List of Final Fantasy Tactics statuses The following is a list of statuses from " Final Fantasy Tactics " . List of statuses . Status effects are divided into the following categories found within the status effects tutorial on the " Final Fantasy Tactics : War of the Lions " : Action States ( results of action ) , Beneficial Effects , Status Ailments , Physical States ( due to HP loss ) , and Other ( can be beneficial or detrimental ) . The player can learn how the various status effects can be removed . They can also check the help messages for abilities , items , and the status effects themselves . Action States . Charging . Preparing to execute an ability , such as a magick . Performing . Continuously singing or dancing . Defending . Taking a defensive stance after selecting the Defend command . Jumping . A unit who has selected the Dragoon ' s " Jump " ability will leap high upwards , going offscreen , and cannot be targeted while in this condition . The unit will come back to the field later in a given turn , landing in the tile they targeted . Beneficial Effects . Float . Move while hovering above the ground . Reraise . Automatically revived if KO ' d . Invisible . Move without being seen . Regen . Gradually recover HP . Protect . Reduces damage from physical attacks . Shell . Reduces damage from magickal attacks . Haste . Boosts Speed . Status Ailments . Sleep . Unable to move or act . Poison . HP gradually decreases . Blind . Hit rate of physical attacks decreases . Oil . Weak against fire magicks . Stone . Unable to move or act . Confuse . Perform random actions . Silence . Unable to cast magicks or use speechcraft . Toad . Restricts actions and weakens unit . Slow . Reduces Speed . Stop . Unable to move or act . Immobilize . Unable to move . Disable . Unable to perform actions . Doom . KO ' d when countdown reaches zero . Vampire . Turned into a vampire . Undead . HP cannot be restored by normal means . Chicken . Flee in terror . Charm . Attack allies . Traitor . An enemy is made into an ally . Physical States . Critical . HP is at a very low level . KO . A countdown is leading to the unit ' s death . Crystal . After a unit has been left KO ' d for three turns , it may become either a crystal or a treasure chest ( with the exception of Ramza ; if he is KO ' d and three turns pass , it ' s Game Over ) . Crystals allow an active unit to either fully restore HP and MP or acquire one of the deceased ' s abilities upon stepping in its tile . If a unit has reached the crystal status , it is considered dead and may not return . It cannot be targeted . Treasure . After a unit has been left KO ' d for three turns , it will become either a crystal or a treasure chest ( with the exception of Ramza ; if he is KO ' d and three turns pass , it ' s Game Over ) . Treasure chests will grant an item , weapon or piece of equipment to the unit who steps on their tiles . This status will not occur in monsters who are killed by a unit with the Poacher ability ; the poached monster disappears and you can later buy a new item in the Poacher ' s Den . Units who become treasure chests are considered dead and may not return . They cannot be targeted . Other . Berserk . Boosts attack power , but causes the unit to attack on its own . Atheist . Reduces Faith , weakening the effects of magicks cast both by and on the unit . Faith . Boosts Faith , strengthening the effects of magicks cast both by and on the unit . Reflect . Magicks marked with ☇ are reflected . This affects both attack and recovery magicks . Dummied statuses . Dark / Evil Looking . This enigmatic status is left unused in " Final Fantasy Tactics " , it colors the unit in a dark shading and freezes the unit ' s animation as if it were afflicted by Stop . The afflicted unit can still move and act . Wall . Wall is a dummied out status effect that protects the unit from anything , making all attack ' s hit rate against the unit 0 % . This includes HP and MP restoration , HP and MP damage , status affliction and status healing , along with stats increase or decrease . The status doesn ' t protect from abilities that costs a small amount of HP each time they are used , such as Squire ' s Chant and Construct 8 ' s Task skills , etc .