naist-nlp/zeshel huggingface dataset:
Frostbite Venom Frostbite Venom is a common poison that can be applied to any weapon including conjured ones , but not spells . Once applied , the next hit will deliver the poison to the target , but will not be used if the weapon hits a wall , for example . ( These rules apply to all other poisons as well . See here for full list ) Location . Frostbite venom can be harvested from the corpse of any type of Frostbite Spider . Additionally , the larger the spider the more venom it is likely to yield . Effects . Frostbite venom does 5 points of damage to Health and Stamina for 4 seconds . Some enemies ( such as draugr ) cannot be harmed by frostbite venom .
Lord Naarifin Lord Naarifin was an Altmer general who commanded an Aldmeri army of the Third Aldmeri Dominion during the Great War . The Great War . In 4E 171 Naarifin and his army invaded Cyrodiil from the south , by marching out of their hidden camps near the Elsweyr border , flanking Imperial forces near the border of Valenwood . Shortly after , his army conqeured Leyawiin and was already besieging Bravil . By the end of 4E 172 , Lord Naarifin ' s army had advanced to the walls of the Imperial City , while there were clashes between the Aldmeri Navy and Imperial Navy on Lake Rumare . A year later the Imperial City was surrounded on nearly every side , with only the supply route to Bruma remaining open . In 4E 174 Lord Naarifin ' s army , now bolstered by Aldmeri reinforcements , took the Imperial City and started looting the city . Shortly after this , Lord Naarifin would begin working on a dread prophecy to bring about a Dominion victory , The Culling . The Battle of the Red Ring , however , changed the course of action , Naarifin had almost completed the prophecy , but was defeated just in time to prevent the Culling from being completed . Many rumors regarding his fate began to circulate , such as that Imperial forces hanged him from the top of the White - Gold Tower , in the Imperial City , where he stayed for thirty - three days . It is further rumored that a flying Daedra took his body away on the thirty - fourth day . However , Lord Naarifin was defeated in combat by an unknown hero wearing the Emperor ' s armor , whom he had met before . When he was defeated , he was actually drawn into an unknown plane of Oblivion .
Curnard ' s Journal Content . 5th , Sun ' s DawnFor too many years I have borne the guilt of my selfish ways . I ' ve never felt so proud and so free as today , the day we dedicate ourselves to serving others . 24th , Sun ' s DawnI look at the wagons laden with goods and gold headed for Hallin ' s Stand and I feel proud . I can ' t help but notice how much more we ' ve been able to accumulate each week . I believe the Divines are blessing us for our selfless ways . 4th , First SeedI ' m throwing another feast tonight for the boys . After all our hard work , we deserve it . I think I ' ll wear the new tunic I got , the one with the gold laces . I need to maintain my authoritative status . I just realized , that little house on river I always wanted in Wind Keep — if I just hold back a few more gold drakes this month , I think I can actually buy it ! 17th , First SeedIt seems that many of the people who accepted our aid in Hallin ' s Stand didn ' t even need it . They weren ' t impoverished , just greedy . Some of them took the clothes and food we sent and sold them at the marketplace ! This month , I ' m not going to bother sending so much . Just means I can retire to that little house in Wind Keep that much sooner ! 28th , First SeedI ' ve just realized we ' re missing a great opportunity when we rob these noblemen . If we take a few of them and ransom them back to their families , next month we can double our take ! And it ' ll serve them right , the parasites .
Darkfall Passage Darkfall Passage is a location in that can be reached via Darkfall Cave . Location . This cave is initially accessed during the quest " Touching the Sky " by help of the Snow Elf Knight - Paladin Gelebor . Gelebor will open one of the shrines for the Dragonborn , who , after travelling through it , ends up in Darkfall Passage . After " Touching the Sky " has been completed , Darkfall Passage can be accessed through any of the opened shrines , through the shrine in Darkfall Cave and through Darkfall Grotto . Enemies . Darkfall Passage is mainly inhabited by Falmer . Several Falmer villages can be found inside the cave . The second portion of the passage is inhabited by Vale Deer and Vale Sabre Cat s . Loot . Darkfall Passage is a good location of finding Falmer armor and weapons . There are also several chests containing random loot . Furthermore , in the cave grow the ingredients Gleamblossom and Poison Bloom . Vale Deer Hide and Vale Sabre Cat Hide can be obtained by killing the animals .
Amulet of Kings ( Oblivion ) The Amulet of Kings is a legendary red amulet in . It is worn by Emperor Uriel Septim VII , though after his assassination it must be delivered to Jauffre . It is one of the most important quest items in the game , and due to its nature , cannot be worn by the player . Quests . Tutorial . Following Uriel Septim VII ' s assassination , the Amulet must be acquired from his body and delivered to Jauffre as part of his dying wishes . Deliver the Amulet . When the Amulet is given to Jauffre at Weynon Priory , he will store it in a secret compartment . Once the Hero returns with Martin Septim , Uriel ' s last heir , the Amulet is revealed to have been stolen by the Mythic Dawn . Paradise . Enter Paradise and retrieve the Amulet from Mankar Camoran . Light the Dragonfires . Martin will sacrifice the Amulet and himself in order to defeat Mehrunes Dagon . The power of the Amulet will transform him into an avatar of Akatosh .
Glimpse of Death Glimpse of Death is an apprentice - level Destruction spell in . It drains 60 points of a target ' s health for 3 seconds on touch . Acquisition . Glimpse of Death can be purchased from Earil , who resides at Earil ' s Mysteries in Crucible , New Sheoth .
Moonshadow ( Location ) Moonshadow is a plane of Oblivion governed by Azura . It is a twilight country of shades and half - thoughts that is inaccessible from Nirn , although this has not always been the case . Morian Zenas visited the plane while in a meditative state . The experience was scribed by his apprentice . Landscape . It is a giant garden full of roses , a city of silver , and breathtaking vistas brimming with waterfalls , flowers , and majestic trees where the wind and rain carry heady perfumes , and the colors blur . The goddess herself resides in a palace of roses . The realm holds such beauty that it makes mortals half blind .
Captain Aquilius Captain Aquilius is the Redguard Guard Captain of the Wizard Guards hired by Calcelmo residing in Calcelmo ' s Tower . Interactions . The Dragonborn encounters him during the Thieves Guild quest " Hard Answers . " After taking a rubbing of Calcelmo ' s Stone using a piece of Charcoal and a Roll of Paper ( both of which can be found in plentiful supply in the room right before the stone ) , Captain Aquilius will either enter the tower with three Wizard Guards , or with two Wizard Guards and Aicantar if he was not yet killed . The captain is a bit stronger than the other guards , though what he wears ( Steel Plate Armor or Steel Armor ) is based on what level the Dragonborn is when they encounter him .
Bonechill Passage Bonechill Passage is a cave passage leading to Ancient ' s Ascent . Description . Below the cave entrance , near the base of a waterfall , there is a shack with two burnt corpses outside . Inside is a note to the authorities describing the Dragon sightings , and the Pickpocket skill book Purloined Shadows under the bed . A silver ore vein is at the bottom of the steps that lead up to a stone arch and the entrance to the cave . It is on the right - hand side when facing the steps up , just before two trees . This small cave is full of the remains of animals and people that have wandered too far . Upon entering the cave , an Ice Wraith can be found . Straight ahead is the Heavy Armor skill book " 2920 , vol 06 - Mid Year " , next to a skeleton and a Knapsack that contains minor loot . In the next room is an ice bridge with a frost troll . Underneath the bridge are several skeletons that can be looted . The path then leads on to Ancient ' s Ascent , which has the Word Wall for the Animal Allegiance shout . Note that this is the only designed way of reaching Ancient ' s Ascent . An alternative route is described in its article .
Kuralit Kuralit is a Khajiit beggar found in Marbruk . If asked about his story , he has a lengthy and rather unlikely tale to tell . Background . Kuralit was once the conscripted captain of the " Bountiful Mara " , a ship in the Imperial Legion Navy . One day , in the midst of the Knahaten Flu , Kuralit ' s crew came across the Crimson Ship , which was rumored to be carrying Kothringi afflicted with the plague , while he was sleeping in the deck below . The day after , Kuralit finally woke up , only to realize that his whole crew had disappeared . He managed to bring his ship back to port , but was then accused for their mysterious demise . He was put in stocks and his career as a sailor was terminated .
Clam Digger ' s Camp Clam Digger ' s Camp is an unmarked location found in . Location . Located west of Northwatch Keep is an abandoned camp with a large number of clams to harvest . Beside the cooking pot is a wooden box containing clam meat and by the shore are many more clams , for a total of more than 30 . There ' s also an abundance of Mora Tapinella mushrooms and Nirnroots along the shoreline . From the shore looking north is a picturesque view of Castle Volkihar .
Maormer Memo Content . Agent Arstul , Get yourself down the coast and set up a watch near Vulkhel Guard . I ' ve gotten word the queen has recently arrived . The marines we ' re holding at South Beacon will be valuable hostages ; just have to use them at the right moment . Contact with the Royal continues apaces . Once the Summerset Isles are ours , we ' ll be able to dictate terms . Should the Veiled Heritance follow through , we may allow them Auridon as a gift . Maybe . - - Heculon , Admiral of Infiltration .
Imperial Dungeons The Imperial Dungeons , also known as the Imperial Sewers , is a complex dungeon network in , and is the starting point for the Eternal Champion ' s quest to rebuild the Staff of Chaos . The dungeon is located within the Imperial City , although it ' s exact location within the city is unknown . Quests . Escape From Prison . The first main quest of " Arena " . After being imprisoned by Jagar Tharn , Ria Silmane brings the Eternal Champion up - to - date on Tharn ' s betrayal in his prison cell , and after gaining the cell ' s key the champion starts his ten - year journey to rebuild the Staff of Chaos .
Short Note Content . I don ' t know how I ended up in this dreadful place . I heard that working for the Bitterhand was very profitable , but so far the only thing I ' ve gotten is a daily bowl of slop . In exchange , I ' ve found myself robbing and killing innocent people . I think I made one of those mistakes that mother talked about . . . the kind that lead you down a dark path to an early death .
Garyn Girith Garyn Girith is a Dunmer Agent and slaver who can be found wandering the outskirts of Ald Velothi in the West Gash . Interactions . The Twin Lamps . Garyn is a slaver who is on the trail of an escapee known as J ' Saddha . The Nerevarine is sent to help J ' Saddha and is given two options : either kill Garyn Girith and the slavers , or convince them to continue their chase in the wrong direction . Doing so will free J ' Saddha . Equipment . This character uses or carries the following : Magicka . This character uses the following :
A Love Beyond Death A Love Beyond Death is a quest available in . This miscellaneous quest automatically starts about halfway through Ansilvund Excavation , when a room with a large fire pit with jagged edges in the center and a table on the left is entered . Just prior to entering , there is a trip wire that drops a macehead when activated . A voice will say : " " I am Lu ' ah Al - Skaven . Who are you to disrupt my work ? Begone , or I will add you to my army of the dead ! " " The quest will then begin . Walkthrough . After obtaining the quest , keep venturing through the excavation site . Eventually , a large room with an animal puzzle to solve will be encountered . Pick up the book " Of Fjori and Holgeir " and read through it to figure out the puzzle combination . The solution is , looking at the animals from the lever : Eagle - Snake - Whale - Snake ( from left to right ) . Near the book should also be Lu ' ah ' s Journal , which will provide some insight into what she ' s doing there . Continue through the burial chamber toward the final room , where Lu ' ah Al - Skaven awaits . She will become hostile as soon as the room is entered , and summon multiple draugr and skeletons to attack . Once she is defeated , take the key from her corpse . The ghosts of Fjori and Holgeir will appear at the front of the room near the enchanting altar and thank the Dragonborn for freeing them from her spell . As they disappear , the Ghostblade will appear next to the arcane enchanter nearby . Take it and go to the exit , which will be up the ramp to the right if facing the wall that the Ghostblade appeared against . Continue through the room with the master - level chest . Unlock the gate and use the ramp to come to a ledge overlooking a Frostbite Spider and a draugr . Jump down from the ledge , then turn left to find the exit .
Notes on Crow Sightings Content . More droppings on my head today . They have gotten quite skilled with their aim . The birds have latched onto me as a target of sorts , following and harassing me in the streets . Always watching and listening . I try to remind my team to watch their tongue and speak cautiously when the little beasts are present . Its become somewhat of a joke amongst the acolytes , but I wish they would take these creatures seriously . There is something far more dangerous at work here than talking birds .
Crown Crafting Motif : Grim Harlequin Crown Crafting Motif : Grim Harlequin is a seasonally exclusive crafting pack for available through the Crown Store . It is only available during the Halloween season in October , and not for the remainder of the year . This pack included for mad god style crafting .
The Humor of Wood Elves Content . Collected by Telenger the Artificer Vulkwasten , widely known for its fermented beverages , is home to some of the friendliest Bosmer I ' ve ever met . Like most of their kind , they are industrious and get along well with most people . After completing research into their brewing methods , I stayed overnight with a local family . As a historian , I realize one can learn much about a culture by studying its humor . Therefore , I copied down several of their witticisms for future examination . Perhaps by considering their amusements , we will gain further insight into the mind of the Bosmer . A skeleton walks into the tavern and says , " I ' d like some rotmeth . And a mop . " < poem > Q : Why did the monkey fall out of the tree ? A : It was dead . Q . What ' s brown and sticky ? A . A stick . Person One : Ask me if I ' m a tree . Person Two : Are you a tree ? Person One : No . Q . Which side of a raven has the most feathers ? A . The outside . Q . What has three heads , is ugly , and smells ? A . My mistake ! You don ' t have three heads ! Q . What ' s light as a feather , but cannot be held for very long ? A . Breath . Q . Imagine your boat ' s sinking in slaughterfish - infested waters . How do you survive ? A . Stop imagining ! Q . Why do thunderbug s eat raw meat ? A . They never learned to cook . Q . Why do bee s buzz ? A . Because they can ' t whistle . < / poem >
Ulfric ' s Zealot Ulfric ' s Zealot is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Ulfric ' s Zealot can be purchased for 50 soul gems . Strategy . A good strategy to use with Ulfric ' s Zealot is to attack a creature with high defense , that will likely kill Ulfric ' s Zealot , highly damaging it or killing it . If Ulfric ' s Zealot dies , its Last Gasp ability will be triggered giving you a Heavy Battleaxe . Equip the Heavy Battleaxe to a creature to do heavy amounts of damage .
Fort Zeren Fort Zeren is a fort located in the south of Bal Foyen , Morrowind . Prior to the formation of the Ebonheart Pact the fort was the entrance point into Morrowind for many Argonian slaves . Quests . Finding the Family . Locate Corkie , a missing Guar inside Fort Zeren . Zeren in Peril . Save Fort Zeren from Daggerfall Covenant invasion .
Gerard Althen Gerard Althen is a Breton spymaster who worked for King Ranser during his war against the Daggerfall Covenant . Background . When Ranser heard that the Covenant would give Orsinium back to the Orcs if they helped them in their war against him , he tasked his spymaster to interrogate every last one of them in Rivenspire . Those he deemed suspicious were immediately executed . For his war crimes , he is currently pursued by the Ring of Daggers , the intelligence force of the Covenant .
The Great Battle Prelude . The Mages Guild had been formed several years ago . Vanus Galerion the founder left the Guild , angrily calling it a morass and hating what had become of his once noble order . Battle . It was then that Galerion headed out with an army of mages and battlemages and traveled north to a cursed mountain path to settle his business with Mannimarco . Galerion and his army were met by an equally powerful army of necromancer s on the mountain , and both sides were ready to fight to the death . The mages charged first and the battle began , with lightning and frost cascading around them . The necromancers summoned various undead creatures to their sides which were battered by the dDedra summoned by the mages . Galerion and his army won the battle and killed all of the surviving necromancers . Mannimarco was thought to have been killed . Unfortunately , Galerion died from his wounds during the battle . A thousand other battlemages and necromancers had been killed . Aftermath . Even though Galerion and his army won the battle , the wretched practice of necromancy lived on , and Mannimarco survived . The Mages Guild though not knowing of Mannimarco ' s survival celebrated and prospered until they were forced to deal with the threat again during the Attack on the Mages Guild .
Strength ( Arena ) Strength governs how strong the Eternal Champion is . It affects how much damage is inflicted on enemies and is a factor in determining fatigue points . Strength also affects how much can be carried before becoming encumbered as well as how much the maximum jumping distance is increased . It is recommended that any warrior class have a high strength .
Ice Elves : Fact of Fiction ? Content . Are there Ice Elves ? I have heard of these strange creatures but until recently , I dismissed the stories as myths . But now I am pretty sure I met one . My cousin Knudek and I were hunting deer south of Fort Amol with little luck . Knudek was determined to bag something bigger than a Rabbit . After a few bottles of mead and feeling encouraged , he ran off waving his bow , telling me he would return with a fine buck before the sun fully set . I decided to make camp , figuring my cousin would soon tire of hunting as evening fell . The snow started just as I finished off another bottle of mead and crawled into our small tent . Not long after , I heard some strange beast thrashing about in the woods nearby . I called out , thinking it was Knudek . An eerie moan was the only response , making the hairs on my arms stand up . I grabbed my bow , determined to face the creature . As I leapt out , a strong gust of wind caused the snow to swirl . I became tangled up in my tent and pitched forward , my hand landing in the small campfire . I screamed in surprise , startling the creature as it paused near the camp . The creature was too small to be a frost troll . It made some odd noises and I yelled at it to go away . I could not see it clearly because of the snow and my eyes streaming from the pain of my burns . The creature made more unintelligible noises . In desperation and in fear for my life , I grabbed a handful of hot embers with my uninjured hand and flung them at the creature ' s head . The pain caused me to scream even louder than the creature , which began to thrash around , flailing into a snowdrift . I managed to stand as the creature struggled to its feet . It was pale - skinned and hunched . It did not attack me . The pain in my hands had rendered me speechless . In spite of my pain , I decided to make a run for it . I fled toward Fort Amol . Luckily , I ran into a group of soldiers heading back to the fort . They got me to healer , who tended to my hands . Knudek showed up several days later . He said he ' d gotten lost , fallen and broken his arm , and was later attacked by a rogue mage who flung fireballs at him repeatedly . He was sorry he missed the Ice Elf . He wants to go looking for it again , after we both heal .
Sepharve The Sepharve is a sung in Glenumbra Moors during the festival of Broken Diamonds . This festival is traditionally held on the 19th of Frostfall . Words : . < poem > Souls of our fathers , suffer deeply , For you have led us to the dark time , When our own souls , filled with air , Allowed ignorance and villiany to thrive In what used to be our land . Howl , ancestors , howl and bring us Memories of our conformance with evil . We do anything we can to survive , Giving up our minds and hearts and bodies We will not fight , and we will be torn And like flotsam in a whirling tide We will be forever the agents of injustice But we will mourn it forever . < / poem >
Xavara Xavara is a fort ruin located east of Pinnacle Road and Knotty Bramble . Overview . The fort , which is inhabited by Zealot s , is a fairly large area with only one zone . Within this are multiple caves and ruins . Scattered within the fort are also multiple locked doors which can be opened by buttons along the walls . There is also a floor trap leading to a lower level ; this can be escaped from by pushing a nearby button . Hidden within the alcoves are also multiple Precious Gem s and gold . Also within the fort are a number of chests with various loot .
Pocket Guide to the Empire , First Edition Pocket Guide to the Empire , First Edition is a book series written in 2E 864 by the Imperial Geographic Society , and " edited " by an unknown Mer male with a strong dislike of humans and the Empire , known only as " YR . " The following sections divide up the Pocket Guide : Gallery . The following are page scans from the handbook that came with .
Laythe Wavrick Laythe Wavrick is an Imperial , the Chief Herald of Chorrol and Countess Arriana Valga ' s attendant . He can be located in the Chorrol Castle Great Hall . Interactions . Canvas the Castle . Countess Arriana Valga in Chorrol will inform the Hero that a treasured painting of her late husband has been stolen . She requests that they retrieve it for her and bring the culprit to justice . Sins of the Father . When retrieving the Honorblade of Chorrol , the Hero must make a choice and Laythe is involved in one of them .
Tower Key ( Oblivion ) The Tower Key ( Form ID : ) is the Greater Power of players born under The Tower birthsign . Once per day , the Tower Key can be used to open locks of Average - level or lower . As a Greater Power , the Tower Key consumes neither magicka nor lockpicks . Players born under The Tower also have access to the Lesser Power , The Tower Warden .
Weak Fireball Weak Fireball is a novice - level Destruction spell in . Upon impact , it inflicts 5 points of fire damage to all targets within 5 feet of the spell for 3 seconds . Acquisition . Weak Fireball is acquired from Adrienne Berene , during the Skingrad Recommendation Mages Guild quest .