naist-nlp/zeshel huggingface dataset:
Callo Merlose Agent Callo Merlose , also known as Cal , is a character in " Vagrant Story " . She is an agent of the Valendia Knights of the Peace ( VKP ) , though has never actually taken part in a battle before the events of the game . Callo is a member of the VKP ' s Information Analysis Unit — Inquisitors — a team specializing in the collection of information , espionage , and analysis , sifting through tangible and intangible evidence for information that can help in criminal investigations . She cares deeply for those around her , even her enemies . As the story progresses , she gains the powers of a Heart - Seer . She is 23 years old and 173 cm tall . Story . With a Ph . D . in both criminal psychology and religious psychology , Callo entered Info . Analysis as a specialist in the analysis of cults and religious terrorism ; her proficiency in information analysis has drawn the attention of the veteran analysis officers in spite of her young age . She is chosen to go with Ashley Riot to investigate the Müllenkamp attack on Duke Bardorba ' s home . However , she is left behind when Ashley marches in alone when the Crimson Blades launch a surprise attack . After the events at the Duke ' s home , Callo goes along with Ashley to chase after the Müllenkamp leader , Sydney Losstarot who is heading to the ruined city of Leá Monde . In the only entrance to the city , the Wine Cellar , Ashley once again leaves her behind due to her lack of battle experience . When she is alone , Sydney appears before Callo and captures her . For most of the rest of the game Agent Merlose is in the hands of the Müllenkamp second - in - command , John Hardin . Hardin takes Callo and his other prisoner , the Duke ' s son , Joshua , to Leá Monde . While in the evil city , the Dark begins to give Callo powers . She becomes a Heart - Seer , a witch who can read the hidden thoughts of other people . Merlose uses these powers on Hardin , revealing some of his innermost secrets before he , in desperation , stabs himself in the leg to seal off his mind . Eventually though , Callo discovers all of Hardin ' s secrets , and this increases the relationship between the two of them . In the Grand Cathedral , Hardin is caught by the leader of the Crimson Blades , Romeo Guildenstern . Hardin is fatally wounded by Guildenstern but Sydney appears to his aid , teleporting Hardin , Callo , and Joshua to safety . The trio escape the destruction of the city , but Hardin dies of his wounds outside of the city walls . Callo is last seen comforting Joshua and watching Leá Monde collapse . In the final scene of the game , Ashley uses his powers to disguise himself as Callo to avoid capture .
Rune Knight ( Tactics ) Rune Knight , also known as Lune Knight , is an enemy job in " Final Fantasy Tactics " . This job uses a whole host of sword techniques , and can even use a few high level magick spell . Dycedarg Beoulve has this job . Abilities . Swordplay / Sword Skill . Dycedarg must be equipped with a sword to use these abilities . The formula for damage is as follows :
Chocobo ' s Lagoon Chocobo ' s Lagoon is a lagoon in the Salvage Archipelago in " Final Fantasy IX " . Choco can find Chocograph s and Chocograph Pieces in the lagoon as part of the Chocobo Hot and Cold minigame . The lagoon can be reached easily by a sea chocobo , but can be accessed with a reef chocobo if the party has either the " Blue Narciss " boat , or " Hilda Garde III " or " Invincible " airships . Originally , only half of the lagoon is searchable , but once Choco gains the ability to travel on deep water , the player can search the entire lagoon .
Guard Fang The Guard Fang is an enemy in " Crisis Core - Final Fantasy VII - " . Although this foe poses little threat , it is best to eliminate it quickly as it is quite agile and has some annoying attacks which can interrupt Zack . A few standard sword slashes will kill it off quickly .
List of Japanese voice actors This is a list of people who have provided the Japanese - language voice acting for characters in the " Final Fantasy " series . This does not include " Kingdom Hearts " voice actors or roles . This page is not the place for speculation and rumors .
Cowpel The Cowpel is an enemy from " " . Strategy . Part I . The enemy can be encountered in the Witch ' s Mansion during the earlier stages of the game . The player should watch out for its Flame Blast ability , which inflicts fire - elemental damage to all party members . To defeat the enemy quickly , the player should have Brandt use physical attacks and have Jusqua cast Fire . If the party ' s HP should begin to fall , the player should have Jusqua use Cure to heal the party . During the later stages of Part I , the enemy can be encountered in the Invidia Underground and the Tower to the Sky . The player can easily defeat these enemies in a single turn with just physical attacks . Part II . During Part II , Cowpels can only be found inside the Holy Tree Tower bonus dungeon . When they are encountered in the tower , the Cowpels receive higher stats and retain the Flame Blast ability . To lower the damage dealt by Flame Blast , the player should have a Flame Shield equipped to some party members . The enemy has no elemental weaknesses , so the player should attack with the Hero ' s Bladeblitz ability and the Black Mage ' s Magic Might ability .
Rilfsak Rilfsak is an enemy from " Final Fantasy VII " . They only have two weak physical attacks and would not be dangerous . Its Autumun Leaves attack may it use in his first turn , otherwise , only it use as a counter - attack against magical attacks when have below 1 / 3 of its HP Max . Due to their low HP , but physical attacks will usually miss them , requiring the player to use magic spells to beat them . AI script . AI : Setup AI : Main AI : Counter - Magical AI : Counter - PreTurn Etymology . The enemy ' s name is likely intended to be " Leaf Suck " , however the kana is incorrect . Without context , " rilf " would be an appropriate translation of , however given the enemy ' s appearance it is more likely was their intention . " Sak " is a valid contextless translation of , however that katakana would apply to the real English words " sac " , " sack " , and " suck " . In the case of this enemy , " suck " is more likely given its blood - sucking themed ability .
Radz - at - Han Radz - at - Han is a currently inaccessible city - state in " Final Fantasy XIV " . It is known as the Near - Eastern city - state , as it is on a continent across the Jade Sea currently beyond playable boundaries . It may become accessible in a later expansion to the game . Radz - at - Han has maintained its independence due to a non - inteference treaty with Garlemald . It is noted by some , however that the treaty was only formed so Garlemald can obtain items via Thavnair . Giantsgall . The Brugaire Consortium has begun sourcing arms from Radz - at - Han as free rewards for participating in Skirmish . These arms are forged of a " peculiar stone " known as Giantsgall , which is only found on the island of Thavnair . Giantsgall was named for a Far Eastern legend of a hero who slew a giant on Thavnair . The giant ' s blood soaked the island and granted the stone its strength .
Dharm Dharm is a location in " Final Fantasy Legend III " . Story . The sealed city of Dharm is the town where Arthur , Curtis , Gloria , Sharon , and Myron grew up . It is located east of the Palace . They ' ve been training at the Battle Simulator , located in the northern east end of town right next to the Elder ' s house . The Elder has forbid anyone from leaving the town , due to the presence of danger and monsters on the outside . A young Dion and Faye live in this town in the Present World . Arthur brings Lara to the Elder and ask him to take care of her , and he agrees to . He also mentions that Cronos found something , and suggest that you go over to Elan and talk to him . In the Future World , Dharm has sunk into the sea . The Ifram Tree mentions that Dharm has been moved to the east island .
Valkurm Dunes Valkurm Dunes is a location in " Final Fantasy XI " . Locations . Siren Sands . The pugil NM Hippomaritimus can be found on the Siren Sands . Whitebone Sands . The fly NM Valkurm Emperor can be found north of the Whitebone Sands . Hidden Sands . The giant bat NM Golden Bat can be found in the tunnels around the hidden sands . Stone Monument . Nestled in a cave on the Whitebone Sands , this stone monument was placed by Gwynham Ironheart , the explorer . It reads : Planar Rift . These mysterious rifts are disturbances in the fabric of time and space . It is from here that extradimensional invaders of unknown origin , collectively known as " Voidwalkers " , breach into Vana ' diel . To stem the tide of invasion , adventurers may volunteer themselves in Voidwatch operations to dispatch these intruders at the source . The fiend Ig - Alima can be found at the Planar Rifts here .
Tenzen Tenzen is a non - playable character from " Final Fantasy XI " . He is a Hume Samurai from a nation in the Far East of Aradjiah . It is suspected that the symbol emblazoned on his kote is the flag of said nation . He accompanies your party in a series of quests in the " " expansion pack , where inevitably you are forced into combat against Tenzen himself . The player first encounters him in chapter 3 . His Katana has the spirit of the Avatar Phoenix sealed within it . Story . A skilled Samurai from an unknown nation to the Far East . His land is being overrun by the Emptiness , and he comes to Jeuno seeking help , as they are known to have harnessed the power of the Mothercrystals . Tenzen is also the guardian of Phoenix , as the avatar ' s spirit inhabits his sword . Every soul the sword claims serves to uphold Phoenix ' s lifeforce . Thus , when people started falling prey to the Emptiness in Tenzen ' s homeland , they were sacrificed in Phoenix ' s name , which is a source of great doubt for him . He plays a major role in Chains of Promathia , as he initially tries to stop Selh ' teus from spreading the Emptiness further . Having spoken with the remaining Terrestrial Avatars , he comes to believe that Prishe is the Keeper of the Apocalypse . Bahamut suggests that the Keeper should be sacrificed to stop the return of Promathia . Therefore , Tenzen attempts to kill Prishe , but eventually repents , and helps the rest of the group defeat the Twilight God . Deeply moved by all he has witnessed , and still feeling guilt for his misguided actions , he then asks his teammates for forgiveness , before returning to his homeland . Other appearances . " Pictlogica Final Fantasy " . Tenzen appears in " Pictlogica Final Fantasy " as a playable character . His initial weapon is the Sakura . " Triple Triad ( Portal App ) " . Tenzen appears on a Triple Triad card .
Hundlegs ( Final Fantasy IV - Interlude - ) The Hundlegs is an enemy in " Final Fantasy IV - Interlude - " . It possesses the Earthquake ability , but this deals very low damage to all characters , and the Hundlegs is likely to be be defeated before it ever gets to use it .
Thermadon ( Final Fantasy XIII - 2 ) The Thermadon is an enemy in " Final Fantasy XIII - 2 " . Paradigm Pack . Thermadon is a Commando with a low development cost and high stats , with resistances to physical and magic spells . Once maxed out , it will have Strength in excess of 1 , 000 and low Magic . It has a red - locked passive Leadenstrike , which halves the ATB recharge rate . A good way to overcome it is to infuse a Fencer level 18 and a Yeoman level 1 to get and Siphon Boost II , which override Leadenstrike .
Magic Ward Magic Ward is a magic spell in " Vagrant Story " . It is one of Sorcery Spells that Ashley Riot learns from a Grimoire . Ashley learns Magic Ward from the Grimoire Annuler , dropped by Father Grissom at the Snowfly Forest . Magic Ward causes a status effect of the same name . This status nullifies the effects of the next spell cast on Ashley . The spell costs 21 MP .
Blackjack ( Final Fantasy IX ) Blackjack is a minigame in " Final Fantasy IX " based on the real - world . The game can be accessed at the end of the game , once The End screen is displayed and the " Prelude " plays . The following sequence must be entered : The dealer deals out of two decks and stands on 17 , and the game begins with a bankroll of 1 , 000 . Once the match is over , the player will be taken back to the " The End " screen , and must execute the code again to play . The Joker , Jack , Queen and King use images of " Final Fantasy IX " characters , such as Shiva and Fat Chocobo . In the Steam port of the game , the Blackjack game can be accessed directly from the title screen once the game has been beaten . Launching the game and playing at least one hand of blackjack earns the player the achievement Taking the Black .
Kalm traveler The Kalm traveler is a non - player character in " Final Fantasy VII " found in the rightmost house in Kalm . Later on he will accept trades with the player for three items he is searching for : the Guide Book , the Earth Harp , and the Desert Rose . Kalm traveler does not exist in the original Japanese release , as the superboss es Emerald and Ruby Weapon are not included in that version . The Guide Book can be traded for the Underwater Materia , which lets the player fight Emerald Weapon without a time limit . It can be morphed from the Ghost Ship in the Junon Underwater Reactor , in the glass tunnel area on the sea bottom . The Earth Harp is won from Emerald Weapon and can be traded for Master Magic , Master Command , and Master Summon Materia . The Desert Rose is won from Ruby Weapon and can be traded for a gold chocobo . Both the Earth Harp and the Desert Rose are unique items that the player may wish to conserve , being that only one of either exists in the game normally . After handing them in , the Traveler leaves the house to journey to parts unknown . If there is no room in the stables by the time the player acquires the gold chocobo from the Kalm Traveler , the chocobo will stay at his house and the player can come back later for it . If the player uses a cheat or a hack to get more than one Earth Harp , the old man will continually give them more Master Materia unless the player has not picked it up already . If the player does not pick up the Materia , it just bounces in the air instead of him throwing another one .
Wound ( term ) Wound is a type of damage sustained by a unit in battle in " Final Fantasy XIII - 2 " . In addition to standard damage , certain specific attacks may also deal wound damage , which reduces the afflicted unit ' s maximum HP . In battle , damage indicators are highlighted in dark red with the word " Wounded " underneath the amount of wound damage dealt . In the battle heads - up display , A transparent segment to the far right of units ' HP gauges graphically shows what percentage of wound damage has been dealt of a unit ' s total HP . Party members can deal wound damage on enemies via the active Saboteur role . All Saboteur abilities deal Wound damage ( although the abilities Wound and Woundga deal significantly more ) . Wound damage cannot exceed more than 75 % of the target ' s HP and the amount of wound damage dealt is based on the target ' s wound resistance . For example , if a Saboteur ability inflicts 100 damage on an enemy that has a Wound resistance of 25 % , that enemy will also suffer 75 Wound damage . This is of limited use against opponents that cannot heal damage , but is useful against those that can , particularly against Caius Ballad . Wound damage can be partially restored in battle by using Wound Potions , Phoenix Downs ( on KO ' d characters ) , and certain Feral Link abilities , and is completely restored when the battle ends . The status Vigilance reduces the amount of wound damage inflicted by 33 % , while Curse magnifies attacks that cause wound damage by 33 % . The passive ability Woundward I , II and MAX also reduces wound damage by 20 % , 40 % and 70 % respectively . Furthermore , Sentinels have heightened resistance against wound damage while sharing a reduced bonus with allies .
Fomor Fomors are the spirits of those who were slain during battle . Fomors look like normal characters with black skin and glowing eyes . Their names usually follow the pattern of " Fomor ( Job ) , " for example , " Fomor Thief . " The Fomors in Dynamis are the corrupted souls of the " multi - national " strike force ( the majority being San d ' Orian ) known as the Hydra Corps who were transported to the Shrouded Land of Dynamis along with the elite beastmen units - the Forlorn Vanguard and Dark Kindred . The Fomors of Tavnazian Archipelago , who are spirits of soldiers slain during the invasion of the Tavnazian Archipelago , do not aggro until you kill up to five Fomors . At that point , they will aggro to sound . You can reset this " Fomor Hate " by avenging their deaths from the invasion by killing the Orcs , Gigas , and Tauri found in Tavnazian Archipelago . To check Fomor Hate , talk to Resauchamet in Tavnazian Safehold . The Fomors in the Near East are the souls of the fallen Ephramadian soldiers in the war between the Kingdom of Ephramad and the Empire of Aht Urhgan long ago . Unlike the Fomors of Tavnazia , they do not possess any type of " Fomor Hate . " There are also Fomors in Arrapago Reef that are the souls of those who have fallen in the struggle for the Astral Candescence . They too do not possess any " Fomor Hate . " While Fomors and shadows are related in that they are both humanoid undead ( and can both be called " dark stalkers " ) , and are typically undead as a result of their spite or some sort of dark ritual , they possess different special attacks and have different appearances . Their relatedness becomes apparent while doing particular quests , especially those of White Mage quests , and in Dynamis - Beaucedine , where the Hydra can use the TP attacks of both Shadows and Fomors . Special Attacks . Note : Fomors come equipped with Jobs , and will readily use the spells granted them in addition to their special attacks . Etymology . In Irish mythology , the Fomoire or are a semi - divine race said to have inhabited Ireland in ancient times . They may have once been believed to be the beings who preceded the gods , similar to the Greek Titans . The race are known as the Fomoire or Fomoiri , names that are often Anglicised as Fomorians , Fomors or Fomori .
Leafstorm Leafstorm is a Blue Mage spell in " Final Fantasy XI " . It is learned from Treants . It deals wind damage to enemies within area of effect . This spell costs 4 Blue Magic Points to set and grants MP + 3 , MND + 1 , CHR + 1 stat bonuses when set . It can be paired with Cimicine Discharge to create the Magic Burst Bonus job trait .
Imperil ( ability ) Imperil is a spell from " Final Fantasy XIII " . Appearances . " Final Fantasy XIII " . Imperil is a status ailment spell available in the Saboteur role classified as a debuff spell . It deals minor magical damage and reduces one enemy ' s element al resistance . Imperil is learned on Stage 5 in the Crystarium by Vanille , on Stage 7 by Lightning and Sazh and on Stage 9 by Fang . " Final Fantasy XIII - 2 " . Imperil and its evolved form appear in the " Final Fantasy XIII - 2 " , and it keeps the same effect and ATB cost . Imperil can also be learned by Serah , Noel , and various Paradigm Pack monsters . Like all Saboteur spells , Imperil also deals damage to the target , namely , Wound damage that lowers the target ' s maximum HP .
Irga Ronso Irga Ronso is a blitzball player for the Ronso Fangs . At level 99 , Irga is one of the best defenders . In late levels , she boasts high EN and PA , as well as good AT and BL . The downside of Irga is that of any Ronso blitzball player ; slow SP .
Goldsmith The Goldsmith is a Disciple of the Hand in " Final Fantasy XIV " . Overview . Goldsmithing is the practice of working precious metals and stones into a multitude of accessories that appeal to the Eorzea n aesthetic . It makes use of golds and silvers ; rubies and sapphires ; and a myriad of other materials to decorate weapons , armor , and tools . Due to the extreme value of the source materials being worked with , the guild has adopted a philosophy of " high risk , high return " . This has given them a reputation for being laborious scrutinizers of market trends , always paying heed to the fluctuating economy . The player can become a goldsmith in Ul ' dah . Role . Goldsmiths specialize in making jewelry , including most kinds of accessories , the scepters and staves used by Thaumaturge s , and some kinds of fishing lures . They can also refine precious metals into ingots usable by various Disciples of the Hand , as well as refine jewels from raw stone . Being stonecutters at their core , Goldsmiths can also do masonry work , such as stone walls for housing . Equipment . Goldsmiths are defined by wielding a chaser hammer in the main hand , and can equip a grinding wheel to the off - hand . Other appearances . " Final Fantasy Trading Card Game " . The Goldsmith appears in " Final Fantasy Trading Card Game " with a Fire - elemental card .
Love Serenade Love Serenade , also known as Love Sonata , is a recurring ability in the series . It is an ability used exclusively by Mog or Moogles in general . Appearances . " Final Fantasy VI " . Love Serenade is a Dance ability used by Mog , learned by fighting with Mog at South Figaro , Zozo , Phantom Train , Opera House , Vector , Imperial Observation Post , Magitek Research Facility , Burning Home , Figaro Castle , Ancient Castle , Imperial Palace , Owzer ' s Mansion , Cultists ' Tower , Dreamscape , Narshe , Kefka ' s Tower , and the Soul Shrine . While using the Dance , Mog has a 7 / 16 chance of using Will - o ' - the - Wisp , a 6 / 16 chance of using Apparition , a 2 / 16 chance of using Snare , and a 1 / 16 chance of using Tapir .