Lightsworn " Lightsworn " , known as " Lightlord " ( ライトロード " Raitorōdo " ) in the " OCG " , is an archetype of LIGHT and DARK monsters introduced in " Light of Destruction " . The LIGHT monsters ' primary effects involve self - milling , which sends cards from the top of your Deck to your Graveyard , either as a cost to activate their effect ( s ) , or as part of the effect ( s ) itself . Contained in the " Twilightsworn " sub - series , the DARK monsters operate on a similar principle , but also banish " Lightsworn " monsters as the costs for their effects . Story . The " Lightsworns " are a group who seek to save those who pray for help , crossing time and space in order to help them . By consuming vast quantities of magical energy , they appear on the material plane and challenge those evildoers who threaten the era they appear in . Once their job is done and the evil has been stopped , they return to their home plane , disappearing without a trace . Their founder , " Michael , the Arch - Lightsworn " , is responsible for enlisting the souls of heroes worthy of joining the " Lightsworns " . As they travel in order to fight evil , they also recruit the heroes of that time . Playing style . Decking out is a risk sometimes associated with the milling done in " Lightsworn " Decks . However , milling improves the speed of the Deck and many " Lightsworn " cards benefit from having many " Lightsworn " monsters in the Graveyard . A primary focus of this Deck is to quickly summon " Judgment Dragon " , which may be Special Summoned while there are 4 or more different " Lightsworn " monsters in the Graveyard . " Judgment Dragon " can quickly clear the field and attack directly . This strategy is most useful when running a small Deck , and has the potential to turn the tables in your favor before your opponent can get too much of a foothold . This Deck is quite capable of a very fast OTK using their mill effects , and then Summoning " Judgment Dragon " . " Judgment Dragon " alone would easily be able to create an OTK situation fairly quickly . " Lightsworns " have been incorporated into many Deck types . Most notably , " Lightsworns " are combined with DARK monsters in a Deck type known as Twilight . Such a Deck uses a mixture of LIGHT and DARK monsters and tends to include Chaos cards , particularly since " Chaos Sorcerer " and " Black Luster Soldier - Envoy of the Beginning " were removed from the March 2011 and September 2011 Forbidden lists , respectively . The " " marks the release of new " Lightsworn " Tuners and a Synchro Monster , giving them support for their Extra Decks . In the " TCG " , two of the Tuners and the Synchro Monster were released in the " Realm of Light Structure Deck " , whilst the third Tuner was released in " Duelist Alliance " . These additions to the " Lightsworn " archetype have made it a heavy Synchro Summoning based archetype , and is now capable of making powerful Synchro Monsters easily with cards such as " Lumina , Lightsworn Summoner " and " Soul Charge " . " Raiden , Hand of the Lightsworn " helps the Deck Synchro Summon as well , by being able to quickly send " Wulf , Lightsworn Beast " to the Graveyard . Lastly , the Level 4 Tuner " Felis , Lightsworn Archer " can create easy Synchro possibilities by being Special Summoned when sent to the Graveyard by the effect of another " Lightsworn " monster ( or any monster for that matter ) . " Kuribandit " can help set up your Graveyard faster to Summon " Judgment Dragon " , whilst also adding a powerful Spell Card such as " Soul Charge " to the hand . The DARK - Attribute " Twilightsworn " monsters were introduced in " Code of the Duelist " . They focus on banishing other " Lightsworn " monsters as part of their effects in order to help facilitate the Summon of " Punishment Dragon " . Their mill effects can happen at any time , even outside of the End Phase , but only if another " Lightsworn " monster activates its effect . In the Traditional Format , the " Dragon Ruler s " and " Eclipse Wyvern " can be used to enhance a " Lightsworn " Deck . The " Dragon Rulers " can trigger the effect of " Eclipse Wyvern " by banishing it from the Graveyard to Special Summon themselves , adding a " Judgment Dragon " to the hand right away . Further Strategy . With easily fulfilled Special Summoning conditions ( having 4 or more " Lightsworn " monsters with different names in your Graveyard ) , high ATK , and a devastating effect ( pay 1000 Life Points to Destroy all other cards on the field ) , " Judgment Dragon " is capable of dealing large amounts of damage , and could even create an OTK situation fairly quickly . Since it has no cost to summon itself , only a condition , you can still summon your other dragon ( s ) that turn . " Lumina , Lightsworn Summoner " is a staple in a " Lightsworn " Deck , due to the ability to dump dead cards while summoning a " Lightsworn " monster from the Graveyard , giving you easy Field advantage . A common trick is to discard a " Wulf , Lightsworn Beast " and Special Summon the same discarded " Wulf " for an easy 2100 ATK beatstick . It is notable that one may Special Summon a " Lightsworn " monster discarded by Lumina with the same effect , but may not activate the effect if there is no " Lightsworn " present in the Graveyard upon activation . She makes it possible to quickly Synchro Summon Michael using a " Raiden , Hand of the Lightsworn " in the Graveyard . Despite the fact that the player is quickly milling their Deck , 40 cards is plenty for it . If you add more cards it will only get slower and less consistent , and you won ' t draw your " Judgment Dragon " and other key cards when you need them . Because of the constant milling , however , they will be sent to the Graveyard frequently . In such cases , bring them back using " Beckoning Light " . In case your opponent uses cards like " Skill Drain " or " Light - Imprisoning Mirror " , you might want to add " Royal Decree " to your Side Deck . Since a " Lightsworn " Deck most likely won ' t run any essential Trap Cards , you can side them in to get rid of the dangers coming along with negating effects . Weaknesses . The primary problems for a " Lightsworn " player come from cards capable of negating effects ( " Skill Drain " , " Light - Imprisoning Mirror " and " Brain Golem " above all ) , and cards that banishes other monsters from play , especially " Macro Cosmos " and " Dimensional Fissure " , capable of turning the milling effect of the Lightsworn from a simple requirement to a severe disadvantage . As such , one will commonly find cards like " Royal Decree " and " Mystical Space Typhoon " in both the Main Deck and Side Deck of " Lightsworn " Decks . Cards that add to the milling can be a threat to " Lightsworn " Decks , including " Iron Chain " , " Needle Worm " , " Voltic Bicorn " , and " Ally of Justice " ; however , these can be helpful since they can push the Deck into its win condition more quickly . In particular , the " Ally of Justice " line is a serious threat to the Lightsworn deck as many of them have effects that target Light monsters in particular . " Ally of Justice Decisive Armor " is incredibly potent against Lightsworns and can be considered as the best option due to its versatility in many deck builds . " Ally of Justice Light Gazer " is also quite dangerous for Lightsworns to face as their constant milling will increase the former ' s attack to monstrous levels . Since " Lightsworn " decks are heavily reliant on sending cards from the Deck to the Graveyard , " Dimension Fortress Weapon " can be used to completely halt all effects that send cards from the Deck to the Graveyard , thus severely slowing down " Lightsworn " decks . Stalling may force a Deck Out , although the high number of destruction effects the " Lightsworns " offer , such as " Celestia , Lightsworn Angel " , " Lyla , Lightsworn Sorceress " , and " Ryko , Lightsworn Hunter " , often make up for this . To avoid destruction , players can use chainable Stall cards like " Battle Fader " , " Zero Gardna " , " One Day of Peace " , " Threatening Roar " , " Waboku " , or " Winged Kuriboh " .