Battle for Gilneas When King Greymane severed ties with the Alliance after the Second War , the kingdom of Gilneas became independent from all other nations and opposing forces . Although the massive Greymane Wall protected Gilneas from outside threats , a virulent worgen curse and civil war crippled the kingdom from within . As the Cataclysm strikes and the Greymane Wall ' s gates are destroyed , the people of Gilneas must come to terms with their dark curse and learn to persevere through catastrophic earthquakes and an unrelenting Forsaken invasion . The Horde recognizes this land as a strategic location with key resources to fuel the faction ' s war effort against the Alliance , and Horde forces will not stop their siege until the city and its surrounding territories are under their control . To protect its lands from the Horde , the once - isolated nation of Gilneas must now work with the Alliance . Controlling Resources . The Battle for Gilneas is a 10 vs . 10 battleground introduced in the Cataclysm expansion , available to players at levels 75 to 85 . Much like they do in Arathi Basin , teams compete to control strategic capture points on the map to accumulate resources . The first team to gather 1500 resources wins . Know that resource gain per node is not equal in that having two nodes is not worth double the points of one node . Example : If you have 2 nodes you ' ll gain 200 points for their 180 . The Battle . Teams will start at opposite ends of the map with default graveyards nearby . Once the match begins , teams will race toward each other to vie for control of three strategic points ; each point will allow your team to gain resources and additional graveyards . Adding to the intensity of the battle are many obstacles that block line of sight , as well as chokepoints for fending off enemy advances . Graveyard Use . With patch 4 . 1 the functionality of graveyards within the Battle for Gilneas was changed . In summary , when a player dies at a point that the player ' s team currently controls they will not resurrect at that point ' s graveyard ; rather they will resurrect at the next closest controlled point or at their team ' s starting location if no other base is controlled . This behaviour is counter - intuitive to many players and is often incorrectly reported as a bug . However , it makes it easier for the attacking team to capture the base , since there is no constant train of respawning defenders . The Overlook . In the center of the map is an area known as the Overlook . Hills on either side of the map create chokepoints , while narrow paths through the hills provide teams with alternate routes . A river dividing the map will also lead opponents toward a single bridge . In most cases , dominating the Overlook will not be the key to controlling the capture points . Capture Points . In The Battle for Gilneas , three distinct resource points are available for the taking by either the Horde or the Alliance : the Mines , the Lighthouse , and the Waterworks . Once any of these points is held by a team , access to nearby graveyards will be granted . In addition , workers from the controlling faction will show up to collect the resources necessary to win the battle . Chaos will be unleashed upon Azeroth when Deathwing returns , but many steadfast leaders will see the Cataclysm as an opportunity to further the cause of their people . . . or simply attain more power . The situation in Gilneas is no different . Will the embattled Gilneans be able to defend their land after realigning with the Alliance ? Or will the Forsaken , reinforced by Garrosh ' s Horde , seize this near - forgotten territory as a new stronghold in the Eastern Kingdoms ?