naist-nlp/zeshel huggingface dataset:
Weather Weather is a feature introduced in the " " " Honest Hearts " . During the gameplay , the player character can face rain during their travels around Zion Canyon . In the games preceding this the standard unchanging weather conditions were sunny or overcast , however , using weather as a feature in gameplay itself was originally considered in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios and later became more immersive for " Fallout 4 " . " Fallout " . Some Adytum citizen s comment on the likelihood of rain soon , others note how previous rainfalls have been " glowing . " " Fallout 2 " . In 2241 , the Northern California area is suffering through a drought , the worst dry season in years , following an unusually short rainy season . Despite being relatively sustainable communities , Modoc and Arroyo were hit particularly hard . This extreme meteorological occurrence , which would go on for seven years , dominated the fate of some wasteland inhabitants . A random encounter with a weary fisherman reveals there is apparently a regular " season of storms , " not seen during the games timeframe . The sound of thunder can be heard upon fast travel ling to , or just standing around , Black Mountain . " Fallout 4 " . " Fallout 4 " , compared to the previous games has a much more immersive real - time weather system . The world alternates between clear skies , assorted degrees of overcast , fog , and even rain . The length of these varies , and progresses naturally as the day goes on . There is a chance for thunder ( not related to the radiation emitting lightning from radiation storms ) while it is raining at night . Rain is harmless in - game . On occasion , a relatively more dangerous radiation storm may ensue . These storms are brought in from the Glowing Sea and temporarily go over the majority of the Commonwealth . During this time , the outside world will gain a green tinge , and occasional flashes of lightning will inflict radiation damage to the Sole Survivor . Although lightning strikes , it doesn ' t rain during radiation storms . Radiation storms last for about two in - game hours , and are comparatively rare in terms of weather conditions . " Van Buren " . Boulder is subject to frequent bouts of acid rain , something for the player character to be aware of when traversing this area . The Blackfoot tribe rely on the weather generated by the surrounding mountains for water , they collect rain and the winter snow . The eastern fringes of Denver are regularly caught up in seasonal radioactive dust storms whipped up in the Midwest , making travel to certain parts of the wasteland inaccessible . " Project V13 " . Concept art featuring Seattle shows it , in what one would assume is winter , covered in snow suggesting regular snowfall .
The Giddyup Kid The Giddyup Kid is a protectron in Nuka - World in 2287 . Interactions with the player character . Quests . The Giddyup Kid is involved in the quest High Noon at the Gulch . He holds a piece of the combination to the safe which needs opening . To aquire his piece of the code he asks the Sole Survivor to help find his Giddyup Buttercups which have escaped . A Giddyup Buttercup toy can be found directly to the east , shoved in a trash bin at the refreshment stand . Dropping it into the circle will gain you a code piece . Multiple giddyup toys can be found in the zone , but retrieving more than one brings no additional benefit . Alternatively the player can pass a speech check to obtain the code immediately . Appearances . The Giddyup Kid appears only in the " Fallout 4 " add - on " Nuka - World " .
Fury Fury is a consumable item in " Fallout 4 " . Characteristics . A much stronger version of Psycho , Fury gives out a great sense of invincibility , increasing resistance to damage and boosting damage in close combat . However , while Fury is active , there is a major loss in Perception , giving PER - 5 . This makes Fury a very powerful chem for raw damage output , but not for general accuracy .
Maxson bunker level 1 Maxson bunker level 1 is a district of the Maxson bunker . Layout . Upon entering the level , the Prisoner will be escorted by two guards . They will be taken to the medical center , where they will be examined by the doctor , Sarah Whatley . The guards will return to their post at the guard station , and Sarah will ask for the Prisoner to cooperate . If the Prisoner does not , she will call for the guards to escort them from the base . After this , they will not be allowed back in . If the Prisoner does cooperate , Sarah will reveal plot critical information to them for the surrounding area . They will then be locked in dialog mode until the critical information is given . Afterwards , they will be given limited access to the base . At this point , the Prisoner will have access to all areas on this level except the armory , which is locked . Appearances . The Maxson bunker level 1 was to appear in Black Isle ' s canceled " Fallout 3 " .
The Professional The Professional is a in " " . Effects . The Professional adds an additional 20 % to extra damage granted by critical hits when using any pistols , revolvers , or submachine guns from either the Guns or Energy Weapons skills . This includes : Behind the scenes . The Professional is a reference to the French movie " " , also known as " The Professional " and " Léon : The Professional " . In the movie , Léon remarks that " rifles are for beginners " as they let you keep a distance from your target ; a true professional gets up close . The plant next to the Vault Boy is also a reference to the movie . Also , the clothes , hat , glasses , and face stubble portrayed by Vault Boy are identical to the character played by Jean Reno in the movie .
Collaring Outside the Lines Collaring Outside the Lines is a radiant side quest in the " Fallout 4 " add - on " Nuka - World " . Detailed walkthrough . Due to this being a radiant quest , the questgiver , the target , and target locations may vary . After you receive the quest from Mason , Nisha , or Mags Black , you ' ll be given a target to collar . This target may be in a city or settlement , which will turn hostile if you collar your target in broad daylight . You have the option , with a minor speech check , to ask the target to follow you . Lead them away from people to avoid having to kill anyone . Speak to them again and the best choice is an easy speech check telling them you have a necklace they would look good in and collaring them . Other options are to sneak up on your target and to collar them , or to beat them into submission and collar them while they are stunned . Be careful that any follower you might have doesn ' t kill your target if you choose the violent option . Return to the questgiver for a reward . Notes . If a settlement turned hostile on the player character while doing this quest , they may go back to neutral after completing the quest and picking up the next one . Even after killing several inhabitants after they turned hostile the player character may re - enter the settlement without issues later on . This applies to all locations that are not normally hostile to the player
Crater of Atom Crater of Atom is a location in the Commonwealth in 2287 . A massive detonation crater southwest of Boston , it was ground zero for the high - yield nuclear explosion which devastated Massachusetts and created the Glowing Sea . Layout . The Crater of Atom hosts humans from the Church of the Children of Atom , who treat the location as a holy site and seem inexplicably immune to its deadly radiation . The crater is the result of the huge nuclear explosion that the Sole Survivor sees seconds before descending into Vault 111 in 2077 . Within the crater is a metal shack and some wooden cabins and structures , presumably built by the Children of Atom . A yellowish - green radioactive aura glows above the crater at all times and is visible from across the Commonwealth , especially at night . Appearances . Crater of Atom appears only in " Fallout 4 " .
Willis Rudd Willis Rudd is an employee working as a manufacturer at the Vim ! Pop factory in 2287 . Background . Willis became convinced that Vim ! Pop Incorporated and its employees were under a coordinated attack due to the acts of sabotage and assaults on Vim employees around the Island before the Great War . He was told by Doyle Reed that they needed to downplay the incidents , and his push for additional hazard pay was denied by Madison Young ( who was in fact part of the group working to sabotage Vim ' s operations ) . At some point , he attempted to organize a meeting of the manufacturing and distribution team in order to organize and figure out a way to defend themselves . Appearances . Willis Rudd is only mentioned in the " Fallout 4 " add - on " Far Harbor " .
Patrick Merryweather Patrick Merryweather was the owner of the Shamrock Taphouse , a pub located in downtown Boston , up until late 2077 . Background . Patrick was the owner of the Shamrock Taphouse , a pub located near downtown Boston . He was trying to put a new type of robot into production prior to the Great War . He signed a contract with a local hotel , the Rexford , agreeing to fulfill an order for a special robot that could produced alcohol quickly . The result of his efforts was the Drinkin ' Buddy . He was able to create a successful prototype by using a heavily modified protectron . Unfortunately , the bombs had won the race first before Buddy could . As a result , the robot ' s delivery to the hotel was heavily delayed , over 200 years behind schedule . The only evidence of his activities being on a terminal in the basement of The Shamrock Taphouse and Buddy stored in a charging station there as well . Patrick showed little regard for copyright law , using unauthorized homemade parts to modify a RobCo protectron and cracking a proprietary holotape from the Gwinnett Ale brewery and hoping their lawyers didn ' t catch wind before he made his ambitions a reality . Appearances . Patrick Merryweather is only mentioned in " Fallout 4 " .
Leonard Moore Leonard Moore is a merchant in the Commonwealth in 2287 . Background . Leonard lives alone in his shanty store just off the road between Coastal cottage and the Museum of Witchcraft on an unmarked side road . When confronted , Leonard will strictly insist on only discussing trading , therefore , giving little information about himself as a character . This suggests Leonard is rather similar to the other merchants throughout the Commonwealth except he does not travel . Appearances . Leonard Moore appears only in " Fallout 4 " .
SimTek 5000 The SimTek 5000 was part of the SimTek brand of virtual reality simulators , with one being located in Vault 13 . Background . The SimTek 5000 simulated the outside world after a nuclear holocaust in preparation for leaving the vault for the wasteland . Appearances . The SimTek 5000 is mentioned only in the Vault Dweller ' s Survival Guide .
Desmond ' s eyeglasses Desmond ' s eyeglasses are a piece of headwear in the " Fallout 3 " add - on " Point Lookout " , worn by Desmond . Characteristics . They provide a Damage Resistance of 1 as well as bonuses of + 5 to Explosives and Small Guns skills . They can be repaired with glasses , Doctor Li ' s glasses and Three Dog ' s glasses . Desmond will disappear from the game when " A Meeting of the Minds " is completed , so you must pickpocket or kill him before then to get the glasses . His glasses have a high item health , so a high level piece of headwear that covers the eyes must be placed in his inventory to pick the glasses .
Sara ( Fallout 2 ) Sara is a Vault 15 squatter in 2241 . Background . Sara is a middle aged female squatter , clad in worn out clothing . She is a character of little importance . Interactions with the player character . Other interactions . Sara only interacts with the Chosen One a little . She is very grateful for the Chosen One ' s role in helping find Chrissy for Rebecca . Appearances . Sara appears only in " Fallout 2 " .
Christine Smith Christine Smith is a developer who worked at Bethesda Softworks on " " as an additional Quality Assurance Tester . Biography / Career . Graduated from The Art Institute of Dallas 1997 Associates of Applied Arts in Computer Animation / Multi - media Has worked in the gaming industry for multiple companies on projects developed for the PC , N64 , PS2 , XBox platforms . Took a short hiatus after shipping 6 titles to raise children full - time , and form her own company " Roadshow Productions , LLC . " and further developed her photography passion . Christine now is pursuing a career back in the games industry .
Mini nuke detonator shell The mini nuke detonator shell is a junk item in " Fallout 4 " . Characteristics . A part of the highly dangerous Mini nukes . Crafting . The mini nuke detonator shell can be broken down into its individual components for use in crafting : Locations . Only one can be found in the game , located in the basement of the Gorski cabin , within the same room as Wayne Gorski .
MDPL - 13 power station The MDPL - 13 power station is a large derelict power plant in the mid - northeastern portion of the map . It is located midway between the Germantown Police HQ and Greener Pastures disposal site . The closest location is Minefield ; a short walk from there to the north - northwest will bring the Lone Wanderer to this power station . Its 3 tall chimneys are visible from much of the Capital Wasteland , making it a prominent landmark . Layout . The power station complex is comprised of an abandoned power plant and a power substation . The derelict power plant is accessible via a double - door or the garage door . If accessed via the double doors , the player will enter the office with a desk , several file cabinets and two vending machines . The office door accesses the room with the three chimneys . Inside , there are ghoul - type enemies and an originally dormant Mark VII automated turret mounted on the ceiling of the main hall . This turret can be activated using the in the small entrance room , destroying the generator will disable it . It will be hostile to anyone and cannot be attacked by the unarmed ghouls , effectively clearing the whole location . The room on the second floor is accessible via the catwalk under the turret and has a locked floor safe . The terminal for the safe is on the desk . If the plant is accessed via the garage door , there will be several lockers and one locked personal footlocker . The door beside the lockers leads to the large room with the three chimneys . The power substation has a workbench with ingredients required for a Nuka - grenade lying around , as well as a bottlecap mine . Also on the workbench are a set of railway rifle schematics . There are several patches of minor radiation in all parts of the building . Appearances . The MDPL - 13 power station appears only in " Fallout 3 " .
Muzzle brake Muzzle brake is a muzzle weapon mod in " Fallout 4 " . Effects . The muzzle brake reduces recoil of the weapon it is fitted to , in exchange for reduced range . Locations . The muzzle brake can be crafted onto or removes from a weapon using the weapons workbench .
Fly Fishing Fly Fishing is a miscellaneous quest in " Fallout 4 " . Detailed walkthrough . This quest is given by Doctor Duff as part of a biology lesson in the Science ! Center in Diamond City . She instructs the Sole Survivor to hunt bloatflies in order to retrieve a bloatfly gland . A speech check can be passed to increase the reward from 100 bottlecaps to 125 / 150 / 200 . After killing the bloatfly and retrieving the gland , returning to Doctor Duff will complete the quest .
Cougar ( Van Buren ) Cougars are rare creatures found in the American Midwest . Appearances . Cougars have not appeared nor are they mentioned in any published game . They were to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if they will appear in any future " Fallout " game .
ArcNet ArcNet is the internal computer network for ArcJet Systems . ArcNet used to handle all of ArcJet ' s emails , reports , project notes , and more as it connected all of the company ' s departments , including Research & Development and Security . For security reasons , the system required monthly password changes for all users , with new passwords delivered by automated emails . However , ArcJet CEO Thomas Reinhardt saw the use of emails for the delivery to be a " ridiculous " security flaw and wished for the hiring of a consultant to work on a new password system . A new system was never installed as ArcNet continued to use emails even after the Great War critically damaged the ArcJet Systems building .
Marked patrol armor The marked patrol armor is a piece of in the " " " Lonesome Road " . Characteristics . A medium - type armor which resembles NCR Ranger patrol armor in appearance . The armor is considerably worn and darkened , missing sleeves , the right pauldron , and left leg armor . The armor is instead reinforced with Chevron gas and Hope Street signs on the back and where pieces of the armor are missing .
Sebastian ( Fallout Tactics ) Sebastian is a super mutant prisoner in 2197 . Background . He was captured by the Calculator ' s robots and was kept in Scott City . After spending several months in confinement , he craves to be free so he can crush some robots and find his lord , Gammorin . Interactions with the player character . Other interactions . Sebastian will charge after the robots and be killed , unless he is freed after killing every robot in the mission . He can be killed by cross fire during the battles with the robots before the player can reach his cell . Notes . The game ' s files reveals that Sebastian ' s name was supposed to be Grink , but at some point the developers decided to change it for unknown reasons . Appearances . Sebastian appears only in " " .
Thor Thor was a raider in the Capital Wasteland in 2277 . Background . Thor was a raider that took Jaime Palabras in when he went wandering looking for his dad at night . Jaime thought that he and his friends were just some travelers until he saw Thor and his friends kill a family for a bag of rotten vegetables . When they ambushed a trade caravan Trev was killed by a caravan guard and Jaime killed him and Tawny . Appearances . Thor is only mentioned in the " Fallout 3 " .
Advanced Research Advanced Research is a perk in " Van Buren " ( the canceled " Fallout 3 " by Black Isle Studios ) and J . E . Sawyer ' s Fallout Role - Playing Game . " J . E . Sawyer ' s Fallout RPG " . You might not know much about the guns and armor mouth - breathing grunts use , but you sure as hell know how to manufacture energy weapons , railgun s , and power armor . You have + 5 to your skill when making qualifying equipment . Requires a Science lab .
Simone ' s tent Simone ' s tent is a location in " Fallout 3 " . It is the tent of Simone Cameron at the Lincoln Memorial . Simone ' s tent only appears only if the quest Head of State has been completed in favor of the slaves . Layout . It is small , cramped and one of a number of tents located at the base of the Lincoln Memorial . It is adjacent to Caleb ' s tent and has two bunk beds , metal shelving , tables and chairs . One of the bunk beds is marked as owned by Caleb Smith and the other is free to use . Appearances . Simone ' s tent appears only in " Fallout 3 " .
Dog tags ( Fallout 2 ) The dog tags are a cut quest item in " Fallout 2 " . Characteristics . They are a set of metal - plated dog tags that contain essential personal and medical information about " Enclave Dickinson " . These dog tags were also used by his father . He has apparently never taken off the dog tags . Appearances . The dog tags were to appear in " Fallout 2 " , but were cut from the final game .
Sterling Corporal Sterling is an NCR soldier serving at Camp McCarran in 2281 . Background . Corporal Sterling is a soldier dedicated to the NCR . He was , at one point , a , and involved in the Hoover Dam Scouting campaign of ' 73 ( prior to the first battle to take place in ' 77 ) , but has since fallen on hard times . While patrolling the Mojave Wastes near Malpais , he was captured by Legion slavers . Under their brutal incarceration , he was viciously tortured and maimed , with his captors severely mutilating both his hands and feet . After they were done torturing him they left without tying him , figuring he wouldn ' t be able to escape . He then crawled out on his elbows and knees to the edge of the camp and rolled down the hill into the Colorado River , where he was then rescued by some rangers observing the scene . Unable to continue working due to his grievous injuries , he was discharged . Lieutenant Gorobets requested that Sterling be transferred to 1st Recon , believing that while he may not be able to do the trekking required for a Ranger any longer , he can still be an asset to the NCR as a sharpshooter . Appearances . Corporal Sterling appears only in " " . Behind the scenes . There is a cell found within the GECK , above the eastern cliffs of the Colorado River and across the river from Camp Forlorn Hope , named " MalpaisLegionCamp , " perhaps alluding to Sterling ' s capture by the Legion near Malpais .
Magnetic boots Magnetic boots are footwear in " Van Buren " . Characteristics . You need magnetic boots to stay on the ground in the spacewalk on B . O . M . B . - 001 . If you fail to wear them in the spacewalk , you will drift off far away into space . Any followers must also wear these otherwise they will not be able to progress .
Two - Fisted Death Two - Fisted Death is a perk in " J . E . Sawyer ' s Fallout Role - Playing Game " . Effects . Faced with two enemies , you ' ve got two guns : one for each of ' em . This perk allows you to use two weapons at the same time with halved penalties .
Ol ' Painless ( Fallout Shelter ) Ol ' Painless is a weapon that appears in " Fallout Shelter " . Characteristics . The hunting rifle is a bolt - action rifle featured in " Fallout Shelter " . Dealing a minimum of 5 damage per attack , it has the third lowest damage output for a rifle in the game . Crafting . A high Perception statistic is needed to effectively create the Ol ' Painless .
Safety helmet The safety helmet is a piece of headwear that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is worn by Phil . A tall , lanky white man in his late 30s . He wears the helmet and metal armor . The safety helmet is mentioned in the Burham Springs design document . Appearances . The safety helmet was to appear in " Van Buren " .
Bottle message Bottle messages are both a collection of miscellaneous quests and a series of paper notes in " Fallout 4 " . Collecting each one gives the Sole Survivor a quest marker to find a single levelled loot cache . Behind the scenes . The fifth bottle message is a reference to Bruce Willis saying the quote in " " , sarcastically referring to his situation while climbing through a vent in the Nakatomi tower taken over by terrorists .
Gomorrah cashier The Gomorrah cashier is the cashier at the Gomorrah casino in 2281 , located on the ground floor . Background . The cashier will cash in any chips won at blackjack or roulette at the Gomorrah casino for , NCR dollars or Caesar ' s Legion denarii . Notes . Like most cashiers in the game , when asked for chips , they will sound angry about handing them over . Appearances . The Gomorrah cashier appears only in " " .
Dutchman Dutchman is a dead Railroad agent located in the Commonwealth in 2287 . Background . Dutchman was a member of the Railroad , helping A9 - 51 to escape the Institute . Upon being surrounded by pursuers , he attempted to run out of cover to give A9 - 51 enough time to escape . The Bedford Station recording , found in the upper room of the station , recounts his last moments . Appearances . Dutchman appears only in " Fallout 4 " .