naist-nlp/zeshel huggingface dataset:
Love Letter to Aishah Content . Beautiful Aishah , My velvety sweet — Ezudash forgives you for slapping him , and stepping on his tail , and hitting him in the face with your bailiff club . It was wrong of this one to send word of an arsonist in the stock house . But what can be said ? Ezudash is foolish and impulsive in matters of the heart . And there was some truth in my story . When you arrived , you lit a great fire in Ezudash ' s loins . The heat is unbearable , my vivacious honey pot . It must be smothered , yes ? You needn ' t deny your urges . Why keep pretending ? You are a spirited maiden , Ezudash is a vigorous knave . This is a tale as old as Jone and Jode , yes ? The story begins with reticence , yes , but ends in long nights of passionate grooming and eager love - wrestling . You may protest , yes . You may call Ezudash names , and write warrants for his arrest . But in your heart and your haunches , you feel the longing . This one has seen it ! The wetted lips , the flush snout , the bristling fur on the small of your back . Even as you kick him , Ezudash sees the straining of your thighs , the lusty curl of your tail . Your desire is unmistakable . Meet me tonight in the Arboretum at sunset , my fiery love - kitten . The criers say it will be a hot night . A humid night . Perfect weather for a lively game of " hide the mutton , " yes ? This one will be waiting underneath the juniper tree with a bottle of spiced wine … and nothing else . Sealed with many wet kisses , Ezudash
Blades Armor ( Oblivion ) Blades Armor is the Heavy Armor worn by the Blades , an organization charged with the protection of the Emperor . This full set of armor can be acquired for free by joining the Blades at Cloud Ruler Temple , just north of Bruma . Statistics . Note : " Base Value " refers to the actual value without mercantile or disposition affecting it . " Max . Armor " refers to the maximum amount of armor the piece can provide , assuming maximum stats and skill .
Assured Red Wisdom Assured Red Wisdom is a Restoration spell in that temporarily increases the value of the Destruction skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Battering Ram Battering Ram is a type of siege weapon available for use in . They can only be used to destroy main doors of keeps . Usefulness . Battering Rams can only be deployed near keep doors and can ' t not be used to attack walls or enemy players . Once deployed , it will move to the nearest door and begin attacking . A ram works faster with allies near it , to a maximum speed with 6 allies nearby . Battering Rams are most vulnerable to flaming oils as there ' re always spaces to place oil pots on the roof at main doors .
Fallen Rock Cave Fallen Rock Cave is a single - level cave in the West Weald , northwest of Skingrad . As in most caves , Cairn Bolete Cap s and Wisp Stalks can be found within . When inside the Hero will see the faith of an earlier explorer , who was killed by falling rocks . Quests . Unfinished Business . Vilena Donton sends the Hero to Modryn Oreyn in Chorrol . He tells them that a rather undependable Guildmate named Maglir has defaulted on a contract to recover a journal from a mine infested with undead . They are to locate Maglir and find out why he hasn ' t returned to Chorrol .
TouchDrain Speechcraft TouchDrain Speechcraft is a Destruction spell available in that temporarily lowers the value of speechcraft . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Derkeethus Derkeethus is an Argonian found in Darkwater Pass , where he is being held captive by the Falmer . He becomes a follower once he is rescued from Darkwater Pass , and a potential marriage candidate . He can also be recruited to the Blades if the Dragonborn talked to Delphine while he is a follower . Background . Derkeethus is a miner of Goldenrock Mine , in Darkwater Crossing . He is mentioned by Sondas Drenim , who said : " " Those falls . . . dangerous place . Derkeethus thought he could find some good fish in the pools . Haven ' t heard from him in a long while . " " indicating that he is missing . Hrefna also says to the Dragonborn that he used to take her diving deep in the river , and that she misses him . Interactions . Extracting an Argonian . If one speaks to the residents of Darkwater Crossing , they will mention that Derkeethus explored the pools above the falls , and that he has not been heard from in a long time . One will discover Darkwater Pass if the Dragonborn travels to the spot mentioned . Enter the cave and explore it ; one will find him imprisoned inside a pit by the Falmer . While standing on the pit trapdoor and facing northeast , one will be able to see a wall and a lever that lowers it , which will lead to Derkeethus . The key to his prison cell is in the burial urn inside his cell , which can be easily reached . After freeing him , he can be recruited as a follower . If not , Derkeethus will eventually return to Darkwater Crossing . Follower . Initially after finding Derkeethus , he is dressed as a miner , even with a pickaxe . Any armor put on Derkeethus will be overridden by his initial gear ( miner ' s clothes , boots ) . This will be changed with the installation of , however , and he will now wear any armor given to him . His highest skills are Light Armor and Archery , but has some skill in Block , One - Handed , and Sneak . He will dual wield a one - handed weapon with his pickaxe but favors the bow . Marriage . Derkeethus becomes eligible for marriage after rescuing him , and will run a shop as a marriage partner .
Asgeir Snow - Shod Asgeir Snow - Shod is a Nord warrior residing in the city of Riften . He works at the Black - Briar Meadery , where he serves as a business partner . He is a member of Clan Snow - Shod . Background . Asgeir , along with the other Snow - Shods , mourns the loss of his younger sister Lilija , who was a Stormcloak battle - maid . His known relatives are Unmid , his brother ; Nura , his mother ; and Vulwulf , his father . He is currently engaged to Vittoria Vici , as the result of an arrangement between the Vicis and Snow - Shods . He is also notable due to his status as Maven Black - Briar ' s business partner . He works at the Black - Briar Meadery during waking hours , and is typically found in his office there . Interactions . Bound Until Death . The Dragonborn is contracted to kill Vittoria Vici at her own wedding . Asgeir is the groom at said wedding . If the assassination is witnessed , he will most likely attack the Dragonborn . If the crime is not witnessed and the guests have stopped searching , it is possible to speak to him afterward . Not surprisingly , he will not be in the mood to say much . If he is killed before Vittoria , people in the wedding will react to the event . If he dies a coffin will be in the Riften Hall of the Dead containing his things . It is possible for Asgeir , along with Vulwulf and Nura , to be killed in the general confusion and panic following Vittoria ' s assassination . Whether triggered by friendly fire or hostility between the Snow - Shod family and the guards , a fight may break out causing the citizens of Solitude ( including Jarl Elisif ) to chase and kill the entire family .
Hearth - Wife Barazal Hearth - Wife Barazal is an Orsimer found in Scarp Keep in the city of Orsinium . She is one of King Kurog ' s wives , but cannot be interacted with while in the Keep . Quests . A Feast to Remember . After giving Orzorga the ingredients at her kitchen , the quest is completed . Hearth - Wife Barazal will then walk into the tavern , and they will have the following conversation : Long Live the King . After this quest , Barazal will no longer appear in Scarp Keep .
Running Running is the faster form of walking . In games such as and , this improves one ' s Athletics skill , though not as fast as swimming does . While running , one ' s fatigue does not increase as fast as it would if one was walking . Although , at higher skill levels , it does not matter which one is done . Daggerfall . In , Running also increases the skill of the same name .
Falmer Armor ( Armor Piece ) Falmer Armor is a piece of heavy armor and part of the Falmer armor set found in . Smithing . This armor piece can be upgraded with Chaurus chitin at a workbench . Originally , the Steel Smithing perk would double the improvement , however with the addition of this has been changed to the Advanced Armors perk .
Gordol Gordol is a Dunmer Battlemage residing in the sunken vaults area of Ashalmawia . Interactions . Kill Gordol . Gordol , a Daedra worshipper , has committed crimes against Ald Velothi and must be punished . The Nerevarine is tasked with removing him from the nearby Daedric ruin of Ashalmawia . Equipment . Gordol drops the following items when killed :
Agility ( Oblivion ) Agility is an attribute in . It determines the Hero of Kvatch ' s chance to avoid being staggered , damage delivered by bows , and their fatigue . Agility affects one ' s ability to maneuver and balance , the Hero ' s total fatigue , and how much damage one can do with marksman weapons such as bows . Agility governs the Marksman , Security , and Sneak skills . Agility over 100 will still increase fatigue , but not marksman damage .
Siege Catapult Siege Catapult is a creature card in . Strategy . Siege Catapult is best used alongside a card that can easily fill a lane , such as " Imperial Reinforcements " , as it grants the possibility to use it to attack the following turn . The card can also be used in combination with " East Empire Crafter " to create a 6 / 6 guard .
Varon Davel Varon Davel is a Dunmer member of the Morag Tong posing as an advisor for Councilor Ralden , the grandmaster of House Hlaalu . He and his associate Naryu Virian are working in secret to uncover the source of the Llodos Plague and putting an end to it .
Yorgrim Overlook Yorgrim Overlook is a location in . Overview . It is a small , one - room ruin located west of Fort Kastav and slightly northeast of Forsaken Cave . The Dragon Lair to the north is Mount Anthor , but it cannot be reached from here . There are two skeletons in coffins near the entrance that will pop out when the player enters the Overlook , and some urns containing gold and / or gems to the left . There are three Steel Ingots on a table to the right .
The Ravaged Village The Ravaged Village is a quest available in . The Vestige encountered an Argonian named Hooks - Fish at a crossroad in southeastern Deshaan . He said Khajiit i pirates are raiding his village , Silent Mire . The Vestige offered to investigate . Walkthrough . The Hist branch is found on Sorceress Mara ' Var .
Hanarai Assutlanipal ' s House Hanarai Assutlanipal ' s House is a house in Ald ' ruhn . It is owned by Hanarai Assutlanipal . Quests . Ash Statues . Hanarai ' s death is required in this quest . Sleepers Awake . Killing Hanarai is also an objective in this quest .
Ancient Power ( Dawnguard ) Ancient Power is a quest in . Background . Feran Sadri sends the Dragonborn to retrieve the petrified remains of an elder vampire from a radiant location . This quest can be repeated up to four times . Body parts include : Walkthrough . Head to the radiant location marked in the journal , the bodypart will typically be located inside a chest . Reward . After infusing the remains ' lingering magical essence into the Bloodstone Chalice , the Blood of the Ancients ability granted to the Dragonborn will last for a longer duration of time : If the ability was already listed under active effects , it will be removed upon completion of the quest as it becomes obsolete . The upgraded version of the ability can then be obtained from the chalice . The Dragonborn will also be given 3 x Potion of Blood .
Auriel ' s Shield ( Morrowind ) Auriel ' s Shield is a legendary artifact found in . The Shield is in the possession of Drelyne Llenim , having previously been wielded by the Eternal Champion and the Hero of Daggerfall , as well as the elven god Auri - El . Acquisition . The Shield is , at the time of the Nerevarine ' s reappearance , in the hands of Drelyne Llenim of the Buoyant Armiger stationed in the Ghostgate . The Nerevarine must kill Llenim to obtain the Shield for themselves . Quests . The Museum . During the events of , if the Nerevarine has taken the Shield from Llenim , they will be offered the chance to sell the Shield to the Museum of Artifacts . The Museum ' s curator , Torasa Aram , will offer the Nerevarine 8 , 500 for the Shield , which will then go on display in the Museum in Mournhold .
Leeza ' s Bloodthorn Report Content . Esteemed Leader , Our camp , in the clearing set between where the water spills from Mire Falls , has already achieved exciting results . Not only have we intercepted a dispatch from Aldcroft , but we ' ve also captured a Lion Guard scout ! If we wait long enough , perhaps King Casimir will wander in and surrender ! — Leeza of the First Planting
Soul Cairn Summon Soul Cairn Summon is a dragon shout in . It cannot be learned by the Dragonborn ; rather , it is used exclusively by Durnehviir when he is summoned with the Summon Durnehviir shout . Effects . During battle , Durnehviir will use the full shout to summon a Boneman , Mistman and Wrathman from the Soul Cairn .
Tzik ' nith Tzik ' nith is a Lamia who may be found in the Hollow City in Coldharbour . She will only be found in the city if you choose her side over that of the Shadow Walker Wood Elves in the quest Into the Woods . Interactions . Into the Woods . Tzik ' nith implores the Vestige to help her defeat the Shadow Walkers who attack her and her clan . In return , she will help the Vestige enter the Lightless Oubliette . The Final Assault . The final assault to end the Planemeld is at hand . We need to fight our way through Molag Bal ' s defenses and reach the portal to the planar vortex . Only then can we end this threat and save our world .
Mirtil Angoth Mirtil Angoth was a Snow Elf who lived during the Merethic Era . She was a survivor of the Nordic - Falmer War , but it was unknown if she suffered the same fate as her other Snow Elf brethren . During the war , she wrote a journal about her survival , and what the Snow Elves were trying to do to escape the genocide and brutality that the Nords were committing .
Bakhig ' s Journal , Page 19 Content . Bakhig had the nightmare again last night . Bakhig dreamed that < Player ' s Race > was in Bakhig ' s home , killing his pets . This one is going to spend the day with the little ones , making sure they are safe .
Captain Aresin Captain Aresin is an officer of the king ' s guard . He resides in Daggerfall , Glenumbra . He can be found north of the Daggerfall Castle . He appears to be in charge of the protection of the king , and it is with the him the Vestige corresponds during the Blood and the Crescent Moon questline . Interactions . Blood and the Crescent Moon . Guards will comment about a dog , which , if interacted with , will lead the Vestige to the dog ' s former owner ' s deceased body . This quest involves speaking to three merchants , listed on the Daggerfall Market Shopping List , in order to solve the mystery . Bloodthorn Assassins . Bloodthorn assassins plan to kill King Casimir . If the king dies , the entire Daggerfall Covenant could fall apart .
Harald Harald was the first historic Nord ic King . He was the first ruler to establish a centralized kingdom in Skyrim as it is known now . Plaque . A plaque dedicated to Harald sits on the left side of archway that leads to the Palace of the Kings . It reads : Background . He was born in 1E 113 and rose to High King in 1E 143 . After a reign of 78 years , he died in 1E 221 at the exceptional age of 108 years . He outlived all but three of his sons . He was the thirteenth of the line of Ysgramor , and is remembered as being the first King to relinquish all holdings in Atmora . Thus it was he that truly made the Nords a separate people , whose faces were turned firmly toward their destiny , the conquest of the vast new land of Tamriel . Indeed , the history of the Nords is the history of humans in Tamriel ; all the human races , with the exception of the Redguard s , are descended from Nordic stock , although in some the ancient blood admittedly runs thin . Randagulf . Randagulf of the Begalin Clan , is recorded as being one of the mightiest warriors from Skyrim . He was known for his courage and ferocity in battle , and on many occasions , his participation was a major contributor to their victory . When Harald conquered Skyrim , Randagulf was defeated . So respectful of this great hero was Harald , that he took his gauntlets as his own . These gauntlets , worn by both mighty warriors , are believed to give the wearer additional strength . Snow Elves . In 1E 139 he ordered a campaign against the remaining Snow Elves in the region near Lake Honrich . Timeline conflicts . According to the plaque in Windhelm and several other sources , the rule of King Harald is recorded as starting in 1E 143 and lasting for 78 years until his death in 1E 221 , however the " " mentions Skyrim was under his rule in 1E 113 , which was also the year of his birth : " " In the 113th year of the First Era , the entirety of modern Skyrim was under the reign of King Harald " " . This makes it unclear if Harald was crowned High King at birth in 1E 113 or if the pocket guide is simply incorrect / retconned .
Helene the Deaf Helene the Deaf is a buried female character in New Sheoth Graveyard . She is one of 8 other inhabitants of the Shivering Isles already buried at the arrival of the Hero of Kvatch on the isles . Grave epitaph . We can read on her tombstone : " " Helene the Deaf . She never heard it coming . " "
Glass Helmet ( Skyrim ) A Glass Helmet is a piece of light armor and part of the Glass Armor set found in . Locations . Unenchanted helmets will begin to appear throughout Skyrim at level 36 and enchanted variants can be found at level 37 . These locations include : Smithing . A Glass Helmet requires a Smithing level of 70 and the Glass Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a Refined Malachite at a workbench and also benefits from the Glass Smithing perk , which doubles the improvement .
Neramo ' s Journal , Page 2 Content . I have resolved to leave these pages as a trail to my body . Macabre , I know , but the discoveries I make must be shared with the world ! I am wracked with guilt for unwittingly leading the good Orcs of the quarry to their deaths . But I ' m even more ashamed that I feel a little thrill each time I discover something new about this ruin . It is wrong that I should take such pleasure from these explorations , knowing what they have cost ? I suppose it ' s academic at this point . All that remains is the work . I can ' t bring the quarry workers back to life , but I can take rubbings and samples from these devices . This ruin is a treasure trove . If only it were less dangerous .
Sixth Barrier Sixth Barrier is an Alteration spell in that creates a magic al shield around the caster ' s entire body , increasing their armor rating . Characters . The following people use and / or sell this spell : Merchants . Sixth Barrier can be purchased from the following spell merchants :
Canon To understand and , the overall series should be looked at as a set of stories written by many different people which " document " historical " events . " Although some stories are more reliable than others , they all are looked upon as part of the overall " history . " It should also be remembered that all of these stories are simply that — stories . There are numerous errors that inevitably arise between the stories simply because different authors have their own ways of telling the story and may not have the time and resources to perfectly align the details . The situation can be compared to and , or the stories of . The various " Elder Scrolls " tales are a group of separate but linked stories , and are told by many different authors over a period of time . Canon and games . Things are a bit more complicated with the matter of . The overall scenario and documentation ( cutscenes , manuals , strategy guides etc . ) are proper canon . This , however , doesn ' t apply to " game mechanics " and stats .
Writ for Larrius Varro Writ for Larrius Varro is one of many assassination quests the Nerevarine can do for the Morag Tong in . Summary . Once the Main Quest has been completed , and the Nerevarine has been promoted to Grandmaster , they can take a writ for the execution of Larrius Varro at the Moonmoth Legion Fort . This quest is given alongside Writ for Baladas Demnevanni , Writ for Dram Bero , and Writ for Mistress Therana . Detailed walkthrough . Writ . Any of the Morag Tong Masters at the guildhalls will give the Nerevarine a writ for Larrius Varro , who can be found in the Moonmoth Legion Fort near Balmora . The target . Larrius Varro is an Imperial warrior found in the Barracks at the Moonmoth Legion Fort in Balmora . He wields the unique Iron Claymore ; Temreki , Shackler of Souls . Return . Return to the Morag Tong Master with the completed writ to finish the quest and receive the reward . Reward . Return to any Morag Tong Master and receive a payment of 4000 . The quest giver ' s disposition will increase by 20 points .
Fine Clothes Fine Clothes are an article of clothing found in . This outfit is mainly found in dressers in houses of the wealthy or on the people themselves . The outfit can be received as a gift if the player decides to help the Alik ' r find the Redguard woman . This outfit offers no protection as armor , but the relatively high ( for clothing ) weight : value ratio makes it worth collecting for the purposes of trade .
Katla ' s Farm Katla ' s Farm is a farm in . Interactions . Katla will buy excess produce from the Dragonborn . It is also the location of the Solitude Stables . Geimund offers Palomino - type horses for the standard 1 , 000 . If is installed an orphan boy named Blaise will live here . Quests . Animal Extermination . Katla ' s Farm is one of several locations that the Dragonborn can be sent to during the quest " Animal Extermination . " It requires the Dragonborn to kill an animal that has broken into the farm ' s household . The door to Katla ' s Farm may need to be unlocked , and a bounty may be received for attempting to do so . Diplomatic Immunity . This is also where the Dragonborn meets Delphine in the main quest mission " Diplomatic Immunity " before going to the Thalmor Embassy .