naist-nlp/zeshel huggingface dataset:
The Grave of Skar Content . Skar ' s hollow eyes gaze upon the camps , webs clotting his vision as firelight dances across his withered face . His open maw now stands as an entryway , open only to the worthiest among the Ashlanders . They walk before this towering beast , the fallen foe of their ancestors . There is no music or drink , but rather solemn contemplation and prayer . I only hear their murmured voices and the crackle of the flames . The Ashlanders say little to an outlander such as myself . They hold no love for any outside of their tribe , and a burning hatred for Dark Elves who follow the Tribunal . I feel turmoil growing , sunken into the ashen soil , fixed deeper than the legs of the fallen Skar . I feel there would be little hesitation among the Vvardenfell Dark Elves , should an opportunity arise for war . I try to understand their ways , their customs . Their history with the horrid beast , the house of their council , a shrine of their past . How was Skar defeated ? Why is his corpse used as their meeting grounds ? My questions are met with silence by most . Those willing to speak do so for the promise of food or gold , and even they have little to say . What I do know is that their ancestors defeated Skar in battle , though I ' m not sure how . Some speak of a spear , but not of who wielded it . Who was this mysterious warrior ? I would expect him to be well revered , honored among the Ashlanders . Why do none know his name ? The oral traditions passed , those shared among the campfires I ' m allowed to attend , they hold extraordinary details . Why does this name escape their memory ? The morbid grounds where the Ashlanders meet hold great importance as well . It reminds me of thanes that mount their kills above their thrones , a show of power and triumph . As the Ashlanders think upon their past victories , they also gain hope for future glory . They were the mer who felled this beast , the mighty Skar . What can they not accomplish , should the day come ? I look upon Skar ' s carcass , a shudder running through me . It fills me with dread , yet for these Ashlanders I believe he is a sign of hope , of strength . My gaze runs along their campfires and I wonder . What will come of that strength , of that pride ? What future is in store for these tribes ? Perhaps another Skar will rise and they will be the ones to defeat him . Or perhaps they will be the ones who are defeated . Only the passage of time will reveal that truth .
Scrolls of Praxis The Scrolls of Praxis are precedents by which the King or Queen of Alinor bases their decisions ; a tradition known as Ceremoniarchy . The birth and naming of Ayrenn was ordained by these scrolls , to which all Summerset , Auridon , and Artaeum celebrated her birth for fifty - five days .
Sumiril ' s Book , Passage 6 Content . And for once , Valenwood listened . And Ostion and the Valenwood became one . Together , we are the Wilderking , Ostion and I . Sumiril is our first creation , our hollow man , whom we raised from the dead . This is the truth of our existence .
36 Lessons of Vivec , Sermon 9 Content . Then came the war with the northern men , where Vivec did guide the Hortator into swift and tricky union with the Dwemer . The greatest demon chieftains of the frigid west were those listed below , five in unholy number . HOAGA , the Mouth of Mud , who appeared as a great bearded king , had the powers of Marshalling and breathing the earth . On the battlefields , this demon would often be seen on the sidelines , eating the soil voraciously . When his men fell , Hoaga would fill their bodies back with it , whereupon they would rise again and fight , albeit slower . He had a Secret Name , Fenja , and destroyed seventeen Chimer i villages and two Dwemer i strongholds before being turned away . CHEMUA , the Running Hunger , who appeared as a mounted soldier with full helm , had the powers of Heart Roaring and of sky sickening . He ate the Chimeri hero , Dres Khizumet - e , sending the spirit back to the Hortator as an assassin . Sometimes called First Blighter , Chemua could give clouds stomach aches and turn the rain of Veloth into bile . He destroyed six Chimeri villages before he was slain by Vivec and the Hortator . BHAG , the Two - Tongued , who appeared as a great bearded king , had the powers of Surety and Form Change . His raiders were small in number , but ran amok in the west hinterlands , killing many Velothi trappers and scouts . He fell in a great debate with Vivec , for the warrior - poet alone could understand the northern man ' s two - layered speech , though ALMSIVI had to remain invisible during the argument . BARFOK , Maid of Planes , who appeared as a winged human with lick - encrusted spear , had the powers of Event Denouement . Battles fought against her would always end in victory for Barfok , because she could shape outcomes by singing . Four Chimeri villages and two more Dwemeri strongholds were destroyed by her decision enforcement . Vivec had to stuff her mouth with his milk finger to keep her from singing Veloth into ruin . YSMIR , the Dragon of the North , who always appears as a great bearded king , had powers innumerable and echoing . He was grim and dark and the most silent of the invading chieftains , though when he spoke villages were uplifted and thrown into the sea . The Hortator fought him unarmed , grabbing the Dragon ' s roars by hand until Ysmir ' s power throat bled . These roars were given to Vivec to bind into an ebony listening frame , which the warrior - poet placed on Ysmir ' s face and ears to drive him mad and drive him away . ' The coming forth and the driving away brings all things around . What I shall say next is unpleasant to record : HERMA - MORA - ALTADOON ! AE ALTADOON ! ' The ending of the words is ALMSIVI .
Hannat Zainsubani ( Character ) Hannat Zainsubani is a Dunmer who was last heard of charting Mamaea . He is the son of Hassour Zainsubani in Ald ' ruhn and continues the family business as a merchant , focusing on the trade with ebony . He is also a member of the Thieves Guild . Background . Hannat is described by his father as an adventurous man . That is why he travels Vvardenfell to find new sources of valuable merchandise for the family business , eventually leading him to Mamaea . Interactions . Hannat Zainsubani . Hannat ' s father Hassour , who can be found at the Ald Skar Inn , has not seen his son since he headed for Mamaea to seek sources of fine ebony for the family business . He asks the Nerevarine to look for him if they happen to be in the area . Hannat turns out to be trapped by Sixth House dreamer inside Mamaea and needs rescuing .
The Gift of Arson Content . Firsthold is the key . Without Ayrenn ' s men holding the north , our Maormer allies will be free to move . Burning this little town is just a lark , yes . But it is for you , Lord Dagon . It ' s all for you .
Kvatch Cuirass The Kvatch Cuirass is a unique , enchanted piece of City Guard Armor that was originally owned by Savlian Matius , Captain of the Kvatch Guard . It is given to the Hero of Kvatch as a reward for completing the quest " The Battle for Castle Kvatch " .
The Oak and Crosier The Oak and Crosier is a large inn and historic landmark located in Chorrol . It has existed from at least before the coming of Tiber Septim , when it was hosted by an Argonian named Strong - Voice . Most recently it has been hosted by a Khajiit named Talasma who offers both food and drink . It sells a variety of teas , tonics , beers and liqueur from across Tamriel . Patrons include Praxedes Afranius , Otius Loran , Eugal Belette , Contumeliorus Florius and Casta Scribonia . The beds are 10 a night . The Oak and Crosier Cellar is behind the counter ; the door is locked .
Collapsed Burial Ground Collapsed Burial Ground is an unmarked location found in . Description . Just south of the Abandoned Shack is a ruined Nordic burial mound that ' s now overgrown with plants and trees . A Draugr has been pinned under the stones and it has a skill book on its body . Nearby is a burial urn and in another part of the mound is a chest .
Elomion Elomion was an eccentric Arch - Mage of what was most likely the College of Winterhold sometime during the First Era . He was heavily against the practice of soul - trapping , his reasoning being stated in a well known quote of his , " " Would you like to spend your afterlife powering my levitation staff ? " " . Elomion claimed to have never once in his life cast a soul - trap spell .
Fjrokvar Fjrokvar is a Nord barbarian and member of the false Skaal tribe on Solstheim . He can be found inside the Raven Rock Mine . Interactions . Under Siege . The Skaal have apparently attacked the colony . Falco Galenus and the others were able to push the attacks into the mine , but there are now workers trapped in there . Falco suggests to go in , eliminate the Skaal , and make sure the workers are safe .
Scroll of Red Scorn Scroll of Red Scorn is a Mysticism scroll that reduces an opponent ' s Personality while increasing the user ' s attribute by an equal amount for a limited time . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell a Scroll of Red Scorn : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Daggerback The Daggerback is a creature that appears in . Summary . A Daggerback is a species of boar , native to Wrothgar and Craglorn . Daggerbacks have sets of quils along the ridges of their backs . Craglorn ' s Dagger backs feature purple quills and similar coloured glowing eyes , due to magic polluution . Unlike there Craglorn variation , Wrothgar Daggerbacks will run away , upon being too near . Attacks . As their default level is 1 , the Daggerback features no attack and can be slaughtered without worry .
Telrav Telrav is an Imperial bandit found on the road to Ivarstead , northwest of Sarethi Farm . Interactions . Telrav ' s Request . Telrav is a bandit who impersonates a wounded merchant who has been the victim of a robbery . While traveling , his cart was ransacked and looted by nearby bandits . He convinces the Dragonborn to help him regain his cart , luring him or her into an ambush by the other bandits , which he joins in combat . Combat . As Telrav wears no armor , he remains vulnerable to melee attacks . His consorts are leveled , making them more difficult .
Temple Canton ( Online ) The Temple Canton is a canton that appears in Vivec City in . The upper level is referred to as the Vivec City Upper Canton when exiting the Archcanon ' s Office , and the lower level is referred to as the Vivec City Lower Canton when exiting the Library of Vivec or Hall of Justice .
Auriel ' s Bow ( Morrowind ) Auriel ' s Bow is a powerful artifact in created by the elven god Auriel . When the Nerevarine uses the bow , magic spells accompany the arrows . Acquisition . The legendary bow is the possession of Ralyn Othravel in the Tower of Dawn at the Ghostgate . The Nerevarine will have to pickpocket it or kill him to own it themselves . Quests . Auriel ' s Bow . If the Nerevarine joined House Telvanni , they will be asked by Therana to find a bow that " " smells of ash yams " " . She says that the " " smell " " is most potent near Ralyn Othravel in the Ghostgate . The Nerevarine must head there , take the Bow from him and return it to Therana . The Museum . If has been installed , then the Nerevarine can sell the bow to the Museum of Artifacts in Mournhold for 15 , 000 . If they have already handed the bow to Therana , they can kill her to obtain it again .
Zahkriisos Zahkriisos ( Dovahzul : " Zahkrii - Sos " , " Sword - Blood " ) is one of the named dragon priests in . He is the only leveled priest in the game , and his level is capped at 60 . Along with Ahzidal , Dukaan , Miraak and Vahlok , he is one of the five named dragon priests that can be fought by the Last Dragonborn on Solstheim . His full name translates to " Sword - Blood . " Interactions . The Final Descent . He is encountered inside the final chamber of Bloodskal Barrow , which is only accessible through Raven Rock Mine during the quest " The Final Descent . "
Siona Siona is a Redguard who can be found walking on the docks near Hunding Bay . Interactions . Arriving on Stros M ' kai . Siona can give directions to the Draggin Tale Inn . Dialogue . Brennan ' s Betrayal . After escaping the catacombs , Siona will notify you that there have been rumors of Captain Brennan betraying Cyrus .
Siege of Castle Karstaag Siege of Castle Karstaag is a quest in . Walkthrough . Rest and watch the cutscene , Hircine will tell you of a Rebellion at Castle Karstaag that he wants you to stop because someone he likes is the leader there . You will be in werewolf form which will make traveling to Castle Karstaag much easier than walking there if you are on Solstheim , otherwise you will probably want to wait until you are a human , though you will lose a large amount of health ( unless you kill a person nearby ) . Castle Karstaag is most easily found by heading North of Skaal Village and following the coast west .
The Rogue Wizard The Rogue Wizard is a Mages Guild quest available during the events of . The Agent is sent to kill a rogue Wizard , hiding from the Mages Guild in a nearby dungeon . Background . After completing several mundane tasks for the Mages Guild , and improved their magical skills , the Agent will be accepted as a member of the Guild . Guildmagister s will therefore begin to offer the Agent more difficult tasks , rewarding them with and a boost to their reputation , meaning they can climb further through the Guild ' s ranks . Walkthrough . After spending some time with the Mages Guild , and gained a fair amount of notoriety , the Agent will be asked to complete a more dangerous task . Speaking with a Guildmagister will reveal that a " crazed " Wizard has gone rogue , and is now a threat to the entire region . The regional ruler has asked the Guild to deal with the powerful rogue , and it is the Agent who must remove this threat from existence . The Power of Madness . The Wizard has holed themself up in a nearby dungeon , into which the Agent must delve if they are to end their threat . Inside , the Agent will face a variety of creatures and enemies , all randomly generated . The Wizard will appear as a mage , and will attack the Agent on sight . Once the Wizard lies dead , confirmed by a notification , the Agent must escape the dungeon and return to the Guildmagister before the time limit expires . Rewards . The Agent will receive a random magical item from the Guildmagister , alongside the boost to their reputation within the Guild . The penalties for failing the quest are relatively high by comparison , but will also see gains among some anti - Mage Guild factions :
Orders from Duke Renchant Content . Captain Hjurrun , It is imperative that we move forward and transition the city to Imperial control immediately . I regret to inform you that your hero from the lighthouse , « Vestige name » , has been asking questions and regrettably , does not seem to share our convictions . Though I would prefer to avoid shedding any blood in the transfer of power , I would urge you to act quickly and decisively should your friend try to intervene . Remember that we do this to save the city . Gods be with you , Duke Renchant
Scroll of Stormward Scroll of Stormward is an Alteration scroll that creates a shield of elemental lightning around the user , increasing resistance to Shock Damage by ten to fifteen percent , and damaging nearby adversaries by one point per second . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : Locations . A Scroll of Stormward can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Calm Creature Calm Creature is an effect and a spell in that temporarily reduces a creature ' s attack rating ( i . e . , its inclination to attack ) . The effect ' s magnitude is the value of the reduction of the attack rating . When the effect ends , the creature ' s attack rating returns to normal . Humanoids , undead , Daedra , and artifacts are not affected . Effects . Calm Creature – 1 – 30 points for 10 seconds on target Characters . The following people use and / or sell Calm Creature :
Ring of Ironhand Ring of Ironhand is a generic ring that is enchant ed to lower an adversary ' s available Fatigue , reducing their effectiveness in combat and ability to flee . Enchantment . Enchantment ID : " ironhand _ en " Acquisition . Ring of Ironhand appears primarily as a leveled item . There are 359 instances that it can possibly be generated , and 1 static occurrence on a shelf belonging to Verick Gemain at in Caldera . It is available for purchase .
Whiterun Dead Guard Whiterun Dead Guard is an unmarked location found in . Description . Outside of Whiterun at the base of where Dragonsreach is , the body of a dead guard ( Whiterun or Stormcloak ) can be found lying on some rocks with blood splattered on them . This is most likely the guard that was grabbed and thrown over the walls by Odahviing during " The Fallen " quest . Prior to " The Fallen , " there will be no guard lying on the rocks nor will there be any blood .
WHERE ARE THE PEOPLE Content . WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE WHERE ARE THE PEOPLE
Longtry ( Dwynnen ) Longtry is a city in the region of Dwynnen , High Rock . It is home to chapters of the Mages Guild , Fighters Guild , and the School of Julianos . The city also has a number of taverns and general stores , as well as a pawn shop .
Lights Out ! Lights Out ! is a quest available in . If the Dragonborn approaches Jaree - Ra in Solitude , he will state that he has a plan to rob an Imperial ship which will soon dock . He asks the Dragonborn to go to the Solitude Lighthouse and put out the fire there so that the ship will wreck on the nearby coast , then go talk to his sister Deeja . Little does the Dragonborn know , it ' s a setup that Jaree - Ra planned in order to attempt to kill the Dragonborn , to avoid having to give them a reward . Walkthrough . Put out the fire in the Solitude Lighthouse . Go upstairs and activate the fire to put it out . The wreck of the Icerunner will then appear on the shore . Return to Jaree - Ra . He will be down at the docks , next to the East Empire Company Warehouse . He will say that the work was well done , and that the ship wrecked near the coast just as he wished . The Dragonborn must go to the wreck of the Icerunner and speak to his sister , Deeja , to get a share of the loot . Find and Defeat Deeja . She will be located in the hull of the ship . Go down to the bottom level where water is beginning to puddle , moving past the Blackblood Marauders . Contrary to Jaree - Ra ' s assurance that the sailors would not be harmed , Deeja and the Blackblood Marauders have murdered everyone aboard the ship . The corpses of the sailors and the Imperial soldiers may be looted along the way . Deeja will first thank the Dragonborn for helping with the Solitude Lighthouse and then states that you ' ve earned a quick death , just before attacking . The note on her corpse will reveal where Jaree - Ra can be found . It is optional to kill all the Blackblood Marauders before talking to Deeja , taking the loot now from their boat before the marauders leave the Icerunner with it , or later at the end of the quest chain . Taking it straight from the boat may count as stealing . Deeja can be killed without speaking to her and the story will still progress , although there is the risk that the quest will not update ( ) . When exiting the Icerunner it is clear that Deeja was not kidding about the loot already being gone . Only one Blackblood Marauder will still be outside and all but one long boat gone . Travel to Broken Oar Grotto and Kill Jaree - Ra . Broken Oar Grotto can be found along the coast near the Solitude Lighthouse . Several beached longboats are clustered near the entrance . Blackblood Marauders patrol the grotto . Jaree - Ra will be on or near the large scaffolding in the area ' s center , guarded by more Marauders and Captain Hargar . Killing Jaree - Ra completes the quest . After the fight , a key can be looted from his corpse that opens the Icerunner ' s loot chest . Reward . There is no reward for this quest , but there is plenty of loot in Broken Oar Grotto . This includes a random spellbook , and 300 – 500 pieces .
The Prophet ( Knights of the Nine ) The Prophet is an Imperial who arrives in Anvil after the Chapel of Dibella is attacked and everybody inside is killed . While the City Guard has no idea how the killers got in and out without being seen , the Prophet believes that they were the minions of Umaril the Unfeathered . The Prophet spends all day outside the chapel calling for a champion who can find and recover the Relics of the Crusader and stop Umaril . Interactions . Pilgrimage . After the attack on the chapel , rumors will spread about the attack and the strange prophet who started speaking across from the temple . During the day , the Prophet can be found doing his sermon and at night can be found sleeping on a cot nearby . He is willing to give more information about the battle between Umaril the Unfeathered and Pelinal Whitestrake . Claiming that Umaril ' s spirit has returned and is seeking revenge on the Gods , he will explain that in order to stop him the " Eight and one " ( the original Eight Divines and Talos " the ascended " ) need a champion who can gather their relics and fight the incoming doom . If the Hero offers to take on the quest , he will have different responses based on how his question is answered : If told no , that they are not a worthy knight , he will grant permission to take the pilgrimage . He will give the Hero a Wayshrines Map and tell them he needs to pray at each of the wayshrines of the Divines . The Blessing of Talos . After the Sword of the Crusader has been cleansed , and all the relics have been recovered , the Prophet will show up at the Priory of the Nine and start speaking to the Knights of the Nine . When the Divine crusader arrives the Prophet will bless them with the Blessing of Talos , and will explain that Pelinal failed to kill Umaril because Umaril ' s soul escaped into Oblivion where Pelinal could not reach him . With the blessing of Talos , the Crusader can follow Umaril and kill his soul and defeat him forever . Conversations . Anvil . The following is the full speech of the Prophet in Anvil .
Prelate Nirilor Prelate Nirilor is a Snow Elf ghost who can be found at the Wayshrine of Resolution in the Forgotten Vale . Background . Prelate Nirilor was a priest of Auri - El tasked with helping initiates at a wayshrine find their way to the Inner Sanctum of the Chantry of Auri - El . Interactions . Touching the Sky . The Dragonborn must travel to the Forgotten Vale to retrieve Auriel ' s Bow .
Mirri Severin Mirri Severin is a Dunmer who lives on Solstheim . Background . She is the daughter of Vendil Severin and Tilisu Severin and part of a wealthy family that has contributed to Raven Rock . Interactions . Served Cold . Mirri is one of three named characters trying to assassinate Lleril Morvayn due to his ordered execution of their ancestor . The Dragonborn will be asked to find proof of her and her parent ' s involvement in the assassination attempt and will ultimately end up killing them .