naist-nlp/zeshel huggingface dataset:
Ambuchar ' s Amulet Ambuchar ' s Amulet was a unique magic item that could be found within the Hordelands . History . It was assumed that this item was made by Ambuchar Devayam and spoke on his behalf . Description . This large amulet was shaped like a golden skull with a pair of diamond s for eyes . Powers . " Ambuchar ' s Amulet " could speak like a sentient creature . Anyone holding the amulet was magically compelled to place it around their neck . Once placed , the amulet could only be removed by a " remove curse " spell or a " wish " . When worn , the amulet would make sarcastic comments at the wearer ' s expense .
Feast of the Moon ( module ) It is the Feast of the Moon and Waterdeep is full of happy revelers . In a house at the end of Dretch Lane , the partygoers find themselves being killed off , but the deaths appear to be due to drowning .
Samuel Samuel was a former member of the Flaming Fist in the Gibberling Mountains . History . Samuel was a member of the Flaming Fist but he was convinced to desert by his friend Lena ; however , he was injured in the escape . Eventually , Samuel met Gorion ' s Ward . Gameplay . Gorion ' s Ward could meet Samuel in two conflicting quests : in one , the Ward was recruited by the Flaming Fist to arrest him , and in the other , his friend Lena recruited the Ward to take him to the Temple of Wisdom to be healed .
Neerg Neerg was a wizard and a member of the Shadow Thieves in Esmeltaran around 1370 DR . Personality . Neerg was easily frustrated by people who could not understood his instructions or who were condescending to him . Abilities . Neerg specialized in divination and counterspell magic . He was famous among the Shadow Thieves for his creation of a long - lasting variant of the " knock " spell . Activities . Neerg worked as a support for burglars and assassins in his city .
Zaluski Zaluski was a fishmonger in Daggerford around 1370 DR . History . Zaluski was a fishmonger west of Mirabar but was forced to abandon the area because of the growing pressure from Luskan . She resettled in Daggerford where she married and later gave birth to three children .
Coyo Coyo was a Nexal an general of history . History . Under the rule of Zomoc , Coyo was the chief general of the Revered Councilor . He was tasked with the mission of subjugating the fierce Kolan tribes . Coyo accomplished the task but Zomoc grew jealous and so plotted against him with the patriarch of Zaltec . At the peak of the celebration , the patriarch announced a very special honor for Coyo : he would offer his heart to the god . Meanwhile , the patriarch cast a spell to confuse Coyo ' s mind so the great general went voluntarily to the altar , where he was sacrificed . Zomoc was pleased , despite the fact Coyo had always been loyal to him . However , in time , Zomoc descended into paranoia , always suspecting someone of plotting against him . After five years , Zomoc died in his sleep with his face distorted by horror . His successor was Itzo , the nephew of Coyo .
Heltharn Dynasty The Heltharn Dynasty was the fourth of the ruling dynasties of Impiltur . Overview . House Heltharn was the family of paladin war - captain Imphras Heltharn the Great , who united what were four independent cities against a hobgoblin horde in 1095 DR . After his victory the second realm of Impiltur was formed . The dynasty included many paladins as kings and its queens were sorceresses or wizard esses . It included six kings , one queen , two regents , and five others who never ruled but were marked for succession . Its last king was Imbrar II , who died without an heir in the Year of Blue Fire , 1385 DR .
Vandathra Paleme Vandathra Paleme was a cleric from Neverwinter . History . Vandathra originated from a Neverwintan family with elven blood . Always a chaotic individual , from a very early age she started wandering Faerûn and even the planes with few companions . The last time Vandathra was seen was in Aglarond , saying she was planning to go to Rashemen and Thay in hopes of finding magic that would allow her to travel closer to the plane where the goddess Tymora resided . Her luck was always good , so she probably succeeded .
Pol Pol , or Brother Pol , was a knight , wizard , and cleric of Helm at Watcher ' s Keep in Amn . The god Helm gave Pol and his fellow knights the task of sealing Demogorgon inside the keep . Knowing it was a difficult mission , his leader , Odren , recruited Gorion ' s Ward to work for him . Pol gave Gorion ' s Ward the Vigil Stone , which he needed to enter the keep .
Striking wave Striking wave was a divine magic spell available to priests of Umberlee , the Bitch Queen . It created a large wave in a body of water that could be directed by the caster and heavily damage or destroy creatures , objects , vessels , and structures . Effects . Some part of the caster ' s body had to be in contact with a sufficiently large body of water for this spell to be effective . When cast , " striking wave " formed a large swell of water 10 to 100 ft ( 3 to 30 m ) wide as chosen by the caster . The wave traveled in a direction indicated by the caster and the course could be changed but required the caster to concentrate at the expense of doing anything else . The point of origin of the wave had to be within 105 ft ( 32 m ) of the caster ( more experienced casters could extend this range ) but the wave could travel for several miles ( kilometers ) before subsiding harmlessly . In order for " striking wave " to do damage , the last 60 ft ( 18 m ) of its journey had to be in a straight line for it to build up momentum or else objects in its path merely rode the swell of the wave or the impact was nothing extraordinary . However , when a fully formed " striking wave " encountered objects , creatures , or obstacles , it had the potential to do a massive amount of damage . Free floating objects and creatures got one chance to resist this spell which , if successful , reduced the potential damage . Creatures that could swim and had freedom of movement in the water got a second chance to resist , which further reduced the potential harm . Ships at anchor or moored at a dock suffered some structural damage that made them less seaworthy . Ships at sea took only half this damage . Smaller boats took twice as much damage as larger ones in all circumstances . Open vessels and barges were subject to possible capsizing . If the " striking wave " was cast into a confined body of water with a natural or constructed sea wall , like a harbor , and it struck this solid , immobile barrier within 100 ft ( 30 m ) of its origin point , then the " striking wave " reflected off this obstacle and continued in a new direction with full force . Vessels , creatures , and objects in the path of this reflected wave had to attempt to resist the spell as described above , even if they already managed to resist some of the devastation from the original " wave " . If the " striking wave " hit a shoreline , then objects , structures , and creatures at the shoreline were subject to the full power of this spell , but for every 10 ft ( 3 m ) the wave traveled inland , the maximum potential damage was reduced , until it was finally reduced to zero at 100 ft ( 30 m ) inland . Structures built to withstand storms and storm surge obviously fared better than those that were not . Components . In addition to verbal and somatic components , this spell required a drop of water blessed by Umberlee herself , or one of her senior priests in her name .
Yestabrod Yestabrod was an aberrant myconid leader of a Circle in Neverlight Grove during the Rage of Demons . History . In Neverlight Grove , Yestabrod was created as the leader of the new Circle of Masters , formed by Phylo only from myconids corrupted by Zuggtmoy . It was so corrupted by the demon lord that it looked more like an aberration than a myconid . It acted as a priest of Zuggtmoy in the wedding preparation ceremony between the demon lord and Araumycos , but was defeated before the ritual was completed by an adventuring party that had escaped the drow of Velkynvelve .
Palace of the Simbul The Palace of the Simbul ( or Simbul ' s Palace ) was a palace in Velprintalar ( now called Old Velprintalar ) and the home of the Simbul , queen of Aglarond from 1320 DR to 1425 DR . The palace is constructed from green stone from Mulhorand and is situated on a hill that overlooked Velprintalar . It was protected by a host of magical maeasures . By 1479 DR , the palace was being used by the Simbarch Council . During the Simbul ' s reign , she was not present at the palace very often , but it was occupied by her servants , as well as the Foresters , coucillors and Yuir elves .
Fanedown Fanedown was one of the river ports along the coast of the Sword River in the Sword Lands , Returned Abeir . Background . Fanedown was known for its many minstrels , jesters , and because , as of 1479 DR , was one of the few places in Returned Abeir where books were published .
Malaugrym Malaugryms , also known as Shadowmasters , were evil shapeshifter s . Combat . These shapeshifters were , both physically and mentally , superior to many , if not most other races . They possessed an uncanny , malicious intelligence and a remarkable charismatic presence , despite the abhorrent appearance of their natural form . They were also astoundingly agile , far beyond the ken of the regular human , as well as , to a lesser extent , being stronger and more hardy than one . Fast Healing . Malaugrym were notoriously quick to recover from wounds , which , with time , seal up on their own . Damage Reduction . Malaugrym were immune to all weapons , save for those that were magical or made from silver . Magic weapons behaved as regular ones would , harming them , and ones of silver were particularly devastating , and left wounds the malaugrym could not heal naturally , but required magical attention . Poison Immunity . These creatures were immune to all poisons . Spell Resistance . A malaugrym had the ability to resist magical attack , particularly from less experienced casters .
Tun Marshes The Tun Marshes , also called the Marsh of Tun , was a swamp lying in the Tunlands between the Sunset Mountains and the Stormhorns east of Cormyr in interior Faerûn . Geography . Originating in the Farsea Marshes , the Tun River flowed south with few bends . The middle portion of the Tun River bogged down into the low and densely vegetated Tun Marshes . Inhabitants . The region was home to many creatures both magical and mundane . But unlike the northern Farsea Marshes , the Tun Marshes were not populated by the same races of sentient beings . Instead , it was home to the black dragon s who laired there and the various lizardfolk tribes . Few reputable humans called it home . Those who did were the Tun Bandits . The Tun Marshes held a substantial bandit population in the mid – 14th century DR , last recorded at or around 1000 bandits . The bandits , mostly human in racial identity , were outlawed refugees fleeing the justice of Cormyr .
Vine Vale The Vine Vale is an area surrounding Evereska dedicated to agriculture for orchards and vineyards . It is a vast staircase of lush vineyards and black soiled winter fields , descending toward Evereska ' s walls in a series of smokethorn tree and spiny soapleaf covered terraces .
Jabbrawuk A jabbrawuk was a type of dragon of fantastical appearance and a long neck . The name " jabbrawuk " was used by some sage s . Statues of jabbrawuks were among the statues of gargoyle s , gremlin s , satyr s , and wyvern s that adorned Oldstone Hall and its walls , in Wheloon in Cormyr .
Kadorr Kadorr was a Zhentarim wizard apprentice of Ashemmi in the Year of the Tankard , 1370 DR . Personality . Kadorr was a devious individual with great ambition . He hated people who did not give him the correct respect and wanted revenge for also the minor slights . Also , Kadorr became infatuated by Ashemmi and was insanely jealous of both Sememmon and Dag Zoreth . History . Kadorr was the star pupil of Ashemmi for his magic ability and his ruthlessness . Many at Darkhold ignored him , thinking he was a teacher ' s pet but Kadorr took names of all of those people for future revenge .
Arabellan Cheddar Arabellan Cheddar was a cheese crafted in Arabel . It was also sold through Aurora ' s Whole Realms Catalogue . Description . This sturdy orange cheese was the most popular cheese around the Sea of Fallen Stars . It traveled well , making it the cheese of choice for adventurer s . Prices . Arabellan Cheddar could be purchased in the following sizes :
Quivering palm The Quivering Palm is a spell or incantation used by Kane for dominating enemies . The spell is enhanced by a magical item , such as a ring , and activated through meditative incantation . A spectral hand will appear next to the subject , lightly brushing him or her . Though the subject doesn ' t feel different , the monk can now control the subject ' s body and emit pain and paralysis at will . Its effect are not permanent and wear away after a certain amount of time but the spells effects can be released on will by the enacting monk as well .
Opara Rendril Opara Rendril was a human woman of the city of Procampur in the Vast . History . Around 1358 DR , Rendril was a well - known Procampan master metal - smith who crafted high - quality longsword s and helms , while her bracelets and belt - dagger s were famous around the Inner Sea . By 1368 DR , Rendril was the owner of Rendril ' s Forge , and also an active Harper agent , though she remained based in Procampur .
Lymmura Auldarhk Lymmura Auldarhk was a priestess of Sune in Red Larch during the Elemental Evil crisis . Personality . Lymmura was a sympathetic ear and guide to all the citizens . She was widely loved and trusted in the village . Activities . Lymmura Auldarhk , along with Imdarr Relvaunder , took care of the Allfaiths Shrine . She usually celebrated the marriages in the village .
Quarters of the Unclean The Quarters of the Unclean was the name of the poor sector of the city of Dhaztanar in Semphar . Description . This quarter lay outside of the protective walls of the city . It was crowded with small hovels that leaned against each other for support . Tiny walkways were present but were easily congested . Thieves could easily disappear within the cramped confines of the Quarters of the Unclean .
The Net of Pearls The Net of Pearls was a curios store in Marsember , Cormyr . Atmosphere . It was owned and operated by Tannuth Ormbyr . It sold all kinds of antiques and bric - a - brac , such as statues , glassware , Purple Dragon arms and armor , Chessenta n items and all the materials necessary for fishing .
Chwidencha Chwidencha , also known as spider leg horrors by surface dwellers , were horrific spider - like creatures created by Lolth from drow that failed her tests , or otherwise displeased the Spider Queen . Description . A chwidencha seemingly consisted of nothing but a writhing mass of long , hairy , flexible spider legs . Each leg ended in a barbed spike and had one side covered in thorn - like hairs that allowed the limb to easily tear through the flesh and bone of any unfortunate victim . The creature did have a central body hidden under the dozens of legs that radiated from it , but this was normally only seen after the chwidencha ' s demise . A chwidencha was able to understand Undercommon , but did not speak it . Abilities . Chwidenchas were able to climb up walls as well as any spider , but were also proficient burrowers that were able to move as quickly under the ground as they could on its surface . A common tactic for chwidenchas was to hide beneath a layer of earth while using its tremorsense to notify it of any approaching prey . Upon detecting a suitable target , the chwidencha would burrow under or behind their prey , then suddenly emerge to strangle , constrict , or impale with its dozens of spiked legs . Chwidenchas were also known to simply charge at their prey in a flurry of legs and claws in an attempt to crush them with their many limbs . After killing its prey , the chwidencha would usually drag the body off to somewhere it could safely devour its victim , as it took it several hours to do so . Encountering a chwidencha could be terrifying indeed owing to their fearful presence and their ability to regenerate lost legs within a day , which could be lopped off with no damage done to the beast itself . However , they were very sensitive to sound , which left them particularly vulnerable to sonic attacks ; loud , high - pitched noises would cause a chwidencha to attempt to flee . They were also vulnerable to thunder damage . Ecology . After its transformation , the once - drow became a nearly mindless beast that moved about in a skittering undulation and existed only to hunt down any living creature that strayed into the dark caverns deep beneath the earth that chwidencha lurk within . Much like drider s , drow society cast out these creatures that had failed their goddess ' s tests , leading chwidencha to harbor a particular hatred for their former brethren . However , they were sometimes kept by drow , or other evil races , in deep , metal - lined pits , where they were used to dispose of waste , carcasses , prisoners , and criminals .
Hellwasp devil Hellwasp devils are members of a huge colony that makes its home in the Garden of Delight s in Malbolge . Ruthless and logical , with an alien intelligence and the unquestioning instincts of a colony insect , these devil s live to serve the whims of their queen . Hellwasp devils were once demons akin to mezzodemon s . While in the Abyss , Glasya defeated their master and took them back to the Nine Hells . There , she transformed them into devils , making them shock troops and bodyguards . Lore . Hellwasp devils were once demons in service to a wasplike demon lord . During the Blood War , Glasya defeated the demon lord , and its curious spawn flocked to her as their new queen . Now , the hellwasp devil colony is an unwavering implement of Glasya ' s will . Unlike many of her other minions , hellwasps do not need to be seduced or manipulated . They see service to Glasya as an honor and a reward . When encountered outside Malbolge , hell wasp devils are either on a mission for their queen or on loan to one of Glasya ' s allies . Encounters . Since they unquestioningly follow the orders of Glasya , hellwasp devils can be found with any creature that serves the daughter of Asmodeus . On rare occasions , Glasya loans out groups of hellwasp devils to her allies .
Tanalasta Obarskyr Tanalasta Obarskyr ( known informally as Tanny or Tana ) was the eldest daughter of King Azoun IV and Filfaeril Obarskyr . She was the heir of the throne of Cormyr until her death in 1371 . It was rumored that she was having a secret romance with Aunadar Bleth . She had conflicts with her parents about her belief in Chauntea . She mothered Azoun V . Appearance . Tanalasta had long dark brown hair and blue eyes . Possessions . Tanalasta has a hollow metal sphere that , upon spoken command , could transform into a key to unlock a secret vault in the depths of the royal palace . It is one of only five , the others possessed by the king , queen , Vangerdahast , and Tanalasta ' s sister , Alusair .
Seven Wanderers The Seven Wanderers were a special type of undead that roamed the High Desert of Zakhara . Created from hideous water deprivation experiments by the House of Dhi ' b , the wanderers were terrible abominations . Description . The Wanderers looked like human corpses that had crimson eyes and tough leathery gray skin . They wore shredded " aba s " and carried weathered scimitar s . They would also mutter incomprehensible phrases as they walked . Behavior . The Seven Wanderers constantly roamed the High Desert in search of water , which they could sense from a mile away . Wanderers usually traveled at night . A wanderer would instantly travel toward the water once it was detected , attacking anything in its path . Once near the source of water , the wanderer would raise its arms high above its head and the water would instantly vanish .
Dwarnid Inkpeddler Dwarnid Inkpeddler was a dwarf tattooer in Skullport . History . In his youth , Dwarnid was the personal slave of Zulkir Druxus Rhym . Noticing his latent talent in painting , Druxus encouraged the young dwarf and soon Dwarnid flourished . At this point , Druxus taught him the arts of the tattoo . Dwarnid in time became the most talented tattooer in Thay , creating wonderful artworks . Finally , he decided to escape and go to Skullport , which Dwarnid knew was too far for Druxus ' s agents . Here , he opened a tattoo shop and became famous in the city .
Meleghost Starseer Meleghost Starseer was the high priest of the House of Wonder , the temple to Mystra in Waterdeep , in 1372 DR . Personality . Meleghost was a cruel but polite individual . He was fiercely devoted to Mystra . Meleghost professed that he respected all faithful but his dealings with the Red Magic Enclave alienated many worshipers . Relationship . Meleghost had a good relationship with Maaril and the leaders of Eltorchul family , and troubled relations with Khelben Arunsun and the members of the Wands clan . He maintained a cold but polite relationship with Naneetha Suaril but was nearly hostile to Xale of the Starry Glen of the Order of the Blue Moon . Despite the advice of his allies in the Watchful Order of Magists and Protectors , he started dealings with members of the Red Magic Enclave .
Dagger Hills The Dagger Hills were located south - east of Daggerdale . Description . In the mid – 14th century DR , the sparse human settlements , mostly small farms , dwindled during the Zhent occupation of Daggerdale and the hills became covered with dense thickets and thorn fields , resistant to fire and human intrusion . Many monsters hunted in these hills : wolves , leucrotta s , owlbear s , lycanthrope s , and even beholder s . After the Spellplague , the lycanthrope presence became prominent and by 1479 DR these hills were infested mainly by murderous lycanthropes and their thralls . Despite the threat of the lycanthropes , small villages , protected by stockades , and farms still existed in the Dagger Hills . Locations . In the south - western part of the Dagger Hills , not far from the River Ashaba , lay the ruins of Castle Daggerdale , the seat of the ruling family of Daggerdale , the Morn s . During his heroic resistance against the Zhent occupation , Randal Morn often made camp here with his men . Rumors about the hidden treasure of the Morn family , hidden in a bricked tunnel in the cellar of Castle Daggerdale , abounded in Daggerdale . In the middle of the Dagger Hills , about fifteen miles northeast of Castle Daggerdale , lay the ruined tower of White Crag , so ancient it was said to predate even elven presence in the area . It was rumored that under the tower , vast passages led to the Underdark .