naist-nlp/zeshel huggingface dataset:
Year A year is a measure of time which lasts 360 day s in the games of and , and 364 days in all later games . There are 12 month s in a year : Morning Star . Morning Star is the first of the 12 months in Tamriel . It is considered to be a Winter month as well as the first month of the year . Sun ' s Dawn . Sun ' s Dawn is the second month of the year . It is also considered the last Winter month . First Seed . First Seed is the third month of the year . It is the initial month of the Spring season . Rain ' s Hand . Rain ' s Hand is the fourth month of the year . It is the second month of Spring . Second Seed . Second Seed is the fifth month of the year . It is also the final month of Spring . Mid Year . Mid Year is the sixth month of the year . As the name suggests , it occurs halfway through the year . It is also the first month of Summer . Sun ' s Height . Sun ' s Height is the seventh month of the " Elder Scrolls " calendar . It is the second month of Summer . Last Seed . Last Seed is the eighth month of the calendar . It is the final month of the Summer season . Hearthfire . Hearthfire is the ninth month of the calendar . It is the first month of Autumn . Frostfall . Frostfall is the tenth month of the calendar . It is the second month of Autumn . Sun ' s Dusk . Sun ' s Dusk is the eleventh month of the calendar . It is the final month of Autumn . Evening Star . Evening Star is the twelfth and final month of the " Elder Scrolls " calendar . It is the first month of Winter .
Balmora Council Club Balmora Council Club is a location in . Description . Located in southern Balmora and owned by Banor Seran , this club serves as the local home of the Camonna Tong . Whilst not openly hostile to the Nerevarine , they are extremely unfriendly due to the rumoured implications with the Empire ( through the Blades ) . A variety of services are available inside the building and on the rooftop . Quests . House Hlaalu : Imperial Cult : Miscellaneous : Thieves Guild : Services . Beds : Merchants : Repair : Trainers : Items . The following items can be found at this location :
Letter ( Dragonborn ) Content . Hrodulf , light and strength . I feel your words are not your own , and I worry dearly for your health . I beg of you : please depart that blasted isle and return to Solitude at once ! My nights have been almost impossible to bear without you ; to lose you would be the death of me . My love , if you do not return soon , I will come for you . - Bjornolfr
Fortify Attack Fortify Attack is an effect in that is a member of the Restoration school of magic , governed by Willpower . Its magnitude directly corresponds to the increase in percent chance and its base Magicka cost is 1 . 00 point . Spells . The following spells consist of a Fortify Attack effect . They may include additional effects . See articles for details . Items . The following items consist of a Fortify Attack effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information .
Gnisis ( Online ) Gnisis is a town that is appears in . It is located in the West Gash on the northwestern part of Vvardenfell . The Silt Strider Caravaner , Amili Yahaz , will take passengers to Balmora and Vivec City from this location . Quests . A Melodic Mistake . Investigate the disturbance in Gnisis Egg Mine . Haunted Grounds . Help Theyo Prevette exercise spirits in Ashlander lands . Hatching a Plan . Help Revus Demnevanni fix the problem caused by his Tonal Resonator . Characters . Outside Mine :
Hefid the Deaf Hefid the Deaf is a mentally - unstable and deranged beggar who can be found hidden away in the Ratway Warrens , under Riften . Background . Most of the time , she has locked herself away in a small dark room within the Warren . She can be heard listing the things she holds dear , or simply holds for that matter : " " Inkpot , Stone , Bucket , Book , Knife . " " Closer inspection reveals that the stone is actually a flawless gem , noteworthy enough for a burgeoning thief in the Ratways . At times she will make comments such as " " Death is highly overrated " " or " " No , never find me ! " " , suggesting that , like Esbern , she knows the Warrens as a refuge of safety where she ' s less likely to be found . Overall , she is harmless and provides no further meaningful interaction . If she is pickpocketed and any of the items on her ' checklist ' are removed , she may change her dialogue slightly .
Shield Wall ( Online ) Shield Wall is a Weapon - Skill Ultimate that was introduced into as of Update 12 . Description . Hold the line , guardian ! Shield - bearing warriors are the foundation of a strong defense , and Shield Wall is the pinnacle of shield mastery . Activate this Ultimate to reinforce your shield and make your stand , automatically blocking all attacks at no cost for the duration of the ability .
Deep Folk Crossing Deep Folk Crossing is a Dwemer Ruin and landmark located in . It is an ancient Dwemer bridge located north of Markarth , south of Mor Khazgur and west of Bruca ' s Leap Redoubt . It lies close to the border of High Rock . History . Originally , this was the location of the Dwemer city of Bthar - zel , which translates to " allied city , " however , only the bridge and a few ruins remain . The name " Deep Folk " is the translation of the word " Dwemer , " although it is unknown if this alludes to anything other than the origin of the bridge itself . Quests . Arniel ' s Endeavor . Arniel Gane requires the Dragonborn to locate a Dwemer Convector , which can be found on the other side of the bridge . Lost to the Ages . This is one of four locations in which an Aetherium Shard can be found .
Red Ruby Cave ( Oblivion ) Red Ruby Cave is a cave southeast of Bruma in the Heartlands , east of the Silver Road , near Namira ' s Shrine . It is directly south of Gnoll Mountain . As with many caves , Cairn Bolete Cap s and Wisp Stalks can be found inside . Chests and other containers containing modest loot can be found inside both sections .
Dro ' Tasarr Dro ' Tasarr is a Khajiit commoner residing in the city of Ald ' ruhn . He is typically found in The Rat in the Pot inn , or walking around the city . Attributes . This character has the following attributes : Equipment . This character uses or carries the following :
Bellows ( Skyrim ) Bellows are miscellaneous items that can be found in various locations throughout all nine holds of Skyrim . They are more likely to be found near forges and blacksmith work areas , or near residential fireplaces . Bellows cannot be equipped and used , although a larger variation can be found attached to forges .
Carodus Oholin Carodus Oholin is an Imperial crusader first met at the Chapel of Zenithar in Leyawiin . Early life . Carodus grew up in Cheydinhal . His father was a cobbler , and his mother was an acolyte of Zenithar . One day , both were killed in an accident when Carodus was still young . Because of this , he became a ward of the crown and was drafted into the Imperial Army . He then ended up serving two tours patrolling Stros M ' kai . He then left the army and devoted his life to Zenithar , inspired by his parents . Knights of the Nine . Carodus came to the Chapel of Zenithar , attempting to receive the Mace of the Crusader . After he failed , he stayed at the chapel to guard it . When first met , he will greet the Hero and ask if they are the one restoring the Knights of the Nine . He will then explain why he is there and shares the story of the Mace . After the mace has been reached and taken by the Hero , the chapel will be attacked by Auroran s , the Daedric minions from the realm of Meridia . After the battle , he will ask the Knight Commander to let him join the Knights of the Nine . If he is knighted , he will head to the Priory of the Nine and change his armor . Interactions . The Path of the Righteous . Retrieve the Mace of Zenithar from the Chapel of Zenithar . Umaril the Unfeathered . If allowed to join the Knights , he will join the battle to help kill Umaril for good .
Supernal Dreamers Camp Supernal Dreamers Camp is camp for the cultists worshipping Vaermina . It lies near the border to Glenumbra , northwest of Koeglin Village . Quests . A Dangerous Dream . A Lion Guard patrol on its way from Daggerfall to Wayrest as attacked by Daedric Cultists who referred to themselves as ' Supernal Dreamers ' . The cultists kidnapped the guard captain .
Halldir ' s Staff Halldir ' s Staff is a unique weapon in . Acquisition . Halldir ' s staff is worn by the ancient Nord wizard Halldir inside his cave Halldir ' s Cairn . After the Dragonborn kills him in the last chamber , the staff can be looted from his ashes .
The True Nature of Orcs ( Banned Ed . ) Content . Orcs were born during the latter days of the Dawn Era . History has mislabeled them beastfolk , related to the Goblin races , but the Orcs are actually the children of Trinimac , strongest of the Altmer i ancestor spirits . When Trinimac was eaten by the Daedric Prince Boethiah , and transformed in that foul god ' s insides , the Orcs were transformed as well . The ancient name for the Orcs is " Orsimer , " which means " The Pariah Folk . " They now follow Mauloch , the remains of Trinimac . Who is Mauloch ? He is more commonly know as the Daedric Prince Malacath , " whose sphere is the patronage of the spurned and ostracized , the sworn oath , and the bloody curse . " He is not technically a Daedric Lord , nor do the other Daedra recognize him as such , but this is fitting for his sphere . Of old he was Trinimac , the champion of the High Elven pantheon , in some places more popular than Auri - El , who protected them against enemies without and within . When Trinimac and his followers attempted to halt the Veloth i dissident movement , Boethiah ate him . Trinimac ' s body and spirit were corrupted , and he emerged as Malacath . His followers were likewise changed for the worse . Despised by everyone , especially the inviolate Auri - El , they quickly fled to the northern wastes , near Saarthal . They fought Nords and Chimer for a place in the world , but did not get much . In Skyrim , Malacath is called Orkey , or Old Knocker , and his battles with Ysmir are legendary .
Codex Arcana , Vol II Content . STUDENTS AND SCHOLAR : Attend our Abjurations ! SHOWING DUE PROPRIETY IN THE CUSTODY OF BOOKS We not only render service to the Emperor in preparing volumes of new books , but also exercise an office of sacred piety when we treat books carefully , and again when we restore them to their proper places and commend them to inviolable custody ; that they may rejoice in purity while we have them in our hands , and rest securely when they are restored to their repositories . And surely next to the vestments and engines dedicated to the Emperor ' s glory , arcane books deserve to be rightly treated by the battlemage , to which great injury is done so often as they are touched by unclean hands . Wherefore we deem it expedient to warn our students against various negligences , such as might be easily avoided and which do wonderful harm to books . Being a partial index of arcane contrivances known to the scholars and alchemists of Battlespire , that these contrivances might more readily be known to all students , and neither abused , nor neglected , nor wasted in their employment . " Faremyle of Burning Blows " Renders the power of Medium Fire Damage " Father of Blight " Produces the casting of Medium Continuous Damage to the victim " Fin of Spite " Produces the casting of Minor Continuous Damage to the victim " Flakes of Snow " Produces the casting of Minor Frost Damage " Flame of the Greater Vigil " Casts the spell of Medium Shield " Forks of Bonefrost " Casts the spell of Major Frost Damage Range " Glaze of Mysteries " Produces the casting of Medium Delayed Damage " Gleam of the Shock Ward " Produces the casting of Resistance to Shock " Harkenor of Agony " Renders the power of Major Continuous Damage to the victim " Harrow of Wizardbrand " Casts the spell of Major Magic Damage " Heart of the Subtle Force " Produces the casting of Minor Shock Damage " Horn of Magepain " Renders the power of Medium Magic Damage Range " Hue of the Journeyman " Casts the spell of Medium Poison Damage " Husk of the Fiery Ward " Casts the spell of Resistance to Fire " Incidence of Biter Bitten " Produces the casting of Fire shield
Bands of the Chosen Bands of the Chosen are a pair of gauntlets found in the Forbidden Grotto at Mankar Camoran ' s Paradise during the quest of the same name . Quests . Paradise . With all four items , the Great Sigil Stone from the Great Gate of Bruma , the Great Welkynd Stone from Miscarcand , the Armor of Tiber Septim from Sancre Tor , and a Daedric artifact , Martin will open the gate to Mankar Camoran ' s Paradise , Gaiar Alata . The Hero must wield these in order to leave the grotto and move onto the palace Carac Agaialor . In the grotto , they will have the option of accepting the aid of the Altmer Eldamil and once the two of them have made it to the exit of the grotto , he will be able to remove the Hero ' s bands and allow them to leave . The Hero is unable to unequip the bands themselves .
Ancestral Worship Ancestral Worship is a quest available in . Walkthrough . First , talk to Golldir at the entrance to Hillgrund ' s Tomb . He explains that he is worried about his aunt , who ventured into their family crypt to stop a necromancer but has not returned for hours . In order to start the quest , you need to agree to help Golldir rid the crypt of Vals Veran , and find his aunt . After Golldir unlocks the crypt , descend to a connecting hallway , where Golldir ' s worst fears are confirmed ; his aunt Agna lies dead in a pool of fresh blood . The nearby door is barred from the other side , so continue west , to a cave - in and through a Draugr - infested tomb corridor . The tomb opens into a deeper and much larger mausoleum with more enemies . Enter a circular chamber with animal sign carvings . Golldir will say that his aunt Agna told him that " The bear would show the way . " Look around to find the sign of a bear , and on its right side is a pull chain that will open a passage through one of the coffins . Go through to find double iron doors that lead to the main crypt and an audience with the warlock Vals Veran . The challenge is twofold : killing Vals Veran and keep Golldir alive ( optional ) . Vals Veran uses the teleporting spell and may teleport to a room hidden from the battle chamber where he will recover his health . He will then again teleport back into the chamber to resume the fight , and will resurrect draugrs that have been killed to help him . It is possible to kill Vals while he and Golldir are still speaking . The remaining Draugrs will continue their attack and Golldir will need to be protected . The quest concludes after the battle . If Golldir survives , he gives the Hillgrund Chest Key as a reward . Search Veran ' s corpse for a Crypt Key and the Chest Key on Golldir ( if he died ) , along with two missives ; read them to gain a better understanding of the threats Vals Veran was imposing . Use the Crypt Key to open the iron door ( hard lock ) atop the ceremonial stairs , which offers a quick exit . Golldir ' s chest in the antechamber beyond can be unlocked using the Chest Key . Assuming Golldir is alive , he may offer to become a Follower .
Curano Curano was an Ayleid hero was tasked by the High King of Delodiil with assembling a squad of heroes to destroy Abagarlas and hide the Prismatic Crystal . She recounted her experience in her journal . Background . Curano was tasked by the High King of Delodiil with assembling a group of four Ayleid heroes , Lanath , Ostarand and Valasha , led by Endarre , to destroy the city of Abagarlas . After the destruction of Abagarlas , the group went on a quest to hide the Prismatic Crystal . They traveled to the Dwarven ruin of Mzeneldt in an attempt to hide the crystal . Curano , a Meridian priestess , spoke to Valasha . She told her that she would need to sacrifice her life in order to power the crystal so that the weapon would one day be forged anew . Ostarand was furious at the request , so Valasha spoke to Meridia for hours . She later knew what she had to do and Ostarand understood . Curano was later killed by the Animunculi . The five later remained as ghosts reenacting the feat they accomplished in the ruins . Interactions . The Dangerous Past . Curano and the other four heroes will be seen throughout the ruins reenacting their journey hundreds of years ago . The Prismatic Core . After Endarre tasks Ostarand with destroying the Mortuum Vivicus , Curano and Lanath guard the portal .
Tongue - Toad Tongue - Toad is an Argonian Savant a Skill trainer and a member of the Thieves Guild who resides in The Rat in the Pot . If there is a price on the Nerevarine ' s head after breaking the law , Tongue - Toad can get rid of it for them if they are a member of the Thieves Guild . Interactions . Silence Tongue - Toad . The Nerevarine is tasked by Lorbumol gro - Aglakh , an agent of the Fighters Guild , to either kill Tongue - Toad or tell him to leave town . Merchant . Tongue - Toad acts as a merchant with 75 for bartering . He only sells one item , the " Guide to Ald ' ruhn " . Item Drops . Tongue - Toad will drop the following items upon being killed :
Realms of the Clockwork City : The Radius Content . The magnificent and awe - inspiring creation of Lord Seht is so much more than just a haven for the Father of Mysteries . Innumerable secure chambers , manufactories , laboratories , and terrariums house the objects of his experimentation , to be discovered and studied by the most diligent of his devoted Apostles . Within this series of volumes , I shall describe in brief some of the more well - known of Lord Seht ' s minor realms within the Clockwork City . Know that this is far from an exhaustive list , for the breadth of the City may well be infinite within this seemingly finite space . Most familiar to denizens of the Brass Fortress is the realm known as the Radius . This stretch of fabricated wilderness stretches from the walls of the Fortress out to the periphery of the Clockwork City , and is home to an artificial ecology that was deemed by Lord Seht to be as familiar and soothing to denizens of Tamriel as could be crafted . Primus , note the fabricant flora that sprouts from the metallic soil , its bark and leaves reflecting light in perfect quantities . It is true that very little grows within the Clockwork City , limited to dedicated projects such as the Wellspring or as transient fungi brought in by itinerant and accidental visitors . It is therefore necessary that many of the creatures one will encounter in the Radius are predatory . Fabricant beasts , designed to emulate the form and function of their Tamriel ic counterparts , are indeed alive and constructed of an amalgam of grown flesh and metallic grafts . A wise Apostle avoids the most brute and hulking of these creatures , for they require sustenance apart from that which their soul gem matrices supply . Secundus , behold the accumulation of shimmering lubricants that pool within the lowlands and gullies of the Radius . This slurry is a mixture of machine grease , the humours and fluids of fabricant and Apostle alike , and a myriad of substances churned out by the incalculable amount of factories beneath the surface . The lubricants flow and are collected in basins across the Radius , to be drawn into automated cleaning facilities and pumped back into the devices that distribute them to necessary environments . Most of the lubricants in the Radius collect in the Mire Mechanica , presumably Lord Seht ' s approximation of Tamrielic swamps . Tertius , the Radius is home to one of the numerous weather regulation and fluid treatment facilities in the Clockwork City . Our proximity to it ensures that we experience neither extreme heat nor cold , and that there is always sufficient clean water to ingest . Nevertheless , the delicate balance of fabricant , man , and mer demands that the Brass Fortress carefully consider its population and intake requirements . Of course , the Radius is only one of many realms within the Clockwork City . In our next volume , we shall touch upon some of the more unusual experiments conducted by the Father of Mysteries , as well as conjecture into the reasons for their existence .
Keem Keem is a Khajiit i sailor that appeared in . Keem appears in the Prologue of the story as a member of the Wind Oracle under Captain Iffech , he operated the Crow ' s Nest on the ship . When Umbriel appear from Oblivion , it shook the sea , and it caused Keem to fall off the Crow ' s Nest and to catch the ship ' s rigging so he would not fall . A clap of thunder destroyed the mainmast on the Wind Oracle , causing the Crow ' s Nest to collapse and crush Keem .
Urgent Message from Walks - Softly Content . < Player character name > , While we were both attending to other matters , that special shipment from my past was discovered and absconded with by pirates . I have to rescue her ! Contacts throughout Abah ' s Landing have told me that the shipment has been taken to Shark ' s Teeth Grotto . I ' m heading there immediately . If you have the inclination , I wouldn ' t turn down your help . — Walks - Softly
Auriel ' s Shield Auriel ' s Shield is an almost mythical artifact of Tamriel . Its origins lay in its creation , when the Anu iel created the Shield on behalf of Auri - El , who later wielded it in his battle against Lorkhan during the Dawn Era . History . Auriel ' s Shield is known to have changed hands several times over the years , following its disappearance after the creation of Nirn . A small group of acolytes that journeyed across the province of High Rock accidentally stumbled across a cave that seemed to lead to deeper , darker depths . An inscription in the entrance of the cave indicated the cave as being the resting place of a map to Auriel ' s Shield . During the years 3E 389 – 399 , the Eternal Champion came across this map while on their quest to end Jagar Tharn ' s unlawful reign . The Champion recovered the Shield from its resting place , either in High Rock or the Summerset Isles ( sources vary as to the Shield ' s exact location ) . Six years later , the Hero of Daggerfall uncovered Auriel ' s Shield in a dungeon in the Illiac Bay . The Hero had originally been given the opportunity to obtain an Artifact of Power by another member of their Knight Order , which involved kidnapping the great - granddaughter of a witch from her ( the child ' s ) parents . The Shield was found amongst a scattered amount of rusted equipment . After a couple of decades , Auriel ' s Shield re - emerged , this time in the possession of Drelyne Llenim , on the island of Vvardenfell in Morrowind . Llenim was killed by the Nerevarine in the Ghostgate in 3E 427 , who became the last known owner of the Shield in the Third Era . Later , during the events of , in 3E 428 , Torasa Aram offered the Nerevarine the chance to sell the Shield to the Museum of Artifacts in Mournhold for 8 , 500 . For the best part of two centuries , Auriel ' s Shield disappeared once again . However , in the year 4E 201 , the Last Dragonborn , on a quest that concerned the Tyranny of the Sun prophecy ( which involved Auri - El ' s other major artifact , Auriel ' s Bow ) , killed a Falmer Warmonger who had wielded the Shield against the frost trolls that stalked the Forgotten Vale of Skyrim . This is the last known appearance of the Shield . Powers . In the Shield ' s various appearances across Tamriel ' s history it has had various effects placed upon it . Below is a list of known abilities the Shield possessed at different times . Interestingly , like Auriel ' s Bow , Auriel ' s Shield lacks any form of enchantment in . Material . Auriel ' s Shield was originally made by the Anuiel for Auri - El . However , the exact material that the shield is made from , and indeed its overall shape , have varied from sighting to sighting . In , the Shield was in the form of an ebony tower shield , while in it was identified as a simple shield ( but remained made of ebony ) . In , the Shield has a more unique appearance and is instead made of Moonstone .