naist-nlp/zeshel huggingface dataset:
The Magister Makes a Move The Magister Makes a Move is a quest available in . Walkthrough . This quest is fairly straightforward , as mostly it involves finding items and talking to characters . The step involving stealing the Magister ' s research notes is relatively easy — there is no trespassing area , unlike previous quests — it is simply a matter of trying again if the Vestige is seen . Talk to Arith , and then Magister Gothren , who will send you to Zalkin - Sul Egg Mine . There , talk to Lothnarth , who will warn you about Otheri ' s guards , the mine ' s Foremen . Proceed through the mine ( be aware that being spotted will increase your bounty , until you have reached the mysterious chamber . Talk to Lothnarth again , and proceed to be given a choice : he will tell you what he knows , in return for any notes found inside about its creation , or alternatively , you can give him 198 to cut out his silent partner . Choosing the former option , he will inform you that certain parts were taken by Otheri and placed inside the Dwemer ruins : the Crank , Gear , pistons , and handles . Inside Mzanchend , fight through the Dwarven Automatons to find the prism tools ( and research notes if not bribed ) . Head back to Lothnarth , and give him the notes . Wait for him to leave , and place the items to unlock the Dwarven Prism . Keesu will then arrive and inform you that the mine is collapsing . Escape , avoiding the Rockfalls . Note that since the Dwarven Tonal Prism has now been removed , the Kwama are now hostile .
Zainsipilu ( Morrowind ) Zainsipilu is a cave in . Layout . It has two branches of tunnels that lead to three large areas , the first being the area where the slaves are held , second is the storage area , and third is the bandits ' sleeping quarters . Interactions . Hlaalu Stronghold . In the third phase of Hlaalu Stronghold , Dondos Driler will ask Nerevarine to eliminate the eight bandits in order to keep the House ' s egg mine operations safe .
Scroll of Red Weakness Scroll of Red Weakness is a Mysticism scroll that reduces an opponent ' s Strength while increasing the user ' s Strength by an equal amount for a limited time . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell a Scroll of Red Weakness : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
The Knighting Ceremony Content . I completed the research , my lord . We can accomplish what you desire . The spirits of all noble - born warriors will be bound to their liege lord . This process masks the binding incantation as part of the knighting ceremony . The enchantment in the knight ' s sword and shield compels the spirit to serve , whether in life or death . With this citadel full of willing thralls , Loriasel will never be overrun . As per your instructions , my lord , I poisoned every apprentice assisting in the binding incantation ' s devisement . The secret shall be kept between us alone .
Mages Guild ( Arena ) The Mages Guild is an institution dedicated to the research and study of magic . In , spells are learned and researched here . Ingame . The Mages Guild cannot be joined in " Arena " , and the services provided by the guild depends on the player ' s class : warriors may only buy potions and pay for investigate the enchantment of found artifacts , while magic users can also learn spells if paid the required amount of gold . In the Guild building , there is only one mage , dressed in blue robes decorated with white stars a pointed mage hat of the same texture and a sparking staff in the left hand .
Uvele Berendas Uvele Berendas is a Dunmer priest who takes up residence at Indarys Manor after the Redoran Stronghold is built , and cannot be found prior to this . If the Nerevarine is a member of House Redoran and is ranked Oathman or higher , he offers potions and spells for sale , along with custom spellmaking services at his house . Uvele attacks members of House Hlaalu or House Telvanni on sight . He is not involved in any quests , and does not provide any unique information . Spells . This character sells the following spells :
Kill Hard - Heart ( Fighters Guild ) Kill Hard - Heart is a Fighters Guild quest in . Detailed walkthrough . After the Nerevarine killed Lorbumol gro - Aglakh and ( possibly ) Eydis Fire - Eye , Percius Mercius in the Ald ' ruhn Guild of Fighters will ask them to kill Sjoring Hard - Heart in the Vivec Guild of Fighters next . Evidently Hard - Heart is the heart of the Camonna Tong influence in the Guild . Percius also gives them use of his personal chamber in the Ald ' ruhn Fighters Guild , complete with an almost full set of Orcish Armor and Glass Armor among other equipment to use or sell . Hard - Heart is in the basement of the Vivec Fighters Guild , and is obviously well armored and a tough opponent . Mercius will tell the Nerevarine that he will be waiting for them , but unlike his two lieutenants in the last quest , he will not attack them on sight , nor does he have any dialogue which initiates combat . One will have to taunt him to avoid everyone else in the guild hall becoming hostile . Return to Percius when one have finished to be named the Master of the Guild .
Raiment of the Crimson Scar Raiment of the Crimson Scar is an enchanted Light Armor set found in the plug - in of The Vile Lair . After purchasing all upgrades , including the Ichor of Sithis from Rowley Eardwulf , Greywyn ' s Armory will appear in the bedroom inside Deepscorn Hollow . It can be found in one of the cupboards beside the coffin . For the history of the Crimson Scars , see Greywyn ' s Journal . Stats . Note : Whatever level the Hero has when entering Deepscorn Hollow will be the permanent level when one gets it . Note : Occasional problems have occurred when it is placed back into Greywyn ' s Armory it has a tendency to disappear .
Kyne Kyne or Kaan ( Dovahzul : ) is the Nord ic Goddess of the Storm . She is deemed the warrior - widow of the god Shor by the Ancient Nordic Pantheon , and is held in the highest esteem by Atmoran and Nord hunter s . It is believed by Nord tradition that Kyne leads souls to the afterlife of Sovngarde , earning her the moniker of Kiss at the End . She has most commonly been referred to as Kynareth since the end of the Merethic Era . Kyne is considered the Mother of Men , as her breath upon the Throat of the World is said to have formed the races of Men from the remaining Wandering Ehlnofey in the Dawn Era , and her daughters are believed to have bestowed upon them the gift of the Thu ' um , or Storm Voice , giving the first Nords the ability to stand against the Dragons in ancient times . She called upon Paarthurnax to instruct mortals in how to use the Thu ' um , turning him against his master , Alduin , the World - Eater . In Skyrim . Kyne ' s Sacred Trials . Although she is uniformly known as Kynareth of the Eight Divines by the Fourth Era , the Dragonborn learns that the goddess is still revered by her ancient name of Kyne among traditional Nord ic hunters , such as Froki Whetted - Blade . When questioned about his insistence on referring to his goddess as Kyne , the elderly woodsman states : This dialogue will prompt Froki to offer the " Kyne ' s Sacred Trials " quest , an ancient Nord hunting ritual : Completing the Trials will result in Froki bestowing Kyne ' s Token unto the Dragonborn . The Horn of Jurgen Windcaller . At the conclusion of " The Horn of Jurgen Windcaller " quest , the Greybeards formally recognize the Dovahkiin as being of the Dragonblood . In the greeting ceremony , the Greybeards utter the following words in the Dragon Language : Kyne ' s Peace . Kyne ' s Peace is one of the Dragon Shouts the Dragonborn can learn while journeying Skyrim , and is notable for directly invoking the name of the goddess . The Dovahkiin articulates the full shout as " Kaan Drem Ov " ( translating to " " Kyne Peace Trust " " ) . This Thu ' um will cause nearby wildlife to neither attack nor flee from the Dragonborn .
Letter to Lady Sulima Content . My darling , Our time together has restored a broken spirit and a wounded heart . Your kindness reminds me what it is to love again . I know my travels can cause strain between us , but it is all in our best interest . One day , very soon , I shall complete my travels and my work . At that point , with our future secure , I can finally introduce you to my daughter . I look forward to that day , my love . We will have so much to share . — S
Aura Whisper Aura Whisper is a dragon shout in . Effects . This Shout functions similarly to a Detect Life spell . However , unlike Detect Life , this ability also allows the user to detect the presence of animunculi , undead , and daedra . The shout can detect dragons , though it is barely visible . The range is also far greater than that of Detect Life . However , friend and foe are not differentiated . The base duration of the shout is ten seconds , and each additional word increases the duration by another ten seconds .
Letter to Tavo from Nahrina Content . Dearest Tavo , Please try to return to Sentinel as quickly as you can . If the debt collector comes and we come up short , I fear what he might do . A dozen relics should more than cover our debt . Yours forever , Nahrina
Ravage Magicka ( Skyrim ) Ravage Magicka is an effect that damages the target ' s magicka in . Alchemy . Potions and poisons with this effect may be created at Alchemy Labs or purchased from alchemist merchants . The strength of the effect is determined by the Alchemy skill of the alchemist that brewed the potion .
Lieutenant Kazargi Lieutenant Kazargi is a Khajiit member of the Haven City Guard . Interactions . Unsafe Haven . The Vestige has traveled with Captain Jimila to Haven , the largest port on the long coast . The area has been taken over by a powerful group of pirates , and the objective is to reclaim Haven from them to make it safe again .
Names , Names , Names ! Content . < poem > White - Gold Lotus Deadly Asp Flames Blackburn Vivec ' s Word Black Fox Grimshaw Bottom Bucket Surprise Rajhin ' s Shadow ( ? ? ? already used ? ) The Bullwhip Queen Larceny Lil The Deadly Person Bad Agnes Frightener Lass The Violent Vixen Venom Woman Stuff Taker Bad - Tempered Berthis Madame Vex Lady - with - Spurs The Very Sharp Thorn Badomay The Other Adversary < / poem >
Grahl A Grahl is a type of Ice - Troll in . Description . Very little is known about these creatures , some people think they are just a myth . They have an unusual appearance , with tusks protruding from the side of their head , long limbs ending in large clawed paws , spikes covering their back , large glowing red eyes and covered in fur . They can restore their health in combat , and move very slowly . Abilities . All Grahls have the following ability : Variants . Deadly Grahl . There are eight Deadly Grahl are present in the Caverns of Karstaag , during the quest " The Castle Karstaag . " They deal 20 to 50 points in melee damage , have a grand soul ( 300 ) and the following abilities : Lightkeeper Grahl . Lightkeeper Grahl is a unique Grahl that can be found in the Halls of Penumbra during the quest " The Skaal Test of Loyalty . " It deals 40 to 95 points in melee damage and have a Common soul ( 100 ) . Fearsome Grahl . There are seven Fearsome Grahl in the cavern of Fjell . They deal 15 to 30 points in melee damage and have a lesser soul ( 50 ) . Items . The following items may be found as loot on a Grahl ' s body :
Brother Hjar Brother Hjar is a Nord living at the Temple of the Ancestor Moths . The temple , which is tucked away in the Jerall Mountains , is the home to Blind Moth Priest s who have lost their sight reading Elder scrolls . Brother Hjar , as well as brothers Holger and Hridi , assist and protect the priest . Interactions . Turning a Blind Eye . The Gray Fox has discovered that the priests have secretly hidden Savilla ' s Stone away inside their catacombs . He sends a thief to go and recover the artifact . Brother Hjar is dedicated to his job and refuses to give away any information regarding the stone or how to get inside the temple .
Akatosh Chantry The Akatosh Chantry is one of eight different temples in . It is devoted to Akatosh , the Great Dragon . The military arm of the Akatosh Chantry is the Order of the Hour . Regional temples . Akatosh is the patron deity of the following regions :
Sharfum ' s Letter Content . Father , I know it will be disappointing to you , so I am leaving at night . You know where I have gone . To the city . I have decided to join the priesthood of Trinimac . You will blame Snegh , but you should not . I made this decision on my own . If you must know the reason it is that for a long time I was ashamed of being an Orc . While other peoples grow strong and proud with their great cities — Shornhelm , , Daggerfall , Mournhold , Evermore — we Orcs languish without a home . In Orsinium , I no longer need to be ashamed . Whenever you find this , and whatever you think of it , I want you to know that I will always love you and I was never ashamed of you . Your daughter , Sharfum
Barvyn Barvyn is a Dunmer researcher trying to retrieve a powerful relic from the Sunscale Strand . Interactions . Buried in the Past . Researchers seeking ancient relics around the Xanmeer s found Renrijra pirates camped in the Argonian ruins they were planning to search . The Fangs of Sithis . The artifacts buried beneath Sunscale Strand are dangerous . Looks - Under - Rocks warns that we may have trouble with them . I need to be careful when searching the ruins .
Black Vine Villa Black Vine Villa is a player home in . It is a small Altmer style home located northwest of Baandari Trading Post in Malabal Tor . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Hero of Frond and Leaf achievement . Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Encyclopedia Tamrielica Encyclopedia Tamrielica was an encyclopedia published during the Third Era . It was first published in 3E 12 , although , due to limited records at the time , it is known to have made a possible mistake regarding the length of the Alessian Order . Other than this though , it was an " otherwise authoritative publication . "
Juilek Cyrodiil Juilek Cyrodiil was the son of Reman Cyrodiil III . Juilek was murdered by Miramor while traveling to Black Marsh in the year 1E 2920 . His death coupled with the death of his father was what lead to the end of the First Era . Death . Prince Juilek of the Cyrodiil family perished at the hands of Miramor . His date of death was the 31 day of Last Seed , 1E 2920 .
Shrine Sneak Skill Shrine Sneak Skill is a Restoration spell in that temporarily increases the value of sneak . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Summon Haskill Summon Haskill is a Lesser Power in . It is received after completion of " Baiting the Trap " . Properties . This reusable Lesser Power can be utilized to summon Haskill , Sheogorath ' s loyal chamberlain , in order to gain information relevant to the " Shivering Isles " main quest . This spell can only be used in the Oblivion realm of the Shivering Isles .
The Museum of Oddities The Museum of Oddities is a quest available in . Background . Una Armina of the Museum of Oddities asks for odd things to display in her museum . When finding an oddity go back to the Museum and Una will reward a sum of . Note that if the Hero steals something and returns it to her , she will say she doesn ' t have enough money to give them , so giving her the same " oddity " over and over will not work .
Necrom Necrom is the eastern port of the realm and the City of the Dead located along the Morrowind coastline . A common phrase to describe the length of Tamriel is " " From Necrom to Daggerfall " " . Description . Architecture . Necrom is known as the city of the dead due to the city being the burial grounds of Morrowind ' s greatest warriors and finest citizens . Necrom resembles a large necropolis with sacred walls and large white towers all around the city . To the west of the city is a cemetery with all sorts of ghouls . Geography . The city of Necrom is perched on steep yet treacherous cliffs on the Morrowind coastline . The cemetery is west to the city with a new monastery built in it . History . Merethic Era . During the Merethic Era , Topal the Pilot sailed all over Tamriel and managed to chart the continent ' s sea lanes including the Niben River in Cyrodiil . Topal has sailed as far as the Telvanni Peninsula to the cliffsides where modern Necrom is located to the isle of Gorne of the Bat Lizard . First Era . The city of Necrom existed during the time of the Four Score War . Sotha Sil and Almalexia stayed in the city while Vivec was at war . Second Era . Before being the leader of the Aldmeri Dominion , Queen Ayrenn left her the Summerset Isles to travel all across Tamriel to seek the thrill of adventure . One of her exploits has her disguised as a Dark Elf in order to read the legendary Indigo Scrolls at the vaults of Necrom . During the Alliance War , the city of Necrom was occupied by the great House Telvanni . Slavers from Necrom arrived to High Rock to capture men , women , and children all across the Breton kingdoms of the Iliac Bay . Their journey eventually took them to Koeglin Village in Stormhaven , High Rock to capture the local civilians and return home with a new batch of slaves . Luckily , the Vestige arrived into town and drove the Telvanni Slavers out of High Rock . Third Era . During the Imperial Simulacrum , the Eternal Champion had at one point visited the city in their quest for a piece of the Staff of Chaos . In 3E 427 , the city of Necrom was under the control of the great House Dres .
Dragonknight Standard Dragonknight Standard is a Dragonknight ultimate skill in the Ardent Flame skill line in . Description . Enemies take 7 Flame Damage every second and receive 50 % less healing for 12 seconds , while on Dragonknight Standard . An ally may activate Shackle Synergy , damaging and immobilizing enemies in the area . ( Level I ) Requirement . Unlocked at Ardent Flame rank 12 .
Bard ' s Leap Summit Bard ' s Leap Summit is a landmark located in . It is located high in the mountains of The Reach . A large waterfall is clearly visible from the distance as one approaches the area . This location can be reached through Lost Valley Redoubt . This is one of the locations where the quest item Hrolfdir ' s Shield can be found in a chest near the Word Wall , which contains one word of the Become Ethereal shout . Word Wall . Facing away from the diving spot one can see a structure with some tanned leather in front of it . Behind that there are two hagravens creating a Forsworn Briarheart . Kill the Hagravens before they resurrect the briarheart . After killing both hagravens , collect the word of power and loot the chest . If the Dragonborn is at a higher level , one of the hagravens may have a Daedra Heart . Interactions . After reaching the cliff top , follow the stone bridge to overlook the waterfall . Then jump off the diving area and land in a small pool ( the shout Become Ethereal or a horse is good insurance here ) . Upon leaving the pool , the Dragonborn will be met by the ghost of the bard Azzadal , who will tell his tale of an unsuccessful attempt to make the dive . After speaking with him , the Speech skill will increase with two levels .
Widow Vabdas Widow Vabdas is a Dunmer miner who lives in Vabdas Hut outside of Gnisis in the West Gash . She has recently lost her husband Mansilamat Vabdas through , as she suspects , murder . Interactions . Widow Vabdas ' Deed . The Legion wants the deed to Widow Vabdas ' land , but she refuses to give it away , because she believes that a legionnaire is responsible for the death of her husband .
Second Era The Cyrodilic Empire continued to be a force of great power for the first four hundred and thirty years under the rule of the Akaviri Potentate s . Though alien to Imperial culture , they established some of the great traditions of Tamriel , granting charters to organizations such as the Fighters Guild and the Mages Guild . Another sign of peace and prosperity occurred in the year 2E 309 , when Elsweyr was created by the union of the two Khajiit tribelands , Anequina and Pellitine . But outside of the Empire ' s borders , many conflicting forces strive for the Imperial throne , such as the Daggerfall Covenant and Aldmeri Dominion . When the last Potentate , Savirien - Chorak , was assassinated in 2E 430 , leaving no heirs , the great Empire was severely weakened and subsequently destroyed . Black Marsh forcibly split from the lands of men , as the Knahaten Flu made the land uninhabitable to all but the Argonian s themselves . Akaviri forces once again invaded Tamriel , only barely rebuffed after attacking Morrowind in 2E 572 . War and rebellion continued to rage from one end of the continent to the other . The first sign of reunification occurred in the west . The Altmer of Summerset , long concerned with their own wars with other island kingdoms , allied with Valenwood to form the Second Aldmeri Dominion . Still greater , however , was the force that rose from the ancient seat of emperors , Cyrodiil . A great general , Talos , liegeless after his lord ' s assassination , began his career as the greatest conqueror in the history of the land . Better known by his Imperial name , Tiber Septim , his armies conquered all of Tamriel , creating the Empire that bears his name even today , and ushering in the Third Era .