naist-nlp/zeshel huggingface dataset:
Vault 111 overseer The Vault 111 overseer is the overseer of Vault 111 in 2077 . Background . The overseer was placed in charge of Vault 111 before the Great War , though his responsibilities involved managing the vault ' s research and security personnel , as the residents were all placed in cryogenic stasis as per the vault ' s experiment . After greeting the vault ' s residents and ensuring they entered their cryogenic pods without becoming suspicious , the overseer settled into a routine of distributing rations , keeping tabs on the researchers , and tinkering with his pet project , the Cryolator , in his spare time . Although the vault ' s staff were under orders to remain inside the vault for 180 days unless they received an all - clear signal from Vault - Tec and were evacuated , the months of waiting took their toll on the morale of the security personnel , who began to question the vault ' s experiment and request to leave the vault . The overseer remained aloof and deflected their questions , but as a precaution he disabled the primary door to the vault ' s entrance , and later posted one of the researchers outside his office to restrict the security members ' access . As the 180 day mark approached and supplies dwindled , the security personnel lost their patience with the overseer ' s stalling and mutinied . The overseer and researchers sealed the inner door to his office and hoarded the last of the rations ; the overseer believed unsealing the vault so soon after the bombs had dropped would be suicide , as the surrounding region was likely saturated with lethal levels of radiation . In the end , the security personnel managed to circumvent the lock on the office door . They killed the overseer and the researchers , then departed the vault . Appearances . The Vault 111 overseer appears only in " Fallout 4 " .
Little rivet Little rivet is a type of ammunition that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It also featured in the " Van Buren " tech demo game files . Characteristics . There is no mention of any weapon chambered for it both in the tech demo or the design document s .
Death Sense Death Sense is a " " perk available only to deathclaw s . Thus far , this perk hasn ' t appeared in any other games . Effects . You have developed superior senses . The perk gives you a + 20 % bonus to Perception while in the dark and a + 25 % bonus to detecting enemies using the Sneak skill . In reality the perk increases the Perception of a deathclaw by 2 permanently . You just have to be a deathclaw to take this perk .
Panoply Panoply is a member of the Unwashed in 2241 . Background . Panoply , a pixie - like girl , has eyes that betray a slight case of dementia . She also finds guanabana to be delicious . Interactions with the player character . Other interactions . She is found in a special encounter with the rest of the Unwashed Villagers , hunting Grim Reaper , the spammer . Appearances . Panoply appears only in " Fallout 2 " .
MF Hyperbreeder Alpha ( GRA ) The MF Hyperbreeder Alpha is an in the " " " Gun Runners ' Arsenal " . Background . This recharger pistol is the second version of a self - charging weapon , with effectively limitless ammunition . It is a more advanced and compact version of the recharger rifle , which is fitted with a microfusion breeder that provides virtually limitless power , as well as a 10 - shot charge capacity . It takes 0 . 5 seconds to recharge one shot , and five seconds are required to recover from a fully discharged state . It will not recharge unless equipped , and is not automatically charged when drawn . This causes a delay before the first shot can be fired . Characteristics . The Microfusion Hyperbreeder Alpha is a unique variant of the recharger pistol that has been modified to be fully automatic . The Hyperbreeder also recharges much faster than its standard non GRA counterpart , allowing for a higher rate of fire . It also deals more damage per shot fired than the standard variant . Its high recharge rate is somewhat mitigated by its noticeably smaller magazine capacity , allowing for only half as many shots as the common variant before recharging . Also , as with most unique weapons , it lacks the ability to be modified . It also has high spread , limiting the effective range . Physically , the coloring is a darker , yet cleaner blue . It has only the left breeder , and has 4 tubes going from the receiver to the barrel . The MF Hyperbreeder Alpha is an improved holdout weapon and may be taken into weapon - free areas if the player ' s Sneak is 50 or greater . Durability . The MF Hyperbreeder Alpha can fire a total of about 3995 times from full before breaking . Variants . Recharger pistol - the standard semi - automatic variant found in the Mojave Wasteland .
Antonio Stradivari Antonio Stradivari was an Italian instrument builder who is best known for his violins . In " Fallout 3 " , he is mentioned as the creator of the Soil Stradivarius . Background . Stradivari is considered to be the best violin builder in history . The name " Stradivarius " ( an instrument made by him ) still makes an instrument worth a lot more on auctions . Appearances . Antonio Stradivari is mentioned - only in " Fallout 3 " .
Great Khan simple armor The Great Khan simple armor is a piece of in " " and the graphic novel " All Roads " . Characteristics . It provides a Damage Threshold of 5 and can be repaired with Great Khan soldier armor , Great Khan suit armor , and Great Khan armored leather . Notes . Wearing this armor when first entering the Goodsprings gas station will cause Ringo to attack the Courier .
Narg Narg is one of three pre - made player characters available during character creation in " Fallout 2 " . Biography . Narg ' s exceptional physique has made him one of the best hunters in the tribe . Narg ' s first , and usually only , impulse is to crush anything that he can ' t figure out . Narg has become quite adept at crushing and slicing and dicing . Narg would like to prove his worthiness to lead the tribe and he ' ll let nothing stand in his way . Narg is a warrior by birth . A mighty constitution , great endurance and lightning - fast reflexes , as well as an excellent knowledge of the Wasteland has made him one of the best hunters of the tribe . He has no fear left for the perils of long journeys , with spears and knives being his weapons of choice . Narg is young , fearless , and determined to prove his loyalty to Arroyo , no matter the cost . Appearances . Narg appears only in " Fallout 2 " .
Fast - Hands Fast - Hands is a member of the Hangdogs in 2253 . Background . A Blackfoot tribal integrated with the Hangdogs , Fast - Hands is a guy who ' s really good with knives . He recently fell while climbing , broke his leg , and had to drag himself back to town . He ' s done something to offend the shaman Merrin , and she won ' t help him . He ' s worried that this will leave him crippled and he won ' t be able to be a warrior any more ; he ' s not ready to become useless . Interactions with the player character . Effects of the player ' s actions . Once Fast - Hands ' leg is fixed , he will be able to move around with a limp . After two months he gains normal movement again , at which point he will keep an eye out for the Prisoner and reward him . Appearances . Fast - Hands was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Behind the scenes . If the developers had made the final decision as to whether or not Fast - Hands could move while his leg was broken , and he could , he would have had a crawl animation .
RedEye RedEye is an unseen character in Nuka - World in 2287 . Background . RedEye is the DJ for Raider Radio . He also plays the role of the PA system announcer during the quest Taken for a Ride . There are two stories describing the origin of his nickname told by himself in his radio broadcasts . The first ascribes it to him allegedly bursting every blood vessel in his eyes after extreme intoxication from a drinking contest and lifting a massive guy up above his head after his victory . The other is supposedly from when he first met Colter , saying that Colter called him RedEye due to his lack of sleep giving him bloodshot eyes and making him look " really cool . " The location from which RedEye broadcasts , although it ' s somewhere in Nuka - World , is unknown and he is never actually encountered in the game . Appearances . RedEye appears only in the " Fallout 4 " add - on " Nuka - World " . Behind the scenes . RedEye ' s name is a possible reference to . Bugs . Sometimes , even after killing the raider gangs and finishing Open Season , RedEye will still be broadcasting news of the Sole Survivor ' s achievements for the raider gangs . He will stop broadcasting these news when the player tunes into the radio for some time .
Testjuan Testjuan is a test cell in the game files of " Fallout 3 " . Layout . It is located south of the game world ' s boundaries . Because of its location , it requires mods to enter with the console . It is surrounded by hills on four sides , with a small pool of water , with no real points of interest . The " Juan " in the cell name is likely to be Juan Sanchez , an artist at Bethesda Game Studios who worked on the game . Appearances . Testjuan appears in the game files of " Fallout 3 " but should not be considered canon because it is a test cell .
Doghouse The doghouse is a settlement object in " Fallout 4 " . Characteristics . The doghouse is faded red wooden kennel that can be built at any settlement . If Dogmeat is dismissed to a settlement with a doghouse he will be found laying down inside with his head outside the doorway and will remain there until he is asked by the Sole Survivor to follow him or is sent to another settlement . Crafting . Doghouses are located under " Decorations → Miscellaneous " in the workshop . Locations . Can be crafted at any player - owned settlement . Notes . Junkyard dog s and dogs bought from Erickson will also use a dog house if placed inside your settlements .
Red plate ( Fallout 4 ) The red plate and clean red plate are junk items in " Fallout 4 " . Characteristics . The red plate is a ceramic plate that could be found in pre - War homes . They cannot be directly interacted with and such serve only as decorative objects . Crafting . The red plate can be broken down into its individual components for use in crafting :
Wire fence Wire fence is collection of settlement objects in " Fallout 4 " . Characteristics . Wire fences are mesh fences with wooden post . The set comes with a double gate , made of the same materials . Crafting . The wire fence is located under " Structures → Fences → Wire Fence " in the workshop .
Charles ( Fallout 2 ) Charles is a person mentioned in " Fallout 2 " . Background . He is mentioned on Nitsa ' s tomb , which is randomly generated in either The Den , Golgotha or Redding . Appearances . Charles is mentioned only in " Fallout 2 " .
Escort Technician Escort Technician is a in " " . It is located in the Secret Vault - facilities 1 . Detailed walkthrough . Patty knows the mutants are coming , and she asks you to help them escape before it ' s too late . She needs you to escort a technician to the system that controls the vault ' s ventilation shafts . She gives her access card to get you started . The technician is waiting at the Facilities One entrance . Open the door and reach a laser gate . The technician asks you to deactivate the gate through a alternative , narrow hallway to the north . Pick up some valuable loot in two rooms here while eliminating Tesla robot s and double back south to deactive the first gate . To disable the second laser gate , enter the southern narrow passageway , jumping over steambursts . Pick up a and enter the robot factory . Find the fabrication console in the center of the room and shut down the factory by turning off the three active consoles . Then turn of the second gate and now the technician can pass through this area safely . Continue north and reach the room to Facilities Two and Three . The technician will begin his work to open one of the doors . You must keep the robots at bay while he works on the computer consoles . The technician finally deactivates the security robots via the computer and unlocks the door to the east which leads to Facilities Two .
Hacker Hacker is a perk in " Fallout 4 " . Effects . In " Fallout 4 " , one does not get permanently locked out of a terminal when using up all guesses ; one simply gets a 10 - second lock out . As a result , the fourth rank actually just removes the 10 - second time out ( the password that must be guessed is randomized again ) .
Tweezers ( Fallout 4 ) Tweezers are a junk item in " Fallout 4 " . Characteristics . The tweezers are a pair of movable pinchers , fixed the top with grip pads on either side . Crafting . The tweezers can be broken down into its individual components for use in crafting :
Knight armor Knight armor is a rare outfit in " Fallout Shelter " . Characteristics . Grey leather armor with blue pauldrons and a gray metal knight helmet , all resembling a medieval knight ' s armor . This outfit provides + 2 Strength , + 2 Perception and + 1 Luck . Only male dwellers can use this outfit . Crafting . A high Strength statistic is needed to effectively create the knight armor .
A . F . A . D . The Animal Friends and Defenders was a pre - War group of animal rights activists . Background . A . F . A . D . had special focus on the work that was carried out at Nuka - World , and would often disturb people and work at Safari Adventure . They often wore animal masks , various animal tattoos and on occasion , full animal suits . In early 2077 , Dr . Hein ' s Chryslus Corvega was vandalized and filled with manure . " Stop the torture ! " was also painted across the security door of the Welcome Center on February 27 , 2077 . In the early hours of October 23 , 2077 , the day of the Great War , a member sent a message by phone to Dr . Hein posing as an employee who required assistance in treating an injured escaped animal at the Angry Anaconda construction site . At least four members of the A . F . A . D . , Chipmunk , Rabbit , Robin , and Mouse then held Dr . Hein hostage . At some point , the Nuka - World security team was alerted to the situation . However , the bombs fell before the crisis could be resolved . Another skeleton , presumably of an A . F . A . D . member , can be found attempting to breach the cloning facility . Appearances . A . F . A . D . is only mentioned in the " Fallout 4 " add - on " Nuka - World " .
Cat ' s Paw ( place ) The Cat ' s Paw is a brothel located ( ironically ) on Virgin Street in New Reno and is among the first things a new visitor to Reno sees . The brothel is to the south of the Desperado , the Mordino casino . Despite its proximity to the Desperado , the Cat ' s Paw remains an independent operation , not under the control of any of the families . Inside , one can find prostitutes that can do sexual services for a certain amount of money . Background . According to Miss Kitty , the proprietor of the brothel , the Cat ' s Paw had been , prior to the war , the photography studio for the Cat ' s Paw magazine , issues of which are commonly found in the wasteland . Bringing an issue to Miss Kitty will open up a business opportunity : Kitty will be interested in purchasing a full set of ten issues . Management and business . Run by Miss Kitty , the brothel caters to any visitor to New Reno who has chips to spend . Kitty prides herself on being open - minded , reminding visitors to not be shy , since " we ' ve heard it all . " Their barker runs through a nearly inexhaustable list of various types of - as he colorfully states it - booty available . Despite its independent status , the Cat ' s Paw does business with various New Reno families . Overheard comments from Miss Kitty indicate that the Cat ' s Paw is responsible for " staffing " penthouse parties at the Shark Club casino , as well as supplying girls to Myron at the Mordino Stables . Still , despite these " professional contracts , " the Cat ' s Paw relies on individual services . A visitor to the Cat ' s Paw is always welcome . Made men , prizefighters and finishers of the game can do things for free . Miss Kitty also keeps detailed accounting books on revenues , tributes paid to the families etc . , making her brothel a truly well - run establishment . Girls . Women working in the Cat ' s Paw are undoubtedly the best escorts in the wasteland . They are extensively trained in various sexual techniques ( and suppression of their natural revulsion towards their customers ) , are guaranteed to be completely clean ( Miss Kitty maintains a strict " No jet " policy ) and possess a great deal of insight into the human nature . A small part of their offer includes : honey loving , the dipstick swirl , humjobs , various exotica , full upper and lower body workouts , handling super mutants and ghouls , reading dictionaries to robots ( Skynet for example ) and the " Kesting Special " - a special talking session for a customer looking for intellectual stimulation and free skill points for Speech .
Close to Metal Close to Metal is one of the companion perks in " Fallout 4 " . Obtaining . To gain the perk , the Sole Survivor has to reach maximum affinity with Nick Valentine , which is possible after completing his personal quest ( Long Time Coming ) . Effects . The player character has 1 more guess to dial the password in terminals . Also , terminals have 50 % less time to be reset after failed hacking . Behind the scenes . In computing , " Close To Metal " is an idiom for the lowest level software operations of a computer . It is also the name of a beta version of a low - level programming interface developed by ATI , now the AMD Graphics Product Group .
James Urbaniak James Christian Urbaniak is an American actor who voices the character of Dr . 0 in the " " " Old World Blues " . He is also famous for his roles as Doctor Thaddius Venture in the Adult Swim Series " " The Venture Brothers " " along with movie roles in films such as " American Splendor " , " Henry Fool " , and " You Don ' t Know Jack " .
Enhanced missile launcher The enhanced missile launcher is a weapon that appears in " Fallout Shelter " . Characteristics . The enhanced missile launcher is a modified heavy weapon featured in " Fallout Shelter " that can fire multiple varieties of missiles and rockets . Dealing 20 minimum damage per attack , missile launchers have the third highest damage output for a heavy weapon in the game . Crafting . A high Strength statistic is needed to effectively create the enhanced missile launcher .
Wallace Wallace is the head of the Customs office of Vault City . Background . A thin man with a pinched face and a sharply pressed vault suit , he is responsible for keeping a log of all the goods that come to us via the caravans and supervising all transactions , as all merchants must pass through customs before entering the city . He is the only person ( except for Skeev , ) who can grant initial entrance into the city . Wallace is only at the customs office outside Vault City during the day , which may make it difficult for some people to enter initially . Also , any crimes committed at night will be remembered by Wallace during the day , and he will not allow entry . Interactions with the player character . Other interactions . In order to gain a day pass , the Chosen One can : One can also inquire as to what goods come through the customs office and where from , though locations are not provided . Appearances . Wallace appears only in " Fallout 2 " .
Heavy combat armor Heavy combat armor is a legendary outfit in " Fallout Shelter " . Characteristics . The armor appears to be made out of a hard material and has a brown / green color pattern . Its belt features several pouches and only protects the arms to the biceps . Dwellers who equip this outfit receive an additional 4 points to Strength and 3 to Agility . Crafting . A high Strength statistic is needed to effectively create the heavy combat armor .
Buffjet Buffjet is a consumable item in " Fallout 4 " . Characteristics . Buffjet is in a small pill bottle that says " Original Buffout " on the front . When taken , it slows down perception of time for 15 seconds and increases Strength and Endurance by 3 , max HP by 65 and max AP by 35 for 25 seconds . In Survival mode , consuming buffjet will increase the Sole Survivor ' s thirst .
Meresti trainyard The Meresti trainyard is one of two ways into the Meresti Metro station , the underground lair of The Family . Layout . The Meresti trainyard is an abandoned trainyard with several derelict metro cars and old rails . The trainyard is three squares east from Arefu , and directly west of Agatha ' s house . The perimeter fence is broken in several places , making entrance easy . Adjacent to the east wall of the east train tunnel are two makeshift open shacks , and north are the remains of a small pre - War parking lot , which is occupied by a leveled raider wielding a melee weapon . West by the riverbank is a small wharf made into a raider camp , manned by three respawning leveled raiders . Directly south - southeast of the trainyard is an irradiated ruin of a larger building , and a cluster of broken homes near which is a respawning leveled random wasteland creature . Notable loot . A copy of " Tumblers Today " can be found sitting in a bathtub in one of the demolished houses south of the yard at the cratered hamlet . Appearances . The Meresti trainyard appears only in " Fallout 3 " .
Hicks ( Fallout Tactics ) Hicks is a survivor of Talon Squad in 2197 . Background . Hicks is one of the possible surviving members of Talon Squad in the St . Louis mission . Appearances . Hicks appears only in " " . Behind the scenes . Hicks is , along with his squad mates Gorman and Vasquez , a reference to the marines in the movie " " .
. 44 Magnum ( Fallout ) . 44 Magnum is a type of ammunition in " Fallout " and " Fallout 2 " . Characteristics . Standard classic bullets , used for the old - Western revolvers . They are still much more valuable and deadly than 10mm bullets . FMJ rounds of this caliber does not lose out on any damage . Variants . There are two variants of . 44 Magnum ammunition : Bugs . In " Fallout " , ammunition modifiers are not applied properly , which makes the . 44 equal to any other kind of ammunition and both JHP and FMJ versions functionally identical .
Loose Cannon Loose Cannon is a in " " . Effects . Specifically , your attack speed is increased by 30 % , and your Action Point consumption for thrown weapons is reduced by 30 % as well , but you lose 25 % of thrown weapon velocity , shortening the distance from which you can hit a target . One may compensate for this penalty by taking the Heave , Ho ! perk later on . This trait does not affect V . A . T . S . chances to hit , but does lower the AP cost of thrown weapons used in V . A . T . S . Notes . This trait synergizes well with the Heavy Handed trait , due to it affecting throwing spears , a utilitarian ranged weapon for a heavy - handed melee character . Bugs . The throwing knife spear from " Dead Money " is not affected by this trait .
Shadow - Who - Walks Shadow - Who - Walks is a tribal member of the mercenary group hired by Mr . Bishop to harass Vault City . Interactions with the player character . Other interactions . As with all the other members of Bishop ' s mercenary group , Shadow - Who - Walks is hostile upon meeting the Chosen One . Appearances . Shadow - Who - Walks appears only in " Fallout 2 " . Behind the scenes . Shadow - Who - Walks was planned to be responsible for the kidnapping of Sulik ' s sister . The Chosen One , alongside Sulik , could confront him over this , but the option was cut from the final release .
Nellis schoolhouse The Nellis schoolhouse is a building within Nellis Air Force Base in the Mojave Wasteland in 2281 . It is where the Mini Boomer s receive their education , with classes in session from 9am to 12pm . Layout . There are numerous school desks and chairs . Close to the walls are some bookshelves and a blackboard . Appearances . The Nellis schoolhouse appears only in " " .