naist-nlp/zeshel huggingface dataset:
Abah ' s Landing Merchant Lords , V . 2 Content . Prepared by Tamonir , Master of Secrets for the Queen of Taneth The first and , according to the scions of the house , the greatest of the merchant houses of Abah ' s Landing is the at - Addin Syndicate . Founded by Afshuur at - Addin , a Redguard male known for both his physical prowess and his disarming charm , the Syndicate grew and flourished for almost one - hundred - and - twenty years . The enterprising Afshuur started out as a simple arms dealer , buying , selling , and trading Redguard swords , Orc axes , and Wood Elf bows . His first customers were the pirates and privateers that used Abah ' s Landing as a port of call on their trips to more prominent locations , but it wasn ' t long before he was making shipping deals with those very same vessels and their crews . As time passed , the Syndicate added armor and shields to its inventory , seeking to provide a one - stop shopping destination for anyone in need of protection or those interested in sailing into battle . Pirate crews , mercenary bands , and even privateers in service to one flag or another were clamoring for armor and weapons with the Syndicate seal of quality and assurance . These connections led to another lucrative profit line — the Syndicate began serving as a broker for mercenary contracts . The current leader of the Syndicate , Orahan at - Addin , rules the business with an iron fist . Ruthless and brilliant , the Redguard male treats every negotiation as a battle , every competition as a war . In fact , war has become at - Addin ' s primary avenue of trade , which allows him to keep the family enterprise profitable even in the wake of the unrevealed calamity that befell each of the merchant houses recently . As my queen is well aware , the machinations of the unknown party I have dubbed " the hidden house " continue to be evident while also continuing to elude me . I will have answers , I just don ' t know when I will have them . Orahan at - Addin deals in arms and armaments , mercenary contracts , and smuggling supplies to all sides of any given conflict . He has no trouble selling weapons to the Covenant , armor to the Pact , and vital supplies to the Dominion — as long as each side has the gold to pay for his services . With the sudden absence of the power that had held the merchant houses in check and had even weakened them with a masterful yet secret attack , the Syndicate has begun to make moves to put it back into a position of power in Abah ' s Landing . Regardless of other concerns , I recommend caution when dealing with Orahan and his family . But make no mistake , you will have to deal with them if you plan to make a move on Hew ' s Bane and Abah ' s Landing .
Horker Attacks Content . Surviving a Horker Attack by Heidmir Starkad On my travels through Skyrim I have run into many northern fisherman and hunters with intriguing tales of their encounters with horkers . The stories are varied , ranging from deadly attacks to a girl who claims she was saved from drowning . I have taken it upon myself to compile some of these for those who journey along the frozen coast . Our first tale is of a hunter named Gromm . He claims that one night while turning in after a long day of trapping , he saw a great shadow cast on the wall of his tent . Did he get the horker or did the horker get him ? Gromm was a great trapper working in the frozen tundra collecting fox pelts but as he was about to fall asleep one night , he heard some noises coming from outside of his tent . His first instinct was to remain calm and see if the beast would pass , but after some threatening roars , Gromm slowly made for his axe . The creature detected his movement and began to thrash around using its great tusks to shred the hunter ' s tent and knocking the hunter off balance . As he stumbled Gromm was able to use a frost spell scroll but the ice magic seemed to have diminished effect on the horker . That tidbit may be of use to someone out there . After recovering from the stagger , Gromm was able to steady himself and with a few great cleaves killed the horker . Though his camp was in ruins , Gromm was lucky to walk away with only a slight goring to his left thigh . Gromm ' s parting comment was that if you do encounter a horker , remain calm and remember that if you survive , the meat and tusks will fetch a nice bit of gold at market
Settler ' s Journal Content . Entry 1 : Today we found the perfect place to claim as our new home . It ' s an ice cave called Legge , and seems to be used by the local bears and wolves as some kind of den . They should be easy enough to get rid of . Entry 2 : We ' ve done it ! The bears and wolves have been driven from the cave , and we ' ve already started making ourselves at home . May our children ' s children enjoy the comfort of Legge ! Entry 3 : One of those blasted bears got into the cave today . We drove him out , but he managed to make off with our dinner . It ' s a good thing I have my grandfather ' s enchanted ring to keep them at bay .
Arkay the Enemy Content . Hear me , children . Once I was a lowly man such as yourselves . By my will I entered the ranks of the gods . By your unquestioning devotion , you can share my glory . Most Necromancer s are fools and weaklings . Fodder for the witchhunter s . But you , my servants , you are among the chosen . In the days to come , few will dare to stand against your might . But one obstacle remains . His name is Arkay . He was also a man who entered the ranks of the gods . The similarities between his mortal life and my own astonish even me . It is only proper that we should be enemies . Arkay ' s Blessing prevents the souls of men , beastmen , and elves from being used without consent . Arkay ' s Law prevents those buried with the proper rituals from being raised to serve my children ' s will . As you know , my children , Arkay ' s Blessing is flexible to those with daring , but Arkay ' s Law is unwavering . To the Scholars : Humiliate the priests of Arkay . Reveal the primitive burial customs to be mere superstition . Befriend kings with honeyed words and bind them to your will . Look to my children in Cyrodiil for guidance . To the Priests : Use your servants sparingly , let none be seen by the living . Let the memories of the undead waste away from the people . Send missionaries to the unbound dead , to the Vampires and the Lich es . Let all the nations of dead carry my banner and my banner alone . To the Hidden : Wait , as always , in the darkness . For soon we shall strike . The Temples of Arkay will be torn stone from stone . The blood of his priests will sate our thirst ; their bones will rise as our servants . The name Arkay will be from the records . Only I shall hold sway over life and death . Only one name shall be whispered in fear . The name of your lord and master . KW
Writ for Feruren Oran Writ for Feruren Oran is one of many assassination quests the Nerevarine can do for the Morag Tong in . It involves the assassination of Feruren Oran . Summary . The Nerevarine is tasked to prove their worth to the Morag Tong by performing the execution of Feruren Oran . Detailed walkthrough . Finding the Morag Tong . If the Nerevarine asks about the Morag Tong in Vivec , citizens will tell him or her that they think they are based in the Arena in Vivec . Head to the Arena Waistworks , and then head down to the Canalworks . Head to the Storage area on the other side of the room and kill the rats located in there . Read the skill book on the crate and take the lockpick off the crate and pick the lock on the door using it . Head through it and look for a trapdoor and speak to the Grandmaster . ( If there is no trapdoor , then it is the wrong door ; the correct door is on the other side of the Storage . ) Writ . Once the Nerevarine finds Eno Hlaalu at the Morag Tong headquarters in the Storage Area of the Vivec Arena , he will ask them to prove their worth by performing the execution of Feruren Oran . Eno will give the Nerevarine a writ for Oran ' s murder , which can be presented to the guards after the murder in case the bounty needs to be cleared . The Target . Feruren can be found in the Hlaalu Plaza of Vivec , inside the Elven Nations Cornerclub . This is one of the more difficult assassinations as Feruren will not talk to the Nerevarine . This will make it almost impossible to taunt him into a fight . In order to not get a bounty for killing him there are only a few ways of continuing . Return . Once the Nerevarine kills Feruren its time to return to Eno Hlaalu and complete the quest to gain admittance into the guild . Reward . Report back to Eno Hlaalu with the completed writ and the Morag Tong will deem the Nerevarine worthy of joining their guild .
Beem - Ja Beem - Ja is an Argonian mage encountered near Ironbind Barrow , along with his fellow companion , Salma . Interactions . Ironbind Barrow . Through Salma , he enlists the service of the Dragonborn in order to find Gathrik ' s tomb . After locating and defeating Warlord Gathrik , Beem - Ja then talks to the Dragonborn and attacks , saying that in order for him to fully absorb Gathrik ' s power , a blood sacrifice is needed . Letter to Beem - Ja . Either by pick - pocketing , or upon killing Beem - Ja , a letter can be found with him . The letter indicates that Salma ' s father does not trust him , but accedes to his killing Gathrik in order for him to obtain the " book [ he wants ] so badly , " on the condition that he ensures his daughter ' s safety . This book turns out to be the " 2920 , vol 10 - Frostfall " , a Conjuration skill book .
Skill Leveling Tips ( Oblivion ) Skill Leveling Tips for . General skill level tips . They will want to fortify the governing attribute of the skill they are training in , especially with magic skills . ( e . g . To fortify Alchemy , Conjuration , and Mysticism , they will need to fortify Intelligence . This will increase the amount of Magicka the Hero has at their disposal ) . One way to help level - up in this area is to cast a Drain " skill " spell ( such as Drain : Block ) , because armor exp is determined by how many times the armor / shield is hit , therefore lower level with stronger armor ( Daedric is best ) they get more experience , but costs loads of hammers to fix the armor . With Heavy / Light Armor / Block skills experience is determined on the amount of damage The Hero takes and endures , just make sure to have a decent heal spell that can be cast almost constantly . One option is to head into a goblin cave and find a pen of rats and let them attack you . If they are wearing half Heavy Armor and half Light Armor they will gain good experience from both . Also , if they can be hit by multiple enemies at the same time , more experience will be gained from each group of hits . Alteration and Security are both also better if they use a Drain : Skill spell . For security it is better to get the Skeleton Key as it never breaks , drain Security to 0 and it will take many attempts to open the lock . They will raise experience quicker for illusion by finding a high leveled lock , ( such as a very hard lock ) , use a Drain : Alteration spell then cast Open Very Easy Lock ' spell on it . The bigger the difference in the spell and lock , the more experience that will be received and the lock will never open . This process can be repeated constantly until level 100 . To quickly boost skills train with a trainer for 5 levels in a skill , ( granted you have the money ) , sleep and repeat . After waking up , fortify the Attribute that governs the skill ( s ) that need to be boosted , and try leveling a few more times in another major skill with the tips below . When the Hero reaches the maximum amount that can be trained at the current level ( e . g . Bosmer level 5 ) , simply fall asleep and repeat . This can be easier when leveling with magic skills by without a trainer while having lots of Potions of Sorcery or Welkynd Stone . Magic Arts . As experience is not based on the level or cost of the spell cast , one should cast the cheapest spell in the school possible as rapidly as possible if they want to level the skill as quickly as possible . Holding block increases casting speed considerably . Access to the Arcane University or having the spellmaking altar activated at the Wizard ' s Tower will allow you to create the cheapest possible spells , reducing or eliminating your need to cease casting to regenerate magicka . Restoration . " Note : using multiple colleges in one spell will only level the first one . I . E . A spell that casts light and heals you will only level up the former ; illusion . "
Scroll of Bodily Restoration Scroll of Bodily Restoration is a Restoration scroll that returns up to twenty points of all eight primary attributes . Effects . All effects are 20 points on self : Inscription . This scroll ' s inscription reads : I AM THAT IS AND ALWAYS WAS Acquisition . This scroll can only be found in one location . There are 10 of them inside a " Leather - Sealed Chest " in Solstheim ' s Moesring Mountains region ( cell - 25 , 25 ) . The chest is located in a shallow valley between two peaks .
Wild Fortify Destruction Skill Wild Fortify Destruction Skill is a Restoration spell in that temporarily increases the value of destruction . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Veya Releth Veya Releth is a Dunmer member of the Morag Tong , training under Naryu Virian as her apprentice . She is the daughter of House Redoran councilor Eris Releth , and the sister of the exiled Ulran Releth . Background . Veya was born to Tayva Releth and Eris Releth , a councilor of House Redoran . As a result , the Releth family was very influential in House politics , and Veya grew up in a fairly privileged childhood . She and her older brother Ulran would sometimes sneak out to see Morag Tong assassin Naryu Virian train with her blades . The three of them became very close , considering Naryu to be an older sister to them . Veya also knew Captain Brivan as a child , and Brivan later became friends with Veya ' s brother Ulran during their guard service . Following Ulran ' s mysterious exile , Veya left her family without warning to go secretly train with Naryu Virian as her assassin apprentice . Interactions . Family Reunion . Once Veya is defeated in combat , she will be incapacitated , requiring you to speak with Naryu about her fate . If you choose to have her killed , Naryu will ask you to leave while she gives Veya a swift death , later mourning her when you meet her again . If you choose to have her spared , Naryu will be at the Vivec City docks , sending Veya to the Summerset Isles so that she can finish her training and start fresh . If you speak to Veya , she will apologize for her actions and remark that the death of her brother caused her to not think straight , though does not blame you for not forgiving her .
Ahrtabazus Ahrtabazus was a noted Altmer scholar during the Second Era . Faerie Chain theory . While studying in the Crystal Tower of Summerset Isle , he developed a theory about Faerie ( Fey ) , in which Fey variants are placed on a hierarchical chain based on similar features and propensities for magicka . This chain begins with Pixies ( Whilloki ) at one end , followed by elves , then nephrine , with human and semi - human beings in the middle , and the godlike beings such as Gheateus , Chonus , and Sygria at the other end . This hierarchical chain is not an order of command , since the plans and schemes of Faerie are governed simply by their own whim . His book , " The Faerie Chain " , was published in Firsthold in 2E 456 . The Faerie Chain theory was new and completely original , however it proved controversial since it placed elves only slightly above pixies . Ahrtabazus was challenged on his assumptions based on very slight coincidences , although with modification , his Faerie Chain theory has gained wider acceptance since its publication . However , most faerie scholars agree that because the theory is based on coincidental evidence and supported by auxiliary theories , it may very well be wrong .
Mammoth Graveyard Mammoth Graveyard is an unmarked location found in . Description . Located due west of the Loreius Farm is a pit with Mammoth skeletons , a fresh dead Mammoth , and the only two known Poacher s in the game . The graveyard is marked with painted Giant ' s stones . Quests . Kyne ' s Sacred Trials . This is the location where the Dragonborn will fight against the Guardian Mammoth .
Fort Irony Fort Irony is a fort ruin located south of the Niben Bay , on the western side of where it heads into the Lower Niben , across from the entry of the Panther River . This is a notable location of Nightshade plants . There are also five Dragon ' s Tongue plants directly west of the fast travel point . Quests . A Venerable Vintage . Nerussa at the Wawnet Inn is a wine collector , and will pay handsomely for the rare Shadowbanish Wine .
Heist : Underground Sepulcher Heist : Underground Sepulcher is a quest available in . Walkthrough . To begin this quest , the Vestige will need to check the Heist Board located within the Thieves Den . Fa ' ren - dar , who can be found standing near the Heist Board , will notify the Vestige of a " growing stockpile of valuables " within the Underground Sepulcher , and will suggest for them to be taken before anyone else notices . The Sepulcher contains numerous hiding spots , which will be highlighted light yellow . Within the tunnels are also multiple traps , and either Red Rook Bandits or various Ember - Eye enemies . After all three caches are taken , return to Fa ' ren - dar . Upon speaking to him , he will reward the Vestige and the quest will be completed .
Horse ( Daggerfall ) A Horse is a buyable form of transportation in nearly every game . In , they can be found in almost every store in every town . They cost usually around 1 , 000 but with simple trading skills , the player can own a horse fairly early in the game , making travel much shorter and faster . The horse is the fastest means of transportation , next to fast travel . The horse is faster than the small cart , and in turn , the cart is faster than walking / running . The player can attack while on horseback , though it is commonly complained to be sluggish and in some times , unfair to the player . If a horse happens to disappear , the player can check the automap to find it , or even ask civilians of a town . Locations . Any store in any town can sell a horse . They are decently cheap , so the player can get them early to shorten travel between dungeons , or even across the huge map of " Daggerfall " .
Torkild Torkild is a werebear and the brother of Wulf Wild - Blood . Interactions . Filial Bonds . Wulf asks the Dragonborn to locate Torkild . He can be found randomly in the wild , though it is hard . He may be found southeast of the Glacial Cave , halfway to Benkongerike , or in that general area . Upon meeting him he will have a short conversation and then turn into a werebear and attack . Once he is dead , " Torkild ' s Letter to Wulf " can be found on him . Although he can already be dead before you find him and can cause problems in the game , then you would have to wander Solstheim looking for his body and retrieving the letter .
New - Shoes Bragor New - Shoes Bragor is a Bosmer thief , and a member of the Thieves Guild . As his name suggests , he wears a pair of exquisite shoes , far nicer than the rest of his ( common ) clothing . He is currently imprisoned in Fort Pelagiad facing a number of charges . The prisoner log states that he is being held for theft , attempted robbery , conspiracy , consorting with thieves , and resisting arrest . Interactions . Free New - Shoes Bragor . There are many ways to free a thief , including blackmail , bribery , or more subtle methods . Bragor wants to escape the prison by any means necessary . The Nerevarine may be asked by the Thieves Guild to handle his release . If freed , he will give Nerevarine his pair of exquisite shoes as a sign of gratitude . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Captain Captain is a rank afforded to the leader of a military unit , usually a Guard . It is a somewhat general term for someone in authority , and may be used to describe a commander within an army , the lead officer on board a ship , or the head of a City Watch . Military use . A captain in an army is usually a rank below a commander . In the Imperial Legion , a captain commands a smaller unit of soldiers , usually for missions that require a smaller force . While the title is common in the Imperial army , it also applies to the leaders of a City Watch . Captain of the Guard is a title accorded to the head of a city ' s regiment who oversees all guard activities within the area . The position often holds a level of importance in terms of running a city or state ' s affairs , as well . For example , Burd , the respected Guard Captain of Bruma , is known to be an advisor of sorts to the countess of that time , Narina Carvain . In addition to being a term for ground troops , the title of captain is also given to the commander of a ship in the Imperial Navy . Nautical use . The term captain also applies to the person in command of a non - military ship . Merchant ships , travel ships , and pirate ships all were commanded by a captain . For a pirate ship , captain was also a term of respect . The captain was considered the most seasoned of all on the crew , and deserved the greatest reverence . Pirate captains were often cruel and merciless , but also held a great love for their ship and its crew .
Merethrin ' s Research Notes Content . It has taken many years , but I have finally devised an enchantment that will extend my life . The ritual of longevity requires colored crystals for each of nature ' s life - giving elements . A blue - colored crystal for water , a green - colored crystal for vitality , and a bright , orange crystal for light . I must place the crystals in a triangular array and then speak the incantation . I have found a remote cave in the mountains east of Shornhelm where I plan to try it out . I plan to head out to the cave tomorrow morning and enact the ritual . Just in case there are any problems , I have acquired a means of reversing the enchantment . It will simply require sprinkling a little elemental dust on each crystal and then destroying it . Just to be safe , I ' m going to leave the dust at home . I can always come back and get it if it ' s needed . Hopefully , that won ' t be the case .
Kireth ' s Journal , Page 24 Content . Raynor will be so proud of me ! I documented my entire exploration of the ruins ( even though this stupid journal keeps falling apart ) and I found the Dwemer vault . But without Raynor ' s device , how will I avoid the constructs to find the key ? Danger is only fun to boast about later .
Striking the Heart Striking the Heart is a quest available in . It is a radiant quest given by Aela the Huntress . Objective . The Dragonborn must travel to a Silver Hand Stronghold , assassinate a Silver Hand lieutenant in a radiant location then return to Aela for the reward .