naist-nlp/zeshel huggingface dataset:
Doubleshot Doubleshot is a recurring ability in the series . It is generally an ability used by the Sniper class , which allows them to attack twice with their weapon in one turn . Appearances . " Final Fantasy Tactics Advance " . Doubleshot is an ability of the Sniper class , learned for 300 AP from the Twin Bow . Its range , power , and element is the same as the user ' s equipped weapon , and allows the user to attack twice in a row , with each hit being at half power . Doubleshot is an ability of the Sniper class , learned for 300 AP from the Twin Bow . It functions identically as in the previous game . " Final Fantasy Dimensions " . Doubleshot is an ability of Gramps , which allows him to attack one target six times in a row with his weapon .
Gil Turtle Gil Turtle , also known as Gil Snapper and Gilgamesh , is a recurring enemy in the series . It made its debut in " Final Fantasy V " but has also appeared in remakes of earlier games . Appearances . " Final Fantasy II " . Gil Snapper is an enemy fought in the GBA and later releases at Raqia . It is of very little threat , only having moderately strong physical attacks . It is weak to Ice - elemental attacks and resists Lightning - elemental and Poison - elemental attacks . " Final Fantasy IV " . Gil Snapper is fought in the GBA and later releases at Lunar Ruins . It is the strongest of the Adamantoise line of enemies , having high HP and such high Magic Defense no magic attacks , including its elemental weakness , do much damage . It mostly attacks with regular attacks , but can also use Protect . Its a valuable as it drops X - Potions , Lunar Curtains , and the powerful Maximillian . " Final Fantasy V " . Gil Turtle is a boss fought at Gil Cave as an optional boss and Sealed Temple at the River of Souls . It is a dangerous enemy when first encountered due to its powerful physical attack , Turtle , which it uses twice in one turn , and its final attack , Earthquake , which can kill any party member not under Float . Despite being an undead , it is immune to life revival items and abilities . It is weak to Ice - elemental attacks , immune to Holy - elemental attacks , and absorbs all other elements . " Final Fantasy XII " . Gil Snapper is a Rank III Elite Mark fought at Giza Plains - The Rains at Tracks of the Beast . It is a powerful foe , having access to the strong physical attack Flatten along with magicks such as Blizzara , Blizzaga , and Disablega and Technicks such as Flash , Purify , and Meditate . It is weak to Lightning - elemental attacks , absorbs Ice - elemental attacks , and halves all other elements . " Final Fantasy XIV " . The Gil Turtle is the focus of the guildhest " Hero on the Halfshell " , in which players have to rescue Teledji Adeledji ' s pet Gil Turtle from bandits . The turtle must be brought down to 50 % health and lured to special herbs that , when ignited , cause it to fall asleep . Killing the Gil Turtle fails the guildhest .
Hero ' s Rime Hero ' s Rime , also known as Hero ' s Rhyme or Heroic Hymn , is an ability in the " Final Fantasy " series . One of the songs usable by the Sing command , it raises the party ' s stats . Appearances . " Final Fantasy IV " . Hero ' s Rime is a Bardsong exclusive to the DS and mobile releases of the game usable by Edward and by any party member with the Bardsong Augment . It boosts the stats of all party members by 10 % , and the singer must be above level 50 to use it . " Final Fantasy V " . Hero ' s Rime is used from the Bards ' Sing skillset , and is the reward for the player playing all eight pianos located around the world , at which time the player can learn the song in Crescent . It raises the party ' s levels , with associated stat gains . The last piano is in Phantom Village where the player must head to the pub but not go in , instead , head behind it , and go down to get behind the pub ' s counter . The door on the left leads outside , and heading down will come to a door . Inside , the player will arrive at some steps . The player should head down to reach the wall and turn left and press against the wall to reach a room that has steps leading up . It leads to the black chocobo . Before getting on the chocobo , the player can press against the left wall of the room that leads to it , and the last piano is in the next room . " Final Fantasy Dimensions " . Heroic Hymn is an ability for the Bard class , which increases all stats for the party during the duration of the song . It is acquired by talking to one of the elves in Alfheim after conquering one of the rifts and having a character who has mastered the Bard class . " Theatrhythm Final Fantasy " . Hero ' s Rime increases the stats of the player ' s party , with three levels of power . The first grants + 12 , while the second gives + 18 and the third gives + 24 . Hero ' s Rime is learned by Zidane , Lightning , and Cosmos . " Final Fantasy Brave Exvius " . Hero ' s Rime is a special ability that allows the caster to increase the ATK , DEF , MAG and SPR of the whole party by 40 % and for the duration of three turns , as long as the users keeps singing . It can be learned by Ramza at level 24 ( 6★ ) .
Trance glitch The Trance glitch is a glitch in " Final Fantasy VI " that allows a player to permanently Trance Terra Branford during a battle through the use of anything that prevents Terra from acting when Trance ' s ATB gauge runs out , such as the Quick spell or the Stop status . In the first example , the player must have Terra use the Trance command , then cast Quick with a second character . Once Quick is cast , the player waits until Terra ' s Trance ATB gauge depletes before executing a command . When this happens , she will not change back and will remain permanently in Trance . In the second example , the player must have either Sleep , Stop , or Frozen status applied on Terra as the Trance ' s ATB gauge becomes empty , letting the meter run out during the spell or status meant to stop Revert . This occurs because the game simply issues the command to Revert one time , and if Terra has an opportunity to act on it but cannot , the command will fail and the game won ' t make any further attempts to repeal the Trance status . Terra will thus remain in esper form for the rest of the battle until she is killed or the player reverts back through the Revert command manually . It should be noted that her ATB gauge will act normally without any side effects . This bug was fixed for the " Advance " release when Terra is inflicted with the three statuses mentioned above , but the bug can still be achieved with the Quick spell .
Blood Weapon ( ability ) Blood Weapon , also known as Sanguine Sword , is a recurring ability in the " Final Fantasy " series . Often a form of Limit Break , it grants the user the ability to drain an opponent ' s HP to heal themselves when attacking , similar to the Blood Sword and other blood equipment weapons . Appearances . " Final Fantasy XI " . Blood Weapon is the Dark Knight ' s special two - hour ability in " Final Fantasy XI " . As with all two - hour abilities , it is usable from level 1 up . Once activated , for the next 30 seconds the Dark Knight gains a special status buff which heals the Dark Knight HP equal to the damage they inflicted each time they successfully land an attack . Like all HP and MP siphoning abilities , this has absolutely no effect when used against the undead . " Final Fantasy XIV " . Blood Weapon is a Dark Knight ability that increases attack speed by 10 % on use , and converts damage dealt into MP , though it cannot be used under Grit . The Dark Knight can use Sanguine Sword , dealing Dark - elemental damage to an enemy and absorbing their HP . It has a range of 3 and needs 500 JP to learn . Gaffgarion can use Shadowblade as a Fell Knight , which acts as a stronger version of Sanguine Sword . " Dissidia Final Fantasy " . Firion ' s EX Mode turns all his weapons into Blood Weapons , and grants him the Blood Weapon ability . While in EX Mode , all of Firion ' s HP attacks , including his EX Burst , heal him for HP equal to the HP damage inflicted . The Emperor gains the " Blood Magic " ability in his EX Mode , which functions identically to Blood Weapon . " Dissidia 012 Final Fantasy " . Firion and the Emperor retain Blood Weapon and Blood Magic as their respective EX Modes , with the same effects as in the previous game . " Theatrhythm Final Fantasy " . Firion ' s exclusive ability is Blood Weapon , and is learned at Level 40 . Blood Weapon activates automatically in BMS after the player chains 50 notes , and for the rest of the BMS heals a small amount of HP each time Good or better is achieved on a Trigger . " Final Fantasy Explorers " . Blood Weapon is a Sword skill . When used , it returns a portion of the damage done to the user as HP . Its effect improves if Deflect was used before it . " Final Fantasy Trading Card Game " . One of can use Shadowblade . For the discard of another Gaffgarion card , the player can choose one Forward , and decrease its power by 5 , 000 and increase Gafgarion ' s power by 5 , 000 , until the end of the current turn .
Refresh ( stat ) Refresh is a stat in " Final Fantasy XI " which determines how many MP are regained per tick . Although it has a base value of 0 for players , it may be increased by the Auto Refresh job trait , equipment with + Refresh stats , infusing certain Atma , being infused with certain Atmacite while participating in Voidwatch , and by receiving status effects such as Refresh , Ballad , Evoker ' s Roll , or Diabolos ' s Favor . It is also rare but possible to have a negative value of Refresh , by equipping Hexed equipment that has not yet been uncursed with an Abjuration ; such gear has negative values for both the Refresh and Regen stats . Note that only certain types of Augmented Equipment list Refresh as a stat with the notation " Refresh + 1 " ; all other equipment list + Refresh as " Adds ' Refresh ' effect " . Despite this misleading phrasing , no equipment actually adds the Refresh status when worn , and multiple pieces of equipment with " Adds ' Refresh ' effect " stack . Most equipment that " Adds ' Refresh ' effect " is Refresh + 1 , but a few pieces are Refresh + 2 .
Cerberus ( Final Fantasy VIII boss ) Cerberus is an optional boss and Guardian Force in " Final Fantasy VIII " . Upon its defeat , Cerberus joins the party as a GF . Cerberus can be encountered in Galbadia Garden ' s atrium during the Battle of the Gardens . Battle . As the Scan description says , Cerberus uses Triple , combined with strong elemental spells . Triple , and the Haste that Cerberus will cast on himself when his HP falls low , can be removed with Dispel . Cerberus likes to use Thundaga and Tornado . Strategy . Junctioning thunder - and air - type spells to Elem - Def - J and using Float to give immunity to Quake gives a defensive posture that may aid in drawing the valuable Triple from Cerberus before defeating him . Other appearances . " Final Fantasy Record Keeper " . Cerberus from " Final Fantasy VIII " appears as an enemy in " Final Fantasy Record Keeper " .
Jupiter ' s Staff Jupiter ' s Staff is a recurring weapon in the series . Initially appearing as a powerful weapon in " Final Fantasy XI " , it has since become a weapon tied to Shantotto . Appearances . " Final Fantasy XI " . Jupiter ' s Staff is the high - quality synthesis result of the Thunder Staff . It is a staff that is equippable at level 51 by all jobs . It has a damage of 35 and a weapon delay of 356 . It improves DEX by + 5 , water resistance by + 20 , and critical hit rate by + 15 % . When swung in melee , it has an additional effect of dealing lightning damage to the target . However , it has hidden effects : + 15 % magic damage and + 30 magic accuracy to thunder effects , - 3 MP / tick to the perpetuation cost of Ramuh and Thunder Spirit , and an equal and opposite penalty to water elemental effects and summons . For years , the high - quality versions of the eight elemental staves were the best staves , and owning all eight was a career goal of every mage . Because during this era , each of the six main elemental black magics had its own strength relative to the others , and thunder was the strongest , Jupiter ' s Staff was one of the two strongest magic attack staves . Shantotto ' s association with this weapon is likely a result of this , as well as the fact that Shantotto tends to use " off - the - rack " equipment accessible to players instead of some special gear unique to her . " Dissidia Final Fantasy " . Jupiter ' s Staff is a level 50 exclusive weapon for Shantotto , providing + 26 Bravery , + 35 Attack , and Initial BRV + 20 % . It can be obtained from the shop by trading 15 , 460 gil , Healing Staff , Thorny Lumber x3 , and Quickstrike Shard x2 . " Dissidia 012 Final Fantasy " . Jupiter ' s Staff returns as a level 30 exclusive weapon for Shantotto , providing 41 Bravery , 38 Attack , and Initial Bravery + 20 % . It can be obtained from the shop by trading 61 , 000 gil , Healing Staff , Scarletite , and Lady ' s Desire x5 . " Theatrhythm Final Fantasy " and " Theatrhythm Final Fantasy Curtain Call " . Shantotto wields the Jupiter ' s Staff in her character model . Etymology . , also Jove , is the god of sky and thunder and king of the gods in Ancient Roman religion and mythology .
Opinicus Fish The Opinicus Fish is an enemy in " Final Fantasy VI " . It is only encountered during Sabin ' s and Cyan ' s first trip down Baren Falls . Battle . The fish attack in a specific pattern - when two are killed , three more spawn , then two more when those three are killed . The pattern repeats for a minute of real time , and once all the fish are killed after the minute mark , the Rhizopas spawns . Defeating the Opinicus Fish is not difficult at all , but since they respawn over and over the best course of action is to kill all but one of them , then wait for a minute to pass and then kill it to fight the Rhizopas . AI script . NOTE : Monster # 1 - 5 are all Opinicus Fish . Attack Turns : 1st Turn : Attack ( 100 % ) If killed : If 0 monsters are alive : Etymology . It was known as Piranha in the SNES and PS versions .
Earplug Earplug , also known as Finger Guard , is a reaction ability in " Final Fantasy Tactics " . The Orator class learns it for 300 JP . Whenever an enemy unit tries to use a Speechcraft on a unit with this ability , there is a chance that the Speechcraft will fail .
Taurus ( Final Fantasy XI ) Tauri are monsters loosely resembling bulls . The Tauri are somewhat of an amalgamation of other creatures of Vana ' diel : Their tails resemble that of a lizard , their horns that of a ram , their wings that of a bat and their claws that of a crab . Tauri sometimes drop a horn and wing , though neither is particularly demanded by crafters . A more desired item sometimes carried by the Tauri is a Fomor Codex , which is said to contain the tragic history of the Fomor s , implying they may have had something to do with that history .
Bioblaster ( ability ) Bioblaster , or Bio Blaster , is a recurring ability in the series . It is an ability associated with Edgar Roni Figaro , which inflicts Poison - elemental damage to all enemies as well as inflict the Sap status . Appearances . " Final Fantasy VI " . Bioblaster is an ability that Edgar can use after obtaining the item , either by buying it at Figaro Castle or South Figaro , stealing it from Tunnel Armor or Chaser , or winning it from Proto Armor . It deals unblockable Poison - elemental damage to all enemies with a spell power of 20 , and ignores split damage . " Final Fantasy Brave Exvius " . Bio Blaster is active ability which , by spending 12 MP , allows the caster inflict dark magic damage ( 1 . 3x ) and poison ( with a 50 % chance ) to all enemies . Edgar learns the skill at level 15 ( 3★ ) , Biggs at level 28 ( 3★ ) , and Magitek Armor Terra at level 29 ( 4★ ) . Its recipe is inside the Grandshelt Vault and can be obtained by handing over Earth Key # 7 ( which is located in Grandport . ) Bio Blaster can then be crafted by using the following materials : Dark Cryst x8 , Raptor Feather x1 , Green Fluid x1 , Alcryst x1 . It costs 1000 gil and takes 1 hour to craft .
Gun Carrier The Gun Carrier is an enemy from " Final Fantasy VII " . It only has physical attacks . His Normal Shell attack may it use against each party members in one turn . About his Abnormal Shell attack always inflicts Slow and Darkness on one character . It drops large amounts of gil . AI script . AI : Main
Varuna The Varuna is an enemy in " Final Fantasy X " found in the Omega Ruins and in the Nucleus Inside Sin . It can be difficult to find , which can make capture missions painful . The best chance to find them is in the basement after Omega Weapon is defeated . On the first level , the area where the glyph to the teleport sphere is another area with them . It bears a passing resemblance to Diabolos . Battle . Varuna will start the battle by casting Haste on itself ( except in Monster Arena ) , regardless of preemptive , Agility , or a player ' s First Strike ability , in its own First Strike fashion . It will then attack with high - level elemental magic . It will charge its special attack with Mana Focus , before using said special attack , Emblem of Fate , which deals moderate non - elemental damage . It can also use Dispel on the party . It drops weapons with Strength + 10 % and Double Overdrive , and armor with SOS Shell and Magic Def + 10 % . Strategy . It is advised to cast the Haste status on the party , preferably through Hastega , then go all out with physical attacks and Holy spells . The player can dispel Varuna ' s Haste status , which will make it waste turns by recasting it .
Final Fantasy Master Arms The Final Fantasy Master Arms are a series of scaled weapon replicas licensed by Square Enix . As of May 2007 the models consisted of Cerberus ( 15cm ( 5 . 90 " ) length ) , the Revolver ( 23cm ( 9 . 05 " ) length ) , the Hyperion ( 26cm ( 10 . 23 " ) length ) and the Kingdom Key ( 18cm ( 7 . 08 " ) length ) . There is also a limited issue " Kingdom Key " Darkside " " which is based on King Mickey ' s Kingdom Key D . Design . The Revolver and the Hyperion has a functioning hammer and trigger . In addition , the Revolver and the Cerberus ' s loading cylinders can be opened to reveal bullets in the stock . The materials used in creating the replicas were ABS ( Acrylonitrile butadiene styrene ) , PVC ( Polyvinyl chloride ) , and metal Die Casting . The blades on the two Gunblade s are made of a metal alloy but don ' t have sharp edges . The points of the blades are sharp however . A custom stand is included with each model for display purposes .
Este - D Este - D is a character in the Multiplayer Mode of " Dirge of Cerberus - Final Fantasy VII - " . She is an instructor working for Deepground , similar to Officer - East , and even wears a gasmask like him . Este - D visits the Player Tsviet only once , and hints that the player ' s mind has been erased . Following that , she is never seen again .
Razfahd Razfahd is the main antagonist of " " . He is Nashmeira ' s elder brother , and the Grand Vizier of the Empire of Aht Urhgan . Story . Razfahd is the theoretical owner of Mnejing , even though he never really took much interest in him . He was next in line for the throne until a near - fatal accident in his youth left him with no recourse but accepting a transfusion of beastman blood . Because of this , his father deemed him unfit to govern , and he instead helped his younger sister rule , all the while scheming behind her back in order to achieve his own goals . He believes that Nashmeira is too kind - hearted and immature to rule , and intends to revive Alexander , believing that he will protect Aht Uhrgan and allow it to rule over Vana ' diel . He ignores the fact that a battle between Alexander and Odin is what destroyed the nation of Alzadaal in the past , believing that a custom - made Automaton body will allow him to control Alexander . However , events prove him wrong , as Alexander stops responding to commands and kills Nashmeira . When Razfahd realizes his mistake , he sacrifices himself and effectively manages to stop Alexander , even though it is not exactly clear how he achieves this . After Alexander is defeated , Ghatsad manages to recreate Mnejing and Ovjang , and the former ' s new behavioral pattern contains some of Razfahd ' s mannerisms .
Rainbow Bridge Machine The Rainbow Bridge Machine is a quasi - magical machine in " Final Fantasy Mystic Quest " . Created by Otto and stationed in Windia on the second floor of his house , the machine can be used to create the Rainbow Bridge , a bridge to Pazuzu ' s Tower . However , when strong winds from Mount Gale damaged the machine , the Rainbow Bridge vanished . Once the winds had calmed , Otto repaired the machine and recreated the bridge , allowing Benjamin and Kaeli to enter Pazuzu ' s Tower . Otto later powered up the machine with a Thunder Rock from Fireburg , allowing the Rainbow Bridge to extend further and reach the tunnel Spencer was digging under Aquaria . Other appearances . " Theatrhythm Final Fantasy Curtain Call " . The Windia region appears as the BMS for " Battle 1 " and " Battle 2 " . The Rainbow Bridge can be seen in the background connecting Windia to Pazuzu ' s Tower .
Bandit ( Final Fantasy VI ) The Bandit is an enemy in " Final Fantasy VI " . Battle . It has a 33 % chance of countering any attack by using Wrench on itself . When killed , it will use Wrench on a random party member , dealing moderate damage . For this reason , it is suggested that Terra uses Magitek to defeat it , as this stops it from using its final attack . By the time the player must face them without the Magitek Armor , Terra should be at a high - enough level to survive Wrench without taking too much damage . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Wrench ( 33 % ) If attacked by anything :
Fire Flan ( Ring of Fates ) The Fire Flan is an enemy from " " . They are upgrades to the Flan enemies previously fought in Hill Caves / Valley of Heroes as well as Old Town . Like the Flan , they are highly resistant to physical damage and attack with a headbutt when the player is in range , but unlike the Flan , will cast Fire if the player is too far away , if the Fire Flan is picked up , or if the player is standing on the Fire Flan . Casting Blizzard and / or slamming the Fire Flan against walls repeatedly is the best way to deal with them , assuming the player is quick enough to react and stay out of the way of their Fire spells . In a group of enemies , they should be dealt with last to avoid having other enemies stop the player from using the wall slam .
List of Final Fantasy Tactics A2 : Grimoire of the Rift accessories The following is a list of accessories in " " . Almost all of them can be obtained through the Bazaar . Accessories . < nowiki > * < / nowiki > The tears are hidden in the various Brightmoon Tor locations . The Crimson Tear is located in the first location at Graszton . The Snowy Tear is located in the second location at Aisenfield . The Azure Tear is located in the third location at Zellea , the Forbidden Land . < nowiki > * * < / nowiki > The Moon Maiden is obtained after completing Brightmoon Tor ' s third location .