Guide for getting enchantments done Employing the services of an enchanter is one of the trickiest transactions you may attempt to perform with other players in the world of Azeroth . Why is it so complicated ? As a player you will find or buy weapons or armor for their primary features as they benefit your class . For example your low to mid - level hunter may collect a set of armor items that are " of the falcon " ( giving bonuses to agility and intelligence ) and your rogue would typically favor items that provide agility and possibly stamina ( perhaps " of the tiger " ) . These items will normally be soulbound so they can ' t be traded , sold , mailed to other characters nor stored in a guild bank . Players often wish to place additional enchantments on these items to further improve their usefulness . That ' s the job of an enchanter . Because most such items are soulbound the enchantments must normally be performed in live " trade " sessions . ( The recent addition of inscription vellum s to the game allows enchanters to craft scrolls which can be sold , mailed around ( including using COD ) and traded normally . These can be used by any player to enchant their items just as armor kit s have traditionally been used . However , the " live trade session " is still the most common way for enchantments to be performed in the game ) . Enchantments require materials , often simply called mats . These are special " dusts " and " essences " and " shards " which have been extracted from other magic items . The enchanter has a " disenchanting skill " which he or she uses on magic items which he or she buys or loots during play . Those materials are frequently sold in the auction house and are the primary cost of getting any enchantment done . ( They also make the enchanter ' s job of developing higher levels of his or her skill very expensive ) . The Basics : How it Works . In the simplest case you are getting an enchantment with the materials included . You find the enchanter , getting close enough that you can open a trade . You place the target item into the " will not be traded " slot , ( see : trade , step 3 , second bullet point ) and the agreed upon sum in the money boxes ( as per trade , step 4 ) . He or she places the enchantment on the item . . . and it turns green in your dialog slot . You can mouse over the item to confirm that it was the enchantment you agreed to . If so then you click trade ; he or she confirms and your done . Conceptually that is as simple as having a rogue pick open the lock on some box that you ' ve picked up . What typically complicates things are finding the desired enchantment and handling the materials . When you rely on the enchanter to have the materials then you are likely to pay more for them . There are a huge variety of enchanting materials and it ' s easy for an enchanter to fill up two 20 - slot enchanting bags with common materials and yet not have the ones you need for the particular enchantment you want . Also the most powerful and popular enchantments have materials that are rare , and in high demand . It ' s very expensive for an enchanter to keep a stock of those materials on hand . . . and they will charge a premium for the hassles they went through finding , acquiring and storing them . Obviously you may be able to get a better deal if you can provide the materials . Often you can find an enchanter who is trying to " level up " his or her skill and will perform the enchantment for free . Sometimes you ' ll find one who is willing to throw in the materials for specific enchantments for free just so they can level up . ( However , they are far more likely to just do that to one of their own items repeatedly . . . or buy some vellum so they can sell the resulting scrolls in the auction house ) . When enchanters offer " free " services it usually only applies to those spells which appear in " orange " or " yellow " in their craft link . The ones which are likely to help them boost their skill level . You should fully expect that they will demand payment for enchanting anything that is green or grey to them . They spent quite a bit of gold and effort to get those skills and this is their chance to recoup some of that back . Remember they get no benefit for doing grey or green enchantments for you . If they do one of those for free , consider it a favor ! ( Also you should expect to have to gather the materials for any of the grey / green enchantments that you request from them - - - they will very likely be focusing on having materials only for the highest priority enchantments in their book ) . Customer Supplied Materials . Anyone can buy or trade in enchanting materials . Starting by finding the desired enchantment and making a careful list of the exact materials which are required for it . Then find each of those ( in the auction house or as loot or by trading with ther players ) . Be sure to collect the correct number of each . Most of the Enchanting ingredients are dusts , essences , and shards which are extracted from other magic items through disenchant ing or primal elements which are created by high level alchemists . However , some enchantments may require various herbs , ores , metals or other items . To use them one must typically perform two trades with the enchanter . First to hand over the materials . Then again to perform the spell as already described . This is one of the few cases where a player is at risk of being duped by another player . . . of having in - world valuables stolen . An unscrupulous player could offer to perform an enchantment with your " mats " . . . accept the first trade and then run away or log off . ( Pay attention to the characters name before you hand over your materials . . . and report any such incident immediately via an in - game help request . I have no idea how the game masters would respond . . . but it ' s your best hope if something like this happens ) . Obviously it ' s best if you can simply do business with people you know . . . with those you have played with or who are members of your guild , etc . I ' ve never had anyone do such a thing and most of the enchantments where the materials are expensive enough to worry about are only done by high level characters - - - who usually don ' t have to steal from other players . However the risk is worth mentioning when you have shelled out a couple hundred gold for the materials that are required for a particularly desirable enchantment . One technique would be to have the enchanter trade a deposit ( roughly the fair market value of the mats ) on the first trade . . . then you pay that back plus your fees and tips during the second trade . If either party runs off between the first and second trade than the loss is minimal ( assuming the mats were purchased at near or below fair market prices and that the market for reselling them isn ' t glutted ) . One problem is that the enchanter may not have enough gold on hand to handle such a " deposit " ( or may simply be unwilling to risk the inconvenience of being stuck with materials to be auctioned off ) . Another is that markets fluctuate . Agreeing on the " fair market value " of a given set of materials could involve some haggling . In general this has not been a problem . . . but forewarned is forearmed . If the enchanter has the materials and you also have them , then you can easily and safely perform the trade . . . your money ( for his or her fees and tips ) and your materials to replace those used by the spell . You may have benefited from getting a better bargain . Either way he or she has the same materials ready for the next customer and only has to maintain one set of them on hand . ( Ideally Blizz ard could offer some sort of enhanced , three phase commit , transaction dialog . . . but most users probably couldn ' t figure out how to use such a thing even if they offered it . Getting customers to deal with the simplest enchant / lockpick transactions is hard enough .