naist-nlp/zeshel huggingface dataset:
Mitch Stiller Mitch Stiller is the Police captain of Hoover Dam in 2253 and is stationed in Downtown . Background . Stiller was born in 2219 . He ' s a fair man who tries to come across as tough , but everyone really knows he ' s mostly talk and pomp . When the going gets tough , he will step in , but it is obvious he is not quite as skilled as he thinks he is . It ' s a good thing Mitch has back - up , or situations would most certainly turn for the worse . Perhaps this is why he and his officers have a looser attitude towards the goings on in the Downtown area . They don ' t appear to give a hoot about drug use or the prostitution at Dusty ' s Desires , just so long as no one hurts anyone else . For Mitch , his job is to make sure violence does not break out and everyone keeps their weapons holstered . Stealing is also frowned upon , but the locals deal will often resolve this issue themselves . Interactions with the player character . Effect ' s of the player ' s actions . Mitch ' s lax approach to the prostitution at Dusty ' s can lead to a violent conflict between the trogs and Downtown if Billy - Bob finds out Mary - Joe is involved . Appearances . Mitch Stiller was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Carol Wallace Carol Wallace was a secretary in the Pentagon in 2077 . Background . According to Harold Callahan ' s terminal entry on August 16 , 2077 , Carol Wallace was accusing Isabelle Franks of being a spy " for those Red bastards " and seeing her talk with a Chinese spy . Franks said it was just her talking to her husband about weekend plans . The fight was then broken up and both were sent home by their supervisors . Appearances . Carol Wallace is only mentioned in the " Fallout 3 " add - on " Broken Steel " .
Tampico ' s front desk terminal password Tampico ' s front desk terminal password is a holodisk in " " " Dead Money " . Location . It can be found near two skeleton s at the roped off door to the Tampico theater . Gives access to the nearby front desk terminal .
Recruiting Hancock Recruiting Hancock is a miscellaneous quest in " Fallout 4 " . Walkthrough . After completing The Big Dig through siding with Bobbi No - Nose , John Hancock will intercept the Sole Survivor in front of the store area of Goodneighbor . Hancock is unhappy with the Survivor killing his friend and bodyguard Fahrenheit , and demands 1 , 000 caps compensation , which can be reduced to 750 , 500 and 200 caps successively with increasingly harder speech checks , and tasks the Sole Survivor with confronting and killing Bobbi to retrieve those caps . Bobbi can be found at the Hawthorne Estate , apart from Bobbi herself there will be 2 initially passive turrets . There the player character will have a talk with 3 potential outcomes , all of which will progress the quest : If left alive , Bobbi will allow the Sole Survivor to take the few items scattered around the estate ( it will no longer be considered stealing ) . Upon returning to Goodneighbor , Hancock will be waiting near the exit door on the second floor of the Old State House . Regardless of the action taken or dialogue options chosen , Hancock will respect the Sole Survivor ' s decisions and will not request the previously arranged payment . He ' ll remark that he ' s not the same as he had been years ago and that he needs to get back on the road again , to hone his edge . After making a speech from State House balcony to the crowd of Goodneighbor , Hancock becomes available as a companion .
Johnny Guitar " Johnny Guitar " is a song broadcast on Radio New Vegas , Mojave Music Radio , and Black Mountain Radio in " " . Background . It was written by Victor Young and Peggy Lee , and recorded by Peggy Lee as the theme for the 1954 Republic Pictures film " " . Lyrics . < poem > Play the guitar ; play it again , my Johnny Maybe you ' re cold , but you ' re so warm inside I was always a fool for my Johnny For the one they call Johnny Guitar Play it again Johnny Guitar What if you go , what if you stay , I love you What if you ' re cruel , you can be kind I know There was never a man like my Johnny Like the one they call Johnny Guitar There was never a man like my Johnny Like the one they call Johnny Guitar Play it again Johnny Guitar < / poem > Notes . This song is one of four that appear on all three major radio stations , with the other three being " Big Iron , " " Heartaches by the Number , " and " It ' s a Sin to Tell a Lie . " Video . " Johnny Guitar "
Security officer Security officers are two Enclave guards serving on the mobile base crawler in 2277 . They can be found in and around the security station on the launch platform base . Interactions with the player character . Other interactions . Security officers will be hostile towards the Lone Wanderer at all times . Appearances . Security officers appear only in the " Fallout 3 " add - on , " Broken Steel " .
Convince Isaac to tell you what the power armor security codes are Convince Isaac to tell you what the power armor security codes are was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . Before Isaac left Maxson bunker , he locked down all the unused suits of power armor with a security code . Naturally , the remaining Brothers aren ' t too happy about that . The PC ' s mission is to convince Isaac to reveal what the codes are . Walkthrough . The Mesa Verde design document gives one way to complete this quest .
Prisoners of War Prisoners of War is a in the " " " Honest Hearts " . This optional quest is received simultaneously with Flight from Zion , Retake the Bridge and Sanctity of the Dead . Detailed walkthrough . The Courier should make their way up to Ranger substation Osprey , where they will encounter four White Legs guarding the prisoners . With a high enough level , one or more of the guards may be armed with brush gun s . After defeating the White Legs guards , the cell must be opened to free the three prisoners . To do this , either pick the Hard locked cell door or find the in a toolbox upstairs in the Ranger substation tower . Either solution gives the same amount of quest XP , excluding the bonus XP for successfully picking the lock .
Jailhouse Rock Jailhouse Rock is a in " " . A named NCR MP , Les Fretwell , with some partially complete dialogue lines , he is placed behind the NCR Embassy , along with trooper Willis and two unnamed NCR troopers . Behind the scenes . " Jailhouse Rock " is the name of a famous 1957 hit from American singer Elvis Presley .
Phyllis Daily Phyllis Daily is a woman living at the Egret Tours Marina in 2287 . Background . Phyllis was a settler of the Commonwealth together with her grandson Samuel sometime before October 23 , 2287 . After her daughter ' s death , she managed to gain entry into a farm where she worked to keep herself and Samuel sheltered . One night when she was on watch , she blacked out and only came to upon hearing a gunshot , finding herself standing in front of her grandson ' s blood - covered body with a gun in her hand . When the other settlers heard the shot , they came running and later told her that they saw nobody but Phyllis at the time . Believing that she killed Samuel , Phyllis concludes that she must be a synth controlled by the Institute and that she lost control because she was given an order to kill . She believes that at any moment , the Institute could make her kill again , and has decided to lock herself away for everyone else ' s safety . As she does not drop a synth component if killed , and her log reveals that she has suffered from violent nightmares for some time , it is implied that Phyllis simply fell asleep while on watch and accidentally shot her grandson . Believing she is a synth has been her coping mechanism .
Supply plant The supply plant is a location in the " Fallout 3 " add - on " The Pitt " , accessed from the steelyard . Inside the plant , the player can find several steel ingot s as well as uncover a small side story about the fate of its workers . Inhabitants . A pair of wildmen can be found in the second room of the supply plant , just past the main entrance . There are more wildmen further in by the carts usually fighting trogs . The rest of the supply plant is occupied by several trog s . There is also a factory protectron inside a repair chamber that can be activated by hacking a nearby average terminal . The protectron is friendly towards the player , and helps assist in clearing the plant area of trogs . Background . The plant ' s pre - War management began to replace the workers with protectrons , initially claiming the robot s would only be used for plant security . When the workers were laid off " en masse " despite the supervisor Tom McMullin ' s stalling efforts , they revolted and attempted to chase after their supervisor who they mistakenly believed to be at fault . McMullin , suspecting this as soon as he heard the management order , tried to escape but was chased into a small room where he locked himself in . When the new protectron work force arrived , the robots proceeded to kill the human workers . Alarmed by the noise , the supervisor left his room but went back soon after , shocked by what he had witnessed , planning not to leave the room again . As a skeleton is found in the room where the terminal with McMullin ' s accounts of the event are located it can be assumed he died in there . After reading McMullin ' s entries on the terminal , a friendly protectron will appear outside of the previously locked door . Appearances . The supply plant appears only in the " Fallout 3 " add - on " The Pitt " .
Locomotive A locomotive ( also known as a train engine ) is a type of railroad vehicle , examples of which can be found throughout both the Mojave Wasteland and the Commonwealth . Overview . Very little is known about railroad operations in the Fallout universe prior to the Great War . The mass presence of freight cars in railyards throughout the wasteland suggests that railroads were used for transporting freight in the pre - war United States . " Fallout : New Vegas " . The locomotives appear to belong to the same railroad company , as they are all decorated in the same paint scheme . While an operational example cannot be found in the game , Chomps Lewis at Sloan will tell the Courier that what they dig from their quarry is shipped off by train to the New Vegas Strip and other parts of the Mojave Wasteland . " Fallout 4 " . These locomotives were used to haul trains - cargo trains exclusively as one would conclude from the absence of passenger carriages - until the Great War . By a very long shot , these monstrous machines are the largest ground vehicles appearing in the game , being the height of about a two - story building . Their design is loosely based on a heavy steam engine , with a 6 - 8 - 4 ( " oooOOOOoo " ) wheel arrangement . The locomotive has a massive cow catcher on the front made of two huge blades . This is a rather odd design as rather than push dead animals off the track , it would likely rip them to shreds . The engine is very tall in relation to its track gauge , perhaps even bigger than the Russian loading gauge . It is about 2 metres taller than the boxcars it hauls . Tunnels must have been rare on these railway lines . It has connecting rods linking the driving wheels , but no visible steam cylinders . It is driven by a jackshaft , suggesting steam turbine or electric transmission . It is quite likely intended to represent a nuclear powered locomotive , operating on similar principles to the nuclear powered cars of the era . This may involve using the heat from the reactor to generate steam , driving the wheels mechanically via a steam turbine . Hence the resemblance to a steam locomotive . In the state it is found in game , it is completely useless , because it lacks couplings at either front or rear to allow it to pull a train , and lacks a tender to provide fuel . Locations . " Fallout : New Vegas " . Train engines can be found on the rail lines around New Vegas . Two examples include a lone engine sitting outside of the entrance to Boulder City , and one attached to several boxcars in the Gypsum train yard . " Fallout 4 " . A well preserved example , along with several boxcars and flatbeds , can be found at Bedford Station . Another one is just due east along the tracks near Starlight Drive In . Appearances . Locomotives appear in " " and " Fallout 4 " .
Vault 76 Vault 76 is one of the Vault - Tec vault s shown on the computer in the Citadel . Background . The Vault - Tec terminal in the Citadel lists Vault 76 as a " control " vault , with 500 occupants . The vault was designed to open 20 years after a nuclear war , and was among the seventeen known control vaults , meaning that it was used as a baseline to compare to experimental vaults . It is also mentioned in one of the alien captive recorded log s ( no . 13 ) recorded by Giles Wolstencroft , a Vault - Tec official who was abducted while inspecting the vault ' s construction site . In " Fallout 4 " , the newsreader in the prologue mentions Vault 76 debuting in 2076 in honor of America ' s tercentenary when discussing Vault - Tec ' s plans to expand . Appearances . Vault 76 is mentioned in " Fallout 3 " and its add - on " Mothership Zeta " , and " Fallout 4 " .
Hand Gang The Hand Gang , or simply the Hand , is a faction in Lone Star . Background . The Hand Gang are a band of thugs and thieves , and the bane of the Lawmen . The Hand are a threat close to home , but are relatively manageable . The Lawmen haven ' t launched any major operation to deal with them but would gladly hire someone willing to exterminate the Hand Gang . Appearances . Hand Gang was going to appear in the canceled " " .
Schematics - Rock - It Launcher Schematics - Rock - It Launcher are the schematics needed to make the Big Guns weapon " Rock - It Launcher " in " Fallout 3 " . Characteristics . Possessing multiple copies of schematics increases the initial repair condition of the weapon : One copy gives a condition percent equal to 75 % of the player ' s repair skill , two gets 100 % , and three gets 125 % . While four copies of the schematic exist in the game , having the fourth copy does not improve your weapon ' s initial condition . Components . Once you have the schematics , you will need a workbench and one of each of the following items : Notes . In " " , the schematics were originally available in the game , located in Nellis hangars . Despite the presence of its schematics , the Rock - It Launcher was not present in " Fallout : New Vegas " and could not be constructed . As of , the schematics no longer appear in " Fallout : New Vegas " , completely removing all reference of the Rock - It Launcher from the game .
Lone raider The lone raider is a raider roaming the wastes near Shady Sands in 2161 . Background . The Vault Dweller was to be able to encounter this raider in the desert around Shady Sands . Appearances . The lone raider was to appear in " Fallout " , but was cut from the final version of the game .
Plastic plate A plastic plate is a junk item in " Fallout 4 " and its add - on " Far Harbor " . Characteristics . A pre - War plate made out of plastic that is colored blue . Crafting . The plastic plate can be broken down into its individual components for use in crafting :
Old Ben Old Ben is a local living in Freeside in 2281 . Background . Old Ben is right outside the entrance to the New Vegas Strip in Freeside when the Courier first meets him . He warns the player not to go to the gate of the Strip without talking with the Securitron gatekeeper first , or they ' ll get vaporized . After further questioning , he tells the Courier that he used to be in many jobs , such as a bodyguard , male escort , a gun - for - hire , courier , as well as a butcher . Appearances . Old Ben appears only in " " .
The Harp The Harp is a location within the Gecko settlement section of Gecko in 2241 . Layout . Situated alongside the reactor , it is a small building made up of a few small tables and chairs , run by Wooz . It sells irradiated liquor such as Gamma Gulp beer . Wooz is also Gecko ' s tragic addict , and will play with the Chosen One if asked . Appearances . The Harp appears only in " Fallout 2 " .
Mr . Handy fuel Mr . Handy fuel is a junk item in " Fallout 4 " . Characteristics . A voluminous yellow steel can filled with fuel for the propulsion thrusters of Mister Handy - type robots . Judging by the warning labels and the crafting components it yields when scrapped , it probably contains some sort of petroleum derivative akin to kerosene . Should that be the case , it is likely that due to the worldwide oil shortage , Mr . Handy fuel was a tremendously expensive commodity in the years leading up to the Great War , considering how gasoline cost upwards of $ 1400 per gallon before fusion - powered cars became a widespread alternative . Neither Codsworth , Curie or any automatron companion based on a Mr . Handy chassis require regular refueling to keep them going . Crafting . Mr . Handy fuel can be broken down into its individual components for use in crafting :
Lance Squad The Lance Squad is a part of the Brotherhood of Steel in 2197 . Background . Little is known about the Lance Squad . Gloria Timmons , an old prostitute from Great Bend , told they all were her clients , and she charged them her corporate rate . Appearances . Lance Squad is only mentioned in " " .
Federal Fitness Registry The Federal Fitness Registry was a government agency mentioned in a terminal at the disaster relief outpost in Point Lookout . Background . The Federal Fitness Registry was a pre - War government agency . It was officially tasked with monitoring and attempting to control the rampant spreading of the New Plague among the American populace . According to the pamphlets found in the Disaster relief outpost terminal entries the agency seemingly had another and unofficial task ; to use the official task of combating the New Plague to also register suspected Socialists and Communists . Not much is known about the agency , other than one unit of the agency was deployed to Point Lookout where they established a relief center . From there they were tasked with an outreach program to assist the local population and to distribute information pamphlets about the New Plague . The local population was initially recluse , which later turned into outright hostility when one unit member was assaulted in the swamps near the Ark & Dove cathedral . As a result , the Relief Unit Leader decided to restrict unit activity in the area . Appearances . The Federal Fitness Agency is mentioned only in " Point Lookout " .
Mentats ( Fallout 3 ) Mentats are a chem in " Fallout 3 " . Characteristics . Mentats return in " Fallout 3 " , though they only increase Intelligence and Perception , omitting the Charisma bonus . As in previous games , using them boosts skills based on those attributes ( although not to skill points earned on level up , as Mentats do not alter base stats ) . Mentats are important at the beginning of " Fallout 3 " ; particularly with disarming ( or alternatively detonating ) the Megaton bomb , as indirectly implied by Lucas Simms . Through the base adjustment to Perception , the Mentats can help raise the Lone Wanderer ' s Explosives skill level above the 25 needed to interact with the bomb . One of three different kinds of Mentats can be won in a quiz pertaining to the Declaration of Independence at the National Archives , these are : Given that regular Mentats provide the same type and strength of bonuses as the Berry and Orange versions ( and all in one package ) , practical - minded players may want to choose Grape Mentats when redeeming their prize vouchers . The unique + 5 bonus to Charisma ( and consequent + 10 to Speech and Barter ) may come in handy with difficult speech checks or large bartering sessions . Behind the scenes . Their name is a reference to Frank Herbert ' s " " , where , in the wake of humanity rejecting artificially intelligent computers and robots , Mentats are humans trained for computer - like mathematical and logical computations . Also of note is that the pills are colored red . Red - stained lips are a distinguishing characteristic of a Dune Mentat .
Brown flight helmet The brown flight helmet is a piece of headwear found in " Fallout 4 " . Charactistics . The brown flight helmet provides a Damage Resistance of 2 and an Energy Resistance of 5 . The helmet is similar to the red flight helmet , but with a brown coloring . It takes up all available equipment spaces on the head , preventing anything else from being worn .
GigantoMax Theater The GigantoMax Theater is a theater that was part of the Museum of Technology . Background . After numerous complaints , and a single pending lawsuit , the GigantoMax Theater ' s sound system has been lowered from 130 decibels to 120 decibels . Appearances . The GigantoMax Theater is mentioned only in " Fallout 3 " .
Pool ball ( Fallout 3 ) Pool balls are miscellaneous item s in " Fallout 3 " and " " . Characteristics . There are several different types of pool balls that can be found in various areas throughout the Capital Wasteland and Mojave Wasteland . In " Fallout 3 " , pool balls can be used as a source of ammunition for the Rock - It Launcher , however with the removal of the Rock - It Launcher in " " they no longer serve any use . List of the various different pool balls that appear in - game : Locations . " Fallout 3 " . Though not often found as random junk , they are frequently seen near or on pool tables . Some locations are The Muddy Rudder , Rivet City market , slaver barracks , Old Olney , etc . The lucky 8 - ball can be obtained from Timebomb in Big Town . You can also find them in Mess hall & munitions storage . " Fallout : New Vegas " . Most can be found on pool tables in Vault 3 ' s recreation area , Vault 21 and Gomorrah ' s Zoara Club . Notes . One can also generally find pool cue s and triangle s in the same areas as pool balls .
Bumbalo ' s Bumbalo ' s was a pre - War children ' s toy retailer . The company is mentioned in an article at the Capitol Post building as a bidder on the United Nations building after the U . N . were disbanded , hoping to transform the building into their new East Coast superstore . Appearances . Bumbalo ' s is mentioned in " Fallout 3 " , but does not actually appear in the game .
Slim ( Fallout 4 ) Slim is a ghoul chem merchant located near the D . B . Technical High School in 2287 . Background . Although it is not explicitly stated , three railsign s for " Ally " surrounding his campsite ( east on highway pillar , south on highway base , north on building ) suggest that Slim is a member of the Railroad . Notes . Due to where his campsite is located , he may engage in combat with the nearby Gunners , meeting a swift end . Appearances . Slim appears only in " Fallout 4 " .
Super Slam ! Super Slam ! is a in " " . Effects . All unarmed and melee weapon attacks have a chance of knocking down your opponent . This does not affect ' automatic ' melee weapons , such as the or the chainsaw . The chance of knocking an opponent down is 15 % while using an unarmed weapon or a one handed melee weapon , and 30 % if using a two handed melee weapon .