The Pale Lady The Pale Lady is a quest available in . This side quest begins upon finding Frostmere Crypt and meeting Eisa Blackthorn . Walkthrough . Frostmere Crypt . To begin this quest , travel to Frostmere Crypt to find a group of bandits attacking one of their own , a female named Eisa Blackthorn . If Eisa survives on her own or through any intervention , the Dragonborn may speak to her and find out that one of her comrades stole a sword from the leader of the gang . She tells the Dragonborn that they can go find the stolen sword inside the crypt . After this , she offers no further dialogue options . If she dies or is found dead , her body can be looted for her journal , which gives the Dragonborn the quest upon reading it , as well as some background information on the quest . If the quest glitches and Eisa is merely standing outside Frostmere Crypt , the quest can be acquired without killing her by searching Eisa ' s inventory in sneak mode and reading her journal . ( It is not necessary to pickpocket the journal . ) Upon entering the crypt , there will be a direct line of view looking down at two bandits seated at a table down some stairs . There is a third bandit ( a mage ) hiding in an alcove that rushes in from the right . Directly ahead is a gate ; pull its opening chain and continue through the passage . This passage forks , off to the right into a barred iron door ( which will be passed through after completing the dungeon ) , so turn left for now and continue on along a precarious walkway , caged in by iron bars . After crossing it , it will lead to a decently sized room with a bandit . To the left is a weapon rack with some loot on it ; the path to continue on is to the right . Optional objective . At this point , the quest guide should have updated to say that " In Frostmere Crypt , the bandit Ra ' jirr stole a sword from the gang ' s leader in order to stop the ' Pale Lady , ' a mysterious figure haunting his dreams . He fled into the tunnels below the ruin , with the bandit leader in pursuit . " The Dragonborn is told to follow Kyr and Ra ' jirr into the tunnels . After taking the right out of the caged walkway , across from an opening which allows for spying on some bandits talking , there is a room with Kyr ' s Log and a chest that can be looted . Take the log and exit the room to the left . The room will contain Ra ' jirr ' s Note and Eisa ' s Journal ( if it was not taken off her corpse ) . Take this , and backtrack to the two bandits that were heard chatting at the table , just a short distance out the door and to the left . Frostmere Depths . Talk to Kyr . He will explain that he was ambushed by Ra ' jirr . After speaking to him , he will die . Continue down the path to find Ra ' jirr fighting The Pale Lady and her wisps . At this point , the quest can be completed one of two ways : Banish them all by killing them , or loot The Pale Blade from Ra ' jirr ' s corpse and place it on the stand ahead . Immediately before the path reaches the small body of water which surrounds the altar , the path branches off to the left . Following the path just past the fallen tree is a skeleton with a leveled weapon and shield . Follow that path around the water and up a small rocky outcropping , to the right of the path , for a master level chest containing random loot . Following the path around the water to the right will lead to an Orichalcum Vein . To exit the cave , go up the stairs to the right of the altar , collecting the Dragon Shout on the right . Proceed up the stairs and collect from the chest beside the door . In the next exit section , beware of the pressure plate at the top of the stairs . There is a path of stone arcing over a pool of water ; it is actually a submerged room , and contains some random loot and an Adept - level chest beneath the water . Continuing on leads to the other side of the barred door encountered at the beginning of the dungeon .