naist-nlp/zeshel huggingface dataset:
Canary The canary was a bird found in Faerûn . It was bright yellow in color and sang . Species . Duathamper canary . This canary nested in the butternut tree s on the River Duathamper in Cormanthor . It had yellow feathers and a green throat . It was notable for being regarded as Rillifane Rallathil ' s favorite creature , according to Makk Fireseed and the elves of the Tangled Trees . They believed the canary ' s yellow feathers were symbolic of the sun , and that its green throat represented the leaves of trees . Uses . Many dwarven miners of northern Faerûn , such as those of Earthfast , took caged canaries with them into the mines . If the air turned bad , then the canary died first . They adopted this practice as a certain glowing fungus , which changed color in bad air and was used by southern dwarves , tended to die in cold northern climates . Ironlord Torg mac Cei of Earthfast developed a liking for them , and kept several as pets . He often carried a fine golden cage about with him , even on campaign and in battle .
Shartana Shartana was a human woman of the city of Calaunt in the Vast in the mid – 14th century DR and a member of the Shadowcloaks thieves guild . Description . Shartana was tall with green eyes and jet black hair . She had a soft voice described as " venomous " . Possessions . As a Shadowcloak , Shartana possessed the " shadowcloak " that all members wore . History . When the Shadowcloaks ambushed , pursued and finally trapped Andreas Vanderslyke and Honus in a room , Shartana was there with dozen Shadowcloaks . Shartana conducted a mock trial for the renegade thief Honus and Andreas too . Andreas recognized Shartana and knew her to be a member of the Shadowcloaks .
Abyssal Plague The Abyssal Plague is a multiverse - spanning series of seven novels and one novella , published by Wizards of the Coast between 2010 and 2012 . The event revolves around the Voidharrow , an entity from a dead universe that is unleashed across multiple worlds . Two of the novels in the " Abyssal Plague " series are set in the Forgotten Realms . Description . The Abyssal Plague event was divided into three parts : Plot . Origins . The Chained God Tharizdun stirs in his prison in Pandemonium . On the world of Nerath , Tharizdun makes contact with one of his disciples , who is instructed to use a fragment of an artifact known as the Living Gate to pierce Tharizdun ' s prison and allow the god to free himself . As Tharizdun ' s plan is underway , the benevolent deities Ioun and Pelor move to foil him through their own mortal champions , among which is Demascus , the Sword of the Gods . The champions chase the disciple and his minions from Nerath unto Sigil and finally into Pandemonium itself , but are unable to stop the ritual in time . The entity known as the Voidharrow slips out of Tharizdun ' s prison , imbued with a fraction of the god ' s willpower . The Voidharrow manifests itself as a liquid , crystalline substance , that corrupts and twists those who touch it with Abyssal Plague , and turning them into plague demon s . The champions of Ioun and Pelor catch up to the disciple and his now - twisted minions , and in the ensuing fight , parts of the Voidharrow fall into portals leading to the worlds of Athas and Toril . Demascus also falls through one of the portals . On Nerath , the Voidharrow is captured by a wizard . Through a convoluted series of events involving the green dragon Vestapalk , Orcus , and an agent of the Voidharrow known as Nu Alin , the Voidharrow is eventually freed and possesses Vestapalk . Publication history . Follow up with Sword of the Gods by reading . ( Part of the Rise of the Underdark event ) < br > Before reading Shadowbane , consider checking out Downshadow ( novel ) ( Part of the Waterdeep ( series ) ) and then after Shadowbane , follow up by reading .
Mummy touch Mummy touch was a necromancy spell that gave the caster temporary immunity to mummy rot and imbued him or her with a mummy ' s ability to inflict the disease on others by touch . Effects . " Mummy touch " lasted one minute per experience level of the caster . During that time , the caster was immune to the touch of a mummy and all creatures touched by the caster had a chance to contract mummy rot . ( See the mummy rot page for a description of the disease . ) Creatures normally immune to mummy rot , like an iron golem or xorn for example , were unaffected by this spell . " Mummy touch " could not be granted to someone other than the caster . Mummy rot could not be placed on a weapon or used to contaminate food or drink in order to transfer the disease ; it could only be conferred by touch . The disease created by this spell could be remedied by " cure disease " and stronger spells that performed the same function . It did not have the property that corpses of mummy victims rotted away in an hour . If the spell was active at the time the caster was slain , his or her corpse did not rot . Likewise , anyone slain by the caster while infected with this disease did not rot away after death . Components . Verbal and somatic components were required to cast this spell . The material components were a drop of blood and a pinch of mummy dust . The oldest version of this spell also required a small piece of rotting meat or fish .
Grand Grelpin Grand Grelpin was a kobold wyrmpriest in Undermountain in 1479 DR . History . In 1479 DR he was leading his tribe in search of a rumored dragon into Undermountain when the mad half - elf mercenary Zarr appeared and killed their chieftain . Most of the kobold believed Zarr the dragon in half - elf ' s form . Grelpin no agreed but said nothing for avoid to be killed . He served Zarr until the mercenary ordered to Grelpin to face a basilisk . Instead he hid in chamber , planning a way to escape . Personality . Grelpin wanted overthrow Zarr and the the alliance with the goblin and procailm himself new chieftain . As tribe ' s priest he couldn ' t abandon his fellow .
Dreena Dellmon Dreena Dellmon was a druid during the Elemental Evil crisis . Activitivies . Dreena was a druid and an agent of the Emerald Enclave . History . In 1491 DR , the Iceshield orc s attacked many farms around the Dellmon farm . However , Kerbin Dellmon refused to abandon his farm and go to Yartar . Dreena sent messages both to the Enclave and to the elves of the High Forest asking for help . With the lucky arrival of some adventurers , the Dellmons managed to defend the farm .
Brindell Brindell was a halfling priestess of Eilistraee . Brindell was one of the Protectors of the Song in the Promenade of the Dark Maiden . History . In 1377 DR , she was one of the six protectors chosen for an assault led by Cavatina Xarann on the main temple of Kiaransalee . However , after the death of Halav to a tentacle that suddenly emerged from a pool , Brindell was also attacked . At last , the Protectors managed to destroy the enemy and save Brindell . Brindell was later killed near the Acropolis of Thanatos during fighting with the Crones of Kiaransalee when one of them attacked her from behind . Resurrected in 1379 DR , Qilué Veladorn asked Brindell where Battlemistress Rylla was .
Shadows of the Vampire part 1 Shadows of the Vampire # 1 is a comic published by set primarily in the Demiplane of Dread . It is written by Jim Zub , and drawn by Nelson Dunbar . Product Description . Minsc and Boo are back ! And things have never looked more dire , as mysterious forces draw the legendary ranger and his crew of adventurers to RAVENLOFT , the Realm of Terror … where they find themselves face to face with undead horrors in the land of eternal night !
Quelzarn A quelzarn was a giant , eel - like water snake that was able to dwell in most kinds of large bodies of water . Description . Quelzarn looked like eels and had slimy green or brown skin . The slime was often covered in growing weeds and moss . A quelzarn was usually around 30 – 40 feet long and had a spine - like fin along its back , as well as a crest on its head . It had a large fin covering each of its two gills , located behind its jaws . There was a variant of quelzarn known as a greater quelzarn . Habitat . Quelzarn could dwell in fresh - or saltwater and were highly tolerant of pollution . They could be found in tropical , subtropical , and temperate waters . They were solitary creatures . Quelzarn were attracted to magical items . They were sometimes mistaken for naga s . Combat . Quelzarn would eat any living thing . They could use a " hold monster " ability to freeze their prey before snatching it with their jaws . Prey were swallowed hole , left to drown inside the quelzarn ' s gullet . Quelzarn were highly resistant to magic and immune to all electrical attacks . Uses . The quelzarn ' s digestive juices served as a strong acid . Their cranial fluids served as useful inks for spells such as " slow " and " hold monster " , " hold person " , etc . Quelzarn tissue was used in " wands of lightning " . Its skin was useless once removed . History . The origin of quelzarn was unclear , but it was believed to have originated from a magical source , perhaps Unther , where the quelzarn had been hunted for sport . In 678 DR , Lord Councilor Kharis Maerdrym disappeared off the coast of Delthuntle while participating in a Grand Hunt of the near - legendary great quelzarn .
Soarimbrar the Younger Soarimbrar Heltharn the Younger was a boy king of Impiltur who never ruled . Relationships . Soarimbrar was the son of Prince Verimlaun . He was named after his grandfather . He had an older sister named Ilmara . Soarimbrar was related to King Imphras II through Imphras ' fourth son Velimbrar . History . Born in 1335 DR , Soarimbrar was declared king of Impiltur at the age of three years when King Rilimbrar , Queen Ilbritha , Crown Prince Imphras IV , and his own father , Prince Verimlaun all died in a mysterious fire at the royal tower . Because Soarimbrar was too young to rule , his relative , Princess Sambryl , became Queen - Regent , as it was determined that her husband , Imphras IV , died " after " her father King Rilimbrar , and thus she had become a queen . King Soarimbrar , however , never lived to see the throne . He was murdered only a matter of days before his coronation when he had come of age in 1351 DR . He had been riding through some farmlands near Lyrabar and his entire retinue died with him . His assassins were never caught . Soarimbrar ' s nephew Imphras V became the next king , but he , too , was not old enough to reign .
Dragon magazine 277 " Dragon " issue 277 was released in November of 2000 . It contained the following articles related to the Forgotten Realms : Countdown to the Forgotten Realms : Heroes & Villains . This is an interview about the heroes and villains of the Realms and how a dungeon master should try to keep the focus on the PCs instead . Bazaar of the Bizarre : Soargar ' s Legacy . This article introduced five new magical swords of the Forgotten Realms . The New Adventures of Volo : Dragonwing Stew . This article describes how one can cook a tasty stew from dragon body parts . Rogues Gallery : The Heroes of Shadow ' s Witness . This article outlines the heroes from Kemp ' s novel " Shadow ' s Witness " .
Glorming Pass Glorming Pass was a major pass through Earthfast Mountains in the Vast , linking the northern and southern halves . The North Road ran through it to connect Sevenecho and Dragon Falls . It was a wild and dangerous place , prone to orc ambushes and haunted by The Phantom Knights . History . The pass was named for Glorming , a local orc chieftain who died fighting in the pass . At the close of the Year of the Banner , 1368 DR , the Vipers bandits began raiding merchant caravans going through the Glorming Pass . They soon made a fearful reputation for themselves by the beginning of the Year of the Gauntlet , 1369 DR . Inhabitants . Orc s were highly populous in the mountains on either side of the pass , dwelling in cavern - lairs . Various kinds of monsters were also found in numbers . Usage . Orcs frequently patrolled the pass and monsters of various kinds were commonly sighted . However , despite being so dangerous , the Glorming Pass saw a great deal of traffic along the North Road , as it was one of only two major passes linking the Vast . It was recommended that merchants not risk passage without sufficient numbers to defend themselves . It still had less locations for ambushes or deliberate rockfalls than Elvenblood Pass . Rumors and legends . The Phantom Knights haunted Glorming Pass , usually seen galloping their similarly spectral mounts the full length of the pass . Their origins were unknown . Riliyyn Scantshar of Sevenecho theorized that some evil entity , likely a wizard , a lich , or possibly even an alhoon , dwelled in nearby parts of the Earthfast Mountains . She also believed that it kept a deepspawn in the area to spawn creatures that would discourage explorers from finding its lair . According to other sage s , the deepspawn guarded a fortress that housed a " gate " to some other world , such as the demiplane of Ravenloft . It was generally supposed that the local orcs must have amassed an impressive amount of treasure from their victims over the ages , hoarded within their nearby lairs . It was also thought that whatever force had left the deepspawn behind possessed powerful magic .
Unseen ( Zakhara ) The Unseen referred to any elemental mage in Zakhara who wished to conceal the true nature of his or her power . The common factor driving most elemental mages to choose this way of life was the desire to remain hidden , and safe , from the Brotherhood of the True Flame . Activities . Elemental mages counted as Unseen usually traveled in disguise , often choosing to mimic the dress and behavior of non - spellcasters including anything from mamluk s to holy slayer s . The Unseen were less skilled spellcasters compared to pure elemental mages . However , because of the time spent perfecting their disguises and false roles , they were quite skilled in other areas that elemental mages could not dream of practicing , but were still pure amateurs compared to the true practitioners of their chosen disguise . Examples of these skills included weapons training , stealth skills , etc . Regardless of the disguise they chose , any Unseen who cast spells while disguised risked instantly revealing their true nature to any onlookers . True practitioners of the Unseen ' s chosen disguise viewed them as complete amateurs . Those with an attention to detail might be able to discern the Unseen ' s true identity and react accordingly .
Red slaad Red slaadi were a type of slaad . Description . Red slaadi had long claws . If a humanoid were hit by one of these claws , it could become infected with a slaad egg . If allowed to mature , after three months the egg formed a slaad tadpole that erupted from the host ' s chest , destroying all internal organs and instantly killing the host . The newborn tadpole would then eat the corpse and within hours mature into either a blue slaad or a green slaad if the host was a sufficiently powerful spellcaster . Red slaadi appeared as the result of the chaos phage disease that infected humanoids by contact with blue slaadi hooks .
Lawful neutral A lawful neutral character is directed by law , logic , tradition , or a personal code . Order and organization are paramount to him . He may believe in personal order and live by a code or standard , or he may believe in order for all and favor a strong , organized government . In 4th edition mechanics for " " lawful neutral is found under the umbrella of the " unaligned " alignment . Lawful neutral combines reliability and honor without moral bias . Note that this does not mean that a lawful neutral character is amoral or immoral , or does not have a moral compass , but that moral considerations - - the good or evil of the action - - come a distant second to what the character ' s code , tradition , law , or logic dictate . A functionary , soldier , or employee who follows orders without question regardless of the result , an arms dealer who sells his wares to the highest bidder , whatever that bidder may do with them , and an impartial jurist who sticks rigidly to the rule book are all examples of lawful neutral characters .
Woumar ' s Wheloon Mill Woumar ' s Wheloon Mill was a mill located in the city of Wheloon in Cormyr . Its proprietor was Leahon Woumar . Description . The mill was a large and imposing stone structure by the west bank of the Wyvernflow , near the center of Wheloon . It was regularly noisy and busy . History . Woumar ' s Wheloon Mill was once operated by Woumar ' s father , before being taken over by Leahon Woumar himself prior to 1358 DR . Leahon made several improvements to his father ' s mill , such as including separate runs for simultaneous milling and pulping of different products . It was still in operation by 1369 DR . Services . Woumar ' s Wheloon Mill was a grist mill that ground grain into flour , such as barley , corn , and wheat . It could also pulp vegetable greens , bones , and other scraps into a fertilizer for fields . It served farmers all around Wheloon . The mill had an upper room that offered a good view of the Wyvernflow river . Some people liked to spend time there , sitting and gaming until late at night . Some of the local Purple Dragons suspected they kept a lookout for smugglers approaching by boat under cover of night .
Pharnth Aelorothi Pharnth Aelorothi was one of the leaders of the daemonfey in the Year of the Tankard , 1370 DR . Relationships . Pharnth ' s consort was Saesaan Aelorothi . Activities . Pharnth was the lord and patriarch of House Aelorothi . He used his divination powers to spy on the enemies of House Dlardrageth and reported to Ryvvik Dlardrageth . He was a marginal voice of restraint in the daemonfey council . Personality . Pharnth was very cautious .
Sarya el Thamal Sarya yr Kadila yr Pesarkhal el Thamal was the granddaughter of Syl - Pasha Ralan el Pesarkhal of Calimshan through his daughter Kadila el Pesarkhal . She was born in 1370 DR . When el Pesarkhal heard the news of the birth of Queen Zaranda Star and King Haedrak Rhindaun III ' s triplets two months prior , el Pesarkhal proposed a marriage between his new granddaughter and their son , Prince Coram Rhindaun : The results of this proposal are not recorded in history .
Glamered ( armor property ) Glamered is a quality that can be applied to masterwork armor , granting the wearer the ability to hide his or her armor from sight . If the wearer gives a predetermined command , the armor transmutes itself into outwardly normal clothing . It retains all other properties , including weight , hardness , and so on . Only " true seeing " or similar magics will reveal the armor ' s true nature . Creation . The creator must cast " disguise self " on the armor to grant the " glamered " property .
Remallia Haventree Remallia Haventree was the Harper leading delegate at the Council of Waterdeep during the Tyranny of Dragons . She was also married to the Lords of Waterdeep Arthagast Ulbrinter . History . Remallia was a noble elf living in Waterdeep ; at one point entered in the Harpers and at other time she marry with the Masked Lord Arthagast Ulbrinter . During the Tyranny of Dragons Remallia ' s husband Arthagast was killed by local agents of the Cult of the Dragon ; she used all her strengths to unite all the Realms factions to contrast the menace of the Cult of the Dragon and Tiamat and for this she was chosen to represent the Harpers at the Council on Waterdeep . Remallia personally was very proactive in fighting the Cult but need to be more cautious cause the weakened state of the Harpers , only recently truly reformed . Personality . Remallia was very quiet , speaking only after others have had their turns and interview only when she think the others need her advices and guidance . She truly believed in the Cult ' s dangers but understand the caution of her fellow Harpers . She valued very much the intelligence , doing all to achieve it . She also agreed to compromise with lesser evil to fight more nefarious but not at all prices . The death of her husband at the Cult ' s hand served only to increase Remallia ' s willingness to fight it . She was one of the driving force in the organizations of the Council .
Mass inflict critical wounds Mass inflict serious wounds was a necromancy spell that applied an enhanced " inflict serious wounds " to a small group of creatures . Effects . When this spell was cast , the caster channeled negative energy which did harm to living beings . Since undead were powered by negative energy , this spell cured them of a like amount of damage , rather than harming them . No more than one creature per level of the caster could receive this spell and they all had to be within 30 ft ( 9 . 1 m ) of each other , but the caster was not required to touch the recipients .
Nashkel Nashkel was a small town on the northern slopes of the Cloud Peaks . Geography . Although formally a part of Amn , Nashkel was separated from the rest of the kingdom by the mountain passes and so was relatively autonomous . Appendix . Appearances . Nashkel appeared as a small village with a temple to Helm , an inn , store , and a tavern in the " Baldur ' s Gate " game . The village had become important to the whole region because of its proximity to the Nashkel mines where miners were disappearing , which added to the iron crisis . The hero could team up with Minsc and Edwin here . Berrun Ghastkill had a few quests for the adventurer and Volo made an appearance in the Belching Dragon Tavern . This was also where the infamous Noober was encountered .