Star Trek : 25th Anniversary LCD Video Game The Star Trek : 25th Anniversary LCD Video Game is a hand - held electronic LCD " Talking Game " produced by Konami in . It is one of three " Talking Games " Konami released with a rudimentary voice chip that enhanced gameplay ( the other two were games based on " Top Gun " and the " Teenage Mutant Ninja Turtles " ) . The game is set aboard the . Game unit layout . The unit ' s shell is mainly constructed of silver - grey plastic . The unit itself consists of an LCD [ Liquid Crystal Display ] screen ( on which all the gameplay takes place ) , a " Control / Repair Button " ( a four - direction control pad ) , a " Fire / Transport Button " and four function buttons : Off ( shuts the game off ) , Sound ( toggles sound effects ) , Pause ( allows you to pause the game , something of a rarity on these early handhelds ) , and On / Start ( turns the unit on and starts the gameplay ) . There is also an All Clear button countersunk into the unit that you need to push with a pen , pin , or paperclip to reset the game after putting in new batteries . The batteries – the unit requires two AA batteries to function – are inserted into a compartment on the back of the unit . The front sticker depicts the " Star Trek " 25th anniversary logo and the Konami logo on a blue starfield . Gameplay . The gameplay happens in three difficulty levels and in two stages : the " Battle Stage " and the " Rescue Stage " . The gamescreen is divided into several areas . The top left is the digital display that shows your game score , and also tallies the number of " survivors " you beam up and the time left to do so in the Rescue Stage . The top right depicts your Power Gauge , which shows the power available to fire photons and use the transporter s . The mid - left is the Damage display , which shows the damage taken by your ship . The lower left shows the Transporter room , where you beam up the survivors . The lower right is reserved for an image of Mr . Spock , which notes when you can affect repairs on the " Enterprise " . The remainder of the screen depicts the main gameplay as described below . Battle stage . In the Battle Stage , the " Enterprise " must fend off attacks from Klingon Birds - of - Prey . However , the " Enterprise " is running at high warp , so the shields available are limited to a two - segment unit that protects 1 / 6th of the saucer , where the Klingons are concentrating their attack . The game screen for this mode depicts the " Enterprise " in the center . First , the classic " Star Trek " logo appears on the screen , and the " Enterprise " enters warp . The ship then enters Red Alert mode as the Klingon ships decloak and begin their attack . The ships will attack from one of four directions : Port ( far left ) , Port / Forward , Starboard ( far right ) and Starboard / Forward . ( Klingon ships do not attack from the rear . ) You , as the player and " commander " of the " Enterprise " , control the shield by pressing the left and right sides of the Control Button and rotating it to block the disruptor fire from the Klingon ships . You also use the shields to " aim " your own photon torpedo blasts at the ships to destroy them . You can fire a photon using the Fire Button . But you must check the Power Gauge to make sure it is at full power ( all five units lit up ) to fire back . Otherwise , the game will complain to you " " That ' s not logical ! " " If you do not successfully block the incoming fire , one of your ship ' s five major systems ( randomly chosen by the game ) will take damage . This will be reflected in the Damage display by the affected system ' s name being lit up as follows : If all five systems are damaged at the same time , the game is over . Thankfully , if Mr . Spock appears in the lower right of the screen , you can push the Control Button either up or down to repair a random system . In Level One , you must destroy one Klingon ship ; in Level Two , three ships ; and in Level Three , six ships . Rescue stage . After destroying the required number of ships , you enter the Rescue Stage . The center display changes to a planet , with the " Enterprise " orbiting it . However , this planet has been overrun by the Klingons , who have taken control of its six torpedo cannons and the planetary shields . Fortunately , there is a gap in the shields through which you can beam up survivors of the Klingon attack . Unfortunately , the gap only appears near positions where the " Enterprise " is in direct line - of - fire with the cannons . You must position the " Enterprise " ( using the Control Button ) above the rotating segment ( which depicts the shield gap ) . Pressing left rotates the ship ' s orbital position counterclockwise , and pressing right rotates clockwise . You must also make sure the Power Gauge shows two or more units of power to use the Transporter . It takes two units of power to beam up one survivor . If the Gauge shows four or more units , you can beam up TWO survivors at the same time . When the power is sufficient , press the Transport Button to beam up the survivors , who will appear in the Transporter room . You also must rotate your ship ' s position to avoid the cannon fire . If hit , the ship takes one unit of damage ( depicted in the Damage display as empty blocks ) . If you take five units of damage , the ship is damaged and the game is over . However , like before , if Spock appears in the lower right , you can press the Control Button up or down to repair one unit of damage . The top left of the screen will keep track of the number of survivors you need to " Beam Up " and the " Count Down " of the time left to do so . In Level One , you must rescue twenty survivors in sixty time units ( each time unit is roughly two to three seconds ) ; in Level Two , thirty survivors in eighty time units , in Level Three , forty survivors in ninety time units . If you fail to rescue enough survivors within the time limit , you ' ll repeat the same difficulty level . If you succeed , you ' ll progress to the next level . Winning the game . If you succeed in getting all the survivors in Level Three , you win the game ! The game will show your final score and the phrase " " Live Long And Prosper " " . Notes . One unusual quirk of this game involves the appearance of the Spock image . If the game ' s sound is switched on , Spock ' s appearance is accompanied by a short jingle lasting roughly one second , giving the player ample time to press up or down to repair damage . However , if sound is switched off , Spock will only appear for a fraction of a second , making the game much more challenging .