Turks : Reno Turks : Reno is a recurring boss in " Final Fantasy VII " , fought a maximum of four times . Only the first is mandatory . The player can choose to avoid the locations of the possible second and third battles , and can refuse to fight the fourth . Turks : Reno is often accompanied by , and at one point fights alongside . All of the Turks always retreat from battle when defeated ; however , the player always receives some EXP , AP and items for defeating them , although in some battles the player can only collect the spoils for the Turk they defeat first . When fought in Gongaga and Sector 8 , it is possible to get a preemptive attack on Reno because there are random battles in the room he is fought in . Battles . First battle - Sector 7 . Cloud Strife , Barret Wallace , and Tifa Lockhart encounter Turks : Reno on top of the Sector 7 Support Pillar . Turks : Reno resists Lightning and is immune to most status effect s . He uses his Short Staff as standard physical attack . His best attack is Electro - mag Rod , which can temporarily paralyze a party member , although he can also use it as a counter - attack if hit with Lightning damage . Reno ' s Pyramid always renders a party member imprisoned and flags them defeated ; if all party members are trapped in Pyramids , it is Game Over . An unaffected character can perform a physical attack ( magic also works but is unnecessary ) on the imprisoned character to break the pyramid . Fire and Ice are effective and tend to do twice as much damage as physical attacks . Turks : Reno will escape once his HP is depleted . Second battle - Gongaga . The party next encounters Reno alongside Rude in the Gongaga Jungle . This is an optional location that can be skipped on the party ' s way to Cosmo Canyon . This battle is also one of the few boss battles in " Final Fantasy VII " where the player can get a preemptive battle . Turks : Reno favors Turk Light , which does the most damage of his abilities . Despite its appearance it does not do fire - based damage . He will use Electroprod as a counter - attack if hit with Lightning damage . Whichever of the two Turks , Turks : Reno or Turks : Rude , is defeated first is the one whose loot is collected by the party , and also determines the EXP and AP received . Reno is the default target , and his item drop is an unusually powerful item for this level , a seven - slot staff for Aeris : the Fairy Tale ; Rude ' s is a X - Potion . While this battle is optional , the player can get a small bit of story from taking part . Third battle - Gelnika . The party encounters Turks : Reno for the third time at the Gelnika , another optional location . Turks : Reno is again accompanied by Turks : Rude . Reno can only be found in the Gelnika if the party travels there immediately after receiving the submarine , before Midgar is attacked by Diamond Weapon . If the player misses their chance , any visit to the Gelnika will find it empty of the Turks . Reno ' s Neo Turk Light attack always inflicts Confusion on a target . He will use Electroprod 2 as a counter - attack if hit with Lightning damage . This is the first opportunity to steal the Tough Ring accessory . It increases both Vitality and Spirit by 50 . Fourth battle - Midgar Underground . The final time the party may fight Reno is beneath Midgar , in the Sector 8 Underground . This fight is optional , and may be skipped by telling the Turks that " you don ' t feel like fighting " , as long as the player has completed the sidequest involving the Turks in Wutai Village . This battle can also be skipped if the player avoids stepping on a specific part of the floor ; if one runs behind the middle pillar of the area where the battle is supposed to start as soon as the area begins loading , the battle never triggers . This battle can be preemptive . If this happens , however , Turks : Elena will still get the first turn and she has Sneak Attack enabled for the battle . Turks : Reno fights alongside Turks : Rude and Turks : Elena . Once one of the three Turks is beaten , all of them will run , meaning no EXP or items from the other two . A good idea will be defeat the three Turks with one attack to get more EXP and AP . This is the second opportunity to steal the Tough Ring accessory ( known as the Touph Ring in the PlayStation version ) . Turks : Reno has the lowest Vitality of the three Turks , so to end this battle quickly , the party should focus their attacks to Turks : Reno . AI script . This battle has an additional script for the character party , which is stated below . What this does is prevent characters who are imprisoned by Pyramids from being targeted . AI : Main AI : Counter - Death AI : Counter - Magical AI : Main AI : Counter - Death AI : Counter - Magical AI : Main AI : Counter - Death