Priestess of the Moon ( Warcraft III ) Hero Names : Kathris Starsong , Adora Nightshade , Mora Moonsinger , Felore Moonray , Anara Chillwind , Kera Stardragon , Mave Whisperwind , Delas Moonfang , Mira Whitemane , Theta Saberfang , Tygra Snowscar , Ariel Darkmoon , Diana Windwood The Priestess of the Moon is often an overlooked Night Elf Hero . While many prefer the Keeper of the Grove or the Demon Hunter for their Entangling Roots and Mana Burn , the Priestess can do very well when controlled properly . It can take some time to learn how to use the Priestess of the Moon effectively , but once you do you can rip things up . The Priestess of the Moon is a great focused fire Hero and unit killer , sometimes killing many more enemy Heroes than other allied Heroes in team games . The Demon Hunter and Keeper of the Grove have to get up close to enemy units while the Priestess can bomb them from long distances . The Priestess is also great at delivering killing blows using Searing Arrow to enemy Heroes or units running away . The Priestess is also good for her Trueshot Aura , which adds damage to ranged units . She becomes even more effective when sharing the Aura with multiple allied teammates to increase the damage of their ranged units as well . If the Priestess of the Moon is able to reach level 6 and Starfall she becomes a huge powerhouse . While good enemy players can cancel the Starfall shortly after it begins , against lesser players and with allied support you can kill plenty of enemy units with Starfall . The key to doing well with the Priestess of the Moon is to use her like an Archer . Use the typical ranged unit tactics as you do with other ranged units . Make sure she is always toward the rear of the army and that melee units cannot reach her . Run away when units attempt to surround her or focus fire on her with ranged units . Even with these methods you may still find you lose her against good Undead players using Dread Lord ' s Sleep , or Night Elf Keeper of the Grove ' s Entangle . But you can also protect her with a Demon Hunter to Mana Burn enemy Heroes . Some top Night Elf players recommend first placing points in Trueshot Aura followed by Searing Arrows and then Starfall at Level 6 . You may find Owl useful in large games , or after Searing Arrows and Trueshot Aura is maxed . You can also scout using Huntress Sentinel and combat units or Wisps instead of using Owls . The Benefit of Owls is that they are easy to use and the enemy can ' t cast spells on them . The Priestess of the Moon is often a good second Hero choice . She can instantly give the Trueshot Aura to your existing units at level 1 and can support your primary Demon Hunter or Keeper of the Grove Hero . The downside of picking her second is that is slower to reach Level 6 and Starfall . Picking the Priestess as the first and only Hero can allow you to reach Starfall much faster . This can be especially effective in 2 vs . 2 , 3 vs . 3 , and 4 vs . 4 games . The Priestess can also be a great primary Hero when teaming with other Night Elf players since it helps them both . Make use of Hide with the Priestess of the Moon . Attack the enemy , then Hide , attack then Hide . If the Priestess is about to die at night , use Hide to avoid dying . This works very well . You can then run back home when it is safe . You can use Hide with your entire army of Archers and Huntresses since all have Shadowmeld . If you find a Cloak of Shadows you can even use this with your second Hero as well . Give the Priestess combat items such as Claws , Gloves of Haste , Agility Items , and other items that add to her damage and combat ability . Some players think of her as a caster type Hero but she can actually take advantage of combat items , especially when combined with Searing Arrow . Use Moon Wells with the Priestess to heal her and recover mana . When Searing Arrows are activated , the Priestess of the Moon will continue to drain mana . This can conflict with Starfall sometimes because you will not have enough mana to cast it . If you wish to use Starfall but cannot seem to gain enough mana to cast it , deactivate Searing Arrows . You can also buy a few Mana Potions so that you can use Starfall and Searing Arrows and not worry about having enough Mana . Shadow Meld The Archer , Huntress , Priestess of the Moon , and Warden are invisible to all other units at Night . The units are only invisible when they are not moving / attacking . Scout Information The Owl is invulnerable so you can do whatever you want with it and the enemy can ' t attack it . The Owl is great for scouting enemy towns or expansions . Starfall Information Starfall is great at killing units . If you use potions it will interrupt the Starfall . Starfall damage vs . buildings is reduced to 35 % . Starfall hits units automatically without the caster having to aim . This means it ' s not really possible to avoid the Starfall unless you run away from the area . Starfall Counters The most common defense against Starfall is to run away from the Priestess of the Moon until she is done casting Starfall . This spell must be " maintained " to get the full effect . This functionality is applied to mainly mass damage area of effect spells . For example , if you cast an Earthquake spell on an enemy town , your Far Seer must stay casting the spell until the Earthquake is finished . If you give him a new order during the spell , the Far Seer will stop casting the Earthquake . The same is the case for the Priestess of the Moon and Starfall . Therefore , force the Priestess of the Moon to run away by attacking her which will end the Starfall . You can interrupt this spell with spells such as : Humans : Sorceress - Polymorph ( uncastable on heroes ) Humans : Dragonhawk Rider - Aerial Shackles ( uncastable on ground units ) Humans : Mountain King - Storm Bolt Humans : Mountain King - Bash ( uncastable on air units ) Orcs : Raider - Ensnare Orcs : Tauren Chieftain - War Stomp ( uncastable on air units ) Orcs : Witch Doctor - Stasis Trap ( uncastable on air units ) Orcs : Shadow Hunter - Hex Night Elves : Druid of the Talon - Cyclone ( uncastable on air units ) Night Elves : Keeper of the Grove - Entangling Roots ( uncastable on air units ) Undead : Crypt Fiend - Web ( uncastable on ground units ) Undead : Dread Lord - Sleep Undead : Dread Lord - Inferno ( uncastable on air units ) Undead : Crypt Lord - Impale ( uncastable on air units ) Neutral : Dark Ranger - Silence Neutral : Dark Ranger - Charm ( uncastable on heroes ) Neutral : Goblin Tinker - Cluster Rockets Neutral : Pit Lord - Doom ( uncastable on heroes ) Neutral : Fire Lord - Soul Burn Neutral : Fire Lord - Volcano