naist-nlp/zeshel huggingface dataset:
Circle of Captains The Circle of Captains was a group of captains inside the Five Hundred Companions . Description . The Circle of Captains consisted of most honorable warriors of the Five Hundred Companions known as captains . Each of the captains represented his longboat and its crew . Since the Five Hundred Companions didn ' t have strict hierarchical rule over its members the Circle didn ' t have actual power over anyone . However , meeting of the Circle were assembled as the Five Hundred had to decide their further course of action or had other serious matters that needed discussion . History . Merethic Era . Return . For the very first time the Circle of Captains was assembled during the events of the so - called Return . First set goal of the Five Hundred had been recently completed . Shortly after arriving at Hsaarik Head , Tamriel , known to the Nede s as Mereth during the time , the Companions had reclaimed Saarthal . Five Hundred had to decide what to do next as there was a huge unexplored continent ready for taming and countless elves to slay . During the first assembly it was decided that every captain and its crew should go their own way . As a result , the Five Hundred Companions spread all over Tamriel . Second Era . Kyrnil Long - Nose began the tradition of trusted advisors called The Circle ( named after Ysgramor ' s council of captains ) . This would serve as an examples to the younger , newer Companions . Fourth Era . Traditions of the Circle were kept despite the thousands of years that had been passed since the original assembly . The idea of veteran members of The Companions forming meeting to discuss most serious matters was still present during the Fourth Era . However , along with many other things , the Circle was different from its original . Most noticeable change being the name itself . In the Fourth Era the assembly is simply referred to as " The Circle " as the rank of captain had been lost .
Chronicles of the Five Companions 2 Content . Once again , I , Lyris of Skyrim , commit words to paper on behalf of the Prophet . In truth , he didn ' t ask me to write this entry , but I feel the need to keep a record of these events , whatever the outcome may be . The Prophet ' s visions and nightmares are getting worse . He continues to witness horrifying visions of a future in which Molag Bal rules our world . These don ' t seem to have a profound effect on him when he is awake , but at night , in those precious few hours where he manages to drift off , the visions become increasingly disturbing . He refuses to describe them to me in great detail , but he awakens violently , in a cold sweat , and it ' s obvious that they are wearing away at his sanity . Our ally , , has already proven extremely capable . The escape from the Wailing Prison was only the beginning . The Vestige risked everything to rescue me from the Foundry of Woe . I owe our new friend my life , my soul , and perhaps my very sanity . We ' re now chasing every available lead in our attempts to find Sai Sahan and the Amulet of Kings . If we can regain the amulet , the Prophet believes that we might be able to challenge Molag Bal and save our world . As usual , he used a bunch of flowery words and obscure phrases I didn ' t understand , but his general meaning was clear . Sometimes I wish I ' d never left Skyrim and gone to Cyrodiil . I fought for a great man that I believed in , met another man that I came to cherish dearly , and had my share of blood and glory , but was it worth it ? Cyrodiil will always be the place where I first laid eyes on that traitorous skeever Mannimarco and his sniveling toady Abnur Tharn . I don ' t know which is worse , Mannimarco ' s charm and eloquence as he prepared to backstab us , or Tharn ' s endless insults and irritating condescension . At least with Tharn we always knew where we stood . The Prophet said that Tharn ' s part in this isn ' t finished . I can ' t imagine any good coming of that . After all , that sniveling son of a goat went right back to licking Mannimarco ' s boot after the Soulburst . He ' d do anything to save his own hide and preserve his family ' s status in the Imperial City . I must bring this entry to a close , I hear the Prophet stirring .
Ashen Grass Pod Ashen Grass Pod is an ingredient in . It can be used to make potions at an alchemy lab as part of Alchemy . Locations . Ashen Grass Pods can be harvested as plants and are found around all parts of Solstheim which are covered in ash .
Kyne ' s Challenge : A Hunter ' s Companion / Part II : Southern Tamriel Content . A Second Prayer To Kyne Watch me , goddess of storms , when I roam and at rest , As I boldly seek trails , and I slay now in your name , So those blessed by your light , may they pass every test , The knowledge we seek , and unwavering flame , The fear we confront , in the prey that we hunt , Overcome as you guide , and our blades never blunt , We watch for the Hawk , on the grayest of days , Your servants and advocates , trained in the Old Ways .
Dinmar af - Islah Dinmar af - Islah is a member of Captain Currod ' s crew . He can be found injured , lying on the deck of " The Tava ' s Bounty " . After the completion of the quest " False Accusations , " he will be receiving treatment from Belya Surges . He has no unique dialogue .
Lorgren Benirus Lorgren Benirus is a minor antagonist in and the original owner of Benirus Manor , the house for sale in Anvil . Velwyn Benirus , who is staying at The Count ' s Arms , offers the Hero the house for a surprisingly cheap amount . It is later revealed that Lorgren was a necromancer who experimented on his slaves and left their spirits to roam the house forever . Life and death . Little is known about his earlier life , other than that he was member of the Mages Guild for a time . However , his studies of necromancy and dark magic had him expelled from the guild and he was forced to continue his work in a secret chamber under his family home , Benirus Manor . Soon , simply theoretical experiments became boring and he turned to experimenting on living slaves , first of all to get an understanding of the soul , and later , to begin working out how to transform himself into that undead specimen all necromancers one day hope to become : a lich . However , as he was nearing his final transmutation , the local Mages Guild got wind of what he was doing and stormed the house , killing Lorgren and sealing the portal to his laboratory . As he died , he cursed the house to be forever haunted by the tormented souls of his dead slaves , until one of his descendants opened the portal with their true Benirus blood and continued his work . Second Death . Where Spirits Have Lease . Two generations later , there was only one of his bloodline left — a man by the name of Velwyn Benirus . His dream was to leave Anvil and start a new life in Imperial City , but his family heritage forced him to clean up all the loose ends — including selling the manor . Unfortunately it had garnered a reputation as being a ' deathtrap ' and any new buyers were scared off by rumors of vanishing mysteriously the first night they slept there . The Hero was one of these prospective buyers , but they were not as easily repelled . After discovering Lorgren ' s skeletal arm in a smashed jar , they tracked down Velwyn and convinced him to come to the manor and open the portal . Although he came , after fighting his way through and opening the portal , he fled in terror . The Hero confronted Lorgren , but the lich backed down and said all he wanted was to be finally at rest . The Hero returned his arm , only to be attacked by Lorgren , now at full power . However , Lorgren ' s rebirth was to be a short one . He was struck down , and as his taint lifted from the house , so did its aura of the dead — flowers grew , all the furnishings were restored , and the house that had been a stain on the city of Anvil was cleansed .
Bandit ' s Journal Content . Bandit ' s Journal # 1 . For once , we actually caught a lucky break . With Pale Pass closed and Helgen wiped off the map , the last few soldiers up at Fort Neugrad were easy pickings . We should be able to loot the place and be out well before the Jarl has time to respond . Finally found the keys to the Fort ' s old library . I sent Brandish down to scour the place . Wouldn ' t normally waste the time , but I ' ve heard rumor the wizards up north pay good coin for anything magical . At this point , we ' ll take what we can get . There ' s a ton of rotten food in the old cellars , but not much else worth taking . Bandit ' s Journal # 2 . Damn those Giant s . Just one mammoth would feed us for a month , but they herd them around like prized cattle , never taking an eye off them . We ' ve hunted this area dry . Unless we get a kill soon , we ' ll have to find somewhere else to camp .
Arms and Armor of the Khajiiti Champion : Zadabal - ra Content . " Zadabal - ra has little time for the marauding Goblins that plague his homeland . Although he gleefully donned his most spectacular of armor for this quill sketch , his preference is light protection , and the short , sharp savaging of his prey using finger daggers . " Much in the way a Redguard favors a billowing flow of cloth , a Khajiit prefers armor that is both lightweight and hard wearing , due to the swelter of both the Khajiiti homeland and the naturally thick coats they refuse to shave . But the incessantly arid landscapes of Elsweyr tell only part of the story , for the cat folk hiss and spit at coverings that might encumber them , and claw away at armor seen as a restraint to their natural agility . Perhaps the only moment one will spy a Khajiit clad in the heaviest of protection is just prior to a regimented war , which the cat does not favor . Devotion to the moons is at the forefront of any embossment or augmentation of Khajiiti attire , and shields and plate armor are no exception . Certain shields are crescent shaped , to aid in both the veneration of Masser and Secunda , and in the swift stabbing motion through the shield ' s gap favored by the dagger - wielding warrior . Expect what armor that is worn to be made of lacquer and segments , sometimes encrusted with horn and seal onto loose - fitting leather . Some Khajiit shun metal completely , nuzzling instead against quilted and brightly patterned cloth . Striped tunics with fancy embroidery show indigenous skill , which extends to the fluted silver edging of more ceremonial armor pieces . Even the most cumbersome and weighty protection of a Khajiit is particularly unsubstantial in nature when compared to that of a Nord or , especially , an Orc . This is gossamer attire , with only vulnerable elements such as greaves and gauntlets receiving special attention . Instead , expect loose shawls , ribbons , and other trinkets to form decoration . But do not mistake their weapons for anything more than a collection of extremely sharp and ferocious slashing implements . While longbows and javelins are brought for hunts , the cat folk relish in supplementing their own claws with a wide variety of fiendish blades , ranging from the smallest punch dagger and smaller knives , to the curved scimitar blade . When caressing a Khajiiti weapon of war , one must be careful not to catch oneself on a pointed edge . " It is rare to chance upon a Khajiiti weapon that doesn ' t feature a curved edge or a symbol of the waxing or waning moon . "
Dragonborn Frost Dragonborn Frost is an ability found in . Acquisition . It is one of three possible abilities gained from the quest " The Gardener of Men . " Effect . " " Your Frost Breath Shout encases foes in ice . " " Unlike Ice Form , this Power allows the Dragonborn to use Frost Breath to encase an enemy in ice that will not break after a single hit , making it much more useful .
Colovian Deserter ' s Journal Content . We ' re all now enemies of Colovia , and the beasts that inhabit this land aren ' t likely to be much more welcoming . Not that it would matter . I would rather be hung at home for deserting than cavort with talking housepets and cannibal tribes . The General sent us to die . She won ' t be able to hold what she ' s taken in Reaper ' s March , and most line soldiers are fully aware that this occupation will end in their deaths . We simply left . We ' ve found some secluded ruins , ones that don ' t appear to hold much of value and aren ' t the carved mausoleums of the talking cats . We can lie low here until things quiet down , then pillage as we need from the beasts .
Whiterun Imperial Camp Whiterun Imperial Camp is an Imperial Legion encampment in . Background . Imperial Legion Soldier s have made camp at this site ; however , the camp may or may not exist , depending on the state of the Civil War quest line , as it will only exist if Whiterun is taken by the Stormcloaks . Due to the fact that this camp will only exist if the Dragonborn joins the Stormcloaks , the Imperial Soldiers will become aggressive and attack if the Dragonborn does not go away .
Cursed Fang of Sithis The Cursed Fang of Sithis is a dagger in . It is one of the two Fangs of Sithis , given to the Night Mother by her Dark Husband . They possess devastating power but at the cost of the user ' s mind and soul . They were recovered during the late Second Era by the Argonian relic hunter Looks - Under - Rocks and his Dunmer partner Barvyn , the latter of which went mad after attempting to wield just one of the Fangs . The second Fang somehow ended up in the hands of the Renrijra Maor Captain Nahrevii , who then used it to slaughter her entire crew before setting the ship they were sailing on aflame . Acquisition . The Vestige will receive it upon completing " Pull the Last Fang . "
Umurn Umurn is an Orsimer ranger residing in the stronghold of Dushnikh Yal . Background . Umurn is the son of Chief Burguk and Gharol , one of his wives . She was given the job of Forge - Wife , thus having to provide weapons and armor for the stronghold . She has adopted him as an apprentice , and they both work outside of the mine . According to dialogue , he hopes to one day forge a weapon suitable for a chief , perhaps himself . He has a full - blood sister named Lash gra - Dushnikh who has run away from the stronghold to the village of Karthwasten . Interactions . Should the Dragonborn kill any of the women within Dushnikh Yal , Umurn will hire two thugs to retaliate . A contract can be looted from the thugs which explains that the Dragonborn killed his " beloved . " Umurn ' s thugs will appear even if he was previously killed .
The Everfull Flagon Handbill Content . The Everfull Flagon Fine Mead . Good Company . Come and Enjoy . FREE MEAD ! ASK FOR THE SPECIAL BLEND ! < nowiki > < Clumsy writing scrawls across the bottom of the handbill . > < / nowiki > Turn back . The mead the mead the mead — be wary —
Wayshrines of Tamriel Content . Since time immemorial , devout mortal s of Tamriel have built shrines to their Divines at sites that have been recognized as holy and sanctified . Many of these sites were chosen due to specific miracles or blessed events that marked them , though others simply inspire feelings of reverence for matters divine . Because they are located here and there where inspiration struck , rather than at points of convenience , these sites are scattered across the land , and have come to be known as " wayshrines . " Of course , the shrines built at these sites by devout worshipers reflect the local religious beliefs , and are constructed and adorned so as to honor the foremost local Divines . Many priesthoods believe that wayshrines act as direct conduits to Aetherius , and that when a mortal dies his or her soul is drawn to the nearest wayshrine , where it meets some sort of psychopomp or spiritual escort , who leads the soul to the afterlife . Though this is a mystical matter and therefore not susceptible to scholarly proof , it is striking that so many different faiths across Tamriel endorse this belief . As all know , the stars in the heavens are perforations in the Mundus through which shines the magical light of Aetherius . Lord Corvus Direnni theorized that the locations of wayshrines on Tamriel correspond to the pattern of stars in the night sky , because our Mundus is a reflection of Aetherius . However , to test this theory we would need a comprehensive map of every wayshrine site on Tamriel , a task too daunting to contemplate , so proof of this hypothesis , if true , will have to come from another source . Lord Corvus was also a renowned conjurer , who devised and promulgated the standard " portal " spells now popularized by the Mages Guild . ( His work was based on the pioneering research of the Ayleid sorcerer known to history as " The Transmigrant . " But that is liquor for a different cocktail . ) Corvus theorized that , if one only knew how , the wayshrines could be used as a permanent portal network by which one could travel rapidly across Tamriel . He speculated that such a " fast traveler " would need to somehow attune himself to a wayshrine , which would add its " node " to the traveler ' s " web of sojourn . " However , in order to learn how to do this , the great Direnni wizard believed a mortal ' s soul would have to be , temporarily or permanently , " unmoored from the Mundus . " I am not at all certain what that phrase means , and if Lord Corvus understood it , none of his written memoirs explain what he meant by it . Based on my studies of the notebooks left behind in Lord Corvus ' workshop in Direnni Tower , proof and implementation of this theory eluded him , and eventually he abandoned it to return to perfecting variations on Koron ' s Peremptory Summons .
Holley Hill Holley Hill is a city in the region of Dwynnen , High Rock . It is home to chapters of the Thieves Guild , Dark Brotherhood , Fighters Guild , and the School of Julianos . The city also has a number of taverns and general stores , as well as a gem store and a bank .
Second Legion The Second Legion was an Imperial Legion . During the Second Era , the Legion was an Imperial Legion used by Varen Aquilarious to carry his rebellion into the heart of Cyrodiil . Some time after this , the deserters of the Legion were stationed in Grahtwood , Valenwood . The Cave of Broken Sails was their sanctuary , which they called the Imperial Sanctuary Chimera . The Sanctuary was a dock combined with a cave . The deserters were forced to guard Imperial War Supplies by their officers . Their General was General Nipia .
Steelheart Cave Steelheart Cave is a cave located just north of the settlement Steelheart Moorings , in Stormhaven . It is in this cave the Slavers are holding the captured sailors . Quests . Divert and Deliver . Slavers are using Steelheart Moorings as their base of operations and they are holding some sailors who they recently captured . The first mate has asked the Vestige to help free the sailors from the slavers ' clutches .
Arrest Order - Velsa Content . By Order of Chief Inspector Rhanbiq The Iron Wheel is hereby authorized to bring in a Dark Elf woman , going by the name of Velsa , surname unknown , for questioning related to the stolen dowry of Lady Magnifica Falorah . Suspect is believed to have strong ties to the organization of loosely affiliated rogues and criminals that goes by " Thieves Guild " Note : Proceed with all caution , suspect is an expert in sabotage and chemical techniques designed to immobilize and cause pain . Assume hostility .
Granny Gravius Granny Gravius is an Imperial adventurer . She may become the personal outfitter hireling for the Vestige should they choose to allocate points into the Outfitter Hireling skill for clothing , once they reach the appropriate level . She will send a letter with select materials to the Vestige on a daily basis , although the items she sends may be improved with additional points into the Outfitter Hireling skill . Hireling Letters . Granny may send the Vestige multiple letters to their inbox , detailing her adventures as she gathers resources for the Vestige . The following are a collection of the letters that she will send :
Office of the Watch , " Temple " Office of the Watch is a location found in . Description . It is an office located in Vivec , Temple Canton , within the Hall of Justice . Elam Andas and Tarer Braryn can be found there . They are high - ranking members of the Order of the Watch , " which is a group of Ordinators guarding temples and shrines and enforcing the law in Vivec . Sublocation . Hall of Justice Secret Library . In the corner of the office of the Watch , there is a locked trap door on the floor , half hidden under a carpet , it is the entrance to the Hall of Justice Secret Library . The key to this trap door is carried by Tholer Saryoni , who is located in the High Fane .
Easter Eggs ( Battlespire ) The following are Easter Eggs that appear in . The Mock Turtle . After crossing the Star Galley door leading to the second level , walk a bit out of the main path , turn about 120º to the left and walk off the bridge below . Climb up and you will find a hidden teleport that will take you to a square room in the North East of the level . Inside it you will find a gigant turtle . You can climb it by going left of him , jumping up and climbing over him . If you talk to the turtle you will get a secret password " eltrut kcom " . Use it in the North Western corner of the room to get access to a chest containing an item of " Precipitous Travel " .
A Carved Ebony Dart A Carved Ebony Dart is a throwing weapon in . Its stats are identical to a regular Ebony Dart . It is acquirable by killing the Dark Brotherhood assassin that disrupt the Nerevarine ' s sleep during the main questline . Because enemies tend to use ranged weapons over melee weapons , you must kill the assassin before he can strike ( either through Paralysis or using Invisibility ) .
Morvayn Manor ( Dragonborn ) Morvayn Manor is the residence of Lleril Morvayn and the seat of power in Solstheim . It is located between the market square and the Bulwark in Raven Rock . Interior . First floor . The first room includes a ' throne ' for Lleril Morvayn , flanked by two smaller chairs and a House Redoran banner hanging behind it . Two Redoran guards stand on either side of the door upon entry . The next room includes an arcane enchanter and a staircase leading up to the second floor . Second floor . The bedchamber takes up the second floor , closed off by a door that , depending on the time of day , has to be picked in order to gain entry . Inside is a set of chitin armor and an East Empire Company Strongbox . The two notes " House Redoran ' s Reply " and " Adril ' s Survey Results " can be found on the dresser .
Fork of Horripilation ( Online ) The Fork of Horripilation is a quest item in . It ' s one of Sheogorath ' s Daedric Artifacts . Quests . Simply Misplaced . Haskill sends the Vestige to retrieve the Fork of Horripilation from Vuldngrav . Upon defeating Korthor , the Fork can be found on his body . Description . " A twin - tined fork made of some kind of base iron metal . Smells lightly of roast beef . "
Ormvard Ormvard is a Nord barbarian and member of the false Skaal tribe on Solstheim . He can be found either in the Raven Rock Mine or wandering the wilds of the Hirstaang Forest region . Interactions . Drastic Measures . Carnius Magius has asked the Nerevarine to deliver equipment to a group of Nords arriving on Solstheim . He has hired them to slaughter the colonists at Raven Rock , making it appear as if the natives did it . Under Siege . The Skaal have apparently attacked the colony . Falco Galenus and the others were able to push the attacks into the mine , but there are now workers trapped in there . Falco suggests to go in , eliminate the Skaal , and make sure the workers are safe .
Firefist Firefist is a Destruction spell in that simultaneously causes equal amounts of both non - elemental and fire damage . Effects . Both effects are 10 – 24 points on touch : Characters . The following people use this spell : Creatures . The following creatures use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1