naist-nlp/zeshel huggingface dataset:
Yathchol webrider A Yathchol webrider was a prestige class of the Underdark . Yathchol webriders were generally members of the chitine race of spiderkind , though anyone who possessed the capacity to create a web through natural or magical means might elect to become a webrider . A stealthy disposition meant that rogues were a natural fit for this class . Yathchol webriders believed in a mystical construct called the " Overweb " , a web that connected all of the Underdark together and allowed those who possessed the knowledge of it to travel along it . Because of this knowledge , Yathchol webriders were capable of moving at great speeds , ignoring barriers of rock that would force others to make detours . Yathchol webriders were a very close community and generally very tightly integrated into chitine society , though non - chitines might create their own communities or even walk the infinite paths of the Overweb alone . Their dispositions and alignments varied just like most other groups , although communities of Yathchol webriders typically shared the same views .
Penny Williams Penny Williams was " Game Questions Expert " for TSR , Inc . in the 1980s . She served as RPGA Network Coordinator , Polyhedron Newszine editor , and Senior Editor and Coordinating Editor for the RPG R & D Department at Wizards of the Coast . She then became a freelancer , editing for several game companies , and running the online playtesting program for Wizards products .
Arren Arren was a male human butler of Lord Temar on the Sword Coast North in the 1370s DR . Activities . Arren was Lord Temar ' s butler , who assisted him . History . If the Kalach - Cha and companions accepted Sir Nevalle ' s quest , they needed to visit Lord Temar . Arren would lead them to Lord Temar , then come to Temar ' s assistance to attack the Kalach - Cha soon after .
Light pick A light pick is a smaller version of the heavy pick , classified as a light , martial melee weapon . Description . Similar to a modern day geologist ' s hammer , a light pick has a metal head with a thick , slightly curved spike backed by either a smaller spike or a hammer head . The haft is about 2 ft ( 60 cm ) long and made of wood or metal . An average light pick costs 4 gp and weighs 3 lb ( 1 . 4 kg ) . Weaponology . The light pick is also known as a footman ' s pick because they were wielded by infantry soldiers in hand to hand combat . Because this is a light weapon it can be used while grappling . Picks are intended to pierce plate armor but can get stuck if swung too hard . Some training is required to wield effectively , therefore the light pick is classified as a martial weapon . Notes . Other editions . The second edition player ' s handbook does not mention picks , but first edition and 3 . 5 edition do .
Naltecona Naltecona was the last ruler of Nexal in 1361 DR . He was governed by superstition , as were most Nexalans , and the High Priest of Zaltec , Hoxitl , had a strong influence over his actions . He was the most brilliant general during the rule of his father Axalt . When Naltecona heard of Cordell ' s victories over the Kultaka ns and Payit s , he decided to meet Cordell ' s Golden Legion in the town of Palul . Rather than face the Legion in the field as had the Kultakans and Payits , he decided to lay an ambush for Cordell during a feast in his honor . Cordell learned of the ambush from his mage Darien and attacked the Nexalan warriors without warning . The resulting massacre nearly annihilated the Nexalan army and destroyed the town . Naltecona then welcomed Cordell into Nexal as an honored guest but Cordell took him prisoner inside his own palace . He was assassinated by Darien , an event that triggered the Night of Wailing .
Rimaq al - Nimar Rimaq al - Nimar was a priest and of I ' tiraf in the Cities of the Pantheon . History . Around 1367 DR , Rimaq al - Nimar was the emir of I ' tiraf and the most influential leader in the League of the Pantheon .
Smoky quartz Smoky Quartz , also known as cairngorm or moorland topaz , was a variety of that was often found in massive deposits . The black variety of this stone was called morion and was used in necromancy . Description . Smoky quartz ranged in color from brownish - yellow to brown to black and was usually into faceted gems regularly used to decorate weapons . Morion was used in magical inks and as a necromantic spell component . A typical specimen had a base value of 50 gp . Smoky quartz was considered sacred by followers of Mask — appropriate for sacrifice , or to be consecrated for use , or recognized as boons or omens when found . Powers . When bones were immersed in a solution that included morion they became hard as steel and immune to hostile necromantic effects . For example , a magic item made with morion - treated bone could not be affected by a rival necromancer who attempted to disrupt its magical function by targeting the bone material .
Missile mastery Missile mastery was an arcane alteration spell that allowed the caster to alter the trajectory of a missile . Effects . This spell had a duration of 4 minutes , and during that time the caster could stop or reflect a single mundane or enchanted physical missile , such as a rock , a crossbow bolt , a javelin , a throwing axe , an " arrow + 1 " , a vial of " holy water " , or a flask of oil . A single " magic missile " could also be targeted , but was simply canceled with no chance at reflection . If the missile was reflected back to its source , " missile mastery " granted a significant improvement to the original sender ' s chance to hit . Concentration on this spell was not required , so the caster could move and fight , but targeting a missile or casting another spell terminated " missile mastery " . There were range and size limitations on the missile , and enchanted missiles had a chance to resist being affected . To be a viable target for this spell , the missile had to pass through a sphere centered on the caster of radius 10 yd ( 9 . 1 m ) per experience level of the caster . The source of the missile did not have to be within this area , only the missile in flight . The weight of the projectile could not be greater than 1 lb ( 2 . 2 kg ) per level of the caster . Components . Only verbal and somatic components were required to cast this spell . History . This spell was published in " Volo ' s Guide to All Things Magical " and became generally known to the magical community .
Shining South ( region ) The Shining South was a loosely defined " region " of the continent of Faerûn . It incorporated some of the lands from both South Faerûn and Southeast Faerûn . Lands . Dambrath . Dambrath was a nation on the southern coast of Faerûn . It was notable because it was ruled by a race of human , drow and elves know as the Crinti , who made up the upper class . Dambrath was predominantly an isolationist nation , though they did allow some trade with outsiders . Durpar . Durpar was a merchant kingdom of the Shining Lands that rested to the southeast of Veldorn , separated from Estagund by the Curna Mountains . The capital port - city of Vaelan was located near the western shores of the Golden Water . Verdant farms surrounded the Golden Water and the shoreline was given to the mansions of the luxury - loving ruling merchant elite of the kingdom . Inns in Durpar were worth visiting as there were nightly entertainments in every house . All foreigners were welcome , so long as they had wealth and knew how to conduct themselves . Halruaa . Halruaa was a land of magic . Ruled by King Zalathorm Kirkson in the capital city of Halarahh , the fabled , quiet and wealthy magocracy was justly depicted as full of wonder . Created by archwizards foreseeing the fall of Netheril , Halruaa combined the peace and harmony of Cormyr with the magic powers of Thay . Nearly all arcane casting Halruaans were wizard s , with one third of the total populous having some sort of magical powers . With such ever - present power , it was likely their strict laws or perhaps their inherent nature prevented their entire nation from being reduced to dust and ash years ago . Luiren . Luiren was known as the land of the halfling s since its population was almost completely comprised of their race . It was a small kingdom with a population of about 840 , 000 inhabitants ruled by the halfling theocrat Faran Ferromar . Travelers to Luiren were often surprised to find the locals adventurous and bold as opposed to fat and quiet like the typical halflings found elsewhere . The capital city of Luiren was Beluir , a coastal city of 27 , 210 in the longitudinal center of the realm .
Xulla Xulla was a beholder member of the Zhentarim . Relationships . Xulla was the longest and most loyal beholder ally of Fzoul Chembryl . History . It was one of the many beholder exiled from Ootlul The beholder was chosen as a replacement for Xantriph as Voice of Bane in the Temple in the Sky but was not so efficient . In later years , Xulla was nominated as Caravan Leader of the Zhentarim and responsible for the mercantile part of the organization .
The Gambling Ghost The Gambling Ghost was a famous inn in Myratma popularized by its card - playing ghost . Location . The inn was located in the center of the city , bordering a large park or plaza . Services . The Gambling Ghost was well known for its delicious meals and comfortable guest rooms . The prices were fair owing to the presence of the resident ghost . Inhabitants . The major factor in the inn ' s fame was in the fact that it was haunted by a ghost . For the most part , this undead creature was not malevolent ; instead , it seemed to want to play card games . Once a night , a deck of cards would magically appear before one of the inn ' s patrons . If the guest refused play , the angered ghost would curse the chosen player with instant aging — possibly leading to death . If the player accepted , then the ghost would gamble a century - old platinum trade bar . If the ghost won the bet , it would magically refill all of the patrons ' mugs . If it lost , it would shake the tables in anger and fill all mugs with dirty water . ( Because of this , a winning guest was expected to buy a round of drinks for everyone , which could be more than afforded with the winnings . )
Jolen Firth Jolen Firth was the First Speaker of Nesmé in the late 15th century . Description . Jolen was a sturdy man . He was quite reasonable , in comparison to his forefathers . Relationships . Jolen Firth ' s grandfather ' s grandfather ( great - great - grandfather ) was Galen Firth , another prominent man in the history of the city . History . In 1484 DR , Jolen Firth was serving as the First Speaker of Nesmé when his city was cast under siege by the orc s of the Kingdom of Many - Arrows . The Companions of the Hall aided him and his forces in defending the city , but soon after the Companions ' departure , the city was overcome by the orc forces and the white dragon Arauthator . All but 600 of the inhabitants were killed ; the rest were taken prisoner . The drow Tiago and Saribel Baenre were named Duke and Duchess of Nesme .
Gauntlets of swimming and climbing Gauntlets of swimming and climbing were magical gauntlets that bestowed the wearer with the ability to swim as fast as a triton underwater ( or as fast as a merman on the surface ) and to scale vertical surfaces whether climbing upward or downward . Description . These gauntlets appeared normal but would radiate magic if detected . They fit anyone from a halfling to a large human .
Hurashum Hurashum was a dragonborn of Abeir , and one of the ancestors of Clan Kepeshkmolik . History . Hurashum was one of the seven wise elders who raised Shasphur . One day , Shaspur came with a plan to free the dragonborn slaves from the gold dragon Raurokhymdhar . His plan , however , had a flaw : he could not save the elders . The elders decided that Shaspur should flee without them . Hurashum was killed by Raurokhymdhar while misleading the dragon so Shaspur and the other slaves could flee to freedom .
Sharpstone Sharpstone , also known as , was a variety that occurred in various colors . Description . This stone was usually gritty and its major use was for sharpening . Occasionally the grit was fine enough to make large cabochon ornamental stones . Sharpstone ' s hardness made it difficult to polish to full luster . A typical stone had a base value of 10 gp . Powers . This stone could be used to increase the area of effect of a spell with a corresponding decrease in damage ( or duration if the spell did not have a damage effect ) . Any size or amount of sharpstone could be used and was consumed in the casting .
Flaming Griffon The Flaming Griffon was an inn in the city of Mordulkin in Chessenta in the early 1370s DR . Its proprietor was Rueldarr . Description . The inn stood two stories high , and had glass - paned windows and a black door . Its sign depicted a griffon ( with the body of a lion and the head of an eagle ) with wings of fire . The inn offered adjoining rooms , and rooms held two single beds , a writing desk , and armoire . There was also a common room for patrons . Services . In addition to rooms , the inn provided baths and meals , which included roast mutton , stewed vegetables , and bread , and five - bean soup . The staff were helpful and accommodating . History . In the winter of the Year of Lightning Storms , 1374 DR , Ythnel Duumin , Kestus Aentius , Muctos Dapritus and Kohtakah — surviving members of the Mage Society of Luthcheq — escaped to Mordulkin and stayed at the Flaming Griffon . After Midwinter and their return to Mordulkin , they and stayed at the Griffon again .
Kllug Kllug was a goblin shaman in the late 15th century . History . In 1484 DR , during a new assault by orc and drow on the Silver Marches , Kllug and his fellow orc shaman Innanig led troops to an assault of Nesmè . However , Kllug and Innanig were deceived by reborn Regis .
Gabble Dripskillet Gabble Dripskillet was the main deep gnome representative in Mantol - Derith during the Rage of Demons . History . Gabble was a merchant and shopkeeper selling salt , gemstones , and rare minerals . She was surprised by a duergar attack on her section of the trading post . She was ready to negotiate in order to stop the madness . Relationship . Gabble was on good terms with Yantha Coaxrock .
Balian ' s yellow ioun stone Balian ' s yellow ioun stone was a unique " ioun stone " that boosted a random physical or mental trait of the bearer . Powers . When attuned , this seemingly faulty " ioun stone " gave an enhancement to one physical or mental trait of the bearer , as with " ioun stones " , but this was decided randomly each day . The stone could only be attuned once a day , and only functioned for twelve hours , after which it dropped it the floor . It couldn ' t be used again until twelve hours after it was last used . History . Whilst serving as a guard at a convention of wizard s , one Balian Rocksmith discovered this " ioun stone " on the floor , apparently lost after it stopped functioning .
Shelavassa Shelavassa was a member of the Cult of the Crushing Wave in the Moonsea . Personality . Shelavassa was a very pragmatic individual , willing to give up whatever she needed to in order to avoid bigger troubles . Relationships . Shelavassa led a cell of the Cult of the Crushing Wave in Moonsea , with Karsev as her right - hand . History . Around 1491 DR , she discovered an elemental node at the ruined Fort Dalton and planned to create a " devastation orb " to unleash over Mulmaster . In order to complete the ritual , she ordered her minions to capture the aquatic elf prince Ulatha Mesavir in order to use him as a sacrifice . However , Shelavassa was confronted and defeated by an adventuring party hired to destroy the cultist group for their bandit activities near River Lis .
Mhair Mhair was a Tethyrian human fighter who worked as a boatman at the Temple of Mystra in Wheloon , Cormyr , in the Year of Lightning Storms , 1374 DR . History . By Eleint of 1374 DR , Mhair was working at the temple , having a key role in transporting kidnapped petitioners and followers of Mystra out of the city . Eventually , on Eleint 6 , an adventuring party recruited by Tunaster Dranik to investigate the temple discovered the truth , that it was a front for the church of Shar . Activities . Acting under the orders of Lady Naedaenya Arthas , Mhair ’ s role at the temple was to smuggle the abducted , mentally dominated petitioners out of the temple and out of the city . Once a month , during the night , he loaded the captives onto a special catamaran and rowed them out through a river - cave beneath the temple , through a concealed entrance , and out into the Wyvernflow river . When the coast was clear , he pilot the catamaran across the river and deposited them on the opposite riverbank . There , he gave them a map and told them to journey to the Lost Refuge in the Vast Swamp , and there meet with Starweaver Bestra Mornscroll , whom they were to obey . He also told them to act normally otherwise . He also sometimes took the opportunity to rob the mind - controlled victims , against orders . He drew his maps based on a map of southeastern Cormyr , one happened to depict the little - known locations of the Lost Refuge and the Orvaskyte Keep in the Vast Swamp . Mhair was able to add some new locations , though he only guessed at the location of the Monastery of the Ebon Dome , with the Sharrans neglecting to correct him . He spent much of his spare time working on his kayak . Description . Mhair had blue eyes and blond hair . Personality . Mhair has a sharp tongue , quick to insult folk he talked to . Although he knew he served false priests , he didn ' t know who they really worshiped , nor did he seem to care . Abilities . Mhair was a tough and very capable fighter , and a master of the longspear . He was also an expert swimmer . Possessions . In battle , Mhair wielded a magical " + 1 longspear " and an ordinary club , and wore " + 1 leather armor " . He owned three " potion s of cure moderate wounds " . He also stole from the petitioners who passed through his hands , acquiring a " + 1 dagger " , three " arrows of orc slaying " , and a " lens of detection " , as well as treasures like a gold bracelet , a gold and silver wire circlet , fine clothes , and a bag of coins . These he kept hidden in a secret , locked compartment in his desk . He operated the special catamaran the temple employed . This double - hulled vessel , worth 500 gp , was steered by long punting pole at the rear . It held up to nine people , including the pilot . He also owned a kayak for personal use , a sleek wooden one - person craft with double - sided paddle , worth 75 gp and perfect for use on the Wyvernflow .
Alim Zangi Alim Zangi was a powerful sha ' ir living on Jazirat al - Sayyad in the Crowded Sea . Activities . Alim was the sha ' ir responsible for binding a group of herdsman genie s to watch over the fabulous Sayyad bloodline of horses on the island of Jazirat al - Sayyad . Alim tricked the genie s into servitude , but over the centuries the genies have taken great pride into what the Sayyad horses have become .
Trader Bob Trader Bob was a human adventurer - turned - merchant . His shops were notable for being more expensive than the norm . Description . Bob had long , brown hair , light skin , and wore a purple tunic with green pants . Possessions . On his person , Trader Bob carried three pieces of magical equipment : a suit of plate mail , a shield , and a battleaxe . History . Trader Bob began his career as an adventurer at a young age , and decided to retire early as well . He went into business as an equipment merchant , and his shops could be found all over Toril , even far from civilization .
Canumbrax Canumbrax was a shadurakul ( shadow canomorph ) bounty hunter in 1374 . History . Circa 1374 DR , Canumbrax was hired by Lord Hulraven Irlingstar to help an adventuring party rescue his wife Nael , who ' d been kidnapped by some agents of the Jaezred Chaulssin for unknown reasons . Canumbrax ' s duty was to lead the adventures into the Plane of Shadow .
Swipe Swipe was the nickname of the rat - faced head of the Rogue ' s Guild in Hillsfar in 1367 DR . He and his guild acted as personal spies in the city for Lord Maalthiir but working too close with the Red Plumes prevented Swipe and his men from uncovering the true menace .
Dengor Bloodheart Dengor Bloodheart was a forgepriest of Surtr in Szith Morcane in 1491 DR . History . During the Rage of Demons of 1491 DR , after the fire giant s occupied the outpost Dengor was choose as the leader of the place . Soon he started built a temple to Surtr over the Fane of Lolth and a great palace for himself . Usually he preyed at the altar or controlled the state of works of his buildings . Dengor was killed by some adventurers . Personality . Dengor was megalomaniac and power - hungry .
Waters of devotion Waters of devotion was a potion that could be found in Zakhara , the Land of Fate . Powers . The imbiber of this potion was placed under the control of the person who gave it to them . The imbiber ' s mental capacities were still intact , but they remained loyal to the giver . The potion ' s effects lasted for one month , but could be dispelled by magical means at any time .
Island giant Island giants were malevolent giant s found in Zakhara , the Land of Fate . Island giants communicated via a broken form of Midani that was mostly unintelligible by others who spoke Midani . Description . Island giants varied greatly in their appearance , but all were horrific . They were humanoid in shape , possessing bestial features that could include tails , horns , monstrous appendages , and a single cyclopian eye . These behemoths stood 18 ft . ( 5 . 5 m ) tall and weighed 8 , 000 pounds ( 3600 kg ) . They usually dressed in rags crafted from the sails of ships they had wrecked . Combat . Like many giants , island giants were adept at tossing boulders . They used this skill to deter anything from following them and to sink ships . They were also skilled at catching any similar objects thrown in their direction . Since they were not skilled craftsmen , they used their fists for close combat . Island giants enjoyed luring ships into carefully placed traps so that they could feed for an extended period of time as opposed to just sinking a ship outright . Female island giants could " shapechange " into any human or humanoid form at will . They typically selected the form of a beautiful giant or human female as their form . They used this ability to find a mate and lure prey to their death . When in giant form , females were just as adept at males in tossing and catching boulders . Younger island giants could breathe underwater . They used this to flee from danger , including the anger of older giants . Habitat / Society . Their hatred for others , including their own kind , led island giants to lead solitary lives . Island giants were a curiosity from a natural standpoint . The males were completely infertile , while the females were quite fecund . Females could breed with any human , demihuman or humanoid race , though true giant species were preferred . Because female island giants were just as hideous as the males , they took advantage of their " shapechange " ability to deceive their mates . Mating with a female island giant was a dangerous venture for the male since the female always attempted to kill and consume the male after the deed was done . The average female island giant gave birth to 3 - 12 young per year . The young fled for the sea as soon as they were able . Those who stayed near their mother for too long risked becoming her next meal . Because of the violent nature of their lives , an estimated 1 out of 50 young island giants survived to reach adulthood . When they returned to land , male island giants sought their own territory , while females began the search for mates . Ecology . As omnivores , island giants ate anything they could , including seaweed and the bodies of beached whales . Live food was preferred , prompting them to attack any passing ship . If well fed and island giant could live for a millennia .