naist-nlp/zeshel huggingface dataset:
Enchanter ' s Tower The Enchanters Tower is a possible addition for the west wing of a homestead built - in . Features . The Enchanters Tower is a towered structure that serves as a dedicated place where Enchanting can be practiced . It offers a wide variety of enchanting themed storage and furnishings , such as braziers and an ornate Arcane Enchanter . In addition , an armor mannequin and several weapon plaques are available . Like the Library and Alchemy Laboratory , a ladder from the second floor leads to a small rooftop balcony . An optional canopy also can be added to the balcony during construction . Furnishings . The following is a list of all furnishings that can be added to the Enchanter ' s Tower . Furnishings can be built manually at the indoor Carpenter ' s Workbench or added over a period time if done via a Steward . The cost of asking a steward to furnishing the Enchanter ' s Tower is 2500 . All furnishings are fixed in position and cannot be removed once they are built . The name of the furnishing option does not always accurately describe what will be added , as in some cases additional containers and accessories may be added , along with the main piece of furniture . Misc . Note that the grand soul gem must be filled with a grand soul , not empty or filled with a lesser soul . Full Totals . Special Totals . These are the total amount of Septims and totals are needed in other to get the crafted and bought Housebuilding Items .
Bisnensel : Our Ancient Roots Content . By Scholasticus Incognitus Hyrma MORA pado ADA oia NAGAIA aba AGEA cava APOCRA dena GORIA gandra ARCAN As everyone in our society knows , the roots of our order are ancient and deep — for are we not the Primeval Seekers ? Having spent a season researching ancient manuscripts on Balfiera Island and in the Daggerfall Mages Guild , I can finally provide some details about our hallowed halls of meeting — put some meat on the bones , as it were . I can now reveal that the original name of our private Ayleid sanctum beneath Halcyon Lake was " Bisnensel , " which meant " New Water Halls " in the tongue of the Wild Elves . It was built by a clan of Ayleids who fled the anti - Elven pogroms in Cyrodiil during the early First Era , after the slave uprising of the so - called " saint " Alessia . The clan that built Bisnensel came from the Heartland city of Nenalata , which like most Ayleid habitations was built partly above and partly beneath the surface of the land . This plan was copied in miniature when the refugee Elves built Bisnensel , though now only the subterranean halls survive intact . The ruler of this Elven clan was named Laloriaran Dynar , though he is far better known by the soubriquet " Last King of the Ayleids . " He was a notable tactician and general , and you have almost certainly heard of him in connection with the great High Rock victory of the Battle of Glenumbria Moors , in which the invading Alessian horde was broken and turned back to Cyrodiil . Possibly the most fascinating fact turned up in my researches , at least for us of the Primeval Seekers , is that the use of this site for the worship of Hermaeus Mora actually began many thousands of years ago when it was still occupied by the Ayleids ! The leader of this effort was a Wild Elf scholar known as High Priest Uluscant , who established a congregation in Bisnensel that attracted many of the learned and most influential people in the community . As their numbers became more numerous , on their behalf Uluscant quite reasonably requested more of a say in municipal affairs , a request that was unfairly denied by " King " Dynar . The ruler had no interest in sharing power with a non - military order of scholars , whom he foolishly thought he could insult with impunity . Well , this Dynar soon learned that the servants of Hermaeus Mora are not so easily shunted aside ! Within a few months of his arrogant rebuff , this " Last King of the Ayleids " was deposed . He and his family fled to Balfiera , where he begged refuge of the Direnni , whom he served for the rest of his days as a sort of trained war - dog . As history teaches us , the Primeval Seekers always win out in time . It ' s as the ancient analects say : if knowledge is power , then forbidden knowledge is ultimate power ! " For the desire to know is beyond reckoning , and in recompense , whatever price is named shall be met . " AE HERMA MORA ALTADOON PADHOME LKHAN AE AI
Night of Green Fire The Night of Green Fire was an event that occurred in 4E 42 in Sentinel ' s refugee district . Background . Altmer dissidents fleeing the oppression of the Aldmeri Dominion had taken refuge in Sentinel . However , they were attacked by Thalmor agents . Both sides fought with magical attacks , giving the event its name . By the time Imperial Legion forces arrived , the entire district had been destroyed and the Altmer dissidents had all been killed .
Miner Hireling Miner Hireling is a Blacksmithing passive skill in . Effect . A Miner Hireling will send the player ore and possibly other items every day . However it is required to log in every day to get those . The first hireling is Valinka Stoneheaver , followed by Aksel Rockbiter , followed by Ludovic Laumont .
Hegris ' Orders Content . Claudette , Bruma is ripe for the taking . When the time comes , it will be ours . The peasants and Dremora will never see us coming . Find a hidden base and wait for my signal . Do not attempt to contact Zandur . I ' ll have both of you skinned and served for dinner if you ruin my plans . — Hegris
Light Light , a spell effect of the Illusion school of magic , creates an artificial light with a green hue at the location of the target . The magnitude of the effect is the effective radius of the light source . Continual casting of a small magnitude , self - targeting spell with the Light effect is one of the best ways to increase the Illusion skill . At higher Alchemy levels , Light potions created by the player are much more powerful than any Light spell . While it may seem obvious to most , it should be noted that Light spells casted on yourself illuminate your character , making you easier to spot in dark areas . Disambiguation . Light may refer to :
Catch a Spy Catch a Spy is a Mages Guild quest available in . Walkthrough . Ranis Athrys in the Balmora Guild of Mages believes that the Guild has been infiltrated by a House Telvanni spy . The assignment is to visit the Guild halls in Ald ' ruhn , Sadrith Mora , Vivec City in order to find the spy and report back to Ranis . Acquire the Guild Guide . Go to the Ald ' ruhn Guild and speak with Edwinna Elbert . However she seems to have no idea about the spy . Travel to Sadrith Mora Mages Guild , talk to Skink - in - Tree ' s - Shade . He does suspect there is a spy but suggests checking in the Vivec Mages Guild where the Guild decisions are actually made . Head to Vivec and speak to Trebonius Artorius . He denies the existence of spies , saying that his advisor Tiram Gadar keeps an eye out for that sort of thing . However , inquire further and Trebonius gives Tiram ' s credentials which appear to be forged since the High Chancellor , Imperial Battlemage Ocato ' s name is misspelled . Return to Ranis with the phony credentials .
Blades Sword ( Skyrim ) The Blades Sword is a one - handed sword that appears in . Wielded by members of the Blades , these katana - like weapons can be obtained upon joining that faction , although its appearance differs from its variant in Oblivion . A light and quick weapon , it has base damage equal to the scimitar , Elven sword , Nord hero sword , and honed ancient Nord sword . Smithing . The Blades sword cannot be crafted , but it can be upgraded with a steel ingot at a grindstone and also benefits from the Steel Smithing perk , which doubles the improvement .
Open ( Daggerfall ) Open is a Mysticism spell available in . It is a spell that has a 20 % base chance to open a magically locked door , and adds 2 % per level of the Hero . This spell can be extremely useful for early players , and is always recommended .
Clanfather Malifant Clanfather Malifant , from his real name Ardwe Malifant , is a Bosmer crusader and a powerful Heretic leader residing in the ruins of Ebrocca . Interactions . He can revive himself once when he dies and he is equipped with leveled weapons . He will attack on sight when the Hero approaches and defend himself and summon creatures to help him . In his quarters in Sepechra there are skeletons on altars and in the sleeping area in a basket on a table he keeps a Letter Draft and a Yellowed Copy . There are also a few valuables to be found .
The Tiber Septim Hotel The Tiber Septim Hotel is the most luxurious hotel in Cyrodiil . This hotel is situated in the Talos Plaza District district of the Imperial City and has a few resident guests . Augusta Calidia is the hostess . She sells cheap wine and foodstuffs . 40 a night offers a bounty of food , drink and a lavish bedroom in The Tiber Septim Hotel Lodgings . The top floor contains The Tiber Septim Hotel Study and the bottom floor is The Tiber Septim Hotel Basement .
Uggissar ' s Diary Content . After visiting Cousin Idirfa in Fort Amol , I decided to take the family to visit Icehammer ' s Vault . My intention was to leave my wife and child outside the tomb while I went in to collect whatever gold and relics I could carry . I ' m a fairly good treasure hunter , if I do say so myself , but those moneylenders are making it difficult for me and my family . I need to collect enough treasure to pay off the moneylenders before things get ugly . I survived my first foray into the vault . I had to dispatch one draugr I wasn ' t able to sneak past , but at least a found a small coffer that contained a few pieces of gold . Nowhere near enough to pay off my debts , but a good start nevertheless . When I returned to our camp , I saw that the weather had taken a turn for the worse . My poor wife was freezing and the baby wasn ' t doing much better . I couldn ' t leave them out in the elements , but it was also too treacherous to try to travel . My only choice was to take them with me back into Icehammer ' s Vault . At least it ' s relatively warm and dry within the tomb . And the hunting has been going well . A few more days and I might actually have enough to pay my debts with a little left to spare ! The draugr are becoming more and more of a problem , however . They seem to be searching the tomb for us . I know that sounds crazy . They are mindless walking corpses , after all . But it really seems like they ' re making a concerted effort to find us . Damn the weather ! The storm raging outside is still too intense for us to chance — and I really should collect a few more items from these burial chambers . One more night , and then I ' m getting my family out of here . What a fool I was ! A complete and utter fool ! While I was rooting around in one of the burial chambers , a horde of draugr broke through the barricade I had set up and attacked my poor , wife . I can see that she died valiantly , trying to defend our child from the monsters . For all the good it did ! Now both my wife and baby are dead , and I am alone in this cursed vault ! I saw another exit down a deserted corridor . I ' ll try to avoid the draugr and escape through there .
Whiterun ( Arena ) Whiterun is a city in the province of Skyrim . It is one of several possible locations that the Eternal Champion may discover in . Geography . Whiterun is connected to four different settlements . To the southeast is Nimalten City , to the northeast is Laintar Dale , to the west is Black Moor , and to the south is Riverwood .
Essential Characters ( Morrowind ) " With this character ' s death , the thread of prophecy is severed . Restore a saved game to restore the weave of fate , or persist in the doomed world you have created . " Essential characters refers to non - player characters , which play a major role in quests . They can be killed either by the player or enemies , when killed a message appears on screen informing the player they have killed an essential character , and directs them to reload a previous save . Characters may become non - essential after certain events occur . There are some characters , such as friends and members of the Ashlanders , whose deaths will result in angering essential people , and can cause the same effects .
Unmarked Cave Unmarked Cave is a cave south - southwest of Bruma , west of the Silver Road , near Bleaker ' s Way and north of Aleswell . Overview . This is a three - leveled cave , but only one level is available . There is not much in the first level to loot , only a chest . The door at the entrance is locked and can only be opened with a key and at the end on the first level is a hole in the roof , used for escape from the other levels . The second level is a large cave room with the bottom submerged . There are two doors leading to this level , one to the top and one to the bottom . In the water is a chest with some loot . When going through the top in this level , one can see that there is a hidden doorway to the rest of the cave . It is activated when coming close to it . When opened it leads to a corridor with smaller rooms and finally to the other side of the large cave room . Rocks fall if one is too close in the narrow corridors . There are several chests scattered around with minor loot , such as potions , soul gems , and small sums of . The third level is a large open cave with several hidden passageways . When coming very close to the large stones they are activated and in one of the side caves are two chests with leveled loot . One passageway eventually leads back to the Unmarked Cave and one can jump down to the first level and exit .
Slyr Slyr is a character who appears in and . She was one of the chefs in Qijne ' s kitchen . She was an Umbrielian with the shape of a woman , with the gray skin and red eyes of a Dunmer . Background . When Annaïg and Mere - Glim were brought to Qijne ' s kitchen , Slyr took charge of Annaïg . She taught her how they worked in the kitchen , and they developed a mutual friendship . Annaïg ' s knowledge of the ingredients brought from Tamriel and her natural instict made her the most valuable staff in Qijne ' s kitchen . Other kitchens in Umbriel envied her talent , so Toel ' s kitchen invaded Qijne ' s kitchen in order to kidnap Annaïg . Qijne would have killed Annaïg before losing her to Toel if Slyr hadn ' t buried her cleaver in Qijne ’ s neck . Both Annaïg and Slyr were brought to Toel ' s kitchen . When Toel discovered that Annaïg didn ' t need Slyr ' s help any more , he told Annaïg she could get rid of Slyr and progress as a chef , but Annaïg refused to harm her friend . Slyr feared that Toel would eventually get rid of her . She had carnal relations with him , but Toel would soon get bored of her . He instead tried to seduce Annaïg . Slyr then tried to poison Annaïg , but she managed to create an antidote before fainting . Toel offered Annaïg again the chance to get rid of Slyr , but she refused . Slyr discovered that Annaïg would sneak into Chef Phmer ' s in order to steal the secret of the ninth flavor . If she were caught , law stated that she would be forced to work in Phmer ' s kitchen . Slyr betrayed Annaïg again warning Phmer about her plan . After Annaïg ' s incursion into the kitchen , Phmer accused her of stealing the ninth flavor . He used a flying spider - like creature to detect whether there were any remains of the ninth flavor in Annaïg ' s clothes . Annaïg had predicted this situation , and she had given her most elegant dress to Slyr , lightly stained with the ninth flavor . The creature blamed Slyr of the crime , and Toel allowed Phmer to deal with her .
Letter from Eadwyre Notice . In the letter below , one will find variables instead of the names and places shown in game . For a more comfortable reading , they have been replaced with { . . . } . Content . Noble { . . . } , My ears have picked up rumors that you are searching for the Totem of Tiber Septim . I too have hunted for this wondrous artifact for many years . Should you find it , I would pay you a healthy ransom , enough to buy your own ship . I will match or exceed any price that Gothryd or Akorithi might offer . Never forget your real friends . King Eadwyre , of Wayrest
Nonungalo Nonungalo is an Ayleid Ruin that sits within the Colovian Highlands . The icon sits in the center of " The Imperial Reserve " on the map . Enemies . Mythic enemies are prevalent within the confines of this ruin , along with a Boss ( and subsequent Boss ' s Chest ) . The specific type of creature varies by level , however their skill is always at the legendary status .
Elden Grove Elden Grove , Eldengrove , or the Grove of the Sage is an ancient and mystical forest located deep within the province of Valenwood . The Elden Grove is the home of the First Tree , which gave life to the land , creating the forests of Valenwood and Tamriel . Description . Geography . The Elden Grove ' s location is largely unknown , though it is believed to be located in western Valenwood . The innards of the Elden Grove are described in myth with a misty and labyrinth - esque landscape . The First Tree itself is confused with Elden Root , which is a Graht - oak on the other side of the province . The vast forests are not easy to traverse , requiring several lights to see . Traveling further down the dungeon will eventually take you to the inner ruins of the area , filled with water canals that are necessary to use , to reach the inner sanctum . On the northwestern hall is the deepest part of the dungeon , filled with water . In some instances , the term " Elden Grove " has been used as a greater region , since city - states such as Silvenar and Greenheart are known to be located in this area . History . Third Era . During the Imperial Simulacrum from 3E 389 to 3E 399 , Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn . Tharn planned for months to capture the throne , and he was able to achieve so in the span of ten years . Tharn had a powerful weapon called the Staff of Chaos , and he split it into nine pieces and scattered them across Tamriel , the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion . A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces . The hero was known as the Eternal Champion , and he assembled the staff and defeated Jagar Tharn at the Imperial Palace . The Eternal Champion had at one point visited the forest of the Elden Grove in their quest to recover the pieces . The Eternal Champion had retrieved the third piece of the staff from the ruins of the Labyrinthian , continuing their quest throughout Tamriel . In their sleep , Ria Silmane came to the warrior through a dream , telling them where the next piece is , which was the forest of the Elden Grove in Valenwood . The Champion had then traveled to the city - state of Elden Root , to get an idea on the Elden Grove ' s location , and was directed to Queen Ulandra , the queen of Elden Root . Before they were given the whereabouts of the Elden Grove , the queen gave the Champion a proposition , if they defeated Selene from her fortress in Selene ' s Web ; then she will give them what they need . And so , the Champion was able to get the coordinates for the Elden Grove and retrieve the third piece of the Staff of Chaos . The Champion would then set their sites for the province of Elsweyr .
The Will of Our Mistress Content . Our Mistress ' plans for these memories are of no consequence to us , for our goal is to merely find a way to control them . That being said , controlling a god ' s memories is no small feat . I say this not to question Her will , but rather to stress the difficulty of the task before you . It ' s common knowledge who has jurisdiction over them . We just need to discover how .
Wyress Olyna Wyress Olyna is a Breton initially found in Deleyn ' s Mill , where she is helping the villagers in the aftermath of an attack . She is later found in the Vale of the Guardians with the rest of her sisters . Interactions . Ash and Reprieve . The village of Deleyn ' s Mill is under siege . Fire threatens to burn the village to the ground while enraged forest creatures attack the remaining villagers . The witches of the Beldama Wyrd are trying to contain the situation .
Fort Scinia Fort Scinia is located southeast of Cheydinhal , deep within the Valus Mountains . The above ground ruins are extensive and feature a hard to get to raised platform with a Fine Steel Bow , two Arrows of Burning and a few Silver Arrows . Layout . Inside is a standard ruin with rooms and corridors . A few traps like wooden blocks in chains falling down , triggered by breaking strings just above the floor . There are several chests in all the sublocations with minor loot . Quests . A Venerable Vintage . Nerussa at the Wawnet Inn is a wine collector , and will pay handsomely for the rare Shadowbanish Wine . Straight ahead as one go through the door into the Hall of Legends area of the dungeon , there are 2 bottles .
Summon Skeleton Champion Summon Skeleton Champion is an expert level Conjuration spell in . It summons a Skeleton Champion that will fight as the caster ' s ally for 25 seconds . Acquisition . Summon Skeleton Champion can be purchased from Athragar , who resides at the Chorrol Mages Guild .
Hald ' s Interrogation Manuscript Content . Agent : Hello again , Hald . Hald : Stay away from me . Agent : Careful , Hald , you ' ll hurt my feelings . Especially after you were my guest for , what was it ? Eight weeks ? Hald : I ' ve nothing else for you . I gave you everything then . Just let me go . Agent : After how useful you were before ? Come now , Hald . You and I both know our arrangement only ends when I say it does .
Scroll of Leaguestep Scroll of Leaguestep is a Mysticism scroll that instantaneously transports the user to the location previously set by Mark . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : Locations . A Scroll of Leaguestep can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Balmora ( Morrowind ) Balmora is a major city located on the southwestern part of the island of Vvardenfell in . Description . Balmora is the district seat of House Hlaalu , one of the Dunmer Great Houses , and is the largest settlement on Vvardenfell after Vivec City . The Hlaalu Council Manor , the location of House Hlaalu ' s bureaucracy and leadership , is located within the city of Balmora . The Odai River runs through the town . There are three sections to the town : The aristocratic residences , where the Hlaalu Council Manor , the Temple and the Morag Tong guildhall can be found . The town center , located to the west , is a large plaza near Balmora ' s southern Gate , next to which , the Silt Strider can be found . The Fighters Guild and Mages Guild , and most of Balmora ' s traders and inns can be found in this area . East of the river is where most living quarters can be found , along with the cornerclub . The roads from Balmora lead south to Pelagiad , Seyda Neen , Ebonheart , and Vivec City ; and north , to Hla Oad , Caldera , and Ald ' ruhn .