naist-nlp/zeshel huggingface dataset:
Cratered hamlet The cratered hamlet is an unmarked location in the Capital Wasteland . It is located just south of the Meresti trainyard . Layout . This location consists of a few ruined houses and a giant crater where a large building once was . The ruined houses are filled with some loot and are surrounded by some wrecked Corvegas . One house has a carport that contains some extra loot and a lawn mower . The crater contains barrels of radioactive waste , resulting in background radiation throughout the crater . A little north of the crater , a wrecked bus surrounded by a few skeletons can be found . Notable loot . A " Tumblers Today " skill book is in a bathtub in one of the ruined houses . Notes . There is an average locked safe in the middle of the radioactive crater . Appearances . The cratered hamlet only appears in " Fallout 3 " .
Souvenir plastic bowl The souvenir plastic bowl is a junk item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The souvenir plastic bowl is a red painted bowl with Nuka - World printed on the bottom , specifically used by the Nuka - Cola Corporation as a promotional product . Crafting . The souvenir plastic bowl can be broken down into its individual components for use in crafting :
Craftsman Home 01 Template The Craftsman Home 01 Template is a in the game files of " " . Layout . A dirty , dimly lit replica of Doc Mitchell ' s house . Notes . The player character is spawned on top of the house . Appearances . Craftsman Home 01 Template appears in the game files of " " but should not be considered canon because it is a test cell .
REPCONN headquarters terminal entries The REPCONN headquarters terminal entries are a collection of terminal s from REPCONN headquarters in " " . Terminal . This Average locked wall terminal is located next to the door to the Robot Recharge and Security Office in the Entrance Foyer ; it opens the door . REPCONN Security terminal . This Average locked desk terminal is located on the cornered desk in the Robot Recharge and Security Office . Terminal . This Very Hard locked wall terminal is located next to the door of the room containing the Q - 35 matter modulator on the first floor and opens the door . On the other side is a similar non - locked terminal . Sara Wang ' s terminal . This Easy locked desk terminal is located on the desk in the Northeast Server Control on the second floor . REPCONN badge processing terminal . This Hard locked terminal is located on a desk in the East Office on the second floor . Julia Masters ' terminal . This Easy locked terminal is located on the cornered desk in Julia Master ' s Office on the second floor . Piers Isley ' s terminal . This Easy locked terminal is located on the curved counter desk in Piers Isley ' s Office on the third floor . Leonard Steeple ' s terminal . This Very Hard locked terminal is located on the counter desk in Leonard Steeple ' s Office . All terminals . Found in the public kitchen .
Drugged water Drugged water is a consumable item in " Fallout 4 " . Characteristics . A radioactive carton of pre - War water , which has been drugged with sedatives . According to the reception terminal , it was given to HalluciGen , Inc . test subject applicants . Typically one would only drink this in an emergency . Locations . Drugged water can only be found in HalluciGen , Inc . , One located on a nightstand immediately to the right after entering the building from the main entrance . Another four are behind the reception desk in the same room and two more in a locked room deeper in the facility , near the Gunners locked in the " testing chambers . "
Sierra Madre Grand Opening ! Sierra Madre Grand Opening ! is a in the " " add - on " Dead Money " . Detailed walkthrough . This quest is given to the player automatically after downloading the " Dead Money " add - on and then , either loading a saved game or stepping out into the Mojave wasteland for the first time . The Sierra Madre Broadcast radio signal is found which advertises the Sierra Madre casino . Travel to the abandoned Brotherhood of Steel bunker , north - east of Nelson and south - east of Camp Forlorn Hope to learn more . Upon entering the bunker , head down the stairs and approach the door ahead of you , attempting to open the door causes a prompt to appear asking whether you wish to continue and commit to traveling to Sierra Madre . Accepting the challenge opens the door . Walk through the door and approach the radio . The Courier is then knocked unconscious by gas flooding into the room and the player is treated to a slide show detailing the history of the Sierra Madre casino . You will receive an in - game message stating that your companions have returned to their homes . Upon waking in the Villa , the Courier will find they have been stripped of all useful armor , weapons and aid . The player is greeted by Father Elijah ' s , which explains that the Courier has been fitted with an explosive collar and that he , Father Elijah , demands the player to recruit three companions in order to carry out a heist for the centuries upon the casino . After getting all the information you wish from Elijah , end the conversation and you will start the three quests : , and .
Mackie Mackie is a character mentioned in " Fallout 4 " . Background . Mackie was a man who lived before the Great War . He was part of a failed robbery that was ordered by Edward Winter . Appearances . is mentioned only in " Fallout 4 " .
Ricky ' s note Ricky ' s note is a paper note in the " Fallout 4 " add - on " Nuka - World " . Behind the scenes . Ricky mentions hearing ' tremors ' in the mine which could be a reference to the film series due to bloodworm s sharing a similar appearance to the creatures from the films .
Commander ' s door guard The Commander ' s door guard is an Enclave sentry who guards the Navarro base commander ' s office . Background . The guard is equipped with combat armor . Like most military facilities , the commander ' s office at the Enclave ' s base at Navarro is guarded at all times . This duty falls to an unnamed soldier creatively labeled the Commander ' s door guard . Getting by this guard is an important step in obtaining the tanker FOB . The guard is famous for two things : having a heavy weapon and not much common sense . In fact , for players with limited abilities , or those possessed of a glib tongue , the door guard can actually be more of a help than a hindrance to gaining entry to the commander ' s office . Appearances . The Commander ' s door guard appears only in " Fallout 2 " .
Caligari Caligari is a Brotherhood of Steel quartermaster in Bunker Beta . Background . Caligari is a thin , wiry man in his late thirties . He has dark hair , and shifty eyes . He dresses in the traditional robes of the scribes . He doles out equipment that the Warrior might need or want . Notes . He shares his character portrait with the cut character Andrew Reeves . Appearances . Caligari appears only in " " .
Bob Stanson Bob Stanson is a ghoul found in The Commonwealth in 2287 . Background . Bob Stanson was formerly the project manager for Station 1 in the Dunwich Borers quarry excavation prior to the Great War . He was a project manager who took his job rather seriously , so much so that Tim Shoots and the ' Management ' deemed it necessary to lure Bob and the other station managers into a trap near Station 4 to keep them from finding out what was really going on in the excavation . Since this event transpired , he has become a feral ghoul , guarding the room over the enshrined Kremvh ' s Tooth . Appearances . Bob Stanson appears only in " Fallout 4 " .
Morrison Rand Dr . Morrison Rand is a character who is mentioned in the " Fallout 3 " add - on " Mothership Zeta " . Background . Doctor Morrison Rand was abducted by aliens when he was leaving the campus of Banfield College in Humboldt , Oregon some time after 10 : 00 p . m . , on August 16 , 2041 . Mentions . Recordings from Morrison Rand can be found in the " Fallout 3 " add - on " Mothership Zeta " . The character itself does not appear in any games .
Challenge Kyle to Fight for Rusty Hooks ' Leadership Challenge Kyle to Fight for Rusty Hooks ' Leadership was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It was located in the Bloomfield Space Center . Background . After getting to know the Rusty Hooks for a bit , the player can find out that he can challenge the current leader ( in this case , Kyle ) to a fight ( unarmed only ) and whoever wins becomes the new leader of the Rusty Hooks . Walkthrough . The one caveat of the current leader is that he may choose anyone to be his " champion , " and Kyle will always choose his favorite super mutant , Bear . After the challenge , the fight begins . Good luck ! If the player wins the fight , he is the new leader of the Rusty Hooks . However , Kyle might be so pissed after Bear losing the fight that he triggers Bear ' s heart bomb – hopefully the player is not too close . Character type completion breakdown . Combat Boy , Diplomacy Boy , Science Boy , Stealth Boy – Straight up and fight . One thing the player can do to improve his chances is to speak to Bear first , work up a rapport , and ask him to take a fall . He will tell the player about his heart bomb and will refuse to take a dive until he can be assured that the heart bomb won ' t go off if he loses . See other quests , Disable Bear ' s C4 Heart Bomb , Disable Trigger of Bear ' s C4 Heart Bomb , Rewire Trigger of Bear ' s C4 Heart Bomb to Explode . If he is assured the heart bomb won ' t go off , he will take the fall , no finagling required .
Theil Zealot Theil is a Child of Atom in the Nucleus on The Island in 2287 . Background . Theil ' s family owned a homestead on the Island for many years , when the Fog was in remission , until a severe radiation storm destroyed the settlement . Theil alone survived due to her immunity to the radiation and began wandering the Island . Eventually , she came across Atom ' s Spring and drank from it , giving her a vision of the storm that had destroyed her home . After what felt like days , she awoke to find herself in the arms of Grand Zealot Brian Richter , who took her to the Nucleus and brought her into the Children of Atom . By the time of the Sole Survivor ' s arrival at the Nucleus , Theil had become Richter ' s second - in - command , and therefore is responsible for the training of all lesser zealots in their mission to secure the Nucleus and the Children from whatever threats might arise . She subsequently aids in the Survivor ' s search for the exiled heretic Gwyneth . Appearances . Zealot Theil appears only in the " Fallout 4 " add - on " Far Harbor " .
Rufus Rubins Rufus Rubins is a merchant residing in Goodneighbor in 2287 . Background . The local repairman , Rufus ensures that the machinery keeping Goodneighbor running remains operational . Notes . Depending on the time of day , Rufus may also be found just outside of Hotel Rexford or in The Third Rail at the bar . Appearances . Rufus Rubins only appears in " Fallout 4 " .
Bryan Wilks Bryan Wilks is an eight - year old boy living in Grayditch in 2277 . He gives the player the quest Those ! . Background . Bryan spent his childhood living in Grayditch with his single - parent father , Fred Wilks , often playing with the teenage son of William Brandice . Together , the two boys explored all of Grayditch and learned the best places to hide from giant ants . Bryan also pestered Doctor Lesko with questions . His father always told him that if he made a mistake , he had to apologize three times , and then decide if he actually meant it . He survived the fire ant attack on Grayditch by hiding underneath a demolished car . The huge insects overlooked him and moved on after carrying off their prey . Since the attack , Bryan ' s food and water supply has dwindled ( his father used to make trips to stock up for the entire settlement ) , and he has left the safety of the small settlement in hopes of finding help . Interactions with the player character . Effects of player ' s actions . At the end of the quest , Bryan is left alone and orphaned , and goes to live in his former home . The player then has the following options : Later in the game , the player can check up on him . If he is with Vera in Rivet City , he will be very happy and grateful to the player for getting him there . If he is still in Grayditch , he will be lonely and miserable , but at least safe . If he is in Little Lamplight , he will think the other kids are weird , and say he would have enjoyed Rivet City much better . If the player sells him to Eulogy , he disappears from the game permanently . If the player simply leaves him in Grayditch , Three Dog will criticize the player , saying that " you left the kid to rot in that fallout shelter . " If the player sells him as a slave , his remarks will be even nastier . Contrastingly , if the player gets Bryan to Rivet City , Three Dog ' s remarks will be strongly positive . Notes . He may address a female Lone Wanderer as " sir " or " mister " in some of his dialogue . Appearances . Bryan appears only in " Fallout 3 " . Behind the scenes . While in the shelter , Bryan will say " Now I know what a TV dinner feels like . " This is a reference to the movie " " , where John McClane says the same thing while crawling through a narrow ventilation shaft .
Tommy Torini ' s business card Tommy Torini ' s business card is a in " " . Characteristics . At the start of the quest Talent Pool , Tommy Torini will ask you to recruit some new acts for The Tops . Location . Tommy will give you four business cards , that you must give to four different people . They are a quest item and cannot be dropped or placed in a container , they are removed from your inventory when the acts accept your offer to work at The Tops . They must be given to : Notes . If any of the acts are killed before handing out all the cards , the quest will fail and you will be unable to remove the objects from your inventory .
Nursery Gardens The Nursery Gardens is a location in the Nursery in 2253 . Layout . The garden is a huge greenhouse that straddles the valley river . It is divided into four sections , each detailing a different environment . The four sections are : mountains , plains , forests , and deserts . Each section is rife with plant life indigenous to that type of environment . The garden is monitored and controlled by the central computer . However , in case of emergencies , each section has a central hub that acts as a backup unit should communication be lost . When the earthquake struck , communication was lost with the central computer . The hubs in each greenhouse section immediately activated and began to monitor activity and issue commands to stabilize the area under its care . One of the hubs , the one in the plains section , was severely damaged by falling debris . The hub sent out a burst of scrambled commands that were interpreted by the greenhouse as instructions for altering the plant life and the environment in that section . As a result , a variety of carnivorous plant life that was created . The damaged hub then shuts down and no longer monitors the area . The rogue plants pose a threat to the greenhouse and the Nursery both . Although they are non - intelligent , they are inimical to plant life that they do not recognize as their own species . They are very aggressive in their growth and are insinuating themselves throughout the Nursery . If they run unchecked they will take over as the dominant form of life . These plants also have a rudimentary form of locomotion , much like creeping vine s , and are capable of traveling about the Nursery . Having been mistaken for food by some of the herbivorous life in the Nursery , the plants now attack animal life . They player can deal with this threat by simply eliminating the plants and their nests . The hub of the greenhouse will also need to be repaired so that it can issue the proper commands to restart proper plant growth . Harold the ghoul has made himself a home in the gardens , specifically the forest area . It seems that the Nursery took a liking to his tree and wanted a sample of it for its records . Meanwhile , Harold is trying to decide if he wants to exchange ' Fred ' for another type of vegetation . In any case , Harold is here just to talk to the player and offer advice / suggestions for dealing with various problems in the area . One thing that Harold would like is a nice little hut in the forest that he can call his own . Maybe the player can program the hub to provide him with one ? If not could he find the materials and build him one ? In return Harold can reveal information to the player that would be of great benefit to him : " Notes " : Each of the garden areas needs to be set up as small self contained worlds . I want them very detailed , as if they are an entire theme park in themselves . Appearances . The Nursery Gardens were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Frag grenade ( Fallout : New Vegas ) The frag grenade is a thrown explosive in " " . Characteristics . The standard thrown explosive device used by militaries worldwide before the Great War , the frag grenade causes a lethal blast sending metal shrapnel flying in all directions up to 35 meters . Useful against groups of unarmored enemies , or for hitting enemies around corners by banking grenades off walls . To throw the frag grenade , simply press the Fire button , the longer it is held the farther the grenade will go . The arc at which the player is throwing it is also a major factor for determining the distance it will travel and land .
Mr . Handy model kit The Mr . Handy model kit is a world object in " Fallout 4 " . Characteristics . A small blue box with white design drawings of various robots on it . The box appears to be damaged , however the contents are intact . It is visually identical to the other model kits .
Head wrap A head wrap is a piece of headwear found in " Fallout 3 " and " " . Variants . Head wrap . A head wrap is a piece of cloth tied around the head for protective or decorative purposes . Three Dog ' s head wrap . Three Dog ' s head wrap is a unique piece of headwear worn by Three Dog , DJ of Galaxy News Radio .
Case box , . 50 MG Case box , . 50 MG is a type of in " " . Characteristics . Case Boxes contain cases used in crafting the type of ammunition on their label . Each box contains 25 case , . 50 MG . Locations . The are the only ones that carry this type of case box with any kind of regularity . Notes . . 50 MG is one of the more economical ammunitions to craft , saving the player about 80 % .
Find the Quarantine Robot Find the Quarantine Robot was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . In talking to / about Chagas , you hear that he was being chased by a " metal bug " in the wastelands when the tribals found him ( he calls it a robot because he spent some time incarcerated and knows what it is , but the other primitives don ' t ) . The Blackfoots that saw the pursuit were able to take it out with some lucky shots from their precious zip gun s and pipe rifle s . It ' s still sitting out there in the wasteland , and one of the raiders who saw it can lead you there for a price .
Howell ( Fallout 4 ) Major Howell is a character mentioned in " Fallout 4 " . Background . Major Howell was a U . S . Army officer who was in charge of the Mass Bay Medical Center shortly after the Great War . It is revealed that he executed Doctor Sharma after he caught him stealing medical supplies . Appearances . Howell is mentioned only in " Fallout 4 " .
Cannibal Cannibal is a perk in " Fallout 3 " , " " and " Fallout 4 " that allows the player character to engage in cannibalism . " Fallout 3 " and " Fallout : New Vegas " . Effects . In " Fallout : New Vegas " , the perk functions the same as it did in " Fallout 3 " , except that it can be acquired much earlier ( at level 4 instead of level 12 ) . After consuming 25 corpses , the Courier will acquire the Dine and Dash challenge perk , allowing them to harvest human remains rather than eating the corpse directly . The Lone Wanderer and Courier can only eat the corpses of humans and non - feral ghouls . In " Old World Blues " , the Courier can also eat the corpses trapped inside the Y - 17 trauma override harness es . Each corpse restores 25 HP , adds 3 rads and reduces Karma by one point . Each corpse can only be fed from once . If the Lone Wanderer or Courier are caught devouring a corpse , friendly non - player characters ( excluding companions ) will turn hostile . " Fallout 4 " . As cannibalism is still such a deplorable act , all companions , with the exception of Strong , Dogmeat , Codsworth and Gage , will dislike the action if they witness it . Hancock , X6 - 88 , Curie and MacCready react negatively , though their affinities are not affected . The time to consume a corpse is much shorter compared to " Fallout 3 " and " Fallout : New Vegas " . The process is also more graphic , with blood spurting out of the corpse . As of the Survival mode update ( 1 . 5 . x ) , cannibalism has an additional penalty tacked on when in the survival difficulty level . Using it to satisfy the hunger need inflicts the player character with the Dark Craving status effect . Food will no longer sate hunger ; the player character can only commit cannibalism to fulfill hunger requirements and will go straight from being satisfied to being ravenous instead of the intermediate statuses ( peckish , etc ) . The Sole Survivor will stay satisfied for 12 game hours before needing to commit cannibalism again ( one normally needs to eat every 6 game hours ) . One corpse will take the Sole Survivor from ravenous to well - fed . This perk seems to ignore the " Parasites " disease . The game treats this as an addiction , which can be cured by any doctor NPC for 75 caps . This will appear as a dialogue option . Addictol , refreshing beverage and a radscorpion egg omelette will also cure the addiction . Dialogue . Nearly all companions will react to The Sole survivor eating human , ghoul or super mutant flesh .
Adan Adan is a philosophical slave worker in The Pitt in the year 2277 . Background . A Pitt slave for as long as he can remember , Adan is one of the few steel saw wielders content with his lot in life . This is partly due to the philosophical texts he reads when visiting Midea at her quarters . He feels that since fate has given him this life , he must make the best of it . Daily schedule . Adan spends his days in front of the entrance to the Mill , sawing away at a destroyed bus with his steel saw . This is all he does until the mission Free Labor , in which his body can be found in the same location , presumably killed during the chaos caused with the uprising . Interactions with the player character . Other interactions . Adan will speak with the player character about philosophy and how it relates to his life as a slave . Appearances . Adan appears only in the " Fallout 3 " add - on " The Pitt " .
Radical Conversion Radical Conversion is a unique weapon featured in the " Fallout 4 " add - on " Far Harbor " . Characteristics . Radical Conversion is a unique radium rifle that bears the Penetrating legendary affix but is otherwise identical to its regular counterpart . Location . Quest reward for completing Ablutions .
Time bomb The time bomb is a in " " . Characteristics . The time bomb is an improvised explosive weapon . Unlike a proximity mine , once activated it cannot be disarmed , and will automatically detonate after 15 seconds . It is a placed explosive , and cannot be used in V . A . T . S . While most other placed explosives are flat , the time bomb is rounded , and thus it is capable of rolling down inclines and bouncing off objects instead of remaining in place once set . This weapon can be used to earn the " Gun Runners ' Arsenal " challenge , . Crafting . This weapon can be by the player character . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E once the " Lonesome Road " is installed .