naist-nlp/zeshel huggingface dataset:
Nordic Warhammer A Nordic Warhammer is a weapon found in . Smithing . Nordic warhammers can be created at a blacksmith ' s forge with the Advanced Armors perk and the following components : Nordic warhammers can be improved with a quicksilver ingot at a grindstone . They benefit from the Advanced Armors Perk , which doubles the improvement . Location . Unenchanted Nordic warhammers will begin to appear at level 25 , and enchanted versions can be found at level 26 . Fixed locations . A Nordic warhammer , as well as other Nordic weapons , can be obtained at any level by traveling to Solstheim , locating the Thirsk Mead Hall , and completing the quest The Chief of Thirsk Hall . The weapons can be looted from the corpses of the hall ' s former residents .
Letter of Understanding Content . Ren - dro , As requested , I ' ve included a full listing of the security accommodations that will be in place during your visit to Riften next month . Now stop your complaining . I ' m serious , this is the last time I submit to one of your ridiculous demands . You milk - drinking cats and your cowardice . Stuff your moons up your arse . — Close - cover bodyguards . Every one is a Nord I trust implicitly . My son will be running the crew . — Disguise variety . We ' ll be able to offer you a different set of robes every day you ' re in the city . Hope you don ' t mind pretending to be a Priest of Mara . — Your damned food requests . Do you have any idea how much moon - sugar my chef requested to meet your menu requirements ? — I ' ve reluctantly agreed to host one of your men . This J ' darzi has access to our network , and we ' ll accommodate him as best we can . I hope you ' re satisfied . If you ' re not , you can whine to me in person next month . — Leidela Black - Briar
Surpassing Sunlight Surpassing Sunlight is a Restoration spell in that temporarily increases the value of the marksman skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1 codice _ 2
Mels Maryon Mels Maryon is a Dunmer who worships Azura at the Shrine of Azura . He can always be found there and spends all day and nights worshipping . If the Hero wishes to speak to Azura , he needs to speak to Mels first . When disposition with him is over 50 , he will give in and talk about the shrine . Interactions . Blood of the Daedra . As Martin is analysing the " Mysterium Xarxes " for clues on how to open Mankar Camoran ' s Paradise to retrieve the Amulet of Kings , he discovers that four items are needed for this ritual . One of these is a Daedric Artifact .
Enmon Enmon is a Breton miner in Karthwasten found working the smelter in the northwest or in Sanuarach Mine to the north . Background . He is the husband of Mena and the father of Fjotra . He resides in Enmon ' s House . Interactions . If approached in the mine , he will tell the Dragonborn that Ainethach is in charge . The Heart of Dibella . The Dragonborn will need to speak to Enmon , the father of Fjotra , to find the next Sybil of Dibella for the temple in Markarth . Multiple followers . Enmon is one of the quest characters that can be " reverse pickpocket ed " and exploited to follow the Dragonborn throughout Skyrim along with a follower of his or her choice . Enmon and Maurice Jondrelle can die in their quests , and they along with Brother Verulus are weak allies when first met . However , they all can be much stronger by giving them any tempered , enchanted heavy armor . Just like Brother Verulus , Enmon can be commanded to do tasks and therefore can equip a full set of enchanted Daedric armor . He can be given any light chest armor as well . Giving armor along with a ring and a necklace to Enmon while he is going to or working in the mines of Karthwasten , then recruiting him there , will cause him to equip those items upon exiting the mine .
Basic Provisioning Guide Content . Basic Provisioning Guide By Cloelius Maluginensis , Supply Sergeant , Seventh Legion In my twenty years as supply captain for the Seventh Imperial , I learned one absolute truth : provisioning is the same whether feeding yourself or an entire army . Per Magus - General Septima Tharn ' s request , I will share what I know to aid the provisioners of less accomplished legions . Step 1 : Acquire Ingredients When you are in the field , your backpack is the only pantry upon which your soldiers can rely . Requisition anything you can find - - every barrel , chest , or sack of grain should make its contribution to your cause . As an Imperial soldier you have the right to requisition as much as you want , but use discretion . A citizen with an empty larder will have long memories of Imperial imposition . A single handful , scoop , or item from each barrel , chest , or sack is my simple rule . Step 2 : Acquire Recipes Never forget that you are a provisioner , not a chef . You aren ' t cooking personal meals for the Duchess of Cheydinhal . It doesn ' t matter how the food tastes as long as it feeds your cohort . You want recipes that are fast , simple , and best made in bulk . Take grilled capons , a meal that requires Capon Meat and drippings . It doesn ' t matter that you know the ingredients required - - without a proper recipe , they ' re just raw meat and grease . Locals always have their own ways to prepare local ingredients , so stay vigilant for recipes while requisitioning supplies . Step 3 : Cook , Cook , Cook Once you ' ve learned a recipe , bring those ingredients to a cooking fire . Then cook them . Don ' t burn the food . Remember to serve your cohort what it needs most . Scouts and skirmishers need roast goat . Mages in your cohort are best fed capon noodle soup . Infantry can always use trotter pie . Never forget that a hot meal can make the difference between life and death . Addendum : Brewing On The Go I hear enough questions about brewing to warrant its own section . I recommend you never keep more than a flask of fine brew with you . Your cohort will know it ' s a prize for those who truly distinguish themselves . Yet sometimes the cohort needs liquid courage , such as before a battle or a parade review . This is when I brew horrible swill from local recipes , both to shock the soldiers into a state of confident readiness and keep them from growing fond of the stuff . Step 1 and Step 2 are identical to the similar steps for cooking . As for the third ? Step 3 : Brew , Brew Brew Once you ' ve learned a recipe , bring those ingredients to a cooking fire . Then brew them . Don ' t spoil the drink . I often present excess brew to the locals who " donated " the ingredients in the first place . This is not Imperial requisition policy , but I it helps my cohort stay in their future good graces should we suffer a retreat due to the actions of less stalwart legions .
Brother Hakam Brother Hakam is a deceased Redguard found in the Pariah Abbey in Stormhaven . He was a member of the Spirit Wardens and part of Abbot Durak ' s team who went to retrieve water from the Cave of Dreams . He was slain by the Midnight Union on the way there . Interactions . Azura ' s Guardian . " Abbot Durak took some Spirit Wardens up to the Cave of Dreams to find a way to deal with the largest fire in the fields . I should check up on them . "
Contract : Kill Beitild Contract : Kill Beitild is a quest available in . This quest is one of the first set of Nazir ' s contracts ; the objective is to kill the target , a mine boss named Beitild in Dawnstar , and return to Nazir to be rewarded . Walkthrough . Beitild owns the Iron - Breaker Mine in Dawnstar and she is nearly always near the guards . Since there are no special conditions for the quest , any method that ends with her dead will count as a success . There are several ways to go about this : When she ' s dead , return to the Sanctuary and collect the reward from Nazir . Dialogue . The first option will turn her hostile , the second and the third will make her walk away .
Penitus Oculatus The Penitus Oculatus is a non - joinable faction in . The Penitus Oculatus were created to serve as the Empire ' s security and law enforcers , as well the Emperor ' s bodyguards , presumably following the end of the Septim dynasty at the start of the Oblivion Crisis as the Blades stopped serving as bodyguards to the Emperor . They serve as the primary antagonists during the Dark Brotherhood questline , while alternatively providing the Dragonborn with a possibility to eradicate the Dark Brotherhood faction in Skyrim . Background . During the Stormcloak Rebellion , the organization was led by Commander Maro and his second in command and son , Gaius Maro . Agents of the Penitus Oculatus only appear in Skyrim outside of their outpost in Dragon Bridge during the Dark Brotherhood questline , after the Dark Brotherhood is contacted by Amaund Motierre to assassinate Titus Mede II , the Emperor of Cyrodiil during the time of the Last Dragonborn . Respawning Penitus Oculatus agents can be encountered in Solitude and Castle Dour during the events of " To Kill an Empire , " and inside of the Falkreath Sanctuary during the events of " Death Incarnate . " Members . Infernal City . The Penitus Oculatus also appear in and . Known members include , but are not limited to : Generic Members . Penitus Oculatus Agents can be encountered as Spellsword s , Warriors , and Archer s , and are all equipped in their signature armor . Spellswords are equipped with an Imperial Sword and a selection of low - level spells . Archers are equipped with an Imperial Bow , Iron Arrows , and an Iron Dagger . Warriors wield an Imperial Sword and an Imperial Shield . The armor set can be looted upon the death of a Penitus Oculatus agent .
Malofar ' s Journal Content . We found it ! Just where the map described it . The legends say that a group of giants came to this land long ago and settled in these caverns . It is the perfect place for me to continue my research and experiments ! To think that those fools in skyrim were frightened by my work . How dare that milk - drinking thane banish me ! But there were too many of them . My clan had no choice but to pack up our belongings and set out for this desolate location . Luckily , that was exactly what I hoped would happen . It put me closer to not only this sacred cavern , but it put the Emerald Chalice finally within my grasp . The Emerald Chalice has served me better than I had hoped . Its magic worked exactly as I expected but I was unsure of whether or not my modifications would take hold . With the cup ' s magic , I have transformed my entire clan into Goblins . ( Serves them right for complaining about me getting them driven out of Skyrim . ) And with only a few modifications to the cup ' s magic , they are now fanatically loyal to me , as well . I secured this inner sanctum with an ancient Nord rite of protective ice . My loyal Goblins believe that the runestone keys are powerful relics to be worshiped and protected . No one will be able to wrest them from their hands ! Thanks to the Goblins and the magical barrier , I finally have a safe place to conduct my research . And soon , I will have my revenge on those fools back in Skyrim .
Vicecanon Heita - Meen Heita - Meen was a prominent member of Argonian society during the Three Banners War . At this time , they are an Archcanon , which were the administrative rulers over sections of the Black Marsh province . Heita - Meen administrated " Argonian affairs at a tribal level " . History . Heita - Meen was born a slave owned by House Dres . She eventually escaped by overwhelming the drunken guards watching Heita - Meen and her fellow slaves in a saltrice field , fleeing into the Thornmarsh . Unfortunately the escapees were capture by a group of Archein s , Argonians who sold their kin into slavery to the Dunmer . They were brought to Thorn to be resold as slaves . In Thorn , Heita - Meen was sent a vision from the Hist , warning her of the impending Second Akaviri Invasion . She saw this as a turning point for her people . Heita - Meen was to be whipped by Councilman Glathis Dres , but after the first lash she was able to grab the whip and strangled the Councilman to death with it . She then challenged the Archein centurion for her position by right of personal combat . The centurion was unable to refuse a direct challenge before her troops , and accepted . Heita - Meen slew her and ordered the troops and slaves at Thorn to march north into Stonefalls , where the Nords and Dunmer were about to engage the Akaviri army . Heita - Meen first marched to Stormhold , where she convinced more Argonians troops , including Shellbacks , to join the army heading to fight the Akaviri . The Argonian army under Heita - Meen arrived to find the Dunmer - Nord force already engaged , the Dunmer attacking from the east while the Nords attacked from the west . The Argonians attacked right down the center from the south , driving the Akaviri towards the sea where they were drowned or slain to the last man . The Rift . Heita - Meen also had a minor role in The Rift , appearing with other Ebonheart Pact allies at the battle for Honrich Tower .
We Expect Absolute Discretion Content . The Fists have stepped up patrols around the docks , so don ' t get stupid . Do what you do and they ' ll never be the wiser . Delivery ' s the same . Assuming the corpses are whole , payment will reach you as it always does . If you are foolish enough to deliver another headless batch , we will end this and make other arrangements . We expect absolute discretion . Even if the Fists catch you , even if they torture you , you would be wise to go silent to your grave . Death will not save you from us . < nowiki > « / nowiki > The letter has no signature , but there is an intricate drawing of a black vine wrapping around itself at the bottom . The thorns drip with blood . >
That Was Always There That Was Always There is a quest available in . Walkthrough . Revyn Sadri at Sadri ' s Used Wares asks the Dragonborn to return a gold ring to Viola Giordano , as he believes it is stolen . The Dragonborn can either break into Viola ' s house and return the ring , or tell her about it being stolen and return it to her directly . Return Viola ' s ring . In order to return the ring , the Dragonborn must go to her house in the Stone Quarter , across the street for the House of Clan Shatter - Shield . Once there , they must pick the master - level lock to gain entry . Once inside , they must go to the dresser immediately to the right of the front door and plant the ring there . Then , they should return to Revyn for a reward of a leveled sum of . He will also offer Speech training up to level 50 , and also become a marriage option to the Dragonborn . Tell Viola . The Dragonborn will also have the option to tell Viola about the stolen ring . She will reward them with leveled , and become a marriage option instead of Revyn . He will be upset with the Dragonborn and will treat them unkindly as a result .
Scroll of Daerir ' s Miracle Scroll of Daerir ' s Miracle is a Restoration scroll that cures the user of Blight disease . Inscription . This scroll ' s inscription reads : Characters . The following people possess or sell a Scroll of Daerir ' s Miracle : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Raxle Berne Raxle Berne is an Imperial Enforcer , and vampire . He resides in the Dwemer Ruins of Galom Daeus , and is an Ancient of the Clan Berne . If the Nerevarine is turned by another Berne vampire , he will provide some quests , as he considers them to be a mistake - albeit still of some use . Interactions . The Blood of the Quarra . Raxle Berne will will ask the Nerevarine to retrieve a potion of Blood of the Quarra Masters from Druscashti , the lair of Clan Quarra . The Vampire Merta . After retrieving the Quarra Blood potion , Raxle Berne will send the Nerevarine to kill Merta , a vampire who was once a part of the Berne clan but turned rogue and left the clan . Once Merta is dead , he will give them one last task ; that they kill 12 vampires belonging to Clan Quarra and Clan Aundae . Slay Raxle Berne . Tharer Rotheloth will task the Nerevarine with slaying Raxle Berne in the name of the Tribunal .
Graht - oak Graht - oaks are giant migratory trees that house Bosmer i cities in the province of Valenwood . The graht - oaks were allowed to move by magic that was invoked at the founding of the Camoran Dynasty by King Eplear . Background . The walking tree city of Falinesti is the largest of Valenwood ' s graht - oaks , standing at a mile tall and half a mile wide . The tree that forms the city is gnarled and twisted with a gorgeous crown of gold and green , dripping with vines and shining with sap . Bosmer live in numerous natural dwellings within the mighty branches of the city , along with Orcs , Imga , and Centaur s . Arboreal rodents , known as Kollopi , live and feed exclusively only on the most tender branches of the graht - oaks . At the time of the annual harvest in Valenwood , colonies of Imga monkeys gather these little mice by leaping around beneath the shade of the graht - oaks and picking the Kollopi from their perches . At the end of the Third Era , the graht - oak city of Falinesti stopped walking and rooted itself for the first time in recorded history .
Turala Redoran Turala , later Turala Skeffington , was a Dunmer woman who was mistress of the Duke of Mournhold , Indoril Brindisi Dorom , and later a Skeffington Coven witch who summoned a Daedra army of Mehrunes Dagon to destroy Mournhold at the end of the First Era . Early life . Very little is known about her early life . She was born into House Redoran and later became the mistress of the Duke of Mournhold . She was exiled for becoming pregnant with the Duke ' s child , and travelled into the Heartlands of Cyrodiil . It was there she gave birth to her child Bosriel with the help of an Ayleid man . She eventually travelled to the home of the Skeffington Coven . Sack of Mournhold . After the Skeffington Farm and her daughter had been destroyed by an Orsimer raid , which Cassyr Whitley said was a raid from the Duke of Mournhold , she vowed vengeance against the Duke . She then summoned an army of Daedra belonging to Mehrunes Dagon and with it destroyed Mournhold .
Enak - do ' s Ledger Content . Shuzura . . . Owed , 20 gold Ezzag . . . Owed , 27 gold Milk Eyes . . . Owe , 30 gold Sanat - do . . . Owed , 40 gold Hizir - dar . . . Owe , 34 gold Zabashti . . . Owe , 40 gold Kubani . . . Owe , 23 gold Rahazi . . . Owe , 11 gold Rakhad . . . Owe , 250 gold — Mathal , make sure you bring any gold you get from your next trip directly to Rakhad . He ' s quickly running out of patience . — Enak - do
Sulesa Sulesa is a Redguard warrior and smuggler who resides in the cave of Nammu in the Grazelands . Interactions . Ring in Darkness . The Oracle , Lalatia Varian , has had a vision and of a ring in darkness , and needs someone to locate it in order to help her unravel the meaning of her vision . The Ring of the Wind may be looted from Galmis Dren , chief of the Nammu bandits .
Soft - Scale Soft - Scale is an Argonian residing in Senie , Stonefalls . Interactions . Proving Trust . A volcanic eruption and an infestation of shalks have devastated the town of Senie . The townsfolk are wounded , but distrust between Dark Elves and Argonians delay efforts to heal them .
Dome of Pollock ' s Eve The Dome of Pollock ' s Eye is a location found in . Description . It is a sublocation of the ancient Dunmer Stronghold called Kogoruhn . It serves as a Sixth House base in Vvardenfell . The dome is a small circular room . Dagoth Girer is located here . Quests . The Path of the Incarnate . During this part of the Main Quest , the Nerevarine is sent to Kogoruhn , by Ashkhan Sul - Matuul , and must bring back three items to prove their courage . Two of these items , the Corprus Weepings and the House Dagoth Cup , may be found inside the Dome of Pollock ' s Eye .
Ilav Dralgoner Ilav Dralgoner is an Imperial priest in Kvatch . He appears very defeatist in his speech , upon talking with him during the " Find the Heir " quest . Ilav can be found on the road between the and the city . When spoken to , he will ask why the gods have left them . He will continue to believe that the enemy has won and that they are doomed even after the city is retaken .
Samarys Ancestral Tomb ( Morrowind ) Samarys Ancestral Tomb is a medium - sized ancestral tomb in . Background . The tomb can be found to the northwest of Seyda Neen There is a shrine to St . Veloth here . There are five undead guardians in the tomb . The loot is pretty good , consisting of a potion , a couple scrolls , and a few ingredients . There is an urn that also contains the Mentor ' s Ring , the key to Lord Brinne ' s chest and Lord Brinne ' s Ashes .
Zenithar ' s Blessing Zenithar ' s Blessing is a Restoration spell in that temporarily increases the caster ' s mercantile skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Zeinthar ' s Wiles Enchantment . Enchantment ID : " love _ en " Acquisition . The Nerevarine finds Jon Hawker being held prisoner at the Nammu smuggler ' s cave in the Grazelands region . ( This can be performed at any time , however Nammu is visited during the Ring in Darkness quest for the Imperial Cult . ) Jon requests a Scroll of Divine Intervention as a means to escape , and offers his gloves as a reward . After his departure , the Nerevarine discovers Jon ' s true identity .
Lost Knowledge Lost Knowledge is a quest in . Walkthrough . This quest is given by Neloth , who asks the Dragonborn to collect a certain Black Book . This quest is repeatable for as many Black Books there are . Upon locating the book , return to Neloth . He remarks : Rewards . As well as the reward from the Black Book , the Dragonborn will get 1000 when returning it to Neloth . He will not take the book from the Dragonborn , just make a copy of his own , leaving the Dragonborn free to return to Apocrypha whenever desired , to change the rewards from the book .
Runs - In - Circles Runs - In - Circles is an Argonian thief living in Highcross in the Shivering Isles . She is usually found outside of her house . She will sometimes come up to the Hero and ask for some food , money , or shoes . If they refuse to give her anything , she will either say , " " What ? What did you say ? What did you say ? " " or say , " " Oh no . Oh no no no . No no no no no no no ! ! " " . After that , she will run around the rock formation yelling , " " Ni - ni - ni - ni - ni - ni - ni - ni - ni ! " "
Sheogorath ' s Quest Sheogorath ' s Quest is a quest undertaken by the Nerevarine during the events of . As suggested by the name , the quest is given by the Daedric Prince Sheogorath . Walkthrough . During a walk through the Underworks of the St . Delyn Canton , the Nerevarine may spot the Shrine of Ihinipalit . Upon activating the Shrine , the Nerevarine is contacted by the Daedric Prince of Madness whom has a small task for the Nerevarine to complete . The Fork of Horripilation . Sheogorath ' s quest requires that the Nerevarine obtain the Fork of Horripilation and use it to kill the Giant Bull Netch residing peacefully in the Sheogorad region . In order to obtain the Fork , however , the Nerevarine must find an unsurprisingly mad hermit in Sheogorad . The hermit , by the name of Big Head , can be found by his shack to the north of Ald Redaynia . He will allow the Nerevarine to take the Fork for their quest . Kill the Giant Bull Netch . The Giant Bull Netch can be found to the east of Big Head ' s Shack , on its own , remote , island . The killing blow must be made with the Fork , so the Nerevarine is quite okay to wear the Bull Netch down with a more powerful weapon . Having killed the Giant Bull Netch with the Fork , the Nerevarine must return to the Shrine of Ihinipalit in order to receive their reward , the Spear of Bitter Mercy , from Sheogorath .