Console Commands ( Skyrim ) / Skills This is the list of skills verified to work using the codice _ 1 and codice _ 2 commands , as well as codice _ 3 , codice _ 4 , and codice _ 5 . Note that codice _ 1 will act as if the skill was gained naturally ( causing a progress in leveling ) , while codice _ 3 does not and allows player to set skills beyond 100 . AdvSkill Testing . The following are the results for a new character with all skills set to 20 . Each skill was set to 20 , and then the command codice _ 26 was used to find the minimum points needed to advance to level 21 . The numerical value indicates the " < # > " used to go from level 20 to 21 in each skill . Increments of 5000 = 1 skill boost 10000 = 2 and so on . codice _ 27 Note that these values may increase as your skill advances , sneak , lockpicking , and light armor seem to double around the 25 – 30 range . If it looks as if nothing happens . Enter the command multiple times until you up a skill up , and use the number of times that command was entered as a multiplier . If you have to enter codice _ 28 three times to up a skill , the new value will show codice _ 29 . This is useful if you want to increase skills by more than one level at a time . An easier way to level up quickly , for instance , to skill level 100 , is to type in the command and skill and set the value to 100000000 . Example : Archer started at skill - level 25 target skill 50 , difference 25 skill - levels . multiply 25 by 43 ( number given below ) = 1075 , then use codice _ 30 to advance the archery skill - level . Thus resulted in a new skill - level of 32 . Then , take the actual number of skill - levels advanced ( in this case 7 ) and divide them by 1075 . This will result in 159 . Multiply this by the difference between the desired skill - level and the new skill - level , ( i . e . , 50 - 32 = 18 ) . In this case , the figure was 2862 . Now use codice _ 31 to raise the skill - level . This resulted in a skill - level of 43 . Again divide the figure used with codice _ 31 , 2862 , by the actual number of skill - levels raised , 8 = 357 . Then , multiply by the number of level remaining value which is 50 - 43 = 7 . This results in 2499 . Enter this using codice _ 31 to reach skill - level 50 . In general , multiply the figure below by the desired number of levels required . If this does not obtain the desired skill - level , simply divide the number which you input by the difference in level between the new one and the old one , then multiply by the number of skill levels between the new skill - level and the desired skill - level , and then input this using codice _ 31 . Repeat this sequence until you reach your desired level . The values shown above are the ones required to raise the level of the desired skill by one . Smithing and Enchanting are not listed above because the codice _ 1 adds too much experience to these skills to judge them properly in a single level . The closest achieved to whole levels without going much over was : SetAv Testing . Testing of codice _ 3 to go beyond 100 : Unlike other skills , which behave without any glitch or problem and keep increasing their effects beyond the level 100 , Enchanting shows some problems and glitches . If , for example , the Enchanting skill is set to level 200 , all enchantings will become progressively stronger . However , glitch occurs , which causes the cost of any enchanted item , with the exception of weapons , to not increase during the enchanting , regardless of the type of enchantment or used Soul Gem . This issue is fixed by setting the value back to 100 or lower .