Quickdraw Turbo As its name suggests , this Deck is based around using " Quickdraw Synchron " to rapidly bring out any of the " Synchron Warrior " Synchro Monsters . As " Quickdraw Synchron " can be used to Summon any of these you can use a wide variety of monsters , such as " Drill Warrior " , " Nitro Warrior " , " Turbo Warrior " and so on . The other main Tuner of the deck is " Junk Synchron " , as it can help you recycle your non - Tuner monsters or Tuner monsters , while also usable for any of the " Junk " " Synchron Warrior " monsters . It can even be used for generic Synchro monsters , if need be . The ability to summon these monsters quickly is very handy , as each one has a powerful and potentially devastating effect ( such as " Turbo Warrior ' s " ability to halve your opponent ' s Synchro Monsters ATK and not be targeted by Level 6 or lower Monster effects ) , but are unusable in most Decks because of their specific Tuner requirements . " Quickdraw Synchron " can be used in place of any " Synchron " Tuner , eliminating the need for most , if not all , of them . With the debut of Junk Destroyer in Starter Deck 2010 , Quickdraw Turbo gained significant field - clearing abilities . This Deck can muster a wide variety of OTKs and is currently fairly high in the Metagame . Strategies . Quickdraw Turbo produces Synchros very fast in comparison to most common Decks . It is rare for a turn to pass without at least one Synchro Summon . Furthermore , each of the Synchro Monsters you can produce with Quickdraw has a different use , from Junk Warrior and Nitro Warrior ' s ATK boosting , to Nitro Warrior and Junk Gardna ' s effects of manipulating Battle Positions , to Drill Warrior ' s effect of recycling of Monster Cards , to Junk Destroyer ' s effect of clearing your opponent ' s field , to Junk Archer ' s effect of easily removing the Xyz Material from your opponents ' Xyz Monster s , to Road Warrior ' s effect of summoning more Tuners or non - Tuners from your Deck and allowing even more Synchro Summoning . You can play any of these strategies at will , using your Extra Deck as a toolbox for any situation . Here are a few examples for producing each Synchro Monster . Most of the following strategies can heavily benifit from De - Synchro especially with multiple Tuningware that were used for a Synchro Summon as it can be equivalent to a Pot of Greed or better . The best strategy is to draw and replace cards in your hand simultaneously by creating combo ( s ) of Synchros in order to get the desired cards as soon as possible . It solely depends on the deck built and the skills of the player to get a good control of the flow . With the right designed build of the deck and familiarities with its strategies , a player can easily have 1 - 3 Synchro monsters summoned per turn . Because most of the Synchro Monsters summoned in this deck have specific requirements , they are more powerful and useful than most generic Synchro Monsters and have useful effects for any situation . A well built Quickdraw Turbo deck will be able to find a way around almost any situation the opponent has put them in whilst having strong Synchro monsters out , simply by using its Synchro monsters . Weaknesses . Quickdraw Turbo despite being a very controlled Deck does have several weaknesses which leave it vulnerable . The first being it ' s reliability on monsters with low attack points which can be exploited with cards such as Chain Disappearance or Deck Devastation Virus which removes such monsters on the field and in the Deck from play . The main thing to keep in mind with Quickdraw Turbo is that it has more focus on its first turn Synchro spam being successful with a Shooting Quasar Dragon or a Shooting Star Dragon as well as being able to play defensively in the case that you cannot . Another problem is that the deck ' s monsters really hold nothing on their own , which forces you to Synchro Summon every turn or summon your monsters with no purpose . Having to Synchro Summon can be very dangerous in some situations , when dealing with much backrow or cards like Thunder King Rai - Oh or Vanity ' s Fiend . Evilswarm Ophion is easily the biggest threat this deck has , as it will prevent you from going into any of your Synchro monsters Level 5 or above , which you almost always must be able to do . Evilswarm Ophion also has immediate protection from any Spells or Traps you would try to use for dealing with it , as it can search Infestation Pandemic . Dark Diviner which can be made via Junk Synchron + Level Eater may be one way out of this problem , and it is important to side Xyz Encore for this reason as well . Cards that negate special summoning such as Solemn Warning and Black Horn of Heaven can slow down this deck greatly . Summon Limit will prevent the player from summoning more than two while Macro Cosmos will banish any monster sent to the graveyard , which all of the decks key combos to summon many Synchro monsters rapidly in one turn mainly rely on the Graveyard ( Quickdraw Synchron must be Special Summoned by discarding a monster to the Graveyard , Quillbolt Hedgehog , Doppelwarrior , and Level Eater must all be in the Graveyard for their effects to work . ) It can become very problematic for a Quickdraw Turbo deck to play against decks that use heavy trap support or even effect negation cards like Effect Veiler or against a Skill Drain deck . Maxx " C " is a great card to use against this deck as well because it can force the opponent not to special summon many monsters in fear of his / her opponent of drawing more cards . Even if they do , they will be at a severe hand disadvantage . This deck ' s main weakness is arguably the opponent ' s Trap cards , as you can suffer much hand disadvantage making big Synchro Summon plays , then have the opponent ' s backrow easily removing your monster with no effort . Also , this deck requires many monsters in your hand at once to successfully make many Synchros in one turn ( with all the Quickdraw Synchron , Doppelwarrior , and so on combos ) and therefore does not effectively utilize many Traps without suffering less consistent Synchro Summoning . Thus , Royal Decree is a good card to use in this deck as the only Trap card , as its Synchro monsters can deal with most other problems your opponent may have out .