naist-nlp/zeshel huggingface dataset:
Oil can ( Fallout 4 ) Oil can is a junk item in " Fallout 4 " . Characteristics . The oil can is a small steel can containing oil , with a solid nozzle pointed downwards at a slight gradient . The pre - War variant is made from aluminum , yet its exterior appears to be rusted . Crafting . The oil can can be broken down into its individual components for use in crafting : Notes . It appears the components of the oil can were unintentionally mixed up with the aluminum oil can .
Nipton General Store The Nipton General Store or Nipton Trading Post is a building in Nipton , in the Mojave Wasteland . Layout . The general store has two levels . Boxcars ( who gives you the quest Booted ) is on a chair on the first floor , surrounded by toppled over food items . Upstairs past an easy locked door is an abandoned apartment with a safe . Oliver Swanick can sometimes be seen here if you haven ' t previously encountered him . Appearances . The Nipton General Store appears only in " " . Bugs . There is a Salesmen ' s Weekly magazine nested under the counter , but sometimes it cannot be interacted with .
Hangdog Fighting Style Hangdog Fighting Style is a perk from " Van Buren " , the canceled " Fallout 3 " project by Black Isle . Description . The Hangdogs have their own fighting style involving lunges and trip attacks . Sources . The Blackfoot Tribe design document details the Learn the Hangdog Fighting Style quest , for which this perk is the reward .
Dobson O ' Gill Dobson O ' Gill was an employee for the H & H Tool Company . Background . His terminal has more messages on it than the nearby ones , with Jack Maynard sending him an email about " Mr . H ' s " new rules . The other two concern sexual encounters with fellow employees Jenny DeSoto and Alan Dalton . Appearances . Dobson O ' Gill is mentioned only in " " .
Mysterious Stranger ' s . 44 Magnum ( Fallout : New Vegas ) The Mysterious Stranger ' s . 44 Magnum is a unique used only by the Mysterious Stranger . Characteristics . The Mysterious Stranger ' s . 44 Magnum is nearly visually identical to the Mysterious Magnum ( only difference is the in - game detail of the drawings on the handle ) , but deals an unstoppable 9000 damage per shot , making it the most powerful , usable weapon in the game after the debug megapistol . Durability . Even though the Mysterious Stranger ' s . 44 Magnum fires normal . 44 Magnum ammunition , its never degrades . Locations . It is only attainable via console commands by typing
Medium healing Medium healing is a miscellaneous item in " Fallout " . Characteristics . A kit containing the medicine and tools required to fix major wounds . Notes . When saying that the Vault Dweller needs to be healed ( very low amount of Hit Points ) , then saying that they don ' t have the money needed , it will enable the option to trade with Razlo for the item . Pressing done will remove the item and Razlo will heal the wounds . Bugs . If using this glitch to get the medium healing item ( see here ) , when dropped , it will be in the form of a red rectangle with a floating question mark .
Marcelles Marcelles is the owner and proprietor of the Crash House in 2161 . Background . Marcelles is described as a ' tough looking woman . ' If one wants a room at the hotel , she is the person to talk to . The first hotel room on the right can be rented either for one night or for one week . Interactions with the player character . Effects of player ' s actions . If spending one night at the Crash House , it will trigger the Rescue Sinthia quest . Marcelles will be standing immediately outside the hotel room to inform the room ' s current inhabitant about Sinthia ' s situation . Appearances . Marcelles only appears in " Fallout " .
T13 antipersonnel mine The T13 antipersonnel mine is a trap found in " " . Characteristics . It is designed to maim and kill personnel . Similar to JHP rounds , it does extra damage , at the cost of decreased armor penetration . This makes it most effective against unarmored targets .
NCR heavy trooper NCR heavy troopers are the personal heavy shocktroopers of General Lee Oliver , and serve as the heavy infantry of the NCR army in the Mojave Wasteland during 2281 . Background . Clad in NCR salvaged power armor and armed with heavy weaponry , these elite troopers are some of the deadliest soldiers the NCR has at their disposal , second only to the Veteran Rangers of the NCR Rangers . General Lee Oliver has very high faith in his shock - troopers , and seems almost oblivious to how ineffective the power armor makes them in close quarters . Under General Oliver ' s command , Rangers are regularly thrown to the sidelines or used as cannon fodder in favor of the heavy troopers , to the point that Ranger Chief Hanlon is actively subverting NCR Intelligence out of spite . NCR heavy troopers begin to appear after the player either activates or destroys the securitron army in Mr . House ' s secret bunker underneath The Fort , or when the PC reaches a medium - high level . They are usually stationed in pairs . Generally , heavy troopers do not respawn if killed . Interactions with the player character . Quests . NCR heavy troopers play a role in the final battle for Hoover Dam , especially if the player sides with a non - NCR faction . Appearances . NCR heavy troopers appear only in " " .
Legion praetorian armor Legion praetorian armor is a piece of in " " . Characteristics . This armor has a Damage Threshold of 12 , and can be repaired with any Legion armor . The protective elements of this armor appear to be made of a set of football shoulder pads ( protecting the shoulders , neck and chest ) and a baseball umpire or catcher ' s " vest " ( protecting the rest of the torso and groin ) . It is similar to a suit of Legion recruit armor , with the additional of metal bracers on the forearms , as well as a short red cape worn down the back and a red cowl around the neck . Notes . It is one of only two Legion armors which have a cloak , the other being centurion armor . Behind the scenes . The name Praetorian refers to the ancient Roman praetorians , bodyguards of a general ' s tent ( praetorium ) and , in later centuries , of the emperors .
Regulators ( faction ) The Regulators are a group of vigilantes who wear cowboy - style hats and Regulator dusters in the fashion of pre - War gunslingers and outlaws . Background . The Regulators are a relatively new group in the Capital Wasteland , having appeared only in 2267 or so . They take it upon themselves to hunt down troublemakers and do their best to keep a semblance of peace wherever they are . In the Capital Wasteland , they are led by Sonora Cruz and operate out of the Regulator HQ . Unlike the corrupt Regulators seen in the original " Fallout " , the ( non - related ) Regulators of the Capital Wasteland are truly just - minded and seek to punish evil . With the Lawbringer perk , finger s can be taken from the corpses of evil humans and ghouls and can be traded for good Karma and 5 to 10 bottle caps depending on Karma level . On the other hand , the Regulators will also attempt to claim the bounty on the Lone Wanderer ' s head if they have accumulated bad Karma by committing serious crimes , such as destroying Megaton or enslaving people in the Capital Wasteland , or by simply murdering people . Littlehorn & Associates are the Regulators ' antagonist faction , and are associated with the Contract Killer perk .
25mm grenade APW ( GRA ) The 25mm grenade APW ( anti - personnel weapon ) is a rifle type that fires grenades in the " " " Gun Runners ' Arsenal " . Characteristics . The 25mm grenade APW is a semi - automatic grenade launcher . It gives the player the death - dealing capability of the grenade machinegun in a more portable package . Specifically , this weapon contains a stock magazine capacity of six grenades , a brisk rate of fire , decent accuracy and allows modifications . Durability . The 25mm grenade APW can fire a total of about 745 standard rounds , the equivalent of 125 reloads , or 94 reloads when equipped with the expanded drum , from full before breaking .
The Corpse < section begin = " CXGamesSummary " / > The Corpse , known as Corpus Christi before the Great War , now consists of the underwater remains of the Corpus Christi Naval Base in the Texas Wasteland . The city itself is a huge wasteland , with just parts of buildings sticking out of the sand . It consists of one large map leading the new coast created by the rising of the Gulf of Mexico , where the Corpus Christi Naval Base has been submerged . Oddly enough , there is also a strange plant thing sticking up out of the water . < section end = " CXGamesSummary " / > Getting into the base itself requires traversing two medium underwater maps where mutated fish and hostile plants will be encountered . The base is made up of five medium to large maps containing robot sentries and increasing amounts of plantlife towards the boss area . It swiftly becomes a jungle like environment very similar to Vault 39 . Appearances . The Corpse was going to appear in the canceled " " .
Fallout 3 perks General information . In " Fallout 3 " , you will gain a perk every level ( as opposed to every three levels in Fallout and Fallout 2 , and every two in ) . There are : Also , unlike previous games , trait s that gave you both bonuses and penalties at the same time are no longer in the game . Instead , some of them ( like Bloody Mess ) were changed into perks . In " Fallout 3 " a perk ' s S . P . E . C . I . A . L . requirements cannot be met by equipping items or using drugs ( with the exception of the Lucky 8 - ball ) . Special perks . You can get these perks by special actions or interactions with other characters . Important note about special perk codes : Trying to add them before doing the special actions or interactions with other characters may cause the game to crash or corrupt . Quest perks . You can get these perks as a reward for quests . Important note about quest perk codes : Trying to add them before doing the quest required may cause game to crash or corrupt . Add - on perks . Perks available through add - ons . Regular perks . These perks are added only in " Broken Steel " .
Ouroboros Ouroboros is a village in Western Utah . It is where Hecate , the mad tribal " goddess " resides , as well as the Vipers , a group of raiders from the West who serve her . Jordan Dae , the captain of Ouroboros ' elite city guard , also resides here . Appearances . Ouroboros did not appear nor was mentioned in any of the published games , but was to appear in the canceled " Fallout 3 " project by Black Isle Studios codenamed " Van Buren " . It is not certain if it will appear in any future " Fallout " game . Behind the scenes . In Greek , Ouroboros ( ουροβόρος όφις ) means " tail - devouring snake " , and is usually depicted by a snake or dragon eating its own tail .
Spiked knuckles ( Fallout : New Vegas ) The spiked knuckles are a in " " . Characteristics . These have the same design as the brass knuckles , but are made from a darker metal and have spikes attached to each knuckle , enabling the knuckles to puncture and slash open the skin of an opponent . Durability . The spiked knuckles can successfully strike about 1495 times from full before breaking . Bugs . Spiked knuckles do not use a higher resolution texture when used by the player , despite one being available in the game ' s resources .
Detect Lies Detect Lies is a perk from " Van Buren " , the canceled " Fallout 3 " project by Black Isle Studios . Coleridge would have had this perk . It would have allowed him to see through most of the Prisoner ' s Deception , regardless of how well they might have been disguised .
Submarine self - destruct codes The submarine self - destruct codes are a quest item in the " Fallout 3 " add - on " Point Lookout " . Characteristics . The self destruct codes have been implanted in one of the teeth of the Chinese spy , Wan Yang . It is used in order to detonated the SSN - 37 - 1A Chinese submarine . Location . It can be found by opening the cadaver compartment that houses the remains of Wan Yang in the morgue underneath the Turtledove Detention Camp .
Scabby ' s journal KEEP OUT Scabby ' s journal KEEP OUT is a holotape in the " Fallout 4 Creation Club " content " Horse Power Armor " . Location . The holotape can be found on Scabby , on the ground level of the Wilson Atomatoys Corporate HQ . Related quest . Giddyup ! : Scabby ' s journal relates the creation of the horse power armor .
Case box , . 308 Case box , . 308 is a type of in " " . Characteristics . Case boxes contain cases used in crafting the type of ammunition on their label . Each box contains 25 case , . 308 . Locations . Can be bought from the New Vegas branch of the .
Vault 12 A Vault - Tec nuclear shelter , Vault 12 was located under the city of Bakersfield , California , and designed to house a thousand people . Its goal was to study the effects of radiation on the selected population by not closing the door . This resulted in the ghoul - town of Necropolis . Layout . Vault 12 is essentially identical in layout to the other vaults encountered by the Vault Dweller . The first level contains the medical lab and entrance , the second is entirely living quarters , and the third houses the recreation area , armory , and command center . The command center notably lacks the space for an Overseer which appears in other vaults - this is potentially because the vault was never intended to be inhabited for a long period . Indeed , as the vault was never entirely sealed , it is very dirty and weathered through 85 years of exposure and lack of maintenance . Only a handful of doors , computers and the elevators remain operable . A number of glowing ones still inhabit the vault . They can be evaded fairly easily by sneaking past , though they will attack the Vault Dweller if the water chip is removed and the water pump has not been repaired . This is one of the few occasions in which glowing ones demonstrate that they retain their full mental faculties . Additionally , if the water pump has been repaired , the glowing ones will not attack at all so long as the Vault Dweller does not attempt to loot . Considering the small number of items , this is not an undue burden on the Vault Dweller . The water chip is located in the command center . It is easily spotted as it is attached to the only operational computer . If the first glowing one that one would encounter is left alive , and the water chip taken with out repairing the water pump , he will remain even after the other ghouls have died of dehydration , and comment on this fact . Sewer entrance ( " Fallout " ) . This area can be accessed going down through a hole in the watershed sewers . Previously a ladder had to be descended and was situated at the right of the ghoul prisoner cell . Two glowing ones are located here . At the end of the corridor on the left is an elevator . Living quarters . The 2nd level . Six glowing ones are located here . Level 3 can be accessed using the elevator . Command center . The final or 3rd level . Again , there are six glowing ones but also one dead body . A computer with red and blue lights is located in the eastern part , interacting with that computer will yield the water chip . Inhabitants . 2077 Appearances . Vault 12 appears in " Fallout " and also is mentioned in the " Fallout Bible " .
Marbury Marbury is a character mentioned in " Fallout 4 " . Background . Colonel Marbury was a member of the Commonwealth Minutemen . After Colonel Hollis managed to secure the settlement established within the ruins of Quincy , he sent a message to him for reinforcements . Appearances . is mentioned only in " Fallout 4 " .
Colin Moriarty Colin Moriarty ( born 2227 ) is a resident of Megaton and the owner of Moriarty ' s Saloon in 2277 . Background . Moriarty , 50 , has been in the United States nearly his entire life and arrived in the country as a child . He claims that his grandfather helped found the original settlement a few years after the war . His father used the nearby trade routes to amass wealth and help secure Megaton . Colin inherited this wealth when his father was killed during a raider attack when Colin was 14 . Colin ' s first move was to build a fence around the town . Since then , the people have looked to Colin as a benefactor despite his running drinks , chems , girls and games out of his saloon . Lucas Simms turns a blind eye to Moriarty ' s activities , because he is acutely aware that the town needs Colin ' s support and resources . According to Andy Stahl , Moriarty urinates in his bar ' s still . Moriarty is also very knowledgeable about the townspeople , recording any information he obtains in his terminal and is always keeping tabs on them in case he needs to blackmail them later . He comes off as a very proactive businessman , extorting caps from whoever possible . Daily schedule . He spends most of his time in the saloon but occasionally goes outside to smoke , leaning on the rail out in front of the bar . Interactions with the player character . Other interactions . Jericho can be paid 20 caps to get information regarding Moriarty ' s key , specifically that it is around his neck , which unlocks Gob and Nova ' s pay stash in a locker by Moriarty ' s bed ; however , this key ( baseid ) was cut from the game . Appearances . Colin Moriarty appears only in " Fallout 3 " .
Pugilism Illustrated Pugilism Illustrated is a collection of writings on martial arts , written before the Great War . Variants . Standard edition . This edition is commonly found in the Capital Wasteland and Mojave Wasteland . Behind the scenes . The front illustration is similar to illustrations of " The Science of Self Defense : A Treatise on Sparring and Wrestling " by Edmund Price .
Bridge of Los Bridge of Los is a heavily damaged bridge that serves as an upper part of the city of Los . It consisted of two parts , West and East . While the West part is inhabited by friendly ghouls ( including Giese and Hieronymous , as well as , for a short time , the infamous Harold ) the East is dominated by mad fanatics of Church of the Lost and some neutral ghouls . On the far side of the bridge an icecream wagon could be found , and a secret weapon called meat cannon . Appearances . The Bridge of Los appears only in " " .
Visitors center The visitors center is a building inside the NCR Correctional Facility in the Mojave Wasteland in 2281 . Layout . Exterior . The visitors center is located between two guard towers . To enter the the visitors center from outside the correctional facility , you first have to pass through a narrow fenced in path , slightly obstructed by two mining cars . When inside the facility , you will find a reloading bench against one of the walls , and a table with some chairs close to it . Interior . The interior exists of a reception desk that looks out over a room filled with tables and chairs , where the inmates would have been able to meet their relatives . Against the walls , a Sunset Sarsaparilla vending machine and a Nuka - Cola vending machine can be found . Notable loot . On the reception desk , there is a Sunset Sarsaparilla star bottle cap . Appearances . This visitors center appears only in " " .
Emergency systems keycard The emergency systems keycard is a in " " . Characteristics . Appears to be a rather complex keycard . It should be , as it detonates a small nuclear device . Location . Given to the Initiate by Patty , when she ' s caught by Attis as a blob in the mutated Secret Vault - Laboratories . It opens the final mutated section of the laboratories and starts the countdown for the vault to be destroyed by a nuclear explosion .
Heavy merc gear Heavy merc gear is a legendary outfit in " Fallout Shelter " . Characteristics . The outfit is a combination of armor and black overcoat . The black overcoat is covered with green shoulder pads and green / yellow gauntlets . The armor resembles pre - War LAPD riot armor , similar to the kind that NCR riot control officers wear in The Divide . There is an ammo belt wrapped around the Dweller ' s torso and a unorganized leather belt . This variant gives boosts of + 2 Perception , + 3 Agility and + 2 Luck . Crafting . A high Agility statistic is needed to effectively create the heavy merc gear .
Amanda Lowry Amanda Lowry was a vault resident during the experiments inside Vault 22 . Background . Amanda Lowry was part of the second batch of people infected by the spores from one of Vault 22 ' s experiments . Appearances . Amanda Lowry is mentioned only in " " .
Donald Kowalski Private First Class Donald Kowalski was a soldier for the New California Republic Army . Background . Donald Kowalski fought , and died , at the battle of Hoover Dam . He sacrificed himself so wounded soldiers could be evacuated and was killed when Boulder City was blown up as a trap for Caesar ' s Legion . He is the older brother of Private Kowalski who can be found " paying his respects " at the memorial in Boulder City . Appearances . Donald Kowalski is mentioned only in " " .
Canned dog food Canned dog food is a consumable item featured in " Fallout 4 " . Characteristics . It is Doghouse brand beef stew . Coming in a sophisticated form , the dog food can be consumed from a can . However , the dog food still contains traces of radiation . Notes . Canned dog food can be used to create and repair dog cage s .
Blake ( Fallout : New Vegas ) Blake is a merchant and the supply manager at the Crimson Caravan Company in the Mojave Wasteland in 2281 . Background . Blake comes from a town in the NCR called Oak Creek . Oak Creek was once a farming town , but it was taken over by ranchers during his stay . Blake says that he didn ' t want to herd for the rest of his life , so he signed up with the Crimson Caravan . Appearances . Blake appears only in " " .
Massachusetts Surgery Massachusetts Surgery is a magazine perk in " Fallout 4 " . It has nine ranks , each received by reading the nine different issues of Massachusetts Surgical Journal . Effects . Each rank increases the amount of limb damage done by any weapon by + 2 % , stacking for each issue read .
Hologram emitter Hologram emitters are world object s in the " " " Dead Money " . They are used to project hologram s in the Sierra Madre within a select location . Characteristics . The memory cells in hologram emitters can only perceive their environment in a cone in front of the hologram they project . They can , however , change the direction that the projection faces as needed to scan the environment for unauthorized activity . All assaults are useless against the holograms themselves . They cannot be wounded , damaged , or harmed unless their emitter is destroyed or disabled . Hologram emitters are sturdy , yet can be damaged or broken if enough force is applied . The best method is usually shooting them . In addition , while they are protected inside sturdy space age alloys , their circuits are vulnerable to being tampered with , and they can be disabled with 25 / 50 / 75 / 100 Repair ( skill checks become more difficult towards the end of the add - on ) . The hologram emitter is usually controlled by a nearby terminal , which can change the security hologram ’ s patrol route from one location to another . Some terminals will also enable the user to make the holograms friendly . Locations . Hologram emitters are found in the Sierra Madre Villa and the Sierra Madre Casino . Since the emitters have a limited range , they are usually found very close to the area where their holograms are projected . They are usually attached to walls , often high out of the direct line of sight . Notes . The casino security guards ' hologram emitters are in unusual locations : one is atop a beam jutting out from the bar floor , and the other is on the floor near the electrical closet . See the quest Put the Beast Down for more information .