Adventures in Time and Space : The Roleplaying Game Adventures in Time and Space : The Roleplaying Game was an award - winning tabletop game published by Cubicle Seven in on 30 November 2009 . Around 2015 , it was rebranded as Doctor Who Roleplaying Game , by which it was still known at the end of the Capaldi era . Publisher summary . Imagine you could go anywhere . This world or countless others , encountering strange alien races , new cultures or hostile environments . Now imagine you could travel to any time . Meet Queen Elizabeth I ( and maybe marry her ! ) , discover the secrets under the Tower of London , watch the Moon landing ( from the Moon ! ) or travel into the far future as humanity spreads to the stars . Where would you go ? In the " Doctor Who The Roleplaying Game " you and your friends take on the role of the Doctor ( any one of his twelve incarnations ! ) and his companions ( any one of them too – or you might make up your own ) and embark on your own adventures across time and space . Or you might decide to make up your own Time Lord and their own companions too , and see what happens when they set off in their own TARDIS , or create a rag - tag bunch of time agents lost in time , or a UNIT base tasked with protecting their corner of the Earth . With the " Doctor Who : Adventures in Time and Space " roleplaying game , the power is in your hands ! You can go anywhere or anywhen in the universe . It ' s not going to be easy . It ' ll probably be dangerous . The universe is a hostile place , full of Dalek s , Zygon s , Sontaran s , Weeping Angel s , Cybermen , Silence , Silurian s and worse . There will be fear , heartbreak and excitement , but above all , it ' ll be the trip of a lifetime . The whole of time and space is out there , full of new places to see and adventures to be had – what are you waiting for ? Game mechanics . The game requires a group of players - one player serves as the Gamemaster , telling the story and serving as the rulekeeper , while the other players create characters and roleplay through the scenarios . The game is open - ended , allowing for a group to play as the Doctor and his companions , a UNIT squadron , a Torchwood team or any other combination the players may conceive . " Doctor Who Roleplaying Game " is powered by the " Vortex " game system , developed by David F . Chapman . Player characters apply Skills , Traits and Attributes to themselves - an Attribute such as " Strength " or " Coordination " will have a numerical value applied to it , as will Skills such as " Knowledge " or " Technology " . Traits affect how a character may interact with characters or objects within the game world , and may be positive ( e . g . " Brave " , " Charming " ) or negative ( e . g . " Cowardly " , " Argumentative " ) . Most checks are performed by adding the relevant Skill and Attribute together , adding or subtracting for any Traits which might be relevant , then adding the roll two six - sided dice . For example , a player attempting to jump across a ravine might add the Coordination and Athletics Skill and Attribute , with a - 1 for the Cowardly trait . This , with the addition of the two dice , would determine whether they succeed or not . Unlike most tabletop RPG systems , which place emphasis on combat situations , " Doctor Who Roleplaying Game " focuses instead on problem - solving and thinking one ' s way out of a situation . Indeed , in an action scenario players who wish to talk their way out of a situation will always go first , followed by runners , " doers " - characters who wish to perform a non - combat action - and finally fighters . Players also have a set number of Story Points which they can spend to increase their chances of success or augment the story to their favour in some way . Story Points can also be earned for ingenuity or , interestingly , for opting to turn a successful check to a failure instead . Story Points may also be required for certain narrative events to occur . For instance , a player taking the role of a Time Lord will need to spend Story Points in order to regenerate should their character suffer a fatal attack . The Vortex System in other games . The game system was originally devised for the " Doctor Who Roleplaying Game " but has since been put to use for other titles . The system was also used for Cubicle 7 ' s RPG based on the TV series " Primeval " . At initial release in 2012 , the " Primeval " RPG was marketed as being cross - compatible with the " Doctor Who Roleplaying Game " . As of 2018 , the " Primeval " RPG and its expansions are out of print . Additionally , Cubicle 7 has used this system for " Rocket Age " , which is described as an " alternate history pulpy retro - sci - fi space opera planetary romance . " Editions / revisions . To date , four editions of the game have been released . These releases are largely identical , with minimal changes to the ruleset - revisions are usually made only to reflect the current era of the show at time of release . Additional material and sourcebooks . To aid a Gamesmaster with material , additional sourcebooks containing game - compatible information from the show have also been released . Currently , the materials cover the show up to the end of Series 9 . Sourcebooks from the various editions are cross - compatible . Awards and nominations . In 2010 , " Doctor Who Roleplaying Game " ( under its original title of " Adventures in Time and Space " ) won the Grog d ' Or for Best Roleplaying Game and Best Roleplaying Game at the UK Game Expo . It was also nominated for the Origins Best Roleplaying Game 2010 , the ENnies Product of the Year 2010 , the Golden Geek Game of the Year 2010 , and the Golden Geek Best Artwork & Presentation 2010 .