naist-nlp/zeshel huggingface dataset:
Enhanced assault rifle The enhanced assault rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The enhanced assault rifle is a modified fully - automatic magazine loading rifle featured in " Fallout Shelter " . Dealing a minimum of 8 damage per attack , it has the third highest damage output for a rifle in the game . Crafting . A high Agility statistic is needed to effectively create the enhanced assault rifle .
Power fist ( GRA ) The power fist ( GRA ) is an in the " " " Gun Runners ' Arsenal " . Characteristics . When triggered , pneumatics extend a metal plate forward with great force , similar to a ballistic fist , but without the resulting explosion . This variant has identical stats to the standard model in the base game , but accepts . Durability . The power fist ( GRA ) can successfully strike about 395 times , or 795 times when equipped with chromed tubes , from full before breaking .
Gold bar ( Fallout 4 ) The gold bar is a junk item in " Fallout 4 " . Characteristics . The gold bar is a solid bar of gold and holds no use as an item . Crafting . The gold bar can be broken down into its individual components for use in crafting : Locations . There are eight fixed locations in the base game :
Mojave Express delivery order ( 4 of 6 ) Mojave Express delivery order ( 4 of 6 ) is a in " " . Location . It can be found on the corpse of Daniel Wyand in the city of Primm . There are only two delivery orders available for pickup in the game , the 4th and the 6th .
Puppy Orphanmaker Puppy Orphanmaker is a reputation in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Obtaining . Should the Prisoner find a feral dog or coyote lair , he can kill all of the adults and spare the puppies , consequently orphaning them and earning this epithet . Effects . The effects , if any , are not described in the Blackfoot design document .
Bethesda Softworks LLC v Masthead Studios Ltd Bethesda Softworks LLC v Masthead Studios Ltd is a court case linked to the Bethesda Softworks LLC v . Interplay Entertainment Corporation court case . Background . To assist in development of the original Project V13 ( or " Fallout Online " ) , Interplay Entertainment engaged the services of Bulgraian Developer Masthead Studios to help build the game using the codebase of their existing MMO " Earthrise " . This work had developed to the stage where the game was playable in some form . However evidence to this effect was prevented from being admitted to the main case as Interplay did place any witnesses from Masthead on its witness list . Seeking to prevent further work on the title , Bethesda filed a separate suit against Masthead Studios in the California Central District Court ; this sought to cease any work preformed by them on Fallout Online . Dispute . The case raised questions as to whether Masthead came under the jurisdiction of the court , wether Masthead was required to respond to the case , issues in presenting the summons to Masthead , and wether any of their work actually infringed Bethesda ' s copyright . The Case being raised in a Californian court raised some questions as to whether the case fell under the courts jurisdiction and would not be better filed in Maryland ( the home jurisdiction of Bethesda ) . In response Bethesda asserted that as Masthead was based in Bulgaria but did work with Interplay in California , this was them in effect trading in California . Issues with Bethesda serving notice on Masthead lead to Bethesda filing a motion for a default judgement . Atanas Atanasov , President of Masthead in the first instance put this on Masthead ' s belief that Interplay would deal with the legal suit on their behalf , and in latter stages by the documents being served to the wrong person within Masthead , who mistakenly did not relay this document to him . In his response to Bethesda ' s claims in infringement , Mr Atanasov attested that Masthead ceased all work on the title in May 2011 ( noting that " considerable work " would be required to get it up to beta level ) , and that none of their work involved any of the Fallout copyrights or Intellectual property - the assets they had created were of the order of generic Californian locations , or generic animal mutations . The case was ultimately dismissed by mutual agreement following the Bethesda Softworks LLC v . Interplay Entertainment Corporation case being resolved . Outcome . As the main case was resolved , both parties agreed to dismiss this case . The following is Transcribed from the order of Dismissal .
H & K G11E The H & K G11E is a small gun in " Fallout 2 " . Characteristics . Though an assault rifle in the real world , the H & K G11E found in post - apocalyptic 23rd - century America is a high - end Submachine gun that is one of the most versatile firearms seen in " Fallout 2 " . Its potent burst mode represents an effective compromise between economy and lethality , firing a frugal 7 rounds , each averaging 26 . 7 Hit Points of damage - - the second - highest damage - per - round of all burst - capable weapons in the game . Coupled with the 4 . 7mm caseless ' s penetrating power , this enables the weapon to retain its lethality against armor better than any other selective - fire weapon in the game , as well as making single - shot sniping a perfectly viable combat option - - an option that remains available up to the weapon ' s considerably long maximum range of 40 hexes . Thanks to the space savings afforded by the caseless cartridge , the magazine capacity of the G11E ( as well as its regular variant ) is the highest of any unmodded small gun in the game , enabling it to fire 7 full bursts before reloading . Its burst attacks average around 175 , 100 , and 30 HP on soft tissue , medium armor , and maximally heavy armor , respectively . Due to being a burst weapon and using the 4 . 7mm caseless , the G11E gains more than do most weapons from the Bonus Ranged Damage perk . This perk can be taken twice and it increases all ranged attacks ' base damage per round by 2 HP per level for a maximum total of 4 HP , which in the H & K G11E ' s case is then multiplied by the 4 . 7mm caseless ' s Damage Modifier of 3 / 2 , yielding a total bonus of 6 HP per bullet . This increases the weapon ' s average burst damage against unarmored , medium - armored , and super - heavily armored foes to about 210 , 130 , and 50 HP , respectively . This well - rounded weapon has no major weaknesses . Though 4 . 7mm caseless is quite rare and expensive in post - war Northern California , the G11E ' s ammo consumption is economical and it delivers the highest damage per caseless round of all the weapons that use this ammunition . Bugs . Though not a bug particular to this weapon , all the burst weapons in Fallout 2 suffer from a bug whereby dead creatures obstruct burst fire as if they were standing up . Thus if a dead entity is located between the player and the intended target of his / her burst fire , that dead entity will block the majority of the rounds fired .
Silver Sting Silver Sting is a in " " . Characteristics . Silver Sting is the simplest and easiest poison to create , and one of the more useful ones . It is derived from scorpion venom , and is a potent cytotoxin . When injected , it causes a spreading feeling of weakness and considerable agitation of the wound site , causing - 2 Strength and causing 80 damage over 10 seconds . Its Strength - weakening properties make it valuable when facing tough , melee - focused enemies like s , s , and s . Similar to Mother Darkness , Silver Sting is less lethal than bleak venom in terms of raw damage , but remains highly useful and effective . It is the easiest poison to craft , and like all venoms , it can be applied to any unarmed or melee weapon ( including thrown weapons ) to allow you to poison a target on a successful hit . Crafting . This item can be by the player . Creation requirements Notes . One application of poison lasts until the next successful hit ( melee or thrown ; oddly , a stack of throwing weapons remain poisoned until one of them actually hits ) .
RobCo Battlezone The RobCo Battlezone is a location in the Nuka - World Amusement Park in 2287 . Background . The Battlezone was intended to provide park guests with entertainment by gladiatorial battles between various RobCo models . While the arena was marketing as showcasing unique RobCo prototypes , it soon became obvious to viewers that the combatants were standard RobCo models with largely cosmetic modifications . Related quests . Variable Removal - The Railroad may send the Sole Survivor to this location to eliminate a Courser . Appearances . The RobCo Battlezone appears only in the " Fallout 4 " add - on " Nuka - World " .
Insensitive Racist Insensitive Racist is a reputation in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Obtaining . The Prisoner must go out of his way to mock the Blackfoot tribes beliefs and ridicule their way of life . Effects . The effects , if any , are not described in the Blackfoot design document , although it can be assumed it gives the Prisoner a very poor reputation with the Blackfoot tribe .
NCR Ranger ( Fallout 2 ) A NCR Ranger is a member of the New California Republic Rangers , an abolitionist organization , in 2241 . Background . Appearing to be well - armed travelers , NCR Rangers have clean , well - polished weapons , and are wearing ranger pin s on their chests . They constantly patrol the wastelands looking for slaver patrols to kill . Anyone bearing the tattoo ( including the Chosen One , if having joined the guild ) will not be tolerated on territory under ranger jurisdiction , and will be executed on the spot . Interactions with the player character . Other intractions . Rangers appear in random encounters of four . They are peaceful until met with hostility , or slaver parties . Appearances . New California Republic Rangers appear only in " Fallout 2 " .
Cazador Company Cazador Company is a company of the 4th Ranger Battalion of the NCR Rangers . History . The 3rd Platoon of Cazador Company , led by Staff Sergeant Balmoral , managed to arrive at the Divide while searching for a suitable route to lead soldiers to Hoover Dam . The last known report from the platoon discussed how their scouts encountered heavy Legion activity in the area , and that the platoon prepared to engage the enemy . Appearances . Cazador Company is mentioned only in " " " Lonesome Road " .
Security card The security card is a quest item in " Fallout " . Characteristics . This card is used to access the Vats control computer at the Mariposa Military Base . Location . In the inventory of two of the five Children of the Cathedral technician s at the Vats control room on the 4th level . Use . The Vault Dweller can use this card to get access to Vats control computer if they do not have a good enough Science skill .
Shakes Shakes is a protectron robot that functions as a bartender in the Federalist Lounge at Tenpenny Tower in 2277 . Background . Shakes is the Federalist Lounge ' s robotic bartender , and he dutifully serves drinks twenty - four hours a day , seven days a week . In fact , being a bartender is all Shakes has ever known ; he was commissioned by Allistair Tenpenny for that very purpose . Shakes doesn ' t have much to say , but he can offer discounts on drinks if you know which buttons to press . Shakes serves only alcohol and stimpak s . Appearances . Shakes appears only in " Fallout 3 " .
Tom Mallone Tom Mallone was a guest at the Statesman Hotel who was admitted at the Our Lady of Hope Hospital by the hotel staff after he had suffered an extremely painful pull in the groin region of his body . He indicated he was in the company of Seneca Clarkson at the time , but would not disclose what caused the pull which affected the Gracilis Muscle and the Adductor Longus Muscle . Appearances . Tom Mallone is mentioned in terminal entries in " Fallout 3 " but does not actually appear in the game .
Ben Schilling Corporal Ben Schilling was the son of Todd Peterson . Background . A former Corporal in the U . S . Army , he was one of Roger Maxson ' s group of loyal followers . Schilling was also the only member of Senator Peterson ' s family that remembered the whereabouts of Peterson ' s bunker . After the formation of the Brotherhood of Steel he revealed its location and it was filed for later use . Appearances . Ben Schilling was to be mentioned only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Battle of Kansas City The Battle of Kansas City was a battle between the Midwestern Brotherhood of Steel and Gammorin ' s super mutant army fought in Kansas City , Missouri / Kansas around 2197 . Prelude . After the invasion of the super mutants ' laboratory in Jefferson , Brotherhood scouts followed one of the fleeing mutant groups to Kansas City . There , they stumbled upon the ghoul town of Gravestone . The ghouls there requested help due to Super Mutant attacks . This led the Brotherhood to believe that the mutants were after the ICBM the ghouls worshiped . Invasion . The Warrior ' s team was sent in to defend the ghouls in exchange for the ICBM . They fended off the attackers and killed all three mutant commanders there . The initial Super Mutant offensive was crushed . Later on , Smear and Shadow Squad s fought off the bulk of the forces sent after the first offensive was destroyed ; after which they stood watch until Gravestone was confirmed to be safe from the mutant threat . Aftermath . The Bishop proved true to his word and provided the missile to the Brotherhood . Captured Beastlord s and raiders hauled the radioactive nuke to an underground , lead shielded bunker under armed supervision of course . With both Rad - X and Rad - Away supplies used only for high priority missions , the prisoners were exposed and presumably died of radiation poisoning . The mutants ' experienced horrific losses and the battle was their last recorded offensive attack before their defeat in the Invasion of Osceolla . Appearances . The Battle of Kansas City appears only in " " .
Sammy Weathers Sammy Weathers is a slave living in the Cottonwood Cove in 2281 . Background . Sammy Weathers was captured by Caesar ' s Legion , along with her and brother , while relocating in the Mojave Wasteland . Her abusive father , Frank Weathers , abandoned them to the Legion . Appearances . Sammy Weathers appears only in " " .
Focused laser rifle The focused laser rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The focused laser rifle is an improved laser gun , that uses microfusion cells as ammunition . Dealing a minimum of 12 damage per attack , it has the second lowest damage output for an energy rifle in the game . Crafting . A high Perception statistic is needed to effectively create the focused laser rifle .
Officer ( Fallout 4 ) The officer is a member of the U . S . Army , found outside of Sanctuary Hills in 2077 . Background . This US Army officer served in a squadron of soldiers deployed to the suburb of Sanctuary Hills to supervise the evacuation of the residents of the neighborhood and the city of Concord to Vault 111 on October 23 , 2077 , in the final hours before the Great War . He was under orders to only admit people who had secured a spot in the vault . Even employees of Vault - Tec , such as the local salesman , were denied entry to the fallout shelter their company had constructed . Appearances . The officer appears only in " Fallout 4 " .
Lead Scavenger ( film ) The Lead Scavenger was set to be in the canceled " Fallout movie " . Background . Very little is known about Lead Scavenger . He appears in only a brief portion of the Fallout film treatment in which he and his Scavengers kill Techy and then attack the remaining three members of Vault 13 ' s scouting party ; Hero , Female Officer and Scholar . Notes . It is not known how , or indeed what , would distinguish Lead Scavenger to the audience . Appearances . Lead Scavenger was to appear in the canceled " Fallout movie " by Interplay Films .
Alien Ship Alien Ship is a special encounter in " Fallout " . Overview . The encounter consists of a crashed flying saucer and two alien s , one that carries a special alien blaster and another with the Velvet Elvis . There is no way to get inside either ship .
Lipoplasticator Lipoplasticators are an advanced technology used to perform liposuction / lipoplasty . Background . Following the Great War , lipoplasticators were only owned by elite organizations and expert scientists . The Institute in the Commonwealth are known to held them , and show surprise at the Capital Wasteland ' s Horace Pinkerton finding one . It requires a massive amount of skill to use . A lipoplasticator was used in the facial reconstruction of A3 - 21 in 2277 . Appearances . Lipoplasticators are mentioned only in " Fallout 3 " .
Warhead ( Lonesome Road ) Warheads are in the " " " Lonesome Road " . Characteristics . A warhead appears to be the tip , or explosive end , of a large missile . It is a tan conical device with a red cap . When you approach the first of the warheads , you can " examine " it and see this message : Firing the laser detonator at any warhead will cause it to explode after about five seconds of continuous fire . Before it explodes , the warhead will glow and flames will shoot through the skin . The explosion will leave behind residual radiation like a mini nuke . Note : the detonator ' s beam seems to move in a small circular pattern , therefore your fire may not always fall on a warhead if it is too far away and it may take longer to detonate . Locations . < section begin = " Locations " / > Ulysses ' Temple ( 6 ) . Six warheads lying in plain sight among missiles , once you have taken the elevator down to the temple ' s missile bunker . < section end = " Locations " / >
Get Sophia some pulse grenades for Michael Get Sophia some pulse grenades for Michael is a quest in " Fallout " . Detailed walkthrough . Go to Michael and ask him if he needs any help . He will then give you some valuable pulse grenades and orders you to give them to Sophia . Go to level three and give them to Sophia , or don ' t .
Amplified laser pistol The amplified laser pistol is a weapon that appears in " Fallout Shelter " . Characteristics . The amplified laser pistol is a powerful laser gun featured in " Fallout Shelter " that uses energy cells to produce ammunition . Dealing a minimum of 7 damage per attack , it has the lowest damage output for an energy pistol in the game . Crafting . A high Agility statistic is needed to effectively create the amplified laser pistol .
Whitechapel Charlie Whitechapel Charlie is a unique Mister Handy and the bartender of The Third Rail in 2287 . Background . Whitechapel Charlie is known for his alternative Cockney accent , sporting a bowler hat and having the Union Jack stamped on his chassis . He works for Hancock , who owns The Third Rail . Appearances . Whitechapel Charlie appears only in " Fallout 4 " .
Atom ' s Champion Atom ' s champion is a non - hostile feral ghoul reaver found in the basement of the Holy Light Monastery in 2277 . Background . The feral ghoul reaver has some semblance of functional brain matter . Mother Curie III uses this creature as an example of a follower who has given himself completely to the Eternal Light . Appearances . Atom ' s Champion appears only in the " Fallout 3 " add - on , " Broken Steel " .
Bug Stomper Bug Stomper is a in " " . It is gained automatically after killing a certain number of ' insects ' . Effects . Bonus damage against mutated insects and arachnids ( s , s , es , etc . ) . This perk stacks with other related perks such as Entomologist . Notes . Despite being arachnids , not insects , radscorpions count towards the total number of insects killed .
Ghost ( Fallout : New Vegas ) Ranger Ghost is an stationed at the Mojave Outpost in 2281 . She can be found on top of the barracks . Background . Ranger Ghost is an albino sniper stationed at the Mojave Outpost . She has a sharp eye and an even sharper tongue , on top of a rather nasty attitude . As Lacey the bartender says , " she ' s kind of a bitch " . Appearances . Ranger Ghost appears only in " " . Behind the scenes . While this character is described by the game as an albino sniper , in reality albinism often occurs with several vision problems , such as nystagmus and near - sightedness , often making those with albinism unable to drive a car , let alone shoot long - range weapons with any accuracy .
Quinlan Proctor Quinlan , registration QN - 448PR , is the head of the archives and R & D divison , and proctor for the Order of the Quill on the Prydwen in 2287 . Background . Quinlan , a senior officer almost always accompanied by his pet cat Emmett , is responsible for keeping track of all recovered technology , information and technical documentation in the Brotherhood of Steel . He regularly sends out research patrols to collect technology and knowledge from various pre - War sites throughout the the Commonwealth . Having an obsession with the Grognak the Barbarian comic book series , Quinlan often has his scribes collect rare editions for him out in the field . Appearances . Proctor Quinlan appears only in " Fallout 4 " . Behind the scenes . Quinlan himself may be a reference to Milo Thatch from The Disney movie " Atlantis : The Lost Empire . " Notable similarities are his appearance , love of books and his cat .
Seth ( Fallout 4 ) Seth was a member of an unknown group in the Commonwealth in 2287 . Background . He sent Jack to find out what happened to a team of scouts that went missing near Pickman Gallery . Jack was recording a holodisk message for him when he was interrupted and killed by Pickman . Appearances . Seth is only mentioned in " Fallout 4 " .
Gone Fishin ' Gone Fishin ' is a in the " " " Honest Hearts " . Detailed walkthrough . The Courier may be able to gain Joshua Graham ' s trust and cooperation if they seek what he needs . Search for two walkie - talkie s . Follows - Chalk directs the Courier to the Zion fishing lodge . Upon entering the location , a White Legs tribal and a few attack . Inside the lodge , items can be taken from an average locked cabinet found behind the bar counter . The key to the cabinet can be found in a box in the bathroom , or the cabinet can be picked with a Lockpick skill of 50 . Behind the scenes . The name of this quest may be a reference to the written by Nick and Charles Kenny and recorded by Louis Armstrong with Bing Crosby in 1951 .
Assaultron circuit board An assaultron circuit board is a junk item in " Fallout 4 " . Characteristics . The assaultron circuit board resembles the military - grade circuit board . It has four times the value , in spite of consisting of nothing more than 2 silver in addition to the 5 circuitry also present in the military - grade variant . Crafting . The assaultron circuit board can be broken down in to its individual components for use in crafting : Locations . This item is only available as loot , primarily from assaultron s and vendors .
Local Leader Local Leader is a perk in " Fallout 4 " . Supply lines . It is now possible to assign settlers to create supply line s between settlements . These will link resources and inventories between the two settlements . Stores . When a worker is assigned , stores of various types will slowly generate income for your player character , deposited in the settlement ' s workspace ( your player character has to periodically and manually collect it from the workspace ) . The income is based on your settlement population size . The store can be used by the player , and more expensive stores will generally have better selection . Note that some stores and in particular the largest stores have additional perk requirements before you can build them ( such as Cap Collector ) .