naist-nlp/zeshel huggingface dataset:
Ashley ( Van Buren ) Ashley is companion to the Prisoner in 2253 . Appearances . Ashley has not appeared nor is she mentioned in any published game . She was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if she will appear in any future " Fallout " game .
Pre - War businesswear Pre - War businesswear is a type of clothing found in " Fallout 3 " and " " . It comes in two variants , which have identical stats and can be used to repair each other . Variants . Grimy pre - War businesswear . In " Fallout 3 " , grimy pre - War businesswear consists of a dark gray suit with a red tie , while the female outfit exists of a dark gray jacket and matching skirt that reaches to the knees . The suit also appears in " " , however here it uses the dirty pre - War businesswear texture on male characters . The women ' s outfit has a dark gray color as seen in " Fallout 3 " , but here the skirt only reaches to halfway the knees . Dirty pre - War businesswear . Dirty pre - War businesswear is a light tan pinstriped suit and black tie for men , and a light tan jacket and skirt to the knees for women in " Fallout 3 " . In " Fallout : New Vegas " , men wear the same outfit , while women wear a dark blue jacket and skirt that reaches only halfway to the knees . Power - suit armor . Power - suit armor is cut content from " Fallout 3 " . While it appears in the game ' s files , it is not used in the game . In addition to a DR similar to light armor ( + 20 ) , it also adds one point to both Agility and Charisma . Its Speech bonus is only + 3 , which is 2 less than regular businesswear , but its value is doubled to 12 . Notes . There are no " clean " variants of pre - War businesswear ; they are all dirty or grimy .
Devil ' s Proxy Devil ' s Proxy is a reputation in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Obtaining . Convince Sid suicide is the only way to end the festering guilt of implanting a heart bomb in Bear ' s chest . Effects . The Prisoner will acquire the Devil ' s Tongue perk which raises Deception by 5 % .
Cybernetic limb actuator The cybernetic limb actuator is a miscellaneous item in " Fallout 4 " . Characteristics . The limb actuator is a cybernetic implant granted to Conrad Kellogg by The Institute . Though its purpose is never stated in - game , it can be implied by its name that it actuates ( moves via motors ) the joints of its host , possibly to make one ' s limbs stronger and / or grant more stamina . Location . It can only be found on Kellogg ' s corpse after killing him in Fort Hagen during the quest Reunions , and cannot be pickpocketed . Also , unlike the cybernetic implants found in previous games , the player cannot have it implanted in themselves , and thus its only purpose is to provide story . It can also be sold , or placed as decoration .
Dead Money endings These are the available ending cutscenes of the " " add - on " Dead Money " . Ending . Intro . " Narrated by Elijah " < section begin = " Elijah intro " / > < section end = " Elijah intro " / > " Narrated by Vera Keyes " Dog . " Narrated by Dog and God " < section begin = " DogGod " / > < section end = " DogGod " / > Dean Domino . " Narrated by Dean Domino " < section begin = " DeanDomino " / > < section end = " DeanDomino " / > Christine . " Narrated by Christine " < section begin = " Christine " / > < section end = " Christine " / > Finale . " Narrated by Elijah " " Narrated by Elijah , Christine , Dean , Dog and God " Alternate endings . " Narrated by Elijah " < section begin = " Elijah " / > < section end = " Elijah " / > " Narrated by Vera Keyes " Cut endings . The information below was cut from the final version of the add - on , but the slide images and voice - over narrations could still be found in the game files .
Abraxo cleaner ( Fallout 4 ) Abraxo cleaner , undamaged Abraxo cleaner and Abraxo cleaner industrial grade are junk items in " Fallout 4 " . Characteristics . Abraxo cleaner was a popular pre - War detergent produced by Abraxodyne Chemical . It can be found in many homes , laundromats and vault s across the Commonwealth . The undamaged boxes can be found in areas that have not been tainted by radiation , such as non - compromised vaults . Undamaged Abraxo cleaner is fifty percent more caps as the more commonly found worn boxes . Abraxo cleaner industrial grade has a green color to it with " Industrial grade " added to the label . Because it is industrial grade , its potency is increased , and as such , it breaks down into twice as many components compared to normal Abraxo cleaner . Crafting . Abraxo cleaner can be broken down into its individual components for use in crafting . It can also be combined at a chemistry station to produce Mentats or Mind Cloud syringe s . Notes . Abraxo cleaner floats when placed in water . Locations . Abraxo cleaner can be first seen in the Sole Survivor ' s house and cannot be picked up during the intro of the game . Abraxo cleaner . 375 fixed locations in the Commonwealth , most commonly found within garages , janitor ' s closets , and in basements . Including :
Rubber boots Rubber boots are miscellaneous items in " Fallout 2 " , " " and " Van Buren " . Characteristics . With these old wading boots , you can walk on puddles of toxic waste safely until they melt . They do nothing to insulate you from electrically charged floors however . Notes . The boots help greatly in the toxic caves , where puddles of waste are plentiful .
Pepper Gomez Pepper Gomez is a Vault 101 resident in the year 2277 . Background . Pepper has raised her son Freddie in the vault by herself nearly his entire life . She is a good mother and cares for Freddie , but feels helpless when confronted with his behavior . It ' s obvious to everyone that Butch and the Tunnel Snakes have far more influence over Freddie , and Pepper is at the end of her rope . Relationships . She is the wife of Officer Herman Gomez and the mother of Freddie Gomez . Notes . Unlike her husband , she seems to hold something of a hostile attitude towards the Lone Wanderer . Appearances . Pepper Gomez appears only in " Fallout 3 " .
Van Buren perks Changes from previous games . Prerequisites . In " Van Buren " , perks were no longer tied to your player character ' s level , but depended solely on your character ' s statistics and skills . Only high - level characters would have high skills anyway , and powerful perks being dependent on very high skills would be more of an incentive to specialize in a given skill . In consequence , a skill generalist would get more bang for his or her buck by spreading points around . He or she would make less overall progress , but would have access to more perks that make him or her even more formidable with a skill than the rank alone would indicate . Perks should be more than skill increases . The concept that tended to run through perks was that the developers were seeking to make perks that would allow players to actually play differently . " If a player can take a perk for their character and it makes them think differently about how they are playing , that seems more interesting to me than just jacking the skill value up . " J . E . Sawyer said in another statement that he wanted to move past many perks that were just skill additions as he found that they didn ' t allow characters to do anything conceptually new . He noted that there were many skill - up perks , such as ( Ghost , Thief , Harmless , Master Thief , Medic ! , Mr . Fixit ) that were under this category . He posited it may be a better idea to turn these perks into sub - perks of general skill perks . ( E . g . : the player hits level 6 and picks skill + + perk , then is given another list showing all the skills . He or she picks one . On the character record screen , it shows Skill + + : Computer Ops . ) Balancing perk distribution across skills . A large number of perks were also either directly related to combat skills or were completely unrelated to any skills ( Strong Back , Quick Pockets , etc . ) , Sawyer was attempting to make more perks that were directly connected to having high non - combat skills , like Healer , in order to balance and flesh out the other dimensions of gameplay . In this capacity " manufacturing perks " were there that would allow " Science Boy " characters to create equipment from otherwise useless items that they would find in their travels . The items could range from drugs to explosives to medical kits and so on . Perks replicating the function of skills . He noted that Master Trader ( 25 % reduction in cost , which is the basic function of the barter skill essentially ) , Salesman ( + 20 % Barter ) , and Negotiator ( + 20 % to Barter ) did not need to exist and may have been able to have been creatively replaced by concepts that were more involving . In light of this , he suggested some changes : Sources . The known details about perks in " Van Buren " are largely derived from forum discussions of fans with J . E . Sawyer .
Hicks Hicks was a nurse in a clinic building in Pittsburgh before the Great War . Background . She had concerns with the location of the doctor ' s office she worked at , namely because of its neighboring building , a smoggy steel mill . If it were not for the war , the office would have relocated to a different building in the city . Appearances . Hicks is mentioned only in the " Fallout 3 " add - on , " The Pitt " .
Abandoned camp The abandoned camp is an unmarked location in the Capital Wasteland , located under the bridge north of the Super - Duper Mart . Layout . Like its name implies , it is an abandoned camp located under a bridge . It contains a bed , an ammunition box , and a table . There is an armed frag mine at the entrance to the camp . The camp is located on the opposite side of the Potomac River from the Super Duper Mart parking lot . Appearances . The abandoned camp appears only in " Fallout 3 " . Bugs . Sometimes the frag mine spawns inside the ground , unable to be seen , but still goes off as normal .
Crate Crates are settlement objects in the " Fallout 4 " add - on " Far Harbor " . Characteristics . The crates are two crate sets that be constructed in a settlement . Each set comprises of several crates and barrels in a predefined layout , with a fishing net strewn over the top . As the crates cannot directly interacted with , their only purpose is to serve as decoration .
Red reactor keycard The red reactor keycard is a cut miscellaneous item in " Fallout 2 " . Characteristics . It would seem that the Chosen One could use the keycard to open the respective red security level doors in the Gecko ' s nuclear power plant , but it does not actually open anything . Instead , proper keycards can be found from around the plant .
Yao guai cave ( Honest Hearts ) The yao guai cave is a in Zion Canyon . Layout . The yao guai cave consists of a series of small tunnels leading to a large central cavern containing three yao guai . Upon entering , the paths will fork , the uphill path to the right will dead end at two skeletons , the left hand path downhill being the only option . At the next fork , going straight will lead to a high vantage point over the central cavern . It is possible to attack from here by hopping up onto the rock blocking the view of the cavern below . An invisible barrier will block all shots unless the yao guai are against the western wall of the large cavern or near the middle . If they are below the player , then the shots will hit the invisible barrier . Returning to the last fork and taking a left leads to a partially submerged tunnel which exits at another fork . Heading left leads to a dead end , and right leads to the large central cavern . Appearances . The yao guai cave appears only in the " " " Honest Hearts " .
Pilgrim ' s Landing Pilgrim ' s Landing is a small tourist attraction inhabited by Panada , Tobar the Ferryman and Nadine . It is the closest thing to actual civilization in Point Lookout . Background . What was once a bustling seaside vacation spot is now a rotting carcass of buildings rusting in the irradiated ocean breeze . The boardwalk itself is slowly crumbling into the water , and many of the stores are sealed up . Layout . A boardwalk with the House of Wares a short way up north . An inactive Ferris wheel called " The Wheel of Wonder " resides here . Appearances . Pilgrim ' s Landing appears only in the " Fallout 3 " add - on " Point Lookout " .
Pool cue ( Van Buren ) The pool cue is a weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Locations . Used by an individual who attacks Beatrice in a bar fight at Hoover Dam .
Van Graff combat armor The Van Graff combat armor is a piece of in " " . Characteristics . The Van Graff combat armor has a Damage Threshold rating of 16 - one point more than standard and one less than its reinforced variant . It is colored matte black for " brand recognition purposes " , but has no matching black helmet . It can be repaired with other combat armor , but it can not be repaired with other black - colored combat armor , worn by Van Graff thug s . Locations . The armor is given to the player at the Silver Rush during the quest Birds of a Feather . Once the first part of the quest is finished , the armor is returned . However , you can still acquire the armor with the methods below and it will not be marked as a quest item .
Van Graff plasma rifle The Van Graff plasma rifle is a unique in " " . Characteristics . This weapon is a unique variant of the plasma rifle and is received in max condition from the Van Graffs . This variant consumes microfusion cells at the same rate as the standard plasma rifle . Durability . The Van Graff plasma rifle can fire a total of about 370 times using standard cells , the equivalent of 31 reloads , from full before breaking . Locations . Given to the character at the Silver Rush during the quest Birds of a Feather when given the choice between a plasma rifle or a laser rifle . Once the first part of quest is finished , the armor and gun are taken from you .
Mothership Zeta trailer The " Mothership Zeta " trailer is the trailer for the " Fallout 3 " add - on , " Mothership Zeta " . It features the Recon craft Theta beacon and the voice of an unknown captive in Alien captive recorded log 19 . Video . " Fallout 3 : Mothership Zeta trailer " Song . Song used in the trailer without the voices .
Kitty Hawk Kitty Hawk is a town / city in the United States , mentioned on a plaque in the Museum of Technology . Its actual location is unknown in " Fallout 3 " . Background . It is mentioned as the location of the Wright Flyer ' s maiden flight , on December 17 , 1903 . Appearances . Kitty Hawk is only mentioned in " Fallout 3 " . In real life , it is located in North Carolina , approximately 280 miles south of Washington , D . C . , near the East coast line .
Lucky Rabbit ' s Foot The Lucky Rabbit ' s Foot is a cut weapon in the " Fallout 4 " add - on " Nuka - World " . Characteristics . It takes the space of a grenade , but adds 10 % XP and 3 to Luck . Locations . This item is unobtainable without use of console commands .
Harold ( Fallout Tactics ) Harold is a ghoul from Quincy and a Brotherhood of Steel recruit . Background . Harold loves explosives , the smell of cordite , and the dull thump of an underground detonation . Grenades or traps , it ' s all the same to him . He ' ll plant them , throw them or disarm them . He ' s earned the nickname " unbreakable " , because despite several serious accidents , and living over a hundred years , he never seems to die . He has a small tree growing on his head . Availability . Harold becomes available for recruitment after Mardin , only if the Warrior has helped the ghouls in Quincy . Appearances . This Harold appears only in " " . Behind the scenes . Harold is likely a homage to Harold from the main Fallout series , as he has a tree growing out from his head just like him .
T - 45 power armor T - 45 power armor is a power armor set in " Fallout 4 " . It was originally developed and manufactured for the United States Army by American defense contractor West Tek . The T - 45 power armor was the first version of power armor to be successfully deployed in battle . Design . The T - 45 lacks the mobility of later power armor models ( such as the T - 51 power armor ) because of its less advanced servo design ; as a result it limits the wearer ' s Agility . The first version of T - 45 power armor deployed on the front lines against the Chinese was powered by small energy cells and it burned through them at an alarming rate . Later into the war they were outfitted with a back mounted micro fusion generator , similar to the one used in the T - 51 model . While the T - 45 armor is similar in its overall shape to the newer T - 51 power armor , it is significantly less advanced than its later counterpart , and uses riveted steel plates instead of plastic composite materials in its construction . The eyeslit for the helmet is made of bulletproof glass to protect the wearer from any projectiles . Various electronic and mechanical subsystems of the armor are exposed on the outside of its casing rather than sealed within as in the T - 51 , making it far more susceptible to damage . In addition , a specialized body suit is required to be worn underneath the T - 45 armored shell in order to facilitate linking the armor ' s servos to the wearer ' s own motions and to make the armor more bearable because of its heat dissipation problems . Characteristics . Developed before the Great War , the T - 45 set was one of the first suits of power armor deployed widely by the United States Army , and as such , it remains relatively common more than 200 years later . It first appears in the quest When Freedom Calls , where the Sole Survivor must retrieve a fusion core from the basement of the Museum of Freedom in order to power and utilize an old set of T - 45 power armor to defend Preston Garvey and his team from attacking raiders , and later , a deathclaw . A minigun is also taken from a nearby crashed vertibird .
Amata Almodovar Amata Almodovar is a resident of Vault 101 . Born in 2258 , she is younger than her friend , the Lone Wanderer . Amata is the only child of Overseer Alphonse Almodovar and the only childhood friend of the Lone Wanderer . Background . Amata is the overseer ' s daughter . Her mother died when she was just two years old . She loves her father dearly and is very loyal to him , but she hopes to change his stance on isolationism . She does not want to defy Alphonse but longs to experience the outside world . The Lone Wanderer and Amata have been best friends since childhood , drawn together by the common bond of not having known their respective mothers . In 2274 , James performs a medical exam on Amata with her father present . James writes in her medical file that she is concerned that her father doesn ' t trust her and that his insistence on being present precludes any possibility of doctor - patient confidentiality . James , however , believes that Amata can be trusted to avoid making bad decisions . When Amata completes the G . O . A . T . , she is informed by her teacher Mr . Brotch that she is on a supervisory track . Appearances . Amata Almodovar appears in " Fallout 3 " and in " Fallout Shelter " . Behind the scenes . Completing the " Trouble on the Homefront " quest by killing the vault overseer and convincing her it was the only option will have her saying , " I ' m sorry . You ' re a hero . . . and you have to leave . " This is an homage to the original " Fallout " at the end of which Jacoren says the same line . ( Certain dialogue choices may avoid this line . )
Combat inhibitor All robot s in " Fallout 3 " and " " and most robots in " Fallout 4 " , have a combat inhibitor located on their back , while turrets have a targeting chip ( ceiling - mounted turret ) or lens ( floor turret ) underneath their gun barrel . Disabling the inhibitor will send the targeted robot into a Frenzy . Function . The combat inhibitor is a device that controls the machine ' s targeting parameters and allows a robot to differentiate between friends and foes . Combat inhibitors are very small and are usually located on the back of robots . In the event that the player character chooses to cripple the combat inhibitor by targeting it with V . A . T . S . or by accurate free - firing , the robot will go into a frenzied state and attack the closest target to it and continue to fight until it dies . The player will be notified that the robot " has been frenzied " as if a limb was crippled on an enemy .
Recipes - Survival skill book Recipes - Survival skill book is a holodisk in the " " " Old World Blues " . Characteristics . This is one of the thirteen skill book recipe s present in " Old World Blues " . This one allows the player to craft a Survival at a workbench . Location . Fast - travel to Little Yangtze , it is in the first tent to the right , enter the tent and the tape is under a bed to the right .
Zapp ' s Neon Signs Zapp ' s Neon Signs is an in the Mojave Wasteland . It is inhabited by Fiends . Layout . There are three main areas : the entrance office , the workshop , and the foreman ' s office . Entrance office . In the entrance office there is a rigged terminal and a at the top of the stairs . At the bottom of these stairs lie three s before entering the workshop . There are also two skill magazines on a small table near the toilets . Workshop . Beware of the frag mine at the bottom of the stairs . There are three workbench es on the right - hand side of the room . Up the stairs to the left are several armed frag mines . There are also several Fiends in the workshop area . Foreman ' s office . The steps leading to the foreman ' s office contain three fire extinguisher s on the stairs , which are all sitting next to frag mines . At the top of these steps is a fiend named , who guards the foreman ' s office and the loot inside . Duke is scripted to shoot at the extinguishers at the bottom of the stairs coming from the office area once the player gets near enough and even without being detected , which will set off the nearby mines with the explosion . In the foreman ' s office on the foreman ' s desk is an easy locked computer . Containing two shipping invoices and an accident log . There ' s a first aid box on the wall to your right , and two on the shelves with a copy of " Boxing Times " and a " Lad ' s Life " skill magazine . Appearances . Zapp ' s Neon Signs appears only in " " .
Sierra Madre maintenance pass The Sierra Madre maintenance pass is a in the " " " Dead Money " . Location . It is added to the Courier Pip - Boy , along with the maintenance pass , after successfully expelling God from Dog during the quest Put the Beast Down .
Main Theme ( Fallout 4 ) Main Theme is the ambient main theme from " Fallout 4 " . It was composed by Inon Zur . Lyrics . This song is an instrumental , thus it has no lyrics . Notes . The main title is a slightly reworked version from " Fallout 3 " ' s main theme .
Horrigan Alley Horrigan Alley is a location mentioned by J . Hardy Murphy . Background . Horrigan Alley is an area controlled by " bad guys " , where the heroes are on the ones on wanted posters . Appearances . Horrigan Alley is mentioned only in the short story " Murphy ' s Law " , published in " The Armageddon Rag , Vol . 3 " .
Slough ( mentioned ) Slough was a scientist at the X - 13 research facility . He housed a number of secret stashes within the facility ' s vent s and various toolboxes , which allows him to eat snacks while working in the facility . Appearances . Slough is mentioned only in the " " " Old World Blues " .