Chocobo World Chocobo World is a PocketStation game compatible with " Final Fantasy VIII " . The player controls Boko the Chicobo , who embarks on a quest to find MiniMog , and is assisted by Moomba and Cactuar . As PocketStations were never released outside of Japan , international PlayStation owners could not play this game , but its connection to the main game was still programmed into every localization of " Final Fantasy VIII " , so it is possible to play the game by buying a PocketStation from Japan . " Chocobo World " was ported and included in the PC version of " Final Fantasy VIII " , including the 2013 re - release , where " Chocobo World " is playable directly from the launcher after booting up " Final Fantasy VIII " . Gameplay . " Chocobo World " comprises of black and white pixel graphics . The game can be played exclusively , but is intended as a minigame to " Final Fantasy VIII " . To play in conjunction , the player must find Boko in the world of " Final Fantasy VIII " . This accomplished , the player is permanently given a user interface for communicating between the two virtual worlds where the player may send Boko into " Chocobo World " to gain experience and collect items , which are transferred to " Final Fantasy VIII " . The game uses directional keys to move Boko north ( ) , and south ( ) respectively . Another button on the PocketStation opens the menu screen , while the PC version uses the CTRL button . Exploration . Boko perpetually wanders around a nondescript landscape in search of " events " to interact with , such as enemy battles , friendly encounters with Moomba and Cactuar , and " special " events . Depending on how the player sets the " Move " option , Boko may break from his path to navigate to the nearest event perpendicular to his direction of travel . Players can turn off the " Event Wait " option , eliminating the need for player input to advance , although choosing this option prevents Boko from encountering special events . At any time , players can intervene and halt Boko ' s movement in favor of manually controlling him . Events are shown on the map as black dots , while Boko ' s location is represented by a flickering black dot . When an event is cleared , it vanishes from the map , only to be replaced by another in a random location . When Boko gains a level of experience through battling enemies , the map resets and randomly redistributes events across the world . Battle system . Battles are the most common event the player encounters . Once engaged in battle , the player ' s only option is to fight until either the enemy or Boko is defeated . Combatant health is represented by numerical hit points ( HP ) displayed on the far sides of the playing screen ; whose count of hit points reaches zero first loses the battle . Combat relies on a variant of the Active Time Battle ( ATB ) system featured in " Final Fantasy VIII " . Boko and his opponent each have a time counter ; the first combatant ' s counter to reach zero is allowed to attack , upon which both time counters reset and the process repeats itself . By alternately pressing the left and right buttons , players can speed up Boko ' s time counter , reducing the time required for him to attack . Upon winning a battle , Boko receives a magic stone which is randomly placed on a tic - tac - toe - style board . If three stones line up in a vertical , horizontal , or diagonal row , Boko gains a level of experience , which increases his hit point count in " Chocobo World " and his strength in " Final Fantasy VIII " . If Boko is leveled up to level 100 in the Steam version , the player earns the trophy Top Level Boko . If the player finds MiniMog within " Chocobo World " , he will assist Boko in battle as a last resort , i . e . , if Boko himself is defeated , Mog will attack the enemy with an attack similar to the Limit Break in " Final Fantasy " games . If Mog ' s attack fails to defeat the enemy , he leaves his partner and Boko loses the battle . After losing any battle , Boko must rest to restore his hit points , but the player is allowed to continue the game without penalty . In some events , Boko is approached by Moomba , who gives his friend a weapon . A weapon is a series of four numbers that determines Boko ' s attacking power . During battle , the computer randomly chooses one of the four digits on the weapon number to determine the damage Boko inflicts , or , the number his attack subtracts from the enemy ' s hit point count . If , for example , the weapon is 8531 , then Boko ' s damage dealt to the enemy will be randomly chosen from the digits " 8 " , " 5 " , " 3 " , and " 1 " . The following enemies are fought : Players can have their chicobos battle each other using the PocketStation ' s optical communication function . Collecting items . Another event in " Chocobo World " involves Cactuar finding items for Boko . Cactuar appears on the event screen and gives Boko one of four items , labeled A , B , C , and D . Although these items are useless in " Chocobo World " , they can be imported to the world of " Final Fantasy VIII " to be accessed in the player ' s item inventory . Depending on the player ' s rank , the probability of Cactuar finding D rank items is greatest , but they are among the most common items in " Final Fantasy VIII " ( e . g . basic status recovery items ) . Conversely , the probability of Cactuar finding A rank items is lowest , but they are very rare items . Acquiring an item from the " Chocobo World " in the Steam version earns the player the achievement Choco loot . It is possible to exploit the game and duplicate items , although this is done much more easily in the PC - version . Events . On the World Map , accessible in the menu screen , there are black dots strewn around , representing Events . These events include : Story . Boko , MiniMog , Moomba , and Cactuar are friends with each other . One day , MiniMog decided to find a treasure in Scary Mountain , and left for it alone . When MiniMog failed to return , the three friends decided to rescue MiniMog . As Boko led the quest , Moomba went out to search for weapons while Cactuar searched for items . During their quest Boko saves MiniMog and meets a female chicobo called Koko , who gives him a kiss . Koko is kidnapped by the evil Demon King whom Boko must defeat to save his girlfriend . Music . Despite being made for " Final Fantasy VIII " , " Chocobo World " uses music from " Final Fantasy VII " . Its battle theme is taken from the intro of " Hurry Up ! " while the victory fanfare is a snippet of the game ' s " Fanfare " .