naist-nlp/zeshel huggingface dataset:
Red Bramman ( Legends ) Red Bramman is a creature card in . Acquisition . Red Bramman can be purchased for 1200 soul gems . Strategy . Due to this card ' s power , Red Bramman should be summoned in a lane with multiple creatures . To maximize the effects of this card ' s power , summon it when a lane has many creatures with many abilities in it . This way those creatures ' powers will be useless , costing the opponent a fortune .
County Cheydinhal County Cheydinhal is the County closest in Cyrodiil to the Morrowind border near the Velothi Mountains . Being so close to Morrowind , Cheydinhal is populated and influenced considerably by the Dunmer . To the north is Lake Arrius ; to the south , the Reed River and to the southeast , Lake Poppad .
Zaban - ma ' s Journal Content . Things have changed on the plantation . Debt collectors stopped showing up and sister is always buying the expensive meat . Where did this money come from ? The crops were terrible this year , we barely pulled in then parcels last month . Why does sister wander off ? Sometimes she goes for hours and then acts as if nothing happened . Father says nothing . This is not right .
Writ of Endorsement Content . Esteemed Councilors , I , Master Firuth , steward of Hanud and lands beyond , do hereby support and affirm Sun - in - Shadow ' s promotion to the rank of retainer in the Great House Telvanni . The Argonian ' s grasp of our playful internecine rivalries shows a degree of perspicacity I thought impossible in members of her race . For this reason alone , she deserves recognition and respect . She will serve the House well in her new role as retainer . Honor and Regards , Firuth Master of the Great House Telvanni Steward of Hanud
Laralthir Laralthir is a Bosmer healer found in the Chapel of Dibella in Anvil . Background . She admires Count ess Millona Umbranox . As soon as the is installed , Laralthir dies . Once the Knights of the Nine questline is completed , she ' ll be replaced by Amragor .
Jute Jute is an item found in . It can be used for crafting items in the clothing skill line . It can be used to craft clothing items between levels 1 and 14 . It requires Tailoring Rank I . Acquisition . It can be purchased , and harvested from the Jute plant .
Finger of the Mountain Finger of the Mountain is an offensive spell that can be acquired through the " Chorrol Recommendation " quest . Finger of the Mountain deals Shock damage on a target . The spell ' s damage and radius is dependent on the Hero ' s level when acquired . How to acquire . Acquiring Finger of the Mountain requires the Hero to first gain Earana ' s notes from the quest ( see Chorrol Recommendation ) . They must acquire a Welkynd Stone and a spell that deals Shock damage . Then they must travel to Cloud Top . Located at Cloud Top is an ornate shattered Ayleid pillar next to the charred corpse from which the Hero previously acquired the Fingers of the Mountain book . Attacking the pillar with the shock spell cause four lightning bolts to spring from the ruins to strike the pillar , creating a massive Shock blast in a decent radius around it . If the Hero survives , they will now possess the Finger of the Mountain spell . This action will " not " consume the Welkynd Stone . It is recommended that one use a defensive buff of some sort to endure the damage successfully if still low level . Alternatively , one can activate the ruin from a distance with a ranged " Shock " spell and simply stand outside the blast radius . It might be hard to trigger the stone with a touch based shock spell . In that case just buy a scroll of shock that can be used from afar . The spell that hits the Hero : Spell statistics . Finger of the Mountain requires a Destruction skill relative to your level . It is a ranged Shock spell with variable damage and radius , depending on your level . It is also quite reliable as a standard attack spell for quite some time later . Higher levels of the spell may cost too much for most characters to cast through normal means . It is less tactically useful for those who use Conjuration as well , due to the lack of Shock - resistant summons in the early - to - middle game .
Hackwing Hackwings are a species of giant birds that are native to the Imperial province of Black Marsh . They possess long , saw - like beaks that are almost the length of the rest of their bodies . Their favored method of hunting is attacking an unsuspecting prey , and then leaving , only returning once its prey had experienced significant blood loss and was either dead or near death . They often circle overhead their prey before striking .
Swims - In - Swells Swims - In - Swells is an Argonian whose body can be found on Isinfier Plains . Background . Swims - In - Swells was a part of Captain Roberto Jodoin Airships crew . As written in Airship Captain ' s Journal , Swims - In - Swells was a valuable part of the team , but due to his acrophobia he attacked the captain and was killed . His body was dropped from the Patchwork Airship to Solstheim ' s southeast coast .
Lyra Rosentia ' s House Lyra Rosentia ' s House is the residence of Lyra Rosentia and is located in the northeastern part of Bruma . This two story house has the large room with a fireplace and high ceiling in the center and one room on each side . Upstairs are two bedrooms and a landing overlooking the room on the first floor . There are three locked and leveled chests in the house . One is a jewerly box , located behind the double bed upstairs .
Arriving on Stros M ' kai Arriving on Stros M ' kai is the first quest in . Detailed walkthrough . S ' rathra in Wayrest . After the intro to the game , a cutscene will begin . In Wayrest , Cyrus meets with his Khajiit employer S ' rathra . S ' rathra tells him Tobias has sent him a letter , which he has already read . The letter says Tobias hasn ' t seen Cyrus ' sister Iszara in months . Cyrus then tells S ' rathra he has to leave , and buys passage to Stros M ' kai . The Restless League . The cutscene will continue and show Cyrus on the ship on his way to Stros M ' kai with Captain Brennan steering . Two Restless League pirates will then swim on through the ocean and appear , attempting to steal the ship . The cutscene will then end with Cyrus drawing his sword and challenging them . After the cutscene , the pirates will then become hostile enemies . They are quite easy enemies , as they only do 2 damage per hit . After 2 – 3 successful hits with a sword , the pirates will die . Another cutscene will then begin . Captain Brennan thanks Cyrus for protecting his ship , and says he dealt with the pirates so quickly that he had no time to retrieve his sword . The other Restless League pirates will wave their fists and retreat . Going to the Draggin Tale Inn . Following the cutscene , you will arrive at the docks . Tobias ' letter will then be read aloud , telling Cyrus he will be at the Draggin Tale Inn . The Draggin Tale Inn is located on the eastern side of the town . A woman can be seen passing by on the docks . Her name is Siona , and will give directions to the inn if asked . Speak to Tobias . Once arriving at the Draggin Tale Inn , Tobias can be seen by the counter . He will be happy to see Cyrus and tell him about what ' s going on . Among those things he will say that he sent the letter 3 weeks prior , and that no one has seen his sister . Tobias will also say he will only be in town for a short time and will be leaving soon . He will then say that the bartender Dreekius is a trusted ally and friend . Speak to Dreekius . After speaking to Tobias , a conversation with Dreekius will start . He will speak about current events and his knowledge on the situation . He will also say that the Imperials have come to the inn a few times asking about the Restless League .
Sanies Lupinus ( Bloodmoon ) Sanies Lupinus is a unique disease that can be contracted in . Cures . All curing methods only work before reaching 3 days of infection and if not treated in time , the Nerevarine will become a werewolf : Quests . Once the Nerevarine is a werewolf , the only way to permanently cure Sanies Lupinus is to do the quest called " Rite of the Wolf Giver " . Once the quest is completed , the Nerevarine will be cured of their lycanthropy , and be unable to contract it again .
The Mnemic Egg The Mnemic Egg is a quest available in . The Dominion took the Mnemic Egg to the Ayleid ruin of Loriasel . There they used its power to sever the Argonian connection with the Hist . As long as it remains in their possession , no Argonian eggs can hatch .
Note from Akash Content . Our employer wants nine bones from nine different beasts in each altar . Do not mix them up . Do not cut corners . She will know if you do , and she will not be happy . And if Oraneth isn ' t happy , I won ' t be happy . — Akash gra - Mal
Dragon Scales Dragon Scales are a crafting material found in . Properties . Dragon scales are one of the main components used to make dragonplate and dragonscale armor . Dragon Scales are quite valuable , but their heavy weight makes it difficult to carry many at once . Dragon Heartscales . Dragon heartscales are a unique type of dragon scale that can be obtained by looting a dragon ' s corpse while having the unique dragon priest dagger called Kahvozein ' s Fang equipped in the right hand . Dragon heartscales have the same weight and value as normal dragon scales ; however , they have a slight color difference .
Shrieking Harpy Shrieking Harpy is a creature card in . Acquisition . Shrieking Harpy can be purchased with the Ancano ' s Cunning deck or purchased alone for 100 soul gems . Strategy . Shrieking Harpy ' s power is extremely useful . It can be used to prevent large amounts of damage to you and your creatures . Use it to shackle your opponents strongest creature , or a creature with lethal . This can buy you time to either kill more of your opponents creatures or deal more damage to your opponent directly before they are able to kill your creatures . If the card is drawn after a rune loss , it can be played immediately , or put into the players hand .
Angeline ' s Aromatics Angeline ' s Aromatics is an alchemical shop in located in Solitude . Background . Angeline Morrard operates this Apothecary shop with the assistance from her niece , Vivienne Onis . They live in the room above the small shop , which consists of just a simple small room with a counter . Behind the counter , the walls are lined with a variety of ingredients , potions , and other alchemical wares . A large number of potions and ingredients can be bought ( or stolen ) from this shop , and there is an Alchemy Lab available for use . Interactions . No News is Good News . Angeline Morrard asks the Dragonborn to talk to Captain Aldis , normally located outside Castle Dour , to try to obtain information about her daughter , who had been serving within a regiment of the Imperial Army stationed in Whiterun . Upon learning from Aldis that she had been killed , the player can inform Angeline of the news , and although no direct payment is provided , she will allow the Dragonborn to take certain items from her shop without it being classed as stealing .
Dead Man ' s Treasure Dead Man ' s Treasure is an unmarked location found in . Description . On a large island northeast of the Wreck of The Winter War find the scattered debris of a ship wreck . On the west side are several scattered crates and three lootable barrels along with two Bird ' s Nests . On the north side find a skeleton against a large crate . The survivor must have made a rescue flag using an oar from a boat , but rescue never came . Beside the corpse is a pile of gold ingots and a skill book .
Prudence in Practice Content . By Elleraame of Sunhold Any accomplished wizard knows that safety when experimenting with new spells is of the utmost importance - especially when utilizing destruction magic . Too many times , I have had to treat a student with horrific burns or frostbite , or helped clean up the aftermath of a spell misfired in a location inappropriate for training , such as personal quarters . You must take care when casting new spells , and there is no excuse for reckless behavior or slack adherence to the rules . These simple guidelines will protect you from your most dangerous enemy : carelessness . 1 . Never practice spells with elemental output indoors . No exceptions ! 2 . When training with a staff , find a large , open space and check the weapon for impurities and damage before every use . 3 . Closing your eyes while casting will not make your spell more potent - trust me ! 4 . Never attempt to use an untested destruction spell as a prank on another student ( or any other spell , to be honest , try to be professional ) . Remember : even the masters - especially the masters - know to take the proper precautions at all times . Magical destruction is exciting and alluring , but any wizard with lazy , sloppy habits and irresponsible behavior won ' t survive to explore it !
Berantin Berantin is a Khajiit residing in Mistral . He was attacked by Sea Vipers and watched his neighbors die in front of him . Interactions . The Tempest Unleashed . Berantin will tell the Vestige about the Sea Viper ' s attack , and will tell them to talk to Sergeant Firion .
Warehouse ( Oblivion ) The Warehouse is located next to The Feed Bag in the Imperial City Market District . Its interior is dominated by shelves holding containers containing food items . Gelephor can be found guarding the warehouse and its content . Its contents do not amount much in the eyes of a Thief , but for an alchemist it has some items that would be of interest . There are an amount of good Tamika s and Surilie Brothers Wine . Both the basement and the top floor have leveled locks .
Ranesta Ranesta is a deceased female character in the New Sheoth Graveyard . She is one of eight other inhabitants of the Shivering Isles already buried at the arrival of the Hero of Kvatch in the isles . Grave epitaph . Her tombstone reads : " " Ranesta lies here , covered in glory and dirt . " "
Foyada Esannudan Foyada Esannudan is a natural formation in . It is a Foyada that starts as a branch of the Foyada Mamaea . It separates from Mamaea north of Yassu Mine , runs east , but then curves and goes south till its end near the Dunirai Caverns .
Hide Helmet The Hide Helmet is a piece of light armor and part of the hide armor set . Locations . Enchanted and unenchanted variants begin to appear throughout Skyrim at level 1 . These locations include : Smithing . A hide helmet requires no prerequisite Smithing level or perks to forge . It can be crafted at a blacksmith ' s forge with the following components : It can be upgraded with leather at a workbench ; however , it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Topal the Pilot Topal the Pilot ( also known as Torval the Pilot ) was an Aldmer explorer who discovered the Niben River and charted Tamriel ' s sea lanes in the Merethic Era . Topal was the pilot of the ship called the " Niben " . One of the other ships in that voyage was the Pasquiniel . Torval sailed into Topal ( which was subsequently named after him ) and up through the Niben River until he was deep in Cyrodiil . There , he taught the Beastfolk natives how to read and write in exchange for the Eight Islands ( the site of the Imperial City and the White - Gold Tower ) . Several of his maps are recorded in the Crystal Tower of the Summerset Isles . Topal first encountered Tamriel at High Rock , allegedly encountering a number of Orsimer in the region . The fragments of recordings are lost until he reaches the land of Morrowind , and the Isle of Gorme . The third fragmentary note records how he found the " fetid swamps " of Black Marsh until at last reaching what is now known as the Topal Bay . He continued up the river , in what is today known as the Niben River . He continued up this river until he eventually reached Lake Rumare , encountering along the way Khajiit , far from their Elsweyr homeland of today .
Apprentice Fire Mage An Apprentice Fire Mage is an enemy in . Location . These enemies can be found in Fellglow Keep , where they are a part of Orthorn ' s rebel mage group . They are also found in the vicinity of warlock s and necromancers , as well as battling Ice Mage s in the wilds of Skyrim . Combat . Out of the mages stationed at Fellglow Keep , these foes are the most dangerous . They are difficult to kill with a melee weapon , because they keep their distance from the Dragonborn , and shoot deadly blasts of fire from long range . These attacks do quite a bit of damage ( unless you are a Dunmer , then the attacks are only half as damaging ) , and to make matters worse , they can summon Flame Atronachs , who are tough enemies to kill , and explode if you manage to do so , dealing even more fire damage if you are in melee range . If you even attempt to charge a Fire Mage to kill him with a melee weapon you are a sitting duck . They will kill you in seconds with their high - powered fire spells . Because of these reasons , they should be highest priority target in any encounter . The recommended weapon to use against the Apprentice Fire Mage is the bow . The arrows fired inflict heavy damage , and it is best used from a long range , so you can snipe the Fire Mage to death . Because mages tend to have low health and wear robes , a single sneak attack from a bow is the best way to take them out , especially if you have high Archery and / or Sneak skill . Magic is also recommended , because of the damage it does . However , it can ' t reach a target from a very long range . Loot . The Apprentice Fire Mage drops the following :
Elvali Veren Elvali Veren was a Dunmer mage and part of Atmah ' s expedition to Labyrinthian . Background . She was the second mage to die during the expedition when she was grabbed by " something from behind . " Her ghost can still be found at Labyrinthian during impressions of past conversations . It is probable that she died to the trolls found in one of the side caves beforehand , with her mauled bones and blood covering most of one of the cave walls . This would explain how she was forcibly grabbed and pulled away from the rest of the group . Personality . To judge by her contributions to the discussions , Elvali was not aggressive ; she was also not particularly helpful , although her demeanor was mild and even - mannered . Her colleagues might have described her as foolhardy . Interactions . The Staff of Magnus . Elvali ' s ghost and conversations can seen and heard throughout the quest .
Veiled Heritant ' s Letter Content . I can ' t help but think that joining the Veiled Heritance was a mistake . We ' re now holed up in Dread Vullain , some kind of haunted Bosmer village . While the bodies are plentiful for our work , it ' s disturbing to see the echoes of the past repeat themselves . The creature that commands us was one of Prince Naemon ' s confidants . I spoke to him once , when both he and Naemon were still alive . It was a short conversation , of no great importance . But now he and Naemon both are unrecognizable . It shouldn ' t bother me , a necromancer . But when I look at our leaders , I see nothing of the nobility and virtue that inspired me to join the Veiled Heritance . I want to return to Summerset . The forest here seems to grow closer as we work . It surrounds us , unruly and unkind . I ' ve always heard Valenwood was alive . Now I know it is .
Wrath of Vivec Wrath of Vivec is a Destruction spell in that damages the target ' s Health as well as inflicting magical Fire , Frost , and Shock damage . Effects . All effects are 50 points on target : Creatures . This spell is known exclusively by Vivec . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Valdr Valdr is a Nord hunter from the town of Falkreath found sitting outside Moss Mother Cavern . Interactions . Hunter and Hunted . He asks that the Dragonborn clear out the cave of spriggans so he can get to the bodies of his fallen friends . He and his hunting party , Ari and Niels , tracked a bear to the cave . While inside , they cornered the bear but were suddenly attacked by three spriggans . When speaking with him , a miscellaneous quest " Heal Valdr ' s injuries " is given . Valdr can be healed by using either potions or a spell like Healing Hands . After he is healed , he asks that the spriggans in the cave be cleared out so that he can reclaim the bodies of his fallen friends . For completing the task , Valdr awards Valdr ' s Lucky Dagger , which was a lucky gift given to him by Ari . Valdr indicates that he will return to Falkreath , but only after burying his friends .
Stuck in the Slag Content . Honestly don ' t know why I ' m writing this . Who ' s even gonna read it ? Not any citizens under my jurisdiction , that ' s for damn sure . Honest though ? Not even sure how many of them could read it , if they half a mind to . Our gleaming city is filled with scholars , but do any of them think to come down to ole Slag Town to help the poor , tarnished masses ? Course not . Sometimes I help the little ones learn their letters , between jobs . They ' re the only ones who give me the time of day . But I know soon they ' ll be off with jobs of their own , and they won ' t have time to listen to their dear old deputy natter on about vowels and verbs . My mum had the patience of a saint , and even I barely got through my own learning . I want to set the record clear , here and now , about us scrap in Slag Town . No , we ain ' t stupid . No , we ain ' t lazy . And no , we certainly ain ' t deserving of our lot . Don ' t you go listening to them up in that shining city , those scholars who think they ' re so far above us . We got the kind of smarts that gets you out of close calls . Guts aplenty , cunning to spare . You don ' t survive long without something driving you . Oh , sure , there ' s a way out . Muster up enough magic , show some technical know - how , and there you go . Had me an aunt who was real keyed in with machines , just somehow everything lined up in her head . She would take apart automatons and put them back together , just by looking at its guts . Wasn ' t long before she was whisked away , never to return . My mum received not one visit , not even a single letter . Once you leave the Slag , you don ' t look back , and who could really blame them ? Not much of a sight . Sometimes I envy the factotums . All they need is a quick windup and some sort of instruction , and off they go ! I ' d rather that some days , then the dreary path I ' m walking . Barely enough to eat , living off the so - called charity of those who think they ' re better than us . Enough to make you sick . Enough to make you want to leave it all behind , but where do you go ? Ain ' t nowhere to go . Not the city , not the wastelands that surround us . You sit in the muck and you try to get by .