naist-nlp/zeshel huggingface dataset:
Leifnarr Leifnarr was a Nord farmer who was killed by a small group of bandits . His body can be found in Broken Helm Hollow behind a secret door in the rock wall leading to a torture room . Upon finding his body , his wife , Grosta , or his , son Gralnach , can be told of his death to complete the quest . Pulling the arrow from Leifnarr ' s chest causes the Dragonborn to realize that Leifnarr is dead . Grosta will express remorse at his death , chiding herself for assuming he was being unfaithful . They can be found at the Heartwood Mill , west of Riften . Interactions . Flight or Fight . Grosta needs help finding her husband , Leifnarr , who has been missing for a few months . Leifnarr ' s body can be found in Broken Helm Hollow .
Shezarr Shezarr , also called the Missing Sibling , is the Cyrodil ic version of Lorkhan . While initially revered as a deity by the Nord s , the melding of Nordic and Aldmer i culture at around 1E 242 during the formation of the Alessian Empire resulted in what can be described as the " spirit behind all human undertaking . " Despite obvious similarities to Shor , this was accepted by the Nords . Even though he is still worshipped in small cults in Cyrodiil , his importance suffered greatly when Akatosh began to be worshipped in the province . He is now mostly forgotten . He is connected with the Shezarrine s , extremely powerful heroes who appeared throughout history , such as Pelinal Whitestrake . Saint Alessia believed that " freedom " was just another name for Shezarr . The creation myth in which Shezarr is described as the god who convinced the other Aedra to create Nirn can be read in " The Monomyth " .
Port Telvannis Port Telvannis ( also called Port Telvanis ) is a city located on the main island of the Telvanni Isles , northeast of the Telvanni Peninsula of mainland Morrowind , in the Padomaic Ocean . It is a holding of the Great House Telvanni . One of the more prominent citizens coming from Port Telvannis is Xal , a human Marukhati .
Spellwright Girvas Spellwright Girvas is a Dunmer and the mayor of Senie . He seeking help in finding his daughter Morvani , who has been missing since the eruption of Ash Mountain . Interactions . Proving Trust . A volcanic eruption and an infestation of shalks have devastated the town of Senie . The townsfolk are wounded , but distrust between Dark Elves and Argonians delay efforts to heal them .
Scroll of Vaermina ' s Promise Scroll of Vaermina ' s Promise is an Illusion scroll that temporarily raises the target ' s disposition . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell a Scroll of Vaermina ' s Promise : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Illdi Illdi is a Nord bard who studies at the Bards College in Solitude . Background . Illdi holds a great deal of respect for her teacher at the College , Inge Six Fingers , but is very insecure ; she claims that she is not very well - liked by anyone . She generally spends her evenings wandering around alone in the courtyard outside the College . She seems to be disliked by some other citizens of Solitude , as several have made negative comments about her or to her , such the following one from Pantea Ateia to Viarmo : However , one Bard , Ataf , explains to Jorn his belief of Illdi ' s true personality : Interactions . Diplomatic Immunity . Illdi is seen at Elenwen ' s party , playing the flute in a corner . Tending the Flames . Illdi is one of the Bards College ' s students in attendance to the festival .
Er - Teeus Er - Teeus is an Argonian worshipping the Daedric Prince Peryite . He is frozen in a trance that relates to the Daedric Princes quest , but can be unfrozen in completion of the quest for Peryite . He is unkillable before completion of Peryite . Er - Teeus wears Monk Robes , is armed with an Iron Dagger , and carries a few Septims . Interactions . Peryite . After a misguided attempt to summon Peryite , the souls of his worshippers became trapped between worlds . Peryite asks that the Hero travel to the plane of Oblivion and retrieve their souls .
Shrouded Armor ( Skyrim ) Shrouded Armor is an enchanted Light armor set , traditionally worn by the assassins of the Dark Brotherhood . Craftsmanship . The armor is red and black , with many straps and buckles running down the chest and across the waist . It is the only set of armor other than the Dragon Priest Masks and Nightingale Armor to feature a cowl with actual protective leather . The cowl has two variations : one with the face cover , and one without . Each piece is also enchanted . It seems that while Khajiit and Argonians can wear the Shrouded Cowl , it does not provide a mask to hide the nose and mouth of the wearer , though the maskless version allows the ears to be seen , while the standard Cowl does not . Variations . There are two other variations of the Shrouded Armor . One is called Ancient Shrouded Armor . It looks exactly the same as the Shrouded Armor but provides improved enchantments and armor ratings . The other is the Worn Shrouded Armor , which doesn ' t have any previous enchantments , thus potentially making it the most valuable , especially if the player acquired the Extra Effect perk , since it can be greatly " customized . " Tumblerbane Gloves , a unique variant of Shrouded Gloves , are also found in the Dawnstar Sanctuary after purchasing the bedroom part of the sanctuary during " Where You Hang Your Enemy ' s Head . " Acquisition . Joining the Dark Brotherhood . Joining the Dark Brotherhood automatically allows the armor to be collected ; Astrid provides it after arriving at the Dark Brotherhood Sanctuary for the first time . Killing Dark Brotherhood members . Alternatively , it can be obtained without joining the Dark Brotherhood by killing Astrid during the quest " With Friends Like These . . . " It is also found in the deserted Dawnstar Sanctuary , but is named " Worn Shrouded Armor . " This variation has no bonuses but can be enchanted . Additional sets . A few additional sets of this armor may be obtained by having the Perfect Touch , a perk of the Pickpocket skill tree . In the quest The Cure for Madness , another Dark Brotherhood sanctuary near Dawnstar is visited . The ghosts which roam the sanctuary wear this armor . Killing them causes their corpses to disappear , not allowing the collection of the armor . However , these apparitions can be pickpocketed for the armor pieces with this perk . When the quest " Where You Hang Your Enemy ' s Head " is completed , an additional set of armor ( minus the cuirass ) can be found on the Mannequin in the Master Bedroom . Attributes by piece . < tabber > Regular Armor = Alternate Armor = < / tabber >
Dovres Verethi Dovres Verethi is a Dunmer smuggler who resides in the cave of Mannammu . He is the leader of the Verethi Gang of bandits . Interactions . The Verethi Gang . Eydis Fire - Eye has requested that the Nerevarine wipe out the Verethi bandit gang , whose base is in the cave of Mannammu .
Resist Poison ( Daggerfall ) Resist Poison is an Alteration spell available in . It is a self - affecting spell that adds a complete resistance to poison damage if the spell is successful , or halves poison damage against the Hero if failed at casting . The base chance of success is 30 % , but 5 % is added per level of the Hero . The duration of the spell is 2 ingame minutes , but just as the success chance , it adds 1 % per level .
Letter from Sabjorn Contents . Maven , This is the final letter I ' ll be sending to you . I ' m sick to death of your underhanded methods . A little competition never hurt anyone and Honningbrew has barely scratched the surface of your business . I ' ve lost two more shipments this month to these so - called " bandits . " If I find out you ' re involved , I ' m taking it to the Jarl . Sabjorn
Rhea Rhea is an Imperial found in the swamps south of the Hatching Pools . She became ill after inhaling toxic fumes lingering in the bog . Interactions . A Poisoned Heart . Rhea and her companion , Marius , rescue the Vestige after encountering poison fog near Percolating Mire . When the Vestige wakes up , Rhea and Marius task them with helping in the effort to clear the poison from the Shadowfen swamps .
Goldenglow Estate Goldenglow Estate is a settlement in The Rift . It is owned by Aringoth . Location . Goldenglow is a large estate and apiary outside Riften , located on a group of islands , connected by bridges , in Lake Honrich . Background . The honey produced there is the primary supply for Maven Black - Briar ' s Meadery , making it an important location in the Rift . An Altmer named Aringoth owns the estate , and he has hired several mercenaries to patrol both the estate grounds and inside the estate house itself . The sewer entrance is located on the northwest side of the estate just on the shore near a mercenary ' s walkway . The bee hives are located on an island southwest of the estate ' s main building . The mercenaries outside are hostile to members of the Thieves Guild , and neutral to adventurers just stumbling across it . The house itself and nearby surrounding property is surrounded by an invisible wall until the Thieves Guild quest Loud and Clear is active .
Covert Note Content . We know where the missing villagers are , but we need your help . Due to the lockdown , no one can leave Narsis . Except you , that is . Yes , we know all about the special dispensation the councilor gave you . We ' d like to speak to you , but please understand that we need to keep our presence hidden . We couldn ' t just leave directions lying around for the House Guard to find . Instead , we give you this : " Don ' t look to the sky . Follow the Star . She provides the key . She will guide your way . " Follow these directions and we will speak soon
Wanted : Sgolag ( Book ) Content . Sgolag , an Orc of ill repute , must be brought to justice . This brigand is a known criminal , guilty of countless acts of murder , banditry , and the abduction of your fellow citizens and selling them into slavery . Rumors place Sgolag near Mobar Mine . The Thalmor shall issue a suitable reward to the one who delivers his head . — Curinaire
An Invisible Son An Invisible Son is an optional quest available in . The quest is obtained from Cassius Olcinius , who is in St . Delyn Plaza in Vivec City . Simply walking close enough to Cassius Olcinius will cause him to initiate a conversation to start the quest . Background . A wizard has turned Cassius invisible , and he is afraid to talk to the wizard or seek help from his father . Walkthrough . When walking past , in St . Delyn Plaza , Cassius initiates a conversation asking for help . He relays that the wizard Fevyn Ralen has cursed him with invisibility and he needs help . Agree to help and he will state that Fevyn is located in the House Telvanni section of Vivec . Travel to the Vivec , Telvanni Canton , Telvanni Waistworks , Telvanni Mage room to speak with Fevyn . Fevyn freely admits to turning Cassius invisible . But he did it at Cassius ' request for a fee of 400 septims . Cassius has failed to pay the 400 septims and begged Fevyn to remove the invisibility . At this point there are only two options : agree to pay the debt or decide that Cassius needs to learn to pay off his own debts . Agree to pay off the 400 gold debt and Fevyn will remove the spell . Return to Cassius and he will once again be visible and thankful that he has been returned to normal . Enter the trader shop near by and speak with his father , who will repay the 400 gold , plus provide a 100 gold reward .
Rejuvenate Friend Rejuvenate Friend is a journeyman level Restoration spell in . It restores 10 points of a target ' s health and 20 points of fatigue for 3 seconds . Acquisition . Rejuvenate Friend can be purchased from Earil , who resides at Earil ' s Mysteries in Crucible , New Sheoth .
Penniless Olvus Penniless Olvus is an Imperial commoner living the hard life as a beggar in Anvil . His bedroll and food sack can be found on the east side of the Main Gate . Interactions . Finding the Thieves Guild . The Hero needs to ask one of the beggars in Cyrodiil , in order to learn about the Gray Fox . Taking Care of Lex . The Hero needs to ask one of the beggars about the Castle of Anvil .
Eldergleam Tree Eldergleam is an ancient tree blessed by the goddess Kynareth in the Eldergleam Sanctuary . History . Early in the history of Whiterun , a piece was grafted from the tree and planted in the city square outside the Temple of Kynareth . This offspring of the Eldergleam Tree is called Gildergreen . Many believe the Eldergleam Tree is the oldest living thing in Skyrim , if not all of Tamriel .
Necromancer ' s Robes The Necromancer ' s Robes are the standard uniform of Necromancers , it looks exactly the same as normal black robes . The only difference is that the necromancer robes have a picture of a skull and two crossed skeletal arms underneath placed on it . Background . There is also a necromancer hood which is the same as a normal black hood and is worn only by Necromancer Adepts . When worn in the Arcane University the mages get a little upset and demand that it be taken off . Characters . The following individuals wear this robe :
Guide to Balmora Content . Balmora is the district seat of House Hlaalu , and the largest settlement on Vvardenfell after Vivec City . Balmora ' s four districts are High Town , the Commercial District , Labor Town , and Fort Moonmoth . High Town , on the hill to the west , has the Tribunal Temple , Hlaalu Council Hall , rich manors , better shops , and the Morag Tong guildhall . The Commercial District , just west of the river , is centered on the large plaza north of South Gate , with the strider port along the south wall , east of South Gate . The Fighters Guild and Mages Guild , and most of Balmora ' s shops and inns , are located along the streets of the Commercial District . Labor Town , east of the river , where the commoners and poor live , has several modest cornerclubs and a few merchants . Fort Moonmoth , a long walk southeast of town , houses the Legion garrison and the Imperial cult . Services . House Hlaalu services are available at Hlaalu Council Manor in High Town . Temple faithful seek solace and services at the Balmora Temple in the southeast . Outlanders must travel outside the town walls , through South Gate and east along well - marked roads to Fort Moonmoth for Imperial Legion and the Imperial cult services . The guildhalls of the Fighters Guild and Mages Guild are on the street north from the plaza in the Commercial District . Morag Tong services are available at their guildhall in the extreme northwest of High Town . Better shops are in High Town on the hill , with numerous merchants in the Commercial District , west of the river , and a few traders in Labor Town , east of the river . Notable Figures . None of the Hlaalu counselors live in Balmora . Nileno Dorvayn at the Council Hall is the ranking Hlaalu local . At the Fighters Guild , Eydis Fire - Eye is the steward . Ranis Athrys is the Mages Guild steward . Ethasi Rilvayn is the Morag Tong steward . Feldrelo Sadri is the ranking cleric of the Balmora Tribunal Temple . The colorful ' Sugar Lips ' Habasi , a freelance facilitator of no fixed address , is often rumored to be the local boss of the Thieves Guild . Transportation . A good road leads south to Pelagiad , Seyda Neen , Ebonheart , and Vivec . A rugged wilderness track leads southwest along the Odai River to the fishing village of Hla Oad . Improved roads head north to Caldera and Ald ' ruhn . The silt strider port is on the west side of the river near South Gate . Silt strider service goes to Ald ' ruhn , Suran , Ald ' ruhn , and Seyda Neen . Guild guides at the Mages Guild can teleport you to Ald ' ruhn , Vivec , Caldera , and Sadrith Mora for a fee . Hla Oad is southwest on the coast . An unimproved trail leads northeast up the ravines of Foyada Mamaea to Ghostgate ; the path is easy to follow , but dangerous beasts threaten pilgrims who travel this route to Ghostgate shrine .
Sarandel ' s Carnival Sarandel ' s Carnival is a location that appears in the region of Grahtwood in . It is different to many locations in that it does not appear on the map , however , it is a fixed location , and several characters , such a character just outside of Southpoint , mention it . At the time that the Vestige arrives , the carnival has a problem — none of the acts are able to be performed ! Quests . Carnival Conundrum . Help the various Carnival residents with the various problems preventing them from doing their acts .
Summerset Isles : A Visitor ' s Guide Content . Fairly met , travelers . You now count yourselves among the privileged few mainlanders to set foot in Altmer i lands . Was the crisp air and vibrant color of the Blue Divide everything you ' d imagined ? If you had the luxury of crossing it upon one of our ships , I have no doubt it was the smoothest sailing of your lives . Consider it merely the first courtesy and comfort of many in your visit to the Isles . Let the warmth of our sun and the scent of sweet blossoms greet you as you leave the cool waters of the cape behind you . Try not to be intimidated by the bustle of Vulkhel Guard . The townsfolk are well accustomed to dealing with mainlanders who come bearing goods . If they have the patience for dealing with sailors , as they do , rest assured they will not be put out by polite guests such as yourselves . Avail yourselves of the sumptuous accommodations of its inns and try local fare you will find no equal to in Tamriel . Altmeri hospitality is an art — like all our pursuits — that has been honed for thousands of years . You may find yourself overwhelmed by such enriching experiences , but ease your mind . The Isles are a place of harmony and you will find your equilibrium by letting its natural tranquility guide you . The Sapiarchs ensure that each element , from the tallest tree , to the shortest blade of grass , is in perfect balance . It would be best not to wander too far and disrupt the usual serenity , but if you head north from Vulkhel Guard you ' ll find the South Beacon Lighthouse , a charming structure that guides our Royal Navy safely through the night . The cliff that it is built upon provides a lovely view of the holy isle of Summerset . On a particularly clear day you can see the town of Shimmerene , busily ferrying goods and citizens to and from Auridon . You may be tempted to ascend the lighthouse for a better view , but please refrain from disturbing the attendants . Allow to me to speak for all Altmer when I say that we hope that partaking in our culture has been an elucidating experience . I hope your time in Vulkhel Guard provides you memories to last a life time . Don ' t forget , any stay longer than five days must be approved by the authorities or you may find your visit cut short unexpectedly . Safe travels back to Tamriel ! [ Approved for distribution by the Divine Prosecution . ]
There Be Dragons Content . The last known sighting of a dragon in Tamriel was in the time of Tiber Septim . He made a pact with the few remaining dragons , swearing to protect them if they would serve him . Despite his promise , dragons were still hunted and slain . It ' s not clear if the last ones fled Tamriel or if they were exterminated . There is no credible story of how dragons came to be . According to dremora that the College of Whispers have " questioned , " they just were , and are . Eternal , immortal , unchanging , and unyielding . They are not born or hatched . They do not mate or breed . There are no known examples of dragon eggs or dragonlings . The Iliac Bay area has stories of such things , but so far all have proven false . The eggs turned out to be eggs of other reptiles . The small dragons were merely oversized lizards and no relation to true dragons . Although they are not born , dragons can die . During the Dragon War of the Merethic Era , their numbers were decimated . The Akaviri invaders of the late First Era are said to have hunted and killed scores of them , before and after their defeat by Emperor Reman . Some sources say the Akaviri brought over dragon - killing spells . Others claim they built cunning traps . One tale even speaks of a rare poison . It is well accepted that a dragon ' s most fearsome weapon is its fiery breath . Because they could fly overhead and rain down flaming death , archers and wizards were necessary when hunting them . It is less well known that some dragons could breathe a freezing spray of frost . The reports indicate that a dragon might do one of the other , but not both . Most people think of dragons as mere beasts . However , logically they must have had language in order for Tiber Septim to have negotiated with them . Indeed , the historical record is quite clear that dragons were highly intelligent . They had their own language , but could also speak the languages of men and elves . The records of Reman ' s hunts contain reports of dragons that breathe or spit fire . Recently some were unearthed that described dragons blowing freezing blasts of cold . The more fanciful tales have them summoning storms and even stopping time . These should be discounted as myths and faery tales . Even without this most fearsome weapon , their nearly impenetrable hide and granite - like teeth and claws made them terrifying opponents . There is some confusion over when the last dragon was killed . It seems the last few vanished all at once . Some tales speak of a dragon king who devoured all of them rather than let mankind kill them . One of the more far - fetched stories has Tiber Septim absorbing their essences when he ascended to godhood . Although the exact cause is unknown , they are all gone . No dragon has been seen for centuries . There are a few known examples of dragon bones fused with the stone and rocks of cliffs and cave . Just enough proof to make the stories undeniable .
Recover the Ash Statue Recover the Ash Statue is a quest available in . Quick walkthrough . Brara Morvayn asks that an Ash Statue be removed from Morvayn Manor . Find the statue and take it to the Ald ' ruhn Temple where Lloros Sarano destroys it . Return to Brara for the reward . Detailed walkthrough . The ash statue is found in an upstairs room in the manor . Clear the manor of Corprus Stalkers before retrieving the statue . The statue is behind crates so look carefully . Take the statue to the Ald ' ruhn Temple , find Lloros Sarano and give the statue to him . Once the statue has been disposed of , return to Mistress Morvayn to complete the quest .
Staff of the Flame Wall The Staff of the Flame Wall is a staff found in . Effects . This staff allows the wielder to cast to create a wall of fire on the ground that deals fire damage , an effect that emulates the destruction spell Wall of Flames . Charge consumed by the staff ' s use is reduced by higher Destruction skill . Crafting . With the addition of the add - on , this staff can be created at Neloth ' s Staff Enchanter in Tel Mithryn . It requires the following components :