naist-nlp/zeshel huggingface dataset:
Staff of the Healing Hand The Staff of Healing Hand is a staff found in . This staff allows the wielder to heal a target , an effect that emulates the Restoration spell Healing Hands . Its effect will not work on undead , atronach s or Dwemer animunculi . Charge consumed by the staff ' s use is reduced by higher Restoration skill . Crafting . With the addition of the add - on , this staff can be created at Neloth ' s Staff Enchanter in Tel Mithryn . It requires the following components :
Pinnacle Road The Pinnacle Road is a road running from The Low Road to Pinnacle Rock in the Shivering Isles . It runs through the southern Dementia side of the Shivering Isles , and therefore shares all the same flora and fauna that one might expect . Besides navigation and as an relatively safe route through Dementia , it plays no real role in any quests or any major part in gameplay . Places of interest . Along or near Pinnacle road are a few places of interest :
Glenumbra Moors The Glenumbra Moors or the Glenumbria Moors is an expansive battlefield that was the site of the Great Battle of Glenumbra Moors , in the third era , a barony was formed under the same name and it existed among the 23 other kingdoms of the Iliac Bay . Description . Geography . The Glenumbra Moors is a dark wasteland that haunts the people of the Cambray Hills and the Kingdom of Camlorn . The battlefield has many ruins that date back to the first era and even further . Breton Crypts are located in the western Moors and are well underground . Large pockets of water are found throughout the battlefield , and battle equipment is riddled all across the area . The closest settlements near the Glenumbra Moors are the towns of Aldcroft and Westtry , both of which are located on the other side of the mountains that circle the Moors . History . First Era . In 1E 479 , King Rislav Larich of Skingrad rebelled against the Alessian Empire and inspired many heroes of Tamriel to follow in his footsteps and rebel against Emperor Gorieus of the Alessian Empire . Ryain Direnni accumulated an army of Direnni Elves , Bretons of Daggerfall , Nords of Skyrim , and the Ayleid s of Nenalata to fight the Alessian Army advancing across Greater Bretony and into the Glenumbra region of High Rock . The Alessian Army led by Faolchu the Changeling moved into the Glenumbra Moors with his army of Alessian Warriors and Werewolven Berserkers . Raven Direnni utilized powerful magic to battle - harden the Direnni Soldiers and it proved to be extremely helpful . Faolchu was defeated by a Nameless Soldier by using fire to burn the Werewolf . Eventually , the Alessian Empire fell , and new Empire rose up in the Second Era , the Reman Empire ruled up until 1E 2920 . Second Era . During the Interregnum in 2E 582 , the Bloodthorn Cult of the Reach waged war with the Bretons of Glenumbra to destroy and corrupt the Daggerfall Covenant to do his bidding . The leader of the Cult , Angof the Gravesinger , resurrected Faolchu the Changeling and his army of Werewolves to wreak havoc across the Cambray Hills . They managed to capture the city of Camlorn and the surrounding settlements . Many refugees from Camlorn arrived into Aldcroft until the Lion Guard was able to recapture Camlorn . The Lion Guard and the Daggerfall Covenant advanced to the Camlorn Foothills and the Siege of Camlorn commenced . The way to defeat Faolchu was lost in time and the Mages Guild was hired to learn how to beat him , they traveled to the Glenumbra Moors , his former resting place . A mysterious traveler known as the Vestige traversed the Glenumbra Moors and discovered the way to defeat Faolchu , the Vestige moved to Camlorn to defeat him . Third Era . During the Warp in the West in 3E 405 , the Glenumbra Moors remained untouched for years . A Barony on the western coast of High Rock was named after the Glenumbra Moors , and it was independent of the forty - four other kingdoms of the Iliac Bay . A city was constructed in the Barony , and it was named after the larger scale region of Glenumbra . Later in the same year , the Glenumbra Moors was annexed into the Kingdom of Daggerfall .
Khenarthi ' s Roost Khenarthi ' s Roost is an island that lies off the south coast of Elsweyr . The Island is named after the Khajiiti goddess of the winds and sky , Khenarthi . The lush island of Khenarthi ' s Roost is a place of calm beaches and tropical forests , and the area is dotted with moon sugar plantations . Native Khajiit fish in the Topal Sea here and tend marshy bamboo farms . Cultists with the power to command the fury of the sea lurk in the island ' s hidden caves and tide - swept grottoes . The nearby waters are patrolled by Sea Elf “ enforcers ” who are known to interrupt trading ships , while enforcing a treaty they made with the Khajiit many years ago . Background . The Kingdom of Pyandonea is outraged by the Aldmeri Dominion attempt to win over the locals of Khenarthi ' s Roost , citing an ancient treaty that gives them ownership of the island . Any trading ships carrying cargo in violation of one of the treaty provisions must hand over their cargo to the Sea Elves or be taken prisoner . Despite the Dominion ' s attempts to find a peaceful solution , negotiations have gone badly , bringing both sides even closer to conflict . By working with the sea - cultists , the Maormer plan to use their command of the sea to expel the Dominion from Khenarthi ' s Roost .
Veya ' s Private Thoughts , Part 1 Content . For the first time in my life , I ' m alone . I ' ve felt loneliness before , but what I feel now is a crushing weight that smothers me . It fills my every thought . Clouds my every judgment . Should I be angry ? Sad ? Relieved ? I ' m getting a new start . My mentor , Naryu , guaranteed that . I ' m to report to a Khajiit who I am assured will look after me . Someone who will continue to train me , though in a very different way from the Morag Tong . My past will be wiped away . But is this what I want ? Another person to tell me what I can and cannot do ? To forget where I came from and the pain I felt from my own family ' s actions ? That ' s what made me who I am . What shapes me . Can I really forget all that and leave Morrowind behind me ?
Uuras the Shepherd Uuras the Shepherd is a Bosmer scout who herds sheep back and forth across the Gold Road , west of Skingrad . He owns a house in Skingrad , and has a great passion for cheese . Services . Uuras is an apprentice - level Athletics trainer .
Ataxia ( Skyrim ) Ataxia is a disease contracted from slaughterfish , frostbite spiders , skeevers , and traps , such as swinging axes . It causes lockpicking and pickpocket ing to become 25 % harder until cured . Shrines , which can be found around Skyrim , can be used to cure the Dragonborn when interacted with .
Mantikora ( Card ) Mantikora is a creature card in . Acquisition . Mantikora can be purchased as part of the Alduin ' s Apocalypse deck or purchased alone for 400 soul gems . Strategy . Mantikora should be used after the opponent has summoned a very powerful creature , this way the player can destroy that creature whilst summoning their own powerful creature . This strategy can completely turn a game around , making Mantikora one of the most powerful creatures in the game .
Absorb Agility ( Morrowind ) Absorb Agility is a Mysticism spell in that temporarily transfers a portion of the victim ' s agility to the caster . The caster may exceed the attribute ' s maximum for the duration . When the effect ends , both caster and victim agility return to original values . There is also a ranged version . Characters . The following people use and / or sell Absorb Agility :
Absorb Attribute : Speed Absorb Attribute : Speed is a novice - level Restoration spell in . It transfers 5 points of the target ' s speed to the caster for 20 seconds upon touch . Acquisition . Absorb Attribute : Speed can be purchased from Thaurron , who resides in the Anvil Mages Guild .
Petty Soul Gem ( Skyrim ) Petty Soul Gem is an item in the . Usefulness . Soul Gems are used for enchanting weapons and armor at an Arcane Enchanter or recharging previously enchanted weapons . After using a soul gem ( with the exclusion of Azura ' s Star and The Black Star ) it is destroyed .
Arkngthamz Arkngthamz is a location in . It is a Dwemer Ruin located deep within the Jerall Mountains . Overview . Shortly after entering the ruins , one hears the voice of the deceased explorer Katria telling the Dragonborn to turn back . As they cross a gap on the side of a fallen pillar , Katria appears and explains that she had been pursuing a Dwemer Aetherium Forge that was capable of making such powerful weapons that it drove the Dwemer into civil war . Katria tells of how she died while attempting to find the lost forge . The Dragonborn can opt to enlist Katria ' s help while delving through the ruins , which experience periodical earthquakes causing bits of the ruins to fall apart , while plenty of Falmer jump out of their holes in the canyon walls . Katria will remark that a there is a chest behind a sealed gate . From the gate , go west and jump down the series of ledges until arriving at a stream . Going upstream eventually leads to the chest and a lever that opens the gate . Along the main path , there is a larger stream . All the way upstream , there is a large pool of water , by the waterfalls . Dive about halfway down you will find a cave . Follow this underwater cave to the end to find a chest , weapon , and shield . As they make it near the bottom of the ruins , Katria points out her lost bow ( Zephyr with 30 % extra shooting speed ) , which will be needed to complete the puzzle later on if one does not have a bow on hand . Finally reaching the bottom , one finds a set of three locked doors with a large Dwemer head and five tonal resonator s above the three doors . There are five tonal resonators which must be hit in correct order in order to open the doors . If hit in the improper sequence , traps will trigger which include explosive arrows , dwarven spheres , dwarven spiders , as well as a centurion . The resonators are arranged in two rows ; three on bottom , two on top . The correct order is bottom left , bottom right , top left , top right , bottom middle . After the doors open , the player can enter the treasure room that contains the first of four Aetherium keys used to activate the lost Dwemer forge . The location of the other three Aetherium pieces are clearly marked in Katria ' s notebook , which can be found on her body at the entrance of Arkngthamz where she first appears . Quests . Lost to the Ages . The Dragonborn embarks on an investigation with Katria to learn of an ancient Dwemer secret and to search for four pieces of solid Aetherium . Arkngthamz is the first of four ruins that contain an Aetherium Shard , which is needed to gain access to the Aetherium Forge , and to craft one of three unique Aetherium items .
Darkness Eternal Darkness Eternal is a quest in . After several successful quests proving the Hero ' s loyalty to the Dark Brotherhood , Vicente Valtieri will offer them the " gift " of immortality , in the form of vampirism . Note that if the Hero has forfeited the bonuses of several Dark Brotherhood contracts , Valtieri will not offer the quest . Walkthrough . Simply talk to Valtieri and ask to become a vampire . He will instruct the Hero to sleep anywhere in the Dark Brotherhood Sanctuary . When they do , they will awake with Porphyric Hemophilia , the disease that eventually causes vampirism . Refusing the offer will not fail the quest . It will remain in the journal , permanently available as long as Valtieri is there to offer it . Continuing the Dark Brotherhood quest line will eventually lead to the quest " The Purification , " which requires the Hero to kill all Dark Brotherhood members in the Sanctuary , including Valtieri . Of course , there are other methods of contracting Porphyric Hemophilia , but Valtieri is unique in that he can infect the Hero even if they have previously cured themselves of vampirism .
36 Lessons of Vivec , Sermon 24 Content . Then Vivec left the house of assassins and went back to the space that was not a space . From the Provisional House he looked into the middle world to find the third monster , called Horde Mountain . It was made of modular warriors running free but spaced according to pattern , and from the highest warrior who could cut clouds they spread out beneath him like a tree , a skirt whose bottom circle was an army that ran through the ash . Vivec admired the cone - shape of his child and remembered with joy the whirlwind of fighting styles that instructed him during the days before life . Vivec moved into Veloth , saying , ' Onus . ' But before he could even get within sword - span of the monster , a trio of lower houses had trapped Horde Mountain in a net of doubtful doctrine . When they saw their lord , the Velothi cheered . ' We are happy to serve you and win ! ' they said . Vivec smiled at those brave souls around him and summoned celebration demons to cleave unto the victors . There was a great display of love and duty around the netted monster , and Vivec was at the center with a headdress made of mating bones . He laughed and told mystical jokes and made the heads of the three houses marry and become a new order . ' You shall forever be now my Buoyant Armigers , ' he said . Then Vivec pierced Horde Mountain with Muatra and made of it all a big bag of bones . At the touch of his right hand the net became right scripture and he threw it all northeasterly . The contents spread out like sugar - glows and Vivec and the Buoyant Armigers ran under it laughing . Finally the bones of Horde Mountain landed and became the foundation stones for the City of Swords , which Vivec named after his own sigil , and the net fell across it all and between , or became as bridges between bones , and since its segments had been touched by his holy wisdom they became the most perfect of all city streets in the known worlds . Throngs of Velothi came to the new city and Ayem and Seht gave it their blessing . The streets were filled with laughter and love and the strength of tree - shaped enemy children . Ayem said : ' To my sister - brother ' s city I give the holy protection of House Indoril , whose powers and thrones know no equal under heaven , wherefrom came the Hortator . ' Seht said : ' To my sister - brother ' s city I give safe passage through the dark corners still left of Molag Bal , and I give it this spell as well : SO - T - HA SIL , which is my name to the mighty . It will protect the lost unless their flight is on purpose and fill all the roads and alleys with the mystery paths of civilization , and give the city a mind and make of it a conduit to the full concentrate of the ALMSIVI . ' Thus was founded the city of Vivec in the days of Resdayn ia . The ending of the words is ALMSIVI .
Saenus Lusius Saenus Lusius is an Imperial agent who can be found in Fort Frostmoth , a Legion Fort on the island of Solstheim . Interactions . Frostmoth Smugglers . If sided with Saenus , the smugglers can be negotiated with . The Disappearance of Captain Carius . Captain Falx Carius has gone missing .
Arena Sets 3 Items : Adds 12 – 1064 Maximum Health Maelstrom Arena . Glorious Defender . 4 Items : Adds 1 – 129 Weapon Damage 5 Items : When you deal damage with a Light or Heavy Attack , you have a 9 % chance to gain 100 % dodge chance against the next attack .
Lleraya ' s Orders Content . Maldred , You made the wise choice when you decided to join our efforts . I have begun the process of transforming the people of Moira ' s Hope into bloodfiends under our control . Your task is simple . Make sure the process runs its course and that there are no survivors . Anyone not converted should be fed to the bloodfiends or otherwise dispatched without pause or mercy . When the process is complete , gather the bloodfiends and await further orders . — Lady Lleraya Montclair
Revyn Sadri Revyn Sadri is a Dunmer general goods merchant who lives in Windhelm ' s Gray Quarter . Background . Revyn is a pawnbroker and proprietor of Sadri ' s Used Wares . He profusely denies buying and selling stolen goods , and goes as far as to have the Dragonborn secretly return something he suspects is stolen . Interactions . Revyn becomes a candidate for marriage if the Dragonborn wears the Amulet of Mara and speaks to him after finishing his quest in his favor . Also , Revyn is a Common - level Speech trainer . That Was Always There . Revyn asks the Dragonborn to return a gold ring to Viola Giordano , as he believes it is stolen . The Dragonborn can either stealthily slip the ring into Viola ' s bureau or give it straight to her . If the Dragonborn follows Revyn ' s orders without being seen , Revyn rewards the Dragonborn with leveled gold and becomes available as a Speech trainer , as well as a marriage candidate . Should the Dragonborn simply hand the ring to Viola and tell her where it came from , she rewards the Dragonborn with leveled gold and also informs the Jarl of the situation . This action results in Revyn ' s shop having an increased tax , thus causing his wares to be more expensive . It will also cause Revyn to dislike the Dragonborn , and address him / her as a " miserable wretch " every time he is interacted with . Also , the option to marry Revyn will be lost if the Dragonborn speaks directly to Viola , even while wearing the Amulet of Mara . Thus , the ring must be returned to Viola ' s house covertly for the option of marriage to appear . Services . Revyn Sadri is a general goods merchant who buys and sells any variety of items . In addition , Revyn is a Common - level Speech Trainer , and will train to the Adept level , but only after successfully completing his miscellaneous quest . Revyn can be exploited by thieves to quickly level Speech and Pickpocket by paying him to teach Speech and then sneaking behind him and pickpocketing the gold back . Conversations . When at the New Gnisis Cornerclub , he can be overheard asking Niranye about her suppliers . Quotes . Marriage dialogue . Courtship dialogue After the ceremony
Console Commands ( Oblivion ) / Horses The following is a list of Horse IDs . To spawn the horse you want , type the following into the console : " < horseID > " is the ID of horse you wish to spawn and " < # > " is the number of horses you wish to spawn . For example , if you wanted to spawn one White Horse at the player , you would enter the following into the console : Unarmored . Wild . Note that these horses cannot be ridden and will always run away . Armored . Note that armored horses can only be obtained if you have downloaded and installed the Horse Armor DLC .
Falmer Gloomlurker Falmer Gloomlurker is a type of Falmer found in . Background . The fifth strongest type of Falmer , Gloomlurkers are found much deeper in Dwemer Ruins , keeping true to their namesake by lurking in the shadows . Clad in heavier armor than Lurkers , most Gloomlurkers will ferociously charge forward to attack their foes with sword and shield . Others will keep their distance , attacking with arrows or Sparks . They can also heal themselves if the opportunity arises . Locations . An incomplete list : Quests . Discerning the Transmundane . Falmer Gloomlurkers can be harvested for the Falmer blood needed to help Septimus Signus discover the secret behind the Dwarven Mechanism at his outpost .
Party Planning Party Planning is a quest available in . Rigurt the Brash has been named Master of Ceremonies for the celebration of King Jorunn ' s anniversary . Rigurt has many organizational duties to attend to and needs a little help . Rigurt has asked the Vestige to pick up the order of pickled fish from Lower Yorgrim , the shipment of mead from Voljar ' s Meadery , and his very important Dunmer cultural garb from his missing assistant who should be near the Windhelm Bank . Walkthrough . Cultural Garb . Intimidate can be used on Del Seth . However , the garb can otherwise be found in the haystack behind Del Seleth - located in a small building behind Windhelm Bank ( if you lose / destroy the Dunmer Cultural Garb , you can get another from here )
A Tragedy in Black Content . The dremora looked on the young boy with disdain . He looked to be no more than seventeen or eighteen , on the cusp of manhood . " You ? You have summoned me ? " " Mother says I ' m good with spells . Someday I ' m gonna be a wizard . Maybe even archmage ! " " And what would your mother know of magic , boy ? " " She ' s a wizard ! She ' s an Enchanter at the Arcane University . " " Ah . Another dabbler in the mystic arts . I ' m certain she is barely mediocre . " " You shut up ! I read the scroll . I get to tell you what to do . " The dremora was silent . Compulsion bound his voice . " I want to know how to make a magic dress . I need it for her birthday . " The dremora ' s answer was more silence . " You have to tell me . It ' s in the rules . " Freed from the previous compulsion , the dremora answered , " First , you need a soul gem . I happen to have one , and would gladly give it you for so noble a cause . " " Really ? Why do I need it ? " With a hidden smile , the dremora handed over the dull black gem . " It is not enough to cast a spell upon an inert object . Magic requires thought , intent , will and emotion . The soul powers the enchantment . The bigger the soul , the more powerful the enchantment . " " So how big is the one in this soul gem ? " " Oh , that one is empty . You ' ll have to fill it . But it can hold the largest of souls easily . Do you know how to do that ? " " No , " the young man said sullenly . " Let me show you . You cast a spell like this . " The tendrils of the soul trap spell spilled from his fingers and surrounded the boy . The young man ' s eyes went wide . " I didn ' t feel anything , " he complained . " How about now ? " the dremora asked , plunging his talons into the youth ' s rib cage . His heart beat only once before it was pulled from his chest . Quickly the dremora snatched back the black soul gem , just as the youth died . His soul tried to flee , but was trapped by the spell and drawn into the gem . Only black soul gems can hold the souls of men and elves . " Your mother obviously never told you never to accept a freely given gift from a summoned dremora , " he said to the corpse . " You see , it breaks the conjuration , freeing the summoned from the summoner . Now , let ' s go find your mother . After all , I have another black soul gem . "
Life Force Life Force is a Mysticism spell in that temporarily transfers Fatigue and Health from an opponent to the caster . The Fatigue and Health transferred is returned at the end of the spell ' s duration . This spell is used exclusively by Ascended Sleeper Dagoth . Effects . Both effects are 5 – 30 points for 30 seconds on touch : Creatures . The following creatures use this spell :
Cheap Potion of Feather Cheap Potion of Feather is a low quality potion that temporarily decreases the target ' s encumbrance , resulting in a slower loss of Fatigue and an increased capacity to carry items . Acquisition . This potion appears primarily as a level item . There are 491 instances that it can possibly be generated ( including at apothecaries ) , in addition to four static occurrences .
Orcish Gauntlets ( Skyrim ) Orcish Gauntlets are a piece of heavy armor and part of the Orcish armor set found in . Locations . Unenchanted armor will begin to appear throughout Skyrim at level 25 and enchanted variants can be found at level 26 . These locations include : Smithing . Orcish gauntlets require a Smithing level of 50 and the Orcish Smithing perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with an orichalcum ingot at a workbench and also benefit from the Orcish Smithing perk , which doubles the improvement .