naist-nlp/zeshel huggingface dataset:
Mahei Mahei is an Argonian who lives on the south side of Leyawiin with his " nagging fishwife " Numeen . Mahei is an Apprentice trainer of Athletics , and teaches in his house from 7 : 00 a . m . to past 9 : 00 p . m . When he is not in his house , he can be found wandering about the streets and various stores in Leyawiin throughout the day .
The Recompense The Recompense is a quest available in . Background . A Merchant ' s former business partner has taken some of the merchant ' s gold and is now hiding out in a dungeon . The Merchant wants the business partner brought back to them alive . Walkthrough . The Hero of Daggerfall must locate a Ranger in a radiant dungeon . When the Ranger is found , they must not be killed . When sufficient damage is inflicted , the ranger will willingly come with the Hero . Take the Ranger back to the Questgiver to claim the reward . Journal . [ Questgiver ] " of " [ Questgiver ' s Location ] " , " [ Questgiver ' s town ] " , has sent me to " [ Radiant Dungeon ] " to find an errant Ranger named " [ Ranger ' s name ] " and bring him back to " [ Questgiver ' s location ] " . I have " [ Time Limit ] " days to accomplish this , and " [ Questgiver ] " stressed that he wanted " [ Ranger ' s name ] " alive . "
Cespar Cespar or Caspar is an island located off the coast of Hammerfell in the Abecean Sea . Cespar is located south of the island Herne , northwest of the Chain and Stros M ' kai . Cespar has a settlement located in it . One of its most prominent citizens was Tralan the Two - Blade .
Northern Maiden The Northern Maiden is a ship found at the docks of Windhelm , captained by Gjalund Salt - Sage . Initially it ' s the only way to reach the island of Solstheim ; however , after the first trip to Raven Rock , it is no longer required as the only option to fast travel to and from the mainland . If choosing to fast travel to Skyrim from Solstheim , the Dragonborn will appear on the deck of this ship at the Windhelm Docks . It is still possible to ask captain Gjalund for passage between the two locations ; however , each crossing on the ship costs 250 . Quests . Dragonborn . The ship recently returned from Solstheim , bringing with it cultists of Miraak . Captain Gjalund Salt - Sage reveals the strange circumstances of his journey and will eventually agree to take the Dragonborn to the island .
General Am - Shadal General Am - Shadal is a Redguard general in the Covenant army , and one of the generals under Grand Warlord Dortene , the other being General Khamagash . He is found at the Southern High Rock Gate , in the Colovian Highlands . Interactions . Reporting for Duty . Am - Shadal rewards the Vestige after completing quests to capture keeps and their associated resources , obtained from the two quest boards flanking him .
Mogrul ' s Thug Mogrul ' s Thugs are enemies found in . Locations . They attack in groups of three and are randomly encountered on the island of Solstheim once the quest " A New Debt " is started . They will continue to appear until the quest has been completed .
Galuro Belan Galuro Belan is a Dunmer Apothecary and member of House Telvanni . She works and lives in her shop , located in the Telvanni Canton . Interactions . An Apothecary Slandered . Galuro Belan produces leaflets to discredit her competitor , Aurane Frernis . Equipment . Galuro uses or carries the following : Magicka . Galuro uses the following :
Onkobra River The Onkobra River was a river in the Imperial province of Black Marsh , or Argonia as it was known to the native Argonian s . It flowed from Topal Bay inland into the swampy heart of Black Marsh , and was said to possess a strong current . It was located near the Argonian city of Gideon . During the Third Era , an Imperial road ran parallel to the river . The Onkobra was also bordered by the estates and plantations of the Archein s , native Argonians who governed the rural areas of Black Marsh , as well as farms , orchards , and vineyards .
Dark Talons Dark Talons is a Dragonknight active skill in the Draconic Power skill line in . Description . Immobilizes nearby enemies for 3 . 5 seconds and deals 12 Physical Damage . An ally can activate Impale Synergy , damaging enemies held within the talons at level 1 . However , this skill only has a 33 % chance of being successful currently , an error that has not yet been fixed . Requirement . Unlocked at Draconic Power rank 4 .
Ceporah Tower The Ceporah Tower is an ancient structure on the Isle of Artaeum , an island in the Summerset Archipelago . It is so old that it even predates the arrival of the Altmer on the island by several hundred years . The tower is used by the Psijics in some of their rituals , but is more famously known as the location beneath which Vanus Galerion confronted Mannimarco about the latter ' s increasing fascination with necromancy and soul - trapping . It was this confrontation that led directly to the founding of the Mages Guild .
Dragon Priest Dagger The Dragon Priest Dagger is a one - handed dagger that appears in . Like the silver sword and silver greatsword , it is one of the few weapons that can neither be crafted nor upgraded . Locations . The Dragon Priest dagger is relatively rare , but can occasionally be found in ancient Nordic Tombs as a radiant item . These include :
Duke Vedam Dren ( Morrowind ) Duke Vedam Dren is a Dunmer Knight living in Ebonheart . He is the current Duke of the Imperial District of Vvardenfell , and the father of Ilmeni Dren and the brother of Orvas Dren . He resides in the Grand Council Chambers , where he does most of his work . Dude Vedam Dren is required to complete many of the quests for House Hlaalu , such as " Control the Ordinators " and " Dealing with Orvas Dren , " which are required to become Grandmaster of the House . Interactions . Control the Ordinators . Duke Dren asked the Nevervarine to speak with Archcanon Tholer Saryoni at the High Fane in Vivec and persuade him to control Berel Sala ' s Ordinator s . Dealing with Orvas Dren . The Nevervarine must speak wiht Orvas Dren , who tells them to speak with Orvas Dren about relinquishing his control of the Camonna Tong . Hlaalu Stronghold . The Nevervarine must go to Duke Vedamn Dren in order to get a Construction Contract to build Rethan Manor . Telvanni Stronghold . The Nevervarine must go to Duke Vedamn Dren in order to get a Construction Contract to build Tel Uvirith . Redoran Stronghold . The Nevervarine must go to Duke Vedamn Dren in order to get a Construction Contract to build Indarys Manor .
Trouble with Bandits Trouble with Bandits is a House Redoran quest given by to the Nerevarine by Neminda during the events of . Walkthrough . Neminda of House Redoran will give this quest to the Nerevarine when they have returned with the founder ' s helm at the end of the previous quest . She will inform the Nerevarine that a Redoran member , Drulene Falen , has been attacked by bandits trying to take her guars . The Nerevarine is tasked with removing this threat to her herds . Drulene Falen ' s Bandits . Drulene Falen can be found near her hut to the west of Ald ' ruhn . She will reveal to the Nerevarine that the bandits have been striking at her from the Telvayn Ancestral Tomb to the south and requests that the Nerevarine head there and deal with them . The tomb is relatively easy to locate , largely due to the fact that two of Falen ' s guars are stood outside . Within the tomb the Nerevarine must kill the two bandits before returning to Falen . Falen will welcome the news that the bandits won ' t cause more problems and gives the Nerevarine a pair of Hackle - Lo Leaves . To end the quest , the Nerevarine must return to Neminda in Ald ' ruhn .
Chirrhari ' s Notes Content . Warning : Reactions with Clockwork City soil may radically change a mushroom strain ' s expected properties . Only imbibe fungi after extensive testing using fabricant subjects . As the saying goes , you can eat all mushrooms , but some only once . Strain A - 01 - K : Large , flat caps , red . One stalk in cluster always white . Subject exhibited difficulty keeping balance after eating sample . Three gear clicks later , subject charged in unpredictable directions , often losing its balance while doing so . This resulted in a short delay in experimentation as factotums repaired damage to nearby equipment . Strain B - 01 - T : Medium - sized , puffy caps , white with blood - red spots . Subject ate sample rapidly , then proceeded to the next . Factotums had to react quickly to prevent subject from eating the entire batch . Strain C - 02 - K : Large white pods with black spots , grows in two - and three - pod clusters . Tested a two - pod cluster . Subject grew sick and died shortly after ingestion . Spore pods then grew on subject and burst when handled . Evacuated lab until factotums eradicated all spores . Note : Work out containment procedures before testing three - pod cluster . Strain D - 01 - K : Large , round slimy caps , mottled yellow and white . Subject started uncontrollably shivering after eating sample . Attempts by factotums to provide warmth failed . As subject was no longer of experimental use , it was disposed of . Strain E - 02 - K : Large to huge , drooping caps , gray . Subject ' s first attempt to consume a fully mature specimen resulted in the loss of several teeth and a minor stress fracture to the lower mandibular enhancement . Factotums coaxed subject to make a second attempt with an immature , smaller specimen . Subject extracted and ate the warts on the stalk with no ill effect . Note : Attempt to create weapons and armor out of mature stalks . Strain F - 03 - T : Medium - sized , wavy caps set in tiers , orange with white rim . Subject immediately evacuated contents of stomach onto the floor . Sent a sample to Idrono for analysis . Note : Reformulate factotums to ignore stains on floor . They become too obsessed maintaining sanitary conditions . Strain G - 02 - K : Large , bowl - shaped caps , mottled tan and orange with white - purple stalk . Subject devoured the sample and did not exhibit signs of hunger for two days after ingestion . Note : Conduct further experiments on the nutritional effects of this strain to determine cost effectiveness , as it is particularly labor - intensive to cultivate .
Notes on Dimhollow Crypt , Vol . 3 Content . Divines be praised ! Here at last is the breakthrough I have been seeking . All the dangers I have escaped , the traps I have eluded and the foul draugr I have avoided have brought me at last to this . In my previous volume of notes and observations regarding Dimhollow Crypt ' s possible connections to the Ancient Vampire clans of Skyrim ' s history , I wrote of a great chamber , far larger than anything else I ' ve yet seen here in the crypt . Alas , a few wandering draugr forced me to retreat to the earlier passages of the crypt , thus depriving me of an opportunity to study this huge cavern . " Well , praise be to Stendarr , for as I write this , I have just spent nearly a full day exploring that very cavern . It was a risk that proved more than worth it , because what I found in that chamber nearly defies description . Central to this huge cavern is an island of stone in a subterranean lake . Upon this island is something I can only describe as an elaborate ceremonial construction surrounded by stone columns linked by arches . There is no mistaking the stark contrast in architecture here ; no ancient Nords make this stonework . Here , too , were more of the gargoyle statues that i first glimpsed in earlier passageways . There is no draugr burial site in Skyrim that contains these statues , save Dimhollow Crypt . Indeed , I am now certain that the strange construct in this main chamber was built long after the crypt , and by wholly different masters . These must be the same builders who placed the gargoyles through the crypt , perhaps to frighten away the curious . All signs seem to indicate that the masons who crafted these strange arches were servants of some ancient master who favored necromancy or vampirism . The style and craftsmanship in the stonework are not only distinct in terms of design , seeming to speak of an entirely different culture than that of the old Nord peoples , but also in skill with which they were fashioned . The cutting and shaping of the stone , for example , suggests more sophisticated tools than the crypt ' s original architects would have possessed . Although I feel a sense of exhilaration that my theories have at last been confirmed beyond any shadow of a doubt , I am also disappointed at the lack of answers . How long ago were these new features added to the crypt ? And by whom ? And for what purpose ? On one point , I have no doubts . I must return to the Hall of the Vigilant and share these findings with my brothers and sisters . When they see what I ' ve discovered with their own eyes , they will no longer scoff at my theories or mock my endeavors . And when that is done , I will return to my work . For now , Dimhollow Crypt might be a mystery , but by Stendarr I will see that mystery solved .
Restore Health ( Oblivion ) Restore Health is a property of alchemical ingredients and spells that restore a certain amount of health over a certain amount of time . Spells . The following is a list of spells which restore health : Ingredients . The following is a list of ingredients which can be used to create potions with the restore health property :
High Councilor Meriath High Councilor Meriath is a character that appears in during the quest " Family Reunion " . She walks in on the Vestige , Naryu Virian and the seemingly dead Veya Releth . She gives you an opportunity to leave and make up a story for the dead soldiers and the murdered Councilor Eris .
Journal of a Z ' en Priest Content . We ' ve located an amazing site , circled by a series of caves . The Spinner says she senses a strong connection to Z ' en , as though he called her here for some great purpose . We dedicate this site to Z ' en and will begin the stonework for the shrine immediately . With luck , we will find the missing histories . May our toil be rewarded in kind ! — Spinner
Legate Taurinus Duilis Legate Taurinus Duilis is the Imperial Legate stationed in the town of Morthal . Background . He is the leader of the Imperial troops of Hjaalmarch and is in command of the military efforts against the Stormcloak rebels in the region . Location . He can be found in Highmoon Hall , the residence of Morthal ' s ruler , Jarl Idgrod Ravencrone , unless the Dragonborn chooses to take Hjaalmarch for the Stormcloaks , after which he is found in the Hjaalmarch Imperial Camp . Interactions . A False Front ( Stormcloaks ) . Taurinus is the Legate that the forged version of the Imperial Documents must be given to in this quest . Conversations . A False Front . Taurinus will be found in Highmoon Hall , in the war room , to the left when entering the longhouse . His response to the Dragonborn will differ depending on what armor they are wearing : Or , if the Dragonborn is wearing Imperial Armor he will not doubt that they are indeed the courier : Regardless of which option is chosen , he will follow up with the following :
Recruit Cecile Recruit Cecile is a Breton and a newly inducted member of the Lion Guard . She is a captive in the Dominion Beach Camp and the Vestige must find and release her . Interactions . Wayward Scouts . A Lion Guard scouting party , made up mostly of new recruits , has gone missing near Farwatch Tower .
Drakelowe Keep Drakelowe Keep is a fortification in located in Cyrodiil . Description . Drakelowe Keep is one of the three " outlying " fortifications in Cyrodiil , in that in controls neither the Emperor bonus nor is it an Elder Scroll Gate locking fortification , the other two being Fort Dragonclaw and Castle Brindle .
Savage Sons War Chant Content . < poem > Baloth ! For Baloth ! We march come day or night . No foe can withstand us ! We ' re terrors in a fight . Who bleeds for freedom ? Savage Sons ! Who bleeds for their brothers ? Savage Sons ! Baloth ! Our Baloth ! The champion we claim . Wild Boar ! The Bloodtusk ! There ' s glory in his name . Who bleeds for Baloth ? Savage Sons ! Who bleeds for no other ? Savage Sons ! Baloth ! Friend Baloth ! He pulled us from the snow . The exiled ! The clanless ! More savage than you know . Savage Sons — charge ! < / poem >
Wild Animal Den : Shor ' s Stone Wild Animal Den : Shor ' s Stone is an unmarked location found in . Description . It is a wolf ' s den southeast of Shor ' s Watchtower . The corpses of an elk and a bandit along with a troll skull may be found here .
Do Not Delete - Not A Test Cell Do Not Delete - Not A Test Cell is a test cell accessible only through the use of console commands . Its walls are made of stone and the room is square with a number of Thieves Guild - related quest items lying on several tables . On the eastern wall is a door which cannot be opened nor closed , nor does it seem to lead anywhere .
Jeelius Jeelius is an Argonian initially found unconscious on the sacrificial altar inside Lake Arrius Caverns , during the " Dagon Shrine " quest . Interactions . Dagon Shrine . The Hero of Kvatch is given the choice to kill Jeelius during this quest . However : There are three ways Jeelius can die :
Archer ' s Gambit Archer ' s Gambit is a card in that is featured in the " Heroes of Skyrim " expansion . Acquisition . Archer ' s Gambit can be purchased as part of the Paarthurnax ' s Roar deck or purchased alone for 100 soul gems . Strategy . Archer ' s Gambit is extremely useful for Agility deck that have many cards with Lethal in them . Using Archer ' s Gambit summoning power , move a creature with lethal on the field under the players control and deal damage to the strongest enemy creature on the field . Even though it is only 1 damage , when used with a lethal creature it will kill anything instantly .
Behemoth The Behemoth is a creature that is set to appear in Murkmire in . Currently , three unique members of the Behemoth race are in the game . It apparently likes to eat Naga . Attacks . According to the concept art , the Behemoth ' s has some attacks consisting of jumping and smashing onto the ground , uppercutting with their claw , spitting hazardous material , and breathing fire .
Vassir - Didanat Ebony Mine Vassir - Didanat Ebony Mine is an unmarked quest in . It appears in the Journal only after completing it . Background . While exploring Vvardenfell , the Nerevarine may discover and enter Vassir - Didanat Cave , a large ebony mine the location of which was lost . Walkthrough . If the Nerevarine enters Vassir - Dinat cave while exploring the Ascadian Isles region , it can then be reported to only one of these three Haalu councilors : Nevena Ules , Velanda Omani or Dram Bero . Each of them , except Nevena Ules , will give a different reward for rediscovering the long - lost Ebony mine .
Barren Cave ( Oblivion ) The Barren Cave is a location found west of Cheydinhal . It is near the Blue Road , east of Imperial City . Right next to the east side of a series of waterfalls connected to a small lake . A stairwell leads up to the cave , and a variety of plants grows around the entrance of the cave ( including a Nirnroot down by the water ) . Interior . Inside the cave is a moderately - sized band of vampires , with the telltale sign of several coffins present ( common in vampire caves ) . The loot here mainly comes from defeating the vampires and increases in quality and value as the Hero levels up . The vampire matriarch / patriarch usually carries an enchanted two - handed weapon . To get to the last treasure hoard , defeat the patriarch or matriarch in the room with the coffin and approach a suspicious corner , and it will open up to reveal some gold coins or a soul gem .
Sentinel Characters The following are the characters residing in the city of Sentinel . Bank of Sentinel : The Crown ' s Coster : Fighters Guildhall : Council of Province Generals : Mages Guildhall : Scholar ' s Way : Sentinel Bazaar : Sentinel Docks : Sentinel Outlaws Refuge : Sisters of the Sands Inn : The Forebear ' s Forge : Red Feathers Horse and Bridle : Others :
Unassailable Unassailable is a named equipment set found in . Owners must actively wear three set pieces to receive a special bonus enhancement and five set pieces to receive the full Set Enhancement . Item values , level , and stats vary from item to item and are influenced by character skills , magical bonuses , and decay . Set enhancement . ( 3 Items ) Adds 16 Health Recovery ( 5 Items ) Unassailable
Impact Impact is a Destruction perk in . Overview . Impact is a perk that stands out due to what the Dragonborn can achieve with it , even at low levels . It allows a mage to stagger opponents when spells are dual cast . However , the larger the enemy the more damage one needs to inflict to cause stagger . Massive enemies such as dragons and mammoths can only be staggered if the damage of the dual casted spell is of a sufficient level . Perks , potions and enchantments . Due to the stagger effect being linked to damage inflicted , and not the level of the spell , these perks are useful for generating stagger against an opponent with weaker spells . The " Fortify Destruction " property is useful for reducing the magicka cost ( armor ) and increasing the damage inflicted ( potion ) .
Restore Willpower Restore Willpower is an effect in and . It restores the Willpower of the Hero . It is diametrically opposed to the " Drain Willpower " effect . There are several ways that the Hero can earn this effect : Effects . There are a number of ways to achieve the specific effect Restore Willpower to cure a damaged Willpower score , including :
Louna ' s Grimoire : Corpse Cough Content . The efflux of necrotic energy at Old Kalgon ' s Keep is quite remarkable ! It adds a distinct note of dissolution to my latest recipe . Two parts powdered troll bone . Three parts ethereal phlegm . One part Breton ' s dying breath . Mix well and heat to a rolling simmer . Use immediately or store in stoppered glass vial .
Nordic Shield The Nordic Shield is a heavy armor shield and part of the Nordic carved armor set found in . Locations . Unenchanted shields will begin to appear at level 25 and enchanted variants can be found at level 26 . These locations include : Smithing . It requires a Smithing level of 50 and the Advanced Armors perk to create . It can be forged at a blacksmith ' s forge with the following components : The Nordic Shield is the only piece of Nordic Armor that does not require an ebony ingot to be crafted . It can be upgraded with a quicksilver ingot at a workbench and also benefits from the Advanced Armors perk , which doubles the improvement .
Brown Scroll Brown Scroll is a scroll found in . Content . My most estimable Lakvan , You must understand you risk my wrath by continued association with this Pergan Asuul . Your claim he is a Shadomage opposed to Skelos Undriel is irrelevant . Shadow magics by their nature will twist on their casters and so do the words of the magic ' s practitioners . My plan to have utterly destroy Undriel can tolerate no such risk this close to fruition . End your association with Pergan Asuul or I shall end mine with you . Ponder that choice as you will . Sincerely , Jagar Tharn .
Dangerous Union Dangerous Union is a quest available in . The military has tracked Stral Blackthroat , the leader of the Reachmen , to Vernim Wood . When they arrived , they found worm Cultists performing dark rituals with his warriors . The Vestige has been asked to talk to Dajaheel at the Pact ' s forward encampment .