naist-nlp/zeshel huggingface dataset:
Antlion ( Tactics Advance ) Antlions are blue insects in " Final Fantasy Tactics Advance " , and unlike some previous games , they are common enemies rather than bosses . Antlions make use of their strong mandibles and affinity with sand to damage party members . They have stronger relatives called Jawbreaker s . Abilities . Sandstorm . " Antlion command . Attack with swirling sand . " Other appearances . " Final Fantasy Trading Card Game " . " Final Fantasy Tactics Advance " ' s Antlion appears in " Final Fantasy Trading Card Game " with an earth - elemental card .
Dragon Kick ( ability ) Dragon Kick is a recurring ability in the series . Appearances . " Final Fantasy XIV " . Dragon Kick appeared in the original " Final Fantasy XIV " after the release of Patch 1 . 21 . It was a Monk ability available after completing the level 45 job quest . When used , the player would unleash a twofold melee attack on a single target . When combo linked from Sucker Punch , Dragon Kick would also prevent the target from using weaponskills . Dragon Kick appears in " Final Fantasy XIV : A Realm Reborn " as a Monk weaponskill available after completing the " Five Easy Pieces " job quest at level 50 . The ability deals an attack with a potency of 100 to a single target by default , but the attack potency will go up to 150 if the player attacks from the target ' s flank . Should the player use the weaponskill when under the effects of Opo - opo Form , Dragon Kick will also reduce the target ' s blunt resistance and intelligence by 10 % for a period of 15 seconds . The weaponskill costs 60 TP to use . In addition , it changes the user to raptor form for 10 seconds . " Dissidia 012 Final Fantasy " . Dragon Kick is a Bravery attack for Prishe , costing 20 CP to equip ( 10 if mastered ) , 150 AP to master , has a low melee and mid ranged priority , deals physical damage , and is learned at level 19 . It is also a follow - up attack after another Bravery attack , which can induce Chase if it connects . Interestingly enough , if used first to start a chain , Dragon Kick will not chain into any other attacks , making it the only Bravery attack Prishe has that cannot be chained into any other attacks .
Terror Terror is a status effect in the online main series games . The status effect freezes targets in fear , preventing them from acting for a short time . It also freezes the target ' s character model until the effect wears off . There is no way to remove the terror status effect , only time will cure its effects . Appearances . " Final Fantasy XI " . The spell Jettatura , learned by Blue Mages from Hippogryphs , is the only player spell that inflicts this status . The Beastmaster Job Ability Feral Howl also gives this effect , and it is an additional effect from the Greatsword Nightfall . The effect can also be inflicted by the abilities of three allied NPCs : Duskraven ' s Warden of Terror , Leonyne ' s Spine Chiller , and Rongelouts ' s Tongue Lash . Terror is the additional effect of several enemies in " Final Fantasy XI " , including Baobhan Sith , Brigandish Blade , Biast , Dame Blanche , Manes , and Shii . Terror can be inflicted by the Enemy Abilities Absolute Terror , Daunting Hurl , Dissipation , Dreadstorm , Faze , Gagnrath , Infinite Terror , Jettatura , Sangetall , Nightmare Mandragora ' s Scream , Thundris Shriek , Void of Repentance , and Vortex . " Final Fantasy XIV " . Terror is inflicted by Hydra ' s Fear Itself and by powerful human Voidsent s ' Dark Mist .
List of Final Fantasy Crystal Chronicles statuses The following is a list of all statuses found in " Final Fantasy Crystal Chronicles " . Burn . The target ( s ) is lit on fire . Resist Fire lowers duration of flames . When on fire , target ' s defense decreases ( ? ) and takes damage over time ( ? ) . In addition move speed of the ignited target is increased while on fire . < nowiki > Note : Low power Fire spells cast against the player ( most notably at early years in single player / lower player count in multiplayer ) may likely not proc even a single tick of lingering fire damage with a decent defense , even though whilst being on fire . Even a boss ' level 2 Fira spell didn ' t deal any secondary damage when I had a good defense on year 3 . ps . In many circumstances , being on fire is purely beneficial if you use the move speed to avoid additional damage and can accept the initial damage . < / nowiki > Stun . The target takes a heavy hit that causes them to flinch , preventing them from moving , attacking , or defending , for a brief amount of time . Being hit in this state cancels it ( ? ) , unless his by another attack of the same nature . Not to be confused with the Thunder - oriented negative effect . Freezing . The target is temporarily frozen in ice , making them susceptible to all forms of damage . When attacked with melee or fire damage , the damage taken is increased ( ? ) while the ice damage taken is decreased ( ? ) . Melee attacks are confirmed to do their increased damage on a frozen target in addition to freeing the target from the frozen state upon impact . Increased melee damage is currently implied to be double damage , for the singular attack that smashes the ice , but is not thoroughly tested . Slowness . The targets ' s movement speed is lowered , represented by a cyan circlet around the target ' s head . Does not affect attack speed . However , it lowers the speed of charging focus attacks and spell casts . Haste . The complete inverse of Slow . Your character sustains a value of + 1 , 0 , or - 1 Haste state at all times , dictating a state of Slowness at - 1 , neutral at 0 , and Hasted at + 1 . Therefor , haste and slow will cancel each other out if they both collide on a player or enemy . Paralysis . The target is temporarily paralyzed , making them susceptible to all forms of damage . Resist Lightning grants immunity to electric spells , but only for the tier present . ( ie . : + 1 resist resists Thunder , + 2 resists Thundara ) Curse . Believed to half the three core stats for it ' s duration . Poison . The target ' s health drops by half a heart per tick over time . Disappears after a while . Petrification . The target is encased in solid stone . Cannot take combat actions until the duration wears off . Might reduce all incoming melee damage to 1 damage ( 1 / 2 heart ) for the duration ( ? ) Death . Occurs when the target ' s health hits zero . When a monster dies , it has a chance to produce an item for the player ' s use , however , if all players on the map die , a game over is incurred . Death can be countered through the use of Phoenix Downs , or through the use of Life magicite or rings in multiplayer .
List of Lightning Returns : Final Fantasy XIII abilities This page lists all active abilities in " " . For information on how to aquire these Abilities , please see the Acquirement subpage . Lightning can carry up to 400 abilities . Abilities can be improved at , which offer two main services : and Level Boost . Synthesizing an ability the first time earns the achievement . Synthesizing an ability thirty times earns the achievement . All abilities listed on this page reflect their base stats .
Challenge Dungeon ( The After Years ) / Yang Yang ' s Challenge Dungeon is a long single - floor dungeon consisting of straight corridors with a high random encounter rate . After several corridors are passed the player finds a square room with a treasure chest that always contains a monster - in - a - box and a random item of little value . There are then two doors , one is an exit from the dungeon while the other is a door deeper . The final chest of the dungeon always contains a rare treasures , but a single door leading to an escape portal after more corridors . The deeper into the dungeon the player goes , the stronger the monsters become . Treasure . All treasure chests besides the last contain random treasures , usually consumable or attack items . The final chest will contain a rare item . After obtaining all of them the final chest too contains a consumable or attack item . The exception is the X - Potion , the player may obtain it multiple times . The final chest may contain the following :
Tornado Zone Tornado Zone is a recurring ability in the series . It is the summon ability of Pandemona , which deals Wind - elemental damage to all enemies . Appearances . " Final Fantasy VIII " . Tornado Zone is the summon ability of Pandemona , which deals Wind - elemental damage to all enemies with a power of 46 , Power Mod of 14 , and Level Mod of 65 . " Final Fantasy Record Keeper " . Fujin , from who Pandemona can be drawn in her original appearance in " Final Fantasy VIII " , uses her own version of Tornado Zone as a Soul Break .
Jormungand ( Final Fantasy X ) Jormungand is an enemy from " Final Fantasy X " . After the player captures one of every fiend from the Djose Highroad , it will be unlocked in the Monster Arena . Battle . Jormungand has three attacks . Its normal attack is not too powerful , but Cold Stare deals damage and petrifies the target ( and if the damage would KO the target the target is petrified and immediately shattered ) . Space - Time Vorpal affects the whole party and deals moderate damage . It is vulnerable to Slow , as well as all Breaks . Magic does not have much effect on Jormungand due to its high Magic Defense statistic . Jormungand drops three to four slot equipment , one to four of them having abilities . It drops weapons with any of the status strikes and armor pieces with any of the status proofs , with Stonestrike and Stoneproof as fixed abilities . Its equipment drops provide a 6 % critical hit chance bonus instead of the usual 3 % ( this is relevant to weapons and armor pieces , but only to attacks that deal physical damage ) . Strategy . While Jormungand is not immune to Armor Break , it will only work 10 % of the time . A Frag Grenade or Auron ' s Banishing Blade Overdrive work 100 % of the time ( if successful ) , and so are more effective to break its Full Break resistance . Using Hastega to give the party more turns is also useful .
Orthros ( Final Fantasy XII ) Orthros is an Elite Mark in " Final Fantasy XII " located in the Garamsythe Waterway , in the Southern Sluiceway . The earliest the hunt can be accepted is after obtaining the Dawn Shard , and reaching the clan rank of " Headhunter " . Orthros will appear if the party consists of the three females . The player can swap the characters after Orthros appears . Guest characters , Larsa and Reddas , can be in the party as well . Orthros is a source of the very rare ingredient Slime Oil , which can be stolen from Orthros , or won from the tier 90 footrace at Balfonheim . When the party acquires the Stolen Articles from Orthros , its description will read , " Don ' t tease the . . . flan ? " , in reference to the phrase " Don ' t tease the octopus , kids " , used by Ultros in " Final Fantasy VI " . Orthros is also fought in the " International Zodiac Job System " Trial Mode at stage 41 along with three White Mousses . Battle . Orthros is a flan - type enemy , and thus physical attacks are ineffective , but Orthros is not immune to them . Orthros attacks with spells like Slowga and Immobilizega , along with other status magic . Its Mythril Bubbles move is particularly dangerous , as it can inflict several status ailments . Orthros can be inflicted with Blind . Strategy . The battle can be made easier with a few preparations . Sashes block the mark ' s Slowga spell . The biggest challenge is how to fight the mark . If the player has completed enough hunts , Bravery and Faith Green Magicks can make the battle easier . Weapon strikes under Bravery will inflict more damage . Protect , Shell , Haste and Blind are the party ' s best friends in this battle . One way about the battle is to cast Reflectga , and then Firaga on the party , causing three ( possibly four if a guest is present ) hits of Firaga on Orthros per cast , which makes it possible to defeat him in under a minute . Orthros can be beaten even at low level s by inflicting Sleep on it and then summoning an Esper or casting magick . Nihopalaoa + Alarm Clock is another good trick which works every time . Some weapons boost damage done from certain elements . Rewards . The player will receive the Stolen Articles after the battle , which the Contrite Thief returns to Samal . He comes by to give the player a Blackened Fragment , which is part of the three medallions sidequest . Etymology . Orthros refers to the octopus Ultros that first appeared in " Final Fantasy VI " . Despite being a flan , it is the same color and its description alludes to Ultros . The Orthros of " Final Fantasy " has no connection with the mythical Orthros , save for their link to Typhon , which in the Greek myth was the father of Orthros and Cerberus .
Haymaker Haymaker , also known as Hay Maker , is a recurring ability in the " Final Fantasy " series . In all of its appearances prior to Final Fantasy XIV , it has only appeared as an ability used by enemies . It is a non - elemental , powerful , physical attack usually used by larger - sized enemies . Appearances . " Final Fantasy VI " . Originally titled Hay Maker , Haymaker is an enemy ability in " Final Fantasy VI " that can only used by one enemy , the Great Behemoth . It is a powerful physical attack . " Final Fantasy X " . Haymaker is an enemy ability used by every member of the Defender machina genus . Haymaker is a powerful physical attack . " Final Fantasy X - 2 " . Haymaker appears in the sequel , " Final Fantasy X - 2 " , used by the same genus of enemies . YSLS - 99 and YSLS - Zero can use the attack which hits twice for moderate damage . " Final Fantasy XI " . Haymaker appears as an enemy ability in " Final Fantasy XI " . Accessible by one member of the Troll family , the High Notorious Monster , Gurfurlur the Menacing . Haymaker is a strong physical punch that hits enemies close in front , also inflicting the Amnesia status . The ability appears is a relatively weak non - elemental attack . Only used by Minotaur , the ability deals melee damage to one target . " Final Fantasy XIV " . Haymaker is a physical attack usable by the Pugilist class unlocked at level 10 . Used immediately after evading an attack , it damages opponent with a potency of 170 and inflicts Slow + 20 % for 12 seconds . Etymology . Haymaker comes from the sport of boxing , it ' s a type of punch , a wild swing with all of a person ' s might to knock out the opponent .
Wild Carrot Wild Carrot is a Blue Magic spell in " Final Fantasy XI " . Wild Carrot is notable as being the first single - target healing spell a Blue Mage receives that is capable of targeting other party members besides themselves . Its healing capabilities are roughly equivalent to a Cure III .
Game Designer ( The After Years ) The Game Designer is an enemy in " " . It represents Takashi Tokita . Battle . When fought it will state that the " Lustful Lali - Ho " , or as he calls it , " this book " , is his own copy , then state that it brings back memories . Then he reveals his name . When defeated , he talks about cell phone video games . As a drop , he gives either another Lustful Lali - Ho or a Discovery Book , the former of which allows the player to repeat the fight .
Fishing ( Final Fantasy XI ) Fishing in " Final Fantasy XI " is a " craft " that allows the player to catch fish in the bodies of water scattered throughout Vana ' diel . Overview . To fish , first equip a fishing rod and bait in the ranged and ammo slots . Then , find a body of water , place the player character at the edge , and type / fish , or choose Fish from the menu . It is also possible to set a macro by simply typing / fish into an empty macro slot . Unlike other crafts , fishing requires a certain degree of interaction in order to achieve results . Wait a few seconds for a bite . When a bite comes , the fish ' s stamina bar will appear in the target window . The rod will pull to the left and the right . If the camera is facing the back of the player character , move the directional buttons in the opposite direction the rod is pulling to lower the fish ' s stamina ( its HP bar ) , stop pressing anything when the fish ' s stamina hits zero , and press enter to reel it in . If the player continues to press a directional key after the fish ' s stamina hits zero ( the stamina bar will go dark ) , there is a chance that it could regain a sliver of health and break the line upon attempting to reel it in . Fishing puts a strain on the player character , which is commonly known as " fishing fatigue " . It does not affect any other aspect of the character other than fishing performance . Fatigue resets itself back to normal when the day changes , at Japanese midnight ( real time ) . Different catches carry different amounts of fatigue along with them ( small fish usually carry minimal fatigue ) . As fatigue rises , bite rates may drop and it can become more difficult to catch certain fish , as fish stamina bars will not decrease as quickly . When fatigue reaches its maximum ( after successfully reeling in around 200 fish and / or items ) , the player will no longer get any bites , effectively limiting the total amount of fishing one can do every day .
Conch Shell Conch Shell , also known as Trumpet Shell , is a recurring weapon in the series . It is generally a low - ranked instrument . Appearances . " Final Fantasy II " . Conch Shell is an item that casts Shell XVI on one target . " Conch Shell " is actually a mistranslation ; the actual item name in Japanese is , which is not the same as the name of the recurring weapon . The bladder moon sea snail is not a conch and has a round smooth shell that looks nothing like a conch shell . " Final Fantasy VII " . Trumpet Shell is a high - ranked weapon for Cait Sith , providing 68 Attack , 118 Atk % , 2 Magic , Critical % + 4 , and no materia slots . It can be found in the Temple of the Ancients in Room VII or bought for 3 , 000 guy in Junon after obtaining the " Highwind " . " Final Fantasy Tactics Advance " . Conch Shell is a mid - ranked instrument that provides 31 Attack and 2 Defense , and teaches Rockbeast to the Beastmaster for 200 AP . " " . is a low to mid - ranked instrument that provides 26 Attack and 2 Defense , and teaches Shelling to the Beastmaster for 150 AP . It can be obtained from the Bazaar from the Grab Bag E pack .
Ungarmax Ungarmax , also known as Angermax , is a recurring ability in the series . It is a Limit Break ability exclusive to Barret Wallace . Appearances . " Final Fantasy VII " . Angermax is the Level 3 - 2 Limit Break for Barret , obtained after using Satellite Beam 6 times . It inflicts non - elemental physical damage to 18 random enemies at half normal damage each shot .
Desert Sahagin ( Final Fantasy VII ) Desert Sahagin is an enemy from " Final Fantasy VII " fought on the world map near Cosmo Canyon , and in the fourth round of the Battle Square during the time Tiny Bronco is available . When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25 % . Battle . Desert Sahagin only possesses two attacks and it poses little danger to the party . His Sandgun attack may inflict Darkness on one character . A bug exists that when any unit ( ally or enemy ) takes any action , there is a one - in - sixteen chance that the Desert Sahagin ' s Defense rises to 512 , but this figure never resets to 32 as intended , meaning all physical attacks from then on will deal just one point of damage . Strategy . L4 Suicide can weaken them , and Ice magic or Matra Magic will finish them off easily . AI script . AI : Setup AI : Main AI : Counter - PreTurn
Goblin Captain Goblin Captain , also known as Dark Imp or GoblinCap , is a recurring enemy in the series . Appearances . " Final Fantasy IV " . Goblin Captain is an enemy fought at Tower of Babil . It appears in large groups , but only attacks with a weak physical attack and is otherwise no threat to the party . " Final Fantasy IV - Interlude - " . Goblin Captain is an enemy fought at the Tower of Babel and around the Tower on the overworld . It is of no threat to the party and fights identically to its previous version . " " . Goblin Captain is an enemy fought at various places in the game . It is ultimately no threat to the party and fights identically to its previous versions . " Final Fantasy Dimensions " . Goblin Captain is an enemy fought on the world map near Mathel , at Mt . Burtgang , and Ashmonte . It fights using regular physical attacks and Goblin Punch , but is ultimately no threat to the party . It can drop the rare Rune Bangle and has the Mythril Bangle to steal .
Prism Rod The Prism Rod , also known as Prism Staff , is a recurring staff in the series . It is often a mid - ranked staff that augments some kind of magic attribute . Appearances . " Final Fantasy VII " . The Prism Staff is a mid - ranked weapon for Aeris . It provides 40 Attack , 105 Attack % , and 10 Magic , as well as having 2 linked materia slots ( 4 slots total ) . It can be bought for 2 , 600 gil at Cosmo Canyon . " Final Fantasy X " . The Prism Rod is a weapon for Yuna when the dominant ability on any rod is Magic Counter . " Final Fantasy Dimensions " . Prism Rod is a medium - level rod . It provides 23 Attack Power and 6 Intelligence . Non - " Final Fantasy " appearances . " Blood of Bahamut " . Prizm Staff is a staff that can be equipped by Yui .
Figaro Lizard The Figaro Lizard , also known as Figaliz , is an enemy in " Final Fantasy VI " . Battle . Like most enemies in the Ancient Castle , it has high Magic Defense and inherent Reflect . It uses its special attack , Venom , to Poison party members , and can use Leech to absorb HP from them . However , it is otherwise not that strong , and normal attacks should be enough to kill it quickly . AI script . If monster is by itself : Dischord ( 33 % ) or Leech ( 33 % ) or Venom ( 33 % ) Attack Turns : 1st Turn : Attack ( 66 % ) or Venom ( 33 % )
Shiva ( Final Fantasy IV boss ) Shiva is fought as a boss in Rydia ' s Lunar Trial in the Game Boy Advance version of " Final Fantasy IV " . She mostly uses physical attacks , but when she extends her arm forward she will cast Ice Storm , dealing moderate Ice damage to the party . Compared to other bosses the party has beaten by now , she is simple to defeat .
List of Final Fantasy Mystic Quest enemy abilities The following is a list of abilities in " Final Fantasy Mystic Quest " . Elemental types . Every enemy attack is associated with an element , and those that do not fit within these 8 are considered non - elemental . Many pieces of armor protect against one or many elements . Some of the icons never show up in the status screen , and thus the player can never have their protection , they can only be gotten by the use of a cheating device .
Lamia Queen ( Final Fantasy IV ) The Lamia Queen is an enemy encountered in the Lunar Ruins in the " Advance " and " " versions of " Final Fantasy IV " . It is advised to come prepared with equipment that prevents Confuse , as her Entice ability is used as a counter to attacks . She is otherwise simple to dispatch of .
Geta Geta may refer to : Etymology . are a form of traditional Japanese footwear that resemble both clogs and flip - flops . They are a kind of sandal with an elevated wooden base held onto the foot with a fabric thong to keep the foot well above the ground .