Ogre ( April Fools ) On April 1st , 2004 , Blizz ard announced an April Fool ' s Joke that two - headed ogre s would be a playable race in WoW . They claimed that the two - headed ogre would comprise of two players , one controlling each head . The ogre ' s name would be a combination of the two player names , the example being JonnyBob . The players would have a separate " body " channel where they could discuss things amongst themselves , but whenever each player spoke it would appear as if coming from the two - headed ogre character as a single entity . One player would control the left half of the ogre and another would control the right , meaning the players would have to cooperate to succeed in the game . Whenever one player was logged off , its head would appear asleep . After the impracticality of this play model was analyzed by the community , and once they realized the timing of the joke , fans laughed this off as another of Blizzard ' s silly ( but quite creative ) pranks . Two - headed Ogres . Choosing the Two - headed Player Race . By selecting the Two - headed Ogre race , you are selflessly choosing to share your existence in World of Warcraft with another player . That is , you are staking claim to one half of the Ogre whole . As a Two - headed Ogre , you will have control of one head and one arm at all times . Your other half will be controlled by a second player automatically and permanently paired with you upon character creation . Each player residing in the Ogre body will be free to choose his or her own character class at creation , so for example , it is possible to have a Two - headed Ogre who is half Mage and half Warrior . It is also possible to have two halves of the same character class , depending on the random pairing . Two - headed Ogres serve the Horde , and in keeping with the theme of their inherent duality , their starting zone will be located near the Crossroads , which resides in the Barrens region of Kalimdor . The classes available to Two - headed Ogres are : Mage , Warrior , Priest , Druid , and Warlock . Sharing a single body with another player can produce an mutually enlightening , symbiotic relationship or a constricting , insanely frustrating experience depending on the player you are randomly matched with . Good luck to you ! Inter - Ogre Communication . When the bond between two players is forged within a single Ogre body , that bond is permanent for better or worse . You and your second head will naturally be spending a lot of time together , and you may find one of your biggest challenges to be learning to cooperate and coexist with your lifelong soul mate . While you have full and absolute control of your head and its associated arm , both players will have simultaneous control of equipment and inventory management , both legs , and character locomotion . This can make it somewhat difficult to travel anywhere in particular if that particular destination at all differs in the mind of either player . Thus , good communication and well - defined roles are essential to the successful Two - headed Ogre . To facilitate this communication , each Two - headed Ogre will get its own [ / body ] channel so that both heads can better make personal decisions and confer privately about things like what quest to do next , what monster to target , and what direction to move in . Double the Heads Means Double the Fun . If both players are logged in at the same time , they are automatically added to the same party . While both heads share the same hit - point bar , each has a separate bar for mana , rage , etc . , depending on class . Due to their girth and compact sturdiness , the total HP for a Two - headed Ogre is a combination of the HP values for each character class ; when one head levels up , its additional HP are simply added to the Ogres total HP . The heads level up independently , so if one half of the Ogre is adventuring online more than the other , its likely that that head could move far ahead of the other head in level . When attacked by a monster , the body as a whole takes damage , and when the shared HP are depleted , both heads die . It is possible , however , for each head to receive individual buffs and debuffs . In addition to the standard abilities toolbar , each Two - headed Ogre player will have a secondary toolbar showing the spells / abilities of his or her other half . While one head cannot use the spells / abilities of the other , seeing this secondary toolbar allows the players to observe each other ' s usage habits and make suggestions . Clicking on any of the icons on this secondary toolbar will automatically spam the [ / body ] channel with a tip to use that particular spell or ability . The player of the other head can then weigh this suggestion and act appropriately . When one player is offline , that players head appears slumped and sleeping . The offline head will automatically do the / snore emote into the [ / body ] channel periodically . Also , your Two - headed Ogre will walk with a limp , as if the whole side of the body controlled by the offline head is asleep . Naming conventions . Each player will be given the opportunity to uniquely name his or her half of the Two - headed Ogre at character creation . However , outside of inter - Ogre communications , the world at large will see your character by a single name . This full name will be the combination of your Ogre ' s two uniquely named heads . For example , if one particular Ogre ' s left head is named " Jonny " while the right head is named " Bob , " the full name of the Two - headed Ogre and the name attached to communications with the outside world will be " JonnyBob . " Since both heads speak with this single name , there is no way for other players to know which of the heads within one body is speaking . Thus , it is important to discuss these external communications internally first to avoid appearing schizophrenic . Two - headed Ogre Origins . The Two - headed Ogres of Azeroth are a Horde - born byproduct of the Second War . Created as mutations of natural Ogres by Gul ' dan , the massive Two - headed Ogres of the Horde quickly became known ( and feared ) for their ability to do a large amount of physical and magical damage in a short amount of time . Like the Orcs , Ogres originally entered Azeroth from Draenor , bringing with them a strong sense of tribal loyalty as well as a natural inclination toward one - upmanship . With the addition a second personality within one body , these traits were compounded in the two - headed variety of Ogre : they ' re fiercely loyal to the Horde , and they ' re fiercely competitive with themselves , with one head always trying to outdo the other .