naist-nlp/zeshel huggingface dataset:
Elven Mace ( Skyrim ) The Elven Mace is a one - handed weapon that appears in . Appearance . The mace is brass in color , with some gold , white , and pearl . The overall luster of the mace is waxy , while the blades have a sub - metallic sheen to them . The mace shows abrasion and scratches . The mace ' s head has a shallow crown from the upper tips of the flanges . It has four flanges that start narrow at the top and widen towards the handle . The flanges hook over deeply , and come to a point facing inwards . The flanges consist of blades attached to metal coming together to the flat six sided blunt head . The handle starts with a shallow four edged rod , which narrows into the grip . The grip is made of brown leather , and a diagonal weave pattern of metal holding it to the body of the mace . The grip thins even more and then widens back out . The handle ends at the pommel which consists of two flared curve angled metal bars . Locations . Unenchanted Elven maces will begin to appear throughout Skyrim at level 17 and enchanted maces can be found at level 20 . These locations include : Smithing . An Elven mace requires a Smithing level of 30 and the Elven Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a refined moonstone ingot at a grindstone . The Elven Smithing perk doubles the improvement .
Assured Denial Assured Denial is a Restoration spell in that temporarily increases the value of the block skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Amber Boots Amber Boots can be forged from amber by the smith Dumag gro - Bonk , who operates The Missing Pauldron in Bliss . He can forge one pair of boots from two pieces of amber ore . Providing an amber boots matrix will cause the boots to be enchanted , as well . The quality of the boots and , if applicable , their enchantment is scaled to the Hero ' s level at the time when asking gro - Bonk to make them .
Sir Etienne Hu Sir Etienne Hu was a Breton and the leader of the Evermore City Guard contingent that was sent to investigate the reachmen presence in Murcien ' s Hamlet . In the midst of a confrontation , his leg was injured and he was then brought to Medya Zurric , a healer living in the town . He was later found dead , under mysterious circumstances .
Curator Nicholas Curator Nicholas is a Breton residing in Bad Man ' s Hallows , Glenumbra . He is found under the large tree . Interactions . Season of Harvest . The Vestige entered a secluded grove near Daggerfall Harbor called Bad Man ' s Hallows . The people here are engaged in a festival honoring the Bad Man , an ancient harvest god .
The Bond of Matrimony The Bond of Matrimony is a ring available in . Summary . The Bond of Matrimony is a ring given to the Dragonborn and spouse , one each , as part of the marriage ceremony . Wearing the ring has no effect on the marriage or spouse . It appears that spouses wear this item by default . The ring may be removed from their inventory if they are followers . Enchanting . This item may be disenchanted by using an Arcane Enchanter yielding the Blessing of Mara upon destruction of the ring . However , there is no item that will accept this enchantment , so it cannot be used .
Ravage Health ( Skyrim ) Ravage Health is an effect in . It damages the target ' s maximum health . The effect can be given by various ingredients found throughout Skyrim . Alchemy . Potions and poisons with this effect may be created at Alchemy Lab s or purchased from alchemist merchants . The strength of the effect is determined by the Alchemy skill of the alchemist that brewed the potion .
Jahadar Jahadar is a deceased Redguard member of the Mages Guild found in the Shademist Moors . Interactions . Deadly Ambition . The Vestige discovered the remains of a mage outside a cave in Shademist Moors . While there are no shortage of victims around there , the presence of the Mages Guild urges them to investigate what might have happened to the rest of them .
Detect Key Detect Key is an effect in . It allows the Nerevarine to detect all keys in the vicinity — the ones out in the open , carried by characters , hidden in containers ; they are visible on the map as small green circles . There is a certain magnitude ( range of detection ) of the effect .
Dark Orb The Dark Orb , so named due to its shaded color , was a singular piece of magic , either Ayleid or Daedric , that was used by Umaril the Unfeathered and the Auroran s during the Auroran Crisis . Completely round and pulsing with dark energy , the Orb was a powerful tool in sustaining Umaril ' s army within his fortress of Garlas Malatar . Contained on the Ceysel level of that place , the Orb somehow allowed the Aurorans under Umaril ' s command to return to life immediately after being killed , whereas their spirits would normally have to be revived within the Realm of their Daedric Prince , Meridia . Due to this distinction , it is highly plausible that the Orb was Daedric in nature , perhaps a gift from Meridia herself to Umaril . The overall purpose of the Orb is unknown , but it did prove its worth during the Battle of Garlas Malatar , where the Knights of the Nine , under the command of the Hero of Kvatch , attacked Umaril ' s stronghold in an effort to stop the Crisis . When battling Aurorans on the Ceysel level , the Knights experienced the power of the Orb as every Auroran they cut down rose seconds later to fight on . Finding the source of the Aurorans ' power , the Hero ascended to the Orb ' s resting place , where he fought and killed the Orb Guardian . The Hero then destroyed the Dark Orb , shattering it and releasing its power . When the Orb was broken , time stopped in Ceysel , and both the Aurorans and Knights vanished . The broken pieces of the Orb hung suspended in the air , leaving the Hero alone to continue on to Umaril ' s throne room . While these were the immediate effects of the Orb , it is unknown what exactly it was , or what its purpose truly was .
Hunt for Undead Hunt for Undead is a Temples quest available during the events of . The Agent is tasked with vanquishing an undead creature from a dungeon using a sample of Temple blessed Holy Water . Background . After joining one of the Eight Divine Temples scattered throughout the Iliac Bay , the Agent will be assigned randomly determined quests to complete by the Temple ' s missionary . Walkthrough . After joining one of the Temples , the quest giving missionary will reveal to the Agent that there is a " dangerous mission " for them , involving an undead creature . Accepting the quest will reveal that the undead creature must be vanquished to allow the Temple to begin " cleansing " one of the Iliac Bay ' s many dungeons . In order to do so , the missionary will hand the Agent a sample of Holy Water to " sprinkle " on the undead foe , before sending them off to find slay the spirit . There is also a one in three chance that the Holy Water handed to the Agent requires a blessing from the Temple . Knowing this , the missionary will give instructions to the Agent to meet a Temple priestess in another town , who will bless the water for free . Holiest Holy Water . Should the Holy Water require blessing , the Agent must head to the priestess in the specified town , or otherwise the quest will be impossible to complete . Fortunately she can be found in that town ' s Temple , and will bless the Holy Water for no charge . Once obtained the Agent can move on to the target dungeon . A Divine Destruction . Upon entering the intended dungeon , the Agent will have to search for the undead creature themselves , likely facing generic dungeon enemies . The specific undead creature will identify themselves when hit , stating : As long as the Agent holds the blessed Holy Water in their inventory , the creature will be vanquished when killed , confirmed by the following : With the undead creature dead and its soul vanquished , the Agent must return to the missionary who gave them the quest , before the time limit expires , in order to complete it . Rewards . The success or failure of the Agent in undertaking the quest will affect their reputation in the Temple :
Corelanya Clan The Corelanya Clan was a clan of Altmer who lived on the island of Salas En off the coast off Hammerfell . They were said to be Daedra worshipers , and were displaced after the coming of the Redguard s from the island of Yath in Yokuda .
Hadmal ' s Journal , Page 3 Content . — But I ended it . I buried them all . In different places . Made sure they ' d never be together again . The firstborn , Jolinne . I laid her to rest in her favorite place to play as a child . I still remember her playing tag with her sisters in that alleyway . She ' d hide behind the strange stones and surprise anyone who walked by . They ' d be mad at first , but then they ' d see her smile and move on , headed for the Sober Nord or Merchant ' s Row . She was such a playful child before —
Helmet of Bearkind Helmet of Bearkind is a unique medium helmet that is enchant ed with the power to temporarily increase the wearer ' s Hand - to - Hand skill , Agility , and chance of hitting opponents during combat . Enchantments . All effects are 10 – 30 points for 10 seconds on self : Acquisition . Helmet of Bearkind can be obtained by defeating the Berserker Denmother in the Gronn ice caves .
Dark Brotherhood Initiate The Dark Brotherhood Initiates are skilled assassins that show up in the Dawnstar Sanctuary after the Dragonborn successfully murders Titus Mede II and speaks to Delvin Mallory about repairs . There are both male and female versions of the initiate . The Dragonborn can ask an initiate to follow them as a helper , they can follow commands , hold items and so forth . Their default weapon is a one handed dagger . There are usually two initiates available at one time . Interactions . Follower . Despite being assassins , the Initiates can only dual wield if they have at least one Forsworn sword or axe . Because they do not have default arrows , their inventories must be kept stocked with arrows in order to make ranged combat viable . The Dark Brotherhood Initiate is one of the few followers that will level with you past level 50 . In addition , the Initiates are marked Essential , and will not die . This makes the Initiate a good choice of follower at high levels for stealthy characters . Multiple followers . The Dark Brotherhood Initiate is one of the quest characters that can be exploited to follow the Dragonborn throughout Skyrim along with another follower . Also , using this to the player ' s advantage , it is possible to have two essential followers . For example , the Dark Brotherhood Initiate and Mjoll the Lioness or Derkeethus , as neither can be killed by anything .
Guildmaster The Guildmaster is the head of the Thieves Guild . The title for the Cyrodiil ic Thieves Guild was the Gray Fox . Morrowind . The Nerevarine becomes Master Thief of the Thieves Guild after killing Sjoring Hard - Heart . Gentleman Jim Stacey was the previous guildmaster of the Morrowind branch . Oblivion . To become the Gray Fox , the Hero must have fenced the maximum , acquired all fences , and have completed the questline . Skyrim . In order to achieve this rank in , the Dragonborn must restore the Guild to its former glory . This is completed by doing the special tasks given by Delvin Mallory and Vex . This may only be done after completing the questline . Mercer Frey was the previous guildmaster of the Skyrim branch .
Savior ' s Hide ( Online ) Savior ' s Hide is a named equipment set found in . Owners must actively wear three set pieces to receive a special bonus enhancement and five set pieces to receive the full Set Enhancement . Item values , level , and stats vary from item to item and are influenced by character skills , magical bonuses , and decay . Items in this style are of the Altmer Style . Set enhancement . ( 3 Items ) Adds 80 Spell Resistance ( 5 Items ) Savoir ' s Hide
Unique Weapons ( Oblivion ) This page lists all Unique Weapons that can be obtained in . Weapons range from swords and maces to war axes , warhammers , bows , and daggers . Unique weapons can be found during exploration or as quest items as part of a specific quest . Each of the weapons has a unique name and / or unique enchantment which set it apart from other weapons of that type . Some of these weapons ' damage scale according to the level they are acquired .
Ra ' Virr Ra ' Virr is a Khajiit trader who resides in Balmora . is located next to the Mages Guild , where he trades in a variety of wares , including illicit substances such as skooma and moon sugar . He has 600 and claims to have Daedric weapons for sale . These are , however , only basic weapons with Conjuration enchant ments that allow the summoning of bound daggers . Interactions . Ceramic Bowl . Ajira recommends speaking to Ra ' Virr when she requests that the Nerevarine fetch her a ceramic bowl . If asked about it , he says , " " Yes , Ra ' Virr should have a ceramic bowl . What will you barter for it ? " " Trivia . The " Daedric " weapons Ra ' Virr is talking about are actually enchantments for Bound Items that is equiped on part of his stock .
Assured Stolid Armor Assured Stolid Armor is a Restoration spell in that temporarily increases the value of the Heavy Armor skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Dagoth Delnus Dagoth Delnus an Ash Ghoul , is one of the creatures found at Kogoruhn in . He is a member of the Sixth House faction , and like all Dagoths and members of this faction , is hostile to the Nerevarine . Location . Dagoth Delnus is located in the Hall of Phisto in Kogoruhn . Equipment . Delnus uses or carries the following : Abilities . Delnus benefits from the following : Diseases . Delnus can potentially pass on the following :
Staff of Incineration The Staff of Incineration is a staff found in . Effects . The Staff of Incineration allows the wielder to deal fire damage , an effect that emulates the destruction spell Incinerate . Charge consumed by the staff ' s use is reduced by higher Destruction skill . Crafting . With the addition of the add - on , this staff can be created at Neloth ' s staff enchanter in Tel Mithryn . It requires the following components :
Vandacia ' s Bounty Vandacia ' s Bounty is a Fighters Guild quest in . Background . Lorbumol gro - Aglakh requests that the Nerevarine collect the bounty of Adraria Vandacia . Detailed walkthrough . Once the hero reaches the rank of Protector in the Guild , Lorbumol gro - Aglakh at the Vivec Fighters Guild will ask that a bounty be collected on Adraria Vandacia in the Census and Excise Office building in Seyda Neen . Just take a Silt Strider to Seyda Neen and kill the tax agent at the Census and Excise Warehouse . She can be found on the top floor of the warehouse , so either unlock the ground floor door or jump from the dock area to the door on the top floor , and enter there . There is also a key to the warehouse next to Sellus Gravius on the bookshelf . Return to Lorbumol for a reward of 500 .
Shipment ' s Ready Contents . Sarthis , Just got in a shipment of Moon Sugar from Morrowind . We ' re refining it now , and the skooma should be ready by the time you get to Cragslane Cavern . Bring the gold or don ' t show up at all . Kilnyr
Berne Frost Mage The Berne Frost Mage is a generic character residing in Dushariran , in Vvardenfell . They are vampires , and are part of the Berne Clan . This enemy is always hostile towards the Vestige , and there are no available Disguises available to avoid them .
The Haunted House The Haunted House is a Temples quest available during the events of . The Agent , having joined one of the Temples of the Eight Divines , must cleanse a house of an undead creature for a reward of gold and recognition . Background . After joining one of the Eight Divine Temples scattered throughout the Iliac Bay , the Agent will be assigned randomly determined quests to complete by the Temple ' s missionary . Walkthrough . Speaking with a missionary for the Agent ' s chosen Temple will reveal that a believer ' s house has recently become haunted " by some sort of undead " . The Temple require someone to exorcise / destroy the creature within a certain number of days , and are only willing to trust a member of their faith . Accepting the quest will give the Agent the name of the residence , as well as the town it is in . Exorcising Endeavour . When arriving in the specified town , the Agent may need to ask the local populous for the location of the house . Once identified the Agent must enter the house and search for the undead creature , which most likely roams the house ' s attic . Upon being attacked the undead spirit will exclaim : Once the creature is dead , the Agent must return to the missionary who gave them the quest before the time limit expires . Doing so will net the Agent some gold , as well as boost their reputation within the Temple . Reward . The agent will receive a random amount of for completing the quest within the time limit , the amount of which is based on their reputation within the Temple . The success or failure of the Agent in undertaking the quest will also affect their reputation in the Temple :
Dragon ' s Teeth Mountains The Dragon ' s Teeth Mountains are a large mountain range encompassing borders of western Tamriel . These mountains hold some parts of other nearby mountains including the Druadach Mountains , Dragontail Mountains , Wrothgarian Mountains , and the Jerall Mountains . The Mountains can be seen from the Crystal Tower . Falinesti is anchored to the south of the Mountains . History . First Era . When the Dwemer journeyed to Hammerfell after the War of the First Council , they founded multiple Dwarven cities including Santaki , Gilane , Bthzark , and Mtharnaz . One of these cities is Fang Lair built by the Kragen Clan . The clan was driven out by a Great Wyrm . Third Era . During the Imperial Simulacrum , the Eternal Champion ventured to Fang Lair to retrieve the first piece of the Staff of Chaos after Queen Blubamka gave them the location for a tablet in Stonekeep .
Cylben Dolovas Cylben Dolovas is a Dunmer in the Imperial City . He is Seridur ' s bodyguard before the quest " Order of the Virtuous Blood . " He wears leveled armor and walks around the house . He is the loyal bodyguard of Seridur and the other members of The Order of the Virtuous Blood . He seems to only respect Seridur , as he is slightly rude to the Hero . Interactions . If the Hero of Kvatch chooses to kill Seridur in the quest " Order of the Virtuous Blood , " he will become Roland Jenseric ' s bodyguard . He also claims that he never knew that Seridur was a vampire in which his plea sounds genuine . He will also become much more friendly to the Hero .
Glass Lantern Glass Lantern is an type of lantern available in . The lantern provides a portable light source which can be carried in the left hand while traveling . Properties . Each lantern cast a light based on the color of its flame . The brightness of the light , the radius of the light , and how long the light lasts , varies depending on the type of lantern . Any lantern that is actively being carried when entering water , will be destroyed .
Shield ( Morrowind Spell ) Shield is an effect and a spell in that is a member of the Alteration school of magic , governed by Willpower . Its base Magicka cost is 2 . 00 points . Characters . The following people use this spell : Spells . The following spells consist of a Shield effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Shield effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Shield effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information .
Journal of Tsona - Ei , Part Three Content . Part Three Other ships followed us through the fog . One by one they emerged . Some were battered , some were missing , but many remained . We formed up and sailed toward the main island . Through the terrible storms that battered us on our way , the captain stood firm . Many in the crew wished to abandon our cause , but the captain cursed them and would not hear of it . His cabin is directly above mine and at night I swear I could hear demonic whispers and see eerie lights . The captain I knew slipped away in the fog to be replaced by spectre of anger and hate . A projection of Baron - Admiral Olo appeared on our deck . He spoke as if he could not see us — I assume this was some sort of magical broadcast to the fleet . He ordered us to take boats and men to sack the big island and lay siege to the tower by land as his remaining Imperial ships bombarded it from a distance . We armed ourselves with swords and bows , and the captain ordered us to the longboats . When we set foot on shore I think we were the first to arrive . We were not the last . The Sload s are powerful necromancers , but they are poor hand - to - hand fighters and our numbers dwarfed theirs . Still , they fought , and they died as we conquered their island . They whispered curses to their Daedric Lord s with their dying breaths are we took their gold , their goods , and their lives . The blue light atop the coral tower began to pulse and bleed energy into the clouded sky . When the ground beneath our feet began to quake and tremble , no one had to tell us to run . The island began to crack and sink . The sea around Thras boiled as we rowed for our lives back to the Golden Era . We were hauled back on deck in time to watch the Coral Tower collapse into the sea . We noticed too late the current that pulled us towards it . As the eye of blue light atop the tower dipped into the sea it began to spin like a great wheel , and when it met the waves it formed a monstrous whirlpool . Half the fleet was drawn into it , our ship included .
The Shadow Stone ( Oblivion ) The Shadow Stone is one of the thirteen Birthsign Doomstones in Cyrodiil . Location . The Shadow Stone is located off the Yellow Road just east of the Corbolo River , southeast of Fort Cedrian . Powers . Bestows the Fingernail Moon Greater Power .
Amulet of Slowfalling Amulet of Slowfalling is a generic amulet that is enchant ed to slow the wearer ' s rate of descent when falling and prevents damage from being taken as a result . Enchantment . Enchantment ID : " slowfall _ en " Acquisition . This amulet appears primarily as a leveled item . It can be found in a tomb in the southernmost area of Sennananit , as well as in Thoronor ' s inventory , who will provide it as a reward for completing The Scholars and the Mating Kagouti .