Limit Break ( Final Fantasy XIV ) Limit Break is the party ability in " Final Fantasy XIV " . When in a party of four or more , players will have access to the limit gauge , which gradually fills during the course of battle . When a limit gauge is full , the stored energy can be used to activate limit breaks . The limit break executed is determined by the role of the party member who initiates it . Limit breaks have three levels ; the more limit gauges are filled , the stronger the limit break . The limit gauge can be increased faster by performing actions determined as " fine play " , such as stunning an enemy , casting a skill , or healing a party member who is near death . Light parties ( parties containing between four and seven players ) have access to one limit gauge , meaning they are only able to use Level 1 limit breaks when it is filled . A full party ( a party of eight players ) have two limit gauges . During dungeon raids , reaching the last boss of the dungeon adds an extra limit gauge , making a total of two gauges for light parties , and three gauges for full parties . During Trials , IE Dungeons with a single boss and nothing else , said fight is considered the " Final Boss " . Starting with 3 . 0 , level 3 Limit Breaks can only be performed with a job crystal equipped . Additionally , when King Thordan begins casting Ultimate End during the final battle of and each member of the Heaven ' s Ward starts fighting the player party , they gain their own Limit Break gauge , which is increased whenever they enter the " Battle Fever " status , based in how much damage they deal , and determines the power of Ultimate End , used once they ' re all defeated . However , if the party manages to properly avoid damage , they lose the Battle Fever status and part of their limit break gauge . List of Limit Breaks . Tank . Tank limit breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time . The amount of the defense increased is determine on the level of the limit break used . Only Gladiators , Paladins , Marauder s , Warriors , and Dark Knights may use these limit breaks . Melee . Limit breaks for melee classes focus on dealing massive damage to a single enemy . Each limit breaks have a massive damage potency , however they only inflict damage to a single foe . Only Pugilists , Lancers , Rogue s , Monks , Dragoons , and Ninjas are able to use these limit breaks . Each class will form a large sword when using Braver and Blade Dance which resembles the Buster Sword , despite the player ' s class . The damage dealt is determined by the combined weapon damage of all party members , thus , its damage is not based on the user ' s gear . Ranged . Starting with 3 . 0 and the launch of " Heavensward " , the ranged physical DPS classes were granted a new category of Limit Breaks that inflict damage to enemies in a straight line in front of the player . Only Archers , Bards , and Machinists are able to use these limit breaks . Caster . Caster limit breaks focus on dealing powerful damage to enemies in a circular area of effect . While their abilities are not as strong as melee ' s in potency , their limit break abilities focus on dealing damage to enemies with an area of effect . The higher the level , the greater the damage . Thaumaturge s , Black Mages , Arcanists , and Summoners are able to use these limit breaks . The damage dealt is determined by the combined weapon damage of all party members , thus , its damage is not based on the user ' s gear . The ability Swiftcast cannot be used to instantly cast a Limit Break . Healer . Limit breaks for healer classes focus on restoring the HP and MP of their allies . The amount of HP restored by each limit break is based on percentage and do not have a base potency . Only Conjurers , White Mages , Scholars , and Astrologian s are able to use these limit breaks . Each class will form a staff when using any of the limit breaks which resembles the Guard Stick , despite the player ' s class . The ability Swiftcast cannot be used to instantly cast a Limit Break . Prior to 3 . 0 , archers and bards also used these limit breaks , but have since been granted a different set intended to deal damage . Adrenaline Rush . In Frontline PvP " Slaughter " mode , Adrenaline gauge replaced the usual Limit Break gauge . Adrenaline is independent to each player character instead of tying to the party . Adrenaline accumulates faster when the Grand Company is behind ( 1 . 25x faster for 2nd place and 1 . 5x faster for 3rd place ) . Killing 4 players in this mode will gain the " Battle High " status and " Battle Fever " for killing 8 players , which will accumulate the Adrenaline gauge faster and also increase the damage deals by Adrenaline Rush .