naist-nlp/zeshel huggingface dataset:
The Bannered Mare The Bannered Mare , serving as Whiterun ' s most popular gathering place , functions as a tavern and inn that offers mead , food and a warm , welcoming fire . Almost anyone can be found in the tavern after the shops and stalls close . Its sign is that of a horse carrying a banner . Cultural significance . Hulda , the publican , is fond of telling the story of the horse , which belonged to a Nord king who died in battle ; the king may have died , but his favorite filly carried his banner still , inspiring the leader ’ s warriors to victory . Ysolda often tells the Dragonborn that after she has made enough money from trading with the Khajiit Caravans she is going to buy the Bannered Mare from Hulda ; however this never actually happens in - game , unless Hulda is killed . Hulda also mentions , when asked about the inn , that she is ready to retire and perhaps she will sell the inn to Ysolda . Architectural design . The building has a central tavern area and an adjacent kitchen with a business ledger and strongbox near the roasting spit . To the rear of the main bar area is a small bedroom and office where shady deals may be done . There are two sets of steps to separate bedroom areas . Hulda will always send Saadia over to the player , offering food and drink or , in the quest " In My Time of Need , " an option about the Alik ' r . A " loot " shadowmark resides on to the lower right of the door . Quests . In My Time of Need . Several Alik ' r bounty hunters may approach the Dragonborn in Whiterun , searching for a runaway fugitive . The fugitive , now going by the name Saadia , can be found in the room left of the main tavern room or upstairs . Regardless of whom the Dragonborn decides to help , they must return here to speak with Saadia again . To Kill an Empire . After accepting the contract Amaund Motierre gives at Volunruud , he resides at the Bannered Mare . He must be approached after Emperor Titus Mede II is killed . Optionally , he may be killed in his room near the rear of the facility . A Night to Remember . Possible location for Sam Guevenne , who wants to engage the Dragonborn in a drinking contest . After several drinks , the Dragonborn blacks out , waking up in the Temple of Dibella in Markarth . A Few Words with You . Mikael , the bard , must be convinced to stop bothering Carlotta . The Whispering Door . Investigate the The Whispering Door . Argonian Ale Extraction . Steal a rare bottle of Argonian Ale for Brenuin . The bottle of ale is on a shelf in the back room , near the cooking spit . It will not be there if the Dragonborn does not have the quest .
Kurz gro - Baroth ( Orsimer ) Kurz gro - Baroth is an Orsimer and a member of the Fighters Guild in Chorrol , and is the brother of Lum gro - Baroth . He does not offer any services or training . He spends most of his time practicing , either with an axe in the Guild basement , or with a bow in the back yard . When he ' s practicing Archery , he ' s a good never - ending source of free arrows , since he keeps shooting at the target and never runs out of arrows .
Skills ( Online ) Skills are purchasable abilities in . New skills are unlocked and learned by leveling the skill set by using the skill ' s weapon , having the skill slotted on your primary slot - bar , and spending skill points . There are both " Active " and " Passive " skills in the game . Active skills are assigned a slot in the ability bar , and must be activated by pressing a certain button . Passive skills give the player a constant and permanent effect . Some passive skills only affect a certain skill line , and will only provide bonuses in its regards . Morphing skills . Active skills can also be morphed . Morphing a skill will turn it into a more powerful version of itself . With sufficient skill progression , the Vestige will be allowed to spend a skill point and do this . Currently , skills will feature two " Morph " choices . Morphing a skill will usually add extra effects , make a certain effect more powerful , increase the range or area of an attack , or make the skill consume less stamina or magicka when activated . Passive skills will not Morph , but more than one skill point can be put into these , which will increase the effectiveness of that passive skill . Skills reset . There are altars throughout Tamriel that allow the Vestige to reset their skills , for a small fee . These altars are available in the capital city of each alliance , Wayrest , Elden Root and Mournhold . List of Skills . Skills shown in the Character Progression Video : Synergies . See Synergy for a list of known Synergies .
Thormar Thormar or Thormar Keep is a settlement located on the southern end of the Crescent River in the region of Reaper ' s March . Thormar is the ideal place of worship for the deity , Baan Dar , the God of Revelry and Festivities in both Valenwood and Elsweyr . Description . Geography . Thormar is situated in the region of Reaper ' s March , the border region between Valenwood and Elsweyr . Thormar is the haven in a region of conflict , located on the southern basin of the Crescent River , Thormar is a township built upon the ruins of the Ayleid , likely of the same name . Thormar rests atop of cliffs , looking down on the lower ground . It had an overlook of Southern Reaper ' s March and the Grahtwood border . Thormar East and Thormar West house several campsites . History . Early Years . The region of Reaper ' s March has housed several thousand conflicts , from as far as the Strid River to the Lower Crescent River . The Battle of Thormar had occurred on the outskirts of Thormar and had lasted for a day , in the victorious hands of the Wood Elves . The leader of the Khajiit Militia , Yenamu Frost - Fist was the last one to fall in the midst of battle but fought valiantly nonetheless . Yenamu was only killed by a stray arrow through the eye by an unknown Bosmeri Jaqspur . The Battle was officially over . Second Era . During the Interregnum in 2E 582 , the Baan Dar worshippers of Thormar had celebrated the twenty - fifth annual celebration of Baan Dar , where they would attempt to earn the right to partake in the Five Finger Dance . The Pariah ' s Hand and the Subtle Knife had pranked each other to earn the right , but an illustrious stranger only called the Vestige was able to enter the Five Finger Dance . The Dance was where the greatest party in all of Tamriel was located . And so ended the race to enter the Five Finger Dance . Third Era . During the Imperial Simulacrum from 3E 389 to 3E 399 , Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn . Tharn planned for months to capture the throne , and he was able to achieve so in the span of ten years . Tharn had a powerful weapon called the Staff of Chaos , and he split it into nine pieces and scattered them across Tamriel , the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion . A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces . The hero was known as the Eternal Champion , and he assembled the staff and defeated Jagar Tharn at the Imperial Palace . The Eternal Champion had at one point visited the town of Thormar Keep in their quest to recover the pieces .
Felsaad Tern Felsaad Terns are passive birds in that are native to the island of Solstheim . Felsaad terns behave in the same manner as hawk s and bone hawks . Locations . Felsaad terns , as their name implies , can be found most commonly on the Felsaad Coast , as well as other places around Solstheim . Combat . A Felsaad tern can be shot out of the sky with arrows or crossbow bolts . The Dragonborn can also use destruction magic or shouts , especially Kyne ' s Peace . Arrows will glitch , and instead of damaging them , the arrows will trail behind them .
Daedric Shrines ( Oblivion ) Daedric Shrines are scattered across Tamriel and are a means of communication with the Daedric Princes . They offer quests but most require to be a certain level and / or to give an offering . The shrines themselves usually have a few worshippers , who can give you more information about offering to the Daedric Prince . The rewards from these quests are powerful items and weapons . Shrines . Note that Mehrunes Dagon does have a shrine , but it is located underground , and is part of the main quest line . As such , it does not give a side quest . Dagon ' s artifact is instead discovered as part of the Mehrunes ' Razor official plug - in .
Threki the Innocent Threki the Innocent is a prisoner found in Riften Jail . She proclaims herself innocent of her accused crimes . The door to her cell cannot be opened . Background . She was arrested for insulting Ulfric Stormcloak . She remains in custody even if the Imperial Legion takes over The Rift , during the " Reunification of Skyrim , " or is given to them during " Season Unending , " in exchange for Markarth .
Vital Records , 2E 541 - 2E 542 Content . 2E 541 : No births this year . Stella Gedanis married Robert Jurelette on 10th Second Seed . They will live in the Jurelette home at the water ' s edge . Patrand Zurric , aged 35 years , drowned on 4th Mid Year in the Bjoulsae River , after swimming while intoxicated . He is survived by his wife , Medya Zurric . The entire Chamrond family died during the invasion from the Reach . Town burnt , prior records lost . Gods preserve us all . 2E 542 : Roberta , born 25th Sun ' s Dawn . Son of Stella and Robert Jurelette . Sadly , Stella died of childbed fever , 28th Sun ' s Dawn , without seeing her newborn . She is survived by her husband , Robert , and their daughter . Labhraidh , born on 28th Rain ' s Hand , Jester ' s Day , to Medya Zurric , widow of Patrand Zurric , and survivor of the Black Drake ' s invasion .
Book of Bloodfiends , Ch . 3 - Water Content . If one of your friends or family dies , you don ' t want them coming back as a bloodfiend ! We found that pouring blessed water over all exposed areas of the corpse effectively prevented the spread of the plague . Sadly , this method is less effective with the living , as the blessed water will simply run off your skin as you move around . I suppose this means it would be worth trying on an immobile person , but we were not able to test this theory .
Capturing Ammabani ' s Pride Content . I have come to capture the beautiful sabre cats of Ammabani ' s Pride — not with nets and cages , but with brush and paint and canvas . My art demands I take risks — Ammabani has noticed me . She ' s coming this way . Stupid art !
Diamond Paragon Diamond Paragon is an item in . Description . One of five Paragon s , the Diamond Paragon is used on the Paragon Platform in the Forgotten Vale to open a portal to the Glacial Crevice . Within , Elven weapons , chests bearing leveled loot , and other gems can be found .
Draugr Overlord ( Skyrim ) The Draugr Overlord is a variant of Draugr and a powerful type of undead that typically serve as bosses or guardians in various Draugr - filled dungeons . Level . Overlords are featured in most dungeons at level 1 – 21 , but tend to be replaced by Draugr Wight Lord after level 21 . However , at some locations , such as Arcwind Point , they tend to be replaced after level 6 . Combat . Overlords use Ancient Nord Weapons causing medium damage and they may occasionally be enchanted , increasing their effectiveness . They may also use shouts , such as Unrelenting Force or Disarm . Although , like all Draugr that have the Voice , if a shout is interrupted by staggering them , they will repeatedly attempt to use the shout . Like Deathlords , the archer variants also have a higher health threshold than their melee counterparts , making them a priority target when clearing out multiple enemies . Loot . The Draugr Overlord may drop any of the following items upon death :
Trail and Tide Content . By Moon Bishop Hunal Every cat can see the moon s , feel the caress of their sweet light as it shines on fur . Every cat feels the tug of the tides , the rhythm of the Two Moons Dance that cannot be ignored . But not every cat hears the words Jone and Jode whisper as they prowl the celestial barrens between gentle Nirni and the Dark Behind the World , protecting her from the howling in the emptiness . And this is why the Moon Bishop leads the kittens , trailing the string of secrets as he trots ahead , teaching them of the Motions and the Tides . A true cat hunts without rest for the Right Trail , trying one after another of the endless paths Jone and Jode dance into the sky even when paws ache and throats cry for milk . They have worn more trails than there are grains of sugar in all the world , and it is easy for a cat to grow bored and abandon the chase . And this is why the Moon Bishop inspires the kittens , sharing stories of the oldest times , nudging them back to the hunt . Every cat longs for the Sands Behind the Stars , where sugar forms the dunes . Every cat dreams of the Moonlight Chorus , the joyous sound the true cats know . But not every cat will know Khenarthi ' s tender embrace at the end of their days , and not every soul will fly beyond to bask in the warmth without end . And this is why the Moon Bishop must rebuke the naughty cats , swatting the ones who stray upon their flanks until they return to the paths the Moons weave . A true cat may stumble , may lose his way among the deep woods and come upon the temptations of a darker dance led by the Frightful Heart . Fear may seize the soul , confuse the mind , and baffle the senses . And this is why the Moon Bishop must be the Loudest Cat , to blow the reeking haze away with the strength of his words .
The Burglary Job The Burglary Job is a quest available in . Background . The Burglary Job is a series of quests that are given by Vex of the Thieves Guild . She will ask the Dragonborn to acquire certain items from differing locations around Skyrim . Jobs . This quest is a radiant quest , therefore each objective is randomly assigned to the Dragonborn . This is an incomplete list of possible locations :
Surpassing Golden Wisdom Surpassing Golden Wisdom is a Restoration spell in that temporarily increases the value of the alteration skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Characters . The following people use and / or sell this spell :
Precious Gem ( Morrowind ) Many precious gems can be found scattered throughout Morrowind . Gems are commonly found in Dwemer and Daedric ruins . Gems in Daedric ruins are mostly cursed , which means they will spawn a Dremora Lord behind you when picked up . Gems are meant to be sold or used as a ingredient . Each gem is worth differing amounts depending on type of gem ( Diamond is worth more than Pearl , etc . ) . The gems are :
Flame Spider The Flame Spider is a creature in . They are bright orange and red in coloration and similar in size to the average Frostbite Spider found in the mainland ' s caves and mountainous regions . They also are fond of caves and tend to congregate near geothermal vents and pools of lava . History . Though similar in size and strength to its mainland cousin , the Flame Spider ' s capabilities are quite different . They use their front legs in defensive and offensive attacks , but spit balls of flaming web instead of poison . They radiate the intense heat they seem so fond of , making them dangerous to be around for prolonged periods .
Jeweled Candlestick The Jeweled Candlestick is a decorative item , and serves as one of the Thieves Guild Trophies . This item will show up on the top shelf of the right bookcase behind the Guild Master ' s desk in the Thieves Guild headquarters , along with any collected larceny targets . It seems to appear after doing five jobs for Vex and Delvin . It appears you can not take the trophy items from doing a set amount of jobs , but can take the ones you find and sell to Delvin .
Nolonir ' s Journal , Page 6 Content . I know it ' s forbidden , but I think that ' s what makes this so exciting . I almost giggled the first time I made a corpse rise from the ground and follow me around . Ah , Father . What would you think of your " serious little boy " now , I wonder ? If Mother hadn ' t cremated your body when you died , maybe I ' d wake you up and ask you .
Guldun Rock Guldun Rock is a giant ' s encampment found in . Located near the base of the Throat of the World ; a path that splits off from the road that follows the White River leads up to this camp . Two giants occupy this camp . Typical giant camp features are present , including eight sacks of Mammoth Cheese Bowl . Directly across from the platform is the entrance to Guldun Rock Cave . The cave is usually unoccupied , but clearly a part of the giant camp outside , as signified by the various tribal markings etched on the walls and boulders within the cave .
Urvwen Urvwen is an old priest who was once a member of the Psijic Order that appeared in . Urvwen is first mentioned in Part Three where he is described as a Crazy Old Psijic Priest by Annaïg Hoïnart . He was the first to predict Umbriel ' s arrival into the Oliis Bay and Lilmoth by feeling strange movements in the deep water , he would go to the Lilmoth Docks and spread messages to seafarers and traders . The An - Xileel stationed in Lilmoth are irritated by him , especially Archwarden Qajalil . Urvwen first appears later on in the Novel , doing his usual routine of ranting with the common folk . Mere - Glim is sent by Annaïg to talk with him at the Docks to learn more about what Urvwen has to say . Urvwen teaches Mere - Glim about the Psijic Order and Artaeum to provide an analogy for what is coming . Urvwen then vaguely states that whatever is coming , it is from the Planes of Oblivion .
Stoneshard Orc Stoneshard Orc is a creature card in , introduced in the " Madhouse Collection " set . Acquisition . This card can be acquired by buying the " Madhouse Collection " set for real money ( USD $ 10 / EUR €9 . 99 ) or 1500 . Strategy . Stoneshard Orc is similar to the Valenwood Huntsman . It has the same magicka cost and a similar summon ability . However , the summon ability of Stoneshard Orc increases for every friendly Orc , allowing Stoneshard Orc to quickly take down a fortified guard or severely weaken a powerful creature for another creature or action to finish off . This makes it most effective in Orc - themed decks .
Fjar ' s Interrogation Transcript Content . Agent : How are you ? Are you being treated well ? Fjar : So far . I know you guys aren ' t all the monsters you ' re made out to be . Agent : That ' s good to hear . You ' re married to a Breton , aren ' t you ? Helewise ? Fjar : Yes , sir . Happily married eight years . Agent : Good . Good . It ' s like I keep telling my men , family is more important than anything else , even the king . Fjar : I couldn ' t agree more .
Wildeye Stables Wildeye Stables is located on the east side of Bruma in , it is near its eastern gate . Petrine sells horses and Humilis Nonius works outside around the stables . A Paint Horse costs 500 . A pair of clouded funnel caps are by the door .
The Burning Farmhouse The Burning Farmhouse is an unmarked location found in . Location . Located along the southern border of Skyrim , at the foot of the Jerall Mountains and east of Lost Tongue Overlook ; a burning farmhouse can be found . Background . The cause of the fire appears to be a failed attempt to conjure a Flame Atronach , by evidence of a summoning circle and the charred remains of a farmer clutching a Scroll of Conjure Flame Atronach . A Flame Atronach can be found northwest of the burning building occasionally , directly below the Shadow Stone , once the burnt house has been discovered . If the Dragonborn finds it and waits ( without attacking it ) , it will die after a minute , just as conjured ones do . It carries fire salts . There is also a chest with loot on the premises .
The Green Lady The Green Lady is the title given by Y ' ffre to the female Bosmer that represents the immortal aspect of Bosmer strength . They are also widely known as the counterpart to The Silvenar . It is believed that their lives are entwined together — one cannot live without the other . Deepwoods is recognized as being the home of the very first Bosmer who held the title , also home of Finoriell and Gwaering . The Woodhenge of northern Malabal Tor is a grove where the spirits of the Matron hosts of the Green Lady are planted as seeds to become humanoid trees . Their spirits are vulnerable until placed in the Holy Seed .
Greatswords ( Skyrim ) Greatswords are massive , two - handed swords found in . They deal more damage than their one - handed counterparts , but swing far slower , are much heavier , and leave the Dragonborn unable to use a shield . Greatswords swing faster than either warhammers or battleaxes , but deal the least amount of damage of any other two - handed weapon . Greatswords . < onlyinclude > < / onlyinclude >
Riften Jail The Riften Jail serves as Riften ' s prison , found to the right of Mistveil Keep . It serves as the prison for those who have committed crime inside the Rift Hold . Entrance . Upon entering , the Riften Jail Guard sitting near the front will tell the Dragonborn that only those with official business may enter the jail . There will be three dialogue options : persuasion , bribery , or apologizing and leaving . Once the Dragonborn has succeeded in persuasion or bribery , the door will unlock , and the guard will allow them to enter . Picking the lock will give the Dragonborn a bounty of 5 , and the guard will attempt an arrest . You can pick the guard ' s pocket to find the key and enter freely . Escape . Shadowmarks . In the cell the Dragonborn gets locked into if arrested , there is a symbol that is a circle with a line going down the middle and a triangle at the bottom , the Shadowmark for escape . To the left of this is an interaction that says " Activate , Broken Shackle , " that if activated will cause the guards in the prison to attack . Backtracking through the drainage sluice near the docks reveals the shackle was intended to break the wall leading to the escape tunnel , but this is non - functional and will only alert the guards . It is not possible to physically or magically break the wall either .
Bloated Man ' s Grotto Bloated Man ' s Grotto is a cave located in . It is a small area surrounded by short cliffs that consists of a Shrine of Talos and a circular pathway that wraps around the back of the cave to the entrance . It can easily be reached from Riverwood by walking across the White River to the northwest , past Anise ' s Cabin and through Brittleshin Pass , then heading due west . Background . After the Thalmor attacked Cloud Ruler Temple , Acilius Bolar was the only known survivor of the attack . From there , he traveled north to Skyrim , eventually ending up in the Grotto . However , he was pursued by the Thalmor and as such , to prevent the Thalmor from " desecrating " the shrine , went to " face his death with honor . " This suggests that he left the grotto and hoped that , if the Thalmor killed him , then they would not enter the grotto and will thus be unable to destroy the shrine to Talos . Quests . Find Runil ' s Journal . Runil asks to find his journal , which may be here as a possible location for Runil ' s Journal . Ill Met by Moonlight . The grotto acts as the main setting for the Daedric Quest . Sinding will arrive here from the prison in Falkreath , and can either be spared or killed by the Dragonborn . Shalidor ' s Insights . One of the chests inside can be a possible location for the scroll .
Bernadette Peneles ' House Bernadette Peneles ' House is located at the south side of Skingrad . It lies between Tamika ' s House and Uuras the Shepherd ' s House . There are two leveled chests on the top floor . Bernadette works at Tamika ' s Vineyards during the day . Bernadette is one of the targets in the miscellaneous quest " Paranoia . "