naist-nlp/zeshel huggingface dataset:
Rock - It Launcher The Rock - It Launcher is a big gun in " Fallout 3 " . Characteristics . The Rock - It Launcher allows one to shoot Rock - It Launcher ammunition , a wide variety of junk items from tin can s to teddy bear s , at their enemies . Heavier objects will arc more in flight outside of V . A . T . S . targeting ; given the rate of fire ( 3 . 3 / s ) and high action point cost ( 32 ) it may be important to aim freehand more often . The way that objects would be placed on a shelf is the way they fly from the gun . Silverware and tools will be shot horizontally , while empty Nuka - Cola bottle s and the like , which are placed on a shelf upright , on end , will be shot that way from the gun . Most ammunition is not weightless , and nearly any piece of junk can be used as ammunition . Ammunition can also be recovered and reused . Durability . The Rock - It Launcher can fire a total of about 100 objects from full before breaking . Locations . This weapon must be assembled as no set locations of it exist in the game . Bugs . One sometimes cannot use the schematics or even view them , even with all required components in their inventory .
Raider wreckage fortifications The raider wreckage fortifications is an unmarked location in the Capital Wasteland . These fortifications are located just southwest of broadcast tower KB5 . Layout . The fortifications are three stacks of cars turned into raider territory , two stacks have been converted into " vantage points " whereas the last ( and highest ) stack is a wooden plank leading onto a platform . On the platform there is a table with some loot . Notes . There can be up to 6 raiders depending on the Lone Wanderer ' s level , including one armed with a missile launcher . Appearances . These raider wreckage fortifications only appear in " Fallout 3 " .
Nellis medical station The Nellis medical station is a building in the Mojave Wasteland , located within Nellis Air Force Base . It is located southwest from the Nellis hangars , and neighbors the Nellis schoolhouse . Argyll , the Boomers ' doctor , treats his patients here . Layout . Besides some medical equipment , there are several beds , three of which have patients on them . Related quests . Volare ! - During the quest the Courier can offer to treat the three patients to increase with the Boomers . A Medicine level of 60 is required to be able to successfully treat every injured Boomer . Appearances . The Nellis medical station appears only in " " . Bugs . When entering the medical station for the first time , all the patients are standing in front of their beds . After leaving and re - entering the medical station , the patients will be found sleeping , overlapping the beds .
Concrete structure Concrete structures are a series of contructible settlement objects in the " Fallout 4 " add - on " Wasteland Workshop " . Characteristics . Concrete structures are made from a combination of concrete and steel as their base materials . There are some exceptions in the floors subcategory which are made from steel and another material . Unlike the other structures categories , concrete structures do not have any prefabricated items to build from and must be built from scratch .
Commander uniform The Commander uniform is a legendary outfit in " Fallout Shelter " . Characteristics . The outfit has long sleeves and buttons up the front . It has a high collar , a pair of breast pockets , a brown belt , and black boots . It provides dwellers who wear it gain 3 points to Charisma and 4 to Intelligence . Crafting . A high Intelligence statistic is needed to effectively create the Autumn ' s uniform .
District of Columbia Office of Software Management The District of Columbia Office of Software Management was an office of the United States government that regulated and managed requisitions and projects for software in the Washington , D . C . area . Appearances . The District of Columbia Office of Software Management is mentioned only in " Fallout 3 " .
Mayor outfit The Mayor outfit is a rare outfit in " Fallout Shelter " . Characteristics . A black suit with multiple pockets including a breast pocket with a handkerchief within it . A white shirt is located underneath the suit with a a patterned red and orange tie . A top hat and monocle are worn alongside this outfit . The suit provides + 2 Charisma , + 2 Intelligence and + 1 Luck . Crafting . A high Charisma statistic is needed to effectively create the mayor outfit .
Shotgun shell ( Fallout 3 ) Shotgun shells are a type of ammunition in " Fallout 3 " . Characteristics . The shotgun shell is common in the Capital Wasteland , as they are carried by all enemies that use any shotgun weapon . Locations . Shotgun shells may be found in a wide variety of containers . They can be found mostly in filing cabinet s , Enclave crate s , and , in rare cases , desk s . Almost every merchant has a good supply of shells , and even scavenger s and junk traders sometimes may have them in their inventory . Random containers average around 10 , while the Scrounger perk may allow up to 46 shells to appear in high - leveled ammunition box es . Also , gore bag s are a useful but somewhat rare source , yielding good amounts of ammunition ( average 24 , up to 60 with the Scrounger perk ) . In the Evergreen Mills bazaar , Smiling Jack will have around 70 of them in his inventory , which can be stolen with no Karma loss .
Guard brahmin herd for Grisham Guard brahmin herd for Grisham is an unmarked quest in " Fallout 2 " . Walkthrough . In Modoc , talk to Grisham ( Davin and Miria ' s father , Biff ' s brother ) about his slaughterhouse . When exiting the conversation , he ' ll ask if the Chosen One wants a job . Agree to it , and he ' ll send them to the brahmin pasture . The task at hand is to keep the wild dog s from killing his herd . Moving to the pasture , one should run north immediately to put themselves between the brahmin and the marauding dogs . There are 10 dogs total and they spawn semi - randomly , but always from the north side of the screen . Each brahmin they take down lessens the reward , so kill them as quickly as possible . Typically after a few have gone down , the rest become fully hostile , so be prepared . They can be nasty due to their high Sequence if not prepared . When all of the dogs have been killed , return to Grisham and he ' ll pay out according to how many brahmin were saved . If for some reason all the brahmin were killed , Grisham will charge the Chosen One $ 1500 instead . This leads to an unfixed bug , where it is impossible to actually pay him , and have to deal with all sorts of game - related nastiness . Bugs . Sometimes even if all dogs are killed and brahmin are saved , the game might think that the brahmin are all dead , failing the quest once leaving the area .
Charisma Implant Charisma Implant is a " " . Effects . This implant can be bought from Doctor Usanagi at the New Vegas medical clinic for 4000 . It increases your Charisma by one . Notes . Charisma is a stat that is easily bumped up to meet any requirement since many different armors and the stacking effects of alcohol give temporary bonuses to Charisma .
Convince Sid to Kill Himself Convince Sid to Kill Himself was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It was located in the Bloomfield Space Center . Background . The player can talk Sid into committing suicide ( Devil ' s Proxy ) . Walkthrough . If the player discovers Sid ' s festering guilt about implanting the heart bomb in Bear , the Charisma Boy may try to get Sid to kill himself . A really good Charisma Boy can talk Sid into strapping some C4 onto his chest , run up to Kyle the Hook , and take him out , too .
Rex ( Fallout : New Vegas ) The Mk . III Cyberhound , LEO Support Model , Serial no . B955883 , known to the people of Freeside as Rex , is a cyberdog in 2281 under the ownership of The King . He is suffering from neural degeneration as a result of his old brain . Background . Part German Shepherd , Rex is a " cyberhound Mk III law enforcement officer support model " that has been around since pre - War times . He was born as a regular dog in 2072 and served in the Denver City Police Department . Sometime before the war , he was cybernetically enhanced and turned into a cyberdog - serial no . B955883 , although the circumstances of his cybernetic alterations remain unknown . He survived the destruction of Denver and the harsh wastelands , at one point even fighting as part of Caesar ' s Legion . He later reached Freeside , where he came under the ownership of The King , who loves him dearly . Rex does not like rats , or hats , according to The King . The King says his dislike of hats may come from the fact that hat rhymes with rat . Interactions with the player character . Endings . ! < nowiki > # < / nowiki > ! Voice - over narration ! Description of the scenes ! In - game condition Appearances . Rex appears only in " " .
Danny ( Far Harbor ) Danny was a man who , with his family , ran an old homestead on the Island . Background . When his mother passed away and the fog of Far Harbor started to draw closer to his gates he decided to write a letter to Olympia , ( one of his family members ) to come back to him and his family and help him run the homestead . Appearances . Danny is only mentioned in the " Fallout 4 " add - on " Far Harbor " .
Raider ' s note Raider ' s note is a paper note in " Fallout 4 " . Locations . The note can be found on a random dead raider in the Commonwealth . It will start the unmarked quest " Treasure Hunt " to find a stash of caps at a random location .
Vault - Tec Workshop Vault - Tec Workshop is the fifth add - on , and third workshop add - on for " Fallout 4 " . It triggers automatically once level 20 is reached and the player character is outside the Institute . It will also trigger upon travelling to Quincy Quarries , which is south of Jamaica Plain . Release and availability . " Vault - Tec Workshop " was released on July 26th , 2016 on all platforms . Behind the scenes . This add - on bears a number of similarities to the mobile game " Fallout Shelter " , such as constructing a vault and maintaining a community within it . Vault dwellers in the DLC will also occasionally say lines that previously appeared in " Fallout Shelter " , such as , " " Who do you think would win in a fight , a lumberjack with tentacle arms or a shark riding a unicycle ? " "
Nightwear Nightwear is a common outfit to be worn when sleeping , in " Fallout Shelter " . Characteristics . The outfit has a button up , long sleeved shirt with long pants . It provides dwellers with an additional 3 points to Charisma . Crafting . A high Charisma statistic is needed to effectively create the nightwear .
Vault Dweller ' s memoirs The Vault Dweller ' s Memoirs are the introduction of the " Fallout 2 " manual . Written by the Vault Dweller himself , they are an account of his history from when he left Vault 13 up until he founded Arroyo . As it stands , it is the only information about the canonical outcome of " Fallout " , outside of a few references in the sequels themselves . Behind the scenes . The song mentioned in the line , " But as the song goes , I ' ll do it my way . " is " " sung by Frank Sinatra .
Alien atomizer The alien atomizer is an energy weapon of alien origin which is added to " Fallout 3 " with the release of the " Mothership Zeta " add - on . It is a standard sidearm that is carried by many aliens found throughout the ship . Characteristics . The atomizer is an alien pistol commonly used by the aliens onboard Mothership " Zeta " . It has an average rate of fire and does relatively high damage when compared to other sidearms found throughout the Capital Wasteland , second only to scoped . 44 Magnum s and their unique versions . With a 0 spread rating it is also dead - on accurate , making shots fire exactly on the crosshair for a 100 energy weapons skill user . Like the alien disintegrator it has a very high item HP , and its ray will ignite gas leaks it travels through . Note also that this weapon has an exceptionally high value - to - weight ratio ( 250 caps per pound at full repair ) , so scavenging the dozens of atomizers found in the course of " Mothership Zeta ' s " main quests can be a very lucrative endeavor . Durability . An alien atomizer can fire a total of about 714 times , the equivalent of 36 reloads , from full before breaking . Notes . The weapon also appears in " " as legacy content in the game files . However it can only be acquired through console commands . It has no name or Pip - Boy image , and when equipped it acts like a gauntlet rather than a gun .
Mandy Mandy is a recruit in " " and multiplayer character in " Fallout Tactics " multiplayer , where she can be recruited for 1781 game points . Background . A talented field nurse who cares about the people she treats , Mandy is sometimes a bit squeamish about her job . Consequently , while she ' s better at patching people up than actually performing surgery , she prefers to avoid it altogether and perform scouting runs into enemy territory . Availability . Mandy becomes available after the Warrior reaches the rank of Senior Initiate . Appearances . Mandy appears only in " " .
Euclid ' s C - Finder Euclid ' s C - Finder is a unique in " " . Characteristics . The Archimedes II orbital laser releases a huge amount of heat energy , capable of reducing many foes to ashes . In order to use Euclid ' s C - Finder , the player character must complete the quest That Lucky Old Sun and choose to direct power to Archimedes II at the end of the quest . The weapon can only be used once every 24 - hours in - game , due to the recharge time of the lasers . If the player has already completed that quest without directing the power to Archimedes II , the C - Finder cannot be activated . Euclid ' s C - Finder is not a weapon in its own right , but rather a targeting device , or " range finder , " for the Archimedes II orbital laser platform . As such , Euclid ' s C - Finder inflicts 0 damage on a direct hit to a target , with all the damage coming from the blast caused by the Archimedes II orbital laser strike . This also makes Euclid ' s C - Finder inoperable when fired indoors . Firing Euclid ' s C - Finder will result in a 5 second delay and an animated sequence on the weapon ' s display , before the impact of the orbital laser strikes the ground . During the delay , Euclid ' s C - Finder can be repositioned for a new target before the laser strikes . Euclid ' s C - Finder is not influenced by player ' s Energy Weapons skill . Pressing the trigger constitutes firing the weapon , which will alert nearby enemies before the actual laser hits . During this time , they may be able to move outside of the attack radius . Durability . Euclid ' s C - Finder can fire a total of about 3995 times from full before breaking . This would take approximately 11 game years were you to fire it once every day . Location . In Freeside , outside of Mick & Ralph ' s , the player character can find during the day . Max thinks the weapon is actually just a toy , as it is reminiscent of the popular 1950s - 60s toy laser guns for children . The player character can pay Max 1000 s , or 20 bottle caps with a Barter of 45 or more , for his " toy gun . " Otherwise , the player character can wait until Max goes to bed , usually after 9pm , then pickpocket the weapon from him , followed by a loss of Karma . The game has been known to display " talk " rather than " pickpocket " Max when doing this . If you press the interact button it will take you into the pickpocketing menu where you can steal the gun . This will result in no loss of Karma .
Legion slave ledger The Legion slave ledger is a and a in " " . Location . It is located on a table in the left hand side of Caesar ' s tent , in the right hand corner by some empty metal shelves . Bugs . Once the ledger is picked up , and even if it is used to convince Regis that an alliance with Caesars Legion is a bad idea , it will be forever marked as a quest item and cannot be removed from the player ' s inventory .
Fallout Tactics characters Factions . NOTE : Only key characters of each faction are mentioned in this section . Locations . Canyon City . There are no characters in this mission . Cheyenne Mountain . There are no characters in this mission . Paladin Andrew Reeves , the only character supposed to appear in the mission , was cut from the game .
Throwing stars Throwing stars are thrown weapons in " " and " Fallout Extreme " . Models . Throwing stars . An ancient Japanese martial arts weapon , they somehow made it to America . A type of throwing weapon , it was to appear in the game , and could be used by the player .
Blood sausage Blood sausage is a in the " " " Old World Blues " . Characteristics . Blood sausage is a healing item which restores the player ' s Hit Point s when consumed , and also temporarily increases maximum HP by 10 points . Locations . With the Them ' s Good Eatin ' perk , there is a 50 % chance that one or more will be in the inventory of any living creature killed by the player . Bugs . The in - game Pip - Boy description incorrectly shows " + 15 HP ( 20s ) " instead of + 10 Max HP for 240 seconds and + 5 HP for 20 seconds .
William Ennis William Ennis was an employee at the Sierra Madre . His locker can be found at the Puesta del Sol switching station , unlocked by a key found near Christine Royce ' s position for the gala event . He is referred to as " old man Ennis " in a terminal entry in the same location . His locker contains a note titled toxic samples which suggests that Ennis was one of the workers in the hazard suits to protect the Sierra Madre against the Cloud . Appearances . William Ennis is mentioned only in the " " " Dead Money " .
Searchlight Elementary School Searchlight Elementary School is a in the Mojave Wasteland . It ' s located on the far northeast side of Camp Searchlight . Layout . Searchlight Elementary School consists of a main room with one small storage area and three doors that open back to Camp Searchlight . Two s are inside . Notes . This location holds about 5 dino toy s that can be given to the little Boomers of Nellis Air Force Base for the " Malleable Mini Boomer Minds " quest . Appearances . Searchlight Elementary School appears only in " " .
Armor case Armor cases are containers in " Fallout 3 " and " " . Background . They often contain , and are identical in appearance to footlocker s . When discovered they are often locked , and the lock difficulties vary greatly . Just like any other lock , it is possible to break the lock while attempting a force lock , thus keeping you from the contents unless using the Infiltrator perk . They can also be found in safehouses . Most of them can be safe to store things in it . Locations . Prime location in " Fallout : New Vegas " is inside the Nellis hangars , where a total of 17 cases can be found . They have the same appearance as a metal box . Appearances . Armor cases appear in " Fallout 3 " and " " .
Cutting fluid Cutting fluid is a junk item in " Fallout 4 " . Characteristics . A lubricant and coolant used in metalworking . It is an oil based fluid that is contained in a small rust coated steel oil can . Cutting fluid can be broken down into three cans of oil and a piece of steel . It allows the player character a productive avenue for oil , a resource that is commonly used in defense and weapon modifications . Locations . Commonly found as random loot in toolboxes or in the open world . Notes . The game script will scrap three existing units of cutting fluid in a player ' s inventory to generate the required steel , leaving the player with two less than what they began with . However , the extra oil is not used in the process .
FRM files FRM is a file format used in " Fallout " and " Fallout 2 " . Purpose of FRM files . FRM files are unpaletted 256 - color image files containing either one or several images in one file . The palette used for FRM files come in the form of external palette files . All values within the FRM file are stored in Big - Endian ( Motorola ) format as opposed to Little - Endian ( Intel ) format . For those who don ' t know what the difference is , Big - Endian stores the most - significant ( largest digit place ) digits closest to the number ' s starting address , whereas Little - Endian stores values with the least - significant digits closest to the starting address . Ex : 3F : 2B : 3F : 2B 2B : 3F General information . The FRM File Format is used to store the images used in both Fallout and Fallout 2 . It stores all the images and animations , with the exception of those used on the splash screen and the movies . Each FRM file contains one or more frames of image data . The FRM file uses an index color model to store the image data . This means that each pixel is represented by an offset into a palette of colors . A color index of 0 , means that the pixel is transparent . The palette file to use is generally color . pal , but certain FRM files have their own palette files . These specific palette files have the same name as the FRM file , but with the extension . pal . For example : the palette file of helpscrn . frm is helpscrn . pal . A FRM file may contain image data for one or all of the 6 orientations used in Fallout . If a FRM file has the extension . fr [ 0 - 5 ] instead of the usual . frm , then that file contains image data for the orientation given by the last digit in the extension . Otherwise , the FRM file contains image data for either orientation 0 , or all 6 orientations . The FRM file contains info to correctly align ( or center ) the image data . For example : Image data should be aligned so that each critter ' s feet should be on the same level . Each frame contained within the FRM file has an offset from the previous frame which must be applied before rendering . This offset ensures that in an animation sequence each frame is correctly aligned . The center of the image data is the center of the bottom edge of the frame . To find the position of the top left corner of the frame ( needed for rendering ) : Information about palette . Frame data comes in the form of byte color indexes to a 256 - color palette . Hence a byte with the number 137 would correspond to color 137 in the palette .
Wooz Wooz is one of the ghoul s of Gecko and the owner of The Harp , the only bar in the town . Background . An extremely tall and lanky ghoul with long hair , Wooz is a rather eccentric ghoul : he tells strange stories of severed heads in hell and is obsessed with playing Tragic the Garnering , although he is not as good at it as he thinks . His patrons do seem fond of his stories , though , as they advise the Chosen One to ask him to tell a story . Appearances . Wooz appears only in " Fallout 2 " .
Toccamatta Toccamatta was the High Inquisitor and Gammorin ' s right hand in 2197 . Background . Toccamatta was the High Inquisitor of Gammorin ' s Army , as well as Gammorin ' s second - in - command . He specialized in torture and had a ninety - nine percent success rate at getting prisoners to confess to just about anything . Toccamatta was the last survivor of a robot ambush . He took General Barnaky prisoner in St . Louis , and was carrying him to Gammorin when they were attacked . He alone knew that the General was taken alive . By the time a Midwestern Brotherhood squad reached Osceolla , he was dying . With his last breath he revealed another piece of information that was crucial to the plot . Appearances . Toccamatta appears only in " " . Behind the scenes . His name is a reference to , the Grand Inquisitor of the Spanish Inquisition during the last part of the 15th century , who was in a very similar position .
Bodyguard ( Fallout : New Vegas ) Bodyguards are people working in Freeside in 2281 . Background . Bodyguards are Freeside locals who will offer protection to gamblers who wish to gain access to the strip , or travel around Freeside . There are also female bodyguards that are in Freeside . However , they are not commonly seen . Some of the Kings gang members are also bodyguards . There are six bodyguards in New Vegas , they can be found by Freeside ' s north gate and Freeside ' s east gate . Appearances . Bodyguards appear only in " " .