naist-nlp/zeshel huggingface dataset:
Pop Fry The Pop Fry is an enemy from " Final Fantasy X - 2 " . Its name and attacks all make references to the sport of Baseball . It is not a very dangerous enemy , and can be dispatched of relatively quickly with normal and Water - based attacks such as Water and Liquid Steel .
Cura II Cura II is the second tier of the Cura spell in " Final Fantasy XI " . White Mages can learn this spell by using a scroll of Cura II at Level 83 or higher . Like Cura , it is boosted by taking damage while Afflatus Misery is active . The scroll to learn this spell can be obtained from the quest " Something in the Air " , bought for 88 , 389 gil from a merchant in Rabao , or bought from other players in the player - stocked auction house .
List of Crisis Core - Final Fantasy VII - enemy abilities This is a list of enemy attacks that appear in the game " Crisis Core - Final Fantasy VII - " . Abilities in " italics " are abilities with names not shown when used by the enemy .
Active Time Event Active Time Events , abbreviated to ATE , is a system that gives the player the ability to view short optional scenes in " Final Fantasy IX " that are happening at the same time elsewhere in the world . The system was created by the game ' s director , Hiroyuki Ito . While the player is off in a different location , they can view the actions of their other party members , or non - player characters that occur roughly at the same time . When an ATE occurs , the words " Active Time Event " appear at the bottom left corner of the screen , and a distinct chime is played . The player can then use the to view the scene . All Active Time Events are named . Usually ATEs have no effect on gameplay , though a few allow the player to obtain items . ATEs come in two flavors : mandatory and optional . Mandatory ATEs are activated automatically , even if the player doesn ' t press . Optional ATEs remain available if not selected , and the player can continue to progress through the game without activating them , though leaving a game screen or exiting to the World Map may sometimes cause an ATE to become unavailable . Additionally , activating certain ATEs will sometimes make certain other ATEs or dialogue available .
Birostris ( Dimensions ) Birostris is an enemy in " Final Fantasy Dimensions " . This is not a really danger foe except it fonds of casting Sticky Goo to inflict Slow to one target . Unlike most monsters in Pirate Hideout , it has no weakness . Some attacks or strong spells will put it to death .
Dark Elf ( Final Fantasy ) The Dark Elves are a race from " Final Fantasy " . They are somewhat related to the Elves inhabiting Elfheim , and are led by Astos . The Dark Elves once attempted to usurp control of Elfheim , but Astos was defeated by the Warriors of Light . In addition to Astos , the Warriors of Light fight some Dark Elves as regular enemies . Dark Elves come in three forms : the Dark Wizard , the Dark Fighter and the Devil Wizard . Despite the Dark Fighter ' s name , both types of Dark Elf are magically inclined . A Dark Elf also appears as a boss in " Final Fantasy IV " , with the same design as Astos . Non - " Final Fantasy " appearances . Astos appears as the sole dark elf in the 34th episode " The Fractured Fantasy of Captain N " .
Earth Eater ( Dimensions ) Earth Eater is an enemy in " Final Fantasy Dimensions " . It can be encountered in a secret area to the west of Castle Avalon . When the warriors try to open the chest , the battle will occur . Although not actually a boss ( although it was a Challenge Dungeon boss in the original mobile release ) , Earth Eater is a tough foe . It tends to cast Absorb Magic to nullify the next spell . However , it cannot nullify Meteor . Quake and Sandstorm can damage the whole party . Bite and Suck In deal major damage to a character and either inflict Poison , Confuse or heal the foe . At least a healer with Doublecast is recommended to disable Magic Absorb by using Cure . Others can strike Earth Eater with their best abilities , F - Abilities or spells , probably Meteor .
Ma Dincht Ma Dincht is a non - player character from " Final Fantasy VIII " . The adoptive mother of Zell Dincht , Ma Dincht adopted Zell from Edea ' s Orphanage and raised him in Balamb , later sending him to be educated in Balamb Garden . She always stays optimistic and proud of her son and is always welcoming to any of his friends that come to visit . It is unknown what happened to Zell ' s adoptive father , and , presumably , Ma Dincht ' s husband , as he is not specified in the game . When Zell talks about his adoption at the Trabia Garden he mentions his " parents " in plural . Gameplay . Triple Triad . Ma Dincht possesses a rare card of her son which can be won from her in a game of Triple Triad in her house in Balamb . The earliest time the player can play her at cards is after returning from the Siege of Dollet mission . The player must first enter and exit the house before entering again , and have Zell in the party , to play her .
Dime Tower Dime Tower , also called Tower of Dime , is a dungeon in " Final Fantasy Adventure " . This dungeon has Damage floor and pitfalls . Stone tablets around its rooms reveal the story of the Tree of Mana and the fall of the Vandole Empire . Story . The Tower was built by the Vandole Empire in the Crystal Desert and it was sunk in the sand . Marcie was stranded there for fifty years , looking for relics . After Sumo unleashes the mystic power of the rusty sword within the Cave of Ruins , Dime Tower emerges somewhere in the Desert and Sumo goes to look for it . He comes across a tower that emerges from the desert sand . Upon entering , Sumo encounters Marcie who introduces itself to him and tells him that its searching for relics . Dr . Bowow made him and left it inside the tower , and waited for 50 years , but was forgotten . Marcie offers to help Sumo , and joins him . When they reach top of the tower , they face off against Garuda . After its defeat , the tower starts to tremble . Marcie tells Sumo that the tower lost its balance and they must hurry off the tower before it falls . They take the pathway heading west while the path before their exit falls below . Marcie convinces Sumo to let him throw him to safety by saying he will jump afterwards . Marcie throws Sumo on the ledge , he urges Marcie to jump . It replies that Sumo has to save the world and he ' s the only hope left . Marcie admits he cannot jump and says he must stay with the tower because it was created to work in the tower and its there that it will sleep . The tower starts to fall with Marcie still on the tower while Sumo can ' t do nothing more then watch it falling down .
Right Foot The Right Foot is an enemy in " " . It is fought in the bottommost levels of the Depths , alongside the Left Foot . IIt either uses a weak physical attack , Venomous Gas to inflict Poison to the entire party along with minor non - elemental physical damage , Bad Breath to inflict multiple statuses to a single party member , or Sleeping Gas to inflict Sleep on one party member . Otherwise , it is not a difficult enemy to defeat despite its high HP .
Dinofish Dinofish is a type of fiend in " Final Fantasy X " and " Final Fantasy X - 2 " . Monsters of this species are aquatic , taking on the appearance of an ancient fish - like monster ( usually characterized with two horns on the front of its head ) . In " Final Fantasy X - 2 " , they deal multiple attacks when in Oversoul , as well as powerful party attacks . It takes 14 kills to Oversoul one . In " Final Fantasy X " , Dinofish specialize in damaging the party with a powerful Maelstrom attack , as well as using Rush to ram into a single party member .
Miner The Miner is a Disciple of the Land in " Final Fantasy XIV " . Overview . The Miners ' Guild is responsible for the excavation and handling of Eorzea ' s mineral wealth , be it ores , fossils , precious stones , or otherwise . It should come as no surprise , then , that their most eager customers are the realm ' s blacksmith s and goldsmith s . To fully master the advanced techniques developed by the great mining nation of Ul ' dah , miners must undertake a wide range of tasks , from the meticulous prospecting of the most minute deposits to large – scale civil engineering . The guild staunchly subscribes to the theory of continental drift , and as such many among its ranks take Oschon , the Wanderer , for their patron deity . The primary tool of the miner is the pickaxe . Other appearances . " Final Fantasy Trading Card Game " . Miner appears in " Final Fantasy Trading Card Game " with an earth - elemental card .
Power Rod Power Rod , also known as P - Staff , is a recurring weapon in the series . Appearances . " Final Fantasy X " . P - Staff is a weapon for Yuna , obtainable if the dominant ability on any rod is Distill Power . " Final Fantasy XII " . Power Rod is a mid - ranked rod that provides 44 Attack , 6 Evade , + 15 MP , + 3 Magick Power , 33 CT , and requires the Rods 3 License to equip . It can be bought for 4 , 500 gil at Phon Coast and Archades or dropped from Focalor ( 3 % chance ) . In the International version , it now provides 56 Attack , 6 Evade , + 3 Magick Power , 33 CT , and requires the Rods 3 License to equip . It can be bought for 4 , 950 gil at Mt Bur - Omisace and Mosphoran Highwaste , dropped from Focalor ( 3 % chance ) , or found as treasure at Paramina Rift ( Karydine Glacier ) or Stilshrine of Miriam ( Walk of Reason ) .
Ancient Magic Ancient Magic is the term that describes a series of spells in " Final Fantasy XI " . These are generally considered to be the 6 Elemental Magic Spells available to Black Mages only between the levels of 50 and 60 . All of them take about 18 seconds to cast and do relatively similar amounts of damage . Tier 1 Ancient Magic is generally regarded as useless by the player base due to its hideous mp - to - damage ratio as well as its obscenely long casting time , but if used with proper timing and skill it can be very deadly . Ancient Magic is also usable by black mage enemies ( usually beastmen , most undead , and wild elementals , but certain notorious beasts are well - known for using it ) , and is usually difficult to interrupt in such cases . The second tier of Ancient Magic is attainable through the merit system ( and even more monsters to use it as well ) , and though it has a shorter casting time than the first tier it is considered very powerful . Additional Effects . In addition to the high damage , Ancient Magic weakens the enemy it is cast on to the weakness of that spell . Such as , casting Flare ( Fire element ) will weaken your enemy to Flood ( water element ) . Unfortunately this effect is all but useless as the Black Mage will either pull hate or be very close to doing so , in addition to having just spent a very large amount of their MP , and thus will be unable to take advantage of this effect . Ancient Magic II . A second level of Ancient Magic is available to Black Mages after they reach level 75 . Each one of these costs 3 merit points in order to attain , and 4 then 5 points to upgrade to their maximum potential of 5 upgrades per spell . As with all other Group 2 traits and abilities , only 10 total upgrades may be purchased within the category , thus preventing a Black Mage from fully upgrading all Ancient Magic II spells . The increase in damage is considerable , and the fact that all of the Ancient Magic II spells actually cost less MP than their Ancient Magic I counterparts and can be cast in 10 seconds rather than closer to 20 makes these spells much more attractive than their tier 1 versions , especially if fully upgraded . Other appearances . " Dissidia Final Fantasy " / " Dissidia 012 Final Fantasy " . Shantotto ' s " Spirit Magic " HP attacks cast the Ancient Magic of their element when she has enough Bravery , 6 , 000 in " Dissidia " and 4 , 000 in " Dissidia 012 " . Shantotto also casts the six Ancient Magic spells when using her EX Burst . The order in which Shantotto can chain her HP attacks , and the correct order when inputting her spells during her EX Burst , reflect the order in which one would cast them in " Final Fantasy XI " to benefit from Ancient Magic ' s effect of giving the target elemental weaknesses - Flare , Flood , Burst , Quake , Tornado , Freeze . " Theatrhythm Final Fantasy " . Ancient Magic is Shantotto ' s exclusive skill , learned at Level 40 and costing 18 CP to equip . During BMS , whenever a boss - type enemy enters Ancient Magic activates automatically to inflict damage based on Shantotto ' s Magic and Level .
Marnela Marnela is a Cactuar and the leader of the Cactuar Nation in " Final Fantasy X - 2 " . She communicates with the Gullwings through an Al Bhed child named Benzo in order to protect the nation from Angra Mainyu . Her name in the Cactuar language means " Grandma " . Story . Marnela was first encountered during the mission at Bikanel Desert . Nhadala , leader of the Al Bhed excavation camp , asks the Gullwings to represent their camp with the help of their Cactuar interpreter Benzo . Marnela had wished to meet with the camp , but Nhadala and her team were too busy and asked the Gullwings to meet her in their stead . When Yuna and the team arrive , they are surprised to learn Marnela is a giant cactus . Marnela explains through Benzo that when a Cactuar matures , they root themselves deep into the ground and become cacti . The Cactuar Nation she leads have watched over the desert " since the dawn of time " . She tells of a fiend once sealed by her ancestors that has recently awakened , and asks the Gullwings to find the Ten Gatekeepers that can summon the Great Haboob , a magical barrier , against the impending attack . Fiends begin to appear around the desert , and encroach into Cactuar Nation . When they began their invasion on the Nation , the Gullwings help Marnela to protect the area . Marnela shocks them by firing laser beams towards the fiends ; she is able to fend them off for the Gullwings giving them extra time to find the Gatekeepers , but she uses all of her strength and dies . At the end of the quest Benzo reveals that a cactus sprout had appeared in Marnela ' s stead , ready to grow as a new Marnela .
White Mage ( Revenant Wings ) The White Mage is a hume Sky Pirate job from " " . It is a Ranged unit that commands healing White Magicks , much like the playable character Penelo . The enemy White Mage knows a variety of defensive abilities that Penelo , Fran , and Basch can also learn .
Fachan ( Final Fantasy III ) The Fachan , also known as the Fahan , is an enemy from " Final Fantasy III " . It appears at the Saronia Catacombs and is usually seen alongside Boss Troll s . As with Boss Trolls , they are not extremely difficult to defeat , though they can prove to be a nuisance and dangerous due to their usage of the Breakga spell . It is advised to carry plenty of Gold Needle s for traveling in this area for that reason alone .
Sector 0 Sector 0 is a location in Midgar in " Final Fantasy VII " . Aboveground , it is the space on which Shinra Headquarters stands . Below , it is the main base for Deepground in " Dirge of Cerberus - Final Fantasy VII - " . The area seems to be a war - torn city with burned ruins of buildings . Though it is entirely underground , there is enough space above for helicopters to fly . Above , there is no sky , only an empty blackness that looks similar to night . The Sector 0 Reactor is located here . Story . " Crisis Core - Final Fantasy VII - " . During Genesis Rhapsodos assault on Midgar , Zack Fair travels via the highways of Sector 0 to reach and defend the Shinra Headquarters . " Final Fantasy VII " . Sector 0 is visited early on by Cloud , Barret , and Tifa in order to gain access to the Shinra Headquarters to rescue Aeris . Later on , it is visited again in order to prevent the firing of the Sister Ray . This time it is possible to backtrack and reenter Shinra HQ in order to get items that could not be obtained on the first visit , such as Cait Sith ' s final weapon HP Shout . " Dirge of Cerberus - Final Fantasy VII - " . Vincent Valentine enters Sector 0 to defeat the Tsviets and stop the coming of the Omega Weapon during the Battle of Midgar . Locations . " Final Fantasy VII " . Path to Shinra Bldg . . This area is referred to as " sector 0 " in the menu , the only time in the game the term is used . From Sector 6 - Plate Upper . From Sector 8 - Tunnels .
Storm Elemental The Storm Elemental is an enemy in the game " Final Fantasy XII " . It is found on the Giza Plains during the Rains . It only spawns when it is raining , but sometimes will spawn during a thunderstorm . It is difficult to defeat when the party first passes through during the wet season , as its Thundara spell takes away 800 HP , more than any other spell cast by an Elemental . It is docile unless it is attacked or magick is used nearby .
Goblin Wall Goblin Wall is a dungeon in " Final Fantasy Crystal Chronicles " . Located at the north of the Tipa Peninsula , it can only be accessed from the second year onwards . As the name suggests , the majority of the monsters found within the Wall are Goblins , along with the dungeon boss , the Goblin King , although there are others . It is stated in the diary entry received upon first completion of the dungeon that some of the goblins from the Wall occasionally make their way to Tipa to cause trouble for the villagers . Appearance . The dungeon itself is a large cave with many treasure chests , the majority of which are locked behind gates that can only be opened by hitting the switches on the level above . Moogle ' s Nest . The Moogle ' s Nest is located behind a gate off to the far left of the start of the stage . The party must open one of the two gates of the double - gated tunnel to enter the nest . Hot Spots . The two Hot Spots of Goblin Wall are relatively easy to find . The first one is an Earth element Hot Spot and is located in the large open area behind the switches of the first half of the stage . The second one is a Fire Element Hot Spot and it is found at the start of the second half of the dungeon .
Cry Cry , also known as Fake Tears and Tears , is a command ability in " Final Fantasy IV " , used by Porom . Appearances . " Final Fantasy IV " . Cry was removed on the SNES North American and " Easy Type " versions of the game . It was long thought to reduce the amount of time it takes for the party to escape from a battle , but was recently discovered to make enemies ' steal s easier . It has a charge time of 4 . In " " , Cry may inflict Confuse on all foes . In the 3D versions , it is more useful as it will halve enemies ' Defense . Cry can be taught to others through the Cry Augment , obtained in Mysidia from the elder after defeating Cagnazzo . The player must have given either one Augment ability to Porom or two to Palom to obtain the Cry Augment . When equipped on level up after a character has reached Level 71 , Cry will grant a bonus of Spirit + 1 . " Final Fantasy IV - Interlude - " . Cry returns as Porom ' s exclusive ability . It functions the same way as it did in the predecessor .
Vampire Girl The Vampire Girl , also known as the Vampirette or the VampGirl , is an enemy from " Final Fantasy II " . It is not advised to face them at low levels , which could happen if the player tries to go to Mysidia too early . As an undead monster , she is weak to Fire and curative spells . They like to use the Charm VI spell , which may Confuse all of the player ' s party members . Vampire Girl ' s physical attacks also Drain HP . The player should roast them with a high - powered Fire spell or strong weapon strikes immediately , as they can prolong a battle for an irritatingly long time .
Clan Titles In " Final Fantasy Tactics Advance " , after completing certain conditions , the title of the player ' s clan will be changed . They do not change anything , and are only for bragging rights . Titles and their Conditions . Note : Due to there being 47 ranks for Clan Titles , only the top ten are shown . Special Titles . The following four titles are special titles . They are obtained in unique ways that may be missed on a regular play through . As with the other titles , these have no effect on gameplay whatsoever .
Nintendo DS The Nintendo DS , sometimes abbreviated NDS or DS , was a family of handheld game consoles developed and manufactured by Nintendo , initially to complement the earlier Game Boy Advance . The initial model was released in 2004 . DS units had a clamshell design akin to the Game Boy Advance SP ; and enclosed within each unit were two separate LCD screens that give the handheld its name , the lower of which was a touchscreen that used a stylus for control and input . Early models were backward - compatible with Game Boy Advance games , but not earlier Game Boy games . The Nintendo DS Lite , released in 2006 , was a slimmer , more lightweight redesign of the earlier Nintendo DS model with a backlit screen ; aesthetically sleeker to complement Nintendo ' s Wii , and to appeal to broader commercial audiences . The Nintendo DSi , released in 2009 ( 2008 in Japan ) , was an even slimmer model than the DS Lite . This third iteration featured two interactive digital cameras , an SD card slot , internal memory , and an online store as well as an internet browser built - in . However , unlike the previous DS models , the DSi did not have a Game Boy Advance slot . A larger version of the DSi called the Nintendo DSi XL ( Nintendo DSi LL in Japan ) was released worldwide in 2010 . It had the same capabilities of a normal Nintendo DSi , but with a much larger screen , thus making the screen almost as large as the PlayStation Portable ' s screen . In all models , direct online connectivity for games was supported by the Nintendo Wi - Fi Connection service on a per - title basis . This service was decommissioned in late May 2014 as Nintendo shifted resources toward the infrastructure of then - current hardware . Thus , for example , the Mognet messaging service in the remake of " Final Fantasy III " is limited to direct local communication only , making some objectives harder to reach . The Nintendo DS family had sold over 150 million units worldwide as of March 2016 . It is the predecessor for the Nintendo 3DS line , released in 2011 . Special Editions . Special editions of the console have been released along the games ' respective releases in Japan .
Pulsework Knight ( Final Fantasy XIII - 2 ) Pulsework Knight is a recruitable enemy from " Final Fantasy XIII - 2 " . Paradigm Pack . Pulsework Knight , which joins the party under the name of Pulse Knight , is a Sentinel . An Early Peaker , it is most likely the first Sentinel the player can attain . Its cheap developmental cost and innate damage resistance makes the Pulse Knight a very useful addition to the player ' s Paradigm Pack for much of the main storyline . However , it falls out of favor when the player acquires an Armadillon monster , like the Bunkerbeast , due to its low HP compared to the Armadillons .
Necrophobe Necrophobe , also known as Necrofobia , is a recurring enemy in the series . Appearances . " Final Fantasy V " . Necrophobe is a boss fought at the Interdimensional Rift on the second to last final floor of the game , guarding a save point . One of the Demons of the Rift , he comes with four Barriers , and until they are all defeated , he can neither be harmed himself nor will he attack . After the Barriers are gone , he will start attacking with various level 3 elemental spells , Vacuum Wave , and Flare . If left with at least 10 , 000 HP , a scene will occur with Gilgamesh . There is a rare chance of stealing the Thief Gloves from him , as well as getting the Luminous Robe as a rare drop . " Final Fantasy XII " . Necrophobe is an enemy fought at Great Crystal . It is a dangerous foe as it has access to Death , Doom , and Darkra , in addition to being able to copy itself via Divide . The Hermes Sandals can be very rarely stolen from it , and the rare Ambrosia can be poached from it .