naist-nlp/zeshel huggingface dataset:
Demon Wall ( The Crystal Bearers ) Demon Wall is an enemy boss in " " . Battle . The first time he is faced , he will move too fast for the player to hurt him with their low stats , and they will inevitably be beaten or pushed out of the battlefield . Later on in the game , the player can choose to come back and face him again when they are stronger . Demon Wall can attack with his Fire Spear and Wind Scythe in close range . He can also shoot a long range elemental slash wave with either the spear or the scythe , or attack with the two cannons he has on the upper left and right corners of his body at mid range . To damage the demon wall , the player has to open the door with the arrow that is in the center of the Demon Wall , and then lock in to either his spear or scythe and force it to hit his face . Alternatively , if the player has an accessory equipped that deals damage while rolling , this method can be used to defeat the Demon Wall .
Stilva ( Final Fantasy VII ) The Stilva is an enemy in " Final Fantasy VII " encountered in the caverns of Gaea ' s Cliff and in the sixth round of the Battle Square after the player acquires the " Highwind " and Cloud Strife rejoins the party . When fought on the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . Stilva is also fought on the sixth round of the PC version Battle Square demo . It is referred to as " Stillve " in the official artwork . Battle . Stilva has the Enemy Skills Magic Breath and Trine . It uses his Jump Attack always on the character in the party with the highest current HP . This is the player ' s second chance to obtain the missable Enemy Skill Trine , but Stilva will never use the skill normally and must be manipulated to learn it . This enemy can be morphed for the rare Holy Torch . Strategy . It can be easily defeated by making it cast Magic Breath on itself . Magic Breath is powerful and can do upwards of 2 , 000 damage , so surviving it can be difficult . Guarding allies against either Fire , Ice , or Lightning will protect them from an almost certain KO , as well Big Guard . AI script . AI : Setup AI : Main
Computer Entertainment Rating Organization Computer Entertainment Rating Organization ( CERO ) is the organization that rates video game and computer software in Japan with levels of rating that informs the customer of the nature of the product and for what age group it is suitable . Rating . The symbols the CERO uses are stylized depictions of letters ( formerly numbers ) meant to convey at a glance a game ' s suitability : One of the symbols above is displayed on the front of the package . This mark is the notation of the age suitability based on the contents .
Shella Caravan The Shella Caravan is a group of Yukes who are the Crystal Caravanners from Shella in " Final Fantasy Crystal Chronicles " . Story . When the Tipa Caravan first runs into the Shella Caravan , Amidatty will ask for you to trade an item for an item . The next meeting , the caravan will offer to educate you about monsters for 10 gil . These two meetings will then repeat at random intervals throughout the game . Later they will be seen giving a ride to Gurdy , who swindles Amidatty and the Shella Caravan into buying a loaf of Bannock bread , saying it is a scale model of the world . Although Gurdy was trying to trick them , Amidatty knows it is a loaf of bread and compares it to the world . Over time , mould appears on the surface of the loaf and Amidatty compares this to the miasma that covers the world . In the end , the player is given the choice as to whether or not they agree with his theory .
Malboro ( Tactics Advance ) Malboros , recurring enemies in the " Final Fantasy " series , also appear in " Final Fantasy Tactics Advance " . As always , they are large green monsters with many eyes , tentacles , and a horrible odor . Their Stench commands ( " Malboro command . Poison with slime and breath . " ) cause status ailments . It has no Reaction or Support command . They have a more dangerous relative with more HP , the Big Malboro . Abilities . Stench . " Malboro command . Poison with slime and breath . " < nowiki > * < / nowiki > Denotes a Blue Magic skill .
Lunar Eidolons The Lunar Eidolons are a group of powerful bosses in " Final Fantasy IV " . They appear in the game ' s GBA and PSP releases in the Lunar Ruins , and each one is fought at the end of a Lunar Trial . Appearances . " Final Fantasy IV " . The Lunar Eidolons are stronger versions of Rydia ' s Eidolons , with the exception of Sylph , Mindflayer , Goblin , Chocobo , Cockatrice and Bomb . When defeated each Lunar Eidolon drops a Grimoire that allows the player to summon them into battle by using the Grimoire as an item . When a Lunar Eidolon is summoned into battle it does 9 , 999 non - elemental damage to all enemies while ignoring their defenses . Using a Grimoire opens up the Lunar Trial the player won upon defeating the Lunar Eidolon to be completed again . In the iOS / Android version of " " , four of the Lunar Eidolons return as bosses in the Depths of the True Moon .
Red Mousse ( Final Fantasy IV ) Red Mousse , also known as the Jelly or Marshmallow , is an enemy from " Final Fantasy IV " . Battle . It possesses a near - impervious defense against physical attacks . Like its confectionery kin , it has a single elemental weakness ( Fire , in this case ) . These creatures tend to appear in groups of four , but exploiting their weakness quickly turns the battle in the party ' s favor . In the 3D remake versions , Red Mousses ' defenses are not as tough as in the 2D version ( i . e . characters can deal more than 1 HP of damage with their physicals ) , but they still have high defenses . Other appearances . " Final Fantasy Record Keeper " . Red Mousse from " Final Fantasy IV " appears in " Final Fantasy Record Keeper " as an enemy .
Skyferry Skyferries are used as transportation in " Final Fantasy XII " . When riding skyferries , the player may choose to sleep on the flight via the Private Cabin option or explore the airship via the Leisure Craft option . Routes . Skyferries can be accessed at the Aerodromes of the following cities : The East Ivalice Company provides flights from : Shops . Two hume attendants sell rare items and magick at the Observation Parlor of any skyferry . Quests . Ann and her Sisters . The player needs to talk to seven sisters that work as Chief Stewards aboard the leisure craft airships that connect the largest cities of Ivalice . If the player fails to complete the quest , the seven sisters will be forced into arranged marriages . To start the quest , take the Bhujerba / Rabanastre flight via leisure craft in the Aerodrome and talk to Ann , the Chief Steward at the Sky Saloon . Agreeing to help her begins the sidequest , which will can only be completed after visiting the Balfonheim Port . The player must ride all the Skyferry routes and talk to all the sisters to deliver the letter . After completing the quest , the player will receive the Ring of Renewal for their trouble . Deathgaze . The Mark Deathgaze can be taken up on the skyferries . The hunt is accepted from a boy in the aerodrome and will appear randomly when the player is traveling on a skyferry . When Deathgaze attacks a skyferry with the party onboard , they can go on the deck and fight it , but they can also take their time and talk to the scared passengers . The party can also seek shelter in the cabin . There ' s seven possible scenarios , depending on which skyferry is attacked . Treasures . There are no treasures to be found on the skyferries in the original version . In the " International Zodiac Job System " version , there is a secret invisible treasure chest that can be found randomly on the Airdeck of a Skyferry airship . Since the treasure is invisible , the player will only find it if they bump into it . Additionally the hidden chest will only spawn 1 % of the time . There is an 80 % chance the chest will contain exactly 10 gil . Its normal treasure is nothing but junk Knot of Rusts . However with the Diamond Armlet equipped , it can contain a Knot of Rust , or the Rare Treasure ( 5 % chance ) , the Seitengrat , a new ultimate bow . The Seitengrat has the highest attack stat in the game , at 224 . Ultimately the odds of finding the Seitengrat are 0 . 01 % or 1 in 10 , 000 . If the player acquires the Seitengrat an arrow will appear in the sky in the Cerobi Steppe suspended a few feet in the air . Musical themes . The music that plays in the skyferries is called " Heart of a Child " . It also appears in " Theatrhythm Final Fantasy Curtain Call " .
Sedal - Godjal Sedal - Godjal is a non - playable Tarutaru character in " Final Fantasy XI " . He is minister of the Federation of Windurst ' s Aurastery , a school of magic for children . Though reputed for his cleverness and reliability , he has been away without leave for a number of years . His predecessor , Doctor Koru - Moru , is forced to cover for him in his absence . Story . After accepting leadership of the Aurastery , Sedal - Godjal learned that Koru - Moru had embezzled a massive amount of gil from the institution during his tenure . The professor would never pay this money back on his own . In the interest of avoiding a scandal , Sedal - Godjal devised a secret plan to recover the funds : he would pose as a girl named " Mojiji " and persuade Koru - Moru with flowery fan mail . This compelled the retired minister to send gil in reply and gradually restored the Aurastery ' s coffers . The deception weighed heavily upon Sedal - Godjal , however , and he began to feel queasy at the sight of Koru - Moru . Only a year into his term as minister he took an unannounced vacation in an effort to clear his head . Though he had not intended to be gone very long , he soon found himself obligated to remain in the field . The Orcs of Davoi were preparing an attack against the people of San d ' Oria . To disarm this threat Sedal - Godjal inserted himself into the Orcs ' base and magically sealed the area . For three years the Aurastery minister remains hidden among the Orcs , sabotaging their efforts and struggling against their mages ' counterspells . During this time his subordinates assume he has eloped and turn to the increasingly unhelpful Koru - Moru for leadership . Eventually the ministry decides to deploy a bounty hunter with the Star Seeker , a doll previously constructed by Koru - Moru to find the minister ' s ring when he misplaced it , to track down Sedal - Godjal . After a brief misstep in Ro ' Maeve the Star Seeker pinpoints the minister ' s hiding place in Davoi . Surprised at his discovery , Sedal - Godjal explains the situation and convinces the bounty hunter to conceal his location from all but one member of the Aurastery . Eager to avoid being found again , he also drains the Star Seeker ' s magic . Having told his story he returns to his covert battle with the Orcs . When Ajido - Marujido is incarcerated for breaking into the Full Moon Fountain his sister , Apururu , sends for Sedal - Godjal ' s ring as part of Doctor Shantotto ' s jailbreak plan . The isolated Sedal - Godjal knows nothing about this situation but is alarmed when a messenger approaches him again . Realizing that his ring gives away his position , he parts with it immediately . He therefore becomes an unwitting conspirator in Shantotto ' s scheme .
Moogle Theme The Moogle Theme acts as the leitmotif of the recurring moogles and its various versions are normally similar in structure . It has been named differently through the series . It was composed by Nobuo Uematsu in 1992 , for its first appearance in " Final Fantasy V " . Game appearances . " Final Fantasy V " . " Moogles ' Theme " , also known as " Critter Tripper Fritter ! ? " , is the original moogle theme , playing as the background theme for the Moogle Village and during scenes involving moogles , as well as during the battle against Famed Mimic Gogo . It was originally released as the fifth track of the " " second disc . Its arrangement by TOSE for " Final Fantasy V Advance " is the fifth track of the " Final Fantasy Finest Box " collection ' s third disc . " Final Fantasy VI " . " Mog ' s Theme " acts as the theme for the eponymous character , and also plays at the moogle cave in Narshe . It is the seventeenth track of the game ' s second disc . " Final Fantasy IX " . Moogles are prominent characters , and as such , the game features an arrangement of " Moogle ' s Theme " . It plays inside the remote Mognet Central . It is the seventeenth track of the game ' s third disc . " Final Fantasy XIV " . Two new versions of this theme , composed by Masayoshi Soken , are present . They are the motif of the moogle Primal Good King Moggle Mog , and are a vocal and instrumental version of the same theme , respectively , " Good King Moggle Mog XII " and " Seven Jesters " . " Good King Moggle Mog XII " is the background theme for the battle with the king , and " Seven Jesters " plays during its debut . They are the 90th and 89th of the " " album . " Good King Moggle Mog XII " lyrics . The song ' s lyrics describe each moogle present in the fight and praise the king . " Final Fantasy XV " . The " Moogle Theme " can be heard alongside the " Chocobo Theme " in the DLC ' s Moogle Chocobo Carnival . " Final Fantasy Type - 0 " . An arrangement of the " Moogle Theme " titled " Moglin " by Takeharu Ishimoto is the fifteenth track of the first disc . " Final Fantasy Crystal Chronicles " . The theme appears under the name " Moogle " , and is heard each time Mailmoogle appears . " Theatrhythm Final Fantasy Curtain Call " . " Good King Moggle Mog XII " from " Final Fantasy XIV " appears as a downloadable content Battle Music Sequence track . " Chocobo Racing " . " Mogri ' s Theme " , an arrangement of " Moogle ' s Theme " by Kenji Ito , is the fifth track of the " Chocobo Racing Original Soundtrack " . It is Mog ' s personal theme . Arrangement album appearances . An higher - quality and extended version of " Critter Tripper Fritter ! ? " is included in this arranged album . It is the album ' s fourth track . A piano arrangement of " Critter Tripper Fritter ! ? " is included in this arranged album . It is the album ' s fifth track . Live Performances . A live recording of " Moogle Theme Medley " from at the London premiere of the on February 15 , 2014 , conducted by Arnie Roth , is included on this album .
Red Materia ( enemy ) The Red Materia is an enemy from " Crisis Core - Final Fantasy VII - " . It usually appears a group with another Materia . Its high Vitality and Spirit ratings make it hard for Zack to inflict damage . Using Command Materia or Ice - elemental attacks is an effective strategy . The Materia in the Cage of Binding have a seemingly guaranteed drop of a Phoenix Down if , and only if , the player does not have any Phoenix Downs in their inventory already . This makes them the one of only two unlimited sources of Phoenix Downs in the game , the other one being the superboss , Minerva .
Haste ( stat ) Haste is a hidden stat in " Final Fantasy XI " . No job has an innate Haste % above 0 % ; it can be raised by infusing certain Atma while in Abyssea , infusing certain Atmacite while engaged in Voidwatch , or – most commonly – by equipping equipment that has a + Haste % stat . The Haste , Flurry , and March status enhancements then add to the Haste stat . The effect of the Haste stat is to reduce delays on melee attack rounds and spell recast by the appropriate amount . Thus a total of 50 % Haste reduces delay to half of normal , which doubles attacking speed . A total of 67 % Haste reduces delay to 33 % ( one third ) of normal , which triples attacking speed . 75 % total haste reduces delay to 25 % ( one quarter ) of normal , for quadruple speed attack . Thus , unlike nearly every other stat in the game , increasing Haste offers " increasing returns " . The more Haste you have , the more you gain from increasing it further . In order to prevent players from focusing solely on + Haste % gear , as well as to prevent players from eventually reaching infinite attack speed and breaking the game , Square Enix has implemented several caps on Haste . There is a total cap on all forms of attack delay reduction of 80 % . Furthermore , there are three categories of Haste , based on source , each with its own cap within that category . " Equipment haste " caps at 25 % . " Job ability haste " also caps at 25 % . " Magic haste " caps at 43 . 75 % . Incidentally , although Haste is always written as a percentage in - game , it actually is calculated internally in units of 1 / 1024 rather than 1 / 100 – using fixed - point binary arithmetic for efficiency . Because 100 does not divide evenly into 1024 , what that means is that the Haste % you see on equipment isn ' t perfectly accurate . The actual amount of Haste you gain from most equipment is ever so slightly less than what is listed in the equipment stat window , so truly knowledgeable players know that you need 26 % worth of equipment haste to be capped .
Eater ( Final Fantasy X ) Eater is a type of fiend in " Final Fantasy X " and " Final Fantasy X - 2 " . Its members are classified by their small body , forked tongue , and long arms . They are known to devour many different sources of food . In battle , they possess high Strength and Defense , making them difficult to deal with unless knocked it onto their backside . In " Final Fantasy X - 2 " it takes six kills to Oversoul an Eater .
Mega Armor ( Final Fantasy VI ) The Mega Armor is an enemy in " Final Fantasy VI " . The Mega Armor does not appear on the Veldt , and it does not have a Rage either . Battle . Their only offensive attack is Metal Punch , a stronger physical special attack , but if attacked they have a 66 % chance to use it . They counterattack with Magitek Laser , and magic with Missile . Thundara can kill them in one or two casts , if anyone knows it . Otherwise defense - ignoring attacks and the basic Thunder spell work well . AI script . Attack Turns : 1st Turn : Metal Punch ( 66 % ) or Nothing ( 33 % ) If attacked by " Attack " : Magitek Laser ( 66 % ) If attacked by " Magic " : Missile ( 66 % )
Alligator ( Final Fantasy IV ) The Alligator , also known as the Aligator or Gator , is an enemy from the game " Final Fantasy IV " . It appears in the Ancient Waterway and Underground Waterway . It attacks twice in one turn and has a lot of HP . Rydia and Tellah should both cast Blizzard spells to destroy it , and Cecil should just use regular attacks . Alligators do not attack twice in the Nintendo DS version , making them relatively easier to defeat ( note that all enemies in the DS release are stronger to a degree ) .
UFO ( Final Fantasy XIII - 2 ) UFO appears as part of " Final Fantasy XIII - 2 ' s " downloadable content in a challenge called " Take Me to Your Leader " . It is the main target during the battle as destroying it will stop PuPu to be called anew . Strategy . The battle starts with the UFO accompanying six PuPus . The player should focus all its attacks on the UFO , as it always redeploys three more PuPus whenever the player defeats them . While the UFO does not directly target the player party , it is also responsible for healing the PuPus . As the PuPus utilize very strong magic attacks and often concentrate on a single character , the player should employ a high level monster Sentinel throughout the battle , preferably one with over 10 , 000 HP and has high magic resistance , such as the Pulse Gladiator . The following is a list of recommended Paradigms ( Serah , Noel , Monster ) : The player should begin with Premeditation - X so that buffs such as Protect , Shell and Vigilance are placed . Once these buffs are in place , the player should shift to Delta Attack and target the UFO , occasionally shifting to Solidarity for any necessary healing . Once the UFO ' s chain gauge reaches around 250 % the player should finish any healing , then shift back to Premeditation - X , so that Serah can apply Deprotect , Deshell and Imperil on the UFO . Once this is achieved , the player should shift back to Delta Attack and stagger the UFO . When the UFO is staggered , all PuPus cease attacking and run around the coliseum in a panic . This gives the player the opportunity to go all offensive . The player should shift to Malevolence to both rapidly drive the UFO ' s chain gauge and also so that the monster Synergist casts Bravega / Faithga and En - spells to all characters . Once these buffs are applied , the UFO ' s chain gauge should be around 800 % , Once the player shifts to Cerberus - X , the UFO ' s HP gauge should be completely drained before it can recover from stagger . When the UFO ' s is defeated , large amount of PuPus will evacuate from the UFO and it will crash into the battlefield , inflicting heavy damage , the player should shift straight to Tortoise to avoid this . All the player should do now is to systematically defeat the remaining PuPus with Cerberus - X , with occasional shifting to Tortoise to minimize the damage caused by Meteor . Following this strategy should allow the player to complete the battle in less than six minutes , which should guarantee five stars .
Beast Tongue Beast Tongue , also known as Monster Talk , is a support ability in " Final Fantasy Tactics " learned by the Orator class for 100 JP . While pointless to give it to the Orator itself , since it has it as an innate ability , giving this ability to any other Job lets them use the Speechcraft command ability on monsters as well as humans . However , since the Speechcraft is mostly incapable of doing anything important other classes can ' t do better , this ability sees little use . Beast Tongue only really shines when one has chosen to win battles by using Entice on all enemy units . Traitor is a unique status accessible only through the Orator class , and it is the only " merciful " way to win battles in the game .
Amorph Killer Amorph Killer is a Killer job trait in " Final Fantasy XI " . It occasionally causes members of the Amorph family attacking the player to become frozen in place with terror and unable to move , similar to Paralysis . The ability is obtained by Beastmasters at level 30 .
Death Machine ( Final Fantasy VI ) The Death Machine is an enemy in " Final Fantasy VI " which appears in Kefka ' s Tower and the Dragon ' s Neck Coliseum . Battle . It is a very dangerous enemy , and uses various Death attacks , such as the Death spell , Blaster , and Lv . 5 Death , which it casts at the beginning of every battle . Their special attack Mind Stop inflicts Stop , and when followed by Blaster , it ' s guaranteed to KO the afflicted party member . Like most machines , it is weak to Lightning and Water , so Thundaga spells are most effective against it . Coliseum setup . The Death Machine can be fought in Dragon ' s Neck Coliseum by betting a Regal Gown . Their Death attacks can instantly end the battle , but an easy way to win is to equip the character with a Reflect Ring ; with it simple battle script , the Death Machine will likely destroy itself as soon as the first turn . AI scripts . Normal script . Attack Turns : 1st Turn : Lv . 5 Death ( 100 % ) 2nd Turn : Mind Stop ( 33 % ) or Nothing ( 66 % ) 3rd Turn : Mind Stop ( 33 % ) or Nothing ( 66 % ) 4th Turn : Death ( 33 % ) or Nothing ( 66 % ) If attacked by anything except " Attack " : Coliseum script . Attack Turns : 1st Turn : Attack ( 25 % ) or Death ( 75 % ) If attacked by anything except " Attack " :