naist-nlp/zeshel huggingface dataset:
Ust Natha Ust Natha is a drow city in the Underdark under northwestern Tethyr in Old Shanatar . It is maintained by the drow as a symbol , marking the location of a nearby temple on the surface where the first drow descended underground ; its name means " the first " . The temple and city are fought over regularly by the drow and surface elves ( including at least those from Suldanessellar ) , though the silver dragon Adalon guards the area and tries to govern the hostilities , often succesfully . The entrance to her lair is located near that of Ust Natha , but the drow are incapable of entering it due to a wall of magical , impenetrable darkness blocking the passage . Other neighbours of Ust Natha include outposts of kuo - toa , illithid , and beholder s , all of whom are regarded as rivals by the drow ; and a svirfneblin town that is independent but plays a subservient role to the drow . At the other end of the same main cavern from which all of these settlements are accessed , there is also a hole leading upwards all the way into City - of - Caverns , a sahuagin settlement . The drow have no dealings with the sahuagin , but some of their race did occupy a section of that city in the past . Ust Natha is mostly built on platforms above the natural bottom of its cavern , many supported on stalagmites , with most on the same level but a few above the others . Buildings of note in the city include guilds for female and male fighter s as well as for wizard s , and a grand temple of Lolth at its eastern end . In a typical drow fashion , Ust Natha is run on the basis of several competing houses led by matron mothers , including a local branch of the Despana family . Though virtually all of its free citizens are drow , it also houses a number of members of other races at a given time . Besides of the presence of slaves , beholders , illithid , githyanki and aboleth s have been known to visit the city . Drow from Ust Natha tend to be very well equipped for the Underdark . It is perfectly ordinary for them to be equipped with adamantine weapons and shields with a + 3 enhancement bonus and elven chain mail and full plate mail with no lesser than + 5 enhancement bonus . This extra potency may be bought at the cost of very heavy dependence on the Underdark " faerzress " magic , though , since these items exhibit an extraordinarily rapid version of decay when exposed to sunlight ; they turn to dust more or less immediately .
Word of recall Word of recall was a conjuration or alteration spell that teleported the caster and possibly other goods or creatures back to a designated place . Effects . In preparing this spell the caster had to designate a sanctuary about which the caster had extensive first - hand knowledge , and a clear area no larger than 10 ft ( 3 m ) square in which to appear . Upon uttering the " word " , the caster and all accoutrements were transported instantly back to the designated spot . The newer version of this spell allowed the priest to bring one large or two medium - sized creatures and their gear along for the ride , with more experienced casters able to bring larger loads back . The older version of the spell just granted the caster a weight allowance ( which increased with caster level ) and allowed the priest to fill that allowance with whatever he or she desired , including other beings . For both versions , the extra creatures or goods were required to be in contact with the caster when the " word " was spoken . Exceeding the weight limit caused the spell to fizzle . Transportation by " word of recall " was completely safe over any distance , in any direction , through any obstacles , as long as the destination was on the same plane as the caster . The newer version of this spell did not allow interplanar travel , while the older version did , but the more planes that had to be crossed , the greater the chance the caster and all that accompanied him or her could be lost forever . Unwilling creatures could not be taken away by this spell and their resistance could prevent items in the creature ' s possession from being stolen this way . Components . This spell only required a verbal component , the last word of which activated the spell .
Nine Golden Swords When Shou immigrants first began traveling west from the lands of Kara - Tur to settle in Thesk and other lands of the west , they brought with them the secret society of yakuza known as the Nine Golden Swords . Their leader was known as the Golden Master , headquartered in the city of Phsant . Marsember . The Swords had a small organization in the Shou enclave of Xiousing in Marsember . They possessed three of the fabled nine Golden Blade s and hoped to claim Duc - Sum Li ' s blade when he died . Westgate . The Nine Golden Swords ' Westgate guild was employed as agents by the exiled eladrin Caelynna .
Yarkul Yarkul was a member of the Zhentarim in Darkhold in the Year of the Tankard , 1370 DR . Description . Yarkul was a black - haired female wizard . Personality . Her ambition was to become the lover and second - in - command of Sememmon but her plot was easily detecting by the others . Relationships . The wizard was the best student of Ashemmi but she was said to be tutored also by Khelben Arunsun . History . As trusted member of the Sememmon ' s faction , Yarkul was peripherally involved in the hunt for Shandril Shessair
Sampranasz The small town of Sampranasz served as the center for the Cult of Set in Mulhorand . History . Sampranasz had a violent history , and was destroyed three times : once during the Orcgate Wars and twice by natural disaster . Description . Hidden ruins abounded in this small fishing port , used to good effect by the priests of Set for their secret meetings and general worship . Inhabitants . As of 1357 DR , Sampranasz was ruled by Sannuet , who was a military governor . Sannuet was directly appointed to his position by priests of Horus - Re but served Set in secrecy . Sampranasz boasted a population of 3 , 000 in 1357 DR .
Hrimnir Hrimnir was a frost giant living in the Icespire Peak in 1480 DR . History . When the Icehammer dwarves of Icespire Peak discovered the Winterforge artifact and the frozen body of Lakkar , Hriminir dreamed of recreating Lakkar ' s exploits . Thus he gathered an army of frost creatures and tried to acquire the Winterforge , but in the end was killed by some adventurers .
Thunsroon Frostbryn Thunsroon " Thunderhand " Frostbryn was a human wizard of Elversult on the Dragon Coast . Description . Thunsroon was a powerful and brash man . Personality . Thunderhand often participated in magical duels and enjoyed publicly humiliating anyone who threatened or tricked him . He was also a known planewalker traveling to other worlds and planes .
Ustilagor Ustilagors were the larval stage of the development of intellect devourer s . They were considered a delicacy by the mind flayer s of Oryndoll . The Thrall Market sold ustilagors to visitors for high prices in several varieties such as raw , pickled or seasoned with fungi .
Sky Home Sky Home was a plane in the Elemental Chaos and was home to the primordial Akadi . The plane was a broad expanse of sky , clouds and storms . In some places the winds coalesced to form structures which the planes inhabitants resided in . Sky Home had connections to Arvandor in the Astral Sea .
Cloak of bravery Cloak of bravery was a divine conjuration spell that protected up to four creatures from all forms of fear . The reverse of this spell , known as cloak of fear , gave one creature an aura of fear . Effects . " Cloak of bravery " could be cast on one to four creatures , although the fewer the targets , the better the protection . This was a one - use spell , that lasted up to eight hours or until the subject was exposed to a " fear " effect , which ever occurred first . This spell gave an increased chance to resist " scare " , " fear " , " emotion " , the fear aura of dragons , " etc . " " Cloak of fear " could only be applied to one creature and it surrounded the target with an aura of fear out to a radius of 3 ft ( 0 . 9 m ) . The recipient could choose to turn off and on this aura at will , but the effect could only be used once . If not used before eight hours had passed , then the spell expired . All creatures that entered the circle of fear and did not resist the magic of this spell fled in panic ( possibly dropping whatever they were holding ) for up to 16 minutes . Undead creatures were not affected by this spell . Components . In addition to verbal and somatic components , the caster was required to touch the willing recipients . The material component for " cloak of bravery " was a feather from a hawk , or eagle . For the " cloak of fear " it was the tail feathers of a vulture or a chicken .
Ring of mind shielding A ring of mind shielding is a magical device that helps keep the one who wears it continually immune to the spells " detect thoughts " , " discern lies " , and any attempt to magically discern his or her alignment . It is worth 8 , 000 gp . Appearance . This ring is usually of fine workmanship and wrought from heavy gold . Creation . A " nondetection " spell is needed in the creation of a " ring of mind shielding " . Users . Many nobles , rebels , shopkeepers that deal in magic , and people that are part of the black market that deals in magic commonly use " rings of mind shielding " .
Skin kite A skin kite is an animated slice of skin that is constantly in danger of rotting away . Physical description . No two skin kites look identical , as their bodies are made of the skin type and color of their recent prey . It is not uncommon for skin kites to have random clumps of hair , furthering their gruesome appearance . Normally , skin kite weigh 5 pounds and have a wingspan of 5 feet . Combat . Like dead leaves , they fall from the sky on their victims , where they " meld " with their prey ' s skin , tearing off a section and absorbing it . In this way they replenish their rotting bodies long enough to find more victims .
Anathar ' s Dell Anathar ' s Dell was an inn located in southern Daggerdale . Geography . The establishment was nestled between Serpentsbridge to the north and the Spiderhaunt Wood s to the south . Inhabitants . The Dell was settled by the dwarven Clan Brightblade , two old human families — Blacklock and Talop — and two half - elven families — Snowgold and Winterwood . Defenses . In spite of its size and relative exposure , Anathar ' s Dell was surprisingly well defended . Firstly , the farm family ' s borders were protected by ten or more trained hunting cats , which were fiercely loyal and attacked any non - humans or demihumans that got too close . Thanks to the dwarves , the farm folk were outfitted with arms and armor ( ranging from chain mail up to plate mail ) and could all be equipped rather quickly . In addition , the Dell had a few " secret defenses " , among which included a potent sleep gas that was developed by the dwarves . The townsfolk become immune to its effects over many years of exposure resulting in a combination that often surprised many bands that thought the Dell easy prey . These defenses gave Anathar ' s Dell a reputation that helped to ward away would - be bandits , a reputation further enhanced by the protection of Those Who Harp . Word spread far and wide of the Dell ' s strong defenses , even to the Moonsea .
Quaervarr Quaervarr ( also spelled Quaervaar ) was a small woodland town in the Silver Marches located in the southern part of the Moonwood near Herald ' s Holdfast . History . Quaervarr started out as a logging camp , but grew to be a small town that both tended and logged the trees of the Moonwood with great care . Rumors . In Silverymoon it is joked that Quaervarr is valuable in the alliance just to preserve its fine inn , the Whistling Stag .
Fell Pass Fell Pass is a large rocky east - to - west vale in the Spine of the World where ghost s from an old battle roam . The Dreadmont and Skyfire mountains are to the north and south . The east of the pass is within sight of the River Surbrin . It is shrouded in fog in parts , and there is little grass . It is littered with the bones of the orc s and dwarves from what was thought to be a battle . There are tunnels and caverns at various places in the pass , some of which are natural and others that were carved out by the dwarves . History . The gnome illusionist Fitzmilliyun Sparkledrim built his Castle of Illusion in the Pass during the height of Ascalhorn ' s power . A century after his death , orcs overran its defenders . It was thought that the ghosts were those of the orc s and Delzoun dwarves slain in the Battle of Fell Pass . It was however discovered by a scouting party led by Bruenor Battlehammer much to his displeasure that what actually lay beneath the pass is what ' s left of Baffenburg .
Orrik Orrik was a wizard who dwelt at the Severed Hand . Physical description . Orrik wore all gray robes , and had gray hair . He fluttered around his tower , looking at old tomes with admiration . He carried no weapon , but he could disarm the burliest of fighters with a single look . He was about five and a half to six feet tall . He had gentle eyes . Personality . Orrik welcomed only those who came to him with a purpose . History . Gameplay . Orrik would tell an adventurer many things , including the fact that the radiant pool would harm Isair and Madae if it was purified .
South Ward of Waterdeep South Ward , more properly called Southern Ward , though native Waterdhavians did not call it such , was the smallest of the seven Wards of the city of Waterdeep , though curiously , not the south - most ; this distinction went to Dock Ward , which bordered Southern Ward in the west and the south across the Way of the Dragon . Geography . The northern boundary with Trades Ward lay across Telshambra ' s Street and Caravan Court . To the east , the Ward was bounded by the city walls ( circa 1372 DR ) , specifically the " Trollwall " , which included the southern inner gate leading to the Caravan Grounds and the South Gate beyond . Inhabitants . This was considered the " poor " ward and was often known as Caravan City due to the large numbers of caravan merchants , teamsters and guards that swelled the population of the ward most of the year . Dust and mud was common on the streets and most buildings were old , multi - story tenements with shops or businesses on the ground floor . Many visited the ward to experience the wonder of the Moon Sphere ; a miraculous event occurring on the nights of the full moon in the Dancing Court , adjacent to the Jade Dancer ; one of the best - known festhalls in the city .
Skullsmashers The Skullsmashers were a tribe of unusually strong and fierce ogre s , led by Guld , who made their base in Fangjaws Hold in Thar . They enslaved " lesser " neighbors such as goblin s and even human s and dwarves , working them hard , usually to death in just a few months .
Knights of the Bleeding Shield The Knights of the Bleeding Shield were a knightly order devoted to the Ilmater , the Broken God , and affiliated with the Church of Ilmater . History . Around 1265 DR , Archsufferer Bloirt Waelarn of the House of the Broken God in Keltar had denounced the Ilmatari priests of the House of Holy Suffering in Mussum for refusing to relinquish the " Tome of Torment " , the holiest book of the faith , and declared them degenerate , mentally ill heretics . The Mussum priests and the Companions of the Noble Heart attacked Waelarn and his followers , labeling them " false clerics " and " subverted by evil " . An angry Waelarn summoned the Knights of the Bleeding Shield , as well as the Holy Warriors of Suffering and the Order of the Golden Cup , to his side and vowed holy war against the " unclean ones of Mussum " and their allies . The war saw the violent clashes of Holy Hill Farm in 1266 DR and Bronsheir ' s Charge and Weeping Rock in 1267 DR . Finally , Lord Sir Jargus Holenhond of the Golden Cup called an end to the bloodshed between true believers , insisted that the " Tome of Torment " be transferred to Keltar as planned , and blamed Bloirt Waelarn for the senseless violence , determining that he should be removed from office and sent into hermitage for the remainder of his years . The weary paladins accepted and carried out his judgment .
Hellcat Hellcats , also called " bezekira " , are quiet hunters of the Nine Hells . Physical description . In total darkness , hellcats appear to be a massive feline monsters with hot , ethereal wisps coming from their bodies . Their eyes burn with hellfire , hunger , and anger . The average hellcat is about 9 feet long and weighs about 900 pounds . Combat . These fierce devil - cats move about in virtual silence , constantly on the prowl for any opportunity to do evil . They enjoy setting ambushes and outwitting enemies . While their appearance suggests they are incorporeal , hellcats have corporeal bodies and can be harmed by physical attacks . Abilites . Invisible in any light , bezekira are only visible in total darkness . Hellcats use a natural telepathy to communicate with one another and those they encounter .
Han languages The Han languages were a group of languages spoken in Kara - Tur . It comprised a number of languages descended from the root Han language , including Koryo , Kozakuran , and Wa - an , and possibly others . Kozakuran and Wa - an remained closely related ; some considered them only different dialects of the same language . There was perhaps 65 % comprehension between the two . Koryo ' s vocabulary comprised many words evolved from the old Han tongue , as well as loanwords from Wa - an and Kao te Shou that had been borrowed over centuries . Koryo ' s vocabulary was very different to that of Kozakuran , but its grammar was very similar . Koryo sounded more like Wa - an than Kao te Shou , but it was as simple to use as Shou . Thus most folk of Shou Lung , Wa , and even Kozakura found the Koryo language relatively easy to pick up , and most Koryoans in turn found Kao te Shou , Wa - an , and Kozakuran easy to learn as well .
Blinding glory Blinding glory is a conjuration spell that brightly illuminates an area . Effects . A brilliant radiance spreads from you , brightly illuminating the area . The light is similar to that created by the " daylight " spell , but no magical darkness counters or dispels it . Furthermore , evil - aligned creatures are blinded within this light . Blinding glory brought into an area of magical darkness ( or vice versa ) , including an " utterdark " spell , is temporarily negated , so that the otherwise prevailing light conditions exist in the overlapping areas of effect . Material components . A polished rod of pure silver .
Dragon magazine 226 " Dragon " issue 226 was released in February of 1996 . It contained the following article related to the Forgotten Realms : Campaign Classics : Magical Sands of Zakhara . Magic al sands from Zakhara for the Al - Qadim campaign . Magical sand s . Crystal sand • Fire sand • Rasping sand • Sand cage • Sand of mirages • Sand of obscurement • Sand of restoration • Sand of sinking • Slow sand • Solid sand • Thirsty sand • Sand of scintillation
Twice as Nice Twice as Nice was a shop in the Sea Ward of Waterdeep . Structure . Located off the Street of Lances , the building was in a constant state of disrepair . In the basement , there was a wooden door leading to a gate to Wyllowwood in Undermountain .
Elytharra Dinnesmore Elytharra Dinnesmore was a half - elf woman and an enchantress from Neverwinter . History . Elytharra met Ulbrec Dinnesmore , who was in the guard at the time . They eventually married , and when he retired , moved to Targos , where Ulbrec took up a seat on the council .
Rathool ' s Pond Rathool ' s Pond , also called Rathool ' s Pool , was a body of water located in the city of Wheloon in Cormyr . Geography . A tributary of the Wyvernflow fed Rathool ' s Pond , though it lay within the city itself . Trout could be found in it . History . For some centuries , Whelunians used the pond as a burial site for war heroes and those slain in battle , depositing them in the pond together with their armor and weapon s . Though the corpses decomposed , their armor and weapons took longer to rust away , turning the water orange - brown with rust . By the mid – 13th century DR , Rathool ' s Pond was the local swimming pool and fishing hole . Nevertheless , the contaminated waters were considered unsafe for drinking or fishing , as they were suspected to cause sickness . However , the priests of Chauntea at the Harvest Hall opposed efforts to clean it up , fearing the dead would be disturbed and their spirits grow angry . The elven farmer Bryn Ohme Thornwood mentioned Rathool ' s Pond as an example of how some natural areas of Cormyr had been damaged by human activity .
Gaspar Cormaeril Gaspar Cormaeril was a young member of the Cormaeril noble house of Cormyr . Background . In 1369 DR Gaspar met with High Wizard Vangerdahast to discuss the appointment of Vangerdahast as regent . Gaspar agreed to give his support on the conditions that Vangerdahast appointed a council of a dozen or so noble houses , mostly at Gaspar ' s selection , with the voting power to overrule Vangerdahast himself , and that Vangerdahast ' s own vote would be directed by the Cormaeril house . Gaspar then assumed control of the house by having Ohlmer Cormaeril assassinated , and also had Sorgar Illance assassinated . Gaspar was himself killed in 1369 DR by Aunadar Bleth to power the Abraxus used in the Abraxus affair .
Frisky chest Frisky chest was an enchantment spell that enabled an object to avoid being approached by anyone other than the caster . Effects . The caster had to touch the object to cast this spell , and the object had to be movable , non - living , and fit inside a 10 ft ( 3 m ) cube . For the duration of the spell , the object would grow feet or legs , wings , or fins ( whichever would provide the best escape ) whenever someone other than the caster got within 3 ft ( 1 m ) . The object would flee as fast as possible until at least 10 ft ( 3 m ) away from the nearest creature and then , if not threatened by further encroachment , the appendages would disappear , returning the object to normal . This scenario would repeat as often as necessary until the spell ended , the object was restrained , or the object was subdued or destroyed . Restraint was possible by throwing a net or heavy blanket over the object , or by being picked up by someone strong enough to hold the object . If surrounded , the object took random paths as it was able . The object only moved in open space , it would not attempt to open or crash through doors or windows , or dig its way out . The object gained no extra toughness or combat abilities and could be destroyed by any means that would normally work on the object while restrained . " Frisky chest " could be dispelled at the will of the caster or by " dispel magic " or similar disenchantment . Components . In addition to verbal and somatic components , the caster had to touch the object being enchanted and have a dried frog leg , a feather , and a scale from a fish on hand to cast " frisky chest " .
Pepin Pollo Pepin Pollo was a male gnome of Neverwinter on the Sword Coast North in the 1370s DR . History . Pepin was a gnome who came from Waterdeep to Neverwinter to paint pictures for money . He met a lady in 1374 DR and decided to paint her . Gameplay . When the Kalach - Cha and Shandra Jerro came to Pepin Pollo , he dismissed the lady and started painting Shandra ' s portrait . Once done , he thought it was a masterpiece . If the Kalach - Cha became too interested in the painting , then Elanee became displeased . In any case , if the Kalach - Cha bought the painting , then Shandra would like the Kalach - Cha more .
Marel Marels were a distinct evil aquatic elven race worshiping Umberlee . Description . These pale skin elves had blackish green hair and green eyes which had an phosphorescent glow . History . They were normal aquatic elves until they refused to help the human city of Northkeep in 400 DR and were banned , much like the drow were , by the gods , and their appearance changed .