Inn Inns , also called hotels or lodgings , exist in almost every " Final Fantasy " game . Although there may not be an actual inn , there are generally areas where the party may rest , existing in the form of a bed or tent . When the player characters rest their HP and MP are restored , and most status effect s are cured . Sleeping at an inn usually costs gil . Usually , staying in an inn is the cheapest way of restoring the party ' s health , as opposed to using items such as Tent s or Cottage s . The music that accompanies an overnight stay is usually called " Good Night " . Appearances . " Final Fantasy " . In the original NES version , the player can stay at inns to heal the characters ' HP and recover magic charges . This is the only way to recover the party besides Tents or Cottages , as the NES original has no Ethers . Saving was only possible by sleeping at inns or by using a Tent or Cottage until the " " version . KO ' d characters are not revived during a stay at an inn . The inn prices differ from town to town . Inn prices : " Final Fantasy II " . The inn prices depend on how much of the party ' s HP and MP need restoring . KO ' d characters are not revived . In the NES version , formula _ 1 , where HP and MP are the total amount of HP and MP , respectively , to be restored ; results are to be rounded down by integer . In other words , every 4 HP or 1 MP cost 1 gil to heal . The player will be allowed to stay at an inn for free if all party members are fully recovered . " Final Fantasy III " . Inns fully heal the party and feature item shops inside . The inn prices vary depending on the location . Inn prices : " Final Fantasy IV " . Inns retain the function they had in previous installments , but the player can get free stays due to storyline events ; for example , the attack on Rydia in Mist . Inn prices : " Final Fantasy IV - Interlude - " . Inns act the same way as the previous game . While there are inns in both the Feymarch and Cave of Eblan , the player can ' t sleep there . Inn prices : Inns act exactly the same as they do in " Final Fantasy IV " , but with the introduction of the Moon Phase system , it has the added effect of changing the moon to the next phase . The only time it doesn ' t do this is during the Eblan Four ' s missions in Edge ' s chapter . " Final Fantasy V " . The player can have free stays thanks to storyline events , but that also happens in places that aren ' t inns , like the case of Zok ' s house in Tule . " Final Fantasy VI " . Like other games , inn prices vary depending on the town . If the party stays at any inn while Shadow is a party member , there is a chance he will have a dream . There are four dreams which are episodes of Shadow ' s past . Inn prices : " Final Fantasy VII " . With varying prices , inns appear in every town , and fully restore HP , MP , and remove status effects . Sleeping is sometimes required to move the storyline forward , such as at the Forgotten Capital . In Bone Village taking part in the excavation minigame counts as staying at the inn , and the party will be healed by the morning . " Final Fantasy VIII " . Inns are called hotels and offer save point s and resting areas to restore health and status . In many hotels the player can find issues of Timber Maniacs . Some of the hotels contain bonus story plots or act as the location of major story events . " Final Fantasy IX " . Inns appear in nearly every city and town , and many with resident moogles to save the player ' s game . Prices vary per inn . Sometimes , the party stays for free at the castle in Lindblum for story events . " Final Fantasy X " . Inns make a less frequent appearance , as the game ' s save spheres offer immediate , free healing . Instead , inns appear in the form of travel agencies , an Al Bhed - owned chain of establishments across Spira . The travel agencies are owned by an Al Bhed named Rin . " Final Fantasy X - 2 " . The travel agencies no longer house guests and now they only sell items . It is possible to rest at the cabin in the " Celsius " free of charge . Resting in the cabin once each chapter unlocks a bonus scene in the final chapter . " " . Inns recover health in exchange for time . Lightning can rest at inns , which are found in various locations . The player can rest at an inn until the hour of their choosing and restore all of Lightning ' s HP . The latest one can stay is until 6 AM when Lightning must return to the Ark . " Final Fantasy XIV " . In Legacy " Final Fantasy XIV " , Players can gain access to a private inn room in each city state after completing a sidequest . By logging out or staying inside those rooms , players start gaining a " rested bonus " , which provide 50 % extra experience when killing enemies under its effect for a set period . It is also possible to watch every quest cutscene previously seen by using the " Unending Journey " book , and store Artifact equipment and seasonal events rewards in the Armoire . Players may also logout by sleeping in the bed , which starts a unique sleeping animation for each race and a relaxing remix of the " Victory Fanfare " . While sleeping on the bed does not provide bonuses to the rested experience , it is a required step for some quests and the character may dream while sleeping , which rewards the player with food items if they check the bed after the dream ( if the character dreams about incubating an egg , one can find a boiled egg by checking the bed after logging in ) . There ' s also the possibility of triggering a special nightmare cutscene as part of the Seventh Umbral Era events . Players can set up one inn room as a secondary home point , allowing easy access via the return command . Crafting is disabled inside inn rooms , as it would consume the resting bonus as it is accumulating . The NPCs mention the restriction is a way to keep guests from disturbing the peace , but it is still possible to use loud single - target abilities like Flare . Inns return in " A Realm Reborn " , and are automatically unlocked early in the Main Scenario . The Armoire and " Unending Journey " reprise their functions . In addition , a Summoning Bell is available to call retainers and , once the appropriate quest is completed , the Aesthetician to adjust the player character ' s appearance . " Final Fantasy XV " . As an alternative to camp ing , the party can pay to stay in hotels or caravans to rest and advance time to the next morning . The party will receive an EXP multiplier of up to 3x for staying in them , but can ' t cook while in lodgings . " Final Fantasy Mystic Quest " . Inns can be found in the towns of Aquaria , Fireburg and Windia . They all take a fee of 95G . A house in Foresta allows healing for free , so the player can get away with never paying for inn services — granted , the trip through the Focus Tower takes about a minute , so inns are more for convenience than necessity . " Final Fantasy Adventure " . Inns functions no differently from other RPGs : by paying a certain amount of GP , Sumo ' s HP and MP are restored . It cost 10 GP to stay at the inn . A few inns are found on the overworld , and these ones cost 10 GP too . " The Final Fantasy Legend " . Inns are almost functionally identical in the first two " Final Fantasy Legend " games , charging the player a rate based on lost HP . They also restore Mutant and Monster abilities to their full charge for free . For this reason , it can be cost - effective to use healing techniques before using an Inn . Inns cannot restore KO ' d characters : this must be done instead at a House of Life . " Final Fantasy Legend II " . Inns will also restore the use of items equipped to Robots ( to the already reduced 50 % maximum ) , and can now easily restore KO ' d characters . Before going into an inn , the player should use the Cure ability to restore their HP if they have it . The innkeeper only charges for lost HP , and not for the lost uses . " Final Fantasy Legend III " . Inns charge a cost based on lost HP and MP for all party members . The Berth unit for the " Talon " can provide a free , portable Inn for the party , but can be permanently lost if the player does not collect it before leaving for Pureland . Inns are where the Heroes of Light restore their HP and AP and remove status effects . " Bravely Default " . Inns fully heal the party ' s HP , MP and removes status effects and appear in major cities and town . While not an inn , the Adventurer will fully heal the party when in dungeons , for a price . Inns act the same as the previous game . The Adventurer can heal the party when in a dungeon , though for a price . When in certain dungeons , the player can find the Comrade , who when spoken to , initiates a tent event . After the tent scene , the party will be fully recovered for free . Etymology . s are generally establishments or buildings where travelers can seek lodging and , usually , food and drink .