naist-nlp/zeshel huggingface dataset:
Project Hound ' s Blood Project Hound ' s Blood is part of a project Relmyna Verenim is conducting at Xaselm . Content . Project Hound ' s Blood Project Hound ' s BloodDay 1 observations My theory stated before trial is thus : " Blending the most recent concoction of hound blood with that from a headless zombie will result in a beast with greater fury and resistance to pain . " Test 1 Subject 1 has the current concoction , and Subject 2 has the new mixture . Battle 1 : Subject 1 lasted approximately one minute before expiring , having done average amount of injury to Subject 2 . Subject 2 seemed not to notice most of the injuries it received . Battle 2 : After a drawn out combat , Subject 1 killed Subject 2 , but suffered near fatal wounds . Subject 2 fought to the bitter end with the same energy it started with . Battle 3 : Subject 1 went out very quickly . Battle 4 : Subject 1 lasted less that a minute . Subject 2 took little injury . Test 2 Subject A and B both have the standard blood . Subject C and D both have the new blood . Battle 1 ( A vs . B ) : Lasted just over a minute , both hounds suffering grievous injury , and somewhat bothered by their wounds . Battle 2 ( A vs . B ) : Nearly identical results . Battle 3 ( C vs . D ) : Lasted over two minutes , both hounds suffering grievous injury . Neither seemed very winded or bothered by their wounds . Battle 4 ( C vs . D ) : Lasted under 1 minute , both suffering grievous injury . Neither seemed very bothered by their wounds . It seems my original theory was correct . In future trials I will try watering down the headless zombie blood before adding it to the mixture , to gain some insight into the actual potency of the blood itself and determine how much of the additional effect is coming from its combination with the existing ingredients .
Fortify Willpower ( Oblivion ) Fortify Willpower is an apprentice - level Restoration spell in . Upon cast , it raises the caster ' s willpower by 5 points for 90 seconds . Acquisition . Fortify Willpower can be purchased from Tumindil , who resides in the Great Chapel of Julianos , Skingrad .
Arrows ( Skyrim ) Arrows are used in conjunction with bows to provide a method for attacking at long range . Their effectiveness is dependent upon the Archery skill plus the quality of the bow that shoots them . Arrows cannot be sharpened on a grindstone nor enchanted ( unlike bows ) . Arrows are one of the few weapons that cannot be crafted at an ordinary forge . In , however , arrows can be crafted at a forge . Mechanics . Unlike arrows in previous " Elder Scrolls " games , arrows in weigh nothing . This allows the Dragonborn to carry an infinite number of arrows . An arrow has a fixed damage score , which combines with the damage score of the bow to determine the amount of damage inflicted by a single shot ; however , the type of bow used has the greater impact on damage . Types of arrows . The following is a list of arrows available : < onlyinclude > < / onlyinclude >
Bravil Cuirass The Bravil Cuirass is a special chainmail cuirass worn by members of the Bravil Town Guard . It differs only in look , bearing the symbol of Bravil . Locations . The cuirass is worn by all members of the Bravil Town Guard and may be obtained by killing or stealing from them while they sleep . There are no guaranteed locations for this item .
Abandoned House ( Cheydinhal ) The Abandoned House in Cheydinhal is located along the west wall near the Great Chapel of Arkay . Upstairs is crushed furniture and some miscellaneous items . The basement houses the door to the Dark Brotherhood Sanctuary , though the Hero won ' t be able to open it until Lucien Lachance tells them the password after completing the quest " A Knife in the Dark . " The Count of Cheydinhal refuses to even acknowledge its existence .
Briarheart Geis The Briarheart Geis is a unique Forsworn axe , having one more base damage point than Forsworn axes . It also contains a unique enchantment that does 5 extra points of damage to Nords . Acquisition . This item can only be obtained by using the console command codice _ 1 . Smithing . It can be upgraded with a steel ingot at a grindstone and benefits from the Steel Smithing perk , which doubles the improvement . It can also be disenchanted in order to learn the weapon ' s enchantment .
Seanwen Seanwen is an Altmer Monk who resides in the Arena Canton in Vivec City . He is a Master - at - Arms and offers training in various combat skills and is a master trainer at Heavy Armor Training . Seanwen offer training in the following skills : Inventory . This character carries following items :
Rozag gro - Khazun Rozag gro - Khazun is an Orsimer residing on the island of Betnikh , Glenumbra . The Vestige will meet him during parts of the quest The Bloodthorn Plot . Interactions . Unearthing the Past . Lambur asked to investigate Grimfield to unravel more of the Bloodthorn cultists plan . The Bloodthorn Cult has invaded an ancient Breton graveyard and is raising zombies . The Seamount Orcs are concerned but are waiting for reinforcements .
Unused Characters ( Skyrim ) Unused Characters are all Non - Player Characters that were created for , but not implemented into the game . In some cases , dialogue with characters that " were " included into the game , may reference these NPCs , despite the fact that they are not present in the game world .
Hixinoag Hixinoag was an Argonian town in the province of Black Marsh . It was located north of the town of Slough Point , which served as a border crossing between Cyrodiil and Black Marsh , and was connected to Slough Point by the Commerce Road . It was a small collection of huts that were built in the mud of the swamps and possessed a site where the Underground Express could be accessed and taken to Gideon . The villagers mainly subsisted on trodh , tiny fish that could be found in the swamps around Hixinoag . Due to it being built in the mud , Hixinoag tended to drift and change position like many other towns in Black Marsh .
Maxelle Maxelle is a Breton who resides in the city of Daggerfall , Glenumbra . She can be found standing near Daggerfall Millworks listening to Crier Martine . Interactions . Chasing Shadows . The Prophet and the Vestige are seeking a way to rescue Sai Sahan , the Redguard who hid away the Amulet of Kings . The Prophet has called them to the Harborage .
Call to the Faithful Content . Tamriel cringes in pain beneath the heels of armies that bruise her face . Arrows rend Kynareth ' s holy gales , and all the Divines sadly shake their heads as their Commands are stifled by the drums of war . Oh faithful , the heretics surrounding us on all sides seek to propagate their blasphemies and lies , to trample on the legacy of Reman and spit upon the Divines themselves , endeavoring to bury them forever or obscure them behind a veil of lies . We true servants of the Divines know these profane foes , these misguided alliances , cannot and shall not prevail . Akatosh , invincible and eternal , will not forsake us if only we show our devotion , if only we stand up when so many have been beaten down before us , if only we cry out against the flood of pretenders and their cruel masters . We are called now , brothers and sisters , to silence the dissenters and Daedric thralls that surround us . We are roused by Akatosh ' s mighty roar and must not stand by as the Golden Hill shakes in resonating rage . Though we wear only simple robes , Stendarr defends us . He envelops us in light , in unbreakable Aedric glory . He turns aside the blades of the heretics and proclaims our eternal victory . Though we wield only our words , Julianos sharpens them to a razor edge . He forges our very minds into weapons , fills us with holy words to awaken the faithful . Though we may feel weak and afraid , Akatosh ' s might voice commands us forward , and we know that we will be conquering heroes , that we will set the Empire right by his command . To restore our beloved Empire , we must not falter or be shaken ; we must not cower before the armies that ravage our home . Now is the time to honor our pact , consecrated by His mighty blood . We are not abandoned ; no , we have been granted a sacred moment in which to prove our unwavering devotion , to stand against the tides of evil that erode our shores . Take up your implements of war . The Divines are your shield , your shining armor , your immaculate blade . They will carry us forth to drive the enemy out and restore rightful peace and order to Tamriel . Do not hesitate , for you must surely hear this call , echoing loud and true within your spirit . Clothe yourself in faith and do as the Divines command .
The Song of Pelinal , Volume 7 Content . On His Battle with Umaril and His Dismemberment ( And so after many battles with ) Umaril ' s allies , where dead Aurorans lay like candlelight around the throne , the Pelinal became surrounded by the last Ayleid sorcerer - kings and their demons , each one heavy with varliance . The Whitestrake cracked the floor with his mace and they withdrew , and he said , " Bring me Umaril that called me out ! " . . . ( And ) while mighty in his aspect and wicked , deathless - golden Umaril favored ruin - from - afar over close combat and so he tarried in the shadows of the white tower before coming forth . More soldiers were sent against Pelinal to die , and yet they managed to pierce his armor with axes and arrows , for Umaril had wrought each one by long varliance , which he had been hoarding since his first issue ( of challenge . ) . . . ( Presently ) the Half - Elf ( showed himself ) bathed in ( Meridian light ) . . . and he listed his bloodline in the Ayleidoon and spoke of his father , a god of the ( previous kalpa ' s ) World - River and taking great delight in the heavy - breathing of Pelinal who had finally bled . . . ( Text lost ) . . . ( And ) Umaril was laid low , the angel face of his helm dented into an ugliness which made Pelinal laugh , ( and his ) unfeathered wings broken off with sword strokes delivered while Pelinal stood ( frothing ) . . . above him insulting his ancestry and anyone else that took ship from Old Ehlnofey , ( which ) angered the other Elvish kings and drove them to a madness of their own . . . ( and they ) fell on him ( speaking ) to their weapons . . . cutting the Pelinal into eighths while he roared in confusion ( which even ) the Council of Skiffs ( could hear ) . . . ( Text lost ) . . . ran when Mor shook the whole of the tower with mighty bashing from his horns ( the next morning ) , and some were slain - in - overabundance in the Taking , and Men looked for more Ayleids to kill but Pelinal had left none save those kings and demons that had already begun to flee . . . It was Morihaus who found the Whitestrake ' s head , which the kings had left to prove their deeds and they spoke and Pelinal said things of regrets . . . but the rebellion had turned anyway . . . ( and more ) words were said between these immortals that even the Paravant would not deign to hear .
M ' aiq the Liar / Oblivion In , M ' aiq has emigrated from Vvardenfell to Cyrodiil . This time wearing a tattered robe and a tattered hood ( both only obtainable through a glitch ) , M ' aiq conveys information and comparisons about the differences between and " Oblivion " , as well as other topics that appeared on the game ' s forums . His information is no longer false , but may contain in - game jokes . Location . In a change from being stationary in Morrowind , he is almost constantly moving from one place to another . Beginning in the Nibenay Basin , he moves between Leyawiin and Anvil and every so often , searching for calipers for five hours . He will also go out of the map towards the Strid River , but he cannot be followed . Sometimes he will chase random deer in the wild for no apparent reason . He is the fastest person in and can outrun all purchasable horses except the Black Horse s of Cheydinhal .
Yazoga Yazoga is an Orsimer member of the Daggerfall Covenant found at Exile ' s Barrow , Wrothgar . She is at the barrow because her son , Khorozuth , has ventured into the barrow and has not returned . Yazoga has hired Meram Farr and Bardun , two mercenaries , to locate him during the quest " Thukhozod the Eternal . " Interactions . Thukhozod the Eternal . The Vestige helps a pair of mercenaries find Khorozuth inside of Exile ' s Barrow .
Lantern ( Skyrim ) A Lantern is a miscellaneous item mostly used for decoration in . Uses . Old rusty lanterns can be found by the Dragonborn throughout Skyrim . Lanterns that are lit and hanging on walls cannot be interacted with ; however , non - lit lanterns are scattered around and may be sold to a general store or used as a decoration in the Dragonborn ' s house . Unlike torches , they cannot be used as a light source .
Cloud Top Cloud Top is a landmark located far north and slightly west of Chorrol . There is a trail that leads there . The site consists of an ominous magical pillar , surrounded by ruined masonry . Interactions . Teekeeus sends the Hero to Cloud Top to retrieve the book Fingers of the Mountain from the charred remains found there . Later , after receiving the transcripts of the book from Earana , the Mages guild associate travels to Cloud Top with a Welkynd Stone to learn a powerful leveled lightning spell . The pillar in the center must be hit with a lightning spell in order to learn the new spell . Damage is taken by casting the incorrect spell type or not having a Welkynd Stone .
Forgotten Vale Forgotten Vale is a location in . It is a large glacial valley hidden deep within the mountains on the northwestern Skyrim peaks of Haafingar and the Western Reach of High Rock . The Vale must first be accessed through Darkfall Cave during the quest " Touching the Sky . " After it has been discovered , it can be accessed via fast travel . The valley features its own unique flora and fauna and a handful of caves and subsections throughout . The area also contains a large concentration of Falmer , who have built a series of walkways and camps throughout a canyon leading to the Inner Sanctum , one of the last Snow Elf bastions left . Geographic features . The valley is surrounded by vast , unscalable mountains making it completely isolated from the rest of Skyrim and a part of High Rock . It is split into two large areas which are separated by a narrow canyon . On the South - West side , it contains a waterfall that sits below a vast frozen lake . The other side , to the North - East , is a snowy forest environment dotted with exotic flora and fauna . Throughout the Vale there are many " hidden " treasures and other not obvious points of interest , so it is recommended to search throughout the place carefully for maximum loot and satisfaction . It is also rich in several types of ore , including silver , gold , quicksilver , moonstone ( mostly around the frozen lake and on the mountains ) and malachite ( common along the sides of the river ) . Quests . Touching the Sky . Journey through the Forgotten Vale and retrieve Auriel ' s Bow . Word Wall . To get to the word wall , go to the Wayshrine of Resolution and go south onto the frozen lake . In the middle of the lake there is a stone jutting out , with a staircase leading up one side . Upon approaching this stone , the Dragonborn will learn a word of the shout Drain Vitality . The two Revered Dragon s Voslaarum and Naaslaarum , if not previously triggered by walking around the lake , will burst from the ice and attack .
Moria Uulentanus Moria Uulentanus is an Imperial smuggler who resides in the cave of Nammu , in the Grazelands . Interactions . Ring in Darkness . The Oracle , Lalatia Varian , has had a vision of a ring in darkness , and needs someone to locate it , in order to help her unravel the meaning of her vision . The Ring of the Wind must be looted from Galmis Dren , the leader of the bandit gang at Nammu .
The Black Quill ( Book ) Content . For a culture that relies so heavily upon oral tradition and storytelling , few Orcs ever write anything down . The legend of Razotha Tale - Teller is a notable exception . Razotha the bard wasn ' t satisfied with being the greatest storyteller of her age . She wanted to guarantee that her stories would persist . So she commisioned a High Elf wizard to enchant a black feather plucked from a hagraven , creating the Black Quill . Any story written using the Black Quill will never be forgotten , or so the legends claim . Razotha passed the enchanted quill to her apprentice , and it was passed down this way until it and its last owner were lost near Coldperch Cavern - the home of the hagraven the black feather was plucked from .
Green Hall Dolmen The Green Hall Dolmen is a location that appears in . This Dolmen , in Grahtwood , is located just north of The Mage Stone , and east of the Elden Root Temple Wayshrine . North of this Dolmen is the Boar ' s Run Overlook , along with the Vinedeath Cave .
Books ( Morrowind ) Books are items that can be found and purchased in . The vast collection of books can increase specific skills , or be used to gather information for quests . Books vary from simple stories , to letters , notes , and journals that assist in quests and snippets of lore that help to become more familiar with the culture and history of Tamriel .
Netch Leather Right Pauldron Background . Netch Leather Right Pauldron is a type of Netch Leather Armor found in . Its effectiveness is determined by the characters skill level in Light Armor . Characters . The following people equip or carry this armor : Mercantile . The following people sell this item : Locations . This armor can be found at the following locations :
Tap Energy Tap Energy is a ranged Mysticism spell in that temporarily transfers Fatigue from an adversary to the caster , increasing the target ' s weariness and rejuvenating the caster . All Fatigue transferred is returned at the end of the spell ' s duration . Effects . Absorb Fatigue - 20 points for 30 seconds on target . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Byz Byz is a Goblin member of the Toothmaul Tribe found in Toothmaul Gully . Unlike most of his kin , he is non - hostile and can speak the common tongue . Background . Byz is a member of the Toothmaul tribe . The tribe members were all former slaves on the " big island " Byz recalls cleaning out dung pits and regular beatings . The master then took them away to their current home . They collect " trophies " from the Elves to remind them of their past hardships . Small for his size , Byz works cleaning the cave his tribe is living in . He learned to speak from the master by watching and listening . His tribe is helping Nelanya in return for arms and weapons . Byz will attempt to assist his tribe by helping find " The Toothmaul Contract " and introducing the Vestige to Chief Koth .
Naughty Nereid Players Content . Gather all and listen well ! The Naughty Nereid Players have come to town ! For the cost of a few paltry pieces of gold , you can witness the daring , the audacity , and the bawdy portrayal of your favorite tales — performed as only the Naughty Nereid Players can play them . Marvel at the tempting Tilwen , the wanton woman of a thousand faces — each more beautiful than the one before ! Drool over the magnificent mountain of a man , the Torrid Torolon . His very gaze has been known to melt the hearts of men and women alike ! Be mesmerized by the mysterious Ritabeth , the exotic and vivacious vision forged in the burning sands of Hammerfell . The Players promise to perform all your favorites , including " Netches , Netches , All Around , " " Brave Little Scrib , " and " Pesoris and the Argonian Maiden . "
Three Old Gods The Three Old Gods are the gods of the Ternion Monks that appear in . The Three Old God ' s aspects consist of the Fox , the Bear , and the Wolf . The Fox . The Fox is cunning , speed and agility . The Bear . The Bear is strength , might , and protection . The Wolf . The Wolf is sly and observant , ferocious and deadly .
The Mad God ' s Bargain The Mad God ' s Bargain is a quest available in . The Vestige and Shalidor journey to Eyevea , but Sheogorath left portals to Oblivion open and the island is covered in Daedra . The Vestige fights Haskill . Sheogorath , who has been making Valaste slowly insane with his cursed books , offers to take her to the Shivering Isles . They can decide whether or not to save her . Talking to Shalidor reveals that Sheogorath made him the same offer years ago — the offer that cost Shalidor Eyevea . He begs them not to make the same mistake he did .
Nanette Don Nanette Don is a Breton sorcerer , and the apprentice of Relmyna Verenim . She lives in Passwall , and is abused by Relmyna for even the slightest mistake . Interactions . Through the Fringe of Madness . If Nanette is spoken to , she will tell you about the gatekeeper ' s weakness , but if talked to in Relmyna Verenim ' s lab , she will not talk to the Hero because she does not want to be punished again .
Whiterun Hold Whiterun Hold is one of the nine Holds of Skyrim . It is the largest of the nine holds . Description . Whiterun Hold is the central hold of Skyrim . It is named for the capital city of the hold , Whiterun . The landscape is mostly boreal plains with vast , sparse tundra and flowing rivers ; however its most striking landmark is the Throat of the World , the highest peak in Tamriel . It is said among Nords that this is where mankind was first given life . High Hrothgar is an ancient monastery resting atop the mountain where the Greybeards dwell , masters of the Voice and trainers of the Dragonborn . This hold is also known for having a large number of Giant camps . The White River divides the region . Sparse plains extend from west of the river to the township of Rorikstead near the western border , which is situated on ideal farmland . Much of the area near the southern border and east of the river is mountainous . Whiterun appears to have stable security , but some residents complain that Whiterun ' s security is the worst in the province , calling it shameful ( perhaps referring to the lack of guards in one of the hold ' s villages , Riverwood , early in the game ) . Whiterun ' s insignia is a horse ' s head , which can be seen on the hold guards ' shields and on banners inside Dragonsreach . Locations . The following are locations that appear in the map in Whiterun Hold :