naist-nlp/zeshel huggingface dataset:
Blacklight Blacklight was an evocation or alteration spell that created an area of magical darkness that only the caster could see through . Effects . " Blacklight " was very similar to " darkness " with the exception that the caster could act and see normally while within the area of effect . Normal light sources were extinguished by " blacklight " , as well as lower - level " light " spells . Those outside the sphere of darkness , including the caster , could not see into the affected area . The older version of this spell created a stationary area while the newer version could be cast on a movable object if desired . For the older version of " blacklight " , every minute spent inside the blacklit area allowed a creature a chance to overcome the blindness , but it was difficult , and even if they succeeded their sight returned for only one minute . Also , " light " , " continual light " , or " dispel magic " would dissipate the older " blacklight " . For the newer version , " blacklight " countered " daylight " and any lower - level . " Blacklight " was countered by " daylight " and any higher - level light spells . Components . Verbal and somatic components were required to cast this spell . The material components were a small chunk of coal and a dried eyeball from any creature . History . This spell was in general use around Faerûn , once it was published in Volo ' s Guide to All Things Magical .
Mead Mead was a slightly sweet alcoholic beverage made of fermented honey . It was commonly brewed in the Northlands . Mead from the gardens of Neverwinter was available for purchase through " Aurora ' s Whole Realms Catalogue " . Description . Mead was considerably rarer and more difficult to produce than wine , due to its slow fermentation and its sensitivity to temperature and the amount of yeast . When successfully brewed , it resulted in a delicate and sweet beverage .
Alleviators The alleviators were a cleric al order devoted to the god Ilmater . History . The alleviator order was developed by the priests of Ilmater themselves , rather than commanded or inspired by their god . They were a fairly new faction within the church of Ilmater by 1369 DR . Attitudes . The alleviators did not passively accept the pain and suffering of others . Nor did they feel it was their role to remove or cure such pains . Instead , they focused on teaching people to cope with and endure their pain . They believed that helping people bear such hurts would make them stronger , and that this was preferable to standing against the evil and suffering of the world and failing . However , some alleviators did attempt to alleviate suffering where it occurred , and they also spoke up for the rights of common people . Such alleviators were considered radicals within the church of Ilmater . Activities . The alleviators were ascetics who lived quite modestly . They often dressed in plain , gray robes with rope for a belt , and they refused armor and shield s . They wore a leather thong tied around each wrist in honor of their god , but these were not bound together . A staff was the only weapon they wielded . They donated 70 % of their earnings to the church of Ilmater . Abilities . True to their philosophy , alleviators could withstand a tremendous amount of physical injury , but only if they protected another from being harmed . If they were not swiftly healed , then death would soon follow . They were unable to turn undead .
Lake Mogador Lake Mogador was a crucial central location in Damara for both commercial and political reasons . Geography . Lake Mogador was literally situated in the center of Damara bordering several major baronies or duchies . Four major rivers converged here , meaning that all goods leaving Damara passed through the lake at some point . Activities . To protect their interests , Morov , Ostel and Polten all maintained heavily armed vessels on the lake in addition to their regular commercial ships .
Gamo Hidenobu Gamo Hidenobu was a retainer of Funada clan in Nakamaru around 1357 DR . Activities . Hidenobu was often involved in questionable duels and vendettas History . Hidenobu and his brothers may be involved in a plot of Funada Toyoo that can end with their death at hands of Mashida Kowa and Oka Sanai Personality . Hidenobu as eldest brother was the most seasoned and toughened of the lot . He was embarrassed for two missing front teeth and seldom smiled .
Blade and Stars The Blade and Stars was an inn in Baldur ' s Gate on the Sword Coast of Faerûn . Structure . The long building was four stories high with an attached stable . The kitchens were on one side and the upper - room balconies were on the other . The rooms were tidy and clean . The front lobby hosted a small lounge where guests could meet citizens . Outside , the inn sign displayed a female hand clutching a lightly curved saber and several enchanted stars that twinkled softly . It was rumored the sign was plundered and purchased years ago from a raiding party in Amn . Atmosphere . The inn was fairly quiet and sold drinks at moderate prices . Meals were served in guests ' rooms rather than a dining room and consisted of regular ale , bread , and fish . The bread could be ordered with cheese or melted eggs . On winter nights , the staff served ruby cordial , a sweet brew of cherries dissolved in sugared red wine . Staff . The innkeeper , Aundegul Shawn , hired several guards to turn away street rogue s and thugs from entering the establishment . They were especially on the lookout for doppleganger s , which posed a growing problem in Baldur ' s Gate around 1367 DR . Rumors . Local legend stated a female yuan - ti was trapped within the inn ' s walls , imprisoned while fighting a wizard . Rumors said she would finally be released upon his death . History . When in Baldur ' s Gate , Gorion ' s Ward had the option of visiting the Blade and Stars Inn , in the southeastern area of the city , and could meet there G ' axir the Seer and Elkart .
Conflagration Conflagration was a spell unique to Zakhara , the Land of Fate . Effects . This spell set a living target ablaze , burning at least the first layer of flesh from its body . Living creatures standing within 10 feet ( 3 . 1 m ) of the target also risked catching fire . Items carried by the target usually caught fire and were destroyed , fueling the blaze even further . Attempting to douse the flames with water or sand caused a 20 foot ( 6 . 2 m ) cloud of burning vapor to surround the target . Complete immersion of the target under huge amounts of sand or water greatly reduced the burning vapor but did not douse the flames . Once killed by the flames , the target rose as an undead servant under the caster ' s command . The caster was unable to cast other spells while controlling the undead . Components . This spell required a wax doll to cast .
Opal Opal was a milky gem stone related to black and fire opal s , but occurred slightly more frequently . Description . The substrate of opal was usually an opaque pale blue , while the inclusions flashed green to gold . Opals were usually cut cabochon or used as inlays , and a typical specimen had a base value of 1 , 000 gp . Opals were considered sacred by followers of Lliira — appropriate for sacrifice , or to be consecrated for use , or recognized as boons or omens when found . White opals specifically were sacred to followers of Hathor . Powers . Opals had a high affinity to magic and were used in casting numerous spells and in the creation of magic items , especially those that stored spells for later use . The most well - known example was the " helm of brilliance " . Opals could be substituted for other , more scarce materials when constructing such items because of its ability to release spells just as if they were cast normally , with no change in range , power , or effect . When enchanting opal or using it as part of a magical procedure , the best results were obtained at twilight . One extremely important caveat regarding opal : it was never to be used in creating items that attempted to combine fire and lightning . Doing so resulted in an immediate chain reaction / explosion in which a large bolt of " chain lightning " was released with the additional effect of two " Melf ' s minute meteors " released in random directions whenever a cascading target was hit .
Parok Mirami Parok Mirami was a well known askar guide for the Grand Bazaar in Huzuz . Activities . Parok charged 1 dirham per hour for his guide services . Customers who hired him almost always found what they were seeking at the Grand Bazaar . Parok loved pastries and was one of the reasons the Baker ' s pastry shop did so well . Relationships . Several merchants made deals with Parok to guide customers their way . These included the Al - Farif spice shop , the Al - Cinel shop for rare items , and the Al - Danafi house . History . Parok spent many years at the Grand Bazaar and knew the area well . He paid attention to gossip and had a great feel for what was going on in the Bazaar .
Elan Elans were psionic humanoids They were extremely long - lived , occasionally managing to live for 2 , 000 years or more . History . The elan came about during the the time of Jhaamdath but the method used to create them is long lost to mortals . When the elves of Nikerymath summoned a tidal wave that destroyed much of the psiocracy of Jhaamdath ( and the method of creating elans ) , the twelve rulers of the Jhaamdathan cities teleport ed to safety while their realm and it ' s people perished . Over the next three centuries , they lived and had families who went on to become the nobles of Chondath . All twelve eventually agreed that their time was ended and returned to the Palace of Naarkolyth . They placed themselves into temporal stasis until mortals once again entered Dhinnilith . Unknown to these scions of Jhaamdath , there was a gala celebrating the construction of Jhaamdath ' s new fleet being held at Naarkolyth when it was destroyed those centuries before , and two powerful beings were created from the souls that drowned that day . A caller in darkness known as Bpdethrys , formed from those of a callous bent , while a vestige named Abysm formed from the rest . Abysm guarded the bodies of the Jhaamdathan lords from harm while every few years , Dhinnilith manifested for a night above the waters of the Vilhon Reach . Despite this , no mortal ever entered the city for over sixteen hundred years and so the lords of Jhaamdath did not wake up . In Flamerule of 1374 DR though , a ship carrying minor dignitaries bound for Arrabar was sunk in a mighty storm while Dhinnilith was manifested . Abysm saved twelve of those dignitaries - one for each of the Jhaamdathan lords , who were awoken from stasis by their presence - and was granted the ability by the lords to turn them into elan . Unfortunately , Abysm was not lucid for long enough and transported those new elan to random places across the face of Faerûn , stripped of all memories save for a vision of Bpdethrys screaming at them . The Jhaamdathan lords were desperate for the elan to return to Dhinnilith , since they themselves had lost the means to leave ( due to the corruption over time of the power used to keep them alive ) despite their considerable psionic abilities . They could however , impart the knowledge required to someone on the outside of their stasis chamber and the elans would be perfect for such a task . Time was limited , as one day , the energies preserving and transporting the city would fail , collapsing their prison on top of them . Abilities . Elan found it difficult to blend in with normal humans but the benefits of their state of being far outweighed that cost . They had the ability to save themselves from the worst of any harm they had to endure and , if they wished to , go without the need for food and drink for the day . The twelve elan created by Abysm had also been granted precognitive traits and the ability to detect each other when in close proximity by the lords of Jhaamdath .
Ysele Ysele the Cat was a businesswoman and wizard in Skullport . Personality . Ysele was a persuasive and manipulative woman . She was secretive , duplicitous , vicious , and utterly without scruples or remorse . Ysele was ready to use any means to get what she wanted : even lying , cheating , stealing , or killing . History . Ysele hailed from Tethyr , where her human father taught her magic . In adolescence , she grew bored of her father ' s caution and convinced him to hire a more talented wizard as her instructor , but soon after , the tutor expelled Ysele for stealing some scrolls . After that , Ysele contacted a lower planes creature and organized her father ' s assassination . After her father ' s death , she sold all his holdings to a rival of her father in a prearranged deal and left the country . In Skullport , she hired some thugs to attack her in order to attract the attention of Aurin and Chantos Graybeard , who offered her a position inside the Hired Horrors business . However , Ysele grew frustrated that she could not manipulate Aurin and Chantos because of their mutual friendship . At last , in 1370 DR , using Ithvar Wordkiller , Ysele succeeded in creating a rift between Aurin and Chantos and began making progress with plan to become the only owner of the Hired Horrors .
Outland priest Outland priests were cleric s , priests , and druid s who came to Zakhara from distant lands to practice their beliefs . Requirements . Members of both sexes and all races could be considered an outland priest , though no Zakharan could ever be considered an outland priest . Role . Though most Zakharan religions preached tolerance , they carefully monitored outland priests and their strange practices and gods . Possessions . Outland priests carried whatever equipment and gear was acceptable for their chosen god or goddess . Benefits . Outland priests had access to clerical magic that many , if not all , Zakharan priests were unfamiliar with . Hindrances . Distrust followed an outland priest through the Land of Fate , especially when dealing with other native priests of the Enlightened gods .
Jhachalkhyn Jhachalkhyn was a drow city in the Underdark . Geography . It wasn ' t very clear where exactly Jhachalkhyn lay but it was far in the south from Menzoberranzan but not as far from the City of Spiders as Maeralyn was , in fact it was so near that it was considered reasonable to assume that refugees from the city would flee to Menzoberranzan , once it was destroyed . History . At some point around 1136 DR , Jhachalkhyn was infiltrated by the Jaezred Chaulssin , who posed as minor nobility . Some time around 1360 DR , Jhachalkhyn was destroyed by another drow city called Maeralyn . Its citizens were assumed to flee towards Menzoberranzan . Despite the destruction and defeat at an enemy ' s hand , Jhachalkhyn ' s political system and infrastructure proved to be rather resilient . It was still ruled by Lolth ' s matriarchy and had a functional merchant class . During the Silence of Lolth , Jhachalkhyn ' s matriarchy lost its spells . The loss of power was exploited by the Jaezred Chaulssin fosterage under Xorthaul Barriath in the form of a streak of assassinations . This caused a shift in political power from the matriarchy to the merchant class who then became the assassins ' guild sponsors . After the Spellplague , the city was practically ruled by the Jaezred Chaulssin .
Dazzling ray Dazzling ray , also known as flare , is a spell used by many sorcerer s , particularly those who wield the power of wild magic . When it is cast , " dazzling ray " shoots a stunningly bright beam of light at a creature within fifty feet of the sorcerer , injuring them from the intensity of its light . Chaos sorcerers also gain the benefit of dazzling their target , making them less effective in their attacks . " Dazzling ray " is difficult to cast and requires so much energy on the part of the sorcerer that it cannot be used again until after at least six hours of sleep or trancing . Before the Spellplague , " dazzling ray " was better known as " flare " and was used by bard s and wizard s as well as sorcerers . Druid s also used a similar evocation . Like other spells of its time , " dazzling ray " could only be used as often as its caster had either prepared for it or had the energy left for spellcasting . During this time , " dazzling ray " was also significantly weaker , considered a cantrip rather than a fully - powered spell .
Maneira Maneira was a female halfling holy slayer who lived on Nada al - Hazan in the Crowded Sea . Activities . Maneira was a member of the Gilded Palm . She worked for the Ben Ayyub merchant house . Relationships . Maneira and Kilij formed a matched team of assassin s .
Mountain giant Mountain giants were a breed of brutish giant s given to acts of cruelty . Description . Often living to be 100 years old , mountain giants resembled hill giants , standing over fourteen feet ( four meters ) tall , and weighing over 1 , 000 pounds ( 500 kilograms ) . Their skin tones ranged from tan to reddish brown , their bulbous faces covered with greasy , straight , black hair . The males had heavy beards but no mustaches , and they had large pot bellies . They were typically clothed in rough hides or skins and carried huge clubs as weapons . The stale reek of a mountain giant could be detected several hundred feet downwind . While shorter than hill giant s , mountain giants were about as strong as fire giant s . Personality . They especially enjoyed crushing people under boulders . They spoke Jotunhaug and Jotun . Society . Typically mountain giants lived alone in in their mountain ranges and volcanoes . Despite often resenting intruders , they would occasionally keep a few dwarves or humans as pets . If found in groups , they were usually a pair of mates with children . Mountain giants stood just above hill giants in the giant heirarchy , or " ordning " , and just below stone giant s . History . Mountain giants descended from hill giants , and so they were still considered true giants . They broke off from their hill giant ancestors after a civil war in the ancient past of Faerûn .
Takht of the jann The takht of the jann was the collective term used when the five instruments of the jann were played together . Description . The " takht " consisted of a " qanun of the spirits " , a " riqq of the efreet " , a " rababah of the dao " , an " ' ud of the marids " , and a " nay of the djinn " . Powers . Though each single instrument of the jann was a powerful magic item , the true power of these instruments was unleashed when combined and played together . A group of bard s or " rawunin " playing these instruments under the direction of a skilled sha ' ir was capable of summoning an army of genie s . This army encompassed four genie units — one for each of the major genie races — each measuring 100 strong . Each of these units was under the command of a powerful noble genie . In order to summon the genie army , the musicians needed to play their instruments uninterrupted for a full hour . If the music was interrupted in any way , then the genies who had already arrived would not be under control . A successful summons granted the sha ' ir complete command of the genie army for 25 hours . The genies returned to their native planes when this time expired . All genies serving within this army would not be able to harm the sha ' ir for the next 101 years . Given the power the " takht " had over genie - kind , most genies and genie servitors were on the constant look - out for anyone attempting to assemble a complete collection of these magical instruments . These collectors were known to disappear or meet otherwise unfortunate ends . Rumors & Legends . Historically , only the Amir of the High Desert was granted possession of a complete " takht of the jann " , but the Caliph in Huzuz was rumored to own a set as well .
Laeral ' s dancing dweomer Laeral ' s dancing dweomer was an illusion / phantasm that obfuscated magic auras , confusing any attempt to use " detect magic " spells or abilities . Effects . This spell created twenty false magic auras that flickered from object to object within the effected area , creating or masking auras on items as they went . Attempting to " detect magic " revealed that all items in the area had a magic aura that winked on and off , making true determination impossible . The spell could cover a sphere of 20 ft ( 6 . 1 m ) radius and be cast at a range of 20 yd ( 18 . 3 m ) plus increments of 10 yd ( 9 . 1 m ) according to the experience of the caster . The spell lasted for a minimum of 50 minutes and longer for more experienced casters . It was possible for a seeker to overcome this spell with sufficient resistance and it did not fool " true sight " . Components . This spell required verbal and somatic components to cast , as well as a pinch of dust tossed in the air for the material component .
Weapon - black Weapon - black was a useful substance used by some rogue s and other nocturnal adventurers . Uses . When smeared on metal this substance eliminated the chance of light reflecting off of a blade and alerting guards . Weapon - black was not harmful to metal and did nothing but dull a blade . Weapon - black was not flammable . A vial of weapon - black contained enough of the substance for 25 applications . Prices . A single vial of weapon - black cost 3 gold pieces .
Komite The Komite , or Imperial Tournament was a martial arts tournament held in Shou Lung . Reputation . For many martial artists , the Komite was the supreme contest , allowing them to confront the greatest fighters in all styles from across the empire and abroad . They competed in the Komite for the challenge , glory , and honor . The Komite received thousands of competitors , but only a very select group , a few dozen at most , could really expect to win , and only one would see success . The champion and immediate runners - up were famed across Kara - Tur . People heaped praises upon them , poets would write about their courage and skill , temples and schools would welcome them , and they would receive respect everywhere . This honor and prestige spread to their families , friends , schools , teachers , fellow students , and so on . Such prestige was more sought after than the prize money , 2 , 000 ch ' ien . Rules . Fighting to the death was not required , participants could surrender or forfeit any time , but all the same , many contestants perished . Location . The location of the Komite was chosen by the current emperor and was many times in a different location from the last Komite . In 1358 DR , the Komite was held in the city of Suijeng in Chu ' Yuan province , at the Temple of True Enlightenment outside the city . History . The Komite was a tournament held by Shou emperors . A Komite was held around 1298 DR . In 1358 DR , the tournament was held in the city of Suijeng at the Temple of True Enlightenment . The temple had traditionally held its own annual provincial tournament starting from around 1258 DR . In 1358 DR , officers from the Imperial Court arrived , proclaiming that this would become the next Imperial Tournament , the Komite Suijeng . Appendix . Background . The Komite is likely named after the Kumite tournament in the 1988 movie , starring . This was in turn named after , which is sparring training in karate .