naist-nlp/zeshel huggingface dataset:
TestAnchorageDUPLICATE000 TestAnchorageDUPLICATE000 is a test cell in the game files of the " Fallout 3 " add - on " " . Layout . The cell consists of a unpositioned rock formation in the middle of an empty world space . Appearances . TestAnchorageDUPLICATE000 appears in the game files of the " Fallout 3 " add - on " " , but should not be considered canon because it is a test cell .
Bobblehead - Perception Bobblehead - Perception is a miscellaneous item in " Fallout 3 " . It permanently improves the Lone Wanderer ' s Perception by 1 , up to a maximum of 10 . Locations . Found in the Museum of Dave in the Republic of Dave , on a shelf on the right side of the museum .
Michael ( Brotherhood ) Michael is a Knight of the Brotherhood of Steel , stationed in Lost Hills in 2161 . Background . Michael runs the supply room and has access to the Brotherhood ' s ordnance , armor , ammunition . Talus , Rhombus and John Maxson are the only people capable of giving authorization for equipment issuances . He has a crush on Lara from downstairs , who is apparently always playing tricks on him . Kyle , the Knight mechanic considers him a guy with bureaucratic forms instead of a brain . Interactions with the player character . Quests . Fix the broken T - 51b power armor : The only way to get a nice , shiny set of power armor in the game is through Michael . That , or by fixing up the broken set that Kyle owns ; ironically , it requires a small piece of machinery that Michael has for repairs . He can also offer the Vault Dweller one complementary weapon and three sets of ammunition of their choice . Appearances . Michael appears only in " Fallout " .
Door Doors are settlement object in " Fallout 4 " and its add - on Wasteland Workshop . Crafting . Doors are located under " Structures → Doors " in the workshop . Notes . Seventeen doors can be crafted in the workshop . An additional four are added with the " Wasteland Workshop " add - on .
Excalibat Excalibat is a unique baseball bat . It can be repaired with baseball bats . Characteristics . It is stronger than the standard baseball bat , providing more damage , a higher durability , and a greater critical multiplier and critical damage . Durability . Excalibat can successfully strike about 250 times from full before breaking . Locations . This weapon cannot be found anywhere in the game and can only be obtained via console .
Princess Princess ( real name Angela ) is a girl in Little Lamplight in the year 2277 . She guards the back gate with an imperious manner . Background . Three years ago , when she was nine , Angela ( who also goes by " Susie " ) convinced everyone that she should be the mayor of Little Lamplight . When the kids finally agreed , she immediately issued that her first act as mayor was to change the title to " Princess . " This irritated young MacCready so much that he punched her in the nose only five minutes later and told everyone he was in charge from now on . Ever since then , she has had a crush on MacCready . She ' s been known as Princess ever since . Appearances . Princess appears only in " Fallout 3 " .
San Francisco Aquarium The San Francisco Aquarium is an aquarium in San Francisco . Background . It is mentioned in a terminal in the Museum Authority Building . Gillian Taylor of the National Aquarium got them to make a big aquarium for her whale exhibit . Appearances . San Francisco Aquarium was mentioned in " Fallout 3 " .
Cleo Cleo is a member of the Thieves ' Guild in the Hub around 2161 . Background . She works for and protects Loxley in the thieves ' underground hideout in Old Town . She is the only member of the Thieves ' Guild who will give information about the Guild to the Vault Dweller willingly . Appearances . Cleo appears only in " Fallout " . Behind the scenes . Her quote " " Helping the poor , risking your life , meeting new and interesting blokes . " " resembles the way Robin Hood lived .
Ticonderoga Ticonderoga is a location in the Commonwealth in 2287 . It is used by the Railroad as a safehouse and can be used by the player for the same purpose after the quest Boston After Dark . Layout . It lies just south of Monsignor Plaza and can be accessed from the exterior either via an elevator at ground level , or by a door which is up a couple of flights of stairs . The door , however , can only be unlocked by using a terminal located on the bottom floor of the safehouse interior . The safehouse has eight floors , two above where the elevator drops the player character off , and five below . Each floor is relatively small , but added together there ' s quite a lot of space . The Railroad only occupy the top three floors , which appear to have been renovated and cleaned , compared to the bottom floors . Appearances . Ticonderoga appears only in " Fallout 4 " . Behind the scenes . Ticonderoga shares its name with an 18th - century near Lake Champlain in New York , which saw notable action during the American Revolutionary War . The fort ' s captured cannons were eventually used to repel British forces from Boston on Evacuation Day , which is observed in several Massachusetts counties concurrently with Saint Patrick ' s Day , on March 17th .
The House Always Wins IV The House Always Wins IV is a in " " . Detailed walkthrough . Mr . House asks the player to convince the Omertas to ally with Mr . House . The player can achieve this by completing How Little We Know , or killing all the Omertas . Upon doing either , the player must then return to Mr . House . If you have previously done either , the quest will mark as completed automatically . House will pay you anyway , just to avoid discouraging you . Alternatively , the player can just refuse to surrender his weapons upon entering the casino and thus turn the Omertas hostile . There is no need to kill any of them , leaving and speaking to House will fail the quest but allow the player to proceed to part 5 . This is the fastest way to pass this section but forfeits the rewards . If you have already finished " How Little We Know " by siding with Nero and Big Sal , then you will automatically fail part IV when talking to Mr . House , unless you can pass a Speech Check of 50 and tell him the Omertas ' plans and then say you infiltrated them in order to gain their confidence . For more information see the side quest How Little We Know . Quest stages . Part IV Notes . This quest is the cutoff point for future missions with the NCR and Caesar ' s Legion . Once completed , both factions will no longer allow you to work with them , and Caesar ' s legion will be outright hostile .
Fortune Finder Fortune Finder is a " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , " Fallout 4 " and " Lionheart " perk and a " " ( skills in this game work like perks do in other " Fallout " games ) . " Fallout " , " Fallout 2 " and " Lionheart " . With this perk , one will find either twice or three times the normal amount of money in random encounters , depending on the encounter type . " Fallout 3 " and " Fallout : New Vegas " . With this perk , one will find considerably more bottle caps in containers than one normally would . Technically , it gives a 10 % chance ( CapsFortuneFinder global is assigned from 100 to 90 ) to get either 110 - 190 or 20 - 80 extra bottle caps in containers , depending if the container uses CapsChangeFortuneFinder ( player level based , former range ) or CapsFortuneFinder ( random , later range ) leveled lists . " Fallout 4 " . This perk allows caps to be found in random containers such as cabinets , desks , metal cabinets etc . It works similar to the Scrounger perk . If both Fortune Finder and Scrounger are obtained one will find both caps and ammunition in the same containers . If one is the type of player to search extensively through the locations visited then this perk will be a wise investment . Upon reaching level 4 in Fortune Finder there is a chance with every kill that caps will explode from the enemy killed . Upon death , there is a sound of caps hitting the floor ( similar to what can be heard when a game machine lets out coins ) and a large animated icon of Vault Boy appears on the screen . One will see a large amount of caps around the body and will need to move over it to collect . One does not have to pick up each individual cap , once the ' pick up / use ' key is pressed it will collect them all . The amount of caps dispersed is about 15 to 30 . It can be difficult to see the caps and if there is a large battle they can easily be missed . " Fallout : Brotherhood of Steel " . With each level of this skill , one ' s chances of finding valuable items and money go up by 20 % ( up to a maximum of 100 % ) . To take it , the player must be level 5 . Behind the scenes . The image for this perk in " " is directly inspired by the " " series .
John ( slave ) John was a friend of Caleb Smith and Liesel . He and Caleb and Liesel were all captured together and they all became slaves . When he attempted to escape , he was executed along with Liesel . Appearances . John is mentioned only in " Fallout 3 " .
Vault 730 Vault 730 is a location in " Fallout Shelter " . Layout . Vault 730 is spread across 6 floors , one over ground and the five remaining levels below ground level . The vault dwellers enter via the vault door on the surface level and must transverse through two small rooms to reach the elevator down to basement level one . Once the Dwellers have reached the first basement level they must pass through another small room and a medium sized room to the elevator on the far left side of the vault which gives access to basement levels two through to four . Basement levels two and three are identical in layout , with a medium sized room on the left hand side and a small room on the right , with two elevators exclusively joining the floors together ; one is between the rooms on each floor and the other on the far right . Basement level four consists of a single large room with an elevator either side . The right hand elevator leads down to the final level which consists of two small room either side of a medium sized room , which contains a raider . Related quest . The Path of Paula Plumbkin - One must travel to Vault 730 in search of Vaultopolis . Appearances . Vault 730 appears only in " Fallout Shelter " .
Abernathy farm Abernathy farm is a location and settlement in the Commonwealth in 2287 . Background . Abernathy farm is a homestead constructed around a large pre - War high voltage pylon , founded and inhabited by the Abernathy family consisting of Blake Abernathy and Connie Abernathy , and their daughters Lucy Abernathy and Mary Abernathy . By the time the Sole Survivor reaches Abernathy farm , the settlement has recently been attacked by raiders , resulting in the death of Mary . Layout . Abernathy farm covers a large ( mostly uncultivated ) area that grows tato s and some melon s , which the Sole Survivor can harvest for caps from Lucy Abernathy . The farmhouse is a two - story makeshift structure built into the frame of the high voltage tower . The interior already has working lights , but no usable electricity . Appearances . Abernathy farm only appears in " Fallout 4 " .
Adalia Confessor Adalia is a member of the Church of the Children of Atom , cut from " Fallout 4 " . Background . She is spawned as a hostile character , so she was likely to be located at the only place with enemy Children of Atom , the Crater house . Appearances . Confessor Adalia was cut from " Fallout 4 " .
Armpit Armpit is the bartender in the town of Carbon , whom has his own bar there . Background . His real name is Arnold , but one day someone called him Armpit and it stuck . In terms of his bartending business , he is willing to pay money for scorpion tail s in order to establish production of radscorpion liqueur . Interactions with the player character . During the game , he will be rescued by the player character when the local raiders in Carbon show up to cause problems in his bar . When the player character returns to Carbon after a fight with the mayor , , they see Carbon in flames , attacked by the raiders who were enraged at the townsfolk for the deaths of their men in the bar . , the raider matron , confronts Armpit , but he is unable to talk himself out of trouble , so she orders one of her raiders , armed with a flamethrower , to kill him . Being burned , but still living , Armpit had an opportunity to say his final goodbye to the Initiate and even gave them the recipe for the radscorpion liquor . He died , trying to tell a joke to the Initiate to keep them closer to himself , being afraid to die alone . Appearances . Armpit appears only in " " .
Poison tank The poison tank is a quest item in " Fallout 2 " . Characteristics . This tank is specifically built to help in sneakily assassinating Louis Salvatore , thus earning a reserved spot in the family Mordino . Other than that , this tank has no use whatsoever . Location . Hidden in the basement of the Desperado casino , in a room full of blue crates and rats . There is a crowbar in the same room .
Abomination ( Fallout 3 ) Abominations were creatures cut from the final version presumably at the conceptual stage . Background . There are four abominible creatures drawn by Adam Adamowicz that were uploaded with the rest of his work on the Bethesda Blog Flickr account post - mortem . They are entitled Abomin01 - 04 . Appearances . Abominations were presumably set to appear in " Fallout 3 " , but were cut before development .
Isaac ( Gun Runners ) Isaac is a Gun Runner at the in 2281 . Background . Isaac has been working for the Gun Runners as a supply manager for around 5 years . You first encounter him when you reach the Gun Runner trading kiosk on the outside of the Gun Runner compound . Appearances . Isaac appears only in " " .
CPF vs . PFC CPF vs . PFC is a special encounter in " " . In this encounter , the Warrior will find two different groups of civilians - the Canadian People ' s Front and the People ' s Front of Canada - standing in a derelict complex . Both groups are arguing with one another over the future of Canada . Behind the scenes . This encounter is a reference to a joke from the Monty Python film " " . In the film , there are two groups fighting the Romans , the People ' s Front of Judea ( PFJ ) and the Judean People ' s Front ( JPF ) .
The Prydwen The Prydwen is a modified and armored Brotherhood of Steel airship that flies throughout the skies of the Commonwealth . The vessel serves multiple roles for the Brotherhood , including those of aircraft carrier , command center , clinic , personnel quarters , equipment maintenance bay and research facility . It is , for all intents and purposes , an airborne military base . It will be moored to the air traffic control tower at Boston Airport shortly after the Sole Survivor exits Fort Hagen during Reunions . Background . The Prydwen was constructed at Adams Air Force Base over a period of six years . It took an initial two years to collect the materials necessary and another four to actually construct the airship , and by 2287 had been in service for five years . It weighs forty thousand tons , as noted by Lancer Captain Kells and Elder Maxson . Before the journey to the Commonwealth , its original power plant has been replaced with an updated plant pulled from an old aircraft carrier . The airship is filled with hydrogen , as stated during the quest Airship Down . Four pylons attached to the ship ' s flight deck carry a single jet engine each , being responsible for controlling the Prydwen ' s altitude and help to keep the ship aloft . There are four docking hooks for Brotherhood modified VB - 02 Vertibird gunships attached to the airship ' s hull . Vertibirds are accessible via the flight deck . Due to the combustible nature of hydrogen , the ship itself is not capable of combat , and this is stated by the crew . Layout . The Prydwen is divided into two exterior areas and two indoor areas : the flight deck , the command deck , the main deck , and the forecastle . On the main deck is a medical bay , mess hall , power armor station , crafting equipment and a shop ( at the end of the corridor ) . There are also stairs that lead either up to the living quarters or down to a storage area . Around the perimeter and along the top are patrolled catwalks . The main deck is contained within the airbag , as the hydrogen is inside several canisters positioned around the outer hull . The flight deck is located along the midsection of the gondola . There is a control room / storage area overlooking the deck , accessible at the back of the flight deck . The command deck has three levels . The top level has Maxson ' s observation deck . The next one down is a storage area , with access to the forecastle . Finally , the bridge is at the bottom , where Lancer - Captain Kells can be found . The forecastle is a small balcony which is accessible from the top the command deck . Inhabitants . The Prydwen ' s crew includes :
Rum Rum is an alcoholic beverage in " Fallout 4 " . Characteristics . A bottle of rum under the brand of Rooster ' s . It increases physical strength but reduces the consumer ' s intellectual power . Uniquely among alcohol items , Rum increases Agility , making it quite valuable when trying to amass massive stat bonuses with chems or taking advantage of the Party Boy / Party Girl perk in a VATS - heavy character build . Unfortunately , rum is profoundly rare .
Veronica Belmont Veronica Ann Belmont ( born July 21 , 1982 ) is the co - host of the Revision3 show Tekzilla alongside Patrick Norton , and was host of the monthly PlayStation 3 - based video on demand program Qore before it was canceled . Formerly she was the host for the Mahalo Daily podcast and a producer and associate editor for CNET Networks , Inc . where she produced , engineered , and co - hosted the podcast Buzz Out Loud . She voices three characters in the " " " Old World Blues " . These include seductive voices of Light Switch 01 and Light Switch 02 , a stealth suit and the unaltered voice of Christine Royce .
Southeast Commonwealth The Southeast Commonwealth was one of the thirteen commonwealths of the pre - War United States . Created in 1969 , it was comprised of the former states of , and . Appearances . The Southeast Commonwealth is mentioned in the " Fallout 3 " add - on " " , as well as the " " " Lonesome Road " , and " Fallout 4 " .
Successfully extort money out of Ailis McLafferty using evidence Successfully extort money out of Ailis McLafferty using evidence was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . Once the player has the evidence , the player may try to extort money out of Ailis . The player is going to need some serious Persuasion skills , but if they pull it off , they ' ll get 10 , 000 caps for it . Ailis will then warn the player never to mention anything about the ledger again . Of course , the player will have to give up the evidence , but since there are two ledgers in the game , the player has the option of being a real shit and turn over the additional evidence to Enzo or Fleming , anyways . If the player tries to use the second ledger on Ailis , she ' ll go ballistic and shoot the player , with her cronies backing her up . If the player ' s skills are not quite up to par , she ' ll counter offer with 5 , 000 caps and tell the player to get out of town while he can still breathe . The player has 24 game hours to comply . If not , and Ailis and / or her men see the player , then they will attack the player . Once the battle is done , Major Fleming and his men will question the player and the player can tell about the ledger to save his bacon . Fleming will find the ledger on Ailis .
Tech Vulture Tech Vulture is a perk in " J . E . Sawyer ' s Fallout Role - Playing Game " . Effects . Waste not , want not . When you find a recently destroyed robot , there is a good chance you will be able to salvage something useful from it . You may replenish tool kit charge from robots . Regain 1d6 charges from a small robot , 1d8 from a medium , and 1d10 from a large .
Drowned Devil ' s Crossing Drowned Devil ' s Crossing is a collapsed bridge located between Silver Lining Drive - In and Mason Dixon salvage . Layout . The crossing itself is a small , collapsed bridge , running over a gorge with a small irradiated creek . A red and yellow truck is jack - knifed to the west of the bridge . Appearances . Drowned Devil ' s Crossing appears only in " Fallout 3 " .
Murray the Mole Murray the Mole was a promotional animal for the Lamplight Caverns . Background . Murray the Mole wears a yellow safety helmet and can be seen on a sign above the entrance of Little Lamplight . The items " kid ' s cave rat outfit " and " kid ' s Murray the Mole hat " are modeled after it . Appearances . Murray the Mole is only mentioned in " Fallout 3 " and can be seen on posters around Little Lamplight . A large Murray the Mole statue can be seen above the entrance of Little Lamplight .
Glowing One ( trait ) Glowing One is a " " trait available only to ghoul s . It was also supposed to appear in the canceled " Fallout " MMO developed by Interplay , " Project V13 " . Notes . This trait represents the eponymous glowing one s . Behind the scenes . The Glowing One trait is the only characteristic in " Fallout Tactics " that has no image .
Guldo ' s thief Guldo ' s thieves ( named as Warriors in game ) are characters living in the Midwest in 2197 . Background . Formerly farmers of Quincy , these dark warriors have poisoned the Brotherhood soldier s and stolen their equipment . Led by Guldo Sciavo , they retreated to Cold Water . For these crimes , they were defeated by the Warrior . Appearances . Guldo ' s thieves appear only in " " .
Avenger minigun ( Fallout Tactics ) The Avenger minigun or CZ57 Avenger is a big gun in " " . Characteristics . This variant of the Avenger , unlike the more common model , is chambered for 5 . 56mm bullets instead of 5mm . Behind the scenes . The Avenger might be named after the 30mm Gatling - type rotary cannon mounted on the .
One Hander One Hander ( called Unidextrous in " TORN " ) is a " Fallout " , " Fallout 2 " , " " , Van Buren , " Lionheart " and " TORN " trait . Effects . " Fallout " , " Fallout 2 " , " Fallout Tactics " . This trait gives a - 40 % chance to hit with two - handed weapons , but + 20 % to hit with weapons that only require one hand . Affected weapons are Unarmed , Melee , Small Guns and Energy Weapons pistols , and Throwing weapons . " J . E . Sawyer ' s Fallout RPG " . This trait provides a + 2 chance to hit with one - handed weapons , but - 2 to hit with two - handed weapons . " Lionheart " . You suffer an initial - 10 to Two - Handed Weapon skill and - 10 to Ranged Weapon skill but obtain a + 10 to One - Handed Weapon Skill . " TORN " . The character is + 20 % to - hit with one - handed weapons , but - 40 % to - hit with two - handed weapons and suffers an additional - 40 % to - hit penalty when dual - wielding .
Find Brotherhood Paladins Find Brotherhood Paladins is a in " " . Quick walkthrough . The Initiate enters the town of Carbon based on information that the Brotherhood of Steel is on a mission in this area . Eventually , he or she will learn that the Brotherhood of Steel Paladins moved on to the town of Los in pursuit of the super mutant army lead by Attis , and technology hidden in a Secret Vault . In Los the Initiate will find that the Brotherhood Paladins did not survive , and the only surviving member Rhombus is in need of help . Detailed walkthrough . Asking around town leads to little information until talking the Mayor of Carbon , . Running out of leads the Initiate eventually makes his way to the Carbon Mill and the raider Matron , , where he witnesses a discussion between her and the super mutant Attis . Once the Initiate travels to Los he or she follows the lead from Jane that the Brotherhood are seeking out the super mutants to defeat them . He searches Los for the Brotherhood Paladins , but finds only Rhombus still alive .