Fallout Extreme Fallout Extreme is a canceled , squad - based , first - and third - person tactical game for the Xbox and PlayStation 2 , using the Unreal Engine and developed by Interplay ' s 14 Degrees East division . It was in development for several months in 2000 , but never had a concrete development team and had not been developed past conception . The game was never officially announced , and its existence was virtually unknown until detailed information about it was released in January 2010 . Gameplay . The game could be played in first and third person perspective . The player would control a four - person team and would be able to switch the active character , all of which had various skills , at any moment . The team could consist of ordinary wastelanders , former Brotherhood of Steel members , super mutant s , Native American shamans and even Mongol warriors . There were both single - and multiplayer modes . The game was not going to be just a shooter , but rather " a game of action , tactics and strategies where moving into position , planning and falling back " is just as essential as having the biggest guns around . The world map was divided into territories , each of which had different layouts , population of various enemies , different geographical strategic significance etc . Strategy would come into play based not only on the tactics employed for a given mission , as the dynamics of each mission would be different based on whether the player entered the territory from the west , south , north , etc . To get to a particular territory , one could e . g . choose either to charge through an enemy stronghold or to sneak around through adjacent territories in order to flank the enemy . Missions would also be interconnected and your choices would have consequences . E . g . if the player destroyed a bridge in the territory of one mission , the enemy forces might be weakened in the next one , because of lack of reinforcements . Conquering and holding territories with productive towns would be essential for establishing and maintaining supply lines . If there was a supply camp nearby , the player ' s access to various kinds of weapons , ammunition etc . would be constant and reliable . The player could close off a territory , forcing enemy troops to pass through another territory , where an ambush could be set up . After completing a given mission , the player would move their characters to outlying camp areas , where new characters for the team roster ( up to 16 characters ) could be recruited , and different roster members could be assigned to the active four - person team for the next missions . Members of the roster not on the active team could be sent as scouts to adjacent territories or deployed into newly conquered territories to hold fort . If a character died , they would clear space in the Roster , allowing the player to recruit new members . At any time during a mission , the player could switch and control any of their four squad members , each of whom had different perks and specialize in different weapons . In the meantime , the other characters could be issued various standing orders . However , characters also had personality traits that would determine how they would react under different stresses . Each character would gain experience points , which would allow them to increase combat skills or unlock perks . Aside from the single - player campaign , there were going to be several mutliplayer modes : team campaign , death match , capture the flag , assault , squad death match , squad capture the flag and squad assault . Story . It ' s unclear when exactly the game was going to take place . According to the summary in a design document , " almost a century has passed " since the Great War . The Brotherhood of Steel ( in concept art , they appear similar to the Midwestern branch from " " ) , the " once silent organization " , has been expanding and seizing more and more territory under their control . Their area of influence stretches as far as Alaska , where the Brotherhood ' s new headquarters is now located . The Brotherhood ' s agenda " leaves little room for the survival of radiation or FEV outbreak victims " . Local humans are either drafted into the Brotherhood ' s ranks as cannon fodder or enslaved , and mutants are outright eradicated . It ' s the Brotherhood that the player would oppose during the first half of the game . The player controls a squad of revolutionaries known as The Cause . Throughout the game , it would gain momentum , starting in Oregon , Washington and Canada . Each reclaimed town would vow loyalty to the player ' s cause . However , after defeating the Brotherhood , the player would learn why the Brotherhood set out to Canada and Alaska in the first place . The rebels must now venture across the Bering Strait , through Russia and Mongolia and finally into China , in order to destroy the Doom ' s Day Missile that could obliterate what is left of America . The endgame would take place within the Forbidden City , where the Chinese Emperor resides . Among the factions encountered along the way would be the Issaquah Nation , the Inuits , the Montauk , the Horde of Huns , Siberian Cossacks and finally the Army of the Golden Tiger and New Imperial Guard . Characters . Initial player characters : Developers . Not much is known about the development team . Brian Christian , head of 14 Degrees East , was the lead producer , while Todd J . Camasta was the art director , like with " " .