naist-nlp/zeshel huggingface dataset:
Krinjh Krinjh is a temporary - playable character from " " . He is a youth found wandering the deserts of Guera and the last survivor of the Moon Folk , a mystical race that founded the kingdom . Story . Krinjh first meets Brandt and Yunita after the two get lost in the desert on their way to Guera . Krinjh explains to the two warriors that they need a Merkmal to enter the kingdom . He joins the party so he can guide them to the Moonlight Tower to retrieve one . The group meets King Guera when they reach town . He offers to help them lift the curse on Kingdom of Horne if they help him get rid of the Sand Devil , a monster in the desert that kept Guera ' s people trapped inside the city . The party agrees and go to the Quicksand Castle . After its defeat , the Sand Devil reverts to its true form : an elf named Ariadne who had been Krinjh ' s lover and caused the sandstorm to punish him . Krinjh apologizes for failing her and disappears into the moonlight with her . After being sent decades into the past , the party finds Krinjh and Ariadne in Guera . The two of them had brought a seedling from the Great Tree to help Guera prosper , but Ariadne had been exiled from Arbor as a result . King Guera instructs Krinjh to go to the Moonlight Tower and await his orders . The party decides to follow and arrives in time to rescue Krinjh from several monsters that the King sent to murder him . After defeating the monsters , Krinjh begs the party to go to the Quicksand Castle and save Ariadne . Krinjh arrives with the others and discovers the King Guera trying to manipulate Ariadne by claiming that Krinjh had abandoned her and would use the seedling for evil . Krinjh and the party use the Merkmal to force the King into his true form as the demon Asmodeus , and the party defeats him . With their love restored , Krinjh and Ariadne return to Guera and assume the throne . Krinjh later meets with the party in Guera ' s palace and gives them the Shield of Light in thanks . Gameplay . Equipment . Krinjh is equipped with , a , and . During battle , he uses the Spell Fencer and has access to the ability . Krinjh carries the Aero Tome in his inventory . Stats . Krinjh ' s initial stats when he joins the party . Boss . Krinjh is fought as an optional boss on the final floor of the Moonsand Ruins . Krinjh mainly uses high and mid tier Black Magic and his physical attacks can inflict the Blind status .
Ahriman ( The After Years boss ) Ahriman is a boss in " " . Ahriman never directly attacks the player . Instead , it will cast a Doom spell on the party , followed by Haste spells on individual party members to speed up the countdown clock . Battle . Because Ahriman opens the battle with a Doom spell that hit the entire party , time is of the essence . Be sure to bring plenty of Phoenix Downs to this fight . A good strategy when fighting Ahriman revolves around Kain . If Kain has a lance equipped , he will do extra damage to Ahriman because it is a flying enemy . This being the case , it is recommended to have Kain use Jump exclusively when he isn ' t using Phoenix Downs to revive fallen party members . To augment the damage of Jump , it is recommended to fight Ahriman on a New Moon . Because White Magic is virtually useless in this battle , the penalty during the New Moon phase is negligible . It ' s recommended to only revive fallen characters after the Doom spell has been cast once again on any party members without the ailment . Bands are also not recommended , because they take a long time to be performed . That being said , it ' s best to bring your strongest physical attackers to this fight and have them attack normally while Kain uses Jump repeatedly . Another good strategy involves using Edward equipped with speed boosting gear and using his Escape command to prevent his doom timer going down . Once everyone ' s been KO ' ed , he will automatically return and the player can Salve Phoenix Downs to revive everyone . If his speed is high enough , it ' s possible for him to Escape again before his timer reaches 0 . As Ahriman will not cast doom while there are still characters with timers , the other characters will be free to attack while the Ahriman casts haste on them .
Lasting Emanation Lasting Emanation is a Geomancer job ability in " Final Fantasy XI " . When used , it reduces the rate at which a Geomancer ' s luopan consumes its HP , potentially allowing the luopan to remain in place for a longer period of time . Lasting Emanation is learned at level 25 and has a recast time of 5 minutes . This recast timer is shared with the Ecliptic Attrition job ability . By placing merits into the " Ecliptic Attrition Recast " merit category , it is possible to reduce the recast time of Lasting Emanation by 10 seconds per merit level , potentially allowing for a recast time of 4 minutes and 10 seconds .
Oritsuru Oritsuru is a recurring weapon in the series . Appearances . " Final Fantasy VII " . Oritsuru is a the second strongest weapon for Yuffie , which provides 90 Attack , 116 Atk % , 38 Magic , two linked materia slots , and four unlinked materia slots with Normal growth . It can be found at Da - chao Statue by using the Leviathan Scales to douse the flames . Etymology . The ( 折鶴 ori - " folded , " tsuru " crane " ) , or paper crane , is a design considered the most classic of all Japanese origami . It is a representation of the Japanese red - crowned crane which has a special significance in Japanese culture .
Memento Mori Memento Mori ( or ) is a recurring ability in the series . Appearances . " Final Fantasy X - 2 " . Memento Mori is an enemy ability used by Vegnagun ' s torso . It inflicts major non - elemental damage to the party . " Final Fantasy XI " . Memento Mori is a Blue Magic spell learned from Corse s . The spell grants a Magic Attack Boost to the user when cast . The spell is learned from Corse s , and is generally considered to be more difficult to obtain than the spell is useful . The spell Amplification is usually preferred for its bonus to Magic Defense and its higher duration . The spell costs 4 Blue Magic Points to set , and grants INT + 1 when set . Can be paired with any of the following spells to create the Magic Attack Bonus trait :
Lodestar Behemoth The Lodestar Behemoth is an enemy in " Final Fantasy XIII " fought in Palumpolum . When the Lodestar Behemoth ' s HP is low , it will begin to walk on its hind legs and gain a large sword , resembling the Behemoth from " Final Fantasy XII " , its chain gauge is reset , and allows it to use Aerora and Sunder .
Sage ( Tactics Advance ) Sage is a job from " Final Fantasy Tactics Advance " , exclusively for nu mou . Sages are similar to Alchemists in that they have some status ailment magic and wield maces in battle . While their Weapon Attack and Magic Power stats are above average , and they have high ( " the " largest in - game ) MP , they have one crippling flaw : they are the slowest job in the game . For this reason , it is to a nu mou ' s advantage to learn the Sagacity Skill action ability , especially the powerful spells Ultima Blow and Giga Flare , and then switch to a quicker job while equipping Sagacity Skill as the secondary action ability . Growth . Sages have the highest MP growth in the game , and are also tied with Paladins , Templars , and nu mou Illusionists for slowest speed growth . Compared to other nu mou jobs , Sages have high HP , Attack and Magic Power , allowing them to be equally effective with magic spells as they are with physical attacks and Ultima Blow . They have mediocre Defense and Resistance . Abilities . Sagacity Skill . " Sage command . Use new and different magic . " Other appearances . " Final Fantasy Trading Card Game " . Sage appears in " Final Fantasy Trading Card Game " as an Aqua - elemental card .
Battery Cap Battery Cap is an enemy from " Final Fantasy VII " fought in the forest s past Mt . Nibel , and in the sixth round of the Battle Square during the time " Tiny Bronco " is available . When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25 % . Battle . Its greatest danger is its Four Laser attack , which is different from the Search Crown ' s version , as it inflicts more magic - based damage . Its other attack , Seed Shot , deals minimal damage and always inflict Darkness on one character . The Battery Cap can be dealt with easily using physical attacks , or , if necessary , spells like Beta and Aqualung . AI script . AI : Main
Assault ( theme ) " Assault " is a theme from " Final Fantasy X " . It was composed by Masashi Hamauzu . Game appearances . " Final Fantasy X " . " Assault " plays when guardians arrive at the top of the temple of Bevelle and try to stop Yuna from marrying Seymour Guado . It is the 14th track on the third disc . For " Final Fantasy X HD Remaster " , " Assault " was remastered by Hamauzu using real instruments . The track got more ' crisis ' tune . " Dissidia 012 Final Fantasy " . " Assault " appears as part of " Final Fantasy X " Music Pack downloadable content . Once acquired , it is automatically selected for battles against Tidus , Yuna , or Jecht , or for battles that take place in Dream ' s End . " Theatrhythm Final Fantasy Curtain Call " . " Assault " appears as a part of the game ' s downloadable content serving as a Battle Music Sequence . Arrangement album appearances . Known as " Raid " , it appears as a piano arrangement performed by Aki Kuroda . It is the 9th track on the disc . " Final Fantasy X Chips " . " Assault " appears on " Final Fantasy X Chips " album as an 8 - bit track . It is the 6th track on the disc . " Final Fantasy Tribute ~ Thanks ~ " . " Assault " is incorporated into the medley titled " Battle Medley 2 ( Fight On ! ~ Blinded by Light ~ Assault ) " which was arranged by →Pia - no - jaC← and Nobuhiko Kashiwara .
Illuyankas ( Final Fantasy VI ) The Illuyankas is an enemy in " Final Fantasy VI " . Battle . Like most enemies in Yeti ' s Cave , it frequently inflicts the Imp status using its special attack Friendmaker . It only has 100 MP and dies when its MP reaches 0 , so a single Rasp on it will be enough to kill it . It may drop a White Cape , a useful relic for the cave as it immunizes the wearer to the Imp status . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Friendmaker ( 33 % ) Other appearances . " Final Fantasy Record Keeper " . The Illuyankas from " Final Fantasy VI " appears as an enemy in " Final Fantasy Record Keeper " .
Paralyze ( ability ) Paralyze is a recurring spell in the " Final Fantasy " series , appearing only in the online installments of the series . The spell inflicts the paralysis status ailment on the targets . Appearances . " Final Fantasy XI " . Paralyze appears as a White Magic enfeebling spell from " Final Fantasy XI " . When used , the spell will inflict the paralysis status on a single target , which frequently prevents attacks and spells , and also resets recast times on halted abilities . The spell scroll for Paralyze can only be obtained as drops from Beastmen enemies or by purchasing it from the Auction House . " Final Fantasy XIV " . Paralyze appeared as a spell in the original " Final Fantasy XIV " . At the initial release , Paralyze was a spell learned by Thaumaturges at rank 28 . The ability required 18 MP to cast and cost 3 action points to set . When used , the spell would attempt to inflict the paralysis status to all enemies within an area of effect . After the release of patch 1 . 20 , Paralyze became unusable by any class in the game . In the relaunch of " Final Fantasy XIV : A Realm Reborn " , Paralyze appears as an enemy ability available to many enemies in the game . When used , the ability will inflict the paralysis status to a target for a small period of time . In addition , a stronger version called Paralysis III appears as an enemy ability usable by Flame Sergeant Dalvag . The ability inflicts the paralysis status to a single target .
Unlimited Shot Unlimited Shot is a Ranger job ability in " Final Fantasy XI " . It allows the Ranger to fire a shot without using up arrows or ammunition . The ability is gained at level 51 and can be used once every 3 minutes . While this may not seem incredibly useful , it is used mostly to macro - swap out normal arrows for one , sometimes unique , high damage arrow to perform a devastating Weapon skill . Macro Example . The following macro , which may not be the best or safest way to do the macro , shows an example of what a player might do to perform a Weapon skill somewhere in his 50s . After gaining the TP he needs to perform a weapon skill , he would use this macro to switch out his normal , Darksteel bolts with a Gold Musketeer ' s Bolt . Darksteel bolts are DMG 50 , while the Gold Musketeer ' s Bolt is DMG 60 and offers + 10 Ranged Attack and + 20 Ranged Accuracy bonus . Even without knowing the precise mechanics , the Musketeer ' s bolt is clearly a superior ammunition . In fact , the bolt costs 32 , 000 + Conquest Points for just one . After switching the ammunition , he activates unlimited shot . The wait command gives him 3 seconds to cancel the macro if he is unable to activate the Job ability ( / ja is the command for Job ability ) , and then he uses his Weapon skill , Sidewinder ( / ws is short for Weapon skill ) . Performing the Weapon skill takes a second or two usually . The final line will switch him back to using normal arrows .
Rocket Engine Rocket Engine is a recurring item in the series . Appearances . " Final Fantasy VIII " . Rocket Engine is an item that teaches any GF the Spd + 40 % ability . It can be obtained by defeating Tri - Point , by refining 10 Jet Engines into 1 Rocket Engine , or by refining one Irvine card into 3 Rocket Engines . One Rocket Engine can be refined into 50 Triples through Time Mag - RF , while 5 Rocket Engines can be refined into 1 Spd Up through Forbid Med - RF . " Dissidia Final Fantasy " . Rocket Engine is an S Rank accessory that provides Chase BRV Damage + 20 % . It can be obtained from the shop by trading 1 , 900 gil , Power Shard x3 , Power Crystal x2 , and Tome of Lies x5 .
Elnoyle Elnoyle is an enemy in " Final Fantasy VIII " . Its appearance is similar to the boss Elvoret , except for the dull brown coloration . Encountering . When Esthar City is flooded with monsters after the Lunar Cry , to the north of Odine ' s lab there is a black figure sitting at the farthest point , who will laugh " Heehahaheehee " when the player tries to strike a conversation . The fight commences immediately after , and the player cannot escape the battle . This can be repeated as many times as the player wishes by leaving the screen and returning . Elnoyles are also met in random encounter s on the roads in Esthar City and in the chapel of Ultimecia Castle . Battle . Elnoyles are weak against Instant Death . They swipe at the party with their claws and counterattack every attack . Their Storm Breath hits the whole party . They can dispel the party ' s status enhancements and debuff them with Pain and and even kill them outright with Death . It also uses its Tail Needle attack on occasion . Elnoyle is an important enemy because it drops Energy Crystals needed to remodel Quistis ' s and Rinoa ' s ultimate weapons . Plus , they can be refine d into Pulse Ammo needed for the Lion Heart , Squall ' s best weapon , and for Irvine ' s Shot Limit Break . Energy Crystals can also be refined into Ultima . Strategy . Junctioning a hundred Deaths to status attack has a chance of killing an Elnoyle in a single hit . Without the Death strategy , the battles can be quite annoying because Elnoyle often counterattacks with a physical attack . It is also susceptible to Degenerator .
Bloomer Bloomer is an enemy in " " . Strategy . When airborne Bloomers can attack by firing Pollen Shots . If the player attacks a Bloomer with a physical attack , it will spin in the air and land dazed on the ground . It is also possible to slingshot the player toward the Bloomer to body slam it . While both on the ground , the player can grab the Bloomer . While holding onto the Bloomer , the character will spin the Bloomer around , creating a drill that destroys anything it touches .
Killer Fish Killer Fish , also known as Ichthious , KilrFish , Caribe , Pike , Fly Killer , and Ichthon , is a recurring enemy in the series . They often attacking in large numbers , but are generally weak enemies that shouldn ' t pose any threat to the player in any game . Appearances . " Final Fantasy II " . The Killer Fish is an enemy fought when sailing the seas before obtaining the Ultima Tome . They attack in large groups , but are otherwise weak and fall easily to Lightning - elemental attacks . " Final Fantasy III " . The Killer Fish is an enemy fought on the Inner Sea on the Floating Continent . They are of no threat to the player . " Final Fantasy IV " . The Killer Fish appears as an enemy fought at the Underground Waterway and around the Damcyan and Mysidia areas . They fight using only decently powerful physical attacks , but are vulnerable to Lightning attacks and thus can be defeated easily . The Killer Fish returns as an enemy fought in Yang ' s tale at the Impact Crater and in his Challenge Dungeon , in Palom ' s tale in the Troia Castle Waterway , and in Porom ' s tale in the Underground Waterway . They are identical to their previous incarnation . " Final Fantasy XII " . The Ichthon is an enemy fought within the Dalmasca Estersand , Garamsythe Waterway , and Giza Plains , often fought in pairs and will not attack the player unless attacked first . They primarily attack using Lunge and Water Cannon . " Vagrant Story " . The Ichthious is an enemy fought within the Snowfly Forest , posing little threat to the player . " Final Fantasy Dimensions " . The Killer Fish is fought within the Pirate Hideout , and often in groups . However , they are not very powerful and can be fell in a few attacks .
Demon Wall ( Tactics A2 ) The Demon Wall is a boss from " " . It appears only in the second half of a sidequest at the Ruins of Delgantua , The Stone With No Name . The Demon Wall ' s main method of disposing of ones ' units is to inflict them with debuffs and then push them off the edge of the battlefield with the Repel skill . Escaping this tactic is difficult because the units ' starting positions force them to be locked in a small area surrounded by an abyss and the Demon Wall . Equipping Ribbons or other items that protect against debuffs is extremely helpful when attempting to defeat this menace . Another potential way to defeat it is to equip Fairy Boots and teleport to the other side of the wall , allowing a character freedom to act as desired unless targeted with Telega . " A trap built long ago to ward off intruders . It pursues its quarry relentlessly , grinding their bones to dust . "
Poplium ( Final Fantasy VI ) The Poplium is an enemy in " Final Fantasy VI " . Battle . It uses Cling to inflict Slow on a party member , but otherwise it only uses normal attacks and is no threat . Normal attacks will defeat it quickly . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Cling ( 33 % ) 2nd Turn : Attack ( 66 % ) or Nothing ( 33 % )
Anima ( Final Fantasy X boss ) Anima is a boss summoned by Seymour Guado during the first battle against him . After she is defeated , the battle against Seymour will continue . If the player acquires her as a summon for Yuna , Anima is also fought in Remiem Temple in a contest of aeons and during the final battles . Battle . Anima ' s Pain attack causes Instant Death . Anima alternates between using Pain and Boost . When she uses Boost , it does not increase the rate of her Overdrive charging ( which is a fixed amount every time she gets a turn or is attacked ) , but she does still take extra damage until her next turn . The damage inflicted by Pain is magical , but is not affected by Magic Defense . Therefore , it will always be between 459 and 518 , before taking into account protections such as Shell . Anima ' s Overdrive , Oblivion , is reduced by the Defense stat . Strategy . It is best to take Tidus ' s advice and summon Shiva ( presented as " ? ? ? ? " at this stage ) , as aeons are immune to Instant Death and will just suffer damage . Shiva should shield against Anima ' s Pain and heal using Ice spells until she has a full Overdrive gauge . Diamond Dust will potentially do near max damage to Anima . The player should aim to keep Shiva alive until Anima unleashes Oblivion ; just before Oblivion is launched , Shiva should use Shield . After that , one needs simply attack until Anima is dismissed by Seymour . If Yuna can use Grand Summon and call Shiva with a full Overdrive gauge at the start , this part of the battle will go quicker .
Oaken Pole Oaken Pole , also known as Oak Pole , is a recurring weapon in the series . It is usually the weakest pole or a low - ranked staff weapon in the games it appears in . Appearances . " Final Fantasy XII " . The Oaken Pole is the weakest pole weapon , providing 27 attack and 12 % combo rate . It requires the Poles 1 License to equip and can be bought for 1 , 300 gil at Rabanastre and Bhujerba , or found as a random treasure in the Zeviah Subterrane of the Barheim Passage . " Dissidia 012 Final Fantasy " . The Oaken Pole is a level 1 pole that provides - 86 HP , + 19 Bravery , and + 2 Attack . It can be obtained from the shop by trading 4 , 090 gil .
Red Scorpion ( Crisis Core ) The Red Scorpion is an enemy in " Crisis Core - Final Fantasy VII - " . Battle . The player should guard against its powerful Super EM Field attack , and stay away from the Scorpion ' s guns . Using a combination of Graviga and Assault Twister + , or a few Costly Punch attacks , is an effective way to defeat it .
Spellbound Spellbound , also known as Augment Maintenance , Defense Maintenance , Buff Duration , Buff : Duration , and Soul Voice , is an ability or effect that increases the time status effects last . Appearances . " Final Fantasy XII " . Spellbound is an augment that costs 30 LP to learn , and it increases the duration of all positive status effects by 50 % . Penelo ' s accessory Rune Bracelet increases the duration of buffs gained through Penelo ' s Dance abilities . It is acquired in mission 73 . " Final Fantasy XIII " . Characters in Synergist role boost positive status effects ' longevity . The higher the Synergists ' rank , and the more Synergists in the current battle formation , the bigger the bonus is . The Synergist passive ability Boon increases a character ' s buffs ' duration when a Synergist spell is performed on the character . The inverse happens with the Saboteur role ability Jinx , which increases the duration of an enemy ' s status ailments when a Saboteur spell is cast on the enemy . Hope Estheim ' s Vidofnir and Sazh Katzroy ' s Spica Defenders weapons have the Defense Maintenance and Augment Maintenance abilities , respectively , which further increase the duration of buffs in those groups . These weapons are also able to provide the Buff Duration synthesis . Oerba Dia Vanille and Oerba Yun Fang have multiple weapons that also provide Buff Duration as a synthesis . " Final Fantasy XIII - 2 " . The Synergist again naturally boosts durations due to their role bonus and Boon . Serah Farron and Noel Kreiss are able to equip the synthesis abilities " Buff Duration " and " Buff : Duration " ; one affects buffs cast by the user while the other affects buffs cast onto the user . Some Synergist monsters learn Defensive and Augment Maintenance as passives , and / or the command Endless Blessings . Saboteur monsters can again learn Jinx , and some may learn Endless Nightmares . Spellbound is a status effect that increases the time of effect of all status , may them be positive or negative . It is inflicted by the Time Mage ' s Extend spell and by the Spellbound Support Ability , available to viera Green Mages and nu mou Scholars . Spellbound is the third ability the Shaman crown can learn . The ability inflicts Stop on all allies and enemies for several turns . " Theatrhythm Final Fantasy " . The Soul Voice ability doubles the duration of Song effects .