naist-nlp/zeshel huggingface dataset:
Aba of the desert The aba of the desert was a magical garment that could be found in Zakhara , the Land of Fate . Description . " Aba s " were light robes or cloaks in Zakhara . Powers . Wearing one of these items granted the wearer all of the effects of the " cool strength " spell , which was a very useful feature for the desert tribes . The wearer could not use this item with any armor heavier than leather armor . Cultural Note . A desert tribe in possession of one of these magical garments often allowed their aged , ill , or pregnant tribe members to use them in order to ease their strains .
Ancestral mound ORIGINS When Uthgar conquered the beast Gods and ascended on his sky pony to join his father Beorunna he left his people with a path and totem animals to lead them on the path outlined by Tempus . By assigning the totem spirits to the tribes the shamans were gifted with the power to invoke the strength and characteristics of the deity , either upon themselves or others of the tribe . The ancestor mound was a pivitol socio / religious focus point of the tribes , with each tribe generally regarding at least one mound as their traditional veneration site , of which the history of the people would be remembered in oral tradition . DESIGN Traditionally the mounds were constructed in a series of concentric raised earthern banks with lower regions in between , known as Cairn rings and Vales . In the centre would be the altar mound and the altar stone . Menhirs were common marking the points is the compass on the outer Cairn rings . Some mounds stood out for being of unusal design . The Great Worm caves were situated underground , but claimed the oldest connection to Uther via Elrem the wise , while the Grandfather tree and four surrounding smaller trees took the place of the menhirs . USAGE They were the embodiment of the people in Uthgardt tradition . At least once a year the major festival known as the runemeet would occur . This was usually at autumn , the month of Eleint ( which coincides with the festival of Harvestide ) although smaller meets will occur at the other high points in the seasonal changes , as befits a people tied to nature . At these meets young warriors of the tribe desiring to be considered adults engage in the ritual called the runehunt . Similar in nature to the Malarite hunt , this is usually , however , against the tribes ritual enemies which alter from tribe to tribe . For a young barbarian to be considered a warrior he must best the tribes ritual enemy at the time of the runemeet , this is very often Orcs but not always . Due to the lose of tribes and mounds or in the case that the tribe is not near its mound at the Meet sometimes tribes will share mounds . An example of this is the Treeghost tribe , long lost from Grandfather tree tend to share whatever mound is closet to their wanderings . There have been tales of magical lights connecting all of the mounds at runemeets and stories of visitations by the totem beast Gods . source is FR5 the Savage Frontier
Ulhro Luruth Ulhro Luruth was a shopkeeper in Red Larch and a member of the Believers during the Elemental Evil crisis in 1491 DR . Personality . Ulhro knew that he was prohibited to talk about the Believers to strangers , but he could be easily tricked . Activities . Ulhro ran a tannery shop in the village .
Lathtarl ' s Lantern Latherl ' s Lantern is a small fishing village on the Sword Coast at the mouth of the Winding Water . It is close to the Warlock ' s Crypt . History . Roughly 300 years ago , a pirate named Lathtarl crash ashore here fleeing the navy of Evermeet . With his ship destroyed , crew much reduced and himself crippled , he improvised a plan to crash other unsuspecting vessels against the rocky shore . Word quickly spread among other pirates and slavers that this was a safe harbor . The pirates no longer crash ships there after threats from merchants and the Lords of Waterdeep . The marsh at the mouth of the Winding Water also has rumors of two dead kings who perished there . A rebel lord from Tethyr named Ring Tredarath and a Beverdaur of Cortryn .
Felix Felix was chief lieutenant in King Virdin ' s Damara n army when they fought the army of Zhengyi the Witch - King . It is widely believed that Felix betrayed Virdin by making him believe that a magic wand would enable the Damaran army to cross the Goliad River at the Ford of Goliad . Zhengyi was waiting for them to fall into this trap and defeated them . It is also believed that Felix assassinated King Virdin with a dagger as he was watching his army ' s defeat . Felix was later uncovered as a member of the Citadel of Assassins , a group loyal to Zhengyi . In 1357 DR Felix commanded the Bloody Sword unit of the Fleet Brigade , a unit tasked with collect tributes from the Bloodstone Village
Cressaro Cressaro was the cloud giant castellan of Lyn Armaal sometime after the War of the Silver Marches . History . Cressaro was a young giant in the late 1480s or early 1490s DR . He was the castellan , consort and personal bodyguard of Countess Sansuri . His normal duty was overseeing the correct flying of Lyn Armaal . Personality . Cressaro followed the orders of Sansuri without doubts , deeply loyal to her .
Vander Stillhawk Vander Stillhawk is a human ranger and a major character in the realm of Tethyr . He was a companion to Queen Zaranda Star before her ascension to the crown . Vander is tall and spare with long muscles that seem to have been carved of oak and then weathered dark . He is handsome in a heavy - browed brooding way , with long black hair , a broad jaw and ever - present stubble . The fighter was raised by elves and carries a magical elven long bow . The elves not only trained him in use of the bow , but also in elven hand signals . Vander does not speak , as he lost his tongue to orc ish raiders when he was a boy , but rather he communicates through these hand signals . Like most rangers , Stillhawk despises missions requiring him to enter a city , preferring to remain in nature . Vander has attained high position in the court of Tethyr which grants him many titles : Monarch ' s Champion , Regent of Prince Coran Rhindaun , and leader of the Warriors of the Star . The former title places him in charge of the monarchs ' safety as the Warriors are the personal guard of Queen Zaranda Star and King Haedrak III . Vander has an innate magical ability . He has the ability to run his lips along the shaft of a damaged arrow , thereby repairing it . Notes . Vander is alternately identified as a ranger or fighter and a human or elf depending on the source . However , the novel " War in Tethyr " , which is the most thorough treatment of the character , portrays him as a human ranger .
Faerntarn The Royal Palace of Faertarn ( formerly Gallowglass Hall ) was the royal palace of Tethyr after the Reclamation Wars . Location . The palace was built upon the Ithal Crag within the Royal Quarter of the capital city of Darromar . Sitting atop the hill , Faerntarn afforded a view of the whole city . Structure . The palace complex was composed of a main keep , a garrison building , and assorted other buildings all within a granite curtain wall . Defenses . The castle was entered through a gate with three . The towered walls provided defense , and each building contained additional protections as well . The knightly order known as the Warriors of the Star , many of whom were formerly members of Star Protective Services , defended the palace . Their barracks were in the South Tower of the castle . Interior . The garrison building provided housing for the royal guards and court staff . The original castle structure included 70 rooms , and these were used by the royal family , their direct advisers , and closest friends . History . Construction on the original castle was begun in the Year of the Hunted Elk ( 841 DR ) and completed two years later in the Year of Amber . It was originally built as a residence for the in - laws of Queen Alisande . In 1264 DR , tombs within the palace were robbed , but the building was not further harmed . During the Ten Black Days of Eleint in 1347 DR , the palace was razed and looted for being the residence of former royalty . In 1349 DR , the building was restored by the Gallowglass family and became Gallowglass Hall . During the Reclamation Wars , in 1367 DR , Zaranda Star and the Company of Eight attacked both Gallowglass Hall and the nearby Krimmevol Hall in a successful attempt to overthrow the tyrant Julian Gallowglass . Zaranda Star used her own fortunes as an adventuress to restore Faertarn . The castle was ready for her coronation as queen in under a year ' s time . Krimmevol Hall was integrated into the complex ( to become the garrison building ) at that time .
Proctiv ' s move mountain Proctiv ' s move mountain shears off a mountaintop and inverts and levitates it . The material components for this spell were a mythallar ( which needed to be placed in the new city within two weeks ) , a magical device that allowed flying or levitation , and a crystal ball . Without this spell the construction of enclave s would have been near - impossible .
High Peaks The High Peaks were the western spur of the Cloven Mountains . Geography . With the Deepwash to the north and the Thorn Wood to the south , the High Peaks were located in the middle of the barony of Ahlarkhem in Erlkazar . The tallest peak was around 10 , 000 feet ( 3 , 048 meters ) above sea level .
Nimor Ironvice Nimor Ironvice was a member of a group of duergar followers of Asmodeus under Fire - Speaker Kholzourl who mined hellthorn in the depths of Gauntlgrym around 1480 DR . He scouted the surface and there Nimor met and befriend Mordai Vell , leader of the Ashmadai . Vell also wanted hellthorn , so Nimor started smuggling the mineral to the ashmadai for a very high price . He was very careful , knowing that Kholzourl would kill him if caught , but he hoped that Asmodeus would send a sign of approbation for his actions .
Fields of Mythal The three Fields of Mythal were the way the powerful arcanist s of Netheril grouped their spells , similar to the nine schools of magic known to the wizard s of later ages . Each arcanist was a specialist in one Field , had minor insight into a second and could not cast spells from the third Field . Inventive . Inventives were spells used to create or destroy . A specialist in this Field was called an inventor . Mentalism . Mentalisms were spells designed to influence the minds of persons or creatures . They were used by mentalists . Variation . Variations were spells that changed and transformed things , energies and states , including other spells . A specialist in this Field was called a variator . < br >
Angus Angus was an old moorhound owned by Tristan Kendrick , Prince of Corwell in the Moonshae Isles . Description . Deep in his years , Angus had a worn brown face and a shaggy neck . History . In 1345 DR , Daryth became the kennel master of Angus and Tristan ' s other hunting dogs .
Maelstrom ( Zakharan version ) Maelstrom was a spell used by powerful wizard s in Zakhara , the Land of Fate . Effects . When cast upon a large body of water , this spell created a hole through the Prime Material Plane into the Elemental Plane of Water , creating a huge whirlpool for the duration of the spell . The mouth of the whirlpool was 300 ' ( 91 . 4 m ) wide and sucked down ships unless they were controlled by the best sailors . Living creatures sucked through the portal either drowned on the Elemental Plane of Water or were enslaved by marid s . Components . This spell required a diamond worth at least 1 , 000 gold pieces to cast .
Baltor Baltor was a druid who lived in Dambrath . Activities . While in the shape of a dolphin , Baltor studied the enigmatic creatures who clustered off of the shores of southern Dambrath . His primary goal was to figure out the purpose of the Dance of the Dolphins . Though thirty years had elapsed since his study began , Baltor remained confident that he would solve the mystery within another few short decades . History . Originally from distant Cormyr , he learned the ways of the druid by studying in the Hullack Forest . Once he acquired the ability to shapechange , Baltor set out to see Faerûn . While flying over Dambrath he passed over the Bay of Dancing Dolphins during one of the Dances of the Dolphins . He returned to the Hullack Forest with tales of wonders over this beautiful event and requested that he be sent back to Dambrath to further study the dolphins .
Chipgrin Goldwhisker Chipgrin Goldwhisker was the leader of the wererat s in Blingdenstone during the Rage of Demons . Personality . Chipgrin was a smart and reasonable leader . During any negotiation , Chipgrin was affable but firm in his demands . He noted the strange behavior of his " cousins " sane by lycanthropy ( the wererats as bestial creatures were not afflicted by the demon lord Juiblex ' s madness ) . History . Chipgrin emerged as the leader of Clan Goldwhisker , the tribe of wererats living in Blingdenstone from the time of the drow attack on the city in 1371 DR . During the Rage of Demons , he acknowledged the threat of the Pudding King and was considering offering the help of his people to Dorbo Diggermattock in exchange for a formal recognition that they were citizens of Blingdenstone like the others .
Swords of Eveningstar Swords of Eveningstar , by Ed Greenwood , is the first book of The Knights of Myth Drannor trilogy . Notes . The Swords of Eveningstar , the titular group that evolved into the Knights of Myth Drannor , were named after a party created by players of Ed Greenwood ' s home campaign .
Talendar The Talendars are the oldest , proudest noble family in Sembia . Among their enemies are the Uskevren family . Their family home , Old High Hall , is the biggest merchant - noble residence in Selgaunt . House Talendar deals in fine furniture and frequently ships to the kingdoms of the far south - Amn , Calimshan , and Tethyr , where the demand for Archendale walnut and Sembian mahogany seem infinite .
Sand of truth Sand of truth was a magical item that could be found in Zakhara , the Land of Fate . They were only carried or used by holy slayer s . Description . This magical dust was created from the remains of a slain sandman . Powers . Sand of truth could reveal illusions , genie - work , and polymorph ed creatures . In essence , it revealed the true nature of any magically altered item or creature . When sprinkled onto such an object or creature , the sand would transform the subject back to its original state .
East District The East District was a district of Huzuz , the City of Delights , in 1367 DR . Description . The East District was found in the Palace Quarter and made - up most of the eastern section of the city along the city walls . This district was bordered by the Affluent District in the south , the Court District in the west , and the Craft District in the north . The Avenue of Wealth rang along much of the East District ' s western border , while the Ghost ' s Route framed it from the north . Inhabitants . A portion of Huzuz ' s military was quartered within the East District . Though many caravanserai could be found around all of the gates of Huzuz , the East District was one of only two districts within the city walls to house a caravanserai neighborhood .
Dungeon Master ' s Guide 3rd edition The Dungeon Master ' s Guide 3rd edition is the original Dungeon Master ' s Guide for the 3rd edition of the Advanced Dungeons & Dragons game . It was replaced in 2003 by the " Dungeon Master ' s Guide 3 . 5 " , when the rules were advanced from 3rd edition to 3 . 5 edition .
Staff of night A staff of night is made from a dark wood covered in carvings of runes meaning stars , darkness and night . The wielder is granted immunity against the umber hulk ' s confusing gaze power . The staff contains the " darkness " , " darkvision " and " low - light vision " spells . It also contains the " dispel magic " spell but this only works against light spells , and two of the " summon monster VI " spell , but these will only summon one umber hulk , and can only be used once per tenday . If the summoned umber hulk dies or is destroyed , the staff will crumble to dust . The staff is worth around 30 , 000 gold pieces . Aumry , Lord of Shadowdale between 1300 DR and 1339 DR , possessed the " staff of the hulk " , a staff similar to a " staff of night " that was stolen from his tomb and never recovered .
Bahgtru Bahgtru was a rather stupid god of pure physical strength who scorned both weapons and magic alike . He was the son of Gruumsh . Worshipers . Bahgtru ' s followers were often the strongest of the orc tribes , and were required to be unwaveringly loyal to their chieftain - until he was defeated in a challenge of physical strength or was slain . Among Bahgtru ' s faithful , loyalty only extended to the clan and rivalries between clans were encouraged . Relationships . Bahgtru served Gruumsh loyally , and was feared by the other orc gods for his strength . He opposed the goblinoid deities , the Seldarine and sylvan deities . He respected the Dwarven gods for their strength , but would have liked to crush their skulls . Bahgtru also hated the deities of deception ; Baravar Cloakshadow , Cyric , and Mask .
Ooraen Ooraen was a young member of House Agrach Dyrr of Menzoberranzan in 1373 DR . History . Ooraen graduated from Sorcere in 1372 DR . During the siege of Dyrr ' s compound for their betrayal of Menzoberranzan during the Siege of Menzoberranzan , Ooraen was called back to his house together with all of Dyrr ' s other wizards to help raise magical defenses .
Mother Tara Mother Tara was a cheery halfling from the Vilhon Reach , who owned Mother Tara ' s Festhall in Shadowdale . Description . Tara had dark curly hair which was graying . Personality . She held the deed on a house next to her festhall known as Mane ' s Manor , and would rent the place out to adventurers or other large parties . In all her operations , Mother Tara managed aboveboard and honest establishments , keeping her reputation intact . History . Around 1374 DR , the Zhentarim took control of Shadowdale and all establishments , including Tara ' s festhall and manor .
Arvoreen Arvoreen , also known as The Defender or The Wary Sword was the closest the halfling s had to a war god , but he was actually the halfling pantheon ' s deity of defense , guardians , and watchers . . Personality . Arvoreen was strict and preached aggressive watchfulness but only to react to aggression . He didn ' t support starting conflicts unless it was done to stop evil practices . Arvoreen never attacked first and didn ' t hold thieving to be dishonorable as long as it was against a foe . However , it was extremely forbidden to steal from the Hin ( halflings ) or their allies . Avatar . The avatar of Arvoreen appeared as a handsome young muscular halfling dressed in light clothing and chain mail . His weapons of choice ranged from two short sword s to a short sword and shield . He was always accompanied by a Keeper , and he sometimes appeared to go on patrol with his worshipers . Relationships . The Defender ' s enemies were evil deities such as Bane , Cyric , the Deities of Fury , and the goblinoid pantheon . His closest allies were the rest of the hin pantheon , especially Yondalla , Cyrrollalee , and Urogalan , but he disapproved of the behavior of Brandobaris . Worshipers . The faith of Arvoreen was strong in like - minded strongheart halfling s and some isolationist halflings . Devotees followed procedures of military drills , training regimens , and building traps , signal beacons , and fortifications . Their temples were specially built keeps . This mix , along with the ideal that the enemies to the hin community mostly came from mixing with other cultures , made them less popular with lightfoots , who stayed away except in times of war . The followers of Arvoreen also taught blade - work to the young , especially the deity ' s favored weapon , the short sword . The clergy prayed before dawn , before going on patrol . If able , they would also pray before battle with the Battle Hymn of the Keepers , an oral depiction of halfling military victory dating back centuries . The vestments of the priesthood were silver - colored chain mail and helmet , along with dark blue s with his holy symbol . They also wore an amulet of a small silver buckler . Specialist priest and worshipers . Novices of the church were called " Shieldbearers " and the ranks in order of ascent were : Shieldbearer , Warder , Guardian , Defender , Protector , Magistrate , Sheriff , Marshal ( full priest ) , and High Marshal . Appendix . Trivia . There is a " sling of Arvoreen " found in in a beholder den that states falsely that Arvoreen is female . In the game " Neverwinter Nights 2 " , Daeghun Farlong has an " Arvoreen ' s amulet of aid " in a chest in his room . Daeghun never mentions the amulet or how he got it . It is known that Arvoreen grants gifts to defenders of hin communities and that might be how he gained this item .
Khanduq A khanduq was a walled enclosure found within many Calishite towns and cities . It served as a central trade center for the marketplaces that sprung up around it . Khanduqs often included bars , inns , warehouses , guild halls , guard houses , moneychangers , or other such amenities . Description . Every sabban in a Calishite city had a khanduq . While basic markets surrounded the outside of a khanduq , more expensive wares were stored and sold within the khanduq ' s walls . Most khanduqs had gates on opposite ends with a road between them to increase traffic through them . The gates were heavily guarded and would be open from sunrise till sunset . A typical khanduq had two floors . It would have a square courtyard with a public well and troughs for animals . Roofs covered the rooms along the outer walls . There were several stalls for holding animals and several warehouse rooms for rent to merchants . The khanduq owner ' s house would be within the confines of the complex . The second floor would have a covered balcony where guildmasters and pasha s would discuss business and overlook the shopping below . Most of the business and guild offices would be found on the second floor as well . History . During the First Age of Calimshan , were scattered over the Shining Sea region as trade between human tribes multiplied . Cities developed around these enclosed " rest stops " . Within an urban environment , the functions of these sites evolved . For example , strong defenses were no longer needed and stabling was less important , but many of the other amenities of caravanserais — central markets , warehouses , money - changing , " etc . " — remained . These " urban caravanserais " became known as " khanduqs " .
Ekandor Ekandor was the leader of a team of Red Wizard s who hunted the half - elf wild mage Neera . History . Ekandor and his fellows hunted Neera for a long time for her unique magical ability . Finally , on the run near Beregost , Neera met and befriended Gorion ' s Ward , who helped her to defeat the pursing wizard s . Eventually , Neera joined the party of Gorion ' s Ward and later they defeated Ekandor . Neera became the apprentice of the famous wild mage Adoy .
Ring of spellbattle A ring of spellbattle ( also spelled ring of spell - battle ) was a gold ring inset with silver spheres and communicated to its wearer any spellcasting that occured within 60 feet ( 20m ) . If the wearer knew spellcraft , it was possible that he or she could identify the spell , even if he or she could not see it at all , and once per day , the ring could be commanded to cast " dispel magic " as a counterspell or change the target of the spell , but only to new targets within 60 feet ( 20m ) . Otherwise the redirection failed . The ring was worth around 70 , 000 gold pieces .
Mountain circle The mountain circle was a druid circle associated with grand terrain that reached for the sky . Druids who took up the cause of nature in such a region had an affinity for this circle and the suite of spells that came to them without cost ( they could cast them at any time without having to prepare them in advance ) .