naist-nlp/zeshel huggingface dataset:
Bedeviling burst Bedeviling burst is an evocation spell used by sorcerer s , most frequently chaos sorcerers . When a sorcerer casts " bedeviling burst " they literally assault the mind of their foe , causing them so much pain that they literally stagger back from the psychic attack . Chaos sorcerers sometimes do this through actual telekinesis rather than simple effect . The spell is not easily cast and a short rest of at least a few minutes is required before the sorcerer can recast " bedeviling burst " .
Rontal Qirattar Rontal Qirattar was a male human cleric of Deneir . He was the farsann of Lady Kyrin Hawkwinter , the countess of Calimmon County in Tethyr . Rontal was in charge of planning Lady Kyrin ' s wedding to Garron Ersemm in the beginning of the Year of the Unstrung Harp , 1371 DR . However , he secretly wanted Kyrin for himself , believing himself to be the ideal man for her , and plotted the removal of Master Ersemm , so he could try to console and woo her .
Hatim al - Rakal Hatim al - Rakal was an inhabitant of the Elemental Plane of Water in 1367 DR . Activities . As a skilled sea mage , Hatim used his powers to take control of the Citadel of Ten Thousand Pearls whenever the Great Padishate of the Marid abandoned it in favor of other activities . He entered the Citadel with a host of water elemental s under his control and dreams of conquest in his mind . During his many occupations of the Citadel , Hatim entertained powerful sha ' ir s while pretending to be the Great Padisha of the Marid . His ultimate goal was to create a brotherhood of sorts comprised of other powerful sea mages , hoping to overpower the noble marid and seize the Citadel for good . However , these plans , and Hatim himself , were swept aside like loose seaweed the second the Padishate returned from their excursions . Kalbari al - Durrat al - Amwaj ibn Jari found Hatim and his antics amusing , choosing to banish him each time .
Lutha Lutha was an ogre around 1485 DR . Possessions . The ogre wore hide armor and wielded a greatclub . History . Lutha was beaten with injuries so deep that she became little smarter than a beast . When in that state , she was found by Sezibul , a young orc shaman . The orc decided to heal her and took Lutha as his pet . When he no longer had need her , Sezibul chained Lutha .
Coton Coton was the high priest of Qotal in Nexal until 1361 DR . History . Coton was the leader of the Qotal ' s faith in all Maztica and like all high priests of his god he had made vow of silence . Despite his silence Coton was an appreciate advisor of both Naltecona and his nephew Poshtli , that used his presence to express all their doubts . He assisted at the arrive of the Golden Legion in Nexal , knowing this was a sign of the imminent return of his god . He survived at the Night of Wailing , hiding in the house of the artisan Lotil in Palul . He and the artisan met Erixitl and Halloran in Tewacha , where at last the god Qotal reappeared but was soon defeated by the avatar of Zaltec . He went with Halloran ' s party to Twin Visages , the only other place where Qotal can be summoned . They arrived there together with the Ancient Ones drider s servants of Zaltec and soon started a fight . With their servants appeared also both the avatars of Qotal and Zaltec . Coton fought with the drider leader Darien and their battle mirrored the near battle between the the two gods . Coton however saw all the destruction upon the lands unlashed by the gods and brooking his vow asked to Halloran to kill both him and Darien in order to banish the two gods . Halloran hesitated but no Poshtli that quickly killed the two , banishing the gods and saving Maztica by total destruction Coton also wrote the Chronicles of Coton , that detailed all that happened in Maztica regarding the clash of gods and his thinkings and fear about .
The Ruins of Undermountain The Ruins of Undermountain is a boxed set written by Ed Greenwood and released by TSR in 1991 . The material describes Undermountain , the infamous " über " - dungeon of the Forgotten Realms . It later became the first in a series of supplements about Undermountain .
Ayrorch The Ayrorch was the ruling council of the island - nation of Lantan , based in Sambar . Activities . The council consisted of twelve members serving for life , chosen by the council itself . The council elected an " Ayrar " to lead and speak for the council , and a " Lantar " to represent the nation abroad . The rest of the members were known as the " Santar " ( ancient Lantanese for " others " ) .
Clarion Clarion was a male adult silver dragon . History . He helped Queen Dagnabbet of Mithral Hall transport an elite strike team of six dwarven warriors , who were charged with carrying out a mission on behalf of the Lords ' Alliance , to disable the strongholds of cloud giant s that floated throughout the North . Clarion supposedly owed the queen a favor , so he agreed to help the dwarves .
Righteous brand Righteous brand is a prayer cast by many cleric s , particularly those of the battle cleric tradition . When cast , " righteous brand " lights a cleric ' s weapon with the holy symbol of their deity , allowing the cleric to channel divine power through it . When a cleric strikes a foe with a weapon so enchanted they momentarily brand their enemy with the symbol and the release of divine magic allows them to enhance the martial skill of an ally within twenty - five feet to a degree dependent on the cleric ' s physical strength . Like most prayers of its power level , " righteous brand " increases in strength as the cleric ' s experience grows . " Righteous brand " is easily cast and can be reused instantaneously .
Daelyth ' s Dagger Daelyth ' s Dagger was a deep dell in the Lost Peaks with old fortifications . Its lower entrance was a narrow path alongside a stream that was only wide enough for one humanoid to walk along , with steep rock sides . Its upper entrance was a steep trail leading higher up into the mountains . There was also a secret cavern leading to neighbouring valleys .
Song of Selûne The Song of Selûne was a legend about the goddess Selûne the Moonmaiden . The story . The story began with Selûne as a youthful and beautiful goddess , residing in a mystic realm populated by deities . Turning aside from a life of ease , she was impulsive and grew tired of life in her own plane . Thus , she " borrowed " a wand of power from a god known only as " her father " and used the wand to fly away in a bubble of force , so that she might experience life in other realms . In time , she traveled to a plane with a forbidding blood moon palely glowing over a barren land . There , Selûne was smitten by a mysterious and attractive warrior , a lord of his people . The stranger persuaded her to use the wand to transport him and his followers to Toril , riding upon winged beasts , where they planned to settle . However , once they landed , he revealed his true form and intentions — he was the monstrous Imgig Zu . He and his people were hideous shapechanging monsters , set on conquest and ruin . He seized her father ' s wand of power and intended to kill the deceived goddess . Fortunately , help arrived in the form of a brave young wizard riding by on horseback and racing to her rescue . Although the wizard was not powerful enough to defeat the monsters , he was capable of causing enough confusion and chaos that Selûne could escape . The goddess , now freed from her subjugation , used the only thing she had left : her own life force . Draining her life force away , she imprisoned the monsters inside a pocket dimension within a gigantic moonstone , which should contain them for all time . She reduced the gem , now known as " Selûne ' s Eye " , in size and gave it to the young mage who ' d rescued her for safe keeping . However , the price of victory had been great . By using her life force , Selûne had weakened herself and sacrificed her immortal youthful vitality and beauty , aging thousands of years . This was a fact she kept hidden from the young wizard . The story had a few alternate endings , depending on locale and the point the storyteller wished to make . In some , Selûne learned her lesson and went back to her home , and brought the young mage with her . In others , Selûne died because of her sacrifice , but was resurrected come the next full moon . Still others told that the young mage loved her , but she rejected his advances because she was no longer young or beautiful . It was a classic tale , sad but oft - told , and one most folk of Faerûn had heard . History . Luna , proprietress of the Selûne ' s Smile inn in Waterdeep , and in truth an avatar of the goddess Selûne herself , told the tale as a bedtime story for the young kittenlord in the Year of the Prince , 1357 DR . His guardian , Conner , overheard and remarked upon how poignantly she told it . Events proved the tale to be almost entirely true , however , as Imgig Zu somehow escaped the " Selûne ' s Eye " gem and sought to release the rest of his people from it .
Adan Longstride Adan Longstride was an ambassador to the goblin realm of the Kingdom of Nix in the Utter East during the time of the Bloodforge Wars ( 648 – 657 DR ) . In the midst of council , Adan Longstride maligned the good will of the commander of the Legendary Campaign , who had been appointed emissary to Nix with the task of negotiating peace terms with the king of the goblins . In accordance with goblin custom , they had to resolve their disagreement in trial by combat , which they did through bloodforge battle .
Mistledale Mistledale was one of the regions that made up the Dalelands . It consisted mainly of a grassy vale in the midst of the elven forest , allegedly created by a falling star . This was among the more peaceful of the Dales , although as of 1372 DR , drow incursions from the forest began causing serious problems . Geography . Mistledale covered a large stretch of land , reaching over 100 miles east to west and roughly 30 miles wide . Flatter than the neghbouring dales ; the land was an area of rolling plains and open grasslands since the early days of Cormanthyr . Defenses . The first line of defense in Mistledale were the Riders of Mistledale who patrolled the dale and protected the people from outside incursions . These Riders were supplemented by a local and well - armed militia , who numbered about 200 active members and at least 600 more that can be made available , if needed . Both the Riders of Mistledale and the militia were based in Ashabenford Due to the widely spread settlements of dale , each hamlet was equipped with special bells that could raise messages of alarm or inquiry with nearby settlements . These were especially useful in the early morning fog that can fill the valley . Trade . Situated along the well - travelled Moonsea Ride , many of the dale ' s farmers made their way to Ashabenford where mechants from Cormyr and the Moonsea often stopped to buy produce and trade . History . Mistledale ' s claim to fame was the defeat of Lord Lashan Aumersair in 1356 DR ( with the help of Shadowdale and others ) . During the Time of Troubles , the Riders of Mistledale were even able to rebuff an army from Zhentil Keep . However , they seem unable to combat the incursions of the local drow who are steadily growing in power .
Spirit folk Spirit folk were mystical descendants of human s and natural spirits . These creatures were uncommon all over Faerûn but were most likely to be found in Rashemen . They are loving and peaceful creatures , in tune with the natural world around them . Description . Spirit folk resembled humans , but with more delicate features . They had smooth , hairless skin , except on their head . Relations . Spirit folk get along well with most races , they are friendly and noninvasive . Humans . Spirit folk usually blended in with human societies . They lived their lives as normal humans would , but were usually considered as wise or spiritual by their peers . Humans who lived around spirit folk usually assume they were just eccentric humans rather than a separate species . Elves . Although rarely integrating with elven society , spirit folk got on well with elves . Subraces . Mountain Spirit Folk . These mountain dwellers were physically similar to other spirit folk . Mountain spirit folk could see in the dark , twice as far as humans . They also had the ability to talk with animals . River Spirit Folk . Physically similar to other spirit folk , river - based subraces had the amazing ability to breathe underwater and speak with aquatic animals .
Elion Elion was a northern fishing town on the island of Evermeet within the Trackless Sea . Government . It was governed by a council elected to settle disputes and maintain order . Inhabitants . Most of the villagers were fishermen and kept to themselves . While extremely loyal to Queen Amlaruil Moonflower , the town remained neutral in political and military issues .
Algorind Algorind was a paladin of the Knights of Samular in Waterdeep in 1372 DR . Personality . Algorind was a man who ' d lost his way . His unquestioning willingness to follow superiors ' orders had led him far from Tyr ' s path , although he remained a sincere , earnest , and dedicated man . Full of confusion , he asked for advice from Gareth Cormaeril , who was secretly the man responsible for Algorind ' s troubles . Thus he followed without question the orders of his tormentor . History . Algorind , starting out as a very zealous paladin , was for years deceived by Gareth into trying to fulfill many futile quests . Becoming Gareth ' s pawn , he had orders to avoid Bronwyn Caradoon , who had worked for the opposing faction in the Thornhold affair .
Breex Vandermast Breex Vandermast was an evil half - orc sorcerer living in Hillsfar . Personality . Breex was an intelligent and annoyingly confident individual . He was quick with a biting insult . His mind was filled with thoughts of money , even knowing that if the First Lord discovered his business he could expect a rather terrible punishment . He displayed a stupefying amount of prejudice against non - humans , but if anyone noted his orc ish ancestry Breex lost all of his composure , screaming and spitting in rage . History . Breex lived in Hillsfar , carefully disguised as a human . During the Rage of Demons , he approached Captain Haakon Erlich of the Red Plumes with an idea to become rich : kidnap non - human farmers from around the city and sell them to the Hillsfar Arena . Haakon agreed and they captured many people , included the halfling Tinfellow family and the drow Arrizz . At last , Breex and the corrupt Red Plumes tried to capture an adventuring party hired by the Harpers to find the kidnapped people . In the end , the adventuring party managed to escape from the Arena and in the fighting they killed Breex .
Elemental earth sphere The Elemental Earth sphere was a group of spells that manipulated the element of earth . Druid s were granted unlimited access and clerics were granted minor access to these spells . Spells in normal text were listed in the Tome of Magic 2nd edition . Spells in italics were added to the Elemental Earth sphere in the sourcebook .
Helgabal Helgabal , formerly known as Heliogabalus , was the largest city in Damara , and was once the seat of government until King Gareth moved the capital to Bloodstone Village . Government . 14th Century DR . Since the crowning of Gareth Dragonsbane as the King of Damara , the power of many long - standing baronies was reduced . On the surface it seemed he was loved and respected by all , but Baron Dimian Ree still maintained a large amount of loyalty in central Damara where Helgabal lay . Publicly , Baron Ree proclaimed to be a public servant of the crown , but Grandmaster Kane of Spysong suspected Ree to be in cahoots with the Citadel of Assassins . 15th Century DR . Lord Yarin Frostmantle ruled as a tyrannical king in the late 15th century DR . Trade . Various independent merchant and trade guilds allowed Helgabal to heavily influence the supply of goods to all of Damara . Helgabal was the farthest stop north for most merchants traveling north into the Bloodstone Lands . Independent , and loyal to no one outside their respective guilds , the people here rarely objected to anything unless it interfered with day - to - day business . Defense . The merchants guild s once maintained their own private militias by way of hired mercenaries . Recently , by decree of the king , the the guilds were ordered to disperse their private armies . The defense of Helgabal was maintained by paladins of Ilmater who led young recruits in protecting the city . Faith . Although many Damarans were bitter about the loss of their former way of life before the rise and fall of Zhengyi , the worship of Ilmater gave them strength in the face of hardship and high hopes for the future . Paladins of Ilmater , particularly those from the Order of the Golden Cup , were a common sight , as were monks of Ilmater from the Monastery of the Yellow Rose . History . Helgabal was founded around 1075 DR by Feldrin Bloodfeathers , First King of Damara . King Bloodfeathers had a long , unbroken line of kindly heirs who followed him in ruling Damara , and who ruled it well . His line finally ended with King Virdin ' s death . Until Zhengyi took control of Damara , the kingdom was a force on the level with Impiltur , and Helgabal enjoyed the singular status of being a separate province of Damara . Once the provinces , or baronies , were proclaimed independent , Dimian Ree , moved his seat of power from Morov to Helgabal , and then annexed Heliogabalus into the Barony of Morov . In approximately 1460 DR the last heir to the Dragonsbane dynasty was assassinated and Lord Yarin Frostmantle seized the throne .
Shutep Shutep of Jhalhoran was a resourceful thief in Mulhorand in 1357 DR . Activities . Shutep thieved from the tombs of the god - kings . He was a master of deceiving foreign adventuring parties : Shutep convinced them to break inside a tomb in the Land of the Dead and later escaped alone with the greatest treasure . He was a master impersonator . Personality . Shutep was greedy and sometimes a coward but not evil .
Crowded Sea To the South , the continent of Zakhara was enclosed by the Crowded Sea , or Bahr Al - Izdiham in Midani . Geography . The eastern half of the Crowded Sea was dominated by four major islands : Afyal and Sahu in the North ( both were also counted as part of the Ruined Kingdoms region ) , Harab and Bariya to the South . Most of the smaller islands were contained in Jazayir al - Sartan , and the archipelagos of Nada al - Hazan and the Djinni ' s Claws , as well as the uncharted Steaming Isles and Islands of the Utter South . Between the cities of Jumlat and I ' tiraf , the Crowded Sea narrowed to form the Golden Gulf that separated the League of the Pantheon to the east from its ideological counterpart , the Pearl Cities , to the west . History . This body of water was so named both for the uncounted islands dotting its expanse and the heavy shipping activity fueled by long - distance trade . < br >
Erek - Hus Erek - Hus , also known as The King of Terror , was one of the primordial s who fought against the god s during the Dawn War . History . According to the few dragonborn of Abeir who believed in gods , the dragon god Asgorath ( known in Abeir by the name of Io ) fought alone against Erek - Hus during the Dawn War , and the primordial killed him by cutting Asgorath in twain with his giant adamantine axe . Some claim Asgorath died in that battle because the god Zehir betrayed him to Erek - Hus , because Zehir wanted to control the Dragon domain . Zehir ' s plan was destined to fail , however , as no sooner Asgorath had died , his two halves rose up as the dragon gods Bahamut and Tiamat , who joined forces for once in their lives and killed Erek - Hus before the primordial had even a chance to celebrate his victory .
Gotha Gotha was a dracolich who was formerly an ancient red dragon and was transformed by Talos . History . Talos , the god of destruction , had approached Gotha to make a proposal . Talos vowed to keep Gotha from death indefinitely , provided Gotha would perform an unnamed task of destruction at some point in the future , at Talos ' request . Gotha feared the effects of age and his eventual death more than anything else and subsequently agreed . Talos instructed him to fly to the north of Faerûn to an ice cave , where an avalanche trapped him for a total of 237 years , keeping him alive and in constant pain and transforming him into a dracolich .
Urgala Meltimer Urgala Meltimer was an innkeeper in Triboar sometime after the War of the Silver Marches . Description . Urgala was a female human of Turami descent , with dark brown skin and black hair . She kept herself fit and could be quite intimidating . Personality . Urgala was a former adventurer and because of her previous experiences she held a deep mistrust for all adventurers . She liked retirement and was very protective of her home , the Northshield House inn , and was willing to fight to preserve it . All guests in the inn bearing weapons were admonished to keep them sheathed . She treated bullies just like monsters , curbing their behavior with a sharp word and a firm hand , or driving them out with violence if necessary . Abilities . She was skilled with a morningstar and a shortbow , especially against giant s . She spoke both common and the language of giants . Possessions . Urgala was the owner and proprietor of the Norhtshield House , an inn located in Triboar . She also had three masiff s which she used for hunting . Activities . Urgala kept the Northshield House clean and quiet , earning it a good reputation in the region . History . Sometime before the War of the Silver Marches , Urgala ' s adventuring days ended after her wizard wife was lost in the Underdark while on an expedition . Urgala retired to Triboar and purchased the Northshield House from the Phorndyl family and has been its proprietor for over a decade . Appendix . Behind the scenes . Urgala was one of the special NPCs that could be played by the players during the campaign ' s arc in their city .
Dungeon Master ' s Guide 4th edition Contents . The 4th edition variant of the " Dungeon Master ' s Guide " , like previous variants , is aimed at providing " dungeon masters " - the rules referees and storytellers of the " Dungeons & Dragons " roleplaying game , with guidelines and rules for running their own games . This includes such basic details as to how to interact with players , how to balance player wishes with game rules , details on how to construct NPCs , and how to build encounters in a way that is balanced and rewarding for players . The " Guide " also provides DMs with background information on the core setting , some of which applies to the " Forgotten Realms " , such as some of the cosmological details . The book is divided into eleven chapters , as follow :