Hunter talents / Survival Raiding focus . Hunters opting to spec into an end - game raiding and dungeon DPS role find their talent point s spent in skills focusing on damage over time and crowd control . These points tend to focus on three sub - types : Damage modifying talents . These talents focus on directly modifying the base damage of various spells and abilities . They focus on damage coefficients instead of base stats or derived stats such as agility or attack power . The main damage - dealing talents specific to the tree are : These two attacks provide most of the damage - dealing potential for the class in the form of DoTs . The primary damage complementing talents in this role are : Attribute modifying talents . As a survival hunter , the best stats to stack are agility and attack power . Even though the exchange rate of agility to attack power is 1 : 1 , the amount of agility can be increased through various talents , and in the long run can benefit the hunter ' s DPS more than stacking pure attack power . An individual hunter ' s mileage may vary , so it is best to experiment with this on your own . The key to remember that agility is an even more important attribute to a survival hunter than to a marksmanship or beast mastery hunter . Agility is more important because the following talents provide percentage increases in agility based on certain triggers : Because stamina and agility can directly impact your attack power , they are important stats to stack . Attack power , once it is invested , cannot be converted back into a base attribute . That is why investing in the base attribute and converting it into a derived attribute is more advantageous . Again , your mileage may vary based on gear and augments . Raid utility and crowd control . One of the most iconic mechanics of the hunter class is the trap system . There are a variety of traps that can either deal damage or control mobs in a raid environment . One of the most critical hunter talents , Lock and Load is most easily proc ' d by a hunter ' s crowd control traps . Thus , it is important for a hunter in a raid or dungeon environment to force a mob into one of these traps . Investing in Trap Mastery increases the usefulness of traps by increasing the damage output or snare duration of various traps . Additionally , the survival hunter has been granted a Replenishment - style talent that increases mana regeneration based on certain triggers . The Hunting Party talent enables this ability , bringing with it increased DPS and raid performance through decreased regenerative downtime ( e . g . mana regeneration ) PvP focus . A survival hunter brings the most utility to an arena , battleground , or Wintergrasp siege not from the damage dealing ability , but from the crowd - controlling talents . While the above talents are all still useful in a PvP environment for dealing damage , a hunter can see its survivability increased through crowd controlling enemy players using the following skills : A PVP - focused hunter can still benefit from several , if not all , of the raiding talents . Bonuses to attack power , agility , and base damage will make you a more deadly hunter , but the talents above will increase your survivability when confronted by targets that require kiting . On the other hand , a talent such as Sniper Training that requires being motionless is essentially useless in a PvP environment , which often requires rapid " turn and burn " maneuvers . This maneuver involves jumping forward ( and while maintaining forward momentum ) flipping 180 degrees to fire an instant cast shot , and then turn another 180 degrees in the direction you jumped . This allows you to fire direct damage , Concussive Shot s , or other crowd controlling attacks if you are being pursued by warrior s , paladin s , death knight s , or rogue s .