Big Bad Rascal Big Bad Rascal is a non - player character in " Final Fantasy VIII " involved in a small sidequest . He is a rowdy kid who lives in Balamb Town and idolizes Zell Dincht . He causes trouble around town , but can also help the player leave Balamb Town during the time it is occupied by the G - Army . Big Bad Rascal ' s mother and Ma Dincht bond over their similar experiences to parenthood . Profile . Appearance . Big Bad Rascal wears a pale yellow shirt and denim overalls . He has unruly brown hair . Personality . Big Bad Rascal is a fan of Zell and aims to emulate what he perceives as Zell - type behavior , running around , disobeying his mother , doing dangerous stunts and showing off his prowess and starting fights with others . He is attention - seeking rather than malevolent , but some of the townsfolk begrudge his antics . Gameplay . Spd Up sidequest . The player can gain a Spd Up by doing Big Bad Rascal ' s sidequest . Several scenes involving the Big Bad Rascal can be viewed if Balamb town and Zell ' s house are visited repeatedly with Zell in the party . The scenes can be watched as soon as Zell becomes available and include : After these two scenes the player can find the Big Bad Rascal hiding behind crates by the parking lot next to the dock . Talking to him will cause him to speak some nonsense that confuses Zell . After this , examining Zell ' s pillow finds a a Spd Up . This scene can be seen before departing for the mission in Timber , but the item cannot be gotten until the player gains access to Zell ' s room during Balamb ' s liberation . Additional scenes can be viewed before leaving for the mission in Timber . After Balamb ' s liberation , they cannot be seen but are not needed to find the Spd Up . They involve Zell ' s mother and the mother of the Big Bad Rascal talking in Zell ' s house . If the player goes to the back room the player can talk to the Big Bad Rascal who will mention finding a frog , signing something , or leaving something under Zell ' s pillow . Depending on what the Big Bad Rascal says , the player can examine the umbrella holder near the front door to find a frog , the painting between the stairs to Zell ' s room and the door to the back room to find the Big Bad Rascal ' s signature , or Zell ' s pillow to find the Spd Up . Occupation of Balamb . After the events in Fishermans Horizon , the party learns Galbadia has occupied Balamb . Zell is a mandatory party member for this part , and talking to the guard lets the player into the town . The Galbadian forces will not allow the player to leave once they ' re in , but there is a sidequest that allows the party to exit before concluding all the events there . The player should talk to the Big Bad Rascal in Zell ' s house twice , and speak to Ma Dincht , then go to the hotel and talk to the guard , who will tell the party to look for the captain . At the harbor , the player must wait a few minutes , then head to the house next to Zell ' s , and talk to Big Bad Rascal and go to the town exit . The player must talk to the guard who won ' t let them leave , and keep the text window open so that Big Bad Rascal can sneak to the Hotel Owner . Back in town the player can can now exit with the help of Big Bad Rascal . This way the player can get the Pandemona card slightly earlier , as the girl in Zell ' s neighbor ' s now has her father ' s cards .