Shadow Hunter ( Warcraft III ) These reclusive , wily jungle trolls are considered to be the highest authority within their respective warbands . They are masters of voodoo magics who can use their spirit - powers to both heal their allies and place curses upon their hapless enemies . The Shadow Hunters walk the line between darkness and light in hopes of salvaging the future for their savage brethren . Hero names . Zul ' kis , Zul ' abar , Zul ' rajas , Zul ' maran , Jo Jo Headshrinker , Shaka - zahn , Shakti - lar , Mezil - kree Information . A cunning Hero , adept at healing magics and voodoo curses . Channeling the spirits of their dark gods , the Shadow Hunters walk the line between darkness and light in the hope of salvaging the future for their savage brethren . Attacks land and air units . Shadow Hunter is not a good choice in the first game , since his skill relies on support , not recommended on FFA style map , but if the player endure long enough and play with your teammate , Shadow Hunter proved to be very useful . Shadow Hunter ' s most prominent skill is Hex , Hex is hilarious but extremely useful skill that can transform them into any critter , disabled them and they will move at its slowest , it is one of the best spell - interrupted skill that every orc players must have , besides Ensnare . Be careful , it is better than Polymorph because it can even cast or interrupt Heroes , making them temporarily useless ! Combined with Ensnare from Raiders , The result would be fatal for any enemy . Healing wave is a variation of Holy Light by less amount of heals and uses a bit more of mana , but granting heals a target and bounces to nearby friendlies . This is very useful when your ally had a bunch of units that lose HP so much , It is also better to team - up with Paladin , since Holy Light can heal at a good amount but only one target . Healing Wave has the major advantage that Holy Light doesn ' t have is Shadow Hunter can use Healing Wave to heal himself ! and because this skill can bounced - heal to the ally , making Healing Wave is very good with team gameplay . Serpent Ward is sometimes useless because it has too low HP to handle against enemy , but thank to no harm against magic , making Serpent Ward can be bother to spellcaster and Spell Breaker that try to control this ward , it is good to scout expansion and give visibility for a while , still , Witch Doctor ' s Sentry Ward work better at scout anyway , but unlike Serpent Ward , it can ' t attack , therefore , it must be warded together . His ultimate skill , Big Bad Voodoo is so vitally important that if some players luckily have another player playing orc and choose Shadow Hunter and keep him long enough , this can be game breaking in late game , but player must at least have invulnerability potion to making him invulnerable since Big Bad Voodoo doesn ' t turn The Shadow Hunter invulnerable . Overall , Shadow Hunter is very needed to every team gameplay , especially in late game , since has bounced - healing skill , Turn every enemy except mechanical units into critter , and Ultimate Skill that turn the tide of battle , making him can be a major headache to enemy as well . The warning to play this hero efficiently is Shadow Hunter is somewhat fragile , even Healing Wave doesn ' t help him a lot , you must control him very carefully when moving . Another warning is the player must check his mana , because he is a support hero , and useless when his mana is almost completely depleted , therefore , you must find an item which granting Brilliant Aura or Sobi Mask to making him use mana longer . Spells and abilities . Healing Wave . This is the Orcs ' main way of healing besides Troll Witch Doctor Healing Wards . Hex . Hex works on Heroes which also makes them unable to use any of their inventory items ! Use this ability on the most dangerous units to put them out of action . This spell is hilarious as is the Icon ! Hex does not affect summoned units . Hexed units move at speed 100 . Hex can be used to interrupt spells that require spell channeling . Serpent Ward . Serpent wards can hit air and ground . Big Bad Voodoo ( Ultimate ) . The Shadow Hunter will be the main target after you cast this spell . Place as many units in the way around him so that the enemy cannot reach him . You can also try using terrain or Hero Items such as Healing Potions to keep him alive . This spell can be interrupted . Read more here ( Spell Channeling ) . This ability is extremely useful in large team games where the Shadow Hunter can help other allied armies .