naist-nlp/zeshel huggingface dataset:
Mandragora ( Final Fantasy IX ) The Mandragora is an enemy from " Final Fantasy IX " . It can be found on the Alexandria Plateau , forest s in Bentini Heights , the forest near the Mist Continent ' s Chocobo ' s Forest on King Ed Plains , and Edgecry Coast on the Mist Continent . Battle . It is likely to be the first monster the player encounters which Quina can learn Limit Glove from . Its Chestnut attack deals damage equivalent to its maximum HP – current HP to a single target , which can be dangerous when the party is at lower levels . Shriek simply inflicts Silence . Lastly , it can cast Blizzara . Its weakness against Fire can be exploited for more damage .
Quick Quick , also known as Quicken , is a recurring Time Magic spell in the " Final Fantasy " series . It speeds up time around the target , allowing them to have an extra turn or two . Appearances . " Final Fantasy V " . Quick is used by the Time Mage . It allows the caster to take two additional turns , and can negate an enemy ' s action if it is cast at the right time . It can be bought in the Phantom Village for 10 , 000 gil . It is a level 6 spell and takes 77 MP to cast . Interestingly , casting Quick will not prevent Sap damage taken on other party members . " Final Fantasy VI " . Quick is an Effect spell that can be learned from Raiden and Gilgamesh , the latter of whom only appears in the " Advance " remake . The spell can only be used on the caster , gives them two turns right away , and stops all other party members and enemies from acting until they have taken their extra turns . By combining the spell with the Soul of Thamasa relic , the equipped character can effectively cast five spells a turn , and by combining the spell with Genji Gloves and the Master ' s Scroll , it is possible to attack sixteen times in a turn , at the cost of 99 MP . Quick ' s spell effect could be used indefinitely as long as the character had enough MP to cast the spell before their turn ran out , but this was change for the GBA version , if the player attempts to cast Quick again during one of their two extra turns it will automatically miss to prevent them from continuing their turn indefinitely . Cyan Garamonde can use Quick to charge his Bushido attacks without enemies attacking . Enemies with more than 65 , 535 HP can still Counterattack between turns during Quick if their HP drops beyond a certain mark . " Final Fantasy Tactics " . Quick is learned by Time Mages , and can be cast on any character . It sets the target ' s CT to 100 , letting them take their turn immediately after the spell is cast . It costs 24 MP . It has a speed of 25 and costs 800 JP to learn . This effect can also be given to an ally through the Bard ' s ability Finale and the reaction ability . " Final Fantasy Tactics Advance " . Quicken is learned by Time Mages , and can be cast on any character . It sets the target ' s CT to 100 , letting them take their turn immediately after Quicken is cast . It costs 24 MP to cast , has a range of 3 , and is stealable through the ability Steal : Ability . A similar move , Smile , is learned by the Juggler through the Orichalcum and has the same effect as Quicken . Quicken is learned by Time Mage and can be cast upon any character . The Juggler ability Smile also returns with the same effect , though now called Smile Toss . Quicken is learned from the Thor Rod for 400 AP and costs 12 MP to cast while Smile Toss is learned from the Orichalcum Dirk for 450 AP and requires no MP at all . Quicken , when cast on a stopped unit , will have a 0 % chance of working . " Bravely Default " . Quick is a level 5 Time Magic spell . It raises the number of attacks for one target by 50 % for four turns . It costs 20 MP .
Gift of the Goddess The gift of the goddess is a term used in " Crisis Core - Final Fantasy VII - " . It is frequently mentioned in the poem , LOVELESS . The poem calls it " the bringer of life , " but offers no further explanation . Because the final chapter of LOVELESS is missing , nobody knows what happened to the world after receiving the Gift of the Goddess , although there are various interpretations and theories . Near the end of the game , Genesis Rhapsodos begins to try and reenact the epic poem in his attempt to receive the Gift of the Goddess . After abandoning his plans to have Dr . Hollander create a cure for his degradation , he begins to hunt for the Gift of the Goddess , as he believes it will cure him . Originally , he theorized that cells found in Sephiroth ' s body , known as S Cells , is the gift of the goddess , and pursues Zack Fair and Cloud Strife , whom Professor Hojo injected with the cells . Later , he claims he has found the gift of the goddess : a large tree growing in the Banora Underground , with the Goddess Materia on its perch . The Materia is seen absorbing the surrounding Lifestream and giving it to Genesis . Zack also theorizes that the Banora White is the gift of the goddess . " Crisis Core Complete Guide " reveals that in Chapter 5 , when Genesis learns he won ' t be able to cure his degradation with Hollander , he starts to work towards the reenactment of LOVELESS in order to gain the gift of the goddess . Genesis is trying to reenact the fourth chapter of LOVELESS when he faces Zack in the Banora Underground ; the scene being the duel between friends with himself as " the hero " , Zack as " the prisoner " , the goddess statue as " the goddess " , and the Red Materia as " the gift of the goddess " . Genesis does receive his " gift of the goddess " in the end . He comes to terms with not being " the hero " from LOVELESS , and after the Lifestream he had gained from the Goddess Materia leaves his body , his degradation is gone . The " Crisis Core Complete Guide " further reveals it was the accepting of the role of " the prisoner " that Genesis received the gift of the goddess , and therefore , it would be his " SOLDIER pride " , the impetus for his shift of values , which was the gift of the goddess to Genesis . SOLDIER pride is a concept which symbolizes Angeal Hewley ' s will , so in a way it was Zack , who had inherited Angeal ' s will , who was the gift of the goddess for Genesis .
Kisne Rise The Kisne Rise is a location on Tormelados , Isle of the Megalith , which is an island from Lemurés in " " . Main Missions . Mission 11 : Savagery . Upon making landfall of Tormelados , Isle of the Megalith , Vaan and the party encounter a group of sky pirates attacking a group of aegyl . The party must defend the four aegyl leaders and escort them to the starting point . If any the the aegyl fall to the sky pirates , the game is over . Side Missions . Mission 50 : Baubles and Banditry . This is a Soul Crystal battle against a group of ill - mannered sky pirates . Fire Espers will be advantageous in the Esper Troupe .
Rampart ( Final Fantasy XI enemy ) Ramparts are one type of Archaic Machinery that appears in the Ruins of Alzadaal . They resemble doors , but are far more destructive than their passive counterparts . They may fall within the Arcana class of monster , and perhaps could be considered a sub - class ; however , at this time they are separately classified , and it is not known whether they share other traits of those classes .
Elm Gigas Elm Gigas , also known as Neogigas , is a recurring enemy in the series . Appearances . " Final Fantasy " . Elm Gigas is an enemy fought in the Game Boy Advance and later remakes of the game at Hellfire Chasm and Whisperwind Cove . Despite appearing much later than the Hill Gigas , they are of no threat to the player . " Final Fantasy V " . Elm Gigas is an enemy fought around the Library of the Ancients in the Merged World , using Left Jab and Aeroga to attack the player . It is a semi - strong enemy when first fought , but is otherwise not a difficult foe to deal with . " Final Fantasy Dimensions " . Elm Gigas is an enemy fought at Mt . Rusalka , and is always fought alone . It attacks with a regular physical attack and its Whack ability , which can inflict Confusion to its target .
Mad Ogre ( The After Years ) Mad Ogre is an enemy in " " . They can be dangerous when fought in groups , so it is advised to avoid using Band abilities in order to keep the party ' s HP up to speed while whittling down their HP . Using the Sleep spell is highly advised as well , as it will make it easier to deal with a pack of these enemies .
Treachery of the Gods / Chapter 7 " Tifa fights alone against the manikins that obstruct the way to her friends . < br > She has not lost hope as she heads into a land of falling snow . . . " Chapter seven , titled Ally , is the eighth level available on Story Mode in " Dissidia 012 Final Fantasy " . This chapter features Tifa . Story . Tifa fights through the horde of manikin s alone , worrying about the state of her comrades . During her travels she finds Ultimecia , who taunts her with the knowledge several of her allies have fallen , and questions Tifa ' s resolve . The two battle , and as Tifa prepares to deliver the final blow , Ultimecia transforms into a manikin , revealing herself as a decoy . The true Ultimecia appears behind Tifa to strike her , when Kain intervenes to save her . Though Tifa thanks him , Ultimecia informs her of Kain ' s treachery , pointing out Zidane ' s collapsed body nearby . Kain grabs Zidane ' s body and leaps away before Tifa can approach either of them , leaving her to follow his trail . Tifa follows Kain back the way she came over the snowfields , catching up to him in a gateway . Kain lifts his spear to her as she approaches , but falls to his knees , still suffering wounds . Telling Tifa to forget about him as a traitor and return to Cosmos , Tifa uses a Potion on Kain to heal him , telling him she trusts him and doesn ' t believe he would betray them . She asks what has happened and why he moved to attack her , but Kain refuses to answer . Tifa decides to follow him further , questioning him on his loyalties and if he truly intends to pretend he ' s a traitor . Eventually Kain admits he didn ' t want to burden his comrades with grim news , and tells Tifa what he has learned about the manikins , and his plan to put his allies to sleep for the next cycle . Though Tifa is saddened by the idea they won ' t be able to change things , Kain tells her in the next cycle she won ' t remember this and she can take comfort in that . With Kain ' s secret revealed , Tifa tells him she ' ll continue to accompany him , as even though she doesn ' t agree with what he ' s doing , he ' s doing what he believes is right and doesn ' t want to see anyone else hurt . Gateways . Gateway of Melting Snows . The four enemies present can be chained easily using a Straight Chain at C3 . Solitude and Treachery ( Repeatable ) . A Multi Chain at D3 can chain all five enemies here . If the player lacks one and cannot afford to buy one at the nearby Moogle shop , then a Cross Chain at B3 , or a Jump Chain at C3 , can chain four enemies . Frozen Continent . There ' s no combination of chain skills and positioning that will allow the player to chain all six enemies . The best they may do is using a Straight Chain at C3 to chain five of them . Snow of Sorrow ( Repeatable ) . In this gateway , a Multi Chain right where the player begins will be enough to chain all five enemies present . Ryukahn Gateway . There ' s no way to chain all four enemies here , but a Straight Chain at D4 or a Jump Chain at B4 will chain three of them .
Gorgimera ( Final Fantasy XII ) The Gorgimera is a fiend / cockatrice - type enemy from " Final Fantasy XII " found in the Sochen Cave Palace as well as in the Zertinan Caverns . Like other cockatrice - type enemies , Gorgimeras roll around until approached . Etymology . Gorgimera combines the words gorgon and chimera .
Hornet ( enemy ) Hornet is a recurring enemy in the " Final Fantasy " series . It is a giant insect that often appear in swarms and use status effect attacks . Hornets are aerial enemies and are usually weak defensively . Hornets are modeled after the , the largest of wasps . Appearances . " Final Fantasy II " . Hornet first appeared in " Final Fantasy II " . They are found at the beginning of the game and attack in swarms and may inflict the Venom status effect . " Final Fantasy III " . Hornets are fought on the areas of the world map around Castle Sasune . As a flying enemy , they are weak to Wind and immune to Earth and their attacks may inflict Poison . " Final Fantasy VI " . The Hornet often attacks in groups , but has no special attacks . They are fought in South Figaro Cave . " Crisis Core - Final Fantasy VII - " . Hornets are fought during missions . They are part of group of monsters made after the Slaps enemy from " Final Fantasy VII " . Unlike the other hornet enemies in the series , the Hornets in " Crisis Core - Final Fantasy VII - " are resistant to physical attacks and are best defeated with magic . " Final Fantasy X " . The most formidable version of Hornet appears in " Final Fantasy X " . It is a special enemy created in the Species Conquest at Monster Arena . It has several dangerous attacks inflicting Silence , Sleep , Darkness , Poison and Instant Death . It can also use Curaga on itself . " Final Fantasy Dimensions " . The Hornet appears in " Final Fantasy Dimensions " as an enemy encountered around Lux Castle . In addition , the Killer Bee and the Stinger appear as enemies .
Shambling Corpse ( Final Fantasy VI ) The Shambling Corpse , otherwise known as the Karkass , is an enemy in " Final Fantasy VI " . Battle . Its special attack , Figaro Malt , inflicts the Imp on its target , and it has a chance to use the attack every turn . Its magic counterattacks are powerful , and it counters physical attacks with Lifeshaver . Strategy . It is safer to use normal attacks against them , though it will still counter with Lifeshaver . Fire and Holy - elemental weapons are advised . Coliseum setup . Break , Thundaga , and Flare are all reflectable , so a Refect Ring is the easiest way to take care of the majority of the enemy ' s offense and help the player at the same time . This leaves a physical attack that can be taken care of by having high Evasion and / or high Defense . AI scripts . Normal script . Attack Turns : 1st Turn : Figaro Malt ( 33 % ) or Nothing ( 66 % ) If attacked by " Attack " : Attack ( 33 % ) If attacked by " Magic " : Thundaga ( 33 % ) or Break ( 33 % ) or Flare ( 33 % ) If attacked by anything : Lifeshaver ( 100 % ) Coliseum script . Attack Turns : 1st Turn : Attack ( 25 % ) or Break ( 25 % ) or Thundaga ( 25 % ) or Flare ( 25 % ) If attacked by " Attack " : Attack ( 33 % ) If attacked by " Magic " : Thundaga ( 33 % ) or Break ( 33 % ) or Flare ( 33 % ) If attacked by anything : Lifeshaver ( 100 % )
Mount Vaal Mount Vaal is a location in " " . It is the third and fourth dungeon and introduces the concept of Tribe abilities with the Yuke . Story . On Mount Vaal , Alhanalem , with Yuri and Chelinka , search for unusual plants which look like Moogles and bloom on the mountain . At the summit of the mountain , they find a Large Moogle plant , however a Zu appears and attacks them . After they defeating the Zu , they return to Villa . After the the death of their father , Yuri and Chelinka search for Alhanalem , and when they revisit Mount Vaal they find him trapped in a red crystal . By destroying the crystal , Al is freed and tells the twins that he will accompany them . Treasures . " Note : An item with a * is one - time only " .
List of Final Fantasy Crystal Chronicles : My Life as a King spells The following is a list of spells in " " . Black Magic . Fire spells . Fire spells can be learned once a Black Mage Academy is built . Enfeebling spells . Enfeebling spells can be learned once a Black Mage Academy and Inn is built . Frost spells . Frost spells can be learned once a second Black Mage Academy is built . Lightning spells . Lightning spells can be learned once a Black Mage Academy and Sacred Shrine is built . White Magic . Restoration Spells . Restoration Spells can be learned once a White Mage Temple is built . Holy Spells . Holy Spells can be learned once a White Mage Temple and Inn is built . Enhancing Spells . Enhancing Spells can be learned once a second White Mage Temple is built . Protection Spells . Protection Spells can be learned once a White Mage Temple and Sacred Shrine is built .
Venobennu The Venobennu , also known as Abolisher , is an enemy in " Final Fantasy VI " . Battle . Normally they only use physical attacks , but on their third turn they always use White Wind . As they are encountered in the area immediately after Strago joins the party , this is the earliest and arguably easiest way for him to learn White Wind as a Lore . Besides White Wind , the Venobennu is not a notable enemy and can easily be defeated with normal attacks . AI script . If monster is by itself : Attack ( 66 % ) or Featherdust ( 33 % ) Attack Turns :
Experiment No . 122 The Experiment No . 122 is an enemy in " Crisis Core - Final Fantasy VII - " . This creature is strong and agile , thus making it hard for Zack to land some Critical Hit s . Use Graviga , Hell Firaga , Flare , or another area - effect magic to inflict damage . A combined Assault Twister + and Graviga Materia will work as well . When fighting this foe , the player will fight three of them at the same time , each using the Power Lv . series of abilities . Be warned when fighting them ; the Power Lv . series of attacks double in attack power from one level to the next . Power Lv . 1 starts at 1 , 000 damage , then 2 , 000 damage at Power Lv . 2 , up to 99 , 999 damage at Power Lv . 8 , at which point the enemy will reset the ability to level 1 .
Ripe Rampager ( Final Fantasy XII ) The Ripe Rampager is a Rare Game enemy in " Final Fantasy XII " . It appears in the Dalmasca Estersand , and is one of the weakest rare enemies . Its size is thrice that of a Mandragora . The Ripe Rampager offers early access to the Screamroot loot , which unlocks the Potion Crate at the Bazaar once three have been sold . It also accesses the Ame - no - Murakumo , but this requires other loot items not available until later . Bestiary entry . Derivation : Mandragora Requirements . The player must defeat all Cactite s in the area and look in the southwestern cul - de - sac of the Yardang Labyrinth . The cul - de - sac is just right of the exit to the Outpost . The player should fight the Cactite in the southwest , near the Outpost , first , then move toward the inner passageways of the Yardang Labyrinth and defeat the two Cactoids that appear only when approached . If the player has moved far enough from the first Cactite ' s location , it should respawn along with Ripe Rampager . Each Cactite / Cactoid killed has a 33 % chance of spawning the Ripe Rampager . An easy way to trigger it is to save at the nearby Nalbina Fortress , kill all 3 in Yardang and reset if the Rampager fails to spawn .
Dark Knight ( Final Fantasy X - 2 ) Appearance . The Dark Knight dons heavy black and spiked battle armor . Yuna wears indigo - tinted armor covering her chest , arms , and hips with pink and teal accents . Her armor is smoother than the others ' . She wears pink bikini bottoms , pink thigh covers , knee - high armored boots and a crescent - shaped helmet . Rikku wears brown - tinted armor covering her chest , arms , and hips with pink and teal accents . Her armor is spiked on the shoulders . She wears pink bikini and pink thigh covers . She wears knee - high armored boots and a spiked helmet . Paine wears black armor covering her chest , arms , and hips with pink and teal accents . Her armor is pricklier than the others ' . She wears pink bikini bottoms over blue shorts and pink thigh covers . She wears knee - high armored boots and a half moon - shaped prickly helmet . Yuna wields Tidus ' s Caladbolg , Rikku wields Auron ' s Masamune , and Paine wields a customized sword . Abilities . Mastering Dark Knight requires 490 Ability Points . Arcana abilities can be used outside of the Dark Knight dressphere by equipping the Arcane Lore accessory or the Chaos Maelstrom Garment Grid . Yuna has access to Arcana abilities through the Mascot dressphere . Other appearances . The Dark Knight dressphere returns in " Final Fantasy X - 2 : Last Mission " . Multiple copies can be found on the ground inside the tower or bought in shops . It increases Defense , Magic and Accuracy by 1 point per each level . It has the highest HP of all available dresspheres and it ' s the only dressphere with abilities that cost HP instead of MP , these skills drain HP from the base character and not the dressphere itself . Its regular attack range is one tile ahead of the character . Creation and development . From a design standpoint , Paine ' s Dark Knight is Tsukamoto ' s favorite of Paine ' s designs . " I handled a lot of monster designs prior to working on the costumes for " FFX - 2 " " , he says . " It feels like the scales of the monsters apply to this design . That ' s why I like it a lot . " He also reveals that each of the girls ' head pieces reflect their personalities , with the sharp edges of Paine ' s head piece to reflect her prickly outlook . Etymology . The Charon ability ' s name is taken from the Greek mythology ' s , the ferryman who transports the newly deceased across the river Styx .
Bahamut ( Final Fantasy X boss ) Bahamut is a boss in " Final Fantasy X " fought in the Remiem Temple , summoned by Belgemine , and also as part of the game ' s final battles . Battle . Defeating Belgemine ' s Bahamut the first time awards the player the Flower Sceptre , and Mana Sphere x8 from then on . At the end of the game , Bahamut is fought before the final boss , Yu Yevon , while he searches for an aeon to possess . Its stats at this time are identical to the stats Bahamut had while used by the player , but it is only able to use its normal attack , Impulse , and Mega Flare . Other appearances . " Final Fantasy Record Keeper " . Bahamut appears as an enemy .
Fusilier ( Tactics A2 ) Fusilier is a returning job in " " , exclusive to moogles . This job is available after mastering one Animist A - ability . They wield gun s , giving them the game ' s longest - range weapons ( alongside Tricksters ' cards ) , as well as safety from being able to attack from such a far distance . Regular attacks can be blocked by terrain obstructions , but Gunmanship abilities negate that and always reach their target though the attacks can still miss . Gunmanship abilities offer both negative status effects and elemental attacks . The Moogle Knight ' s ability Ultima Charge can be used at range by a Fusilier , making a Fusilier / Moogle Knight an extremely potent combo , abilities such as Moogle Rush also works at long range with this job . Abilities . Gunmanship . " The abilities of the FUSILIER enchant their shot , with a variety of effects . " Other appearances . " Final Fantasy Trading Card Game " . Fusilier appears with an Earth - elemental card . Etymology . Additionally , in French , the word can literally means ' fusil wielder ' while the word ' fusiller ' means ' to shoot ' . An alternate spelling of the word is ' Fusileer ' .