The Job The Job is a in the " " " Lonesome Road " . Detailed walkthrough . After exiting the bunker , and thus completing The Silo , Ulysses will contact the courier through ED - E . He has several skill requirements for additional dialogue during this conversation , including a Science or Explosives skill of 50 , after you ask : " What is this place ? " , which reveals information to the player on how the Divide reached its current condition . The second skill requirements are a Survival or Medicine skill of 35 , which talks about the Divide ' s inhabitants . ( i . e . marked men ) The Third skill requirement is a Speech skill of 55 , in which the player asks about the past , and is asked back , " " Who are you , who do not know your history ? " " . There is also a faction reputation check for the NCR , ( If the player has good NCR reputation ) in which the Courier discusses the dead bodies in the Hopeville Missile Base , and how they appeared to be NCR soldiers , some even special forces . Ulysses also has a S . P . E . C . I . A . L . skill requirement for additional dialogue , which refers to how the Courier knows Ulysses , as he would have remembered his voice . But whether the player fails or succeeds to meet this requirement ( a Perception of 6 ) , it will still allow the player to get the first of the six dialogue selections needed in order to complete the Most Likely To . . . challenge . After your conversation with Ulysses has ended , walk down the hill and head off to the left . There ' s a gas station along the way with a container around back , and a fallen Nuka - Cola machine on the northern side , should you feel like picking up a few healing items along the way . If you ' re in need of ammunition , there are a couple of crates in the bed of a military truck just past an easy - locked gate south - southeast of the exit of the missile silo , and a couple more half - buried in the ground next to the overturned military truck . Further south in this area leads to two more crates containing mines and a skeleton carrying a bowie knife , with 3 armed plasma mines along the way ( careful of the one in between the two crates ) . To the northwest of the gas station are two marked men near the Hopeville Missile Base Headquarters , and one more immediately past the easy - locked gate . Before continuing on , check the perimeter of the roof of the HQ for some containers , and for a quick laugh , note the skull and right arm of a skeleton near the HQ front door , crushed to death by a fallen Nuka - Cola machine . Continue east and you ' ll reach marked men camp , seemingly inhabited by a lone marked man ; dispatch him , and from the roof of the building straight ahead , another will pop up and begin firing at you , likely with a Red Glare . Make your way up to the roof where he was , and a Red Glare will also be leaning against a wooden box in the corner . Just to its left will be the laser detonator you need , so grab it and prepare to fight the group of enemies ( 4 - 5 ) that spawns when you move toward the roof ' s edge . Once you have dispatched the group , head towards the south and you ' ll see the warhead right in front of you . Simply equip the laser detonator , aim at the warhead , and hold down the trigger for a few seconds . The warhead will blow ( several times ) and the landscape will change , allowing you passage ahead and back into the barracks area . Turn left and follow the path a short way to see another warhead ; behind it are a few marked men , and the road continues to the collapsed overpass tunnel . Once inside , you ' ll hear another log recording of Whitley from ED - E . The path ahead is fairly linear , but you can explore the long train car for a couple crates . After traveling down a winding , narrow path , ED - E will start emitting " scared beeps " ; when the area opens up a bit , a tunneler will surface from the ground to attack you . There are a few containers around to loot , and progressing a short while more spawns more tunnelers . Once you ' ve passed through a concrete V - shape , the large area ahead will spawn a large group of tunnelers , so move forward more slowly to keep their group numbers down . Climb up the hill , and leave the tunnel to the High Road to end the quest . Notes . After picking up the laser detonator 4 or 5 marked men will attack you .