Stilshrine of Miriam The Stilshrine of Miriam is a location in the land of Ivalice in " Final Fantasy XII " . It is a temple located in snowy mountains , housing a powerful artifact . Stilshrine of Miriam is one of the two areas included in the playable demo released in North America a year before the game . Location . The Stilshrine of Miriam is located in a territory near the Paramina Rift . Flying there is normally impossible , because the area is a jagd . Treasures . Unlike in most areas in the game , most treasures in the Stilshrine can contain equipment . With the Diamond Armlet equipped the common item treasure is Knot of Rust and the rare treasure is Elixir . Most treasures in the Shrine are found in the Walk of Reason area . The treasure in the northeast of the area can contain Steel Poleyns and the treasure slightly south from there can have the Lamia ' s Tiara . There is a group of four treasures in the southeast corner and one of them can have the Pirate Hat . Among the treasures found on the other side of the map , in the northwest , the player may find the Firefly and Sorcerer ' s Hat . The treasure in the east end of the Ward of Velitation is always either Elixir or Megalixir when Diamond Armlet is not equipped , but with Diamond Armlet the treasure is always Megalixir . The treasure will not respawn . The Ward of the Sword - King area has a Hidden passage on the left of the hallway ; if the player skirts the wall in a way the camera attempts to go " inside " the wall , they reveal a new path . At the end of the path they can find a treasure that never respawns that has either Dark Matter or Shell Shield . With the Diamond Armlet equipped the treasure is 90 % Shell Shield , 10 % Dark Matter . When entering the last room after the hidden passage the player should cast Float before entering , because the entrance is covered in traps . Walk of Sky . These chests only appear in the " International Zodiac Job System " versio . They do not respawn . Walk of Mind . This chest only appears in the " International Zodiac Job System " version . It does not respawn . Walk of Prescience . This chest only appears in the " International Zodiac Job System " version . It does not respawn . Walk of Steel . This chest only appears in the " International Zodiac Job System " version . It does not respawn . Hall of Worth . These chests only appear in the " International Zodiac Job System " version . They do not respawn . Profile . Not much is known about Stilshrine of Miriam . It is named after an ancient god of swords and martial might ( also referred to as a goddess elsewhere in the game ) . It was built during the time of the Galtean Alliance , by the Gran Kiltias of that time . The Sword of Kings rests , sealed deep within . No one knows why the Sword was left with the Gran Kiltias and not kept by King Raithwall himself . Stilshrine of Miriam has a design similar to other places built during the Galtean Alliance , like the Sochen Cave Palace . Unlike other buildings from this era though , it is in much better condition , thanks to the effort of the Kiltia . The guardians of the Stilshrine even consist of the walls themselves . The technology to do this has since been lost . Story . Princess Ashe has decided to fight the Empire , but with no nethicite to use for a weapon after the Dawn Shard lost its power , the outlook looks grim . The Gran Kiltias Anastasis on Mt Bur - Omisace tells Ashe of the Sword of Kings resting deep inside the Stilshrine of Miriam ; a sword , that can cut through nethicite , to destroy the Empire ' s most powerful of weapons . The party venture inside the shrine and eventually come across the sword . Balthier urges Ashe to test the sword on the Dawn Shard to see if it really works . Ashe hesitates and sees the ghostly vision of Lord Rasler , shaking his head at her . She still picks up the sword and raises it to the stone , but on purpose misses the mark . Fran says the stone fears the sword , and Ashe says she is positive this sword is the real Sword of Kings . Quests . Rare Game . To find Myath , the player must have spoken to the " Huntmaster " in Phon Coast and defeated Thalassinon , which will trigger the start of the Rare Game quest . Myath then appears in the Stilshrine of Miriam in the area Ward of Velitation . To get this creature to spawn , the player must kill the three Dragon Aevises in the room , leave and return , and it will be in the center of the room . Like all trophy game , once it is killed , it will never reappear . To find the Rare Game Matriarch Bomb , as well as the enemy Oiling , the player needs to locate the hidden passage in Ward of the Sword - King . The player should head south to where Darkmare stands in waiting . The western wall here is where the hidden passage is located . When the player stands in front of the western wall for a few seconds , the wall will vanish and reveal a hidden stairway leading up . The player can try to move the game camera inside the wall to reveal it . The player should cast Float on the party , as the last hidden area has a trap that immediately applies berserk and confuse and is otherwise impossible to avoid . The Matriarch Bomb has a 20 % chance to spawn in the final area , along with a one time only treasure that can contain either a Dark Matter or a Shell Shield . Once entering the Stilshrine , the player must spend at least thirty minutes within to find Negalmuur . Darkmare must also be killed ( Ward of the Sword - King ) for it to appear . Negalmuur will spawn at the junction within the Ward of the Sword - King . Negalmuur can be used for auto - leveling ( see below ) . Level grinding . By correctly setting up the party ' s gambits , it is possible to create an infinite loop , which allows the game to be left playing while the party continues to gain experience . Leaving the game for a long period of time , for example overnight , allows the party to gain several levels with only minor initial effort . There are two important things to avoid , both of which have the effect of ending the loop . The first is killing Negalmuur . To this end , gambits should be set up so as to ensure that only the summoned enemies are attacked , for example , using a gambit such as " Foe : HP < 3 , 000 " , since Negalmuur ' s HP is far in excess of that . The second thing is to prevent the party leader remaining KOed for long enough that the game is paused to select a new leader . The appropriate healing gambits should be set up to avoid the party leader ' s death , and Decoy used to attract as many attacks as possible to other members . One early method for near infinite auto - leveling is to teleport back to Rabanastre and buy the gambit for Foe : HP < 2000 ( also the < 3000 gambit , if the party doesn ' t already have it ) , plus Bone Mail . It ' s also good to grab a Flame Shield to farm some Oiling s while waiting for the 30 min Negalmuur spawn time to pass . Party leader gambits in order of priority top to bottom : Using Remedies to remove Doom status is not so workable as the earliest the Self : Status = Doom gambit is available is Balfonheim . The Ally : Status = Doom gambit would probably end up using too many Remedies . This is why this method is described as " near " infinite ; there is still the small chance the party leader might get doomed . Number ( 2 ) on the list should have higher priority than ( 3 ) , as the aim is for turnover : the faster the Ghasts are killed , the faster Negalmuur spawns more , and the fewer Ghasts there are simultaneously present hitting the party . One wants to avoid having Negalmuur + four Ghasts with part - health spawned and to be stuck on raising , healing and buffing because of being under constant attack , also increasing the likelihood of the party leader ending up doomed . The party should be equipped with weapons with stable damage instead weapons with high but unstable damage to get the Ghasts ' health below 2000 on the first hit from the secondary characters . Alternatively , one could use the Foe : HP < 3000 gambit instead , but then the chances of stealing are reduced . Secondary character gambits in order of priority top to bottom : Both subs should have Decoy as it reduces the likelihood of the party leader becoming a target should one of the subs die and have to be raised . It helps to have the licenses for extended status effect time ( to limit Haste , Decoy recasting ) and to gain MP from dealing or taking damage . Finally , having Thief ' s Cuffs equipped increases the chance of a Paramina Crossbow steal . The above early method is not fool - proof , as the tank will occasionally be doomed . Later methods available are to either equip the party leader with a Ribbon to prevent Doom status , or otherwise gaining the Self : Status = Doom gambit , a stack of Remedies , and the license that allows Remedies to heal Doom . The latter Remedy method would only last as long as the Remedies do . The latter method would also mean the party leader would be stealing without having Thief ' s Cuffs equipped . Etymology . Miriam is the name of the sister of both Moses and Aaron as told in the Book of Exodus in Hebrew Bible . She is in fact , a prophetess and the older sibling of them .