The Terokkar Mana Bomb quest chain This series of quests consists of either neutral quests , or of equivalent Alliance and Horde quests . In this series of quests you investigate strange happenings at Cenarion Thicket . Following a chain of clues , you eventually find that the Blood Elves of Firewing Point are constructing a doomsday device . You gain significant rewards three times during the course of this chain of quests . The Terokkar Mana Bomb . Preamble : . One of your contacts tells you that the druids of Cenarion Thicket , in Terokkar Forest have not been heard from in some time . Would you go find out if something has happened to them ? Act 1 : Discovery . Of the druids at Cenarion Thicket , you find only two alive . One , Earthbinder Tavgren , was away when whatever it was happened . The other , Warden Treelos , has gone insane . Earthbinder Tavgren has two tasks for you : Tavgren tells you that something has upset the natural balance of the thicket . Teromoths , normally peaceful , have become much more aggressive in the area of the thicket . He asks you to collect some samples of the moths within the thicket , to compare to the normal ones . The teromoth samples are easy to get , really . You wander near a moth , then defend yourself , collecting samples from the remains . Returning them , Tavgren finds that the teromoths seem to have been infused with pure mana somehow . Whatever caused the energy that the teromoths have absorbed must have been what killed the druids of the thicket . The other thing Tavgren wants you to do , is to find something - anything - that might point to what killed all the druids . Tavgren himself was in the thicket only briefly , but he thought he saw the body of a Broken with some strange object next to it . You investigate . Sure enough , there ' s a dead Broken , and the remains of some device next to it . Act 2 : Investigation . Earthbinder Tavgren tells you to find Empoor , a Broken merchant , and persuade him to talk . He doesn ' t do so willingly , though . You approach him on the issue , and he sends his bodyguard after you . After some . . . gentle persuasion . . . he sees the error of his ways . He agrees to tell you what he knows while he bandages his wounds . Even after the beating , though , he doesn ' t tell you much . Wind Trader Lathrai , an Ethereal in Shattrath City , hired him to move some boxes . . . . and that ' s all you are able to get from him . Wind Trader Lathrai , when you get to Shattrath , is coy . " Perhaps my memory would improve if you did me a favor . . . " It ' s a better deal than trying to beat the information out of him . After all , he ' s an ethereal , who knows what you ' d have to do . . . The Wind Trader sends you to Veil Skith , where the Arakkoa have taken one of his shipments of exotic goods , and he wants it back . ALL back . A dangerous task , it takes you a while to retrieve all 5 crates of goods . But they must have been " quite " valuable to him , as not only does it loosen his tongue , he is willing to give you a bonus . It seems that yes , Lathrai did sell Empoor several boxes of exotic engineering parts a month back , and the Empoor was delivering them to someone at Tuurem . He suggests that perhaps some of the parts might still be there somewhere . Off you go , to poke around Tuurem . Sure enough , after a good bit of poking around the ruined huts , you find a box of engineering parts . And a suprise ! There ' s a blood elf courier guarding it ! The courier objects to your taking the parts , but you refuse to take ' no ' for an answer . You return to Earthbinder Tavgren with the parts , but he has no more idea what they are for than you do . However , he knows who to talk to . Act 3 : The Mana Bomb . Earthbinder Tavgren sends you to a nearby stronghold , to talk to someone better connected than he is . ( A local spymaster ? Who can say ? ) At the stronghold , your contact reveals that the Ethereals have been smuggling proscribed goods in from other dimensions . The box you brought , for instance , has bomb parts . This calls for immediate action . Your contact directs you to a scout closer to Firewing Point . The scout directs you to disrupt the activity at Firewing Point in the simplest way possible - kill a good many of them . You wreak appropriately high levels of casualties among the blood elves . But while you are doing that , you get a good look at what they are building in the courtyard . And it doesn ' t look good . Killing Blood Elves bent on bombing civilization may be a good thing , but the important thing is making sure the bomb doesn ' t go off anywhere that you care about . So the scout wants you to get The Final Code for the bomb from the overseer , and set the nasty thing off . You find Sharth Voldoun at the top of one of the towers at Firewing Point . You take the final code from his body , and go back down to the bomb . And shortly thereafter , the blood elves of Firewing Point find themselves hoist by their own petard , quite literally . Even from some distance away , you feel the effects . But not so bad as had they managed to complete it , and deliver it to a neighborhood near you . The spymaster ( or whatever ) back at the stronghold is overjoyed . Singlehandedly , you ' ve taken out the blood elf leader and destroyed the bomb that was going to wipe out who knows how many people . You finish celebrating your victory and set off again for the unfortunate Cenarion Thicket , where your quest started . Earthbinder Tavgren greets you , and listens to the tale of your exploits . Still , he can think of no reason the Blood Elves would want to obliterate the Thicket . Perhaps Warden Treelos might know , but that answer is locked away behind a wounded mind . Rewards . At the completion of , Wind Trader Lathrai offers you your choice of At the completion of , you are given your choice of And at the conclusion of , you get your choice from among Summary . < onlyinclude > You are first directed to Cenarion Thicket and Earthbinder Tavgren : This is not a prerequisite . < / onlyinclude >