naist-nlp/zeshel huggingface dataset:
Maximera The Maximera is an enemy in the " Advance " , Android and iOS versions of " Final Fantasy VI " . Battle . Like its related enemies , it uses a variety of strong and dangerous elemental attacks that hit the entire party , and has high HP . It has a 33 % chance of using Blaze on its first turn , then Absolute Zero on the second , and Aqua Breath on the third . Otherwise , it only uses a normal attack . It also has a 33 % chance of countering any attack with Stone Gaze . The player should use their strongest spells , like Flare and Ultima , to defeat it . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Blaze ( 33 % ) If attacked by anything : Stone Gaze ( 33 % )
Sahagin ( Echoes of Time ) The Sahagin is an enemy in " " . Appearing as bipedal , aquatic sea creatures , Sahagins are weak against Fire rather than Thunder . The first variation of Sahagin encountered , blue Sahagin inhabit land and water alike , though they are much more dangerous when swimming . Having a Slow status condition inflicted upon the player in certain situations can be fatal . They are found in the Ice Mountain , Mine , and Aqueducts . It is highly recommended to be careful when picking up and carrying a Sahagin near players , as Sahagins can damage players and enemies alike with their flailing arms ( in fact , being thrown at enemies will damage all enemies near the Sahagin ) .
Bloodstring Harp Bloodstring Harp , also known as Blood Strings and Bloody Strings , is a recurring weapon in the series . Much like the Blood Sword and Blood Lance , it drains HP from the target it hits , but has more range than the sword or lance . Appearances . " Final Fantasy Tactics " . Bloodstring Harp is one of three instruments , providing 13 Attack , 10 % Weapon Defense , and drains HP of the target it damages . It can be bought for 10 , 000 gil at an Outfitter after Orbonne Monastery during Chapter 3 or found as rare treasure at Free City of Bervenia . " Final Fantasy Tactics Advance " . Blood Strings is a low - ranked instrument that provides 22 Attack , 1 Evasion , and drains HP when it damages a target . It teaches the abilities Tonberry for 300 AP to the Beastmaster and Friend for 300 AP to the Animist .
Zone Eater ' s Belly The Zone Eater ' s Belly is a location in " Final Fantasy VI " . It is a secret dungeon that can only be accessed by allowing a Zone Eater on Triangle Island to swallow the entire party . It contains many rare treasures and is the home of the optional character , Gogo . The belly itself is a series of traps which must be traversed if Gogo is to be reached . The first level is a group of bridges spanning a massive gorge , patrolled by mysterious figures in green . The player must leap between bridges while avoiding the figures or else be knocked off and begin again . The next area has a collapsing ceiling ; the party must take shelter in a handful of safe areas to avoid getting crushed , running to the next area when the ceiling rises . The final area is a series of collapsed bridges connected by treasure chests on stalagmites , which the party must hop on to cross . A door in this area leads to Gogo ' s room , while a beam of light in the very first room warps the player back to the world map . Even if Gogo is recruited , the player can return to the dungeon at any time by allowing the party to be swallowed again . Musical themes . " Gogo " is the background theme that plays inside the Zone Eater . It is the theme of the dungeon , as well as Gogo ' s theme .
Final Fantasy II / Translations This article lists the translation of " Final Fantasy II " . The Japanese column covers the original version of the game , and the Rōmaji column converts the Japanese symbols into Roman letters . The NES translation covers the original , NES fan - translation by Neo Demiforce , and DSOP covers the prototype NES official - translation , " Dark Shadow Over Palakia " . PS covers the " Origins " translation , and therefore the first official , legal , English translation of the game . The GBA covers the " " release and the PSP column covers the " 20th Anniversary " release .
Ghost ( Final Fantasy IX ) The Ghost is an undead , flying enemy from " Final Fantasy IX " . It can be found around Dali , as well as the Bentini Heights on the Mist Continent during Disc 2 and Disc 3 . A friendly Ghost can be found in the Bentini Heights . It asks for an Ore and will reward the player 10 AP if given one . Other appearances . " Final Fantasy Record Keeper " . Ghost from " Final Fantasy IX " appears as an enemy in " Final Fantasy Record Keeper " .
Tunneller The Tunneller , also known as the Devourer or the Subterran , is an enemy in " Final Fantasy V " . Its special move is Dischord , which halves the target ' s level . Tunneler is also one of the enemies summoned by Zephyrus . Summoned Tunnelers may use the blue magic Level 3 Flare .
Level 70 Magic The Level 70 Magic is an enemy in " Final Fantasy VI " . Battle . Every turn , it casts Firaga , Blizzaga , or Thundaga . It counters attacks with Rasp , Shell , or Sleep . It has inherent Reflect and is weak to Ice and Water . Strategy . The player should cast Reflect on a party member and bounce Blizzaga spells onto them to hit the enemy ' s weakness . Alternatively , in the " Advance " and subsequent releases , the Flood spell will bypass Reflect and hit the Level 70 Magic ' s second weakness to Water . The player can also use Ultima since it will also bypass Reflect . AI script . Attack Turns : 1st Turn : Firaga ( 33 % ) or Blizzaga ( 33 % ) or Thundaga ( 33 % ) If attacked by anything : Sleep ( 33 % ) or Rasp ( 33 % ) or Shell ( 33 % ) Other appearances . " Final Fantasy Record Keeper " . Level 70 Magic from " Final Fantasy VI " appears as an enemy in " Final Fantasy Record Keeper " .
Dirge of Cerberus Lost Episode - Final Fantasy VII - Dirge of Cerberus Lost Episode - Final Fantasy VII - is a fully - voiced mobile phone game and is a midquel to the original " Dirge of Cerberus - Final Fantasy VII - " third - person shooter game for the PlayStation 2 . It is part of the " Compilation of Final Fantasy VII " . Upon its initial release , it featured only a single - player mode , but Multiplayer became available later on . " Lost Episode " reveals a missing chapter from the sequel to the 1997 Sony PlayStation video game " Final Fantasy VII " , " Dirge of Cerberus - Final Fantasy VII - " . Taking place during the events of " Dirge of Cerberus " , it involves the adventures of Vincent Valentine struggling to save the world from Deepground , a mysterious army of superhuman soldiers . Vincent learns that the Deepground soldiers are searching for him in the hopes of harvesting the Protomateria from his body . He decides to investigate the Shinra Mansion in an effort to uncover the truth about his own past — and the mystery behind the Protomateria as well . Reeve Tuesti ' s goal is to find information on Deepground written by Dr . Lucrecia Crescent . On his way to the mansion , Vincent ' s chopper is attacked by the Deepground . He survives and makes his way to the Shinra Mansion . The game ' s story consists of what happened en route to the mansion , events that were previously unknown to players of " Dirge of Cerberus " .
Lifeform - Hojo N Lifeform - Hojo N , referred to as Lifeform Hojo in the BradyGames guide , is the third and final form of Professor Hojo fought in " Final Fantasy VII " . Battle . Like his previous forms , most of his attacks cause various status effects even with Ribbons equipped . He uses his Absorb attack that inflicts damage but doesn ' t Drain HP . He uses combo attacks , often on the party member who last acted . Combos are used in succession in the certain order against the same target unless the target dies midway . His second hit version may inflict Poison , his third hit version may inflict Darkness , and his fourth hit version may inflict Sleep . His others abilities are Slow and Sleepel . This last ability may inflict sleep , and only use it as a counter - attack against magical attacks . Strategy . Although it seems like the toughest form out of the three , it is fairly easy with a little trick ; equipping a Counterattack Materia and a Cover Materia to a character allows them to have a chance at attacking once for every one of Hojo ' s combo attacks . Magic Hammer is useful , draining Hojo ' s MP so the only attack he can use is Combo , making the above strategy easier to use . With these tricks , Hojo can be downed with minimal casualties . Naming . Lifeform - Hojo N is called Lifeform - Hojo NA when targeted in - game because Hojo ' s previous forms are accompanied by two other enemies . Lifeform - Hojo N fights alone , however ; because the battle engine cannot handle this change , three Lifeform - Hojo Ns attack the party . Lifeform - Hojo NB and Lifeform - Hojo NC are set to not appear at the start of the battle . The " Final Fantasy VII Ultimania Omega " still refers to the enemy with the added " A " after its name . His Japanese name translates to " Extreme Lifeform Hojo N " or " Ultimate Lifeform Hojo N " . AI script . AI : Setup AI : Main AI : Counter - General AI : Counter - Magical
Kactuar Kactuar , also known as Cactuar , Flowering Cactuar , and Cactuar King , is a recurring enemy in the series . It is oftentimes a weaker version of the Cactuar , oftentimes being confused for the Cactuar but sometimes appears as a stronger version of the prickly foe . Much like its tougher brethren , Kactuars are capable of attacking with 1000 Needles and fleeing from battle , but are less durable than the Cactuar due to low HP . As with the rest of the Cactuar family , they often have extremely high Defense and Magic Defense stats to offset their low HP . Appearances . " Final Fantasy VII " . Kactuar ' s first appearance , known as the Cactuar , was within the Corel Prison , found rarely within the sprawling desert area of the dungeon . It is an early source of gil , dropping 10 , 000 gil each time it ' s defeated , but meager EXP and AP . It is not to be confused with the Cactuer , which is the actual Cactuar for the game , fought at the solitary island southwest of Cosmo Canyon . " Crisis Core - Final Fantasy VII - " . Two versions of the Kactuar exists within the game , known as the Kactuar , fought during Missions 3 - 13 and 10 - 1 - 1 , and Kactuer , fought during Mission 10 - 1 - 3 . Common to the Cactuar family , both versions possess extremely high Vitality and Spirit , but very low HP , making them not too difficult to defeat with the right tools . " Final Fantasy X " . The Cactuar King is the strongest version of the Cactuar in the game , fought at the Monster Arena after collecting at least one of each fiend at the Thunder Plains . It posses sky high defenses as well as immunity to all elements , is extremely evasive , and counters all attacks with 10000 Needles , in addition to attacking normally with it and the OHKO ability 99 , 999 Needles . " Final Fantasy XIII " . The Flowering Cactuar is an enemy fought at the Faultwarrens at the Salamandrine Path ( D2 ) area . It will always open the battle with a barrage of high - level spells before using Flee if it is not pacified before its combo ends . " Final Fantasy XIII - 2 " . Flowering Cactuar returns as an enemy fought at the Archylte Steppe - Year Unknown - at the Sanctorium and the Plains of Eternity ( Sunny ) . It fights identically to its previous incarnation , and once caught it is renamed to Cactrot . " Final Fantasy Type - 0 " . The Kactuar is an enemy fought at the Old Lorica Region , mainly fighting with the skill 9999 Needles .
Icarus Mu ( Ring of Fates ) The Icarus Mu is an enemy in " " . It is an upgrade to the Snow Mu and Vulcan Mu enemies , but fights the same way . The player can easily overwhelm it by simply attacking it without much cause for alarm . In a group of enemies , it should be dealt with first to reduce the enemy ranks .
Dragon ' s Crest ( ability ) Dragon ' s Crest is a recurring ability in the series , used exclusively by Freya Crescent . Appearances . " Final Fantasy IX " . Dragon ' s Crest is part of the Dragon skillset utilized by Freya , and increases in power as the party defeats dragon - type enemies . Freya doesn ' t have to be in the party for Dragon ' s Crest ' s power to increase ; dragons that were defeated before Freya learns it count as well . The formula is as follows For example , if the party has defeated 50 dragon - type enemies , Dragon ' s Crest will deal 2500 damage while having 75 dragons defeated will mean that Dragon ' s Crest will deal 5625 damage . As such , killing only 100 dragons throughout the game will power it up to its maximum 9999 damage . Dragon ' s Crest requires 45 AP to learn from the Holy Lance and Kain ' s Lance . It costs 16 MP to use . It is potentially one of the strongest attacks in the game , tied with Zidane ' s Thievery , Beatrix and Steiner ' s Shock , and Quina ' s Frog Drop , as it completely ignores the target ' s defense as well as the Protect status .
List of The Final Fantasy Legend items The following is a list of items from " The Final Fantasy Legend " . Healing Items . Many of the items help counter the effects of special attacks made by the enemy . They will cancel the effects of the enemy attack and allow the party to better defend itself . It ' s a good idea to spend some time working up the meny to buy a few of these items before going on a lengthy journey such as into the Tower . Spheres . The spheres are needed in order to progress through the Tower , and they are gotten after the defeat of their respective Fiend . The sphere are used to unlock the sealed doors that will allow the party to travel further up the Tower . The Chinese writing on the spheres are Xuan ( dark ) , Qing ( blue - green ) , Bai ( white ) , and Zhu ( red ) .
Aspidochelon ( The 4 Heroes of Light ) The Aspidochelon is an enemy in " " . Battle . Part I . The enemy is found roaming outside of Liberte and inside the Pirate Hideout . The enemy often appears by itself and has access to the Unbreakable skill , which makes it immune to physical attacks . As it has high defense , it is highly recommended of the player to attack the enemy with . After Part II begins , the Aspidochelons on the world map and inside the Pirate Hideout are replaced with the Archelon enemy . Part II . During the events of Part II the Aspidochelon can only be found inside the Moonsand Ruins bonus dungeon . When they are encountered inside the Moonsand Ruins , they appear in groups of two . The Aspidochelon can become a challenge , due to the fact its physical attacks deal heavy damage and they use Unbreakable more often . When fighting Aspidochelon , it is highly advised of the player to have high defense and to attack with Quaga and Magic Might , while the other party members use healing items and Curaga to heal damaged allies .
Egil ' s Torch Egil ' s Torch is a key item from " Final Fantasy II " . History . Once the Sunfire was enshrined in the Kashuan Keep , the people needed a way to actually carry it . As such , Egil ' s Torch was made , and it was the only thing capable of carrying the Sunfire . However , the King knew that people would want the torch and fire , and so built a door into the Keep that needed one of three keys to enter . A Red Soul was also charged with guarding the torch . The torch is also used in a ceremony every three years . The torch is lit , to ensure that the Sunfire will keep burning and never go out . Other appearances . " Final Fantasy XI " . The Egil ' s Torch also appears as one of the rewards for defeating Ifrit Prime ; it is used to complete a sidequest to obtain a valuable ring for Summoners . " Dissidia Final Fantasy " . While not actually appearing in the game , Egil ' s Torch is mentioned in a Mognet quiz where the player is required to put three events from " Final Fantasy II " in order . One of these is obtaining Egil ' s Torch .
Gas Ducter The Gas Ducter is an enemy from " Final Fantasy VII " fought during the Huge Materia events on the train from North Corel . Battle . It has low HP and can be easily killed . It can use its Punch attack twice in one turn . Its only dangerous attack is Smog Alert , which inflicts a random status ailment — such as Sleep or Poison , Sadness and Darkness — on the target , and it may use it twice in one turn . Strategy . Casting Aqualung is the most efficient way of dealing with these enemies . AI script . AI : Setup AI : Main AI : Counter - General
Elven Castle The Elven Castle is a location in the original " Final Fantasy " . It is the castle of Elfheim and home to its royal family . Story . The prince of the elves is put into a deep sleep by Astos , the king of the dark elves . As the Warriors of Light arrive to Elven Castle , they are asked to Astos and awake the Prince , which they succeed at after obtaining the Crystal Eye from Astos and a potion from the witch Matoya . The Prince then grants the warriors the Mystic Key . Music . The background music attributed to the Elven Castle area is " Castle Cornelia " . Other appearances . " Dissidia 012 Final Fantasy " . The Elven Castle appears as ruins on the game ' s world map , at the Elven Snowfields . In the Confessions of the Creator scenario , a Teleport Stone can be found near it .
Isshu , Jewel of the Skysea Isshu , Jewel of the Skysea is a location on the Muruc Cahuac Skysea which is an island , or later in the game , an archipelago from Lemurés in " " . Main Missions . Mission 16 : Pirates in Peril ! This mission is a race for treasure chests and Scavenging materials against Rikken and his gang . Rikken ' s trio will not attempt to fight the player , but the Sky Pirates and Yarhi will . Some of the treasure chests contain Mimics , which only slows the player down . The mission ends when all treasure chests are open . Side Missions . Mission 54 : A Savory Task . Filo is required for this mission . She or Llyud must reach the Sea Currant tree in the secluded northeast island of the map . If Filo is KO ' d , the mission ends in defeat . Monster Melee . Rewards . None
Dancer ( The 4 Heroes of Light ) Dancer is a in " " obtained by defeating on the world map . The appearance of a Dancer shows each character with their hair slicked back and holding a rose between their teeth . The Dancer ' s special ability allows the user to deal extra damage with short swords . All of the crown ' s abilities allow the user restore AP to other party members . The job gets outclassed toward the end of the game as just using Boost proves as a better AP restoration method . It is highly recommended they equip the character with the accessory , which will guarantee that the Dancer goes last every round to restore the other party members ' AP . The crown has strong proficiency with short swords and swords , but they remain poor magic users . The character Rekoteh joins the player ' s party as a Dancer . The job ' s special armor , , provides a 10 % boost to the user ' s Evasion , and Spirit .
Break Arts Break Arts are special moves in " Vagrant Story " that drain Ashley Riot ' s Hit Points . There are 40 Break Arts , four for each type of weapon , including bare fists . Ashley will not be able use a Break Art if it would reduce him below one HP . Acquiring Break Arts . Each time Ashley beats an opponent , he will gain EXP towards acquiring new Break Art . Every successful battle earns one experience point . When Ashley accumulates enough experience , he gains a new Break Art for the weapon he is currently using . Players can see the number of EXP needed to learn the next Break Art under the Break Arts menu . To learn the first Break Art for the current weapon needed to gain 30 EXP .
Atomic Power Plant Atomic Power Plant is a location in " The Final Fantasy Legend " . Story . Following the path in the sewers leads the party directly into the Atomic Power Plant . While the party climbs the floor inside , they eventually com across a guard and easily defeats him . The party continues their climb and eventually reach the top that is protected by . So - Cho catches up to them , he tells them to leave the rest to him . He destroys the machinery blocking the doorway leading into the room at the cost of his own life , but before dying . He gives the party his headband . The party enters the room and finds the plutonium within the cooling water , now the party can complete the Erase99 to neutralize Su - Zaku ' s force field . By taking the plutonium , the alarm is triggered and the party is force to battle Machine . Etymology . An atomic power plant or a is a thermal power station in which the heat source is a nuclear reactor .
Daedalus ( Ring of Fates ) The Daedalus is an enemy from " " . The Daedalus is the most dangerous enemy in Rela Cyel , being able to inflict massive damage to the player . Luckily , the Daedalus is slow , so the player can get a full set of attacks in , then move away and bait the Daedalus to attack before attacking again . The Daedalus is capable of using a normal attack that inflicts Stun when it hits , a cannon attack when the player is out of reach for its normal attack and is directly in front of it , a spin attack which it will sometimes use when players are attacking it to knock them back , and finally it will shoot a set of missiles that will home in and follow the player .
Metamorph ( Final Fantasy V ) The Metamorph is a mage - like enemy in " Final Fantasy V " found mainly in Ghido ' s Cave , and also appears as a rare encounter in the waterfall cave section of the Interdimensional Rift . Battle . Metamorph can transform into more powerful versions of monsters and summons previously encountered . While transformed , its HP and MP remain the same , but its stats and abilities are different , as are the items that can be dropped . After attacking once , Metamorph will always revert to its original form , and then morph again on its next turn . While transformed , it has no elemental strengths or weaknesses , regardless of the type of monster it transforms into , but it also has no status immunities and cannot be controlled . The possible transformations and their attacks are : There are four different possible encounters with Metamorph , each having three different monsters that Metamorph will randomly choose to transform into . The four encounter variations are : The most valuable transformation it has is the Enchanted Fan , since this transformation is the first opportunity the party has to learn the Blue Magic Aeroga . The encounter in the Interdimensional Rift uses the Ramuh / Crew Dust / Zombie Dragon encounter . Strategy . The Metamorph is weak against Wind and Water so the Ninja ' s Water Scroll or the Blue Magics Aera and Aeroga with the Air Knife equipped will do large damage . Instant Death or fractional damage attacks work while Metamorph is transformed . It is advised to fight Metamorphs until one drops a Staff of Light . This weapon can be used as an item to cast Holy and cannot be purchased or gained from any other monster , aside from the boss , Halicarnassus . It must be defeated in its original form for the Staff of Light to be dropped . If the player does miss this chance to encounter the Metamorph , it is possible to still encounter one in the Interdimensional Rift , but it is the rarest encounter in the area , and will be much more difficult to obtain the Staff of Light from at that point . The easiest way to ensure the Metamorph is defeated while in its original state is to cast Berserk on it as soon as possible . This will force it to stop transforming and only use regular attacks . Berserk can be purchased in Moore before going to Ghido ' s Cave for 6 , 000 Gil .
Angelo Cannon Angelo Cannon is a recurring ability in the series . It is a trademark ability of Rinoa Heartilly , which involves her shooting her pet Angelo at the enemy party . Appearances . " Final Fantasy VIII " . Angelo Cannon is one of Rinoa ' s default Limit Break . It deals medium physical non - elemental damage to the enemy party with a base power of 72 . " Final Fantasy All the Bravest " . Angelo Cannon is the ability that is used by Rinoa during battle .