naist-nlp/zeshel huggingface dataset:
Modification ( Oblivion ) A modification , also known as mod or plug - in , is a software file that changes some aspect of the game or adds new content , such as weapons , armor , or quests . Several official plug - ins exist for the Xbox 360 ( see below ) , but modifications are overwhelmingly most common for the PC platform . Mods do not come pre - packed with the retail game . They are created by the game ' s fans , usually using the for Oblivion . They can be downloaded from the internet , usually for free . Bethesda also offers official studio - built mods , which may be downloaded for a small payment . Most mods are in the " . esp " format , and must be enabled as a Data File when the game first loads ( see the ' Data Files ' dialogue on the PC , as the game loads ) . Some mods may take the form of textures that replace those in the game , or " . xml " files that adjust display characteristics . Textures and " . xml " files do not need to be enabled as Data Files at start - up . Official plug - ins . These are official plug - ins created by Bethesda that have been released and are for sale at OblivionDownloads . com , Steam or from Xbox Live Marketplace on the Xbox 360 ( in order of release date ) : PC users can also buy retail pack for an MSRP of USD $ 19 . 99 , or GBP £19 . 99 , which contains all of the above plug - ins except the Fighter ' s Stronghold . For PlayStation 3 users , the Knights of the Nine plug - in is automatically included with the PS3 version of " Oblivion " . It is not known whether all of the other official plug - ins will be made available for download for that console .
Skill Book ( Morrowind ) A Skill Book is a book in that will increase a particular skill on the reader the first time the book is read . Each one of these books will increase one skill by one point , and the skill varies from book to book . These books can be found in a number of locations throughout " Morrowind . " The table below provides a list of these books , their associated skills , and static locations where they can be found . Not included in the table are the random locations where these skill books may also be found .
Ebony Blade ( Daggerfall ) The Ebony Blade is a powerful Daedric artifact connected to the Daedric Prince of Murder , Mephala . In order to gain the weapon , Mephala must be summoned on the 13th of Frostfall ( Witches Festival ) and take her quest to prove their worth . Enchantments . When equipped , the wielder gains :
Telvanni Journal Content . These caverns are marvelous ! Teeming with flora of all kinds with nary a bit of daylight . There are even prosperous growths of land coral , but we ' ve located no signs of water flowing through here . Perhaps there is an aquifer seeping . We ' ll have to be mindful before we begin expanding the tower workshop or risk flooding this wondrous place . Honestly , I ' ve never seen anything like this before … but I have felt something similar . There ' s an energy here . A warmth . It reminds me of my visits to the chambers of Almalexia and Vivec . Their divine radiance is a palpable thing . Is this thriving cavern a work of theirs , I wonder ? If that is the case , I hope we aren ' t intruding on the Living Gods ' domain . Did Master Fyr know of these caverns when he selected the site for his tower ? Perhaps he ' d be willing to share his insights once we ' ve finished our surveying . Either way , I plan to learn everything I can while I ' m here .
Hound ' s Tooth Key The Hound ' s Tooth Key is a key found in random containers . The key does not give access to locked place . This item is also an oddity , which means it can be returned to Una Armina at the Museum of Oddities .
Decaying Bolt Decaying Bolt is an apprentice - level Destruction spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Decaying Bolt spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs . Effect . The effect of the spell is : The Magicka cost of the spell is 44 .
Draugr ( Bloodmoon ) Draugr are undead creatures in . Description . They are embalmed undead corpses of ancient Nords , that were laid to rest a long time ago . Similarly to the undead found in Dunmer ' s tombs on Vvardenfell , they seem to be guarding the tombs and barrows of ancient Nords across Solstheim . In the Skaal traditions , there are tests that sends a young Skaal warrior to fight these fierce monsters . By this mean , the young men prove their worthiness and become accomplished members of the Clan . Abilities . Draugr are resistant to poison , frost , shock and paralysis . They can deal large amounts of damage by swinging their arms violently ; and are able to stun . They can be quite challenging at lower levels .
Laganakh ' s Home Laganakh ' s Home is the largest home on the island of Betnikh . There isn ' t much left of this ruin , just what one can see . It ' s the home of Laganakh , and is a typical Orcish home with several rooms inside and a large fire in the middle .
Love Poem LT0782 Content . < poem > [ Poem begin ] Your merits defy calculation , My heart ( metaphorical ) pumps like a piston , And my pelvic and / or knee brackets oscillate , Whenever we make physical contact , Also , your face symmetry pleases me , [ End composition ] < / poem >
We Know , Many - Rocks Content . We have seen your deeds , Many - Rocks . You trail blood down the river as you swim . Moving always from home to home , across the face of the Ashlands . The blood of the oppressors has stained your scales crimson . We are impressed . Just one more act and you will be ready . You will be . . . contacted . Hail Sithis !
Sirgar Sirgar is a Nord resident of Stonehills . Background . Sirgar is the son of Pactur , the overseer of the nearby Rockwallow Mine , and Sorli , his wife . He will send thugs after the Dragonborn if any of his possessions are stolen . If Hjaalmarch is taken over by the Stormcloaks , his mother Sorli will become Jarl and his father Pactur will become her steward , and therefore both relocate to Highmoon Hall in Morthal . They will leave Sirgar in charge of Stonehills .
Pommel Stone of Mehrunes ' Razor The Pommel Stone of Mehrunes ' Razor is a quest item in . It is one of the three pieces of Mehrunes ' Razor . Location . The pommel of Mehrunes ' Razor is located at Dead Crone Rock , which is southwest of Markarth .
Elven Weapons ( Oblivion ) Elven weapons refers to weapons designed and crafted by the ancient Ayleid s , probably long before the Empire came to power . Elven weapons combine strength , style , and curvy sleekness . This is the highest class of weapons that few shops normally sell . Elven weapons begin appearing randomly in the world and on opponents after level 9 . Elven Weapons are identifiable by their runes and feather or bird engravings .
Ingredient Classification 16 : Lizard Parts Content . We take in a wide variety of lizard parts , although the Master prefers recent kills which we can slice at and extract . He ' s constantly grumbling about " shoddy butchery " of many guar or Kagouti segments we receive , without realizing that hauling an entire guar all the way from Morrowind may not be practical . Freshness is important ; we get the occasional chancer who wants to sell us a putrid tail or even pickled appendages , but we have to politely refuse service or inform the Lion Guard if our requests to leave are met with obstinacy . Of all the lizard types , we are happy to receive parts from guar , kagouti , scuttler , and other pack animals with limited to poor intelligence . The kagouti are particularly prized , as they have the largest number of teeth , sometimes growing a second ( or even third ) pair of fangs depending on age . Crocodile s and wamasu aren ' t ideal , but with a little refining in the alchemy process , the Master can utilize these creatures . We definitely do not purchase severed Argonian parts ; that particular rumor was started by an unscrupulous rival apothecary in Riften , which has recently ( and mysteriously ) burned down . Once the animal is killed , we carefully skin it and extract layers of scales . This requires finesse and patience , rather than the brutal knife work involved in tanning . Tails are easy ; lop off and find a sack to store them in . for the fangs , it is important to keep your pliers and other extraction tools clean , as the smoothness of the kagouti teeth makes them difficult to yank . The roots are needed too , so those simply punching or hacking the fangs out usually receive far less recompense . Lizard Fangs . The main front fangs of a kagouti , pried out with the roots attached , then kept jarred . Proven Benefits ( in Enchanting ) : Lizard Scales . Flay lightly for best results , then cut the hides into small squares for storage and sale . Proven Benefits ( in Enchanting ) : Lizard Tail . Cut just below the hindquarters rather than towards the tip , as all of the tail is useful . Proven Benefits ( in Enchanting ) :
Smuggler ( Bloodmoon ) Smugglers come in many races and can be found all over Solstheim . They carry a variety of equipment , none of them attack with range weapons meaning that smugglers tend to attack in groups to take down their enemy , surrounding their targets and attacking close in .
Avik Avik is a Redguard snake charmer who can be found playing a flute for the snake , outside in town . Interactions . Saving Hayle ' s Soul . Speak to Avik by giving him some coins . He knows quite a bit about the Yokudans , or gypsies , residing north of town . Asking about Hayle will give this quest to save the young boy ' s soul from the clutches of N ' Gasta .
Jaree - Ra Jaree - Ra is an Argonian treasure hunter who works with his sister , Deeja . Jaree - Ra and Deeja are both the leaders of a group of criminals called the Blackblood Marauders . He can be found in Solitude , near Angeline ' s Aromatics . Interactions . Lights Out ! . He approaches the Dragonborn stating that he has a plan to rob an Imperial ship which will soon dock in Solitude . He asks them to go to the Solitude Lighthouse and put out the fire there so that the ship will wreck on the nearby coast . After putting out the fire at Solitude Lighthouse , Jaree - Ra instructs the Dragonborn to go to the Wreck of the Icerunner to claim their reward . Once there , his sister , Deeja , thanks them for helping out , and then attempts to kill them . Upon killing Deeja , the Dragonborn can loot her for a note from Jaree - Ra . His note specifies that he commanded the murder on the Dragonborn . Furthermore , the note reveals that Jaree - Ra is hiding at Broken Oar Grotto with what remains of his Blackblood Marauders . The Dragonborn will then have to travel to Broken Oar Grotto to clear it out and eventually kill Jaree - Ra .
Path of the Pilgrim Content . While many of the purportedly civilized nations refer to our homeland as Black Marsh , the pilgrims and priests of Hissmir know better . The lands of Argonia are far from a garbage heap . The soil is rich and full of life . Plant and animal life flourishes . The Hist speaks to those who listen . Our Argonian brothers and sisters who venture outside miss a piece of themselves if they are unable to commune with the Hist . It is for this reason pilgrims from across the land travel to Hissmir and offer up themselves to the trials and communing .
The Laughing Coast The Laughing Coast is the name of a stretch of coastline of the western sides of Mania , from the Gates of Madness all the way to The Isle of Flame . Overview . The coast mostly takes after mania as evident through the bright colors of the flora living there . It is inhabited by a multitude of creatures such as Scalon s and Skinned Hound s and also has plentiful plant life , with a great many plants to harvest ingredients out of . There are three landmarks situated in the Laughing Coast , two camps and one fort ruin .
Ket Keptu The Ket Keptu , also referred to only as Keptu , were one of the many races of men . They inhabited central Hammerfell by the time of the Second Empire , and were described along the Ashlanders of Morrowind , Reachmen of Western Reach and Kothringi of Black Marsh as " barbaric " races . Culture . According to Seif - ij Hidja of Black Marsh , the barbarous tribes that inhabit the " " ( as he puts it ) of Tamriel all share strikingly similar tastes in apparel . In his book series , " Racial Motifs " , he states that the tribal , clannish races " simply disdain all ideas of tasteful restraint , preferring the lurid and bizarre , " rather than being less sophisticated than other cultures . He also mentions typical accouterments common in the different tribes , such as " skulls , antlers , feathers , strings of teeth , accents of beaten copper , and weapons ostentatious in size and number , " although nothing is specifically connected to the Keptu . The Keptu were among the races enslaved by the Ayleid s in Cyrodiil during the First Era . Zuathas the Clever - Cutting Man was described as " a Nede with a Keptu name " during " Slave Queen " Alessia ' s uprising in 1E 242 – 243 .
Redfur Corporal ' s Log Content . Caught another thief in the marketplace today . Where does Valirr get these thumb - fingered fools ? I understand he wants to " redistribute the wealth , " but Jode ' s Chariot cannot look the other way when a would - be robber drops stolen loot right beneath our noses ! At least she wasn ' t a ribboner . Honestly , those " escape collars " may let the thieves get away , but they attract even more attention . I swear , Shan - ra is more upset at noticing the thievery than the actual theft . But there is good money in thief - taking . For every thief we bring to the stocks we get ten gold coins . Repeat offenders net us twenty , and recovering stolen goods a solid ten percent . The Chariot can ' t turn its back on such easy money either , no matter how we might feel . Still , I worry that Shan - ra will do something desperate . He is a proud man , and too much open theft is like a challenge to his authority . It ' ll take some effort to salve his pride . . . either that , or an end to all this stealing . I don ' t see either happening any time soon .
Mani ' s Letter Content . Sudi , I know you ' ve been making up that stuff about the noises in the basement to try to get me to stay , but I ' m only waiting till father gets home so you and mother are safe . You could always come meet up with me before I head back to Hammerfell . Take care of yourself little sister ~ Mani
Nereid Nereids are sea spirits native to the province of Valenwood . Three Nereid sisters , Sister of Floods , Sister of Rain , and Sister of Waves , occupy the Arx Corinium in Shadowfen . The Vestige helps these Nereids rid their home of lamia and other creatures . The Rain Disciples is a faction of people located at Halycon Lake , of which Lorelia is a part .
Rice ( Oblivion ) Rice is an ingredient in . Locations . Rice plants only exist inside of the Frostcrag Spire plant garden . The plant does not exist elsewhere in the game , but rice can be found frequently in sacks , bags , and storage places just about anywhere .
The Silver Bowl The Silver Bowl is a miscellaneous quest available in . Background . The Nerevarine found a silver bowl with the inscription " To Armond Beluelle , from the East Empire Company , for courage and daring in the protection of the Company ' s couriers , with our thanks . " Detailed walkthrough . Inside the cave of Ulummusa , Beluelle ' s Silver Bowl can be found . Taking it will start the quest . Travelling to Pelagiad and talking to Ygfa inside Fort Pelagiad will reveal that the bowl belongs to her friend , Piernette Beluelle and that it was recently stolen from her . She will suggest talking to her and give detailed instructions to her farmhouse . Piernette will mention that the bowl belongs to her husband , and it was something he received because he protected a courier of the East Empire Company from bandits . She will ask for it back , although the player can choose to keep it . Giving it back will result in a + 1 mercantile skill and an increased disposition with Ygfa . If they refuse her the bowl , the player ' s disposition with Ygfa will drop by 20 points .
Weynon Priory ( Oblivion ) Weynon Priory is a chapel and settlement southeast of Chorrol . At the settlement , there is a priory that has an altar . The Hero can use it to receive blessings . History . In 3E 360 , the Prior Emelene Madrine of the Order of Talos wrote the book " The Book of the Dragonborn " at the Weynon Priory . In it , he wrote about the history and significance of those known as Dragonborn down through the ages . Members . The secret grandmaster of the Blades , Jauffre , along with two other monks ; Prior Maborel and Brother Piner . They reside in the Weynon House , while Shepherd Eronor lives in the lodge . During the day , Prior Maborel and Brother Piner can be seen walking around the area . Eronor tends to the horses at stable . Main quest . After starting the Main Quest , the Hero can ask those residing at the priory for help . Jauffre will offer leveled weaponry , Brother Piner will lend them the book " The Warp in the West " , Eronor will give up one of his Repair Hammers , and Prior Maborel will let them use his horse . The settlement plays a role in the main quest as the location of Jauffre . The Hero is sent there by Emperor Uriel Septim VII , to deliver the Amulet of Kings to him , right before he is assassinated by the Order of the Mythic Dawn . After the quest Weynon Priory and the death of Prior Maborel , Jauffre moves to Cloud Ruler Temple , although Brother Piner and Eronor will still reside in Weynon Priory and continue doing their everyday chores .
Letter to the Grand Marshall of the Imperial Legion Content . For the eyes of the Exalted Grand Marshall of His August Imperial Highness ' Legions , from his Peer of the Twilit Fastnesses , the Battlemage Clarentavious Valisious . As you read this , I am dead . My life , however , has not been given in vain , for I have vouchsafed you one small hope in all this tide of despair . The Great Star Galley , wrought by my own hand , still stands ready for your service . It will transport you to the High Halls and Librarium of the College . Feigning vile possession and fellowship with the Enemy , I have contrived to conceal it from them , by dismantling my ingenious Opening Mechanism , and hiding away the five cogs upon which its workings depend . I leave one cog here for you , the others I have cunningly secreted . Assemble the mechanism , and you shall gain entry to the Star Galley Crib . Beware the one that is named Methats . He alone , I fear , suspects my ruse and might discover the workings . One more criterion must be fulfilled before the Star Galley can convey you to the Colleges . Despite my many exertions upon the issue , the Galley requires the full puissance of all five anchors to pierce the mana streams and win free of its moorings . One such anchor is here in my quarters . If but one anchor is not conjoined , the Galley will lack the power to depart this space . Now listen and pay heed . If you would achieve this undertaking and drive the dark ones from our Emperor ' s sovereign estate , seek out my remains . There you shall find the Typos Sophia , that shields any who possess it from the Taking into puppetry that is Possession . If you find me yet alive by some miracle , it shall be yours for your great purpose . In Finis , when addressing the burial of those souls fallen here , I pray you remember their valour and their service in the name of Empire and forever hold high the name of Battlemage .
Lorkmir ' s House Lorkmir ' s House is a house located in the Imperial City in the Elven Gardens District . It was the home of Lorkmir but he has been murdered , possibly by Faelian . Quests . The Lonely Wanderer . This house is where Faelian hides out and satisfies his skooma addiction . It can be assumed that he killed Lorkmir in order to get this house , since if the Hero visits the house ' s basement , they can see Lorkmir ' s body where he was killed .
Test Cells ( Skyrim ) Test Cells are locations in that are hidden within the game files , unable to be accessed normally by the player . They largely consist of unfinished rooms , copies of existing interiors , or rooms simply built for testing purposes during game development and not intended to be part of the final game . All test cells are accessible to the player only through the use of the console command codice _ 1 , which will teleport the player to the center of the cell . Entering test cells should always be done with caution however , as interacting with objects or characters found within test cells can crash the game or cause other glitches . Modders should also be careful not to delete or tamper with test cells when editing game files , as some are vital to the mechanics of game quests and other features .
Taxonomy of Obsession Talk to any inhabitant of Highcross to find out that Mirili is conducting some sort of research . She can be found walking around town or in her house . She is a Dunmer wearing blue robes and a ponytail . Walkthrough . When spoken to , she ' ll tell the Hero that she is making a Taxonomy for everything on the Shivering Isles . Answer ' Fascinating . Tell me more . ' , and she will give the Hero a rude reply . Get her disposition up to 60 or more and she will employ them as her helper . She will give a list of things for them to collect and demands that one must also tell her where one found them . This last detail is just plain talk since there is no need to do so . She is practically asking for almost all ingredients on the Isles but will give a little for each one . Once they have brought her a number of the ingredients she will then start asking for help capturing creatures , starting with a Baliwog ; then an Elytra , next a Gnarl ; and a Scalon . To help , she will offer a few select command beast spells , based on ones Illusion skill . Ingredients and locations . Here are the list of ingredients one need and their locations . " Locations still pending " . Beware , she will not accept stolen items .