Hakkar the Soulflayer ( tactics ) Hakkar , the Soulflayer , was the last boss of Zul ' Gurub ( raid ) . Abilities . If the High Priests around Zul ' Gurub are not killed before Hakkar , then he is granted several powerful abilities which combine to make the fight near impossible . In addition , he gains approximately 50 , 000 health per priest that remains alive . Strategy . The fight revolves around the Blood Siphon . You need to ensure that the entire raid is poisoned by a Son of Hakkar ' s poison cloud before each Siphon . To enable this , you will need one person to pull a fast re - spawning Son from the left and right platforms to the raid so it can be killed . The entire raid should get the poison from the ensuing cloud while ensuring that the entire raid is not poisoned for too long , due to the damage caused . There are two common strategies for this . Hakkar himself needs to be held by 2 or 3 tanks due to him Mind Controlling the current tank , which will cause him to switch to next person on the aggro list . Hakkar ' s Mind Control is technically considered to be a Charm effect , so druid tanks are not immune to it . When a tank is Mind Controlled , he should be sheeped by a mage to prevent him causing too much damage to the raid . This sheep should be dispelled when Mind Control fades . Additionally , due to this Mind Control it is necessary to have warriors burn their Intimidating Shout as soon as it cools down to prevent the raid being feared . Hakkar will also frequently spit Corrupted Blood at members of the raid , dealing a large amount of shadow damage . Spreading the raid to limit the number of people who can be hit can help but also causes problems collapsing back to receive the poison . The best strategy is to keep the priests in the center rear , so they don ' t have to move around to get the poison , and spread the ranged DPS out to both sides , and closer to Hakkar . As with many boss fights , limiting the damage the AoE attack does it crucial . The Corrupted Blood attack does about 2000 points of damage to a player in total , and if 15 people get corrupted this means a total of 15 , 000 - 30 , 000 HP ( depending on how fast it gets cleansed ) which need to be healed . Since this happens every 20 – 30 seconds , this puts a massive load on the healers . The fight itself requires relatively little DPS , although there is a 10 min Enrage . Hakkar has about 745804 HP . He will do around 1 / 4 of the damage himself via Blood Siphon assuming everyone in the raid gets the Poisonous Blood each Siphon . As a worst case scenario no more than 3 people can be without the poison , or Hakkar will heal each Siphon . This goes without saying , but if at any time you ' re left with one tank , and the boss isn ' t at very low HP , a wipe is inevitable . Reset by running down the stairs . Hakkar ' s the first boss you ' ll come across that ' s untauntable , therefore it ' s impossible for a just - ressed tank to gain enough aggro to tank him - and , of course , he hits hard enough to make healing any randoms that get aggro during mind control into a nightmare . In order to prevent tank death , it is advisable to have at least 6 main healers in the raid . The majority of failures on Hakkar happen because of tank death . Note that Hakkar can be reset by pulling him down the stairs . Helpful macros . Mage sheeping of Mind Controlled tanks . Targets both Main Tanks and sheeps which ever is Mind Controlled . Place the names of your 2 tanks in for " MT1 " and " MT2 " ( if you have more than 2 tanks then add additional lines for them ) Priest / Paladin dispel of sheeped tanks . This must be pressed twice . Once before the sheep breaks , and once after . NOTE : « UNTESTED » « This will mess up your current target » If you are a paladin , replace " Dispel Magic " with " Cleanse " and it will work . Again , place the names of your MTs in there , and add additional lines if you have additional MTs . Beyond level 60 . At level 70 . It ' s possible , with a small raid and high DPS , to DPS through his Blood Siphon without the need for poisoning the raid . However , this does make the fight much more difficult . At level 80 . A small team of moderately - geared characters can rather easily kill a full - strength Hakkar ( without killing any other bosses ) . A feral druid can easily solo this by hunkering down in Bear Form and keeping a steady Rejuvenation to heal themselves . This was done after soloing the 5 " main " bosses in ZG . Warrior in passive unhittable set can solo this without a problem . Also a Death Knight , Paladin or Shaman can solo it with Death Strike and self healing . Though , you have to have the damage to get him down before 10min enrage or you will die and it does take about 8 - 10mins to solo him . It will only take you about 4mins in current high end PVE gear . Warlocks and Hunters , while able to be mind controlled , can still solo this boss . The Mind Control effect causes the afflicted target to use low - end spells , meaning that a MC ' ed Warlock / Hunter will not kill their pet during a full duration MC and can therefore heal their pets up between MCs . It ' s highly suggested for a Warlock to use a passive , Phase - Shifted Imp during this fight , as they will still gain Soul Link ( but they will " not " be Mind Controlled as long as the Imp stays phased ) . Tip for DK ' s - Make sure you aren ' t spec ' d for Bloodworms , and make sure you don ' t use a ghoul or Army of the Dead while fighting Hakkar . If you are the only one fighting Hakkar he wont use his MC ability . If Bloodworms or a ghoul is active , he WILL use his MC , and you will kill it ( them ) before the duration of the MC is up , thus causing him to reset , and fully heal .