naist-nlp/zeshel huggingface dataset:
Phoenix engine Phoenix engine in an isometric 2D game engine created by Micro Forté and used for " " . Background . In May 1999 , John De Margheriti , CEO of Micro Forté , visited Interplay with a pitch for an isometric scrolling shooter called " Chimera " ( a . k . a . " Chimera Project " ) . Interplay was impressed with the quality of the demo , but was not interested in the game itself . However Brian Christian , the head of 14 Degrees East , saw enough potential in Chimera engine to propose the idea of doing a tactical combat game set in Black Isle ' s postapocalyptic Fallout world . The large part of Chimera engine was rewritten on fly during the development of Fallout Tactics . So the new engine emerged - Phoenix . Technical information . Phoenix engine is written entirely in C + + . It uses a three quarters perspective with 2D tile - based backgrounds to represent a 3D environment . Phoenix engine supports multi - storey buildings which allow characters to climb on top of buildings , up stairs and ladders , or plumb into subways and subterranean caverns , within a single game map . The engine incorporates support for 3D hardware , it also supports resolutions up to 1024x768 with 32bit colors , anti - aliasing , alpha blending and dynamic colored lighting . Unlike Quake engine Phoenix engine wasn ' t designed to be modifiable . No Gameplay API and a corresponding SDK were created . To modify gameplay it ' s necessary to edit the source code which isn ' t as modular in design as it needs to be to be modded easily by third parties . Therefore , the engine was designed for Micro Forté internal use only .
NCR 9mm submachine gun The NCR 9mm submachine gun is a in " " . Characteristics . The NCR 9mm submachine gun is a quest item found during the quest " Wheel of Fortune " . The item is visibly the same as the , but cannot be equipped as a weapon . After the quest is completed it will change into the standard 9mm submachine gun version , and will become usable . Location . It can be found inside Searchlight police station and the upper floor of the Searchlight fire station , both at Camp Searchlight . Bugs . Failing Wheel of Fortune with the NCR 9mm submachine gun in your inventory will result in not being able to drop it .
Tristan Paladin Tristan is a member of the Brotherhood of Steel in 2277 . Background . Tristan is in charge of all the day - to - day operations of the Citadel and assisting Paladin Gunny with training new members . He follows Elder Lyons ' s ideals on the new direction the East Coast faction of the Brotherhood of Steel is taking very closely . He is serious and doesn ' t take any crap , but he ' s also very wise . Like a few others , he was a part of the original expedition that discovered the Pentagon ruins with Elder Lyons . He has a close ( professional ) relationship with Sarah Lyons whom he trained since she was quite young . Tristan is usually found wandering the main control room area of the Citadel ( the old bay for Liberty Prime ) . Tristan has climbed through the ranks of the Brotherhood of Steel and finally attained the status of paladin , one of the highest ranks . He acts as an operation specialist , planning many of the offensives in defeating the Enclave in the Capital Wasteland . Appearances . Paladin Tristan appears only in the " Fallout 3 " add - on " Broken Steel " .
Deal with the Vipers Deal with the Vipers was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . A month ago , as punishment for defying her , Hecate sent a band of Vipers to lay siege to the village of Mesa Verde . There ' s only a handful of healthy Cipher warriors in the village , but they ' re in an extremely defensible position . Unfortunately , there are not enough of them to take to the fight to the Vipers . At the same time , the Vipers are unable to breach the village ' s narrow entrance , so they ' re biding their time , letting hunger weaken the Ciphers before the next assault begins . Walkthrough . The Mesa Verde design document suggests four different ways of finishing this quest . Journal Entries . There were two proposed Journal Entries . One would be the regular entry , and the other would be a " Dumb Journal Entry " presumably the one you ' d see if you had low Intelligence . The entry also shows the different ways of finishing the quest .
Weaponized Nuka - Cola ammo Weaponized Nuka - Cola ammo is an ammunition type in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A weaponized bottle of Nuka - Cola made using the Project Cobalt schematics . This ammunition delivers Radiation - infused cola to targets .
Butcher ' s Bill 2 Butcher ' s Bill 2 is a Railroad side quest in " Fallout 4 " . Detailed walkthrough . This is similar to the previous Butcher ' s Bill quest except instead of finding the status of a place , you ' re tasked with learning the status of a person , Agent Blackbird . Again , speak to Doctor Carrington for the assignment . Your first destination is another dead drop at a random location . The information from the dead drop will lead you to a random safehouse . Inside , you will find what remains of Blackbird . Pick up Blackbird ' s belongings and return to Doctor Carrington to make a report and close the quest . Notes . It is possible to find Blackbird in one of the possible safehouses before recovering the dead drop . In this case , the previous objective would be marked as accomplished and the new objective would be to directly report to Doctor Carrington . Bugs . The dead drop may not spawn or Blackbird may not spawn
Mass Pike Tunnel The Mass Pike Tunnel is a location in the Commonwealth in 2287 . It has entrances at three map markers : Mass Pike Tunnel East , Mass Pike Tunnel West , and Boston Police rationing site . Layout . The tunnel is an underground portion of the road . It is four lanes wide ( with lanes being blocked in certain areas ) , along with rooms near the middle on the north and south side . The north is an irradiated room , and the south being the acsess from the Boston Police rationing site . Appearances . The Mass Pike Tunnel only appears in " Fallout 4 " . Behind the scenes . This location ' s real world counterpart , the Ted Williams Tunnel , carries the Massachusetts Turnpike ( Interstate 90 ) and connects the neighborhood of South Boston with Logan International Airport .
Defacing the Humble Stone Defacing the Humble Stone is an in " " . Detailed walkthrough . When visiting the War Memorial at Boulder City , the Courier will meet an NCR soldier , Private Kowalski . He is paying respects to his brother , who died during the First Battle of Hoover Dam . Keep being disrespectful or apologize ( Speech 30 ) . Whether the Courier has completed the quest or not , Kowalski will disappear after a few days . Bugs . Kowalski may state that the Courier defaces the monument when they did not . The Courier will have to pass the Speech check to avoid NCR infamy and once passed , Kowalski with no longer speak to the him / her .
Ant mound The ant mound is a in the Mojave Wasteland , located south of the Allied Technologies offices and Camp McCarran , or north - west of REPCONN headquarters . It consists of a single section cave inhabited by s . Layout . Exterior . An old , dilapidated farm has been taken over by fire ants . They have killed the two in their corral and likely the inhabitants of the farm itself . The ant mound is hidden in the barn . In or near the barn 5 - 7 fire ants are present . Up the stairs inside the barn , there are two metal box es , a footlocker , two toolbox es , a grenade box and an ammunition box . Ant mound . Inside the mound is a small network of tunnels with a few fire ants , a , and a few dead wasteland settlers . Sometimes , can be found on the dead queen . Notes . There is in the ant refuse pile s around the barn . Appearances . The ant mound appears only in " " .
Trinity Plaza Trinity Plaza is a location in the Commonwealth in 2287 . Layout . Trinity Plaza is an outdoor area centrally located in Trinity , featuring Trinity Church to the east , the Boston Public Library to the west and Trinity Tower to the south . Appearances . Trinity Plaza appears only in " Fallout 4 " .
Jericho design document The Jericho design document for the " Van Buren " project ( Black Isle ' s canceled " Fallout 3 " ) was leaked from a top secret source on July 14 , 2005 at No Mutants Allowed . It was written by Jeff Husges and is a complete description of all places , characters and quests in the location " Jericho " . Comments . The leaked version is the result of merging the original Jericho with New Canaan , after the latter was cut from the game because of time constraints . No document for the original Jericho was ever released , but some information about it was leaked . Given that the New Canaan design document was what was intended to be part of the game and was cut only because of time constraints and that it is more consistent with other design documents , the version described in the New Canaan document is generally considered in this wiki as more of a canon depiction than the Jericho document and takes priority when " Van Buren " lore is described . Contents . The original document has been split into 2 parts for reading at the wiki .
Tony Shalhoub Tony Shalhoub ( born October 9 , 1953 ) is an actor , mostly known for playing the role of Adrian Monk in the television series " Monk " , but has been in other works as well such as " Men In Black " . He was the voice actor for Aradesh .
Cripple " Fallout " and " Fallout 2 " . Targets can be crippled by aiming for the body parts . Having a crippled leg prevents running and requires more action points to move . A crippled arm disables using two - handed weapons . If the arm crippled is the arm wielding a gun , the accuracy of the weapon will decrease significantly . If both arms are crippled , only unarmed attacks can be used . In " Fallout 1 & 2 " , crippling of the eyes resulted in blind ness . " Fallout 3 " and " Fallout : New Vegas " . < section begin = " effects " / > Although body part damage can be achieved through manual aiming , V . A . T . S . allows more effective targeting of particular body parts . The effects of crippling specific body parts are listed below . Crippling any body part will result in the target momentarily pausing to clutch the now crippled body part or reel from the injury . When using explosive and melee weapons specific body parts cannot be targeted while in V . A . T . S . The enemy is simply targeted as a whole . < section end = " effects " / > Healing a crippled body part . In combat , the player character may also sustain crippling damage . This was originally to be a mini - game . In order to repair this damage , it requires :
Shiv ( Fallout 2 ) The shiv is a melee weapon in " Fallout 2 " . Characteristics . A home - made knife , made from what looks to be a syringe needle taped to a wooden handle . This weapon isn ' t strong at all and is really cheap , making them almost useless . Bugs . Due to a bug , this weapon can ' t be used .
Dog hide Dog hide is a in " " . Characteristics . Dog hide can sometimes be found on dead dogs . It is weightless and can be sold for . This item can also be turned into a Leather belt at a workbench if you have a Survival skill of 5 and have the " Honest Hearts " . This slightly increases its value from 4 to 8 caps . The resulting belts can be used for crafting s and weapon binding ritual s .
Laser pistol ( Van Buren ) The laser pistol is a weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " game by Black Isle Studios . It also appears in the " Van Buren " tech demo game files . Characteristics . Schematics for the laser pistol could be found in Mesa Verde .
Soap Soap is a junk item in " Fallout 4 " . Characteristics . It is a cleaning tool of the hand or body variety , it is relatively clean in appearance . Crafting . The soap can be broken down into its individual components for use in crafting :
Ammo box , . 38 special Ammo box , . 38 special is a type of in " " that can be used in firearms that utilize . 357 ammunition . Characteristics . Ammo box , . 38 special is a bulk box of 50 . 38 special rounds . Upon purchase , the item is removed from the Courier ' s inventory and replaced with 50 . 38 special rounds . Locations . As of , ammo box , . 38 special can " only " be purchased from in Goodsprings . Chet will always have one box available for purchase whenever his inventory is restocked . Note that " individual " . 38 Special rounds can still be purchased from other vendors . Bugs . See main article for all related bugs .
Gaius Magnus Gaius Magnus is a centurion located in Dry Wells in 2281 . He appears only after completion of the " " " Lonesome Road " if the Courier chooses to launch Ulysses ' nuclear missiles against Caesar ' s Legion . Background . Gaius Magnus is a centurion who had conquered the 87th tribe for Caesar ' s Legion . He was given the distinct honor of wearing the unique Armor of the 87th Tribe , probably created for him after his victory . In 2281 , he is in Dry Wells with some of his legionaries , who become marked men if the Courier chooses to send an atomic strike on the area . His weapon of choice , aside from his , is a , which is in contrast to the Legion ' s choice for easily maintained firearms . It was pivotal in conquering the tribe , as none could hope to survive the armor piercing bursts which easily crushed the waves of tribals even when outnumbered . Characteristics . He has very high health , and like other ghouls and marked men , also constantly regenerates health from the high radiation in the area . Appearances . Gaius Magnus appears only in the " " " Lonesome Road " . Behind the scenes . His name is an amalgamation of two powerful and historically influential Roman generals who lived during the late Roman Republic , Gaius Julius Caesar and Gnaeus Pompeius Magnus . Both were part of the , along with Marcus Licinius Crassus .
Weapon Long Range Weapon Long Range is a weapon perk in " Fallout " and " Fallout 2 " . Effects . Used for long range weapons , this perk doubles the effective range of the weapon ( the distance at which the range penalty applies ) , to 4 * ( Perception - 2 ) hex es .
Sawbones ( Fallout : New Vegas ) Doc Sawbones is the camp medic in Camp Golf in 2281 . He can be found in a tent just next to the trooper tents . Background . Doc Sawbones is Camp Golf ' s medical officer and oversees the health of the and troops . Though he seems very unsatisfied with his position as the camp doctor as troops will come in with the most minor of injuries . In fact , when you tell him you ' re hurt when you have full health he openly expresses his frustration . Appearances . Doc Sawbones appears only in " " .
Auto axe The auto axe is a melee weapon that is featured in the " Fallout 3 " add - on " The Pitt " . Background . When Marco first gives the Lone Wanderer an auto axe , he explains that he has been making them from industrial materials and scrap metal from the bridge , mostly parts of various cars and vehicles . Characteristics . The auto axe appears to be a modified industrial tool , strongly resembling a concrete saw or industrial grinder . The original blade seems to have been modified or replaced with a blade of a different kind , one with four roughly circular holes at the edges which creates four individual blades resembling axe blades . The auto axe inflicts large amounts of damage with its sharp rotating blades , and functions like the Ripper . It can also be repaired using Rippers , including the unique Ripper , Jack . Damage done by this weapon can be increased with the Auto Axpert perk which is available within " The Pitt " , after collecting 10 steel ingot s from the steelyard . Durability . The auto axe can successfully strike about 457 times from full before breaking .
WKML Broadcast Station The WKML Broadcast Station is located in the northwest section of the Capital Wasteland , and is situated just south of Fort Constantine , north of Faded Pomp Estates , northwest of Silver Lining Drive - In , west of Drowned Devil ' s Crossing , and east of Dickerson Tabernacle Chapel . Background . This station houses the source of Signal Kilo Bravo and the location of the Explosives bobblehead . Layout . Exterior . The outside is unexceptional with nothing much more than a single ramp that leads up to the broadcast station . Interior . The inside has no notable loot , housing only a desk off in the corner , and a partially destroyed panel of sorts on the wall opposite of the desk . Sealed cistern . After going up the long set of stairs to the WKML building site , the sealed cistern can be located south - southeast of the building itself . You can walk directly south behind the station , over and down the rock cliffs , and the entrance grate will be to the left . Or , look for the part of the cliff behind the station that has an overhang ; the grate is directly below this overhang . The entrance says , " Drainage gate to sealed cistern . " Appearances . The WKML Broadcast Station appears only in " Fallout 3 " .
. 223 pistol . 223 pistols , also called 5 . 56mm pistols , are weapons in " Fallout " , " Fallout 2 " , " " and the canceled " Van Buren " . Models . . 223 pistol . A modified . 223 rifle that was cut down to a pistol . It has two triggers , two red LEDs , ejection port , a bolt handle and an ammunition capacity of five . 223 rounds , granting it excellent firepower . A very rare weapon in New California during 2161 , becoming more popular amongst the gangs in and around New Reno in 2241 . Modified . 223 / 5 . 56mm pistol . A modified . 223 pistol with only one trigger , two red LEDs on the side , a large yellow LED on the back , an ammunition capacity of five . 223 or 5 . 56mm rounds , and a motorized cylinder and crane for quicker shooting and reloading than a typical revolver .
Temperance Union The Temperance Union is a faction in New Reno in 2241 . Background . The New Reno Temperance Union is a group dedicated to the eschewing and abolition of intoxicating beverages . They justify their arguments by stating that alcoholism or even the occasional partaking of alcohol leads to moral failure and wickedness . However , as alcohol in its various merry aspects forms one of the pillars of New Reno vice – and therefore profit – the Union has not achieved a great deal of success . Origins . According to Ethyl Wright , the Union was co - founded by herself and the local priest , Father Tully . Ethyl then convinced her husband , Orville Wright ( New Reno ' s primary supplier of liquor ) , to cease production of alcohol and dismantle the stills . Orville complied with his wife ' s wishes . . . to an extent . In the 2240s . Since its founding , the Union failed to gain any traction . Most likely , the Union ' s failure can be attributed to the extreme profitability of alcohol in the wasteland , and the simple fact that many of the people who visit New Reno – or at least those who do so willingly – have drinking as one of their main goals . By and large , the townspeople of New Reno have never heard of the Temperance Union , and would probably find the concept laughable if they did . Another critical problem with the Union is its membership , or , more accurately , its lack of membership . By the mid 2240s , the Union had exactly two members : Ethyl Wright and Father Tully . This , too , was just as ironic as founding a Temperance Union in New Reno , as Father Tully was , and remained , an inveterate drunkard . Ethyl , however , would refuse to believe that Tully spent most of his time in a bottle , and would call such accusations slander , even when the good father was usually to be found sprawled on the floor . Given Wright ' s fleeting moments of lucidity – and Tully ' s fleeting moments of sobriety – it is altogether likely that the Temperance Union really only exists within the borders of Ethyl ' s head . This notion is reinforced by Orville ' s dismissal of any talk of the Union . Finally , and perhaps worst of all , Orville Wright ' s promise to dismantle the family stills was as hollow a promise as can be made . The stills were indeed dismantled , only to be rebuilt below a nearby train station . The bulk of the Wright family ' s income still comes from the widespread export and sale of alcohol of all stripes . Working for the Union . Still , despite the Union ' s almost imperceptible size and influence , Ethyl Wright remains on the lookout . Should someone bring to her attention her husband ' s deception , she is both heartbroken . . . and vengeful . One bad turn deserves another in the world of Ethyl , and she has no restrictions against asking someone to destroy her family ' s livelihood if it means taking a drink out of someone ' s hand . Appearances . The Temperance Union appears only in " Fallout 2 " .
Form ID A form ID is an " unsigned long " identifier assigned by creators or the engine to every object in games using the Gamebryo engine ( like " Fallout 3 " , " " , and " Fallout 4 " . ) . This includes items , NPCs , quests or parts of the world like a sign on a wall or the wall itself . There are two types of Form IDs : Base IDs and Reference IDs ( usually shortened to Ref IDs ) . Base ID . Base ID is the number assigned to a template for an object that is used to create many instances of that object . For example all bottle cap s in the game have exactly the same Base ID . This ID is used in scripts or console with commands that create new instances of object , like or . The Base ID can be obtained with the G . E . C . K . . To do so , the . esm file containing the object ( for base " Fallout 3 " codice _ 1 , for " Fallout : New Vegas " codice _ 2 ) must be opened in the editor and the appropriate category be selected . Expanding the " Form ID " column ( between " Editor ID " and " Count " ) will reveal the Base ID . It is not possible to obtain the Base ID of an object ingame without using mods such as FOSE ( Fallout Script Extender ) . It is possible , however , to find out the Base ID of objects in Fallout 4 by using the " help " console command . Reference ID . The Reference ID is the unique ID of an individual object in the game space ( unlike the Base ID , which is an ID for an object " template " ) . For example , all the bottle caps created from same Base ID will have different reference IDs . This ID is used to manipulate existing objects with commands like , , or , for example . Any item that is not created by pre - defined game scripts ( either original or from mods ) will have reference ID starting with FF to indicate that this item belongs to this particular save game . It is for dynamically generated items , like loot from containers , random encounters or trader ' s wares . Load order . Load order of modules ( ESMs and ESPs ) will affect the ID number of modules . The first two digits of an ID number corresponds to its load order ( in hexadecimal , like the rest of the number ) . One must use a utility like FO3Edit to ascertain the load order of a module . The load order ID of the top - level master module ( such as Fallout3 . esm , FalloutNV . esm , or Fallout4 . esm ) is always 00 , as it will always be the very first module to load . The ID number series in the FF ( decimal equivalent : 255 ) range is reserved by the game engine for objects dynamically created and saved in the gamesave file ( such as PlaceAtMe ' d objects , projectiles , dropped inventory , or list - spawned actors ) . According to the layout of this system , the maximum number of additional modules that can be loaded by the game is 254 ( 256 load order ranges , - 1 for the Savegame FF range , - 1 for the always - mandatory top - level master ESM ) . Each add - on , official or otherwise requires a single module space .
Code Code is a crafting component in the " Fallout 4 " add - on " Far Harbor " . Characteristics . High - tech computer parts consisting of thin plastic wafers etched with metal wiring . Circuitry is mainly used for high - tech weapon modifications , as well as building turrets and other high - end electronics for settlements .