Train ( Final Fantasy VII ) Trains in the " Compilation of Final Fantasy VII " are part of a train system used in Midgar as the city ' s public transportation system between the city sectors . The system is run on Midgar Standard Time , with the system threaded throughout the city ' s upper plate and linked to a neglected Train Graveyard in the city ' s slums via a giant circular track that spirals up the city ' s central pillar . These rail systems are heavily monitored by the city ' s security system , with various security checkpoints along the routes used to automatically scan the ID cards of the passengers . An invalid ID results in the train being locked down car by car . Story . " Crisis Core - Final Fantasy VII - " . Zack Fair ' s first training mission takes place on the roof of a moving train ; part of a digital holographic training simulation used to train SOLDIER members . Another train can be seen at the Sector 1 Station , which links to the Sector 5 Slums with Sector 8 . The train is called the MK93 II , however , a boy at the platform says that an even newer model , the MK100 - 90 , is in the works . " Before Crisis - Final Fantasy VII - " . The Player Turk is tasked with the protection of Professor Rayleigh from the forces of AVALANCHE while traveling onboard a train . As the professor is carrying classified materials on SOLDIER , and so is a highly valuable target , a small unit of Shinra Military troops are also issued to ensure her protection ; among them a young trooper called Cloud Strife . " Final Fantasy VII " . The Midgar train system is used by Cloud and the members of the reformed AVALANCHE group to enter Sector 1 and bomb the Sector 1 Reactor and later used to escape the scene ; using fake ID cards , they then returned to the Sector 7 Slums . Locations . Last Train from Midgar . Cargo Car . Accessed from the Sector 8 - Bridge after a cutscene , Cloud meets the rest of AVALANCHE in this car . It is dark with a blue tint , due to its lighting , and mostly metallic and filled with wiideb crates , and contains no passengers . Car # 1 . The second car , this contains a few passengers , until Barret scares most of them away . To Sector 7 - Sector 7 Slums Station . The car contains green benches along the side , and all the members of AVALANCHE can be interacted with here . At the front right , Jessie stands next to a routemap , which Cloud can access by speaking to her . Train to Sector 4 . This train takes the party to Sector 4 - Tunnels . A timer occurs here during their escape , though if it finishes before the fifth car , the player will jump off early . Car # 1 . The first car accessed from Sector 7 - Sector 7 Slums Station . This contains multiple non - player characters , though the one at the back - right can offer an item when spoken to . The timer here is fifteen seconds . Car # 2 . The second car is identical in appearance , though the camera angle is flipped . This time , the non - player character at the front - left must be spoken to in order to obtain the item here . The timer here is fifteen seconds . Car # 3 . The third car is viewed from a completely different top - down camera angle . This car features a gil thief who robs from the player , who can be chased down and made to return their gil . The timer here is thirty seconds . Car # 4 . The fourth car is identical in appearance to the third , and features no non - player characters with items . The timer here is seventeen seconds . Car # 5 . The fifth car is identical in appearance to the first . This is the final car , and the party always gets off here . The passengers here are all Shinra soldiers . Coal Train . The Coal Train is drastically different from the train in Midgar , as it is not used as commercial transport , but instead to move Materia around , and not running on Mako energy , the Coal Train Stations . Each sector in Midgar has at least one train station , making a total of eight stations used by passengers to embark and disembark at various points in the city proper . In the Midgar slums there exists at least one station , which is also linked to the Train Graveyard . Quests . Train from Midgar . When Cloud arrives in the train , the only goal here is to interact with each of AVALANCHE , or particularly , to speak with Jessie and view the routemap . Train to Sector 4 escape . Upon accessing the train , an ID scan forces Cloud , Barret and Tifa to run down through the cars to avoid the scan on a timer for each . At most cars , there is the potential to gain or regain an item : If the countdown ends on any of the cars , the player will jump off early . The car the player jumps off at corresponds to the tunnel arrived at . Lower car numbers means the player jumps off further south in the tunnel , which is further from the storyline goal . Coal Train . The Coal Train requires the player to prevent it crashing in order to unlock the Huge Materia . Date mechanics . The two Midgar trains can both have a slight effect on the hidden date mechanics . When Jessie is talking to Cloud in the first Car of the train from Midgar , his answer affects the game ' s date mechanics : On the second train to Sector 4 , getting through the train without being caught by the security system affects the date mechanics in a following manner : ( + 5 Tifa , + 5 Barret )