Guide to the Ebonheart Pact Content . The Ebonheart Pact has forged an unlikely alliance between the far - flung nations of Morrowind , Skyrim , and Black Marsh , bringing together the Dark Elves , the Nords , and free Argonians for their mutual defense . Thanks to the size of its allied nations and the distances involved , the Pact remains relatively free of inner strife and discord . The Nords and Dark Elves have so much of their own territory to deal with that they have little time to spare for meddling in each other ' s affairs . The Ebonheart Pact came about in 2E 572 in response to the Second Akaviri Invasion of northern Tamriel . The Nords , Dark Elves , and free Argonians joined forces to save the rest of Tamriel from slaughter and subjugation . Forged in war , the alliance brought a sudden new power to the continent . At first , few believed the Dark Elves would be able to maintain an alliance with their ancient blood enemies and former slaves , but after a troubled decade , the Pact remains strong and intact . A Great Moot governs the Pact . This council of equals from each of the member races is not only known for hot tempers and loud voices , but also for mutual respect and an amazing will to hold the Pact together against all odds . Only as equals can the allies hope to mollify the pride of the Nords and the Dark Elves while addressing the injuries suffered by the once - enslaved Argonians . Serving as an integral , perhaps even critical , part of the alliance , the Dark Elves of Morrowind are aloof , proud , and profoundly strange . They work hard to conceal their disdain for their " inferior " allies , but the current crisis requires the strong arms of Nords and wily resourcefulness of Argonians to keep rival alliances at bay . Wizardly craft and a deep well of experience serve the Dark Elves well , providing the Pact with the vital ability to react and adapt — something neither the Aldmeri Dominion nor the Daggerfall Covenant can claim to do as well . The Pact fields superior warriors and sorcerers . And they possess an asset that no other race can match : three living gods — Almalexia , Vivec , and Sotha Sil — abide among them . The Nords of Eastern Skyrim are fearless and aggressive , industrious and enterprising . They excel at war and prosper in trade , and they are without equal as explorers and trailblazers . Strong , stubborn , and hardy , they customarily solve problems through combat . Nords cheerfully rush into battle with a ferocity that frightens and appalls their enemies . They accept and even revel in their role as shock troops for the Ebonheart Pact . Nords are direct , not subtle : they champion simple solutions in the meetings of the Great Moot , though they are often outvoted by shrewd Argonians and sagacious Dark Elves . On the field of battle , however , they have no equals . Pact generals tend to be Nords , as are most of the soldiers in the field . The Nords don ' t mind . This means they also get first choice of the spoils of war . By their decisive intervention against the Akaviri , the Argonians of Black Marsh won their freedom from Dark Elf enslavement , and the lessons they learned have made them a valuable member of the Pact . Reserved and alien , their expressionless faces and flat intonations make it difficult for other races to interpret their true motives . Nevertheless , the Argonians possess a cool intelligence . Slow to trust and hard to know , their natural agility makes them as comfortable employing magic as they are using stealth and steel . Years of defending their borders have made them experts in waging war against stronger , more traditionally organized armies . Equally at home on land or in water , they serve as scouts and skirmishers among the Pact forces . Other aspects of Argonian culture are nearly incomprehensible to outsiders , including their social hierarchy and collective decision making . Their representatives present strange proposals without explanation , but their allies have learned that there ’ s always a reason for everything they do . Today , the young Jorunn the Skald - King serves as the acting High King of the Moot , but not all in the alliance support him . As the members of the Pact struggle to maintain and solidify their alliance , they must also deal with internal threats to each of their nations . Unsolved , these threats could destroy them before they ever face the Dominion or Covenant in open battle .