naist-nlp/zeshel huggingface dataset:
Radhasa Radhasa was a Redguard warrior that served in Prince Attrebus ' personal bodyguard until she was discovered to be a traitor . Appearance . Radhasa is a fast and skilled warrior . According to Attrebus , unlike her father , she was a very handsome woman . Background . She claims to be Tralan the Two - Blade ' s daughter . It is never revealed if she really was her daughter or it was only a cover to gain Attrebus ' trust . History . Fourth Era . Attrebus fights Radhasa to test her ability in combat . Attrebus easily defeats her , but her speed astonishes him . Attrebus is captivated by her beauty , and he allows her to join his personal bodyguard . Gulan warnes Attrebus about having sexual relations with Radhasa . Attrebus inquires Gulan about the matter and he discovers the Emperor intends Attrebus to marry soon . When Attrebus decides to secretly march into Umbriel , he orders his men to meet him at Ione . Attrebus tells Radhasa about the founding of the city , and that he owns a hunting lodge . When everyone was ready , they began their journey into Umbriel . During the journey , suddenly half of Attrebus ' men caught fire . The last thing Attrebus saw before fainting was Radhasa ' s blade swinging towards his head . When Attrebus wakes up , Radhasa confesses she had been paid to kill him , but she was going to sell him to a eccentric Khajiit who collected people like him . She also reveals the prince he is not the mighty warrior he thinks he is , but Attrebus refuses to belive her . They marched into Sheeraln in order to trade their horses for slarjei and water . During the journey they find a meandering stream , and Attrebus is forced to have a bath . Attrebus promises not to escape , and Radhasa unties Attrebus ' ropes . Attrebus launches himself into his sword , Flashing , and he fights Radhasa . Unlike in their first encounter , Radhasa easily defeats the prince . Once Attrebus surrenders , a Dunmer attacks Radhasa and her companions , killing them and saving the prince . The Dunmer decapitates an injured Radhasa , taking her life . The Dunmer introduces himself as Sul . Companions . Radhasa worked with other seven criminals :
Ode to a Watchtower Content . < poem > I never thought I ' d live to see A structure in more sorry shape than me . Its tumbled stone and broken crown Do nothing to alleviate my deepest frown . It stands forlorn within the wood An unfulfilled promise never made good . < / poem >
Ice Wraith Essence Ice Wraith Essence is a potion often dropped by ice wraiths along with ice wraith teeth . Effects . Increases resistance to damage caused by frost ( spells and weapon enchantments ) by 20 for 60 seconds , and is a nice alternative to the regular frost resistance potions .
Extracting an Argonian Extracting an Argonian is a quest available in . Walkthrough . Enter Darkwater Pass and turn left . There is a chest to the right near the entrance as well as a burial urn . Follow the path until coming to a waterlogged clearing . Here you will face off against some leveled Falmer foes . Heading straight on leads to a chest and a dead end . After looting it , go back and take the path , which was on the right . You will encounter Chaurus here . Go up the stairs until you reach a room with two doors and a trapdoor in the middle . Looking down the trap door , you could see Derkeethus . You encounter more Falmer . Make sure to loot the Falmer Warmonger as he possesses a " shaman ' s key . " In the room to the left , there will be an arcane enchanter along with the enchanting skill book " Catalogue of Weapon Enchantments " . This book is hard to see as the color scheme ties in with the enchanter . To the right of the entrance is a discrete lever that is extremely hard to see . Pull it and a stone wall opens up . Follow it down until you see Derkeethus . A conversation prompt will start and he asks you to rescue him . You can either pick the expert level lock or search the burial urn just inside his cell for the key . Escort him out of the cave and back to Darkwater Crossing . He will then tell you that he wishes to follow you on journeys in the future .
Jomund ' s Research Notes Content . Initial findings : Ore exhibits a faint blue glow . The glow fluctuates , sometimes appearing to grow stronger . Possibly due to being in close contact with another metal . More tests will be needed to determine true cause of the fluctuation . Thelm insists he ' s seen a similar type of coloring on some Ayleid stonework . Ore seems to attract the frost trolls that inhabit the western sections of the mine . If this ore proves useful or valuable , we ' ll need to clear the trolls out of there . Tests : Hard to determine the actual properties of this mysterious metal . It appears to have thin veins of silver running through its distinctive bluish tint . The ore resonates with an almost musical tone when tapped with a silver tool . An iron tool produced a more discordant tone . Additional Testing : The ore is highly resistant to chipping . A few chips were finally produced and ground into a powder . Unfortuately , Thelm destroyed several hours ' work with a mighty sneeze that scattered the blue , glowing residue . Additional analysis is needed , but I believe that grinding the ore may produce a material that can be used as an alloy in weapon crafting . This will be extremely important if the ore is determined to have some sort of magical property . The alchemist Aleeto will be interested in this . She ' ll want to see a sample of the ore immediately .
On Extending Existence Content . For every being , the Great Gear provides a set number of rotations , a set number of ticks before our natural clockwork mechanisms wear out and die . It ' s as inevitable as dusk giving way to dawn , but that doesn ' t mean we have to accept it . And I still have so much work left to accomplish . There isn ' t enough time in the day , let alone in a lifetime ! I find this situation to be completely unacceptable . While my education started with the arcane arts , since Sotha Sil took me under his tutelage I ' ve gravitated toward pursuits of a more scientific and mechanical nature . I have tried to apply these techniques to the problem , but so far my cogs and gears and widgets have failed to achieve any noticeable results . Gadgets and devices can accomplish wonders , but so far I have not found a suitable and compelling mechanism to prolong life in any meaningful manner . For this reason , I must return to my arcane roots and explore what magic may achieve where artificing has failed . I haven ' t let my magic grow stale , despite my concentration on more mechanical endeavors . Indeed , like my master before me , I tend to use magic to bolster the effectiveness of my mechanical creations . But it ' s through the concerted use of magic that I believe I can extend my existence . Why should the Tribunal alone get to be immortal when there are others ( including myself ) that have more than a lifetime of achievements to contribute to the betterment of society ? Now , some may look down upon the magical arts labeled as " dark , " but knowledge and technique should never be dismissed out of hand . A use for every tool and a tool for every job , after all , as the Father of Mysteries always liked to remind me . So , my next great adventure shall be to conquer the intricacies of the dark arts and discover the secret to extending the natural lifespan . Who knows ? Perhaps I might even discover the path to true immortality , if the gears align correctly . Now , where did I put my hourglass and that relic I had my hirelings uncover from the Faledran family tomb ?
Vigrod Wraithbane Vigrod Wraithbane is a Nord member of the Companions . Background . Vigrod is a very influential member of The Companions . Interactions . The Weight of Three Crowns . Vigrod also makes an appearance in Stirk during the alliances ' negotiations , as well as during Honrich Tower Wayshrines ' quest , Shattered Hopes .
Vampire ' s Kiss ( Online ) Vampire ' s Kiss is an enchantment that appears in . Effect . An item given this enchantment will have an enchantment called " Part of the Vampire ' s Kiss Set . " 2 Items equipped . Adds Health recovery 3 Items equipped . Adds maximum Health 4 Items equipped . Adds 4 % Healing taken 5 Items equipped . When you kill an enemy , you heal for 3660 over 6 seconds . Requirements . In order to craft an item with this enchantment , the item being crafted must have at least 5 traits researched for it and crafted at one of the proper crafting location s . Locations . The necessary crafting stations needed to apply this enchantment can be found at :
Sovngarde ( Quest ) Sovngarde is a quest available in . Walkthrough . Introduction . When entering Sovngarde , walk down the stairs , and there will be a Stormcloak Soldier . He will say that he cannot reach the Hall of Valor due to the deadly mist . In this mist , Alduin hunts for lost souls to gain power . After the conversation , follow the path through the mist . If one chooses to help the Stormcloak , he will be devoured . Note : One can clear the mist using the Clear Skies shout . Note : the soldier does not always start in the beginning , and there is a good chance the soldier will not be encountered until part way through the mist . Do not worry , the mist will not engulf the Dragonborn , as they speak with the soldier . If the player has killed Ulfric , his soul will be here , saying , " " We can ' t get anything done in this fog " " and will tell them to turn back . Also , Galmar Stone - Fist can be found saying , " " Dragonborn , even in death you dog my steps ? " " and " " How come you ' re here ? The king of this realm will cast you out - cursed be your name by all sons of Skyrim , with scorn unceasing . " " Conversely , if they followed the Stormcloak quest , Rikke will be here if they killed her . Also , if they have finished the Companions quests , Kodlak Whitemane will be wandering in the fog . If they have completed the Bards College quest " Tending the Flames , " they can see Svaknir , who wrote the verse they retrieved , along their path . Whalebone Bridge . At the end of the path , the Hall of Valor comes into full view . The majestic building is situated at the far side of a great chasm that can only be reached by crossing the Whalebone bridge . In front of the bridge stands Tsun , the Nord ic god of trials against adversity who will begin the following dialogue when approached : The first two questions give some background about Tsun and his relationship with Shor . He also gives some insight into the current situation in Sovngarde : In the last question , Tsun asks why he should allow the Dragonborn entry into the Hall of Valor . The right of birth will always be available , however the other options will only appear if the respective guild questlines have been completed : Once he remarks about the Dragonborn ' s right of entry , a final question is asked : This prompts a battle with Tsun . When his health reaches about 60 % , he will yield and allow the Dragonborn to cross the bridge to the Hall of Valor . If they try to skip the test , they will die when they walk on the bridge - even if they have god mode on with console commands . Hall of Valor . Upon entering the Hall of Valor , Ysgramor himself will greet the Dragonborn : He will instruct the Dragonborn to speak to Gormlaith Golden - Hilt , Hakon One - Eye and Felldir the Old - the three heroes who defeated Alduin in the past . Approaching them will initiate the following dialogue : Once their speech is completed , they will ready their weapons and charge outside to face Alduin . This completes the quest and begins Dragonslayer .
Maintenance Log 5352 Content . Surge of new lifeforms in Clockwork City biome detected . Initiating maintenance protocol R4 - 91 . Decreasing temperature for nighttime cycles . Water contaminants increased by 3 % . Recommend accelerating input to distillation initiator . Commutator resupply needed for galvanic engines . Increasing factotum functions for additional workload . Recommend additional factotums for routine maintenance . Sending request to Lord Sotha Sil . Condition report : in danger of instability .
Darkfathom Cave Darkfathom Cave is a cave in southern Blackwood , across the Lower Niben River and southeast of Leyawiin . Overview . Inside the cave there is a shrine to Sheogorath . Also note one secret passage to a chamber with a chest . The rocks will crumble down revealing the passage when one touches the wall . On the map it is the short tunnel just north of the entrance . The cave is inhabited by scamps . Even though the area is covered in plant - life , there are no significant alchemical ingredients to be found here . Quests . Whom Gods Annoy . People in Leyawiin report strange noises and smells coming from Rosentia Gallenus ' s House . She has accidentally acquired the Staff of the Everscamp , which produces a steady population of four scamps to follow the staff - bearer .
Madness Bow The Madness Bow is a bow found in . Acquisition . The madness bow can be forged from madness ore by the smith Cutter at Cutter ' s Weapons in Crucible . She can forge one bow from two pieces of madness ore . Providing a madness bow matrix will cause the bow to be enchanted , as well .
Character Creation ( Morrowind ) Character creation in begins with 10 playable races , 13 birthsigns , and 21 pre - defined classes . Entirely custom classes can also be created . Races . Upon beginning the game , the first decision to be made is the race of the character . The standard for attributes starts at 40 . Each race has different benefits , weaknesses and abilities . Statistics differ among male and female characters for some races . With each race , the player has the option to choose the gender , face and hair of the character . Altmer ( High Elf ) . Benefits Argonians cannot wear footgear or most types of headgear . Khajiits cannot wear footgear or most types of headgear . Birthsigns . After you ' ve chosen the race of your character , you can choose a birthsign . Each birthsign gives other extra abilities . In the book " The Firmament " you can read detailed descriptions . The Guardians . The Guardians protect each three from the Charges . The Serpent . The Serpent is a birthsign which has no Season , and just wanders in the sky . Classes . As last you can choose your class . You have 3 options ; answer the questions ( answer 10 questions , based on that your class will be chosen ) , give the info ( select one of the pre - defined classes , see below ) or fill out forms ( create a class ) . Acrobat . Major Skills : Minor Skills : Agent . Major Skills : Minor Skills : Archer . Major Skills Minor Skills : Assassin . Major Skills : Minor Skills : Barbarian . Major Skills : Minor Skills : Bard . Major Skills : Minor Skills : Battlemage . Major Skills : Minor Skills : Spells : Crusader . Major Skills : Minor Skills : Spells Healer . Major Skills : Minor Skills : Spells : Knight . Major Skills : Minor Skills : Mage . Major Skills : Minor Skills : Spells Monk . Major Skills : Minor Skills : Nightblade . Major Skills : Minor Skills : Spells : Pilgrim . Major Skills : Minor Skills : Spells : Rogue . Major Skills : Minor Skills : Scout . Major Skills : Minor Skills : Sorcerer . Major Skills : Minor Skills : Spells : Spellsword . Major Skills : Minor Skills : Spells : Thief . Major Skills : Minor Skills : Warrior . Major Skills : Minor Skills : Witchhunter . Major Skills : Minor Skills : Spells : The Adventurer . If the player creates their own class , this will be called the Adventurer . They will be able to select which Major and Minor Skills they want , their Favored Attributes and Specialization .
Thrynn Thrynn is a Nord thief and a member of the Thieves Guild in Riften . Background . Before joining the Guild , Thrynn spent three years working with the same bandit clan that would raid villages , rob farms , and rob caravans . However , after attacking a caravan of farmers and rounding up the women and children , Garthek , the clan leader , ordered them to be killed . Thrynn refused , and Garthek ordered Thrynn to be killed as well . Those who were faithful to Thrynn sided with him immediately . The clan then tore itself apart , and Thrynn personally put Garthek ' s head on a pike . Those that survived went their separate ways .
Wraith of Sul - Senipul The Wraith of Sul - Senipul is the ghost of Sul - Senipul , the father of the Ashkhan Sul - Matuul . He resides in the Urshilaku Burial Caverns in the Ashlands on Vvardenfell . He carries his bow , the Bonebiter Bow of Sul - Senipul , which the Nerevarine must retrieve from him during the quest " Meet Sul - Matuul . " Background . Sul - Senipul was the father of Sul - Matuul , the current Ashkhan of the Urshilaku Tribe , which resides nearby his cave in the Urshilaku Camp . Before his death , he was the Ashkhan of the Ashlander himself . Quests . Meet Sul - Matuul . During this part of the Main Quest , the Nerevarine seeks to gain the trust of the Urshilaku tribe and their Ashkhan , Sul - Matuul . They are given the task to retrieve Sul - Matuul ' s father ' s bow from within the tribe ' s Burial Caverns , in order to prove their worth . The Wraith of Sul - Senipul is killed in the process .
Gripe , Gripe , Gripe Content . I loathe the stench of these gargoyles . I ' m beginning to wish they had assigned me to the Dwarven project . Razak ' s Gear ? Southeast of Hallin ' s Stand , I think ? Dusty , no doubt , but I bet it smells better . I don ' t know what Major Carina thinks she ' s going to find . But if it turns out we can control the Dwarven constructs , it ' ll be worth the effort . Time better spent than sitting here roasting my backside off .
Protect Falco Protect Falco is a quest in . Falco is concerned about a possible attempt on his life , and wants the Nerevarine to stay close to him , as he fears it may happen very soon . Walkthrough . Meeting back with Falco . The Nerevarine should leave town and wait for about 3 days until they receive a journal entry . Then , they should return and speak to Falco about their next assignment to have him tell them that he is in danger of being assassinated , and that he needs them to stay close to him and protect him from any danger . Assassination Attempt . One should stick close to Falco for a short while until they are attacked and receive a journal entry . The assassins Baslod and Cimber Valerius will attack using bowsm while Capiton Popillius uses a longsword . The three guards then fight back against the assassins as well , and it is suggested that the Nerevarine also fights them for experience points . Return to Falco . Once the three are dead , the Nerevarine should return and speak to Falco , thus receiving their reward .
Sack of Mournhold The Sack of Mournhold was an event that occurred during the last year of the First Era . It was caused by the Dunmer witch Turala Skeffington , as she believed the current Duke of Mournhold was responsible for the death of her daughter , Bosriel . Causes . An Orc hunting party had wiped out the settlement of the Skeffington Coven , along with the five - month old daughter of Turala Skeffington . Turala was lead to believe that Indoril Brindisi Dorom ( who was the former lover of Turala and father of Bosriel , as well as being the Duke of Mournhold ) , was responsible . She grew so enraged with him that she summoned Mehrunes Dagon to destroy Mournhold . The Battle . The Duke ' s forces held out for four days , until Mehrunes Dagon made a strong attack on Castle Mournhold . The castle was said to be : " A gout of ever - erupting flame " , and that the only thing stopping the fires from spreading was " wet , sputtering blood of [ Mournhold ' s ] people " . Sotha Sil and Almalexia defeated Mehrunes Dagon , with Almalexia overseeing the rebuilding effort . This battle is the reason for Almalexia residing in Mournhold .
Patches ( Online ) / Patch 2 . 2 . 10 OVERVIEW The Elder Scrolls Online v2 . 2 . 10 is an incremental patch that continues to address issues involving gameplay , including Battle Spirit and Camouflaged Hunter . We ' ve also made a number of fixes to content found in the DLC game pack , dungeons , quests , and more . Content FIXES & IMPROVEMENTS , DLC GAME PACKS Dungeons & Group Content Orsinium FIXES & IMPROVEMENTS , BASE GAME PATCH Combat & Gameplay Dungeons & Group Content Quests & Zones UI = FIXES & IMPROVEMENTS , DLC GAME PACKS = Dungeons & Group Content . Dungeons Orsinium . Maelstrom Arena . Arena 8 : Igneous Cistern = FIXES & IMPROVEMENTS , BASE GAME PATCH = Combat & Gameplay . Weapon . Dual Wield . Fixed an issue where the second Dual Wield heavy attack was not able to critically hit Dungeons & Group Content . Dungeons Blackheart Haven . The Black Plague ability will now transform anyone wearing a costume into a skeleton , as intended .
Garvey Garvey is a Breton and Expert - level Sneak trainer . He is the assumed boss / leader of the people living in the Warrens . Location . Garvey is generally found standing at the entrance in the Warrens , a series of tunnels underneath Markarth where the impoverished sleep . Interactions . On the Dragonborn ' s hunt for information on the Forsworn agent , Weylin , Garvey can be persuade d , intimidate d , or bribed to relinquish the key to Weylin ' s room . If questioned about Weylin himself , Garvey seems less concerned about Weylin ' s murderous deed than who will occupy the Reachman ' s room next .
Y ' ffre ' s Beckoning Content . The song - story of the Green , now loud in my bones , has awakened me . I hear the tale as life in motion , the weave made real second by second , spun gleaming thread over gleaming thread . Every fleeting footfall is a drumbeat , a word , a thought blessed with shape . Each loosed arrow becomes an exclamation , a twist in the telling , a beginning in an end . I am dissolved into we . I have become the Hunter , the Protector , the Vengeance of the Green . My memories are drawn from the rivers of history known by Bosmer since the formless times . It was my hand that carved out the heart of the Bracken Malice , the writhing foe that devoured our children and made mothers and fathers wail in torment . My own arrow pierced the eye of Dulohoth the Axehaft , vile Orc who ordered his crowd - surge of followers to burn and hew tree and frond . When sickness came to the beasts of Grahtwood , I hunted without rest a hundred nights to feed the hungry . I will hunt a hundred more . All of these things I have done , I will do again when I am called . The cries of Y ' ffre ' s children — their joy , fear , rage , and sorrow — only grow stronger in my heart . They are the thrumming of life in the deepest woods . I hear them in my dreams ; their emotions become my own and echo a thousand times louder within me . Nothing will stop me from calling out my response . I will answer them until my blood soaks the loam and feeds the roots of graht - oaks . Though I hear the tale the Earth Bones tell , some fear yet remains ; some worry still haunts me . I am the Green Lady , and in my spirit there is no doubt that it is so . But in my mind , I am just Gwaering , archer - girl , brave but small . I am afraid . Will Gwaering fade away ? Can she withstand the torrent of primal emotion that now rises ? Is she strong enough to answer the Green and play her part ? Can she protect her people and the Silvenar ? But I take some small solace knowing that my doubts and fears carry little consequence . They are a small digression , the interruption of an impatient child as the Spinner tells his tale . Time will carry on , and the story will be told without pause , never reaching an end , but ebbing and flowing . I will be called , and if my voice is not strong enough to answer , my role will end and another will emerge . Such , I see now , is the way of the world .