naist-nlp/zeshel huggingface dataset:
Ghost Knight ( The After Years ) Ghost Knight is an enemy in " " . When attacked physically , Ghost Knight will counter with a Bio spell , and when attacked magically , will cast Reflect on itself . Otherwise , it will just use standard physical attacks during its turn for damage . It is therefore vital to defeat it in one attack , so using any Holy - elemental weapons or skills ( such as Cura or Hi - Potion ) are recommended .
Experiment No . 112 The Experiment No . 112 is an enemy in " Crisis Core - Final Fantasy VII - " . This tougher version of Sahagin tends to use its Jump attack quite often . To avoid this , the player should wait for it to leap high into midair , and quickly dodge away . Strong Command Materia such as Assault Twister + or Vital Slash and a barrage of Hell Thundaga will finish it off quickly . Alternatively , one can use Jump or similar Materia as soon as the enemy jumps to avoid its attack and hit it too quickly for it to dodge the player ' s attack .
Takeshi Endou Takeshi Endo is a Japanese video game stage planning / map director who is currently working for Square Enix . He is credited for his roles in both " Final Fantasy " and " " series . The position is important in RPG since the person sets the pace of the game , deciding when certain stages would occur coherently .
Ozma Ozma is an unusual spherical monster that debuted in " Final Fantasy IX " as the game ' s superboss . It is a ball of swirling energy , one hemisphere being made of light energy and the other hemisphere of dark energy . Appearances . " Final Fantasy IX " . Ozma is a superboss fought in Chocobo ' s Air Garden . To reach it , the player needs to undertake a long sidequest . It is notorious for its unpredictable attack patterns and the random damage it can dish out with its Meteor . Defeating Ozma yields a trophy item , its Tetra Master card , and a Pumice that can teach Dagger her ultimate eidolon , Ark . If the party defeats Ozma before encountering Hades in Memoria , Hades will comment on the feat . Ozma ' s exact nature is unknown , but because it is found within an " eidolon cave " , it can be speculated to be an ancient eidolon whose power the summoners couldn ' t harness , and it was thus locked away . Over the many years since , the legends that gave birth to Ozma would have vanished , and the people who used to tell them would be extinct , with the result that Ozma loses whatever form it may once have had and only appears to the party as a swirling mass of energy . " Final Fantasy XIV " . Ozma appears as a boss inside the Weeping City of Mhach raid dungeon . It is an ancient defense mechanism created by the mages of Mhach to attack intruders that enter the facility . Unlike in other appearances , Ozma can transform into a cube and pyramid form . " Final Fantasy Legends II " . Ozma appears as a dark - elemental summon . Ozma ' s special ability is Final Judgment when summoned into battle , which deals dark - elemental damage to all enemies and allies . The ability ' s appearance and effect are callbacks to the Doomsday black magic from " Final Fantasy IX " , which Ozma used during the fight against it . Summoning Ozma costs 3 points from the Consumption Gauge . Ozma allows the user to learn the following abilities : " Theatrhythm Final Fantasy " . Ozma appears as a boss . " Final Fantasy Trading Card Game " . Ozma in its " Final Fantasy Theatrhythm " appearance is a card in " Final Fantasy Trading Card Game " .
Bomb ( Tactics A2 ) The Bomb is a species of monster and a specific monster in " " . They are gaseous globes of flame and have access to the deadly Self - Destruct skill , as they have in so many previous installments of the " Final Fantasy " series . Some Bombs even have the Critical : Quicken reaction ability , allowing them to use Self - Destruct when the skill is at its maximum power . Bombs and Grenades are fond of using Flame Attack to heal each other . " Red flame envelopes this strange monster . It absorbs fire ' s heat , adding it to its own . " " This powerful member of the bomb family burns with a searing blue flame . " Stats . < nowiki > * < / nowiki > Because Grenades may Warp , their Jump stat is irrelevant . < br > < nowiki > * * < / nowiki > The Bomb and Grenade are Floating units . Abilities . Volatility . < nowiki > * < / nowiki > Denotes a Blue Magic k skill .
Vikings ' Cove The Vikings ' Cove , also known as the Viking Base , is the base of operations for a group of vikings in " Final Fantasy III " . It is located on the Floating Continent , in the Myraluka Valley beyond Tozus , and south of the Nepto Temple . The inn here charges 40 gil and there is a Revive Wellspring in a secret passage . There is a working Cannon inside of the Vikings cave that can be fired , but does not affect gameplay . Story . As the Warriors of the Light leave the Tozus Tunnel , they find themselves at the Myraluka Valley . There they find a village of Vikings inside a cave . There they learn that the Nepto Dragon has gone rampart and try to search for its cause , being rewarded with the ship Enterprise for discovering it . They thus head for the Nepto Temple . After restoring order in the shrine , they return to the Vikings ' Cove to alert the Vikings that all ' s well . They then leave to explore the sea . Note : The Nepto Dragon will only appear if the player attempts to go through the small channel to the ocean before the plot event in Nepto Temple . It is too strong to defeat . Musical themes . Similar to Kazus , the " Djinn ' s Curse " is played , followed by " Return of the Warrior " when the Nepto Dragon ' s rage is quelled .
Final Fantasy Trading Arts Final Fantasy Trading Arts is a series of collectible figurines of " Final Fantasy " characters . In Japan , the figurines are sold in blind boxes , the customer not knowing which character they are going to get . In the US the characters are sold in blister packaging . The figurines are made of PVC . List of merchandise . " Final Fantasy " Trading Arts vol . 1 . The first series of the Trading Arts figurines were released in 2004 in Japan . The Japanese figurines come in parts and require assembling . The characters included are Cloud Strife , Sephiroth , Yuna , Vivi Ornitier , Rinoa Heartilly and Lulu , as well as Zack Fair as a secret figurine . Because Zack is a " secret " character he is not present in the box art . There are two different versions of each figurine , colored and single - colored metallic versions , making 14 different figurines in all . Later in 2004 the " Final Fantasy " Trading Arts was released in the US , but now consisting of only four figurines ( Cloud , Rinoa , Yuna , Sephiroth ) . The US version figures were sold in blister bags and do not need assembling . There are no metal versions of the characters . " Final Fantasy " Trading Arts Vol . 2 . " Final Fantasy " Trading Arts Vol . 2 was released in May 2006 with characters Tifa Lockhart , Vincent Valentine , Selphie Tilmitt , Zidane Tribal , Tidus and Rikku , plus one " secret " character who does not appear in the box art , Vincent in his Turks suit . " Final Fantasy Tactics : The War of the Lions " Trading Arts . Released November 2007 , the figurines are based on the characters from " " . Characters in this series are Ramza Beoulve , Delita Heiral , Ovelia Atkascha , Agrias Oaks and Balthier ( Japan exclusive ) . " Dissidia Final Fantasy " Trading Arts vol . 1 . This series was released in February 2009 . The characters of " Dissidia Final Fantasy " appear in this series , with characters Warrior of Light , Cloud Strife , Squall Leonhart , Zidane Tribal and Tidus . The figures measure between 3 . 85 to 6 . 10 " in height . " Final Fantasy XIII " Trading Arts Vol . 1 . Released December 2010 the characters of " Final Fantasy XIII " appear in this series . This set includes Lightning , Hope , Sazh , and Serah , as well as Jihl Nabaat ( Japan exclusive ) . The characters are 118 . 4～124mm in size . " Dissidia 012 Final Fantasy " Trading Arts vol . 2 . Released in 2011 , " Dissidia 012 Final Fantasy " Trading Arts Vol . 2 contains characters from " Dissidia 012 Final Fantasy " . The figurines measure 6 . 8 inches . The characters included are Firion , Cecil Harvey , Bartz Klauser ( Japan exclusive ) , Terra Branford and Sephiroth .
Craver Cravers are a type of Empty , born of the memories of souls trapped within Promyvion . Like all Empty , they can associate themselves with any element , as indicated by the glow of their cores , and their weaknesses and resistances depend on that element . Cravers can be found in Promyvion - Mea and Promyvion - Vahzl , and , like other Empty , can leave behind Memories and certain Recollections when they die . Cravers scour Promyvion for memories to devour , even memories still within the minds of their victims . In Abyssea - Tahrongi , where the Crag of Mea has disappeared , two cravers survived the banishment of the Emptiness , but they have only been seen by those who possess certain Demilune Abyssites .
Worm Hydra The Worm Hydra is a dragon enemy from " Final Fantasy IX " . The party can find it on Mount Gulug and the Salvage Archipelago on the Forgotten Continent , as well as various forest s throughout Gaia on disc four . It can also be found in the forest on Uaho Island , outside of Chocobo ' s Paradise . Battle . The party can catch Freeze and Venom from Worm Hydra ' s Cold Breath and Venom Breath attacks , respectively . If the player has not learned it yet , Quina can eat a Worm Hydra for the Bad Breath spell . Strategy . Before fighting a Worm Hydra , it is advised to equip the Antibody and Body Temp support abilities . It is also recommended to equip any equipment that reduces elemental damage or absorbs Lightning , Wind , or Fire to help with its remaining attacks . It can then be dealt with through the use of physical attacks or Ice - elemental attacks , such as Blizzaga . Other appearances . " Final Fantasy Record Keeper " . The Worm Hydra from " Final Fantasy IX " appears as an enemy in " Final Fantasy Record Keeper " .
Zephyr Cape The Zephyr Cape , also known as Zephyr Cloak , is a recurring accessory in the " Final Fantasy " series . It usually gives bonuses to magic and physical evasion and is a rare accessory , being used mainly by mages . Appearances . " Final Fantasy " . The Zephyr Cape appears in the " " and " 20th Anniversary " editions , and may be equipped by any class except Monk and its upgrade , the Master . It is found in Whisperwind Cove , and provides + 4 Defense , + 1 Weight , and + 10 Evasion . " Final Fantasy VI " . The Zephyr Cloak increases Evasion and Magic Evasion by 10 % and can be purchased in Nikeah and Auctions . In the original SNES version , evasion is broken making the relic useless . " Final Fantasy XI " . The Zephyr Mantle appears as a Blue Magic spell with the same effect as Blink . " Dissidia Final Fantasy " . The Zephyr Cloak is a basic accessory that grants Bravery Boost on Dodge by + 3 % . It can be obtained by trading 1 , 300 gil , a Resilience Powder , and a Guts Powder . " Dissidia 012 Final Fantasy " . The Zephyr Cloak raises Bravery by 2 % when the player successfully dodges an attack . It can be obtained by trading Reaper ' s Dream x3 , Gunner ' s Dream x3 , Materia x3 , and 1 , 500 gil .
Benero ( boss ) Benero is a boss from " Final Fantasy IX " . He is fought during the onstage battle alongside Zenero and King Leo . He is easily defeated . He is fought during a performance on board the " Prima Vista " while it is docked in Alexandria . The player has the option of using SFX abilities during this battle , but these are just to dazzle the audience and do no damage .
Zemus ' s Breath Zemus ' s Breath , also known as Breath or ZemusBreth , is an enemy from " Final Fantasy IV " . It can be found at the Lunar Subterrane . He will always Scan a party member each turn unless a player attempts to use a magic spell like Meteor , when he will use Break , which has the same effect as Hold . Zemus ' s Breath rarely attacks , and so beating it should not be a challenge . To hurry the battle up , one can change the Battle Message speed to fastest .
Final Fantasy VII : Snowboarding Final Fantasy VII Snowboarding is a mobile game created and released in North America in 2005 , and in Japan three years later in 2008 . It is a remake of " Final Fantasy VII " ' s popular snowboarding mini - game near the Icicle Inn , as well as its near - identical mini game in the Gold Saucer . Different courses and different models were added . The main character is Cloud Strife , and the objective is to snowboard down tracks , dodging moogles , doing tricks off ramps , and collecting balloons . The " Chocobo Theme " song is played throughout the game . The game is playable on certain mobile phones such as LGVX8000 , LGVX8100 , Audiovox 8940 , and Samsung A890 .
Voyager " Voyager " is a track from " Final Fantasy XI " . It was composed by Naoshi Mizuta . Game appearances . " Final Fantasy XI " . " Voyager " appears as the background theme for the ferry that sails players between Selbina and Mhaura . It is the 20th track of the 1st disc of the . " Theatrhythm Final Fantasy Curtain Call " . " Voyager " is a playable Field Music Sequence track added for " Final Fantasy XI " . Arrangement album appearances . " Sanctuary ~ Final Fantasy XI - Music from the Other Side of Vana ' diel " . An arrangement of " Voyager " by The Star Onions appears in this album . Arranged by Takahito Eguchi , it is the first track of the album . " Final Fantasy Tribute ~ Thanks ~ " . " Voyager " is fittingly arranged into a medley with the themes of " Mhaura " and " Selbina " by jizue in this album , combining the two individual tracks with the track of the area between them . " Final Fantasy XI Chips " . A chiptune arrangement of " Voyager " appears in this album , remixed with " Airship " in the same track . It was arranged by BOKKADENcI , and is the fourth track of the album . Live appearances . " VanaFest 2012 " . An arranged version of " Voyager " was played during VanaFest 2012 by Naoshi Mizuta ' s band , The Nanaa Mihgo ' s .
Final Fantasy VII Remastered ( album ) Final Fantasy VII Original Soundtrack Remastered is a fan - created album based on music from " Final Fantasy VII " . It is a track - for - tack recreation of the " " , striving to remain faithful to the original work while updating the dated PSX - era synthesizers with more realistic sounding synthetic instruments . The album was created by " Final FanTim " , and has no connection with , or endorsement from , Squaresoft or Nobuo Uematsu . Track list . The album ' s tracklist is identical to that of " Final Fantasy VII : Original Soundtrack " . The only difference in the album is it ' s authorship , the performance of the tracks , and the cover art .
Corvette ( Final Fantasy VII ) Corvette is an enemy from " Final Fantasy VII " , found in the Junon Underwater Reactor . Both his Gash and Spinning Cut attacks may it use twice in one turn . They may inflict Fury with his Slap attack , and linking an Added Effect materia to Mystify materia in a character ' s armor will deal double damage and possibly confuse Corvette . If one finds the Barrier status helpful , they can Morph Light Curtains from a Corvette . AI script . AI : Setup AI : Main AI : Counter - General Other appearances . " Pictlogica Final Fantasy " . Corvette from " Final Fantasy VII " appears as an enemy in " Pictlogica Final Fantasy " .
Drown Drown is a recurring spell in the " Final Fantasy " series , appearing only in the online installments of the series . Appearances . " Final Fantasy XI " . Drown is a Water - elemental spell in " Final Fantasy XI " that deals Water damage over time and lowers an enemy ' s Strength . " Final Fantasy XIV " . Drown appeared as an ability in the original " Final Fantasy XIV " . At the initial release , Drown was a spell learned by Conjurers at rank 12 and cost 3 action points to set . The ability inflicted water - elemental damage over time and also reduced water magic defense to all enemies within an area of effect . After the release of patch 1 . 20 , Drown ; along with Drown II , became unusable by any class in the game . In addition , an upgraded version called Drown II also appeared as an ability in the game . The spell could be learned by Conjurers at rank 36 . The ability inflicted water - elemental damage over time at a higher potency and also reduced the water magic defense to all enemies within an area of effect . After the release of patch 1 . 20 , Drown and Drown II became unusable by any class in the game . As of the current moment , neither Drown spells have appeared as abilities in " " .
Cure Beast The Cure Beast is a lapine - like monster in " Final Fantasy V " . Battle . As its name suggests , this enemy is capable of curing enemies , and has an inherent ability to cure itself . Nearly every attack leveled against the Cure Beast by the player that doesn ' t outright kill it will result in it retaliating by either healing itself or other enemies . Other appearances . " Final Fantasy Record Keeper " . Cure Beast from " Final Fantasy V " appears as an enemy in " Final Fantasy Record Keeper "
Core ( Final Fantasy IX ) The Core is an enemy from " Final Fantasy IX " . It can be found in Cleyra ' s Trunk on the way to Cleyra , and is inside the chest of the Sand Golem . Battle . If the Core is attacked while the Sand Golem is still animate , the Golem will counterattack with a harsh physical strike . The Core will eventually resurrect the Sand Golem , starting the process over again . Other than this revival move , the Core has no other attacks . Defeating the Sand Golem multiple times is not enough ; the Core must be destroyed to end the battle . Strategy . It is best to deal enough damage to the Sand Golem to immobilize it before attacking the Core . Vivi ' s Ice magic is good .
Alluring Embrace Alluring Embrace , also known as Group Hug , is a recurring ability in the series . It is the summon ability of Lakshmi , which heals a large amount of HP to the party . Appearances . " Final Fantasy VI " . Alluring Embrace is the ability of Lakshmi , which restores HP to the party with a spell power of 34 at the cost of 74 MP .
Healara Healara is a spell that appears in a few games in the " Final Fantasy " series . It is a more powerful version of the Heal spell . Appearances . " Final Fantasy " . Healara , also known as HEL2 in the NES release and Heal2 in the " Final Fantasy Origins " release , is a level 5 White Magic spell . The spell restores a moderate amount of HP to all allies . In the NES and " Origins " releases , it restores between 24 and 48 HP , while in subsequent releases it restores HP depending on the caster ' s Intelligence . The spell can be bought at Melmond and can be learned by the White Mage and White Wizard Job classes . In the GBA / PSP / iOS releases it costs 25 MP to cast . It can also be cast by using the Rune Staff as an item . The spell is bugged in the NES version ; it works outside of battle as designed , but works like Hel3 in battle . Healara is the ability used when a character uses the Recovery Rod as an item , which restores some HP to all party members . " Final Fantasy Legend III " . Called CureB in the game , it ' s a Lost Magic spell that recovers 60 % of the party ' s HP . It cost 24 MP to use , and it can be bought for 61800 GP in Cirrus ( Pureland ) and Shar ( " Talon " ) . " Final Fantasy Legends II " . Healara appears as a recovery magic ability . There are three types of Healara spells available to players , with their overall potency and MP cost rising whenever the player ' s summon ranks up . Each version of Healara recovers HP and removes the Poison ailment from all allies .
Great Salt Lake The Great Salt Lake is a location in " Final Fantasy VIII " . It is where Squall and the party manage to enter the hidden city of Esthar . Its name is sometimes confused with " The Salt Flats " , which is the title for the location ' s music . Story . The region used to be home to the eponymous Great Salt Lake , but experiments conducted by the nearby country of Esthar destroyed all life , leaving behind large exposed fossils , including the undead bones of Abadon . The former image was taken during Laguna ' s time and he used the picture in one of his Timber Maniacs articles . However , during the time the player party passes through the area , the lake is dried up and the city looming in the horizon has vanished . Squall , carrying the unconscious Rinoa on his back , passes through the Great Salt Lake accompanied by Zell , Selphie , Edea , Quistis , and Irvine on their trip to Esthar to find out why Rinoa has fallen unconscious . After defeating the undead boss , Squall and the party arrive at a dead end ; a cliff overlooking an endless landscape of salt . When they try to find a way down , the party notices a strange flicker at one end of the cliff . Touching the flicker , a ladder appears out of thin air , leading to a dark chamber . Without hesitation , the party climbs up the ladder into a chamber filled with hexagon panels , learning it is part of Esthar ' s Optical Camouflage System ( OCS ) used to hide the entire city from outside view . Layout . An abandoned station at the end of the Horizon Bridge . Just a few miles from it lies the Great Salt Lake . The lifeless landscape is ridden with dinosaur skeletons and draw point s can be found by walking along the paths formed by them . The monster Abadon hides in the depths of the old lake to challenge those who try to cross its flats . At one of the dead ends of the cliff the player can find a hidden save point . Location . Located just west of Esthar City , the Great Salt Lake is on the western side of Esthar ' s camouflage wall that hides the city from the outside world . Enemies . This list applies to the monsters found within and around the Great Salt Lake area . Musical theme . " The Salt Flats " is the area ' s theme music . Other appearances . " Final Fantasy Record Keeper " . s
Vehicles glitch The vehicles glitch is a glitch in " Final Fantasy VII " where the player can ride various vehicles on the world map simultaneously . This is possible to perform with a chocobo and " Highwind " , or chocobo and a submarine . To perform the glitch the player can dismount a chocobo by the submarine / airship and then try to board while standing in an area close to both the submarine / airship and chocobo . When doing this with an airship the game will freeze , but when done with the submarine on certain versions of the game , the submarine rises out of the water and lets the player move the chocobo itself , with the airship moving behind . This leads to different side - effects , such as game crashing and graphic errors . It is also possible to dismount from the chocobo , but when it is performed , the player gets stuck in the submarine . There is a small chance the player can dismount from the submarine , but it doesn ' t work always , and it can be performed only once , so when the player reenters they will be unable to do anything . The only way to make the submarine usable again is to board the airship while on the chocobo with the submarine . The player should then enter the airship with the [ MENU ] button . After returning to the world map the submarine will be in the place where it was before being boarded .
Temple of Time The Temple of Time is a location in " Final Fantasy III " . It is located underwater on the southern tip of the northwestern continent of the Surface World . Several rooms , out of which some have treasure , are locked and only a Thief or a Magic Key can unlock them . Story . After leading Doga to the bottom of the Cave of the Circle , the Warriors of the Light head underwater , to the Temple of Time , so as to obtain Noah ' s Lute in order to awaken Unei . Musical themes . The background theme that plays inside the Temple of Time is called " Underwater Temple " .