naist-nlp/zeshel huggingface dataset:
Litter - Mates of Darkness Content . NEW : To speak of the dark gambol of the dro - m ' Athra . WAX : When true cats die , their souls are lifted by Khenarthi and flown to the Sands Behind the Stars , to play and prey until the Next Pounce . When bent cats die , their souls are dragged down by Namiira into the Dark Behind the World , to serve the Heart of Lorkhaj until their tails are straight . FULL : These , then , become the Dancers in the Darks , where they whirl to no music but the beating of the Heart . Sometimes these dancers seep up through the cracks in Nirni to the moonlit world , and walk among us as if made of moonless night . Then we call them dro - m ' Athra . And this is a name of fear . For a true cat to see a dro - m ' Athra do the Bent Dance is to feel his tail twitch in time , and feel the pull of the Darks . As each twitch pulls the true cat further from the moons - light , the cat ' s shadow grows longer and more bent . And if the tide of the Darks grows greater than the tide of the Lights , the true cat is lost , and becomes a bent cat . Then comes the true peril , for a dro - m ' Athra can twist out a bent cat ' s soul , and send it through the cracks to the Darks . Once it hears the beating of the Heart it , too , will dance bent . It is hard to stop . One night all the villagers of Lohrn were found dancing the Bent Dance . Now we do not go there . WANE : To banish the dro - m ' Athra , there are two ways : the Way of Jone and the Way of Jode . Warriors use the Way of Jone , which is to unsheathe the claws and strike the darkness until it is no more . And this way is a good way , for everyone who is strong of heart and claw can use it . Priests use the Way of Jode , which is to bathe the moonless dark in bright lunar light . And this way is a better way , for bent spirits thus banished do not return .
Gaturn gro - Gonk Gaturn gro - Gonk is an Orsimer living in Chorrol . He is a former Fighters Guild member who got thrown out for " Theft and Trespassing . Couple of times , " but he doesn ' t remember how many times before they expelled him .
Vilum Vilum is a Breton reachman of the Winterborn Clan found in Frostbreak Fortress . When encountered , he is in a cage , waiting to begin the process of becoming a Briarheart . Interactions . The Hidden Harvest . When spotted , Vilum will say " " You keep fighting , even though you are already defeated . What sad little creatures you are ! " " Speaking to him will give some insight on how to destroy the Briar Heart tree .
Ordinator Edict : Mandate Seven Content . Let it be known : The Order of Inquisition has received reports of outsiders wearing the holy Ordinator ' s Mask of Devotion and Robes of Triune Faith . This is a clear breach of the Seventeenth Dictum of Piety . Any member of the Dunmer laity who wears the Regalia shall be subject to swift and merciless sanction . Any non - Dunmer seen wearing the Regalia shall be killed on sight . Such is the price of blasphemy . You are hereby warned . Victory for the Three , Inquisitor Nivos Uveran
Xijai - Teel Xijai - Teel is an Argonian found in at the Deep Graves location in Shadowfen . Interactions . A Stranger Uninvited . Assist Xijai - Teel in finding the fragments of an ancient relic . Broken Apart . Xijai - Teel will assist in sealing a wispmother inside an ancient vessel . Whispers of the Wisps . Rescue the travelers from the wisps in Deep Graves .
Fiery Imp Fiery Imp is a creature card in . Acquisition . Fiery Imp is acquired by : Strategy . Fiery Imp should be used early in the game to gain a quick advantage . It is effective against cards with guard because of its ability , but items should be used on Fiery Imp so it can survive against the creature .
Falmer Spellsword Falmer Spellsword are a type of Falmer that dwells in the ancient Dwemer Ruins and caves across . They are blind , but possess an extremely sensitive hearing and will investigate even the slightest noise . They usually carry a Falmer War Axe , and can use Healing and Frostbite . Types . There are six types of Falmer spellswords : Trivia . With Dawnguard add - on , they may wear pieces of Falmer Hardened Armor , or Falmer Heavy Armor .
Redoran Council Hall Redoran Council Hall is a guild hall located within Ald ' ruhn - under - Skar in the city of Ald ' ruhn found in . Description . The hall is accessed through Manor District by The Redoran Council Entrance . The Hall is a large room on two levels , there are large tables and seating areas . It is patrolled by Redoran Guard s . In the center a Scathecraw is growing . Mivanu Retheran is located here .
Niluva Hlaalu Niluva Hlaalu is a Dunmer found in Riften . Due to her name she is a member of the Dunmeri House Hlaalu . Backround . She lives in Haelga ' s Bunkhouse in Riften and works at the Black - Briar Meadery . She is a Skooma addict and is worried Indaryn will fire her because of that . Every time the Dragonborn tries to speak to her , she says to not judge her . Her other dialogue would suggest that she is the daughter of Belyn Hlaalu , a farmer in Windhelm . It also appears that she borrows money from others to pay for her addiction ; this is referenced in a conversation between her and Tythis .
Winged Twilight ( Morrowind ) Winged Twilights are a type of Daedra found in . They are portrayed as humanoid , bat - like creatures with blue skin and purple hair done up in a pony tail . The are said to be the servants of the Daedric Prince Azura . Interactions . Cure for Vampirism . Molag Grunda , a Winged Twilight , is involved in the quest . She is apparently Molag Bal ' s daughter , who is in an affair with a Frost Atronach named Nomeg Gwai . Molag Bal is disappointed with her , and orders the Nerevarine to slay both her and her lover . In return , Molag Bal cures them of vampirism .
Circle Initiate Circle Initiate is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Circle Initiate can be obtained by purchasing the Aela ' s Companions deck or by soul summoning it for 50 soul gems . Strategy . Circle Initiate should be used early in the game . That way , the beast form power can be activated to gain an advantage and deal significant damage to the opponent quickly .
Deathshead Legion The Deathshead Legion is an Imperial Legion stationed in the West Gash in the small mining town of Gnisis . Fort Darius , as well as the Gnisis Barracks , belong to them . The Deathshead Legion Garrison is the only recruiting garrison during the events of . Their commandant is General Darius , who can be found downstairs in the Madach Tradehouse . Quests . The following quests are directly related to the activities of the Deathshead Legion garrison and its members : Widow Vabdas ' Deed . The Deathshead Legion Garrison wants to expand its fort , and the land of the recently widowed Widow Vabdas would be ideal for their plans . Darius sends the Nerevarine to her to convince her to give the " Widow Vabdas ' Land Deed " to the garrison . Talos Cult Conspiracy . General Darius has grown uneasy about a suspected conspiracy within his ranks that might be directed towards the current Emperor Uriel Septim VII himself . He asks the Nerevarine to investigate his suspicions and bring the guilty party to justice . Members . The Deatshead Legion Garrison consists mostly of Imperial and Orsimer soldiers . The following is a list of all known members of the garrison :
Hard Worker Hard Worker is an achievement on and , and a Trophy on . How to Earn It . It is earned merely by chopping wood , mining ore , and cooking food . These three tasks are relatively easy to complete . You will need to complete each set of tasks in certain areas . Chopping Firewood requires a axe and a wood chopping block , the chopped wood can be sold to a merchant or certain NPCs . Mining ore requires a pickaxe and any ore veins found scattered across Skyrim or in a Mine . Cooking food requires a pot or pit and food and / or ingredients .
Hanging Moss Hanging Moss is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Locations . Hanging Moss can be found in mossy groupings hanging from rocks and stone architecture throughout Skyrim . Potions . " † multiple effects "
Ushutha ' s Journal Content . My research uncovered an old society of some sort - very secretive - who do a ritual here , every ten years or so , to appease Malacath , or honor him . I could not get much information on them , but I have seen marks of their rites here . These curious door locks are part of it , for they are not part of the original city , near as I can tell . They are similar , and I suppose the secret group changes the sequence for their rituals , but it clearly has something to do with the clans of Old Orsinium , for the plaques are scattered throughout this ruin . We already tried the same combination as the first gate , but of course it did not work . My thought is that this gate would have something to do with the eventual fall of this city . Garhek has an old treatise that variously claims that Bagrakh and Igrun had started raiding indiscriminately . But then it contradicts itself , saying one raided , but the ruler s of the city refused to curb them and in fact took credit for the acts . We know they holed up in the old city . How did they eat ? I hope more is revealed once we get in . And there is , I believe an old symbol for Clan Farhun . That must be wrong though , i don ' t think they were one of the clans in Old Orsinium thousands of years ago . … I wish Garhek would get back soon . Ever since we lost Mathriga to spider ' s poison , I have been questioning our expedition . We should have saved more money and brought hunters or mercenaries to help explore . I should not panic . Not yet . … I think that Garhek isn ' t coming back . Not because he wouldn ' t want to , but because he can ' t . I wanted to write the definitive book on the Rise and Fall of Old Orsinium . But this place … I fear I led my friends and myself to a premature end in an old ruin that keeps its secrets .
Devil Spear Devil Spear is a weapon available in . Enchantment . Enchantment ID : " devil spear _ en " Both effects are cast when used on self : Acquisition . This weapon appears primarily as a level item . There are one - hundred seventeen instances that it can possibly be generated in addition to one static occurrence . Ra ' Virr , who resides at in Balmora possesses a Devil Spear .
Valley of Blades Valley of Blades is a quest available in . The group heads to the Valley of the Blades to find Kasura , Sai Sahan ' s friend whom he entrusted with a ring to keep the Amulet of Kings safe . However , the Valley is burning when the Vestige and their friends arrive . Summary . The Harborage is the same for all alliances . However , the closest city will change based on the chosen faction . Walkthrough . The group heads to the Valley of the Blades to find Kasura , Sai Sahan ' s friend whom he entrusted with a ring to keep the Amulet of Kings safe . However , the Valley is burning when the Vestige and their friends arrive . After talking to Kasura , three sigil stones must be destroyed to close the portals to Oblivion . Worm Cultists and Daedra will appear by each stone . Mannimarco then summons a Daedric Titan to attack the party . Kasura revelas that she kept the Ring of Stendarr ' s Mercy in an ancient crypt . The Vestige must take the ring quickly , now that Mannimarco knows where they are . Almost as soon as one takes the ring from its hiding place , Mannimarco appears . He summons undead Ansei to attack the group . Silver Bolts is very useful here to both knock them down and draw out a single enemy at a time , making the fights much easier . Lyris , Sahan and Tharn decide to stay behind with Kasura to help her bury her students and rebuild . The Vestige reports to Varen what they found .
Cave - ins Cave - ins are traps that are set in some caves in and . They can be a nuisance and a hassle , though there are ways of moving the heavy boulders out of the way . The boulders can be moved by a spell that has a fire effect and an effect area . One such spell is the Weak Fireball spell . Clearing a cave - in . There are several things to note when clearing a cave - in ; first of all , the spell must be a target spell ; second of all , the rocks may be launched at a high velocity , and can be very dangerous , so it is suggested that you step away from the opening of the blocked area . Rocks may be launched upward into a cavity in the ceiling and may fall several seconds later — this can be dangerous as well , so make sure to have waited a while before entering . This may also dislodge some movable loot and it can get lost if it is hit with the effect . This may alert enemies of your presence , and may damage familiars . When casting the spell , make sure to fire it behind the blockage , or it may jam it up even more .
Ashamanu Ashamanu was a Dunmer Healer . Her corpse can be found in the Grazelands of Vvardenfell . Her body is part of the quest Dreams of a White Guar . She gave her own life to save the lives of others . It is said that she will give her life again and again , so that the Ashlander people may live through her sacrifice . Interactions . Dreams of a White Guar . Many inhabitants of the Ahemmusa Camp have fallen ill , and their Wise Woman Urshamusa Rapli was not able to help them . Instead she had a dream about a white guar , which would help the tribe . Upon meeting them , Rapli sends the Nerevarine to find the special guar , who should lead them to a remedy for the illness .
Icy Spear Icy Spear is an Expert - level Destruction spell in . Effects . When cast , Icy Spear causes 60 points of frost damage to a target ' s Health , and 60 points of damage to a target ' s Stamina . Like Ice Spike , Icy Spear launches a single projectile , which must be charged between casts . Usefulness . When dual cast with the Impact and Augmented Frost perks , or a Destruction potion , it will always stagger an opponent , regardless of the creature ' s size or type .
Expert Robes of Illusion Expert Robes of Illusion are robes that appear like other Expert Robes , aside from the enchantments . Robes can be bought , or on some occasions , found as loot in chests . Function . This robe decreases the cost of all Illusion spells by 20 % while worn . It also increases the Magicka Regneration rate by 125 % .
Return to Grace Return to Grace is a quest available in . Background . Return to Grace is a miscellaneous quest given to the Dragonborn by the child Svari the daughter of Greta and Addvar in Solitude . Walkthrough . Talking to Svari will reveal that Greta is upset about the death of Roggvir and has stopped attending the Temple of the Divines . If then spoken to about this , Greta will tell the Dragonborn that she wants to return to the temple , but is unwilling to do so without the Amulet of Talos that her brother wore . She tasks the Dragonborn with retrieving it from Roggvir ' s body that now resides in Solitude ' s catacombs . The amulet is in the stone coffin to the left of the entrance in the second alcove . Upon returning the amulet Greta will reward the Dragonborn with a leveled amount of gold .
Ring of Poisonblooms Ring of Poisonblooms is a generic ring that is enchant ed with Destruction magic . Acquisition . This ring appears primarily as leveled loot . There are 316 instances that it may be generated , and 1 static occurrence as part of Senise Thindo ' s inventory . She resides in the Tel Aruhn Tower living quarters .
Bloodfiend Bloodfiends are feral vampires that have gone insane from bloodlust . They are found mainly in the region Rivenspire , but have been seen in other regions , such as Auridon , where they can be found near the town of Phaer . A notable distinction between them and normal vampires is that Bloodfiends will not hesitate to feed upon Corpses . The main questline in Rivenspire also reveals that House Montclair , led by Lady Lleraya Montclair , is hoping to turn the region into Bloodfiends .
Malangwen ( Shademist Moors ) Malangwen is a dead Altmer member of the Mages Guild found in the Shademist Moors . Interactions . Deadly Ambition . The Vestige discovered the remains of a mage outside a cave in Shademist Moors . While there are no shortage of victims around there , the presence of the Mages Guild urges them to investigate what might have happened to the rest of them .
Troll ' s Blood ( Daggerfall ) Troll ' s Blood is a Restoration spell in . It is a self - affecting spell that heals the user 1 point of health per level of the Hero . The spell has a 100 % chance to succeed upon being cast , and lasts 5 ingame minutes , but also adds 5 additional ingame minutes per level of the Hero .
On the Tel Var Stones , Vol . III Series . This book is part of the " On the Tel Var Stones " series . Content . Observation of Tel Var Stones and the Schools of Magic : I am certain that all true alchemists will agree that the quality of the prepared Tel Var paste yielded from the rendering process outlined in Volume II of this treatise is of the highest caliber ever studied . Even the most benighted novice must conclude that the Ayleidoon conglomerate rendered by this experiment contains a unique and powerful form of raw magicka . With this assertion firmly established as fact , we shall proceed to the specific properties of the Tel Var slurry . The most apparent ( and seemingly unsettling to the less educated ) property is the enduring warmth of the paste and the steady blush of brilliantly pure light from each granular crystal . This , of course , suggests strong connections to both illusion and restoration . When the now sullied water has been filtered from the thick suspension , the nature of its power can also be made manifest by placing a piece of Orichalcum upon its surface . The mineral will appear to levitate — a clear indication of alteration potential . If examined closely , one should take note that the water has become a solution of a great number of minute white crystals . These particulates often clump together in clots that vibrate in the same manner as conjuring stones . If the slurry itself is combined with any other alchemical property , it may cause localized slowness and weakness to all manner of elemental impairments ; an undeniable display of destructive power . Finally , if the Tel Var vapor removed from the alembic in the preceding recipe is examined separately with a single , taut blast of any Destruction spell , the vapor itself seems to reflect this simple affront ; a clear property of mysticism . This leads us to the undeniable conclusion that all elements of Magical practice reside within these stones . "
Torbal the Sufficient Torbal the Sufficient is a Nord hunter residing in his home within the settlement of Brindle Home . He sleeps in his house from 8pm until 2am . He will spend the rest of the day exploring the town and vicinities of Brindle Home . Interactions . Like the two other residents in the small settlement , Astante and Merildor , Torbal will point the Hero in the direction of Melus Petilius ' House should one need help in finding it .
Aetherial Staff Aetherial Staff is a staff found in . Enchantment . It is a Dwemer staff that allows the wielder to summon a Dwarven Spider Guardian or Dwarven Sphere Guardian for 60 seconds . It can also , on occasion , summon random Dwemer scrap metals , such as solid Dwemer metal , large decorative Dwemer strut s and Dwemer gyro s . Acquisition . It can only be crafted in the Aetherium Forge during the quest " Lost to the Ages . " It requires the following components : Apart from the Aetherium Crest which is assembled during the quest , all other materials to craft the staff can be found in the Aetherium Forge room on tables to the left and right of the forge .
Brithaur ' s House Brithaur ' s House is a house in Crucible in that belongs to Brithaur . Sublocations . Brithaur ' s House Upstairs . The upper level of the house . Quests . The Lady of Paranoia . Ma ' zaddha and Nelrene will meet near Brithaur ' s house .
Dranas Dradas Dranas Dradas is a Dunmer Drillmaster who can be found at the Council Club in Balmora . He is a member of the Camonna Tong . He wears Bonemold Greaves , Bonemold Boots , a Bonemold Left Bracer and a Bonemold Right Bracer for Armor , with Common Pants and an Extravagant Shirt . He fights with a Steel Spear .
Gnarl - Fang Gnarl - Fang ( also spelt Gnarl - fang ) is a deceased snow bear found west of Fharun Stronghold . He is found beside an another bear , White Death . The cause of Gnarl - Fang ' s death was either the consumption of coffee beans , or being killed by the bear he is found beside . According to Orzorga , Gnarl - Fang broke into one of her food shipments and ate some of her coffee beans she imported from Velyn Harbor . Interactions . A Feast To Remember . Collect a bear head from Gnarl - Fang ' s corpse and bring it back to Orzorga , who wants to make a dish inside of it .
Tsiya ' s House Tsiya ' s House is a location in . Location . Situated west of the Odai River in southern Balmora , this home is owned by Tsiya . Both of the doors to the two - level building are locked , requiring 50 security to pick .
Plaza Brindisi Dorom Plaza Brindisi Dorom is a district of Mournhold in . Description . Plaza Brindisi Dorom is a large plaza . The city ' s gate leading out of Mournhold can be found here , but can not be opened . From the plaza there is access to and from Godsreach , the Great Bazaar , the Temple Courtyard , and the Royal Palace courtyard . The central feature of the plaza is a fountain and a large statue of Almalexia fighting with the Daedric Prince Mehrunes Dagon , piercing the latter with her sword .
Finders Keepers Finders Keepers is a Passive Skill in the Thieves Guild skill line . It is obtained by default when one opens a Thieves Trove . It will be obtained during Partners in Crime if not obtained by then . Description . " Thieves Troves are caches that are located all over Tamriel . They can only be opened by members of the Thieves Guild . "
Agrippa Mento Agrippa Mento is a retired scout of the Imperial Legion . He resides in his house , located across the river from Castle Alessia . He has no intention to ever return to the Legion and worries not of any casualties the Soulburst and Three Banners War will create , having been traumatized over the loss of his fellow soldiers .
Barbarian ( Oblivion ) The Barbarian is a pre - made class . " Fearsome brutes who inspire fear and dread in the hearts of their enemies . Like a storm , swift and powerful . Finding little use for heavy armor , they rely on smashing their foes into the ground . " Barbarians sacrifice heavy armor for light armor in favor of being more swift . They also sacrifice the specialization of any particular form of melee combat , using whatever means available to them to cut , crush , or pummel their way through whatever man , mer or beast is daring enough to oppose them . Description and use . Barbarians are usually known as berserkers , and they live up to their name . Their tactics are very simple yet extremely effective , using their speed to quickly charge in and strike repeatedly . Barbarians are mage - killers because their speed allows them to rush in before the mage can cast a spell . The only weakness of a Barbarian is Endurance , which is required for health and fatigue . This dramatically reduces the ability of a Barbarian to take multiple hits . In combat , the Barbarian ' s best tactic is to dodge and strike and run from enemy attacks .
Bhosek ' s Punishments Content . Steal from Bhosek : Beheading Touch Bhosek ' s Girls : Gelding Insult Bhosek : 20 Lashes Don ' t Pay Taxes : Tide Cage Kill a Fist : The Grave Steal from a Fist : Hands cut off Rat to the Navy : Tongue cut out Rat to Helane : Keelhauling
Vampirism Vampirism , referred to as Sanguinare Vampiris , Porphyric Hemophilia and Noxiphilic Sanguivoria is a disease that causes the victim to transform into a vampire and is generally contracted by being bitten or attacked by a pre - existing one . All races can contract Vampirism ; however , Argonians and Bosmer are somewhat resistant because of their racial resistance to disease . Vampirism itself was created by Molag Bal .