Paladin talent analysis This page is meant to provide some advice to Paladin players seeking to make their own talent builds and examine the value of specific Paladin talents . It presents views on the usefulness of talents in solo leveling / farming , raiding , and PvP . A comprehensive list of established talent builds can be found at Paladin builds . A full talent list can be found at Paladin talents Holy . Under construction Protection . Protection talents increase paladin ' s survivability in general . Usually paladins investing points in protection tree are PvE oriented , but one might find few good talents that help fighting against opposing players in battlegrounds . Divinity . " 5 points : Increases all healing done by you and all healing effects on you by 1 / 2 / 3 / 4 / 5 % . " Divine Strength . " 5 points : Increases your total Strength by 3 / 6 / 9 / 12 / 15 % . " Stoicism . Requires 5 points in Protection talents . " 3 points : Reduces the duration of all Stun effects by an additional 10 / 20 / 30 % and reduces the chance that your spells will be dispelled by an additional 10 / 20 / 30 % . " Guardian ' s Favor . Requires 5 points in protection talents . " 2 points : Reduces the cooldown of your Hand of Protection by 60 / 120 sec and increases the duration of your Hand of Freedom by 2 / 4 sec . " Anticipation ( paladin talent ) . Requires 5 points in Protection talents . " 5 points : Increases your chance to dodge by 1 / 2 / 3 / 4 / 5 % " Divine Sacrifice . Requires 10 points in Protection talents . " 1 point : Instant , 2 min cooldown . 30 % of all damage taken by party members within 30 yards is redirected to the Paladin ( up to a maximum of 40 % of the Paladin ' s health times the number of party members ) . Damage which reduces the Paladin below 20 % health will break the effect . Lasts 10 sec . Bottom line : May be skipped , but if you want Divine Protection , you must take it . On raids it can be the saver of the day after someone pressed the wrong button and pulled aggro off of you . Improved Righteous Fury . Requires 10 points in protection talents . " 3 points : While Righteous Fury is active , all damage taken is reduced by 6 % Bottom line : You won ' t lose anything taking it , if you have points . As a tank , it ' s a must - have . Toughness . Requires 10 points in Protection talents . " 5 points : Increases your armor value from items by 10 % . Reduces duration of movement impairing effects by 30 % " Bottom line : Most of the movement impairing effects can be dispelled , but if the dispeller is somewhere else , it ' s also nice . Take it ! Divine Guardian . Requires 15 points in Protection talents and 1 point on Divine Sacrifice . " 2 points : All party or raid members within 30 yards take 20 % reduced damage for 6 sec . In addition , it increases the duration of your Sacred Shield by 100 % and the amount absorbed by 20 % , since patch 3 . 3 . 0 " Bottom line : Only take it if you don ' t have a better place for your points or you are afraid of AoE bosses . Improved Hammer of Justice . Requires 15 points in Protection talents . " 2 points : Reduces the cooldown of your Hammer of Justice spell by 20 secs " Bottom line : PvP - ers will love it . STUN ! Blessing of Sanctuary . Requires 20 points in Protection talents . " 1 point : Gives you a blessing spell , increasing your stamina and strenght by 10 % , reducing damage taken by 3 % and granting you 3 % of your mana when you block , parry or dodge ( is cumulative with Blessing of Kings " Solo Utility : It ' s a nice boost to your mana and reduces damage taken , take it . Raid Utility : Mandatory . It unlocks Holy Shield and later Avenger ' s Shield , which are your main skills . Skip it and perish in hell , if you would like to . PvP Utility : You will prefer Kings , but HS and AS are things that come in handy , so take it . Bottom line : You need it . Believe me . Under construction . Retribution . Under construction