naist-nlp/zeshel huggingface dataset:
Dren Plantation ( Morrowind ) Dren Plantation is a location in . It is located in the Ascadian Isles region and is home to several characters . The vast plantation is owned by Orvas Dren , brother to Duke Vedam Dren , who is also the leading figure within the xenophobic faction of the Camonna Tong . Background . Dren Plantation is a huge plantation dedicated to breed netch es . Several slaves live and work here . Most of its freeborn inhabitants are members of House Hlaalu , the plantation ' s owner Orvas Dren however , although brother to the House Hlaalu leader on Vvardenfell , Duke Vedam Dren , is the head of the criminal and racist organisation called " Camonna Tong . " The place seems to function as temporary storage area for illegal goods , above all Moon Sugar found in vast quantities within the plantation ' s Storage Shack . Characters . The following characters can be found on the grounds of the Dren Plantation . For further information about present characters see the respective sublocation ' s page . Sub - locations . Doves ' Shack . Doces Shack is the home of Suvryn Doves , a Thieves Guild member . The Khajiit slave Arabhi can also be found here . Dren ' s Villa . Dren ' s Villa is the main building of the plantation and the residence of its owner Orvas Dren who can be found at the top floor . The luxurious building located to the south - east of the plantation and overlooking the whole estate holds many treasures within various chests , cupboards , and a desk . The brothers Navil and Ranes Ienith , the two most faithful men under Orvas Dren ' s command , hide in the villa ' s cellar . Guard House . The Guard House is the building where the off - duty guards may be found . It is located in the northeast of the plantation and features a balcony overlooking the estate . Helvi ' s Shack . Helvi ' s Shack is the home of the Camonna Tong member Mathesa Helvi who can be found within it . She has some valuable items hidden inside locked containers . Hlevala ' s Shack . Hlevala ' s Shack is the residence of the plantation ' s foreman Hlevala Madalvel , who can be found here . Rethan ' s Shack . Rethan ' s Shack is the home of a Battlemage called Bolayn Rethan . He stores multiple books and a number of valuable armor pieces in his hut . Shipping House . The Shipping House is a building located closest to the small mooring area of the plantation . It stands in the shadow of the southern walls where stairs lead down to the near river . Storage Shack . As its name states the Storage Shack is used for storing some of the plantations merchandise . The goods found here have nothing to do with the breeding of netches practiced on the plantation , though . Instead , vast amounts of the illegal substance Moon Sugar are hidden inside various containers . Tower Shack . The Tower Shack is a small hut raised above the grounds of the plantation . Llaro Llethri resides within . Verethi and Dralor . Verethi and Dralor serves as a comparatively roomy home for the two Thieves Guild members Guldrise Dralor and Ivrosa Verethi . The two can be encountered here .
Blind Cliff Cave Blind Cliff Cave is a cave located in . This is a Forsworn Dungeon , which is divided into three areas : Cave , Towers and Bastion . It is located east of the Lover Stone and northeast of Markarth . If approached from the top of the mountain , there is a small opening in both towers that allows access to the Bastion without going through the cave . Summary . Cave . The cave is a small vertical dungeon . There are six Forsworn there . The Dragonborn may dispose of or sneak by them to gain entrance to Towers . Tower . Towers is an outdoor section similar to many towers across Skyrim . The lower tower has a ground level window that allows entry without going through the cave . If the lever is pulled , the gate opens . There are three Forsworn in the area . On the other side of the bridge , there is a locked gate that cannot be opened yet . The upper tower also has a ground level window which allows entry without going through the cave or lower tower . Bastion . Blind Cliff Bastion is a small dungeon . In the beginning , there is a Hagraven named Melka in a cage . She will ask the Dragonborn to free her , and kill her sister Petra , who has taken over her Bastion . She can be freed by pulling the chain near the cage . Melka will not turn hostile and will even assist / tell how to get past the various traps in this section . There are five Forsworn in the dungeon and the hagraven Petra . When all of them are dead , Melka rewards the Dragonborn with the Eye of Melka , a unique staff . There is an alchemy lab past the swinging blades . Just before arriving to the alchemy lab is a hidden door , opened by activating a handle next to it . It leads back to the cage portion where there is a chest , two urns , two iron ingots and one corundum , moonstone and quicksilver ingot each . In the last room is a barred door that leads to the extreme top of the upper tower which has two burial urn s . The Dragonborn may drop down into the tower to find two chests .
Flesh Atronach The Flesh Atronach is a conglomeration of skin sewn together with mystical symbols and an Iron Collar . They are the souls of Daedra in an animated shell , and were created by Relmyna Verenim . Origins . The Flesh Atronach Golem was created when the Dunmer woman by the name of Relmyna Verenim discovered the " flesh element . " Since then , they have been used to guard the realm of Sheogorath as the Gatekeepers , making sure that none pass through the gate to the Shivering Isles without the mad god ' s consent . Variations . There are two types of Flesh Atronachs , the first one being the larger and having weapons sewn on to its arms . The second type is the smaller of the two and has colorful glowing gems behind its stitches . Behavior . When in battle , Flesh Atronachs use destruction magic and melee attacks to kill their enemies and are able to jump long distances .
Atronach Forge The Atronach Forge is a dais capable of magically creating items and creatures in . It is located in The Midden , an underground facility beneath the College of Winterhold . The forge includes a lever , an offering box , and a setting . Different items and Daedra can be conjured with the forge by placing certain combinations of things inside the offering box , then pulling the lever . Atronachs summoned with the forge are unbound ( i . e . , aggressive ) , unlike those summoned at Frostcrag Spire ' s Atronach Altar in , which serve as permanent followers . The setting can be filled with a Sigil Stone , which is required for conjuring Daedric armor , weapons , and hearts at the forge . There is some speculation that the Atronach Forge was built by the Dwemer , as the doors of the offering box match the large golden doors found in many Dwemer ruins . Recipes . Recipes are somewhat flexible : sometimes an ingredient can be replaced with something of higher value of the same category . It is possible to loot recipes from Conjurers ; however , they are written in the Daedric alphabet . The best way to find a hidden recipe is to put all food , ingredients , and miscellaneous items in the Dragonborn ' s inventory into the offering box , then pull the lever . Only items needed for a successful recipe will be consumed . Daedra Hearts and Black Soul Gems , some of the rarer items used in recipes , can be purchased from Enthir within The College of Winterhold .
Hiradirge The Hiradirge were a renegade wizard group of Ansei during the last civil war in Yokuda . They were said to be masters of stone magic . Some say that they were responsible for the destruction of Yokuda . In 1E 792 they were defeated in battle , and it is said that , since they failed to conquer the continent , they had their revenge on all of Yokuda .
Dwarven Dagger ( Skyrim ) The Dwarven Dagger is a one - handed weapon in . Locations . Unenchanted Dwarven daggers will begin to appear throughout Skyrim at level 12 and enchanted daggers can be found at level 13 . These locations include : Smithing . A Dwarven dagger requires a Smithing level of 30 and the Dwarven Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a Dwarven metal ingot at a grindstone and also benefits from the Dwarven Smithing perk , which doubles the improvement .
Arnora ' s Amulet Arnora ' s Amulet is a clothing item in . It is a blue amulet worn by Arnora Auria . The Hero may discover that the blue amulet is actually a fake and that Arnora also possesses Arnora ' s True Amulet , which is red . Quests . Two Sides of the Coin . Jorundr , her husband , requests that the Hero kill Arnora , take her amulet , and bring it to him . They may either choose to kill Arnora to take the amulet or talk to Arnora and obtain Arnora ' s True Amulet instead . They may also choose to take both of the amulets to Jorundr , and at that point he will say , " " Two amulets , one must be a fake . Clever girl . . . " " .
Badala Velothren Badala Velothren is a Dunmer Agent who resides in the Ashlands of Morrowind . She is standing outside the door to Ebernanit . Magicka . The magicka used by Badala consists of one racial power and one racial ability . Services . Badala is a medium Trainer in Short Blade , Sneak , and Light Armor . To use Badala ' s services as a trainer , she has to be Calmed , as she is naturally hostile to the Nerevarine .
Theodore Farielle Theodore Farielle is a Breton residing in Koeglin Village . Upon arrival , he can be found on the docks . However , he seems to disappear from the village entirely after the quest " False Accusations " has been completed . He has no unique dialogue .
Stealing the Stars Content . Knocking down the stars we need is a delicate process . You ' ll have to be careful . These memories are almost impossible to tell apart , and I don ' t want us to be running around the halls trying to find the ones we need . It ' ll take patience and precision , something I know that many of our members lack . Remember that She does not tolerate failure well .
Eraldil Eraldil is a Bosmer savant residing in the Hlaalu Waistworks in Vivec City . She is the recipient of a love letter from Gadayn Andarys . Personality . Eraldil is proud of her noble birth and thinks poorly of people of lesser descent . Asked about lowborn people she does not spare with pejorative comments . Family . It is known that Glathel is Eraldil ' s cousin . Other family ties are not mentioned . Locations . As above stated , Eraldil initially resides at the Hlaalu Waistworks , the middle level of Vivec , Hlaalu Canton . If the Nerevarine decides to pair her with Gadayn Andarys and gives her the love potion she eventually becomes Gadayn ' s wife and moves to his general goods store at Hlaalu Plaza . Quests . For the Love of a Bosmer . Gadayn Andarys is having trouble finding a way to express his love for Eraldil , even writing her a sub - par love letter that he has left in the plaza of the Hlaalu Canton . The Nerevarine may decide to either trick Eraldil into a marriage with Andarys or set him up with Eraldil ' s cousin Glathel instead . Mysterious Killings in Vivec . Talking to Eraldil about " rumors " may start this quest . She tells the Nerevarine about the recent killing of some outlanders and two Ordinators whose throats were slit .
Ingredient Classification 10 : Dwemer Elements Content . I must profess to a fascination with all our various Dwemer offerings : the tarnished bronze cogs , strange tubing made by unseen hands , and gears that seem to lock together to create magical creations powered by steam and arcane machinations . While I haven ' t the courage to wander into Dwemer cities ( although I long to venture into Volenfell if it exists , beneath the Alik ' r Desert ) , I take great pleasure in listening to the stories of brave explorers who face strange and golden statues below the ground of Skyrim and Hammerfell . When peace comes again , I may yet head to Morrowind and speak to those living near the Dwarven ruins in the Velothi Mountains , if only to learn more about the great treasures of the Dwarves . Now I simply gaze at these trinkets , hammering and melting them down into ore and chiseling tiny slivers of this metal to sprinkle into enchantments the Master prepares , or dabbing tiny droplets of oil into mixtures to add augmentations to a worthy weapon . Dwarven oil is a strange liquid that weeps from the oddities inhabiting Dwarven ruins : the sphere that rolls , the spider that scuttles , and the great centurion that roars with steam - powered vengeance . The oil is most valuable when quickly bottled ; stained or sodden cloth isn ' t helpful to our refining process . Break one of these soulless creatures and be sure to sift among the wreckage for cogs and gears ; both are valuable no matter how worn the metal is . Dwarven Oil . The black drippings of a Dwarven machine , given life through unknown mechanical methods . Proven Benefits ( in Enchanting ) : Shiny Cog . A bronze hoop with six or more points and smooth , grooved edges . Proven Benefits ( in Enchanting ) : Shiny Gear . A tough , circular plate with strange sigils and holes inside . Proven Benefits ( in Enchanting ) :
Legate Emmanuel Admand Legate Emmanuel Admand is a Breton Legate of the Imperial Legion . Personality . He is an avid supporter of the Empire as he will state that it is the Empire ' s duty to protect the Emperor , uphold the law , and protect the Empire ' s citizens . He is strongly against the Stormcloak rebellion . Interactions . If asked , he will tell you how to join the Imperial Legion ; he says that since the Empire is spread thin , the Legion has to recruit locally . You can also ask him why the Legion is in Skyrim and how he feels about the war . Location . He is stationed in Understone Keep in Markarth . If the Stormcloaks take The Reach , he will relocate to the Reach Imperial Camp .
Exclusive Potion of Fire Shield Exclusive Potion of Fire Shield is the highest quality potion available that creates a shield of elemental fire around the user ' s body , increasing resistance to Fire Damage and inflicting a small amount of damage upon nearby adversaries . Acquisition . This potion appears primarily as a level item . There are 491 instances that it can possibly be generated in addition to five static occurrences . Locations . This item can be found at the following location ( s ) :
Nargol gra - Uftharz Nargol gra - Uftharz is an Orsimer Barbarian found in Tusenend , guarding it from the Nerevarine . Upon entering the Daedric Ruin , Nargol will turn hostile . Daedra affiliation . Due to the circumstances in which this NPC appears , it is believed she is a Daedra worshipper , devoting her life to the Daedric Prince Molag Bal and holding a shrine to him .
Quarra Amulet Quarra Amulet is a unique enchant ed extravagant ruby amulet in . Enchantment . Instantaneously transports the wearer to Druscashti when used . Acquisition . Volrina Quarra of Clan Quarra will give the Nerevarine this amulet as a reward for retrieving ingredients during the quest " The Quarra Amulet . "
Hermaeus Mora ( Online ) Hermaeus Mora is a Daedric Prince in . Interactions . Sunken Knowledge . Aid Hermaeus Mora The Seeker ' s Archive . Speak to Hermaeus Mora in order to gain knowledge on the Celestial s . The Flooded Grove . I ' m helping the Wooded Eye prevent Daedra from escaping Rootwater Grove into Greenshade . The Waking Dreamer . I found the journal of Graccus , an Imperial who destroyed a Bosmer village to find a treasure buried below .
Sadri ' s Used Wares Sadri ' s Used Wares is a pawnbroker shop in located in the Gray Quarter of Windhelm . The shop is owned by Revyn Sadri , who insists that none of his goods are stolen . Wares . Sadri buys and sells apparel , books , potions and various other items . Notable items . Sadri sells " 2920 , Second Seed , v5 " , a Speech skill book . However , since the books sits on the counter of his shop , it can be read without being purchased or stolen . Quests . That Was Always There . Revyn Sadri asks for help with returning a ring he believes to be stolen . He tasks the Dragonborn with sneaking into Viola Giordano ' s House to return the ring . If the Dragonborn decides to return the gold ring to Viola Giordano without sneaking into her home , she will threaten to tell the Jarl to increase Sadri ' s taxes . Although angry with the Dragonborn , they can still trade at Sadri ' s Used Wares . Revyn Sadri will also train Speech skill after being helped . Housing . If the Dragonborn marries Revyn and chooses to live at Sadri ' s Used Wares , storage is as follows : The ' living area ' - the wardrobe , dresser , and sack lying down in front of the ledger are all safe ( will not respawn or delete stored items ) . The sack sitting up against the wall ( next to the safe there is one lying down ) is not safe , and will delete stored items . The unused ' storage area ' - the wardrobe , two end tables and strongbox are all safe ( will not respawn or delete stored items ) . The strongbox must be initially picked , but the items inside do not count as stolen , nor does the strongbox relock itself later after being picked . Housing details tested beyond a one - month absence . The bed will not fit both the Dragonborn and Revyn , but Lover ' s Comfort will still be received . Revyn will frequent the New Gnisis Cornerclub before coming back home to sleep each night .
Fortify Fatigue ( Morrowind ) Fortify Fatigue is an effect in that is a member of the Restoration school of magic , governed by Willpower . Its base Magicka cost is 0 . 50 point . Spells . The following spells consist of a Fortify Fatigue effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Fortify Fatigue effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Fortify Fatigue effect . They may include additional effects . See articles for details .
Potema ' s Refuge Potema ' s Refuge is the first sublocation under Potema ' s Catacombs and eventually leads to Potema ' s Sanctum . Description . When the Dragonborn first enters the door to Potema ' s Refuge , proceed down the corridor . When they come to the end , there will be a Draugr to their left , waiting . Once they kill it , they should proceed down the winding hallway and up the stairs , When they reach the top there , will be a vampire waiting for them in the middle of the room . There are three levers , and beyond that three revolving doors . Each lever controls the corresponding door wheel ; the levers move back and forth between " rotate clockwise , " " stop , " and " rotate counterclockwise . " Align them all to their open position ( this will take patience as they spin pretty slowly , but they don ' t need to be perfect , just enough space for one ' s character to proceed through ) . After setting the levers so there is an opening , one can walk through the doors into the next room . Directly in front of them , they will be able to see through another window to a room with a chest and other lootable items in it ; they will be able to get to this by activating the lever behind the coffin in the preceding room . One will want to be very careful in this room , as fireballs will begin shooting out of the walls once they pass the pillar in the middle of the room . One technique is to use the Whirlwind Sprint shout to effectively navigate the room and remove the soul gems . Another method of getting past the fire defenses is to stand out of range , and dislodge the gems with arrows . Once past this , they should move through the next two hallways and proceed through the door at the end . They should be ready for combat , as there is a vampire fledgling and a Draugr of radiant difficulty on the other side . The vampire fledgling holds the key to Potema ' s Sanctum . Once the vampire is dead , they should loot them for the key , and the player will then will be able to proceed through the door to Potema ' s Sanctum . There is also a key on the throne the Draugr sits on . It is not necessary to kill the Draugr in this room , as Daugr cannot open doors ; however , it is necessary to kill the vampire ( it is possible to do this before the draugr engages ) , and then loot the key and proceed through the door using Shouts to keep the draugr at bay - and close it before it can follow . ( Enter Sneak once the door is closed to leave combat with the draugr ; this is necessary , otherwise the Draugr and player are still engaged , and it may spawn with the player once they enter Potema ' s Sanctum ) .
Cultist Gloves Cultist Gloves are a piece of light armor found in . Locations . They are commonly worn by cultists , who can be found at various points during the main questline . Smithing . They can be upgraded with leather at a workbench , however they do not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to Fortify Smithing .
The Ghost is Our Friend Content . ALL Skull - Brethren , take heed : DO NOT attack or banish the ghost ! Yeah , she ' s creepy and looks gross and might wake you up in the middle of the night with that off - key singing ( if you can call it that ) , but deal with it . The Guard is absolutely horrified of her . The " wet yourself , drop your sword , and run away from your post " kind of horrified . She ' s our best friend for keeping the Guard out of the Refuge . If I catch you messing with the ghost , you ' re gonna end up like Ol ' Limpy . Skull - Mother Fairynn
Sanarel the Great Content . Sanarel the Great reigned as Champion for nearly two centuries . His command of shield and blade were unmatched and his victories were swift and merciless . It was said that he carried a magical shield enchanted by Trinimac himself . This artifact had the power to blind his opponents , rendering them defenseless against his initial attacks . As his legend and his arrogance grew , favor with his patron diety waned , leading to his eventual defeat at the hand of the Lava Queen . Usurped : Felhorn Defeated By : The Lava Queen
Wispmother ( Online ) Wispmothers are creatures that appear in . They can be found in several different locations throughout Tamriel , such as in Crow ' s Wood . Another is located in Stormhaven region on a small island in Iliac Bay . Various whispmothers appear as bosses in Valenwood . Quests . A Stranger Uninvited . Determine the reason why a stranger has come to Deep Graves . Broken Apart . Seal a wispmother inside an ancient vessel . The Amronal of Valenwood . Defeat the Amronal Wispmother
First Planting On the 7th of First Seed , the people of Tamriel celebrate First Planting , symbolically sowing the seeds for the autumn harvest . It is a festival of fresh beginnings , both for the crops and the men and women of Tamriel . Neighbors are reconciled in their disputes , resolutions are formed , bad habits are dropped , and the diseased are cured . The clergies at the temples run a free clinic all day long to cure people of poisoning , diseases , paralyzation , and other banes that can be found on the continent of Tamriel .
Tattered Journal ( Embershard Mine ) Content . They ' ve had me working down here for days now . It ' s not the time that ' s getting to me though , it ' s these tunnels . I ' ve told them countless times now to add extra supports to the weak sections of tunnel . If only we had more of those wooden beams that we reinforced with bronze bottoms . Honestly , if I hear the earth shift one more time above my head I ' ll be so stressed I may stop drinking for good . I mean , what ' s a Nord without his mead ?