naist-nlp/zeshel huggingface dataset:
Attack Dog Attack Dog is an enemy in " Final Fantasy Dimensions " . Etymology . An is any dog trained by a human to either on command or on sight , defend or attack a territory , property or persons either on command , on sight or by inferred provocation .
Soul Crystal ( Revenant Wings ) The Soul Crystal is a gameplay element found in some battles in " " . First used in a battle at the Fane of Gucuma Qul , each opposing team has a Soul Crystal , usually tucked away on opposite sides of the battlefield . The Soul Crystal will periodically revive its team ' s KO ' d Leaders ( not Yarhi ) , who will reincarnate near the base of the Crystal when the Crystal ' s gauge is filled . This effectively renders each team immortal until the Soul Crystal itself is destroyed , signaling the end of the battle . In some missions , only one team has a Soul Crystal . The objective of a mission is often to destroy the enemy Soul Crystal , or safeguard one ' s own Soul Crystal . Soul Crystals appear several times including in battles at the Fane of Gucuma Qul , Dalmasca Estersand , and Womb of Feolthanos . Enemy Soul Crystals are red , and the player ' s Soul Crystal is blue .
Iron Muscles ( Final Fantasy V ) Iron Muscles is an enemy in " Final Fantasy V " . It can Tackle to inflict a critical hit on a target . Other appearances . " Final Fantasy Record Keeper " . Iron Muscles from " Final Fantasy V " appears as an enemy in " Final Fantasy Record Keeper " .
Geiseric ( Final Fantasy XIII ) Geiseric is a mark in " Final Fantasy XIII " and is one of the Undying . It is fought in Mission 12 . Mission . Mission 12 : Geiseric , the Profane . " The Undying - fearsome Cie ' th who defy fal ' Cie will , driven by an intense loathing of all that lives . Geiseric , the Profane , is of their number , and my Focus is his doom . He is said to lead a horde of Cie ' th on the steepe ' s western benchland . " " To think you would become such a Cie ' th , Geiseric ! You , who would not harm a fly . Whatever part of you lingers in that grotesque prison of crystal and flesh must suffer . I will set you free my friend . " Battle . At some point in the fight , Geiseric will use Murderous Might , which will allow Geiseric to be targeted in two locations : Geiseric and Geiseric ' s Fist . When this happens it will use a powerful move called Dominating Fist , which deals severe damage . Geiseric will then either attack normally or use Savage Stomp , which doesn ' t deal much damage but hits everyone . It can also use Savage Stomp whether or not it used Murderous Might before . If Geiseric ' s Fist is defeated , it will go back to using Percussive Blow . Eventually it will use Murderous Might again in the fight and then will go back to Dominating Fist . It is imperative to defeat it within 20 minutes , otherwise it will inflict Doom . Strategy . Using Fortisol and Aegisol prevents any need to use any time to enhance the party . It is good to start off with a Librascope and Countermeasure ( SAB / SAB / SEN ) , but if Geiseric deals damage greater than 2000 , the party should switch over to a paradigm with a Medic or two . If Percussive Blow deals serious damage , the player must change to Tireless Charge ( COM / COM / MED ) or Discretion ( MED / COM / MED ) . Dominating Fist can be avoided by spreading out the units across the stage and higher levels . Switching to Combat Clinic ( MED / SEN / MED ) to heal and defend , or Discretion ( MED / COM / MED ) to heal and stop the chain gauge from decreasing will continue damaging it , at the same time healing the party . Spells like Deshellga will still have effect on Geiseric ' s face , but it is ineffective until the fist is defeated . If Dominating Fist leaves the party critical , it is wise to use Salvation ( MED / MED / MED ) to recover HP . Debuffing Geiseric with Deshell and buffing the party with Enspell , Faith and Haste helps . Tri - disaster ( RAV / RAV / RAV ) stagger s Geiseric quickly . Once it ' s staggered , following it up with an Eidolon , attacking with Cerberus ( COM / COM / COM ) , or using Tri - disaster ( RAV / RAV / RAV ) will be a big help . Geiseric is a fight where one can take advantage of juggling , so once he is staggered , the party should launch him and try to keep him in the air . Saving up TP to summon an Eidolon , thus stopping the Doom timer , or simply using an Elixir , is useful at this stage . Etymology . Geiseric is another spelling of Genseric .
Zalitz Zalitz is a former sailor who can be recruited as a blitzball player free agent . After one too many encounters with Sin to his liking while at sea , he retires from the sailor ' s life . You can recruit him at Luca Theater . Zalitz ' s ideal position is a defender . He has a consistently strong BL stat ; his AT stat , which is high to begin with , increases slowly ; and his initially low PA increases quickly , almost catching up with his BL .
Leviathan ( The After Years boss ) Leviathan is a boss in " " who appears on the moon . He fights as he did in " Final Fantasy IV " . If the player hopes to regain him as a summon Rydia should be in the party and kept alive for the duration of the fight . Like his previous incarnations in the series , Leviathan is considered an aquatic enemy and Thunder - based attacks deal high damage to him .
Dugeura Pass Dugeura Pass , also known as Dogoula Pass is a location from " Final Fantasy Tactics " . It is located on the road between Riovanes Castle and Zeltennia Castle . Ramza Beoulve had to fight his way past an Order of the Southern Sky patrol squad to cross the pass on his way to Zeltennia .
Sister Bomb The Sister Bomb is an enemy from " " . It is the upgrade to the Thunder Bomb fought previously , and fights identical to it . The only difference is it deals much more damage than its predecessor , but it can be fought in the same manner . Reduce its HP to about 50 % , then let it use Self - Destruct away from the player . If the player is caught by the explosion , they will suffer heavy damage as well as the Paralysis status , so be wary !
Fortune ( Tactics Advance ) Fortune is the official name for the law that grants immunity to all weapon and magic damage , along with immunity to all status ailments in " Final Fantasy Tactics Advance " . It does not provide any attack or magic power boosts . Fortune is only granted to one character in the game : Llednar Twem . It is granted upon him by Queen Remedi after being created . During the few engagements before the final battle , Marche Radiuju and his fellow clan members will be unable to fight Llednar . However , during the first engagement at Delia Dunes ' Totema Shrine , Llednar is thwarted by Judgemaster Cid who imposes an Advanced Law to prevent Llednar from using his expert skill Omega . However , after only two turns , Llednar becomes overconfident and charges up an Omega attack . Because of this , Judgemaster Cid penalizes Llednar with a Red Card and removes him from battle , effectively ending the current engagement . During the second encounter at Bervenia Palace , Llednar and Marche face off in Prince Mewt ' s throne room . Because Marche is still unable to attack Llednar , he must survive long enough for Judgemaster Cid to arrive and scare Llednar off . Fortune is eventually removed from Llednar via Judgemaster Cid ' s use of an Antilaw Card . Afterward , Llednar is vulnerable to damage by Marche and his clanners in the final battle , # 024 Royal Valley .
False The False is an enemy in " Final Fantasy IX " . They appear during the battle with Ragtime Mouse . False appears as a blue cross , similar in appearance to the on the PlayStation controller . Like Ragtime Mouse , False , and its counterpart , True , are not regular enemies and are not designed to have their HP depleted . Attacking False indicates that the player answers False to the question , and the player can hit it even if the attack misses . If the player attacks all opponents with a group - cast ability then the battle will end as if the Ragtime Mouse is attacked and it will be as if the player has not answered the question . Quest . Of the sixteen potential questions asked , half of the answers are False . The answer to the final and most important question is not False .
Feel / Go Dream : Yuna & Tidus feel / Go Dream : Yuna & Tidus is a maxi - single of image songs for the characters Tidus and Yuna from " Final Fantasy X " . Vocals are performed by Mayuko Aoki , as Yuna , for the track " feel " and Masakazu Morita , as Tidus , for the track " Go Dream " . The fold - out liner notes contain a picture of voice actors Mayuko Aoki and Masakazu Morita , a message from Nobuo Uematsu , pictures of Tidus and of Yuna from the game and lyrics to the songs in Japanese . " Feel " is based on " Hymn of the Fayth " .
Nul - Spell Nul - Spell is a recurring status effect ability that makes a person immune to a specific type of damage , usually elemental . Appearances . " Final Fantasy " . NulBlaze , NulShock , and NulFrost make their first appearance as White Magic spells in the original game reducing incoming elemental damage , along with NulDeath and NulAll . " Final Fantasy X " . NulBlaze , NulShock , and NulFrost appear as White Magic spells along with NulTide . The four Nul - Spells are located in Yuna ' s section of the Sphere Grid . NulAll can be accessed by Sandy of the Magus Sisters and be generated via Rikku ' s Mix Overdrive , along with its variants : Mega NulAll , Hyper NulAll , and Ultra NulAll .
Imperial Camp ( Final Fantasy VI ) The Imperial Camp is a location in " Final Fantasy VI " . It is a temporary encampment set up by the Gestahlian Empire during their invasion of Doma . The camp is overseen by General Leo and Kefka . The camp is one of the few areas that cannot be revisited at all in the game , so the player must grab the handful of treasure here on their first visit . Story . During the siege of Doma , some of the Imperial soldiers discuss a rumor , while being cautious about Kefka ' s presence , that Kefka plans to drive out Leo and usurp his position as general , with one of the soldiers angrily threatening to quit if Kefka ended up being made general before being called to a charge at Doma Castle . After the initial charge is foiled by Cyan , Doma ' s retainer , General Leo begins to reconsider the Imperial strategy for victory , attempting to minimize casualties on both sides . Kefka encourages the use of underhanded tactics , and has no sympathy for the Doman defenders or captured Gestahlian soldiers . Sabin and Shadow infiltrate the base to get to Baren Falls and the Veldt , and bear witness to Kefka plotting to poison the river that is Doma ' s water supply . Leo rejects Kefka ' s plan , but is called away by Emperor Gestahl . In his absence , Kefka goes ahead with his plan despite the attempts of Sabin and Shadow to stop him . The poisoning kills the vast majority of Doma ' s citizens , and Cyan storms the camp on his own in a rage . Sabin and Shadow intervene to help him , and the three commandeer three suits of Magitek Armor and fight their way out of the camp . Items . One chest is locked , and the player has the option to hit it or kick it . Both options unlock the chest , but kicking it provokes a Doberman standing guard outside the tent to attack . Another chest houses a monster - in - a - box . A third chest is located in a tent accessed by leaping off the ledge behind the tent containing the monster - in - a - box . This tent cannot be accessed otherwise . Musical themes . " Troops March On " is the track that serves as the Imperial Camp ' s background theme . Other appearances . " Final Fantasy Record Keeper " . Imperial Camp is unlocked by completing Mt . Kolts in the " Final Fantasy VI " realm . Completion of this dungeon unlocks South Figaro Cave in the " Final Fantasy VI " realm .
Ability sort bug The Ability sort bug is a bug found only in the Japanese version of " Dissidia Final Fantasy " , which allows for the player to use abilities that should not be used outside of normal means . For instance , by using this bug , a player is able to use Gabranth ' s EX Mode moves while not being in EX Mode , or using moves ( such as Cloud ' s Omnislash ver . 5 ) as other moves ( HP attacks can be used as Brave attacks via this bug ) . An instance of doing this with Gabranth is as follows : Another instance of this bug is as follows ( using Cloud and Omnislash ver . 5 as examples ) .
List of Final Fantasy XIII - 2 passive abilities This is a full list of passive abilities in Final Fantasy XIII - 2 . Passive abilities can be learned innately by Paradigm Pack monsters . Serah and Noel can equip weapons and accessories for the effects . Synthesized passive abilities . Synthesized passive abilities are abilities created by equipping weapons and accessories belonging to the same group . Many of these abilities can be enhanced by equipping more accessories . The following table displays a list of synthesized abilities . Only standard accessories are mentioned in the table , but Delicate and Durable accessories belong to the same synthesis group as their standard versions .
Soul ( Final Fantasy IV - Interlude - ) The Soul is an enemy from " Final Fantasy IV - Interlude - " . The Soul is a relatively weak enemy . It casts Fire for minor damage , and Cecil can defeat the Ghoul - type enemy with a single hit with the Mythril Sword equipped .
Bomb King ( The After Years ) Bomb King is an enemy from " " . They are dangerous foes and will always start their first turns with Firaga , followed by a powerful Blaze attack their following turn . It is highly recommended to have ways to resist Fire - elemental damage in the areas they are fought at to prevent being wiped out by their attacks if the player cannot defeat them quickly enough . Quake and Flare are prime spells to use against them , but Tornado works as well if the player wishes to conserve MP .
Chocobo ( Tactics ) Chocobo is a race of bird in " Final Fantasy Tactics " . They are a major mode of transportation and are some of the most commonly recognized species in Ivalice . Player units can mount and ride chocobos by moving onto the square inhabited by an ally chocobo during a battle . This prevents the chocobo from taking action but provides the human unit with high movement and jump abilities . Chocobos lay eggs from the second chapter onwards . A hazardous bug triggers by having a human character perform the Jump attack while riding a chocobo from where the water depth is 2 - level ( such water depth prevents combatant from performing any action without the movement abilities Swim or Waterwalking ) . After the one jumping has landed on the target and returned to the chocobo , the game will soft - freeze . This bug can be avoided by equipping the aforementioned movement abilities on the rider . Ranks . Normal yellow chocobos are among the first enemies encountered in the game and their movement range and speed can be dangerous to an inexperienced player . They have the most balanced stats of all chocobos , and can use Choco Cure that works similarly to the Monk ability Chakra ( but recovers only HP ) . Black chocobos can fly . They are considered the " Berserkers " of their kind , possessing the highest attack and speed , accompanied by the lowest HP of any other chocobos in the game . Their ranged move , Choco Pellets / Ball , makes them more dangerous than their yellow counterparts . The red chocobo uses the powerful Choco Meteor attack , which deals massive damage from long range . Red chocobos have the highest HP of the three chocobo breeds and are the best breed to use in battle , considering their high speed and stout stats . They are fearsome birds to fight in numbers . Statistics . Abilities . The damage formula for Choco Beak is as follows : The damage formula for Choco Pellets is as follows : The formula for healing and damage abilities are as follows : The formula for the success Choco Esuna is as follows : < nowiki > * < / nowiki > Abilities can be learned by this race when a unit with the " Beastmaster " Support Ability is nearby .
Grangalan ( Crisis Core ) The Grangalan is an enemy in " Crisis Core - Final Fantasy VII - " . It has the ability to spawn several smaller versions of itself if it is not defeated quickly . Due to this enemy ' s agility , it may be difficult to land critical attacks . Zack must keep his distance from it ; it is recommended that he cast Graviga to whittle down the Grangalan ' s HP , then finish it off with Assault Twister + before it spawns its smaller reinforcements .
Tiamat ( Final Fantasy VIII ) Tiamat is an optional boss in " Final Fantasy VIII " , encountered in the Clocktower of Ultimecia Castle . It is arguably the strongest of Ultimecia ' s eight minions . Tiamat resembles Bahamut and uses a similar move . The Scan description indicates Tiamat was once a Guardian Force but was turned evil under Ultimecia ' s power . Battle . Tiamat will elevate higher into the air and begin counting down to its signature move , D - A - R - KF - LA - RE , an upgraded version of Bahamut ' s Mega Flare which deals heavy damage regardless of the characters ' Spirit stat . It is a Fire elemental attack . In the game ' s American and European versions Eden can be drawn from Tiamat if the player did not draw it from Ultima Weapon earlier . Strategy . Characters can increase their elemental defense against Fire ( such as by junctioning Fire or Flare to Elem - Def ) to reduce , nullify or absorb damage from Dark Flare . The battle can be made extremely easy by junctioning the characters to absorb Dark Flare , as Tiamat will be unable to kill the party , Dark Flare being its only attack .
Snake Snake may refer to : Etymology . s are elongated , legless , carnivorous reptiles of the suborder Serpentes that can be distinguished from legless lizards by their lack of eyelids and external ears . Like all squamates , snakes are ectothermic , amniote vertebrates covered in overlapping scales .
Self - revival glitch The Self - revival glitch is a glitch in " Final Fantasy XII " , which allows player characters to revive themselves via Phoenix Down , Raise or Arise immediately after they have been knocked out . Apart from strict timing , the lethal blow must be an action with a definite effect index . The effect capacity must not be saturated for both the lethal blow and the reviving action , meaning attacks ( basic ones and the ultimate skills that occupy the whole effect capacity ) or ailment effects will not work with this glitch . The second part of the reviving effect must come slightly after the damage figure shows . Usually when the targeting line of the single attack spell just pops , it is the right moment to initiate the revival command . If successful , the second part of the reviving effect will not display , but the unit will not fall , either . Instead , the recovery figure will display immediately afterward . The glitch will not be triggered if the incoming area - of - effect spell is not targeting directly at the one to be revived . Also if there is only one active party member alive and player is able to time the revival action correctly , the system will instead ask player to switch other character from the reserve or simply show the Game Over screen if there is no one left .
Viking ( Final Fantasy III ) The Viking is a job class in " Final Fantasy III " . It is gained from the Water Crystal . Vikings swing giant hammers and axes with ease . Their only drawback is that they develop slower than other melee jobs . Vikings are mainly used as a " tank " for their Provoke ability and access to the strongest armor . The Viking does not actually have a special ability , keeping the Defend command instead . The Provoke command increases the chance of a target enemy attacking the Viking . In addition , it also lowers the enemy ' s Defense , making them more vulnerable . It is best used when the Viking is in the back row , to minimize damage . The Viking could easily be turned into a meat shield by equipping two shields , placing it in the back row , and then using Provoke to divert all the damage to it while being healed by a White Mage . Other common strategies involve combining it with a Bard to help heal it , as at job level 99 , the Provoke Ability always works and reduces the enemy ' s defense by about 50 % . However , with the high attack power versus low agility , the Viking may turn many conventional players away from this option . Abilities . 3D versions . The enemy ' s defense reduction is calculated using the following formula : Additionally , the success rate of Provoke is directly related to job level : Other appearances . " Final Fantasy Trading Card Game " . Viking appears with Water - elemental cards . All main characters from the 3D remake are represented . " Triple Triad ( Portal App ) " . Viking from the 3D remake appears on a Triple Triad card .
Barsilence Barsilence is a White Magic spell found within the game " Final Fantasy XI " . It may be learnt by Red Mages at level 23 . When activated , the spell will increase the player ' s resistance to the Silence status , heightening the chance of throwing the effect off earlier . It may be recast every 10 seconds for 15 MP . Players utilizing White Mages have access to a stronger spell : Barsilencera .
Challenge Dungeon ( The After Years ) / Rydia Rydia ' s Challenge Dungeon is a three floor cave . Many doors are actually Trap Doors , while several walls are Demon Walls and cause doorways or staircases to appear when they are defeated . The first two floors are mazes of doors , while the third floor consists of several platforms that are connected by ropes . On each platform only one of the ropes can be climbed safely , the other two trigger a scripted encounter . The dungeon is accessed by speaking to Challengingway in Agart . During some plays of the dungeon , certain doors will be locked . Though the player will always be able to reach the end , some side passages with treasure may be blocked off . Treasure . Final Treasure . Once the player receives each of these items once , the final chest will contain a random consumable item , such as a Light Curtain , Hi - Potion , Ether , etc .
Fusion Ability Fusion Ability , identified as F - Ability in the battle menu , is a term from " Final Fantasy Dimensions " . When a character possesses two abilities which can cause more powerful abilities , they allow for some characters to perform the Fusion Abilities they provide . They are revealed at Mt . Liene in Chapter 1 after Sarah shares some information with the party about her past . They can however be used randomly in the prologue for greater damage than what is normally accessible would provide .
Seed Thrall Seed Thralls are mission bosses from " " . They are summoned by the Seed Crystal in the battlefield " Ode of Life Bestowing " . One Seed Thrall is summoned whenever Seed Crystal uses the move " Seed of Deception " . This move creates a Seed Thrall who looks identical to one of the players in the battlefield . Up to six Seed Thralls can be spawned at a time in this battlefield . Seed Thralls attack normally and are also capable of using weapon skills based on what weapon was copied as well . These include weapon skills that the players themselves may not have access to . Seed Thralls copied from Rangers will use ranged attacks instead . Seed Thralls also inherit weapon properties from the players they are copied from . As an example , a Seed Thrall copied from a player wielding the Ice Staff will have the occasional additional effect of ice damage . Seed Thralls do not cast magic or use job abilities .
All Sounds of SaGa All Sounds of SaGa is a compilation OST , containing all the tracks from the Game Boy games " SaGa " 1 - 3 , released as " The Final Fantasy Legend " , " Final Fantasy Legend II " , and " Final Fantasy Legend III " , as well as an arranged track .