Macro A Macro Deck revolves heavily around removing from play cards on the field . The main strategy of this Deck is to either remove from play your and your opponent ' s cards and swarm with Return from the Different Dimension or using monster s that power - up when cards are banished such as Golden Homunculus or Gren Maju Da Eiza . Due to the September 2013 list limiting both " Macro Cosmos " and " Dimensional Fissure " , it will be more harder to get either of them consistently , making the deck less playable . Dimensional Fissure is a must in this Deck so always put 1 copy of it , as sometimes you cannot draw Macro Cosmos . You should have a copy of Macro Cosmos because it removes all sorts of cards , not just monsters . Since September 2013 list limit both cards , it is even less consistent . Caius the Shadow Monarch is a great addition to this Deck as it removes from play 1 card on the field and can inflict 1000 points of damage to your opponent if the removed card is a DARK monster . Different Dimension cards are a great addition to this Deck because they have many ways to remove monsters from play such as D . D . Warrior Lady and D . D . Assailant . Dark Hole is a great card to have ( but limited ) because when having a Blackwing deck or a Hero deck it can banish up to 5 monsters not including all your opponents monsters , when Dimensional Fissure is in play . However , Dimensional Fissure is Limited . D . D . Survivor is also a must , as if it ' s destroy ed or Tribute d while Macro Cosmos or Dimensional Fissure is in play , it will be banished instead and will be Special Summon ed during the End Phase of that turn , which gives you field presence and Tribute fodder . The Macro Cosmos / Gravekeeper ' s Servant lockdown can prevent your opponent from attack ing , because you have to send cards from the top of your Deck to the Graveyard , but you can ' t , because they would be banished instead . However is more hard to get this combo out with Macro Cosmos limited . Necrovalley is also a good addition to this deck . That way , if you get some of your opponent ' s cards in the Graveyard , they won ' t be able to get them back . Use this with caution though , because you won ' t be able to clean out your opponent ' s Graveyard with cards like D . D . Crow or Soul Release . Great finishers for this Deck would be Black Luster Soldier - Envoy of the Beginning which once per turn it can remove from play one monster on field , and Chaos Sorcerer which once per turn you can remove from play one face - up monster on the field . Keep in mind that with Macro Cosmos or Dimensional Fissure it may be difficult to meet the summoning conditions . Chaos Zone is very useful in this deck , as it piles up counters with Dimensional Fissure . Synchro Cosmos . A good idea is the use of D . D . Survivor and D . D . Scout Plane to try to Summon powerful Synchro Monsters . The only needed cards are D . D . Survivor and / or D . D . Scout Plane , Macro Cosmos , Dimensional Fissure and a lot of Tuner s . You can also Tribute D . D . Survivor or D . D . Scout Plane to Tribute Summon a Monarch or another higher level monster , later these monsters can be used to synchro summon higher level monsters . . This way you can easily bring out Level 8 Synchro Monsters by using Krebons . Even though Krebons is one of the main cards in this Deck he doesn ' t return when he ' s Banished . He is quite useful though , thanks to the searching abilities of Emergency Teleport . You should add cards like D . D . R . - Different Dimension Reincarnation , Return from the Different Dimension and Psychic Path because they allow you to return your banished monsters . A great searcher is Ancient Fairy Dragon because with it on the field you can easily Summon D . D . Survivor or Krebons . Counter Cosmos . Counter Comos is an Anti - Meta Deck . It basicallly is used to remove your opponents monster s , destroy and negate their cards by using Counter Traps and Counter Fairies . Macro Monarch . Another alternative that is becoming popular is the Macro Monarch Deck . It is one of the most efficient Monarch type Deck and most effective against the current meta . This kind of Deck relies on reusing the effects of " D . D . Survivor " and " D . D . Scout Plane " with the help of " Macro Cosmos " and / or " Dimensional Fissure " , which will allow the said monsters to keep coming back each End Phase , allowing you to Tribute Summon a " Monarch " each turn . Macro Monarch Decks are extremely effective against graveyard - based Decks , such as the now old " Tele - DAD " , since they completely eliminate the Graveyard and can take advantage of the situation to revive Tribute material to keep summon ing Monarchs . A draw engine is found in constantly summoning Kuraz with D . D . R . , combined with Cyber Valley and Allure . Lightsworns banishing the top few cards of the deck is a small price to pay to speed it up , and , like a toolbox , you can choose around any combination of the eight " Monarchs " . This Deck is also good against Lightsworns , if cards are sent to the Graveyard by the effect of Lightsworns , they will be banish ed instead ; It can also be good against Zombie and Gladiator Beast Decks just by adding cards like Royal Oppression ( Traditional only ) , Royal Prison , Snowman Eater , Legendary Jujitsu Master , Wall of Illusion and G . B . Hunter to your Side Deck . However , this Deck has many inconsistency issues , such as draw ing too many Monarchs / Macro Cosmos . To protect Dimensional Fissure / Macro Cosmos add a Magic Reflector / Card Guard / Imperial Custom . Macro City . This Deck combines the recycling ability of Big City Deck . It is similar to Big City Charge , but doesn ' t use any of the Elemental HERO fusion s . It utilises " Elemental HERO Voltic " to recycle banished Elemental HERO es to make large chain s of attack ing monster s and to recycle " Elemental HERO Stratos " to abuse his effect . " Elemental HERO Captain Gold " and " Skyscraper " are almost essential and make for a good way to boost the attack of " Elemental HERO Voltic " . Cards like " D . D . Survivor " and " Elemental HERO Wildheart " are good choices because they work well with the playing style of the Deck . " Gravekeeper ' s Servant " and " Exiled Force " are good ways to keep " Elemental HERO Voltic " alive and to make it easier for it to attack directly . This Deck can also be combined with Voltic OTK to make for a powerful option depending on the situation . Macro Burn / Mill . In this kind of Deck you use cards from the Mill Deck , along with Macro Cosmos , Banisher of the Light , Banisher of the Radiance , Graverobber ' s Retribution and D . D . Dynamite . It focuses on Banish ing your opponent ' s cards from play by milling them . Then you can either mill them completely or burn them with D . D . Dynamite and Graverobber ' s Retribution . This Deck also works well with the Iron Chain cards . There is also a similar build that focuses mainly on milling and stalling only , while cards are Banish ed . The idea is similar to the above build . However , the Deck focuses on Decking the opponent out as fast as possible . Gold Sarcophagus is used to Banish Necroface from play and activating the effect of Necroface , which Banish es the top 5 cards from both player ' s Deck s . Necroface returns to your Hand from the Banished Zone after 2 of your Standby Phase s due to the effect of Gold Sarcophagus . You may use cards like Allure of Darkness to draw 2 cards from your Deck and then remove Necroface in your Hand from play again , thus triggering the effect of Necroface again and removing from play the top 5 cards from both player ' s Deck s . Future Visions is another card that helps activate the effect of Necroface . Soul Absorption is another great card that works in synergy with the effect of Necroface , where you can gain 500 Life Points per Soul Absorption , each time Necroface Banish es 11 cards ( Necroface + 5 from the top of both player ' s Deck s ) . However , this can only be use in the Traditional Format . To help reduce the opponent ' s Deck even further , cards such as Needle Worm , Morphing Jar and Card Destruction are used to thin down the opponent ' s Deck . You can defend yourself from the opponent ' s attack s by adding cards like Spirit Reaper and Marshmallon as indestructible walls while also using Cyber Valley to protect your Life Points or draw a card ( s ) . You can also prevent your opponent from attacking you altogether by using the Macro Cosmos / Dimensional Fissure / Banisher of the Radiance / Banisher of the Light and Gravekeeper ' s Servant attack lock down . However , such a set up can be disrupted quite frequently . Adding Dark Bribe into the Deck will provide you with a great counter . It may seem that the Cost of Dark Bribe is helping the opponent by letting them draw 1 card from their Deck after Dark Bribe is used , but with this build , that card drawn by the opponent only brings the opponent closer to Deck - out . You win the duel when your opponent is unable to draw any more cards from their Deck . This build is mainly used to capitalise on the self - milling effect s of Lightsworn cards . Macro Beatdown Deck . The main purpose of the Macro Beatdown Deck is to remove from play as many of both you and your opponents cards as possible in order to power up Helios - The Primordial Sun , Helios Duo Megistus , Helios Trice Megistus Gren Maju Da Eiza and Golden Homunculus . Bazoo the Soul - Eater gets more powerful by removing cards from play . 1 popular combo is to remove as many cards as possible and use Return from the Different Dimension to bring back Gren Maju Da Eiza , Golden Homunculus and Helios Trice Megistus to attack for game . Because a lot of these cards revolve around cards banished , Necroface would be a nice addition to this Deck as long as you don ' t Normal Summon it . Running 3 D . D . Dynamite s is a good idea because you can weaken your opponent with them and finish up with your beefed up monster s for game . A great combo is using Soul Release to either power up Golden Homunculus and Gren Maju Da Eiza or you can use it to fuel D . D . Dynamite . Inferno Tempest and Graverobber ' s Retribution is an absolutely killer combo that is a must in a Macro Beatdown Deck . Though you lose almost all your monsters , use Return from the Different Dimension to get them back for a turn . Defensive Macro Deck . A defensive Macro Deck is a Deck that uses self - cure cards ( Such as Soul Absorption ) to Heal it ' s user , and use Monsters that Cannot be Destroyed by Battle to protect it ' s user , while cards like Gren Maju Da Eiza and Golden Homunculus gain more power from the cards that were banished earlier . The deck uses the combination of Macro Cosmos and Gravekeeper ' s Servant to prevent the opponent from attacking , while D . D . Assailant and D . D . Warrior Lady clear the field . A common trick in this deck , is using Gold Sarcophagus while Macro Cosmos and Soul Absorption are face up on the field , to remove from play Necroface , and gain 6000 LP . Two turns later , by Normal Summoning Necroface to the field , all banished cards are sent back to their owner ' s decks , and Necroface gains a massive attack . If Necroface is banished again ( thanks to Macro Cosmos , the user gains additional 5 , 000 LP thanks to Soul Absorption . Ancient Macro Deck . An Ancient Macro Deck is a Deck that revolves heavily on Macro Cosmos and Ancient Forest and also cards that come back that have been banish ed , such as D . D . Survivor and D . D . Scout Plane , to continuously attack your opponent without worrying about their monster s since they will be destroy ed at the end of their Battle Phase .