naist-nlp/zeshel huggingface dataset:
One More Tomorrow One More Tomorrow is a song that plays on Diamond City Radio in " Fallout 4 " . It is performed by Marjorie Hughes with Frankie Carle and his orchestra . Lyrics . < poem > One more tomorrow To hold you in my embrace And thrill with rapture Each time I look at your face One more tomorrow To see heaven in your eyes To have your hand cling to mine And wander through paradise One more tomorrow To kiss your lips constantly And feel the pounding As your heart beats next to me One more tomorrow Filled with love the whole day through And then tomorrow I ' d beg For one more tomorrow with you < / poem >
Dr . Forsythe ' s note Dr . Forsythe ' s note is a paper note in " Fallout 4 " . Location . The note can show up in the inventory of a randomly encountered settler or raider . When done so , it will reveal the Vault 81 map marker and provide a miscellaneous quest to " Investigate Vault 81 " if such triggers have not already occurred .
X - 17 meteorological station X - 17 meteorological station is a in the north of Big MT . Location . The X - 17 meteorological station is located in the northwest corner of the map , between the construction site , the Signal Hills transmitter and the X - 22 botanical garden . Layout . The entrance leads into a small office area , with an exit leading into a large warehouse . The warehouse perimeter , catwalks and staircases are patrolled by a unique robot named Ironbelly as well as a number of . On a raised central platform a small scale model of Higgs Village can be found . There is also a lab containing a terminal which can initiate a weather test , causing rain to fall on the model village . Once the weather test has been performed the dirt underneath the model is washed away to reveal a soggy which contains random loot . Activating the weather test will also activate the fountain inside Higgs Village . On the east wall of the warehouse is an elevator which leads to the roof . On the roof is a large container , a table , several filing cabinets and several Y - 17 trauma override harness es . Appearances . The X - 17 meteorological station appears in the " " " Old World Blues " and is mentioned in Ulysses log Y - 17 . 16 in " Lonesome Road " .
Bradley ( Fallout 4 ) First Officer Bradley is a character mentioned in " Fallout 4 " . Background . First Officer Bradley was an officer of the Commonwealth Coast Guard working on the Eddie Winter case in 2077 . Appearances . First Officer Bradley is mentioned only in " Fallout 4 " .
Jezebel ' s head Jezebel ' s head is a miscellaneous item in the " Fallout 4 " add - on " Automatron " . Characteristics . Capsule with the brain of Jezebel , contained in biogel . Location . Taken from the control panel inside Fort Hagen satellite array .
Kawaketak Station Kawaketak Station is an unmarked location on the Island in 2287 . It is located east of the Children of Atom shrine . Layout . The campsite is a collection of three cabins ; two of them are boarded up , while the the eastern cabin contains a small abandoned camp . Car wrecks and piles of tires are scattered around the campground . Appearances . Kawaketak Station appears only in the " Fallout 4 " add - on " Far Harbor " .
Mine box Mine boxes are visually identical to ammunition box es and grenade box es , but contain mines rather than ammunition or grenades . They are found throughout the " Fallout 3 " and " Fallout : New Vegas " worlds , add - ons included ; but seem to be less common than the ammunition boxes . They do not seem any more well adapted for the transport of explosives than any of the other ammunition boxes provided . Locations . Boxes with frag mines . One frag mine guaranteed , 75 % chance of 2 to 6 mines . Locked boxes with frag mines . Two frag mines guaranteed , 75 % chance of 3 to 12 mines . Boxes with plasma mines . One plasma mine guaranteed , 75 % chance of 2 to 6 mines . Boxes with pulse mines . One plasma mine guaranteed , 75 % chance of 2 to 6 mines .
Dusty ' s Desires Dusty ' s Desires is an entertainment bar in Hoover Dam ' s Downtown in 2253 . It is owned by Dusty Heart and has a bouncer , Beatrice , a friendly super mutant . You can go there to buy food and drinks or watch some of the entertainment shows . Background . No town would be complete without a dive bar serving up cheap drinks and even cheaper women . Dusty is the owner and proprietor of this lovely establishment , and despite being " big boned , " she is quite attractive . She ' ll serve up the finest hooch in the wasteland with a gleam in her eye and a mysterious brown stain in your glass . She loves a good time , but will whip out the ol ' " Dusty Trail " should folks get out of line ( Dusty Trail is a pump action shotgun that Dusty always keeps within arm ' s reach ) . Layout . The bar itself is made from a large , shack - like material ( the shack tiles set ) and sits at the central base of the Hoover Dam face . It looks like a typical Western saloon on the inside , complete with round tables , crappy chairs , a large bar at the back , and an even larger , super mutant bouncer , named Beatrice , covering the front door . There are rooms for rent on either side of the building . Related quest . Three drunk guys with cattle prod and super sledge will try to get the best of Beatrice . Hoover cops will show up once Beatrice gets within 10 % of her maximum health . Appearances . Dusty ' s Desires has not appeared nor is he mentioned in any published game . Dusty ' s Desires was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if it will appear in any future " Fallout " game .
Fallout companions Permanent companions . Permanent companions require that a few requisites be met in order for them to join the player character ' s party . For a few NPCs , there is more than one possible way to have them join . The possible conditions that must be met for each companion are listed below their names . Their locations are listed next to their names . Companion controls . Once an NPC becomes a companion , their dialogue menu changes to a list of tactical and combat - oriented options . Unlike " Fallout 2 " there is no " Combat Control " menu added to the Pip - Boy interface . This means that in " Fallout " , the controls are rudimentary , at best . There are no controls whatsoever for Dogmeat . For the human companions , the options are shown as follows : You can leave now . Draw your best weapon next time we go into battle . I need to change formation . In order to get companions to use equipment , the trick is to either use the Steal skill on them or Barter with them ( they will accept any deal ) . Companions stick with whatever armor they were wearing when recruited , thus surplus armor can be sold . Statistics . < nowiki > * < / nowiki > Katja uses a leather jacket sprite , despite her armor . < nowiki > ° < / nowiki > Includes Knife , Throwing knife , Combat knife , and Ripper Temporary companions . Like permanent companions , there are a few conditions that must be met to have temporary companions recruited . A few events must unfold however . Their location is next to their names , while the requirements are listed below their names . Companion controls . Tandi and the aforementioned invaders have no means of control in their companion forms , similar to Dogmeat : instead of having a dialogue menu , they only yield floating text , ex . Tandi expresses her amazement of the world outside Shady Sands .
Republic robes Republic robes is a rare outfit in " Fallout Shelter " . Characteristics . The republic robes consist of a white robe with a red patterned sash . It provides + 4 Charisma and + 1 Luck . It can only be worn by female characters . Crafting . A high Charisma statistic is needed to effectively create the republic robes .
Disciples armored skirt The Disciples armored skirt is a piece of clothing in the " Fallout 4 " add - on " Nuka - World " . Characteristics . It provides a Damage Resistance of 53 as well as an Energy Resistance of 58 to the Sole Survivor when worn . The armor occupies the torso and leg slots , allowing only armwear to be worn with the armor . The Disciples armored skirt can also be changed into an improved version at an armor workbench with all of the Armorer ranks and the second rank of the Blacksmith perk . Trying to scrap the Discples armored skirt will simply destroy the item without yielding any raw materials .
Reckoning The Reckoning is a unique Ripper found in " Fallout 4 " . Background . A weaponized chainsaw - like weapon that was used by the military before the war , most likely in hand to hand combat or as a utility , like a crovel tool . Characteristics . Bears the Sentinel ' s effect , which allows you take 15 % less damage when standing still . Location . Can be bought from Smiling Larry either during a random encounter or at a weapon emporium if he is a settler .
The Lonesome Drifter The Lonesome Drifter is a solitary musician who has set up camp under a Sunset Sarsaparilla billboard near El Dorado Gas & Service in 2281 . Background . Born in Montana in 2253 , the Lonesome Drifter was abandoned at a young age by his father , and was raised by his mother . After she died , he decided to find his father , although what he would do when they finally met he hadn ' t thought through yet ; plans vary from simply asking him why he left to punching him in the face . His meager belongings include his guitar and gun that his father had left behind for him . He has traveled the wasteland for many years , passing through Dead Horse Point a few years back , and now finds himself in the Mojave Wasteland , growing tired of the lifestyle and looking to settle down somewhere with his guitar . He also mentions working in a coal mine at the age of 15 . When pressed , he is unable to provide clear details about his father , only that he was a " mysterious " man , who at times was almost like a " stranger " . Appearances . The Lonesome Drifter appears in " " and is mentioned in the " Honest Hearts " .
Reflex capacitor The reflex capacitor is a quest item in " Fallout 4 " which can be returned to Scribe Haylen for caps . Characteristics . A piece of technical hardware . Locations . This item can spawn at various locations once the quest Quartermastery is accepted from Scribe Haylen . A map location and quest marker will be added for the area it has spawned in .
Tony Savoldi Tony Savoldi is a man living in Bunker Hill in 2287 . Background . Located in trading shack on the northwest corner of Bunker Hill . He rents out rooms for 10 caps . His father is Joe Savoldi . Appearances . Tony appears only in " Fallout 4 " .
Alaya Alaya is the female chieftain of the Twin Mothers tribe in 2253 . Background . Alaya is the female leader of the Twin Mothers tribe . It is her duty to create and enforce laws , to settle disputes , and act as the speaker of the goddess of her people . Although young , she is wise beyond her years . She is level headed and takes the time to think any situation through to several conclusions . She then chooses what she feels is best for her people , but within the guidelines of the goddess she serves . Alaya is a devout follower of the goddess Diana . She believes that Diana is a benign power who wants nothing but the best for her people . With that in mind , she often seeks the guidance of the goddess when enacting new laws or settling a particularly difficult dispute . Recently , however , the goddess has stopped speaking to her which has Alaya deeply worried . She has spent a lot of time trying to decide if she , or her people , have somehow angered the goddess to the point that she abandoned them . Relationships . Alaya is currently unwed but betrothed to Eldron , her male counterpart . She and Eldron both refuse to consummate their union without the blessing of the goddess . Until they can solve the reason behind Diana ' s disappearance , they are remaining celibate . Appearances . Alaya has not appeared nor was she mentioned in any published game . She was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if she will appear in any future " Fallout " game .
East Boston Preparatory School The East Boston Preparatory School is a location in the Commonwealth in 2287 . Background . Prior to the Great War , the East Boston Preparatory School was a religious preparatory school founded by the Catholic Church , but as funding declined , local activists took over the school as a secular institution serving the immigrant population of East Boston . Due to an economic downturn , however , the facility was abandoned prior to the bombs falling . Since the war , the school has been claimed as a raider hideout . Every raider holds a blood contract which states their loyalty to the judge and his jury . Terminals on the third floor suggests that torture is used to recruit new members . When torture is not enough to get the victims to sign the blood contract , they are killed . Layout . The building is three stories tall with the first flight of stairs next to the main entrance . The first floor is mostly blocked by debris but can be maneuvered through using classrooms . Across from the entrance is a pair of chained doors that can only be accessed by the second floor . Further down the hallway is another chained door , near which an exit to the Commonwealth can be found . Across from the initial stairwell , through a restroom , lies a stage facility where the judge and his jury presumably meet and is hinted to hold executions as well . Hop down to open the chained double doors to the entrance . Adjacent to the second floor hallway , are two classrooms connected to each other . At the end of the hallway , lies a staircase on the right and a classroom directly ahead . The classroom allows the player character to jump down to the first floor and reach an inaccessible room with a Book Return machine . The stairwell leads to the third floor . On the third floor there is loot including many ammo boxes . There are cells containing prisoners who can be freed by picking the cell doors ( Novice ) , and terminals which detail the torturing of recruits . A set of cell key s can be found beside one of the terminals . Appearances . The East Boston Preparatory School appears only in " Fallout 4 " . Behind the scenes . Inside is a terminal listing different methods the raiders chose to torture and initiate others into a blood pact . One of these initiates , " Beggar " was tortured with beatings and starvation , but finally signed the pact when threatened with death by rats . This may be a reference to the novel " 1984 " by George Orwell , where the protagonist , Winston Smith , is tortured by Party loyalist , O ' Brien . O ' Brien tries many methods to break Winston ' s will , and finally succeeds when he discovers that Winston is deathly afraid of rats .
Hollowed - out rock ( Fallout : New Vegas ) Hollowed - out rocks are rocks that have been hollowed out and have items stored in them , and are found across the Mojave Wasteland . Notes . These rocks are much easier to spot with Search and Mark perk , which highlights any container with usable items inside ( i . e . , ammunition , etc . ) . If you don ' t have Rex , you can still identify them by the symbols marked on them . Some rocks will have nothing written on them , but almost all will be a slightly different color than the surrounding rocks .
Metal cooking pot The metal cooking pot is a miscellaneous item in " Fallout 3 " and " " . Characteristics . A pot made out of metal , used for holding and cooking foods until such time as they are eaten or transported to a new container . In " Fallout 3 " , they can be used as ammunition for the Rock - It Launcher . In the " " add - on " Honest Hearts " , they can be used to make scrap metal . Locations . " Fallout 3 " . Commonly found throughout the wasteland in kitchens , dining rooms , campsites or anywhere else which has at one point had humans living in it .
Space suit ( Fallout : New Vegas ) The REPCONN space suit is a piece of in " " . Characteristics . These suits are used for traveling in the inhospitable vacuum of space . It is classified as a light armor and can be repaired with s . It also has a high radiation resistance . Location . This armor is found in the REPCONN test site during the quest Come Fly With Me . It is found down in the REPCONN basement , overlooking the inaccessible irradiated rocket hangar , where you go to give the fuel and thrust control modules to the Bright Brotherhood . The space suit and helmet will be on a shelf to the left when you enter the door . Unlike the suit , the helmet does not provide additional radiation resistance . The only other space suits are worn by Bright followers , who will be found in the irradiated hangar . By killing them , extra space suits can be procured . Behind the scenes . The space suit was inspired by this particular photograph , according to Josh Sawyer ' s Facebook account .
Great wanamingo mine The Great wanamingo mine is a location in " Fallout 2 " . It is one of the gold mines in Redding . By 2241 , it became inactive thanks to being infested with the alien - like wanamingo s . Layout . The wanamingo mine has an above ground area and below that a two level tunnel system . Numerous entrances to the mine exist , including one inside a ripped - open grave in the mining camp . Travel within the mine is extremely precarious , as the wanamingos have extraordinary senses of perception and can detect intruders even through the walls of the mine , rushing in quickly to dispose of any interlopers . The mine is rumored to contain explosives as well as special electronic chips within the rusting hulks of the mining machinery . Notes . Mayor Ascorti tries to coerce newcomers to Redding into buying a deed to the mine billing it as a great investment , $ 1000 for the richest mine in the town . In order to make any profit from the deed , some eradication is required . Appearances . The Great wanamingo mine appears only in " Fallout 2 " . Behind the scenes . The fenced off building in the west appears to be the " Skum Pitt " and looks like a drinking establishment . In " Fallout " , the Skum Pitt bar can be found in Junktown .
Owens Lake Owens Lake is a dry lake bed in eastern California , west of New Vegas . Background . The dry lakebed of Owens Lake was the staging ground for many raider attacks throughout the Sierra Nevada region of California , and attacks were commonplace until New Californian soldiers arrived in the region driving out any raider tribes . Appearances . Owens Lake is mentioned in " " . Behind the scenes . The real is also a dry lake bed just like its " Fallout " counterpart . It should not be confused with , Nevada . It is located in Owens Valley , in Inyo County 5 miles from the town of Lone Pine . It did not become a dry lake until 1924 , when William Mulholland commissioned an aqueduct project to divert water from the Owens River to the growing city of Los Angeles . Farmers in the fertile valley resisted in court ( and sometimes violently ) and tried to sabotage the project , but ultimately failed . These events became known as the . With the river diverted , the lake dried up , and the once - fertile Owens Valley became a desert .
Distress pulser The distress pulser is a junk item in " Fallout 4 " . Characteristics . The distress pulser is a device used by the Brotherhood of Steel to mark specific locations , or in the event of an emergency where a soldier or squad may be downed and in need of assistance . When active , it emits a series of blips to any device capable of picking up radio frequencies , which become clearer as the receiver travels closer to the source . Crafting . The distress pulser can be broken down into its individual components for use in crafting : Bugs . There is a bug where if a distress pulser is dropped on the ground in a settlement and then scrapped using the settlement building screen it will permanently emit a distress signal .
Throwing knife ( Fallout Extreme ) The throwing knife is a throwing weapon in " Fallout Extreme " . Characteristics . Throwing knives were a type of throwing weapons that could be used by the player . Appearances . The throwing knife was to appear in the canceled " Fallout Extreme " .
Crucifixion Crucifixion is a form of punishment used by Caesar ' s Legion . The victim is tied to a cross and left out to die . Caesar chooses to do this because the real Roman Empire used this punishment a great deal — it was public , humiliating , and lingering , as well as being cheap and easily arranged ( many of the crosses Caesar ' s Legion uses are recycled power or telephone poles ) . Caesar ' s Legion appears to use only the form of crucifixion in which the victim is tied to the cross , not that in which the victim is nailed . Although nailing a victim appears to be a harsher treatment , it is in fact more merciful , since the victim will die much more quickly with the assistance of shock and loss of blood . In Roman times , tied victims would often last several days , during which time they might have to endure having their eyes or cheeks ripped out and eaten by vultures , crows , and other birds . Locations . Crucified Powder Gangers can be found in Nipton , along the side of the main road running towards the Nipton Town hall . Crucified slaves can be found just off the road to Cottonwood Cove . Captured NCR trooper s can be found crucified at Nelson . Disobedient legion soldiers , NCR soldiers and raiders can be found at many Legion settlements such as Cottonwood Cove and The Fort . Player interaction . The Courier can put crucified people out of their misery for no Karma loss . These " kills " do not give XP , even if the crucified person is a member of an enemy faction such as the Powder Gangers , but they do count toward kill total and progress toward such perks as Lord Death . The only thing that can be scavenged from the corpses is their clothing ( Caesar ' s Legion does not follow the Roman practice of crucifying victims naked ) . With a few exceptions , such as the three crucified NCR soldiers in Nelson and the Great Khan drug runner Anders at Cottonwood Cove , crucified victims cannot be set free alive ( Anders can only be freed as part of a quest ) . Benny can also be crucified if the Courier chooses after they go into the bunker underneath Fortification Hill for Caesar . This seems to be the only way of killing Benny that actually frightens him . This also makes it impossible to get Benny ' s unique pistol Maria .
Duck and Cover ! Duck and Cover ! is an aid item in Fallout 3 and . It is a book containing information about the manufacture and disarming of explosives . Variants . Standard edition . This edition is commonly found in the Capital Wasteland and Mojave Wasteland . Using it will add one point to explosives in " Fallout 3 " ( two with the Comprehension perk , or three points to explosives in " " ( four with the Comprehension perk ) . Behind the scenes . The book is based on a late 1950s through 1960s short Cold War educational film called , a film about a turtle named Bert , who would " duck and cover " at the first sign of any danger . The film was presented to students in classrooms across the United States to teach children what to do in the event of a nuclear attack on the country , and that a nuclear attack could happen at any time .
Fallout : Tactics Concentration Game Fallout : Tactics Concentration Game is a " " promotional casual mini - game created by Interplay Entertainment . Overview . " Fallout : Tactics Concentration Game " is a small " memory " game using " Fallout Tactics " character images . The object of the game is to match the correct pair of images . Matching them in under 30 turns allows the player to submit the score . However , the latter feature is currently not working due to changes in the Interplay website .