naist-nlp/zeshel huggingface dataset:
Filfaeril Obarskyr Queen Filfaeril Selzair Obarskyr ( the Dragon Queen ) was the queen of Cormyr and wife of King Azoun IV . Azoun was drawn to her more for her extremely sharp mind rather than her beautiful appearance . She was skilled at chess . Unbeknownst to her husband , Filfaeril was involved with the Harpers and acted as an agent on their behalf in Cormyr , regularly meeting with Dove Falconhand . Appearance . Filfaeril had ice - blue eyes and golden blonde hair . Her figure was slender and she had pale skin . She was extremely beautiful . Her everyday crown was a slim circlet with two brow spires , each with a sapphire at the end . Relatives . Filfaeril ' s husband was King Azoun IV . They had two daughters : Tanalasta and Alusair Obarskyr . Elminster was her sire making Laspeera , the Warden of the War Wizards , and Narnra Shalace her half - sisters . Background . Filfaeril was born on Mirtul 4 , 1311 DR . When Azoun was brought near death by the abraxus incident in 1369 DR , it was rumoured that Filfaeril was so stricken with grief that she was taken away to the Spires of the Morning in Eveningstar . This was not true , as she had withdrawn to the Hidden Chambers in the royal palace in Suzail . A flight of flying dagger s and helmed horror s was unleashed into the private apartment in Eveningstar where the queen was supposed to be staying , killing four Purple Dragon knight s and underpriests guarding the war wizard ess who was posing as the queen . Filfaeril assumed the appearance of merchant ' s wife Aglarra Galdekund in order to hide in Waterdeep during the abraxus affair . The change in mannerisms and voice was blamed on an illness , that the couple had to travel to Iritue ' s Firesprings in southern Amn in order to address . Filfaeril ' s appearance at that time was changed to become short and masculine , with a pot belly and a large , pimpled chin . Possessions . Filfaeril carried a silver - mounted body flask and a hairpin enchanted with death magic . Queen Filfaeril ' s Blades . Filfaeril founded a small secretive band of loyal agents , known as her Blades . They remained willing to slay and die in her memory after her death .
Enhance ability Enhance ability was a transmutation spell that would enhance a targets abilities for up to a hour . Effect . The caster would pick an effect that would grant improvements to the target in a predetermined way : For every spell level higher then the normal spell level used , another target could gain a benefit of this spell . Components . Vocal and somatic components were needed , as well as a feather or fur from a beast .
Xantam Xantam was the guild master of Xantam ' s Thieves Guild , an emergent criminal organization in Baldur ' s Gate , with the secret backing of Eldrith . His primary agent was Karne , in truth a Zhentarim agent . His guild was destroyed and Xantam was killed by the heroes Vahn , Adrianna , and Kromlech Bruenghor .
Tethir Tethir the Dragonslayer was an elven hero and the first elven dragonslayer . Relationships . Tethir was related to the elven hero Keltormir . History . Tethir sacrificed his own life to slay two ancient red dragon s living in the Ridge , allowing most of his tribe to escape to the southern reaches of the forest .
Outland warrior Outland warriors were special warrior s found in Zakhara who traveled there from some other location . Requirements . These warriors had no special requirements . Role . Outland warriors served a wide variety of roles in the Land of Fate . Most native Zakharans viewed them with a healthy does of curiosity and / or fear . Possessions . Outland warriors typically carried armor and weaponry foreign to Zakhara . Special Benefits . These warriors did not have any special benefits . Special Hindrances . Outland warriors stood out in Zakhara like a sore thumb . Their accents were thick , their armor was usually heavy , and their sword s were curiously straight . They attracted attention wherever they roamed .
M ' tarl History . In 1358 DR , while traveling through the deadly streets of Menzoberranzan seeking valuable information to help the organization ' s cause , Jarlaxle and M ' tarl encountered Gromph Baenre . To have a private conversation with Jarlaxle , Gromph transported M ' tarl to an extra - dimensional realm . After their meeting ended , Gromph told Jarlaxle his lieutenant perished .
Illuski languages The Illuski language group was a linguistic group that included the languages of the Northmen . Illuski languages were spoken in Ruathym and Luskan and from the islands as far north as the Uttersea south to the Moonshae Isles and Mintarn . Languages . Illuski languages included the following : Script . Like the majority of other Faerûnian languages , modern Illuski languages made use of the Thorass alphabet , although Old Illuskan had its own script . Appendix . Inspiration . The Illuski language group is based on real - life languages such as , , and .
Rampage Stunk Rampage Stunk was a wealthy Waterdavian merchant with a bad reputation . Most of his hirelings were thugs and he even employed a werewolf in his service . Stunk made much of his money by lending to old noblemen and then foreclosing on their mansions when they couldn ' t repay him . History . Stunk married into nobility . He decided that the existing family tomb wasn ' t grand enough so he purchased several adjacent plots in the City of the Dead with the intention of razing the old tombs so he could build his own on the site . Unfortunately for Stunk , one of the old tombs was the final resting place of Lord Dorgar Adarbrent ' s long dead fiancee . Dorgar used a spellbook belonging to his dead cousin to cause the dead to rise nightly and haunt Stunk ' s mansion . The hauntings became more and more intense and were finally ended by a young wizard named Gustin Bone and his friend Sophraea Carver . On the night the dead were finally sent back to their tombs , Stunk became lost in the City of the Dead and was found the next morning by Gustin and Sophraea . The experience aged Stunk many years and drove him insane . Appearance . Stunk was a very large man . After his close encounters with Waterdeep ' s ghosts he lost much of his weight and aged many years .
Glorious raiment Glorious raiment is an abjuration spell that imbues clothing with divine power . Effect . You imbue a robe , priestly garment , or outfit of regular clothing with divine power . The spell bestows the following effects for its duration : Only a good - aligned creature gains the benefits of this spell . Creatures of nongood alignment can wear the " glorious raiment " , but gain no spell benefits from doing so .
Herath Herath was a city located in central Dambrath . Geography . Located along the Dolphin ' s Climb ' river just south of the Gnollwatch Mountains , Herath was a bustling city . History . Easily the richest city in all of Dambrath , Herath held the nation ' s state mints for electrum and silver coins . Defense . The city sported an army composed of 500 cavalry and 2 , 500 infantry . They spent much of their time guarding the precious mines that were the lifeblood of the city . In addition to these troops , Duchess Selanith L ' baros had a personal guard of 1 , 000 gnolls and 40 hill giant s . Inhabitants . Nearly all of the dwarves in Dambrath lived in Herath .
Boffo Arglebargle Cosgrove Bullwubble II Boffo Arglebargle Cosgrove Bullwubble II was a male gnome fighter and owner of the tavern called The Furniture ' s Fate in the town of Thunderstone in Cormyr in the late 1360s DR . Activities . Boffo , being an eccentric prankster , was usually at the center of brawls in the aptly named Furniture ' s Fate . When he wasn ' t , he usually had his bouncer Stig lift him up and hurl the gnome into the fray .
Wandering Stones Wandering Stones was a small village located in southern Skelkor , Returned Abeir . Background . The village was named after the remains of the primordial Arambar , a group of massive stones that moved on their own accord every night , creating strange patterns that never took the same shape twice . Some believed the spirit of Arambar was the one who changed the position of the stones as a way to mark the time left for some great event to happen . Because Wandering Stones was built upon the remains of Arambar , dragon s feared and shunned the village , making it a perfect home for escaped slaves and other people looking for a safe haven . The presence of the spirit of Arambar also had an unexpected effect on the land : it attracted the spirits of the dead from different places and times , even from distant lands such as Faerûn . The spirits of the dead communed with Arambar , and those with enough self - awareness were able to learn old secrets and other kind of information from the old primordial or the other oblivious spirits who believed they still were alive . Government . Wandering Stones was ruled by a Stonetalker , an individual who was able to " speak " with the stones , gaining great wisdom and insights from them . In truth , the Stonetalker spoke with the spirits of the dead , not with Arambar . As of 1479 DR , the Stonetalker was a dragonborn shaman named Olothon . History . After the sundering of Abeir - Toril , the corpse of Arambar was left in the lands that eventually would become Skelkor , in the world of Abeir . Slaves who fled from their dragon masters founded the town of Wandering Stones in the rocks that composed the remains of the primordial . In 1479 DR , the adventuress Jada Marlserpent went to Wandering Stones searching refuge and information about her past , as she was born in that village . Knowing that she was one of the fabled dragonheir s , the brown dragon Thovantareth followed her to the town , his hatred for the dragonheirs strong enough to surpass his fear of Arambar . When the dragon was attacking the village , the spirit of Arambar awoke from his millennia long slumber to save Jada and the other inhabitants of Wandering Stones , killing Thovantareth and returned to sleep again .
Akota Akota was a mysterious country somewhere beyond the western shores of Zakhara . It exported gold , slave s , wood , and exotic goods to the Land of Fate through an overland trade route crossing the Southern High Desert to the city of Tajar . It had its own language called Akotan . City of Akota . Akota was also the name of a city at Zakhara ' s western shore , located just south of the Range of the Marching Camels , where the caravan route from Tajar to the " country " of Akota ended at the Great Sea .
Porphyrys Cadorna Porphyrys Cadorna was briefly the head of the Council of Ten in Phlan in 1340 DR . History . Porphyrys was born as the son of Eugenia Cadorna , once master of the Cadorna cloth merchants . In his youth , after he escaped from Phlan following Tyranthraxus ' s invasion , Eugenia always told his son about their lost fortunes . When Phlan was rebuilt , Porphyrys quickly went back to the city and soon became one of the Councilmen of the new Council of Ten . In 1340 DR , he devised a complex plot in order to regain the powers once possessed by the Cadorna family and even more . He hired an adventuring party to act as his minions , performing various missions against the monsters that infested the city . This earned him political power inside the Council . Meanwhile , he started to become obsessed by the pool of radiance . Porphyrys quickly rose to the position of First Councilman . When the possessed dragon was finally defeated by the adventurers , Porphyrys Cadorna attempted to seize control of the pool , only to be possessed himself by Tyranthraxus , who forced him into the Pool , teleporting him to the plane it called home . Personality . Under his smiling facade , Porphyrys was an individual who was grasping , venal , and obsessed with the idea of achieving the glory his family once held . He always blamed others for his and his family ' s failures .
Agal In Zakhara n culture , an agal was a cord ( or group of cords ) used to secure a keffiyeh ( headcloth ) to one ' s head . Agal were available in a wide variety , ranging everywhere from simple hemp to gold or jeweled thread . Prices . Prices varied from a few silver pieces all the way up to 60 gold pieces for jeweled agal .
Ishtar Ishtar was one of two Untheric goddesses of love and war ( the other was her progenitor , Inanna ) . She departed the world of Toril soon after Enlil did . In her place , she left her portfolio and the right to use her name and appearance to the Mulhorandi goddess Isis . Her holy symbol was a female hand clutching a rod of blue crystal . Description . Ishtar was portrayed as a beautiful human female with blonde hair and blue eyes . She could change her shape at will , but never appeared in any shape save that of a beautiful woman . She wore the " headdress of love and war " , which forced any male she was truly interested in to fall passionately in love with her , and gave her the same powers as whatever enemy she fought . She drove a flying chariot pulled by seven enchanted lions . When in the chariot , nothing made of metal could touch Ishtar . Relationships . Ishtar was born from the goddess Inanna . Once they were the same being , but as Inanna ' s people grew more civilized , her pantheon split in two , with new aspects of the older gods becoming entities in their own right . Realm . Ishtar dwelled in the City of the Star on the first layer of Elysium . It was a star - shaped city filled with love , beauty , life , and joy made from white marble . It was said to be one of the most beautiful places in the multiverse . Dogma . By merely existing , Ishtar brought life into being . Although she was a goddess of war , she advocated violence only when it furthered life . Ishtar ' s followers were charged to aid the farmers of Unther and other common folk . History . Ishtar presumedly came to Toril with the other Untheric deities aboard the " Galley of the Gods " . She survived the Orcgate Wars , but left Toril to rejoin her greater self in the cosmology from which she came shortly after Enlil did in - 734 DR . Isis continued to use her name and aspect after that date .
Horizikaul ' s cough Horizikaul ' s cough was a simple cantrip from the evocation school that created a short , loud noise . Effects . By completing this spell , the caster could cause a quick , loud sound to originate nearby a target person or object within close range . This sound could cause minor injury or even brief deafness . Components . To cast this spell required verbal and somatic component s . History . This was one of several sonic spells attributed to the mage Horizikaul .
Pertelope Pertelope was one of the Chosen of the god Deneir and undoubtedly one of the most powerful headmistresses at the Edificant Library . Appearance . Pertelope always appeared as a neatly groomed , graying woman . Her hazel eyes had an inquisitive luster more common to a much younger person . After the Chaos Curse took hold on the Edificant Library , Pertelope used to be even more closed up in her clothing , wearing high cut gloves and a long - sleeved , ankle - length gown , bound tight about the collar , covering her transformed shark skin . Personality . The priest was wistful , irreverent and mostly more concerned with common sense than steadfast rules . Background . Pertelope was a chosen of Deneir , reveled in her ability to hear Deneir ' s song . She was a headmistress at the Edificant Library and lived in a room above the great hall . She had an affinity for sharks and had loved watching them swimming in the water when going out fishing with her father . In the time of the Chaos Curse Pertelope lost herself in her affinity for sharks , resulting in maintaining a featureless torso covered by a shark skin with sharp - edged pentacles . Being half human , half fish left the air for breathing as poisonous to her as water . She finally died rather peacefully when neither air nor water could satisfy the headmistress ' s physical needs anymore . Pertelope was a mentor and substitute mother to the priest Cadderly Bonaduce . Pertelope meant even more to Cadderly after he discovered himself to be a chosen of Deneir . Abilities . Pertelope ' s god bestowed powers granting her having prophetic dreams which always came true in time .
Selantha Selantha was a shopkeeper in Skullport in 1370 DR . History . Selantha managed a stone - and - wood shop alone from 1364 DR , when her husband disappeared on a trading mission . She specialized in intricate decorative filigree work on armor . In 1368 DR , she befriend the mercenary Sergeant Belan Kargis , who courted her . Selantha , however , wanted to know the true fate of her husband before marrying another man .
Byubo ' s Lamp of Audacity Byubo ' s Lamp of Audacity was a unique magic item that could be found within the Rainbow Monastery in the Hordelands . Description . This magic item looked like a normal butter lamp . Powers . Only a true follower of the Padhran religion could hold the lamp without suffering harm . All others would instantly be struck dumb . Followers of the Padhran religion gained the following clerical spells if they filled the lamp with oil , lit it , and then meditated for three hours : Users were only allowed to access one of these spells per day and they were required to use the spell within 24 hours or it would disappear .
Annis An annis ( ÆN - nis ) was the most physically powerful of the hag s . Appearance . An annis was a giant crone with blackened skin , stringy , black hair , fingers that ended in long talons , and sharpened teeth that looked like iron nails . They stood over eight feet tall and weighed 325 pounds . While an annis could assume a more attractive form , she could not change her size . Thus , they always assume the form of a gentle giantess or extremely tall woman . Lair . An annis made her lair in a dark cave , burrow , or ruin , where she stalked and fed upon the unwary . Of all the hags , an annis delighted in tearing her victims to shreds with her bare hands , all while relishing in the screams of pain and terror .
Mithril Mountain The Mithril Mountain , or the Crescent , was a military organization within the Sevenfold Mazework of the Great Dismal Delve . Organization . Three thousand light infantry archers made up the Mithril Mountain . Activities . Recruited from the households of noble dao atamen and hetamen , the Mithril Mountain was not the most reliable combat unit . Base of Operations . The Sevenfold Mazework within the Great Dismal Delve served as base of all dao military organizations .
Fray The Fray were thirteen mage s who helped the Fourteenth Skull maintain the weakened mythal around Skullport known as the Mantle in the 15th century DR . Members of the Fray were given great power by the Fourteenth Skull but it drove them mad . They were promised that once the mythal was restored to its former power they would become the new Skulls of Skullport . Organization . Most of the Fray ' s duties were rather mundane such as tracking down and stealing minor magic items which they used to strengthen the mythal . Occasionally , the Fourteenth Skull required the Fray to capture visiting mages and kill them to add their essence to the mythal .
Draa velve Draa Velve , meaning " two swords " , was a fighting style taught among drow , that made use of two bladed weapons . Description . As the name " two swords " suggested , the fighting style was about fighting with two swords , one in each hand . What made this style special , was the simultaneous usage of these swords as offensive and defensive tools without allowing these aspects to cannibalize each other , enabling the swords into working as weapons and shields at the same time . Training . As the name suggested , would - be users needed to learn how to fight with two weapons simultaneously at all . The entire style required a natural talent in the form of perfect balance between the users ' two hands . Those who lacked this talent , first learned the basics and then tried to master it either with more diligent training or retorting to magical help . Regardless , whether one did or didn ' t have the talent , due to its difficulty , to master this style , trainees needed to live in a station , which allowed them the luxury of formal education in the art of combat for example in the form of private lessons from a weapon master . Reputation . The style was difficult to learn and only those with both the talent and the luxury of formal training were capable of truly mastering it . Drizzt Do ' Urden had both and was probably the most famous user of this style . Appendix . Background . The style was based on the Two - Weapon Fighting and Twin Sword Style feats in 3 . 0 - edition " Dungeons & Dragons " .
Tierak Morcane Tierak Morcane was a female drow priestess of Lolth and perhaps the sole surviving priestess from House Morcane after the Silence of Lolth . Description . Ever - scowling , Tierak Morcane was nevertheless a striking female and like many priestesses of Lolth , she had an almost palpable aura of authority about her . Possessions . Tierak typically wore a shirt of fine mithral chain and a spider - shaped dagger at her belt . Whilst hiding in the Dordrien crypts she managed to bring a scroll of " invisibilty purge " and a wand of " searing light " with her . History . At the time of the Silence of Lolth in 1372 DR , Tierak was one of the many priestesses from House Morcane but she fled Szith Morcane when Kiaransaleean cultists overthrew the rulers of the settlement on Marpenoth 12th . After the fall of her House , Tierak found her way into the Dordrien crypts above Szith Morcane , along with a pair of skilled bodyguards and a Spellguard that were still loyal to her . Here they planned their reprisal against the followers of the White Banshee .
Frost fingers Frost fingers was a divine spell given to specialty priest s of Auril . This spell produced a fan of freezing cold and ice analogous to the " burning hands " spell . There was an arcane version of this spell that had a narrower field but greater range than the divine version . Effects . The divine version of this spell produced shooting shards of ice and bone - chilling cold from the outstretched fingers of the caster . The frigid fan cut through one third of the circle surrounding the caster out to a distance of three feet ( almost a meter ) . Anyone caught in the arc of effect was pelted with sharp shards of ice and exposed to freezing temperatures . If the victim ( or items ) managed to resist the magic of this spell , the effect was only half as harsh . Higher ranks of priests could inflict progressively more damage with this spell . Early reports of the arcane version were identical to the divine version . More recent reports described the spell with only half the field ( a 60 degree arc instead of 120 degrees ) but the icy blast extended out for 15 ft ( 4 . 6 m ) from the caster ' s fingertips . Components . Only verbal and somatic components were required to cast this spell . History . The arcane version of this spell was found in a holy book of Auril known as " The Codicil of White " . Wizards could use the " Codicil " as a spellbook to learn this and the other spells it contained . Sorcerers could not use the book , but could learn the spell through independent research or from a written copy of the spell . The divine version was available to icepriests and icepriestesses of Auril through prayer , and was limited to one use per day .
Larry Elmore Larry Elmore is a prolific fantasy illustrator , who has produced work for many settings . He was the author of " SnarfQuest Tales " , a comic series of " Dragon " magazine . Education . Elmore received his Bachelor of Fine Arts degree from Western Kentucky . Career . After doing freelance work for various fantasy magazines , Elmore was hired by TSR , Inc . in 1981 to illustrate sourcebook covers . He also illustrated novel covers for the Dragonlance setting . In 1987 , Elmore returned to freelance work and has contributed art for the covers of books , magazines , and video games published by a wide range of companies . He has also authored some of his own works , such as " Runes of Autumn " and the " Sovereign Stone " series .