naist-nlp/zeshel huggingface dataset:
Abbey of St . Sollars The Abbey of Saint Sollars was the temple of Ilmater in Bloodstone Village , Damara . Structure . The Abbey was a medium - sized building made up of an entrance hall , central sanctuary , a bell tower , and a parish house . The entrance hall opened to the outside by way of two large wooden doors . The sanctuary was the largest room of the structure . It was the central place of worship and contained several rows of wooden pews , a high arched buttressed ceiling , and a large altar on a raised dais . The Book of Saint Sollars laid open on the altar . Behind the altar , stained glass windows let light shine down upon the altar . The bell tower contained four floors with two large bells at the top . The parish house was attached to the side of the abbey and was where the resident abbot dwelt . It contained a small library of theological works , a copying room for scribing manuscripts , and four cells for the abbot and his assistants . Inhabitants . Abbot Aldric was the current senior priest at the Abbey of Saint Sollars . History . The abbey was named after Sollars the Twice - Martyred , considered a saint by the Church of Ilmater .
Xontuil Bay Xontuil Bay was a bay in the Golden Water , lying between Durpar and Ulgarth in southeast Faerûn . It was fed by the river Xon . It was also known as Xonaluir Bay and the Narrow Seas . Politics . The heavily defended and fortified border between Durpar and Ulgarth lay in Xontuil Bay and along the river Xon . Locations . The settlements of Suormpar and Ravvan lay on the Ulgarthan side of the bay .
Pacys Pacys was an old wandering bard in 1370 DR . History . Pacys hailed from Maskyr ' s Eye in the Vast but abandoned his home to follow the bard Ardynn , whom he loved . Traveling with Ardynn , Pacys discovered he had the talent to be a bard himself . In time , he separated from Ardynn but was with her when Ardynn died in Thar . Relationships . Pacys never stopped loving Ardynn . Personality . Pacys had the great ability to inspire trust in all people . He used this to collect true stories to use in his songs but always changed names to hurt no one . Pacys was a great showman , able to move people to feeling .
Voice of thunder A voice of thunder is a variety of bard trained to enhance their voice with arcane magic through ancient traditions . To the properly trained voice of thunder , the sound of their voice is a weapon in of itself , a source of power that can harm and heal alike . From the sound of music to the rumbling roll of thunder , a voice of thunder ' s vocal range is impressive and filled with deadly power , with even its echoes full of supernatural qualities . Culture . Voice of thunders do not come from any one tradition or culture and each race interprets the way of a voice of thunder slightly differently . While an eladrin voice of thunder might evoke seasonal themes in their magic , dwarves or goliath s might instead rumble with the power of stone . Other examples include drow , who often use harsh yet beautiful music for their magic or tiefling s , who use the abilities of a voice of thunder to enhance their already commanding voices . Regardless , all voices of thunders share similar threads that can be found throughout many bardic traditions . A voice of thunder , rather than focusing on magic , focus instead on their voice , turning it into a deadly weapon and fine tuning it as the situation requires . Precisely what sound the voice of thunder evokes , be it of thunderstorms or crashing waves , is unimportant . The effects remain the same . Abilities . Voices of thunder focus their training and magic on enhancing their voice , transforming it into a versatile tool that can be used for healing or injury . The most basic enhancement voices of thunder acquire is the ability to expand their attacks ' area of effect . Another early acquired ability is for voices of thunder to call back unconscious or dying allies through the power of their voice . With additional training , voices of thunder can also enhance the lethality of spell s that rely on sonic energy . Voice of thunder spells are echoing , rumbling cacophonies that roll out from the voice of thunder in waves . " Rolling echo " is the most basic of these spells , using the sheer force of the noise created from the spell to force back foes . " Song of thunder " , the most advanced spell , is similar , in that it knocks down nearby foes while enhancing the abilities of allies .
Scalykind domain The Scalykind domain was a deity domain that granted divine spellcasters scalykind spell powers . They gained the ability to rebuke and command reptile s much as an evil cleric rebuked undead . Deities with the Scalykind domain . The Scalykind domain was an uncommon one , but its sponsored deities came from all over Faerûn .
Thaymount The Thaymount is a chain of volcanic mountains at the heart of Thay . Geography . Some of these volcanos are still active and access to the region is restricted to only the Red Wizards . The River Umber , River Lapendrar , and the River Eltar all have their source in the soot covered glaciers in these mountains . The mountains also house gold mines , volcanic forges , magical workshops , barracks of Thay ' s monstrous armies , and the private fortresses of many Red Wizards . The mountainous area also refers to the tharch that encompass the entire plateau of High Thay , a second plateau that rests upon the plateau of Thay and is home to the mountain range . The mountain range is home to the Citadel , an ancient fortress carved into one of the highest peaks . It predates human s , and is said to have been build by an intelligent race of lizardfolk . Inhabitants . The tharch is home to zulkirs and the most powerful Red Wizards , access to the area is strictly controlled . History . In 1377 DR , Szass Tam established the Thaymount as his seat of power and the Citadel as the capital of Thay .
Jenila Jenila was a noble marid who inhabited Huzuz , the City of Delights , in 1367 DR . Activities . Jenila spent a good deal of time within the White Agate ' s Tower , associating with the White Agate and helping him guard his possessions . Relationships . She enjoyed spending time with the White Agate because she believed him to be one of the few humans who approached her level of intelligence . They were close friends because of this . Rumors and Legends . It was widely rumored among the students of the tower that the White Agate and Jenila were lovers .
Rogrotus Rogrotus was a black dragon living near the Well of Dragons . History . When the Cult of the Dragon attempted to summon Tiamat into the world at the Well of Dragons , Rogrotus was one of the chromatic dragon heralds sent to ensure the coming of the Dragon Queen .
Resurrection ( spell ) Resurrection was a conjuration or necromancy spell that could restore life and full vigorous health to one dead creature . Earlier versions of this spell were reversible , called destruction , and could turn a victim to dust . Effects . The application of this spell was limited to creatures that had been dead for no longer than ten years per level of the caster . The creature could not be undead , a construct , an elemental , or an outsider . The oldest necromantic version of this spell was further restricted to only resurrect human s , half - elves , dwarves , gnome s , and halfling s . This spell did not work on creatures that died of old age but " did " work on creatures killed by a death effect . " Resurrection " required at least a piece of the deceased that was part of the body at the time of death ; even the remains of a " disintegrate d " victim were sufficient . The deceased had to have enough constitution ( at the time of death ) to survive the process , but the body was fully restored , poisons removed , and diseases cured by this spell . Even memorized spells were restored . All versions of " resurrection " required the priest to touch the remains in order to cast the spell . Upon completion of this spell , there was a price to be paid . For the necromantic versions , the caster aged three years and was mentally and physically exhausted , requiring one or more days of bedrest before being able to cast spells or engage in combat again , but the recipient was made whole . For the conjuration version , the newly raised creature lost a level of experience , or their constitution was significantly weakened if they had no more experience to lose . Undead creatures that had been destroyed and had some remains left could be " resurrected " back to life . When cast in reverse , " destruction " instantly killed the victim and turned them to dust such that only a " wish " or equally powerful magics could bring them back . If the target managed to overcome this death magic , they were instead subjected to a large amount of damage ( which could also have been fatal ) . The priest had to successfully touch the target in order to cast the spell but did not age three years . Components . In addition to a verbal component , the conjuration spell required the caster to touch the remains , sprinkle them with holy water , and provide at least 10 , 000 gp worth of diamond s . The necromancy version only required holy water for " resurrection " and unholy water for " destruction " in addition to the verbal and somatic components , including touching the remains .
Deep Kingdom The Deep Kingdom , also known as the Deep Realm , was the name of a kingdom of gold dwarves that was found in the caverns of the Great Rift and the surface lands surrounding it . Geography . When first established , the Deep Kingdom occupied lesser caverns and tunnels under the Eastern Shaar . History . The Deep Kingdom was established after the fall of Telantiwar and stood unconquered for generations . The Thunder Blessing filled the caverns of the Deep Kingdom beyond their capacity , so a large number of gold dwarves set out to expand in new lands .
Summon undead I Summon undead I was the weakest of the series of " summon undead " spells available to arcane casters in the Realms . This spell could summon a medium - sized skeleton or small zombie . Usually , the skeleton of a human warrior or a kobold zombie were chosen .
Helgre Helgre served as the first mate on the " Orcsblood " , a pirate ship that terrorized the Moonsea in the mid – 15th century DR . She managed to escape when the " Orcsblood " was attacked and destroyed by deva s in 1460 DR . Helgre correctly reasoned that two shipmates , Gareth Jadaren and Ivor Beguine , who had recently jumped ship , were the ones responsible for betraying the " Orcsblood " ' s location to the devas . She dedicated the following months to tracking down Gareth and Ivor and found them near Erlkazar in 1461 DR . Rather than attempt to kill the two men , she slew Ivor ' s lover , Jandi M ' baren , and staged the crime so that it appeared Gareth was responsible . At some point after 1461 DR , Helgre became a vampire . She participated in the assault on Jadaren Hold in 1600 DR but was killed by the deva Lakini . Appearance . Helgre had a horrible scar on the side of her face .
Yan - C - Bin Yan - C - Bin , also known as the Prince of Evil Air , was a powerful archomental from the Elemental Plane of Air . Description . Yan - C - Bin commonly appeared to his followers as a tall , thin , elderly humanoid with long hair flowing in the wind . His true form was akin to a tornado . Personality . Yan - C - Bin was a being of great wisdom and pure malice . His plans began at the forging of the world . The most subtle of the Princes , he operated unseen and studied his foes from afar , attacking swiftly and vanishing before they could strike back . He cared nothing for those that worshiped him as a god or offered him prayer and sacrifice . All he cared about was seeing realm after realm torn apart by winds . Relationships . Yan - C - Bin and those that served him had a strong dislike of the servants of Ogrémoch and the Prince of Evil Earth himself . However , he recognized the Elder Elemental Eye as their father .
Lonely Tower The Lonely Tower was a tower located somewhere in the Moonlands near the eastern border of the Moonwood forest in the Silver Marches . Description . This mysterious tower , made of white stone , had an incredibly light and frail structure compared to where it stood . Without a doubt , the surroundings of the tower were quite unusual . The surrounding area was perfectly circular , strewn with volcanic rock and dotted with deep cracks , which differed considerably from the nearby hills , as if the tower had been built elsewhere and then moved to this place , along with all its environment for about one kilometer . History . The wizard Ssessibil Istahvar lived in this place . He was not a native of Faerûn , and spent much of his time away from the tower , in areas that required his attention in other planes of existence far away . During his last absence from the tower , which lasted about thirty years , Arbane the wizard was able to overcome the defenses of the Lonely Tower , and after stealing Ssessibil ' s treasure , he proclaimed himself master of the tower . This lasted until a company of adventurers defeated him in combat , allowing the return of the previous owner . Ssessibil , while having very few interests in the Silver Marches , protected his dwelling with the help of fearsome elemental guardians and destructive traps . For him , the Lonely Tower was a secret refuge , a fortress of solitude , where enemies and rivals from his home plane would never have the opportunity to locate .
Loobamub Loobamub was a myconid leader of a Circle in Neverlight Grove during the Rage of Demons . History . Loobamub was the leader of the Circle of Hunters in Neverlight Grove . When , with the Rage of Demons , Zuggtmoy ' s will twisted most of the Circle , Loobamub and the Circle resisted the evil ' s influence . Thank to the cooperation of a party of adventurers escaped from drow slavers of Velkynvelve Basidia led Rasharoo , Loobamub and their followers out of the Grove before was too late Personality . A loyal follower of Basidia , Loobamub shared its leader ' s concerns about the strange behavior of Phylo and its followers . Loobamub kept its opinions to itself , but its wariness spread to the other hunters when they melded , cementing their loyalty to Basidia . Loobamub ' s main concern was redirecting the spore servant s and " awaken ed " zurkhwood s Phylo created away from its circle ' s territory .
Renegades The Renegades were a mercenary company based in Chessenta . Organization . The company included 70 cavalry , 20 infantry , and 90 archers . There were also six scouts and ten mages . Tactics . In battle , the Renegades did anything to win . Normally mages and archers first softened the enemy , after which the infantry attacked and the cavalry made the final assault . Contracts . They accepted any kind of job . They were known to be ruthless and twisted the spirit of agreements with employers . They were on good terms with several pirate bands . They normally charged 200 gold piece s per week for their services . History . Around 1358 DR , the Renegades were a military unit from the city of Akanax , the town of soldiers . Desiring gold and glory , they deserted , led by the famous fighter Helyos .
Athalee Athalee was an elf living in Kryptgarden Forest in past ages . History . Athalee was in a forgotten past a scholar who lived and died in Kryptgarden . In 1489 DR , the Red Wizard necromancer Zaralda raised him as an undead like many others . However , he was able to resist the compelling orders of the necromancer . Hating his new condition , Athalee attacked Zaralda and her allies , hoping to die with his tormentor . In the end , after an attack in which he killed many cultists and Thay ans , an adventuring party hired to defeat Claugiyliamatar assaulted Zaralda and her minions . Sensing the good will of the adventurers , he tested them to solve a riddle . After they solved it , Athalee manifested and offered his aid against Old Gnawbones in exchange for the death of Zaralda and the adventurers agreed .
Sseth Sseth ( also known as Merrshaulk ) was the chief god of the reptilian yuan - ti , a chaotic evil mastermind of traps , poison , and murder . His clerics were known as " vrael olo " . His symbol was a flying snake with bared fangs . History . Like all the other gods of Toril , during the Time of Troubles , Sseth was cast to the Prime by Lord Ao . He appeared over the jungles of Chult as an enormous magic - using winged snake , exhorting his priests to gather their strength . But as he slept in his lair , he was bound by the Mulhorand i god Set into a magical captivity in the Abyss . The Father of Jackals then usurped his portfolio and thereafter granted spells in Sseth ' s name . The vast majority of yuan - ti were unaware of this ; those who knew something were vaguely aware that the Slitherer Supreme was distressed in some way . Set ' s binding upon the yuan - ti god was imperfect , and fragments of nightmares sometimes appeared in visions to his followers . Those who saw them generally interpreted the dreams to mean that Sseth was upset or angry . Repeated divinations determined that Sseth was in distress of some sort , prompting many yuan - ti to quest for answers . A small minority of Sseth ' s followers learned a partial truth , that their god was losing a battle with another , and that the Okoth ian sarrukh were to blame . Those who knew this kept it quiet , hoping to gather more information on the matter before revealing it . The Okothian sarrukh knew the full truth , but were sowing disinformation among the yuan - ti to delay and confuse any investigation . If Sseth was ever freed , he would likely declare war upon the Mulhorandi god , and ( possibly ) ally himself temporarily with Set ' s foes . Worshipers . Sibyl was once the avatar of Sseth .
Flesh golem A flesh golem is a ghoulish collection of humanoid body parts , stitched together into a single composite form . Description . Flesh golems are constructed using the physical body parts of once - living creatures . These creatures are often humanoids or monstrous humanoids , but any physical living creature ’ s parts are usable . These ghoulish constructs are stitched together into a macabre horror standing 8 feet tall and weighing about 500 pounds . While typically mindless , a flesh golem will sometimes possess the memories of the beings from which it was created . In such an instance , a flesh golem will eventually become an intelligent , free - willed being . No natural animal willingly tracks a flesh golem . The golem wears whatever clothing its creator desires , usually just a ragged pair of trousers . It has no possessions and no weapons . A flesh golem cannot speak , although it can emit a hoarse roar of sorts . It walks and moves with a stiff - jointed gait , as if not in complete control of its body . Combat . When a flesh golem enters combat , there is a small , but cumulative , chance each round that its elemental spirit breaks free and the golem goes berserk . The uncontrolled golem goes on a rampage , attacking the nearest living creature or smashing some object smaller than itself if no creature is within reach , then moving on to spread more destruction . The golem ’ s creator , if within 60 feet , can try to regain control by speaking firmly and persuasively to the golem . It takes 1 minute of inactivity by the golem to keep the elemental from breaking free . A flesh golem is immune to any Spell that can be resisted . In addition , certain spells and effects function differently against the creature , as noted below . A magical attack that deals cold or fire damage slows a flesh golem for a short time . It cannot resist this . A magical attack that deals electrical damage breaks any slow effect on the golem and heals it . If it does not need healing it will temporarily grow stronger . Construction . The pieces of a flesh golem must come from normal human corpses that have not decayed significantly . Assembly requires a minimum of six different bodies — one for each limb , the torso ( including head ) , and the brain . In some cases , more bodies may be necessary . Special unguents and bindings worth 500 gold peaces are also required . Note that creating a flesh golem requires casting a spell with the evil descriptor . Assembling the body requires a skilled leather crafter or a skilled healer . The caster must be atleast level 8 and be able to cast Animate dead , Bull ' s strength , geas / quest , limited wish and also have the skill " Craft Construct " . The price to construct a flesh golem is 10 , 500 gold peaces and some experience points .
Serinia Serinia was a priestess of Mielikki and a member of the Emerald Enclave in Elventree . Activities . Serinia took care of the Hall of the Unicorn , the local temple to Mielikki . History . During the Rage of Demons , she helped Elanil Elassidil to bring peace to the spirit of her ancestor , Meira Faerenduil . At the same time , she was worried about her friend , the treant Brightleaf , who had sent no news for a while . Personality . Serinia was a nervous individual . She did not like the company of other people , preferring to spend time with small animals . Relationship . Serinia had good dealings with Elanil Elassidil , the Herald of Elventree .
Hawk ' s Nest Hawk ' s Nest was a small watchtower near the top of the Silverymoon Pass . Geography . Travelers on the road from Silverymoon to Sundabar were often pressed hard to reach the shelter of the watchtower before nightfall . Defense . The watchtower was usually manned by a dozen Knights in Silver during the months when the Silverymoon Pass was in heavy use .
Edherli Lewel Edherli Lewel was a merchant just before the Tyranny of Dragons . Personality . The merchant was an impatient individual but took great care with her wagon and horse . History . Around 1489 DR , Edherli was traveling from Chult to Waterdeep to sell exotic woods . She attached her wagon to a great caravan , which unknown to her was full of Cult of the Dragon agents transporting treasures for the Hoard of the Dragon Queen .
Moondeep Sea The Moondeep Sea was a subterranean lake approximately 240 miles ( 386 km ) wide found in the Underdark beneath the Galena Mountains . Geography . The cavern which contained it was known as the Vault of Gnashing Teeth , so named for the countless animated skulls stuck to the cavern ' s ceiling . The Moondeep Sea was known for its giant aquatic spider s and the city of V ' elddrinnsshar , which lay on a mile - wide island dominated by a plateau in the middle of the lake .
Spider shapes Spider shapes is a transmutation spell unique to cleric s who worship deities of the spider domain that transforms its subjects into spiders . Effect . When cast , this spell functions much in the same manner as spells like " polymorph other " . The caster can transform several willing creatures into a monstrous spider of any size ( up to huge ) , though he or she can not change different creatures into different - sized spiders with the same casting . The spell has no effect on unwilling creatures . Subjects remain in the spider form until the spell expires or until the caster dismisses the spell for all subjects . In addition , an individual subject may choose to resume her normal on his own . Doing so ends the spell for her and her alone . Parts separated from the resulting spiders do not revert to their original forms , so the resulting spiders have poisonous bites . Creatures polymorphed by " spider shapes " don ' t suffer from disorientation the way that those transformed by " polymorph other " often do . Subjects of " spider shapes " are also become refreshed as though they had received a full night ' s rest .
Eldargh Eldargh was a malaugrym in 1358 DR . History . In 1358 DR , during the hunt for Elminster Aumar , Eldargh was among the many malaugrym that suddenly attacked El en masse . However , when the Simbul revealed herself to be disguised among them , and started killing his fellows , Eldargh confronted her . This gave most of his brethren time to go back to the Castle of Shadows but at the price of Eldargh ' s life .