naist-nlp/zeshel huggingface dataset:
Leimaer the Raven ' s Journal Content . The Konunleikar continues , if such a name could be given to the celebration of a false king . The stormfist clan participates in this farce so I can deliver my lord ' s message to the cursed Jorunn . . . and so I can see his face as realization sinks in , like a dagger in his heart . While I would normally find cheating unacceptable , these games have no honor . We must act quickly . I have hidden caches throughout the city . Members of the clan can use the contents against the other competitors . There are four caches , hidden where our clan brothers and sisters can find them . I have recorded their locations in the following verse : " Between a moon that ' s cold and a wizard ' s hoard . " " Behind a cracked henge stone , west and breezy . " " At the rear of Windhelm ' s only abstaining Nord . " " Where mount and mare rest calm and easy . "
Cape of the Blue Divide The Cape of the Blue Divide or the Blue Divide is the body of water in between the city - states of Skywatch and Woodhearth , located on the provinces of the Summerset Isles and Valenwood . The Cape is known as the waters of the Aldmeri Dominion , an alliance mainly consisting of the two provinces mentioned before . The small yet significant island of Stros M ' Kai is right before the Cape of the Blue Divide begins , which what made the island so valuable to the Third Empire during the Tiber Wars . When Amiel Richton was the Provisional Governor of Stros M ' Kai , he was given the mission to secure the war - front on the Cape of the Blue Divide , for the Imperial Navy . Before the Ra Gada invasion , the Colovian s of Cyrodiil were masters of the ways of maritime exploration , executing several attacks throughout the Cape of the Blue Divide . There several city - states that thrive on the Cape of the Blue Divide , these include , but are not limited to Diss and Southpoint .
Library of Vivec ( Morrowind ) Library of Vivec is a location found in . Description . It is a library in Vivec City , which is accessible from the Hall of Wisdom beneath the High Fane in Vivec , Temple Canton . It has a very large collection of books . Mehra Milo can be found here . Quests . Main Quest . Vivec Informants . The Nerevarine must speak to three informants within the city of Vivec City about the Sixth House and Nerevarine Cult , one being Mehra Milo at the Library of Vivec . Thieves Guild . Land Deed . Steal a land deed from the library in Vivec City to save a woman ' s home . Miscellaneous . Ahnassi , a Special Friend . Romance with Ahnassi , a Khajiit in Pelagiad looking for love . Items . The following are all of the books found in the library :
Yngol and the Sea - Ghosts Content . Masser and Secunda passed over Ysgramor ' s people as their fellowship landed in long - boats upon the rocky shores of Hsaarik Head on their journey from Atmora to Mereth . Boats littered the coast , but Ysgramor did not count his kin , Yngol ' s among them . Ysgramor commanded the sea - ghosts to surrender his kin , and a great gale darkened the sky . The seas thrashed and churned , and a wrathful storm appeared . Ysgramor took up the oars and rowed into the storm alone . Upon the Sea , Ysgramor wrestled the sea - ghosts , and the storm carried him along the jagged coast . Two fortnights passed without relief , until finally the storm broke . Come the next dawn , Yngol ' s long - boat was found in the icy surf , but the vengeful sea - ghosts had already taken Yngol and his clansmen . In his terrible grief , Ysgramor slew a dozen dozen beasts and burned them in honor of his fallen kinsman . A barrow - hill was dug in the Atmoran tradition , and Yngol was laid to rest with rites and honors among his clansmen far below the rocky face of Hsaarik Head , the first Children of the Sky to perish in Tamriel .
Sandy Grotto Sandy Grotto is a cave in the northern part of the island Stros M ' Kai , Hammerfell in . It ' s located not far from the Sandy Grotto Wayshrine . Inside are a stack of plunder and a dead man . Quests . Dead Man ' s Wrist . In a cave full of plunder , the Vestige found a dead man clutching a note to his sister . Though the bracelet accompanying the note has little monetary value , his sister may be glad to have it back .
Bosmer Insight Bosmer Insight is a quest available in . It is started as the Vestige enters Brackenleaf . Spirit Animal . Snake hunts Wolf , Tiger hunts Snake and Wolf hunts Tiger . Snake . These bonuses last for one hour , and can be re - added by visiting a Blackbriar Blazier . These are scattered throughout Grahtwood . One such Blazier is located near the Southpoint Wayshrine .
Pride of the Lion Guard Pride of the Lion Guard is a quest available in . Walkthrough . When passing Mire Falls outside Aldcroft , the Vestige will run across a recruit for the Lion Guard . He has been captured by the Bloodthorn cultists and he asks for help to be released . He is a bit embarrassed over the situation and asks them to untie him quickly so they can recover the dispatch and return to Captain Vistra . After helping him , follow the marker to find the dispatch . Fight any cultists that attack . After finding the dispatch , return to town . As soon as they returned to Aldcroft , Gorak ran to Captain Vistra to deliver the dispatch . Follow the marker to find the captain and talk to her . She is thankful that Gorak has returned safely and with the dispatch . He claims he got help from the Vestige to defeat dozens of cultists and recover the dispatch from a foul necromancer . Is this true ? There are three options that end the quest : Whatever answer , the reward is a Lion Guard ' s Pride and some .
Itinerant Lumberjack Itinerant Lumberjack is one of the ten recurring targets for the radiant Dark Brotherhood quests . He will only appear in Morthal , and can be mostly found around the woodmill . Interactions . The Dark Brotherhood Forever . A contractor asks the Dragonborn to kill the Itinerant Lumberjack .
Masterful Transfiguring Wisdom Masterful Transfiguring Wisdom is a Restoration spell in that temporarily increases the value of the enchant skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Fox ( Skyrim ) Foxes are wild creatures found in Skyrim . They are passive to the Dragonborn and wander freely throughout forests , occasionally witnessed hunting other wildlife , such as rabbits . Other larger animals will hunt foxes . They can be hunted for their pelts , but when attacked they will flee unless Courage or Frenzy is cast on them or if they are possessed by a spriggan . Species . There are two species of fox , which differ only in coloration and pelt types . The normal red foxes can be found almost anywhere , from Riverwood to Whiterun , from Riften to Kynesgrove . Snow fox es live farther north , in snowy regions , such as the coastline between Solitude and Dawnstar .
Fishing Hole Fishing Holes are interactive items in . A Fishing Hole can be interacted with in order to fish . This is done using Bait . The location of the fishing hole and the bait used will determine the likelihood of catching rare fish . Fishing Holes appear practically anywhere where there is a source of water . Others :
Sorcerer ( Online ) The Sorcerer is one of five playable classes in . It is the only class capable of summoning daedric combat pets and teleporting . Sorcerers are more suited for dealing high amounts of damage and shielding themselves from damage with conjured wards . Sorcerer attacks are generally lightning based . Skill Lines . Storm Calling . Active skills Passive skills Passive skills Passive skills
Hrogar ' s Hold Hrogar ' s Hold is a farm in the region of Stonefalls , Morrowind . Quests . Protecting the Hall . Uggonn , one of the Hold ' s residents , asks the Vestige to drive out the goblins and spiders who have recently attacked the Hold . Kinsman ' s Revenge . Find Bjorick .
Limeware Bowl A Limeware Bowl is a type of Dwarven limeware in . On Vvardenfell , it is a rare and valuable product imported by the East Empire Trading Company through Ebonheart . Trade . Trade restrictions on certain exotic items including all sorts of dwarven limeware have made it difficult to buy and sell limeware bowls at all . Anybody willing to trade with this merchandise needs a trading license granted by the East Empire Company . To obtain such a license seems to be difficult ; according to Alarvyne Indalas , a trader of glasswork and pottery in Vivec City , this is because of the manipulation of the East Empire Company member Bolrin . Quests . Liberate the Limeware . Due to the trade restrictions the merchant Alarvyne Indalas has run short of dwarven limeware to sell in her store . She asks the Nerevarine to steal the wares from a shipment in Ebonheart . Apart from five limeware cups the same number of limeware bowls in the belly of the ship " Chun - Ook " are subject to this theft .
Conjure Storm Atronach Conjure Storm Atronach is an " Expert " - level Conjuration spell in . Casting it summons a Storm Atronach for 120 seconds , for 322 . Upon death , the Atronach explodes , causing shock damage to all around , including the summoner . If the spell expires while the Atronach is alive , it does not explode . Attributes . Offensively , Storm Atronachs cast Lightning Bolt or Chain Lightning , which hits all targets in proximity , including the summoner , their allies , and other non - hostile beings . Synergy . Conjuring a Storm Atronach works very well with the Chain Lightning spell . As they are immune to shock damage , not only can it be cast on them without fear of damaging them , but it can also be cast on them to hit enemies around corners . Storm Atronachs are perhaps the most useful creature to summon when fighting dragons . Since their Chain Lightning attacks hit instantly , they are capable of damaging a dragon even in mid - air .
Falmer Supple Bow The Falmer Supple Bow is a bow found in . Characteristics . The Falmer Supple Bow is identical in appearance to the Falmer Bow , though it is heavier and does more damage . It is crafted from the chitin harvested from Chaurus , the creature that most Falmer technology and weaponry is derived from . Smithing . Unlike the Falmer Bow , the Falmer Supple Bow cannot be upgraded . However , it can be upgraded via enchanting .
Suril ' s Journal Content . — 4th of Sun ' s Dawn My latest research project involves plants . What destination is better than Shadowfen ? There ' s something about this place . The moisture hanging in the air encourages so much growth . I ' m sure I ' ll find a new species to study . — 8th of First Seed I hate rain . It ' s rained every day for the past month . The ground is saturated , making it impossible to do any meaningful field studies . Clearly , I chose the wrong time of year to come to Stormhold . On the bright side , I ' ve had time to rearrange the guildhall to suit myself … well , one room of it , at least . I ' ve never had this much time or space to myself , especially after the incident at Davon ' s Watch . I was so sure . Well , every researcher makes mistakes now and then . It ' s part of the process . — 22nd of First Seed It ' s stopped raining at last . — 1st of Rain ' s Hand I ' ve discovered a remarkable lichen specimen . It ' s on the spine of my " Lexicon of Black Marsh Flora . " — 3rd of Rain ' s Hand Wrote to the arch - mage . Requested a new assignment , preferably one in the Alik ' r .
Drothmeri Soldier Drothmeri Soldiers are the soldiers of Frathen Drothan , and serve in the Drothmeri Army . They are headquartered in Sundercliff Watch and employ Khajiit and Argonian laborers as slave labor to mine the iron veins there . The recruits wear the special Drothmeri tunic with leveled heavy armor and wield leveled weapons . Interactions . Unearthing Mehrunes ' Razor . The lost Ayleid City Varsa Baalim has been unearthed by a rogue Telvanni arch - mage in pursuit of a fearsome daedric artifact , Mehrunes ' Razor , which he believes will give him the power he needs to topple the Imperial reign - - but what horrors lie in wait beneath the Valus Mountains and can the Hero overcome them to claim Mehrunes Razor as their own ?
Mor Khazgur Mine Mor Khazgur Mine is an unmarked mine located within the Orc stronghold of Mor Khazgur in northwestern Skyrim . There are several veins of orichalcum ore and a few Orsimer miners working there . " Note that taking these is considered stealing , but if caught , there will only be a small charge of gold . "
Rat ( Oblivion ) Rats are aggressive rodents of a very low level . They are among the weakest creatures in Cyrodiil . Rats can be found in most sewers and often in caves . Rarely , they may be found outdoors in the countryside . They are one of the first enemies the Hero encounters along with goblins , zombies , and the Mythic Dawn in the Imperial City Sewers . Rats have no outstanding strengths , nor weaknesses . Description . Small with brown fur and grey tail and feet , they have two large incisors at the front of their mouth with which they attack . When attacking they will leap at their target while biting them , releasing a sharp screeching sound while attacking .
Fruth Fruth was a hunter assigned to help Attrebus and Sul with their pretended task to research the environment of Solstheim for a new guide to the Empire . He was a red bearded Nord . History . Umbriel Crisis . Fruth guided Attrebus and Sul to Ensleth Valley . He explained to them that there was good hunting there , including elk , deer and muskrey . In addition , there was a big salt lick along where the stream came out . It was the only one on that side of the mountains . While they explored the valley , they were caught by a frost storm of unnatural origin . Sul was pulled apart by the strength of the storm . Fruth hypothesized that a Frost Giant that haunts Moesring Mountains could be the responsible of creating the storm . It is later implied that it was Hleryn Sathil who created the frost storm .
Repair Koeglin Lighthouse Repair Koeglin Lighthouse is a quest available in . Walkthrough . Tyree is hanging in the area and wants to talk to the Vestige . He tells them he is a lighthouse keeper but he cannot do anything about the signal fire being out . The slavers stormed the lighthouse and put out the fire . He could not figure it out at first but then realized it is a trap . They wait for the ships to crash on the rocks so they can loot the cargo . They need to light the fire fast but the problem is the slavers took the focusing crystals with them and all the oil . Some are still on the island but some are on their ship too . After agreeing to help , get over to the island and next to the lighthouse are stacks of supply . Look for the focusing crystals there . Then head over to the pirate ship , The Bloody Scupper and enter to search for the oil . Head back to the lighthouse after all items are found and enter . Go upstairs to find Tyree waiting . But first replace the crystals so the fires are lit . Then talk to Tyree again . He is really glad the fires are lit and ships can come into port .
Rimalus Bruiant Rimalus Bruiant is an Imperial noble living with his wife , Rena Bruiant in their home within the city of Chorrol . The couple also has two dogs , Bailey and Kezune . If the Hero asks the people living in Chorrol about rumors , someone will mention the Bruaint family and their dogs , though there is no quest related to the Bruiants and they have little importance in the game .
Accession War The Accession War ( also known as the Argonian Invasion ) was a war that was waged between the Great Houses of Morrowind and the An - Xileel of Black Marsh . Cause of the war . For centuries , many Dunmer of the Great Houses of Morrowind had made a practice of invading the Black Marsh to take Argonians from their homes as slaves . This led to widespread resentment from Argonians and slave revolts became quite common in Morrowind ; particularly near the end of the Third Era . Coincidentally , Argonian armies in Black Marsh were warned of the upcoming Oblivion Crisis by the Hist , and were thus prepared before the Oblivion Gate s opened . A radical faction in Black Marsh called the An - Xileel rallied the armies of Black Marsh into fighting the hordes of Daedra invading their home . They poured into Mehrunes Dagon ' s Deadlands and fought the Daedra on their own turf so successfully the Dremora Lieutenants closed their gates to prevent being overrun . While Morrowind and the Imperial forces in Black Marsh were still reeling from the consecutive catastrophes of the Oblivion Crisis and the destruction of Vvardenfell , the Thalmor incited the Argonians to mount a massive uprising with the battle - hardened An - Xileel as a spearhead . While they successfully incited the Argonians to invade Morrowind , the Thalmor ultimately lost what little influence they had gained in Black Marsh . The Invasion . The Argonians invaded Morrowind in 4E 6 , capturing a large portion of the southern half of the province . Little is known about the course of the invasion , save that Mournhold was sacked and the Great Houses under House Redoran were able to halt the Argonian advance . Aftermath . The war took a great toll on Morrowind , with thousands dead and many Dunmer forced to flee , scattering across to the other provinces and countries of Tamriel . To help remedy the crisis , the High King of Skyrim granted refugees the island of Solstheim for future use . Despite this , many still headed northwest into Skyrim , mostly stopping at Riften and Windhelm . The sizable population of Dunmer in Windhelm has spawned controversy against the leader of the Stormcloak Rebellion and Jarl of Windhelm , Ulfric Stormcloak .
Trelan Campsite Trelan Campsite is a ruined campsite located north of Saintsport . In the camp the injured Trelan is found , surrounded by his friends . Trelan ' s beloved Iriana and other friend , Shamal , have both been kidnapped by the Sea Drakes . Quests . Last Night . The Vestige stumbled onto the ruins of a campsite by the beach . Sea Drakes attacked and kidnapped two people last night . They need to raid the Sea Drake Camp and free Iriana and Shamal .
Salach Salach is a Breton residing in Stormhaven . He ' s been captured by the slavers and is found in one of the camps nearby the Koeglin Lighthouse . Interactions . Captive Crewmembers . The slavers have captured the crew of a ship that crashed on the rocks . Captain Albert Marck has asked the Vestige to free them .
Khenarthi ' s Roost : Interim Orders Content . Though we ' ve acquired the Mourning Stone , this Temple of the Mourning Springs may bear more fruit . Still , I fear Commander Karinith will never allocate the forces necessary to clear the undead from the courtyard . Remain at the camp for the time being . Report any changes directly to me at Eagle ' s Strand . With luck , the excitement will die down and we can explore the ruin at our leisure . — Ealcil
Clumsiness Clumsiness is a Destruction spell in that temporarily lowers the victim ' s agility . The attribute returns to its original value when the spell ends . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Ruptga Ruptga , also known as Tall Papa , is the chief god of the Yokuda n pantheon . Ruptga was the first god to figure out how to survive the Hunger of Satakal . Following his lead , the other gods learned the Walkabout , or a process by which they can persist for more than one lifetime . Tall Papa set the stars in the sky to show lesser spirits how to do this too . When there were too many spirits to keep track of , Ruptga created a helper out of the dead skin of past worlds . This helper is Sep , who later created the world of mortals .
The Price of Knowledge The Price of Knowledge is a Temples quest available during the events of . After being inducted into the School of Julianos , the Agent is sent to kill a former protege of the School who has forsaken their methods . Background . After joining the School of Julianos , the Agent will have to complete a series of randomly assigned quests on their behalf , in order to gain ranks and associated benefits . Walkthrough . After completing some minor quests for the School of Julianos , the Agent will be asked to conduct a special task by one of the School ' s Missionaries . The Missionary will reveal that a " prodigal " member has abandoned the School , and has now begun conducting research of their own under the guise of a nightblade . The Agent is duly tasked with ending the nightblade ' s life , right in the middle of their private " laboratory " . An Endangering Education . The nightblade ' s " laboratory " is , in fact , one of the Iliac Bay ' s many dungeons , and features many of the generic creatures found in any other . Entering and then searching the dungeon is they only way of finding the nightblade , although it is likely that there will be several similar nightblades within the dungeon . The Agent will be informed of the target ' s death when a message appears , at which point the Agent must escape the dungeon and return to the Missionary to complete the quest . Reward . The Missionary will reward the Agent with a random amount of , if they return before the time limit expires . The success or failure of the Agent in undertaking the quest will also affect their reputation in the Temple :
Small Note Contents . Adril , I need you to go out and find the missing pit wolves before the next tournament . We lost too many during the last fights , and we won ' t be able to train new ones in time . Find them and bring them back to Cragslane at once !
Absorb Stamina Absorb Stamina transfers Stamina from the victim to the caster . The caster may exceed their maximum stamina for the duration . When the effect ends , the caster loses the borrowed stamina , and the victim regains lost stamina . Enchanting . The Absorb Stamina effect can be gained by disenchanting weapons imbued with the effect . Usefulness . Absorb Stamina is a powerful enchantment for melee - oriented characters , since it allows them to perform power attack s ad infinitum . It is particularly useful for two - handed weapons , mitigating their heavy power attack stamina cost . In addition , vampires may find the effect useful , since it allows them to replenish their stamina even while under the effects of Weakness to Sunlight . This enchantment begins to appear in Blacksmith and General Goods traders around level 18 .
Fortress Fortress is a passive skill in the One Hand and Shield skill line in . Effects . Reduces cost of Blocking 15 % . Reduces cost of One Hand and Shield skills 5 % ( 2 ranks , requires one - handed weapon and shield to be equipped ) .
Warchief Haakon Warchief Haakon was a Nede commander who lived on the isle of Herne , prior to the Yokudan arrival on Hammerfell . His ghost is found during the trials at HoonDing ' s Watch , and is the first enemy leader encountered . Background . Haakon lived on the island of Herne , and fought against invading Sinistral Mer . When the Yokudans arrived between 1E 792 and 1E 808 on their journey to find a new homeland , Haakon took up arms once again and battled the invaders . He perished defending his people , and this battle taught the Yokudans the defiance they would come to face on Tamriel . Interactions . March of the Ra Gada . After collecting Nede essence , go to the stone platform and Haakon will appear . After defeating him , you must speak again to Throne Keeper Farvad .
Wyress Mantle Wyress Mantle is a pair of light armor chest armor the Vestige can receive after completing the quest " The Wyrd Tree ' s Roots . " Description . " This light armor was awarded for helping the Wyresses save the villagers at Deleyn ' s Mill . "