naist-nlp/zeshel huggingface dataset:
Ingredient Classification 21 : Mort Flesh Content . Fingers , tongues , and hearts of those reanimated by necromancy were once difficult to come by . Unscrupulous apothecary owners would often resort to digging up the dead , slicing up the parts , and dumping the rest for the dogs to chew on . But any alchemist worth their salt will tell you the reanimated dead have a different smell to them : still unpleasant , but a sweeter , more sickly odor . My master also orders tests on each and every appendage that is bartered here to ensure any grave robbers are run out of wayrest . But now , after the recent upheavals in Cyrodiil , our shelves sag under the weight of those slain by adventuring sorts and presented for payment : Expect to be disappointed at the reward received ; the bottom has fallen out of the market . We have so many fingers , I ' ve been arranging them in attractive piles based on nail length , color , and putrefaction . Mort flesh is already rotten , and our methods of preservation allow these appendages to last for months before turning skeletal , which decreases our need for further fingers . To ready mort flesh for sale , the chosen part of the corpse is severed , its quality noted , and it is place in a jar away from ingredients that might spoil or otherwise become contaminated . Careful handing is necessary , as every zombie I ' ve had to dismember has been carrying a variety of unpleasant and potentially fatal diseases : Ataxia . Helljoint . Witbane . I ' ve caught them all . So I am fortunate to work in a place where remedies are plentiful . Mort Heart . The rotting heart , carefully pulled from within a zombie ' s rib cage using specific prying tools . Proven Benefits ( in Enchanting ) : Mort Finger . A finger ( no thumbs ) from the corpse of the recently raised ( and subsequently slain ) zombie . Proven Benefits ( in Enchanting ) : Mort Tongue . The tongue of the deceased , sliced as far down the throat as possible . Proven Benefits ( in Enchanting ) :
Ebony Blade ( Online ) The Ebony Blade is a Daedric artifact of Mephala found in the Crypt of Hearts in Rivenspire . It is used by the lich Nerien ' eth . When interacted with in the Crypt of Hearts dungeon , it will summon him . When listening to his dialogue it becomes apparent that the blade has influenced him into torturing his wife .
The House of Orsimer Glories Content . By Order of the King : All relics , heirlooms , and ancient tomes relating to the glorious heroics of the Orsimer people and the history of Wrothgar must be collected and turner over to the House of Orsimer Glories at the earliest opportunity . The goal is to fill the many displays in the House of Orsimer Glories with items of historic significance . Curator Umutha will offer a reward for every item donated to the museum . For more details and to obtain a list of desired relics , inquire with Curator Umutha at the The House of Orsimer Glories in the city of Orsinium .
Riften ( Online ) Riften is a city in the The Rift region of Skyrim . It is Skyrim ' s trading hub . Background . The Rift is bordered by Morrowind to the east , Cyrodiil to the south , and the region of Eastmarch to the north , making Riften — the Rift ' s largest city — a prime location for trade . It offers a busy marketplace and port to Ebonheart Pact visitors from near and far . Locations . Houses :
Baandari Clan The Baandari are a clan of Khajiit merchants and peddlers found in various locations across Tamriel . The Baandari have a base of operations at the Baandari Trading Post located in Malabal Tor . The Baandari has made business all over Tamriel from Auridon in the Summerset Isles to the Alik ' r Desert in Hammerfell . The Baandari are a very clever lot that see the value in anything , even if an item is no longer wanted . Lawfully , it ' s okay for the Baandari to salvage anything since nobody cares about the property . They will tend to salvage anything and resell it to the locals as something new and exciting . Many visit the Baandari to seek their fortune in a similar way to . Prior to any visit , the Baandari will stay at local inns and listen in to any conversation in order to give a potential customer the best advice and to get a bigger pay for saying something that will probably never happen . The Baandari will sell only the finest wares to anyone will to buy such a priceless object . The Baandari will show the provenance , rarity , and the desirability of an item to prove that said item is valuable . The objective for the Baandari is to have the customer pay as much as possible for the item . The Way of the Baandari . The Baandari follow a set of rules when traveling around the world and trading among commoners known as the Way of the Baandari .
Patches ( Online ) / Patch 2 . 4 . 8 OVERVIEW The Elder Scrolls Online v2 . 4 . 8 is a small incremental patch that includes a handful of fixes for quests , itemization , group content , and gameplay . Content FIXES & IMPROVEMENTS , DARK BROTHERHOOD DLC GAME PACK Exploration & Itemization FIXES & IMPROVEMENTS , IMPERIAL CITY DLC GAME PACK Quests & Zones FIXES & IMPROVEMENTS , BASE GAME PATCH Art & Animation Combat & Gameplay Dungeons & Group Content Exploration & Itemization Quests & Zones FIXES & IMPROVEMENTS , DARK BROTHERHOOD DLC GAME PACK . Exploration & Itemization General FIXES & IMPROVEMENTS , IMPERIAL CITY DLC GAME PACK . Quests & Zones Imperial Sewers FIXES & IMPROVEMENTS , BASE GAME PATCH . Art & Animation Combat & Gameplay Visual Effects . Storm Calling Implosion : Fixed an issue where the Physical Damage proc from Rank I of this passive ability was always firing . Dungeons & Group Content . Dungeons Wayrest Sewers Volenfell Trials . Sanctum Ophidia The Oldest Ghost : This quest can now be completed in both Normal and Veteran versions of Sanctum Ophidia . There are no longer two separate quests . Exploration & Itemization . Item Sets Scourge Harvester : Fixed an issue where the heal from this item set ' s proc was incorrectly double - dipping in the Critical Strike Chance modifier , and gaining double the benefit . Quests & Zones Coldharbour Heart ' s Grief : God of Schemes : Fixed an issue with this quest that could result in your character not being lifted off the ground , or becoming stuck in Molag Bal ' s hand . Greenshade Driladan Pass : Fixed a Dominion Soldier that was instantly respawning when killed . Wailing Prison Soul Shriven in Coldharbour : The Dark Anchor associated with this quest will now properly pick up and pull your character into the rift .
The Arena ! Content . Drilegur ! I just found out that there ' s a huge exhibition planned at next week . They ' re importing a whole pack of frost trolls and they ' re going to let the arena hopefuls try fight them until all the trolls , or all the fighters , are dead ! It ' s going to be a bloodbath ! We have to go ! — Emingil
What Waits Beneath What Waits Beneath is a quest available in . The Vestige caught up with Darj the Hunter near Skyshroud Barrow . Skeletons attacked and wounded him before he could find a way to get its door open . Darj believes the ancient dragon priest that once tended this shrine might be able to tell us how to get inside it . The Vestige should use the shrine to summon his spirit . Walkthrough . After talking to Darj , head to the compass quest marker and light the brazier to summon the Dragon Priest ( Haldriin ) . Next , collect the three runestones which are guarded by slightly tougher mobs . Once all the runestones are collected , you will place them at their altars by the entrance to the Skyshroud Barrow . Enter and then talk to Haldriin . He will order that the necromancer defiling him be killed . Note : there is a bookcase with a destruction point nearby . Enter the large chamber and kill the Necromancer . He will summon minions so be quick . The proof needed is located in the form of a scroll on the table in the southeast corner of the chamber . Leave the barrow and talk to Darj , who will now appear by the entrance .
Morihatha Septim Morihatha Septim ( 3E 288 – 3E 339 ) was the nineteenth ruler of the Empire of Tamriel . Morihatha was the daughter of Uriel Septim V and the sister of Uriel Septim VI . She reigned over Tamriel for nineteen years , having ascended to the throne in 3E 317 upon the death of her half - brother Emperor Uriel Septim VI . She continued her brother ' s work of taking control of the Elder Council , through bribing and bullying the last few members of the Council her brother had not yet reached . She is responsible for bringing the Archmagister of Skyrim to the Imperial City , and creating the second ever Imperial Battlemage position since Tiber Septim ' s rule . The state of the Empire had been growing discordant , with many open wars and rebellions running unchecked since the time of her grandfather , Cephorus II . Through calculated strategy , she slowly won back the rebellious vassals , always ensuring never to overextend herself . Her military campaign was extremely decorated and successful , although their slow pace often frustrated the the council . Thusly , she was assassinated in 3E 339 in a plot conceived by the treacherous Argonian Elder Council member , Thoricles Romus who was furious at her refusal to send troops to the rebellious Black Marsh . She was succeeded by her nephew Pelagius Septim IV . Although he protested his innocence , Thoricles Romus was tried and found guilty of the assassination and was executed in 3E 339 . Though she was married to Baron Ulfe Gersen of Winterhold prior to her ascension to the throne , Morihatha had no children and her sister , Eloisa Septim , had died only four years prior of a fever . Thus her nephew , Pelagius Septim IV , was crowned Emperor at age 25 .
Sanguine Impaling Thrust Sanguine Impaling Thrust is a Restoration spell in that temporarily increases the value of the spear skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Snow Wolf Right Pauldron Snow Wolf Right Pauldron is a piece of enchant ed Light Armor in . Acquisition . Brynjolfr , the Nord Blacksmith in Thirsk can craft Snow Wolf Armor and Snow Bear Armor if he is brought the proper materials and gold . He will craft a Snow Wolf Right Pauldron for two Snow Wolf Pelt s and 1000 .
House Cousin ' s Cowl House Cousin ' s Cowl is a piece of medium armor rewarded for completing the quest " Shattering Mirror . " It is part of the Shadow of the Red Mountain item set . Description . " A cowl that shields the wearer from the elements and from fatigue . "
Firebrand Wine Case Firebrand Wine is a unique item in . It is used in The Thieves Guild quest " Scoundrel ' s Folly " as a " bribe " for Gulum - Ei in order to find out who is trying to make Mercer Frey look bad in front of Maven Black - Briar .
Lake Geir Lake Geir is a lake in located by the settlement of Ivarstead in the northwest of the Rift . It is fed by the Treva River in the southeast and is drained by Darkwater River , exiting in two separate channels at the western and northeastern corners of the lake . It is relatively small compared to other lakes throughout Skyrim . In its center sits an island , upon which Geirmund ' s Hall can be found . The lake contains the usual assortment of marine ingredients , such as Cyrodilic Spadetail and Slaughterfish Egg s . Quests . The only quest - specific item / location is Reyda ' s skeleton , which must be found in order to complete the side quest " Locate Reyda ' s Remains " . The skeleton can be found by standing on the bridge just outside Ivarstead , facing the lake , and jumping into the water .
Replica Weapons Whereas most of the weapons in are of use in combat , the replica weapons are completely useless . Most replica items are found in royalty display cases , usually with very hard locks . They are also found in some Ayleid Ruins . These items look exactly like the real item and are simply there for cosmetic and decorative purposes . Some guild halls also display Ceremonial Armor — these are also replicas . Stats . Replicas have 0 value , do 1 damage , and have 1 health . All other stats ( weight , attack speed , and reach ) are the same as their real counterparts .
Bruma Mages Guild The Bruma Mages Guild is located in western Bruma on the second tier . The Bruma Mages Guild have trainers who train hopefuls in various types of magic . The Bruma chapterhouse has no definite school of magic , instead having various . The Guild also sells various schools of spells . History . The Hero may come to the Guild to get his recommendation . He passed the recommendation quest with flying colors by finding the missing guild member J ' skar , who it turns out was playing a trick on the Guild Hall Leader , Jeanne Frasoric because she can ' t perform magic well but lords her position over the rest of the guild members at the Bruma chapterhouse of the Mages Guild . During the Necromancy Purge the chapterhouse was stormed by Mannimarco , his necromancers , and his horde of undead soldiers . All of the guild members except J ' skar died defending the guild . J ' skar survived only because he turned himself invisible when all was lost .
Visit the Museum in Dawnstar Visit the Museum in Dawnstar is a quest available in . Background . Silus Vesuius needs help retrieving parts of the legendary Mehrunes ' Razor for his Mythic Dawn Museum . Walkthrough . Once the Dragonborn has reached level 20 , a courier will deliver a note inviting them to travel to Dawnstar to see the new museum . Silus Vesuius is waiting outside . Upon approach , he invites the Dragonborn to come inside and talk further about the Daedric Cult , the Mythic Dawn . Once inside , Vesuius gives a short tour of several display cases and the option opens up for the quest " Pieces of the Past " , in which the pieces of Mehrunes ' Razor must be collected .
Telonil Telonil is an Altmer residing in Saintsport , Stros M ' Kai . Interactions . Like Moths to a Candle . Help Crafty Lerisa to save her crew from Captain Helane ' s Sea Drakes so that she will join Captain Kaleen and help with the heist . Telonil is one such crew member . Wayrest . Telonil can later be found on Kaleen ' s ship in the Wayrest docks along with part of her crew . If the Vestige interacts with him , they will find out what he has been up to since leaving Betnikh and Stros M ' Kai .
Beleval Beleval is Bosmer bandit , vampire hunter and member of the Dawnguard . She is available as a follower to the Dragonborn . She is the only Bosmer who joins the Dawnguard . She will have unique dialogue with the Dragonborn if they are a Bosmer , such as calling them " handsome . " Follower . As a follower , her stats are identical to Agmaer , with a level range of 5 – 25 . She is also the only female Bosmer follower present in " Skyrim " .
Mage ( Oblivion ) Mages are the members of the Mages Guild in . They can be found inside of Fort Ontus along with Caranya during the quest " The Necromancer ' s Amulet , " while the Hero of Kvatch is retrieving the Necromancer ' s Amulet . They turn hostile after the Hero talks with Caranya . Interactions . The Necromancer ' s Amulet . Caranya took the Necromancer ' s Amulet to Fort Ontus , and the Hero of Kvatch must retrieve it before Mannimarco does .
Brotch Calus Brotch Calus is an Imperial commoner living in Bruma who can often be found in Olav ' s Tap and Tack in the evening and his house in the morning and night . He is an Alchemy trainer at the Journeyman level . When asked about it , he will reply , " " I ' m retired from public practice . I only take students in Alchemy to support my hobbies . " "
Dreamwalkers Content . Observations by Raynard , Academic of Mournhold They call them Dreamwalkers . Beings that can , with a simple spell , step into the dreams of another . Your darkest desires , your most bizarre fantasies , your true self , all revealed to these Dreamwalkers like an open book . Your most prized memories ransacked and picked through like the leavings of last night ' s feast . Those who Dreamwalk are said to have sworn themselves to the Daedric Prince Vaermina . To have sold their souls for the ability to enter her plane , the Dreamstride . The veracity of this claim , I cannot say , but the similarities between what Dreamwalkers do and what the Priests of Vaermina accomplish is quite uncanny . The only difference I could ascertain was how each entered the dream state . Vaermina ' s priests require nothing more than the drop of an alchemical concoction , a draft prepared by the most brilliant alchemists . The Dreamwalkers , however , require no such potion . They conjure a magic that appears to be innate , not taught or passed down by some hereditary process . Were they blessed by the Daedric Prince ? Did their parents perform some sacred ritual to acquire this power upon birth ? None I have spoken to truly know . Or will say , one way or another . But what of the Dreamwalkers themselves ? What do they use this power to achieve ? Think of the havoc one could cause by entering the dreams of another . That ' s a frightening thought , indeed . Yet , the Dreamwalkers I met were kind and gentle . They use their powers to help others . They eliminate painful memories . Cure mental illnesses that not even the best healers can mend . They accomplish incredible things by simply touching a person ' s dreams . I know , for I saw a Dreamwalker in action . My wife and children contracted the Knahaten Flu . It was a terrible way to die , slow and painful . When they died , my reason to live died with them . But the Dreamwalker I met , he took pity on me . He gave me an opportunity to remember my family while forgetting the pain of losing them . To become numb to the loss and remember them as they were before the illness . To remember the happiness and the love . The Dreamwalker entered my dreams . When I woke , a calmness had filled me . Everything was all right . I could go on with my life . I wanted to thank him , but he was gone . I never saw him again . Whoever the Dreamwalkers are , whatever master they ultimately serve , I will forever be in their debt . But this fact doesn ' t eliminate the fear that lingers at the back of my mind . Was it right to take away the pain ? Aren ' t memories the thing that makes us unique ? Have I become someone else because my memories have been changed ? It seems I have replaced pain with fear , and I ' m not sure which I prefer .
Swindler ' s Market Swindler ' s Market is a support card in , introduced in the " Madhouse Collection " set . Acquisition . This card can be acquired by buying the " Madhouse Collection " set for real money ( USD $ 10 / EUR €9 . 99 ) or 1500 .
Giant Bat ( Online ) Giant Bats are crepuscular , chiropteran creatures that appear in . They can be found in the Rivenspire region of High Rock , Auridon in the Summerset Isles , and the Grahtwood and Greenshade regions of Valenwood . Some people , such as Ilyes , make a living selling Giant Bat and Wolf pelts .
Repair Prongs Repair Prongs are usable items in , which , when used on either weapons or armor , increase the Armorer skill . Characters . The following characters either sell this item , or carry it Locations . This item can also be found in the following locations :
Scroll of the Third Barrier Scroll of the Third Barrier is an Alteration scroll that creates a magical shield around the user ' s body , protecting against melee and ranged attacks by increasing armor rating . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : Locations . This scroll can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Bound Cuirass ( Morrowind ) Bound Cuirass is a spell effect that conjures a lesser Daedra bound in the form of a magical , wondrously light Daedric cuirass . The cuirass appears automatically equipped on the caster , displacing any currently equipped chest armor to inventory . When the effect ends , the cuirass disappears , and any previously equipped chest armor is automatically re - equipped .
Seeking Tenant ! Content . Are you an adventurer of good reputation ? Have low to moderate homicidal tendencies ? Looking for a cozy home to call your own , but too low on funds to afford one ? How would you like a free inn room ? That ' s right , completely free ! No catch ! Just seek out Felande Demarie at your local inn for more information about this exciting ownership opportunity !
Detect Life ( Oblivion ) Detect Life is a Mysticism magic effect in that creates a purple mist around anything alive within the spell radius . Only the caster can see the purple mist , and enemies do not notice the light around the player when the spell is being cast . Usefulness . Detect Life is very useful for thieves , as it can identify anything alive regardless of how dark the locale . The mist is visible through walls , trees , and other obstacles as long as the subject is in the same " cell . "
Dragonsreach Jarl ' s Quarters Dragonsreach Jarl ' s Quarters is a sublocation in . Background . Housed in Dragonsreach , these living quarters are designated for the Jarl of the Whiterun Hold , Balgruuf the Greater . As Thane of Whiterun , the Dragonborn is welcome to take most of the items found here . Once Mirmulnir is slain , one of the beds will be usable . If the Dragonborn leaves items here , they will not disappear when they leave , which is also true for most of Dragonsreach .