naist-nlp/zeshel huggingface dataset:
Nuka - Power Nuka - Power is a consumable item featured in the " Fallout 4 " add - on " Nuka - World " . Characteristics . Nuka - Power is a Nuka - Cola drink produced by mixing Nuka - Cola and Nuka - Cola Dark at a Nuka - mixer station . Upon consumption , it will temporarily increase one ' s maximum Carry Weight by 60 pounds . This drink can be chilled using Buddy to produce ice cold Nuka - Power , but there is no added benefit in doing so . Crafting . Before the player can craft Nuka - Power they must obtain the Nuka - Power recipe from the Nuka - World power plant . Locations . Can be crafted at any Nuka - mixer station .
Key ( Fallout ) This key is a miscellaneous item in " Fallout " and " Fallout 2 " . Background . There are several types of keys , but they all fall into one of two types : low - tech keys for mechanical locks and high - tech key cards for electronic locks . If the key looks like one you might find on your own key ring at home , it ' s for a low - tech lock . If the key looks like a brightly colored flat plate or card , it ' s for a high - tech electronic lock . Electronically locked doors are often color coded so that you can figure out which color key card goes with which door . Characteristics . A key will open a particular lock .
Winblows 57 Winblows 57 was a computer operating system used by the Golden Globes studio ' s QEWB drive computer , created in 2057 . Background . It received negative critical reception for its excessive space requirements , for which it consumed 70 - 75 % of a 300GB memory cube ' s storage . The operating system was created by the Pre - War company Macrosoft in 2057 . Appearances . Winblows 57 is mentioned only in " Fallout 2 " . Behind the scenes . Winblows 57 is an obvious reference to .
Sonic emitter ( weapon ) The sonic emitter is a that appears in the " " " Old World Blues " . Background . The sonic emitter is a pistol - grip energy weapon developed at the Big Mountain Research and Development Center by Doctor 8 . It can be programmed with recorded frequencies to change its effect on targets , ranging from electrocution to dismemberment . With the addition of the X - 8 vertebrae - pulse - de - sensitizer frequency , the sonic emitter gains the ability to disrupt the Big MT Facility ' s many force - fields . Characteristics . The pistol ' s chassis is composed of a gray metallic tube outfitted with four vacuum tubes , a housing for a small energy cell , a conical muzzle , and a rear - mounted oscilloscope , all attached to a pistol grip . It shares some visual features with other pistol - grip energy weapons , such as the , Euclid ' s C - Finder , and the recharger pistol . Reprogramming the sonic emitter changes the color of the oscilloscope and energy rings , as well as introducing unique effects when the weapon scores a critical hit . All variants are improved holdout weapons and are affected by The Professional perk . They can be repaired with any other variant of the sonic emitter , and any energy pistol with the Jury Rigging perk . Variants . Sonic emitter - Gabriel ' s bark . This is an Energy Weapons pistol with bonus damage against robots and power armor wearers , as well as a unique " critical strike knockback " effect which knocks enemies back on a critical strike . Sonic emitter - opera singer . This is an Energy Weapons pistol with bonus damage against robots and power armor wearers , as well as a unique " critical strike dismemberment " effect which cripples the target ' s limbs on a critical strike . A kill results in the enemy being blown to bits , similar to the Bloody Mess perk . Sonic emitter - revelation . This is an Energy Weapons pistol with bonus damage against robots and power armor wearers , as well as a unique " critical strike paralysis " effect which temporarily knocks down your target . Sonic emitter - robo - scorpion . This is an Energy Weapons pistol with bonus damage against robots and power armor wearers , as well as a unique " critical strike explosion " effect . Sonic emitter - tarantula . This is an Energy Weapons pistol with bonus damage against robots and power armor wearers , as well as a unique " critical strike incendiary " effect which ignites the target on a critical hit . Appearances . All variants of the sonic emitter appear only in the " " add - on " Old World Blues " .
Farsight Farsight is a recruit in " " and multiplayer character in Fallout Tactics multiplayer , where she can be recruited for 519 game points . Background . Farsight was trained by her father to shoot from long ranges in adverse conditions . Very steady hands and good eyesight are her strengths . Availability . Farsight is present when the player starts the " Fallout Tactics " storyline . Appearances . Farsight appears only in " " .
Pride One Pride One is a Brotherhood of Steel vertibird in 2277 . Background . Seized from the Enclave through unknown means before the Battle of Adams Air Force Base , Scribe Vallincourt worked towards its operation , and a radio link between the aircraft and the Citadel was set up . After the Lone Wanderer fired the missiles from the mobile base crawler , the vertibird picked up the Lone Wanderer for evacuation , and flew back to the Citadel . If the Citadel was not destroyed , the vertibird will drop off the team and then fly southwards towards Arlington Library , its destination unknown . Appearances . " Pride One " appears only in the " Fallout 3 " add - on " Broken Steel " .
J . T . Benning J . T . Benning is an Outcast scientist . Background . It is known that he was conducting research on the AER9 laser rifle . Appearances . Benning is never met in person , traces of him can only be found on the basement terminals inside Fort Independence .
Old North Church The Old North Church is a location in the Commonwealth in 2287 . Background . The church is the oldest one standing in Boston . Built in 1723 , it is also the tallest church in the city , with a 191 - foot - tall steeple . It was involved in the American Revolutionary War on the night of April 18 , 1775 when Robert Newman climbed to the top of the church and lit two lanterns to alert the patriots that British forces were advancing along the Charles River . Layout . The church has a large main floor consisting of an atrium with some broken collectors and two partially collapsed balconies , both reachable by stairs at the back , or a collapsed part near the front door to the right . It also has a fairly long basement tunnel — the 18 / 19th century crypt beneath the church — reachable to the right of the main door . The basement tunnel has a golden Freedom Trail seal on the wall . The phrase " The Freedom Trail - Boston " is on a turnable wheel with an arrow on the center . The arrow points to a letter and one can activate letters in a certain order to gain entrance to the Railroad ( by spelling ' railroad ' on the wheel ) as part of the quest Road to Freedom . This will gain access to the Railroad HQ . At the far wall of the atrium , opposite the passage leading down to the crypt , there is a small staircase with a door to the Old North Church steeple . The steeple is actually part of the exterior environment but is fully enclosed except from above ; the door exits into the bottom of the steeple stairwell which can be used to reach the roof of the church . Appearances . The Old North Church appears only in " Fallout 4 " .
Dick Richardson President Dick Richardson is an Enclave executive that presides on the Enclave Oil Rig in 2242 . Background . Dick Richardson is an elderly man who has been prematurely aged by his position . When encountered by the Chosen One in 2242 , Dick Richardson is described as the President of the United States and as a much older man whose vitality has given way to absent - mindedness with an appearance comparable to his tired and frayed suit . According to Chris Avellone , Dick Richardson entered the political scene on the Oil Rig in 2215 as a Congressman whose father and then President , Richardson Senior , was aiding to succeed as the next President . On March 5th , 2220 , Dick was elected President and began serving the first out of his five terms . One of the first things Dick did as President was during October of 2220 when he , for the sake of morale , classified the prototype results , accidents , explosions , and deaths of the development of a reliable version of the advanced power armor . Interactions with the player character . Other interactions . Dick Richardson can be spoken to at great length to reveal numerous pieces of information with topics including the Forced Evolutionary Virus , the Project , Vice - president Daniel Bird ' s condition , China and the Great War , the purpose of Vault s , Mutation , and the fate of the Chosen One ' s kidnapped villagers . He also holds the presidential access keycard , which can only be obtained by killing him using one of the following options : Appearances . Dick Richardson appears only in " Fallout 2 " as a talking head . He is mentioned in " Fallout 3 " as well as in " " .
Ranger outfit Ranger outfits are pieces of in " " . They are worn by the New California Republic rangers positioned in the many Ranger stations throughout the Mojave Wasteland . Characteristics . Outfits . There are multiple ranger outfits : the Ranger red scarf outfit , the Ranger casual outfit , and the Ranger vest outfit . All three outfits do not provide any DT . They are all commonly composed of a scarf , a dress shirt , khaki pants , gloves , boots , and a belt with a large buckle . They can be repaired with other ranger outfits or any light clothing through the Jury Rigging perk . Hats . There are multiple ranger hats : the Ranger hat , Ranger brown hat , Ranger gray hat , and the Ranger tan hat . Each hat provides + 1 to Damage Threshold and can be repaired with any of their variants or other headgear with the jury rigging perk . Locations . Outfits . All Ranger outfits can be found in any Ranger stations throughout the Mojave wasteland . Most non - player characters spawn with random outfits . Some named non - player characters are known for wearing specific outfits . Hats . Found on in any Ranger station . A Ranger hat can be found on the upper floor of a ruined building in Boulder City , next to some skeletons .
Goodwin Goodwin was an safety inspector working for the Nuka - Cola Corporation before the Great War . Background . At one point he found three loose belts in the cars of the Cola - cars bumper car ride . Appearances . Goodwin is mentioned only in the " Fallout 4 " add - on " Nuka - World " .
Friendship Heights Friendship Heights is a large apartment complex / metro station in the northern outskirts of Washington , D . C . It grants access to Tenleytown / Friendship station ( and via the metro , to Galaxy News Radio ) . Layout . Exterior . There is a raider camp on top of the metro with a variety of minor loot and a tent with beds in it . Around 3 to 6 raiders ( depending on level ) will engage the player as soon as the camp site is approached . Interior . Inside there are many feral ghoul s , with a guide ( who will most likely to be dead upon arrival ) in between Friendship Heights and the Chevy Chase metro . Appearances . Friendship Heights appears only in " Fallout 3 " .
Vim machine The Vim machine is a constructible settlement object and world object in the " Fallout 4 " add - on " Far Harbor " . Characteristics . The Vim vending machine has the same model as a Nuka - Cola vending machine but with some changes . The Vim vending machine is painted in the livery of Vim , and contains Vim instead of Nuka - Cola in the interactive compartment . Notes . Bottles of Vim and caps can be looted from the opening compartment .
Carlson ' s kid Carlson ' s kid is a citizen of the NCR town in 2241 . Background . He is the son of Frank Carlson , a congressman . He looks like a spoiled and fat little boy . Interactions with the player character . Quests . Murder Carlson in NCR : Mr . Bishop wants Carlson out of the game . The Chosen One can give the kid a pistol , resulting in him running around with it and eventually shooting his father dead by accident . Appearances . Carlson ' s kid appears only in " Fallout 2 " .
Clanden Clanden is a mercenary ; a proficient bomb maker and snuff pornographer contracted by the Omertas for their plan to the New Vegas Strip . He lives in a suite at the Gomorrah casino in 2281 . Background . Not much is known about Clanden ' s history . On the surface he appears to be a peaceful and relatively normal person , but further investigation reveals a much darker reality . He is able to build a variety of explosive and chemical weapons , even boasting that he could create a nuclear bomb if he wished to do so . In 2281 , he was hired by the Omertas for their work with Caesar ' s Legion to build a device to poison the residents of the Strip with chlorine gas . In return , the Omertas turn a blind eye to his violent and sadistic activities in their casino . Appearances . Clanden appears only in " " . Bugs . The Gomorrah prostitute may be found standing ( seemingly alive ) inside the locked room . This appears to be the case especially if the player character has picked the lock to the room instead of opening it with Clanden ' s looted key . She will greet the Courier , utter random phrases , and even wander out into the hallway . Attempting to speak with the " corpse " will still prompt for the Medical skill check . She will still respawn even after " completely " dismembered .
Shelly Miller Shelly Miller is a character mentioned in " Fallout 4 " . Background . Shelly Miller was the wife of John Miller , the owner of Big John ' s salvage , before the Great War . When the bombs were finally launched , her and her family locked themselves inside the bunker that her husband built beforehand . After their ventilation system gave out , they all suffocated to death . Appearances . is mentioned only in " Fallout 4 " .
Arnold Wabash Captain Arnold Wabash was commanding officer of the USS " Democracy " , before the Great War in 2077 . Background . Captain Arnold Wabash was a nuclear submarine captain of the American Navy in 2077 . It is unknown what action he had seen as captain prior to his submarine docking for repairs in 2077 . At some point in 2077 , the USS " Democracy " entered Mount Desert Island Naval Facility for repairs after a deployment . Wabash received his orders from Rear Admiral Edward Grath , in Washington , D . C . Wabash learned from Grath that his ship was to be deployed to the South China Sea sooner than they anticipated and that repairs were of utmost priority . Wabash knew the " Democracy " was likely being deployed to launch her nuclear missiles at China . Because of this , he sabotages his submarine ' s nuclear reactor , causing radiation to leak everywhere inside the ship and most the the submarine base . This was viewed by Washington to be an accident , though Grath suspected foul play . While leaving the base , Wabash contacted his mistress , Franny Richardson , by terminal and holotape , in which he confessed he couldn ' t possibly partake in nuclear war , that it all seemed insane to him and invited her to their hotel room at the Harbor Grand Hotel . He said they could just pack up everything on their boat and leave everything behind . Franny then confronted Arnold in their hotel room at gunpoint . Unbeknown to Franny , Arnold also had a concealed pistol . Franny then tortured Arnold , saying he was a coward and demanding the location of the nuclear launch key for the " Democracy ' s " missiles . Arnold gave in , and told her he hid the launch key on their boat , at Fringe Cove docks , as well as telling her the combination for the safe containing the key . Before she could leave however , Arnold shot and killed her , in one final act of defiance . He would later die in the hotel room from wounds he received during the torture . Appearances . Arnold Wabash appears only in the " Fallout 4 " add - on " Far Harbor " .
Rawr ' s Talon Rawr ' s Talon is a in the " " " Lonesome Road " . Characteristics . Rawr ' s Talon is only obtainable after killing Rawr , a very powerful inhabiting the Divide . This variant of a deathclaw hand is the only one of its kind . It is also the only one that can be made into a weapon , the Fist of Rawr . Location . Rawr is found in a dark cave across from the Boxwood Hotel roof , behind the overflowing pipe and irradiated pool . Notes . Rawr ' s Talon is a quest item , and cannot be dropped from the player ' s inventory .
Road Warrior Road Warrior is a " " perk . So far it hasn ' t appeared in any other game . Effects . You have learned to drive and shoot at the same time . You do not suffer any penalties when firing small weapons and piloting a vehicle at the same time .
Advanced riot gear The advanced riot gear and the matching advanced riot gear helmet are pieces of in the " " " Lonesome Road " . Background . The advanced riot gear is a more advanced version of the standard riot gear , which was used by the 11th Armored Cavalry Regiment in the Divide . They were charged with riot control operations against an entire local hippie community that protested outside Hopeville against the ongoing Sino - American War . When the NCR began to annex the prosperous community of the Divide , they found these armors and used them for their own veteran rangers in the Divide , acting as riot control officers in the city . When the bombs in the Divide detonated , the armors were lost and many of the riot control officers perished in the event . Compared to the standard riot gear , the shoulder pads are bulkier and worn on top of the duster , and the chest plate seems to be slightly greener . The duster is also a slightly dustier brown color than the standard riot gear . Also , the armor plates on the forearms are much thicker . The helmet has the 11th Armored Cavalry Regiment emblem on the front as well as " = 100 = " symbol on the left side . The helmet ' s air - filtering system seems to be more advanced than the standard riot gear . Its weight is also five pounds less than the standard riot gear . Characteristics . The helmet gives the effect " Red Vision " , which gives the user low - visibility sight while in sneak mode between 6 : 00PM to 6 : 00AM or while indoors . This will toggle from on to off upon exiting sneak mode .
Overdrive addiction Overdrive addiction is a form of addiction which can occur in " Fallout 4 " . Characteristics . Overdrive has a 35 % chance to cause an addiction . When addicted , the player character suffers a 1 point penalty to Agility and Strength . The addiction can be cured by visiting a doctor , taking addictol , eating a radscorpion egg omelette or drinking a refreshing beverage .
Tales from the Front Tales from the Front was a comics series published by Hubris Comics and sponsored by the pre - War U . S . military . It was part of the Induced Patriotism Initiative brought forth by Project Brainstorm , which had the assigned goal to influence the American people in favor of the Resource Wars . Episodes . The following list of episodes were scheduled to be published :
Big Book of Science ( Fallout Tactics ) The Big Book of Science is a collection of writings on general science , written before the Great War . Characteristics . A set of books containing information about different scientific fields . Reading permanently improves your Science skill . Time will pass while reading , yet if used in the inventory screen , rather than being used in weapon slots , time will not pass until the inventory screen is exited . Locations . < section begin = " Locations " / > < section end = " Locations " / >
Angel cave Angel cave is a in Zion Canyon in 2281 . It is part of the Dead Horses camp at Eastern Virgin . Layout . A group of Dead Horse tribals is located just inside the entrance ; one of them will ask why the player character is present in the cave . There are two main rooms in the cave ; a small Dead Horses camp area with a few tents , and a larger cavern where Joshua Graham resides . The larger room , in which Joshua Graham is found , contains a workbench with a workbench crate near it , and a reloading bench . The rear exit of the cave leads to an enclosed clifftop area , containing a Dead Horses camp area and in the far corner , one of the six hidden survivalist caches . Appearances . Angel cave appears only in the " " " Honest Hearts " .
Plasma grenade ( Fallout : New Vegas ) The plasma grenade is a thrown explosive in " " . Characteristics . The plasma grenade packs more punch than the standard and can turn enemies into puddles of glowing green goo if a Critical Hit is achieved . Plasma grenades are also a Holdout weapon .
Chem Reliant Chem Reliant is a " Fallout " , " Fallout 2 " , " " and " Van Buren " trait . Effects . This trait will double the character ' s chances of getting addicted to any chem , but it also gives them faster recovery from the side effects .
Vault 111 terminal entries The Vault 111 terminal entries are a series of entries found on various terminals in Vault 111 in " Fallout 4 " . Notes . The initials used in the Top Ten entry of the recreation terminal are the inputs for console commands in " Fallout 4 " .
Craterside Supply Craterside Supply is a store located in Megaton in " Fallout 3 . " It can be found by going right and following the path as soon as the Lone Wanderer enters Megaton . Background . The store opens at 8 : 00am , and the owner Moira Brown ' s stock , as well as her caps , refresh on Mondays and Thursdays . The shop sells anything one might need , and as most of the Megaton settler s point out , usually at a good price . Speaking with Moira will grant the option of buying items , or starting the Wasteland Survival Guide quest . Craterside Supply is guarded by a single mercenary who upon interaction replies he is " watching [ the visitor ] " , although during her quest he might say to " leave him out of that girl ' s crazy experiments " as he " does not get paid enough for that " , referring to the help the Lone Wanderer is giving Moira . Any negative interaction with Moira , such as getting caught stealing or injuring her , will lead to the mercenary turning hostile and retaliating . By 2297 , the store lives on under Moira ' s ownership , and is the hub of the Wasteland Survival Guide distribution network . Layout . First floor . On the right upon entry , the counter is just beyond the entrance , with an armored Vault 101 jumpsuit behind it and a locker that contains some of Moira ' s inventory , but it cannot be picked . Moira ' s terminal ( very easy hack ) is directly to the left which contains information on Moira ' s other experiments . Near that is another fully stocked locker which can also only be opened with Moira ' s key . On another side , the mercenary stands with his back against the wall alongside a workbench and a doorway . Walking through the doorway leads to the stairway and the bed owned by the mercenary . Second floor . Going upstairs leads to a small living room which contains only a sofa . The opening in this room leads to Moira ' s bedroom , which contains a hard locked desk and Moira ' s bed . Appearances . The Craterside Supply appears only in " Fallout 3 " .
Truck stop < section begin = " CXGamesSummary " / > The truck stop is a for caravans in northern Texas , it is owned by . Harold brings the here during the opening scene . This location consists of a dozen houses and a truck stop . Instead of gas tanks , there are feeding troughs , that sort of thing . The north and south roads cannot be accessed . It is made up of of two small maps ; the exterior and interior . < section end = " CXGamesSummary " / > Junkyard . The junkyard is east of the truck stop . But beware : there are " giant naked rats that are ugly as sin " out there . It has a shed and an old pink car among other junk . It consists of two medium maps . Appearances . Truck stop was going to appear in the canceled " " .