naist-nlp/zeshel huggingface dataset:
Corprus Cure Corprus Cure is the eighth quest in the main questline of . Walkthrough . Corprus : The Divine Disease . After destroying the Gnaar Mok ' s Sixth House base on Ilunibi , Nerevarine has been tainted with Corprus , the terrible disease that Dagoth Ur spread around Vvardenfell . While diseased , the disposition of the NPCs will drop as they fear Corprus . This may cause problems when high disposition is needed . Cross through land and go to Balmora , where there is a boat in Gnaar Mok which can transport Nerevarine to Khuul . From there , take a Silt Strider to Ald ' ruhn and another one to Balmora . In the Hlaalu city , go to Spymaster Caius Cosades and inform him about the disease . The Spymaster will be very preoccupied with Nerevarine ' s condition . The Spymaster knows Fast Eddie , a former Telvanni , who said that Divayth Fyr , an old and wise Telvanni wizard , currently studies the disease and maybe he can help Nerevarine . Caius will give a Dwemer artifact to Nerevarine , in order to gain the wizard ' s sympathy . The Spymaster will give 1000 drakes and Levitation potions too , for Telvanni Towers require them . A 4000 Year Old Wizard . The new objective is Tel Fyr , Divayth ' s Tower , the place is next to Sadrith Mora , in Azura ' s Coast . The fastest way to get there is the Mages Guild ' s teleporter to Sadrith Mora , or alternatively using the Silt Strider and boat services to reach the city . Cross the archipelago to southwest until Tel Fyr appears . Inside the tower , go right and enter the Hall of Fyr . There is a traditional Telvanni hole in the roof , use the Levitate potion or spell to climb and reach the second floor . Divayth Fyr is standing next to an open book , gain his disposition giving him the Dwemer artifact . Divayth Fyr knows much about the divine disease and will offer a potion that may cure Corprus or kill the Nerevarine . The wizard will only give the potion if the Nerevarine does a task for him ; he wants the Dwemer Boots of Flying from Yagrum Bagarn , one of his Corprus victims who he houses in Corprusarium . Corprusarium . Go back to Onyx Hall and find the way to Corprusarium , the Argonian guard Vistha - Kai will advise to not harm the inmates . Take caution in Corprusarium , as Corprus monsters can be aggressive . Yagrum Bagarn is standing in a spider - machine which resembles the Centurion Spiders next to Uupse Fyr , one of Divayth ' s daughters . Surprisingly , Yagrum Bagarn is a Dwemer , he is the last of his race alive and was tainted with Corprus in the Red Mountain . The Cure . Yagrum will give the Dwemer Boots of Flying . Go back to Divayth Fyr and give him the boots , and he will gladly hand over the potion , but with one condition : the Nerevarine has to drink the potion in front of him . The potion will cure the Corprus disease or kill the Nerevarine . drink the potion when ready . After drinking the potion , the Corprus is not cured , but all the negative effects of the disease are lost . Divayth Fyr says he never wanted to cure the Nerevarine of Corprus , as they are meant to have Corprus and immunity to other diseases . Return to Spymaster Cosades for his last order .
Scout Aldanya Scout Aldanya is an Altmer member of the Aldmeri Dominion found near Greenwater Cove , Auridon . Interactions . Eye of the Ancients . When spoken to , Scout Aldanya will ask the Vestige to look for Scout Lorumel , who will then ask them to find three welkynd stones .
Steel Shin Boots Steel Shin Boots are a piece of heavy armor and part of the Steel Armor set found in . They are identical in appearance to Imperial Boots , but have a higher armor rating and require slightly more crafting materials . Locations . Steel Shin Boots will begin to appear throughout Skyrim at level 2 . These locations include : Smithing . Steel Shin Boots require a Smithing level of 20 and the Steel Smithing perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with a Steel Ingot at a workbench and also benefit from the Steel Smithing perk , which doubles the improvement .
Asylum Sanctorium The Asylum Sanctorium is a trial in , found in the western part of the Brass Fortress . The 12 - player " mini - trial " is smaller than a regular trial , having only three bosses . It features three of the Tribunal Temple Saints , who ' s spirits have been made to serve Sotha Sil and have gone rogue due to their current state . It is a unique trial in the sense that the order of which bosses to defeat is chosen by the player group , with the rewards varying on how the trial was completed .
Direnni Tower ( Daggerfall ) The Direnni Tower is a dungeon located at the center of the Isle of Balfiera , and is ruled by the Direnni Hegemony . However , the witch Nulfaga has cast a curse on it , preventing the current Direnni ruler , Medora , from leaving it .
Recipe for Distraction Recipe for Distraction is a miscellaneous quest available in . After helping Captain Veleth with the Ash Spawn near Old Attius Farm , he will tell the Dragonborn about his soldiers getting drunk off something called Emberbrand Wine . They can then offer to help find the Emberbrand Wine stash for him . Walkthrough . Just past Severin Manor , on the left side path leading to the Earth Stone , the barrel containing the wine is found in the gap between the leveled houses . Return to Veleth after locating it to complete the task .
City Swimmer ' s House City Swimmer ' s House is a small house on top of S ' krivva ' s House in Bravil that belongs to City - Swimmer , an Argonian . Her house has one room and a vaulted ceiling , and is locked during the day . She has two chests , one leveled in her bedroom and another beside the dining table .
Dagny ' s Camp Dagny ' s Camp is one of the five camps with a dwarven artifact needed to repair the Orrery . It is located southwest of Talwinque . Aside from what may be taken from the bandit ( s ) , there is very little of value here .
Baldor Iron - Shaper Baldor Iron - Shaper is a Skaal blacksmith who resides in the Skaal Village . Until the shout Bend Will has been used on it , he is one of the villagers building a temple around the Wind Stone . Afterwards , during the day he can be seen outside , tending the forge . At night he can be found inside his house . As with any blacksmith , Baldor sells armor , weapons , and smithing materials . Unlike most blacksmiths , however , Baldor also sells ancient Nordic pickaxes , stalhrim weapons and armor , and raw stalhrim . Interactions . A New Source of Stalhrim . During this quest , Baldor gets abducted by Thalmor who are trying to learn how to shape stalhrim . Once Baldor is rescued from the Abandoned Lodge , and brought back to the Skaal Village , the stalhrim source map can be given to him and in return he will teach the Dragonborn how to smith stalhrim weapons and armor . Killing Ancarion , or letting him live , and subsequently lying to Baldor does not change his attitude upon completion of this quest . That is , his dialogue does not change and there are no speech checks made to convince him that Ancarion is dead . If this quest is active at the same time as " At the Summit of Apocrypha , " the option to turn the quest in to Baldor will not be available until the main questline is completed .
Mustn ' t Forget Content . If that ' s all that ' s left to me . I cannot leave it behind . If I make others as I have been made , it shall be an heirloom of my new house , my new family . But I must protect it , it must be hidden . What if I forget where I hide it , if the changes affect my mind ? Perhaps a clue . . . Up above , the statue wards . There .
Imperial Medium Armor Skill Imperial Medium Armor Skill is a Restoration spell in that temporarily increases the value of medium armor . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Nibenay The Nibenay , the Niben , the Nibenay Valley , or the Nibenean East is one of two geographic regions that make up the Imperial Province of Cyrodiil and is the home of the Nibenese Imperial s . The Nibenay is the center of culture throughout the Imperial Province and is covered in fertile rain forests that house the Niben River , the region ' s namesake and was a primary setting for . Geography . The Nibenay is a vast rain forest that stretches to the northern reaches of the Jerall Mountains to the deep swamps of Blackwood . The Nibenay , like Colovia extends beyond the province of Cyrodiil , albeit not as much . The city of Rimmen is considered a part of the Nibenay and has traditionally been an Imperial city . The northern Nibenay is less jungle - esque , having a more subarctic and mountainous environment than the south . The County of Cheydinhal is located in the north of the area that meets the Nibenay Basin with the Valus Mountains . Central Nibenay resembles the rainforest more , with the eastern shores of Lake Rumare and the Northern Imperial Run . The city of Bravil is on the western Niben Bay . Southern Nibenay is more untamed and disputed , mainly with the Khajiit of Elsweyr . It goes between the Southern Niben Bay and the Topal Bay , on the southern edge of Cyrodiil .
An Undelivered Letter Content . Filide - It ' s so dark in this place . We were beset by the monsters after discovering this accursed city under the mountain . I was separated from most of the others in the madness , watched men ten times my superior fall in combat against them . I ' ll never forget their screams echoing in the vastness , nor the blood splashing against the pale stones , staining the faces of our attackers in their cannibalistic frenzy . Drothan ' s a madman . I should have listened to you , brother . I was so eager to prove myself , to be a part of something . I was so proud to send a part of my wages home to mother . Please , tell her I died honorably . I volunteered for Drothan ' s escort into this forsaken city , watched as he sealed the door behind us . When the slaughter began , I saw him flee in the shadows , Dagon take the s ' wit . I left Mournhold to prove myself , and only proven to be a fool . This place is cold , muthsera , and the screams are diminishing . I fear they may start hunting for the rest of us soon . I cannot find my way out , and their eyes are so keen in the murky dark . I know this letter will never reach you , brother , but Vivec willing , when the winds blow east over the Peaks of Valus and Velothi , may they carry my final thoughts to you . I love you , brother . I ' m so sorry . Farewell .
Phrastus of Elinhir Phrastus of Elinhir is an Imperial scholar best known for the many books he has published on the Daedra and various other topics , and his questions - and - answers sessions he has with various others interested in the history and lore of Tamriel . He is a bitter rival of Lady Cinnabar of Taneth , another fellow scholar . They both can be found in the Imperial City Sewers . Books . Phrastus authored the following books :
Naspia Cosma Naspia Cosma is Castle Cheydinhal ' s Imperial steward , and an apprentice Blade trainer . Naspia is one of the more challenging skill trainers to access , as she spends most of her time in the Cheydinhal Castle Private Quarters , and finding her counts as trespassing .
Captain Veranim Captain Veranim is a Dunmer Pact officer found at the Southern Morrowind Gate in Cyrodiil . Interactions . City on the Brink . The Three Alliances are locked in an epic struggle for the The Imperial City . The forces of Molag Bal hold the city with an iron grip , but enemy bannermen also vie for power . Your alliance needs your help .
Craft Bag The Craft Bag is a special part of the player ' s inventory , available as part of an ESO Plus subscription . It does not take up any space and can store an unlimited amount of all crafting and style materials . How To Obtain . Obtaining the Craft Bag is done by subscribing to ESO Plus . If the game is already running , it must be restarted after purchase . The Craft Bag can then be accessed by opening a character ' s inventory and switching to the bag . Usage . As each character is logged into for the first time after obtaining the Craft Bag , all materials will be automatically moved from the character ' s inventory into the bag . Materials in the bank will not be moved until the bank is accessed for the first time . Afterwards , all materials collected will automatically go into the bag . There is no limit to how much can be stored ; materials will stack to 1 , 000 before starting a new stack . Should the ESO Plus subscription run out , the Craft Bag will remain accessible for the purpose of using the materials , but no new materials will be placed into the bag , even if there is some of that material already in it . In order to continue placing materials into the bag , the ESO Plus subscription must be renewed .
Ascended Immortal Ascended Immortals are Mythic Dawn cultists that have died in Mankar Camoran ' s Paradise that will never die , as they will just be resurrected back somewhere in Paradise again . They generally resent Mankar Camoran for misleading them into believing Paradise was heaven . Interactions . Paradise . When spoken to they wonder what the Hero is doing in Paradise and ask to be left alone . They are generally not hostile towards the Hero .
Nord Armorers and Armsmen Content . A Nord blacksmith feels a particular affinity with his anvil , bellows , hammer , and tongs . For the Nord , the creation of fine ( if inelegant ) weapons and armor is as important as proficiency with a blade , axe , or hammer . Such skills are learned from youth and are almost mandatory . As the Nord armorer and weaponsmith perfect their techniques , the forge becomes a second home . Close by is the tanning rack , where the hides of every beast of the north have been measured for their levels of durability and flexibility . Layered on top is iron , steel , and corundum alloys . The result is a steel that holds tighter and bites sharper than weapons from other realms . When Nords refer to their blades as " stinging , " they mean more than its cutting power : superstitious Nord smiths are said to add a drop of wild bee honey into everything they create . The whys and wherefores are misplaced in long - forgotten lore , but the practice is widespread . To this day , no Nord armorer would work a forge without first crumbling Honeycomb into his quenching tub .
Spear of the Snow Prince Spear of the Snow Prince is a unique steel spear found in . It was wielded by the Snow Prince during the Battle of the Moesring and was said to have borne the radiant glow of unknown magicka . It can be found in the ancient burial chamber of Jolgeirr Barrow , during the quest " In Search of the Falmer . " Enchantment . Enchantment ID : " snowprince _ en " All effects are cast when strikes on target :
Telrav ' s Request Telrav ' s Request is a quest available in . Serving as an optional side quest , " Telrav ' s Request " initiates upon traveling to Nilheim . History . A bandit named Telrav feigns being the victim of a robbery , leading passersby into an ambush by other , leveled bandits . Spoils include various leveled and loot from the corpses of those slain . Interactions . While traveling the road outside Nilheim , the Dragonborn may come across an Imperial bandit archer named Telrav , who sits near a cart that has been destroyed on the road . Nilheim is located east of Ivarstead and northwest of Sarethi Farm . Walkthroughs . Detailed walkthrough . While on the roads near Nilheim , Telrav , an " injured " merchant is encountered , pleading for help . He claims that bandits attacked and looted his cart . He asks the Dragonborn to reap revenge and recover the cart . Choosing to help Telrav prompts him to walk exuberantly , as if he were never injured , towards Nilheim . Before entering Nilheim , he remarks , " " We ' re close now . I can see the camp . It ' s just across the bridge and up that hill . " " Upon reaching Nilheim , however , bandits emerge from hiding and become hostile . Telrav also becomes hostile , joining the bandit group . The bandits are leveled , but Telrav wears no armor , leaving him susceptible to melee attacks . After Telrav and all of the bandits have been dealt with , the bodies and containers in the fort should be looted . Telrav occasionally has several hundred septims on his corpse .
Shagol gro - Bumph Shagol gro - Bumph is an Orsimer farmer residing in his home within the settlement of Aleswell . Shagol , like the rest of the town , have been turned invisible by a spell cast by Ancotar . Interactions . Zero Visibility . The Hero can offer to help reverse the spell and help all the towns people become visible again .
Hall of Valor The Hall of Valor is in a location found in . It can be found in the Nordic afterlife realm of Sovngarde , where Nords known for their heroic deeds reside . Afterlife . Known also as " Shor ' s Hall , " it is where the spirits of Nord heroes endlessly eat , drink , and sing songs of praise and glory . Heroes of Sovngarde can be found walking around or playing music . Songs played or sung by a nord in the Hall of Valor will attract a crowd that will dance or sway their mug or hands while listening . During their visit , the Dragonborn can speak to the spirits , who will discuss boasting , food , drink , and heroic deaths , and who will remark upon the absence of Shor – whose light would blind the Dragonborn ' s mortal eyes . The Dragonborn can partake of the food and drink within the Hall and sit upon the throne of Shor without incident . Characters . The following characters can be found within the Hall of Valor at any time :
Console Commands ( Skyrim ) / Keys This page lists all Keys . To receive the keys you want , type the following in the console : " < ID > " is the actual item ' s ID and " < # > " refers to how many of that item you want .
Mornsu Omalor Mornsu Omalor is a Dunmer archer and smuggler residing in the cave of Nammu in the Grazelands . Quests . Ring in Darkness . The Oracle , Lalatia Varian , has had a vision and of a ring in darkness , and needs someone to locate it in order to help her unravel the meaning of her vision . The Ring of the Wind may be retrieved from Galmis Dren , the leader of the bandit gang at Nammu .
Goblin Totem Staff The Goblin Totem Staff is a staff often wielded by goblin shamans . There are actually several different Goblin Totem Staves , with each goblin tribe possessing one . Cultural significance . Each staff is highly prized by its clan and if it is taken , ( by an enemy clan , for instance ) , they will go to great lengths to retrieve it , often attacking anyone found on the way . As there are many different types of Goblin Totem Staffs , the enchantment specifications may vary . Locations . The Goblin Totem Staff is usually wielded by the Goblin Shaman of the tribe . Occasionally , it will be found on the ground or propped against something in the clan ' s current cave . The different goblin tribes are located at :
Console Commands ( Skyrim ) / Bows The following is a list of Bow IDs . To receive the desired bow , type the following in the console : " < ItemID > " is the actual item ' s ID and " < # > " refers to how many of that item .
Lord Irrel Lord Irrel was one of the lords living in Umbriel . He sponsored Chef Toel ' s kitchen . Appearance . Irrel was somewhat translucent , like the other lords of Umbriel . Flashes of skull showed through his fine , long features . His large eyes glowed with a soft purple light that shone through his lids when he closed them . He was a head taller than other Umbrielians . Lord Irrel wore finer clothes than ordinary Umbrielians . His robe seemed to be made of black smoke within which winked thousands of tiny sparks . He owned a form - fitting garment beneath . History . Umbriel Crisis . Lord Irrel enjoyed Toel ' s dished . When Toel incorporated Annaïg to his kitchen , Lord Irrel sent his compliments more often . Lord Irrel ’ s tastes tended toward the inane . No meal of less than thirty courses ever pleased him . Preparing fifty or more courses was the safest bet . Almost everything he ate involved processing the stolen souls that were collected by Umbriel . He only ate one meal a day , followed by tree - wine vats . After Toel ' s death , Lord Irrel went to his kitchen to inquire his undercheft whether they could still win Lord Rhel ' s tasting . He asked who was Toel ' s second , and Intovar stepped forward . Lord Irrel was not pleased by Intovar ' s answer , so he flicked something from his finger and Intovar dropped to his knees ending with his life . Yeum , who was the only underchef left told Irrel that they did not stand a chance to win the taste without Toel . However , Annaïg dared to speak to Lord Irrel , and she told him that they could win the contest . Lord Irrel trusted Annaïg , and he let her in charge of the kitchen . Annaïg ended up winning the tasting , and she was promoted to chef by Lord Rhel , ending her job at Lord Irrel ' s kitchen .
Edhelas Edhelas is a Bosmer residing in a ship called " The Prowler " , in the region of Khenarthi ' s Roost . Interactions . Cast Adrift . Edhelas is one of the sailors that need to be found . The Vestige can heal them with the Torchbug Treacle . The Tempest Unleashed . Edhelas is found inside a tavern , where Onglorn ' s wounds are being treated . He will ask the Vestige to tell Nistel that they are ok .
Sewer Tenement Sewer Tenement is a location that appears in . It is the location of a number of repeatable locations where the Vestige is asked to kill a specific target . The location is filled with Resolute of Stendarr members . Characters . One of the following characters will appear as the sacrament target :
Roxey Inn The Roxey Inn is an inn located on the Red Ring Road . The inn is ran by Malene . Location . It is found along the Red Ring Road , north - east of the Imperial City . Regular patrons include Rigmor and Pranal . Layout . The Inn has two stories , with rooms upstairs for ten Septims a night . On the ground floor there is a counter where Malene can be found and a reception room left of the entrance where those staying at the inn can rest . Malene will buy potions and food while selling food , although she only has fifty available for bartering . Outside there are two barrels near the front door and a bed roll behind the inn that can be used . Quests . The Gravefinder ' s Repose . Malene , upon speaking to her the first time , will state that she is looking for somebody who can kill Raelynn the Gravefinder , a necromancer who is held up in a nearby cavern and summoning the undead . Heavy Armor Training . Pranal , a retired solder , is willing to teach advanced users of heavy armor in exchange for a gift for Malene . Zero Visibility . While not related to the Inn itself , The customers and Malene will mention how the citizens of Aleswell have all vanished . Nothing You Can Possess . Prior to starting the quest , Claude Maric and the rest of his men will stay at the inn .
City Isle ( Online ) City Isle is a region in central Cyrodiil . It appears in the distance in , but cannot be accessed due to the slaughterfish in Lake Rumare . With , it can be reached via the sewers entrances , though only certain districts of the city may be accessed . There is no way to explore the island ' s wilderness outside the city .
Hex Charm Hex Charm is a generic amulet in that is enchant ed with Destruction magic . Enchantment . Enchantment ID : " hex _ en " Locations . Hex Charm appears as random loot , and there are 26 possible instances where it can spawn . It has only 1 static occurrence , included in Tinti ' s inventory . He resides at the Erabenimsun Camp in Molag Amur .