naist-nlp/zeshel huggingface dataset:
Look at this Guard Dispatch ! Content . To All City Guards : Be on the lookout for pickpockets . According to our sources , an organized band of ruffians have decided to terrorize certain of our citizens by stealing their " tools of the trade , " right out of their pockets and purses ! These thieves are going after crafting tools , musical instruments , and even fishing gear ! Watch the inns and the docks most carefully — these areas , while often highly populated , tend to be thin on guard presence . A thief could steal a bard ' s lute and get out of an inn without ever being spotted , and most fishermen like to find secluded spots to ply their trade . Fortunately , most of our crafting areas tend to be heavily patrolled , but look out for those men and women who like to take frequent " breaks , " wandering down alleyways .
Letter from Barenziah Notice . In the letter below , you will find variables instead of the names and places shown in game . For a more comfortable reading , they have been replaced with { . . . } . Content . Castle Wayrest Dear { . . . } , My beloved son has brought your name to my attention , and suggested that we might have some business to discuss . I understand that we have a mutual interest . Please visit me at Castle Wayrest at your earliest possible convenience . Yours , Barenziah Queen of the Kingdom of Wayrest
Naril ' s Notes : Origins Content . Sotha Sil manipulated the mathematics and applied the magicka necessary to call forth a huge reservoir of water , which he placed within a chasm in the Clockwork City . He sealed the great pool beneath a thick layer of metallic soil with the intention of creating a lush oasis inside his mechanical wonder . He called it the Everwound Wellspring and explained a little of his grand plan to his apostles . But the Clockwork God , easily distracted by other challenges and countless mysteries , stepped away to deal with other things and never returned . In time , his apostles moved on as well . All except for me . I believed in the oasis project . I understood the vital need it fulfilled for the Clockwork City . So I began to work on the Wellspring myself , eventually attracting apprentices of my own . Soon , this compound rose up from the metallic dust and our experiments took on greater depth and significance . Our earliest successes revolved around mosses , molds , and fungi — living creatures that could thrive in a dark environment with nothing more than water and a bit of fertilizer to nourish them . Bolstered by our accomplishment , I set our sights on the most elusive prize . I turned our efforts to growing actual fruits , plants , and vegetables to supplement the diets of the Clockwork City ' s living inhabitants .
General Atahba General Atahba is a high - ranking Khajiit officer of the Aldmeri Dominion . She oversees operations at the Eastern Elsweyr Gate . Interactions . Reporting for Duty . Atahba rewards the Vestige after completing quests to capture keeps and their associated resources , obtained from the two quest boards flanking her .
Penitus Oculatus Armor ( Armor Piece ) Penitus Oculatus Armor is a piece of light armor and part of the Penitus Oculatus Armor set . Smithing . Penitus Oculatus Armor can be upgraded at a workbench with a Steel Ingot . However , it does not benefit from any smithing perks . This means that the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to Fortify Smithing .
Soul Ring Soul Ring is a unique enchant ed ring and artifact worn by Dagoth Araynys in the Sanctum of Black Hope at Mamaea in the West Gash region . This ring dispels magical effects , temporarily raises one ' s Health and Magicka attributes , and provides resistance to Shock Damage and Paralysis . Effects . All effects are 10 – 20 points in magnitude for 30 seconds self : Interactions . The Citadels of the Sixth House . The Nerevarine battles Dagoth Araynys near the conclusion of the main quest . He uses this ring to defend himself , and it can be acquired from his remains when he is killed .
Reflect ( Morrowind ) Reflect is a spell effect in that " allows the subject to reflect spell effects back at an attacking caster . The effect ' s magnitude is the percent chance that spell effect is reflected . If the reflect spell is successful , the opposing spells reflect back at the attacking caster . If the reflect spell fails , the opposing spells take effect normally . " Availability . Reflect is available in the following forms :
Robe of Glib Tongues Robe of Glib Tongues is an enchanted black and burgundy outfit with three fortify effects . It can be found as random loot . When worn , it gives an 8 - point boost to Mercantile , Personality and Speechcraft . Due to its boost in Mercantile and Personality , it is a good item to wear when dealing with shop owners and merchants in general .
Eastmarch ( Online ) Eastmarch is one of the Nine Holds of Skyrim , located in the east of the province , and is one of the four oldest holds known collectively as the Old Holds . The region shares a border with The Rift to the south , Morrowind to the east and Bleakrock Isle is located to the northeast of the hold , just off the coasts of Solstheim and Vvardenfell . The region stretches from Skyrim ' s jagged , northern Velothi Mountains and the frozen Sea of Ghosts into the southern volcanic tundra , which is inhabited only by a few hardy settlers , and formidable creatures , including giants , mammoths , trolls and even vampires . Locals sometimes exchange whispers about the dangerous menaces that stalk the land . Hot springs , giant camp s and ruins are common throughout the south of Eastmarch while the north of the region is much more civilized , thanks to the presence of the ancient city of Windhelm and the surrounding towns and villages . Despite its size and importance , Eastmarch only has one major city , Windhelm , which sits at the mouth of the White River which flows out into the Sea of Ghosts . The Windhelm docks provides a vital link to trade with the rest of the Ebonheart Pact , and there are several small fishing fleets in operation . The Velothi Mountains , which span the entire eastern tip of Skyrim , create a natural border with Morrowind . The mountains are impassable , save for one pass outside of Fullhelm Fort north of Fort Virak in Stonefalls , that leads into and out of The Rift . Geography . Eastmarch covers much of Skyrim ' s eastern border with Morrowind . The surrounding holds are Winterhold to the north , The Pale and Whiterun to the west and The Rift to the south . Central Eastmarch is a volcanically active area , plains with steaming gas leaking in between cracks in the ground , colorful , mineral filled bodies of water , and geysers . The far west of the hold , a cold , snowy tundra , resembles much of the rest of northern Skyrim and the northern tundra is where the hold ' s capital Windhelm lies . The east is composed of the Velothi mountain range , which extends all the way down to Stonefalls in Morrowind . Locations . Capital Skyshards . There are 16 Skyshard s in Eastmarch . Quests . The quests in Eastmarch are between levels 31 and 37 for the Ebonheart Pact , Veteran Rank 4 for the Aldmeri Dominion , and Veteran Rank 8 for the Daggerfall Covenant .
Fiery Soul Trap Fiery Soul Trap is a weapon enchantment which , as the name suggests , adds both a Soul Trap and a Fire Damage effect . It can be obtained by disenchanting the Steel Battleaxe of Fiery Souls found in Ironbind Barrow . Effect . The fire damage of Fiery Soul Trap does not scale with Enchanting perks . However , Fiery Soul Trap does benefit from the Augmented Flames perk in the school of Destruction . The Fire Damage effect of Fiery Soul Trap is enhanced by the Fire Damage base enchantment , making this a very effective combination for killing undead enemies , such as vampires . The most notable trait is that Fiery Soul Trap allows for significantly more charges than the regular Soul Trap , making it the more viable choice .
Oath of a Dishonored Clan Content . By Lyranth Resting never again until our purpose be achieved . Ever watchful for an opportunity to repay the wrong . Valkynaz Seris : We shall extract the fee for betrayal . Even our duty to the Overkyn is transcended by this . Never again to hear the name Foolkillers Clan : agony . Generous will we be to those who aid our purpose : Ending the false ascendance of the Deathbringer Clan .
Right Eye of the Falmer Right Eye of the Falmer is a miscellaneous item in . Description . The Right Eye of the Falmer , as well as the Left Eye , can be looted off Mercer Frey during the Thieves Guild quest " Blindsighted . " The massive jewel is , as it is called , the right eye of one of the only known statues of the Falmer , before their bodies were warped by the treachery of the Dwemer . It is a highly valuable miscellaneous item just like its counterpart . Besides the name , the difference between the two is that the Right Eye is not a quest item and can be sold , dropped , or used as decoration for the player ' s house . However , after the Left Eye has been returned , it can still be stolen back from The Ragged Flagon - Cistern and any of the special items such as the Honningbrew Decanter , Dwemer Puzzle Cube , Jeweled Candle Stick and Bust of the Gray Fox . They are located in the central room , east side , behind the desk with the guild Ledger . Sometimes when the eyes are sold to a shop merchant , it may stay in their store inventory and will not clear out .
Chaurus Reaper ( Skyrim ) Chaurus Reapers are hostile creatures that can be found in underground caverns throughout . They also appear in the swamps near Solitude and Morthal . They are much larger and stronger than the normal Chaurus , and are considered insects as described by literature found in Skyrim . A dead Chaurus will also provide Chaurus Chitin and occasionally Chaurus Eggs .
Retrieve Scrap Metal Retrieve Scrap Metal is an Imperial Legion quest available in . Detailed walkthrough . Scrap Metal can be found in lots of places . In can be found in Drawers and barrels and on shelves in Dwarven ruins . Alchemists might also sell it . They are also found on Dwarven Automatons in Dwarven ruins . The closest Dwarven ruin is North of the fort ( see the Hasphat Antibolis informant quest for more info about the ruin ) .
Hillborne Tribe The Hillborne Tribe are a faction that appears in . History . Originally it a nord clan in Skyrim they were banished by the thane because of the clan leader ' s work . They settled in Breagha - Fin where Malofar used the magical artifact known as Emerald Chalice to turn his clan into goblins . He also made a couple of modifications to the cup ' s magic that made the goblins fanatically loyal to him . Generic characters :
Finvir Finvir is a Bosmer found in the Bad Man ' s Hallows , Glenumbra . Interactions . Can ' t Take it With Them . Finvir , a Wood Elf down in the Bad Man ' s Tunnels , claims he is one of the mages that originally summoned the Dremora Lord now posing as the Bad Man .
Matthias Draconis ' House Matthias Draconis ' House is located within the Talos Plaza District in the Imperial City . This three story building is the residence of Matthias Draconis . There is nothing of value downstairs in the basement or on the main floor . Upstairs in Matthias ' private quarters , there is a locked jewelry box .
Clear Earthtear Caverns Clear Earthtear Caverns is a quest in . It is part of the main questline . Walkthrough . After saving Skelos Undriel from Delfran ' s Hideout , he will be found back in Azra ' s Crossing . He explains he is on the run from agents of Jagar Tharn , and that he needs a place to hide . He decides to hide in Earthtear Caverns , but needs you to clear out any and every enemy inside . Earthtear Caverns is found by following the same path to go to Ghast ' s Pass and Delfran ' s Hideout , but then you must go the opposite direction off the road from where you would turn to get to Delfran ' s Hideout . Upon arriving inside , you simply have to kill every hostile creature inside . Doing so may require you to find a Shadowkey to open a Shadow Gate in order to kill the Diamond Spider Queen . Other than that , you will be fighting rats , spiders , Wormmouths , and zombies . After finishing , return to Azra ' s Crossing and tell Skelos . He will thank you and the next quest will begin .
Before the Storm ( Skyrim ) Before the Storm is a quest available in . After escaping from the dragon attack at Helgen , it is necessary to follow the advice received that leads to Riverwood . It is possible to gather supplies and prepare for a trip to Whiterun to report the recent events to Jarl Balgruuf . Walkthrough . Heading to Riverwood . The Dragonborn emerges into the bright light of Falkreath Hold , due north of the still - smoldering ruin of Helgen . Ralof or Hadvar ( depending on whom the Dragonborn followed ) watch as the dragon responsible for disrupting the execution flies away to the north . After that occurs the Dragonborn must talk to whoever they followed , and then head to Riverwood . Following them down the hillside heading to the next town , it may be possible to lose him . Simply continue on and meet up with Hadvar ' s or Ralof ' s contact in Riverwood . On the way to Riverwood there is the possibility of a chance encounter , but that is nothing that cannot be handled with the help of Hadvar or Ralof . Along the path taken are three Guardian Stones : The Warrior Stone , The Mage Stone , and The Thief Stone . Pick one according to the preferred playing style and continue following the path . After arrival in the village , assuming the Dragonborn traveled the entire way with their Helgen - met companion , the hero is led to a house depending on who was followed in the opening quest - either Ralof ' s sister Gerdur and her husband Hod , or Hadvar ' s uncle , Alvor . Following the quest markers , the Dragonborn will be offered a gift of supplies . All of the items offered can be taken without anyone complaining . The Riverwood contact will also recommend that a report be made to Jarl Balgruuf , in Whiterun , regarding all of the events that have transpired . Heading to Whiterun . Heading straight to Whiterun can skip Riverwood altogether . The journal will still be updated as if they went there and spoke with the contact of their friend . Exiting Riverwood to the north and following the path with the waterfall rapids to the east will lead the Dragonborn to Whiterun . Head west on the road from the two bridges , on the opposite side of the stream , to Chillfurrow Farm , and pass the Honningbrew Meadery . In the surrounding farmland , the Dragonborn may find members of the Companions engaged in a battle with a giant . Passing the Whiterun Stables that mark the outside entrance to the city , and continuing up the hill and over the drawbridge , will lead them to the main gate . A guard bars access to the city ; the city is closed with the news of dragons spreading fast . The Dragonborn only needs to tell him that Riverwood calls for the Jarl ' s aid . Once inside , head through the town to Dragonsreach . The Jarl ' s Housecarl , Irileth , wants to know the Dragonborn ' s business , but regardless of the answer the Dragonborn will end up talking to Jarl Balgruuf . The conversation with him can be lead in any direction , but in the end the quest will be completed , and a reward will be received from the Jarl .
Vatollia Apo Vatollia Apo is a Dunmer living in Gnisis in the West Gash . As a member of the Imperial Legion , he guards the Gnisis Eggmine after its queen has been infected with the Blight . He prevents unauthorized people from entering the mine . Interactions . If the Nerevarine is a member of the Imperial Legion , he will give them the key to the mine and allow them to enter .
Brevi Brevi is a Dark Seducer who resides in the Shivering Isles . As with almost all other Dark Seducers , Brevi wears a leveled set of Seducer Armor , and uses a leveled Seducer weapon . She is only a minor character , and plays no roles in anything .
Gargoyle ( Daggerfall ) Gargoyles are creatures that can be found in High Rock . Gargoyles are immune to all attacks , except those made by mithril weapons . They appear as large , demon - like creatures with gray skin , wings and tend to make a thunderous stomping while walking .
Eletta Eletta is a Redguard who helps new mages forge their staves upon entering the Arcane University . Interactions . A Mage ' s Staff . The Hero is sent to help her in the aiding of staff creation . When they go to find her , she is found dead at the hand of necromancers . There is no way to save Eletta , nor her assistant Zahrasha .
Pemenie and the Boots of Blinding Speed Pemenie and the Boots of Blinding Speed is a quest available in . Walkthrough . The trader Pemenie can be found on the road North - West of Caldera on the way to Ald ' ruhn . She will ask to be escorted to Gnaar Mok in return for the Boots of Blinding Speed . Upon agreeing to do so , she is to be escorted to Gnaar Mok , to the west . As she crosses the bridge into the town , her escort will be rewarded the boots .
Viarmo Viarmo is an Altmer and the headmaster of the Bards College in Solitude . Background . He serves as the Master of Ceremonies for the Burning of King Olaf Festival that ' s held every year . He spends his mornings at The Winking Skeever with his fellow instructors and the rest of the day tending to the college . As a neutral observer , he tries not to concern himself with Skyrim ' s politics , yet recognizes the significance of the Dragon Crisis and the impact it will have on history . Interactions . Viarmo will offer some words of advice pertaining to being a good bard . Ironically , he stresses that bards record history — they do not make it ; despite the adventures of the Dragonborn . He will also have various conversations with the other instructors , typically regarding the students . Tending the Flames . Due to the death of High King Torygg , his widow , Elisif the Fair , bans the Burning of King Olaf festival in Solitude . Viarmo employs the Dragonborn with recovering King Olaf ' s Verse , a poetic tome that serves as proof to the legitimacy of the festival .
Amber Arrow Amber Arrows can be forged from amber by the smith Dumag gro - Bonk , who operates The Missing Pauldron in Bliss . He can forge 25 arrows from one piece of amber ore . Providing an arrow matrix will result in them being enchanted , as well . The quality of the arrows and , if applicable , their enchantment is scaled to the Hero ' s level at the time when gro - Bonk makes them .
Young Dragonborn Young Dragonborn is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Young Dragonborn can be purchased as part of the Paarthurnax ' s Roar deck or purchased alone for 100 soul gems . Strategy . To benefit from the full effects of this card ' s power , Young Dragonborn should be used in a deck with many Shouts in it . Summon Young Dragonborn before using any shouts during the players turn to gain effects from this card ' s power .
Ethereal Trophy Vault Ethereal Trophy Vault is a location in the Imperial City . Description . The vault is a room containing a treasure chest , which can only be opened once the Vestige has obtained 60 Dark Ether ( obtained from slain Ghosts , Vampires , and Atronachs ) and contains randomised pieces of the Willpower armor set . Once opened , the Vestige must obtain another 60 ethers to open the chest again .
Bucket ( Skyrim ) A Bucket is a type of miscellaneous item commonly found across Skyrim in . Characteristics . They have no special effects and are only worth a small amount of gold . The Dragonborn can place a bucket over an NPC ' s head , so that they don ' t witness a crime . ( Patched : A character will now throw the bucket off of their head if one is placed there . )
Baron Wylon Montclair Baron Wylon Montclair is a powerful Breton vampire trying to forcefully gain control of Rivenspire . He serves as the region ' s main antagonist . Background . During the events of , Baron Montclair was already attacking Rivenspire . It was revealed that Count Verandis Ravenwatch was a close friend and trusted ally of House Montclair .
Potions ( Oblivion ) Potions are drinkable items that can be made by Alchemy . Mixing certain ingredients together can produce either beneficial or harmful potions that imbue a temporary boost or loss to the drinker ' s statistics . Potions come in a variety of magnitudes . Default potion magnitude are given special , level - based names . For example , a Weak Potion of Healing would not give the Hero as much health as a standard Potion of Healing . Effect and magnitude . The number of effects alchemists can add to a potion depends on the Alchemy skill level . The total amount of potions that can be used at any one time is four . The number of potions a consumer can have in effect at one time is not influenced by other effects from spells or enchantment s . Only four potions can be consumed within one minute . Potion effects stack ( add up on top of one another ) , but only up the amount of potions consumed . Color palettes . In the inventory , potions become one of two colors : pink or green . Pink potions benefit the drinker when consumed . These potions include those which Restore Health or Fortify Attributes . Green poisons are elixirs with harmful effects . These cannot be consumed directly , but can be applied to weapons for use against hostiles . Alcohol . Alcoholic drinks such as ale , beer , and wine are potions as well , but provide mostly negative effects .
Anudnabia ( Morrowind ) Anudnabia is a Daedric ruin found in . The ruins lie near Sadrith Mora on the island ' s eastern side , north of Wolverine Hall . Only the outer ruins are accessible , as a rock slide has blocked the entrance to their interior . There is nothing marking this location as Anudnabia on the map . The underground portion of the ruins is Forgotten Vaults of Anudnabia , Forge of Hilbongard .
A Village Awakened A Village Awakened is a quest available in . Walkthrough . Merormo suggests that the Vestige should kill the Daedra in a local cave because they are interfering with his ability to banish them to Oblivion . Anenwen reveals that Merormo sent her to the cave to die ; he is a traitor . Merormo was trying to create an animal army , but it hasn ' t been going well . The puppetmaster of the Daedra , an enormous bear , is inside the cave , and the Vestige must kill it . Merormo reveals that he wanted to use the animals to fight for the Aldmeri Dominion . The Vestige can choose whether he lives or dies .
Clay Clay is a building material used in the construction and furnishing of homesteads in . Locations . Thirty bricks of clay can be found inside the chest next to the drafting table on any purchased plot of land . This material is mined with a pickaxe from sources called " Clay Deposit " found throughout Skyrim . These sources can yield 4000 units each before depleting . Crafting . Clay is used in the construction of the following items :
Scroll of Selyn ' s Mist Slippers Scroll of Selyn ' s Mist Slippers is an Alteration scroll that allows the user to walk , run , and jump on water as if it were solid ground . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : Locations . This scroll can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Kena Warfel Tomasin Kena Warfel Tomasin was a member of the Mages Guild in Gnisis . He appears in the book " The Four Suitors of Benitah " . He has a very high degree of intelligence , quoted as being the best in the land , and is believed to be so exceedingly intelligent that he can " " prove that Akatosh , Nirn , and Oblivion are one . " "