naist-nlp/zeshel huggingface dataset:
Koomu Alezer ' i Koomu Alizer ' i is a Redguard holiday . The Koomu Alizer ' i is held on the 17th of Second Seed in Sentinel . It has been translated as a harvest thanksgiving , though many Redguard scholars have suggested that it was once a springtime holiday .
Pillow A pillow is a miscellaneous item in . It is found in many houses throughout Morrowind , and also some merchants sell them as miscellaneous merchandise . It is used for the head to rest on when sleeping , and thus can often been spotted in beds and hammocks .
King ' s Guard Mountains The King ' s Guard Mountains are a series of mountains that make up the borders between the Glenumbra , Stormhaven , and Rivenspire regions of High Rock . The town of Crosswych was given it ' s name because it ' s the crossroad between the two regions . The King ' s Guard region was named after these exact mountains .
Sam Guevenne Sam Guevenne is a Breton mage who appears in the tavern of the town closest to the Dragonborn upon reaching level 14 , where he challenges them to a drinking competition . Equipment and combat . Typically adorned in Black Robes , Sam rarely wears a hood when encountered . He summons a Dremora Lord when attacked . Interactions . A Night to Remember . Upon locating him , he offers a drinking contest and a staff as a reward . By taking three drinks of his special ale , the Dragonborn blacks out , awakening again at the Temple of Dibella in Markarth . After cleaning up the mess made the night before and apologizing for causing a scene , the Dragonborn asks the priestess Senna for clues about Sam ' s location . Her hints lead to Rorikstead . Following the clues eventually leads the Dragonborn to Morvunskar and a portal leading to Misty Grove . Upon entering the portal , Sam reveals himself as the Daedric Lord Sanguine . And , as promised , Sanguine offers the Sanguine Rose , a Daedric staff that allows a Dremora Lord to be summoned .
Mazogug the Bold Mazogug the Bold is an Orsimer member of the Malacath Fanatics , who have stormed the Temple of Ire in the city of Orsinium . Interactions . A King - Sized Problem . The city of Orsinium is dealing with a hostage situation in their Temple of Ire . The Vestige is asked to handle the invasion of Orsinium by Malacath Fanatics .
Belt of Heartfire Belt of Heartfire is a unique belt and artifact worn by Dagoth Uthol at Charma ' s Breath in Kogoruhn . Enchantment . Enchantment ID : " ward of uthol " All effects are for 30 seconds on self : Acquisition . The Citadels of the Sixth House . The Nerevarine battles Dagoth Uthol near the conclusion of the main quest , in an effort to weaken Dagoth Ur by slaying his kin . He wears this belt , and it can be acquired from his remains when he is killed .
Fort Farragut Fort Farragut is an ancient Fort Ruin just east of Cheydinhal . Dark Brotherhood Speaker Lucien Lachance resides here . Layout . There are many traps encountered within the ruin as well as Dark Guardians roaming around . There is a secret entrance to the living area in a hollowed - out tree near the rear of the fort . On the southeast outer edge of the upper level are hidden some random gold pieces , along with an enchanted ring . Upon entering through the main entrance , and after pulling the lever to open the gate , are three different routes to take . The doorway to the left leads up to the bridge where there is only a chest with some . Going straight ahead leads to a hallway with a poison dart trap . To the right are doors that are locked with a hard lock . Going through these lead to a tunnel with a hole in the center which can cause the Hero to fall into a spike pit . Taking either way leads towards Lucien .
Contract Scroll Content . Memorandum of Our Contract : The Frostedge Pillagers are hereby engaged to find relics of power in Hozzin ' s Folly and bring them to General Serien , payment to be dependent upon the nature of what is found . Down payment in gold has been offered and accepted . Be sure to warn your scouts : the cultists used an old Nord tomb as their worship space . Those hairy bastards love to set traps in their burial mounds . Expect some flame traps . Or sword blades . Or flaming sword blades . Cause as much trouble as you like , the more the better . Kill anyone you meet . — General Serien
Maormer Embassy The Maormer Embassy serves as a base of operations for the Maormer on Khenarthi ' s Roost in . Background . The Embassy was established in the port city of Mistral by the people of Khenarthi ' s Roost , after they made a treaty with the Maormer generations ago . All costs were afforded by the island ' s inhabitants , who , under the treaty ' s terms , must supply at least 15 servants , finely - woven tapestries depicting the Maormer people , personalized and embroided cotton bedding , and a stock of local and imported liquors . The Embassy accommodates a Maormer Ambassador , guards , and other associated retinue . ( More - outside )
Denskar Earth - Turner Denskar Earth - Turner is a Nord chef residing in Bleakrock Village , along with his wife , Aera . He is forced to leave the island with the rest of the residents and relocate to Bal Foyen after the village is ransacked by Daggerfall Covenant forces . Interactions . Escape from Bleakrock . The Daggerfall Covenant has assaulted Bleakrock Village , and Captain Rana has sent the surviving refugees to Last Rest , a tomb near the town . Rana and the Vestige must clear it of draugr to make it safe for the refugees to sleep there .
Dunsalipal Dun - Ahhe Dunsalipal Dun - Ahhe is the Dunmer Master for the Morag Tong in the Sadrith Mora , guild hall . He is one of the characters capable of giving payment for the contracts given to the Nerevarine . He offers training in Short Blade ( up to 69 ) , Light Armor ( up to 64 ) and Marksman ( up to 64 ) .
Long Coast Dolmen The Long Coast Dolmen is a Dark Anchor that appears in . This Dolmen , in Grahtwood , is located just north of the Gray Mire Wayshrine , and southeast of Ne Salas . East of this Dolmen is The Tower Stone , along with the port city of Haven .
Warning to Citizens of Haj Uxith Content . All citizens of Haj Uxith must take heed ! Our agreement with Molag Bal permits the Lord of Brutality ' s minions to extract and refine sap from our beloved Hist tree . Furthermore , we are prohibited from entering the sap vat chamber or from interfering with the sap collection and refinement process in any way . Violating this agreement or disregarding this warning can result in punishment not only for you , but for the entire Argonian community of Haj Uxith . You have been warned . Thank you for your attention in this matter .
Exploding Dwarven Bolt of Ice The Exploding Dwarven Bolt of Ice is a bolt found in . Designed by the Dwemer , these bolts can by fired by any crossbow and explode upon impact , doing an additional 15 points of frost damage to Health and Stamina . They are visually identical to the Dwarven Bolt . Smithing . The Exploding Dwarven Bolt of Ice requires the Dwarven Smithing perk in order to create . Sets of 10 may be created at a forge using the following : Like other bolts and arrows they cannot be upgraded .
Black - Briar Meadery The Black - Briar Meadery is a brewery and shop owned and operated by the Black - Briar family for generations . Background . It produces almost all of Skyrim ' s mead and employs many of Riften ' s residents . The honey for the mead comes from Goldenglow Estate , on the group of small islands in Lake Honrich , to the west of Riften . The Meadery may be entered from both Dryside and Plankside . Interior . Inside , the small shop front has a couple of notes revealing a no - nonsense attitude to the work and some coin under the bed . The counter itself hides a leveled sword ( which is quite hard to spot ) . Head into the back , along the two - floor high balcony above the mead brewery , to Indaryn ' s bedroom , which has a note from Maven to read . Descend to the next balcony level , where the workers eat . The door at the far end of the lower balcony leads to Plankside . There are two large vats and a chest down on the brewery floor . In the rafters between the upper and lower levels is a bag of coins and a few scattered coins along the ledge . Interactions . The underhanded Romlyn Dreth is skimming from the meadery and sells bottles of Black - Briar Mead for ten gold . As these are worth 25 , the Dragonborn may make a little money reselling it elsewhere , depending on the Speech skill . Alternatively , accept his request to deliver a stolen barrel of mead , and then report him to Indaryn . Indaryn gives leveled gems , and friendly status , meaning the Dragonborn can take all the bottles of mead they want . There are around 120 in the meadery , but mostly in the Barrels .
Tu ' whacca ' s Mine Content . Tu ' whacca ' s Throne holds many treasures , but we ' ve found that which is most precious far beneath . We recently discovered an old cave which contains an abundance of precious gems and metals . We claim this cave as our own . Go with Domarina and set up mining operations immediately .
Security Survey Content . Factotums report substantial increase in sentry coil malfunctions on Radial periphery . Cave networks both east and west of the Brass Fortress now experience routine security blackout periods . Factotum loss - rates also experiencing spike over survey period . AIOS tabulation indicates seventeen partitions remain unaccounted for . Recovery beacons either missing or malfunctioning in all cases . Recommend full Apostle survey of affected zones . Cross - reference with resident distress - reports A77645 and X99876 . Both refer to " black - robed " figures in relevant regions . Interior Security Rating decreased to 83 % .
Dread Curse : Personality Dread Curse : Personality is a Destruction spell available in that lowers the value of a victim ' s personality . Attribute does not return to its original value at the end of the spell ' s duration ; they can only be restored with the appropriate Restore Attribute spell or potion . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Jail Break ( Oblivion ) As mentioned by Cynric Endell of the Thieves Guild , Jailbreaking is the event when an individual is hired by a client , typically to be arrested by the guard . The purpose of such an act is for the sake of releasing or killing someone from within the prison . An example of this can be seen in the Thieves Guild quest , Ahdarji ' s Heirloom in , where the Hero must sneak into jail in order to obtain a ring stolen by a freelance thief who had been previously caught .
Greenheights Greenheights is a town in the province of Morrowind . It is one of several possible locations that the Eternal Champion may discover in . Geography . Greenheights is connected to three settlements . To the north is Karththor Heights , to the south is Sailen Vulgate , and to the west is Helnim Wall .
The Journal of Ralis Sedarys - Volume 20 Content . This excavation is going to be one of the harder ones , I can tell . Hired some diggers out of Raven Rock . They all said they were experienced miners , but I guess they ' re not used to running into trouble as they dig . In a place like this , you never know what was buried long ago , and have to be ready for whatever you come across . In any case , there were some unfortunate losses when the sleeping dead weren ' t quite sleeping and weren ' t quite dead . Operation is stalled unless my friendly partner is able to find enough coin for us to hire some replacements . Maybe it ' s time to take up a collection from the constant spectators who gather to mock me .
Ritual of the Innocent Quarry The Ritual of the Innocent Quarry , otherwise known as the Wild Hunt or simply " the Hunt , " is an ancient rite associated with the Daedric Artifact called the Spear of Bitter Mercy , said to " draw magical energy from the powerful magicka stream that engulfs this realm . " The creators and times of the rituals are long forgotten , but following it properly is said to earn its performer , who is then known as " the Huntsman , " great power and prestige . The Huntsman and their " Greater and Lesser Dogs " are pit against the Hare of Innocent Quarry , described as " pitiful and doomed . " The Huntsman is " transported by the exquisite thrill and glory of his might and dominion over his helpless prey , and at the same time touched by the tragic , noble , and ultimately futile plight of the Innocent Quarry . " It is said that this dichotomy serves to balance the Huntsman ' s " ecstatic rapture of the kill " with their " identification with the sadness and despair of the Innocent Quarry , " leading to reflection on imbalances of power and the cruel nature of the world as the Hare ' s body is torn . Description . The Hunt begins as the " Lesser Dogs " assemble before the green crystal reflections of the Chapel of the Innocent Quarry , inside of which the Huntsman , the Greater Dogs , and the Master of the Hunt perform the rites that initiate and " sanctify the Huntsman , the Hunt , and the Innocent Quarry . " As the Hunt begins , the Lesser Dogs assemble before the green crystal reflections of the Chapel of the Innocent Quarry . Inside the Chapel , the Huntsman , the Greater Dogs , and the Master of the Hunt perform the rites that initiate and sanctify the Huntsman , the Hunt , and the Innocent Quarry . Then the Huntsman emerges from the Chapel , displays the Spear of Bitter Mercy , and recites the Offices of the Hunt . The Offices describe explains the laws and conditions of the four stages of the Hunt : the Drag , the Chase , the Call , and the View to the Kill . The Drag is the first stage , in which the Lesser Dogs drag the ground to flush out the Hare ; the Chase is the second stage , in which the Greater Hounds drive the Hare before them ; the Call is the third stage , in which the Greater Hounds trap the Hare and summon the Huntsman for the kill ; and the View is the fourth stage , in which the Huntsman makes the kill with the ritual Spear of Bitter Mercy , and calls upon the Master of the Hunt to view the kill by ringing the town bell . After that , the Master of the Hunt bestows the Bounty upon the Huntsman Bold , who has wielded the Spear of Bitter Mercy in the Kill , and calls upon him to name the Hare for the next Hunt , though the Huntsman Bold himself may not participate in the next Hunt .
Tolvise Othralen Tolvise Othralen is a Dunmer commoner who resides in the seaside village of Seyda Neen . She spends most of her time in the tavern above Arrille ' s Tradehouse , which is owned and operated by Arrille . When asked about the latest rumors , she will tell the Nerevarine that her cousin claims to have seen a " City in the water " near Gnaar Mok . She does not tend to take any of his claims seriously , however , as she thinks he is a drunkard who " spends too much time in the sun . "
Imperial ( Morrowind ) Imperials are men native to the Imperial Province of Cyrodiil . Play style . Imperials have great bonuses in Mercantile and Speechcraft , making prices better . This allows players to get very good gear earlier in the game , especially with guild bonuses . Light armor and long blades are preferred . The rather entrepreneurial skill set presented by the Imperials make for good Thieves and Merchants . Notable Imperials . Morrowind being part of the Empire , Imperial organizations such as the Blades , the East Empire Trading Company , the Imperial Cult , or the Imperial Legion are present in the region . Most of the notable Imperials in Morrowind are leading figures in one of these factions .
Emperor ' s Robes ( Skyrim ) Emperor ' s Robes are a semi - unique set of noble clothes worn by the leader of the Empire circa 4E 201 , Emperor Titus Mede II . Appearance . The main body of the robes are blue , with a prominent red and gold pattern running down the front . In the center of the pattern is the Imperial symbol .
Note to Amaya Content . Sorry I missed you . I had to run some old documents over to the Inquisitor at the Ministry of Truth , and I ' m likely to be tied up there for a while . Why don ' t you meet me there as soon as you can ? Then we can leave together as soon as I ' m done . And Amaya , don ' t forget to bring me the two Divine Intervention scrolls you borrowed . Or , if you used them , buy a couple of new ones for me . I think I ' m going to need them soon . Janand Maulinie at the Mages Guild in the Foreign Quarter keeps them in stock . Alvela Saram is the guard at the entrance ; just tell her you ' re looking for me , and she ' ll let you in . your faithful friend , Mehra PS : I left a couple of Levitate potions here for you , just in case . I couldn ' t remember if you knew the spell or not , so I drew a couple from stock .
Temple Priest Hood The Temple Priest Hood is an article of clothing in . Locations . This item can only be found on Galdrus Hlervu . It can be pickpocket ed with the Perfect Touch perk or taken from his corpse if he is killed . If it is pickpocketed from him , it will eventually respawn .
Exclusive Potion of Jump Exclusive Potion of Jump is the highest quality potion available that increases the maximum distance the drinker can jump . Acquisition . This potion appears primarily as a level item . There are 491 instances that it can possibly be generated ( including at apothecaries ) , in addition to one static occurrence .
Sanyon ( Skyrim ) Sanyon is an Altmer conjurer . Background . Sanyon is a cannibal and a member of the Coven of Namira worshiping the Daedric Prince Namira . Interactions . The Taste of Death . During the event of the possible sacrifice of Brother Verulus , Sanyon can be found inside Reachcliff Cave as a participant of the feast .
Skeletal Warrior ( Daggerfall ) Skeletal Warriors are creatures in . They can be damaged with any material , and have a two percent chance of transmitting a disease . Habitat . Skeletal Warriors can be found within certain caves and dungeons , such as the Privateer ' s Hold .
General Dar - Liurz General Dar - Liurz is an Argonian general in the Northern Morrowind Gate . Interactions . Dar - Liurz rewards the Vestige after completing quests to kill enemy players and scouting missions on enemy keeps and resources , obtained from the two quest boards flanking her . Dialogue during the " Reporting for Duty " quest :
Will of the Council Will of the Council is a quest available in . The council has decided to kill Sees - All - Colors . Aelif and the Vestige confer with Merric , who has returned to the Earth Forge to finish the Prismatic Core . Walkthrough . The Vestige must use the Prismatic Core in battle against the Mortuum Vivicus . They can choose it to be a longsword ( one - handed sword ) , greatsword ( two - handed sword ) , staff or bow . Jofnir Iceblade will track Sees - All - Colors . He says she is in the Halls of Submission — she is working for Molag Bal . The Vestige takes the Prismatic Weapon and travels to the Halls of Submission . Colors says she is working for the Daedric Prince Meridia and killed Jofnir because he would not listen to her after she mobilized to the Guild to defy Molag Bal . She believes Aelif is the one who serves Molag Bal , but Colors was afraid Merric , who serves Stendarr , would not have understood her serving Meridia . The player can then choose whether she lives or dies . Aelif tries to kill Colors and shouts " For Molag Bal ! " She is working for the Prince of Lies . After shutting down the blood fonts , Aelif turns into a Titan . Her death frees Jofnir , and he protects the player as they destroy the Mortuum Vivicus . The player throws the weapon into the Mortuum Vivicus and travels back to the Earth Forge . If the Vestige lets Sees - All - Colors live , they can decide whether or not she continues to serve the guild . If she stays with the guild , she will become the " Light of the Guild , " an advisor to the Guildmaster . Merric becomes the new guildmaster . Jofnir retrieved the Prismatic Weapon for the player , and they can again choose what shape they want it to take .
Greater Fortify Personality Greater Fortify Personality is a journeyman - level Restoration spell in . Upon cast , it raises the caster ' s personality by 10 points for 90 seconds . Acquisition . Greater Fortify Personality can be purchased from Trevaia , who resides in the Great Chapel of Dibella , Anvil .
Nede Warrior Nede Warriors are enemy Nedic soldiers found at the Brothers of Strife during Window on the Past . They may be found dueling Chimer Soldier s . Interactions . Window on the Past . Nede Warriors can be killed in order to harvest Nede hearts for the Chimer ritual .
Septima Tharn Septima Tharn is the Imperial Magus - General commanding the Imperial Seventh Legion during their invasion of Bangkorai in the midst of the Alliance War . She serves as the region ' s main antagonist . She is also a cousin of the Empress - Regent Clivia Tharn . Interactions . To Walk on Far Shores . Defeat Septima Tharn in The Far Shores .
Reynald Jemane ' s House Reynald Jemane ' s House is the residence of Reynald Jemane and is located in the southwestern part of Chorrol . The first floor is crammed with crates and barrels , all with random clutter inside . The second floor is a mess with tankards and bottles of wine all over the floor , reflective of Reynald ' s alcoholism . Sublocations . Reynald Jemane ' s Basement . In the basement is more wine , crates and barrels . There is a hard locked chest with low level armor .
Gargoyle Brute Gargoyle Brutes are a strong subtype of gargoyles . Gargoyle Brutes can appear to be just statues , allowing the Dragonborn to progress until surrounded before attacking . This is a deadly tactic they use to catch unsuspecting victims off - guard . They can be found inside Volkihar Ruins .