naist-nlp/zeshel huggingface dataset:
Divine word Divine word was an evocation spell where the caster spoke a word imbued with the power of the first creation . Effect . Casting this spell the caster would chose creatures within 30 feet whom had to attempt to resist the spellpower of the caster . If the chosen are celestial s , elemental s , fey s or fiend s and cant resist the spell are sent to there natural plane and cant return for 24 hours unless they cast wish . The chosen will be affected dependant on how healthy they individually are in 4 levels . The healthiest where defend for a minute , the level bellow are defend and blinded for 10 minutes , bellow that are blinded , stunned , defend for 10 minutes and last are instantly killed . Components . Only a verbal component are needed for the casting of this spell .
Bresnos Huantilar Bresnos Huantilar was a human male from Sembia and a member of the Saerloon chapter of the Cult of the Dragon . Description . Standing 5 ' 3 " ( 1 . 5 meters ) , Bresnos was not a tall man but was rather agile and patient instead . Personality . A devoted member of the Cult of the Dragon , Bresnos was more than willing to lay down his life to preserve the secrets of the Cult ' s activities . Abilities . Skilled in the the use of either short sword or dagger , Bresnos could bring his weapons to bear with lightning quick reactions . Having trained himself to fight even without a light source he preferred to fight his opponents in the dark . Possessions . Bresnos utilized both poison and a magically sharp short sword to deadly effect . If needed , Bresnos could disappear from view entirely by using dust of disappearance . History . In mid - 1372 DR , members of the Saerloon chapter of the Cult of the Dragon found a portal in a wine shop that they had been using as front for their activities . They also found a set of gold plates explaining how the portal operated and began exploring the portal nexus that it lead to . However , after a disastrous foray by a band of orcs , the Cultists decided to retreat and leave the Saerloon portal under guard . Bresnos readily volunteered for this task and was in turn given copies of the instructions on how to shut the portal system down , if needed .
Caligrosto Caligrostos are perhaps the most sadistic of the known types of loumara , and considering the other three include the nature - razing wrath of the manitou s , the corpse - haunting decadence of the dybbuk s , and the murder - happy malevolence of the guecubu s , this indicates a level of cruelty that some demon s might even be shocked at . Spawned in the Dreaming Gulf of the Abyss from the nightmares of a long - forgotten dead god of healing and craftsmanship , the caligrosto come into the world with a red lust for the edge of a blade . Although incorporeal ( and remaining so once they have created a fiend ish shade ) , a caligrosto ’ s weapon remains a physical object and is thus subject to armor . Likewise , while a caligrosto can move through solid objects , they do so only in cases of extreme peril , since doing so forces them to leave behind their weapon and abandon their current fiendish shade . A caligrosto forced to abandon a favored weapon becomes obsessed with reclaiming control of that weapon , and once it does so , its wrath invariably turns upon those who forced it to abandon its blade . Ecology . A caligrosto is far more likely to possess a weapon in an active shop , forge , or armory than it is to possess weapons in remote hidden treasure caches or abandoned battlefields . These hateful demons live for little else than the thrill of cutting , but powerful demons or other creatures can sometimes convince platoons of caligrostos to serve them as guards or soldiers . As long as a caligrosto legion is allowed to cut and stab on a regular basis , these demons quickly become used to the guarantee of new victims and the security of dwelling in the shadow of a powerful lord . Strategies and Tactics . Once a caligrosto possesses a slashing weapon , it waits patiently for a prospective wielder to take it . After a caligrosto has tasted the flesh and blood of a creature , it tears free from its wielder and becomes fully able to carry on with its remorseless need to cut and slice living flesh from bone , usually starting with its erstwhile wielder .
Freedale Though far from other towns , Freedale remains a busy place . Elves traveling west often stop in Freedale for supplies , as do other travelers from the east . Freedale is also a stop for those traveling up or down the River Ashaba , docking their boats or barges at the wharfs south of town .
Cho Lu - k ' u Cho Lu - k ' u was a wizard who once lived in Koryo . Cho Lu - k ' u died in the Dang Caverns and cursed its tunnels . This may have led to the evil monsters that lurked there . Meo Cha heard of this story from his old tutor before around 1350 DR .
Gorath The Gorath was the hidden leader of the Royal Vagabonds of Shou Lung around 1357 DR . Activities . The Gorath secretly assisted the Old Man in managing the activities of the Royal Vagabonds against enemies of Shou Lung . In truth , Gorath was for centuries in the service of the Chin dynasty , a task assigned to him by the Undersecretary of the Minister of War in the Celestial Bureaucracy and he did not always work for the good of the Empire . Relations . The Gorath had encountered Lui - hsia Chih of the Many - Hued Peacock Society several times in the past and they were mortal enemies . Sometimes he appeared to direct the Royal Vagabonds cell in Nakamaru in Wa , where he correctly presumed that Lui - hsia Chih was hidden .
Divine disciple Divine disciples are those members of the church that have a devotion to their deity far superior to the norm , and who are chosen by their deity to act as intermediaries in the Prime Material Plane . Disciples seek to become the living embodiment of their patron and at the end of their path they ascend to become something more than mere mortals , taking on qualities of the divine . Culture . Although all divine spellcaster s are agents of divine will in one way or another , some are more devoted than others . It is from among the most zealous and pious of the gods ' servants that divine disciples are selected , singled out by the gods as exemplars of the faith . In theory , divine disciples are expected to act as paragons of their god ' s virtue , but in practice they are no more required to match their god ' s alignment than Chosen are , and the reasoning behind a god ' s selection of a divine disciple may not take this into consideration . Empowered with incredible abilities , divine disciples act in much the same way as Chosen do , though with a greater emphasis on the church hierarchy , within which many disciples act as mentors or spiritual guides for the less experienced . Theoretically , any divine spellcaster might become a divine disciple , so long as they possess training in negotiation skills and an education in theology . Cleric s , including those with druid ic training , are among the most likely to become divine disciples but paladin s or divine spellcasters with ranger training have also been heard of . Of all the evil gods , Bane is best known for selecting divine disciples , many of whom were formerly blackguard s in his service . Abilities . As their gods ' temporal agents , divine disciples are granted a number of unique abilities that set them apart from other divine spellcasters . At the beginning of their career as divine intermediaries , disciples are allowed to select an additional domain from their deity ' s selection . It is also at this point that divine disciples gain the ability to telepathically communicate with any outsider within sixty feet of themselves , as long as that outsider shares the same moral and ethical alignment as the disciple ' s god . Another unique ability allows experienced divine disciples to imbue allies with their own power , enabling them to cast prayer s as though they were the divine disciple . Divine disciples also have the ability known as " sacred defense " , common to many divine spellcasters , providing them with a shield against enemy prayers or the abilities of hostile outsiders . After long association and servitude to their deities , high - level disciples become immortal creatures themselves in a process known as " transcendence " that is not unlike the ability of powerful Chosen to become exarch s . They become an outsider and their physical appearance changes somewhat , to reflect their god . A divine disciple of Amaunator or his aspect Lathander might have golden eyes , for instance . The process also improves all the natural abilities and proficiencies of a divine disciple that draw upon their willpower and conviction .
Qaland T ' akk Qaland T ' akk was a barbarian chieftain inhabiting the Plain of Horses in 1357 DR . Activities . Qaland was the chieftain of the Igidujin tribe and the ruler of Quaraqand and a descendant of the feared Qaland Shurijah . His only interest was war . His subordinates had to meet weekly quotas for murdered enemies ; those who failed to meet their quotas were personally executed by T ' akk . T ' akk ' s favored enemy was the Fankiang tribe and Chuqali Shilai .
Elisia Elisia was a sea spirit who lived in Lac Dinneshere within the Ten Towns of Icewind Dale . Description . The elven - like water spirit had blue skin and light green hair . Relationships . Elisia loved the great hero Aihonen , and felt very strong feelings toward his descendant , Jhonen , because of his resemblance to Aihonen . However , the sea spirit feared revealing herself to Jhonen for risk of transforming into water . History . Around 1181 DR , Aihonen died while fighting Icasaracht , the last white dragon queen of the Spine of the World on the banks of Lac Dinneshere . In 1281 DR , Elisia communicated to Jhonen through dreams how she felt about the young fisherman . Later , she gave him the shards of the Blade of Aihonen .
Adam Gillespie Adam Gillespie is an illustrator who works with numerous clients including Wizards of the Coast . Adam ' s art is usually cover art as he works in full color . His most recent work for Wizards was several images in " A Reader ' s Guide to R . A . Salvatore ' s the Legend of Drizzt " .
Kranum Kranum was a stone giant shaman in the Moonsea in 1489 DR . History . Kranum was exiled by his tribe for being too kind to lesser races . Wandering the Moonsea , he settled near the Frostfur goblin tribe , protecting them from peryton s . After the fall of a meteor , he went to see the crater , which held the recreated Pool of Radiance . Intrigued , Kranum touched the strange liquid and was immediately possessed by Tyranthraxus . Under Tyranthraxus ' s control , he subdued the perytons and offered an alliance to the Burning Banner tribe led by Narle Shieldbiter . When a Cult of the Dragon contingent sent by Vorgansharax arrived in the area , Tyranthraxus released Kranum from his control in order to wait to possess the green dragon ruler of Phlan . An adventuring party hired to stop Vorgansharax ' s cultists foiled his plan . Kranum regained his senses after being abandoned by the spirit possessor and woke up , not remembering anything of what he did whilst under possession . Personality . Kranum was a gentle individual . He was inquisitive , contemplative , and soft - spoken . He believed that the sky was real and creatures of the surface were not inferiors , but these were heretical believes for his tribe . He missed his fellows , but knew that it was too late for him to live among other giants . If someone told him what he did while possessed , Kranum would descend into a deep despair , not caring for anything .
Rusting grasp Rusting grasp is a transmutation spell that lets the caster corrode metals and alloys with a touch . Effects . You corrode iron and iron alloys at a touch . Any iron or iron alloy item you touch becomes instantaneously rusted , pitted , and worthless , effectively destroyed . If the item is so large that it cannot fit within a 3 - foot radius ( a large iron door or a wall of iron ) , a 3 - foot - radius volume of the metal is rusted and destroyed . Magical metal items are immune to this spell . You may employ " rusting grasp " in combat with a successful melee touch attack . Rusting grasp used in this way instantaneously destroys 1d6 points of Armor Class gained from metal armor ( up to the maximum amount of protection the armor offered ) through corrosion . For example , full plate armor ( AC + 8 ) could be reduced to + 7 or as low as + 2 in protection , depending on the die roll . Weapons in use by an opponent targeted by the spell are more difficult to grasp . You must succeed at a melee touch attack against the weapon . ( See Strike a Weapon , page 136 of the " Player ' s Handbook " . ) A metal weapon that is hit is instantaneously destroyed . Note : Striking at an opponent ’ s weapon provokes an attack of opportunity . Also , you must touch the weapon and not the other way around . Against ferrous creatures ( iron golem s , for instance ) , " rusting grasp " instantaneously deals 3d6 points of damage + 1 per caster level ( maximum + 15 ) per successful attack . The spell lasts for 1 round per level , and you can make one melee touch attack per round .
Palace Quarter The Palace Quarter was one of the four quarters of Huzuz , the City of Delights , in 1367 DR . Description . The Palace Quarter encompassed the Affluent District , Court District , and the East District , forming most of the central and southeast portions of the city . This quarter was the home of the wealthiest and most powerful figures in Huzuz , from the Grand Caliph and his court to lavish merchant families and the mysterious White Agate .
Archfiend An Archfiend is a particularly powerful fiend , usually a creature that rules over one of the fiendish planes or has a fiendish army at their disposal . There are 10 Archdukes of Hell , an unknown number of Baernoloths and possibly an infinite number of Abyssal Lords , though only 10 really worth noting . Abyssal Lords . Each abyssal lord is a demon that has a realm on one of the layers of the abyss . They either scheme against each other , throw their armies into the Blood War or try to manipulate events on the Material Plane . In a theoretically infinite Abyss there are theoretically an infinite number of Abyssal Lords . only 10 Abyssal Lords regularly interfere in the affairs of mortals and these are : Lolth . After Araushnee was cast down from Arvandor into the Abyss , Corellon Larethian cursed her into becoming the Abyssal Lord Lolth . Lolth has since regained her divinty and left the Abyss , shedding her mantle of Abyssal Lord . Baernoloths . The Baernoloth s rule over the Yugoloth s but are not widely documented . As such , very few have any information on who they are . Archdevils . The archdevils have a strict hierarchy . The deeper the layer that they rule , the higher their rank in the eyes of the other devils . Ancient lore tells of devils having once been angels but they left the holy ranks to rule over the Nine Hells . Asmodeus led the migration and has since ruled the 9th and deepest layer of Hell . Things remained constant for a long time , but relatively recently , the order of things in Hell has changed at Asmodeus ' direction . The archdevils are now as follows : Asmodeus . Asmodeus is the lord of Nessus and was , for as long as any record suggests , an archdevil ( though apparently , he did once posess the mantle of godhood ) . When Dweomerheart disintegrated , Azuth was flung into Nessus where Asmodeus stole his divinity thus shedding his archdevil status . Tiamat . When Tiamat was slain by Marduk during the Orcgate Wars she found herself still alive , but only as an archdevil . She has since regained her divinity . Gargauth . Gargauth has achieved godhood and is no longer an archdevil . Malkizid . While Araushnee was banished to the Abyss by Corellon , her ally , the fallen Solar Malkizid was banished to Baator , where he soon became an archdevil . Eventually , he angered Asmodeus and was banished from the Nine Hells . He travelled to the Blood Rift and became a lord of the Yugoloths , therefore , he is both an archdevil and a yugoloth .
Hornmoot Hornmoot was the traditional trading festival between the dwarves and human s of the Vast . It took place on the 14th of Kythorn each year , with lesser hornmoots on the 14th of each month until Eleint . At the end of winter , when the dwarves emerged from their subterranean homes , they blew horns from the mountains to alert the humans in the lands below that they coming to trade . Those settlements that wished to trade responded with their own horns , and the dwarves would come to them . Hornmoots marked the first trading day of spring between the two races . Quality axe s and sword s were among the dwarven goods on offer . Hornmoot was more common in the country communities than in the big cities . It was popular with travelling merchants too , and they came from as far away as Amn to buy dwarf - made weaponry . History . Hornmoot began in the days of Roldilar , the Realm of Glimmering Swords , the great dwarven kingdom that dominated the surface lands of the Vast in the 7th century DR . One year in the mid – 13th century DR , Master Merchant Marakus Beindold of Hlintar invited the dwarves of the eastern hills to Hornmoot . He welcomed the leaders of these communities as guests , put on a feast for them , and had them brutally murdered in their beds , as he desired their lands and the wealth they would bring him . Afterwards , the dwarves despised Hlintar , did not visit there again , and boycotted all trade with the place . As dwarven populations and fortunes dwindled , and fewer dwarves turned up each year , Hornmoot became a waning practice by 1370 DR .
City of the Spider Queen City of the Spider Queen , designed by James Wyatt , is an adventure module set in the " Forgotten Realms " using the " Dungeons & Dragons " 3rd edition ruleset . It focuses on drow , the Silence of Lolth , and the cult of Kiaransalee . Summary . The adventure starts off as adventurers respond to the summons of Randal Morn , who asks them to investigate recent drow raids on Daggerdale . In Part 1 , their hunt takes them through ancient Dordrien crypts in the Dagger Hills to the drow outpost of Szith Morcane , founded long ago by drow from the nearby city of Maerimydra . Within Szith Morcane , the party stumble across the true cause of the raids , a newly installed cult of Kiaransalee . The cult used the Silence of Lolth to take control of Szith Morcane and is galvanizing the natives of the outpost into increased activity against the surface world . Within the Commoners level of Szith Morcane , a tunnel leads off to the northeast , toward Maerimydra . In Part 2 of the adventure , an expedition through roughly 100 miles ( 160 km ) of winding Underdark tunnels is embarked upon . Navigating past numerous dangerous locales and evil denizens , including the Lake of Shadows , the Wailing Cliff , and Vournoth ' s Mire , the adventurers eventually find their way to the besieged city of Maerimydra . At Maerimydra , in Part 3 , the adventurers find the drow city a burning ruin as the forces of Kurgoth Hellspawn ' s army have overrun the former metropolis . The cult of Kiaransalee still defends Castle Maerimydra , strengthened by large numbers of undead minions . The summoning of the Undying Temple by their leader , Irae T ' sarran , has created a growing local corruption in the Weave of magic . The majority of this part takes place within Maerimydra ( the City of the Spider Queen ) as the adventurers battle the servants of Irae T ' sarran , in addition to the invading armies of the Kurgoth Hellspawn . Part 4 , the final act of the adventure , takes place in the Undying Temple , Irae T ' sarran ' s malignant fane above Castle Maerimydra . Constructed partially in the Material Plane and partially in the Ethereal Plane , the temple stands at the heart of an expanding area of disruption in the Weave . Inside this shrine , the adventurers confront Irae ' s fiend ish and undead servitors and lastly even the priestess herself .
Dala Silmerhelve Dala Silmerhelve was a member of House Silmerhelve in 1489 DR . Personality . Dala deeply believed that evil must be defeated all time . She was also a skilled politician with a god charm History . Dala was the daughter of Lord Olrath Silmerhelve and acted as political face of her house . When in 1489 arrived rumors about a new faction inside the Cult of the Dragon and that they new cultist want help by Claugiyliamatar she agreed with House Brokengulf to hire an adventurers party to defeat the great dragon . Appendix . Appearances . " Corruption in Kryptgarden "
Mosque of Brave Hajama The Mosque of Brave Hajama was located in Huzuz in 1367 DR . Location . This temple could be found in the Pilgrims ' District of the City of Delights . Structure . The first floor of the mosque was the main worship area . This area was decorated with a pair of lions that were chained to the main door . It was widely rumored that the lions would attack anyone with fear in their heart . In truth , the lions were bored most of the time . The basement of the mosque housed the clerical brethren . The dome of the mosque opened to the sky , allowing the faithful a splendid view of the sunset . Inhabitants . High Priest Imam Jomhur was the head of the mosque . He supervised around 200 lesser - ranking priests of Hajama and laymen . Activities . Since Hajama was a popular god in Huzuz , services in his mosque were well - attended .
Fabada Fabada , which lay along the northern border of the Mountains of Forgotten Dreams , was one of the most durable communities of Zakhara ' s High Desert . Inhabitants . The settlement of Fabada comprised members from three tribes : the al - Shazzi , al - Waughiwan , and al - Zab . Collectively , they were called the " Numtanajd " . Two types of homes were used in Fabada : permanent " haristas " , and portable tent - like " pohtas " . These structures were arranged into circles where the livestock could be kept so the tribes ' herds would be safe from nighttime predators . Culture . Marriage between the tribes was forbidden , but the tribes mixed in virtually every other respect , working and getting along with one another peacefully . At the end of every summer , each tribe would elect a " kharah " to be their leader . " Kharahs " were always males at least 50 years old . Newly elected " kharahs " would shave their heads and burn their hair in ceremonial fires to show their status . Each " kharah " made all of the decisions for his tribe , and the entire " Numtanajd " did not do anything unless all of the " karahs " agreed unanimously . Enlightened nomadic tribes such as the House of Dhi ' b thought the " Numtanajd " were simple barbarians . The Numtanajd would offer gifts to nearby nomads to maintain peaceful relations . Visitors were expected to contribute a lock of hair to prove their friendly intentions . The hair was stored inside water bladders for good luck .
Thilren Sohj Thilren Sohj was a Zhentarim spy inside the Cult of the Dragon in 1489 DR . History . In 1489 DR , Thilren managed to infiltrate the Cult under the orders of his Zhent masters . He passed to Welsea Parenthe information about the Cult ' s interest in Yarash ' s pyramid . When Welsea and the Lord Sage of Phlan sent adventurers to discover the secrets of the pyramid for them , she also asked the adventurers to extract Thilren if possible . They were too late , however , because Thilren ' s contingent of cultists were all slain in the Quivering Forest by an elven party .