naist-nlp/zeshel huggingface dataset:
Agnar the Unwavering Agnar the Unwavering was a Nord warrior who was the chieftain of the village of Thirsk in Solstheim . His wife was Svenja Snow - Song , also a Nord who survived the Thirsk Mead Hall Massacre where the Udyrfrykte went on a destructive rampage and killed all of the patrons of the Thirsk Mead Hall except for her . Agnar became the chieftain of Thirsk after the Slayer of the Udyrfrykte . During the Oblivion Crisis , Agnar , through the questioning of researchers and adventurers , discovered that the Udyrfrykte was not the only one of its kind , but was only the offspring of a far greater beast known as the Uderfrykte Matron . As his wife Svenja was still haunted by dreams of the Udyrfrykte ' s attack on the Thirsk Mead Hall , Agnar became determined to search for and kill the Matron . Joined by his wife , Agnar set off to Skyrim to search for the beast . Finding the beast was far from easy , and Agnar searched for months without finding any trace of the Uderfrykte Matron . Eventually , however , a local shepherd in the highlands of Skyrim gave Agnar the news he had been waiting for . The Uderfrykte Matron had been sighted in Cyrodiil . Death . Agnar and his wife followed the creature into Cyrodiil and tracked the beast through the Jerall Mountains , north of Bruma . The two Nords set up camp at Dive Rock , the highest natural observation point in all of Cyrodiil , where they waited to catch a sign of the Uderfrykte Matron . Eventually , they found the beast and Agnar and Svenja attacked the Uderfrykte Matron . Unfortunately , this did not go well at all , their weapons proved ineffective and Svenja was swallowed whole . Agnar fled , but was set upon by the Uderfrykte Matron at his camp at Dive Rock while he was writing in his journal . Agnar was slain ; however , his journal entry gave a later adventurer the necessary information to finally find and slay the beast .
Rapid Shot Rapid Shot is an Action card in . Acquisition . Rapid Shot can be purchased as part of the Paarthurnax ' s Roar deck , the Aela ' s Companions deck , or purchased alone for 50 soul gems . Strategy . Rapid Shot is good for killing weakened or low powered cards , damaging creatures so that the player can kill it with their creatures , or damaging an enemy creature just for the purpose of drawing a card , though the latter is the least desirable and should only be used if needed .
Saravith Yunlin Saravith Yunlin is a Breton member of the Mages Guild . She is found at their camp in the Glenumbra Moors . She only appears if the course of history was changed during the related quest , " The Nameless Soldier . " Otherwise , the male version , Sarvith Yunlin , will still be there .
Conjurer ' s Note ( Prisoner ) Content . The prisoner remains uncooperative . There is little doubt that he was on his own , and none will come to his aid . It has been made clear to him that unless he reveals what he knows , he shall pay most dearly . And yet still he holds out . We give him one more week . If he does not help us reach the shield , he is to be disposed of , preferrably in a manner most painful .
Armorer ( Morrowind ) Armorer is a combat specialization skill in . Use of this skill determines how effective armor repairs are for the Nerevarine . The Armorer skill is governed by the Strength attribute . Armorer is an essential skill for any close combat class . Each successful repair will progress the skill increase a percentage . When the progression of the current skill level reaches 100 % , the skill level increases by 1 . Repairing an item . In order to repair a weapon or piece of armor , it is necessary to use various tools available . Select an armorer ' s hammer in from inventory and drop it on the character portrait . Once it has been selected , all of the weapons and armor in the inventory will be displayed , with their condition next to them . Select an item to repair , and a repair will be attempted . The higher the armorer skill and strength , the better the chance of repair . Every tool has a limited number of uses , and the higher the grade of the tool , the better the amount of repair possible . Also , the higher the skill , the greater the repair will be , should it be successful . Armorer tools . The following items assist in repairing items . The higher the quality , the greater chance of a successful repair and the great amount of the affected repair .
Anden Thilarvel Anden Thilarvel is a Dunmer Monk who can be found in Ginith Ancestral Tomb . Interactions . The Cult of Lord Irarak . If the Nerevarine is a member of Clan Quarra , they will be sent to kill Irarak , a vampire who she wants removed . After talking with Irarak , The Nerevarine can either accept his bribe or kill him and his followers , including Anden Thilarvel .
Get it Done , Conele Content . I don ' t care how you do it . I don ' t care if you have to invade that mud - hut pigsty next door and enslave every Argonian there , get it done ! That heart is the key , and I will not fail in my mission . And neither will you . - Serien
Steel Warhammer ( Oblivion ) The Steel Warhammer is a two - handed weapon in . Characters . The following individuals are known to use the Steel Warhammer : Also random leveled individuals use this weapon . Location . Steel weapons can be found in loot by level 2 , and sold in shops at level 3 .
Console Commands ( Oblivion ) / Miscellaneous The following is a list of IDs for miscellaneous items . To receive the item one wants , type the following into the console : " < itemID > " is the actual item ' s ID number and " < number > " refers to how many of that item one wants .
Nightingale Sentinel Nightingale Sentinels are dead Nightingale s , since all Nightingales are bound by oath to defend the Twilight Sepulcher after their death . During the Pilgrim ' s Path quest the Dragonborn encounters them in a confused state wherein they do not recognize the Dragonborn as a fellow Nightingale ; this is due to the closing of Ebonmere when the Skeleton Key was removed by Mercer Frey . In appearance they are much different from regular Ghosts , having a purple / orange glow to them resembling that of somebody coming in or out of Invisibility , or the Invisibility Spell effect itself . They are enshrouded in a mist like other ghosts , but unlike that of the ghosts , it is in a matching color . When they die they leave behind a blue pile labeled Ghostly Remains . In appearance , the pile of remains is like that of most Ghosts and Ice Wraith s .
Hoster Marceau Hoster Marceau is a Breton who resides at the camp near Dwynnarth Ruins in Glenumbra . He is a huntmaster and collects crocodile teeth , and wrote the handbill " Gold for Teeth ! " . Interactions . Crocodile Bounty . On a dead Orc the Vestige found a broadsheet , as well as a handful of sharp crocodile teeth .
Suspicious Silence Suspicious Silence is a quest available in . Covenant troops are massing to the north of Fort Arand . They don ' t have the numbers for a frontal assault , but Captain Hjolm believes they may be coordinating an attack with a second flank . The Vestige agreed to obtain the Covenant ' s orders from their camp to the north of Fort Arand . Walkthrough . Head to east . Talk to Hjolm . Gather 3 orders from the nearby camp . Return to find Hjolm dead on the Fort ' s doorstep . Talk to Sergeant Eila . Report to the Llaari who will be find in the large keep ' s main entrance hall .
Samuel Samuel is an Imperial orphan residing at the Honorhall Orphanage in Riften . Background . His mother , who worked at the orphanage , died when he was born and the fate of his father is unknown . According to Grelod the Kind , he has become something of a leader among the other children , possibly due to his lifelong residence at Honorhall . Like the rest of the children at the Orphanage , Samuel has suffered under the cruelty of Grelod for some time . If the Dragonborn kills Grelod , he will celebrate , along with all of the other children . If is installed , Samuel is one of the children who can be adopted . The Dragonborn will need to kill Grelod , since she refuses to allow the children ' s adoption , and they will also need to have built or purchased the appropriate furniture for their home .
Horcroft Heath Horcroft Heath is a city in the region of Dwynnen , High Rock . It is home to chapters of the Mages Guild , Thieves Guild , and the School of Julianos . The city also has a number of taverns and general stores , as well as an apothecary .
Dragonsreach Dungeon Dragonsreach Dungeon is a location in located within Dragonsreach in Whiterun . It serves as the prison for those who have committed crime inside Whiterun Hold . Interior . Dragonsreach Dungeon serves as home to a portion of the Whiterun ' s guard and the prison . The entrance area has the chests the Dragonborn needs to retrieve their items , either after he or she serves time or if they reach in from the sewer grate behind the chests . The main cell block has cells on either side ( Adept , unless a quest - related cell ) and a door at the opposite end leading to Dragonsreach . The cell to the west is of particular interest , as it comes decked out with food and a variety of luxuries not normally associated with jails . This is where the more prominent miscreants are kept , usually after a drunken binge . A man named Arn is imprisoned in this location , but only during the Thieves Guild Quest " Imitation Amnesty . " Escape . If the Dragonborn is arrested and placed in this prison , the cell will have a loose grate on the floor which may be lockpicked . Going down this grate will lead through an underground passage and eventually open into the Guard Barracks . It is possible for to retrieve their possessions while still in the dungeon by activating the Prisoner Belongings and Evidence chests , which can be seen through a grate in the underground passage . If caught escaping , the guard will battle you and Irileth ( an essential character ) often joins the fight . The guards will not try to arrest the Dragonborn again , but all possessions will still be in the prison . The door can also be lockpicked , but is a harder lock . If guards see the Dragonborn escape through the door , they will attack . Side story . If the Dragonborn agrees to side with Saadia against the Alik ' r , he or she ventures to the Dungeons in search of the imprisoned bounty hunter . If the Dragonborn pays off the bounty hunter ' s fines , he reveals the location of his leader Kematu at Swindler ' s Den , west of Whiterun .
The Sea Squall The Sea Squall is a ship in . It docked in the harbor of Dawnstar in The Pale . Description . Captain Wayfinder , as his name implies , is the captain of the vessel . He inherited the ship from his mother , who had passed away a year ago , following the events of the Dragon Crisis . There is also Guthrum , who serves as a navigator on the " Sea Squall " . He has sailed so many rivers and seas in Skyrim for such a long time , he could navigate them blindfolded by now . Ravam Verethi is the third crew member of the ship . He is not very fond of Captain Wayfinder , but mostly sticks to the " Sea Squall " because of the gold . He also points out that he could attempt to murder Wayfinder and take the ship . Quests . Salty Sea - Dogs . Captain Wayfinder will ask that a special type of void salts , fine - cut void salts , be retrieved . As this is a radiant quest , locations may vary .
Todd Howard Todd Howard is the executive producer at Bethesda Softworks . Career . Howard has spent over a decade in the video game industry . Having been educated at the College of William and Mary in Virginia he joined the fledgling Bethesda game development studio in 1994 . One of Howard ' s first assignments was to work on the first " Elder Scrolls " game , . Over the years he continued to contribute to various titles , and is currently Executive Producer of " The Elder Scrolls " series . Howard has commented that he intends to avoid inclusion of mindless filler in any of Bethesda ' s games , especially , although he admits this has happened in the past - saying that despite the fact each game is the previous one ' s sequel , total reinvention is the prerogative . His major credits include being project leader and designer of , design on , producer and designer of " The Terminator : Future Shock " and " SkyNET " . He was also the project leader and designer of . Todd Howard spoke before developers at the 2009 D . I . C . E . Summit , sharing his three rules of game development : He also said that developers should ignore demographics and installed base , and follow their passions , saying " " if install base really mattered , we ' d all make board games , because there are a lot of tables . " "
Trollsbane Trollsbane is a unique enchanted steel warhammer , found in a troll ' s den in the Reach in Skyrim . Acquisition . This unique weapon is inside a troll den called Trollsbane ' s Demise , directly west of Cradle Stone Tower , and directly east of Valthume . Two trolls are outside the cave fighting . This weapon lies inside the den on the corpse of Frofnir Trollsbane . Enchantment . Its unique fire damage enchantment only affects trolls and frost trolls . Attempting to attack anything that is not a troll will result in the effect of the enchantment being resisted , although physical damage will still be dealt as with a non - enchanted weapon . Trollsbane cannot be disenchanted to learn its effects . Smithing . Trollsbane can be upgraded with a Steel Ingot and the Arcane Blacksmith perk . It also benefits from the Steel Smithing perk , which doubles the improvement .
Nikulas ( Dragonborn ) Nikulas is a Nord living in the Skaal Village on Solstheim . Background . Nikulas has grown weary of the Skaal lifestyle , wishing to leave the Skaal Village and go out into the world . There , he hopes to earn great glory , claim vast riches , and hunt the deadliest creatures — much to the disdain of his mother , Edla . Interactions . Nikulas ' Future . Edla asks the Dragonborn to talk some sense into Nikulas about his dreams of becoming an adventurer .
Letter to Vethisa Content . Heed my commands , Diabolist Vethisa , servant of the Shadowed Path ! High have you risen in our ranks . Succeed in the task I lay upon you and you will rise higher still . Fail and you will die in agony . The Lord of Darkness has revealed to me that an ancient relic lies hidden beneath the soil of southern Cyrodiil . The collapse of the Empire enables us to search for it unimpeded . With this relic in hand , I will lead the Shadowed Path in conquest of the Imperial City and all of Cyrodiil ! Your task is to search the cave called Pothole . Do not take this task lightly . Volcatia and Volgo search for this relic elsewhere . Whoever brings it to me will bask in my favor forever . I give you command of a Circle of the Shadowed Path . Use these minions harshly , spare no effort regardless of the cost . Do not fail me . — Dreadlord Naucratius
Poor Burdened by Taxes ! Contents . Recently Captain Hieronymus Lex of the Imperial Watch collected the taxes from all citizens in the Waterfront district of the city . Although the laws are clear that all citizens of the Imperial City must pay taxes , it has been 53 years since anyone applied that law to the poor and destitute of the Waterfront . Although members of the Watch approached by the Courier declined to comment on the success of the venture , one of the Watchmen who asked not to be named suggested the operation was " a complete . . . wossitsname ? You know . Starts with an ' f ' . Right . Complete fee - ass - ko , is what it was . " In a related story , miscreants have recently broken into the South Watchtower . An anonymous source reports that a small sum of money was stolen from the office of Hieronymus Lex . By remarkable coincidence , the sum corresponds exactly to the taxes collected by Captain Lex from the Waterfront . The ever - vigilant Captain Lex has renewed his call to capture the infamous thief , the Gray Fox . He is petitioning for a bounty to be put on the legendary master thief ' s head .
Sacred Ground Sacred Ground is an Templar ability in the Restoring Light skill line in . It becomes available at Restoring Light Rank XIV . Effects . Rank I . While standing in your own Cleansing Ritual , Rune Focus , or Rite of Passage areas of effect and for up to 2 seconds after leaving them you gain Major Mending , increasing your healing done by 25 % . Enemies standing in your Cleansing Ritual , Rune Focus or Rite of Passage areas of effect have their Movement Speed reduced by 15 % . Rank II . While standing in your own Cleansing Ritual , Rune Focus , or Rite of Passage areas of effect and for up to 4 seconds after leaving them you gain Major Mending , increasing your healing done by 25 % . Enemies standing in your Cleansing Ritual , Rune Focus or Rite of Passage areas of effect have their Movement Speed reduced by 30 % .
Imperial Underground Imperial Underground is an ancient sewer system of Woodhearth . Built during the Second Empire , the sewer system is now the home of a Veiled Heritance base . Two separate parts of the sewers are accessed in the two related quests . Quests . Double Jeopardy . Uncover the Heritance Spy ' s plan to conquer Valenwood . Veil of Illusion . Trick a Heritance spy into assassinating the " queen . "
The Miasma The Miasma is a purplish gas , produced by the Skull of Corruption and used by the priests of Vaermina . Any mortal exposed to it will fall into a deep sleep , which slows the aging process and can last for extended periods of time . A long sleep under the Miasma can cause brain damage , and some victims lose their mind entirely . In even rarer cases , prolonged exposure to the Miasma can even lead to death . Quests . In the quest " Waking Nightmare , " the whole of Nightcaller Temple is filled with Miasma , and sleeping enemies within awaken when disturbed . It is eventually learned that Erandur — then known as Brother Casimir — released the gas and fled while the other priests of Vaermina and the Orcish Invader s succumbed to its effects .
Fortify Hand to Hand Skill Fortify Hand to Hand Skill is a Restoration spell in that temporarily increases the value of hand - to - hand . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Allies for Bruma Allies for Bruma is a quest in . This quest involves going to each major city in the province of Cyrodiil and appealing to the local Count or Countess for aid . Overview . The Daedra of Oblivion are innumerable — the soldiers of Bruma are not . The gates generally have no outstanding features compared with other randomized gates . Exceptions are Cheydinhal ' s gate , where the Hero meets up with Farwil and the Knights of the Thorn and starts The Wayward Knight and Kvatch , if Breaking the Siege of Kvatch was not completed . The main objective in each gate is to grab the Sigil Stone that keeps the gate open . Upon closing each gate : This is an optional quest ; however , it is directly associated with the main quest and the difficulty of the Great Gate fight . It is recommended that this quest be completed if the Hero is high - level and encounters Dremora Valkynaz and Markynaz on a regular basis . These enemies will pose much greater danger to allies and Martin than lower - level enemies would . If guards are not acquired from a city , the missing guards are replaced by Bruma Militia Men , but these are weaker than the guardsmen . It is recommended to , at minimum , get help from Anvil , Bravil , Cheydinhal , and Chorrol , as these cities will each send two guards .
Trap ( Morrowind ) Trap is an offensive spell that is cast upon triggering trapped objects , including doors and containers , that are encountered throughout . Spells . The following spells may be cast by triggering trapped objects : Curses . Curses are the unique spells or offensive events that are triggered upon receiving cursed items . The following list contains all of them :
Pyke Pyke is a Redguard knight and a former Knight of the Thorn who now resides in the Shivering Isles in the small settlement of Hale . Background . Pyke used to lived in Cheydinhal as a member of the knightly order ran by the Count ' s son , Farwil Indarys . One day , he heard about the opening of the gate leading to the Isles and decided it was a threat to Cyrodiil and headed to the gate to face it . When he entered he began to explore and ended up being attacked by Grummite near Fetid Grove and Pyke ' s Medallion was stolen . After his attack , he ended up in Hale and fell in love with Zoe Malene . He grew to love the Isles and decided that leaving Zoe would make him " the loneliest man alive . " Interactions . To Help A Hero . When first meeting the Hero , Pyke will warmly greet them and ask if they might be kind enough to help him with a small crisis . He will explain that he wants to stay in Hale with Zoe , but would like to have his amulet back because it represents a large part of his old life . If they agree to help , he will mark the cave on their map and wish them luck . Once the Hero returns , Pyke will be overjoyed to have his amulet back and be grateful for the trouble by rewarding the Thorn Shield .
Ingredient Classification 18 : Skeletal Remains Content . Much like our cupboards filled with mort fingers , skeletal remains are much easier to come by now that the continent of Tamriel seems to be on the verge of collapse . Whereas before we had to rely on adventuring types visiting crypts and swearing to Arkay that their bone fragments weren ' t dug up from local graveyards , now our underground storerooms are bulging with skulls , bones , and other remains waiting to be ground up ; the Master sometimes jests with his trader friends that he has enough dead to build a bone colossus army . Our bones do not need to be fresh ; in fact , there is a premium paid for more brittle bones in certain quarters , and even more if these dead parts danced for a Summoner before being dispatched . I remember the days when more unsavory folk would slay a bandit or other wild man , boil the skull and remove the innards , and attempt to sell the remains . Take a skull recently scalped and scrapped : the color is different and the bone hasn ' t weathered to the Master ' s liking . We can now turn away such low - grade remains , where previously we gathered whatever pieces we could find . I don ' t like visiting our charnel house ; I feel afraid I ' ll be possessed by torment spirits still whispering from the nooks and hanging in the stale air down there . So I usually handle the bone meal , grinding down the unimportant elements from wrists , collars , or pelvis , until finely powdered . Skulls of men are preferred over mer and beast races ; Breton alchemist s tend to use remains of their own kind . But Orc vertebrae are favored , as they have more sections of spine than other races . Bone Meal . Any bone not required for other needs can be easily ground down into dust - like meal . Proven Benefits ( in Enchanting ) : Vertebrae . Any of the specific pieces of a skeletal spine are excellent , with lumbar vertebrae the most prized . Proven Benefits ( in Enchanting ) : Skull . Preferably intact , the fresher the better , and man or mer skills are favored over beast races . Proven Benefits ( in Enchanting ) :
Drain Speechcraft Drain Speechcraft is a Destruction spell available in that temporarily lowers the value of speechcraft . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1