naist-nlp/zeshel huggingface dataset:
Mantis Devil The Mantis Devil , also known as the BlMantis , is an enemy from " Final Fantasy II " . Effectively , this monster does possess demon - like qualities , having an elemental affinity for Fire , while not developing a weakness to Ice . The Mantis Devil ' s most powerful attack is a Fire XVI spell , concentrated upon one party member , often leaving characters with low Magic Resistance in jeopardy .
Full Swing Full Swing , also known as Homerun Swing , is a recurring ability in the series . Appearances . " Final Fantasy Type - 0 " . Homerun Swing , known as Full Swing in Japanese , is one of Cinque ' s abilities . It can be unlocked starting from level 13 at the cost of 2 AP . " Final Fantasy All the Bravest " . Full Swing is an enemy ability used by SOLDIER : 3rd .
Purvama The Purvama is a collection of floating landmasses in the land of Ivalice in " Final Fantasy XII " . The Purvama lie above the Naldoan Sea and are but one of many such geographic features . The Floating Lands include the Sky Continent of Dorstonis , where Bhujerba is located , and the Sky Continent of Lemurés . According to a moogle spoken to in " Final Fantasy XII " in Bhujerba , the continents float due to the high concentration of magicite in the rock . Dorstonis . Skycity of Bhujerba . A city which tries to maintain neutrality during times of wars . However , they are recently forced to ally with Archadia . Unlike other countries , Bhujerba maintains its independence with only a few Archadian soldiers patrolling its streets . The city is ruled by the Marquis Ondore , a member of the Resistance . The city is important , due to the fact it ' s located on the Lhusu Mines , a rich source of magicite . The Lhusu Mines . Mines located in Bhujerba are rich in magicite . It was for these mines that Archadia decided to ally with Bhujerba . Recently , the palings have failed , so monsters now infest the mines . Many areas of the mines are locked by massive gates so that enemies cannot pass through , though if someone had the key to these gates they could open it . Lemurés . Lemurés is a legendary floating archipelago , shielded off from the rest of the Purvama . It is the ambition of many sky pirates to see this island , as it is said to have many great treasures . The reclusive aegyl live here .
Final Fantasy XI Musicbox Adventures Final Fantasy XI Musicbox Adventures is a mini album featuring five tracks from " Final Fantasy XI " arranged in the style of a music box . The album is only available as a bonus for those who purchased the Ultimate Seekers Edition of " Final Fantasy XI " from the Square Enix e - store .
Alchemist ( Final Fantasy X - 2 ) The Alchemist is a dressphere in " Final Fantasy X - 2 " and " " . It is obtained in the Calm Lands in Chapters 2 , 3 , or 5 after completing the mission to clear out the Calm Lands Ruins ' fiends . They wield high - tech guns , which can be powerful at higher level s . The job has low Defense and low HP , but is expert at using items for various effects . Appearance . The Alchemist dons heavy armor and big boots , and has a similar clothing style to the Al Bhed . Yuna wears a skin - tight red outfit with yellow armor strapped with brown belt on top and brown goggles on her head . Her sleeves are blue with yellow straps and large yellow shoulder pads . She wears blue and yellow knee - high boots . Her " half - skirt " is blue , yellow and red . Rikku wears a yellow and teal skin - tight outfit with dark orange armor strapped with black belts on top and teal goggles on her head . She has large blue and scarlet shoulder pads . She wears knee - high orange boots . Her " half - skirt " is scarlet and teal . Paine wears a skin - tight tan , purple and blue outfit with orange straps and brown goggles on her head . She has a black shrug with brown sleeves over her shoulder and large black and orange shoulder pads . She wears knee - high orange and blue boots . Abilities . Mastering Alchemist requires 2 , 249 Ability Points . Alchemist abilities cannot be used outside of this dressphere . In addition to Mix , Alchemists can use items without consuming stock via the Stash skillset . Their support abilities enhance the effect of items and reduce charge time . Other appearances . The Alchemist dressphere returns in " Final Fantasy X - 2 : Last Mission " . Multiple copies can be found on the ground inside the tower or bought in shop s . It increases Magic , Magic Defense and Accuracy by 1 point per each level . It has a low HP growth . This dressphere allows the player to remove status effects from items consistently . Its regular attack range is three tiles ahead of the character .
Final Fantasy Tactics A2 : Original Soundtrack Final Fantasy Tactics A2 : Original Soundtrack is the soundtrack for " " . It was released in Japan on Wednesday , November 28th , 2007 . The soundtrack comes with a fold - out poster measuring about 16 by 13 . 5 inches of a larger version of the artwork on the CD cover . The soundtrack ' s front cover has a picture of a cartoon - style Luso , Adelle , Hurdy , and Montblanc riding a chocobo , and the back cover has a more realistic artwork without Montblanc , the Judge Sword is visible , and Hurdy is still holding on to the chocobo ' s tail . Composers . While most of the soundtrack is composed by Hitoshi Sakimoto from Basiscape , certain tracks are composed by different composers . Nobuo Uematsu is credited for the " Main Theme " . Ayako Saso , Kaori Oogoshi and Mitsuhiro Kaneda composed " Beyond the Wasteland " , " Painful Battle " , and " Front and Back " respectively .
Phantom Train ( Final Fantasy VI boss ) Phantom Train , or GhostTrain , is a boss in " Final Fantasy VI " . It is battled at the front of the Phantom Train , and is its main engine , an undead and sentient entity . Phantom Train is the only undead storyline boss in the game . Battle . Phantom Train ' s attacks include the dangerous Diabolic Whistle , which inflicts a random status ailment on each party member ; Acid Rain ; and Saintly Beam , both of which do mediocre magic damage to the entire party . It will only use Diabolic Whistle regularly if only two party members are alive , so if the player boarded the train with Shadow and keeps all party members healthy , they can avoid the risk . The Phantom Train is vulnerable to Sabin ' s Meteor Strike , which is an oddity , as most large enemies and bosses are immune to the attack . Strategy . As an undead enemy , the Phantom Train can be easily killed by using a Phoenix Down on it . If one doesn ' t want to use a Phoenix Down , Sabin should use Meteor Strike while Cyan attacks with Fang while keeping Sky in effect . If Shadow is in the party , he should use melee attacks or throw unwanted weapons . AI script . One time per battle : Attack ( 33 % ) or Wheel ( 33 % ) or Diabolic Whistle ( 33 % ) Attack Turns : 1st Turn : Attack ( 66 % ) or Wheel ( 33 % ) If Var3 > = 2 : If Timer > = 15 : If attacked by anything : Wheel ( 33 % ) Other appearances . " Triple Triad " . The Phantom Train appears on a Triple Triad card in the version playable via " Final Fantasy Portal App " .
Barich Fendsor Barich Fendsor , also known as Balk Fenzol , is a servant of the Church of Glabados in " Final Fantasy Tactics " . Like Mustadio Bunansa , he is a Machinist , specializing in wielding a gun . Profile . Appearance . Barich has a long dark hair , tanned skin and black eyes . Like Folmarv , Barich has black lines on his cheeks . Like other Templar Knights , despite his job as a disgraced Machinist , Barich wears a golden armor under a long charcoal gray and black cloak , golden pants with a brown belt to his waist and golden boots . Story . Barich fights Ramza Beoulve twice . The first battle takes place in the Beddha Sandwaste after Barich spreads Mossfungus poison throughout the Order of the Northern Sky ranks during the Battle of Fort Besselat . During this battle , Barich is backed up by those loyal to the Church of Glabados . He is killed , but sells his soul to the Lucavi , and reappears in the Lost Halidom , where he reencounters Ramza who is pursuing Folmarv Tengille . During the second battle , Barich is backed up by monsters . After he is defeated , he is put to rest for good . Gameplay . Boss . In the first battle , Barich is level 35 with 64 Bravery and 62 Faith , and comes equipped with the Glacial Gun , Lambient Hat , Luminous Robe , and Nu Khai Armband . He can use the Aimed Shot command , as well as random Squire abilities and a random Action ability . Due to his special class , he has access to the Beast Tongue , Defense Boost , and Arcane Defense abilities . He is vulnerable to Blind , Confuse , Oil , Silence , and Immobilize . In the final battle at Necrohol , he is level 55 and equipped with the Blaster , Thief ' s Cap , Luminous Robe , and Featherweave Cloak . He still has access to the Aimed Shot command , and now uses Counter , Brawler , and Lifefont . His status vulnerabilities remain the same . The battle inside the Necrohol of Mullonde can prove difficult , as Barich and the enemy monsters are on the far side of the map , and there is a huge crevasse - like area that hinders movement . Barich will attempt to perform Leg Shot that will hinder a character from moving ; thus one should take preventative measures by equipping the party with items that prevent movement inhibiting status effects , like Disable and Stop . Having a red chocobo on hand can be helpful , especially when mounted . Rendezvous . Barich can be fought in the PSP remake , in the tenth Rendezvous battle : The Knights Templar . Here , he is five levels higher than the highest leveled unit deployed , and comes equipped with the Blaster and random other equipment . He has access to Aimed Shot , Safeguard , and random other abilities , and his status vulnerabilities are same as before . When fought in the fourteenth Rendezvous battle : Brave Story , he is level 99 and starts with 97 Bravery and 62 Faith . He comes equipped with the Blaze Gun , Thief ' s Cap , Luminous Robe , and a random accessory . He has access to Aimed Shot , Mana Shield , Lifefont , Defense Boost , and a random secondary command .
Lionel Lionel is one of the seven territories of " Final Fantasy Tactics " Ivalice . It was once known as the land of the Holy Ydoran Empire and the center of the ancient teachings known as Pharism . Both crumbled after a catastrophe struck the capital , which occurred soon after the execution of Saint Ajora Glabados who was known as the central figure in the Church of Glabados . Lionel continues its role as a religious territory , ruled by Cardinal Delacroix , a prominent figure in the Church and one of the heroes of the Fifty Years ' War . Locations . Lionel Castle . Home to Cardinal Delacroix , liege lord of Lionel , this castle once belonged to the Holy Ydoran Empire . Castled City of Zaland . An elevated city built atop a low mountain , this castled city serves as a gateway to the province of Lionel . Port City of Warjilis . The only merchant port in Lionel , this city developed as a port of transit for trade on the Bugross Sea . Clockwork City of Goug . A mining town where mechanical weapons are crafted using techniques passed down from antiquity . Golgollada Gallows . The site of Saint Ajora ' s execution , now employed as a public execution ground by Lionel . Tchigolith Fenlands . Countless people died here during the Fifty Years ' War , changing this once fertile plain into a poisonous fen . Balias Tor . The location where Balias , the first of Saint Ajora ' s disciples , was put to death by the Holy Ydoran Empire . Balias Swale . The barren valley where Balias , the first of Saint Ajora ' s disciples , hid from the Holy Ydoran Empire ' s pursuers .
Blue Moon Blue Moon may refer to : Etymology . A blue moon is the appearance of the third full moon in a season that has four full moons , instead of the usual three . It is never visually blue . Because a blue moon occurs only every two or three years , the term blue moon is used colloquially to mean a rare event , as in the phrase " once in a blue moon " .
Aepyornis The Aepyornis , also known as Beakor , is an enemy in " Final Fantasy VI " . Battle . this enemy is mostly notable for its Featherdust attack , which inflicts Poison . Sabin ' s Raging Fist or a Shuriken thrown by Shadow should kill them in one hit . AI script . Attack Turns : 1st Turn : Attack ( 100 % ) If attacked by " Attack " : Attack ( 33 % ) If attacked by anything : Featherdust ( 33 % )
Hilgigars Hilgigars is a boss from " Final Fantasy IX " fought on the Conde Petie Mountain Path . His name is a mistranslation of " Hill Gigas " . Battle . It uses Earthquake to damage the whole party at once . It is very difficult to steal the Fairy Flute from him . Even with Bandit equipped each steal attempt only has a 1 / 256 chance of success . It otherwise cannot be obtained until much later . Strategy . Casting Float on everyone protects the party from Earthquake . Zidane should steal while Vivi casts Slow or focuses . Dagger / Eiko can heal and cast Float , targeted on the entire party each turn . It should be renewed every couple of turns , or else the party may be caught in Hilgigars ' s Earthquake attack . Once Zidane has stolen enough items from Hilgigars Vivi should cast Bio , Dagger summon Ramuh , and Eiko summon Fenrir , healing when necessary . Etymology . Hilgigars comes from " hill gigas " .
Balloon ( Final Fantasy IV ) The Balloon , also known as RemedyBomb , is an enemy in the game " Final Fantasy IV " . It appears in the upper half of the Tower of Babil . When not defeated in time , it uses an attack called Self - Destruct , which , as the name says , causes it to explode , sacrificing all of its HP to deal heavy damage to one of the party members .
Punisher ( Final Fantasy VI ) The Punisher is an enemy in the game " Final Fantasy VI " . Battle . Like most enemies on Mt . Zozo , it has high Evade to normal attacks , so magic is more effective , especially Bio . Locke can steal from it , one of the only ways to get the Rising Sun , but this makes the Punisher retaliate by stealing gil from the party . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 66 % ) or Nothing ( 33 % ) 3rd Turn : Clobber ( 100 % ) If attacked by " Steal " : Steal ( 66 % )
Ice Dragon ( Final Fantasy VI ) The Ice Dragon is a boss in " Final Fantasy VI " . It is one of the eight legendary dragons , and is the dragon of the Ice element . The Ice Dragon is fought on Narshe Cliffs , in the snowfields behind the Narshe Mines . As with the other dragons , it is re - fought in the Dragons ' Den bonus dungeon in the " Advance " and subsequent releases . Battle . First battle . The Ice Dragon uses Northern Cross , which inflicts the Frozen status on the party , but has a low hit rate . Its Absolute Zero does major Ice - elemental damage to the entire party . Strategy . The player should use Firaga , Flare , and Ultima . Shadow should throw Flametongues . The Ice Dragon is not terribly powerful and should fall easily . Second battle . The Ice Dragon returns in he Dragons ' Den , but like the other seven dragons , the battle is made more difficult with special conditions . The Ice Dragon employs the same battle tactic as the Vector Lythos in Kefka ' s Tower : although only one Ice Dragon is visible , there are actually four with their sprites overlaid upon one another . All four must be dispatched to win . To compensate , the Ice Dragons individually have lower HP than the other revived dragons . The Ice Dragons can use Blizzaga , Freezing Dust , Snowstorm , Avalanche , and their new special attack , Freeze , which inflicts Stop . As the Ice Dragons become fewer in number , the remaining dragons will use Freeze with greater frequency . Defeating the Ice Dragons destroys the Seal of Ice , and also gives the player Setzer ' s most powerful weapon , the Final Trump . Strategy . Though the player ' s first instinct may be to use group - attacks to hit all Ice Dragons at once , this is a bad idea as all four will likely strike the attacking party member in response . It is safer to focus on one dragon at a time . Firaga spells are most useful for this . Alternatively , the player can kill all four dragons at once with a very specific set - up : a character with high magic power equipped with a Soul of Thamasa who knows Quick and Ultima . The player should cast Vanish on them , then Quick , then dualcast Ultima twice . If the character ' s magic power is high enough this will do 9 , 999 damage to all four Ice Dragons , and thus four casts of Ultima will kill them in one round . Even if this fails , the dragons will be weak collectively . AI script . First battle . Attack Turns : 1st Turn : Attack ( 33 % ) or Northern Cross ( 66 % ) 2nd Turn : Attack ( 33 % ) or Absolute Zero ( 66 % ) 3rd Turn : Attack ( 33 % ) or Avalanche ( 33 % ) or Absolute Zero ( 33 % ) If killed : Avalanche ( 33 % ) If attacked by anything : Attack ( 33 % ) Second battle . At beginning of battle : Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 33 % ) or Freeze ( 33 % ) or Nothing ( 33 % ) 3rd Turn : Attack ( 33 % ) or Blizzaga ( 33 % ) or Nothing ( 33 % ) If 3 monsters are left : If 2 monsters are left : If monster is by itself : If killed : Absolute Zero ( 33 % ) or Northern Cross ( 33 % ) or Avalanche ( 33 % ) If 2 monsters are left : If attacked by anything : Attack ( 66 % )
Archer ( Final Fantasy XII ) Archer is a License Board in " Final Fantasy XII International Zodiac Job System " . It is represented by the Zodiac Sign of Sagittarius . It is a quick ranged Class , using Bows as its primary weapon and wearing Light Armor . Archers have limited Magical ability , only able to use a tiny bit of White Magick . They have the largest number of Technicks that can be learned of any of the Classes . In addition , Archers are the only class to possess all three Phoenix Down augments , meaning that they can fully resurrect your party in seconds . They also have access to all three Potion Lores . However , the accuracy of their main weapon is penalized by 20 % in certain weather conditions . Also , they are unable to learn Adrenaline and have few means to augment their attack and magick powers . The Archer has access to 127 licenses , which require 7 , 241 LP to unlock , as well as up to 12 additional licenses through summon licenses costing 780 LP , and 1 additional license costing 30 LP through quickening licenses .
Dragon Claws ( weapon ) The Dragon Claws , also known as Dragon Claw or Dragon ' s Claws , is a recurring knuckles in the series . It is generally a high - ranked weapon that either is Holy - elemental or deals extra damage when attacking dragons with it . Appearances . " Final Fantasy II " . The Dragon Claws is Josef ' s ultimate weapon in the PSP version , providing 65 attack , 99 % accuracy , 2 % evasion , - 5 Intelligence and Soul , and + 30 Strength and Agility . Only one can be obtained in the Arcane Labyrinth . " Final Fantasy IV " . The Dragon Claws is the second - strongest weapon in the 2D remakes , bested by the Godhand , and can only be equipped by Yang . It provides no attack like all other claws , and also provides 90 accuracy , + 10 Strength and Spirit , and deals extra damage when attacking dragons . Only one can be obtained , found at the Lunar Ruins . The returns as the second - strongest claw , being bested by the Tiger Fangs . It provides 0 attack , 50 % accuracy , + 10 Strength and Spirit , and deals extra damage against dragons , but unlike in the previous game , the Dragon Claws are Holy - elemental as well . It can be equipped only by Yang , Ursula , and Edge , and is obtained by defeating Tiamat . " Final Fantasy VI " . The Dragon Claws is the third strongest weapon for Sabin in the " Advance " remake , while being the second strongest weapon for him in the SNES / PSX versions , being bested by the Tiger Fangs originally , as well as the Godhand in the " Advance " release . It provides 188 attack , + 2 Strength , + 1 Magic , and is Holy - elemental . It can be obtained from Darill ' s Tomb . Betting the Dragon Claws in the Dragon ' s Neck Coliseum will pit the player against a Test Rider , and if they win they will receive a Sniper . " Final Fantasy VII " . The Dragon Claw is a high - ranked weapon for Tifa , and provides 62 attack , 114 hit rate , 13 magic , Critical + 2 % , and has one unlinked materia slot and two linked materia slots , for a total of 5 materia slots . It can be bought for 10 , 000 gil at Icicle Inn . " Final Fantasy IX " . The Dragon ' s Claws is a mid - ranked weapon for Amarant , which provides 53 attack , is Water - elemental , and teaches No Mercy and Counter . Only one can be obtained , found at the Forgotten Lagoon from Chocograph 7 during the Chocobo Hot and Cold minigame . " Final Fantasy Mystic Quest " . The Dragon Claw is the strongest claw , obtained from Tristan at Spencer ' s Place . It has 80 base power , while its attack power is anywhere between 87 . 5 ~ 192 . 5 , while also granting + 5 Magic and having a chance to inflict Poison , Paralyze , Sleep , Confuse , Blind , Petrify , and Silence when successfully inflicting damage with it . While it isn ' t as powerful as the other weapons , the high amount of status ailments that it can inflict make it useful against regular enemies . Outside of battle , it can be used as a grappling hook . " Final Fantasy All the Bravest " . Dragon Claws grants + 5 to Attack . It can be equipped by Monk , Tifa , Red XIII , Snow , and Chocobo .
General ( Final Fantasy VI ) The General is an enemy in " Final Fantasy VI " . The General is a useful Rage if you need a healer . Gau cast Cura on all members of the party when he uses General as his Rage . Battle . Like most enemies in the Magitek Research Facility , it has high Defense due to inherent Protect status , halving all physical damage dealt to it . Summoning Espers such as Ifrit and Shiva work well . Anyone who knows Poison can cast it to hit the General ' s weakness . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Bio Attack ( 33 % ) 2nd Turn : Attack ( 66 % ) or Cura ( 33 % )
Chaotic Eye Chaotic Eye is a recurring ability in the series . Appearances . " Final Fantasy XI " . Chaotic Eye is a Blue Mage skill that is learned from Coeurl s . It Silences an enemy . The enemy must be facing the caster for Chaotic Eye to take effect . This spell costs two Blue Magic Points to set .
Lamia Matriarch Lamia Matriarch , also known as Mother Lamia , Q . Lamia , and MthrLamia , is a recurring enemy in the series . Appearances . " Final Fantasy II " . Lamia Matriarch is an enemy fought at Arubboth on floors 2 and 5 , exclusive in the Game Boy Advance and later remakes . They can be dangerous foes as they utilize Charm IX and Sleep XVI , as well as can inflict Sleep with their physical attacks . They are valuable for their rare item drops , in particular the Ribbon . " Final Fantasy IV " . Lamia Matriarch is an enemy fought at the Tower of Babil . They are only slightly stronger than the Lamia , and fight in the same manner , utilizing Entice as a counter to attacks . They are not difficult foes to defeat . " " . Lamia Matriarch is an enemy fought at the overworld during the Lunarians Tale , and in the Challenge Dungeons for Kain , the Lunarians , and Yang . They fight as in the previous game , but can now drop various valuable items and equipment pieces .
Mud Frog ( Final Fantasy XIII ) The Mud Frog is an enemy in " Final Fantasy XIII " that usually appears alongside the Hedge Frog . It is advised to kill the Mud Frog first before defeating the Hedge Frog , as it can use Courtship Dance which calls three additional Hedge Frogs .