naist-nlp/zeshel huggingface dataset:
Florence Florence is a ghoul who used to be the janitor for the Reservation . Background . Florence was cleaning the sleeping quarters when the bombs hit . She was a cantankerous old bag then , and she is still a cantankerous old bag - ghoul . Now that she no longer cleans for a living , she spends the majority of her day scavenging through the multitudes of debris lying around the town . One of Floe ’ s favorite hobbies is to sneak into the Sub - Level s and snoop around . Since visual approval is required to enter sub - level 3 , she has never been down there . Appearances . Florence has not appeared nor is she mentioned in any published game . She was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if she will appear in any future " Fallout " game .
Stick fragment grenade The stick fragment grenade is a weapon in " Fallout Extreme " . Characteristics . The stick fragment grenade was a type of fragmentation grenade grenade that could be used by the player . Appearances . The stick fragment grenade was to appear in the canceled " Fallout Extreme " .
Cat bowl ( settlement object ) Cat bowl is a settlement object in the " Fallout 4 " add - on " Wasteland Workshop " . Characteristics . A small , red plastic bowl commonly used to feed feline pets and other small animals . Any cat that has been captured will stand near these bowls within the settlement they are assigned to .
Lowry Sergeant Lowry was a soldier fighting in Alaska during " " in the year 2077 . Background . Lowry was one of the soldiers fighting the Chinese invaders when they first attacked Anchorage , Alaska . During the attack he commanded Private first class Henry Hodges , Private Durney , Private Ciello , and Private . Appearances . Lowry does not appear in any game but is mentioned in the holotape goodbye that can be found inside the Anchorage Reclamation simulation in the " Fallout 3 " add - on " " .
Engineer outfit A engineer outfit is a rare outfit in " Fallout Shelter " . Characteristics . Similar design to the Battle armor , but with a dark yellow torso , green shoulder pads and a black undershirt and pair of gauntlets . The belt is equipped with two pouches . This outfit provides a + 2 Endurance increase , a + 2 Intelligence increase and a + 1 Luck increase . Despite displaying a male body design it can only be worn by female dwellers . Crafting . A high Intelligence statistic is needed to effectively create the engineer outfit .
Nuka - grenade ( Mad Bomber ) ( GRA ) The Nuka - grenade is a thrown explosive in the " " " Gun Runners ' Arsenal " . Characteristics . The Nuka - grenade is an extremely powerful improvised explosive device . It incorporates the radioactive properties of a relatively rare variant to produce an enhanced plasma blast . Upon detonation , the target area also becomes irradiated for a short time afterwards . This grenade is also a holdout weapon . Crafting . This weapon must be by the player . It cannot be found on enemies or in . Also , the player must have the Mad Bomber perk to be able to craft it . Because the recipe requires Nuka - Cola Quartz , only a small number of these grenades can be created in the base game . With the Nuka Chemist perk , many more can be created ( though still potentially finite ) . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E once the " Lonesome Road " add - on is installed .
Kill Badger so the tanker vagrants will embrace the Hub Kill Badger so the tanker vagrants will embrace the Hub is a quest in " Fallout 2 " . Walkthrough . If you choose to be a Hubologist , and follow their teachings , this is the second quest given by AHS - 9 , the Hub Leader ( dressed in a tuxedo ) or AHS - 7 , the recruiter ( dressed in a gray Hubologist robe ) . You have to go to the Oil Tanker at the San Francisco bay ( north of the city ) and eliminate Badger . You don ' t really need to kill him yourself , just ask the Hubologist hacker to put fuel on the tanker , then go to the tanker and stay there a while . Two Shi guards will appear and kill Badger .
Neighborly letter Neighborly letter is a paper note in " Fallout 3 " . Location . It is found in a mailbox among some ruined houses NNW of Tenpenny Tower . Behind the scenes . The note was written by Joel Burgess , Lead Level Designer of " Fallout 3 " .
Dinky the T - Rex souvenir Dinky the T - Rex Souvenir is a in " " . Characteristics . The T - Rex souvenir is a miniature plastic replica of the dinosaur that contains Novac ' s Dino Bite gift shop . Location . These souvenirs are generally found throughout buildings in Novac . The town ' s gift shop holds the highest volume of these items , with 1000 of them in stock . Also , in a storage closet ( the locked door behind the counter ) , there are many of them lying around and in metal boxes .
Titanic Titanic is a special encounter in " " . The Warrior will come across a dead civilian with a large life ring next to him . Beside the life ring is a crudely drawn sketch of a naked woman and a necklace with a very large gemstone . There is nothing in the civilian ' s inventory and the life ring can ' t be picked up . Next to the ring lies a gemstone , the " Heart of the Ocean " . The value of the gem depends on the Barter skill of the seller but its base value is $ 20 , 000 . Behind the scenes . This encounter is a reference to the 1997 movie " " .
Vault 100 Vault 100 is one of the Vault - Tec vault s which was due to appear in " Fallout 3 " . Background . The Vault ' s original purpose in the vault experiment is unknown , or if it even was part of the experiment . The exact location of the vault is also unknown . Appearances . Vault 100 was referenced in the game files of " Fallout 3 " in the form of a Pip - Boy icon for an unimplemented Vault 100 jumpsuit . This icon is also present in the game files for " " as legacy content .
Craig ( Van Buren ) Craig is the current raid - leader of the Blackfoot Tribe in 2253 . Background . He is a skilled warrior , and is great in combat , but to outsiders , he is an evil raider who deserves to die . Appearances . Craig did not appear nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
Erasmus Ranger Erasmus is an and the leader of Ranger station Echo in 2281 . Background . He watches over the activities of Ranger station Echo . The Ranger station is responsible for keeping an eye on Legion movement down below at Cottonwood Cove . Interactions with the player character . Other interactions . If approached , he may exchange dialogue with the Courier relating to this outpost ' s mission . Appearances . Ranger Erasmus appears only in " " .
Lefty Lefty is a leader of a group of raiders living in the Commonwealth in 2287 . Background . Lefty leads the group of raiders assaulting the Parsons State Insane Asylum during The Secret of Cabot House . Lorenzo Cabot had been coaxing him and the rest of his raiders with showing them how to obtain more of the mysterious serum in return for releasing Lorenzo from his cell . He is encountered just outside of Lorenzo ' s cell , taking directions from Lorenzo about how to open it . A conversation between two raiders reveals that Lefty has been " acting twitchy " ever since he drank some of the mysterious serum and killed Joe , a fellow raider , laughing about having done so . Appearances . Lefty appears only in " Fallout 4 " .
Fury grenade The fury grenade is a weapon in the " Fallout 4 " add - on " Nuka - World " . Characteristics . When thrown at wasteland animals and other creatures it sends them into a frenzy , attacking anything around them , even other animals and creatures of their own kind . Locations . Can be crafted after obtaining the fury grenade recipe from Dixie during the quest Home Sweet Home .
Power fist ( Fallout Tactics ) The power fist or Big Frigger is an Unarmed skill weapon in " " . Characteristics . The Big Frigger power fist is an armored gauntlet produced by BeatCo , and uses energy cells to drive a kinetic storage device , similar to the device used in the super sledge .
Light Switch 01 Upgrade : " Smart Lights " Light Switch 01 Upgrade : " Smart Lights " is a holodisk in the " " " Old World Blues " . Characteristics . When installed into Light Switch 01 and activated , this lighting turns all the lights in The Sink a green color , providing + 2 bonus to Intelligence and a + 5 bonus to Repair and Science for the first 12 hours after being exposed to the light . Location . Found on the bottom floor of the X - 12 research center , propped up against the projector at the end of the stairs .
Audaz Audaz is a pet living in Gibson scrap yard in 2281 . Background . Audaz is owned by Old Lady Gibson , owner of the Gibson scrap yard . Appearances . Audaz appears only in " " . Behind the scenes . All of Old Lady Gibson ' s dogs are named using Spanish words : " Audaz " translates to ' bold ' . Bugs . Sometimes after going through the back door at HELIOS One , Audaz , Basura , Colmillo , and three will attack you . There seem to be two ways to fix this . Try reloading the autosave . If that does not work , kill the mole rats , avoiding the dogs . Go inside and wait until you are [ HIDDEN ] . Then return outside and the dogs should be friendly again .
Ralph ( Fallout 3 ) Ralph is a young boy living in the Republic of Dave in 2277 . Background . The youngest male resident of the Republic of Dave , Ralph is a very serious boy with an old soul and tends to act like an adult ; in fact , he ' s a little like a miniature version of his father . He follows the rules of his nation to the letter and is sometimes curt , but he can be friendly if he ' s treated with respect . Relationships . Ralph is the son of Dave . He is friends with Derek Pacion from Canterbury Commons . Notes . He ' s notably taller than other children found in the game . Appearances . Ralph appears only in " Fallout 3 " .
Abomination Abominations are the result of alien experiments on abducted human s . They are found only onboard Mothership " Zeta " in the biological research laboratory in 2277 . Characteristics . Biology . From what can be confirmed through various alien captive recorded log s , abominations are captured human test subjects whose bodies have been hybridized with alien DNA with the intention of creating biological weapons . The transformation process turns the subjects into feral , menacing creatures - hostile to anything that is not one of them , including their alien creators - and removes all discernible sexual characteristics , leaving them with an androgynous appearance . Despite this , it is evident that these creatures retain some degree of their humanity and self awareness ; when killing an abomination , sometimes they are known to say " thank you " , as if to suggest that they had wanted to die all along . It is unknown if there are more of them on the ship after finishing the " Mothership Zeta " add - on . Their known creation history and asexual appearance seems very similar to super mutant s , while their hostility and lack of self - preservation are reminiscent of feral ghoul s . Super mutants and feral ghouls both " evolved " from humans , and specimens of both species can be found in the alien cryo lab s . Gameplay attributes . After spotting a target , an abomination will point at it and wail loudly , and then attack with its long arms ( in a manner that is very similar to feral ghouls ) , making them difficult to engage with unarmed or melee weapons . Abominations are a fairly standard opponent , and are easily killed with alien weapons . When killed , their bodies often contain various conventional alien items , such as alien power module s or alien epoxy . Sometimes , however , they contain items commonly found on the bodies of feral ghouls , such as packs of cigarettes , pre - War money , harmonica s and other miscellaneous items , which serve to reinforce the abominations ' human origin . In a few rare cases they have also dropped pre - War book s . Appearances . Abominations only appear in the " Fallout 3 " add - on " Mothership Zeta " .
Psycho ( character ) Psycho is a raider in Devil ' s Graveyard in the year 2197 . Background . Psycho was one of two main henchmen ( along with an unnamed raider lieutenant , who was killed in Dirt Haven ) of Gargantua , the raider boss . He is a complete madman who considers everyone who oppose him and his comrades insects , unworthy of living . Judging by his room , he enjoys torturing his victims . He is absolutely loyal to Gargantua , considering him his master . Interactions with the player character . Mission . He was killed by a group of Brotherhood of Steel initiates . Appearances . Psycho appears only in the " " demo .
Colontoni ' s Pizzeria The Colontoni ' s Pizzeria is an unmarked location in Point Lookout . It is found on the Pilgrim ' s Landing boardwalk . Background . Colontoni ' s Pizzeria was a pre - War pizzeria . Appearances . Colontoni ' s Pizzeria appears only in the " Fallout 3 " add - on " Point Lookout " .
Goodsprings settler Goodsprings settlers are people living in the town of Goodsprings in 2281 . Background . The Goodsprings settlers are mainly farmers and ranchers , who specialize in working with and bighorner s . They will greet the Courier with " " Howdy . " " , " " That doc ' Mitchell sure knows his stuff , doesn ' t he ? " " and " " Way too many strangers coming into town these days . . . no offense . " " Other than the named Goodsprings inhabitants , there are a total of 4 Goodsprings settlers living in the town . Three are male and one is a female who lives with Trudy and Sunny Smiles . One lives in the house immediately west of shop , two live in the house in the middle of the town near shack and the schoolhouse , and the female settler can be rescued from geckos at the end of the tutorial quest Back in the Saddle , at which point she will live inside Sunny Smiles ' house . Inventory . < nowiki > * < / nowiki > Only if you convince to equip the townspeople during Ghost Town Gunfight . Notes . Goodsprings settlers will not respawn if killed , whether by the player character , the Powder Gangers or random wasteland critters . Appearances . Goodsprings settlers only appear in Goodsprings , in their homes or outside farming . Some may be seen in the Prospector Saloon .
Flare A flare is a thrown weapon that appears in " Fallout " , " Fallout 2 " , " " and " Van Buren " . Flares , or fusees , are a type of pyrotechnic that burns with brilliant light and intense heat for a short duration , typically from ten to sixty minutes . They are commonly used as a signaling device , such as highway distress signals , to indicate obstacles or an impending situation that requires caution . They can also be used as a light source , or as an incendiary device . Models . Flare . A flare creates light for a short period of time . The paper is a little worn , but otherwise it is in good condition . The top needs to be twisted to activate it . When thrown , any targets standing in the vicinity of the flare are treated as if in daylight , making them a lot easier to hit with ranged attacks . Signal flare . The signal flare is a device which was cut from the final version of the " Fallout 3 " add - on " " . The inventory image and world model are the same as that of a standard frag grenade . It is set to only be usable by the player . It deals almost no damage and has no script assigned to it . After it is thrown , it simply disappears . Mid - flight , however , the red " danger " HUD icon for a grenade will appear on - screen .
Wall light The wall light and industrial wall light are settlement objects in " Fallout 4 " . Characteristics . The industrial wall light is a small yellow lamp with steel bars covering it . It emits a warm glow to the surrounding area , but its light does not fully illuminate an entire room .
Sammy Wins Sammy Wins is an " up - and coming convict " living with his partner Pauline Wins at their hideout in 2281 . Background . Prior to the events of the game , he and Pauline robbed the Vikki and Vance Casino , taking Vance ' s lucky hat , Vikki ' s bonnet , and Vance ' s 9mm submachine gun . After Primm Slim catches them , Pauline distracts and hacks Primm Slim while Sammy takes all the loot . Afterward , they go back to their shack at Westside , where they plan to rob all of the Strip ' s casinos . Appearances . Sammy Wins appears only in " " .
Fallout : New Vegas ( PC ) Fallout : New Vegas is a post - apocalyptic role playing game , developed by Obsidian Entertainment and published by Bethesda Softworks . " Fallout : New Vegas " is not a direct sequel to " Fallout 3 " , but continues some parts of the original " Fallout " and " Fallout 2 " . It was released on October 19 in North America , October 22 in Europe , and November 4 in Japan . It is available on the PC , , and the . Achievements . Achievements are available for the PC through Steamworks .
Franc Franc is one of the inhabitants of Broken Hills who in 2241 is held in the town ' s jail . Background . Franc is one of the members of the anti - mutant conspiracy and thus is held in the local jail together with his friend Manson . Appearances . Franc appears only in " Fallout 2 " .
Don Foster Don Foster is a character mentioned in an entry from the cut Overseer ' s terminal in Vault 87 . Background . Foster is mentioned on the Overseer ' s terminal in one of the security dossiers . His role in the vault is unknown as his entry is corrupted . Appearances . Don Foster is mentioned only in " Fallout 3 " .
Mojave Express delivery order ( 6 of 6 ) Mojave Express delivery order ( 6 of 6 ) is a in " " . It is a note from the Mojave Express to the Courier about instructions on delivering the platinum chip . There are only two delivery orders available for pickup in the game , the 4th and the 6th . Location . Given by Doc Mitchell after healing the Courier and sending him on his way at the door .
Stéphane Cornicard Stéphane Cornicard is a developer who worked at Interplay Entertainment on " Fallout 2 " as a Sound Director . Biography / Career . Stéphane Cornicard was born in Normandy , France . He studied Languages and linguistics to Masters Degree Level at Université de Caen , Colby College ( USA ) and Goldsmith College ( UK ) . He is now based in London . Stéphane loves playing baddies , as Daqar Keep in Dr Who , The Next Life or as Count Raum in Primal . Stéphane ' s career spans across film , television and theatre , as well as gaming platforms . Rumour has it that he is working on a sequel to Missing ( In memoriam ) and that he ' ll appear in Colditz for Granada Television at Easter in the UK .
The Spine The Spine is a in Zion Canyon . Layout . There is not much at the location besides a few miscellaneous items and plants that can be picked . It does however offer a good view up the valley , which is useful with Follows - Chalk ' s perk . A couple of yao guai ( including the giant yao guai seen killing a gecko ) , and a few can usually be found here , dead or alive . There is also a hollow log nearby that can be looted . Appearances . The Spine appears only in the " " " Honest Hearts " . Bugs . This location may not show up on the compass .
Karl ( Fallout 3 ) Karl is a member of The Family in " Fallout 3 " in 2277 . Background . Karl is 37 and was married to a woman named Skyler . Both of them lived together in Meresti before she passed . They were once owners of a shop in Megaton , and Vance met them while gathering supplies . He had felt a strong kinship with them and invited them to join him . Karl is very gruff and has a short fuse ; he prefers not to speak to people . He is always highly suspicious of people and prefers to think the worst of them . Karl is distinguished by his unusual haircut : long blond hair , which is not common for a man of his bulky stature . Karl doesn ' t believe in Vance ' s vampiric teachings , but plays the part in order to keep his store in the Meresti Metro Station . Interactions with the player character . Quests . Blood Ties : Investigate the people behind the murdering of Lucy West ' s family and the brahmin herd in Arefu .
Nuclear powers In our world , nations known as the ( sometimes called " Nuclear Weapon States " ) , are those countries which are known to openly possess stockpiles of and nuclear weapons . Fallout universe . As all of the " Fallout " games take place in an alternate universe that diverged from our own after the end of World War II and as early as 1947 , it is unknown how many and which states of the world in that universe had access to nuclear weaponry or if any nuclear treaties were ever signed . Given the available information on pre - Great War countries in the " Fallout " universe , it is fairly obvious that both the United States and China possessed them , though they were likely nuclear bombs and nuclear - tipped ballistic missiles that possessed much lower explosive yields and much higher amounts of radioactive fallout than the weapons currently in those nations ' arsenals in our own reality . The Soviet Union , which survived long into the twenty - first century in the " Fallout " universe and did not collapse in 1991 as in our world , is implied to also have possessed nuclear weapons , and during the Resource Wars that began in 2052 , the European Commonwealth and the oil - rich nations of the Middle East both suffered from a limited but mutual nuclear exchange . It is known that terrorists have also been able to gain access to nuclear weapons , as per the terrorist strike that destroyed Tel Aviv , Israel with a nuclear weapon in December 2053 .
Banished from the Institute Banished from the Institute is a side quest in " Fallout 4 " that is given for becoming enemies with the Institute . Detailed walkthrough . There are multiple ways to get banished : To exit the Institute , simply head for the elevator and head up . Look for a bright red button in the room and push it to activate the emergency relay . Walk into the relay and the countdown begins , upon reaching half - way through the countdown , Father will speak over the intercom . If he was killed , an Institute scientist will speak instead , expressing horror at the fact that the Sole Survivor has killed their own son , and tells them to run and promises to kill the player character once found . If outside of the Institute , return to that location . The Sole Survivor will teleport back to the relay , and Father will speak over the intercom .
Rum & Nuka The Rum & Nuka is an alcohol ic in " " . Characteristics . Rum & Nuka is a variation of . This mixed drink , containing some Nuka - Cola , has multiple effects , plus one is added to the Courier ' s inventory when it is consumed . Behind the scenes . The drink is named after " Rum and Coke " , a commonly used name for the mixed drink ( though a ' proper ' Cuba Libre also includes either a dash or a slice of lime , which is missing from the ingame version ) .
Wrench A wrench or spanner is a tool used to provide grip and mechanical leverage in applying torque to turn objects , usually rotary fasteners , such as nuts and bolts . In " Fallout 2 " and " " , it is used as a weapon , while in " Fallout 3 " and " " it remains as a simple miscellaneous item , used to make weapon repair kit s . Several wrenches are seen in the trailer for " Fallout 4 " while the dog is wandering by the garage . Models . Regular wrench . A typical wrench used by mechanics . Adjustable wrench . A wrench with a movable jaw that adapts the tool to different sized objects . Rusty old monkey wrench . A typical wrench used by mechanics for hurting people . Heavy wrench . A typical wrench used by mechanics for hurting people .