naist-nlp/zeshel huggingface dataset:
Lockpicking ( Online ) Lockpicking is a skill used to open chests in . Picking a lock . Lockpicking in involves pushing down a series of 5 spring - loaded weights with a lockpick , similar to the system in . If pushed too long , a spring will reset and revert to its default position . Lockpicks have a small chance of breaking each time a pin fails to be put in place . There is a set amount of time ( depending on Lockpicking level and the level of the lock itself ) , and if unsuccessfully completed in this time , will result in the chest being locked for a set amount of time before it can be retried . Players can still be attacked by hostile Characters and enemy players while lockpicking . There is also a Force Lock option which functions similarly to the Auto Attempt mechanic in " The Elder Scrolls IV : Oblivion " . Leveling . The Lockpicking skill advances every time the player levels , meaning that locks which were once very difficult to open gradually become much easier . Lockpicking difficulty increases with chests encountered in higher - level areas .
Teruise Girvayne ' s House Teruise Girvayne ' s House is a location in Seyda Neen owned by Teruise Girvayne . The Nerevarine may come here for advice from Teruise . Otherwise , this location has no real use for them . House . Upon entering the house , a table with general utensils can be seen to the right , and a fireplace can be seen to the left along with a rug that is placed centrally in the house . Teruise resides by her bed and is free to offer any advice to the Nerevarine . Behind her are some sacks that have random items in them that are free to take . There is also a bed with an accompanying nightstand that cannot be slept in , the house also has numerous windows though they are all closed .
Shrine of Zenithar ( Riften ) Shrine of Zenithar is an unmarked location found in . Description . Taking the road north from the Riften Stables past the Three Sentinels , there is the shrine in a ruined tower off the road on the right . The tower is being used as a den , so is recommended to approach carefully .
Wild Hunt The Wild Hunt is a ritual performed by the Bosmer of Valenwood , part of the oath known as the Green Pact , and thus associated to Y ' ffre , the main god of the Bosmeri pantheon . A historical example of the Hunt was the one that killed High King Borgas of Winterhold in 1E 369 ( thus setting the events of the War of Succession in motion ) for the " iniquities " of his Alessian faith whilst he traveled to Cyrodiil to urge a joint war against the Bosmer . This event was also the last confirmed wearing of the Jagged Crown until the Fourth Era . Bosmeri lore holds that after the creation of the mortal plane , everything was in chaos , with the first mortals " turning into plants and animals and back again " . Then Y ' ffre established the laws of nature , becoming the first of the Earth Bones and giving mortals a semblance of safety in the new world , as they could now understand it . For this event Y ' ffre is sometimes referred to as " the Storyteller " , and it is believed that the Wild Hunt can be performed due to some of the Bosmer still holding knowledge of the " chaos times " . Although the Bosmer are said to be able to resort to animal shapes if needed , their " most dreaded transformation " is the Wild Hunt . Described as " a flood of horrific beasts , tentacled toads , insects of armor and spine , gelatinous serpents , vaporous beings with the face of gods , blind in fury , " or " a pack of shifting forest - demons and animal - gods , thousands strong , which sweeps through the countryside killing everything in its path . " Breton writer Waughin Jarth describes the Hunt in great detail in his novel A Dance in Fire , through the eyes of his fictitious ( although allegedly based on a real person ) character Decumus Scotti . In the novel , it is stated that , pouring forth from a great hollow tree , the Hunt " tore the Khajiit i in front of the temple to pieces " , consuming the village of Vindisi within seconds . When sealed within the location by fleeing Khajiiti , the apparitions of the Great Hunt then turned on one another as there was no enemy to be reached anymore , ensuing in what Jarth describes as a " cannibalistic orgy " . It is said that the Bosmer do not like to talk about the Hunt nor feel any pride in having such a power , and that although the ritual is used for achieving justice , the Bosmer Gomini says that " every monster in the world that has ever been comes from a previous Hunt . Those Bosmer that go Wild , they do not return " . The voracity of the Hunt in such that the beasts are said to devour other creatures to the bone in the span of a few moments . It is said that when the Wood Elves invoke the Wild Hunt , creatures forget their Y ' ffre - taught shapes and shift into unnatural forms , such as those that occupy a space between flora and fauna .
Engar Engar is a Nordic carriage driver added by . He is available for hire through the steward at Windstad Manor . List of locations . The main advantage of having Engar ( or any other personal driver ) is his ability to take the Dragonborn to places unavailable for carriage drivers from the base game . As he has already been hired by the Steward of Heljarchen Hall , he does not charge for his services . Engar will travel to the following locations :
Verkarth City ( Arena ) Verkarth City is a village in Hammerfell . It is one of several possible locations that the Eternal Champion may discover in . Geography . Verkarth City is connected to four settlements . To the northeast is Skaven , to the south is Karnver Falls , to the south - southeast is Riverpoint , and to the west is Thorstad Place .
New Life Festival The 1st of Morning Star marks the beginning of the New Life Festival , which takes place across all of Tamriel in celebration of the new year . The Emperor usually uses his New Life Address to instigate another tax increase which often causes much resentment . Despite this , the New Life tradition of free ale at all of the taverns of Tamriel continues . In some areas , particularly Wayrest , the New Life Festival is celebrated on the 25th of Evening Star . Prince Naemon refers to the situation at Tanzelwil as being similar to this festival , since " the family ' s been drinking since noon , and everyone wants you dead " .
The Last of the Letters Content . My love , we cannot be together . I am Ayleid ; you , a mere slave . I am a thousand times your better . The world knows this . I know this . Even you know this , in your simple way . But do not despair . I found a way for us to be equal in all things . Nothing shall keep us apart . — Erraduure
Tul Tul is an Argonian monk , escaped slave and Camonna Tong agent . He wants to kill the Sterdecan at his farm . Interactions . Tul ' s Escape . Tul pretends to be an escaped slave who tries to find an Redguard abolitionist who could help him . If the Nerevarine leads him to Sterdecan , Tul reveals himself as a Camonna Tong bounty hunter .
Andorak Septim Andorak Septim was a male Imperial born during the Third Era , and son of Uriel Septim IV . Upon the death of his father , Uriel Septim IV , Andorak was disinherited by a majority vote of the Elder Council . Instead , the Elder Council chose Cephorus Septim II , his cousin , to be proclaimed Emperor , which he was in 3E 247 . For the first nine years of Cephorus II ' s rule , mercenaries and those loyal to Andorak battled the Imperial Legion and City Militias . To end the war , the Elder Council granted Andorak the High Rock kingdom of Shornhelm , where his descendants still rule today .
Free Our Goblin Brothers ! Content . I have no echo , so I cannot speak ? My limbs are short , so I cannot reach the sky ? My wind is bound , won ' t YOU help me break free ? If we do not set our Goblin brethren free , who will ? Argonians know the yoke of servitude . Will we place it on others while the memory of slavery still lingers in our minds ? When we return to the Hist , what will our ancestors say to us ? And , you , who are not Argonians , are we not all brothers under our soft or scaly skins ? If we use slaves , are we not depriving ourselves of honest work ? If we force others into service , will not our overlords do the same to us ? If you want to know what you can do to save a Goblin , speak to Miharil .
Atlas of Dragons Content . Herein is recorded the list of known dragons , both living and dead , including those slain by the Dragonguard since the time of its founding , as well as those slain in earlier ages , where they can be identified . Unfortunately , only a few of the dragons slain by our Akaviri predecessors during the Crusade were recorded and thus this list is sadly incomplete . Deceased by Report . Nahagliiv - Local tales name him as the dragon buried in the mound west of Rorikstead . No date associated with his death , although almost surely dates to the Dragon War era . Odahviing - Records dating to the Crusade of interrogation of captured Dragon Cultists indicate that this dragon was buried in a mound in the southeast of Skyrim , near Riften . Sahloknir - Local legends claim this is the dragon buried in the mound near Kyne ' s Grove , slain by the Nord hero Jorg Helmbolg in the First Era . Viinturuth - Death dating back to Dragon War era , according to documents recovered from Dragon Cult temples which record his burial near Lake Yorgrim . Vuljotnaak - Death dating back to Dragon War or just after , according to recovered Dragon Cult documents , which record his burial in a mound near Granite Hill . Slain by the Dragonguard . Grahkrindrog - Slain in 2E 184 after perpetrating great slaughter in Winterhold and Eastmarch . Name confirmed with assistance from the College mages . Krahjotdaan - Slain in 1E 2871 in the southern Jerall Mountains , name confirmed by the dragon ' s own account . Unnamed Dragons - Numbering 12 , as recorded in the Annals dating back to the founding of Sky Haven Temple . Known to Live . Ahbiilok - Sightings dating back to the early years of the Dragonguard throughout the northern Jerralls . Multiple attempts to kill him have failed . He is believed to be lairing somewhere in Morrowind . Mirmulnir - Last sighted in the Reach in 2E 212 . Nahfahlaar - Repeated alliances with mortal protectors which have prevented his elimination . His last known protector was the King Casimir II of Wayrest , which the Dragonguard successfully ended in 2E 369 . He escaped and current location is unknown . Paarthurnax - The legendary lieutenant of Alduin in the Dragon War . He is now known to lair on the Throat of the World under the protection of the Greybeards of High Hrothgar . Master Araidh continues the established policy of avoiding direct confrontation with the Greybeards while waiting for an opportunity to exact justice upon him .
Ancient Falmer Armor Ancient Falmer Armor is a unique light armor set in . Appearance . Overall , the set looks like a blend of ebony and elven armor , but with a white and maroon color scheme . It also has a small bat motif on the collar and a Celtic knot design on parts of the armor , such as the back . The individual pieces are statistically identical to glass armor though the lack of helmet and shield makes the entire set weaker . The Ancient Falmer Crown serves as its matching helmet , but it can only be obtained with console commands . Since it is classified as a circlet , wearing the crown with the rest of the set does not grant the bonus for any perks relating to a matching set of armor . An elven helmet or Falmer helmet ( despite the latter being heavy armor ) will grant the bonus . Acquisition . The ancient Falmer armor can only be obtained from the corpse of Arch - Curate Vyrthur after defeating him in the conclusion of Touching the Sky . Smithing . All pieces of the Ancient Falmer armor set can be upgraded with a refined moonstone ingot at a workbench and also benefit from the Elven Smithing perk , which doubles the improvement . Attributes by piece . † The Ancient Falmer Crown cannot be obtained without the use of console commands , and is classed as a circlet , rather than a piece of armor .
Daedric Sword The Daedric Sword is a one - handed weapon that appears in . Design . Daedric swords are somewhat similar in appearance to scimitar s : They have a curved handle and a blade that sweeps backwards , though the similarity stops there , as the Daedric sword has a much darker color , contains sharper edges around the hilt , a serrated blade , and decorative etchings . Locations . Unenchanted Daedric swords will begin to appear throughout Skyrim at level 46 , though they have a very small chance to appear as low as level 30 . Enchanted swords can be found at level 47 , albeit very rarely . These locations include : Smithing . The Daedric sword requires a Smithing level of 90 and the Daedric Smithing perk to create . It is made at a blacksmith ' s forge with the following components : It can be upgraded with an ebony ingot at a grindstone and benefits from the Daedric Smithing perk , which doubles the improvement . Atronach Forge . A Daedric sword can also be crafted at the Atronach Forge , but it requires a Sigil Stone that can only be obtained via Conjuration Ritual Spell , which in itself requires a Conjuration skill of 90 . The Atronach Forge requires the following components to create a Daedric sword : The Sigil Stone is required to operate the forge but is not consumed .
Grindstone Grindstones are crafting stations found in . Overview . Grindstones can be used to improve weapons , by sharpening them and adding weight for extra damage . Unlike in previous games , weapons in " Skyrim " no longer have durability , making the increase in damage and enchantments the only way to upgrade a weapon . Grindstones may be found in almost every corner of Skyrim ' s cities , towns , and even in mines , caves and forts . Using a grindstone increases your Smithing level , although to a lesser degree than actually forging a weapon . Appropriate metal ingot s are required to upgrade each item ( i . e . , Ebony Ingot for an Ebony Sword ) . However , certain weapons require more exotic materials in order to upgrade them , such as the chitin of a Chaurus for Falmer weapons , or even ingredients normally used in alchemy . There are six levels of upgrade available ( from least to greatest ) : fine , superior , exquisite , flawless , epic , and legendary . Each upgrade level has a required skill level , and this level can be reduced with the perk associated with the type of weapon that the player wishes to upgrade .
Instructions for Lothnarth Content . Lothnarth , You need not interfere with the slaves . The guards I ' ve hired will see that they remain productive and have food and rest when needed . I want accurate logs of production each week , so that I can see if my experiment helps the mine keep producing at optimal levels . No one should bother the crystal machine . I ' ve locked it in place , to avoid some clumsy slave or mindless kwama knocking into it and interrupting its process . I may visit and turn off the machine , to do some comparison on production with and without the machine . I ' ll retrieve the switch and pieces that control it from my lab in Mzanchend and handle the process myself . I shouldn ' t need to warn anyone , but STAY OUT of Mzanchend . If you aren ' t a powerful magister , the chance of getting diced to pieces by automata is very high .
Diadem of Euphoria The Diadem of Euphoria is a light armor crown in . It belongs to Thadon , the Duke of Mania . It has leveled Fortify Speechcraft , Resist Magic , and Fortify Magic Enchanting . Acquisition . Replacing him and becoming duke or duchess of Mania allows it to be acquired . The diadem can also be pickpocket ed from Thadon in his sleep . If one chose to be the Duke or Duchess of Dementia one can still get it off him after you kill him later in the questline .
A Prayer for My Family Content . To the Almsivi , Watch over my family . I pray that those who are healthy remain safe , while those who are ill soon gain entrance to the quarantine . I received a token and am blessed . Soon I will get the cure . May the Three speed the elixir so that it works swiftly . Then my family may be united once more . Ever faithful , Ruthri Othrenim
Hunting Bow ( Skyrim ) The Hunting Bow is an archery weapon found in . Description . The Hunting Bow is quite basic in appearance and uses the . Location . Hunting bows are fairly common and can be found throughout Skyrim from from the beginning of the game onwards . Typical locations include : Smithing . The hunting bow cannot be crafted , but it can be upgraded with Leather Strips at a grindstone and also benefits from the Steel Smithing perk , which doubles the improvement .
HarlunsWatchTEMP HarlunsWatchTEMP is a test cell in that cannot be accessed through normal game play methods and can only be accessed using console commands . Descriptions . HarlunsWatchTEMP is similar in design to AnvilMarkTest and PeryiteWorldTEMP except with a non - functional door present . The tiles in the test cell also do not have uniform spacing , leading to lines in the floor where multiple parts of the room are constantly overlapping each other in an infinite loop .
Elenwen ( Skyrim ) Elenwen is the Altmer First Emissary and Ambassador of the Thalmor in Skyrim , and resides in the Thalmor Embassy . Biography . Reading the of Ulfric Stormcloak reveals that the Thalmor captured Ulfric during the Great War thirty years before the Dragon Crisis . Elenwen served as Ulfric ' s interrogator . According to the , she prefers to be present for the final interrogations of captured prisoners . Interactions . Diplomatic Immunity . Elenwen plans a reception , inviting some of the most prominent and affluent citizens and figures in Skyrim . The Dragonborn attends the party , disguised as a guest , to recover intelligence regarding the Dragon Crisis and learns that a member of the Blades , named Esbern , is being hunted by the Thalmor due to his knowledge of Dragon lore . Season Unending . Elenwen appears at the Greybeards ' peace conference in High Hrothgar , assuring her presence is only to ensure that the White - Gold Concordat is upheld . Ulfric Stormcloak asks her to leave , claiming she has no place in Skyrim ' s politics , and the presence of a Talos - hater is a deliberate provocation against him . General Tullius allows the Dragonborn to decide whether or not she stays . Her involvement in the following discussions is minimal ; her presence has no real impact on the conference . She will , however , ask Ulfric why he reacted as such , arguing that it is not the Aldmeri Dominion who is killing his people .
Nordic Mace A Nordic Mace is a weapon found in . Smithing . Nordic Maces can be created at a blacksmith ' s forge with the Advanced Armors perk with the following components : Nordic Maces can be improved with a quicksilver ingot at a grindstone . They benefit from the Advanced Armors Perk , which doubles the improvement . Location . Unenchanted Nordic Maces will begin to appear at level 25 , and enchanted versions can be found at level 26 . A Nordic Mace ( as well as two Nordic War Axe s , a Nordic Warhammer , and a Nordic Sword ) can be obtained at any level ( no matter how low ) by traveling from Windhelm to Solstheim , locating Thirsk Mead Hall , and accepting / completing the quest The Chief of Thirsk Hall ( the final battle against the Nords doesn ' t even require any necessary effort on the Dragonborn ' s part ) .
Rosalie Nurin Rosalie Nurin is a Breton residing on the Nurin Farm in the region of Stormhaven . She is devastated as her husband is missing and the farm is ruined . Interactions . A Family Affair . The Nurin family needs help . They awoke this morning to find their farm burning , overrun by dremora , and their father , William Nurin , is missing . The Vestige volunteered to help .
House Hlaalu Philosophy of Trade Content . If you want to understand the essential philosophy of House Hlaalu , examine its coat of arms . Behold the scale : it represents balance , trade , and compromise . These essential concepts influence everything the House seeks to accomplish and directs its activities . Strive for balance in all things . When the scale tips to one side or the other , someone or something gets short - changed . When someone gets short - changed , unpredictability and strife unbalance the world around us . This idea must be embraced by every member of the House . To achieve freedom from greed , from want , and from strife , all parties in any exchange must find balance . Trade is the House ' s weapon , its tool , and its way . The House thrives when value and profit between supply and demand . House Hlaalu seeks to maintain open trade with anyone who would engage in honest business . Not even a lowly Ashlander with gold or goods in hand would be turned away . This policy protects and empowers the House . The greatest defense remains a wall built of gold , and many foes have broken against the profitable walls of House Hlaalu . The most honorable conclusion to any conflict is compromise . When two parties seeking balance come together in any exchange , compromise becomes the natural conclusion . Anything can be achieved if both the left hand and the right hand work together . Not everyone is reasonable , however . Sometimes others must be coaxed into compromise . For that , the House Hlaalu Guard stands ready .
J ' zin - Dar J ' zin - Dar is a Khajiit skooma addict who lives in the Skooma Den in Bravil . His Responsibility is so low he scoffs , " " Take it ! " " if he catches the Hero pickpocketing from him . His Disposition will reset to zero occasionally .
Console Commands ( Skyrim ) / Arrows The following is a list of Arrow and Bolt IDs . To receive the arrow you want , type the following in the console : " < ItemID > " is the actual item ' s ID and " < # > " refers to how many of that item you want .
Thalmor Dossier : Esbern Content . Status : Fugitive ( Capture Only ) , Highest Priority , Emissary Level Approval Description : Male , Nord , late 70s Background : Esbern was one of the Blades loremasters prior to the First War Against the Empire . He was not a field agent , but is believed to have been behind some of the most damaging operations carried out by the Blades during the pre - war years , including the Falinesti Incident and the breach of the Blue River Prison . His file had remained dormant for many years , an inexcusable error on the part of my predecessor ( who has been called to Alinor for punishment and reeducation ) , in the erroneous belief that he was unlikely to pose a threat due to his advanced age and lack of field experience . A salutary reminder to all operational levels that no Blades agent should be considered low priority for any reason . All are to be found and justice exacted upon them . Operational Notes : As we are still in the dark as to the cause and meaning of the return of the dragons , I have made capturing Esbern our top priority , as he is known to be one of the experts in the dragonlore of the Blades . Regrettably , we have yet to match their expertise on the subject of dragons , which was derived from their Akaviri origins and is still far superior to our own ( which remains largely theoretical ) . The archives of Cloud Ruler Temple , which is believed to have been the primary repository of the oldest Blades lore , were largely destroyed during the siege , and although great effort has been made to reconstruct what was lost , it now appears that most of the records related to the dragons were either removed or destroyed prior to our attack . Thus Esbern remains our best opportunity to learn how and why the dragons have returned . It cannot be ruled out that the Blades themselves are somehow connected to the dragons ' return . We have recently obtained solid information that Esbern is still alive and hiding somewhere in Riften . Interrogation of a possible eyewitness is on - going . We must proceed carefully to avoid Esbern becoming alerted to his danger . If he is indeed in Riften , he must not be given an opportunity to flee .