List of Final Fantasy Tactics Advance statuses The following is a list of all statuses found in " Final Fantasy Tactics Advance " . Addle . Causes the unit to be unable to access A - Abilities . Advice . A unit ' s critical hit rate is increased . Astra . A unit is given a one - time immunity from status - ailment inducing abilities . Auto - Life . A unit with this status is automatically revived when their HP falls to zero . Berserk . Unit will rush towards and attack whatever enemy unit is closest to it using only the Attack action . Blind . Reduces hit chances for actions that target enemies . Can be cured with Esuna or Eye Drops . Boost . Increases Physical Attack until the next action is taken . Charm . Unit acts as though it is on the opposite team , attacking its own team and healing the opposite . Wears off once the unit takes damage . Confuse . Unit performs a random action , either against the player ' s team or the enemy team . Control . Usable only by nu mou that have the appropriate Beastmaster A - Ability . Gain control of a monster until the BST ' s next turn . Cover . Covering unit takes damage for the Covered unit . Defense . A unit ' s physical defense and magic resistance are temporarily imcreased . Disable . Unit can move , but can ' t use any A - abilities . Some , but not all , R - abilities are also disabled . Doom . Delayed instant death . The bubble above the unit will indicate the number of turns left before it is automatically KO ' d . Expert Guard . A unit will not take HP or MP damage for one turn . Frog . Turns the unit into a frog , rendering it only capable of using Move , Attack , and Wait commands ( no A - Abilities ) . Haste . Increases the units speed . Shown on the screen by the unit marching faster than the others . Hibernate . Inflicts Sleep status on a Defender unit in exchange for being cured of status ailments . Immobilize . Renders the unit unable to take any Actions , but still allowing it to move . Lasts 3 turns . KO . Unit is unable to Move or take Actions and is effectively just another obstacle on the field unless revived with the white magic Life or a Phoenix Down . MPow DOWN . Reduces unit ' s Magic Power , making magic less powerful . MPow UP . Increases unit ' s Magic Power , making magic more powerful . MRes DOWN . Decreases unit ' s Magic Resistance , making it more susceptible to magic . MRes UP . Increases unit ' s Magic Resistance causing magic to be less damaging . Petrify . Unit counts as KO ' d for the purposes of winning / losing . Petrify affects units similar to KO in that they cannot Move or take Actions , but is cured by Gold Needle . Poison . Unit loses HP every time it is their turn . Cured by Esuna or Antidote . Protect . Increases Weapon Defense . Quicken . Quicken is slightly different from other status effects in that there is no representation of it on the afflicted unit as Quicken forces the afflicted ' s turn to come right after the user . Reflect . Reflects all magic back at the caster . A similar effect can be gained with the " Return Magic " R - Ability . Regen . Unit recovers HP each turn . Effect does not wear off when HP is full . Shell . Increases unit ' s Magic Resistance . Silence . Renders the unit unable to use magic A - Abilities . Can be cured with Esuna or Echo Drops . Sleep . Puts the unit to sleep , causing it to be unable to Move or take Actions . Anything targeting the unit automatically has 100 % accuracy , and any damage the unit takes will wake it up . Healing the unit will not cause it to wake up , however the player could attack its own units to force them awake . Slow . Reduces the unit ' s speed , making its turns come around less quickly . Speed DOWN . Reduces the unit ' s speed , making its turns come around less quickly . Stop . Completely stops the unit , making it unable to Move or Act . Damage will not cause the unit to come back into time . WAtk DOWN . Reduces Weapon Attack , causing physical attacks to become less damaging . WAtk UP . Increases Weapon Attack . WDef DOWN . Reduces Weapon Defense , making physical attacks more damaging . WDef UP . Increases Weapon Defense . Zombie . Treats the unit as Undead for the purposes of weaknesses and healing . Can be removed via Holy Water .