naist-nlp/zeshel huggingface dataset:
High House of the Hunt The High House of the Hunt was a small temple dedicated to Malar , the Beastlord , in Zhentil Keep in 1358 DR . Inhabitants . This temple was led by Huntmaster Baerdeth Malagar . He was served by 11 other priests and nearly a score of fellow worshipers of Malar .
Avenue of Wealth The Avenue of Wealth was located in Huzuz , the City of Delights , in 1367 DR . Description . This street entered Huzuz through the Gate of Wealth . It served as the border between the East District , Affluent District , and Court District . The Avenue of Wealth ran southeast to northwest through the city until it terminated at the Caravan Boulevard near the middle of Huzuz .
Sending Sending is an evocation spell that delivers a short message anywhere , instantly . Effect . You contact a particular creature with whom you are familiar and send a short message of twenty - five words or less to the subject . The subject recognizes you if it knows you . It can answer in like manner immediately . Creatures with Intelligence scores as low as 1 can understand the sending , though the subject ' s ability to react is limited normally by its Intelligence . Even if the sending is received , the subject is not obligated to act upon it in any manner . If the creature in question is not on the same plane of existence as you are , there is a 5 % chance that the sending does not arrive . ( Local conditions on other planes may worsen this chance considerably , at the option of the DM . ) Material components . A short piece of fine copper wire .
Hall of Winds The Hall of Winds was a tower located within the complex of the Palace of the Enlightened Throne in Huzuz in 1367 DR . Description . Aptly named , the Hall of Winds was literally filled with raging winds that circled constantly within the tower structure . The Hall of Winds stood 80 ft . ( 24m ) tall . Activities . This tower housed the djinn who served the Grand Caliph . Inhabitants . In addition to the djinn , sylph s and aerial servant s were present to infuse the wind with pleasant scents anytime the djinn were in residence in the tower .
Zilchyn Q ' Leptin Zilchyn Q ' Leptin , or simply Zilch , was a drow wizard in Mantol - Derith during the Rage of Demons . . Personality . Zilchyn was a kleptomaniac . This behavior increased with the arrival of the demon lord . History . Zilchyn was a wizard from Menzoberranzan until , during the Rage of Demons , he stole some spell components and was discovered . He fled the city , losing his spellbook , and had an encounter with a black pudding that gave him many scars over the left part of his body . Zilchyn finally arrived in Mantol - Derith , where he hoped to begin a new life .
Huum Huum was a male mind flayer who resided in Sporedome . Description . Purple - skinned and hairless , Huum ' s tentacles writhed around his mouth . Personality . Huum kept to himself mostly , living something of a hermit existence in Sporedome and only communicating with nearby myconid s . Abilities . Skilled in the psionic arts like most mind flayers , Huum was able to communicate telepathically with ease and even read minds . Despite this , his ability to read minds was not strong enough to pry into the thoughts of Solom Ned ' razak , a powerful drow archmage . Possessions . Huum considered a certain brooch , in the possession of Solom Ned ' razak , to be his . In his abode , Huum had control over a one - way " teleportation " circle to Szith Morcane . Relationships . He was on friendly terms with the myconids of Sporedome but held a dislike for the leader of Szith Morcane , Solom Ned ' razak . History . During the Rage of Demons of 1491 DR Huum resided in Sporedome alongside a community of myconids . He sought to acquire a brooch from Solom Ned ' razak , which Huum believed protected the drow archmage from his psionic power . In actuality , the brooch was nonmagical , and Solom ' s willpower was simply stronger than Huum ' s abilities , and the former had managed to convince the illithid that the brooch protected him . Huum acted as proxy of it elder brain to join the assault to Maerimydra .
Court herald Court herald was a prestige class in Faerûn that was closely related to that of the Loremaster . Heralds focused primarily on gaining knowledge . Becoming a herald . Anyone who decided to enter into this prestige class was visited by two experienced heralds who presented the novice with several books containing general lore . After answering questions from the prospective herald , they provided him or her with contacts , usually in the form of knowledgeable sages or Harpers , then took their leave . They later checked up on the student , sometimes in secret , reporting his or her progress to even more learned heralds .
River Ruin The River Ruin was the largest river in the Land of the Yak - Men and northeast Zakhara in 1367 DR . Geography . The River Ruin flowed out of the peaks of the World Pillar Mountains within the Ghost Leopard province of the Yikarian Empire , cascading north and west into the Sun ' s Eye province before passing the Blackwash Fens and emptying into the Great Sea at Pearl Bay . The river stretched for approximately 300 miles ( 480 km ) . Description . Due to the harsh arid environment , the river only flowed for six months out of the year . However , heavy rainfall and spring runoff from the mountains filled the dry river bed with turbulent water during the rainy season . Activities . The yikarians used the river to transport goods from the mountains to the coast . During the dry season , caravans used the river bed as a road to move slaves and other cargo from the coast deep into the Yikarian Empire .
Andorra Andorra of the Many Veils , or the Gazelle , was a wildly popular dancer living in Huzuz , the City of Delights , in 1367 DR . Description . Combined with her impressive dancing skills , Andorra ' s beauty , genuine smile , and friendly demeanor ensured she always had a captive audience of amorous nobles . Activities . Andorra danced at the restaurants and coffee shops of Huzuz ' s " suqs " . Her call to fame was an enchanting display involving flamboyant sheer silk veils that disappeared during her performance . Rumors & Legends . Unknown to all who watched her perform , Andorra was an elite agent of the Soft Whisper . She used her position to gather intelligence from naive young nobles and reported directly to the Grandmother of the Soft Whisper . Possessions . Andorra owned a magical " jambiya " , " pipes of sounding " , and an assortment of assassination tools .
Lancilon Seenabuck Lancilon Seenabuck was an adventurer in Maztica . History . Lancilon was a thief until he tried to steal arquebuse s from the temple of Gond in Lantan but was discovered . In order to escape , he hid aboard a ship , not knowing it was sailing to Helmsport . Lancilon found himself in a strange new world where he knew nothing . He needed gold to go back home . Having heard about Nexal , he thought it was a good place where he could find gold . Personality . Lancilon was totally confused by Maztican customs . He desperately to wanted go home . Appendix . Behind the Scenes . Lancilon Seenabuck is a pre - generated PC for use in adventures in Maztica .
Dao The dao were a variation of genie from the Elemental Plane of Earth . Dao often ran gem - mining operations there or on the Material Plane . They could especially be found in the wild regions of Zakhara . Dao appear as humanoid s with bodies that had external physical characteristics that evoked their elemental nature , though some varieties were capable of shape - shifting into another form . They formed their own distinctive societies in their native planes . Because they had powerful supernatural or magical abilities , genies were sometimes called upon or summoned by spellcasters to grant wishes or perform services for them . The individual varieties have differing attitudes towards humanoid races native to the Material Plane . The yikarian term for the dao was " earthservants . " Organization . Genies literally carved out an empire from the Elemental Plane of Earth , called the Great Dismal Delve , based strongly on slave labour . They ruled from their capital city of the Sevenfold Mazework by their Great Khan Kabril Ali al - Sara al - Zalazil .
Rhys Ravenwind Rhys Ravenwind was a renowned bard and member of the Harpers . Personality . Despite being a bard , Rhys was quite shy . Relationships . Rhys was friends with both Danilo Thann and Arilyn Moonblade . History . Rhys was killed in Waterdeep by the Harper Assassin in 1361 DR .
J ' Nah J ' Nah is a half - fiend elf who appears in the first chapter of " " as an antagonist . She had made a deal with the white dragon Tymofarrar to acquire the four relics in the keeping of Drogan Droganson . In her betrayal , she sent a group of gnoll s under her control to attack Tymofarrar ' s kobold s ( who were sent in ahead of time because Tymofarrar wished to see the artifacts for himself first ) who were returning from Hilltop with the artifacts . Due to this betrayal , Tymofarrar wants her dead and will offer an item which will aid in killing her . J ' Nah is working in the service of Heurodis in trying to acquire the Tower Statue which contains within it a mythallar .
Elder Evils " Elder Evils provides DMs with 160 pages of truly wicked threats to challenge high - level heroes . Each " elder evil " described in this nightmarish tome comes with a detailed description , stat blocks for the elder evil and its minions , tips for how to incorporate the elder evil into any D & D campaign , adventure seeds , and maps of the elder evil ' s lair ( complete with encounters and room descriptions ) . The book also provides guidelines to help DMs create their own unique elder evils as worthy campaign villains and endgame encounters . "
Ustann Ustaan was a small fishing village on the edge of Gbor Nor in Murghom . Description . Sitting on the coast of Gbor Nor , the small fishing village of Ustann was most famous for the Myrthard Clan of fishermen who lived there . Inhabitants . The Myrthard clan were famous for being the only people on Gbor Nor who were able to catch the giant sturgeon of the lake . Having spent decades refining their trade , they fanatically guarded the secrets to catching these massive fish , and often sabotaged rivals , or hired thugs to chase them out of town . While their secrecy was considered extreme by outsiders , the reason behind it all was the rarity of the fish , with only five or so being caught every year . These fish were highly prized in the courts of Semphar and Murghom , and a single one could fetch enough money for a year ' s worth of needs for an entire family .
Flameling Flamelings were small elemental vermin native to the Elemental Plane of Fire that could also be found in Zakhara , the Land of Fate . Description . These creatures resembled small alligators . Their forward - facing eyes were bulbous and a crown of tentacles surrounded their head . The tentacles served as sensory organs . A flameling ' s body was covered with red scales . Their club - shaped tail was used for defense . Ecology . Though they were weak fire elemental s , flamelings could still manipulate fire and were inherently immune to that element . When threatened , flamelings could toss miniature " fireball s " at their assailants . They consumed any flammable material as a food source .
Shatjan Shatjan served as protectors of the frozen northern reaches of the Hordelands . They guarded the herds of reindeer found in the northern climates . Description . These creatures possessed the body of a man or woman , but the head of a reindeer . Their torsos were well muscled and males had large antlers crowning their head . Females had a much smaller set of antlers . Thick fur covered their head , neck , shoulders and forearms . Shatjan made their clothing from animals skins and tree bark . Most of these creatures preferred to decorate their clothing and bodies with strange symbols . Combat . Though fearsome to behold , these creatures did not lust after combat . When forced into combat , they were incredibly comfortable fighting in the snow and ice , which was often an advantage over their attackers . Shatjan used bone - tipped weapons including harpoons , clubs , and bows . Shatjan were capable of attacking with a special breath weapon , unleashing a blast of freezing air that traveled up to 5 ft . They were also able to instantly lower the air temperature around them within a 10 ft . radius . The temperature would drop by 10 degrees every minute . The shatjan remained unaffected by the temperature , but creatures nearby suffered accordingly . All shatjan were immune to the cold and all cold - based attacks . Magical weapons were needed to strike them . Habitat / Society . These solitary creatures followed the reindeer as they migrated across the vast expanse of the northern Hordelands . They would live in small communities in temporary camps during the warm summer months . Shatjan couples mated for life . They could speak with reindeer as well as speak their own tongue and the language of humans who lived within their territory . Ecology . The diet of a shatjan mirrored that of a normal reindeer . They would trade with humans for rare vegetables when they were able . Many tribes of humans in the northern Hordelands considered shatjan to be totem spirits , spurring offerings to shatjan before every major hunt . Natives of the Hordelands always treated shatjan with respect and it was considered good luck to meet one .
Eye agate Eye agate was a special form of banded agate found in the Realms . Description . Eye agate was similar to banded agate but with the layers within the stone arranged in rings . These rings came in a variety of colors , typically gray , white , brown , grayish blue , and drab green . A typical stone had a base value of 10 gp . Powers . Like banded agates , these ornamental stones were often ground up and used in sleeping draughts , though their effectiveness was unknown and the practice was attributed to folklore .
Liveoak Liveoak was a transmutation or enchantment spell that turned one nearby oak tree into a treant guardian . Effects . The tree to be transformed had to be alive and healthy and preferably of Huge size . The older enchantment version of this spell could be cast on smaller oaks and produced correspondingly smaller treants . The tree had to be growing in an area sacred to the caster like a grove of trees , near an ancestral spring , or even a forest under the druid ' s protection . Outside of such an area , the tree had to be within 300 ft ( 91 m ) of something the caster needed guarded or protected . Only one " liveoak " spell could be active at a time — the caster could not recast this spell until the previous one expired . When " liveoak " was cast , very brief conditions and instructions were given to the tree that determined when the treant became active and what it was supposed to do . The higher the level of the caster , the more complex the instructions could be . The tree would then remain dormant but watchful for as many days as the caster had levels , or until the triggering conditions were met , whichever came first . A successful " dispel magic " could turn the treant back into a tree and it would take root where it stood . If the caster dismissed the treant , it would return to its original location and then revert back into a tree . The enchantment version of this spell allowed the tree or treant to be healed by a " plant growth " spell , repairing damage roughly equivalent to a " cure moderate wounds " . Used in this way , " plant growth " did not increase the size of the tree nor boost its health beyond its original condition at the time of casting " liveoak " . Components . Only verbal and somatic components were required to cast the transmutation version of this spell . The enchantment version also called for the use of the caster ' s holy symbol .
Nasir al - Nasr Nasir al - Nasr , the Great Eagle , was the second Grand Caliph of Zakhara and an important historical figure of the Land of Fate . History . After the death of his father , the first Grand Caliph , Nasir was faced with the onslaught of various factions vying for the rule of the new Zakhara . Through skilled wile , diplomacy , and military might , he was able to quell them all and secure the leadership of the entire continent . Nasir also relied heavily upon the wisdom of Fate to guide him through the turbulent times . Were it not for his strong rule and wisdom , the Land of Fate may have splintered into a collection of petty kingdoms instead of remaining strong as a united land .
Gundar Silvershine Gundar Silvershine was an outlander living in Huzuz in 1367 DR . Activities . Gundar owned and operated Abas for All . He possessed the weaving skill to accurately depict dragon s and wyvern s on cloth which was a rare talent in Golden Huzuz . Much of the court found these creature bizarre , so he kept plenty of common aba s for sale as well . Since coming to the Land of Fate , Gundar became Enlightened , following the teachings of Jauhar . History . Originally from a distant land called Cormyr , Gundar served a barbarian king named Azoun . His greed got the better of him and Gundar was forced to flee his homeland when he was caught stealing from the crown .
Arphoind Bleth I Arphoind Bleth was the child of Mondar Bleth and his wife , born in 8 DR or 10 DR . Arphoind was the first man knighted by Faerlthann . Relatives . Arphoind ' s father was Mondar Bleth . He was the youngest sibling , his other having died whilst giving birth . Over 1300 years later , another member of the Bleth family was given the name Arphoind . Arphoind Bleth II eventually became the head of the merchant family .
Zarod Zarod was a fallen angel in the Labyrinth during the Rage of Demons . History . The gods condemned Zarod and seven other fallen angels to remain as stone statues in the depths of the Labyrinth for unknown crimes . Powers . Zarod could use divination powers within seven days for people in the vicinity who talked with it .
Banderhobb Banderhobbs were creatures resembling bipedal toads . They were hybrids of shadow and flesh created by magical means . Creation . A banderhobb was birthed by a ritual originally devised by hag , but later any magical creature or mage who knew the ritual could birth a banderhobb . Description . The banderhobb was not capable of speech , but could understand orders . These creatures were as big as an ogre but as silent as the shadows they were created from . Activities . In their short existence , they sought to complete whatever task the one who birthed it ordered it to do . Rumors . There were rumors that in a dark tower in the Shadowfell shadow s sometimes reformed and banderhobbs roamed .
Divine favor Divine favor is a evocation spell that asks the favor of a deity in combat . Effects . The first version of the spell granted the caster a higher ability to successfully strike a enemy as well as increasing the damage of said hit . The post Second Sundering version of the spell granted radiant damage to the casters strikes . Components . Vocal and somatic components where needed for this spell , but the older version also needed a divine focus .
Master Tactician Master Tactician : Spells from the Church of the Red Knight is a web enhancement for the Forgotten Realms about a tactics manual cum spellbook that adds three new cleric and paladin spells . Description of " Master Tactician " . " Master Tactician " is considered a holy text by the Red Fellowship ( the official name of the Red Knight ' s church ) . For the most part it is a manual of tactics , and it was made to resemble " The Red Book of War " , a holy text of the church of Tempus .
Londal Fen Londal Fen was a male Chondathan human fighter in Wheloon in Cormyr in 1374 DR . History . In 1374 DR , Londal and his partner , Smile , were employed by Lady Arthas of the Temple of Mystra . If adventurers investigating the strange behavior of the cleric s of Mystra there attacked the temple , then she would pay the pair 830 gp to ambush them . Londal and Smile would lure the adventurers into an ambush among the waterfront warehouses at 23 Impil Street , or otherwise keep tabs on them to ambush and murder them out of sight . Description . Londal was a large man . Before battle , he painted his skin and armor entirely gray , leaving the whites of his eyes to stand out . Equipment . Londal wielded a " + 1 greatsword " , wore full plate armor , and carried three " potion s of bull ' s strength " . Abilities . Londal was a specialist in the greatsword , and a powerful , brutal fighter with it . Personality . He was a fanatical follower of Shar , willing to fight to the death .
Doxon Doxon was a member of the Shadow Thieves in Athkatla around 1370 DR . Personality . Doxon was an intelligent and charismatic individual . He liked to visit festhalls and attend parties where he could woo beautiful women , but he was interested only in those of fair complexion . Activities . Doxon worked as an assassin in Athkatla for the Shadow Thieves . However , he sometimes disappeared for months on strange missions . It was believed he had access to " teleportation " or " gate " spells , but for an unknown reason he never shared this with fellow Shadow Thieves .
Tulom - Itzi Tulom - Itzi was a city in Far Payit in Maztica . The city was once a thriving metropolis but by the mid – 14th century was inhabited by only a fraction of the people who once lived there . The inhabitants , the Itza s , lived in wooden huts and had allowed the jungle to reclaim many of the great stone buildings . In 1362 DR , the city was overrun by Darien ' s army of giant ants and the inhabitants were forced to flee the city . Tulom - Itzi was ruled by Zochimaloc until he sacrificed himself to stop Darien .
Lady Quallem Lady Quallem was a female human and once the head of the Quallem family before she arose as a ghost in the Dordrien crypts . Description . Lady Quallem had a regal look about her and dressed in gowns both elegant and long . Abilities . Although not any great threat in life , she became quite a potent ghost in undeath . Any who viewed her were open to her horrific appearance that could weaken even hardy heroes . In addition , as a ghost , Lady Quallem had the power to possess and animate a statue bearing her likeness in her tomb , which she could put to crushing affect against would - be tomb robbers . History . Some time during the rule of Dordrien before its fall in - 75 DR , Lady Quallem rose to prominence as the head of the Quallem family . Eventually , she died and her body was interred in the family crypts amid the Dagger Hills along with her eccentric son , a noted wizard . However , Lady Quallem later rose as a restless spirit , prevented from passing on to the afterlife until her last descendant was buried beside her . Even as late as 1372 DR , her crypt had not been broken into thanks to a rather potent death - dealing spell trap .
Irisroth Irisroth was a half - elf in the Doomvault dungeon in 1486 DR . History . Irisroth was one of the many Chosen captured by the Red Wizards of Thay and transported to the Doomvault dungeon for experiments . More specifically , she was the chosen of Loviatar . Irisroth was freed from her chains by the heroes of Daggerford .
Phthta Thak Phthta Thak ( pronounced " fith - ta thak " ) was a necromancer and inhabitant of the Battle of Bones . Personality . Phthta was a loner and a recluse , wishing nothing more than to be left alone to her work . Numerous traps and undead guarded her underground lair , which was located in the western mountains of the region . Abilities . She wielded considerable necromantic magic as well as many protective and charming spell s . Possessions . She was known to carry a " ring of polymorph self " , a " ring of fire resistance " , a " wand of animate dead " , a " gem of true seeing " , and " boots of climbing " . Her familiar was an undead cat named Bones . Activities . Phthta ' s sole interest was in training her undead charges to work together so they could protect themselves from their natural enemies . She dealt mostly with ju - ju zombie s .