Vaelastrasz " Too late . . . friends . Nefarius ' corruption has taken hold . I cannot . . . control myself . I beg you Mortals , flee ! Flee before I lose all sense of control . The Black Fire rages within my heart . I must release it ! FLAME ! DEATH ! DESTRUCTION ! COWER MORTALS BEFORE THE WRATH OF LORD . . . NO ! I MUST FIGHT THIS ! ALEXSTRASZA , HELP ME ! I MUST FIGHT ! " " - Vaelastrasz Vaelastrasz is a member of the Dragonqueen Alexstrasza ' s red dragonflight who fought against - and became enslaved by - the vile Nefarian , son of Deathwing , master of the black and chromatic dragonflight s . He resides in Nefarian ' s citadel of Blackwing Lair . One of the red Dragon Aspect ’ s strongest children , Vaelastrasz takes it upon himself to oppose the black dragonflight . Vaelastrasz starts the quest , to kill Nefarian within 5 hours and retrieve the Red Scepter Shard for Anachronos . See Blackwing Lair NPCs . Background . Vaelastrasz is a red dragon . He is also known as when he is in human form . He is initially a friendly NPC to the player , but eventually becomes a foe . In the WoW story , Vaelastrasz ( commonly referred to as Vael ) has sworn to hunt Nefarian and the black dragonflight until the end of his days . Players may encounter Vaelastrasz three different times in WoW : He is also said to possess a shard of . Vaelastrasz is considered one of the most intense fights WoW has yet to release . While the fight can be unbelievably frustrating taking some guilds months to get their first kill once he finally goes down it becomes a favorite of most people who experience it . Attacks and abilities . Essence of the Red Fire Nova Flame Breath Burning Adrenaline Cleave Strategies . Vaelastrasz is an intense , time - critical encounter . It must be completed while Essence of the Red is active . Essence of the Red gives casters 500 mana per second , rogues 50 energy per second , and warriors 20 rage per second . While it is active , mana , energy and rage conservation are non - issues , but it will wear off three minutes after the fight begins , and then healers will no longer be able to keep up with the damage being constantly dished out to the raid . Encounters with Vael are often described as " won at 2 : 45 " or " wiped at 3 : 15 " . Given the short time window , Vaelastrasz is most easily killed when the raid has tremendous DPS and adequate healing power . The encounter is a balancing act between threat control and DPS . It will test the raid ' s abilities on both counts . For the first attempt , Vael will be lying on the floor , flagged as friendly . The encounter will begin when the puller ( the first main tank ) talks to Vael . Should the raid wipe , Vael will be positioned in the middle of the room and the raid must stick to the walls when getting repositioned . In this case , the main tank should approach Vaelastrasz head - on to begin the encounter safely . Positioning for Vael is critical because he has powerful raid - wiping attacks in both the front ( cleave ) and the rear ( tail swipe ) . These are some suggestions : 1 ) Casters ( warlocks , mages , and their healers ) should be positioned on one side of Vaelastrasz , against the wall , clumped together . Hunters and the tanking line up should be positioned opposite the casters . Rogues will be meleeing Vael broadside , staying between front and hind legs to avoid the rear tail swipe knockback and the front cleave attack . Offtanks should be hacking away closer to Vael ' s front , around his shoulders , ready to move to the main tank ' s spot . To reduce healing strain , only the next warrior should move toward this position at a time , due to chaining cleaves . The rest should be in a similar position as the rogues . 2 ) Ranged DPS and healers should stand against the wall to Vael ' s right . Melee DPS should be positioned at or just behind Vael ' s right shoulder ( don ' t get too close to his front ) . Tanks should stand on the opposite side ( Vael ' s left ) near the rear leg . The off - tank should be positioned somewhere near Vael ' s left foreleg . The purpose of this positioning is to limit the damage that chain cleaves can do . The inevitable spreading - out that melee classes will do if they aren ' t careful can leave a lot of players vulnerable to chain cleaves , which will propagate from the main tank through the off - tank through the rogues . Every such chain cleave can kill several melee DPS players , and you simply can ' t afford those losses . If DPS players stay by the right foreleg , they will not be hit by a tail swipe when Vael rotates to his left to attack the OT . Burning Adrenaline and MT Transitions . Every 15 seconds , Vaelastrasz inflicts a member of the raid with Burning Adrenaline . This debuff effectively turns its target into ticking AoE time bomb , who must move away from their group to avoid a wipe . Every third Burning Adrenaline will be targeted toward whoever is at the top of Vael ' s hate list ( the main tank ) . All other BA ' s will be targeted toward random mana users in the raid . Rogues and Druids in feral cat form should not be affected by BA unless they gain aggro , in which case it is generally a guaranteed wipe . When the main tank is afflicted with BA , the next tank on his hate list must move into his position and take over as the main tank with healing shifting over to the new tank after about 10 seconds , giving the BA - afflicted MT time to deal out some high - damage moves before dropping dead . If the next tank does not pick up aggro after the main tank dies , Vael will likely turn toward the side groups and wipe them out with his flame breath . When mana users are afflicted , they must move away from the raid . A good spot for casters is in the very back of the room , behind Vael ' s tail where they can unload a series of instant cast nukes before they die , helping to mitigate the loss of DPS . Tips . During tank transitions , it is important for rogues to Vanish and for hunters to Feign Death . This helps ensure that they aren ' t above the tanking lineup on Vael ' s threat list . Mages , Warlocks and Priests generally do not have to worry about their DPS out - threatening the tanks ; DPS warriors who gain too much threat can more readily move in to main tank , as can feral druids in bear form . When BA hits the main tank , the next tank in line should move to the tanking spot , spamming threat - generating moves to ensure that Vael focuses on him when the MT drops dead . Throughout the fight , mages ( hopefully with Arcane Subtlety ) should chain - cast Arcane Missiles , rogues should continuously Backstab and Feint , and other classes should keep as many DoT ' s on Vael as possible ( Serpent Sting , Corruption , Shadow Word : Pain , etc . ) . Warlocks should have Curse of Shadows , Curse of Elements , and Curse of Recklessness on Vael at all times to bolster DPS . Priests must make sure to renew their Shadow Word : Pain between heals . The main challenges in mastering Vael are having smooth tank transitions , having enough well - geared warriors to constitute the tanking lineup ( 4 - 5 is good ) , careful threat management from the rogues and hunters , having sufficient healing and having sufficient fire resistance on everyone . Mages and Warlocks aren ' t generally challenged in this fight since their mana is constantly replenished by Essence of the Red . Priests are likewise under no pressure to conserve mana , though they have to watch their timing as usual . Rogues can do tremendous damage in this fight , especially those that are dagger - specced . Rogues are essentially set free by Essence of the Red . They can repeatedly backstab with little or no thought to their energy level . It is critical to use Feint as much as possible throughout the battle , however , and to use Vanish on the first transition or when the first MT gets BA . This will keep the rogue ' s threat relatively low so the second Warrior can hold aggro . One technique that can prove useful is having a suitably geared druid in bear form as the first tank . As long as they are specced and equipped appropriately , they will have no aggro problems , and this keeps one more warrior alive to Execute when Vael ' s health drops below twenty percent . Fire Resistance . Having high fire resistance for everyone in the raid is critical in this fight . Main tanks in particular should max out on fire resistance so they take as little damage as possible from Vael ' s fire nova and flame breath . Healers should also make fire resistance a top priority ; the Essence of the Red buff provides essentially unlimited mana , so spirit and mana regeneration gear is unnecessary , while intellect gear is only useful for its increased spell critical bonus . " Hint : " Take your raid ( 10 players at time ) to UBRS and Mind Control one or more Scarshield Spellbinder ( you can find them just at the entrance under the bridge ) . These mobs can provide all players with a + 81 - 83 Fire resistance buff . This buff stacks with all other buffs that provide fire resistance . This takes a lot of time , so it is preferable to do it once your strategy is very well understood by your raid . A Blizzard representative ( Caydiem ) has confirmed that this is not an exploit . You may also find it handy to bring along a batch of Magic Resistance Potion s . They are cheap to make and last exactly three minutes . For raids with players that aren ' t especially well - equipped , this buff can make a difference , enabling tanks and DPS classes to replace inferior fire resistance equipment with something that provides better endurance and damage output ( helping to end the fight within the crucial three minute window ) . Keep in mind , however , that magic resistance potions do not stack with Fire Resist auras or totems ; these potions are therefore most useful for members of those groups that do not have a shaman or paladin , or players that are too far away to receive those FR buffs . Another option for extra fire resistance is the Juju Ember , which adds + 15 fire resist for 10 minutes . Mages should Hotkey their Fire Ward and use those few precious seconds to fire off some Frostbolts . If timed right , you can get off two . In the long run , anyone with the following talent build will do much more damage with those two frostbolts every 30secs than all the Arcane Missiles being spammed . Although fire resistance is a must for this fight , it ' s important to remember that the fight needs to be over within three minutes , so when preparing for the encounter you should make sure your raid does not sacrifice too much DPS . Mages , rogues , warlocks , hunters , and pure - DPS warriors should all ideally have at least 180 fire resistance , but after that DPS is important too . If you can ' t bring Vael down by the time Essence of the Red expires , the battle will likely be lost no matter how strong your fire resistance is ! Another good idea would be to get a trinket it adds 15 FR and has a use effect that increases fire resist by 50 more points as well as reducing all fire damage by 25 . Vaelastrasz was the first real guild killer in World of Warcraft . Guilds have broke down over Vaelastrasz . Spending hundreds of gold on repairs singly ! He is arguably harder then Nefarian himself . - The World of Warcraft Dungeon companion . Quotes . Lord Victor Nefarius , corrupting Vaelastrasz : Aggro : Reaching 15 % : Killing a player : Death : < Note : If Vaelastrasz kills a summoned creature , he will shout their name . This can lead to hilarious situations such as " Forgive me , Summoned Skeleton , your death only adds to my failure . " >