naist-nlp/zeshel huggingface dataset:
Stamina ( Skyrim ) Stamina is the character ' s physical energy , used to perform various strenuous activities , particularly power attacks , bashing , or sprinting . If stamina has been depleted the stamina bar will flash and the character is unable to perform these activities . The green bar in the bottom right of the screen shows the current status of stamina . The base Stamina value for all races is 100 points . Mechanics . The amount of stamina depends on the character ' s level . Each time the hero levels , a choice is offered to add ten points to stamina , or to another attribute . Selecting to increase stamina at level - up increases carry weight by five . Restoration . Options for restoring stamina include :
Find the Source of Power Find the Source of Power is a quest available in . Background . These are miscellaneous quests , obtained after receiving a " Letter from a Friend " , in regards to finding the " source of power . " These letters are sent when the Dragonborn uses a Dragon Shout in cities or other settlements . Walkthrough . After receiving a Letter from a Friend and reading it , the Dragonborn is tasked with finding a Word Wall at a radiant location . This location can be any with a Word Wall contained within it . Traveling to the location and learning the word for the appropriate shout will complete the quest .
Bolts ( Morrowind ) Bolts are a type of ammunition available in , used by crossbows . The DLC Area Effect Arrows adds several new enchant ed bolts , which can only be purchased from Aradraen at her fletching shop in Vivec City . Compared to other games . Bolts were not included in and , but returned in , Skyrims first DLC . Compared to arrows . Bolts add about the same amount of damage as arrows .
Marked for Death Marked for Death is a dragon shout in . Effect . This shout causes the target to receive an armor penalty every second , and lose health points every second for 60 seconds , as follows ( NOTE : the armor loss is permanent without use of the console to correct ; hitting your allies will make them notably less resilient to physical damage for the rest of the game ) :
Proximity Mine Fire Proximity Mine Fire is a Destruction spell in which is cast upon triggering the " Strange Devices " ( Dwarven Proximity Mines ) that are encountered throughout the Old Mournhold : Forgotten Sewer . Acquisition . Although it is not intended to be cast during combat , Proximity Mine Fire can be added to one ' s repertoire of spells on the PC by using the console command : codice _ 1
Golden Saint ( Morrowind ) Golden Saints are a type of Daedra in . They appear as gold skinned females wearing stylish golden armor and a winged helmet . Locations . Golden Saints can be found in the following locations : They can also be found in the following locations , depending on character level :
Ekapi Ekapi is a Khajiit Slave in Panat . She is enslaved alongside Ula and Tsabhi . They can be freed with the Panat Slave Key carried by Dravil Omavel . Attributes . This character has the following attributes : Equipment . This character uses or carries the following :
Phantom Sword Phantom Sword is a weapon obtained through console commands in the PC version of . Acquisition . It can be acquired by typing codice _ 1 into the console , where " X " is the quantity desired . After successfully typing the code , a message in the upper left hand corner reads , " " Phantom Sword Added " , " but the weapon is not added to the inventory . The weapon has no stats and cannot be upgraded using a grindstone . It can only be equipped by typing codice _ 2 into the console . The weapon is then equipped and can be drawn , but the player is holding nothing at all . You can use it to kill animals and people , but there are no available stats and it vanishes as soon as you equip a different weapon or spell .
Captive Crewmembers Captive Crewmembers is a quest available in . The slavers have captured the crew of a ship that crashed on the rocks . Captain Albert Marck has asked the Vestige to free them . Walkthrough . Captaqin Marck , who is hiding behind a rock between the two Ember - Eye camps south of Koeglin Lighthouse , tells the Vestige all of his crew have been captured by Captain Angarthal , the cruelest slaver in the Azurian Sea and now in Iliac Bay . The ship hit the rocks as the lighthouse signal was out . They took most of the crew up the beach , but Salach , Lidenar and Ozor are still there , help freeing them and it will be worth the while . After some more conversation , ( optional ) , head to the camps to find and release Lidenar and Salach . Ozor is held captive on the pirateship , The Bloody Scupper and after releasing him , find the slaver captain . He ' s below deck with one of his guards . Attack and kill him , then return to Captain Marck on the beach . All three crewmembers are with the captain , relieved for being released . Speak to Captain Marck to complete the quest . He asks the Vestige if heading that way , to look out for the rest of his crew who were marched off to the east .
Kyne ' s Peace Kyne ' s Peace is a dragon shout in . Effects . This Shout will calm all wild animals , except frost trolls , within the range of approximately 100 paces . It will also detect all animals within the range , much like the Aura Whisper shout or Detect Life spell , showing all animals in blue aura for the Shout ' s duration . Using one Word of the Shout will cause all animals to stop attacking or fleeing until they are attacked . At two Words , the animals become less responsive to any attacks , taking another two or three hits before retaliating . At three Words , animals become almost completely unresponsive to attacks . It is an extremely useful Shout that shouldn ' t be dismissed or overlooked . Without it , the Dragonborn is forced to kill any aggressive wild animals they happen to cross paths within the wilderness unless they have the option of fleeing the scene . Even the first Word alone is often enough to stop most attacks , subsequently giving them time to get away from the animal or animals . However , using this Shout against , for example , wolves attacking the chickens , cows , or people living at any of the homesteads will only temporarily solve the problem . This is so because the wolves ( and other carnivores , presumably ) will stay in the same general area they were in when they were shouted at , and once the Shout wears off , they will resume their attacks on the homestead . This Shout is best used against aggressive animals found on the plains or forests to stop their aggression long enough for the Dragonborn to make an escape .
Ring of the Five Fingers of Pain Enchantments . All effects are 3 – 5 points on touch : Locations . Ring of the Five Fingers of Pain appears primarily as random loot , with 43 instances that it can possibly spawn . There is 1 static occurrence , inside a chest of drawers at in Vivec City .
Brond Brond is an unused character residing in the Windhelm Pit , a location accessible only through the use of console commands . Background . Brond is among the fighters in the Windhelm Pit . According to him , he is a skilled fighter and has been fighting for a long time .
Eye Spy Eye Spy is a quest available in . Background . Scout Arfanel has requested aid from the Vestige , asking for guidance in helping his troops escaping a Covenant attack . With the help , he will be able to catch the ranger that has been inflicting trouble upon his troops . The Vestige must also evacuate a number of his troops and destroy the supply hut .
Unfinished Business Unfinished Business is a quest in . Vilena Donton sends the Hero to Modryn Oreyn in Chorrol . He tells them that a rather undependable Guildmate named Maglir has defaulted on a contract to recover a journal from a mine infested with undead . The Hero must locate Maglir and find out why he has not returned to Chorrol . Walkthrough . Skingrad . After talking to Modryn , the Hero must locate Maglir , who is in Skingrad , and ask him why he defaulted . Asking people around Skingrad will reveal that he is at the West Weald Inn . Once Maglir has been spoken to , he will tell the Hero that the job should have been for three or four people , and believes that he is not paid enough for the job to put his life on the line . He then tells the Hero that they can do the job for him if they would like , and will mark the location of Fallen Rock Cave on the map . Fallen Rock Cave . Go to the cave and kill the undead inhabiting it . Then go to the back room ; it is filled with knee - deep water and contains the journal , which can be found next to a chest in a recession in the cave wall . Take the journal and exit the cave . Decisions . Once out of the cave , one will have to decide whether or not to tell Modryn that Maglir was not the one that fulfilled the contract . If the Hero wants more information , they can go back to the Inn and speak with Maglir . If Maglir is spoken to first , there will be two options : the Hero can either tell him that they will tell Modryn that he recovered the journal , or rebuke Maglir for not recovering the journal . If they tell him they will lie for him , he seems reluctant and thanks them . If telling him that they are going to tell the truth , he says that they must do what they think is right . Reporting to Modryn . When reporting back to Modryn , there are two options when speaking to him . The Hero can tell him that the contract was not defaulted , and they simply recovered the journal from Maglir , or tell him that Maglir did indeed default , and they had to do the job themselves . The reward is the same amount of gold either way , but one will get an extra point of Fame if the truth is told .
First Mate Elvira Derre First Mate Elvira Derre is a Breton residing in Steelheart Moorings , Stormhaven . She is the second - in - command of Captain Albert Marck . She asks for help rescuing her companions taken hostage by the Ember - Eye Slavers who use the settlement as a base . She will approach the Vestige when located near the town . Interactions . Divert and Deliver . Slavers are using Steelheart Moorings as their base of operations and they ' re holding some sailors who they recently captured . The first mate has asked the Vestige to help free the sailors from the slavers ' clutches . Later she appears in the Cloudy Dregs Inn in Wayrest where she tells the Vestige they are still raising funds for their next voyage .
Saintsport ' s Lighthouse Saintsport ' s Lighthouse is a lighthouse located north of Saintsport , Stros M ' Kai . It has a part in the quest " Izad ' s Treasure . " Quests . Izad ' s Treasure . Captain Izad has buried a chest containing a spade and a note , claiming that he has hidden treasure somewhere on Stros M ' Kai . The Vestige must prove themselves clever enough , follow the clues and claim the rewards .
Kylius Lonavo Kylius Lonavo is a Dunmer Rogue , and skooma dealer working at the Greyland settlement just outside the walls of Leyawiin . Lonavo and his marauder compatriot are on the run from the Imperial Legion for dealing skooma . In the quest " Raid on Greyland , " an Imperial Legion member named Lerexus Callidus recruits the Hero to go to Greyland and kill Lonavo . Callidius himself calls Lonavo " a snake " because of the way he has evaded capture . When attempting to kill Lonavo he wields an enchanted claymore , but if they succeed in killing him , take his ring to Callidius and he will give a leveled reward .
Power Bash ( Skyrim ) Power Bash is one of the nine perks of Block in . It can be used with any shield or blocking weapon , but consumes more stamina than a normal bash . It can be improved by a following perk to increase its damage by 5 times . To execute a Power Bash , simply hold the action button instead of clicking it once , just like performing a Power Attack with any melee weapon . The Power Bash staggers enemies for a noticeably longer period of time than the regular bash does , in addition to doing more damage . It has the side effect of draining the Dragonborn ' s stamina whether they hold the action button or tap it .
Rustleif ' s House Rustleif ' s House is a residence found in Dawnstar . Background . The local blacksmith Rustleif lives and works here with his wife Seren . Their shop can be invested in with the Investor Perk . Layout . After entering , to the left there is a table , and just beyond that is a shelf filled with food . In front of there is a chest to the left of a double bed , and just past there is a small end table and a dresser . To the right of there is a mounted deer head , just past there is a fireplace with a cooking pot over the fire and a mounted elk head above , and to the right of there is another deer head . Past there is a small table , with some gold on it .
Letter from the Underking Notice . In the letter below , you will find variables instead of the names and places shown in game . For a more comfortable reading , they have been replaced with { . . . } . Content . I have no desire to tamper further with mortal affairs . I have in my possession { . . . } , one of the world ' s greatest artifacts . You may have it in in exchange for the Totem . My most loyal agent will await your arrival in { . . . } of { . . . } , at { . . . } . Underking
Isolated House The Isolated House is an unmarked location and lies on the floor of a valley in the far south area of the West Weald , west of Fort Black Boot , and east of the Priory of the Nine . It does not appear on the map and does not register on the compass . Overview . The house has the same architecture as the buildings in Skingrad . Inside the house there are two beds , a drawer that contains clothes , and crates and barrels containing random items . It is occupied by two bandits . The beds can be used and the containers can be used for storage , though it is not recommended as housing . The bandits inside will eventually respawn if killed . Furthermore , an Oblivion Gate can open at the location of the house , effectively destroying it , and all items stored in the house will be lost . The gate may even open right after exiting the house .
Blessing of Mara After getting married , if one disenchants their wedding ring , The Bond of Matrimony , you receive the enchantment , Blessing of Mara . Disenchanting has no effect upon your marriage . The base effect of this enchantment is that Restoration spells cost 10 % less , but it does increase as your character levels up . This enchantment is different than Fortify Restoration , and " cannot " be equipped onto any item , i . e . , shields , gauntlets , helmets , armor , rings , necklaces , or clothes .
Argonian Ceremony Content . Drifa , I was wondering if you could speak to Maramal about perhaps presiding over a marriage ceremony for myself and Keerava . She ' s the love of my life and I wish to be with her forever , but only if we can be wed in traditional Argonian fashion . Traditional Argonian bonding ceremonies are somewhat long and complex , involving unique rituals spoken in our native language . I ' d be more than happy to provide a book describing what I ' m looking for as long as Maramal doesn ' t mind . Talen - Jei
Heart of Stendarr Heart of Stendarr is the name given to the spell cast on the Hero when they pray at a Wayshrine of Stendarr . Message . The text displayed when activating this spell is : Quests . Pilgrimage . The Hero must make a pilgrimage to all wayshrines in Cyrodiil , on of them being the Wayshrine of Stendarr , where his blessing is received .
Necromancer ' s Amulet ( Morrowind ) The Necromancer ' s Amulet worn by Trebonius Artorius at the Mages Guild in Vivec City , Foreign Quarter . It can be obtained through finishing the quest Kill the Telvanni Councilors , through killing Trebonius Artorius in the Arena in Vivec to become the new Arch - Mage or through simply killing him .
Absorb Attribute : Agility Absorb Attribute : Agility is a novice - level Restoration spell in . It transfers 5 points of the target ' s agility to the caster for 20 seconds upon touch . Acquisition . Absorb Attribute : Agility can be purchased from Thaurron , who resides in the Anvil Mages Guild .
Leather Helmet ( Skyrim ) The Leather Helmet is a piece of light armor and part of the Leather Armor set found in . Locations . Unenchanted helmets will begin to appear throughout Skyrim when the Dragonborn reaches level 6 , and enchanted variants can be found at level 7 . These locations include : Smithing . A Leather Helmet doesn ' t require a Smithing level or a perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with Leather at a workbench , however it does not benefit from any smithing perks . This means the helmet cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to Fortify Smithing .
Shrine Armorer Skill Shrine Armorer Skill is a Restoration spell in that temporarily increases the value of armorer . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Wayshrine of Arkay The Wayshrine of Arkay is dedicated to the God Arkay . A wayshrine is different from an altar in a chapel . An altar of Arkay can be found in major city temples and the Great Chapel of Arkay is located in Cheydinhal . These wayshrines provide the blessing " Breath of Arkay " , detailed below . Blessing . Praying at Arkay ' s wayshrine bestows the " Breath of Arkay " blessing , which bestows the following effects : Quests . Pilgrimage . The Hero must prove their renown , then proceed on a Pilgrimage across Cyrodiil , praying at the various wayshrines of the Nine Divines , with only a map to guide them . It is the first quest in the expansion pack and can be initiated by asking anyone about rumors of a prophet .
Dimhollow Crypt Dimhollow Crypt is a location in . It is located directly north of The Lord Stone , and northeast of the Shrine of Mehrunes Dagon . It can easily be accessed by heading up a worn path up the mountainside near the Hall of the Vigilant . The cave is inhabited by vampires , skeletons , Death Hounds , a colony of Frostbite Spiders , various Draugr and Gargoyles . Quests . Awakening . The Dragonborn is sent to investigate what the vampires who attacked the Hall of the Vigilant were seeking . If this location is entered before accepting the quest , a large boulder will be blocking the iron gate that leads into the rest of the cave system . Mining . There are eight Malachite Ore veins that can be found in Dimhollow Crypt ; four veins around sides of circular platform room , and four others around sides of the arena room with a word wall .
Scroll of Shockbane Scroll of Shockbane is a Destruction scroll that increases susceptibility to elemental Shock Damage . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : Locations . A Scroll of Shockbane can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Lake Honrich Lake Honrich , formerly known as Lake Honnith , is a large body of water found in the most southeastern part of Skyrim , which occupies much of The Rift . The Treva River flows into this lake . It is one of the largest inland bodies of water in Skyrim , comparable in size only to Lake Ilinalta . The city of Riften is located on its eastern shore , while Goldenglow Estate resides on the small grouping of islands , in the middle of the lake . History . The area around the lake was the location of a skirmish between the Nord s and the Snow Elves in 1E 139 . Under the order of King Harald , a Nordic army approached the lake in an attempt to drive the Falmer force north into Harald ' s forces . In the first few days , the Nords encountered heavy resistance from the Elves , but the closer they got to the shores of the lake , the fewer Elves they encountered . Eventually , the Elves counterattacked , forcing the Nordic army to retreat in order to protect its rear . Local legends . According to Ungrien , the three employees , who before him supposedly met their untimely death at the order of Maven Black - Briar , had their bodies dumped in Lake Honrich .
The Book of No - Name Content . Today , this one wagered that a random traveler I met in the street could walk into a room full of drunken Nords , grab a book , and walk back out . This one knows that if No - Name asks enough gamblers , he ' ll eventually find someone who will take that bet . This one knows that on any given afternoon , some heroic traveler will offer to walk into that bar , especially if No - Name pleads convincingly enough . No - Name feels bad for tricking a courageous , traveler , so if you managed to survive , this one would prefer to offer a cut of the profits , a copy of this handsome journal , and a heartfelt apology to the traveler who reads this . If you didn ' t make it out of the room , consider this handsome quarto faux - leather journal a suitable consolation prize . You cost me a lot of money , so I consider this compensation generous . And if you ever tell the story of what happened , please leave this one out of it ! Simply say that the mysterious Khajiit who tricked you had no name .
Arms and Armor of the Nordic Champion : Skegglund Stormcloak Content . " One of the veteran guards in the walled city of Windhelm , Skegglund suffers neither foots nor trolls gladly . He hunts in furs and leathers ; he donned his heaviest armor for this display of brutality in honor of Kyne the Sky Goddess . " Though a Nord may share his complexion and traits with a Breton , he tends to shun a refined and delicate battle attire ; instead he favors a more stark and furrowed appearance — not quite the look of a man dragged through a bramble hedge , but almost as unkempt . The Nord warrior is proud of his fierce independence , hardy in the thankless severity of his lands , and comfortable with appalling violence as a daily occurrence . His armor and weaponry reflects this boisterous fury , but may also be revered as part of a family ' s trappings . For the Nord is a warrior race , and all from the goat farmer to the Skald King own an armament of some kind . Under the braids and beard , but resting on the woad tattoo , lies a Nord ' s armor . Usually lined with fur ( to help contain heat and prevent nasty chafing ) , and with leather trim work with steel plates attached to the top , the results are weighty and foreboding . Clash with a Nord in his heaviest armor , and your fears of intimidation are realized . Since the time of King Harald , horkers , mammoths , wolves , and great cats have been sacrificed to provide undergarment protection , with thousands of forges throughout the six holds of Skyrim crafting fine plate for a race perpetually at war . Weapons are thick and practical , with strong oak hafts favored for the hand axe , mace , or staff , sometimes wrapped in a leather grip . Usually , swords are formed from steel , with stocks cross guards , sometimes adorned with runes or the fabled knot work also found carved into windswept longhouses across this realm . Strange , glaring semblances of bears , eagles , or elk may stare out from a Nord ' s shield , but others robust rivulets hammered into wood , with concentric or reflective patterns , like the cross of Ysgramor . A Nord ' s weapon is seemingly an extension of his arm , and he usually only stops wearing it during his ( frequent ) bouts of revelry , where it is replaced by a jug of four - eye grog or rum posset . " From the fiendish toothpick to the elaborately rune - encrusted great sword , Nord weaponry has a rugged but exceptional quality , thanks to the heat of their forges and the competence of their red - faced blacksmiths . "