naist-nlp/zeshel huggingface dataset:
Fortify Two - Handed Fortify Two - Handed is an alchemical and enchanting effect in . Enchanting . Fortify Two - Handed can be enchanted into Armor if the enchantment has been learned . The effect increases the Two - Handed Skill . Ironhand Gauntlets can be disenchanted to learn this enchantment . Alchemy . Potions with Fortify Two - Handed can be brewed by combining certain ingredients at an Alchemy Lab . Potions or poisons with this effect temporarily increase the target ' s Two - Handed skill . Ingredients . Combining 2 or more of the following ingredients produces a potion with Fortify Two - Handed :
Ra ' Tesh Ra ' Tesh is a Khajiit barman who lives in Mournhold . He can be found inside The Winged Guar in Godsreach . Interactions . Bouncer . As the Nerevarine fills in as bouncer at the Winged Guar , he must talk to all people within the bar to check whether they are to drunk to stay there . The barman Ra ' Tesh does not make any troubles , but he can tip them off about the illegal gambling of Galms Seles . Helseth ' s Champion . The Nerevarine must prove their strength to King Helseth by dueling his bodyguard . Merchant . Ra ' Tesh sells mostly food and drinks . The following merchandise can be bought from him : Inventory . Apart from his merchandise , Ra ' Tesh carries the following :
Elmus ' Berries Elmus ' Berries is a quest given by Elmus at the Thirsk Mead Hall . Background . After asking Elmus how the mead production is going , he explains he requires some juniper berries to give it more flavor : Walkthrough . Simply bring Elmus one sample of juniper berries . They can be found all over the Reach or sometimes sold by alchemists . Upon receiving them , he will excitedly say " " Oh , perfect . Just the right ripeness , too . Good work , friend . " " and rewards the Dragonborn with a leveled amount of gold .
Hew ' s Bane Hew ' s Bane " ( Yoku : Hnes Rax ) " , also known as Khefrem ' s Boot , is a region available in . It is a barren peninsula located on the southern coast of Hammerfell , with the bustling seaport of Abah ' s Landing as its only settlement . Hew ' s Bane itself is part of a large region of Hammerfell known as Khefrem . History . Hew ' s Bane was originally colonized by the first wave of Redguards from the sunken continent of Yokuda , led by Prince Hubalajad . It is home to the Khefrem Academy of Yokuda n Heritage .
Leather Greaves ( Oblivion ) Leather Greaves are a type of leather armor available in . They are a type of light armor . Locations . The greaves can be found early on and starts appearing in leveled lists at level 3 , though it can be found as early as level 1 in various shops and on some NPCs .
Cybiades The Fiefdom of Cybiades is a small , uninhabited island off the northern coast of Sentinel in the province of Hammerfell . The only known location on Cybiades are the " Ruins of Cosh Hall " , which now serves as a human stronghold . Although uninhabited , the island was considered a separate entity until the Warp in the West , when forces from Sentinel took control over it . The dominant vampire clan on the island is the Selenu family . Locations . There is only one location , a dungeon , in this region :
Nystrom Nystrom was a man looking for riches along with his partner Anders inside the Twilight Sepulcher . They pretended to be priests of Nocturnal in order to reach the valuables , which Anders said were found inside Pilgrim ' s Path . While undercover in the Twilight Sepulcher he was assigned a mentor , named Lythelus . Nystrom was prying about the obstacles in Pilgrim ' s Path and managed to coax information out of Lythelus . However , the information itself was in riddles . He planned to meet up with Anders to share what he had learned so that they may attempt the obstacles . Anders instead killed him and left his body in the first room of the Twilight Sepulcher , where Nystrom ' s journal still rests . Beside to his remains lies an enchanted leveled war axe . Interactions . Darkness Returns . If the Dragonborn asks Gallus Desidenius what they will face in the Pilgrim ' s Path , they will receive an optional objective to " Retrieve Nystrom ' s Journal " nearby .
Dark Brotherhood Assassin ( Morrowind ) Dark Brotherhood Assassins are Dunmer assassins for the Dark Brotherhood and will appear when the Nerevarine rests anywhere in Morrowind . This assassin wears a full set of Dark Brotherhood Armor , along with A Carved Ebony Dart and a leveled Short Blade . Interactions . Dark Brotherhood Attacks . The Nerevarine is attacked during their sleep by a member of the infamous Dark Brotherhood and must take steps to find out why . Hunt the Dark Brotherhood . The Nerevarine must hunt those who attempted to kill them .
Hall of Fyr Hall of Fyr is a location in . Description . It is one of the areas found inside Tel Fyr Tower . It is accessed through The Onyx Hall . Divayth Fyr and Alfe Fyr are located here . A large amount of loot can be found , although it all belongs to Divayth . Quests . Corprus Cure . Divayth Fyr is the only person who may be able to cure the Corprus disease . He can make a potion for the Nerevarine . Mystery of the Dwarves . Divayth Fyr can help finding out what really happened with the Dwemer , introducing Yagrum Bagarn for answering the questions of the Nerevarine . Coded Message . One of the Telvanni Councillors , Galos Mathendis , asks the Nerevarine to deliver a coded message from his master , Aryon , to Divayth Fyr . Master Index . The Indoranyon Propylon Index is located on a table in Tel Fyr , next to Divayth . He does not mind if you take it . Items . The following items can be found at this location :
Hawk ' s Egg Hawk ' s Egg is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . It has been added by and can be collected by searching a hawk ' s nest . Potions . " † multiple effects "
Vim ' s Diary Content . Dear Diary , It ' s been a while since the last time I wrote , but it ' s not like a lot happens around here . Sure , the villagers say that their friends and family members have gone missing , but my father says they probably just left to avoid the plague . Oh , right , and then there ' s the Llodos plague , but I ' m not too worried about that , either . My father ' s the House Minister ! He won ' t let anyone that ' s part of House Hlaalu get sick , especially not his darling daughter . ( That ' s me ! ) I saw a recruiting pamphlet for the Maulborn today . They were distributing them outside the gates of town . They say they ' re here to help , but I think there ' s something creepy about them . And I certainly don ' t like the outfits they make all their members wear . It ' s like they ' re some kind of an army or something . Still , there were a couple of cute - looking members wandering around down by the lake . I wonder what they like to do for fun when they ' re not saving the world ? Maybe I ' ll sneak down there one night and take a look . There ' s a stranger in town . Finally , someone interesting to talk to ! I can ' t wait to talk to the stranger . Hear about news from distant lands , listen to stories of thrilling adventures and forbidden romance . Maybe my father will let me invite the stranger over for dinner . That would be exciting ! But it would be more exciting if we could go somewhere quiet , just the two of us . I need to think about that . I ' m sure I can work out a way to make that happen . I ' ll tell you all about it next time , Diary ! — Vim Hlaalu
Distribution Notes Content . — Need to get more product moving toward Dune . High demand needs high supply . — Hadran ' s last shipment went out faster than expected . He ' s due for a resupply . — Opened negotiations with Ren - dro out of Pa ' alat to discuss distribution overseas . He ' s sure assets in the Pact and Covenant would be open to extending the network . — Hosted former Heritance soldiers , talked distribution in Auridon . Still have deep roots in communities , can offer low - level buy - in .
Sphere of Negation ( Daggerfall ) Sphere of Negation is a Destruction spell available in . It is a long range spell , disintegrating and instantly killing any enemy it successfully hits . The spell has a base 10 % chance to succeed , adding 2 % per level of the Hero .
Herbane Herbane was an adventurer and author who traveled across Skyrim , searching for the most dangerous of creatures and exploring the province . In his writings he mentions his continued search of a challenge worthy of story and ends each book with a boastful statement that he was yet to encounter anything that would make him tremble . He was going to be featured in , but was cut from the game . He has found , fought , and won over Hagravens , Ice Wraiths , and Animunculi . He has delved deep into Dwemer Ruins , survived frozen , freezing tundras of Skyrim and the wonders and dangers of the Reach . Books . The following books have been authored by Herbane :
Letter to Kharekh gra - Bagrat Content . Kharekh , I understand your desire for prompt service , but you have to understand these things take time . I can ' t just arrest every traveler that comes through Suran . Even your new jail isn ' t big enough for that . The best prospects for conscription are those without family or support , or those with a criminal record on whom I can hang new suspicion . If we arrest someone who can fight the charges , or someone who has a powerful family behind them , our arrangement will come to light very quickly . I ' ve just received word that a large caravan of refugees from Cyrodiil will be passing through tomorrow . I have no doubt I ' ll be able to arrest a number of them . Your workers are coming . Be patient . H
Laurri ( Male ) Laurri is a Khajiit commoner found in the west halls of the castle in Anvil , Gold Coast . He has no unique dialogue , however , he will put a bounty on the Vestige if he sees them , as the area he occupies is restricted .
Eustacia Eustacia is a healer who can be found within the camp in the city of Dawnstar . She is instrumental in discovering the identity of the traitor , as she provides the player with clues pertaining to the player ' s situation during the entire quest , as well as healing their health , magicka , and fatigue and curing their ailments .
Dileno Lloran Dileno Lloran is a Dunmer disciple of the Tribunal Temple . She resides at High Fane , in Vivec City ' s Temple Canton . Dileno is a priestess and an assistant to the Archcanon , Tholer Saryoni . She also offers services to Temple members ranked Acolyte or higher . Services . Merchant . Dileno Lloran trades in books , alchemy ingredients , and potions , although her initial inventory consists only of potions . She offers the following wares for sale : Spell merchant . Dileno has thirteen spells available from the Mysticism and Restoration schools of magic . She offers the following wares for sale : Spellmaker . Dileno Lloran offers custom Spellmaking services . As a Spellmaker who is not a member of the Mages Guild , her services can be invaluable to magic users who are not on friendly terms with the guild .
Daedric Weapons ( Oblivion ) Daedric weapons are the highest class of weapon in . They are one of two non - enchanted types of weapons ( other is silver ) that can damage spirits ( Ghosts , Wraiths etc . ) . Daedric weapons are available from level 20 .
Faded and Dusty Scroll Content . I carefully examined the ancient wards on this Ayleid chest after it was delivered to me . The spells of warding that have kept it sealed appear to be eroding . Likely , they will fade completely over time . Given the Ayleid propensity for devious traps , I deem it unwise to tamper with the chest any further . Perhaps a later scholar , armed with a deeper understanding of Ayleid culture and history , will be better prepared to deal with whatever is sealed within — after the wards collapse .
Imperial Architect ' s Correspondence Content . Honored members of the Elder Council , It is with great pride that I report we have finally found the city ' s legendary Centrata ! As you know , the city ' s underground is a complex nest of sewer drains and crumbling Ayleid ruins . We ' ve always assumed that there was a grand design in their construction , but lacked the requisite resources to prove it . Now , with help from Chancellor Tharn and the wise Mannimarco , we ' ve been able to delve deeper than we ever thought possible . Our survey indicates that all channels and passages eventually lead to the Centrata , a massive underground chamber that houses the White - Gold Tower ' s foundation . I can tell you , it is quite a sight to behold . The Tower rests on a stone monopile , supported by six massive vaults . The significance of this discovery cannot be overstated . It confirms countless architectural theories about the six districts ' connections to the Tower and the age of the city ' s infrastructure . It might also grant us valuable insights into the nature of the White - Gold Tower and its power over Nirn . I would like to conduct a more thorough investigation , but our esteemed benefactor Mannimarco has declared the area off - limits . I do not mean to sound ungrateful . Without his help we never would have found the Centrata . But we still have a great deal to learn about how the chamber was constructed . I hope that the Elder Council might intercede on our behalf . Best regards , Mycaelis Julus , Imperial Architect , Council for Civic Planning
Bosmer ( Arena ) Bosmer hail from the province of Valenwood . They are a people of the forests , matching their features to all that is found growing in the green woods of their homeland . They are known to be extremely agile and quick . Bosmer receive their ( level / 3 ) as a bonus to hit and damage with any bow weapon . They are well suited towards any class , although their nimbleness serves them best in any art involving thievery .
Forge - Wife Kharza Kharza or Forge - Wife Kharza is an Orsimer Forge - Wife of the Chief Ramash , chief of the Tumnosh Clan . She can be found in the Tumnosh Clanhold near the Graystone Quarry Interactions . Quarry Conundrum . Vestige meets Forge - Wife Kharza in the Tumnosh Clanhold and finds out that something had happened to all the Tumnosh Clan workers in the Graystone Quarry . Kharza sends Vestige down to investigate what has happened and to find the Elf that was hired to increase the efficiency of the quarry . After Vestige comes out of the Graystone Quarry Depths , Kharza had already heard from her scouts that some Orcs had been seen reappearing in the Quarry . She asks Vestige for an explanation of the situation and location of the Elf . After Neramo emerges from the Depths with a small group of automaton s , Kharza is consumed by rage , as she believes that the Elf had betrayed them . She can be either talked into letting Neramo go , or accepting the automatons as means to recover from the disaster .
Rituals of the Harmonious Masters Content . By Aritanwe of Lillandril Some Elves disdain to venerate the et ' Ada Stendarr on the grounds that he is the Apologist of Men , and thus unworthy of worship by the Children of Aldmeris . But if these narrow folk would open their souls to Stendarr ' s mercy , they would understand that Stendarr in his love cherishes and protects ALL mortals , even — perhaps particularly — those who are less fortunate in their heritage . It is for this reason that we of the Sect of Harmonious Masters have dedicated ourselves to adapting the magic of Stendarr ' s Light into spells of healing that can be employed by all the mortal races , not even excepting the beast peoples . The restorative virtues of our rituals and ceremonies are equally efficacious for every race . They can be cast by individuals of every blood , no matter how degraded , so long as they have the will and the wisdom to learn how to use them . As Stendarr , in his boundless mercy , has given all mortals the potential ability to employ his magical gifts , we of the Harmonious Masters feel honor - bound to provide knowledge of these spells to all the peoples of Nirn freely and without hindrance . We can think of no higher cause than to improve the general welfare of all folk in every culture .
Remembrance Remembrance is a Templar Ultimate ability in the Restoring Light skill line in . It is a Morphed Ability . Description . Heals nearby allies for 88 every 0 . 5 seconds for 4 seconds . Allies take 17 % less damage while the player channels . They cannot move while channeling this ability . Allies also take less damage when it is activated .
Rhanbiq ' s Orders : al - Danobia Tomb Content . Under no circumstances shall any numbered amongst the Iron Wheel set foot within al - Danobia Tomb . Secure the approach , only . Magnifica Falorah expressly forbade entry , and we are in her employ . We shall strictly adhere to her guidelines , despite our training . — Rhanbiq , CI - IW
Wyress Jehanne Wyress Jehanne is a Breton member of the Beldama Wyrd . She is assisting the villagers of Deleyn ' s Mill in the wake of a terrible attack . She is later found in the Vale of the Guardians with the rest of her sisters . Interactions . Ash and Reprieve . The village of Deleyn ' s Mill is under siege . Fire threatens to burn the village to the ground while enraged forest creatures attack the remaining villagers . The witches of the Beldama Wyrd are trying to contain the situation . The Wyrd Tree ' s Roots . The Beldama Wyrd want to use the roots of the Wyrd Tree to help the villagers get away . But the same corruption that caused this trouble has sapped the roots of their power .
Rendil Drarara Rendil Drarara is a Dunmer commoner and head chef living in Bliss . He is often found in his house cooking up some of his " famous " cuisine . When he isn ' t cooking he is wandering town or worshiping at Sacellum Arden - Sul . His house is filled with ingredients and food items from the Shivering Isles and Nirn , most of it is of little value unless the Hero of Kvatch is skilled in Alchemy .
Fishing ( Skyrim ) Fishing is a type of activity in . Fishing equipment is available , though cannot be used , meaning fish can only be caught bare - handed . This usually involves wading or swimming into a body of water , but fish can also sometimes be caught from the shoreline . Alternatively , Unrelenting Force can be used to launch the fish out of the water . Fish . The following fish can be caught around Skyrim , and can be used as alchemical ingredients : Slaughterfish also inhabit many waterways , but unlike other species of fish , they must be killed before they can be harvested . They provide slaughterfish scales , another Alchemy ingredient . Slaughterfish egg s can also be found in and around many bodies of water , and can also be used in Alchemy . Locations . Salmon can be found in streams , and around turbulent bodies of water ( such as the waterfalls around Whiterun ) . The moat encircling Dragonsreach holds salmon , as well . A good way to spot the location of fish without diving is to sit on the shoreline and watch for orange dartwing s and blue dartwing s hovering over the water . The locations they hover over are where fish are present under the surface . An excellent spot to find a mixture of all the fish listed here is outside of Riften . From the front entrance , outside , follow the walls around past the stables and keep circling until you hit the lake . The commonality of the fish seems to change over time , but if you are specifically seeking out only salmon , you are better off looking in the docks in front of Solitude . You can also kill salmon by shooting them with your bow . Using the Unrelenting Force shout on fish in the water kills them , causing them to float to the surface making them easier to catch . Another way of catching fish is to shoot them with a bow . This is a lot harder than shouting or grabbing them from the water but a lot more fun . The perks eagle eye and steady hand make this a lot easier . Breeding fish . In , a fish hatchery can be built on the grounds of Windstad Manor if the property is purchased . Each of the fish species listed above can then be bred by placing a single fish ( or egg for slaughterfish ) into the hatchery , allowing easy harvesting of large numbers of fish . Other creatures . Other aquatic and amphibious species found in Skyrim include :
Monesa Monesa is the lover of an Argonian man named Usha . Before his death , she wrote a letter to her lover , apologizing for her family ' s disapproval of their romance . Monesa has a sister and also references a disapproving mother and father in her lover to Usha . Her family disliked Usha ' s lack of wealth , suggesting she and her family are affluent themselves .
Castle Skingrad Castle Skingrad is the castle in Skingrad . This castle differs from the ones in other cities in that Count Janus Hassildor and Countess Rona Hassildor do not hold court at any time , and must be accessed via intermediaries . Hal - Liurz is the steward for Skingrad and the Hero ' s main contact if a quest requires speaking with the Count . To purchase a home in Skingrad , speak to Shum gro - Yarug . The captain of the guard for Castle Skingrad is Danus Artellian . He , along with Mercator Hosidus and Toutius Sextius , are inside the castle at various times of the day . All of these areas are locked . Rooms . An area revealed during the " Vampire Cure " quest is the Chamber of the Lost , where Janus and his wife reside .
Lhurgash Clan The Llurgash Clan is a clan of Wood Orcs that appear in , in the region of Greenshade . Quests . The Fading Tree . Defend the Shrouded Vale from the invading Wood Orcs , led by War Captain Muzgash . The Falinesti Faithful . Rescue the Falinesti Faithful from the Llurgash .
How to Win a Fight Content . I don ' t read books much , and there ' s a good reason . You get all these scholar types philosophizing about anything , even stuff they don ' t know squat about ! The other day , I saw a book about the " art " of the sword . I never saw anything so ridiculous . It was full of " deep thoughts " about how fighting is like dancing and a bunch of other horse piss . I ' ve seen plenty of fights , and I can tell you that all that high - minded fuss is just going to distract you . Fighting is fighting . It ' s dirty , it ' s dangerous , and you do what you have to do to survive . I ' ll lay it out real simple for you right here , and then you can go smash some skulls in without worrying about dance steps or getting in tune with the soul of the blade or any of that . Here ' s what you need to know : First , find the biggest weapon you can . Something you need to grab with two hands . Forget shields and bows and tiny daggers . Those aren ' t going to scare your enemy , and that ' s one of the first things you need to do . Get the hugest hammer you can . A greatsword works , too , I guess . If you can ' t pick it up and swing it , well , you aren ' t strong enough to fight , and you ' re going to need to lift heavy things until you can ! Second , start breaking things with it . Swing it from the side or from over your head , and smash boxes , scarecrows , target dummies — whatever you can find . Just get a feel for how it swings . This isn ' t art . It ' s about having the scariest weapon and being strong enough and crazy enough to send the enemy fleeing when they see you use it to bash someone ' s helmet in . Third , find fights ! Join a mercenary band or the military . Do whatever gets you into the action . If you know how to swing your weapon and yell really loud , they ' ll probably take you , especially if you ' re big and covered in muscles ( you should be ) . Now you can practice on live targets without getting in trouble . Drink just enough to be angry and then get into the fight . If you ' re strong enough , your weapon is big enough , and you yell loud enough , you ' ll win — no reading required .