naist-nlp/zeshel huggingface dataset:
Light to All Main Scenario 013 : Light to All is the name of a story mode in " Dissidia 012 Final Fantasy " . It is unlocked by completing the Treachery of the Gods storyline . It is a revision of the Destiny Odyssey story from " Dissidia Final Fantasy " , but features several new features from " 012 " including Emblems , the world map and its mechanics , Assist s , and revised dungeon boards . Shade Impulse ' s equivalent storyline is included as the Epilogue . Once unlocked , all chapters are arranged in chronological order and difficulty , unlike Destiny Odyssey which had the chapters ordered by the character ' s game . Unlike " Dissidia " , all 10 chapters in this scenario must be finished before the Epilogue is unlocked . Prologue - A Final Hope . Features Warrior of Light . Difficulty rating of one star . Chapter 1 - Beyond Doubt . Features Cloud . Difficulty rating of one star . Chapter 2 - Wisdom or Courage ? . Features Onion Knight . Difficulty rating of one star . Chapter 3 - The Chosen Path . Features Terra . Difficulty rating of two stars . Chapter 4 - Guidance of the Moon . Features Cecil . Difficulty rating of two stars . Chapter 5 - Entrusted Power . Features Tidus . Difficulty rating of three stars . Chapter 6 - Seeds of Hope . Features Firion . Difficulty rating of three stars . Chapter 7 - Resolve for Seclusion . Features Squall . Difficulty rating of three stars . Chapter 8 - Trust . Features Zidane . Difficulty rating of four stars . Chapter 9 - A Treasure Hunt . Features Bartz . Difficulty rating of four stars . Chapter 10 - Champions of her Will . Features Warrior of Light . Difficulty rating of five stars . Epilogue - Conclusion of the Cycle . In this chapter , player sets up a party of five consisting from all ten characters . Difficulty rating of six stars .
Zamzi Ronso Zamzi Ronso is a blitzball player for the Ronso Fangs . He is a solid goalkeeper at the beginning of the game , and at level 99 , he is an above - average goalkeeper with 55 CA . He also has the dubious distinction of being the slowest player at level 99 .
Mount Vellenge Mount Vellenge is the final dungeon in " Final Fantasy Crystal Chronicles " . Appearance . Mount Vellenge is located in The Abyss . The meteor that brought miasma into the world rests at the top . The first half of the dungeon is the crater of the meteor , a dusty , rocky environment . The second half , the mountain ' s peak , is much more cavernous . There is ash everywhere . This is the the only dungeon with no Myrrh Tree at the end . At the end of the dungeon , the Tipa Caravan faces off with the Meteor Parasite . When defeated , the party is taken to the Nest of Memories for the final battle . Enemies . Since Mount Vellenge is the final dungeon , it has only one cycle . Musical themes . The background music for Mount Vellenge is a fast - paced tune called " Across the Divide " .
Grenadiers The Grenadiers enemy is an enemy exclusive the 1996 " Aeris " demo of " Final Fantasy VII " that appeared on " Square ' s Preview Extra " , released with " " in Japan and North America . They appear in the areas of Sector 1 area after the station in the Sector 1 Reactor . They attack similarly , albeit weaker , to the Underwater MP enemies , who share the same model , found later in the final game in the Junon Underwater Reactor , utilizing the same attacks . While the Grenadiers enemy does not appear in the final game , the battle model is found within the game data on the last five unused enemy entries . While this does not have matching data , one of these could have once had .
Rising Wave Rising Wave is a recurring ability in the series . It is an ability used exclusively by Golbez . Appearances . " Dissidia Final Fantasy " . Rising Wave is a ground magical Bravery attack for Golbez , obtained at the start of the game . It requires 30 CP to equip ( 15 when mastered ) , 180 AP to master , has Melee Low priority on the hand fling , Ranged Low on the energy blast , and unblockable priority on the energy plume , and induces Wall Rush . Golbez flings his hand at the opponent and summons a pillar of darkness , then fires an energy blast . If the opponent is hit by Golbez ' s hand , the blast will knock them back into the pillar and up into the air . " Dissidia 012 Final Fantasy " . Rising Wave returns as a Bravery attack for Golbez , now requiring 70 AP to master . Golbez flings his hand at opponent and summon a plume of dark energy , then fires an energy blast . If the opponent is hit by Golbez ' s hand , the energy blast knocks them back into the plume and up into the air . If the opponent is hit by the plume of energy , the energy blast knocks them backwards . The energy blast can be charged to teleport close to opponent before firing . Golbez moves towards the opponent to strike them with his hand if they are close enough on attack start - up .
Beatrix ( boss ) Beatrix appears thrice as a boss in " Final Fantasy IX " . Beatrix has many strong attacks , and can heal herself with White Magic . Beatrix does not fall in battle even when her HP is supposedly depleted . Battle . Beatrix is immune to all status ailments except Slow . The party must try stay alive until Beatrix uses an unblockable finishing move that knocks everyone down to 1 HP ; either Stock Break or Climhazzard . She uses this when her HP hits 0 , or after getting ten turns . She will use powerful attacks like Shock to deal massive damage to a single party member , usually KOing them . If the party is defeated before Beatrix uses her finishing attack , it will be a Game Over . Beatrix has many good items to steal , although it is difficult to get all the items before she finishes the battle . The player characters can enter Trance after Beatrix uses her Climhazzard ability , effectively wasting it . Strategy . Vivi can learn Slow from the Magus Hat and the Ice Staff , to use it on Beatrix . If the player is not concerned about stealing her items , and Quina is in the party ( optional for the first and second battles , impossible for the third ) , they can KO Quina before the battle , save , use a Phoenix Down on him / her and reset until the Phoenix Down restores exactly 1 of Quina ' s HP , and then have Quina open the battle with Limit Glove , which will defeat Beatrix and force her to use Stock Break . In the second battle , having Quina cast Auto - Life on him / herself can emulate this effect . Music . The battle theme in the first two battles against Beatrix is " Sword of Doubt " .
Touya Satomi Touya Satomi is a character in " " . He is Yu ' s best friend and the same age as the twins , whom he both knew since kindergarten . Touya is referred to by his last name by Ai , who always argues with Touya . Because of his association with the twins , Soljashy decides to use him . When Ai and Yu return to Sado Island , they are reunited with Touya . But Touya is prejudiced against Makenshi for being from Wonderland . Touya ' s ideal about Wonderlanders being inhuman conflicts with his friendship to the twins when Soljashy reveals to Touya that Yu and his sister are from Wonderland and explains their connection to Chaos . But overtime , Touya starts feeling guilty about doubting Yu and runs out to apologize to his friend . However , he is led into Soljashy ' s trap , kidnapped , and used as bait to lure the twins . Through the party ' s efforts , Touya is saved , at last understanding that the twins are still themselves , only stronger . He awaits their return .
Alraune Alraune is a recurring enemy in the " Final Fantasy " series , usually depicted as a humanoid plant type monster . Appearances . " Final Fantasy IV " . Alraunes make their first appearance as enemies in " Final Fantasy IV " . They appear as random encounters in the Underworld and only have access to the Earthquake ability . Alraunes appear as enemies in the sequel to " Final Fantasy IV " . Alraunes can only be found during the Crystals Chapter outside of Fabul Castle . Similar to the first game , they can only use the Earthquake ability . " Final Fantasy XI " . The Alraune appears as an enemy . " Final Fantasy XII " . Alraunes appear as members of the mandragora - type species of enemies . The enemy can be located in the Ogir - Yensa Sandsea and Nam - Yensa Sandsea and the Dalmasca Westersand . In addition , the Alraune King appears as a boss fought inside the Sochen Cave Palace and later as a regular enemy found in the Feywood . " " . The Alraune appears as an enemy and as a Rank I non - elemental Yarhi for players to summon . " Final Fantasy XIII " . Alraunes appear as normal enemies found in the Vallis Media . Alraunes appear as members of the tomato - type species of enemies . " Crystal Defenders " . The Alraune appears as an enemy . " " . Alraunes appears as an enemy . The appear as random encounters on the world map after darkness covers the world and inside the Trial Tower . " Bravely Default " . The Alraune appears as an enemy . Non - " Final Fantasy " guest appearances . " Square Enix Legend World " . The version of Alraune from " Final Fantasy XII " appears as an enemy in the game .
Lamia Matriarch ( The After Years ) Lamia Matriarch is an enemy in " " . It counters physical attacks with , so it is recommended to fight it with magic attacks . Save it for last when dealing with multiple enemy groups , and have the physical attackers focus on other enemies while the spell casters focus on this enemy . Encounter groups :
Lamia ( Tactics A2 ) The Lamia is a species of monster and a specific monster in " " . They keep their old status - inducing tricks from " Final Fantasy Tactics Advance " , including some new abilities like Eternal Sleep and Eternal Oblivion . Units with Esuna and helms like the and are recommended when going up against these dangerous , snakelike foes , especially the Lamashtu . Lamias are also difficult adversaries because of their absence of an elemental weakness . " Vile creatures that lull their victims with song before they strike . " " A monster that basks in blood and rejoices in death . " " An eerie air surrounds this beast . " Abilities . Darkness . < nowiki > * < / nowiki > Denotes a Blue Magic k skill .
Poodler Sample The Poodler Sample is an enemy from " Final Fantasy VII " . It is only fought as an enemy during the first part of the boss battle with Hojo . The samples cannot be defeated permanently , as Hojo will simply revive them , so it is better to ignore them and concentrate solely on the scientist himself . AI script . AI : Setup AI : Main AI : Counter - General AI : Counter - Death
Sweeper ( Crisis Core ) The Sweeper is an enemy in " Crisis Core - Final Fantasy VII - " . This machine may seem tough , but it is actually quite easy to defeat . Zack can interrupt its attacks as well as inflict damage by simply attacking it with sword slashes .
Elder Drake Elder Drake is an enemy in " Final Fantasy X - 2 " . It is one of the few visible enemies found in Via Infinito . It can also be encountered in a random battle from floors 81 - 99 . The player can detect there is an Elder Drake in the floor by the roaring and jumping noises they make , but the player can avoid them by running past them . Battle . The player must not use any magic , including Arcana , because the Drake will attack with Pyroplexy , its breath attack , that will not be absorbed by Fire Eater but can be nullified by a Songstress using Magical Masque . It will use this attack randomly when in its Oversouled state as well as waste turns with Cura , which will only give it a thousand HP . Elder Drakes are in constant Protect status and have high HP and strong physical attacks . Strategy . The player will probably want to avoid all Elder Drakes until after floor 40 , because that is when the player acquires the Cat Nip accessory . With a Cat Nip , one can easily take down Elder Drakes with a Gunner in HP Critical health and using Trigger Happy . This strategy , however , is ineffective in the " HD Remaster " of the game , since Cat Nip adds Auto - Berserk in this version . An alternate and safer method is to equip a character with the Berserker dressphere and train her up until she learns the Evade & Counter ability , which allows the respective character to dodge all of the Elder Drake ' s physical attacks . Learning the Instinct ability Unhinge is also ideal in training a Berserker ; using it will lower the Elder Drake ' s Evade and Accuracy enough to have it almost completely miss each time it attacks , keeping your party mostly safe while equipped with any dressphere . To keep the Songstress alive to nullify Pyroplexy , the Adamantite accessory is useful . As well as Tetra Master Garment Grid since he is weak against all four elements . Creature Creator . Fiend Tale . In the Fiend Tale endings , a notable Elder Drake was created from the spirit of a Bevelle chef and kept his refined taste for the best ingredients . He offered to make food for the Gullwings , but his cooking style put them in the red for a month . Etymology . Drake is another word for dragon .
Great Cavern of Wonders The Great Cavern of Wonders is a location in " Crisis Core - Final Fantasy VII - " . It is a long , deep series of caves that hide the game ' s superboss , Minerva . It is only visible in Missions , and the mission series 9 - 1 - 1 to 9 - 6 - 6 covers Zack ' s exploration of the cavern . Geographically , it is in the Icicle Area on the Northern Continent next to the Northern Cave . While its exact location is not known , its placement next to the Northern Cave suggests it is either within the North Crater or very near to it . Story . Shinra unearths the entrance to the cavern near the Northern Cave , and send Zack to investigate when their expedition team does not return . The cavern is full of powerful monsters , and it quickly becomes apparent that other humans are exploring the area . As Zack continues , he finds Genesis Copies and Wutai remnants exploring the caves . Furthermore , on deeper levels something causes the Shinra machines sent into the cave to go berserk and unable to distinguish friend from foe . Zack goes deeper , finding the caves defy Shinra ' s expectations of their depth , and only the strongest Genesis Copies and Wutai troops have been able to survive the trek . By Mission 9 - 5 - 5 , only Zack is strong enough to continue deeper into the cave , the Genesis and Wutai soldiers having been cleared out and other SOLDIER operatives unable to survive the journey . Shinra begins to detect a mysterious energy source from within the cave , strong enough that machines can take on biological properties , and asks Zack to continue to the lowest level to find the source . In Mission 9 - 6 - 6 , Zack reaches the lowest level and finds Minerva , engaging her in battle . While the rest of the cave uses generic mine and cave - type maps , the area where Minerva is fought is a direct replica of the Depths of Judgement area where Emerald Weapon can be seen in the background . However , Emerald Weapon being seen here makes more sense than in the Banora Underground since the Weapons are resting in the Northern Cave at this point of time , a cave system located next to the Great Cavern of Wonders .
Rhyos ( Final Fantasy ) The Rhyos , also known as the Jimera or Gorgimera , is an enemy in the original " Final Fantasy " . It is found in the second floor of Chaos Shrine . Battle . Rhyos is a Fire - based monster and often uses Blaze and Stone Gas on the entire party . Strategy . The party should have Fire and Stone - elemental protection to avoid damage and petrification from these enemies .
Celebrant Celebrant , also known as Holy Priest , is an enemy job in " Final Fantasy Tactics " . A defensive job , they are meant to support the attack units . Zalmour has this job . In " The War of the Lions " , it is also used by Bremondt . Abilities . Priest Magicks / White - aid . Zalmour and Bremondt must be equipped with a sword to use the Spellblade abilities . The formula for healing / damage is as follows : The formula for the success of inflicting statuses is as follows : All Spellblade ' s quotes were left disabled as dummied content , but the data exists within the game .
Weapon Skill Weapon Skills are abilities in " Final Fantasy XI " that can be used once the player has acquired at least 100 % Tactical Points ( TP ) , which is generated by taking or dealing damage with a weapon in combat . In this sense , they are similar to the Limit Breaks of other games in the series . Weapon skills are tied to the weapon used , not the job . Most weapon skills are learned by raising the combat skill with the weapon in question to a certain level . This level varies between jobs based on their skill ranking . For example , Spinning Attack is a hand - to - hand weapon skill which requires 150 combat skill to learn . The Monk , which has an A + skill ranking with hand - to - hand weapons , can reach 150 hand - to - hand combat skill at level 49 , while the Puppetmaster , with a B + skill ranking , must wait until at least level 50 to reach 150 . Note that since support jobs cannot be higher than level 50 , a weapon skill that requires higher than level 50 for a particular job cannot be used by that support job . Some weapon skills can only be used when specific high - level weapons are equipped . These weapon skills do not require any combat skill to use , but the weapons themselves are limited to very few jobs . When used , weapon skills are affected by a few factors . TP can be raised to up to 300 % , but despite needing only 100 % to use a weapon skill , all TP is used . Any excess TP instead improves the weapon skill , such as increasing its damage or critical strike chance . The damage dealt by weapon skills is also modified by a percentage of one or two stats — which stats depends on the skill . Also note that on multi - hit weapon skills , the first hit is the most accurate . Each subsequent hit has a higher chance to miss . Most weapon skills have a least one skillchain element . If two or more weapon skills are used on a target in the proper sequence , a skillchain is produced , increasing the damage of each subsequent weapon skill as long as the chain is maintained , and rendering the target vulnerable to Magic Burst s . Weapon skills are a central aspect of melee jobs , as well as Corsairs and Rangers . However , due to the nature of gaining TP , and their comparatively low skill ranking with most weapons , weapon skills are rarely used by caster jobs such as Black Mages . List of weapon skills . For a reference of when specific jobs can use a weapon skill , see here .
Tentacle ( Final Fantasy VI boss ) The Tentacles are bosses in " Final Fantasy VI " . Four of them are fought in the Figaro Castle engine room . Battle . The Tentacles do not attack to inflict damage often , using only normal attacks or Bio . However , they often use Stun or Entwine to inflict Slow on a party member . When a party member is afflicted with Slow the Tentacles will Grab them , removing them from battle for a period of time and slowly draining their HP and MP until the Tentacle releases the character . Since the Tentacles only do this to slowed characters , equipping Hermes Sandals prevents this from ever happening due to Haste granting immunity to Slow . The upper left and lower right Tentacles are vulnerable to Petrify , so Break will kill either of them instantly . The lower left Tentacle is vulnerable to Death , so Edgar ' s Chainsaw can kill it instantly . The upper right Tentacle is weak to Poison , so casting Bio against it works best . AI scripts . Lower - right . If Tentacle has Grabbed somebody : If Tentacle has NOT Grabbed anybody : If Tentacle has NOT Grabbed anybody : If killed : If Tentacle has NOT Grabbed somebody : Lower - left . If Tentacle has Grabbed somebody : If Tentacle has NOT Grabbed anybody : If Tentacle has NOT Grabbed anybody : If killed : If Tentacle has NOT Grabbed somebody : Upper - right . If Tentacle has Grabbed somebody : If Tentacle has NOT Grabbed anybody : If Tentacle has NOT Grabbed anybody : If killed : If Tentacle has NOT Grabbed somebody : Upper - left . If Tentacle has Grabbed somebody : If Tentacle has NOT Grabbed anybody : If Tentacle has NOT Grabbed anybody : If killed : If Tentacle has NOT Grabbed somebody : Other appearances . " Final Fantasy Record Keeper " . Tentacle appears as an enemy .
Alraune King The Alraune King is a plant / mandragora - type boss in " Final Fantasy XII " fought in the Sochen Cave Palace , and later a regular enemy found in the Feywood . Battle . To spawn the Alraune King in the Feywood , the player must clear out all enemies in Ice Field of Clearsight , zone to Redolent Glade area and return to the Ice Field of Clearsight . The Alraune King will spawn with the other four Mandragora - type enemies . To spawn it again after it has been killed the player must return to Redolent Glade and back to Ice Field of Clearsight without leaving the Feywood . All five of the Mandragora - type enemies will have reappeared . The mandragoras will run away constantly : In Sochen Cave Palace they run to the corners of the area , and in Feywood will run to different Shrines of the Lost . The player must be more careful in Feywood and pursue them faster , as Alraune King is one of the few enemies in the game that can reach a level of up to 99 . At this level , all physical attacks will be nullified ( excluding guns ) , and only magick attacks can hurt it . They change level when they spend too much time away from the party , when they use the technick Mystery Waltz . One can see from afar a blue aura surrounding the enemies , and it increases about ten levels whenever they use it .
Polymorph Rod Polymorph Rod , also known as Amphibian Rod , Rod of Change , Change , or Change Rod , is a recurring weapon in the series . It is often a mid to high - ranked rod that can inflict the Pig or Toad status . Appearances . " Final Fantasy IV " . Polymorph Rod is a mid to high - ranked rod that provides 15 Attack , + 5 Intelligence , and casts Pig when used as an item during battle . It can be equipped by Rydia , Tellah , Palom , and Fusoya , and can only be found in a hidden area in Mist . In the 3D versions , it instead provides 20 Attack and 80 Accuracy , but is still the same otherwise . If Golbez is hacked into the party , he ' ll be able to equip it . " Final Fantasy IV - Interlude - " . Polymorph Rod returns as a mid - ranked rod that provides the same stats as in the previous game , and can only be used by Rydia , Rydia ? , and Palom . It is the initial weapon for Palom , and cannot be obtained in any other way . " Final Fantasy Dimensions " . Amphibian Rod is a mid to high - ranked rod that provides 35 Attack , + 8 Intelligence , and casts Toad when used as an item during battle . Etymology . Polymorph is a " Dungeons and Dragons " spell that turns another person into an animal . The weapon originates from " Final Fantasy IV " where it gives the " Pig " status , many " Final Fantasy " concepts having their origins in " Dungeons and Dragons " .
Cid ( The After Years boss ) Cid is fought as a boss in a flashback in " " at the end of the Lunarian ' s Tale . Strategy . The encounter is a recreation of Golbez ' s defeat at the hands of Tellah ' s Meteor . Cid is merely an observer to the battle , and though he can be targeted for spells and attacks , neither he nor any of the other party members can be felled before Tellah casts Meteor , ending the fight in a cutscene .