Final Fantasy IX Ultimania The Final Fantasy IX Ultimania is a book about " Final Fantasy IX " originally published in Japan by DigiCube in 2002 and re - released by Square Enix in 2004 . Layout . At the start of each chapter is a chapter page which features the chapter name in English and twenty different models from the game . On each two - page spread within the content , the right - page has one model in the upper - right while the same model appears in the bottom - left of the left page but colored over so features cannot be seen . A page entitled " CG Index " on p . 6 lists all the models . In the upper - left of the pages is the list of chapters with the current chapter highlighted and all previous faded . On the right - hand side of the right page are the divisions of the chapters , with the current highlighted and the previous faded . In this chapter a number of characters , playable and otherwise , are covered along with details about them . Each characters has their name in English and Japanese , details about their gender , age , and race if applicable , and a bio . Each main playable character is given a double page - spread profile with their CG image taking up a large portion of the left - page , and their portrait . The second page features individual timelines for these characters and details about the character in battle , including stats at level 1 , equipment they can use , and a list and explanation of their top - level commands . The model that appears in the corners of these pages are the playable character ' s trance model . Contents . Temporary playable characters are given half a page - spread each for their field model , portrait , bio , and battle information , while only Beatrix of these characters has their own timeline ( with the other members of Tantalus essentially being drafted into Baku ' s ) . Other major NPCs are given a third or quarter of a page including their field model and a short bio , and for the more important ones a timeline . Following this there is an explanation of races , organizations , and a table including information about each moogle . The end of the chapter has a main timeline for the game . In this chapter the different components of the battle system is explained . In the chapter concepts such as Active Time Battle and steal rates are explained . There are a number of tables including a table containing the total EXP needed to achieve each level . Tables about items are detailed in this chapter . Included in this are tables for equipment detailing their battle stats including added status and who of the twelve playable characters can equip them . The weapon tables feature artwork for each weapon . Synthesis information is covered here , and diagrams showing results and how synthesized equipment can be used in other recipes . A list of all shops , the items available , and their selling prices . Both command and support abilities are covered in tables . Details about command abilities include the character they belong to , MP cost , element , status , and AP required to learn for each character ( with " 0 " being listed for character ' s who have it by default ) , attributes such as whether it can be reflected or whether it ignores defense , and a list of equipment from which the ability can be learned . For support abilities the number of Mist Stones to equip , an explanation of what the ability does , and the characters with their cost to learn are given , and a list of equipment from which the ability can be learned . After this , each summon is shown on a third of a page with their summon name followed by their ability name in parentheses , their summon model , and four images of the summon sequence . An exception to this is Carbuncle whom has only one summon attack shown in three pictures , while the others are named but not depicted ; and Phoenix who has both summon abilities covered over four images . The Monster section gives a numbered bestiary of the enemies from the game . For each enemy a bestiary number is given , a battle model displayed , and tables of stats are displayed . The tables contain information regarding basic stats like Level , HP , and EXP , stats like Magic and Strength , elemental affinities , steal and drop rates , and the skill learned via Quina ' s Eat command . All the abilities the enemies use are explained with the entry and details of name , MP cost , target , element , status , and response to Reflect and Return Magic statuses . Each boss is indicated . In this section Active Time Event s are explained and each one is detailed . Following this the events of the game are written out and relevant information such as the location of the nine Knights of Pluto . Twenty minigames and sidequests are covered in total . Both Chocobo Hot and Cold minigames are explained in detail , with a table containing the effectiveness of the beak at each beak level , rates for items , and locations where items can be found . The World Map version of the game is also discussed with details of all things that can be uncovered from the minigame . The Mognet sidequest . The frog eating sidequest , Treno Auction House , the selling of items to the nobles , Ragtime Mouse , friendly enemies and Ozma , coffee sidequest , Stellazzio sidequest , treasure hunter sidequest , Treno shop enemies , skipping , I Want to Be Your Canary sword fight , Festival of the Hunt , mining minigame in Fossil Roo , racing Hippaul , Gambling minigame , and Blackjack . The Card section gives information about Tetra Master . The rules are explained , a table of each card and its stats are given as well as gallery of all the cards , and a table of all people who play cards including information about where they are , and the cards they have . A map of locations on the world map are given over a two - page spread , and another map of the World Map regions are given over another two - page spread . A list of vehicles the player uses and details about them are given . Artwork of all other vehicles with both Japanese and English are given . Almost every field location is shown with points showing the location of items and also how field locations connect to each other . Fields are divided by location ( e . g . Alexandria ) and names are given in Japanese and in English . Both Alexandria pre and post - destruction are shown . 77 interesting facts about the game . After the Secret section officially ends , from p . 574 is artwork for the game . From p . 578 is an interview with Hiroyuki Itō . From p . 583 is an index . On 590 to 591 is " Melodies of Life " sheet music .