naist-nlp/zeshel huggingface dataset:
Dungeon Sets Dungeon Sets in . Blackheart Haven . Bone Pirate ' s Tatters . Medium Armor Knight - Errant ' s Mail . Heavy Armor Undaunted Unweaver . Light Armor Blessed Crucible . Nikulas ' Heavy Armor . Heavy Armor Set Noble Duelist ' s Silks . Light Armor Sword Dancer . Medium Armor City of Ash . Burning Spellweave . Light Armor Embershield . Medium Armor Sunderflame . Heavy Armor Crypt of Hearts . Ebon Armory . Heavy Armor Leviathan . Medium Armor Shroud of the Lich . Light Armor Darkshade Caverns . Armor of Truth . Heavy Armor Netch ' s Touch . Light Strength of the Automaton . Medium Direfrost Keep . Draugr Hulk . Medium Ice Furnace . Heavy Magicka Furnace . Light Elden Hollow . Barkskin . Medium Light Speaker . Light Undaunted Bastion . Heavy Fungal Grotto . Dreugh King Slayer . Heavy Spider Cultist Cowl . Light Viper ' s Sting . Medium Selene ' s Web . Durok ' s Bane . Heavy Armor Hircine ' s Veneer . Medium Armor Vestments of the Warlock . Light Armor Spindleclutch . Knightmare . Heavy Armor Prayer Shawl . Light Armor Spelunker . Medium Armor Tempest Island . Jolting Arms . Heavy Armor Overwhelming Surge . Light Armor Storm Master . Medium Vaults of Madness . Oblivion ' s Edge . Medium Armor Rattlecage . Heavy Armor The Worm ' s Raiment . Light Armor Volenfell . Crusader . Medium Armor Duneripper ' s Scales . Heavy Armor Treasure Hunter . Light Armor Wayrest Sewers . Combat Physician . Light Armor Sergeant ' s Mail . Heavy Armor Toothrow . Medium Armor Gossamer . All Armor Types Hand of Mephala . All Armor Types Widowmaker . All Armor Types Imperial City Prison . Leeching Plate . Heavy Armor Scathing Mage . Light Armor Sheer Venom . Medium Armor Ruins of Mazzatun . Amber Plasm . Light Armor Aspect of Mazzatun . Heavy Armor Heem - Jas ' Retribution . Medium Armor White - Gold Tower ( Online ) . Brands of the Imperium . Heavy Armor Essence Thief . Medium Armor Spell Power Cure . Light Armor
Books of Bliss The Books of Bliss exclusively sells books related to the Shivering Isles , including the highly useful books , " The Shivering Apothecary " and " The Shivering Bestiary " . The owner and proprietor Sontaire , is widely known for her competitively amorous nature , and will sternly warn female characters to " stay away from the menfolk . . . " Sontaire has 1200 and a Mercantile skill of 34 . When bartering , she will buy magical scrolls and books while only selling the latter . Her selection consists purely of randomly selected books related to the Shivering Isles , including a chance to find one of only four copies of the rare suicide note " The Ravings of Fenroy " . Books of Bliss is located on the far south side of the city .
A Subtler Brew Content . Entry 380 . I ' m unhappy with the latest batch . If we can ' t mellow the pungency for weaker stomachs , Redfur will supply yet another wedding . Three times in a row is enough ! Entry 381 . Hoarvor dug up some of our nine - day casks . How many times have I said we need better pottery than Velyn Harbor Wayshrine can provide ? Entry 382 . Success ! The hoarvor thorax sped up the fermentation . We ' ll need to boil it out before it curdles , but I think we ' re on schedule .
Atronach Forge Manual Content . Nephew - I apologize that I cannot see you personally before you leave . The trip from Sadrith Mora is treacherous this season , or I would have visited upon hearing the news . The Nords have a fine college at Winterhold , and I am sure you will excel . You may know that I , too , attended there . I was quite the conjuration adept in my own day . I am sending you my notes on something called the ' Atronach Forge ' , a bit of a project of mine while at Winterhold . Mention nothing to the faculty , but ask your fellow pupils about a place called the Midden . You will find the Forge there . I fear a number of my notes are missing , scattered and lost in my travels around Skyrim . Perhaps you may stumble across these in your own adventures . The Atronach Forge offers few clues as to who built it , and even fewer as to how to unlock its full potential . Only through blind experimentation , and a few singed eyebrows , have I been able to understand its function . The Forge is mostly a large dais , almost crude of make , but emblazoned with the traditional Daedric rune . An offering box is attached , as well as a prominent lever . The Dais also features a large setting which seems set to receive some large , spherical object . I have had no luck determining what this missing object may be , however , or what effect it may have on the efficacy of the Forge . The Forge is activated by placing certain items into the offering box , and then pulling the lever . The Forge consumes the items and conjures something upon the dais . The conjuration can be predicted reliably if the appropriate items are left in the box - but many combinations either have no effect or catastrophic reactions . Once I conjured a wild goat ! Well , most of the goat , at least . Experimenting wildly with the Forge is dangerous . I ' ve recorded such recipes as I have discovered on the following pages . The simplest , yet perhaps most hazardous stable recipe is that for a summoned atronach . The conjured brutes will attack the first thing they see , however ! Be ready for battle if you have reason to use these recipes . Flame Atronach : Frost Atronach : Storm Atronach :
Riverwalking Boots Riverwalking Boots are a pair of enchanted leather boots in . These enchanted leather boots allows the Hero to walk on water . Slaughterfish , can still attack above the water . Locations . There are no known vendors that sell these types of boots . They can be found as random loot .
Blade Training Blade Training is a quest in . Trainers . The low - level trainers in Blade are the steward of Castle Cheydinhal , Naspia Cosma and Right - Wind from the Bruma Fighters Guild . The mid - level trainers are Sherina and Rhano from the Leyawin and Anvil Fighters Guilds respectively . Walkthrough . At a blade skill of 70 , the Hero is directed to a Blade - master who has apparently stopped at the Faregyl Inn south of the Imperial City . A man by the name of Alix Lencolia is here to train . To be trained , the Hero must have infamy or fame of 20 or higher .
Molag Amur ( Morrowind ) Molag Amur is a region of Vvardenfell , located between the Ashlands and Azura ' s Coast . Description . It is a desolate expanse of hardened lava flows , ravines , and fields of ash . Travel is difficult , and ashstorms frequently strike the area . Parts of the region are considered impassable , even by the Ashlanders . The stronghold of Molag Mar , and the isolated Erabenimsun Camp , are the only inhabited sites . There are Tribunal Temple pilgrimage sites at Mount Assarnibibi and Mount Kand . Molag Amur consists almost entirely of a confusing maze of foyada s . The dangers of Molag Amur are considerable ; it is one of the areas most likely to be stricken by ash storms , and is a prime habitat of such creatures as cliff racers , shalks , and other hardy creatures such as alit . Due to this , and its winding labyrinthine passages , travelers can easily get lost or come under attack .
Weakness to Magicka ( Morrowind ) Weakness to Magicka is an effect , ability , and a spell in that is a member of the Destruction school of magic , governed by Willpower . Its base Magicka cost is 2 . 00 points . Spells . The following spells consist of a Weakness to Magicka effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Weakness to Magicka effect : " < nowiki > * < / nowiki > " Trivia . Affected effects . The following effects are subject to Weakness to Magicka . Resistance . Weakness to Magicka and Resist Magicka are opposites , but equal . If they are present with the same magnitude , the two effects cancel ( " e . g . " a person with ten points of resistance and ten points of weakness has no net effect ) . The magnitude of these effects can be subtracted from one another to determine a net magnitude . For example : 30 weakness - 10 resistance = net effect 20 weakness40 resistance - 25 weakness = net effect 15 resistance Unlike elemental weakness effects , Weakness to Magicka can not be used to break immunity ( one - hundred points of Resist Magicka ) , because this effect is resisted by Resist Magicka .
Cap ' n Dugal ' s Journal , Book IV Cap ' n Dugal ' s Journal , Book IV is a book in ' s official plug - in , " The Thieves Den " , and is an autobiographical work by a pirate named Captain Torradan ap Dugal , who was the captain of the infamous Black Flag . He and his Red Sabre pirates now defend the remains of the Black Flag in Dunbarrow Cove as skeletons . Location . Before he died , he wrote a journal separated into four books which are located on the floor in the captain ' s quarters of the Black Flag . Content . I seen my own blood more times than I cold ever count , but seein ' the ragged mess that just come up out of me lungs just now is the only time I ev ' r been afraid of it . I guess I should be gettin ' to the last bit o ' me story . Me and me crew were trapped down here , never to see the light again or some rot . We tried diggin ' out . We tried blastin ' out . We tried callin ' to the nines and the daedric princes for help . Nothin ' worked . Some o ' the men went crazy when we figured out that there were no gettin ' out , but most of us just accepted what fate had dealt us . We made the hulk o ' the Black Flag into the best home that we could and tried makin ' a life of it down here . We had plenty of stores with us and since most of the crew were killed in the fight , it was more than enough to go around . I will tell you though , that you ain ' t known suffering until you ate nothin ' but hard rations for twenty - some years . All the pain I ever caused anyone has been paid back to me tenfold in havin ' to eat the same filth every day for the whole time I been down here . Then Grim died off . Grim was the first and one by one , the boys had been droppin ' off . They all got the same sickness I ended up with . We buried ' em when we could , threw ' em in the water when we didn ' t have strength to bury ' em . Finally , we jus ' made ' em walk to the far side of the cavern a couple of days before the sickness ran its course . I ' m the last , an ' I suppose that makes sense . The great cap ' n Dugal , defeated by Fasil Umbranox and buried alive forever . I wonder what became of Anvil . Prob ' lly let it burn and swept the ashes into the sea . Umbranox prob ' lly went back to the Imperial City to pat himself on the back and be rewarded with lands an ' titles . Like I said way back in the beginnin ' , I don ' t expect nobody to ever read this but if by chance someone does find my carcass down here in this pit , do an old seaman a favor . Track down whatever descendents that fat old sack Umbranox may have and tell ' em that Torradan ap Dugal says hello .
Articles of the Sakkr - al - Behr Content . Article 1 : All treasure taken from a captured vessel , town , or enemy hold shall be immediately divided into two parts . The first part is entered into the ship ' s purse for repairs , resupply , and operating costs . The second shall be divided amongst the crew as defined in Article 2 . On recommendation of the First Mate and Bosun , the Captain may choose to reserve more than this in dire need . Article 2 : Shares are assigned as follows : Inactive Crew ( wounded , sick , or otherwise ) : 1 / 2 share . Active Crew : 1 share . Raid Leaders : 2 shares . Raid Commanders : 4 shares . Bosun : 4 shares . First Mate : 6 shares . Captain : 8 shares . Article 3 : Bonus Shares . Healers , sorcerers , and other specialists are awarded a bonus share in addition to all rank shares . Those wounded in the line of duty are also awarded one bonus share . The Captain may award up to 2 bonus shares to a crewman for heroic or valiant service . Article 4 : Any crewman found withholding shares or refusing action shall be marooned on a sandbar or like island with 3 days rations . Any crewman who assaults or injures another in order to avoid discovery of such offense will be marooned without rations , and without benefit of island but with attached chains and weights .
Quaronaldil ' s Letter Content . Dear Mother , Essanyon is insane . I first thought he sought a path in life . Now he talks only of the end of days . He speaks of the crow he sees in his dreams . He can ' t distinguish between the real and the unreal . He now believes the end of the world is at hand , as I ' m sure he ' s written you . He has told me that sacrificing a Skywatch noble will somehow thwart this End . I can ' t allow him to murder another for the sake of his delusory faith . I must report him to the Skywatch Guard . And come what may , I must stop him . I ' m sorry . I love you as always , but I must stop him . — Quaronaldil
Mind - Shriven Skin The Mind - Shriven Skin is a discontinued character skin for formerly available through the Crown Store that gives the Vestige the appearance of a soul shriven . It was later re - released for a limited time as a legendary reward from Storm Atronach Crown Crates .
Lightning Cloak Lightning Cloak is an Adept level Destruction spell in . Effects . Lightning Cloak surrounds the caster by a wall of lightning . If an enemy hits or gets too close to the caster , the enemy is shocked for 8 points of damage . Also , if Lightning Cloak is active , its damage is applied to the Dragonborn ' s melee damage .
Carrot ( Skyrim ) Carrots are a food item in . It is one of only a few vegetables that cannot be harvested . It is also an ingredient used for cooking beef stew as well as other types of food . It restores 1 point of Health . There is a large amount of carrots on the " Red Wave " .
Crow ' s Wood Crow ' s Wood is a public dungeon that appears in . It is accessed by activating a treasure chest in eastern Davon ' s Watch in Stonefalls . It is actually a plane of Evergloam , a realm of Oblivion . There are 3 achievements to complete in Crow ' s Wood . Enemies . Champions ;
Gugnir Gugnir is a Nord found injured southeast of the Dogeater Goblin Camp . Him , his brothers and five other guards went there to try to cull the goblins but all except for him were killed . Interactions . Tarnish the Crown . Help Gugnir to stop the goblins from attacking Port Hunding . Kill King Demog and take his crown . Conversations . Gugnir can be first met calling for help near the road to the Dogeater Goblin Camp . He initiates the quest " Tarnish the Crown . " After Goblin King Demog has been slain , Gugnir can be found near the Screaming Mermaid , near the well . Gugnir can be spoken to after handing in the quest .
Bloodthorn Cult The Bloodthorns are a cult of death mages led by the Reachman necromancer , Angof the Gravesinger in . The Bloodthorn cult are causing trouble north of Glenumbra , although they also operate in Daggerfall . Angof and his cult use Bloodthorn vines to spread an evil poison though the soil , killing everything it touches . The presence of these vines usually means the cult is active in the area . Members . Generic :
Guestbook : Rulanyil ' s Fall Content . Welcome to Rulanyil ' s Fall , home of the Merethic Collection of Antiquities . Please note that all items on display are available for purchase . If you wish to attend one of our anonymous auctions , please sign below , and one of our representatives will be in touch .
Champion Belt Champion Belt is a generic belt in that is enchant ed with Alteration magic . Enchantments . Enchantment ID : third barrier _ en Acquisition . This belt is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Dumac Dumac ( also known as Dumac Dwarf - Orc , and Dumac Dwarfking , or Dumalacath ) was a Dwemer king , head of the clans in Resdayn during the First Era , now known as Morrowind . History . During the Skyrim Conquests in 1E 416 , Dumac and Indoril Nerevar formed the First Council , an alliance of Chimer and Dwemer , against the Nord ic threat . During the history First Council , it is noted that the Rourken Clan refused to join him . On the Chimer side , House Dagoth , the Sixth House , was absent . The combined armies of the Chimer and Dwemer were successful in stopping the Nordic Invasion . He and Nerevar were known to have been in attendance of the coronation of Emperor Gorieus of Cyrodiil in 1E 461 , diplomatically representing Resdayn in relative peace . Unbeknownst to him , one of his chief council members , Kagrenac , was working in secret to create a new Dwemer God . Voryn Dagoth discovered this , informing Nerevar , who then went to ask Dumac if the statement was true . Kagrenac took great offense , asking Nerevar who he was to question their affairs , and Dumac claimed his people were innocent of any wrongdoings . Nerevar later went to Vvardenfell one last time to negotiate with the Dwemer , quarreling bitterly with Dumac , who was still oblivious to Kagrenac ' s plans . The First Council broke down , and the War of the First Council began . During the resulting Battle of Red Mountain , Dumac led the Dwarven forces out of their strongholds , having automatons and atronachs at his command . Nerevar drew Dumac ' s armies into the fields , where they were defeated by his generals , while he travelled to the Heart Chamber . Nerevar killed Dumac with the Ethos Knife , and they both collapsed from the wounds and draining magics . Another account state that Dumac and Nerevar weren ' t at odds during the Battle of Red Mountain and that they joined forces to stop Wulfharth from using the power of the Heart of Lorkhan . According to this version of the battle , King Wulfharth was resurrected as Shor ' s avatar and amassed an army comprising of Nord s , orc s , and House Dagoth to obtain the Heart of Lorkhan , which to the Nords was considered the Heart of Shor . In the climactic battle at the Battle of Red Mountain , Wulfharth had obtained the Heart but needed time to acclimate to its power . During this time , he and Voryn Dagoth faced Nerevar and his two companions , Alandro Sul and Dumac Dwarfking . Wulfharth blinded Alandro Sul with a shout and slew Dumac , but was weakened by a blow from Dumac ' s warhammer , Sunder . Sunder had made the Heart solid and enabled Neravar to slay Wulfharth with a surprise side attack with Keening and cut out Wulfharth ' s heart .
Jumping Shock Spider ( Scroll ) The Jumping Shock Spider is a spider scroll found in . Usage . Used like a scroll , this tosses a Jumping Shock Spider on the ground that will cause shock damage by launching itself at nearby enemies and exploding if it lands near them . Crafting . This spider can be crafted in White Ridge Sanctum using the Imbuing Chamber and the following components : This recipe yields three spiders . Replacing the Amethyst with a Flawless Amethyst will yield six spiders . In addition , after crafting the spiders , one of the following recipe notes is added to the inventory :
Kvatch Soldier ( Legends ) Kvatch Soldier is a creature card in . Acquisition . This card is received by completing " Chapter 4 - Bandit Ambush " before the start of the game in a story deck called " Band of Survivors " and so is available in your first battle .
Torturer The Torturer is an elder Imperial Legionnaire in Helgen . He wears a set of Imperial Light Armor , with the exception of the helmet , which is replaced with a Light Armor Hood . He also carries a Steel Dagger ; however , he uses Destruction Magic in combat instead . Background . He is the Imperial torturer found at the bottom floor of Helgen Keep . Depending on whom the Dragonborn follows into the keep , he will either be hostile or passive . Interactions . Unbound . If Hadvar is followed , he and his assistant will be attacked by escaping Stormcloaks . If he survives the fight , he will stay behind against Hadvar ' s advice , mostly aloof to the chaos that is happening to the town above him , preferring to continue his studies below the keep . If Ralof is followed , he and his assistant will be hostile towards the Dragonborn .
Dulg Dulgiijbiddiggungudingu , better known as Dulg , is a character that appears in and . He works for chef Toel . Appearance . Dulg is a froglike creature about two feet high , mottled orange , yellow , and green . History . Umbriel Crisis . After Annaïg and Slyr were kidnaped by chef Toel ' s kitchen , they were sent to some decontamination chambers . Dulg ordered them to go back to the beginning and start the process again . Annaïg did not see Dulg at first , but she finally noticed a froglike creature . After an hpur of alternating heat and cold , Dulg guided Annaïg and Slyr across the room to their new robes . He later offered some food and drink so that they could gather their strength , and he recommended them to rest before speaking to Lord Toel . When Annaïg woke up next morning , Dulg told Annaïg she would have breakfast with Toel . Dulg explained to Annaïg that she could not meet Toel wearing her usual robes , so she had to wear a gold and black gown , cuffs , collars and her hair and face were tended . The morning after Annaïg had supposedly stolen the ninth savor , Dulg woke up Annaïg again . Toel required her presence to clear up who had stolen the ninth savor .