naist-nlp/zeshel huggingface dataset:
Wrath of Sithis ( Oblivion ) The Wrath of Sithis is a Wraith that attacks exiles of the Dark Brotherhood . Interactions . A Dark Exile . When one of the Five Tenets of the Dark Brotherhood has been broken , the Wrath of Sithis is sent after the Hero of Kvatch in their sleep . This can happen up to three times . The first and second time , the wrath must be defeated to be readmitted into the Dark Brotherhood . However , the third time , even if the wrath is killed , the Hero of Kvatch cannot be readmitted into the Dark Brotherhood .
Marara Marara is an Imperial vampire who resides in Drethan Ancestral Tomb , Morrowind . She has grown weary of her unlife , and longs for her own death . She refuses , however , to allow herself to be slain by the hands of any mortal , though many have tried to claim the riches that lie within the tomb . Interactions . The Weary Vampire . When asked about the " latest rumors " in Tel Mora , you will be pointed towards a powerful vampire named Marara , who has apparently slain many mortals who dared into her tomb . When spoken to , she will reveal that she wishes for undying existence to be ended by one of her own kind .
Bal Ur ( Online ) Bal Ur is a location that appears in , in the region of Vvardenfell . Quests . At Any Cost . Collect the seven Daedric Relics , the Stones of Cold Fire , for Mistress Dratha . The Scarlet Judge . Destroy the Iron Hounds weapons at their camp at the Daedric ruins .
Pelinal ' s Aptitude Pelinal ' s Aptitude is an enchantment that appears in . Effect . An item given this enchantment will have an enchantment called " Part of the Peninal ' s Aptitude Set " . Requirements . In order to craft an item with the set enchantment , the item being crafted must have at least x traits researched for it and crafted at one of the proper crafting location s . Locations . The necessary crafting stations needed to apply this enchantment can be found at :
Fury ( Skyrim ) Fury is a Novice - level Illusion spell in . Effects . Casting Fury causes foes up to level 6 to attack anything nearby for 30 seconds . Altmer characters begin the game with this spell already learned . Of the three demoralizing spells , Fury is the lower - level one , and Frenzy ranks above it , followed by Mayhem .
Dandsa Dandsa is a Redguard warrior who was captured by raiders . She is being held captive in the cave of Abernanit near Gnaar Mok . The Nerevarine may be sent to rescue her by the Imperial Legion . Interactions . Rescue Dandsa . Radd Hard - Heart of the Imperial Legion will send the Nerevarine to travel to Abernanit to free Dandsa from raiders . During this quest , Dandsa will become a follower .
Nalvilie Saren ( Quest ) Nalvilie Saren is a quest available to the Nerevarine , if they joined House Redoran during the events of . Walkthrough . Having solved the Tax issue from Gnisis for Hlaren Ramoran , he will confide to the Nerevarine of a former love of his , Nalvilie Saren . He begs that the Nerevarine find out what has happened to his lost sweetheart , promising to give his full support for the Nerevarine if they do this small task for him . A tale of two women . At this point there are two options to the Nerevarine . The first is to actually track down Saren , by first speaking to people in Ald ' ruhn and Vivec City . These conversations will reveal that Saren owns a small shop in the St . Olms Canton in Vivec . Saren , however , will refuse to talk about Ramoran at all , leaving the Nerevarine with nothing more to do then report to Ramoran that Saren is alive and living in Vivec ( at which point he will suggest that he will seek her out himself ) . The second option is to ignore Ramoran ' s request and instead force him to forget the past . One of Ramoran ' s bodyguards , Nalvyna Sarinith , will act oddly when you speak to her about Ramoran . Should the Nerevarine tell Ramoran of their interpretation of Sarinith ' s actions ( i . e . that she is in love with Ramoran ) then Ramoran will accept her attentions and the Nerevarine ' s work . Having followed either option during the quest , the Nerevarine will receive the support of Ramoran within House Redoran matters from this point forwards .
A Scrawled Note ( Morrowind ) Content . Alas , Morty , my fallen companion , could not make it this far . I regret that his corpse holds the key to the tomb I must reach in order to achieve the mission . I am left alone , with only my blade and skill to accomplish this task . I believe I have come to the end of my journey . But , without the key , I find myself in the position of forcing entry . For , behind this door , I am sure an evil terror awaits . I leave this warning in case I do not make it . Surely , this door is trapped , and my lockpicking and disarming ability leaves much to be desired . If someone happens across my body , know that I have failed , and know that there is surely a great prize , the Staff of Hasedoki , awaiting further into this evil tomb . Beware the keeper of the great staff .
Torug ag Krazak Content . < poem > Goltragga Torug ne murimush lochan sim Goltragga Torug ne rohi Ornim lochan norgim krazak < nowiki > * * * < / nowiki > Goltragga Torug dek vorkhim lorak eb norgimin sim Torug dulg krazak eb Jur ugo sim ren tum beshkar < nowiki > * * * < / nowiki > Torug gesh Glushun Zugka ugo magicka lorish Uba eb uba urgalick voshu Ornim tarask Torug golzarga ubeshka < / poem >
Valvius Mevureius Valvius Mevureius is an Imperial Commoner living in Caldera , Morrowind . Valvius is a drunk ; his house is filled with empty bottles and he is always carrying a bottle . Irgola the Pawnbroker has sold him expensive Cyrodilic Brandy and had it delivered to his house . Valvius ' taste for expensive alcohol has left him hugely in debt . Because he can ' t pay , Irgola has sent Bashuk gra - Bat and Bugrol gro - Bagul to collect the Drakes he owes , this has caused Valvius to go into hiding until things calm down .
When I Will Come - A - Courtin ' Content . When I will come a - courtin ' All to the Shornhelm maids I ' ll have a cart all full of silk And ribbons for their braids . And wandered he all through the planes Searching for his bride But Akatosh has cast him out In sanction for his pride . One crown to glory bring But only blood and death to show them One crown to glory bring For Ranser ' s folly , died .
Gorne Gorne is an island located off the eastern coast of Morrowind , near the city of Necrom . Gorne is a naturally paradise with lush flora and an abundant harvest that the House Indoril Elves have utilized for centuries . Description . Geography . Gorne is located on the eastern coast of Morrowind , in the Indoril District of Morrowind and near the city of Necrom , which is south of the island . The island itself is unique when compared to the rest of Eastern Morrowind . There is a unique race of animals referred to as " bat lizards , " which may be a distant cousin to the Cliff Racer or the Cliff Strider . The flora of Gorne resembles the foliage in places such as Stonefalls and Bal Foyen , the flora came in shades of blue , purple , pink , and ash green . The only known settlement in the island is the township of Gorne . Several other creatures including Nymphs and the Gorne Striped Wolf are known to live in the region . The Striped Wolf was once the greatest predators on the island until they were suppressed in an event referred to as the Troubled House Hunt . History . Merethic Era . The Island of Gorne was discovered by Topal the Pilot , an Aldmeri explorer who traveled all along the Tamrielian coast and charted the continent in his journey . Gorne was one of the many landmarks discovered by Topal when he traveled all over Morrowind , having found the Modern - Day Fiefdom of Anticlere in the Iliac Bay and the Niben River in the Nibenay region of Cyrodiil . Gorne would eventually be populated by the Chimer followers of Velothi and become the territory of the Great House Indoril , operating out of the city of Mournhold .
Braith Braith is a Redguard child living in the Wind District of the city of Whiterun . Background . Braith is the energetic and belligerent daughter of Amren and Saffir . Relationships . Braith ' s mother , Saffir , wants her daughter to start reading more and stop getting into fights with just about everyone she runs into , but Braith will either ignore her mother or frown at her when she overhears this . She has a secret crush on Lars Battle - Born , which appears to be the reason why she is bullying him . If the Dragonborn convinces Braith to stop harassing Lars , she will suddenly blurt out that she would not have to bully him in the first place if he would just kiss her . Interactions . Convince Braith to stop bullying Lars . Lars Battle - Born will request that the Dragonborn convince Braith to stop bullying him . After being confronted with her behavior , Braith will then grudgingly agree to give Lars a break . She will also bluntly state that " " If he ' d only kiss me , I wouldn ' t have to beat him up all the time ! " " Games . The Dragonborn can play " hide - and - seek " or " tag " with Braith , Mila Valentia and Lars Battle - Born Adoption . If one wishes to adopt Braith through less noble means , one easy way is to enter Amren ' s house during the day ( the house is usually unlocked while his wife is home ) , then hide on the left side of the bed , between the bed and the wall . From here , it is rather easy to kill Saffir with a stealthy arrow shot — even if Amren is home . While Amren is seated in the chair by the front door , he is also an easy target . As long as Braith does not witness the Dragonborn firing either arrow , she will not become hostile , though she may panic or flee , and say , " " You ' re mean . I hate you , I hate you forever and ever and ever . " " Even if she is hostile , using the spell Calm will keep her at bay until she calms down and starts saying things like , " " What . . . what am I gonna do ? " " At which point she ( and all other children in Skyrim who are orphaned through similar circumstances ) can be adopted , whether directly or by waiting for her to go to Honorhall .
Drake ' s Pride Drake ' s Pride is a quest given by Master Neloth in , in which the Nerevarine is asked to retrieve the Robe of the Drake ' s Pride from Senise Thindo . Walkthrough . Once the Nerevarine has joined House Telvanni , they may head to Tel Naga to be given a quest by Master Neloth . Neloth wants the Nerevarine to obtain the Robe of the Drake ' s Pride from Senise Thindo , last seen in Tel Aruhn . Drake ' s Pride . The Nerevarine must head to Tel Aruhn , found to the west of Sadrith Mora . Asking around the tower will reveal that Thindo can be found in the living quarters . The Nerevarine may then kill her , although it is advised that they taunt her into attacking to avoid getting expelled from Telvanni . Once the Robe has been taken from her corpse , the Nerevarine may return to Neloth to complete the quest , although the Nerevarine may keep the Robe for themselves .
Leave This Place Content . < poem > To whoever find this , Leave this place . It is cursed . There are too many of them , now . First it was just one . He hid in the mine and seduced our children . Now they have joined him . There are only a few of us left , but they are everywhere . We can ' t leave . We won ' t survive . But we refused to surrender . Better to be torn limb from limb than to become one of them . < / poem >
Patches ( Online ) / Patch 2 . 5 . 9 OVERVIEW The Elder Scrolls Online v2 . 5 . 9 is an incremental patch that addresses a few issues with current dungeons and Trials , item sets , and more . Enjoy ! FIXES & IMPROVEMENTS , SHADOWS OF THE HIST DLC GAME PACK . Dungeons & Group Content Dungeons Ruins of Mazzatun Tree - Minder Na - Kesh will now properly resume combat regardless of where a phantom is killed . Fixed an issue where Xal - Nur could become permanently enraged due to the spice disappearing in certain circumstances . FIXES & IMPROVEMENTS , THIEVES GUILD DLC GAME PACK Dungeons & Group Content Maw of Lorkhaj “ Into the Maw " will now correctly award loot once per week , regardless of how many times the quest had been completed during the week . Defeating Rakkhat in Veteran Hard Mode now grants the correct amount of bonus leaderboard points . FIXES & IMPROVEMENTS , BASE GAME PATCH Alliance War General You will no longer be able to jump from the outer wall sections into or on top of an Inner Keep . Art & Animation General Fixed an issue where the Mannimarco costume could not be dyed . Dungeons & Group Content . Dragonstar Arena You will now be able to fast travel directly into Dragonstar Arena once it has been discovered . Exploration & Itemization . Item Sets . Quests & Zones Craglorn Slithering Brood : Regent Cassipia will now properly spawn in as a follower upon entering Fearfangs Caverns , and the Scorpion Matron eggs will also now be present . UI Japanese Game Client Clarified the error messages displayed when trying to create an account with a User ID and / or email that is already in use .
Gardner House Gardner House is a player home in . It is a large Breton style house located in the residential district of Wayrest . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Stormhaven Adventurer achievement . Alternatively , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Sixth House Base Sixth House Base is the seventh quest in the main questline of . Walkthrough . Spymaster Cosades . After the previous mission in the Urshilaku Camp , The Nerevarine must speak with the Spymaster Caius Cosades to receive new orders . The Spymaster says that a Sixth House base has been discovered near Gnaar Mok , and that a group of Imperial Soldiers from Fort Buckmoth were going to raid the cavern , but the Sixth House forces overwhelmed them . However , the local Sixth - House ' s commander , Dagoth Gares , spared one soldier ' s life , so he could go back to the Fort and warn them about Dagoth Ur ' s return . The soldier died some time after the incident , killed by the Corprus disease . The Spymaster sends the Hero to the Fort Buckmoth to speak with the Fort ' s champion , Raesa Pullia , and gather more information . Fort Buckmoth . The Fort is located on the southern outskirts of Ald ' ruhn . The Nerevarine must ask about the incident to Raesa , and she explain that the Sixth House base is inside a cavern named Ilunibi ; she suggests speaking with Gnaar Mok ' s residents about the cave . Gnaar Mok . Gnaar Mok is a little House Hlaalu settlement in the west of Vvardenfell . Once there , the Hero will ask for directions to the cave . Ilunibi . The Sixth - House base Ilunibi is located north of Gnaar Mok , in a little island , accessible by foot . Inside , there are many leveled Corprus creatures , Sixth - House Dreamer s and some Daedra creatures . Moreover , the cave is very dark . From the first area entered , Carcass of the Saint , the Nerevarine must find their way to Marowak ' s Spine . There is an optional sub - location called Tainted Marrow . Marowak ' s Spine leads to Blackened Heart , and then , to the final location , Soul ' s Rattle . In Soul ' s Rattle , Dagoth Gares will be waiting for the Hero . He will not attack immediately ; first he will start a conversation . Explaining that Ilunibi is just a little base with lesser servants , he will then expand on Dagoth Ur ' s plans , and will give the Hero a message from the immortal High Councilor himself : Dagoth Gares will say that as long as the Nerevarine is not a Sixth House member , they will treat them as an enemy , and offers that the Hero submits to Dagoth Ur in his Citadel in the Red Mountain Region . Gares will then turn hostile . Dagoth Gares is not as powerful as most Ash Ghoul s . Once Gares is defeated , he will curse the Nerevarine with Corprus disease , then dies . After collecting all the valuble loot in the caverns , it is now time for the Hero to go back to Spymaster Cosades , who is worried about the Nerevarine ' s health .
Summon Frost Atronach ( Oblivion ) Summon Frost Atronach is an expert level Conjuration spell in . It summons a Frost Atronach that will fight as the caster ' s ally for 35 seconds . Acquisition . Summon Frost Atronach can be purchased from Athragar who resides in the Chorrol Mages Guild .
Hakida Hakida is a Nord found in Windhelm . She is one of the many targets granted by the Litany of Blood . She can be found northwest of the shrine between the bank and The Sober Nord Tavern in a circuit , or near the guild halls . Interactions . Litany of Blood . Hakida is one of the targets listed in the Litany of Blood .
Father of the Niben , Fragment Two Content . The rolling verdant hills of southern High Rock are unmistakable in the previous verse ( Fragment One ) , recognizable to anyone who has been there . The question , of course , is what is to be made of this apparent reference to Orcs occupying the region ? Tradition has it that the Orcs were not born until after the Aldmer had settled the mainland , that they sprung up as a distinct race following the famous battle between Trinimac and Boethiah at the time of Resdayn . It is possible that the tradition is wrong . Perhaps the Orcs were an aboriginal tribe predating the Aldmeri colonization . Perhaps these were a cursed folk — " Orsimer " in the Aldmeris , the same word for " Orc " — of a different kind , whose name was to be given the Orcs in a different era . It is regrettable that the fragment ends here , for more clues to the truth are undoubtedly lost . What ' s missing between the first fragment and the second is appreciable . It must be more than eighty months that have passed , because Topal is on the opposite side of mainland Tamriel now , attempting to sail southwest to return to Firsthold , after his failure at finding Old Ehlnofey . Fragment Two : No passage westward could be found in the steely cliffs That jutted up like giant ' s jaw , so the Niben Sailed south . As it passed a sandy , forested island that promised Sanctuary and peace , the crew cheered in joy . Then exultation turned to terror as a great shadow rose From the trees on leathered wings like a unfurling Cape . The great bat lizard was large as the ship , but good pilot Topal merely raised his bow , and struck it in its head . As it fell , he asked his bosun , " Do you think it ' s dead ? " And before it struck the white - bearded waves , he Shot once more its heart to be certain . And so for another forty days and six , the Niben sailed south We can see that in addition to Topal ' s prowess as a navigator , cartographer , survivalist , and raconteur , he is a master of archery . It may be poetic license , of course , but we do have archeological proof that the Merethic Aldmer were sophisticated archers . Their bows of layers of wood and horn drawn by silver silk thread are beautiful , and still , I have heard experts say , millennia later , very deadly . It is tempting to imagine it a dragon , but the creature that Topal faces at the beginning of this fragment sounds like an ancestor of the cliff - racer of present day Morrowind . The treacherous cliff coastline sounds like the region around Necrom , and the island of Gorne may be where the nest of the " bat lizard " is . No creatures like that exist in eastern Morrowind to my knowledge at the present day .
Arnora ' s True Amulet Arnora ' s True Amulet is a clothing item in . It is a red amulet found in Arnora ' s Chest in her house . It bears a striking resemblance to the legendary Amulet of Kings . Quests . Two Sides of the Coin . During this quest , Arnora ' s True Amulet is used as part of a ruse along with Arnora ' s Amulet to fool her husband , Jorundr , to think that the Hero has killed her in Bruma .
Orders : Steelheart Moorings Content . Another opportunity to seize territory in the Daggerfall Covenant has presented itself . There ' s a cave not far off the shore of Alcaire that sees little traffic and features no one to oppose us . If we can take this cave , we will have a staging ground within striking distance of Koeglin Village . Seize the site at once !
Stillborn Cave Stillborn Cave is a cave located in . Location . It is located north of Windhelm . There are two different entrances to the cave itself . Upon entering the more easily accessible end , the Dragonborn arrives in a cavern with a Chaurus or a Giant Frostbite Spider down a flight of stairs . If encountered with two Chaurus as well as a Falmer , the Dragonborn has entered into the hardest end of the cave first , so be prepared . Walkthrough . When entering from the easier end and turning right , the Dragonborn may encounter a Chaurus or a white Giant Frosbite Spider . Further into the cave , there is a room with two Falmers . There are three paths from here . To the right , there is a Falmer chest with loot inside . Next , head to the room forward . There is a room with a Falmer Skulker and random Chaurus . Falmer Skulker may appear with a valuable staff . In the room you can find another Falmer chest with loot inside . Going back to the room and heading left there is a tripwire triggering Falmer claw trap . Next room contains a Falmer and few paths . Going right leads to an empty room with two Falmers waiting to ambush the Dragonborn . Down a waterfall walkway there is a large cavern containing the " boss " for the cave , a leveled Falmer and two Chaurus . In the room with the Falmer , there is a chest on the arch over the waterfall . This is a possible location for Shalidor ' s writings in the " Shalidor ' s Insights " quest .
Tumira Tumira is a Khajiit found in The Outskirts of Rawl ' kha . Interactions . The Trial of Five - Clawed Guile . Breda , a New Life Herald in Eastmarch , spoke of Rawl ' kha ' s New Life Festival . The residents of Rawl ' kha partake in a game where they try to open locked chests , in honor of their thieving god Rajhin . The Vestige travels there and speaks with Tumira , where she will challenge them to open three locked chests and claim three tokens ; Footpad ' s Coin , Prowler ' s Coin , and Rajhin ' s Coin , presenting them to Tumira and winning the challenge .
The Elder Scrolls Online : Dark Brotherhood The Elder Scrolls Online : Dark Brotherhood is the fourth DLC for . It was released on May 31st , 2016 for PC and Mac , June 14th on Xbox One , and June 15th on PlayStation 4 . The 2015 E3 showcase teased the Dark Brotherhood DLC with the iconic " We Know " handprint . The DLC will take place on the Gold Coast of Cyrodiil . It was released on the Public Test Server on April 25 , 2016 .
Khajiit ( Online ) The Khajiit are a playable race in . They are part of the Aldmeri Dominion , along with the Altmer and Bosmer , though they are not bound to the faction by those who pre - ordered the game . A proud feline race from the southern province of Elsweyr , Khajiit are agile , irreverent , quick - witted , and fiery , often changing mood in a heartbeat . They revere Nirn ' s two moons Masser and Secunda , and have a weakness for anything sweet . The Khajiit are fearsome warriors , proficient with bladed weapons , and stand proudly at the forefront of every battle . Personality and characteristics . Lore - wise , Khajiit are said to have dual personalities due to the two moons , Secunda and Masser . The other races may describe them as being " shady " and untrustworthy . Most Khajiit will also refer to themselves in the Third Person and , depending on war faction , swear allegiance to Queen Ayrenn .
Skeleton Key ( Oblivion ) The Skeleton Key is an unbreakable lockpick and Daedric Artifact in . Properties . The Skeleton Key is a reusable lockpick which also improves the Hero ' s Security skill by 40 . The enchantment is constant as long the Skeleton Key is in the inventory . This artifact virtually eliminates the need to raise the Security skill , as one can simply auto - attempt until the lock is picked , although skill - ups are still possible with the key . Acquisition . Nocturnal . The Skeleton Key is rewarded to the Hero after completing Nocturnal ' s quest , received from speaking to her at the Shrine of Nocturnal . The Hero must be at least level 10 to activate this quest .