naist-nlp/zeshel huggingface dataset:
Raleth Eldri ' s Notes on Kagrumez Content . I am closer to solving the mystery of these ruins ! I have found references in ancient Dwemer texts that call Kagrumez the site of a set of trials , a training ground of sorts . This is thus far unprecedented in my research . This could explain why that gate is so unmovable - the proper trial has not been completed . It is possible nobody has opened this gate since the days of the Dwemer ! What treasures of the ancient world lie in wait behind these doors ? The pattern on the gate seems to hold the solution to unlocking it . It bears resemblance to the console in the center of the chamber , but what does it mean ? There are nine holes that I assume are to be filled , but with what ? If only I had the means to fund more expeditions to the other Dwemer ruins of Solstheim . They surely hold the keys to opening the locked gate . Even if I had the means to start the trials , I surely have not the means to complete them . I can ' t wait for more funding ! I am going to have to recruit those who will act on the promise of treasure alone . Surely there are those as excited about this find as I am . - Raleth Eldri
Hurricane Assistance and Salvage Content . To All Citizens of Khenarthi ' s Roost , The Dominion ' s Gold Fleet suffered extreme losses due to the recent hurricane . In this time of need , please do what you are able to aid the survivors . 1 ) Hosting Dominion Soldiers If you or anyone you know are capable of hosting guests , consider opening your doors to Dominion soldiers in need of shelter . 2 ) Rescue and Recovery If you encounter shipwreck survivors capable of moving on their own , direct them to Temple of the Morning Springs . If trapped beneath wreckage or suffering from grievous wounds , alert any Dominion officer to assist . 3 ) Salvage Prohibition Stripping fallen Dominion soldiers of armor or weaponry will be considered a hostile act . Report any such activity to Dominion officers . Your cooperation is appreciated in this trying time .
Nahfahlaar Nah - fahl - aar ( Dovahzul : ) was a dragon known to have made alliances with mortals to ensure his protection . His last known protector was the King Casimir II of Wayrest , who was apparently " ended " by the Dragonguard in 2E 369 . He escaped and his current location is unknown . Relation to Nafaalilargus . It is sometimes speculated that Nafaalilargus and Nahfahlaar were the same dragon due to having similar names and deeds . However , this is unlikely as Nahfahlaar was last seen in 2E 369 and Nafaalilargus was killed by Cyrus in 2E 864 , a 500 - year gap .
Ebony Shield ( Skyrim ) The Ebony Shield is a piece of heavy armor and part of the Ebony Armor set found in . Locations . Unenchanted armor will begin to appear throughout Skyrim at level 32 and enchanted variants can be found at level 33 . They may begin to appear at level 18 , though this is extremely rare . These locations include : Smithing . An Ebony Shield requires a Smithing level of 80 and the Ebony Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with an Ebony Ingot at a workbench and also benefits from the Ebony Smithing perk , which doubles the improvement .
Mallus Maccius Mallus Maccius is an Imperial who works at the Honningbrew Meadery . He is initially found in Whiterun at The Bannered Mare . Interactions . In the Thieves Guild questline , during the " Dampened Spirits " quest , it is revealed that Mallus is a Guild associate who plans to ruin his master ' s business and steal it for Maven Black - Briar . After the quest is completed , he is available as a fence . Unlike ordinary merchants , Mallus , who runs his fencing operation at the Honningbrew Meadery , is open for business around the clock . Stealing from him at any point may result in a contract to have Hired Thug s teach the Dragonborn a lesson .
Letter from the Vampire Summary . A note revealing the location of a Vampire . Content . Dear < nowiki > < radiant citizen > < / nowiki > . I don ' t know how to repay your kindness , except perhaps to keep my distance so that I may not bring unwanted attention or harm to your doorstep . Should you need to get in touch with me , come to < nowiki > < radiant location > < / nowiki > . - - your friend
Restore Magicka ( Skyrim ) Restore Magicka is a spell effect that replenishes the character ' s spent magic points when applied . Its use is to regenerate the caster ' s magic supply after activating the effect . One Restore Magicka spell exists in - game , Equilibrium , which converts 25 health into 25 magicka ( 50 health to 25 magicka on legendary difficulty ) . As an alchemical effect , it can only be applied to a potion , because , being a positive effect , it cannot be in a poison . Restore Magicka will not increase magicka past its base value . Restore Magicka Potions are common loot , being useful to any class of character that uses any spells in battle , but are most commonly found on Magic - users and in areas populated by spellcasting NPCs , such as Necromancer and Conjurer hideouts , as well as found in many shops throughout the province . All characters naturally regenerate magicka over time at a rate that is based on your maximum magicka , thus magicka is also restored when you sleep or wait . Alchemy . Potions and poisons with this effect may be created at Alchemy Labs or purchased from alchemist merchants . Potions with Restore Magicka immediately restore a certain amount of your Magicka . The strength of the effect is determined by the Alchemy Skill of the alchemist that brewed the potion .
Nord Statue Nord Statue is merchandise of available on the Bethesda Store . Summary . In Elder Scrolls lore , the Nord s are viewed as a fearless race of natural - born warriors , who strike fear into the hearts of their foes with their ferocious fighting ability . Hailing from the eastern parts of Skyrim , the Nords are the established leading race of the Ebonheart Pact . In an unlikely partnership with the Dunmer and the Argonian s , the Nords seek the defeat of the Empire , to collectively preserve and maintain their precious homeland . The Nord has been captured straight from their striking appearance seen in - game . The heavily armored Nord warrior brandishes Nordic weaponry in both hands , as he stands ready to do battle . Fine detail has been added to the statue with the addition of real fur trim in various places on the Nord ' s armor , to further add to the authenticity of the character . " The retail price for this statue is $ 310 . You will be charged a $ 100 deposit to reserve your copy , and then pay the difference of $ 210 plus shipping and handling when the statue becomes available to ship . "
Pierlette Rostorard Pierlette Rostorard is a Breton Lawman of House Telvanni who offers apothecary services in her in Sadrith Mora . Interactions . Cure Blight . The Nerevarine must bring three Cure Blight potions to an alchemist in Tel Vos for her . Equipment . Pierlette uses or carries the following : Magicka . Pierlette uses the following :
Bakhig ' s Journal , Page 11 Content . Bakhig ' s pets danced for him today ! No . Not a dance , not like those idiot High Elves in their fancy castles . They swarmed up , down , up , down . All over their webs . Like a sweet performance , just for me . Bakhig ' s pets want him to know that they are happy he is here . To watch over them . Bakhig will never let anything happen to his pets .
Faltonia ' s Promise Content . The tale of Faltonia ' s Promise , or Goldfolly as it ' s commonly known , is a tale of divination , greed , and foolishness . If you go to Grahtwood you can still see what remains of the village , a run - down testament to the hubris of one woman , Faltonia Salvius . Like many Imperial s , Faltonia Salvius saw an opportunity to extract great wealth from Grahtwood . Specifically , she sought rich veins of Gold from the nearby hills . She trusted diviners and alchemists of the lowest order , false advisers who were happy enough to tell her what she wanted to hear as long as their own purses grew fat . The more she paid them , the more willing she was to believe their lies . When one lone voice , the alchemist Flavius Antonius , argued that the samples of soil from the area were insufficient to predict large deposits of gold , she had him arrested and beaten . From that point , he was unable to walk and was forced to beg for his supper for the rest of his miserable days . Faltonia traveled to Grahtwood in springtime with a band of Imperial guards numbering four - and - twenty , and proceeded to conscript local Wood Orcs as labor in the fulfillment of her grand vision . By midsummer , a village had been constructed on her chosen site , called Faltonia ' s Promise , and the Orcs were set to work in the mine . How the gold flowed ! How quickly eager prospectors flooded Faltonia ' s Promise , dreaming of riches ! How forcefully their dreams were dashed , when within the year the mine was played out . " Faltonia ' s Promise " became the punchline to a bitter joke told in taverns by out - of - work miners . Humbled but undaunted , Faltonia fought to save the settlement . Seeking to turn the mining operation into a quarry , she haggled and negotiated with nearby Haven to supply stone for the reconstruction of their crumbling buildings . But just as the deal was about to be completed , a smooth - talking Altmer canonreeve convinced the governor to supply Haven with stone from Summerset , emphasizing the superior style and durability of island stone . Broken , and having spent the last of her fortune in a failed attempt to bribe the officials in Haven and secure the stone deal , Faltonia left the village that had been named for her . Many who had settled there in pursuit of riches soon followed , dispersing to other settlements in Grahtwood , or leaving entirely . So it was that Faltonia ' s Promise came to be referred to , far and wide , as Goldfolly . The Orcs who remained eked out a living as hunters and grew into a stubborn stock , the sort who saw it a badge of honor that they persisted in a place that had driven so many away . On their lips , the name Faltonia ' s Promise once again took on positive connotations , of persistence , strength , and an indomitable spirit , thought the village would never reach the heights of Faltonia ' s foolish dreams .
The Lover ' s Requital The Lover ' s Requital is a quest available in . Either bribe or persuade the guard at the door in the jail in order to see Sibbi if not already done so . In the Riften jail , speak to Sibbi Black - Briar after getting the information for the quest " Promises to Keep . " Reward . A key to a chest at the foot of the stairs to the basement of the Black - Briar Meadery .
Dragonbone Battleaxe The Dragonbone Battleaxe is a two - handed weapon found in . Locations . Can be randomly obtained in Skyrim or obtained by defeating the Keeper s in the Soul Cairn and then looting the remains . It can also be created at a forge . It is also a possible weapon of a summoned Wrathman , though it is not lootable Smithing . The Dragonbone Battleaxe requires a Smithing level of 100 and the Dragon Armor perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a Dragon Bone at a grindstone and also benefits from the Dragon Armor perk , which doubles the improvement .
Curse Willpower Curse Willpower is a Destruction spell in that temporarily lowers the victim ' s willpower . The attribute returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Brill Brill is a Nord who lives in in Whiterun . He resides in the Companions ' headquarters , Jorrvaskr , but he is not a member himself . Background . Brill stays with the Companions because he was once saved by Vignar Gray - Mane , and now he offers his services to him . If the Dragonborn sides with the Stormcloaks and takes Whiterun , Brill will become the new steward of Dragonsreach , where he may be found at the Dragonsreach Great Porch .
God ' s Spark God ' s Spark is an offensive Destruction spell in that inflicts elemental shock damage upon multiple victims . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Lunar Steel War Axe The Lunar Steel War Axe is a unique leveled Steel War Axe found in . Location . The Lunar Steel War Axe can be found at Silent Moons Camp , nearby the Lunar Forge from level 4 onwards . Enchantment . As with all Lunar Weapons , the Lunar Steel War Axe bears the Silent Moons Enchant . This unique enchantment burns the target for one second when struck . Lunar weapons are the only weapons that can be disenchanted to learn the Silent Moons Enchant . Smithing . The Lunar Steel War Axe can be upgraded with a Steel Ingot and the Arcane Blacksmith perk and also benefits from the Steel Smithing perk , which doubles the improvement . Levels . The magnitude of the enchantment is based on the level of the Dragonborn when they obtain the weapon . The best possible version is available starting at level 8 .
Orcs ? Could Be Worse Content . I ' ll say this about the Orcs : I ' m sure glad they ' re on our side now . It wasn ' t always like that . Forty years ago , my grandfather fought in a raid on Orsinium . Those Orcs are relentless , he said . When an Orc ' s bleeding , and you ' ve broken one of his bones , and he ' s getting back on his feet after you ' ve knocked him down in the mud , that ' s the worst , because that ' s when he ' s even more dangerous . That ' s why we worked with the Redguard s to raze Orsinium to the ground . That ' s why we burned down every Orc stronghold we could find and stamped on the ashes — because we knew the Orcs would get back up again . We knew the best we could do was just delay them . Nowadays Orsinium is stronger than ever — but we all know that we ' ve got worse problems than Orcs . I would expect the Orcs to hold a grudge about us keeping them down , but that ' s one of the strange things about dealing with an Orc . I ' ve actually seen one punch another in the face . The guy who got a broken nose just stood there and grinned . They might fight , or one of them might die , but Orcs make sure that whatever ' s going on , it ' s going to get settled real quick . And then it ' s over . When we burned down Orsinium , it was a bit more than a punch in the face , but the Orcs made sure a treaty settled all that real quick . I ' ve never met an Orc who wasn ' t good in a fight , but I get the feeling some of them really want more to their lives than fighting . I guess when you live or die by the swords and armor you ' ve made , you learn to make them right the first time . I ' m still stunned by how good their craftsmanship is . Everything ' s built to last . I think both of us — the Breton s and the Orcs — realized we could make a lot more money trading with each other than fighting with each other . And if there ' s one thing Bretons know how to do , it ' s make money . Well , it ' s not the only thing we do , but you get the idea . I know where I stand with an Orc . I also know where I stand with the Nord s : and if they think they can still send raiding parties into High Rock , well , now we ' ve got an army of Orcs on our side ready to kick their arses all the way back to Skyrim . And that ' s why I always say : I ' m sure glad those Orcs are on our side .
Wedding Ring Wedding Ring is a quest item available in . Summary . The Wedding Ring is a ring given to the Dragonborn by Moira during the quest " A Night to Remember . " During the quest Ysolda will mention the price owed her for your purchase of a wedding ring . She also mentions that the wedding was called off , and the player met the spouse - to - be in Witchmist Grove . There the Dragonborn finds a hagraven named Moira . She will become upset about the cancellation of the marriage and attack . The ring is found as loot on her dead body . Quests . A Night to Remember . Ysolda will ask for the gold owed for the Wedding Ring .
Baltham Greyman Baltham Greyman was a powerful Breton mage and former member of the Mages Guild . Greyman abandoned the Guild after growing tired of their practices and regulations of magicka , becoming an independent scholar prior to the events of . The Agent may have encountered Greyman if they decided to join the Mages Guild , a meeting that could result in a mini - quest line of its own . Appearance . Greyman appears as a common born male Breton , although he cannot be found until the start of the associated Mages Guild quest . Greyman ' s familiar is likely to be a raven , for it is his favoured method of communication . Character . Unlike other scholars / mages who abandon the Mages Guild , Greyman does not seem objectively evil , more driven by a determined form of curiosity . He will also be one of the few NPCs in to genuinely see the Agent as a friend , and will reward them generously for their aid . Abilities . As a mage , Greyman has the ability to cast powerful teleportation spells , and is an accomplished user of destruction magic . Greyman would also appear to be a powerful caster , capable of summoning iron atronachs at the very least . Interactions . Greyman is both an antagonist and a protagonist in a series of quests involving the Mages Guild : The Former Student . After joining the Mages Guild , the Agent is sent to kill Greyman for his betrayal . During the fight , however , Greyman will make multiple offers for the Agent to secretly join him . Joining Greyman will see him hand the Agent a note to give to their superiors , while killing him will end any potential involvement . Wonders Beyond Imagining . Should the Agent spare Greyman , they will be contacted by his pet raven a few weeks after the encounter . Greyman has headed into the famed Direnni Tower , and requests the Agent ' s aid in finding a powerful chest . The Magical Hoard . A three part quest sees Greyman and the Agent delve into the depths of a series of dungeons to find a powerful magical item . Come the end of the quest , the Agent and Greyman may come to blows over the possession of the artefact .
Salvius Farm Salvius Farm is a wheat mill and farm in . Location . Salvius Farm stands just outside of Markarth ' s front gate . The farm contains a few gardens , a grain mill and the Salvius farmhouse . Rogatus Salvius farms the land with his companion Vigdis . According to Rogatus , he has farmed the land for fifty years . He is saddened that his son Leontius never visits . Sub - locations . Salvius Farmhouse . The house is a typical Markarth house consisting out of three parts . The left and right sections constist of a small living space , with the middle area being the entrance . Above the door on the outside hangs a deer skull .
Mananauts The Imperial Mananauts were ( and possibly continue to be ) a corps of void - explorers serving the Elder Council , largely during the First Era ' s Reman Dynasty . They are speculated to be the Imperial response to Alinor ' s extensive use of Sun Birds .
Ode to the Elden Tree Content . < poem > Saplings sprout from spring soil Shapers shape them with great toil But none dared touch the bark of thee , The Acorn destined for Elden Tree . Wise the owl sitting on your limb , Silent the snake winding long and slim , Around your trunk the fates do dance , Both fey and mild take revered stance . You shelter us e ' er from the storm , You defend us from the angry swarm , War can ' t tear your mighty root , Strength is in your every fruit . Saplings still sprout ' round your base , The shapers work at mighty pace , All revere your o ' er - arching boughs , In Elden Tree , our worries drowse . < / poem >
Target ( Legends ) Target is a creature card in that is a part of " The Fall of the Dark Brotherhood " expansion . Acquisition . This card may be generated by The Night Mother , Morag Tong Nightblade , Morag Tong Assassin , Naryu Virian , or Cliff Racer Onslaught .
Rotmeth Rotmeth is a Bosmer i spiced alcohol made from rancid , fermented meat juices . Background . This steaming brown liquid is drunk from a mug and could be mistaken for tea , if not for the Meat Mandate , which prohibits anything made from leaves in Valenwood . Rotmeth tastes gamy , bitter and sugared , and very salty . The effects of Rotmeth include a tingling sensation throughout the body , sounds becoming oddly disjointed , surges of rage which quickly subside , and bursts of laughter . Several hours after consumption the drinker will feel half - asleep , unable to open their eyes fully , and the events of several hours before seem like obscure childhood memories . Rotmeth may seem disagreeable to the palate at first , although the drinker will soon find themself pouring many more mugs . Online . Rotmeth is a craftable item in .
Hallin ' s Stand Hallin ' s Stand or Ojwambu is a city in the region of Bangkorai , Hammerfell . The Redguards of the Daggerfall Covenant hail from the cities of Hallin ' s Stand and Sentinel . The Thieves Guild is known to operate in this city , with the leader being called Red Asp .
Ticklebritch Ticklebritch is a disease that can be contracted by using the Hoe weapon that was included in the " Mehrunes ' Razor " plug - in . The weapon also has a 40 % chance on strike to inflict the disease to the target . This disease affects attributes such as Endurance and Personality , which are important for Bartering and lasting longer in a fight . This disease should be cured right away as it affects bartering and how long one can survive in a fight . Effects . The effects of Ticklebritch are : Cures . Ticklebritch can be cured by :
Note from Walks - Softly Content . < Playername > , A personal matter has arisen that requires a gentle touch . It involves an old friend and an incident from our past that we need to put behind us . The delicate nature of this situation requires that I solicit aid from only a trustworthy companion . Therefore , your assistance would be most appreciated . Meet me near the Velmont Mansion and we can discuss this in more detail . — Walks - Softly
Falx Gauntlets Falx Gauntlets are a piece of heavy armor worn by General Falx Carius . They cannot be obtained without console commands . They have the same appearance as standard Imperial bracers . Smithing . Although they cannot be obtained without console commands , they can be upgraded with a steel ingot at a workbench and also benefit from the Steel Smithing perk , which doubles the improvement .
Agarmir Agarmir is a Nord thief who lives in the Talos Plaza District of the Imperial City . He is generally unfriendly towards those he doesn ' t know , since he does not trust them . He does most of his business with Thoronir , one of the local shopkeepers who is known for having extremely low prices . He wields the weapon Debaser , a leveled fine steel shortsword . Interactions . Unfriendly Competition . The Hero is directed to Jensine of Jensine ' s " Good As New " Merchandise by several merchants in the Imperial City Market District , including Ogier Georick of The Main Ingredient and Claudette Perrick of The Gilded Carafe . When Agarmir is confronted in the Trentius Family Mausoleum , he will reveal that he knew he was being tracked , and had placed a trap with his partner , Rolgarel in the mausoleum to confront and kill his stalker , and bury them in one of the tombs .
TestCave04 TestCave04 is a test cell in that cannot be accessed through normal game play methods and can only be accessed using console commands . Description . TestCave04 is a singular fragment of a cave that is completely empty . Both ends lead into the void . This test cell is not connected to any of the other cavern test cells .