naist-nlp/zeshel huggingface dataset:
Talk to Goris Talk to Goris is a unmarked quest in " Fallout 2 " . Detailed walkthrough . The alpha male , Gruthar of the deathclaw pack in Vault 13 , will tell the Chosen One about the situation with the vault computer . The Chosen One is then sent to their scholar , Goris , for more answers .
Cowboy repeater custom action The cowboy repeater custom action or Cby . rep . custom action is a sold in " " . Effects . This mod increases the rate of fire for the cowboy repeater by 20 % , thereby increasing the shots per second from 1 . 69 to 2 . 03 . Visually , it changes the cosmetic features to polished brass with an engraved floral pattern , similar to the Lincoln ' s repeater from " Fallout 3 " . Locations . Sold by : Notes . Prior to , the custom action was only worth 250 . In addition , it had a 50 % bonus to rate of fire .
Murdock Murdock is an ill mannered mechanic for the Brotherhood of Steel in 2197 . Background . Murdock is a grease - monkey with a baseball cap and a crazy attitude . He is a mechanic in Bunker Gamma . Murdock is hated by many of the knights and paladins for his rudeness . He is willing to trade some goods . Appearances . Murdock appears only in " " . Behind the scenes . The mechanics ' names in the four Bunkers Alpha up to Delta are respectively Smith , Peck , Murdock and Baracus . These are the names of the four main characters from the eighties action adventure television series " " .
Cambridge Academic Center The Cambridge Academic Center is an unmarked location in the Commonwealth in 2287 . It can be found just northwest of Cambridge campus diner , near Cambridge Police Station . Layout . The building is completely boarded up and inaccessible aside from a small mirelurk nest which can be found in the partially submerged basement , reachable via a hole in the exterior wall . Appearances . The Cambridge Academic Center appears only in " Fallout 4 " .
Prototype X - 13 chest plate The prototype X - 13 chest plate is a in the " " " Old World Blues " . Characteristics . The chest plate has self - updating firmware . As the suit is upgraded , it will automatically adapt the new systems to the user ' s specifications during testing and unlock the features as they come online without the need of manipulating settings . Uses . The chest plate is one of three required pieces to rebuild the stealth suit Mk II .
Mummy Mountain Mummy Mountain is a in the Mojave Wasteland in 2281 . Background . A that sits north east of Jacobstown , it appeared on an early map of " " . It is named so for its resemblance to an Egyptian mummy ' s sarcophagus . Appearances . Mummy Mountain was cut from the final version of " " .
Fallout Shelter outfits Outfits within " Fallout Shelter " are used to clothe and protect your vault dwellers from harm , as well as providing unique bonuses to their SPECIALs . These vary from just rags all the way to power armor . Some outfits can only be worn by one particular gender . Since the introduction of craftable items , most outfits can be made in the Outfit workshop . There are a total of 138 available outfits , these also come in 3 different levels of rarity : Common , Rare , and Legendary . Outfits . Base outfit . Dwellers start with the vault jumpsuit .
Fallout and Fallout 2 NPC armor and clothing Fallout and Fallout 2 NPC armor and clothing is the clothing worn by non - player characters in " Fallout " and " Fallout 2 " . This list only includes outfits that can be used solely by NPCs . For outfits that are also available for the player character , see Fallout armor and clothing and Fallout 2 armor and clothing . Description . Unlike " Fallout 3 " and " " but like " " and " " , the player character in " Fallout " and " Fallout 2 " has limited playable armor and clothing . The majority of armor and clothing for non - player characters are unavailable , due to the extremely long work to include all the animation required for each weapon type . " Fallout 2 " . Clothing worn by NPCs in " Fallout 2 " , additional to the clothing from " Fallout " .
Viper leader Viper leaders are raiders living in the Mojave Wasteland in 2281 . Background . Viper leaders are the leaders of the remains of the Vipers gang , found across the Mojave . They make up the bulk of the firepower of Vipers , as they typically carry some of the more higher powered firearms , while the others have some form of pistol or melee weapon . They also have nearly three times as much health as a regular Viper gunslinger , and have superior armor ( most commonly being equipped with Leather armor , reinforced , and sometimes having ) . They are noticeably tougher and better equipped than their Jackal gang leader counterparts . Locations . Viper leaders are somewhat rare , as not every group of Viper gunslingers will have a Viper leader accompanying them . Viper leaders can be found at the Viper ambush underneath a billboard west of El Dorado Gas & Service , Bonnie Springs , Horowitz farmstead , and inside Searchlight East gold mine . Inventory . < nowiki > * < / nowiki > 25 % chance of spawning < nowiki > * * < / nowiki > 15 % chance of spawning Appearances . Viper leaders appear only in " " .
Lake Mead Lake Mead is a lake that serves as the primary source of pure non - irradiated water to the Mojave Wasteland . Layout . The lake bed is mostly sand and rocks with the odd bit of seaweed here and there . There are fish in the lake as well ( although they cannot be interacted with ) . On the lake bed , a crashed B - 29 airplane can be found , which the Courier is asked to bring up to the surface by the Boomers during the quest Volare ! . There is also an underwater cave southeast of the B - 29 , the Lake Mead cave ( not to be confused with the Camp Guardian caves ) . Directly behind the plane lies a partially sunken ship resembling a tugboat , red in color , which has some gore bag s coming out of a hole in the hull . Directly below this ship is the cave . Past the invisible walls , the lake becomes irradiated . Appearances . Lake Mead appears only in " " .
Arlen Arlen is a character mentioned in " Fallout 4 " . Background . Initiate Arlen was a member of the Brotherhood of Steel branch located in the Commonwealth in 2287 . He was shot and killed during a field training operation , saving the lives of three of his comrades in the process . His belongings were sent back to the Citadel for his family to retrieve . Appearances . Arlen is mentioned only in " Fallout 4 " .
Walker Instinct Walker Instinct is a in the " " " Lonesome Road " . Effects . The player gains + 1 Perception and Agility attributes while outside . Notes . While the perk states that these bonuses are gained while " outside " , there are a few areas that are considered indoors , such as : The Strip , Freeside , and Camp McCarran , since they are in separate cells from the wasteland itself .
Survivalist Survivalist is a " Fallout " , " Fallout 2 " , " " perk and a cut perk in " " . " Fallout " . With each level of this perk , you will get + 20 % bonus when checks are made against the Outdoorsman skill , for purposes of determining if the player receives dehydration damage ( Desert random encounters ) or damage from a rockfall ( Mountain random encounters ) . The Outdoorsman skill itself does not increase . " Fallout 2 " and " Fallout Tactics " . With this perk , you will get + 25 % bonus to Outdoorsman . Bugs . In unpatched " Fallout 2 " , this perk give you + 40 % bonus to Outdoorsman instead of 25 % . " Fallout : New Vegas " . This perk doesn ' t exist in the G . E . C . K . but an image of a Vault Boy named " perk _ survivalist " can be found in the game files and proves that the perk was planned . Otherwise , benefit , prerequisites and description are unknown .
Red Stingers Red Stingers or just Stingers is a gang from Quincy in 2197 . Background . After the Brotherhood of Steel had liberated Quincy of the Beastlord menace a small group of warriors were left to guard the town . The Red Stingers poisoned them and then looted the unconscious Brothers . Then they stole a Brotherhood vehicle with all their gear , including a few suits of power armor . In Cold Water Stingers used Brotherhood equipment to exert their dominance over the local populace . To avenge the betrayal , Brotherhood sent the Warrior with his squad who killed all gang members and returned the valuable equipment . Notes . Red Stingers are not named in game . The name of the gang can be found in the game ' s data files . Appearances . Red Stingers appear only in " " .
Let ' s Go Sunning Let ' s Go Sunning is a song in " Fallout 3 " that plays on Galaxy News Radio . The song was composed by Jack Shaindlin and originally performed in the 1954 nudist movie " Garden of Eden " by an unknown singer . In " Fallout 3 " , the song seems to be shortened down . Lyrics . < poem > Let ’ s go sunning It ’ s so good for you Let ’ s go sunning Beneath the sky of blue Greet the sun every morn Feel as free and happy as the day you were born Let ’ s go native Sun your cares away Be creative Learn to live and play Pretty flowers need the sun This applies to everyone Life ’ s worth living When nature ’ s giving Happiness to everyone So let ’ s go sunning Let ’ s go native Sun your cares away Be creative Learn to live and play Pretty flowers need the sun This applies to everyone Life ’ s worth living When nature ’ s giving Happiness to everyone So let ’ s go sunning < / poem > Video . " Let ’ s Go Sunning " Behind the scenes . " Let ' s Go Sunning " was originally a one shot song by an unknown singer for " Garden of Eden " , a film purporting to be a docudrama about the nudist lifestyle . Infamously this movie was the subject of a lawsuit which resulted in the US Supreme Court deciding that mere nudity is not obscene , thus paving the way to an entire subgenre of films exploiting this loophole , the end result of which were more mature films and later , more mature games such as " Fallout 3 " .
Camp Forlorn Hope storage shed The Camp Forlorn Hope storage shed is a shack inside Camp Forlorn Hope in 2281 . Layout . The interior is reasonably small , but there ' s a good amount of various loot , including s and s . A reloading bench is also inside . Appearances . The Camp Forlorn Hope storage shed appears only in " " .
Pump regulator The pump regulator is a miscellaneous item in the " Fallout 4 " add - on " Far Harbor " . Characteristics . The pump regulator is a quest item for the quest Ablutions . The pump regulator is used to fix the decontamination arches in The Nucleus and can be configured in two different ways ( decontamination or contamination ) . Location . The pump can be found in the Vim ! Pop factory in a room past two large mixing vats .
Fallout 3 weapons Concept art weapons . These weapons were made into concept art but never made into the base " Fallout 3 " : Notes . The base damages of these weapons , both unique and non - unique may change due to special add - on perks , such as Pitt Fighter , Superior Defender , and Xenotech Expert .
Bobblehead - Unarmed Bobblehead - Unarmed is a miscellaneous item in " Fallout 3 " . It permanently improves the Lone Wanderer ' s Unarmed skill by 10 , up to a maximum of 100 . Location . Inside a cave directly north of Girdershade and directly west of Smith Casey ' s Garage . In a forked valley which is a " random encounter " location , look for a big rock under a string of tattered black banners . At night , light visibly emits from the rock , making it easier to spot . The bobblehead is found on the ground next to a dead ghoul . The cave is actually Rockopolis , notably mentioned in the tales of Herbert " Daring " Dashwood ; and the dead ghoul is his manservant , Argyle .
Fire hydrant bat The fire hydrant bat is a weapon that appears in " Fallout Shelter " . It was added in the 1 . 6 update . This makes this the highest damage weapon in the game by maximum damage , beating the Dragon ' s Maw damage by 2 . Characteristics . The Fire hydrant bat is a Legendary melee weapon . With a range of damage between 19 and 31 , it has the highest maximum damage in the game , yet its minimum damage of 19 means that its average damage of 25 is beat out only by 1 / 2 from the Dragon ' s Maw , another single - shot weapon . Crafting . A high Intelligence statistic is needed to effectively create the fire hydrant bat .
Mary Holden Mary Holden is a resident of Vault 101 in 2277 . She is the wife of Tom Holden . Background . During the confusion of the Lone Wanderer ' s extrication from Vault 101 , Mary and Tom Holden attempt to flee the violent security officers O ' Brian and Richards , and are usually gunned or beaten down in cold blood unless one steps in to save them . The Holdens will flee if the Lone Wanderer gets shot at before Tom attempts his escape . One may wish to utilize this to save the Holdens . Since the guards will rarely leave their post and chase the player character , the vault can be broken free from with minimal bloodshed . Interactions with the player character . Effects of player ' s actions . Waiting to watch Tom get shot will also cause Mary to run towards the guards shortly after , getting killed as well . Appearances . Mary Holden appears only in " Fallout 3 " .
TLandscape tLandscape is a test world space in the game files of " Fallout 3 ' s " add - on " " . Layout . tLandscape comprises of 9 separate test cells , all joined within the same world space . NOTE : There are no COC markers , so teleporting to any of these cells will require the command to avoid death . TestAnchorage . This is the most detailed area / cell of this world space . There are many snow covered buildings ( some destroyed ) and rock features . Scattered around the area are also chest high sandbag walls . TestBarrenWastes . Barren wasteland test . TestCCEnt . Unknown test . This marker is above a section of the TestAnchorage cell . Ent stands for Entity . CC in unknown . TestLandscapeGrass . Vegetation test . TestLandscapeHedge . Hedge vegetation test . TestLandscapeStart . Possible designed starting point for this world space . TestLowlands . Depressed terrain tests . TestMuckPool01 . As the title suggests , a test muck pool . TestPowerStation . A rudamentary power station test . Appearances . tLandscape appears in the game files of " Fallout 3 " and its add - on " " , but should not be considered canon because it is a world space test / test cell .
Ritual knife The ritual knife is a weapon in " Fallout 3 " " Point Lookout " add - on . Characteristics . The ritual knife is used by the Swampfolk in rituals . It can be repaired with knives as well as the slasher knife and Ant ' s Sting . This weapon , along with the atomic pulverizer , has a high rate of attack and the " second " lowest AP cost in the game — the lowest is the toy knife , but that weapon is less useful than the ritual knife due to its very low item HP , its lower damage and its lower critical hit multiplier . Durability . The ritual knife can successfully strike about 1333 times from full before breaking . Location . The ritual knife is found in the caves beneath the Ritual Site , stuck in a skull on the sacrificing table near The Krivbeknih , after beginning the quest The Dark Heart of Blackhall . Notes . found in the Dunwich building speaks of a " sharp knife " used to " send him to deep temple " . It is not known whether the ritual knife has any connection to this statement .
Rebecca Dyer Rebecca Dyer runs Becky ' s , a bar and casino in the Den West Side in 2241 . Background . Rebecca is a very attractive young lady . She is one of the Den ' s more upstanding citizens , especially compared to the likes of Metzger , Tubby et al . In the basement of her establishment is a still which she uses to brew liquor . Appearances . Rebecca appears only in " Fallout 2 " . Behind the scenes . At some point during development , Becky was called Maggie as can been seen from her unused dialogue file , DcMaggie . msg .
Vault - Tec security procedures Vault - Tec security procedures is a note in " Fallout 3 " . Location . The note is added to the Lone Wanderer ' s Pip - Boy inventory after reading the Message 009AC Security Notice on any of the three System Operation terminals , located in the Administration section of the Vault - Tec headquarters building .
Martha Wilson Martha Wilson is an inhabitant of Andale in 2277 . Background . Martha is the unusually quiet wife of the slightly domineering Bill Wilson and part of the inhabitants of the " perfect " settlement of Andale . She doesn ' t speak much and is slightly incredulous if asked her opinion on matters , when it ' s quite obvious Bill will be doing the answering for her . Appearances . Martha Wilson appears only in " Fallout 3 " .
Eyesight to the Blind Eyesight to the Blind is a in " " . Detailed walkthrough . This quest can only be started if the player has completed the quest Still in the Dark for the Brotherhood of Steel . The player then has the option to ask Elder McNamara to join the Brotherhood . Elder McNamara will tell the player that though outsiders cannot normally join the Brotherhood , membership has been bestowed upon those who complete a heroic act in the name of the Brotherhood . He then informs the player that he does have a specific act in mind ; install the remote signal transmitter in the radio station atop Black Mountain , controlled by hostile under the rule of Tabitha . Accepting his request will activate this quest . Ascending Black Mountain . Reaching the peak of Black Mountain , and entering the broadcast building can be a daunting task as there are super mutants guarding the winding pathway up the mountain . See Crazy , Crazy , Crazy for a detailed description of ways to ascend Black Mountain . Planting the transmitter . Once Tabitha has been dealt with , or the player is ready to eliminate her at close range , enter the broadcast building , then exit through the opposite door to access the fenced - off rear area . Grab the key hidden in a false rock under the staircase , and enter the building . If Tabitha has not been dealt with at this point , the player must combat her inside of the building . At this point , the player must activate the main broadcast control board , and plant the signal transmitter . Conclusion . Once the remote signal transmitter has been planted , the player must return to Elder McNamara . Once the player has informed the Elder of their deed , they are immediately inducted into the Brotherhood of Steel , and given a suit of and a matching helmet . If the player does not have the Power Armor Training perk , Elder McNamara teaches them how to use power armor . Behind the scenes . " " is a 12 - bar blues song originally written by in 1951 .
Recorder A recorder is a junk item in " Fallout 4 " . Characteristics . The recorder is an Institute manufactured object , which is generally only found in the Institute . Based on appearance it is most likely a video recorder , but this has not been confirmed . Crafting . The recorder can be broken down into its individual components for use in crafting :
Discover the vault Discover the vault was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Quick walkthrough . There is a vault hidden in the forbidden lands . The Prisoner must find the entry and discover a way in . This can be accomplished by breaking and entering , disguising as a native , or blowing shit up .
Christian Christian is pilot specialist in the Brotherhood of Steel in 2197 . Background . Christian could be seen earlier in the game in Bunker Alpha , but the Warrior comes in contact with him only when he needs help during the Macomb incident , when he and his car ( which is filled with essential weapons , food and medicine ) were cornered and blocked by raiders and mad civilians . The Warrior arrived with his team and took the car from Christian , eventually leading it through Macomb , escaping the trap . Christian successfully escaped Macomb and returned to the Brotherhood . Notes . Christian initially was named Wilson but later was renamed because of Phillip Wilson , a librarian . Appearances . Christian appears only in " " .
Marigold station terminal entries The Marigold station terminal entries are a series of entries that can be found on Doctor Lesko ' s terminal inside the Marigold metro station . Doctor Lesko ' s terminal . Terminal is located in his office in the station . Doctor Lesko ' s portacomp . Terminal is located in the queen ant ' s hatchery .
Ronald Reagan Ronald Wilson Reagan ( February 6 , 1911 – possibly June 5 , 2004 ) was a 20th century president of the United States . Background . In the real world , he was the 40th President of the United States , in office from 1981 to 1989 . Reagan became a public icon and a heroic figure among many Americans , as it was shortly after his Presidency that the Soviet Union dissolved . In the " Fallout " world , he is mentioned by the GNN News Transcript , and that the American economy experienced tremendous growth during his era . While the U . S . economy did indeed grow in the real world , it also incurred massive deficits and was in a steep economic decline until the mid - 90 ' s , primarily due to massive spending and debts taken by Reagan during the with the Soviet Union . However , this move of out - spending the Soviets was one of the most important factors in triggering the fall of the Soviet Union . Appearances . Ronald Reagan is mentioned only in " Fallout 2 " .
Deathclaw ( Van Buren ) Deathclaws are creatures found in the American Southwest . Deathclaws have a hunchbacked , humanoid build and stand roughly nine to ten feet tall , with a thick and resilient hide , powerful muscles , and twelve - inch - long , razor - sharp claws that can kill most any other creature in only a few swipes ; hence their name . They have an excellent sense of smell and hearing , though their eyesight is poor . Their build gives them incredible speed , resilience and Strength in close combat , making them an extreme threat at all times . Though they were originally mutated chameleons , they have lost the ability to camouflage themselves . Deathclaws are very aggressive , territorial , and carnivorous . They typically live in small packs of around eight to twenty members led by an alpha male , who is the only one allowed to mate with the females . Deathclaws are oviparous , with the eggs typically laid in dark , sheltered locations and fiercely guarded by their mother . Young deathclaws reach maturity under the care of their parents , following them closely until they are old enough to fend for themselves . Locations . Although confirmed as present in the game , none of the design documents mention them as appearing . Appearances . Deathclaws were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Gecko steak Gecko steak is a in " " . Characteristics . The filleted meat of a which is cooked over an open fire . This item is a good choice for lower level characters as it restores a good chunk of health for low - level characters while only adding 1 rad . In Hardcore mode , it lowers Starvation a good amount considering the low Survival skill needed to craft it . Crafting . This item can be by the player . Creation requirements
Amata ' s jumpsuit Amata ' s jumpsuit is a type of outfit which was cut from the final version of " Fallout Shelter " . Characteristics . It provides 2 points to Charisma , Intelligence and Luck . Amata ' s jumpsuit can only be worn by female dwellers .
Red Scare Red Scare is a " Van Buren " trait . It hasn ' t appeared in any published SPECIAL game as a trait . Effects . You are paranoid in the extreme and think that everyone around you may be trying to do you in . Your effective PE is + 2 for purposes of determining sight range , but your shaky nerves in combat give you a - 5 penalty to hit .