naist-nlp/zeshel huggingface dataset:
Jorid Jorid was a barkeep in in the village of Toralth in Tethyr in 1370 DR . Activities . Jorid owned the Blue Badger Inn , a tavern situated in Toralth in northeastern Tethyr . History . Before the Black Days , Jorid trained in the Tethyrian army . On Uktar 10 , 1370 DR , three dwarves , Bapar Ghalmrin , Odak Truesteel , and Soram Battlebellow , entered his taproom , seeking the " Sondarr Scepter " . When Bramas Thorntree accused some of the other patrons of stealing it , this triggered a tavern brawl . Jorid was one of the ones who tried to separate and calm the brawlers .
Moonbeam Moonbeam was an evocation spell that fired a movable beam of light that penetrated darkness and forced lycanthropes to change shape . Effects . The " moonbeam " was cone - shaped and originated from the caster ' s hand . Once each minute of the spell ' s duration , the caster could choose a different direction in which to point the beam . It was the intensity of the full moon and any lycanthropes caught in the cone of moonlight would involuntarily change into their animal form unless they could muster the will to prevent it . Likewise , were - creatures in the moonlit area already in animal form had to exert willpower to change back . " Darkness " spells of higher level blocked " moonbeam " but those of equal or lower level did not . Unlike " light " spells , " moonbeam " did not dispel or counter magical darkness of equal or lower level . Components . Verbal and somatic components were required . The divine version worked off the caster ' s holy symbol or divine focus , while the arcane version required a pinch of white powder .
Aerego Bethendur Aerego Bethendur was a businessman in Red Larch and a member of the Believers during the Elemental Evil crisis in 1491 DR . Personality . Aerego never asked about goods placed in his storage , even if they contained cadavers . It was only if they started to smell he would destroy them . He was a Believer , although his attendance was spotty and he was starting to wonder what exactly the mysterious priest Larrakh wanted from the village . Activities . Aerego managed a storage place in the village .
Kurzen Brewhammer Kurzen Brewhammer was a dwarven fighter and member of the Blue Wyvern Company . When not adventuring , Kurzen helped his father , Tharzon Brewhammer , run the Smoke Wyrm tavern . Kurzen was knowledgeable about the ancient dwarven ruins of Sarbreen beneath Ravens Bluff , knowledge that proved invaluable during the Blue Wyvern ' s quest to retrieve the Sarkenaegal .
Milhvar Milhvar was an audacious elder malaugrym in 1358 DR . History . In Acheron in 1358 DR , just before the start of the Time of Troubles , Milhvar took from the mind of the god Bane some secret information . Using it , he formed an alliance with the Shadowmaster High Dhalgrave in an audacious plot . He created the Cloak of Shadows , an artifact that made the wielder invisible from the Chosen of Mystra . Milhvar used his fellow malaugrym as guinea pigs to test the artifact against Alustriel Silverhand and Khelben Arunsun . Later , he was among the malaugrym that welcomed the Rangers Three when they managed to arrive at the Castle of Shadows .
Ezira Gloomdelve Ezira Gloomdelve was a vampire and a top advisor to the mercenary lord Dalagor in Skullport in 1370 DR . History . Ezira was once an adventurer until she was bitten by a vampire while relaxing in Skullport . Her master was soon killed by his bride in revenge and Ezira found herself free , at least until she met Dalagor . He made her his servant by threatening her spellbook . She lived in Dalagor ' s mansion and could drain only slaves and was forbidden to create more vampires . Relationship . Aside from her partnership with Dalagor , Ezira had two human male vampire servants under her .
Wrath domain The Wrath domain was a deity domain that granted divine spellcasters powers of righteous fury to smite their enemies . It originated in the Book of Exalted Deeds , and was added to the Forgotten Realms setting by the Player ' s Guide to Faerûn . Wrath Domain Powers . The cleric gains the ability to immediately strike back at foes that strike first . Deities with the Wrath Domain . Only Tyr offered the Wrath domain .
Dungeon magazine 79 Dungeon magazine 79 was published in March / April 2000 . Contents . The Akriloth . One year after Iakhovas ' s rampage across the Sea of Fallen Stars , the mer - city of Voalidr u remains in the clutches of evil . Can you free the city from Qol ' in ' taroq ?
AD & D Trading Cards AD & D Trading Cards or Collector Cards were a series of trading cards published by TSR , Inc . between 1991 and 1993 . The cards adhere to 2nd - edition " Advanced Dungeons & Dragons " rules , and were released in three separate yearly series . Description . The " AD & D Trading Cards " were released in three yearly sets between 1991 and 1993 . Each set consists of two different series , and the 1992 and 1993 sets feature additional promotional and rare cards in addition to the main set . Cards . Each individual card has the dimensions 63 × 88 mm ( 2 . 5 × 3 . 5 inches ) , and is printed on cardboard , with the exception of promotional cards included with issues of " Dragon " magazine . The front of each card features art , either re - used from other TSR products , or original to the " Trading Cards " . The art is outlined by a thick , solid - color border , the color of which varies depending on series and / or rarity . History . The " AD & D Trading Cards " were first introduced by TSR employee James Ward in issue # 160 of " Dragon " magazine , as an insert of 17 cards . Mostly based on popular characters from various " AD & D " novels and video games , this insert of " rookie cards " was intended to test the waters for a potential trading card product line . If the " Dragon " insert proved popular , Ward wanted to release yearly series of cards , featuring both popular TSR artwork and characters , as well as characters and creatures found nowhere else . These trading cards were followed by a collectible card game ( CCG ) announced in the August 1994 issue of Dragon magazine ( Dragon # 207 ) called " " . It included cards based on many of TSR ' s game worlds , including the Forgotten Realms , Dark Sun , and Greyhawk settings .
Annulus Conflagros Annulus Conflagros was the second " Qysari Ring " made for the rulers of the Shoon Imperium . It gave the wearer both protection from fire and access to arcane fire spells . There were other " shoonring s " made during the sixth age of Calimshan ( 27 – 450 DR ) with similar properties , but only one imperial ring . Description . Like other " shoonrings " , this ring was made from woven strands of copper made to resemble a loop of leaping flames . What distinguished this ring from the flashy copies ( see below ) was its behavior when donned by an individual that was not a practitioner of the Art . When placed on the finger of a cleric , druid , or other priest , the direction of the dancing flames turned at right angles to the circumference of the ring . If donned by warrior s or rogue s , the raised pattern of flames became smooth to the touch . Wizard s saw no change in the design when placed on their finger . Powers . This ring made the wearer completely immune to normal fires . He or she could hold the burning end of a torch with a bare hand , walk through a bonfire , and be unaffected when drenched by burning oil . Large conflagrations and hotter fires like hell hound breath or molten lava would still injure the wearer of this ring , but at a limited rate . It also greatly improved the chances of resisting attacks such as " fireball s " , " flame strike s " , and red dragon breath . Offensively , this ring granted the wearer unlimited use of the " pyrotechnics " spell . In addition , on a daily basis the wearer could command the ring to cast " burning hands " three times , " fireball " twice , and " wall of fire " once . Other " shoonrings " that mimicked the abilities of this ring were also made of copper with a flame motif , but were additionally adorned with ruby and topaz gem stones chosen for their fiery color . ( This was a rare exception in the crafting of " shoonrings " , which ordinarily did not contain gems . ) These rings did not adapt to the wearer like the imperial ring , and were called " annulus conflagros " rings ( without the capitalization ) . The protection afforded by these rings was equivalent to a " minor ring of energy resistance " . History . This ring was commissioned by Shoon III who ruled from the Year of the Icy Axe , 123 DR , to the Year of the Dwarven Twins , 130 DR , and was presumably handed down to his successors , but its chain of custody has been lost to history .
Scarlet Sheath The Scarlet Sheath was a tavern located in the city of Wheloon in Cormyr . Its proprietor was Anthara Shalymarr . History . The building was once an abandoned ruin , until was taken over and lightly renovated by Anthara Shalymarr . She turned it into the Scarlet Sheath tavern by 1358 DR . On more than one occasion , Zhentarim agents assassinated people in the Sheath by sticking long blades through the tapestries and holes in the walls . The famed traveller Volothamp Geddarm once visited the tavern and said he liked it . The Scarlet Sheath was still in operation by 1369 DR . Structure & Interior . The tavern was quite obviously once a burned and ruined building , and still looked like it . Anthara simply and determinedly nailed tapestries over the holes and burn marks . Thus , the interior was dusty and seedy , and resembled a dilapidated harem . The furniture was very comfortable . Defenses . The regular patrons were quick to defend the waitresses from patrons who mistreated them , while Anthara was handy at throwing a knife at any who got too lusty with her . Services . The Scarlet Sheath was the local drinking hole of Wheloon . Many tired farmers went there at the end of a working day , as did merchants passing through . It provided comfortable furniture and swift service from the pretty and friendly waitresses . Anthara held that a tavern should be separate from daily matters , where people could talk freely . She had an agreement with Lord Sarp Redbeard , ruler of Wheloon , that patrons would not be held responsible for things said while in her tavern . Thus , the Sheath served as a " fire flume " or safety valve , as a useful outlet for locals to vent their feelings . It also served for illicit dealings , though anyone could overhear such conversations . Volo said he liked the Scarlet Sheath , but recommended that fussy or cautious travellers go elsewhere .
Easting language Easting was a language spoken by the inhabitants of the Vast and Impiltur , from Mulmaster and the Icemelt Mountains in the north to Lyrabar in the south , and from Tantras in the west to Easting Reach in the east . Many of the speakers of Easting also spoke Damaran , a closely related Chard language . There were several dialects of Easting , including Impilturian ( spoken in Impiltur ) , Mulman ( from Mulmaster ) , Procampan ( from Procampur ) , and Tantran ( from Tantras ) .
Deepwing Mountains The Deepwing Mountains were a small , east – west mountain range southeast of the Shining Plains in the Vilhon Reach . They were located between the Orsraun Mountains and the Cloven Mountains and north of the Deepwash . The mountains were populated with a number of large , flying monsters , including manticore s , griffon s and hippogriff s , red dragon s , and wyvern s .
Meritid Archneie Meritid Archneie was the Dread High Trident of Umberlee living in the Queenspire within Waterdeep . Personality . While Meritid was a faithful follower of Umberlee , he was also an agent of the Kraken Society , who operated out of the city . History . In 1369 DR , Metritid discovered a magic abalone shell floating in Waterdeep harbor which he thought was the mythical " Orglara " , an ancient text of the Bitch Queen . Taking his find as a good omen , Archneie petitioned the Lords of Waterdeep to allow him to construct a temple to Umberlee within the city . The Lords agreed and as of 1372 DR , the Queenspire was still under construction .
Improved skull watch Improved skull watch was a permanent - until - triggered version of the " skull watch " spell . Effects . This spell improved on " skull watch " in a number of ways . This version of the spell was able to discern creatures of above animal intelligence and would only trigger if an intelligent creature crossed its view . The area of effect remained the same ( a 20 ft / 6 . 1 m wide by 90 ft / 27 m long corridor ) , but the spell lasted until the skull was triggered , deactivated , or destroyed . If triggered , the caster received a vision of what the skull saw . The detail was such that the caster could recognize the race or species and any clothing , armor , and weapons the intruder or intruders may have been carrying . The caster also knew the location of the skull that was triggered . If a skull was deactivated ( by " dispel magic " ) or destroyed ( by physical damage ) , the caster knew a skull was out of commission , but not the method by which it was neutralized . Improved skull watchers could not be turned or moved without setting off the alarm . Once triggered , the skull turned to dust after giving its alarm and visual report . A caster could create as many improved skull watchers as he or she had levels . The skull continued to operate even if the caster died and even if the caster subsequently became undead . Components . In addition to verbal and somatic components , this spell required an intact humanoid skull from an intelligent creature , and a small amount of earwax . History . This spell was published in " Volo ' s Guide to All Things Magical " and became generally known to the magical community .
Rorreth Monforoth Rorreth Monforoth was an exiled Red Wizard of Thay sent to Phlan in 1489 DR . History . Rorreth was one of the many exiled Red Wizards . He joined the faction of Rath Modar , which was allied with the reformed Cult of the Dragon . Under Rath ' s and the Cult ' s orders , Rorreth infiltrated Valhingen Graveyard in Phlan in order to locate the Pool of Radiance . He raised many undead who caused troubles to local Kelemvor ite priests . Thus the Kelemvorite hired an adventuring party to investigate and in the end the adventurers discovered Rorreth and defeated him . He somehow survived and after becoming more powerful he decided to search power for himself exploring the Yarash ' s pyramid but was again defeated by adventurers . Behind the Scenes . In Dues for the Dead he was 4th level but in Dark Pyramid of Sorcerer ' s Isle had become 11th level spellcaster
Imperial Cavalry The Imperial Cavalry served within Huzuz , the City of Delights , in 1367 DR . Organization . Prince Cheddah al - Assad favored applicants who could perform interesting tricks on horseback . The Imperial Cavalry was used mostly for show during parades and other affairs of state . However , Thokkor managed to give them basic military training . There were 2 , 000 members of the Imperial Cavalry . Members . Prince Cheddah was the ultimate commander of the Imperial Cavalry .
Irae T ' sarran Irae T ' sarran was a female drow high priestess of Kiaransalee who attempted to exact her goddess ' s vengeance upon the surface lands by raising an army of undead beneath the Dalelands . Description . Irae was striking for a drow , as she was an albino , a seldom seen variant known as a szarkai . An eerily beautiful elf , Irae had white skin and a hairless head whilst her body seemed to be wrapped in a glowing green mist that surrounded her shoulders and chest , then rose up behind her head like a cloak . Posessions . Irae carried few items , but those she did possess were potent indeed . On her right hand was a fine metal guantlet known as the " claw of the revenancer " and in her left she held a long black rod , that spurted pale green flame from one end , known as the " rod of the twisted Weave " . Lastly , she wore the " eyes of the spider " , a silver plate studded with a row of rubies that adorned her head like a tight - fitting helm and extended down to cover her left eye as well . History . Early life . During Irae T ' sarran ' s youth , she was a young noble of House T ' sarran in Maerimydra . However , one day while Irae was away from the city , the other drow noble houses of the city turned a blind eye to the destruction of the rest of her house by a rival . This event caused her to turn to Kiaransalee , the drow deity of vengence , and with the few remaining survivors of House T ' sarran ' s destruction she hid in Maerimydra until she could enact her vengeance . Silence of Lolth . Irae ' s opportunity arrived in the wake of the Silence of Lolth , in 1372 DR , when the clergy of Lolth in Maerimydra were stripped of their powers . On Elient 23 the archmage of the city , Duneth Wharreil ; and his allies of ogre s , giant s and demon s led by Kurgoth Hellspawn , took this chance to invade the city . As the chaos of the assault unfolded , Irae and her cult followers eradicated the House Chûmavh , the ruling house that permitted House T ' sarran ' s destruction , and by Elient 28 and taken control of Castle Maerimydra . From that vantage point , Irae struck out and slew the archmage , turning him into a silverwraith in the process , and toppled his Shattered Tower on Marpenoth 2 . Although still besieged by the forces of Kurgoth Hellspawn , the high priestes made preparations to take over the city fully by developing her " great revenance " spell . To this end she summoned the Undying Temple in Castle Maerimydra and dispatched her children , Dorina and Zedarr T ' sarran to harry the surface lands . It was her hope that this spell would allow her to cleanse the city of Kurgoth Hellspawn ' s besieging forces and lead an army of revenant s against the surface lands .
Cormyr : A Novel Cormyr : A Novel , by Ed Greenwood and Jeff Grubb , was originally written as a stand - alone book . It later became the first book in The Cormyr Saga , which chronicles the end of King Azoun IV ' s rule of Cormyr .
Tehrinna Tehrinna was a human female and the proprietor of The Lake Spirits , a bathhouse and inn in Amnwater , Amn , circa 1368 DR . She had a sweet nature and flame red hair , and was only 1 . 37m ( 4 ' 6 " ) tall , but she was muscular and was able to eject most troublemakers .
Clan Xornbane Clan Xornbane was a duergar mercenary band in the Underdark that was led by Khorrl Xornbane . Description . Clan Xornbane consisted of several thousand duergar . When their leader Khorrl entered Ched Nasad in 1372 DR , he counted more than 20 wagons , plus more were coming . At that time , they were equipped with crossbows and stonefire firepots . History . In 1372 DR , Clan Xornbane was hired by the Ched Nasad an drow House Zauvirr through a liaison named Zammzt ( secretly an agent of the Jaezred Chaulssin ) . The band was to fight and destroy House Melarn . However , Zammzt instructed them to attack too early . They successfully killed Matron Mother Drisinil Melarn but House Zauvirr ' s captives escaped and the duergar contributed to the chaos in Ched Nasad that led to its ultimate destruction . Matron Mother Ssipriina Zauvirr attacked Khorrl , killing him ; the band fled the city .
Ghost of eventide A ghost of eventide was a rogue who had chosen to fight the forces of the revived Netherese Empire around 1479 DR . Learning to use the very shadows that protected and enshrouded Netheril , ghosts of eventide were members of a loosely bound organization whose aim was , above all else , the defeat of Netheril . Silent and deadly killers , " ghosts of death " were often motivated by a sense of vengeance or righteous rage , choosing to fight evil with death and dealing little mercy against their most hated enemies . Abilities . In order to face off against the powerful forces of Netheril , ghosts of eventide learned quickly to shield themselves with shadow and other methods of concealment . Even inexperienced ghosts of eventide learned to do this in an instant in moments of peril , diving out of sight just in time to avoid a deadly blow . So well - attuned to stealth were ghosts of eventide that they were exceptionally capable combatants while concealed , far more so than in the open . Experienced ghosts of eventide even became so used to hiding themselves that they could easily see through similar attempts by others , striking with deadly accuracy in spite of an enemy ' s concealment . Ghosts of eventide learned to use similar techniques through their exploit s . " Twilight escape " was a simple trick that ghosts of eventide used to slip out from under an enemy assault . " Robed in shadow " was more advanced but followed the same principle , allowing a ghost of eventide to strike hard and then disappear from sight , almost as if invisible .
Krondorl Waeglossz Krondorl Waeglossz was the head of the College of Invocation and one of the members of the Conclave of Sshamath in the city of Sshamath in the year 1372 DR . History . In 1379 DR , he participated in the debate about elevating the College of Ancient Arcana or the College of Bae ' qeshel Magic as the new eleventh official college of the city .
Guardian genie Guardian genies were special tasked genie s in Zakhara who were sworn to defend specific items or locations . Most of these genies were once efreet who were reshaped over time , but a few were once dao . History . Many of the first guardian genies chose to become tasked genies in order to ensure the freedom of family members , to repay a debt , or to serve as punishment for a crime . They often hated the noble dao or noble efreeti who first purchased their services . Description . Guardian genies had two faces , one to watch forward and one to watch their flank . They were completely devoid of hair and had dark red skin . All four of their arms were heavily muscled . Guardian genies stood 10 feet ( 3 meters ) tall and weighed 2 , 700 pounds ( 1 , 225 kg ) . Guardian genies never wore armor , relying instead on their tough skin for protection . Combat . Guardian genies were capable of moving at inhuman speed , lunging and attacking much faster than creatures smaller than them . A guardian genie always attacked enemy wizard s first . They could wield weapons in each of their four hands equally well . Guardian genies could hear a feather fall on stone from a hundred paces away . Combined with their all - round vision , this made them impossible to surprise . Guardian genies did not require sleep . They could use the following spell - like abilities : " shout " , " alarm " , " silence 15 ’ radius " , " detect invisibility " , " guards and wards " , " wyvern watch " , " blade barrier " , and " sepia snake sigil " . Guardian genies were immune to all illusion , enchantment , and charm spells and were resistant to all other forms of magic . They could use a special breath weapon that came in the form of a cloud of green fire . Individual guardian genies possessed unique powers as well . Habitat / Society . Guardian genies were solitary , disliking social encounters . The spoke in brief sentences and disliked questioning . They required complete knowledge of any item or location that they were tasked to guard . They never guarded living creatures . Any creature that attempted to bribe a guardian genie was attacked . A typical guardian genie ’ s contract lasted for either 101 or 1001 years and was renegotiated after it expired . Ecology . Guardian genies were occasionally frustrated creatures since their task could never be completed as other tasked genies tasks were .