naist-nlp/zeshel huggingface dataset:
Jackal ( kit ) Jackals were wizard s in Zakhara who venerated their namesake , preferring to steal spells from others instead of going through the hard work of studying them and learning like other wizards . Requirements . Because their nature involved stealing spells from others , Jackals were never lawful individuals . Role . Jackals were magical thieves , satisfying their arcane needs by taking them from others . . They did everything within their power to hide their true nature , often carrying equipment and gear completely unrelated to their profession . A jackal who was discovered by other wizards was not treated kindly . Possessions . Jackals carried the same gear as wizards , and many carried a variety of unrelated gear to disguise their true nature . Benefits . Jackals stole spells , literally right out of another wizard ' s mind . They were able to select any spell they wanted while within a wizard ' s mind . The chance of successfully stealing a spell increased or decreased if the target ' s mental prowess was lower or higher than that of the jackal . Jackals could only steal one spell from any one target . Powerful spells took longer to steal than weaker ones . Targets with high intelligence stood a greater chance of discovering the attempted theft , at which point they could overload the jackal ' s mind with magical energy . Hindrances . Jackals could not learn spells like conventional wizards . They were also unable to write magical scrolls or create magical items of any kind . They did not carry a spellbook , unless it served as a ruse to pass them off as a regular wizard . When using scrolls or magical items , a jackal ' s proficiency was lower than that of an average wizard due to their lack of devotion to the magical craft . This increased the chance of spell failure when using scrolls , or potential backfire from a magical item . Jackals could only use spells from any two elemental provinces of their choice . However , Jackals could steal spells they were not able to use personally if they wished to simply deprive another from using that particular spell .
Felgolos Felgolos was a very imprudent bronze dragon . Activities . Felgolos wandered all North Faerûn , always crashing into things , causing mayhem , and appearing in the midst of draconic battles , clashes of armies , archmages ' spell - duels , and other spectacular events . However he always survived all this dangers . Sometimes bored he paired with some archmages like the Seven Sisters or Elminster Aumar and Malchor Harpell . Personality . Felgolos had sleek build , unshakable curiosity , and unfailing good nature . He refused to make enemies or to be prudent , and he like wandering Faerûn , intruding on the territories of other dragons and venturing into situations of great peril . His training with his parents gave him a carefree self - reliance about hoard , a very great knowledge about common life in Faerûn and a mastery of magic far beyond his age . He never lied to others , only hid informations if he believed was better . History . Felgolos was born from a pair of planewalker s bronze dragons masters of Art that teach him to to experiment , to observe , and to play with magic . After his parents left definitely Toril to wandered the Planes they left Felgolos to the care of the archmage Thongameir " Stormspells " Halargoth of Halruaa . Thongameir was a kindly old collector of rare plants and mosses and together the wizard and the dragon lived many adventures in South Faerûn searching plants . At one point Thongamair magically altered Felgolos in order to made certain spells working upon his draconic steed . In the late 1480s or early 1490s DR Felgolos paid a visit to cloud giant Countess Sansuri on her flying castle but instead Sansuri imprisoned him in order to extract from him information to locate one of the ancient Ostoria n markets . Felgolos in truth knew nothing about what Sansuri searched . He was chained in Lyn Armaal ' s dungeon . Relationship . Felgolos had good dealings with Elminster , the Seven Sisters , Malchor Harpell and the monks of Candlekeep .
Maligor Maligor was the Zulkir of Alteration in Thay until 1362 DR . Description . The Zulkir was a bald , pale , thin man with a tattoo atop his skull demonstrating his devotion to Myrkul . Personality . Reckless and evil , the wizard enjoyed the suffering of his victims . Like all Red Wizard s , Maligor constantly plotted the downfall of his fellow wizards . Possessions . Maligor owned a pair of " bracers of defense " , along with a " cloak of protection " and a " ring of flying " . He wielded a " staff of the magi " , and wore a " robe of the archmagi " . Relationships . The Zulkir of Alteration built an army of 300 human troops and 1200 battle - hardened gnoll s which he wished to unleash upon Thay . Using his magical talents , the Red Wizard created a multitude of darkenbeast s to comprise his second force . Aiding Maligor in controlling his empire was the spirit naga Asp , who fed off her master ' s desire for power . History . Maligor was a Red Wizard and a Zulkir for many years until 1362 DR , when he plotted to seize control of both Thay and then Aglarond . His plan comprised of an assault on a minor Red Wizard holding by his gnoll army while his main force of magically transformed darkenbeasts seized control of the main Thayan gold mines . However , an unlikely alliance between the Zulkir of Necromancy Szass Tam and the Harpers Galvin , Brenna Graycloak , and Wynter the centaur thwarted his plot and Maligor died when the mines he had planned to seize collapsed on him .
Olin Olin was an ex - adventurer in Daggerford around 1370 DR . History . Olin was an adventurer with bad luck . That all changed when he and his fellows discovered a large amount of money . Olin decided to retire in the first place he came across : Daggerford .
Jauhar Jauhar was the goddess of wealth of Zakhara . She was technically only a local goddess , but probably the most influential of those , as she was worshiped in a number of cities . In the Cities of the Pantheon , she was seen as a Great Goddess and took the place of Jisan there . She preached the importance of hard work to acquire riches . As such Jauhar was above such concerns as alignment , as wealth could be acquired to feed the hungry or to oppress the poor . Jauhar ' s symbol was a gold dinar . Old images showed the goddess as a beautiful dancer adorned with coins , but efforts had been made by her pantheist worshipers to destroy all such pictures as blasphemous . They instead describe her garbed in a chador , a garment covering a woman from head to foot , but with a gold dinar on her forehead . Jauhar had many worshipers among merchants and craftsmen and filled a similar role in the Land of Fate as Waukeen did in Faerûn .
Tarmas Tarmas was a male human wizard of the village of West Harbor on the Sword Coast North in the 1370s DR . Desciption . Tarmas was balding and generally adopted a sour expression . He wore robes of dark brown and grey hues . Personality . Misanthropic and quick to deride his neighbours , Tarmas generally kept to himself . Though he maintained a quiet respect for the hardy folk of the Mere of Dead Men . Abilities . An adept wizard , Tarmas had developed a talent with altering the effects of certain spells and could extend their duration or empower them , as needed . Despite his surly demeanour , Tarmas was a capable tutor and had trained a number of apprentices in West Harbor . History . Early Life . Tarmas came to live in West Harbor after the First War of the Shadow , as the city life was unappealing to him . The villagers decided that he needed to train apprentices , so he took Amie Fern and adopted her , since her parents had died in the First War against the King of Shadows . During the Second Shadow War . During the Harvest Fair in 1374 DR , Tarmas planted the three feathers for the Knaves ' Challenge . During the attack of the bladeling s and duergar , he aided the villagers , but Amie was slain helping him in spell - battle against a githyanki mage . Storm of Zehir . Tarmas survived the Second War of the Shadow , but new problems faced West Harbor as dragons later attacked the village . He went to investigate the problem , but was locked in a cell , while a dragon copied his image . He was rescued and brought to West Harbor , where the dragons were defeated . He continued to take apprentices , with Jan Lannon as his student , while also being a trader .
Malchior Malchior , usually know as Malchior of Darkhold , was a cleric of Cyric and a member of the Zhentarim in Waterdeep in 1372 DR . Personality . Malchior ' s first and foremost loyalty was to himself , his god a distant second . His greed was matched only by his cunning . Malchior was a master manipulator who loved twisting others to his will . Relationship . Machior had great influence over Dag Zoreth and Gareth Cormaeril thanks to a combination of blackmail and charisma . History . Malchior was a Zhent of Darkhold sent to Waterdeep . By 1372 DR , he rarely went back to his home , where the Church of Bane had become more and more dominant .
Ariton Delmis Ariton Delmis was a male human paladin and second - in - command of the Freedom Riders in 1369 DR . History . Ariton was a longtime member of the Riders , fighting the Zhentarim together with Randal Morn for a very long time . In 1369 DR , he was the second - in - command of the group and the leader of the cavalry . He was the only survivor on an ambush in which Randal was kidnapped by the Zhent s . Afterward , he keep control of the Riders and , with the help of Elminster Aumar and Lhaeo , recruited some adventurers to find his leader . Ariton commanded the last battle against the invaders in Dagger Falls and afterward he welcomed Randal back to the freed dale .
Blackbread Blackbread was a type of bread made from flour and Amn ish molasses . Description . Molasses gave blackbread its dark color . It was similar to bread . Availability . Blackbread was available in Amn . It was also available from the Friendly Flounder tavern in Waterdeep .
Solon Solon was a city in the Raurin desert . History . Solon was an Imaskar i city that was founded in - 6422 DR and became the capital city of Lower Imaskar during the Middle Kingdoms period of the empire . After the fall of Imaskar , the ancient city of Solon sought to carve itself a new empire from the desert wastes . It succeeded for a time , gaining control of most of the land south of the Raurin Alta . It traded with Ra - Khati and Durpar . Slowly , however , as the desert spread further , Mulhorand took Gbor Nor , and Shou conquerors cut Solon ' s ties with the lands to the north , Solon lost its grip on its territories . After a succession of weak kings over a period of centuries , Solon was only left with the city itself which was then taken by the lich Ambuchar Devayam at the head of a Durpar i army . From the city , Ambuchar came close to conquering Ra - Khati but ultimately failed . He began digging up the city for imaskari artefacts , caring not a whit for his subjects and cutting off all trade . He turned the dead into zombies so they would continue to work after their lives were exhausted In 1360 DR , the citizens lives of terror ended when Solon was buried by a magically - triggered volcanic eruption .
Gyudd Gyudd was a master brewer in Skullport . Personality . Gyudd had been haunted by the Melairkyn ghosts in his dreams for most of his life . Shaken and overwhelmed by the responsibility , he started to drink heavily , and this quieted the ghosts . Activities . Gyudd ran Gyudd ' s Distillery . In his free time , he was always in a bar drinking . Relationship . Guydd was the last member of the Melairkyn dwarves and a direct descendant of King Melair IV . History . Gyudd arrived in Skullport " circa " 1310 DR and soon started his brewery and distillery . However , some time after the Melairkyn ghost s started to appear , Gyudd tried to silence them by becoming more and more drunk .
Nothic Nothics were one - eyed creeping monsters that lurked in places with great magical knowledge , which they themselves craved . Description . Nothics were the result of a curse befalling wizard s who delved too deep into arcane knowledge . Once transformed , the nothic held no discernible memory of its former self , except for a faint notion that there might be a way to reverse its condition . Despite their deteriorated condition , nothics possessed an exceptional insight , and were capable of extracting knowledge and secrets from the minds of others .
Rendril ' s Forge Rendril ' s Forge was a metalworking smithy in the city of Procampur in the Vast . It was on Shards Street in the Adventurers ' District . Staff . The business was owned by Opara Rendril , a master metal - smith who , in particular , crafted high - quality longsword s and helms , while her bracelets and belt - dagger s were famous around the Inner Sea .
Hall of the Treasury The Hall of the Treasury was part of the complex of the Palace of the Enlightened Throne in Huzuz in 1367 DR . Activities . Since the wealth of the Grand Caliph was stored here , it was heavily guarded . In addition to gold dinar s , the treasury housed priceless works of art , valuable gems , and other relics . Defenses . Twenty mamluk guards circled the Hall of the Treasury at all times . A pair of noble dao were stationed within the actual vault . Priests of Jisan were on hand to monitor and dispense funds from the treasury . Magical traps abounded within the Hall of the Treasury . The exact location and nature of these traps was only known by the Grand Vizier , Alyana al - Azzazi , and the Keeper of the Treasury , Ala ' i ibn - Hasim .
Worvil Forkbeard Worvil Forkbeard , mostly knew only as the Weevil , was a notorious criminal in Ten Towns sometime after the War of the Silver Marches . History . In the late 1480s or early 1490s DR Worvil led a bandit group that raided caravans went to south and mines properties of Mirabar . The Order of the Gauntlet captured most of the bandits but the Weevil escaped . Sir Baric Nylef of the Gauntlet searched for him in Bryn Shander . Meantime the Zhentarim were in search of him offering protection and a recruitment offer . Worvil in truth was hid in Xantharl ' s Keep in Savage Frontier as waiter in the Arzastra ' n inn . Personality . Worvil was addicted to the Flamebeard ' s Firebrandy .
Nameless Haunt The Nameless Haunt was a legendary cat - man creature that inhabited and guarded the Pellamcopse Woods north of Waterdeep . Description . The Nameless Haunt ' s body was shaped as a man , but he had huge black wings , a cat ' s head , and white sigils on his torso . He retained at least some of the memories of his former selves , but was driven by a compulsion to protect the forest on behalf of the Blackstaff . History . The Nameless Haunt was formed by the Spellplague merging the tressym Nameless and the human Raergar . Nameless was the familiar of Tsarra Chaadren , a Blackstaff . Raergar was Tsarra ' s husband . The location where they were merged was on the eastern side of Mount Waterdeep . Their merging created a permanent cat ' s head mark on the cobblestones , which remained no matter how many times they were replaced . In 1479 DR , the companions ( Renaer Neverember , Laraelra Harsard , Osco Salibuck , and Meloon Wardragon ) of the Blackstaff ' s Heir , Vajra Safahr , were " teleport ed " to the Pellamcopse Woods and attacked by the Nameless Haunt until he recognized Osco as being a descendant of Pikar Salibuck ( whom the tressym Nameless had known ) , and thus friends of the Blackstaff . The Nameless Haunt took the group back to his treetop lair where Vajra asked him to allow the companions to attempt to lift the axe " Azuredge " , one of the items the Nameless Haunt was protecting on behalf of the Blackstaff . Meloon alone was able to wield " Azuredge " and was allowed to keep the axe , releasing the Nameless of one of his duties . Abilities . The Nameless Haunt could cast spells . One of his signature moves was " mirror image " , which he used to intimidate and scare enemies .
Plant lance Plant lance was a divine magic spell available to druid s of Chauntea . It converted living plants into animated spear s that flew at a target and attacked . Effects . This spell could be cast on living plants , from patches of moss or lichen to full - grown trees . When cast , it converted up to seven plants that were within 105 ft ( 32 m ) of the caster into magical spears that flew toward one designated target and attacked in melee combat . Higher level casters could create more spears and extend the range . The duration of the spell was four minutes , so each spear could attack up to four times before the spell ended . The caster could specify at the time of casting whether or not the " plant lances " should stop if the target died ( thus preserving the corpse from further damage ) . When the spell expired , all the " lances " withered away to nothing . The druid did not have to concentrate on the " plant lances " after casting this spell . Each spear attacked with the skill of a 13th level fighter and did triple the damage of a light crossbow bolt upon a successful strike . The " lances " remained living plants for the duration of the spell and were subject to other spells that could affect living plants . For comparison purposes , each spear was equivalent to a " + 1 " magical weapon . Components . In addition to verbal and somatic components , this spell required living plants , one per spear , that were consumed when the spell expired .
Jeremi Laski Jeremi Laski was a wine and spirits vendor who lived in Huzuz in 1367 DR . Description . Jeremi was a large man , standing 6 and a half feet tall . Personality . Jeremi never carried a weapon because he could talk his way out of nearly any situation . He enjoyed proposing drinking contests in which he was unbeatable . Activities . Jeremi owned a few stalls in the Grand Bazaar and a small storage facility in the Warehouse District of Huzuz . His main shop , however , was located in the Court District . His vineyards were located south of the city proper . His wines and brandies were popular among the wealthy of Huzuz . Much of this was due to Jeremi ' s dealings with winemaker genie s . Jeremi excelled at making Heart of Wine .
Assassin vine An assassin vine was a type of carnivorous plant found in varieties both above and below the surface . Description . A single specimen usually consisted of a 20 - foot - long ( six meters ) main branch as thick as a human ' s forearm . Smaller vines up to five feet ( 150 centimeters ) extended from the main branch and bore clusters of grape - like berries . The bark was stringy . The leaves of an assassin vine were distinct in their asymmetric five - pointed shapes , which resembled a hand . The plants were tougher than usual and were resistant to burning or freezing . Electricity did not harm them at all . The fruit of an assassin vine was tough and bitter , but it could be turned into a strong wine . Assassin vines could move along the ground but very slowly . Variants . A related plant was also found in the Underdark . These varieties had thinner stems and gray leaves with brown , silver , or white veins . Since they could not make energy from the sun , they required a source of thermal energy and would usually generate enough offal to also support colonies of subterranean fungi in a symbiotic relationship . Ecology . Assassin vines would absorb nutrients from decaying matter into their roots . Being carnivorous plants , they would lie in wait until they sensed motion and would snap out and entangle prey , strangling it to death . The vines produced fruit in late summer . Habitats . The Ardeep Forest east of Waterdeep contained a population of assassin vines . They were also present in large numbers in the Flooded Forest between the Vast and the Moonsea . Myconid s in the Lowerdark city of Fluvenilstra kept a defense of subterranean assassin vines , in addition to other plant creatures .
Dharva Scatterheart Dharva Scatterheart was the would - be - queen of Greenfields in 1372 DR . She enjoyed the open space , freedom from taxation , and the caravans that regularly pass through . Allied with the Shadow Thieves , Dharva had established a small town called Greenest on the trail that led to Berdusk . She was not particularly happy to be in business with the likes of them , but tolerated it nonetheless .
Anders Aricssen Anders Aricssen was a Northman rogue living in the city of Ravens Bluff . History . Along with Jack Ravenwild , Anders broke into House Kuldath in order to steal a set of five perfect rubies purchased by the Brothers Kuldath from jeweler Shorlock Revahl . He also accompanied Jack and the dwarf Tharzon in an attempt to find the tomb of master distiller Cedrizarun by following Zandria and her band of adventurers .
Radiant shield Radiant shield is an evocation spell that shocks attackers and protects against electricity . Effect . A scintillating aura of white radiance wreathes you and causes damage to each creature that attacks you in melee . The radiance also protects you from electricity attacks . Any creature striking you with a natural or handheld weapon deals normal damage but also takes electricity damage ( the creature ’ s spell resistance applies ) . You take only half damage from electricity - based attacks . If an electricity - based attack allows evasion for half damage , you take no damage on a successful dodge1 . The radiance is as bright as a " light " spell , casting bright light in a 10 - foot radius and shadowy illumination to 20 feet . Abstinence Component . You must not have cast a or necromantic spell within the last 24 hours before casting this spell .
Sar ' Rukoth Sar ' Rukoth was an island in Okoth containing a number of crumbling ruins and new , unlit domes . Each dome contained one of 18 sterile sarrukh and all of that sarrukh ' s servants , protectors , advisers , and entertainers , most of them being yuan - ti . They were connected by a system of tunnels that passed through various salt lakes , caves , and sarrukh tombs . The last known khuzdar , or leader of the council , was Ziss ' thiss , whose influence was spread across Faerûn .
Thrym Thrym was a titan , worshiped by the frost giant s as the giant god of cold and ice . He was the " de facto " leader of the frost giants as well . Thrym ruled the realm of Fimbulwinter in the Elemental Chaos , described as a large , desolate tundra accented by sparkling frozen waterfalls . His stronghold and feast hall was called Nyfholl . In earlier cosmological models his realm was described as mountainous but still filled with snow , ice , frost , and glaciers . Description . Thrym appeared as an exceptionally large frost giant . He typically wore chainmail and a coat made of white fur . Personality . When not directly preparing for war , Thrym was known to be fairly aloof , wandering his realm restlessly . Abilities . Thrym could breathe a devastating " cone of cold " out to 100 ft ( 30 m ) and was completely immune to cold - or ice - based attacks . Only highly magical weapons could even touch him enough to injure him . He often granted frost giants the ability to use arcane magic equivalent to a 12th - level wizard . Possessions . His signature weapon was a large double - bladed greataxe . Relationships . Thrym was a son of Annam All - Father .
Heladar Longspear Heladar Longspear was a male warrior member of the Zhentilar in High Dale . History . Heladar fought for Zhentil Keep in Daggerdale and in the conquest of the Citadel of the Raven . In 1358 DR , Heladar commanded a small Zhent occupation army that secretly conquered High Dale . However , Elminster Aumar and Sharantyr casually discovered the Zhent plot regarding the dale and started an insurrection in which Heladar was killed by the Harpers Itharr and Belkram .