naist-nlp/zeshel huggingface dataset:
Ghoul refugee The ghoul refugee is a survivor of the mutant invasion in Necropolis around 2161 . Background . Mutants razed Necropolis after Set asked the Vault Dweller to give the super mutants at the watershed a dirtnap . This attack killed many ghouls and sent others fleeing . Other ghouls also survived and stayed behind in the now truly city of the dead . Aside from some information learnt through a conversation , this ghoul serves no purpose . Appearances . The ghoul refugee appears only in the original " Fallout " .
Ranger station Alpha Ranger station Alpha is a in the Mojave Wasteland , located north of Boulder City . Background . Another NCR Ranger Station with commanding views of The Fort and Lake Mead , these troops keep their eyes open for movement along “ The Narrows . ” Layout . The station is made up of three tents , a camp fire , and a radio tower . A few guards are present as well , one elite ranger , Lineholm and two normal rangers . In the middle tent there are a few beds . Appearances . Ranger station Alpha appears only in " " .
Chris Avellone ( Fallout Tactics ) Chris Avellone is the mayor of the town of Springfield around 2195 . Background . Avellone reached the mayor ' s seat after the previous mayor disappeared under suspicious circumstances . However , Avellone took to his new power and started causing trouble . This lead to a developing assassination plot that was only averted due to the protection of a squad from the Brotherhood of Steel . He was made to sign a " Bill of Monster ' s Rights " ; this political stance angered some of Springfield ' s far - right , as well as human activists who refused to acknowledge the " sub - humans " as near equals . Interactions with the player character . Mission . In 2197 , the Brotherhood of Steel sent a squad to Springfield to protect Avellone from a plot to assassinate him . After the BOS squad rescued the mayor , he became quite the puppet official and the extra resources helped fuel the Brotherhood machine . He signed the " Bill of Monster ' s Rights " , which gave some limited rights to ghouls ( such as ghouls being entitled to a payment equal to , or greater than , half that of a purebred human ) . Appearances . Chris Avellone appears only in " " . Behind the scenes . This character was based on the Interplay Entertainment , and then Obsidian Entertainment game designer Chris Avellone , both in name and appearance . Chris did not voice the character however , and has said had he realized he was there , he likely would have asked the developer to take him out as he is against " breaking the fourth wall " .
Thomalson Thomalson was a employee working for the Nuka - Cola Corporation before the Great War . He worked at the Safari Adventure . Thomalson was one of the people working on Project Cobalt in secret . He was hated by B . Ross for never having to do any of the crappy jobs and that he was mostly not working when Ross was watching . Appearances . Thomalson is mentioned only in the " Fallout 4 " add - on " Nuka - World .
Switchblade The switchblade is a fairly commonly found melee weapon . Its small size means that it is easily smuggled into restricted areas and is easy to handle . It doesn ' t do as much damage as the other available stabbing weapons . Switchblade . It is a small knife whose blade is held in position with a spring . When a button on the handle is pressed , the blade shoots out .
Davey Crenshaw Pvt . Davey Crenshaw is a soldier living at Camp McCarran in 2281 . Background . Private Davey Crenshaw is an NCR foot soldier guarding the grounds close to the rear walls of Camp McCarran . He was placed there after Colonel Hsu got sick of Crenshaw ' s various pranks , such as destroying irreplaceable toilets with firecrackers . Crenshaw admits that he might well have been shot for his actions by now , but the NCR Army is so undermanned in the Mojave that they need everyone they can get . When first spoken to , Private Crenshaw will tell the Courier to stop disturbing his patrol , but if questioned he admits he is just thinking of new pranks to pull . Appearances . Davey Crenshaw appears only in " " .
Combat Medic Combat Medic is one of the companion perks in " Fallout 4 " . Obtaining . To gain the perk , the Sole Survivor has to reach maximum affinity with Curie , which is possible after completing her personal quest ( Emergent Behavior ) . She will then tell the player character about how she made a breakthrough with mutfruit that enhances the effect of stimpaks . Effects . Once a day the player character can heal 100 Hit Points if their current number of Hit Points is below 10 % . Bugs . This perk does not work due to a coding error that makes it trigger at 10 . 0 or 1000 % health instead of at 0 . 1 or 10 % .
Gauss rifle ( Fallout : New Vegas ) The Gauss rifle is a in " " . Characteristics . The scoped Gauss rifle is an advanced sniper rifle that uses a series of eleven electromagnetic coils to energize and magnetize a preloaded standard projectile round to a tremendous speed . In appearance , it is almost identical to the Gauss rifle acquired after finishing the " Fallout 3 " add - on " " , apart from the addition of an extra pad on the buttstock . Like most other energy weapons in " " , this weapon is hard to maintain ; Gauss rifles are rare in the Mojave , therefore making it more difficult to repair . Ammunition is also harder to come by than other weapons ; this is coupled with its requirements of five per shot , as opposed to its " Fallout 3 " counterpart , which required only one . The Mojave Wasteland version of the Gauss rifle also lacks the knock - down effect that the " Fallout 3 " version had . It does still apply force to nearby enemies on projectile impact , though that force is largely negated unless the target is dead , in which case it will typically send the target ' s corpse flying . The rifle has numerous advantages over its Guns skill equivalent , the anti - materiel rifle . It has a lower Strength requirement of 5 compared to 8 , does slightly more damage , has double the critical chance ( a maximum of 76 % compared to the 38 % of the anti - materiel rifle ) , has more common ammunition , and weighs less . Finally , it has enough range to hit anything the Courier can see , whereas bullets may be unable to hit targets at the edge of their vision depending on their position and direction . In Hardcore mode , if more than 260 microfusion cells , or 52 shots , are carried , the Gauss rifle becomes heavier than the anti - materiel rifle . With the Heavyweight perk , it comes down to 60 cells , equivalent to 12 shots . Durability . The Gauss rifle can fire a total of about 395 times using standard cells , the equivalent of 395 reloads , from full before breaking .
Sturdy vault suit The sturdy vault suit is a rare outfit in " Fallout Shelter " . Characteristics . The suit is made of the typical clothe of the vault suits . There is also what seems to be leather shoulder pads and a chest protector , as well as a gauntlet and hood given to the suit . Several leather straps hold the modifications together and provide slightly increased protection . Despite this , the bonus given by this outfit is actually a + 5 to perception . Crafting . A high Perception statistic is needed to effectively create the sturdy vault suit .
Old Man Stockton Old Man Stockton is a Bunker Hill - based caravan boss and Railroad operative in the Commonwealth in 2287 . Background . Stockton is the manager of a large caravan business operating out of Bunker Hill , running three caravan trade routes patrolled by : Trashcan Carla , Lucas Miller and Cricket . His caravan traders often man the Bunker Hill shop after hours . His caravan routes run throughout the Commonwealth and are connected to major towns and settlements such as Diamond City , with a few of also covering some small villages and farms . In addition to being an operative for the Railroad , Stockton is also the caretaker for the large safehouse in the utility basement below Bunker Hill that is home to many escaped synth s . Appearances . Old Man Stockton appears only in " Fallout 4 " .
Lacy Lacy was a woman who had found a rich and classy man in the Ultra - Luxe casino . She told her previous lover that she no longer wanted to see him . Appearances . Lacy is mentioned only in " " . She is the writer of Strip letter 5 .
Total Hack Total Hack is a magazine in " Fallout 4 " , which lets the player character hack protectron s , spotlights or turrets . Characteristics . Total Hack is a paperback magazine with aged covers . The details on the covers are done entirely in , a style of illustration which uses assorted symbols on a computer to create a picture . Effects . Reading an issue of Total Hack adds a holotape to the player ' s inventory in a similar manner to RobCo Fun . Each holodisk can be loaded into a terminal controlling protectrons , spotlights or turret s to access unique options for all connected ( and active ) units of that specific type . Notes . Each of the magazines contain a holotape which must be inserted to have access to additional options . Unlike other holodisks , these do not need to be ejected to be retained . It will automatically be ejected and the effects will be retained upon leaving the terminal .
PC repairs , or helps repair , Alpha ' s damaged limbs PC repairs , or helps repair , Alpha ' s damaged limbs was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It was located in B . O . M . B . - 001 . Walkthrough . After the PC reactivates Alpha , the little brain - bot will let the PC know that his right laser - gun arm and left maintenance arm are damaged . He will ask the player for help to repair the damage . The PC may get the spare parts off the disabled Beta and Delta bots in the hall . Then , using the advanced tool kit in the Maintenance Room , replace Alpha ' s damaged arms with a good arm from one of the bots . Repairing an arm takes 10 minutes of in - game time .
Chimera The Chimera is a modified mining rig with a mounted laser cannon , acting as a Chinese battle tank in the " Fallout 3 " add - on " " . Background . It was included in the Anchorage Reclamation simulation created by VSS at the behest of General Constantine Chase . Its actual deployment in Alaska is dubious , as unimplemented voice clips of VSS technicians in the add - on suggest that their presence is an outright fabrication by General Chase . Characteristics . Specifications . The tank itself is basically a low chassis propelled by , with a laser cannon jury - rigged to the drill tower . Originally , it was used for oil drilling in the Alaskan tundra . Gameplay attributes . Chimera tanks are roughly on par with sentry bots and deathclaws in terms of durability and combat threat , although they are significantly larger and more imposing in appearance . They are equipped with a unique laser weapon similar to Liberty Prime ' s eye laser . Chimeras take slightly increased damage when shot in the screws , and noticeably increased damage when shot in the cannon or radar antenna . Appearances . The Chimera tank appears only in the " Fallout 3 " add - on " " .
Wright Estate The Wright Estate is a building in New Reno ' s East Side . The spacious manor that takes up much of New Reno ' s gentrified East Side belongs to the Wright family , housing the ever - growing clan . Location . Unlike the bustle of the rest of the city , the East Side neighborhood of New Reno is largely unpopulated , save for the many Wright children running about , and so enjoys a more docile life than does much of the rest of the city . The Wright family ' s manor covers most of the center of the block . To its north is a disused Railway Station , also the property of the Wright family . The condition of the East Side is a reflection of the Wright family itself . The family does not condone the drug culture and rampant crime that characterize the rest of New Reno , and instead lead their lives in a relatively clean , revitalized area . There are no squatters to speak of , and the usual street collection of pimps , prostitutes , and drug dealers that are so common in the rest of New Reno are conspicuously absent in the Wrights ' neighborhood . Layout and function . The manor is a sprawling , single level house . As such , it stands in stark contrast against the homes of the other New Reno families , the rest of whom reside in casinos and bars with at least two levels . The entire west side of the manor is devoted to sleeping areas for both Orville and Ethyl Wright , the family patriarch and matriarch . The other three rooms on that side of the manor are given over to dormitory - style housing for their plethora of children . A large greatroom separates the two wings of the house and functions as living room , foyer , and reception area . The kitchen lies behind the greatroom , opening both onto the greatroom itself as well as the small dining room in the northeast corner . The southeast corner , however , is Orville Wright ' s office . Unlike the hedonistic , dilapidated offices of the other crime families , Wright keeps his office as he keeps his home - clean and gentrified . This is not to say that Wright is above the type of violence that typifies the New Reno business world , but he does keep it unobtrusive . Security . Predictably , with all of the family infighting that is a defining characteristic of New Reno , the Wright family home is well - guarded . Two armed guards are on duty at the front door at all times , and the adults milling about in the house are armed as well . Trouble at the house will also likely bring in reinforcements from the nearby Railway Station . Appearances . The Wright Estate appears only in " Fallout 2 " .
Demetre Romara Demetre Romara is the head of the Crimson Caravan of the Hub during 2161 . Background . Demetre Romara is the head of Crimson Caravan . He refers anyone looking for work in a caravan to his daughter Keri . Appearances . Demetre appears only in " Fallout " .
Sharecropper Sharecroppers are farmers at the NCR sharecropper farms and Boulder City in 2281 . Interactions with the player character . Quests . Hard Luck Blues : A few days after the completion of the quest in favor of helping Horowitz and the Vault 34 dwellers , and 3 sharecroppers appear at Boulder City , in front of the Big Horn Saloon , and then stay in the ruins . Appearances . Sharecroppers appear in " " .
The Search for Jobinson ' s Jersey ! The Search for Jobinson ' s Jersey is a multi - stage questline in " Fallout Shelter " , consisting of 15 sequential quests . This page serves as an overview for these quests . Behind the scenes . Rackie Jobinson is an adulterated version of the Hall Of Fame baseball player Jackie Robinson ' s name .
James Wilson James Wilson ( September 14 , 1742 – 1798 ) was a Scottish - born American political leader . Background . Born in Fife , Scotland in 1742 to a farming family , James Wilson later on went to several Scottish universities . However , he had yet to attain a degree in any of these . He then moved to Philadelphia , Pennsylvania where he began to teach and tutor . A few years later he had also begun to study law . Eventually he was sent to the Second Continental Congress as a representative from Pennsylvania , and was one of the 56 delegates to sign the Declaration of Independence . Later on , in 1789 , he was appointed as an Associate Justice to the newly formed US Supreme Court . In 1798 , James Wilson died of a stroke while visiting a friend . The in - game protectron " John Wilson " is programmed to play the part of James Wilson in the re - enactments at the National Archives . Appearances . James Wilson is mentioned only in " Fallout 3 " .
A Family Affair A Family Affair is a in the " " " Honest Hearts " . Detailed walkthrough . First , the Courier must go to the Sorrows camp and talk to Waking Cloud about her family . She believes Daniel may be withholding information from her about the state of her family and asks the Courier to speak with Daniel about the matter . After much hesitation , Daniel admits that Waking Cloud ' s three children survived their exodus , but that her husband died protecting them from a White Legs attack . Daniel wishes to keep this secret from Waking Cloud because he fears that her resultant grief will render her useless in the coming crucial events , but he may be convinced otherwise . At this point , the Courier can either tell Waking Cloud the truth or lie to her . If she is told the truth , Waking Cloud becomes angry with Daniel for keeping the news from her at first , but her ending reveals that she later forgives him . After her grief over losing her husband subsides , she takes a new husband , a member of the Dead Horses tribe , who stays close to home at her request . This option yields no Karma change but results in a positive ending for her . If she is lied to , Waking Cloud will be resentful of Daniel and the New Canaanites and poisons her tribe against their teachings , making relations between the Sorrows and the New Canaanites very difficult . This option results in negative and a negative ending for Waking Cloud . The Courier can promise Daniel not to disclose these facts to Waking Cloud , closing off further dialogue options pertaining to the quest , and making it impossible to complete it and obtain a notable ending for Waking Cloud .
Camp Forlorn Hope supply shipment The Camp Forlorn Hope supply shipment is a in " " during the quest Restoring Hope . Characteristics . It is a crate of supplies that you are asked to retrieve during the quest Restoring Hope . It is located next to the corpses of 2 - 3 NCR troopers who were transporting it when they were ambushed by legionaries . When retrieving it you are attacked by at least two Recruit Legionaries . Location . The crate is located east of Highway 95 between HELIOS One and Camp Forlorn Hope , and just north of the Southern Nevada Wind Farm . Notes . If the player pick up the shipment , they will be attacked by Legionaries , despite one ' s reputation with Caesar ' s Legion .
Fallout : New Vegas character creation In " Fallout : New Vegas " , the creation and development of your character is under your control . The decisions you make at character creation and at level - ups , as well as the gameplay choices you make , contribute to your specific character build . Considerations for building a character . Building a character is largely a matter of mathematics . Consider each of the following factors , and then crunch the numbers in order to achieve your desired build . One way to ensure the perfect character is to wait until all game add - ons have been released , as they contain perks that may render your earlier choices obsolete if taken . One example from " Fallout 3 " is " Almost Perfect " as opposed to " Intense Training . " The increased level cap is yet another reason , so you can refuse to take certain skill - boosting perks , e . g . : Gun Nut , and instead get something more useful . Do not forget that you still need to calculate how to become perfect . Attaining true perfection in " Fallout : New Vegas " is not possible , but perfection at your intended playstyle certainly is . SPECIAL . During the quest Ain ' t That a Kick in the Head , you will choose your initial primary statistics , which have a direct effect on : SPECIAL stats can be raised during the game by : The maximum value for a SPECIAL stat is 10 . Skills . Initial skill levels are determined by your primary stats . During the quest Ain ' t That a Kick in the Head , you will choose three skills to receive a one - time boost of 15 points . Skills can be raised during the game by Each skill book , when read , raises the corresponding skill by three point ( four points with the Comprehension perk ) . There are 4 skill books for each skill , except Science which has a fifth book as a quest reward ( " Dead Money " adds additional books , giving a total of 5 each , except Science which now has 6 and Survival which receives no additional book ) . Skill magazines raise the corresponding skill by 10 for a short time , or 20 with the Comprehension perk . There is no finite number of skill magazines . The maximum value for a skill is 100 . Traits . Traits are chosen during the quest Ain ' t That a Kick in the Head , you can choose up to 2 traits that both help and hurt you . Some of them can be off - set with perks later on , like pairing Small Frame with Adamantium Skeleton . Perks . Some perks directly affect your primary stats and skills . Others have a variety of gameplay effects . Which perks become available to you depends on You get to choose one perk at every even level - up . Equipment . Clothing and armor can have a direct effect on your SPECIAL stats and skills but won ' t fulfill any skill or SPECIAL requirements for perks .
Jenny DeSoto Jenny DeSoto was an employee working for H & H Tool Company before the Great War . Background . She received a message from Alan Dalton regarding a sexual encounter , and after telling Alan that she was not able because she was " . . . playing the Loch Ness monster in a play . . . " the Friday after the message was written , she sent an email to Dobson O ' Gill for the same purpose . Appearances . Jenny DeSoto is mentioned only in " " .
Sheet music book The sheet music book is a miscellaneous item found in both " Fallout 3 " and " " . Characteristics . While it appears to serve no function in " Fallout : New Vegas " , other than having a value of 100 ( in both games ) , in " Fallout 3 " it can be brought to Agatha as part of the quest Agatha ' s Song . The reward will be either the Blackhawk or good Karma .
Moldy food Moldy food is a consumable item in " Fallout 4 " . Characteristics . Moldy food appears to be a mix of moldy bread , a piece of meat , a pear and some white mold on a very filthy plate . Locations . While they can be seen inside Port - A - Diner s , they are not dispensed by them .
Famine Famine is one of the Four Horsemen of the Post Apocalypse , found in a special encounter in 2197 . Famine , like the other horsemen , will stand around the campfire and argue . It ' s not like he has anything important to do , the human race has already been effectively destroyed . Appearances . Famine appears only in " " .
Duke ( Far Harbor ) Duke is a dog found at Horizon Flight 1207 in 2287 . Background . Duke is one of the three pets Erickson keeps at his camp . Appearances . Duke appears in the " Fallout 4 " add - on " Far Harbor " and also in the game " Fallout Shelter " .
Marianne Marianne is a prostitute in Jericho in 2253 . Background . Marianne got herself into debt gambling , she couldn ' t pay it off so the people she owed money to sold her to Anson , who has put her to work as a prostitute . She ' s been stealing drugs from him and selling them on the side to caravans that pass through town in an effort to buy her freedom and flee from Jericho . Daily schedule . Apart from working as a prostitute , she will steal from Anson ' s bar at 1 : 30 AM every day . If she realizes she is being watched , she will skip a day before trying again . Appearances . Marianne was to appear only in " [ [ Van Buren ] ] " , the canceled " Fallout 3 " by [ [ Black Isle Studios ] ] . References . [ [ Category : Van Buren characters ] ] [ [ Category : Van Buren human characters ] ] [ [ Category : Jericho characters ] ]
Kenneth Wenzel Kenneth Wenzel was an actor working for the Nuka - Cola Corporation at Nuka - World before the Great War . He played the Quartz Jester in King Cola ' s Court . Background . Kenneth was one of the employees who hid inside the employee tunnels during the initial attack of the Great War . Eventually he turned into a feral ghoul like most of the others . Appearances . Kenneth Wenzel is mentioned only in the " Fallout 4 " add - on " Nuka - World " .