Rogue ganking Often a flagged player in the non - Battleground world will find themselves the ganking victim of a surprise attack by a Rogue . Although all classes gank at all level differences , people take exceptional note of Rogues due to their stealth , high damage output and escape abilities . A Rogue ' s Perspective on Ganking . For 80 levels of the game , a Rogue learns to strike at the most opportune time . This often entails waiting for enemies to path away from a desired mob , or tediously tiptoeing through a cave of elites to assassinate a heavily guarded target and sap their bodyguards . Against players who attack and succeed at killing a Rogue , the same mentality will come into play . Be wary of performing an excessive act in PvP - repeated emoting , corpse - camping or reinforcement overkill will only serve to help the Rogue remember who you are and what you did to them . Though this emotional response is not unique to a Rogue , however , they have a strong advantage with their class mechanics to lie in wait and prepare an ambush unaided . Methodology . There is much satisfaction in harbouring a grudge and patiently waiting for an enemy to become vulnerable , killing them , then repeating , after waiting sufficient time for them to let their guard down again . In many situations , a Rogue can wait for you and escape from you if they suspect a trap . Stealth allows a Rogue to enter and exit most safe refuges of their enemies ( capital cities , towns and groups ) while remaining undetected and where others would require an entire raid to assault . Deterrents , such as class abilities or the size of your defense can often be negated by patient observation . For example , some common class - specific wisdom is : Keep in mind that what may anger you in a fight depends heavily upon the class that you play . A Warlock may detest being stunned or kicked , but fail to realize that a Rogue loathes being Deathcoiled out of stealth just as much , since stealth is as major component in most Rogues ' PvP playstyles as fear is in a Warlock ' s . To this effect , a Rogue ( or any class for that matter ) may expect you to cast certain abilities or play in a certain style based on your emotions . An angry hunter might immediately activate The Beast Within or line up for an Aimed Shot , the latter being vulnerable to a long cast time . An angry paladin may blow Divine Protection and Hammer of Justice at the same , leaving them vulnerable to heal interrupts and Evasion after the effects have worn off , and so on . Why am I being camped ? Some people will find themselves being camped for an inordinate amount of time , or in some manner of perceived injustice . The victims often post threads on the offical Blizzard forums , detailing the encounter ; the core question often being " Why me ? And why in excess ? " . Players on a PvP server should expect to be killed at any time . Playing on a PvP server entails that most leveling spots will leave you flagged and open to combat . Choosing the most heavily populated areas , such as Stranglethorn Vale and the Western Plaguelands , will almost certainly result in someone higher level killing you . A player who creates and levels a Rogue on a PvP server mostly like does so for a reason : they wish to kill the opposite faction at any time they please . Isolated low - level players should especially be wary . An unprepared Rogue is the most vulnerable player in the game .