naist-nlp/zeshel huggingface dataset:
Wereboar A Wereboar is a type of Lycanthrope who has been infected with Lycanthropy from another Wereboar . They can attack with their arms and teeth and require silver weapons or better quality to be effectively damaged . They are found in High Rock and Hammerfell . The Hero can become one if infected by another wereboar during combat . They only appear in . A person transforms into a wereboar every full moon and must quench their thirst for blood by killing or they will suffer a massive reduction in hitpoints . During this phase the player cannot equip anything or pick anything up , and nobody will talk to them . Becoming a Wereboar . " See : Lycanthropy "
Letter from Calcemo Contents . < PCNAME > It has come to my attention you may have recently acquired a certain ( Dwarven item ) from ( Town ) . I ' m not sure how such an object came to find itself resting there . . . but I ' ve been trying to obtain one for my research . If you still have it , or if not , find another one , I would be most appreciative if you were to bring it to me here in Markarth . I will pay handsomely . Sincerely , Calcelmo
Parchments Listed below are all the possible Parchments that can acquired throughout the Hero ' s travels in . Notice . In the letter below , you will find variables instead of the names and places shown in game . For a more comfortable reading , they have been replaced with { . . . } . Content . Change of agenda , folks . I need you in { . . . } right away . Get over there and wait for my response . Shouldn ' t take longer than a few days . I ' m going to need some reinforcements if the rumors about this { . . . } are correct . Keep the deed in hiding in { . . . } but bring the gold and your men over here to { . . . } . We ' ll discuss this further when you arrive . Kill { . . . } before too much is learned . Use any means . - - W . Among the more fiendish practices of the { . . . } is the rite they perform in honor { . . . } . The flesh of a newborn infant is boiled over the flames of burning brimstone for three and a half days until it is hard and leathery . The resultant fiber is sewn over the head of a black cat , who is kept in a cage until it has chewed through the caul or has died of suffocation . If the cat dies , the witches know that { . . . } will not answer their entreaties , but if the cat lives , { . . . } may ask { . . . } for anything - - the death or mutilation of princes , economic catastrophe , famine , plague , war . . .
Heimskr Heimskr is a Nord priest and a preacher who can usually be found in the Wind District of Whiterun , delivering sermons about Talos . He is also an ardent supporter of the Stormcloaks , primarily due to the prohibition of Talos worship imposed by the Empire . He lives in a small home located next to Jorrvaskr . Sometimes he can be found at the Bannered Mare inn having a meal and a drink , at which time he will engage in some amusing dialogue with the waitresses asking if a " " strong man " " can do anything for them ; the waitresses make humorous jests at his expense , to which Heimskr mutters " " Harpies , all of them . " " Interactions . After Battle for Whiterun . His house will be destroyed during the battle ; in the aftermath , he will reside in a small tent next to the shrine of Talos , or he can be jailed if the Legion wins the battle . Should the Stomcloaks take over Whiterun , Jarl Vignar Gray - Mane mentions building a temple of Talos in Whiterun , and making Heimskr the high priest . Despite his home being destroyed in the process of the battle , he will be glad of the outcome if the Stormcloaks take over the city . The Burglary Job . His house may be the target for one of Vex ' s burglary jobs , in which the Dragonborn must steal a specific item . If his house has been destroyed , it becomes impossible to complete the burglary . See bugs . Sermon . During the day , Heimskr can be found under the statue of Talos giving a passionate sermon to the passing townsfolk : when the player gets arrested he and Heimskr may end up in the same cell . Attacking / Killing him results in the guards becoming hostile and opening the cell door .
Valasha ' s Journal Content . I still can ' t believe we ' re alive . I ' ve never seen a city like Abagarlas . The horrors I witnessed there are etched into my dreams . We do live , though . I have my Ostarand , and we have the crystal . That ' s all that matters . Since entering the Dwarven city , Curano has grown quiet . Today I learned why . She took me aside to talk . She believes someone must be sacrificed to the crystal before we hide it . Several powerful priestesses gave their lives to see it forged in the first place , she said . It makes sense . Molag Bal revels in undeath and destruction . A life given willingly and bound would be anathema to that fiend . Curano asked me if I ' m willing to make the sacrifice when the time comes . I am … I am very afraid . Ostarand and I were betrothed just weeks ago . He was furious when I told him of Curano ' s request . And I was afraid . And so I prayed . I spoke with Meridia for hours . I knew before I knelt that it would be my duty to accept the burden . But duty , honor … they ' re just words . Compared to the feel of Ostarand ' s hand on my cheek , how could I willingly agree ? In the end , it was for Ostarand that I agreed . With my death , I can ensure the future of our world . Nirn will have need of the weapon again . And my light will last forever , bound to the crystal ' s heart . How could any priestess of the Sunburst turn that down ?
Exclusive Frost Resistance Exclusive Frost Resistance is a potion that appears in . Exclusive Potions are the rarest potions , and thus , are the most valuable . Mercantile . The following vendors stock this product : Locations . This potion can also be found in the following locations :
Abilities ( Skyrim ) Abilities in are defined by their passive nature . They are magical effects that increase various stats and values relative to the player . They are determined by the Dragonborn ' s race or obtained by completing quests and tasks throughout the game . Active abilities will appear in the Active Effects list , under Magic . They are considered separate from Powers as they do not require activation and are not restricted to once a day use . Armor abilities . The following are special abilities granted when wearing a full set of armor or a certain piece : Blessings . Blessings are passive , temporary buffs that normally last for eight real - time hours of gameplay ( as opposed to eight hours of in - game time ) . They can be obtained by praying at altars , typically located in temples . Only one blessing can be active at a time . The Temple of the Divines located in Solitude has all the Nine Divines shrines available with the exception of the Shrine of Talos as his worship is currently banned in the Empire . If the Stormcloaks win the Civil War , a Shrine of Talos will be added . The following is a list of the blessings and locations that can be obtained from altars and temples around Skyrim . Some blessings listed here can only be obtained with the inclusion of and add - ons . Meditations on the Words of Power . These are made available by talking to Paarthurnax . Only one can be active at a time . Quest abilities . The following are permanent abilities granted at the conclusion of particular quests . Racial abilities . The following are abilities inherent to certain races of Skyrim . Not all races are mutually exclusive : i . e . , the player can be a Vampire or a Werewolf in addition to whichever starting race was chosen . It is , however , impossible to be both a Vampire and a Werewolf simultaneously , unless you use the Vampire - Werewolf hybrid glitch provided by the Dawnguard DLC . Standing Stones abilities . Only one of the following passive abilities can be active at a time , unless using the Aetherial Crown . They can be acquired by visiting the desired Standing Stone and activating it . Temporary abilities . These are similar to blessings in that they are temporary in nature , but they can be active at the same time as any of the blessings . References . Bethesda ' s " The Elder Scrolls V : Skyrim Official Game Guide "
Authors The following are a list of the authors along with their known books in series . Some , like Jiub , Longinus Attius , Reven , Alessia Ottus , Bereditte Jastal , Marobar Sul and Waughin Jarth have written many great books . Others , like Athyn Sarethi , can be visited in some of . Others , like the Imperial Cult , are organizations , and still others , such as Vondham Barres , wrote for professional organizations .
Enrion Enrion is an Altmer mage and a fugitive who is hiding in Bloodmayne Cave . He is a criminal who broke out of the Bravil prison with Hlofgar , Dreet - Lai , and Ashanta . Interactions . The Fugitives . The Hero of Kvatch is hired by Burz gro - Khash to go to the cave and eliminate the fugitives during the quest " The Fugitives " for the Fighters Guild .
Masterful Transcendant Wisdom Masterful Transcendant Wisdom is a Restoration spell in that temporarily increases the value of the conjuration skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Characters . The following people use and / or sell this spell :
The Wood Elf ' s Message Content . < poem > We love you little echatere , we love you very much . Are you happy with your lot in life , with all the packs and such ? At a glance , you seem so calm , so collected . The cheese you provide is delicious and very much respected . Inn and tavern , keep and castle , oh little echatere , Hidden away from king and country , life can be unfair . Room for another loaded pack upon your woolly back ? Secret knowledge , will you share what we all lack ? Words can ' t convey how we love you , little echatere . Orcs know it ' s more than the mammoth or the hare . Don ' t worry , we won ' t embarrass you any further . Smell the love of one last hug for all you nurture . < / poem >
The Lost Lute The Lost Lute is a quest available in . It is started by locating a Lute in The Grotto of Depravity , which is in the main boss chamber . Walkthrough . Head over to the Hollow City in Coldharbour , and go to The Shining Star , where you can find Minstrel Irdia . She will be standing at the other end of the room , and asking about her Lute , " F ' lah " . Tell her that you found her Lute , and she will reward you with some , and the Battle Minstrel ' s Mantle .
Hall of Phisto Hall of Phisto is a location in . Description . It is one of the several sublocations of the Dunmer Stronghold Kogoruhn . It serves as a Sixth House bases in Vvardenfell . Dagoth Delnus and some Ash Creatures can be found in here . Quests . The Path of the Incarnate . During this part of the Main Quest , Sul - Matuul , the Ashkhan of the Urshilaku Tribe , sends the Nerevarine to Kogoruhn to prove their courage . They are to retrieve three items and bring them back to him . To acquire one of the items , the Shadow Shield , the Hero must go through the Hall of Phisto , which is the only way to reach the Hall of Maki .
Liar ' s Retreat Liar ' s Retreat is a cave located in the northwestern part of The Reach , southwest of Solitude and northeast of Karthwasten . An alternate route is to travel northwest from Broken Tower Redoubt . It is also next to the Reach Stormcloak Camp . It is a bandit hideout that , upon arrival , is found to be in the process of being overrun by Falmer . Exploration will reveal the gaping hole used by the Falmer to invade , leading to Falmer lairs further in . This location is a little different to most caves in the sense that there is no shortcut looping back to the start of the cave . Summary . Upon entering the cave , which appears similar in appearance to fort ruins , there has been bandits and Falmer fighting to the death , with the Falmer out numbering the bandits . A single hostile Orsimer bandit is hiding from the Falmer , barricaded in a sleeping area behind a locked door . Once the fort section is cleared and explored , it is clear to see the Falmer have busted into the ruin from the inside . This part of the cave is more typical of Falmer habitats and has alchemy ingredients scattered through out the cave until the end chamber . There are also frostbite spiders ( one of which drops from a hole in the ceiling ) and chaurus ( including a chaurus reaper ) deeper inside the cave system . With , the chaurus reaper may be replaced by a chaurus hunter . When exploring the tunnels the Dragonborn may come across two enclosures . One enclosure contains a dead bandit and the other contains two live bandits who are being taunted by a Falmer on the other side of a gate . The bandits may manage to open the gate and kill the Falmer . If they live , they are hostile to the Dragonborn , even if they assist them . Rahd ' s body lies on an altar with a Falmer sword stuck in his chest in the middle of the final chamber with the unique Orcish warhammer , The Longhammer , next to him . It can often be underneath the tablet Rahd ' s body is laying on making it easy to miss . When finished exploring , back track to the fort section . Upon returning , three bandits arrive and the chief begins calling for service from the deceased barkeep , only to spot the carnage and exclaim , " " What in Oblivion happened in here ? " " If they spot the Dragonborn , they will assume that they are the responsible party and become hostile .
Elone Elone is a Redguard scout and a journeyman in the Blades . Elone has a room in Arrille ' s Tradehouse and spends most of her time there . Services . As a scout , she has considerable knowledge of various locations in Vvardenfell , and also can give directions to various people . She is a Blades trainer and is recommended by Caius Cosades to the Nerevarine .
The Debt Collector ' s Debts The Debt Collector ' s Debts is a quest available in . Walkthrough . M ' jaddha is in front of the Cloudy Dregs Inn and wants you to help his brother , S ' rashi . S ' rashi works for the Midnight Union and runs other enterprises to aid civic order in Wayrest , He needs some help with uncollected debts . S ' rashi ' s owes the Midnight Union money , and it is due now . S ' rashi is also owed money from a gambler , a noble and a smuggler . Together , their payments will cover what he needs to pay the Midnight Union . It is unfortunate that S ' rashi ' s own brother , M ' jaddha , was not willing to do it , but if the Vestige collects from the deadbeats , a fair percentage of the profits will be payment for the effort . The gambler owes the largest sum , so the Vestige is directed to collect from him first . The Gambler , Louis Ervine , can be found laying on a bench beside the markets . Disturbing the resting gambler reveals that he doesn ' t have the money , but has won the money from Ugurz , who refuses to pay . Ugurz has a gang that he runs with hanging out near the docks . Ugurz is visibly opposed to making any kind of payment , but a brief conversation stating that the Vestige is collecting for S ' rashi will yield immediate payment . The Noble , Padier Nytte , is the next on the list . He can be found in the Treasury courtyard . Nytte also claims to have no money left after the last of S ' rashi ' s investment deals , but his grandfather was buried with a valuable gem that can be had by digging it up at the Temple . There is then an intimidate option the will cause Nytte to suddenly remember that he has a valuable object with him right there . The Smuggler , Captain Albert Marck , is already known to the Vestige , from rescuing his crew from the slavers near Koeglin Village . It seems he is still recovering from hard times . A trip down to the docks to meet the Captain will take you to the First Mate , Elvira Derre . She is the worse for drink , and will direct you back to the Inn where the Captain is . Captain Marck is also somewhat in his cups , but he is resolute about meeting S ' rashi . He thinks he will be killed , but there is likely no place to hide . The Vestige then reports to S ' rashi . S ' rashi is sympathetic to the Captain ' s plight , but the debt is due , and it must be paid . There is an option to persuade S ' rashi , the can pay the debt directly , or head out to a house near the markets to kill the assassin Ramziq who is hiding there . The price in coin or blood must be paid . The very upstanding citizen , S ' rashi , will then pay the Vestige his percentage and declare them a better member of the family than his brother , who called in help and hid . S ' rashi declares the Vestige part of his family and promises help when needed . Given S ' rashi ' s contributions to Wayrest , that seems like the kind of favor it is never really favorable to cash in .
Cyrodilic Brandy ( Oblivion ) Cyrodilic Brandy is an alcoholic beverage in . It is required as an offering in the Shrine of Sanguine . Comparisons with other games . While Cyrodiilic Brandy in is quite expensive , with its own bottle design , in , it is found in normal pink potion flasks , making it harder to recognize . In , it is seen as a green bottle with a look similar to that of Alto Wine .
The Underforge The Underforge is located beneath the Skyforge in Whiterun . This is where The Circle ( of the Companions ) meet to perform rituals . Background . After the Dragonborn becomes part of The Circle and thus a werewolf , all of the werewolf totems will be found here . In addition to its involvement in the Companions quest line , the Underforge serves as an escape route out of Whiterun .
Guild Master ' s Tribute Chest The Guild Master ' s Tribute Chest is located in the The Ragged Flagon - Cistern in front of the Guild Master ' s desk . Contents . Once Guild Master of the Thieves Guild , the player receives the Tribute Chest Key , giving access to this chest . The chest contains a continuously replenishing amount of gold and , on occasion , additional valuables , primarily gems , provided by the guild . No participation is required to receive these gifts upon acquisition of the Guild Master status .
Smuggler ' s Note ( Mathiisen ) Content . These ancient tunnels are perfect for our purposes ! The Veiled Queen needs weapons , and where better to acquire them than from the weaponsmith s of Mathiisen ? Already , we have secured Condalin the Forgemaster over to our way of thinking , and the first shipment of weapons has already been transported through the tunnels and out to sea — right under that smug Ayrenn ' s cute little nose ! We ' ll reclaim this land or die trying ! For the High Elves ! For the Veiled Queen !
Thirsk ( Bloodmoon ) Thirsk is featured in the expansion pack . The main part of Thirsk comprises a Nord mead hall of the same name . It is located on the island of Solstheim , on the eastern shore of Lake Fjalding and southeast of the Skaal Village .
Ne Selas : Need Reinforcements Content . Urgent - Expedited response requested . The Daggerfall Covenant has infiltrated the ruins of Ne Salas north of The Gray Mire . Their numbers are swelling in a manner that suggests they have a concealed passage into Grahtwood . I do not have the manpower to halt their progress . Please send reinforcements immediately . — Thaendil
Note to Mactana Greenway Content . For Mactana Greenway , Gatekeeper . A few more names for the Annals and Assizes of Entry . I believe these will be the last for today . Samar Starlover , Master of the Serpent Blade . Grad Helthen , Grand Ipsissimus of the dissolving fires . Clarentavious Valisious , Venerable Artificer , greybeard master of the Hammer and the harness Paxti Bittor , Exalted Summoner , Lion - Lord Invoker Pursuivant < nowiki > { . . . } { . . . } < / nowiki > , novice .
Amethyst Claw , Left Half Amethyst Claw , Left Half is a quest item in . Location . Can be found on the corpse of a draugr deathlord inside Vahlok ' s Tomb . Interactions . Lost Legacy . The Left Half of the Claw is used in conjunction with the right half to open the path towards the main chamber .
War Axe of Airan Ammu War Axe of Airan Ammu is a unique weapon in . It is a one - handed axe that was once wielded by Airan - Ammu , Han - Ammu ' s father . After his death , it is wielded by Ulath - Pal , the next Ashkhan of the Erabenimsun Tribe . Locations . This weapon can only be obtained by looting it from Ulath - Pal . He can be found in the Erabenimsun Camp .
TouchDrain Spear TouchDrain Spear is a Destruction spell available in that temporarily lowers the value of spear . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Handedness ( Morrowind ) Handedness refers to whether a weapon is one - handed or two - handed in . One - hand . One - handed weapons are held in a single hand , in contrast to two - handed weapons . They generally do less damage , have lower reach and higher attack speed than their two - handed counterparts , but they allow for the use of a shield or torch in the other hand . Note that while a torch or shield can be equipped with a two - handed weapon , the player only benefits from its effects while the weapon is not drawn . As a side note , it seems that everyone in Tamriel is right - handed , including the player . Two - hand . Two - handed weapons require the use of both hands to wield , making the use of secondary items such as a shield or torch impossible while the weapon is equipped and drawn . Two - handed weapons generally do more damage and have a longer reach , but they also have a lower attack speed . Shields . Although not technically weapons , shields are wielded in the left hand . Wearing a shield prevents the player from using two - handed weapons ; however , the enchantments of a shield can still be " worn " while wielding a two - handed weapon , but the armor rating does not apply .
A Gathering of Guar A Gathering of Guar is a quest available in . Background . Ral gave the Vestige the prod he uses when tending his herd . They need to use the prod on the guar as they find them around Kragenmoor . That should send them back to Ral . Walkthrough . While wandering around the town , look for guars with packs . An option to use the prod will appear when you are close enough .
Nede - Chimer War The Nede - Chimer War was a conflict that occurred in the early First Era between the human Nede s and elven Chimer . History . The Chimer , whom had been led by the prophet Veloth into Morrowind in the Merethic Era , were new to the land foreign of the Summerset Isles . As a result , the Nedes , a race known for its desire of conquest , decided to use this to their advantage and attacked the Chimer . Towards the end of the war , a battle took place at the Stonefalls . In an act of desperation , the Chimer Sorcerers Nilae and Turoni gathered Daedric essence and Nede blood . They then used it on the Chimer commanders , General Balreth and Legate Sadal , turning them into extremely Bone colossi . The newly " Brothers of Strife " attacked the Nedes and obliterated their ranks , forcing them to retreat . However , in the process , they also killed many of their own people . Aftermath . Due to the sheer danger the brothers posed , Mavos Siloreth bound Balreth to Ash Mountain and Sadal to the Tormented Spire . During the Alliance War in 2E 582 , Tanval Indoril unleashed the brothers onto the attacking Daggerfall Covenant . However , the creatures were still as mindless as they were during the war , and with the help of Siloreth ' s spirit , the Vestige managed to imprison them once again .