naist-nlp/zeshel huggingface dataset:
Hatchetman Hatchetman is a member of the Unwashed in 2241 . Background . Hatchetman , Gunsmith of the Unwashed - Starter of fires - Keeper of the Shadowrun lore . Despite being the village gunsmith , he often loses his guns in the heat of battle . Interactions with the player character . Other interactions . Hatchetman is found in a special encounter with the rest of the unwashed villagers , hunting Grim Reaper , the spammer . Appearances . Hatchetman appears only in " Fallout 2 " .
Tri - beam LR focus optics Tri - beam laser rifle focus optics is a for the GRA tri - beam laser rifle in the " " " Gun Runners ' Arsenal " . Effects . This mod increases the damage of the tri - beam laser rifle by 3 points per beam , equalling a total of 9 points , from 66 to 75 . Notes . This mod encases the diffraction grating on the laser ' s muzzle with a housing similar to the ' s own focus optics mod , and also extends a tube from the trigger assembly to a mount point under the focus optics housing ; a feature that the un - modded tri - beam laser lacks in comparison to the conventional laser rifle . Locations . Sold by :
For Carla For Carla is a in " " . Location . It can be found on Craig Boone ' s body if he dies . Everyone that enters the NCR army is required to write a letter to be passed on to their loved ones if they die in action . Boone had written this to his wife Carla , apparently during her pregnancy . Boone kept his note and carries it around with him , possibly as one more way to carry on her memory .
Stacy ( Fallout 2 ) Stacy is a girl found at " Mom ' s Diner " in the Den in 2241 . Background . If the Chosen One is polite enough , and shows enough interest , she ' ll tell the sad history of her kitty ( and cat s in general in the Wastelands ) . Appearances . Stacy appears only in " Fallout 2 " .
Jackals The Jackals are a in the Mojave Wasteland in 2281 . Background . During the spring of 2141 , four groups left Vault 15 to brave the Wasteland . In the winter of that same year , three of these groups became roving gangs of raiders : the Jackals , the Vipers , and the Khans ( a predecessor of the Great Khans ) . The Jackals ' founder and first leader is unknown , however after their creation they began to raid Shady Sands and fought extensively against the Vipers and the Khans until they were defeated by the Khans and fled east of California sometime before 2161 . Though once a very feared organization of bandits / raiders , the Jackals along with the Vipers were almost completely destroyed by the NCR when they expanded into the areas where these gangs operated . The remaining Jackals were again pushed further east , towards the Mojave Wasteland , and have since become a weak unimpressive gang of opportunists mostly preying on travellers in the more lawless rural areas . Jackal gang member s are commonly found along the highway south of Primm , west of Nipton , at the Nipton Road pit stop , and at their local center of operations the Nevada Highway Patrol station , although they can also be found in small camps elsewhere in the Mojave . Characteristics . The Jackals are a typical group of raiders , but more savage and with a cannibalistic nature - opposed to most raiders such as the Fiends who are drug addicts . They file their teeth to sharp points , becoming savage and cannibalistic after a winter storm trapped them , forcing them to eat each other for survival . Some even resort to feigning death or running away from fights , only to return later and claim the corpses from each side . Generally they despise all mutants , and refuse to eat them because of an apparent bad taste . Jackals are informally organized into small family groups which consists of about three normal members and a leader , although these families can team up with each other to attack larger targets . Jackal gangs often hide behind billboards and other obstructions , ambushing any passing travellers they see , using their large numbers to overwhelm them . As Jackals are animalistic in nature , they are generally considered cowards and will not attack unless they know they can win . If they successfully rob or raid , they will band together in their hideaways and fight over the spoils . Equipment . The Jackals are weak opportunists , so they are poorly armed and armored . They generally use unarmed and melee weapons , but some members will occasionally use basic firearms such as and cowboy repeater s . Most members will wear regular clothes with little or no armoring , while group leaders wear . Other items such as foodstuffs and chems can be looted off of dead Jackals . Appearances . The Jackals were initially meant to be included in " Fallout " , but were eventually cut , and are only mentioned by Ian . They finally appear as enemies in " " , albeit splintered and weak . They were also to appear in " Van Buren " , the canceled " Fallout 3 " project by Black Isle Studios , as well as in " " .
LAER The LAER ( " Laser Assisted Electrical Rifle " ) is a in the " " " Old World Blues " . Characteristics . The LAER resembles a mix of many existing energy weapons ; the barrel looks like the , the is held in a basket on the bottom like a , the stock is similar to a , and it displays vacuum tubes similar to a recharger rifle . It also offers very high damage ( on par with the plasma caster ) for low ammunition consumption making it a great all around weapon . Drawbacks of this weapon include its low critical hit damage , low item HP and its rarity , so the player may have to rely on the Jury Rigging perk or weapon repair kit s , especially if using over or max charged ammunition . It has a very high spread for an energy rifle , equivalent to the laser RCW , limiting its usefulness at longer ranges . When compared to its variant , Elijah ' s advanced LAER , the standard model could be viewed as the more practical version as it has 50 % more HP , although it does shoot slower . Durability . The LAER can fire a total of about 370 times using standard cells , the equivalent of 19 reloads , or 14 reloads when modified with the auxiliary recharger chip , from full before breaking . Locations . Seven LAERs can be found in total :
Julia ( Fallout 2 ) Julia was a slave of the Wright family for use in their alcohol tests in New Reno . Background . She managed to escape , but was caught in Golgotha a day later . She was tied to a wheel and made to starve to death . Appearances . Julia is mentioned only in " Fallout 2 " .
Project Cobalt schematics The Project Cobalt schematics is a schematic in the " Fallout 4 " add - on " Nuka - World " . Collecting it unlocks crafting recipes for the Nuka Quantum grenade and upgrades for the Thirst Zapper , weaponized Nuka - Cola ammo , Nuka - Cherry ammo and Nuka - Cola Quantum ammo . Background . The Project Cobalt schematics were the final culmination of the US army and the Nuka - Cola corporation ' s partnership in weaponizing their unique Strontium isotope found in Nuka - Cola Quantum . Project Cobalt was created wholly within the ' beverageer ' section below Nuka - World ' s World of Refreshment . It was tested , finalized and printed by head researcher Rex Meacham after the bombs fell and shortly before his death from radiation poisoning . Project Quantum ' s ultimate goal was to create a substance that could theoretically weaponize anything , the most notable example being the weaponized Nuka - Cola Quantum paddleball . Location . In the secure beverageer lab beneath the World of Refreshment , near Rex Meacham ' s skeletal remains , on a table . The location is accessible after restoring the park ' s main power in the quest Power Play or after Open Season .
Rebecca Lineholm NCR Ranger Rebecca Lineholm is the leader of Ranger Station Alpha in 2281 . Background . Rebecca became a Ranger 10 years ago , in 2271 , claiming it was the toughest training she had ever done and it was the proudest moment of her life when she got her Ranger badge . Appearances . Rebecca Lineholm appears only in " " .
Long 15 The Long 15 is a in California . It is part of the pre - War Interstate 15 , and is used by the New California Republic as a minor military base and a checkpoint for travelers heading to the Mojave Wasteland . The location can only be visited if the Courier decides to launch the nukes at the NCR during the completion of the " " " Lonesome Road " . Layout . Due to the destruction caused by the nuclear warheads launched at the end of The Apocalypse , the area is populated with irradiated heavy trooper s and glowing trooper ghoul s , along with their former commanding officer , Colonel Royez , who is also in a ghoulified state . The road from the entrance gate leads northwest and southwest around the crater site . The road to the northwest is populated by ghoulified troopers . To the southwest a gate leads to a destroyed camp consisting of a small firing range , numerous ruined buildings and vehicles , and several crashed Vertibird s . The road through the camp ends at a destroyed medical aid station where the Colonel is initially found . Many bodies of dead ghoulifed NCR troopers , along with those turned to ash piles , can be found scattered about the area as a result of the blast . Various lootable containers with larger amounts of ammunition and supplies than is typically found in the Mojave wasteland are concentrated near the overturned trucks , sandbag emplacements , and medical station . Appearances . The Long 15 appears only in the " " , " Lonesome Road " . Bugs . Sometimes with as a companion , when going around the slanted road , he will go outside the map and will be irretrievable . This can also happen to Veronica Santangelo as a companion on PC . This can be fixed by going into the dismissal terminal , either at the or the Lucky 38 , and dismissing all companions , and then retrieving them again later . Fast travel ling may also work .
Gauss pistol Gauss pistols are hand - held weapons utilizing electromagnetic coils to propel metal slugs at extremely high velocities . They fire an incredibly small 2mm round at speeds just under the speed of light , tearing through just about any armor . Models . PPK12 Gauss pistol . The PPK12 is a weapon of German design and the only type of Gauss pistol seen in the " Fallout " games . It has a very compact design , a very fast rate of fire but a ridiculous amount of recoil , unlike the more stable M72 Gauss rifle . Unnamed Gauss pistol . An unnamed Gauss pistol was going to appear in Van Buren .
Oberland station The Oberland station is a location and potential settlement in the Commonwealth in 2287 . Layout . Oberland Station has one permanent building : a railway check station at the center . The settlement ' s small size and confined space makes it ideal for a vertical settlement . It has a small farm area with a few tato plants , cooking station , and two settlers when it is first discovered . Oberland is often attacked by raiders and super mutants in early stages , but with enough defenses it can become virtually maintenance free as well as provide a lot of salvage from working settler s . Appearances . Oberland station appears only in " Fallout 4 " .
Sugar Bombs Sugar Bombs are a consumable item found in " Fallout 3 " , " " and " Fallout 4 " . Background . < section begin = " Background " / > Sugar Bombs is a pre - War breakfast cereal that can be found all around the Wasteland , packaged in white and blue boxes with a red ovoid logo at the top , fully labeled as " Sugar Bombs breakfast cereal . " Numerous promotional posters can be found posted on walls around the wasteland , touting the Sugar Bombs ' " explosive great taste ! " and some supposedly contain a " free Captain Cosmos decoder ring , " though one has yet to be found . The cereal pieces themselves are modeled after atomic bombs , resembling the , or perhaps more relevantly , a mini nuke . < section end = " Background " / > Variants . Sugar Bombs . Sugar Bombs are mildly useful food items , which provide only a small amount of Hit Points when consumed . In " " , Sugar Bombs are individually distinct from most other " basic " food items ; they now provide a limited boost to the player character ' s maximum Action Points . Irradiated Sugar Bombs . The irradiated variant appears in the game as a normal box of Sugar Bombs , but it has absorbed an amount of radiation . They are rare and found in a few most irradiated spots in the Mojave wasteland .
Allen ( mechanic ) Allen is a Brotherhood of Steel mechanic working in Bunker Epsilon in 2197 . Background . Allen is a pleasant , rather delicate looking chap with nice manners . He seems rather bland compared to the earlier four mechanics . Appearances . Allen appears only in " " . Behind the scenes . It can be assumed that Allen is a reference to the journalist / reporter , who starred in the first two seasons of the eighties TV - series " " , as the names of the mechanics in the other four bunkers form the names of the four main characters of the A - Team .
Marco ( Fallout ) Marco is an angry merchant located in the Hub in 2161 . Background . Marco is a minor merchant of no consequence to the Vault Dweller , who is unhappy with the Water Merchants . Interactions with the player character . Other interactions . This person only floats text expressing dissatisfaction with the service provided , and recommends the Vault Dweller go to Far Go Traders instead . Appearances . While their name is mentioned in a dialogue file , the angry merchants do not appear in the final game .
Brotherhood of Steel paint The BOS Elder paint , BOS Sentinel paint , BOS Paladin paint and BOS Knight paint are power armor paint schemes in " Fallout 4 " . Characteristics . It is a paint scheme with a metal base and the Brotherhood of Steel logo on the chest . All the Brotherhood of Steel paint schemes are only available on T - 60 power armor s . The only difference between the high - rank - paint jobs ( paladin , sentinel , elder ) is the rank badge on the lower left arm . The appearance of the armor does however change visibly from the knight to the paladin paint . Effects . When all parts of the power armor are painted with the same paint scheme , the armor provides a + 1 bonus to Strength . Acquisition . Knight paint scheme . Once the Sole Survivor has been granted the rank of knight by completing the quest Shadow of Steel , the paint scheme is available for crafting at power armor station s . A full painted set of T - 60B power armor will also be available aboard the Prydwen at the same time . Paladin paint scheme . Once the Sole Survivor has been granted the rank of paladin by completing the quest Blind Betrayal , the paint scheme is available for crafting at power armor stations . Killing Paladin Danse at the Cambridge Police Station won ' t allow the player character to loot the armor pieces from his body . It simply doesn ' t appear on his body when dead . Sentinel paint scheme . Once the Sole Survivor has been granted the rank of sentinel by completing the quest A New Dawn , the paint scheme is available for crafting at power armor stations . Elder paint scheme . The BOS Elder paint cannot be applied by the Sole Survivor on a power armor . The only occurence of the paint scheme is found on Arthur Maxson ' s power armor during the quest Airship Down . Notes . The following console commands can be used to make the paint schemes available without doing any of the required quests :
Rey Rey is a pet living at Gibson scrap yard in 2281 . Background . He lives with Old Lady Gibson , owner of Gibson scrap yard . Appearances . Rey appears only in " " . Behind the scenes . All of Old Lady Gibson ' s dogs are named by Spanish words . " Rey " translates to ' king ' .
Klein Destine Klein Destine is a in the " " " Old World Blues " . Challenge requirements . The player must wear the complete collection of Dr . Klein ' s clothes : his gloves , glasses and scrubs . Effects . Grants 100 XP upon completion . Notes . This challenge is not repeatable . Behind the scenes . The name of this challenge is a clear play on the word " clandestine " .
Long barrel The long barrel is a weapon mod for the 10mm pistol , the alien blaster pistol , the assault rifle , the combat rifle , the combat shotgun , the double - barrel shotgun , the flamer , the hunting rifle , the Institute laser , the Junk Jet , the laser gun , the laser musket , the pipe bolt - action pistol , the pipe gun , the pipe revolver , the railway rifle and the Syringer in " Fallout 4 " . Effects . The long barrel provides superior range and sighted accuracy and better recoil in exchange for poor hip - fire accuracy . Production . The recipe for this weapon mod varies depending on the weapon for which it is made :
Masticator ' s ear The Masticator ' s ear is a miscellaneous item in " Fallout 2 " . Characteristics . This is the right ear of the Masticator , bitten off in a boxing match in 2241 . It has no actual uses beyond being a trophy of becoming a Prizefighter , vends for $ 750 at Renesco ' s Pharmacy or New Reno Arms . Location . When you deliver the knock - out blow to the Masticator during the boxing match , the ear might be added to your inventory . Similarly , the Masticator can rip your ear off if he hits you while you have 110 HP or less . This must happen in order for the player to be able to bite off the Masticator ' s ear . ( Roughly 160 + unarmed is also necessary ) .
Lumberjack saw A lumberjack saw is a junk item in the " Fallout 4 " add - on " Far Harbor " . Characteristics . A lumberjack saw is a two - man felling saw designed for cutting down trees . Crafting . The lumberjack saw can be broken down into its individual components for use in crafting :
Anna ( Fallout 2 ) Anna is a deceased person whose grave can be found in " Fallout 2 " . Background . Her tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Anna is mentioned only in " Fallout 2 " . Behind the scenes . Her name and tombstone inscription is a reference to a real tombstone in Enosburg Falls , Vermont , USA .
Maja ' s message Maja ' s message is a cut holotape in the " Fallout 4 " add - on " Nuka - World " . It is recorded by Maja . Its file name in the Creation Kit ( DLC04Powerplant _ MajaHolotape , ) suggests it was likely planned to be found in the Nuka - World power plant .
Brotherhood scrip Brotherhood scrip is a currency in " " . Background . < section begin = " background " / > Brotherhood scrip is a currency used only by the Brotherhood of Steel for trade within the Brotherhood . Brotherhood traders accept only this currency with the exception of some outsider traders that are present in most bases and accept ring pull s . < section end = " background " / > Characteristics . Brotherhood scrips and ring pulls are worth the same amount . Notes . Wastelanders don ' t accept Brotherhood scrips as a payment method .
Railroad paint The Railroad paint is a paint scheme in " Fallout 4 " . It is obtained after completing Tradecraft . Characteristics . It is a charcoal paint scheme with the Railroad logo on the chest . It can only be modded on the T - 51 power armor . Effects . It increases Perception by 1 when all pieces are painted . Notes . Using the console command will make the paint scheme available for use without doing any of the required quests .
Stock Town < section begin = " StockPV13Summary " / > Stock Town is a settlement mentioned in " The Armageddon Rag " . The only thing known about this town is that J . Hardy Murphy is making his way there , where he hopes he will make a name for himself and get a better weapon . < section end = " StockPV13Summary " / > Appearances . Stock Town is mentioned in " Murphy ' s Law " , published in " The Armageddon Rag , Vol . 3 " and " J . Hardy and the Death Blankey " , published in " The Armageddon Rag , Vol . 4 " . It was to appear in " Fallout Online " , Interplay ' s orignal " Project V13 " , since abandoned in favor of an unrelated project by the same name .
Rodrigo Palomar Rodrigo Palomar is a character mentioned in " Fallout 4 " . Background . Rodrigo Palomar was a man who lived before the Great War . He was involved in the robbery of a Fallon ' s store with Edward Winter and Mackie . After cracking the safe , he tripped the alarm , leading to the arrest of Mackie . His cut of the job was given to Mackie by Edward Winters . Appearances . Rodrigo is mentioned only in " Fallout 4 " .
Vera Weatherly Vera Weatherly is a Rivet City resident in 2277 . Background . Vera Weatherly , born in 2250 , is a young , attractive , and ambitious 27 - year - old woman who is very proud of all she ' s achieved . She opened the hotel on her own - she even helped construct it - and decided on the name after reading about the real location in a book . She is quiet and demure on the outside , but with an inner determination that cannot be shaken . Though Seagrave shows interest in her , she only likes him as a friend . She prefers the company of Mister Buckingham , her Mr . Handy robot , to that of her suitors . She is the aunt of Bryan Wilks . Daily schedule . Vera runs the Weatherly Hotel with Mister Buckingham , her Mister Handy robot , on the upper decks . Interactions with the player character . Effects of player ' s actions . If the player tells her about Bryan Wilks ' plight during Those ! , she will offer to adopt him . Other interactions . Through a series of easy Speech checks , she will share some gossip with the player , such as Paulie Cantelli ' s addiction to chems . Inventory . < nowiki > * < / nowiki > Only if Mister Buckingham is also dead . Appearances . Vera Weatherly appears only in " Fallout 3 " .
Auto part The auto parts , consisting of the tube flange , connecting rod , torque rod end and gear are junk items in " Fallout 4 " . Characteristics . Four auto parts used for manufacturing cars . The gear can not be broken down into the resource of the same name , and cannot be used as a substitute . Crafting . The auto parts can be broken down into their individual components for use in crafting : Locations . Found in various locations in the Commonwealth , best sources are the Corvega assembly plant and General Atomics factory . Gear . < section begin = " Gear " / >
Daniel ( Fallout : New Vegas ) Daniel is a high - ranking member of the Fiends , serving as Motor - Runner ' s right - hand man inside Vault 3 in the Mojave Wasteland in 2281 . Background . Daniel is Motor - Runner ' s right - hand man and a leading member of the gang , usually found patrolling the back end of Vault 3 ' s living quarters . He is accompanied by another high - ranking fiend , who acts as a bodyguard . Recently , the gang had captured four traders who are being detained by Daniel . He possesses the key to their cell . Appearances . Daniel appears only in " " .