naist-nlp/zeshel huggingface dataset:
Feast of the Moon The Feast of the Moon , or Moonfest , was an annual festival in the Calendar of Harptos , occurring between the final night of Uktar and the first day of Nightal . It was the last great festival of the calendar year . The day traditionally marked the onset of winter . It was also a time to celebrate and honor the ancestors and the respected dead . On this day , folk blessed their ancestors ' graves and performed the Ritual of Remembrance . People also gathered to tell stories of the deeds of their ancestors and of the gods until deep into the night , until they merged and became legend . This was a time to hear of past heroes , great treasures , and lost cities . In Faerûn , battles were typically fought between harvest - time and the coming of winter . This meant that most of the fighting usually occurred in the month of Uktar . The timing of the Feast of the Moon — after recently slain soldiers had joined the ranks of the dead — was thus practical , if sadly ironic . The Heralds of Faerûn had a number of special duties on the Feast of the Moon . Prime among these was to perform the Bloodsong ceremony , at which a Herald publically recited the genealogies of each noble family in the area . In this way , the Heralds reaffirmed a noble family ' s traditional authority and status , as well as the respect accorded to them . Priests of a number of deities of various pantheons held rites , ceremonies , and festivals on the Feast of the Moon . Many , though not all , focused on remembering the dead in one way or another .
Repair injury Repair injury was an improved version of " cure moderate wounds " that also alleviated one specific debilitating injury . Effects . The caster had to touch the subject of this spell in order to apply the healing energies . This spell improved the health of the recipient the same amount as the necromantic version of " cure moderate wounds " and also repaired one wound of a critical or impairing nature . Examples of injuries alleviated by this spell included a broken bone , sprained wrist , twisted ankle , severed tendon , a marled eye , or a mangled ear . Injuries of a more severe nature , such as a crushed pelvis or a shattered bone or joint could be improved by this spell , but not fully cured . A shattered bone would become merely broken , thus removing the life - threatening or maiming aspect of the severe injury but still requiring a long recuperative period . This spell could not restore severed limbs or completely destroyed body parts . Only one application of this spell could be used per injury . Further attempts were equivalent to " cure moderate wounds " . Components . Verbal and somatic components were all that were required to cast this spell .
Oel ' yvia Reefglider Oel ' yvia Reefglider was an aquatic elf barmaid in Skullport . History . Around 1370 DR , Oel ' yvia was hired as a barmaid for Basil Willowbrook ' s inn , the Bindle ' s Blade in the Lower Heart district , where she would delight customers with her songs .
Dragon magazine 3 Dragon magazine 3 was released in October 1976 . A Plethora of Obscure Sub - Classes . Samurai . . This is the first mention of the class known as the samurai in the " Dungeons & Dragons " game , using 1st edition rules . A New D & D Subclass : The Berserker . . This is the first mention of the class known as the berserker in the " Dungeons & Dragons " game , using 1st edition rules .
Empires of the Alamber Sea The Empires of the Alamber Sea was a collective term used in the late 14th century and through most of the 15th century DR to describe the empires of High Imaskar and Okoth . Although not technically an empire , people also usually associated the nation of Tymanther with this term as well .
Inglor Brathren Inglor Brathren was a member of the Zhentarim at Bargewright Inn during the Elemental Evil crisis . Personailty . Inglor believed that Nalaskur Thaelond was lining his pockets at the expense of the Zhentarim . He also suspected that Chalaska Muruin was turning a blind eye to Nalaskur ' s skimming , but he feared Chalaska . History . In 1491 DR , Inglor decided that both Chalaska and Nalaskur needed framing and replacing . Taking advantage of the absence of Nalaskur , he devised a complex plot to frame Chalaska as a thief at the expense of the Zhentarim . However , some adventurers who happened to be at the inn uncovered and defeated him .
Farsea Marshes The Farsea Marshes was a wetland located in interior Faerûn west of Cormyr . Geography . The Farsea Marshes were located south of the Anauroch desert , west of the Stonelands , north of the Storm Horns mountain range , and east of Sunset Mountains . This wetland eventually joined with the Marsh of Tun some time after the Era of Upheaval to form the Farsea Swamp .
Halav Halav was a priestess of Eilistraee . Halav was one of the Protectors of the Song in the Promenade of the Dark Maiden . History . In 1377 DR , she was one of the six protectors chosen for an assault led by Cavatina Xarann on the main temple of Kiaransalee . However , Halav was the first casualty of the attack , killed by a tentacle that suddenly emerged from a pool .
Saluuknir Saluuknir was an old male blue dragon imprisoned in the " Urn of the Blue Vishap " . History . Originally at home in the Raurin Desert , Saluuknir was bound to the magical " Urn " when its former inmate , the evil marid Merifa of the Pearl Lagoons , tricked the dragon into exchanging places . Centuries later , the magic prison was brought back to its original home , the continent of Zakhara , by a corsair . Rumor had it that in 1367 DR it was in the possession of the master of Assassin Mountain . Personality and powers . Saluuknir was forced by the " Urn " to perform three tasks for its owner , while the item gave the dragon some additional magical powers for this purpose in addition to his considerable natural abilities . His prison also prevented Saluuknir from harming its owner or any being when not working towards the fulfillment of the given tasks . Thus the dragon could vent his anger and discomfort about his imprisonment only through threats and blustering . His highest goals were regaining his freedom and vengeance on Merifa of the Pearl Lagoons .
Staff of flames The staff of flames was a magical item that could be found in Zakhara , the Land of Fate . Description . These magical items were available in a wide variety . Powers . These staves granted to following powers to a wizard at the expense of one charge : " affect normal fires " , " flaming sphere " , " pryotechnics " , " sundazzle " , and " sunfire " . The following powers consumed two charges for regular wizards and only one charge for flame mages : " conjure fire elemental " , " sun stone " , and " enhance fire creature " . Flame mages gained exclusive access to the " conflagration " power at the expense of four charges . Any mage holding the staff gained the advantage of the " flameproof " spell so long as they maintained contact with the staff .
Ice axe ( spell ) Ice axe was a divine magic spell available to cleric s of Auril , the Frostmaiden . It created a whirling cloud of ice slivers shaped like a battleaxe that the caster could wield with proficiency . Effects . When cast , this spell produced a magical battleaxe made from swirling slivers of ice that appeared in the caster ' s hand . For the next five minutes ( longer for more experienced casters ) it could be wielded as if the caster were proficient with this type of weapon . The strength of the caster was not important because the " ice axe " was magical and nearly weightless . On a successful hit , the " ice axe " did both slashing damage as per a battleaxe , and potentially greater damage by magical coldness . While the caster held the " ice axe " , he or she could not be disarmed of the weapon and it could not be physically damaged . If the caster used the axe hand for some other purpose , like holding another object or grappling with an opponent , the " ice axe " disappeared until the hand was empty and ready to wield it again . This spell lasted until dismissed by the caster or the duration expired , whichever came first . Components . In addition to verbal and somatic components , this spell required a shard of ice , glass , or crystal to cast . History . This spell was believed to be recorded in a holy book of Auril called " Revelations of the Icedawn " and was only granted to her clerical followers .
Emotion Emotion , also known as emotion control , was an alteration and / or enchantment / charm spell that aroused strong emotions in one or more creatures . There were divine and arcane versions of this spell . Effects . The arcane version of this spell was generally called " emotion " and affected one or more creatures in an area designated by the caster . The divine version was known as " emotion control " and operated very similarly to the arcane version , but could also be used defensively to shield the caster ' s true emotions from detection and manipulation . The alteration / enchantment versions affected a 20 ft ( 6 . 1 m ) cube , in which the arcane version targeted all creatures in the region , whereas the number of creatures was limited by the level of the priest for the divine version . The illusionist version covered a 40 ft ( 12 m ) square area but had fewer options ( see below ) . The divine version lasted at least five minutes ; more for higher level casters . The arcane and illusionist versions all lasted for as long as the caster concentrated on keeping the emotional state heightened . If any creature in the target area managed to resist the effects of this spell , they were completely unaffected . The emotion to be projected was chosen at the time of casting and was typically one of the following : When divine spellcasters used " emotion control " on themselves , it afforded them increased protection from spells such as " emotion " ( the arcane version of this spell ) , " fear " , " irritation " , " know alignment " , " phantasmal killer " , " scare " , " spook " , and " taunt " . Furthermore , the priest was instantly aware that he or she was the target of such a spell . If a protected priest was the subject of " ESP " or " emotion read " , he or she had a much improved chance to project a false emotion ( chosen at the time of casting this spell ) . Components . The arcane versions of this spell ( including illusionist ) required only verbal and somatic components to cast . The divine version also required some uncarded wool or a lock of fleece as a material component . History . The arcane version of this spell was invented by a Netherese arcanist Keonid in the year 1976 NR ( −1883 DR ) and was part of the Mentalism specialization school of magic . Clerics and druid s had access to the divine " emotion control " version .
Assam Assam was a small city on the northern side of the Shining Plains . Geography . While Assam was the northernmost city in the Shining Plains , it was still several leagues south of the northern edge of the plain . It was located on the southern bank of the Wet River where the road from Ormath crossed the river at a wide ford . Assam had no walls to speak of and relied on its ruling cities for protection . That is not to say Assam was defenseless though , they had a sizable standing militia that kept fights and violence within the city to a minimum . Government . The city - states of Lheshayl and Ormath ruled Assam together . Delegates were sent from both city - states to make up the ruling council . In 1372 DR , Honlinar Tempest was the mayor and he kept everything running smoothly . Honlinar served both city - states and worked hard to keep them happy by dealing with any business interruptions swiftly . The most common dispute brought before the government of Assam was over the intermingling herds of cattle surrounding the city . Trade . Assam was a town of merchants and was dedicated to its trade . The town was surrounded by caravans , wagons , and herds of animals . The government gave merchants virtually free run over the city , so much so that travelers commonly felt that the merchants are in charge of the city .
Harnrim Starangh Harnrim Starangh was a Red Wizard of Thay usually disguised as a mercenary wizard of Westgate . He manipulated the Rightful Conspiracy of treacherous Cormyr ean nobles with the secret objective of stealing the new spell that Vangerdahast Aeiulvana was creating . In the end , when the Rightful Conspiracy launched its revolt , Harnrim led a small army of fellow Red Wizards to attack Vangerdahast ' s secret hideout . However , Harnrim ' s plot was ruined by a dragon host that also wanted Vangerdahast ' s new spell , but to destroy it because it was harmful to dragons . When the dragons saw the Red Wizards , they decided that they were more dangerous than the Royal Mage and slaughtered them all . Only Harnrim managed to survive the massacre and quietly fled the country in a magical disguise .
Halueth Never Halueth Never was the sun elf founder of the city of Neverwinter . History . In the Year of Burning Glades , - 10 DR , he led the elves of Iliyanbruen to defeat Illuskan expansion . In 1372 DR , the Hero of Neverwinter came across his tomb buried deep beneath Castle Never . It guarded by the swords of the first Neverwinter Nine .
Brownie A brownie is sometimes said to be distant relative of the halfling ( perhaps half halfling , half pixie ) , but are smaller and far less common . Description . Brownies appear as small elves roughly one and a half feet tall . They favor brightly colored garments . Psychology . Whatever their origin - whether a mixed breed or a type of fey all to their own - brownies are generally friendly to human s and their ilk . However , they are very shy and seldom allow themselves to be seen . The fact that they have exceptional senses in general and are never surprised helps them to accomplish this goal . Ecology . Brownies tend to prefer quiet , pastoral areas . They are sometimes said to inhabit houses or barns , and in return , they help the owners out with household tasks - making or repairing small items of leather , metal , or wood , for example . In keeping with their shyness , they only work at night , perhaps in exchange for small gifts or food . They are easily offended , however , and will abandon a house if their gifts are called payments or if they are offered gifts of clothing ( no matter how shabby their own clothes are ) . If encountered on friendly terms , brownies can often be convinced to help lawful characters . Brownies do not usually carry weapons other than short sword s . They have a number of special powers including the ability to cause Confusion and employ other spells of distraction or misleading .
Protection from evil Protection from evil was an abjuration spell that created an aura around the target that shielded against mental and physical attacks by evil creatures . The reverse of this spell , protection from good , had identical effects on good creatures . Effects . The caster had to successfully touch the target to confer this " protection " . The spell manifested in an aura around the body of the recipient that extended out 1 ft ( 30 cm ) . The benefits were threefold and applied to attacks and effects generated by evil creatures . First , the aura acted like additional physical armor to prevent attacks from succeeding , and also magical protection to help resist the effects of spells , items , breath weapons , etc . Second , the aura held at bay any attempts at mental control : charms , compulsions , possession , " magic jar " attacks , and domination of will . And third , the aura prevented the intrusion of nongood summoned and extraplanar creatures , which would recoil if they tried to touch the recipient in any way . This spell did not prevent attempts at possession or mental domination , so if " protection from evil " wore off while the effect that was mentally assaulting the recipient was still ongoing , it would then have the normal chance to succeed . The spell also ended if the target engaged in melee with or tried to force the aura onto a nongood creature . Spell resistance could overcome the " protection " and allow a touch attack to succeed . Components . In addition to verbal and somatic components , the caster had to draw a 3 ft ( 91 cm ) circle around the recipient using powdered silver for the newest version of the spell , or holy water ( on the ground ) or burning incense ( in the air ) for the older version . If the spell was cast in reverse for " protection from good " , the circle was drawn with either unholy water or smoldering dung , or blood .
Jubal Doctor Jubal was a businessman in the Moonsea . Activities . Doctor Jubal managed the wandering Doctor Jubal ' s Carnival of Curiosities . He was always in his wagon counting his money or dealing with the day - to - day running of the carnival . He never asked questions of his workers . History . Doctor Jubal had managed his carnival for almost ten years . At one point , he bought a strange mirror maze in Waterdeep . At the start of the Rage of Demons , he hired the doppelganger Tak , promising to help her against the Great Law of Humanity in Hillsfar . However , he did not truly care about it and when Tak discovered this , she subdued Jubal and took his position . Jubal was imprisoned inside the mirror maze together with Berl Cuttler , Aelia , Weet Greenspen , and others . Rumors . Some said that Jubal was a wizard from Hillsfar who had lost his magic or else a member of the Red Plumes .
Dungeon Master Dungeon Master or DM is the title used for the individual who is directing the overall story and action within a game of Dungeons & Dragons . The DM controls the actions of all the Non - Player Characters ( NPC s ) in opposition ( though not always hostile ) to the Player Characters ( PC s ) .
Labyrinth The Labyrinth was an ancient maze of tunnels in the Northdark . Geography . The Labyrinth covered a large area of the Upperdark and Middledark beneath the Dessarin River and beyond . It connected the northern region of the Underdark to elsewhere in the south . The Labyrinth was located some 100 miles south and west of the Darklake and Gracklstugh . . Description . The Labyrinth was a network of lava tubes tunnels made of cold black basalt . There were some paths and bridges . Depending on who was describing it , the tunnels either spanned 100 miles north to south and more than 50 miles east to west , or 200 miles north to south and almost 100 mile east to west . Runes were carved into the tunnels to guide travelers , but few could read them . There were a number of rifts that cut through the Labyrinth , so many tunnels emptied into massive chasms or dead - ended . Some staircases have been carved into stone to overcome these chasms . Although there were a few well - documented paths used by merchants and travelers from Menzoberranzan and Gracklstugh , travelers who wandered off the known paths were bound to get hopelessly lost and starve to death or be killed by the minotaur s that inhabited the tunnels . A number of portals were located in the Labyrinth . One led to the wilderness near Ched Nasad , another to Oryndoll . One led into Ammarindar . Another portal in the former holdings of House Jaelre led to the forests of Cormanthor . History . It was commonly believed that minotaur s had created the tunnels , but in fact the tunnels were originally built by a cult of demon - worshiping dwarves of Ammarindar ca . - 2200 DR . The dwarves worshiped Baphomet and allied themselves with minotaur s and bull - headed demon s . They also had at least one portal constructed in the Labyrinth , which led to their home in Ammarindar . A few centuries after the dwarves disappeared , the region was settled by baphitaur s , which were created by the the Netherese wizards of Andalbruin through the experimental merging of human s , minotaurs , and demons . Eventually , the minotaur civilization fell to war with their neighbors and a brutal civil war . The quieter parts of the Labyrinth often served as the homes of exiles and loners . Of particular note was House Jaelre , who resided here after their exile from Menzoberranzan for a time before they moved on to Minauthkeep ( the Elven Court ) in Cormanthor .
Banehold Banehold , sometimes called the Barrens of Doom and Despair , or Gehenna , particularly in the past , is an evil - aligned plane of existence . It is one of a number of Outer Planes , one of inhospitable locales , including vast deserts of black sand and huge plains of dark granite . There is no water to be found anywhere on the plane , and no sunlight fills the blood - red sky . Deities who make their home on this plane include Bane ( who previously dwelled on Acheron ) Beshaba , Hoar , Loviatar , and Talona . Kuraulyek dwells in this plane ' s Underdark . Structure . The Barrens of Doom and Despair consist of a single infinite plane , there are no constituent layers . It links via the Astral Plane to the planes of the Prime Material ( such as Toril ) and a number of portals directly connect it with Hammergrim and the Blood Rift . Beshaba ' s realm , the Blood Tor , links directly to the Abyss .
Wadi ' a bint Sali Wadi ' a bint Sali was an gnome sha ' ir within the Palace of the Enlightened Throne in Huzuz , the City of Delights , in 1367 DR . Activities . Wadi ' a was an assistant of the Grand Vizier , Alyana al - Azzazi . Relationships . Her familiar was a fire gen named Ladok .
Phultan Hammerwand Phultan Hammerwand was a vampire and member of the Night Masters , the cabal of vampires who led the Night Masks . Description . Quite peculiar for a vampire lord , Phultan ' s diet of blood had changed his previously corpulent physique to one of sagging flesh . Lank and patchy reddish - brown hair hung from the back of his head . By 1480 DR , Phultan was horrific looking ; decades without feeding had left him with lesions all over his body . History . In life , Phultan was a silver - tongued fence and information dealer , making his way under the cover of a merchant trader of luxuries . Forming contacts all across the Heartlands , he cultivated an ever - growing web of traded information . However , during one of Phultan ' s many trips to Westgate , he stumbled across information that was highly sensitive regarding a lieutenant of the Night Masks . Hunted by Dahlia Vhammos , the Duchess of Venom , it was only Phultan ' s information - gathering skills that saved him as he managed to learn the correct way of contacting the Night King himself . Impressed by his display of skills , the Night King not only spared Phultan but transformed him into a vampire , thereby inducting him as the second member of the Court of the Night Masters . Operating from then on as Orbakh ' s spymaster and ' duke of whispers ' . By 1372 DR Phultan remained mostly in Westgate , using informants and spies to remain one of the most informed individuals of the city . Later , however , Phultan was locked by Manshoon in the Lair of the Night Masters for nearly 100 years and was slowly starving when a group led by Ilira Nathalan and Myrin Darkdance entered the lair and destroyed him in 1480 DR .
Hadra bint Aswiyah Hadra bint Aswiyah was a princess of of Muluk in 1367 DR . Activities . In addition to being the royal heir of Muluk , Hadra was an accomplished sha ' ir who held the rank of Sorcerer - General in Muluk ' s army . She led successful attacks against both Umara and Qadib during her time in the army . Relationships . Hadra was the only daughter of Muluk ' s Caliph , Aswiyah al - Muftahir .
Funada Hashiba Funada Hashiba was an abbott in Nakamaru around 1357 DR . Activities . Hashiba led the Nakamaru temple of the Shining Mountain Sect , a very popular temple leading most ceremonies at the local court , which was a prestigious honor . He arrived at such a high position at a very young age thanks to his family but also to his abilities . However , Hashiba was not fully prepared for his task . Personality . Hashiba was very loyal to his father the daimyo and to the shogun , whom he was a distant nephew to . Usually , Mitsuhide easily browbeated him in any matters relating to the family . Hashiba knew his weaknesses well .