naist-nlp/zeshel huggingface dataset:
Medic ( job ) Medic is a role in the " Final Fantasy " series and is associated with Command Synergy Battle system and based on the White Mage job class . Its main use is to restore HP and remove status ailments . Appearances . " Final Fantasy XIII " . Medic is a role which mainly maintains party ' s performance by healing HP , recovering knocked out characters , and removing negative status effect s . Hope Estheim and Oerba Dia Vanille specializes in Medic with Vanille learning spells at quicker rate than Hope , yet the latter is more effective when it comes to healing HP due to his Magic being naturally higher than Vanille ' s . " Final Fantasy XIII - 2 " . Medic reappears in the sequel . It is an unlockable role for Serah Farron and Noel Kreiss , who specializes in it , yet Serah has higher Magic allowing her to heal better despite lacking Cura and Curaja . Two new command abilities are available to Medics , but only for the recruitable monsters , Cheer and Esunada . " Dissidia 012 Final Fantasy " . Lightning utilizes Medic role in her battle style . The spells do not restore HP like in " Final Fantasy XIII " but Brave .
Jabberwock ( Final Fantasy IX ) The Jabberwock is an enemy from " Final Fantasy IX " . It can be found on the Blairsupass Plains on the Forgotten Continent . If anyone has Float , it will remove it with Heavy to ensure that its Earthquake finds its mark . It will also cast Float on its prey with Light and Everyone Light so that its Aera spell will do more damage . However , it tends to cast Earthquake right after " Everyone Light " , making it an easy enemy even with its high amount of hp ( they appear in pairs and have almost the same amount of hp than harder monsters of the same area like Adamantoise and Catoblepas ) . The Jabberwock also has a friendly counterpart encountered in Seaways Canyon on the Forgotten Continent as part of a sidequest . It requests the party give it an Emerald , for which it will reward 40 AP and a Moonstone , which should be given to the Feather Circle enemy next .
Death Dealer ( Final Fantasy VII ) Death Dealer is an enemy from " Final Fantasy VII " fought in the Northern Cave . It teaches the enemy skill Roulette . Battle . Death Dealers fling cards at the party , which do various elemental damage depending on the suit of card . The cards can either hurt or heal the target . It uses Roulette , which instantly kills a random target . Since it always targets a random unit , and the Death Dealer only uses it as a counter when it has less than 25 % HP remaining , it can take a while to get it to use it . It also only casts it once per battle , so it may be easier to Manipulate it and force it to cast it as many times as necessary to learn the enemy skill . Furthermore , his Spin Turn attack may it use twice in one turn . The five different card - based attacks are as follows : Strategy . The player can cast the Enemy Skill Death Force on the character with the Enemy Skill Materia to protect it against Instant Death to enable multiple casts of Roulette in one battle . Casting it on the party as well may be helpful . Unequipping Materia and accessories that boost the party ' s Luck stat from the character with the Enemy Skill Materia may help them being targeted with Roulette more often . AI script . AI : Setup AI : Main AI : Counter - General
Cockatrice ( Final Fantasy V ) The Cockatrice is an enemy in " Final Fantasy V " . Found on the North Mountain , they will attempt to Petrify the player party , but are easily eliminated and pose little threat . Other appearances . " Triple Triad " . Cockatrice appears on a Triple Triad card in the version playable via " Final Fantasy Portal App " .
Ramih Ramih is an Esper in " " . It is the Rank I Thunder Flying summon , and costs 10 Affinity points to summon . Its normal attack , Spark , deals Thunder damage to one foe . The black Ramihs are ally Yarhi , while the purple ones are enemy Yarhi .
Tozus Tozus , also known as Tozas , is the hometown of the Gnomes in " Final Fantasy III " . Because it is a town made only for gnomes , the party can only enter when in the Mini status . Story . After escaping from Bahamut , the Warriors of the Light make their way into Tozus by using Desch ' s Mini spell . There , they communicate with the gnomes and meet Doctor Shelco , who has fallen ill . By healing him with an Antidote , they are able to make their way out of the village via the Tozus Tunnel . Musical themes . Tozus is given its own theme , " Tozas " . A vocal arrangement of this theme named " Have You Ever Seen me ? " was performed by Risa Ohki and included in the " " album . Other appearances . " Final Fantasy Tactics " . Tozus Village is mentioned as one of the wonders .
Vepal The Vepal is a flying enemy from " Final Fantasy IX " . They come in two varieties , green and red . Battle . Green . The green Vepal appears in the Mitmakis Ice Field on the Lost Continent and some forests on the Triquai Plains . They are relatively powerful enemies , hitting the party with powerful physical attacks as well as the Blizzaga and Freeze spells . It is highly recommended to have Ice resistance and the Body Temp abilities to help fight these enemies , as well as strong Fire and Wind - elemental weapons . If the player has them , Firaga and Twister are both powerful spells to use against these enemies . Red . The red Vepal appears on Mount Gulug . Its Scorch makes it immune to all elemental attacks . It also uses Mustard Bomb , which can be learned for Quina ' s Blue Magic , and can cause Heat and disable characters . Therefore , it is highly recommended to have the Body Temp ability equipped , and any Fire - resistant equipment to reduce damage or absorb its Lava Gun attack .
White Cape The White Cape , ( not to be confused with the White Robe ) is a recurring accessory in the " Final Fantasy " series . It usually provides moderate protection from various status ailments and gives well - rounded stat boosts . Appearances . " Final Fantasy VI " . The White Cape is a Relic which provides protection from Imp and Silence , and also increases Defense by 5 , Magic Defense by 5 , and Magic Evasion by 10 % . It can be bought in Nikeah and Mobliz for 5 , 000 gil . " Final Fantasy VII " . The White Cape protects against Toad and Small and can be bought in Gongaga Village and Mideel for 5 , 000 gil , or dropped from Jenova∙BIRTH . " Crisis Core - Final Fantasy VII - " . The White Cape prevents Silence and adds + 20 to Spirit . It can be bought from Nibel Accessories for 3 , 000 gil . " Final Fantasy X - 2 " . The White Cape grants immunity to the Silence status , and can be bought for 3 , 000 gil on the " Celsius " from Barkeep , in Kilika ( Chapters 1 / 3 / 5 ) , or Bevelle ( Chapter 2 ) . It can also be found on Mt . Gagazet ( Chapter 2 ) , stolen from Flailing Ochu or Aculeate ( Oversoul ) , dropped from Tomb , or bribe d from Cephalotus . " Final Fantasy XI " . The White Cape is under the " Back " category of equipment , only offering a modest Mind stat boost . " Final Fantasy XIII " . White Cape is an accessory that grants resistance to Fog by 30 % to 45 % , depending on its level , and can be upgraded to the Effulgent Cape by using the Perovskite catalyst . The White Cape can also be bought from B & W Outfitters in the Retail Network for 3 , 000 gil . " Bravely Default " . The White Cape nullifies Silence when equipped . It can be found at Lontano Villa ( 2nd Floor ) , and bought for 1000 pg from the Comarade at the Yulyana Woods Needleworks . " Dissidia Final Fantasy " . White Cape is a basic accessory that increases Magic Defense by 5 % . It can be obtained from the shop by trading 1 , 300 gil , Reflex Powder , and Mana Powder . " Dissidia 012 Final Fantasy " . The White Cape increases magic defense by 3 % . It can be obtained by trading Despot ' s Hope x3 , Flash ' s Hope x3 , Magicite Shard x3 , and 1 , 500 gil . " Final Fantasy Brave Exvius " . The White Cape adds + 3 DEF and grants immunity to Silence . It can be obtained from a treasure chest found in a building at the northwest of Royal Capital Grandshelt . ( The chest is hidden in the wall in the topleft section inside the building ) .
Killer Bee ( Final Fantasy III ) The Killer Bee , also known as the KillerBee , is an enemy from " Final Fantasy III " , fought in the forest areas of the World Map around Castle Sasune , Canaan , and Vikings ' Cove . It is more dangerous than the enemies in the Altar Cave and its physical attacks may inflict Poison .
Kingdom of Ephramad The Kingdom of Ephramad is the name of a former nation that existed on the Near East islands now dominated by the Empire of Aht Urhgan in " Final Fantasy XI " . The Kingdom of Ephramad was a relatively small nation which dominated the seas and , despite the difference in size , was once an equal in power to the Empire . Now , at the time of the game ' s setting , one would have a tough time finding any evidence that it ever existed , as it was destroyed in some conflict long ago by Aht Urhgan . Its currency , marked by a dolfin crest , is illegal and even owning it could be considered a crime .
Vossler ( boss ) Vossler is a boss in " Final Fantasy XII " . The party fights Vossler on board the " Shiva " after the events of the Tomb of Raithwall . Vossler is one of the few bosses without a bestiary entry . Battle . Vossler is a weak boss and should be easy to take out . He will be accompanied by three Imperial Swordsmen who are of level 17 – 19 , and have a 50 % chance of having Haste . They have 845 HP and are immune against Sleep , Reverse , and Lure . Fran will be afflicted with Berserk , and can dispose of the sidekicks with ease . If Basch is in the party , Vossler will only target him ; without Basch , he will attack the party at random . When Vossler senses magick being cast , he will start casting Reflect . His initial Shell and Haste protection will wear off as the battle continues . When Vossler ' s HP is depleted by 40 % , he will start using Enrage , which enables him to attack instantly . This will help him build a combo of up to 12 hits and can be dangerous . When the battle ends Vossler will apologize to Basch , and ask him to continue his duty , protecting Ashe . Strategy . When Vossler starts comboing his attacks at low HP it is worth using a Quickening chain to end the fight . The party could also summon the newly acquired Belias whose Painflare inflicts considerable damage , particularly to the Imperial Swordsmen . Hellfire could finish Vossler off , depending on how quickly the swordsmen fall . Vossler switches his target to Belias almost immediately Belias is summoned , and , considering the MP spent to summon Belias , Potions are recommended for healing him . If the party has a sufficient number of Quickenings they can immediately aim all Quickenings at Vossler , and with a sufficient chain , can wipe him out . His sidekicks will not be a problem : as soon as Vossler is defeated , the battle will be over .
Wraith ( Final Fantasy X ) Wraith is an enemy in " Final Fantasy X " found inside Sin and at the Omega Ruins . Battle . Its elemental weakness and resistance change from battle to battle . It starts the fight by casting Doom , and if no one is doomed on its turn , it may cast Death . It is one of the only enemies from which Kimahri can learn the Doom Ronso Rage . It drops weapons with Strength + 5 % and Strength + 10 % , and armor with Magic Def + 10 % and No Encounters . Strategy . Using an aeon when fighting against one or multiple Wraiths is a wise choice as aeons are immune to both Doom and Death . An aeon like Shiva or Ifrit is a good choice , since they can heal themselves . Delay Attack s can also be used and the party can win the fight without the Wraith even getting a turn .
Cultsworn Lich The Cultsworn Lich is a Rare Game enemy found in Tomb of Raithwall in " Final Fantasy XII " . It is a stronger version of Lich . Bestiary entry . Derivation : Lich Requirement . Within the Tomb of Raithwall , upon entering Southfall Passage , the player must find a Lich and fight it , but not kill it . By lowering its HP to HP Critical it will be prompted to use Divide , spawning another Lich . There is a 20 % chance the spawned Lich will be the Cultsworn Lich . Spawned Lich will only divide once and divided Lich will not divide . Higher level characters may have difficulty in reducing a Lich ' s HP without killing it . 1000 Needles is a perfect Technick for this , as Lich have approximately 1 , 100 HP — using 1000 Needles will whittle the Lich down into critical without killing it . On the magick side of things , Gravity , especially cast by those with poor casting ability , is useful . If necessary , the Lich can be Silenced , Slowed , Stopped , Disabled , and / or Immobilized when weakened so the team can heal themselves while waiting for the divide process to be successful . Whichever attack the player chooses to get the Lich ' s HP critical , here ' s a good tactic :
Magic Burst Bonus Magic Burst Bonus is a job trait in " Final Fantasy XI " . It increases the damage dealt by Magic Bursts . It is obtained by Black Mages at level 45 , Scholars at level 79 , Ninja at level 80 , and Red Mages at level 85 . Blue Mages can obtain Magic Burst Bonus by equipping Leafstorm and Cimicine Discharge , which is possible as early as level 78 . Black Mages can obtain higher versions of the ability ; they obtain Magic Burst Bonus II at level 58 , Magic Burst Bonus III at level 71 , and Magic Burst Bonus IV at level 84 .
Vacuum Wave Vacuum Wave , also known as VacWave , Razor Gale or Air Blade , is a recurring ability in the " Final Fantasy " series . It manifests as a shockwave of wind , and is a high - powered magical attack . Appearances . " Final Fantasy V " . Vacuum Wave is an enemy ability that inflicts damage twice and inflicts Sap . It it used by Exdeath , Neo Exdeath , and Necrophobe . " Final Fantasy VI " . Razor Gale was initially called Air Blade in the older translations , is part of the Blitz command usable by Sabin . It deals wind - elemental damage and all enemies with a spell power of 78 , it also ignores split damage . Sabin learns it at level 30 . " Final Fantasy IX " . Aerial Slash is an enemy ability used by Gargoyle , Garuda , Nova Dragon , Red Dragon , and Silver Dragon . It inflicts Wind - elemental damage to the party . " Final Fantasy XIII " . Razor Gale is one of Odin ' s abilities in Gestalt Mode . It deals both physical and magical damage to the target enemy . " Final Fantasy Dimensions " . Vacuum Wave is an ability learned by the Monk at Job Level 15 . It cuts an enemy ' s HP in half . Vacuum Wave costs 18 MP to use and 370 AP to learn . " Dissidia Final Fantasy " . Vacuum Wave is a Brave Attack for Exdeath that fires a blast of wind at the opponent . The blast can bounce off some obstacles and begins a Chase Sequence , and can be used twice in succession as one of Exdeath ' s counterattacks . Exdeath knows the ground version of Vacuum Wave initially and learns the aerial variant at Level 24 . It costs 30 CP to equip and 180 AP to master . " Dissidia 012 Final Fantasy " . Vacuum Wave returns as a Bravery attack for Exdeath . He now learns the ground version at Level 2 and the aerial variant at Level 3 , and it takes 120 AP to master . Lightning has Razor Gale as an HP attack . It sends a circular blade of wind forward with weak tracking . Lightning knows Razor Gale initially , it takes 300 AP to master and costs 30 CP to equip . " Dissidia Final Fantasy " ( 2015 ) . Razor Gale is the second HP Attack learned by Lightning , learned at level 2 . It functions almost identically to the PSP incarnation , but now functions more as a homing projectile . " Final Fantasy Airborne Brigade " . Vacuum Wave appears in this game .
Relm ' s Theme " Relm ' s Theme " , also known as simply " Relm " , is Relm Arrowny ' s personal theme in " Final Fantasy VI " . It was composed by Nobuo Uematsu . Game appearances . " Final Fantasy VI " . " Relm ' s Theme " first plays during the introduction of the character at Thamasa , and later when she intervenes during the battle with Ultros at the Esper Caves . It is further used after the battle with Chadarnook at Jidoor , where the party finds Relm at the World of Ruin , and at the Cultists ' Tower , when she is reunited with her grandfather . And as with all personal themes , Relm ' s Theme is included in the " Ending Theme " . " Relm ' s Theme " is the eighteenth track of the game ' s soundtrack ' s first disc . Arrangement album appearances . An orchestral arrangement of " Relm ' s Theme " , titled " Relm " , performed by the Milan Symphony Orchestra is featured as the ninth track . " Kami no Yurikago " ( " God ' s Cradle " ) is a vocal arrangement of " Relm ' s Theme " , featured in the music album " Final Fantasy : Love Will Grow " . It is sung in Japanese and is the album ' s ninth track .
Turbo MP Turbo MP , also known as MP Turbo or Magic Booster , is a support ability that increases the power of magic spells at the cost of consuming more MP . Appearances . " Final Fantasy VII " . MP Turbo is a Support Materia that boosts the power of paired Magic and Summon Materia . The maximum MP cost cannot exceed 255 . The formula for the increased damage and MP cost is as follows : Both the damage and MP cost will increase by 10 % per level of the MP Turbo Materia . Damage increase is applied to spells that use the physical , magical , and cure formulas ; spells that use a different damage formula , like Demi , are unaffected , but still suffer from the MP cost increase . Status effect spells ' hit rate is boosted by the same formula damage is increased by . Multiple MP Turbo Materia can stack on the same spell up to the maximum of 50 % increase , the strength of a single L5 MP Turbo . MP Turbo Materia only affects abilities that the linked Materia can give at its current level . MP Turbo is found at Whirlwind Maze . " Final Fantasy X " . Magic Booster can be customized onto a character ' s weapon to increase damage or recovery with magic by 50 % by the use of twice as much MP as normal . It requires thirty Turbo Ether items to customize . Lulu ' s Onion Knight Celestial Weapon has the ability naturally when powered up , in tandem with One MP Cost causing most spells to be 2 MP . " Final Fantasy X - 2 " . The Soul of Thamasa accessory grants the Magic Booster ability , while in the " International " and " HD Remaster " versions , the Garment Grid s Peerless and Last Resort can grant Magic Booster by passing through a colored gate . " Final Fantasy Tactics Advance " . Turbo MP can be learned by White Mages as a support ability through the White Robe for 300 AP . Turbo MP boosts damage of most abilities , even some that do not spend MP , and increases Accuracy by 15 . However , MP - using spells cost double the MP when Turbo MP is equipped . Turbo MP returns with the same effect as from the previous game , but because of the new MP system , spells are thus " less " efficient , as they require twice as many turns to charge up for . This can be alleviated by using a Cannoneer . The ability is learned by the White Mage for 250 AP from the .
Spencer ( Mystic Quest ) Spencer is a character from " Final Fantasy Mystic Quest " . He lives in Aquaria with his granddaughter Phoebe . He is digging a tunnel in hopes of reaching the lake . Unfortunately , the Crystal of Water comes under the control of the Ice Golem and Aquaria freezes over , trapping Spencer in his tunnel . Phoebe recruits Benjamin ' s aid and the two work together to finally defeat the Ice Golem , allowing the ice to melt and Spencer to escape his tunnel . Later , Benjamin brings Tristam to meet Spencer , and learning that Tristam loves treasure hunts , he recruits the mercenary to accompany him on such a hunt . As he leaves his tunnel , Phoebe , frustrated by her grandfather ' s failure to finish the tunnel , attempts to finish it for him , but this backfires , as she is a very bad demolitionist . Spencer ' s Place caves in , and Phoebe rushes off to find Spencer . He along with Tristam can later be found sitting at a table in the Hotel in Fireburg where if spoken to Spencer . Benjamin will let him know that the tunnel caved in and Phoebe is looking for him . Spencer will said that he ' ll head back to Aquaria . Spencer later returns and resumes his work despite the setback . Etymology . Spencer is called Jack in the Japanese version .
The Sanctuary of Zi ' Tah ( theme ) " The Sanctuary of Zi ' Tah " is a background theme originating in " " . It was composed by Naoshi Mizuta . Game appearances . " Final Fantasy XI " . " The Sanctuary of Zi ' Tah " is the eponymous theme of the location in " " . It is the eleventh track of " Rise of the Zilart ' s " . " Theatrhythm Final Fantasy " . " The Sanctuary of Zi ' Tah " is a downloadable Field Music Sequence track . In the FMS , the characters explore the area , passing by the unclaimed Conquest outpost . It was released on July 26th in North America . " Theatrhythm Final Fantasy Curtain Call " . " The Sanctuary of Zi ' Tah " returns as a Field Music Sequence included in the base game . Arrangement album appearances . " Final Fantasy XI - Music from the Other Side of Vana ' diel " . " The Sanctuary of Zi ' Tah " is the seventh track , and is arranged by Masato Koda . " Piano Collections Final Fantasy XI " . " The Sanctuary of Zi ' Tah " is the eight track of " Piano Collections " . The piano is performed by Ayumi Iga . Compilation album appearances . " The Sanctuary of Zi ' Tah " appears as the tenth track on this album celebrating the eighth year since the conception of " Final Fantasy XI " .
Uhlan ( Final Fantasy XII ) Uhlan is a License Board in " Final Fantasy XII International " , represented by the zodiac sign of Taurus . They are like the classical Dragoon job in their heavy armor and use of spears as their main weapon . However , they cannot use the Jump command . The Uhlan also bears some similarity to the Dark Knight job thanks to their access to Black Magick and the Souleater command . The Uhlan has access to 131 licenses , which require 7 , 431 LP to unlock , as well as up to 9 additional licenses through summon licenses costing 530 LP , and 2 additional licenses costing 90 LP through Quickening licenses . Etymology . The name of Uhlan instead of " dragoon " , a traditional " Final Fantasy " job , was chosen because the game has no Jump command available to the player .
Land Worm ( Crisis Core ) The Land Worm is an enemy in " Crisis Core - Final Fantasy VII - " . Battle . Land Worm is vulnerable to both physical and magical attacks , but its high Attack rating makes it a tough foe to defeat . Cast Gravity to deplete half of its HP , continued with a barrage of Blizzard spells .