naist-nlp/zeshel huggingface dataset:
Miscellaneous Quests ( Skyrim ) Miscellaneous Quests are minor quests that can be activated with few ( if any ) prerequisite quests . They do not have a name attached to them and often are trivial in nature such as retrieving an item or delivering a letter . In most cases , they are obtained by talking with NPCs and taking the dialogue options for helping them with their problems . They are chiefly distinguished by the fact that they appear in the quest log under the " Miscellaneous " heading . There is also no further description for them besides the one line that appears on the log . However , when complete , they appear as separate quests under the " completed " heading . Note that in many cases , Miscellaneous Quests are Radiant Quests , where the specific item or location are randomly assigned . A major example of these are the jobs given by Delvin Mallory and Vex of the Thieves Guild as part of gaining city influence . The following is a list of many of the non - radiant quests , grouped by the locations in which they may be found .
To All Who Pass Through Content . I am Dutheil , Artisan of Oblivion , and these are my Vaults of Madness . Look upon them and cower . They were designed to contain my enemies , villains who lived only to inflict misery upon me . The wretches tormented me for years , jeered , prodded , taunted , before finally turning the noble s of Wayrest against me . They ruined my career as the preeminent architect in the West . Such was my rage that I sought the Daedra , who came to me , offering a pact for my talents . They would capture my tormentors and imprison them here . In return , I would build for them . I accepted gladly . In Wayrest , I designed inescapable prisons for law enforcement , opaline palaces for the nobles of the Gardens District . My works were heralded as a crossing of artistic perfection and architectural function . But what I ' ve built for the planes of Oblivion are so much more . Black spires for the Scheming Lord of Coldharbour are instruments of torture as much as they are monuments to his greatness . The razor pits of Deadlands never dull , and cut flesh , bone , and spirit essence for the Prince of Destruction — in ways that even the most powerful healers can never mend . Even so , all of these creations — from the gestating cyst - towers of Molag Bal to the sparkling Pellingare Manor in Wayrest — are but baubles compared to the Vaults . They are my Daedric Crescent , my Akaviri Warblade , the culmination of my skill , my greatest creation . And they grow only more extraordinary with time . What was once a place of eternal anguish for the three charlatans who ruined my mortal life has grown to become a nexus of torture for all manner of Tamriel ic souls . So exquisite is the work I do in these Vaults that even the Daedric Princes send souls to me to oversee . And as for you , dear guest — know that the pain you experience here is the result of lifetimes of refinement and iteration . Embrace it , and writhe , and be awed .
Beldama Wyrd Tree The Beldama Wyrd Tree is a grove in Glenumbra . The Bloodthorn Cult has poisoned the tree at the area ' s center , which had a harmful effect on the surrounding area . The grove is also home to the Beldama Wyrd . Enemies . Bloodthorn Cult :
Freida Oaken - Wand Freida Oaken - Wand was a Nord warrior sometime in late Merethic Era or early First Era . Biography . Freida was considered to be among one of the mightiest Nord warriors of her time . She fought in the final battle between Nords and Snow Elves in the Battle of the Moesring . However , she fell at the hand of the legendary Snow Prince .
Racial Motifs 15 , Chapter 5 : Dwemer Chests Content . By Raynor Vanos Kireth says I should write down what I ' ve learned about Dwemer artisans and the styles and motifs of their lost civilization . CHEST PIECES All Dwarven chest armor consists of metal plates of various sizes affixed to a leather cuirass - think , flexible leather with a few small plates in the case of light armor , the leather becoming thicker and the plates larger and more numerous as the armor gets heavier . The plates are typically geometric in shape and ornamentation .
The Law of Gears Content . In Lord Seht ' s name , these are the words of the Laws of Gears , annotated with one interpretation of the lesson each law teaches . < nowiki > * * * < / nowiki > Like a clockwork contraption that consists of many cogs and sprockets , most of us have gears we never use . This is the First Law of Gears , which teaches us that we are capable of more than we believe . Someone has to crank the flywheel to turn the gears . This is the Second Law of Gears , which teaches us that nothing can be accomplished without hard work . If the works become gummed up , avoid grinding the gears . This is the Third Law of Gears , which teaches us to think and find another way instead of blindly pressing forward . Perspiration and hard work turn the gears of invention . This is the Fourth Law of Gears , which teaches us that drudgery comes before inspiration . Strive to be more than just another cog in the gears of reality . This is the Fifth Law of Gears , which urges us to reach for even the impossible dream . You have to disassemble the mechanism before you can fiddle with the gears . This is the Sixth Law of Gears , which teaches us to break a problem down to its core components before attempting to solve it . A pause or a hitch can cause a gear to slip . This is the Seventh Law of Gears , which teaches us that interruptions are counterproductive . Only a well - oiled gear turns smoothly . This is the Eighth Law of Gears , which teaches us that training and preparation are the lubricants of innovation . All cogs and sprockets serve the Great Gear . This is the Ninth Law of Gears , which reminds us that we owe fealty and obedience to Lord Seht above all else . This is the sequence of the words .
Khafiz Khafiz is a Redguard fence for The Thieves Den . Khafiz arrives at Dunbarrow Cove after purchasing the fence upgrade from Dahlia Rackham and starts with 1500 . He sells various stealth and Light Armor items as well as lockpicks . Skill training . He is an Apprentice trainer of Mercantile and also an Expert Mercantile trainer . Khafiz has a pet boar named Bacon . He will become aggressive if the Hero attacks Bacon .
Alethius Alethius was an Imperial soldier . His corpse can be found inside the Nchuand - Zel Excavation Site , just before the entrance to Nchuand - Zel . He wears the armor of the Imperial Legion and carries a note that starts the quest " The Lost Expedition . " It is likely he has been killed by Nimhe , a giant Frostbite Spider found in the same room as Alethius .
Wayshrines ( Oblivion ) A wayshrine is a shrine to one of the Nine Divines , which bestows a blessing when used . These shrines to the Nine Gods are scattered throughout the land ; look for open stone circles surrounded by pillars . If the Hero is worthy and prays at them , they will receive a blessing . The blessing depends on the wayshrine , generally fortifying the attribute most closely related to the Divine which the shrine honors . Once a Wayshrine of a Divine has been activated at least once , the Hero can receive that Divine ' s blessing at any chapel in Cyrodiil ( by visiting the mini - altar under the Divine ' s image in the temple ) . The fame required to activate a Wayshrine is dependent on the last time the Hero used one for that Divine ; if their fame is greater than what it was the last time they activated one of the Divine ' s Wayshrines , they will receive the blessing . The Fame counter is separate for each Divine , so after the Hero activates the Wayshrine for one Divine , they can still use the shrines for other Divines without having to raise their fame , though they will still have to raise it to use another Wayshrine for that Divine . The minimum required fame to activate a Wayshrine is one . Each Divine has at least two and five at the most wayshrines scattered throughout Cyrodiil , that ' s a total of twenty - five wayshrines . Once the Hero has visited at least one shrine for each Divine , they will receive the Greater Power Pilgrim ' s Grace , which fortifies all attributes by 10 for 300 seconds when cast . It will also reset the Infamy to zero . Locations . Wayshrine of Zenithar . Activating the wayshrines of all Nine Divines grants the Pilgrim ' s Grace Greater Power . It also changes infamy to zero which allows the Hero to be pure enough to do the Holy Crusader Quest . Pilgrimage quest . During the Pilgrimage quest from the plug - in , the Prophet ' s map indicates one location for each shrine ; the Hero does not have to visit that specific location to complete the quest , any of the wayshrines for each god is acceptable . The map is not an accurate representation for the locations of the shrines , but is more of a guide to help the Hero find them .
Titles ( Legends ) Titles are compulsory character customization options , selected from the character menu unlocked upon completion of Act I . Before completion of Act I , the player ' s title will always be " The Forgotten Hero . " Blue Titles . These titles are blue and ornate , as they are harder to earn .
Aeta Wave - Breaker Aeta Wave - Breaker is a Nord who resides in Vvardenfell , Morrowind . She can be found in the West Gash Region . Interactions . Aeta Wave - Breaker ' s Jewels . Aeta will explain how she was robbed by a bandit named Dro ' Zhirr , who was able to get away with to family heirlooms . She will pay " their weight in gold " for their return . Items . Aeta has 200 on her . She also wears the following items of clothing :
Falkreath Imperial Camp Falkreath Imperial Camp is an Imperial Legion encampment in . Depending on the status of the Civil War quest line , this small Imperial campsite may or may not be present in Falkreath . The camp is located east of Glenmoril Coven , west of Hunter ' s Rest and north of Knifepoint Ridge in the northwestern - most part of the Hold . When the camp is present , the Dragonborn may trade with the Imperial Quartermaster or utilize his selection of crafting stations . One tent ’ s tabletop map can add new locations to the map .
House Redoran Advisory Content . House Kin , Please be advised that the following groups and organizations may be operating against the best interests of House Redoran . As such , be vigilant and cautious in your dealings with these groups , and uphold all House rules and strictures accordingly . Ashlander Tribes The savages continue to gather near Ald ' ruhn and the nearby environs . Obviously , the presence of the savages hampers house efforts to expand into the region , and the Ashlanders are worse than fetcher flies in any event . The High Council will debate options and formulate plans at their next meeting . In the meantime , avoid Ashlander contact as much as possible . Morag Tong While House Redoran accepts the will of the Tribunal and allows that the Morag Tong have the authority to operate within Dunmer territory , we also consider them to be murderers and criminals in the eyes of house law . We view this doubly so as other houses have begun to use the Morag Tong against us to undermine Redoran interests and elevate their own standing . As a general practice , House Redoran will not employ the services of the Morag Tong , nor will it allow the Morag Tong to indiscriminately execute our members . House Hlaalu While we technically consider House Hlaalu to be a friend and ally , Hlaalu practices that undermine Redoran trade routes and business ventures have grown increasingly frequent in recent weeks . Hlaalu activity in and around Balmora has become particularly alarming , as they appear to want to take control of the city for themselves . Report any overt or suspicious Hlaalu activity to your House Councilor immediately .
Writ for Mathyn Bemis Writ for Mathyn Bemis is one of many assassination quests the Nerevarine can do for the Morag Tong in . Summary . The Nerevarine is tasked with executing Mathyn Bemis in the Hlaalu Ancestral Vaults . This quest is given alongside Writ for Brilnosu Llarys . Detailed walkthrough . Writ . Any of the Morag Tong Masters at the guildhalls will give the Nerevarine a writ for Mathyn Bemis , who can be found in the Hlaalu Canton in Vivec City . The target . Bemis leads a gang of thieves in the Hlaalu Ancestral Vaults , accessed from the Canalworks of the Hlaalu Canton . Three of the four thieves are together and provide a good challenge ( and good loot ) . Return . Return to the Morag Tong Master with the completed writ to finish the quest and receive the reward . Reward . Return to a quest giver to receive 1 , 000 for the writ . The quest giver ' s disposition will increase by 10 points ( or 5 if the execution is reported as a crime ) .
Bugs ( Battlespire ) This article is for bugs that are general in nature . They affect the entire game , not just individual items / places , and thus have no other place to go . By default , bug reports go to the articles on items on which or for places for which they occur . Only reports that are confirmed to affect the entire game go here . Just to reiterate from the bugs template above : Glitches . This section is for glitches you can take advantage of . Game - breaking bugs . This section is for critical bugs that corrupt save files .
Evo Othreloth Evo Othreloth is a Dunmer Guard . He is a member of the Royal Guard and is located inside the Throne Room of the Royal Palace of Mournhold . As armor he uses a full set of Royal Guard Armor . Background . Evo Othreloth is relatively new in the Royal Guard . He has not yet formed an opinion about the faction or the old or new king , but he trusts his superior Tienius Delitian . According to Tienius Delitian , he has already served under the former King , Athyn Llethan . Interactions . Disloyalty Among the Guards . Tienius Delitian asks the Nerevarine to find out whether there is any disloyalty towards King Helseth among the Royal Guards . Evo Othreloth , although being one of the old King ' s guards and therefore supsected by Delitian , betrays nothing suspicious .
Basil Ernarde Basil Ernarde is a worshipper at the shrine to the Daedric Prince Meridia . Basil gives the Hero the quest at the shrine . Interactions . Meridia . Upon offering a sample of undead corpse matter , Meridia will awaken and speak to the Hero . They learn that , unlike other Daedric Princes , Meridia loathes undead and makes it the charge of her followers to destroy them whenever possible . She informs them that necromancers at Howling Cave loot and defile the graves of the recently dead in order to create abominations of reanimating undead . The Hero is tasked to destroy them .
Talan Talan is the Vintner that is hired by purchasing the Battlehorn Winecellar upgrade from Nilphas Omellian to maintain the wine cellar in the basement of Battlehorn Castle . He will have several more barrel s be installed in the wine cellar , one with cheap wine next to the mead , and smaller empty barrels which he can fill with special combat - enhancing wines when the Hero gives him the ingredients he requires for each . Talan is also the brother of famous Skingrad vintner Tamika . Brewed wines . Note : Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition .
Taros Dral Taros Dral is a Dunmer Assassin , and a member of the Morag Tong . He is located under Vivec , Arena Canton within the Vivec , Arena Hidden Area . Equipment . He wears a Morag Tong Helm with Netch Leather Armor and carries a Common Shirt and Common Pants . He also wields a Chitin Shortbow with arrows and a Fiend Tanto . Interactions . Speaking with him gives the dialogue option of " join the Morag Tong . " Asking him about it , he will direct the Nerevarine to Grandmaster Eno Hlaalu . Mephala ' s Quest . Upon first meeting Taros , he will mention that there are " sensitive matters " to attend to .
Prayer to My Prince Content . < poem > These gifts are meager , But I beseech you ! Guide my actions , Hear my thoughts Across the ages , and Through the realms I approach the altar , My heart full of Devotion and love For my Prince ! < / poem >
Archein Archein was a position created by the Septim Empire in the Imperial province of Black Marsh . The Archeins were native Argonian s who served as advisors to the Imperial governors of the cities of Black Marsh and who acted as governors in the rural areas . Their ranks were generally composed of native Argonians who had assimilated into the Imperial culture . Due to their positions as governors of the rural areas of Black Marsh , Archeins often possessed large plantations in the rural areas of Black Marsh . Many Archeins took part in the slave trade with the Dunmer of Morrowind , selling children on their estates to the Dunmer . It is worth noting that tribes similar to the Archeins may have existed in some form in Black Marsh since the province was founded , hence why the Dunmer were able to get slaves from the region for so long despite its dangerous terrain .
Solitude Home Decorating Guide Content . Welcome to your new home ! This decorating guide provides a list of packages that you can purchase from the Steward of the hold . Each package contains furnishings and decor for a specific part of your house , and these will be delivered and placed upon purchase . All you need to do is provide the gold , and the steward will take care of the rest . The next time that you visit your home after making your purchases , you will see your new decorations and furnishings in place . Living Room . This package adds a large table , chairs and a wide range of decor to the living area located centrally on the second floor of the house . Sleeping Quarters . When you purchase this package , the master bedroom on the second floor of the house will be decorated with several furnishings and a larger more luxurious bed . Also , a small dining area will be added just outside the bedroom door that includes a table , chairs , and other decorations . Alchemy Laboratory . Fills out one of the ground floor rooms with implements and tools for an alchemy laboratory , including an alchemist ' s crafting table and related decor . Enchanting Laboratory . Will stock one of the home ' s small ground - floor rooms with all of the furnishings for an enchanting laboratory , including an enchanter ' s crafting table . Also includes several practice dummies on which you can test out your new enchantments . Patio . Places a small table , two chairs and other furnishings on the stone patio outside the back of the house .
Therron Berard Therron Berard is a Breton residing in Wayrest . He is the brother of Remy Berard , who recently deserted the group of outlaws he was a part of . Remy sends the Vestige to Wayrest to prevent his brother from making the same mistakes he did .
Iron Wheel The Iron Wheel is a faction that appears in the expansion . They are the main antagonists in the Hew ' s Bane region , and have their headquarters at No Shira Citadel . According to overheard conversation during the quest " The Long Game , " they originated from Taneth .
Fort Greymoor Fort Greymoor is an abandoned fort which has become occupied by a group of bandits . Although , it can be controlled later on by either Stormcloaks or Imperials . Within the fort ' s interior , there is a Nord named Agnis who will not be hostile by nature . Location . The fort is to the west of Whiterun and the Western Watchtower , and south of Dustman ' s Cairn .
Effects ( Skyrim ) Effects are magical effects in . They are broken down into either Abilities or Powers . Abilities are passive and are constantly active , whereas Powers are Greater Powers and Lesser Powers and can only be used one per day . Skyrim Effects . The following is a list of effects found in " Skyrim " :
Wyress Helene Wyress Helene is a Breton initially found in Deleyn ' s Mill , where she is helping the villagers in the aftermath of an attack on the village . She is later found in the Vale of the Guardians with the rest of her sisters . Interactions . Turning of the Trees . The Forest itself seems to have turned against the village of Delevyn ' s Mill and the villagers are in danger . Wyress Helene asks the Vestige for help .
House Sotha House Sotha was one of the minor Houses of Vvardenfell until its destruction by Mehrunes Dagon in the times of Indoril Nerevar . The only one who survived the destruction of the House by Dagon was Sotha Sil , who was rescued by Indoril Nerevar and later became one of his most trusted advisors . History . Ald Sotha . Prior to its destruction , the house created the city of Ald Sotha , which had their main holdings . Destruction . At some point during the first era the city was destroyed by Mehrunes Dagon . The only known survivor was Sotha Sil , who had been saved by Vivec . Legacy by Sotha Sil . Sotha Sil , being the last known member of the house , managed to carry on its existence . When Sotha Sil was killed by Almalexia in 3E 427 , the house had lost its last member .
The Founding of Bloodtoil Content . We spent the winter in Falinesti , only to return and find our holy site overrun by Drublog squatters claiming it as their own . The faithful of Z ' en returned with an overwhelming force of rangers and removed the vile beasts . Our forefathers ' village , renamed Bloodtoil , has been reclaimed . But the shrine is unclean , filled with relics to Mauloch . A new shrine to Z ' en will be dedicated shortly . The Orcs threatened to return , but the faithful of Z ' en do not fear their petty threats . Z ' en ensures debts are paid in kind .
Palace Prowler Palace Prowler is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Palace Prowler can be purchased as part of the Brynjolf ' s Heist deck or purchased alone for 50 soul gems . Strategy . Like all creatures with pilfer , Palace Prowler should be summoned in the shadow lane to make use of its ability . Palace Prowler is especially useful for summoning powerful creatures one turn earlier due to its ability giving the player a magicka boost .
Udefrykte ( Skyrim ) The Udefrykte is a unique troll found during the Dark Brotherhood quest , " The Cure for Madness " , at the Dawnstar Sanctuary in an ice cave . It is a reference to The Udyrfrykte from who was found in a similar area as well as the Uderfrykte Matron in , though the spelling of the name is slightly different . The troll has large olive green eyes as well as dark green hair and gray - purple skin .
Black Book : Waking Dreams Summary . It is one of seven Black Books scattered across Solstheim . It will be found while pursuing the main questline . When read on Solstheim , it will teleport the Dragonborn to the realm of Apocrypha , where they may reset all the perks in an individual skill tree to be redistributed ( after the completion of the quest " At the Summit of Apocrypha " ) . It costs one dragon soul per tree that is reset . Content . The eyes , once bleached by falling stars of utmost revelation , will forever see the faint insight drawn by the overwhelming question , as only the True Enquiry shapes the edge of thought . The rest is vulgar fiction , attempts to impose order on the consensus mantlings of an uncaring godhead . First ,
Wylandriah ' s Soul Gem Wylandriah ' s Soul Gem is a quest item in . It is a quest item for Wylandriah that must be gathered in the quest " Hunt and Gather . " Quest . Hunt and Gather . Help Wylandriah find her lost ingot , soul gem , and spoon .
Hircine ' s Quest Hircine ' s Quest is a quest available in . Background . The Hero of Daggerfall decides to go to a Daedra summoner inside one of the Witch Coven s in High Rock , in order to attempt to summon Hircine . The Hero can give an amount of gold ranging from 50 , 000 to 200 , 000 in order to speak with Hircine . He will then give the Hero his quest .