naist-nlp/zeshel huggingface dataset:
Battle - Born Farm Battle - Born Farm is a wheat mill and farm in . Location . The farm is located due east outside of Whiterun . As the farm ' s name implies , it is owned by the Battle - Born clan ; although , Gwendolyn lives in the house by herself . Alfhild Battle - Born works with Gwendolyn in the fields during the daytime but returns to Whiterun at night . Nearby is an old Whiterun watchtower that serves as an exit point for The Underforge . Crops . The following crops can be harvested at the farm and can be sold directly to Alfhild Battle - Born .
Mammoth ( Skyrim ) Mammoths are massive elephantine creatures and are one of the largest animals in Skyrim . Many mammoth skeletons dot Skyrim ' s landscape , demonstrating their great range of habitation . There are many giant camps across Skyrim populated by giants and mammoths . Undomesticated mammoths may also be found wandering around various parts of Skyrim . Dead mammoths can also often be found outside of Orc strongholds . Biology and behavior . Mammoths are very large beasts , being several times the height of a man . They have shaggy coats of fur and four long , curved tusks . Mammoths are larger than their elephant cousins of southern Tamriel . They are generally found in small groups that are tended by giants . They live in the giants ' camps and are , presumably , an important source of food , and can potentially offer other resources for them . Mammoths become aggressive towards characters and the Dragonborn if either happen to get too close to them or attack their giant herders . If a mammoth does not have a herding giant , or their herding giant is killed , they will become passive again , and will only attack if attacked first .
Absorb Skill : Block Absorb Skill : Block is a journeyman - level Restoration spell in . It transfers 15 points of the target ' s Block skill to the caster for 10 seconds upon touch . Acquisition . Absorb Skill : Block can be purchased from Marc Gulitte , who resides in the Anvil Mages Guild .
Ald ' ruhn ( Online ) Ald ' ruhn is a settlement in . It consists of an Ashlander camp settled around the shell of a giant Emperor Crab named Skar , which the Ashlanders banded together to defeat long ago , and now serves as a holy site . Quests . Ancestral Ties . Help Drelyth Hleran uncover his family ' s history . Divine Delusions . The Vestige must help stop Chodala from uniting the Ashlanders . Repeatable quests . Huntmaster Sorim - Nakar Characters . After Nerevarine Meeting :
Dwemer Maintenance Records Content . The Dwemer appear to have kept detailed records on all their machinery . They seemed very interested in even the most minor changes . Was this just them keeping maintenance records or could they have been looking for ways to improve their own machinery ? Many of the more detailed notes are difficult to translate , but we know enough to see that a single pip was referenced twenty - three times in one day .
Snow Wolf Helmet Snow Wolf Helmet is a piece of enchant ed light armor in . Acquisition . Brynjolfr , the Nord Blacksmith in Thirsk can craft Snow Wolf Armor and Snow Bear Armor if he is brought the proper materials and gold . He will craft a Snow Wolf Helmet for two Snow Wolf Pelt s and 2000 .
Axe of Eastmarch Axe of Eastmarch is a semi - unique weapon in . This weapon is one of several Thane weapons awarded after becoming Thane of a hold in Skyrim . Properties . All of the weapon ' s properties except the name are randomly generated . Appearance . The weapon ' s appearance matches that of a generic weapon of the same type and material . The weapon will also bear a colored glow and pattern appropriate to the enchantment . Acquisition . The Axe of Eastmarch is awarded by the Jarl of Windhelm , Ulfric Stormcloak , ( or Brunwulf Free - Winter ) after becoming an honorary Thane . To become Thane the following conditions must be met : Smithing . This weapon is semi - unique and may not be crafted ; however , an identical version can be crafted with generic material and a matching enchantment applied . The weapon may also be titled with the same name during enchanting . The upgrade material is dependent on the material that was used to make the weapon .
Unmelting Snow Unmelting Snow is a quest item used in Repairing the Phial . It can be found at Throat of the World , just south of the destroyed Word Wall and up the slope of the mountain . Legend . According to Quintus Navale , the patch of snow has never melted because the Greybeards taught it to ignore the sun , so the heat simply washed over it . The original White Phial was made from this snow .
Unknown Shipwreck Unknown Shipwreck is a ship found in . It is located in the region of Azura ' s Coast . Notable items . A number of crates are located at this location . They contain level - determined weapons , including one which always contains iron weapons despite the Nerevarine ' s level . Floating barrels in the lower level also contain ingredients . There is also a unique container on the shipwreck , the basket of pillows , which contains 25 pillow s .
Glove of Sanguine Safekeeping Glove of Sanguine Safekeeping is a unique left glove that was created by the Daedric Prince Sanguine for the Morag Tong . It is enchant ed to increase the wearer ' s Security skill . Enchantment . Enchantment ID : " sanguine safekeeping _ en " Acquisition . Threads of the Webspinner . Eno Hlaalu , Grandmaster of the Morag Tong requests that twenty - six missing Sanguine items be retrieved for him . This glove is carried by Inganar near the statue of Mehrunes Dagon in the Ularradallaku shrine .
Armor of the Old Gods The Armor of the Old Gods is a unique light armor set . It is an enchanted set of Forsworn armor and is one of the two rewards that can be obtained for completing the quest " No One Escapes Cidhna Mine . " Acquisition . Madanach will award the full set just before the final showdown at the conclusion of No One Escapes Cidhna Mine . In addition , if Madanach and his allies are killed during the final battle , Thonar Silver - Blood will also reward the Silver - Blood Family Ring , provided Thonar survives . It is also possible to obtain both the set and the ring if Madanach is killed after he gives the armor and before he breaks loose into Markarth . Smithing . All pieces can be upgraded at a workbench with leather and the Arcane Blacksmith perk ; however , they do not benefit from any Smithing perks . This means they cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Tangle Rock Tangle Rock is a camp found in Glenumbra , High Rock . Bloodthorn cultist s have set up camp here and have kidnapped women refugees . Quests . Wicked Trade . Bloodthorn cultists attacked a group of Camlorn refugees . They kidnapped the group ' s women and dragged them into the Fens .
Scribbled Note ( Online ) Content . I ' ve tried lighting them all . I ' ve tried lighting none . What ' s left ? The Mad Prince says , " Numbers ? Numbers are for tossers . Give me eyes any day . Or jesters . Or jesters with no eyes . Which reminds me : kill all the jesters . I need their bones . " Bones ! Bones , bones , bones . Skulls are bones , right ? < poem > " A family of skulls say ' How do you do ? ' Two shout " We ' re one ! " and three yell ' We ' re two ! ' Five glare at ' three ' as six laugh at ' four ' Just burn them to open the Mad Prince ' s door . " < / poem > I tried burning them ! I tried burning me ! It hurts . Shouldn ' t do that anymore . But I have a skull , haven ' t I ? Maybe just once more . A little bonfire , then " click " goes the latch ! I ' m coming , my lord ! Set a place for me at the cheese plate !
Proximity Mine Shock Proximity Mine Shock is a Destruction spell in which is cast upon triggering the " Strange Devices " ( Dwarven Proximity Mines ) that are encountered throughout the Old Mournhold : Forgotten Sewer . Acquisition . Although it is not intended to be cast during combat , Proximity Mine Shock can be added to one ' s repertoire of spells on the PC by using the console command : codice _ 1
Shrieking Scar Shrieking Scar is group of steep , pointy cliffs found on the western coast of Glenumbra in High Rock , north of the city of Daggerfall . It is nesting location for the local population of harpies . Quests . The Dagger ' s Edge . Lord Diel of Daggerfall and his sons are investigating the recent harpy attacks all along the coast . They hired a group of mercenaries called the Daggers to help them with their research , but the Daggers never returned from the Shrieking Scar the Vestige ' s job is to find them . Quest items :
Josseline ' s Letter Content . Nordahl swaggered into the camp like he owned it . Flashed that hunk of metal around like he ' s Molag ' s gift to Mannimarco . Bah ! Wanted to punch him in the mouth , but Scent - of - Graves stopped me . Regretting it now , since Nordahl ' s become more unbearable as the days progress . Wish you were here , sister . We ' d show him a thing or two . — Josseline
Garnikh ' s Hunting Log Content . 20 Last Seed Many wolf pelts . Good meat for smoking . 22 Last Seed Thishnaku and Buzog compete for most pelts . Eleven pelts each . Duel to break tie . Buzog wins . 23 Last Seed Uratag claims to see outlanders in black robes in the forest . 26 Last Seed Definitely outlanders in forest . Sent report to Chief Tazgol . 31 Last Seed Outlanders in black robes are without honor . Refused to duel . Attacked my hunters from the shadows . Have requested warriors from Chief Tazgol . 2 Hearthfire Outlanders are raising the dead Bretons . Wolves feed on dead . Pelts ruined . Meat inedible . 6 Hearthfire More outlanders . Will see if these come with honor .
Swindler ' s Den Swindler ' s Den is a cave east of Rorikstead and southwest of Morthal . It is infested with several leveled bandits . Swindler ' s Den serves as the base of the Alik ' r in the quest " In My Time of Need . "
Elvil Vidron Elvil Vidron is a Dunmer Commoner who lives in Suran and believes himself to be the Nerevarine . Interactions . False Incarnate . Elvil Vidron believes he is the incarnate of the Nerevarine . The actual Nerevarine must either convince Vidron he is not through persuasion , by showing him the Moon - and - Star artifact , or the Nerevarine may kill him .
Khajiiti Arms and Armor Content . For a race living in the oppressively hot climate of Elsweyr , it is impractical in most cases for them to wear heavy clothing and armor , and the Cat - Folk ' s naturally lithe frame and dexterity favors more lightweight protection . The Khajiiti abhor restraint and encumbrance , and their craftsfolk are diligent about providing armor to augment their prowling form . At its lightest , Khajiiti armor is often mistaken for well - appointed ( but flamboyant ) clothing . Quilted or padded cloth adorns the midriff and vital areas . This is augmented with vivid patterns of color and accented with a loose shawl , ribbons , or trinkets — an outfit that would result in mocking insults if worn by a race less decadent and hedonistic . For battles where the Khajiit expects punishment , they favor cloth and leather greaves , gauntlets , and a light helmet ; this allows for supremely agile movement without sacrificing speed ( or fashion ) . For this race of acrobats , even the heaviest Khajiiti armor is loose - fitting but actually has lacquered metal plates laced together with leather , under which is an embroidered tunic , completed with a helmet of fluted silver and durable linen . It is only under the most harrowing of conditions that the Khajiit will don full battle armor . As for weaponry , curved scimitars , sabers and knives , or punch daggers serve as an elongation of their own slashing , clawed hands . Occasionally these claw shapes extend to ritual tridents and the savage points on their longbow arrows or javelins .
Black Marsh Cucumber Black Marsh Cucumber is an rare quest item , and is obtainable only during New Life Festival , in special New Life fishing holes in Shadowfen South - East region . It is one of 3 fish needed for the " Fish Boon Feast " quest .
Enchanted Armor ( Oblivion ) Enchanted armor is armor that can bestow attribute or skill boosts or abilities to the wearer . Armor is enchanted through the use of soul gems and an Altar of Enchanting . They can be more useful than spells because they are in effect all the time . However , enchanted armor can only be repaired by the Hero of Kvatch with level 50 in Armorer . Otherwise , blacksmiths must be hired to repair it .
Boneweave Gauntlet Boneweave Gauntlet is an enchant ed left gauntlet that creates a magical shield around the wearer ' s body which protects against physical attacks . This piece of light armor shares an appearance similar to chitin armor . Enchantment . Enchantment ID : " boneweave _ en " Characters . This piece of armor only appears twice in , as follows :
Fur Boots ( Oblivion ) Fur Boots are a piece of the fur armor set in . Its armor rating is dependent on the Hero ' s Light Armor skill . Background . Fur Boots are made from the furs of animals . They are the weakest boots in Cyrodiil but also the lightest . Being the weakest , they degrade rapidly and therefore need repair frequently .
Chalman Chalman is a fortification in Cyrodiil situated along the Red Ring Road in the Heartlands towards Mephala ' s Shrine and Lake Rumare . Geography . The fort is located on the northeastern side of the Red Ring Road on a hill that slowly rises up . Some trees dot the landscape . History . Second Era . At some point in the Alliance War , Chalman Keep was a Daggerfall Covenant Fortress in what was Pact Territory in Central Cyrodiil . Both the Ebonheart Pact and the Aldmeri Dominion charged into the keep where eventually , the Dominion captured the keep . Afterwards , the ownership of Chalman Keep had shifted from the Dominion to the Pact to the Covenant . Third Era . The fort eventually deteriorated into a simple tower . Some warriors from a group called the Adventurers of Orsinium have taken shelter in the ransacked fort . Other than that , the fort hasn ' t been used since .
Argonians Among Us Content . Argonians are scaled and of limited intelligence , and they are part of our everyday lives . In Morrowind and its surrounding regions , they ' re seen in every city and every town . They bring us our meals , they dress our children … but who are they , really ? Argonians originate from the region known as the Black Marsh . A water - soaked and depressing land , it reeks of swamp gas and teems with insects . In their native land , the Argonians squat in fetid pools and worship primitive tribal gods . Their folk magics and simple tribal armies have never proven an adequate defense against men or mer of stout heart . The swamp was first pacified by the Cyrodilic army in 1E 2811 . Those cruel and capricious men only entered the region to end the rule of a human bandit king . After the gauntleted hand of civilization came to the Argonians , their home served primarily as a prison state . The unthinking brutes of Cyrodiil callously released their most violent and unhinged criminals into the marsh . Almost six hundred years ago , Dark Elves entered the lives of this scaly servant race . As the Second Era dawned , we began working with the Argonians in earnest . Whole tribes were evacuated to the safety and dry climates of Vvardenfell , Stonefalls , and Deshaan . We offered them appropriate foodstuffs and taught them the ways of civilized culture . We fashioned garments to hide their more shameful features and sent them into the world , so they could learn and serve in new environs . In return for the Dark Elves ' generosity , we ' ve asked so little of the Argonians in return ! And yet , not all denizens of that fetid place feel true appreciation . Indeed , our time of close collaboration came to an end just a few years ago . A horrific disease known as the Knahaten Flu , brewed in the steamy depths of the marsh , spread across the region . Rumored to be the product of an Argonian tribal shaman , the plague struck all without reptilian ancestry , slaying uncounted numbers . Most tragically , other races began to fear the Argonians as spreaders of the plague . Our efforts to send Argonians on journeys of discovery were rebuffed at every turn . Today , of course , Argonians stand side - by - side with us in the Ebonheart Pact . Once they were merely our servants , but now , we have elevated this simple reptilian stock . They are strong , proud contributors to our military alliance and cared - for members of our households . The Argonians among us enrich our lives .
Restless League The Restless League was a pirate band that existed in the late Second Era , in the time known as the Interregnum . They were a group of pirates dedicated to overthrowing the Redguard monarchy . Little is known about them , except that they appeared in , and were mentioned in " " . Stros M ' Kai . After Hammerfell was conquered by the Empire , the Restless League was found guilty of several crimes by Imperial Law , including piracy , sedition and treason , making them subject to summary execution .
Faryl Atheron Faryl Atheron is a Dunmer farmer working at the Brandy - Mug Farm , just outside of Windhelm . Background . He lives in the Atheron Residence and can be found either there or somewhere within Windhelm . He is the brother of Aval Atheron and Suvaris Atheron . He spends the majority of his time relaxing , sitting on the ledge in front of the New Gnisis Cornerclub in the Gray Quarter . He works for Bolfrida Brandy - Mug at her farm a few days out of the week , stating he has little choice as a Dunmer in Windhelm . He will further show his shame on the farm when he reveals that he is glad nobody from the city can see him out there .
Disguise ( Morrowind ) Disguise is a House Hlaalu quest given by Nileno Dorvayn to the Nerevarine in . Background . Having decided to join House Hlaalu , the Nerevarine is given a relatively simple task by Nileno Dorvayn . Dorvayn intends to use the Nerevarine to intercept the orders given to a recently killed House Redoran member , Felsen Sethandus ( male ) / Relmerea Saram ( female ) , from Neminda in Ald ' ruhn . These orders can be obtained with the combination of a disguise ( Sethandus ' Bonemold Helm ) and a set of code words ( " Orphan of Arnesia " ) . Walkthrough . Intercepting Redoran Orders . Neminda can be found in the Ald ' ruhn - under - Skar ( the large fossil in Ald ' ruhn ) , inside the Council Hall area . If the Nerevarine is wearing the disguise and speaks the code words " Orphan of Arnesia " to Neminda , she will hand the Nerevarine a sealed package containing the orders . However , if the Nerevarine speaks to her without wearing the disguise , Neminda will recognize that they are in possession of the helm and attack them . Having obtained the package and orders ( which Neminda tells the Nerevarine that they should be delivered to Maar Gan ) , the Nerevarine must take them to Dorvayn , who will reward the Nerevarine with 500 and her thanks . The Nerevarine may also keep the helm .
Elven Dagger ( Oblivion ) The Elven Dagger is a one - handed weapon in . Merchants . At level 13 , the Elven Dagger may be sold by the following merchants : Locations . The Elven dagger may be found in the following locations when the player reaches level 9 :
Alabaster Alabaster is a city in the province of Elsweyr . It is one of several possible locations that the Eternal Champion may discover in . Description . Geography ( Arena ) . Alabaster is connected to three settlements . To the west is Darkarn Place , to the north is Valley Guard , and to the east is Gideon . Geography ( Lore ) . Alabaster is located on the central east coast of Elsweyr near the city of Leyawiin . Near Alabaster is Lake Vread where a series of Vellum Scrolls are found in 3 Alabaster Jars in a cave in Vread . West of Alabaster is a town which exists in the Fourth Era . Culture . The Youth of Alabaster tends to have the Khajiit Honorifics at the beginning of the name rather than the end like most Khajiit . History . Early Years . Sometime in Ancient Elsweyr , Alabaster was an established settlement . Near Lake Vread is a cave with 3 Alabaster made Jars with a series of Vellum Scrolls found inside . The man who found these scrolls was Baan Dar . Second Era . Alabaster was affected by the Knahaten Flu along with the rest of Elsweyr . The flu started in Senchal but it eventually reached Alabaster ' s ports . Third Era . During the Imperial Simulacrum , the Eternal Champion had at one point visited the city in their quest for a piece of the Staff of Chaos . A scribe in Alabaster discovered that the legendary blade known as Chrysamere has resurfaced somewhere around Tamriel . The Champion ventured throughout the continent and found the sword of Heroes .
Yisareh Yisareh is a Redguard trailblazer of the Undaunted , who can be found in the ruins of Fang Lair . Interactions . Casting the Bones . Travel throughout the ruins of Fang Lair along with Yisareh as she stops Orryn the Black and his plans in Fang Lair . Along the way , she will free Caluurion and his companions , defeating waves enemies , all the way to the inner sanctum . During the fight with Thurvokun , she will attempt to weaken Orryn . In the end , she and the three spirits would destroy Orryn ' s spirit , once and for all .
Cavern of the Incarnate The Cavern of the Incarnate is an ancient cavern located in the Ashlands of Vvardenfell in the province of Morrowind , located northeast of Red Mountain . The Cavern serves as the burial grounds for the Failed Incarnate s who claim to be the Nerevarine . It also works as a shrine to the Daedric Prince Azura . Description . Geography . The Cavern of the Incarnate is located on the inner end of the Valley of the Wind , a dried up foyada that extends along the eastern end of the Vvardenfell Ashlands , more specifically , on the northeastern end of the Ashlands near the Grazelands . The cave itself is rather small , containing a small room that fits a decently - sized statue of Azura . The seawater was flowing from the Sheogorad Strait had leaked into the Cavern of the Incarnate , creating pools of water around the shrine . Stalactites and Stalagmites jut throughout the cavern which makes sense considering its proximity to Red Mountain . The Cave is well hidden in the area and is seldom visited by pilgrims . History . Second Era . During the Interregnum in 2E 583 , the Ashkhan of the Urshilaku Tribe , Conoon Chodala , believed that he was in fact the Nerevarine . Conoon Chodala ' s belief in this was very dangerous , not only for all the Ashlanders in Vvardenfell but it can take a toll on his health . The Gulakhan of the Urshilaku , Seryn along with Wise Woman Dovrosi of Ald ' ruhn and an adventurer known as the Vestige , traveled to the Cavern of the Incarnate . This was to commune with the Failed Incarnates and Azura to convince Chodala otherwise . The Failed Incarnates spoke with the Vestige , telling them their stories and what made them perish in the first place . With the knowledge in hand , the three returned to Ald ' ruhn and convened with Chodala in the meeting room . Their endeavor had failed , resulting in Chodala attacking the settlement with the help of the Red Exiles . Chodala was eventually killed by the Vestige after he escaped into Azura ' s Coast . Third Era . During the Vvardenfell Crisis in 3E 427 , the true Nerevarine had risen from the shadows , on their quest to fulfill the Nerevarine Prophecy . The Nerevarine convened with the Urshilaku Tribe and the Ashkhan of Urshilaku , Sul - Matuul . The Ashkhan had given the Nerevarine a riddle that needed to be deciphered so that the hero can find the Cavern of the Incarnate . Through some investigation , the Nerevarine had discovered the location of the Cavern and traveled to the area , to converse with Azura . It was there the traveler obtained the Moon - and - Star and they were officially named the Nerevarine of Prophecy . In the cavern , the Nerevarine had talked with the different Failed Incarnates including Conoon Chodala and Peakstar . Sul - Matuul would later on name the champion the Nerevarine of the Urshilaku , being given the Teeth of the Urshilaku .