naist-nlp/zeshel huggingface dataset:
Real Emotion / 1000 no Kotoba real Emotion / 1000 no Kotoba ( real Emotion / 1000の言葉 ) is a single containing the J - pop songs used in " Final Fantasy X - 2 " , sung by Koda Kumi . Unlike the original soundtrack versions , these tracks are full versions . The songs featured on the single were also featured on Kumi ' s album ' as well as her first compilation album ' . The single itself was significant in the singer ' s career , as it was set to be her deciding single . Koda Kumi pinned her hopes on the single and decided that , should the single not do well , she would retire as a singer . However , after the single was a hit , Koda Kumi ' s hopes were restored in her ability and she continued singing . Reception . The single debuted in the top 10 of the Oricon Music Charts , becoming the singer ' s first top 10 release , and by the third week had peaked at # 3 . It charted for a total of 28 weeks , selling a total of 281 , 379 units in 2003 and it became the # 24 single of the year .
Zalera ( Final Fantasy XII boss ) Zalera is an optional boss from " Final Fantasy XII " . The party may fight him in the Barheim Passage , and obtain him as an Esper summon if successful . Finding Zalera . In order to fight Zalera , the player must return to Barheim Passage , which requires the Barheim Key . Once inside the party should head north , turn west in the section before the Gate Crystal . Heading to northwest passage , the player will reach to the long rail known as Zeviah Span . At the end of the long path at No . 7 Terminus the player will fight Zalera and his Dead Bones allies . Battle . Zalera must be defeated within 5 minutes or the party will be transported back to the Terminus 7 adjunct and will have to try again . Once the battle starts , Zalera will " brace against attacks , " summoning Dead Bones , whose attacks can cause Blind . As long as there are Dead Bones present , or Zalera has taken no damage ( or damage equaling zero ) , Zalera ' s Defense and Magick Resist are boosted by 80 each . After defensive mode ends , Zalera gains the Ignore Evade Augment , and during offensive mode , if HP < 20 % the Magick CT0 augment is gained , and if enraged , the Attack CT0 augment is gained . Zalera resists all elemental attacks , including elemental weapons . Zalera has no abilities that do damage , relying instead on the Bones and status ailments ; his attack sequence is Lv . 2 Sleep , Lv . 3 Disable , Lv . 4 Break and Lv . 5 Reverse , affecting characters whose level s are divisible by 2 , 3 , 4 or 5 , respectively , and then Prime Lv . Death , which affects characters whose levels are a . Character levels not affected by any of these spells are levels 49 , 77 , and 91 . Levels ( under 100 ) susceptible to Prime Lv . Death are : 2 , 3 , 5 , 7 , 11 , 13 , 17 , 19 , 23 , 29 , 31 , 37 , 41 , 43 , 47 , 53 , 59 , 61 , 67 , 71 , 73 , 79 , 83 , 89 , and 97 . Zalera will constantly use the attack Kill which will automatically KO the target . The party shouldn ' t rely on Espers in this battle , as Zalera will immediately use Kill to defeat them , and shortly after he will aim Kill at the summoner . Since Zalera is undead , curative spells are effective if the party can work around Zalera ' s Reflect status . Curative items are also effective but Raise spells and items do not work . Strategy . The player can bring a set of resist accessories to counter Sleep , Blind and especially Disable . As long as the player equips them right after getting the cast warning , the party will be able to resist the spells . Using abilities with a guaranteed amount of damage like 1000 Needles or Gil Toss is one way to get around Zalera ' s high defense . One effective method is to cast Reflect on the party , or equip Ruby Rings for Auto - Reflect , and cast Curaja , reflecting the spell to the boss for heavy damage . Because of Zalera ' s Kill the reflect strategy only effectively works if the Ruby Ring is equipped .
Carol Carols are a type of song in " Final Fantasy XI " . Because they are high - level songs , they are available only to Bards . There are a total of eight Carols in the game , each one corresponding to one of the eight elements : Earth , Wind , Water , Fire , Ice , Thunder , Light , and Dark . Despite their high level , Carols offer relatively similar protection versus each of these elemental forces as White Magic Barstonra , Baraero , Barwatera , Barfira , Barblizzara , or Barthundra . Their considerable advantage is probably their ability to guard against Light and Dark elements and that they actually stack with Bar - type spells to provide even greater defense . Even considering that , their use is relatively limited to only certain circumstances .
Golem ( Crystal Chronicles ) Golem is a mechanized guard at the end of Veo Lu Sluice in " Final Fantasy Crystal Chronicles " . At first a bunch of scraps and spare parts lie scattered across the plaza . When the caravanners enter , the pieces fly together , forming the robotic watchman . When it realizes they are after the Myrrh from the tree located nearby , it attacks . Battle . The Golem is very quick moving but easily predictable . However , it does has a few long range attacks , a couple powerful close range attacks , and a few status inflicting moves which are not to be taken lightly . Constant movement and status clearing will ensure victory . Along with the robotic giant are a few Flan . They are not too difficult to beat , often falling to a couple Fire attacks , but they can prove to be very annoying nonetheless . They too have an attack which slows players , making the battle very difficult if time equipment is not worn or the flans are not taken out quickly . Strategy . Removing the flans is a must . They will slow you down , making escape from the Golem ' s physical attacks impossible . Afterward there are two basic strategies . One is to stay very far away , using focus attacks and spells to damage it , attacking it when it approaches so it will use its Rocket Punch , and healing when you need . Another is to stay very close range and continually attack it . This will mean taking the occasional hit , but the freezing attack will always miss , and being slow will not affect your attacks . However , being a Golem , he has a decent amount of HP and physical defense , so players are cautioned to use Fira to reduce defense prior to engaging this mechanical monster .
Luminarian Luminarians are a family of creatures found in " Final Fantasy XI " < nowiki > ' < / nowiki > s Al ' Taieu region . Luminarians are a type of ascendant being . There are many different forms of Luminarians , most of which are referred to by descriptive names rather than their actual names , which are difficult to type or pronounce . Luminarians display different reactions towards adventurers ranging from curiosity to apathy to hostility . Luminarians are known to have rare organs and a rare type of tissue for the curious adventurer to collect . While adventurers are incapable of working with the material , there are several scientists that would give much to get a hold of such specimens .
Cait Sith ( Final Fantasy IV ) The Cait Sith , also known as the Panther , is an enemy from " Final Fantasy IV " . Battle . It can prove to be an annoying enemy to deal with due to its Blaster attack , which can either Paralyze or instantly kill a party member . Strategy . It is best to run from these enemies on the way through the Lodestone Cavern , and on the way back , deal with them using Cecil ' s Holy - elemental weapons . Etymology . This enemy has also been known as the Panther .
The Earthbound Papas The Earthbound Papas are a band formed by veteran " Final Fantasy " composer , Nobuo Uematsu , after his other project , The Black Mages , disbanded . According to Uematsu , they will play " Final Fantasy " music that The Black Mages had not played . It has also been suggested that they will play video game music from titles other than that of " Final Fantasy " . The band has already performed " Dancing Mad " from " Final Fantasy VI " which can be found on Track 6 of the CD . They have also performed " Liberi Fatali " from " Final Fantasy VIII " and part of " One - Winged Angel " from " " . The Earthbound Papas will be performing with Motoi Sakuraba , famous music composer , at FANTASY ROCK FES 2011 . The Earthbound Papas have also performed a band - only version of " One - Winged Angel " which is included on their new album released 2011 - 03 - 16 entitled Octave Theory .
Scorch ( ability ) Scorch , also localized as Inferno , is a recurring enemy ability in the series . It is usually Fire - elemental in nature , and usually targets one party member for massive damage . It is a specialty of Rubicante . Appearances . " Final Fantasy " . Scorch appears as an enemy ability exclusive to Rubicante from the Dawn of Souls remake and onward . It inflicts major fire - elemental damage to one party member . From the original NES version to Origins , SCORCH or Scorch was the name given to the enemy ability used by Hellhounds . From Dawn of Souls onward , this ability was renamed to Blaze . " Final Fantasy IV " . Marking its first appearance in the series , Scorch is first used by Rubicante and Flamehound , and later by Lunar Ifrit , Crystal Dragon , and Brachioraidos in the " Advance " remake . It inflicts either moderate Fire - elemental damage to the party or major Fire - elemental damage to one party member , usually resulting in a KO . " Final Fantasy Trading Card Game " . Rubicante ' s card depicting his " Theatrhythm " art can use Scorch . For one Fire CP , the discard of another Rubicante card and Dulling Rubicante , Scorch deals 5000 damage to all non - Fire Forwards .
Chaos Shrine ( Theatrhythm ) The Chaos Shrine mode is a Music Play mode in " Theatrhythm Final Fantasy " . In it , the party plays Dark Note s to obtain rewards , most likely Crystal Shards . It can be played in Solo Play or Multi Play with local wireless . Inside the Chaos Shrine , the player can manage all of their Dark Notes , able to check their names , numbers , tracks , bosses and each boss ' items . Dark Notes can also be marked as favorites or discarded .
Electric Scorpion Electric Scorpion is an enemy from " Final Fantasy Crystal Chronicles " . It is found in the Lynari Desert as a regular enemy for all Cycles and also as a support monster for the Antlion . Like most Thunder - type enemies , it can inflict paralysis on the player and can be easily taken down with Blizzard spells .
Ultimate Jecht Shot Ultimate Jecht Shot is a recurring ability in the " Final Fantasy " series . It is one of the signature moves of Jecht , and takes its name from his signature blitzball skill , Sublimely Magnificent Jecht Shot Mark III , also simply known as the Jecht Shot . The attack consists of Jecht catching and throwing a giant meteor at his opponent . Appearances . " Final Fantasy X " . Ultimate Jecht Shot is Braska ' s Final Aeon ' s Overdrive in its final form when under 60 , 000 HP . It inflicts major non - elemental damage to the entire party . " Dissidia Final Fantasy " . Ultimate Jecht Shot is one of Jecht ' s HP Attacks , learned at level 38 . Jecht catches a boulder and leaps into the air to throw it down at his opponent , Wall Rush ing them downward . The attack can be charged for greater range , power and tracking , and can be chained from his Jecht Rush Bravery combo depending on button inputs . Ultimate Jecht Shot requires 40 CP to equip , and 300 AP to master . " Dissidia 012 Final Fantasy " . Ultimate Jecht Shot now needs 30 CP to equip and 130 AP to master , but otherwise is the same as in the original game . " Final Fantasy All the Bravest " . Ultimate Jecht Shot is the enemy ability that is used by Braska ' s Final Aeon during battle . " Final Fantasy Trading Card Game " . , depicting his " Dissidia " art , can use Ultimate Jecht Shot . By Dulling Jecht , discarding another Jecht card , and paying one Fire CP and two Light CP , Ultimate Jecht Shot Breaks a target Forward of the player ' s choosing .
Blue Narciss The Blue Narciss is a sailing ship of the Regency of Lindblum in " Final Fantasy IX " . After the disappearance of the Mist which airships relied upon , as well as the failure of the unstable " Hilda Garde II " , Cid Fabool IX decided to make use of the Alexandrian Navy ship that the party had previously stolen to escape from the destruction of Alexandria . This became the " Blue Narciss " . The " Blue Narciss " uses two wing - like sails to travel through the sea , and is piloted by Blank . Regent Cid , now in the form of a frog , travels with Zidane . When Cid is finally returned to human form , he remodels the ship again to make the " Hilda Garde III " . Other appearances . " Dissidia 012 Final Fantasy " . The Blue Narciss doesn ' t makes an actual appearance , but its name is mentioned together with Lenna ' s name in a letter sent by " Kathy " . Your Luck Today : Mog Good
Snoll ( Final Fantasy XI ) A close relative of the bomb and djinn , these ice - based enchanted explosives can be found primarily in the frozen areas of Pso ' Xja and Uleguerand Range . Two credible theories have been proposed to explain the existence of snolls : the first proposes that snolls and bombs have independently evolved in their separate environments ; the second proposes that bombs somehow migrated to the Northlands and adapted to become snolls . The first theory seems more likely , as Scholars find it difficult to believe that bombs would willingly ( or unwillingly ) move out of their habitat , or even survive long enough in the frigid Northlands to evolve . Regardless of these unknown origins , snolls still exhibit several of the same behaviors as bombs and djinn ; they float , inflict damage , and ultimately can inflict massive damage via by employing a self - destruct ability . Snolls typically drop only snoll arms , which are similar to , and can often be used as a substitute for , bomb arms . The exact relationship between bombs , snolls and djinn is currently unclear , and they share a number of traits in common , but , for present purposes , are treated as separate families .
Evoker ( Final Fantasy III ) The Evoker , also known as Conjurer , is a job class in " Final Fantasy III " gained from the Water Crystal . Evokers can summon powerful beings into battle . Each possesses a direct attack ( Black ) and an indirect effect ( White ) , triggered randomly at the time of summoning . For example , the spell Catastro summons Odin . Odin can use Slash ( direct attack ) , or Protective Light ( indirect effect ) . Abilities . Famicom version . The Conjurer is the first job that can summon monsters and there is a " White " and " Black " side to each summon . The White effect usually gives all enemies a status condition with 100 % success rate . The Black side generally attacks a single opponent ignoring Magic Defense . There is a 50 / 50 chance of getting either effect . Once the Summoner job is available , it is best advised to switch to that one . Other appearances . " Final Fantasy Artniks " . The Evoker appears as a character card . " Final Fantasy Trading Card Game " . Refia appears as an Evoker with a water - elemental card . Ingus appears with an earth - elemental card , Luneth with a wind - elemental card , and Arc with a fire - elemental card . " Triple Triad " . Evoker appears on a Triple Triad card in the version playable via " Final Fantasy Portal App " .
Green Golem The Green Golem is an enemy from " " . It is the median of the three Golems . These have gained a new long - range attack . They also gain the ability to hold their explosive timer at the last minute to avoid detonating around enemy units . Otherwise , they are not that big of a threat , much like the regular Golem .
Dark Dragon ( Vagrant Story ) Dark Dragon is an enemy from " Vagrant Story " . Battle . First begin the battle by jumping underneath its head to avoid its breath attack . As there are no Light affinity buffing spells you will have to make do with Radial Surge and Spirit Surge or by attacking its head or neck with a Piercing weapon .
Minotaur ( Mystic Quest ) The Minotaur is a monster from " Final Fantasy Mystic Quest " that is poisoning the Level Forest . With Kaeli accompanying him , Benjamin can break its disguise as a tree and attack it . The Minotaur poisons Kaeli prior to the battle , forcing Benjamin to find an Elixir to cure her illness . The Minotaur can be defeated easily in the North American version , by casting Life on it thanks to a bug . This does not work in the European release .
Carrot ( enemy ) Carrot is a recurring enemy in Ivalice . Either a mark or a regular mission , Carrot is always an out of control pet who needs to be put down . In all instances Carrot is a stronger , and often larger , Malboro . Appearances . " Final Fantasy XII " . Carrot is a pet Malboro of Mme . Zammadria , and is an Elite Mark . When Mme . Zammadria brought Carrot to Nalbina when visiting her husband , Carrot ran away to the Salikawood . Fearing a scandal for rearing such a pet , Mme . Zammadria contacted Montblanc and hired Clan Centurio to vanquish the creature . The report is Rank VII Elite Mark " Carrot Stalk " . By defeating Carrot , the player is awarded with the title " Freshmaker " . A sprite of Carrot will appear in the Sky Pirate ' s Den using its bad breath attack . " Final Fantasy Tactics " . Carrot doesn ' t actually appear , instead it is mentioned on a dispatch mission . " Final Fantasy Tactics Advance " . " Mission # 095 : " Carrot ! " " requires the player to go find her . It appears after the player complete " Mission # 024 : Royal Valley " , " Mission # 064 : Den of Evil " and " Mission # 193 : Thorny Dreams " . Once they do find her in Jagd Helje , they must fight her in a battle and take her down . Carrot must be fought in the quest " My Little Carrot " . It requires the player to go to Zedlei Forest and defeat the Carrot along with the other malboros there .
Swampmonk The Swampmonk is an enemy in " Final Fantasy XIII - 2 " . It appears during rainy weather with others of its kind or with a Mewmao in the Clearwater Marshes area of the Archylte Steppe . Battle . It can use Power Spritzer on itself in order to provide a number of beneficial status effects , and its water attack may inflict Daze . As it is immune to Dispel , a monster with a Feeder ability may come in hand when fighting it so that it may sap the status effects from the Swampmonk . However , this is not necessary , as they can be defeated easily enough without it . Paradigm Pack . Swampmonk is of use with Pack Mentality , as its Sahagin brethren are of good power . Critical : Shield II ( infusible ) is used in defensive builds , particularly in making creative use of monsters with less HP . ATB Advantage ( infusible ) is inferior to First Strike . Other appearances . " Final Fantasy Trading Card Game " . Swampmonk appears with an ice - elemental card .
Elmyra Gainsborough Elmyra Gainsboroughis the adoptive mother of Aerith Gainsborough in " Final Fantasy VII " . She appears in " Final Fantasy VII " and is mentioned in " On the Way to a Smile " " Case of Tifa " . Profile . Appearance . Elmyra has short , brown hair ( dark and a similar color to Aerith in her in - game model , but lighter in her artwork ) , and wears a green dress with a white apron . Her attire is similar to that of a typical traditonal housewife . Personality . Due mostly to her own past , Elmyra cares deeply for Aerith , and is protective of her . She is quick to sympathize with anyone who has a family member to care for , though cannot understand if that person could possibly leave them . Story . In Elmyra ' s past her husband was drafted into the Shinra military during the Wutai War , and was killed before he was due to go on leave . While waiting for him at the Sector 7 train station before receiving the letter from Shinra informing her of his death , she discovered Aerith with her dying mother , Ifalna , who begged her to protect Aeris before passing away . Aeris was 7 years old at the time . Elmyra cared for Aeris and protected her from harm . She noticed Aeris ' s strange powers when Aeris said she knew Elmyra ' s husband had died before notification from Shinra arrived , but did not talk about them often to keep Aeris from becoming afraid . When Aeris returns home with Cloud as her bodyguard , Elmyra asks him to leave in the night so as to protect Aeris from Shinra and SOLDIER . He does so , but Aeris follows him . She rushes back to the house with a little girl called Marlene whom she had promised to protect , and becomes kidnapped when the Turks follow her . Cloud returns to Elmyra ' s house with Barret and Tifa where they learn of Aeris ' s past . Elmyra agrees to look after Marlene , Barret ' s daughter , but criticizes him for leaving his daughter alone . Cloud , Barret and Tifa vow to rescue Aeris from Shinra , and later Reeve , a Shinra executive sympathetic to Cloud ' s group ' s plight , places Elmyra and Marlene in hiding in Kalm . Elmyra and Marlene are locked away , and Reeve brings her the news of Aeris ' s death later on . After Meteorfall Cloud , Tifa , and Barret visit Elmyra and Marlene in Kalm . Elmyra makes it clear she does not blame them for Aerith ' s death , knowing it was Sephiroth who killed her . She later becomes one of the clients of Cloud ' s delivery service , wanting a bouquet brought to the Forgotten Capital , Aerith ' s final resting place . Etymology . Many European surnames derive from locations .
Pineapple ( Final Fantasy XII ) The Pineapple is a Rare Game enemy found in the Ogir - Yensa Sandsea in " Final Fantasy XII " . Bestiary entry . Derivation : Bomb Requirement . Pineapple has a 20 % chance of appearing in the Platform 1 - Refinery area of the Ogir - Yensa Sandsea . There are numerous spawn points where it may appear , and where in the area it appears is random , meaning the player has to search the entire area to see if it has spawned .
Oceanus ( Dimensions ) Oceanus is an enemy in " Final Fantasy Dimensions " . It is one of the strongest foes in this area . It loves dealing physical attacks . Rage will strike all allies at once and can also counter attack with Rage . Spamming strong spells on it while keep attacking will make the battle faster .
Yormungand The Yormungand , also known as the Jormungand , is an enemy from " Final Fantasy III " . It appears by itself around the northwest portal in the World of Darkness and is a marginally difficult enemy . It is weak to Confuse , which completely halts its attacks for a time , but even so , physical attacks are more than enough to defeat it .
Tonberry King Tonberry King is a recurring enemy in the series . It is a more powerful version of the Tonberry or the Master Tonberry enemies . While it surpasses the standard Tonberry , it generally fights in the same way with the addition of one or two moves , primarily a move that drops a random object onto the party ' s heads for non - elemental damage . Appearances . " Crisis Core - Final Fantasy VII - " . Tonberry King is an enemy fought during " Mission 9 - 4 - 5 : Only for SOLDIER . " It is the second strongest of the Tonberry family , with the Holy Tonberry being the most powerful , and is a good source of gil as it drops 10 , 000 upon defeat . It fights just like any other Tonberry , but can disappear and reappear to use Kitchen Knife . " Final Fantasy VIII " . Tonberry King is an optional boss fought in the Centra Ruins after defeating roughly 18 - 24 Tonberries ( using Card does not count towards the total ) . Tonberry King fights using a strong physical attack and a party - wide attack , and is one of the few enemies to have the spell Full - Life to draw . After defeating him , he will become the Tonberry Guardian Force . " Final Fantasy XIV " . Tonberry King is the strongest of the Tonberry family . " World of Final Fantasy " . The Tonberry King appears as an obtainable Mirage . Non - " Final Fantasy " guest appearances . " Puzzle & Dragons " . Tonberry King appeared in " Puzzle & Dragons " as part of the " Crystal Defenders " collaboration .