naist-nlp/zeshel huggingface dataset:
Flash bang The flash bang is a thrown explosive in the " " " Lonesome Road " . Characteristics . The flash bang is a different type of grenade that deals fatigue damage . In addition , they also reduce enemy weapon skills and have a chance to frenzy tunneler s . Upon detonation , the grenade releases a large explosion of blue colored energy . Getting caught in a flash bang ' s radius yourself causes your screen to either blur or turn completely white , depending on how close you were to the blast . In addition , your hearing is severely affected . Combined , these effects can severely hamper combat effectiveness .
Daisies Daisies are a miscellaneous item in " Fallout 2 " . Characteristics . A flower pot of daisies weighing 5 pounds . Location . Found in the Crashed whale special encounter . Behind the scenes . This is a reference from " " . A pair of nuclear missiles is fired at a starship in low orbit around the planet Magrathea were , through the power of the Infinite Improbability Drive , transformed into a rather surprised sperm whale and a bowl of petunias . The whale experienced a brief journey of existential discovery before rather violently encountering the ground while the petunias merely thought , " Oh no , not again . "
Kaga Kaga is a cut character in " Fallout 2 " . Background . Kaga was planned to be a rival to the Chosen One , first encountered after exiting Arroyo for the first time . He claims to be an exile from Arroyo and that he should be the Chosen One . Kaga was to be encountered six times during the course of the game and each time he has better weapons and armor . According to the programming Kaga was to have an obscene amount of hit points , and was to simply run away after taking a certain amount of damage Appearances . Kaga was to appear in " Fallout 2 " but he was cut from the final game .
Robot arm Robot arm is a miscellaneous item in " " . Characteristics . The arm is a part of humanoid robot that approached Junction City after being damaged and was subsequently destroyed by the townsfolk . The player ' s objective during the mission is to collect all the robot parts . Location . The robot arm is traded with the Warrior by Juan , the merchant .
Repair Memory Repair Memory was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . This is an incidental quest that the player is asked to perform . It gives them something to do . However , this quest will also give them access to the second level of the bunker . Even if the player is unable to solve the quest , he can take it just for the access .
Thicket Excavations Thicket Excavations is a quarry located in the northwest the Commonwealth in 2287 . Background . This quarry has a reputation across the Commonwealth for producing the finest mirelurk meat due to the waters giving it a better flavor . Layout . A fenced in quarry area that has been flooded , it is found to have scatters of cut stone around it . There are stairways leading up the north side of the quarry and a sloped ramp that extends into the water . The top level on the east side includes an elevator as well as a camper in which Sully Mathis ' s terminal can be found which details his plans for restoring the quarry for use as a base . There are several campers spread out around the nearby area . If the water is drained from the quarry during Pull the Plug , 24 hours have passed and one has reached level 12 , then Sully will then ( when the Sole Survivor next returns ) be found to have brought in his gang of raiders , and these hostile raiders will be found spread out throughout the quarry . Sully Mathis will now be found to be much more powerful - minimum level 30 - and like the raiders will henceforth be implacably hostile regardless of any prior help he was given . Three mirelurk pens will also be found in the area . Appearances . Thicket Excavations only appears in " Fallout 4 " .
General Jingwei ' s uniform General Jingwei ' s uniform and the Chinese General hat are worn by General Jingwei inside the Anchorage Reclamation simulation in the " Fallout 3 " add - on " " . Characteristics . The uniform is a reskinned version of the dirty Chinese jumpsuit from the main game and offers a significantly higher Damage Resistance than both the winterized or standard Chinese jumpsuits . Like the winterized jumpsuit , it lacks any kind of bonus and has abnormally high durability . Likewise , the Chinese General hat sports a higher damage resistance and item health than the Chinese commando hat .
Brendan Volkert Brendan Volkert is a scientist in the BioScience division of the Institute in 2287 . Background . Brendan Volkert is the son of Doctor Dean Volkert living in the Institute Bioscience in 2287 . He is known to have a crush on Rosalind Orman . Appearances . Brendan Volkert appears only in " Fallout 4 " .
Empty Sunset Sarsaparilla bottle The empty Sunset Sarsaparilla bottle is a in " " . Characteristics . It is an empty Sunset Sarsaparilla bottle . Visibly it is differentiated from a full Sunset Sarsaparilla by the lack of a and having a lighter , rusty orange color . Five variants of this item exist : There are no special uses for this item ( any versions ) without add - ons , as it is not used in any quests . Its low weight - to - value ratio makes it impractical for being sold for profit . In the " Honest Hearts " add - on , it is a required component for brewing homebrewed Sunset Sarsaparilla . The variant that is found submerged in Lake Mead does not work for the recipe . With the " Old World Blues " add - on , the Courier can use the Sink to refill empty bottles , turning them into . After completing the " Lonesome Road " add - on , the recipe for bitter drink can be acquired which uses empty Sunset Sarsaparilla bottles as one of the ingredients . The bottles found in Lake Mead also do not work for this recipe . Locations . Numerous empty Sunset Sarsaparilla bottles can be found throughout the Mojave Wasteland , appearing in virtually all major areas , or located inside containers . However , no merchants sell the item and it is not carried by any non - player characters . A total of 914 bottles can be found in the world , not counting items found inside containers or the " no float " variant . While it is impractical to list every location they appear , the following is a list of areas with a high number of empty Sunset Sarsaparilla bottles :
Brahmin ( Fallout Tactics ) Brahmins are creatures found in the Midwest in the year 2197 . Characteristics . Gameplay attributes . Brahmin are low level creatures and can be little more than a nuisance in the beginning of the game , if a hostile one can even be found . In fact , most brahmin throughout the game are non - hostile and will only attack if provoked , as they are mainly found in ranches and small settlements . When they attack they run and ram into foes , swinging their horns into the body of the threat . Although their hide is thick , bullets will still penetrate and kill them rather quickly . Variants . Regular brahmin are durable creatures , although far from aggressive seeing as they are domesticated beasts of burden . Appearances . Brahmin appear in " " .
Halsti Halsti is a character mentioned in the " Fallout 4 " add - on " Automatron " . Background . Halsti was a doctor working at the facility beneath the RobCo sales & service center . He worked at the brain extraction department . Appearances . Halsti is mentioned only in the " Fallout 4 " add - on " Automatron " .
Red Glare The Red Glare is a in the " " , " Lonesome Road " . Background . A prototype rocket launcher developed in the Hopeville Missile Base sometime before the Great War , the Red Glare includes many aesthetic features , including a unique digital interface and a self - compressing , pump - action reloading mechanism . Characteristics . Red Glare feeds from a 13 round rocket canister and is fully automatic , capable of emptying its magazine in a matter of seconds . It is fitted with a scope , which makes it effective at mid to long range . A bright red light is emitted from the weapon when firing , as well as from the rockets during flight and impact . The standard rockets have a splash radius of 500 units , or about 7 . 8 yards . The Red Glare has a default scope of x2 . 86 magnification . The Far Sighting modification increases this to x4 . 35 — the highest magnification in the game . Durability . Red Glare can fire a total of about 2245 rockets , the equivalent of 173 reloads , from full before breaking . Bugs . The main section ( outside grip , back end of barrel , targeting component ) may " detatch " from front of barrel , moving back and to the right by one foot each . This can be fixed by unequipping Red Glare and subsequently re - equipping it .
Michael Hagen USSA Captain Michael Hagen , along with Captain Richard Wade and Captain Mark Garris , was part of the crew of the Virgo II Lunar Lander . It was the first lunar landing , making contact with the lunar surface on July 16 1969 . The astronauts became the first humans to walk on a celestial body other than Earth . The lander later ended up on display in the Museum of Technology in Washington , D . C . Notes . The landing happened four days before the , which touched down on the moon on July 20 . The mission is the Fallout world ' s counterpart to the real world ' s , whose crew consisted of Neil Armstrong , Michael Collins and Edwin ' Buzz ' Aldrin .
Sonic emitter - tarantula The sonic emitter - tarantula is a in the " " " Old World Blues " . Characteristics . The sonic emitter - tarantula is an Energy Weapons pistol with bonus damage against and power armor wearers , as well as a unique " critical strike incendiary " effect which ignites the target on a critical hit . This modulation of the sonic emitter has a purple oscilloscope . As a one - handed energy weapon , the sonic emitter - tarantula is affected by The Professional perk and counts as an improved holdout weapon . When scoring a Critical Hit , the enemy will catch on fire , and may die instantly . The unique incendiary effect is affected by the Pyromaniac perk . Durability . The sonic emitter - tarantula can fire a total of about 495 times using standard cells , the equivalent of 62 reloads , from full before breaking .
Gwen McNamara Gwen McNamara is the overseer of Vault 81 in the Commonwealth in 2287 . Background . Gwen McNamara is the current overseer of Vault 81 , in charge of the everything that goes on in the vault . As Austin Engill will communicate to the player during the Vault 81 Tour , Gwen has the final say in all judicial matters within the vault . While it is not known exactly how Gwen came to become the overseer of Vault 81 , it can be assumed that she chose to take on the position herself since certain vault dwellers can be heard speaking of how Gwen " knew what she was getting into . " Before the arrival of the Sole Survivor , Gwen was forced to decide to allow Commonwealth traders into the vault and , as a result , the staff have been ordered to pull double shifts to keep the vault operational . While Gwen is healthy today , medical records indicate that she once had childhood bronchitis that resulted in respiratory infections . She was prescribed a steroidal anti - inflammatory inhaler for emergency use . Interactions with the player character . Other interactions . Upon arrival to Vault 81 , Gwen will communicate to the player character via intercom from inside of the vault . She will then allow the Sole Survivor to enter the vault in exchange for fusion cores or by passing a speech check . Appearances . Gwen McNamara appears only in " Fallout 4 " .
Julianna Riggs Julianna Riggs is a robobrain appearing in the " Fallout 4 " add - on " Far Harbor " . Background . Pre - War . Julianna Riggs was a wealthy financial advisor and late wife of Bert Riggs . She worked with Ezra Parker and other investors in development of Vault 118 in Cliff ' s Edge Hotel to house the premier guests of the hotel and low class residents after a nuclear fallout . After the luxury area of the vault was built , Ezra stopped sending money to Vault - Tec Corporation . Quickly after that the low wealth wing of the vault construction was halted . Vault 118 . Julianna and her husband had moved before the Great War to Vault 118 . They had moved most of their belongings from their mansion into a vault room , including some cats , Bert ' s laboratory appliances etc , She appeared to be germophobic and made a radiation arc and a cleaning drone installed at his door . After the bombs hit all other guests made it into the vault , including her boss and hotel ' s financier Ezra Parker . After some time she and all the vault dwellers were turned into a robobrain and they lived on . They were then locked out of the overseer ' s office . Final Argument and Death . After some investigation , Julianna found a way into the overseer ' s office and found information about Ezra ' s plan to embezzle her and the other investors . Julianna confronted Ezra at the vault ' s atrium and after a heated argument Ezra broke her brain tank with a baseball bat and covered the area with red paint . After that he changed his tie onto Julianna´s body and took her mask , taking her identity until a detective uncovered it . Appearances . Julianna Riggs appears only in the " Fallout 4 " add - on " Far Harbor " .
Forlorn Hope letter The Forlorn Hope letters are a series of s in " " . They can be found scattered around Camp Forlorn Hope . These letters are last letters from Camp Forlorn Hope soldiers to their families or comrades to be delivered if the soldier dies . Notes . It is no longer possible to get Forlorn Hope letter 9 after a patch where the majority of injured troopers between Nelson and Camp Forlorn Hope are removed .
Bottle Bottle is one of the two mascots for the Nuka - Cola Corporation at their amusement park , Nuka - World , in 2077 . Background . Bottle , a life - size Nuka - Cola bottle , was used for marketing purposes , and was featured in infomercials and on postcards along with his friend Cappy . Bottle ( along with Cappy ) were kidnapped by a raider gang in the quest series " Nabbed from Nuka - World " in " Fallout Shelter " . Gameplay . " Fallout Shelter " . After freeing him and Cappy from the raiders , the pair will appear in your vault from time to time ( about once in 30 minutes of active gameplay ) , and appear immediately the first time . They provide a temporary 20 % happiness increase to every dweller in the vault , regardless of which room Bottle and Cappy are in . After they leave , dweller happiness is returned to their previous level . This can greatly help those who have many dwellers with low happiness . Tapping on Bottle while he is waving or dancing will produce bottle caps or 1 - 5 bottles of Nuka - Cola Quantum . It appears that the chance of receiving Nuka - Cola Quantum can be increased to nearly 100 % by first clicking Cappy during his first dance , then Bottle when he starts dancing , although the amount of bottles he drops remains random regardless . Appearances . Bottle appears in the " Fallout 4 " add - on " Nuka - World " and " Fallout Shelter " .
7 . 62mm The 7 . 62mm round is a type of ammunition in " Fallout 2 " , " " , " Van Buren " and " Fallout 4 " . Background . < section begin = " 7 . 62background " / > The 7 . 62x51mm NATO bullet consists of a gilding metal jacket and a lead antimony slug . It is a boat tailed bullet ( rear of bullet is tapered ) and weighs 145 or 150 grains . The tip of the bullet is not colored . The base of the cartridge is stamped with the year of manufacture and a circle that has vertical and horizontal lines , sectioning it into quarters . Its spread ( accuracy standard ) for a 10 - shot group is no more than 12 inches at 550 meters . However , the rounds used in Fallout are not NATO . In Fallout 3 , . 308 rounds were used , which are nearly identical to the 7 . 62x51 NATO round . In other Fallout games , the round referenced is actually 7 . 62x39 , which are used by AKs . < section end = " 7 . 62background " / > Variants . 7 . 62mm . Ammunition . Caliber 7 . 62mm .
Sentry bot ( Fallout 3 ) Sentry bots are a model of robot found in the Capital Wasteland in 2277 . Characteristics . Specifications . Sentry bots have two arms equipped with powerful weapons : a minigun or Gatling laser on their right , and a missile launcher on their left . All models have wheeled tripod legs . They are programmed with an authoritative and professional military personality , in contrast to the " gung - ho " patriotic personality of the Mister Gutsy . Gameplay attributes . Sentry bots are the highest - level robots in " Fallout 3 " ; they are extremely durable , possessing as much health as a deathclaw but lack a weak point that could be targeted for additional damage . In fact , their heads are more durable than their torsos , though targeting the head yields a greater chance of a Critical Hit . Like other robots , sentry bots are equipped with a combat inhibitor , and will frenzy if the inhibitor is disabled . Exploiting this weakness can be helpful in dispatching other enemies , since sentry bots are among the most powerful foes in the game . Although they are quite fast , they have a slow turning rate , which can be used to the player ' s advantage . Sentry bots are among the toughest enemies in the game , and present a serious threat to any low level player unlucky enough to encounter one . It is not uncommon to find sentry bots roaming the Capital Wasteland in groups of two or three at higher levels . These robots are mobile fortresses ; their high level of health and lethality makes them the preeminent fighting machines of the Capital wastes . Variants . Sentry bot . Sentry bots come in many different guises , distinguishable by their paint , which shows their affiliation : Enclave , Brotherhood Outcasts , United States Armed Forces , etc . Enclave sentry bot . Significantly darker in appearance , wearing matte black paint and dark red sensors , the Enclave model hosts improved systems . They appear at Raven Rock , as well as alongside certain Enclave squads found in the wasteland . In " Broken Steel " , they are encountered guarding sections of the Adams Air Force Base . Strike team sentry bot . The most expensive option for recruitment in " " is a winterized minigun variant sentry bot , costing 4 recruitment markers . In addition to the minigun variant , there is a Gatling laser equipped winterized sentry bot that was cut from " Operation : Anchorage " . U . S . Army sentry bot . Military robots from before the Great War , painted in the characteristic olive green of the U . S . Army . They can be encountered at Fort Constantine , the National Guard depot and occasionally wandering around the Wasteland . Presidential metro sentinal unit . This unique sentry bot is encountered in " Broken Steel " at the end of the Presidential metro , near the metro to the Adams Air Force Base . It possesses the main fuse , which is needed to repair the nearby powerbox for the metro . Notable quotes . Sentry bots possess an authoritative array of speech programming , though it mainly expresses its current programming out loud , much like the protectron . However , sentry bots have a deeper voice , instilling fear in all .
Ivan Ivan is a plant worker who escaped from Jericho in 2253 . Background . Ivan was afraid that he ' d die working in the water plant before his sentence was up , so he slipped out of the barracks at night after a deputy on duty decided to go take a little " break " with one of Anson ' s girls . Ivan snuck out , hid in a water barrel , and got shipped out with a water caravan bound for Fort Abandon , where he still is . He is indeed guilty of the crime he was convicted of ( theft ) , but he ' s not the healthiest of people . Interactions with the player character . Effects of the player ' s actions . Sending Ivan to the gallows along with Jeremiah Rigdon and Doc Lane will earn the Prisoner the epithet of " Hangman ' s Friend . " Appearances . Ivan was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Behind the scenes . The actual hanging wasn ' t going to be shown to the player , there instead would be a deputy escorting him to the gallows , followed by fade - out / fade - in , and Ivan ' s corpse dangling from a rope , swaying in the wind .
Repair Water Chip Repair Water Chip was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . This is an incidental quest that the player is asked to perform . It gives them something to do . However , this quest will also give them access to the second level of the bunker . Even if the player is unable to solve the quest , he can take it just for the access .
Clair Hutchins Clair Hutchins is the manager of Hotel Rexford , Goodneighbor in 2287 . Background . Clair is the manager and is tasked with greeting and checking people into the hotel while her boss , Marowski , stays in his " office . " She will offer to give a verbal history of the hotel and the surrounding area . Appearances . Clair Hutchins appears only in " Fallout 4 " .
Vera Keyes ' " Let the Bright Tomorrow in " song ( cut ) Vera Keyes ' " Let the Bright Tomorrow in " song ( I ) , ( II ) and ( III ) are a series of s in the " " " Dead Money " . Unlike the combined version , they were cut from the final version of the add - on and can only be obtained via .
Radscorpion egg ( Fallout : New Vegas ) The radscorpion egg is a which was from " " . Characteristics . Radscorpion eggs are presumably the eggs of . They are similar in appearance to a number of other " egg " items found in the Mojave Wasteland , including and mantis egg s , with a different color scheme . Unlike other " egg " items , radscorpion eggs have a very low weight - to - value ratio , with a weight and value identical to large whiskey bottle s . Whether this reflects the commonness of radscorpions or is simply a portion of the item which was not fully implemented is unclear . Uses . Although not normally obtainable within " Fallout : New Vegas " , radscorpion eggs are still referenced by the quest Bleed Me Dry , and can be used to complete the " Obtain Radscorpion Eggs " portion of that quest if the player is somehow able to obtain 12 of them .
Boogeyman ' s hood The Boogeyman ' s hood is a helmet that appears in " Fallout 3 " . Characteristics . This hood is visually identical to the raider wastehound helmet . The mohawk type appears on females that wear it , and the three frilled type appears on males . It is only repairable by merchants . Weighing 2 pounds less , it has damage resistance equivalent to a power helmet , and provides an extra 25 equipment HP . Location . It is given to the Lone Wanderer by Eulogy Jones in Paradise Falls , as a reward for convincing Bumble ( with a successful Speech check or by using the Child at Heart perk ) into leaving Little Lamplight . A child slaver is waiting outside the cavern to pop a collar around Bumble ' s neck . Return to Eulogy as he will now award the hood as payment . This mini - quest is available after the Lone Wanderer has visited Little Lamplight . Notes . Though it no longer serves any purpose , this item is still found in the game files for " " .
Bonus + 1 Intelligence Bonus + 1 Intelligence is a drug or consumable in " Fallout 2 " . It increases the player ' s Intelligence by 1 for one hour . Notes . Miss Kitty uses this item on the Chosen One upon offering the Cat ' s Paw service for " just talking . "