naist-nlp/zeshel huggingface dataset:
12 . 7mm pistol The 12 . 7mm pistol is a in " " . Background . A Swiss SIG - Sauer 14mm handgun rechambered for 12 . 7mm ammunition , likely designed for long - range pistol hunting or target shooting . It was imported to the United States from the European Commonwealth before the war . They were decently common early on in the survivor era , but the number of working units has swiftly declined . Characteristics . The 12 . 7mm fires and reloads like a , but packs a more serious punch . This pistol has the second highest base damage - per - second of any non - energy pistol in " Fallout : New Vegas " , bested only by A Light Shining in Darkness . It takes a Guns of 75 and a Strength of 7 in order to take full advantage of the weapon . Its only drawback is its rather poor accuracy , as it has the highest weapon spread of any pistol in the game , comparable to even some automatic weapons . Durability . The 12 . 7mm pistol has the same durability as the less powerful ; it can fire a total of about 395 standard rounds , the equivalent of 57 reloads , from full before breaking . Notes . The silencer modification makes possibly the most noise of any silenced weapon . Realistically , the target ( or targets ) would still hear the shot , however , the game recognizes it as a fully silenced weapon , therefore the player can fire and still remain undetected . Behind the scenes . It is modeled after the 14mm pistol from both " Fallout " and " Fallout 2 " , the only difference being the magazine does not protrude from in front of the grip . Instead , the magazine is reloaded just like most conventional handguns , such as the .
Colin O ' Malley Colin O ' Malley was a pre - War criminal who is mentioned in " Fallout 4 " . Background . Colin O ' Malley lived in Boston before the Great War . He was an associate of Eddie Winter , and a member of one of the Irish families . Some time before the war , O ' Malley killed three people and dumped their bodies in the sand trap of Arlington Greens . Winter later sent a holotape to Robert Cooper , on which he implicated O ' Malley in the murders . Appearances . Colin O ' Malley is mentioned only in " Fallout 4 " .
Miranda Strayer Miranda Strayer was the mother of Ted Strayer , a young man who lives in Rivet City in 2277 . Relationships . Miranda Strayer is the wife of Jeff Strayer and mother of Ted Strayer . Appearances . Miranda Strayer is only mentioned in " Fallout 3 " .
Andrew ( Junktown ) Andrew is the prison guard in Junktown around 2161 . Background . Andrew guards the jail in Junktown , ensuring that miscreants don ' t get in , or out . He is part of Lars ' guard team . Appearances . Andrew appears only in " Fallout " .
Meet the Fallout 3 devs - Brian Chapin Brian " HayT " Chapin Fun Facts When I was 12 , I wanted to be a Marine Biologist . Then I spent a day shadowing one as part of a school project , and decided it was the most boring job in the world . ( Disclaimer : In no way am I suggesting that being a Marine Biologist is , in fact , boring . I was 12 at the time . ) My ancestors helped found Springfield , MA in 1642 . Good old Deacon Samuel had a statue built in his honor . Are you sure your ancestor wasn ' t called Jebediah ? Not that I ' ve spent much time poring over the records ( that ' s been left to elder generations with far more time than I ) but I ' m fairly certian there ' s been at least one Jebediah throughout the years . Whether he ' s responsible for Whacking Day is a different question . Source . Meet the Fallout 3 devs - Brian Chapin @ No Mutants Allowed
Burst Shot Burst Shot is shooting multiple bullets with a single action . Cost and effects . Burst Shot costs one more AP than single shot and generally has a better punch , but it lacks accuracy and eats ammo quickly . Since the bullets spray at a cone shape , it is best when around point blank range as many bullets may strike the same target . This mode will use multiple rounds of ammunition . Every type of burst weapon will have a different rate of fire ( ROF ) , which determines the number of rounds fired with a single action . Burst weapons use ammo faster , but generally have a better chance to hit overall . Every single bullet will get an individual chance to hit . Even with a low skill , burst weapons with a high ROF will usually hit something , where ' something ' is the key word . Burst weapons not only attack the target , but any other potential target within the cone shaped area of effect . A burst is capable of covering many hexes and hitting all targets within that area . Most of the bullets are aimed at the primary target . The rest of the bullets can strike anybody within the cone . Friends , enemies , helpless brahmin , whatever is in the cone that is centered around the target . Each bullet will do the weapons listed amount of damage ( except in " " , where the burst deals a reduced amount of damage , usually 90 % of the full damage ) . If all rounds hit , a burst weapon can do an awful lot of damage : standing right on top of a target and bursting them will leave them riddled by all the bullets . The cone needs a minimum of a few hexes to work . Besides potentially using a lot of ammo , burst shots may not be targeted . There is just too much recoil to focus the aim at the precise target .
Atomic Rollers Atomic Rollers is a settlement object and arcade game in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The goal of this game is to pick up Atomic Roller ball s and throw them inside the holes of the target area . It is possible to jump on the game and simply drop the balls inside the holes .
Ice cold Vim Quartz Ice cold Vim Quartz is a soft drink featured in " Fallout 4 " add - on " Far Harbor " . Characteristics . A bottle of Vim Quartz , ice cold . Locations . Vim Quartz can be put into Buddy through the " I ' ll take a beer " dialogue option to produce ice cold Vim Quartz 12 hours later .
Enclave technician Enclave technicians are members of the technical and maintenance staff of the Enclave . Background . Delicate machinery , electronics and software need a steady hand and a knowledgeable brain and technicians of the Enclave fit that bill perfectly . Wearing lab coats similar to those used by the organization ' s scientific staff , they are responsible for maintaining and operating delicate technology that includes air traffic control , power supply , computer systems and PoseidoNet . In combat , their low damage resistance ( no armor at all ) makes them easy to take out . However , since all members of the Enclave receive rudimentary military training , they are competent fighters , although without much confidence to accompany their skill . Appearances . Enclave lab technicians appear only in " Fallout 2 " .
Fallout Tactics skills Skill advancement . Each skill has its own skill level which is expressed as a percentage . Skill levels can be raised by spending skill point s earned from gaining experience level s , or by reading specific books . As a skill ' s level increases , raising the skill further costs more skill points per percentage point . If statically ( taking temporary effects aside , such as those of chems ) , the skill is at 99 % or less , raising it ( by 1 or 2 percentage points - - - see below ) costs 1 skill point ; if the skill is at some value between 100 % and 124 % ( inclusive ) , raising it ( by 1 or 2 percentage points ) costs 2 skill points ; the full table of costs is : By spending skill points or reading books , a skill cannot be raised if its increased level would be above 300 % . However , the level can exceed 300 % temporarily , for example , as a result of using chems ; and even statically , for example , as a result of choosing perks at the right time . An act of raising a skill in exchange for the appropriate amount of skill points - - - according to the above table - - - increases the skill ' s level by 2 percentage points if the skill is tagged , and by 1 percentage point otherwise . The appropriate amount of skill points must be available for this . There are no partial percentage points at partial costs . Notice that if a skill is tagged and is at 299 % , then the skill cannot be raised , not even to 300 % . Also notice that , for example , if a skill is tagged and is at 149 % , then raising the skill to 151 % costs 3 skill points . Like perks , skill points can be left unspent and will remain , to be spent later . This could conceivably be useful in the event of a hurdle in the game of unknown type that would prevent further progress , e . g . a locked door . More than 99 skill points can be saved up , even though the counter fails to visually indicate whether more than 99 skill points are available . Effect of stats on skills . SPECIAL stats modify skills with a considerable bonus . The game keeps track of this bonus throughout the game , in real time . Any changes to stats , ( e . g . chem effects , aftereffects and addiction effects ) during the game add to or subtract from this modifier .
Gwinnett stout recipe Gwinnett stout recipe is a holodisk in " Fallout 4 " . Location . On the roof of the Gwinnett Brewery behind a barred door . The door can be opened by shooting the bar through the window . The recipe is inside the terminal and must be ejected .
Legislative Act 21 - 0 of 2072 The Legislative Act 21 - 0 Of 2072 was a legal bill passed in 2072 in the United States . Background . Not much is known about the act , except that Overlook AFS was supplied with atmospheric scatter payload in compliance of the act . Appearances . The Legislative Act 21 - 0 Of 2072 is mentioned in the " Fallout 3 " add - on , " " .
Dead mercenary Dead mercenaries are deceased mercenaries that can be found in the Mojave Wasteland in 2281 . Background . A that has met an untimely death , you will occasionally find these victims of the Mojave throughout the wasteland . They generally carry some decent loot as their jobs paid them well enough for them to properly equip themselves but not enough to prevent their deaths . Appearances . Dead mercenary appears only in " " .
Find Ruby ' s Necklace Find Ruby ' s Necklace is a in " " . Walkthrough . Once returned from killing all the raiders in Town Under Attack , the player will see distraught in the Carbon Warehouse . A raider has stolen the locket once belonging to her grandmother . Ruby wants it back and is asking for help . Fight your way through the railyard on your way to the mill , and at a certain point one of the raiders you kill will drop it . After your business is concluded in the mill you can return the necklace to Ruby before telling the Wasteland Stranger you are ready to leave town .
Raider leathers Raider leathers is a piece of outfit that can be obtained in " Fallout 4 " . Characteristics . Raider leathers is a set of clothing frequently worn by raiders . When worn , the outfit will provide 2 points to Damage Resistance . Additionally , various armor pieces may be worn over it . When scrapped , the outfit will yield 1 leather . Locations . One of the possible underclothes used by raiders in the wasteland .
Octavius Octavius is the strict quartermaster of the Brotherhood of Steel in Bunker Alpha in 2197 . Background . He is a rather chubby man in his thirties and the main trader of Bunker Alpha , buying and selling goods for Brotherhood scrip s - the standard exchange unit of the Brotherhood . Appearances . Octavius appears only in " " .
Varalone Varalone is a member of the Unity in 2161 . Background . Varalone can be found in Adytum after the mutant invasion , searching for any documentation relating to Followers such as their member list and any allies they may have . Interactions with the player character . Other interactions . This scholar floats comments that they must be wary of nightkin as they search during the darkened hours . He also warns the Vault Dweller to leave , lest he " end up as those foolish Followers " . Appearances . Varalone was cut from the original " Fallout " .
Robert Wilson Robert Wilson is a guard for the Crimson Caravan in 2281 . Background . It is stated in a terminal entry that he attempted to shoot the Vendortron at the in its kiosk . This led to increased tensions between the Crimson Caravan and the Gun Runners . Appearances . Robert Wilson is mentioned only in " " .
Jarvis Jarvis is a resident of Shady Sands in 2161 . He is found on a makeshift bed in the back of Razlo ' s home . Background . Jarvis is Seth ' s younger brother . One day , Jarvis was investigating inside the Radscorpion cave , and was poisoned by one of them , leading to his ailment . Later , the Vault Dweller stumbled upon Shady Sands , and found Jarvis in his ill state . Interactions with the player character . Effects of player ' s actions . When asked about his older brother ( after being healed ) , he tells about how Seth is a good fighter , and is solely devoted to the welfare of the village . Appearances . Jarvis appears only in " Fallout " .
Super Duper stimpak < section begin = " CXGamesSummary " / > < section end = " CXGamesSummary " / > The Super Duper stimpak is an item mentioned in The Armageddon Rag . Background . It is sold at Crazy Ivan ' s store , Crazy Ivan ' s New and Used Guns and is suggested to be produced by the Duper Company . Appearances . The Super Duper stimpak appears in The Armageddon Rag , Vol . 4 . Super Duper stimpaks were likely to appear in " Fallout Online " , Interplay ' s original Project V13 , since abandoned in favor of an unrelated project by the same name .
Jason Grant Jason Grant was one of the founding members of Little Lamplight community . Before the Great War on October 23 , 2077 , he was a fourth grade student in Carrie Delaney ' s class at Early Dawn Elementary . On that fateful day , he was part of a field trip to the Little Lamplight caverns when the war broke out . Background . Over the following month , all of the adults who ventured outside the caverns to look for help never returned . Because of the dire situation , Jason stepped up to become leader of the survivors in the caverns , as nobody else wanted to take responsibility and they listened to him anyway . A month later , they discovered the back entrance to Vault 87 and pleaded to be allowed in , but when somebody finally responded to them , the children were callously told that they were " already dead " . Furious at all adults , Jason decided that they didn ' t need adults ever again . Approximately two months later on January 26 , 2078 , the other Little Lamplight residents voted Jason in as their mayor in appreciation for his leadership . He presumably instituted the law that " mungo s " ( as they called the adults ) had to leave the caves at age 16 .
Cal Morell Cal Morrell is a former employee of Interplay Entertainment who was responsible for all marketing of products including " Fallout " series ( most likely " Fallout 2 " and / or " " ) . Biography . Cal Morrell is an industry veteran who launched his career in consumer technology at IBM . In his 18 year tenure at IBM , he held such positions as Branch Manager in Los Angeles , and in the early nineties as Director of the IBM Multimedia Studio . After leaving IBM , Morrell was named Vice President of Marketing at Interplay Productions working with high profile franchises like " Baldur ’ s Gate " , " Descent " , " Fallout " and the " Star Trek " series . While at Interplay , he formed a business unit within the company to service consumers directly and pioneered their digital distribution strategy . After leaving Interplay , Morrell followed his interest in digital distribution working at GameSpy and then Trymedia Systems , building a successful digital distribution network . Trymedia was acquired by Macrovision where he remained and headed up Digital Commerce Sales and Marketing as Vice President .
Tubby ' s Tubby ' s is a store in the Den West Side in 2241 . Background . Tubby ' s is a store owned by Tubby . He sells drugs , armor , weapons , ammunition and some junk items . The store exists of 2 rooms : a sales room and private room . Appearences . Tubby ' s appears only in " Fallout 2 " .
Mona Mona is a Pitt raider in The Pitt in the year 2277 . Background . Sometimes clad in skimpy clothing and a variety of interesting skin disorders , Mona is skilled in the arts of melee combat . She suffers from a particularly disgusting degenerative skin disorder from swimming in the nearby rivers . Appearances . Mona appears only in the add - on " The Pitt " for " Fallout 3 " .
Y - 0 research center The Y - 0 research center is a location in the far north , only very slightly northwest in the Big MT in 2281 . Layout . Two broken military trucks with broken cages block the entrance to this research center . Next to the blocked " entrance " on the left side is an active terminal that holds some information about the vending machines used at Sierra Madre . Southwest of this location is a path that leads to the X - 22 botanical garden . Appearances . The Y - 0 research center appears only in the " " " Old World Blues " .
Jeffrey Rose Jeffrey Rose is a developer who worked at Obsidian Entertainment on " " as counsel . Career . Mr . Rose is an attorney specializing in intellectual property licensing , development , publishing , and strategy . His practice serves clients in the interactive entertainment , film , television , new media , and technology industries . Mr . Rose has represented developers in the video game industry since 1992 and has been involved in helping hundreds of titles to be published on all platforms . Notable clients include Obsidian Entertainment , Heavy Iron Studios , Spark Unlimited , Planet Moon Studios , Massive Black and The Collective , among others .
Fallout : Resource Wars Fallout : Resource Wars is a hypothetical " Fallout " spin - off mentioned several times by " Van Buren " ( canceled " Fallout 3 " ) and " " lead designer J . E . Sawyer as something he ' d like to make at various points , both when he worked at Black Isle Studios and recently when working at Obsidian Entertainment . It would be a game set in the " Fallout " world ' s Europe during the Euro - Middle Eastern war that took place there around the 2050s . Focused on team - based multiplayer , the gameplay would be a blend of " Motocross Madness " pacing , " Battlefield : 1942 " foot and vehicle combat , and slightly longer - than - CS duration rounds . A salvaging element would be included giving the player the choice of either repairing damaged vehicles / weapons for use in the next round , or scrapping them for parts . The plot would involve a crew of soldiers from the Royal Armoured Corps , who become stranded in a war - torn anarchistic northern Italy , and have to fight their way to the English Channel in quickly degrading vehicles , while scavenging for replacements , fuel , and weapons as they go .
Collegiate administration building The collegiate administration building is a location in the Commonwealth in 2287 . It lies adjacent to College Square in Cambridge . Layout . The building consists of three floors with a waiting room to the right of the main door . Behind the counter are the restrooms , of which the male restroom has collapsed . At the front desk is an Advanced - locked safe . The second floor is one walkway , where a Novice - locked tool case can be found . Both rooms on the third floor are collapsed leading to the outside . Outside , right above the main entrance , a duffle bag can be found by dropping down onto the awning from the farthest room where a desk hangs off . In front of the main entrance is a Red Rocket truck stop . On the side of the building is a wooden stairway that leads to a fortune shack where a mattress , a wooden crate , an ammo box and a hardened sniper rifle can be found . Inside the building , an armor workbench , a weapons workbench and a power armor station can be used . Notes . Random encounters often occur around the Red Rocket truck stop across from the entry doors . Appearances . The collegiate administration building appears only in " Fallout 4 " .
Assemble Your Crew Assemble Your Crew is an an achievement / trophy and challenge in the " " " Dead Money " , which is awarded for recruiting all 3 companions ( Dean Domino , Christine and Dog and God ) . Behind the scenes . The achievement ' s picture is a reference to the early 70 ' s TV series " " , which featured a blue grid composed of all of the show ' s major characters .
Medicine bobblehead The medicine bobblehead is a " Fallout 4 " miscellaneous item . It permanently increases healing from stimpaks by 10 % . Location . Vault 81 , in Curie ' s office , southeast corner of the Vault . The portion of Vault 81 that contains the bobblehead is not accessible until the Hole in the Wall quest has been started . Notes . The effect from this bobblehead is " multiplicative " not " additive " , so in other words by default ( no ranks in Medic ) this will improve your stimpak ' s healing from 30 % of health to 33 % of health ( rank 4 gives 8 % bonus instead of expected 10 % ) .
Saxomotron version 4 . 0 Saxomotron version 4 . 0 was a computer programmed to play instruments . It was the best trumpet player Blind Diode Jefferson had ever met . Appearances . Saxomotron version 4 . 0 is mentioned only in the " " " Old World Blues " .
Anders ( Project V13 ) Anders is a Senior Paladin and the commanding squad officer of a group of Brotherhood of Steel paladins . Background . Under the orders of Elder Francis , Anders led his squad in a mission to find out if there truly is a tunnel entrance into The Glow . This mission involved working with the Guardian Brotherhood , who have dubbed Anders ' squad the " Brothers Grimm " because of all the tall tales they would spin . Appearances . Anders is mentioned only in the short story " " On the Beach " " , published in " The Armageddon Rag , Vol . 3 " .
Rally Rollers Rally Rollers is a ride in the Nuka - World Amusement Park in 2287 . It can be found in Kiddie Kingdom . Layout . A circular rotating platform , much like the Carousel , but with different types of pre - war cars and motorcycles as seats for the riders . Appearances . Rally Rollers appears only in the " Fallout 4 " add - on " Nuka - World " .
The Whole Gang ' s Here The Whole Gang ' s Here is a in " " . It is awarded for successfully convincing all of the to join you . The eight companions you need for this achievement are : Arcade Gannon , Craig Boone , ED - E , Lily Bowen , Raul Tejada , , Rose of Sharon Cassidy , and Veronica Santangelo . You must get all the companions in one game in order to get the achievement . Bugs . This achievement may on occasion bug and instead of hiring all of the companions , all you need to do is hire 8 companions ; even hiring the same companion in 8 playthroughs qualifies for this achievement .
Congress Street garage Congress Street garage is an unmarked location in the Commonwealth in 2287 . Layout . Congress Street garage is located right across the street from Faneuil Hall . The garage is , unsurprisingly , completely wrecked . It is inhabited by raiders and has functional protectron pods with an access terminal nearby . The lower floors house two elevators , one of which takes the Sole Survivor to an unsafe ledge high in the wrecked scaffolding of the building , the other takes them to a walkway that leads to an alternate entrance to the Commonwealth Bank . This elevator also leads to some stairs that can allow the player character to access the highway . The ground floor of the garage also contains the back entrance to the Haymarket Mall . Coming from the mall , the garage is accessible with a key found on a raider on the second level . Appearances . Congress Street garage only appears in " Fallout 4 " .
Antioch Antioch is a city mentioned by Sir Galahad and Arthur Pendragon during the King Arthur ' s Knights special encounter . Background . Galahad is waiting for some person to point the way to Antioch . Antioch is also the place of origin of the Holy Hand Grenade . The Chosen One can tell King Arthur ' s Knights the way to Antioch for $ 309 . Appearances . Antioch is mentioned only in " Fallout 2 " .