naist-nlp/zeshel huggingface dataset:
Rootworm Rootworms were creatures that were native to the swamps of Black Marsh , the homeland of the Argonian s . They were massive worms that rode along the roots of the trees under the swampy water of Black Marsh . They had thin skin as well as breathing holes that travelers could make use of to enter rootworms ' stomachs and ride inside them . This method of travel was referred to as the Underground Express . They were approximately eight feet long and were colorless . They also did not possess eyes or bones . During the winter in Black Marsh , the rootworms migrated from northern regions and towns such as Hixinoag to southern regions and cities such as Gideon . They were also extremely fast and could cover the distance between Hixinoag and Gideon in several minutes .
Magrus Magrus , the " Cat ' s Eye , " is the Khajiit i god of the sun and sorcery , especially venerated by magicians along with Azurah and associated with the multi - pantheon god of magic Magnus . In a blessing , Magrus is said to " smile upon the fields by day , while Jone and Jode dance over them by night , " an allusion to the sun and moons . Although he is venerated by magicians , his cult is not as popular as that of Azurah .
Harcane Grove Harcane Grove is a landmark located northwest of Bravil , off of the Green Road . The grove is the location of the fabled unicorn . Location . To find it , follow the road northwest from Bravil until one gets to Robber ' s Glen Cave . From there , travel further north - northwest and one will reach the Grove . It is also almost directly east from the Inn of Ill Omen . Quests . Hircine . Hircine will ask the Hero to travel to Harcane Grove to kill a unicorn and bring back its horn . The unicorn is guarded by three special Minotaurs , and the unicorn itself may also be hostile . If killing the minotaurs is needed , or any other nearby enemies , try to draw them away from the unicorn before killing them .
Flesh Atronach ( Shivering Isles ) The Flesh Atronach appears as a sewn - together conglomeration of skin and muscle adorned with mystical symbols and wearing an iron collar . A prime example of this would be the Gatekeeper . Locations . They are usually found inhabiting underground ruins , or guarding the entrance to said ruins . The Flesh Atronach will defend the areas it is set to guard until it is destroyed . Background . While technically golems , Flesh Atronachs appear to play host to the souls and spirits of many other Daedra , as shown by the quest " Rebuilding the Gatekeeper . " It is later discovered that Relmyna Verenim was the creator of Flesh Atronachs after her discovery of the element Flesh . These golems are used by Sheogorath himself as guardians to his plane of Oblivion . Resistances . Flesh Atronachs are completely impervious to diseases and poisons , and are highly resistant to fire and frost . Shock magic affects them adversely , and appears to be their largest weakness . Combat styles . The Purple and Red varieties seem to possess innate magic abilities , including healing and fireballs . Flesh Atronachs are also very flexible and acrobatic in their melee fighting style . They are able to perform very high kicks and leap long distances towards their foe . Variants . There are five varieties of Flesh Atronach : Mangled , Torn , Stitched , Sewn , and Mended . While mangled and mended Flesh Atronachs can easily be identified from afar by their gem colours , Torn , Stitched , and Sewn Atronachs all have the same gem color . A unique visual feature of this creature is the energy spots located on its body . These colored areas seem to glow with an inner light and denote the power of the Atronach . In increasing order of magnitude , these seem to be yellow , purple , and red . The function for these spots ( if any ) is still a mystery , but from some observations it is concluded to be a magic - dampening gland of some kind .
The Imperial Library The Imperial Library , often shortened to TIL , is a fan - run website dedicated to the lore of series . The website contains all in - game book s , letters , notes , and songs , as well as user - written analyses and interviews of Bethesda employees on all topics that are " Elder Scrolls " related . considers their articles as . History . Originally called Xanathar ' s Library upon inception , the Imperial Library arose in 1998 , following the release of . Implementation . Due to the superior quality of their articles and exclusiveness with which new information is added to the Imperial Library , their articles are considered on The Elder Scrolls Wiki ; contentious statements can be backed by articles written by Librarians from this site . Coverage . The Imperial Library hosts both the exact in - game texts of all books , as well as analyses on a vast array of topics . For a list of topics covered at the Library , view their index .
Kreshweed ( Online ) Kreshweed is an item found in . It can be used for crafting items in the clothing skill line . It can be used to craft items between 10 and 30 , and requires Tailoring Rank VI . Acquisition . It can be purchased , or harvested from the kreshweed plant .
Shagora ' s Journal Content . Seqbar better be dead . If he isn ' t , when I find him he ' ll soon wish he was . Running off on the eve of our engagement ? What kind of idiot does that ? I took a few supplies and headed after him yesterday . All this sand makes my head swim . I ' ll be glad to get inside the mine , if only to get away from this sun . The mine ' s owner said I could wait for Seqbar if I wanted . Bah ! I ' m not afraid of Spiders !
Ordained Receptacle The Ordained Receptacle was a person or artifact in Tamriel . During a Nord ic interrogation of one of Ada ' Soom Dir - Kamal ' s soldiers , the prisoner claimed that the leader was searching for said entity . As many Kamal don ' t speak Tamrielic and their language is not well understood , it is possible that the mention of the Receptacle could have easily been a bungled translation .
Moth Priest Moth Priests are members of the Cult of the Ancestor Moth , who normally reside in either the Temple of the Ancestor Moths or in the libraries of the White - Gold Tower . Duties . Moth Priests believe it is their sacred duty to study the Elder Scrolls . The priests study and discern the Scrolls in order to divine the future and use the knowledge to aid the Emperor . They also guard the deeper parts of the Temple of the Ancestor Moths where they reside . In combat they typically wield an Akaviri Katana or Dai - Katana . Sometimes , the priests may venture out into the world to search for more scrolls for the library in the White - Gold Tower . Moth Priests eventually become blind as a result of continuous reading of the Elder Scrolls . Typically , this occurs due to a combined result of both decades of studying the scrolls and old age . However , Dexion Evicus became blind early in his life due to a lack of proper preparation before reading from an Elder Scroll .
Land Deed Land Deed is a quest available in . Detailed walkthrough . Jim Stacey asks the Nerevarine to stop Velanda Omani from stealing Indrele Rathryon ' s land via a forged land deed placed in the Library of Vivec City . The Nerevarine must steal the deed from the library and return it to Indrele in Seyda Neen . The Library can be found in the Halls of Wisdom in the Temple Canton . The deed is half hidden on the bottom shelf in the north end of the library . Travel to Seyda Neen and find Indrele behind her shack in the west of town . Return the deed to her and return to Jim in Vivec for completion of the quest .
Malada Malada is an Ayleid Ruin in far eastern Cyrodiil in the Nibenay Basin , northwest of Abandoned Mine . It is inhabited by generic creatures , such as Rats , Bears , and Spriggans . Access . Only when on the " Nothing You Can Possess " quest is it possible to get past the door on the first floor , as it requires a key . When past the door / wall there are only undead enemies . Be aware of the shooting Dark Welkynd Stone s on the first level as they are powerful and can drain health quickly . There is a floor trap further through on the second level . Quests . Nothing You Can Possess . Umbacano has asked the Hero to retrieve a carved panel from an Ayleid site known only as the High Fane in his sources . He has given them a sketch which will help to identify this ruin , as well as one of the carving which he wants . He also gave them a carved stone key which will allow them to enter the central chamber of the High Fane when finding it .
Brina Cross Inn Brina Cross Inn is a tavern located along the main road north of Anvil . The layout is much like Faregyl Inn or many others with three rooms upstairs and a bedroom connected to the taproom . One can find food and rest while on the road . Overview . This Inn is run by Christophe Marane and costs 10 a night for a room . Christophe sells food and alcohol and offers journeyman training in Blunt . Kiara idles away her time here . A Chestnut Horse sits between the inn and a stable area with many crates and barrels . Flora are limited in the area . Some milk thistle plants can be found north - northeast of the inn , a couple of bergamot plant s west of the inn behind a boulder , a couple of arrowroot plant s and an aloe vera plant lies south of the inn . Crops . The crops that can be harvested here are : Quests . These quests involve the Brina Cross Inn or start there :
Weapons ( Skyrim ) The weapons featured in are very diverse . They range from swords and maces to axes , bows , and daggers . One Handed weapons can be dual - wielded . This means you could have a mace and a sword . Or you could have a war axe and a dagger . This is best utilized with Redguard race base stats . There are dozens of different types , ranging from iron at the lowest level and Daedric weapons at the highest . With the addition of , Dragonbone weapons , which are stronger than Daedric weapons , can be obtained . They are essential tools for survival in Skyrim , and can be bought , looted , stolen , forged , or received as a reward . Weapons can be upgraded at a grindstone with the right materials and perks . The following is a complete list of weapons in and its add - ons . One - Handed . Daggers . Daggers are the fastest of the one - handed weapons but deal the least damage . Maces . Maces are the slowest of the one - handed weapons but deal the most damage . Swords . Swords are slightly slower than daggers , but deal more damage , though swords are faster and weaker than maces and axes . War Axes . War axes are slower than swords but deal more damage . They are faster than maces but deal less base damage . Other . Weapons that don ' t fit into any of the above categories . Two - Handed . Battleaxes . Battleaxes are slower than greatswords , but deal more damage . They are faster than warhammers but deal less damage . Greatswords . Greatswords are the fastest of the two - handed weapons , but deal the least damage . Warhammers . Warhammers are the slowest of the two - handed weapons , but deal the most base damage . Archery . Crossbows . Crossbows are a part of only . They are stronger than most bows , but fire slower . Bolts . Crossbows bolts are a part of only .
Hainab Lasamsi Hainab Lasamsi is a Dunmer living in Gnisis in the West Gash . He is responsible for the theft of the pants of Hentus Yansurnummu , and is regarded as a bit of a prankster . Interactions . Hentus Needs Pants . East of the Silt Strider port in Gnisis , the Nerevarine will come across a Dunmer in some waist high water . Further inspection will reveal his name , Hentus Yansurnummu , and that he is missing pants . Talk to him and he will reveal that his pants were stolen while he was bathing by Hainab Lasamsi .
Hall of the Vigilant The Hall of the Vigilant is a small dwelling that is the headquarters for the Vigilants of Stendarr in Skyrim . Location . This isolated building is located south of Red Road Pass which is south of Dawnstar . It serves as a home for the Vigilants of Stendarr and their leader , Keeper Carcette . It is also not far from Dimhollow Crypt , which is up a small pathway to the east . Inside , the Hall looks like a cross between an inn and a small place of worship . Destruction . The occupants of the hall are wiped out by vampires before the initiation of the quest , Dawnguard . The Hall itself is partially destroyed and is littered with the corpses of Vigilants of Stendarr . However , it appears that the Vigilants ( despite Isran ' s belief that they were weak ) put up a considerable fight , as three Death Hound s , and Volkihar vampires lie scattered both inside and outside the ruined Hall . Keeper Carcette is reported to have been killed in the assault , but there is no sign of her body anywhere in the ruins . Many of the crafting stations are destroyed as well .
Knights of the Flame The Knights of the Flame or the Alcaire Knights is a regional knightly order that served the Fiefdom of Alcaire and the Fiefdom of Anticlere . The Flame has served the Breton s of Stormhaven for many generations and have defended the Iliac Bay from different threasts . History . Second Era . During the Interregnum in 2E 582 , the Knights of the Flame was given the duty to protect the Duchy of Alcaire and to lead the helm was Sir Hughes . Around this time , Duke Nathaniel married Princess Lakana of Sentinel to establish relations between the two provinces as well as enforce ties in the Daggerfall Covenant . King Fahara ' jad sent in Alik ' r Warriors to Alcaire Castle to protect Lakana ' s recent marriage , this raised suspicion in the Knights of the Flame , more specifically in Dame Falhut . She gathered members of the Flame to her side to foil the Covenant . Falhut planned Lakana ' s assassination but failed when Sir Hughes and a traveler known as the Vestige uncovered her plan and killed her in her private home . However , Hughes was possessed by the Omen of Fear , a Watcher that is owned by Vaermina , Daedric Prince of Nightmares . Hughes slew Lakana in her room and fled to Firebrand Keep , the home of the Flame . The Vestige followed suit and fought the Knights of the Flame at the Battle of Firebrand Keep . Hughes was defeated and his fate was left unknown in modern text . Third Era . During the Warp in the West in 3E 405 , the Knights of the Flame left the Alcaire Fiefdom and traveled westward to the Fiefdom of Anticlere . The Knights then swore to protect the Lord and Lady of Reich Gradkeep for as long as they lived . At this point , the leaders of Anticlere were Lord Auberon Flyte and Lady Doryanna Flyte . The Knights then spread across the Fiefdom , into settlements such as the Aldingborne Commons , Chestermarket , and Gallovale .
Heavy Armor ( Oblivion ) The Heavy Armor skill grants the Hero effective use of heavy armor , which generally is heavier , more durable , and provides better protection than light armor . NPC dialogue . Once one ' s Heavy Armor skill level reaches 70 or higher , NPCs will say : " " You look like someone who ' s comfortable in heavy armor . " " Usefulness . Heavy Armor helps raise one ' s Endurance , which in turn raises their maximum health . Heavy Armor provides the most protection in the game . At the start of the game , Heavy Armor can heavily encumber a player , but once they get the skill perks all that goes away . Heavy Armor is just one of the three Endurance boosting skills which go great together . Training . One way to speed level one ' s Heavy Armor skill is to gather a group of low level enemies , such as rats or mudcrabs , adjust the difficulty slider to the lowest possible , and observe while the creatures attack them . Rats don ' t wield weapons so they don ' t have the problems caused by NPCs weapons breaking , four rats can be found in Arvena Thelas ' s house in Anvil . Bandit archers are also convenient when they are forced into close combat . While they do not cause much damage , their high rate of attack lets the Heavy Armor skill level very quickly . In either case it is advisable to have a few potions of healing on hand to restore oneself . While one ' s armor will become damaged and eventually destroyed , they will continue to gain skill points as long as they let them attack . As mentioned in the article about light armor , one can travel to Hackdirt and enter the underground caverns through any of the houses and there will be 5 men with clubs who attack on sight . If one cannot find Hackdirt then go to the Imperial City Arena , battle through to the end and then fight the animals as the champion . Another good place to train is Derelict Mine tunnels ( the area with the goblin war chief ) . One could have as many as 10 or more goblins attacking them at once . But make sure to kill the goblin archers and take their bows , since they will end up killing the other goblins .
Shalk ( Morrowind ) Shalk is a large , mildly aggressive beetle . When attacking , they use fire to attack . Shalk Resin s are the tough , soluble substances extracted from Shalk hides . Shalk resins are used as glues and stiffeners in manufacturing bonemold and chitin armors . Collywobbles may be contracted from a diseased Shalk . Locations . Non - standard locations :
Jeremy Soule Jeremy Soule is the composer of soundtracks for , , , and . He was born in 1975 in Keokuk , Iowa . He is also known for his work on Guild Wars . He has worked on over 60 game titles . He also has help from his brother Julian Soule . The two brothers created the website DirectSong as a place to buy digital and / or physical copies of their music .
Dondoran ' s Juggernaut Dondoran ' s Juggernaut is a unique Dwarven Cuirass in . Description . Dondoran ' s Juggernaut has a slightly higher armor rating than its common equivalent , while a normal Dwarven Cuirass has an armor rating of 12 . 5 , Dondoran ' s Juggernaut has an armor rating of 13 . Its Health is below the average value of a common Dwarven Cuirass , making it break faster and requiring more Repair Hammers to be constantly repaired . The Dondoran ' s Juggernaut also has four enchantments , two of them are beneficial to the wearer , the other two damage the wearer ' s attributes . Location . The Cuirass can be purchased from Olfand on his shop , Nord Winds , located in Bruma , for 11 , 500 . The price can be considered unfair if compered with the base value . Usefulness . Dondoran ' s Juggernaut , even if it has a great value and has a better armor rating than common Dwarven Cuirasses , it is not a recommended armor for Warriors , its enchantments are weak and make the Cuirass more harmful than beneficial . At low levels the Dondoran ' s Juggernaut is a good choice , for its armor rating and Health , but at higher levels , the Cuirass becomes ineffective and weak .
Imperial Marksman Skill Imperial Marksman Skill is a Restoration spell in that temporarily increases the value of marksman . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Sylgja ' s House Sylgja ' s House is the home of Sylgja in the town of Shor ' s Stone in The Rift . Outside of the house is a campfire , which the fellow miners sit around late at night . The campfire also has a cooking place , which is where Sylgja cooks meals for the miners . Furnishings . As you enter the house , you will be faced with a small fire with three goat horn lamps resting atop a mantelpiece above the fire . There is also a cooking pot stationed to the right of the fire . To the left of the entrance are several piles of unobtainable firewood , 2 operable barrel s ( and 2 inoperable barrels ) and a goat cheese wheel stationed atop the barrel closest to the fire . Just to the right of the cooking pot is a kettle and a table with several cooking ingredients on , including leek , cabbage , bread , seared slaughterfish , pine thrush egg and garlic , as well as a wooden bowl , two wooden plate s and a bucket . Moving to the right again is a pile of baskets and then a shelf with wine , books , tankards , buckets and baskets on it . There is also a table here with several cooking ingredients , alcoholic beverages and cooking utensils . A chest stationed on top of a dresser can also be found here . With installed , some dresses and tunics can be found inside this chest . Moving towards the bed , there are several more containers including an end table , two barrels and a wardrobe . There is also a table with two tankards and two Nord Meads . Along with several inoperable barrels and two end tables ( one with a levelled potion on top ) lays a bed with a chest at the end . This chest can include levelled potions and a small sum of gold .
Skaal Hat Skaal Hat is a piece of light armor and part of the Skaal armor set found in . It is relatively rare as it cannot be bought from merchants or found as random loot . In addition , it cannot be upgraded at a workbench . Locations . The Skaal Hat can only be found on the island of Solstheim . Locations include :
Magicka ( Online ) Magicka is one of the three major attributes in , alongside Health and Stamina . Magicka is consumed when you are using magic for both attacking or defending . Magicka is used for all class skills and abilities , regardless of class . Magicka also effects Destruction Staff and Restoration Staff abilities . Magicka also impacts the effectivenees of Magicka - based skills and abilities , i . e . higher Max Magicka can increase damage and duration of active spells .
Wolf ( Oblivion ) Wolves are creatures in . Wolves are hostile and will attack the Hero as well as their horse . Wolves generally attack by biting . They are a common predator throughout Cyrodiil , often found in groups of three . Wolves can be found both outdoors and in caves where they make their lairs . Vampires and bandits often keep them as guards and companions . Timber Wolves are stronger and slightly bigger than normal wolves .
Legate Fasendil Legate Fasendil is an Altmer Legate in the Imperial Legion . Fasendil is in charge of the Imperial soldiers at the Rift Imperial Camp . He is an essential character , which means he cannot be killed . If the Rift is taken by the Empire during the Civil War , he will instead be found in Mistveil Keep , located in Riften . Background . Fasendil hails from Cyrodiil . He is the son of two travelling Altmer merchants who settled there . He grew up in the city and , once he came of age , joined the Imperial Legion to see more of the world . However , he claims he has seen much more than he bargained for . If the Dragonborn is not a Nord , a dialogue option is available regarding an observation that the local Nords don ' t like outsiders in their lands . Despite this , Fasendil feels Skyrim and its people are still a part of the Empire , and , as such , are entitled to the Legion ' s protection . Even though he is an Altmer , Fasendil has an outward disdain for the Thalmor . The origin of such stems from his station in Hammerfell ' s city Sentinel in 4E 42 , during the Night of Green Fire . Thalmor Mages were sent there to capture Altmer dissidents who ' d escaped execution from the Summerset Isles . When he was on his way , a huge explosion of magicka erupted from the refugee sector of the city as the Thalmor Mages and the Altmer dissidents fought each other . When Fasendil arrived at the scene , the entire refugee sector had been destroyed as a result of the battle . After an unspecified amount of time after this incident , Fasendil was stationed in Skyrim by order of Emperor Titus Mede II to keep an eye on the Thalmor .
Scroll of Grey Weakness Scroll of Grey Weakness is a Destruction scroll that reduces an opponent ' s Strength over time . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell a Scroll of Grey Weakness : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Bejeen Bejeen is an Argonian living in Leyawiin . She is Weebam - Na ' s wife and plays a minor role in the Daedric Shrine quest at the Shrine of Nocturnal . Interactions . Nocturnal . Bejeen and her partner Weebam - Na stole the Eye of Nocturnal and hid it in Tidewater Cave .