naist-nlp/zeshel huggingface dataset:
Federalist Lounge The Federalist Lounge is a lively tavern on the first floor of the Tenpenny Tower run by Shakes , a bartending protectron . Unlike other shops , the Federalist Lounge is always open . Should Shakes be killed during the ghoul takeover , no one will run the Federalist Lounge . Layout . The Federalist Lounge is located on the right side of the Tenpenny lobby , opposite New Urban Apparel . A pool table , which usually has 2 pool cues , multiple pool balls and a triangle , dominates the space , with chairs and tables spread around the room for the patrons ' comfort . A jukebox is in the right - side corner . Shakes stands ever present in the left side of the room , near the shelves and his liquor cabinet . Appearances . The Federalist Lounge appears only in " Fallout 3 " . Bugs . Sometimes the dual discount will not work , one canceling out the other ( usually the lower canceling the higher ) . Be sure to save before trying to get both discounts .
Defeat Bombay Jack in his Canyon Defeat Bombay Jack at the Box was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located at Denver . Quick walkthrough . If you follow Jack or stumble across his lair you can fight him there . Much tougher !
Cell block The cell block is a building inside the NCR Correctional Facility in the Mojave Wasteland in 2281 . It houses several Powder Gangers , including , a trader . Layout . Cell block A . The cell block has four cells , two to each side . The ones to the left each have five bunk beds in them which can be freely slept on . The two cells to the right contain a few bunk beds less than the other . Cell block B . Same layout as cell block A , again with some bunk beds in the cells . Here , two cells can still be closed . Notable loot . Schematics - powder charge - in the first Easy Locked cell to the left in block B . Notes . Taking items here counts as stealing , so if the Courier is caught , the Powder Gangers become hostile . Appearances . The cell blocks only appear in " " .
Pickman ' s Blade Pickman ' s Blade is a unique combat knife found in " Fallout 4 " . Characteristics . The blade actually has two distinct abilities . The first is its Wounding effect , which causes targets to bleed for an additional 25 points of damage . The second is a pre - equipped stealth blade mod which deals an additional sneak attack damage multiplier of 0 . 6 , as well as causing targets to bleed for an additional 10 points of damage over the course of 5 seconds . This stacks with the weapon ' s legendary modifier for 35 points of damage from bleeding per hit , and bleeding effects currently stack per hit , making this an extremely effective melee weapon even against higher level enemies later in the game . Location . The weapon is located inside a Master - locked wall safe , behind Pickman ' s painting " Picnic for Stanley " . In order to get the key , one must work their way through the gallery and the connected sewers , and rescue Pickman from a group of raiders . Afterwards , when talking to him , he will express his gratitude , hand over his key and tell the Sole Survivor where to find their reward . Alternatively one may let the raiders kill Pickman then loot the key off him later , however , this will not prompt the player to go to the painting . In order to find the painting he is talking about , return to the front door , then immediately enter the room on the left side of the hall . It will be a picture of a man ' s face ; when the reticle is placed on it , a prompt to take it off the wall will be visible . This will reveal the wall safe , and within lies the blade , along with some caps and a thank you note , if Pickman is alive .
Fenestra ' 98 Fenestra ' 98 was a computer operating system developed by Macrosoft and was used by certain terminals aboard the Enclave Oil Rig . Background . It received negative critical reception for its excessive and long loading times , especially for loading the system . Appearances . Fenestra ' 98 is mentioned only in " Fallout 2 " . Behind the scenes . Fenestra means " window " in Latin , making it a reference to , in particular , Windows 98 .
Brainless Brainless is a special in the " " " Old World Blues " . Location . In the initial dialogue with Doctor Klein as part of the quest Welcome to the Big Empty , you find out that your brain , heart , and spine have been removed and replaced . This perk represents the replacement of your brain . While you technically have these perks from the start of the add - on , they are unlocked in the course of the conversation . Effects . The head is immune to crippling , + 5 % to DT ( minimum 1 ) and a + 25 % resistance to chem addictions .
Boston Communications Boston Communications or BosCom is a pre - War company in " Fallout 4 " . Background . BosCom was a telecommunications company that was focused on serving the Boston area . Various advertisements boast phone and television services . Appearances . Boston Communications is mentioned only in " Fallout 4 " .
Synth requisition officer The synth requisition officer ( named synth in - game ) is a generation 2 synth merchant in the Institute ' s Concourse in " Fallout 4 " . He is located under the green shopping bag sign on the bottom floor , right off the main elevator ( corridor between Robotics and Bioscience ) . Appearances . The synth requisition officer appears only in " Fallout 4 " .
Killing time Killing time is a holotape found in " Fallout 3 " . Location . On a corpse to the south of the Hilltop Farm ruins , north of Canterbury Commons . The corpse is that of a generic wastelander ( the BaseID of this wastelander is 6558a and her refid is 65593 ) . The note serves no tangible purpose .
Everts Everts was a professional boxer before the Great War . Background . He appeared on the front cover of an issue of " Boxing Times " , and planned to beat Alvin Nelson in a match , who had previously beat him , making him swear revenge . Appearances . Everts is mentioned only in " " .
Outfit workshop The outfit workshop is a room that can be built with " Fallout Shelter " update 1 . 4 Overview . The outfit workshop is a crafting room that unlocks at a vault population of 32 dwellers . Like the weapon workshop , the outfit workshop is placed as one room that takes up three room spaces . To increase the speed at which an outfit is produced , place dwellers with the corresponding SPECIAL trait in this room . Rare outfits . Creating a rare outfit requires a rare outfit recipe - Legendary outfits . Creating a legendary outfit requires a legendary outfit recipe - Production time . Production time for outfits are based on the rarity of the outfit and the combined SPECIAL lvl for the SPECIAL stat needed for the outfit recipe . For outfits the cost plays a role for the production time as well . Giving + 3 , + 5 , or + 7 outfits to your dwellers can significantly reduce production times . The reductions in times in the table below are linear - each SPECIAL point added that applies to the outfit gives an approximately 1 % reduction in time ( a + 7 outfit would give ~ 7 % reduction ) .
Enclave citizen Enclave citizens are civilian members of the organization in 2241 . Background . Living a sheltered life in the sealed unit that is the Enclave Oil Rig , citizens of the United States are notoriously pale , but surprisingly healthy . Everyone works towards the common goal , as defined by the President of the United States and everyone unquestioningly believes in the success of the Enclave and the FEV Curling - 13 project . A typical citizen wears a Vault jumpsuit , identical in design to those employed in Vault - Tec nuclear shelters . They possess rudimentary military training , but are lousy combatants and typically will leave the fighting to the troopers . Interactions with the player character . Other interactions . Citizens are background non - player characters on the Oil Rig . The Chosen One can chat with them and receive flavour floats . Notes . Amusingly , on the presidential level , there is a pair of citizens - one with a ball gag in her inventory , the other with a Jimmy Hats condom package . Appearances . Enclave citizen appears only in " Fallout 2 " .
Honor Honor is a piece of unique armor in " Fallout 4 " . Characteristics . Honor is a unique T - 60 power armor left leg variant . It provides a bonus to Action Point refresh speed . It also has slightly increased base stats along with the special effect . Locations . Can be bought from Proctor Teagan after the player is promoted to Paladin of the Brotherhood Of Steel ( for finishing Blind Betrayal ) .
Ghoul outpost The ghoul outpost is a small camp inside a building located south - west of Marigold station , and is home to three hostile ghoul s and a jailed super mutant . Layout . To get to the ghoul outpost , turn left down the street as the Lone Wanderer exits Marigold station and travels until they come to a T in the road ( one block ) . Turn left at the T and continue along this road and pass through a barricade that says " Welcome to Grayditch " . Turn to the right and and go up a little hill . Just as the player character comes to the top of the hill , turn right . The entrance is the set of double - doors in the large building immediately to the right ( check the Pip - Boy local map for " Outpost " ) . Inside the building is a small square room with a burning barrel , a jail cell containing a super mutant , and numerous desks and junk scattered about . Appearances . The ghoul outpost appears only in " Fallout 3 " . Bugs . Occasionally , the super mutant can run through the wire fence and attack the player or enemy ghoul , then may pickup the frag grenades under the booby trapped computer on the desk in the room it was caged in .
King Cola ' s Castle Tower The King Cola ' s Castle Tower is a location in the Nuka - World Amusement Park and is located south of the King Cola ' s Court theater entrance . Layout . A small room with two floors and two doors with an armor workbench , chemistry station , cooking station and an Expert wall safe . Appearances . King Cola ' s Castle Tower only appears in the " Fallout 4 " add - on " Nuka - World " .
Fred ( Van Buren ) Fred is a slave living on the Reservation in 2253 . Background . Among the dirty , helpless , and feeble human slaves at the Reservation , one does stand out . Only known as " Fred " , this slave has managed to survive the longest out of all the slaves who have come and died . For more than five years Fred has toiled in the depths of the Reservation Sub - Levels , from shoveling coal , to carrying crates , and to being an object of brutal fun for the ghoul s . Over time , the ghouls began to have some respect for Fred and his almost supernatural hardiness . Even to the extent that if a ghoul is caught brutalizing Fred , the ghoul would be severely punished . Fred is a large man in his early forties . When he first arrived at the Reservation , he was a skinny , thirty - something man who did not look like he could fight his way out of a wet paper bag . However , over the course of five years of hard labor and very basic food , Fred developed into a physically powerful man . No one is quite sure how , but Fred physically took to slave labor like a genetically gifted bodybuilder to weights . Fred ’ s face may show the pain and hardship of slavery , but his body showed the presence of a strong fighter . Interactions with the player character . Other interactions . Fred is available to the player as a source of information and a possible slave uprising . If Fred is out of eyeshot of his foreman , then he will talk to the player . However , the player would need to earn Fred ' s trust before any rebellious planning could take place . Appearances . Fred has not appeared nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
Hank ' s Electrical Supply Hank ' s Electrical Supply is a fairly small building next to the Jury Street Metro station , occupied by raider s . There is only one interior section . Layout . Exterior . The building is an old abandoned shop . On top of the roof there are two raiders and Aqua Pura barrels ( if you have " Broken Steel " installed ) . Interior . The inside contains two rooms , the larger of which ( apparently the former shop area ) is divided by a counter . A ladder on the back of the building provides access to the roof . Against the middle of the back wall is a workbench . The main feature of the smaller room is a safe with a terminal nearby which could be used to open it , were it not already unlocked . The area is home to three raiders . Appearances . Hank ' s Electrical Supply roof access appears only in the " Fallout 3 " add - on " Broken Steel " .
Marjorie ( Fallout : New Vegas ) Marjorie is the founder of the White Glove Society living in New Vegas in 2281 . Background . Marjorie is not fond of being accused of cannibalism . She and Mortimer are the two conflicting leaders of the White Gloves and by default becomes the most influential member if , during the quest Beyond the Beef , Mortimer is ousted . Interactions with the player character . Effects of player ' s actions . If the Courier has at least " accepted " with the Strip , she will give him / her a outfit and a membership as a White Glove Society member during the quest Beyond the Beef . Appearances . Marjorie appears only in " " . Bugs . Although Chauncey tells you to find Marjorie at the restaurant , she may not be able to be found outside of the members ' section , making Beyond the Beef impossible to complete without an appropriate White Glove disguise . Very often , she stays stuck between chairs in the room .
Harkness before picture Harkness before picture is an image note in " Fallout 3 " . Location . This note is given to the Lone Wanderer by Horace Pinkerton when enough progress has been made in The Replicated Man quest , and he is asked what he knows about the missing android . The Harkness after picture and Pre - Harkness audio recording are given along with it , as is the passcode to his terminal .
Laurel ' s liniment Laurel ' s liniment is a miscellaneous item in " Fallout 3 " . Characteristics . A closed jar , containing liniment . Meant to accelerate Harold ' s growth beyond the boundaries of Oasis . Location . The liniment is a substance given to you by Leaf Mother Laurel during the Oasis quest . If you complete it and take Tree Father Birch ' s side or Harold ' s , then this item can be kept and used as a decoration or as Rock - It Launcher ammunition . Notes . Though it no longer serves any purpose , this item is still found in the game files for " " .
DLC04zTestCory01 DLC04zTestCory01 is a test cell in " Point Lookout " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . The cell features a various empty rooms . This appears to be an early , empty version of the underground lab located under the Lighthouse in " Point Lookout " . Appearances . DLC04zTestCory01 appears in the game files of the " Fallout 3 " add - on " Point Lookout " but should not be considered canon because it is a test cell .
Gamma round The Gamma round is a type of ammunition in " Fallout 4 " . Characteristics . The gamma rounds closely resemble high voltage electrolytic capacitors in size and shape . Bugs . Some gamma rounds may not stack together , despite being visually identical and of the same name .
Deathclaw ( Fallout ) Deathclaws are mutated creatures in " Fallout " and " Fallout 2 " . They are a large , agile , and strong species of mutant horned . Characteristics . Gameplay attributes . In " Fallout " , a deathclaw first appeared in a mission to find missing caravans : while the deathclaw was not responsible for the caravan disappearances , as some had believed , evidence in its lair did lead to the correct solution . Deathclaws had also established a nest in the abandoned warehouse district of the Boneyard , obstructing traffic between the Gun Runners and potential trading partners and making any scavenging in the area very hazardous and deadly . There are two varieties of deathclaw in " Fallout 2 " . One is the regular variety , like those found in " Fallout " . These are found in random encounters across the wasteland , often in groups of two to five , sometimes including young and baby deathclaws . The other variety of deathclaw are the intelligent deathclaws occupying Vault 13 , the experiments of the Enclave , mentioned above . Goris , the son of the Vault 13 pack leader Gruthar , is also a recruitable companion . Variants . Deathclaw . Regular adult deathclaws are truly forces to be reckoned with . Their powerful claws can rend a man asunder , and their tough hide can shrug off gunfire with remarkable ease . Deathclaw spawn . Deathclaw spawn are the hatchlings of the deathclaw mother , many times smaller than an adult but still vicious and dangerous to unprepared travellers . The real danger , though , is in the form of their mother , who will furiously protect her young . Tough deathclaw . If normal deathclaws are terrible monsters in their own right , the tough deathclaws are horror incarnate . A tough deathclaw can weather outstanding amounts of damage before succumbing to their wounds , and a single sweep of its claws can end the lives of its enemies . Mother deathclaw . A mother deathclaw is truly a creature to be feared , for not only is she a deathclaw , she is also a mother protecting her young . She is a powerful enemy , and in Fallout a mother deathclaw must be killed in order to stop her from hatching more of her young - as an only way of eliminating the deathclaws from the Boneyard . Appearances . The deathclaw appears in both " Fallout " and " Fallout 2 " . The tough deathclaw version appears only in " Fallout 2 " .
Daniel ' s place Daniel ' s place was a building in New Canaan . Daniel , the prisoner who is initially found in Denver , can be found here if he is set free . Appearances . Daniel ' s place was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Rapid - torch flamer The rapid - torch flamer is a unique weapon added in the " Fallout 3 " add - on " Broken Steel " . Characteristics . The rapid - torch flamer ' s stats are almost identical to the stats of a regular flamer . The only element different compared to the normal flamer is attack animation . The difference in animation does have actual in - game impact , although minor . With the rapid - torch flamer , it ' s enough to quickly tap with mouse or trigger to fire the flamer , expending 1 point of ammunition in the process . With the regular flamer , there is a slight delay before the gas get ignited which then propels fire , so in order to just expend 1 point of ammunition one needs to hold fire button a little bit ( but not too long to expend two ammunition points ) . Therefore , with the rapid - torch , one can conserve ammunition a bit better than with a regular flamer . Durability . The rapid - torch flamer can shoot a total of about 208 units of flamer fuel , the equivalent of 4 reloads , from full before breaking . Location . The rapid - torch flamer is located in the Adams storage facility , slightly south of where the mobile base crawler was located . It will be on a counter along with several missiles , two mini nukes , a bottle of Nuka - Cola Quantum and other odds and ends .
Vault lab uniform ( Fallout : New Vegas ) The Vault lab uniform is a piece of in " " . Characteristics . The lab uniform combines the vault uniform with a traditional white lab coat . Unlike other vault uniforms , there is no vault number displayed on the back . It does not provide any Damage Threshold , but provides a bonus of 5 to Science .
Laura Bailey Laura Bailey ( born 28 May , 1981 ) is an American voice actress . She is best known for her roles as Rayne from the " BloodRayne " series , Helena Harper from " Resident Evil 6 " , Claudia Wolf from the HD version of " Silent Hill 3 " and the female default voice from " Saints Row The Third " . Apart from video games , Laura has also voiced characters in several hit anime shows , such as Chi Chi in " Dragon Ball " , Serena Sebastian in " Case Closed " and Conis in " One Piece " , and is known for her appearance in the podcast " Critical Role " as Vex ' ahlia . In " Fallout : New Vegas " , Laura voices Carrie Boyd , Julie Farkas and Doctor Usanagi along with providing the damage grunts for the Female Courier . She also voices Christine Royce and Vera Keyes in the " " " Dead Money " .
Marked cards The marked cards are a in " " . Characteristics . A deck of cards that have been marked , allowing the player to cheat during a game . Location . The marked cards can be found in the Aerotech Office Park in Aerotech suite 200 in a desk . Notes . In the G . E . C . K . , marked cards have the editor ID of 1ELoadedDice and a use the script 1ELoadedDiceScript . Bugs . When dropped , these cards float in air and can even be jumped on , creating a step ladder which the player could exploit . However , once dropped , the cards cannot be moved and will have to be taken again to move them .
Bloodworm meat Bloodworm meat is a consumable item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A chunk of bloodworm meat . It restores 25 Hit Points upon consumption but also confers 7 points of radiation damage to the Sole Survivor . Two pieces of bloodworm meat can be cooked to produce roasted bloodworm .
Wastewolf Wastewolves were creatures that appeared in concept art of " Fallout 3 " . Background . A massively mutated , they held the same facial and physical deformities and appearances as yao guai . The concept art for wastewolves were not accepted due to being " too buffalo - like " and " too hyena - like " . Appearances . Wastewolves appeared in concept art for " Fallout 3 " .
Fallout : New Vegas empty test cells The following is a list of empty test cells in the game files of " " . They are all valid cell names , but are completely blank . Appearances . The empty test cells listed above appear only in the game files of " " , but should not be considered canon because they are test cells .
Farmer ( Fallout ) The farmer is subsisting somewhere in the wastes in 2161 . Background . He is a subsistence farmer trying his best to grow crops in the arid wastes , doing his best to prevent the desert from claiming the local vegetation as he toils away . Appearances . This farmer appears only in the first " Fallout " .
Pulse mine ( Fallout : New Vegas ) The pulse mine is a in " " . Characteristics . It is a mine that can be placed on the ground . When stepped on by an enemy , it releases a powerful burst of electricity similar to the . It deals substantial damage to and characters wearing power armor , but only minor damage to other targets . Despite the very low damage output , reverse pickpocketing one will still kill the target but will cause very little damage to the Courier if they can ' t get out of the blast radius .