naist-nlp/zeshel huggingface dataset:
2920 , Vol . 20 Content . 2920 : The Last Year of the First Era By Carlovac Townway 5 Hearth Fire , 2920 The Imperial City , Cyrodiil " Your Imperial Majesty , " said the Potentate Versidue - Shaie through the door . " You can open the door . I assure you , you ' re perfectly safe . No one wants to kill you . " " Mara ' s blood ! " came the Emperor Reman III ' s voice , muffled , hysterical , tinged with madness . " Someone assassinated the Prince , and he was holding my shield ! They could have thought he was me ! " " You ' re certainly correct , Your Imperial Majesty , " replied the Potentate , expunging any mocking qualities from his voice while his black - slitted eyes rolled contemptuously . " And we must find and punish the evildoer responsible for your son ' s death . But we cannot do it without you . You must be brave for your Empire . " There was no reply . " At the very least , come out and sign the order for Lady Rijja ' s execution , " called the Potentate . " Let us dispose of the one traitor and assassin we know of . " A brief pause , and then the sound of furniture scraping across the floor . Reman opened the door just a crack , but the Potentate could see his angry , fearful face , and the terrible mound of ripped tissue that used to be his right eye . Despite the best healers in the Empire , it was still a ghastly souvenir of the Lady Rijja ' s work in Thurzo Fortress . " Hand me the order , " the Emperor snarled . " I ' ll sign it with pleasure . " 6 Hearth Fire , 2920 Gideon , Black Marsh The strange blue glow of the will o ' the wisps , a combination , so she ' d be told , of swamp gas and spiritual energy , had always frightened Tavia as she looked out her window . Now it seemed strangely comforting . Beyond the bog lay the city of Gideon . It was funny , she thought , that she had never stepped foot in its streets , though she had watched it every day for seventeen years . " Can you think of anything I ' ve forgotten ? " she asked , turning to look back on the loyal Kothringi Zuuk . " I know exactly what to do , " he said simply . He seemed to smile , but the Empress realized that it was only her own face reflected in his silvery skin . She was smiling , and she didn ' t even realize it . " Make certain you aren ' t followed , " she warned . " I don ' t want my husband to know where my gold ' s been hiding all these years . And do take your share of it . You ' ve been a good friend . " The Empress Tavia stepped forward and dropped from sight into the mists . Zuuk replaced the bars on the tower window , and threw a blanket over some pillows on her bed . With any luck , they would not discover her body on the lawn until morning , at which time he hoped to be halfway to Morrowind .
Umbra ' Keth The Umbra ' Keth , or the Shadow of Conflict , is a special creature and the primary antagonist in . Background . Umbra ' Keth is an entity created by the forces in conflict during the War of Bend ' r - Mahk . During 3E 397 , it was being sought by multiple parties , including Jagar Tharn and Pergan Asuul , however neither were able to obtain it , and both it and Pegan were eventually defeated inside the Crypt of Hearts by the Soul of Conflict , who wielded the Star Teeth , and was guided by Azra Nightwielder and Skelos Undriel . Its only weakness is the Star Teeth , due to it being an entity of Shadow Magic . Overview . It can be found in the Crypt of Hearts III , where it will use dead bodies to send messages to the Soul of Conflict . Once it is found , it pursues the Hero , even entering different areas . The one area it will not go is the Pool of Safety , which will cure the Hero of any illness . One must then lead the Umbra ' Keth to the Vault of the Heavens in Crypt of Hearts II , where they can place the Star Teeth down on their set pedestals . Once this is done the Umbra ' Keth becomes vulnerable , and it can finally be defeated .
Blood - Kin The Blood - Kin are non - Orcish members of the Orc Strongholds . The Dragonborn can become Blood - Kin by completing an assortment of tasks or by completing the quest " The Forgemaster ' s Fingers . " If the Dragonborn asked for this title before doing any quests , the reply would be , " " Trust like that is not freely given . " " If the task is completed , the chief of one of the Orc Strongholds says , " " You are the first to return from this task . " " Alternatively , the Dragonborn may complete a quest for certain Orc characters . Once their favor has been gained , they will send word out to all the strongholds that the Dragonborn is to be trusted . After completing any of the following quests , the Dragonborn will be granted access to all the Orc Strongholds in Skyrim .
Stormcloak Officer Boots Stormcloak Officer Boots are a piece of light armor and part of the Stormcloak Officer Armor set found in . Smithing . The Stormcloak Officer Boots can be upgraded at a workbench with leather , however they do not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Fain Scroll Content . Scroll . My Dearest Cousin , Thank you for last month ' s shipment - - He was very pleased . I have found that when two are thrown in at the same time , the louder His response and the longer it lasts . How exciting ! Now , I understand how difficult it is for you to gather more volunteers , but I am in need of your services more than ever , cousin . You and I both know it will not be long until the day of Rebirth is upon us , so the more we can offer , the better . When He arrives , I will make sure you are duly rewarded for your services . Be sure to let our volunteers know how happy we all are with their commitment to the cause and what an enormous impact they are having on the coming of Rebirth .
Karita ( Bard ) Karita is a Nord bard working at the Windpeak Inn in Dawnstar . Background . She is the daughter of Innkeeper Thoring . She will also mention that her mother died a while ago and that she is concerned for her father . Karita can be found singing songs for the regulars or playing an instrument . When talking to Karita , she will mention that her mother was a graduate of the Bards College in Solitude and that she learned all of her songs from her mother . Like the majority of bards found throughout Skyrim , she can perform three songs upon request . According to her father Thoring , she has " her mother ' s voice . " When talking to Karita for the first time , she will mention the bad dreams her people have been having throughout the town of Dawnstar . After talking to a Dunmer priest Erandur inside the inn , the Daedric quest Waking Nightmare can be initiated .
Vampire Fly Vampire Fly is a unique Alteration spell in that temporarily enables the caster to levitate . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Sariah Sariah is the charter - holder of Mountain Watch during Titus Mede I ' s reign . Description . Sariah is an older Redguard woman with frizzled white hair . History . Fourth Era . After encountering the zombies that marched under Umbriel , Mazgar and her party of legionaries decided to retreat into Cheydinhal . They stopped in a village named Mountain Watch to warn the villagers about the threat that approached them . When Mazgar asked who was in charge of the village , Sariah answered it was her . At first , Sariah was reluctant to abandon the village , but she finally paid attention to the Imperial Soldiers . She convinced the rest of the villagers to pack the essential supplies and to leave for Cheydinhal .
Onglorn Onglorn is a Bosmer member of the Aldmeri Dominion found in a ship called " The Prowler " , in the region of Khenarthi ' s Roost . Interactions . Cast Adrift . Onglorn is one of the sailors that the Vestige has to find . They can use the Torchbug Treacle to heal him . The Tempest Unleashed . Onglorn is found on the ground , where Edhelas is treating his wounds .
Order of the Lamp The Order of the Lamp , the Knights of the Lamp , or the Lamp Knights is a knightly order originating in the early Second Era by Vanus Galerion , after the foundation of the Mages Guild . The Order are the sworn protectors of the Mages Guild and have fought alongside the Guild on several occassions throughout the era . The leader of the order is called the Palatinus . History . Second Era . The Order of the Lamp was founded by Vanus Galerion after he had created the Mages Guild from Firsthold . Originally , the order was created when Galerion realized that money does not bring loyalty for the Guild , so the Order of the Lamp was created to instate this . The Palatinus of the Order is one of the six types of leaders that govern over the Mages Guild . Years later , Mannimarco , the King of Worms began to spread his teachings of Necromancy to the populous of Tamriel , much to the dismay of Vanus Galerion . Vanus Galerion confronted Mannimarco , and a great battle ensued between Galerion ' s Mages and Mannimarco ' s undead army . The Order of the Lamp partook in the conflict against Mannimarco . In the end , Galerion had defeated Mannimarco , but unfortunately , Mannimarco had already transcended into a Lich and escaped . Third Era . During the Warp in the West in 3E 405 , the Order of the Lamp had operated out of the Barony of Phrygias , located in the northernmost point of the Iliac Bay . The Archmagisters of the Mages Guild had utilized them to apprehend Mages who have committed acts of crime in the Magician community . In 3E 433 , there were large debates on whether Necromancy is an issue or not and one person of the Guild who supported the act was Ulliceta gra - Kogg of Orsinium . It was later revealed that she was a Necromancer herself and the Order of the Lamp apprehended her by order of Hannibal Traven . Traven was someone who can be considered the bane of Necromancy , actively hunting down the Necromantic Cells throughout Tamriel , from the Iliac Bay to the desolate island of Olenveld in the Sea of Ghosts .
Rayya Rayya is a Redguard warrior , who is appointed Housecarl to the Thane of Falkreath . She is first found in the Jarl ' s Longhouse . Interactions . Rayya can be asked to become a steward for a homestead in . She is also a candidate for marriage . If Lakeview Manor has been purchased , Rayya will stay there and , when not following the Dragonborn , patrol around the property , making for a handy extra fighter if the homestead is attacked by a dragon or a bandit . Skills . Rayya has typical skills of a warrior ; Equipment . Rayya wears steel armor and an Alik ' r hood . In battle , she dual - wields scimitars by default , but will use other weapons if they are given to her . Her stats are average , but she specializes in one - handed weapons and heavy armor .
Evaluation of Saint Olms Content . Saint Olms continues to chafe under his confinement . Despite my best attempts to deter him , Olms has begun to seek comfort in the sky , but we both know his flights outside the atrium are only the illusion of freedom . The bonds that are dragging his mind into the pit of insanity are not the walls of the Asylum Sanctorium . That artificial body is both his cell and the weight chained to his ankles . For whatever reason , he cannot adapt to the new life Lord Seht has granted him . None of the Saints can , but Olms in particular feels a particular torment in his existence . He truly believes that he ' s being tested or punished , and this persecution complex grows more intense with every moment he ' s forced to endure his suffering . He ' s even begun to mistrust me now . To him , I have now become the face of his oppressor , the surrogate of Sotha Sil here to continue administering his judgement . It is an unenviable position to be in for so many reasons .
Dark Brotherhood Sanctuary ( Skyrim ) The Dark Brotherhood Sanctuary is a small underground settlement located in Skyrim . The last remnants of the Dark Brotherhood are based here . The sanctuary can be found near the road heading west from Falkreath and just southeast of the Roadside Ruins ( i . e . on the southeast side of the actual road ) . Entry . Outside is a pitch - black pool of water and a mysterious door displaying a carving of a skull , with a bloody handprint signifying The Dark Brotherhood emblazoned on it . When approached , it asks the following of the Dragonborn in order to gain entry : " " What is the music of life ? " " The correct answer is , " " Silence , my brother . " " The incorrect answers are as follows : Only after the Dragonborn has had direct contact with the Brotherhood can one be allowed entry to the sanctuary . The pass phrase needed to enter , " " Silence , my brother , " " is only gained by starting " With Friends Like These . . . , " or killing Astrid when she is encountered and thus starting the quest " Destroy the Dark Brotherhood ! " Giving an incorrect answer will cause the door to say , " " You are not worthy . " " Architectural design . Most of the actual sanctuary is an Ancient Nordic Ruin , but also consists part of a cave network with multiple rooms . As most of the sanctuary is an Ancient Nordic Ruin , between two staircases is a word wall where a word of the dragon shout Marked for Death can be learned . Pets . Inside the sanctuary , a docile pet Frostbite Spider named Lis can be found . In her lair is the skeleton of Gaston Bellefort , who , according to his journal , was spying on the Dark Brotherhood and thought himself unnoticed . Attacking Lis will provoke the rest of the Brotherhood . Dawnstar Sanctuary . There is also a Dark Brotherhood sanctuary located near Dawnstar . It is abandoned , but the Dragonborn can gain access to it in a later quest if the Dark Brotherhood is joined . When attempting to gain access to that Sanctuary , the door will ask , " " What is life ' s greatest illusion ? " " The correct answer is , " " Innocence , my brother . " " The incorrect answers are as follows : If the Dragonborn answers with any of the incorrect responses , the door will simply reply , " " You are not worthy . " "
The Savior of Selveni Nethri The Savior of Selveni Nethri is a quest available in . This is a Dungeon Quest involving saving Selveni Nethri inside the cave Southfringe Sanctum . Detailed walkthrough . When exploring around the cave , be sure to kill every one of its inhabitants while proceeding . Eventually , upon following a tunnel where Bashnag is , leading away from where the spellswords once stood and fought , it will lead to a den of spiders as well as a giant spider . Upon eliminating the spiders , the Dragonborn will stumble upon a woman asking to be released , who will explain that she was left for dead by her fellow mages . In order to complete the quest they must explain to her that it is safe to get out . The objective will only be completed after Selveni exits the Sanctum . Reward . The only reward is the loot present in the Sanctum .
Verminous Fabricant Elixir Verminous Fabricant Elixir is a potion in . Characteristics . Verminous Fabricant Elixir can be extracted from the remains of Verminous Fabricants , mechanical creatures engineered by Sotha Sil . They are abundant during " An Attack on Mournhold " , particularly in the Clockwork City and Bamz - Amschend . Despite its odd source , the elixir is safe to consume ; it does not cause any negative effects or require alchemical preparation .
Winterhold Stormcloak Camp Winterhold Stormcloak Camp is a Stormcloak encampment in . Description . The Stormcloaks will set up camp here only during the Civil War quest line . There is a quartermaster and the usual array of crafting stations , a large map in one tent to potentially gain new map data , and a few chests . Winterhold is one of the Stormcloaks ' holds at the start of the game , so this camp may continue to exist so long as they continue to control Winterhold . Otherwise , there will be no camp and only an unmarked Shrine of Arkay at this location .
Chef Donolon Chef Donolon was a Breton chef who can be found in either Daggerfall , Davon ' s Watch or Vulkhel Guard depending on which faction the Vestige joins . Background . Chef Donolon was part of the two year and three year anniversary event quest " Ache For Cake " that became available after acquiring the free Jubilee Cake Voucher from the Crown Store between April 3 – 12 , 2016 , and April 4 – 18 , 2017 . Interactions . Ache For Cake . " To redeem this voucher and receive your special cake , look for the chef and his bakery barge in the ports of Vulkhel Guard , Davon ' s Watch , and the Harbor District of Daggerfall . We guarantee it will be delicious ! "
Letter to Salma Content . Daughter - I may seem like a doting old fool , but i still don ' t like this . The world is a more dangerous place than you realize , and hunting for treasure is a fool ' s life . Tread carefully , and keep half an eye on Beem - Ja . He should be able to protect you , but do not trust him . Come home as soon as you ' ve tired of this charade .
Addarnat Assardidairan Addarnat Assardidairan is a Dunmer scout who resides in the Ashlands of Morrowind . He is also a trainer in Athletics , Long Blade , and Block . Location . Abibaal is located in the Ashlands region ( Grid location 6 , - 9 ) . He is in a camp with Mut Urshan - Adairan and Manu Odirnapal . All three will attack the Nerevarine on sight . Items . This character carries or uses the following items :
Skeleton Key ( Morrowind ) The Skeleton Key is a high quality lockpick with 50 uses that should open every door in . It is an artifact of the Daedric Prince , Nocturnal . Acquisition . The key can be obtained by a high ranking quest with the Thieves Guild Master Thief , Gentleman Jim Stacey in Vivec City , Foreign Quarter Canalworks . Alternatively , the key can be looted from Stacey ' s corpse , but it cannot be pickpocket ed from him .
Malipu - Ataman ' s Belt Malipu - Ataman ' s Belt is a unique belt that is in the possession of the Urshilaku Tribe in the northwest area of the Ashlands region . It is enchant ed with restorative effects . Enchantments . All effects are for 30 seconds on self : Interactions . The Path of the Incarnate . Malipu - Ataman ' s Belt is received along with Sul - Matuul ' s blessings during the Third Trial of the Nerevarine . Donning this belt earns the respect of some tribe members , and will encourage them to be more forthcoming with useful information concerning the Needle and Airan ' s Teeth during conversation .
Junal - Lei ' s House Junal - Lei ' s House is one of the largest homes in Pelagiad . It is situated in the north - west corner of town and belongs to Junal - Lei , an Argonian who spends his time outside tending to the Corkbulb garden . The only door is locked , requiring 30 security to pick ( Junal - Lei does not carry a key ) . Ingredients aside , there is little of interest here , and no quests involve this location .
Marie Elena The Marie Elena is a pirate ship docked in the Waterfront District of Imperial City . The pirates around it will attack if an attempt to board is made , " stealing " or simply looking within the containers near the ship , or if they catch anyone on the floor or in the ' Captain ' s Chest ' if the three aggressive pirates are dead . Either pick the lock or kill the captain in the quest " A Watery Grave " and take the captain ' s key . Theft . The crates on the dock next to the pirate ship , and next to the gangplank , have a special status — as do the pirates . Because they are pirates , taking their goods , or even ( in most cases ) attacking them , is not considered a crime in the Imperial City . For this reason , the ' theft ' icon will not appear when one points at the crates ; be warned , however , that the pirates will consider it stealing ! Unlike the vast majority of item thefts in the game , one can sell any items looted from the pirates ' crates to merchants . However , be aware that the count of " Items Stolen " in the Journal may go up . Trespassing . If the Hero approaches the ship ( but does not board it ) , First Mate Malvulis will engage the player in a conversation , warning to not enter the ship . True to her word , even touching the planks to board it will make the three pirates hostile . Despite her threat , characters can be seen walking on the ship with no consequences . In the quest " A Watery Grave " , the Hero must trespass to kill the captain . Killing ( or provoking ) the pirates or hiding in an open crate are methods to board the ship . If the option to hide in the crate was chosen , the Hero must start from the very bottom of the ship and avoid the occupants to reach the captain . Battles . If attacked by the pirates , one can legally defend oneself , and any nearby city watch guards that see the assault come to the Hero ' s aid . So , wait until a guard is nearby before approaching the ship . After killing the Captain in his cabin , there will be two pirates coming into the cabin afterwards . The pirates may do nothing and only utter snide comments if items are taken from the crates .
King Farangel ' s Ode to Wayrest Content . This is my first attempt at poetry ; history will remember these words . " Swell the impetuous tides that crash upon your darkened shore . " The lights of your towers rival the stars gleaming in the sky , " Their light doubled in the shadowed bay . " No , that ' s not it . It ' s too high - minded . I want this to be something everyone can relate to . Perhaps a song ? " If I had a daughter , I tell you what she ' d say , " I want a man of Wayrest , to stay with me all day ! " And if I had a son , I tell you he ' d be right , " To want a girl of Wayrest , to stay with him all night ! " Uh - oh . This is heading in the wrong direction , fast . What do you think , scribe ? Do you have any ideas ? " W is for the city Where I want to be . " A is for the Apple of King Farangel ' s eye . " Y is for whY would you go to Daggerfall , that stinking , reeking slum . " All right . We ' re getting nowhere . I think we need to turn this over to the bards . Why are you still writing ? Scribe , I know I told you to write everything down but … look , I ' m ordering you on pain of death , stop —
Instructions : the Gray Cowl Content . The Gray Cowl of Nocturnal shrouds the wearer ' s face in shadow . No light or magic of detection can penetrate its depths . To look upon Nocturnal ' s face without the cowl is to view the depths of the void . A man would lose his mind to see it . Recently it has come to light that the Gray Cowl has gone missing . This must be at the whim of Nocturnal , for she could reclaim it easily . The Lady of Shadows has seen fit to reveal that a curse is laid upon the Gray Cowl . Whosoever wears it shall be lost in the shadows . His true nature shall be unknown to all who meet him . His identity shall be struck from all records and histories . Memory will hide in the shadows , refusing to record the name of the owner to any who meet him . He shall be known by the cowl and only by the cowl . I am directing a triad of Moth priests to investigate this tale . They shall determine the truth or falseness of the story . They shall determine the present whereabouts of the Gray Cowl , be it in Tamriel , Oblivion , or beyond . All curses can be broken , even those laid by Nocturnal . The triad shall determine how this curse may be lifted so that the Moth priests may safely wield the Gray Cowl .