naist-nlp/zeshel huggingface dataset:
Miner ' s Journal Contents . 3rd of Hearthfire , 4E200You know , just when you think you ' ve hit the bottom , sometimes the Aedra throw you a rope . Since the rebels took over the mines in these parts , I haven ' t been able to find work anywhere . And along comes Bern , my old partner , with a deed to some old gold mine out in the hills . It ' s been too long since we did a job together - what , four years now ? Nice to finally work with someone who knows the business . Sounds like the place was a steal , too . 22nd of Hearthfire , 4E200No one sells a mine for a song . I figured the place would be in bad shape , but not this bad - barely a glorified cave . There may have been gold here once , but we don ' t even have a vein to start with . We struck out at random . Three weeks digging in the lower tunnel , but nothing to show for it yet . 15th of First Seed , 4E201Nothing . No gold , no gems , no ore , not even any useful stone - the rocks around here crumble the moment you stack one on another . I ' m ready to toss it in , but Bern wants to keep on going . " Just a little further , Hadrir . " " We ' re so close , Hadrir . " Bah . Bern wants me to head back to Riften for supplies next week . Might give me a chance to cool down . 29th of First Seed , 4E201So I come back , and - nothing . No sign of Bern . It ' s like he just up and left . No blood , no struggle , he just ran out on me , I suppose . I ' ve waited three days , and he ' s not coming back . I ' m going to head back to Riften and see if I can find him , or find some other work there . No sense wasting any more time here . Bern , if you find this - I expected better from you .
Nedes of the Deathlands Content . Is it possible then that everything they taught us as children was wrong ? That buried beneath rock and sand , hidden from view by the monuments of conquering Yokudans , is more than just the detritus of a barbaric and underdeveloped people ? This is the claim Sali ' ma at - Muhay makes in his latest work of scholarship on the Nedes and their presence in Hammerfell , and he presents some compelling new evidence to support this claim . In studying the mage towers in Elinhir closely , he has concluded that these towers are not of the right age to be of Yokuda n fabrication , nor do they use the same stone - crafting techniques employed by the Ayleid s . In some regards , they resemble Dwemer handiwork , but only in a crude way . From this , at - Muhay concludes that these towers were not a lost form of high Yokudan architecture transplanted from the Yokudan homeland , but are in fact , the remnants of a Nedic civilization . If at - Muhay ' s conclusions are right , then the Nedes were much more organized and advanced than historians have previously thought . Elinhir ' s towers could only have been crafted by an advanced culture adept at stonework . These towers have been occupied since the Blackcaster mages established their academy in Elinhir — so why is at - Muhay the first to propose this startling theory ? This author posits that historians are not without their blind spots , and that the Nedes are certainly among the biggest . The reasons for this are many : In the first , the Nedic people had a history of falling prey to conquering armies . The Dwemer , the Ayleids , and the Yokudans all proclaimed themselves masters of the Eastern Hammerfell Nedes at some point . It was in the interests of these conquering peoples to justify their conquests by proclaiming the Nedes a backward people worthy only of enslavement . In the second , the Nedes as a distinctive people disappear from the historical record shortly after Ra Gada , and by then the records that exist are few and scattered . By the time the first Yokudans set foot on the shores of Hammerfell , the Nedic culture was already fading , and the people were scattered and broken . Most of the Nedes had long since migrated and intermingled with the other races of Tamriel , virtually fading from existence . It ' s vital that we take this new theory about the Nedes seriously . I suspect that the remote region of Craglorn will bear much fruit for future researchers interested in exploring the extent of Nedic civilization , as it has undergone the least change in the time since the last Nedes disappeared .
The Elder Scrolls Online : Orsinium The Elder Scrolls Online : Orsinium is the second official DLC Game Pack for . It contains the new zone of Wrothgar as well as many sublocations including the city of Orsinium . The DLC costs 3000 Crowns and was released on November 2nd for PC / Mac players , November 17th for Xbox One players , and November 18th for PS4 players . It is free to all existing ESO Plus members , and was released on the Public Test Server on October 11th . New locations . The DLC pack brings 2 new main zones located in the Wrothgarian Mountains of High Rock : Other significant locations :
Nightingale Hall Nightingale Hall is a cave that is in The Rift and is located south of Riften . It serves as the headquarters of the Nightingales . Description . The Nightingales are a small secretive internal sect of the Thieves Guild , whose primary purpose is to protect the Twilight Sepulcher , the primary shrine of the Daedric Prince , Nocturnal . It also serves as a secondary shrine to Nocturnal for the Nightingales . It is only accessible after starting the Thieves Guild quest " Trinity Restored . " On the first visit there is very little of interest to speak of inside Nightingale Hall aside from some bed rolls , two chests with some minor loot , and two skill books : " The Red Kitchen Reader " and " Purloined Shadows " . The interior will be in a state of neglect and disarray , with a bed smashed by a roof collapse , a bookcase upended etc . When returned later there are a few changes including a bookcase and nightstand with several interesting books . During Trinity Restored , the Dragonborn must activate the armor stone inside to receive the Nightingale Armor . Quests . Trinity Restored . Become one of the Nightingales . Before intercepting Mercer Frey , Karliah wishes to speak to both Brynjolf and the Dragonborn .
Raril Giral Raril Giral is a Dunmer Publican and the proprietor of the Black Shalk Cornerclub , in the eastern corridor on the upper level of the Vivec , Foreign Quarter Lower Waistworks . He sells foods , drinks and rents beds . He has a base gold of 250 and renting a bed costs 10 gold .
Fungal Grotto Fungal Grotto is a group dungeon in . It is located in the region of Stonefalls in Morrowind . Quests . Kings of the Grotto . A group of Dunmer wants to reach a shrine in the Fungal Grotto , but the access to it has been blocked by a conflict between goblins and dreugh . The Vestige has to take over the goblin tribe to help with the situation . Lighting the Shadows . The Fungal Grotto has been overrun by the Spider Cult . They unearthed the Obsidian Husk and the Fighters Guild is trying to stop them from destabilizing the region . They will need the Vestige ' s help .
Ales Julalanie Ales Julalanie is a Breton Bard who resides in the town of Molag Mar . She is usually found in the basement of The Pilgrim ' s Rest inn there . Equipment . Ales has the following items in her inventory : Attributes . Ales has access to the following :
Ravani Llethan Ravani Llethan is a Dunmer noble residing in her house , Llethan Manor , in Godsreach , Mournhold . She is the widow of the recently deceased King Athyn Llethan and a member of House Hlaalu . Background . Ravani Llethan stays in her house , mourning the death of her husband . She suspects the new King , Helseth Hlaalu , to have murdered him . Two servants work for her in her manor , Anrel and Donus Serethi .
Gnisis Eggmine ( Quest ) Gnisis Eggmine is an Imperial Legion quest available in . Background . The Kwama Queen in the local mine in Gnisis has been blighted and the mine has thus been shut down . As the eggmine is the most important economic element in Gnisis , the local population suffers greatly . Therefore , General Darius sends the Nerevarine to try and cure the queen , thus restarting the local economy . Walkthrough . After finishing the first Imperial Legion Quest " Widow Vabdas ' Deed , " talking to General Darius about orders starts the quest . If the Nerevarine has no spell or scroll to cure the Kwama Queen , he can visit Hetman Abelmawia to buy a Scroll of Daerir ' s Blessing . Once inside the Eggmine , the Nerevarine must head for the lower eggmine , where the queen resides . There , he must fight the several Kwama Warriors guarding the queen . Once the queen has been healed , the Nerevarine should return to Darius to receive his reward . Rewards . 100
Honningbrew Decanter The Honningbrew Decanter is a larceny target in . Location . The Honningbrew Decanter is found behind a locked door in Sabjorn ' s office at the Honningbrew Meadery and its only use is to be sold to Delvin Mallory for gold . Acquisition . The easiest way to get the decanter is to steal it during the " Dampened Spirits " quest . Once sold , it can be viewed at the Thieves Guild headquarters in the Ragged Flagon on a display shelf .
Excerpt from al - Danobia Heist Journal Content . We must bypass Pillars to open HoonDing ' s Passage . After this , walking Malooc ' s Path will gain us the sacred ashes in Tall Papa ' s Ewer . These will reveal Shinji ' s Truth , and from there we arrive at the treasure vaults . Bypassing Tu ' wacca ' s Pillars is the first matter . Why else would there be a lock with the adornments of Yokudan generals plastered into the walls ? If my knowledge is correct , and thus far it has been , then the lock makes reference to the stories based on the siblings Narimaya and Tunaska . I ' ll need to seek out the texts and see if anything will help me . I ' ve found an excerpt from an old text that may relate to the vaults . I ' m jotting this down for future reference : " And so each of the siblings stood upon the battlefield , facing each other in the calm of the night as the bodies of their armies lay at their feet . The flames flickered and burned all around them casting a soft golden hue on the battlefield . Tunaska stood to the north , surrounded by his generals , Akishu and Buhliz . To the south , Narimaya faced back , her two trusted advisors surrounding her ; Nishka and Puntru . They both knew , this would be their final battle . This would be the fight that would open the gates of life or death for both of them . " Clearly this means that each of the generals stood in the center of their advisors . A possible clue for the vault ? Now I just need to get into that room and see if I can decipher the order of the generals . And the mention of flames ? Directions ? All of this may be vital . I should keep my eyes open for anything that would indicate an order when paired with this phrase of text . Something in the room must hint at this . An order or a number ? Something . I feel good about this . That treasure will be ours soon !
Dwynnarth Ruins Dwynnarth Ruins is an Ayleid Ruin that appears in the region of Glenumbra in . Quests . Vines and Villains . A messenger was captured near the Dwynnarth Ruins Lion Camp while he was on his way to a secret meeting between the Red Rooks and the Bloodthorn Cult . A Lion Guard scout suggested the Vestige should find Provost Piper and offer him help .
Couldn ' t Be Bothered Cave Couldn ' t Be Bothered Cave is an unmarked location found in . Description . Taking the cobblestone road west from Pinefrost Tower to the edge of the map , there will be a curious looking cave with a cold wind blowing from its non - existent opening . There are also several Bleeding Crown mushrooms longing to enter .
Scrap Metal Scrap Metal in an ingredient in . Background . It is available in Vvardenfell . Speaking to either Tendris Vedran or Anarenen , both Alchemists , will cause the Nerevarine to learn the following : " " Scrap metal refers not to common scraps of iron and steel , but to bits of exotic metals recovered from animated Dwemer artifacts like the centurion . Such metal is rare and precious , and prized both by collectors of antiquities and students of metals and enchantments . " "
Tooth - in - the - Sea Tooth - in - the - Sea is an Argonian who is a Master Alteration trainer . He wears a mage ' s robe and hood , and carries a small amount of gold . He can be found north of Bravil , east of Flooded Mine in Niben Bay . Daily routine . During the night , he can be found by his camp . He gets up at six in the morning and he spends twelve hours swimming around in the vicinity of his camp . Interactions . Before he agrees to train the Hero , they will have to spend three hours with him underwater . They must speak to him and begin the task before 1pm , else he will say that " It is too late in the day to begin your test " and will ask them to return the next day . In real time , the test will only take about 5 – 6 minutes . There are three options to complete this quest : In any of the cases , they ' ll have to remain very close to Tooth - in - the - Sea , or they will not be able to rise to the surface to breathe . After completing this mission , they ' ll be able to train Alteration skill up to Master Level . However , like all trainers , he will only offer his services while he is awake , and can therefore be somewhat difficult to find after completing his task , and the quest marker has gone .
Winterhold Imperial Camp Winterhold Imperial Camp is an Imperial Legion settlement in the hold of Winterhold . Background . The Imperials have made camp in the frigid northwest mountains of Winterhold . Note that this Imperial campsite may only exist when Dragonborn is going through the Civil War questline . One can trade with the quartermaster and feel free to utilize his numerous crafting stations . Inspecting the tabletop map in the largest tent may potentially gain new map data as well . It is also possible to loot a few chests in the tents .
Dawn of the Exalted Viper ( Book ) Content . Regent Cassipia is no more ! Now I am the Exalted Viper , elevated to the ranks of the Celestials and imbued with the power to change the world ! Or , at least , I soon shall be . Thanks to the secrets I have unveiled within these ancient Nedic ruins , I have replicated the process by which the Nedes were able to imbue mortal creatures with celestial energy . Using techniques perfected by the alchemists of the Scaled Court and the runescribers of the Iron Orcs that were tested upon the mantikoras and the trolls , I have developed the means to transform my mortal frame into a conduit for Aetherial power . Of course , none of this would have been possible if not for the discovery — or re - discovery — of the primal element called red brittle by the locals and nirncrux by my alchemists . The crimson substance can be extremely dangerous in its natural state . But thanks to the refinement processes we were able to reproduce from the ancient texts , the stable version of the element provided the key to making the transformation possible . Now we stand upon the shores of a new world . Once the process is complete and I emerge from the spawning pool as the Exalted Viper , I shall be an equal to the Celestial Serpent . I shall be like a god ! But not a fickle or absent deity . Oh , no . The Exalted Viper shall be present and active , destroying the imperfections of the old world while creating a perfect new realm that I shall rule over . And my love , the bright and innocent Little Leaf , shall be at my side . Perhaps I ' ll even elevate her . After I have secured my own place , of course .
Vanville Vanville is a city in the region of Dwynnen , High Rock . It is home to chapters of the Dark Brotherhood , Fighters Guild , School of Julianos , and the Benevolence of Mara . The city also has a number of taverns , general stores , and bookstores , as well as an armorer and a pawnshop .
Krazzt ( Morrowind ) Krazzt is a unique Dremora who can be found guarding the Shrine of Courtesy in the Puzzle Canal in Vivec City . He is a servant of the Daedra Lord Mehrunes Dagon . Interactions . Pilgrimages of the Seven Graces . The Nerevarine encounters Krazzt beside the Shrine of Courtesy in the Puzzle Canal . To obtain the shrine ' s blessing and thus advancing in the questline , Krazzt must be given a silver longsword in memory of God Vivec giving the same weapon to his foe Mehrunes Dagon during a battle .
Note to Barkeep Content . Barkeep , I did my part . This place was full last night . They drank , you made your bit , so I expect full payment . I ' ll be staying with a girl I met . She has a cottage just north of someplace called " the Gray Mire . " At first I thought she was talking about your ale . Deliver my money to Sweetbreeze Cottage or I ' ll never play your establishment again . — Sorion the Talented
Virmaril ' s Journal Content . From the Journal of Virmaril , Advisor to High King Durac How dare the man rebuke me ! I have been Durac ' s friend and confidant for years , and this is how he repays me ? Not only has he refused to allow me to marry his daughter , Saradin , but he had the audacity to turn around and offer her to that fool from the forest region , Kestic . And all because I ' m not a Nede . He thinks a High Elf isn ' t good enough for his precious daughter ? I ' ll show him ! I ' ll show them all ! < nowiki > * * * < / nowiki > The council of kings has agreed to meet and consider my proposal . Good , good ! The fools ! Even Durac still believes I plan to help them against the Yokudan invaders . Their arrogance will be their undoing ! Everything is in place within the catacombs for my necromantic ritual . All I need now is the willing cooperation of the High King and his lackeys . < nowiki > * * * < / nowiki > Everything went exactly as I planned ! I am now undead and the council of kings belong to me ! And the rest of the catacomb ' s dead serve as my army ! Now , what should I do with my new charges ? Perhaps I ' ll dispatch the Yokudans after all . I haven ' t decided . < nowiki > * * * < / nowiki > How dare the Nedes fight against me ! They have the audacity to send an elite force to destroy me ? Me ? How do they really plan to kill someone who isn ' t truly alive ? Like the netch that tries to fly into the heart of a storm , they seek to accomplish the impossible . Well , let them try ! I will enjoy the small amusement it brings me . < nowiki > * * * < / nowiki > I hate Nedic soul magic ! These wardens realize they can ' t kill me , so they plan to imprison me within these catacombs . The impudence ! But by making themselves immortal , they open themselves to my influence and power . I will control them ! As … soon … as … I … take … . a … short … rest … .
Clavicus Vile ' s Masque A relatively vain being , Clavicus Vile created a masque suited to his own personality . The bearer of the masque is more likely to get a positive response from the people of Tamriel , though Clavicus can recall it whenever he pleases . Background . The best known story of the masque tells the tale of Avalea , a noblewoman of some renown . As a young girl , she was grossly disfigured by a spiteful servant . Avalea made a dark deal with Clavicus Vile and received the masque in return . Though the masque did not change her looks , suddenly she had the respect and admiration of everyone . A year and a day after her marriage to a well - connected baron , Clavicus reclaimed his masque . Although pregnant with his child , Avalea was banished from the Baron ' s household . Twenty one years and one day later , Avalea ' s daughter claimed her vengeance by slaying the Baron . By game . Daggerfall . Clavicus Vile asks the Hero of Daggerfall to slay a certain Werewolf . As a reward , he offers his masque . Morrowind . The Masque is obtained during the quest " Sorkvild the Raven , " found after killing a Necromancer of the same name as the quest . It is enchant ed with an effect of Fortify Personality + 30 . Oblivion . The Masque of Clavicus Vile is the reward received from Clavicus Vile ' s quest . It is a unique helm that resembles the head of a man with a goatee beard wearing a horned , Conquistador - esque helmet . It is enchanted with Personality + 20 . The Masque may also be destroyed during the quest " Blood of the Daedra . " Skyrim . The masque is given as a reward for completing A Daedra ' s Best Friend . It not only gives + 10 Speech , but it also improves merchant prices by 20 % and increases Magicka Regeneration by 5 % .
Rivame Samandas Rivame Samandas is a Dunmer commoner living in a shack on the docks in Khuul . He is rarely home , preferring to walk around the village armed with a shortsword should anything go awry . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Dwarven Bow ( Skyrim ) A Dwarven Bow is an archery weapon found in . Locations . Unenchanted Dwarven Bows will begin to appear throughout Skyrim at level 12 and enchanted bows can be found at level 13 . These locations include : Smithing . Crafting the bow requires a Smithing level of 30 and the Dwarven Smithing perk to create . It is made at a blacksmith ' s forge with the following components : It can be upgraded with a Dwarven Metal Ingot at a grindstone and also benefits from the Dwarven Smithing perk , which doubles the improvement .
Skuldafn ( Skyrim ) Skuldafn is an ancient Nordic temple in Skyrim that serves as the base of operations for Alduin . It is located on the very eastern edge of Skyrim , in the Velothi Mountains , but cannot be reached by conventional means and is only accessible during the main quest " The World - Eater ' s Eyrie . " Overview . This is the only known location in Skyrim that houses a portal that leads to Sovngarde . The portal is guarded by the Dragon Priest , Nahkriin , while draugr and dragons guard the temple . Puzzles . There are two turn - stone puzzles and a puzzle door inside the temple . Sublocations . Skuldafn South Tower . Skuldafn South Tower is a small dungeon directly connected to Skuldafn Temple area . It is found in the southwestern end of Skuldafn . Inside can be found a handful of Draugr of various level . There is nothing of importance besides a chest and two urns . Skuldafn North Tower . Skuldafn North Tower is a small dungeon directly connected to Skuldafn Temple area . It is found in the southeastern end of Skuldafn , on a higher level . From the entrance to Skuldafn Temple , there is a ledge leading to the right ( east ) , then it turns south . Steps lead down to a lower walkway . The north tower is on the left ( against the east wall ) . There is nothing of importance in Skuldafn North Tower , besides two chests . One chest is only accessible on the upper level outside , and hidden behind the other door . Up the spiral walkway , there is one chest inside . Out the door to the balcony on the second level , to the left is a second door back into the tower . Inside is a second chest . Quests . The World - Eater ' s Eyrie . The Dragonborn must find an entrance to Sovngarde .