Ω Weapon Ω Weapon is a superboss in " Final Fantasy Dimensions " . The monster ' s design is similar to its appearance in " Final Fantasy VI " , while its behavior in battle is based on its counterpart in " Final Fantasy VIII " . Ω Weapon can be found in the Gladiators ' Hall , a post - game challenge area unlocked after completing the game ' s story once . The Gladiators ' Arena houses three doors , each leading to a different superboss . In addition to Ω Weapon , the player can challenge the Adamantoise and Gigantuar . Ω Weapon guards a room , similar to the interior of Kuza Castle from " Final Fantasy V " , which houses the game ' s most powerful weapons . Each time Ω Weapon is defeated , the player can select one item from the chamber ( there are nine alcoves containing a Heroic Shield and eight legendary weapons , as well as three treasure chests containing Hermes Sandals , a Ribbon and a Megalixir the treasure chests can be opened an unlimited number of times ) . Battle . Every two times Ω Weapon is defeated , it gains a level , gaining more stats overall , better strategy , and more attacks , becoming a more challenging opponent with each iteration . At its maximum level ( level 6 after 10 defeats ) , Ω Weapon is considered to be one of the most dangerous opponents in " Final Fantasy Dimensions " . Ω Weapon fights with many dangerous attacks , many taken from other enemies in the game . It has access to the spells Ultima , Holy , and Meteor . It also has Soul Despair , which puts all party members down to less than 10 HP , Blaster , and Dispelga , which removes all beneficial statuses . It has three unique attacks : Terra Break , a long string of physical attacks aimed at random party members ; Omega Drive , a single - target physical attack followed by one that hits the entire party ; and Light Pillar , a single - target attack that will always do 9999 damage and kill its target . At higher levels the Weapon does not have a set - in - stone attack pattern until it reaches a certain HP threshold . A highly leveled Ω Weapon casting Ultima will unavoidably KO all low - HP members , especially those who are Magus or Seer , and leave others in a vulnerable state . It can cast Ultima twice , even three times , in succession , thus likely killing all party members . After reaching 50 % of its HP , it casts Soul Despair and its combat pattern changes . The pattern is a sequence of Light Pillar , Terra Break , Omega Drive , and Dispelga followed by two normal attacks that still deal a fair bit of damage and starts over again . Ω Weapon will be noticeably slower at this stage . Before getting down to 50 % of its HP , Ω Weapon only uses magic - based attacks . After that , the superboss only uses physical - based attacks . Strategy . Having a higher majority of offensive party members is not recommended for this boss . At most , two extremely strong party members may do the trick . One recommended method is to have a Dark Knight use the ability Draw Attacks . This is helpful for keeping damage away from the supportive and offensive party members , in such cases when Ω Weapon uses Light Pillar , Meteor and Holy , as Draw Attacks makes the foe ' s attacks focus only on the member using the ability for the remainder of their turn . When Ω Weapon levels up , this method does not become useless , but more luck - based as Ω Weapon does not have a set - in - stone attack pattern until it reaches a certain HP amount . At low level , 16 hits from Terra Break seem better to be spread towards random members as it will not be likely to kill anyone . However , at high level , without Draw Attack , Terra Break can easily take out several characters . After Terra Break , one should consider to defend some party members to survive the next attack , Omega Drive . Party members of the supportive type should be at the ready as often as possible to respond to fatal and threatening attacks . Party members should be buffed with Protect , Shell , War Cry and Haste as early as possible . Before getting down to 50 % of its HP , Ω Weapon only uses magic - based attacks so casting Protect is not necessary . After that , the superboss only uses physical - based attacks so casting Shell is not essential . Some useful Fusion Abilities players should use to their advantage include Full Cure , Hastega , Final Heaven , and Mighty Wall . A party member that has obtained Final Heaven should equip the Ultima Weapon to increase the damage cap and become buffed with War Cry . Players can also use that same technique with the Monk ' s Martial Arts ability Dropkick . Using Focus gains the damage per strike but instead of wasting turns to use Focus , one can simply make consecutive moves and the damage output in total will be higher . The amount of MP cost will be more but in turn , the battle will finish sooner and less MP will be needed to recover party members . Also , curative items can be bought in the Gladiators ' Hall . This fight will require multiple Dry Ethers , Phoenix Downs , and Elixirs as there will be a lot of MP use , and many times where Ω Weapon will kill one or more party members . It is recommended , and in some cases , mandatory to keep every party member ' s max HP and Speed as high as possible as Ω Weapon ' s moves are threatening the more it levels up . All in all , although Ω Weapon has a lot of HP and lots of special abilities compared to other superbosses , only the first part of the fight is difficult and luck - based . When its HP depleted to under 50 % , its moves are predictable and can be countered without too much effort .