naist-nlp/zeshel huggingface dataset:
Schemes of the Reachmage Content . As the official Mages Guild representative to the Lion Guard ' s efforts to stop the Reachmage known only as Angof the Gravesinger , I have decided to record my findings and speculations in case anything untoward happens to me while I ' m out in the field . Who knew that the work of the Mages Guild could be so dangerous or so exciting ? Anyway , this is accurate and up to date as of the time that I write this . Anything that turns out to be proven false or revealed at a later date I ' ll have to deal with in a later volume . Unless I can devise a spell that automatically updates my writing — no , no , I need to focus on one thing at a time ! Angof has a number of associates helping him to complete his plans . I think he calls them " Minions . " Let ' s review the ones I suspect to be working with this vile necromancer . Faolchu , who seems to be associated with were - creatures and has launched an assault on Camlorn , appears to me to be following the orders of a more - powerful individual . I believe that individual to be Angof , but I have no proof of this connection as yet . The Bloodthorn Cult obviously has ties to Angof . Whether he leads the cult or is simply a member I haven ' t yet determined , but I ' m positive that the two are connected . The cultists scour the land for relics and items of power , and they seem to count a large number of necromancers as part of their order . I wouldn ' t be surprised if they had ties to some Daedric Princes or other . Molag Bal , if I had to hazard a guess . Daedra , too , appear to be arrows in Angof ' s quiver . He casts them out into the world as a farmer throws seeds into the wind . I ' m sure there are more of Angof ' s minions hiding in plain sight , but anything else I put forth at this point would be beyond pure speculation . Instead , let me turn to what I have discovered about the Reachmage himself . First , he seems to be poisoning the land in some way . The vile vines that grow wherever he has passed demonstrate how his foul magic pollutes the countryside . His very name — Gravesinger — speaks to his fascination and fluency with death magic . Death and decay are his domains , and he seeks power over life and death . His followers consider him a strong and persuasive leader . Many of them would literally die to please him . Such devotion isn ' t healthy , and I find it more than a little scary that someone could have such an effect on people . Angof seeks to cause as much chaos and mayhem as possible . Beyond that , I ' m not sure of his ultimate motives . Has he come to Glenumbra to conquer us or destroy us ? And in the end , does that distinction even matter ? All I know is , we have to find a way to stop him . We have to ! Well , I ' ll have to pick this up again at a later date . Now I have to head out and meet up with the Lion Guard at their redoubt near Cath Bedraud . Let ' s see if I can apply the knowledge that I ' ve gathered to the task at hand .
No More Shipments From Sentinel Content . We understand . You are quite good at what you do . It ' s your namesake , and you want people to know it . But scorpions aren ' t used to Wrothgar ' s weather . They inevitably find their way to the warmest place they can find — the only decent privy in this place . Burzunguk nearly lost a hand reaching for a pine cone . If we ' re forced to do our business in the snow , we won ' t let you do yours with the sand . No more shipments from Sentinel until the privy is scorpion - free . The Management
Sasana at - Abbas Sasana at - Abbas is a Redguard residing in Daggerfall , Glenumbra . She works at the Daggerfall Docks . Interactions . Bloodthorn Assassins . Bloodthorn assassins plan to kill King Casimir . If the King dies , the entire Daggerfall Covenant could fall apart .
Harbinger The Harbinger was a command - based rank in the Five Hundred Companions , a legendary group of warriors who came from Atmora during the Merethic Era , when Men were first beginning to settle in Tamriel . Fourth Era . By the Fourth Era , the Companions have not had a true leader since Ysgramor , as the rank of Harbinger and the organization , purpose , and traditions of the Companions have changed since the Merethic Era . During the Fourth Era , the Harbinger acts as chief advisor , resolves disputes , and clarifies questions regarding the nature of honor , justice and glory . The Harbinger ' s word is respected not just within Jorrvaskr , but throughout all of the nine Holds of Skyrim . Many Harbingers have come to pass , ranging from tyrant mercenaries to righteous , honorable and legendary warriors .
House of the Silent Magnifico House of the Silent Magnifico is a player home in . It is a medium - sized Redguard style house located across from the Sentinel Palace in Sentinel . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Consecrated Ground achievement . Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Manor Services Manor Services is a building is one of the three sub - sections of Indarys Manor , and can be travelled to in . The house can be accessed after reaching a sufficient rank in House Redoran . All of the items found in this loation belong to House Redoran . Notable items . The following items can be found at this location :
Blue Raider Mission Blue Raider Mission is one of three Raider Missions in . This quest is given by Devron , the leader of the Blue Raiders in Raider ' s Nest , who tells the hero to kill Yelnicin , the leader of the Gold Raiders . Notes . If this quest is taken before Gold Raider Mission , the Gold Raider Mission becomes inaccessible . The Red Raider Mission can still be taken regardless , but if the Red Raider Mission is taken first , the Blue Raider Mission cannot be completed .
Blackmoth Blackmoth is a city in the region of Dwynnen , High Rock . It is home to chapters of the Thieves Guild , Dark Brotherhood , Mages Guild , and the School of Julianos . The city also has a number of taverns , general stores , and pawnshops , as well as an armorer and a bank .
Skingrad Town Guard House Skingrad Town Guard House is located near the north east gate and is where the Skingrad town guards rest and eat . Inside are a dining room , storage room and sleeping quarters for all the guards . A small alcove serve as a study area and on the shelves beside the table are several guard uniforms and guard helmets . Behind a locked door is a private bedroom for the head guard .
Dark Magic : Three Pretexts Content . It is unfortunate that the arcane discipline known as " Dark Magic " has acquired such a pejorative name in the common parlance , as it tends to relegate the practitioners into that class of sorcerer slanderously known as " evil wizards . " To counteract such dangerous libels , it is handy to keep in mind the following pretexts : PRETEXT THE FIRST : Insofar as it negates , drains , and preys upon the magicka and power of other mages , knowledge of Dark Magic is a necessary safeguard that enables the reining in of rogue sorcerers . PRETEXT THE SECOND : Insomuch as it replicates some of the deleterious effects of spells cast by inimical Daedra , knowledge of Dark Magic is a useful tool for learning how to counter said effects . PRETEXT THE THIRD : Whereas its application is regarded by the ignorant as frightful and loathsome , use of Dark Magic to inflict condign punishment upon transgressors is a deterrent to crime and therefore a social good . That should silence the critics .
Fortify Speech Fortify Speech is a unique skill boost found on a few enchanted items in . It is similar to Fortify Barter , but affects both prices and persuasion checks . Enchanting . This unique enchantment cannot be learned at an Arcane Enchanter . It can only be found on the following items : Alchemy . Potions with Fortify Speech temporarily increase the target ' s Speech skill . No ingredients in Skyrim possess the Fortify Speech effect , meaning that Fortify Speech potions cannot be created at an Alchemy Lab , and can only be found as random loot in chests or as a world item . Blessing . The Blessing of Dibella can be gained for eight real - time hours by praying at a Shrine of Dibella . The blessing Fortifies Speech by 10 points .
Scroll of Summon Frost Atronach Scroll of Summon Frost Atronach is a Conjuration scroll that calls forth a Frost Atronach to temporarily fight alongside the caster . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell a Scroll of Summon Frost Atronach : Locations . A Scroll of Summon Frost Atronach can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 1666 possible occurrences ) .
Staff of the Frost Wall The Staff of the Frost Wall is a weapon found in . Effects . The Staff of the Frost Wall allows the wielder to cast to create a wall of frost on the ground that deals frost damage , an effect that emulates the destruction spell Wall of Frost . Charge consumed by the staff ' s use is reduced by higher Destruction Wall of Frost . Crafting . With the addition of the add - on , this staff can be created at Neloth ' s staff enchanter in Tel Mithryn . It requires the following components :
Oorg Oorg is an Orsimer warden found in the prison of Scarp Keep in the city of Orsinium . Interactions . One Ugly Mug . Oorg can be found overlooking the prisoners , one of which is a Khajiit named Zabani . She has been charged for thievery , but claims to have been framed .
Carmen Litte Carmen Litte is a Redguard commoner and the wife of Alberic Litte , a Mages Guild member and trainer . She is not a member of the guild herself . She resides in Chorrol . She can often be found in the Chorrol Mages Guild hall conversing with her husband , or in the streets of Chorrol .
Hranvard Frostfinger Hranvard Frostfinger was a witch of Eastmarch who was said to have sacrificed thirteen innocent people at once to the Daedric Prince Mehrunes Dagon , which briefly opened a portal from the Deadlands to Skyrim . Hranvard was slain quickly afterwords by the witch hunting Direfrost Family . But after she died the sky split apart and engulfed the witch hunters in flame , killing all thirty of the hunters except for the leader , Yllothon . He was spared by what was probably Dagon only so he could agonize over the loss of almost his entire clan .
Note to Graguz Content . Graguz , I appreciate your enthusiasm for converting potential candidates , but it has come to my attention that the survival rate of your converts is increasingly low . Perhaps a little more patience and a little less " personal application " might be more conducive to actually increasing our ranks instead of just thinning the general population . Be more careful . Or else . Azhnura
Banish the Ghost Banish the Ghost is a Knight Order quest available during the events of . A local Noble has asked their Knight Order to banish a undead spirit from their property , a task which the Agent is told to complete . Background . After completing several quests for one of the ten Knight Orders of the Iliac Bay , the Agent will be accepted into said Order . From that point on they will have to make their way up the internal rank ladder to gain more lucrative and noteworthy quests , to improve their reputation . Walkthrough . When the Agent has gained a sizeable amount of reputation within one of the Iliac Bay ' s ten Knight Orders , one of the Quester s will offer them the chance to perform a banishment . The Quester , who acknowledges that this is " normally the temple ' s problem , " states that it is a local Noble who has asked the Order to eliminate a haunting spirit . The Agent is henceforth sent to destroy the spirit , which has been haunting the Noble ' s property . A Noble Banishment . The Noble ' s property is revealed to be a nearby dungeon , the location of which is told to the Agent by the Quester . Once inside , the Agent will have to fight their way through a variety of creatures and humanoids roaming the dungeon , including a number of ghosts and wraiths . One of these ghosts or wraits will be the target spirit , although which of them is the target is only revealed when a notification appears upon its death . Once the spirit has been banished , the Agent must escape the dungeon and return to the Quester before the time limit expires . Rewards . The Agent will not receive any physical reward for completing the quest successfully , but will instead get a huge boost to their reputation within the region . The penalties for failing the quest remain true to a usual quest :
Vermai ( Battlespire ) Vermai are eyeless humanoid Daedra found in the realm of Oblivion . These creatures rarely display much in the area of intelligence , however they make up for that in strength . Their attack can prove a challenge when encountering Vermai at lower character levels . For this reason melee encounters are discouraged , ranged attacks are preferred . General stats . Weaknesses . Weakness to Fire
Fiery Breath ( Online ) Fiery Breath is a Dragonknight active skill in the Ardent Flame skill line in . Description . Deals 5 % Flame Damage in a cone in front of them and ignite enemies for 12 % Flame Damage over 8 Seconds . ( Level 1 ) Requirement . Unlocked at Ardent Flame rank 20 .
Ald Redaynia Ald Redaynia is a location in Morrowind , located in the Sheogorad region of Vvardenfell . Aicantar of Shimerene writes that the location , along with Bal Fell , Tel Aruhn and Tel Mora , were built in the Merethic Era by Aldmer i explorers , and that it was later used as a Wizard Tower by Altmer during the First Era . Guide to Vvardenfell lists it as a " remote fishing village " . The Vampiric Ring is located here as well . Quests . The Bitter Cup . Find an artifact to help sway Eydis Fire - Eye to betray the Camonna Tong .
Diary of Faire Agarwen Summary . This journal is the translated version of Unknown Book , Vol . III by noted Falmer scholar , Calcelmo . This journal recounts a harrowing and tragic tale of survival of one Snow Elf in the aftermath of the war with the Nords in the Merethic Era . It details how the Snow Elves began to hide in underground and seek refuge with the Dwemer . Content . Faire Agarwen Life Record " Third Marking " Tenth Kulniir " " It feels like years since we were forced into hiding . I dare not write where we stay for fear of endangering the good people of this house should this diary be discovered . We have been shown a kindness by this family once known to the Snow Prince . Even in death his great influence has ensured our safety . We were separated from many of our kin along the road when it became increasingly difficult to travel discreetly in our numbers . We were forced to go our separate ways and travel only at night . I have heard no news of where the others may have gone and fear I never shall . Our lives are forever changed . " Seventh Marking " Tenth Kulniir " " In the night I find it difficult not to focus on times past . There are moments in my rest when I still hear the laughing of young ones at play in the valley . Other times I see the pale fleckes of happy moments which were once so common in the land of the Snow Elves . I try not to dwell on these memories too long . Often the surroundings make it impossible to dwell on any happiness . We have been locked together in such close quarters for so long . We grow tired of each other ' s company . Even the strongest of us have faltered , with nothing to do but think on what is lost . I wake each day to forlorn faces and am reminded of where we are and all we have left behind . We are all yearning for a day when we can emerge from hiding and walk freely in the light once more , but I fear we are losing all hope that such a day will even come . " Tenth Marking " Tenth Kulniir " " I tire of the tears of women and children . My own have run dry . The men have begun to look upon us as if we are all weak , yet we have survived the same trials as they . I cannot bring myself to think on the numbers we lost in battle , yet I cannot force the images of my own losses from my mind and now , in a time when our people should be banding together in feels , we are drifting apart . The Nords have truly won . Our once great pride and unity are shattered . If we lose hope now we will never survive . Today many , myself included , have tried to speak out in voices of reason . There can be no hope without talk of our future . We can make no difference if our spirits remain broken . " Eighteenth Marking " Tenth Kulniir " " We know that we can never again be the Snow Elves and live freely . In that world we will forever be in hiding in one form or another , but there is no reason we cannot live life with the sun and the wind against our skin . There are those here who are friends to us and plan to help us once the threat has ended . We know now to survive , we must be born anew outside . We will appear . We belong here inside . We will carry our truth and our scars .
From the journal of Guradai , apprentice smith Content . Maybe it wasn ' t so stupid to come here , after all . Mother thought I was crazy , an Orc apprenticing among Redguards , but I ’ ll prove her wrong . We have so much we can learn from each other , even though we have our differences . Both of our cultures have respect for forging fine weapons and armor , we ’ re both proud and stubborn , and even though our styles are different , we value skill in combat . I have already learned new things about forging swords I never even thought of from Master Romasad , and there is much more to learn !
Alembic An alembic is an alchemical apparatus used to create potions in series of video games . According to Synnolian Tunifus and Anarenen , an Alembic " [ is ] a glass container in which the arcane properties of natural and supernatural substances are distilled from their raw ingredients . The substances are infused , then heated until vapor is produced . The vapor then condenses in a separate container , precipitating the distilled elements with the desired magical properties . Across all games . In , alembics are used to decrease negative effects of alchemy ingredients ( such as poison ) .
Burd Burd is a Nord Guard Captain of the Bruma City Guard . He leads the city ' s defense in the Battle of Bruma during the Oblivion Crisis of 3E 433 . Biography . When Burd joined the Bruma guard is unknown . He is notable for being the only Nord guard in a primarily Nordic city . As Captain , Burd instructs his men to respect the local Nords and their customs ; the townspeople consider him tough , but fair . He also serves as an advisor to Countess Carvain . Oblivion Crisis . Shortly after the start of the Crisis , Mythic Dawn spies began operating in Bruma , probing for weaknesses in nearby Cloud Ruler Temple in preparation for an assault . Though Burd and his guard fear that spies have infiltrated the city , they have little information to go on . Burd is suspicious of Jearl , however , who has recently returned from a trip . Hoping to find evidence of espionage , Burd grants the Hero permission to search Jearl ' s house . Inside is proof that the spies are in the city and that they plan to attack Bruma and Cloud Ruler Temple by opening a Great Oblivion Gate . After learning of this plot , Burd keeps the town guard on high alert , doing whatever he can to prevent Bruma from becoming another Kvatch . When Oblivion gates begin opening near the city , Burd quickly marshals Bruma ' s forces ; he then enters the first gate to see what awaits them . When Burd learns how to close the gates , he puts the guard on constant alert to prevent Daedra from overrunning the city . He also communicates with the Blades at Cloud Ruler Temple . Burd fights alongside the rest of the defenders to protect the town during the Battle of Bruma while the Hero goes inside to close the Great Oblivion Gate . Personality . Burd is a tough , determined guardsman , motivated above all else by dedication to his post ; his concern for Bruma gives him pause when confronted with Martin Septim ' s plan . Burd seems to feel a sense of kinship with his fellow Nords in Bruma , whom he instructs his guard to respect as much as possible . Burd is a strong man , wielding a large steel claymore in battle . He also displays prowess in Restoration magic , healing himself when necessary .
Vampiric Touch Vampiric Touch is a Restoration and Destruction spell available in . It affects a single enemy on - touch , absorbing a low amount of health from the target , giving it to the Hero . Boasting a 100 % success rate and lasting a base time of 5 ingame minutes , adding 2 extra minutes per level of the Hero , make this spell an extremely good choice to have available .
Devron Devron is the leader of the Blue Raiders in Raider ' s Nest , and a character in . He is in constant conflict with the Red and Gold Raiders . He is found in the blue section of Raider ' s Nest , in the west . Devron tells the hero to kill Yelnicin , the leader of the Gold Raiders . Devron can be killed himself if the hero sides with the Red Raiders .
High Ordinator Vermethys High Ordinator Vermethys Indoril is a Dunmer soldier of House Indoril , serving as the leader of the Militant Ordinators , a military branch of the Tribunal Temple alternatively known as the " Order of War . " She is found within the Hall of Justice in the Temple Canton of Vivec City . Vermethys is also the author of the books " " and " A Guide to Liturgical Vestments " .
Claudius Arcadia Claudius Arcadia is an Imperial commoner who is a prisoner incarcerated at the Imperial Prison . Claudius contacted the Night Mother through the Black Sacrament and arranged the assassination of a man named Rufio by the Dark Brotherhood ; dialogue with Rufio implies this may have been in retaliation for his killing of an unspecified female during a struggle . However , this was discovered , and he was arrested by the Imperial Watch . His house in the Talos Plaza District is currently being used as a base by the Legion .
Clan Shatter - Shield Clan Shatter - Shield is a non - joinable faction in . The Shatter - Shields are a wealthy Nordic family that live in House of Clan Shatter - Shield in the city of Windhelm . They control a trading shipping business . Background . The patriarch of the clan is Torbjorn Shatter - Shield , husband of Tova Shatter - Shield , they have two daughters named Nilsine and Friga . Unfortunately , Friga was murdered by the the Butcher , leaving the family heartbroken and cynical , especially Tova . A young Breton woman named Muiri also grew up with the Shatter - Shield family , being a close friend to Nilsine . Muiri got in a love relationship with a man named Alain Dufont , a criminal and swindler . Taking profit of Muiri ' s affections for him , Dufont used her to steal some of the Shatter - Shield ' s riches , most notably Aegisbane . The Shatter - Shields later discovered Dufont and Muiri ' s plot , while Dufont abandoned Muiri and fled with the riches , the poor woman was expelled from Windhelm and forced to go live in Markarth . Later , Muiri hired the Dark Brotherhood to assassinate Dufont , bringing Nilsine as an optional target . If the Dragonborn chooses to assassinate Nilsine , the family will be even more heartbroken , which will cause Tova to commit suicide in her own home , writing in a suicide letter that she couldn ' t endure the death of both her daughters , leaving Torbjorn as the last surviving member of the family . The Shatter Shields were also known for their successful and rich trading and shipping company , which was rivals with the East Empire Trading Company of Windhelm . In order to destroy competition , Torbjorn hired an outlaw pirate group known as the Blood Horker s to take care of the East Empire Company . The plot was discovered by the Dragonborn and the employees of the trading company , which proceeded to disband the Blood Horkers . Torbjorn was also known to treat his Argonian workers harshly , often giving them low revenues and placing horrible working conditions , this caused Scouts - Many - Marshes to tell the Dragonborn to convince Torbjorn to ease their working conditions .