Fallout Bible 3 Fallout Bible 3 is the third installment of the " Fallout Bible " , a collection of documents containing background material for the first " Fallout " games compiled and written by Chris Avellone . This installment was released on February 11 , 2002 . All information from " Fallout Bible 1 " , " Fallout Bible 2 " , and " Fallout Bible 3 " was later revised and included in " Fallout Bible 0 " . All notes in italics come from " Fallout Wiki " editors , not from Chris Avellone himself . This update contains a lot of answers to questions , a ( Tony Postma ) , a revised timeline , some discussion of the psyker s from Fallout 1 , a list of keywords you can ask the talking head s in Fallout 1 about , and a few other bits and pieces of info here and there . Some things : Thanks for supporting Fallout , Chris Avellone down here at Black Isle Studios Questions , questions . This submission we answer a few questions , the first one from Albert : 1 . Here ' s a question that everyone would like to have answered . Why is Lynette such a bitch ? Is she a jet baby ? Was she abused as a youngster ? Did she have a series of sordid love affairs that all went horribly wrong and warped her into a domineering cynic ? Or she just acting like a typical Vault City citizen ? - Albert . Answer : Yes , Lynette is a bitch if you ' re not a Citizen . As the figurehead for Vault City , she was supposed to embody the worst arrogance and condescension that Vault City has to offer ( trait s that are not present in all the citizens , as McClure and others prove ) . Furthermore , I suspect that she was made a black character to add an additional edge to her hypocrisy over slavery , but I guess you ' d have to ask the original designers about that - Mark O ' Green and I wrote Lynette ' s dialogue , but we were working off of an older design that ( I think ) Jason Anderson had written . As for why Lynette ' s a bitch . . . well , Lynette does have an extreme managerial , economic , and efficient soul , and she ' s used to getting her way . She wasn ' t abused , tortured , or twisted in any way when she was young , she just got a certain privileged and superiority complex hardwired into her head around five or six years old , and she ' s never been the same . She ' s always known that she was destined to lead the Vault 8 Citizens , and that power has gone to her head . She ' s been the leader of Vault City for many , many years , and she ' s seen the worst that the wasteland has to offer - but rather than taking sympathy on the poor souls that have come to Vault City for protection , she has instead taken the view that these " outlanders " were simply not strong or smart enough to achieve what Vault City has , and thus , are inferior . She tends to work too much and too hard , and she sees all " her " time as precious , so she has little patience for socializing without a purpose ( i . e . , if it doesn ' t involve politicking , she ' s going to be working late at the office instead ) or for people dropping in and wasting her time . As expected , Lynette has had no positive romantic relationships up until her potential relationship with Westin from NCR in the endgame of Fallout 2 . She ' s had little time for anything other than her job , and that ' s her focus - if anyone throws her job or decisions into question , buckle up , because she takes it as the worst sort of personal attack . Lynette uses any negative situation involving outlanders to reinforce her beliefs and disregards or ignores any positive aspects - she ' s single - minded and set in her ways . The fact that she ( and Vault City ) had an " environmental welcome mat " stretched out for them ( with the GECK ) when they emerged from Vault 8 meant they suffered little hardship in comparison to other struggling communities , but this simply doesn ' t factor into her thinking . She believes that Vault City and the Vault citizens have survived and thrived because they are a superior breed of human - smarter , better , and more capable than the human trash that prowls the wasteland . Anyway , there you go . And three questions from Deadlus : 2 . Is military base part of enclave or something ? ( sorry i ' am not good at english : ) but I think that you know what i wanted to say ) - Deadlus Unknown . The Mariposa Military Base was constructed for the purposes of FEV experimentation on human beings , and considering the nature of the " volunteers " ( military prisoners who didn ' t have their brains scooped for use in brain bots ) and the lack of any shred of ethics in the experimentation procedures , it is possible the Enclave had something to do with the experiments at Mariposa . In Mariposa records , however , the Military Base is never mentioned as under the direction of any organization called the " Enclave , " and Colonel Spindel , head of the military squad stationed at the base , never indicated any Enclave allegiance . . . nor did Chief Scientist Anderson in the last few minutes before Maxson put a bullet through his skull . Still , the existence of the Mariposa Military Base " was " listed in Enclave records , and this enabled the Enclave to find the base and begin their excavations , so it is possible that some elements of the Pre - War Enclave had their fingers in the horrors taking place at Mariposa . They held the site for many years , but abandoned it after obtaining the FEV samples . . . and noting the high incidence of mutation among the worker slave s and some of their soldiers , including Frank Horrigan . 3 . The boss ( richard grey or someone ) in f1 was in the vault , which vault is it ? - Deadlus The Vault " Grey " ( originally Moreau ) started out in before his mutation into the Master was Vault 8 and the Vault you find him in in Fallout 1 was a test / demonstration Vault constructed by Vault - Tec and has no number ( according to Chris Taylor - thanks to Nick Garrott for letting me know about Vault 13 ' s stash on this stuff ) . Relevant quote : Saint _ Proverbius : Which vault number was the Master ' s base ? Chris Taylor : The Master was in the Vault - Tec private vault . This was the demonstration model built for the federal government , it was also very close to the Vault - Tec headquarters 4 . So richard grey was the first vault dweller not the main character in FO1 , and why did he left his vault ? ? ? - Deadlus According to Lynette in " Fallout 2 " , Richard was exiled from Vault 8 for murder . The details of the murder are unknown and judging from the hypocrisy filling Vault City ] the entire incident is questionable . One question is from Peeyack , sent via Kreegle of Vault 13 fame : 5 . Why in the final scene in Fallout 1 and 2 nothing is said about players friendly NPCs ? I ' d love to know what happened to Marcus , Tycho , Ian , Cassidy or Vic afterwards . - Kreegle Fallout 1 : I don ' t know why . Tim and the Troika crew apparently ended up doing this for the NPCs in " " , though . Well , according to the manual in Fallout 2 ( written by Chris Taylor ) , Ian bit the bullet in Necropolis , and Dogmeat died in the Mariposa Military Base . Tycho and Katja are not mentioned , so it ' s assumed they didn ' t join the Vault Dweller . Still , even though it ' s mentioned in the manual , I ' d substitute your own experiences with them and let that be the true history . . . even though Dogmeat ' s pretty likely to bite it in the Military Base because of those damn force fields and because you can ' t tell him to park his doggie ass in a safe place ( without locking him in a force field cage ) . In any event , I ' ll try to include alternate endings for these characters depending on what you did in the game . Your actions should make a difference . As for Fallout 2 , Matt Norton and I wrote end text for all of the ones in Fallout 2 using the narrator ' s perspective ( and occasionally the appropriate voice actors ) , so here ' s the sections I was able to dig up ( and it ' s not all the NPC allies , but the talking heads of everyone ) . They just didn ' t make it into the game , and as I understand it , Ron Perlman already had 5 billion lines to do in 2 hours . It ' s possible we decided not to do them because we ran out of time . . . or because Ron Perlman is an extremely muscle - bound fellow who looks like he can crush bricks in his hands . In any event , here you go - note that some are personalized for the actor , others are not : Lynette Marcus President Richardson Harold The Elder The Elder , 2 < nowiki > [ < / nowiki > Matt Norton ' s comments < nowiki > ] < / nowiki > The end movie is just finishing – the tanker sailing toward the view at full speed . In the distance is a massive explosion of the Enclave oil platform . The tanker draws closer as the screen fades to black . The Elder , the player character , and all the tribesmen are escaping on the tanker , though we do not see them . The Elder speaks in voiceover . She is pleased , even a little mischievous . I may include an MP3 of Ron Perlman personally wishing me dead for the end narration sequences in Fallout 2 - it is both funny and frightening at the same time . And the last two questions are from Richard Grey from Vault 13 via his neurolink to the Cathedral computers : 6 . According to Chris A . , the ghoul s in V12 were exposed to radiation and FEV . I know Harold said the Vault door opened early or something , so the radiation bit makes sense . My question is , how were the ghouls of Vault 12 exposed to FEV ? Harold was a special case , since he went to the Vats with . . . er . . . someone , whose shall remain nameless . . . and got dipped . How do you account for the others ? - Richard Grey When the West Tek research facility was hit , it shattered the FEV storage tanks on levels four and five and released the FEV into the atmosphere . Through some means , perhaps propelled by the explosion , the virus was able to reach the ghouls quickly and the mutation process began even as the radiation was rotting away their bodies . How the virus was able to survive the blast without being sterilized is unknown . . . it would depend on what type of warhead cracked the West Tek facility like an egg . Actually , Harold never said he got dipped ( although it ' s possible ) . He was exposed , however - being in close proximity to FEV is enough to cause mutations , as the Enclave slaves mining Mariposa discovered . I imagine the shield between the vats and the control room in Mariposa was meant to keep the virus contained . 7 . What the heck was Frank Horrigan ? A supermutant in powered armor ? A cybernetically enhanced human ? A robot ? A cybernetically enhanced robotic super mutant in powered armor ? Also , if he was mutated , why did the Enclave put up with him ? Did they make a distinction between FEV induced mutation and radiation induced mutation ? - Richard Grey Frank Horrigan is a munchkin ' s worse nightmare : as far as I can find in the documentation , he ' s a mutant in Power Armor ( whether he ' s technically a super mutant is debatable , since the scientists operated on him so much and tweaked his DNA and physiology it ' s hard to tell what the final result would have been if he had been left to change on his own ) . As for being a mutant , here ' s an excerpt from the last update : They didn ' t make a distinction as much as an exception . Not many people were aware of his mutant status or could recognize him as a mutant . . . and those people saw him as more of an altered human experiment than a mutant . It ' s all semantics . And selective bigotry . For fan fiction purposes , it ' s also possible he was just a genetically engineered monster whipped up by the Enclave . . . and that ' s what Segeant Granite assumes about him : Question for you guys . This is a question since BIS is going to keep making RPGs , but some questions I ' ve always been curious about for any of you who still play pen - and - paper games when you have access to computer ones - why ? Are there any special qualities about pen - and - paper that make you keep playing them over a computer game or a massively online multiplayer game ? Just curious - we have a dedicated pen - and - paper ( and boardgame ) base at Black Isle , and we have our opinions , but I ' d like to hear yours . If you ' ve got some thoughts on it , feel free to email me at : Cavellone @ blackisle . com Thanks . Fun links . If you guys ever need some war posters to throw some spice into a Fallout campaign or just for some window dressing , here ' s two good links for old war posters , courtesy of JE Sawyer : http : / / digital . lib . umn . edu / warposters / browse . html http : / / www . library . northwestern . edu / govpub / collections / wwii - posters / The first site says updates are on the way , so I still check it every once in a while to see what they ' ve got up this week . If you guys know any other cool Fallout - related links , let me know . Fallout 1 archeology . I ' m going to try and start including all the key words you can ask the talking heads in Fallout 1 with the " Tell Me Abouts . " This may not be a complete list , but these are all the ones listed in the design documentation . There is no documentation I can find for the non - talking heads , but if you happen to know any or find any other talking head key words I miss , let me know . Let ' s start with the Overseer : ( I " think " these last two give new responses , but it could be a generic " I don ' t know " response ) . And because the Overseer is " boring " , let ' s move on to Aradesh who ' s got a little more spice : Psykers . For Fallout fan - fiction purposes , you are welcome to make use of the psykers and their potential from Fallout 1 , but I ' d be careful - the psykers in Fallout 1 show some pretty over - the - top mutations that could take the world to " Childhood ' s End " faster than you can say " uh , his eyes are " glowing ? " " In any event , of the four psykers in the Master ' s lair , Wiggum was electrokinetic - dominant , Lucy was telekinetic - dominant and a minor photokinetic , Moore was pyrokinetic - dominant , and Gideon was a receiving - telepathic - dominant ( without the ability to control his telepathy , requiring the psychic nullifier to block incoming thoughts ) with minor photokinetic abilities . In the Fallout Bible , all psykers were officially wiped from the genre when the Cathedral was vaporized in nuclear fire . It is most likely the Master was able to somehow bring forth psychic abilities in certain humans after they were injected with FEV , but most of the experiments were failures ( resulting in insanity ) or used to line the corridor of revulsion . Brotherhood of Steel disk . I ' m trying to finalize information on the Brotherhood of Steel , and annoyingly enough , I can ' t seem to find the following excerpt from the . msg files anywhere in Fallout 1 . If anyone can tell me how to get it , or , as a bonus , give me a screenshot of the contents , I ' d appreciate it . It ' s quickly becoming a source of frustration . Timeline repair : Second strike . Aside from my comments about Horrigan and the Wannamingoes last update , here ' s a repaired timeline based on your feedback ( thanks again to everyone who sent msg files and screenshots - all of it was extremely helpful ) . There are heavy revisions to when the Enclave discovered the Military Base , when Melchior was captured , the true Exodus of the BOS and the events surrounding the FEV research at the West Tek Research Facility and Mariposa . All the factual changes are highlighted in green . Any year events that were removed or switched around have not had their omissions highlighted , however . Again , this is " not " a final draft , since I imagine I will find more problems in it later on and as I get feedback from you guys . Thanks again for looking it over . BTW , even though information is included on the Vault Dweller ' s journey in Fallout 1 below , you don ' t have to use it - it was included in the F2 manual , and it does tell you what happened to Ian and Dogmeat . ( Granted , the Dogmeat in the F2 special encounter technically was " Dogmeat , " but it was a special encounter , so he shouldn ' t be considered as the real Dogmeat from Fallout 1 , if that makes any sense . )