naist-nlp/zeshel huggingface dataset:
The Tale of Dro ' Zira Contents . The following is a tale overheard , as told by a Khajiit father to his cub , while making camp with one of their caravans . I have attempted to transcribe it as he told it , for the Khajiit do not often speak of their history to outsiders . In truth I do not believe he would have spoken at all , but for the vast helping of Moonsugar he had consumed that night . Come and warm your fur by the fire , Ma ' rashirr , and I will tell you of how our Dro ' Zira came to be the greatest of all Kahjiit ! ( ed : Dro ' Zira I took in this case to be an honored ancestor ) The ancient Khajiit heard the great roar of Alkosh the Great Cat King of Time ( ed : known as Akatosh in the empire , and Alduin in Skyrim ) and raced to his Voice . In three days ' time they crossed the whole of Tamriel , resting not even for the moonsugar , for such was the speed of Khajiiti then . They joined with the pride of Alkosh and were his strongest warriors . Lorkhaj , ( ed : Shor in the Nordic ) however , chose to give his roar to the Ra ' Wulfharth to spite the Khajiiti warriors , for he was jealous of their devotion to Alkosh . Seeing the ferocity of the Khajiiti warriors , Ra ' Wulfharth could not bring himself to put them to death . Using the roar that Lorkhaj had given him , he spoke to Masser and Secunda , to move to their fullness in the sky . The Khajiiti warriors became Senche , but Lorkhaj stripped from them all reason . When Ra ' Wulfharth returned to sink his fangs into the Red Mountain , he called upon his people to aid him . Dro ' Zira was the only among the " Rhojiit " who still remembered , and so was the only one who answered the summons . But these Nord bards are ( expletive removed ) and do not sing of how the great Ash King rode Dro ' Zira up the Red Mountain itself to strike at the heart of the Dunmer . Never is it mentioned how Dro ' Zira pounced atop Dumalacath , the Dwarf - Orc , when he had his blade to the throat of the Ash King so that he could not speak . Nor do they sing of how Lorkhaj returned Dro ' Zira from the lands of Sheggorath for his bravery and for saving the Ash King ! So when you find a bard who speaks ill of the Khajiit , you be sure to leave him an iron claw in the back to remind him who saved Skyrim . As for the rest of the " Rhojiit " They grew small and lost their cunning altogether , which is why you should not hesitate to strike them down when they approach the wagons . So it was told by my father , and so I tell it now to you . Now , be a good cub and go fetch me some more moonsugar for these sweet cakes . Much of the tale seemed to me , little more than a boast , but certain facts do seem to line up with what we believe is the truth behind the legends . It does raise questions as to why we do not know more about history of the Khajiit and what parts they have played that might not have been recorded by our written histories .
Thalmor Handbill Content . Loyal citizen of the Isles , heed the statement of the Thalmor . Bear witness to these words about our new allies , the Khajiit and the Wood Elves . Integration with our new Wood Elf and Khajiiti allies continues apace . To promote Alliance harmony , loyal Thalmor agents have drawn together this short list of helpful notices . Follow this mandatory guidance with cheer , and our new allies will look on you with favor . - Do not refer to Khajiit as " cats " , " kitties " , " fuzzies " , or any other derogatory feline - based term . - Khajiiti delicacies are often very sweet , or spiced with the exotic substance known as moon - sugar . Diners beware . - Do not touch a Khajiit ' s tail without permission . - Our Khajiiti allies have a unique dialect . Mocking their speech , or imitating it , is considered quite rude and non - Aldmer i . - When inviting a Wood Elf to dine , know that resources of the forest are sacred to them . Serve venison , but no salads . - Do not refer to Wood Elves as " shorties " , " runties " , or any other derogatory height - based terms . - Have a care when imbibing Wood Elf brews , as their beverages are very different than our own . - Do not imply to Wood Elves that they are cannibal s , or ask them about how they dispose of their dead . Eagles , Unite !
Thieves Guild Shadowfoot Thieves Guild Shadowfoot is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . This card can be found in Booster Packs or created for 100 gems . Strategy . This card has a power to steal opponent ' s cards . If a player using it is lucky , they can draw a powerful Legendary cards and use them to their advantage . It is recommended to use this card in decks with cards that can unsummon or re - summon other cards , like A Night to Remember or Close Call .
Strong Shock Shield Strong Shock Shield is an Alteration spell in that surrounds the caster with a shield of elemental shock , providing resistance to Shock Damage , and damaging nearby adversaries for 10 % of the effect ' s magnitude . Characters . The following people use and / or sell this spell : Merchants . This spell is available from the following spell merchants :
The Drunken Dragon Inn The Drunken Dragon Inn is an inn run by Andreas Draconis in Blackwood , east of the Yellow Road , about halfway between the Silverfish River and Leyawiin . It costs 20 to stay the night . Andreas can be bartered with : he has a 50 limit , sells food and alcohol , and will buy potions and ingredients . An Imperial Legion Soldier can often been seen wandering around inside the inn . Quests . Next of Kin . Next to the Great Oak in Chorrol , Lucien Lachance ' s next assignment demands the lives of an entire family .
Durcorach the Black Drake Durcorach the Black Drake was a Reachman who led an invasion against the Bretons of High Rock in 2E 541 during the Interregnum . Durcorach was killed by King Emeric at the gates of Daggerfall , where his army of Reachmen was broken and scattered after a failed attack on the city of Daggerfall in High Rock . History . Nothing is known about Durcorach ' s early life . At one stage in his life , he became the chieftain of his tribe , and eventually the Emperor of Cyrodiil , beginning a decades long dynasty of Reachmen Emperors known as the Longhouse Emperors . He married Veraxia Tharn of the prominent Tharn family of Nibenay to bring himself closer to power and to legitimize his claim to the Ruby Throne . Durcorach produced an heir , Moricar , who later succeeded him . Moricar also had a son named Leovic , who was Durcorach ' s grandson . In 2E 541 , Durcorach amassed an army of Reachmen from his tribe and ravaged the region of Bangkorai , before marching to the gates of Daggerfall , where he met his end at the hands of Emeric of Wayrest and the now - united kingdoms of High Rock . Durcorach ' s heir Moricar inherited the throne after his father ' s death , and eventually the throne passed on to Durcorach ' s grandson Leovic , who ruled until 2E 573 after his death at the hands of Varen Aquilarios . Nothing is known of what happened to Veraxia Tharn .
Bee in a Jar The Bee in a Jar is a miscellaneous item that contains a live bee that flies around inside a jar . There are other types of jars like this that can be found throughout Skyrim ; each jar contains a different insect . It is one of many insects found living in Skyrim . Location . The jar can be found at Goldenglow Estate , in Aringoth ' s bedroom on the second floor .
Journeyman Mortar and Pestle The Journeyman Mortar and Pestle is an alchemical apparatus in . Merchants . This item will only begin to show in merchants ' inventories starting at level 14 . Merchants at the following locations may have item this in stock : Locations . Journeyman - level equipment doesn ' t begin to appear randomly as loot until level 9 . Since there are no fixed locations , good places to start looking would be in areas populated with conjurers . A list of such locations follows :
The Mage ' s Cipher Content . Lavergne , If you ' re reading this , I ' m dead , but to make sure this lockbox is bequeathed to you , I ' ve locked it with a password that only another member of the Blacklight Raiders could know . The password is : The first letter of Olivia ' s last name . The last letter of Moret ' s first name . The sixth letter of Guymund ' s last name . The last letter of the mage ' s last name . The second letter of the priest ' s last name . The first letter of the thief ' s last name . The second letter of Willam ' s last name . The fifth letter of the warrior ' s last name . The fifth letter of Joelle ' s last name . The second letter of Lavergne ' s first name . The first letter of Rernis ' s first name .
Embalming Tool The Embalming Tool , commonly found next to ruined book s , is one of the most common items encountered in the ancient Nordic tombs of Skyrim . Though they come in many different types the Embalming Tool has no purpose other than being sold . Acquisition . The Embalming Tools appear to have played a role in the preservation of the draugr . They are seen mainly in Nordic ruins . The Ancient Nords were credited with being extremely skilled at preserving their dead . Embalming Tools can also be found in various " torture chambers , " such as the one in the Dawnstar Sanctuary . Usefulness . Other than sale to increase Dragonborn ' s speech level by selling them , they have no use and can take up much of one ' s carry weight .
The Illusion of Death Content . [ Fragment ] . . . then , because he had toyed with the ape - maiden Dulsa , did Maruhk spend his Century of Penance upon the Stonemeadows , and his sight was seared , and his tongue was swollen , and his pelt was mottled , and his left thumb pointed ever at the stars of the Tower . And ever did the shade of Al - Esh speak to him , serrated words that rasped his concept organ and brought him to wisdom through affliction . And he recorded her words in his simian gore with glyphs on the Beseeching Scarp , and the fire in his blood did etch the lithic face with the Seventy Seven Inflexible Doctrines . And though the labor depleted , yea , even consumed his very substance , he stinted not , for he knew that death is an illusion . For did not Al - Esh persist , speaking knives , though dead ? And had not Pelin - Al been witness to her death , although dead himself at the death of Umar - Il ? Then did Maruhk know a Right Reaching , that one devoted in Proper Life and Ehlnotic Annulment shall persist beyond the illusion of death - - for indeed , the drive to expunge corruption can conquer even the Arkay n Cycle .
Letter to Eraven Content . Eraven , The council ' s dithering on the matter of Zaintiraris is unacceptable . Khajiiti mercenaries continue to gather outside the ruin , like locusts . I have it on good authority that House Redoran sent them there . I must admit , I didn ' t think those thick - headed zealots were capable of such a deception . I ' m almost impressed . Almost . They hammer on the shrine day and night — as if picks and hammers have any hope of dispersing the door ' s puzzle - wards . Simpletons . The secret to Sheogorath ' s riddles lies in their simplicity . Fortunately , Redoran scholars possess no capacity for abstract thinking . Can you believe they struggle with a riddle as simple as this ? " A family of skulls say ' How do you do ? ' Two shout " We ' re one ! " and three yell ' We ' re two ! ' Five glare at ' three ' as six laugh at ' four ' Just burn ' em to open the Mad Prince ' s door . " Honestly , why must the followers of Sheogorath be such children ? I suppose that question answers itself . My research nears a critical stage , Eraven . I need St . Felms finger bone or all will be for naught . Redouble your efforts with your fellow Mouth s . Zaintiraris must belong to House Telvanni . Do not fail me . Therana Magister of the Great House Telvanni Master of Tel Branora
High - Pockets High - Pockets is a Bosmer residing in Godsreach , Mournhold . Personality . High - Pockets uses strong language frequently and is easily offended . He can however be converted to the faith of the Tribunal Temple by giving the book " Saryoni ' s Sermons " to him instead of helping him getting back on Holmar . Interactions . Wood Elf with a Grievance . Holmar has insulted High - Pockets inside The Winged Guar . He is now looking for someone who helps him taking revenge . Services . High - Pockets acts as a follower during the related quest " Wood Elf with a Grievance " .
Letter to Firilia Content . Firilia , It ' s been . . . ages . I ' ve failed . I know it . Even now , I write in this and know your eyes will never see it . I got the medicine . As promised . The one thing I ever managed to do successfully for this family . And I return only to find that Falinesti is no longer here . Would you believe me if you read this ? Do you think I ' m a failure even now ? Did our daughter survive the illness ? She wouldn ' t know me even then . I was never there for either of you . Why is it I ' m not allowed to make amends ? I want to make it right . I was going to make it right .
Carbo ' s Camp Carbo ' s Camp is a small camp inhabited by two Bandits or one bandit with a dog . It is located at the top of the Reed River , south of Cheydinhal in the Nibenay Basin . The camp has two tents with bedrolls and there is nothing of value here to loot .
Soggy Note Content . Concerning the one who calls himself a trader . Dobias has been stealing documents , contracts , and other financial records from the Gold Coast Trading Company . We have yet to determine what he plans to do with the stolen information , but profit probably plays a part in his plans . Is this reason enough to want him dead ? Maybe . Code Location : South of the Bank .
The Cure The Cure is a radiant quest available in . Background . The Questgiver ' s cousin is dying , and he sends the Hero of Daggerfall to heal her . Journal . [ Questgiver ] " has paid me to heal his cousin " [ NPC ' s name ] " of " [ NPC ' s town ] . " She will most likely die in " [ Time Limit ] " days . I will receive another " [ amount of ] " when I have saved her . " " I have seen " [ NPC ' s name ] " . Her condition is worse than " [ Questgiver ] " said . " [ NPC ' s name ] " says that " [ Healer ] " in " [ Town name ] " might have a cure . " " I have brought a talisman from " [ Healer ] " of " [ Healer ' s town ] " that cures Wizard Fever , the disease that is afflicting " [ NPC ' s name ] .
St . Delyn Plaza ( Morrowind ) St . Delyn Plaza is a location in . Description . It is the topmost level of St . Delyn Canton in the city of Vivec City , where the most exquisite merchants sell their goods . An extraordinary number of traders reside here , as well as two rather unusual shops , specializing in pottery and glassware , respectively . There is no wealthy citizen ' s residence here , instead The Abbey of St . Delyn the Wise can be found here . Sublocations . Abbey of St . Delyn the Wise . A handful of monks and other believers reside here . The trader Mevel Fererus sells a wide variety of goods , including a noteworthy number of weapons and armor . St . Delyn Glassworker ' s Hall . The Glassworker ' s Hall produces and sells glassware . The trader Lucretinaus Olcinius sells a wide variety of goods . St . Delyn Potter ' s Hall . The Potter ' s Hall produces and sells pottery . The trader Tervur Braven sells a variety of goods of all kind . Characters . The following characters are encountered on the main plaza outside the various shops and the abbey . There is also one Ordinator patrolling the square .
Mora ' at ' s Theory of Lightning Content . By Mora ' at the Lesser , Wizard of Corinthe It happens to every amateur or apprentice mage : that first time one miscasts a shock spell . It recoils upon one , and one lets out a yip as all of one ' s fur stands up straight and sparks jolt through one ' s form and out the tip of one ' s tail . And one wonders seriously for the first time : lightning - - what is it ? Listen to Mora ' at , for this one is in a position to explain . After much hard study and many repetitions of the entrance exam , Mora ' at is now an officially - recognized Journeyman of the Corinthe Mages Guild hall , and therefore in a position to speak with some authority on magical matters . I have been doing research on this matter of lightning - - specializing , as we scholars of the arcane do - - and have also given the matter a not - inconsiderable amount of thought on my own . As a result , this one has a Theory . Shock , like Flame and Frost , is an expression of magical power that takes the form of a natural force . Everyone has played with this force when one was a ja ' Khajiit , scuffing one ' s feet across a rug and then stinging a sibling with a small spark from an extended claw , or rubbing an inflated rat ' s bladder against one ' s fur until the hairs stand up and the bladder " sticks " to one ' s chest or arm . So it is apparent to this one , even from an early age , that shock was an inherent property of fibrous matter , a property stimulated by friction into sparks . This also explains lighting , as clouds , which resemble nothing so much as huge Tenmar cotton - balls , generate shock when storms cause friction through colliding masses of buoyant fiber . Therefore , when one of we mighty wizards of the Mages Guild casts a Shock spell , what is actually happening ? This one explains it as follows : the reality of the Mundus is a great tapestry woven of strands of matter and magicka . A Shock spell channels and manipulates magicka through the local warp and weft of the tapestry , agitating its fibers . This generates sparking , which coalesces into magical lightning . Yes ? Perceptions such as these come easily once one is a skilled mage . When I present this theory to our magister , this one anticipates well - earned praise and encouragement . In fact , now that Mora ' at is a bona fide magical scholar , this one may even have another theory tomorrow !
Sortis Rathryon Sortis Rathryon is a Dunmer Monk and Tribunal layman who resides at the Molag Mar Temple in the province of Morrowind . He does not offer any services and is not involved in any quests . Equipment . Sortis uses or carries the following : Attributes . Sortis Rathryon uses the following :
Ladrasa Bethalas Ladrasa Bethalas is a Dunmer residing in Dhalmora , Bal Foyen . Background . She was sent by the Tribunal Temple in Ebonheart to Dhalmora in order to convert the inhabitants of the village to the Tribunal worship religion . The Vestige meets her there during their travels and can talk to Ladrasa about her goals and the Tribunal itself . She will ask if the Vestige has prayed to the Three already on that day , and when asked who are the Three , she will be shocked and hopes the Vestige is joking . She seems to think of the Argonians as barbaric and uncivilized .
Aesliip ' s Ring Aesliip ' s Ring is a unique ring owned by Draugr Lord Aesliip that is enchant ed to increase the wearer ' s Magicka and Willpower . Enchantments . Both effects are constant on self : Interactions . The Skaal Test of Strength . While investigating the source of a mysterious fire burning on Lake Fjalding in Solstheim , the Nerevarine journeys to the Caves of Fjalding beneath the lake . Within the caves the Nerevarine encounters Aesliip , a former Skaal who was banished for his interest in necromancy . Aesliip tells the tale of his time beneath the lake , spent maintaining a magical barrier to prevent Daedra from overrunning the island . Aesliip is now in need of help to defeat a large group of invading Dire Frost Atronach s which are becoming a threat that the weakening barrier might not be able to restrain . The Nerevarine can choose to slay Aesliip as originally requested by Korst Wind - Eye , and obtain this ring as proof of completing the test of strength , or to aid Aesliip instead . Should the Nerevarine choose to help Aesliip he will give up this ring peacefully following the Daedra ' s defeat .
Trentius Family Mausoleum The Trentius Family Mausoleum is the distinguished burial site of the Trentius family in the Green Emperor Way . Quests . Unfriendly Competition . Agarmir and Rolgarel attempt to trap the Hero inside while raiding the graves . The key to the grave is held by either Agarmir or Rolgarel , although it is unknown how they got it .
Jester ' s Festival Invitation Scroll Jester ' s Festival Invitation Scroll is a discontinued item for available through the Crown Store . It was only available during the Jester ' s Festival event . It granted the player the first Jester ' s Festival quest , " The Jester ' s Festival . "
Farragut Keep Farragut Keep is a keep that appears in . It is located west of the Gate of Ghartok and the Southern Morrowind Gate . Just southwest of Farragut lies Cheydinhal . Description . It is one of the three Elder Scroll Gate locking keeps for the Ebonheart Pact .
Ruminations on the Elder Scrolls ( Online ) Content . By Septimus Signus , College of Winterhold Imagine living beneath the waves with a strong - sighted blessing of most excellent fabric . Holding the fabric over your gills , you would begin to breathe — drink its warp and weft . Though the plant - matter fibers imbue your soul , the wretched plankton would pollute the cloth until it stank to heavens of prophecy . This is one manner in which the Scrolls first came to pass , but are we the sea , or the breather , or the fabric ? Or are we the breath itself ? Can we flow through the Scrolls as knowledge flows through , being the water , or are we the stuck morass of sea - filth that gathers on the edge ? Imagine , again , this time but different . A bird cresting the wind is lifted by a gust and downed by a stone . But the stone can come from above , if the bird is upside down . Where , then , did the gust come from ? And which direction ? Did the gods send either , or has the bird decreed their presence by her own mindmaking ? The all - sight of the Scrolls makes a turning of the mind such that relative positions are absolute in their primacy . I ask you again to imagine for me . This time you are beneath the ground , a tiny acorn planted by some well - meaning Elf - maiden of the woodlands for her pleasure . You wish to grow but fear what you may become , so you push off the water , the dirt , the sun , to stay in your hole . But it is in the very pushing that you become a tree , in spite of yourself . How did that happen ? The acorn is a kind of tree - egg in this instance , and the knowledge is water and sun . We are the chicken inside the egg , but also the dirt . The knowledge from the Scrolls is what we push against to become full - sighted ourselves . One final imagining before your mind closes from the shock of ever - knowing . You are now a flame burning bright blue within a vast emptiness . In time you see your brothers and sisters , burnings of their own in the distance and along your side . A sea of pinpoints , a constellation of memories . Each burns bright , then flickers . Then two more take its place — but not forever , lest the void fill with rancid light that sucks the thought . Each of our minds is actually the emptiness , and the learnings of the Scrolls are the pinpoints . Without their stabbing light , my consciousness would be as a vast nothingness , unknowing its emptiness as a void is unknowing of itself . But the burnings are dangerous , and must be carefully tended and minded and brought to themselves and spread to their siblings .
Werewolf Transformation ( Bloodmoon ) Werewolf Transformation is a unique Destruction spell in that inflicts elemental fire damage upon multiple victims . Acquisition . Although not intended for use by the Nerevarine , Werewolf Transformation can be acquired on the PC by using the console command : codice _ 1
Woe Charm Woe Charm is a generic enchant ed amulet in . Enchantment . Damage Willpower – 1 – 20 points for 1 second on Touch . Characters . The following people possess the Woe Charm : Locations . A Woe Charm can be found at the following location ( s ) : This amulet can be generated as random loot .