naist-nlp/zeshel huggingface dataset:
Black Book : The Sallow Regent ( Quest ) Black Book : The Sallow Regent is a quest in . Walkthrough . Read the found in the White Ridge Barrow . Travel through Apocrypha ; the following adventure will not be as simple as it might seem , seeing as how the darkness of the realm is harmful and drains health without a light source of some sort , be it a spell or a torch . There are moving light sources throughout that act as safe havens . In the first room lies a pod just past the small pool with a tentacle on the right side . Wait for a moving light and follow it closely down the hallway to the next room . There will be another pod just outside the lit area on the left hand side of this room . Follow another light through the next hallway . After following the second hallway , there is a large open area with stationary lights near the entrance and exit . A large beam of light will periodically travel from left to right . Inside will wait two Seeker s for your arrival . On the left right next to the entrance rests yet another pod , and on the right side of the room there are several books , soul gems , and scrolls . The skill book " 2920 , vol 05 - Second Seed " and the Spell Tome : Detect Dead can be found here or on the floor nearby if they are knocked off during the battle with the two Seeker s . There are also some soul gems on a table toward the far end of the room on the right along with the Spell Tome : Conjure Seeker . All of the loot rests shrouded in darkness , so using a light source such as a torch or spell is recommended to find it . Follow a moving light down the hall and up a ramp to the next area . This space has a series of bridges , some of which will retract and extend . There are also several Lurker s in this area ( 2 – 4 depending on level ) , which may stall the player and force them to fight in darkness . This area is also more difficult , as the moving lights do not follow the path the player would normally opt for . An altar on the left after the first bridge has a scroll , a soul gem , and a random spell tome . From there the pathway has no deviations until the final Lurker is encountered in an area that proves to be a circular path with constant lamps in either direction . It is very easy to miss the edge in the center of this area and fall . The spell Candlelight will prove itself effective for this area ( Alternatively you can use one of the following : Stendarr ' s Aura , Magelight , or a Torch ) . After killing or avoiding the Lurkers , you will encounter a staircase ; climb it to reach the final room , where there are two tables with books , scrolls , and soul gems , as well as a vessel with more loot . The Spell Tome Flame Thrall is found on the table to the right of " The Sallow Regent " which is located on a pedestal at the back of the room . At the end , the Dragonborn may choose one of these effects : Only one of these effects can be active at one time . Read " The Sallow Regent " again to change to one of the other effects ( you will not have to redo the dungeon , as you will simply return at the end ) .
Rolf Long - Tooth Rolf Long - Tooth is a Nord warrior located on a hill near the western shores of Lake Fjalding . He is a member of the Skaal and also one of the hunting party members during the Ristaag . Interactions . The Ristaag . Having returned the Totem of Claw and Fang to Korst Wind - Eye , he explained to that soon the Skaal will perform the Ristaag , a ritual hunt that is meant to bring favor from the All - Maker on the Skaal .
Delivery Schedule and Manifests Content . 10th , Sun ' s Dawn Evermore : 7 crates of food , 5 crates of clothes , household goods , jewelry ( 10 pcs . ) Hallin ' s Stand : 4 crates of food , livestock ( 4 pigs , 2 goats , 10 chickens ) , 200 gold drakes Curnard ' s stash : 1 crate of food , 1 crate clothing and other goods , 10 drakes 28th , Sun ' s Dawn Evermore : 4 crates of food , livestock ( 2 pigs , 2 goats , 5 chickens ) , 100 gold drakesHallin ' s Stand : 5 crates of food , 2 crates of clothes , household goods , jewelry ( 6 pcs . ) Curnard ' s stash : 3 crates of food , 3 crates clothing and other goods , 1 pig , 4 chickens , 60 drakes , jewelry ( 3 pcs . ) 9th , First SeedEvermore : 2 crates of food , 1 pig , 3 chickens , 10 gold drakesHallin ' s Stand : 1 crate of food , 1 crate of clothes , household goods , jewelry ( 2 pcs . ) Curnard ' s stash : 7 crates of food , 5 crates clothing and other goods , 3 pigs , 4 goats , 14 chickens , 150 drakes , jewelry ( 9 pcs . ) 27th , First SeedEvermore : Return hostages and claim 300 drakes . Hallin ' s Stand : Return hostages and claim 500 drakes . Curnard ' s stash : 11 crates of food , 8 crates clothing and other goods , 11 pigs , 14 goats , 25 chickens , 1500 drakes , jewelry ( 19 pcs . )
Ebony Dagger ( Skyrim ) The Ebony Dagger is a one - handed weapon in . Locations . Unenchanted ebony daggers will begin to appear throughout Skyrim at level 36 , and enchanted daggers may be found at level 37 . These locations include : Smithing . An ebony dagger requires a Smithing level of 80 and the Ebony Smithing perk to create . It is made at a blacksmith ' s forge with the following components : It can be upgraded with an ebony ingot at a grindstone and also benefits from the Ebony Smithing perk , which doubles the improvement .
Glorious Balamath Content . < poem > Sing , O muse , of glorious Balamath , Whose tireless song lilts then booms , Ebbing like thunder through panes of glass . Great winds wake , ' Neath gnarled bough and crumbled stone , The sighs of long dead scholar - kings , Breathing still through creaking bones . Here the columns lurk unburdened , Welkynds strain against a potent gloom . Arches stand like arrows drawn , The scholar ' s mark , the endless sky , In whose depths the greatest storms Roar , snort , bluster , Like great gray beasts Waiting , yearning to be tamed . In this place we find the power , A hidden canyon of ancient stone Cradles , shelters , and conceals , The forgotten bellows of old Aldmeris . < / poem >
Diamond ( Morrowind ) Diamond is an alchemical ingredient in . Speaking to either Tendris Vedran or Anarenen , both Alchemists , will cause the Nerevarine to learn the following information : " Diamond is a rare , transparent , extremely hard gemstone of great value . " Quests . Diamonds for Habasi . The Nerevarine must obtain two diamonds for the thieves guild member Sugar - Lips Habasi . Favors for Orcs . The Nerevarine receives a diamond as reward for his services .
Sigurd Sigurd is a Nord who lives in Whiterun and works for Belethor in his shop . He can usually be seen chopping or carrying firewood , as well as wandering up and down the main street in Whiterun . One of his only lines of dialogue denote that he works at Belethor ' s store .
Velanda Omani Velanda Omani is a Dunmer noble , and Councilor for House Hlaalu residing in her room at Omani Manor on Elmas Island . The Nerevarine must convince her to recognize them as the Hlaalu Hortator . Background . As Councilor of House Hlaalu , Velanda Omani is an influential woman inside the Great House . But she depends on the patronage of Orvas Dren , brother of Duke Vedam Dren , and will not do anything without his approval . Crassius Curio even says that she is " in his pocket . "
The War Council The War Council is a quest available in . Walkthrough . " Note to King Jorunn " explains how to find the key to the vault . Read the notes and then examine the Nord blowing the horn statue and the Argonian relic in the corner of the room .
Skyshard in Sight ! Content . Well , Lauric , if you ever find this , I ' m sorry for calling you a liar . The skyshard ' s right where you said it ' d be . Tricky spot . Those ghost are going to spot me for sure . I ' m going to try it , though . If I survive , I ' ll grab this note on my way out and apologize to you in person . — Estien
Hircine ' s Ring ( Skyrim ) The Ring of Hircine is a powerful Daedric artifact that grants the wearer unlimited werewolf transformations , though only if they already possess lycanthropy . Cursed Ring of Hircine . The Cursed Ring of Hircine is obtained during the quest " Ill Met by Moonlight , " from the werewolf Sinding , who is imprisoned in Falkreath . Sinding murdered a girl at the lumber mill whilst unable to control his actions in werewolf form . He stole the ring to control his transformations , but Hircine , angered by the theft , cursed it to do the exact opposite . The Dragonborn is given the option to take ownership of the Ring of Hircine and be cursed , with the intention of returning it to his master . Effect of the Curse . The ring cannot be unequipped normally , although lycanthropic wearers of the ring have a 10 % chance to turn into a werewolf when it ' s placed on their finger , which will in turn remove it . This ring does not bestow the power of transformation at will , which is obtained only through the Companions questline , begun in Jorrvaskr in Whiterun . To keep the cursed variant , the unequipped cursed ring can be given to a follower before completing the quest . " Uncursed " Ring of Hircine . The " uncursed " ring is granted to the Dragonborn by Hircine ; who removes the curse , at the end of the quest " Ill Met by Moonlight . " Choosing to help Sinding allows the Dragonborn to receive the ring once they leave the cave , but if Sinding is killed and skinned , the Savior ' s Hide is received instead . Alternatively , both the ring and hide can be obtained by helping Sinding kill the hunters , leaving the grotto to receive the ring , then returning to kill and skin him for the Savior ' s Hide . Effect of the ring . Equipping this ring grants werewolves unlimited transformations . Upon use of the ring ' s power , the Dragonborn will assume their Beast Form , and after the bloodthirst has depleted , will transform back to their original form . The Dragonborn can then simply re - equip the ring and re - use the power to transform into a werewolf again . Usage . Equipping the uncursed " Ring of Hircine " will cause a power of the same name to appear in the Powers section of the Magic tab , activated in the same way as any other power . Note that it does not affect the standard Beast Form power , which only functions once a day regardless as to whether the ring is worn or not . If the Dragonborn has never contracted or has already cured their lycanthropy , the ring has no effect . But , as of patches 1 . 3 and 1 . 4 , the ring may be used even after being cured " ( details needed - presumably it works just once , and then only if it was equipped at the time of cleansing ? ) " .
Ida Vlinorman Ida Vlinorman is an Imperial and an Apprentice Acrobatics trainer . She has a house in the Elven Gardens District . She keeps her collection of handbills in her basement there . She likes to travel to Chorrol and is a gambler at the Imperial City Arena . She also climbs chapels in the Elven Gardens District and the Talos Plaza District . She will not say it , but she is a so - called " associate " to Marinus Catiotus .
Woodhearth : A Pocket Guide Content . Since the disappearance of Falinesti , there is no city that completely expresses the character and history of the Wood Elves more than Woodhearth . Situated on the southwestern shores of Valenwood , Woodhearth had humble beginnings as an Imperial settlement , constructed and maintained by the Emperor s in order to facilitate trade with the region ' s Wood Elf settlements . The Wood Elves of the region reacted with a mix of curiosity , friendship , and hostility to the city , which was part thriving port town and part fortress , protecting against the wilds of Valenwood . Several times , hostile Bosmer led assaults against the city ' s walls . Several times , they managed to bring down sections of the wall with concentrated bursts of powerful destruction magics , only to be driven back by the tenacity of the Imperial forces and their superior equipment . A peace was eventually struck with the Green Pact Bosmer of Valenwood , and in time a Bosmer settlement sprang up and even overtook the Imperial buildings , as that special connection the Wood Elves have with their forest was invoked to create the treehomes and walkways that are characteristic of Bosmer settlement . As the Bosmer became an instrumental force in the Empire , control of Woodhearth was gradually ceded back to autonomous Wood Elf rule . A treethane was established in Woodhearth , and while the parts of the city that had been constructed by the Imperials fell into disrepair , the city as a whole thrived . Within a generation , the treethanes of Woodhearth gained a reputation for determined leadership and fair judgment , among both the Wood Elves and their allies . At the time of writing , the Treethane of Woodhearth is Fariel , and she governs both as Treethane and as a member of the Thalmor , under Queen Ayrenn of the newly - formed Aldmeri Dominion . Woodhearth continues to be a major port , along with Seaside Sanctuary , in Valenwood , and it is home to members of all races .
Royal Guard Right Pauldron The Royal Guard Right Pauldron is a type of medium armor found in . It is part of the Royal Guard Armor set . Properties . The Royal Guard Right Pauldron has 550 and an armor rating of 55 . It has a characteristic reddish color . Location . The Royal Guard Right Pauldron is worn exclusively by members of the Royal Guard . No merchants sell it .
Altar of Arkay The Altar of Arkay is a small altar dedicated to Arkay , one of the Nine Divines . Altars to each of the Divines are located radially along the wall around the main altar in each city ' s Chapel , beneath a representation of the Divine in stained glass . In order to gain the Blessing of Arkay from this altar , the Hero must have found and activated the Wayshrine of Arkay .
The Living Woods Content . The Gnarl is a creature of the forest like no other . Away from the walls of New Sheoth , they are called the Walking Trees . Gnarl are known for their affinity with the elements . If a Gnarl is struck by elemental forces of fire , frost , or shock , it uses that energy to grow stronger and larger . Fortunately , this effect only lasts for a short time . It is the will of Sheogorath that the Gnarl confuse and bewilder the unwary mage . To that end , it gains resistance to the element it is struck with , but becomes weaker to the other two . The wily mage will quickly switch between elemental spells to take advantage of this . Lesser wizards will suffer if they continue to use the same spell over and over . In recent years there have been rumors of smiths that are able to use the amber sap extracted from Gnarl to make sturdy armor and weapons . As of yet , this gossip has not been confirmed . More is not known about the Gnarl than is known . No - one has been able to determine the gender of Gnarl , or if they even have them . Young or immature Gnarl have never been seen . One academic suggested that Gnarl are born full - formed from trees that are struck by lightning . This absurd suggestion has not been confirmed . Similarly , we have no knowledge of their diet or social habits . Presumably they feed directly from the sun and earth , like trees do . There are no reported cases of them communicating , even among each other . However , they do seem to have a truce of sorts with other woodland creatures such as the Baliwog and Elytra .
Lauron ' s Journal Content . Day 7 – I ' ve arrived in S ' ren - ja , this backwater Khajiiti village , to continue my research . The locals here have a minor crocodile infestation , and should provide the ideal base of operations for my experiments . Day 31 – Progress is slow , but I have almost achieved total mastery of the beasts . This morning I was able to force a mother crocodile to consume her own young ! After she finished , the beast broke free from my control and I was forced to destroy it . I ' m so close ! Day 48 – My control is complete ! The crocodiles of S ' ren - ja are my puppets , and I am their master . I ' ve experimented with having them slip into town and kill one or two nobodies . I ' m sure they won ' t be missed . Now that I have mastered these beasts , though , I wonder if I could control something larger . . . Day 50 I ' ve decided . I shall summon and master a Daedra . I should start with a daedroth , it ' s only fitting . The uninformed often mistake the beautiful daedroth for a crocodile , don ' t they ? I ' m sure I ' ll have just as much success dominating the will of a daedroth as I did with these other beasts !
Warning : Dugan the Red Content . The UNREPENTANT CRIMINAL known as DUGAN THE RED was recently spotted near the ILAYAS RUINS . If you must travel , stray no further north than the ILAYAS RUINS WAYSHRINE lest you end up CRUELLY MURDERED by this SAVAGE MARAUDER . — CAPTAIN CULARALDA Fists of Thalmor , Velyn Harbor Detachment
Relonikiv Relonikiv ( Dovahzul : ) is a dragon encountered during the quest " At the Summit of Apocrypha " in . Combat . Relonikiv will not fight the Dragonborn . Instead , he will fly around the Summit Of Apocrypha until Miraak takes his soul . It is possible to fight him if the Dragonborn does not dismount Sahrotaar .
Warden Kastav Warden Kastav is a named skeleton found inside the Sancre Tor prison . Interactions . Blood of the Divines . Martin has deciphered a second item needed for the ritual : the ' blood of a Divine ' . He could not imagine a way to obtain such a thing , until Jauffre suggested a solution : the blood of Tiber Septim , who was once mortal but became a god . The Hero should ask Jauffre how to obtain this blood .
Totems of Hircine Totems of Hircine is a quest available in . The Totems of Hircine quests are available after becoming Harbinger of The Companions or marrying Aela . The questline revolves around recovering three distinct totems from three different dungeon s . The quests are available through Aela the Huntress . Reward . Praying to one of the totems in The Underforge will grant a unique power that can be activated while in Beast Form . These are considered lesser powers and thus can be used multiple times per day . These are : With the addition of , these powers can be improved when perks are added to the Werewolf skill tree . Walkthrough . The locations of the Werewolf Totem s are random . Each totem can be found in either an animal den , a warlock lair or a vampire lair . The Totems can be found within chests with some loot also inside or they can be found on a dead body .
High Gate Ruins High Gate Ruins is an ancient Nordic tomb in . Location . The Ruins are located in the Pale , directly west of Dawnstar , east of Solitude , north of Ustengrav , and east of the Wreck of The Icerunner . It is adjacent to Windstad Manor . History . It is the final resting place of the Dragon Priest Vokun . According to the " Qo " word wall , a village or city by the name of Vundeheim used to be located where these ruins now stand . It is possible that Vundeheim was a target during the Night of Tears incident as the word wall describes the destruction of the village as " Unending Sorrow , " and the tomb that houses the Dragon Priest contains information about Ysgramor and his bloodline . Quests . A Scroll For Anska . Help Anska retrieve an ancient scroll from High Gate Ruins . Wind and Sand . This is one of radiant locations where this quest might be held . Alteration Ritual Spell . This is one of the radiant locations where Kahvozein ' s Fang may be found . Lever Puzzle . Upon walking through the corridor you will walk into a room with four levers , each assigned an animal . You will need to pull each lever in a specific order to open the gate blocking the path . The order is Eagle - Whale - Fox - Snake .
Free Hides - His - Foot Free Hides - His - Foot is a House Hlaalu quest available to the Nerevarine , if they joined House Hlaalu , in . It is the last of the line of quests given by Ilmeni Dren . Walkthrough . Once J ' Saddha is safely aboard the " Fair Helas " , the Nerevarine may return to Ilmeri Dren in her home in the St . Delyn Canton in Vivec . Dren will inform the Nerevarine that a slave , Hides - His - Foot , can be found at the Dren Plantation and requires assistance in order to be free . Free the Dren ' s Slave . Hides - His - Foot can be found in the open grounds near the Plantation . If the Nerevarine is spotted by the guards ( dotted around the Plantation ) , they will attack both the Nerevarine and Hides - His - Foot . Once freed , Hides - His - Foot will have to be escorted to Sterdecan ' s Farm , a little way northeast of the Plantation . Once at the door to the farmhouse , Hides - His - Foot will be under the protection of the farmer and the Nerevarine will be able to return to Dren to complete the quest .
Prelates Prelates were Snow Elf priests for the Chantry of Auri - El . Their job was to tend to the Wayshrines and guide initiates on the path to the Chantry . They were slaughtered during the attack on the Chantry by The Betrayed . Auri - El later restored the Prelates to a spectral state so they could continue their duties .
Jod Jod is a Nord warrior serving as the Housecarl of Skald the Elder and the Guard Captain of the guard in Dawnstar . Personality . Jod takes his duty and his loyalty to the town seriously . Background . He was an Imperial Legionnaire who fought in the Great War on a ship against the Thalmor , and seems to respect the Legion and its warriors , unlike Skald the Elder , his lord . Interactions . If the player discards the armor issue they were given after joining the Stormcloaks , Jod will confront the player , asking if he can take it .
From Jofnir to Merric Content . Comrade , I trust your judgement . The find of this " Earth Forge " is a boon , and one we should keep in trust . Any dogs who wish to benefit from your cunning will have to spill guild blood to find the place . Your request to establish a permanent presence in the mountains is approved . Our master craftsmen will want to try their hand with that infernal construct at the heart of the mountain . Make sure their other kit is moved out there as well . Perhaps our carvers and tailors will benefit from the fresh air , eh ? - Jofnir Iceblade , Guildmaster
Staff of Icy Spear The Staff of Icy Spear is a staff found in . This staff allows the wielder to cast a spear of ice that does Frost Damage to Health and Stamina , an effect that emulates the destruction spell Icy Spear . Charge consumed by the staff ' s use is reduced by higher Destruction skill . Crafting . With the addition of the add - on , this staff can be created at Neloth ' s Staff Enchanter in Tel Mithryn . It requires the following components :
Energy Leech ( Morrowind ) Energy Leech is a Mysticism spell that temporarily transfers Fatigue from an adversary to the caster , increasing the target ' s weariness and rejuvenating the caster . All Fatigue transferred is returned at the end of the spell ' s duration . Characters . The following people use Energy Leech : Merchants . This spell can be purchased from the following merchants :