Mecha Phantom Beast " Mecha Phantom Beast " ( " Genjūki " ) is an archetype composed of WIND Machine monsters , as well as a sub - archetype of " Phantom Beast s " . Their effects revolve around generating and manipulating " Mecha Phantom Beast Token s " . They first debuted in " Lord of the Tachyon Galaxy " booster pack . Design . The archetype ' s cards are based on various aircraft and various slang and terms used by pilots . The names of the Level 4 and lower monsters are based on real animals , while the names of the Level / Rank 7 ( or higher ) monsters are based on mythical creatures . Playing style . Most Mecha Phantom Beast decks are usually geared towards a control approach , using their built - in protection and Level - modulation effect to swarm the field and secure their position on the field for as long as possible . This is possible through their effects that the majority of their members have , which can be enabled through Token presence ( in the latter ' s case , it only works with " Mecha Phantom Beast Tokens " ) . Due to their Level modulation effect , they can access a wide range of Xyz Monsters ( Rank 4 , 7 , 10 is the most common , sometimes also Rank 3 , 6 , and 9 ) . Because they also have Tuners to work with , they are also capable of Synchro Summoning , with " Mecha Phantom Beast O - Lion " as their most commonly used Tuner due to its extra Normal Summon and easy Token - generating effect . Their Level - modulation effect can also be utilized this way to Summon a wide array of Synchro Monsters ( Level 5 , 6 , 8 , 9 is the most common ) . This deck also fully - capable of utilizing Link Monster s . To access Link Monsters that either requires Effect Monsters or non - Token materials , " Link Spider " and " Proxy Dragon " can be used to fulfill those requirements . Different Token generator cards ( and engines ) can also be used to access Link Monsters that are unavailable otherwise , such as " Ib the World Chalice Priestess " and " Encode Talker " . Furthermore , unlike Xyz and Synchro Summoning , Link Summoning allows much more flexibility in regards to their Materials , and also expands the zones usable to Summon more Extra Deck monsters , drastically increases their power output and options available . Despite them being ( originally ) an Xyz - oriented archetype , their Main Deck monsters can also survive on their own due to their wide range of effects . " Mecha Phantom Beast Tetherwolf " and " Mecha Phantom Beast Blackfalcon " dominating battles , while " Mecha Phantom Beast Stealthray " and " Mecha Phantom Beast Coltwing " can destroy troublesome cards , all of which are easily accessible thanks to " Mecha Phantom Beast Megaraptor " . As the result , the deck isn ' t entirely dependent on its Extra Deck arsenals , depending on how players may choose to build them . Deck variants . Standard . This type is considered the most balanced among the Mecha Phantom Beast builds , it works by constantly generating Mecha Phantom Beast Tokens and utilizing them through various Mecha Phantom Beast monsters . Some variants also include " Scramble ! ! Scramble ! ! " , mostly used in conjunction with " Mecha Phantom Beast Coltwing " to generate more power , speed , and field presence , but less consistent . This deck can also utilize various Synchro Monsters thanks to ( mainly ) " Mecha Phantom Beast O - Lion " . O - Lion ' s extra Normal Summon ability also allows this deck to take faster approach with interaction of cards like " Mecha Phantom Beast Megaraptor " and " Mecha Phantom Beast Tetherwolf " , while also generate more Tokens for various purposes . With the release of " Mecha Phantom Beast Raiten " , " Scramble ! ! Scramble ! ! " becomes even more powerful and easier to activate . It also provides more permanent and reliable generator of Mecha Phantom Beast Tokens for various tasks . Due to its requirement of discarding cards , the deck can also utilize cards like " Volcanic Shell " or " Metalfoes Fusion " to fuel its effect without sacrificing so many cards from your hand . Symphonic Mecha Phantom Beasts . Almost similar to Standard variant , this variant includes cards of " Symphonic Warrior " archetype , mostly " Guitaar " and " Miccs " , to help swarms the field with more monsters ( either through Pendulum Summon or " Miccs " extra Normal Summon effect ) . This variant allows more Extra Deck options available while having more speed , and another discard outlet for " O - Lion " . With " Instant Fusion " ( and " Panzer Dragon " ) , it can even access " Cyber Dragon Infinity " . Because " Symphonic Warrior Guitaar " have Pendulum Scale of 7 , it can be combined with the Supreme King Pendulum engine to fill the missing scale ( with " Supreme King Gate Zero " ) , allowing the deck to Pendulum Summon more reliably . Moreover , " Supreme King Dragon Darkwurm " can be Special Summoned from GY by itself to provide more monsters for Link Summon ( thus can be set up with " Dragon Ravine " or " Dragon Shrine " ) , and either of Supreme King Gate monsters can be combined with " Odd - Eyes Meteorburst Dragon " ( easily Summonable through " Destrudo the Lost Dragon ' s Frisson " ) to Xyz Summon " " , instantly starts many Link Summoning combos . Mecha Phantom HEROes . This variant utilizes the synergy between " Mecha Phantom Beast " monsters along with " Masked HERO Divine Wind " , which can be easily accessed thanks to " Mask Change II " . Despite the heavy cost associated with the card , its aggressive - oriented property ( being a Quick - Play Spell ) combined with effects of " Divine Wind " and the fact that you can use Token as targets proves valuable for the theme as a whole , increasing the deck ' s speed and offensive power . " Mecha Phantom Beast O - Lion " , in particular , is very effective to use as discard fodder for " Mask Change II " since it is searchable by " Mecha Phantom Beast Megaraptor " , and also enables its extra Normal Summon and Token - generating effect to compensate . To increase the effectiveness of " Mask Change II " , " Strike of the Monarchs " can also be included as universal negation power , while also wields Attribute - modulation effect , allowing access to other " Masked HERO " monsters , such as " Masked HERO Dark Law " , " Masked HERO Anki " , or " Masked HERO Acid " . Hi - Speed Mecha Phantom Beast . Made possible with " High - Speed Riders " , this variant combines Mecha Phantom Beast with the components of " Speedroid " archetype . Unlike normal builds , this variant places more emphasis towards Synchro Summoning , utilizing the deck ' s Token generating ability along with " Speedroid Terrortop " , " Speedroid Taketomborg " , " Speedroid Double Yoyo " , " Speedroid Horse Stilts " and " Speed Recovery " , and " Iron Call " in order to swarm the field easily , while also generate as much damage as possible in a short amount of time . " Transmodify " and " Downbeat " is best utilized here , and allows more easy access to both " Terrortop " and " Megaraptor " , increasing the deck ' s consistency . Furthermore , the deck also able to access more powerful Synchro and Xyz Monsters that ' s difficult to Summon otherwise , such as " Clear Wing Synchro Dragon " , " Clear Wing Fast Dragon " , " Mist Wurm " , " Trishula , Dragon of the Ice Barrier " or even " Phantom Fortress Enterblathnir " . However , after the introduction of Master Rule 4 , in addition to " Speedroid Terrortop " being currently Limited , this deck has lost most of its power plays and capabilities . Weaknesses . All " Mecha Phantom Beast " monsters are Machine , so they share the weaknesses of " Acid Rain " , " System Down " , " Chimeratech Fortress Dragon " , " Electric Virus " , etc . " Chimeratech Fortress Dragon " can be used to easily eliminate your monsters , but fortunately can ' t send Tokens for its Summon . " System Down " is the most dangerous , since it can completely bypasses the anti - destruction effects of " Mecha Phantom Beast " monsters . Also , since their built - in protection effect only covers destruction , cards that either banish , shuffle to the Deck , or negate their effects such as " Caius the Shadow Monarch " , " Castel , the Skyblaster Musketeer " , " Virgil , Rock Star of the Burning Abyss " , " Nekroz of Unicore " , " Breakthrough Skill " , etc . , can be a major threat . In order to function properly , this Deck needs to constantly generate tokens . Because of this , cards such as " Poisonous Winds " , " Power Filter " , " Summon Limit " , " El Shaddoll Winda " , etc . can stall this Deck . Spell / Trap Card removal cards are essential for combating these kinds of threats . Over - reliance on " Megaraptor " can sometimes be this deck ' s greatest weakness ; without it , the deck struggles to both accumulate speed , resource , and its consistency and flexibility . Since " Megaraptor " in unsearchable through mainstream way , it can slow down the deck significantly if not somehow mitigated .