Emerald Void < onlyinclude > < / onlyinclude > Lore . The Emerald Void is the space in existence between both reality on Azeroth and the Emerald Dream . This is the space in which spirits can sometimes become trapped . Achievements . Emerald Void is also a Lich King heroic achievement needed for the Glory of the Hero achievement , rewarding the Reins of the Red Proto - Drake . Strategies . Three amber , 2 ruby . In order to get Emerald Void , you need three Amber Drakes and two Ruby Drakes . All the DPS takes an Amber Drake while the tank and healer take Ruby Drakes . The healer on the Ruby Drake begins the fight over one of the platforms . It is important to not pull Ley - Guardian Eregos off the healer . Once the Ruby Drake dies , the healer should land on a platform and start healing the Ruby Drake that is now tanking Eregos . The three Amber Drakes take turns Time - Stopping on his enrage . It is better to take a holy priest talent spec ' d into Spirit of Redemption or a Resto Shaman that has an Ankh available because Eregos will hit everyone with Arcane Barrage sometimes killing the healer . 5 Amber Drakes . This strategy requires perfect group coordination to pull off . One person is designated to start the pull . The other four activate their temporal rifts as Eregos flies past ( this will not engage him ) . The puller hits him twice to begin the encounter , then hits time stop and hits him one more time . At this point the other four drakes should have 8 - 10 charges on Eregos . Now the puller activates Temporal Rift , and the other four hit him with a single shock lance ( which should hit for well over 100k due to their charges ) . After casting their lance , they return to rifting . At this point the puller has 10 charges ( from the other drakes ' lances ) , and casts shock lance himself , which also hits for over 100k , and gives the other four drakes 10 charges . The other four then hit him as the puller rifts . Repeat this pattern until 60 % . After the arcane phase , select a new drake to be the " puller " , and start over again . Eregos dies really fast on this strategy , which is the key , because you have no healing , and no tank to evade attacks . - edit - You have to time your time - stops correctly or Eregos will summon whelps that can overwhelm the party . Also , returning to him after Astral shift and timing a time - stop is important or this will ruin coordination and he will summon whelps . Another 5 amber drake strategy . Emerald Void We spent a couple of hours , but when we went through the tactic one more time we all got it . Basically you use 5 Bronze Drakes . You ' ll make a spell rotation using Stop Time , Shock Lance and Temporal Rift . STEP 1 Once it reaches 10 stacks , the four players who previously used Shock Lance uses Temporal Rift . The Player 1 will then ( when there is 4 Temporal Rifts up ) release his Temporal Rift by using his Shock Lance ability . This will do a lot of damage to the boss , and remember - don ' t release the Temporal Rift before there is 4 Temporal Rifts up , important ! STEP 2 Now keep in mind that you also need a Time Stop rotation . When Player 1 channels Temporal Rift , he should also use his Time Stop ability after the boss has attacked him once . When STEP 1 is done , you ' ll change positions . This means ; During or after STEP 2 he ' ll go into the Void Phase , making him immune to attacks . You are now to fly in a circle to the left around the boss , or away from the boss . It does not matter which way you chose to do it , the only thing that matter is keeping the group stacked and avoiding the Planar Anomalies balls . When he returns to normal ; STEP 3 STEP 4 Now start from the beginning again - Player 1 Time Stop etc . Now you got the rotation , simply rinse and repeat . If you do this right you will have zero Whelping adds spawning , which makes this very doable . You might need some tries , but it ' s worth it .