Cyber Dragon ( archetype ) " Cyber Dragon " ( サイバー ・ ドラゴン " Saibā Doragon " ) is an archetype of cards that are also part of the " Cyber " archetype . They are a group of Machine monsters , most of which are LIGHT , used by Zane Truesdale , then later by Syrus Truesdale in the " Yu - Gi - Oh ! GX " anime and manga . " Cyber Dragon " and its upgraded forms , serve as a spiritual successor towards the Blue - Eyes White Dragon cards . The OCG structure Deck " " and the TCG structure Deck " Cyber Dragon Revolution Structure Deck " center around this archetype . " Chimeratech " monster s are related to , but not part of , the " Cyber Dragon " archetype , being composed of DARK , Machine - Type Fusion Monster s . All " Chimeratech " monsters require multiple Fusion Material Monsters . In the case of " Chimeratech Overdragon " and " Chimeratech Fortress Dragon " , one of the Material Monsters must be a " Cyber Dragon " , whereas " Chimeratech Rampage Dragon " requires two or more " Cyber Dragon " monsters for its Fusion Summon . The ATK and DEF of " Chimeratech Overdragon " and " Chimeratech Fortress Dragon " is a variable multiplied by the number of monsters used in its Fusion Summon , which can be as high as the user wants , being x800 and x1000 , respectively . " Rampage Dragon " is the only one whose ATK does not change , instead being able to destroy as many Spell or Trap Card s as materials used for its Fusion Summon . Playing style . The main strategy for these cards is to Summon the stronger " Cyber Dragon " Fusion Monster s . When building a Deck around these cards use strong Machine - Type monster cards to help keep the field clear and to unleash the devastating powers of the " Chimeratech " cards . Union monster s , like " Heavy Mech Support Platform " and " Armored Cybern " , can help with supporting monsters already on the field . A quick way of swarming the field is by Special Summon ing " Proto - Cyber Dragon " with " Photon Lead " , then activating " Inferno Reckless Summon " and Special Summoning all " Cyber Dragons " from the hand , Deck and Graveyard , resulting in a massive field advantage and the ability to perform Xyz and / or Fusion Summons . " Honest " is ideal to support the LIGHT monsters . " Jinzo " can negate all Trap Card s or " Cyber Phoenix " to negate Spells and Traps that target Machines on the field providing protection to Special Summon " Cyber Twin Dragon " without worrying about your opponent traps or spells , while providing more Fusion Material for the " Chimeratech " Dragons . The ABC Union monsters ( " A - Assault Core " , " B - Buster Drake " , and " C - Crush Wyvern " ) can also support this archetype well , as the majority of its members are LIGHT Machine - Type monsters , by making them immune to all of the opponent ' s card effects and save them from any form of destruction . " Torque Tune Gear " can stop your opponent from using effects that target your monsters , and also open upon potential for Synchro Summon s in the archetype , which was not possible in the past . " Limiter Removal " can be used in place of an " Honest " , as it affects all Machines , though with the fatal drawback of destroy ing all your Machines at the end of the turn . This can be avoided , however , with the ABC Union monsters or " Torque Tune Gear " . " DNA Surgery " is also a good card to include , since it allows you to use your opponent ' s monsters for " Chimeratech Fortress Dragon " as well as clearing your opponent ' s field for an easy OTK . There are times when " Chimeratech Overdragon " can be removed from the field as soon as its Summoned by means of " Bottomless Trap Hole " , " Solemn Warning " , and " Torrential Tribute " . When you have LIGHT Attribute Machine - Type Monsters on your field , they can also be used as Summon requirements for " Cyber Eltanin " by just banishing them . Not only will " Cyber Eltanin " have high ATK , but once its Summoned to the field it also clears it of any other monsters besides itself leaving your opponent open to a direct attack . A quick combo is to use the " Gadget s " to bring Machine - Types to your hand so you can fuse them with " Cyber Dragon " to create " Chimeratech Overdragon " . The support released in the Cyber Dragon Revolution Structure Deck relies on swarming the field with " Cyber Network " and manipulating the level of the " Cyber Dragon " monsters with " Cyber Dragon Drei " to Xyz Summon " Cyber Dragon Nova " , and by extension , " Cyber Dragon Infinity " . You can combine " Cyber Network " with " Cyber Dragon Nova " to retrieve all " Cyber Dragons " banished by their effects and maintain a huge field presence . " Cyber Repair Plant " can be used to give fuel to " Cyber Dragon Nova " as it searches a " Cyber Dragon " for you to banish as cost for its effect , but can also be useful to perform the well - known Special Summon of " Cyber Dragon " , if you control no monsters while your opponent does . " Transmodify " can be useful as it allows you to tribute a " Cyber Dragon Zwei " or " Cyber Dragon Drei " to Special Summon a " Cyber Dragon " or " Galaxy Soldier " from the Deck and perform the Xyz Summon of " Cyber Dragon Nova " if you have another level 5 " Cyber Dragon " monster out already . Using " Foolish Burial " to send " Cyber Dragon Core " from your Deck to the Graveyard , you will have conditions to quickly Special Summon any " Cyber Dragon " monster directly from the Deck . Another smart use for this monster , once it is treated as " Cyber Dragon " while on the field or in the Graveyard , is to banish it to boost " Cyber Dragon Nova ' s " ATK , so this can be useful if its first effect were used and you don ' t want to let it exposed on the field . If you have " Cyber Dragon Core " on the field , " Machine Duplication " will Special Summon two copies of " Cyber Dragon s " directly from the deck . This can lead to an immediate " Cyber Dragon Nova " . Furthermore , with " Limiter Removal " , you can have an 8400 ATK monster when combined with the effect of " Nova " ( by banishing " Core " ) . Or , instead of summoning Nova , if you have " Power Bond " , you can use it to summon " Cyber End Dragon " with 8000 ATK ( or 16000 ATK , if you used " Limiter Removal " ) . Rank 5 Cyber Dragon . This Deck variant focuses more on Rank 5 and control tactics rather than beat down . For this build ideal cards are the likes of " Artifact Moralltach " and " Artifact Sanctum " which are easily splashed in the deck , since most Cyber Dragon Decks are focuses on beat down , both " Moralltach " and " Sanctum " provide an element of surprise over the opponent since both cards can potentially destroy the opponent ' s cards as well as providing Rank 5 material and a solid beater . Due to the nature of both cards , the opponent may be reluctant to destroy your Spell / Trap cards giving more freedom to the Cyber Dragon player to summon monsters . Another useful monster is Chronomaly Golden Jet and Galaxy Soldier due to both being LIGHT Machine - Type Monsters , they can be searched by Cyber Repair Plant . Because " Galaxy Soldier " is Summoned by discard LIGHT monsters , you will be able to fill your Graveyard up quickly to fuel both effects of " Repair Plant " , as well as quickly Summon " Cyber Dragon Nova " or " Infinity " . A good combo is to Normal Summon Cyber Dragon Core to search " Repair Plant " then let " Core " be destroyed , then the following turn use " Repair Plant " to search " Golden Jet " and banish " Core " to Special Summon " Cyber Dragon " , finally Normal Summon " Golden Jet " and using its effect can access nearly every Rank 5 monster ( excluding C monsters ) including the powerful Constellar Pleiades , although " Cyber Dragon Drei " can also achieve this due to its restrictions it can only do so after a turn . Another option is Star Drawing , as it can allow the player to Draw a card , however it cannot be searched by " Repair Plant " nor can Xyz Summon " Pleiades " or " Cyber Dragon Nova " making it rather impractical . Even Rank 5 Decks can enjoy very powerful offense , largely due to both Cyber Dragon Infinity being easily Summoned through " Nova " , and " Chimeratech Rampage Dragon " , as well as techs like Instant Fusion to Summon Panzer Dragon or " Rampage Dragon " due to their Levels , allowing another option for performing Rank 5 Xyz Summons without the need for " Drei " , who will limit you to only Summon Machine - Type monsters . A good play is to Xyz Summon " Nova " through Cyber Dragon and another monster like " Drei " or " Golden Jet " , then use the effect of " Nova " to Special Summon " Cyber Dragon " and then use " Instant Fusion " to Special Summon " Panzer Dragon " then you can Xyz Summon into another Nova by using " Panzer Dragon " and the previously summoned " Cyber Dragon " and use its effect to Special Summon " Cyber Dragon " once more before ranking - up into " Cyber Dragon Infinity " , then if the opponent has no monster or a single monster in attack position , you can use " Infinity ' s " effect to attach it as a Xyz Material . Finally the field is open to attack with " Cyber Dragon " , " Cyber Dragon Infinity " and " Cyber Dragon Nova " who should attack last to make sure " Cyber Dragon " attacks too and then banish it to boost " Nova ' s " ATK , potentially dealing over 8000 damage , and thanks to " Infinity ' s " negation effects the opponent is left with small room to stop the ensuing offensive . This can be " Rampage Dragon " can send " Cyber Dragon Core " or " Electromagnetic Turtle " to your Graveyard for strategic purposes . As such it is also a good idea to run cards like " Power Bond " or " Overload Fusion " since " Rampage Dragon " needs 2 or more " Cyber Dragon " monsters " " unlike the other " Chimeratech " monsters that strictly needed " Cyber Dragon " , thus getting the materials is easily done through " Core " via its banishing effect and the " Repair Plant " it can get . If Fusion Summoned , " Rampage Dragon " can destroy at least 2 Spell or Trap cards , thus destroying possible resistance . Furthermore if summoned through " Power Bond " it can double its ATK and in conjunction with its ability to gain an additional attack per monster sent from your Deck to the Graveyard ( max 2 ) . If the opponent controls only a monster or weak monsters or none , then " Rampage Dragon " can at best OTK the opponent on the spot after attacking three times , otherwise if a OTK is not possible its dumping effect can still be put to strategic use for Xyz plays by sending cards like " Core " to eventually fuel Rank 5 plays or " Cyber Dragon " itself combining with the likes of " Call of the Haunted " . Overall this variant can be played much more offensively , by making use of different cards to ensure more reliable and safer plays , since both " Cyber Dragon Infinity " and " Chimeratech Rampage Dragon " provide a level of protection to the Deck by destroying or negating potential threats , thus there is no real loss of defense . It trades the high ATK power of the OTK variant in exchange for control power , having a balance between offense and defense while being capable of Summoning powerful monsters with relative ease , for nearly any situation . This variant can make use of massive swarm and offensive ability . The " Kaiju " archetype and ABC Union monsters can work well with this variant of Cyber Dragon . If your opponent is on the defensive , you can Tribute their monsters to Summon " Kaiju " monsters such as " Jizukiru , the Star Destroying Kaiju " then immediately take it back with " Cyber Dragon Infinity " or " Chimeratech Fortress Dragon " . Kaiju monsters also open up the possibility for Rank 8 plays in Cyber Dragon decks , by using " Interrupted Kaiju Slumber " while you control no monsters , then Summoning " Cyber Dragon Drei " , " Zwei " , or " Core " to immediately summon " Chimeratech Fortress Dragon " using it and the copy of " Jizukiru " you Summoned with " Interrupted Kaiju Slumber " to then using them both to Xyz Summon " " or " Divine Dragon Knight Felgrand " to provide another layer of protect for monsters , like " Cyber Dragon Infinity " , which " Number 38 " can redirect attacks away from and " Felgrand " can make immune to card effects . Cyber Dragon OTK . The Cyber Dragon OTK is made by using a high ATK monster ( mainly monsters such as Cyber End Dragon and Cyber Twin Dragon ) , and boosting its attack to great potential by using cards to increase their ATK points that they can kill the opponent in one turn . Ensure that Trap Stun or Royal Decree is Set and ready to use in case your opponent tries to use Bottomless Trap Hole , Solemn Strike , Solemn Warning , Mirror Traps , or even Malevolent Catastrophe ( which would destroy the ABC Union Monsters if they are equipped , rendering your monsters vulnerable to opposing card effects and destruction ) . to get rid of your cards . Weakness . As most of the Cyber Dragons are LIGHT Machine - Type monsters ( excluding " Chimeratech " monsters , as they are DARK instead ) , the " Ally of Justice " monsters ( especially monsters such as " Ally of Justice Core Destroyer " and " Ally of Justice Catastor " ) will kill them instantly . Cards such as " Magnetic Mosquito " and " System Down " also hurt them ( especially System Down , as it banishes Machines ) , and are the most common , exploitable , and obvious countermeasures to this deck since " System Down " can eliminate the presence of all Machine - Type monsters on the field as well as those in the Graveyard ( which the " Cyber Dragon " archetype are heavily reliant on as most monsters within it allow them to share it ' s name ) . " Karma Cut " has also been shown to be a very good counter measure to the deck as it can easily eliminate every monster that shares the name of " Cyber Dragon " and is more splashable against common deck types such as Zombie and Harpie s . Another option is " Electric Virus " which while uncommon can allow the user to prevent a potential one turn kill from the common extra deck monsters within the deck . Although both " System Down " and " Karma Cut " can be mitigated by the effect of " Cyber Network " or " Imperial Iron Wall " . Or you can use " Infinity " to negate these cards effects . However due to the existence of " Chimeratech Fortress Dragon " that can employ a " Cyber Dragon " and Machine - Type monsters from anywhere on the field , Cyber Dragon monsters are ironically their own worst enemy , and even a good field can be turned into nothing and provide the opponent ' s " Fortress Dragon " with massive attack depending on the number of monsters employed . Due to the nature of its Special Summon procedure , not even " Infinity " can prevent it , thus making it a primordial enemy for any Machine Deck .