Quests ( Final Fantasy XIV ) / Legacy / Gridania Sundered Skies . Journal Entries . " You are guided through the forest by a strange , soothing voice . Suddenly , you see a trail of smoke in the skies overhead , as an airship plummets to the ground . You hurry in the direction of the wreckage and come across two bodies lying unconscious amid a clearing . Do what you can to bring them back to their senses . " " The Lalafell and Hyur you found in the forest are not injured , but a hungry pack of feral wolves has closed in around them - - - and you ! Defeat the beasts and secure your lives ! " " While fighting off the hungry wolves which threatened you , a raging treant appeared to make your situation even more dire . Luckily , the power of the moogles saved you from its clutches just in time . A strange wizard of the wood and a unit of masked warriors has appeared to see you the rest of the way to Gridania . " Souls Gone Wild . Journal Entries . " You have found your way to the Adventurers ' Guild in Gridania , located at the luxurious Carline Canopy . Miounne , or Mother Miounne , as she is known , has a heart of gold , and sees to it adventurers in the region never lack for tasks . Speak to other adventurers in the area to learn what you can of Gridania , and then pay Mother Miounne a visit . " " Miounne has suggested that you travel to Camp Bentbranch and attune yourself to the aetheryte located there . Camp Bentbranch is the closest of the camps to the city within the Black Shroud , or the Twelveswood as the forestborn call it , and should be easy to reach with a reliable map . " " Upon attuning yourself to the aetheryte at Camp Bentbranch , you are immediately contacted by Miounne via the linkpearl she gave you . Whatever you choose to do from here , visit Miounne again at the Carline Canopy once you have adventured to your heart ' s content . " " Visit Miounne again to hear what she has to say . " " Miounne has seen fit to introduce you to some of Gridania ' s guilds . She suggests that the treant vine you obtained from the raging treant in the forest may fetch a handsome price from the leatherworkers of Atelier Fen - Yll . From her , you have also learned that you have accrued what the forestborn call woodsin - - a result of angering the wood ' s elementals . You must be cleansed of the woodsin ' s taint before you may safely reenter the forest . Visit the conjurers of Stillglade Fane to hear what must be done next . Your map will show the way . " " You have learned much and more by visiting Atelier Fen - Yll and Stillglade Fane . Use your linkpearl to contact Miounne and tell her all about it . " " Miounne has now introduced you to the Botanists ' Guild at Greatloam Growery . You must visit there to begin preparations for your participation in the purification rites , which will serve to cleanse you of your woodsin . Visit the botanists and discover what you must do . " " The purification rites to cleanse you of your woodsin are to be held at a great Gridanian festival . To perform your part , you must learn the ritualized dances used to honor the forest ' s elementals . Practice the steps with the Gridanian younglings until you have mastered them . " " You have proven more than capable of dancing in the purification rite . However , after practicing the steps , you see that the younglings have gathered around one another somewhat suspiciously . Approach them and find out what it is they are speaking about . " " The younglings of Gridania have asked you to see them to a certain place within the Black Shroud . Make whatever preparations you must before setting out , and then meet them at the White Wolf Gate . " " You have rendezvoused with Powle and Sansa at the White Wolf Gate . Together with them , head south of the city for Lifemend Stump . Should you encounter any beasts or beastmen along the way , be sure to keep the younglings from any harm . " " Upon arriving at Lifemend Stump with Powle and Sansa , they promptly run off to see to whatever it is they came to do . While alone , you encounter a mysterious conjurer , who admonishes you for coming here and bringing the younglings with you . Search for Powle and Sansa to make sure they have not come to danger . " " While searching for young Powle and Sansa , you happen upon a moogle . After overcoming its initial astonishment at your command of the mooglespeak , it conveys to you a message for a young girl named Fye concerning a purification mask that is not broken , and can therefore not be fixed . Speak to the mysterious conjurer you met earlier to see what all this might mean . " " You located young Powle and Sansa who are indeed unharmed , but who bought the anger of the mysterious conjurer for wandering about the forest . Return now to Gridania and visit the Greatloam Growery . " " Fufucha is relieved to see the children returned safely . Contact Miounne via linkpearl and see if she has any new tidings . " " Miounne has spoken to you of Gridania ' s polearm - wielding defenders , the Wood Wailers . As the magical barrier protecting the forest , known as the Hedge , has been brought down the lancers are currently in the act of hunting down the culprits . Visit their headquarters at the Wailing Barracks and see if your strength is needed . " " You are greeted by Willelda at the Wailing Barracks , who informs you that you are being expected within . Go inside and speak to the lancers Burchard and Nuala . " " While speaking to Burchard , one of the Wood Wailers ' commanding officers , several lancers suffering grievous wounds are suddenly carried into the guild . Most cannot say what attacked them , though they speak of some sort of shadow in the forest . In the midst of all this chaos , your help would certainly be welcome . " " One of the wounded lancers spoke of seeing a man named Dunstan in the wood , who appeared to her as a wildling . A hunt is about to begin to find this Dunstan . Speak once more to the commanders to find what role you will play . " " Nuala of the Wood Wailers has forbidden you to speak of what you have heard , but reveals that wildlings are those souls whose sins within the wood are so great that the greenwrath of the elementals claims them - - damning them to wander the forest for all time . Contact Miounne via linkpearl to hear if she has any news for you . " " Miounne has asked that you come see her at the Carline Canopy . Make your way there and find out what she wants . " Whispers in the Wood . Journal Entries . " Gridanian culture holds a special place for those whom the elementals of the forest entrust a task - - oft calling them the beckoned . But young Khrimm refuses to believe such nonsense . Papalymo and Yda have gone to the Oak Atrium in hopes of finding Khrimm and speaking to him . You , too , must visit the Carpenters ' Guild to see about the crafting of the mask you are to wear at the purification rites . " Zezekuta of the carpenters has shown you the mask you are to wear in the purification rite , explaining that the woodsin which clings to a soul is transferred to the mask by the power and magic of the dances . He warns of the danger of a mask breaking should the woodsin be too great for it to bear . Your conversation is interrupted by the entrance of a young girl named Fye , who is searching for Khrimm . You still bear a message from the moogle to deliver to Fye . Go to the Acorn Orchard just outside and see that she hears it . " " You find Khrimm and Fye speaking to one another in the Acorn Orchard , and overhear talk of Fye ' s oldest brother Dunstan and his tragic fate of being turned into a wildling . Fye claims that she is making a new mask for her brother , refusing to give up hope of cleansing him of his woodsin . Khrimm , however , claims to no longer believe in the existence of the elementals , and the conversation ends with his leaving . Go and speak to Fye , and deliver the moogle ' s message . " " Fye is shocked to hear the moogle ' s claims that the mask is not broken , having thought it to be the sole reason her brother and Khrimm ' s parents were turned into wildlings . She asks you to speak to the moogles again if you can , and ask if there any hope of freeing the soul of a wildling from the forest ' s clutches . Return to the Oak Atrium and see if there is anything Zezekuta can tell you of Fye , Khrimm , or their families . " " Arriving at the Oak Atrium , you find Papalymo and Yda speaking with Zezekuta , and learn that Dunstan and Khrimm ' s parents both stirred the greenwrath of the elementals in the course of battling the Garleans . Zezekuta still holds your mask in anticipation of the purification rites , and assures you that your cleansing should post no problems . Contact Miounne yet again by linkshell , and see what she has to say . " " Miounne informs you that Brother E - Sumi - Yan of the conjurers has returned to town to oversee the purification rites , and can be found at the Greatloam Growery . He asks that all those partaking in the rites come and see him . " " At the Greatloam Growery , Brother E - Sumi - Yan seems concerned over young Fye . To aid in her wish to find a way to save a wildling , he teaches you where in the forest you man find Pearl Clover Fruits - - a known favorite of the moogles , and your best chance of attracting one near enough to speak to it . " " You locate one of the Pearl Clover Fruits Brother E - Sumi - Yan spoke of , which quickly attracts the attention of a moogle . In return for the delectable , the moogle agrees to ask the elementals themselves if a wildling soul can be returned from the wood . Wander around nearby until the moogle is finished conversing with the elementals . " " You follow the sound of an axe , and at its source find Khrimm chopping at a tree in his attempt to prove that the elementals do not exist . He claims to have seen Fye ' s brother and his parents in the forest , and that they were not wildlings . It is this that has caused him to cease to believe in the elementals . The moogle entrusts you with yet another message for Fye - - this time from the elementals . They ask that she stop wandering the forest . Return to the Greatloam Growery and see the message delivered . " " You report all to Fufucha , and have come to be regarded as one of those beckoned by the forest - - a fact evidenced by the elemental ' s entrusting you with a message . Fufucha hurries to take word of this to the conjurers . See tom it Miounne learns of your newfound prestige , as well . " " Miounne informs you that the archers from the Gods ' Quiver have visited the Caline Canopy asking after you . Visit the Quiver ' s Hold and see what business they have with you . " " Nonolato of the Archers ' Guild directs you to enter the halls of the Quiver ' s Hold and speak with the commanding officers . " " You come upon Brother O - App - Pesi of the conjurers and Great Bow Lewin of the archers , and learn that it was indeed Fye ' s brother Dunstan who brought down the Hedge . Dunstan was once one of the lancers , but was later exiled from Gridania , and is now thought to be searching for his sister . Lewin requests that you lend your strength in hunting down Dunstan and protecting the forest . Speak with Miounne and see if she has any advice on the matter . " " Miounne has asked that you come and see her at the Carline Canopy . Make your way there to see what she wants . " Beckon of the Elementals . Journal Entries . " According to Miounne at the Adventurers ' Guild , Dunstan has yet to be found despite the guilds ' best efforts . She suggests that you offer to take part in a ranging to contribute to the effort . Proceed to the Quiver ' s Hold and speak to Nonolato . " " During your visit , the Quiver ' s Hold is thrown into chaos as news arrives of some happening in the forest . Archers surge forth from the Hold , and Brother O - App - Pesi of the conjurers himself heads in the direction of the disturbance , as well . Whatever trouble has taken place , the situation is no doubt a perilous one . Make whatever preparations you must and escort Brother O - App - Pesi to the scene . " " You find the young boy Khrimm , standing before a tree afire . . . Before long the arbor elemental within comes forth in a fury , and Brother E - Sumi - Yan is unable to quell its greenwrath . You are left with no recourse but to battle the elemental . Make use of Brother O - App - Pesi ' s powers over the elemtans , and fight alongside the members of the Gods ' Quiver and Wood Wailers . " " You defeated the enraged elemental , yet the fury of the forest will not be quelled so easily . Brother O - App - Pesi suggests that it may be in the best interest of all to have Fye and her brother leave the forest altogether . He has asked that you seek her out . Travel back to the Oak Atrium to find her . " " Fye comes to the Oak Atrium to see Zezekuta after hearing that Khrimm has angered the elementals . Thinking Khrimm to have been in the forest searching for her brother in her place , she cannot help but feel responsible . Return to the Adventurers ' Guild and speak to Miounne to see if you can learn anything more of Khrimm . " " Miounne has informed you that there is word of a commotion at Stillglade Fane . Fearing Khrimm will become a wildling , it is likely he has been taken there to be seen to by the conjurers . Make your way there to see what is happening . " " As you are asking Brother O - App - Pesi about Khrimm ' s condition , Papalymo and Yda return from the wood together with the wildling Dunstan , throwing Stillglade Fane into a maelstrom of confusion and terror . Go and have a closer look at this dreaded wildling . " " Brother E - Sumi - Yan has ordered a grand rite of purification , but fears that saving young Khrimm may require Dunstan to give his life . There are many preparations to be made for the festival . Leave Stillglade Fane so as not to get in the way . " " At the entrance to Stillgate Fane you find Fye , who has come after hearing about the commotion . She wants nothing more than to see Khrimm , but the conjurers will not permit her entry . She has asked you to seek out one of the Brothers to allow her within . " " You have asked Brother O - App - Pesi ' s permission for Fye to see Khrimm , but he has refused out of fear of Khrimm ' s woodsin . He instead introduces you to Dunstan , and requests that you tell Fye that her brother has returned to Gridania . Perhaps the two of them will be able to meet at the grand rite of purification . Head to Mih Khello ' s Amphitheatre to make ready for the festival . " " The grand rite is underway , and before long a group of moogles arrive , much to the delight of the children . They come bearing a message for you from the elementals . It seems that your role in being beckoned to the wood is to be a messenger of the goddess Nophica herself , the Matron . But what could that mean . . . ? For now , seek out Fye and tell her brother is attending the festival . " " You have told Fye of her brother ' s presence at the festival . The purification dances are almost underway , and the wildling Khrimm and Dunstan have taken to the stage . However , when Brother E - Sumi - Yan begins to chant the ritual verses , Dunstan collapses . As you move to help him , the Echo reverberates and you suddenly find yourself in the middle of the forest . . . " "