Wizard of Oz Wizard of Oz is one of three possible Opera Event encounters in the Opera House in Karazhan . It includes Dorothee , Roar , Strawman , Tinhead , Dorothee ' s summoned dog Tito , and The Crone . Overview . Here ' s an overview of the mobs encountered in this fight : The first four bosses are upstage when the event starts and become active one after the other quite quickly . The activation sequence is : After these four are all dead , The Crone will appear . Killing The Crone successfully ends the event . Strategy . Kill order . The raid needs to agree on a kill sequence . All mobs ( exc . Dorothee ) can be controlled , depending on player skill and classes available some may be more dangerous than others . One accepted sequence is to deal with the mobs in the order in which they activate . Dorothee is generally regarded to be the most dangerous , because she cannot be tanked . Roar is more dangerous than Strawman because of his fear , and Tinhead is the least dangerous because after some time he moves so slowly that he can be easily kited . Tanking . Tinhead is the only mob which really must be tanked . On all others , tanking is optional , but helps to avoid trouble if they break control . The main tank should be on Tinhead exclusively , a second tank should help on Roar , and maybe taunt Strawman now and then . Tanking Dorothee is pointless . Tito can and should be tanked . Dorothee . There ' s not much to say about her other than just nuke her fast . Pay attention not to kill Tito while she ' s still up , or else she will enrage . Tito should be killed right after she ' s down . Waterbolt cannot be interrupted , and because she has no aggro table , it targets random people while she ' s alive . Roar . Roar is rather cowardly , and susceptible to fear and Scare Beast . However , often he will run into one of the two doors and go out of line of sight making it somewhat difficult to keep him constantly feared . Be prepared for many early breaks and resists , as he seems to do this quite often . One Warlock should still be enough to control him , an off - tank on Roar makes the Warlocks job much easier . Despite being a beast he is not susceptible to hibernate . Strawman . When he is struck by fire damage abilities , there is a very high chance that he will be disoriented for 6 seconds . Scorch & Searing Pain are excellent abilities to proc this debuff . A fire mage would be the best class to deal with this add , but any mage or warlock ( with his imp ) will do OK too , even a Shaman ' s Searing Totem or Fire Elemental could do the job in an emergency . A wand also works if it deals fire damage . The off - tank on Roar should taunt Strawman now and then . If your raid is low on fire damage , or Strawman ' s disorient is not proccing enough to keep him controlled he can be killed first . He goes down much faster than Dorothee , and a pair of good healers can easily heal through Dorothee ' s damage while the raid takes down Strawman . Tinhead . Tinhead needs to be tanked by the main tank due to the rather high amount of damage he inflicts . As the encounter progresses , he begins to rust ( as indicated through an announcement ) and slows down . After a while , he slows down a great deal and can be effectively kited by the main tank . At this point the tank should be taking minimal damage as he can run around without being struck . NOTE : A popular misconception is that Tinhead ' s rust event is initiated by ice spells . This is not the case . The rust event is simply a timed event and cannot be influenced . The Crone . After all 4 major characters have died , The Crone spawns . She has no vulnerabilities , so the MT should pick her up immediately . She spawns cyclones that will knock raid members straight up into the air , dealing a significant ( but not fatal ) amount of damage ; HoT ' s can keep the cycloned victims alive . When you land , you will take fall damage as well . They are avoidable , and any slow fall ability will also negate fall damage . Cyclone does not stun , so instant cast spells can be used in midair . The cyclones move slowly around the room in a group , and can cross the center of the stage , so it is unsafe to move strictly clockwise or counter - clockwise . Someone should be continuously calling out the cyclones position and direction so everyone can adjust . The Crone does not have a lot of HP ; this phase is much easier than the first . NOTE : Patch 2 . 1 removed damage done by cyclones . Expected falling damage is 1500 - 3000 depending on max health . Known Bugs . This encounter , unfortunately , appears to have a number of bugs . Players who have encountered these bugs have not had much success , if any , getting the encounter to reset . Reports say the encounter can ' t be reset , but it can be reset if you get out of the room at the bottom of the stage . If you kill Dorothee too fast she will bug the other people in the event and not summon them . The people she didn ' t call to help her will stand around waiting for their cue from Dorothee and the event will never finish . As of June 4 . 2007 , we encountered the first and the third bug . We left the instance for 30 minutes , had to clear up to the opera again , and got Wizard of Oz again , this time it ran bug - free . The first bug may result in trapping the raid on stage - after all available bosses are down , the door isn ' t opened and there seems to be no way out . To avoid using mage portal or hearthstone , ranged DPS can shoot some of mobs in the audience to aggro them and wipe the raid . It can also bug the event if any player jumps off the stage to reset the fight ( it ' s possible if you know the jump trick ) . The only way to fix this problem is to ' Soft Reset ' the instance by all players leaving the instance and waiting 30mins for it to reset . This will also reset the trash up to opera event .