naist-nlp/zeshel huggingface dataset:
Prince Bathorgh Prince Bathorgh , The Man Who Cannot Be Hit , was son of beloved Queen Amodetha of Solitude and Lord Thone , Warchief of Solitude . He was considered to be the firstborn son of King Mantiarco , but according to " The Wolf Queen , Book II " in 3E 97 Mantiarco found out about an affair of his deceased wife Amodetha and his trusted warchief Lord Thone . As a result , Bathorgh was stripped of his rights to the throne of Solitude and banished from Skyrim . His place as an heir was taken by Mantiarco ' s and Potema ' s son Uriel Septim III . Bathorgh was renown and skilled fighter , annual champion of Tournament of Stamina in Solitude . " " It ' s the Tournament of Stamina today , you know the Prince would never miss that . The fellow invents new strategies of self - defense every year to show off during the games . Don ' t you recall last year , where he entered the ring unarmored and after twenty minutes of fending off six bladesmen , left the games without a scratch ? He dedicated tha ' t bout to his late mother , Queen Amodetha ' . " - Lord Vhokken in Year 3E 97 " " " He ' s no friend to me or you , your highness , but you must give the man his due respect . He moves like lightning . You wouldn ' t think it of him , but he always seems to use his awkwardness to his advantage , to throw his opponents off . Some say he learned the style from the Orcs to the south . They say he learned from them how to anticipate a foe ' s attack by some sort of supernatural power . " - Lord Vhokken in Year 3E 97 " " " His highness Prince Bathorgh has finished the tournament and awaits you to present his award . He has successfully withstood attacks by nine archers and the giant scorpion we brought in from Hammerfell . The crowd is roaring his name . They are calling him The Man Who Cannot Be Hit . " - Lord Vhokken in Year 3E 97 " Unfortunately no further records on Bathorgh or his deeds have been found .
Ash Mountain Ash Mountain is a volcano that appears in the region of Stonefalls in . Other : Quests . Close the Scamp Caves . Scamps are boiling up out of the ground due to the freeing of Balreth . Sergeant Jagyr has asked for the Vestige ' s assistance in dealing with them . They will need to collapse the entrances to caves in Ash Mountain in order to stop the scamps . Rending Flames . Travel to Othrenis
Corkbulb Root Corkbulb Root is an Alchemy ingredient obtainable in Vvardenfell . According to " The Alchemist ' s Formulary " , it grows mainly on the Ascadian Isles . Description . Speaking to either Tendris Vedran or Anarenen ( both Alchemists , will cause the Nerevarine to learn the following information : Acquisition . Merchants . The following people sell this item : Locations . The item can be found at the following locations : Alchemical effects . The following table contains possible combinations for the potions :
Belt of Iron Will Belt of Iron Will may refer to one of two distinct generic belt s in : Belt of Iron Will - Item 1 . Acquisition . This belt appears exclusively as random loot . There are 125 instances that it can possibly spawn , most notably within chests inside Daedric ruins . Belt of Iron Will - Item 2 . Acquisition . This belt appears primarily as random loot . There are 125 instances that it can possibly spawn in addition to one static occurrence as part of Unila Berendas ' inventory . She resides at the Rethan Manor on the Odai Plateau .
Elda Early - Dawn Elda Early - Dawn is a Nord living in Windhelm and is the owner of Candlehearth Hall . Background . She rents beds for 10 and sells food . The Dragonborn can also find out the origin of the inn ' s name , Candlehearth Hall , by asking her . Personality . She is normally a friendly character ; however , she shows her disdain towards the Dunmer , like many Nord citizens of Windhelm . This is evident if the Dragonborn speaks to her as a Dunmer . Additionally , Susanna the Wicked will mention that Elda hates Dunmer when the waitress says to the Dragonborn , " " How can Elda hate the dark elves when she knows so little about them ? " " Conversations . Elda can be conversed with at any time by the Dragonborn .
Inferno Inferno is a Dragonknight active skill in the Ardent Flame skill line in . As of Update 9 , the morph Sea of Flames was renamed to Cauterize . Description . Deals 2 Fire Damage to nearby enemies every 1 second . Costs 3 magicka every 1 second . Toggle to activate . ( Level I ) Requirement . Unlocked at Ardent Flame Rank 42 .
Sir Hughes ' Fate Sir Hughes ' Fate is a quest available in . After murdering Duchess Lakana , Sir Hughes fled to Firebrand Keep . The Vestige have come to confront him and if necessary , bring him to justice for his crimes . Walkthrough . Sir Edmund will ask the Vestige to interview Sir Hughes in the infirmary . Talk with Odette Jerick to access his condition . Odette notes that Sir Hughes has slipped away , and is surrounded by an aura usually associated with a curse . She advises not getting involved , and certainly not touching Sir Hughes , as that could draw the Vestige into the curse . When the Vestige examines Sir Hughes , they are drawn into his nightmare in Alcaire Castle . In the dream version , nothing may be interacted with except quest points . Go to the throne room and witness the scene of Sir Hughes ' subversion . Then go upstairs to witness the murder of Duchess Lakana . Then back to the throne room to interact with Sir Hughes ' sword . Upon examining the sword , the Omen of Fear will materialize directly over the sword . If the Vestige does not prefer direct combat , moving away immediately is a good idea . The Omen is a Watcher with powerful attacks , and will summon two wraiths when at half health . After defeating the Omen , the curse is broken and the Vestige is transported back to the infirmary with Sir Hughes . Duke Nathaniel is there and will ask the Vestige to make a just sentence for Sir Hughes . If his life is spared , he will be stripped of his knighthood and banished from Alcaire .
Damage Skill Damage Skill is an effect in that is a member of the Destruction school of magic , governed by Willpower . Its base Magicka cost is 8 . 00 points . Items . The following items consist of a Damage Skill effect . They may include additional effects . See articles for details .
Gideon Gideon is a major city located along the outer marshes of Black Marsh . The city is in close proximity to the Imperial Province of Cyrodiil similar to how Stormhold is close to Morrowind . History . Early Years . Gideon was originally an Ayleid settlement . Just like other settlements beyond the Cyrodiilic Borders , Gideon was unharmed during the Alessian Slave Rebellion . First Era . By the time the Four Score War began , Gideon was an established settlement occupied by the Empire . It was used mainly to imprison those that needed to be kept far away from civilization . The most notable of its prisoners , Empress Tavia was imprisoned at Castle Giovesse at the beginning of 2920 . Well - Known Kothringi tribesmen by the name of Zuuk recruited members to join Emperor Reman Cyrodiil III ' s cause at The Sow and Vulture Tavern in the city . Second Era . When the Ebonheart Pact was formed in 2E 572 , it consisted of the kingdoms of Eastern Skyrim , Morrowind , and the Argonian tribes of Shadowfen , Murkmire , and Thornmarsh . Thus making Gideon , Pact territory . During the Alliance War , a trading deal was created between the cities of Gideon and Leyawiin thus making the roads to Murkmire open to travelers . Third Era . During the Imperial Simulacrum , the Eternal Champion had at one point visited the city in their quest for a piece of the Staff of Chaos . Similar to bandits in High Rock , the city of Gideon has had influence from the followers of Seth . Fourth Era . When the floating city of Umbriel appeared from the eastern seas , the city of Gideon was attacked by the undead army .
Mining Mining is an action in and performed on ore veins using a pickaxe . Ore veins produce their respective ore s and possibly a precious gem . Ore veins generally replenish their ores after about a month ( in - game ) if the area is marked as " cleared " . Otherwise , it replenishes in 10 days . Some veins ( e . g . Ebony ) respawn sooner , or later than the one month . Each vein , regardless of ore type , will yield three pieces of ore , and at most two precious gems . In rare cases , some entire mines or locations will not respawn their ores at all . Quantity . All ore veins contain three pieces of ore , and possibly some gems . It may seem as though the Dragonborn only receives two ore from each vein because there may only be two messages displayed about ore being received , but three ore are actually received per vein . The sound for receiving an ore still plays on the sixth pickaxe hit , even though a message may not appear . Note : If a precious gem ( garnet , ruby , etc . ) is received on the sixth hit , the message for the gem is displayed , but not the ore . Ore . There are nine different types of ore that can be mined in Skyrim . Ore veins are all across the world of Skyrim from simple mines to the tops of mountains . They can be identified as minable by the different colored striations that stand out in the typical grey rocks that dominate the landscape of Skyrim . Environmental conditions can make it somewhat difficult to spot and identify a minable area . When a vein is mined completely , it will lose the colored striations associated to that mineral type . Locations . Locations specific to each ore are noted on the pages below : Ore vein reference . Each vein has its own distinctive color and pattern , which disappears after mining is complete , in which case the rock returns to its normal gray color .
Stirk Stirk is an island off the Gold Coast in Cyrodiil , in the Abecean Sea . History . The historic island was at one time colonized by the Ayleid s , whose white limestone ruins still exist on the island ' s tropical landscape . Though claimed at times by Valenwood and Hammerfell , the uninhabited island is considered part of Cyrodiil . The pirates of the Abecean were also known to use the Ayleid ruins as arenas for settling their arguments through trial by combat . Circa 1E 2200 it was here that the leaders of the First Era assembled the All Flags Navy to do battle with the Sload . In 2E 582 during the Interregnum a meeting took place here between the three leaders of the Alliance War , as Stirk was considered neutral territory . The meeting was held by the Mages Guild and Fighters Guild for the purpose of discussing a possible invasion of Coldharbour in response to Molag Bal ' s attempted Planemeld . Before an agreement could be reached between the alliances , the Daedric Prince sent hordes of Daedra to the island in an attempt to kill the alliance leaders . The attackers were defeated , and the leaders agreed on an invasion , having seen the his power firsthand . An army was then assembled from the ranks of the two guilds , and a portal to Coldharbour was opened on the island .
A Missing Book A Missing Book is a Mages Guild quest available during the events of . The Agent , in their attempts to join the Mages Guild in the Iliac Bay , is sent to retrieve a book , recently stolen from a Guild Hall . Background . After escaping from Privateer ' s Hold , the Agent may wish to enhance their reputation within one of the major organisations of the Iliac Bay : The Mages Guild . However , without any true standing within the guild , the Agent will have to complete a few menial tasks for the Guild to prove their worthiness , as well as enhance their skills to meet the Guild ' s standards . Walkthrough . Speaking with a Guildmagister from a local branch of the Mages Guild reveals that the Agent lacks the required reputation to join the Guild . However , the Guildmagister will offer the Agent a chance to boost their reputation , if they can track down a book that has recently been stolen from the Guildhall . The only issue is that the Guildmagister lack any clues as to who has taken the book , but they are certain that the local population do . The Fable ' s Fable . The Agent will only be armed with the title of the book , and so will have to ask around the people of the town they are in about said book . Unfortunately , without any solid information , the populous can do little more than point the Agent to a gossip , currently staying in one of the Taverns . The gossip will willingly tell the Agent the thief ' s name , although they know little about the thief ' s whereabouts . A Local Looter . Now armed with the thief ' s name , the Agent will have more success speaking with the local populous , eventually piecing together a list of potential places to find them : At home ( between midnight and 08 : 00 ) ; At a Weapon Smith ( 08 : 01 until 16 : 01 ) ; Or a Tavern ( 16 : 02 til midnight ) . The Agent can now visit those places at the appropriate time to find the thief . When found , the thief , who appears as a thief , will instantly attack , stating : Once the thief lies dead , the Agent must loot the book from their corpse and head back to the Guildmagister before the time limit expires . Rewards . The Agent will not receive any physical reward for completing the quest successfully , but will a boost to their reputation . The penalties for failing the quest are relatively high by comparison , but will also see gains among some anti - Mage Guild factions :
Huki Seven - Swords Huki Seven - Swords is an unused character residing in the Windhelm Pit , a location accessible only through the use of console commands . Background . Huki is the Pit ' s jailkeeper . She shows little respect towards those in the Pit , as is evident by her dialogue with the Dragonborn . She is a Stormcloak supporter and dislikes the Imperials . Conversations . Upon first meeting Huki , the following conversation takes place between the Dragonborn and her :
Daedric Greatsword of the Inferno Daedric Greatsword of the Inferno is used by conjured Dremora Lords . Dremora Lords do not drop them upon death but they can be created by the Dragonborn by smithing or acquiring an ordinary Daedric Greatsword then enchanting it with an appropriately leveled " Fire Damage " enchantment at an arcane enchanter . It is also possible , although unlikely , that one could spawn as random loot , which only happens at a high character level .
Staff of Fury The Staff of Fury is a staff found in . Effects . The Staff of Fury ' s effect emulates the Illusion spell Fury . Charge consumed by the staff ' s use is reduced by higher Illusion skill . Crafting . With the addition of the add - on , this staff can be created at Neloth ' s Staff Enchanter in Tel Mithryn . It requires the following components :
Gennove Hinault Gennove Hinault is a Breton found hiding away from the rampaging bloodfiend s with his family inside their house at their farm just outside Shornhelm . As the Vestige is out collecting weapons for them to defend themselves , the fiends managed to break in and Gennove was killed in the attack .
Sheogorath ( Quest ) Sheogorath is a quest in . Sheogorath wants the Hero to fulfill a prophecy about the end of the world in the small settlement Border Watch . Walkthrough . At the shrine . The leader of the Sheogorath followers at the shrine , Ferul Ravel , says the Hero needs to summon him on a rainy day . That is not necessary . Yarn and lettuce can be found in containers in any city . Lesser soul gems can be obtained in magic stores , Mage ' s Guild halls , dungeons or on certain types of enemies . If doing the Shivering Isles main quest line at the moment , Sheogorath will yell at the Hero for not doing the things he has told them to do on the Shivering Isles before he gives them a new " errand " to run . However , if the quest line is finished , Haskill will talk to them instead . Border Watch . Sheogorath or Haskill sends the Hero to a settlement called Border Watch . Follow the map marker and read the journal , then talk to the Khajiit with a black hood , his name is Ri ' Bassa or ask a resident where he is . Make sure his disposition is at least 60 , listen to his speech , then go and talk to S ' thasa at the Border Watch Inn . She will tell the story about the collection of cheeses she has . It turns out that the Hero will have to steal the large single cheese in one of the display cases . There are three ways to get the cheese . Either wait until about 1 : 00 AM , go inside and lockpick the display case and steal the cheese , pickpocket the key from her or kill her and loot the key from her body . After getting the cheese , go outside and put the cheese in the cooking pot in front of the inn . Wait until the rats appear . When it ' s over , look for the rat poison that Ri ' Bassa put down in the center of town . But be quick , as the rats will eat it . Take the poison and go to the sheep corral near the inn . Put the rat poison in the sheep ' s feed trough . One can also just kill the six sheep , but be cautious to not do this in front of the villagers . Wait until Sheogorath congratulates the player and tells them to wait in the center of town and watch the sky . Suddenly the sky turns red and is raining flaming dogs as the people run around in fear as they fall . Back to the shrine . Once everything is over , go back to Sheogorath ' s shrine to complete the quest and receive the Wabbajack . After completion the Hero can find articles from the Black Horse Courier concerning the " Rain of Burning Dogs ! " .
The Consecrations of Arkay Content . As a novice of the Order of Arkay , you enter a service that will be both an exaltation and a burden to you . We who serve the Lord of the Wheel of Life are tasked with protection of the souls of all mortals , both bound and unbound . For there are those in Tamriel — and from beyond Tamriel — who prey upon the souls of others . Heretics would divert the souls of the dying to unlawful destinations . Necromancers would bind the souls of the dead to an afterlife of eternal slavery . And Daedra Lords feast upon the souls of mortals like ravening wolves . All these we abominate , and drive them from the realms of decent folk with fire and hammer . And to aid us in this , our great work , Arkay has given us his Three Consecrations : Arkay ' s Grace , which we bestow upon birth , to protect the souls of the innocent until they are old enough to exercise their own volition . Arkay ' s Blessing , which we bestow upon the dying , to prevent their souls from being used without consent . Arkay ' s Law , which we bestow upon the deceased , that their corporeal forms may not be raised to unlawful servitude . There is no more sacred trust than that of the order which you enter today , novice . Be strong , and waver not , for the enemies of life are ever watchful , ready to punish negligence with swift and ruthless cruelty .
Dova of the Voice Dova of the Voice is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Dova of the Voice can be purchased as part of the Paarthurnax ' s Roar deck or purchased alone for 50 soul gems . Strategy . Dova of the Voice has low health and damage stats for its magicka cost , however a shout is very powerful , making this card very useful . The strategy behind this card depends on the shout drawn .
Addadshashanammu ( Morrowind ) Addadshashanammu is a Daedric Shrine found in the Bitter Coast region . It is dedicated to Sheogorath and is located on an island northwest of Hlormaren and south from Gnaar Mok , with its entrance facing northwest to the sea . A relatively large shrine , this ruin is occupied by five hostile people and one Winged Twilight . Outside , there are a few leveled Daedra and a non - hostile person . The loot includes several scrolls , some soul gems , and two skill books as well as some alchemy apparatuses . The pearl on the altar is cursed . One of the people , Pelena Acicius , offers medium Speechcraft , light armor and sneak training , but she has to be calmed first .
Buying a house in Leyawiin Buying a house in Leyawiin is a quest in . Leyawiin ' s property is a small but serviceable house near the center of town - just north of Rosentia Gallenus ' s House and across the street from Weebam - Na ' s House . Walkthrough . Speak to Count Marius when his disposition is 60 or over about buying a house . For 7000 he will give the Hero the key to a house for sale near the center of town . He will also mention that Gundalas at Best Goods and Guarantees can sell furniture for the house . Go over to the house to inspect and then visit the Best Goods and Guarantees to buy all the furniture needed at once if they have the money or buy what they can afford at the time .
Nicolene Nicolene is a Breton who resides in Port Hunding , Stros M ' Kai . She is a member of Captain Kaleen ' s crew and has two brothers serving in the Daggerfall Covenant . Background . She admires the captain and when talking to her she will tell the Vestige that she is amazing , smart , tough and a real fighter . She is incredible with a sword , even for a Redguard . She has never met anyone like her . She met her in an embarrassing moment but it was also funny . Nicolene was living in Wayrest docks at the time , picking pockets to get by . Kaleen came walking by , with a huge bag of gold swinging from the belt . She didn ' t even notice Nicolene stole it . But when she did , she came after her down the street so fast Nicolene thought her days where numbered . But she was offered a job instead as Kaleen was impressed . She thinks Kaleen is an incredible mentor . Interactions . Carzog ' s Demise . Nicolene once again catches up to you to inform you that the assault on Carzog ' s Demise has begun and that Lambur is waiting for you in Stonetooth Fortress . Wayrest . After her adventures in Stros M ' Kai and Betnikh are over , she is found again later in Wayrest aboard the Spearhead where she is now working on behalf of the Daggerfall Covenant as a privateer in Captain Kaleen ' s splintered crew . If the Vestige chose to destroy the relic of Betnikh , they would find out that her two siblings have been killed by the Aldmeri Dominion ' s assault on Farwatch Tower in Glenumbra . Children of Yokuda . Finding Nicolene inside Dead Wolf Inn in Shornhelm , she asks for the Vestige ' s help once again , this time to find Captain Kaleen and the deserters known as the Children of Yokuda . Sentinel . She is later found in Sentinel , where she shares to the Vestige that she has been promoted as Captain Kaleen ' s first mate . She then proceeds to tell the Vestige to go talk to a wall . Conversations . Nicolene can be first met on the Spearhead , in Captain Kaleen ' s cabin , after one part of the quest " The Broken Spearhead " has been completed .
Second Khajiiti Journal Page Content . 2 Mid Year Reached the Temple of Jode ' s Light , after much travel . Thunderbug s and bat s fill the remains of the temple , but largely pose little threat to this one . They will be cleared out eventually , but the haunting is of greater concern . A dark presence permeates these walls . 7 Mid Year It has been nearly a week . This one believes the dark presence is none other than an accursed dro - m ' Athra . If the suspicion is correct , this temple is a very dangerous place . This one has left the bats and thunderbugs to dissuade errant travelers - — a danger , to be sure , but a lesser one compared to the dark spirit infesting this place .
Noise Noise is an Illusion spell in that produces a disorienting noise in the victim ' s mind , reducing their ability to concentrate and lowering their chance of successfully casting spells for five seconds . Effects . A reduction between 2 and 10 % in the victim ' s chance of successfully casting spells can be expected due to the influence of Fatigue on the Sound effect . " See Sound Magnitude for details . " Characters . The following people use Noise : Acquisition . This spell is not available for purchase and cannot be learned in " Morrowind " or expansion packs . Although not intended to be cast by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1