naist-nlp/zeshel huggingface dataset:
Bedding Bedding is a furniture object used for sleeping on by one or more people . Beds usually have a fabric - covered mattress for sleeping on and a frame for supporting the mattress above the ground . Beds are used in the Vault - Tec Vault s . " Fallout 3 " bed models . Bed model # 1 . This is an adult ' s bed . The beds consist of a mattress placed on a metal box frame . The frame ' s top and bottom function as a headboard and footboard , respectively . A white bottom sheet and a gray top sheet cover the mattress . The beds are used in the Vaults . Bed model # 2 . This is an infant ' s bed . The beds consist of a bare gray mattress placed on a crib . The cribs have three walls and a drop side . The drop side is where parents gently picked up or dropped off their infants in the cribs . The cribs are decorated with mobiles . Mobiles are attached to one of the sides of cribs , Dangling from each of the mobiles ' hooks , there are three red - and - white rockets of varying shapes . The beds are used in the Vault s .
T - 51a power armor The T - 51a power armor is a legendary outfit in " Fallout Shelter " . Characteristics . The T - 51a power armor was developed in the laboratories of the West Tek research facility . At the end of the Anchorage Reclamation in January 2077 , the armor had become standard issue for American soldiers in the Army ' s Mechanized Cavalry Regiments with significant modifications over the earlier model : the T - 45d power armor . This armor is a variation of the T - 51b power armor . It provides wearers with + 3 Strength and + 1 Perception . Crafting . A high Strength statistic is needed to effectively create the T - 51a power armor .
Vault 13 medic The Vault 13 medic is a resident of Vault 13 in 2161 . Background . He is the current medical practitioner for the Vault residents . His office is located in level one of the Vault . Interactions with the player character . Other interactions . He gives the option of healing them at no cost . However , the Vault Dweller must have an injury and good Reputation to even be treated by the doctor . He refuses his services based upon bad deeds and reputation . With the Vault technology , he can treat basic injuries , remove radiation , and heal crippled limbs . Of course , the more serious the injury , the more time the operation will take . Also , the Vault Dweller can ask for more stimpaks or chems , but must pass a mediocre Speech check to get either . If the Vault Dweller has Intelligence less than 4 the medic will give him a stimpak every time they talk to him . Appearances . The Vault 13 medic appears only in " Fallout " .
Arena announcer The arena announcer is a character in the " Fallout 3 " add - on " The Pitt " . Background . The arena announcer is a pitt raider in The Mill who commentates on fights that occur in the The Hole . Daily schedule . He will make comments from outside the arena during the Lone Wanderer ' s fight in the arena . After this , he will disappear from the game . Notes . Due to his position outside the arena , it is impossible to view his physical appearance , but he will show up on the Lone Wanderer ' s compass as friendly . Appearances . The arena announcer appears only in the " Fallout 3 " add - on " The Pitt " . Behind the scenes . The arena announcer ' s dialogue ( particularly the closing line about the player character earning their victory ) is very similar to the style of delivery used by the announcer at the Imperial Arena in " " , another Bethesda Softworks game .
Upset vault dweller The upset vault dweller are two residents of Vault 13 in 2161 . Background . After Vault 13 ' s last water chip breaks , the Vault Dweller is sent out to find one . A few citizens of Vault 13 are becoming restless , wanting to go to the surface , thinking that the machinery in the vault will break eventually . These characters are affiliated with Theresa and are part of her rebel faction in Vault 13 . Interactions with the player character . Other interactions . As well as providing information through conversation , these dwellers will help the PC with some quests . If the player tells them that the search for the chip is not going well but advises them against leaving , they invite the vault dweller to a meeting with Theresa at 1700 hrs every evening . Notes . These dwellers have only become upset after the water chip malfunctions , and they will only appear after the Vault Dweller leaves for the first time . Appearances . The upset vault dweller appears only in " Fallout " .
National Park Visitor ' s Center The National Park Visitor ' s Center is a location and possible settlement on the Island in 2287 . Appearances . The National Park visitor ' s center appears only in the " Fallout 4 " add - on " Far Harbor " . Bugs . The Vim vending machine near the stairs spawns Nuka - Cola instead of Vim .
Harbor Grand Hotel Harbor Grand Hotel is a location on the Island in 2287 . Layout . A hotel located on the southern edge of the Island , overlooking cliffs which drop sharply to the water . It is inhabited by super mutants and mutant hound s . Head out past the pool to the planks overlooking the water , and turn to the right . There is a pipe that can be reached through a series of skilled jumps or by using a jetpack that contains the note drain corpse note . Appearances . Harbor Grand Hotel appears only in the " Fallout 4 " add - on " Far Harbor " .
Paladin Danse final entry Paladin Danse final entry is a holodisk in " Fallout 4 " . Location . It can be found in Listening Post Bravo during the quest Blind Betrayal after Danse has committed suicide . Easiest way to ensure this is to leave Danse mid - conversation , go back up the elevator and walk towards the door until you get the notification to collect his dog tags .
Agility bobblehead The Agility bobblehead is a " Fallout 4 " miscellaneous item . It permanently improves the Sole Survivor ' s Agility by 1 , up to a maximum of 11 ( if at 10 prior to pickup , otherwise maximum is 10 ) . Location . The Agility bobblehead can be found at the location of the Wreck of the FMS Northern Star . It is past the top room at the bow of the ship . There are two planks at the one to the right . It will be at the tip of these planks .
Sub - Dermal Armor Sub - Dermal Armor is a " " perk . Requirements . This perk is not available during level up , but rather must be purchased . It is an implant named NEMEAN Sub - Dermal Armor which may be purchased from Doctor Usanagi at the New Vegas medical clinic for 8 , 000 . It is designed to provide improved protection from damage by bolstering the user ' s skin cells with iron . Effects . This implant increases your total Damage Threshold by 4 .
Anthony House Anthony House was the half - brother of Robert House and the owner of the H & H Tool Company . Background . As the self - perceived only legitimate son of House Senior , he considered himself the only worthy heir of his legacy ( the aforementioned company ) . He held a deep disdain for his younger half - brother Robert , likely stemming from the fact that House Senior seemed to favor Robert over him . Over the years , Anthony developed severe psychological issues , ranging from paranoia to violent delusions . As a manifestation of these conditions , House started implementing increasingly bizarre security measures at his company , which started with things like installing automated turrets in most hallways and eventually devolved into sealing off all the company ' s bathroom , subjecting his employees to random DNA tests to determine whether they have the " traitor gene " , and wearing a " special hat " which allegedly prevented mind - reading . Most of his delusions seemed to revolve around fears that either his half - brother or foreign communists were attempting to steal his company from him and that people inside the organization ( such as an executive named Henderson ) were secretly aiding them from within . His condition worsened to the point when , in 2077 , he locked down the H & H Tools Factory in outer Vegas and activated its security systems . Curiously , his body is nowhere to be found in the factory . Appearances . Anthony House is mentioned only in " " .
Extractor chair The extractor chair is a world object in " Fallout 4 " . Characteristics . The extractor chair is a specially adapted surgical or barbers chair , designed to eradicate the drug addictions of the occupants of Vault 95 . Location . The extractor chair is located in the final room , at the lowest level of Vault 95 .
Sarah ( Followers ) Sarah is an Initiate to the Followers of the Apocalypse in 2161 . Background . The scouts are the armed forces of the Followers , responsible for the protection of the organization . Appearances . Sarah was cut from Fallout , possibly planned to be an armed Follower patrolling the library . However , in the released game there are no armed Followers , just students .
Tenpenny resident A Tenpenny resident , or Tenpenny Tower resident is one of the many unnamed people who reside in the Tenpenny Tower in 2277 . They may disappear and be replaced by ghoul counterparts , depending on the route you go for the Tenpenny quest . If you kill everyone in Tenpenny Tower , both inside and out , Tenpenny Tower residents will still spawn around the tower until the tower is taken over by ghouls . Though not much is known about their past what can be assumed is that they somehow struck it rich in the Wasteland , as Tenpenny ' s rent is not cheap . Appearances . Tenpenny residents appear only in " Fallout 3 " .
Fawkes ' Gatling laser Fawkes ' Gatling laser is a weapon in " Fallout 3 " . Characteristics . While doing one additional point of damage per shot , it has a lower damage per second due to the lower attack speed and having a fourth the ammo per reload . It also has a critical multiplier of 0 , lower weight , and lower value . It can not be used by the Lone Wanderer . Locations . It is used and carried by Fawkes after starting The American Dream quest and cannot be removed from his inventory . It is not possible for the player to obtain the weapon without using console commands .
Alien disintegrator The alien disintegrator is an energy weapon in the " Fallout 3 " add - on " Mothership Zeta " . Background . The alien disintegrator is an energy weapon created by aliens , and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277 , along with the Alien atomizer . Characteristics . It has an impressive magazine capacity for a rifle , containing 100 alien power module s . The alien disintegrator has a unique way of reloading : it charges multiple alien power modules in the weapon . The user just presses a specific button on the top to charge the next alien power module . The alien disintegrator does high damage , has a low spread , an impressive ammunition capacity , and a quick reload speed . Although it has good accuracy , its accuracy is not as good as that of the alien atomizer . However , it remains reliable for middle and short - range combat . Durability . An alien disintegrator can fire 385 bolts , the equivalent of 4 reloads , from full before breaking . Behind the scenes . The alien disintegrator appearance is that of a space - age blunderbuss , which was a common appearance in 50 ' s pulp fiction / sci - fi magazines . Bugs . Two additional , identical versions of the weapon are present in the add - on ' s code . Examined in the G . E . C . K . , they differ only by their IDs , and . They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk , but cannot be used to repair normal alien disintegrators or its variant . Though not placed anywhere in the add - on , these weapons have been known to show up on occasion for reasons unknown .
AntAgonizer ' s lair The AntAgonizer ' s lair is the hideout of the AntAgonizer in the Capital Wasteland , just northwest of Canterbury Commons . Layout . Entrance . After arriving near the exterior , there are two ways to proceed . The first is through the rather obvious door , which leads to Canterbury tunnels , and not the AntAgonizer ' s lair ; in the last room there is a switch to open up to a stairway leading to the lair . The caverns are mostly empty , but contain a few ants to fight and a decent number of frag mine s . Following the caverns through to the end leads to the front of the AntAgonizer ' s lair . Alternately , on the top of the hill that the door is embedded in is a grate which leads directly into the back of the AntAgonizer ' s lair . However , the grate is locked and requires a Lockpick skill of 50 to pick . A key exists , but only on the AntAgonizer ' s person . Canterbury tunnels . Traveling through the tunnels rather than lockpicking directly into the AntAgonizer ' s lair reveals a relatively empty set of tunnels filled with mines , a few ants , and the occasional trap . Notable loot . The following items are located within Canterbury tunnels : Appearances . The AntAgonizer ' s lair appears only in " Fallout 3 " .
SAFE report SAFE report is a paper note in " Fallout 4 " . It details some success rates of the SAFE test . Location . The report is found in Covenant , on the desk inside the office building . Also in the [ Expert ] wall / floor safe close to that same desk , behind a crate .
Rocket ( consumable ) Rocket is a in " " . Characteristics . Rocket is a variant of jet that immediately boosts your current Action Points by + 30 , as well as raising your maximum action points by the same amount for 60 seconds , and has a 30 % chance of Jet addiction . The AP bonus stacks with that of jet as well as other AP - boosting consumables . Crafting . This item can be by the player . Creation requirements
Jeffery Knox Jeffery Knox was a citizen of Boston before the Great War . Background . His wallet containing his credit card was stolen from him by J . Unger . Unger was later arrested , and the wallet was placed in an evidence cabinet at Police Precinct 8 . Appearances . Jeffery Knox is only mentioned in " Fallout 4 " .
Signed , your neighbors Signed , your neighbors is a paper note in " Fallout 4 " . Location . The note can be found at Hyde Park , on the tallest rooftop which is towards the most southern end of the town , pinned to a mattress with a combat knife . It is likely this note is from the Gunners located at Gunners plaza .
Alan Oppenheimer Alan Oppenheimer ( born 23 April , 1930 ) is an American voice actor who has had an active career in cartoons since the 1970s . In " " he voiced Harold , a character previously voiced by Charlie Adler in " Fallout " and " Fallout 2 " . In " Fallout 4 " , he voiced the Brotherhood paladin Brandis .
Kama Sutra Master Kama Sutra Master is a perk in " Fallout 2 " . Effects . You can have sex and unlock all dialogue option with any sex - specific characters regardless of your stats and you gain + 2 points in the porn audition at the Golden Globes . Behind the scenes . The perk ' s name is a reference to the real life from Sanskrit literature which is written about human sexual behavior while a portion of the text gives practical advice on the art of sexual intercourse .
Learning Curve Learning Curve is a Brotherhood of Steel radiant quest in " Fallout 4 " . It behaves as a quest chain with multiple locations being targeted . Detailed walkthrough . Boston mayoral shelter . The shelter is west of Fort Hagen , there ' s a terminal in the raised office outside that can unlock the door . Once inside there ' s a laser turret behind the security gate and two more near the terminal . Poseidon Reservoir . The reservoir is on the west side , south of Fort Hagen and north of Natick . The terminal needed is just inside and to the right of the door . Gunners plaza . South of Milton General hospital and west of Hyde Park . This location functions as the Gunners HQ . Either fight through the front door or use the side stairway to enter via the roof . Then head to the other side of the entry hall , go around the divider and take the right hall at the split , go into the first room , up the stairs and through the door in the corner . The terminal is in the corner of the room . South Boston military checkpoint . Located west of the Castle and east of Big John ' s salvage . The terminal is in the west building . The building has a suit of power armor locked by an Expert terminal behind it . Corvega assembly plant . The terminal is at the lowest level where the feral ghouls are getting in . The fastest way to get to it is actually to go in the back entrance . Go the the factory and to the ramp just east of the ground floor entrance , go straight over the railing in front of the ramp and walk backwards , the sewer entrance should be right there . The terminal is a short distance forward . USAF Satellite Station Olivia . Located between Sanctuary and Tenpines Bluff and north of Thicket Excavations . Take out any raiders if present , go into the bunker and head down the stairs and to the left . Look out for a laser trap with a Tesla arc on the ceiling past the door frame by the exit sign at the bottom of the staircase . Continuing straight , one will come to a larger room with a column in the middle of it . Go to the right , follow the hall down the stairs and turn right at the first door . There is a fusion core if one has not already grabbed it . The computer will be to the right of the fusion core . Return to the Prydwen and collect the reward .
Knife spear The knife spear is a in the " " " Dead Money " . Characteristics . The knife spear is a two - handed Melee weapon often carried by the ghost people of the Sierra Madre . It is constructed by duct - taping four cosmic knives to the end of a broom stick handle . Special attack . It has a " " attack that does normal damage in V . A . T . S . at the cost of the normal 35 action points , but adds a chance to knock down opponents ( requires a Melee skill of 50 ) . It is possible to execute " Mauler " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . The knife spear can successfully strike about 1995 times from full before breaking . Crafting . This weapon can be by the player . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E once the add - on " Lonesome Road " is installed .
Jerry Adams Jerry Adams was an engineer at Mass Fusion . Background . He lived in Quincy with his wife Isla and his children , Thomas and Mandy . He was a client of the RobCo sales & service center , and a friend of Albert Cunningham . His birthday was October 30th . Appearances . Jerry Adams is only mentioned in the " Fallout 4 " add - on " Automatron " .
Chase ' s uniform Chase ' s uniform is an outfit in the " Fallout 4 " add - on " Far Harbor " . It is a worn - out version of the Courser uniform , the standard armored coat usually worn by Courser s . It is decorated with Acadia ' s insignia . Characteristics . It provides the same resistances and bonuses as the standard Courser uniform , namely a Damage Resistance of + 30 , + 15 Energy Resistance and + 15 Radiation Resistance , as well as a bonus of Endurance + 1 and Perception + 1 . It is also much dirtier and worn in appearance than the original Courser uniform . It is not modifiable . Location . The uniform is worn by Chase in Acadia where it can be looted off her corpse or pickpocketed off her with rank 4 of the Pickpocket perk .
Married Married is a reputation title in " Fallout 2 " . Obtaining . This title is granted with CH 8 ( or CH 7 and positive reputation in Modoc ) and by seducing and marrying either Miria or Davin in respective town . Effects . Davin or Miria become a permanent companion .
Gravestone Gravestone is a location within Kansas City in " " , which can be reached from Bunker Gamma . It is a small ghoul town belonging to Kansas City and created into its center , located in western Missouri . The rest of the city belongs to Gammorin ' s Army . Background . The ghoul survivors of Kansas City after the Great War formed a town in the center of the ruined city , now renamed Gravestone . Before 2197 , the ghouls began to form a peaceful community and a cult , worshiping the only nuclear bomb left intact in the silo , which they called " Plutonius " . T - Minus became the first leader and bishop of Gravestone , in charge of both religious and civil affairs . Around 2198 , Gammorin ' s Army established a base in Kansas City , and tried to assault Gravestone in order to get the atomic bomb worshiped by the ghouls . The ghouls hid in the cathedral , where " Plutonius " was held . A few weeks later , Defcon the actual leader and bishop of Gravestone , asked the Midwestern Brotherhood of Steel to help protect them against Gammorin ' s Army . The Midwestern Brotherhood of Steel eventually came to help , with armed ghouls and acolytes of the cathedral ; they killed most of the attacking mutants . The squad was commanded by the Warrior , who managed not only to protect the place , but also launched a retaliation attack on the super mutant base in Kansas City , killing their three commanders in the process and securing the area . In exchange for their aid , the Midwestern Brotherhood of Steel demanded the ghouls to give them " Plutonius " , which was later used to blast open the vault door of Vault 0 . Mission . The mission includes the entire city of Kansas City and not only Gravestone . It involves defending the ghoul town from an impending super mutant invasion while simultaneously finding and eliminating Gammorin ' s Army commanders . Appearances . Gravestone appears only in " " .
Virgil ' s rifle Virgil ' s rifle is a weapon appearing in " Fallout 4 " . Characteristics . Virgil ' s rifle is a unique Institute rifle with the Mutant slayer ' s effect , which deals 50 % more damage against super mutants . It also comes with several mods already equipped : Location . This weapon is carried by Virgil and can be acquired from theft or by convincing him to kill himself during the miscellaneous quest Virgil ' s Cure .
Neriah Senior Scribe Neriah , registration NR - 490SS , is a scientist serving on the Prydwen in 2287 . Background . Senior Scribe Neriah is the head of the biological research department of the Brotherhood of Steel , responsible for dissecting the bodies of the fallen foes , with the purpose to analyze potential weaknesses or special traits within them that the faction could use to their advantage . Recently , she is investigating how mole rats have developed a natural resistance to radiation , as part of a project to develop a special chemical compound that can be used to protect against most of the more heavily concentrated pockets of radiation in the Commonwealth , essentially an enhanced version of Rad - X . Serving under the Order of the Quill , of the scribe branch of the Brotherhood , Neriah reports directly to Proctor Quinlan . Interactions with the player character . Other interactions . The player can accept the miscellaneous quest " Blood Bank " from Neriah . Giving Neriah 20 - 25 viable blood samples after accepting the quest will cause her to give the player 6 X - 111 compound and she will inform them that she can make more . Appearances . Senior Scribe Neriah appears only in " Fallout 4 " .
Successfully knock out or kill the engineer without alerting Presper and his men Successfully knock out or kill the engineer without alerting Presper and his men was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It was located in B . O . M . B . - 001 ' s command center . Walkthrough . If the Prisoner has successfully sneaked past the security bots on the central hub , which in turn does not set off the internal alarms , then they can try to sneak up on the engineer who is busy fiddling with a computer on the southwest side of the engineering room . They must attack with a quiet weapon ( unarmed or un - powered melee ) and successfully subdue the engineer before he has a chance to run to the alarm on the opposite wall . If he makes it to the alarm , Coleridge and his boys will storm in , guns a blazing , should they not have been killed earlier at the Grand Canyon .