naist-nlp/zeshel huggingface dataset:
A Child ' s Tamriel Bestiary Content . By Shane gro - Orath ( Clever , no ? Ha ha ! ) < poem > A is for Alit , a two - legged lizard With enough underbite to swallow a wizard . B is for Banekin , a mean Daedric minion Whose masters are found in the Planes of Oblivion . C is for Chaurus , big bug of the snow lands Don ' t try to pet , or he ' ll snip off your hands ! D is for Duneripper , of desert so deep It ' ll chomp off your legs from below as you sleep . E is for Eagle , so loved by the Elves They plaster its image all over themselves . F is for Faded Wraith , haunting the tomb Lurking in dark to deliver your doom . G is for Giant , of Skyrim I ' ve heard He keeps woolly mammoths , and tends to his herd . H is for Hoarvor , huge tick of the wood Who ' s eager to catch you and drain all your blood ! I is for Imp , an obnoxious pest Who ' ll fry you with spells for the sake of a jest . J is for Jackal , who haunts Bangkorai With mouth at the right height to nip out your eye . K is for Kwama , in Morrowind found They live in bug tunnels far beneath the ground . L is for Lamia , snake - hag of the wild Who hopes she might corner a young little child . M is for Mudcrab , annoyance ubiquitous Nasty , unpleasant , ugly , iniquitous . N is for Nix - Hounds , pack - hunting bug Alchemists render their flesh to make drugs . O is for Ogre , whose wits are quite dim But if one should catch you , your prospects are grim . P is for Pig s , relatives of the Boars That Wood Elves will ride instead of a horse . R is for Raven , dark Nocturnal ' s totem I hear hers can talk , and then you can quote ' em ! S is for Spriggan , root , bark and bough It hides in that thicket , it ' s watching you now ! T is for Thunderbug , vast shocking beetle Its pincers will get you , or its serrated feet ' ll . U is for Undead , necromancy ' s slaves Apocalypse comes when they rise from their graves . V is for Vampire , ready to drill ya ' Cause she ' s got a case of Porphyric Hemphilia . W is for Wisp , evil glow - ball that beckons Don ' t follow , or you ' ll be seen no more , I reckons . X is for Xivilai , Daedric assassin Who ' ll pop off your head on a whim as he ' s passin ' . Y is for Yokudan Warhorse , the Forebear Knight ' s mount that he rides off when he goes to warfare . Z is Zombie , you knew they ' d be last Run , don ' t be walking ; some are quite fast ! < / poem >
Faregyl Inn Faregyl Inn is an inn located directly south of the Imperial City Waterfront and northwest of Bravil on the Green Road , and northwest of the Inn of Ill Omen . Layout . The layout is much like Wawnet Inn or many others , with three rooms upstairs and a bedroom connected to the taproom . From the front door , a Wayshrine of Zenithar can be seen south of the inn . Characters . The Journeyman Alteration trainer named Abhuki is here selling some food and a limited alcohol selection . Master Blade trainer Alix Lencolia and quest - giver S ' jirra are also here .
Lingering Damage Magicka Lingering Damage Magicka is an Alchemical effect in . Effects . Lingering Damage Magicka damages the target ' s Magicka by a certain amount of points per second , for a certain duration . For example , Purple Mountain Flower has this effect , it drains the target ' s Magicka by 1 point per second for 10 seconds .
Ibar - Dad Ibar - Dad is a cave in . The sorcerers Elante and Badama Andarys reside there , and are hostile towards the Nerevarine . Background . Elante , a sorcerer who conducts researches in Ibar - Dad , thinks that it might actually be the tomb of Mordrin Hanin . Her excavations revealed stonework from Daedric origin . The discovered tunnel leads ultimately to a magnificently decorated tomb with a skeleton whose identity is unknown , although Elante seems to assume it is the mysterious Mordrin Hanin . The unique shield " Eleidon ' s Ward " placed over the corpse offer another possibility : It could be Eleidon himself , the original owner of the shield . Characteristics . An unknown story Elante cites in her notes made her think Ibar - Dad was the final resting place of Mordrin Hanin . The story mentions crystals which hold the heads of the " traitors " to Hanin , and indeed there are some glowing , cristalline stones enclosing skulls . She also mentions a passage stating that " the silver pierced brow of the Traitors shall ward his sleep . " This descriptions matches the eight skulls found beside the honored corpse in the tomb , all of which have a Ancient Silver Dagger stuck in their foreheads . If the Nerevarine takes one of these daggers , an Ancestor Ghost appears to defend the tomb ; one will appear for each dagger taken , so there can be eight Ancestral Ghost s to contend with . In Elante ' s room there is a passage under water to reach the treasure vault . The treasure vault is guarded by two Dremora Lords , a Daedroth , and a Golden Saint .
Museum of Artifacts The Museum of Artifacts is a location found in . Description . It is located in Godsreach , in the city of Mournhold . It is run and maintained by Torasa Aram , who will buy most artifacts from the Nerevarine . The Museum showcases all kinds of mythical artifacts . The Nerevarine can potentially make large amounts of money here by selling to the museum , the artifacts they found during their travels . The artifacts sold to Torasa Aram will appear in the museum ' s exhibit . Quests . The Museum . Help the Museum by finding precious artifacts and get paid handsomely for your troubles . The Blade of Nerevar . The Nerevarine must donate two artifacts to the museum to receive of one of the parts of a legendary sword .
Tharayya ' s Journal , Entry 16 Content . Dwemer records I ' ve found might be able to help us locate Volenfell ' s actual location . If that was not luck enough , rumor has reached my team that unexplored Dwemer ruins may have been unearthed by changing winds here in the desert . If these new ruins match up with my records , we may yet find the Guardian ' s Eye .
The Elder Scrolls V : Skyrim - Kinect Integration More than 200 Voice Commands are available for . The following is a full list of voice commands , highlighted as bold and italics . With Kinect Commands turned on , RB is remapped for voice entry in dragon language . As such , powers ( such as Histskin and Beast Form ) are now activated by pressing LB and RB simultaneously while they are equipped as normal . Main gameplay . The following commands are only usable during main gameplay : Shouts . Shouts are only usable during main gameplay and may be said in English or Dragon Tongue . It should be noted that a shout must be unlocked to the desired level before Kinect will recognize the shout ( i . e . If Fire Breath is not unlocked , saying the shout in English or Dragon Tongue will do nothing ) . All twenty dragon shout s are available : All shouts added in are added while it is installed : All shouts added in are added while it is installed : Favorites menu and hotkey equipping . Favorites menu . These are only usable in the Favorites menu . Must be assigned within the Favorites menu the player enters with up or down on the d - pad during gameplay , not the Favorites menu within the inventory . " Assign < hotkey command > " sets the selected item to the spoken hotkey . < hotkey command > can be any of the following : Follower commands . Ally < action command > – Tells an ally to activate the object that the player is looking at , as if the player entered the follower command mode and selected it . Items menu . After opening Items , the following commands open the corresponding categories : After opening any of the above sub - menu categories , the player can use the following to sort their items . Barter menu . This is only usable in the Barter menu . The following is a list of possible categories for both the player and merchant : After opening any of the above sub - menu categories , the following commands can be used to sort the items . Container menu . This is only usable in the Container menu . The following is a list of possible categories for both the player and merchant : After opening any of the above sub - menu categories , the following commands can be used to sort and loot the items . Magic menu . After opening Magic , the following opens the menu to the corresponding category : Character menu . After opening Character , the following opens the menu to the corresponding category : Map menu . After opening Map , the following centers the camera on the corresponding locations : Additional map commands are as follows : Skills menu . After opening Skills , use the following commands to center the camera on that skill ’ s perk tree :
Hamvir ' s Summit Hunter ' s Camp Hamvir ' s Summit Hunter ' s Camp is an unmarked location found in . Description . A camp lies in the southeast of Hjaalmarch , near the border of the Whiterun Hold . A camp with a campfire , tents , bedrolls and a couple of knapsack s .
Calanor Calanor is an Altmer alchemist initially found in the city Skywatch , selling his wares at his shop , Aldmer Essences . Following the restoration of the Hollow City , he will relocate there and open a new shop , Mixed Results . The Vestige can ask him about Alchemy and learn more about the subject .
Storm Atronach ( Online ) Storm Atronachs are Daedra that appear in . Background . The most powerful of all the atronachs , Storm Atronachs are immune to normal weapons and shock attacks , are resistant to poisons , and can reflect spells back at their caster . Sorcerers call upon Daedric forces to summon Storm Atronachs . Killing Storm Atronachs is a required part of the Aldmeri Dominion quest " The Storm ' s Call . " ( Stormfist )
Relative Matters Relative Matters is a quest available in . It involves the Vestige freeing a captured Nord from the Stormfist Brigade . Walkthrough . When exploring The Bastard ' s Tomb , the Vestige will eventually come across a tied up Nord in the corner of a large room . When approached , Hojard will yell , " " I ' m doomed ! " " If the Vestige initiates dialogue with him , he will tell them the following : If the Vestige decides to release Hojard , he will run towards the exit of the tombs and disappear . When the Vestige does as they were told , and goes to Jorunn ' s Stand , Hojard will be there waiting for them near the southern gate . If the Vestige decides to speak to him , he will say the following : Upon which the Vestige will receive a leveled amount of gold from Hojard . The quest will be completed after this .
Developers ( Skyrim ) The development team of consisted of roughly a hundred people . With having a development team of roughly seventy people , it ' s the largest development team for any game . While being similar in size to Oblivion ' s setting , Cyrodiil , the team opted for a different approach to " Skyrim " . As said by Skyrim ' s Art Director , Matt Carofano : " " In Skyrim we ' ve come up with something we internally call ' epic reality . ' And what that means to us is ; dramatic views wherever you go . " " According to Todd Howard , contrary to ' s setting ; Morrowind , Skyrim shouldn ' t feel like an isolated , alien place . There were , however , similarities between " Morrowind " and " Skyrim " . Much like the differences in treatment between two of the Great Houses of Morrowind ; House Redoran and House Telvanni , this is also seen between the various Holds in Skyrim . The music for " Skyrim " was composed by Jeremy Soule , who had composed the music for both " Morrowind " and " Oblivion " . Skyrim ' s main theme , , was recorded with a choir consisting of thirty men . To fit the Nordic atmosphere of Skyrim , Todd Howard had the idea that the music for Skyrim would be the Elder Scrolls theme , but sung by a barbarian choir . He had asked Emil Pagliarulo , a Senior Game Designer for Bethesda Softworks , the following : " " Can you write a song that works in the Dragon language , that rhymes with the Elder Scrolls theme , when translated into English also makes sense and rhymes ? " " According to Audio Director Mark Lampert , the main theme set the tone for the rest of the game . While in earlier Bethesda games such as , , but also " Oblivion " the team had used generated landscape , this wasn ' t done in " The Elder Scrolls V : Skyrim " . The dungeons in " Oblivion " , for example , were all designed by one person . While " Skyrim " ' s dungeons were designed by a team of eight .
Red Lichen Red Lichen is an Alchemy ingredient available in Vvardenfell . Upon speaking to either Tendris Vedran or Anarenen , both Alchemists , the Nerevarine learns that Red lichen is a hardy primitive plant that grows in the harsh conditions of Red Mountain , Molag Amur , and the Ashlands .
Gorlar ' s Journal , Part Two Content . The great and powerful Thukhozod ? Ha ! He ' s a fraud , an illusion without form or substance . Here I was , ready to meet the legendary Thukhozod , the immortal necromancer who is feared throughout the land , and you cannot imagine my utter disappointment . There is no Thukhozod , there is only Gorlar ! The so - called immortal was nothing more than a sickly old Orc , frail and wasted from age and disease . He had no more power than an insolent child and instead of holding me in awe and terror , he was clearly afraid of me ! It took hardly any effort on my part to wrest control of his undead horde and claim possession of the sanctum . Unfortunately , in my anger and disappointment , I wound up killing the fragile old Orc . If he had any secrets left to teach me , he took them with him to the Ashen Forge . Unless — I wonder if I can determine a method for not only raising his dead form but extracting the knowledge he possessed in life ? At least , the process will keep me busy . Interesting . A young Orc just arrived . Apparently , he ' s also come in search of Thukhozod . Well , Gorlar the Dark doesn ' t want to share the spoils with anyone . I ' ll have my skeletons take care of this while I continue my work .
Jewelry ( Morrowind ) Jewelry are items of clothing in . Note that although some items may fit into several categories , they are mentioned only once on this page . Amulets . The following is the list of amulets found in " Morrowind " : Base Amulets . This is the list of the most common amulets : Basic Enchanted Amulets . The following is the list of commonly found enchanted amulets : Unique Enchanted Amulets . The following is the list of unique enchanted amulets : Artifact Amulets . The following is the list of artifacts categorized as amulets : Quest Amulets . The following is the list of amulets that are required during certain quests : " Tribunal " Amulets . The following is the list of amulets found in : " Bloodmoon " Amulets . The following is the list of amulets found in : Rings . This is the list of the rings found in " Morrowind " : Base Rings . The following is the list of the most commonly found rings : Basic Enchanted Rings . These are commonly found enchanted rings : Unique Rings . The following is the list of unique or rare enchanted rings : Artifacts Rings . This is the list of rings classified as Artifacts : Quest Rings . The following are rings that are required to complete certain quests : " Tribunal " Rings . The following is the list of rings found in : " Bloodmoon " Rings . The following is the list of amulets found in :
Dragonplate Armor ( Skyrim Set ) Dragonplate Armor is a heavy armor set found in . Locations . Starting at level 40 , Dragonplate Armor pieces can be found , very rarely , as random loot from chests and containers . Armor pieces can be found at lower levels if the Dragon Armor perk is acquired before reaching level 50 . Enchanted Dragonplate Armor pieces can be found starting at level 41 . Smithing . Dragonplate Armor is forged from dragon bone s , Dragon scale s and leather strips . The Dragon Armor perk , which requires a Smithing skill of 100 , must be acquired before this armor type can be crafted . Dragonplate Armor can be upgraded at a workbench . However , the chest piece and shield require Dragon Bones to be upgraded , while the boots , gauntlets , and helmet require Dragon Scales . Comparisons . Daedric Armor . Daedric armor has a higher armor rating than Dragonplate armor at its base value and retains its higher rating , even when both armors have been upgraded to Legendary status . However , with its lower weight , Dragonplate Armor is the more suitable choice when lacking proper Heavy Armor perks . Another consideration is that the relative frequency of dragon attacks as compared to daedra encounters means that it is usually much easier to obtain the raw materials for Dragonplate armor ( bone and scales ) versus the Daedric armor ( Daedra Hearts ) . Note also that the higher rating for Daedric armor will not make a difference if either set is taken above the armor cap of 567 through perks and tempering . Dragonscale Armor . While Dragonplate armor has a higher base armor , it also has a much heavier weight compared to Dragonscale . Dragon Scales are also lighter than dragon bones , making it easier to transport the material for the armor . However , if weight is not an issue and all Heavy Armor abilities are unlocked , Dragonplate is a more beneficial choice .
Veloth ' s Robe Veloth ' s Robe is a robe that is enchant ed with Restoration magic . Enchantments . Enchantment ID : " veloth ' s benison _ en " Acquisition . Merchants . A Veloth ' s Robe can be purchased at the following location ( s ) : There are no additional occurrences of this robe in . The leveled object which includes the robe in its list of possible items was not used by developers .
Farangel ' s Delve : Further Orders Content . You ' re costing us too much coin . H . is getting tired of the expense of keeping all this cargo in a warehouse . Because you ' ve also been somewhat less than discreet , we don ' t want you to stay in that hidden cave for much longer . To be honest , we don ' t think you ' re doing enough to keep that cave hidden . Clear out the cargo . Sell it . Quickly . We know how much its worth , so you can make up for your lackluster results by raising that money . We ' ll be keeping track of the profits . That way , we can both make a profit and get you out of there quicker . H . is spending too much money on two things : the arena and you . If you can ' t do this properly , we could easily arrange for your men to end up in the arena . We ' ll be waiting to hear about the incredible profits you ' ve amassed .
Jyrik Gauldurson Jyrik Gauldurson is a draugr lord encountered deep below Saarthal during the quest " Under Saarthal , " which is a part of the quest line for the College of Winterhold . He is the primary antagonist of the quest " Forbidden Legend " and a minor antagonist of the College of Winterhold questline . Background . Jyrik was the eldest son of Lord Gauldur , the Arch - Mage of the College of Winterhold . He and his brothers , Mikrul and Sigdis , coveted their father ' s amulet , which held immense power . Recovering the artifact , he and his brothers stormed the cities of Skyrim with summoned armies , ending many lives in their mad conquest . Sent by Arch - Mage Geirmund , a battalion of battlemage s was dispatched to end the spree , sealing the brothers away in their respective tombs with Writs of Sealing . Jyrik himself was pursued to the already ancient ruin of Saarthal and trapped within . A powerful elemental mage , Jyrik slew ten veteran wizards before he was finally bested . Quests . Under Saarthal . When his chamber is first entered , Jyrik is invincible . A few seconds later , Tolfdir tells the Dragonborn to keep him busy , and rushes downstairs . He runs past Jyrik and begins shooting bolts of lightning at the orb , draining it of some of its power , which lowers Jyrik ' s defenses and leaves him vulnerable . His body will glow in the corresponding elements ( Fire , Lightning , and Frost ) , meaning he has increased resistance against them . Forbidden Legend . Bringing the Gauldur Amulet Fragment s to Reachwater Rock , the Dragonborn faces all three sons of Gauldur in battle , one last time . Jyrik is the third brother faced . He wields an Ancient Nord War Axe , casting Flame Cloak on himself . He teleports across the room to evade close combat and will use Unrelenting Force during the fight .
Four Score War The Four Score War was a war between Morrowind and the Reman Empire . It was started by Reman Cyrodiil when he invaded Morrowind in 1E 2840 sometime after an invasion of Tamriel by the Akaviri , and would last another eighty years . At its conclusion , the Morag Tong brought an end to the war by assassinating King Reman Cyrodiil III in 1E 2920 . Versidue - Shaie still continued to attack Morrowind after the throne was passed down to him .
Staves ( Oblivion ) Unlike in , Staves ( or Staffs ) , are not melee weapons , but rather are magical weapons that are usually imbued with a magical attack , such as hurling out fireballs . Sneak attacks cannot be done with them . They can usually be found on conjurers and other magic - using enemies . In the later level Mages Guild Quests many will be dropped by slain necromancers . As a general rule , staffs weigh 10 . This applies to almost every staff except for the unique staffs . The unique staffs may vary in weight , some being heavier , others being lighter . The player is able to create a personal staff upon gaining access to the Arcane University . The enchantment on it is leveled . Staffs may be purchased in the Imperial City Market District at Rindir ' s Staffs . Staffs sold at Rindir ' s Staffs :
She Dared Me Content . She dared me to go there , but I wouldn ' t . Why should I look for trouble in the wilds ? I ' ve enough to do , what with feeding our children , and keeping her from harm . Why didn ' t I go ? No one ' s ever seen the creature in the pit and lived to tell about it . Why did she leave ? Is she running away from something ? From me ? Y ' ffre , keep her safe .
Fatigue Fatigue influences the player ' s effectiveness in combat . Reduced , or lack of , fatigue results in reduced accuracy and damage while fighting . Running , jumping , swimming , fighting , and casting spells can reduce fatigue . Fatigue can be restored through rest ing , spells , potions , or simply standing still . Being struck by Hand - to - Hand attack s will also reduce fatigue . If fatigue is reduced to zero when the player is hit with a hand - to - hand attack , the player character is unable to attack and will fall to the ground . In , fatigue is decreased by running or fighting and only regenerates while doing nothing . There are Restore Fatigue enchanted items though , to counter this . Related ingredients . Unless the ingredient has one of the following fatigue - related effects as its first effect , the ingredient must be combined with related ingredients via Alchemy to make a potion with that effect .
Namira ' s Shrine Namira ' s Shrine is located in the Jerall Mountains to the east of Bruma . It is south and a little west of Gnoll Mountain . Followers . The shrine is attended by female worshippers Blanche Mastien , Degil and the priest Hjolfrodi the Harrier . Some Motherwort and Clouded Funnel Cap grow south - southeast of the shrine . Quests . Namira . The Hero has learned from the followers of Namira that the daedra can only be summoned by someone repulsive ( less attractive ) . Namira wants the Hero to help out a flock of her followers , who are holding up in a nearby Ayleid ruin — it appears that they like the utter darkness that they have found there .
The Lava Queen ( Book ) Content . The Lava Queen is the greatest Champion the Blessed Crucible has ever known . Her prowess in the Arena is unmatched , and she has ruled the Crucible for nearly four centuries . All challengers who have dared to face her in the Arena have been overwhelmed by her fiery magic , their bodies burned and charred beyond recognition . It is said that she exists purely for the Blessed Crucible , and the Crucible for her . Her mastery of the arena is so complete that the very ground shapes and molds itself to her will . To face her is to do battle with a living volcano of power and destruction . Usurped : Sanarel the Great Defeated By :