The Mage ' s Wand quest chain This series of quests is restricted to mages , and is started at any mage trainer , and ends with receiving one of three wands . Many of the quests in this chain require travel in Dustwallow Marsh , and one requires venturing into Scarlet Monastery . Other than the limitations those elements require , all the quests in the chain can be undertaken at level 30 . The Mage ' s Wand . Your trainer announces that you are ready to earn your mage ' s wand . You are instructed to go to the hermit Tabetha in Dustwallow Marsh , and given rough directions of where to find her . " As a mage character , you have been able to use a wand from level 1 . This wand , then , is ' special ' . As well as being powerful for your level , this may well be the first wand you acquire that has attributes other than simply doing damage . " Dustwallow Marsh is a perilous place ( for you ) , but you manage the trip to Tabetha ' s Farm and meet with her . To craft your wand , she says , she will need two separate things . The bolt - charged bramble . Tabetha directs you to go to Arathi Highlands and assemble a Bolt Charged Bramble out of Witherbark Totem Stick s and a Jade , charging it on the Stone of Outer Binding . The trolls don ' t give up their totem sticks willingly , but you gather up the required number . You ' re barely able to set them on the stone before they are struck . Recovering from the shock , you quickly grab the charged bramble ( carefully ! ) and return to Tabetha . She cheerily calls your encounter with the stone " good luck " . You sincerely hope so . The book of power . Tabetha directs you to talk to Magus Tirth , and ask him for a copy of the book . You ' re glad to get out of the marsh , but somewhat less so when you feel the striking heat at the Mirage Raceway , where Magus Tirth has retired to a life of boozing and gambling on the races . Tabetha had warned you that Tirth was no longer at the top of his game , and on first setting eyes on Tirth , you can agree . He ' s willing to help , but . . . he ' s forgotten the magic phrase to open his own lockbox . But he was a Famous Mage , and he had an assistant to remember things like that for him . Unfortunately , the assistant isn ' t anywhere around . ( By the way , would you like to buy a chicken ? ) Tirth sets you off to find his assistant and recover the phrase to open the box . You scour the raceway looking for him , without success . Talking with the various bystanders and spectators leads you to talk to Race Master Kronkrider at the finish line . Following on a tip from him , you find a nearby chicken and codice _ 1 it over to you . It reveals itself as " Plucky " Johnson , who has been hiding from Tirth this last while . You return to Tirth and explain that Johnson is now a chicken . Tirth can ' t remember why he put a chicken curse on Johnson , though it was probably well deserved . . . . but that ' s okay , because the book wasn ' t in the lockbox anyway . He ' d sold it to pay off gambling debts . Someone from the Scarlet Brotherhood had bought it . Tirth tells you that he probably took it back to his monastery in Tirisfal Glades , and that you ' d need to look there for it . You had heard of the fanatics at the Scarlet Monastery before . You gather a group of friends about you and set off for Tirisfal Glades . Arcanist Doan , the monastery ' s librarian isn ' t eager to let the book go , but after martial argument with the monks you find and carry off the book . Conclusion . Having both the components she needs and the book with the incantations , Tabetha constructs a set of wands and offers you your choice of them . Rewards . Aside from the novelty of the quests and some incidental experience in completing them , the reward from this chain is the wand you select at the end . The wands differ mostly in the type of damage they do . While there are minor differences in speed and damage , the damage per second is almost equal between them .