Hodir ( tactics ) Hodir is one of the boss encounters in Ulduar . Players are able to defeat him , but not kill him . His loot is distributed through a frozen chest in his chambers . Friendly NPCs . Before the start of the fight , there are several NPCs ( 8 in Heroic , 4 in Normal ) frozen in iceblocks who can be freed by attacking the iceblocks . When freed , they will help the raid by attacking Hodir , casting spells to help the raid , and providing beneficial buffs . Horde and Alliance raids will see a different set of NPCs according to their faction . If you wish , you can mark the NPC ' s while frozen by typing / tar and their first name to target them . General strategy . This is a single - phase fight that remains the same from beginning to end when Hodir is at 1 % health . Making effective use of the friendly NPC buffs can increase raid DPS tremendously , and is necessary to complete the encounter in hard mode , which requires killing Hodir within 3 minutes . Note : Turn on the " Projected Textures " option in the game video settings for this fight ( as of patch 3 . 1 . 1 , this option is on by default ) , as much of the avoidable raid damage requires seeing the glowing white target circles on the ground . Once the encounter begins by pulling the boss or attacking an iceblock , all players must be aware of Hodir ' s Biting Cold aura . This aura cannot be outranged and will stack a DoT debuff every few seconds whenever a player is not moving . The amount of damage done every tick increases rapidly with every stack of the debuff , so players that accumulate more than a few stacks will likely die . Moving will only remove one stack of the debuff every second , so players who have multiple stacks of the debuff must remain moving for several seconds before the debuff is completely removed . Throughout the fight , Hodir will randomly cast Freeze , a Frost Nova - type spell centered on a random member of the raid . The targeted player — along with any other players within 10 yards — become rooted for 10 seconds . Dispel this as quickly as possible . Priest Mass Dispel works well for this . Paladins can help free players with Hand of Freedom and Mages can Blink to free themselves . Gnome characters can also use Escape Artist , so gnome mages have two escapes from this root effect . Humans can use Every Man For Himself and Rogues have Cloak of Shadows and Vanish . For Druids , the fastest and easiest method ( assuming standard stance bar ) is simply double - click the form button that you ' re currently in - it will instantly drop the form and shift back , removing the freeze . The major problem with Freeze is if it prevents players from moving out from under an Icicle , or to safety from Flash Freeze . It may be worth saving one ' s personal escapes for these situations . Icicles will fall from the ceiling onto players randomly during the fight . They are visually cued by snowflakes pouring down before they land and , with projected textures , a white target circle on the ground . Players have a few seconds to move from the area before the Icicle hits the ground , causing significant damage to all players in the area and knocking them back around 30 yards if they are not already rooted by Hodir ' s Freeze spell . Periodically , Hodir gains a self - buff called Frozen Blows . It reduces the physical damage he does , but in turn buffs frost damage to his attacks ( up to 40 , 000 unresisted ) . While Hodir has the Frozen Blows buff , he also deals 4 , 000 frost damage to the whole raid every 2 seconds , so healers will have to be prepared when they hear Hodir roar . If the raid is employing a frost resist tank , he needs to watch for the emote tied to this and " immediately " taunt him . Healers also need to be paying attention for the emote to switch targets onto the frost resist tank . When the buff wears off , the original tank must taunt back immediately and the healers must switch back right away again . When Hodir starts casting Flash Freeze , three large icicles will begin to fall ( two on Normal ) . The areas where these icicles will fall are immediately marked by a mound of snow and a large white targeting circle on the ground . Players should get next to , but " not " inside one of these large circles as soon as possible . After several seconds the large icicle will crash into the ground causing tremendous damage to anyone in the circle and knocking them 30 yards away . After the icicle has hit the ground , all players have only a couple seconds to run into the circle where a large icicle has just fallen . Any NPCs or players who are not in one of the large circles will be frozen in an iceblock by the Flash Freeze . Players and NPCs in iceblocks should be freed immediately prior to resuming DPS on Hodir . Overall , this fight is mostly a test of endurance . No players should get more than a couple stacks of the Biting Cold debuff . Very few should ever get hit by falling Icicles . And no one should get frozen by Flash Freeze . Mage NPC abilities . The two mage NPCs provide a number of beneficial buffs to the raid . For this reason , the mages should be released from their ice blocks first at the start of the encounter . Their abilities are : Because the mage NPCs only spawn fires about 5 - 15 yards around themselves , assigning a caster to each of the mage NPCs ensures that the debuff stays up at all times . Before you start the encounter , manually target and mark Amira Blazeweaver / Missy Flamecuffs and Veesha Blazewaver / Sissy Flamecuffs ( using Diamond and Moon is less likely to conflict with any marking addons ) . Your assigned raid casters will be looking out for the fires when they spawn . Once up , they should stand on top of them and start casting to get the debuff rolling ( remember , you cannot run though them once he starts casting Flash Freeze ) . Singed lasts 30 seconds , with a 30 % chance to apply . To help with keeping the debuff stacked , the raid must release the mages as fast as possible after each Flash Freeze . Once released , the mage NPCs will help you to release the rest of the NPCs , and your assigned casters get back to their respective DPS target , and refresh Singed . Quotes . Sound files . See " Sound Files of Ulduar : Hodir " Related achievements . Hard mode . The following achievements are for the encounter ' s hard mode . Videos . 25 - man encounter . < youtube > zIu6q0dFnQU < / youtube >