Transformation ( Legend III ) There are six types of classes in " Final Fantasy Legend III " : Humans , Mutants , Beasts , Monsters , Cyborgs , and Robots . Classes . Human . Humans are very good with weapons , and little else . Humans hit hard , and are typically restricted to attacking a single enemy each round . This makes Humans optimal for boss battles and weak enemies . The use of weapons with an elemental or status effect properties when fighting enemies with Damage to avoid the damage resistance . Humans lose their advantage toward the end of the game , when Mystic Swords become available . Upon hitting 999 in either HP or MP , a character will still gain more HP / MP upon level up . Exceeding the limit of 999 HP / MP , making the Human and Mutant class the more powerful classes in the game at higher levels . The only draw back is that the player will need to be at a higher level to take advantage of this , which means that it will take lots of grinding . Mutant . This class is called Esper in the Japanese version . Mutants are the magic specialists , and are as versatile as their magic inventory increases . Optimize spell damage by targeting the enemy ' s elemental weaknesses and avoiding their strengths . They can do decent weapon damage by using weapons with mutant bonuses . Mutants are more useful toward the end of the game , when powerful spells and MP - restoring items become available . Upon hitting 999 in either HP or MP , a character will still gain more HP / MP upon level up . Exceeding the limit of 999 HP / MP , making the Mutant and Human class the more powerful classes in the game at higher levels . The only draw back is that the player will need to be at a higher level to take advantage of this , which means that it will take lots of grinding . Beast . Beasts get a little bit of everything . They can use weapons , talents , and magic and are especially good with martial arts ( Skill weapons ) . Choose a beast with high attack to maximize martial arts damage , or one with high magic to have more MP for healing spells . Monster . Monsters are identical to their enemy counterparts , and they can also use magic . They are useful when money is short , because they are fully functional with no equipment . The drawback is they get no defensive benefit from armor and can ' t use weapons in battle either . They can still hold the equipment though . Due to their high stats , they make good healers and meat shields . Cyborg . Cyborgs , like beasts , can use weapons , talents , and magic , but have no specialties . This can be offset by their high stats . Cyborgs can be good at anything if given strong equipment as they depend on equipment for most of their stats . In addition to the same benefits that other classes get from equipment , cyborgs also get bonuses that depend on the type and strength of the equipment . Cyborgs are best when Mystic Swords become available . Robot . The stats of the robots will be greatly atrophied compared to enemy robots . However , by consuming capsules , the stats are gradually increased , permanently . The benefits cannot be transferred to other characters . The maximum bonus that a robot can get from capsules is 999 for HP and 99 for Attack , Defense and Agility . This is added to the robot ' s base stats and the equipment effects to give the final stats . In this way , robots can be made stronger than any other class . Due to the high , but constant , cost of capsules , robot development is easier later in the game . The other problem with robots is their inability to use magic . Transforming . When the player defeats an enemy , there are times when they are presented with Meat or Parts that " eating " or " installing " them , a character can change his or her Class and undergo a transformation . When a character eats Meat or install Parts , he or she may change elements , attain new HP and MP levels , or adopt new Talent s , strengths and abilities . A character can change into a different type by either eating Meat or installing Parts left from an enemy . The controlling element of the new type is dependent on two things : the controlling element of the character , and the controlling element of the enemy that left the Meat or Parts . The following chart can be used to determine the new controlling element of the character . Element Chart . Once the player have the new controlling element of what the character will change into , use the follow charts to see what type of creature the character will turn into be . Meat will make the character transform towards the left and parts will make them transform toward the right . For example , a Robot needs to eat four pieces of meat to become a Monster , and a Monster need to install parts twice to become a Human or Mutant . However , once a character is a Beast or Monster it will change into whatever type of Meat it eats . Similarly , a Cyborg and Robot will change into whatever part it installs . Charts . Monsters . The following chart can use to see what kind of creature they ' ll become . Reverting back . The Flushex enables the lead character to revert back to their original Class . Once the player has found the Flushex Unit , they can use it to return to their original form if they ' ve changed forms by eating meat or installing parts . To change back , walk through the wall to the right of the " Talon ' s " exit and step into the thing found there .