naist-nlp/zeshel huggingface dataset:
Nightwar Nightwar is a character mentioned in " Fallout 4 " . Background . Nightwar was a mysterious individual who lived before the Great War . He / She was admitted into the Parsons State Insane Asylum on June 4 , 2074 . Appearances . Nightwar is mentioned only in " Fallout 4 " .
Equidae Horses and donkeys have never been shown in a " Fallout " game , but have been mentioned on occasion . Some equidae appear to have survived the Great War and only lived for a short time , before becoming extinct in just under or over a century onwards . One such case is Pugsley , a donkey owned by a man named Irwin who was killed when his ranch was attacked by raiders around 2161 . The chosen one when talking to Ethyl Wright however mentions abundance of mare ' s milk being around among tribesmen . In " All Roads " , the graphic novel , every NCR soldier seen in Chance ' s flashback of the Bitter Springs Massacre is riding a horse . Given the number of continuity errors between " All Roads " and " Fallout : New Vegas " it is likely this is merely another such occurrence . In the " Honest Hearts " , a sculptured horse head can be seen at the top of the war club s . A " Horse Marker " can be found in the G . E . C . K . Horses are referenced to in the description of the Ol ' Painless weapon in " Fallout Shelter " .
Jimmy Bowen Jimmy Bowen was the grandson of Lily Bowen . Background . Jimmy was the grandson of Lily Bowen and lived in Vault 17 until it was attacked by the Master ' s army . He was presumably killed during the attack , or during an attempt to transform into a super mutant or nightkin . Jimmy is also one of Lily ' s hallucinations . Appearances . Jimmy Bowen is mentioned only in " " . He also appears in the game files of " " but should not be considered canon due to him being a test character .
Auto Axpert Auto Axpert is a perk added to " Fallout 3 " by the " The Pitt " add - on . Effects . As the description states , this perk boosts the Lone Wanderer ' s damage by 25 % when using the auto axe or one of its variants ( steel saw , The Mauler , Man Opener ) .
Lucky shades ( Fallout 3 ) The lucky shades are a unique pair of sunglasses which confer a + 1 Luck bonus upon the wearer . Location . These sunglasses are worn by a mannequin after heading straight through the entrance to a red brick building ( a store called " Lucky ' s " ) , which is located southwest of Tenpenny Tower near the southern edge of the game map . Bugs . The shades can fall off the mannequin and land on the mannequin stand , where picking them up may be difficult . Exiting and reentering the area may cause the glasses to move , but they can always be found on the bottom of the mannequin stand after a few tries - look hard , as they are nearly invisible . They will fall as soon as the cell loads on PS3 .
Jack Shaindlin Jack Shaindlin ( April 14 , 1909 – September 22 , 1978 ) was a Russian - American musician , composer , arranger , conductor , and music director . He was musical director for The March of Time newsreel series . " Fallout 3 " . The songs " I ' m Tickled Pink " and " Let ' s Go Sunning " , composed by Shaindlin , are used in " Fallout 3 " and played on Galaxy News Radio .
Town Under Attack Town Under Attack is a in " " . Walkthrough . After escaping the crater , the player finds Carbon under attack by vengeful raiders . Armpit uses his last breath to urge the Initiate to " help all those stupid fucking people . " The next blinking indicator will be the door to the warehouse where Vidya has rounded up several survivors . She will refuse to let the player in until all attacking raiders are dead and also asks the player to save as many civilians as possible " ( see : Rescue Innocents ) " . This quest will take you through all the sections of Carbon ( Carbon East , Carbon North , Carbon West ) . Each area has about 20 + raiders to dispatch ( their attack dogs count as raiders as well and are including in that number ) and around 10 civilians to save . The player will also encounter raiders wielding s . There are two reasons that these guys should be attacked with ranged weapons . The first being the obvious avoidance of fire ( which remains on the player for a short time unless stop , drop and roll is employed ) . The second is that they will blow up even if you bludgeon them to death with a , damaging you with an explosion and catching you on fire if you ' re two close . Of course , they also blow up on any nearby raiders which makes them as much of a help as a hunderance . After making your rounds through the town and kill all raiders , you can return to Vidya . The final map directly links back to the town center at the end so there ' s no need to back track . When you arrive at the warehouse you will receive 600 s and 100 Experience Points .
Northern passage The northern passage is a in the Mojave Wasteland located north of North Vegas . It serves as the starting point for the " " " Honest Hearts " , as well as a checkpoint for the path to Zion Canyon . Jed Masterson and his hired caravan guards are present inside the cave . Layout . A grave and a containing random minor loot can be found near the cave entrance . The rock has " The sun is killing me " written on it . The passage ' s interior consists of nothing but wooden supports and lanterns with an empty crate on the left . Notes . Before " Honest Hearts " is downloaded , the northern passage is covered by a barrier of fallen rocks . However , when " Honest Hearts " has been installed , all the rocks have been removed , allowing passage to Zion . Appearances . The northern passage appears only in " " and serves as the entrance to Zion Canyon in the add - on " Honest Hearts " .
McGann General McGann was the leader of the Commonwealth Minutemen for a short time in 2240 . Background . McGann was general of the Minutemen in 2240 . He led the Minutemen after the beginning of their collapse in 2247 , and was stationed at the Castle when it was taken over by mirelurks . He mistook the mirelurk queen for a behemoth leading a group of super mutants . Fearing that the mutants would make use of the fort ' s artillery , he locked down the armory , setting up traps and activating the tunnels ' security measures . Finding out that he was trapped in the basement , McGann passed the time drinking the ancient Amontillado wines stored there , until he died of starvation / dehydration . Notes . Despite dying no less than 40 years prior to 2287 , McGann shows no signs of decomposition . Appearances . General McGann appears only in " Fallout 4 " . Behind the scenes . General McGann is seen with two bottles of amontillado . Nearby , there is a skeleton chained to the inside of the wall opposite him . This is a reference to ' s " " , in which the antagonist is enticed into a cellar to taste the expensive wine , but is instead trapped behind a wall where he is left to die . Interestingly , the inspiration for Poe ' s " The Cask of Amontillado " , may have come from his time on ( South Boston ) .
Goodsprings terminal entries The Goodsprings terminal entries are a series of in Goodsprings in " " . Terminal . This terminal is located on the counter in the Goodsprings schoolhouse next to the Easy locked safe . If the safe has not been picked open : If the safe has been picked open : Disengage Lock . Unlocks the Easy locked safe . This option is only displayed if the safe has not been picked open . Terminal . This Easy locked terminal is located on the desk in Prospector Saloon ' s office . Disengage Lock . Unlocks the Hard locked floor safe .
Mysterious cave The mysterious cave is a in the Big MT in the " " " Old World Blues " . Layout . The mysterious cave is located south - southeast of Big MT north tunnel and southeast of Forbidden Zone dome entrance . It has nearly the same layout as broc flower cave , without the radioactive barrels and lit torches . It is west northwest of Elijah ' s Watch . Upon entering the cave , there are paths leading to the left and right . The left branch leads to a large chamber where the lives . Going right leads to a balcony overlooking the large chamber which offers a good perch to snipe the Legendary bloatfly from . There is also a small cave offering small amount of loot and a cot that can be slept in . Appearances . The mysterious cave appears only in " " " Old World Blues " . Bugs . The map marker on the compass may only appear when at the Forbidden Zone dome entrance , making it difficult to find the cave .
Maxson ( state ) Maxson is mentioned as one of the five states of the New California Republic . Little else is said about it in any of the games , but its name comes from the founder of the Brotherhood of Steel , Roger Maxson or another member of his family . Maxson was built in close proximity to the Lost Hills Bunker , and , for a while , enjoyed the protection of the Brotherhood of Steel . Since there is evidence that the Brotherhood of Steel itself is not associated with the NCR , chances are that it is no longer protected by the Brotherhood as a result of the NCR - Brotherhood War . It must have been built after 2161 , since no such town could have existed during " Fallout " . Appearances . The Maxson state does not appear in any of the " Fallout " games , but is mentioned in the NCR history holodisk in " Fallout 2 " and the Citadel archives in " Fallout 3 " .
Thomas Bidaux Thomas Bidaux is the CEO of ICO Partners , a UK - based online game development consultancy , and an expert witness scheduled to appear in the Bethesda Softworks LLC v . Interplay Entertainment Corporation court case . Background . Thomas Bidaux has started in the Online Gaming industry after joining GOA . com ( a subsidiary of France Telecom ) as an events and operations manager . In 2004 he was hired by NCsoft as Director of Product Development to help build their European presence , in this role he supervised the development of 8 MMOGs , and 6 other online games . Mr . Bidaux left NCsoft in 2008 to form ICO partners , where he has been involved in an audit of at least 3 MMOGs in development and consulted for at least 5 MMOG publishers ( as of November 2011 ) Bidaux was also a contributor to " " Playing the game : Insider views on games development " " . Bethesda v Interplay Court Case . Role . Bidaux was engaged by as a consultant to provide expert testimony in the Bethesda Softworks LLC v . Interplay Entertainment Corporation court case . He was to testify on what resources in personnel and funding are required to develop a Massively Multiplayer Online game . His report included the following Mr . Bidaux ' s pre - trial report suggested he was to be to be one half of Bethesda ' s argument that Interplay did not meet the requirements of the Trademark License Agreement to continue to use the " Fallout " trademark on " Project V13 " . This would have offered the court a contrast with Interplay ' s current position in regards to both funding and employee count - At the end of June 2009 , Interplay had $ 16 , 000 cash on hand ; while at the end of December Interplay reported 5 staff members working in development . The intended result of this contrast was to prove that Interplay had not started full scale development by April 4 2009 . In compensation for his work in the case , and potential testimony , Mr . Bidaux was to be paid between £900 and £1200 per day . He was also present ( in his role as expert witness ) during the bench trial portion on December 12 , 2011 , but did not speak on the record during this event . The case was settled before he could be called as a witness . Controversy . Interplay filed a to block Mr . Bidaux ' s testimony on two major grounds . The motion in limine was partially granted . Mr . Bidaux would be able to take the stand , but would only be able to testify in general terms on MMOG development , he could not comment specifically on Interplay ' s development .
State of the Nation State of the Nation is a note in " Fallout 2 " . Location . Enclave Oil Rig - Can be downloaded from any terminal , logging in under the name of D . Bird , provided the Science skill is 175 % or higher .
Metal Blaster The Metal Blaster is a unique AER9 laser rifle added in the " Fallout 3 " add - on " The Pitt " . Characteristics . Durability . The Metal Blaster can fire 455 shots , or about 19 reloads , from full before breaking . That ' s 631 fewer shots than a regular laser rifle . Locations . It can be obtained in The Pitt by bringing Everett 50 steel ingot s during the quest , " Mill Worker " . Behind the scenes . The Metal Blaster is the second item in a two - part reference to . Two characters , Master and Blaster , correspond to the Metal Master armor and the Metal Blaster , respectively .
Tremble Tremble is a in " " . Characteristics . Tremble is a devastating neurotoxin that causes uncontrollable spasms and tremors . Arguably one of the most effective poison s in the game , it causes violent shaking fits so bad that weapon use is rendered extremely difficult if not impossible . Accuracy becomes moot when one can ' t stop shaking , and even melee weapons suffer slowed swing rates as the unfortunate struggles with their uncooperative body to swing their weapons . In short : it causes a massive , 50 - point reduction in every weapon skill the subject has ( other than unarmed ) for 20 seconds . It also deals 40 damage over these 20 seconds . While tremble is the least dangerous poison in terms of damage , it is highly desirable due to its secondary effects ; it can take a considerable bite out of the offensive power of virtually any human , super mutant , or ghoul foe . Note , however , that it is virtually useless on mutated wildlife , giant bugs , or feral ghoul s , all of whom use unarmed attacks . Like all venoms , it can be applied to any unarmed or melee weapon ( including thrown weapons ) to envenom a target on a successful hit . Note that one dose of poison lasts until the next successful strike or thrown projectile ( oddly , a stack of throwing weapons remain poisoned until one of them actually hits ) . Crafting . This item can be by the player . Creation requirements Bugs . Although it is probably intended to temporarily reduce opponent ' s skills by 50 points for 20 seconds , it actually permanently damages their skills by 50 points " every second for 20 seconds " , similarly to how , for example , the damages an opponent ' s health by 2 points every second for 5 seconds .
Living on the Edge Living on the Edge is a quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . Living on the Edge is the first of two overarching Harbormen quests . It has no actual target itself , but serves as a checklist for a number of different Far Harbor side quests instead . Finishing any of these quests also marks the respective optional task of Living on the Edge as complete . Once two optional tasks are completed , Living on the Edge will be considered finished as well and Teddy Wright will ask the player character to complete the island ' s ancient Rite of Passage to become accepted by the locals .
BMW The BMW is a non - driveable vehicle in " " . Background . A full sized four wheeled pre - War vehicle imported from Europe , popular in the Midwest area . Appearances . The BMW appears only in " " . Behind the scenes . The BMW is mostly based off the real - life .
Robobrain a CNPC Robobrain a CNPC was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located in Boulder . Quick walkthrough . You can do this , but you might have to trick them . They ' ll wake up as a robobrain and attack you , unless you CODE them to like you and like being a robobrain .
Turbo plasma rifle ( Fallout ) The turbo plasma rifle is an energy weapon that appears in " Fallout " and " Fallout 2 " . Background . The P94 is a bulky , industrial - grade energy caster powered by microfusion cells . The superheated plasma bolt forms in a special chamber , then sent down a superconducting barrel and stabilized by electromagnetic claws upon exiting it . This version has the plasma bolt chamber hotwired to accelerate the bolt formation process , resulting in an increase in the rate of fire . Characteristics . " Fallout " . At the low action - point cost of only 4 AP for every shot averaging 52 . 5 Hit Points of damage , the Winchester P94 turbo plasma rifle is virtually unrivaled in Damage Per Action Point among single - shot weapons . Only the alien blaster , which has an extremely short range , does more . The Winchester P94 turbo plasma rifle also delivers unparalleled damage for each microfusion cell and has good accuracy at range . That range , though by no means short at 35 hexes , might be considered the weapon ' s only , if minor , drawback , since the big laser weapons have 5 to 10 hexes more . " Fallout 2 " . In " Fallout 2 " , the Winchester P94 turbo plasma rifle ' s action point cost was increased to the standard 5 per shot , presumably to keep its combat value from eclipsing that of the game ' s new high - end energy rifle . All its other stats were kept intact . The turbo plasma rifle is one of the most reliable , well - rounded Energy Weapons in the game . Though outclassed by some of the new rifles in Damage Per Action Point , it does not suffer from any of their drawbacks . Its range is reasonable , its accuracy good , its ammo type plentiful , and it does decent to good damage against anything the player might encounter , averaging 52 . 5 HP per shot against soft targets , 24 . 5 against medium - armored targets , and 14 against maximally armored targets , with the potential to exceed 250 HP with a good critical hit to the eyes . Locations . " Fallout " . In " Fallout " , the turbo plasma rifle can be obtained from Smitty after helping fix the hydroponic farms in Adytum . One must already have a plasma rifle . When given the rifle , Smitty hotwires it .
Dynamite spear The dynamite spear is a throwing and melee weapon in " " . Characteristics . Using a spear as a base format , the dynamite spear will trigger a pre - set explosive on contact with the opponent with the potential to cause high damage . The explosion will only happen if it is used for standard melee attacks , meaning , unlike other spears , throwing it will almost definitely cause less damage .
Toy car ( Fallout 3 ) The toy car is a miscellaneous item in " Fallout 3 " and " " . Characteristics . Toy cars are a common , semi - valuable junk item . In " Fallout 3 " they are used in the construction of the dart gun . In " Fallout : New Vegas " it serves only as a miscellaneous item with no known uses . The toy itself is a blue diecast metal race car , with four rubber tires and a yellow generic driver in the cockpit . Locations . " Fallout 3 " . This item also may appear in random containers in the Capital Wasteland or be bought from Crazy Wolfgang .
Technician The technician is a in " " in 2208 . In order to give the people of the Vault a chance to evacuate from the doomed facility , the Initiate is sent to the Vault mainframe , and is assisted by a technician who needs to shut down the ventilations shafts . If the technician dies , another one respawns . However , when the technician does his work near terminals while the player is connecting the circuits elsewhere , he is killed by a Tesla robot . Appearances . The technicians appear only in " " .
John Reise Sergeant Reise is a character mentioned in " Fallout 4 " . His skeleton can be found next to his holotape in the Mass Pike Tunnel . Background . Sergeant Reise was a non - commissioned officer in the U . S . Army posted at the Boston Police rationing site in 2077 . He arranged a deal with Detective Perry , a member of the Boston Police Department posted at the same place , to steal supplies meant to be distributed to civilians to then sell them on the black market . Appearances . Reise is mentioned only in " Fallout 4 " .
Follower invader The Follower invaders assist the Vault Dweller to destroy the Mutant leader after 2161 . Background . After convincing Nicole to assist him , the Vault Dweller is gifted these followers to destroy the Unity . Unlike the Brotherhood ' s " Crack assault Paladins " , these Followers actually follow him inside the Cathedral and the Vault . Appearances . These Follower invaders appear only in " Fallout " .
Clipboard ( Fallout 4 ) The clipboard and battered clipboard are junk items in " Fallout 4 " . Characteristics . A wooden board with a metal spring clip for holding paper down . Its pre - War use was to provide a flat surface for writing . The batter clipboard is a significantly weathered version of the clipboard . Crafting . The clipboard and battered clipboard can be broken down into its individual components for use in crafting :
Treatment Treatment is an unmarked quest in " Fallout 3 " . Detailed walkthrough . When asked " What needs to be done around here ? " , Walter asks for the broken pipes around Megaton to be fixed . When asked why he can ' t fix them , he says he hasn ' t got the time and he needs to keep an eye on the plant . The pipes require a Repair skill of at least 30 to fix them . Location of pipes . The pipes that have to be fixed are leaking water . The locations are as follows : Notes . Walter ' s explanation for being unable to fix the repairs is that he can only get away from the plant during the night , when the water isn ' t running and the leaks aren ' t visible . However , not only does Walter walk around Megaton during the day sometimes , but all leaks are still flowing during the night .
Manhattan " Manhattan " is an instrumental track broadcast on Radio New Vegas in " " and in the Mysterious broadcast radio station in " Old World Blues " . Although a modern track , it borrows heavily from bebop and hard bop , which became the dominant form of jazz from the late 1940s and into the 1950s . Background . It is also used as the background music for Rad Pack Revue in The Aces theater at The Tops casino . It was written by Gerhard Trede . It appears on the Sonoton CD " Pop And Dance Music " . Only available for licensing for movies / tv / games from APM music .
Cloning Cloning in biotechnology refers to processes used to create copies of DNA fragments ( molecular cloning ) , cells ( cell cloning ) , or organisms . At least two of the Vault - Tec vaults were equipped with cloning technology . In Vault City , cloning is used to create replacement limbs and other organs for transplants . In Vault 108 , another cloning lab was included . A vault inhabitant known simply by his first name of Gary was cloned by the scientists repeatably , yet every clone became increasingly hostile to all other vault inhabitants . The Nuka - Cola Corporation also operated a cloning facility underneath the Welcome Center in Nuka - World , to the protests of animal activist group A . F . A . D . . Following the Great War , Dr . McDermot attempted to create a powerful , yet tameable creature that would be able to defend the facility . He was driven out after accidentally creating the Gatorclaw , which now populate the Safari Adventure area of the park .
Vault 13 : A GURPS Post - Nuclear Adventure timeline The Vault 13 : A GURPS Post - Nuclear Adventure timeline is one of the oldest released " Fallout " design documents , written by Scott Campbell and Brian Freyermuth . It was released on October 6 , 2007 at The Vault , as part of " Fallout ' s " 10th anniversary celebration .
Patches ( character ) Patches is a ghoul initiate in the Brotherhood of Steel , who has come from Quincy in 2197 . Background . Patches , along with his friend Bradley , decided to join the Brotherhood after they watched the Warrior ' s squad save Quincy from Beastlords . He is constantly dropping bits of his appendages . Appearances . Patches appears only in " " .
Tanned fire gecko hide Tanned fire gecko hide is a in " " . Characteristics . Tanned fire gecko hide is a processed animal hide that is obtained from a , and can be used by the player as a bartering item , with a value of 125 compared to the 25 caps of an untanned hide . With the " Honest Hearts " installed , it can also be used to create various types of armor . Crafting . This item can be by the player . Creation requirements Notes . Prior to , tanning a fire gecko hide required 7 white horsenettle .