SPYRAL " SPYRAL " ( " Supairaru " ) is one of two formerly " TCG - only " archetypes that premiered in " The Dark Illusion " , with the other being " Subterror " . It includes the " SPYRAL GEAR " and " SPYRAL MISSION " sub - archetypes . Design . Appearance . The " SPYRAL " cards seem to be based loosely on the " " spy series as well as potentially the " Metal Gear " video game series . Etymology . " SPYRAL " is a play on the words " spy " and " spiral " . The archetype ' s name may also be a reference to Spyral , a espionage agency . Playing style . The " SPYRAL " archetype focuses upon quickly Summoning " SPYRAL Super Agent " and maintaining it on the field in order to derive advantages from the archetype ' s other cards . As such , " Super Agent " serves as the core of the archetype , with many of its other cards supporting it directly . " Super Agent " can be Special Summoned from the hand if the controller correctly declares the card type of the top card in the opponent ' s Deck , and if it is Special Summoned via the effect of a " SPYRAL " card , allows the controller to destroy a Spell / Trap Card the opponent controls . " SPYRAL Tough " is treated as " Super Agent " while on the field or in the Graveyard , allowing the controller to make plays even without " Super Agent " . While " Tough " cannot be Special Summoned from the hand like " Super Agent " can , his effect can destroy any card on the field . While " SPYRAL Sleeper " is not treated as " Super Agent " , he does offset that with more ATK points and the ability to destroy two cards during either player ' s turn . " SPYRAL Resort " searches any " SPYRAL " monster from the deck , giving the player quick access to " Super Agent " . " Resort " also gives protection to " SPYRAL " monsters so that they cannot be targeted by the opponent ' s card effects , giving " Super Agent " longevity . Lastly , a monster must be returned to the deck every turn as a maintenance cost for " Resort " , otherwise it is destroyed . The controller can use this to recycle " SPYRAL " monsters to be searched next turn or any other monster he / she chooses , such as hand traps ( ex . " Maxx " C " " , " Ghost Ogre & Snow Rabbit " , etc . ) and monsters Special Summoned from the Extra Deck for later use . Due to the importance of " Super Agent " to the archetype as a whole , the " SPYRAL GEAR " sub - archetype is focused upon helping the player to support it . In particular , the first effect of " SPYRAL GEAR - Drone " allows the player to manipulate the order of the top 3 cards in the opponent ' s Deck upon its Normal or Special Summon , thus making it significantly easier to Special Summon " Super Agent " with its own Summoning condition . For its second effect , " Drone " can also Tribute itself to increase the ATK of " SPYRAL " monster by 500 for each card the opponent controls , potentially turning " Super Agent " into a strong beatstick to allow it to go toe - to - toe with stronger monsters . The second effect of " Drone " to place itself in the Graveyard also has good synergy with its third effect , allowing the controller to banish it and another " SPYRAL " card from the Graveyard to return " Super Agent " from the Graveyard to the hand . " SPYRAL GEAR - Last Resort " can equip to a " SPYRAL " monster to protect it from destruction and allow it to attack directing , simultaneously setting up cards in your Graveyard . " SPYRAL GEAR - Big Red " allows the controller to Special Summon a " SPYRAL " monster from the Graveyard and equips itself to the Summoned monster , preventing its destruction by battle , making especially beneficial for triggering the effect of " Super Agent " and helping it to survive on the field . " SPYRAL GEAR - Fully Armed " equips to your " Super Agent " , turning it into an offensive threat that can permanently remove opposition . " SPYRAL GEAR - Utility Wire " returns a card to the top of your opponent ' s deck , assisting in the resolution of the effect of " Super Agent " . " SPYRAL Quik - Fix " enables the player to quickly amass " SPYRAL GEAR " cards , adding 1 from the Deck to the hand when it is Normal or Special Summoned . Further augmenting its searching capabilities , " Quik - Fix " can also Special Summon itself from the Graveyard if the controller discards a card while they control " Super Agent " , providing an easy avenue to place " Drone " in the Graveyard to use its third effect . It is to be noted that " Quik - Fix " banishes itself if Special Summoned with its own effect , but this can be averted by overlaying it with " Drone " or another copy of itself to Xyz Summon a Rank 1 Xyz Monster , such as " Sylvan Princessprite " , setting " Quik - Fix " up to be placed back into the Graveyard for its effect to be used again . " Quik - Fix " is also an eligible target for " Machine Duplication " , which will provide the player with significant card advantage . The " SPYRAL MISSION " sub - archetype is focused around rewarding you for completing your combos . " SPYRAL MISSION - Assault " allows the controller to draw a card whenever a card the opponent controls is destroyed by a " SPYRAL " card . " SPYRAL MISSION - Recapture " takes the opponents monsters when you Special Summon a " SPYRAL " monster . " SPYRAL MISSION - Rescue " can add a " SPYRAL " monster from your deck to your hand . " SPYRAL MISSION " cards also have effects in the Graveyard , with " Assault " summoning a SPYRAL monster from the hand , " Recapture " banishing itself to protect " Super Agent " from destruction , and " Rescue " Special Summoning a " SPYRAL " monster from your Graveyard during either player ' s turn . " SPYRAL Master Plan " searches " SPYRAL MISSION " cards and , if sent from the field to the Graveyard , searches " Resort " and any " SPYRAL " monster . This card can be discarded as cost for the Graveyard effect of " Quik - Fix " , who can search a " Big Red " in order to Special Summon this card from the Graveyard . " Charming Resort Staff " and " SPYGAL Misty " support the " SPYRAL " archetype , but are not " SPYRAL " cards . " Resort Staff " allows " Super Agent " to beat over larger monsters . Once destroyed , " Resort Staff " Special Summons " Super Agent " from the Deck and can be banished from the Graveyard to add a destroyed " Super Agent " to the hand , further ensuring his survival . " Misty " allows the player to draw a card and can return " Super Agent " and one monster the opponent controls to the hand , allowing for " Super Agent " to be Summoned again . Weaknesses . Because the archetype is heavily dependent on Special Summoning " Super Agent " , any cards that restrict the controller ' s access to it by preventing it from being used , such as " Psi - Blocker " or " Prohibition " , will render a majority of the archetype ' s combos unusable . This is also the case if " Super Agent " is banished and the controller has no way to retrieve it from the Banished Zone . As " Super Agent " is dependent on the player knowing the card type of the top card in the opponent ' s Deck to trigger its own Summoning condition , any cards that rearrange the order of cards in the opponent ' s Deck , such as Searcher s , will significantly slow the archetype down . This is also exacerbated if the opponent changes their Deck order after the controller uses the first effect of " Drone " , as said effect is designed to make it easier to both Special Summon " Super Agent " and predict the opponent ' s strategy on the basis of what card they will draw . This weakness can be alleviated through the use of " Convulsion of Nature " , which will reveal the face of the Deck ' s top card while it is active , eliminating any guesswork on the controller ' s part . Following the release of Circuit Break and the addition of " Double Helix " , the archetype received a massive consistency boost alleviating its major weaknesses . However , " Droll & Lock Bird " can completely shut down the archetype for a turn as they need to be able to search continuously to get their plays off the ground . Alternatively , you can cut off their access to the ability of " Double Helix " through " Ash Blossom & Joyous Spring " or render them permanently unable to use it through " Ghost Reaper & Winter Cherries " . They like to Special Summon a lot , so " Maxx " C " " is also a viable counter .