naist-nlp/zeshel huggingface dataset:
Adam Gifford Adam G is an actor who voices Salt - Upon - Wounds in the " " , " Honest Hearts " . Background . Adam G . changed his name from G . Adam Gifford in the fall of 1997 . He has been acting professionally since he was a little child . He has also pursued a successful music career as a lead singer / songwriter for over a decade . His rock band goes by his nickname of Lovechild . He is of a mixed background consisting of Jamaican , Costa Rican , Italian and some Cherokee . Career . Naked Brown Men is the first full length feature film Adam G . has ever co - written , co - produced , co - directed and co - starred in . It is a comedy about the the ups & downs of his competition / friendship with the Basco Bros : Dante Basco , Dion Basco , Darion Basco and his writing partner Derek Basco . The film won the Audience Award at The Other Venice Film Festival . Adam G . also co - wrote his current script with Derek Basco called " Cougars " . The legendary Casting Director Bob Morones is currently shopping for star actresses for the three lead " Cougar " roles . ( A Cougar is a woman over 40 who loves only younger men . ) It is the story of a former New Jersey Rock singer who becomes a Beverly Hills Gigolo . Like a young Clint Eastwood , Sylvester Stallone or Vin Diesel , Adam G . will continue to write , create and shoot films involving all the many talented actors & musicians he has met on his journey . He will continue to play characters and tell stories that make a difference .
R . B . Vickers Staff Sergeant R . B . Vickers was a U . S . Marine who served in China . Background . Vickers served during the war with China , deployed in Nanjing from June to August , before being transferred to Shanghai from September to May . The year is not disclosed . At an undisclosed time , his combat armor was acquired by Randall Clark in Zion Canyon , although whether Vickers ever traveled there himself is not known . Appearances . R . B . Vickers is mentioned only in the " " , " Honest Hearts " .
Levi Levi was an employee at Echo Lake Lumber before the Great War . Background . He threatened to throw Bentley ' s terminal through the wall , something that he evidently carried out , as a terminal can be found hanging out a hole in the wall in the northwest corner of the building . Appearances . Levi is only mentioned in the " Fallout 4 " add - on " Far Harbor " .
Cybernetic pain inhibitor The cybernetic pain inhibitor is a miscellaneous item in " Fallout 4 " . Characteristics . The pain inhibitor is a cybernetic implant granted to Conrad Kellogg by The Institute . Though its purpose is never stated in - game , it can be implied by its name that it dulls painful stimuli , allowing Kellogg to fight more effectively without distraction . Location . It can only be found on Kellogg ' s corpse in the Fort Hagen Command Center after killing him , and cannot be pickpocketed . Also , unlike the cybernetic implants found in previous games , one cannot have it implanted in themselves and thus its only purpose is to provide story flavor . The cybernetic pain inhibitor can be sold , or placed as a decoration .
Condensers Down Condensers Down at " ( Location Name ) " is a radiant quest in the " Fallout 4 " add - on " Far Harbor " . Quick walkthrough . Repair the fog condenser s before the fog creatures return . Detailed walkthrough . Fast travelling or entering into one of the settlements in Far Harbor , the Sole Survivor may be approached by a settler with their weapon armed . They then will inform the Sole Survivor that the settlement ' s fog condensers are broken and must be repaired immediately . The Sole Survivor can then agree to help them or turn them down . If one wishes to help them , a quest marker will appear showing the number of fog condensers that are yet to be fixed . The settler will then try to fix them , or the player can elect to fix them personally ( albeit a risky strategy since no one will be able to defend the settlers ) . Another quest marker will appear asking to defend the settlement . Because the condensers are down , the fog will overwhelm the settlement and hordes of creatures and irradiated animals will continuously attack the settlement . The creatures attacking will vary but much stronger enemies can spawn at high levels ( ie . enraged fog crawlers , gulper devourers , dusky yao guais , and glowing wolves can spawn all at the same time at high levels ) . In this case , a settlement can easily be overwhelmed if the settlement is not equipped with strong defences . The hordes of enemies will continuously spawn until all fog condensers have been fixed . If at least one settler dies for any reason while this mission is active , the quest will fail . The quest ends once all the fog condensers are fixed and the enemies have stopped spawning .
NCR - Fiends War The NCR - Fiends War is a war led by the NCR against the various drug - crazed raiders of the Mojave Wasteland , known as Fiends . The conflict began when NCR president Wendell Peterson ordered the Army into the Mojave , marking the beginning of NCR expansion . Prelude . The NCR faces difficulty fighting the raiders in the Mojave Wasteland , contrary to the situation in New California . With the Vipers and Jackals scattered and the conflict with the Great Khans over , the Fiends are of the highest concern to the NCR . The first group of raiders encountered by the NCR in the Mojave , the Fiends made themselves known when they murdered 38 NCR citizens . A mild response to the massacre resulted in Joanna Tibbett being voted out of office as NCR president and her replacement by Wendell Peterson . War . Although Peterson deployed several battalions in the Mojave , the Fiends simply grew more determined to drive out the Republic . Although the Fiends utilize similar guerrilla tactics as other raiders , they are more sophisticated and organized . Their threat further escalated when the Fiends took Vault 3 to gain both a heavily fortified base of operations and a large stash of energy weapons . Raids on Camp McCarran and Westside are a constant concern for NCR citizenry . The situation has only worsened with the Fiends forging an unofficial alliance with the Legion , who have been supplying them with intelligence on the NCR ' s supply movements and troop deployments . By 2281 , raids by the Fiends on NCR territory have resulted in increased security in places such as NCR Sharecropper Farms , Westside , and Camp McCarran . The main leaders of the Fiends have been targeted for death by Major Dhatri .
Imitation strange meat pie Imitation strange meat pie is a in " " . Characteristics . Imitation strange meat pie , or " sweet veal " , is a dish invented by the Gourmand ' s head chef Philippe for members of the White Glove Society as a substitute to eating . Locations . Imitation strange meat pie can be crafted by the player a single time at the oven nearest the kitchen pantry during the quest Beyond the Beef with an Intelligence check of 6 and Philippe ' s recipes , which can be either pickpocked from Philippe or purchased for 100 caps ( Or for free with high enough [ 75 ] speech ) by posing as a publishing agent . Alternately , a Survival check of 75 can bypass the recipe . If the player follows the quest line to serve imitation meat at the banquet , many more pies will be found in the Members Only section of the Ultra - Luxe once the Head waiter has delivered the original . Bugs . Due to the physical boundaries of the trays they are placed on , the imitation strange meat pies served in the Ultra - Luxe Members Only section may not be able to be picked up . Pushing them with other physical objects can free them to be picked up .
Automatron ( add - on ) Automatron is the first add - on for " Fallout 4 " , released on March 22 , 2016 . It requires the player character to be level 15 to start playing . Release and availability . Automatron was released on March 22 , 2016 , except in Asian territories , where it was released April 6 , 2016 .
Desert Eagle ( Fallout : Brotherhood of Steel ) The Desert Eagle is a small gun in " " . Characteristics . The Desert Eagle is really a very good weapon for Chapter 1 , it has less damage than the home - made rifle , which appears around the same time but its rate of fire is faster . Its only defect is that the ammunition is rare at first .
Frank ( Van Buren ) Frank is the underseer of Vault 1 in the " Van Buren " tech demo . Background . Frank is in charge until the Overseer arrives , but things aren ' t going according to his plan . When the player arrives , the Vault ' s generator , life support system , and eyebot are not working . Interactions with the player character . Other interactions . Turn life support on - When the Prisoner enters the Vault , Frank hopes that the player is the new Overseer , as the Vault ' s generator , life support system , and eyebot are not working . Frank advises and thanks the Prisoner if the player chooses to help repair the Vault ' s issues . Appearances . Frank has not appeared nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios , and can be found in the " tech demo " completed for the game . It is not certain if he will appear in any future " Fallout " game .
Nuka - World power plant The Nuka - World power plant is a location in the Nuka - World Amusement Park in the year 2287 . It is located directly west of the Galactic Zone , in the northwest part of the map . It can be seen from a distance as it is atop a small rocky hill . Background . According to the employee terminal there was a meltdown April 28th , 2050 , just a few months before the park was scheduled to first open . The accident was then covered up by the Nuka - Cola Corporation . The employee who reported it , an employee named C . Carlson , was apparently fired and the other employees had to be reminded of their employee agreement to not discuss park matters . The problem was seemingly ignored from then on . Layout . The outside of the plant is fairly quiet . The inside , however , is crawling with feral ghouls . The path through the plant is pretty straight forward ; it is a linear path with a few twists and turns . There are a few Nuka - mixer station s downstairs , as well as a couple of Nuka - World raiders ( Disciples , Operators or Pack ) . The basement has a room protected with a terminal holding a full set of leveled power armor . The upstairs office has a pool table and a desk with a terminal on it . A safe is in the corner behind the desk . Heading down the ramp from there , jump to the room across the broken ramp to find another safe . On the roof is a locked door that requires a key to open . Behind this door are the controls that restore power to the rest of Nuka - World . The key can only be obtained from the boss that betrays the Sole Survivor during Power Play ( Nisha , Mags Black or Mason ) . The door is also unlocked on completion of Open Season . Appearances . The Nuka - World power plant only appears in the " Fallout 4 " add - on " Nuka - World " .
Successfully frame 3 - Some Caravan Co . for extortion and murder Successfully frame 3 - Some Caravan Co . for extortion and murder was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . This is catered to the stealth boy . If the player decides life is better with Crimson Caravan , whether they joined 3 - Some and came over or Crimson was their first choice , the player will get the opportunity to screw over 3 - Some just for kicks . After the player does the newbie caravan run and two regular runs for Crimson , Ailis will trust the player and ask if the player would like to make a lot more money . The job is to have the player sneak into NCR HQ and plant a bomb ( provided by Ailis ) near Dodge ' s door . The blast will kill Dorris , some " red shirts " ( Star Trek fans stand up ! ) , and wound Major Fleming , but will not harm Dodge . Next , the player will plant the same bomb materials in Enzo Giordano ' s desk , along with an anonymous note from a bogus BOS commander . Then the player needs to go back to Ailis and tell her the deed is done . She ' ll whip out a remote detonator and set off the bomb . After the carnage , Major Fleming , wounded , will gather some troops and start to search the Rim . Ailis will ask the player to follow her while she goes to Fleming and tattles on Enzo Giordano . Fleming will search the desk and discover the bomb materials . Enzo and company flips out and tries to Bonnie & Clyde their way out of the situation . The player may jump in and take a few pot - shots if the so desire , but Fleming and his men should make pretty short work of the Giordanos with their superior firepower .
Rusty hunting rifle The rusty hunting rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The rusty hunting rifle is a weather - worn bolt - action rifle featured in " Fallout Shelter " . Dealing a minimum of 5 damage per attack , it has the third lowest damage output for a rifle in the game . Crafting . A high Perception statistic is needed to effectively create the rusty hunting rifle .
Predator grenade The predator grenade is a weapon in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A souvenir teddy bear strapped with explosives . Causes wild predators to run to the location and attack anything in proximity . Location . Given by the Pack ' s leader Mason inside Bradberton Amphitheater . He provides 3 grenades and the predator grenade recipe to craft more .
Nuka - Cola machine ( Fallout 4 ) A Nuka - Cola machine is a world and settlement object in " Fallout 4 " . Characteristics . < section begin = " description " / > Nuka - Cola machines may generate up to six randomly selected bottles of Nuka - Cola , Nuka - Cherry , Nuka - Cola Quantum or an empty Nuka - Cola bottle . The bottles are usually visible behind a transparent , openable door , although if the machine does not contain any bottles , carefully look beneath or around the machine , as bottles can sometimes be scattered everywhere . As many locations in the Commonwealth reset after a certain amount of time , all Nuka - Cola machines inside will reset with them , spawning a new set of contents when revisiting the area . It is possible to craft and place Nuka - Cola machines as a decoration in any controlled settlement , although those ones will not generate any bottles . " Nuka - World " . Nuka - Cola vending machines can be found in inordinate numbers everywhere in the Nuka - World theme park , both inside of buildings and out in the open . In addition to the three flavors available in the Commonwealth , they can spawn the Nuka - World - exclusive Nuka - Cola Dark , Nuka - Grape , Nuka - Cola Orange , Nuka - Cola Quartz , Nuka - Cola Victory and Nuka - Cola Wild flavors in random combinations of up to six bottles per machine . Nuka - World vending machines also appear to reset far more often than their Commonwealth counterparts . This and their sheer abundance in the park make them a primary source of all Nuka - Cola flavors for everyone visiting the location . < section end = " description " / > Crafting . The Nuka - Cola machine is located under " Decorations → Miscellaneous " . As with many craftable items , the hitbox does not allow placement flush against a wall . One can place the machine and then an object against the back of it without issue , but re - selecting the machine will not allow it to be placed back in the same place that it was just picked up from . This workaround cannot work with pre - existing structures that can ' t be moved .
Turret Turrets are automated , unmanned machine guns which are capable of sensing , and attacking targets that are hostile to the faction , or organization to which they belong , or whomever programmed them . Background . < section begin = " background " / > They are employed by technologically advanced organizations , such as the Enclave , or the Brotherhood of Steel , and historic sites for security detail , such as the Museum of History , though in the latter case their former operators had been long since dead . In one case , a raider gang near the Arlington Library has reprogrammed turrets to protect their camp and chem lab . < section end = " background " / > Variants . Automated turret . Automated turrets can rest on the floor or be mounted onto the ceiling . The ceiling turrets generally use bullet - based weaponry , whereas the ground turrets are usually equipped with lasers . Some ground mounted bullet - based turrets were built , as well as laser - based ceiling models . Both variants have unlimited ammunition . Auto - cannon . The auto - cannon is an autonomous defense turret equipped with twin minigun cannons and relatively heavily armored . They are usually part of an automated defense system . Gun turret . The gun turret is equipped with twin plasma cannons and is heavily armored . Alien turret . Alien turrets ( simply called " turret " in - game ) are the alien equivalent of automated turrets , encountered on board Mothership " Zeta " . In contrast to the Captal Wasteland ' s automated turrets , only ceiling - mounted versions of this turret exist . Hall monitor . The hall monitor is a unique ground type automated turret . It is a fairly weak turret that makes up an amount of the " security measures " inside the X - 8 testing Institutional Test Facility during a X - 8 Data Retrieval Test . Laser turret . The laser turret is a turret with a single - barrel laser cannon which will lower down after a few seconds for cover . It cannot fire while in cover .
Ol ' Flakey Ol ' Flakey is a consumable item in " " . Characteristics . Ol ' Flakey takes the shape of a whiskey bottle . It reads " Ol ' Flakey " on the side . Locations . Peoria , in a container in the underground kitchen . Bugs . Ol ' Flakey can cause alcohol addiction despite the addiction chance being 0 % .
Lessons Learned Lessons Learned is a in the " " " Lonesome Road " . Effects . The wasteland has taught you some hard lessons , but you ' ve remembered them all . You gain + 1 % to earned experience per level gained . ( + 26 % experience at level 26 , + 27 % at level 27 , etc . )
Great Khan encampment The Great Khan encampment is a in the Mojave Wasteland . Located south - east of the makeshift Great Khan camp and West of Quarry Junction , it is used to overlook Quarry Junction by the Great Khans . Layout . There are two makeshift bed s that can be used by the Courier . Appearances . The Great Khan encampment appears only in " " .
Suprathaw antifreeze Suprathaw antifreeze is a junk item in " Fallout 4 " . Characteristics . A pre - War green plastic bottle that contains a powerful antifreeze . It is a junk item whose only use is being broken down into plastic and acid for crafting . Crafting . The Suprathaw antifreeze can be broken down into its individual components for use in crafting :
Violet ' s head Violet ' s head is a in " " . Characteristics . The item is the head of Violet , one of the Fiend leaders . The head is a quest item for the quest Three - Card Bounty , in which the Courier is hired to kill Violet and take her head back to Major Dhatri at Camp McCarran . She can be killed and her head taken at any time during the game , which can be redeemed with Major Dhatri at any time ; however , due to its quest item status , it cannot be removed from the Pip - Boy inventory by other means , aside from . Location . Violet can be found at her camp just south of the Poseidon Gas Station . She is protected by many s , while she herself normally shoots from inside or on top of her perch .
National Aquarium The National Aquarium was an aquarium in Washington , D . C . before the Great War . Background . The aquarium had a tank for a whale exhibition , managed by Doctor Gillian Taylor . A second tank was discussed , but Director Barnicky dismissed the idea . However , the San Francisco Aquarium were given the rights to own the whales , along with Taylor ' s employment , who was transferred to San Francisco afterwards . It is mentioned on a terminal in the Museum Authority Building . Appearances . The National Aquarium is mentioned only in " Fallout 3 " .
. 308 caliber round . 308 caliber round is a type of ammunition in " Fallout 3 " , " " and " Fallout 4 " . Background . < section begin = " 308background " / > The " Grandad ' s " brand . 308 caliber round is a full - size rifle cartridge used primarily in hunting rifles in the United States before the Great War . In the post - War era , it has become a cartridge of choice for high - power conventional weapons and long - range sharpshooters . < section end = " 308background " / > Variants . . 308 round . Standard . 308 is primarily used by highly accurate weapons , or by heavy automatic ones . . 308 is particularly rare on the East Coast , but the Mojave has larger quantities of . 308 available . . 308 armor piercing . . 308 armor piercing rounds are able to punch through lighter armor with ease . They exhibit a slight lack of actual wound - causing potential , but the high base damage of the round easily rectifies this . . 308 JSP . . 308 jacketed soft point rounds exhibit all - around better penetration ability , but the nature of the ammunition also greatly increases the wear - and - tear on the weapon being fired . . 308 hollow point . . 308 hollow point rounds are especially devastating , considering the high impact of the round plus the flesh - shredding tip , but even light armor is able to resist a large amount of the damage they cause . Behind the scenes . The . 308 in real life is made by Winchester and is the commercial version of the military grade 7 . 62x51mm NATO full sized rifle round .
Analgesic Analgesic was going to be a consumable in " Van Buren " . Background . The Boulder design document mentions this item as being available for trade from the scientists , but it is not known what effects or quests it may be used in . Characteristics . Med - X which appeared in " Fallout 3 " , " " and " Fallout 4 " is described as an analgesic ; outside of the Fallout series analgesics are used to relieve pain .
War ( character ) War is one of the Four Horsemen of the Post Apocalypse , found in a random encounter in 2197 . War , like the other horsemen , will stand around the campfire and argue . It ' s not like he has anything important to do , as the human race has already been effectively destroyed . Notes . Like the other 4 Horsemen , he has a staggering 10 , 000 Hit Points . Appearances . War appears only in " " . Behind the scenes . War ' s quote " War never changes ? FUCK YOU ! You don ' t know me ! " is a reference to the iconic sentence that Ron Perlman says in almost every " Fallout " game , " War , war never changes . "
New Reno slave New Reno slaves are characters put to work by the Wrights in the Railway Station ' s brewery , and by the Mordinos in the Stables ' Jet production and packaging in 2241 . Appearances . New Reno slaves appear only in " Fallout 2 " .
Black suit The clean black suit and dirty black suit are pieces of clothing in " Fallout 4 " . It takes up every free armor slot except for the head . Characteristics . The clean black suit is a black suit with a white collared undershirt and black striped tie held by what seems to be a golden tie clip . There is a pocket square inside the breast pocket . The suit seemingly has to be rolled up to allow room for the Pip - Boy . Despite the namesake , the clean black suit ' s shoes are notably not in the same condition and appear unpolished . It provides a + 2 bonus to Charisma when worn . If one has completed the Jackpot radiant quest , the black suit can be upgraded with ballistic weave to add up to 110 Damage and Energy Resistance .