naist-nlp/zeshel huggingface dataset:
Tribal ( Fallout Tactics ) Tribals are characters in the Midwest in 2197 . Interactions with the player character . Other interactions . After the Freeport mission is completed , some of the tribals may join the Brotherhood , so the Warrior can recruit for his / her missions . Appearances . Tribals appears only in " " .
Ismarc Ismarc is a singer found in the Skum Pitt in Junktown , in 2161 . Background . Ismarc learned a little from an old man in the Hub , and also from the scavs in Adytum . Ismarc usually sings in the Skum Pitt in Junktown , but sometimes also in the Hub , Adytum , or the Brotherhood of Steel . Songs . Ismarc frequently sings the following song : Another of his songs starts with the lyrics , " I know your mind " . Interactions with the player character . Other interactions . The Vault Dweller can make a " donation " to Ismarc by putting caps in his hat . They can also get directions to the Hub , Adytum , and the Brotherhood by asking him . Appearances . Ismarc appears only in " Fallout " . Behind the scenes . His song is likely a reference to the song " Head Like A Hole " which goes :
Punga seeds Punga seeds are a quest item in the " Fallout 3 " add - on " Point Lookout " . Characteristics . Seeds from the Mother Punga plant , these seeds have strange hallucinogenic properties to them , making the consumer fall into a world that ' s not quite reality . These seeds are taken as a rite of passage in Point Lookout tribal customs .
Crazy Bitch Crazy Bitch is a Daughter of Hecate living with the Jackals in 2253 . Background . Crazy Bitch is a knife specialist ( bonus with knives ) with an immunity to poison . She is in possession of a bag of unknown unsorted drugs from a raid in another town . In disgrace , Mother Hecate all but ignores her . She is looking for a way to redeem herself in Hecate ' s eyes . Being the camp whore , letting the men sleep with her and enjoying them fighting over her , she is egotistical , rough and crude in dealing with others ( prefers to beat them over the head than be subtle ) . She hates the NCR soldiers . She looks Mexican . She " explained " to the Jackals that eating the flesh is the source of their fertility , and those that eat more are more likely to give birth more , and those who are less fertile must have eaten a person with a bad spirit . Crazy Bitch doesn ' t want the Jackals to go into Boulder because it holds the poison of the old world , and she was angry when Larsen made peace with the Jackals without her permission . Six months prior to the Prisoner ' s arrival , Jimmy T . was still travelling with the Jackals , Crazy Bitch didn ' t want him around so she talked up her own medicine and badmouthed Jimmy . Jimmy became increasingly concerned that she would have him sacrificed , so he took off one day on the back of Helen and Eddie ' s truck . Appearances . Crazy Bitch was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Haley ' s Hardware Haley ' s Hardware is a small building north of Pilgrim ' s Landing . Its only inhabitant is its sole proprietor , Haley . It has only one interior section . Background . Nothing is known about the shop before the bombs fell . Haley , the merchant who currently lives and works there , woke up with a case of amnesia not knowing who or where he was , but since people kept coming to buy things he decided to become a merchant , taking the shop ' s name and calling himself " Haley " . Layout . Exterior . Like most houses in Point Lookout , Haley ' s Hardware is a small wooden shack with a pile of rubble next to it . Interior . Inside on your right there is a bedroom with a bed and chest at the foot of the bed , a kitchen with some empty cabinets , and a bathroom . The part of the house where Haley does business with the people of Point Lookout has a counter and a locker holding Haley ' s inventory ( requires key ) . There is also a workbench you can use to the left of the bathroom . A bottlecap mine on the bench can be stolen , which results in negative Karma . There is also an Average locked safe containing various loot . Appearances . Haley ' s Hardware appears only in the " Fallout 3 " add - on " Point Lookout " .
Raid plans Raid plans is a note in " Fallout 3 " . Location . This note is added to the Lone Wanderer ' s Pip - Boy after reading the CONFIDENTIAL entry on the Overseer ' s terminal in the overseer ' s office during Trouble on the Homefront .
Council Seat Council Seat is an unmarked quest in " Fallout 3 " . Detailed walkthrough . Starting the quest . This quest can be started by speaking with Bannon at the Potomac Attire . He will inform the Lone Wanderer that he believes Seagrave Holmes is planning to steal his seat in the city council . He then tasks the player character to find incriminating evidence on Seagrave Holmes that will put to rest to his stealing of the chair . If Bannon doesn ' t offer the option in his dialogue for this quest , one can start it by finding the incriminating evidence in Seagrave ' s room first and then by speaking to Bannon again . Retrieve the evidence . The player character can wander into Seagrave ' s room ( Easy lock , negative Karma ) in the mid - ship deck right by the door to the market district . For no negative Karma , one can wait by the door until 7 am , Seagrave should be leaving his room then . Once inside , find Seagrave ' s incriminating letter ( not marked as owned property , no negative Karma for snatching it ) , next to the footlocker under the bed . The letter reveals that Seagrave is communicating with the slaver boss Eulogy Jones . Now the player character can talk with Bannon and Seagrave Holmes . Choose a side . Seagrave claims that the message makes it clear that he is not going to cooperate with the slavers , and that the player character should inform Lana Danvers that Bannon is trying to blackmail him . Bannon will tell the player character to report this evidence to Lana Danvers , but not to tell her that it is he who sent them on the task to find evidence against Seagrave . Rewards . This mini - quest awards no immediate bottle caps or Karma , but one gains a 10 % discount as a win situation .
Shady Sands peasant The Shady Sands peasants , also derogatively called losers , are unnamed inhabitants of the town of Shady Sands in 2161 . Background . The peasants work in the town ' s garden and brahmin pens . Interactions with the player character . Other interactions . Unlike the Shady Sands citizen s , the peasants cannot be talked to , other than having floating text . Notes . Likely by mistake , two Shady Sands peasants can be found among the Skag s in the Hub , talking about topics connected with Shady Sands . Appearances . The Shady Sands peasants only appear in the original " Fallout " .
Robert ( Fallout 3 ) Robert is the sentry and doorman of the Family . He is found deep inside the Meresti service tunnel in the year 2277 . Background . Born in 2243 , he is Vance ' s bodyguard . The two met in a fight for their lives against slavers ( who Vance detests ) well before the Family was formed . Robert , 34 , saved Vance ' s life in that battle , and ever since , the two have been good friends . Once Vance formed the Family , Robert began to realize how important Vance was and elected to remain ever vigilant of his friend . He keeps very quiet and usually has to be prompted to get into conversations . He is extremely well versed in the use of firearms and has elected himself as the combat instructor for the Family . Daily schedule . Robert stands behind a wall of sandbags and he will wander the small area between the sandbags and the Family ' s headquarters . Interactions with the player character . Quests . Blood Ties : Robert guards the entrance to the Family ' s lair , and will either attack those trying to get through , or let them pass to see Vance . If the quest - line involved with the Family is not active , Robert will not allow passage under any circumstances . Notes . Robert can potentially cause the Blood Ties quest to fail if one decides to provoke him and kill the Family . After Ian West makes his decision , the Family and Arefu factions are merged , but Robert will remain hostile . If he is killed after this point , the quest will fail . Appearances . Robert appears only in " Fallout 3 " .
Otho Otho runs the Legion arena at The Fort in 2281 . Background . Not much is known about Otho , other than his sexism , which stems from Caesar ' s teachings that " women are beneath notice . " He has likely been in charge of the arena for some time , as he saw the legate fight as a recruit . Appearances . Otho appears only in " " . Bugs . If you speak to him after completing Et Tumor , Brute ? he may say " A woman actually proved useful for once . Caesar was bold to put his life in your hands " even if you are playing as a male character .
Leo ' s Drug Habit Leo ' s Drug Habit is an unmarked quest in " Fallout 3 " . Detailed walkthrough . Obtaining the quest . By either talking to Doc Church , Lucas Simms or Mister Burke , or by hacking Colin Moriarty ' s terminal in his saloon , one can open up a dialogue option with Leo Stahl to talk about his chem habit . If the Lone Wanderer asks Doc Church about the people of Megaton , then uses the Speech or the Medicine dialogue option , he will talk about Leo Stahl ' s addiction to Jet . Alternatively , in the quest The Power of the Atom Mister Burke can express concern about not being able to do it , and he will mention Leo Stahl ' s chem habit . Completing the quest . Go talk to Leo Stahl in the The Brass Lantern during the day or in the water processing plant at night and ask him about his chem habit . Good Karma path . The good Karma way is to use the Speech dialogue option to quit his addiction , he will then ask to clean up his stash in the water processing plant . It will give 100 XP ( unmodified , plus 10 from the Speech check ) , good Karma and his key to a stash of chems and caps in the desk at the water processing plant . However , even as he is claiming to be cleaning up , it appears that he still uses drugs as he can be found in the water processing plant at night . When asked what he is doing there in dialogue , he will respond nervously and claim that he is doing nothing . He will still go to the plant even if the Lone Wanderer has raided his stash , leaving it unclear why he goes there . Andy Stahl ' s attitude towards the Lone Wanderer will become more friendly if this path is chosen . Andy will remark that his brother " means the world to him , " and that the Lone Wanderer may be the only reason he is still alive . Neutral Karma path . Initially choose the " good " path choice , but do not choose the Speech challenge option . Instead , say " I never thought about it that way . " Leo adds the " Note from Leo Stahl " to your Pip - Boy and will now be available as a chem dealer during his evenings in the water treatment plant . This choice does not affect Karma nor gives an XP reward , but does enable a conveniently located chem source in Megaton . Evil Karma path . Alternatively , the bad Karma way is if Leo is asked " what it is worth to [ him ] to keep [ your character ] quiet " he will start dealing chems , and then give bad Karma . Later , he can be killed and looted for the key to his stash from his corpse ; more bad Karma is obtained for killing him . Upon taking the Bad Karma path , Leo gives up a note reminding about the deal . Leo ' s stash . The contents of the stash always stay the same but the number is random . The stash can have any number of : Notes . Andy Stahl , Leo Stahl ' s brother , immediately changes his attitude towards the Lone Wanderer if they complete this quest without Leo coming to harm .
Moriarty ' s Saloon Moriarty ' s Saloon is one of the bars in the town of Megaton . Established in 2230 , it is owned by a money - hungry man named Colin Moriarty . Drinks are served by the ghoul bartender Gob , and the saloon is also home to Nova , a prostitute who will sleep with the Lone Wanderer ( that is , next to them ) if they rent a room for 120 cap s . Layout . This two - story scruffy metal housing with atrium is situated at the highest point of the Megaton crater . First floor . The front door opens to the bar . The restroom is under the stairs , concealed by a drape . The door behind the bar leads to the storage room containing Moriarty ' s terminal and the supply of the saloon . The backdoor in the storage room exits to behind the men ' s restroom . Second floor . On the second floor , there are four bedrooms . The first bedroom with a double bed is available for renting . The second room cannot be rented though has a bed , chair , and a filing cabinet . The third room in the corner is Moriarty ' s room with 2 chairs , a table with 2 beers and a squirrel stew on it and a bed with a Hard locked cabinet next to it and a metal box in the corner . The 4th and last room has just a bed and a filing cabinet . Appearances . Moriarty ' s Saloon appears only in " Fallout 3 " . Behind the scenes . The " Fallout 3 Official Game Guide " states that there are two keys in Moriarty ' s cooler , an Andale basement key and an Andale shed key , even though neither are present .
Drained small energy cell The drained small energy cell is a in " " . Characteristics . A drained small energy cell is the byproduct of a spent . Identical in appearance to the charged version , they are energy cells with very little charge left in them . Not enough to power a shot from an energy weapon , but enough that , if a player gathers more of them , the remaining charge can be pooled together to make fresh , usable cells . Recipes . Recycling ; small energy cells - With a Science of 10 , a player can pool the leftover charge from 4 drained energy cells to make a fully - charged and usable energy cell . Efficient recycling ; small energy cells - With a Science skill of 35 and the Vigilant Recycler perk , a player can wring a little extra charge out of each drained cell , reducing the number of Drained Cells needed to make new ones . " Honest Hearts " adds the following recipe requiring drained small energy cells to the workbench . Conversion ; fission battery to small energy cells - With a Science skill of 45 , a player can transfer the stored energy in a battery into drained energy cells .
Hadrian ( Fallout : New Vegas ) Hadrian is a ghoul working as a stand - up comedian at the Atomic Wrangler casino in 2281 . Background . Hadrian is a struggling stand - up comedian , whose main act is to insult people at the Atomic Wrangler casino . He is locked into working with the Garrets through a binding contract . He claims that he ' s " World Famous " . Appearances . Hadrian appears only in " " .
Harold Worthington III Harold Worthington III was a regular at the Statesman Hotel in Washington , D . C . who was involved in two incidents which consisted of him falling down on his way back to his room after spending quite a while at the hotel ' s Alfresco lounge and then blaming it on either the ice machine or the carpeting . Afterwards , he was unreasonable and abusive towards the hotel staff and demanded free room service or another pillow as compensation . In one of the notes at the Concierge terminal it is noted that 23 pillows had been dispatched to Worthington over the course of 10 months . The staff of the Our Lady of Hope Hospital where he was admitted after the ice machine incident ( having suffered no injuries at all ) also noted he required 8 pillows to sleep and when he was discharged the other day , they were all gone . Appearances . Harold Worthington III is mentioned in terminal entries in " Fallout 3 " but does not actually appear in the game .
Dog meat ( Fallout 3 ) Dog meat is a consumable item in " Fallout 3 " . Characteristics . Dog meat restores a small amount of Hit Points , but also has the consequence of a small amount of radiation . Locations . Dog meat is always found on vicious dogs . However , it can also be found on Talon Company merc s , scavenger s , raiders , wastelander guard dogs , feral ghouls , super mutant s , and even Dogmeat .
Lump of brain Lump of brain is an item in the " Fallout 3 " add - on " Point Lookout " . Characteristics . It is a piece of the Lone Wanderer ' s own brain preserved in a glass jar which was removed by Tobar during Walking with Spirits . Location . The item is in the engine room of the Duchess Gambit , on the table next to Tobar . It can only be obtained after completing the quest Walking with Spirits and asking Nadine in the Ark & Dove cathedral to remove your scar .
Devon Hill Knight Devon Hill is the quartermaster for the Brotherhood of Steel stationed at Maxson bunker in 2253 . Background . Devon began his career as a grunt . Over several years with the Brotherhood of Steel he proved his dedication and combat worthiness . He was given several promotions and received several awards for his accomplishments . Devon was chosen to participate in a covert stealth team using untested devices . He readily agreed and excelled in the training . Once again he distinguished himself in completing his assignments . Unfortunately , there was no recognition for his efforts because his work was secretive in nature . However , he recognized this fact and accepted it . Devon was the unfortunate victim of the stealth devices known as Stealth Boy s . Prolonged use caused the user to suffer paranoia , delusions , and eventual schizophrenia . When these side effects were discovered , the devices were banned and the team disbanded . However , it was not known that the team had already begun to suffer the effects of the device . Thinking the disbanding of their team to be a conspiracy , they decided to steal the Stealth Boys and form a new covert operation called the Circle of Steel . Devon was left at the base as an undercover operative to cover up the theft of the Stealth Boys . Since the war broke out between the Brotherhood and the NCR , Ailis McLafferty has been supplying weapons and ammunition to both sides without either knowing and Devon as her secret contact within Maxson bunker . This apparent alliance between the two is merely a ruse for Ailis ' s own ends , for part of her plan is to eventually assassinate Devon and ensure the downfall of the Brotherhood . Interactions with the player character . Other interactions . Before becoming a suspect of the poisoning , Devon can answer some of the Prisoner ' s questions about what is going on in the bunker . Appearances . Devon Hill was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Strip Search Strip Search is an in " " . Quick walkthrough . Arriving at The Strip North Gate , the securitron guard demands some proof of your ' high - rolling ' status . There are various ways to be let in . Detailed walkthrough . When you first come the Strip North Gate , one of House ' s securitron s will stop you , just to make sure you ' re of high roller status . Don ' t worry ; getting past is simple enough . All you have to do is a ) have 2 , 000 or more , b ) pass a Science check of 80 or c ) flash your New Vegas passport to the securitron and you will be allowed safe passage .
Truckers The Truckers are a group of people living at the Boulder Dome in 2253 . Background . The truckers consist of Eddie , Helen , and Helen ' s six children : Ribera , Tanner , Tyler , Jack , Joshua , and Billie . They probably formed around the time Eddie transported Agnes and Goddard to the dome , which is the same time that Helen and Eddie met . Interactions with the player character . The Prisoner could help Helen ' s kids with their illnesses , and steal or destroy Eddie ' s truck . Appearances . The Truckers have not appeared nor are they mentioned in any published game . They were to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if they will appear in any future " Fallout " game .
One - armed ghoul This one - armed ghoul is encountered by the Puppet Man during his adventures . Given that he wears ( what is left of ) a Vault suit , he was probably originally an inhabitant of either Vault 12 or another vault that suffered a similar fate . When the Puppet Man tells about how horrible it was to live alone in a vault full of puppets , the ghoul says that his own vault " coulda been better " . Appearances . He appears only in strip # 9 of the official " One Man , and a Crate of Puppets " comic by Penny Arcade .
Motorcycle helmet ( Fallout : New Vegas ) The motorcycle helmet is a piece of headwear , good for minor protection against incoming blows and sometimes even bullets . Characteristics . The motorcycle helmet is cheap , weighs only 1 lbs and offers a Damage Threshold of 2 . Its downside is a low durability , resulting in rapid degeneration and frequent repairs . Notes . The motorcycle helmet does not allow you to wear eyewear . Behind the scenes . The design on the helmets are based off the motorcycle helmets featured in the film " " .
Donoghue ( female ) Mrs . Donoghue is a resident of Massachusetts . She is encountered in pre - War Sanctuary Hills as well as in a post - War random encounter in 2287 in which she has turned into a feral ghoul and attacks the Sole Survivor with several other neighbors from Sanctuary Hills . Appearances . Mrs . Donoghue appears only in " Fallout 4 " .
Dallas Dallas is a character mentioned in " Fallout 3 " . Background . Dallas is a former member of Reilly ' s Rangers who died in 2277 . Information about them can be found on Reilly ' s terminal in the Ranger compound . Appearances . Dallas is mentioned only in " Fallout 3 " .
Captain Ironsides ' hat Captain Ironsides ' hat is a piece of headwear in " Fallout 4 " . Characteristics . Captain Ironsides ' hat is a Lieutenant hat from the Royal navy in the 18th Century . It does not provide any defense , it provides a small Charisma and Perception boost .
Improved flamer The improved Flambe 450 is a big gun in " Fallout 2 " . Characteristics . The improved flamer has a 5 damage upgrade over its cousin which , when combined with the improved flamethrower fuel , can do a lot more damage in a single shot , which is often required as most enemies in the flamer ' s range are very likely to carry burst fire weaponry lethal enough to kill the flamethrower ' s wielder .
Desert Eagle . 44 The Desert Eagle is a small gun in " Fallout " , " Fallout 2 " , " " and " " . In " Brotherhood of Steel " , it can be dual - wielded . Models . Desert Eagle . 44 . An ancient Desert Eagle pistol , in . 44 magnum . Interest in late 20th century films made this one of the most popular handguns of all time . Desert Eagle Mark XIX . 44 . This handgun is called Desert Eagle Mark XIX . 44 , using the weapon ' s full , real - life designation for this particular model .
Penn . Ave / Georgetown Metro Pennsylvania Avenue / Georgetown Metro station ( or , Penn . Ave / Georgetown Metro ) ' s tunnels have all fallen in leaving only the metro station , however it can still be used by the Lone Wanderer to quickly go between Pennsylvania Avenue and Georgetown . It appears uninhabited , but if the player investigates the small camp downstairs , a few raider s with a guard dog will show up . Layout . A metro station with entrances from the east and west , with the two metro passageways leading north and south totally blocked by rubble . Appearances . Penn . Ave / Georgetown Metro appears only in " Fallout 3 " .
Dean Domino ' s blackmail evidence Dean Domino ' s blackmail evidence is a holodisk in the " " " Dead Money " . Location . It can be found in Dean ' s safe in the backstage of The Tampico . Using this can lead to the speech option to keep Dean Domino alive . Bugs . Due to how the audio scripts were implemented ( as separate topics rather than a continuous script under a single topic ) , Dean ' s blackmail holotape cannot be played in its entirety in - game . It can only be heard properly either in the GECK or by use of this mod by Delamer .