naist-nlp/zeshel huggingface dataset:
Church of the Children of Atom The Church of the Children of Atom is a religious faction in " Fallout 3 " , " Fallout 4 " and its add - on " Far Harbor " . Background . The exact origins of the Church of the Children of the Atom is unknown , but it seems to have already existed as far back as Megaton ' s construction , as Manya mentions that they were instrumental in getting the town built . The citizens of Megaton do not mind them residing there as their technologies and workforce were needed to build the city , in exchange for it being " built around the bomb . " By 2287 , the church ' s influence has grown over into the Commonwealth , and even as far north as Maine , with Children of Atom being active on the distant island . The Children of Atom residing in the Commonwealth are also far more fanatical , with most members opting to attack the Sole Survivor on sight . However , those found in the Crater of Atom are passive during the quest The Glowing Sea . Beliefs . The Children of Atom believe that each atom contains within it an entire universe , and when an atom is split many universes are created . Therefore , instead of seeing the Great War as destructive , the Church believes it was a creative and unifying holy event . The Children of Atom also see death more as a celebration of life and unification to Atom through " the Glow . " " The Glow " is the earthly embodiment of Atom and the Children of Atom ' s direct connection to Atom . The Children of Atom view the ghoul s as " Atom ' s forsaken " or those who have unfinished business and , for denying the ghouls their unification with Atom himself , Atom touches them with " the Glow " and asks that they spread the word of Atom to those around the world . Those ghouls that refuse to accept the " gift of the Glow " and refuse to spread the word of Atom are doomed to becoming feral ghouls . Appearances . The Church of the Children of Atom appears in " Fallout 3 " and its add - on " Broken Steel " , as well as " Fallout 4 " and its add - on " Far Harbor " . Behind the scenes . The Children of the Atom are a reference to the film " " which included a cult that revolved around the worship of an atomic bomb . Within the " Fallout " series , said cult previously served as inspiration for the town of Gravestone in " " .
Triggermen The Triggermen are hostile organized crime syndicates operating in the Commonwealth , following pre - War Mafia values and traditions in 2287 . Background . The Triggermen are gangsters who base themselves around Boston ' s pre - War mafia families and their traditions . This appears to be due to the influence of their ghoul members , who claim to have been members of such organizations . Because of this , most Triggermen appear to operate with a code of honor , for example , Skinny Malone refuses to kill Nick Valentine because of the " old times " , when they fought with each other in the past . They can often be seen in the company of Raiders and other such unscrupulous characters , running enterprises such as the robot racetrack at Easy City Downs . Like mob families before the war , Triggermen usually will wear a suit or other clothing typical to the pre - War era , sometimes alongside a fedora . Territory . Triggermen live outside society , establishing secret bases where they undertake their questionable activities . One example is Marowski ' s chem lab , which is hidden deep in an abandoned fishpacking plant , and is where Marowski ' s gang create chems to smuggle into Diamond City and other settlements . Goodneighbor in particular appears to be a haven of many Triggermen gangs . Relationships . Triggermen are hostile towards the Sole Survivor , although Skinny Malone is friendly unless pacified and ordered to attack . A group of Triggermen can be seen in Easy City Downs with raiders , suggesting they cooperate . This is further evidenced by Sinjin ' s raider group which works with the Triggermen . At the conclusion of The Big Dig , there are two Triggermen with Hancock ' s bodyguard Fahrenheit . This is probably why when Whitechapel Charlie asks the player to clear the warehouses in Goodneighbor which contain Triggermen , he doesn ' t want to tell you that Hancock is the one behind his request : Hancock is having members of a group killed , that he apparently works with from time to time . Appearances . Triggermen only appear in " Fallout 4 " .
Ol ' Sugartop The Ol ' Sugartop is a ride in the Nuka - World Amusement Park , inside Dry Rock Gulch . Notes . A jetpack ( power armor modification ) is needed to reach various loot on the upper platform . Appearances . The Ol ' Sugartop only appears in the " Fallout 4 " add - on " Nuka - World " .
Kitchen table Kitchen tables are a series of constructible settlement objects in " Fallout 4 " and its add - on Vault - Tec Workshop . Characteristics . The kitchen table is a circular table made out of wood and steel . There are three different versions of the table , small , medium and large . They can be built in both pre and post - War condition . The table is usually accompanied by dining chairs . Crafting . Kitchen tables are located under " Furniture → Tables " in the workshop .
Gustavo ( Van Buren ) Gustavo is one of the mysterious " evil " salvagers in 2253 . Background . Unlike most of the salvagers in the area , Gustavo is not an NCR convict , rather he is a middle - aged former raider scavenging with Anton ' s gang . The gang is territorial and isn ' t doing too bad sifting through the old world , although not particularly well in Denver , he stays with them for the promise of loot , like - mindedness and the possibility of finally settling down . Appearances . Gustavo was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Recipes - Energy Weapons skill book Recipes - Energy Weapons skill book is a holodisk in the " " " Old World Blues " . Characteristics . This is one of the thirteen skill book recipe s at Big MT . This one allows the player to craft an at a workbench . Location . Located inside Z - 38 lightwave dynamics research , on the very top catwalk , under a large computer monitor . Rather than a computer , it is under the screen of a microfilm reader in the little piece of catwalk that juts out to the left .
TGrantInt tGrantInt is a test cell in the game files of " Fallout 3 " . Layout . It holds various interiors throughout areas of the game . The " Grant " likely refers to Grant Struthers , the game ' s special effect and gore artist . Appearances . tGrantInt appears in the game files of " Fallout 3 " but should not be considered canon because it is a test cell .
Sinner Sinner is a character in Nuka - World in 2287 . Background . Sinner is a raider leader in the Commonwealth , being rather possessive of his territory . He leads his troops to any rival ' s territory . Depending on choices , Sinner and his crew may try to start a fight with any of the Nuka - World raiders under the Sole Survivor ' s watch . He can either be talked down or be killed in an all out gang war . Interactions with the player character . Quests . Home Sweet Home : Sinner and his crew must be dealt with at the gang ' s new location . Sinner can be intimidated with a Hard Speech check , otherwise he has to be killed . If one chooses the " work together " option when talking with him , he will instantly turn hostile and attack the Sole Survivor and their gang . Appearances . Sinner appears only in the " Fallout 4 " add - on " Nuka - World " .
A Cuppa Joe A Cuppa Joe is a pre - War coffee shop chain found throughout the Capital Wasteland and Washington , D . C . , as well as a location in Point Lookout , near the Homestead Motel . All currently known locations are boarded off and cannot be entered . The shop ' s sign can also be found inside Michael Angelo ' s workshop . Appearances . A Cuppa Joe appears in both " Fallout 3 " and " " .
Fallout 4 VR < nomobile > < / nomobile > Fallout 4 VR is a post - apocalyptic role - playing game developed by Bethesda Game Studios and published by Bethesda Softworks . It is a remake in virtual reality of the fifth major installment in the " Fallout " series , and was released on Microsoft Windows with HTC Vive on December 12 , 2017 . On October 17 , 2017 , Bethesda announced purchasers of a VR headset will receive a redeem code to receive " Fallout 4 " for free , proceeding an announcement by Valve on October 2 , 2017 . Setting and story . The player is the Sole Survivor of Vault 111 , who emerges 210 years to the day and time after the Great War . Prior to this , there is a brief period of gameplay during the pre - War era showing the player living with their spouse and child . As revealed in the trailer on June 3 , 2015 , the setting takes place in Boston , Massachusetts . Famous local landmarks like the Paul Revere Monument , the USS " Constitution " , as well as the Massachusetts State House with its unique Golden Dome are included in the game world . Other notable present - day locations that make an appearance in the game are Scollay Square , Bunker Hill memorial , and Fenway Park , which is renamed Diamond City . The events of " Fallout 4 " occur in 2287 ; a decade after " Fallout 3 " and six years after " " . Vault 111 is in the northwest corner of the game map . The Sole Survivor starts the post - war adventure wearing the Vault 111 jumpsuit . The trailer featured a player character carrying a laser musket , meeting the dog companion Dogmeat and starting on a road leading away from the camera , a motif seen in various previous Fallout installments . Vault 111 is also near Sanctuary Hills , the residential area where the Sole Survivor lived before the war . This is most likely the first location that the player comes across after emerging from the Vault . The protagonist ' s household robot , Codsworth , still resides there . Sanctuary Hills is also one of the player - built settlement sites . The setting also includes mountains , coastal regions , the outskirts of the city and the downtown Boston area . A large and still inhospitable nuclear blast site is to the southwest . The starting area in the northwest contains low level enemies and is relatively safe , but the enemies get progressively tougher towards the southeast area of the map . The game features just over 111 , 000 lines of dialogue , more than all of the dialogue in " Fallout 3 " and " The Elder Scrolls V : Skyrim " combined .
Cutler Bend Cutler Bend is a location in the Commonwealth in 2287 . Layout . There are several boats forming a bridge across the river . Several mirelurks , possibly some ghouls , and 3 or 4 mirelurk kings can be found around the boats . There is a shack on the west side of the river with some minor loot and mines around it . A boat on the north side of the boat - bridge contains a Master - locked safe and an industrial trunk . Some more minor loot can be found inside of the trailer on the east side of the river behind the locked door . There is also a truck underwater that can be unlocked and contains various loot . The water itself contains some radioactive barrels and is heavily irradiated . Related quests . Quartermastery - Scribe Haylen may send the Sole Survivor to locate a haptic drive , flux sensor or reflex capacitor . Appearances . Cutler Bend appears only in " Fallout 4 " .
Miles ( Fallout ) Miles is a chemist residing in Adytum in 2161 . Background . The only individual with any sort of scientific knowledge in the Boneyard , Miles is responsible for building the water distiller for Adytum ' s well , and was in the process of creating a hydroponics farm for the community when the Vault Dweller first arrived . Together with Smitty , he helps make the bullets that Tine uses to trade with the Hub merchants for Adytum ' s food supply . Miles ' role in the process is refilling spent bullet casings with primer and powder he makes from ingredients either bought from the Hub or found and cultivated by himself . Appearances . Miles appears only in " Fallout " .
Irma Irma is the co - proprietor of the Memory Den in Goodneighbor in 2287 . Background . The Sole Survivor upon entering the Memory Den can persuade Irma to let them relive a memory . When she asks if a memory comes to mind , the Survivor can be upfront or elusive . Depending on speech choices , she may grant the Survivor a " free trial . " If they go into the memory stasis pod , a screen with " Please Stand By " appears . The pod is very similar in appearance to the virtual reality stasis pods in Vault 112 of " Fallout 3 " . The memory that is replayed to the Survivor is that of them waking briefly and seeing their spouse shot and son kidnapped . The memory plays like an out - of - body experience . When awoken , the Survivor is distressed , and Irma apologizes for putting them through that again . The above experience is not available if the Sole Survivor first arrives to the Memory Den with Nick , so as to analyze a certain memory . Appearances . Irma appears only in " Fallout 4 " . Behind the scenes . Irma was originally named Emma during development . Bugs . When pickpocketed or killed , Irma may not have the feathered dress in her inventory .
Wasteland D . I . Y . Wasteland D . I . Y . is an achievement / trophy in " Fallout 4 " . Requirements . Craft 100 items . Acquiring . Food and chems count toward this but mods and workshop items don ' t count . Fertilizer and plastic make Jet which can make this go extremely fast . Combining drugs ( i . e . Buffjet , Bufftats , Psycho Jet , etc . ) will also count towards this achievement .
Emergency protocols The emergency protocols is a torso power armor mod in " Fallout 4 " . Effects . When installed on power armor speed is increased by 25 % and damage received is reduced by 50 % when the wearers health is below 20 % . Crafting . In order to craft emergency protocols a power armor frame with the desired torso piece attached must be installed at a power armor station . Location . Emergency protocols is only available via crafting at a power armor station .
Short - Term Treatment Short - Term Treatment is an in " " . Walkthrough . Julie Farkas , a Followers of the Apocalypse doctor stationed at the Old Mormon Fort , is in desperate need of various kinds of chems , to treat the people of Freeside with . The supplies she would like are : , and Fixer . Bring these supplies to Julie for Followers fame and XP .
Enhanced Gauss rifle ( Fallout Shelter ) The enhanced Gauss rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The enhanced Gauss rifle is a modified coil gun featured in " Fallout Shelter " that fires shards of metal at high speeds using magnetic coils that are powered by microfusion cells . Dealing a minimum of 16 damage per attack , it has the highest damage output for a projectile - based rifle in the game . Crafting . A high Strength statistic is needed to effectively create the enhanced Gauss rifle .
White Legs war totem The White Legs war totem is a in the " " , " Honest Hearts " . Characteristics . Totems of religious significance to the White Legs , they believe battling without the erection of their war totems to be a bad omen . During the quest The Advance Scouts , if the totems are stolen from the White Legs encampment in Bighorn Bluff , before the battle , the warriors will lose faith in their battle efforts . Other White Legs totems , found near their main camp at the Three Marys , cannot be stolen to help with the battle there .
Thuy Dang ( Fallout 2 ) Thuy Dang is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Thuy Dang is mentioned only in " Fallout 2 " . Behind the scenes . Thuy Dang is a reference to Thuy Dang , a " Fallout 2 " dev .
Ricardo Ricardo is a warrior in the Brotherhood of Steel in 2197 . Background . Ricardo is a member of Grail Squad led by Paladin Lancelot . Interactions with the player character . Mission . He is killed during the attack on the Buena Vista facility , alongside everyone else from his squad . Appearances . Ricardo appears only in " " .
Mei Wong Mei Wong is a former slave staying in Rivet City in 2277 . Background . Quiet and guarded , 30 - year - old Mei doesn ' t like to talk . Mei was a slave owned by Allistair Tenpenny , but she recently escaped and is in hiding . Harkness knows her story and has promised her she ' s safe while she ' s in town . She ' s a good source of information about slavers and was once held at Paradise Falls . Mei Wong suspects that Sister is a slaver but can ' t prove it . She is terrified of him . Fortunately for her , he does not recognize her at all . She was born in 2247 . She lives in the common room of Rivet City and can usually be found there or in the Rivet City market . Mei can sometimes be found outside , wandering the flight deck , near James Hargrave and C . J . Young ' s baseball field . Inventory . < nowiki > * < / nowiki > The gun will appear only if you choose to provide her with 25 caps to buy a weapon from Flak ' N Shrapnel ' s . Appearances . Mei Wong appears only in " Fallout 3 " .
A . He A . He is a character mentioned in " Fallout 3 " . Background . A . He was a civilian suspected to be a Chinese spy by the United States government . Under Executive Order 99066 , He was rounded up to be sent to a labor camp . Appearances . A . He is mentioned only in " Fallout 3 " .
Deal with the deathclaw Deal with the deathclaw is a quest in " Fallout 2 " . Walkthrough . In Navarro , there is Xarn , an intelligent deathclaw that Dr . Schreber is planning to have executed . The Chosen One can offer to take care of the deed for the doctor , and there are three ways to complete the quest . The doctor might not fight after initiating combat , so the pass key can be taken without killing him . Alternatively , the door can be opened with any blue pass key found in the game . The third option is only available if the plan is to openly attack the Navarro troops . If the alarm has been raised when entering Xarn ' s room , he will ask them if they caused the commotion , and will offer to help them " kick some Enclave ass " . This recruits Xarn as a temporary companion . When the Chosen leaves Navarro , Xarn is considered free .
Joe ' s Spuckies Joe ' s Spuckies is an unmarked location in the Commonwealth in 2287 . It is part of the Postal Square buildings . Layout . Inside this building , you will find a group of Gunners and a Mister Gutsy alongside them . The area has little to no valuable loot , only some drugs next to a bed upstairs . Appearances . Joe ' s Spuckies appears only in " Fallout 4 " .
Provo Bay Provo Bay is a body of water that is connected to Utah Lake . Randall Clark drove the 77 ( which runs alongside Provo Bay in Spanish Fork ) to his home on the day the bombs fell . Appearances . is mentioned only in the " " " Honest Hearts " .
Institute lab coat The Institute lab coat is a piece of clothing in " Fallout 4 " . Characteristics . The Institute lab coat provides no Damage Resistance , but adds a bonus of 2 to Intelligence . It comes in five distinct variations according to what department the scientist wearing it is assigned to : black for Synth Retention Bureau , blue for Advanced Systems , green for BioScience , yellow in Engineering , and orange for Robotics and Synth workers . Locations . Worn by various Institute scientist s .
Resident ( Diamond City ) Diamond City residents are the inhabitants of Diamond City in 2287 . Background . Diamond City is populated with only human residents who were not expelled after Mayor McDonough banished all undesirable residents such as ghoul s . They are very fearful of the Institute , making them very suspicious of their surroundings . Appearances . Diamond City residents appear only in " Fallout 4 " .
. 30 caliber . 30 caliber is a type of ammunition that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is also featured in the " Van Buren " tech demo game files . Characteristics . This ammunition can be found in the tech demo files , but there are no weapons associated with it .
Combat shotgun ( Fallout 4 ) The combat shotgun is a weapon in " Fallout 4 " . Characteristics . The default combat shotgun utilizes an 8 round box magazine , but can be upgraded with a 12 round extended magazine or a 32 round drum magazine . The weapon is semi - automatic , and being magazine fed it does well in clearing out rooms and ripping apart enemies at close range . As indicated by the metal stamping on the weapon ' s bolt , the combat shotgun is chambered for 12 gauge shotgun shells . Each shell holds 7 ( shot ) pellets by default . The combat shotgun can , however , be upgraded to be a fully automatic weapon at the expense of reduced damage output on a per - shot basis . But the rapid automatic receiver fires as slow as ( manually ) rapid firing the semi - automatic version . The weapon features rather heavy recoil ; even when fully optimized with modifications for recoil control it still remains considerable , which can limit the weapon ' s ability to accurately make rapid follow up shots anywhere outside of point blank range . The combat shotgun and combat rifle share nearly identical models , with only a few differences . This may make it confusing when clearing out a room of raiders or gunners with combat rifles and shotguns . Bugs . The damage of the explosive legendary variant of the combat shotgun is labeled wrong , while V . A . T . S . adds 15 damage to the total damage , the added damage is actually increased per pellet . ( 7 pellets * 15 = 105 Base , 120 W / advanced receiver . Leveling up the Demolition Expert perk increases the explosive damage independently from direct hit damage . )
Letter from Vault - Tec Letters from Vault - Tec are letters that can be found randomly in the mailboxes of ruined houses across the Capital Wasteland . There are two versions of the letter . One informs the recipients that their application to get into a Vault has been denied ; however , Vault - Tec will retain their deposits in case an opening appears . Another version is addressed to Mr . and Mrs . Gomez , informing them that their application to get into Vault 101 was accepted . This was most likely delivered to the ancestors of Officer Gomez , whom the Lone Wanderer meets in Vault 101 . It is odd , however , that the letter is found in the mailbox , because it suggests that Mr . and Mrs Gomez never took the letter out of the mailbox - and thus never got the letter . Locations . The " accepted " version can be found in a mailbox in Springvale or inside the ruins of a house near Tenpenny Tower . The " rejected " version may spawn randomly in various mailboxes across the Capital Wasteland . Behind the scenes . The note was written by Joel Burgess , Lead Level Designer of " Fallout 3 " .