naist-nlp/zeshel huggingface dataset:
Scars For Hands Scars For Hands is a member of the Hangdogs in 2253 . Background . Scars for Hands runs the smelting operation in the Furnace Caves . She knows enough about metal now to recognize whether or not their smelter can melt it . She will buy scrap metal from the Prisoner for a cheap source of income . She knows what she is doing , and does not like to hear suggestions on how her job could be done better . Appearances . Scars For Hands has not appeared in , nor is she mentioned in any published game . She was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if she will appear in any future " Fallout " game .
Fallout 3 Official Game Guide The Fallout 3 Prima Official Game Guide is a publication by Prima Games . It contains strategies , maps , and walkthroughs that a player may find useful while playing " Fallout 3 " , as well as some additional background information about the setting and characters not found in the game itself . The guide is localized and published in Europe and Australia by Future Press . Two " Fallout 3 " add - on guides have also been released - one for " " and " The Pitt " , and the second one for " Broken Steel " and " Point Lookout " . In October 2009 , a Game of the Year edition of the guide was published , which includes all the add - on guides and complements the Game of the Year edition of the game itself . Authors . Its main author is David S . J . Hodgson , with additional writing done by several of the game ' s developers : Joel Burgess , Erik Caponi , Brian Chapin , John Paul Duvall , Kurt Kuhlmann , Alan Nanes , Bruce Nesmith , Emil Pagliarulo , Fred Zeleny and Nathan Purkeypile . It was edited by Jeff Gardiner and Pete Hines . Mistakes and oversights . Mistakes in the original edition . There are some differences between what is described in the guide and the actual game , most likely stemming from the author of the guide playing an old build of the game , with changes being made after the guide was finished . Mistakes in the GotY edition . Errors , omissions , or inaccuracies either newly introduced or unchanged from previous editions of the guide .
Chryslus Corvega The Corvega was a line of car models manufactured by Chryslus Motors in pre - War USA . Overview . There were at least four models in this line produced by Chryslus Motors before the Great War . The exact year when the first Corvega was available is still unknown , but it was already available for purchase in 2056 . In the 2060s , soon after Canada was annexed , an original Corvega cost " only " $ 199 , 999 . 99 . This further corroborates speculation of steady and reasonable ( 4 . 55 % average from 1960s Corvair ) inflation in the decades leading up to the Great War , since these vehicles are known to be commonly found throughout California , Nevada , Utah , Pittsburgh , the Columbia Commonwealth , and Massachusetts . Other products , such as Giddyup Buttercup and the Vault - Tec vaults themselves , carried similarly hefty price tags . Models . Original Corvega Atomic V8 Corvega Coupe Unnamed Four - Door Bubble - Top
Davidson Davidson is the deadliest soldier in the rogue New California Republic battalion in 2253 . Background . Davidson is Coleridge ' s right - hand ; he ' s a super - soldier designed to follow orders . Everything in his life is for Coleridge . Interactions with the player character . Other interactions . As the toughest man on Ballistic Orbital Missile Base 001 , Davidson will prove to be quite a fight if you choose to disable the missiles . Appearances . Davidson has not appeared , nor is mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
South Vegas ruins west entrance The South Vegas ruins west entrance is a in the Mojave Wasteland . It is the western entrance into the South Vegas ruins , located north - east of Poseidon gas station and Violet ' s trailer fort . Layout . North of the west entrance , Cook - Cook and his gang of Fiends hang out , and will attack the Courier if leaving the South Vegas ruins . Some are also present . Notable loot . Recipes - Cook - Cook ' s Fiend stew can be found north of the entrance , in a Fiend encampment defended by Cook - Cook and his gang . It will be sitting on a shelf along with all the required ingredients for the dish , except for the two . Appearances . The South Vegas ruins west entrance appears only in " " .
Dukov Dukov is a 43 - year old drunken womanizer . He is likely Russian or from Russian descent . He can be found in the Capital Wastes in the year 2277 . Background . Dukov was born in 2234 . He has a carefree attitude about life , and it defines what he does every day : party . His talk is laced with profanity , yet he somehow maintains his charm and is able to win people over . His booming laugh can distinguish him in a room full of people . All he ' s concerned with are his possessions , his " pad " as he calls it , and his ladies . He ' s one of the three surviving mercenaries hired by Allistair Tenpenny for an expedition into Fort Constantine . He is now retired , and lives in his estate ( Dukov ' s Place ) along the east bank of the Potomac River in the D . C ruins . Daily schedule . He spends his time drinking lots of alcohol and taking jet with Cherry and Fantasia . Though you won ' t ever see it , he talks often about his " parties " with the two girls . Appearances . Dukov appears only in " Fallout 3 " .
Rural schoolmarm The rural schoolmarm is a craftable common outfit in " Fallout Shelter " . It was added into the game with the 1 . 5 update . Characteristics . The outfit is a yellow dress . It provides the wearer with an additional point to both Perception and Endurance . It can only be worn by female dwellers . Crafting . A high Endurance statistic is needed to effectively create the rural schoolmarm .
Catherine the Great Yekaterina Alexeevna or Catherine II , also known as Catherine the Great , born 2 May 1729 – 17 November 1796 , was the longest ruling and most renowned female leader of Russia . She reigned from 9 July 1762 until her death in 1796 . Background . She was born in Stettin , Pomerania , Prussia as Sophie Friederike Auguste von Anhalt - Zerbst - Dornburg , and came to power after her husband , , was overthrown at the end of the . Her accession to power rule of her empire often relied on her noble favourites , most notably Grigory Orlov and Grigory Potemkin . Under her reign Russia was revitalized , being known as Russia ' s golden age , growing larger and stronger than ever and becoming recognized as one of the great powers of Europe . On 16 November 1796 , Catherine suffered a stroke and died at the age of sixty - seven . She was buried at the Peter and Paul Cathedral in Saint Petersburg . Appearances . Catherine the Great is mentioned only in " Fallout 2 " .
Hartigan Colonel Hartigan is an astronaut found dead in Mothership " Zeta " ' s engineering core in 2277 . Background . Hartigan was returning from a low - orbit mission in his capsule " Clarabella 7 " , but he never made it back to its ocean splashdown rendezvous point . The mystery was soon covered up by the U . S . government and the United States Space Administration , who claimed the craft crash - landed after becoming entangled in high - altitude weather balloons . Hartigan himself soon made first contact with the aliens and attempted to calmly explain his mission . His screams can still be heard echoing through a recorded log on the ship . He was placed in cryogenic stasis pod , but complications and pod malfunctions , plus the stress he endured during his alien encounters , caused the colonel to expire . His spacesuit is still functional , however . Appearances . Hartigan appears only in the " Fallout 3 " add - on " Mothership Zeta " as a corpse . Behind the scenes . The name of Hartigan ' s space capsule , " Clarabella 7 " , is a reference to the American .
Flamethrower fuel ( Fallout ) Flamethrower fuel is a type of ammunition in " Fallout " and " Fallout 2 " . Characteristics . Quite heavy but well worth the weight for Big Guns characters , as the weapons that use this fuel are particularly devastating . Bugs . In " Fallout " , ammunition modifiers are not applied properly which actually makes the fuel do more damage than it would otherwise ( due to the + 25 % DR penalty ) .
Regi Blattaria Regi Blattaria is a hostile character living in the Commonwealth in 2287 . Background . Regi spawns after a certain level is reached in a bombed out building west of the Corvega assembly plant with a small army of radroaches . He carries either a minigun , Gatling laser or another legendary item based on player level . Appearances . Regi Blattaria appears only in " Fallout 4 " . Behind the scenes . His roach army , and the fact that his name roughly translates to King Roach ( Regi from Regis , while Blattaria is the Latin name for cockroach ) while he is carrying a minigun all imply he is a reference to The Roach King from " Fallout 3 " . There is even a toy rocket reminiscent of the Roach King ' s throne on a shelf near his spawn point . There ' s also an ushanka hat like the Roach King wore . To support this , within the game ' s code his Editor ID is " POIRoachKing " .
Dylan Dylan was a character hiding out from trappers in Rayburn Point on the Island in 2287 . Background . He left a note and stash in a grave near Rayburn Point to dig up for Merra . Unfortunately , Dylan didn ' t make it back to safety from trappers , as his skeleton can found very near the grave . Appearances . Dylan is mentioned only in the " Fallout 4 " add - on " Far Harbor " .
Enhanced sawed - off shotgun The enhanced sawed - off shotgun is a weapon that appears in " Fallout Shelter " . Characteristics . The enhanced sawed - off shotgun is a modified pistol grip shotgun , with the barrel sawn off to improve freedom of movement . Dealing a minimum of 6 damage per attack , it has the lowest damage output for a shotgun in the game . Crafting . A high Endurance statistic is needed to effectively create the enhanced sawed - off shotgun .
Fire ant Fire ants are creatures living in the Capital Wasteland in 2277 , and in the Mojave Wasteland in 2281 . They are a variation of giant ant s that have been genetically modified . Their name comes from their ability to breathe fire . Background . < section begin = " Background " / > The fire ants of the Capital Wasteland were created by a scientist named Doctor Lesko . The doctor was attempting to return giant ants to their normal size through genetic manipulation and accidentally created the fire ants . Dr . Lesko ' s ambition was to make the ants exponentially smaller through generations , meaning the offspring is born smaller than its parents for generations to come . But as he reasons , one small tweak of an error has left the ants with a completely different mutation . The fact that Lesko used F . E . V . in his experiments in order to produce a quicker result may also help explain the " error . " Lesko further explains in " very " technical terms that the ants breathe fire by expelling flammable venom from what was their venom sacks , then igniting it with a spark made by clicking their mandibles . He calls this process " " pyrosis " . " It is not known how fire ants came to be in the Mojave Wasteland , but theories are that their ability to breathe fire has been developed in the same way as the similar ability of s . < section end = " Background " / > Variants . Fire ant nest guardian . Fire ant nest guardians are much harder to kill than any other type of fire ant . There are five of this kind of ant protecting the queen . Doctor Lesko refers to these ants as " " The Queen ' s Quintet . " " Fire ant soldier . Fire ant soldiers are the second lowest ranked ant in the fire ant colony . Their job is to protect their area from intruders . They are very aggressive and will attack humans , as well as other creatures on sight . Fire ant warrior . Warrior fire ants are the predominant variety of ant you will encounter in the Marigold Metro tunnels in the Capital Wasteland . Fire ant worker . Fire ant workers are the backbone for the ant community ' s infrastructure . As the name implies , they dig tunnels and care for the eggs . However , they will attack intruders if they are threatened . Ant queen . Despite the fact that the rest of the colony has gained the ability to spit fire , the queen lacks this trait , it uses a ranged acid spitting attack instead .
Covered bridge The covered bridge is an unmarked location in the " Point Lookout " add - on for " Fallout 3 " . It is inhabited by four swampfolk and is located northwest of Haley ' s Hardware . Layout . It is a covered bridge , dating back to pre - War times . There are also tires stacked against both entrances , protecting the camp from outsiders . Appearances . The covered bridge appears only in the " Fallout 3 " add - on " Point Lookout " .
Gomorrah entrance guard The Gomorrah entrance guard ( named Omerta thug in - game ) is an Omerta gang member found in the entrance hall of Gomorrah in 2281 . Background . The Gomorrah entrance guard is a unique Omerta thug who guards the Gomorrah entrance . Interactions with the player character . Other interactions . The Courier is required to submit all his or her weapons to the guard before going any further . It ' s possible to smuggle holdout weapon s past him though . Appearances . The Gomorrah entrance guard appears only in " " .
Double - barrel combat shotgun The double - barrel combat shotgun is a weapon that appears in " Fallout Shelter " . Characteristics . The double - barrel combat shotgun is a fully - automatic drum magazine loading shotgun modified with two separate barrels featured in " Fallout Shelter " . Dealing a minimum of 13 damage per attack , it has the highest damage output for a shotgun in the game . Crafting . A high Endurance statistic is needed to effectively create the double - barrel combat shotgun .
Prototype UP77 " Limitless Potential " The Prototype UP77 " Limitless Potential " is a unique laser rifle in " Fallout 4 " . Characteristics . This unique laser gun possesses the Never Ending effect , which grants an unlimited magazine capacity and never needs to be reloaded , but still requires ammunition to fire . Weapon modifications . The specific weapon modifications fitted to the gun when found are level dependent and will vary . Location . The UP77 is found in University Credit Union at University Point . Inside the Credit Union , one will find a bank vault with a Novice - locked terminal . After hacking and opening the vault ' s door , the Sole Survivor will be in a room with some locked safes . On the second row , there will be a Master - locked safe ; opening the safe will reveal a red button . Pressing it will open a wall to the right and on the large table in the middle of the room will be the UP77 . Notes . In the Prima game guide , this weapon is falsely listed as Prototype PA77 . It also says it is inside of a safe . Bugs . Two prototype UP77 ' s with different mods installed may spawn .
CODE CODE , or Challenge , Opportunity , Discipline , Ethics , is a pre - War mental conditioning program developed by the United States to defend against Chinese brainwashing technology . Background . CODE was originally developed at Boulder Dome as a part of brain extracting technology used to create robobrain s . It functions off a machine language known as Visual Standard , which relies on optical relays to transmit data between intelligences . The CODE behavior modification technology was later used to protect soldiers and citizens against Communist brainwashing attempts , and it was also used as a tool for reconditioning soldiers and prisoners for the war effort via live - feed helmets . CODE manifests itself as a bright white flash , and several special cameras were developed to use CODE in a battlefield setting . Victor Presper has one such camera , loaded with HALT - command punch cards . This device was used to round up prisoners to infect with New Plague , and spur ODYSSEUS , the Tibbets AI , into action . Presper also planned to use CODE technology to brainwash the students and techs in cryosleep in Boulder , in case they rejected Presper ' s new world vision . Appearances . CODE was intended to appear in " Van Buren " , the canceled " Fallout 3 " from Black Isle Studios . CODE Conditioning is mentioned in the " Fallout 4 " DLC , " Automatron " . It can be seen referenced on a terminal in the RobCo sales & service center .
Issaquah Nation The Issaquah Nation is a post - War country . Background . They rebuilt the town of Issaquah , Washington , but were later conquered by The Cause . Appearances . The Issaquah Nation was to appear in the canceled " Fallout Extreme " . Behind the scenes . is a real city located near Seattle , and is one of the fastest - growing suburban areas in the state of Washington .
Bittercup ' s outfit Bittercup ' s outfit is a legendary outfit in " Fallout Shelter " . Characteristics . The outfit is based on the merc adventurer outfit worn by Bittercup in " Fallout 3 " . It provides wearers with 2 additional points to Strength , Perception and Endurance , plus 1 point to Charisma . Crafting . A high Strength statistic is needed to effectively create the Bittercup ' s outfit .
Jerry ( Followers ) Jerry is a scout for the Followers of the Apocalypse in 2161 . Background . The scouts are the armed forces of the Followers , responsible for the protection of the organization . Appearances . Jerry was cut from Fallout , possibly planned to be an armed Follower patrolling the library . However , in the released game there are no armed Followers , just students .
Pulse pistol The pulse pistol is an energy weapon in " Fallout 2 " , " " and " " . Variants . YK32 pulse pistol . The YK32 pulse pistol is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium . Though powerful , the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design . " CIRCUITBREAKER " pulse gun . < section begin = " CIRCUITBREAKER " / > Codenamed the " CIRCUITBREAKER " , this pulse pistol is a prototype weapon developed for the United States Armed Forces by an unknown manufacturer . It was transported by to Vault 34 by orders of Colonel Roy Blackwell , for safekeeping until the manufacturer could retrieve the prototype for production . < section end = " CIRCUITBREAKER " / >
Vandal armor Vandal armor is a piece of armor in " " . Characteristics . Vandal armor is worn by various mid - game raiders . A superior version of the raider armor , incorporating metal plating under leather panels . Special : Damage Resistance + 20 % , Sneak - 10 % . Locations . This armor is generally not available to player character s , although it can be looted from various raiders ' corpses . While an upgraded version of the original raider armor , it still has little to no value to players later in the game , since it is little better than the starting leather armor but has pretty much the same stats as leather armor Mk II .
Weedling Weedlings are mutated carnivorous plants found in the American Southwest . They are plant monsters that spawned as a result of the radioactive waste used to fertilize the crops . Appearances . Weedlings were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Vertibird signal grenade The vertibird signal grenade is a weapon in " Fallout 4 " . Characteristics . Soon after throwing a vertibird signal grenade , a vertibird will appear on the horizon and track towards the Sole Survivor and land in the vicinity of the marked location . The player character can then board the aircraft to take control of its side - mounted minigun . Opening the Pip - Boy map and selecting a location to fast travel to will cause the vertibird to lift off and start flying to the selected location . When the vertibird has landed , the player character may exit or use the Pip - Boy map to select a different destination . Alternatively , the player character can change the destination mid flight . The vertibird signal grenade can only be used outside , and only by members of the Brotherhood of Steel , the Minutemen or the Railroad upon completion of the former ' s main questline . The grenade produces orange smoke . If the Sole Survivor completed the Railroad ' s main quest line , Drummer Boy in Railroad HQ after some time will say that the vertibird is ready for use , gives the Sole Survivor 3 signal grenades then informs the player character that more of them can be purchased from Tinker Tom .
Little Yangtze Little Yangtze is a in the northwest quadrant of Big MT . Background . It is a pre - War internment camp where Chinese - Americans ( officially considered saboteurs and spies ) were imprisoned before being used by the Big MT scientists for experiments . The inhabitants did not always understand English fully , providing camp guards with an excuse to use violence on them . Subject retrieval methods used by the Big MT staff led to a great amount of distress among the prisoners . After the War , due to the subsequent fallout and radiation left because of it , some prisoners turned into ghoul s , but due to the bomb collars on their necks , could not leave the camp . As it stands , they were forced to eke out a pathetic existence for over two centuries , locked inside the prison camp . In the late 23rd century , Elijah rediscovered Big MT and for a time used Little Yangtze as his base of operations , reverse engineering the technology used to force prisoners into submission for future use . He was apparently searching for a specific frequency , and used the bomb collars and the prisoners as test subjects . Layout . The prison camp itself consists of a square shaped fenced - in area with four gates . Each corner of the square has a field tent with many bunk beds . This section is occupied by four crazed ghoul s , who were pre - War Chinese - American citizens . To the north of the camp is a ruined building which was used by Christine Royce as a sniper post . Her rifle , a dose of steady and ammunition can be found on the second floor . To the south of the camp there is a ridge on which unique ghouls Number 27 and Number 34 spawn . Outside the east gate of the camp , there is a watchtower which was used as a base of operations by Elijah during his first few days at Big MT . Outside the watchtower are ammunition boxes and Elijah ' s LAER . A dead Yangtze prisoner is inside the watchtower along with multiple deactivated bomb collars and a broken detonator . A terminal has several log entries from before the War and from Elijah ' s stay at the Watchtower . Appearances . Little Yangtze appears only in the " " " Old World Blues " .
Ice cooler The ice cooler is a constructible settlement object and world object in " Fallout 4 " . Characteristics . The ice cooler is a steel cooler that was used too keep food and beverages cold before the War . 200 years after the War , it is used as a container for various items .
Shelbie Chase Shelbie Chase is a character in Nuka - World in 2287 . Background . Shelbie Chase is a slave in the Nuka - Town market , acting as the general trader for the area . Shelbie generally keeps her head down while supplying general goods to those looking to trade , but shows some small relief over Colter ' s death . Appearances . Shelbie Chase appears only in the " Fallout 4 " add - on " Nuka - World " .
Brotherhood guard Brotherhood guards are guards stationed at the Lost Hills bunker in 2161 . Background . Brotherhood guards are standing guard on 3 of the four levels at locations like the elevators , storage rooms and are also protecting key personnel and their offices . They work in pairs . Only exception is on the surface where Jennifer stands watch alone . When off - duty , they rest and relax in the guard room on Level 1 . Appearances . Brotherhood guards appear in the original " Fallout " .