Level 19 rogue twinking guide So you want to make a level 19 rogue twink ? Well , it ' s not going to be easy and it ' s not going to be fun ( until it ' s done that is ) , and it is most certainly not going to be cheap . First things first ; selecting your race . For Horde your choices are Orcs , Trolls , Forsaken , and Blood Elves . For the Alliance you have the choice of Gnomes , Night Elves , Dwarves , and Humans . Choose carefully because you will be spending A LOT of time and money on this character . You may want to consider the racials or the starting stats , or like me , just pick on looks alone . You can find all the racial skills and starting attributes on the race page of your choice . = Equipment Recommendations = As of patch 3 . 1 . 0 Head Enchants have a level requirement of 50 As of patch 3 . 1 . 0 Shoulder Enchants have a level requirement depending on enchant and no known shoulder enchants currently are low enough level . As of patch 3 . 0 . 2 you can ' t get 12 dodge chance on cloak as it now requires a level 35 or higher item . ( Billy Murlo here ! I play on the Server Lethon , if that matters , but I thought I ' d add this ! I have Sentry Cloak on my Lv19 Rogue named ' Murlo ' . It has a functioning + 12 dodge rating enchant . I don ' t know why it works if it requires a higher level item , but it just does . ) As of patch 3 . 1 . 0 it is no longer possible to get cleft or cobra leg enchants , as they require at least level 60 . Talent Builds . Untested WotLK talent builds or one i like is These builds were written prior to Patch 3 . 0 . 2 and have not been updated for new talents . Extras . Dynamite Bombs Buffs . Potions and elixirs Battlegrounds . In battlegrounds there are many useful , witty , and downright ingenious strategies and tactics for rogues . Because this is about a level 19 rogue , the battleground of focus will be Warsong Gulch . One nifty gear - related technique is to enchant a pair of boots with swiftness and pop those on when you have the flag , also pop a swiftness potion and time your ' Sprint ' cooldown and you often fly past the opponent team . Timing your saps is important in Warsong Gulch . I always sap , and then take a 360 degree gander at what is is around me . You can tell if it ' s safe to then launch an opener and decide an appropriate one . One part of mastery of level 19 rogue twinking is understanding timing , distance , and the expiration of crowd control abilities . A good rogue twink can know that while there may be approaching opponents , he can still open and kill an opponent and then restealth in time . A lot of rogue twinking is watching other players in stealth and waiting for the right moment . If , for example , you ' re at the graveyard , obviously waiting until one of two players jumps off and then sapping the other will mean 1v1 . Rogues have abilities to handle multiple opponents ( with crowd control like Sap and Blind or disarming abilities like Dismantle ) and it ' s good to be able to Tab between characters quickly . Awareness of when a sap or blind will be up makes you a more efficient rogue . For example , you could sap target B , open on target A , and then blind target C . If you ' re skilled and can dps quickly enough you could kill target A and stealth before the sap and blind on , respectively , target B and C expires . . . and then you can repeat that , dpsing B or C ! Rumsey black label is a Consumable - Drinkable buff that rogue twinks always get drunk off because of the stamina increase . That consumable can be found in Caverns of Time ( using a high - level alt ) or occasionally purchased off the Auction House . I have 19 - twinked with a hunter and rogue and wanted to share a few comparisons / contrasts insights . A hunter can dive into a situation and often improvise . A hunter can wingclip , back away , concuss , sick pet , and create distance between a target . Hunters usually improvise and attack when a target is within range of their abilities . A rogue , however , has calculated attacks . Usually a good rogue twink plans what target he will kill and executes necessary manuveurs ( Distraction , Sap , Openers , and other abilities ) to kill that target . Conclusively , twink hunters improvise and twink rogues have calculated attacks . Don ' t underestimate how incredibly useful Distract is . If there is , for example , a cluster of 2 - 3 opponents , if you place a distract so that one of them turns around , the other 2 will often continue onward . Of course , the Distracted opponent will in a few seconds turn himself around and head in the original direction he was going . . . but there now is a large space between the opponent and the cluster . Usually , with proper timing you can exploit this extra space by delivering a sap and then waiting a bit until the original cluster continues even more ( creating even more distance ) and then open and kill the target . That ' s how a rogue can ' select ' a target out of a small cluster , create distance , crowd control , and eliminate the target . Distract + Sap is a beautifully useful combination . The Distract + Sap combo can also be used for catching up to a flag bearer or even more usefully , disorientating an opponent ' s flag - bearer ' s cluster . The flag - bearer will keep going . If the flagbearer has say 4 protecting opponents , you could sap 1 and distract the other 3 . This will create a large space between the trailing 3 opponents and the flag - bearer . You could then catch up to the flagbearer with sprint , but usually that may not be necessary because the rest of your team can then easily pick off one opponent flagbearer , which is no longer a flagbearer immersed in a closely packed cluster of 4 protector opponents ! So often , while rogues can accumulate many killing blows and capture flags with ease , at times , it ' s those very subtle things ( like disorienting a flag - bearers protectors , enabling other teammates to than recapture the flag from that now - exposed flagbearer ) that make the rogue class great . Unfortunately , those subtle things do help create team victories , but they aren ' t recognized by in - game achievements or even by other players , however , it ' s very rewarding to execute those subtle advantageous team - manuveurs . . . and of course , it ' s also incredibly rewarding to accumulate killing blows , honour kills , and flag captures ! Arena . In arena your approach should be different to Warsong Gulch . You should be changing your weapons depending on the opponents and using a slightly different Talent Build . Garrote : Rogues should concentrate on maximizing the damage of their Garrote . In arena Garrote is far more useful than Ambush , which should only be used if you are certain the enemy will die from it . The best way to maximize your Garrote damage is to use an Agility Build from the equipment and enchants named above . Have your addon dual equip Cruel Barbs both with the + 15 Agility enchant . This will maximize your attack power , and hence your Garrote damage . General Strategy : The general strategy in arena is for the Rogue to gain the initial advantage ( via Stealth ) and then to maximize DPS to quickly defeat an opponent . The most difficulty part of this - is the Stealth aspect . As they will be aware that a Rogue is present . Mages will spam AoE , players will hide in places to prevent you getting a sap and the opponent will move in an anti - rogue formation . Because of this it is best to use a Subtlety Build built around Stealth and Garrote damage Master of Deception ( 3 / 3 ) Opportunity ( 2 / 2 ) Dirty Tricks ( 2 / 2 ) Camouflage ( 3 / 3 ) = Addons = Item Rack or ClosetGnome AutoBar EnergyWatch StunWatch Other . Making a good twink is going to be expensive ; and that ' s a fact . If you get the proper equips and enchants , it ' s gonna cost up to several thousand Gold . Saying that , it will be a great way to have fun when completed . G ' luck Races . Popular Alliance choices are Night Elf , for the extra agility , and Human , for Every Man for Himself . Gnomes are also rather popular and dwarves make appearances here and there . Popular Horde choices include Blood Elf and Undead . Every race has it ' s advantages and disadvantages , and your choice should be based largely on your play style . Alliance " Human " - The ability to detect stealth more adeptly than the other races is a bonus to survivability against other rogues . Every Man for Himself effectively allows you to have three trinkets , as it acts as an Insignia of the Alliance and shares the cooldown , too . " Dwarf " - A survivability race , with more stamina and Stoneform , which will remove bleeds , poisons , and diseases and increase your armor slightly . " Night Elf " - A very popular choice , Night Elves have the ability to Shadowmeld , which is similar to the Vanish ability . In addition , they have the most agility of any Alliance Race . " Gnome " - The bonus to engineering for a gnome allows you to create higher - level Engineering items than the other races , however , you don ' t need to take up engineering in the first place . Escape Artist is a very nice racial ability that will remove all roots and snares ( But NOT stuns ! ) . " Worgen " - Very good race for this , 1 % more critical hit chance ! ! ! ! ! Horde " Orc " - A high - stamina race with some nice racials . Blood Fury is nice for increasing your attack power and can give you the extra boost you need to take down other players . Hardiness will also reduce the duration of stun effects . " Forsaken " - A very popular Horde race . Shadow Resistance will decrease the chance shadow spells hit you . Will of the Forsaken will remove charm , fear , and sleep effects on you , making for a potent combination versus Warlocks alongside Shadow Resistance . Cannibalize is a nice way to restore health without sitting down to eat , using a potion , putting stress on a healer , or running to a Rejuvenation powerup . " Troll " - Many racials that benefit rogues . Berserking is a useful ability that will increase attack speed by amounts that vary depending on how badly injured the troll is . The highest possible bonus from Berserking is 30 % . However , Berserking will cost you some Energy . Da Voodoo Shuffle is a new racial ability that decreases the duration of snares by 15 % . Regeneration will increase your health regeneration rate by 10 % and allow 10 % of your health regeneration to take place during combat . While that may not seem useful at first it can save you in a pinch . Bow and Throwing Specialization will increase your ranged critical chance , be it with a bow or a throwing weapon . " Blood Elf " - Arcane Torrent is the highlight here . Using it will silence every foe within an 8 - yard radius and will also restore 15 energy . Magic Resistance will also decrease the chance that any spell will hit you by 2 % .