Broodlord Lashlayer Broodlord Lashlayer is a Black Drakonid in Nefarian ' s service who resides in Blackwing Lair , after Vaelastrasz the Corrupt and before Firemaw . Background . Broodlord Lashlayer guards the Halls of Strife , blocking the way into Nefarian ' s inner sanctum . Broodlord Lashlayer is another boss in a long line of interesting and dynamic boss fights . Though more straight forward than Razorgore and less touchy than Vael , Broodlord is still a very chaotic and engaging encounter . Though the actual fight with the Broodlord can and should be relatively free of adds , the entire encounter begins long before you ever lay eyes on him . The Suppression Rooms . The first room contains two groups of dragonkin , which we call a Death Talon Pack . Once the Death Talon Packs have been cleared , your path leads up some stairs and to a pair of interconnected Suppression Rooms . Much of the challenge in the Broodlord encounter is embodied by the two mob - infested " suppression " rooms that must be traversed before the fight actually begins . Each room is littered with suppression traps , which must be disarmed by rogues . Guarding the traps are a colorful galaxy of non - elite dragon whelps that must be AoE ' d down by Mages and Warlocks , which respawn after 30 seconds . Both rooms also have their own sets of patrolling elite humanoids and Death Talon Hatchers , which respawn on a 20 minute timer . When the suppression traps are up , they radiate an aura that reduces movement speed , attack speed , and casting speed , to 20 % . Rogues in this portion of the encounter should be doing nothing but disarming traps . Their job is to remain in stealth and move around disarming traps so that the raid can pass through unhindered . Distract should be used as much as possible to prevent the mobs from detecting the rogues ' stealth . Disarmed traps pop back up after what seems to be a random amount of time . If this is the case with a trap that the raid is near , it must be guarded and disarmed again until it is safe to leave . Please note also that from the moment a trap pops back up , it takes a second until it may be disarmed again . This process takes just long enough that the trap can release a suppression aura before it is disarmed . Also important is keeping mages and warlocks alive to keep the dragon whelps under control . Hunters will be the main source of DPS against elites as caster mana must focused on killing whelps . Mages should have Mage Armor active to allow some regeneration of mana during their AoEs , and should drop to wandshots when their mana is low . It is also a good idea to make sure mages have different types of wand damage as each color whelp is resistant to different types of magic . The first suppression room is naturally the easiest , as elites can be pulled out of the suppression traps and effectively tanked in a spot that isn ' t being hit with periodic suppression auras . Packs should be pulled so that there is only one dragonkin left . At this point , the raid must move itself to the far southwest corner of the room , with everyone positioned so that only the nearby pack of whelps aggroes when they respawn . The time between respawns is when mages and healers can stop to regen their mana / health as well as res any fallen players who would otherwise simply be left behind . After the last dragonkin is pulled and killed , the raid moves into the hallway that connects the two suppression rooms . From this spot , the raid must destroy more groups of elites until it is safe to move into the southeast corner of the final suppression room . From here , the remaining elites are cleared and the raid moves into one of the cubby holes to prepare to pull Broodlord . Casters should drink whenever possible and healers should attempt to resurrect anyone that dies whenever they have time . Strategy . The encounter with Broodlord , like all encounters in the instance , seems to have several ways it can be accomplished . Positioning is key , as is how fast your groups elects to dish out the punishment . Broodlord has four main attacks that you are going to need to deal with . Where your party decides to tank him and where your " camp " is positioned is very important due to his abilities and due to the rigors of the environment ( unavoidable suppression traps and repopping dragonlings . )