrough . The widow is in the small shack with the brahmin pen just southwest of the sheriff ' s office . If you go talk to her about her plight you can either kick her out like the sheriff told you or you can pay the $ 120 of back rent she owes . If you pay the back rent you receive 1500 XP as your reward , and you gain 25 karma . However , if she is evict , $ 100 is also given , but at the cost of 25 karma . Notes . A level of at least ten is required to take the quest from Sheriff Marion .
Signal interceptor plans The signal interceptor plans are a quest item in " Fallout 4 " . Characteristics . Schematics to build the signal interceptor . With it , the player can ask either the Minutemen , the Railroad or the Brotherhood of Steel for help building it . The interceptor is required to gain access to the Institute .
View from the Vault , Part 2 View from the Vault , Part 2 is a Fallout 4 holodisks and notes in " Fallout 4 " . It is a note from Piper after an interview with the Sole Survivor . Location . It can be given to the player by Nat . The transcript changes depending on what is said to Piper during the interview .
M . Pang M . Pang was a civilian suspected to be a Chinese spy by the United States government . Under Executive Order 99066 , Pang was rounded up , along with his son M . Pang Jr . , to be sent to a labor camp . Appearances . M . Pang is mentioned only in " Fallout 3 " .
Salvatores The Salvatores are a faction in New Reno in 2241 . History . A quiet crime family mostly operating in the West Side of New Reno , the Salvatores operate under the sole leadership of Louis Salvatore , a venerable fossil of a gangster . The family maintains a low profile , building up their forces and developing their influence and wealth , before brutally asserting their presence with laser pistols in early 2241 . Two of Salvatore ' s men executed a group of rival thugs belonging to the Bishops and Mordinos , the latter of which tried to encroach on their territory in the West Side . The shock of losing men to superior armaments resulted in the families giving them a wide berth . It is not revealed what ultimate fate befell the Salvatores after the major events of " Fallout 2 " . Outside relations . The Salvatores mostly keep to themselves , the other families giving them a wide berth ever since the West Side massacre . They are very protective of their secrets and tend to kill people asking questions , especially if they concern their laser weapons . Of course , the list of " crimes " warranting death is much longer and includes insulting the family , such as through cheating at cards . Despite their relatively recluse , and mysterious presence , they are not shying away from conflict . Rather than direct , high - profile brute force , they utilize subterfuge and racketeering protection services . Louis Salvatore ordered Richard Wright to be poisoned with tainted Jet , knowing that the Wrights will likely blame the Mordinos for the killing . This would lead to war between the two families , weakening them and allowing the Salvatores to seize control of New Reno . The most secretive and important partner of the crime family is most definitely the Enclave , who traded them laser weaponry in exchange for critical chemical components required to develop and manufacture their FEV Curling - 13 project . Appearances . The Salvatores appear only in " Fallout 2 " .
Andrea Thompson Andrea Thompson is an American actress who voiced Dazzle , Lady Jane and other characters in " " . She is known for her roles on the television series " Falcon Crest " , " Babylon 5 " , " JAG " , " 24 " and " NYPD Blue " .
Track kit Track kit is a constructible set of objects added in the " Fallout 4 " add - on " Contraptions Workshop " . Characteristics . There are several different components that make up the track kit . These include straight , curved , and funnel sections . Most are made of wood and are in a v shape which allows balls to roll down them without leaving the track .
Kimmy Miller Kimmy Miller is a character mentioned in " Fallout 4 " . Background . Kimmy Miller was the daughter of John Miller , owner of Big John ' s salvage , before the Great War . When the bombs were finally launched , her and her family locked themselves inside the bunker that he built beforehand . After the ventilation system gave out , they all suffocated to death . Appearances . is mentioned only in " Fallout 4 " .
H & K CAWS ( Fallout Tactics ) The H & K CAWS combat shotgun is a small gun in " " . Characteristics . The CAWS ( Close Assault Weapons System ) is the major find of Mardin . It instantly replaces the Neostead as the combat shotgun of choice , but the minimum Strength of 6 ( same requirement as the Neostead ) may be beyond the average sniper . The CAWS is an unprecedented close range weapon until the next mission , when you discover the M249 SAW . Behind the scenes . Outside of the " Fallout " Universe , the was a recoil - operated , bullpup - configuration shotgun prototype designed to fire high - impulse shotshells using tungsten buckshot or flechettes with an effective range of 100 - 150 meters and a 10 round box magazine . It had a fire selector switch similar to the G11 , with a full - automatic firing rate of approx . 240 rounds per minute . It never reached production due to the cancellation of the CAWS project by the US .
Spore plant pods Spore plant pods are a added in the " " add - on " Honest Hearts " . Characteristics . The spore plant pod is a very useful item to have in Zion as it not only gives you a small boost in health , but it will also give you a large resistance to poison for two minutes . It is exceedingly useful against foes wielding dark datura - infused weapons . Locations . You can find spore plant pods on the corpses of giant spore plant s , common enemies in Zion Canyon . Giant spore plants can also be found in and around the X - 22 botanical garden at Big MT . Behind the scenes . Spore plant pods were already present in " " on the game ' s release , but remained unused until the " Honest Hearts " . They are also present in the " Old World Blues " .
Comprehension Comprehension is a " Fallout 2 " , " Fallout 3 " , " " , " " and " J . E . Sawyer ' s Fallout Role - Playing Game " perk . " Fallout 3 " . You gain one additional skill point whenever a skill book is read . However , points gained from books before selecting this perk are not doubled . Notes . There are a total of 324 skill books in " Fallout 3 " . With this perk , you can potentially increase the effectiveness of all 324 skill books by a factor of two , changing the potential skills increase of 324 to 648 skill points when all books are read . This , combined with the fact that two types of skill books respawn , can mean a potentially infinite number of skill points available . You cannot raise any skill above 100 . Books that respawn are Big Book of Science ( from the ant researcher in Shalebridge ) and ( from the raider boss using a flamer in Bethesda Office East ) . " Fallout : New Vegas " . You gain an additional skill point for reading a ( for a total of 4 instead of 3 ) , and double the temporary skill points from ( for a total of 20 instead of 10 ) . There are 53 skill books in New Vegas ; 65 if you have " Dead Money " and up to 73 with " Honest Hearts " , if you are patient enough to reload many saves outside caves with a Workbench crate . As in all other instances of the Comprehension perk , it will not affect books and magazines read prior to selecting this perk . J . E . Sawyer ' s " Fallout " Role - Playing Game . You pay much closer attention to details when you are reading . You gain 50 % more skill points when reading skill - increasing books .
TestPhilBombs testPhilBombs is a test cell in the game files of the " Fallout 3 " add - on " " . Layout . Located outside the map boundaries of the DLC02AnchorageBattle world space , it is empty except for six . Notes . It is possible to reach the area on consoles . Appearances . testPhilBombs appears in the game files of the " Fallout 3 " add - on " " , but should not be considered canon because it is a test cell .
Mirelurk cakes Mirelurk cakes are savory cakes that are made with mirelurk meat . Despite the source material , they are altogether inferior to the original meat , healing only a quarter of the HP and with a rad value one higher . In this sense they are closer to hatchling mirelurk meat . A recipe for the cakes can be found in the Anchorage Memorial . Recipe . In the Anchorage Memorial , the Lone Wanderer can find Ted ' s stash containing the recipe for mirelurk cakes . To get it , they must find the necessary door component to unlock the storage room , which has a key to the stash and a note on how to find it . The stash itself is hidden in one of the refrigerators on the level beneath the kitchen area . Having the key in the inventory " activates " the stash and generates the items in the fridge . The recipe is not like schematics and it isn ' t possible to make the cakes even with possession of it . It may be worth noting that , assuming one substitutes the scrub plant with green onions , and mirelurk meat for crab meat , this recipe can be followed in real life to produce crab cakes . Locations . Mirelurk cakes can mostly be found with diner merchants . Gary Staley , the owner of Rivet City market diner believes he is something of an expert at making them , although the cakes available at the Galley are exactly the same as everywhere else . A large number can be found in the fridges in the Anchorage Memorial .
Gain ( statistic ) Gain is a " Fallout 2 " , " " , " J . E . Sawyer ' s Fallout RPG " , " Van Buren " and " Lionheart " perk . In " Fallout 3 " and " " it was replaced by Intense Training . This is a series of perks ( Gain Strength , Gain Perception , etc . ) which will modify the selected primary statistic by + 1 . Each statistic can only be boosted once , and only to your racial maximum .
Cooking oil Cooking oil is a junk item in " Fallout 4 " . Characteristics . A bottle of usable cooking grease for everything from making weapons to cooking edible pre - War foods . Crafting . Cooking oil can be broken down into its individual components for use in crafting : Locations . Sold by some vendors and found as rare loot . Some fixed locations are :
Jean - Baptiste Cutting Jean - Baptiste Cutting is the head of security for the Mojave Wasteland branch of the Van Graffs crime syndicate and Gloria Van Graff ' s right hand man , living at the Silver Rush weapon shop in Freeside in 2281 . Background . Half - brother to Frieda Van Graff , Cutting was hauled off to prison a few years prior to the Prisoner ' s escape . Separated from his brothers and sisters he was unable to regroup with them by 2253 . That is , if he is free , as it is not revealed . Around 2281 , Cutting has taken on the role of an enforcer , becoming the backbone of the Van Graff family security forces . He works in the Silver Rush alongside his half - sister , Gloria , and does his part in the politics of their operations in the only way he knows how ; with the barrel of his . He has Cutting as a surname , opposed to Van Graff , because it reminded his mother of her dead husband , who was also the enforcer ' s biological father . Appearances . Jean - Baptiste Cutting appears only in " " . He was also going to be mentioned in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Blackfoot Tribe design document The Blackfoot Tribe design document for " Van Buren " ( Black Isle ' s canceled " Fallout 3 " ) was leaked from a top secret source on November 25 , 2005 at No Mutants Allowed . It was written by Sean K . Reynolds and Jeff Husges and is a complete description of all places , characters and quests in the location " Blackfoot Tribe " . Contents . The original document has been split into 5 parts for reading at the wiki .
P - 51 Mustang The P - 51 Mustang is a vehicle in " Fallout 3 " . Characteristics . The Mustang appears hanging from the ceiling in both the Museum of Technology and in the Capitol Preservation Society in Rivet City . There are no actions associated with the airplanes , and are simply there for decoration . Appearances . The P - 51 Mustang appears only in " Fallout 3 " . Behind the scenes . Based on the appearance of the cockpit canopy , the comparative size of the air scoop intakes , the lack of inner wing ' kinks ' and the tall height of the vertical stabilizer , the P - 51 Mustang shown in game is the P - 51D model or later .
Commonwealth Police The Commonwealth Police is the law enforcing organization of the Institute , spreading out into the Commonwealth . Background . The Synth Retention Bureau is a branch of the organization , tracking down escaped android s . Appearances . The Commonwealth Police is mentioned only in " Fallout 3 " .
Maximus Lord Maximus is the leader of the legendary Dagger Squad of the Brotherhood of Steel in 2197 . Background . Being the elite unit , Dagger Squad participates in the most dangerous operations of the Brotherhood . However , the Warrior ' s squad achievements come to overshadow that of the Dagger Squad . Interactions with the player character . Mission . Maximus appears as the back - up for the Warrior during the attack on Vault 0 . He greets the Warrior near the lift to the Calculator . He is available for trade . Appearances . Maximus appears only in " " .
Sleep Through Presper ' s Holocaust Sleep Through Presper ' s Holocaust was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It was located in Boulder . Quick walkthrough . Sleep through Presper ' s holocaust using Sleeper technology . . . it plays the end movies based on what you ' ve done . Presper probably kills you , though , rather than thawing you out .
Kurisu Kurisu is a tribal from the Primitive Tribe in 2241 , who , in 2253 , becomes leader of the Blackfoot tribe . Background . Kurisu is a young tribal girl kidnapped by slaver s . She is also the sister of Sulik , a tribal warrior . Although Sulik ' s quest was to find her , he never did . She somehow appeared many years later somewhere in the Southwest and became leader of the Blackfoot tribe . Appearances . Kurisu was first mentioned in " Fallout 2 " , but was not given a name . She was initially meant to be found in the game , but this quest was eventually unfinished and Kurisu was cut from the final version . She also was to appear in Black Isle ' s canceled " Fallout 3 " project ( " Van Buren " ) as a joinable ally . It is not certain if she will appear in any future " Fallout " game . Behind the scenes . Her name was revealed in the " Van Buren " leaks . The name Kurisu is a joke concerning Avellone ' s first name , her name being ' Chris ' with Japanese pronunciation .
Contact tape Contact tape is a holodisk in the " Fallout 3 " add - on " Point Lookout " . Location . The holodisk is added to the player ' s Pip - Boy after accessing the " Welcome to USA , Dr . Jiang " entry on the terminal in room 1D of the Homestead Motel .
Pitch Black Pitch Black is a special encounter in " " . In this encounter , your group will start off in the center of the map , completely surrounded by darkness and a few pools of radiation . There are eighteen large deathclaw s that patrol this map ( nine to the North in three clusters , nine to the South also in three clusters ) along with a special , friendly NPC named Riddick who walks East . If you manage to make it to exit zone while keeping Riddick alive , you ' ll be able to recruit him later at one of the Brotherhood of Steel bunkers . Notes . It is possible to let Riddick find his way to the exit zone by himself and then have the rest of your group attempt to run or sneak across the map , thus avoiding a very difficult fight . If you return to the encounter site a second time , Riddick and all of the Deathclaws will be gone . Behind the scenes . This encounter is a reference to the film of the same name , " " .
The Guardians of Gillyfrond The Guardians of Gillyfrond is the name of a holodisk in " Fallout 3 " . Location . In Billy Creel ' s house inside Megaton . This story can also be on Arthur Maxson ' s terminal in his room within the B ring of the Citadel .
Joshua ( Fallout 3 ) Joshua was a wastelander of the Capital Wasteland . Background . He had some sort of relation to the author of the Loving life ! holodisk . He had been told for years by the person that " " if you really want to live , you ' ve got to get out there and LIVE ! Wander , explore , interact with this crazy Capital Wasteland . " " He was going to be told by the author about what they had discovered , but because the author died , Joshua never knew or saw the author again . Appearances . Joshua is only mentioned in " Fallout 3 " .
Four Leaf fishpacking plant terminal entries The Four Leaf fishpacking plant terminal entries are a series of entries found on three terminals in the Four Leaf fishpacking plant in " Fallout 4 " . Terminal . Terminal is located outside the plant . Terminal . Terminal is located in the fishpacking plant . Terminal . Terminal is located in Marowski ' s chem lab .
. 45 Auto pistol The . 45 Auto pistol is a in the " " , " Honest Hearts " . Characteristics . The . 45 Auto pistol is a single - action , semi - automatic , magazine - fed handgun that utilizes . 45 Auto . While the . 45 AP improved sights modification was cut from the game , the sights are still present on the weapon ' s default model ( pre - and post - modified versions ) . This gives the . 45 Auto pistol luminescent sights , and as such , it is very effective in caves and dark areas . Furthermore , it is considered an improved holdout weapon and can be taken into weapon - free locations with a Sneak of 50 or greater . It also has the highest base damage of any silenced holdout weapon once the AP silencer mod has been added . Durability . The . 45 Auto pistol can fire a total of about 745 standard rounds , the equivalent of 107 reloads , from full before breaking . When modded with the heavy duty slide , it can fire a total of about 1 , 120 standard rounds , the equivalent of 160 reloads , from full condition before breaking . Notes . According to Joshua Graham , it is based on a nearly 400 - year - old design from one of his Mormon ancestors and is the trademark weapon of the New Canaan ite tribe .
Floyd Lewis Floyd Lewis is a Vault 101 engineer . He is seen dead in a control room when the Lone Wanderer is trying to escape , apparently killed by radroaches . Background . Floyd Lewis is a first - rate engineer , but a third - rate marksman . Sporting his trademark reading glasses and special jumpsuit , he was always kind to the Lone Wanderer when they were growing up . But he never saw those radroaches coming . Appearances . Floyd Lewis appears only in " Fallout 3 " .
Tunnel Snake outfit The Tunnel Snake outfit is a piece of clothing in " Fallout 3 " . Characteristics . It is a perfecto leather jacket with a snake emblem on the back , worn on top of a Vault 101 jumpsuit . Used by the Tunnel Snakes gang in Vault 101 , it provides a Damage Resistance of 4 and a bonus of 5 to Melee Weapons . To repair it , the Lone Wanderer needs another Tunnel Snake outfit or a merchant .
Hack the Mojave Hack the Mojave is an in " " . It is awarded for successfully hacking 25 terminal s . This achievement corresponds with the Healthy Glow . Behind the scenes . The name of this trophy / achievement is a reference to 1995 ' s where two characters named Razor and Blade run a hacker - themed pirate TV show named " Hack the Planet . "
Iron Fist Iron Fist is a perk in " Fallout 3 " and " Fallout 4 " . " Fallout 3 " . Effects . Each time this perk is taken , it increases Unarmed damage by + 5 points . " Fallout 4 " . Bugs . Upon unlocking rank five , critical hits in V . A . T . S . while wearing power armor will no longer function ; the Sole Survivor will simply stand idle while no animation is played or AP is consumed . Behind the scenes . The perk is a reference to the Marvel Comics character , whose chi - focusing abilities allow for powerful punches and attacks . This is further proven by the " Fallout 4 " version carrying the description ,
Help Bess the Brahmin Help Bess the Brahmin is an unmarked quest in " Fallout 2 " . Detailed walkthrough . Bess broke her leg . If the Chosen One has Doctor skill above 25 % he can help fix it . After that , she ' ll follow him around Modoc . She will not enter the underground sections of the town , but will wait on the surface . She will stay in your party until you leave Modoc . The Chosen One can then sell her to Grisham in exchange for 100 meat jerky after 3 months and a loss of 5 Karma . If one changes their mind , the Chosen One can release her and the rest of the brahmin in the slaughterhouse pen for 10 Karma , but his reputation with Modoc will take a hit .
Ice cold Nuka - Buzz Ice cold Nuka - Buzz is a soft drink featured in the " Fallout 4 " add - on " Nuka - World " . Charateristics . A bottle of Nuka - Buzz , ice cold . It has slightly increased effects once chilled , restoring 40 Hit Points and 150 Action Points upon consumption . Locations . Ice cold Nuka - Buzz can be created by letting Buddy chill Nuka - Buzz .
Crispy squirrel bits Crispy squirrel bits is a food item found in " Fallout 3 " , " " and in " Fallout 4 " . Variants . Crispy squirrel bits . Crispy squirrel bits are squirrel kebabs that can be found in refrigerator s or purchased from merchant s . Another variety is found in the Commonwealth , which are cut up squirrel bits . Notes . No living squirrels can be found in any game , yet there are still crispy squirrel bits .