naist-nlp/zeshel huggingface dataset:
Rabinna ' s Inner Beauty Rabinna ' s Inner Beauty is a quest available in . Background . Relam Arinith in Fatleg ' s Drop Off in Hla Oad who would like the Nerevarine to deliver a slave for him to Balmora . Walkthroughs . Detailed walkthrough . Speak with Relam Arinith found through the trap door in Fatleg ' s Drop Off in Hla Oad . He asks for a slave named Rabinna to be delivered to Vorar Helas in Balmora . Evidently the actual slave is not important , but what she carries is moon sugar . Along the way to Balmora , Rabinna can be talked to if her disposition is raised to 50 to determine that there is a choice of what happens in the quest . If it is decided to deliver Rabinna to Helas on the east side of Balmora , he will attack Rabinna immediately . Once she is dead , talk to Helas to receive a reward of 400 gold and a Ring of Medusa ' s Gaze . If Rabinna dies on the trip and the Moon Sugar is saved and delivered that to Helas , the reward will be 200 gold and no ring . Alternatively , help her kill Helas or just avoid him entirely , and deliver Rabinna to Im - Kilaya at the Argonian Mission in Ebonheart . Once Rabinna has been delivered to the Argonian Mission , talk to Im - Kilaya to receive a 400 gold reward and a 10 - point boost in disposition with the Twin Lamps . Finally , it is possible to speak with Arinith after freeing Rabinna . If Helas is dead he will consider the matter resolved . If Helas is still alive , however , he will attack .
Travel Lantern Travel Lantern is a type of lantern available in . The lantern provides a portable light source which can be carried in the left hand while traveling . Properties . Each lantern cast a light based on the color of its flame . The brightness of the light , the radius of the light , and how long the light lasts , varies depending on the type of lantern . Any lantern that is actively being carried when entering water , will be destroyed .
Masterful Leaping Masterful Leaping is a Restoration spell in that temporarily increases the value of the acrobatics skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Dragonbone Dagger The Dragonbone Dagger is a one - handed weapon found in . Smithing . The dragonbone dagger requires a Smithing level of 100 and the Dragon Armor perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a dragon bone at a grindstone and also benefits from the Dragon Armor perk , which doubles the improvement .
Prisoner Information Content . Prisoner : Raynor Vanos , Dunmer , Male . Notes : Dwemer artifice expert . Held in room with yellow crystals and Eye of Hermaeus Mora Banner . Appears heavily susceptible to illusions , but may possess Dwemer - inspired devices . Search carefully . Prisoner : Lady Clarisse Laurent , Breton , Female . Notes : Noble , explorer . Held in room with Cross of Meridia Banner and Blue Crystals . May be resistant to illusory spells . Observe closely . Prisoner : Telenger , Altmer , Male . Notes : Capable mage . Held in cell with Star of Azura banner and blue crystals . Trivia . These books are not part of any collection .
Ice Storm ( Arena ) Ice Storm is a 4th Circinate spell in . Effect . A ball of intense cold , which explodes upon contact with target , inflicting an explosion of 1 – 30 points of damage to health plus 1 – 5 additional points per level .
Wergital the Wolf - Boy Content . < poem > Kynareth watched from the rain , clouds , and skies A Breton child cloaked in a furry disguise Nurtured by wolves of the Glenumbra glen A wolf - boy would scamper through woods , hills , and fen Cutting his teeth on the flesh of the hunt He grew brawn and bone , no longer the runt Night hunts for prey in the light of Secunda The pack grew more daring to forage and plunder Fell ' s Run farmers , their hairs stood on end Flitting dark shapes , t ' was a violent portend Bringing down cattle with ravenous snarl A predator child with the wolves in his thrall Hunters dispatched , with pelts their desire The wolves they did flee , all safe in the briar More daring the wolf raids , encroaching the town So elders did plan to bring the pack down A Goat tied and bleating , intended as bait Lured wolf - boy and pack to a terrible fate The pack leapt at prey , intending a meal But the archers of Fell ' s Run soon brought them to heel Arrows flew fast as the boy dropped his cowl Bloodied and pierced , he fell with a howl Wergital Wolf - Boy was burned on the moor Return unto Kynareth — your soul is now pure < / poem >
Ald Velothi ( Morrowind ) Ald Velothi is a small town found in . Description . Ald Velothi is a Redoran fishing town located north of Gnisis , and is perhaps the smallest of all the Redoran settlements . It serves as little more than a stop - off point for those who wish to travel north to Daedric shrines and their surrounding areas . The town is involved in several quests , including seven for House Redoran . It also seems to be the location from which the Twin Lamps abolitionist group operates from . Travel . Although Ald Velothi does have a ship , the Fair Helas , it cannot be used as transport . Instead , the main way of traveling to Ald Velothi is through Khuul , a town on the Silt Strider routes . Locations . Notable locations near Ald Velothi include :
Sergius Turrianus ( Skyrim ) Sergius Turrianus is an Imperial enchanter working and living at the College of Winterhold . Interactions . Sergius Turrianus teaches Enchanting at the expert - level . If the Dragonborn ' s enchanting exceeds what Sergius can teach , and they ask him to enchant items for them , he tells them to do it themselves . He can be found in the Hall of the Elements by day . At night , he sleeps on the second floor in the Hall of Countenance .
Tsanji ' s Ship Records Content . Four frigates scuttled , no cargo recovered . Waste . Two small boats found , repaired . We will need these for the shallows here . Thalmor promise to provide smaller flotilla for crew . Sirinaire is a lying , bloodsucking tick , but she knows better than to lie to ME . Had some crew desert over the new deal . Will need to drum up more sailors in another port . Khenarthi ' s too far . I don ' t like the way that Argonian looks at me . The One - Eye . She ' ll make trouble , sooner or later .
Darkwater Crossing Darkwater Crossing or Darkwater is a small mining village located along the Darkwater River in Southern Eastmarch . The town is known for mining Corundum Ore in the area . Description . Geography . Darkwater Crossing is a significantly small settlement situated along the road near Darkwater River . The village is located on the edge of the Eastmarch Sulfur Pools which take up a large portion of the region . The settlement was recently founded when a large deposit of Corundum Ore was found on a small escarpment next to the Darkwater River Basin . The closest locations to Darkwater Crossing are Fort Amol to the west and Mistwatch to the east . History . Second Era . During the Interregnum in 2E 582 , the town of Darkwater Crossing was inhabited by Argonian migrants that had arrived from Stonefalls , Morrowind , seeking work at Fort Amol . But due to subsequent overpopulation , the settlers moved eastward and founded the town of Darkwater Crossing . One of the Argonians , Stormy - Eyes was an accomplished healer and a Dreamwalker , a priest of Vaermina that can walk into people ' s dreams . Around the same time , the leaders of the Ebonheart Pact gathered at Fort Amol to discuss the condition of the alliance . Jorunn the Skald - King was poisoned by a Daedric concoction used by the Stormfist Brigade , a militia owned by Jorunn ' s brother , Fildgor Orcthane . The Ebonheart Pact required the help of Stormy - Eyes and the Ternion Monks from Mistwatch . A traveler called the Vestige aided the Argonians of Darkwater to have Stormy - Eyes help the King . A Redguard named Asmalah the Caller traveled to Darkwater to have Stormy - Eyes help his dying wife . The resulting procedure ended with her death , and it made Asmalah vengeful towards the Argonians . He covered the town in blood , causing the local Troll s to ransack the town . The Argonians fled to a nearby cave . The Vestige defeated the Troll Leader and brought peace in Darkwater by bringing Asmalah to his senses . Stormy - Eyes later traveled to Mistwatch to help Jorunn overcome the poison . Fourth Era . For some time , Darkwater Crossing was abandoned and had no use up until 4E 201 , when a Nord ic explorer named Annekke Crag - Jumper discovered a vein of Corundum Ore on the hillside and built a cabin there . Word spread in Eastmarch and more people arrived at her home and set up camp . Darkwater Crossing was founded at that point and became property of the city of Windhelm . This same year , Ulfric Stormcloak along with a contingent of Stormcloaks were ambushed at Darkwater Crossing and sent to Helgen for execution .
Fireball ( Legends ) Fireball is an action card in . Acquisition . This card is received by completing " Chapter 3 - Dark Omens " before the start of the game in a story deck called " Band of Survivors " and so is available in your first battle . Strategy . First and best use for this card is when the bandit attacks with Bandit Ambush . This summons four 1 / 1 bandits . Tyr then prompts you to use fireball . It will destroy all the summoned bandits from the Bandit Ambush card . Fireball is best used when there are more than four enemies on the board or when you are outnumbered by two or more .
Assured Smiting Assured Smiting is a Restoration spell in that temporarily increases the value of the Blunt Weapon skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Llemisa Marys Llemisa Marys is a Dunmer Thief who resides in Hla Oad , Morrowind . She is a member of the Camonna Tong , and is located in the caverns beneath Fatleg ' s Drop Off among the slavers and smugglers . Llemisa offers thief - related training and wares . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Sir Hughes Sir Hughes is a Breton residing in Alcaire Keep in Alcaire Castle , Stormhaven . He is the current leader of the Knights of the Flame . He also serves as the protector of Duke Nathaniel and Duchess Lakana . Interactions . Army at the Gates . King Fahara ' jad of Alik ' r has sent an army to Alcaire Castle . They claim to be on a diplomatic mission , but the Knights of the Flame believe otherwise . This situation could threaten the very fabric of the Daggerfall Covenant . Two Sides to Every Coin . Duchess Lakana needs someone to take a message to the leader of the Redguard camp outside the gates . Sir Hughes suggested the Vestige act as her messenger and report on what she reveals . Sir Hughes ' Fate . After murdering Duchess Lakana , Sir Hughes fled to Firebrand Keep . The Vestige has come to confront him and if necessary , bring him to justice for his crimes .
The Wyrd Tree ' s Roots The Wyrd Tree ' s Roots is a quest available in . The Beldama Wyrd want to use the roots of the Wyrd Tree to help the villagers get away , as they have the power to travel along them . But the same corruption that caused this trouble has sapped the roots of their power , and they need your help . Walkthrough . When talking to Jehanne she will ask for more help to open a path to safety . They can travel along the roots of the Wyrd Tree , which was how they were able to come to the village so quickly . But now there is some kind of corruption in the soil and the path is blocked . The roots need to be nourished with pure energy . By killing the creatures near the roots , their life force can be used to nourish the roots of the Wyrd Tree . They need to be killed near the roots so their life essence will provide the power needed . If killed too far from the roots the life force will be wasted . Follow the markers and kill one of the creatures near each root . This should provide the power needed to help the villagers escape . The roots are scattered around the mill . After nourishing all three roots , return to Jehanne and see if she and her sisters have been able to secure the path to save the villagers and if it is safe to dispel the ward . The portal is now open and all villagers made it through and are safe at their camp . Jehanne explains she will go back to their camp to protect the villagers , and that her Sisters will continue to look into the madness that occurred . The Vestige can be of help to the Beldama Wyrd staying at the village to investigate , if they choose . She ends the conversation with : " " You have earned my respect , stone - dweller . Thank you . " " She rewards the Vestige with the Bloodthorn Wyress Mantle when completing the quest and small amount of .
The Spinner ' s Tale The Spinner ' s Tale is a quest available in . Walkthrough . The Wilderking tells the Vestige to talk to the spinner , Maruin , in Spinner ' s Cottage . Spinner ' s Cottage is southwest of the Petitioning Stone . It is close to the Labyrinth Wayshrine . In fact , Spinner ' s Cottage is on top of the hill between Labyrinth Wayshrine and Labyrinth . Maruin is waiting for the Vestige in the entrance to the cottage .
Melita Hinault Melita Hinault is a Breton hiding from rampaging bloodfiend s with the rest of her family at their farm just outside Shornhelm . While the Vestige is out collecting weapons for them to defend themselves , the fiends managed to break into the farm house , killing the father Gennove and forcing the rest of the family to escape . When Melita is found , she has already been turned into a bloodfiend herself and must be put down .
Tsun ' s Armor Tsun ' s Armor is a unique piece of light armor worn by Tsun . It cannot be obtained without the use of console commands . Craftsmanship . The armor itself is composed of a loin cloth that is surrounded by a detailed iron plateskirt with several engravings . It has built in vambraces , and when equipped a torc will appear around one ' s neck and upper arm . The function of these and the vambraces are completely aesthetic , as the armor itself was never meant to be worn by a player character . Acquisition . The ID for Tsun ' s armor is codice _ 1 . His boots can also be worn but only via console commands , meaning it will not appear in the inventory . To wear it the Dragonborn must type codice _ 2 ; to remove it , type codice _ 3 . His armor is also available by clicking on him via console commands and typing codice _ 4 in Sovngarde .
Hawkhaven Hawkhaven is a location which can be accessed only via the " coc testinghall " console command through the Wizard ' s Tower glitch or with the paint brush glitch . The Hero ends up in the testinghall and can access the town by using one of the doors in the middle of the room . Description . Hawkhaven is a small town found in the Elder Scrolls Creation Kit . The town and its inhabitants are likely testing tools . The village itself consists of seven buildings , two of which can be entered . Several barrels and crates are scattered around that may be looted without penalty . Inhabitants . The village is policed by a single roving guard who will apprehend the Hero for crimes just as in a normal city . In the event , all residents of the town will side with the Hero in fighting the guard . The minor inhabitants of Hawkhaven include : Denyiir . The only merchant in the town is named Denyiir . He is easy to spot with his bizarre blue hair color . His " shop " is a low stone wall located immediately next to the door leading to the Testinghall . In front of him can be found a Blades Cuirass , as well as copies of Darkest Darkness and The Locked Room . He provides all possible services of a merchant in . These services include : Denyiir has the highest amount of bartering gold of any character in the game ( 65 , 535 ) . A unique feature of Denyiir ' s behavior is his Speech . Rather than normal speech topics , conversing with Denyiir will bring up a list of emotions such as " Angry " or " Happy " which will change his facial expression and disposition accordingly . Debug characters . Two characters are clearly intended for testing combat and are named for their function . Trespass Test Warehouse . One of the two functional buildings in Hawkhaven is the Trespass Test Warehouse , obviously intended to debug the concept of trespassing and / or stealing someone ' s property . The house is inhabited by Belgarr , an Imperial , who also owns all items and containers inside the house . He has no speech options , but will verbally warn the Hero when they are inside the house , and will summon the town guard if the they linger too long or attempt to steal an item . Crime Warehouse . The Crime Warehouse functions as the town ' s prison , where the Hero will be sent if they commit a crime . Inside , it is a miniature version of any other prison encountered in Cyrodiil . It has a single cell , as well as a chest labeled " Evidence " where the Hero may collect their confiscated belongings . Outside Hawkhaven . Outside the town there is an altar that creates Black Soul Gems . It is identifiable by a bright shaft of light beaming into the sky . A nearby road , along which fly amanita mushrooms grow , leads to the Creature Grove . Uses . Hawkhaven can serve many uses . Because of its unique nature , and isolation from the game world , novices to the Elder Scrolls Creation Kit may test all manner of changes , without having to worry about conflicting with existing mechanics or quests . Hawkhaven can also serve as a " playground " of sorts , allowing practicing archery or swordsmanship on its inhabitants .
Bakhig ' s Journal , Page 3 Content . Bakhig is finally home . Years of wandering , over . Pets scuttle around me . The poison that drips from their fangs smells as fresh - baked bread to this one . It took me weeks to earn their trust . So many bites , so much poison in my veins . But , now , they know me . Now , they love me .
Exclusive Fortify Fatigue Exclusive Fortify Fatigue is a potion appearing in . Exclusive Potions are the rarest potions , and thus , are the most valuable . Mercantile . The following vendors stock this product Characters . This potion is used by the following individuals : Locations . This potion can also be found in the following locations :
Concept Art ( Online ) The following images are conceptual illustrations created for . Concept art is created to try several different designs to get the best possible result out of the work . Not only is it used to develop the work , but also to show the development of the project to investors , clients or directors . These illustrations give an insight on the artistic process leading up to the release of " Online " . Artists . The following are artists who were hired by Zenimax to draw concept art :
Powers ( Morrowind ) Powers are unique magic spells that do not cost magicka in and both its expansions and . They are usually granted to the Nerevarine as special racial powers or as rewards at the end of quests and can only be used once per day . Racial Powers . These powers are granted at character creation : Birthsign Powers . These powers are granted at character creation : Other . These powers are generally gained as reward at the end of a quest : Unused Content . The following powers do not appear during the game , but can be acquired , on PC , with console command :
Vulstaed King Vulstaed was the King of Camlorn . Records of him date 3E 63 . He is mentioned in the " The Wolf Queen , Book I " . Vulstaed had a daughter , Princess Quintilla , who was said to be the most beautiful princess in all of Tamriel . In 3E 63 Prince Pelagius visited his court . During his visit , the city - state was under attack by a great demon werewolf . Quintilla and Pelagius slayed the beast , and just a short while later Quintilla and Pelagius were married .
Ring of Bloodlust Ring of Bloodlust is a unique piece of enchanted jewelry found in . Acquisition . It is sold by Majni at Frostmoon Crag if the Dragonborn is a werewolf . This ring , along with the other rings sold by Majni , will respawn in his inventory to sell after about a week in - game . Enchantment . When in Beast Form , attacks by the Werewolf do 50 % more damage , but it is 50 % more susceptible to damage . Trivia . if the player is an Orc , using berserk power with this ring equipped while transforming into beast form completely removes negative effect from the ring , and do additional 100 % more damage .
Unavoidable Delays Content . Silat , While we realize the outlying farms sustained damage in the storm , we regret to inform you that we cannot facilitate repairs until our own restoration efforts are complete . Many buildings along Cat ' s Eye Quay — Including piers and other vital port structures — were damaged in the storm and will require significant renovation . Our architects estimate at least a month before they can begin rebuilding , and a further two before efforts are completed . Furthermore , the arrival of so many Dominion refugees from the wreckage of the " Gold Fleet " strains the Mistral guard to capacity . Once Cat ' s Eye Quay is restored , we will endeavor to provide you with whatever you require . Thank you for your patience while we manage this crisis . — Office of the Mistral Chancery
Medusa ' s Gaze ( Daggerfall ) Medusa ' s Gaze is an Alteration spell available in . It is a long distance spell that adds the paralysis debuff to the target it strikes . The spell has a 1 % base chance to succeed , but adds 8 % with each level of the Hero . The duration of the paralysis is 1 base ingame minute , but for each level of the Hero , the game adds 1 more ingame minute .
Arbiter ' s Log Content . Neophyte overheard questioning mandates of Lord Sheogorath , ten days in the pit . Proselytizer admitted guilt of thieving bread from the pantry . No punishment given . Two missionaries conspired to incriminate a suspected heretic - - commendation issued A neophyte accidentally fell into the pit sweeping our chambers the other day . Besides nearly snapping her leg , she had to wait the better part of the morning for the patrolman to discover and release her . Speak with courier about having duplicate key forged by smithy in Crucible . Neophyte mistakenly summoned an atronach during evening meal . Two days in the pit .
Devil Cephalopod Helm Devil Cephalopod Helm is a light helmet that is enchanted with Conjuration and Mysticism effects . It provides the wearer with a bound cuirass and a chance of absorbing incoming spells . Enchantments . Enchantment ID : " devil cephalopod " All effects are on self : Characters . The following people possess or sell this scroll : Locations . A Devil Cephalopod Helm can be found at the following location ( s ) : This helm can be generated as leveled loot . There are an additional 32 possible occurrences .
Canonreeve Oraneth Canonreeve Oraneth is a member of the Thalmor who believes the Altmer as a race is superior to the others and thus is against the presence of the Bosmer and the Khajiit in the Aldmeri Dominion . After the rest of the Thalmor rejected her idea of overthrowing them , she retreated into Elden Hollow and recruited the help of the local Wood Orcs as bodyguards . She was later stopped while she was trying to conjure Daedra to destroy the Bosmer and Khajiit .
Urzog gro - Shadbuk Urzog gro - Shadbuk is an Orsimer Barbarian who resides within the region of Sheogorad located in Morrowind . He is found to the west of Mzuleft at a statue of Malacath with three other Orsimer , Bugharz gro - Ular , Glob gra - Ghasharzol , and Murzol gro - Ulfimph .