naist-nlp/zeshel huggingface dataset:
Logala Thenduk Logala Thenduk was a female drow wererat rogue and a member of the Hidden during the Silence of Lolth . Description . Although a drow , Logala spent much of her time in her dire rat form to avoid detection . Personality . Inquisitive and sneaky , much like a rat , Logala was always hungry for information . Abilities . As both a drow and a wererat , Logala ' s innate aptitude for stealth was particularly impressive . This was further enhanced thanks to her ability to transform into a dire rat and move unnoticed around the Underdark . In combat , Logala relied on attacking an opponent from the shadows and darting away again to deadly effect . Possessions . Logala traveled lightly as she depended on the natural abilities of her wererat forms most of the time . However , she was equipped with a fine light crossbow , 20 bolt s , and a rapier at least . Relationships . As a member of the Hidden , Logala worked closely with its other members to try and restore Maerimydra . She also had a large number of rat allies to assist her . History . During the Silence of Lolth in 1372 DR , the drow city Maerimydra fell to the armies of Kurgoth Hellspawn and the undead minions of Irae T ' sarran . Logala Thenduk was one of a number of lurking drow and other " invisibles " who had evaded detection since Maerimydra ' s conquest . She was recruited by Hamadh the Unseen and united with others in common purpose against the occupying armies . With the newly formed Hidden , Logala helped to restore Maerimydra to its former glory and driving out the respective forces of Kurgoth Hellspawn and Irae T ' sarran . Logala was often sent on scouting mission with Wisp and Guk to spy on the forces in Maerimydra and keep an eye out for potential allies . She and Guk would provide support while the more personable Wisp approached likely candidates .
Ralma Damond Ralma Damond was a former member of the Company of Eight in Tethyr in 1358 DR . History . Ralma was one of the original members of the Company in 1344 DR . In time , she fell in love with her companion Nestrun Farclutch and in 1352 DR they abandoned the company to settle in Pailstone to form a family . They took care of a sanctuary for the company in the northeastern arm of the Forest of Tethir .
Sphere of ultimate destruction Sphere of ultimate destruction is a very powerful sorcerer and wizard spell that conjures a featureless black sphere of nothingness that destroys everything in its path . Effects . Creatures who are struck by the sphere have a slim chance of surviving , but will most likely be disintegrated , along with any non - living matter . Upon striking a creature , the sphere will stop moving and wait to be directed to a new target by its caster . If the sphere moves beyond the range of the spell , it winks out of existence . Components . In addition to verbal and somatic components , this spell required a pinch of dust from a disintegrated creature . History . The history of this spell is unknown , but it was in common use in the Unapproachable East some time around 1373 DR .
The Bloodstone Wars The Bloodstone Wars is a adventure . It was published in 1987 , the same year the Forgotten Realms became an official campaign setting , and was one of the first Forgotten Realms adventures . Like the previous titles in the Bloodstone Pass series , " The Bloodstone Wars " features the tabletop rules .
The Rage The Rage is the first book in The Year of Rogue Dragons trilogy by Richard Lee Byers . Summary . The story of this first book is that all dragons of the world , good and evil , are succumbing to the Rage , a curse put on all the dragons that makes them insane and bloodthirsty every century . The main character , Dorn Graybrook , is a red dragon survivor , with half his body having been replaced by metal . He becomes a half - golem and a Dragon Hunter . Dorn and his friends , after many years of dragon hunting , learn that the Rage is upon them and that a person is turning the chromatic dragon s into lich es .
Ashroot Ashroot was a succubus agent of Graz ' zt in Zortagra during the late 1480s DR . History . In the late 1480s DR , the demon lord Graz ' zt sent Ashroot disguised as a deep gnome to spread his madness in Zortagra . She assisted the ruler Daleen Duerna in her throne room until an adventuring party , hired by Elanil Elassidil to investigate crazed duergar , arrived in Zortagra . Ashroot tried to kill them but the adventurers defeated Ashroot and her shadow demon minions and stopped the spread of madness by taking away her samovar .
Frostfell Frostfell by Mark Sehestedt is the last book of The Wizards series of standalone novels . The story is continued in the Chosen of Nendawen trilogy . Summary . The story involves the wizard Amira from Cormyr as she allies with two outcasts of the Vil Adanrath lythari clan and attempts to recover her son from a band of slavers in the Endless Wastes . These slavers are led by a group of ice devil s that have been trapped on Toril for centuries in mortal bodies . They survive by capturing and possessing humans of a specific aasimar bloodline , and need new bodies because their old ones are badly deteriorating .
Parnak Parnak was a dragon turtle living in the Golden Gulf in Zakhara 1367 DR . Activities . Parnak accosted a pair of merchant vessels sailing the Pearl Way and demanded tribute . Insulted by the tribute offered , he decided to destroy both ships and left them on the bottom of the Golden Gulf . Rumors and Legends . The " Reaver " was blamed for the two missing ships that Parnak destroyed . " "
Umar Umar , also called Umar the Patrician , was the governor and commander of the military forces of Port Ghaast in 1359 DR . Personality . Umar was a competent and intelligent commander . He was easily frustrated by his troops ' discipline or lack thereof . Activities . Even though Umar knew that King Tharmakkas IV was a fool , he refused several treasonous invitations from prominent citizens of Murghôm . However , he did not report their activity to the king either .
Ishi Barasume Ishi Barasume was a crew - member of the Halruaa n caravel ship " Realms Master " in 1370 DR . History . Ishi hailed from Kozakura in Kara - Tur . She was trained as a warrior . Later , however , she was chosen to receive special training and was sent on a mysterious mission out of Kozakura . While in T ' u Lung , she helped Dwalimar Omen in dealing with a local wu jen . Omen was impressed and offered her a position in his crew and Ishi accepted . Personality . Ishi truly lived for her honor , she preferred death than dishonor to her or her family . Ishi always had perfect manners with strangers but with her friends she was open and playful . She always respected skilled warriors . Relationship . In time , Ishi fell in love with the paladin Priam Agrivar .
Gonehl Gonehl was a senior member of the Unseen in Waterdeep in 1370 DR and 1372 DR . Gonehl , under his alias as " Aquila Gerallin " , led the Masquerade , a mercenary information network based outside of Waterdeep . The Masquerade , to all outside Gonehl and Hlaavin , looked like a honourable group without a hidden agenda , but in truth they had infiltrated the governments of Amn , Sembia , and Westgate , plus several mercenaries companies . The Masquerade was actually the secret army of the Unseen .
Roaring Griffon The Roaring Griffon ( once The Drowning Fish ) was an inn in Marsember , Cormyr . Location . The inn stood in the south central portion of the westernmost islet , north of its docks . The Leaping Eel tavern was located across the street to the west . Structure . The Roaring Griffon was a three - story building . The common room , game room , and a tavern area were located on the first floor , along with a couple of private dining areas . The second floor housed most of the bedrooms , which were of good quality , but the uppermost floor contained truly excellent accommodations . The bedrooms were only accessible via staircases that were always protected by locked doors . Every room key also unlocked the correct stairwell door . Fare . The inn was open from sunrise to midnight and tended to have a steady stream of business . After the name change , its first proprietor was Szwentil , who did a fine job of making the place respectable . Gregarious and chatty sailors and merchants were the normal clientele and it was said that Szwentil , a powerful merchant himself , bought the place mostly so that his customers would have a decent place to stay . As well as its quality and provender , it was popular for its location , close to both the docks and the city ' s western gate . Every room was furnished with clean linens , candle lanterns , and warming pans . An aquatic elf bard named Zabados Dalamutha entertained patrons every day just before sunset . History . Originally called The Drowning Fish , it was a festhall . It was revealed that the staff did good business drugging and robbing their patrons , before setting them adrift on the Dragonmere on rafts . When one of those patrons turned out to be an archmage , there was a dramatic confrontation the following day when he woke up . When Szwentil took over and renamed the place , he brought back a modicum of respectability , but some whispered that not all of the escorts who ' d worked there when it was still the Fish had left . Not long afterward , Szwentil sold the establishment ( quite eagerly , by all accounts ) to Hari Lorebb , who ran it much the same way as Szwentil did .
Anarch of Shyr The anarchs of Shyr are one of the oldest orders of swordmage s on either Abeir or Toril , having originated long ago amongst genasi arcane spellcaster s on the continent of Shyr . In contrast to some of the more esoteric or abjuration based swordmages , anarchs of Shyr concentrate on focusing the arcane magic that flows through the Elemental Chaos into powerful blasts of energy . This has served the anarchs of Shyr well for centuries , making them ideal enemies of the dragon s of Abeir and Returned Abeir . Culture . The original anarchs of Shyr , who still exist , were members of an arcane order located on the continent of Shyr , who served to protect the local genasi kingdoms against the aggression of Abeir ' s powerful dragon lords . Although bound to defend the kingdom , anarchs of Shyr were not necessarily loyal , and often saw themselves not merely as protectors of the state but of the people within it , leading them to rebel against local lords and kings if they felt the establishment leaned too far towards tyranny . It is in this way that most anarchs of Shyr still serve on Abeir . Although most anarchs of Shyr hail from Abeir , there is a well - established offshoot of the order on Toril , established originally by the few scattered members of the order who were transplanted from Abeir to Toril during the Spellplague . Concentrating in the lands of Aglarond , Akanûl , Calimshan , and the trading states of the Dragon Coast , these anarchs reestablished the order , changing its purpose from one of organized defense against the aggression of dragons to a more loosely organized set of arcane traditions and principles . Not all anarchs of Shyr who dwell within Faerûn ' s borders reflect the spirit of the old anarchs and few feel a sense of brotherhood , but there are yet some who still carry on in the ways of their Abeiran comrades . Abilities . Anarchs of Shyr put a higher emphasis on aggressive stances than many swordmages and many of the techniques they learn relate to this . Early on , anarchs of Shyr learn to quicken their strikes , enabling them to bury their enemy in a flurry of blades . At the same time , anarchs of Shyr focus themselves on improving the accuracy of their attacks . With additional training , anarchs of Shyr increase the effective range of their " aegis of assault " spell . The spells learned by anarchs of Shyr , on the other hand , tend to focus more on unleashing elemental power through powerful blasts . " Lightning clutch " is one of the earliest such abilities learned , causing a bolt of electricity to spring from the anarch of Shyr towards their target . " Shyran cataclysm " is another such spell , creating a maelstrom of elemental energy around a target .
Gunder The Gunders were the historical ruling family of Estagund in the Shining Lands . History . The Gunders ruled Estagund through turbulent times . They usually preferred raiding their neighbors which often got them into trouble . The Gunders were conquered by the Arkaiun under Reinhar I in 551 DR , and a half millenia later were laid to waste by the vengeful crinti of Dambrath after a failed invasion .
Thraxxia Thraxxia is a half - fiendish daughter of the demon lord Graz ' zt . Description . Though she has no known succubus blood , Thraxxia physically resembles an alu - fiend , with an attractive , feminine human form , upsloping eyebrows and small , batlike wings . She is , however , far more powerful , having gained the might and magical powers of a nalfeshnee through trickery and guile . History . Thraxxia is the daughter of Graz ' zt and a long - dead human monk . After killing three of her half - sisters to prove herself to her father , she has since served as Graz ' zt ' s personal assassin . During the imprisonment of Waukeen , Graz ' zt plotted to magically disguise Thraxxia as the goddess of wealth , counting on Lliira to transfer Waukeen ' s portfolio to Thraxxia in Waukeen ' s stead . This plot was thwarted by a band of adventurers in the course of the adventure " For Duty & Deity " .
Jharvex Krimmevol Jharvex Krimmevol was a human male and the head of the Krimmevol mercantile family in Eshpurta , and held a seat on the Shield Council from before the Year of the Lion ( 1340 DR ) to at least early 1370 DR , the Year of the Tankard . Lord Aernos Krimmevol of Crimmor was his nephew . Jharvex got rid of his youngest brother Cahorl and acquired his share of land by framing him for the murder of a young girl from the Zoar family .
Kendar Morn Kendar Morn was the constable of Daggerdale . Personality . Kendar loved his work . He did not trust people from Mulmaster , Darkhold , or old Zhentil Keep . History . Kendar , a member of the Morn family , was chosen as constable of Dagger Falls . In 1479 DR , after an increase in raids by gnoll s , he discussed with the mayor the option of hiring a group of Zhent mercenaries to clear the area . Secretly , Kendar did not trust the Zhents and hired an adventuring party to investigate the raids .
Sixfold Symmetry The Sixfold Symmetry was a mercenary organization within the Sevenfold Mazework of the Great Dismal Delve . Organization . The Sixfold Symmetry was made - up of 500 crysmal mercenaries . Activities . The activities of this group was unknown , but they were never seen outside of the Sevenfold Mazework . Base of Operations . The Sevenfold Mazework within the Great Dismal Delve served as base of all dao military organizations .
Suld Suld was a member of the Cult of the Dragon . History . In the Year of the Prince , 1357 DR , Suld and Arkuel were servants of the Cult ' s archmage , Malark Himbruel , on a mission to capture Shandril Shessair inside the Twisted Tower of Ashaba .
Kung Pu Mok Kung Pu Mok was the High Priest of Shou Lung in 1357 DR and 1358 DR Activities . Kung Pu Mok plotted to replace the Emperor with a theocracy . He also sought to marry Kai Tsao Shou Chin ' s third daughter , Princess Pai . In order to fulfill his dream , he forged ties with Black Chung Tao . He had an uneasy truce with Minister of Faith Yui Min Li . History . In 1358 DR , Kung Pu Mok was busy with a tour of the monasteries in Wa K ' an . Personality . Kung Pu Mok was a vain and stubborn individual .
Inn of the Dragon The Inn of the Dragon was a inn found in the village of Dragon Falls in the Vast . History . After human adventurer s slew the red dragon Halarglautha Firewings , who ' d laired at the nearby Dragon Falls waterfall , the survivors took possession of the dragon ' s hoard of coins . They chose to settle there and constructed themselves a stronghold , while the village grew around it over four generations . By 1370 DR , the stronghold had changed owners and was redeveloped as an inn , called the Inn of the Dragon . Description . As a former stronghold , the Inn of the Dragon was a fortified inn , constructed of stone and fir wood . It dominated the village around it . Inhabitants . The village priest and one of the original adventurers , Keldar of the Forest , lived at the inn .
Mamblat Mamblat , nicknamed " Happy " , was a minstrel from the city of Hillsfar by the Moonsea . Around 1370 DR , Happy Mamblat was one of the more well - known itinerant minstrels wandering the Vast . Mamblat was a friendly and good - humored figure , loved by many .
Wa - an Wa - an , or the Wa language , was a language spoken by the Wanese , inhabitants of Wa in Kara - Tur . Wa - an descended from the ancient Han language , as did Koryo and Kozakuran , and possibly others . Wa - an and Kozakuran were closely related ; some considered them only different dialects of the same language . There was perhaps 65 % comprehension between the two . Wa - an was abundant with polite expressional and flowery terminology . Etiquette rather than grammar regulated the proper usage of many phrases . Wa - an was divided up into a number of dialects for each of the Wanese social classes , each with vocabulary most often employed by folk of that class and not necessarily used by others . For example , the farmers and fishermen of the No class spoke No Wa - an , which featured a great deal of agricultural terminology that was not to be found in , say , Lords Wa - an .
Chakas of 31 The Chakas of 31 were a group of prominent chaka s in the Shining Lands in 1367 DR . Organization . Chakas of this group were usually the most successful merchant organizations within the Shining Lands . Many members of these various chakas were also associated with the Council of Merchants , granting them influence with major decisions effecting the Shining Lands . Base of Operations . The Chakas of 31 were based out of Heldapan in central Durpar .
Hazuth Hazuth was a city located in eastern Dambrath . Geography . Located north of Melanith Bay where the River Ammath terminated , Hazuth served as a convenient place for depositing bluewood harvested from inland forests . History . 20 , 000 people of various races called Hazuth home . Many docked their ships here during the violent rainy season since the bay offered natural protection . Traders from distant lands such as Westgate and Chondath would travel here to buy horses .
Circle of Skulls The Circle of Skulls are a haunt in the city of Waterdeep bound to Pharra ' s Alley in Sea Ward . History . All nine of the Circle were originally wizards and clerics of Mystra . Around 1180 DR , the nine entered into a pact with Asmodeus who at that time was an archdevil . They offered to undertake a ritual known as the First Flensing which would extend a formal invitation to Asmodeus to enter Waterdeep . In exchange the wizards would receive the gift of immortality . The wizards reneged on the deal and were changed into their current form and bound to a location in Pharra ' s Alley . For many years , the Circle was merely a local curiousity . The skulls would occasionally materialize and shoot flames at passersby but they rarely did any real damage . In Nightal 1480 DR , a dark Angel serving Asmodeus , an archmage at the House of Wonder and the Circle of Skulls all attempted to complete the ritual of the First Flensing although they were actualy working at cross purposes to each other . The ritual was thwarted by the deva Jinnaoth and his allies . The exact fate of the Circle is unknown although they appear to have been significantly weakened from their battle with Jinnaoth ' s friends . Powers . The Circle seem to retain most of the knowledge they possessed as wizards , although they are not as powerful as most liches . They have difficulty coordinating their spellcasting efforts which may be the reason for the limits to their powers . Appearance . The skulls materialize as a circle of nine flame skulls wreathed in green flame .
Vandover The Vandover family was a noble merchant family of the city of Tantras in the Vast . The head of the family sat on the High Council that governed Tantras . In 1358 DR , shortly after the Time of Troubles , the Vandovers were allied with the Channath , Elovear , Laranadda , and Tithlin families .
Kissikit ' a Kissikit ' a was a thri - kreen of the Krakk ' t tribe dwelling in the Rushing Hills on the Shining Plains . In Tarsakh in 1370 DR , Kissikit ' a was the representative of the Krakk ' t to the annual meeting with representatives of the human cities of Assam , Lheshayl , and Ormath ; the Emerald Enclave ; and the centaur and wemic tribes of the Shining Plains , held on the Hill of Memories . There were reportedly tense moments between Kissikit ' a and the ruler of Lheshayl , Entawanata , but they and the other rulers mostly discussed trade routes , local monsters , and so on .
Dragon magazine 200 " Dragon " issue 200 was released in December of 1993 . It contained the following articles related to the Forgotten Realms : Magic from the Gods . Wizard kit s for an campaign , who use magic given by the gods . The baule diviner can also appear in the Al - Qadim campaign setting . The Wizards Three : Once more the three . The archmages Elminster , Mordenkainen of Oerth and Dalamar of Krynn meet once more in Ed Greenwood ' s house to exchange spells , this time surprised by an appearance of the Simbul . Spells . " Shadow bolt • Slowspell • Acid bolts • Mordenkainen ' s involuntary wizardry • Bonebind • Bloodstars • Lightning storm • Alamanther ' s return • Tempestcone " Familiar Faces . This article expands upon the " find familiar " spell for the 2nd edition by providing new ideas for familiar s for different kinds of wizards . The Whistling Skeleton . A short adventure scenario in the northern Heartlands . Characters . Aldegund • Ratharr • Belaerzyn • Yathruin • Rilithinn • Amaristee < br > Mentioned only : Sumbral the Mystical Spell . " Spelltouch " The Even More Complete Psionicist . Seven psionicist kit s for 2nd edition . Kits . Mountebank • Crystallite • Dowser • Empath • Manipulator • Psychic surgeon • Spiritualist Non - weapon proficiencies . Body language • Camouflage • Pharmacy • Seance • Sleight of hand • Water divining Elminster ' s Notebook # 1 : Lord Kuldak Maurancz . Elminster ' s recounts his visit of Kuldak Maurancz , Lord of Cragmyr near Beregost in his - according to rumor haunted - keep .
Landrise The Landrise was a large , sprawling cliff that speared through the middle of the Shaar , effectively cutting the region into two halves . Geography . The Landrise originated in the north on the eastern edge of the Firesteap Mountains . It stretched southward through the plains of the Shaar for many hundreds of miles , curving both east and west along the way . The River Shaar cascaded down the Landrise near the Great Rift and Trader ' s Way crossed the Landrise south of the river . The Landrise leveled - out within the Forest of Amtar near Dambrath .
Dragon magazine 259 Dragon magazine 259 was released in May 1999 . Contents . Stolen Dreams . A short story set at the Friendly Arms Inn . Rogues Gallery : Dream Spheres . In the City of Splendors , a word can cut more deeply than a knife . Dragon ' s Bestiary : Symbiotes and Parasites . Hold still . . . you ' ve got something on you . Wyrms of the North : Zundaerazylym . This steel dragon ' s secrets could spell the North ' s salvation — or its doom . Bazaar of the Bizarre : Sleep on It . For the weary adventurer , a selection of the finest in pillows , blankets , and bedrolls .
Crypt of the Six The Crypt of the Six was one of many Anauria n tombs littered throughout the Serpent Hills . It housed the bodies of multiple counselors and their families and contained a number of magical guardians , along with a path forcing travelers to wander the Abyss before delving deeper . Because of these defenses , it was one of the few tombs in the area to never be looted .