Shaman PvP guide Suggested Specs and Arena Teams . Enhancement . Since Cataclysm your role is no longer burst oriented , with low survivability and few mitigation spells . As an Enhancement you have great ways of fighting all sorts of ranged DPS and few healer classes ( mainly Restoration druids ) . Some suggested PvP builds : Tips : Common Teams . 5v5 . Most any team will work with a Shaman . You will commonly be brought for Bloodlust / Heroism . These teams are most common : Rogue . Rogues specialize in doing heavy melee damage and controlling a fight . There are two basic types of Rogues : Stun - Lock and Ambush . A Stun - Lock Rogue will try to keep you stunned for the entire fight . While they cannot actually achieve a perfect stun - lock , they can come very close . Wait for the gap in the stun , and then break the stun - lock sequence . Make sure Searing Totem and Lightning Shield are up , to deal damage even while you are stunned . Get and use the Insignia of the Horde / Alliance to break out of stuns . It ' s better to use it when you are hit with Kidney Shot rather than Cheap Shot , because they can always Kidney Shot outside of Stealth while they cannot Cheap Shot outside of stealth . ( Saving your trinket for a Blind may be a better decision depending on the situation . ) An Ambush rogue will start with Ambush , and will eventually use Gouge , Backstab , and Eviscerate or Kidney Shot . You will be only be incapacitated during the Gouge . Stealth . Rogues can Stealth while not in combat , with a 5 - 10 second cooldown . During combat they can Vanish , but on a 5 - minute cooldown timer . A Rogue with Preparation can Vanish three times in 5 minutes . Flame Shock will keep a Rogue from Stealthing . However , the DoT duration is 12 seconds and the Rogue ' s Blind is 10 seconds . If timed right , the Rogue can wait until the DoT timer is 8 seconds ( unless the Rogue uses Cloak of Shadows ) , Blind , wait for the DoT to fade , then Stealth . ( Blind is no longer a poison , so Cleansing Totem will not counter this . ) Magma Totem is mana expensive , has a medium duration ( 20 secs ) and only an 8 - yard radius , but will un - Stealth a rogue within its radius on each pulse ( 2 seconds ) . If possible , judge the Rogue ' s fire resistance first . Contrary to popular belief ( and pre - patch 2 . 2 . 0 behavior ) , Earthbind Totem will NOT un - Stealth a rogue . Tips . It is possible to kite a Rogue . Use Frost Shock and Earthbind Totem to slow the Rogue , and Flame Shock and Searing Totem to prevent him from Stealthing . Spam shocks and Lightning Bolt s . Make sure to remove Crippling Poison if you get it . If you ' re Enhancement , consider jousting with the Rogue by running through the rogue , hoping for a Windfury proc . A Shaman can almost always beat a Rogue in a duel , if the Shaman attacks first . If the Rogue applies poisons or stuns , the Shaman will probably be defeated . Do everything you can to break the Rogue ' s Stealth . Quick Summary . " Difficulty Rating : Hard to Impossible " Warrior . Quick Summary . " Difficulty Rating : Medium - hard depending on gear and spec . Pretty darn easy if they ' re Prot . Hard to impossible if they ' re a full Merciless with Stormherald Warrior . " Priest . Non - Shadow " Difficulty Rating : Easy - Medium depending on spec . Most Priests will try to outlast you by spamming mana burns and buffs for you to Purge . Your best bet is to DPS them down ASAP or else you will go OOM and lose . " Shadow Priest Quick Summary . " Difficulty Rating : Medium - Hard . Very hard if they have 900 + spell damage " Warlock . These will be your toughest fights , not only because Warlocks have multiple means of crowd controlling you , and they have the all - powerful Death Coil , a 500 - dmg life steal that also sends you running horrified ( doesn ' t count as fear , so Tremor doesn ' t help ) for 2 - 3 seconds . A good Warlock will wand your Grounding Totem , Death Coil you , begin casting Fear , kill your Tremor Totem , DoT you up , cast Shadow Bolt once or twice , and then depending on how long the fear lasts , recast Fear , etc . , etc . In addition to usually being able to keep you powerless , Warlocks can also silence you with their Felhunter for approximately 4 seconds ( locking down the nature school if they time it on a heal spell ) with a 30 - second cooldown , and purge buffs , such as the insanely - beneficial Earth Shield for us Resto Shamans . Of course , this also means that Felhunters can purge Nature ' s Swiftness , Elemental Mastery , etc . , so you should use your buffs gained from talents as quickly as possible to avoid them being wasted . So , how do you beat Warlocks ? This section focuses first on duels , but most of this will apply to world PvP as well , with the major exception of the beginning . Throw down your Grounding , Tremor , Searing , and Fire Resistance Totems , and challenge a Warlock to a duel . ( Or , if you / or your opponent prefers , wait until the ' duel starting . . . 3 . . . 2 . . . 1 . . . ' flutters across your interface before throwing down totems . ) You should Purge immediately to remove Demonic Armor or any other buffs he has on . Tremor Totems and Grounding Totems should be thrown down as often as you have them off cooldown , so that your opponent has to either stop what he ' s casting in order to wand it , or else watch as your Grounding Totem eats his Fear ( yes it can eat Fear ) , Shadow Bolt , Conflagrate , Soul Fire , Immolate , Death Coil , etc . ; or you break his Fear after 1 second thanks to the Tremor Totem . The main key to beating the Warlock is to prevent him from getting his Death Coil / Fear / Spell Lock ( the Felhunter silence ) combo rolling , and to keep beating on him with melee and shocks . Keep Flametongue Weapon on your 1H or Windfury on your 2H to do maximum burst damage , and pound on him at melee range while you can . Use Frost Shock to help close the distance if necessary , and don ' t worry about spell interruption : Grounding Totem works just as well as Wind Shear . Resto Shammies , if the Warlock is not using the Felhunter , keep that Earth Shield up ; you ' ll regen health faster than he can kill you if his Felguard , Succubus , or Voidwalker is beating on you . Don ' t bother casting it if he has his Felhunter out since he ' ll just purge it . Elemental Shammies , use that instant crit power right at the beginning to hit the Warlock hard and perhaps damage his pet as well , and chances are it ' ll be off cooldown by close to the end of the fight . Since you should have just as much , if not more , range than him on your spellcasting , focus on killing the ' lock from far away with lightning , rotating Grounding Totem and Earth Shock to interrupt his casting . Enhance Shammies , if you are dual - wielding , double Windfury can do significant damage to a cloth - wearing Warlock in a short amount of time . Just remember to rotate Earth Shocks and Grounding / Tremor totems to keep the Warlock effectively silenced as you pound on him . Since patch 3 . 2 . 0 , the interrupting debuff of Earth Shock was removed and instead the debuff will reduce melee attack speed by 20 % for 8 seconds . See patch changes for Earth Shock . A lot of Warlocks will save their Death Coil until either you or they are low on HP ( typically around 20 - 30 % ) . Learning to roughly time your Grounding Totem so that it eats Death Coil dramatically increases your chances of surviving a fight with a Warlock . For hybrid classes and Resto Shammies , even if the Felhunter is out AND you are caught within the ' lock ' s chain Fear / Shadow Bolt combo , you should be able to get a Nature ' s Swiftness and then a Healing Wave ( should heal you for minimum of about 1900 , even non - Resto ) . Just put the two buttons next to each other on your bar for maximum proximity . As a final note : you can out - heal anything short of a tier - 2 . 5 - or - greater ' lock spamming DoTs , Shadowburn , and Shadow Bolts on you just with Lesser Healing Wave . If you think you ' re getting low , throw down some appropriate totems to prevent Fear / Shadow Bolts and start healing away . Best of luck killing your Warlock friends ! A good tip when facing a Felhunter and ' lock is to cast Lightning Shield , Water Shield , or Water Breathing so that the Felhunter will absorb that . You can then follow up w / a Nature ' s Swiftness or Elemental Mastery w / o any worries of having it dispelled . " Difficulty Rating : depends on spec and gear and skill , but generally medium . Very hard if they have 800 to 900 + spell damage " Mage . Update : As of Patch 2 . 4 . 3 ( 2008 - 07 - 15 ) Frost Armor , Ice Armor , Mage Armor , and Molten Armor are no longer Magic effects and cannot be dispelled ( Purged ) . What you should do : What the Mage will do : " Difficulty Rating : Medium - Hard ( if they get the jump ) " " Difficulty Rating : Medium " " Difficulty Rating : Medium - Hard depending on how hard they hit you and how they time their shots and abilities . " " Difficulty Rating : Medium to hard " For the Resto Shaman . " These are mainly taken from dueling or arena context " Warrior . The best tactic to use is this : Hunter . A very easy fight if you know what you ' re doing . Mage . Hopefully you ' ve specced into Elemental Warding ( 10 % less damage from elements ) . It makes this fight tons easier . Rogue . Mmm . Get ready to be on your toes . Shaman . Recall this is from a Resto Shaman point of view :