naist-nlp/zeshel huggingface dataset:
Necromancy : The Great Debate Content . How dare they ? Hypocrites ! Pretenders ! What gives the Mages Guild the right to call my particular practice of magic the Black Arts ? And to forbid our use of these precious and ancient arts on pain of death ? Ludicrous ! Don ' t they understand ? We control death ! It is ours to command and we do not fear its cold embrace ! No . We welcome it . Only the foolish and the fearful refuse to grasp power due to its source . They call us evil , but we are merely prudent . They call us irresponsible , but we understand the concept of risk and reward . They claim we bring terror and misery to the world . . . well , at least on this matter we are in agreement . The world should fear us ! For we have embraced the power of the dead and made it our own . Let the fools in the Mages Guild play at their conjurations and alterations . We are necromancers , and our magicka cannot be stifled or restrained . I have heard it said that a great debate rages in the halls of arcane academia . These so - called scholars argue the relative merits and risks of necromancy , but they do so from ignorance and fear . There is no need to debate the issue . Necromancy is the one , true path to power . It is our path . And we will not be denied !
It Lives ! Content . Most honored and revered leader , the Regent of Serpentine Stratagems , I am proud to report that the experiment worked even better than I anticipated . Thanks to your insightful suggestions , we have successfully spawned a composite creature . It features characteristics of a variety of predators , including scorpions , crocodile s , welwas , and humans . I call it the mantikora . As you suggested , combining the powdery nirncrux dust into the primeval spawning pools provided just the impetus we needed to quickly breed the composite creature . Now we have a single , powerful progenitor that we can use to create an army of mantikoras for the greater glory of the Serpent . We are already in the process of expanding the spawning pools to handle the increased productivity we hope to achieve . In addition , we have established a secondary set of pools where we plan to create more progenitors in the very near future . In the meantime , I look forward to showing you the fruits of our labor and introducing you to the progenitor when you can spare a moment to visit our operation . Yours in the Serpent ' s name , Boward , Regent of Wriggling Nightmares
The Headless Skeleton The Headless Skeleton is an unmarked location found in . Description . It is north of the Southfringe Sanctum on the freezing rocky slopes is a pine tree overlooking Fort Neugrad . Sitting against the tree is a decapitated skeleton with the beheading axe still lodged in the tree ' s trunk . A chest and skill book are directly next to him .
Ingredient Classification 13 : Ghostly Remains Content . When banishing a phantom from Mundus , be certain that your engagement ends with a quick peer at the ground where the ghost departed ; depending on the prey , you may be lucky enough to gather one of these fairly sought - after ingredients . Seek out areas of this land where injustice and bloodshed have left sorrow and vengeance ; if a fellow is ripped from his kin , the strong willed usually return in a ghostly form . And we pay well enough for their transparent entrails . While the two types of glow dust we seek can be found within a wispmother or her conjured familiar , the wisp ( and these creatures are known to mainly inhabit forested areas ) , ectoplasm is an extremely thin residue , captured as a revenant ghost departs out plane of existence . Although certain cultists and others bound in primitive rituals may carry it , we would recommend obtaining it after facing a spirit in combat , as their droppings are more current ( not fresh , as this matter is essence tied to the history of all man and mer , at least if you believe certain Khajiiti philosophers ) . Vital glow dust has escaped a recently passed wisp or wispmother and still churns with an ethereal fervor . We favor bowls as the method of collection , as the substance has a strange consistency , a little like the web of a frostbite spider , which makes bottling it something of an annoyance . Expect a strange , steam - like substance to waft from the glow dust ; this fades in time , and the dust becomes faint glow dust after a period of days or weeks , depending on the ferocity of the spirit and the method of execution . We are fortunate that no unruly host has deemed their marrow worth reclaiming , or our storeroom would be plagued with moaning and laments . Vital Glow Dust . The remains of a freshly departed wispmother , writhing with ethereal torment . Proven Benefits ( in Enchanting ) : Faint Glow Dust . The faded remains escaping a slain wisp or wispmother of inconsiderable power . Proven Benefits ( in Enchanting ) : Ectoplasm . Strange , green - tinged matter that remains once a ghost has been banished from these parts . Proven Benefits ( in Enchanting ) :
Lucius the Stalwart Content . Lucius the Stalwart was the protege of a former Champion , Hagrof the Righteous . Lucius was a scholar who came to the Blessed Crucible after he was hired to write Hagrof ' s legacy . The volume was unfinished when Hagrof was defeated , and the loss of his mentor sent Lucius into a rage . Swearing to avenge him , Lucius trained for decades in an attempt to master Hagrof ' s skills , all the while building up an immunity to The Thousand Arrow ' s poison . The fight between Lucius and The Thousand Arrows was long and bloody . In the end , Lucius ' ability to withstand the poison allowed him to claim victory , but the process left him permanently weakened . A year later , a challenger named Whitebear appeared . In his weakened state , Lucius was no match for him . As his life ' s blood drained from his crumpled body , it is said that Lucius welcomed his death , as Hagrof had been avenged and was awaiting his loyal servant in Sovngarde . Usurped : The Thousand Arrows Defeated By : Whitebear
Blackheart Haven Blackhearts Haven is a group dungeon found in Bangkorai . The island is the hideout of the infamous Captain Blackheart and his crew . A pirate named Shifty Tom can be found in the haven , who seeks your aid in turning over a new leaf by defeating his former captain and crewmates . Enemies . Haven Pirates : ( Before Iron - Heel ) " Note : Haven Pirates can become non - hostile when using the Haven Pirate Disguise given by Shifty Tom . Sea Hounds , however , can see through the disguise . "
Slaver Archer The Slaver Archer is an enemy residing on Firemoth Island . They capture and enslave people as their workers , which is illegal activity in Pact territory . They are always hostile towards the Vestige , and there are no Disguises that can be worn to avoid them .
Amber Greaves Amber Greaves can be forged from amber by the smith Dumag gro - Bonk , who operates The Missing Pauldron in Bliss . He can forge one set of greaves from three pieces of amber ore . Providing an amber greaves matrix will cause the greaves to be enchanted , as well . The quality of the greaves and , if applicable , their enchantment is scaled to the Hero ' s level at the time when asking gro - Bonk to make it .
Deathbrand Armor The Deathbrand Armor is a unique set of stalhrim light armor that appears in . Individually , each piece is weaker than dragonscale armor , however when the whole set is worn it ranks higher than Daedric armor that is not tempered , due to the full set bonus . History . The armor was said to be worn by the legendary pirate king , Haknir Death - Brand . After failing to find a worthy successor , his final wish before he died was for his crew to take a longboat to Solstheim and bury his armor in four separate locations on the coast , while he himself was buried in a barrow on the island . Acquisition . All pieces are obtained from ancient chests that can only be found during the quest " Deathbrand . " The locations are : Smithing . The armor can be upgraded with a piece of Stalhrim and the Arcane Blacksmith perk at a workbench and benefits from the Ebony Smithing perk , which doubles the improvement .
Pilgrim ' s Trench Pilgrim ' s Trench contains four shipwrecks in the Sea of Ghosts . It is an explorable location of ship debris located due northwest of Winterhold . Background . The location includes several chests aboard the wrecked ships , containing random leveled loot . To get to the ship , it can help to be an Argonian , have the Waterbreathing spell / potion , or wear a helmet with a waterbreathing enchantment ( e . g . Volsung ) .
Francois Motierre ' s House Francois Motierre ' s House is a house located in Chorrol , near the Arborwatch . The owner , Francois Motierre , has recently cut himself off from the outside world and has locked himself inside . Many of the towns citizens have become concerned for his mental health , believing that he has become insane . Before and after quest . If entered , Francois will panic , noting that the intruder isn ' t the one Lucien Lachance sent and say that he doesn ' t care if anything is taken , that he just want to be left alone . After the related quest , the house and all of its contents are free to be used , including the bed . The containers in the house reset , so they can ' t be used for storage . Quests . The Assassinated Man . The Dark brotherhood has been hired by Francois to help fake his death to get the people who he owes money to leave him alone . He wants them to stab him with a unique blade that has been coated with a poison that will make it look like he has died . The staged murder will take place inside his home after Hides - His - Heart arrives to kill him .
Forgotten One Forgotten Ones are a group of monks found in Anga . They worship the Daedric Prince Namira . There are twelve in total , all hidden in the shadows , trying to stay away from the light . They recoil from any form of light and will sometimes try to escape it . Interactions . Namira . The Hero have learned from the followers of Namira that they will only summon the Daedra for someone repulsive . If they are to get their help they will need to make themselves less attractive to others . Namira wants the Hero to help out a flock of her followers , who are holding up in a nearby Ayleid Ruin — it seems that they like the utter darkness that they have found there .
Silver Tooth Cave Silver Tooth Cave is a cave in the northern Heartlands , halfway between Bruma and Cheydinhal , northwest of Lake Arrius , near Sedor . The cave consists of two areas ( Silver Tooth Cave and Silver Tooth Warrens ) and inside are various Goblins , Rats , and Mudcrabs .
Modryn Oreyn ' s House Modryn Oreyn ' s House is the residence of Modryn Oreyn and is located in the southwestern part Chorrol . Interactions . Information Gathering . The Hero has spoken to Modryn Oreyn , who tells them that , although he has been expelled from the Fighters Guild , he will still work to restore its honor . To that end , he wants one to go to the Glademist Cave and capture a Blackwood Company leader , Ajum - Kajin .
Esaranir Esaranir is an Altmer residing in the city of Dawnbreak , in Auridon . Background . According to Ohtandilwe , Esaranir was originally from Cloudrest ; he moved with his parents , Ohtandilwe and Fain , to Dawnbreak when Fain moved here . Recently , he had only just made it back from a hunting trip to Shattered Grove , after " Daedric activity occurred there . "
Trerayna Dalen Trerayna Dalen is a Dunmer Enchanter and a member of House Telvanni . Background . She is a member of House Telvanni , and lived in Tel Branora . She had a great dislike for the Telvanni Council member from her village , and was plotting to overthrow her . Interactions . A Bounty for Trerayna Dalen . Mollimo of Cloudrest wants the Nerevarine to kill Trerayna is his stead . Characters . Her " posse " consisted of the following :
Incarnate Ranso ' s Scroll Content . My story is the tale of the lie of unbridled power . I thought myself the reborn Nerevar , for I was the strongest , most powerful warrior in all of Vvardenfell . But power alone couldn ' t save my people . In the end , it couldn ' t even save me . As a warrior and as an Ashkhan , I was the most powerful of my age . But for all my strength , I failed my people . I was not the Nerevarine .
Arnora ' s House Arnora ' s House is the residence of Arnora Auria and is located in southern Bruma just behind the Great Chapel of Talos . Layout . As many of the houses in Bruma , the basement is the bedroom and the first floor is where the entrance is . On the first floor is the dining room with a large fireplace . Quests . Two Sides of the Coin . The Hero has heard that Arnora Auria of Bruma is looking for some help recovering some money that was stolen from her . One should make their way to her house and see if they can help .
Kindly Contrivers Notes Content . Minutes of the Biweekly Conclave of the Kindly Contrivers of Clavicus Vile , Abanas Smeed reporting . Eight o ' clock : Meeting called to order . Eight o ' one : Meeting called to disorder . Eight o ' five : Shouting subsides . Eight o ' six : First point of order brought before the Conclave , devise appropriate response to the village of Sundercliff ' s plea for new farming implements before First Seed . Eight Thirty : Discussion interrupted by unruly fidgeting . You know who you are . Eight Forty : Fooligan excused to address embarrassing rash . Breakthrough reached in Sundercliff dilemma . Nine o ' clock : Sundercliff proposal brought to vote . Nine o ' five : Sundercliff proposal accepted by majority vote . Nine Fifteen : Jeering of opposing voters subsides . Nine Seventeen : Second point of order brought before the Conclave , progress report of cursed soul stone research . Nine Thirty : Opening haranguing concluded . Nine Thirty - One : Report started . Nine Thirty - Two : Report concludes , no significant progress made . Nine Fifty - Five : Disparaging remarks brought to a close . Ten o ' clock : Moment of pouting silence concludes . Ten o ' one : Third point of order brought before the Conclave , lunch . Ten Thirty : Consensus on food - like items could not be reached . Ten Thirty - One : Break suggested , libations uncorked . Eleven o ' clock : Consensus reached that cask may have been a little off . Bedlim excuses himself to engage in a laughing fit . Eleven o ' five : Horrific instance of mass retching takes place . Eleven Thirty : Mallein loudly proclaims that she wishes she had never been born . Eleven Thirty - One : Proclamation passes unanimously . Eleven Fifty : Attendees scrape together five hundred pieces of gold for an offering . Eleven Fifty - Nine : Lunch consensus reached . Noon : Conclave adjourns to prepare offering .
Habd ' s Remains Habd ' s Remains is a quest item in . They are found on the body of a Chaurus Reaper in the Frostflow Abyss . Quests . Frostflow Abyss . As his wife ' s journal indicates , Habd had asked for his bones to be burned in the lighthouse flame after he died , so that he could feel he was still helping guide the ships . Thus , activating the lighthouse brazier while carrying the remains will grant the Dragonborn the permanent effect Sailor ' s Repose , which boosts healing spells by 10 % .
Daedric Left Pauldron Daedric Left Pauldron is an armor piece in . The only way to obtain both pauldrons and complete the Daedric set without killing a quest essential character is by collecting one from each of the two " Morrowind " expansion packs . The left pauldron is found in .
Maliah ' s Journal Content . " Magus commands you . " Such a simple phrase , yet so full of power ! I finally acquired the pass phrase to unlock the secrets of the obsolete analysis factotums . The sacred text of Sotha Sil ' s honored assistant was instrumental in my discovery . I wonder what the mechanical creature will tell me when I finally locate it and speak the phrase . My hope is that it will provide me with the means to finally make a better life for me and my son .
Krag ' s Journal Content . I knew if we dug deep enough we ' d eventually hit some fresh ruins . Markarth , a city built upon a city . From early pieces recovered we ' ve determined the name of the city is Nchuand - Zel , but past that we have very little info . We ' ve been given an escort through and tomorrow we will delve into the city proper . It ' s only been a day and I already miss my desk and chair . I thought it would be a little more fun to explore , but so far it ' s just been fighting spiders and getting to view an occasional rubble pile . Hopefully we get to the main room soon so we can set up a camp and I can start cataloguing some of the items I ' ve been able to find . We found the Armory earlier and Erj has stayed behind to find a way into the main vault . If anyone can open the locks it ' s him . We ' ve kept going and settled up here for the night since the guards say it will be easy to defend . I ' ve put up a few runes just in case .
Time Wound The Time Wound is the spot where the Elder Scroll was used to banish Alduin . It was created by the first followers of the Voice ; Hakon , Gormlaith , and Felldir . The Time Wound is located at the Throat of the World . The Dragonborn encounters it during " Alduin ' s Bane , " by using the Elder Scroll ( Dragon ) to learn the Shout Dragonrend .
Letter from the Agents Variables have been replaced with { . . . } . Content . Dear { . . . } , We know all about being falsely accused of crimes , but we are seldom in a position to combat the accusations . In your case , we are at least aware of the name of one of your accusers - - innocent pawn , but { she / he } was allegedly the witness to the burglary at { . . . } . Be careful speaking with { . . . } - - { she / he } may have powerful friends . Your best bet may be in speaking with { her / him } in public . I understand that { she / he } frequents { . . . } in { . . . } . The Agents
Steel Armor ( Morrowind ) Steel Armor is a type of armor in . Steel armor is classified as heavy armor . While , heavy and cumbersome , this armor offers a fair amount of protection . Acquisition . The armor pieces can be found on characters , in locations or sold by merchants :
Locate the Assassin of Old Locate the Assassin of Old is a quest available in . Background . This quest is given as a bonus for killing Gaius Maro in a hold capital , during the quest , " Breaching Security . " Walkthrough . After completing " Breaching Security , " Gabriella will give the Dragonborn Olava ' s Token if they kill Gaius Maro . She will then suggest they travel to Whiterun , and speak to Olava the Feeble . Olava the Feeble is usually seen outside her house sitting on the bench during the day . When approached and told that the Dragonborn has a token for her , she proceeds to tell them their fortune . She tells of a cave that is home for the Dragonborn ( " a sanctuary " ) , with family , but that there will be " so much blood . " Then she mentions Deepwood Redoubt , which is " " ripe for the plunder . " " Through there is Hag ' s End , a place where a Dark Brotherhood member can be found . On the way through Deepwood Redoubt , several Forsworn are encountered . Beyond , in Deepwood Vale , there are more Forsworn in a camp . Finally , up multiple sets of stairs leading east , there is Hag ' s End , where Witches and a Hagraven are fought . Three more witches are encountered in the throne room of Hag ' s End . The door behind the throne can be opened by activating the handle . Inside the secret room the dead Dark Brotherhood Assassin , named the Assassin of Old , can be found . By looting his corpse the Ancient Shrouded Armor is gained . Additionally , there is a chest behind him containing more treasure . Further through the gates is a Word Wall with the Slow Time shout .
Ashunartes ( Online ) Ashunartes is a location that appears in , in the region of Vvardenfell . The Daedric ruin itself is inaccessible during this time period . The ruin itself is located close by Marandus . The only inhabitants are two Flame Atronachs , which will appear from a portal when the Vestige approaches the ruin .
Hadhuul Hadhuul , colloquially referred to as the Fire King , was the Ayleid King of the city of Ceyatatar in Cyrodiil . His ghost can be encountered by the Vestige . History . Hadhuul was an Ayleid king during the early First Era . His spearmen were never defeated in their history , until the Battle of Ceyatatar , where they suffered their first defeat at the hands of Pelinal Whitestrake and the Imperial slaves who were rebelling against the rule of the Ayleids . Hadhuul was killed by Whitestrake during the battle in 1E 242 . His ghost , however , still remains haunting the ruins in 2E 582 .
Spectral Form Spectral Form is a master - level Illusion spell in . It renders the caster completely invisible for 120 seconds . Actions such as interacting with an object or attacking will break the spell . Acquisition . Spectral Form can be purchased from Ita Rienus , who resides in the Bravil Mages Guild .
Letter to Fadeel Content . You try my patience , Fadeel . Huzal hungers , but we have seen no " fresh meat " for days . Have you forgotten the terms of our arrangement ? I expect to see at least one foolhardy wanderer per day . If you cannot deliver this . . . well , it wouldn ' t be very difficult for Huzal to track your stench across the sands . — Mirudda
Suicide Note Content . This was my big break ! Finally I ' m given something important to do , and what happens ? I blow it ! All I had to do was keep Phillida alive ! That ' s it ! But no ! I couldn ' t even accomplish that ! Father was right - - I ' m an idiot , and I haven ' t amounted to anything ! I let everyone down , so this is it . Goodbye cruel Empire ! I ' m ending it all !
Nightshade ( Skyrim ) Nightshade is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Locations . Nightshade are flowering plants that can be found throughout Skyrim , normally around cemeteries or graveyards . Potions . " † multiple effects "
Battle atop Mount Anthor The Battle atop Mount Anthor was a battle between the Nord s under Olaf One - Eye and the dragon known as Numinex at the summit of Mount Anthor during the War of Succession in the First Era . During the War of Succession , the Jarl s of Skyrim were bitterly divided over who would succeed King Borgas as High King , and thus were unable to unite and defeat Numinex , who was ravaging their holds . However , Olaf One - Eye , Jarl of Whiterun , took a few of his most trusted warriors and ventured to the top of Mount Anthor , the home of Numinex . At the beginning of the battle , Olaf assaulted Numinex using his axe and shield . They fought each other for several days . However , Numinex and Olaf were too evenly matched for either to secure victory . Angry at the ineffectivness of his weapons , Olaf summoned up his anger and projected it through his Thu ' um . Numinex responded with his own Dragon Shouts . The power of their shouts split the sky and shattered the stones around them . Finally , Numinex collapsed from injury and exhaustion . Olaf took Numinex back to Whiterun and imprisoned him inside Dragonsreach . Olaf ' s victory over Numinex gave him the reputation and trust needed to be chosen as the new High King of Skyrim .
Panther River The Panther River flows from its mouth in Niben Bay through the Nibenay Valley into the Blackwood region before finally stopping just shy of the Black Marsh border . Animal life can be found in the usual forms of Mudcrabs and Slaughterfish as well as some stray Will - o - the - Wisp s and deer . Despite its length the river is only bridged once with the sole bridge being part of the Yellow Road . There is a Troll under the bridge with a note and a drink in its corpse .
Dar - m ' Athra Infernal The Dar - m ' Athra Infernal is an enemy residing in the Temple of the Divines , in Arenthia . This enemy is alongside the Dar - m ' Athra Shade and ready to attack the Vestige to stop them from releasing Akkhuz - ri from the grasp of the Dark Mane .