naist-nlp/zeshel huggingface dataset:
Carina ' s Journal Content . The great artificer ' s scribblings [ sic ] and riddles are maddening . Still , I am beginning to see why my superiors desire control of these constructs . They lack the common failings of men : fear , hunger , and thirst . They are nearly perfect soldiers . They are flawed , of course . They cannot think , make decisions , or act on instinct . Following orders is well and good , but soldiers without reason are only useful to a point . It causes me to wonder : what if the Dwarves were onto something here ? The constructs we ' ve encountered are far tougher than I expected . The texts at the Imperial Library did not do them justice . Razak must have been a genius in the realms of artifice . Was he working on something even greater in the depths of the sealed vault ? I must know ! The Empire must have this power . No matter the price .
The Escaped Atronach The Escaped Atronach is a Mages Guild quest available during the events of . The Agent is sent to destroy an atronach which escaped from one of the Guild ' s laboratories . Background . After completing several mundane tasks for the Mages Guild , and improved their magical skills , the Agent will be accepted as a member of the Guild . Guildmagister s will therefore begin to offer the Agent more difficult tasks , rewarding them with and a boost to their reputation , meaning they can climb further through the Guild ' s ranks . Walkthrough . Having gained some notoriety in the Mages Guild , the Agent will be informed of an " embarrassing " incident that has befallen the Guild . According to one of the Guild ' s Guildmagister s , an atronach has escaped from a laboratory during an expirment , and is now a threat the local population . The Agent is duly sent to destroy said Atronach , before it can cause a major incident . An Embarrassing Atronach . The atronach has escaped to a nearby dungeon , into which the Agent must delve . Inside , the Agent will face the usual random assortment of creatures and enemies , including ( potentially ) a number of atronachs . Regardless , one atronach will always be present in the dungeon as the quest target , a fact confirmed when it states : The atronach has an equal chance of being any of the four elements : iron , ice , fire , or flesh . Once it has been slain , the Agent must escape the dungeon and return to the Guildmagister before the time limit expires . Rewards . The Agent will receive a random amount of from the Guildmagister for their efforts , alongside the boost to their reputation within the Guild . The penalties for failing the quest are relatively high by comparison , but will also see gains among some anti - Mage Guild factions :
Arn Arn is the alias of an old friend Olfrid Battle - Born who fought alongside him in the Great War . While visiting Whiterun , he was arrested for drunken behavior . Arn is wanted for murder in Solitude that may end with his execution . Interactions . Imitation Amnesty . Olfrid does not want to see his friend be beheaded , and has asked the Thieves Guild to send someone to forge the prison registry .
The Remnant of Light Content . " In that ( minute or eon ) of blood , Anumaril brought ( Lord ) Filestis the Remnant of Light ( ' autaracu alata ' ) , and begged him to take it to the cold sunset limit ( ' fal sorn glathe ' ) of Tamriel . Noble Filestis took the Remnant and , with his ( clan or livestock ) , left Kwyrothil ( ? ) and traveled far . He kept the sunset always in his leftmost eye . Filestis was ( followed or pursued ) by the Ayleid Emigrants . " They came to a Land of Cold Rocks and swam ashore ( beached ? berthed ? ) . The rocks were cold / hard , but the Remnant of Light made all ( fertile or wriggling ) . Many of the Emigrants fell ill , but the Light caused the ( rocks or mountains ) to bloom food - stone ( ' culle - anda ' ) , which was tongue - sweet and made healing . " Filestis desired the Remnant of Light to ( smile , glow , warm ) all of the Cold Rocks , so the Emigrants , now strong - with - radiance , ( raised or razed ) a ( mountain or pinnacle ) to affix it upon . This was ( collated ? ) in eight - hundred - eighty ( minutes or eons ) . Then did all the Cold Rocks bloom food - stone , and every Emigrant was ( healthy , impregnated , sharpened ) . " After a long time ( months - wasted - lying ) , noble Filestis was ( eaten ) by Death , and in afterness the Emigrants each cried a blue lake . But his helpmeet took him to the ( mountain or pinnacle ) , where was the Remnant of Light . Then Filestis was strong - with - radiance , and Danced for eight more choruses . "
Dagoth Ulen Dagoth Ulen an Ascended Sleeper , is one of the creatures found at Kogoruhn in . He is a member of the Sixth House faction , and like all Dagoths and members of this faction , is hostile to the Nerevarine . Location . Dagoth Ulen is found in the Vault of Aerode in Kogoruhn . Unlike most other Ascended Sleepers , he is capable of conversation if the hero is able to Calm him or sneak close enough to engage him . Quests . Ulen can be encountered during the following quests :
Lorenz Bog - Trotter Lorenz Bog - Trotter was a Nord knight . His ghost resides on the Hill of Suicides . At some point , Lorenz decided to kill himself . The law in the Shivering Isles forces the spirits of the undead to be trapped on the hill until they are reunited with their remains . Lorenz ' s remains can be found in Knotty Bramble . Interactions . Ghosts of the Hill of Suicides . It is a crime in the Shivering Isles to commit suicide , the punishment for that poor soul is eternity trapped on the Hill of Suicides . The only way to break the curse is for somebody to return the skull to its spirit .
Rabinna Rabinna is a Khajiit Slave being held in the caverns beneath Fatleg ' s Drop Off in Hla Oad . Her master , Relam Arinith of the Camonna Tong , has recently decided to give her to Vorar Helas in Balmora to repay a debt . Interactions . The Nerevarine was asked by Relam to deliver Rabinna to a new owner in Balmora . While on route , the Nerevarine spoke to her and discovered that she is merely a drug mule in the transaction , having been forced to swallow bags of Moon Sugar . She told the Nerevarine that she suspects Vorar will simply kill her upon arrival to get the drugs from her stomach . It is unclear whether the transaction was completed as initially planned , or if she was escorted to Im - Kilaya in Ebonheart to be freed instead . Equipment . This character uses or carries the following : Attributes . This character uses the following : Quests . Miscellaneous . Rabinna ' s Inner Beauty – Rabinna is a slave who needs to be escorted to Balmora .
Kal - Eeto ' s Journal Content . I am so cold . And so hungry . It has been many days and the cut that bluish creature gave me is infected . I must keep a clear head . MUST . I can hardly think straight for fever but I need to open this door . Skull , dragon , snake , orc ? Orc , dragon skull skull kull Orcorc . Dragon snake snake drake orc . pork . beef . potato . Can ' t keep them straight . Hungry . What did I write ? I passed out for a while . Eased the fever a bit , I am so cold , but I only have my mage candles to warm me . Candles ! Use them to remember . There . So tired . this place so big . just rest few minu . . . Blackmarsh home . home .
Adrianne Avenicci Adrianne Avenicci is an Imperial blacksmith who owns and operates Warmaiden ' s in Whiterun . She is the wife and business partner of Ulfberth War - Bear . Background . She is the daughter of Jarl Balgruuf ' s steward , Proventus Avenicci . She named her store , " Warmaiden ' s " , after her childhood nickname . Her father called her this due to her obsession with swords as a young girl . She is married to Ulfberth War - Bear . While she does not claim to be the best blacksmith in Whiterun , she aspires to be as good as Eorlund Gray - Mane one day . Through dialogue with Adrianne and Hrongar , it is revealed that she helps her father with his counselling for Jarl Balgruuf , and that she aids her father " " in more ways than people realize . " " Interactions . Blacksmith . Adrianne sells various enchanted and un - enchanted weapons and armor , along with standard smithing materials , improved weapons , armor , and metal at higher levels . She starts working early in the morning , and because of this , is available to trade from as early as around 6 : 00 AM . She will take a two - hour lunch break inside the shop at 12 PM before returning to work . Unlike most other blacksmiths , who keep working until their shops close around 8 PM , Adrianne will lay down her work around 6 PM and will head inside Warmaiden ' s . There , she spends the last two hours of each day selling her wares behind the counter with her husband before closing the shop at 8 PM . Blacksmithing Tutorial . Adrianne , like any blacksmith , offers a short tutorial of the Smithing skill . During this quest she gives the Dragonborn free materials to craft items , and the finished item can be kept afterwards . After this quest has been completed , it becomes unavailable with any other blacksmith . Greatsword for a Great Man . Adrianne asks the Dragonborn to deliver Balgruuf ' s Greatsword to her father . Supposedly , she does this expecting the attention of the Jarl .
Iron Sparkslayer Iron Sparkslayer is an enchant ed two - handed iron weapon . Enchantment . Enchantment ID : " spark _ enu " Cast on strike : Acquisition . This item is found primarily as leveled loot . There are 151 instances that it can possibly be generated . There is 1 static occurrence , inside a chest belonging to Kjeld at Druscashti in the Ashlands region .
Cariel Cariel is a Bosmer member of the Eyes of the Queen first found trying to repel the Covenant troops infiltrating North Beacon . If the Veiled Heritance are driven out of Silsailen , she can later be found there . In addition , she can also be found helping Queen Ayrenn defeat the shade of Prince Naemon .
Mzanchend ( Morrowind ) Mzanchend is a Dwemer fortress in the heart of the Molag Amur region . Mzanchend is located near Galom Daeus and Uvirith ' s Grave . Seven Dwemer Centurion s guard some minor items and Dwemer Schematics . These plans are needed for the second stage of the Telvanni Stronghold and are located on a bookshelf . A Key to Mzanchend is hidden on the floor beneath a table with a chest on it .
Blood for Our Enemies Content . A Traditional Osh Ornim Hymn The stones speak to us . They grant us strength , they give us power . The stones provide life . We are the children of the stones . We are the people of the rock . We are the Osh Ornim ! May we listen to the rocks . May we hear the shifting of the stone . Let the mountains shelter us . Let the land feed us . Let the crows be forever at our backs . We are the Osh Ornim ! Crun granosh ! Blood for our enemies ! Steel for our clan !
Gloom Wraith ( Online ) Gloom Wraiths are a more powerful variant of generic wraith s in . The Vestige may learn the spell to summon them , allowing indefinite access to the spell . Its level and spell type match and increase with the Vestige ' s level .
Alchemist ' s Shack Alchemist ' s Shack is a small dwelling in . It is located south of Ivarstead , and southwest of Honeystrand Cave , just off the main road that goes through the mountain pass connecting Ivarstead and Helgen . Overview . The Alchemist ' s Shack was the home of a now deceased Dunmer alchemist . According to his journal found on the end table by the bed , he was intending to go looking for more mushrooms . One can find the continuation of his adventure at the Alchemist ' s Camp , and the alchemist himself at Evergreen Grove . The shack itself is geared towards the use of Alchemy , and has various tools , including an alchemy lab , as well as various ingredients available to take . The items will respawn over time , except for the end table beside the bed . This makes the Alchemist ' s Shack suitable as a free house for the Dragonborn .
Dunmer ( Arena ) The Dunmer or Dark Elves hail from the province of Morrowind . They are a tall , dark - skinned people with red , glowing eyes . They are known to be extremely strong and intelligent , and very quick . Dark Elves seem innately attuned to weaving magic with weapons . Dark Elves receive a bonus to hit and damage with any melee or ranged weapon . They are adept in any art involving the blade and shield combined with the arcane arts .
Berserker Strike Berserker Strike is a Weapon - Skill Ultimate that was introduced into as of Update 12 . Description . Activate this formidable instant - cast Ultimate to sway the tide of battle against even the most heavily armored opponents . With a vicious blow from your two - handed weapon , you ' ll deal heavy Physical Damage to your target that ignores their Resistance . You also get the added benefit of both Physical and Spell Resistance equal to the amount ignored for 8 Seconds .
Exclusive Fortify Health Exclusive Fortify Health is a potion that appears in . Exclusive Potions are the rarest potions , and thus , are the most valuable . Mercantile . The following vendors stock this product : Locations . This potion can also be found in the following locations :
Staff of Fear The Staff of Fear is a staff found in . This staff ' s effect emulates the Illusion spell Fear . Charge consumed by the staff ' s use is reduced by higher Illusion skill . Crafting . The staff can be crafted with the addition of in Tel Mithryn after a certain quest is completed . It requires a staff enchanter in the locked room in Tel Mithyrn . It requires the following components :
Chieftain Suhlak Chieftain Suhlak is the undead Kothringi Chieftain of Stillrise Village . Background . Prior to 2E 583 , Suhlak and the members of the village made a pact with Clavicus Vile in order to survive the Knahaten Flu . Interactions . The Thin Ones . Save a Kothringi from undead servitude . The Bargain ' s End . Decide the fate of the Kothringi of Stillrise Village .
Ma ' jhad Kha Ma ' jhad Kha is a Khajiit member of the Ember - Eye Slavers . He leads the forces that took over Steelheart Moorings . He was once a slave himself , but killed his masters and competitors , taking over as a slaver king . Interactions . Divert and Deliver . Slavers are using Steelheart Moorings as their base of operations and they ' re holding some sailors who they recently captured . The first mate has asked the Vestige to help free the sailors from the slavers ' clutches .
Naril Nagaia Journal Content . At last , I believe I have found the entrance to Naril Nagaia . It has taken some time , but I have begun to translate several inscriptions found in the ruins . The Ayleid script is highly advanced . The forms are morphologically mature compared to earlier incriptions I ' d found , suggesting that this place is one of the more recent ruins , from close to the height of the Ayleid power . After deciphering several of the inscriptions , I ' ve begun to realize that the anomalies in the writing are not , as I ' d first suspsected , newer , but older . The explanation for my confusion is simple : this place was indeed constructed in a more recent period , but its inhabitants were primarily ancient : this was the site of powerful necromantic experiments - from the look of things , the subjects of these experiments were the most ancient Ayleid kings ! Having made this discovery , I thought at once to return to the suface and report my findings . Only , when I tried to return to the way I came , I found it blocked . I thought for certain I was trapped , when one of the ancient spirits of this place suddenly appeared to me . He said he had been charged with protecting the secrets of this place . All I have to do to leave , he says , is leave my book behind , and allow the memories of what I ' ve seen to be purged from my mind . I am still considering his offer . . .
Marie Orinth Marie Orinth is a Breton who may be found near the Lion Guard camp at Dwynnarth Ruins in Glenumbra . Interactions . Vines and Villains . A messenger was captured near the Dwynarth camp while he was on his way to a secret meeting between the Red Rooks and the Bloodthorn Cult . A Lion Guard scout suggests that the Vestige should find Provost Piper .
Malur Omayn Malur Omayn is a member of the Dissident Priests mentioned in the book " The Battle of Red Mountain " . Background . As stated in the preface of " The Battle of Red Mountain " , the account of the Battle of Red Mountain was given to Malur Omayn after he confronted the god Vivec with Ashlander traditions about the battle , which are collected in the book " Nerevar at Red Mountain " , and with prophecies about the Nerevarine . Fate . As a member of the Dissident Priests Malur Omayn would have been in danger of persecution anyway , as the group is outlawed and known members imprisoned . Malur Omayn must have known that confronting one of the gods of the Tribunal Temple , who is behind this persecution , with the Dissident Priest ' s accusations would cost him his freedom . It is known through conversations with citizens in Morrowind , that Malur Omayn was imprisoned within the Ministry of Truth .
Fort Coldcorn Fort Coldcorn is located west and a little north of Fort Empire and east of Lindai in the Great Forest . An old path south of Fort Empire leads northwest to the fort past an Ayleid Well . Overview . There is a chest on ruined top floor outside that contains a " Key of Hidden Wealth " as well as a " Note " that reads : " " The sword leads the way . Half a mile . It ' s just past the big rock on the right . " " There are no Journal entries concerning the note or treasure . This will lead you to Glademist Cave . If you follow the instructions on the note you ' ll eventually find a chest needing the key . The direction you travel ( northeast ) is indicated by the Fine Steel Longsword lying on the ground near the chest with the " Note " . The treasure chest contains a " Note of Bounty " : " " Blessed are those who explore the unbeaten path . . . , " " an enchanted dagger , and possibly a healing potion or two . A few Bergamot and a couple of Monkshood plant s grow in the ruins . Sublocation . It is a one - level fort ruin inhabited by monsters with a boss monster at the end . Right inside the entrance are bones and blood with the body of a marauder a little farther inside .
Drelasa Ramothran Drelasa Ramothran is a Dunmer who resides in Pelagiad , Morrowind . She is the publican at the Halfway Tavern , and has positive relations with the Thieves Guild members who frequent the establishment . She sells food and drinks to patrons , as well as renting beds to weary travelers . Equipment . This character uses or carries the following : Drelasa ' s inventory replenishes . Attributes . This character uses the following :
Electrifying Blast Electrifying Blast is a expert - level Destruction spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Electrifying Blast spawns randomly depending on multiple factors such as character level and the skill level relevant to the spell . However , for the best odds of finding a Spell Tome , search boss - level chests in necromancer and conjurer lairs .
Golthog Golthog , also known as Golthog the Dark , was a Goblin rumored to be a necromancer that served the Underking . During the Imperial Simulacrum , Golthog and his band of goblins attacked the palace of Rihad in Hammerfell and stole much of their treasure , including a piece of parchment which contained clues to decipher the part of the Elder Scrolls which spoke of the location of Fang Lair . After this he fled to an ancient and abandoned fortress outside the city , Stonekeep . This piece of parchment was eventually returned by the Eternal Champion .
Piercing Howl Piercing Howl is a Skill that appears in . It is from the Werewolf Skill Tree . This skill was introduced in Update 5 . Description . ( Instant , 10m ) : Crush enemy with a deafening howl , dealing x Physical Damage and knocking them down for 3 seconds . Can be morphed into : Morphs . Howl of Despair . ( Instant , 10m ) : Crush enemy with a deafening howl , dealing x Physical Damage and knocking them down for 3 seconds . Allies can activate the Feeding Frenzy synergy , increasing light and heavy attack damage by 10 % for 15 seconds . Add Feeding Frenzy synergy which will increase our allies basic attacks . Howl of Agony . ( Instant , 10m ) : Crush enemy with a deafening howl , dealing x Physical Damage and knocking them down for 3 seconds . Damage against feared enemies is increased by 30 % . Deal increased damage to enemies that are currently feared .
Founder ' s Belt Founder ' s Belt is a generic belt that is enchant ed with Destruction magic . Acquisition . This belt appears primarily as leveled loot . There are 125 instances that it may be generated , and one static occurrence as part of Ulms Drathen ' s inventory . He resides at the Armigers stronghold in Molag Mar .
Kireth ' s Notebook , Page 1 Content . This notebook belongs to Kireth Vanos , dungeon - delver extraordinaire and somewhat experienced explorer of ancient Dwemer ruins . Now that that ' s out of the way , I can ' t wait to write all about me and my brother Raynor ' s latest adventure . When we received the notice asking for experts to come to Wrothgar to help the Orc nation , we jumped at the chance . I love poking around in ancient ruins and Raynor loves to tinker with Dwarven relics . We set out for the location we were provided with bright and early on the day after we arrived in Orsinium . It didn ' t take us long to determine that the ruins were indeed Dwarven in nature . Raynor is pretty sure this is the ancient site known as Zthenganaz . We were surveying the ruin exterior , getting a lay of the land as it were , when I , um , decided to leap into the ruins and look around . All right , all right . I promised never to lie to my notebook . Truth is , I slipped . Fell in and landed right on my arse ! It would have been hilarious if it hadn ' t hurt so much . But at least the snow broke my fall .
Nchurdamz Nchurdamz is a Dwemer Ruin near the similarly - named Nchardumz , both located to the east of Molag Mar in Morrowind . Quests . Battle at Nchurdamz . The Nerevarine is asked by Hrundi of the Sadrith Mora Fighters Guild to help Larienna Macrina slay Hrelvesuu , a uniquely named Daedroth .
Sun Stone ( Bloodmoon ) The Sun Stone is situated south of Skogsdrake Barrow in the region of Isinfier Plains . Quests . The Ritual of the Sun . As the Nerevarine approached the Sun Shrine , magical writing appeared on its surface . It said : " Go to the west and free the warm Sun from the Halls of Penumbra . " The Skaal Test of Loyalty . Tharsten Heart - Fang is clearly angry with the Imperials ' presence on the island . He believes that they have no respect for the land or the creatures on it . He also believes that they are responsible for the dwindling power of the Skaal ' s powerful nature magic . He spoke of how the Imperials have disrupted the Oneness of the land , the balance that lies in all living things .
Grell ' s Letter Grell ' s Letter is a book found in . It is unique in that it may display one of two messages . Location . Found in a chest in Delfran ' s Hideout . Content . A dazzling light shines from the chest , and a pair of ethereal hands rise , touch your shoulder , slides over your shoulder blade , down to your shadow . The hands move around your shadow , feeling , searching . . . A flash , then hands and light are gone . The chest opens . Or A dazzling light shines from the chest , then shimmers , pulses . . . Your shadow twists into sharp shapes , shapes which stab you with searing pain .