naist-nlp/zeshel huggingface dataset:
Religion Various religions exist in the post - apocalyptic " Fallout " world . Religions in the " Fallout " world . Enduring pre - War religions . All the basic pre - War religions and belief systems are still active after the Great War . The entire spectrum of Christianity still exists , and has scattered into even more splinter groups , such as the Catholicism - derived Saint Monica ' s Church as seen in Rivet City , and the Abbey of the Road , a Christian monastery somewhere west of the Commonwealth . The Mormon church still exists as well . The Hubologists are even more active than before the War . Followers of Dharma also exist ; such as Hindus , Buddhists and Sikhs — Aradesh is a prime example . New post - War religions . After the bombs fell , many new religions also came into being . Just before the War , and soon after it , many doomsday cults were created , one of which eventually became the Children of the Cathedral who were situated near Los Angeles . The Children of the Atom in Megaton and the Crater of Atom have a warped view of nuclear weapons , viewing them as a sort of deliverance , but are a generally peaceful group . More violent members of this group appear in some locations in the Commonwealth and the nearby Island in Maine . Tribal religions . There are also as many tribal religions — some worship fragments of forgotten knowledge about the world before the War ; some , like Arroyo or Sulik ' s tribe , worship their ancestors , and many others deify the Nature , or particular plants or animals ( like the Vipers , Hangdogs or the Point Lookout tribals . Some natives of the Pitt worship Ishmael Ashur , Lord of The Pitt . The residents of Oasis in the Capital Wasteland seem to have developed a religious system around the love of nature . Caesar ' s Legion , composed of reconditioned tribals , believes in the divinity of Caesar as the son of Mars . List of religions by game . These lists are generated automatically based on the articles in the respective categories .
Forest Grove Gunshop Forest Grove Gunshop is an unmarked location in the Commonwealth in 2287 . Layout . The gunshop is a collapsed two - story building in Forest Grove marsh . On the second floor are a weapons workbench and duffle bag . On top of the roof are a steamer trunk , two sleeping bag s , supplies , and Sheila ' s holotape . Appearances . Forest Grove Gunshop appears only in " Fallout 4 " .
Plated boxing gloves The plated boxing gloves are a set of unarmed weapons in " Fallout 2 " . Location . These gloves can be found in the basement of the Shark Club , in one of the locker s . Notes . Entering a boxing ring with these gloves in the inventory makes the Chosen One use them instead of standard issue boxing gloves .
Laundered pink dress Laundered pink dress is a piece of clothing in " Fallout 4 " . Characteristics . The laundered pink dress consists of a pink dress and yellow or olive shoes . It provides a small bonus to Charisma when worn . It is not compatible with armor . Ballistic weave can be crafted into this dress .
TestQAHiuLaiMale22test TestQAHiuLaiMale22test is a character in " Fallout 3 " . Background . Not much is known about him other than being a test character . Appearances . TestQAHiuLaiPlayer appears in the game files of " Fallout 3 " , but should not be considered canon because he is a cut character .
Irr . Sugar Bombs Irr . Sugar Bombs or irradiated Sugar Bombs are a in " " . Characteristics . It provides the same amount of Hit Point s as normal , but with increased radiation . Locations . Some can be found in the kitchen of the Searchlight fire station , on the top shelf of the middle rack .
Radio Freedom Radio Freedom is a radio station in the Commonwealth in " Fallout 4 " . Background . Before the Battle of the Castle , Radio Freedom was the main communication network for the Commonwealth Minutemen . Based out of the Castle after reclaiming it for the Minutemen during Taking Independence , the station broadcasts violin music and is one way to receive the potentially story - relevant Minutemen quest Old Guns . Afterwards it is useful while calling in artillery bombardment , and necessary to complete With Our Powers Combined . Like Preston Garvey , Radio Freedom will distribute radiant Minutemen quest . Up to three of these quests can and be triggered in less than a minute either by actively listening to the broadcast via Pip - Boy , or simply by being in earshot of the Castle or any other radio playing the station . If the Sole Survivor already had less than three such quests in their quest log prior to tuning into Radio Freedom , the broadcast will fill up that number to the maximum of three before starting to announce that there is nothing of note to report in the Commonwealth . Ignoring them until they expire results in various amounts of negative consequences for the respective settlements . Those who wish to keep their settlements intact and their quest log clean are therefore advised to steer clear of the Castle ( or turn off its loudspeaker ) and any radio tuned into Radio Freedom as much as possible . To this end , note that listening to the broadcast is in no way required in order to successfully call down artillery bombardment by means of deploying an artillery smoke grenade . It is , however , useful to determine exactly when the bombardment is about to start and when the barrage is over . " Umm . . . Okay . . . Sorry about that , folks ! Appearances . Radio Freedom appears only in " Fallout 4 " . Bugs . It ' s possible for Radio Freedom to stop playing at some point in the game . Video . Radio Freedom playlist
Cram ( Fallout 3 ) Cram is a consumable item found in " Fallout 3 " . Characteristics . Cram restores 5 of your Hit Points ( 6 if you have the food sanitizer in your inventory ) , but also gives you a small amount of Radiation , 2 rads to be exact .
Infected brahmin meat Infected brahmin meat is a in " " . Characteristics . It is an infected piece of . It is classified as a miscellaneous item rather than a consumable , and as such cannot be eaten . It has no existing use within the game , other than possible aesthetic use . Locations . 6 pieces can be found in The Gourmand , the Ultra - Luxe kitchen , accessible either via the private members area or the public bar . Behind the scenes . Infected brahmin meat was at one point intended to be used for sabotage against the members of Caesar ' s Legion occupying The Fort . A small number of resources exist pertaining to this , notably a popup message named which reads : " " This pot contains ingredients for the Legionaries ' stew . " " The message then offers two options : " " Leave the pot alone . " " and " " Added the infected brahmin meat to the mix . " " Besides the obvious grammar error , the message is not fully implemented and does not check if the player possesses any infected brahmin meat ; the associated script has no result when either button is pressed . A similar unimplemented script and partially finished message exists for the Legion ' s mongrels as well : .
Dale Barton Dale Barton is a roving trader and a supplier for Caesar ' s Legion , living at The Fort in 2281 . Background . Barton is an independent caravan , and a main supplier for Caesar ' s Legion . He prefers to trade in Legion territories versus NCR territories , saying that he finds it cheaper and safer . This is due to Caesar not demanding ( or needing ) heavy taxes from traders in his territory and the Legion ' s effectiveness in keeping the trade routes secure from both raiders and creatures roaming the wastes . When asked about Legate Lanius , he mentions Lanius killing one of his brahmin just because it got in his way , though he goes on to say that he had enough sense to keep quiet and not seek reimbursement from Caesar . Dale is the one who salvaged a howitzer from a military base in Yuma , Arizona and then sold it to Caesar ' s Legion . He has a large selection of items and regularly updates his wares . Appearances . Dale Barton appears only in " " . Bugs . When you buy three or more caravan cards from Dale , the game will freeze . It may require a restart , or may unfreeze after a time .
Cigarette ( Fallout 4 ) The cigarette and lit cigarette are junk items in " Fallout 4 " . Characteristics . A single cigarette , commonly found across the Commonwealth . Lit and unlit cigarettes can be picked up , but stubbed cigarettes only appear on the in - game textures . The lit cigarette emits smoke . Crafting . The cigarette and lit cigarette can be broken down into their individual components for use in crafting : Locations . Cigarettes can often be found in almost any human NPC dwelling , including farms , raider camps and abandoned houses throughout the Commonwealth . Frequently accompanied by flip lighter s and ashtrays .
Beam ( Weapon ) Me Up Beam ( Weapon ) Me Up is a in " " . Challenge requirements . The player must inflict 25 , 000 points of damage with rifle - grip laser weapons : Effects . Grants one level of the Set Lasers for Fun perk upon completion . Behind the scenes . The Beam ( Weapon ) Me Up comes from the phrase " " , a line associated with " Star Trek " .
Ezekiel Ezekiel is a member of the Followers of the Apocalypse , camping out at the 188 trading post in 2281 . Background . Ezekiel is an anthropologist with the Followers of the Apocalypse , traveling around the Mojave Wasteland studying the history and cultures of local settlements and tribes in the region . He shows great interest in the Great Khans , having in - depth knowledge about the tribe and their history , feeling sympathy for their tragic past . Appearances . Ezekiel appears only in " " .
James Jonah Cummings James Jonah " Jim " Cummings ( born November 3 , 1952 ) is an American voice actor , who voiced Gizmo , Set and the male voice for The Master in " Fallout " . In " Fallout 4 " , he voices Benjamin Beasley , Cedric Hopton , Institute scientist s , settler s and the Scribe . Jim Cummings is a famous voice actor providing numerous voices including from the , and and numerous other roles for , , , , and .
Grognak the Barbarian ( Fallout 3 ) Grognak the Barbarian is a skill book in " Fallout 3 " . Background . Grognak the Barbarian is a series of comic books published by Hubris Comics in the mid - 21st century . The comic books relate the adventures of the titular character in a prehistoric world . Characteristics . Reading this comic book permanently increases one ' s Melee Weapons skill by 1 ( 2 with Comprehension ) . Locations . < section begin = " Locations " / > < section end = " Locations " / >
Doctor ' s bag ( Fallout : New Vegas ) A doctor ' s bag is an in " " . Characteristics . A doctor ' s bag is used to heal all of the limbs that are crippled in both Normal and Hardcore mode s . Using doctor ' s bags , getting healed by a doctor , using the drug hydra , sleeping in an owned bed or using healing poultice , daturana or weapon binding ritual from the " Honest Hearts " are the only ways to heal crippled limbs while playing in Hardcore mode . The bag may be used to heal all limbs for a small amount , or through the stats screen , can be applied to a single limb for a much greater effect . Crafting . This item can be by the Courier . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E with at least 1 rank of the Camarader - E perk .
Cappy glasses Cappy glasses are a piece of eyewear in the " Fallout 4 " add - on " Nuka - World " . Background . These glasses were created by the Nuka - Cola Corporation for the Cappy challenge ; in this challenge the participants were to find 10 Cappy images that were hidden around Nuka - World . Winners would get to meet John - Caleb Bradberton in his office . Characteristics . They are red and shaped like bottle caps , and have Cappy s on the frame . They are similar to the fashionable glasses . They provide no resistances of any kind , but they are simply used for spotting the hidden Cappys around Nuka - World during the quest Cappy in a Haystack . Notes . Occasionally , an audio message plays throughout the park which mentions that the Cappy glasses may be purchased from any souvenir stand . This would indicate that they would ' ve been extremely common and easy to find before the Great War . Despite this none can be found throughout the park anymore by the time the Sole Survivor passes through Nuka - World .
Surgical mask ( Fallout 3 ) The surgical mask is a piece of headwear in " Fallout 3 " . Variants . There are two variants of the surgical mask in the game files , one unused and the other worn by James during the Lone Wanderer ' s birth . The unused version grants bonuses of 5 points each to Medicine , Poison Resistance as well Radiation Resistance and has a Damage Resistance of 1 . The one worn by James lacks the effects and has no damage resistance but has higher item health and value ; it also has no name . Neither variant can be repaired with other items . " Broken Steel " adds a third surgical mask , also unused , also unable to be repaired by other items . Appearances . Two versions of the surgical mask are found in the game files of " Fallout 3 " and a third version is found in the game files of the " Fallout 3 " add - on , " Broken Steel " . Two are not actually used in the game and the other is only used during a cutscene . As such , none of them can be obtained by the without the use of console commands .
Fallout ( PlayStation ) A Fallout top - down shooter for the original PlayStation was in development at Interplay at one point . It was canceled after about 3 – 4 months of pre - production and early prototyping . The PlayStation port of another notable cRPG published by Interplay , " Baldur ' s Gate " , was similarly canceled , although in a near complete state .
Walk of Shame Walk of Shame is an overseer quest and part of The Party at the End of the World multi - stage questline in " Fallout Shelter " . Behind the scenes . The name of the quest might be a reference to the slang phrase " walk of shame . " Which refers to a situation in which a person must walk past strangers or peers alone for an embarrassing reason before reaching a place of safety and privacy .
Experimentation lab The experimentation lab is a location on board Mothership " Zeta " . It appears to be the origin of the ships abomination s . Background . Based on the name of this area , the captive recordings found , the odd machinery , and the number of abominations in holding cells at the end , it is probable that the aliens are creating the abominations here as part of some scientific experiment on human anatomy . Layout . The experimentation lab is located between the weapons lab and the biological research areas of Mothership " Zeta " . It mostly contains harmless alien worker s who will simply run from you , a few hostile weapon - using aliens , and abomination s . This level is easily navigated and completed . For the most part you will be heading northwest and west . Eventually you enter a room with a generator . The forcefield impeding your way to biological research will dissipate if you destroy the generator . You may then continue westward to biological research . A healing archway is located in the room to the left , just before you enter the generator room . Appearances . Experimentation lab appears only in the " Fallout 3 " add - on " Mothership Zeta " .
Mitchell Linehan Mitchell Linehan is a character mentioned in " Fallout 4 " . Background . Mitchell Linehan was a young boy who lived before the Great War . Him and his family were scheduled to reside in Vault 114 . Appearances . Mitchell Linehan is mentioned only in " Fallout 4 " .
Casey Casey was an employee of the World of Refreshment in the Boston Nuka - World theme park in 2077 . Background . Shortly after the bombs fell , she wrote the note " Going to the roof " , upon hearing blasts and checking to see if it was a military exercise . On the roof , upon seeing an atomic blast cloud , she wrote the note " They hit Boston " , explaining to her friend Raul that she was going to search for Janie ( likely her daughter ) , who had been attending college in Boston . Casey ' s password can be found next to the note . Appearances . Casey is only mentioned in the " Fallout 4 " add - on " Nuka - World " .
Sparks ( Automatron ) Sparks is an eyebot that appears in the " Fallout 4 " add - on " Automatron " . Background . Sparks serves as the Mechanist ' s assistant in the Mechanist ' s lair in 2287 . Much like ED - E , Sparks will reply to its master with differently - toned beeping sounds . Appearances . Sparks appears only in the " Fallout 4 " add - on " Automatron " . Bugs . Sparks may clip through dungeon walls , become invincible , and attack the player character . This occurs when the player character or a companion wields an area of effect weapon or wears targeting gear ( such as several power armor helmet upgrades ) .
Eve Greenawalt Eve Greenawalt is a character mentioned in " Fallout 3 " . Background . Eve Greenawalt was one of the original residents of Vault 87 , who died during the FEV experiments conducted in the Vault . She was one of only six residents in the vault to die from something other than the experiments themselves . According to the Vault 87 medical records , she died of natural causes due to old age . Appearances . Eve Greenawalt is mentioned only in " Fallout 3 " .
Carter ( Fallout : New Vegas ) Carter is a Powder Ganger in the Mojave Wasteland in 2281 . Background . Carter was locked away at the NCR Correctional Facility after being framed over an undisclosed amount of by a pit boss while working in a casino in New Reno . During his time imprisoned , he was always known as the guy who could get things . This led to his career as a trader after the Powder Gang ers took over the facility . Appearances . Carter appears only in " " .
Spray n ' Pray The Spray n ' Pray is a unique weapon in " Fallout 4 " . Characteristics . Spray n ' Pray is a powerful legendary sub - machine gun sold by Cricket , or by other merchants . It is typically equipped with high - tier mods , such as a large quick - eject drum and a suppressor . However , it is open to further modifications from the weapons workbench if desired . The weapon has the Explosive effect , in which each shot deals 15 points of area - of - effect explosive damage on impact . This can easily lead to friendly fire upon one ' s companions , oneself , or NPCs who are close to the target . It also benefits from the Demolition Expert perk . An additional benefit to its explosive ammo is that it causes most enemy types to stumble , effectively stunning them while being fired upon . This makes dealing with melee enemies that typically rush the Sole Survivor , like ghouls and mirelurks , much easier . Location . Spray n ' Pray is sold by a wandering merchant by the name of Cricket . She has been known to set up shop in Bunker Hill , and can occasionally be found outside of Vault 81 , Warwick Homestead , or Diamond City and throughout the Commonwealth . While extremely rare , one can also find it on random vendors . Also , one can be obtained by random legendary raiders common in or around " Diamond City " . Behind the scenes . " Spraying and praying " is a term used to describe when someone fires a fully automatic weapon in long bursts with little to no regard for accuracy in the hopes to score a hit .
Hawkeye Hawkeye is the shaman of the tribal village of Brahmin Wood in 2197 . Background . Hawkeye is in his early thirties . He was given this name because of his stern and unwavering glare . He carries bags under his eyes due to a lack of sleep caused by excessive use of his peace pipe . The peace pipe is Hawkeye ' s doorway into the spirit world . Hawkeye is only vaguely interested in the affairs of the village , he holds the secrets of the spirit world for the village and that alone is enough for him . He can also make healing powder . Interactions with the player character . Other interactions . When Horus is killed , Hawkeye will give away a bag of healing powder . Appearances . Hawkeye appears only in " " . Behind the scenes . Hawkeye could be a reference to , a main character of James Fenimore Cooper novel " " The Last of the Mohicans " " , nicknamed as Hawkeye by Mohicans .
Modified utility jumpsuit The modified utility jumpsuit is a piece of clothing in " Fallout 3 " . Characteristics . This unique jumpsuit is similar to the normal Vault 101 utility jumpsuit , with the differences being that it provides different stat bonuses , it is dirty like Dad ' s wasteland outfit and it has green instead of red sneakers when worn by a female character . It can be repaired with vault jumpsuit s , Dad ' s wasteland outfit and other copies of itself . It provides + 1 to Luck , + 10 to Radiation Resistance and + 5 to Repair . Location . The modified utility jumpsuit may be rewarded when completing the Trouble on the Homefront quest with the non - violent resolution , provided one didn ' t kill Amata ' s father when first leaving the vault .
Stonewall Stonewall is a " Fallout 2 " , " " , " " and J . E . Sawyer ' s Fallout Role - Playing Game perk . " Fallout 2 " , " Fallout Tactics " and J . E . Sawyer ' s Fallout Role - playing Game . You are much less likely to be knocked down in combat . " Fallout : New Vegas " . You gain + 5 to your Damage Threshold against all Melee Weapons and Unarmed attacks , and you cannot be knocked down " by any means " in melee combat ( explosives can still knock you down ) . Notes . This is useful against deathclaws , since they only use unarmed and they have a chance of knocking the player down . The perk is also useful against Legate Lanius because he only uses melee and also has a high knockdown chance . Behind the scenes . The picture used for the perk in " Fallout 2 " and " " is a reference to , a member of the Marvel Comics superhero team .
Exposed prostitute outfit The exposed prostitute outfit is a piece of in " " . Characteristics . It provides no Damage Threshold and can be repaired with other prostitute outfits . With Jury Rigging , it can be repaired with any Light . The male version has black cowboy boots , black ripped tights worn under gray boxers , chains covering the wearer ' s chest which are connected to a spiked choker necklace , and a wrestling singlet . The female version consists of a tight leather bra , a choker necklace , a pair of tight black short shorts worn under a torn black mini - skirt with a chain and hand cuffs used as a belt , a leather leg harness made of grunge belts , and another grunge belt worn around the wearer ' s abdominal region . Bugs . When wearing this outfit as a female character , going for a swim in the Ultra - Luxe hotel swimming pool or any large body of water will cause the shorts & bra to disappear under the waterline and will make the character topless with bare , nipple - less breasts with black panties .
Metal Master armor The Metal Master armor is a unique piece of armor in " Fallout 3 " . Characteristics . Metal Master armor is a variant of raider throwdown armor available in the " Fallout 3 " add - on " The Pitt " . Like the other throwdown armors , it is comprised of components from metal armor and raider sadist armor . Everett explains that the previous user made it bullet - proof , but it did not help him after he fell off of the bridge . It is only repairable with leather armor , and provides a Damage Resistance of 36 as well as bonuses of 10 to Unarmed and Energy Weapons , while incurring a penalty of - 1 to Agility . Locations . It is a reward for bringing 40 steel ingot s to Foreman Everett . Behind the scenes . This armor is the first item in a two - part reference to " Mad Max : Beyond Thunderdome " . The characters Master and Blaster correspond to the Metal Master armor and the Metal Blaster , respectively . Raider blastmaster armor also exists in " Fallout 3 " .