The Proudclad The " Proudclad " is a boss in " Final Fantasy XIII " . It is a machine piloted by Yaag Rosch , capable of flight and able to transform into a spider - like form . Rosch had used the " Proudclad " to pursue the party after their escape from the " Palamecia " , and fights them twice in Eden . Battle . First encounter . In the first battle stage The " Proudclad " will repeatedly use a weak but fast non - elemental laser attack on the party . The battle will change direction once it has been stagger ed ; as soon as it recovers from stagger , it will use the ability Limiters Deactivated ( which fully restores its health , casts some permanent buffs , and enables new moves ) , and will respond with Retaliatory Strike ( a very fast and powerful bombardment of missiles ) . Every time it recovers from stagger it will counter with this move , which can quickly KO the party leader , depending on its random targeting . Defeating The " Proudclad " earns the party 10 , 000 CP and a Particle Accelerator . Strategy . Useful paradigm s include Relentless Assault ( COM / RAV / RAV ) , Diversity ( COM / RAV / MED ) , Decimation ( COM / RAV / SYN ) , Tireless Charge ( COM / COM / MED ) and Combat Clinic ( SEN / MED / MED ) . Saboteurs are essentially useless — the status enhancements The " Proudclad " inflicts upon itself cannot be removed , and it is immune to all status ailments . The player should begin the battle in the Decimation paradigm , so the Synergist can cast status enhancements , especially Haste . Once the party is buffed , they should shift to Relentless Assault to quickly drive up the chain meter , and switching to Diversity to heal as needed . If either Fang or Snow has learned Highwind or Sovereign Fist , their respective Full ATB skill s , The " Proudclad " < nowiki > ' < / nowiki > s entering its second , more powerful , battle phase , can be prevented . Fang / Snow should be in the Commando role when the chain meter approaches 3 / 4 full . As The " Proudclad " approaches his stagger threshold , the player should queue Highwind / Sovereign Fist and wait for an ally to almost stagger him ( this is where Lightning ' s Quick Stagger ability from her Lionheart is useful ) . Right before " Proudclad " is staggered , the player should unleash the Full ATB Skill to deal a massive damage at the cost of resetting the chain gauge and preventing The " Proudclad " from using the Limiters Deactivated ability or Retaliatory Strike . This method can be repeated for the rest of the battle to safely dispose of Rosch ' s machine , without running the risk of being KO ' d by its counter . The party should continue switching between Relentless Assault ( to drive up the chain gauge ) , Diversity ( to heal ) and Decimation ( to recast Haste ) . An alternative , for players who haven ' t learned either Highwind or Sovereign Fist , involves Eidolons . The player should fill the chain meter of The " Proudclad " substantially , as in the prior method , then summon an Eidolon to actually stagger The " Proudclad " . The moment this happens , the player should enter Gestalt Mode and immediately use the finishing attack . This method does not deal as much damage , but still allows the player to avoid the powerful combo of Deactivate Limiters and Retaliatory Strike . One final method is to keep The " Proudclad " stagger - locked the entire match . Since it has no time - triggered or critical health triggered attacks , one could take the long route and simply kill him without staggering him . This method is faster with Fang / Snow ' s Full ATB Skill , but is still possible without . If using none of these methods , the battle is still fairly straightforward — the player should buff the party at the onset and inflict stagger , unleash as much damage as possible during stagger ( Tireless Charge is useful here , especially if the Commandos ' attacks are timed properly so that they use Smite / Scourge right as the stagger ends to inflict massive harm ) . After The " Proudclad " recovers , the party should switch into Combat Clinic to weather the storm of Retaliatory Strike , then repeat the pattern . Second encounter . To start off with , The " Proudclad " will be in Annihilation Mode where he uses Muon Blaster to deal moderate damage , but he hits fast . At half health , The " Proudclad " will use Limiters Deactivated , to bring him to full HP and buff him up , but it will lower his defense . When he switches into his new mode The " Proudclad " will use Oneiric Maelstrom , which can hit hard . He may also use this when he changes into Aerial Defense Mode . Strategy . The recommended battle paradigm s are : Solidarity ( COM / SEN / MED ) , Relentless Assault ( RAV / COM / RAV ) , Protection ( Optional - MED / SEN / SYN ) , Combat Clinic ( MED / SEN / MED ) , Strategic Warfare ( COM / SEN / SYN ) and Tireless Charge ( COM / COM / MED ) . The characters ' equipment should be optimized to offensive and have 4000 + HP . For the first battle phase it is recommended to use Relentless Assault and switch from time to time to Solidarity / Protection for healing and buffs . When The " Proudclad " switches into Aerial Defense Mode , the player should change to Strategic Warfare for a bit and then switch to Relentless Assault to build up the stagger bar . Once The " Proudclad " reaches the stagger bar the party should continue with this paradigm , or alternatively switch to Tireless Charge to heal . Once his stagger is nearing the end the player should switch to Combat Clinic or Solidarity to maintain good hit points . When The " Proudclad " uses Limiters Deactivated at half health , the party should switch to Relentless Assault to stagger him , and switch to Solidarity / Protection to heal . If the party is running out of buffs , the player may want to remain in Protection or switch to Strategic Warfare to buff up . When The " Proudclad " uses Oneiric Maelstrom , it is recommended to switch to Combat Clinic , but if he relentlessly continues to attack , the party one should use Renew and continue with Relentless Assault . The party should keep staggering him and switch from time to time to Solidarity when needed . When he is staggered , one may want to change to Tireless Charge , and when he reaches near the end of his stagger , one should switch to Strategic Warfare or remain in Solidarity for a bit , until he starts attacking in Aeriel Defense Mode , where one should , from time to time , switch between Relentless Assault / Strategic Warfare / Solidarity . The " Proudclad " will also use the attack Retaliatory Strike , which can be annoying , but should be easily handled by the Sentinel in Combat Clinic / Solidarity / Protection . Etymology . The " Proudclad " is named after the boss Proud Clod from " Final Fantasy VII " . In both games the party encounters them upon returning to their home ( Midgar or Cocoon ) . Both machines are piloted by figures from the antagonist operations who have attacked the protagonists on prior occasions ( Yaag Rosch of PSICOM , or Scarlet and Heidegger of Shinra ) . In Japan , The " Proudclad " isn ' t a definite article and is just , when translated , " Proud Clad " ( as in " clad in pride " ) .