naist-nlp/zeshel huggingface dataset:
Capture the Flag Capture The Flag is one of three player - versus - player ( PvP ) modes that can be played on the Battlegrounds maps within expansion . Gameplay . In Capture The Flag , the Vestige is put onto a team with three others , against two other teams of four , making it a 4v4v4 . Relics . At the start of the game each team will have their relic ( flag ) just outside of the base they spawn in . Pit Daemons have a skull , Fire Drakes have a fiery relic , and the Storm Lords have a crown . Winning . The goal of the game is to steal the other teams ' relics whilst keeping yours safe . Points are gained by taking an enemy ' s relic and bringing it back to yours . When a player grabs an enemy relic they have a beacon on them the color of the relic ' s owner and have the relic above the beam . In order for the point to count and the relic to be captured the team stealing the relic must have their own relic safe at their base , if not , they cannot capture it , and they must wait until they have reclaimed theirs . A winner is declared in two ways , either one team hitting the point limit or one team having the most points at the end of the 15 minute timer . Post - match . Once the game ends , a scoreboard will show everyone ' s kills , deaths , assists , damage dealt , health healed , and other medals earned through the match . Teams . When the match starts , the Vestige will be on one of three teams , Pit Daemons ( Green ) , Fire Drakes ( Orange ) , or Storm Lords ( Purple ) . Each team ' s spawn is associated and surrounded by an aura with their color which acts as a barrier , only letting players of that team through .
Thief ( Character ) Thieves are characters that appear alone during several random encounters . Encounters . Riften ' s thief ( Stop , Thief ! ) . After starting the quest " A Chance Arrangement " and one is above level 5 , while the Dragonborn is walking around Riften during night ( between 10pm and 4am ) , an unnamed Nord thief may attempt to steal items from one of the stalls or try to pick the lock of a shop , leading to a fight with the guards . This usually ends in the demise of the thief . The Dragonborn may help the guards defeat the thief without incurring a bounty . It is also possible to loot the corpse of the thief , which carries assorted gems and a small amount of . They usually wear an unobtainable set of Thieves Guild Armor . They may also be encountered in Riverwood or inside a random house . Skyrim ' s thief ( Stick ' em up ) . Another type of thief can be encountered anywhere along a road , at any time while exploring Skyrim . They will stop the Dragonborn and ask to hand over their valuables , while threatening them with a leveled dagger . One can choose to surrender their belongings , try to persuade or intimidate them , or enter combat . If the Dragonborn has become a member of the Thieves Guild , they also have the option of notifying the thief of this , who will then walk away . If combat is avoided , the thief may run to the Brandy - Mug Farm near Windhelm . These usually wear leveled light armor and a Mage Hood or an unobtainable variant of the Thieves Guild Hood . They will also have a small amount of and two daggers , as well as a few lockpicks . This thief will appear as a male Argonian , a male or female Dunmer , or a male Khajiit . Privileges . Thieves Guild privileges . If the Dragonborn has joined the Thieves Guild , thieves encountered on the road will recognize them as ' their brother ' and give a few coins or lock picks . " Note : " This encounter only happens if a minimum of one piece of Thieves Guild armor is worn . Nightingale ' s privileges . Once the Dragonborn has become a Nightingale member , these thieves will not attempt to rob the Dragonborn . Instead , they will give them a sum of gold , recognizing the Dragonborn as a Nightingale and will greet them . Quotes . When encountered : When the Dragonborn says they are also part of the Guild : When the Dragonborn says they are also part of the Guild : When persuasion fails : When intimidation fails : When the Dragonborn says " " I don ' t have time for this , " " or if they exit dialogue :
House Redoran ( Morrowind ) Favored Skills . Alike all other Great Houses , House Redoran favored skills are as followed : Athletics , Spear , Long Blade , Heavy Armor , Medium Armor , Armorer . Great House Redoran is most suited to a character built around the skills of a warrior . Joining House Redoran . To join House Redoran , the Nerevarine must talk with Neminda , who is located on the main floor of the Redoran Council Entrance in Ald ' ruhn . The Redoran Council Hall is located in the Manor District , Under - Skar , on the North side of town . Under - Skar is the large Emperor Crab shell building in front of you when climbing the second set of stairs through the middle of town . After visiting the Cavern of the Incarnate , during the main quest and receiving Moon - and - Star , Neminda will not allow the Nerevarine to join House Redoran . The ban is lifted after Athyn Sarethi names you Redoran Hortator . Expelled from House Redoran . If expelled , go to Neminda or Athyn Sarethi and ask to make amends . You can make amends only once ; if expelled again you are out forever . Being expelled does not let you join another house . Ranks . Ranks and requirements of the Great House Redoran are : Once a member of House Redoran has reached the rank of Lawman , in order to advance further said Lawman must gain the sponsorship of a Redoran Councilman . In order to rise to the rank of Grandmaster , a Councilman must have a suitable base of operations and unanimous support from the other Councilmen . Interactions . The Nerevarine may rise through the ranks of House Redoran by accomplishing many quests for the Redoran members .
Staff of Frenzy The Staff of Frenzy is a staff found in . This staff ' s effect emulates the Illusion spell Frenzy . Charge consumed by the staff ' s use is reduced by higher Illusion skill . Crafting . With the addition of the add - on , this staff can be created at Neloth ' s Staff Enchanter in Tel Mithryn . It requires the following components :
Dawnbreaker ( Online ) Dawnbreaker is an Ultimate skill in the Fighters Guild skill line in . Description . Deals 48 Magic Damage to enemies in front of the Vestige with 60 % additional damage to both undead and Daedric enemies . Morphs . After reaching rank 4 in this skill , it is possible to Morph it :
Cure Common Disease Cure Common Disease is an effect and a spell in that is a member of the Restoration school of magic , governed by Willpower . Its base Magicka cost is 300 . 00 points . Spells . The following spells consist of a Cure Common Disease effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Cure Common Disease effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Cure Common Disease effect . They may include additional effects . See articles for details .
Repair Hammer ( Oblivion ) A Repair Hammer is a tool used to repair damaged or broken armor and weapons . The effectiveness of a repair hammer is derived from the armorer skill . Usage . Normally , weapons and armor can be repaired up to 100 % , however , upon reaching an expert level armorer , they can be repaired up to 125 % , increasing the weapon damage / armor rating . Upon use , repair hammers will eventually break at random , unless the Hero is a master armorer . The higher their armorer skill is , the more likely the hammer will remain usable . Otherwise , it will break sooner and have less uses . One can find repair hammers in boxes and crates located in many places . They can also be purchased from merchants .
Shrine of Akatosh The Shrine of Akatosh is a shrine in . Blessing effects . Activating the shrine confers the Blessing of Akatosh for a duration of eight hours . Crafting . This shrine can be crafted for a homestead as part of . It requires the following components :
Bloodthorn Orders : Ebon Crypt Content . Thanks to successful efforts in Cath Bedraud , our army continues to grow by leaps and bounds . The ancient cemetery has provided a significant portion of our undead troops , but we need more . Rumors have come to our attention concerning a nearby tomb known only as the Ebon Crypt . Legends say that the crypt contains a dark creature of immeasurable power . This creature and its secrets must be ours ! Find this crypt and report on your findings as soon as possible .
Redguards , Their Heroes and History Content . . . . beginning of recorded time in High Desert and were craftsmen and mystics . His grandfather was a retainer of Mansel Sesnit , the Elden Yokuda n , and led many of the battles of unification prior to Sesnit ' s assassination . When he was 14 , Hunding ' s father died in one of the region ' s many insurrections , and he was left to support his mother and four brothers . His prowess . . .
Letter to the Grand Chanter Content . Your Excellence , the Grand Chanter , I must ask again , when can I be reassigned to the Kvatch Cathedral ? The shrine devoted to Akatosh here in the Chapel of Dibella is fine , but I must admit to a sense of discomfort among all these Dibella followers . One of the Eight Divines is as great as the next , of course , but my heart and soul longs to be in the presence of the Dragon God ' s grand palace in Kvatch . Besides , there are so many heathen pirates in Anvil . How the other priests of the Divines stand them is beyond my capacity for rational thought . I know ! If I can aid in the efforts against the Shadows That We Hate , would that earn me a position at the Cathedral ? There ' s that little Nord woman I mentioned in my last two letters . She has opened up to me about topics that would make your blood run cold , your Excellence . Perhaps I can use some of what she confided in me to weaken the Shadows and perhaps even throw them into some confusion . Yes , I ' ll make sure that the next time we speak , I strongly suggest a course of action that will separate her from her pack . I may even have a use for those Silver Dawn fanatics . I await the good news that you have finally found a place for me in the Cathedral . Your servant in Akatosh , Chanter Nemus
An Invitation to Wealth Content . Many have spoken of the Ebonheart Pact as a force for peace between our peoples . A force for war against the Aldmeri Dominion , the Daggerfall Covenant , and other such upstart powers . Today , I ask you to think of the Ebonheart Pact as a force for wealth ! Until now , Black Marsh has remained largely closed to trade , other than that in Argonian slaves . The inhabitants have never been willing to deal with their enemies . However , Shadowfen is slightly more developed than the rest of the Marsh , and it is Shadowfen that is the gateway to riches ! For only a small commission , I can take your goods to Shadowfen and sell them to the Argonians . They are a people with relatively few fine goods , yet they are no duller or less covetous than your Dunmeri customers . The Argonians will be lining up for our silks and steels . The potential demand is almost impossible to calculate . Give me your goods today , and I will bring you gold tomorrow !
Racial Motifs 42 : Hollowjack Content . < poem > By the Hollowjack Cantor Conjure , conjure , jill and jack Harvest arms and armor tack Pumpkin drear and black hawthorn Wrought into grim garments worn AXES Cur - ved blade and wicked point Victim disembowel and joint Chop and amputate and hack Happy work for Hollowjack BELTS Cincture hold our raiment tight Sure and secure to prowl the night Straps to hold our weapons near Ready all for time of fear BOOTS Soles of rind and pointed toes Shall surprise unwary foes Hollowjack shall ever tread On the corpses of the dead BOWS Thorn - tree wood , bend and release Thor - ned arrow , mark decease Flet - ched dart , twist and fly Taking target through the eye CHEST PIECES Cuirass of enduring rind Guarding torso fore and hind Turn all weapons , point and edge Like impenetrable hedge DAGGERS Bodkin blade dig inward deep Tween yon ribs and organs creep Like vine of orange jack - all fruit A pumpkin knife of ill repute GLOVES Thor - ned night - black gauntlets planned To cover Hollowjacky hand But flexible so hands can strangle Throttle , eye - gouge , tear , and mangle HELMETS Grinning Hollowjack must laugh Dismember , threshing , wheat from chaff Now inner anger embers show As lambent eye - slits ever glow LEG GREAVES Rind and bark are intersected Lower limbs shall be protected Weapons swung and darts projected Shall be tur - ned or deflected MACES Pointed hammer made to puncture Mail and armor at their juncture Hollowjack fair grins with glee Murd ' ring on a killing spree SHIELDS Hawthorn bark and twisted limb Ward with visage gaunt and grim Despite what weapon foe will wield None shall penetrate this shield SHOULDER ARMOR Summon pauldrons , shoulder plate Deadly damage shall abate Rind be tough and vine be long Hollowjack be armor strong STAVES Summon segments , mirthful medley Hollowjack staff long and deadly Casting spells good and malign Pumpkin daemon knows the sign SWORDS Sword to cut , a blade to sever Crafting a condign endeavor Point to pommel , edge to back Scimitar for Hollowjack < / poem >
Faded Note ( Online ) Content . I am — was — Sanessalmo ' s adjutant . May my loyalty be rewarded in another life . I worked for decades with the master . When he was — I thought — unjustly removed from the Queen ' s Court , I stood with him . No one could judge him for what happened to his wife , I thought . The public eye can be cruel . But the man I work for now bears little resemblance to that man . He has broken . I have performed tasks in these strange landscapes of the mind that would make most moral men shiver . I have supported rituals so heinous that the line between death and life is blurred . I mourn for the Sanessalmo I knew : witty conversationalist , loyal employer , loving husband . The monster he has become . Is unrecognizable . I write these words staring at a wall of ice . Certain to be the last thing I see . Should someone find letter , I hope they do better by Sanessalmo than I .
Disguise ( Online ) Disguise is a mechanic in . The disguise mechanic allows players to equip an item that changes their appearance . This can be used for purposes such as costuming , or infiltrating an enemy camp . Disguises are required on a number of different quests , or make the quest easier . For example , the quest , A Hostile Situation , requires the character to dress as a First Auridon Marine in order to pass through an area . It is not possible to progress with this quest unless this is done .
Imperial ( Skyrim ) Natives of the cosmopolitan province of Cyrodiil , the Imperials are some of the most well - educated , wealthy and well - spoken of the races in Tamriel . Imperials are also known for their discipline and training of their citizen armies . Because of this , the Imperials have dominated Tamriel for more than 2 , 000 years . Biology and culture . Imperials can be differentiated from Bretons and Nords by their fair to swarthy skin , as opposed to the typically fairer complexion of Bretons and Nords . However , Imperial skin tone is not as dark as that of Redguards . Imperials also have slightly sharper faces than other races of men . In , if they are not part of the Imperial Legion , they typically serve as diplomats , traders , steward s , and craftsmen — which is well - suited , since Imperials are known for their diplomatic skills and cosmopolitan ideology . The phrase " Imperial Race " is a bit of a misnomer . The people of Cyrodiil are divided into two ethno - cultural groups : Nibenean s and Colovian s . Both descend from the native Nedic and Cyro - Nordic peoples that were enslaved by the Ayleid s , but diverged a bit after consecutive invasions and interactions with other races . Colovian Imperials in Western Cyrodiil are more Nordic , sharing similar beliefs such as a heavy martial and seafaring tradition . Nibeneans have an Akaviri and , to a lesser degree , elven heritage . They have a greater appreciation for magic , art , commerce , and spirituality , in spite of being staunchly loyal to Alessian traditions . Both groups reflect the Empire ' s culture — a hybrid of Nordic , Aldmer i , and Akaviri culture . Character creation . Starting spells . The starting spells are more important than in the past games as the only way to learn additional spells is to find spell tomes or buy them from merchants or court mages . The Flames spell , which when cast produces a continuous stream of fire , is a starting spell for all races , as is Healing . Popular usage . Due to their broad skill set , Imperials are ideal for custom classes . Their versatility leaves them highly customizable and efficient at cross - classes , such as battlemage s and crusader s . They also make great warriors from the beginning stats . Their Voice of the Emperor ability allows them to calm humanoid targets , allowing them to run , prepare themselves for when the spell eventually wears off and hostilities resume or , for skilled assassins , to sneak attack and kill affected targets . They find more gold coins than any other race , making them great thieves . They are also good for the paladin / templar build due to their high base restoration skill and bonuses in heavy armor and one - handed . Naming conventions . Imperial characters often have Latin names . Examples include , Sorex Vinius , Tullius , Camilla Valerius , Cicero , etc . , keeping with the overall Roman characteristics . However , starting with " Skyrim " , some Imperial names start to sound more Italian than Latin such as Viola Giordano , Severio Pelagia , Marcurio or Vittoria Vici , reflecting the change in language over time .
Avalea Avalea was a noblewoman of some renown . As a young girl , she was grossly disfigured by a spiteful servant . She then made a deal with Clavicus Vile and obtained the Masque of Clavicus Vile . The mask did not change her physical appearance , but instead gave her the respect and admiration of everyone . She married a rich baron a year and a day later . Then , Clavicus reclaimed his mask . Avalea , pregnant with child , was banished by the baron . Twenty - one years and one day later , Avalea ' s daughter claimed her vengeance by slaying the Baron .
Restoring the Welwas Content . By Ambolisse , Sapiarch of Zoological Studies Summerset was a very different place when the early Aldmer first stepped upon its pristine shores . Different creatures roamed the island , some fearsome , some benign . The early Aldmer , ever thorough when it came to cleansing the environment of unwanted threats , set out to completely exterminate welwa s — a creature they , for some reason lost to the historical record , totally despised . In a few short years , welwas were driven to extinction and removed from the Summerset ecology . According to ancient writings , the welwas sought the demise of the newly arrived Aldmer . Along with the gheatus and the ilyadi , the welwas attacked the Aldmer . Using ancestral lore and power drawn from the stars , the Aldmer used lightning , ice , and fire to utterly destroy these ravaging creatures . Summerset art and sculpture depicts welwas as strange , holy beasts with horns and savage teeth . In fact , due to these representations , many scholars believed that the entire species was extinct and a few considered the creatures to be nothing more than myths and legends . Imagine our surprise when entire herds were discovered roaming the Craglorn region of eastern Hammerfell , and in sufficient numbers to make a reintroduction program not only feasible but totally within the realm of distinct possibility . It was with great pride that I took on the project of reintroducing welwas into the Summerset environment . We started modestly at first , gathering six mated pairs from the wilds of Craglorn . After a period of quarantine to make sure the creatures were healthy and bonded to their counterparts , my team and I released them in the northwest swamps . They immediately took to the region and , after three additional expeditions to acquire more welwas , the welwa packs appeared healthy and vibrant . I was even able to witness one of the first welwa births on Summerset in modern times . It was a glorious experience ! Of course , not everyone agreed with the goals of this ambitious undertaking . Even some of my esteemed colleagues among the Sapiarchs protested that returning such a savage beast into an environment we tamed long ago was not only foolhardy , it was dangerous . To these critics I repeat the old adage , " anything worth doing involves some level of risk . " I was disheartened by the number of level - headed Altmer who showed up to demonstrate their disapproval as the ship carrying the first mated pairs of welwas pulled up the dock . Luckily , the Divine Prosecution and the city guards were on hand to maintain order and make sure no one tried to harm the majestic creatures . Now , despite some continuing protests and a few legal actions aimed at altering the plan I championed and put in place , packs of welwas once again run free in the Summerset wilderness . Thanks to the Sapiarchs , the island is one step closer to returning to its original splendor . Now if only I could figure out how to restore the gheatus and the ilyadi .
Menien Goneld Menien Goneld is a Kvatch Guard who was captured by the Daedra when Savlian Matius sent a contingent of guards into the Breaking the Siege of Kvatch . After entering the gate , the guards were ambushed and Menien was captured . He is taken to one of the towers and placed in a cage . Interactions . Find the Heir . While captured , he somehow learns how to close the Oblivion Gate and where to find the Sigil Stone . He shares his information with the Hero , who was sent by Ilend Vonius to save him . Menien will tell them to leave him and hurry to the stone and to shut the gate . His final fate is unknown .
Zennammu Zennammu is a Dunmer Mabrigash who resides in the Shashurari Camp in Morrowind . She is currently holding an Imperial missionary , Jocien Ancois , hostage . She will not release Jocien unless she is either given Assaba - Bentus as a trade , or she is killed .
Iliath Temple Iliath Temple is an estate that appears in , in the region of Stonefalls . The temple was a shrine to Azura before it was converted to worship of the Tribunal in 1E 670 . There are abandoned mines beneath the temple grounds , a source of the ebony ore coveted by armorers and weaponsmiths until they were worked out . Characters . Generic :
Cosnach Cosnach is a Breton who lives in the Warrens of Markarth . His cousin , Imedhnain , also lives in Markarth and works as an assistant at the Arnleif and Sons Trading Company . Background . When he is not in the Warrens , he can be found at the Silver - Blood Inn drinking . He works for the Arnleif and Sons Trading Company as a porter . The trading situation in Markarth greatly reduces need for his services at his job and as such , he sits in the inn all day , saying that he never has work to do . Interactions . Fight ! Fight ! . Cosnach can be challenged to a brawl for 100 and , upon his defeat , will join the Dragonborn as a companion for no charge . Quest all Drunks Have . Like other drunks across Skyrim , he can be given an alcoholic drink . The Bonds of Matrimony . The Dragonborn can marry Cosnach with the Amulet of Mara , after either beating him in a brawl or giving him a drink . Rebuilding the Blades . Cosnach can also join the Blades if the Dragonborn talks to Delphine while having him as a follower . Follower . He specializes in Heavy Armor , One - Handed weapons and Block .