naist-nlp/zeshel huggingface dataset:
The Bloodied Bandit The Bloodied Bandit is an unmarked location found in . Description . A dead bandit lies slumped over a locked chest on a rocky outcrop between Ragnvald to the west and Bthardamz to the northeast ( closer to Ragnvald ) . One or more leveled animals are nearby and will attack if they detect the Dragonborn .
The Sea It Rises Content . < poem > The sea it rises with a mighty roar The wind it blows from a distant shore The waves they speed us on our way The ship she dances in the spray ! All hands to halyards , hoist away ! Set sails to full and no delay ! The course we set we must sail true Or sink ourselves in the briny blue ! Look to the port above the beach Our destination we will reach For our captain ' s is a will of steel Break his trust and you ' ll kiss the keel ! The sea it settles on the shore The wind will blow us nevermore The waves are calm , there is no spray Our ship sets sail some other day . < / poem >
Wisdom ( Daggerfall ) Wisdom is a Restoration spell available in . It is a self - affecting spell that fortifies the Hero ' s Intelligence stat by a low amount . The spell has a 100 % chance to succeed upon being cast , and has a base duration of 5 ingame minutes , adding 1 minute per level gained by the Hero .
Cryptwatch Fort Cryptwatch Fort is a fort located in the region of Glenumbra , High Rock . Exploring and clearing the fort unlocks the achievement " Cryptwatch Fort Explorer . " Quests . Fortune in Failure . The Vestige found a message within Cryptwatch Fort indicating thet the Red Rooks are worried the Bloodthorn cult will turn against them . The note also contains recipes for salves and potions to combat the Bloodthorns ' festering magic . This should be delivered to a Lion Guard healer .
The Thief Stone ( Skyrim ) The Thief Stone is a standing stone in . It is one of the first three Guardian Stones the Dragonborn can choose from . Effect . The stone improves stealth associated skills 20 % faster . The Thief skills are : † Despite Archery falling under The Warrior skill set , it is counted as a stealth skill in this instance only . It is unknown if this is intentional or a bug . Location . After completing " Unbound , " continue to follow either Ralof or Hadvar and they will lead you to it . It is located southwest of Riverwood , and north - northwest of Helgen close to the river . The Mage Stone and The Warrior Stone can be found at the same place .
Hand of Sleep ( Daggerfall ) Hand of Sleep is a Destruction and Alteration spell available in . It affects an enemy on touch , completely removing 100 % of their stamina . This debuff lasts 5 in game minutes , adding 1 minute per level of the Hero . A 100 % success rate makes this spell great for handling enemies with a large amount of stamina .
Wrapped Corprusmeat Hunk Wrapped Corprusmeat Hunk is an alchemy ingredient consisting of flesh infected with Corprus disease . It is abundant in areas occupied by members the Sixth House Cult . It is typically found tied to a rope and left dangling from the ceiling , or collected in troughs . The Nerevarine cannot contract the disease from handling or ingesting the meat . Effects . All varieties of Corprusmeat have the same alchemical effects : Uses . Corprusmeat can be used to train one ' s Alchemy skill by crafting detrimental potions . Although of no practical use to the Nerevarine , the potions can be sold to merchants for a profit . Acquisition . Female Dreamer s carry Wrapped Corprusmeat Hunks , which can be obtained from their remains once killed . They can also be found at the following locations :
M ' aiq ' s Island M ' aiq ' s Island is an unmarked location in Sheogorad . It is found east of Senim Ancestral Tomb and north of the Ancient Shipwreck . M ' Aiq the Liar resides here . Quests . Boethiah ' s Quest . Ask M ' Aiq about the Shrine to Boethiah .
Bothdorji Scroll Content . Breathe candent smoke on the veil of Oblivion And force the line dispelledAwaken the sleepless , unquiet PrincesAnd bid Their standing servants riseIt is the night when frost will burnWhen flame will freeze the lamplit lakeWhen clouds of bats devour clouds of birdsWhen boils and sores afflict the richWhen a boy with wings doth curse the landIf knowing lies fester on my tongueAnd such whens are but whispers in the nightThese words form a sentence of deathBut if the Day of Oblivion is indeed at handServants of the Dark , obey me .
Lakeview Manor Lakeview Manor is a homestead which can be built on land purchased from the Jarl of Falkreath in . Overview . The aptly named Lakeview Manor is situated in the densely forested foothills in Falkreath Hold , overlooking Lake Ilinalta to the north . Hunter s often travel along the road next to the lake . The site is located in between Falkreath and Riverwood . To the north , the ancient ruin of Bleak Falls Barrow can be seen , and just south of it sits Pinewatch . The Conjurer ' s Altar , where a hostile mage can often be found performing dark rituals , is a short distance north of the site . A short distance to the west of the manor , a wolf den can be found under a large stone structure . It houses three hostile wolves and a chest with some minor loot . Purchase . The land to construct Lakeview Manor on can only be purchased after completing certain quests for the Jarl of Falkreath . The Jarl can either be Siddgeir or Dengeir of Stuhn , depending on the progress of the Civil War questline . Typically , one of two letters will be delivered : Visit the Jarl or Steward . If the Dragonborn is a Thane of Falkreath , and thus has already completed the associated quests , Nenya or Tekla will immediately offer the land for 5 , 000 . If the Dragonborn is not level 9 and not a Thane of Falkreath , the Jarl will require the following quests to be completed : After performing these two tasks , the Jarl will say that there is land for sale in the hold . In addition , the quest to become a Thane of Falkreath will activate at this time . After the land is acquired , a miscellaneous quest will be received to visit the manor . Once visited , other miscellaneous quests will lead the Dragonborn through the process of construction . Characters . The characters unique to Lakeview Manor are : Bugs . ! Click to see the list of bugs encountered
Scamp ( Oblivion ) Scamps are weak enemies who serve Mehrunes Dagon and are usually found in the realms of Oblivion . Small creatures with an affinity to flame , scamps can cast Flare , a basic fire damage spell , as well as attack with their claws . While they can be troublesome in groups , single scamps can be killed rather easily . Encounters end around level 10 , where they are replaced by Clannfear . Below level 10 , if a Conjurer is encountered , they will often conjure a Scamp to fight for them , then stand back and cast spells .
Hectur the Fish Hectur the Fish is a Nord brewer working at The Fish Stink in Davon ' s Watch . Interactions . Exquisite Tears . A shady character named Naril Heleran contacts the Vestige at Davon ' s Watch . He says they could both profit if a rare and expensive bottle of wine is procured for him . If they are to procure a bottle of Tears of Amaya , they will need to swap the real bottle with a fake bottle given by Heleran .
The Jester ' s Festival The Jester ' s Festival is a quest available in . Walkthrough . To start this quest , the Vestige must buy a free Crown Store item titled the " " Jester ' s Festival Invitation Scroll " " , reading its contents and accepting the quest . The Vestige must travel to one of three Jester ' s Festival stands located in the starting regions around Tamriel and speak to one of the Festival Heralds .
Ghosts of the Hill of Suicides It is a crime in the Shivering Isles to commit suicide . The punishment for that poor soul is eternity trapped on the Hill of Suicides . The only way to break the curse is for somebody to return the skull to its spirit .
Tenyeminwe Tenyeminwe is an Altmer battlemage and a Mages Guild member who wishes to leave Sadrith Mora , but is afraid to travel without protection , as she have been involved in a quarry with a member of House Telvanni . Interactions . Escort Tenyeminwe . The Nerevarine must escort her safely out of Sadrith Mora for Skink - in - Tree ' s - Shade .
Esutanamus ( Online ) Esutanamus is a location that appears in the region of Vvardenfell in . Quests . At Any Cost . Collect the seven Daedric Relics , the Stones of Cold Fire , for Mistress Dratha . Rising to Retainer . Find Seythen Rendo in this ruin .
Quondam Indorilia Quondam Indorilia is a player home in . It is a large Dunmer style house located west of Mournhold in Deshaan . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Deshaan Adventurer achievement . Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Emanir ' s Home Emanir ' s Home is a house belonging to Emanir in the Bosmer town of Bramblebreach in Greenshade , Valenwood . Emanir lives there together with Uunril . The small hut is located to the northeast of the little town . The entrance is usually locked .
Hide ( Morrowind ) Hide is an Illusion Spell in that conceals the presence of the subject from observers . If the subject attacks , speaks , or activates an object , the effect is dispelled . Characters . The following people use and / or sell this spell :
Treaty of Stros M ' kai The Treaty of Stros M ' Kai was a treaty signed during the Second Era after the conquest of Hammerfell . The treaty was created by the rebel leader of Sentinel , Iszara and Tiber Septim and would result in Hammerfell joining the Empire in a way that suited the Redguards more than under Imperial rule .
Staff of Magnus The Staff of Magnus is an ancient , powerful staff with mystical ties to the Eye of Magnus and the Aedra from whom its name is derived . Description . The Staff of Magnus can be described as a " metaphysical battery of sorts " used by its creator , the god Magnus . Using it absorbs an enemy ' s health and magicka , and lessens the effect of spells cast on the user . While it shields its user from magical attacks , the staff will eventually abandon its owner before they upset the mystical balance it is sworn to protect by becoming too powerful . History . Second Era . In 2E 582 , during the events of , the staff was in the possession of the Aldmeri Dominion , having been stashed in Marbruk . However , the lich Naemon had the staff stolen , whereupon his shade took the staff to the location of the Heart of Valenwood , the Ayleid Ruin of Hectahame . Attempting to use the staff to corrupt the heart , the shade removed the ancient magical protections that had been previously placed upon the ruin . The Veiled Heritance hoped to turn Valenwood into a " Shadow Wood . " Luckily for Valenwood , however , the Dominion eventually invaded the ruins , killing Naemon . The staff ultimately ended up in the hands of Queen Ayrenn . Third Era . Years later , during the Imperial Simulacrum , the Staff of Magnus was located by the Eternal Champion . Later into the third era , the staff obtained by a mage from the Mages Guild , and the Hero of Daggerfall was assigned the task of taking back the staff from the guild . Dreveni Hlaren , a sorceress , was the owner of the staff by 3E 427 . Discovering its location , the Mages Guild tasked the Nerevarine with reclaiming the staff for them . Fourth Era . By 4E 201 the staff was somewhere deep within the crypt of Labyrinthian . The Last Dragonborn was sent to the Labyrinthian by the College of Winterhold , where they killed the Dragon Priest Morokei and brought the staff back to the establishment . The Synod and Psijic Order were both involved in use of the staff at this point .
Before the Storm ( Online ) Before the Storm is a quest available in . The Vestige needs to stop a Maormer invasion of Valenwood . They must travel to the Seaside Sanctuary as quickly as possible . Walkthrough . This quest is a quest to take the Vestige from the previous main - quest location to the next . Travel to Seaside Sanctuary to continue the Aldmeri Dominion storyline .
Unique Weapons ( Skyrim ) This page lists all Unique Weapons that can be obtained in . Weapons range from swords and maces to war axes , battleaxes , greatswords , warhammers , bows , and daggers . Unique weapons can be found during exploration or as quest items as part of a specific quest . Each of the weapons has a unique name and / or unique enchantment which set it apart from other weapons of that type . Some of these weapons ' damage scale according to the level they are acquired .
Three - of - Claw ' s Note Content . Don ' t wait up for me . I am attending a meeting that will likely run late . It ' s time we Argonians discuss our past , and determine where the future will take us . We are no longer captives !
Leaflurker Leaflurker is a creature card in . Acquisition . Leaflurker can be purchased as part of the Paarthurnax ' s Roar deck or purchased alone for 400 soul gems . Strategy . Due to it ' s ability , Leaflurker should only be summoned when the opponent has a wounded card in play , otherwise , Leaflurker is not worth it ' s Magicka cost .
Quality Potion of Fire Shield Quality Potion of Fire Shield is a high quality potion that creates a shield of elemental fire around the user ' s body , increasing resistance to Fire Damage and inflicting a small amount of damage upon nearby adversaries . Acquisition . This potion appears primarily as a level item . There are 491 instances that it can possibly be generated in addition to the following static occurrences . Locations . This item can be found at the following location ( s ) :
Moonhenge ' s Tear Moonhenge ' s Tear is a quest available in . HINT : ( Enter the Daedric Portal ) Walkthrough . Choose which character has to stay behind ( Sinien , Hazazi or Nara ) . However , if the Vestige has the Intimidate perk enabled , it is possible to save all three characters .
Dragonborn ( Quest ) Dragonborn serves as the introduction to the add - on . Walkthrough . To start the Dragonborn questline , the Dragonborn must have at least started the quest " The Horn of Jurgen Windcaller . " Once this quest is completed , the next time they visit a city in a major Skyrim hold during daytime ( whether or not they have visited Solstheim before this point ) two Cultist s will stop the Dragonborn and engage in a brief discussion , asking whether they are the " Dragonborn " and then telling them that the first Dragonborn , Miraak , will soon be returning . They will then attempt to kill the " false " Dragonborn . After killing them , the " Cultists ' Orders " can be found on one of them , triggering a new objective to visit Windhelm ' s Docks to travel to Solstheim . The cultists use primarily magical attacks ; Ice Spike , Flames and Conjure Flame Atronach are common spells . Solstheim . The quest continues by finding Gjalund Salt - Sage at the Windhelm docks and talking to him . In a brief conversation , he reveals that one minute he was in Solstheim , and the next — after the cultists boarded his ship — he was in Windhelm . The Dragonborn will then have to pass a persuasion check with three options — pay him double his normal fare , persuade him or intimidate him . After passing this check , Salt - Sage will grant passage to Solstheim . Outlander . Upon arrival , Adril Arano , second councilor of Raven Rock , will engage in a discussion where he will ask what business the Dragonborn has in Raven Rock : Next , it ' s possible to ask him again about Miraak and he will mention the Earth Stone . This will trigger the next quest marker . After the Dragonborn ' s conversation is finished , Adril will turn to Gjalund , and they will have a conversation about supplies Gjalund brought . Gjalund will tell Adril that the East Empire Company raised their prices and that he will need more from Adril . Alternatively , one can talk directly to Mogrul , who stands out as the only Orc in Raven Rock . He will direct the Dragonborn directly to the temple , skipping the Earth Stone entirely . The Earth Stone . The quest continues at the Earth Stone , which is in a shrine . A Telvanni wizard named Neloth will approach and begin a conversation : It ' s possible to ask him some other questions , such as Morrowind ' s history , but they have no bearing on the main questline . If the Dragonborn visited Solstheim before completion of " The Horn of Jurgen Windcaller , " they will still need to revisit Windhelm and talk to Gjalund Salt - Sage . The Temple of Miraak . The Temple of Miraak is northeast from Raven Rock , in the center of the island . Arriving here completes the Dragonborn quest and begins the quest " The Temple of Miraak . "
Portdun Creek Portdun Creek is a town in High Rock . It is one of several possible locations that the Eternal Champion may discover in . Geography . Portdun Creek is connected to two settlements . To the west is Markwasten Moor , and to the south is Norvulk Hills .
Burglar Agile , silent and curious as any feline , Burglars find the challenge of locks or an open window an irresistible target . Burglars typically slip in and out of the shadows with ease , pouches filled with treasure , finding their way into areas others thought were inaccessible . Burglars are useful when exploring new places , especially those considered highly secure . To maintain stealthiness and agility necessary for their trade , burglars typically wear light armor and carry few weapons , specializing in those designed for close combat . Burglars also rarely carry shields .
Jastia Sintav Jastia Sintav is an Imperial who lives in the Elven Gardens District of the Imperial City with her sister Jena Sintav . She is a member of the Sintav clan , a family that is one of the most respected in the Imperial City and one that has a bit of a rivalry with the Atius clan . She can be found around the Elven District or visiting Iniel Sintav , the elder of the Sintav clan . She is a very middle class person , and carries a key to her house , which she shares with Jena .
Draren Thiralas ' House Draren Thiralas ' House is a location in Seyda Neen owned by Draren Thiralas . Like other houses in Seyda Neen , the house is filled with numerous sacks , crates , and barrels that contain random items . There is a level 10 locked chest to the right that is by the door . Covered windows are also seen a fireplace that faces Draren ' s bed . A dining table with numerous items is also seen as is other objects . Like other NPCs , Draren can offer advice to the Nerevarine about Morrowind .
Silver Road The Silver Road runs from the Red Ring Road at its southernmost point and continues due north , in line with the Imperial City . It then splits into two , going northward into the Jerall Mountains , and splitting west and heading into Bruma and the Cloud Ruler Temple . Points of interest . Near or along the road are a few points of interest :
City Isle ( Oblivion ) The City Isle or the Imperial Isle is the central feature of Cyrodiil and the location of the Imperial City . Surrounded by Lake Rumare and the Upper Niben , the City Isle is green and hilly . The urban area and population are largely contained within the great city ' s walls and the area outside of it is still wild . Roads encircle the Imperial City but development is limited to the city and its three suburbs . This central island with its circular road is , in turn , encircled by the Waterfront region and only a few of the shores are truly considered part of the City Isle . Lake Rumare and the Upper Niben River form a veritable moat around the fortress - like city on the hill . Three separate and locked sewer entrances on the water ' s edge offer access to the underbelly of the Imperial City . Between the water and the city some villainy still remains . Monsters can be found to the northeast and bandits to the northwest . South of the Arcane University , goblins can be found . Even at the Imperial City Waterfront danger is near , a cross word or the wrong step can start a brawl with docked pirates or misguided thieves . Flora and Fauna . Fly Amanita grow abundantly inside the city and in some areas around it . Water Hyacinth and Sacred Lotus can be found along parts of the shore and Nirnroot can be found along the water as well . Animals are plentiful with mudcrabs along the shores near clams by the water . Boulders are common but unobtrusive and trees are sparse giving the area ' s wildlife plenty of room to roam . Wolves , boar s , mountain lions and bears can all be found here . Locations . The City Isle is dominated by the Imperial City , Arcane University , Imperial City Prison and the Imperial City Waterfront but there are still a number of caves to be found . The tiny region of the Garden of Dareloth is contained within the City Isle near the Imperial Waterfront . Ayleid Ruins . There are no ruins " per se " but the Imperial City and White - Gold Tower are of Ayleid construction . There is Vilverin . Also in Sideways Cave ( just south of the Imperial prison sewer exit ) , there is an Ayleid ruin deep in the cave . Camps . None , but a couple of the caves have small campsites set up outside , such as Sinkhole Cave and Dzonot Cave . Points of interest . There is a Wayshrine of Julianos just northwest of the Imperial City .
Jhared Strongblade Jhared Strongblade is the Leader of the Knights of the Thorn Lodge , a small group of men calling themselves knights . Jhared Strongblade is given much of his power in the Knights of the Thorn Lodge because of the high rankings of his father . Jhared Strongblade will be found in the Oblivion gate or inside the Knights of the Thorn Lodge , outside of Cheydinhal alone after all of his men are killed .
Wulfgar Wulfgar is an Elder Nord , he is one of the Greybeard s . As for the other Greybeards , save for Arngeir , his voice is too powerful to be heard by common people , thus he does not speak . Dialogue . Along with the other Greybeards , the only word he says , when interacted with , is " Dovahkiin . . . " which is accompanied by the sound of a distant bell and what seems to be a small earth quake . He , along with the other Greybeards also speak Dovahzul when the Dragonborn retrieves Jurgen Windcallers horn .
Captain Jerick Captain Jerick is the Breton captain of the Lion Guard . He resides in Koeglin Village in the region of Stormhaven . During the quest " A Dangerous Dream " he is kidnapped and held captive in the Supernal Dreamers Camp . He may be freed with the help of the Vestige during the quest . Interactions . A Dangerous Dream . A Lion Guard patrol on its way from Daggerfall to Wayrest was attacked by daedric cultists who referred to themselves as the " Supernal Dreamers . " The cultists kidnapped Jerick and several other soldiers , and took them as hostages in their camp . The Vestige is tasked by Recruit Maelle with freeing them from the camp and wiping out the Dreamers .
Ogrim They are servants of Malacath , and are referenced in the book " Varieties of Daedra " as being amongst the Daedric residents of the Corprusarium . Morrowind . Ogrim can be found in the Grazelands and Molag Amur regions . They can also be found in Daedric ruins . Online . In , these creatures can be found both in the Oblivion realm of Coldharbour , and also in the province of Morrowind .
Misfortune Misfortune is a Destruction spell in that temporarily lowers an adversary ' s luck attribute . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1