Spawning enemies Spawning enemies is a gameplay feature appearing in " Final Fantasy " games that do not have random encounters , where enemies often spawn on the field . Engaging them initiates a battle . Appearances . " Final Fantasy VIII " . Within " Ragnarok " , the player must clear the airship of Propagators . The Propagators act like bosses , with the boss theme playing during battle and the party is unable to escape , but they can be seen on the field and thus avoided . The player must kill them in colored pairs or otherwise the Propagators will respawn and must be defeated again . " Final Fantasy XI " . In " Final Fantasy XI " , every monster has a set amount of time after death before they respawn . On average , regular monsters take five minutes to respawn in field areas , and fifteen to respawn in dungeon areas . Every Notorious Monster has a specific way for them to spawn , be it a specific amount of time , such as half an hour to two hours , or a " lottery spawn " , when a Notorious Monster will spawn instead of one specific monster . This monster must be killed in order for the notorious monster to appear . One other notable method of spawning Notorious Monsters is known as " force spawn " , where a monster is spawned by either trading an item to a " ? ? ? " on the ground , or by examining the " ? ? ? " with the required key item s . " Final Fantasy XII " . Opponents , and sometimes random non - playable allies , spawn on the field , but many enemies spawn only when a special condition is fulfilled . Most zones have a maximum limit of six enemies at once , but there are some exceptions . Most enemies in the game have a chance to spawn when the player simply enters the area , but there are also enemies that only spawn during specific weather conditions ( Entites especially ) or only after the player has stayed in the zone / area long enough time . Rare Game usually have much more specific spawn requirements , such as spawning only when another enemy is killed , or when the player kills all enemies of a specific type , or all enemies in the area . Some Rare Game replace a common enemy at certain percentage of the time or only spawn when the game clock has a specific minute number or when a party member ' s HP drops to HP Critical . While most enemies spawn when the player is close enough to see them , some enemies spawn suddenly , such as jumping out of water ( frogs ) , coming out from the ground ( undead ) , dropping down from above ( flan ) or just simply appearing out of nowhere , like in the case of some reapers . Some enemies spawn with the Vanish status and are not noticeable until they turn aggressive . Also , once something has been stolen from an enemy one can ' t steal from that enemy again unless it re - spawns . The only exception is the " green bar " neutral enemies ; stealing from a neutral enemy , then zoning out once and returning will have returned the enemy to its neutral state , restoring its steal item . With the Immobilize glitch the player can make enemies that have already spawned disappear . Some enemies can only spawn once special conditions have been met . Marks only spawn once the hunt for it has been accepted , and trophy Rare Game only spawn once the player has started the Rare Game sidequest on Phon Coast . Some Rare Game have a percental chance to spawn whenever the player enter a specific area . Single - zoning will not cause these enemies to disappear , so the best way to spawn them is to single - zone repeatedly . After single - zoning 10 - 20 times in a row , the chance of that enemy having spawned will be over 99 % . This does not work with enemies who replace a normal enemy , such as Alpha Wolf . In order to completely respawn an enemy the player can move two zones away , move one zone away and come back after five minutes , or load their game . Enemies can also respawn even if the player stays in the same area , but the process takes two to three minutes , and an enemy can respawn at maximum two times , although some enemies never respawn this way . This may be useful when trying to kill a certain regular enemy that does not spawn frequently ; after killing them for the first time , the player can just stick around for a few minutes to kill them at the same spot again . Rare Game never spawn again this way , and trophy Rare Game never respawn once killed . Some enemies will not respawn until the player leaves the entire area , then returns . This can be bypassed with the Zone out glitch . Also , some teleporting enemies are able to chase players from one zone to another . If this happens , the player can spawn another version of that enemy in the zone the enemy original spawned . " Final Fantasy XIII " . In " Final Fantasy XIII " , the enemies ' spawn mechanics are rather straightforward . Enemies have a specific spot on the field where they spawn . When a player moves past them the enemies may try to chase the player , but soon return to their original spawn spot , and won ' t chase players across maps like in " Final Fantasy XII " . The enemies respawn once the player moves far enough away from the spawn spot , then returns . Enemies fought as part of missions will not spawn unless the player first activates the mission . " Final Fantasy XIII - 2 " . When party travels across the map , monsters emerge at random intervals . This system is a kind of mix between the old - fashioned random encounters , and the more recent system where monsters are engaged on the field . When monsters emerge the Mog Clock activates . If the player engages the enemies by slashing them with their weapon , they begin the battle with a preemptive strike . The player can avoid encounters by running away from the enemies after they have appeared on the field , but if they run out of time on the Mog Clock during it the battle will initiate anyway and the party cannot escape from the battle . Enemies spawn on the field . Which enemies spawn where and how frequently depends on time of day . Usually only one enemy / enemy group spawns at a time . Some areas are monster - free , and after killing the Last One of a monster species , they will go extinct . In Chaos infusion s stronger variants of the enemies spawn with boosted stats who give better battle spoils . Enemies emerge randomly , and Lightning must come into contact with them on the field to initiate a battle . If Lightning runs , the enemy may pursue for a while , but eventually disappears . On Normal and Hard Mode battle difficulties , attacking enemies who are yet to notice Lightning starts a preemptive battle where the enemy loses 25 % of its HP at the start . Attacking enemies first loses 10 % of their HP , and if an enemy initiates a battle Lightning loses 10 % of her HP . Special enemies , like some bosses and Last One monsters , leave treasures on the floor after being defeated . Etymology . In video games , is the live creation of a character or item . Respawning is the recreation of an entity after its death or destruction .