Goodsprings Goodsprings is a in the Mojave Wasteland in 2281 . Here , the Courier recovers after being shot in the head and robbed of the platinum chip by Benny , then is subsequently rescued by . The Courier survives the gunshot after being " patched up " in Doc Mitchell ' s house . Background . Goodsprings is a small , struggling wasteland town that has been a mining community since the early days of Nevada ' s U . S . history . There are only a dozen or so people still in the town due to trade along the Long 15 drying up . Signs along the highway direct people to Goodsprings , but they do the town little good if no one is on the highway to read them . The town has never been that populous to begin with , and the troubles with , , s and bandits such as Powder Gangers haven ' t made it any more appealing to newcomers . A few people have holed up in the town to wait things out and hope for the best , but overall Goodsprings is a quiet , " sleepy " town . It could almost be considered a ghost town , if it weren ' t for these few odd settlers attempting to eke out a way of life among the ruined ranch homes . The residents of the town come to the Courier ' s aid after a securitron named witnessed the Courier ' s shooting and burial over by the cemetery . Local activities include going to the spring ( Goodsprings source ) , hunting geckos , mole rats , and coyotes , and loafing around in the Prospector Saloon . Layout . Doc Mitchell ' s house is located in the western portion of town . The player character begins their journey here , after being in Doc Mitchell ' s care for several days . The Prospector Saloon and Goodsprings General Store with a Mojave Express dropbox located outside are situated at the northeast end of town . Several settlers live in the town ' s houses , and farm bighorner s . There are several locations in Goodsprings which can be used for safe storage . Everything except the beds in Doc Mitchell ' s house is considered unowned . Victor ' s shack is also considered unowned , but has few storage containers . The house due south of the saloon is quite convenient as it is close to the fast travel point . It has open beds and safe containers . Easy Pete sleeps there nightly and a settler may wander in , but one bed is usually free to sleep in . Finally , the crates between the Saloon and General Store are unowned and situated conveniently close to the workbench . Goodsprings contains an abandoned schoolhouse with some low level loot and a . An abandoned gas station west of Doc Mitchell ' s home contains some minor loot and can be used as a safehouse if needed , as it contains a bed and some safe storage . The gas station is locked until the Courier is sent there to meet with Ringo . An invisible border encircles Goodsprings , the cemetery , and Goodsprings Source . Crossing the border for the first time triggers menus which allows one to redo the Courier ' s looks , SPECIAL statistics , Traits , and Skills . Appearances . Goodsprings appears only in " " . Bugs . Sometimes if you fast travel from Goodsprings to the Goodsprings source , the game will crash . ( This bug only seems to start happening after you complete Ghost Town Gunfight and always happens the next time you try to do so after doing said mission . )