The Agent " The Agent " ( " Daikōsha " ) is an archetype of LIGHT and DARK Fairy monsters . They were introduced in " Ancient Sanctuary " , and were reprinted in " Dark Revelation Volume 2 " . They made a return in the " Lost Sanctuary Structure Deck " / " " . After many years of inactivity , " Duelist Alliance " revitalized the archetype once again with the introduction of the only DARK " The Agent " . The archetype is related to the Field Spell Card " The Sanctuary in the Sky " . They are all named " The Agent of < property > - < planet > " . Playing style . Similar to Psychic - Type and " Archfiend " monsters , the first of " The Agents " focused on Life Points : the ATK of " The Agent of Force - Mars " is increased when the controller ' s Life Points are higher than the opponent ' s . " The Agent of Judgment - Saturn " can inflict damage to opponent equal to the difference in the players ' Life Points . Their rather weak effects saw them almost totally ignored in favor of more powerful cards ( such as " Zaborg the Thunder Monarch " which was released around the same time ) . With the archetype ' s reintroduction in " Lost Sanctuary Structure Deck " / " " , the archetype as a whole now focus on banish ing . For example , " The Agent of Miracles - Jupiter " can banish any " The Agent " monster in the Graveyard to increase a LIGHT Fairy - Type monster ' s ATK by 800 . Also , when " The Sanctuary in the Sky " is on the field , Jupiter allows the player Special Summon 1 banished LIGHT Fairy - Type monster by discarding a Fairy - Type monster . More importantly , " Master Hyperion " can be Special Summoned by banishing an " The Agent " from your hand , field or Graveyard . Also , by banishing another LIGHT Fairy - Type monster , you can select and destroy any card on the field . If you have " The Sanctuary in the Sky " on the field the player may use this effect twice per turn . " The Agent of Mystery - Earth " lets the player add any " The Agent " monster or " Master Hyperion " ( if " The Sanctuary in the Sky " is on the field ) to the hand from the Deck , and is a Tuner monster to boot . Due to the March 2012 Lists , " The Agent " Decks were severely weakened by the limiting of " The Agent of Mystery - Earth " and " T . G . Striker , in the case of " T . G . " – " The Agent " hybrid builds . However , the September 2012 Lists put " The Agent of Mystery - Earth " to Semi - Limited status , and the September 2013 Lists removed its limiting entirely , allowing " The Agent " Decks to return to the competitive scene . Strategies and Tips . A common strategy is to use " The Agent of Creation - Venus " to Special Summon 1 - 3 " Mystical Shine Ball s " by pay ing 500 - 1500 Life Points in order to set up the Graveyard for either the Summon of an " Archlord Kristya " or " Master Hyperion " as soon as the very next turn . " The Agent " Decks can also Summon strong monsters from the Extra Deck . If the opponent tries to avoid such a fate by not attacking the " Mystical Shine Balls " , then they still run the risk of a Summoned " The Agent of Mystery - Earth " being Tuned into a Level 4 , 5 , 6 , 7 , 8 , 9 , or 11 Synchro Monster , in addition to the Fairy - Type player gaining a free card with the effect of " Earth " . The Summoned " Mystical Shine Balls " can also be used to summon Rank 2 Xyz Monster s such as " Gachi Gachi Gantetsu " and " " . " Earth " , can search for any " The Agent " or " Master Hyperion " ( provided " The Sanctuary in the Sky " is on the field ) when it is Normal Summon ed . " Genex Ally Birdman " can also be used for Synchro Summoning or Xyz Summoning a Rank 3 monster . " Hyperion " can also be used alongside " Earth " for Level 10 Synchro Summons , such as " Leo , the Keeper of the Sacred Tree " . If there are two copies of " Hyperion " , they can even be used for Rank 8 Xyz Summons , such as " " , which can be deadly when used in conjunction with " Hyperion " and " Honest " . Other monsters in the Deck commonly include " Dimensional Alchemist " or " Herald of Orange Light " and ( depending on the version ) may also run the " Herald of Perfection " as well as Ritual - supporting cards such as " Manju of the Ten Thousand Hands " and " Advanced Ritual Art " . " Mars " , " Mercury " and " Saturn " seldom see play in a competitive - scene " The Agent " Deck . In fact , even the signature Fairy Field Spell Card " The Sanctuary in the Sky " is a rare card to see played . This is usually due to the rather weak effect of the Field Spell . however , it does allow the abilities of some key cards to activate , such as allowing " The Agent of Mystery - Earth " to search for " Master Hyperion " , as well as the second use of the effect of said " Master Hyperion " . Therefore , it is good to keep at least 1 - 2 copies . " The Agent " Decks , being almost fully comprised of LIGHT Fairy - Type monsters , nearly always utilize " Honest " and sometimes Main or Side Deck one or two copies of " Gozen Match " in order to counter non - single Attribute Decks in the format ( Six Samurai , Tengu Plant Synchro , " Gladiator Beast " , " Wind - Up " and Dino Rabbit ) . Combined with their often Main Decked copies of the " Herald of Orange Light " this Deck certainly has competitive potential . Also , " The Agent " Decks can be recommended for budget players , since most necessary cards for the Deck are included in " Lost Sanctuary Structure Deck " / " " , and other cards that make the Deck run smoothly , including " Archlord Kristya " and " Pot of Duality " are relatively inexpensive , making this Deck quite accessible to many players . Herald of Perfection Control . This deck uses numerous " Fairy " monsters to serve as the cost to summon " Herald of Perfection . " With its 2800 DEF , " Herald of Perfection " can stall out the opponent for numerous turns , allowing time to draw key cards such as " Master Hyperion " and " Archlord Kristya . " It will negate all effects , par Counter Trap Card s . It has a very strong control aspect , and can utilze " Royal Decree . " to handle said Counter Traps and conserve resources . The card is very useful against Macro Rabbit , which " The Agent " Decks typically have a poor matchup against . Valhalla Beat - Stick . This Deck build focuses on Level 8 Fairy - Type monsters , " Tethys , Goddess of Light " , and " Valhalla , Hall of the Fallen " . A common strategy is to use " Hecatrice " and " Zeradias , Herald of Heaven " to set up the Graveyard for " Kristya " and use " Trade - In " as draw power and targets for " Master Hyperion " , and use either " Miraculous Descent " or " D . D . R . - Different Dimension Reincarnation " to Special Summon them . " Archlord Kristya ' s " effect works well with the effect of " Tethys " , guaranteeing an extra draw without giving away vital information about the player ' s hand . For added power and OTK potential , some Darklord cards such as " Darklord Superbia " and " Darklord Asmodeus " can also included . " + / - Fairys " . This Deck focuses on increasing the user ' s Life Points quickly to take advantage of effects of many monsters , including several " The Agent " monsters . The Deck is difficult for beginning players due to the the complex combos and understanding of different rulings needed . The Deck features two " Get rich quick " schemes and four monsters that benefit when you have higher Life Points than your opponent . The two " Get Rich Quick " schemes are using the Continuous Trap Card " Aegis of Gaia " and the Flint Lock Loop . The four main monsters ( aside " Flint Lock " if using that Life Point gain ) in this Deck are " The Agent of Force - Mars " , " The Agent of Judgment - Saturn " , " Neo - Parshath , the Sky Paladin " , and " Ancient Sacred Wyvern " . All aside " Saturn " gain attack equal to the difference in Life Points if the opponent ' s Life Points are lower than yours . " Saturn " instead deals damage equal to the difference . The main goal is to raise your Life Points to be as close to double or higher than your opponent ' s so that a OTK can become possible through multiple means . " Saturn " is quite useful to use with " Celestial Transformation " , as it will tribute itself anyway and doesn ' t need to worry about the loss of ATK or its loss during the End Phase . Combine it with " Aegis of Gaia " and you will deal 3000 damage early in the game and still maintain a 3000 point lead if " Aegis " ends up leaving the field . " + / - Fairys " Recommended Cards Weaknesses . Despite the enormous potential and consistency that " The Agent " Decks can have , they are not without their weaknesses . " Archlord Kristya " , a oft - played trump card in " The Agent " Decks themselves , can be as strong of a foe as it is an ally . Kristya ' s effect prevents a " The Agent " Duelist from Summoning " Master Hyperion " and " Black Luster Soldier - Envoy of the Beginning " , key cards to maintaining a foothold in the game . Due to the LIGHT monster emphasis , " Light - Imprisoning Mirror " and most Ally of Justice monsters can also prove dangerous for " The Agent " Decks . Most of the competitive " The Agent " Decks are also hybrids , i . e . ( Chaos , " T . G . " , and Tele - Agents ) , making " Gozen Match " another potential threat . Lightray and Lightsworn hybrid decks are spared this weakness , however . Gravekeeper s also pose a distinct threat with " Necrovalley " . Its effect of sealing the graveyard locks down most of the power plays a " The Agent " Deck may have . " Skill Drain " , " Effect Veiler " and the opposing " Herald of Orange Light " are also grave issues , as the combos in most " The Agent " Decks are highly reliant on monster effects . Perhaps the most effective cards to play against " The Agent " cards are " Dimensional Fissure " and " Macro Cosmos " , because they instantly close any Graveyard access for storing resources . They also render " Effect Veiler " and " Herald of Orange Light " useless , as their activation costs cannot be paid . For this reason , one should consider siding , if not maining multiple copies of " Mystical Space Typhoon , " " Twister , " and " Dust Tornado . "