Claim Claiming is a game mechanic in many MMORPG s , including both " Final Fantasy XI " and " Final Fantasy XIV " , that prevents an enemy being fought by a player or group from being attacked by other players and prevents other players from receiving its Item drop s . " Final Fantasy XI " . Claim status in " Final Fantasy XI " is indicated by the color of a monster ' s name . Enemies with an yellowish off - white colored name are unclaimed and can be attacked by anyone . Red names are claimed by you or your party . Purple names are claimed by someone else not in your party . Orange names are monsters that some unfortunate player has called for help on , and are subject to attack by anyone but yield no rewards for their defeat . ( Green names indicate NPC status , which are not attackable by players . ) GM s will not recognize any claims on a monster that are not enforced by the game mechanics , hence the player expression " yellow ( or white ) ' s fair game " . To claim an enemy in " Final Fantasy XI " , it is necessary to perform an Enmity - generating action upon it . Merely being aggroed by it is insufficient . Thus if competitively Camping monsters , it is necessary to bring along a means of doing something hostile that is fast and has a long range - - too slow , and you ' ll be beaten to the claim ; too short , and you will have to run closer to claim , letting someone else have a chance at it before you . Only one monster can kept claimed by an individual at a time , and if another monster is claimed the first will go unclaimed . Claim is also lost when everyone who the monster has enmity for is dead or in another zone . Monsters outside their normal area that are not being actively fought will also go unclaimed before losing aggro and returning to their normal area . Unclaimed monsters with no damage over time effects active will also start to regenerate any lost HP at a rate of 10 % every few seconds . There is also a bug of years - long standing that may cause claimed monsters to spontaneously go unclaimed even while being actively fought in some cases ; to avoid this , it is recommended that at least one person have the monster as their auto - attack target at all times , even if they do not actually have any attention of hitting it ( turning around may be necessary ) . It is also possible for a player outside the party to steal claim by rising to the top of the monster ' s hate list ; this usually requires that player to cast curing or enhancing effects on the players who are fighting it and actually have claim . When a monster dies , its item drops go into the treasure pool of the party that had claim upon it , or into the inventory of the individual that had claim upon it if they are not in a party . Players should beware of letting a monster go unclaimed with damage over time effects active on it ! If it expires while unclaimed , its dropped items and Experience point s will be lost to oblivion . Because claiming a monster means claiming its loot as well , claims over rare Notorious Monster s are a source of great conflict and drama among the players . For many years , the three " land kings " ( Behemoth and King Behemoth , Fafnir and Nidhogg aka " Fafhogg " collectively , and Adamantoise and Aspidochelone ) which only pop ped once every 21 - 24 hours were monopolized by groups using claimbots to claim them in the fraction of a second that they spawned before honest players could even see them ; these monsters " spawned purple " . Eventually , to counter this , Square Enix implemented a mandatory delay between when a monster spawned and when it could be claimed , and made it semi - random to make contested claiming more a matter of luck . During the interval before a monster can be claimed , attempts to attack it will simply fail without explanation .