naist-nlp/zeshel huggingface dataset:
Bruca ' s Leap Redoubt Bruca ' s Leap Redoubt is a fortified camp of Forsworn located along the Karth River southwest of Dragon Bridge . The camp is comprised of an outside area with a palisade and a small cave . The outside of the camp is built to take advantage of the local terrain . There are several Forsworn tents surrounding a central fire pit , plus an Apprentice locked chest behind the tents . At the back of the camp is a cave entrance into the rock wall . The cave is the actual " Bruca ' s Leap Redoubt . " It is a small cave consisting of a short tunnel ending in a cavern with a raised platform . The camp ' s leader , a Forsworn Briarheart , can be found here performing some form of rite or ritual over a deceased comrade . It is possible that the deceased forsworn is being turned into another Forsworn Briarheart through this ritual .
Captain Parondo ' s Log Entry Content . , next time we ' re in a tavern we must speak of the Dominion ' s cowardice . Taking Greenwater was even easier than we ' d planned . Our agent performed admirably . They never had the chance to activate the beam . Now , they never will . — Captain Parondo
Console Commands ( Oblivion ) Console Commands are a debugging tool available to PC players , adding a wide range of functionality to the game . The " tilde " key ( ~ ` ) toggles the console screen open and closed . On most English language keyboards , it sits below the " Escape " ( " esc " ) key , and just left of the " 1 ( one ) " key . Comparisons with other games . As with and , console commands are only available in the PC version of the game . The console . Targeting . To target an object , open the console and click the object . Its name will appear at the top center of the screen . An item targeted in the console is also called a reference . Short code and codice _ 7 . Short code refers to a code having a short form that can be used interchangeably with the long form . codice _ 10 refers to a code needing a prefix to work as intended .
Giant Club Giant Clubs are intentionally unobtainable unique weapons in . While serving no use to the player directly , the item can still be moved around like any other world item . However , a follower may be ordered to take it and they may use it as with the Dwarven Sphere Centurion Arrow . It will not appear in the follower ' s inventory . Description . A follower may be ordered to pick the giant club up and use it . However , it will not appear in their inventory . To " force " a follower to use the Club , it is advisable to remove any weapons they may be carrying ( such as Lydia ' s stock Steel Sword ) . The club appears to benefit from One - Handed enchantments on gear ( wearing a set of Fortify One - Handed enchantments showed a higher damage than Fortify Two - Handed ) . However , followers with a low Two - Handed skill , ( such as the Dark Brotherhood Initiate ) , do not deal a significant amount of damage . Therefore , it is best to give this club to a follower with a high level in Two - Handed ( such as Vilkas ) .
Vestige ( Essence ) Vestige is the essence of any Daedra , analogous of the soul of mortal s . Soul Shriven . Each is a mortal kidnapped from Mundus at the moment of death , his or her soul stolen by Molag Bal , and given in exchange the vestige that enables him or her to form a counterfeit body in Coldharbour . But they are not native to Oblivion , so a Soul Shriven ' s body is an imitation of the body worn in life , suffering rapid wear and decay until it dies , for its vestige only forms a body once again , over and over , like a Daedra .
Request for Help ! Content . Lady Mjoll , I hope this letter finds safe passage to your hands . We are in desperate need of help and we have nowhere else to turn . Everyone in Dawnstar is having nightmares . These horrible visions plague our slumber and leave us feeling frightened and tired even after a full night ' s sleep . I myself have awoken from one of the dreams bathed in cold sweat after having one of these nightmares . The things that I saw were simply too appalling to describe . There ' s a priest of Mara that claims he might be able to help us , but so far , he simply sits within the Windpeak Inn scribbling notes . If you could find it in your heart to make the journey to our city and help us , I would forever be in your debt . Madena
The Bloody Scupper The Bloody Scupper is a pirate ship , located south of Koeglin Lighthouse , in Stormhaven . Quests . Repair Koeglin Lighthouse . The lighthouse south of Koeglin Village was attacked , and its signal fires were extinghuished . Until someone repairs it , ship captains will have difficulty navigating the harbor . Captive Crewmembers . Rescue three captive members of Captain Albert Marck ' s crew from Captain Angarthal . One of the members , Ozor , is located on the ship .
Lightning Shield ( Morrowind ) Lightning Shield is an effect and a spell in that is a member of the Alteration school of magic , governed by Willpower . Its base Magicka cost is 3 . 00 points . Characters . The following people use this spell : Spells . The following spells consist of a Lightning Shield effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Lightning Shield effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Lightning Shield effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information .
Dunroot Burrow Dunroot Burrow is located southeast of Camp Hopeful , walk on the path along the ridge of the mountain and the cave is at the top , guarded by a green glowing Elytra . To enter the Hero must kill it to obtain Felldew . Ingesting Felldew is required for entrance . Overview . Dunroot Burrow is a large area with four sublevels and they contain many Elytra s in all the rooms entered . The cave is visited to recover the Chalice of Reversal for Thadon . During Addiction , the Hero must go through Dunroot Burrow , while repeatedly ingesting Felldew and killing the Elytra that contains the drug . At the end of the cave is the Chalice , along with several Felldew addicts . In the last room is a unique pair of Wrist Irons , alike to the ones you get at the beginning of the game . Quests . Addiction . Sheogorath sent the Hero to speak to Lord Thadon , Duke of Mania , as part of the quest " Understanding Madness . " Speaking to Thadon will activate this quest .
Loth ' Na Caverns The Loth ' Na Caverns is a series of caves located on the southern end of the Druadach Mountains , the Loth ' Na Caverns houses the ruins of the temple of Skyreach , a once great city of the Nedes . Description . Geography . The Loth ' Na Caverns is a large cave with an inner sanctum in the middle . The center of Inner Loth ' Na is a tall hill with stones jutting out the area and Nirncrux veins located throughout the area . There is a small river that runs through the southern end of the cave , and it continues into the Druadach Mountains and the rest of Craglorn . Loth ' Na is located north of the ruins of Skyreach , which was originally a city built by the Nedes of Hammerfell . The outer ruins of Skyreach are located on the mountaintops of Upper Craglorn , with bridges connecting them to the higher roads in Craglorn . Located in Loth ' Na is the Skyreach Temple , which makes sense considering the caves proximity to Skyreach . History . Second Era . During the Interregnum in 2E 582 , the Scaled Court had worshipped the Serpent and considered him a powerful being . The Scaled Court began to arose throughout Upper Craglorn , making a pact with the Iron Orcs of the region . Regent Cassipia of the Scaled Court desired to gain the same powers as the Serpent , posing a great threat to the denizens of Craglorn . With the help of a traveler known as the Vestige , Regent Cassipia was able to destroy the Mantikora and defeat the Nirncrux - infused Iron Orcs . Cassipia and Little Leaf , her partner in crime , traveled to the Skyreach Temple in Loth ' Na Caverns to complete the process but was interrupted by the Vestige , the Thief , and Titus Valerius . The Vestige defeated both the Exalted Viper and Little Leaf ' s spirit , saving both Craglorn and the rest of Tamriel from the wrath of the Exalted Viper . Third Era . During the Imperial Simulacrum in 3E 397 , the Nord s of Skyrim under General Duvais , besieged the city of Dragonstar and taken control of the Eastern side of Dragonstar , oppressing the denizens of the city . Duvais and his men discovered a powerful crystal deep within Loth ' Na and utilized it to enhance their power and kill pilgrims coming to Loth ' Na . Porliss Caith of Dragonstar tasked an estranged warrior to eliminate Duvais in Loth ' Na and to secure the area for pilgrims to come and worship as they please . The crystal that Duvais used had killed several pilgrims , causing their spirits to remain on Nirn . The same warrior aided the spirits and brought them to Aetherius .
Patheirry House Patheiry House is a house that appears the city of Daggerfall . It is a small house near the southeastern gate of the city , leading to the Daggerfall Docks . Its owner Roulena Pathierry can be found outside in front of the house . She had taken the Vestige in to recover , after the rescue by Captain Kaleen .
Halls of Fabrication The Halls of Fabrication is a 12 - player trial available in . It takes place in Tel Fyr , eventually leading into a rift to Sotha Sil ' s Clockwork City . The cause of the distress is from somebody accidentally discovering it , and causing its defenses to go " haywire . " It has been described as a " snow globe " style " dwemer wonderland " with deadly bosses and environmental hazards . Sublocations . Abanabi Cave Reprocessing Yard
My Kwama Journal , Page 2 Content . I acclimated , as kwama miners do , and these wonderful creatures have accepted me into the hive . I observe their behavior and even try to move like a kwama . Yesterday I sat quietly and a scrib sat next to me , letting me stroke it . The moment was interrupted by Harvyn , who scooped up the scrib and hurried off . He gave me a nasty glare . I know the miners find my habits strange , but I feel it is important to try to be a kwama so that I can fully understand them . My hope is to be so accepted by them so I can safely visit the queen .
Shade of the Revenant The Shade of the Revenant is a celestial phenomenon followed by necromancers for the purpose of crafting Black Soul Gems from ordinary Grand Soul Gems . The event causes a purplish black discoloration of the sky and is witnessed at few locations and specific times of the year . Dates . The phenomenon occurs every 8th day . Interactions . During the Third Era , a Conjurer of the Mages Guild — possibly the Hero of Kvatch — learned of the " Shade of the Revenant " from a book called the Necromancer ' s Moon while investigating a mage named Falcar . The Conjurer went to the Dark Fissure on a tip from Bothiel and Raminus Polus and witnessed a necromancer creating Black Soul Gems .
Isunie Isunie is an Altmer residing in the Auridon region of the Summerset Isles . Interactions . Assisting the Assistant . Neetra wants to repair her Dwemer construct , Has - Many - Legs . Problem is , she doesn ' t have enough money to pay for the parts , but knows that nobles around Skywatch often collect the parts . So as a result , Neetra wants the Vestige to steal the three needed parts .
Ealcil Ealcil is an Altmer sorcerer and researcher found initially in Eagle ' s Strand . He is the author of several notes , and is involved in several quests , including " Tears of the Two Moons . " Interactions . Tears of the Two Moons . Located in Temple of the Mourning Springs , it requires the Vestige to stop the undead that have arisen from Mourning Springs , as a result of Ealcil taking the Mourning Stone . The Tempest Unleashed . He will give the Vestige Ealcil ' s Lodestone to deactivate the Storm Totems .
Radac ' s Forge Radac ' s Forge is a sublocation of the Dwemer Ruin of Bamz - Amschend in . This area of the ruin is entered via the Passage of Whispers . Within these halls resides the ghost of an old Dwemer soldier who in life had been known to make weapons for the other troops . Passage deeper into the ruined city is blocked here by a cave - in but the Nerevarine can open the way with some explosives . The majority of the treasure here can be found inside a single small room behind a trapped level 100 locked door . Enemies . There are four leveled animunculi here .
Spell Absorption ( Morrowind ) Spell Absorption is a magical effect and a spell . It provides a chance that incoming spells will be absorbed , replenishing a quantity of Magicka that is equal to the Magicka cost of the spell being absorbed . This effect ' s magnitude directly corresponds to the percent chance that a spell will be absorbed . It is a member of the Mysticism school of magic , governed by Willpower . As with Dispel , there is no differentiation made between positive and negative effects . Any incoming spell effects , including cures and blessings from a shrine , can be absorbed . Combinations . The magnitude of multiple Spell Absorption effects are not added ; two effects of fifty percent each does not provide one hundred percent absorption . Instead , there are two separate and successive instances providing a fifty percent chance each . If used in combination with other effects , Spell Absorption generally takes priority . Effects are processed in the following order : Spell Absorption , Reflect , Resist Magicka . Spells . The following spells consist of a Spell Absorption effect . See articles for details . Items . The following items are enchanted with a Spell Absorption effect . See articles for details . Ingredients . " First Effect ingredients can be consumed raw for the effect . Otherwise they must be combined using Alchemy . "
Deminah Salvi Deminah Salvi is a Dunmer residing in Seyda Neen on Vvardenfell , and deputy governor of Seyda Neen . Quests . Breaking Through the Fog . As deputy governor of Seyda Neen , Daminah investigates the recent shipwreck near the town , and asks the Vestige to help her solve the case .
Bugak gro - Bol Bugak gro - Bol , is an Orsimer , and the owner of the Southern Books book shop in Leyawiin . He is also an Apprentice level Blunt trainer . Because Bugak is an Orc and the owner of a book store , he is made fun of by other Orcs coming by the store , much to his annoyance . He claims to have been called , among other things , a " sissy scroll - scribbler " by these Orcs .
Brandr Brandr is a Nord found at the Isild River with his lover , Erna the Quiet . Background . Brandr is a warrior and can be found with Erna next to the Isild River during the quest " A Woman Scorned . " He is the man of Kjolver but cheats on her with Erna ; evidence of this can be found in a note at her house . When Erna is killed by the Nerevarine , he will instantly become hostile and attack them .
Tuldinwae Tuldinwae is an unseen character mentioned in . She is the author of " Timely Offer " addressed to Delvin Mallory regarding a stash of glass arrows underneath the Riften docks . Nothing else is said or heard about her , and she doesn ' t make an appearance in the game , but from the letter , it is suggested she is a merchant associated with the Thieves Guild .
Marlene Vanne Marlene Vanne is a Breton residing on Vanne Farm , in the region of Stormhaven . She and her brother , Phinis , have been sent there to work for a season for their aunt , Ingride Vanne . Interactions . Can ' t Leave Without Her . The Vanne Farm has been overrun by Supernal Dreamer cultists and Daedra . Phinis Vanne is simply trying to escape , but Marlene has barricaded herself in the house . He asked the Vestige to persuade her to leave . Later , the Vestige can find her and her brother by the fountain in front of Alcaire Keep , who thanks the vestige for convincing her to leave .
Meditations on the Words of Power Paarthurnax at the Throat of the World can help the Dragonborn meditate on three Words of Power : " Fus " , " Feim " and " Yol " . There can be only one attribute at a time , though the Dragonborn can repeatedly change the attribute by meditating again as needed . Asking Paarthurnax if others visit him to train unlocks the option to decide on which Word to apply .
Mralki Mralki is a Nord and the owner of the Frostfruit Inn in Rorikstead . Background . Mralki used to be an Imperial Legionnaire who fought in the Great War . Later after the war , he settled down in Rorikstead with his son , Erik . Interactions . Erik the Slayer . Speaking with Erik reveals that he is desperate to become an adventurer . He asks the Dragonborn to speak to his father and convince him to let Erik go . The Dragonborn can persuade , intimidate , or pay Mralki to allow Erik to become an adventurer . Hired Thug . Mralki sends thugs after the Dragonborn , if stolen from . A False Front . When the Dragonborn is supposed to send false orders to Morthal for the Stormcloak Rebellion , he first needs to find an Imperial Courier who has a document Galmar Stone - Fist can forge . Galmar then says to him that the Innkeepers of Rorikstead and Dragon Bridge might know more about where the courier is , as Imperial Couriers usually stop at these locations . When talking to Mralki in Frostfruit Inn , he can either be persuaded , intimidated or bribed to get information about the Imperial Courier . The other innkeeper who can be spoken to is Faida , in Dragon Bridge .
Constable Agazu Constable Agazu is an Orsimer and the former leader of the Fell ' s Run Guard . After the arrival of a new guardsman who bribed the local mayor to take her position , she became exiled to the rest of the village , and thus became a regular patron at the town ' s inn .
Data Files Data Files are used for PC Players on , , or . They are used for opening mods or add - ons with Morrowind , Oblivion or Skyrim with the mods or creations from the Creation Kit . Some Skyrim PC Players are not able to open data files , however , there are ways that these PC Players may be able to access them . Unlocking the Data File . It is not necessary for Wrye Bash users to use this technique , because they can launch Skyrim and manage mods via Wrye Bash . It is by going to " Skyrimprefs . ini " file with a text editor such as " Notepad , " it must have Launcher . Some locations of " SkyrimPrefs . ini " are , for example : Notice : If " Folder Option " ' s preferences do not disable " Hide extensions for known file types , " . ini file extension is not shown . bEnableFileSelection = 1 , to SkyrimPrefs . ini , and copy - and - paste and save . There are 2 above directories needed on the SkyrimPrefs . ini of the Document directory or the directory installed Skyrim game . If this is not working try this ; go to the " Document " directory or the directory installed Skyrim game , right click their directories , go to " Properties , " go to [ General ] tab , " Attributes , " thick the " read only " ( Only applies to files in directories ) . If it ' s not working , there are no ways left . Remember to try 2 ways . Location of " Data Files " . " Data Files " is the mod directory of esm / esp / bsa , textures , meshes , Flash or STRINGS files , such as Skyrim . esm , Dawnguard . esm ( Official Plug - ins ) , textures and meshes , etc . This directory location is , for example in Windows 7 64bits default settings :
Soulshine Soulshine is an item set that appears in . Set enchantment . 2 items . + Maximum Magicka 3 items . + Spell critical damage 4 items . + Spell Damage 5 items . + Spell Damage to your cast time and channeled abilities . Acquisition . Set is dropped in Reaper ' s March .
Heran Ancestral Tomb ( Morrowind ) Heran Ancestral Tomb is a small Ancestral Tomb located near Hla Oad in . When first entering the tomb , there is a locked door ( easy to pick ) ; the key is on the wall on the right near the entrance . There are three Daedra guarding the tomb and there is a shrine to St . Veloth located inside . Notable items . The following items can be found at this location :
Dragon Words : A Notes on reading entries aak - guide . Character Map : 1K | Romanization : aaK | Meaning : Guide Notes : Speculation : Nothing in context yet to know if the same spelling is used for the noun equivalent of guide aal - may . Character Map : 1L | Romanization : aaL | Meaning : May Notes : Speculation : N / A aan - a / an . Character Map : 1N | Romanization : aaN | Meaning : a / an Notes : Speculation : N / A aar - servant . Character Map : 1R | Romanization : aaR | Meaning : servant Notes : Speculation : N / A aav - join . Character Map : 1V | Romanization : aaV | Meaning : join Notes : Speculation : N / A aaz - mercy . Character Map : 1Z | Romanization : aaZ | Meaning : mercy Notes : Speculation : N / A ag - burn . Character Map : AG | Romanization : AG | Meaning : burn Notes : Speculation : N / A ah - hunter . Character Map : 4 | Romanization : ah | Meaning : hunter Notes : Speculation : N / A ahkrin - courage . Character Map : 4KRIN | Romanization : ahKRIN | Meaning : courage Notes : Speculation : N / A ahmik - service . Character Map : 4MIK | Romanization : ahMIK | Meaning : service Notes : Speculation : N / A amul - husband . Character Map : 4MUL | Romanization : ahMUL | Meaning : husband Notes : Speculation : N / A ahraan - wound . Character Map : 4R1N | Romanization : ahRaaN | Meaning : wound Notes : Speculation : Nothing in context yet to know if the same spelling is used for the verb equivalent of wound ahrk - and . Character Map : 4RK | Romanization : ahRK | Meaning : and Notes : Speculation : N / A ahst - at . Character Map : 4ST | Romanization : ahST | Meaning : at Notes : Speculation : N / A ahzid - bitter . Character Map : 4ZID | Romanization : ahZID | Meaning : bitter Notes : Speculation : Nothing in context yet to know if the same spelling is used for the verb , adverb or noun equivalent of bitter . al - destroyer . Character Map : AL | Romanization : AL | Meaning : destroyer Notes : Speculation : N / A alok - arise . Character Map : ALOK | Romanization : ALOK | Meaning : arise Notes : Speculation : N / A alun - ever . Character Map : ALUN | Romanization : ALUN | Meaning : ever Notes : Speculation : N / A aus - suffer . Character Map : AUS | Romanization : AUS | Meaning : suffer Notes : Speculation : N / A
Nordic Carved Gauntlets Nordic Carved Gauntlets are a piece of heavy armor and part of the Nordic carved armor set found in . Locations . Unenchanted gauntlets will begin to appear at level 25 and enchanted variants can be found at level 26 . These locations include : Smithing . They require a Smithing level of 50 and the Advanced Armors perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with a quicksilver ingot at a workbench and also benefit from the Advanced Armors perk , which doubles the improvement .
Fortify Pickpocket Fortify Pickpocket is an effect provided by enchanted apparel or consumed potions . The percentage bonus is neither a simple addition nor multiplier of pickpocket chance , but rather a bonus to skill check used in the interaction . Enchantment . Random ( disenchantable ) items carrying the effect have the suffix " of Deft Hands " and are either footgear , gloves , necklaces , or rings . Magnitude ranges from " Minor " ( 15 % bonus ) to " Peerless " ( 40 % ) . Player - made items can be of the same four classes , and the magnitude of enchantment benefits from the Insightful Enchanter perk . Alchemy . Random potions that have this effect are named with the suffix " of Pickpocketing , " and magnitude ranges from simple Potion ( 20 % bonus ) to Elixir ( 50 % ) . Ingredients . Two of the following ingredients are needed to craft a potion with the effect : Eating any of these ingredients without the Experimenter perk will not reveal the effect , as none of the four have Fortify Pickpocket as its first effect .