Castle Bruma Castle Bruma is the castle in Bruma and home of Akaviri artifact collector Countess Narina Carvain . The castle holds many rooms , which include the following : The Great Hall , Service Hall , Castle Bruma Dungeon , Lords Manor , and lastly , the Castle Bruma Barracks . Layout . The Castle has a large entrance hall leading through to the Great Hall where the countess sits during the day . On each side of the entrance hall are also corridors with the exits to the other areas in the castle . It ' s not brightly lit and not very decorated either but one can find a few paintings , sculptures and banners of Bruma around in most rooms . They are all in the colors of Bruma , yellow and brown . There are five exits to the different parts of the castle , all from the first floor . The large staircase leading up to the private quarters are behind a locked door . The Great Hall . The Countess sits on her throne during the day , beside her treasured belongings she has collected in four display cases . It is not very brightly lit , only two large fires , one on each side of her , and two candleholders coming down from the ceiling . Her bodyguard stand not far from her and for visitors are a few benches along the walls . Behind the hall is the large dining room , set for a meal and only decorated with a few banners and carpets . Convinient for the servants a door leads to the service hall from here . Service Hall . The service hall with a corridor , has two bedrooms for additional staff . Castle Bruma Dungeon . Bruma jail lies in the dungeon and is vacant , save for one prisoner , Jorundr , who will conceivably become the Hero ' s cell mate if they haven ' t killed him . Jorundr is part of the quest , Two Sides of the Coin and if killed , the quest cannot be completed . There are five jailcells attached to a large room and upstairs one can find the Bruma Jailor , guarding the place . A recreation area and a bedroom are available too for them . There are two entrances , one from the Great Hall and one from the Barracks . Lords Manor . Inside the private quarters are the large staircase going upstairs and leading to the bedrooms with a nice reception area for the Countess . Besides the Countess bedroom , there are two more rooms for the Court wizard and the Steward . A Nirnroot can be found in the Countess bedroom . Castle Bruma Barracks . The quarters for the guards is a large room with both beds and an eating area . Here they relax after a hard days work . Reached from both the Great Hall and the jail . Quests . Defense of Bruma . With three out of four of the items , Martin informs the Hero of a very bold plan to obtain the final item required to open the gate to Mankar Camoran ' s Paradise — a Great Sigil Stone obtained from a Great Oblivion Gate . His plan involves risking the city of Bruma itself to allow Dagon to open three lesser gates in order to then open a Great Gate and bring out a great siege engine to destroy the city like they did at Kvatch . Buying a house in Bruma . For sale is a nice two story log - house found next to the main gate . The Hero must speak to Countess Narina to buy this lovley house . Lifting the Vale . When the Hero enters Bruma , a Nord named Tolgan will ask them to meet with Countess Narina Carvain and gives the Hero 25 as an incentive . The Countess needs some help locating an artifact .