Volskygge Volskygge is an ancient Nordic tomb located in Haafingar , in the northwestern part of Skyrim . Walkthrough . An option to skip the whole dungeon and simply grab the mask and word wall is to climb the mountain directly to Volskygge Peak . Reaching the peak there will be a boss battle with the Dragon Priest Volsung . He will drop his dragon priest mask , which is also called Volsung . One of the words of the Whirlwind Sprint shout is also located here . Exterior . Just before the dungeon ' s main entrance , there ' s a stairway down to some sort of excavation . To the left , there ' s an entrance to a small tomb aside from the main dungeon . Care should be exercised when entering this , as there ' s a swing trap mounted in the ceiling . Inside are some loot , and two coffins . The right one has already been opened and there ' s a dead draugr on the floor . The left one is closed , but can be forced to opened in several ways , most easily by placing a fire rune . This will release a leveled draugr . From here , a stairway goes up again , to the dungeon courtyard . A bandit camp can be found here . Volskygge . This section is fairly straightforward . In the first large room with a throne and a poison dart trap in front of it , plus several bandits . From there , the path leads west , then turns north . In the next room , a swinging spiked gate trap can be avoided by passing to its right . The path continues to the west down some stairs to an apprentice - locked chest with random loot and another bandit . The path turns north , then splits at a T intersection . To the left ( west ) is a room with two bandits , a bookshelf with a copy of " Surfeit of Thieves " , and an adept - locked gate with a lever behind it . Pulling the lever reveals a secret door to the west , which leads to several potions and a chest with random loot . To the east from the T intersection is a large dining hall with two doorways to the left ( north ) and an iron door to the east . The north doorways lead to different ends of the same hallway , which in turn leads to several other dining rooms that have no notable loot . The iron door has a swinging log trap in the doorway that is difficult to avoid , though sneaking up to the trap ' s activation plate and standing on while the trap comes down , then moving forward and to the side while the trap is receding back into the ceiling will avoid it . Beyond it , the path turns to the left ( north ) and leads to a room with a puzzle to solve . There are four insignia ( bear , wolf , fox , snake ) near the floor , and each has a pedestal behind it with a handle that can be activated . To solve the puzzle , it is necessary to activate the handles in the correct order . The riddle of the puzzle is described in the book " The Four Totems of Volskygge " , which is on a pedestal near the north end of the room . The riddle goes as follows : " The first fears all , " the second fears none . " The third eats what it can , " preferably number one . " The fourth fears the second , " but only when alone . " All must be activated in order , " if you wish to go home " . " Solution Snake , Bear , Fox , Wolf . The Snake fears all , The Bear fears none . The Fox eats what it can , Preferably the Snake . The Wolf fears the Bear , But only when it ' s separated from its pack . Continuing through the newly opened door , there is a spiral staircase down , a chest , and a lever on the left - side wall of the northern - most alcove that opens a secret passage to a room with minor loot that is protected by a poison dart trap . Proceeding down the wooden spiral stairs and through the short passage leads to a door to the next area . Volskygge Passages . The corridor beyond the door leads down stairs and into a room with a soul gem , and urns containing random loot . The lever next to the soul gem stand just opens a set of iron bars to a small alcove . Behind the iron door to the north is a room with a draugr . There is a chest to the right in the back - it is booby trapped , but can be disarmed . On the altar , there are two soul gems and a skeever tail . The iron bars to the west are opened by activating the lever on the wall to the right . The room beyond has a grate over a pit , and just beyond , a pressure plate that activates a pendulum axe . In the next room is a trap door that opens on a pit with spikes , but which has wooden platforms that can be jumped between to get to the bottom safely . At the bottom , there is a lone draugr to fight . Proceeding to the south , the passage turns to the west , then proceeds up stairs to a room where there are three draugr and several side alcoves with crypts . To the north from there is a passage that leads back to the room with the trap door . In the room with the trap door , there is a dead bandit . On the wall hidden behind her , there is a lever that opens to a room with another lever that will close the first wall and open a second . In this room , there is an adept locked chest and a healing potion on a pedestal . Once the potion is removed , spikes will come up from the floor , so it is best to approach the pedestal with the potion from behind . Back in the room with the three draugr , to the south is a spiked gate trap , behind which is an apprentice - locked chest . The path turns to the right ( west ) , where two more draugr are found . The path turns north , then opens up into a large square room with a large column in the center and crypts all around . There are multiple draugr here . Up the stairs is another powerful draugr , and a third burial chamber . There is a live draugr in a crypt on the right which can be attacked before it awakens . Through the open iron doors straight ahead , there is another draugr scourge . On the altar , there are three health related potions . Back through the iron doors , to the right ( west ) , there is a staircase leading up . In the middle of the staircase , there is a pressure plate that releases a battering ram . In some cases , it will take out the draugr on top of the stairs . The path continues up to the west , then becomes a cave that winds around , with eleven frostbite spiders along the way before reaching their nest . Once in their nest , the path continues through a narrow corridor . After cutting one spider web that blocks the path , there are four more frostbite spiders . The path continues up , requiring cutting through several more spider webs . Eventually , the rough cave reverts to a regular dungeon again . At the top of the stairs is a booby trapped chest that can be disarmed , or else it ' s best to be on its left side to avoid the battering ram . The path turns right ( south ) and proceeds down a ramp . In the room straight ahead , there is a room with two arched bridges across a stream , plus three draugr . The river flows out through a passage to the right . At the end of the passage is an orichalcum ore vein and a chest . Back in the room with the stream , there are stairs leading up to the south , and then another set up to the left ( east ) . At the top of those stairs is a draugr death overlord sitting on a throne . After having dealt with him , the room should be looted . The path continues up the stairs behind the throne to a door to Volskygge Peak . Volskygge Peak . Volskygge Peak is , as its name states , the peak of the dungeon . At Volskygge Peak , the Dragonborn will encounter the Dragon Priest Volsung . Volsung will drop Volsung ' s Mask , one of the eight dragon priest masks . The only other notable sight at Volskygge Peak is the Whirlwind Sprint word wall . It is possible to bypass the entire dungeon ( except Volsung ) to get straight to the Whirlwind Sprint word wall by climbing the mountain which works best with a horse . Out of the door and immediately to the left is a large set of stairs leading to a word of power for the Whirlwind Sprint shout and the dragon priest Volsung . Once Volsung is dead , his mask should be taken to complete Volskygge .