naist-nlp/zeshel huggingface dataset:
Writ of Execution Locations . May be found during a random encounter in which three Morag Tong Assassins attack the Dragonborn , which usually occurs during the quest " Served Cold " . This random encounter is only possible if the Dragonborn is a member of the Dark Brotherhood , the Morag Tong ' s sworn enemy . Content . Honorable Writ of Execution : < player ' s name > The aforementioned personage has been marked for execution as a member of an unlawful guild of assassins in accordance with the lawful tradition and practice of the Morag Tong Guild . The Bearer of this non - disputable document has official sanctioned license to kill the afore - mentioned personage .
Eduard Retiene Eduard Retiene is a Breton living in the small settlement of Water ' s Edge with his wife Jolie . Their home is in the middle of the town . He wears lower class clothing and usually carries an Iron Mace and a small amount of gold . Interactions . Infiltration . Modryn Oreyn tells Hero that the information they got from Ajum - Kajin before he combusted was not enough . He tells them that they must join the Blackwood Company and find out the secret of their effectiveness firsthand .
Watcher ' s Report Content . Honored Watchmaster , Our scouts have noticed increased activity in the old city . They request permission to go deeper into the ruins to investigate the situation . As you know , the Pig - Men have been migrating in greater numbers recently . This may be the beginning of a new settlement . We cannot afford to stand idly by and give them time to dig in . Sergeant Malene has been interrogating the Orcs we captured in last week ' s raid . Apparently there is some discord among their savage tribes — something of a leadership dispute . If any of these beasts plan to return to the city , we must be prepared to go to war . We cannot suffer the Orcs to stack stones . The Oath demands that we act ! Your vigilant servant , Captain Gerarde
A Distracted Enemy Content . The Zix is too chaotic and unpredictable a creature to join the master ' s ranks , and it is too powerful to leave unchecked . However , it may still prove useful . It is bound to these ruins with Ayleid magic , with a single Welkynd Stone as the focus for the binding spell . I ' ve shown a priest of one of the local Goblin tribes how to fashion totems using fragments of this Stone . There ' s enough power in the fragment to put on a light show , which is enough for the simple creature to worship . In actuality , the totems will maintain but weaken the binding spell . Zix will be unable to threaten us , but will have just enough power to distract the Bretons . And a distracted enemy is a weakened enemy .
J ' Zhirr J ' Zhirr is a Khajiit living in Ebonheart . He is an employee of the East Empire Trading Company and resides at the East Empire Company Hall . He is also a trainer in three skills . Interactions . Dredil ' s Delivery . J ' Zhirr receives a letter from Llaalam Dredil and gives the Nerevarine a note to return to Llaalam . Attributes . This character has the following attributes : Equipment . This character uses or carries the following : Valuables . 40 Services . This character offers the following services :
Concerning Garick Content . Dear Lord and Lady Gorack , It is with great regret that I inform you of your son ' s death . Rest assured that he died valiantly and bravely , facing down the enemy in single - handed combat . He did not suffer . For the Covenant , Sergeant Samis of the Lion Guard
Deadwood Lumber Mill Deadwood Lumber Mill is a lumber mill in , located in Falkreath . Description . Deadwood Lumber Mill is the local lumbermill . It lies just north of Dengeir ' s House along the river . Although the mill is unmarked on the map , it serves a very important function in Falkreath ' s infrastructure and provides wood to the outlying areas as well . The mill is run and tended to by Bolund , who is less than pleasant to " provincial " wanderers . Bolund can sell sawn logs if is installed .
Apothecary ' s Ledger Content . Mandrake roots , 2 — paid in full Daedra heart , 1 — new customer , paid in fullDaedra blood , 10 drams — new customer , ordered but paid in full , name refusedSulfur , 5 cakes — new customer , ordered but paid in full , name refused Daril — no order , customer suspicious — report to guards ? Saltrice pollen , 15 grains — paid in full Fire salts , 8 grains — ordered for Jurairia , pay on deliveryDaedra blood , 10 drams — new customer , ordered but paid in full , name refused Chicken feathers , 5 — paid in fullDaedra blood , 10 drams — new customer , ordered but paid in full , name refused
Talos Cult Conspiracy Talos Cult Conspiracy is a quest that can be obtained from Darius in the Madach Tradehouse , within Gnisis . Background . Darius suspects a conspiracy in his ranks connected with the Talos Cult . He orders the Nerevarine to find proof of the existence of such a conspiracy . Detailed Walkthrough . Darius suggests to ask the Nerevarines fellow soldiers for more information . Provided that the Nerevarine is friendly enough with his counterpart , by doing so he will be directed to Oritius Maro in the Gnisis Barracks . Alternatively the Nerevarine can head directly to Oritius Maro . If Orititius Maro likes the Nerevarine enough , he will give the opportunity to join the Talos Cult If the Nerevarine accepts he will get the key to the shrine in the cellar of the Gnisis Barracks . Also , Oritius Maro prompts the Nerevarine to talk to Arius Rulician . The Nerevarine could also trie to pickpocket the key from Oritius Maro or lockpick the level 75 lock . Down in the cellar the Nerevarine can either talk to Arius Rulician or proceed straight away . Anyhow he will need to pick the lock of the small chest which contains the note from Oritius Maro . Arius Rulician will attack as soon as the Nerevarine is in possession of the note , regardless wether he was successfully sneaking beforehand . When reentering the main room of the barracks , Oritius Maro , too , will attack the Nerevarine . The quest will be completed upon the returning of the Nerevarine to Darius . The Note from Oritius Maro serves as proof of the attempted conspiracy against the Emperor . If the Nerevarine escapes the Gnisis Barracks without killing both culprits , he will be sent back by Darius to kill them in punishment of their crime . The quest ends when he successfully kills both of them and reports back to Darius .
Culling the Beast Culling the Beast is a quest in . The Dragonborn is asked by either Fura Bloodmouth or Garan Marethi to kill a boss level Vampire at a radiant location . This is a repeatable radiant quest . Walkthrough . After receiving the quest , exit the castle and head towards the boat to spawn back into the main world . The Dragonborn should then head to the radiant location .
Scroll of Restoration Scroll of Restoration is a Restoration scroll that returns lost Fatigue , Health , and Magicka . Effects . All effects are for 30 seconds on self : Inscription . This scroll ' s inscription reads : I AM THAT IS AND ALWAYS WAS Characters . The following people possess or sell this scroll : Locations . A Scroll of Restoration can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Indaenir Indaenir is a Bosmer residing in Greenshade , Valenwood . He works with the Vestige to fight against the corruption caused by the Servant of Naemon . He later becomes The Silvenar after sacrificing himself to save the Heart of Valenwood . Background . No one really knows where he came from . Stories suggest that he was either from Bramblebreach or Woodhearth . Another rumour is that he was raised by " an old Graht Oak , cradled in its roots , weaned on the dew from its leaves . " Interactions . Retaking the Pass . An undead army surges through Driladan Pass and assaults Marbruk on the command of the Shade of Prince Naemon . Shades of Green . The Shade of Prince Naemon is spreading corruption across Greenshade . The Vestige must help Indaenir cleanse the corruption . Striking at the Heart . Indaenir sacrifices himself to save the Heart of Valenwood , and is brought back to life by Y ' ffre as the Silvenar .
The Skin - Stealer ' s Lair The Skin - Stealer ' s Lair is a quest available in . Vicecanon Hrondar was replaced by a Dominion Skin - stealer . I need to find the imposter and stop the remaining skin - stealers in Ten - Maur - Wolk . Quick walkthrough . Alternate :
The Skaal Test of Strength The Skaal Test of Strength is a quest in . Walkthrough . After completing the test of wisdom , Tharsten Heart - Fang sends the Nerevarine to Lake Fjalding to speak to the village ' s shaman , Korst Wind - Eye , so they may complete the test of strength . Korst is on the north - eastern shore of the lake . Once Korst has been found , he will explain that strange flames are surging from the frozen lake . He believes they are created by the Draugr Lord Aesliip , although he also expresses doubts . The caves of Fjalding . Korst sends the Nerevarine to the bottom of the lake , where they will find the entrance to the Caves of Fjalding , under the strange flames . Inside , a large maze - like frozen cavern made of long intertwining tunnels , infested with hostile draugrs awaits the Hero . Lord Aesliip . Delving deeper in the cavern , the Nerevarine reaches Aesliip ' s Lair . There a unique friendly draugr introduces themselves to the Hero . The draugr lord , recounts his story . He once was a Skaal . He goes on to explains that a long time ago , a powerful group of Frost Daedra s were plotting to take over Solstheim . He then used his knowledge of the " " Black Arts " " to imprison them in these caves . Although he knew that some day he would die , and the Daedras would be freed , so he used his knowledge of Necromancy to make himself immortal , and became an undead . Aesliip then asks the Nerevarine to help him defeat all the frost Daedras . The Nerevarine is confronted to a choice they must make : Helping Aesliip ; or honorably follow what Korst requested : defeat Aesliip . If he is defeated , his ring can be taken from his corpse . Defeating the dire frost atronachs . If the Nerevarine accepts to help Aesliip , the magical barrier will disappear , and the entrance to Aesliip ' s Lair , Caverns is revealled . Inside many Dire Frost Atronach s are roaming the frozen tunnels , they often use destruction spells and they protect themselves with reflect , which will make the confrontations relatively difficult at lower levels . Once all the frost atronachs have been defeated , Lord Aesliip will offer his enchant ed ring , and says that he may now rest . Return to Korst . The Nerevarine must return to Korst , who is waiting near the lake ' s north - eastern shore to complete the quest . Korst will tell the Nerevarine to meet in in a few days back at the Skaal village
Note from Bugrol Summary . The Note from Bugrol is a unique letter written by Bugrol gro - Bagul and directed to Bashuk gra - Bat . Quests . The Note from Bugrol is a quest item during the quest " Favors for Orcs . " It must be delivered to Bashuk by the Nerevarine , who will then receive a reply to Bugrol from Bashuk in turn . Content . Help . Stuck in woods because swordsmacking townbosses think I did what we dud but they shouldn ' t know . Keep Secret ! ! ! Come get me soon as possible when you can now . I am hiding by the tree near a rock and another rock . It was raining . I am good at hiding , so if you don ' t see me , that ' s where I am . Come now . Bugrol . p . s . If I ' m not where I ' m hiding , look in another place .
Centurion Archer The Centurion Archer is a Dwemer Animunculi found in . Description . They are a variant of the centurion sphere . They are found in the Dwemer ruin of Bamz - Amschend under Mournhold . The Archer centurion use Dwarven Shock Dart s that inflict Shock Damage . Quests . A Show of Power . The Nerevarine is comfronted to a few centurion archers while journeying through Bamz - Amschend .
Fisherman ' s Camp : Slaughterfish Bay Fisherman ' s Camp : Slaughterfish Bay is an unmarked location found in . It is located northwest of Wreck of the Winter War , and east of Snow Veil Sanctum . Description . It is a small abandoned camp where two fishermen , Skeggr and Advard , used to carry out their lives as common fishermen . History . According to the Fisherman ' s Journal , Advard persuaded Skeggr to live at this camp where he would fish , tell stories , and enjoy drinking . The next day after Advard and Skeggr made up a camp here , the two friends died while out fishing in the Slaughterfish Bay , where a massive wave of slaughterfish attacked their boat and turned it upside down . With the boat upside down , Skeggr and Advard fell into the sea and were torn apart by all the slaughterfish that were present .
Idesa Sadri Idesa Sadri is a Dunmer and the live - in nanny of Grimvar Cruel - Sea . Description . Idesa serves as the live - in nanny at House of Clan Cruel - Sea and may be found there or somewhere in Windhelm . The first time the Dragonborn meets her , she is talking to Grimvar Cruel - Sea about Aventus Aretino commenting about how strange he is and suggesting Grimvar stay away from him . Showing to be quite protective towards Grimvar , despite simply being his nanny . Afterwards , Idesa can generally be found wandering Windhelm in or near the Cruel - Sea ' s home or near the marketplace . She can sometimes also be found walking through the Gray Quarter .
Lake Poppad Lake Poppad is a small lake located in eastern Cyrodiil , southwest of Cheydinhal , east of Imperial City . Nearby on the east side of the lake one can find Vaermina ' s Shrine . There are many Monkshood s growing around the lake , as well as many Mudcrabs . Nagastani is nearby , slightly to the south . There is the dead end of subsidiary stream of Reed River in south of this lake .
Gladroon Gladroon is an Altmer smith and vampire who resides in vampire hideout of Ashmelech . Services . If the Nerevarine has completed the Blood Ties quest , they will be allowed to access to the Aundae services in Ashmelech . Gladroon will have weapons and armor for sale , and he will also offer to repair items .
Deathfang Deathfang is a Giant Snake that appears on the beach on the west side of Stros M ' Kai , Hammerfell . He is lured out of the water with some special bait and can be hard to defeat . Interactions . Moment of Truth . Dugroth was sent by his mother to prove his courage . He ' d like the Vestige to help him kill the monster .
Hunt - Wife Lurgush Hunt - Wife Lurgush is an Orsimer , and resides in the Stonetooth Fortress , on the island of Betnikh . She looks after the horses in the stable near the Stonetooth Smithy . She is also the hunt - wife of the Seamount Clan . Interactions . Daughter of Seamount . Dialogue with Lurgush reveals that she is worried that Lokra , the daughter of Chief Tazgol , will make a big mistake in leaving the fortress to become an adventurer . She believes that Lokra is not mindful of her duties to the clan . She tasks the Vestige with convincing Lokra of staying home .
On to Glenumbra On to Glenumbra is a quest available in . After the actions made in the previous quest , Chief Tazgol has been convinced to join the Daggerfall Covenant . He ordered Captain Kaleen to sail to Daggerfall . Walkthrough . After the actions made at Carzog ' s Demise the Chief has realized that the only thing saving the island was the crew of Kaleen and the Vestige . Months ago he got an offer from Sir Landis Shaldon to join the Daggerfall Covenant but he refused . He asks them to travel to Glenumbra and give Sir Lanis his petition to join . He has ordered Captain Kaleen to sail there . Head over to the ship and talk to Kaleen . Depending on what happened previously , she is either glad or very crossed , but either way she will sail the Vestige at once if ready . Arriving in Daggerfall , locate Sir Lanis and tell him about the petition and the Chief ' s wish to join the Covenant . They are rewarded with a small sum of .
Hozzin ' s Folly ( Quest ) Hozzin ' s Folly is a quest available in . Background . I met up with Seyne near Hozzin ' s Folly . Bandits have landed on the island . They ' re exploring an abandoned mine that was once home to Daedra worshippers . Seyne wants me to explore the mine and discover what the raiders are doing here . To get inside , she wants me to take a uniform from the raider scout she killed . The raiders ' beasts can see through my disguise . Walkthrough . Once obtaining a disguise from one of the fallen bandits , the player will need to investigate Hozzin ' s Folly . Around the area and in the buildings , the items to be found are 1 ) Contract Scroll , 2 ) Cracked Rune Ward , 3 ) Dark Ministrations . Next , head to the mine entrance while wearing the disguise . Lie about the relics to enter . The spawn rate is fast in here . If soloing , best to leave disguise on . Avoid the brigands holding torches . They will see through the disguise . Eventually , you will come to an area with fire traps . The fire traps will excrete blue gas before bursting into flames . Next , there will be the large room with the red portal to Oblivion . Follow the tunnels until the large shrine room . Examine the sigil to destroy it . Doing so will transport the player back to the Nirn . There is an exit to the mine nearby . Outside Sergeant Seyne will be waiting for you . Trivia . Hints :
Frorkmar Banner - Torn Frorkmar Banner - Torn is a Nord warrior and Stormcloak General stationed in The Pale . Location . He can usually be found in Dawnstar inside The White Hall or in the Pale Stormcloak Camp , if Dawnstar is taken by the Empire during the Civil War questline . Interactions . A False Front . Legate Rikke will order the Dragonborn to take some forged documents to the Stormcloak General Frorkmar Banner - Torn in Dawnstar .
Delver Notes Content . We ' ve reached an impasse . A room of doors . Every door we ' ve tried seems to return back to the entrance . There must some clues in these ancient runes . - - - Two weeks and still blocked by the doors . Kireth thinks we ' re a day away , but she ' s been saying that for a week . - - - A Companion patrol showed up late last night , talking about the Worm Cult . We haven ' t seen a robe yet , but … we ' ll post guards . Keep watch . At least the big one is keeping Kireth motivated . - - - We ' ve done it . My damned sister is a genius . She translated the runes : " Deep sea swimmer . Surfaces on the clear day . Far overhead , eyes watch . Watch on the wing . Far below , scales rasp . The venom pulses . All are as one in the sight of our lord Alduin . "
Shad Astula Academy Handbook Content . Welcome to Shad Astula , the Academy of Magic ! This is where the most talented mages of the Ebonheart Pact come to learn , share a common origin , and become leaders in the magical community . Your journey begins here . For many , the journey to master magic is fraught with frustration and difficulty . The training provided here can lead to a life of service and rewarding work , thanks to the availability of the best teachers and teaching methods . The fact of the matter is , while everyone invited to the Academy is selected for their potential for greatness , not all of you will measure up to the task before you . For those unfortunate enough to fail , Shad Astula serves as a safety net , a place to refine one ' s meager skills without causing harm to oneself or to others . But you will not fail . You are not one of the unfortunates . You will rise above . You will take your place as a leader in the Ebonheart Pact ! You have already realized that you are different from others who can wield the gift of magicka . Now , prepare to be introduced to a world of power . For you , Shad Astula serves as a place where you can spread your wings . With the help of our staff of master mages , you will not only learn to fly , you will soar ! As one of the chosen of the Academy , the usual restrictions and rules that govern the learning of magic do not apply to you . Those rules exist to ensure the safety of mages who may pose a danger to themselves or to others . We anticipate that the Academy ' s select students will excel , and we believe you ' re capable of learning your limits quickly . A few guidelines do apply , however : — Do not summon creatures from Oblivion planes , except within designated summoning circles . — Magical experimentation on other Academy students is forbidden . — Magical experimentation on non - Academy members is discouraged , but use your best judgment . — Magical experimentation on staff is encouraged . Keep them on their guard , and they ' ll do the same for you . — Designation of assistants as " minions " is strictly prohibited , and cultist or cabalist behaviors or organizations will be dealt with swiftly and harshly . Save your megalomania for after graduation . — Students who have not passed the Emotional Control and Mental Stability Exam ( ECMSE ) are forbidden from sharing a room . — Magical dueling is strictly prohibited , except under a staff Battlemage ' s supervision . You will soon receive an appointment with the Headmaster , who will have more to say about Shad Astula and your status as a member of the Academy . In the meantime , feel free to explore the campus and introduce yourself to your fellow students . Some will become your peers , others your underlings , and a very select few your betters . Learn them well . Welcome to Shad Astula . Spread your wings and soar ! We expect much of you . Do not disappoint us .
Cheydinhal Recommendation Cheydinhal Recommendation is a quest in . As part of Join the Mages Guild , the Hero must get a recommendation from each city ' s Mages Guild Hall . Walkthrough . Falcar , the head of the Cheydinhal Mages Guild , will send the Hero to find a Ring of Burden in a well behind the Cheydinhal Mages Guild . He tells them to talk to Deetsan first for the key to the well . To talk to Deetsan , Falcar cannot be around . She talks about a prior associate , Vidkun , sent to fulfill the same task , who never returned . Upon entry to the well , the Hero will be submerged in water the entire time , so they will need to be quick about it , cast Water Breathing , use the spell Buoyancy ( provided by Deetsan ) , or simply wear the Jewel of the Rumare or Fin Gleam , or some other article of clothing enchanted with water breathing . Off to the right will be the former associate ' s floating body . Search it and the Ring of Burden will be in his possession . It is recommended that the Hero goes to a merchant first or bring along a spell of Feather as the ring is heavy , 150 , so they may easily become encumbered beneath the water . A time consuming , but simple method is to pick up the ring and then quickly drop it . It is possible to walk while grabbing it to the well exit , pick up the ring and exit the well . Then it can be dropped again and carried into the Guildhall . Another proven method is to dump the majority of the inventory outside the well and come back for it later . However , be sure not to lose precious potions , ingredients , or anything else dark or small . The Hero can also dump their items into a chest in the Mages Guild , and then loot all and not risk losing anything . When returning the ring , Falcar will be gone and Deetsan will tell of a confrontation she had with him . She will give the Hero a chance to investigate his room to check whether he really did write a recommendation for them . Upon searching Falcar ' s drawers in the living quarters , there will be two special Black Soul Gems , one of the tools of the dark arts : necromancy . Return those to Deetsan , while keeping any loot that may be found , and she will write a recommendation , and mysteriously claim that " things are far worse than I thought . "