Deadmines walkthrough The Deadmines is the first instance that most Alliance players will encounter . It ’ s a fun and fairly easy instance , with very few surprising encounters . It is a learning ground for most new players on group dynamics and multiple elite mob pulls . Updated for Patch 2 . 3 changes to loot and elite mobs before the instance are now non - elite ( normal ) . It ' s recommend that your main tank be level 21 or higher , to ensure that his hits actually land . If your healer is lower level , it ’ s of less concern than any orange mobs getting to them . Group and Level Guidance . You need at least one dedicated healer and one tank ( warrior , paladin , druid bear form ) . Make sure your healer understands his role , and tries to conserve mana for heals . Enemies . You will almost exclusively encounter humanoid mobs in this instance . One boss ( ) is mechanical and immune to stun and bleed effects . Quests . Alliance Only The quests are completed in a section of the Deadmines before the instance : Given by Wilder Thistlenettle , a dwarf NPC inside an inn in the Dwarven district of Stormwind . Paladin Specific quests : Preparation for the Instance . Mage s , warlock s , and healer s should carry drinks and potion s to replenish their mana . Be sure to have your weapon s repaired prior to the instance run , and always keep food s for you and other party members ( hunter s ' pet s ) . It is essential to be prepared for this instance run as it is quite long , and there are no places to get weapons repaired , buy supplies , etc . You should also know that every time you kill a boss , like for instance , a patrol will spawn behind you , with 2 - 3 Elites . Walkthrough . You should know where the entrance is , since you probably did the Defias Traitor escort quest . The entrance is in a house in the village of Moonbrook , in the Southwestern area of Westfall . Loc 42 , 73 ( if you use a UI that shows locations ) . The first 2 quests . If your group doesn ' t feel like doing the first 2 quests , then go straight to chapter 2 . When you enter the house in Moonbrook which leads you into a mine , your minimap will look like this : Before entering the actual instance , you encounter miners , and some overseers , taskmasters and wizards . Just go carefully and do not pull more aggro from mobs than you can handle . Go towards the area where Foreman Thistlenettle is and kill him , loot the badge off his corpse to complete the quest and keep killing the skeletons / zombies in the area until everyone has 4 s to complete the second quest : . They drop fairly often . The spawn rate is a bit slow . Having a hunter or paladin track or detect Undead will help you spot the respawns . When you are done with these 2 quests , you can head towards the Instance Portal and zone in . The drops off any of the Pirates . You ' ll find more than enough through the instance for each group member with the quest . To Rhahk ' Zor . From the entrance to Rhahk ' Zor | Boss , you will have to kill miners . They aren ' t elite and they die easily . There will also be a few Defias Overseers , which are elite , but not so tough . Also you will run into a couple of Defias Wizards . The main danger to a group for the instance are runners . Try to always pull mobs back to your group ; don ' t rush into them , so that if they run , you have room to finish them off before they bring friends . Best is to have a class with some kind of snare though , such as a rogue with Crippling Poison , shaman with Frost Shock , warrior Hamstring , etc . Make sure you designate a person who will be responsible for either snaring or have an instant damage spell available to finish them off . High DPS characters can also quickly finish off the runner if possible . Also , it will be good to have a 22 + paladin in your party , his Judgement of Justice will prevent runners from fleeing . You will encounter Rhahk ' Zor | Boss , your first mini - boss . He is not that tough , as you can pull him solo , if you wait for him to be far away from his 2 guards ( two Defias Watchman ) , aka close to you . He hits reasonably hard but slow , has a lot of health , as any boss should have . This fight should be easy . Rhahk ' Zor almost always drops a , and rarely instead . Note : Every time you kill a boss ( up to Gilnid | Boss ) , the door he was guarding opens up , and a patrol respawns behind you and heads down towards you . After every boss fight this will happen , and the further you go down in the Deadmines , the bigger the patrols will be . So be on your guard and look behind you every now and then . The patrols are a mix of melee and spellcasters . Try to kill the spellcaster first , as their fireballs hurt a lot . It is best to kill these off as you go to clear the path for characters that die to run back . To Sneed . When Rhahk ' Zor | Boss dies , the big door behind him opens , kill the two Defias Watchmen ( they use ranged weapons until they enter melee ) and go through the now - opened door , you ' ll see the path fork off to the left and right . To the left is where Miner Johnson | Rare Spawn spawns , but only once every 5 instance runs or so . It just takes 2 minutes to check if he ' s up , and most of the time he drops a blue item : or . To the right are goblins and further down the big goblin , aka Sneed | Boss on a Shredder . I suggest clearing the room where Sneed roams about as much as possible before you pull Sneed , you don ' t want to get adds during this fight . Pull the Goblins back or through the door to fight them . The Goblins have an annoying “ knockdown ” with their thrown axes . Other than that , they are elite , with plenty of health . If you have a Paladin with the quest , one of the Goblins should drop the piece the Paladin needs . Sneed is slightly harder than the ogre , because you actually have to kill him twice . First destroy his Shredder ( which he occupies ) and then kill him . Make sure the party is aware of this and do not run off the moment the Shredder dies . The Shredder can be controlled by the . Remember also that the Shredder is mechanical and is immune to many effects . Take a moment to look for a chest , either near the door that opened , on the “ hill ” in the middle of the room , or in the back corner as you entered . Don ' t forget to loot the from the Shredder ' s corpse . completed ! Sneed drops : , , or . Gilnid . Remember the patrol that spawns when Sneed | Boss dies , then move down the corridor and clear up to Gilnid | Boss ' s room , once there , clear his room and save him for last . Have the lower level characters and casters hug the left wall at all times to prevent aggro from the center of the room . Make sure your tank does not charge up to them and aggro more , but focus your ranged attacks to take them down . Some of the goblins ( Engineers ) here are equipped with guns and send in Mechanical pets to combat you , and others ( Craftsmen ) have a " Melt Ore " ability that causes 140 Fire damage and lowers movement speed for 20 seconds ( any ability that removes movement speed debuffs will remove this ) . The pets are immune to many effects , and can ' t be looted , so they are extremely annoying . Additionally , if the pet is killed and the goblin is still fighting , he can and will summon another ; concentrate on killing the goblin . This room contains smelters that allow miners to smelt their ore into bars , as well as boxes filled with lower level engineering reagents . Gilnid isn ' t hard either , the only difference with previous bosses is that there is one goblin that always stays too close to him to be pulled solo . So you have several options : Kill the little goblin fast and then . Only your tank should take on Gilnid from the start . Or you could polymorph the goblin during the whole fight , provided you have a mage . Take time to check under the ramp leading down to the room for a chest . There is an insignificant goblin guarding it , although it is a possible add during the Gilnid fight . If you are lucky , will drop or . The Cannon and Mr . Smite . Remember the patrol that spawns when dies , then move on . Clear up to the as shown on the map above , and have someone loot it , but be aware that looting it causes a Defias Taskmaster to spawn in the corridor . Then clear up to the next gate . The person who looted the gunpowder will have to activate the cannon in this room , which will blow up the gate . The gate can also be picked by a rogue ( thus avoiding the mobs that would have otherwise come to greet you ) or blown up with Seaforium charges , if you have an Engineer in your party . As the gate explodes , Mr . Smite | Boss starts shouting orders , and mobs will rush for you ( usually two Pirates with a parrot ) . Once the attack is dealt with , enter the docks and fight your way up the boardwalk . Short Cut : It is possible to jump down to the side of the boardwalk , fight off the ship builders , and swim straight round to Smite ' s island . However , this gives you the risk of accidentally pulling him when others aren ' t ready , so be careful ! Warning : This is where things get serious , so make sure your group is sticking together and that nobody rushes toward the ramp going up to the ship or the dummy chest at the bottom of the ramp . Your group must be aware that as soon as you get close to that ramp , two assassins appear and attack your group , and as soon as they do so , rushes down from the ship and engages you as well . The trick to this fight is that Mr . Smite | Boss actually doesn ' t hurt that much as long as his hit points are high . So it ' s best to deal with the two assassins while your tank keeps Mr . Smite | Boss busy . Once both assassins are either dead or under control ( polymorphed ) , focus on Mr . Smite | Boss . Also , try to carry the fight away from the ramp , so that every time Mr . Smite | Boss stuns your group and goes to his chest to find a new weapon , you have some time to recover while he runs back to you . This is an important reason that you should kill the two assassins first . Save up some mana / rage for the end of the fight , because Mr . Smite | Boss increases in damage output twice during the fight , and hits really hard when he is low on HP . With luck , Mr . Smite | Boss can drop the best two - hand weapon you can get at this level , a nice or a one - hand Axe . The Pirate Ship and Cookie . Go up the ramp , kill a few pirates and go to the left first . You ' ll find Cookie | Murloc Boss ; he ' s easy as long as he does not run off and bring adds . After an almost comical fight , he can drop a great wand , or the coveted . After Cookie has been taken care of , go backwards and this time go right , to the other side of the ship . The mobs on the ship are quite close together and are numerous . Beware of runners and pull carefully . It is very easy to aggro and cause a party wipe . Try to have someone keep a watch on for early warning if he does aggro . If aggros on your puller , have everyone jump off the side of the ship into the water , and swim to the right - hand side of the entry to the deck - area . You might just survive or have a rezzer survive to resurrect the dead . So if you want to save time , let one puller carefully take mobs down to your group . Once the path is clear and the only thing left on the top deck is and his guards , your group can move up and engage him . Couple of chest locations : Around the perimeter of the cave where the ship is located , additional Pirates and goblins are located . There is no need to kill them , except if you want or need the XP and possible drops . There is a little trick when you pull too many mobs . Almost at the 2nd highest point of the ship , there is a giant water wheel . If somebody jumps on this , the mobs will evade everything . The good point is that you can save a wipe this way . The bad point is that sometimes the mobs will still hit your characters and you won ' t be able to hit them . This technique is often seen as an exploit ; however it has been in - game since beta and never been changed , so most people say it ' s legal . Captain Greenskin . isn ' t that hard himself , the problem is that he has 2 guards , but that should not be a problem for your group ; now that you managed Mr . Smite | Boss , you know how to deal with such encounters . Just do not move too close to ’ s cabin . The recommended tactic here is to tank and polymorph the caster . Kill first , then the other melee mob , and then the sheeped caster . Sapping the bodyguards also works . Note : it is not uncommon to pull at an inopportune moment and wipe . To prevent this , if you pull without meaning to , you can jump on the boat ' s waterwheel . While on the wheel , and any mobs who followed him will evade , and eventually reset . At this point , your party can jump down from the wheel , resurrect the dead , and proceed once more . It should be noted that low level characters may need to stand at the far outside edge of the wheel so that the pirates no longer " see " them , at which point they will stop evading and will reset . In addition , the non - elite parrot pets occasionally cross onto the wheel , but these can be dealt with easily . Edwin VanCleef . Edwin VanCleef | Final Boss is waiting for you in his cabin , looking all by himself , but actually as soon as you aggro him , two guards will come out of the shadows and attack you . There is a trick to this fight : Kill him first , and don ' t try to kill the guards ; just polymorph them if you can . The thing is , if you kill both of Edwin VanCleef | Final Boss ' s guards , he spawns two more of them . Furthermore , Edwin VanCleef | Final Boss ( at 50 % health ) spawns two additional guards for up to a total of four guards . Kill him fast , and he will be an easy fight . After Edwin VanCleef | Final Boss is dead , deal with the guards and you will be safe . An alternative strategy , if you do not have enough DPS for a fast kill , is to have your tank on Edwin VanCleef | Final Boss , while the rest of the group kills the first two guards . Then assist with Edwin VanCleef | Final Boss . If he spawns a second set of guards , kill Edwin VanCleef | Final Boss before the guards . A good tank is essential in defeating Edwin VanCleef | Final Boss . Don ' t forget to loot his , which is needed to finish the main quest of the Deadmines . Also loot , which begins a quest line for your next instance : The Stockade . Being the big boss of the Pirates , Edwin VanCleef | Final Boss has a large loot pool , and can drop one of four blue items including the chestpiece to the Defias Leather set . ( See below ) If you think that was your last blue item of the day , well that ' s incorrect , because now is the time to go and turn in your quests ! Your group can either use hearthstone or clear the path towards the exit ( see map ) . The mines exit on the southern end of Westfall , near the Lighthouse . Source . Originally based upon Wow - Pro . com Guides