naist-nlp/zeshel huggingface dataset:
Dwarven Mechanism A Dwarven Mechanism was a large , stationary Dwemer platform that can be found protruding out from the ground within the Dwemer cities of Mzinchaleft , Alftand and Raldbthar . The Mechanism can only be activated with an Attunement Sphere that can be obtained during the quest " Discerning the Transmundane . " Once activated , the Mechanism rotates and unlocks a stairwell beneath it that leads to the ancient Dwemer ruins of Blackreach . These Mechanisms seem to be the only way to access Blackreach . A similar - looking Mechanism can be found north of Winterhold , inside Septimus Signus ' s Outpost . This Mechanism unlocks a large Dwemer lockbox which contains the " Oghma Infinium " , the artifact of the Daedric Prince Hermaeus Mora .
Sickly Bernice ' s Taphouse Sickly Bernice ' s Taphouse is an inn on the south side of Crucible that is run by Sickly Bernice . Beds are available for 20 a night . The inn is the starting point for the quest " A Liquid Solution " . Out back , there is an urn that is sunk in some sewage inside a broken crate ; the key to which can be found with a " Faded Note " on a rooftop in Crucible that describes it . The urn contains some loot , special wine and money . Quests . A Liquid Solution . The owner of Sickly Bernice ' s Taphouse in Crucible Sickly Bernice , asks for help in curing her fatal disease . She was told by a man that if he were to let him stay for free he would tell her the cure .
Ghost - Free Papers Content . < nowiki > * Certification of Ghost - Free Hospitality * < / nowiki > By Authority of the Super Extra Very Sovereign Council of Mages Without Digits Within Bowels Hereas the Gateway Inn and all its dark and secret places have been found to be completely free of spooks , boojums , snarks , spectral goats , revenant toiletries , or cannibal vampire anchovies , Muthsera Mistress Dunmer - from - Far - Away Mage - Lady , Lord High Inspector of Hostelry for the Town of Sadrith Mora aforesaid , does pronounce the Gateway Inn free and clean of all otherworldly , hostile , and malign entities , with the exception of the profound and displeasing odor that arises from the Prefect of Hospitality , which , despite the preternatural magnitude of its offensiveness , may well derive from altogether more mundane sources . Signed , Muthsera Mistress Dunmer - from - Far - Away Mage - Lady Representing the Super Extra Very Sovereign Council of Mages Without Digits Within Bowels
Note Found on the Corpse of a House Dres Slaver Contents . Keep sending them . Add more guards . Every one of them will fall to the mud , throat cut and left to rot . We knew the Pact wouldn ’ t stop you slaver scum , that you ’ d try to find ways around the law . If you can find them , so can we . This swamp is my home , but it is far from your dryskin comforts , and you are weak here . We invite you to continue , to keep capturing our egg - brethren and keep sending your caravans . We will end your slave trade one cartfull at a time if we have to .
Steel Left Gauntlet Steel Left Gauntlet is a piece of armor in . Characters . This item is worn or carried by the following people : Locations . This armor can be found at the following locations : Mercantile . This armor can be purchased from the following merchants :
Clothier Survey : Alik ' r The Clothier Survey : Alik ' r is a Crafting Survey map that marks where a bountiful supply of fibrous plants can be found . Acquisition . This item is given to the Vestige as one of the possible rewards inside a Clothier ' s Satchel IV , received after completing a " Clothier Writ " .
Witchmother ' s Whistle The Witchmother ' s Whistle is an item obtained in during the Witches ' Festival event . This whistle can summon the Witchmother ' s Cauldron , which can turn the Vestige into an undead creature that can loot Plunder Skulls off of defeated bosses .
Shockball Shockball is a Destruction spell in that inflicts elemental damage upon multiple victims . Standard version . Characters . The following people use and / or sell this spell : Creatures . The following creatures use this spell : Version in " Siege at Firemoth " plug - in . Creatures . The following creature use this spell : Acquisition . This version of the spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Imperial Block Skill Imperial Block Skill is a Restoration spell in that temporarily increases the value of block . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Aduri Sarethi Aduri Sarethi is a Dunmer farmer living at the Sarethi Farm with her sister , Avrusa . Background . She helps her sister , Avrusa Sarethi , grow crops . She often complains about her boring job . Speaking to Avrusa reveals that Aduri is fond of wandering around the forest for hours at a time , and indeed she can be observed doing so around the vicinity of the farm . She can also be heard in dialogue with her sister , revealing her wish to train as a painter . Avrusa replies that painting will not " put food on the table , " while farming will .
Rihad Palace Rihad Palace is a location in Hammerfell . It is the place the Eternal Champion goes to in order to learn the location of Fang Lair , but is instead sent to Stonekeep to retain a parchment from a band of goblins in exchange for information about the location of Fang Lair . The Palace acts as the residence of Queen Blubmaka .
Uzdabikh ' s Helm ( Book ) Content . The history of Wrothgar is a history of war . During the Battle of Fharun Pass , Uzdabikh rose from obscurity to become its most celebrated hero . Reports concerning Uzdabikh ' s gender conflict , but Curator Umutha favors tales that describe her as female . Her warband was charged with defending a tunnel against encroaching Redguard soldiers , but no one expected them to send their entire army . One by one her warband fell , until only Uzdabihk remained standing . She fought with bow , with axe , with knife , and even with bare hands until the tunnel was awash in blood . One - thousand - and - one Redguard died in the tunnel that day . It is said that her helmet was blessed , protecting Uzdabikh against every attack . But when reinforcements arrived , they found only Redguard corpses , piled high around her battered helmet .
Alusaron Alusaron is a Redguard Smith who runs a shop , , in the Foreign Quarter Plaza in Vivec City . When spoken to , he will express his happiness to have a new customer , seeing that he has harsh competition . Interactions . A Friend in Deed . Alusaron is having trouble with Ralen Tilvur , a nearby competitor who just got his hands on an expensive contract that is worth more than Alusaron makes in a month . If he could get his hands on the contract , he could fulfill the order and steal the client away from Ralen . " Note : Negative numbers mean restocking items . " Mercantile Information . Alusaron has the following significant skills : Alusaron wears common clothing .
TouchDrain Restoration TouchDrain Restoration is a Destruction spell available in that temporarily lowers the value of restoration . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Blood Horker Orders Content . Stig , You and your crew must move quickly . The Company is attempting to resume shipping routes from Sentinel to Windhelm . You can likely intercept off the shore of Dawnstar . Return to Japhet ' s Folly when you ' ve handled them , and I ' ll have your cut , with more instructions . - Haldyn
Ladies of Green Summary . This book describes the history of the Green Lady . Content . The Wood Elves are , by nature , secretive and reclusive , yet I do not believe they intentionally hide their lore from outsiders . Take , for example , their practice of choosing new leaders every generation . No one outside the Wood Elves knows exactly how they choose their " Green Lady , " but after only a little time I have discovered much about this position , role , and title . Every generation - a somewhat nebulous concept in itself , there appears no set length of time - a young woman is chosen from among all the Wood Elves to give up her own identity and become the Green Lady . The Green Lady represents , as I understand it , the ferocity , the strength , and the pure physicality of the Bosmer . Does this mean she is their war - leader or chieftain ? Not exactly . Certainly , much of the Green Lady ' s strength can be turned toward battle , but she is more a manifestation of the physical prowess and even health of her people . I would call her a demigod if I did not think it might offend the true gods as well as the Wood Elves themselves , but it might be an apt description .
Vampire Rogue Vampire Rogue are Redguard Vampires . There are three variants , two males and one female . They wear vampire clothing , leveled light armor and wields leveled weapons and carry a few potions . Vampire rogues are usually found in caves , fort ruins and Ayleid ruins .
Vasha Vasha is a Khajiit and one of the three hostages Astrid holds during the quest " With Friends Like These . . . " Personality . He is first encountered in the Abandoned Shack . He is a self - professed thief , murderer , and promiscuous individual . Of the three hostages , he is the only one who remains calm when faced with his imminent death . Quotes . Upon approaching ( and potentially first time speaking ) , he will say : If the Dragonborn talks to him after listening to him say the above , he will say : Upon saying " ' " Who are you ? " " to him , he will reply : If the Dragonborn says " " Would someone pay to kill you ? " " , he will reply : If the Dragonborn says " " Answer me , or I ' ll paint this room with your blood ! ( Intimidate ) " " , he will reply : If instead of the one above , the Dragonborn says , " " Come on , you can tell me . We ' re all friends here . ( Persuade ) , " " he will reply : After the Dragonborn ' s conversation with him , he will say : If the Dragonborn looks at him whenever , he will say one of the three : Most common : " " You will let me go . I know you will . This is all just part of a game we play . " " Upon death : If the Dragonborn kills Astrid , afterwards he will say : After choosing the " ( Cut the captive ' s bonds ) " option , he will say : Anytime after release :
Wolfpack Marksman The Wolfpack Marksman is an enemy that appears in Reaper ' s March , in . They are always hostile towards the Vestige , and there are no available disguises that can be worn to avoid them . These enemies are found in the Weeping Wind Cave .
Jeek of the River Jeek of the River was one of captains of the Five Hundred Companions and a friend of the legendary Ysgramor , and it ' s said that he and his crew were among Ysgramor ' s personal favorites . According to the tales , he was a great beast of a man who stood head and shoulders above the tallest men of his crew and possessed of the strength of a bear , the heart of a saber cat and the ferocity of a troll . His weapons of choice were a war axe he inherited from his father called Relkjard , or " Foecrusher , " and a silver - edged greatsword of burnished steel he ' d forged himself and called Bjarskor , meaning " Fireblade , " and he wore a suit of armor fashioned by the finest Atmoran craftsmen from metals of the highest quality . Jeek commanded a longboat named " Jorrvaskr " - whose hull is now used as the roof of the Companions ' mead hall that also bears its proud name - and its crew of twenty - two warriors . He lived sometime in the late Merethic Era . Deeds . Jeek of the River and his crew split from the rest of the captains after the Circle of Captains was assembled . They went southwards towards the area that was later named Whiterun Hold . It is said that they met many elves , but their numbers never faltered , so shrewd were they in battle , with minds as sharp as their blade . A scout under Jeek ' s command , Jonder the Tiny , came back with news about a strange monument in the shape of a great bird of prey whose eyes and beak were opened in flame . However , by the time they arrived there were no elves to be seen , despite the vast plain that surrounded it . When asked about the monument , elven captives said that they knew nothing about it except that it had been there for as long as any of them could remember . The monument , which was later called the Skyforge , had stood there long before Mer , so it was an object of fear among their people . Jeek and his crew were not afraid of elven stories , so it was decided that the strange monument could be of use to them . Aside from serving as a landmark , it was discovered that the edifice on which the monument had been built was hollow and a secret door was set into the base of the outcrop , and inside there was a large basin surrounded by three small pillars . This only deepened the mystery of the Skyforge ' s origins , but it was soon decided that the small cavern could be used for secret or private meetings . At the base of the monument itself was a large stone pool full of ash and coals that had long since gone cold . The land surrounding the Skyforge was fit for harvest , the soil rich and fertile , and so began the labors of Menro and Manwe , whose eager hands again came to bear on the sturdy Atmoran wood which had borne them across the sea , the hull of their beloved vessel becoming their shelter . Thus began the building of Whiterun , circled by the running of the White River to the south and east , as brought forth by these beloved of Ysgramor , yet but twenty - two of the glamorous Five Hundred Companions .
Compelling Tribute ( Stormcloaks ) Compelling Tribute is a quest available in . After a successful campaign in Falkreath , Ulfric offers a covert mission to gain leverage in the Reach by using blackmail . Note that this quest can be impossible if the quest The Forsworn Conspiracy is completed and the bug which makes the guards and Raerek hostile has become prevalent . This quest can be skipped if before its start , Markarth was surrendered to the Stormcloaks during the peace treaty of " Season Unending . " Objectives . Find Evidence . The seat of power in Markarth is Understone Keep , hewn into the rock to the city ' s southwest . Raerek ' s quarters are located in the northwestern wing of the keep and secured by an adept lock . Guards frequently patrol the halls at all hours , however Raerek will be attending to the Jarl throughout most of the day . Searching the dresser will reveal Raerek ' s Inscribed Amulet of Talos . Accosting him regarding his resistance to The Cause will garner his feelings that Ulfric is a dangerous man and that he is no friend of the Markarth to which Raerek is so unyieldingly loyal . However , threatened with the prospect of having his faith in Talos made public , Raerek bends his knee to demand as otherwise the Thalmor would imprison him and forever besmirch the Jarl ' s family name . Reluctantly , Raerek tells of a large , heavily guarded wagon filled with silver and weapons headed to Solitude . Report to Galmar Stone - Fist . Back at the Reach Stormcloak Camp , Galmar is pleased to hear of such a lucrative target and indicates that he has a scouting party already out in the field near the area the wagon should be located . Meet the Men . A small scouting party led by Ralof can be located by heading east up the road and past Broken Tower Redoubt . Ralof indicates that they have actually been tracking the wagon for some time and that it has recently had an " accident " which has stopped the wagon in its tracks and will allow for an ambush . Follow Ralof and Ambush Enemy Scout . You have the choice to stick to the plan of Ralof or take all of this by yourself . If you choose to stick to the plan , Ralof and his men will follow the road to the SE and take down the enemy scout . Take Over the Caravan . After neutralizing the scout , Ralof and his men will head to the top of the ridge to act as fire support , raining arrows down upon the Imperial guards , leaving them easy picking for an assault . Report to Ralof . Once all the Imperials have been killed , Ralof will indicate that Galmar should be notified of the success and that a new wagon should be sent for the loot . Opening the chest in the back of the wagon will net a dozen or so Silver Ingot s as well as other miscellaneous items and swords . After returning to the camp with the good news , Galmar will provide coin for a job well done and new orders . The Battle for Fort Sungard is brewing and needs fresh support to commence .
Dro ' Zah Dro ' Zah is a Khajiit slave who resides in the Abebaal Egg Mine . Dro ' Zah , as well as the rest of the slaves in the mine , is owned by House Telvanni and is in the middle of a revolt . Interactions . Slave Rebellion . If a member of House Telvanni , the Nerevarine will be sent by Therana to end the revolt . The Nerevarine can choose to either kill the leader of the revolt or free the slaves . If freed , Eleedal - Lei will take the former slaves to Black Marsh . Attributes . This character has the following attributes : Equipment . This character uses or carries the following :
Syrabane ' s Grip Syrabane ' s Grip is a named equipment set found in . Owners must actively wear three set pieces to receive a special bonus enhancement and five set pieces to receive the full Set Enhancement . Item values , level , and stats vary from item to item and are influenced by character skills , magical bonuses , and decay . Items in this set will be in the Altmer Style . Set enhancement . ( 3 Items ) Adds 100 Spell Resistance ( 5 Items ) Syrabane ' s Grip
Shellbacks The Shellbacks were the elite warriors of Black Marsh and often carried long war pikes . Use in History . They were used as bodyguards for the nobility of Black Marsh , and as the ace in the hole for the Argonian military during the Akaviri Invasion , when a trio of Argonian battlemages , leading a phalanx of Shellback warriors , interveined in the ongoing battle , aiding in the expulsion of the Akaviri . Battle formations . Shellbacks usually liked to fight in a close knit shield and pike phalanx .
Opusculus Lamae Bal Summary . This book is a brief account on the origins of vampire s and the Daedric Prince Molag Bal ' s involvement . Locations . Online . Lorebook : Content . A brief account of Lamae Bal and the Restless Death Mabei Aywenil , Scribe Translation by University of Gwylim Press ; As brighter grows light , darker becomes shadow . So it passed that the Daedra Molag Bal looked on Arkay and thought the Aedra prideful of his dominion o ’ er the death of man and mer , and it was sooth . Bal , whose sphere is the wanton oppression and entrapment of mortal souls , sought to thwart Arkay , who knew that not man , nor mer , nor beastfolk of all Nirn could escape eventual death . The Aedra was doubtless of his sphere , and so Molag Bal set upon Nirn to best death . Tamriel was still young , and filled with danger and wondrous magick when Bal walked in the aspect of a man and took a virgin , Lamae Beolfag , from the Nedic Peoples . Savage and loveless , Bal profaned her body , and her screams became the Shrieking Winds , which still haunt certain winding fjords of Skyrim . Shedding a lone droplet of blood on her brow , Bal left Nirn , having sown his wrath . Violated and comatose , Lamae was found by nomads , and cared for . A fortnight hence , the nomad wyrd - woman enshrouded Lamae in pall for she had passed into death . In their way , the nomads built a bonfire to immolate the husk . That night , Lamae rose from her funeral pyre , and set upon the coven , still aflame . She ripped the throats of the women , ate the eyes of the children , and raped their men as cruelly as Bal had ravished her . And so ; Lamae , ( who is known to us as blood - matron ) imprecated her foul aspect upon the folk of Tamriel , and begat a brood of countless abominations , from which came the vampires , most cunning of the night - horrors . And so was the scourge of undeath wrought upon Tamriel , cruelly mocking Arkay ' s rhythm of life and death through all the coming eras of the et ' Ada , and for all his sadness , Arkay knew this could not be undone .
Barilzar ' s Hirelings Content . Leona Blasio : Imperial , well - educated , kind of a snob , but she knows her way around a Dwemer ruin ! Snorfin : Burly , obnoxious Nord with a surprising knack for locating rare and unusual items . You really can ' t judge a bell by its chimes ! Volrina Quarra : Imperial , studied with both Narsis Dren and myself for a time before becoming a free agent . Now she works alongside her brother . Someday she might challenge my superior intellect , but not quite yet . Dwemer Components : I need the following Dwarven components to build a tonal inverter . Sonance Generator : A sound - producing engine of Dwarven design . Inversion Conduit : A negatively charged plate to transpose the flow of energy . Manual Clockwork Shaft : A complex Dwarven crank for making gears rotate and pistons operate .
Note ( Forelhost 1 ) Content . In an era far across the seas of time , it has been foreseen that Alduin shall return to cleanse the land in the fires of his wrath . Rahgot is right , the walls will soon be breached by the heretics and we must secure the inner sanctum . Do not fear the embrace of death for it shall last only till the dragons rise again . Then we too shall walk the lands and bring back the true faith .
Dead Drop Orders 8 Summary . Dead Drop Orders 8 is the last set of dead drop orders given by Mathieu Bellamont to the Silencer of Lucien Lachance . This is the only order that is not carried out by the Silencer . Content . Ungolim is dead ! Silencer , you have served me far better than I ever could have imagined . Is there no challenge you can ' t meet ? No opponent you can ' t best ? We shall see . Your next target is a High Elf whore named Arquen . She has been difficult to locate , but you might try asking around the Grey Mare in Chorrol or the Bridge Inn in Cheydinhal . Like all of your targets , Arquen is a skilled fighter and will not be eliminated easily . When Arquen is dead , I will have your reward and next contract waiting at the next dead drop - - under one of the beds in the Leyawiin Coast Guard station .
Steam Centurion ( Morrowind ) Steam Centurions are one of the mysterious Dwemer Animunculi . Undoubtedly designed for combat , its entire body is constructed of solid metal blocks and armored with thick metal plates . What is more interesting , however , is that its shape and face roughly resemble that of a Khajiit Senche . Weaknesses . The Steam Centurion ' s weak points are the exposed mechanisms behind its knee and elbow armor plates . Its back also has an openable panel , which can be used to see and operate the machinery inside . Another seemingly weak point is the exhaust pipe on its back . One would think that by blocking it could put the Animunculi out of commission , but in reality it has a number of concealed openings , through which the excess steam is ventilated . When the Steam Centurion is severely damaged , all the steam is released through emergency openings in the shoulders and the machinery is shut down . Advanced Steam Centurion . Advanced Steam Centurions are aggressive enemies built by the Dwemer many years ago and are still active even though the Dwemer have been gone for many years . Advanced Steam Centurion can only be found in the ruin Bamz - Amschend .
Grymharth ' s Woe Grymharth ' s Woe is a player home in . It is a medium - sized Nordic style house located in Windhelm . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Blood Feud achievement . Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .