naist-nlp/zeshel huggingface dataset:
Harkon Lukas Harkon Lukas was the wolfwere Darklord of Kartakass in the Demiplane of Dread who formerly lived in Cormyr . Description . As a shapechanger , Harkon assumed a variety of forms . He could become a dire wolf , take the hybrid form of a wolf lycanthrope or assume the shape of either a male or female human . As a female human , Harkon was an awesomely beautiful woman with black , waist - length hair , dark brown eyes and a mesmerizing smile who often wore a gold vest over a white blouse with scarlet tucked into her boots . As a male human he liked to appear as a 6 ft 2 in ( 1 . 9 m ) well - muscled handsome man with a lion ' s mane of black hair and an expertly trimmed beard with a long , pointed mustache . He tended to wear a gold coat over a white ruffled shirt with blue silk trousers tucked into riding boots . He also favored a blue wide - brimmed hat with a feather stuck in it , a belt with a silver buckle and small pieces of jewellery . All of his costumes were always accompanied by a . Whatever clothes he wore , they were always loose - fitting in case he had to turn into his 7 ft ( 2 . 1 m ) hybrid form . History . Born somewhere in Cormyr , Harkon Lukas was a particularly large and unusually curious wolfwere . His normally solitary kin quickly grew tired of his constant questions but thought better of fighting him , instead they shunned him . Desiring more and more social contact , Harkon made a plan ( another action anathema to his kind ) to form his own tribe outside of his family but found no more acceptance than he had with them . Harkon grew angry and for a time vented it on all of the livestock and innocent humanoids that he came across . When he eventually calmed down he sought solace with those same humanoids and developed a fascination with men . He trained as a bard and became a wandering minstrel , surviving off small farm animals and the homeless in an attempt to hide his true nature . Although he felt superior to others of his race , he felt that he lacked purpose and began to plan again , thinking to claim rulership over Cormyr . While making his plans one night , he failed to notice the enveloping mist that transported him to Barovia in the Demiplane of Dread . Once he realized that he was no longer in Cormyr , he became angry again , thinking that the fates had robbed him of his destiny to rule Cormyr . He went on another killing spree , this time targeting wolves and werewolves but eventually coming across Strahd Von Zarovich who almost killed him . Harkon fled into the mists of the Plane and emerged in a realm built for him by the Dark Powers known as Kartakass .
Yosh al - Nasr Yosh al - Nasr , or the Eagle , was a Maztican Eagle Knight living in Huzuz , the City of Delights , in 1367 DR . His real name was Yax Cautli . History . While living in Maztica with his sister , Yosh sailed across the Trackless Sea with the hopes of seeing Faerûn . His ship was blown off course and wrecked during a violent storm , yet he and his sister were able to survive by clinging to a piece of flotsam , though they were separated at sea . Yosh was eventually rescued by sailors who transported him to Qudra on the shores of Zakhara . He was able to narrowly avoid becoming a slave . Activities . Yosh wanted to discover the fate of his sister , Taxatl , who was in fact a member of the Royal Harim of Huzuz . He used his unique skills to earn work as an elite bodyguard while he searched for his sister . Possessions . Yosh owned some bizarre , at least by Zakharan standards , equipment including a " maca " and a matching set of feathered armor and headpiece .
Watson Nettlebee Watson Nettlebee was the oldest son and heir of Bertram Nettlebee during the Elemental Evil crisis . Personality . Watson was brave , honest , and forthright . He had more in common with his mother than his father or grandfather , and he was angry about the mistreatment of the cattle . Watson knew about Wiggan and Bertram ' s new religion , but thought it was only folklore . Relationships . His father Bertram slowly instructed Watson about the Cult of the Black Earth . History . In 1491 DR , he was unwittingly involved in a trap set by his family for some adventurers who had defeated the Cult of the Black Earth at the Sacred Stone Monastery .
Church of the Red Knight The church of the Red Knight was a small organization based primarily in the west of Faerûn , devoted to the Red Knight . History . The church of the Red Knight was not a distinct entity from the church of Tempus until the end of the Time of Troubles . At that point , a small organization of priests and monks split off from their parent church , apparently encouraged by Tempus himself . For decades afterward , many still believed the Red Knight to merely be an aspect of Tempus and Tempurans only barely tolerated their god ' s dissemination of power , ensuring the church remained relatively small . The Red Knight ' s heroics , however , ensured a dedicated following in southwest Faerûn . The faith began to come into its own in 1361 DR , after the Horde War of the previous year . The mercenary paladin Kendera Steeldice also helped spread the faith in the Old Empires thanks to her aid in Mulhorand ' s conquest of Unther .
Battle with the Witch Lords The last battle with the Witch Lords took place in 900 DR between the armies of Cormyr and the armies of the Witch Lords who had invaded . This was the final decisive battle of a war that had lasted several months . It took place about 40 miles from the edge of the Vast Swamp in Cormyr , at dawn . Participants . Witch Lords . The Witchlords of Wyvernwater were necromancer s who had turned many of their human troops into zombie s before the battle . Their numbers included goblin s , ogre s , orc s , and troll s . Some higher - ranking humans entered the battle riding giant bat s . The wizard Luthax was among their number . Cormyreans . The Glory of Cormyr was King Galaghard III ' s army , which consisted of human foot troops and cavalry , including armies from Marsember and Arabel . It was supported by the High Wizard of Cormyr , Thanderahast , and the King ' s cousin , Aosinin Truesilver . Elves . The elf army was led by Othorion Keove and , although not large in number , was well armed and armored throughout . The army contained airborne units and those mounted on stag s . Battle . As the battle began , the Witch Lords unleashed bat - mounted units who used lightning - based attacks to pick off some of the Marsembian troops . Thanderahast had spotted his old enemy Luthax in the air and used magic to engage him . The fight was swinging towards the Witch Lords and a large troll was bearing down on Galaghard when a young Bleth sacrificed himself to give the king more time to react . At this point , the orcs and goblins were driving the humans back on one flank in a move to encircle them . The elves entered the battle and broke the orc and goblin advance , slaying their ogre leaders and routing them . This was the turn of the battle and the zombies were quickly defeated by the elves and the surviving humans , now inspired to continue the fight . The rest of the Witch Lords ' army quickly retreated into the swamp , and the battle was won by the elves and the humans . Appendix . Name . The name of the article reflects an unofficial name for the battle in the absence of an official one .
Mangobarl Lorren Mangobarl Lorren was the baker of Red Larch during the Elemental Evil crisis . He ran his shop in that village . Relationship . He was a staunch and discreet ally of the Zhentarim , thanks to some of his distant relatives who were in that organization . He told them all about what he heard in the village . Personality . He loved to gossip and knew all kinds of wild tales , few of them true . History . In 1491 DR , he heard about Pell Mhandyvver ' s scare at the Haunted Tomb and went to look for himself , discovering a goblin .
Conjure volley Conjure volley was a conjuration spell that transformed a singe missile into a volley of hundreds of missiles . Effect . After the caster threw or fired a single nonmagical missile weapon into the air and picked an area within 150 feet ( 46 meters ) , the area would be pelted with a volley of hundreds of the same missiles . The selected area would cover a 40 - foot radius ( 12 meters ) and a 20 - foot - high cylinder ( 6 . 1 meters ) . If a target was quick enough , they could dodge half of the damage . The damage of the volley was of the same type as the initial missile and the missiles would disappear after landing . Components . Verbal and somatic components and a missile weapon were the necessary components for the spell to be cast .
Blood mage Blood mages are powerful wizard s who have learned to turn their very blood into a weapon of arcane power . The way of a blood mage is undoubtedly painful but its rewards are enormous to those strong enough to survive it . With the proper training , a blood mage makes their own body the fuel to empower their spell s . Abilities . Blood mage training , as one would expect , focuses entirely on using the life - giving properties of blood as a force for lethal power . Among the most basic of these abilities is a blood mage ’ s capacity to wound themselves and then , using the blood shed in this self - injury , deal additional damage to an enemy of their choice by blending their blood into one of their spells . Blood mages can also prolong the damage dealt with one of their spells or , with more training , use their wounds , while badly injured , to create a deadly blast of arcane energy emanating from their own body . The spells of a blood mage are focused around increasing the power of the wizard using them . " Blood pulse " , the simplest blood mage spell , allows a blood mage to create a blast of arcane energy from a sliver of their own blood . Another spell , " destructive salutation " , while not innately based in blood , is also a potent attack , causing a psychic blast to emanate from the blood mage , stunning nearby foes .
Mentalism domain The Mentalism domain ( not to be confused with the Mind domain of Ilsensine ) is a deity domain that grants divine spellcasters mentalism spell powers . They can temporarily ward their minds against external effects . Deities with the Mentalism domain . Only two deities remain that sponsor the Mentalism domain , both of whom are favored by psion s .
Nado Tori Nado Tori was a samurai ronin in Kozakura in 1357 DR . Activities . Nado lived at the Shrine of the Spring , despite being a follower of the Konjo school . He had helped to protect the shrine in the past . Nado helped the local sohei commander in the training of his men . He had attracted the attentions of the spirit protector of the shrine , who fell in love with him for his devotion . Personality . Nado still honored the memory of his lord , not wanting to enter into the service of a new one . He was attracted to the beautiful woman he sometimes met in the shrine , but did not yet understand her true spirit nature .
Sickle The sickle is a farm implement slightly modified and strengthened to make a simple , light melee weapon . Description . This weapon is like a farmer ' s sickle commonly used to harvest grains . It has a handle to which is attached a blade that is curved in more or less a semicircle , coming to a sharp point . The cutting edge is on the inside of the curve . The whole weapon resembles a large question mark ( " ? " ) between 1 and 2 feet ( 30 and 60cm ) tall . An average sickle costs 6gp and weighs 2lbs ( 0 . 9kg ) . Weaponology . Combat sickles evolved from the working tool . Very common in farming communities , the inconspicuous nature of the weapon makes it an ideal choice for those areas where peasants are forbidden to own weapons . The sickle is favored by druid s and any peasant who wants to carry a weapon yet have a chance to remain inconspicuous . Because of its shape , the sickle can also be used in trip attacks . As with all light weapons , it can be used with finesse by dexterous individuals . Over the years , several design improvements have been made . Most notable are the change to the shape and length of the blade to facilitate combat , as well as the addition of improved forging techniques such as blade fullers to strengthen the blade and prevent breakage . As usual , the type of metal the weapon variants are forged from can be a big clue that you are seeing a weapon and not a working tool . Realmslore . Sickles are in common use throughout Faerûn , Kara - Tur , and Zakhara though regional names vary almost as much as the basic design . The eastern version of the sickle is the exotic kama .
Dungeons & Dragons Classics , Vol . 1 Dungeons & Dragons Classics , Vol . 1 is the first collection of the " Advanced Dungeons & Dragons " comics series set in the " Forgotten Realms " , published by . It collects the first eight issues of the series :
Baltir Merivolst Baltir Merivolst was the most famous commander of the Knights of the Flying Hunt in 1374 DR . Personality . Baltir took personal care of the teaching of some of the Knights ' recruits , knowing that it was vital to have a high level of training , like he had had . History . Baltir was a very respected leader of the Knights . His most famous action was leading a successful expedition against a Nelanther Isles pirate fleet in 1367 DR . From that episode , his name became known — albeit barely — even outside his country ; in Nimbral , people saw him as a model of a fearless but sensible warrior and a true leader .
Cherlrigo ' s Darkness Cherlrigo ' s Darkness was supposedly the translation ( by Cherlrigo ) of a sonnet that could be found within " The Leaves of One Grass " , a work of prophetic yet cryptic messages penned by the Dark Diviners of Windsong Tower in Myth Drannor . This particular passage was thought to have originally been written two thousand years before the mid - fifteenth century Dale Reckoning and was heralded by many Shadovar nobles and sages , including Draygo Quick , Parise Ulfbinder and Rolan of Gloomwrought to directly relate to the power of the Shadowfell and have something to do with the Chosen . Notes . This passage referred to the Second Sundering but it was not clear what it meant .
Fourteenth Skull The Fourteenth Skull was the legendary " extra " skull in Skullport . Personality . Although he was similar in nature to the Skulls of Skullport , he operated independently unlike the Skulls who seemed to behave collectively . The Fourteenth Skull was rarely seen and when a person saw him it was usually discounted as a drunk ' s hallucinations . Activities . His true purpose in Skullport was to strengthen the mythal around Skullport known as the Mantle . He was aided by thirteen mage s that he hand selected , known as the Fray . History . The Fourteenth Skull ' s background was similar to that of the other skulls . At one time he was a drow known as the Rag Mage who moved to the Netherese enclave that became Skullport and was apparently caught in the magical backlash during Karsus ' s Folly .
Quth - maren Quth - maren were undead creatures created from flayed corpses by cleric s of Kiaransalee . Description . With every scrap of skin flayed from their bodies and their exposed muscles incessantly oozing acidic blood , the quth - maren were hideous creatures . Unlike zombies , quth - maren did not decompose . Abilities . Intelligent adversaries and vicious in groups , quth - maren had a number of abilities that made them disturbing opponents . History . In 1372 DR , Dorina T ' sarran seized control of Szith Morcane and ordered the priestesses of Lolth there to be flayed and transformed into quth - marens .
Maelin Maelin was the fiery daughter of Talbot Uskevren ' s valet , Eckert . Sometime in the winter between 1370 and 1371 DR , she was kidnapped by Radu Malveen , who held her in the Malveen s ' former home . Guarded by Radu ' s vampire brother , Stannis , she was kept for months while Radu ransomed Eckert ' s knowledge of the Uskevren s for his daughter ' s life . She was rescued by Talbot , Chaney Foxmantle , Darrow , and Feena Archwood in Tarsakh of 1371 DR , though Chaney lost his life in the process .
Ulcaster Ulcaster was a conjurer of note , who founded a school of wizardry in the small farming village of Beregost in the mid – 11th century DR . Roughly eighty years after the school was founded , Calishite mages came to fear the school ' s power and popularity . The school was destroyed in a massive spell battle and Ulcaster disappeared and was not seen since . The ruins of the school lay on a hill to the east of Beregost and were said to be haunted . The local cleric s of Lathander grazed their sheep near the ruins to keep an eye on things in the area . Gorion ' s Ward eventually met Ulcaster ' s ghost haunting his school .
Ellison Berenger Ellison Berenger was a sorcerer member of the Cult of the Dragon and a scribe of Mantor ' s Library in Phlan in 1489 DR . History . Ellison was sent by his masters to infiltrated Mantor ' s Library , together with fellow cultists Tibeem and Spernik , who had another mission . Ellison ' s mission was to recover lore about the Pool of Radiance under Valjevo Castle . He finally identified three books of interest and thieved them from their owners . However , in escaping Phlan , he suffered so many injuries that he came close to death . After he escaped from Phlan , he met with the black dragon wyrmling Rythnax in his lair . However , they were confronted by an adventuring party hired to recover the stolen books . In the fighting , Ellison was captured . After the Vorgansharax ' s coup Ellison severed his ties with the Cult of Dragon and tried to find a way to escape the city . Personality . Ellison believed himself to be a descendant of one of Phlan ' s noble houses and for this reason accepted the mission to Mantor ' s Library so he could research this . He despised Rythnax . Ellison was a intelligent and arrogant individual but no evil . He was only self - concentrate but still had a sense of honor and a good memory .
Isimud Isimud was the wizard leader of the Enclave in Unther in 1357 DR . History . Isimud was a very old wizard , relying on magical means to move . Activities . Isimud was in search of some powerful artifact s of the Old Unther Empire in order to prevent them falling into the hands of the god - king Gilgeam or the cult of Tiamat or someone worse . Personality . Isimud was frustrated that no benign group wanted to try to rule Unther . He was disposable to totally supporting a group of this kind .
Chris Tulach Chris Tulach is an RPGA Content Desginer and Program Manager at WOTC who ' s worked on several Dungeons & Dragons . Chris is best know for his RPGA or D & D Play reports which have been a regular feature in Dragon since April 2008 . Bibliography . " Only titles relevant to this wiki are listed here . "
Chaos hammer Chaos hammer was an evocation spell exclusive to cleric s with the Chaos domain . It damaged and staggered lawful enemies . Effect . The cleric unleashed chaotic power which took the form of a multicolored explosion of leaping , ricocheting energy . Only lawful and neutral creatures were harmed by the spell . The spell dealt a moderate amount of damage to lawful creatures and staggered them for several minutes . A staggered character could take only partial actions . Creatures with strong willpower could avoid some of the effects of the spell . The spell dealt only half damage against creatures who were neither lawful nor chaotic , and they were not staggered .
Cat & Mouse " Cat & Mouse " is the 15th issue of the " Advanced Dungeons & Dragons " comics series set in the " Forgotten Realms " and published by . It was written by Dan Mishkin , drawn by Jan Duursema , and edited by Elliot S . Maggin . It is the third part of " Spell Games " , which related Vajra Valmeyjar ' s past and relationship to Conner and revealed the mystery of the cat child . Appendix . Reprints . This issue was reprinted in the Dungeons & Dragons Classics , Vol . 2 trade paperback by in October 2011 .
So Golin - po So Golin - po , nicknamed the Hojyko Yada ( meaning " mountain badger " ) , was a human yakuza who was head of the Bakshi yakuza clan and through them the " de facto " ruler of the city of Ojy - do in Koryo around 1357 DR . Activities . As the clanhead of the Bakshi , So Golin - po was the mastermind behind their rise to power over Ojy - do and the true ruler of the city . Although the city was nominally ruled by a governor appointed by King Wanang Sun , the Bakshi were able to manipulate the governor . Golin - po controlled both the city guard and the criminal underworld . He and the Bakshi worked only to gouge money from the city , which became dilapidated . Taking it as a personal insult , Golin - po was quick to order the murder of anyone who had the temerity to steal or con in his city , or who tried to shake his grip on power . Many who opposed the Bakshi were killed . Golin - po was actually seen himself , remaining closely guarded by his henchmen in his compound . However , each day he taught his combat techniques to students in the courtyard or garden . Those who offended the Hojyko Yada were often dragged in and beheaded during a practice fight . Personality . Golin - po saw any attempt to interfere in his rule or operate unpermitted in his territory as a personal insult , and was utterly ruthless in dealing with it . He enjoyed fighting . Ability . The Hojyko Yada was known to be a formidable warrior . Description . He kept his forehead shaved and the remainder of his hair bound in a tight knot at the nape of his neck . Extensive tattoos covered his chest , back , and arms ; he only allowed these to be glimpsed when meeting with his clan . Possessions . Golin - po owned a matching pair of katana and wakizashi with hilts of ivory and jade . He obtained these through his illicit dealings with Kozakura , and rarely divested himself of them . Base . So Golin - po ' s house was the largest in the city and in fact it was a fortified compound . It contained a courtyard and a formal garden ; here , the Hojyko Yada executed those who offended him during martial training .