naist-nlp/zeshel huggingface dataset:
Scavengers ( film ) The Scavengers are a faction that were set to feature in the canceled " Fallout movie " . Background . The audience first comes across the Scavengers when Techy dies , shortly after coming out of Vault 13 , when he is shot and killed by one of them . They had set a trap for vault dwellers consisting of a phone booth and a yellow pages , which Techy had fallen for , as many had done before . They are armed with automatic weapons , and seem to have a high level of marksmanship . Furthermore , they are not helpless without their weapons , and seem to be able to take on less experienced foes in hand - to - hand combat with ease . However , they are not at the same skill level as Female Officer as the audience later discovers . It seems that aside from scavenging gear , they have enough surgical expertise among them to also take body parts from their victims , particularly organs . They then sell these on at the Hub . It is possible that the reason Techy was shot through the brain was in order that vital organs would be left intact . Structure . The only semi - named member is the Lead Scavenger . The rest of the Scavengers are unnamed and their structure is not revealed in the Fallout film treatment , although it is noted that a couple of the Scavengers were at the Hub . This implies that they are either loosely organized , or extremely well - organized into splinter groups . Appearances . The Scavengers were to appear in the canceled " Fallout movie " by Interplay Films .
Shady hat The shady hat is a unique , fedora - style pre - War hat in " Fallout 3 " . Location . The shady hat can be obtained as a reward for doing the mirelurk observation quest as part of Moira Brown ' s " The Wasteland Survival Guide " missions . Place Moira ' s observer unit inside a nest deep in the Anchorage Memorial . To get it the Lone Wanderer must place an observer unit in a mirelurk egg nest without killing any of the mirelurks in the area . Notes . The shady hat can only be repaired with merchants . Bugs . While wearing the Chinese stealth armor and the shady hat , changing both head and bodywear will yet retain the effects of the shady hat .
Mini nuke hemisphere core The mini nuke hemisphere core is a junk item in " Fallout 4 " . Characteristics . A part of the highly dangerous Mini nukes . Crafting . The mini nuke hemisphere core can be broken down into its individual components for use in crafting : Locations . Only one can be found in game , located in the basement of the Gorski cabin , in the same room as Wayne Gorski .
Tribesman Tribesman is a villager of Dirt Haven in 2197 . Background . He is an unnamed tribesman and villager of Dirt Haven who managed to escape the invading raiders and meet the Brotherhood initiates outside the town . He was very skeptical and didn ' t believe the squad could defeat raiders . However , he was very thankful when the village was freed . Appearances . The tribesman appears only in " " demo .
Exterminate the deathclaws Exterminate the deathclaws is an unmarked quest in " Fallout " . Walkthrough . The Gun Runners want the Vault Dweller to exterminate the deathclaws that infest the deathclaw warehouse between their Fortress and the rest of the Boneyard . To complete this quest , the Dweller will have to kill the mother deathclaw and all her offspring , as well as destroy all four deathclaw eggs in the basement where the mother resides . In return , the Vault Dweller can ask either for weapons for themselves , or for the Blades , additionally completing the quest to get weapons for the Blades .
. 357 Magnum round . 357 Magnum round is a type of in " " . Characteristics . The . 357 Magnum round , a Magnum handgun cartridge manufactured by Big Chief , has a significant powder load making it a very powerful cartridge for a pistol round , and acceptable for use in carbine length lever - action rifles . Production . . 357 Magnum standard and JFP rounds can be crafted at a reloading bench . A single cartridge requires the following : Breakdown . Breaking down a standard . 357 Magnum round yields : Variants . . 357 Magnum , hollow point . Hollow point bullets are designed to mushroom out , expanding up to 5 times their original size resulting in a jagged , gory wound much larger than the actual round . Hollow points lack the penetrating power to punch through denser materials due to the fact that their force is distributed over a larger area , drastically reducing the weapon ' s penetrating power . For that same reason , they are excellent at turning internal organs to mush . . 357 Magnum , JFP ( hand load ) . JFPs ( or jacketed flat points ) are blunt , copper - wrapped bullets designed to flatten on impact like a hollow point , but retain the penetrating power of a copper - jacket slug . As such , they inflict greater damage , penetrate enemy armor better , and even fly straighter than normal . 357 rounds . They require the Hand Loader perk to craft . . 38 special round . . 38 special rounds are a less powerful cartridge than . 357 Magnum rounds . They can be fired from . 357 weapons because the . 357 Magnum was developed from the . 38 special round , and they share all the same dimensions except case length . Though the reduction in powder means less damage inflicted on the target , it also means less wear and tear per shot on the gun .
Holden Holden is a young Vault City citizen in 2241 . Background . He is in charge of Sub - Amenities Office B , and by extension , of pharmaceutical storage and distribution in Vault City . Thus , he is a good source of medicine - related items , such as stimpaks , Rad - X or first aid kit s . Randal is his boss . Interactions with the player character . Other interactions . The Chosen One can purchase goods from him , but he has little other interaction . Appearances . Holden appears only in " Fallout 2 " .
Plasma caster The plasma caster ( or Winchester P94 ) is a in " " . Characteristics . The plasma caster is a powerful energy weapon , having a rather low AP cost and high rate of fire . Compared to its , it outclasses it in both damage and fire rate as well as ammunition consumption , using only one Microfusion cell instead of two per shot . Finally , it is slightly more durable . It pays for these advantages however in weight and accuracy : its far larger base spread is compounded by the insane skill and strength requirements to handle this weapon , and at 20 pounds it is the heaviest energy weapon in the game save for the GRA Cleansing Flame . Finally , it is rare and not very durable so the Jury Rigging perk or weapon repair kit s may be necessary for continuous use of this weapon . Durability . The plasma caster can fire a total of about 395 times using standard packs , the equivalent of 40 reloads , from full before breaking .
Griffon ' s bottling instructions Griffon ' s bottling instructions is a holodisk in the " Fallout 3 " add - on " Broken Steel " . It is recorded by Griffon . Location . Found on a ghoul guard , it ' s also found on a desk in the Museum Authority Building ' s basement , next to the bathtubs .
Duffle bag ( Fallout : New Vegas ) The duffle bag is a in " " . Characteristics . Duffle bags can be found around the Mojave Wasteland , and usually contain various types of ammunition , weapons and miscellaneous items . Some duffle bags also have " NCR " stitched onto the bags , meaning the bags may belong to the NCR .
Set ' s bodyguard In 2161 this bodyguard is diligently watching out for Set . Background . This ghoul refuses to talk to the Vault Dweller or even acknowledge his presence . He stands as the stalwart guard to Set he is , and refuses to be distracted from his job . Appearances . Set ' s bodyguard appears only in " Fallout " .
Super - Duper Mart terminal entries ( Fallout 3 ) The Super - Duper Mart terminal entries are a series of entries found on terminals in the Super - Duper Mart in " Fallout 3 " . Terminal . This Easy locked terminal is located on the desk next to the Average locked door to the Pharmacy in the back of the store . Automated Maintenence . Very Easy locked terminal in the Pharmacy , for releasing the protectron .
Original Santa suit The original Santa suit is a legendary outfit that is added to " Fallout Shelter " with the 1 . 9 update . Characteristics . The Santa suit is a red suit with white trim , and includes a red hat with white trim . It provides + 4 perception , + 3 endurance and + 4 charisma to its wearer . Breakdown . When disassembling the following message : NO JUNK RECOVERED . Notes . The outfit was added with the 1 . 9 update , two weeks before the start of the winter 2016 Holiday season , with events like Halloween and Christmas coming up .
Lawn mower blade The lawn mower blade is a miscellaneous item in " Fallout 3 " and " " . Characteristics . In " Fallout 3 " , it is one of several scrap items that are used in the construction of the Shishkebab . In " Fallout : New Vegas " , it serves no purpose and is just a junk item .
Mining detonator The mining detonator is a in the " " " Honest Hearts " . Characteristics . It is used to detonate the pre - placed explosives in the yao guai cave during the quest " River Monsters " . It appears identical to the regular and is weightless .
Novice Novice is a ghoul found listening to the Mother Curie III ' s sermon in the basement of the Holy Light Monastery in 2277 . Background . Commended by Mother Curie III for his devotion to the cause , Novice is wowing the other visitors to the Holy Light Monastery with his " hint of brain " poking through a section of exposed skull . His path to the light is almost a certainty . Appearances . The Novice appears only in the " Fallout 3 " add - on " Broken Steel " .
Mentats ( Fallout : New Vegas ) Mentats are a in " " . Characteristics . Mentats in the Mojave are different from the ones found in The Capital Wasteland . For one , they grant a Charisma bonus , arguably making them better than alcohol in terms of benefit , although without the Strength benefit , the low addiction rate and the fact that Mentats are much less common than alcohol . They also give significantly smaller bonuses than Capital Mentats . They appear to have the same basic effects as Core Region Mentats . While the Mentats of New Vegas still give a + 2 Intelligence modifier , unlike previous games , the bonus only translates into a + 4 bonus to related skills like medicine . Keep this in mind , especially when playing hardcore , as skill checks of 55 and 75 do occur . See the quest , " Beyond the Beef " . It is also possible to Party Time Mentats , which confer an augmented + 5 bonus to Charisma , in addition to the effects of standard Mentats . Effects from both sorts of Mentats stack . However Party Time Mentats also have a drastically decreased effect time of 1 min , a 75 % decrease from standard Mentats .
Cantina Madrid The Cantina Madrid is a in the Sierra Madre . It serves as both the casino ' s restaurant and kitchen . Layout . The Cantina Madrid is broken down into two sections : the restaurant and kitchen . Restaurant . The main restaurant is not accessible , leaving only the restaurant ' s lobby area open to exploration . Kitchen . The entire area is covered in gas until the several gas valves in the kitchen are shut off . As the player character approaches the kitchen area , Dog and God will be heard arguing amongst themselves . Dog has deliberately opened the valves and plans to ignite the gas and blow himself up in order to permanently silence " the angry voice " in his head . There are two entrances , one is the entrance through the supply closet to the left of the restaurant ' s reservation desk . This entrance will not be accessible until the gas has been shut off . The other is from the casino floor , via the emergency door , which is through the door behind the bar and up the stairs . The kitchen area contains a workbench and an active electric hot plate . Notes . When the player character comes into contact with the gas , they will lose a small amount of health . Appearances . The Cantina Madrid appears only in the " " " Dead Money " . Behind the scenes . The name is a reference to a bar in the 1948 film " " . It is in this location that the protagonist is supposed to meet his employer and receive payment .
Garden gnome ( Fallout 3 ) The garden gnome is one of three types of found in " Fallout 3 " and " " . Characteristics . Garden gnomes come in four sizes : large , normal , medium and tiny . They are useful only as Rock - It Launcher ammunition or as a decoration . Normal - sized gnomes are by far the most common and stand about 20 inches tall . Medium versions of both intact and damaged gnomes exist , and only stand about 6 inches high . Gnomes can sometimes be found interacting with teddy bears , aligned in certain positions , playing certain roles .
Ruby Hill mine The Ruby Hill mine is a in the Mojave Wasteland , nestled in a rock facing west . The mine is located just off the northwest of Nevada State Route 157 . Layout . The main room of the mine features several lakelurk s . Going up the stairs and down the path leads to a large water - filled cavern with more lakelurks . Under the water there is a round table with four chairs , four human skeletons in or near a chair and the corpse of a floating at the water ' s surface . On the table is a deck of cards with two cards dealt in front of each seat , 1 up and 1 down , as if the four skeletons had been engaged in a game of Blackjack . Appearances . The Ruby Hill mine appears only in " " .
Warwick pump part The Warwick pump part is a quest item in " Fallout 4 " . Characteristics . A light blue pump part for getting the water pump at Warwick homestead working again . Location . Given by Rowdy as a part of the Atom Cats miscellaneous quest started by Zeke at the Atom Cats garage . The part can also be purchased from Rowdy if the quest has not been started .
Hardened minigun The hardened minigun is a weapon that appears in " Fallout Shelter " . Characteristics . The hardened minigun is an improved belt fed Gatling - style machine gun with six rotating barrels featured in " Fallout Shelter " . Dealing 19 minimum damage per attack , it has the second lowest damage output for a heavy weapon in the game . Crafting . A high Strength statistic is needed to effectively create the hardened minigun .
Electron charge pack ( Fallout : New Vegas ) The electron charge pack is a type of in " " . Characteristics . These small electron batteries are used as ammunition by several . Unlike and , they are used to power rapid firing energy weapons , as well as Tesla weaponry . Production . Recycling . After firing , there is a chance that spent electron charge packs will turn into drained electron charge pack s . These are automatically turned into a and placed into the player ' s inventory . Drained electron charge packs can then be back into usable electron charge packs at a workbench . Conversion . Conversion ( type ) . Electron charge packs can be converted into , and from , other energy weapon ammunition types ( i . e . and ) at a workbench , with the appropriate Science skill . Conversion ( variant ) . The player can also pool charges from good packs together to make more powerful variants , which improve damage and bypass more enemy DT but burn out weapon components faster . Variants . Electron charge pack , bulk . Bulk packs are less potent than the standard version , but are cheaper to purchase . Weapons firing bulk electron charge pack ammunition degrade at a rate of 15 % less per shot compared to standard electron charge packs , at the cost of dealing 15 % less damage to the target and no DT penetration ability . Their already low charge also gives them less chance to leave a drained electron charge pack . Electron charge pack , over charge . An electron charge pack that has been given a bit more charge than the standard electron charge pack . Weapons firing over charge electron charge pack ammunition take 50 % more damage per shot compared to those firing standard electron charge pack ammunition , while dealing 25 % higher damage to the target and penetrating 5 DT . Overcharged packs have a somewhat smaller chance of resulting in a drained pack , though still slightly higher than bulk packs . Electron charge pack , max charge . An electron charge pack with its energy condensors charged to their limits , making it more powerful but also necessitating increased maintenance . Weapons firing max charge electron charge packs degrade at a rate of 150 % more per shot compared to those firing standard electron charge pack ammunition , while dealing 50 % greater damage to the target and penetrating 10 DT . The increased energy output also leaves little chance for leaving a drained pack , with a mere 5 % chance per shot . Electron charge pack , optimized . Added in " Gun Runners ' Arsenal " , this sub - type causes 30 % more damage , penetrates armor more effectively , and weighs less than the standard electron charge pack . The only drawback is a 10 % increase in weapon degradation . It requires Vigilant Recycler and can only be crafted at a workbench . This type of EC pack is superior in all properties compared to overcharged packs .
Revere Beach station terminal entries The Revere Beach station terminal entries are a series of entries found on three terminals in the Revere Beach station in " Fallout 4 " . Terminal . There are two of these terminals in the station . Book return terminal . Terminal is located outside the station .
My Megaton house My Megaton house is a residence in Megaton which becomes available after the Lone Wanderer disarms the Megaton bomb during The Power of the Atom quest . Sheriff Lucas Simms gives the Lone Wanderer a key to the house as a reward for disarming the atomic bomb in the center of Megaton . If Simms dies during or before the aforementioned quest , his son Harden Simms will give the key instead . At this point the " Empty House " is renamed as " My Megaton house . " The house includes a main floor lounge , a very small kitchenette , an upstairs landing , an unnamed room that Wadsworth often spends time in , and a bedroom . Amenities . The Lone Wanderer has access to a robot butler , named Wadsworth , who is able to tell jokes and supply purified water ( Wadsworth may give up to five bottles , then it takes one week for him to refill ) . Wadsworth can also , upon request , style hair and explain what the home improvements are used for . If the My First Infirmary is purchased , Wadsworth will remind the Lone Wanderer to use it if they are injured . Sleeping in the bed on the second floor of the shack ( or the heart - shaped bed if the Love Machine theme was bought from Craterside Supply ) , grants the " Well Rested " effect ( + 10 % XP bonus ) if rested for no less than 8 hours . There are places to store an infinite amount of items in the house , including : more than a few lockers , a refrigerator , a desk and a filing cabinet . There is also a bobblehead display stand for bobbleheads . Home improvements . After becoming a resident of Megaton and the owner of a new house , the Wanderer can enhance their new home by adding improvements , which can be purchased from Moira at Craterside Supply . Improvements include an infirmary , jukebox , laboratory , Nuka - Cola vending machine and a workbench . All of these improvements add new functionality to the house , which ranges from being able to be healed instantly for free , to being able to listen to music without using the Pip - Boy radio . For enough cap s , Moira can change the decor from a rundown shack to one of the following themes : Raider , Wasteland explorer , Vault , Science , Pre - War and Love Machine . A theme cannot be sold back , but it can be replaced by buying a new one . To obtain skill books from the themes , buy the Science ( Nikola Tesla and You ) , and the Love Machine ( Lying , Congressional Style ) themes , since they are the only two that offer this extra bonus . These skill books can only be obtained once , however . Themes will displace any items that may have already been placed outside of item storage such as lockers for storage / decoration . Cut version . An unused early version of My Megaton house called MegatonAbandonedHouseDummyCell exists and can be accessed with the use of console command coc MegatonAbandonedHouseDummyCell . It is empty except for a chair on the first floor and a bed on the second floor . This version is untextured and some may experience crashing shortly after entry .
Pamela Adlon Pamela Adlon ( born July 9 , 1966 ) is an American actress and voice actress . She is sometimes credited as Pamela Segall and Pamela Segall Adlon . Adlon is best known for providing the voice of Bobby Hill on the animated series King of the Hill — a role for which she won an Emmy for Outstanding Voice - Over Performance in 2002 . In " Fallout " she voiced the leader of the Followers of the Apocalypse , Nicole .
Lars ( Fallout ) Lars , who has a large moustache and a scarred face , is the head of the guards of Junktown around 2161 . Background . Lars is most likely to be the second person encountered upon finding Junktown , as he stands just inside the gate . He is a heavily muscled man with a mustache , bearing many scars from both knives and guns . Lars is an intolerant man , hardened through many years of adversity . He does not seem to have any problem with working for Killian Darkwater , as both strive to keep control and order in the town . Notes . If Gizmo is killed before activating a quest , Lars will only tell the Vault Dweller to leave Junktown . No other dialogue can be accessed . Appearances . Lars appears in " Fallout " and is mentioned in the " Fallout Bible " .
Fallout 2 random encounters Random encounters in " Fallout 2 " are , as the name suggests , extraordinary occurences the player may stumble upon during their travels through the wastelands . Frequency and variety . Encounters are determined by the player ' s location on the worldmap , their level and global variables governing it and finally , the chances of encountering one , stored in WORLDMAP . TXT . They can be everything , from a number of molerats foraging in the area , through a press gang to and including merchant caravans . Frequency means the chance to stumble upon a particular encounter when the game rolls a random encounter during travels . 100 % means that an encounter of this type will always be chosen . When stumbling upon an encounter , the game calculates if the character can choose to avoid it . The chance is directly based on the Outdoorsman skill and caps at 95 % , meaning there is no need to raise it above 95 % or 75 % , if one carries a motion sensor . The experience received for avoiding an encounter is calculated thus : 100 xp + encounter zone difficulty ( 0 - 70 ) . List of generic encounters . The generic ( repeatable ) encounters are grouped by area and sorted by name . Rows include information on map used ( desert , mountains , city or coast ) , characters , creatures and items found and other relevant information . Arroyo . Encounters in the vicinity of Arroyo and to the west and south of the village , up to the coast . Klamath . Areas around Klamath . Navarro . Areas around Navarro . Caves . Mountain areas . Special encounters . All of the following are unique , one - time occurences .
Hightower ' s wife Hightower ' s wife is a resident of the Hub Heights around 2161 . Background . She ' s Daren Hightower ' s wife . She is as equally paranoid as her husband . Appearances . Hightower ' s wife appears only in " Fallout " .
Santa suit The santa suit is a rare outfit that is added to " Fallout Shelter " in the 1 . 2 update . Characteristics . The Santa suit is a red suit with white trim , and includes a red hat with white trim . It provides + 3 perception and + 2 charisma to its wearer . Notes . The outfit was added in the 1 . 2 update , two weeks before the start of the winter 2015 Holiday season , with events like Halloween and Christmas coming up .
Dusty ' s message Dusty ' s message is cut holotape in the " Fallout 4 " add - on " Nuka - World " . It is recorded by Dusty . Its filename in the Creation Kit ( DLC04PowerPlant _ DustyHolotape , ) suggests that it was intended to be found in the Nuka - World power plant .