Light to All / Chapter 3 " Terra arrives at a land to the south together with the Onion Knight . < br > Questions over her own powers deepen like the snow on the field they face . . . " Chapter three , titled The Chosen Path is a retelling of Destiny Odyssey VI in the Story Mode of " Dissidia 012 Final Fantasy " . This chapter features Terra . Story . Terra is continuing to travel with the Onion Knight in search of her crystal after the Knight finds his own . Terra is very anxious and worried , wondering why she lost her memories earlier on . Onion Knight promises to protect her and the two continue onward . As they journey Terra admits she ' s concerned over her lack of progress towards her Crystal . Onion Knight shows her his and tells her someone told him that the Crystal appears when you follow your strongest feeling . Terra doesn ' t have such a feeling yet , but Onion Knight assures her she ' ll find her Crystal eventually . Eventually Kefka appears to them and taunts Terra with her forgotten memories , telling her she ' s more suited to serving under Chaos due to her destructive powers . Kefka tells her about when she attacked Onion Knight , and the frustrated Onion Knight attacks Kefka . Kefka teleports them both away in a rage , leaving Terra to continue on alone . Hesitant about fighting the manikin s by herself , Terra reluctantly continues and manages to defeat them , but Kefka ' s words still trouble her . Suddenly Terra ' s powers begin to overwhelm her . Cloud appears and attacks her without a word . Terra wins , and Cloud tells her he fought her to calm her powers , unsure of what else to do . Terra tells him what happened to Onion Knight , and Cloud decides to accompany her to rescue him . Cloud asks Terra why Kefka is targeting her , and she tells him Kefka desires her powers , and she has to keep moving forward in spite of her fears and hesitations . Cloud shows her Firion ' s wild rose and tells her that Firion can keep fighting because he has a dream he wants to see fulfilled . Terra admits she never had a dream because it frightened her to think about the future , but now feels inspired by Firion ' s dream and decided to fight to see a world like the one he dreams of , where flowers can bloom and she doesn ' t have to be afraid . Eventually , the duo find Kefka , who tries to tempt Terra into allying with him , but Terra has new confidence and refuses to submit . This enrages Kefka , and the Cloud of Darkness appears and attacks Cloud , who is saved by a sudden appearance from the Onion Knight , leaving Terra to battle Kefka . After initially fleeing from him , Terra faces Kefka and finally overcomes her fear of her power in order to defeat him . Kefka fades and Terra obtains her Crystal . The three continue on to Cosmos ' throne together , Terra silently reciting that even if a dream is insignificant , it can give a person the strength they need to see their dreams come true . Gateways . Snow of Sorrow . A Multichain at B3 or a Round Chain at C3 will chain three of the enemies present , and a Jump Chain at D3 will allow the player to make use of the blue emblem . Enemies here and throughout Terra ' s story use accessories that greatly enhance their ability to build up their EX Gauge when they are inflicted with Break status . Frozen Continent . A Straight Chain at C3 will chain all four enemies present while also triggering the Booster x5 Emblem . Solitude and Treachery ( Repeatable ) . A Multichain at D3 will chain all present enemies . Gateway of Melting Snows . A Cross Chain at C3 will allow the player to chain all five enemies with the Booster x5 Emblem activated . The end piece is intially just another Manikin , but immediately after defeating it the player must face the stage ' s true boss . The tile at E3 that allows access to the end piece will not appear until the player defeats the Delusory Warlock at B2 and the Phantasmal Harlequin at D2 . Ryukahn Gateway ( Repeatable ) . A Multichain at C4 will chain all present enemies , but will activate the Emblem to boost the initial Bravery of both fighters . If the player does not wish this to occur , a Multichain at C2 will still chain all five enemies but without the Emblem . Enemies in this gateway use a different set of accessories than previous opponents - they enter battle with a full EX Gauge and gain a 32x multiplier when close to the player , which in tandem with a Hyper Ring and Muscle Belt greatly increases their damage output . The player is advised to keep their distance against these enemies . The Expert Battle Piece has a Hyper Ring and gains a 17x multiplier when the player has enough Bravery to kill them . Gateway of True Intent . The only way to chain all enemies here is with a Multichain at D4 , but this will force the player to fight on a Magic Damage 0 Emblem , which will greatly hinder them as Terra ' s attacks are all magical in nature . Thus the player will have to rely on Chase attacks , which are physical , or Cloud as an Assist . Crescent Lake Gateway . A Cross Chain at E4 will chain all four enemies , with the emblem boosting the player ' s initial Bravery and making it easier to meet the KP Chance . However , this does not earn the player the most KP ; to do so , one must use a Jump Chain from F4 on the KP + 1 emblem , then tackle the Transient Witch at C2 separately ; this earns 19 KP instead of the 16 earned from the Cross Chain .