naist-nlp/zeshel huggingface dataset:
Scent - Of - Graves ' Report Content . Mud clings to every step Nordahl takes . How can such a man have risen to leadership ? Yes , he has the shard . But all we have is his word that he gained it through prowess . In speech and deed , he has been rash . I do not bring these concerns to you lightly , mistress . When we return to Riften , we will speak more of these matters . Perhaps you should relieve him of his shard . Or his life . Until then , stay moist . — Scent - of - Graves
Cutting Off the Source Cutting Off the Source is a quest available in . The Vestige cast Merien ' s White Mask , a spell to hide the villages from the Bloodthorn invaders . Now Merien wants the help from them to stop the Bloodthorn activity in Eagle ' s Brook . Walkthrough . Merien continues to tell the Vestige , the Bloodthorn have been draining his essence to fuel their necromantic rituals . They are transporting the animated dead from the docks , as far as Cath Bedraud , and Daggerfall is next . What can be done to stop them , he is trapped in a pocket place of Oblivion and he thinks he can use the magic he still posses to collapse the plane and end the ritual . But if he fails , the Vestige must burn the Bloodthorn ' s boats and don ' t let the zombies leave the village . Head downstairs and talk to Tamien , who has been released by Dame Clarique . He thinks his father ' s foolish plan is too dangerous . He does think the plan will work but he will kill himself in the process . Here the Vestige must make a choice , now they decided to help Tamien to save his father . The Bloodthorns can be dealt with later . Tamien is relieved of this choice and adds that the cultists have taken control of a house in the middle of the village . He ' ll just gather some things and will meet up there . Head over to the house , sneaking if possible , to avoid any cultist and enter the building . Tamien isn ' t at the house yet , but the Vestige must locate the portal to the pocket plane by going downstairs and try to find Merien . Enter the portal to the pocket plane , exit the house and look for Merien . The plane is dark and reddish in the air , but it ' s still the village . Follow the marker to find Merien on the ground outside inside a circle . The Shade of Lord Velian is guarding him and he needs to be killed to free Merien . After defeating Lord Velian , talk to Merien . He is upset as the Vestige followed him in here instead of taking care of the Bloodthorn . But he soon cools down and is forgiving when he hears his son thought he was too valuable to lose . Merien can still collapse the plane and both return to the portal and walk through it . Merien is grateful for the help saving him and promises to make everything right again . Head upstairs to find Tamien who was worried for them . He had been followed by cultists into the house and fought them to protect the portal until both of them returned . He ' s talking about leaving Glenumbra now , but he doesn ' t want Dame Clarique to put him back in chains so he suggests the Vestige go and talk to her while he spends some time with his father . Head outside to fine Dame Clarique and tell her that together with Tamien they stopped the necromantic ritual and saved his father , but the Bloodthorn escaped . She hopes it was worth it but agrees that taking care of the cultists and the zombies will not be a problem , it was good they stopped the ritual .
Dark Ancestor Dark Ancestor is a quest available in . Background . Dengeir of Stuhn explains to the Dragonborn that a nearby grave has been dug up and it is thought to be the work of gravediggers . He states that it was his ancestor , Vighar , who has been freed from his coffin in Falkreath . Dengeir requests assistance from the Dragonborn to kill Vighar before his condition is revealed , otherwise it will damage his family ' s reputation throughout Skyrim . Walkthrough . Bloodlet Throne , where the Dragonborn needs to go in order to find Vighar , is southeast of Falkreath . In addition to fighting Vighar , who is a master vampire , there are other enemies the Dragonborn must fight , they include : different types of Vampires , Vampire Thralls , and wolves . Before entering Bloodlet Throne at lower levels , it is necessary for the Dragonborn to have health potions or a healing spell , along with cure disease potions . Reward . The Dragonborn will receive 600 from Dengeir when they have cleared the fort Bloodlet Throne and its master Vighar tending it .
Arctic Touch Arctic Touch is an Expert - level Destruction spell added by the fourth official plug - in to , " Spell Tomes " . Locations . As with all spell tomes , Arctic Touch spawns randomly depending on multiple factors , such as the Hero ' s level and their corresponding spell level . However , spell tomes are often found in boss - level chests in the lairs of necromancers and conjurers . Effects . The effects of the spell are : The Magicka cost of the spell is 366 .
Steel Arrow ( Shivering Isles ) Steel Arrows are a type of arrow in the . They are shot by Althel ' s Ghost during the quest " Ghosts of Vitharn . " Aquisition . The only way to obtain these arrows normally is by picking them up when Althel ' s Ghost misses .
Netches ! Netches ! All Around ! Content . Netches ! Netches ! All Around ! They ' re born up high , And never come down . Netches ! Netches ! All Around ! Bulls and Betties Some blue , some brown . Netches ! Netches ! All Around ! Their tentacles hang Like a dressing gown . Netches ! Netches ! All Around ! They sneak up on you without a sound . Netches ! Netches ! All Around ! You cannot hide , You will be found .
Patches ( Online ) / Patch 1 . 4 . 6 OVERVIEW The Elder Scrolls Online v1 . 4 . 6 is an incremental patch that addresses issues with gameplay , quests , and assorted group content areas . FIXES & IMPROVEMENTS Combat & Gameplay Dungeons & Group Content Quests Combat & Gameplay General Weapon Dual Wield Bow Two Handed Armor Light Armor Monsters Dungeons & Group Content Craglorn Dungeons Banished Cells Veteran Dungeons Veteran Spindleclutch Trials Quests Bangkorai Craglorn Deshaan Fighters Guild Greenshade Stros M ' kai The Rift
Seht ' s Vault Seht ' s Vault is a location that appears in . It is the entrance to the Clockwork City , it is also a part of Bamz - Amschend . Quests . Divine Restoration . Travel with Barilzar to help stop Clavicus Vile ' s plot . To The Clockwork City . Explore Bamz - Amschend with Divayth Fyr to enter the Clockwork City .
Her Mirror Her Mirror is an ability possessed by Hands of Almalexia , the goddess ' personal guards and servants . This ability consists of a variety of effects that protect the caster from magic al and physical attacks . There are two variants of this ability , both named Her Mirror , which are identifiable by their base IDs and distinct effects . One is used exclusively by Salas Valor , a former Hand who no longer serves Almalexia and is the subject of " The Missing Hand " quest . The second is used by the remaining Hands of Almalexia . Effects . All effects are constant on self : Acquisition . Although this ability is not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Necromage ( Perk ) Necromage is a perk that becomes available when level 70 in the Restoration skill is reached . Effect . The benefit is a 25 % strength increase and 50 % duration increase to all spells against undead . This effect applies to weapon enchantments as well . Becoming a vampire will flag your character as undead and thus certain spells , shouts and enchantments will increase in potency . Negative effects will also be affected however , such as Weakness to Fire . Some perks are also affected if chosen after obtaining the Necromage perk .
Tel Vos ( Online ) Tel Vos is a location that appears in . This location does not appear as a formal location in the game , however , one of the House Telvanni quests involves obtaining the deed to a location near Vos , from Barys Rendo , who owns a farm to the north . This site , wanted by Master Firuth , would eventually become the location of Tel Vos .
Calixto ' s House of Curiosities Calixto ' s House of Curiosities is a house in Windhelm , and it serves as a museum of various esoteric items collected by the proprietor , Calixto Corrium , and his sister , Lucilla Corrium , during their travels . History . After inheriting a large sum of money from their parents , the two traveled across Tamriel . The House of Curiosities displays the treasures they found along the way . After the death of his sister , Calixto opened the shop . Most of the displayed items are rare alchemical ingredients . Among the unique items are Ancient Nord embalming tools , the " Book of Fate " , The Dancer ' s Flute and Ysgramor ' s Soup Spoon . The Dragonborn can tour his shop at the price of 2 .
Hillgrund ' s Tomb Hillgrund ' s Tomb is an ancient Nordic tomb located south - southeast of Valtheim Towers . It is the resting place of the family members of Golldir . Quests . Ancestral Worship . It must be cleared in the quest " Ancestral Worship , " during which Golldir requests help with entering to find his aunt , who ventured in previously to stop the necromancer Vals Veran , who took shelter deep in the tomb .
Battle of Kvatch The Battle of Kvatch or the Siege of Kvatch was an integral battle during the Oblivion Crisis and was one of the first conflicts during the Crisis . This battle was also when Martin Septim discovered his heritage and sought a way to help the Third Empire . The battle had occurred sometime after Uriel Septim VII ' s death , which had started the Oblivion Crisis in Tamriel . An Oblivion Gate had opened outside the gates of Kvatch , where the Gate had cleared the area with a wave of flames and despair . The Daedric Army marched into the city of Kvatch and burned down the city into the rubble , leaving burned buildings , corpses , and Kvatch in a shadow of its former self . There were two survivor groups throughout the Battle , a large portion of the city ' s denizen lived on the outskirts of Kvatch , on the hills of the city - state . Another group was safeguarded by Martin Septim in the ruined Chapel of Akatosh , ironic considering the events that play out later on . Traversing Kvatch was practically impossible , the chapel tower had collapsed onto the main road , while houses blocked the road going around the eastern wall . Arriving onto Castle Kvatch requires to enter through the Kvatchense sewers and arriving onto the main town square . The Battle was primarily on the Daedric ' s side until an estranged warrior reached the Kvatch outskirts and entered the Oblivion Gate , from there the warrior took the Sigil Stone , diminishing the Gate . The Kvatch Guard on the outer battlefield opened Kvatch and rendezvous with the survivors of the Akatosh Chapel . The warrior and Savlian Matius breached the Castle Kvatch barracks and defeated the Daedric General in the stronghold . It was there the warrior discovered the dead body of Ormellius Goldwine , the then Count of Kvatch . With Kvatch secured , the County would slowly recover and eventually be completely rebuilt by the time the Great War in the Fourth Era had occurred . With the knowledge of the destruction of Oblivion Gates , the denizens of Tamriel were able to withstand the offensive power of the Daedra . Other victories would follow suit including the Second Battle of Ione ' s Oblivion Gate and the Battle of Bruma .
Orders from Regent Elska Content . Scaled Court members working in the cave system known as Serpent ' s Nest : Double your efforts ! We need the new infrastructure complete before we can begin the next phase of the operation . Finish building the scaffolds . Get the food and weapon stores in place . And remove the bear carcasses from the cave ! They look disgusting and they are starting to smell terrible . Just remember to avoid the lamias . They have trouble distinguishing friends from foes . And unless you have specific business there , stay away from the spawning pools in the back . — Elska , Regent of Fanged Fury
A Kiss Before Dying A Kiss Before Dying is a quest in . The next target is a Wood Elf named Ungolim . He can be found in Bravil by the statue of the Lucky Old Lady between 6pm and 1am . Walkthrough . Travel to Bravil and wait for the hour Ungolim will appear by the statue . He knows the Hero will appear and will attack them on sight . There is no need to worry about the guards , as they will not interfere and the Hero will not get a bounty on their head . Ungolim uses a rather powerful bow , but he can be easily killed if the player plans the attack . Disarming attacks work very well against him , as do disintegrating attacks / spells on his bow . Standing next to a guard as he aims and then dodging to the side so he hits the guard instead will make all the city guards attack him , and the Hero can simply wait until he is dead . Once Ungolim is killed , Lucien Lachance will show up and start yelling at the Hero . He will claim that they are a traitor , but he will soon realize they are both being set up . Apparently , every dead drop since the mission Next of Kin has been false and has had the Hero systematically killing off members of the Black Hand . The Black Hand now believe that Lucien is the traitor and are relentlessly hunting him down . He asks them to watch their next dead drop , believing that they may be able to intercept the false delivery .
Black Winter Black Winter is an expert - level Illusion spell in . It inflicts 20 points of frost damage and paralyzes the target for 2 seconds . Acquisition . Black Winter can be purchased from M ' raaj - Dar , who resides in the Dark Brotherhood Sanctuary in Cheydinhal .
Spider Savager The Spider Savager is a type of spider found in " " . It has the most health of any non - boss spider in Shadowkey . Like other spiders , excluding the Diamond Spider Queen , the Spider Savager has a 10 % chance of dropping a Spider Heart .
Pelts Pelts are items found in . Description . Pelts are animal skins that can be used at a tanning rack to create usable leather . Pelts normally refers to animal skins taken from carnivorous or omnivorous animals , this is what differentiates them from hides . These animals include : bears , wolves , sabre cats , and foxes . The pelts can be bought from or sold to merchants .
Grahkrindrog Grah - krin - drog ( Dovahzul : ) was a dragon that once resided in the province of Skyrim . It was killed during the Second Era in 2E 184 . It was responsible for a great deal of slaughter in the Holds of Eastmarch and Winterhold . The name of this dragon was confirmed later with the help of the College of Winterhold .
A Ransom for Miranda A Ransom for Miranda is a quest available in . Serge Arcole says the Midnight Union is holding his wife , Miranda , for ransom . He wants the Vestige to collect some items and bring them to him so he can bargain from a position of strength . Walkthrough . When meeting Serge Arcole outside the settlement of Farangel ' s Landing , he claims his wife has been kidnapped and he can ' t pay the ransom . He had gone to Wayrest to buy a gift and when he returned , the estate was overrun . It ' s his wife ' s family that have money , not him . He needs a carrot to tempt them and a stick to threaten them . He asks the Vestige to collect some hidden jewels in the houses , and a puffball caps from a crate on the docks . When collected they are to meet him by the boathouse . He also recommends stealing clothing from a dead bandit to disguise themselves . After finding a disguise on a dead bandit or in a rugsack , proceed going through the houses around the settlement to find and collect the jewels and the puffball cap . Beware of the smugglers that are present everywhere . After all items are collected proceed down to the docks and talk to Serge hiding by the boathouse . He ' s please to hear the Vestige have collected the items and that they are still alive . Now he has the jewels for ransom and the caps for a sleeping potion . He hands the Vestige some gold as a reward and adds that there is more to come if they continue to help him .
Medusa ' s Gaze ( Arena ) Medusa ' s Gaze is an Arch - Circinate spell in . Effect . The caster has a 50 % chance to paralyze a single creature with their gaze , plus an additional 2 % per level . The duration of the paralysis is 1 round per level .
Stamina ( Online ) Stamina is one of three major attributes in , alongside Health and Magicka . Stamina is used whenever the character sprints , blocks , attacks or crouches ( sneaks ) . The Nightblade Shadow ability of Refreshing Shadow will allow increase Stamina regeneration . Stamina can also be increased with the Siphoning skill of Siphoning Strikes . Argonians can use the Amphibious passive ability to increase Stamina regeneration whilst swimming .
Barrier Barrier is an Alliance War ability in the Support skill line in . It becomes available at Support Rank VI . Description . " Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to _ _ damage " Morphs . Replenishing Barrier . Updates :
Dark Cult in Hassour Dark Cult in Hassour is a Tribunal Temple quest available to the Nerevarine , during the events of . Walkthrough . Having risen to the rank of Disciple in the Tribunal Temple and completed the quest " Pilgrimage to Maar Gan , " Tuls Valen will give the Nerevarine a final quest to complete . He tells the Nerevarine that a Cult is inhabiting the cave of Hassour and must be destroyed . Hassour ' s Dark Cult . The cave of Hassour can be found to the southwest of the Moonmoth Legion Fort . Inside the cave there will be a variety of creatures associated with the Sixth House , including a Greater Bonewalker . The leader of the Cult , Dagoth Fovon , must be killed in order to complete the quest and destroy the Cult . Once the Cult has been destroyed , the Nerevarine must return to Valen to complete the quest . Valen will then inform the Nerevarine that they must find a new quest giver within the Temple .
Borzugh ' s Letter Content . Greetings Historian Maaga ! Your letter will encourage the bandits of Torog ' s Spite to continue in our endeavors . As you know from studying history , the Bretons and Redguards have betrayed us more callously and more often than any of the other races of Tamriel . Thus , we of Clan Morkul have always been opposed to the decision to join the Daggerfall Covenant . I specifically vowed to target the Chauvry estate because they still were held in great esteem from the Bretons ' other noble houses . Killing them was satisfying , and I am proud to claim credit for the raid for Clan Morkul . I hope this will contribute to the Orcs ' withdrawal from this absurd alliance . — Borzugh gro - Morkul
Bone Hawk Claw A Bone Hawk Claw is an item in . Acquisition . They can be acquired from the carcasses of bone hawks , which can be found circling Castle Volkihar . They currently have no use , as the crafting of bone hawk amulets does not require one .
Imperial Wizard Imperial Wizard is an unused Imperial in . He is a member of the Imperial Legion and wears a full set of Imperial Light Armor . He was supposed to be used during Civil War quests that involve sieges , but was never added to the final version of the game . Location . Imperial Wizard does not appear in - game and can only be located through the use of console commands .
The Living Gods Content . By Durillis the Theologian No other religion in all of Nirn can claim what the Dark Elves know as absolute truth : their gods rule over them and walk among them , as real and as present as any other resident of Morrowind . From their seat of power in Mournhold ' s Tribunal Temple , the Living Gods of the Tribunal guard and counsel their people . When necessary , they punish sin and error , but they also share their bounty with the greatest and least among us , each according to their needs . But who are the Living Gods ? They are powerful Dark Elves who achieved divine status through superhuman discipline and virtue , and supernatural wisdom and insight . As the three God - Kings of Morrowind , they form the divine leadership of the Dunmer nation . The Three — Lord , Mother , and Wizard — are described below . Vivec , the warrior - poet god and Master of Morrowind , is perhaps the most popular of the Three . He also tends to be the most public , and the people love him . His visage appears both beautiful and bloody at the same time , and he has made violence into an art form . Vivec the warrior - poet has darker aspects associated with primitive , ruthless impulses , such as lust and murder . Almalexia , also known as Mother Morrowind , is the patron of healers and teachers . She is the Healing Mother , the source of compassion and sympathy , the protector of the poor and the weak . Almalexia embodies the best of Dunmeri culture and purpose . She exemplifies mercy , and her wisdom guides the Dark Elves in all their daily affairs . Sotha Sil , God of the World - Mechanism , is the least known and most hidden of the Tribunal gods . Sometimes referred to as the Mystery of Morrowind , he is a Magus and the patron of artificers and wizards . Perhaps the mightiest wizard in the land and certainly the wisest , he is considered to be the Light of Knowledge and the inspiration behind craft and sorcery . Together , the Living Gods are the pillars of the Tribunal Temple . They represent the power and discipline of the Dunmeri people , and rule with a combination of compassion and strict adherence to law and protocol .
Stonetooth Fortress Stonetooth Fortress is a fortress on the island of Betnikh , Glenumbra , on top of a hill . Inside the fortress ' walls is the Stonetooth Market , with vendors and the Bank of Betnikh . Other locations here include Stonetooth Smithy and Dockside Trading Stalls . It is also the home of Chief Tazgol .
Prelate ' s Mace The Prelate ' s Mace is a unique Elven mace found in . It is wielded by Knight - Paladin Gelebor , however it is unobtainable through any means except console commands . If it is added to the inventory , the weapon is marked as unusable and cannot be equipped .
Elemental Fury Elemental Fury is a dragon shout in . Effects . This shout adds " wind speed " to any melee weapon . Each rank of the shout increases attack speed by 50 % , 75 % , and 100 % respectively . After learning and unlocking the third word , the attack speed of affected melee weapons is doubled with this shout . Usefulness . Using with a pickaxe will increase the rate of mining if the vein is attacked rather than through the mining animation . Using this shout along with dual wielding with at least one dagger , with the Dual Flurry perk at max level , is extremely effective - when all three words of the shout are used the daggers can hit about five times per second , killing most enemies quickly . When dual wielding weapons , the shout ' s effect is applied to both hands . If an enchanted weapon is used in one hand , speed is only gained by the hand without an enchanted weapon . While dual wielding daggers , using the Critical Charge and Dual Flurry perks , this shout can be the fastest way to travel in Skyrim besides fast travel and console commands . Using Critical Charge to perform a lunge with Elemental Fury active will cause the Dragonborn to be launched at high speed through the world . This shout can be used to improve the speed of slow weapons like greatswords , maces , battle axes and war hammers . It maximizes speed while keeping the damage of those weapons .