List of Final Fantasy XIII - 2 statuses The following is a list of all statuses found in " Final Fantasy XIII - 2 " . Bravery . Raises the target ' s Strength stat , increasing the damage inflicted by physical attacks ( + 75 % Strength ) . Opposing ailment : Debrave . Faith . Raises the target ' s Magic stat , increasing the damage inflicted by magical attacks ( + 75 % Magic ) . Opposing ailment : Defaith . Haste . Increases the rate at which the ATB gauge fills ( + 33 % ATB Gauge speed ) . Most commonly seen by successfully achieving a Preemptive Strike . Opposing ailment : Slow . Vigilance . Decreases target ' s odds of being interrupted ( + 20 " Keep " to all actions ) . Reduces Wound damage ( + 33 % resistance to Wounds ) . Opposing ailment : Curse . Enfire . Imbues physical attacks with the fire element . Enfrost . Imbues physical attacks with the ice element . Enthunder . Imbues physical attacks with the lightning element . Enaero . Imbues physical attacks with the wind element . Protect . Increases the target ' s resistance to physical attacks ( + 25 % resistance to physical attacks ) . Opposing ailment : Deprotect . Shell . Increases the target ' s resistance to magical attacks ( + 25 % resistance to magical attacks ) . Opposing ailment : Deshell . Veil . Increases the target ' s resistance to status aliments ( + 50 % resistance to status ailments ) . Regen . Gradually restores the user ' s HP . Reraise . When HP reaches zero , this automatically revives the user . Debrave . Diminishes the victim ' s Strength stat ( - 50 % Strength ) . Cure : Remedy , Unicorn Horn , Bravery , Bravega , Esuna . Defaith . Diminishes the victim ' s Magic stat ( - 50 % Magic ) . Cure : Remedy , Unicorn Horn , Faith , Faithga , Esuna . Deprotect . Reduces the target ' s resistance to physical attacks ( + 30 % damage from physical attacks ) . Cure : Remedy , Unicorn Horn , Protect , Protectga , Esuna . Deshell . Reduces the target ' s resistance to magical attacks ( + 30 % damage from magical attacks ) . Cure : Remedy , Unicorn Horn , Shell , Shellga , Esuna . Poison . Deals gradual damage until removed or the effect expires . Cure : Antidote , Remedy , Unicorn Horn , Esuna . Imperil . Reduces the target ' s resistance to elemental attacks by one tier ( Resistant - > Halved - > Normal - > Weakness ) . Cure : Remedy , Unicorn Horn , Esuna . Slow . Reduces the rate at which the target ' s ATB gauge replenishes ( - 33 % ATB Gauge speed ) . Fog . Disables magical abilities for the affected character or monster . Cure : Mallet , Remedy , Unicorn Horn , Esuna . Pain . Prevents the afflicted character or monster from using physical abilities . Cure : Painkiller , Remedy , Unicorn Horn , Esuna . Curse . Increases the chance that attacks will interrupt the use of abilities by the victim ( - 20 " Keep " to all actions ) . This also heightens " Wound " damage ( + 33 % damage from Wounds ) . Cure : Holy Water , Remedy , Unicorn Horn , Vigilance , Vigilaga , Esuna . Daze . Stuns the target and increases the damage they sustain through attacks ( target takes double damage ; removed once target is attacked ; enemy - only ability ) . Cure : Foul Liquid , Remedy , Unicorn Horn , Esuna . Provoke . Sentinel role ability that , when successful , causes enemies to temporarily attack the caster . This allows Sentinels to shield other party members from taking damage . Doom . Starts a countdown for the afflicted character . Once this expires , they die immediately . Cannot be dispelled or removed ; only used by a handful of enemies . Wound Damage . Reduces the target ' s maximum HP for the duration of the battle . Cure : Wound Potion .