naist-nlp/zeshel huggingface dataset:
Rassalantar ' s Keep Rassalantar ' s Keep was a fortress built by the warrior Rassalantar . Geography . The keep was not far from the Sleeping Dragon , which was east of the hamlet of Rassalantar . The Long Road traveled north of Waterdeep and passed the Keep Woods , which masked the location of the ruins . History . By 1370 DR , it was ruined and occupied only by tramps , doppelganger s , and other monsters . Rassalantar , a caravan stop , sprung up around this time east of the ruined keep .
Spysong Spysong was a scouting organization that collected information about threats to the kingdom of Damara for King Gareth Dragonsbane . Spysong operated in the Bloodstone Lands . Their primary mission was finding the location and the defenses of the Citadel of Assassins . Notable members . There were also a number of ranger s who kept a close eye on and protected these three important leaders as much as they coukd when they were out on the land .
Repel undead Repel undead was a necromantic abjuration spell used to drive undead creatures away from the caster . Effects . This spell created a powerful compulsion within undead creatures , prompting them to avoid the caster . If any kind of physical barrier prevented the undead from doing this then they simply kept as much distance between them and the caster as possible . This spell was centered on the caster and moved about with them . Components . In addition to verbal and somatic components this spell required a magnet with a drop of the caster ' s blood placed at one end and a bone fragment placed at the other . .
Rahmah al - Zahir Sitt Rahmah al - Zahir was the Grand Caliph ' s favorite maternal aunt in Huzuz in 1367 DR . Activities . Rahmah was a member of the Magical Legion but spent too much time in politics to fully develop her power . Her magical training was just an elaborate ruse to disguise her true calling as the Grandmother of the Soft Whisper . Rahmah and the Soft Whisper made sure that other Zakharan rulers who did not work to further the Grand Caliph ' s policies were visited by Holy slayer s . Possessions . Much of her outward magical prowess was courtesy of a " ring of spell storing " supplied by the Grand Vizier . Relationships . Rahmah was lifelong friends with the Grand Vizier Alyana al - Azzazi . History . Rahmah studied at the magical university at Qadib .
Doin Sanehiro Doin Sanehiro , known also as the Monkey , was a shukenja in Kozakura in 1358 DR . History . Doin was a samurai of Tomobiki in the service of the Shimamura Clan in Kanazaki Province . He was a good but not talented fighter who found his vocation in administrative work as head of the Samuraidokoro board . In 256 DR , however , the itinerant monk Jinchin started a revolt in Kanazaki , gathering an army of ronin , bandits , criminals , and sorcerers . All samurai sent to arrest him vanished without a trace . In 257 DR , Jinchin led his huge army against the Shimamura samurai and at Kiroshima , Jinchin ' s army , joined by many oni , bakemono , and other monstrous creatures , destroyed the samurai army led by Doin and Lord Shimamura . Doin was one of the few survivors . He was convinced by fellow survivors , the Wanderer and Kuang , to go back to defend the Shiramura castle , but was too late and he found the castle burning and his family killed . So Doin decided to hide his identity and under the name " the Monkey " , and started fighting Jinchin ' s rule . He gained two more companions ; the spirit woman Onoye , and the korobokuru Okotampe . However , he soon realized that it was impossible to defeat Jinchin with martial skills and decided to learn the way of the shukenja . During that time , Doin mastered the shukenja powers and using those , finally defeated Jinchin . Afterward he opened a school for shukenja in his home village of Tomobiki , but often traveled the lands of Kozakura to fight evil with his inseparable friends Onoye , Okotampe , and the Wanderer . Personality . Doin was a not very capable warrior but he was very cunning . He was very good mediating disputes . He was very able in the administrative work and used his administrative knowledge on the battlefield with success . After training as a shukenja , he found enlightenment .
Watchware Watchware was an arcane evocation spell that placed a mental alarm on an inanimate object . Effects . In order to cast this spell , the caster had to touch the object being alarmed . The object could be almost anything as long as it was nonliving , inanimate , and motionless , because movement was one of the conditions that would trigger the alarm . Other triggers included being touched by something or someone substantial ( a speck of dust was apparently not enough ) , being tread upon by a creature , being moved by natural forces ( wind , flood , earthquake , " etc . " ) , or being the target of " dispel magic " . The alarm came to the caster in the form of a silent mental image of the object and all its surroundings out to a radius of 10 ft ( 3 . 1 m ) . The alarm lasted for one minute and impinged upon the mind of the caster whether he or she was awake , asleep , or unconscious . The mental image disrupted the caster ' s concentration , so any spell being cast at the time of the alarm fizzled . The caster ' s mind had to be active to receive the alarm : being turned to stone or placed in " temporal stasis " prevented the perception of the mental image . " Watchware " lasted until triggered and the target object gave off a faint magical aura while the spell was active . The caster was limited to a number of " watchwares " equal to his or her level , but practical consideration of possible accidental triggering often kept the number of active " watchwares " very small . Components . In addition to a verbal component , the somatic component included touching the object being alarmed , and the material components were a spiderweb , a shard of glass , and a small silver or brass bell . History . This spell was published in " Volo ' s Guide to All Things Magical " and became generally known to the magical community .
Tusk Tusk was a fiendish elephant and the favorite pet of Kurgoth Hellspawn during the invasion of Maerimydra in 1372 DR . Description . Typically outfitted in chainmail barding and metal blades along its tusks , it was an enormous war elephant . Larger than other elephants , Tusk was covered in an unusual scaly hide . Personality . Fearsome and battle - hardened , Tusk could strike fear into even ogre s when it was roused to battle . Abilities . Immensely strong and with fiendish resistances to ordinary weapons , the elements , and even magic , Tusk was not easily overpowered . In addition , its heritage gave Tusk intellect far surpassing others of its kind , which enabled it to ably serve its master . Possessions . When outfitted for war , Tusk wore chainmail barding and had wicked blades affixed to its tusks . Relationships . Tusk was the companion and pet of Kugoth Hellspawn . Although Kurgoth took great pleasure in watching Tusk fight he never hesitated to leap to Tusk ' s defense should the elephant be outmatched . History . In 1372 DR , Tusk was part of Kurgoth Hellspawn ' s invasion force when the half - fiend fire giant attacked the drow city of Maerimydra . After the conquest , Kurgoth and Tusk took up residence in the Coliseum . There Tusk was regularly involved in battles against disobedient soldiers that Hellspawn had forced into the arena .
Lelia Imam Lelia , also known as the Voice of the Beautiful Moon , was the High Priest of the Mosque of Beauteous Selan in Huzuz , the City of Delights , in 1367 DR . Description . As of 1367 Lelia ' s blue eyes sparkled with the vigor of youth . Her long , curly hair nearly touched the floor . Personality . Lelia ' s melodious voice was said to charm stars down from the sky . Activities . Imam Lelia oversaw over 200 priests of Selan , clerical brethren , and laymen . Leila orchestrated a unique project where she attempted to create a grand work of art for the Grand Caliph for his Ascension Day celebration . Included in the project were her associates from the mosque , sha ' ir s , and other hired mages . Her goal was to create a crystal rose bush that would yield real roses , fruit , or valuable gem s whenever the Grand Caliph wished . The enchantments involved were difficult , and some of the items needed were exceedingly rare , including a large emerald from Shou Lung , so Lelia hired others to perform much of the required footwork . In order to prevent panic when she viewed a dire portent in the stars , Lelia often privately hired adventurers to deal with whatever malign situation presented itself in her visions . Possessions . Imam Lelia owned a " ring of shooting stars " , a " rod of splendor " , an " aba of protection " , and some " eyes of the eagle " in addition to numerous magical scroll s .
Ulbrec Dinnesmore Lord Ulbrec Dinnesmore was a man from Neverwinter who became the lord of Targos in Icewind Dale . Personality . Ulbrec is known for his short temper . History . Ulbrec was a Neverwinter guard who met Elytharra when he was about 20 . They married , and when he retired , the couple moved to Targos where he took a seat in the ruling council of the Ten Towns . He received the title " Lord " in 1299 DR .
Beast stalker Beast stalkers are expert archer ranger s who specialize in the hunting and slaying of magical beast s . Beast stalkers track their prey through the dangerous wilds and through skill and training fell them with remarkable ease . Beast stalkers also , when required , can turn their methods against other creatures . Abilities . Beast stalker training reflects the chosen profession the stalkers take on , that of beast slaying . Beast stalkers are taught early on to deal death quickly and with uncanny accuracy , and little room is left for error . In order to prevent their own deaths , beast stalkers are trained to maintain their mobility within combat , shifting from one place to another in order to remain a difficult target . Though beast stalkers are deadly against most opponents , each individual stalker specialized in one of two forms of enemies , regular beast s or their magical kin . Beast slayer exploit s focus on making the ranger using them as deadly as possible and even inexperienced slayers can often pinpoint the exact location of their foe , even if it is concealed , striking it with an arrow . " Hunter ' s grace " allows beast stalkers to move quickly while remaining unseen and unheard into position for a quick strike . With further training , beast slayers also learn " beast slayer ' s target " which streamlines their attacks against a particular foe of their choice .
Gothwan Cooper Gothwan Cooper was a male thief member of the Nasher in Neverwinter . History . In 1484 DR , taking advantage of the chaos resulting from the undead assault on Neverwinter , led by Valindra Shadowmantle , Gothwan and his friend Honor Reigh , under orders from the Nasher leader Karzov , sneaked inside the Hall of Justice and stole the Crown of Neverwinter . Unfortunately , some time later , the Dead Rats gang kidnapped Gothwan in order to bargain his life for the Crown , which they wanted for themselves . However , the Nasher leaders had no interest in saving Gothwan ' s life . Luckily for him , an adventurer recruited by Sergeant Knox was searching for the Crown and in the process infiltrated the Dead Rats ' hideout in order to interrogate Gothwan . Grateful for saving his life , Gothwan told the adventurer all he knew about the Crown .
Gorlist Gorlist was the son of Nisstyre and leader of a drow band pursuing Liriel Baenre . Description . Gorlist had short white hair and a dragon tattoo on his left cheek that glowed if a dragon was in the vicinity . The color of the glow indicated the color of the dragon . History . In 1361 DR , Gorlist was present when his father , Nisstyre , was killed by Liriel Baenre ' s assault on the Dragon ' s Hoard headquarters in Skullport . He sought revenge on her for the death of his father . He hired the deathsinger Brindlor Zidorion and worked with the former Red Wizard Merdrith and the drow priestess Shakti Hunzrin to pursue Liriel , finally catching up with her in Rashemen , where he was defeated by her and her allies .
Rasid Nadepa ' an Rasid Nadepa ' an was the crown prince of the kingdom of Bawa in 1357 DR . Activities . Rasid did not truly care about matters of state . His true ambition was to become the best kensai of Bawa . For this , he often went to hunt in the wilderness . During those travels , he killed many monsters and forged good relationships with many Bawani tribes .
Aghazstamn Aghazstamm was a blue dragon dracolich . He was a member of the Cult of the Dragon and an acquaintance of Symgharyl Maruel . History . In 1357 DR , Symgharyl Maruel , having trouble dealing with the " spellfire " of Shandril Shessair , enlisted the help of Aghazstamm , promising him part of the treasure of Rauglothgor . She rode the blue dracolich into battle but the " spellfire " proved too powerful and Aghazstamm was destroyed .
Draconic creature ( template ) A draconic creature was the second - generation or later offspring of a dragon . Description . Draconic creatures bore subtle indications of their draconic heritage . It was sometimes not even possible to tell what type of dragon was their ancestor . Such traits often included coloration or scaliness of the skin or reptilian pupils . All draconic creatures had talon - like claws . Draconic creatures were sometimes mistaken for half - dragon s , but half - dragons were first - generation creatures and had much stronger draconic features and powers . Half - dragons were sometimes called draconic creatures , although the term properly referred to second - generation or later offspring . Personality . Their draconic heritage granted draconic creatures greater charisma , and draconic creatures often served as leaders among their races . Combat . In addition to the weapons and fighting styles of their parents , draconic creatures could slash with their talons . Notable Draconic Creatures . The Blood of Morueme was a group that included both half - dragon and draconic hobgoblin s in its numbers .
Otto ' s irresistible dance Otto ' s irresistible dance was an enchantment spell that forced the subject to dance . It was presumably developed by Otto . To Zakhara n mages , always reluctant to acknowledge ajami names and accomplishments , the spell was known simply as irresistible dance , and counted among the spells of the universal province . Effect . The victim experienced an irresistable compulsion to dance , including shuffling and tapping their feet , capering and prancing . Naturally , they were completely unable to do anything else , even defend or protect themselves .
Jhassalan Jhassalan was an arcane devotee of Tyr in Waterdeep in 1372 DR . History . Jhassalan hailed from Silverymoon in Luruar but departed to become an adventurer . With the Guild of the Just , a party of Tyrrans , he attacked the House of Pain , a temple of Loviatar in Undermountain , in order to free captives , but they were ambushed by the Loviatans . Jhassalan escaped only after the intervention of Muiral the Misshapen . From that time , he devoted himself fully to Tyr and led the spellcasting forces of the Hall of Justice in Waterdeep . Personality . Jhassalan retained his hatred for the local Church of Loviatar , hoping one day to uncover the source of their funds . His namesake derived from his predilection for electricity spells .
Russel Roland Russell Roland held the title of Lord MacIntyre of Ravens Bluff from 1354 DR - - ? Appearance . Russel Roland is 5 ' 8 " tall and weighs 175 pounds . He is almost impossibly strong and most clothing cannot conceal his god - like physique . He wears fine clothes as befitting a lord but when hunting his outfit is rugged and practical . Personality . Russel had to become very self - reliant after the premature death of his father in 1353 DR when he was 13 . He likes to hunt , especially monsters that come too close to civilized areas , and is an avid sportsman . He depends on his own great strength and skill and insists that no magic be used when hunting , in tournaments , or in duels of honor . He has enough sense to defer to the older lords in the Advisory Council but will speak out when he thinks it is important to do so . He is often underestimated due to his youth . Background . Lord Russell ' s great - grandfather Maldridge MacIntyre was a wizard of renown in the region and was granted a large tract of land outside Ravens Bluff . He then built MacIntyre Manor , a mansion in the city where he lived until his death when the house and holdings passed to his children . Maldridge ' s daughter was Russell ' s grandmother . She married Sean Roland and her title and inheritance passed to him . Russell ' s father was the next Lord MacIntyre and was not a wise steward of his estate , throwing extravagant festivals . His father died suddenly but there was a will that provided for a council of guardians to manage the MacIntyre estate until Russell came of age . Russell suspected them of lining their own pockets with his family ' s inheritance and was able to obtain solid evidence against them . He overthrew the council and took control of the estate at age 14 . Russell has a young sister Bevis and two loyal family servants , Challot and Aubergine , husband and wife , who have been at MacIntyre Manor since Roland ' s father was a young boy . There is also an enigmatic sage named Grimalkin who was a tutor and now a family friend and adviser to Russell .
Hellfire wyrm Hellfire wyrms were dragons sponsored by the hells to influence events on the Material Plane . Description . Large bone spikes jutted from the head and shoulders of these dragons , while smoke was continually emitted from their scales , seeming to flow like molten lava across their massive bodies . Their eyes burned bright yellow , and they reeked of brimstone . However , when they appeared before humanoids , they usually took the form of a tiefling . Combat . Hellfire wyrms preferred to manipulate people and politics from behind the scenes ; however , if they should be forced into a combat situation , they excelled at tactical maneuvers , able to turn enemies into friends and blast the rest with their powerful breath weapon . They also had the ability to temporarily summon baatezu allies and burn anything that got close to them .
Osbur Osbur was a servant of House Oldbridle in Cormyr . History . Around 1479 DR , after the death of Olgarth Oldbridle , his son and heir Elbert Olbridle sent Osbur to Broryn Windstag in order to inform him about the news and to not trust Kormoroth and Yestrel and the Lhendreth s of Saerloon .
Magic jar Magic jar , which was originally called Jarm ' s magic jar , was a necromancy spell used to trap one ' s soul in a gem or crystal . Effects . Upon completing this powerful spell , the caster ' s soul leaves his or her body and enters a selected gemstone , the " magic jar " , somewhere within medium range . The caster ' s body at this point appears to be dead . For up to nine hours or more , the caster ' s soul in the magic jar can attempt to possess any nearby sentient creature , swapping souls with the target ' s body , such that the caster ' s soul controls the new body and the target ' s soul becomes trapped in the magic jar . A sentient creature up to 90 feet or more away from the gemstone could be possessed , depending on the power of the caster . If a target had the willpower to resist possession , the caster ' s soul would remain in the gem . The caster could sense the presence of nearby lifeforms and had a sense of whether they were positive or negative energy beings and a relative idea of the strength of their life forces . A caster could shift from any possessed body back to the magic jar and could then attempt to possess a new body . When the spell duration expired , the caster would return to his or her original body if it was still within range of the gem . Otherwise , the caster ' s soul would be lost . If a possessed body were killed or destroyed , the caster ' s soul would return to the magic jar , and the imprisoned soul would depart for the Fugue Plane , since its body was now dead . Certain gemstones , such as citrine and chrysoberyl , protected against possession by this spell . Components . Any gem or crystal worth at least 100 gp was required to cast this spell , in addition to verbal and somatic component s . Citrine was a commonly chosen stone , even though citrine also protected a bearer from being trapped in a " magic jar " . Jet was perhaps most commonly used . History . The spell was invented by the wicked Netherese arcanist Jarm in −1915 DR .
Harvester of Blood Harvester of Blood was Sunbright Steelshanks ' longsword . Description . The sword had a blade the length of a human arm and ended with a sharp hook . Sunbright carried his weapon in a shoulder sheath on his back . Unlike most Rengarth weapons , the sword was forged from steel instead of bronze or iron . History . During the Shadowed Age , the sword belonged to the Raven Tribe shaman Sevenhaunt , but after his death the blade passed down to his son , Sunbright Steelshanks by his mother , Monkberry . Appendix . Discrepancies . On page 19 of " Sword Play " the blade is called a " greatsword " , but on page 34 the sword is quoted as being a " longsword " , since the novel was published during 2nd edition " Dungeons & Dragons " , it would be more likely " Harvester of Blood " was a longsword Steelshanks could wield two handed .
Maroth Marstel Leader of the Marstel trading house , Maroth was the Harmach of Hulburg in 1479 DR . The shadowmage Rhovann dominated Maroth ' s will and turned him into his puppet . When Maroth ' s mind became too enfeebled for him to function as the Harmach , Rhovann killed Maroth and replaced him with a construct .
Mount Ieldroun Mount Ieldroun was one of the two tallest mountains east from the Moon Pass . History . The mountain peak was named for a long dead orc chieftain . Geography . Ieldroun stood halfway between Stone Stand and the site of Hellgate Keep . Between Mount Ieldroun and Mount Thorog was Telkoun ' s Tower , a stronghold of a little - known wizard and protected by peryton s .
Lammasu A lammasu is a noble and stern magical beast that looks like a cross between a lion and an eagle . Lammasus seek to promote goodness throughout the world , living in isolated ruins and abandoned temples . They speak Celestial , Common and Draconic . Description . A lammasu has the body of a lion , the wings of a giant eagle , and the face of a human . They are capable of flight . The average lammasu is 2 . 4 m ( 8 ft ) long and weighs about 225 kg ( 500 lbs ) . Personality . Lammasus are noble and stern creatures who prefer isolation , but concern themselves with the well - being of good creatures in general . They are cordial in nature towards other good creatures and they are often willing to assist in combating evil . Although not immediately apparent , Lammasus are occasionally capable of compassion . Magic . A lammasu can cast spells as though it were a cleric , and can cast from the good , healing , knowledge , and law domains . Combat . Lammasus will almost always join a fight if a good creature is in danger . They will attack evil creatures on sight . They possess sharp front claw . They can also cast " cure critical wounds " , " cure serious wounds " , and one in ten can cast " holy word " . Lammasus radiate an aura of " protection from evil " . In AD & D 2nd edition , lammasus can turn invisible and use " dimension door " whenever they choose . However , in 3 . 5 edition , a lammasu can use " greater invisibility " on itself up to twice per day , and " dimension door " once per day .