Campanas del Sol The Campanas del Sol is a in the Sierra Madre . Background . Before the Great War , it held the church , a morgue and many homes of the casino staff . Layout . Campanas del Sol is situated in the very north of Salida del Sol north , and although one receives a map marker and XP upon arriving , it is really completely contiguous with the Salida del Sol north area . The entry point for the area is a very large courtyard surrounded by balconies . Five ghost people will be lurking in the buildings and balconies surrounding the courtyard . Although it presents an illusion of complexity , this area is actually quite linear in its progression . Standing in the center of the courtyard makes it easier to get one ' s bearings . There are three holes in the wall on the upper balcony level - north , east , and west . The north one represents the way forward but first one must reach the balcony . Meanwhile on the lower courtyard level there are two holes in the wall , east and west , in addition to the stairs returning to the south . Since the east hole leads to a dead end room ( though with a terminal and some minor loot ) , one must proceed through the hole in the western wall . Heading through the western hole takes one on a macabre detour through a chapel room , downstairs through a very large but mostly empty wine cellar , and then back up through a creepy funerary scene . Up one more flight of stairs one then reaches the eastern side of the courtyard balcony . Two ghost harvesters will by now have spawned in the courtyard you just left . From the balcony one can then stop by the upper western hole in the wall which leads to a dead end room ( though featuring quite a bit of ammo for the Holorifle ) . One can now proceed at last through the northern hole in the balcony to reach the final section of the level . An empty dormitory leads through to a hole in the wall and another small courtyard . As one approaches the archway on the other side a telltale " collar beeping " situation arises once again . The source is a radio in the upper room - one can run up and turn it off ( there is a safe spot just as you turn right at the top of the stairs ) , or if in an explosives mood just chuck a frag grenade in through either entrance . Now crossing the upper balcony of this small courtyard , one reaches a hole on the other side leading to a passageway and a room . In the passageway the currently inactive speaker foreshadows the fact that it may shortly become active on one ' s return from the bell tower - a hint that one can take this opportunity to return and fill the preceding areas of Campanas del Sol with any demolition charges and frag mines that have accumulated in inventory . The ladder at the end of the final room leads to the top of the Bell Tower , where the Control Panel for the Trigger the Gala Event quest can be found along with the two vending machine codes . Once the gala event begins , new ghost people will spawn throughout the area ( one can optionally shoot at them from here in the tower ) and previously inactive speakers will be turned on . Appearances . The Campanas del Sol appears only in the " " " Dead Money " . Behind the scenes . Campanas del Sol roughly translates into " bells of the Sun " from Spanish .