naist-nlp/zeshel huggingface dataset:
Vault door ( Fallout Shelter ) The vault door is a room in " Fallout Shelter " . Overview . The vault door connects your Vault to the Wasteland . The door is a fixed entry point to the vault and cannot be constructed or demolished . As such , it is the only room that is unavailable in the construction menu . The vault door can hold up to two dwellers as an initial defense against raiders , feral ghouls or deathclaws . Different enemies take varying amounts of time to break in : stronger enemies like deathclaws will break in faster than weaker enemies like raiders . It can be upgraded two times to increase the time it takes attackers to break into the vault . Dwellers assigned to the Vault Door will only gain experience during raids and will not level up as those assigned to normal production rooms would .
Greenskins " ( Location Name ) " : Greenskins is a Minutemen radiant quest in " Fallout 4 " . This quest can be started randomly when speaking to Preston Garvey or listening to Radio Freedom . If a settlement hasn ' t been unlocked yet , this quest may be started by speaking to a settler at that location and it will unlock the settlement . Failure to kill the targeted super mutant or to report your success in a timely manner will result in the failure of the quest .
Big Beard Big Beard is a gun for hire found in the Atomic Wrangler casino in Freeside in 2281 . Background . Big Beard can be hired together with Little Beard . The player can only engage in conversation with Big Beard , as Little Beard claims that " the one with the biggest whiskers does the talking " when trying to interact with him . Appearances . Big Beard appears only in " " .
Finn Finn is a character in Goodneighbor in 2287 . He approaches the Sole Survivor when they first enter Goodneighbor . Background . When the Sole Survivor first enters Goodneighbor , Finn will approach and demand the player character pay an " insurance fee , " otherwise " accidents " may happen to them . The Sole Survivor can choose to threaten Finn to back off or kill him . Whatever option is chosen , Finn will always end up dead : if the player character doesn ' t kill him , then mayor John Hancock will appear and demand Finn to let them go . Finn will refuse and subsequently have a quarrel with Hancock in which he states . This appears to be a poor choice of words , as it results in Finn being stabbed to death by Hancock . Appearances . Finn appears only in " Fallout 4 " .
Laser saw The laser saw is a weapon in Van Buren . Characteristics . The laser saw is a hacksaw with a thin , red - hot laser beam serving as the blade . Appearances . The laser saw was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It also appears in the " Van Buren " tech demo game files .
Marowski heist photo The Marowski heist photo is a photo in " Fallout 4 " . Characteristics . Photograph of Paul Pembroke , Malcolm Latimer , and Henry Cooke , the perpetrators of the " Marowski Heist " over 20 years earlier . Locations . Given by Darcy Pembroke , while in Diamond City after completing Diamond City Blues . Notes . In the " Fallout 4 Vault Dweller ' s Survival Guide " it is simply called " Heist Photo " .
Pumpkin Pumpkin is a tamed mole rat found in the office of Ryan Brigg , a scientist who has been trying to make mole rat meat more palatable . He is located in the Jury St . tunnels locked in a metal cage . Appearances . Pumpkin appears only in " Fallout 3 " .
Joshua Graham ' s headwrap Joshua Graham ' s headwrap is an unplayable item worn by Joshua Graham . It has no world model ( so dropping it will spawn a red exclamation mark error ) and uses the icons for the . Its name in the G . E . C . K . is " Joshua Graham ' s Headwrap ( NPC ) " despite having no playable version .
Gate to Long 15 The Gate to Long 15 is a location in the Mojave Wasteland , located on the southwestern edge of the Mojave Outpost . It allows access to Long 15 if the Courier chooses to launch the nukes against the NCR during the completion of the " " , " Lonesome Road " . Layout . It appears as a double gate on the southwestern edge of the Mojave Outpost , crossing the northern lane of the highway that runs through it . Appearances . The Gate to Long 15 appears only in the " " , " Lonesome Road " .
Defeat Nightkin Defeat Nightkin is a in " " . It is located in the Secret Vault mainframe . Walkthrough . After you reach the Facilities ' mainframe there will be a boss - battle with a group of nightkin . Nightkins are mutants that can cloak their bodies so you can ' t see them . A laser - based weapon works best , because of its ability to shoot more than one enemy at a time . There should be about eight to ten of them . After you ' ve gotten rid of them , access the computer in the center of the room . With the computer you can open the vault ' s ventilation shafts . Do that and head out the western door back to the garden .
RFID device The RFID device is a junk item in " Fallout 4 " . Characteristics . Blue / grey credit type - like card , opens a DIA cache when the player gets close enough to it . Crafting . The RFID device can be broken down into its individual components for use in crafting :
Maria Maria is a in " " and the graphic novel " All Roads " . Characteristics . A custom model of an made by M & A Guns Manufacturers , this has an image of , a well known Catholic figure and a representation of the biblical , painted on the pearl grips of the firearm . The entire body of the pistol is damascened with ivy and floral details , with a polished nickel finish and a golden trigger . It , along with Chance ' s knife , was responsible for a great number of Fiend deaths in the graphic novel " All Roads " . It is also the gun used by Benny to shoot the Courier in the " Fallout : New Vegas " introduction cinematic , and as such is owned by him . Maria is a unique variant of the 9mm pistol , that has a higher rate of fire , more damage per shot , is more accurate , and has higher durability than the standard variant . Like most unique weapons , cannot be used on Maria . However , like the standard 9mm pistol , Maria is also a concealable holdout weapon , so long as your Sneak is 50 or greater . Durability . Maria can fire a total of about 995 rounds , the equivalent of 77 reloads , from full before breaking . Location . Can only be found in 100 % condition on Benny if the Courier decides to kill him either during Ring - a - Ding - Ding ! or Render Unto Caesar . It may also be pickpocketed from him . However , this weapon cannot be obtained if the Courier has Benny crucified . Two can be obtained by first pickpocketing Maria from Benny while in The Tops when you first meet him , and then obtaining another from him by several means while he is inside The Fort . Behind the scenes . As with the 9mm pistol , Maria is based on the real - world pistol .
$ 100 NCR $ 100 NCR is a in " " . Characteristics . $ 100 NCR appears as a paper bill similar to a US $ 100 bill . It features a picture of President Tandi on the face of the bill and the scene of the ' Dayglow Incorporation Address ' on the back . As with any form of currency in " " , $ 100 NCR is not affected by the Courier ' s Barter skill . The currency will always be valued at 40 caps , regardless of whether the Courier is buying or selling . Locations . $ 100 NCR can be found rarely on numerous types of non - player characters , including Powder Gangers , NCR trooper s and merchants . However , it will never be found on members of Caesar ' s Legion . Casinos will exchange poker chip s for any denomination of currency desired , including this one . Notes . Dropping a stack of 33 , 000 or more $ 100 NCR bills breaks the game ' s 16 - bit ( 4 - hex ) string used to store a number of items . This results in a stack of - 32 , 000 $ 100 NCR bills which will disappear from the inventory when picked up . Behind the scenes . A cut version of $ 100 NCR exists in " Fallout : New Vegas " < nowiki > ' < / nowiki > resources . It is a non - currency item , meaning its price is affected by the Courier ' s Barter skill . It is otherwise identical to the normal currency version .
Karl ( NCR ) Karl is Sheriff Dumont ' s deputy in 2241 . Background . Karl is a young man , barely out of his teens , who has joined the NCR Police force and became Sheriff Dumont ' s deputy . He is eager to please and prove that he is worthy of the position , at the same time still keeping his youthful ideals of equality before the law close to his heart . In addition , he has a keen sense of observation , giving him insight into his workmates and events in the big city . He is also a New California Rangers sympathizer , working closely with Elise . Interactions with the player character . Other interactions . Karl can direct the Chosen One towards President Tandi if asked about work opportunities . He will also grant them access to the cell that Oswald , the raider spy , is being held in . Appearances . Karl appears only in " Fallout 2 " .
Shanty Town Shanty Town is a district of Quincy consisted of abandoned rail facilities on the western side of the tracks that run the length of the town . The self - appointed leader of the ghouls is Elliot Nesting . Around 2197 , Shanty Town , as well as the whole of Quincy , was attacked by Beastlords . However , a squad of Brotherhood of Steel soldiers led by the Warrior preserved peace in the town and rescued Elliot ' s brother Gorgi who was kept as a hostage . Appearances . Shanty Town appears only in " " .
Empty willow vase The empty willow vases are actually five different types of willow vases , all of which are junk items in " Fallout 4 " . Characteristics . The empty willow vases are empty vases with a floral pattern and a gold trim in the base and rim . Crafting . Empty willow vases can be broken down into their individual components for use in crafting :
Fury grenade recipe The fury grenade recipe is a paper note in the " Fallout 4 " add - on " Nuka - World " . Location . Given by Dixie during the quest Home Sweet Home . With it , the player character can craft the fury grenade .
Deliver Big Jesus ' s package to Ramirez at the Stables Deliver Big Jesus ' s package to Ramirez at the Stables is a quest in " Fallout 2 " . Detailed walkthrough . A fairly straightforward quest given by Big Jesus Mordino , although in order to be hired by the Family you have to jump through a few hoops . First , if you haven ' t been introduced by his son , Little Jesus ( talking to him and asking for work , basically ) , you have to pass a Speech check . Next , if you ' re male and have a Strength of 6 or wear combat armor or power armor you will be hired . If not , that ' s another Speech check . When you get the quest , you are automatically sent to the Stables . Just walk in and give Ramirez his package , then return to Big Jesus . It will turn out you delivered poison , as Ramirez ' s incompetence and addiction allowed three slaves to escape the research compound and Big Jesus does not tolerate failure . The Jet delivered by you contained a chemical that would stop the heart of the addict an hour after using the canister . Obviously , opening the package and trying to give it to Ramirez means becoming target practice for Mordinos .
Gordon ( Vault 13 ) Gordon is the keeper of a shrine dedicated to the Vault Dweller in Vault 13 in 2241 . Background . Gordon is a lean man in long robes . He was actually a Vault 13 resident prior to its occupation by intelligent deathclaw s , leaving to visit the statue of the Vault Dweller in the NCR before the Enclave abducted the residents . Gordon returned to the vault to find the deathclaws , but is convinced that they are not responsible for the kidnapping . He has continued to remain in the vault , dedicated to being a keeper of the shrine to the Vault Dweller . Appearances . Gordon appears only in " Fallout 2 " . Like all of the other residents , Gordon will be killed by the Enclave unless the restoration patch is installed and Dr . Schreber is killed within two weeks of entering Vault 13 .
Razz Razz is an NCR soldier and part of the Misfits living in Camp Golf in the Mojave Wasteland in 2281 . Background . Razz was born in Boneyard , and was a member of the Fiends before he joined the NCR . He has little respect for the other members of his fire team . He describes Pvt . O ' Hanrahan as a " big pussy , " Pvt . Poindexter as a " smartass prick , " and hints that he considers Mags attractive , but incompetent . Appearances . Razz appears only in " " .
Plik ' s journal Plik ' s journal is a miscellaneous item in the " Fallout 3 " add - on " Point Lookout " . Characteristics . This journal documents all observations made by Plik in his years of running his safari . When read , it grants the Ghoul Ecology perk . Plik ' s journal uses the world model of the sheet music book . The placement in game covers up any musical notes though , so this is not noticeable . Activating the journal will cause the player to do + 5 damage to ghoul s . Location . The book is found in the Coastal grotto in Point Lookout , in the small room to the right of Plik on a table . It is propped up against a small first aid box . Notes . It cannot be picked up without use of the console , but it is classified as a quest item and as such cannot be dropped once in your inventory .
Legionary instructor The Legionary instructor is a Caesar ' s Legion trainer , living in the Mojave Wasteland in 2281 . His location is in front of the Fort ' s drawbridge , training some Legion child ren . Background . The Legionary instructor has been assigned to work hard on the Legion children so that they are adequately prepared and have enough stamina to perform well in battle later on in life . In order to increase performance and obedience , he uses threats such as throwing them off a cliff for not meeting expectations , or by telling them things such as him having seen crippled slaves run faster than them . Interactions with the player character . Other interactions . When engaging in some conversation , he tells the Courier that although he is very harsh on the children , he also mentions that they will make excellent legionaries , and is also " quite proud of them . " Notes . He shares his role of training new recruits with his NCR Army counterpart : the cut drill sergeant . Appearances . The Legionary instructor appears only in " " .
. . . Or Are You Just Happy to See Me ? . . . Or Are You Just Happy to See Me ? is a in " " . Challenge requirements . The player must explode 25 enemy pants . Effects . Grants 50 XP upon completion . Walkthrough . Exploding pants is achieved by reverse pickpocketing a live grenade , mine or C - 4 plastic explosive into an NPC ' s inventory and running away quickly to avoid being caught in the blast . A successful planting always kills the NPC . As long as you remain [ HIDDEN ] and are not caught pickpocketing , it counts as a stealth kill so no other friendly NPCs will turn hostile and no Infamy will be gained with the NPC ' s faction . This means that the easiest way to complete this challenge is to stealthily blow up 25 unnamed friendly NPCs in friendly locations such as Crimson Caravan Company . Another option , Jacobstown , allows you to work on the Super Mutant Massacre challenge at the same time . Frequent quicksaving is recommended as NPCs still have a chance to detect pickpocketing even with Sneak 100 . Silent Running and health items are also recommended to minimize the chances of being caught in the blast . Notes . This challenge is not repeatable . Behind the scenes . The name of the challenge is a reference to the famous quote , " Is that a pistol in your pocket , or are you just glad to see me ? "
TestQANavMeshSmall TestQANavMeshSmall is a test cell in the game files of " Fallout 3 " . Layout . Upon entering , it appears to be a blank cell . However , it can be navigated with the Pip - Boy light turned on . It contains two empty rooms connected by a staircase . Appearances . TestQANavMeshSmall appears in the game files of " Fallout 3 " but should not be considered canon because it is a test cell .
Sonic emitter - revelation The sonic emitter - revelation is a in the " " " Old World Blues " . Characteristics . The pistol ' s chassis is composed of a grey metallic tube outfitted with four vacuum tubes , a housing for a small energy cell , a conical muzzle , and a rear - mounted oscilloscope , all attached to a pistol grip . It shares some visual features with other pistol - grip energy weapons , such as the , Euclid ' s C - Finder , and the recharger pistol . When the trigger is pulled , the vacuum tubes light up as the weapon charges for a moment before firing concentric rings of blue energy at the target . It can be upgraded to disable force fields throughout the Big MT facility , unlocking otherwise - inaccessible areas . With the assistance of Blind Diode Jefferson , it can also be reprogrammed with other audio samples found on throughout the facility that alter the color of the oscilloscope and energy rings , as well as introducing unique effects when the weapon scores a critical hit . The sonic emitter - revelation is an Energy Weapons pistol with bonus damage against robot s and wearers , and a unique " critical strike paralysis " effect , temporarily knocking down smaller robots ( such as and s ) , rooting larger robots , and paralyzing non - robotic targets . This modulation of the sonic emitter has a blue oscilloscope . As a one - handed Energy Weapon , the sonic emitter - revelation is affected by The Professional perk , and counts as an improved holdout weapon . When scoring a Critical Hit , the target is paralyzed for 10 seconds , similar to the Compliance Regulator . Durability . The sonic emitter - revelation can fire a total of about 495 times using standard cells , the equivalent of 21 reloads , from full before breaking .
Don ' t Be Bored Games Company The Don ' t Be Bored Games Company is a pre - War company which published " Blast Radius " and other board games . Appearances . The company ' s name and logo is shown on the packing for the " Blast Radius " board game .
Wastelander ( Fallout 4 ) Wastelanders are people living in The Commonwealth in 2287 . Background . Wastelanders live independently of any major faction or settlement , trying to scrape out a life in the treacherous Commonwealth . Most of them have little to say to the Sole Survivor , save for passing remarks . Appearances . These Wastelanders appear only in Fallout 4 " .
Rock ( character ) Rock is a member of the Crypts at the Scrapheap in 2161 . Background . Rock is a Crypt ganger , and one of the two guards that stand at Scrapheap ' s entrance in the demo version of the original " Fallout " - the other one is Skizzer . He can direct you to the rest of the Crypts when he is talked to and asked about them . Appearances . Rock appears only in the " Fallout " demo .
Ashmaker Ashmaker is a unique minigun in " Fallout 4 " . Characteristics . Ashmaker ' s unique quality is the Incendiary effect , which sets targets on fire and inflicts an additional fifteen points of damage . The bullets produce orange tracers when fired . Location . Ashmaker is gained by completing The Big Dig , regardless of dialogue choices when confronted by Fahrenheit . Fahrenheit will reward the player character with it if they can convince Bobbi No - Nose to leave peacefully or if they kill Bobbi . Otherwise , the weapon can be looted from Fahrenheit if the player character sides with Bobbi .
DLC05TestMachineCombos DLC05TestMachineCombos is a test cell for mothership " Zeta " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . DLC05TestMachineCombos features various alien machine and structural prefabs . Appearances . DLC05TestMachineCombos appears in the game files of the " Fallout 3 " add - on " Mothership Zeta " but should not be considered canon because it is a test cell .
In a Foreign Land In a Foreign Land is an achievement / trophy and challenge in the " " " Honest Hearts " . Walkthrough . It is obtained after the player finishes The Grand Staircase , The Advance Scouts , The Treacherous Road , and River Monsters quests . Upon return , talk to Daniel after completing the quests and the achievement will be unlocked . Behind the scenes . The achievement / trophy listed references Psalm 137 : 4 of the Bible : " How can we sing the songs of the LORD while in a foreign land ? "
Wasteland Survival Guide ( item ) The Wasteland Survival Guide is a guidebook which contains invaluable information for wastelanders , ranging from locations where food and medicine may be found to details on the behavior of mirelurk s , and much more . Background . This book was written by Moira Brown with the possible help of the Lone Wanderer in 2277 . By 2281 , it has become available in the Mojave Wasteland . Variants . Standard edition . This edition can be found in the Capital Wasteland , the Mojave Wasteland , and The Commonwealth . Notes . Moira Brown will not create the guide if the player asks her if she knows what she ' s doing , making her decide that the guide is not actually worth writing , granting the Lone Wanderer the Dream Crusher perk , and will cause her to delete all of her research off of her computer .
Broken Steel trailer The " Broken Steel " trailer is the trailer for the " Fallout 3 " add - on " Broken Steel " . It features the voice of Elder Lyons , the " Fallout 3 " narrator , Ron Perlman and Liberty Prime . Video . " Fallout 3 : Broken Steel trailer "
Montana bunker The Montana bunker is a mentioned Brotherhood of Steel base located in Montana . Background . All that is known about the bunker is that it is referenced by Owyn Lyons as existing at a point in time with an Elder by the name of Patrocolus being from it . Appearances . The Montana bunker is mentioned only in " Fallout 3 " .
Stevie Mack Officer Steve " Stevie " Mack is a security officer in Vault 101 in 2277 . Background . Born in 2252 , Stevie is the sadistic gung - ho new guy in security . He ' s been dying to join the force and is willing to do whatever it takes to get in good with " the boss " ( Chief Hannon ) , including being particularly overzealous during emergencies . He is responsible for the killing of Jonas . Relationships . He is Susie and Wally Mack ' s brother , and Allen Mack and Gloria Mack ' s son . Interactions with the player character . Interactions overview . < nowiki > * < / nowiki > He will only drop a finger during Escape ! . Inventory . < nowiki > * < / nowiki > He will only wear the helmet during Trouble on the Homefront . Notes . While Stevie doesn ' t appear during the birthday party in Growing Up Fast , his unused old model exists in the G . E . C . K . Appearances . Stevie Mack appears only in " Fallout 3 " .