naist-nlp/zeshel huggingface dataset:
Grasping Fortune Content . I am a councilor of House Hlaalu and chose to write this short guide for those who seek to understand us or join us . House Hlaalu is the most open and modern of the Great Houses . We are the only Great House who has embraced the irresistible tides of Imperial law and custom . And thus we have profited by the Empire ' s new policies , rising from obscurity as the Greatest of the Houses . In the great wind of progress , tradition cannot stand . The Redoran may surpass us on the field of battle , but when the dust clears , they will find themselves indebted to us . The House Telvanni may know many arcane secrets , but they fight among themselves more than against each other , and they cannot adapt to the ways of the Empire . Ancient and powerful though a Telvanni wizard may be , no individual can withstand the march of history . The Indoril are loved by the people for their gifts and donations , but when the money runs dry , will the people remember ? The Dres know how to make money , but they have not learned how not to make enemies . Grasp fortune by the forelocks . When you see your chances , seize them . When you see a chance to turn a profit , take it . But do not follow money blindly . There is value in reputation , more than many young Hlaalu realize . This value must be carefully balanced against the more tangible coins in any deal . Theft and murder are bad for business . You can steal from someone , but will he trade with you after that ? You can ' t bargain with a dead man . There are many ways to do business . In House Hlaalu you must be fast and agile . You must be able to keep up with business and with the times . You must be able to speak quickly and convincingly . You must be able to trade with the best of merchants and make a profit . You must learn to protect your own property by securing it with hidden chests , locks , and even traps . And when confrontation is unavoidable , it is best to fight quickly in comfortable , light armors with short blades , or to fight from a distance with a marksman ' s weapons . Then , reader , would you seize this opportunity to join House Hlaalu ? Would you have yourself be counted among the victors in the race for success ? Then submit yourself for examination at the Balmora Council Manor . If you have the skills , you will be welcome . And if you have the will , you may serve House Hlaalu , and advance in the ranks , for above all things , House Hlaalu prizes initiative and ambition .
Potion of Dispel Potion of Dispel removes all temporary magical effects that are active on the potion ' s drinker , whether they are positive or negative . Mercantile . The following vendors stock this product : Locations . This potion can also be found in the following locations :
Werewolf ( Skill Tree ) Werewolf is a world skill tree available in . Tutorial on how to become a Werewolf . There are two ways to become a werewolf in " Online " : This will give the player the disease Sanies Lupinus . They will then be directed to an NPC ( in Rawl ' kha for the Dominion , Evermore for the Covenant , and Riften for the Pact ) , or at the Werewolf Shrine . They will then give the quest Hircine ' s Gift . Completing it will provide the player the werewolf skill line . Video tutorial : https : / / www . youtube . com / LvQdXpHGVr0 Werewolf skills . Skills in the werewolf skill line work together , allowing players to take advantage of interactions that amplify the thrill of the hunt , making them more efficient killers and even extending their blood frenzy . All of the skills put the player in the role of the hunter — always in control and right on the heels of their prey .
Runoff Camp Runoff Camp is a mage Camp in the east of Sheogorath ' s Palace . There are some jewels inside a jewelry box here . Layout . There are three shelters , two of which are standing on stilts and one on ground level . The shelter on ground level has two chests containing random loot .
High - Heart High - Heart is an Argonian slave who can be found in Molag Mar , Morrowind . He can be found across the city ' s plaza from the Temple . High - Heart will refuse to escape even if he is freed from his bracer . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Folvalie Omalor Folvalie Omalor is a Dunmer agent and a member of a bandit gang that has occupied the Dunmer stronghold Andasreth . She can be found on the upper level and is hostile . Training . Although Folvalie is initially hostile , it is possible to talk to her if Calmed or while invisible . Raise her disposition so she is no longer hostile and she will offer training services . Inventory . Folvalie wields a one - handed shortword and wears pieces of Netch Leather armor .
Day of Shame On the Day of Shame , of all along the seaside of Hammerfell , no one leaves their houses . It is said that the Crimson Ship , a vessel filled with victims of the Knahaten Flu who were refused refuge hundreds of years ago , will return on this day . It is held on the 20th of Rain ' s Hand .
Dandras Vules Dandras Vules is a Dunmer Assassin and the leader of the Dark Brotherhood . Dandras can be found in Moril Manor North Building . Interactions . Hunt the Dark Brotherhood . Dandras Vules is the leader of the Dark Brotherhood hiding in the ruins of Old Mournhold . After an assassin attacked the Nerevarine back in Vvardenfell , they are trying to find out why they were attacked , eventually locating the group ' s hideout and killing Vules . He carries " A Dark Brotherhood Contract " , which asks for the Nerevarine ' s assassination .
Vivec ' s Humility Vivec ' s Humility is a Restoration spell in that temporarily increases the value of personality attribute . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Merien ' s Incantation Content . < poem > Note to self : My four fondest memories are the new words of power for the table , as of 7 Sun ' s Dawn . The Mages Guild . My wife Amelie . My birthplace Camlorn . My son Tamien . < / poem >
The Lydia The Lydia is a ship located in the Daggerfall Docks . The ship can be used for passage to Vulkhel Guard . Quests . Bloodthorn Assassins . Bloodthorn assassins plan to kill King Casimir . If the King dies , the entire Daggerfall Covenant could fall apart .
Steepfall Burrow Steepfall Burrow is a cave located in . Location . It is a location in the Haafingar Hold . It lies high in the Northern peaks in Haafingar ' s central mountains . Steepfall Burrow also features a lower exit , which is a separate location on the map . This connection is often used by travelers to facilitate their trek through Haafingar ' s treacherous mountains . Walkthrough . There are two different entrances to this cave , an upper , and a lower one . The upper level contains the quest related ' Noster ' s Helmet ' . As one enters the upper cave , follow the path around the corner to a room with a bridge over a large chasm . A frost troll will be waiting on the other side . Enter the ice cave behind this troll to encounter a second frost troll . ( To avoid combat with these , one may use Unrelenting Force to throw them into the chasm , although if you plan to go into the water for the chest , the trolls may still be alive and may still able to attack in the water ) . The path will turn left . A skeleton can be found on the ground with some loot , including a skill book . At the end of this path is a chest as well as a coinpurse . The chest will contain Noster ' s Helmet ( if he requested that it be retrieved ) as well as other leveled loot . If part of the quest Totems of Hircine , the totem will be located in this chest .
Colossal Black Soul Gem A Colossal Black Soul Gem is a Black Soul Gem with a larger capacity that was meant to hold the soul of Arch - Mage Hannibal Traven . If it is in the Hero ' s inventory , they are immune to the King of Worms ' Enthrall spell .
Black Dog Camp Black Dog Camp is a camp , located on the north shore of the Panther River , immediately east of the meander at the mouth of the river . Background . Depending on the Hero ' s level , either one Bandit and one dog or two bandits inhabit it . The camp is fairly secluded , and the surrounding Ayleid ruins cannot be seen . The campsite itself contains two tents , a grain sack that is safe for storage , and three regular sacks , two of which hold food with the remaining one being used to store some minor loot . Three stools surround a cold campfire in the center of the camp . A Dragon ' s Tongue grows nearby .
Methal Seran Methal Seran is a Dunmer priest who works at the Temple in Ald ' ruhn . Services and Wares . He is the Master Trainer for Conjuration , and also offers high level training in Mysticism and Alteration . He offers a selection of potions for sale . These services are only available to fellow Temple members of rank Adept or higher . Methal is not involved in any quests , and does not provide any unique information .
Sentinel , the Jewel of Alik ' r Content . By The Unveiled Azadiyeh , Songbird of Satakalaam Know , O Prince , that in the time of the Ra Gada , the Forebears did come to Hammerfell from doomed Yokuda . First they landed at Hegathe , which they freed of the affliction of the beast - peoples . Then spread they bothwise along the coasts , seeking out goodly harbors and well - watered oases . To the north and west went the warrior - sailors of the Grandee Yaghoub , in the great ships they had brought from Akos Kasaz , until they rounded Cape Shira . Then was Yaghoub the first of the Ra Gada to behold the Iliac Bay , and he deemed it laudable , and praised its excellences , and vowed to make his home thenceforth upon its shores . And as Yaghoub sailed toward the Steed at dawning of the seventeenth of Second Seed , his watchman cried out that he spied a desirable harborage . And Yaghoub , perceiving it , agreed , and said , " This harborage shall belong to us , for we shall take it to be ours . And I do name it Sentinel , after the one who first espied it . " Then Sentinel ( for thus ever after was it known ) already contained a port on its harbor , which port was the haunt of low Elves , and Men who did consort with Elves . And the shores were green with the leaves of pomegranate , and fig , and olive , and the men of the Grandee saw this and were hungry , and sought to come ashore , despite the warnings and cries of the port - rabble . But when Yaghoub landed with his warrior - sailors , with their bright swords and peaked helms , the port - rabble were cowed , and spake , cringing , " What would you with us , O mighty sword - singers ? Slay us not , for we have done you no harm . " And Yaghoub said to them , " Nay , though you are infidels and partake of unclean practices , I will not slay you . For I have a thought to build me a palace upon the height above the harbor , and such labor is not meet for my noble warrior - sailors . Therefore you shall live , and become masons , and stonewrights , and servants of the house . " And thus was the true port of Sentinel founded . The port - rabble found purpose in their new labors , and built the walls , and the marketplace , and the palace of Yaghoub . And this was Samaruik , of glorious name , and legendary are the mighty kings and queens who have reigned from it since . For the Crowns who followed the Forebears found Sentinel a worthy seat , and many were the Na - Totambu who settled there . Even today , O Prince , above the city gates flies always a banner of the crescent moon , for this was the banner of the Grandee Yaghoub , which has become the symbol of Sentinel in remembrance of him . And the faithful celebrate the Grandee on the Koomu Alezer ' i Yaghoub , every seventeenth of Second Seed , when we share pomegranates in honor of our esteemed ancestor .
Reyda ' s Necklace Reyda ' s Necklace is a necklace in . It belonged to Reyda , Narfi ' s sister . It can be found in a satchel next to her remains in the river southeast of Ivarstead . Narfi asks the Dragonborn to retrieve this amulet for him . Reyda ' s coffin , with the necklace , can then be found in the Hall of the Dead in Riften .
Heart Ring Heart Ring is a unique enchant ed ring and artifact found in the caverns of Dagoth Ur ' s Citadel in the Red Mountain Region . It both dispels magic , and provides resistance to several types of offensive magic . Enchantment . This ring ' s effects are cast on self for 30 seconds : Acquisition . The Citadels of the Sixth House . After battling Dagoth Ur for the first time near the conclusion of the main quest , he mysteriously disappears , leaving this ring behind .
Empires Throughout Tamriel ' s history , there have been several major human empires . Nordic Empire . The first empire of the Nord s , while often traced back to Ysgramor in the Merethic Era , actually did not truly begin until the Skyrim Conquests of High King Vrage ' s reign . It ended with the death of High King Borgas of Winterhold . Alessian Empire . The Alessian Empire , often called the " First Empire , " was founded by the slave queen Alessia after she led a slave rebellion against the Ayleid in heartland Cyrodiil . Reman Empire . The Second Empire was a combination of two distinct dynasties spanning almost 600 years : The Reman Dynasty and the Akaviri Potentate . Septim Empire . The Septim Empire , Third Empire , was founded by Tiber Septim in the Second Era . It was mostly ruled by the Septim Dynasty , its end marking the beginning of the Fourth Era . At its height , the Empire spanned across the entire continent of Tamriel , and administered feudal control through the nine provinces , with an Emperor or Empress acting as supreme ruler . After the Septim Dynasty ended the Empire began to decline in power . Mede Dynasty . After Martin Septim ' s death , the Elder Council struggled to maintain the Empire . The Empire was eventually taken over by a Colovian warlord named Titus Mede I , after he seized the crown and conquered the Imperial City during the Stormcrown Interregnum .
Viperbite Viperbite is a Destruction spell in that inflicts poison damage upon an opponent . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Tan Linens Tan Linens are beige colored pants . They are very common middle - class apparel and may appear as loot from bandits and marauders or in random , low quality loot containers , such as the respawning crates and sacks in the Imperial City where they are most common . They often appear in a general goods merchant ' s inventory . They are perhaps the most common pants one may find throughout Cyrodiil . Locations . This outfit can be found in the following locations :
Resolution of Z ' en The Resolution of Z ' en is one of eight different temples in . It is devoted to Zenithar , the God of Commerce . The military arm of the Resolution of Z ' en are the Knights of Iron . Regional Temples . Zenithar is the patron deity of the following regions :
Endris Dilmyn Endris Dilmyn is a Dunmer commoner and a Sixth House Cult sleeper . He lives alone in his shack on the docks of Khuul during the day , and is a messenger for Dagoth Ur at night . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Skills ( Oblivion ) A skill in refers to the Hero ' s effectiveness in using the skill itself ( e . g . points in Armorer lead to improved ability to repair armor ) , or in using spells associated with that skill ( i . e . points in Conjuration improves effectiveness of Conjuration spells ) . The Hero chooses seven major skills , and the remaining skills are made minor skills . Each skill is governed by an attribute . There are three main categories of skills : Skills can be raised to a maximum of 100 . At certain points of increasing skill level , the Hero is given a rank to demonstrate their expertise . The ranks can ' t be reached by means that only last a limited time ( potions or spells ) , nor through constant effect items . The ranks are : Each rank in a particular skill grants a Skill Perk , which can provide a passive boost to something , provide a new attack or ability , or make the skill more effective . Except for Athletics , Acrobatics and Strength , skills over 100 have no further effects . Major vs . minor skills . Major skills are skills which have been selected upon character creation for the Hero to focus in . Seven skills can be chosen of the available twenty - one , and the rest will be minor skills . Major skills will start at 25 instead of 5 , and for every ten major skill increases , the Hero will gain a character level . Major skills increase faster than minor skills . Also , they will increase even faster by which specialization the skill is under . Minor skill are skills that are not selected as a major skill at character creation , but do not improve at a reduced rate . Minor skills do not contribute to the total amount of skill increases needed for leveling , though they do count towards attribute multipliers when leveling . Increasing skills . There are five ways to increase skills permanently * : And three ways to increase skills temporarily : < nowiki > * < / nowiki > Going to jail may lower skills ( even if they are at 100 ) , and they may be raised again afterwards through the above - listed means .
Stormcloak Vanguard Stormcloak Vanguard is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Stormcloak Vanguard can be purchased as part of the Aela ' s Companions deck or purchased alone for 50 soul gems . Strategy . Stormcloak Vanguard should die as quickly as possible as this card itself is not powerful , but the Stormcloak Battalion that this card ' s ability offers is powerful .
Ancarion Ancarion is a Thalmor agent in Solstheim on a secret mission to obtain Stalhrim smithing techniques from the Skaal . Interactions . A New Source of Stalhrim . He is found on a boat in Northshore Landing in possession of the Stalhrim Source Map , which must be obtained .
Ravenscar Hollow Ravenscar Hollow is a cave located northwest of Solitude . Description . The cave is protected by a sabre cat , and is populated by hagravens , a troll , a Frostbite Spider , and a bandit prisoner . There is a bone alarm trap to alert the enemies of an intruder ' s presence . Kill the hagraven and troll in the first room to obtain the Ravenscar Hallow Cage Key from the hagraven . Then flip the lever near the hagraven ' s tent to open the secret wall . The remainder of the cave has cages containing dead bandits , including one with a living bandit inside . The bandit asks the Dragonborn to release him , saying he and his partners were captured by the Hagravens who have unknown motives . Upon killing the remaining hagravens , he then turns on the Dragonborn .
Saguine Leaping Saguine Leaping is a Restoration spell in that temporarily increases the value of the acrobatics skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Koal Cave Koal Cave is a cave in . Description . Koal Cave is found in the West Gash region , south of Gnisis , across the Samsi river , on the sea side , on the northwestern shore of Vvardenfell , under a natural arched rock formation . It is a large cavern system , inhabited by hostile Dreughs . Some loot can be retrieved from two bodies , one is near the entrance , and the other , in the furthest section of the cave . If the Nerevarine does not know the water breathing spell , or doesn ' t have many potions of Water Breathing , it is impossible to explore the whole cavern system , as there are only very few sections that are not completely flooded , and there several long corridors , that are deep under water , and have no air pockets . The Shrine of Valor . Near the entrance , inside , the Shrine of Valor can be found , if the Nerevarine activates the shrine , they will acquire a blessing that Fortifies Unarmored , Heavy Armor , Light Armor , and Medium Armor for 10 points during 48 minutes . History . One of Vivec ' s battle with Ruddy Man , also known as the " Farther of Dreugh , " took place in the area . After Vivec ' s victory , Ruddy Man promised that his children would give up their hide , so they may serve the Dunmer as armor . Quests . Pilgrimages of the Seven Graces . As part of a long pilgrimage , the Nerevarine must accomplish the journey to the Shrine of Valor , inside the cave , in order to join the Tribunal Temple . Find Fedris Tharen . Lloros Sarano asks the Nerevarine to find Fedris Tharen , who got lost during his pilgrimage to the Koal cave . Lead the Pilgrim to Koal Cave . Fonus Rathryon needs an escort to reach the cave . Notable items . " Note : " The following can only be acquired if a Dreugh Wax has been donated to the Shrine of Valor after defeating the Dreugh Warlord .
Letter to Ando Content . Ando , Gelves just gave me a bloody earful . I don ' t know where you disappeared to , but you should have been with me to bear the brunt of his tirade . He says to ease up a bit on the townsfolk . We ' re supposed to leave them alone for a few days , let them get a little less afraid of us . After that , we make one good example every few days or so . He ' s got some theory that this keeps them more cowed than if we just beat them senseless every time they look at us funny . He also said to keep a cautious eye on anyone coming into town , but not to stop them . The town is still open for business and we want to make sure that we profit from that business . Traders and such coming through town should still be able to buy and sell as they like . We ' ll probably start taxing them when Gelves decides that we are firmly in control here . Oh , and Gelves killed the mayor . Just lost his temper , I guess . You owe me an ale or two for covering for you .
From Shad Astula with Love Content . Dear Aunt Eiraki , How I miss you and everyone in Lower Yorgrim ! How ' re things in the village ? And Father ? He hasn ' t written , and I ' m worried about him . Of course , you want to hear about Shad Astula . This place is amazing ! I ' m meeting so many people from different parts of the world . Every day is exciting and new . And the things I ' m learning ! I can ' t wait to show you the spells I ' ve mastered . Can you believe it ? From Lower Yorgrim to an important position in the Pact ! Sometimes I think I ' m just dreaming . Oh , write to me soon . I miss you so ! Love , Geirvarda
Vampiric Drain Vampiric Drain is a Vampire Destruction spell in . The Dragonborn can only cast this Novice - level Destruction spell upon being infected with Vampirism . Enemy vampires cast versions of this spell which — at higher levels — drains both magicka and stamina along with health . The spell drains health from an opponent and heals the caster with it . Targets of this spell can contract Sanguinare Vampiris , which leads to Vampirism unless cured within three days . The spell can be equipped to either the left or right hand and dual wield ed , but the dual wielding perks will not affect the spell . However , Destruction perks will be active . Like most Novice - Destruction spells , it is a concentration spell — i . e . it can be cast instantly and goes in a stream , instead of in a bolt , similarly to Flames . Usefulness . As a vampire , the Dragonborn has four stages of Vampiric Drain . The table below describes the stages : Vampire Lord . When the Dragonborn has the Vampire Lord power from , the Vampiric Drain spell becomes a missile - like spell which is always equipped in the right hand ( though only when in Vampire Lord form ) , and killing living enemies with it increases the level to the next Vampire Lord perk ( except on dragons ) .