naist-nlp/zeshel huggingface dataset:
Flan ( Echoes of Time ) The Flan is an enemy in " " . Appearing as a gelatinous creature , Flans are stern , and fond of head - butting and casting Thunder whether the player is far away , has picked them up and carrying them , or standing on top of them . They are best dealt with by using the Wall Slam tactic , assuming the player can stay out of reach of their constant Thunder barrage .
Finale ( theme ) " Finale " is the ending theme of " Final Fantasy II " , composed by Nobuo Uematsu . Game appearances . " Final Fantasy II " . As the ending theme , " Finale " plays after the Emperor of Hell is defeated , during the ending sequences and the credit roll . It is the thirty - ninth track of the first soundtrack , " All Sounds of Final Fantasy I & II " . In the Wonderswan Color version , " Finale " was remastered by Tsuyoshi Sekito and released as the twenty - ninth track of the original soundtrack . In the " " and " 20th Anniversary " releases , " Finale " is also heard during the ending sequence of the Soul of Rebirth post - game sidestory . " Dissidia Final Fantasy " . " Finale " was included in the medley of ending themes created for the game ' s ending theme : " DISSIDIA - ending - from DISSIDIA FINAL FANTASY " , the twenty - fourth track of the soundtrack ' s second disc . It is the second theme of the medley . " Dissidia 012 Final Fantasy " . " Finale " was again included in the medley of ending themes created for " DISSIDIA 012 [ duodecim ] - ending - from DISSIDIA 012 [ duodecim ] FINAL FANTASY " , the twentieth track of the soundtrack ' s third disc . Like in " Dissidia " , it is the second theme of the medley . " Theatrhythm Final Fantasy " . The original NES version of " Finale " is heard at the end of the " Final Fantasy II " Series Play mode . " Theatrhythm Final Fantasy Curtain Call " . " Finale " reappears as a Field Music Sequence , offering the ability to manually play it as one would an ordinary track . Arrangement album appearances . " Symphonic Suite Final Fantasy " . The " Final Fantasy II " " Finale " was performed on the Symphonic Suite Final Fantasy " SCENE IV " , by the Tokyo Symphony Orchestra and conducted by Katsuhisa Hattori on the 20th of May of 1989 . " Love Will Grow " is a vocal arrangement of " Finale " featured in the music album . It is the 10th track of the album . Compilation album appearances . The vocal arrangement of " Finale " from " Love will Grow " is included in this album as its # track .
Lezaford Lezaford is a character from " " . An archmage known to many as the Runemaster , Lezaford is responsible for introducing the system of Laws and Judges to Ivalice hundreds of years ago . Luso relies on Lezaford ' s knowledge to get home and answer the questions of Jylland . Story . Luso and Adelle first meet Lezaford on the Aldanna Range , after defeating a mark outside his house . Inside , Lezaford explains to Luso that the most likely way for him to get home would be to fill up the Grimoire with all that he sees in Jylland , like a journal . Later , Adelle asks Lezaford what he knows about the Gifted . He tells her to seek out a man called Lennart , who should be able to tell her all he knows . When the party return from Zellea , the Forbidden Land for the first time , they find themselves in Lezaford ' s house . Here , he explains all about the Jagd and how it is so unstable rifts tend to open up there all the time . He also tells Luso that the Grimoire he carries is the Grimoire of the Rift , capable of sealing any rift that is opened . When Luso finally fills up the Grimoire , Lezaford is there to see him off . Other appearances . " Final Fantasy Trading Card Game " . Lezaford appears in " Final Fantasy Trading Card Game " .
Mystery Element The Mystery Element is a white element in " Final Fantasy Crystal Chronicles " obtained by completing certain tasks within the Lynari Desert . When a crystal caravanner ' s chalice receives this element , they are able to pass through any Miasma Stream without having the corresponding element . Players must perform the tasks as they appear in the poem to obtain the mystery element . The tasks relate to the tidbits of poems Gurdy recites as a thanks for saving him . How to obtain . Cast Lightning on the largest cactus found at the northern most part of the desert . Cast Gravity on the tent to the northeast . Cast Fire on the mushroom rock , sticking out of the cliff to the east , south of the tent . Cast Blizzard on each of the three rocks ( smallest to largest ) southwest of the cactus . Cast Holy on the flower to the southwest .
Fall of the San Francisco Barrier City The Fall of the San Francisco Barrier City occurred around 2063 , two years before the events of " " . While details of the event are not clearly spoken of in the film , it is thought that the city ' s Barrier Shield had failed somehow , allowing the Phantoms to enter the city and consume the spirits of any and all life forms within . The event is note worthy as a tragic driving force behind General Douglas Hein ' s motivation to destroy the Phantom threat and was possibly the catalyst for the fourth Phantom Cleansing Mission in the Tucson Wasteland . It is also noted that Ryan Whittaker was present during the Barrier City ’ s fall , his heroic efforts leading him to be placed within Gray Edwards ' Deep Eyes squadron .
Vice ( Final Fantasy IX ) The Vice is an enemy from " Final Fantasy IX " . The party can find it in the area around Dali , on the King Ed Plains , the Eunorus Plains , in the Zamo Basin , and the Vube Desert on the Mist Continent . The Vice is able to steal an item from the party ' s inventory . Keep in mind that any items stolen in this way are lost forever , even if the Vice is subsequently defeated ( unlike the Vice enemy from " Final Fantasy VII " ) . This can be of immense annoyance if valuable and / or unique items are stolen , as the only way to recover these items is to revert to your last save .
Fencer ( ability ) Fencer is a job trait in " Final Fantasy XI " . It provides a 5 % bonus to Critical Hit rate while wielding a single one - handed weapon . This ability has no effect when wielding a two - handed weapon or Dual Wield ing , but it will still have an effect when used with a weapon and a shield . It is learned by Warriors at level 45 , Beastmasters at level 80 , and Bards at level 85 .
White Mousse White Mousse , also known as Tofu and WhiteMoose , is a recurring enemy in the series . They debuted in Final Fantasy IV . Appearances . " Final Fantasy IV " . White Mousse is an enemy fought at Tower of Babil , Red Moon , Cave of Trials , and Lunar Ruins . Like all other Flans , it has a high Defense and Magic Defense and only uses a basic physical attack . It is weak to Ice - elemental attacks . " Final Fantasy IV - Interlude - " . White Mousse is an enemy fought at Tower of Babil , and are otherwise identical to their previous version . " " . White Mousse is an enemy fought at the Lunar Surface , Lunar Tunnel , Lair of the Father , and Challenge Dungeon ] ] during the Lunarians Tale , and in the Challenge Dungeon during Palom ' s Tale . They are identical to their previous versions . " Final Fantasy XII " . White Mousse is a Rank V Mark fought at the Garamsythe Waterway ( West Sluice Control ) after attaining the Clan Rank of Vanguard . It attacks with the powerful Waterga and Toxify spells for offense , and utilizes Slowga and Flash for statuses . " Final Fantasy Dimensions " . White Mousse is an enemy fought at Cave to Yggdrasil .
Skill ( Final Fantasy IX ) Skill refer to the abilities used by Zidane Tribal in " Final Fantasy IX " . They can be learned from equipping certain equipments and armor . Some Skills consume MP . The Skill command turns into Dyne when Zidane is in Trance . Other appearances . " Final Fantasy Airborne Brigade " . Some of the skills appear in " Final Fantasy Airborne Brigade " . " Final Fantasy Brave Exvius " .
Confessions of the Creator / Curses and Hopes of Yore Curses and Hopes of Yore is an optional five - floor Gateway found in the Confessions of the Creator Scenario in " Dissidia 012 Final Fantasy " and represents the Distant Glory - The Lady of Legend storyline from the first game . It is one of the three multi - floor gateways available on the southern continent , is located at Melmond Fens and accessible via the Cavern of Earth Teleport Stone . Clearing this gateway once awards the player with the accomplishment " Mark of a Lady " . The Rare Chests contain Lv . 90 equipment components including : Brass Ingot , Catoblepas Eye , Bahamut Horn , Syldra Spine , Elder Log , Humbaba Leather , Occurian Gem , Tiamat Carapace , Shiva ' s Veil and Sleipner ' s Mane . On the 5th floor a Treasure Chest with an Allure of Honey Equipment piece can be found . Floors . Floor 1 . Use a Multichain at D2 to chain all enemies at once . The blue emblem will protect the player ' s breakable accessories from breaking in these battles , so the player may wish to use Resin - type items for stat bonuses . Floor 2 . Beat the manikin at C1 to reach the Treasure Chest at A1 . Floor 3 . Defeat the Party Battle Piece at D4 for tiles C1 and C6 to appear . Use a Multichain at C4 to chain all enemies at once . This will not only trigger the Booster Accessory x5 emblem , but will chain eight enemies at once , making this the optimum place to use a KP Gambler , if the player has one . Floor 4 . Use a Multichain at C3 to chain all enemies at once . Floor 5 . This final floor has no obstacles , the player simply needs to claim the last few treasure chests and then battle Shantotto to finish the gateway . The Assist character does not actually need to be defeated to access the chests behind it - simply challenging it and then fleeing will cause it to vanish .
Charged Whisker Charged Whisker is a recurring ability in the series . Appearances . " Final Fantasy XI " . Charged Whisker is a Blue Magic spell , learned from Coeurl in and areas , it deals lightning damage to targets within area of effect . It costs four Blue Magic Points to equip , and reduces HP by ten , increases DEX by two , and increases INT by two . When equipped with Everyone ' s Grudge , it grants the Gilfinder Job trait .
Deathmask ( Final Fantasy IV ) The Deathmask , also known as the EvilMask , Phase , or Wicked Mask , is an enemy from " Final Fantasy IV " found in the core of the Lunar Subterrane . Battle . 2D Version . It will cast Reflect upon itself , then the party , and then will cast powerful magic like Holy , Flare , and Bio upon itself to reflect them to the party . It appears more frequently than other encounters in its floors , and is difficult to escape from ( excluding using of Smoke or Teleport ) . Strategy . A good strategy is to use Jump with Kain , physical attacks with Cecil , and maybe throw with Edge if the party has Shurikens . Rydia can reflect spells off the party , and summon . Rosa ' s healing abilities are limited due to Reflect on the party , preventing her from targeting specific members , or the entire party , but she can cast Holy on a reflected party member to deal damage to Deathmask . 3D Version . In the 3D releases , the Deathmask still does the above , but also attacks with Laser Barrage , doing upwards of 2 , 000 damage to the party , enough to kill them in a few attacks . It is vulnerable to Stop , and once afflicted is helpless .
Ghrah ( Final Fantasy XI ) Like Elementals and Empty , Ghrahs have an elemental alignment indicated by the color of their glowing core . Ghrahs appear in 4 different forms : Ball ( Black Mage ) , Bird ( Thief ) , Spider ( Warrior ) , and Humanoid ( Paladin ) . Ghrahs will still cast magic in any form , however . Most Ghrahs alternate between Ball and one other form particular to that Ghrah every 60 - 75 seconds . In the " Ball " form , Ghrahs are not aggressive . When not in Ball form , Ghrahs aggro by True Sound . Neither form links .
Master Tonberry ( Final Fantasy X ) Master Tonberry is a fiend from " Final Fantasy X " , found in the Omega Ruins . Like most Tonberries throughout the series , it is virtually identical to its little brother , albeit stronger , with a Karma spell dealing 10x the damage . When hunting for Master Tonberry , it can be beneficial to go to the second level of the Omega Ruins after Omega Weapon is defeated , as he ' s among the 7 possible formations one can encounter there , compared to 18 on the first level . Master Tonberry can drop armor with Death Ward or Deathproof . It can also drop weapons with Slowstrike or Deathstrike .
Ogre ( Final Fantasy ) The Ogre is an enemy in the original " Final Fantasy " . It is a strong physical enemy that appears in Giant ' s Cave and Cavern of Earth , as well as around Melmond and Elfheim in the grasslands and forests . It often appears with Gigas Worms , a typical battle is usually two Ogres and a group of these . When first met , they are not hard to defeat , but have high HP . Once mastered , they give plenty of Experience Points and , like most " giant - kin " in " Final Fantasy " , give a lot of gil , making them perfect targets for players who plan on leveling up .
Empty Thrash Empty Thrash is a Blue Magic spell in " Final Fantasy XI " . Learned from Craver s , it deals damage to enemies in an area of effect . It costs three Blue Magic Points to equip . It increases STR by three and CHR by two . It can be equipped with Acrid Stream or Demoralizing Roar to gain the Double Attack Job trait .
Revenging Staff Revenging Staff is a recurring weapon in the series . Appearances . " Final Fantasy III " . While not appearing physically or having any statistics inside the data , there is a text string of Revenging Staff suggesting that at one point during development that this weapon was planned to appear in the 3D remake as a staff .
Baram Baram is Shadow ' s former partner in " Final Fantasy VI " . He only appears within flashbacks , seen during Shadow ' s dreams when he is in the party while resting at an inn . Story . Within Shadow ' s dreams , it is revealed that he ( under his real name Clyde ) and Baram were bandits who once robbed a million gil from a train . To celebrate their success , Baram dubbed the duo " the Shadow Bandits " . Baram fell injured on the journey to flee the authorities and urged Clyde to get to safety . He also asked Clyde to finish him off afraid of what would happen should he be caught . Clyde refused and abandoned Baram , fleeing to Thamasa where he got married , and fathered a child . Unable to bear his past , Clyde abandoned his family and changed his identity , renaming himself " Shadow " , after the name Baram dubbed the two of them . After Kefka Palazzo is defeated , Shadow stays behind in the collapsing Kefka ' s Tower while everyone , including Interceptor , return to the " Falcon " , saying " " Baram . . . It looks like I can finally stop running . . . Come and find me all right ? " " Etymology . Baram ' s Japanese name , Billy , is likely a reference to .
Zombie ( Tactics A2 ) The Zombie is a species of enemy and a specific enemy in " " . They are undead creatures , and so they revert to tombstones when their HP reaches 0 . Zombies are the least mobile of all the undead classes , but they do have some long - ranged attacks to make up for it . The blademaster Frimelda Lotice is drugged into a zombie - like state , though she retains some of her mental clarity and does not come to learn any Dark magicks . " Foul magicks animate these walking corpses . " " These shambling corpses drain life from the living with their foul touch . "
Toadgre ( Final Fantasy IV ) The Toadgre , also known as Mad Toad or Organitoad , is an enemy from " Final Fantasy IV " . Battle . It is of no threat , though it can inflict Toad on a party member , which can be dangerous if Rydia does not know the Toad spell . A single casting of Blizzard will dispose of them . Etymology . The name is a portmanteau of " toad " and " ogre " .
Yellow Dragon ( Final Fantasy III ) The Yellow Dragon , also known as the Yellow D . , is an enemy from " Final Fantasy III " . The Yellow Dragon is the weakest of all the dragons that can be encountered on the sixth floor of the Crystal Tower . However , it should be noted that its attacks can inflict Silence .
Hunting Hound ( Final Fantasy VI ) The Hunting Hound is an enemy in " Final Fantasy VI " . Battle . It is the least dangerous of the enemies faced in the battle for the esper , and any of the party ' s special attacks , including Tools and magic , will be enough to defeat them . They will flee from battle if the other enemies are defeated first . AI script . If monster is by itself : Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 66 % ) or Bite ( 33 % ) Other appearances . " Final Fantasy Record Keeper " . Hunting Hound from " Final Fantasy VI " appears as an enemy in " Final Fantasy Record Keeper " .
Djinn ( summon ) Djinn is an Esper in " " . Djinn is a Rank I Fire Melee summon , and costs 10 Affinity Points to summon . Its normal attack , Flame Sneeze , deals Fire damage to one foe . Red Djinn are ally Yarhi , while green Djinn are enemy Yarhi .
Auto - Protect Auto - Protect is a recurring ability that maintains a constant Protect status on the user . Usually , the ability cannot be dispel led and remains intact even if the user is KOed and brought back to life in the same battle . Certain Accessories often imbue Auto - Protect on the wearer . Appearances . " Final Fantasy VI " . The relics Guard Bracelet and Protect Ring imbue the wearer with Auto - Protect . Some enemies like the Magitek Armor , Nautiloid and Cartagra have Auto - Protect , and Gau and Gogo can also inherit Auto - Protect when using their Rages . " Final Fantasy VIII " . Auto Protect is learned from the Guardian Force Bahamut for 250 AP and can be taught to any GF by the item Steel Curtain , which can be refine d with Eden ' s GF - Abl Med - RF ability from 20 Adamantines . Auto Protect must be equipped to a character before it can be used . " Final Fantasy X " . Auto - Protect is an auto - ability found on an armor or customized into one by using 70 Light Curtain items . It permanently keeps the Protect status on the party - member , and cannot be removed with Dispel . " Final Fantasy X - 2 " . Auto - Protect is a Mascot ability that requires 80 AP to master and requires Auto - Shell to be mastered to appear . It can also be accessed via equipping a Shining Bracer or by passing through the red gate on the Helios Guard Garment Grid . " Final Fantasy XII " . The Shield Armor provides a constant Protect status to the user . " Final Fantasy XIII " . Auto - Protect is bestowed through equipping the Shield Talisman . Unlike previous games , the Protect status will fade in prolonged battles and can be dispelled . " Final Fantasy Tactics " . The Save the Queen and Durandal knight swords impart the ability Auto Protect to their users . This effect is also given by the Tynar Rouge and Sortilége accessories . " Final Fantasy Type - 0 " . The accessory SP Robe grants Auto - Protect alongside increasing all magic by 20 and max HP and MP by 20 % . SP Robe is available while the player has the SP rank of Commander after amassing 20 , 000 SPP .
Ashura ( Legend ) Ashura is the archfiend that acted as a major antagonist in " The Final Fantasy Legend " . He was responsible for commanding the four other fiends that antagonized the heroes throughout the story . Story . When the party confronted Ashura , he was willing to make a deal with them , offering to give a world to each one of them if they ' d ally with him . The party refused his offer and the archfiend fought against them , but was defeated . The party proceed to go through the door leading to Paradise , but they subsequently fall down the Tower via a pitfall . Battle . Ashura has 2000 HP the passive ability Damage , making him resists elemental magic attacks . His 6Arms and 3heads are devastating physical attacks that damages a single target . He can inflict Curs through his Gaze ability and Blind which can inflict Blin on all party members . Etymology . Ashura is the Japanese pronunciation of Asura .
Northern Ruins Northern Ruins is a location in " Final Fantasy Legend III " . Inside the ruins , the cloud - covered parts of the floor work as conveyor belts just like those in Castle of Chaos . Unfortunately , the player can ' t tell which direction they are going without actually getting on them . The Remote is located inside . Northern Ruins becomes an unrevisitable after the player leaves Floatland .
Shark ( Final Fantasy ) The Shark is an enemy in the original " Final Fantasy " . They often appear in groups of two or alone . Due to their relatively high Attack power , they are the most dangerous enemies in the ocean when the Warriors of Light first set sail on their ship . Strategy . Use physical attacks , but if you are having trouble , use Thunder ( or , if there are more than one of them , use Thundara ) . These are the strongest enemies in the game at the point where you first obtain the ship , so it ' s advised to head straight for Elfheim not worrying about fights until you purchase Thundara . After doing so , the Black Mage has a very quick and effective way of disposing of them . Trivia . Every version of the sprite is facing right , instead of left like in the original drawing .
Tenuto Tenuto is a job ability from " Final Fantasy XI " , it can be obtained by Bards at level 83 , and when used , if the next song the player casts affects itself , it will not subsequently be overwritten by other songs . It has a duration time 1 : 00 of and a recast time of 0 : 15 .
Crescent Unit Autumnus Crescent Unit Autumnus is an enemy from " Crisis Core - Final Fantasy VII - " . As his name implies , he is part of Wutai ' s elite fighting force , the Crescent Unit . This is one of the weakest of the Crescent Unit . Magic works best against this enemy .
City Walls The City Walls are a group of locations within Leá Monde in " Vagrant Story " . The walls were built to protect the city from attack , but now that Leá Monde has been abandoned , the walls too have fallen into ruin . The City Walls are actually four different very small locations in the game . City Walls West connects the Town Center West to the Abandoned Mines B2 , South connects the Town Center South to the Town Center West , the Snowfly Forest , and the Keep , East connects the Town Center South to the Undercity West and to the Snowfly Forest East , and North connects the Town Center South to the Undercity East . These areas are notable for not having any treasure , Magic Circles , or Work Shops of any kind . Enemies . North . Destruction and Rebirth . First visit : All later visits :
Cockatrice ( Final Fantasy III ) The Cockatrice , also known as the Cocktrice , is an enemy from " Final Fantasy III " fought in the Cave of Tides . Its appearance is different from the previous Final Fantasy games , as well as the way its japanese name is written . A good way of defeating it is to open the fight with the Geomancer ability Whirlpool . Another easy way to weaken or lower the danger of this creature is to cast Blind , as the chances of getting petrified are great .
Guard Hound ( Crisis Core ) The Guard Hound is an enemy in " Crisis Core - Final Fantasy VII - " . Contrary to its menacing look , the Guard hound poses little threat . A few sword slashes will finish it off in no time . Be sure to steal some items from it when you have the chance .