naist-nlp/zeshel huggingface dataset:
Driver Nephi Driver Nephi is a leading member of the Fiends , serving under Motor - Runner . He lives in the southwest corner of the Fiend compound around the South Vegas ruins east entrance in 2281 . Background . Driver Nephi can be found alongside six other Fiends in a burned - out building north of the Samson rock crushing plant , and south of the South Vegas Ruins East Entrance . He is nicknamed for the unique golf club he carries with him into battle : Nephi ' s golf driver . Nephi is on Major Dhatri ' s hit list for the quest Three - Card Bounty . Dhatri states that 1st Recon had previously been sent to kill Nephi , but proved unsuccessful after multiple attempts , as Nephi tends to use his own men as meat - shields to protect himself , and is also tough enough to have managed to survive despite 1st Recon snipers having managed to land at least a couple confirmed shots on him . Major Dhatri also warns that Nephi is exceptionally fast , having earned his nickname by managing to kill a dozen armed NCR troopers in melee combat before they even knew what hit them . In fact , he moves 25 % faster than a normal human non - player character . Bert Gunnarsson will comment on Driver Nephi ' s passing after his death , but will not elaborate further on any prior relationship he had to Nephi or the Followers of the Apocalypse . Cut dialogue suggests that they are both former Mormons from New Canaan . Interactions with the player character . Quests . Three - Card Bounty : Driver Nephi is one of the Fiend leaders that Dhatri tasks the player with killing . Appearances . Driver Nephi appears only in " " . Bugs . Driver Nephi is not marked as a respawning non - player character in the GECK , but scripting issues may rarely cause him to respawn some time after killing him .
Shopping basket The shopping basket is a junk item in " Fallout 4 " . Characteristics . A basket made from pieces of steel wire mesh and plastic connectors , with two plastic handles attached to the top by steel wire for carrying purposes . Shopping baskets can be scrapped for steel and plastic . Crafting . The shopping basket can be broken down into its individual components for use in crafting :
Medical supplies Medical supplies is a miscellaneous and consumable item in " Fallout 2 " , " " and " " . Variants . Medical supplies . Medical suplies are an easter egg in " Fallout 2 " . They can be acquired only at Enclave Oil Rig . They are a quest items in " Fallout : New Vegas " as well in " Fallout : Brotherhood of Steel " . It is possible to consume the supplies , which will instantly repair all limbs to full condition .
Vault 13 flask The Vault 13 flask is a in " " . Characteristics . A blue flask for holding water , with a number 13 inscribed on it . Location . Found in the Mill Storage Area , the Vault 13 flask is marked as a " Quest Item " and can only be given to the Wasteland stranger in exchange for 100 & 100 Experience Points . On receiving the flask the Wasteland stranger remarks on the condition , noting " the old vault colors haven ' t even faded that much " . Notes . Given the sentiment the Stranger expresses seeing it , it must be refering to a flask once used in Vault 13 , the vault the Dweller orginally came from .
4 . 7mm caseless 4 . 7mm caseless is a type of ammunition in " Fallout 2 " . Characteristics . 4 . 7mm is one of the rarest forms of ammo available in " Fallout 2 " . It can only be bought in two stores in the wasteland , and is used for some of the more premier weapons in the game . Because the Vindicator minigun has a larger capacity of rounds and shoots more rounds every turn , it is even harder to maintain a sufficient amount of this ammo type in inventory .
The Dad The Dad is a mentioned - only character in the " " " Lonesome Road " . Background . The Dad is a character who is only heard through one of ED - E ' s audio logs in the Divide . He is the father of Tommy who both kept care of ED - E for a short period of time during the Eyebot ' s trip to Navarro . It is also inferred that they applied the Illinois license plate to ED - E . Appearances . The Dad is mentioned in the " " " Lonesome Road " .
Brach Knight Brach ( Registration BR - 122K ) was a member of the Brotherhood of Steel in the Commonwealth in 2287 . Background . Knight Brach was one of seven Brotherhood soldiers selected to be part of Recon Squad Gladius to investigate the Commonwealth . After helping fortify the Cambridge Police Station to be used as a base of operations , Brach took part in an assault on the Corvega assembly plant . When Worwick was mortally wounded , Danse called the retreat . While doing so , Brach stepped on a landmine , causing catastrophic injuries . While emergency triage was performed and stimpaks were administered , the injuries were too severe and he died within three minutes . Appearances . Brach is only mentioned in " Fallout 4 " .
Poisoned Poisoned is a condition in " Fallout " , " Fallout 2 " , " " , and " " . Many creatures bear poison in their fangs and stings . One of the most common sources for poison in the Wasteland is from a radscorpion ' s sting . " Fallout " , " Fallout 2 " and " Fallout Tactics " . Poison can be healed by a potion of antidote , or with rest , as the poison will leave the player character ' s system after a period of time . The perk s Snakeater and Vault City Inoculations modify Poison Resistance . " Fallout : New Vegas " . This condition has returned and when poisoned , the message " you feel a little woozy " will appear along with a drop in health . This can be cured over time or with antivenom , it can also be prevented entirely with a high Endurance ( Poison Resistance ) . Bugs . When using Fixer to gain temporary relief from addictions , the message " You feel a little woozy " may sometimes appear , coupled with the sound effect for poison .
Daniel ( Van Buren ) Daniel is one of the vital escaped Tibbets prisoners in 2253 . Background . One of the prisoners from the Big Empty who asked to be returned to his wife and kids in New Canaan . He is also " semi - Mormon , " although it is revealed that he really didn ' t care about his family or his religion after all . Appearances . Daniel was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Dixie ' s souvenir Dixie ' s souvenir are three holotapes in the " Fallout 4 " add - on " Nuka - World " . Locations . All three tapes are located in Fizztop Mountain , in one of the wooden shacks in the upper areas of the interior .
Backstab Backstab is a " Lionheart " perk . Effects . When you attack an enemy in sneak mode , you do 50 % extra damage if you score a successful hit from behind . Each rank increases your extra damage by an additional 50 % . Notes . This is a weaker version of the Silent Death Perk from the " Fallout " games .
Zao Captain Zao is a ghoulifed submarine captain living in the Chinese submarine " Yangtze " in 2287 . Background . Captain Zao is a former captain of the Chinese Navy . He is the captain of a Yangtze class Submarine ; the Yangtze - 31 . He has been observing Boston for centuries , ever since the Yangtze hit a mine and became stranded . The rest of his crew are feral , but he cannot bring himself to kill them . He mentions that he has to fend off raiders at times . Zao recalls firing his ship ' s nuclear salvo as ordered , and it is clear that he is responsible for the nuclear detonations specifically in the Commonwealth . He reflects on his actions with guilt , regretting the destruction he caused . It is possible that one of the nuclear warheads fired from his submarine was the one that created the Glowing Sea . He claims that the city was already ruined , when he arrived at the port . He seems to consider the liberation of Anchorage " a joke " . He is clearly aware of the war being over , but he still holds traditional values of the old world . He refers to the Sole Survivor as " capitalist " and " American " . Interactions with the player character . Quests . Here There Be Monsters : The Sole Survivor can help Zao repair the Yangtze submarine . Appearances . Zao appears only in " Fallout 4 " .
Black Mountain Radio Black Mountain Radio , also known as Radio Free Utobitha or the Utobithian News Channel , is broadcast from a radio station in " " . You can follow the signal to the top of Black Mountain where you will find the Broadcast building . It is run by Tabitha , who takes on the persona of Rhonda ( the name of her broken companion ) , interviewing herself as " Best Friend Tabitha " . She describes various sects of the super mutant Population , talks of the short - comings of the human race , and the wonders of the . It is , for the most part , a propaganda station for the State of Utobitha . Entering Tabitha ' s control room in the Crazy , Crazy , Crazy quest causes the station to permanently stop broadcasting and become static , even if you leave without killing her . In fact , even if you make peace with Tabitha by repairing Rhonda , the station still does not go away unless you enter the room . The station will also cease broadcasting anything other than static if you activate the tranceiver that ' s located in the radar dish hut ( near the trunk with the minigun ) , no matter what choice you make after activating it . If you choose the " huge fan " choice , Tabitha will command three super mutants to storm the hut ( but if they ' ve been made friendly by your choice in Crazy , Crazy , Crazy , they will not attack you ) . Host segments . News . " ( if Raul is still imprisoned ) " Appearances . Black Mountain Radio appears only in " " .
One Last Score " One Last Score " is a song written by RedEye in the " Fallout 4 " add - on " Nuka - World " . Judging by the intro , RedEye wrote the song to sympathize with people who are unable to break the habit of stealing from any and all . Lyrics . < poem > Well I ' ve been told it ' s in our blood Under our skin and all that mud Doesn ' t matter if I ' m buried in stuff I just can ' t ever get enough I need one last score I could be sittin ' on a throne of caps And still need one last score It ain ' t about the haul , could just be scraps Well I ' ve seen guys lose their mind Just trying to hold On to too much trash They ' re convinced is gold But I can help ' em out by lightening their stash Just by being a good neighbor And pulling in that cash I need one last score I can clean clear - out a whole damned town And still need one last score Take anything that ain ' t nailed down See it ain ' t really about All the stuff I steal It ' s more about this notion , This grand ideal That I can take whatever , whoever , whenever I please But sometimes this starts to feel like a disease Cause I can ' t control it , Like an itch that I can ' t scratch All that I can do is just add to my stash I know it won ' t cure me But what else can I do I ain ' t got anything else to turn to I need one last score Maybe that ' ll make this go away Just one more score And I can maybe rest easy someday < / poem >
Victor ( Fallout : New Vegas ) Victor is a friendly , but mysterious , PDQ - 88b RobCo security model 2060 - B Securitron found in Goodsprings , Novac , Boulder City , and The Strip during 2281 . Background . Victor has been in Goodsprings since long before Mr . House ' s Securitrons rolled out onto the old Las Vegas Strip . By his own account he has been in the town for about ten or fifteen years , but claims not to recall anything from before that time . According to and the town ' s other residents , Victor ' s old owner used to live in the shack on the south side of town ( identified by the Old World flag hanging outside ) , but nobody has lived there since at least 2274 when Trudy first arrived in town . Whether his programming allows him to realize it or not , there are things that Victor has been keeping from the townsfolk . For example , when Mr . House finally found the platinum chip in the ruins of Sunnyvale , Victor was tasked with returning it to the Lucky 38 . To achieve this , he hired seven couriers from the Mojave Express in Primm . There were to be seven packages - six decoys ( a pair of fuzzy dice , a knight chess piece , etc . ) , and one containing the real platinum chip , which was to be carried by Ulysses . After Ulysses mysteriously refused the job , the task fell to the Courier , who was intercepted by Benny , Jessup , and McMurphy to be eventually taken to Goodsprings Cemetery . The chip was taken by Benny , and the Courier was shot in the head and left for dead . After being buried in a shallow grave ( dug by the two Great Khans as seen in the intro ) , the Courier was dug up by Victor and taken to Goodsprings where they received brain surgery from Doc Mitchell and was nursed back to health . Appearances . Victor appears only in " " . Behind the scenes . Victor ' s name and the face displayed on his screen are both references to , a neon sign on the outside of in Las Vegas . Although now no longer moving or speaking , Vic ' s arm had at once waved , his cigarette moved , and the sign played a recording of ' Howdy Pardner ! ' every 15 minutes .
Lars Taggart Lars Taggart is a head scribe in the Mojave Brotherhood of Steel that is living in the Hidden Valley bunker in 2281 . Background . Taggart is the head scribe at Hidden Valley bunker , but most believe he is incompetent and always taking the credit of others . He focuses mostly on VR simulations for the soldiers so they will be combat ready . Appearances . Lars Taggart appears only in " " . Bugs . He shares the same bug with Nolan McNamara , Hardin and Ibsen , saying " Later " the same way that Antony should .
SMG ( Fallout : Brotherhood of Steel ) The 9mm SMG is a in " " that can be dual - wielded . Characteristics . A very good weapon until the end of , that is also obtainable early in the game . It does the same damage as a home - made machine gun , but the rate of fire of the SMG is higher , giving the player the ability to do more damage per second .
Bartlebee Bartlebee was a scientist working on the project in Nuka - World before the war , where people entering the exhibit would be tested on with various forms of radiation . Luis Bateman , the project lead , eventually started testing other scientists as well , including Dallas , J . Hodgson , C . Grunner , R . Langston , and Bartlebee . Appearances . Bartlebee is only mentioned in the " Fallout 4 " add - on " Nuka - World " .
Ezra Parker Ezra Parker is a robobrain appearing in the " Fallout 4 " add - on " Far Harbor " . Background . Pre - War . Ezra was a business tycoon , and owner and financier of the Cliff ' s Edge Hotel on the Island . With the help of other investors and Vault - Tec Corporation , he started the construction of the Vault 118 beneath his hotel on Mount Desert Island . The intention of the vault was to analyze the clash between high wealth residents and working class residents in a controlled environment . But after the premier wing of the vault was built , Ezra stopped sending money to the vault construction , which was quickly halted . After a discussion with the vault ' s overseer , Ezra said he was still waiting for Julianna Riggs to transfer the funds , where in reality Ezra was embezzling said money . Vault 118 . The premier wing of the vault was ready when the bombs hit , so Ezra , Julianna and other premier guests in the hotel were admitted inside the vault , complete with their cars , luggage and pets . One of the vault dwellers , Bert Riggs , was a robobrain developer , so he decided that the best way to keep the population thriving was for the occupants to transfer from human bodies to robobrains , an idea that all dwellers accepted including Ezra . The only way to identify each dweller from another was a small accessory that they always wore , like a bow tie or hat . After some investigation , Julianna found out Ezra ' s plan and after a lengthy discussion at the vault ' s atrium , Ezra killed Julianna and took her identity . Appearances . Ezra Parker appears only in the " Fallout 4 " add - on " Far Harbor " .
Toxic Caves ( Van Buren ) The Toxic Caves are a complex of caves in Burham Springs . Layout . It contains fewer mine corridors and more open caverns . Unfortunately , it is chock - full of radioactive material and even more gehenna s . The southeast section of the map contains a lowered basin that can be drained for access to a robot laboratory ( same map , no transition required ) . Several ladders lead up to AR000101 Burham Mines ( party required ) , but there are no other exits from the map . Though the geometry on these maps does not necessarily change , the dynamic " water " in the Toxic Caves will need to be lowered so the player can access the AGRICOLA lab . If / when the fires at Burham Springs are extinguished , the flames and smoke will mostly disappear from the exterior maps . This may change overall lighting of several levels , but dynamic lights and / or fakey sprite lighting could simply be removed to achieve the same overall effect . The overall goals in the area include : exploration of the mines , the destruction of all gehenna mutations , and either the destruction of all Agricola robots or their employment in the extinguishing of Burham Springs . Unless the player chooses to engage the three squatters " living " in town , the only foes he or she faces here are gehenna mutants and Agricola robots . Between exploring the mines , dealing with the NPCs on the surface , and figuring out the Agricola lab , the player should spend between 2 and 4 hours at this location . Appearances . The Toxic Caves were going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Irradiated water Irradiated water is a in " " . Characteristics . Basically , but a more potent rad content . It adds 10 more rads than dirty water , bringing the total up to 16 rads . Bugs . Irradiated water will display and apply a reduction to the player ' s dehydration level while Hardcore mode is not enabled .
Relay tower 0DB - 521 Relay tower 0DB - 521 is a location in the Commonwealth in 2287 . The tower is located in the Glowing Sea , to the northeast of Skylanes Flight 1665 . Layout . This location consists of a radio tower and a terminal used to activate and extend the satellite dishes on the tower . After activation you will have 3 new radio signals to listen to . To be able to hear anything you need to be in the right location . Appearances . Relay tower 0DB - 521 appears only in " Fallout 4 " .
Children of the Cathedral guard ( Adytum ) The Children of the Cathedral guard is located in Adytum sometime after 2161 . Background . The guard watches over the conquered territory of Adytum , post mutant invasion . Interactions with the player character . Other interactions . The Vault Dweller has to prove he is a friend of the COC , in order to pass this guard . Appearances . This Children of the Cathedral guard was cut from original " Fallout " .
The Captain ' s Feast The Captains Feast is a consumable item in the " Fallout 4 " add - on " Far Harbor " . Characteristics . Consumption of the item gives a temporary 10 % boost in XP gain . Locations . The item is given to the player by Teddy Wright as a reward for completing the quest Rite of Passage .
Pre - War theme The pre - War theme is one of the possible themes for the player character ' s residence in " Fallout 3 " . Megaton house . The rug and furniture are the biggest differences noticed , as well as the shelves of food next to the stairwell . A coat / hat rack and gnome are to the right of the door , as well as a brand new Red Racer tricycle in the middle of the room . Upstairs there is additional furniture ( small chairs , lamp table and lamp , etc . ) , including a couch in the spare room . This improvement also adds : Tenpenny Tower suite . The pre - War theme will consist of a shelf , a coffee table , two chairs , a dog house with a stuffed dog , an oven , a fridge , a work desk , a couch , a bathtub and an non - operational TV . Notable loot is listed . ( the fridge and the oven cannot be interacted with )
Zion Ranger station The Zion Ranger station is a in Zion Canyon . It is located to the northwest of Cueva Guarache . Layout . Upon entering the building , s and bark scorpion s will attack . There is a gun case behind the sofa on the immediate right of the entrance , containing a weapon and ammunition . On the left side of the entrance , there is a " Milsurp Review " magazine , behind the knocked down chair . Along the right wall is a fridge with some alcohol . There are also two crates towards the back containing some random items , including ammunition . In the back room are two footlockers : one with random junk and one that is locked , ( average ) containing a weapon , ammunition , and a couple of aid items . On the side of the room with the dresser , just on the other side back in a corner , is an ammunition box . On the table is the medical supply kit for the Tourist Trap quest . However , it is contaminated . With a Medicine skill of 35 , it can be sterilize with one drink of alcohol from the fridge mentioned above . Otherwise , the player character can take what is there , salvage it , or leave it . Across from the table by the bunk bed is a duffle bag . On the roof is a lawn chair with a skeleton sprawled in front of it . There is a tomahawk stuck in the skeleton ' s back , some . 45 casings , a box of large pistol primer , and some pistol powder next to the chair . The station ' s roof can be accessed by jumping from the cliff on the north side of the building . There are also three different types of hats , two of which are worn by the on the mantle ( may have fallen ) , and the other is in a duffle bag behind the bunk bed across from the table . The available hats are a cattleman cowboy hat , a rattan cowboy hat , and a rawhide cowboy hat . The desks all contain random loot . Notes . There are three teddy bears above the fireplace , two of them are wearing hats . There is also some ammunition behind one of the bears . Appearances . The Zion Ranger station appears only in the " " " Honest Hearts " .
Classroom globe The classroom globe is a junk item in " Fallout 4 " . Characteristics . A globe depicting the world , it was once used as a tool for teaching in classrooms . Crafting . The classroom globe can be broken down into its individual components for use in crafting : Location . The classroom globe can only be found in the Jamaica Plain Town Hall basement treasure room .