naist-nlp/zeshel huggingface dataset:
Orange Dartwing Orange Dartwing is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . It is one of many insects found living in Skyrim . Harvesting . Like most flying insects , the process of harvesting dartwings can be slow - going , although two wings are added to the inventory for each successful catch . Unlike butterflies , dartwings startle easily , and once the player moves near to them it won ' t be long before they flee the area entirely - thus , they must be captured quickly upon approaching them . Early in the game , a reasonable quantity of dartwings can be obtained in relative safety and without the aid of magic by swimming around Lake Ilinalta . Swimming around the perimeter of the lake , one will encounter groups of 3 small fish swimming near the surface ; these fish can be caught for reagents as well , but there will be a group of 3 dartwings hovering just overhead above the surface . It is best to catch the dartwings before the fish , as the former quickly dart away once disturbed whereas the fish will remain . Since this process involves swimming , it may be easiest to carry it out in the first person view . Spotting the group of fish from a distance while under water , then surfacing to line up with the dartwings , then rushing forward to grab as many as possible can be an effective technique . The fish will not startle or swim away and can be harvested themselves for additional reagents afterwards . For faster harvesting later in the game , one can use the Destruction spell Ice Storm which will speed the process up significantly . This is because insects caught in this spell ' s ' field of effect ' are not flung away , but rather remain frozen in place then fall directly to the ground where they may be easily picked up . ( Butterfly wings actually make a thump when they hit the ground . ) Telekinesis is great for retrieval or to simply locate items in grassy areas . The fish hatchery included in the add - on is the best known location for harvesting . Just cast Ice Storm so that it skims over the water and the frozen dartwings will fall to the bottom . The unique color of the lake floor makes this location ideal for easily locating the frozen dartwings . This technique can also be used inside the garden wing ( if built ) and if aimed carefully will cause little to no chaos with the placed items . Sometimes casting straight up will cause insects previously unseen to fall . Potions . " † multiple effects "
Amulet of Unity ( Quest ) Amulet of Unity is a House Telvanni quest , available to the Nerevarine , in . Walkthrough . Once the Nerevarine has obtained the services of Edd " Fast Eddie " Theman as a Mouth in House Telvanni , they can give him tasks to complete . The second of these tasks is to obtain to Amulet of Unity , although Fast Eddie will require an element of assistance to obtain it . Fast Eddie the Invisible . Fast Eddie states that he requires five standard potions of invisibility in order to obtain the Amulet . As no single merchant sells five bottles ( nor do any of them restock their supplies ) , the Nerevarine may have to travel far and wide across Vvardenfell to obtain them ( the Nerevarine ' s home brewed potions won ' t count ) . Once the Nerevarine has given the five potions to Fast Eddie , they will receive a message from him to meet him in Sadrith Mora , where he will hand them the Amulet of Unity .
Pariel Pariel is a Bosmer member of the Falinesti Faithful . She and some of her companions were captured when Wood Orcs of the Lhurgash Clan invaded the Falinesti Spring Site . As a last ditch effort to free herself and her friends , she shapeshifted into a bear , thus breaking the Green Pact and her vows to Y ' ffre .
Riverwood Riverwood is a minor settlement located along the White River , in a valley on the edge of the Whiterun Hold in Skyrim . Riverwood is known for its riverside location and its affinity with lumber . Riverwood is a border town near the Falkreath Hold to the south . Description . Geography . Riverwood is a small community on the eastern side of the White River . The river flows from the Lake Ilinalta in Central Falkreath to the Yorgrim River near the city of Windhelm in Eastmarch . Riverwood is a tiny town but manages very well ; it is strategically located on a pass between Falkreath Hold and Whiterun Hold , two trading cities near the Imperial Province in the south . The nearest settlements to Riverwood are the city of Whiterun in the north and the fortified town of Helgen , located near the Pale Pass border . The ruins of Bleak Falls Barrow in the Brittleshin Mountains has also given the people of Riverwood a spooky feeling ; it sits proudly on the mountain summit . History . Third Era . During the Imperial Simulacrum from 3E 389 to 3E 399 , Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn . Tharn planned for months to capture the throne , and he was able to achieve so in the span of ten years . Tharn had a powerful weapon called the Staff of Chaos , and he split it into nine pieces and scattered them across Tamriel , the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion . A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces . The hero was known as the Eternal Champion , and he assembled the staff and defeated Jagar Tharn at the Imperial Palace . The Eternal Champion had at one point visited the town of Riverwood in their quest to recover the pieces . Fourth Era . During the Dragon Crisis in 4E 201 , the township of Riverwood was used as a hidden base for the Blades in Skyrim . Ever since the Purge against the Blades , the Blades went into hiding and had left their past behind them . One of the few Blades to remain close to the order was Delphine , a Breton who lived in Riverwood at the Sleeping Giant Inn with her coworker , Orgnar . Delphine had escaped the Third Aldmeri Dominion through unknown means and left to Riverwood . Around this time , the Last Dragonborn appeared after the destruction of Helgen , and was made widely known through the call of the Greybeards from the temple of High Hrothgar . The Blades have waited for the return of the Dragonborn , ever since Martin Septim ' s sacrifice against Mehrunes Dagon . To call upon their attention , Delphine took the Horn of Jurgen Windcaller and left a message for the Dragonborn to take it from her in Riverwood . It was there the Blades , and the Dragonborn began to work to put an end to Alduin , the World - Eater .
Forsworn Looter ( Legends ) Forsworn Looter is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Forsworn Looter can be purchased for 400 soul gems . Strategy . Forsworn Looter should be given damage boosts from items to get a greater effect from its power . The more damage it does , the stronger cards the player will draw . Do not go over the magicka cost of the highest creature in the deck or the player will gain no benefit from Forsworn Looter ' s power .
J ' Kier J ' Kier is a Khajiit Hunter who is found dying in the latter part of the quest " Ill Met by Moonlight . " Background . He is one of the hunters of Hircine sent to kill Sinding . He can be found inside Bloated Man ' s Grotto next to the dead Batum gra - Bar . He is mortally wounded , and soon dies after being spoken to . He cannot be saved , even with the use of Healing Hands .
Security Training Security Training is a quest in . Background . After reaching a skill of 70 or more in security , trainers Dro ' shanji in Bravil or Mandil in the Elven Gardens District will point out J ' baana as a master trainer who is the only one they know of that knows more than they do . Walkthrough . After speaking with Dro ' shanji or Mandil , go to the prisons and locate J ' banna and ask him for training . He states that he will not just train anybody out of the kindness of his heart , but has need of a message , and is willing to offer training if the Hero were to speak with S ' Krivva in Bravil and retrieve it . After going to Bravil and speaking with S ' krivva about the message , she will become flustered and promise that the issue at hand will be dealt with shortly . She will hand the Hero a handwritten note with her message and send them back to J ' banna . Once J ' banna has read the message , he will be disappointed , but will honor his agreement and offer master training .
Rogue Elements Content . According to my research , there exists in these woods a branch of the Wood Elves who do not believe in the Green Pact . They do not keep its tenets , and do not associate with others . I intend to find them , learn the reason behind their decision , and bring them into alignment with the Aldmeri Dominion . We have enough troubles without rogue elements skulking through the forest . Meet me there .
Fryse Hag The Fryse Hags are hostile Nord characters . Description . They are mages dedicated to the teaching of Kyne , the widow of the god Shor . Each is a powerful sorceress skilled in the use of frost - based magicka . They are vicious , and view most people as a threat to their beliefs . They can be encountered out in the wild , and in various ice caves . Equipment . Fryse Hags use or carry the following :
Legate Rikke Legate Rikke was a female Nord legate serving the Imperial Legion in Skyrim during the Skyrim Civil War . She was tasked with the recruitment of soldiers for the legion . Background . The parents of Legate Rikke were Legionnaires themselves , and Legate Rikke followed in their footsteps . She fought in many wars , including the Great War , alongside Galmar Stone - Fist . History . Great War . Legate Rikke fought during the Great War , and was part of the Legions that reclaimed the capital . As she and Galmar were Nords from Skyrim , they presumably marched to Cyrodiil with the armies under the command of General Jonna , who commanded Nord Legions from Skyrim . Skyrim Civil War . During the Skyrim Civil War , Legate Rikke served as the local recruiter of the Legion . People who wish to join the Legion usually go through a standard procedure , after which they have to take the Imperial Oath . Rikke states that the Stormcloaks are only weakening the Empire and keeping it from focusing on its true goal . When General Tullius got sent to Skyrim in 4E 201 , Legate Rikke gave advice to the General based on Nord tradition , which often led to discussions between the two . On the field , Legate Rikke gave orders to soldiers , anything from speading misinformation to taking over forts , was directed by the Legate after discussing it with General Tullius . Post Civil - War . Should the Legion win the Civil War , Legate Rikke would be ordered by General Tullius to aid the new Jarls in learning how to govern , as the Legate is a native Nord who knows the Nordic culture better than the General does . Though Rikke says she is a soldier , and not a politician , she also says she is proud to play any role in rebuilding Skyrim .
A Bound Dremora Content . Once bound , a Dremora ' s uses are nearly limitless — with or without its cooperation . The sacrifices stand upon each altar as sentries against the Dremora ' s power . Take care not to disturb the blood , or the bonds will weaken precipitously .
Absorb Skill : Acrobatics Absorb Skill : Acrobatics is a novice - level Restoration spell in . It transfers 5 points of the target ' s Acrobatics skill to the caster for 10 seconds upon touch . Acquisition . Absorb Skill : Acrobatics can be purchased from Thaurron , who resides in the Anvil Mages Guild .
Blacksmith ' s Apron ( Skyrim ) The Blacksmith ' s Apron is typically worn by blacksmiths around Skyrim , but can also be randomly found in dressers or bought . As well as a red variant they also come in a less common white coloring as well . As with almost every other kind of clothing , Radiant Raiment can be one location to buy this piece of apparel , in both colors of red and white .
Drarana Thelis Drarana Thelis is a Dunmer who resides in her home in the settlement of Harlun ' s Watch . Interactions . Mystery at Harlun ' s Watch . Burz gro - Khash of the Cheydinhal Fighters Guild wants the Hero to travel to the village of Harlun ' s Watch and find out more about the mysterious disappearance of some of the townsfolk there . She will mention flickering lights near Swampy Cave .
Green Pact Bosmer : Observations Content . The author of this text would like to make plain that there is a profound distinction to be made between the Wood Elves observed by the author deep within Valenwood , and the Wood Elves who reside in other corners of Nirn . The observations here recorded are only meant to describe these wild Bosmer who adhere to what they call " the old ways " and are not meant to apply to Wood Elves who have adjusted to life in normal society . The Wood Elves of deep Valenwood , or " Green Pact Bosmer " as they call themselves , can be described as fanatical in their devotion to the Green Pact . They eat only meat , including the bodies of their enemies slain in battle , and attack any who would harm the forest in which they live . Nevertheless , it would be inappropriate to characterize them as " feral . " In fact , they are highly intelligent , highly curious , highly rational individuals , with rich cultural traditions vested in the forest and in their spiritual leaders , the storytellers , or " spinners . " In fact , while they can be extremely fierce in battle , they do not attack unless provoked and are more than hospitable to strangers in their midst . They take their cues from the natural world , with a mixture of fear and respect , no doubt cultivated by tales of the kind of angry vengeance the Green is said to take on those who violate the Pact . Indeed , from an early age , Pact Bosmer are raised to believe in the Ooze , a kind of purgatorial state reserved for Bosmer who violate the Pact , and still more terrifying stories of the Green unleashing all of its wild power against Bosmeri clans who harm it .
Night of the Soul Night of the Soul is a quest available in . Background . The Dunmer of Ebonheart have turned to Disciple Sildras for comfort in the face of an expected assault by Covenant forces . Disciple Sildras , however , believes the Tribunal has rejected the town . His gloom is affecting the citizens ' morale .
Best of the Best Best of the Best is a quest available in . The Argonian Steady - Hand believes he ' s the best hunter in Eastmarch , better than any Nord or Dunmer alive . He ' s challenged the Vestige to a hunting contest . If the Vestige can shoot twelve Rabbit in one minute or catch the rabbit called Golden Jack , the Vestige wins . Walkthrough . Vurila will sell exploding arrows for the contest for 275 or be persuaded to give them to the Vestige for free .
Darkstride Darkstride is a named equipment set found in . Owners must actively wear three set pieces to receive a special bonus enhancement and five set pieces to receive the full Set Enhancement . Item values , level , and stats vary from item to item and are influenced by character skills , magical bonuses , and decay . ( 5 Items ) Darkstride : Unique Items . Loot : Quest Rewards :
The Veil Falls The Veil Falls is a quest available in . Start the quest by speaking to Alandare . It is preceded by Wearing the Veil . Walkthrough . After completing all three trials of becoming a member of the Veiled Heritance , Palomir will send The Vestige to enter the Veiled Keep . Upon entering , the members will say that one of Queen Ayrenn ' s spies has come to Errinorne Isle and should be alert . It is revealed High Kinlady Estre is the Veiled Queen and orders the soldiers to guard the first room . There will be around 4 soldiers in the room . It is suggested to sneak attack and defeat them all considering fighting them all at once can prove difficult . Once all of them have been defeated , Estre will notice the Vestige has infiltrated the keep . To enter the second room , activate the bluish stone button at the left side of the first room . It will open the door to the second , which contains three yellow crystals . Deactivating them will open the door to the third room . Ohmonir , Varustante , and Nenaronald will all be in the room with the projection of High Kinlady Estre . While Ohmonir and Varustante and relatively easy , Nenaronald will prove difficult to defeat compared to the others . After defeating them , leave the keep and travel to Skywatch . Find Razum - dar and tell him that the Veiled Heritance leaders have been defeated with the exception of their leader , Estre . He will send the Vestige to confront her . After confronting High Kinlady Estre , she will change into her Veiled Queen outfit and attack the Vestige . Once defeated , speak to Queen Ayrenn to receive the quest reward .
Ansi Ansi is a cave in . It is located east of Vivec City , in the Ascadian Isles . The entrance is up a small hill from the shoreline on the western side the island . There are six hostile characters here , including one spellcaster and an Assassin . In the southernmost room the assassin , Tuvenie , is up on a platform that has no way to get to without a high jump skill or a levitation spell .
Eighteenth Legion The Eighteenth Legion was one of the Imperial Legion s known to have existed throughout Tamriel . This one was known to have existed in the Fourth Era . Captain Evernal from the Kingdom of Rimmen was a former soldier in this division , as was denoted by the badge that he wore .
Manore Mobaner Manore Mobaner is a Dunmer residing in Gnisis on Vvardenfell . Interactions . A Melodic Mistake . The Gnisis Eggmine is closed due to a disease which has infected the egg - hands . Manore Mobaner directs the Vestige to Foreman Lathdar to try and sort this issue .
Hanging Gardens Summary . " Hanging Gardens of Wasten Coridale " was a travel guide to an unknown location of the same name . The book was originally written in Dwemeris and later translated to Aldmeris , though an unnamed contributor at the end of the text leaves a note that suggests that there may be meaning to the text that was lost in translation . The book is an unremarkable save for its usefulness in translating other Dwemer texts into Aldmeris . Content . Hanging Gardens of Wasten Coridale This book was apparently written in Dwemer and translated to Aldmeris . Only fragments of the Aldmeris is readable , but it may be enough for a scholar of Aldmeris to translate fragments of other Dwemer books . . . . guide Altmer - Estrial led with foot - flames for the town - center where lay dead the quadrangular gardens . . . . . . asked the foundations and chains and vessels their naming places . . . . . . why they did not use solid sound to teach escape from the Earth Bones nor nourished them with frozen flames . . . . . . the word I shall have once written of , this " art " our lesser cousins speak of when their admirable ignorance . . . . . . but neither words nor experience cleanses the essence of the strange and terrible ways of defying our ancestors ' transient rules . " The translation ends with a comment in Dwemer in a different hand , which you can translate as follows : " " Put down your ardent cutting - globes , Nbthld . Your Aldmeris has the correct words , but they cannot be properly misinterpreted . "
The Red Book of Riddles Contents . This handye booke doth containe alle diverse manner of riddles and follyes , and , by means of carefulle studye , the prudente scholarlye gentlemane maye finde himselfe noe longer discomfited by the sharpe wite of his fellowes . [ The posing and puzzling of riddles is a convention of polite aristocratic Western society . Nobles and social aspirants collect books of riddles and study them , hoping thereby to increase the chances of their appearing sly and witty in conversation . ] The question : It has a tail , a side and a head I call it what I call a snake It has no body and it is dead The answer : It must be a drake The question : Poets know the hearts of Men and Mer But beasts can ' t know my heart , you see This book was written by a bear The answer : It is not a book of poetry . The question : I gave you a sock , not unlike a box With hammers and nails all around it Two lids open when it knocks The answer : It must have been a great hit .
Abaelun Mine Abaelun Mine is a mines located in the West Gash region . Abaelun Mine is the only working diamond mine in Vvardenfell , located just over the hills northeast of Caldera . It is run as a combined effort by the Imperials and Dunmer of House Hlaalu . The mine is guarded by two Imperial Guards , and is worked by four Dunmer miners . Other than the rich stash of diamonds ( some of which are hard to see or behind rocks ) , this rather small mine is unremarkable .
Silver Emerald Necklace The Silver Emerald Necklace is a necklace available in . It can be found as random loot , or can be created through Smithing . This necklace has a value of 830 . The necklace itself consists of a silver chain along with a small silver plate with an emerald placed in the center .
Baar Dau ( Online ) Baar Dau is a meteor that hovers above Vivec City in . The rock is held in place by the divine energy of demigod Vivec , and serves to test the local citizens ' faith to Vivec . The exact source of the meteor is unknown , with the most popularized belief being that the Daedric Prince Sheogorath hurled the rock at Nirn from the Void . History . Sometime before the events of , Baar Dau plummeted towards Vivec City . With the use of his divine energy , Vivec stopped the meteor moments from impact . Quests . Divine Disaster . Vivec ' s divine energy has diminished , and Baar Dau has dropped dangerously close to Vivec City . The Vestige must retrieve a Blessing Stone for Vivec , in order to restore enough power to hold up the moonlet .
Spiral Skein The Spiral Skein , also known as Mephala ' s Web or simply Mephala ' s Realm , is the plane of Oblivion ruled by Mephala . It is set to be a DLC area in , purchasable in the Crown Store . Inaccessible to mortals , the realm of Mephala is believed by most to be intricate and woven together in the form of a web / wheel , which is centered around the tower known as The Pillar Palace of Mephala , though its true name is too awful to be uttered . Between the tower and the edges of the wheel , there are eight spokes . These spokes or strands are known as The Eight Strands of Skein , for which each are based on sins such as sex or assassination , Mephala ' s category of ruling . The first spoke / strand is a cavern devoted to lies , filled with pedestals pretending to hold up the sky . The second is made up of cramped chambers representing envy . The third is maggot - filled grottoes filled with glowing lights , representing seduction . The fourth contains eternally dark tunnels representing fear and dread . The fifth are halls without rules and filled with betrayal . The sixth , an arena of murder . The seventh space is home to arcades of avarice and appetite , containing all things mortals would kill or die for . The eighth is a flaming skein of fury , representing the death that comes to all mortals , and therefore where all treasure lies .
Broken Steel Battle Axe Head Broken Steel Battle Axe Head is an item in . It is a set of two , coupled with the Broken Steel Battle Axe Handle . Location . Can be found at Weynon Stones , but cannot be picked up . It can only be obtained by using console commands .