Slot ( Final Fantasy VI ) Slot is the special command of Setzer in " Final Fantasy VI " . The command consists of three spinning slot reels , which the player stops one by one . The outcome determines the attack Setzer uses . All custom Slot attacks are unblockable and are based on Setzer ' s Magic Power . In the mobile and Steam versions , when Setzer uses Slot during auto - battle seems to randomly choose an effect , meaning there is a small chance every time he acts that he will give an instant Game Over with Joker ' s Death . Matching all symbols in the mobile / Steam version yields the Wandering Gambler achievement . Manipulating Slot . There was a programming issue the creators of " Final Fantasy VI " likely couldn ' t solve with Setzer : by pausing and unpausing the game while the reels are spinning , the player could easily align whatever combination they wanted , seeing what was coming up next ( in the smartphone / mobile version , the player can no longer pause the game during the Slot , however ) . Therefore the reels are usually heavily rigged against the player . If the random number generator ( RNG ) lines up , there is no way to get 7 - 7 - 7 for Joker ' s Death to appear . The RNG is against the player ' s favor , with a measly 10 / 255 chance to succeed . Even worse , all abilities besides Mysidian Rabbit , Prismatic Flash , and Joker ' s Death ( 7 - 7 - Bar ) , have a chance of not appearing depending on the RNG . It ' s easy to manipulate the RNG . The game uses a table of pre - randomized values from 0 - 255 that change whenever specific animations are played . For example , whenever the animation of Curaga is played , the hexidecimal value Slot pulls from will increase by 38 . If Curaga is used with the assumption that the Hex value is at 0 , this will allow the use of Mega Flare , Summon , and Dive Bomb . However , the player will still have to press the button at the right time to stop the spinning reels , which isn ' t a problem by pausing and unpausing the game during the spinning . There is an important thing to know when exploiting the RNG . At the beginning of battle , the index that Slot pulls from to randomize what ' s available always starts at 0 . Therefore , by knowing what animations to play at the beginning of a battle , the player can recall any Slot ability at any time . The easiest way to recall an animation that costs next to no MP , and allows the player to use Joker ' s Death ( 7 - 7 - 7 ) and all other Slot abilities , is the item Echo Screen . Specifically , the animation of Echo Screen and Smoke Bomb , the former being more practical , it bumps up the index by 10h , which when done at the beginning of battle allows the use of every Slot ability , including 7 - 7 - 7 . Even if there ' s a way to manipulate and use 7 - 7 - 7 ' s version of Joker ' s Death at any given moment , there are some battle formations that prevents 7 - 7 - 7 , but not the 7 - 7 - Bar version . Other appearances . " Final Fantasy All the Bravest " . Dive Bomb is the ability that is used by Setzer during battle . " Final Fantasy Trading Card Game " . One of Setzer ' s cards can use his Joker ' s Death ability , while another can use Prismatic Flash . Joker ' s Death requires the discard of a Setzer card and Dulling Setzer , then the player selects a Forward and removes the top card of their deck from the game . If the card is not a Backup , the player Breaks the selected Forward , if it is a Backup , they Break Setzer . Prismatic Flash also requires the discard of a Setzer card and Dulling Setzer , and a payment of 3 Wind CP . It deals 7 , 000 damage to all the opponent ' s Forwards .