naist-nlp/zeshel huggingface dataset:
The Chim - el Adabal Content . The Amulet of the Kings of Glory , pendant of the red diamond Chim - el Adabal , Ayleid relic of Divine investiture . Whatever myths exist concerning its creation , this much is fact : as a vessel of Akatosh ' s will , it is tied to him in a very real way . The corruption of the Dragonfire ritual was a taxing endeavor . I spent weeks inscribing the glyphs and preparing the incantations that Aquilarios foolishly believed would change his ancestry and birthright . Trusting simpleton . Nirn now lies adrift in the Mundus , vulnerable to the parasitic Daedra that feast upon the souls of its people . Tharn once asked me , outright , if the Amulet could be used to repair the damage wrought by the Soulburst . Subtlety was never part of Abnur ' s repertoire . I could see the scheming machinations behind his eyes even as he pledged his loyalty to me . I think he knew , even then , that he was disposable . Who needs a scheming politician when one aspires to be a god ? The answer to his question is , of course , yes . This is why I must seize the amulet and protect it . It is the vessel through which I will supplant my would - be master and assume dominion over two worlds . Why would a god settle for just one ?
Firiniel ' s End Firiniel ' s End is a unique Elven Bow found in . Acquisition . It can be found on a terrace overlooking the courtyard along with a leveled archery potion and some Elven arrows . It can be reached by walking along the guard walkways and jumping down to the platform or by entering the door at the base of the platform . If missed during the quest it can still be retrieved from the ledge above where the wedding was after quest completion . Enchantment . Target takes 20 points of frost damage to Health and Stamina . Smithing . Firiniel ' s End can be upgraded with a refined moonstone ingot at a grindstone and also benefits from the Elven Smithing perk , which doubles the improvement .
Blunt Training Blunt Training is a quest in . Trainers . The low level Blunt trainers are Bugak gro - Bol of Southern Books and Vigdis from the Anvil Fighters Guild . The mid - level trainers are Christophe Marane , proprietor of the Brina Cross Inn and Azzan of the Anvil Fighters Guild . Walkthrough . Once the Hero ' s Blunt skill reaches 70 , they will all point towards Irene Metrick , who has residence in the Imperial City ' s Elven Gardens District . To be trained by Irene , the Hero will need to match her bloody kill streak of 50 . To do so , kill 50 people ( NPC , not creatures ) and she will begin training . Note : If her disposition is raised above 60 , she will reveal four other trainers in the Imperial City . Including medium Sneak trainer Othrelos and medium Security trainer Mandil .
Daggerfall Lighthouse Daggerfall Lighthouse is a lighthouse located north of Daggerfall docks on a small island . Pierric became the lighthouse keeper as he was spending so much time here . He lost his wife and daughter and hopes he can keep this from happening to anyone else if he keeps an eye on the horizon .
Chapel of Stendarr The Chapel of Stendarr is located in Chorrol on the western side of the city , atop a modest hill . The layout is the same as any of the city - based Chapel s . This chapel is staffed by Orag gra - Bargol , a spell merchant , Otius Loran , who knows of Jauffre , and Areldur . Layout . Lined with pews , the Chapel of Stendarr features Altars of the Nine Divines , where the Blessings of the Gods can be attained . A staircase leading downward sits near the entrance to the chapel . Straight ahead lies the Chapel Hall , where the staff members sleep and eat . To the left and right are doors to the undercroft where corpses reside . Dark Brotherhood . The Assassinated Man . The Hero of Kvatch might have visited the chapel ' s undercroft to restore Francois Motierre with , after helping him fake his death with Languorwine . Knights of the Nine . The plug - in adds the Nine Divines faction which includes all chapels and their staff . Becoming a member of the faction through a Pilgrimage , allows access to the chapel as though it were a guildhouse . Stendarr ' s Mercy . Kellen and the Gauntlets of the Crusader are stuck to the chapel floor here , and an effigy of candles and flowers surround the mythic hand - armor . Pilgrims comes to visit the relics , attempting to lift them from the ground , but a magical force binds them there . The Hero of Kvatch might have recovered the gauntlets , putting the ghost of their previous owner to rest in the Chapel undercroft .
An Island to the North An Island to the North is a quest in . It is the first in the Main quest line . Walkthrough . Rumors . In Vvardenfell , while conversing with people , the Nerevarine must inquire about " " rumors " . " The topic of " " Solstheim " " will then appear . Questioning further will indicate that in Khuul , a little village on the north - western shore of Vvardenfell , there is a boat journeying to the northern island . Khuul . Once in Khuul , the Hero must find S ' virr , on the docks . The latter will propose to travel to Solstheim for a small fee . Solstheim . After arriving in Solstheim , the Nerevarine may speak to people on the docks , a group of workers are waiting there . They explain that the Hero should find Captain Falx Carius in Fort Frostmoth , in his Chambers .
Surpassing Enterprise Surpassing Enterprise is a Restoration spell in that temporarily increases the value of the mercantile skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Note to Agolas Content . Agolas — No idea why they used such a difficult lock to protect this hideous mug . It looks like it ' s made of pewter . Sentimental value ? I ' ll return to camp soon . I can ' t wait to meet your friends in the Thieves Guild ! — Z
Insane College Wizard Insane College Wizard is an unused Altmer Mage in . He was supposed to make an appearance in the quest " Rogue Wizard , " but the quest was never implemented into the final version of the game . Interactions . Rogue Wizard . The Dragonborn is sent to kill this hostile wizard to save the College of Winterhold ' s reputation . Location . Insane College Wizard does not appear in - game and can only be located through the use of console commands . However , his coding suggests that he was going to appear in a radiant dungeon .
Uldor Uldor is an undead Maormer wizard on the island of Khenarthi ' s Roost . He is the main antagonist of the Tears of the Two Moons quest and is currently in possession of Rurelion . Uldor has been shown to be able to " wear " the bodies of other beings . He has exhibited this ability on Rurelion and Gathwen . He refuses to wear the Vestige ' s form , calling it poisonous and soiled attire . This could be because he recognized the Vestige as a soul shriven . Interactions . Tears of the Two Moons . Uldor has taken control of Rurelion and many other people . The Vestige has to defeat Uldor to free them . The Vestige has the option to either seal Rurelion or Gathwen inside the tomb while Uldor is possessing them . Once the Vestige places the Mourning Stones on the pedestals , he will be trapped in the tomb .
Umana ' s Journal Content . It ' s been about a week since Valie went missing and now Endrast is gone too . We found blood leading over to the barred off doorway , but Sulla seems to think that they found a way through and that they are trying to cut him out of the discovery . He keeps saying that we need to press on . We ' ve manage to break through into another section of the ruins , an " Animonculory " , where the dwarves would produce their automatons . We learned the hard way that the metal creatures are still alive in there and it hasn ' t improved Yag ' s mood at all . She holds that the Khajiit brothers aren ' t involved with the disappearances and has been keeping a hard eye on Sulla . The rations have all but run out and we are going to have to decide soon whether to brave the storm or try to push further into the ruins . I don ' t know if the echoes of screams I ' ve heard in my sleep are those of our missing comrades , or my own nightmares .
Hort - Ledd ' s Robe Hort - Ledd ' s Robe is a unique robe that is enchant ed with the power to demoralize undead creatures and increase the wearer ' s armor rating . Enchantments . Enchantment ID : " hort _ ledd _ shield " All effects are for 30 seconds : Acquisition . The Path of the Incarnate . While at the Cavern of the Incarnate in the Ashlands region , the Nerevarine receives this robe from spirit of Hort Ledd if the " my story " dialogue option is chosen .
Alvada ' s Journal Content . Today one of our number , Ibrula , went into the wilderness and did not return . Ordinarily , we would not be concerned — the Star - Gazers have lived in Craglorn a long time . We are not unfamiliar with the region ' s dangers . But Ibrula has always been unusual — lately more so . Some of the others heard her muttering something under her breath . Her latest delusion seems to be that the world is about to be attacked by some hitherto unknown force . We told her that the atronachs summoned by the mages of Elinhir have the Worm Cult well in hand and the Prince of Schemes has no hold in Craglorn , but she was not consoled by this . In spite of her eccentricities , or perhaps because of them , we are all very worried about Ibrula . We have decided to wait until morning and then send a party to try to find her . We have come across a small house , surrounded by all manner of magical wards . Torn pieces of a book indicate that Ibrula was here at some point , and her scrawl marks a sign at the entrance to the place , warning us away . Did she fall victim to these traps ? Or did she create them ? And if so , to what end ? To keep us out ? Or to keep something else in ? Either way , it ' s apparent that Ibrula ' s delusion has grown worse than we ' d imagined . After a few days ( I ' ve lost count , and it grows harder to concentrate the longer we ' re here ) of trying to pass through the traps , discord has seized our search party . We are besieged by nightmares in the dark , and an incessant whispering by day . A voice in my head torments me with the promise of knowledge immeasurable . I suspect a Daedric presence in this place . My worst suspicions are now confirmed . Daedra have appeared , called to this place by an unknown voice , and cutting off our retreat . The twins Maelon and Melancthon are now dead , tricked into murdering each other by whatever madness rules this place . As for me , I am hopelessly lost . I believe I will die before I find Ibrula or escape this place . Would that we had heeded Ibrula ' s warning and stayed far away .
Temple of Fey Temple of Fey is a location in . Description . It is one of the several sublocations of the Dunmer Stronghold Kogoruhn , it serves as a Sixth House bases in Vvardenfell . It contains a shrine and six bells . It is inhabited by Dagoth Uvil . Quests . The Path of the Incarnate . During this part of the Main Quest , the Nerevarine is sent by Ashkhan Sul - Matuul to Kogoruhn to prove their qualities . The Hero must retrieve three items , none of which can be found within the Temple of Fey . Thus , it is not strictly necessary to enter the building to complete the quest .
For Donel from Father Content . Thank you , my son , for humoring your father one last time . I know you have always preferred swords to books , and though you may think that ' s been a disappointment to me , the opposite is true . I ' ve been impressed with your independence , and I ' m proud of the man you ' ve grown to be . My father was a soldier . He often complained that I was too " bookish . " When you were born , I vowed not to treat you that way . Though I could not bear to watch you march off to war while I was living , you now have my blessing . I sold my books , and I ' ve left you what I hope will be a generous inheritance . Take it and buy yourself a strong sword and a sturdy suit of armor . Follow your heart , my son , and find your happy destiny . With love , Your father , Frodibert Fontbonne
Steirod Steirod is an unused Nord lumberjack in . Location . Steirod does not appear in - game and can only be located through the use of console commands . He and his brother Trilf were supposed to be in a test location called " Irontree Lumber Mill . "
Clutter Warehouse - Everything Must Go ! Clutter Warehouse - Everything Must Go ! is a test cell in . Description . Clutter Warehouse - Everything Must Go ! is a large , open room that contains an open bar , a few glitched or unused hut interior areas , a hostile Argonian called Lord Cluttermonkey , and a non - hostile Bosmer called Used Clutter Salesman .
Ahbiilok Ah - bii - lok ( Dovahzul : ) was a dragon that survived extermination during the Dragon War and the Akaviri crusades of the First Era . Sightings date back to the early years of the Akaviri Dragonguard . He was reported to be active throughout the northern Jerall Mountains . Multiple attempts were made to kill him , but all failed . He was eventually reported to have fled to Morrowind . Brarilu Theran , master Enchanter and author of " Twin Secrets " , reportedly met a dragon in the " smoking ruins of Vvardenfell . " However , it is unknown if this dragon was Ahbiilok as he refused to reveal his name .
Pantea ' s Flute ( Quest ) Pantea ' s Flute is a quest available in . It is given to the Dragonborn after they become a full member of the Bards College . If the Dragonborn already has the flute and talks with Pantea Ateia , it will allow them to return it to her . Walkthrough . Initiating . Talking to Pantea Ateia will prompt her to tell the Dragonborn about a foolish student named Larina who stole Pantea ' s Flute and sold it to a bunch of Necromancers . Since the flute had been passed down through seventeen generations , Pantea asks them to find it and bring it back to her . Hob ' s Fall Cave . The quest leads to Hob ' s Fall Cave east of Frostflow Lighthouse in Winterhold Hold . In the first room , take the ice tunnel to the left and take out the Necromancers at the desk so that the player can loot the chest and take the Soul Gem the Dragonborn can find on a desk . Continue to a suspended bridge and peer over the edge at the Necromancer camp below . Wipe them out by sniping with a bow in sneak mode or leap down into the fray . The loot includes another Stone of Barenziah and the Restoration Skill Book " The Exodus " . Underneath the bridge they came in , there is an overhang . Jump over to the right , where they will see a tree . Face towards the bridge they came in and there is a chest . Finding the flute . Cross the bridge and follow the path to encounter more Necromancers in the next room . Look on the Arcane Enchanter for the Enchanting Skill Book " Enchanter ' s Primer " . Pull the dangling chain to open the way , but be cautious of the traps . The final room has three Necromancers to fight , and contains a chest with the Flute , a table holding a Black Soul Gem , and a locked cage with a dead Redguard , Larina . Reward . Return the flute to Pantea at the Bards College and receive her grateful thanks . Instead of receiving , she teaches the Dragonborn a few tricks she learned while playing for the mages in Winterhold ( 1 point increase in level for each of the skills that fall under The Mage skill set ) .
Embrace of Shadows ( Oblivion ) Embrace of Shadows is a greater power acquired by vampires in upon reaching stage four of vampirism . This skill can be used to bypass the huge disposition penalty that comes with being a high level vampire . Being a greater power , embrace of shadows can only be used once per day . Uses . It is commonly used to work around some restrictions gained when the Hero reaches stage four vampirism and becomes fear and hated by everyone . ( with some exceptions , such as followers , the Dark Brotherhood , if the Hero is a member ) because it makes it exceptionally easy to break into someone ' s house and feed on someone and revert to stage one . Be wary because anything that requires interaction , including looting bodies , lockpicking , and successfully attacking someone will remove the Hero ' s invisibility .
Daggers ( Oblivion ) A dagger is a light one - handed weapon consisting of a short blade and hilt . Although daggers don ' t do as much per - hit damage as swords , daggers often have a ( 40 % ) faster attack speed and allow the character to be more nimble . The effectiveness and the amount of damage when using daggers is governed by the Blade skill and the Strength attribute . Since daggers have a ( 40 % ) shorter reach than a longsword , it is suitable for close - quarters fighting , when you want to avoid hitting other friendly NPCs or creatures . Also , since a dagger is usually the weakest variant of a weapon material in a set , it is usually the first weapon of that set you are likely to find once you have reached the appropriate level . Note that a dagger , being the smallest of all wieldable weapons , is also the weakest for blocking , as it is a fact in the game , that weapons larger than the blocking weapon will let damage through , i . e . a claymore will easily penetrate a dagger ' s block ( although damage is still absorbed ) . Weapon stats . Notes :
Elder Scroll of Alma Ruma The Elder Scroll of Alma Ruma is one of several Elder Scrolls that can be captured and secured in the war torn province of Cyrodiil in . The Scroll is in possession by the Daggerfall Covenant and resides in the Temple of Alma Ruma .
Gogan ' s House Gogan ' s House is the residence of Gogan and his wife Maelona located in the Westgate district of Anvil . Quests . The Siren ' s Deception . The Hero has heard an all female gang of thieves is preying on the men folk of Anvil . While the details are sketchy , they are pointed in the direction of Gogan and Maelona , two local Anvil residents . Somehow , Gogan is " intimately " involved whatever that means .
Maurrie Aurmine Maurrie Aurmine is a Breton noblewoman who may be found on the road between Balmora and Seyda Neen . Interactions . Maurrie Aurmine is found on the road between Balmora and Pelagiad . She has been robbed by a bandit by the name of Nelos Onmar , but isn ' t upset about it . She has fallen in love with him and wishes to find him again to tell him this . She wants you to give him her Left glove as a token and is hoping he will accept it .
Heartwood Mill Heartwood Mill is a lumber mill in . Background . Heartwood Mill is located in The Rift hold , on the shores of Lake Honrich . It is owned and operated by Grosta and Leifnarr , who live there with their son , Gralnach . According to dialogue with them , the mill is struggling financially , and Leifnarr is missing . Grosta remarks that without him , the mill will not last more than a few seasons . She asks the Dragonborn to help locate Leifnarr , touching off the miscellaneous quest " Flight or Fight . " It is patrolled by The Rift Guards .
Ruurifin ' s Journal , Entry 1 Content . The Ayleid s were fools . Stone and glass and magic against root and bark and feral instinct . How did they think they would win ? Build a city in an angry jungle and you get an angry city . The heart of the jungle is the heart of the city , beneath the central Welkynd Stone . It pulses . It breathes . It speaks .
Brielus Colus Brielus Colus is an Imperial found in Cheydinhal . He is the husband of Jena Colus . It is revealed during " Congratulations ! " that he has had an affair with Apphia Matia and a son came out of this affair . He later disregarded her . Interactions . Congratulations ! . Brielus ' child is under the care of Apphia Matia , and she wants him to know it . The Vestige travels to Cheydinhal to inform him of the good news .
Skill Book ( Skyrim ) The following is a list of all Skill Books in . Skill Books are unique books that can grant the Dragonborn a permanent one point increase to its associated skill . Opening a skill book will automatically grant the bonus . They can be read at any time and , unlike Skill Trainers , who limit increases to five levels per level , there is no limit to the number of skill books that can be read in one level . However , the same book cannot give an additional skill bonus if read twice . The add - on includes an ability called Scholar ' s Insight that grants two points for every skill book read . There is no tell - tale method to identify a skill book , as they look rather identical to regular books . This can often lead to the unplanned raising of a skill . Although one way many skill books are distinguishable from normal books is that they are usually lying down on a surface that has better lighting than the rest of the room , and they are not often near any other books . They are also typically not located on a shelf with other books that have just their spines facing outwards . Rather , they tend to be very visible , typically lying flat on a surface . Another sign is the pricing of a book . Skill books tend to be more expensive than regular books . While most skill books for spell types ( Destruction , Illusion , Conjuration , Restoration and Alteration ) have the spell type ' s symbol on the front cover . There are five different books for each skill and a total of 90 books . They can be found almost anywhere , and typically appear as a world item . Given the rarity and usefulness of skill books , it may be desired to add them into the inventory without reading them by ordering a follower to pick them up . The book can then be taken from the follower and read at a later date .
Shrine Axe Skill Shrine Axe Skill is a Restoration spell in that temporarily increases the value of axe . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Baro Egnatius Baro Egnatius is an Imperial shipmaster located near the docks of Raven Rock . Interactions . Supply Route Problems . Falco Galenus mentions that the new supply ship has arrived , but the captain , Baro Egnatius , won ' t budge without some sort of extra payment . Falco has no intention of paying him , and instead wants the Nerevarine to talk sense into him . He should be at the dock in Raven Rock .