naist-nlp/zeshel huggingface dataset:
Mock Trooper B Mock Trooper B is an enemy from " Crisis Core - Final Fantasy VII - " . He has the appearance of an ordinary Shinra infantryman . This is a tough foe , and it is already equipped with many status effects that will benefit the Mock Trooper . It is recommended to boost up Zack ' s Vitality and Spirit before fighting this enemy . A good way to start the battle is by casting Wall on Zack , followed by a barrage of Quake . Otherwise , one can hit it hard with Costly Punch .
Sleepga II Sleepga II is an upgraded version of the original Sleep spell , found in " Final Fantasy XI " . It may be learnt by Black Mages at level 56 . When cast , it will attempt to cause all enemies to be afflicted by the Sleep status effect . It may be recast every 45 seconds for 58 MP . It is the strongest version available to the player .
Bard ( Final Fantasy III ) The Bard is a job class in " Final Fantasy III " . It is gained from the Water Crystal . Bards use their Sing ability to support their allies or , in the 3D versions , deal damage to their enemy . Each use the Bard ' s ' Scare ' command reduces all enemies ' levels : Abilities . NES version . Multiple uses of ' Scare ' can eventually lead to enemies running away instead of attacking in battle . An enemy will only run away if : If the above condition is met , then the chance that a monster will choose to Run will be : As an enemy level is decreased there is the potential of reducing its Magic Attack Multiplier . Bosses are immune to ' Scare ' and will also never attempt to Run . The Bard ' s ' Cheer ' command gives an additive bonus to physical Base Damage for each party member . Base Damage = Base Damage + ( 10 * # of Cheers ) ( for physical attacks only ) . Selecting Sing will cause the Bard to sing a song depending on which harp the user has equipped . The song will always be performed as the first action of each turn . Other appearances . " Final Fantasy Artniks " . The Bard appears as a character card . " Triple Triad ( Portal App ) " . Bard from the 3D version has a Triple Triad card .
Beaver Beavers are a recurring species in the " Final Fantasy " series . While they can only speak in growls and chitters , some characters , such as Guy , are able to understand them . Appearances . " Final Fantasy " . Beavers only appear in the Game Boy Advance version , " Dawn of Souls " , and all subsequent releases . They are located in one of the sub - basements of the bonus dungeon Whisperwind Cove , where a side mission involves a dwarf asking Warriors of Light to help him retrieve his lost giant beavers by speaking to them and placing them in different rooms . " Final Fantasy II " . The Beavers make their first series appearance in the original NES version of " Final Fantasy II " as a race that lives deep within the Snow Cave . Guy is able to speak to them , and asks one of them about the Goddess ' s Bell , which he is told is in a nearby room guarded by a vicious Adamantoise .
G Attacker G Attacker is an enemy from " Crisis Core - Final Fantasy VII - " . He is a Genesis Rhapsodos copy dressed in the uniform for Shinra ' s infantrymen , albeit red . Due to the fact that many of these can attack Zack at once , Assault Twister is useful for interrupting them .
Wyerd ( Crisis Core ) Wyerd is an extremely powerful but slow enemy in " Crisis Core - Final Fantasy VII - " . It can inflict up to 3 , 000 damage with its regular attack and cause status ailments with Bad Odor . Because it is slow , evading its attacks is usually easy . ( Gaia ' s Wrath needs to be dodged twice . ) Killing it , however , is a challenge : It has very high Vitality and starts with Null Magic and Endure buffs . Therefore , magic has no effects on it and physical attacks do paltry damage . Using attacks that ignore Vitality , such as Iron Fist or Hammer Punch , is highly recommended in taking down the beast .
Time Mage ( Tactics ) Time Mage is a job from " Final Fantasy Tactics " . It is unlocked by achieving level 2 in Black Mage . They are a supportive magickal job , and if left alone , can quickly bestow a number of beneficial status effect s on their allies and cripple their foes with ailments , turning the tide of battle . The Time Mage ' s only offensive spell is Meteor , which is devastating , but takes a long time to charge , and the Gravity spells , which can hurt enemies by a fourth of their HP or half of their HP , if it hits . It costs 8 , 320 JP to master this job . As of " Final Fantasy Tactics : The War of the Lions " , the Time Mage costs 8 , 920 JP to master , as several spells saw increases in JP needed to learn them . The so called " Dragqueen " character is a glitched Time Mage found in Midlight ' s Deep . Leveling up Time Mage to level 3 unlocks Summoner , and leveling it up to level 4 with Mystic , Black Mage , and White Mage unlocks Arithmetician . Abilities . Time Magicks / Time Magic . The success rate for status changing abilities are as follows : The damage formula is as follows for damage - inflicting abilities : Hasteja and Slowja have a 20 % chance of randomly being learned in battle by a Time Mage who has yet to learn the spell and is inflicted with the status . Other appearances . " Final Fantasy Trading Card Game " . Time Mage appears with two Ice - elemental cards . Non - " Final Fantasy " guest appearances . " Knights of the Crystals " . Time Mage appears as a card in the Ivalice Special Arena has a limited - time special arena with eighteen floors .
Ancient Circle Ancient Circle is an ability available to Dragoons in " Final Fantasy XI " . The ability will grant all nearby allies protection versus dragons for a period of 30 seconds . It is usable once every 10 minutes starting at level 5 . Ability Enhancing Equipment . Dragon Braise : Increase the duration of this effect to 1 : 15 . Jobs / Level : Dragoon , lvl 5 MP cost : 0 Element : None Duration : 1 Minute Reuse : 10 minutes Cast time : Instant Target Type : Group Description : Increases the party ' s defense against dragons .
Shop ( Dissidia 012 ) / Armor The following is a list of armor purchasable in " Dissidia 012 Final Fantasy " . Hand Equipment . Parrying . Initially equippable by Lightning , Vaan , Tifa , Firion , Onion Knight , Bartz , Zidane , Prishe and Gilgamesh . Shields . Initially equippable by Lightning , Vaan , Laguna , Kain , Warrior of Light , Firion , Cecil , Bartz , Cloud , Squall , Tidus , Garland , Golbez , Exdeath , Sephiroth , Jecht , Gabranth and Gilgamesh . Bangles . Initially equippable by Lightning , Vaan , Laguna , Yuna , Tifa , Firion , Onion Knight , Bartz , Terra , Cloud , Squall , Zidane , Tidus , The Emperor , Cloud of Darkness , Kefka , Ultimecia , Kuja , Jecht , Shantotto and Prishe . Gauntlets . Initially equippable by Lightning , Kain , Tifa , Warrior of Light , Onion Knight , Cecil , Bartz , Zidane , Garland , Golbez , Exdeath , Sephiroth , Gabranth , Prishe and Gilgamesh . Large Shields . Initially equippable by Kain , Warrior of Light , Cecil , Bartz , Cloud , Squall , Garland , Golbez , Exdeath , Gabranth and Gilgamesh . Head Armor . Hats . Initially equippable by Lightning , Vaan , Laguna , Yuna , Tifa , Firion , Onion Knight , Bartz , Terra , Cloud , Squall , Zidane , Tidus , The Emperor , Cloud of Darkness , Kefka , Ultimecia , Kuja , Jecht , Shantotto and Prishe . Hairpins . Initially equippable by Yuna , Tifa , Onion Knight , Bartz , Terra , Zidane , The Emperor , Cloud of Darkness , Kefka , Ultimecia , Kuja , Shantotto and Prishe . Helmets . Initially equippable by Lightning , Vaan , Laguna , Kain , Warrior of Light , Firion , Cecil , Bartz , Cloud , Squall , Tidus , Garland , Golbez , Exdeath , Sephiroth , Jecht , Gabranth and Gilgamesh . Headband . Initially equippable by Lightning , Vaan , Yuna , Firion , Onion Knight , Bartz , Terra , Zidane , Tidus , The Emperor , Kefka , Ultimecia , Kuja , Jecht , Shantotto and Prishe . Ribbon . Initially equippable by Lightning , Yuna , Bartz , Terra , Kefka and Shantotto . Body Armor . Clothing . Initially equippable by Lightning , Vaan , Laguna , Yuna , Tifa , Firion , Onion Knight , Bartz , Terra , Cloud , Squall , Zidane , Tidus , The Emperor , Cloud of Darkness , Kefka , Ultimecia , Kuja , Jecht , Shantotto and Prishe . Robes . Initially equippable by Yuna , Bartz , Terra , The Emperor , Cloud of Darkness , Kefka , Ultimecia , Kuja and Shantotto . Light Armor . Initially equippable by Lightning , Vaan , Laguna , Kain , Tifa , Warrior of Light , Firion , Onion Knight , Cecil , Bartz , Cloud , Squall , Zidane , Tidus , Garland , Golbez , Exdeath , Sephiroth , Jecht , Gabranth , Prishe and Gilgamesh . Heavy Armor . Initially equippable by Kain , Warrior of Light , Cecil , Bartz , Garland , Golbez , Exdeath , Sephiroth , Gabranth and Gilgamesh . Chestplate . Initially equippable by Lightning , Vaan , Laguna , Tifa , Warrior of Light , Firion , Onion Knight , Bartz , Cloud , Squall , Zidane , Tidus , Sephiroth , Kuja , Jecht , Prishe and Gilgamesh .
Cutter ' s Cry Cutter ' s Cry is a dungeon from " Final Fantasy XIV " , located in Central Thanalan . To gain entrance , a party of at least four players of level 38 or higher is required . Story . For as long as anyone can remember , the lumber traders of Ul ' dah have hired botanists to bring fine wood back from Mor Dhona . The road from Ul ' dah to Mor Dhona winds over Cutter ' s Pass , named after the woodcutters who cross it as they travel between the forests and the lumber yards . A cave called Cutter ' s Cry stands near the pass , and most woodcutters know to steer well clear of its dark , gaping maw . They whisper of horrors lurking within , the most terrible of all beings─the chimera , a three - headed monster straight from the underworld . Sometimes , when the winds are up and the air bites hard and cold , you can , if you listen hard enough , hear the pitiful cries of those who had fallen victim to the beast . It is a sound that chills the blood more surely than any north wind . Once , thirty years ago , the merchants decided to hire mercenaries to clear the monsters from the cave and make Cutter ' s Pass safe for their agents . The Darklight Raiders were the unfortunate band who agreed to take on the job . Many of their number entered that cave , and very , very few emerged . But still , the chimera was dead ― or so it was believed . Objectives . The objective in Cutter ' s Cry is to reach the final room and defeat the Chimera . Before the one - hour time limit . The shifting sands challenge adventurers with both puzzles and dangers . Bursts of sand can cause grievous injury or steal the MP as punishment for an errant step . In addition to this , the Myrmidon antlings make every effort along the way to defend the Feeding Room . The dungeon ' s first boss , Myrmidon Princess , is fought here . Beyond this point , antlings are replaced by other enemies , including high - level Peiste s and Cactuar , up until the Chimera . Treasures . Parts of the Explorer ' s and Mage ' s set are found here . Chimera Drops . Parts of the Darklight set are found here . Artifacts . The legwear artifacts for Warrior and Bard are in a safe room before the Feeding Room and the Myrmidon Princess therein . Speed Run Tips . The optimal speed run time for all chests , including those for the items related to " A Relic Reborn " , is 17 minutes , drastically shorter than the 1 hour time limit given by the dungeon . Development . According to Naoki Yoshida in the Letter from the Producer LIVE XIX , Cutter ' s Cry is among the few dungeons in " A Realm Reborn " to be imported from Version 1 . 0 , along with the Thousand Maws of Toto - Rak , Dzemael Darkhold , and Aurum Vale . For this reason , they do not have a Hard mode version , as it would require significantly more work create an extra version .
Zu ( Crystal Chronicles ) The Zu is a monster found in " Final Fantasy Crystal Chronicles " . Portrayed as a large bird , it flies around Lynari Desert in search of intruders and small prey . Aside from being overly large , the Zu is not much of a threat to most experienced players , but it is known for two things : a large amount of HP and elemental attacks . Due to the fact that it is a flying monster , the player should use Gravity to disable this monster temporarily .
Quicksilver ( Vagrant Story ) Quicksilver is an enemy from " Vagrant Story " . Battle . Quicksilvers have little HP though can be hard to hit at times . They can cast several status affecting spells and deal some damage with their physical attacks . It is best to pick them off one by one , isolating and eliminating each one systematically to lower the risk of being mobbed .
Dud Dud is a recurring ability in the " Final Fantasy " series . It is an undesirable ability as it causes various objects to fall on the player party ' s heads , inflicting damage . It is synonymous with the Gambler job class and is used whenever the player fails to match three of the same symbols in a row when using the Slots ability . Appearances . " Crisis Core - Final Fantasy VII - " . Dud is a small yellow bucket that drops on Zack ' s head that inflicts a small amount of damage and occasionally the Stun status as well . Dud may sometimes activate when the Digital Mind Wave enters Chocobo Mode and fails to match the symbols . " Final Fantasy X - 2 " . Dud is a particularly dangerous Lady Luck ability as it removes 75 % of all allies ' current HP . It is used when no symbols are matched in any of the Slots abilities . This can exploited if one of the girls has the accessory Cat Nip equipped . That girl will then deal 9 , 999 damage to the targeted enemy , which could be useful against bosses , especially if the girl equipped with it is a Gunner .
Upper Jeuno Upper Jeuno , also called the Artisan Bridge , is one of the quieter areas of the Grand Duchy of Jeuno in " Final Fantasy XI " . The district contains a handful of shops and merchants , but adventurers usually visit this part of the city to visit the infirmary , the Temple of the Goddess , or the chocobo stables . The most popular shop is Durable Shields , where adventurers embark on quests to receive artifact armor gloves .
Mamool Ja The Mamool Ja are a group of beastmen in the " Final Fantasy XI " series that were introduced in Empire of Aht Urhgan . They are notable as the only Beastman race capable of using Blue Magic . Profile . Their name translated from their native tongue as " Brethren of the Shining Scale " , the Mamool Ja hold dominion over the Mamool Ja Savagelands under a republic ruled over by four overlords from each class : The maroon Mamool Ja who specialize in combat or Blue Magic and the blue Mamool Ja who use magic . There are also Mamool Ja Knight that make use of Wivre s as mounts . They also have a naming system where each individual Mamool Ja ' s name ends with " Ja " , " Ja Ja " in the case of those born with multiple heads . While the Mamool Ja have been paying tribute to the Empire of Aht Urhgan since ages past , a splinter group called the Mamool Ja Savages have been regularly laying siege to the city of Al Zahbi since the emergence of their leader or " The Autarch " : The two - headed Gulool Ja Ja . Gameplay . Mamool Ja come equipped with a Job , and will readily use the spells granted them ( if any ) in addition to their special attacks . Other appearances . " Final Fantasy XIV " . The Mamool Ja are a recurring enemy in " Final Fantasy XIV " found primarily in La Noscea around Bronze Lake . They also appear in " Final Fantasy XIV : Before the Fall " at the hard version of the Wanderer ' s Palace . In the storyline , a band of Mamool Ja mercenaries known as the Silverscales led by their leader Manxome Molaa Ja Ja have took over the Wanderer ' s Palace to have their stronghold while butchering the resident Tonberries . The Adventurer manages to drive out the Silverscales while defeating Molaa Ja Ja as the two - headed Mamool Ja is finished off by the Tonberries . " Triple Triad ( Portal App ) " . Scarface Bugaal Ja from " Final Fantasy XIV " appears on a Triple Triad card .
Addendum : Black Addendum : Black is a Scholar Stratagem in " Final Fantasy XI " . When used , Addendum : Black status overwrites the Dark Arts status . The effects of Addendum : Black are identical to those of Dark Arts , except that it grants access to additional Black Magic spells :
Georapella The Georapella is a boss in " Final Fantasy X - 2 " . Yuna and company fight it after activating all three red security towers in the Bevelle Underground . It is based on the Geosgaeno boss in " Final Fantasy X " . Battle . Georapella casts high - level magic at an alarming rate . It is weak against Holy . Strategy . The player may want to use a Chocobo Wing to put the party in Haste status . If one has a Warrior who knows Excalibur , she can use it for heavy damage . The other girls should cast their strongest spells and use their strongest attacks . Casting Reflect on all party members , if available , is useful . Equipping the Shining Mirror Garment Grid and crossing the gate that gives Auto - Reflect is also recommended .
Gapra Whitewood The Gapra Whitewood , the Proto - ecology Belt is a location on Cocoon in " Final Fantasy XIII " somewhere in the Proto - ecology Belt . Lightning and Hope travel through it after leaving the Vile Peaks . The trees are a mixture of crystals and machinery , and various monsters are held behind barriers . The main purpose of the area is to house monsters the Sanctum is to experiment on , and turn into bioweapons . It serves as a border zone , separating the Vile Peaks from Palumpolum . Gapra Whitewood is an unrevisitable location that comprises the game ' s fifth chapter . Datalog . " The Gapra Whitewood is the border zone that separates the wilderness of the Vile Peaks from the civilization of Palumpolum . Under the jurisdiction of the Sanctum military , the Whitewood serves as an experimental facility for conducting research into bioweapons . " " The security of this classified area is built in the design — the paths winding through the trees are deliberately confusing , causing intruders to become hopelessly lost . " Story . Lightning and Hope arrive to the Gapra Whitewood from the Vile Peaks , planning to travel to Palumpolum where they will find transport to Eden and attack the Sanctum . With Lightning ' s approval , Hope takes point while she watches the rear . As she shows him the ropes and teaches him how to fight , Lightning gives Hope the survival knife she received as a birthday present from her sister Serah to boost his confidence . Hope reveals his reason for following Lightning : to toughen up and get his revenge on Snow for the death of his mother Nora . When they find fallen soldiers Hope tries to help them but Lightning pulls him away , warning him that it ' s kill or be killed and the Sanctum ' s armies will not show them mercy . She tells Hope to focus on a single goal and keeps his emotions in check . Her attempt to help Hope backfires and he creates ' Operation Nora , ' his plan to attack both Snow and the Sanctum . After Lightning and Hope travel through the woods and defeat the Aster Protoflorian , they reach a coast and see the city of Palumpolum in the distance . Lightning suggests they drop in on Hope ' s father , assuming it may persuade Hope to abandon his vendetta against Snow and the Sanctum . Other appearances . " Theatrhythm Final Fantasy Curtain Call " . The Gapra Whitewood appears as the FMS for its eponymous theme . Musical themes . " The Gapra Whitewood " is the background music in the upper segments of the area . It is an ambient theme , with female vocals and a relaxed piano and percussion background . In the lower areas , " Tension in the Air " is played . It has a ominous , despairing and low melody , fitting for the dull and misty under - layer of the Gapra Whitewood .
Archaeothyris The Archaeothyris is an enemy from " Final Fantasy X - 2 " . Its low Magic Defense and weakness to Ice make it an easy foe to deal with . However , be on guard with Softs as it can inflict Petrify , and carry lots of Antidotes as well to counteract Poison Fang . Creature Creator . Fiend Tale . In the Fiend Tale endings , a notable Archaeothyris was created from spirit of the know - it - all owner of the Blitzball Bar in Luca . Though he expected it to be closed since his passing , Archaeothyris finds his friends are running the tavern in his place . Departing to the Farplane , Archaeothyris gives a final lecture to his friends to care for the bar .
Indi - Precision Indi - Precision is a Geomancy spell in " Final Fantasy XI " . When cast , a beneficial Indicolure effect boosts the Accuracy of all party members for as long as they are within emanation range of the caster . The spell can be purchased from Ishvad in Western Adoulin for 1 , 400 gil . The player must learn Indi - Precision before they will be able to learn its counterpart spell , Geo - Precision .
Blue Dragon ( Final Fantasy V ) Blue Dragon is an enemy in " Final Fantasy V " . An Ice - elemental enemy , its attacks include Frost , an Ice - elemental attack on all targets , and its more powerful variant Ice Storm . It can be found in the Second World and in the Interdimensional Rift ( in the right tower of Dimension Castle ) .
Malboro ( Final Fantasy II ) The Malboro , also known as the Molbor or Mulbor , is an enemy from " Final Fantasy II " . Unlike in other " Final Fantasy " games , its attacks do not inflict status effects . However , its upgrades do have that property , and the Malboro itself gains the ability in the PSP release .
Fury ( Final Fantasy V ) The Fury is an enemy in " Final Fantasy V " . It is a powerful enemy with many magic spells at its disposal , including Comet , Stop , and Death . It is possible to kill a Fury instantly by casting Level 5 Death . Should additional copies of the Cursed Ring be desired , they can be stolen from this enemy .
Bleed Bleed is a recurring ability in the series . It generally inflicts the Sap status to one target . Appearances . " Final Fantasy XII " . Bleed is a Time Magick spell that inflicts the Sap status . The license is Time Magick 4 , costing 35 LP . The spell itself costs 12 MP to cast . It can be bought in Rabanastre , and Eruyt Village for 1 , 100 gil . In the " International Zodiac Job System " version , the Bleed License is Time Magick 5 that costs 60 LP . It is only available for the Time Battlemage job class . " Final Fantasy Record Keeper " . Bleed appears as an enemy ability used by the Pumpkin Star enemy . It inflicts sap to a single target .
Sinkhole Sinkhole , also called Snare and Pitfall , is a recurring Geomancer ability in the " Final Fantasy " series . It generally attempts to inflict Instant Death . Appearances . " Final Fantasy VI " . Snare is a Dance ability and is used through the Love Serenade and Snowman Rondo with a 2 in 16 chance . It can also be used in the Twilight Requiem with a 6 in 16 chance . It causes Death to one opponent , it has a Hit Rate of 100 , and it will fail on targets immune to Death . It works against the undead , and stalls final attack for 1 turn . Gau can use the Snare ability through the Mu Rage . " Final Fantasy Tactics " . Sinkhole is an ability that can be learned through the Geomancer job . A Geomancer standing on either the Soil , Wasteland , or Road terrain tile will use Sinkhole to deals non - elemental damage with a chance of inflicting Immobilize to any enemy units within five squares . It costs 150 AP to master . " Final Fantasy Airborne Brigade " . Sinkhole is an ability in " Final Fantasy Airborne Brigade " .
Larva ( Final Fantasy X ) Larva a fiend type in " Final Fantasy X " and " Final Fantasy X - 2 " . They take on the appearance of a mask - shaped body , usually covered in mist ( usually corresponding to the particular type of ability it can use , such as a blue mist for Larva , specifying it being of Lightning element , or green for Taromaiti , specifying it being of the Poison type ) . In " Final Fantasy X - 2 " they cannot be Oversouled .