naist-nlp/zeshel huggingface dataset:
Sir Roderic Sir Roderic is a balding knight from High Rock taking up the holy Pilgrimage as directed by the Prophet . Background . Before meeting the Prophet , Roderic was a sword for hire that had served on countless battles , and was a war hero in the War of Bend ' r - Mahk . After seeing the murders of the priest and priestess of the Chapel of Dibella in Anvil , he heard the Prophet saying that a Hero was needed to rally the faithful and save them . He accepted this and began his Pilgrimage , along with his squire , Lathon . Both Sir Roderic and Lathon can be found riding together along the main roads of Cyrodiil , making their ways to the Shrines to the Nine Divines . If they encounter the Hero , Roderic will offer to let them join their journey , The Hero can take them up on their offer , or continue along their way . After the Hero returns to the Priory of the Nine with the rest of the artifacts , Lathon will be waiting for him with the Greaves of the Crusader and news of the fate of Roderic . While on their Pilgrimage , they had discovered the location of Sir Berich , who had the Greaves and Sword of the Crusader . While he and Lathon were able to get the greaves , the wraith of Sir Berich had corrupted the sword and had proven too powerful for Roderic . Before his death , he ordered Lathon to run and take the Greaves to the Priory and to give them to the Knight Commander ( the Hero ) .
Omesu Hlarys Omesu Hlarys is a Dunmer Enforcer and member of House Hlaalu , who resides in the Vivec , St . Olms Canton . She is found within the same room as Dram Bero inside St . Olms Haunted Manor . Background . Given her presence right beside House Hlaalu Councilor Dram Bero , who takes many precautions against unwanted visitors , and her remark that she gets paid by him makes it likely that she is her master ' s bodyguard .
Adusamsi ' s Robe Adusamsi ' s Robe is a unique robe belonging to Adusamsi Assurnarairan . It is enchant ed to inflict paralysis , rendering an adversary unable to move or perform most actions for five seconds . Enchantment . Enchantment ID : " medusa ' s gaze _ en " Acquisition . Ice Blade of the Monarch . Adusamsi ' s Ring is in the possession of Llaren Terano , her captor at the Rotheran stronghold on the island of Sheogorad . He is hostile and must be killed to obtain it . Adusamsi is not interested in getting the robe back , and will allow the Nerevarine to keep it .
Northshore Landing Northshore Landing is a location in . Quests . A New Source of Stalhrim . After freeing Baldor Iron - Shaper , he will direct the Dragonborn to the dock . Once there , they will have the choice of either siding with Ancarion and giving him the Stalhrim crafting knowledge or punishing him for his crimes . Pendant Hunt . An East Empire Company Strongbox can be found here .
Malcolm McDowell Malcolm McDowell ( born Malcolm John Taylor ; June 13 , 1943 ) is an English actor who provided the voice for the Daedric Prince Molag Bal in . Biography . McDowell was born in Horsforth , Yorkshire , England , UK . He received acting training at the London Academy of Music and Dramatic Art . His first film role was rebellious student Mick Travis in " If . . . " in 1968 . This role caught the attention of Stanley Kubrick , who cast him as Alex , a young sociopath in a dystopian future Britain , in " A Clockwork Orange " . In 1994 he appeared in " Star Trek Generations " as the mad scientist Dr . Tolian Soran , a role which won him the ire of some Star Trek fans , who saw him as the " man who killed Kirk " . One of his other notable voice acting roles is that of President John Henry Eden , the primary antagonist in Bethesda ' s post - apocalyptic role - playing game " Fallout 3 " .
Taig Hoïnart Taig Hoïnart is the father of Annaïg Hoïnart . He was a Breton politician of the Imperial Legion in Lilmoth , but after the An - Xileel overthrew the Imperial government , he served as an advisor to An - Xileel . After his wife ' s death , he became an alcoholic . He most likely died in 4E 48 , when Lilmoth was attacked by Umbriel . Appearance . Taig had thinning gray hair . He had changed a lot since his wife had died and the Empire had been driven out from Black Marsh . History . Umbriel Crisis . Taig heard from Urvwen about the flying city . Annaïg asked her father what the city Hist had said , and he answered that the Hist had said it was nothing to worry about . However , it was evident that Taig was worried . He proposed Annaïg to take a boat to Leyawiin and live with her aunt . He only had money for a person , so neither him nor Glim would be able to accompany her . When Taig came back from work that night , he revealed Annaïg that he had sold their house . She would now be able to study in the Imperial City . Annaïg refused to leave Lilmoth and Glim , but Taig had hired some men to take Annaïg to the ship that would take her to Leyawiin . Umbriel arrived at Lilmoth after Annaïg ' s departure , killing all its citizens and reanimating them as zombies .
Fishy Stick Fishy Stick is a term on Bethesda ' s official forum used as an award of honor to a member . It later became an initiation for new members to be given a fishy stick . at the Elder Scrolls Wiki receive a Fishy stick . Fishy sticks appear as a real food item in .
Copper and Moonstone Circlet Copper and Moonstone Circlet is one of the ten varieties of circlets that can be found in . Circlets count as helmet s when worn ; they offer 0 damage resistance , but can be enchanted . As with all circlets , it can be worn with a Falmer helmet , but not the Falmer hardened helm . Potema ' s Skull bears this circlet ; however , it cannot be removed .
Friar Lylim Friar Lylim was an Altmer i Trebbite Monk who led an army against Queen Morgiah of Firsthold during the Third Era . As a Trebbite Monk , he valued tradition above every other virtue . Lylim would later flee from battle after his revolt failed . Background . The revolt was planned by Lady Gialene , daughter of the King of Skywatch , who used her father ' s gold to pay for a horde of mercenaries . Their army was defeated at the gates of Firsthold , and ended in a panicked , unorganized retreat . He would later send furious notes to Lady Gialene , but they were returned , and even his best secret agents within the Firsthold palace were unable to find her whereabouts .
Tidras Deltis Tidras Deltis is a guard at Venim Manor in Ald ' ruhn . He is one of the guards tasked with preventing the escape or rescue of Varvur Sarethi from a secret room in the manor . He is otherwise not involved with any quests and has no unique dialogue . Interactions . Rescue Varvur Sarethi . Rescue Sarethi ' s son being held in Venim Manor .
Burglar ( Daggerfall ) Burglars are a stealth - specialized class in . Manual Description . A good burglar can strip a palace to its foundations without waking a soul . Let the vulgar delinquents mug and kill for their gold ― the burglar is agile , silent , and curious as a cat . Sometimes it is the challenge of a supposedly insurmountable lock or a tireless guard that sets their blood to burn . More often , it is simple greed . High Agility , sharp Intelligence , and Speed mark the successful Burglar .
Troll Socialization Research Notes Content . Entry One : It worked ! By mimicking troll behavior and mannerisms , I have gained the trust of the trolls in Crestshade Mine . Though I ' m still keeping a healthy distance , the trolls have seen me and have not attacked . Entry Two : I ' ve made great progress in my interaction with the trolls . I ' ve moved deeper into the mine to better observe them and I can now walk freely among them . I was right . Trolls can be socialized . We might one day live in harmony with them . Final Entry : I have finally won the confidence of the troll patriarch . Grimtooth . My work here is done . I wish you could have been here , Gothurg , but I ' ll see you soon in Shornhelm . I ' m going to give Grimtooth a hug goodbye and then I ' m on my way .
Dark Brotherhood Attacks Dark Brotherhood Attacks is a quest in . The Nerevarine is attacked during their sleep by a member of the infamous Dark Brotherhood , and must take steps to find out why . Walkthrough . The Nerevarine will be attacked during their sleep by an unknown assailant . Killing the assassin will begin the quest and a note appears in journal , guiding the Hero to any guard . Reporting an Assassin . Talking to a guard about this mysterious assassin will shock the guard and he will tell the Nerevarine about the Dark Brotherhood , and then direct them to Apelles Matius , an Imperial inspector , who arrived to Ebonheart from mainland Morrowind . Apelles Matius . Nerevarine travels to Ebonheart to find this inspector . After arrival they will need to find Matius , who is patrolling the bridge that leads to the Grand Council Chambers . Matius will inform the Hero that the Dark Brotherhood has been inactive for a long time in Vvardenfell , but there are large active groups on the mainland of Morrowind . He will , then , advise to talk with Asciene Rane about transportation to Mournhold . She can be found inside Grand Council Chambers . The Nerevarine must ask Rane about transportation to Mournhold . She will agree to help and say , that when they want to return to Ebonheart , they should speak with Effe - Tei in Mournhold . Mournhold . Upon their arrival in Mournhold , the Nerevarine should talk to any Royal Guard about Dark Brotherhood . They will inform them that there are rumors that Dark Brotherhood have a hidden base under Great Bazaar . The quest finishes after this dialogue .
Sanguine Stolid Armor Sanguine Stolid Armor is a Restoration spell in that temporarily increases the value of the heavy armor skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Mercantile ( Morrowind ) The Mercantile skill determines how good the prices for a character are in shops . As a character gets higher Mercantile , merchants will accept higher sell rates and lower buy prices . Mercantile is governed by Personality . Unlike in , Mercantile experience points are not obtained simply by buying and selling , but only by Haggling to change the buying or selling price . Haggling experience is determined by the ratio between the haggling price and the original price . This ratio , naturally enough , also determines the difficulty of haggling . However , haggling for low priced goods bought or sold in the same transaction alongside expensive ones will be difficult ; the ratio between the haggling savings and the low priced goods is high . Selling prices can drop , along with buying prices , at high levels of mercantile and disposition . To change this , use any means of raising the ratio between the merchant ' s mercantile and yours , or lower the merchant ' s disposition . For example , offer unacceptable prices to the merchant , lower Mercantile or raise the merchant ' s Mercantile slightly , or use up Fatigue .
Mighty Ally Mighty Ally is a creature card in . Strategy . Might Ally benefits from being used in a mainly Strength deck . His attributes are increased exponentially as he obtains 3 more Power , making him a strong offensive card , but only if the top card of one ' s deck is a Strength card . Modifying a deck to mainly house Strength cards will increase Mighty Ally ' s usefulness .
Chaos Arena The Chaos Arena is a special event for running from December 14 to December 19 , 2016 . It will be a special version of the Arena mode , consisting of new lane conditions , active scenarios , art , and cards , including the Madhouse Collection . During the event , players who log in receive a free card pack , and the default arena modes will still remain playable if chosen . Changes . New changes to both the regular Single - player ( PvE ) Arena and Versus ( PvP ) Arena will occur during the event . Active Scenarios . Some scenarios from the default arena mode will be present , along with new scenarios exclusive to the Chaos Arena : Lane Conditions . Some conditions from the default arena mode will be present , along with new conditions exclusive to the Chaos Arena : Hall of Mirrors – If there are no friendly creatures in this lane when you summon one , copy it
Lledsea Relas Lledsea Relas is a Dunmer Commoner who resides in Ald Velothi . Background . Lledsea resides in the small seaside village known as Ald Velothi . She spends most of her time outside her home at the docks . Equipment . This character uses or carries the following : Magicka . This character uses the following :
Giant Snake ( Legends ) Giant Snake is a creature card in . Acquisition . This card is awarded for leveling up to level 27 . Strategy . Using this card when an opponent has a dull lane , or creatures that are very powerful is the best way to use this card . Quite possibly , this card can turn the tides of the battle .
Ingredient Classification 1 : Rodent Parts Content . The fact that one of my Reachman ancestors , Mandaillonan the Marked , was among the first herbalists to accurately brew and successfully extract the beneficial qualities of a rodent instills me with a great sense of pride . This is tempered by her subsequent transformation into a hagraven , and death by Nord axe , but I still boil rodent toes with the knowledge that her concoctions and extracts revealed the finer qualities of vermin . For now , any bile rat or skeever may provide a gift in addition to inferior meat and disease . Whether you ' re capturing these pests using traps or a sniffing dog , or hunting them in the wild , any large rodent of Tamriel provides the necessary ingredients for potion creation . Preparation is important , as is the size of your parts ; larger skeever parts allow the alchemist to distill more drink than their smaller rat cousins . Although obvious to a simpleton , it is important to administer a swift killing blow before receiving a scratch or a bite , or you may be using your own prey to brew cures to black - heart blight or the droops . Slicing at the correct point in a rodent ' s anatomy greatly increases the potency of ( and payment for ) each part . After death , with the vermin still twitching , sever the ears at the base , digging your knife behind the skull to save as much flapping skin as possible . Slice the feet cleanly off , as this makes rodent toes easier to carry and lessens rotting time . Don ' t pluck individual whiskers ; instead , cut through and skin up and around the nose to keep as many of them intact as possible . Rodent Ears . The hairless ears of a rat or skeever , individually cut from the skull quickly , just after death . Proven Benefits ( in Alchemy ) : Rodent Whiskers . The thick black strands form the snout of a rodent , wiry and still rooted to the face . Proven Benefits ( in Alchemy ) : Rodent Toes . Carefully cut feet , allowing individual toes to be separated later as increases in potency are needed . Proven Benefits ( in Alchemy ) :
Hidden Trail Hidden Trail is a support card in . Acquisition . This card is acquired through random base packs , or as random rewards , as of 12 / 25 / 2017 . Strategy . This card makes all creatures have cover when they enter play , making it a very powerful support . Using this card at the right time is paramount , and can quickly turn the tides of the game . It is recommended that this support card be used as quickly as possible .
Korvanjund Korvanjund is an ancient Nordic tomb in . It is the final resting place of High King Borgas . Korvanjund is a ruin in the Pale , northeast of Whiterun . It is now home to draugr . There are either Imperial soldiers or Stormcloaks inside , along with draugr . A word wall for Slow Time is in the same room as the Jagged Crown , a quest item . However , most of this is blocked by a rock wall unless the associated quest is active . Solving the puzzles . The clues to the first puzzle is on the Ebony Dragon Claw . Moving the rings to match the symbols and inserting the claw will open it . In the next room there is a lever which is located on the left side after crossing the bridge on the second floor . Quests . The Jagged Crown . The quest is given to the Dragonborn as their first task after joining their chosen faction . Returning to Windhelm or Solitude , the assigning officer directs them to Korvanjund to retrieve the legendary Jagged Crown . Sublocations . Korvanjund Temple . This is the entrance to Korvanjund proper . There are three bandits outside the entrance to Korvanjund Temple . Korvanjund Halls . The middle section of Korvanjund . Korvanjund Crypt . This is the location of Borgas , a draugr who wears the Jagged Crown .
Coin Purse Coin purses are small to medium bags of varied quantities of , and can be found scattered throughout Skyrim . Characteristics . Coin purses are a golden - tan color , sometimes with a small patch on the side and closed at the top with a length of tied string . Their size determines the amount of coins inside them , usually around 10 – 50 gold .
Orma The Orma were a tribe of men that once lived in Black Marsh . The only known member of this tribe was Catchica . She was with the Reman Empire ' s army at Caer Suvio before the Battle of Bodrum , but nothing else is known about her . The only known unique aspect of this race of men was the fact that they lacked sight and / or eyes . It is currently unknown why the Orma died out .
Cuirass of the Savior ' s Hide The Cuirass of the Savior ' s Hide is a piece of armor created by the Daedric Prince Hircine . Appearing in various other titles , it returns to , where it gives a significant resistance to magic . Wearing it bolsters the light armor skill when struck . Acquisition . It resides in a high level locked cupboard in the Hall of Fyr in Tel Fyr , and the key sits at the end of an undocumented quest , a long string of keys and locked cupboards which also lead to a Daedric Crescent , a plethora of Dwemer artifacts , and another Daedric Artifact . Quests . The Museum . The Cuirass of the Savior ' s Hide is one of the artifacts the Nerevarine may sell to Torasa Aram at the Museum of Artifacts in Mournhold . She offers 30 ' 000 for it , which is the maximum amount of gold she spends for one item . Comparisons with other games . Battlespire . In it is found as a full set in the Chimera of Desolation . Oblivion . The Hide is also found in , it is rewarded to the Hero of Kvatch after completion of " Hircine ' s quest . " It is enchanted with Resist Magic increase by 25 % . Skyrim . In , it is rewarded to the Dragonborn at the end of " Ill Met by Moonlight , " if they chose to join the hunt and kill Sinding . It is enchanted with increased Magic resistance by 15 % and increased Poison Resistance by 50 % . Elder Scrolls Online . In it is an armor set , pieces of the armor may be found as loot from quests and enemies throughout Tamriel , starting at character level 40 – 50 . It is enhanced with Adding 80 Spell Resistance ( 3 pieces ) and Reduces cost of Werewolf Transformation by 33 % ( 5 pieces ) .
Hidden in Flames Hidden in Flames is a quest available in . Walkthrough . General Mandin says if they retake Camlorn today , it ' s because the Vestige are helping but it ' s not over yet . If Darien ' s still alive , his friend Alinon is with him . He can be difficult to deal with but is the best alchemist she know . He is working on a way to cure the victims of Faolchu ' s lycanthropy . He is on his way ti success but needs these few ingredients along with some fresh werewolves blood . Gather six potions of blood and Alinon will be able to finish his cure . After entering Camlorn city , there will be many werewolves roaming around . Kill them and gather the blood for Alinon . When it ' s done , follow the marker to find him in the chapel . He ' s glad for the blood but can ' t complete the cure in the church , it has to be done somewhere else . The inn maybe . After securing the inn during the quest " A Lingering Hope " the Camlorn Guard can get inside and so will Alinon . Go over and talk to him to find out if the cure is ready . Alinon is offended by the question and exclaims : " What do you think I ' ve been doing here ? Making soup ? " He hands over the cure to the Vestige and tells them to beat some werewolves until they are weakened , then douse them with this . If it works , they ' ll revert to human form . Then send them back here . Head outside and find some werewolves . Fight with them and as soon as they are weakened , use the antidote on them and they will revert to humans . Go back to the Inn and talk to Alinon and tell him the cure worked . He is glad but wished he could make some more doses at this moment , still he thanks the Vestige for rescuing a few of their citizens .
Greenhouse The Greenhouse is a possible addition for the west wing of a homestead built in . Features . The greenhouse is a rectangular room that serves as a dedicated place where plants and vegetables can be grown . It can be useful for growing rare and expensive ingredients , or simply a convenient location to harvest ingredients for alchemical purposes . Like the trophy room and kitchen , the greenhouse is located on the ground floor and no additions are made to the second floor . Once the structure has been built , the greenhouse offers a wide selection of furnishing options , such as : planters , containers , cupboards , shelving and decorative mounted animal heads . Once certain furnishings have been added , hanging moss will appear on the timber beams , as well as : bird nests , butterflies , torchbugs , beehives , and bee s . In addition , a beam of sunlight will shine through the windows onto the large planters . Planting . Items can be planted by activating a patch of fertile soil and choosing a plant from a list of food items or ingredients in your inventory . A maximum of 18 patches are available if fully furnished and only one sample is required for each fertile soil patch . The selected plant will soon grow in the garden , and will regrow again after it has been harvested . Harvesting typically yields 4 or 5 † samples of the plant , rather than only one sample that is obtained from plants in the wild . The patch may be cleared at any time by activating the fertile soil again . If a plant is already growing , a message will be displayed that mentions a plant is already growing . The two options from here are " Do nothing " or " Clear planter . " Choosing to clear the planter will revert the soil back to normal , ready for a new plant . The following is a full list of plants and fungi that can be planted and grown in the soil of the greenhouse or outdoor garden . Note that plants that are endemic to Solstheim , and many of the plants from Skyrim , can not be planted . Furnishings . The following is a list of all furnishings that can be added to the greenhouse . Furnishings can be built manually at the indoor carpenters ' workbench , or added over a period time if done via a steward . The cost of asking a steward to furnish the greenhouse is 1500 . All furnishings are fixed in position and cannot be removed once they are built . The name of the furnishing option does not always accurately describe what will be added , as in some cases additional containers and accessories may be added , along with the main piece of furniture . Full Totals . Special Totals . These are the total amount of Septims and totals are needed in other to get the crafted and bought Housebuilding Items .
Steel Armor ( Skyrim ) Steel Armor is a set of heavy armor that appears in . There are 2 versions of the cuirass available : with and without pauldrons ( shoulder covers ) . They are identical aside from appearance . Locations . Unenchanted pieces of armor will begin to appear throughout Skyrim at level 2 and enchanted variants can be found at level 3 . These locations include : Smithing . Steel Armor requires the Steel Smithing perk to create . Pieces can be forged at a blacksmith ' s forge with the following components : Pieces can be upgraded with a steel ingot at a workbench and also benefit from the Steel Smithing perk , which doubles the improvement .