naist-nlp/zeshel huggingface dataset:
Sebastian ( Van Buren ) Dr . Sebastian is a ghoul doctor from the Reservation . He is obsessed with creating a reliable and perfectly repeatable method of ghoul reproduction , which lead him to the creation of born ghoul s . Background . Dr . Sebastian is a ghoul with such grotesque appearance , even other ghouls flinch at . However , his grotesque features perfectly match his twisted obsession with finding a repeatable and successful way to procreate ghouls . He savagely goes through human hosts like a butcher in a slaughter house , but with far more verve . He thoroughly enjoys poking , prodding , cutting , and generally making his victims feel as uncomfortable as possible . Before he became a ghoul , Sebastian was a prominent , upscale plastic surgeon . When Willem Clark found him during his long trek , Dr . Sebastian was trying to graft a dead human ’ s smooth skin on to his own as a means to at least look human . Willem eventually convinced Sebastian to embrace his ghoul - ness , and to look upon it as a step further into evolution . Sebastian bought into the teaching of the charismatic Willem Clark and followed him back to the Reservation . Many years later , after the ghouls discovered they could not procreate , Willem and Sebastian decided to find a way to remedy that . Through extensive research and experimentation , they concluded that the smoothskins would have to serve as catalysts of some sort for any ghoul procreation process . From then on , Dr . Sebastian made it his life ’ s mission to find a successful and repeatable way to procreate ghouls . Sebastian will stop at nothing to find a solution to the ghoul procreation dilemma , and he will go through every human until none remain , if that is what it takes . Of course , if there are no humans , then his experiments will cease - but his obsession overshadows this logic . In addition , Dr . Sebastian is most proud of his last successful born ghoul , Belle . She is disturbingly attractive to human eyes , and a complete knockout to the ghouls . In fact , Belle could almost pass for human on a dark night , or in a low light room . This attractiveness , coupled with her ghoul - like traits of radiation immunity and gifted abilities , is exactly the direction Dr . Sebastian wants to take the procreation experiments . There ’ s even hope in his rancid heart that Belle can conceive , though " relations " with other ghoul volunteers has proven fruitless . However , the non - ghoul Prisoner , through certain conditions , can make this dream a reality . Appearances . Dr . Sebastian has not appeared nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
Ronnie Yancey Ronnie Yancey is a character mentioned in " Fallout 4 " . Background . Ronnie Yancey was a young boy who lived before the Great War . Him and his family were scheduled to reside in Vault 114 . Appearances . Ronnie is mentioned only in " Fallout 4 " .
10mm pistol silencer The 10mm pistol silencer is a for the and the weathered 10mm pistol in " " . Effects . The 10mm pistol silencer dampens the noise caused by the weapon , which aids in remaining while shooting . Locations . Sold by : Notes . Prior to , the 10mm silencer was only worth 250 .
Faith Howe Faith Howe is a character mentioned in " Fallout 3 " . Background . Faith Howe was one of the original residents of Vault 87 , who died during the FEV experiments conducted in the Vault . Appearances . Faith Howe is mentioned only in " Fallout 3 " .
Skill point Skill points are points awarded to the player character when reaching a new level of experience . The player is then free to allocate the points to whatever skill s they feel are in need of improvement . Certain books , traits and perks give the player a skill point bonus for a specific skill as well . " Fallout " . formula _ 1 " Fallout 3 " . formula _ 2 The number of attainable skill points ( without books , and not including what your skills are at character creation or your tagged skills ) is 428 . Combined with the Comprehension perk and every Vault - Tec bobblehead , you can achieve a 100 % stat in " all " 13 skills , though it might take some time searching the wasteland for everything . An INT of 10 means 20 skill points per level - up , making INT a very useful skill . The " Broken Steel " add - on raises the level cap to 30 , and therefore adds a potential 230 extra skill points to the game , for a total of 658 to divide amongst all your skills . " Fallout : New Vegas " . Skill points are earned when reaching a new level of experience . Intelligence is the determining factor on how many points you receive . Points = 10 + ( INT / 2 ) . Note that 0 . 5 ' s on odd intelligence level gains are saved for the next level . Example : You have 9 intelligence . First level up nets 14 points . You level again and net 15 points . In reality you gain 14 . 5 then 14 . 5 , but obviously the game cannot allow you to increase a skill by 1 / 2 . The perk Educated , available at level 4 , adds an extra 2 points per level up . This yields an extra 52 points if taken at level 4 . ( Addons increase level - cap , further increasing the amount of extra skill points by 10 per add - on ) . Maximum points . The maximum obtainable amount of skill points ( without ) is 502 . This requires creating a character with 10 Intelligence and taking the Educated perk at level 4 . It is also possible to get the maximum skill points with a starting Intelligence of 9 , by getting the Intense Training perk or Intelligence Implant before reaching level 3 . With the add - ons ' extra 20 levels , there is a maximum of 827 points available . Also through use of an exploit involving the Skilled trait and Intelligence of seven or eight it is possible to gain 100 in every skill by levels in the upper 40s ( this still requires you to obtain most skill books but does not require the Comprehension perk ) .
Jingwei General Jingwei is a Chinese general in the Anchorage Reclamation simulation in the year 2277 . Background . A cruel and effective taskmaster and a ruthlessly efficient tactician , General Jingwei leads the Communist forces in their sweep across Alaska , until stopped by U . S . forces near the city of Anchorage . Carrying a potent shocksword , Jingwei is a formidable foe who is prone to bouts of savagery and who demands unquestioning loyalty from his soldiers . He is a real menace but always fights with a sense of honor , however twisted his reasoning becomes . Appearances . Jingwei appears only in the " Fallout 3 " add - on " " .
Minuteman outfit The Minuteman outfit and Minuteman hat is an outfit in " Fallout 4 " . Characteristics . The Minuteman outfit is a colonial style field uniform worn by most minutemen , consisting of a baby blue button - up shirt with a tattered jacket with rolled sleeves worn over it with jeans and boots . It provides a small bonus to Agility and Perception when worn . It is the standard uniform for the Commonwealth Minutemen . It is one of a few outfits that allows all armor pieces to be equipped . The outfit ' s Damage Resistance can be improved using the ballistic weave upgrade . The Minuteman hat is visually quite similar to the militia hat , and both are commonly seen being worn by minutemen throughout the Commonwealth . Unlike the militia hat , the Minuteman hat does not offer a Charisma bonus of + 1 .
Deathclaw control scrambler The deathclaw control scrambler is an item added to " Fallout 3 " in the " Broken Steel " add - on . Related quest : Shock Value . Obtained from Scribe Vallincourt , the scrambler automatically turns any Enclave - controlled deathclaws friendly as long as the Lone Wanderer is within range of the transmitters of the domestication unit s . When the Lone Wanderer is going out of range , the device will first start to beep periodically and finally the deathclaw will die . Behind the scenes . The Pip - Boy image is identical to the device used to control brainless Spock in the " Star Trek : The Original Series " episode " . "
The Art of Fallout 3 The Art of Fallout 3 is an art book available with the collector ' s edition of " Fallout 3 " . It features concept art by Craig Mullins and Adam Adamowicz . The standard version ( purchasable from Amazon or included in the collector ' s edition ) measures 6 ″ x 9 " . The larger version , measuring 8 ″ x 12 . 4 " , had been released in October 2009 , but is not found on the Internet . Contents . " The Art of Fallout 3 " has 95 pages and contains a variety of art ranging from the Capitol Building , Rivet City , weapons and armor , to architecture and storyboards . Interestingly , a small V . A . T . S . montage can be found in the storyboard section . Unused concept art . Some of the creatures and weapons featured in the art book did not appear in the final version of the game , including :
Master wardrobe The master wardrobe is a in " " . Characteristics . The master wardrobes 1 and 2 are house upgrades in " " . The Courier may purchase the upgrade for the Lucky 38 presidential suite at any time after obtaining the suite . It can be found in the master bedroom of the suite when purchased . The upgrade provides an additional wardrobe in the master bedroom . The wardrobe is named " wardrobe 1 " in the game , and is located on the left side of the master bedroom .
Treasure hunter gear The treasure hunter gear is a craftable common outfit that is added to " Fallout Shelter " with the 1 . 4 update . It is a recolored version of merc gear . Characteristics . The treasure hunter suit consists of brown pants and a long dark brown duster coat . It provides the wearer an added 2 points to Strength and 1 to Perception . Crafting . A high Strength statistic is needed to effectively create the treasure hunter gear .
K . C . K . C . is one of the " non - traitor " salvagers in Denver in 2253 . Background . K . C . is talkative and friendly , but has a tendency share too much . He loves to tear things apart , despite not being so good at putting them back together . Before being sent to Denver he tried to escape prison at least once , now he usually goes along with the rest of the pack and is currently a gate guard . Appearances . K . C . was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Super mutant blood sample The super mutant blood sample is an item added to " Fallout 3 " in the " Broken Steel " add - on . Not surprisingly , it is a sample of super mutant blood used by the Brotherhood of Steel to research a super mutant megaweapon . When dropped , it has the same world model as a blood pack , but is weightless and much larger . Unmarked quest : Blood Brotherhood . After beginning the Blood Brotherhood quest , super mutant blood samples can be found on the bodies of dead super mutant s and sold to Paladin Tristan for 50 caps and 10 XP each . Collecting and selling these to Paladin Tristan is one of the easiest ways to earn money in the game , as super mutants are all over DC and can be collected even if the Lone Wanderer did not make the kill ( if , for instance , a companion kills them ) . Additionally , the blood samples are weightless , and infinite amounts can be collected and sold altogether . Many samples can be collected during the Reilly ' s Rangers quest , due to the fact that most of the many enemies encountered during the quest will be super mutants .
Ghost Hunter Ghost Hunter is a special in the " " " Dead Money " . Obtaining . Talk to Dog after he has killed and devoured one of the ghost people . Follow the Speech path starting with " " I watched you devour one of the ghost people " " . The perk will be awarded once the Courier asks Dog to show them where to hit them . Alternatively follow a dialogue path that requires the Cannibal perk , and he will give the perk soon after he is met . Effects . Ghost people are much more likely to die outright , even without being dismembered or disintegrated . Once this perk is in effect , when ghost people are reduced to zero health , one of their limbs will explode automatically at random .
Priscilla Penske Dr . Priscilla Penske is a botanist living in Vault 81 in 2287 . Background . An elderly woman who has adopted Austin Engill as her grandson . She is a biologist and hydroponic gardener who is working on making radiation free food from preexisting mutated plants like mutfruit . Appearances . Dr . Penske appears only in " Fallout 4 " .
Set Lasers for Fun Set Lasers for Fun is both a and challenge perk in " " . Challenge requirements . The player character must deal 16 , 000 damage with pistol grip energy weapons for one rank and 25 , 000 damage with rifle grip energy weapons for the other . The challenge description states you need to do the damage with laser weapons , but it can be done with plasma too . Perk effects . You ' re laser - crazy and it shows ! Minor bonus to critically hit with all energy weapons . Your critical hit chance with " All Energy Weapons " is increased by 2 % ( rank 1 ) or 4 % ( rank 2 ) . Behind the scenes . The name is a reference to the Star Trek line , " Set phasers to stun . "
Standard barrel The standard barrel is a weapon mod for the . 44 pistol , the Broadsider , the cryolator , the flamer , the Gatling laser , the Gauss rifle , the minigun , the missile launcher and the submachine gun in " Fallout 4 " . It does not require any perks to craft . Effects . The standard barrel is the standard barrel for a variety of weapons . Because effects are measured relative to the standard receiver , it has no notable effects on the modded weapon . Crafting . The recipe for this weapon mod varies depending on the weapon for which it is made : Ballistic and energy weapons . . 44 pistol Gauss rifle Submachine gun Heavy weapons . Broadsider Cryolator Flamer Gatling laser Minigun Missile launcher Location . The standard barrel can be given as randomized gift by synth Shaun . Alternatively , it can be crafted at a weapons workbench .
. 44 revolver heavy frame The . 44 revolver heavy frame is a sold in " " . Characteristics . The . 44 revolver heavy frame increases the condition of a by + 50 % when attached to it . The mod also gives the revolver a wooden grip in good condition and a stainless steel or nickel - like finish which appears to be the base metallic color of the Mysterious Magnum , minus the engravings . Despite being called a " Heavy Frame , " it does not increase the revolver ' s weight . In technical terms , the condition bonus is applied by adding 125 HP onto the revolver ' s base item HP of 250 . Location . Sold by : Notes . Prior to , the heavy frame was only worth 250 . Bugs . Like other condition increasing mods , the heavy frame will cause the weapon to be " degraded " by weapon repair kit s if the gun ' s health is above its normal , unmodified health cap .
Uninvited Guests Uninvited Guests is a random encounter in " Fallout Shelter " . It can be triggered by any dweller who is exploring the wasteland . Walkthrough . Room upstairs with 3 raiders , room downstairs with 1 stronger raider . Rare items from the bottom room ( 2 treasures ) and lesser items from top room ( 2 treasures ) .
No - bark ' s shack No - bark ' s shack is a in the outskirts of Novac belonging to No - bark Noonan . Layout . There is a pointed at the door , but it will never go off , as there is no trip wire to trigger it . There are also several mannequins hiding behind sandbags in the center of the shack , one wearing a and a baseball glove . Another is equipped with a . Tin cans and empty soda bottle s litter the ground , and there are many empty Nuka - Cola bottle s hanging on ropes dangling from the ceiling . Touching the bottles will cause them to fall off the ropes . Appearances . No - bark ' s shack appears only in " " .
Melissa Lewis Melissa is a Great Khan living in the Mojave Wasteland in the year 2281 . Background . Melissa is the daughter of Chomps Lewis and a member of the Great Khans . She was not born a Khan , but joined them after going through harsh initiation rituals . She and two other Khans are awaiting a chems shipment at the Great Khan encampment above Quarry Junction . When the Courier approaches the encampment for the first time , Melissa will immediately engage in a conversation , demanding to know the Courier ' s business regardless of their reputation with the Great Khans . Appearances . Melissa Lewis appears only in " " .
Den West Side Den West Side is the western part of the Den . Layout . This district is centered around a large , broad street , with a number of buildings on each side . Exiting to the east will lead the character to the Den East Side . This district is fenced , with a workshop and car yard located outside of the western gate . Addicts roam the streets , and orphaned children stand outside many of the buildings , ready and willing to steal from anyone entering , including the Chosen One .
Beta Software Beta Software is a " " trait , available only to robot s . Description . This robot is equipped with experimental software . It gets 4 tag skills but is prone to unexpected system glitches . Some times required actions ( shooting , running ) will not be performed , but Action Points will decrease any way and label " bzzkt ! " will display above character .
Giles Wolstencroft Giles Wolstencroft was the assistant chief executive officer of the Vault - Tec Corporation before the Great War . The length of his term is unknown , and was already assistant CEO at sometime between 2064 and 2069 . He was inspecting the construction site of Vault 76 alone when he was abducted by aliens . He tried to " bridge the communication gap " by talking to them , but ended up being either killed or knocked out by the aliens . Appearances . Giles Wolstencroft does not actually appear in " Mothership Zeta " , but his voice can be heard on alien captive recorded log 13 .
Joseph Field Joseph Field was the police chief of Germantown before the war . Background . He is mentioned in an article about the Pint - Sized Slasher at the Capitol Post building . Appearances . Joseph Field is mentioned in " Fallout 3 " but does not actually appear in the game .
NavCom parts The NavCom parts are quest item s in " Fallout 2 " . Characteristics . The NavCom parts are chips used for a specific type of computer . They activate some of the parts of the tanker , PMV Valdez . Location . The NavCom parts can be found in a locker on the third level of Vault 13 in " Fallout 2 " .
Billy ( Fallout 4 ) Billy is a character mentioned in " Fallout 4 " . Background . Billy ' s name was written on a note in which Sue tells him where to find a hidden weapon . Appearances . Billy is mentioned only in " Fallout 4 " .
Emma ' s holotape Emma ' s holotape is a holodisk in " Fallout 4 " . Location . It can be found near Super Duper Mart on Emma ' s corpse . One can either go into mart and go down the stairs in the back , and go through the door labeled Commonwealth , or going around the outside of the building until finding an Advanced terminal to hack to open the garage .
Hans Geiger Johannes " Hans " Wilhelm " Gengar " Geiger ( 30 September 1882 – 24 September 1945 ) was a German physicist . He is perhaps best known as the co - inventor of the Geiger counter and for the which discovered the atomic nucleus . Geiger was born at , Germany . He was one of five children born to the Indologist . Appearances . The Geiger counter is named after him .
Dog ( Fallout : Brotherhood of Steel ) Just like before the Great War , dogs are animals commonly found all over the world . Background . Through the 200 years since the War , dogs have stayed generally unaltered by radiation . Dogs are a favored pet for traveling merchants , as they provide both companionship and protection . Characteristics . Biology . Dogs are quadrupedal canines that can run at incredible speeds allowing them to chase down prey . While running , they use their long tails to keep their balance . They are carnivorous , with sharp teeth designed to rip into the flesh of an animal . Variants . Dog . Normal dogs seen in towns like Carbon . A friendly animal living with townsfolk . If the Brotherhood of Steel Initiate has a perk Man ' s Best Friend , he gets a dog companion , who will attack his enemies . Raider dog . Specially trained killers , these dogs wear spiked armor and are highly aggressive . Poison dog . These dogs are common in the city of Los which is inhabited by ghouls . High level of radiation caused them to become glowing , poisonous , radioactive beasts , like some ghouls and radscorpions . The Church of the Lost uses them as its enforcers .
Chavez Chavez is a Powder Ganger living at Powder Ganger camp south in 2281 . Background . Chavez is a Powder Ganger who , with a small crew of fellow escaped convicts , formed a splinter gang that has moved south of the NCR Correctional Facility to plunder passing - by traders and other Mojave inhabitants . Chavez and his crew decided that instead of turning in their " acquisitions " to , they would keep it all for themselves . Notes . There was originally an option that Chavez could have been imprisoned during I Fought the Law , but this was cut from the game . Appearances . Chavez appears only in " " .
Barnes Barnes is a Gunner living in the Commonwealth in 2287 . Background . Barnes is a Gunner that initially can be encountered at The Third Rail harassing MacCready . During the quest Long Road Ahead , Barnes and Winlock are located at Mass Pike Interchange , where they are killed by the Sole Survivor and MacCready . Notes . According to his forehead tattoo , Barnes ' blood type is A + . Appearances . Barnes appears only in " Fallout 4 " .
Jason Taylor ( Fallout 2 ) Jason Taylor is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Jason Taylor is mentioned only in " Fallout 2 " . Behind the scenes . Jason Taylor is a reference to Jason Taylor , a " Fallout 2 " dev .
Motor The motor is a miscellaneous item in " Fallout " and " Fallout 2 " . Characteristics . A 40 - hp electric motor . Locations . " Fallout " . There are no known uses for the motor in " Fallout " . " Fallout 2 " . Found inside a hangar , in a workbench behind Raul at the Navarro Main Base .
Ed ( Fallout ) Ed is a skeleton in a Vault suit which lies just outside the exterior door of Vault 13 in 2161 . Background . Ed is a deceased human found initially outside of Vault 13 . Little , if anything is known about his past prior to this . Appearances . Ed ' s corpse appears only in " Fallout " , " Fallout 2 " and also is mentioned in " Fallout Bible " . Behind the scenes . A quote about Ed by " Fallout " lead designer Chris Taylor : " What ' s the deal with Ed ? Ed ' s dead , baby , Ed ' s dead . " This references a line from the Quentin Tarantino film " " , spoken by Bruce Willis ' character , Butch , differing by a single letter ( Zed ' s Dead ) .
Taffington boathouse The Taffington boathouse is a location and possible settlement in the Commonwealth in 2287 . Layout . Taffington boathouse is a two - story colonial house , with minimal loot , that is infested with bloodbug s . ( There are between four and six in the immediate area and three more inside . ) There is a mine in a pothole in the road just in front of the house . The house comes equipped with an indoor cooking station and three beds . Besides the residential building , the location also features a boathouse , containing gun traps and laser tripwires . There are four gourd plants in front of the house . Appearances . The Taffington boathouse only appears in " Fallout 4 " .
Raider Troubles at Corvega Raider Troubles at Corvega is an overseer quest and part of the A Settler Needs Your Help multi - stage questline in " Fallout Shelter " . Walkthrough . Travel through several rooms of raiders and mole rats and then interrogate Road Rash in the basement . Once the quest has been completed , there is the option to continue searching the factory for more loot .