Razorgore the Untamed Razorgore the Untamed is a black dragonflight dragonspawn and the first boss of Blackwing Lair . Strategy . The very first thing you will see when you enter Blackwing Lair is the Egg Chamber . To progress beyond this room , you must first defeat Razorgore . The raid should be well equipped with MC gear at least . The main damage from Razorgore is fire damage , thus the tanks should balance their gear well - they do need some FR ( but not all - out FR gear , because this impairs their ability to kite ) . Other raid members can also benefit from FR gear ( esp . those dealing with the mages ) , but nobody should gimp himself too much just for FR . This encounter consists of three phases : During Phase 1 the orcish orb controller , Grethok the Controller , and his two guards are dealt with . On the pull a timer starts , at the end of which adds will start to spawn ( phase 2 ) . If the controller and his guards are dead before the timer expires , the raid will have a short phase out of combat at the end of phase 1 . The Orb of Domination should be used right away to control Razorgore , else he will attack the raid . The controlled Razorgore is used to destroy all the eggs in the room . In Phase 2 , adds spawn in the rooms corners until 40 orcs ( melee and mage types combined ) and 12 dragonkin are there . If some adds are killed , new ones will spawn to replace them . This phase ends when all the eggs in the room are destroyed , at that point all adds despawn and Razorgore is reset to full health . If Razorgore reaches 0 hp before all of the eggs are destroyed , he will unleash a massive AoE that instantly kills the entire raid , and resets the room . The objective of Phase 3 is to kill Razorgore . Hopefully enough of the raid survived phase 2 to bring him down . . . Tactics . Phase 1 . This is a quick and dirty fight . Aggroing this mob also aggroes Razorgore , so this phase needs to be completed as quickly as possible . The controller has a mind control ability , so kill him first . CCing his guards is not a good idea because it takes too much time ; better tank them , some raids even use AoE . The faster these three are dead the better . When this is done , have someone take control of the controlling orb . Phase 2 . The following general strategy works best for raids while learning this encounter . There are variations possible ( like using fear , or Razorgore ' s firebolt cluster ) , but the general idea mostly remains the same . Three types of adds . In the room corners are two spawn points each ( the little " rooms " which are lower than the normal floor ) . From these points , up to 52 adds spawn rather quickly , but randomly . The types of adds and how they should be dealt with are : All adds have initial aggro on the Razorgore controller . The mage types will run to the center of the room and start to attack the controller with their ranged fireballs - this must not happen . Since the number of adds is limited ( 12 dragonkin and 40 orcs ) , killing only the mages will eventually lead to a room full of melee orcs and dragonkin . Corner groups . It ' s a good idea to set up at least one 5 man group ( consisting of rogue , mages and warlocks ) to watch each corner and kill the mages spawning there . It helps to set up a rogue as main tank in CTRaidAssist for each of these corner groups . Controlling Razorgore . When controlled , Razorgore has the following abilities : It is a good idea to have the MT or at least some " hard " class ( warrior , paladin or feral / guardian druid ) control him , because Razorgore will have an infinite amount of aggro on his former controller in Phase 3 . Controlling Razorgore is a channeled effect which regularly wears off after 90 seconds . The " destroy egg " ability has a cooldown of 10 sec , so 9 eggs can be destroyed each control period . Beyond this , Razorgore has a fire ball volley , and the ability to sleep dragonkin . It can help to position Razorgore away from the orb near the end of the control periods , so he cannot immediately attack the controller . Do not double - click the orb . If you do that you will get the mind exhaustion debuff which means that you can ' t control him and someone else will need to take over . The boss will be loose while this happens and that ' s bad . If you want to end a control period early , the / dance emote is an appropriate method . If the sleep dragonkin ability is to be used , a dedicated assist for this purpose should be set up . This person keeps a lookout for loose dragonkin , and targets them . The Razorgore controller can then assist and sleep while waiting for the destroy egg cooldown . There appears to be no cap on the number of dragons he can sleep , so a skilled controller can take as many as four dragonkin out of the fight . If Razorgore dies before this phase is complete , he will produce a large death explosion which will kill everything in the room . This explosion goes through Divine Shield and Ice Block and is not prevented by Ardent Defender . Healing . All healing classes should be used to heal because healing aggro is the reason for most wipes here . Since it is impossible to establish solid aggro on 52 mobs , healers must be extremely cautious . In order to distribute healing aggro as much as possible , use shield all the time , and ranked - down heals ( and healing stream totems if available ) , and take care to heal as many different targets as possible . Wipes usually happen because some healer draws healing aggro and gets killed , then the other healers have to heal more , and get aggro in turn . Alternatively , the wipe happens when a kiter dies ( because he didn ' t get healed enough ) , and his train then turns on the healers . Avoid the use of HoTs ; they produce more aggro than a direct heal . Power Word : Shield though * does * create only about 60 % of the aggro of an equivalent heal , thus priests should pay attention that all kiters are shielded as much as possible . Kiting . When kiting the adds , it is important to gain a speed advantage over them . Hunters have their speed increase buff , while warriors have an AoE slowdown debuff . Dragonkin are immune to the latter , they also ignore the effect of stoneclaw totem . Thus if warriors kite dragonkin , they should use the platforms and stairs to gain a speed advantage . The trick is to jump off the platforms , because the mobs will not jump , but instead run down the nearest ramp . The kiter should then run across the room up the opposite ramp , wait on the platform , and jump off when the chase is within 5 - 10 yards . The pause is important because if they run too fast , the mobs will not run up the platform but instead take the shortcut . Next run back to first ramp , run up , and repeat - this leads to a " figure 8 " pattern . During this whole time the kiter should be spamming demoralizing shout ( or use scatter shot ) to hold aggro . If done properly , the kiters take only little damage during this . Boots enchanted with the + speed enchant help a lot . If one kiter has both mob types ( dragonkin and legionnaires ) in his train , slowdown effects are not a good idea , because the Dragonkin are immune , while the orcs are not , resulting in a splitting train . Kiting with Razorgore . It is possible to kite Razorgore . With his fireball volley , he can easily hold aggro on the whole room . The problem is to keep him alive , esp . the melee orcs do quadruple damage on dragons . The raid must concentrate on freezing , fearing and sleeping most of the mobs , while the healers keep Razorgore up . If Razor takes too much damage , release control . In that case , the aggro is transferred from Razor to his former controller , who now can start to kite the whole room ( while somebody else takes control and continues to destroy the eggs ) . Pay attention not to break the train in this case ( avoid using fear , and don ' t heal ) . Phase 3 . Razorgore alone isn ' t very strong and it is possible to win with two surviving tanks , 4 healers , and a few DPS , though it is obviously preferable to have more . The only difficulty is to manage his aggro , like all dragons he ' s immune to taunt . Fortunately his former controller is fixed on the top of his aggro list ( until the former controller dies ) . Razorgore has a Conflagration spell which he sometimes uses against his current target , which disorients the target for some time . While that confusion lasts , Razorgore attacks the next highest target on his hate list . After the effect wears off , he returns to his normal hate list mechanics , so if the confused person was the former controller , Razorgore will always return to him . The usual method to deal with this is to have at least two tanks , positioned far enough apart not to be hit by the conflagration at the same time . Since the conflagration is an AoE effect , the main damage should be ranged ( similarly to the Onyxian Warder encounters ) . Rogues should bandage the range DPSers at this time , as well as help with their bows .