naist-nlp/zeshel huggingface dataset:
Santur A santur ( SAHN - toor ) was a Zakharan instrument similar to the hammered dulcimer . Description . The " santur " was similar in appearance to the " qanun " , being a trapezoidal stringed instrument . Unlike the " qanun " , the strings of the " santur " were single strings and not wound . They were made from metal and struck , not plucked , with special hammers . History . The " santur " was a favored instrument of the Pearl Cities region of Zakhara . This fact alone made its use frowned upon within the Pantheist League .
Jumpa River Gorge The Jumpa River Gorge was one of the largest canyons in all of Toril . Geography . Formed from the churning waters of the mighty Jumpa River , the gorge stretched along Katakoro Shan passed the countries of Khazari and Ra - Khati before entering the lands of East Faerûn . Description . The Jumpa River Gorge was steep . The cliff faces lining the gorge on either side average a height of 1 , 000 ft . ( 305 m ) . The only known crossing of the Jumpa River Gorge was the Great Chain Bridge of Ra - Khati .
Tower of Mystery The Tower of Mystery or Tower of Mysteries was a temple to Mystra , the Lady of Mysteries , in Saerloon in Sembia . Leadership . Around 1370 DR , the temple was led by Mage Arcane Tanthala , who was assisted by Lord of Mystery Telornym . History . In Eleint of the Year of Lightning Storms , 1374 DR , Tunaster Dranik , an itinerant cleric of Mystra , journeyed to the Tower of Mystery in search of an explanation or assistance regarding the mysterious Temple of Mystra in Wheloon in neighboring Cormyr . He believed someone there would be able to teleport him back to Wheloon if needed .
The Legend of Drizzt ( graphic novels ) The Legend of Drizzt is a series of graphic novel versions of the Legend of Drizzt novel series . Of that series , the first two trilogies and two of the later novels have been made into graphic novels . Additionally , several comics not present in novel form are included in the series . Adaptations of the novels . Covering The Dark Elf Trilogy : Covering The Icewind Dale Trilogy : Covering Legacy of the Drow : The first two sets of three graphic novels have also been published as omnibuses :
Thornhold Thornhold was a fortress located off the southern edge of the Mere of Dead Men . Location . A short way from the top of a hill whose west side dropped off into a seaside cliff . The hill itself was located to the west of the High Road and just beyond the southern border of the Mere . Structure . A plain gray stone fort with a central keep possessing two towers . Evenly - spaced arrow slits are the only things that broke up the stone . History . The earliest records said that Thornhold was the fortress of Brunyundar Margaster , a local warlord , until he was overthrown by Samular Carradoon shortly after the end of the Second Troll War . Samular had a deed of ownership written so that it would belong to his family but it actually functioned as a chapterhouse for the Knights of Samular until 1368 DR when it was briefly seized by the Zhentarim after Hronrulf Caradoon died . Recaptured by Hronrulf ' s daughter Bronwyn , she gifted the fortress to the dwarves of Clan Stoneshaft who transformed it into a caravan stop for traders about to brave the stretch of the High Road bordering the Mere .
Yaga - Shura Yaga - Shura was a fire giant Bhaalspawn and one of the Five . He commanded an army of fire giants and humans in an attempt to destroy other Bhaalspawn , advancing greatly in that objective when he laid siege to and finally sacked Saradush . He had acquired invulnerability to all attacks by having his heart removed and keeping it burning with magical fire . Nevertheless , he was the second one of the Five to be killed , right after his destroying Saradush . Yaga - Shura was raised by a human witch called Nyalee , who also helped him achieve invulnerability by setting the fire to his heart . He did not ultimately show much gratitude , taking her magically removed heart with him as well to keep her from being able to undo the magic . Subsequently he took control of at least some of the fire giants in the Marching Mountains , recruiting many in his army and leaving others to guard the temple that housed his heart . Near the beginning of , the player character arrives in Saradush . The city is under siege by Yaga - Shura ' s forces and constant random bombing by catapults . The player will soon need to travel to the Marching Mountains to undo the giant ' s invulnerability , though they also need to visit Nyalee in the Forest of Mir . Once given back her own heart , she will be able to quench Yaga - Shura ' s , making him lose his invulnerability . After that , the player will need to travel to Saradush , which they will find breached and destroyed . Yaga - Shura and his whole army wait outside , and the player will need to kill the Bhaalspawn himself before being overwhelmed . Yaga - Shura carries Shuruppak ' s Plate , a powerful set of armour that must have magically refitted itself even to giant size ( as neither Shuruppak nor the player character and NPCs who can subsequently use the armour are anything like the same size ) , as well as two enchanted hammers , one of which is especially potent .
House of Stone The House of Stone , also known as Stoneturn , was an immense square tower on the eastern edge of the Ardeep Forest . Structure . The keep contained hundreds of rooms , halls , temples and towers locked together in a single huge maze . Inhabitants . The ruins were overrun with undead including a great many ghoul s and shadow s . More than one entrance to the Underdark could be found within and its denizens frequently wandered up into the building . History . The House of Stone was built at least a thousand years ago by the dwarves and elves of Illefarn . Originally Stoneturn was built to protect Stoneturn Well located in the heart of the area . Construction was started in 344 DR by Turgo Ironfist of Dardath . In the time of Phalorm , the House was expanded and set up as a massive trap to be used against marauding orc s . Mounted elves would provoke orcs to chase them back to the House , whereupon the orcs would be killed in great numbers as they blundered into trap after trap after trap .
Haayon Haayon the Punisher was a cloud giant member of the Cult of the Howling Hatred in the Dessarin Valley during the Elemental Evil crisis . History . In 1491 DR , Haayon was called along with his fellow cultists to the Dessarin Valley . Arriving late , he saw the cult in disarray after a serious defeat at the hands of adventurers in Tyar - Besil . He gathered around him as many roaming cultists as possible in order to reconstruct the cult with himself as its new leader . However , Haayon was defeated in turn by some adventurers .
Jaal Jaal was a stone giant living in Gracklstugh during the Rage of Demons . History . During the Rage of Demons , the Stonespeaker Hgraam could possibly have sent Jaal to guide an expedition led by some adventurers , hired by Bruenor Battlehammer to investigate the threat of a demon lord , to the mystic library of Gravenhollow . Powers . Jaal had a mystical connection to the Underdark rocks .
Love candle A love candle was a special magic item made by mystic s in the Realms . It caused individuals to be " charmed " by and possibly enamored with the first creature they saw after the candle was extinguished . Description . This was the first candle that a mystic learned to make when they began their practice of candle magic . The " love candle " was red in color and was intended to be burnt in ten - minute intervals . The longest - lasting candle that could be made burned for ninety minutes . Powers . After burning for the desired amount of time and then being extinguished ( either by blowing , snuffing , dousing , or reaching the end of its wick ) , the " love candle " caused an effect similar to a highly potent " philter of love " . The subject ( s ) became " charmed " by the first creature they saw and remained " charmed " one day for every ten minutes the " love candle " was allowed to burn . This effect worked flawlessly on human s , elves , half - elves , demihumans , humanoid s , and fey , even if they were normally immune or resistant to " charm " . As a side - effect , individuals under the influence of a " love candle " were likely to become enamored of their first - sighted , especially if they were of similar race and sexually compatible . The subject ( s ) had to remain within ten feet ( three meters ) of the burning candle for the entire time it was lit and when it was extinguished , or that application of the " candle " was wasted . The " charm " effect could not be removed prematurely by anything less than a " limited wish " or " alter reality " spell . The enamoring effect , if it occurred , lasted until a sufficiently strong " dispel magic " was cast on the individual , or by similar magics .
Vehlarr ( city ) Vehlarr was a city named after its creator , the werewolf Vehlarr , who united the werewolf packs of the Wood of Sharp Teeth into a single nation . The city was the site of the Circle of Vehlarr , a magic portal into the city of Myth Lharast , until the deity Selûne destroyed both cities in 720 DR , after being angered by the warfare between them . Rumours . It is rumoured that Vehlarr was not destroyed and still exists on another ageless plane . On nights of a full moon , the city is supposed to return to Abeir - Toril and it supposedly accessible through the Circle of Vehlarr . The rumour has never been substantiated .
Lander Lander was a Harper ranger . Personality . Lander was a practical man with a strong focus on his mission . He was truly devoted to the Harpers ' cause and suffered for excessive formalism . As a ranger , his favorite place was forests . He thought that deserts were only an empty place . He was a devoted follower of Mielikki . History . Lander was born in Sembia to a merchant father . His mother was a covert Zhentarim spy . Nobody knew Lander ' s mother ' s true allegiance until his teenage days when his father became suspicious after his mother insisted on going with them to a merchant meeting in Archendale . His father discovered the truth and warned Archendale about the Zhentish plot . His mother managed to find Lander and offered him a place among the Zhents , but in response he killed her Zhent companions , but not her . So his mother arranged the death of Lander ' s father . Later , a Harper approached Lander , informing him that his mother had died . Lander decided to join the Harpers and stop the Zhents at any opportunity . In 1360 DR , Florin Falconhand sent him to Anauroch to warn the Bedine of an imminent attack from the Zhents and Asabi . During this adventure , he met and fell in love with the witch Ruha . However , just after the final battle that destroyed the Zhent army , a Bedine assassin killed Lander .
House Alsevir House Alsevir was a very old Cormyrean noble house which rose to the nobility around 200 DR . The family was thought to have died out but a distant branch of the family returned to Cormyr in 1420 DR and took up residence in the old Bleth estate . The family had built a considerable fortune as merchants before returning to Cormyr and , when they arrived in Suzail , began buying their way into high society . Their penchant for throwing around gold as well as their purchased titles earned them the dislike of House Crownsilver .
Radatha Radatha was the leader of the Fire Knives cell in Tilverton in 1357 DR . History . Radatha led a group of Fire Knives that escaped to Tilverton . After the cell refuged in Westgate was destroyed by Alias ' s party , in 1357 Radatha agreed to join a New Alliance with Tyranthraxus , the Zhentarim , priests of Moander and one Red Wizards of Thay in order to imbue in an adventurer the Azure Bonds . Radatha ' s goal was kill the King Azoun Obarskyr IV . Meantime her minions managed to capture the runaway princess Alusair Obarskyr in order to lure Azoun IV in Tilverton . At last however Radatha ' s plan backfired and she was killed by Alusair .
Desert Wind The Desert Wind was a bandit organization located in the Plains of Purple Dust during the mid – 14th century DR . Organization . The Desert Wind had roughly 350 members , most of whom were warriors equipped with leather armor or chain mail . They were ruled by Sheik Ar - Rabi , who was served by his lieutenants Yasir and Mabad . Abu Jafar , a priest of Cyric , and Al - Warrakh , a wizard , aided the Sheik on raids . Base of Operations . The Grinning Skull oasis served as their base of operations . Activities . The Desert Wind raided the scattered tribes of the Plains of Purple Dust and southern Murghôm . Tactics . Bandits of the Desert Wind would force prisoners , and even lizards , to drink from the dangerous pools of the Grinning Skull until they discovered which pool was safe to drink from on that particular day .
Crunch Crunch was the leader of the Wilddwarf Brigade , the battlerager brigade of Citadel Adbar . He was not known by any other name . History . Crunch was the leader of the Wilddwarf Brigade in 1484 DR . In the same year , he was present when an Adbar expedition led by King Bromm was attacked by orc s of the Kingdom of Many - Arrows . King Bromm was killed by Hartusk in the attack ; Crunch ' s fate was unknown .
Gerrin I Wyvernspur Lord Gerrin I Wyvernspur was a member of the Wyvernspur noble house of Cormyr . Background . Gerrin fought against the red dragon s in the attack on Suzail in 1018 DR , and subsequently pursued Thauglor , who badly burned him , although Thauglor was defeated .
Volo ' s Guide to the Sword Coast This book is the third in the celebrated series of travel guides by Volothamp Geddarm . This book details settlements and attractions large and small , up and down the sword coast . It is written in Volo ' s trademark colorful and ( unintentionally ) humorous style . Although this sourcebook was published under 2nd Edition AD & D rules it is still popular , as its content is more descriptive than technical .
Trade Way The Trade Way was a long , well traveled trade road along the west coast of Faerûn . Geography . The Trade Way started at Calimport in the south and traveled along the coast line all the way north to Waterdeep . The section of road between Baldur ' s Gate and Tethyr was also known as the Coast Way on some maps . History . After the Spellplague , traffic to Luskan and Calimport was nearly non - existent but the Trade Way remained in use from Waterdeep to the southern edges of Tethyr . The Trade Way was no longer considered safe and paladin s from Elturgard guarded the crossing at the Winding Water River . Caravan guards were considered a necessity and were in constant demand .
Hope Kellar Hope Kellar was a mayor in the Moonsea . History . Hope was once a sailor until she retired and opened an inn in the village of Hillpicket . In time , she become the village ' s mayor . Hope was married twice and was searching for a possible third wife at the time of the Rage of Demons . Personality . Hope believed that the wandering Doctor Jubal ' s Carnival of Curiosities caused an increase in her business .
Corth Corth was a settlement in the area that would become Aglarond . It was founded by colonists from Chessenta in 756 DR . The fishing village lay in a cove with nearby beaches of white sand . As of 1368 DR , the population was around five hundred . During the winter , the weather is very windy with heavy seas , and not much fishing occurred . At the centre of Corth Cove there was a craggy rock and the older fisherman of the village maintained that it was visited by merfolk , although others claim this is just a tale . An inn called The Mermaid ' s Purse was run by the ex - fisherman Droze , who offers small yet comfortable rooms and local fish .
Bargewright Inn The Bargewright Inn was an important wayside hub for travelers of all sorts located on Jundar ' s Hill overlooking Ironford on the River Dessarin . Geography . To the south of the Bargewright Inn was Goldenfields . Inhabitants . The Lords of Waterdeep and the Harpers both had agents within the Bargewright as the Zhentarim were vying for control of the surrounding area . Despite these power plays the inn remained a haven for travelers from all throughout the North . History . The inn was fortified by Feston Bargewright after numerous attacks from bandits and brigands ; this feat was accomplished with the help of several Waterdhavian merchants .
Feral spirit Feral spirits are beastmaster s trained to an unusual degree , even amongst other beastmasters , in fostering a bond between themselves and their animal companion that transcends normal communication . Such rangers know on an instinctive level the goals , desires , fears , and actions of their feral partner as intimately as the animal itself and the same is true in reverse . In the heat of the moment , feral spirits and the beasts with whom they travel are , for all practical purposes , one being . Feral spirits gain this uncanny ability , which seems telepathic to the uninitiated , through a literal binding of spirits . How this is accomplished is not quite understood , though the primal power of the world is believed responsible for the unusually tight connection between ranger and beast , which allows the two to feel one another ' s emotions and thoughts as they come . The original inventors of the tradition of the feral spirit are also unknown , though many point towards the elves . Abilities . Although , like all rangers , feral spirits draw much of their power from physical training and technique , the hunters of the wild also carry with them an additional source of energy - their beast companion . Not only do feral spirits work their beastial allies as partners and friends , but they actually draw on one another ' s spirits to replenish their own , forming a spiritual link as a well as an emotional one . To the outside world this is made evident by the increased effectiveness both ranger and animal display when merely within sight of one another , as well as through the ranger ' s ability to recover from wounds and shattered spirits for seemingly no reason as their companion lends them some of their own strength . A feral spirit ' s exploit s also benefit from the shared connection , allowing ranger and animal to strike their foes simultaneously and with flawless coordination . " Twin - soul strike " , a highly advanced technique only used by experienced feral spirits , is one such technique , with both feral spirit and beast striking at once . " Feral diversion " , a less advanced and less showy technique , nonetheless relies on silent but flawless communication between ranger and beast .
House Despana House Despana is a drow noble house with two major sects . One is located in the Vhaeraun - dominated Rilauven in the north , the other is based in the devoutly Lolth - worshiping Ust Natha further to the south . A third section of the family would be a minor house of Menzoberranzan as said on p . 333 of Dissolution by Richard Lee Byers .
Octel Octel was the common name for in the Realms . Jewelers sometimes marketed them as savage fire . Description . This fancy stone occurred in hues ranging from pale yellow to orange and could be facet cut or sliced and polished for inlay work . Large but irregular specimens were mounted with silver as pendants , and imaginative jewelers sold them as " savage fire " . Octel was a soft stone but when properly faceted yielded beautiful , sparkling gems . A typical octel had a base value of 100 gp . Powers . Octel gems could be permanently " awakened " by touching them to a " ring of free action " . Once awakened , their natural inner fire became a faint light source with a radius of about 2 ft ( 60 cm ) in dark places . An awakened octel prevented all magical paralyzation or " hold " effects from operating on beings touching or carrying it .
Quasit Quasits are chaotic evil outsiders . Standing about 1 . 5 - 2 feet in size and weighing about 8 pounds , they resemble tiny humanoids with spiky horns and bat wings . They are drawn to become the familiar s of mage s who match their demon ic alignment . A quasit is a tiny demon that delights in tormenting mortals with vicious – and often lethal – pranks . They delight in causing mischief and mayhem . Sometimes , a quasit will bind itself to a mortal spellcaster to act as a familiar . These demons do so as a means to corrupt the mortal wizard into using her magic as destructively as possible . Similar to its devil ish counterpart , the imp , the quasit is a tiny demon which strikes from ambush and uses shape shifting ( via its Alternate Shape ability ) and invisibility to enter combat at the best moment to administer its poison . Though weak , it still has the innate qualities of a demon , and quasits rarely attack alone or without the ability to escape . For these reasons , it is still a somewhat challenging foe for adventurers . Appearance . A tiny humanoid - shaped creature with spiky horns and bat wings hovers nearby . Its hands and feet are long and slender , with long , claw - tipped digits . Warts or pustules cover its greenish skin . Quasits are insidious demons from the Abyss . They are often found serving chaotic evil spellcasters as counselors and spies . In its natural form , a quasit stands about 1 - 1 / 2 feet tall and weighs about 8 pounds . Quasits speak Common and Abyssal . A quasit stands about 2 feet tall and weighs 8 pounds . They appear to be tiny gargoyle - like creatures with small leathery wings and a vicious fang - filled mouth that drips with poison . Combat . Although quasits thirst for victory and power as other demons do , they are cowards at heart . They typically attack from ambush , using their alternate form ability and invisibility to get within reach , then try to scuttle away . When retreating , they use their cause fear ability to deter pursuit .
Feeblemind Feeblemind was a powerful enchantment spell that reduced a person ' s intelligence and personality to almost nothing . Effects . Arcane spellcaster s were quite vulnerable to the effects of this spell , which were hard to remove . History . The Netherese arcanist Hamring was given the credit for the creation of this spell in - 1293 DR . " Feeblemind " was a common spell in the Realms after 1358 DR .
Ropes for All Uses Ropes for All Uses was a shop located in the Grand Bazaar of Huzuz in 1367 DR . Activities . Ropes for All Uses carried an assortment of standard ropes , both practical and ornamental . One specialty rope carried by the shop made it much more difficult to escape from if the rope was used as binding . Focran Samina made these ropes himself and only had three in the store for sale at any given time . They usually sold for double the asking price . Inhabitants . Focran owned and operated this establishment .
Ring of lore A ring of lore was a magical ring giving powers of knowledge . Powers . It granted the wearer the ability to cast " legend lore " and " stone tell " once each per tenday with the correct command word . They could also find magical traps with the knack of a rogue . Creation . One required knowledge of the spells " find traps " , " legend lore " , and " stone tell " as well as the ability to forge magical rings to craft a " ring of lore " . Cost . The ring was worth around 23 , 250 gold pieces .
Denial of Resource A young red dragon with a lair in the Graypeak Mountains has grown more bold and has attacked the village of Shining Falls . Evidence gathered from Zhentarim emissaries shows that the evil organization is also planning on using it to threaten Loudwater . Kalahar Twohands therefore orders a dragon hunt to curb the potential threat .