Shinra Headquarters The Shinra Headquarters , also known as Shinra Building , is the head office of the Shinra Electric Power Company in " Final Fantasy VII " . The most dominating sight in the Midgar skyline , this building is the staging ground of many of the major events in the " Compilation of Final Fantasy VII " . In addition to housing the headless body of Jenova after the Nibelheim Incident , all of the company ' s department heads maintain their offices here . It acts as the army headquarters and nearly all of Shinra ' s scientific research . Entrance . The city entrance to the building is located in Midgar ' s Sector 0 . Only two methods of reaching the building exist during " Final Fantasy VII " — climbing up from Wall Market during disc 1 , or through the underground rail passage on disc 2 . Regular civilians are permitted to enter the lobby , where two mirror - image staircases lead up to an elevator shaft . The ground floor houses a help desk , a directory - like information panel , and doorways to the Exhibit Room . On the entrance ' s upper level , several bistro tables sit for guests . In " Crisis Core - Final Fantasy VII - " , a woman stands in the lobby , handing out Potions for a small fee to guests ( free for Shinra employees ) . During " Final Fantasy VII " , the player is given two choices of entering the building : either sneaking in via the fire - escape stairway , or frontal assault on the building ' s entrance . Structure . The Shinra Headquarters consists of no fewer than 70 floors with all floors above 59 requiring special clearance in the form of keycards . Generally only Shinra employees are permitted on the elevator to floors higher than the entrance level and Exhibit Room . Basement levels . The headquarters has a number of basement levels , visited during the course of side missions in " Crisis Core " and the main plot of " Dirge of Cerberus " . They consist of a network of steel corridors twisting through the plate interior . Floors 1 – 3 . The first three floors consist of the entryway and shopping area . The front desks and two elevators that access all floors of the building are situated in the foyer . Through doors on either side of the front desk is an Exhibit Room displaying vehicle models designed by the Shinra Inc . , including the Hardy - Daytona motorcycle and a photo of the airship " Highwind " . Sometime before " Final Fantasy VII " the partition was removed , and the entrance foyer and the Exhibit Room were merged into one . Cloud and the party steal vehicles from the room before breaking out of the building . President Shinra ' s private entrance to Deepground is also located here , concealed beneath a display platform . On the second floor is the Shinra item shop , which includes a video screen that showcases various Shinra products , including automobiles . The third floor has little except a set of elevators that grant access to the 59th floor , which it shares in common with the second floor . Floor 45 . Floor 45 first appeared in " Before Crisis - Final Fantasy VII - " in " Special Episode of Reno " . It appears to serve as the building ' s archives , where all the important documents are kept . It is here that Dr . Hollander steals some classified documents , which Reno and Rude are sent to investigate . Floor 49 . Introduced in " Crisis Core " , this floor is known as the " SOLDIER Floor " . Located on this floor are the SOLDIER Training Room , Materia development room , known as Materia Room , mission Briefing Room and a lounge area for off - duty SOLDIER operatives . The Training Room activates a holographic image of a pre - programmed surrounding , complete with digital enemies to fight . Health experts also train and supervise the Mako - enhanced SOLDIER members . The floor ' s residents get free equipment from the company for missions and sign up for extra missions in the Briefing Room antechamber . Floor 51 . This floor holds the SOLDIER Director ' s office . Although it is never openly stated , the Director ' s office is known to be on this floor since " Floor 51 " is printed on a wall within the office . The office holds the Director ' s work station as well as a small library . The floor is accessible at will by SOLDIER 1st Class members , and is used by Sephiroth after Director Lazard Deusericus goes missing . Floor 59 . A mundane , open area that has two sets of elevators ( one leading back down to the bottom floors , the other that allows access to the higher floors ) and access to the stairway . From this floor on , special keycards are required to ascend the building . Floor 60 . A sort of " buffer " floor under heavy guard during the time of " Final Fantasy VII " . It is unknown if this floor was ever used for any other purpose . During the game Cloud and friends have to sneak past unnoticed and getting spotted ends in a battle , after which the player has to try again from the beginning of the floor . If the party gets caught four times , they end up disposing all of the soldiers . Floor 61 . A break area made for Shinra employees . Features numerous tables and a large tree in the center of the area . Floor 62 . The Midgar government offices and Shinra research library are located on this floor . The library is separated into four rooms each of which is categorized by one area of research conducted by Shinra . Mayor Domino ' s office is in this floor , but he is just a powerless figurehead in the Midgar / Shinra structure , and actually decides to help the party by giving them his keycard , and an Elemental Materia if they solve his puzzle . Floor 63 . Floor 63 is a storage area containing many rooms . Access to these rooms is done through a security process that allows a single person to enter . In " Final Fantasy VII " the player can get up to three items from this area on disc 1 . To get the items , the player must open the first door on the top and the third door from the right , get into the first room and grab Coupon A . To get to the other room the player has to climb into the air duct to grab Coupon B . After this the player can open the door blocking the middle room to get Coupon C . The computer in the room allows the player to exchange the coupons for these items : Star Pendant , a Four Slots , and an All Materia . The player may also wish to conserve the coupons for being unique items . When visiting Shinra Headquarters in disc 2 , the player can find the Grow Lance for Cid Highwind from this room . Curiously , the room in disc 2 also contains dummied out treasures in the other rooms , which can only be found by modding the game . One room has two Megalixirs ( although the game incorrectly identifies the treasure as an All Materia ) , and the other has two Hourglasses . Floor 64 . The Shinra company recreational area includes a gym , locker room , showers , restrooms , and a rest area for employees . The player party can find interesting items in the lockers ( Ether and Phoenix down ) and vending machines , run on the treadmill and rest for free . During the raid on Disc 2 the player can find Cait Sith ' s ultimate weapon here in the locker area . It can be found earlier , but Cloud will disregard it and it will not be obtained . Floor 65 . The major feature of this area is the scale replica of Midgar , perhaps suggesting it is the headquarters of the Urban Development department . The floor is a large puzzle , where players must find the missing pieces of the Midgar model to open up the door to the next floor . Floor 66 . This floor contains the Shinra executive offices and meeting room . The only other known restroom in the building is in this floor , aside from Floor 64 . Floor 67 . Floor 67 is the Shinra science department headquarters . Once headed by Professor Gast Faremis , and later by Professor Hojo , many primary experiments for important studies , and some studies themselves , are carried out here . Several prison cells occupy the floor . There is also a specimen containment unit , which houses Jenova ' s headless body , an office for data storage , and elevators for personnel and specimen transport . This floor contains a Poison Materia . Floor 68 . The 68th floor houses the science department ' s main laboratory . There is a specimen containment unit and a control room . Access to floor 69 is only possible by passing through three security fields . Zack meets Professor Hojo in Floor 68 in " Crisis Core " , who seems unconcerned with the attack , and continues his work . This floor contains a Enemy Skill Materia and 4 Potion . Floor 69 . This is yet another foyer area , and also an office space . Only the highest Shinra officials can gain access to this floor as there is no separation of the 69th and 70th floors by a security device . Floor 70 . The topmost floor of the Shinra building houses the company president ' s personal office . It is decorated with red carpeting . There is an access door to an open air balcony that overlooks the city of Midgar . Story . " Before Crisis - Final Fantasy VII - " . In Episode 10 AVALANCHE , a terrorist organization out to destroy Shinra , infiltrates the building and releases monsters from Professor Hojo ' s laboratory . Because the monster research is highly classified , SOLDIER cannot be used , and the Turks are called in . Fuhito , a commander of AVALANCHE , uses the monster infestation as a diversion to visit his hero , the fellow mad scientist Hojo . Fuhito wants to show off his creation , the modified SOLDIER members known as the Ravens . Hojo is more than willing to betray Shinra and join with AVALANCHE caring for nothing other than his research , but he is " rescued " by Sephiroth . " Crisis Core - Final Fantasy VII - " . The Shinra Headquarters serves as Zack ' s " home base " and the Headquarters is still under construction . Zack is given assignments , and challenges at the Shinra Building , which also has virtual training areas . Genesis , Angeal and Sephiroth use the training room during a flashback to the times the three were close friends . The building is attacked by Genesis ' s copies but the damage inflicted is minimal . " Final Fantasy VII " . Four years later , the Shinra Headquarters is the target of a second AVALANCHE ' s rescue attempt of Aeris . They eavesdrop on a Shinra executives ' staff meeting where President Shinra announces Sector 7 will not be rebuilt , as the old city of Midgar will be abandoned to make way for Neo Midgar to be built in the fabled Promised Land , hoping for Aeris to lead the way . Professor Hojo tells him that Aeris ' s lifespan is too short to be of use to Shinra ; thus he plans on breeding her with the near - immortal Red XIII . Cloud and his party follow Hojo up to his lab , and along the way see Jenova encased in a pod . They free Aeris and Red XIII , but as they try to escape , Rude captures them on the elevator . The team is imprisoned in the 67th floor jail cells . Not long after the team finds themselves freed in a monster infested building following a path of blood leading from Jenova ' s containment pod to the 70th floor office . They discover the President murdered by Sephiroth , as is evidenced by the Masamune sticking out of the corpse and Palmer ' s testimony . Rufus Shinra succeeds his father ' s position and on the balcony engages Cloud in combat with the aid of his pet , Dark Nation . After being defeated , Rufus retreats by B1 - Alpha Helicopter . Cloud meets up with Tifa and the two rejoin Barret , Aeris , and Red XIII , who have battled the Shinra ' s Heli Gunner in the elevators . The group makes their escape — Cloud on a motorcycle and Barret , Tifa , Aeris , and Red XIII in a truck . After the Meteor has been summoned Rufus plans Shinra ' s assault against Sephiroth in the Northern Cave inside the North Crater . With the Sister Ray relocated to Midgar so it may be powered by the city ' s seven remaining Mako Reactor s , AVALANCHE assaults the city to stop Hojo from destroying Midgar . The cannon fires and impacts the barrier surrounding Sephiroth while simultaneously destroying the Diamond Weapon . A moment before its destruction a barrage of energy is unleashed by the Weapon that destroys the Shinra Headquarters ' upper levels , Rufus Shinra getting caught in the blast . The headquarters is a defunct ruin seen from the distance of the city of Edge . The building works as a weapon for Sephiroth in his battle against Cloud ; Sephiroth cuts off chunks of the building ' s debris and sends them hurtling down toward Cloud . In " Advent Children Complete " , the building takes a larger role in the battle : Cloud and Sephiroth find themselves locked in combat in the top floor of Shinra Building ( the presidential office ) , though it is only identifiable by its luxurious carpeting . Aside for the absence of the iconic presidential desk , the office lacks any sign of Diamond Weapon ' s attack . " Dirge of Cerberus - Final Fantasy VII - " . The Shinra Headquarters is Deepground ' s home base during the battle between them and the World Regenesis Organization . The building is the only way of access into Deepground . Vincent Valentine ends up at its remains after he defeats Rosso the Crimson , and must go through President Shinra ' s private entrance through to the headquarters ' basement . Making his way through the corridors , Vincent takes a lift down to the building ' s lower areas where secret research was carried out , and where the top - secret Deepground files are . There are many crystals and Materia in display cases and during his time collecting the files and making his way through Deepground soldiers , Vincent faces off one final time against Azul the Cerulean on the lift before arriving in Deepground . Locations . " Final Fantasy VII " . Stairs . The stairs section of the building is accessed from the side entrance . There are nine screens of stairs in total . The first and last set of stairs are shorter than those in - between , and those in - between have identical layout . Stairs 2 to 8 use the same field , but use a variable to know what to display on each ones and what scenes should play out . A value of 0 means the displayed stairs is Stairs 2 , and a value of 6 means the displayed stairs is Stairs 8 . Stairs 1 is the lowermost flight and the exit at the bottom leads to the side entrance at ground level . Stairs 5 has an Elixir along the way . Stairs 6 has a Behemoth Horn if the player visits during the Raid on Midgar . Stairs 9 is the uppermost flight and the exit at the top takes the player to floor 59 . Quests . " Final Fantasy VII " . Entering Shinra Headquarters . When entering the building the player has two options : either to go through the main entrance , or via the staircase at the back . Barret wants to go through the doors , but Tifa prefers the sneaky route . If the player takes the stairs , they come out at the 59th floor . The stairs have no random encounters , and the fifth set of stairs has an Elixir . If the player goes through the main entrance they will have to fight set battles and make their way to the elevators . When taking an elevator the player must fight battles until they reach Floor 59 . The elevator always starts at Floor 6 and when Cloud presses a button it will advance 7 - 15 floors ; the chance for it to advance 7 - 13 floors is 12 . 5 % , and the chance for it to advance 14 or 15 floors is smaller , at 6 . 25 % . Usually the player encounters 4 - 5 battles in the elevator and the enemies depend on which floor the player ends up in . In the floors 29 , 38 , 47 and 56 there is no battle , but the party runs into a Shinra employee instead . Turtle ' s Paradise flyer . Turtle ' s Paradise # 2 is found in the first floor on a bulletin . There are two chances to read it : During the first visit , and during the return when the party parachutes back into Midgar . Passing the guards . In Floor 60 Cloud , Barret and Tifa must sneak past some guards unnoticed by hiding behind posts while they are looking at the hallway . There are guards at the top and the player must cross the areas between the posts when the guards are looking away . The guards are continually moving in a set pattern ; the left guards are slower than the right guards . The player moves Cloud with the directional buttons from the left side of the screen the right , and signals to Barret and Tifa with the confirm button to follow when it is safe . Cloud goes first , then Barret , then Tifa . Tifa is slightly slower than the others . Getting spotted ends in a battle against Mighty Grunts , after which the party has to try again from the beginning . If the party gets caught four times they dispose of all the soldiers and do not need to complete the sneak - in , and Barret complains about Cloud ' s sloppiness . Mayor Domino ' s password . On Floor 62 Mayor Domino offers the party to guess the word he is thinking to get his keycard , a puzzle which is solvable with clues found in the library . If the player guesses correctly on the first try , Domino gives an Elemental Materia along with the keycard . If the player guesses the password on the second try , they get an Elixir , on the third time they get an Ether , on the fourth try a Potion , and if it takes more than four guesses to get the password , the player gets no item reward , just the keycard . In the English and Japanese versions one of four passwords is randomly chosen each game , although ORBS and HOJO are never the correct answer . In other localizations MAKO is always the correct answer . The Mayor has moved books into sections in which they do not belong , in a vindictive if pretty harmless attempt at vandalism . All of the books , including the misplaced ones , have a number before the title ; together , the number and title give a single - letter clue . Given the example of a misplaced book called " 5 Midgar City Map " , the clue it would give would be " A " , A being the 5th letter in the title . Any of the following books are correctly placed in the " Urban Dev . Research Library " ; if they are found elsewhere , they are clues . Any of the following books are correctly placed in the " Scientific Research Library " ; if they are found elsewhere , they are clues . Any of the following books are correctly placed in the " Peace Preservation / Weapon Dev . Research Library " ; if they are found elsewhere , they are clues . Any of the following books are correctly placed in the " Space Dev . Research Library " ; if they are found elsewhere , they are clues . So with the full list , the task is easy . Without it , the puzzle is equivocal . Still solvable , if the player keeps a record of " all " the possible solutions , but by no means straightforward . The fastest solution of all , suitable for speed playthroughs , is to memorize four titles and their corresponding solutions : One of these is " always " found as the left book in the middle rack of the green shelves in the top right room : the ' Space Dev . Research Library ' . Alternatively , the player can simply run out of the building and save , run back to the 62nd floor , and reload and run back repeatedly to guess again at the answer . ORBS and HOJO are never the correct answer . Floor 63 - Exchanging coupons for items . On this floor the player can collect three treasures . The computer in the lower right room grants access to open three doors and to get the items the player must open up the right combination of doors . The player should first walk all the way up around the right and go left and open the first door that blocks the hall . The player should continue left , and open the second door below , grab the ' A Coupon ' from the room to the left , and enter the air duct . At the other end of the air duct the player can grab the ' B Coupon ' and walk out and open the door to the last treasure , then crawl back in the air duct to exit . The coupons can be exchanged for items . A Coupon gives a Star Pendant , B Coupon gives a Four Slots and C Coupon gives an All Materia . Date mechanics . There are multiple points where the player can get affection points toward a date sequence in Gold Saucer later in the game . First is at the entrance where Cloud can favor either Barret ' s or Tifa ' s method of infiltrating the building ( it doesn ' t matter which way the player ultimately chooses , only answer given to the dialogue option matters ) . When the party first meets Red XIII the player can either assign Tifa or Barret to look after Aeris while the others fight a boss . If the player chooses Tifa she loses points , and if they choose Barret he will gain points . Once the party splits up , if either Barret , Aeris , or Tifa are in the party they get a small boost . Later while imprisoned , the player can either cheer up Tifa or not ( as many times as they want ) , and choose who to talk to first . Returning to Shinra Headquarters . In Part II when the party parachutes back to Midgar , the player has an option of returning to Shinra Headquarters and pick up new items that were not available earlier . When the player arrives at the Shinra Building , Cait Sith will run out of the building , saying the Sister Ray is not located there . On the 1st floor , the player has one last chance to read the Turtle ' s Paradise flyer No . 2 on the bulletin . On the 2nd floor item shop , the player can pick up the Pile Banger and Master Fist weapons for Barret and Tifa . In the fire - escape stairway , the player can find the Behemoth Horn weapon for Red XIII ( only by going down from the 59th floor ) , and the Elixir if it wasn ' t picked up earlier . During Part II , going up and down the stairway yields a different total number of stair sets . Going up has only 3 stair sets and going down has the same 9 stair sets previously . The " Behemoth Horn " won ' t appear if the player ascends from the 1st floor . On 63rd floor , inside the room in the middle of the screen , the player can find the Grow Lance for Cid . On the 64th floor gym , the vending machine gives a Mind Source and a Speed Source . Cait Sith ' s ultimate weapon , the HP Shout , is found in the last row of lockers in the locker room . " Crisis Core - Final Fantasy VII - " . Items in the locker . At the start of chapter Zack can inspect the locker in the SOLDIER Floor and find new items . If the player fails to collect an item from the locker before the end of chapter , the item will be lost . Floor 67 - SP Recovery Devices . During Chapter 4 when Shinra Headquarters is being attacked by Genesis ' s forces , Zack can find Professor Hojo in his lab . There is a device in the room , the ' SP Recovery Device ' . A counter initiates and shows the rhythm up to three whereupon the player must count down and press the button at 0 . If timed correctly , the player can earn 10 - 100 SP . If not timed correctly , the player will lose 50 SP . The sample tube in the middle will give several options and the player earns SP based on their answers . Floor 67 - Stealing Keys . For this the player must have the Steal Materia equipped . The player must head down and battle the six Experiment No . 97 s in the Cell Area . The player can steal a Key from each ad use the keys to open the six cells , which hold three treasure boxes per cell . There is a timer of three minutes which does not count during battles . Squats minigame . In Chapter 6 , the player can play a squats minigame at the Training Room where the player must perform as many squats as possible within a time limit . This mimics the minigame played in " Final Fantasy VII " at the Wall Market , where Cloud is trying to win a wig off " Beautiful Bro " . The most the player can do within the time limit is 58 squats . The player must tap when Zack is going down . After five squats he will become faster , until he reaches max speed after gaining speed for three times . If the player misses one , their speed slows down again . The items obtained from the minigame are used to make a flower wagon for Aerith later . The player needs 21 squats for Shinra Lunch Cart Specs , 29 squats for Shinra Ceramic , 41 squats for Shinra Treads and 52 squats for Shinra Solder . Each opponent is faster than the one before . Shops . " Crisis Core - Final Fantasy VII - " . Shops can only be visited from the menu . Shinra Building Shop is available from the start of the game . Enemies . " Final Fantasy VII " . Outside Main Doors . Battles are available until the player leaves the screen and returns , during the first visit . Floor 1 . Battles are inescapable until the 60th floor . Floor 2 . Battles are inescapable until the 60th floor . Floor 3 . Battles are inescapable until the 60th floor . Floor 59 . Available after the three Shinra guards are defeated . Floor 60 . Only if the player fails to cross the room four times . Floor 63 . Available if the player visits during the Raid on Midgar . Floor 69 . Available after the capture . Development . The password guessing game is slightly different in the Japanese version of " Final Fantasy VII " , where instead of picking a word of four letters , the player picks a sentence , each made up of four kanji characters . In the English and Japanese versions the correct password is randomized , although ORBS and HOJO ( and the corresponding sentences in the Japanese version ) are never the correct answer . In the French , German or Spanish versions of " Final Fantasy VII " , however , MAKO is always the correct answer . Unused data salvaged from the game disc reveals that Mayor Domino ' s puzzle was originally going to be more difficult , with 256 different possible answers . In the original version , the player would have had to construct the entire sentence ( or word in the overseas versions ) themselves , instead of picking from six different options as given in the final game . Multiple different responses to wrong passwords are also found within the game data . In this more difficult version , Hart , Domino ' s deputy , would have had the option of giving out the password if the player paid him 70 , 000 gil . In another discarded scenario , if the player were to ask Hart hints until he has no more hints to give , he would be so fed up with the player ' s hopelessness he would give the party his own key card . In this version , the hints would have been much more costly , the price going from 2 , 000 gil for the first hint , 5 , 000 for the second hint and 15 , 000 for the final hint ; doing this would still have been cheaper than paying 70 , 000 up front for the password , but if the player were to get the key card from Hart they would miss out on the Elemental Materia from the mayor . If the player were then to tell the mayor they got the card from Hart , he would be disheartened and reveal his own key card also doesn ' t allow access beyond floor 65 , so the player may as well use Hart ' s key card . In the final version , Hart will just repeat his last hint if the player pays him again after hearing all the hints . Additionally , the game has some books that exist in the game data , but which cannot be read . Confusingly , some of them are available in English that weren ' t in Japanese , and vice versa , and there are also books that are missing from both versions . Interestingly , Gast ' s full name was mentioned in one of the books available in the Japanese version , but is never mentioned anywhere in the English version . There is unused dialogue found in game data that would have taken place outside the Shinra Headquarters , before the party head in for the first time . Barret would suggest that Cloud knows the place well , to which Cloud would have answered it to be his first time there . Barret would then have said that he has been at the headquarters before , back when he still had both his hands . This bit was cut off the final game and nothing in the finished version suggests that Barret would have ever visited the Shinra Headquarters before . Musical themes . In " Final Fantasy VII " , the background music for the outside of the headquarters is " Shinra Company " , and in the inside the music is " Infiltrating Shinra " . After Jenova escapes her capsule and the party escapes the prison , the background music switches to " Trail of Blood " on the field and in the battle screen . Other appearances . " Dissidia Final Fantasy " ( 2015 ) . The Shinra Headquarters appears on the background of the Midgar arena . " Final Fantasy Record Keeper " . The Shinra Building appears as a dungeon in several " Final Fantasy VII " Challenge Event s . All seventy of its floors served as the sole location for Of Shinra and Legends . The Jenova Project , Lost Memories , and Blood Madness all featured a few select floors . In Aspiring Hero a virtual reality version of the building ' s entrance and 68th floor could be conquered . " World of Final Fantasy " . The towering building built over Nibelheim town resembles the Shinra HQ from " Final Fantasy VII " . Non - " Final Fantasy " guest appearances . " Super Smash Bros . 4 " . Shinra Headquarters appears on the background of a Midgar - themed level in " Super Smash Bros 4 " .