naist-nlp/zeshel huggingface dataset:
Storm of the Dead Storm of the Dead is the second book in the Lady Penitent trilogy by Lisa Smedman . Summary . Storm of the Dead follows up the events of the " Sacrifice of the Widow " , with the diffusion of Vhaeraun ' s cleric s with Eilistraee ’ s priestesses due to the death of Vhaeraun at the hands of Eilistraee . The goddess of the dead , Kiaransalee joins the " sava " game between Lolth and Eilistraee as a neutral faction . Immediately , Eilistraee was placed at a disadvantage from the double - front of Kiaransalee ’ s and Lolth ’ s followers . Right off the bat , there were conflicts between the former followers of Vhaeraun and the priestesses of Eilistraee , represented in the rebellious nature of Kâras and the strictly traditional personality in Cavatina Xarann . More pressing matters are at hand when " Faerzress " is discovered to be afflicting the magical power of the drow alone . Its influence is spreading across Faerûn , affecting the power of the drow mage s and even priestesses and clerics . Q ' arlynd Melarn traveled to Sshamath after leaving the Promenade of the Dark Maiden in the " Sacrifice of the Widow " . Halisstra Melarn still remains the battle - captive of Lolth as the Lady Penitent . After being transferred to become the battle - captive of Wendonai , she escapes with the promise to bring Cavatina to the balor demon for " entertainment . "
Bassorah Bassorah was an inhabitant of Huzuz , the City of Delights , in 1367 DR . Personality . Bassorah was a shrew of a woman . Activities . Driven by a desire to be accepted by the elite society of Huzuz , Bassorah spent all of her husband ' s hard - earned money hosting lavish parties that they could not afford . Her actions drove he husband to abandon her one night after such a party . Relationships . Bassorah was married to a physician named Mustapha , though she had not seen him in years since he abandoned her with their debts .
Neronvain Neronvain was the Green Wyrmspeaker of the reformed Cult of the Dragon that attacked the Misty Forest during the time of the Tyranny of Dragons . History . Neronvain was the elven prince of the Misty Forest , son of the king Melandrach ; he had a terrible relationship with his father for the cautious mood of the king . After a very fierce discussion Neronvain was exiled . After he joined the Cult of the Dragon and became the companion of the green dragon Chuth , he rose in rank . Just before the Tyranny of Dragons he was selected as Green Dragon Wyrmspeaker ; he guided a series of raids in the Misty Forest in order to gain treasures for the Hoard of the Dragon Queen . At last he was eventually defeated by a band of adventurers .
Scar Pilgrimage A Scar Pilgrimage was a journey to plagueland s in order to gain a Spellscar , such as those made by the Order of Blue Flame . The city of Ormpetarr on the edge of the Plaguewrought Land was one of the favored destinations of scar pilgrims . Sadly , rather than obtaining the spellscar they desired , most pilgrims died horribly .
Dwahvel Tiggerwillies Dwahvel Tiggerwillies was a halfling woman and a cousin of Dondon Tiggerwillies . She was the guildmistress of a halfling guild based in Calimport , and the proprietor of the Copper Ante . She did not entertain many who were not halflings . She was very good at procuring information , and was used frequently for this purpose by Artemis Entreri . She informed Artemis about his situation when he was " kelp - enwalled " , and when Merle Pariso , a battle mage from the Basadoni Guild , sought to kill him . Artemis Entreri considered her as a friend ( his first real friend ) and spoke openly with her , sharing opinions and thoughts that he shared with nobody else . She helped Artemis with his plan to escape from Calimport by obtaining information about Cadderly Bonaduce , feeding misinformation to Sharlotta Vespers , and by procuring a copy of the Crenshinibon .
House Horlbar House Horlbar was a drow house of Menzoberranzan . History . Before the Time of Troubles , House Horlbar was the twelfth ruling house in Menzoberranzan , and Jerlys and Ker Horlbar were co - matron mothers . House Horlbar ' s two matrons had been a distinguishing feature for 2000 years and were always either sisters or first cousins . The hatred the two leaders traditionally had for each other was only ever outweighed by their hatred of things not of their house . In 1357 DR , Matron Mother Jerlys Horlbar attacked Artemis Entreri in the alleyways of Menzoberranzan while on a secret mission . Unable to flee her wraith , Entreri killed the matron mother . Structure . The main source of income and power for the house was its lucrative agricultural work and its ambitious trading practices . They were not known for house warfare but were said to never forget a slight , sometimes taking generations to instigate their revenge .
Detect law Detect law was a divination spell that provided information about objects or creatures with a lawful aura . Effects . This spell functioned exactly like " detect evil " except it detected lawful auras from paladin s , lawful clerics , spells , magic items , etc .
Dance of the Dolphins The Dance of the Dolphins was a spectacle that occurred in the Bay of Dancing Dolphins in Dambrath . It was the synchronized movement of thousands of dolphin s that gave the appearance of a dance . History . The dance occurred at dusk when tens of thousands of dolphins would gather and play a complicated game that onlookers interpreted as a dance . Sages believe that the dolphins might be communicating with the deity of dolphins , or that they are simply performing some kind of unknown ritual . Rumors and Legends . Many believed that viewing the dance on a nightly basis warded off depression and other sicknesses of the mind .
Fraasz Fraasz was a duergar city located deep under the Sunrise Mountains in eastern Rashemen . History . The city was originally located in a vault beneath Thay but earthquakes caused by the Spellplague nearly destroyed the old city and the duergar relocated . Fraasz was relatively isolated and faced no real threats from rival cities .
Arval Arval was a male human of Neverwinter on the Sword Coast North in the 1370s DR . History . Arval was a servant of the King of Shadows . He was sent to Neverwinter to form a secret cult and attract the younger citizens to join the cult . Once he gathered enough followers , he prepared the ritual to join with the shadow . Gameplay . When the Kalach - Cha came to the end of the Bryce crypt , Arval would be about to finish the ritual . He and his followers would attack the Kalach - Cha . However , Lisbet Bryce then completed the ritual , causing Arval and his followers to be revived as shadows , who would attack once more .
Brynnlaw Brynnlaw was an island located on the Sea of Swords . History . It was home to a pirate lord as well as Spellhold , an asylum belonging to the Cowled Wizards that was attacked by Jon Irenicus in 1369 DR . Inhabitants . The island was mainly occupied by pirates , along with the Cowled Wizards .
The Cities series The Cities series is a series of four books published between 2000 and 2005 and written by Richard Baker , Drew Karpyshyn , Mel Odom , Ed Greenwood , and Elaine Cunningham . The books are all stand - alones , the first following a man named Jack , the next following Corin , the next following a druid and the final installment , a mage of Waterdeep . They all include much action . All of the books in the Cities series besides the fourth installment , " City of Splendors " are out of print .
Insurrection Insurrection by Thomas M . Reid is the second book in the War of the Spider Queen series . Plot . The band of drow led by Quenthel Baenre — Pharaun Mizzrym , Ryld Argith , Jeggred Baenre , Valas Hune , and Faeryl Zauvirr — travel from Menzoberranzan to the city of Ched Nasad in order to determine the city ' s status and retrieve trade goods belonging to House Baenre . In order to quicken their pace , they travel through Ammarindar , the domain of Kaanyr Vhok , who sends his tanarukk s under the leadership of the alu - fiend Aliisza to intercept them . The drow band refuses to meet with Vhok and Aliisza , intrigued , allows them to defeat her minions and continue on to Ched Nasad . Gromph Baenre continues to monitor the group via a communication spell with Pharaun . When the travelers arrive , Ched Nasad appears to be in a state of chaos . They sneak into the city in order to lay low , but the lower levels of the city are swarming with rabble and apparent refugees constantly mobbing others . The group eventually finds rooms at the Flame and Serpent inn to serve as their base while Pharaun goes out to explore and Quenthel goes to retrieve her goods from the Black Claw Mercantile Company storehouse run by House Zauvirr and House Melarn . When Quenthel arrives , she finds that Faeryl has betrayed her , turning her over to her mother , Matron Mother Ssipriina Zauvirr . Ssipriina has contrived a plot to destroy House Melarn by implicating Matron Mother Drisinil Melarn in theft and using the Clan Xornbane duergar mercenaries to destroy the rest of the house . Meanwhile , Ssipriina sends Zammzt as an emissary to bring the rest of Quenthel ' s companions to House Melarn . However , Ssipriina ' s plot goes awry when the duergar attack prematurely ( using firepots that can burn stone , indicating a possible association with Syrzan ) , and Pharaun , Ryld , and Valas are able to escape . With the help of Danifae Yauntyrr and Halisstra Melarn , the group recovers Quenthel and Jeggred and escape House Melarn just before it falls into the city chasm . While seeking an exit from the city — which is in complete chaos — they dodge duergar and run into a humongous guardian spider summoned by five matron mothers , including Ssipriina . Pharaun and Ryld risk their lives several times on behalf of Danifae , who is injured , despite Quenthel ' s demands to leave her behind . When Pharaun retrieves their belongings from the inn , he is poisoned but then rescued by Aliisza , who has been keeping an eye on him . The group is unable to find an exit from the city until they run into Ssipriina , whom they kill , but not before she reveals there is an unused portal in the Dangling Tower . With the help of Q ' arlynd Melarn , Halisstra ' s wizard brother , they reach the Dangling Tower but are forced to fight an iron golem . The ensuing fight and destruction of the tower leaves Q ' arlynd dead , but the rest of the group is able to escape through the portal to an unknown destination . As the city of Ched Nasad destroys itself , Zammzt looks on the chaos he has created .
Uluik Uluik was the language of the Ice Hunters of the Sea of Moving Ice . Speakers . Properly , Uluik was the High Ulutim language spoken by the westernmost ethnic subgroup of Ulutiun s residing on the Sea of Moving Ice , the Ice Peak , and the Cold Run . These people were known as the Ice Hunters to distinguish them from the other Ulutiun tribes of the Great Glacier . The easternmost Ulutiun tribes spoke the closely related Ulutiun language , although some scholars did not distinguish between the two tongues , calling both " Uluik " . Folk of the Cold Lands — Damara , Narfell , and Vaasa — sometimes learned Uluik as a second language . The arctic dwarves , who had frequent contact with speakers of Uluik , often learned the language themselves . Script . Uluik used the Thorass alphabet , but as of 1372 DR , this had only been a relatively recent acquisition . Related languages . Uluik , as was mentioned , was very closely related to the Ulutiun language . Being Ulou languages , both were distantly related to Netherese and Damaran . Uluik had strongly influenced the arctic dwarven dialect of Kurit . Examples . Common examples of Uluik names for males included Aklar , Hilur , Liruk , Namiir , Selmik , Uknar , Tirmuk , and Wariik . An Ulutiun female might be named Chamuk , Iirkik , Kagiik , Lelchik , Nirval , Talchuk , Valiir , or Wenvik . The Ulutiun peoples did not use surnames .
Ito - Jo Ito - Jo was a cursed castle in Maeshi Province in Kozakura in 1360 DR . History . Ito - Jo was the ancestral home of the Ito family in Maeshi , build on a small island near the coastline . Its misfortunes started when in 639 DR the lordship of Ito went to Ito Saburo , a greedy man secretly manipulated by a demon spirit , the krakentua . Saburo was in a feud with the Nambu family , a branch of the Ito family that had split from the main branch in 546 DR , over the governorship of Maeshi . In order to destroy his enemies , Saburo agreed to sacrifice one of the Seven Swords to the Krakentua in 646 DR . However , in 647 DR , despite the extinction of the Nambu clan , the sohei of the Sun Temple burned the castle to the ground on the Night of Burning Flowers and all the Ito family and their retainers were slain . Sensing the evil inside , the sohei placed an " ancient curse " over the castle ' s ruins . Some years afterward , it was discovered that the site was haunted by people who had died in the Night of Burning Flowers .
High Tide The High Tide was the largest tavern in Skullport and was built atop a brewery . Inhabitants . Only invited guests were allowed to enter the tavern and the exclusiveness made the business a favorite with Skullport ' s leaders . The establishment was owned by a kobold named Gnawlip who sold information he overheard while waiting on patrons .
Detect secret doors Detect secret doors is a divination spell that reveals hidden doors within 60 feet of the caster . Effect . When cast , this spell allows the caster to detect secret doors , compartments , caches , and so forth . Only passages , doors , or openings that have been specifically constructed to escape detection are detected by this spell - an ordinary trapdoor underneath a pile of creates will not be detected . The amount of information revealed by this spell depends on how long the caster studies a particular area or object . Upon casting the spell , the caster becomes aware of the presence or absence of secret doors . Slowly , the spell reveals the number of secret doors and the location of each . If an aura is outside the caster ' s line of sight , then they can discern its direction but not its exact location . If the caster continues to take in the area , the spell begins to reveal mechanisms or triggers for one particular secret portal when closely examined by the caster . The spell can penetrate barriers , but a foot of stone , an inch of common metal , a thin sheet of lead , or three feet of wood or dirt blocks it .
Tayanulchi The Tayanulchi , also spelled Tayanuchi , were a tribe of human s living in the Ama Basin in the Northern Wastes of Kara - Tur . They split from the Issacortae and disappeared into the Land of the Snow Demons centuries before the 14th century DR . Society . Having broken off from the Issacortae , the Tayanulchi likely spoke the Issacortae language .
Freeze Freeze was a divine magic spell available to priests of Auril , the Frostmaiden . It could attack a creature with biting cold and possibly encase the target in ice . Effects . This spell could be cast at a single target , in sight , up to 170 ft ( 52 m ) away ( more experienced casters could extend this range ) . When cast , a white beam of light shot from the caster ' s outstretched hand and , if the attack on the target succeeded , caused the victim to suffer damage from intense cold . A creature struck by " freeze " had one chance to avoid the second , more devastating effect of this spell — being encased in a sheath of solid ice 5 inches ( 13 centimeters ) thick that continuously subjected the individual to the same cold damage as the white ray . While a victim was frozen in ice , he or she was awake , aware , and could breathe normally , but could not move or speak except to try and break free using brute strength . Flying creatures immediately fell from the sky , swimming creatures bobbed like a small iceberg . They could perform mental actions that did not require speech or movement , such as a spell - like ability , but casting a spell with no verbal or somatic components still required any material components , holy symbol s , or spellcasting foci to already be in their hand at the time of freezing . Ironically , while the frozen creature continuously took cold damage from the ice , they were protected from physical damage by the same ice . Any blows had to first destroy the ice ( thus freeing the victim ) before damaging the creature . Once the ice was sufficiently cracked , it was slightly easier to break free using strength from within . The ice remained in place until destroyed or until the duration of the spell ran out , whichever came first . The ice immediately melted after the spell expired . Components . This spell required verbal and somatic components as well as the use of the caster ' s holy symbol or divine focus . History . This spell was believed to be recorded in a holy book of Auril called " Revelations of the Icedawn " and was only granted to her clerical and druidic followers .
Abbathor Abbathor ( ÆB - ba - thor ) , also known as the Great Master of Greed , was the neutral evil dwarven god of greed before becoming an exarch of Bane . He was an intensely greedy deity and was both desirous and envious of others ' riches . Abbathor and his followers believed in the acquisition of all forms of wealth by any and all means necessary . Worshipers . Abbathor ' s priests dressed in red leather armor and leather caps . His holy days were on the solar eclipse and he demanded the sacrifice of both blood and gem s annually . Relationships . Abbathor ' s relations with his fellow dwarven deities were strained , but he was not cast out of the pantheon .
Silver Stake The Silver Stake is a lycanthrope - hunting organization based in a compound on the outskirts of Baldur ' s Gate . They number between twenty and thirty and attempt to capture and cure lycanthropes in the Western Heartlands . The organization is led by Karel Mahorne , an elderly priestess of Mielikki . Members . Many of the Silver Stake ' s members are those who have lost loved ones to lycanthropy and want to make a difference . These are mainly ranger s , fighter s and cleric s , and membership is open to anyone of good alignment who shares the organization ' s goals . The clerics in the organization will venerate Mielikki out of respect for Karel , but many actually worship Selûne . All members have at least one magically enhanced weapon and one silver weapon . Base . The compound consists of a shrine to Mielikki and a collection of lore on lycanthropy and its cures . It is manned by two acolytes , a priestess of Selûne , and guarded by a few men - at - arms . Gas bombs . The Silver Stake employ explosive devices packed with allergy - inducing materials that can weaken a lycanthrope so that it can be successfully captured . They are effective to about 15 feet ( 4 . 8m ) and each member usually carries up to four of them .
Inficedraco The Inficedraco was a genus of prehistoric proto - dragon s . History . Scholars from Candlekeep believed that " inficedracos " were an evolved and more intelligent species of the " ignidraco " genus . It was theorized that " inficedraco " had ferocious personalities and acted like solitary predators . " Inficedracos " continued to undergo a series of rapid evolution process until they eventually evolved into the true chromatic dragon s species some time around - 10000 DR . Supporters of the proto - dragon theory believed that chromatic dragons mentioned in historical documents written before that period of time , such as the " Parwiccan Cycle " and other similar documents , were in fact members of the " inficedraco " species . Due to the lack of evidence to prove such claims , however , that theory wasn ' t only not popular enough among scholarly circles and reputed sages , but also often ridiculed , as well as their supporters .
Qurth Forest The Qurth Forest was located along the southern coast of the Lake of Steam and just west of the city of Derlusk . Various towns and ruins bordered the forest with the Barony of the Great Oak on the southwest side . The River Scelptar flowed southwest from its source in the Qurth Forest into the Inner Sea . After the Spellplague , the land was slowly turning into a desert , and the forest was a tiny remnant of its former self .
Golden mirror Golden mirrors were magic items that adorned each major stronghold of the Brotherhood of the True Flame . Description . These mirrors were the same size as a large circular shield . The glass was encircled in a golden frame . Powers . Each " golden mirror " was linked with all of the others of its kind , allowing for instant communication between strongholds . Communication was achieved similar to a " crystal ball " with " clairaudience " properties . Rumors & Legends . Nar - Aidiya , the Bonfire , owned a special " golden mirror " that allowed him to appear wreathed in flames to anyone using a regular " golden mirror " . The Bonfire ' s mirror also functioned the same as a " mirror of mental prowess " , allowing him to further dominate others .
Bedon Bedon was a human cleric and monk of Ilmater and the leader of the Monastery of St . Fanal in the Alimir Mountains " circa " 1374 DR . Brother Bedon instated a policy that no one who came to the monastery seeking knowledge could be denied . However , he made a special effort to assist all visitors that were dedicated to peace and goodness . He saw his role at the monastery , dedicated to the preservation and teaching of history , as a means to quell strife around Calimshan and the Lake of Steam .
Melody Mount Walk Melody Mount Walk was a magically lit tunnel in the Castle Ward of Waterdeep that ran west up to the cliffs on which the New Olamn barding college was situated . The tunnel contained a little - known portal between Waterdeep and the keep in Rassalantar .
River Ardulith The River Ardulith was a river on the island of Evermeet . It flowed into the sea at the island ' s capital , Leuthilspar , on the east coast . Although it was a large river , its flow was gentle . It was used by elven boats and ships .
Evaine Evaine was a wizard in Phlan . Relationships . Evaine was an acquaintance of Shal Desanea . History . Evaine lived in a small tower near the city of Phlan . Her duty was to protect the city from the evil of the pool of darkness . She lived with her cat familiar Gamaliel .
Kishimoto Endai Kishimoto Endai was a samurai retainer of the Niwa clan and jito of Kan - oji in Kozakura in 1357 DR . Activities . In Kan - oji , he led a company of three samurai and ten bushi . He was at the time busy with emergencies . An infestation of evil hengeyokai , goblin s , and bakemono plagued the village . Kishimoto had begun to be suspicious about it . Personality . Kishimoto was not a good administrator and was not loved by the yakusho .
Suluq Suluq was an enslaved efreeti in Zakhara in 1367 DR . Activities . Suluq was trapped within a ring of genie summoning and did his master ' s bidding whenever he was called . Relationships . Contrary to most enslaved genie s , Suluq actually liked his master , Fasim Kaldur . Suluq and Fasim got along quite well since Fasim treated him fairly and frequently allowed him to exercise his thirst for committing violence .
Nararoot Nararoot was a tuber that was used as birth control throughout Faerûn . Much cheaper than cassil herbs , nararoot shavings were taken by women . Nararoot could be diluted and steeped into tea for a more pleasant flavor . Ingesting nararoot rendered the drinker infertile for a week or two .
Myrmith Splendon Myrmith Splendon was a fighter in Waterdeep in 1372 DR . Activities . Myrmith acted as a " captain - at - arms " , a kind of tutor to fighters , teaching bladed weapons and polearms . He did not try to master any particular weapon himself , but instead preferred to learn all kinds of different weapons . Myrmith was an excellent teacher and was usually busy at his house in Spindle Street teaching students .