naist-nlp/zeshel huggingface dataset:
Degaine Degaine is a Breton beggar and an injured worker of the Cidhna Mine ' s smelter living in Markarth . Location . Degaine can often be found in The Warrens inside Markarth , or inside the Silver - Blood Inn . Sometimes , he may be found by the market stalls at the city ' s entrance , or simply wandering around Markarth . Interactions . Steal the Statue of Dibella . He gives a miscellaneous side quest to steal Dibella ' s Statue from the Temple of Dibella in Markarth . Upon returning the statue to Degaine , he gives the Dragonborn 150 . If caught by the priestesses , this can start " The Heart of Dibella " quest . Quest all Drunks Have . Like other drunks across Skyrim , he can be given an alcoholic drink . Quest all Beggars Have . As with any beggar , giving him 1 grants The Gift of Charity , which increases the Speech skill by 10 points for an hour .
Ruuvitar Ruuvitar is the Altmer leader of Aldmeri Dominion forces in Shadowfen and is the region ' s primary antagonist . Background . Ruuvitar was dispatched with a contingent of Dominion soldiers to Shadowfen , presumably to find a way to force the Argonians out of the Alliance War . To this end , he searched for the Mnemic Egg , an ancient artifact that was the physical link between the Argonians and the Hist . Interactions . The Skin - Stealer ' s Lair . Ruuvitar ' s forces began their incursion into Shadowfen by using a Dremora named Lyranth and Hist Sap to create skin - stealer potion , an elixir that not only gave the drinker the appearance of their victim , but also their memories . This allowed the drinker to perfectly impersonate the victim . They began by killing and impersonating townsfolk in Stormhold , then moving on to high - ranking officials such as Vicecanon Hrondar . The Vestige was able to disrupt their operations in the city and also discovered Hrondar was an imposter . The Ebonheart Pact was now aware of the Dominion presence in Shadowfen and began mobilizing their forces . Keepers of the Shell and Outside Interference . Ruuvitar then sent his forces to secure the Hatching Pools , where Argonians eggs were laid beneath a Hist Tree before the hatched . Using the Mnemic Egg , he severed the link between the Hist and Argonians , causing nearly all the unborn Argonians in their eggs to die , save for a few that were saved by the Vestige and Keeper Uxith - Ei using an unknown ritual . Shortly after the slaughter , Pact forces arrived and recaptured the Hatching Pools . The Dominion ' s Alchemist . After his success at the Hatching Pools , Ruuvitar desired to recreate the ritual he ' d used on a larger scale , to prevent all Argonian births in all of Black Marsh . He moved the Mnemic Egg to the Ayleid ruin of Loriasel . There his forces came under attack from Lamia . Ruuvitar used his magic to seal himself , the egg , and several Argonian prisoners he could experiment on inside the ruin ' s inner sanctum , leaving all his soldiers to be killed by Lamia and the Pact forces converging on the ruins . One Dominion soldier , a Khajiit named Kazdi , hated Ruuvitar even before he left her to die . When the Vestige entered the ruins , she aided them in unlocking the inner sanctum to get back at Ruuvitar . The Vestige and Vicecanon Heita - Meen then confronted the Dominion leader and slew him . The Dream of the Hist . Stop Ruuvitar from using the Mnemic Egg to kill Argonian hatchlings .
Blithe Croque Blithe Croque is a Breton member of the Lion Guard . He resides in the Lion Guard Redoubt in the region of Glenumbra . He will approach the Vestige during the fight at Merovec ' s Folly . Interactions . The Lion Guard ' s Stand . To hold back Angof ' s undead army , the Lion Guard built a redoubt on a hill outside Cath Bedraud . As they struggle to find a way to breach Angof ' s defenses , they must fend off hordes of Bloodthorn cultists and zombie thralls .
Excavation Orders Content . Take great pains in your excavations . Let no reckless hand mar the works trapped beneath the ash and earth . We have waited so long to be here . Do not squander our great achievement in your zeal . When you heft the relics of this place , do you not feel the weight of their significance in every fiber of your being ? Do you feel their gravity pulling you deeper into the earth so that you might hold them ? Their place in the world is not beneath our feet , but in the hands of their rightful heirs . Dig with purpose . Dig with care .
Ahzidal ' s Ring of Arcana Ahzidal ' s Ring of Arcana is a unique piece of enchanted jewelry found in . Locations . It can be found in Kolbjorn Barrow during the third investment stage of the quest " Unearthed . " Acquisition . Find a room with tiles located on the floor . Run over all of the pressure plates until they are all lit up . This will open the gate . The ring is on a pedestal inside the room where the gate opened up . Enchantment . " " Allows you to cast the spells Ignite and Freeze . " " Wearing the ring grants two new Destruction spells , Ignite and Freeze . The spells are only available if the ring is worn .
Atarga Atarga is an Orsimer member of the Ropefish residing at the Gateway Inn in Sadrith Mora , Vvardenfell . Interactions . The Heart of a Telvanni . Atarga is the primary contact between the slaves of Sadrith Mora and the Ropefish , under Bothamul ' s command . Eoki asks the Vestige to deliver a sum of gold to smuggle him and several other slaves out of Morrowind directly to her hands . When they meet her , she is too drunk to help .
Fort Chalman The Fort Chalman is located just east of Roxey Inn , at the northeastern corner of the Red Ring Road . The upper floors of this ruin are largely intact with staircases running up both sides of the ruin . Some Adventurers of Orsinium have set up a base within the ruins .
Console Commands ( Skyrim ) Console Commands are a debugging tool available to PC players , adding a wide range of functionality to the game . On American English keyboards , the " tilde " key ( ~ ) will toggle the console screen , but on British English keyboards , that key is the " grave " key ( ` ) . The tilde key on American English keyboards also picture the grave symbol . The key is located below " Escape " ( " Esc " ) and just left of the one ( 1 ) key . Output from commands that exceed the console window area can be navigated using the Page Up and Page Down keys . A BASH - like command history can be navigated using the Up Arrow and Down Arrow keys . Comparisons with other games . As with and , Console commands are only available in the PC version of the game . Using the console . Targeting . To target an object , open the console and click the object . Its name will appear about center screen . An item targeted in the console is also called a reference . A target may also be selected using the PRID command and the target ' s Reference ID . Short Code or codice _ 6 . Short code refers to a code having a short form that can be used interchangeably with the Long form . codice _ 6 refers to a code needing a prefix to work as intended . List of locations accessible only through Console Commands . Not a complete list : Batch Lists . Batch Lists allow one to enter multiple command codes all at once . Simply open Notepad and type in the console codes needed ( one per line ) and save it in the game files : Start the game and simply type codice _ 16 . Example . Below is the template for the Riften radiant quests . Copy and paste this into Notepad ( or similar program ) then save it in the game files ( in this example it will be called " riften " ) . Close the program and start the game . Bring up the console and type codice _ 17 and press enter . The Dragonborn will now receive the following items :
Chapter 7 - Hopes Dashed Chapter 7 is the seventh mission of act 1 in the main story line of . Strategy . Using the card s that are unlocked in the previous levels can significantly help . Also the Grahtwood Ambusher is scripted to appear at a certain turn to clear a lane .
Path of the Faithful Content . The Furious One , the Keeper of the Bloody Curse , the Defender of the Betrayed . These are just a few of the great Malacath ' s many titles , known to his faithful , known to the children of the Sworn Oath . Listen , initiate ! Hear , o faithful one ! The path you must walk is never easy , but if traversed in the correct and devout manner , it will lead you into the Author of the Code ' s embrace . The shrine in Fharun Keep hides the path to the sanctuary . Only a gift of life ' s most precious liquid , freely given by the holy curators , will reveal the way . In the prayer rooms , those who refuse to follow Malacath ' s light will forever walk in darkness and never find the Hall of Faith . In the Hall of Faith , trust that Malacath will catch you , no matter how far you must fall . Finally , in the Sanctuary of Sacred Words , only a sacrifice will call forth the teachings of the Furious One .
Detect Pulse Detect Pulse is an apprentice - level Mysticism spell in . Upon cast , it detects all creatures within 30 feet of the caster for 65 seconds . Acquisition . Detect Pulse can be purchased from M ' raaj - Dar , who resided in the Dark Brotherhood Sanctuary in Cheydinhal .
Rolgarel Rolgarel is a Nord warrior who can be found at the Trentius Family Mausoleum in the Imperial City ' s Green Emperor Way . He is first met during the quest " Unfriendly Competition . " Interactions . Unfriendly Competition . He is a grave robber , who partnered with Agarmir in his plot to undercut other businesses by selling the items of the deceased to Thoronir for lower prices . Both must be killed when they attempt to trap the Hero of Kvatch in the Trentius Family Mausoleum .
Masterful Sureflight Masterful Sureflight is a Restoration spell in that temporarily increases the value of the marksman skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Imperial Athletics Skill Imperial Athletics Skill is a Restoration spell in that temporarily increases the value of athletics . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
The Rift ( Skyrim ) The Rift is the most southeasterly of the nine Holds of Skyrim . It is one of the four oldest holds in Skyrim , known collectively as Old Holds . Major settlements include Riften , Ivarstead , and Shor ' s Stone . Its symbol is two crossed daggers . Its capital city , Riften , is home to the Thieves Guild . Geography . The Rift is located around the southeastern corner of Skyrim and borders Morrowind to the east and Cyrodiil to the south . The surrounding holds are Eastmarch to the north , Whiterun to the northwest and Falkreath to the west . Much of the Rift is composed of lush , autumn - colored valleys and rivers , surrounded by mountains to the south , east , and northeast . The Rift itself is located atop an immense plateau that clearly separates it from Eastmarch , and the western mountain range south of Throat of the World goes along its border with Falkreath , making it one of the most isolated holds in Skyrim , even more so perhaps than Winterhold and The Reach . Wildlife . The Rift is teeming with wildlife , both docile and hostile . It serves as an excellent hunting ground , and as such encounters with hunters and poachers are common . Bears , Sabre Cats , Frostbite Spiders and wolves make a common practice of hiding in the foliage and ambushing unsuspecting travelers . All of these combined can make traversing the Rift very arduous and time - consuming , even potentially dangerous for low - leveled players . In addition , the dense forest and uneven terrain make landing spots for dragons few and far between , meaning that , even if a dragon were to appear , one may not get a chance to kill it throughout most of the region , as it will fly away shortly after spawning . Trolls are not uncommon here , either .
House Hlaalu Merchant Camp Content . Visiting traders and merchants , please adhere to the rules of this caravan camp . — All merchants and their caravan crews are welcome to use the camp and its facilities . — Absolutely no buying , selling , fighting , dumping , or wild parties allowed within the confines of the camp . — The nearby ruins are dangerous and off limits to unauthorized visitors . Stay out of the ruins for your own safety . — Please leave the camp in the same condition as when you arrived . Clean up after your crew and leave nothing behind .
Arch - Curate Vyrthur Arch - Curate Vyrthur is one of the last living Snow Elves , alongside his brother Knight - Paladin Gelebor , and is the secondary antagonist of the storyline . He is also a vampire , and believes that Auri - El is to blame for allowing him to become infected . Background . Sometime in the late Merethic Era , Vyrthur served as the Arch - Curate within the Chantry of Auri - El . During this time he was turned into a Vampire by one of the initiates of the Chantry . He believed that Auri - El , the Snow Elves ' primary deity , betrayed him by not providing him any protection against disease . In an act of revenge for allowing him to become inflicted with Vampirism , Vyrthur created the Tyranny of the Sun prophecy , the fulfillment of which would weaken Auri - El ' s overall influence on Nirn and provide him some measure of personal satisfaction for his suffering . All that was needed to fulfill this prophecy was the blood of a Daughter of Coldharbour and Auriel ' s Bow . During First Era , the Chantry of Auri - El was attacked by the twisted remnants of his extinct race - the Falmer . Several stormed the Inner Sanctum , but Vyrthur evidently defeated the intruders , freezing them solid within casings of ice . Interactions . Touching the Sky . In order to obtain Auriel ' s Bow , the Dragonborn is tasked by Knight - Paladin Gelebor to fill the Initiate ' s Ewer at five of Auriel ' s Wayshrines , in order to unlock the Inner Sanctum where Vyrthur awaits with the bow in his possession . After entering Auriel ' s Chapel , he can be found seated on a throne behind a magical wall of ice . Approaching him will begin a short dialogue , admitting that he has been waiting all this time for someone to bring him the final component to him , namely Serana . Afterwards , he unleashes swarms of frozen Falmer and Chaurus upon the Dragonborn and Serana . Once the swarms have been defeated , Vyrthur will destroy the entire roof of the chapel in a fit of rage and retreat out to a grand balcony overlooking the Forgotten Vale . When chased and confronted , Serana will initiate the following dialogue : After this exchange , he will shout " " Come and face your destruction ! " " and engage in combat . Upon his death , his final words will either be " " Auri - El , forgive me . . . " " or " " Farewell . " " Combat . In battle , he uses ice magic . Spells such as Icy Spear and Frost Cloak , in addition to a unique variant of Vampiric Drain that also drains stamina , make up the core of his arsenal . He also typically summons a Frost Atronach at the start of the battle . Once his magicka runs out , he switches to his frost - enchanted Elven Dagger . It is possible to defeat him very quickly and easily when using the full Unrelenting Force shout to blow him off the grand balcony , causing him to fall to his death . However , the armor he wears may become unobtainable as a result . He will say the following statements during battle : Arch - Curate Vyrthur wears the only obtainable set of Ancient Falmer Armor . It can be taken from his corpse once he is killed .
Cold - Blooded Revenge Cold - Blooded Revenge is a quest available in . Walkthrough . Speak to Prowls - in - Stealth to begin this quest . Once its been started , he will instruct you to burn Maldur ' s banner , to summon him . During the fight , kill Aza , a Dominion Mender who is healing Maldur . Once that is done , it will be easier to kill Maldur . Then , take his heart , and return it to Prowls - in - Stealth .
Skyshroud Barrow Skyshroud Burrow is a Nordic Ruin that appears in . It is located in the province of Skyrim . It is required that three Runestones be collected in order to gain access to this location . Quests . What Waits Beneath . A Daggerfall Covenant necromancer can be found within the ruins , attempting to defile the tomb of a long dead Dragon Priest , Haldriin .
A Fitting Tribute Content . Fitting we set up camp in a Daedric ruin dedicated to Vaermina , Prince of Dreams and Nightmares . The place was once a Dark Elf slave camp , used to buy and sell Argonians . Some of my fellows disagree on the ethics of enslavement , but these beasts are hardly better than the wildlife of the region . Their skins will serve us well as we throw the Pact into disarray .
Bordaunt Virelande ' s Journal Content . Day 1 I ' ve decided to strike out on my own . No one makes a name spending their whole life in a small town . I plan to document the noteworthy incidents of my travels so I have them for a book I ' m going to write when I retire from adventuring . Day 7 I had to defend myself from a bandit attack on the road today . I guess they didn ' t expect me to be more proficient with a blade than they were , but fortunately my training paid off . I dispatched one , and the other two fle , wounded . I did not relish the act , and while I realize that it was either him or me , I hope I do not have to do so again in the future . Now it ' s time to get past this unpleasant incident and focus on building my legend ! Day 16 I helped rescue a family ' s cow from a burning barn today ! I got a little singed , but they gave me a jug of fresh milk , a block of cheese , and told me to stop by whenever I passed through this area . My renown is growing , and I look forward to more adventures in the days to come . Day 22 I ' ve already encountered some strange things in my travels but without question the most disturbing so far was watching that man take his own life just outside the town of Goldfolly . He was sobbing and incoherent , and there was nothing I could do as he brought the knife across his wrists . At first I was reluctant to go through his belongings , but my rumbling stomach overrode my misgivings . It looked like he was just setting off on a trip , and his provisions were fully packed and unused . I briefly considered bringing the body back to town , but they would just as likely condemn me for dragging a corpse into their midst as thank me for returning him . I couldn ' t just leave him to rot though , so I left a letter under the door of the Inn and watched from a nearby hill as he was buried the next day . On a related note , I believe I ' ve acquired my first magical item from this unfortunate fellow . I ' m not sure what this amulet is supposed to do exactly , but the way it glows tells me that it must hold some type of power . I believe it will help me in my future endeavors . Soon enough , I ' ll be in full enchanted armor with a blazing sword ! Day 24 Having touble sleeping . I believe this wooded area must be haunted as I keep hearing voices . I ' m sure my spirits will improve when I emerge from this shrouded forest . Day 26 I haven ' t slept in days . The voices have gotten louder and more persistent every day , even after I left the woods . I am haunted by the death I caused and the death I did not prevent . I have tried to bury the amulet in the forest , but I cannot bring myself to leave it . Day 30 I am a monster and I don ' t deserve to live . Trivia . As the quest item in the Inventory , the title is " A Young Traveler ' s Journal . "
Cultists ' Orders Content . " Board the vessel Northern Maiden docked at Raven Rock . Take it to Windhelm , then begin your search . Kill the False Dragonborn known as < name > before he / she reaches Solstheim . Return with word of your success , and Miraak shall be most pleased . "
Thulgeg Thulgeg was an Orsimer warlord who led the Orcs and Goblin s of Hammerfell on a mass emigration to High Rock in 1E 874 after being pushed out of the province by the Redguard s . After being denied entry into High Rock through the Bangkorai Pass , Thuleg led his horde to the northeast through the Dragontail Mountains until they reached the Wrothgarian Mountains . The area they arrived would later be the founding place of the city Orsinium , which was established by the Orc chieftan Torug gro - Igron .
Cronvangr Cave Cronvangr Cave is a cave located just south of Riverside Shack , and north of Eldergleam Sanctuary ( south - southwest of Windhelm and west of Bonestrewn Crest or directly east of Mixwater Mill ) . It is easily noticed by the Spider Egg sacks outside and a dead mammoth caught in the web . Overview . Inside the entrance , a path leads east , then turns south to a room with six Frostbite Spiders . There are two exits from the first room . One is obvious , to the south southwest , and is covered in spider webs , ( leading to spider room ) . The other is on the opposite ( north ) side of the room and is activated by a brown button in a square frame near the fake rock door . This door leads to the cottage room . Just behind the door is a floor tile fire trap . The cottage room itself is a circular room with a cottage in the northwest part of the room on a ledge . There are three leveled vampires guarding the cottage . In the lower part of the room is the corpse of a Dark Elf surrounded by candles . Inside the cottage , several of the vampires may be sleeping . There is the corpse of a Breton on a table , an apothecary ' s satchel on a barrel near the table , and a chest next to one of the beds . There is also a Lockpicking skill book " The Locked Room " on another table . Behind ( west of ) the cottage there are an alchemy lab , an arcane enchanter , and an adept - locked chest . The other exit from the first room leads to a room with eight spiders , and a long spiral plunge into the earth . Near the next hallway that leads east to Cronvangr Broodlair , there is a pool of water . A small chest is at the bottom on the southeastern side of the pool . Sublocation . Cronvangr Broodlair . This lair is a sublocation for the cave . The path starts to the north , then turns right ( east ) , where two spiders are patrolling the path . The path turns south , where a chest can be found behind a dense web . The path continues up to the west , then north , then west again , where it opens into a large room containing the spider nest . There is a Giant Frostbite Spider guarding a chest in the nesting room , along with three normal spiders . On the left side of the chest is a Moonstone Ore vein . Another exit from the room leads north , then turns west , and leads back to the cave ( actually leads to a ledge above the first room of the cave ) .