naist-nlp/zeshel huggingface dataset:
The Giant Spider Hunt The Giant Spider Hunt is a Fighters Guild quest available during the events of . The Agent is sent into a local residence to kill a giant spider . Background . After escaping from Privateer ' s Hold , and visiting Lady Brisienna , the Agent will need to look for ways of boosting their reputation . Once such method will be to join the Fighters Guild , although membership will be denied until the Agent proves their ability and their mettle . Walkthrough . When attempting to join the Fighters Guild , the Agent will be informed by a Questgiver of a local resident ' s misfortune in taking a silkworm cocoon into their home , only to find that a giant spider emerged from the pod . Furthermore , they cannot afford to pay the Fighters Guild to deal with the issue , so the Guild are unwilling to act . However , the Questgiver states that the Agent can earn the Guild ' s favour by killing the spider for free , so that " the guild looks good " . A Simple Mistake . The Questgiver will tell the Agent the name of the building that the spider is in , but is unable to give an exact location . Fortunately the Agent can obtain that information from the local population , although if the town is small a random search could also reveal the residence . Regardless , the Agent must enter the building and slay the spider , which can be found lurking somewhere within . Once the spider lies dead , confirmed by a notification , the Agent must return to the Questgiver before the time limit expires to complete the quest . Rewards . The Agent will not receive a monetary reward for their efforts , although they will receive a boost to their reputation within the Guild . Likewise , failing the quest will not only see the Agent forfeit a reward , but also have their standing with the Guild harmed :
On the Interrogation of Witches Content . As the Witchhunter s of Direfrost have learned through centuries of practice , torture is the only effective method of interrogating a person suspected of practicing witchcraft . Some have asked whether it is acceptable for the Witchhunter to lead witches to believe their lives will be spared when , even if they confess to their crimes , they will almost certainly be put to death . It must be answered that opinions vary . Some hold that a witch of very ill repute may be spared , and condemned instead to perpetual imprisonment , in return for sure and convincing testimony against other witches . Others hold that the promise of imprisonment should be kept for a time , and the witch be burned later . A third view is that the Witchhunter may safely promise to spare the witch ' s life , and later excuse himself from pronouncing the sentence , allowing another to do this in his place . If these threats and promises do not induce the witch to speak the truth , the Witchhunters must carry out the sentence , and torture the prisoner according to the accepted methods . During this torture , the witch must be questioned on the articles of accusation , beginning with the lighter charges , for the witch will more readily confess the lighter than the heavier . If a witch confesses under torture , they must afterward be conducted to another place to confirm the confession and certify that it was not due alone to the coercion of the torture . The Witchhunter shall see to it , moreover , that during this interval , guards are constantly with the witches , so the witches will not be visited by Daedric influences that might aid them or tempt them into suicide .
Note to Parsifal Content . Dearest Parsifal , Given that Iryan has gone missing , I ' ve left you in charge of safeguarding the house . As you know , I hate the idea of strangers tramping around my home , muddying the floors and soiling my instruments . Please take the proper precautions to keep out the riff raff . I ' m trusting you . Don ' t let me down . Master Davynu
Greenwall ( Arena ) Greenwall is a village in the province of Skyrim . It is one of several possible locations that the Eternal Champion may discover in . Geography . Greenwall is connected to two settlements . To the east is Riften , and to the northwest is Sunguard .
Tiram Gadar ' s Credentials Content . To the Esteemed Archmage Trebonius , The man delivering this letter is one Tiram Gadar . Though a Dunmer , he was raised in the Imperial Province . I recommend him as an advisor on the politics of the Dunmer in Vvardenfell . Sincerely , Acatto , Imperial Battlemage
Library The Library is a possible addition for the east wing of a homestead built in . Features . The Library is a towered structure that serves as a dedicated place to store the many books that can be found throughout Skyrim . Its furnishings focus on the bookshelves that can be fitted . In total , 308 books can be stored in the library . This unfortunately isn ' t enough space to display all available books in a single one , as there are 413 individual books ( with 409 separate titles ) , not including journals and notes . Like the Alchemy Laboratory and Enchanter ' s Tower , a ladder from the second floor leads to a small rooftop balcony . An optional canopy also can be added to the balcony during construction . Furnishings . The following is a list of all the furnishings that can be added to the Library . Furnishings can be built manually at the indoor workbench or added over a period time if done via a steward . The cost of asking a steward to furnish the Library is 1500 . All furnishings are fixed in position and cannot be removed once they are built . The name of the furnishing option does not always accurately describe what will be added , as in some cases additional containers and accessories may be added , along with the main piece of furniture . Full Totals . Special Totals . These are the total amount of Septims and totals are needed in other to get the crafted and bought Housebuilding Items .
Nazir Nazir is a Redguard member of the Dark Brotherhood . After the entrance quest , Nazir is the one who gives the Dragonborn their first set of missions / contracts . Early along in the Dark Brotherhood questline , Nazir can be typically found on the lower level of the Dark Brotherhood Sanctuary in the dining room , usually sitting on a chair . Later on , however , his location changes to the Dawnstar Sanctuary . He wears the Redguard Hood , clothes , and boots . Interactions . Contracts . Nazir will offer contracts on several people around Skyrim . These are optional and have no effect on the Dark Brotherhood questline , but at one point Astrid asks for the Dragonborn to get one contract with Nazir while she decides whether she will allow them to contact Amaund Motierre . Leveled septims are rewarded for each kill , except for the final kill on Safia , for which 35 % more than the usual is rewarded . The possible contracts are as follows : Destroy the Dark Brotherhood ! . If the Dragonborn chooses to destroy the Dark Brotherhood , Nazir will be killed , along with everybody in the Sanctuary except Cicero and Babette . Services . Nazir serves as a master level trainer in the Light Armor skill . Aftermath . Nazir , Babette , the Dragonborn , and Cicero ( if he is spared ) , are the only members of the Dark Brotherhood to survive the Penitus Oculatus attack on the Sanctuary . After defeating the soldiers , the Dragonborn tells Nazir that the contract is still on and the Family lives . Surprised , Nazir says to go on and fulfill the contract while he and Babette move to the Dawnstar Sanctuary with the Night Mother . After completing the quest " Hail Sithis ! , " he asks the Dragonborn to make the sanctuary more " livable . " The Dragonborn can use the 20 , 000 given by Amaund Motierre to pay for renovations sold by Delvin Mallory .
Telvanni Peninsula The Telvanni Peninsula is a large geographic region in the province of Morrowind , located east of Vvardenfell and southwest of the Telvanni Isles . The cities of Necrom and Firewatch are known to be located on the peninsula . To what extent of control House Telvanni has on it is unknown . In 2E 572 , the Kamal warlord Ada ' Soom Dir - Kamal was said to have sailed his navy around the peninsula before stopping at the White River in Skyrim .
Fjori Fjori was a huntress in the forests of Skyrim before the dragons returned . Biography . At age 29 , she met Holgeir , a warlord . The two battled , falling in love when Fjori broke his axe with her sword , and he dulled her sword with his shield . Shortly after , Holgeir was bitten by a venomous snake . Fjori obtained an elixir from the Akaviri and saved Holgeir ' s life . Her love fully - restored , she too was bitten by the same snake after the elixir was used up , falling dead . Holgeir built a tomb for her , killing himself after its completion . Interactions . Involved in the quest " A Love Beyond Death . " Fjori appears as a draugr , summoned by Lu ' ah Al - Skaven , a Redguard necromancer in Ansilvund . She wields a two - handed greatsword , as she did in life . After Lu ' ah is defeated , Fjori appears alongside Holgeir as a ghost , and reward the Dragonborn with Ghostblade before disappearing .
Ascended Sleeper The Ascended Sleeper is a type of creature found in Morrowind . They appear as hunched , purple - robed humanoids with mottled blue skin . Their most obvious feature is their grotesque four - eyed faces , which have long , thin tentacles in the place of a " mouth . "
Wild Exhaustion Wild Exhaustion is a ranged Destruction spell in that temporarily reduces an opponents ' s Fatigue . The lost Fatigue is returned at the end of the spell ' s duration . Characters . The following people use and / or sell this spell : Merchants . This spell can be purchased from the following merchants :
Ransom Note Content . While you were away , we came to visit your lovely new house . < Player Spouse > made us feel right at home . In fact , we liked him / her so much , we took him / her back to < Radiant Location > with us . If you want < Player Spouse > back , come see me . Bring 5000 gold and I ' ll discuss letting < him / her > go . Rochelle the Red
Erla Erla is a Redguard smith who works for the Imperial Legion at Moonmoth Legion Fort . Erla is a merchant and will buy and sell armor and weapons , as well as repair items . There are no quests that involve her , nor does she provide unique information . Interactions . In order to speak with Erla , a Hero who is a Legionnaire will need to be wearing the uniform unless their rank is much higher .
The Jester ' s Joke The Jester ' s Joke is a quest available in . The Vestige meets Lisondor who is staring at his own corpse . Rilis the twelfth ' s jester , Falarel , tortured him to death and trapped his soul . To help , the Vestige must banish Falarel and retrieve Lisondor ' s soul .
Last Warning , Cat Content . The boss isn ' t happy . You better get off your furry butt and produce faster or the money stops . Remember , we own the debt collectors . They ' ll pound down your door tomorrow if Hazak gives the word . - CTB
The Lusty Argonian Maid Contents . Volume 1 . Act IV , Scene III , continued Lifts - Her - Tail Crantius Colto Lifts - Her - Tail Crantius Colto Lifts - Her - Tail Crantius Colto Lifts - Her - Tail Crantius Colto Lifts - Her - Tail Crantius Colto END OF ACT IV , SCENE III Volume 2 . " Note : Volume 2 was added in " Act VII , Scene II , Continued Lifts - Her - Tail Crantius Colto Lifts - Her - Tail Crantius Colto Lifts - Her - Tail Crantius Colto Lifts - Her - Tail Crantius Colto Lifts - Her - Tail Crantius Colto END OF ACT VII , SCENE II
Lucretinaus Olcinius Lucretinaus Olcinius is an Imperial trader who resides in the Vivec , St . Delyn Canton . He is the father of Cassius Olcinius . Interactions . An Invisible Son . Lucretinaus ' son , Cassius Olcinius , is under a spell of invisibility because he has failed to pay his debts .
Hunter ' s Camp : Windhelm Plateau Hunter ' s Camp : Windhelm Plateau is an unmarked location found in . Location . Located southeast of Windhelm on a plateau above the White River , it is due south of Hlaalu Farm and Hollyfrost Farm and due east of Brandy - Mug Farm . ( Official guide map marker 7 . F and 7 . G ) History . Prior to the conquest of Windhelm by the Imperial Legion in the Battle for Windhelm , it is a hunters camp occupied by three hunter s . After the fall of Windhelm to the Imperials , it is occupied as an Imperial camp . Once the defeat of the Stormcloaks is complete , the Imperials abandon the camp but leave the tents and siege engines in place .
Affable Gent Affable Gent is an unused Character . He appears to be a male Nord warrior , wearing noble clothes , located in the unused test cell codice _ 1 . He carries a honed ancient Nord battle axe with him . Interactions . The Affable Gent does not appear when the cell is first entered . Once an enemy is detected , he becomes hostile to anyone around .
Councilor Theodore Councilor Theodore is a Breton residing in Crosswych , Glenumbra . He joins the resistance Tamien Sellan is organizing . Interactions . Legitimate Interests . The Red Rook Bandits have taken control of the town Crosswych . Some of the townsfolk are trying to organize a resistance , but the bandits are determined to use the town as a base .
Imperial Light Helmet The Imperial Light Helmet is a piece of light armor and part of the Imperial Light Armor set found in . Locations . It can be found in abundance during the quest " Unbound " and the civil war questline , as they are worn by many Imperial Soldiers . Smithing . An Imperial Light Helmet requires a Smithing level of 20 and the Steel Smithing perk to forge . It can be crafted at a blacksmith ' s forge with the following components : It can be upgraded with a piece of Leather at a workbench and also benefits from the Steel Smithing perk , which doubles the improvement .
Skaal Village ( Dragonborn ) The Skaal Village is a small Nordic settlement located in the icy tundra of northern Solstheim . It is one of the three settlements in Solstheim and it is a short distance north of Thirsk Mead Hall . In the center of the village , three Skaal can be seen " sustaining " a glowing column - like apparition . If interacted with , they will say that they need to concentrate . The village will be empty excluding the three Skaal around the column and the child Aeta until completion of The Fate of the Skaal quest .
Redfur Journal , v . 1 Content . 23 Second Seed Passage from Summerset was a sordid affair . Never thought I ' d be involved in piracy , but when one ' s ship pulls up alongside a cog and arrows fly , one does what one can . The captain was quite impressed with my affinity for — what was the phrase he used ? — " scudding to broadside ? " He offered me some recompense for my services ; I declined . 27 Second Seed Contracted porters in Southpoint . We set out tomorrow . The lead porter is a bit of a ruffian , but his bluster died when I offered him pay . I doubt even he believes his services are worth so much coin . The politics of discretion . 8 Mid Year Waylaid by the most dim - witted assortment of bandits this side of Hammerfell . They attacked despite a most reasonable offer that doubtless contained more gold than any of them could have hoped to see in a lifetime . We lost several Mer to the scuffle and can no longer carry my full complement of accoutrements . I will not miss their prattling ignorance , but my Calcinator . . . that will be sorely missed . 11 Mid Year At last , the Reliquary is in our sights .
Hunter ' s Camp : Steamcrag Slopes Hunter ' s Camp : Steamcrag Slopes is an unmarked location found in . Location . This hunter ' s camp is located just east of Steamcrag Camp in Eastmarch Hold . It sits on a raised flat outcropping of rock overlooking the barren steam vents and pools . Cross the road going eastbound and circle around the outcropping of rocks to find the camp . ( Prima official guide map marker 7 . P ) Description . This is a very large hunter ' s camp complete with horses , a wagon , and several hunters . There is a dead mammoth being butchered , a corundum ore vein just to the south . The hunters have nothing to say outside of bartering or trading ; they have the normal items associated with hunting camps . The hunters will become hostile if anything is stolen from their camp .
R ' vanni R ' vanni is a Khajiit skooma addict who lives at the Skooma Den in Bravil . Interactions . R ' vanni spends all of his time in the den , either talking with other addicts , taking skooma , or sleeping . He is only wearing Sack Cloth Pants and has six skooma bottles on his person .
Flyleaf Catacombs ( Note ) Content . I don ' t know how I ended up in this dreadful place . I heard that working for the Bitterhand was very profitable , but so far the only thing I ' ve gotten is a daily bowl of slop . In exchange , I ' ve found myself robbing and killing innocent people . I think I made one of those mistakes that mother talked about … the kind that lead you down a dark path to an early death .
Vivec , St . Delyn Canton Vivec , St . Delyn Canton is one of the eight cantons in Vivec City found in . Description . It is a large building dedicated to St . Delyn , and it houses many people of various races . There are also many shops . It is divided in several areas that are accessible either from outside or sublocations within one of the main levels . St . Delyn Potter ' s Hall , a shop specialized in selling pottery and glassware , can be found here . Within the Underworks there is the Shrine Ihinipalit , which is dedicated to the Daedric Prince Sheogorath .
Scholar Garrique ' s Journal Content . These old burial mounds should provide some inspiration for my writing . Ancient heroes of Glenumbra are entombed here . I ' m sure they have some interesting exploits I can expand upon . Something that will get me the recognition I deserve . And finally get me a cushy position with a noble family . A duke or duchess as a sponsor would be just the thing I need to advance my writing career . Regular meals , a nice roof over my head , conversation with people who know how to read . < nowiki > * * * < / nowiki > There ' s so little information on the people buried here . Donel Deleyn ? A King of Glenumbra ? Never heard of the fellow . But I can make him interesting . Heroic . Maybe give him a band of loyal warriors , fending off whoever would be attacking them . ( Note to Self : Look up significant battles of the First Era that took place in Glenumbra for reference . ) < nowiki > * * * < / nowiki > I think I can spin an entire series around this ! Each hero gets their own tale . I haven ' t seen anything in old history texts about this Deleyn fellow . Or someone called the " Golden Prince " or the " Ivory Lord , " for that matter . Their stories are lost to time . < nowiki > * * * < / nowiki > Lots of heroic battles , maybe a little romance . I did spot a tomb for " The Emerald Princess . " Of course , she must be beautiful , with eyes the color of purest emeralds . And a brave warrior . She and the King can be star - crossed lovers . I just need to flesh this out a bit . I don ' t want to write some sort of silly romance , after all . This has to be real history . Just enhanced a little . This is bound to get me published ! Best of all , it will put that hack Felari - ko off his drink . " Scholar of Intriguing Mysteries . " Bah . Pretentious cat scribbles , I say . All he does is make up nonsense about his adventures and shill for his next so - called mystery . I can do so much better than that !
Discovery in the Mine Discovery in the Mine is a quest in . Objectives . Falco . Falco has informed the Nerevarine of a strange block of ice found in a burial cavern discovered in the mine . He asks the Nerevarine to speak to Graring , one of the local Nords about it . He and his companions can be found at the junction of the Harstrad and Islid rivers to the northeast of Raven Rock . Carnius . Carnius orders the Nerevarine to find three Nords living just south of the fork between the Harstrad and Isild rivers . He instructs the Nerevarine to kill all of them , and retrieve the pick axe they should have .
Master Poison Trap Master Poison Trap is a Destruction spell in that is cast upon triggering trapped objects , including doors and chests , that are encountered throughout Old Mournhold . Acquisition . Although it is not intended to be cast during combat , Master Poison Trap can be added to one ' s repertoire of spells on the PC by using the console command : codice _ 1
Blade of the Pale Blade of the Pale is a semi - unique weapon found in . This weapon is one of several Thane weapons awarded after becoming Thane of the respective hold , in this case The Pale . Properties . All of the weapons properties except the name are randomly generated . Attributes . Material – Can range from Iron to Daedric . Appearance . The weapons appearance matches that of a generic weapon of the same type and material . The weapon will also bear a colored glow and pattern appropriate to the enchantment . Acquisition . The Blade of the Pale is awarded by the Jarl of Dawnstar , Skald the Elder ( or Brina Merilis ) after becoming an honorary Thane . To become Thane the following conditions must be met : Smithing . This weapon is semi - unique and may not be crafted , however an identical version can be crafted with the generic material and a matching enchantment applied . The weapon may also be titled with the same name during enchanting . The upgrade material is dependent on the material that the weapon was generated with .
Muurine Muurine is an Altmer mage who lives in Crucible . She is obsessed with finding out the latest gossip and conspiracy theories . She lives in her house in the center of Crucible with her uncle Leo , a non - hostile zombie . Interactions . The Lady of Paranoia . Sheogorath sends the Hero to speak to Lady Syl , Duchess of Dementia . She claims everyone around her is plotting to kill her and take over her throne . She sends them to Herdir , the court ' s enthusiastic torturer . Muurine is the head of a group of citizens who are trying to kill Syl for her alleged betrayal of Dementia . Muurine found out that Syl was having forbidden relationships with Lord Thadon , the Duke of Mania . When the Hero discovers her plot and her role in it , she will be sent to Syl ' s torture chamber and killed .
Dagoth Aladus Dagoth Aladus is a member of the Sixth House faction and , like all Dagoths and members of this faction , is hostile to the Nerevarine . Location . Although data for Dagoth Aldaus exists , he is not located anywhere in the game . Thus , the picture listed is just of a generic Ash Ghoul ; Aladus would look similar to it . Equipment . Aladus carries or uses the following : Spells . Aladus knows the following spells : Abilities . And benefits from the following : Afflictions . Aladus can potentially afflict the Nerevarine with the following :
Attributes ( Oblivion ) Attributes govern a character ' s proficiency in various skills . The base attributes are : Level up attribute modifiers . Increasing any combination of skills governed by the same attribute will allow a bonus modifier for this attribute equal to the number of relevant skill increases during the next level up , maximized at a + 5 modifier . Unlike in , whether the skills are major or minor has no effect on level up modifiers .