naist-nlp/zeshel huggingface dataset:
Felodar Aumar Felodar Aumar was one of the Warring Princes of Athalantar and the most successful after his brother Belaur Aumar . History . Felodar never loved his country or his family , his only interest was amassing wealth . Soon , he established a base in Calimshan . Once there , he fostered trade between Calimshan and Athalantar , and between the Realm of the Stag and everywhere else , pleasing his father very much . However , Felodar also involved himself in all kind of criminal dealings . He became so powerful in Calimshan that he decided to send his own group of mages , dubbed the Night Mages , to confront the magelord s who followed his brother Belaur Aumar , but with no success . Felodar remained a threat to Belaur ' s rule for nuch of the time the eldest prince sat on the Stag Throne but at last he was poisoned by a Calishite rival in late 239 DR .
Ched Nasad portal The so - called Ched Nasad " portal " was a portal that connected the drow city of Ched Nasad with the Dalelands . Geography . The Ched Nasad " portal " , like any other gate consisted of two gates : an Underdark one in Ched Nasad and a surface one in the Dalelands , namely Deepingdale . The Underdark end was found in a tunnel in the subterranean city ' s vicinity . In fact , the tunnel was well - traveled , and the surface end was connected with a drow community on the surface . Owners . The " portal " was owned by a cell of the church of Vhaeraun active in Ched Nasad and in Deepingdale . The Underdark one consisted mostly of disenfranchised male drow and the surface one a larger settlement that followed the faith of Vhaeraun . The " portal " was a close - guarded secret of the church , in fact they had their rogue and assassin members stationed in the " portal ' s " vicinity to organize the deaths of people who stumbled upon it . Uses . The Ched Nasad " portal " was effectively a smuggling route . It allowed access to a reliable source of riding lizards , fungi , and other Underdark goods for the surface drow and an easy access to necessities like food and water , things which were scarce in the Underdark . It also allowed quick allocation of other resources like manpower between these groups at their respective tasks of hurting Ched Nasad ' s matriarchy and Deepingdale ' s population . The " portal " was always accessible on the Underdark side and only after sunset on the surface side . The " portal " was impossible to access for their enemies because it was keyed to a male divine caster , and Lolth ' s clergy was universally female . The Underdark cell was also active in causing a shortage of the necessities like food and water to which they had easy access to . They planned to weaken Lolth ' s matriarchy and eventually take over the city .
Nacre Nacre is the substance that pearls are made of and is also found in turbo and trochus shells . Similar to mother of pearl , the smaller specimens of these shells that exhibit a fiery luster are cut and polished and sold as " nacre " at a base value of 1gp per pound ( 0 . 45kg ) .
Sumi - ko Sumi - ko was the younger daughter of Funada Toyoo in Nakamaru around 1357 DR . History . Sumi - ko was promised in marriage by her father to the son of a daimyo of a far place but this son died and from then she was free from arranged marriage until her father not found an other good candidate . At a a moon - viewing party Sumi - ko met the handsome Nagoya Kenko and fall in love for him . They started a illicit romance . However Funada Genzo discovered the matter and in order to protect his half - sister payed a visit to Kenko menacing him but this only made Kenko angry Personality . Sumi - ko was impetuous and foolishness like most girl , she was naive enough to believed the advances of any handsome man who might court her . Sumi - ko only fear was becoming an old maid . She fall in love with Kenko but in time she will understand that he not love her .
Dragonspine Mountains The Dragonspine Mountains was a range of peaks to the west of the region of the Moonsea . History . Around 1372 DR , Zhentil Keep had mines in the western half of the range , while Melvaunt and Hillsfar had mines in the eastern half . Geography . The northern slopes of the western edge of the Dragonspine mountains were the location of the infamous Citadel of the Raven . Inhabitants . As of 1372 DR , red and white dragon s were known to lair in the higher peaks , whilst goblin s , orc s , and giant s filled the lower areas and valleys .
Merrow ( ogre ) Merrow , also known as sea ogres or aquatic ogres , were a breed of ogre adapted to aquatic environments . Description . Merrow living in freshwater environs were more violent and quicker than land ogres . They had green , scaled skin , green eyes , and seaweed - green , slimy hair . They had black teeth and nails ; webbed hands and feet ; long , thick necks ; underbites ; and sloping shoulders . One in ten merrow had ivory horns , especially the most powerful males . Merrow enjoyed tattooing their bodies . Females , especially , were often found covered in depictions of death and destruction all over their bodies . Merrow were carnivorous with voracious appetites , preying on all who entered their territory . Personality . Merrow were ignorant and superstitious brutes ; their only skills were plundering and murder . Merrow enjoyed gold and jewels and often overlooked dull magical items in favor of glittering prizes . Society . Merrow lived in shallow freshwater caves about 50 to 250 feet below the surface . They sometimes kept company with scrags ( aquatic trolls ) . They could breathe air and could survive out of water for about two hours , so they often came to land to find food . Merrow territory usually encompassed an area with a radius between ten and fifteen miles . A chieftain ruled the tribe , and his power - hungry orders dictated the life of the members . Combat . Merrow would sometimes attack coastal settlements or " intruding " ships . Using their green coloration , they could hide easily , becoming effectively invisible in oceanic terrain . They attacked from cover , using longspear s , and followed up their assault with talons and teeth . History . The illithid Vestress , queen of Ascarle in 1361 DR , had a standing army with a core of 100 merrow under her command .
Merrow Merrow were undersea merfolk - like monsters from the Abyss who terrorized the waters . Demogorgon often sent his merrow to the Material Plane to bully life there . Society . Merrow on the Material Plane lived in undersea caves . They filled their abodes with treasures and used the rotted corpses of dead creatures tied to kelp to mark their territory . Combat . A merrow was often armed with a harpoon . It also fought with its sharp claws and its fanged bite . History . Merrow were created when a tribe of merfolk found an idol to Demogorgon that drove them all insane . The king of this tribe demanded a blood sacrifice to the idol that opened a rift to the Abyss . The corrupted merfolk slowly transformed into the monsters now known as merrow over multiple generations there .
Naoki Katasube Naoki Katasube was a samurai retainer of the Niwa clan in Kozakura in 1357 DR . Activities . In Bingo village in a Niwa shoen , he controlled affairs from a beautiful house served by 20 servants . Naoki led one samurai and thirty bushi . Secretly , he used his position as ship inspector to steal goods to pay his debts . Personality . Naoki was indolent , always preferring to live in luxury than risk his life . He had huge debts with yakuza of Okahira and no idea to how fix the situation .
Sulasspryn Sulasspryn was a Moonsea city . History . In 974 DR ( Year of the Haunting Harpy ) , the Moonsea settlement that was built around the stronghold of retired half - elf adventurer Sulass Drowsbane is incorporated as the city of Sulasspryn . The powers at Zhentil Keep meet with representatives of the other Moonsea cities in 1276 DR ( Year of the Crumbling Keep ) , and suggest that a joint force man the Citadel of the Raven . The cities of Hillsfar , Phlan , Mulmaster , Voonlar , Melvaunt , Thentia , Sulasspryn , Yûlash , and Zhentil Keep send forces to repair and occupy the citadel . Some of these cities use criminals , prisoners , and malcontents to make up their forces . The cities of Hulburg and Sulasspryn are defeated by Mulmaster in 1306 DR ( Year of Thunder ) during the Moonsea War . In 1307 DR ( Year of the Mace ) , Sulasspryn suddenly and inexplicably collapses in on itself , dropping into a large sinkhole . An entire city , and 7 , 500 people , are crushed in less than ten minutes . Sulasspryn is promptly abandoned for all time .
Detect good Detect good was a divination spell that provided information about objects or creatures with a good aura . Some versions of this spell were reversible , becoming " detect evil " , and operated in the same manner but for evil auras instead . Effects . This spell functioned exactly like " detect evil " except it detected good auras from paladin s , good clerics , spells , magic items , etc . Just as poison did not show up as evil , beneficial potions did not register as good .
Prayer ( spell ) Prayer was a enchantment or conjuration spell that brought divine favor to a battle ; encouraging allies and discouraging foes . Effects . The caster and all allies within the area of effect were granted better luck in striking their enemies and gave a small boost in skill or strength so the blows that landed were more damaging . Likewise , all enemies of the caster in the area of effect were subjected to poor luck in combat and a weakening of any blows that managed to land . The area of effect for the enchantment version of this spell was a 40 ft ( 12 . 2 m ) radius around the caster . The conjuration version had a radius of 60 ft ( 18 . 3m ) . The duration of the " prayer " was a few minutes and increased with the experience of the caster . If the older version of this spell were cast when another priest of the same religion was casting " chant " , the effect of the " chant " was doubled . Components . The newer version of this spell required only the priest ' s holy symbol or divine focus in addition to the verbal and somatic components to cast this spell . The older version specifically required a silver holy symbol , prayer beads , or similar religious accoutrement .
Ruthless punisher Ruthless punishers are ranger s of a brutal and merciless temperament , known for their cruelty and terrifying reputation . Most ruthless punishers are hunters of a sort , though they prefer the challenge offered by sentient prey rather than the common beast s most hunters stalk . For good or evil , ruthless punishers are virtually unequaled in their skill at hunting down their foes . Culture . Not all ruthless punishers have the same motivations or origins , but most commonly think of themselves as hunters rather than killers . The only difference between them and traditional hunters is their preference in prey , which they prefer to be capable of thought and rationality , deeming an animal ' s limitation to instinct and reaction dull . Humanoids on the other hand , and other sentient creatures , provide more entertaining game , or so ruthless punishers believe . Though they excel in causing pain and fear , a ruthless punisher need not necessarily be evil . A great many ruthless punishers , for instance , act as bounty hunters or vigilantes , hunting down criminals or other villains either out of a personal sense of justice or in pursuit of a reward . However , other ruthless punishers give little thought to whether their quarry is guilty or innocent and even those who do often find themselves using methods that are , at best , morally ambiguous . However , ultimately , it ' s up to a ruthless punisher what they do with their skills . Abilities . Ruthless punishers , if nothing else , excel at killing and many of the abilities gained as part of their training reflect this . Ruthless punishers learn early on to be lethally accurate , missing fewer of their marks than lesser hunters . Around the same time , ruthless punishers learn to use their knowledge of anatomy and an enemy ' s natural weaknesses to inflict a greater amount of pain than they would normally . With additional learning , ruthless punishers learn to inflict wounds that fester over time , causing pain to a foe in such a way that they are hindered gradually over time . The exploit s of a ruthless punisher are more concerned , however , with prolonging an enemy ' s suffering than ending it quickly . " Crippling shot " is a technique learned early on by ruthless punishers that helps them cripple their quarries with pain . So painful and terrifying is being the target of a ruthless punisher that , with the " named dread " exploit , ruthless punishers can learn to actually cause their foes to quake with fear at the mere sound of their name , hindering the target ' s attacks .
Wired cane A wired cane was a tool used by some rogue s when pickpocketing . Uses . Wired canes were attached to a rogue ' s hand by a thin wire . By pretending to be crippled , the rogue could approach a target without raising suspicion , allowing them to pilfer coins from the target ' s purse . Some wired canes were hollowed out and had a hinged handle , allowing coins and small gems to be stored within the barrel of the cane . Prices . The cost of a wired cane depended on the material from which it was made , but most could be acquired for 3 – 10 gold .
Asperii Asperii , also known as wind steeds , were magical horse s that possessed keen minds and telepathic powers and the ability to fly . Description . Asperii appeared as normal horses , averaging around eight feet ( 2 . 4 meters ) tall . They had hides that were dun , gray , or white and long manes that were most often light gray , silver , or white . Behavior . Asperii were sentient creatures , being more intelligent than most human s . They considered hippogriff s and griffon s their mortal enemies and almost always attacked them on sight . Roc s were also sometimes attacked , but usually left alone . Conversely , asperii got on well with pegasi . Should they wish to , they were capable of rescuing those falling from great heights since their touch could impart a " feather fall " spell . Their young , known as " doffs " , were amenable to training as mounts by those of neutral , lawful neutral , and neutral good alignments . Once a rider was accepted , an asperii became devotedly loyal to them , never accepting another unless asked to by their first . Combat . Asperii were usually very gentle , except when it came to their enemies . If forced to defend themselves , they did so quickly and efficiently . With sharp teeth and powerful front legs for kicking , they would attack the faces and wings of their opponents . An asperii ' s agility in the air served them well defensively ( though for every 150 pounds ( 68 kilograms ) or so of weight they carried aloft , they slowed noticeably ) . Wingless , their flight was based on a natural levitation combined with an ability to ' ride ' winds — the stronger the wind , the faster they flew . It was an incredibly smooth ride too — a rider would be capable of casting spells from atop a speeding asperii with no difficulty . Asperii were rarely surprised , boasting natural true sight and the ability to see into both the astral and ethereal plane s . Their powerful eyes also made them immune to the abilities of creatures whose gaze was dangerous . Cold - and wind - based attacks had no effect on asperii either , but though extremes of heat did not especially faze them , fire - based attacks hurt them more than usual . Ecology . Asperii were omnivores with a varied diet favoring fish , hawk flesh , mint leaves , and mistletoe above other foods . They frequently went for long periods without eating anything at all however . Although unlikely to be encountered in numbers greater than three , a herd of asperii could be up to twenty - strong , frequently led by a ' noble ' ( a more powerful offshoot of the species possessing an iridescent hide and powers of suggestion ) around the upper slopes of rarely traveled mountains . Asperii communicated via telepathy that could be understood by any intelligent creature . It was limited to a range of around sixty feet from the individual however . Reputation . Asperii usually kept to themselves but herds with a desire for fish were known to raid coastal communities and fishing boats for their catch . A captured doff often sold for between four thousand and six thousand gold pieces to potential trainers .
Detect scrying Detect scrying was a divination spell that alerted one to magical eavesdropping . Effect . The caster immediately became aware of any attempt at observation by means of " clairaudience / clairvoyance " or " scrying " . The spell ' s effect radiated from and moved with the caster . The spell also revealed the use of " crystal balls " or other magic scrying devices . The caster knew the location of every magical sensor within the spell ' s area , if the " scrying " attempt originated within the area . If the attempt originated outside this range , the caster might receive a visual image of the scrier and a sense of the scrier ' s direction and distance . Realmslore . When " detect scrying " uncovered a spell , a brilliant blue - white flash would burn in the area . Material components . A small piece of mirror and a miniature brass hearing trumpet .
Naloc Naloc was the high priest of Zaltec at Kultaka and one of the closest advisors of the Kultakan ' s ruler Takamal . History . In 1361 DR , he was with Takamal during the battle against the Golden Legion , when , in order to turn the destiny of the conflict , the mage Darien levitate d to them and killed first Naloc and then Takamal .
Al - Azid ' s Ghostly Palace Al - Azid ' s Ghostly Palace was a magical building connected to the Ethereal plane . Description . This huge palace was made from fine white marble and was decorated with minarets . Powers . The owner of the key to the palace ' s front gate could summon the palace wherever they wished . The palace was invisible during the day , though occupants could see everything within the palace once they were inside . At night the palace shone with white light . The interior of the palace was fully furnished , complete with a staff of " unseen servant s " to cater to the owner ' s every whim . Gentle music played by invisible musicians filled the palace . To ensure that future owners did not enjoy the palace after his death , Al - Azid placed a curse upon his home . Once someone used the key to the front gate of the palace , they were forever haunted by an invisible stalker .
Ziss al - Waran Ziss al - Waran , or Ziss the Lizard , was a lizardfolk merchant living in Huzuz , the City of Delights , in 1367 DR . Description . Green scales covered Ziss ' skin . She tattooed herself with several geometric patterns . Activities . Ziss specialized in the sale of trained monkey s . She cared deeply for the animals and refused to sell them to anyone known to mistreat animals . She would even refuse to sell one of her monkeys to anyone who had recently purchased one , believing that these people were only using her animals to trigger traps while adventuring . Though she maintained a stall in the Grand Bazaar , Ziss often roamed the city with a dozen of her monkeys on leashes , luring potential customers with their tricks . Ziss ' monkeys were very well - trained . They were capable of obeying an impressive number of commands and , for an additional fee , could even be trained in more elicit ventures such as pick - pocketing . History . Ziss first came to Huzuz in 1347 DR via a spelljamming vessel with some other lizardfolk . Relationships . Ziss had two sons — Zina and Kreel .
Githzerai The githzerai are a once - human race that dwells primarily on the plane of Limbo . Description . Githzerai are naturally possessed of psionics and some magic resistance . Combat . They tend to train in martial combat and many fight as monk s . Society . Githzerai society is very monastic and introspective . Many githzerai train as Monks , while others choose to lose their natural magic resistance and become Wizard s . Some multi - talented githzerai become zerth s , blending magic , combat , and psionics into their fighting . The zerths also hold special significance as religious leaders in githzerai society . Like their cousins and enemies , the githyanki , githzerai often form hunting bands for the purpose of seeking out and destroying the hated illithid s . The githzerai dwell mostly in the chaos of Limbo , using their natural psionic abilities and mental focus to form the swirling chaos of the plane into great fortresses and monasteries . There are a number of githzerai settlements located in the Elemental Chaos . History . The Githzerai and the Githyanki were once one race referred to as the People . They were thralls , slaves to the Illithids , and were completely subservient for many years . Zerthimon , one of the People and now a God - like figure to the Githzerai , was the first of The People to gain true self - awareness and resistance to the mental shackles of the illithids . He made others aware of their predicament and showed them how to resist the illithids as well . The process was kept underground for a great time until enough of the People were turned that a full - scale uprising against the illithids was staged . The People were victorious , destroying the last vestiges of the illithid empire ( some say the most powerful empire to ever exist in the multiverse ) upon the Blasted Plains . It was in the light of this victory that Gith , a warrior - queen and leader of the rebellion , declared that the People would not rest until they had discovered and destroyed all remaining illithids in the multiverse ; then , the People would be free to conquer all of the planes of existence and bring war to all other races . Many of the people ' s hearts shared this goal . Zerthimon argued that the People already knew freedom and should begin to mend the damage done to their race . He too expressed a goal that was in the hearts of many of the People . Still , Gith insisted that hers was the only path and that they would be " under the same sky " in the matter . Zerthimon then told Gith that there " cannot be two skies . " This became known as the Pronouncement of Two Skies , a declaration of war that splintered the People into the races of githyanki and githzerai . Battle was waged on the Blasted Plains , and the githyanki retreated to the Astral Sea while the Githzerai withdrew to the Elemental Chaos . The two races have remained enemies ever since .