naist-nlp/zeshel huggingface dataset:
Super stimpak ( Fallout : New Vegas ) The super stimpak is a more advanced version of the regular found in " " . While it heals more severe wounds , it also has unpleasant side effects . The super version comes in a hypodermic , but with an additional vial containing more powerful drugs than the basic model and a leather belt to strap the needle to the injured limb . Characteristics . In addition to healing , the game also adds the debuff " stimpak sickness " which happens after using a super stimpak . Its effects are STR - 1 and AGL - 1 and its duration lasts for around 3 – 4 minutes , and cannot be cured by Fixer but can be fixed with . It is very problematic , especially in combat , as it may cause the player to become overencumbered , and therefore slower in a critical situation . Crafting . This item can be by the player . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E with the " Lonesome Road " installed . Related quests . A super stimpak is required for the side quest Restoring Hope if the player does not have 75 Medicine .
Miguel ' s Pawn Shop Miguel ' s Pawn Shop is a in " " , located in Westside . Background . A merchant trade store previously owned by ' s grandfather until he was killed by the Fiends . Layout . There is a reloading bench inside near the door . The shop ' s inventory is displayed on the shelves around the store . A desk sits in the back right corner , where Miguel usually stands next to . Appearances . Miguel ' s Pawn Shop appears only in " " . Bugs . When trying to enter , the prompt to do so may not appear on the door . This can be fixed by entering third person view and looking at where the overhang and door meet .
Museum of Technology terminal entries Museum of Technology terminal entries are a series of entries found on terminal s in the Museum of Technology . Far Out Space Facts ! These three terminals are located on the first floor in the southeastern corner of the West Wing . Research Lead ' s terminal . There are two of these terminals , one terminal is located on the cornered desk in the West Corner of Atrium . The other is located on the cornered desk in the Maintenance Room of the Planetarium in the West Wing . Turret Control System . There are two of these Average locked terminals , one is located above the counter on the west wall of the Small Security Room . The other is located on the north wall of the Security Room in the West Wing . Museum Maintenance . There are two of these terminals , one is located on the desk in the maintenance hall office . The other is located on the counter in the Small Security Room overlooking the atrium . Museum of Tech Security . This Average locked terminal is located on the counter of the Security Room in the West Wing . Delta IX Rocket . These seven wall terminals are located along the winding balcony of the Delta IX Exhibit . Planetarium terminal . This Easy locked wall terminal is located on the southern wall of the Maintenance Room of the Planetarium in the West Wing .
The Battle Hymn of the Republic The Battle Hymn of the Republic is a patriotic song that is played on Enclave Radio in " Fallout 3 " , and in the Museum of Freedom and in Pulowski Preservation shelter s in " Fallout 4 " . It is also played after the speech made by the Sole Survivor on the recruitment radio beacons . Video . " The Battle Hymn of the Republic "
Cog Cog is a synth living in Acadia in 2287 . Background . Cog is a synth merchant located in Acadia . He is Jule ' s only friend after her mind - wipe . He also sells the Recon Marine armor chest piece , a legendary unique chest piece , and is a source for adhesive shipments . Appearances . Cog appears only in " Fallout 4 " add - on " Far Harbor " .
Vera Keyes ' audition Vera Keyes ' audition is a in the " " " Dead Money " . Location . The tape can be found in Vera ' s dresser in the Executive suites ( south on the local map ) . The key can be obtained from Christine when confronting her in Vera ' s room at the end of Last Luxuries .
Water pump hose A water pump hose was going to be a miscellaneous item in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . The water pump hose , according to the design document , it was to be used to fix the water pump in Burham Springs . Characteristics . The hose for the water pump that leads down into the toxic caves .
Morgan ( Fallout ) Morgan is an angry merchant located in the Hub in 2161 . Background . Morgan is a minor merchant of no consequence to the Vault Dweller , who is unhappy with the Water Merchants . Interactions with the player character . Other interactions . This person only floats text expressing dissatisfaction with the service provided , and recommends the Vault Dweller go to Far Go Traders instead . Appearances . While their name is mentioned in a dialogue file , the angry merchants do not appear in the final game .
Piston spear The piston spear is a melee weapon in " " . Characteristics . What was once a primitive tribal weapon has now been enhanced with contemporary technology . It uses a metal shaft with the addition of a spring - loaded piston which reacts on impact to increase penetration capabilities up to 30cm further , allowing it to inflict more damage , making it superior to the normal spear , but at a cost of reliability damage - wise . This spear can be used for standard melee attacks but can also be thrown for the potential to inflict significantly more damage . Notes . This is the heaviest spear in the game weighing in at 8 lbs . , heavier than many other more complex weapons .
Cigar The cigar and lit cigar are junk items in " Fallout 4 " . Characteristics . Cigars are a thickly rolled rough cut tobacco product . Crafting . These cigars can be broken down into their individual components for use in crafting : Behind the scenes . Though featured as an junk item in " Fallout 4 " , cigars actually appeared first in " " , where the general , Constantine Chase , smokes one . They also appeared in in ashtrays half smoked , but it wasn ' t possible to pick up the cigar or ashtray making them purely decorative .
Baseball ( Fallout 3 ) A baseball is a miscellaneous item in " Fallout 3 " and " " . Characteristics . A baseball is a ball used primarily in the sport of the same name . The ball features a rubber or cork center wrapped in yarn that is covered with leather . Locations . Baseballs can be found in many places all over the Capital Wasteland and Mojave Wasteland . They are mainly used in traps , such as the pitching machine trap . Notes . The baseballs found in shops or anywhere in the Capital Wasteland are of different weights and of different values than the ones fired from pitching machines , as the projectile versions weigh 4 lbs ( and are worth 10 caps ) .
Sophia ' s tape Sophia ' s tape is a holodisk in " Fallout " . Location . Given to the Vault Dweller by Sophia , in the Lost Hills bunker . Notes . The item description is actually " Brotherhood History " and the entry title in Pip - Boy 2000 is " Sophia Tape " .
Scrambler ( The Pitt ) Scrambler is a cut quest item in the " Fallout 3 " add - on " The Pitt " . Background . Based on the game files , the Lone Wanderer would be able to get the scrambler from Wernher during " Free Labor " and use it in The Pitt underground to sabotage the lights in Uptown . Appearances . The scrambler was to appear in " The Pitt " , but was cut from the final version for unknown reasons .
I Don ' t Hurt Anymore I Don ' t Hurt Anymore is a in " " . Detailed walkthrough . Once you get to Camp McCarran , if you don ' t know where to find Lt . Gorobets , speak to Major Dhatri who is walking by the front gate as soon as you walk in . When you find Lt . Gorobets , you need to talk to him about his squad , particularly about . He will inform you that she was raped by one of the top fiends , Cook - Cook . He will also inform you that her behavior is spiraling out of control and that is unacceptable in the 1st Recon . After you agree to help her , Betsy can be located in close proximity to the Lt . , usually in the same tent as him . If you have Speech of 60 or more , you can convince Betsy to go and see Dr . Usanagi at the New Vegas Medical Clinic for treatment . If your speech isn ' t that good , then having a Medicine skill of 40 or more gives you a similar option . If your Medicine skill is poor too , you will have to talk with the rest of the 1st Recon squad , Corporal Sterling , 10 of Spades and Sgt . Bitter - Root . Note : You get 250XP for completing the quest , whichever path you take through it . However , the skill tests give you an additional 60XP ( Speech ) or 40XP ( Medical ) , so are the most " profitable " path . You don ' t have to miss out on the extra character insights you get from speaking to all the squad members , though , since you can opt not to select the skill tests the first time you speak to her , and just say " Goodbye " . Then you can talk to the squad , then go back to her and pass the test . Before talking to Bitter - Root you have to talk with 10 of Spades , only then is the option to talk to him available . After talking with everyone , speak with Corporal Betsy and tell her that the 1st Recon thinks that she indeed needs to seek medical help . She will cave and agree to seek help , thanking you in the end . As soon as you have spoken with Corporal Betsy , speak to Lt . Gorobets again and he will tell you to go the clinic beforehand and let Dr . Usanagi know that Corporal Betsy is on her way . Once you ' ve done that , Quest complete and 250XP in the bag . As an option , if you kill Cook - Cook and then report what you did to Betsy , she ' ll be disappointed that you deprived her of a long - time plotted revenge , but still she ' ll reward you with some NCR currency as a token of gratitude . Behind the scenes . The title of this quest is a nod to the song " I Don ' t Hurt Anymore , " by Hank Snow , recorded in 1954 .
Machete Mike " Machete " Mike is a character living on the Island in 2287 . Background . Machete Mike only appears during the first part of the Hull Breach questline . He is very knowledgeable about pre - War tools and takes an interest in the Pelmen power tools the Sole Survivor obtains for the Mariner . Interactions with the player character . Other interactions . Machete Mike confronts the Sole Survivor after they have retrieved the power tools requested by The Mariner , during part one of the Hull Breach quest series . He shows up as soon as the Survivor leaves the Eagle ' s Cove tannery and offers 2000 caps for the tools ( 2750 if a speech check asking for a reward is passed ) . Accepting his offer will fail the entire Hull Breach quest series and thus prevent the Survivor from receiving a unique harpoon gun as well as the Mariner ' s support during one of the final Far Harbor quests . Should Machete Mike ' s offer be rejected , he will simply tell the Survivor to think it over , claiming they know where to find him in case they change their mind . Neither choice results in violence . If Mike is killed during this time , then the player will not receive the Mariner ' s support as she will suspect them to be responsible for Mike ' s death . Mike carries a minimum 3180 caps , but he cannot be pickpocketed , even with associated skills leveled , for the percent of success remains at 0 % . If you attempt to pickpocket and fail , resulting in Mike turning hostile , one can kill him to claim the caps . As this is considered self - defense , the Mariner still offers her rewards for the tools and the quest line progresses . Mike cannot be killed by feral ghouls , or a companion and will just enter the " downed " state . Killing Mike in this way may still result in the player being barred from starting the second and third portions of this quest . Mike can however be killed by the Big Leagues perk when killing a nearby ghoul . ( No quest change results from accidentally killing the character this way ) . Notes . Allen Lee will refer to Machete Mike by name when he is executing a member of the Church of the Children of Atom , saying that Mike spotted the Child trying to sabotage a fog condenser . Appearances . Machete Mike appears only in the " Fallout 4 " add - on " Far Harbor " .
Hot Blooded Hot Blooded is a in the " " , " Old World Blues " . Effect . When your health drops below 50 % you deal + 15 % more damage ( see Bugs below ) , but you also suffer - 2 to Perception and Agility . Bugs . This trait is bugged in - game , saying it only gives + 10 % .
Poisoned fire axe The poisoned fire axe is a in the " " " Honest Hearts " . Characteristics . The poisoned fire axe has a whirlwind attack capable of hitting everything in a small area around the charging Courier ( outside of V . A . T . S . ) . If an opponent is dismembered , the fire axe will have a blood stain on the blade , which will disappear in a matter of seconds . Locations . It is used by White Legs pain - maker s and is not accessible without the use of .
Rusty Hooks The Rusty Hooks are a raider faction in " Van Buren " in 2251 . Background . They own the Bloomfield Space Center , and are led by Kyle the Hook . They are trying to fix the Hermes - 13 spaceship to get into B . O . M . B . - 001 . They will attack the Prisoner on sight if they goes into the space center . Appearances . The Rusty Hooks have not appeared nor are they mentioned in any published game . They were to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Gwyneth Sister Gwyneth is a former member of the Church of the Children of Atom on the Island in 2287 . Background . Gwyneth believes the Children of Atom to purposely lie and withhold the truth from their followers . As she was looking through an old world tome she had a revelation as she came upon an image of the Atom : " A tiny speck of matter surrounded by endless depths . A vast emptiness that dwells within us all . " Convinced that they aren ' t all ' infinite worlds ' as the Church of the Children of Atom claims , but rather that they are all made out of Nothing , she sets out to spread her truth of Nothing , and reveal the lies of Atom even if it may cost her her life . To stop her blasphemy and the vandalising of the Children ' s altars , Grand Zealot Richter sends the Sole Survivor out to find Gwyneth . The Sole Survivor can choose to either let her come back to The Nucleus , make her leave the Island , or kill her as Richter ordered . Appearances . Sister Gwyneth appears only in the " Fallout 4 " add - on " Far Harbor " . Bugs . If convinced to flee during The Heretic , she may still be found working in the Nucleus afterward . It will not be possible to interact with her and she will not respond to prompts by the Sole Survivor to talk to her .
Dawes ( Fallout : New Vegas ) Dawes is a Powder Ganger who guards the NCR Correctional Facility entrance in 2281 . Background . Dawes claims he was originally the leader of a gang in the Hub back in California . However , he was apprehended and sentenced to imprisonment in the correctional facility in the Mojave Wasteland for starting a riot . Dawes will grant access to the NCR Correctional Facility to a character who has sufficient reputation with the Powder Gangers in exchange for 100 caps . Alternatively , assisting Joe Cobb in Run Goodsprings Run will earn free access to the facility . Appearances . Dawes appears only in " " .
Elliot Nesting Elliot Nesting is the leader of a group of ghouls residing in Quincy in 2197 . Background . Elliot is the leader of Quincy ' s ghouls . He says he is 149 years old and is about to turn a 150 when the Warrior talks to him . Elliot will ask the Warrior to look past the fact that they are ghouls , stating that ghouls also get scared and bleed just like pure blood humans . Quincy requests help to defend the ghouls , stating that despite their inability to offer as many resources as “ the Quincy pure bloods ” they will still fight but are unable to defeat the deathclaws on their own . Interactions with the player character . Effects of player ' s actions . If the Warrior agrees to help and manages to stop the combined Beastlord / deathclaw attack on the ghoul quarter , he will be very grateful for the assistance and impressed with your squads fire power . He will make one more request of you . His friend Gorgi has been captured by the Beastlords and is being held in the house across the road from the Quarter . The same area the attack came from . Gorgi is guarded by two Beastlords . You are asked to rescue him . If you save Gorgi , Elliot will say that he is “ forever in your debt ” and would be honored to have ghouls sign up for the Brotherhood . If Gorgi is killed by the Beastlords in the rescue attempt Elliot will be saddened but still grateful . Elliot will then offer some ghouls for Brotherhood training , in the hopes that if ghouls learn to fight , deaths like Gorgi ' s can be prevented in the future . If you do nothing and leave , ghouls will still be allowed to join the Brotherhood . Inventory . < nowiki > * < / nowiki > When he reappears in Bunker Gamma , he is only armed with this . Appearances . Elliot Nesting appears only in .
Davidson ( Suffolk County charter school ) Davidson is a character mentioned in " Fallout 4 " . Background . Mr . Davidson was a teacher working at the Suffolk County charter school before the Great War . Appearances . Mr . Davidson is mentioned only in " Fallout 4 " .
Betrayal Betrayal is a recurring theme in the " Fallout " series of games . Generally , betrayal is the act of " producing or exposing to an enemy in disloyalty and / or treachery . " Many examples of this can be found in the " Fallout " series .
Wes Captain Wes is the leader of the Gunners in the Commonwealth in 2287 . Background . Captain Wes is the highest - ranking known member of Gunners , operating the organization from their headquarters in Gunners plaza . Impressed by Clint after he betrayed the Commonwealth Minutemen during the Gunners ' invasion of Quincy , known to surviving Minutemen as the Quincy Massacre , Wes appointed Clint as commander of the Gunner group in Quincy and also supported him with two of his favorite mercenaries , Tessa and Baker . Appearances . Captain Wes only appears in " Fallout 4 " .
Hell ' s Chain Gang Hell ' s Chain Gang was a comic book series distributed by the Hubris Comics corporation and starring a group of " Vigilant Vigilantes " . In 2077 , Hubris Comics and Vault - Tec Corporation were co - creating a limited five - part miniseries , " Vault Boy Meets Hell ' s Chain Gang " , which would feature Hell ' s Chain Gang teaming up with Vault Boy . The miniseries was planned for late 2077 , but was never released due to the events of the Great War .
Fire Island Air Force station The Fire Island Air Force station was an air force base of the United States Air Force in Anchorage , Alaska . Appearances . Fire Island Air Force station is mentioned only in the " Fallout 3 " add - on " " . Behind the scenes . There was a real that existed outside Anchorage , Alaska and was used for radio surveillance . It was shut down in 1969 .
Mitch ( Far Harbor ) Mitch is a character in Far Harbor in 2287 . Background . Mitch is the manic owner of the Last Plank bar in Far Harbor . Mitch appears to be happy and optimistic when interacted with . Behind the bar counter , there is a letter , RUN ! . Reading it states that Mitch believes the island is cursed , and wants everyone to get off the island . If the Sole Survivor has the Awareness perk , and targets Mitch with V . A . T . S . it will show that Mitch has a naturally high energy resistance which is semi - common in Far Harbor . Interactions with the player character . Other interactions . When the Sole Survivor enters the bar Mitch will be trying to get everyone ' s attention . He will then announce the next round of drinks are on the house . When the Survivor first talks to Mitch they can ask him for something stronger than beer . If you pass the speech check he will give the Survivor a bottle of vodka which he says is top shelf stuff . Appearances . Mitch appears only in the " Fallout 4 " add - on " Far Harbor " .
Gwinnett restaurant The Gwinnett restaurant is a location in the Commonwealth in 2287 . Layout . A broken water pipe leads between the Gwinnett Brewery and the restaurant . Entering through the main entrance , there are two can chimes and a monkey alarm . Enemies present include a mutant hound , 5 super mutants of various levels , and a few mirelurks located in the Craft Wing . Upon entering , if you wait long enough , you will be able hear them begin to fight each other . From the lobby , the staircase to the right leads to the bar with 1 mutant , the staircase directly ahead leads up to a dining room , and the staircase to the left leads down to a lower dining room where 3 mutants and the hound are initially located . Behind the bar is a large window looking into the Craft Wing area with a super mutant and a locked door that that separates the two areas . The lower level of the craft wing contains the water pipe that is mentioned in the terminal . This pipe can be taken directly to the main brewery and contains a leveled mirelurk . The area adjacent to the lower dining room , and directly below the upper dining area is a bathroom . The kitchen can be accessed from the bathroom as well . It contains a large amount of flammable gas , as well as a hole in the wall leading directly to the lower level of the Craft Wing . Appearances . The Gwinnett restaurant only appears in " Fallout 4 " .
ARGOS ARGOS is the robotic juggernaut controlled by ODYSSEUS , the central computer of the prison . Background . ARGOS is an enormous building - sized multi - legged rover armed with missiles , extremely accurate long - range laser weapons , and an advanced array of sophisticated sensors used for communicating with ODYSSEUS and tracking and finding prisoners via their Lil ' Pip 3000 s . In the heist pulled by Victor Presper ' s men , ARGOS was damaged on its release . This weakened it slightly by damaging its movement servos , and made it impossible for ODYSSEUS to command . ARGOS ceaselessly attempts to retrieve the prisoners no matter what ODYSSEUS tells it to do . This is bad because ODYSSEUS needs ARGOS to seal an enormous breach in the prison through which the PCs can repeatedly walk right out of . Further , Cell Block 13 is completely blasted open , so there ' s absolutely no barrier for the PCs if they get re - captured . At least the other cell blocks can hold the prisoners that the Prisoner / ARGOS recover . Interactions with the player character . Quests . Use the Big Radio to Signal ARGOS - Use the repaired Denver radio tower to broadcast a call to him . Other interactions . Argos is designed to hunt down and recapture prisoners that go missing from Tibbets Prison , potentially helping or hindering the player . Appearances . ARGOS has not appeared nor is it mentioned in any published game . It was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if it will appear in any future " Fallout " game . Behind the scenes . Argos , in Greek mythology , is the loyal dog of .
Outcast outpost terminal entries The Outcast outpost terminal entries are stored in a very easy locked terminal found in Protector McGraw ' s chamber in the Outcast outpost . It has a couple of reports on it , and also an option to update the program , which gives an " Access Denied " message if attempted to be read .
Jay Mayfield Jay Mayfield is a character mentioned in " Fallout 4 " . Background . Jay Mayfield was a man who lived in 2287 . He was a caravan guard who was hired by Fred O ' Connell to protect him in his travels . Appearances . is mentioned only in " Fallout 4 " .