Star Trek : Strategic Operations Simulator The Star Trek : Strategic Operations Simulator arcade game by Sega was the first official " Star Trek " arcade video game ever made . Released in , it was inspired in part by the " Kobayashi Maru " simulation seen in . Its vector graphics display was meant to mirror those seen in the beginning of the film . Leonard Nimoy and James Doohan provided the voices of their TOS characters . Arcade cabinets . The game was released in two versions . The standard " upright " game cabinet model was fashioned after similar games of the day , with standard screen and control layouts . In addition , a special " Captain ' s Chair " sit - down model was fashioned to simulate that on the bridge of the refit as seen in the first three . Its controls were built into the chair in which the player sat , with the game screen situated in a separate console in front of the player . In both cases , the game included a rudimentary voice simulator which used Scotty ' s voice to give you command , and Spock ' s to welcome you aboard and announce entry into each sector . ( Neither was the actual actor ' s voice , but a computerized impersonation . ) Game play . Game play consisted of piloting the " Enterprise " through various space sector s which have starbase s that are under attack by Klingon cruisers , mysterious alien anti - matter saucer ships and the " Nomad " probe . ( ) The player steers the ship by a rotary knob ( situated either on the upright console ' s front or the sit - down chair ' s left - hand arm ) , while control for impulse , warp drive , phaser s , and photon torpedo es are a set of four game buttons ( next to the dial on the upright or on the right - hand arm of the sit - down ' s chair ) . The games creen is divided into three sections . The upper left shows the player ' s score as well as the ship ' s amount of shield energy ( green line ) , photon torpedoes ( red boxes ) and warp energy ( blue line ) . The upper right gives an overall view of the sector , including enemy ships and starbases ( with which the ship can dock to re - energize shields , restock torpedoes , re - fuel the warp drive , and repair any damage suffered from attacks ) . The lower part of the screen shows a direct forward view ( similar to the viewscreen on the " Enterprise " bridge ) . The player has only one ship to use , so if it is destroyed , the game is over . The ship can be attacked by the Klingon ships ( either from disruptor fire or collision ) , by the anti - matter saucer ( which drains the " Enterprise " s warp power if it comes in contact with the ship ) , or by " Nomad " and the spacial mines he lays . Damage is first absorbed by the shields ( shown in the upper right by a green oval surrounding the " Enterprise " ) . When drained , an additional hit takes them offline . A further hit destroys the torpedo controls ( and any torpedoes the player has ) . The next hit takes out the warp drive . One more hit destroys the ship entirely . Any and all damage can be repaired by docking with a starbase . The game has forty " simulation levels " to play through . The format is usually five attack waves by Klingons and saucers , followed by an empty sector in which " Nomad " is laying mines . In the Klingon levels , there are three versions of the Klingon cruiser : Red ( which immediately target the starbases ) , Purple ( which come after the " Enterprise " with disruptor fire ) , and White ( which try to ram the " Enterprise " ) . All three types can be destroyed by a single phaser or torpedo hit . " ( Further note : A Red Klingon ship turns Purple if its destroys the Starbase it fires on , and a Purple ship can turn White if you take too long to clear a sector . ) " The saucers can only be destroyed with a single phaser hit , as the anti - matter in the torpedoes has no effect . In the " Nomad " levels , " Nomad " must be destroyed before he can escape the sector . The mines he lays can be destroyed by phaser , torpedo , or collision , but their blast area can cause damage to the ship , so they are best either left alone or destroyed from a distance . Like the anti - matter saucers , " Nomad " can only be hit by phaser at close range ( it is shielded from torpedo attack ) .