Yes Man Yes Man is an AI program that serves as Benny ' s assistant and right - hand man in 2281 , and is an integral part of Benny ' s scheme to take control of New Vegas . Yes Man appears to be a modified securitron . More specifically , his personality program has been put into a PDQ - 88b securitron ; although he may later assist the Courier in one the " independent " New Vegas endings as the Lucky 38 ' s mainframe . Background . Yes Man was originally a generic securitron robot programmed to work for Mr . House like all the other securitrons found on the Strip . He was recovered by Benny and several of the Chairmen after being damaged by a . Following this incident , Followers of the Apocalypse member Emily Ortal examined the securitron in order to learn Mr . House ' s secrets in exchange for reprogramming him for Benny ' s personal use . The reprogramming was extensive , and resulted in Yes Man being designed to do " exactly " as he is told ; thus , Yes Man is not just the program ' s name , it ' s also its job description . Yes Man is completely incapable of declining any order or withholding any information he is asked for , no matter who he is interacting with . Benny ' s plan was to dispose of Mr . House and install Yes Man ' s A . I . onto the Lucky 38 mainframe , putting Yes Man ( and by extension , Benny ) in control of all the securitrons on the Strip . The next step was to take the platinum chip to the Fort , take control of the great weapon he suspected Mr . House of having hidden away ( as he did not know exactly what was stored there ) , and use this " weapon " to assume control of New Vegas and Hoover Dam . Location . Yes Man is initially located in Benny ' s suite in The Tops casino . To gain access to Yes Man , the Courier must either kill Benny in the casino , sleep with him ( requires the Black Widow perk ) , present Swank with evidence of Benny ' s treachery , or confront him and force him to flee to the Fort . To find Yes Man , enter The Tops casino and proceed straight ahead past the casino floor to the elevator bank ( near the sign that says " Elevators out of Order " ) . Take the second elevator on the right to the 13th floor . Exit the elevator , turn right , and enter the third set of doors on the left side of the corridor ( double doors with potted trees flanking them ) . Go into the room and through the hole in the wall in the back of the room . After the player finishes Ring - a - Ding - Ding ! , Yes Man will have moved to the front of The Tops casino in order to begin communication and further mission progress with the Courier . Interactions with the player character . Effects of the player ' s actions . After the assault on Hoover Dam , Yes Man informs you that he has found pieces of code within Mr . House ' s mainframe that will " change his personality , " and that he will seem to be offline for a little while until his personality change is complete . This personality change makes him more assertive , meaning that he will take orders only from the Courier in the future . Appearances . Yes Man appears only in " " . Behind the scenes . A " yes man " is someone who agrees to everything suggested by their superior , no matter what the task .