The Guns of Anchorage The Guns of Anchorage is a " Fallout 3 " main quest that is added to the game by the " " add - on . After finishing the quest Aiding the Outcasts , the player finds themselves in the Anchorage Reclamation simulation . All items are temporarily removed , instead replaced with a silenced 10mm pistol , a trench knife , a Stealth Boy and winterized combat armor . Inside the simulation , all usable items glow red and emit a ringing sound when approached . Armor and weapon condition does not degrade . Health and ammunition can be replenished using health and ammo dispenser s . All enemies vanish in a blue flash of light when killed . Detailed walkthrough . The main objective of the " The Guns Of Anchorage " is to destroy a set of three artillery guns . There are a total of 10 intel suitcase s to be found in the 3 quests inside the simulator and all ten need to be found to gain the Covert Ops perk . These suitcases are usually slightly off the path or behind ( very easy or easy ) locked doors . Infiltrate the Chinese artillery site . The player starts off at the Anchorage Cliffs with Sergeant Benjamin Montgomery waking them up . They are part of a U . S . paratrooper infiltration team , and the objective is to take out the artillery guns located here . To do this , the player must first infiltrate the Chinese artillery outpost . Montgomery then proceeds to climb up the cliffs . Due to lack of climbing abilities , the player must take the long way . Follow the path to the right , and one will encounter a . These communists are equipped with hard - hitting Chinese assault rifle s , but their winterized Chinese jumpsuit s have very low DR . Follow a winding catwalk around the exterior of a building , and , once at the top , take a right to find a health dispenser , a frag mine and a sniper rifle . Head through a small building , and one will have the option to replenish their ammunition , and pick up some more explosives and a Chinese assault rifle . Fighting more Chinese soldiers along the way , keep following the path . If the player character walks up the broken bridge they will find a Stealth Boy sitting on top of some boxes . Now head over the pipes to reach the Cave Outpost . Meet Sergeant Montgomery . Inside the cavern , a shootout will occur between several more Chinese soldiers and an American paratrooper . His Gauss rifle is hardly useful in close - quarters , and the Reds will drop him quickly . It will , however , prove a useful tool for long - ranges , so long as one possesses microfusion cell s . A hidden room to the southeast has some , as well as other supplies . In a room upstairs , Montgomery drops from the ceiling and rejoins the player . During the conversation , asking him for ammunition will result in him handing over 50 5 . 56mm rounds , 60 10mm rounds ( if one ' s ammunition is already maximized before asking , they will get the rounds and have more than the " max " ) and 10 more microfusion cells . He serves as a companion from this point on . Destroy all 3 artillery guns . Upon leaving the cavern , one will notice a small bunker on the cliff on the other side of the ravine , the only way to it is across the large pipe ; inside one will find a health dispenser , and a door to field storage area . Pick the lock ( Very Easy ) and enter the room , inside there is a computer terminal , the first of ten pieces of intel ( 1 / 10 ) underneath the desk and a holotape titled ' Bombardment . ' Leave the building and carry on up the path and across a bridge and one will be facing the locked door to field storage ( Very Easy ) , in this room another intel suitcase ( 2 / 10 ) can be found at the back and a holotape titled ' Goodbye . ' Afterward , head towards the Chinese Artillery Outpost , which has two bunkers and one big Chinese flag . Two Chinese soldiers will fire on the player character from above and two Mark III turrets open up from the left . Approaching the left bunker will spawn a Chinese inferno unit , a trooper with a flamer , with nearly double the health of the regular Chinese soldiers . Alternatively , if the player looks to the right just before the opening that leads to the suspension bridge to the Artillery Outpost , there is a red door leading into the Cave Passage . On the other side of the door is a single Chinese soldier , and a staircase that winds up the side of the cave . This staircase leads to another red door that deposits the player on a cliff landing on the right side of the Artillery Outpost , above the bunker with the turret and in line of sight of the bunker above the door to the Artillery Outpost . From this vantage point , the turret cannot sight the player and the Chinese soldiers are much more easily dispatched . Entering the outpost will leave the player in the sights of several more soldiers . Climb the stairs immediately to one ' s front and follow the path to reach a Very Easy locked door on the left . Inside is another intel suitcase ( 3 / 10 ) , another holotape , titled ' Invasion , ' and a Stealth Boy . Take a right , and follow the linear path , dispatching enemies along the way . One will reach a hallway where the right side drops away , which provides a distant view of the Chinese Chimera tank s . To the left just past this area is a locked terminal ( Very Easy ) . Inside are a pair of grenades , a terminal with more back story details and the last intel case for this level ( 4 / 10 ) . Along the way one will begin to come across stacked shells , followed by a room with two staircases and several Chinese soldiers . There is a health dispenser in a small room beneath the right staircase . After ascending either staircase and passing through the door to the west , before continuing left be sure to look right for a very easy locked door , behind the door is a holotape titled ' Overrun . ' More foes will bar the Wanderer ' s progress , until they reach an open room with several stairwells and many stacked shells . At first glance , the room is empty ( Benji will even say something to that effect . ) but within moments , three Crimson Dragoon s , China ' s advanced stealth units , wielding Chinese officer ' s sword s will attack . Upon exiting the outpost , one will be at the Artillery Overlook , right next to where the guns are firing . Reaching the guns is no easy task , as each is guarded by a platoon of regular troops , inferno units and Chinese sniper s , Crimson Dragoons armed with sniper rifles . Before one can enjoy the explosion , they have 20 seconds to get a fair distance away from the rigged gun . Repeat the process on the other two . Once all of them are destroyed , the Wanderer is told to report to General Chase in the U . S . Army field headquarters . One will teleport there , thus beginning the quest Paving the Way . Report to General Chase . The Lone Wanderer is teleported away from the mountain top to find themselves right in front of the general . This automatically concludes the Guns of Anchorage . Intel suitcases . 4 of the 10 intel suitcases required for gaining the Covert Ops perk can be found during this mission . Please refer to the main article for their locations .