naist-nlp/zeshel huggingface dataset:
Perks Perks are a feature introduced in . Every time a level is gained , a point is granted to spend on a perk . However , points do not need to be used immediately ; they can be saved for use later if the Dragonborn does not have the Skill Level required to have that perk . Most perks will have certain requirements before they can be chosen — for instance , perks after the first point in Shield Wall require a Block level of 20 or higher . High - end perks , such as Shield Charge , require a Block level of 100 . Skill prerequisites aside , most perks for a given skill depend upon a previously obtained perk . The exception being the starting perk , that must be obtained first in order to obtain any other perks for that skill . The skills of Destruction , Restoration , Alteration , Heavy Armor , Sneak , Lockpicking , Pickpocket , and Speech all have a perk dependency structure that is a rooted tree . Hence the term , perk tree . Other skills do not have perk trees , as they contain multiple paths converging on the same perk ; trees do not grow this way , but the term is used nonetheless . Some perks in a tree cannot be obtained by looping around another path , after reaching the end of the tree . An example of this is on the Smithing tree . The Daedric Smithing perk , which comes before the Dragon Armor perk , cannot be obtained from the left side of the tree , despite the Dragon Armor perk being visibly joined to the Glass Armor perk . Perks are detailed on the individual skill pages , along with their requirements . Perk limit . There are 251 perks in the game . Originally , there was a level cap of 81 , which meant a maximum of 80 perks were available . As of patch 1 . 9 , this limit has been lifted with the addition of Legendary Skills . This addition grants the ability to level up past 81 by resetting skills trees back to level 15 ( giving back any perks spent in that tree ) , thus gaining more perks and letting the Dragonborn level up and upgrade their health , magicka , or stamina infinitely . This allows one to have all 251 perks by level 252 . Perk points refund . With the addition of add - on , and after completing the quest At the Summit of Apocrypha the player is granted the option to refund all the perks points in any Skill tree at the cost of one Dragon Soul . The perks are returned and can be spent elsewhere . This can be done to each skill tree as many times as liked so long as the player has Dragon Souls to spend . The player can return to the area any time they want by reading the Black Book : anywhere on Solstheim .
Ramblings of Audens Avidius Content . I used to be somebody . I was a captain of the guard in the Imperial City until that fleabitten hero decided to poke his nose in my business . I have a plan to get out of the Imperial prison . Apparently there is a secret escape tunnel used by the royal family . When I get out I ' m going to settle the score with that hero . Then I ' ll take care of those two snitches Ruslan and Luronk . The sweetest of all will be Itius Hayn . I ' ll make him squeal first .
Birthsigns ( Morrowind ) A Birthsign , in Tamriel , is a constellation under which a person can be born . A person born under a certain sign is bestowed various magical bonuses , ranging from increased magicka to a paralyzing kiss . These bonuses can be perceived as either a blessing or a curse .
The Lunar Lorkhan Summary . Effects . Permanently increases the following : Content . I will not go into the varying accounts of what happened at Adamantine Tower , nor will I relate the War of Manifest Metaphors that rendered those stories unable to support most qualities of what is commonly known as " narrative . " We all have our favorite Lorkhan story and our favorite Lorkhan motivation for the creation of Nirn and our favorite story of what happened to His Heart . But the Theory of the Lunar Lorkhan is of special note . In short , the Moons were and are the two halves of Lorkhan ' s ' flesh - divinity ' . Like the rest of the Gods , Lorkhan was a plane ( t ) that participated in the Great Construction . . . except where the Eight lent portions of their heavenly bodies to create the mortal plane ( t ) , Lorkhan ' s was cracked asunder and his divine spark fell to Nirn as a shooting star " to impregnate it with the measure of its existence and a reasonable amount of selfishness . " Masser and Secunda therefore are the personifications of the dichotomy — the " Cloven Duality , " according to Artaeum — that Lorkhan legends often rail against : ideas of the anima / animus , good / evil , being / nothingness , the poetry of the body , throat , and moan / silence - as - the - abortive , and so on — set in the night sky as Lorkhan ' s constant reminder to his mortal issue of their duty . Followers of this theory hold that all other " Heart Stories " are mythical of the true origin of the moons ( and it needn ' t be said that they observe the " hollow crescent theory " as well ) .
Goblin Chef Goblin Chefs are a type of goblin in . They are exactly the same as their standard goblin counterparts apart from the chef ' s hat they wear . They will always flee from the Hero , and carry ingredients instead of lockpicks . Cooked rats are often found above a fire somewhere near to the goblin chef . They usually focus on making the Goblins ' signature food - Rat Meat .
Hession Hession is an Altmer publican who lives in Godsreach . She is the proprietor of The Winged Guar , and she asks the Nerevarine to replace her bouncer , who is ill . Interactions . Bouncer . Hession ' s usual bouncer , Grub , has not turned up for his duty . Thus , Hession asks the Nerevarine if they could stand in for him . They must throw out the drunk and prevent illegal activities inside the bar .
Letter to Golldir Contents . Well , Golldir , I ' m impressed . I know what trouble you Nords have with literacy , those big words must put such a strain on your tiny brains . And I ' m surprised you can smell anything of the stink of your own filth . Why don ' t you meet me at Hillgrund ' s tomb and I ' ll show you the way we deal with ancestors in Morrowind . - Vals Veran
Artisa Arelas Artisa Arelas is a Dunmer pilgrim who resides at the temple of The Abbey of St . Delyn the Wise in Vivec City . Background . When engaged in dialogue , she may say that Clavicus Vile ' s Masque is in Morrowind , according to rumor .
Elemental Flare Elemental Flare is a Novice level Destruction spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Elemental Flare spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs .
The Royal House of King Eamond Content . As our king ' s loyal seneschal , it falls upon me to convey to the populace at large the details of his noble lineage — a burden I take up joyfully , and with a due recognition of the honor . King Eamond is a scion of the right noble House of Guimard , an aristocratic family that claims to have been in Evermore since the port was founded after the fall of Orsinium . As every Evermore schoolchild knows , our fair city was founded in the year 983 of the First Era by the River Horse Bretons , after the Bjoulsae trade was opened up thanks to the suppression of the Orcs . This particular fact is impossible to verify without access to the Guimard family documents , which they hold for safekeeping in the castle vaults ( and in these unstable times , who can blame them ? ) . However , the name can be publicly documented shortly thereafter in the Decretal of Fiefdoms by the Empress Hestra upon the entry of High Rock into the Cyrodilic Empire . That document , drawn up in 1E 1029 , includes a citation recognizing a certain " Barron Guy Marde of ye Rivver Banke . " Thereafter the heroes of House Guimard appear again and again in the annals of Evermore : there was a Baron - Captain Olsien Guy Mard in the All Flags Navy of 1E 2260 ; a Baroness Falinne Guimard defending Bangkorai Garrison against the Alessian Legions in 1E 2305 ; and Baron Fulvert Guimard had his lands improved to a duchy for his martial exploits at the second sacking of Orsinium in 2E 431 . When the former monarch of Evermore , King Heseph of House Moile , died without an heir when the city was sacked by Durcorach the Black Drake in 542 , it was Duke Blaise Guimard who led the Knights of Saint Pelin in the charge that eventually retook the city . Duke Blaise was then elected to the throne by the nobles of Bangkorai , and House Guimard was elevated to royalty . King Blaise came to Emeric ' s aide in Ranser ' s War , and was rewarded with Emeric ' s niece Arzhela ' s hand in marriage for his son , Prince Eamond . Shortly thereafter , in 568 , King Blaise died and was succeeded by his son , King Eamond . So far our lovely Queen Arzhela has presented her lord with two healthy children , the Princess Elara and the Prince Adrien . Long may they reign in peace and prosperity over our land !
Aslfur Aslfur is a Nord Steward in Morthal . Background . Aslfur is the Steward and husband of Jarl Idgrod Ravencrone and lives with her in Highmoon Hall in Morthal . He is also the father to Idgrod the Younger and Joric . Personality . He is very dutiful and protective of the Jarl , both as her Steward and husband , he is concerned with people bothering the Jarl with their petty concerns and states that his only concern is keeping his wife safe . Interactions . Bounty Quests . Aslfur can give a bounty quest if asked for work and can also give rewards for completed bounty quests in the hold . Gorm . If Gorm is killed , Aslfur will send the Dragonborn a letter thanking them for doing it . After receiving the note , the Dragonborn can speak to Aslfur and mention the note . Aslfur will acknowledge he sent the note , and will tell the Dragonborn this conversation never happened . Civil War . If the Dragonborn supports the Stormcloaks in Civil War and completes " The Battle for Fort Snowhawk , " or exchanges Morthal in " Season Unending , " Aslfur and the rest of Morthal ' s court will be exiled to Solitude and can be found in the Blue Palace .
Briras Tyravel Briras Tyravel is a Dunmer warrior and a member of House Hlaalu . He lives in his manor in Balmora . Equipment . Tyravel wears Bonemold Armour over Exquisite Pants as his undergarments . He is equipped with a Trollbone Shield and fights with an Ebony Longsword . He carries 75 on his person . Attributes . He has attributes of 100 Strength and Endurance .
Ramati Ramati is a Redguard who moved into the Frostflow Lighthouse with her family . Background . When her husband Habd came back from town with traps he had bought , he found her corpse inside the Frostflow Lighthouse . She was likely killed by a Falmer or a Chaurus . Their children Sudi and Mani had been dragged down to the lair and he chased after them and got captured himself . Her journal can be found near her corpse , along with a Falmer Sword that was presumably used to murder her .
Nix - Ox Nix - Oxen are passive creatures that appear in . They are found roaming the Grazelands , and while said to be very mild - mannered , they do not hesitate to defend their territory . Background . According to the book , Dark Elves , Dark Hearts , there are two distinct groups of Nix - Oxen : Nix - Tovo , and Nix - Rima , with Tovo being older and larger , whereas Rima are smaller , but more expensive at market .
Andasreth Andasreth is a Dunmer stronghold present in . The stronghold is located in a small desert area of the West Gash region . It is north of Gnaar Mok , just over the mountains north of Khartag Point . From the outside there are doors leading to the Lower level and the Propylon Chamber , a door to the Upper Level is on the roof section . The stronghold should be approached very carefully . Andasreth has been taken over by bandits . Four dead Redoran guards , presumably killed by the bandits , are in the lower level of the stronghold . Quests . Recover Shields from Andasreth . This House Redoran quest requires the hero to recover four Redoran Banner Shield s . The shields can be found on the lower level in the locked room with the four dead guards . Propylon Chamber . Andasreth has a Propylon Chamber linking to Hlormaren and Berandas . Lower Level . The lower level consists of a hallway running around the perimeter , with four rooms . Two rooms , behind wooden doors with one guard each , are set up as living quarters with hammocks , chests , and various furniture . The room behind the wooden door that is locked ( level 20 ) has the body of four Redoran guards . The final room contains two bandits and several crates , and a door leading to the upper level . Upper Level . The upper level consists of a hallway running around the perimeter with four rooms . There is a stairway leading down to the lower level and a stairway leading up to rooftop . Roof top . Accessible via a door from the upper level or via levitation .
Broken Shield The Broken Shield is a shield belonging to Modryn Oreyn of the Chorrol Fighters Guild . Quests . The Master ' s Son . The Hero must retrieve it and return it from the cave , Nonwyll Cavern . It does not matter if the shield is brought back to Modryn Oreyn though , but his dialogue changes if it has been collected .
Dead Drop Orders 7 Summary . Dead Drop Orders 7 is supposed to be the seventh of eight dead drop orders given to the Silencer by Lucien Lachance with orders to kill people marked by the Dark Brotherhood . However , all dead drops after the second were intercepted and replaced by Mathieu Bellamont , another member of the Brotherhood . Content . My compliments on another job well done ! Havilstein Hoar - Blood was more swine than man , and deserved to die quivering like an animal ! You must not stop ! You must kill again ! Your next target is a Wood Elf named Ungolim , who resides in the city of Bravil . Bravil is also home to an ancient statue known as the Lucky Old Lady . It is seen as a symbol of good luck and prosperity , and the fools of Bravil often speak to the statue and wish for good tidings . Every night , poor lovestruck Ungolim visits the Lady and pleads desperately for the heart of a young maiden . This maiden is married , and her husband has learned of Ungolim ' s affection for his bride . He fears the competition , it would seem , and has commissioned the Dark Brotherhood to help in the matter . You must go to Bravil , locate Ungolim , and kill him . The Wood Elf owns a house in the city , but he spends his days securely locked inside . I recommend you lie in wait at the Lucky Old Lady statue , and then eliminate Ungolim when he arrives for his nightly visit . He ' s generally there between the hours of 6 : 00 PM and 1 : 00 AM . By all accounts , Ungolim is a deadly archer and a fearless opponent . I also have reason to believe he is expecting trouble , so if Ungolim senses danger , he may attack you on sight . And , like the Khajiit J ' Ghasta , Ungolim has bribed the guards to look the other way if there is a fight , so they won ' t interfere . Be vigilant , and bring the Wood Elf down ! You must not fail ! When Ungolim ' s body lies broken at the foot of his dear Lady , you must journey to the city of Anvil . Your dead drop is in a barrel located behind the statue in the pond . As is standard , your reward and next contract will be waiting .
Chimere ' s Notes Content . < nowiki > < / nowiki > These words are painstakingly scratched onto the parchment in watery uneven strokes < nowiki > < / nowiki > The Armor of the Savior ' s Hide may safeguard you against the sting of the Spear of Bitter Mercy . It turns the blow of an oath - breaker and guarded me against Dagon ' s hand , but not against his venomous intellect . Alas , my memory is clouded . So much time has passed since I took the pieces and hid them from my own sight . I fear I have done the task too well . I never wished to see the armor again , much less suspected it might be needed by another . Enough of regrets . These faint snatches are as much as I recollect through the years of madness . Make of them what you will . One piece I recall in a place high over the water , a narrow margin , between two plumb drops , one below , one above , looking down on the lookout and the faint creaking of timbers . Another is somewhere similar , within stagger of the first but in the center of a people - home . Where folk would gather , full of music and laughter and the slop of water of life , high above the water and ringed all about with stone . The third I placed in a most wet and inaccessible locale , for I had no thought for decay and the crust of nature . All about was the sound of the great blue and slits of light fell through to the water below . My friends would cast nets and lines to catch food from here , but I cannot fetch out the name of it . The fourth lies within the mountain , in the tall tower , in the darkness beyond the curtain of water . The fifth waits in cold darkness down below . The last sailed up into the sky , and there revolved at the call of the wind . I tacked it to the canvas , so I know not if it still hangs there .
Summon Ancestral Ghost Summon Ancestral Ghost is a Conjuration spell in that summons an Ancestral Ghost from the Outer Realms . It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summoning is killed . At death , or when the effect ends , the summoning disappears , returning to the Outer Realms . If summoned in town , the guards will attack you and the summoning on sight . Acquisition . Characters . The following people use and / or sell this spell :
Fearstruck Fearstruck was an artifact used by Lyrisius in his battle against the Akaviri invasion . It was a shield given to him by Boethiah , for reasons currently unknown . What is known of this weapon , however , is that it was destroyed in a single breath by a wyrm ( dragon ) , when fighting Lyrisius . In other legends , it is believed to be locked away in the tomb of the Champion of Boethiah , however , nobody knows its whereabouts .
Giant Camps ( Skyrim ) Giant Camps are locations scattered throughout Skyrim where giants reside with their mammoths . These areas have up to three giants and three mammoths . A large loot chest and several bowls of Mammoth Cheese can typically be found at these camps . The giants in these camps are aggressive towards intruders , so looting the chests can be difficult for low level players . The known giant camps within Skyrim are as follows :
Gregor Gregor is a Nord warrior who is appointed housecarl upon becoming Thane of The Pale . Location . If the Dragonborn chooses not to have him as a follower at first approach in The White Hall , Gregor will go directly to Heljarchen Hall if the Dragonborn has purchased the land and built a house . If they haven ' t bought a piece of land and built a house , he will make The White Hall his home . Interactions . Steward . Gregor can be asked to become a steward for a homestead in . Marriage . Gregor can be married via special dialogue option while Dragonborn wears Amulet of Mara . Blades . Gregor can become part of the Blades if Dragonborn talks to Delphine while having Gregor as a follower . Skills . Skills in which Gregor is proficient :
Vivec ' s Ashmask Vivec ' s Ashmask is an item in the . Background . The Ashmask is a holy relic of the Tribunal Temple , which can not be taken by the Nerevarine . It sits in the Gnisis Temple . When activated , a message about a feat of generosity that Vivec accomplished : When a farmer fell ill and wanted to receive a cure from the shrine , but could not afford the gold needed for a blessing . Vivec then cured him for free , and declared that anyone not able to afford a blessing wouldn ' t need to worry , and left his mask as a symbol of that statement . Vivec ' s touch . During the " Pilgrimages of the Seven Graces , " the Nerevarine must visit and make a donation at the shrine , this will teach the Nerevarine the unique spell : Vivec ' s Touch , which confers Cure Blight Disease and Cure Common Disease on touch when cast . Quests . Pilgrimages of the Seven Graces . The Nerevarine must journey to Gnisis to receive the shrine ' s blessing .
Blessing of Dementia Blessing of Dementia is a Greater Power in . All targets within a range of 50 feet of the spell upon cast will lose their willingness to attack enemies for 10 seconds . Acquisition . Blessing of Dementia is obtained if the Hero chooses to go through the Dementia side of the Gates of Madness , during the quest " Through the Fringe of Madness . "
Iachesis Ritemaster Iachesis was the leader of the Psijic Order and magister of the Isle of Artaeum during the First and Second Era s . Iachesis was said to be an extremely powerful wizard in his own right , having led the Order for over three - and - a - half millennia . Biography . Iachesis is known to have been the head of the Psijic Order as early as 1E 20 , when the mage Voernet went to the Isle of Artaeum to meet with him . Around that period , the Psijics served as counselors to kings and proponents of " The Elder Way , " a " philosophy of meditation and study said to bind the forces of nature to the individual will . " In 1E 2920 , Sotha Sil and Almalexia were recorded as having met with him after the signing of the Coldharbour Compact . In the early Second Era , a former student of the Order named Heliand brought an 11 - year - old boy named Trechtus to Iachesis . He recognized the young boy ' s potential and welcomed him into the Order , bestowing upon him the new name " Vanus Galerion " and taking him on as a pupil . In 2E 230 , Iachesis met with a now older and more accomplished Galerion , along with King Rilis XII of Firsthold , to propose the formation of a new guild called the Mages Guild . Shortly afterwards , the Isle of Artaeum mysteriously vanished from Nirn , with Iachesis and the rest of the Psijic Order disappearing with it . Iachesis was known to still be the leader of the Order in 2E 582 , receiving reports and missives from a fellow member named Lilatha who traveled outside the Isle . When Artaeum returned to the world after 500 years in 2E 730 , the Order was no longer led by Iachesis . The Psijics would not , or could not , offer an explanation as to where the Isle had gone or what had happened to Iachesis .
Ballista Ballista are a type of siege weapon available for use in . They are useful for destroying other types of siege weapons . Type . Each alliance has three types of ballista : Usefulness . All ballista are good at destroying enemy siege weapons while normal ballista deals the highest damage , fire and lightning ballista deal high damage to both siege weapons and their users . For destroying walls and doors , normal ballista are much better than other types of ballista and due to their fast reload time , even better than Stone Trebuchet . Fire and Lightning Ballista are also good at killing enemies due to their decent damage and fast reload . The weaknesses of ballista are their low radian that they can ' t shoot enemies behind walls and they are easier to be destroyed than other siege weapons .
Firebolt ( Legends ) Firebolt is an action card in . Acquisition . Firebolt can be soul summoned for fifty soul gems or can be summoned by Cunning Ally ' s power . Strategy . Firebolt is best used to weaken strong enemy creatures or to kill weak creatures that have powerful abilities , such as lethal . History . Unknown Beta Patch ( 06 / 01 / 2016 ) : New Art
Telis Salvani Telis Salvani is a Dunmer healer who resides at the Temple in Balmora . Background . He describes himself as a healer with knowledge of the College of Restoration but is skilled in most arts . Mercantile . He sells fortify and restore potions and ingredients along with spells from the School of restoration .
Aronil ( Morrowind ) Aronil is an Altmer battlemage who resides in the town of Seyda Neen . Usefulness . Aronil has a Daedric Dagger in his inventory , which can prove useful to the Nerevarine at all levels , due to its damage , quality , and value .