naist-nlp/zeshel huggingface dataset:
Dagoth Felmis Dagoth Felmis is a named creature found in . Description . Dagoth Felmis is one of the creatures found in . It is a member of the Sixth House faction , and like all Dagoths it is hostile to the Nerevarine . Location . Dagoth Felmis is located in a subsection of Vemynal called the Hall of Torque . Equipment . Felmis carries or uses the following : Spells . Felmis knows the following : Quests . Can be encountered during the following quest :
Thaumaturgist ' s Hut Thaumaturgist ' s Hut is an Alchemy shop located in Morthal . Background . Thaumaturgist ' s Hut is owned by Lami , a resident of the town of Morthal . Although the only commodities she normally sells are various types of potions and cures , she offers a full selection of magic al supplies to those whom are interested .
Greenspring Hollow Greenspring Hollow is a small shelter near Dustman ' s Cairn , with some fungi , a locked chest , one gold ore vein , a dead hunter , a skeleton and a Tanning Rack . A levelled predatory animal can sometimes be here , and will attack the Dragonborn if they go near .
Balbus Balbus is a Nord who roams Skyrim . He is a fan of the Gourmet and is collecting ingredients for him . Interactions . After the quest " Recipe for Disaster " has been completed , the Dragonborn has the option of impersonating the famous Gourmet . Balbus will provide some ingredients for his special dish , if he is shown the " Gourmet ' s Writ of Passage " . He may send hired thug s if he is pickpocket ed . Locations . Balbus ' spawn placement is random . He has been found at these locations : Inventory . Upon being killed , Balbus usually carries the following items :
Paur Maston Paur Maston is a Breton trader who can be encountered on the road southwest of ( and across the river from ) the city of Suran in the Ascadian Isles region of Morrowind . Paur has been business partners with a Khajiit by the name of Vanjirra for several years . He wears expensive clothing and is armed with an Iron Club to protect the 200 he carries in his purse . Personality and traits . Paur is dishonest and protective of his gold . Even when faced with the possibility of traveling to Molag Mar alone , something that scares him , he lies to the Nerevarine when saying that he doesn ' t have anything to offer as payment for help . Additionally , after being safely delivered to Molag Mor , Vanjirra provides a reward while Paur refuses to part with any of his gold . Interactions . An Escort to Molag Mar . When Paur met the Nerevarine near Dirara Drom ' s farmhouse he said that he was running late to meet his business partner , and feared that she departed for Molag Mar without him . Paur remarked that the road was " populated by dangerous creatures , " and revealed that unlike Vanjirra , he was too timid to make the journey alone . The Nerevarine agreed to escort him , and the pair traveled to Molag Mar together . Once Paur was reunited with his business partner he offered his thanks , and Vanjirra gave the Nerevarine a Light Amulet as a reward . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Gulan Captain Gulan was Prince Attrebus ' right hand man . He was part of his personal bodyguard . History . Umbriel Crisis . Gulan cheered Attrebus while he practiced his martial abilities with Radhasa . After the combat , Radhasa requested Attrebus to join his personal bodyguard . Attrebus agreed Radhasa ' s request , and Gulan provided her with the required equipment and a horse . Attrebus was seduced by Radhasa and they had sexual relationships . Gulan didn ' t trust Radhasa , so he warned Attrebus to be cautious . Attrebus convinced Gulan that Radhasa was harmless , but he was glad that Gulan trusted him enough to tell him his worries . Attrebus then revealed to Gulan his plans to intercide in Arenthia , but Gulan confessed that there were rumors in the court that the Emperor wanted Attrebus to marry soon . After meeting the Emperor , Attrebus informed Gulan that he was going to disobey his father ' s orders and head down to stop Umbriel . He ordered Gulan to gather all his men at his house in Ione . He gave orders to disperse the guards so that the Emperor thought that Attrebus had given them a holiday . Gulan and him got out of the city from the sewers . Attrebus , Gulan and Radhasa arrived at Ione together . After a motivational speech , all his men shouted , but Attrebus noticed they were not as exited as other times . During their journey , they were ambushed and all of Attrebus ' guards died except for Radhasa , who turned out to be a traitor . She kidnapped Attrebus to sell him to a richman in Elsweyr . Gulan was killed by a spell that made some strange quills grow from his back . Colin was in charge of the investigation of the Prince ' s murder . He attended a meeting with Nial Sextius , Remar Vel and the Emperor to report his discoveries . Nial revealed that Gulan had always informed the Emperor every time the Prince wanted to be the hero in the wrong place . This time he had gone to the minister ' s office to inform Letine Arese instead . Arese later admitted to Colin that it was impossible at the time to warn the Emperor about his son ' s plan without revealing herself to Hierem .
Fort Homestead Fort Homestead is a fort ruin located south of the Imperial City . The fort is populated by Marauder s . There are often a few bandits outside . There are many traps inside the fort , including dart and swinging - mace traps . There are 6 loot chests inside the ruin the ruin and 2 outside the ruin .
Evacuate Bleakrock Evacuate Bleakrock is a quest available in . The Daggerfall Covenant invasion is almost complete . The only hope for the inhabitants of Bleakrock Village is to escape through Last Rest . With the help of Captain Rana , the Vestige must escort the villagers saved in the previous quest to a boat .
Imperial Law Verbal assault , pickpocketing , and trespassing are minor crime s , punished by fines or hard labor . Theft and foul murder are felonies . Theft is punished by fines proportional to the value of the property stolen , or by hard labor . Foul murder is punishable by 1000 Septims , or by hard labor . Fines and compensation are determined by magistrates , and may be paid to the guards . In place of fines , the criminal may serve extended sentences of hard labor . The workcamps are hard places for hard men , and for each day served , expect to lose some hard earned skill as a result of physical , mental , or emotional punishment . Piracy , sedition and treason are punished by summary execution , Murdering a tax collector is punished by death . Imperial law book . A book detailing Tamrielic Law can be found in . Its name being " Legal Basics " .
Rid - Thar - ri ' Datta Rid - Thar - ri ' Datta ( sometimes spelled Rid - T ' har - ri ' Datta ) was the first Mane of the Khajiiti people . He restored peace to the Khajiit during the rebellions against the Elsweyr Confederacy , granting equal power between the masses . He encountered several times in his spiritual form across the Reaper ' s March ' s questline , where he grants his council to the Lunar Champions Khali and Shazah while they are on their way to become the next Mane . History . Early life . Rid - Thar - ri ' Datta was born sometime during the Second Era under the rare alignment of the two Moons , thus becoming the First Mane . Rebellions in new Elsweyr . After Keirgo of Anequina and Eshita of Pelletine combined their kingdoms to form the province of Elsweyr in 2E 309 , a class struggle had surfaced , with many feeling the ruling class had betrayed them . Keirgo petitioned the Second Empire for help , but they had just lost their Potentate Versidue Shaie , and were unable to help . The cities of Anequina were under constant attack , and after the old capital Ne Quin - al fell to the rebels , it seemed as though Elsweyr would fall under the weight of its union . This all changed , however , as the nonpartisan Khajiiti spiritual leader , Mane Rid - T ' har - ri ' Ditta , bestowed class equality under the bi - lunar shadow , dividing their power in accordance with the Two - Moons Dance of Ja - Kha ' jay . This established a rotational power base in which both sides of Khajiit society , the city - dwellers under the nobility and the nomadic tribes of the desert chieftains , shared alternate control of the region based on the phases of Masser and Secunda . The terms of this measure , the Riddle ' Thar , were overseen by the Mane himself . Some considered Rid - Thar ' s rule a thinly - veiled dictatorship . He later passed away , though the year is unknown . Alliance War . After Javad Tharn used dark magic to corrupt the current Mane Akkhuz - ri and summon Dro - m ' Athra across Reaper ' s March , Rid - Thar returned to guide his people and coronate the new Mane . Interactions . Grim Situation . After cleaning the central tree of Fort Grimwatch , the spirit of Rid - Thar - ri ' Datta appears to you and Shazah . He gives you his blessing as the Moon Hallowed , and tells you to dispel the evil from Khaj Rawlith . A Door into Moonlight . After praying to the Kauzanabi - jo ' s Lunar Shrine between the Fishing Dock and Senalana , a projection of Rid - Thar will appear : He will have Akkhuz - ri ' s projection fade , and bring in projections of Khali and Shazah : He and the other projections will then fade , and Kauzanabi - jo will officially declare you Moon Hallowed , having been a witness .
I Know Its Name Content . < poem > I know its name ! I have seen signs of a spectral abomination lurking in these caves . I have survived long enough to know it is not a creature of flesh . It is bone , yet it feeds on blood . I dare not return to the surface before I know the truth . I dare not speak above a whisper , lest it hear me . My footfalls would summon it . Running would summon it . Screaming would summon it . Sleeping would make me a victim . I am not going back until I know the truth . . . or until it feasts on my blood . It will not ! I will prevail ! I will stay awake . I must not sleep . I know its name , and I will destroy it . < / poem >
Arena Heavy Raiment ( Blue Team ) The Arena Heavy Raiment is provided to the brave souls willing to participate as a combatant at the Imperial City Arena . The armor is mandatory for battling in the arena and will take the place of cuirass , boots , greaves , and gauntlets . Any helmet , weapon , and shield may be used .
Black Rocks The Black Rocks are a set of rocks located in the Colovian Highlands near the city of Chorrol and the site of the Battle of Black Rocks which was a conflict between the Third Legion and the Second Aldmeri Dominion in the Tiber Wars . History . Second Era . Camoran Anaxemes established the Second Aldmeri Dominion with the Altmer in the Summerset Isles to take territories in Colovian West . When Tiber Septim took over as Emperor of Cyrodiil after Cuhlecain ' s assassination , he launched a campaign to take control of all the provinces in Tamriel to unite under a single empire . His army fought the Aldmeri Dominion throughout Colovia in places such as the Black Rocks . The Aldmeri Dominion brought the Third Legion into a trap in the Black Rocks which lead to the Aldmeri Victory as well as the formation of the Ruby Legion . Third Era . The Black Rock Caverns are an abandoned set of caverns and the burial place of the Black Rock Pirate s . There are rumors in Chorrol that their ghosts haunt the deepest part of the cave .
Morvayn Manor ( Morrowind ) Morvayn Manor is a Redoran manor present in . The manor is located in the city of Ald ' ruhn and is home to the Morvayn family . Description . The manor sits just east of Ald ' ruhn - under - Skar in the Dunmer settlement of Ald ' ruhn . Inside , there is a main room , a bedroom , and a locked ( level 70 ) door . The " Morvayn Manor Key " sits on a small shelf next to it . The sound of corprus monsters can be heard coming from the other side of the door . Unlocking the door reveals steps leading down to a large room with pillars . At the bottom of the stairs is the corpse of Remas Morvayn . Adjacent to this room , there are several smaller rooms and storage areas , where Corprus monsters roam . Quests . Mission to Morvayn Manor . The manor has been overrun by corprus creatures and needs to be cleared at the behest of Mistress Brara Morvayn . In order to accomplish this , an ash statue needs to be removed and turned over to Lloros Sarano .
Vaden Belas ' House Vaden Belas ' House is the residence of Vaden Belas situated in the city of Sadrith Mora . The book The Four Suitors of Benitah can be found within , as well as several urn ' s , crates , and sacks , with various miscellaneous items .
Bloodstone Chalice The Bloodstone Chalice is an item in . After completing The Bloodstone Chalice for the Volkihar Clan , this item can be activated on the table in Castle Volkihar . Effect . Activating the chalice grants the effect , Blood of the Ancients . This makes the Vampiric Drain spell absorb Stamina , Magicka , and Health for one day . The duration can be lengthened by completing Ancient Power . Additional chalices . After killing Harkon , two additional chalices can be found in a chest . These chalices can be placed in the inventory .
Dals Sadri Dals Sadri is a Dunmer who resides in the Telvanni Tower in Vivec . He can be found standing behind Mavon Drenim at the top of the Telvanni Tower in the Telvanni Canton . He is able to provide basic information about services and locations within the city of Vivec . Sadri provides no unique information , and is not essential to any quests . Quests . Writ for Mavon Drenim . Dals will attack the Nerevarine in order to prevent Mavon Drenim ' s execution .
Morgiah Morgiah is a Dunmer princess then a queen in . Background . Morgiah is the second child of Queen Barenziah and King Symmachus . After the chaos that occurred in Mournhold , Barenziah travelled to the Imperial City , where she met with an old family friend , King Eadwyre . He convinced her to move to Wayrest , later becoming the queen of the High Rock city , and in the process , making Morgiah the princess . Morgiah was born eight years after Helseth , and was named after her paternal grandmother . History . Marriage . Much later in life , Morgiah marries King Reman Karoodil of Firsthold , and moves to Firsthold with him . She then proceeded to have two children by him , Goranthir , and Rinnala . About these children is said that , although they are half - Altmer , they " are fully Dunmer in appearance . " Firsthold . She spent a number of years in Firsthold with her husband . There was much resentment at the time from several Altmer , led by Lady Gialene . Morgiah , however , was able to successfully stop this uprising . Interactions . Morgiah ' s Letter . The Hero of Daggerfall must deliver Morgiah ' s letter to Mannimarco and return his reply letter to her .
Telvanni Vault , " Telvanni Canton " Telvanni Vault is a location in . Description . The Vault is found in the Telvanni Tower on the Plaza , inside the Telvanni Canton in Vivec City . It serves both as a treasury and as a prison . It is guarded by many Ordinators . There are two locked rooms . One of the locked rooms is guarded by two Storm Atronach . The other , contains three crates , eight chests , two small chests , shelves and a table , here a large amount of valuable items and quantities of can be found . The Telvanni Vault Ledger is located here on a table , by the entrance .
Guild Master ' s Armor The Guild Master ' s Armor is a piece of light armor and part of the Guild Master ' s Armor Set set found in . It is similar to the standard Thieves Guild Armor , however the armor is colored black and the enchantment is significantly stronger . Acquisition . The Guild Master ' s Armor is given with the rest of the set as a reward for completing the Thieves Guild quest " Under New Management . " Enchanting . Wearing this piece of armor grants the following bonus : Smithing . The Guild Master ' s Armor can be upgraded at a workbench with Leather and the Arcane Blacksmith perk , however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
The Way of the Baandari Content . < poem > Do not slander another child of the Baandari . Remain mindful in all dealings . A gift must be returned in kind . A fair trade need not be fair only in gold . Truth and cleverness need not be enemies . Find what is lost , trade what is found , and leave what has no purpose . < / poem >
Calmaninde Calmaninde is an Altmer Sorceress who lives in Assumanu . Background . Calmaninde is hostile , and lives in Assumanu with three other characters . She can be encountered during the quest " Maiden ' s Token . " Personality . Calmaninde will attack on sight but can be calmed with the right spell . She does not offer any special dialogue or importance . Attributes and equipment . Skills . The following are Calmaninde ' s main skill : Abilities and spells . Abilities . As an Altmer , Calmaninde has the following : Spells . Calmaninde knows the following spells : Inventory . Clothing : Weapons : Other : Combat . Calmaninde is a sorcerer , and as such will rely on spells in combat . She does not have any armor , and is thus vulnerable to melee attacks .
The Swamp ' s Embrace The Swamp ' s Embrace is a quest available in . Maahi is one of the few surviving prisoners from the Dominion ' s march into Loriasel . The Vestige needs to find the bodies of the other prisoners Maahi spoke of and use the ginal scent on them . He said a Shadowscale , Akeenus , would be then able to find them .
Frost Atronach ( Skyrim ) Frost Atronachs are large , hulking Daedra . They are found as both wild and summoned creatures . They are both companions and enemies , and are the only Atronach s that use melee attacks exclusively . Like all other Atronachs , their bodies are composed of their respective element , and the Frost Atronach is no exception , as its body is made of solid ice . Battle behavior . Frost Atronachs use their bulky forms to deal out physical damage , and never cast spells . Frost Atronachs are also completely immune to frost damage , but are 50 % weaker to fire damage . Hitting them with a frost spell still counts as an attack though , and this will eventually turn them hostile . Melee attacks . The Frost Atronach has two main melee attacks . One consists of a jabbing attack that the atronach does with its right arm and a clubbing attack that it does with its left . The stab has longer range but the club deals more damage . Ice - Breaker . When fighting or watching an atronach , they may be seen smashing the ground furiously . This is an area of effect skill that the Frost Atronach has , and usually occurs when it ' s fighting two or more enemies . As a bound follower , the Frost Atronach may also perform this devastating attack , which can stagger an enemy . This move is slow , however , and relatively easy to dodge compared to its " Ice Stab " attack , which is much faster and has a surprisingly long range . Frost Cloak . If one is very close to a hostile Frost Atronach , one ' s health and stamina will rapidly decrease as the icy touch of the atronach ' s body gives off a permanent frost cloak . This also applies to any NPC it may come across , if the atronach is hostile . Blizzard Storm . The Frost Atronach explodes into an icy storm upon its destruction , damaging anyone around it . In multiple cases , including when a conjured Frost Atronach ' s summon timer runs out and it does not die from loss of HP , this explosion may not occur . Self - Heal . The Frost Atronach will also heal itself when damaged . The animation looks as though it is casting a spell on itself , and its health bar will noticeably go up . Sometimes it will take multiple uses of this ability for the Frost Atronach to fully recover itself . There are two common conditions that will trigger this ability . The Atronach must either be out of combat ( e . g . the player accidentally hits it ) , or in a critical state ( low health ) . It has been observed , however , that the Atronach may even do it randomly whenever it feels necessary .
Sun - in - Shadow ' s To Do List Content . To do : Send a note to Magister Therana , offer services Distill remaining nightshade and store Place order at alchemists — do not need scathecraw right now Query innkeeper at Gateway about rumors around Ralasa — will Magister G . retaliate ? ( Note : up bribe amount , he has been helpful . Maybe additional gift ? ) Tailor appointment Send research notes to ( remember to offer salutations to " Gerald " as well ) .
Spell Breaker ( Morrowind ) The Spell Breaker is a powerful shield that appears in . It is needed for the quest " The Imprisonment of Mastrius . " The shield is located in the Dwemer Ruin Bthuand . Quests . The Imprisonment of Mastrius . The Spell Breaker must be retrieved and used to do Mastrius ' bidding . The Museum . The Spell Breaker is one of the artifacts the Nerevarine may sell or donate to Torasa Aram at the Museum of Artifacts in Mournhold . She offers them 30 , 000 for it , which is the maximum amount of gold she is willing to spend for one artifact .
Rasamsi Esunamat Rasamsi Esunamat is a Dunmer Archer , and former Ashlander residing in Manat ' s Yurt , in the West Gash region . She is one of the Ashlander outcasts who have kidnapped Beden Giladren . Interactions . Find Beden Giladren . The hostage that the outcasts have taken , Beden Giladren , is to be rescued by either paying the demanded ransom , killing the kidnappers , or convincing them that Giladren is not a noble .
Chaurus Hunter The Chaurus Hunter is a creature that appears in . They are the adult form of the Chaurus , an insect tamed by the Falmer . When a Chaurus reaches the end of its larval phase , it forms a chrysalis . Then , after a period of deathlike stillness , the Chaurus Hunter rips out of its former shell . They are the strongest of their kind . The Chaurus Hunter Fledgling is a younger , weaker variant . Attack . Like the Chaurus , the hunter uses its jaws and spits poison . It also thrusts at its foes with its tail to sting them . Appearance . The Chaurus Hunter resembles a mantis with two arms that have spikes on them . They also have wings attached to the thorax , which allow them to fly very quickly and nimbly . A chrysalis containing a Chaurus Hunter may be opened by attacking it with a weapon , a shout , or by walking too close to it . They can be found in many places inhabited by Falmer and Chaurus , such as Blackreach .
Volenfell Volenfell is the original name given to the region of Hammerfell . It was named by the Dwemer , believed to be the Rourken Clan , who refused to sign a peace treaty with the Chimer . History . It was named " City of the Hammer " by the Dwemer . Its ruins lay nearly submerged by the sands of the Alik ' r . The Ra Gada arrived in Volenfell in 1E 808 from the continent of Yokuda . Upon conquering the land , they renamed it Hammerfell . Volenfell is also the name given to the capital city of Hammerfell .
Praxin Douare ( Breton ) Praxin Douare is a Breton member of the Fighters Guild . He is one of the few sane members of the expedition that went into Spindleclutch . In Veteran Spindleclutch , he is encountered again , although this time he has turned into an hostile wraith .