Machina " Machina " , known as " Machiners " ( マシンナーズ " Mashinnāzu " ) in Japan and Korea ( and some video games ) and " Machine " in the English manga , is an archetype of EARTH Machine - Type monsters which debuted in the " OCG " " Premium Pack 9 " . They are featured in the Structure Deck " Machina Mayhem " . They are used by Kirk Dixon in the " Yu - Gi - Oh ! R " manga , Blister in the " Yu - Gi - Oh ! 5D ' s " anime and Bolt Tanner in the " Yu - Gi - Oh ! 5D ' s " manga . Jerome McHale explained in a post on Pojo that the reason this archetype name was localized to " Machina " from " Machiners " was that the former name " clearly demonstrates that these are Machine - Type monsters , not other types of monsters that do work on machines . " The archetype involves either getting the three " Machina " monsters onto your field and using the effect of " Commander Covington " to Special Summon " Machina Force " or the quick Summoning of " Machina Fortress " . Playing style . Before the release of " Machina Mayhem Structure Deck " , this Deck was not a " TCG " Deck . Unfortunately , after the release of " Machina Mayhem " , " Machina Sniper " didn ' t have the ' two - card lock ' wording that " Marauding Captain " , " Magician ' s Valkyria " and " Morphtronic Magnen " had , you couldn ' t block your opponents ' attacks . " Machina Soldier " could Special Summon another " Machina " , but usually that would not be enough . The concept was completely ignored until the Structure Deck was released . The core components of a " ' Machina " Deck are " Machina Fortress " , " Machina Gearframe " and " Machina Peacekeeper " because of their versatility in any Machine oriented Deck . " Machina Force " also has a place , but only because it is an easy fodder for the Summoning requirement of " Fortress " that can be easily searched by " Gearframe " . A common loop in all " Machina " Deck variants is that " Gearframe " and " Peacekeeper " search for each other , always ensuring that there is a Machine - Type monster ready for the discard cost of " Fortress " . Basically , the main strategy is to Tribute Machine - Type monsters to Summon more powerful Machine - Type monsters . It ' s harder than it looks , but when it ' s done right , you can easily defeat your opponent . Using cards like " Time Machine " and " Dimensional Prison " to protect your monsters until you can combine them is one way to ensure victory . Using " Swords of Revealing Light " when you have all the monsters needed to Summon " Machina Force " also works . This gives you enough time to complete the process . Using the " Gadget s " is also recommended , since they can search for more Machine - Type monsters to be used to Summon " Machina Fortress " . " Dekoichi the Battlechanted Locomotive " is a good Draw engine , and it is a good target for " Black Salvo " for an easy Level 7 Synchro Summon ( such as " Black Rose Dragon " ) . Another good card for this Deck is " Cyber Valley " because of it ' s effect to stop the Battle Phase and to draw a card . Another decent combo in the " Machina " archetype that you can use is to equip " Cyber Dragon " with " Armored Cybern " . By keeping them in Defense Position you have a good defense and an even better offense . When you equip " Armored Cybern " to " Cyber Dragon " you can destroy a card by giving up 1000 ATK . You can also equip it to " Proto - Cyber Dragon " to do the exact same thing , but you can only do it once without an Equip Card to boost it ' s ATK . By using " Proto - Cyber Dragon " first and then upgrading it to " Cyber Dragon " you can easily keep your monsters safe until you can Summon " Machina Fortress " or " Machina Force " . " Roll Out ! " can be extremely helpful in this case ( either by recycling the effect of " Armored Cybern " or providing more protection for your " Cyber Dragon " ) . Also , using " Future Fusion " to Summon " Chimeratech Overdragon " is a good way to send copies of " Machina Fortress " to the Graveyard . This can be timed along with the effect upon destruction of " Geartown " to Special Summon " Ancient Gear Gadjiltron Dragon " . That ' s a good strategy to get your monsters to the Graveyard . It ' s not the best strategy , as " Chimeratech Overdragon " sends all other monsters you control to the Graveyard when Summoned this way , but it ' s still a powerful one and you can Summon the " Machina Fortress " once " Chimeratech Overdragon " is destroyed . This can also work with " The Last Warrior from Another Planet " , though it is not a Machine - Type . With nearly constant discard fodder of " Machina Fortress " , numerous decent - ATK monsters , and a destruction - saving Union monster , this kind of Deck plays with relentless Beatdown and some field & hand control . Weaknesses . A weakness of this Deck is being banished , as neither " Machina Fortress " nor " Machina Peacekeeper " ( unless it is equipped to a monster ) can activate their effects when " Dimensional Fissure " , " Banisher of the Light " , " Banisher of the Radiance " and / or " Macro Cosmos " is in play . " System Down " and " Karma Cut " are also devastating cards for this Deck , therefore a Side Deck containing " Imperial Iron Wall " and cards that destroy / negate Spells and Traps is needed . " Chimeratech Fortress Dragon " is also another card to look out for , as an opponent can remove all your Machine - Type monsters on your side of the field with its own - or even your own - " Cyber Dragon " , leaving your field empty for a 2000 - 4000 + ATK Beatstick .