naist-nlp/zeshel huggingface dataset:
The Companions ( Online ) The Companions are a faction that appears in . This faction is known to appear in The Rift , in Fallowstone Hall . Aronel ' s Journal also mentions a " Companions " spirit that is entombed within a cavern . History . Shortly after the Great Moot met at Skuldafn during the Three Banners War , Reachmen attacked Shor ' s Stone in the Rift . The Companions joined the Pact military in defending the town , however the attack was a feint : the Reachmen used the diversion to assault Fallowstone Hall . Only a few junior Companions were left there , and the Hall fell swiftly . Vigrod Wraithbane , the Vestige , and the remaining Companions attacked the Hall and drove off the invaders , but not before they stole the axe Wuuthrad . Afterwards the Companions joined Pact forces as they pursued the Reachmen throughout the Rift . They were eventually cornered at Vernim Wood , but it was discovered that the Reachmen were being controlled by the Worm Cult . The Vestige was able to slay the remaining Reachmen and their leader Stral Blackthroat , but not before the Worm Cult obtained Wuuthrad from their Reachmen servants . The Worm Cult shattered Wuuthrad and used it to revive Sinmur , an ancient giant slain by Ysgramor . Once revived , the undead giant fused with Thallik Wormfather , a Breton leading the Rift Worm Cultist forces . The giant then assaulted Riften , leaving many dead and the city ' s northern district in ruins . The shards of Wuuthrad were scattered all over the Rift . Though the Worm Cult tried to retrieve them to increase Sinmur ' s power , the Vestige was guided by spirits of the Five Hundred Companions and obtained them first . Jorunn the Skald - King led Pact and Companion forces to the Daedric ruins of Trolhetta in the mountains near Riften , where Sinmur and the remaining Worm Cultists had gathered for a last stand . The Vestige spearheaded the assault on the ruins , and finally fought Sinmur with the help of King Jorunn and Vigrod Wraithbane . Using the shards of Wuuthrad , they were able to separate the spirits of Sinmur and Thallik , who were then slain . Vigrod Wraithbane was also present at the meeting at Stirk , serving as an advisor and guard to King Jorunn during the negotiations with Queen Ayrenn and High King Emeric .
Frost - Ghost The Frost - Ghost is a ship found in . It is a small , open boat of the Dunmer Ano Andaram in the Foreign Quarter of Vivec City . The " Frost - Ghost " provides transportation to Ebonheart , Hla Oad , Molag Mar and Tel Branora .
Zombies : Further Experiments Content . After weeks of failed attempts , I ' ve finally found the means of creating autonomous zombies en masse that do not require a constant effort from the necromancer . Unfortunately , most of these creatures are blindingly stupid and docile . They ' ll defend themselves when threatened , but are otherwise content to bumble about aimlessly . Luckily a few zombies per batch seem to be naturally aggressive . When this aggressive variety is placed within the docile group , it acts as a sort of guard dog , alerting the others to prey . I ' ve not yet figured out the trick to producing this useful variety consistently , but the ones we have allow some degree of control over the entire group . And that ' s enough for the Pellingares .
Hall of Mirrors The Hall of Mirrors is one of the lanes in . Rules . Whenever the Hall of Mirrors lane is empty , a copy of the next creature you play will automatically be deployed there . If you already have a creature placed there , nothing will happen .
Sword of the Crusader The Sword of the Crusader is recovered from Sir Berich ' s Wraith in Underpall Cave during the quest " The Sword of the Crusader . " Crusader ' s arm . When equipped , the Sword of the Crusader grants the Crusader ' s Arm enchantment , which fortifies the Blade skill by 10 points . However , if the Hero ' s infamy rises , the sword will become unequipable . Quests . The Sword of the Crusader . After collecting all the other Crusader relics : the Boots , Gauntlets , Helm , Cuirass , Shield , and the Mace , the Hero will return to the Priory of the Nine . There Lathon has explained that his master , Sir Roderic , had recovered the Greaves before he died but not the Sword of the Crusader . After giving the Greaves to the Hero he requests to be Knighted so that he may follow them into Underpall Cave and avenge Sir Roderic and recover the Sword .
Long Taffy Treat The Long Taffy Treat is an uncommon food item in . It restores ten points of health and five points of stamina . With the add - on , it may be given to an adopted child as a gift . It cannot be made at a cooking place .
Elytra The Elytra are large insects native to the Shivering Isles . They reside in Mania and Dementia . They are identical except for their difference in color , depending on which of the two sides of the Shivering Isles they live in . As described in the book " An Elytra ' s Life " , their size is equivalent to that of a full - grown man . Combat . Elytra also possess a paralyzing venom , described as having a sour and acidic scent , which they inject into victims . Once the victim is dead , they lay their eggs within them to grow and hatch over a span of a few days . This venom acts slowly and not obviously detrimental at first , due to its low yield ; however , untreated , it will kill the victim over a period of a few hours . Variants . There are several variants : Quests . Addiction . Thadon will talk about the Chalice of Reversal , a cup that turns Felldew into an intoxicant . He is not entirely clear on the details , but believes that one of his people , or Lady Syl , the Duchess of Dementia , has more information .
Vidrald Vidrald is a Nord warrior and a friend of the Gray - Mane s . He wears a set of leveled heavy armor . Background . Vidrald is a friend of the Gray - Manes and in particular Avulstein Gray - Mane and Thorald Gray - Mane , who he pledged to aid a long time ago . Interactions . Missing in Action . He accompanies Avulstein to Northwatch Keep to help rescue Thorald , but only if the Dragonborn lets Avulstein tag along .
Fine Iron War Axe The Fine Iron War Axe is an one - handed weapon in . While it has better damage , less weight , higher value and health than the Iron War Axe , the appearance is the same . Merchant chest . Randomly found in any of the following locations : Locations . Randomly found in containers in the following locations :
My Kwama Journal , Page 1 Content . Although my father mocked my desire to study the kwama , I know that I have chosen well . I can ' t believe he called these fascinating creatures mere insects . The Great Houses might be scandalized to be compared to thriving kwama colonies , but these elegant creatures certainly remind me of the best of the Houses . They work in harmony . They share common goals . They have ranks and status , much as House operatives do . All their efforts reflect upon their queen , as House retainers and kinsmen reflect on their Grandmaster . I hope to catch a glimpse of a kwama queen before too long .
Night - Eye ( Oblivion ) Night - Eye is an Illusion spell effect that causes the target ' s vision to no longer be affected by lighting conditions . While under the effects of Night - Eye , the game world is cast in a bluish hue which makes darker areas much more visible . Since the effect casts everything in blue light , colors are no longer visible with this effect on , making some normally easy to spot items much harder to pick out , such as Potions and Nirnroots . Usefulness . The blue light can possibly cause accidents such as not seeing traps , misjudging heights , not seeing cave holes etc . It is inadvisable combine Night - Eye with light unless they have different periods . Khajiit have the lesser power Eye of Night , which costs nothing to cast and gives the player 30 seconds of Night - Eye . It also doesn ' t train the skill illusion . Sub - types . The most useful spell in this category is Void Gazer , which is sold by M ' raaj - Dar . It is a lot cheaper to cast than any other Night - Eye spell in the game , and lasts a lot longer . The spell lasts for 150 seconds and costs 54 magicka . Ingredients . Unless the ingredient has Night - Eye as its first effect , the ingredient must be combined with related ingredients via Alchemy to make a potion with the Night - Eye effect . Enchanted items . The Ring of Nighteye can be found on almost every Mythic Dawn agent , this ring allows the player to have the Night - Eye power for any amount of time at no Magicka cost . This makes it a very valuable item to possess , despite its little monetary value . The Ring of Nighteye can also be crafted by combining a Sigil Stone with an ordinary ring . The unique helmet Fin Gleam has Night - Eye as one of its constant effects , although it can be difficult to find without the aid of Night - Eye .
Truths of the North Content . < poem > When the snow fades and the rivers run fat , The sun sits like a flower on a young boy ' s hat . The wise Nord knows it can never last . He enjoys the day , though it travels fast . When the snow is gone , and rivers run dry , The sun beats down like an angry eye . The wise Nord knows , though the day is long , These are the days , he is hale and strong , growing like a seed from the fresh spring soil . When frost returns and the rivers choke , The sun dips in the sky beneath evening smoke . The wise Nord knows though his strength may fade , It is time to plan , and time to save . < / poem > < A page appears to have been torn out of the book . >
Alarvyne Indalas Alarvyne Indalas is a Dunmer trader who resides in the St . Delyn Canton in Vivec City on the Ascadian Isles on Vvardenfell , Morrowind . She runs the Glassworker ' s Hall , a unique place where various glasswork is produced and sold . Interactions . Liberate the Limeware . Bolrin from the East Empire Trading Company prevents the Glassworker ' s Hall ' s trading in Dwarven limeware by manipulating prices and holding back selling licenses . Alarvyne Indalas asks the Nerevarine to " recover " a shipment of this valuable merchandise that is held in Ebonheart .
Quick Reflexes Quick Reflexes is one of the nine perks of the Block tree in . Effects . Time slows down if the Dragonborn is blocking during an enemy ' s power attack . Worthy of note , this effect continues for a short time even if the player releases the block button . This typically continues until the attack of the enemy ends or until you perform an action . With practice , the player may take advantage of this to effectively " dodge " attacks during the slow motion period .
Curse Spell Points Curse Spell Points is a Destruction spell in that reduces an adversary ' s supply of Magicka . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Steel Shortsword ( Oblivion ) The Steel Shortsword is a one - handed weapon . It is commonly employed by the better - off citizens of Tamriel . Characters . The following individuals are known to use the steel shortsword : Locations . Fixed locations . Steel weapons can be found in loot by level two , and sold in shops at level three .
Muth Gnaar Muth Gnaar is a village in , and is located in the region of Deshaan , Morrowind . The monks who reside the town have been caring for Llodos Plague patients in nearby Narsis . Unfortunately for the monks , however , the Vereansu , a tribe of Ashlanders , have started attacking the village . The Guild Kiosk " The Trade Pen " is also found near the town .
Vampire ' s Bane ( Dawnguard ) Vampire ' s Bane is an Adept level Restoration spell found in . It casts a projectile that explodes on impact dealing damage to undead . Locations . It can only be bought if the Dawnguard are sided with . Florentius Baenius at Fort Dawnguard will sell the tome after he is rescued in " Bolstering the Ranks " . It is however possible to buy the tome if the Volkihar Clan is joined by using a Calm or Pacify spell on Florentius Baenius during the " Destroying the Dawnguard " quest . Once calmed , he can be spoken to and the tome may be bought from him .
Imperial Netch Blade Imperial Netch Blade is a generic short blade in that is enchant ed with Destruction magic . Enchantment . Cast on strike : Characters . The following people use or sell an Imperial Netch Blade : Quest reward . The Nerevarine is given an Imperial Netch Blade as a reward during the following quests :
Camandar ' s Journal Camandar ' s Journal is the journal of a Maormer named Camandar growing paranoid about what others may think of him as he tries to remove a crystal to gain a substantial amount of power . Content . I can ' t get this sea - cursed crystal out of the base ! Those dirty High Elves must have set up this arrangement of crystals for a reason . The amount of energy the central crystal absorbed must be substantial . If I could unlock that power I could harness it . And then they ' ll see I ' m not the fool they think I am ! I ' m not ! I ' m not a fool ! I can hear everyone whispering about my failure . Drinking is on the rise . If I don ' t get this crystal out of here soon … . They ' ll slit my throat in the night and head out to plunder the countryside .
Valen Andrethi Valen Andrethi is a Dunmer patron of The Fish Stink in Davon ' s Watch . Interactions . Exquisite Tears . Giving Valen a bottle of Alto Wine will cause him to sing a song about cliff racers , causing Hectur the Fish to punch him across the tavern . While Hectur is distracted , the Tears of Amaya can be successfully stolen .
Filnjar ' s House Filnjar ' s House is the house of Filnjar . Location . Filnjar ' s House can be found in the town of Shor ' s Stone , The Rift . Housing . If Redbelly Mine is cleared for Filnjar , the bed becomes available for use , and less valuable items can be taken . Storage is as follows : Upstairs — the chest and both barrels are not safe ( they respawn and also delete stored items ) , but the wardrobe is safe ( will not respawn or delete stored items ) . Downstairs — both barrels are not safe , but the wardrobe , chest , and end table are safe . Housing details tested beyond one month .
The Silvenar The Silvenar , also known as The Voice of the People , is the closest thing the Bosmer i have to a great leader . He represents the immortal aspect of the Bosmeri spirit and resides in the Silvenar Palace . Background . There have been several Silvenar throughout history , and they should not be confused with conventional nobility , as they are considered the mind of the common people and affected by their plight . One can petition to the Silvenar for special border protection and impunity . The Silvenar of 3E 397 was an average , blandly handsome , slightly tired - looking , extraordinary Wood Elf , the type one might see in any capitol in the Empire . The only eccentricity in his appearance was that he was very short . His voice was common and unrefined , and he could be spoken to with no formal greetings or deference . Known Silvenars . There have been many Silvenars throughout history , though only the following are known to have ruled :
Classes Classes are vocations , jobs , or professions taken by persons in universe . The protagonist of each game selects their class during character creation . Certain elements such as race impact class selection , due to the skill set defaulted by each class . For example , Altmer gain bonuses to magic - based skills , making them better suited for the mage class than other races . Each character class features a specialization , several major skills , and an increase in attribute s at level up . Multiple pre - made classes can be chosen from a list , or a custom class can be created . Players uncertain about which class to take may have the option to take a brief test , which allows an NPC to select a class for them based on their answers . This option was first seen in and carried over to , with Baurus ' s recommendation during the tutorial . , unlike all titles before it , eradicated the class - structure in favor of more open - ended character customization through the allocation of perks . Specialization . A character can specialize in Stealth , Combat or Magic . Other classes . A player can create a custom class by selecting the specialization ( Combat , Magic , Stealth ) , the two main attributes , and seven skills . The player may name the class whatever they want and assign any skills / attributes to it . The most common mixed classes are the Battlemage and the Stealthmage . These are mixes between the Warrior and the Mage class , and the Stealth and the Mage class . Stealth - Warrior classes are quite rare .
Harsh Lesson Harsh Lesson is a quest available in . Baham is upset when first met and feels that the College is trying to suppress the Bosmer and Khajiit cultures . The headmaster , Tanion , thinks that the war justifies any tactics the College uses . The Bosmer are being forced to renounce the Green Pact every day . The Khajiit have to tuck in their tails , or they are thrown in the cave .
Gjalund Gjalund was a Nord who served as Jarl of Whiterun during the Merethic Era . As Jarl , his holdings included Whiterun , Granite Hill , Rorikstead , H ' roldan , Bromjunaar , Korvanjund , Volunruud and Ivarstead as described in the book " Holdings of Jarl Gjalund " . However , this is the only known record of his reign over Whiterun , so not much else can be inferred .
Stormcloak Missive Summary . There are two variants of this letter as listed below . Content . Stormcloak Missive ( 1 ) . Lord Ulfric , Though we drove the Emperor ' s dogs from Fort Neugrad , they still nip at our heels . The chaos in Helgen is bad enough , but now I have word of a new Imperial force assembling in the south , ready to advance on our position as Pale Pass is clear . Send reinforcements , or all our gains will be for naught . Stormcloak Missive ( 2 ) . Galmar , Fort Snowhawk is a shambles , hardly worth the name . The walls are in ruins , the jail has collapsed , the bailey is half - flooded and swarming with Skeevers . We ' re patching it up as best we can , but if the Legion attacks , we ' ll have no better luck defending it than they did . Buy us some time , or we ' ll lose all the ground we ' ve gained here .
Lamentations of the Lost Content . < poem > by Anonymous They said explore Nirn . To many lands I traveled . Never feeling like home . I worked for a merchant , Sweeping dusty shops for coin . No respect or wealth . I joined a brigade . We saw the horrors of war , Blood - dripped battlefields . To an arrow I fell . For greed I died all alone . Buried by strangers . < / poem >
Centurion Dynamo Core The Centurion Dynamo Core is an item found in . Characteristics . The Centurion Dynamo Core is found in Dwemer ruins and on the bodies of Dwarven Centurions , and seems to serve as their power source . They are one of several difficult - to - obtain items needed to conjure Daedric armor and Daedric weapons at the Atronach Forge .
Fargoth ' s Hiding Place Fargoth ' s Hiding Place is a quest available in . Walkthrough . Listening to rumors from Arrille of Arrille ' s Tradehouse will lead to the discovery of Hrisskar Flat - Foot ' s money troubles . One doesn ' t have to hear these rumors , however , to start the quest . Talk to Hrisskar at the top story of Arrille ' s Tradehouse in Seyda Neen and ask about his money troubles . Hrisskar will relate that he believes Fargoth has been hiding money from him and will ask that his hiding place is found . He suggests going to the top of the lighthouse in town at night and spy on him from there . He warns the player not to approach Fargoth during this time . Go to the top of the lighthouse in town and wait until 10 PM and see Fargoth start sneaking towards the tree stump in the swamp ( he will sneak around a bit before heading to the tree stump , so it is best to be patient ) . Don ' t worry about losing him , he carries a torch . Once he leaves the stump go to it and collect the 300 gold , the Engraved Ring of Healing from the earlier quest and a Journeyman ' s Lockpick . Return to the trade house and give the 300 gold to Hrisskar . He will give thanks and a reward of 100 gold . Keep the other items found in the tree stump . Alternately , simply keep the gold . He can be given the 300 gold to finish the quest at any time . If Hrisskar is questioned about Fargoth after the quest he will admit he just likes messing with the fellow and that he put Fargoth ' s ring in that barrel .
Coldheart House Coldheart House is an off - limits House located in Windhelm , near The Tree ' s Bounty , locked with an intermidate lock . The house is home to the Coldheart family , containing Holguss Coldheart , Garvilda Coldheart , Volknar Coldheart and Frikkhild Coldheart , all of which have left the house , leaving Old Frikkhild the only resident .
Rulantaril Oran Rulantaril Oran is a Dunmer mage found in the Crow ' s Wood . He became trapped there by the Crow Mother after making a pact with her to gain access to a powerful source of magic . Rulantaril is also the father of Telbaril Oran . He chafes against the restrictions of the Mages Guild on certain forms of magic which led him to seek the powers hidden in the realms of Oblivion . He is believed to have a connection to Nocturnal .
Elethien Elethien is a Bosmer first met in the Screaming Mermaid , after the quest " Innocent Scoundrel . " residing in Port Hunding , Stros M ' Kai , standing among other Jakarn ' s admirers . She has been involved with Jakarn , and along with Irien and Nasmat , they want him to make up his mind when all meet on the ship back to Daggerfall . She later appears at the inns in Wayrest and Sentinel . In Wayrest she tells the Vestige she ' s done with sailing .
Pariah Abbey Pariah Abbey is a town in , and is located in the region of Stormhaven , High Rock . The temple serves as home to the Spirit Wardens , worshippers of the Daedric Prince Azura , allowed to exist in the heart of High Rock only due to the usual neutrality of the deity . Beyond that , they also contribute with charitable work and are enemies of the Supernal Dreamers , who worship Vaermina and posed as a threat to the Wardens and Stormhaven for a long time , specially in the Second Era when they tried to dominate the region . During that period , the Abbey was attacked by the Midnight Union , usually recongized as allies , but tangled into a plot to stole the Dream Shard . Characters . After Durak Wakes Up : Generic :
Water ' s Edge Water ' s Edge is a small village on the west bank of the Lower Niben Bay , and is located north of Leyawiin on the Green Road . Sublocations . Three buildings dominate the settlement : Biene Amelion ' s House , Eduard Retiene ' s House , and Marie Alouette ' s House . Crops . A large variety of crops grow next to Marie Alouette ' s house : Another plot lies next to Eduard Retiene ’ s house : Umbriel Crisis . Prince Attrebus visited Water ' s Edge while he marched to reach Umbriel in order to convince Captain Larsus to join him . Riente , one of the Legionaries in the garrison proved to be an agent working for Hierem . Riente and other masked men tried to murder Attrebus , but he survived . Attrebus found Florius dead in his chair , with his head on the table .