Madolche " Madolche " ( マドルチェ " Madoruche " , pronounced as " mah - DOL - chay " ) is an archetype of EARTH monsters with various Type s . The names of the " Madolche " are puns of French and Italian desserts and titles or animal sounds , depending on the monster ' s Type . The Fairy - Type monsters are the royalty , and thus have royalty - based puns ( e . g . " Madolche Puddingcess " which is a portmanteau of the dessert " Pudding " and the royal title of " Princess " ) . The Spellcaster and Warrior - Type monsters make up the servants , and have puns that relate to their occupation ( e . g . " Madolche Butlerusk " is a combination of the job title , " Butler , " and the snack , " Rusk " ) . The Beast - Type monsters have puns reflecting the sound of the animal that they make ( e . g . " Madolche Baaple " is a mixture of " Maple " , as in , and " Baa " , the sound a sheep makes ) . The name of the archetype , " Madolche " , is itself a pun . It is a combination of the words " magical " ( " madō " in Japanese ) , " doll " , and " dolce " ( pronounced " dol - chay " ) , the Italian word for " sweet " or " dessert " . All " Madolche " monsters stand on various sweets in the shape of a jigsaw puzzle piece . Also , on close inspection of the limbs of all the " Madolche " artworks ( including the horse that " Madolche Chouxvalier " rides ) shows what appear to be sewing seams , implying that all characters are dolls or plushies . This seems to be true , as the artwork of " Madolche Nights " shows the " Madolche " monsters as dolls in a room . Members . The following list displays each of the cards ' names , as well as the puns that form them . Playing style . The " Madolche " focus on recycling their cards for repeated use , with all of the " Madolche " monsters being sent either back to the Deck or to the hand after being destroy ed by an opponent . Several of those monsters have effects that send " Madolche " - specific Spell and Trap Card s from the Graveyard back to the Deck , or from the Deck to your hand . This makes the " Madolche " very difficult to Deck Out , a strategy almost entirely opposite to many other contemporary archetypes . While the Deck does not do any Deck thinning on its own , it does however feature a wide variety of searchers , making the Deck highly stable . " Madolche Butlerusk " is capable of scanning the Deck for a field spell , which is mostly exclusively used for " Madolche Chateau " . " Madolche Messengelato " can search for any " Madolche " Spell or Trap Card , allowing easy access to many support cards . " Madolche Magileine " and " Madolche Ticket " are easily capable of searching for other monsters from the Deck , and " Madolche Marmalmaide " can recycle Spells and Traps , which are likely the only cards that will stay in the Graveyard . This also gives the " Madolche " a unique ability to deplete your opponent ' s resources ; the archetype is largely unaffected by widespread destruction cards like " Dark Hole " or " Torrential Tribute " , and in fact benefit from their opponents ' use of it , able to quickly swarm back to the field while their opponent has no monsters with help from cards like " Madolche Ticket " and " Ultimate Offering " . Normal Madolche . The ultimate goal of most " Madolche " Decks is to maintain card advantage and take advantage of openings to quickly deal damage . The main powerhouse cards used are " Madolche Puddingcess " and " Madolche Queen Tiaramisu " ; they have relatively high ATK ( so long as the effect of " Puddingcess " requirement of the Graveyard being empty is met ) and powerful effects to deplete your opponents ' field presence , clearing the way for the weaker monsters to attack directly . Out of the two , " Queen Tiaramisu " is more prominently used as the Deck ' s boss monster , as it not only features a massive ATK stat , but it also possesses the ability to eliminate targets on the opposing field by returning cards to the Deck . This is particularly effective because " Queen Tiaramisu " has an effect that does not target , making responding to this effect very difficult to do in most scenarios . Because of their ability to swarm the field , they can also quickly and easily Xyz Summon Rank 4 or 3 monsters , and especially EARTH Attribute support such as " Soul of Silvermountain " or " Fairy King Albverdich " . " Genex Ally Birdman " makes ideal support for performing a Synchro Summon , bouncing a " Madolche " back to your hand so you can use their effect again to Summon itself . " Genex Ally Triforce " is ideal for this , since Level 4 monsters are common in this archetype , and using an EARTH Attribute activates the effect of " Triforce " to keep an opponent ' s Spell and Trap Cards from activating during battle . But be careful with these styles of Summon , since they place " Madolche " in the Graveyard unavoidably . The " Madolche " are also in possession of an effect damage loop that abuses the effects of " Madolche Waltz " , " Madolche Chateau " and " Desperate Tag " . While those three cards are active and the player controls at least two of the Warrior - Type " Madolche " , they can use " Desperate Tag " to continuously attack a more powerful opponent , cause 300 damage with " Waltz " , Special Summon a new Warrior , and return the old one to the hand . " Madolche Messengelato " is preferable for this so long as you also have a Beast - Type on the field , since each time it is Special Summoned you can add one of the " Madolche " Spell or Trap Cards to your hand , further increasing your hand and field advantage . " Madolche Chouxvalier " works fine as well , since his effect prevents your other " Madolche " monsters from being targeted for attacks . If you have " Madolche Ticket " and a Fairy - Type " Madolche " monster , you can Special Summon another Warrior - Type " Madolche " monster in addition to this loop . For " Messengelato " , as long as this loop happens in your Battle Phase , you can use it ' s effect again and again . Psychic Madolche . With the addition of " Madolche Hootcake " , one can easily construct a Deck focusing around his effect and those of the more recent members of the Psychic - Type , such as " Silent Psychic Wizard " and " Serene Psychic Witch " . As many of these Psychics are the same EARTH Attribute as the " Madolche " themselves and are heavy in Tuner monster s , this sort of build makes it easy to quickly achieve Level 5 or 6 Synchro Monster s , and especially those that require all EARTH Synchro material , such as the very potent " Naturia Beast " and " Naturia Barkion " . This can be a very risky play style , since with fewer " Madolche " monsters in the Deck , you may find it harder to recover and keep a monster on the field to defend yourself with if your opponent manages a mass destruction card like " Black Rose Dragon " or " Judgment Dragon " , but can make field control easier thanks to the " Naturia " Synchro Monsters and a few of the Psychics effects . Weaknesses . The biggest weakness of the archetype is its reliance on its Spell and Trap support ; cards efficient at negating or destroying them , like " Great Shogun Shien " or " XX - Saber Hyunlei " are a serious threat to most " Madolche " Decks . " Lightray Daedalus " in particular , as it ' s easy to Summon and specifically targets Field Spells before targeting other cards , and fits neatly into a Deck able to Summon " Judgment Dragon " , another powerful destruction engine . " Legendary Six Samurai - Shi En " can also be difficult to counter , though whether its effect is more potent than " Great Shogun Shien " is arguable , or even situational , since destroying a " Madolche " Spell or Trap Card and leaving in the Graveyard makes a valid target for " Madolche Queen Tiaramisu " . Cards that can limit a player ' s ability to search , like " Thunder King Rai - Oh " , " Drop Off " or " Drastic Drop Off " can severely hinder a " Madolche " player ' s ability to gather resources . " Rai - Oh " can also block the Summoning of " Tiaramisu " and send all the monsters involved to the Graveyard , and no other " Madolche " is strong enough to destroy " Rai - Oh " without help . It is therefore recommended that people choosing to run " Madolche " as a Main Deck utilize copies of cards like " Smashing Ground " . " The End of Anubis " , " Soul Drain " and " Forbidden Graveyard " will negate the effects of " Madolche " in the Graveyard , greatly hindering their ability to recycle themselves ( although " Madolche Hootcake " and " Tiaramisu " can take advantage of this ) . Similarly , cards like " Macro Cosmos " , " Banisher of the Light " , " Divine Knight Ishzark " and " Transmigration Break " will prevent any " Madolche " cards from being sent to the Graveyard at all , preventing not only their own effects , but keeping " Tiaramisu " from having any valid targets in the Grave . " Necrovalley " will keep other cards from targeting " Madolche " cards in the Grave , but " Madolche " monsters themselves will still be able to activate their own effects . Should a " Madolche " monster be Tributed by the owner of the monster , its effect will not trigger , resulting in it being sent to the Graveyard . This also applies whenever a " Madolche " is destroyed by it ' s controller ' s card effects , such as " Torrential Tribute " or " Dark Hole " . This can heavily restrict other monsters that rely on an empty Graveyard , such as " Madolche Puddingcess " . This does not extend to opponents Tributing a " Madolche " monster on the other side of the field ( an example of which is " Alien Skull " , as the effect of primary " Madolche " will be triggered as normal , with them being returned to the Deck as though destroyed . " Madolche " monsters also have rather low attack , tending to swarm and use their xyz boss monster ' s effects to clear the field and win the game ; once the kill is prevented , and the xyz boss monster is gotten rid of , the " Madolches " cannot sustain a strong offense , since even with their field spell , even their strongest non - xyz monster can only reach up to 2300 attack , not enough to even defeat , say , a " Monarch " . " Imperial Iron Wall " or a " Kycoo the Ghost Destroyer " controlled by your opponent will easily shut down " Hootcake " and any Psychic " Madolche " builds , slowing progress to a crawl until those obstacles can be overcome . It ' s wise to keep " Mystical Space Typhoon " or some other card capable of destroying Spells and Traps in the Side Deck to be ready to take down either " Imperial Iron Wall " or the " Spellbook Star Hall " likely to be backing up an opponent ' s " Kycoo " . " Re - qliate " is also an exceptional counter to " Madolche " effects , since it inhibits the use of special summoning another " Madolche " monster onto the field as most of the monsters are Level 4 . The second effect of it also allows " Qli " monsters to be special summoned with their original attacks , making it extremely easy to destroy " Madolche " monsters .