naist-nlp/zeshel huggingface dataset:
Voldsea Giryon Voldsea Giryon is a Dunmer sailor and a crew member of Captain Kjar ' s ship , the " Northwind " . Background . She lives her life on the river and greatly appreciates feeling solid land under her feet once in a while , and is the only sailor of the " Northwind " to do so while docked in Windhelm . She holds a great respect for her captain as being fair to his crew and seems generally happy living the sailor ' s life . Voldsea states she does a lot of walking to prevent weak legs , and that is indeed all she will do . She will loop the Gray Quarter and lower residences for the entire night . She will never go to the west side of town or even the docks . The only building she will enter is Candlehearth Hall , where she will remain from 4 : 00 A . M . to 4 : 00 P . M .
Auriel ' s Bow Auriel ' s Bow is a legendary artifact of Tamriel , crafted by the Anui - El and wielded by Auri - El in an equally legendary battle during the Dawn Era . The bow ' s mystical power is linked directly to the sun , with the sun itself being a direct link to Aetherius . History . The Bow was said to have been carried into battle by Auri - El himself against the forces of Lorkhan during the Ehlnofey wars of the Dawn Era . When Trinimac defeated Lorkhan and tore out his heart , Auri - El fastened it to an arrow and shot it long into the sea . The heart landed in the sea and , over the next millennia , Red Mountain eventually formed around it . Auriel ' s Bow has changed hands several times over the years , most commonly appearing in the hands of Tamriel ' s most famed heroes . The Bow was first found by the Eternal Champion during their quest to overthrow Jagar Tharn during the Third Era . The details as to exact discovery of the Bow by the Eternal Champion remain unclear , although three possible locations relating to where the Champion found the Bow are known ( either in Elsweyr , Skyrim or Valenwood ) . Six years after the Eternal Champion completed their quest , the Hero of Daggerfall was awarded the Bow by a witch after being given an opportunity to obtain an Artifact of Power by their Knight Order . The witch ( after the Hero had kidnapped her great - granddaughter for her ) informed them that the Bow could be found in a far - away dungeon , scattered among some other rusty equipment . The Bow ' s location was also offered to the Hero by a mage whom had angered Nocturnal . However , a few moments after the Hero took the Bow from its location , it fell apart , having been little more than an elaborate fake . Once again , the legendary weapon then disappeared , this time for more than two centuries . In what has turned out to be the Bow ' s most recent appearance , it was rediscovered by the Last Dragonborn in 4E 201 within the Inner Sanctum , hidden deep inside the Forgotten Vale . The Bow was the key to the success of the Volkihar Clan ' s plan to fulfill the Tyranny of the Sun prophecy , although the Bow was used to kill the Clan ' s leader Lord Harkon before it could be fulfilled by the Volkihar Clan . Power . Auriel ' s Bow draws its power directly from Aetherius , using the sun as a gateway . The Tyranny of the Sun prophecy had been based on this fact , as the bow drew its power from the sun , it could be used as a tool against it . Despite this direct relationship ( which caused the Bow ' s arrows to appear as if on fire ) , however , the Bow had also been known to have several other effects , while at other times , had seemingly no effects at all . Known abilities . The Bow is known to have had many abilities , although these varied between its appearances . Below is a list of all known powers the Bow possessed .
Loreius Farm Loreius Farm is a wheat mill and farm in . Background . The farm is owned by Vantus Loreius and his wife Curwe . Location . Loreius Farm can be found by going north from Whitewatch Tower along the road . It is north of Whiterun . Quests . Delayed Burial . Near the side of the road , the Dragonborn will find Cicero and a broken cart . He claims that the owner of the farm , Vantus Loreius , refuses to help him , and leaves the Dragonborn to decide what to do . Kyne ' s Sacred Trials . This is one of the possible locations near where one of the Guardian Beasts may be found .
Levinace Levinace is a plane of Oblivion where the material that composes Storm Atronach s can be found . By modifying the spell Koron ' s Peremptory Summons , casters can summon storm Atronachs from this realm in the shapes of many other creatures . The first recorded account of this was when Ysgramor ' s Clever Man conjured him a Storm Atronach Bear as a mount , though the only confirmed account was when famed Altmer wizard Corvus Direnni summoned a multitude of creatures in Balfiera and Hammerfell .
Brittlewind Brittlewind is a Destruction spell in that inflicts elemental frost damage while simultaneously damaging an armor and weapons upon multiple victims . Effects . All effects are for 10 seconds in a 10 - foot radius on target : Characters . The following people use this spell : Acquisition . Although not intended for use by the Nerevarine , this spell can be acquired on the PC by using the console command : codice _ 1
Wary Outlaw The Wary Outlaw is a Nord contractor for the quest " The Dark Brotherhood Forever . " He resides in the Bee and Barb in Riften . Interactions . The Dark Brotherhood Forever . He will give a leveled sum of gold to the Dragonborn to assassinate a target , then wander through the inn until the target has been killed .
Duadeen Duadeen is an Akaviri - Redguard mercenary who works with S ' rathra . History . Cyrus , an experienced mercenary who has been working with S ' rathra for a number of years , was slated to go on a mission with Duadeen , where they would embark from Wayrest . However , after receiving Tobias ' Letter , S ' rathra allowed Cyrus to travel to Stros M ' kai . When heading for the docks , Cyrus was stopped by Duadeen ' s men . He told them that an emergency had come up and that he would not be able to make it , though Duadeen did not believe them , taking it for a petty excuse . Cyrus killed one of his minions , threatening Duadeen that he would kill them all . In turn , Duadeen allowed Cyrus to leave unharmed , though warned him not to return to High Rock .
Fire Ball ( Oblivion ) Fire Ball is a journeyman level Destruction spell in . Upon impact , it inflicts 30 points of fire damage to all targets within 10 feet of the spell . Acquisition . Fire Ball can be purchased from Vigge the Cautious , who resides in the Skingrad Mages Guild .
Cavern of the Incarnate ( Online ) Cavern of the Incarnate is a cave that appears in the region of Vvardenfell in . Quests . Divine Delusions . Continue the main storyline by travelling to this location in an attempt to stop the wise woman from proclaiming Chodala the Nerevarine .
Fall of Ald ' ruhn The Fall of Ald ' ruhn was a battle during the Oblivion Crisis of the third era . It is one of the winning battles in the hands of the Daedra , invading in the name of Mehrunes Dagon , the Daedric Prince of Revolution and Change . The Daedric Hordes of Oblivion had overpowered the Great House Redoran in Ald ' ruhn , forcing them to resurrect Skar , the Great Emperor Crab that has been a staple of Ald ' ruhn ever since its foundation . In the end , even the mighty claws of Skar were unable to hold back the Daedra , even when the city itself had literally rose up to fight , was not able to defeat the Daedra of Oblivion . As the Dark Elves of Vvardenfell retreated , the Daedric Horde had advanced into the Ashlands and attacked the Ghostgate , the gateway to the center of Red Mountain .
Thunderous Plate Mail Thunderous Plate Mail is a named equipment set found in . Owners must actively wear three set pieces to receive the full Set Enhancement . Item values , level , and stats vary from item to item and are influenced by character skills , magical bonuses , and decay . Set Enhancement . ( 3 items ) Thunderous Heavy Plate ( 5 Items ) Adds 40 Max Magicka
Chorrol Cuirass The Chorrol Cuirass is a special chainmail cuirass worn by members of the Chorrol Town Guard . It differs only in look , bearing the symbol of Chorrol . Killing a guard or looting it from the body of a deceased guard are ways to obtain the cuirass .
S ' rathad ' s House S ' rathad ' s House is a House located within the Talos Plaza District in the Imperial City . This three story building is the residence of S ' rathad . There is nothing of value downstairs in the basement or on the main floor . Upstairs in S ' rathad ' s private quarters , there is a locked jewelry box .
Letter from Minique Content . We tried to smuggle in some Springwater wine to help bolster your spirits . The guards took it from us , though . Don ' t worry : As soon as you ' re out of there , we ' ll throw you a great , big party . Drinks on me . — Minique
Berserker Denmother Berserker Denmother is a Nord Acrobat residing in the Gronn ice cave that is situated southwest of Lake Fjalding in the region of Isinfier Plains . She is the leader of the Berserker s . Equipment . This character uses or carries the following : Magicka . This character uses the following :
My Journal Content . 4th First Seed Bleakrock is as cold as they told us it would be . I can ' t believe people live here . I ' ll steal their secrets as quickly as I can . Then I ' ll return to the warmth of the woods . 5th First Seed We have most of the information we need . The queen will be pleased . We ' ll leave tomorrow . I can ' t wait to thaw out my toes . I ' ve been unconscious . How long was I out ? The last thing I remember was the cave - in . Was it the Pact ? Did they find us ? Everyone else is dead , even Oriell . He fell in battle . I won ' t leave him to rot . Ever since the cave - in , magic gives me a headache . I can ' t dig out . There ' s too much rock . The only thing to eat is roots . What am I going to do ? The roots were poisonous . Worse , I think they ' re hallucinogenic . I ' m seeing my dead friends . Arawe . Tarak . Even Oriell . What ' s happened to my mind ? Ice Day The squirrel s are the problem . They caused the cave - in . They ' re in league with the shiny stones . I ' ll get them . Melting Day I found Arawe ! A greedy squirrels had her . She turned into a candelabra . The squirrel ' s gone now , and she ' s back with me . I missed her . There ' s so many more to collect ! Culling Day Greedy squirrels tried to take my friends . I made them into icicles .
Canthion Canthion is a Bosmer in . Depending on the Vestige ' s alliance , he can be found at the Bank of Daggerfall in Daggerfall , Uveran Bank in Davon ' s Watch , or the bank at the Vulkhel Guard Manor & Treasury in Vulkhel Guard . He may also be found working at Lord Vivec ' s Vault in Lord Vivec ' s Vault in Vivec City . Interactions . A Friend In Need . Canthion will ask the Vestige to help with a personal matter . Afterwards , he will offer them some property .
Letter to Hearth - Mother Content . Hearth - Mother , come find me . Bring a warm fire and soup for our bellies , because we ' re cold and we ' re hungry and we can ' t walk any farther . We were so proud , so confident , when we were picked for this expedition . Sorrow ! To be the first Orcs in more than a generation to attempt the climb to the legendary summit ! But how quickly confidence turns to despair when you realize Sorrow doesn ' t want you to climb her terrifying heights . The first two teams to attempt the ascent didn ' t make it very far . As far as we could tell , harpies or ogres got the first set of climbers , and the terrible wind and cold took care of the second . A few of the poor horkers actually walked off a cliff that was hidden in the icy mist ! But we weren ' t frightened or dissuaded from our course . Although , seeing how it turned out , I suppose we should have been . Lady Laurent rallied us and Kharsthun appealed to our sense of honor . With fire in our blood and glory in our dreams , we charged forward to scale the summit once more . We lost Kuhlon in an avalanche . Both of her legs were broken beneath the falling snow and ice . As much as I hated to do it , we left her and continued to make our way up the mountain . Any other course of action would have doomed the expedition . Of course , our own doom was closer than we expected . I guess you can say we accomplished something . We actually made it to the door to Torug ' s shrine . We found an inscription related to it and made a rubbing , just like Kharsthun taught us . We were about to go inside when a group of three ogres appeared around the bend . We knew we couldn ' t take on three of the beasts with any certainty of victory , so we decided to hide and wait for them to pass . But Urgon , clumsy Skeever that he is , dropped his axe . That ' s when we decided down was a better direction to run than up . Brokuhk thought our best option was to make it back to the caves we passed through . Even though there were ogres living in the caves , he said we ' d be able to find a corner to hide in . Probably would have worked , too , if we hadn ' t lost most of our supplies escaping from the shrine . And if we hadn ' t run out of fuel for our fire . At least we have the rubbing . If Kharsthun makes it this far , he ' ll know that the shrine isn ' t that far away .
Mage Guild in a Mess Mage Guild in a Mess is a quest available in . Walkthrough . To start the quest , speak to any Dark Brotherhood questgiver and they will inform the Hero that the Mages Guild has contacted them to kill a renegade member . Accept the quest , and the questgiver will point them towards a specific dungeon . Upon travelling to the dungeon , enter it and search for the renegade mage . Upon locating the target , kill them and return to the questgiver to complete the quest . If the Hero doesn ' t complete the quest within specified time limit , they will lose reputation with the guild .
Bruma Fighters Guild Bruma Fighters Guild is located in the northern part of Bruma just south of the Mages Guild hall . This guild hall is home to three members of the local guild . Layout . This Guildhall has three main areas , the ground floor , second floor , and basement . The ground floor is home to the training area and is where all the members are at during the daytime . The second floor has an office with , among other things , a silver shortsword and is where Right - Wind sleeps at night . The basement is made up of four rooms , one of which Bumph sleeps in .
Garmeg the Ironfinder Garmeg the Ironfinder is an Orsimer residing in Lion Guard Redoubt , Glenumbra . When the Vestige talks to him he is concerned about the town Crosswych . Interactions . Legitimate Interests . The Red Rook Bandits have taken control of the town Crosswych . Some of the townsfolk are trying to organize a resistance , but the bandits are determined to use the town as a base .
Mentor of the Watch Mentor of the Watch is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Mentor of the Watch can be purchased as part of the Alduin ' s Apocalypse deck or purchased alone for 400 soul gems . Strategy . To gain use of its ability , Mentor of the Watch should be summoned when the player has a card without guard in their hand . Otherwise , it should be used as a regular card with guard .
Martina Floria Martina Floria is an Imperial mage in the Mages Guild . She also recharge s enchanted weapons and is the Master Illusion Trainer . Martina can be found in the Chironasium of the Arcane University . Interactions . Illusion Training . After reaching an Illusion skill of 70 , the Hero will be sent , by any of the other lower trainers , to Martina at the Arcane University ' s Chironasium .
A Duke in Exile A Duke in Exile is a quest available in . Duke Sebastien of Camlorn has been kidnapped by Bloodthorn cultists . The Lion Guard has come to Aldcroft to take control of the investigation and they may have a location on the whereabouts of the Duke . Walkthrough . Chamberlain Weller mentions Duke Sebastien has been kidnapped and asks the Vestige for help . The town watch looked the other way and he was taken by the cultists . At least the Lion Guard have arrived . They speak to Lieutenant Harim for more information , who is near the lighthouse . Follow the marker to the lighthouse located south of Aldcroft . The area is full with cultists . Either fight them or try and sneak by and find the lieutenant . He is glad for the help as one can ' t rely on the local town watch . He says the Duke is held in the lighthouse , guarded by the cultists . Head over to the lighthouse and go upstairs to the roof . There the Duke is trapped in a magical ward by two focus crystals . To free him , destroy the crystals . He mentions he is not the only prisoner , the cultists have another prisoner who is a threat to the Werewolf leader Faolchu and they plan to execute her . While the Duke returns to Aldcroft , find the second prisoner by following the marker . She is inside one of the cottages nearby and thinks it ' s the executioner coming . It is Gloria Fausta . Let her know they are there to free her . After talking to her , untie her . Tell her the Duke wants to talk to her but she is eager to go after Faolchu and the cultists . But she agrees to go back to town and talk to him . Head back to Aldcroft and find the Duke in his hideout . He is waiting with his wife by his side . He has spoken to Gloria and he shares her concerns about everything . They must deal with these werewolves once and for all , and he hopes the Vestige will be involved . He rewards them with a sum of .
Morag Tong Assassin ( Oblivion ) The Morag Tong Assassin is a Dunmer who appears in the jail of Sundercliff Watch . If released he will attempt to complete his mission to kill Commander Telani Adrethi . If killed , the Hero will find the Soiled Writ of Assassination on his body and they can loot the Morag Tong Assassin Armor .
Stormcloak Clan The Stormcloak Clan of Nords is a prominent political family situated in the city of Windhelm in Eastmarch , Skyrim . The Stormcloaks have always been devoted patriots to Skyrim and have preserved the old ways of politics . They had many notable family members throughout history . Stormcloaks also had vineyards that created First Era Ice Wine .
Dread Curse : Fatigue Dread Curse : Fatigue is a Destruction spell in that lowers an opponent ' s Fatigue . Characters . This spell is used exclusively by Melvure Rindu , a Witchhunter who resides at the Hall of Justice in Vivec City . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Crypt of the Night Mother The Crypt of the Night Mother is a location in Bravil underneath the Statue of the Lucky Old Lady . It is only accessible during the Dark Brotherhood quest " Honor Thy Mother , " whereafter the entrance is permanently sealed . The Crypt is a circular cave , with stalactites and stalagmites and several pillars holding up the ceiling . Scattered around the room are four stone chests that contain leveled loot . Opposite the entrance is a raised altar flanked by four braziers . Upon the altar are the remains of The Night Mother . At the foot of the altar are five small skeletons , possibly the children the Night Mother sired with Sithis and then sacrificed to him .
Iron Helmet ( Oblivion ) Iron Helmets are a piece of Iron Armor in . Its armor rating depends on the character ' s skill in Heavy Armor . Characters . The following characters use this armor type : Location . This armor type can be found in the following locations :
Shrine Hand to Hand Skill Shrine Hand to Hand Skill is a Restoration spell in that temporarily increases the value of hand - to - hand . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Health ( Online ) Health is one of the three primary stats in . Like previous games , it indicates the amount of damage one can take before dying . As you level - up , you ' ll be given one point to place in either the Health , Magicka , or Stamina stats .
The College of Whispers After the Great War , The College of Whispers emerged as an officially recognized institution of magic . Springing up from the dismantled Mages Guild , the College is rivaled by The Synod , another Imperial ly recognized faction of magic . The College is known to have a cynosure at Water ' s Edge . Research . The college is known to summon Dremora for questioning . Through their research , the Dremora revealed that there is no credible story of how dragons originated ; they just were , and are eternal , immortal , unchanging , and unyielding . They are not born or hatched . They do not mate or breed . There are no known examples of dragon eggs or dragonlings . ( This somewhat conflicts with Daggerfall , which had Dragonling s but the Dragonlings in Daggerfall could just be a different species of flying lizard that earned the nickname " Dragonling " ) Unlike the Synod , their rivals , who oppose the study of Conjuration and Necromancy , the College of Whispers deliberately focus their research on it . It is believed that they turned toward the College of Winterhold in Skyrim , hoping they also supported this type of research , so they may claim that the Synod is a political minority in the Empire and should be treated as such .
Councilor Each of the Holdings of a Great House is governed by a Councilor . The Councilors are largely independent , but they swear fealty to their Great House and the King of Morrowind . The Councilor is the official in charge of the Holding , controlling the local House Guard and regulating trade . Ascension . The position of Councilor given to someone who has proven their worth to the great house , the position is also hereditary , passing from parent to their first - born child , daughters apparently equal in the line of succession . Hortator . A Hortator is a position given to a leader of a Great House , who leads them in times of crisis . This position is only granted in times of extreme danger , and so it is very rare for there to be a Hortator in Morrowind . In order for the position to be given , the leader of the House must first be convinced of the need for the position . Grand Council . All of the Great Houses have seats on the Grand Council , these seats are given to all of the house leaders , of each Great House . The Lord High Councilor is the leader of the Grand Council . This council rules alongside the King of Morrowind in governing the province . Lord High Councilor . Lord High Councilor was a title used in reference to the head of a council . It was used by House Dagoth of Morrowind to refer to the House ' s head , Dagoth Ur . It seems that the title was also used by Morrowind ' s Grand Council . Elder Council . The Council Leaders of the Great Houses of Morrowind may be part of the Elder Council of Tamriel . As part of the Elder Council they have the power to legislate for the entire Empire . In the absence for a legitimate heir of the Emperor , the Elder Council rules in the Emperor ' s stead . Court . Each Councilor elects a cabinet of officials to assist them with governing their Holding : Residence and apparel . Councilors reside in lavish palaces in the main cities of the holdings in which they govern , they convene council meetings in council houses in the house capitals . There , they sit upon the throne , surrounded by their subjects . They wear lavish clothing or the armor of their house . Form of address . As a title , Councilors are addressed to as Councilor ( Surname ) i . e . " What do you say on this matter , Councilor Morvayn ? " The full name is not required when addressing to a Councilor .