Conquest Conquest is a system that appears in " Final Fantasy XI " and it refers to the portion of the world each faction controls . There are four factions in the conquest system , one representing each of the three starting player cities ( Bastok , San d ' Oria , and Windurst ) and one faction is for the beastmen , non - player races generally considered evil or unenlightened . The city of Jeuno is also involved in Conquest , but only as a neutral party that impartially arbitrates the Conquest system . Players can speak with a Conquest overseer affiliated with their nation or with Jeuno to gain " Signet " status . Players who have a signet will gain Conquest Points , or CP when they kill a creature that grants them experience . CP can be spent to purchase items from the Conquest overseers . These Conquest overseers are usually found at the gates of the city , but there are also Conquest overseers present in each nation ' s embassy . Besides benefiting the players involved , gaining CP also affects the regional influence of their nation for the region they are in . Each region has regional influence for each of the four factions . The beastmen gain influence when players are killed by the region ' s monsters . For each faction , the highest regional influence will determine what nation will control the region ; if the beastmen have the highest total , however , none of the three nations will control the region . The three nations are also ranked first , second , and third overall depending on how many regions they conquered . If one nation develops an enormous lead in the conquest , the other two nations will ally with each other to unseat them . When two nations ally for conquest , players of both nations can make use of the other nations ' conquest overseers . The process of computing the effects of regional influence is known as the Conquest Tally and takes place every real - life week at Japanese Midnight on Sunday . Conquest overseers can tell players how much time remains until the next Conquest Tally . There are also certain quests that are repeatable only once per Conquest Tally . Players may view the current state of conquest by typing " / regionmap " or " / rmap " , or by selecting " Region Info " and then " Conquest " from the main menu . Effects of Conquest . There are many vendors that sell particular things in each city depending on who controls a region . Some items can only be purchased , either from vendors or through conquest , when a city is in 1st or 2nd place . In particular , there is an entire category of vendor , known as regional vendors , who will only sell goods at all if the nation they are in controls the region they are associated with . Many items also have specific effects that are active only when used inside a region that is in their home nation ' s control while others have a specific effect only in regions not under their home nation ' s control . Furthermore , if a region is controlled by the beastmen , crystals do not drop from monsters in that region , the region ' s outpost is unmanned , and none of that region ' s three regional vendors will sell anything ( which can make some goods that have no few or no other sources unavailable or expensive on the Auction House ) . Players can also buy items from other nations with their own nation ' s conquest points so long as their nation is ahead of the nation they want to purchase the item from . The price , in CP , is doubled for non - residents . Outposts and Regional Teleportation . An outpost is a small building that can be found in the field that is staffed by NPCs of the nation that controls the region it is found in ; there is only one such outpost per region . These NPCs will allow their nation ' s citizens to use the outpost ' s services , which are : Regional teleportation is a service offered by the three starting cities that will allow adventurers to teleport between the city of their allegiance and any regional outpost that they have completed a supply quest for . Regional teleportation can be paid for with gil or CP . When a player ' s nation controls a region , that player may talk to a gate guard in their nation to undertake a supply quest . When this happens , the player must choose one of the nation ' s controlled regions , and they will be given a key item bundle of supplies for that region ' s outpost . They then have until next Conquest Tally to deliver those supplies to the outpost ' s personnel . Completing this task awards a small amount of CP and increases regional influence a little bit in addition to allowing the player the privilege of using that outpost ' s regional teleport in the future . Expeditionary Force . Expeditionary Force is an activity that players of rank 3 or higher in their nation may team up to undertake to expand their nation ' s Conquest . Those wishing to participate must speak to one of their Conquest overseers and choose to participate in an Expeditionary Force and select a beastman - controlled region to try and conquer . They then receive the EF Badge status . Once all the players wishing to participate have EF Badge status , they can talk to the Conquest overseer again to be receive a " EF Insignia " key item and be teleported to the targeted region . After that , the EF members must find beastman banners in the region and click on them to start a level - capped fight against some beastman Notorious Monster s . Winning the fight gains influence in the region . Winning multiple fights back - to - back results in a Conquest Chain for additional increased influence . It is also possible for EF members to earn influence by looting treasure chests and coffers in the region . The game remembers players who have participated in Expeditionary Force . If the targeted region comes under the nation ' s control next Conquest Tally , the EF members receive a large CP bonus for their efforts . Garrison . Garrison is an activity where players help defend their nation ' s regional outposts against waves of attacking beastmen alongside numerous allied NPCs while under a level cap . In order to initiate Garrison , a player of rank 2 or higher must kill beastmen in the region until they drop that region ' s rare / ex Garrison item . Next , they must take the item to the guards manning the outpost in that region , where they will recognize it as a coded beastman communication conveying plans for an imminent attack on the outpost . They will ask the player to assist in fending off the attack and keeping the inexperienced soldiers defending it alive . The player ' s group will then be placed under a level cap , and the NPC soldiers and attacking beastmen will spawn and begin fighting . Victory is achieved when all beastmen of all four successive waves have been killed ; defeat is the result when all of the NPC defenders have been killed . Rewards include equipment exclusive to Garrison as well as Mannequin parts .