Bone Village Bone Village is an archaeological dig site on the northern continent in " Final Fantasy VII " . It is accessible as soon as the player obtains the " Tiny Bronco " , but the digging minigame won ' t be available until after completing Temple of the Ancients . The Bone Village is a useful place to visit for the double growth armor they sell and for the few unique items that can be dug up during the minigame . The player can retrieve certain missed items by digging at Bone Village . Story . Aeris travels through the Bone Village on her way to the Forgotten Capital of the Cetra , but Sephiroth is following her . Her plan is to use the White Materia to summon Holy and stop Meteor . Cloud and his party follow them , but are stopped by the Sleeping Forest that will not allow them to pass unless they have dug out a Lunar Harp . One of the diggers notes that Aeris used " a Lunar Harp " to go through the forest , indicating it is not a unique item . Location . The Bone Village is located to the south on Gaia ' s northern continent . Quests . Excavation . Talking to the person sitting at the doorway will allow the player to excavate items hidden throughout the village . For 100 gil a head , one can hire up to five people to dig in one place each for an item . The player can excavate many items , like the key item Lunar Harp required to continue with the game . One can also get such things as Vincent ' s weapon , the Buntline , a Megalixir , and a Mop , a weapon for Cid . On discs 2 and 3 after Cloud returns to your party , one can also find the Key to Sector 5 to access Midgar . It is also possible to dig up items and even some Materia the player may have missed throughout the game , such as Bahamut ZERO and W - Item . There are eight predetermined spots around the village that hold treasures . If the player fails to search on one of the designated spots , they will either get a Potion or nothing ( 50 % chance ) . The list of items that can be found are as follows : Text for obtaining Steal Materia and Catastrophe ( Barret ' s ultimate Limit Break ) exist in the game data , but these treasures are never placed on the map , meaning they cannot be dug . This may be because neither can be be missed in the game . The excavation works by placing searchers on the site and detonating a bomb , at which point all the units will face toward the treasure . The player then places a digger on the spot of their choosing . There is no need to place the search units if the player already knows where the treasure is ; they can go straight to placing the digging unit . The placement of the treasures on the map doesn ' t change , so the player can easily dig without hiring searchers , meaning the player can obtain items such as Ethers and Elixirs for free . When wanting to dig , the man asks the player to choose between a Good and Normal treasure . This doesn ' t affect the treasures that are buried , but it affects which dig spot the searchers will face . Thus , if the player places no searchers , it makes no difference choosing Good or Normal . Before Lunar Harp has been dug , the searchers always point toward that one . Choosing " Good " treasure has the searchers pointing toward Buntline / Phoenix Materia , Megalixir / Bahamut ZERO and Mop / W - Item . Choosing " Normal " treasure has the searchers pointing toward Elixir , Ether , Turbo Ether , or Potion . The " Normal " treasures , apart from the Potion treasure , can also be Key to Sector 5 when it is available . After asking the Bone Village staff to search for the treasure overnight , it counts as staying at the inn , and the party will be healed by the morning . Shops . The man who offers to dig also sells items : " Crisis Core - Final Fantasy VII " . Shops in " Crisis Core - Final Fantasy VII - " can only be visited from the menu . Bone Village Commerce opens after finding the shop info from a treasure in Mission 7 - 5 - 3 . Creation and development . Dummied dialogue suggests a person in Bone Village gives details on the puzzles in Ancient Forest . The dialogue would allow the player to find information about Pitcher Plants ( which carry insects and launch the character ) , " Big Eaters " ( not translated in the English version , shut and damage the player when ran over ) , and Inchworms ( the pink bouncy rope - like things that can be jumped onto ) . A dialogue - option for Scent Balls ( which neutralize Big Eaters ) exists , but no dialogue for its explanation exists in the data . The reason for the Ancient Forest tutorial being planned for the Bone Village , far away both in time and place from the actual forest , may be because at one point in development the Ancient Forest may have been just beyond the Sleeping Forest . In the game code the fields are ordered in a way that ( mostly ) matches with the order the game introduces areas , and the Ancient forest is placed right after the Sleeping Forest immediately before Coral Valley . The person on the ladder excavating the wall can never be talked to in a normal playthrough , but if the flag that allows the player to talk to her is activated in the game data , she will say : " The memory of this planet is buried layer by layer in this geological stratum . Kind of romantic , don ' t you think ? " The ability to talk to the NPC may have been removed because if the player talks to her while climbing the ladder , Cloud ' s climbing animation will be messed up . The entrance to the Sleeping Forest may have been planned to be closed at one point , as dummied dialogue suggests the way in would have opened for Aeris with " a loud noise " . Music . The theme that plays in Bone Village is called " Provincial Town " .