Star Trek : The Enterprise ^ 4 Encounter Star Trek : The Enterprise Encounter was one of three " Star Trek " games released in by West End Games . Game play . The premise of the game has the crew of the original " Enterprise " ( toward the end of the ship ' s five - year mission under James T . Kirk ) seeking out the superbeing Trelane ( from ) . Trelane winds up capturing them , forcing them into a new game . The crew is to be split up and deposited either on the ship ( in fact , up to " four " duplicates of the ship , which show up on each other ' s sensors as Klingon ships ) or on worlds visited by the crew over the last five years . Each ship ( player ) must travel around the twenty - space board " re - living " the various episodes ( listed on a deck of double - sided " Adventure Cards " , with each episode ' s " adventure " affecting game play in one way or another ) in an attempt to collect at least one Crewmember in each of six Divisions ( Command , Science , Medical , Security , Navigation and Communications ) who have been " marooned " on the worlds of those adventures . Rescued crew are kept in a player ' s " Bridge rack " for safekeeping ( and to keep out of sight of the opponents ) . The game featured 24 counters representing 18 " Officer - Level " crew who count toward the needed Crew counters , five " Cadet " crew counters ( in each division except Command ) which are " red herrings " of sorts , and one " Starfleet " counter that acts as a " wild card " and may replace any one needed Crew counter . In addition , since the ships read each other as enemy vessels , ships which land on certain spaces ( called " Tractor Zones " ) can force other ships into battle , with the winner claiming a Crewmember from the loser . ( Some Adventure cards also force you into battle , usually with an advantage or disadvantage to you and / or your opponent . ) A deck of " Battle Cards " help in determining the victor by allowing each ship to use phaser s , shields , photon torpedo es and various other maneuvers . Some of the Battle Cards also contain game - altering text that allows you to play them outside of a battle in order to use certain crewmembers ' special abilities or add special conditions to winning the game . The first player to get all six needed " Crewmembers " returns to their starting planet , or " Base World " . This allows the player to " lock in " one crew counter ( turn it face down on their " Bridge rack " ) . The other players then each have one chance to force you into a " last - ditch battle " in an attempt to steal away one of your " non - locked in " crew counters and thus prevent you from winning . Surviving the attacks from all the opponents wins the game for the player . If at any time the player loses a crew counter and no longer has all six needed crew , game play continues . If that player manages to restore the balance and get all six needed crew , they return again to their Base World and " lock in " another counter , then go through the " last - ditch battle " phase again . ( If , through repeating this process , a player can " lock in " all six needed crew , they automatically win the game without needing to go through the " last - ditch battle " phase . )