naist-nlp/zeshel huggingface dataset:
Clans of the Reach : A Guide Content . By Ehcelmo If one has the opportunity — or misfortune — to deal with the wild clansmen of the Reach , you should know who you ' re dealing with . There are a number of clans who trade calmly and peaceably with the cities of the North . Then , there are those who view travelers as threats . Or as targets . In my studies , I ' ve identified three clans in particular that should be avoided at all costs . Boneshaper Clan : The Boneshapers have developed an unusual number of rituals involving thorny vines and plants . The clan ' s name stems from their tradition of lacing or growing these vines through the skeletons of their ritual sacrifices . This plant does not appear to be native to the Reach , but they cultivate it well . When going on a raid or into battle they use these vines to create effigies , shaping the plants into rough mockeries of life . Some of these rituals also make use of the dead , though necromancy appears to be forbidden in the clan . It ' s unclear how these bodies are used , but travelers who see their crude clan symbol should stay well clear . Rageclaw Clan : The Rageclaws have domesticated a breed of stout , battle - ready ursines . These bears are trained from an early age , bound to a specific clansman or clan family . A matriarchal society , this clan imitates their animal companions in many ways . The protection of young clan members is paramount , and I ' ve seen whole Rageclaw families go into battle over the slightest threat to their children . A particular habit of the clan causes them friction with other Reach clans : Rageclaws are known to overtake and absorb other smaller clans , converting them to the way of the claw . Women new to the clan find they have tremendous control and freedom , and often enjoy the transition . Male warriors are pitted against grown bears in one - on - one combat , earning a place in the clan by forcing an ursine to submit . It usually goes poorly for clansmen unfamiliar with these massive beasts . Stonetalon Clan : Finally the Stonetalon clan , while not as outwardly aggressive as the other two clans above , exhibit a number of particular and combative behaviors . As with the Rageclaws , Stonetalon clans are matriarchies . However , women of the tribe seem to be rare . When they ' re seen , their women seem to be covered in heavy cloaks made of bird feathers , as if they ' ve all taken ill . I believe they ' re struggling through a series of trials for an unknown purpose . In any case , every cloaked female I ' ve encountered has been a powerful spellcaster . Stonetalon clans , as a result , may be the most dangerous groups to meet far afield .
Aldmeri Scouting Efforts Content . General Thoron , Scouting efforts must be stepped up . Your scouts are the eyes and ears of the Dominion army . Our attacks will fail without detailed knowledge of our foes ' strength . All reports should be given to Vilya as soon as they arrive . - Grand Warlord Sorcalin
Angelie ' s House Angelie ' s House is the residence of Angelie and located within the Talos Plaza District in the Imperial City . It ' s a standard two story town house with a basement . The reception room on the first floor is sparsely furnished . There is a small table with some food items and a cupboard next to it with more food . Some shelves with miscellaneous items and a few barrels . There is a locked and leveled chest opposite the stairs . Angelie ' s Private Quarters . Upstairs is the bedroom , also sparsely furnished . A sitting area with a small table with food and wine . A desk with a few books on , is in the alcove on the right when entering . At the foot of the bed is a locked and leveled chest and her locked and leveled jewelry box is found on the cupboard . Beside it is a wine rack full with wine . Angelie ' s Basement . In the large basement are several barrels , two chests and some miscellaneous items .
Masalinie Merian Masalinie Merian is a Breton serving for the Balmora Mages Guild . She serves as the Guild Guide for this Guild hall . She has several spells that can be bought from her as well . Inventory . In her inventory is : She knows the following spells :
Nocturnal ( Online ) Nocturnal , also called the Shadow Queen , is the Daedric Prince of night and darkness , and the patron god of thieves . Nocturnal was among the Princes who did not sign the Coldharbour Compact , which bound some Princes from manifesting on Mundus . Alongside her fellow Princes Clavicus Vile and Mephala , together dubbed " The Triad " , she is responsible for the events of the Daedric War and is the main antagonist of . Interactions . Where Shadows Lie . Inside " The Throne Aligned " of the Cognitum Centralis , once the Shadow of Sotha Sil is defeated , you will be quickly shrouded by shadows and awaken to Nocturnal ' s dark energy encroaching around Sotha Sil and the Skeleton Key . Proctor Luciana Pullo and the recently arrived Divayth Fyr will be fending off Nocturnal ' s powers , and have the following exchange : Upon activating the Skeleton Key , Sotha Sil will awaken and banish Nocturnal using his restored energy . Her shadow magic slowly retreats , returning the Throne Aligned to its normal state , and will leave saying a cryptic message :
Armor of the Construct Armor of the Construct is a named equipment set found in . Owners must actively wear three set pieces to receive a special bonus enhancement and five set pieces to receive the full Set Enhancement . Item values , level , and stats vary from item to item and are influenced by character skills , magical bonuses , and decay . Set Enhancement . ( 3 Items ) Adds 64 Max Health ( 5 Items ) Armor of the Construct
Duach Duach is a Breton Reachman and a prisoner in the north end of Cidhna Mine . Background . He was arrested seven years ago , when a Forsworn raid he was involved in went bad . Interactions . The Forsworn Conspiracy . When imprisoned in Cidhna Mine , The Dragonborn can talk to Duach about the skooma , but only if they talked to Grisvar the Unlucky first , about getting a shiv . When talking to him , the Dragonborn has a chance to persuade Duach or brawl him for the skooma , which they can give to Grisvar in exchange for a shiv or to Borkul the Beast so he will let the Dragonborn pass . Another way to get the skooma is to pickpocket it from Duach .
Menwendel Menwendel is a Bosmer mycologist who owns a shop in Vos on Vvardenfell . She occasionally assists Mistress Dratha with her tower at Tel Mora . Interactions . Exposing Savarak . Uncover evidence of Savarak ' s involvement of sabotage against Dratha and the citizens of Vos . Reclaiming Vos . Retake Vos from Savarak ' s forces .
Medresi Dran and the Wandering Dead Medresi Dran and the Wandering Dead is a quest available in . Background . Medresi Dran will speak to the Dragonborn when approached . Offering to help her will start the miscellaneous quest " Destroy the Draugr in Angarvunde " . If the quest was not followed , the key may need to be obtained from Medresi by either pickpocketing or killing her . Upon killing or pickpocketing Medresi Dran , the key can be looted and the quest " Discover the treasure of Angarvunde " will begin .
Xeddefen Xeddefen is a Fort Ruin located in the south end of The Fringe . Infested with Grummite s , this ruin has a total of 8 Madness Ore Deposits in its depths . It is also used during Retaking the Fringe . Sublocations . Xeddefen . Rectangular room with several long hallways filled with Madness Ore deposits , gargoyles and urns . Only one door to " Xeddefen Fane , " a sublevel located north end of map . Xeddefen Fane . Sparsely - populated with Withering Moon . Higher level chest with level specific items can be found at far north end of main hall , behind an unlocked metal door .
Superior Spell Reflection Superior Spell Reflection is an expert - level Mysticism spell in . Upon cast , it has a twenty percent chance to reflect any spell directed towards the caster , for twenty seconds . Acquisition . Superior Spell Reflection can be purchased from the following spell merchants :
Silver Dagger ( Morrowind ) Silver Dagger is a weapon found on the island of Vvardenfell in . As with all silver weapons , it is effective against undead enemies . Characters . The following characters carry this weapon : Merchants . The following merchants sell this item : Locations . This item can be found in the following locations :
Sagabar ' s Orders Content . Sagabar , I have the miller ' s horse and cart ready to go as soon as we have what we came for . As long as no one tries to be a hero , we should be in the clear . Tell Bulzog to keep the hostages at the old mill south of town . If he doesn ' t hear from us by midnight , he can start slitting their throats . Since the miller ' s given us so much trouble , Bulzog can kill his daughter either way . But when we send word that we ' re clear of town , he should release the mayor ' s wife and the jeweler ' s son and then meet us back at camp . — Leonce
Duvianus Platorius Duvianus Platorius is an Imperial who resides in St . Olms Waistworks in Vivec City . He can ask the Nerevarine if they know where to find Addhiranirr . If Addhiranirr has already been spoken to then the options will be to tell him where she is , say that they don ' t know , or lie to him . If Addhiranirr has not yet been spoken to then the Nerevarine ' s choices are either to say no , or tell him they are busy .
Beldoh the Undying Beldoh the Undying is a unique skeleton found in the Hall of Torque section of Vemynal , a Dwemer Ruin in the Red Mountain region . Description . Beldoh is patrolling a Dwemer citadel armed with the rare Blood Feast Shield and a Silver War Axe .
Infiltration ( Oblivion ) Infiltration is a quest in . Modryn Oreyn tells the Hero that the information they got from Ajum - Kajin before he combusted was not enough . He tells them that they must join the Blackwood Company and find out the secret of their effectiveness firsthand . Walkthrough . Go to Blackwood Company Hall in Leyawiin , which is right across the street from the Fighters Guild . Speak to Ja ' Fazir about joining the Blackwood Company , and he will tell the Hero there is a mission that is starting , and they should follow him to the training area . He will give them a hist sap potion after a short speech once all are in the training area . Drink it and they will be " magically teleported " to Water ' s Edge . Kill all the goblins and then they will black out and later wake up in Modryn Oreyn ' s house in Chorrol . Speak to Oreyn , and he will tell them that their fellow guildmates found them unconscious in Leyawiin and brought them back to his house . He is worried about the villagers of Water ' s Edge . Head back to Water ' s Edge and the Hero will find Biene Amelion ' s father alone in the town with all of the villagers and sheep slain . It turns out the Hist Sap made them delusional , and the goblins that they killed were in fact all of the villagers and sheep . Return to Oreyn , and he will tell the Hero that it was not their fault , it was the Hist Sap . It is time to bring down the Blackwood Company for good .
Aetherium Shard An Aetherium Shard , or Glowing Crystal Shard if it is found before meeting Katria , is a piece of pure Aetherium that can be combined with others to form an Aetherium Crest . Quests . It is an essential item for the quest " Lost to the Ages . " The first one ( left piece ) , can be obtained from Arkngthamz . The others can be obtained from Deep Folk Crossing ( upper piece ) , Raldbthar ( right piece ) and Mzulft ( lower piece ) . Once the Aetherium Crest is formed , it can be used with the Aetherium Forge located under the Ruins of Bthalft to craft one of three unique artifacts / items : the Aetherial Crown , the Aetherial Shield , or the Aetherial Staff . If one is obtained before " Lost to the Ages " is started or the book " The Aetherium Wars " is found , then a miscellaneous quest , " Identify the Crystal Shard " will appear in the quest log .
Dragon Cultist Dragon Cultists are Dragon worshipers comparable to Draugr . There are two different versions of the Dragon Cultist which can appear based on level . They appear as ghosts and some may carry a Dragon Priest Dagger . Dragon Cultists wear full set of Ancient Nord Armor . A Dragon Cultist changes into an ash pile when killed .
Dark Fissure ( Oblivion ) Dark Fissure is a cave located southeast of Cheydinhal and east of the Reed River . Inside the cave the Hero will find various undead creatures ( Zombies , Skeletons , Liches , etc . ) and human necromancers , as well as leveled dungeon loot . Necromancer Altar . Outside of the cave is a Necromancer Altar which is used to create Black Soul Gem . Once a week a light beams down on the altar , usually around 12 am Morndas night / Tirdas morning . When first doing the quest , Necromancer ' s Moon , it is possible to grab a Black Soul Gem from the Altar when the Necromancer makes it at 12 : 30 am . Quests . Necromancer ' s Moon . As part of the further investigation of the necromancers and the deaths of two of their mages , Raminus Polus asks that the Hero head to Dark Fissure cave to find out more about the black soul gems .
Food Food is a recurring consumable item in items that temporarily alter the player ' s stats . This could mean replenishing or increasing one ' s maximum Health , Stamina , or Magicka , or changing other aspects such as magic resistance , or bolstering attributes . Meat , bread , and sweetroll s are common food items . Usefulness and aesthetic . Food isn ' t required for survival and exists primarily for aesthetics , however some raw ingredients can be cooked into useful items . Consuming raw food in and raises alchemy , as well as possibly unveiling hidden effects from that item .
The Banished Cells The Banished Cells is a level 12 – 15 group dungeon found in . It is located in the region of Auridon , second largest of the Summerset Isles . Entering Banished Cells . It is important to note that players should expect to zone directly into combat when entering the BC map via Wayshrine teleport . The room containing the BC wayshrine , adjacent to the main entry , is occupied by the initial quest NPC with an assortment of lesser Daedra Banelings and / or Scamps . As the first player zones in , they will find the character , and likely themselves , under attack from the Daedra . It is advised groups plan ahead to enter together or send in the strongest player first to clear the area . Quests . Banishing the Banished . Help the Keepers contain High Kinlord Rilis . The Plan . Help the keepers contain High Kinlord Rilis a second time . Enemies . Banished Cells II . Bosses / Minibosses :
Warlock ' s Ring ( Item ) Warlock ' s Ring is a unique , enchant ed ring in . When used the ring will protect the wearer with Reflect and fortify their speed . History . The Eternal Champion discovered this ring in either Morrowind or Elsweyr . At the time , it weighed 0 . 0 kg . Location . This item cannot be found as random loot and is not sold by any merchant . Quests . Warlock ' s Ring . During this Mages Guild quest , Ajira in Balmora Mages Guild tells her ' good friend ' her secrets about the Warlock ' s Ring stating she knows Vindamea has it and that she does not like Vindamea . The Museum . The Warlock ' s Ring is one of the artifacts the Nerevarine may sell or donate to the Museum of Artifacts in Mournhold . The curator of the museum , Torasa Aram , offers 1100 for the ring .
Tim Lamb Tim Lamb is a senior producer at Bethesda Softworks . After graduating with a degree in 3D Art , Lamb worked as a bug - hunter for games such as " Sid Meier ' s Pirates ! " He was offered a job at Bethesda after one of his former colleagues who had taken a job at Bethesda brought him to work as a QA Lead on . After being employed by Bethesda , he has also extensively contributed to as senior producer .
Ancient Scrolls of the Dwemer V Content . Ancient Scrolls of the Dwemer V Song of the Alchemists By Marobar Sul When King Maraneon ' s alchemist had to leave his station After a laboratory experiment that yielded detonation The word went out that the king did want A new savant To mix his potions and brews But he declared he would only choose A fellow who knew the tricks and the tools The King refused to hire on more fools . After much deliberation , discussions , and debates , The King picked two well - learned candidates . Ianthippus Minthurk and Umphatic Faer , An ambitious pair , Vied to prove which one was the best . Said the King , " There will be a test . " They went to a large chamber with herbs , gems , tomes Pots , measuring cups , all under high crystalline domes . " Make me a tonic that will make me invisible , " Laughed the king in a tone some would call risible . So Umphatic Faer and Ianthippus Mintburk Began to work , Mincing herbs , mashing metal , refining strange oils , Cautiously setting their cauldrons to burbling boils , Each on his own , sending mixing bowls mixing , Sometimes peeking to see what each other was fixing . After they had worked for nearly three - quarters of an hour , Both Ianthippus Minthurk and Umphatic Faer Winked at the other , certain he won . Said King Maraneon , " Now you must taste the potions you ' ve wrought , Take a spoon and sample it right from your pot . " Minthurk vanished as his lips touched his brew But Faer tasted his and remain apparent in view . " You think you mixed silver , blue diamonds , and yellow grass ! " The King laughed , " Look up , Faer , up to the ceiling glass . The light falling makes the ingredients you choose Quite different hues . " " What do you get , " asked the floating voice , bold , " Of a potion of red diamond , blue grass , and gold ? " " By [ Dwemer God ] , " said Faer , his face in a wince , " I ' ve made a potion to fortify my own intelligence . "
The Miner ' s Lament ( Book ) Content . < poem > All day long in a dark , dark mine , Swing your pick time after time . The sound of metal hitting stone , We work hard , we work alone . All day long toiling in the dark , Hoping the next vein will hit the mark . A poor man dreams of golden ore , Our foreman screams , " Dig some more ! " I keep digging and praying to the Eight That dying beneath a mountain isn ' t my fate . I ' m a miner , for better or for worse , And blood , sweat , and tears won ' t fill my purse . < / poem >
Girith ' s Stolen Hides Girith ' s Stolen Hides is a quest available in . Find the thieves who robbed Athanden Girith of some guar hides . The Nerevarine will find Athanden Girith west of the Ahemmusa Camp along a path and discover that he has been robbed by two outcast Ashlanders . Girith will tell his friend , Berwen , in Tel Mora who will reward them greatly if they can recover his guar hides for him . Detailed walkthrough . After speaking with Athanden Girith , follow the path northeast to the nearby Ashlander Camp , Ahemmusa Camp . Speak with several of the camp ' s residents and they will identify the two bandits . From Ahemmusa Camp , head south by southeast a short distance to find the bandits camped next to the coast line . The ' camp ' consists of a fire pit and there is a pack guar standing nearby . Speaking with either Emul - Ran or Kashtes Ilabael about ' stolen hides ' will cause them to attack . The stolen hides will be found on the corpse of Emul - Ran ; they are unique , and normal hides will not suffice for a replacement . After slaying the two bandits head due west to meet with Athanden Girith again and inform him that the bandits have been dealt with . The 10 hides will be automatically removed from the inventory . Next , following Athanden ' s advice , head to Tel Mora and speak with Berwen for a reward . Berwen owns a trader shop in Tel Mora . Speak with her to complete the quest and she will give the following reward : The unique hides ( item ID " ingred _ guar _ hide _ girith " ) can be combined with normal Guar Hide s to make a potion ; the result will be missing the desirable Fortify Luck effect . The quest can be completed successfully , and the same reward received , using the console to create the hides . The only difference is that Girith says , " Shame you couldn ' t get rid of those two Ashlanders . "
Skylamp Skylamps are volant creatures native to Morrowind . They are described as " big gas bags with spears for feet " and share a similar nature to Cliff Racer s . It is sometimes suggested they were the " natural predators " of dragons , having run them out of Vvardenfell by overwhelming their territory in numbers , despite initially being used as prey by the dragons . It is also said that the skylamps ate all the dragons in the province .
Market District The Imperial City Market District is located in the northeast section of the Imperial City and is the main center for trade and commerce . The greatest selection of items in the province can be found in the Market District . This level of commerce makes this district one of the busiest and the streets are almost always full . Merchants . Roughly north to south :
Forsworn Boots Forsworn Boots are a piece of light armor and part of the Forsworn armor set found in . Locations . Worn by members of the Forsworn found throughout The Reach . Smithing . Forsworn Boots can be upgraded at a workbench with Leather , however they do not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to Fortify Smithing .
Riurik Riurik is a Nord fisherman residing in Davon ' s Watch . He can be found west of the artisan ' s row . Background . He witnessed the Vestige s arrival to Davon ' s Watch and tells them how a ship ' s crew from Bleakrock dragged them out of the water . Interactions . A Beginning at Bleakrock . He tells of the ship ' s crew that saved the Vestige and how they are looking for help on Bleakrock .
Uryne Nirith Uryne Nirith is a Dunmer and the servant to the deceased Ralen Hlaalo in his former home of Hlaalo Manor . Interactions . The Death of Ralen Hlaalo . To start this quest talk to Uryne . She will help the Nerevarine investigate the crime by giving them a description of the murderer .
Weakness to Elements Weakness to Elements is an active skill in the Destruction Staff skill line in . This skill reduces target resistance to Fire , Frost and Lightning . Effects . Reduces target ' s Spell Resistance to fire , shock and cold by 40 % for 15 seconds .