Battle Results Battle Results is set of screens that appears after the battle event , which displays the gained Experience Points , Ability Points , gil and Item drop s . In the early games in the series there was no separate screen , but the gained EXP and other bonuses were displayed in the same screen as where the battle took place , while the characters are doing their victory pose . Appearances . " Final Fantasy II " . While increases to gil , stats , and skills are shown on the battle screen after the party has done their victory poses and have started walking away , if any items were dropped by enemies , a separate screen will open showing all of the items dropped and the player ' s inventory . The player is given the option to take as many of the items dropped as they wish , as well as leave behind any items if their inventory is full . The later remakes do not have an inventory limit . " Final Fantasy IV " . In the 3D remake , a battle results screen is present for the very first time for this game . This page shows the player the progress bar for the experience of each party members available , gil found , and their new total of gil along with if they have acquired item ( s ) . The battle results screen appears in the smartphone remake , done in similar style as the 3D remake of " Final Fantasy IV " . It shows the battle party ' s victory poses along with the obtained spoils . " Final Fantasy V " . In the smartphone remake , the battle results screen appears that uses the same layout from " Final Fantasy Dimensions " . It consists how much gil , experience and ABP received , as well with experience points and ABP remaining for the party members ' next level and job level respectively . " Final Fantasy VII " . After the battle ' s end , a screen comes up that displays the gained EXP which fills up a gauge with the character ' s menu portrait next to it . When full , the character levels up . Gained Limit Breaks are also displayed on the screen . The Materia gain AP , and if a Materia gains a new ability or masters and a new Materia is born , it is displayed . The player also receives gil from battles . This is the only game in the series where the player can reject item drops even when their inventory is not full ; all the items the opponents have dropped appear in a list , and the player can choose which ones to take , or take all of them . In " Final Fantasy VII " reserve party members also receive EXP , but only the active party ' s EXP gain is displayed . The battle results screen is not displayed when fighting battles at the Battle Square , or after the final battle . If the player defeats Emerald Weapon when there are eight seconds left on the timer , the Battle Results screen will overlap with the Game Over screen , resulting in the Emerald Weapon countdown glitch . In an early build for " Final Fantasy VII " the battle results screen was different as instead of character portraits the characters were represented by miniature versions of themselves resembling sprite models used for 2D games . " Final Fantasy VIII " . Gained AP and EXP is shown after battle , as well as whether any party members or Guardian Force s level up or learn a new ability . The player can receive items and cards from enemies . The character ' s name is grayed out in the battle results screen if they are afflicted with a status effect that doesn ' t expire after battle . The player was originally intended to get 40 AP for defeating Adel . However , since there is no battle results screen after the battle , the player never receives it . Samantha Soul would have also been dropped , but instead it can only be mugged from the battle . " Final Fantasy IX " . The battle results screens display gained EXP and AP , and whether any of the party members levels up or learns a new ability . The player can receive items , cards and gil from opponents . If a party member is afflicted with a status effect that doesn ' t expire after battle , its icon is shown in the menu . " Final Fantasy X " . Gained AP is displayed after battle , as well as how many sphere levels each character already has and how many they gain after battle , if any . The player can receive items , weapons , armor and gil after battle . " Final Fantasy X - 2 " . The gained EXP , gil and items are displayed after battle , as well if anyone levels up . Unlike in the other games in the series , gained items and received EXP is displayed on the same screen . However , due to some storyline and side - storyline events a second screen can additionally pop - up showing acquisition of a new Garment Grid and / or dressphere . The gained EXP , gil and items are displayed after battle , as well as if anyone levels up . Even characters that were KO ' d during the battle come back in full health and gain EXP . " Final Fantasy XIII " . The battle results screen displays target time , elapsed time , the star rating , gained CP and spoils . The player gets a star rating after every battle , which is displayed in the Battle Results screen . The rating is between 0 and 5 stars and is based on the score the player receives at the end of battle . The star rating determines the player ' s TP recovery and item drop chances . The score is calculated as : Hitting the Target Time achieves a score of 10 , 000 . Defeating the enemy either faster or slower than the Target Time yields a higher or lower score . Target Time has a max limit of 10 hours . The Gold Watch accessory equipped on a character who did not die in battle multiplies the Target Time by 1 . 1 . Enemy Strength is calculated using : Enemy Strength is calculated separately for each enemy . Party Member Strength is calculated as the following : Attack Power is the higher of the character ' s Strength or Magic stat . Party Member strength is calculated for each party member separately . Battle duration is simply the time spent in battle . Time spent during a preemptive strike animation or a summon animation is excluded . Points per second is calculated as the following : In the case of a preemptive strike , the final score will be multiplied by 1 . 2 . The battle time is calculated in seconds and always rounded down . In order to gain a higher battle rating , the player can equip the Gold Watch accessory to increase the Target Time . Sometimes it works better not to equip the ultimate weapons , because lower attack power gives more time , and the party has less ATB gauge to gain even more allotted time . Any support characters don ' t necessarily need high attack power ; anyone who does not mainly attack the opponents can be equipped with low attack power to get more allotted time . Accessories / Shroud s that cast Bravery , Faith or Haste in the beginning of battle don ' t decrease target time . The demo had a different Battle Results screen , which also displayed the highest accumulated chain . As a curiosity , an 3E Preview Disc for the game includes an earlier version of the music that plays during the battle results screen as dummied content . The music that plays on the results screen is called " " . " Final Fantasy XIII - 2 " . The battle results screen differs from the one seen in the first installment . It now additionally shows the amount of gil won after a battle , the difficulty mode , the sum of score points from the last twenty battles , enemy points , preemptive bonus , and percentage raise in drops for gil and rare items . As opposed to " Final Fantasy XIII " , the target time for each enemy group isn ' t recalculated with each battle , but predefined . Depending on the faced enemy two different Battle Results windows will pop up . When fighting a non - boss enemy , a single - screen Battle Results window mentions the currently set , Energy Points , gil , and drops , and similarly to " Final Fantasy XIII " and " Final Fantasy XIII - 2 " , the battle HUD at the bottom of the screen . Only boss battles give a star rating and points . The high scores are restored on a console in the Ark where the player can re - take the battles to try and earn a higher score . Scores could be posted to social networking services via the Outerworld Services unless the Limit Break option was enabled . The battle score for boss battles is calculated thusly : where : Battle Score is then calculated : where : The battle results screen shows the amount of EXP earned by each character , as well their current level . " Final Fantasy Type - 0 " . After a mission the player gets a report card that grades the mission playthrough time , harvested phantoma , casualties , number of completed special orders and earned special bounties . Time elapsed , harvested phantoma and casualties determine the overall grade for the mission , which in turn determines the mission bounty ( gil ) . " Theatrhythm Final Fantasy " . At the battle results screen the game displays the player ' s achieved score , highest accumulated chain , the number of Critical Hit s , number of " great " hits , number of " good " hits , the number of " bad " hits and the misses . Based on these data the game gives player a rank . " Bravely Default " . The Battle Results screen appears upon winning battles . It shows the amount of money ( pg ) earned , as well as the total obtained EXP and Job Points , and the EXP / JP progress for each character . It also shows the achieved Combat Bonuses .