naist-nlp/zeshel huggingface dataset:
Jasper Jasper was a semi - precious form of or chalcedony found in the Realms . Description . Mostly found in opaque shades of red , brown , or solid black , very rare specimens of these semi - precious stones were blue or had bands of blue superimposed over the other colors . A typical specimen had a base value of 50 gp . Powers . Jasper had strong anti - poison properties . Crushed to powder , it could be substituted for any solid ingredient when making antidotes or magical potion s and items that neutralized poison or bestowed protection from poison . Because of its reputation and properties , jasper was the stone of choice for making both periapts of foul rotting and proof against poison . If stored for at least 24 hours in a container made from jasper , consumable liquids were purified of all taint . This was standard practice in the royal palace in Suzail and many other courts .
Detect chaos Detect chaos was a divination spell that provided information about objects or creatures with a chaotic aura . Effects . This spell functioned exactly like " detect evil " except it detected chaotic auras from demon s , chaotic clerics , spells , magic items , etc .
Nura al - Hamiir Nura al - Hamiir was a dwarven inhabitant of Huzuz in 1367 DR . Personality . Nura possessed a sharp wit and keen eye , earning her a notorious reputation for being able to single - out smugglers among the throngs of people who passed through the Pilgrims ' Gate . Activities . Nura was the captain of the Pilgrim ' s Gate in Huzuz . She enjoyed her job and excelled at it , often taking the time to personally welcome visitors into the City of Delights .
Kamoth Kastelmar Kamoth Kastelmar was a member of a minor noble family of Hillsfar . Possessions . The " Kraken Queen " was equipped with a magical device created by Red Wizards known as a starry compass that allowed it to sail high into the air , even as high as Selûne . Activities . The Black Moon s created a base on one of Tears of Selûne out of which they operated . History . Kastelmar married into the ruling Hulmaster family of Hulburg through his marriage to Terena Hulmaster . In 1466 DR , Kamoth attempted to seize power but was thwarted and forced into exile . After his exile , Kamoth engaged in piracy on the Moonsea and eventually took command of the Black Moon pirate company , where he commanded the pirate vessel " Kraken Queen " . In 1479 DR Kamoth lead the Black Moons in an attack on Hulburg .
Thurbal Thurbal was a male human commander of the Twisted Tower ' s guards in Shadowdale before and during the Time of Troubles of 1358 DR . History . Thurbal in his role of leader of the guards of the Twisted Tower briefly met the young Shandril Shessair , the bearer of the " spellfire " , when she stayed in Shadowdale for a time . Later , during the Time of Troubles , Lord Mourngrym Amcathra , fearing the threat of the god Bane in Zhentil Keep , ordered Thurbal to go and spy on the evil city . Thurbal discovered that Bane wanted to invade Shadowdale , but he was greatly injured in his escape from Zhentil Keep . He was trapped in a recuperative sleep throughout the Battle of Shadowdale . After the battle , he awoke cured . Thurbal was chosen by his lord to be the defendant of Adon and Midnight in a trial over the presumed death of Elminster Aumar . Thurbal was convinced of the innocence of Midnight and Adon , but the mob believed his judgement be twisted from his time in Zhentil Keep . In the end , Midnight and Adon were condemned to death .
Dispel good Dispel good was an abjuration spell that worked exactly like " dispel evil " except it affected good spells and creatures instead of evil ones . Effects . The effects of this spell were the same as " dispel evil " except the aura surrounding the spellcaster was dark and made of quivering unholy energy . Components . Verbal and somatic components were required to cast this spell . The newest version also used the caster ' s ( un ) holy symbol or divine focus , while the older versions required ( un ) holy water .
Aarin Gend Aarin Gend was Lord Nasher ' s personal spymaster and played a part in protecting Neverwinter through the Wailing Death , the Cult of the Eye ' s plots and attack from Luskan . Description . A large human man with dark skin and hair . Personality . As spymaster , he was determined and ambitious to succeed despite the consequences whilst he kept a calm , and at times witty , exterior . He also struggled with his loyalties and worried deeply about repeating a situation where he would have to choose between his work for Lord Nasher and his heart , but ultimately he always chose the greater good for Neverwinter . Abilities . As a rogue , Aarin had high persuasive skills , use of a blade and high stealth ability . He also could forge documents . During his time in Neverwinter , he showed skills in leadership and assisted in saving Neverwinter and its inhabitants . Possessions . Owned an amulet which he would have given away as a sign of his love for the recipient . Relationships . Aarin was an ally to Aribeth de Tylmarande and did his best efforts to find her when she was missing before ultimately discovering her betrayal and fighting against her . He also worked closely under Lord Nasher . History . Aarin was born as a slave in Calimshan but escaped that life by killing his former master and avenging his mother ' s death , though he later revealed to being ashamed of the act . He went on to work for a pirate named Randall the Red in Sword Coast where he gained skills and information . Lord Nasher imprisoned Aarin after killing Randall but Aarin was soon given a chance to make up for his past mistakes . Before the arrival of the Wailing Death in Neverwinter , Aarin worked undercover in the thieves guild in order to get close and kill the leader , Calliara . However , he had fallen in love with her and gave her an ultimatum : to leave the thieves guild and criminal life , and potentially run away together , or die at his hand under the command of the justice system . Neither of them backed down so a fight ensued and Calliara was killed in the process . Aarin continued to work for Lord Nasher and Neverwinter and aided both greatly .
Branwen Branwen was a human female cleric of Tempus who lived in the late 13th century DR . Born in the village of Seawolf in the Norheim Isles , Branwen was reviled by her fellow villagers for pursuing the traditionally male - oriented profession of priest . She wandered the Sword Coast , eventually falling in with a malicious adventuring troupe . When Branwen realized the troupe engaged in banditry , she rebelled , but was turned to stone by the mage Tranzig . She remained encased in stone as an attraction at the Nashkel carnvival until 1368 DR , when she was freed by the Bhaalspawn known as Gorion ' s Ward . Appendix . For her appearance in " Baldur ' s Gate " , Branwen was voiced by the actress . The character briefly appears in " " , providing instructional help to the player in the game ' s tutorial .
Akyar al - Awasif Akyar al - Awasif was a noble djinni who lived in Rog ' osto in East Zakhara in 1367 DR . Activities . Unique among noble genie s , Akyar served the Khedive of Rog ' osto by choice . Samia al - Said once freed Akyar from imprisonment , forever earning her gratitude and voluntary service . This was quite the reward for Samia , considering that Akyar was too powerful for even accomplished sha ' ir s to bind . Akyar served as the Sherif of Rog ' osto , though she spent much of her time playing match - maker between some of the younger members of the court . Relationships . Akyar was inseparable from Samia .
Tazok Tazok was a half - ogre bandit leader and an important follower of Sarevok . History . Tazok was already the leader of a band of brigands . He and his band captured and tortured Kivan and Deheriana , and only the former made it out alive , swearing revenge . Years later , during the iron crisis , Tazok was the leader of the bandit groups that had been organized to steal what iron they could find on travelers . He was a major agent in Iron Throne ' s plans to gain a monopoly on iron and political power during the crisis , but was also in on Sarevok ' s more secret plans to attain godhood . He was also Mulahey ' s superior , and thus involved in the sabotage of the Nashkel mine .
Selgard ' s Smithy Selgard ' s Smithy was a metalworking smithy in Shadowdale , originally owned and operated by Bronn Selgard . Location . Selgard ' s Smithy lay in central Shadowdale along the North Ride between Tethgar ' s House and the Stone House . History . After Bronn ' s death to the Army of Darkhope in Nightal , 1374 DR , Bronn ' s remaining children were hardpressed to keep up with the demands for weapons and armor by the Zhentarim who were occupying the village of Shadowdale .
Hastammer Orlim Hastammer Orlim was a wizard and a member of the slavery and crime syndicate known as the Tarntar . He had a carefully cultivated reputation of being so powerful that he conversed with deities and gave them advice . Personality . Hastammer was an elderly , disciplined man that had little sense of humor or patience for fools . He strategically promulgated his reputation as one who conferred with deities so that he commanded automatic respect from those in his business without having to earn it . History . Sometime around the Year of the Turret , 1360 DR , Hastammer was in Voonlar , lodged at the Whistling Wizard inn with other members of his cabal , enjoying food and wine when Elminster , the Sage of Shadowdale , strode into the common room and started verbally tweaking the noses of the Tarntar . The Old Mage looked at Hastammer and inquired with a cheeky smile about the health of the gods . In the stunned silence that followed , Elminster sat on Hastammer ' s lap and dropped the glamour , revealing that it was none other than the Simbul wearing Elminster ' s form . Hastammer ' s associates , some of whom were powerful mages in their own right , immediately attacked the shapeshifting woman with deadly spells . She laughed off the attacks and set out to defend herself and the inn while six of her apprentices and her sister Storm Silverhand charged in and took on the Tarntar . Thus began the conflict known as the Battle at the Bar . The Master - of - Moons took advantage of the Simbul ' s distraction when a portion of the bar exploded ( taking a good part of the ceiling with it ) and cast a spell upon himself , causing several arms to sprout from his body . Each arm was equipped with a dagger and he proceeded to stab all of them into the lady so recently on his lap . This just made her furious and he quailed before her wrath , sobbing and begging for mercy from the Witch - Queen who seemed unfazed by six dagger hilts protruding from her torso . Either Hastammer was convincing or the Simbul was feeling generous that day , because she reluctantly spared his life . He immediately turned on her again and triggered all the enchanted daggers to detonate , which tore her body open and brought her within moments of death . Storm quickly decapitated him as the Simbul ' s contingency spells teleported a sphere of healing liquid to her location . As she fell into the sphere of restoration and was made whole again , Hastammer was on his way to meet a deity for real .
Green Regent The Green Regent enjoyed many of the abilities of a Chosen of Mielikki . Their powers however , were limited to a period of four years — from Shieldmeet to Shieldmeet ( unless of course the Regent was killed in the meantime ) . The Green Regent was tasked with the protection of Mielikki ' s Dream : the perfect balance between civilization and nature that was found in the Delimbiyr Crescent . The city of Loudwater and its environs — built on the fringes of the High Forest — became dear to the goddess while she maintained a home on the Material Plane and continued to be so after she left it to join her fellow nature deities in the House of Nature after the Time of Troubles .
Glorst Glorst was a former priest of Vhaeraun . History . Glorst was one of the former priests who joined the church of Eilistraee in Shilmista . In 1377 DR , he was arguing with a priestess of Eilistraee about which of their gods had absorbed the other in the duel in 1375 DR when they were approached by Halisstra Melarn . Glorst tried to kill her but was defeated and killed by her .
Crannak Smoulderburn Crannak Smoulderburn ( pronounced KRAN - uck SMOL - der - burn ) was a derro smith and a high - ranking member of the Cult of the Eternal Flame in the Moonsea region . Description . Crannak was bald - his hair frequently burned off in fires of his own creation . His left arm ended in a stump , to which he had attached an iron prosthetic of a clenched fist . Personality . Crannak was a pyromaniac whose only desire was to see everything on fire . In his rare lucid moments he demonstrated a manipulative cunning , placing his devoted apprentices in between himself and sources of danger , fleeing if he felt overmatched . He was seen cackling maniacally in the presence of fire . Possessions . Crannak was noted to have possessed a " healing ember " , and sometimes carried unstable magical smoke bombs . He set fires and used his magic in battle but also carried a dagger . History . At one point , Crannak was caught in a fire that severely burned the left half of his body - leaving him blind in one eye and severely mutilating his hand . His devotion to the destructive power of fire led to him joining the Cult of Eternal Flame and quickly ascending that group ' s ranks . His skills in smithing gained him five devoted apprentices who called themselves ' Burn Punchers ' ( after they burned off their own hands in molten iron to emulate their master ' s injuries ) , and the commission to build the " Hateforged Hellion " - though the Cult was forced to place guards on Crannak while he worked for fear of him running off to indulge his fiery whims . When the cults of Elemental Evil attacked Mulmaster , Crannak led an assault on the House of Blades , hoping to immolate the city ' s leadership .
Teldorn Darkhope Teldorn Darkhope was the ruler of the city of Mintar , having conquered it with a Zhentarim - sponsored army of Iyachtu Xvim . After the conquest on Mintar , Teldorn , and Fzoul Chembryl forged the artifact known as the Scepter of the Tyrant ' s Eye .
Mozah Mozah was a villager of Highcliff on the Sword Coast North in the 1370s DR . History . Mozah was a villager who tasked an adventurer to get him some money . However , the adventurer did not come back . The Kalach - Cha could investigate into the matter . Upon returning with Mozah with his pay ( which was located in Highcliff Castle , held by one of the zombies near the shadow priest ) , the Kalach - Cha could lie nothing was found and keep the money . Otherwise , the Kalach - Cha could give the money back and get half as a reward .
Club The club is one of the oldest weapons known . Any blunt object that can be swung with force enough to cause damage can be considered a club . They are considered simple , one - handed melee weapons . The mace is the military version of a club . Description . Many blunt wooden sticks can be considered clubs , such as table legs , large branches , or tree trunks in the case of some giants and other large creatures . Normally a club costs nothing because it can be easily made from materials found in the environment . Weaponology . Most clubs can be made of any material and cause bludgeoning wounds against enemies . While most wooden clubs weigh around 3lbs ( 1 . 4kg ) , a hill giant or mountain giant ' s tree trunk club is going to weigh much more . Other materials can be used to reinforce the wood of the weapon , such as bands of metal or resinous materials . Enchantments . Clubs can carry any enchantment typical to other weapons . Again , the only limitation would be the enchanter ' s power , and the material of the club itself . Spells , such as " Shillelagh , " can mimic club effects , or create powerful magical weapons .
Deadly dance Deadly dance was a divine magic spell available to specialty priest s of Lliira , the Joybringer , and other priests that followed a more martial faith with emphasis on combat . It granted perfect balance and enhanced dexterity to the recipient , but with an impetus to move . Effects . This spell only worked on bipedal creatures with four limbs , such as a humanoid or a creature in this form at the time of casting . The spell fizzled if cast on a being that was not a four - limbed biped , or if the subject changed its form away from this archetype . The caster had to successfully touch the recipient to cast " deadly dance " . The only way to avoid this spell was to avoid the caster ' s touch . Once cast , the " deadly dance " lasted four minutes . The recipient of this spell suddenly had a strong urge to move , and it took determined concentration to remain in one place . He or she was granted a perfect sense of balance , the grace of a masterful dancer , and enhanced dexterity . If the subject was already extremely dexterous , " deadly dance " could briefly give them supernatural agility . Under the influence of this spell , the recipient could jump , spin , leap , and twirl with perfect accuracy , landing precisely on targets that normally would require an extreme amount of luck to reach without falling or flailing , such as a thin ledge or a narrow fence post . On top of this , the subject could catch and throw items , use weapons , or cast spells while in motion . If they chose to attack , he or she could use their enhanced agility to greatly increase their combat skill , or to double the number of attacks at their normal skill level . Components . In addition to verbal and somatic components , this spell required a bit of rubber and a small swatch of silk to cast . Realmslore . Specialty priests of Lliira that reached a certain level in service to their goddess were granted the ability to cast this spell once a day . This gift increased to multiple times per day as they continued to advance .
Panicked Plague The Panicked Plague was a disease that afflicted the city of Mussum in the Vilhon Reach . Effects . The disease affected a victim ' s skin , turning it light green and covering it with welts and abscesses . Natural and magical treatments could do nothing to stop it . The disease killed quite quickly , perhaps in a day or less . History . In early spring of the Year of Full Cellars , 472 DR , the city of Mussum was struck by the Panicked Plague . Over the course of a single night , known as the " Eve of the Panicked Plague " , over three - quarters of the population suddenly perished . The terrified survivors abandoned the city . Mussum remained plague - ridden even into the mid - to - late 14th century DR , with those venturing into the city still afflicted and slain by the unexplained disease .
Khazari Khazari was a country in the Hordelands . Environment . Khazari was a small mountain valley nation , formed by the encircling arms of the Katakoro Shan . The land of the valley was considered poor , and the nation had few natural resources . The landscape of Khazari was bleak and mountainous , with granite - spired mountains crusted with glaciers . It snowed in winter but was generally dry and cold . The Jumpa and Shyok rivers passed through the nation . History . The Tuigan Horde under Yamun Khahan conquered Khazari . The lama Koja of Khazari served as Yamun ' s emissary , advisor , and historian . There , he advised that Jadaran , Yamun ' s son , be appointed governor of Alashan . Places . The cities of Khazari were ordered and tidy ; the city of Procampur in the Vast in Faerûn reminded Koja of Khazari of home . Notable cities included : Culture . The people of Khazari ate simply , dining on rice , tsampo porridge , yak butter and butter tea , and kumiss . There were a number of isolated monasteries in which lama s sought enlightenment . One was the Red Mountain Temple . They followed the Path of Enlightenment and Furo , with the " Yanitsava " as a holy book . The lama continuously chanted sutra s , banged cymbals , and turned prayer wheel s , in an effort to maintain order in the cosmos . Economy . Most of the nation ' s wealth came from trade along the Silk Road , which passed through the small nation . Barley , millet , yaks , sheep , dyed cloth , and leather , along with some other basic goods , were the countries main products . Due to the large number of monasteries in the nation , and their custom of offering shelter to travelers in exchange for donations , there were few inns . The country was known to be expensive for travelers to pass through . Its politically divided nature made bribery the main method for dealing with bandits , as the nation was unable to deal with them militarily . This , along with the lack of other routes to the east , made the country a " necessary evil " for caravans . Leadership . Officially ruled by a hereditary monarchy , the nation of Khazari was politically divided . Knights and governors , once titles gives out by the prince , were later passed on through families , leaving the ruler with little power to change who controlled the cities and fiefdoms . To compound the problem , the monks of the nation ' s monasteries were also fiercely independent , and refused to follow the prince ' s rulings . Shou Lung advisers to the various lords also kept the nation ' s leaders apart , as Shou Lung sought to take Khazari for itself . With the invasion of the Tuigan horde , Prince Ogandi began reducing the power of the various lords , an an attempt to bring the nation under his control again . Military . Khazari had a number of fortresses built into the few mountain passes that led to the nation . Due to the divided nature of Khazari ' s leadership , the nation was unable to field a real army . This resulted in the nation being unable to eliminate the bandit groups of the region , as well as being unable to defend itself from Shou Lung and the Tuigan Horde .
Monstrous humanoid Monstrous humanoids are differentiated from humanoid s by their monstrous or animalistic features . Not all of them are technically " humanoid " in body form . They often have different types of supernatural or extraordinary abilities . All monstrous humanoids have darkvision out to 60 feet ( 20m ) . As a group , they have no other special abilities or immunities . D & D Edition Specific Information . 3rd Edition . Monstrous humanoids are a Size and Type 4th Edition . Monstrous humanoids are not represented .
Ikitipsa Ikitipsa was an evil bent priest ess in the Pasocada Basin in Maztica . History . In 1359 DR , Ikitipsa sent a farastu onto the Sun Trail to stop the Gilded Priest Koyisqatapi , in order to bring down the Azuposi nation . In 1362 DR , the adventurers of Sozarro ' s expedition defeated the farastu . Later , she conspired with some evil Azuposi and a tribe of ogre s to kill the adventurers .