naist-nlp/zeshel huggingface dataset:
List of Final Fantasy Type - 0 weapons The following is a list of weapons available in " Final Fantasy Type - 0 " . Weapons primarily increase a character ' s Attack , although a few select weapons will increase other stats or add status effects to a character ' s regular attack . Characters must have a weapon equipped at all times ; if there are no other weapons in the inventory , then the current weapon cannot be removed . Each character has weapons that can be obtained through one of the following ways : Cards . Cards are equipped by Ace . Flutes . Flutes are equipped by Deuce . Bows . Bows are equipped by Trey . Magicite Pistols . Magicite Pistols are equipped by Cater . Maces . Maces are equipped by Cinque . Scythes . Scythes are equipped by Sice . Whipblades . Whipblades are equipped by Seven . Knuckles . Knuckles are equipped by Eight . Unlike the rest of the weapons in the game , knuckles do not have a weapon model because Eight ' s knuckles are nothing more than a gameplay element . He fights barehanded . Spears . Spears are equipped by Nine . Katana . Katana are equipped by Jack . Longswords . Longswords are equipped by Queen . Dual Handguns . Dual Handguns are equipped by King . Twin Rapiers . Twin Rapiers are equipped by Machina . Twin Daggers . Twin Daggers are equipped by Rem .
Balamb Balamb is a country in " Final Fantasy VIII " . According to the " Final Fantasy VIII Ultimania " , Balamb used to be part of the Holy Dollet Empire , but since becoming autonomous , it has remained calm and peaceful . Balamb is mainly accessed by boats , although it is also connected to the Galbadian continent by underwater train , which offers a service from the town to Timber . The island ' s sole town , Balamb Town , itself is surrounded by Balamb Island ' s varied landscapes , including sandy beaches , thick forests , and mountainous regions . It is also the hometown of Zell Dincht . Although shown as a peaceful area , it is captured by Galbadia n troops under the control of Seifer . It is quickly liberated by SeeD . Locations . Some of the locations found in Balamb include : Other appearances . " Dissidia 012 Final Fantasy " . Balamb is present as a room for preset characters of the game ' s Multiplayer Mode Online Lobby . " Theatrhythm Final Fantasy Curtain Call " . Balamb appears as a background in " Theatrhythm Final Fantasy Curtain Call " .
Freelancer ( Final Fantasy V ) The Freelancer , also known as Bare in the " Anthology " release , and Normal in the RPGe SNES translation , is the default job from " Final Fantasy V " that has no defining characteristics . It is the default class the party starts with . Appearance . The Freelancer job is the characters in their regular clothing . Bartz wears a blue tunic with white sleeves and leggings and a pair of boots . Lenna wears an orange dress . Faris wears a blue tunic with a green mantle . Galuf wears a long green coat and tan pants . Krile wears a blue dress . Abilities . What makes the Freelancer class special is that it has nearly every innate ability from every job the character has mastered , as well as the stat bonuses , but not the penalties ( such as the boosted Magic of a mage with none of the reduced Strength ) . So while it starts off weak , by endgame Freelancer becomes the strongest job . When a character has mastered every job the three " mastered " stars appear above the Freelancer on the Job Selection screen . The Freelancer can equip everything without needing the " Equip X " abilities . Finally , the Freelancer class has two ability slots instead of one . The base stats for Freelancers are : The following table shows all the innate , equip and passive abilities of the twenty - six classes in " Final Fantasy V " : Other appearances . " Dissidia 012 Final Fantasy " . Bartz ' s second alternate costume , called the " Freelancer " , is based upon his Freelancer appearance in " Final Fantasy V " . The player unlocks this costume in the PP Catalog . " Final Fantasy Record Keeper " . Bartz , Faris , and Krile wear Freelancer attire by default . In the Japanese release , Lenna and Galuf can change their appearance to Freelancer costumes through the Wardrobe Record system . " Triple Triad " . Freelancers appear on Triple Triad cards in the version available via " Final Fantasy Portal App " .
Phanquid Phanquid is an enemy type from " Final Fantasy Mystic Quest " . It can be killed easily with the Fire spell . Etymology . In the Japanese release , the enemy is referred to as " Pterygotus . " Unlike the one found in - game , Pterygotus is an extinct marine arthropod often called the " Sea Scorpion " .
Different Beat Different Beat is a recurring Limit Break associated with Zell Dincht . Originally seen in " Final Fantasy VIII " , Different Beat deals heavy single - target damage to a single opponent . Appearances . " Final Fantasy VIII " . Different Beat is one of Zell ' s possible Duel abilities , his Limit Break . When appearing as an option , is input using , and involves a series of flipkicks into the sky followed by a crushing flying energy kick , ultimately dealing more damage than Meteor Barret . It can be unlocked by reading Combat King 004 . " Final Fantasy Airborne Brigade " . Different Beat appears as two abilities for Zell , one of SSR rarity and one of SSR + rarity . " Final Fantasy Record Keeper " . Different Beat is a Soul Break available for Zell . It is usable when Ehrgeiz is equipped .
Undersea Volcano ( Legend II ) Undersea Volcano is a location in " Final Fantasy Legend II " . The area around the Undersea Volcano is covered with lava that serves as damaging floors , and inside the volcano is filled with lava with some patches of safe ground . For every step the player takes in the lava , they will take 1 point of damage . A healing spring can be found midway inside the volcano , which will heal 100 HP to all party members each time they ' re used . Story . Upon arriving to the top of the volcano , the party find three treasure chest each containing one MAGI . The TrueEye is the key to the Cave of Light .
Captain ( Final Fantasy VI ) The Captain , also known as Leader , is an enemy in Final Fantasy VI . Cyan faces him at Doma Castle to repel the Imperial siege . Battle . The simplest way to defeat the Captain is to have Cyan use his Level Two Bushido , Sky , and wait . The Captain ' s only attacks are physical , so once Sky is used Cyan will counter the Captain ' s next attack with an attack of his own that will defeat the Captain in one blow . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Axe ( 33 % ) If attacked by anything : Axe ( 33 % )
List of Final Fantasy IX armor This is a list of armor in " Final Fantasy IX " . There are three types of armor : headgear , arm protection and body protection with various sub - types within each . The armor pieces in the tables below are listed in order of strength . Headgear . Headgear is predominantly used to increase magic defense . There are two types of headgear : hats and helmets . Arm protection . Arm protection is predominantly used to increase evasion and / or magic evasion . There are two types : armlets and gauntlets . Body protection . Body protection is predominantly used to increase defense . There are three types : light armor , heavy armor , and robes . Robes . Every robe ( save for the Robe of Lords ) gives the user a hidden weakness to Fire . Other appearances . " Pictlogica Final Fantasy " . The Ritual Hat , Mage ' s Hat , Feather Hat , and Cross Helm appears as accessories .
Garm ( Final Fantasy III ) The Garm is an enemy in " Final Fantasy III " . It can be found in the World of Darkness . It is not a particularly difficult enemy to defeat , but can be a nuisance with its Drain spell . Physical attacks are more than enough to defeat it . In the DS version , however , it can attack three times per turn . The player should not worry about it too much as it is not as powerful as Cerberus . It is common in the center area .
Triumphant Grasp Triumphant Grasp is a recurring ability in the series , and is a trademark ability of Jecht . It is generally a strong physical attack . Appearances . " Final Fantasy X " . Triumphant Grasp is an enemy ability used by Braska ' s Final Aeon . It inflicts moderate non - elemental damage and Zombie to one target . " Dissidia Final Fantasy " . Triumphant Grasp is an aerial physical HP Attack for Jecht initially learned . It is learned for 180 AP and requires 40 CP to equip ( 20 when mastered ) , has melee high priority , and can induce Wall Rush . Holding the = button increases the range , power , and tracking of the move . " Dissidia 012 Final Fantasy " . Triumphant Grasp returns as a HP Attack for Jecht , retaining the same properties . It now requires 130 AP to learn and 30 CP to equip ( 15 when mastered ) .
Imp ( Final Fantasy XI ) Imps are a diminutive species of demon , frequently sighted in the Near East in recent times . Though skilled in the use of elemental and dark magic , these natural - born cowards are not considered a threat when encountered alone . Imps carry a horn from which they produce a deafening noise , warning their allies and startling enemy forces . In the time of the Great War , Imps were given the roles of scouts and messengers in the Shadow Lord ' s armies , and are thus well known to veteran soldiers even on the continent of Quon . Critical hits or weapon skills from behind may break an Imp ' s horn , although they are able to utilize another one after the first one is broken .
Pyramid ( Final Fantasy VII ) Pyramid is an enemy from " Final Fantasy VII " . It appears when uses the attack Pyramid . The character that the Pyramid appears over becomes imprisoned , making them incapable of acting . The Pyramid itself cannot do anything . A single attack , either physical or magical , will destroy it . A Pyramid is much like a KO or Petrify ; if a character is in a Pyramid when the others are knocked out , the player will receive a game over .
Gavel Worm The Gavel Worm is a monster from " " . The Gavel Worm is a rare encounter on the Red Moon during the Lunarian ' s Tale . It knows strong attacks for a regular enemy , including Maelstrom . It otherwise is not difficult to beat if magic like Flare is used .
Absorb - TP Absorb - TP is a Black Magic spell in " Final Fantasy XI " . It may be learned by Dark Knights upon reaching level 45 . When cast , the spell will allow the player to lower an enemy ' s Tactical Points and add the difference to their own . Both effects decrease over a gradual period of time .
Queen Karnak Queen Karnak is the monarch ruling over the city of Karnak in " Final Fantasy V " . Profile . Appearance . The SNES , PS1 , and GBA versions of the game portray the Queen as a woman wearing pink dress with purple straps , pink earrings , green hair , and gold crown . In the iOS version of the game , Queen Karnak ' s appearance is slightly different as she now sports light brown hair and a blue jewel connecting her straps . She also has blue eyes , a feature that is not seen in the pre - iOS versions of the game due to general sprite appearance in " Final Fantasy V " which lacked colored eyes . Story . Karnak is an industrial kingdom that had obtained its power through the use of Cid ' s inventions . Queen Karnak became angry at the engineer for trying to turn off the machine that was being powered by the Fire Crystal , the source of power of the Fire - Powered Ship and the catalyst for the city ' s industrial nature , after he realized the implications of having the Crystal run on the machine . As a result , the Queen threw Cid into the Karnak Dungeons . When the player reaches Karnak , they discover that the Queen has been missing for some time . It later is discovered she has been possessed by Exdeath . In order to try and save the Crystal , the party must first infiltrate the fire ship and defeat the Queen , now in the form of Liquid Flame . They succeed , but the Crystal is destroyed . The Queen , however , enters a delirious state and remains so for the remainder of the game , resting in a bed in the second floor of the inn in Karnak .
Final Fantasy Crystal Chronicles : Ring of Fates Original Soundtrack Final Fantasy Crystal Chronicles : Ring of Fates Original Soundtrack is the complete soundtrack for " " . The soundtrack is mainly composed by Kumi Tanioka , who also plays the piano tracks on the soundtrack herself . Development . " Final Fantasy Crystal Chronicles : Ring of Fates " incorporates the distinct style Tanioka developed for the original " Final Fantasy Crystal Chronicles " for the GameCube . When Tanioka was involved in the original " Crystal Chronicles " she was looking at the illustrations of the game world when planning for the world ' s music , not limited to a single country or culture , but something about the world as a whole . For " Final Fantasy Crystal Chronicles : Ring of Fates " Tanioka did not compose with world music in mind ; although being the same " Final Fantasy Crystal Chronicles " setting , " Ring of Fates " is based on the concept of creating a new landscape with the same atmosphere . Tanioka composed the music purposefully without having the notion of world music in mind . Instead , she was more emotionally involved in the characters , and created the music through trial and error . Sheet music . Published by DOREMI Music Publishing , the " Final Fantasy Crystal Chronicles Ring of Fates Piano Sheet Music Collection " contains piano arrangements for the music on the " Final Fantasy Crystal Chronicles : Ring of Fates Original Soundtrack " .
Cloudwraith The Cloudwraith is an enemy in " Final Fantasy VI " . Battle . It uses Soul Extraction to turn characters into Zombies , and Mysterious Dance to drain HP from the target and heal itself . Unless accompanied by the much more dangerous Borghese , they should be killed first . Locke can steal Diamond Vests from them , though by the time the player recruits Locke the Diamond Vests will be obsolete . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Mysterious Dance ( 33 % ) 2nd Turn : Attack ( 66 % ) or Soul Extraction ( 33 % )
Cocytus ( Final Fantasy XIII - 2 ) The Cocytus is an enemy in " Final Fantasy XIII - 2 " . It is only encountered in the late parts of Academia - 400 AF - and in order to see them again , the gate must be closed . They are flying Cie ' th , meaning they have high levels of agility . They are usually encountered with a group of other , low - ranking winged Cie ' th and so should be prioritized . Their powerful Lightning - based spell Levinbolt also deals heavy damage , and they are able to inflict Imperil to amplify the damage output . Etymology . There are several other new Cie ' th in " Final Fantasy XIII - 2 " named after elements from " Inferno " , which lends weight to it being the intended reference .
Trap Room Trap Rooms are parts of dungeons in " Final Fantasy II " . Typically , there will be multiple doors in a given area , one leading forwards through the dungeon and the others leading to Trap Rooms . Upon entering a Trap Room , the party will find itself in the center of the room , and upon taking a single step , a scripted battle ensues . Therefore , the party has to go through at least two battles to leave the Trap Room , more if they decide to explore ( and find nothing ) . These battles are not random and are therefore unavoidable , even if Gameshark codes are in place that prevent random battles . It is possible , however , to Warp out , depositing the player right outside the door , provided that Warping is permitted in that particular dungeon .
Maitreya ' s Tower Maitreya ' s Tower is a location in " Final Fantasy Legend III " . Maitreya ' s Tower is at the top of the mountain and becomes an unrevisitable after the player leaves Floatland . Story . When nearing the top of the tower , Arthur encounters a guard . They fight with each other , and end up falling down a couple floors leaving Dion by himself . He finds a hidden door that leads him straight to Maitreya . With no sign of the monster , Arthur starts climbing back up the stairs . He finds the hidden door as well , confronts , defeats Maitreya , and claims the X - Plane unit .
Clymenus ( Final Fantasy VI ) Clymenus , also known as Trixter , is an enemy in " Final Fantasy VI " . Battle . Clymenus often attacks in groups and casts Fira often . If it has the Reflect status , then it will either cast Fire , Fira , or Firaga on itself ; if any character in the party has the Reflect status then it will cast Cura , Haste , or Reflect on them . It is weak against Holy - elemental damage . Coliseum setup . A Reflect Ring can nullify most of Clymenus ' s offense , as can Fire - resistant / absorbing equipment . AI scripts . Normal script . Attack Turns : 1st Turn : Fira ( 33 % ) or Nothing ( 66 % ) If any monster has Reflect status : If any party member has Reflect status : Coliseum script . Attack Turns : 1st Turn : Attack ( 25 % ) or Fire ( 25 % ) or Fira ( 25 % ) or Firaga ( 25 % ) Other appearances . " Pictlogica Final Fantasy " . Clymenus from " Final Fantasy VI " appears as an enemy in " Pictlogica Final Fantasy " . Etymology . It has also been known as Trixter .
G Guardian The G Guardian is an enemy from " Crisis Core - Final Fantasy VII - " . It is a copy of Genesis Rhapsodos . G Guardian is an upgraded version of the G Devastator , possessing several of the same moves but also in addition to Flare and the upgraded version of Typhoon , Tempest . Handle them in the same manner as the G Devastator by attacking from behind or using powerful abilities such as Hammer Punch or Tri - Thundaga , and be prepared to to heal at any given moment and to roll out of the way of its attacks .
Deathgaze ( Final Fantasy XIII - 2 ) The Deathgaze is an enemy in " Final Fantasy XIII - 2 " . It appears from a Rift anomaly . Therefore , the Battlemania fragment skill will increase the chances of it appearing . It can inflict Poison , Deprotect , Curse , and Dispel buffs with its regular attack . Paradigm Pack . Deathgaze is a Saboteur ; Serah cannot cast the Pain and Heavy Poisonga attacks it gets ( although " Heavy " and " II " spells are identical to the normal versions except for doing physical damage rather than magical , and with Strength as a multiplier instead of Magic ) . It can help the party cast Deprotect , Deprotega , Deshell , and Wound . It has the third highest HP among Saboteurs , after Samovira and Necrosis . Its Strength is low , and its Magic is average . It requires 31 Grade three Biological ( Orb ) monster materials to advance to level 15 ; 46 grade four Essences to level 30 , and 109 grade five Crystals to its maximum level of 70 . It requires 28 Crystals to get Painga at 47 . It is a more expensive infusion source of Painga than the Pantopoda , and much harder to find . It would seem that the only thing uncommon about it is its appearance , and the only thing rare about it is its appearance on the field . All in all , it is more expensive to raise to maximum level than its abilities and stats warrant .
Holy Knight The Holy Knight , also known as the White Knight , is a recurring job class , similar to the Paladin ; Holy Knights often have strong defenses and are skilled with swordplay , but also have abilities that strengthen their attacks or deal heavy damage . Appearances . " Final Fantasy Tactics " . Delita Heiral , Agrias Oaks , and Wiegraf Folles are Holy Knights ; Folles ' s title is White Knight , though his abilities are virtually identical to that of the others . The Holy Knight skillset is made up of holy - themed attacks that can inflict status ailments on enemies . " Final Fantasy Airborne Brigade " . Delita and Agrias appear and perform attacks from the Holy Knight job ' s skillset . Non - " Final Fantasy " guest appearances . " Knights of the Crystals " . The White Knight appears on a gold card .
Divine Ruination Divine Ruination , also known as Holy Explosion , is a recurring ability in the series . Appearances . " Final Fantasy Tactics " . Divine Ruination is an ability of the Holy Knight and Sword Saint classes , learned for 800 JP . It has a range of 4 spaces ahead of the user , a speed of 5 ( 2 for vertical ) , activates immediately upon using , and inflicts Holy - elemental damage and Confuse to enemies within the attack ' s range .
Cave of the Circle The Cave of the Circle , also known as the Magic Circle Cave , is a location in " Final Fantasy III " accessed from the back room of Doga ' s Manor . Doga accompanies the party to the end of the cave in order to make the " Nautilus " submersible . The party must stay in Mini status throughout the cave . Once Doga and the Warriors of the Light arrive at the end of the cave for Doga to get the Eureka Key , it is impossible to return . Story . In order to obtain the Eureka Key , Doga orders the Warriors of the Light to accompany him through the Cave of the Circle . At the bottom , he warps himself to another dimension , and the Warriors back to his manor , after casting a spell that allows the Nautilus to submerse itself . Then , he asks the Warriors to wake Unei from her sleep by obtaining Noah ' s Lute at the Temple of Time . Musical themes . The background theme that plays inside the Cave of the Circle is called " Pavilion of Dorga and Une " .
Troubadour ( ability ) Troubadour is a job ability available to Bards in " Final Fantasy XI " who have earned enough merit points to learn it . Troubadour will double the duration of a song ' s effect . Generally , beneficial songs last 2 minutes , plus any modifiers for using special instruments . This is a tier 2 merit ability , as such it takes 3 merit points to learn initially . At this point , a Bard can use troubadour once every twenty minutes . It can be upgraded with 4 points a second time , reducing the recast time by 2 minutes , and then 5 more to reduce the recast time again .
List of Vagrant Story weapons The following is a list of weapons that appeared in " Vagrant Story " . Weapons are comprised of a " blade " and a " grip " that can be assembled in workshops . Only assembled weapons can be equipped for use in battle . Each weapon contains its own particular foe " Class " , elemental " Affinity " and grip " Type " as well as stats on " Range " of attack , " Risk " point added with use , weapon attack " STR " , magic attack " INT " , and " AGI " speed attribute for chances to hit and evade attacks . Gems can also be attached to weapons to influence " Class " and " Affinity " . A weapon ' s effectiveness is also influenced by two stats : When both DP and PP is at max , weapons are at max efficiency . DPs can be restored to max using " Repair " at the workshop . Repairing DPs costs an equal amount of PP , but if an item has insufficient PP , repairing it completely restores DP but reduce PP to zero . When in Battle Mode , weapons slowly lose PP . Blade . There are different types of blades for assembling different types of weapons . A blade is made of one of these materials : Bronze , Silver , Iron , Hagane and Damascus . Each material can be combined in a workshop with results below : There are exceptions to this rule to obtain Damascus : Grips . A grip is combined with a blade to complete the weapon . Grips are divided into three types : Edged , Blunt and Piercing . However , the weapon ' s grip type is determined by the blade attached to it .