naist-nlp/zeshel huggingface dataset:
Convince Rusty Hook Guards to Allow Passage Convince Rusty Hook Guards to Allow Passage was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios , but was cut . It was located in the Bloomfield Space Center . Walkthrough . After getting through the parking structure , these guards will approach the player and initiate dialogue . If the player has not yet freed Jillian from the Reservation and completed the prisoner retrieval quests , the guards will basically say to get the hell out of here . If the player is a good Charisma Boy , then he should be able to get some information out of the guards pertaining to what the Rusty Hooks are and that they are always interested in some trading as long as the trader does not care where the loot came from . If this is acceptable to the player , they will let him pass and tell him to meet Bear in the main walkway between the workshop ( Rocket Assembly Building ) and the homestead ( Operations and Communications building ) . They will also insist that the player keeps his weapon holstered .
Mildly suspicious package The mildly suspicious package is a in " " . Characteristics . The package appears to be a steel suitcase with ridges across the faces , a raised circle in the center of the faces , and blue - gray clasps on either side of a brown handle . It is dented and lightly rusted across its entire surface Location . It is given by to deliver to Don Hostetler in the quest Aba Daba Honeymoon . Appearances . Mildly suspicious package appears only in " Fallout : New Vegas " .
8 Doctor 8 is a pre - War acoustician operating at the Big MT in 2281 . Background . Doctor 8 is a pre - War doctor who became a think tank to continue his work at the Big MT . He has lost the ability to talk due to damage sustained to his voice module during an encounter with another visitor , Elijah . Instead , he transmits RobCo sound waves , which appears in subtitles as patterned RobCo terminal symbols . However , after passing a 75 Science check or a 7 Perception check , the Courier seems to understand his language , although this does not alter the subtitled text . Interactions with the player character . Effects of player ' s actions . If the player has shown 8 the fully upgraded sonic emitter , and if the player doesn ' t have a 100 in Science or 85 in Medicine to convince Doctor Klein , 8 will side with the player in convincing Klein to back down . Appearances . Doctor 8 appears only in the " " , " Old World Blues " . Behind the scenes . His name is a reference to infinity , as the number 8 is an infinite loop , and the symbol for infinity ( ∞ ) resembles a sideways " 8 " . This is featured in a conversation with Doctor Mobius .
T - 45d power armor ( Fallout Shelter ) The T - 45d power armor is a legendary outfit in " Fallout Shelter " . Characteristics . The T - 45d power armor is the regular variation of the T - 45 power armor that was the first version of power armor to be successfully deployed in battle manufatured by the defense contractor West Tek . It provides + 2 Strength and + 4 Perception to the wearer . It can be obtained by sending more than 5 dwellers out into the wastelands at the same time . Crafting . A high Perception statistic is needed to effectively create the T - 45d power armor .
Water pump impeller A water pump impeller was going to be a miscellaneous item in " Van Buren " , the canceled " Fallout 3 " . Background . The water pump impeller , according to the design document , it was to be used to fix the water pump in Burham Springs . Characteristics . The impeller for the water pump that leads down into the toxic caves .
Bracing Bracing is a " " and J . E . Sawyer ' s " Fallout " Role - Playing Game perk . " Fallout Tactics " . You have learned how to brace large weapons while standing . You will receive + 2 ST for the purpose of firing large guns from a standing position . J . E . Sawyer ' s " Fallout " Role - Playing Game . You know how to handle weapons as big as you with ease . You can move with a heavy weapon in hand and participate in the action phase in the same round .
Nuka - Cola Clear Nuka - Cola Clear was a Nuka - Cola drink planned to be released before the Great War . Characteristics . The group Sudden - Death Overtime , wanting to sell this , has sent Mercier to procure the formula while their leader , Ledoux , made contact with the buyer . Notes . In " Fallout 3 " , Nuka - Cola Clear was stated to simply be a cosmetically modified Nuka - Cola which would appear as a clear liquid . However , the " Fallout 4 Nuka - World " add - on states that it was originally a lemon - lime flavored drink that was having its formula adjusted due to costs after being acquired from its previous patent holder . Appearances . Nuka - Cola Clear is mentioned in " Fallout 3 " and the " Fallout 4 " add - on " Nuka - World " .
Legion centurion armor The Legion centurion armor is a piece of in " " . Characteristics . The Legion centurion armor is by far the strongest suit of armor available to Caesar ' s Legion , with a full set of both armor and helmet providing a Damage Threshold of 23 , only 1 less point than a full set of the famous NCR Ranger combat armor . The armor is composed from other pieces of armor taken from that of the wearer ' s defeated opponents in combat . The parts appear to be : Bugs . When swinging one - handed melee weapons in first person , the camera glitches inside the armor .
Dinner plate ( Fallout 3 ) The dinner plate is a miscellaneous item item in " Fallout 3 " and " " . Characteristics . A dirty plate , of which its original color cannot be discerned . In " Fallout 3 " it is useful as Rock - It Launcher ammunition . Additionally , in the " Fallout : New Vegas " " Old World Blues " , it can be converted into 3 scrap metal by Muggy . Locations . Most commonly found in settlements . Notes . one can find 3 over - sized dinner plates in a room on the third floor in the abandoned apartments in The Pitt .
Warswick Scribe Warswick was a scribe for the Brotherhood of Steel , dispatched to Arlington Library sometime before the events of " Fallout 3 " . Background . Warswick perished on his mission . Rothchild sent Yearling in his place through a note . Appearances . Warswick is only mentioned in " Fallout 3 " .
George ( Fallout : New Vegas ) George is a found near Fields ' shack in 2281 . Background . George is a self - proclaimed gambler and scavenger that can be found near Nellis Air Force Base . He says that he makes his money from gambling and " reclaiming goods that are no longer being used " . He places double or nothing wagers with travelers , betting that they cannot get to the gate of Nellis AFB and back alive . Then , having tempted them to their doom , he loots their bodies . Appearances . George appears only in " " .
Floral vase The floral vases are five types of vases in " Fallout 4 " . Characteristics . The floral vases are white - grey marbled vases with blue floral patterns , split into quadrants by a gold leaves running vertically along the body . Crafting . The floral vases can be broken down into their individual components for use in crafting :
Fallout shelter Fallout shelters are places to keep people safe from atomic / nuclear bombs and the ensuing radioactive fallout . The majority of them are underground . In the " Fallout " series , the main fallout shelters are called Vault s . However , there are several shelters above ground too , such as the Pulowski Preservation shelter .
Farmhouse < section begin = " CXGamesSummary " / > The farmhouse is a crop farm ( or " garden " in - game ) with a house in the Texas Wasteland . The player character comes across this place after wrecking their car . South of the truck stop the farmhouse is owned by Fey and consists of one small map . The garden yields giant corn and vegetables and has become infested with Texas Rattler s . It consists of three medium maps . < section end = " CXGamesSummary " / > Appearances . The farmhouse was going to appear in the canceled " " .
Salem Volunteer Militia Salem Volunteer Militia are a faction in the Commonwealth in 2287 . History . Barney Rook founded the Salem Volunteer Militia to aid in his mission of protecting his hometown from potential threats . Appearances . Salem Volunteer Militia appear only in " Fallout 4 " .
Y9 - 15 Y9 - 15 is an escaped synth in the Commonwealth in 2287 . Background . Y9 - 15 is one of four runaway synths hiding in Bunker Hill . His fate is up to the player and is the subject of the quest The Battle of Bunker Hill . Appearances . Y9 - 15 appears only in " Fallout 4 " .
Johnny Yeast Johnny Yeast is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Johnny Yeast is mentioned only in " Fallout 2 " . Behind the scenes . The name and tombstone inscription is a reference to a real tombstone in Ruidoso , New Mexico , cemetery .
A World of Refreshment A World of Refreshment is a quest in the " Fallout 4 " add - on " Nuka - World " . Detailed walkthrough . Upon first discovering the World of Refreshment this quest begins . The player character must clear the exterior and the interior of the plant in order to secure it for the gangs . Robots can be found inside the plant guarding it , while both outside and inside several variations of Nukalurks roam about . Once the plant is cleared the flag for one of the raider gangs must be raised . The flagpole is located on the top of a large red Nuka - Cola bottle on the roof of the plant . An elevator is hanging from it to reach the top of the bottle . Bugs . Under certain conditions the quest status shows the exterior is cleared , but does not grant the player interior cleared ( despite being cleared ) if some mirelurks are left alive outside , at the Nuka - Cola bottling plant park entrance ( near the moat entrance for the World of Refreshment ) .
Black vest and slacks The black vest and slacks is a piece of clothing in " Fallout 4 " . Characteristics . The black vest and slacks outfit provides a bonus of 2 to Endurance when worn . While the outfit can be upgraded using ballistic weave , it may not be worn with additional armor pieces over it .
Bone ( character ) Bone , born 2258 , is a Pitt raider who watches Pitt slaves in The Mill in the year 2277 . Background . Not quite as vicious and uncaring as the rest of the maniacs loyal to Ashur , Bone guards the slaves inside the Mill , and is generally unpleasant to speak to until you prove yourself in the Arena . Once your mettle is unquestioned , Bone changes her tune , and you can receive a semblance of a civil conversation . Daily schedule . Bone can be found leaning against the wall opposite the entrance to the office that leads to the steelyard . During fights in the Arena she can be seen in the audience above the fight area . Appearances . Bone appears only in the " Fallout 3 " add - on " The Pitt " .
Light Touch Light Touch is a in the " " " Dead Money " . Effects . While wearing you gain + 5 % critical hit chance and your enemies suffer a - 25 % critical hit chance . The bonuses this perk adds are different from the base critical chance modification granted by other perks like Finesse . While Finesse increases your base critical chance , Light Touch merely adds a flat modifier of 5 % to the player and a flat 25 % penalty to enemies . A modifier is different from base critical chance modification because it ignores the weapon ' s critical multiplier , so if the player is wielding a weapon with a 5x critical multiplier , the bonus added by this perk will still be only 5 % . However , it is also not divided by an automatic weapon ' s fire rate as normal critical chance is . Light Touch will always add exactly 5 % critical chance regardless of whatever weapon you are using . To calculate the overall critical chance , multiply your base critical chance by the weapon ' s critical multiplier and ADD a flat bonus of 5 % granted by Light Touch ( as well as another 5 % bonus granted by V . A . T . S . if you are using V . A . T . S . ) . The same applies to the enemy critical chance penalty . An enemy with 15 % base critical chance wielding a weapon with 2x critical multiplier will have an overall critical chance of 30 % . After subtracting 25 % for Light Touch , the enemy still has 5 % chance to score a critical on the target .
Tim Russ Tim Russ is an American actor , director , screenwriter and musician . He is most known for playing the role of Tuvok in Star Trek : Voyager , and his appearance in the Mel Brooks Film , Spaceballs , as a Spaceball trooper . In " Fallout 4 " , Russ voices Brotherhood of Steel member and captain of the Prydwen , Lancer Captain Kells . Russ also voices Zealot Ware in the " Far Harbor " add - on .
Omerta thug Omerta thugs are Omerta gang members found in Gomorrah in 2281 . Background . They are thugs for the gang , and guard the Gomorrah . Also known as the Mafia , Omertas follow the Mafia ' s strict orders , and normal regulations . They ' re straight - forward , and don ' t have the people skills that the other two families do , so they make up for it in the only ways they can think of — alcohol and prostitutes . Appearances . Omerta thugs appear only in " " .
Explosive charge ( Operation : Anchorage ) An explosive charge is a miscellaneous item . It is obtained in the " Fallout 3 " add - on " " . Characteristics . Explosive charge ( listed ingame as " explosive charges " ) is a quest item used to destroy three artillery guns and two fuel tanks . Once placed , it appears as a bundle of dynamite on the object intended to be blown up . Once armed , it cannot be disarmed and will detonate in 20 seconds . It is armed as soon as it is placed ; no further action is necessary to arm it .
Legionary main gate guard The Legionary main gate guard is guarding the main gate of The Fort in 2281 . Background . The guard to the main gate , who makes sure that no chems are taken into the fort ( as the Legion punishes their use with death ) , as well as disarming any non - legionary . His armor indicates that he is a prime legionary . Interactions with the player character . Other interactions . When approaching he ' ll ask the Courier to surrender any weapons , alcohol and chems prior to granting access to The Fort . The Courier can agree , in which case they ' ll be permitted to continue , or disagree , resulting in a last warning . At this point , any further snide remarks will result in the present Legionaries becoming hostile . Appearances . The Legionary main gate guard appears only in " " .
Tenleytown / Friendship station terminal entries The Tenleytown / Friendship station terminal entries is an entry found on a terminal in the Tenleytown / Friendship station in " Fallout 3 " . This Average locked terminal is located in an office in the northeast , near the Friendship Heights exit , and can be used to open the wall safe near it .
Camp Guardian caves The Camp Guardian caves is an in the Mojave Wasteland . The entrance to Camp Guardian caves is found at Guardian Peak in the north - east part of the map near Lake Mead . Layout . The Camp Guardian caves is a large network of tunnels and a few large open areas , with its main entrance being at Camp Guardian Peak , directly north of the tent . There are also two additional exits toward the southern end of the cave . The first comes out on a ledge over top of the pathway you took up , just past the Camp Guardian sign . The second is located in an underwater passage at the southern most point of the cave and comes out in Lake Mead , a short walk south of the Camp Guardian sign . The cave is inhabited with fifteen to twenty lakelurk s and a lakelurk king . Following the passages will lead you to the injured Private Halford . With a high enough Medicine skill ( 50 ) or a , the Courier can heal the Private at which point you can either tell him the path is clear to leave , which unless true will result in his certain death , or you may ask that he help you clear the caves of the remaining lakelurks with a Speech check ( 50 ) . " Note " : Though the pathway that you took to reach him is clear and the quickest way out , he will not take this route to leave , but rather he will head even deeper into the cave . If you approach either entrance to the caves , Halford will leave the party , stating that he is close enough to the entrance to get out himself . The largest number of lakelurks are found in the area with the King , egg clutches , and the eleven dead NCR Troopers as well as a dead caravan brahmin . Connected to this room is a mostly flooded chamber containing one to two lakelurks . At the far end of this chamber is a flooded passage that exits into the Colorado River . Appearances . The Camp Guardian caves appears only in " " .
Scrapyard The scrapyard is a salvage yard in the Capital Wasteland . Aside from heaps of junk vehicles , it is the place where Dogmeat ( a possible companion ) will first be encountered , fighting a small band of raiders . With the Contract Killer perk , the Littlehorn & Associates office will also be found in a shack just inside the south facing entrance . Layout . It is located south of Minefield and northeast of Vault 101 , past the Potomac River . Specifically , it is almost exactly four squares north and three east of Vault 101 . Looping along the south side of the scrapyard is an elevated railway which , along with bordering roads , puts it in a makeshift depression . Even further south is simple geography sloping downwards into the river basin . The scrapyard can be entered through several breaches in the southwest , west , or north sides or through multiple gates on the south side . Appearances . Scrapyard appears only in " Fallout 3 " . Bugs . It is possible for Dogmeat ' s encounter with the raiders not to happen . This is easily resolved by fast - traveling to a different location and returning .
Militia hat The militia hat is a piece of headwear in " Fallout 4 " . Characteristics . The militia hat is a tricorn hat of the sort that was fashionable during the American Revolution . Although it does not provide any protection , it gives a small Charisma boost .
Tri - beam LR HD caps The Tri - beam LR HD caps is a for the GRA tri - beam laser rifle in the " " " Gun Runners ' Arsenal " . Effects . This mod increases the condition of the GRA tri - beam laser rifle by 200 % , thereby increasing the number of shots before breaking from 245 to 745 , from full condition . Locations . Sold by :
Ladle A ladle is a junk item in " Fallout 4 " . Characteristics . The ladle is a deep bottomed spoon with a long , almost vertical handle which is bent at the top to create a hook . It cannot be physically used to cook . Crafting . The ladle can be broken down into its individual components for use in crafting :
Venus mantrap A Venus mantrap is a cut creature in " Fallout 2 " and " Van Buren " . About . It is a mutated form of some Venus - fly - trap - like plant . Appearances . Venus mantraps were to appear in the EPA in " Fallout 2 " and in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Mercy Mercy is a unique grenade machinegun in " " . Background . A veritable relic , Mercy is a pre - War US Army automatic grenade launcher that was apparently used by one of the US Army ' s counter - insurgency units hunting Chinese Hei - Gui commandos in the American southwest . Presumably during this period , one of its operators spray - painted " Hei Gui Bye Bye " on the chassis . At an undetermined time , it was obtained by the Brotherhood of Steel and continued to serve as a weapon , eventually ending up in the hands of a in the Mojave chapter . It was lost when its operator was killed while exploring Dead Wind Cavern . Characteristics . Its higher damage comes at the cost of using , which are less common and more expensive than the 25mm grenade used by standard grenade machinegun s . The larger size of the 40mm grenades also restricts its ammunition capacity to 18 grenades , which is 12 fewer than the regular grenade machinegun . The 40mm grenade is also heavier than its 25mm counterpart , further limiting the amount of ammo the player can carry in hardcore mode without being over - encumbered . Like most unique weapons , Mercy cannot be modded . This weapon looks extremely rusted and heavily used . Durability . Mercy can fire a total of about 2495 standard rounds , the equivalent of 139 reloads , from full before breaking .
Metallic Monks Metallic Monks is an ambient music track composed by Mark Morgan for the " Fallout " soundtracks . The track is available as a part of the Vault Archives compilation . Appearances . " Metallic Monks " appears in " Fallout " , it plays while the Vault Dweller is in the Brotherhood of Steel base map . It was re - used in " Fallout : New Vegas " when the Courier is outside Vault 22 , in Freeside , in one of the houses in Camp Searchlight , in Victor ' s shack , in Z - 9 Crotalus DNA preservation lab in " Old World Blues " and in The Courier ' s Mile in " Lonesome Road " .
Applicator Applicator is a junk item in " Fallout 4 " . Characteristics . The applicator is a device designed by the Institute . However , very little is known of its real world function . It is similar to a yo - yo in shape , the most noticeable difference being that the groove between the two sides is only cut roughly along halfway across its circumference . Crafting . The applicator can be broken down in to its individual components for use in crafting : Locations . Applicators are found in various locations inside the Institute :
Bloomfield Space Center design document / Kyle the Hook dialogue This is a draft of dialogue for the character Kyle " the Hook " which was included in the Bloomfield Space Center design document for " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . ' ere ' s probably the most - commonly - used check script : GetTotalSkill ( PCSpeaker ( ) , SKILL ) You might want to set up an autocorrect option in word so you don ' have to type out the whole thing ( I have mine set up so if I type gett it spits out the above check with an = = 1 at the end of it ) . Try using " Avellone - style " node numbering . That ' s w ' ere you give the node a " number " that ' s actually a unique word , such as TELLABOUTSELF : for a node w ' ere the PC has asked an NPC to tell about himself . Just refer to that word with your Goto statements ( like Goto TELLABOUTSELF : ) an ' when you ' re all done with the dialogue you can do a global replace for that word with a real number . Doing this means that you can group nodes by topic in the dialogue file an ' not have to worry about renumbering if you have to insert another node later . If you use this method , be sure to make the word something that is unique an ' won ' t accidentally be used in other parts of the dialogue ; ASSHOLEINSULT is a good word , just ASSHOLE isn ' t because if a node has a character actually saying " asshole " the global search would catch that , too . You can also use a colon character at the end of the unique word like I did in the TELLABOUTSELF : example , above . Whatever you do , don ' use a number all by itself as a placeholder like this … I learned the hard way that some numbers pop up everyw ' ere an ' doing a global replace on them totally screws up your dialogue ! For an example of this method , check out the Avellone _ Dialogue _ Example _ Ordor . doc file in Tools / Design / Documents on sourcesafe ( the same place you find this dialogue template file ) .
Battery Battery is a citizen of Jericho originally from Mesa Verde and a potential companion of the Prisoner in 2253 . Background . Battery is one of the plant workers . Unlike the other workers , he actually volunteered at the plant for the opportunity to tinker with the unique machinery . He ' s a little bored now , but he doesn ' t have any real incentive to leave . The other workers , who are not there voluntarily , think Battery is foolish and strange for sticking around . Then again , he is a tribal . Interactions with the player character . Other interactions . Battery can point the way to Mesa Verde if the Prisoner has not found it before meeting him . Appearances . Battery was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .