Instance grouping guide for a leader Back to the Instance Grouping Guide Group Leader . Classes : Any Initially , the Leader will be the character that started the group , but often the role is passed to another if they have better knowledge of the instance . The Leader charts the path through the Instance , decides when Pull s should be made , and makes sure that everyone else in the group knows what role they ' re expected to play and is ready to play it . The leader also plans the battles by using target markers . A leader ideally has considerable prior experience running the instance . The best leaders know by heart what every single pull consists of and an effective way to take the pull out and move to the next one , as well as to expect the unexpected during the fight and communicate to the group a strategy to deal with it if it happens . Often the tank is selected as party leader in the absence of another significantly more qualified member . This has several advantages - the tank is usually at the front when the group is moving forward ; the tank is almost always the puller in 5 - man groups so will naturally set the pace and plan pulls ; also if unexpected extra enemies arrive the tank can pick them up , start building threat on one and mark it as the kill target with less room for confusion . What you need to know as Leader . People are counting on you to hold the group together . If the group starts to dissolve into chaos , it ' s your job to restore order . Better yet , stop it before it starts . Use codice _ 1 when applicable . Equally important to a good leader is the ability to distribute loot effectively . Loot is a huge part of the reason that most people run instances , and as the person who can set loot privileges party members will look to you to make sure they get a fair shot at what drops . Most groups use a Need / Greed roll system . You will want to : Party Leaders also have the unique ability to designate Lucky Charms , and will need to use them wisely in marking targets for crowd control , pulling , and so forth . Group members will appreciate consistency in charms . Establish what the marks mean beforehand , don ' t switch the meaning of the marks from pull to pull , and if you need to use a mark for something other than what you originally established then let the party know about it – if the moon is a sheep , keep the sheep a moon and don ' t use it for anything else , and if the moon isn ' t a sheep on this pull then tell the party what it is before the pull is done . Good leaders will go through a rundown of what every single mark means before the first pull in an instance happens . ( If you often find yourself leading a group , consider binding keys for marking mobs with the various charms . ) Leaders will also establish a kill order for the pull and communicate it to the group before it happens . As leader you need to maintain the pace of pulls while ensuring that your party has enough health and mana for the next battle . Don ' t allow people to go afk for ten minutes after every pull . If a party member is significantly delaying progress , ask that they drop the group in favor of someone who can devote more attention to the instance run . Generally it is the leader that announces if the party is going to wipe . ( Good leaders will be watching for a character to have wipe recovery in place before this happens , especially on boss fights . ) After a wipe , the leader will evaluate the situation . You need to decide who in the group will release and run back to the instance entrance . In raid s , the leader can appoint raid assistant s who have many of the privileges of a raid leader . When to get a new Leader . Beware of any leader that sets the loot rules to Master Looter without a good reason . They may be a loot ninja in disguise . If a party member demonstrates better knowledge of the pulls than the leader , consider asking the leader to make that member leader . If the leader uses marks inconsistently ( or not at all ) , ask that they start to use them , or volunteer to be leader so that you can mark mobs .