naist-nlp/zeshel huggingface dataset:
Spell component pouch A " spell component pouch " was a pouch in which spellcaster s kept their commonly used material component s and spell focus es for easy access . These pouches were usually made of leather and were watertight . They often had separate compartments so that a spellcaster could find the item he or she needed in a matter of seconds .
North Gate ( Luskan ) The North Gate in the city of Luskan was a guarded iron gate at the north end of the Upstream Span bridge . Structure . The north side of the gate was outside the city walls , and one would enter south through the gate , across the Upstream Span bridge and into the city on the southern bank . During darkness the gate would be kept shut , but was always guarded by up to thirty armed and armoured solders and a wizard from the Arcane Brotherhood . The North Gate , whose watch was led by the Nightkeeper of the North Gate , was a large iron - bound door and portcullis with a square tower to either side . Soldiers who patrolled the gate were armed spears and crossbows . History . Since there were no river crossings in this area that were outside the city ' s walls , as of 1370 DR a cable - ferry crossed the river slightly upstream of the Upstream Span . Each end of the ferry ' s route was guarded by the Arcane Brotherhood , usually by lower - ranking wizards .
Chondath Chondath was a country located in the Vilhon Reach . It had a long history . It was located on what once was the psiocracy of Jhaamdath on the shore of the Sea of Fallen Stars . Chondath was later a confederation of city - states under the capital of Arrabar , but used to be a powerful nation in times long past . All of Chondath was ruled by Eles Wianar , the Lord of Arrabar . He resided in the Generon , a large palace located in the capital . Society . Chondathan s were primarily traders , often dealing with far - off lands . They were also a somewhat warlike people and distrusted wizard s and magic altogether . Religion . Waukeen , the goddess of trade , was heavily worshiped here . Other important gods were Helm , god of guardians ; Lliira , goddess of joy ; Malar , god of the hunt ; Talos , god of storms ; and Tempus , god of war .
Glory Mines The Glory Mines were located in the City of Brass on the Elemental Plane of Fire . Description . The Glory Mines were located within the very bedrock upon which the City of Brass was located . A salamander guide was needed to navigate the warren without becoming hopelessly lost . Inhabitants . Salamanders infested this warren of the City of Brass .
Mold touch Mold touch was a divine magic spell available to priests of Eldath and cleric s of Mielikki and Silvanus . It gave the caster a handful of brown mold spores that could be transferred to a target by touch . Effects . There were at least two versions of this spell that differed slightly in some aspects . The older version , when cast , turned the material component of this spell into brown mold spores held safely in one of the caster ' s hands . If the caster successfully touched another creature with this hand within six minutes , the mold was transferred to that creature and the spellcaster was free of it . If no creature was touched within the time limit , the spores disappeared harmlessly . For the newer version , the mold could be placed anywhere the caster could touch , but the caster only had one chance to touch an unwilling target . For the older version of " mold touch " , the first creature touched , whether friend or foe , became infected with brown mold but could not transfer the infection to others . As the brown mold began to absorb the body heat of the victim , it did a large amount of freezing damage in the first minute . As it spread rapidly , the potency was also spread out and was only about half as chilling during the second minute . If the victim managed to resist the magic of " mold touch " , then he or she only suffered half as much damage as usual . After two minutes , the mold was so spread out that it only did a small amount of cold damage , but continued to do so until the victim successfully resisted , thus ending the spell . For the newer version , the mold was initially 5 ft ( 1 . 5 m ) in diameter and did not grow with absorbed body heat . However , if a fire source was brought within 5 ft ( 1 . 5 m ) of the mold , it instantly doubled in size . The chilling damage of this version of " mold touch " was even greater than the older version , was constant over time , affected all creatures within 5 ft ( 1 . 5 m ) of the brown mold , and could not be resisted . However , unlike the older version , this cold - based damage was not lethal . Brown mold could be delayed or destroyed by magical cold attacks and spells like " disintegrate " , but any attack on mold infecting a creature likely harmed the victim as well . The mold created by the older version of this spell could not be transferred to plants or inorganic surfaces or materials , and did no harm to cold - using creatures such as white dragon s , ice toad s , remorhaz , or winter wolves . Components . In addition to verbal and somatic components , the older version of this spell converted leaves of oak , holly , or mistletoe into spores of brown mold . The newer version only required the cleric ' s holy symbol or divine focus .
Death tyrant Death tyrants were an undead form of beholder , similar to zombie s , that retained some innate magical abilities . They were often used by powerful wizard s as guardians . They were almost never encountered near other beholders , who found them abhorrent . Description . A death tyrant was the result of a beholder ' s mad dreams of existing beyond death . On the rare occasion in which such dreams took hold of a live beholder , its flesh rotted away , and a naked skull with spectral points of red light for eyes would emerge . A death tyrant held much of the powers of the original beholder , now fueled by the power of Undeath . Although somewhat similar to a zombie , a death tyrant was a much more powerful creature , that continued to lord over others the same way beholders did . On the other hand , a true beholder zombie was the result of the necromantic reanimation of a dead beholder , and although a formidable foe , was a considerably weaker creature and a mindless servant .
Wolf ' s Pelt Inn The Wolf ' s Pelt Inn was an inn located in Targos one of the Ten Towns . Structure . The building faced Maer Dualdon so fishermen could see the front door from the lake . On the outside , the inn looked worn out but this was only because of the harsh weather of the Icewind Dale region . History . Around 1369 DR , the building was owned by Kalas Winters .
Elven high mage Elves study magic with a matchless passion . But even among the elves , the high mages are regarded as obsessed with the accumulation of arcane power . Elven high mages are the masters of creating their own epic spells — " mythals " that can grow to engulf entire cities . Learning the secrets of epic magic is the culmination of any arcanist ' s career , and the elves are very selective about who can learn such potent lore . Existing high mages often observe high mage candidates for a decade or more , probing for the faintest hint of unworthiness . So far , their extreme secrecy has worked . Less than a . . . Requirements . Wizard s or sorcerer s may both become high mages , but under normal circumstances only elven casters are capable of high magic . There are two methods to becoming a High Mage . The first method is to petition a council of high mages . The few that remain reside in various elven strongholds or elven dominated cities . If the petitioner is accepted , he or she may begin the study of High Magic through conventional means under the guidance and direction of the council . The second method is to inherit a Selu ' Kiira and be taught high magic from the stone , provided you meet the stone ' s requirements and that it knows such things . Elves under the age of three hundred generally aren ' t permitted to attain the rank of high mage . It is assumed that regardless of skill that they aren ' t experienced enough to possess such power . Normally it is only possible to cast true high magic spells with a group of high mages . Although some spells such as making changes , adding , or taking away certain functions of a Mythal are possible provided one possesses the knowledge . It is however possible for a single high mage to cast true high magic spells alone . In order to do so it is necessary for the caster to become something more than mortal like the Daemonfey sorceress Sarya Dlardrageth for example . It may be possible for other Planetouched combinations to yield the same effect but the only races known to have been joined with thus far are Demon s and Celestial s . Abilities . High Mages are capable of casting spells with the power to change the Weave itself and the world as Abeir - Toril knows it . Some of the more recent uses of high magic extend from Khelben Arunsun bringing together many powerful mages in order to restore the denizens of the lost city of Miyeritaar ' s High Mages and cleanse part of the High Moor . In order to make the magic permanent , as well as creating the Hidden City of Hope . To Q ' arlynd Melarn and the other masters of the school of Ancient Arcana casting a spell that wiped the name and memory of the Drow goddess Kiaransalee from every being on every plane of existence causing her untimely death . The same group also cast a spell that turned all non - Lolth worshiping Drow without demon tainted blood back into brown skinned Dark Elves . Master Melarn established the school of Ancient Arcana to bring the knowledge back into the hands of Dark Elves .
Grimlight Grimlight was a behir who lived in a cave near a gorge situated near to the Cold Vale . He was a large , clever and vicious behir , well known for his tastes for dwarf flesh and gold . It was defeated on 6 Tarsakh , 1374 DR by the reformed Company of the White Star when they entered the cave looking for a telkiira .
Shadow mask Shadow mask was a shadow spell used by arcane spellcasters in the Realms . It was one of the spells commonly employed by Harper agent s who could cast spells . Effects . The spell produced a mask of shadows , drawn from the Plane of Shadow , to cover and obscure the caster ' s face so that he or she could not be recognized . The mask did not impede the caster ' s vision nor could it be physically removed . Even if it were dispelled or the spell ended , it took several seconds or more to fade out of existence , giving the caster time to find another means of protecting his or her face from recognition . In addition to assisting in the hiding of one ' s identity , the mask also protected from various other spell effects that involved light or darkness . It also offered some protection from gaze attacks . The mask lasted at least a half hour , but could last much longer if cast by a more powerful spellcaster . Components . The spell required verbal and somatic component s and a mask of black cloth , which was consumed in the casting .
Book of Tarchamus The Book of Tarchamus was a sentient book that was actually the consciousness of the ancient Netherese arcanist Tarchamus the Unyielding . After Tarchamus built his library , he turned his physical form into a powerful mummy with the help of his apprentices . He placed most of his intelligence into a magical tome with the remainder staying with his physical body . The book could communicate telepathically and read minds . It was willing to share information with researchers in the library but often answered questions with half - truths or outright lies . In 1478 DR , it was removed from the library by the Harper Tam Zawad , who utilized its mind - scrying abilities to interrogate suspected Harper turncoats . Appearance . The book appeared as a large tome written in ancient Netherese . The words seemed shift when read and the volume seemed to remain unusually dusty . A page had been cut from the book at one time but was reunited with the book by a party of adventurers led by Tam .
Phanar Manthar Phanar Manthar was a devout priest of Oghma and the disowned son of a Waterdhavian noble house . Background . When Phanar ' s master , Loremaster Gustyl " the Curious " , died in 1371 DR , Phanar took on his responsibilities . Phanar introduced Raegar Stoneblade and Damlath to one another and insisted they work together . Together their surveillance and dispatching of Surkhas of Leilon was able to prevent the Arcane Brotherhood from claiming the High House of Thalivar and its secrets .
Tula Duadil Tula Duadil was an aquatic elf thief in Myth Nantar . History . Tula , a cousin of the ruler of Naramyr , went to the city in order to become a dukar but was rejected for her power - hungry attitude . Tula wanted revenge , so attempted to insinuate herself into the circles surrounding the Nantarn Council . Personality . Tula was a spoiled girl who ruthlessly searched for power .
Maridan Maridans , or sea gen , were gen native to the Elemental Plane of Water . Description . Sea gen resembled their element with greenish skin and blue hair and eyes . Seaweed and other flotsam was often tangled in their hair . Maridans enjoyed wearing decorations from the sea such as pearls or beautiful shells . Personality . Maridans were wild and playful creatures . A sha ' ir ran the risk of hurting their maridan ' s feelings if they did not play along with their pranks and playfulness .
Ront Ront was an orc who was trapped in the Underdark during the late 1480s DR . History . Ront was an orc warrior of Iceshield tribe in the Dessarin Valley . His war party was slaughtered by a group of dwarves . Only Ront survived by escaping into the Underdark . There he was captured by drow slavers of Velkynvelve during the Rage of Demons . Personality . Ront was a mean , stupid , and hateful individual . He had a great survival instinct , which permitted him to survive in very dangerous situations . However , Ront was ashamed of his cowardly act and believed that Gruumsh , the god of the orcs , was punishing him . Ront engaged in threatening behavior and bullying toward the others unless someone stood up to him .
Randal Sweetgrove Randal Sweetgrove was the leader of Amaunator ' s faith in Westgate during the Second Sundering . History . Randal led the temple to Amaunator in the city . In 1486 DR , he heard rumors about a young prophet of Lathander who had just arrived in the city . Randal instructed his men to bring the boy to him . However , when he met with Stedd Whitehorn , the young Chosen of Lathander , Randal did not believe the boy ' s claims that , since the world was in need of hope and new beginnings , Amaunator had changed his incarnation and had once again assumed the role of Lathander . He ordered that Stedd be imprisoned as a heretic . However , Stedd ' s companion , the reaver Anton Marivaldi , recruited Dalabrac and the Fire Knives to break into the temple of Amaunator to free Stedd . Lathander ' s prophet escaped and despite some deva s sent by Randal to pursue him , Stedd and his companions managed to escape the city .
Kara Hulmaster The ranger Kara Hulmaster is the cousin of Geran Hulmaster and was the current , as of 1480 DR , regent of Hulburg . In addition to her skills as an excellent warrior , Kara was a competent strategist and battle master . Appearance . Kara was touched by the Spellplague and carries a single spellscar . Her eyes burn with an azure fire and she has markings on her body .
Dormythyrr Dormythyrr was the acting - steward of the Duchy of Brandiar in Damara in 1359 DR . History . Dormythyrr was a simple farmer when the armies of Vaasa devastated his land , killing all the local nobles . In 1357 DR , Dormythyrr led his fellows to create an army in order to support Gareth Dragonsbane against the minions of Zhengyi . He gained the friendship of Gareth and the hearts of his people that day . In 1359 DR , Dormythyrr was the provisional ruler of the Duchy and all people believed he would become the next duke . Personality . Dormythyrr was a brave , handsome , and very wise individual . He always pondered his decisions , being guided by common sense . Dormythyrr truly cared for his land and the people that lived in it . For this he supported totally Gareth .
Scale armor Scale armor was a type of armor used on Toril . Description . Plate mail consisted of a leather coat , leggings and sometimes skirt which was covered in small plates of overlapping scales . The finished armor would often resemble the scales of a fish . Although steel was commonly used to make scale mail , actual animal scales ( like dragon scales ) could be used . Although heavy , the flexibility and adjust - ability of scale mail armor made it surprisingly easy to wear .
Carina Carina was a lieutenant of the Sisters of Synnoria , warriors of the Llewyrr . Description . Carina had a high , almost musical voice . Relationships . As part of the Sisters of Synnoria , she fought under Brigit ' s command and had Maura and Aileen as companions . History . Death . Carina died in the battle of the road of Corwell slain by Laric , captain of the Bloodriders .
Blue quartz Blue quartz was a transparent , pale blue crystal . Description . These large , single crystallized ornamental stones were the preferred ingredient to produce gems of seeing , especially in ancient versions of this magic item . A typical stone had a base value of 10 gp .
Delsephine Delsephine was a member of the Cult of the Dragon sometime after the War of the Silver Marches . History . In the late 1480s or early 1490s DR , the great red dragon Klauth had discovered that the ordning of the giant s was broken by Annam . Klauth was intrigued but also worried about human civilization of the North . So the dragon summoned a cultist group led by Delspehine and ordered them to build an airship to go to the Eye of the All - Father shrine to help an adventuring party he had detected there . Delsephine followed all Klauth ' s orders without questions .
Stamkk Stamkk was a male bugbear who ran the kitchen in the Coliseum of Maerimydra for Kurgoth Hellspawn . Description . A bugbear of some stature , Stamkk was armed with an array of cleavers and kitchen knives . Personality . Stamkk was an especially cowardly bugbear for his size , despite his outward appearance as a bully he was not above fleeing as soon as he felt threatened . Abilities . A passable chef , Stamkk could run a kitchen well enough to feed numerous fire giant s . Possessions . As the boss of a large kitchen , Stamkk had access to all manner of kitchen implements and utensils . Relationships . Stamkk was a brutal with the goblin s who helped him run his kitchen but conversely they would stick with the bugbear wherever he ran . History . In 1372 DR , the half - fiend fire giant Kurgoth Hellspawn invaded Maerimydra and made the Coliseum ( Maerimydra ) there his home . To feed his giant - sized appetite , Kurgoth conscripted Stamkk and a few goblin s to prepare meals for him .
Kumiss Kumiss was alcohol ic beverage made from soured or fermented horse milk . It could be stored in leather bags . Geography . It was drunk in Khazari and the Hordelands . The lama Koja said it warmed the blood and purged cooling humors . Uses . It could be used as a component in the Sunlight After Storm sutra .
Chaunticleer Brother Chaunticleer was a brother at the Edificant Library who sung the Canticle of Deneir at mid - day every day . During the Chaos Curse , he momentarily forgot the words while thinking of fishing , and that proved to Cadderly Bonaduce that something was terribly wrong with the library . When Cadderly finally returned to a doomed and desecrated library , he eventually found Chaunticleer in his room , which he had warded against vampire s so Kierkan Rufo and his zombie and vampire lackeys could not enter .
Thundrazi Thundrazi was a Red Wizard of Thay and a Harper spy in Mulmaster . Personality . Thundrazi usually spoke only in brief and curt sentences . She had a soft side for the young of all species . She tried to maintain her cover , but in case of danger to children , she did not care if she was exposed . Relationships . Thundrazi worked with the Hawks , the secret police of Mulmaster , and infiltrated the local embassy of Thay . History . In 1491 DR , she was at Astrid Saj ' s estate during an uprising by Elemental Evil cultists , so Mistress Saj provided her with an adventuring party as an escort to return to the embassy .
Qadib The Free City of Qadib , also known as the City of Wands , was located along the Al - Haul River . Qadib housed more magic users than any other place in northern Zakhara , topped only by Huzuz and Rog ' osto in all the Land of Fate . Trade . The city was also known for its universities , which earned it the second title " City of Sages " , and the fabrication of Uther , a yellow - orange dye .
Targaraene Targaraene is Scyllua Darkhope ' s nightmare , a fiendish servant that serves as her mount . Appearance . Targaraene looks like a large , powerful horse with a pale white coat . Flames wreathe its hooves and flare from its nostrils . Targaraene is stronger and heartier than an average Nightmare .
Jaddat Jamila Jaddat Jamila was the human ruler of Madinat al - Mumin in the Steaming Isles in 1367 DR . Appearance . Jaddat Jamila was an aged woman . She was very lean and had gray hair . Jaddat never wore jewelry of any kind , believing it to be a sign of vanity . Activities . She spent most of her time discussing town matters with citizens since Madinat al - Mumin did not have a formal court . Possessions . Jaddat owned a mahogany cane that she used as a walking aid . Relationships . Jaddat was a direct descendant of Jamila the Virtuous . She was married to Jadd Ala ' i .
Chromatic orb Chromatic orb was an evocation spell used by several sorcerer s and wizard s . When cast , " chromatic orb " shoot a dazzling , multicoloured globe towards a creature of the casters choice within fifty feet , which upon impact burst into a ray of whatever colour was currently dominant . Though this often resulted in debilitating effects , " chromatic orb " always dealt some degree of injury to its target , regardless of how well they defend themselves . " Chromatic orb " was after the Spellplague among the most complicated spells learned by young or inexperienced sorcerers and as such , can only be cast once per day . Similar , but not identical in effect , to the " prismatic ray " spell used by wizard s , the exact effect of " chromatic orb " depend upon the colour that resulted as dominant . Yellow light indicated a harsh and brilliant light that dazes the spell ' s victim . Red , as might be expected , signified fire and similarly green resulted in the poisoning of the target . Turquoise light sent an electrifying charge through the flesh of its victim , causing them to move a number of feet dependent upon the caster ' s dexterity . Lastly , blue indicates a cold blast that froze the target momentarily solid while violet indicated a psychic attack that rendered the target less able to defend themselves against future attacks . The post sundering version of this spell was simpler as the caster simply picked a type of damage from acid , cold , fire , lightning , poison or thunder . The chosen type of damage formed a 4 inch ball that assaulted the target causing the chosen damage , it could reach a target for up to 90 feet . And as the caster used a higher level for the spell it grew in strength . Components . Vocal and somatic and a diamond worth at least 50 gold pieces .