naist-nlp/zeshel huggingface dataset:
Nuka - Cola truck The Nuka - Cola truck is a miscellaneous item in " Fallout 3 " and " " . Characteristics . The Nuka - Cola truck is a red die - cast metal toy delivery truck labeled with the corporate logo of Nuka - Cola on the right side . Nuka - Cola trucks are found in the Capital Wasteland and Vault - Tec Vault s . A number of trucks can also be found in the Mojave Wasteland , inside Miguel ' s Pawn Shop , at The Fort , and two inside a locker at the lab in Vault 11 . They also appear randomly in letterboxes outside of houses , particularly in the Freeside area surrounding New Vegas . This item may be used as Rock - It Launcher ammunition . Locations . Nuka - Cola trucks can also be bought from several vendors .
Assistant robot The assistant robot is a model of robot Vault - Tec implemented in the company ' s Secret Vault . They are little , slow , box - like moving things with two hands which probably assist technicians during their work in the Vault facilities . It is possible that they also used by Shop - Tec to collect goods for trade . They could be destroyed using explosives . Notes . At least one of these robots are seen in Secret Vault Facilities level 1 . Appearances . Assistant robots appears only in " " .
Sniper rifle ( Fallout : New Vegas ) The sniper rifle is a in " " . Characteristics . The sniper rifle is a semi - automatic rifle , designed primarily as a long - range , it deals reasonable damage , has a scope with 3 . 5x magnification and very little weapons spread . Once with a suppressor , it becomes the perfect weapon for an assassin when " Hidden " in sneak mode , alerting only those fired upon by the player character at no loss of faction reputation ( even if the death is witnessed by nearby non - player - characters ) . With the added bonus of sneak attack critical s , most targets are usually dispatched with a single shot to the head . Due to the rifle ' s decent rate of fire , any target that survives the first shot can be dispatched quickly with a second shot before alerting any nearby non - player - characters . Durability . The sniper rifle can fire a total of about 395 standard rounds , the equivalent of 79 reloads , from full before breaking .
Cake pan A cake pan and clean cake pan are junk items in " Fallout 4 " . Characteristics . An aluminum pan to help preserve the shape and freshness of cakes . The clean variant has been secure from the harsh environments following the Great War and avoided rough handling , the result of which is a near perfect pre - War item . Crafting . The cake pan and clean cake pan can be broken down into their base components for use in crafting : Locations . Cake pan . Found as loot and sold by merchants . Clean cake pan . Only found as loot and sold by merchants .
Suffolk County charter school The Suffolk County charter school is a location in the Commonwealth in 2287 . Background . In exchange for funding , Principal Jackie Hudson agreed to implement the government ' s experimental Nutritional Alternative Paste Program ( NAPP ) at the school . Participation required limiting food consumption within the school to a food paste developed by Vault - Tec and the federal government . This decision was apparently made without the consent of faculty , students , or parents . Per Principal Hudson ' s announcements , the NAPP was launched on October 18 and any outside food was to be confiscated from then on . These announcements can be heard on three holotapes found throughout the school . According to a letter drafted on Mr . Davidson ' s terminal , both faculty and students were unhappy with the NAPP . The draft indicates that a week of paste consumption seemingly resulted in an increase in problematic student behavior and " pinker " complexions in everyone . A majority of the ghouls at the school do possess a pinker complexion compared to other ghouls in the wasteland . Layout . Exterior . The school grounds are inhabited by pink feral ghouls . Two main floor entrances are available : the southwest front door and the northeast back door . To the south of the school is the Murkwater construction site , which is home to a mirelurk queen . Interior . The interior is also inhabited by pink feral ghouls , including a glowing one in the upstairs library . The building consists of 3 levels : a main floor , an upper floor and a basement . Upon entry through the front door , the reception office and adjoined principal ' s office is on the right ; a hole in the wall on the left leads to a restroom . Centered is a collapsed stairway to the upper floor with a hallway on either side . The left hand side hallway leads to the restrooms and a series of classrooms ; the right hand hallway leads to the cafeteria ( entrance initially chained from the opposite side ) . The collapsed staircase can be used to reach the upper level by jumping from the railing or topmost step . The upper floor can also be accessed using an intact back staircase via the working elevator that runs between the basement and main floor . This method requires one to traverse through the classrooms off of the main floor ' s left hallway and then through the basement ( via the hole in the cafeteria floor ) due to rubble blocking direct access to the staircase . In the basement , behind a door opened from an Expert - locked computer terminal , a mattress can be found . Appearances . The Suffolk County charter school only appears in " Fallout 4 " . Behind the scenes . The pink food paste may be a nod to " " , a 1985 horror movie in which a popular gooey dessert food turns people into mindless killer zombies . English teacher Smith even refers to the pink paste as " the stuff " in his letter of complaint draft .
Gecko ( Van Buren ) Geckos are creatures found in the American Southwest . They can be found in most of the series except in " Fallout 3 " , " " and " " . About . Geckos in " Van Buren " are similar to Gecko ' s found in other entries in the series . The ever - lovable geckos make an appearance near the front of the mine and around the edges of the surface of Burham Springs . They go towards creatures with food before others . A few geckos wander around in the canyon area . They avoid the Viper camp . Their wander routes will be confined to the canyons , and they won ' t go near the Viper camp or Alexandra ' s camp . Neither the geckos nor the gehennas are on teams , but they will investigate sounds of combat if they hear it , and will attack humanoid opponents over each other . Quests . The Burham Springs design documents outlines that there was supposed to be a particular quest where Phil would hire you to get rid of the Geckos around the town . The name of the quest was , quite litterally , Get Rid of Lingering Geckos . Notes . The Gecko was originally supposed to be a random encounter , with the possibility of it occurring as many as 5 times . PCs with good Outdoorsman will be able to avoid the encounter entirely or set up favorable conditions . Geckos are a good source of skins for crafting leather armor and a few other items . Appearances . Geckos were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Entertainer pass The entertainer pass is a in the " " , " Dead Money " . Characteristics . The entertainer pass is essentially an ID badge to let security personnel at the Tampico know that the holder is an act at the theater . Location . Added to the Courier ' s inventory after killing OR agreeing to assist Dean Domino .
Dead Wind Cavern Dead Wind Cavern is a in the Mojave Wasteland , located near Primm Pass and south of REPCONN test site past Harper ' s shack . It is home to a wide variety of including the . Layout . The entrance of the cave rests at the end of a long , shallow valley running north east to south west , inclining towards the cave . One of the sides that inclines is a hollowed - out rock . A small pack of deathclaws and s congregates near the entrance . Once inside , there should be one to five deathclaws waiting in an area near the entrance . This initial cavern funnels into a single passage which quickly forks left and right . The right fork leads to a long , rectangular hallway / room and contains two or three deathclaws before it dead - ends . The left fork also opens into a long , rectangular area with another two or three deathclaws . A passageway to the left leads to a hatchery area , containing a and a few s or a young deathclaw and the pile of needed for the Bleed Me Dry quest . Just past this passageway , after being forced to turn right , is the impassable rubble between this area and the " right fork " from the first split . There ' s a skeleton and a duffle bag lying up against this rubble , accessible from this side . The final room of the cavern lies to the left , just before the duffle bag . It should contain two normal deathclaws and the legendary deathclaw . This is also the location of a dead wearing Brotherhood and a , with a few dozen s on her body ( both normal and incendiary varieties ) . Mercy , a unique 40mm grenade machinegun should be lying beside the body . Appearances . Dead Wind Cavern appears only in " " .
Price ( Fallout : New Vegas ) Price was a chem dealer in 2281 . Background . Price is a paranoid chem dealer . He had a deal with Daniel Contreras to drop off some chem supplies , but he got caught by the NCR and is in prison as of 2281 . Appearances . Price is mentioned only in " " .
Robot torso Robot torso is a miscellaneous item in " " . Characteristics . The torso is a part of humanoid robot that approached Junction City after being damaged and was subsequently destroyed by the townsfolk . The Warrior ' s objective during the mission is to collect all five robot parts . Location . It is located in Junction City , on a workbench inside the Reavers ' hideout .
Grenade launcher ( Fallout : New Vegas ) The grenade launcher is a in " " . Characteristics . The grenade launcher is a pump - action operated weapon , firing s from a tubular magazine . Despite being only slightly larger than the grenade rifle , it has twice the weight . Durability . The grenade launcher can fire a total of about 495 standard rounds , the equivalent of 124 reloads , from full before breaking . Behind the scenes . The grenade launcher is based on the prototype from the late sixties . The receiver and stock are mis - aligned in game however .
Horsemen of the Post - Apocalypse Part 1 Horsemen of the Post Apocalypse Part 1 is a multi - stage questline in " Fallout Shelter " , consisting of six sequential quests . This page serves as an overview for these quests . Behind the scenes . The Horsemen of the Post - Apocalypse questlines are likely a nod to the " Fallout Tactics " special encounter , Four Horsemen of the Post Apocalypse .
Cally Cally is a cut character from " Fallout " . Background . Cally was a character set to appear in " Fallout " , but she was cut from the game . Interactions with the player character . In her short dialogue file she catches the Vault Dweller sneaking into an unmentioned location . Appearances . Cally was to appear in the original " Fallout " , but was cut from the game prior to release .
Plastic explosives Plastic explosives are high explosives in " Fallout " , " Fallout 2 " , " " , " " and a cut content weapon in " " . Background . Plastic explosives was used for decades prior to the War as a mining tool , and is still useful for removing inconvenient nature . Like its more primitive cousin , dynamite , plastic explosives are both a tool and a weapon . Typically made from a powerful explosive like Semtex or RDX , with a plasticizer , they are a very stable and malleable compound . Plastic explosives can be rigged to explode with either remote or timer detonators , and can be detonated with other high explosives . Models . Cordex plastic explosives . A military wad of Cordex , with a timer that can be set for up to 3 minutes in 10 - second increments . M112 demolition charge . A package of four individual 1 . 25 pound bricks of standard military grade composition C - 4 explosive bundled together with duct tape and a crude rope handle , and a remote . Plastic explosives . A package of plastic explosives in an off white wrapper , with a yellow and red label stating " C - 4 Caution High Explosive " that appeared in " Fallout Tactics " . Plastic explosives was cut from " Fallout : Brotherhood of Steel " at some point during development .
Fancy Lads Snack Cakes ( Fallout : New Vegas ) Fancy Lads Snack Cakes are a consumable item in " " . Characteristics . Fancy Lads Snack Cakes give a small amount of hit points upon consumption , at the cost of 3 rads . In hardcore mode , it also helps to keep starvation at bay .
René Auberjonois René Murat Auberjonois ( born 1 June , 1940 ) is an American actor who provides the voice for the Mr . House character in " " . He is known for portraying Father Mulcahy in the movie version of " M * A * S * H " and for creating a number of characters in long - running television series , including Clayton Endicott III on " Benson " ( for which he was nominated for an Emmy Award ) , Odo on " Star Trek : Deep Space Nine " ( alongside Michael Dorn ) , Janos Audron in the " Legacy of Kain " series , and attorney Paul Lewiston on " Boston Legal " . Additional film credit for his role of Reverend Oliver in " The Patriot " . He also appeared in Sci - fi ' s " Warehouse 13 " as Hugo Miller .
Rollers The rollers are a set of constructible settlement objects in the " Fallout 4 " add - on " Contraptions Workshop " . Characteristics . The rollers are unpowered conveyor rollers that can be used in conjunction with conveyor belt s and other objects under the manufacturing category in the workshop to form conveyor systems . Primary there are three variants : straight , sloped and curved . The curved variant also has sub - variants , one with and one without legs , but the straight and sloped variants do not have this option .
Gatling laser security robot The Gatling laser security robot is a type of robot used in the Bloomfield Space Center and B . O . M . B . - 001 . About . These security robots are bad news . They are tracked beasts with a tall , thick torso and two Gatling laser arms . Notes . The image used for these robots in the " Van Buren " design documents is that of the loadlifter robot from " " . It is not known whether it was just a placeholder image , or whether they were a military version of the civilian model found in " Tactics " . Appearances . This design of Gatling laser security robot have not appeared , nor are they mentioned in any published game . They were to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if they will appear in any future " Fallout " game .
Larsen ( Far Harbor ) Knight - Captain Larsen is a Brotherhood soldier living on the Prydwen in 2287 in the " Fallout 4 " add - on " Far Harbor " . Background . A middle - aged soldier / officer in the East Coast chapter of the Brotherhood of Steel . He can be sent by Lancer - Captain Kells to the Island to wipe out DiMA and his followers at Acadia . Notes . Larsen is the only Brotherhood Knight - Captain to actually wear the unique Knight - Captain paint job for the T - 60 ( the Knight - Sergeant paint is another unique paint job , similarly to Larsen ' s , in that it is only seen on Knight Sergeant Gavil ) . Appearances . Knight Captain Larsen appears only in the " Fallout 4 " add - on " Far Harbor " .
Barton Thorn Barton Thorn is a living near Goodsprings in 2281 . Background . Not much is known about Barton or his motives , but he tries to deceive the Courier by telling them to kill the s on the ridge , to save " his girl . " Afterwards , he tries to kill the Courier in order to retrieve a treasure stashed at the ridge overlook . Interactions with the player character . Quests . " Barton the Fink " : Barton will confront the player west of the camper in the area with the campfires , where Sunny Smiles teaches you to make , asking for the player to save his girl , who is trapped by geckos on the ridge above . Appearances . Barton Thorn appears only in " " . Behind the scenes . The G . E . C . K . nicknames him ' Geckoman ' .
Incinerator The incinerator is a in " " . Characteristics . This weapon launches balls of fire which ignite foes from a distance ( unlike its sibling , the , which requires the user to be in close proximity of its foe ) . It ' s notably different from the as it has a slower rate of fire , shorter range , and a less potent projectile . It does , however , possess a smaller spread . Durability . The incinerator can fire a total of about 995 times using standard fuel , the equivalent of 34 reloads , from full before breaking . The and also fire exactly the same amount before breaking .
Chinese remnants The Chinese remnants are a faction in " Fallout 3 " . Background . The members of this faction are the last known , scattered remnants of Chinese military operations in the United States after the Great War . These spies , intelligence agents , and special - ops soldiers were stuck on foreign soil and continue to exist after many years as ghoul s . Their numbers are considerably few , and encountering them is unlikely unless one should stumble across their covert operation from years ago at Mama Dolce ' s . Two dead Chinese remnant spies are located in an underground sewer near broadcast tower KT8 . Interactions with the player character . Chinese remnants are always hostile to the Lone Wanderer . Notes . Unlike other Capital Wasteland ghoul s , and similarly to the ghoulified version of Moira , the Chinese remnants lack any voice distortion . As a result , they sound like Chinese soldiers in Tranquility Lane and " " . Appearances . The Chinese remnants appear only in " Fallout 3 " .
Sports fan outfit The sports fan outfit is a rare outfit in " Fallout Shelter " . Characteristics . Similar to the battle armor in design , but with a red torso , a black undershirt with gauntlets and a red football helmet with a white line in the middle . This outfit provides + 4 Strength and + 1 Luck to dwellers who wear it . Female Dwellers cannot wear sports fan outfit . Crafting . A high Strength statistic is needed to effectively create the sports fan outfit .
Morgan Blake Morgan Blake is a farmer living at the NCR sharecropper farms in 2281 . Background . She appears to help around the farm , tending to the crops . She gives the quest Hard Luck Blues through dialogue . If the quest is completed and the Courier talks to her again , she won ' t even mention it ; she will just tell them to go talk to Trent Bascom . Interactions with the player character . Quests . Hard Luck Blues : She will mention that the crops there are faring poorly , the Courier can offer to help . Appearances . Morgan Blake appears only in " " .
R . E . Danforth R . E . Danforth is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . R . E . Danforth is mentioned only in " Fallout 2 " .
Shaw High School The Shaw High School is a location in the Commonwealth in 2287 . Background . Prior to the Great War , students at Shaw High School were receiving very low test scores . Ronald Tanner , a failed Vault - Tec salesman and current principal of Shaw High School , devised a plan to raise test scores by smuggling Mentats into the school and coercing delinquent students to distribute them to the student body in secret . Principal Tanner believed that if he could raise test scores then the school district would increase the funding to the school , most of which he would then keep for himself . Tanner decided to use a delinquent student by the name of Rusty Burton to distribute the Mentats initially in exchange for a longer lunch period . Rusty later caught wind of Principal Tanner ' s full plan ( due to an intelligence increase from taking them himself ) and sought to blackmail him in exchange for half of the embezzled money . Layout . Upon entering the 2 - story entryway , the Sole Survivor will see a hallway leading north , cafeteria to the northwest and an office to the west . Beware a patrolling super mutant upstairs to the north . First floor . The office to the west has an Expert - locked door that leads to the principal ' s office which contains his terminal and a Master - locked closet . Further west the way is blocked by debris , so the only other room to navigate is the cafeteria . The cafeteria may house a mutant hound and his super mutant buddy , and leads to either the cafeteria basement or to the west hallway . The west hallway leads to stairs taking the Sole Survivor to the 2nd floor . Back to the north hallway , it has multiple rooms to the east - a science lab with chemistry workstation and a classroom which connects to a kitchen . At the end of the hallway are stairs leading to the 2nd floor . Second floor . From the northwest staircase , the Sole Survivor starts on a small landing leading to a room with a super mutant patrolling . To the south is a long walkway leading to some classrooms with terminals and eventually a closet at the southern end . To the east lies the rest of the upstairs . From the super mutant room there is a kitchen to the south and then a cafeteria overlook to the east . From the overlook , the Sole Survivor can go further east to find the stairs leading back down or a couple of classrooms , the northern one of which contains Rusty ' s lunchbox . To the north is a Master - locked door ( the key can be found in the principal ' s office or in Rusty ' s lunchbox ) which leads to the library . Be prepared for a turret downstairs , as well as some traps and landmines . The library connects to two rooms to the west - the southern room is Novice - locked . The northern room is open and has the mini - boss for the building , as well as a steamer trunk with leveled loot and an armor workstation . Appearances . The Shaw High School only appears in " Fallout 4 " .
Angela ( Van Buren ) Doc Angela is an inhabitant of New Canaan in 2253 . Background . Doc Angela used to be an NCR mortician and doctor before she got tired of the caravan houses ' politics running the NCR congress into the ground . And after the assassination of President Tandi , she could take no more . She had encountered the New Canaanite Mormons previously , and decided to head out for the Great Salt Lake from Hoover Dam with her ex - NCR Ranger husband , Ty . Angela is in her late 20s and has brown hair pulled back in a bun . She knows many of the scientists at Boulder , and does not hold Dr . Presper in high moral regard , though she does admit that he is very intelligent . Angela doesn ' t know much about mental health , which is why she can ' t properly diagnose Revelation John the super mutant . She can be fairly sarcastic at times , but is otherwise very friendly . She is not a Mormon , which causes her to receive a lot of criticism from the New Canaanites , which she is more than happy to shrug off . She follows the rules she needs to , but otherwise disregards the ultra - conservatives . Interactions with the player character . Other interactions . She and her husband are a good source of information on NCR , Coleridge , Huxley , and New Canaan . Of course , Angela can also provide the Prisoner with medical attention and equipment . Appearances . Angela was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .