List of Heroica Items This is a list of items used in the Heroica line . Potions . Life Potion . The Life Potion is an item of Heroica that restores 2 health . The colour of the potion is transparent red with a red stud cap . A Life Potion may only be used once . This item is found in 3857 Draida Bay , 3858 Waldurk Forest , 3859 Caverns of Nathuz , 3860 Castle Fortaan and the Heroica Deluxe Storage Case . Luck Potion . The Luck Potion is an item of Heroica that provides the ability of one re - roll of the die . A Luck Potion may only be used once . The colour of the potion is transparent orange with an orange stud cap . This item is found in 3860 Castle Fortaan , 30170 Ganrash and the Heroica Deluxe Storage Case . Speed Potion . The Speed Potion is an item of Heroica that allows a Hero to move up to 4 extra spaces . The Speed Potion may only be used once . The colour of the potion is transparent blue with a blue stud cap . This item is found in 3859 Caverns of Nathuz and 3860 Castle Fortaan Strength Potion . The Strength Potion is an item of Heroica that defeats an adjacent monster . The Strength Potion may only be used one time . The colour of the potion is transparent yellow with a yellow stud cap . This item is found in 3858 Waldurk Forest and 3860 Castle Fortaan . Defense Potion . The Defense Potion is an item of Heroica that prevents the loss of health this turn . The Defense Potion may only be used one time . The colour of the potion is transparent green with a green stud cap . This item is found in 3874 Ilrion . Relics . Chalice of Life . The Chalice of Life ( a golden cup called Part 4223189 ) is a powerful relic of Heroica theme . It may be kept between missions or sold for 2 gold . If a player rolls " shield " at the start of his turn , he may use the Chalice to restore 1 health , instead of moving . If he sells the chalice , it is returned to the box . This item appears on 3858 Waldurk Forest . Crystal of Deflection . The Crystal of Deflection is a relic of theme . The golden Crystal can be found on the head of the Goblin General . When a player defeats the general for the first time , the player takes the Crystal but does not remove the general . If the general is defeated for the second time , both the general and the Crystal are put on the player ' s hero pack . This item appears on 3857 Draida Bay . According to the Lego Heroica Website ' s Book of Lore , " This relic can save your life - but only once . " This suggests that it can be used to deflect a single blow from an enemy but that it is destroyed in the process . Helmet of Protection . The Helmet of Protection is a piece of armor of Heroica . It may be kept between missions or sold for 2 gold . The Helmet increases the player ' s full health by 1 when it is put on the head of the character . If the player sells the helmet , it is returned to the box . This item appears on 3860 Castle Fortaan Sceptre of Summoning . The Sceptre of Summoning is a powerful relic of Heroica . It may be kept between missions or sold for 2 gold . If a player rolls " shield " at the start of his turn , he may use the Sceptre to take a defeated monster from an opponent ' s Hero Pack and place it in an empty space , instead of moving . If the player sells the sceptre , it is returned to the box . This item appears on 3859 Caverns of Nathuz Blades of Bounty . The Blades are powerful relics which may be kept between missions or sold for 2 gold . When you sell the Blades put them back in the box . When you roll “ Shield ” in a fight with a monster , you may choose to use the Blades as a melee skill . You defeat the monster and roll again . If you roll “ Sword ” take 1 gold from the store . If you roll “ Shield ” take 2 gold from the store . If you roll “ Sword & Skull ” or “ Skull ” nothing happens . This item appears in 30170 Ganrash Fang of Fury . The Fang is a powerful relic . It may be kept between missions or sold for 2 gold . If you roll ' Shield ' in a fight with a monster , you may choose to use the fang as a melee skill . You defeat the monster and gain 1 health . You cannot use this to gain more than your full health . If you sell the Fang , put it back in the box . This item appears in 3874 Ilrion Weapons . Axe . The Axe is the weapon of the Barbarian . When this weapon is bought by other heroes , they acquire almost the same powerful skill as the Barbarian himself . Melee skill : Defeat all adjacent monsters . Bow . The Bow is the weapon of the Ranger . When this weapon is bought by other heroes , they acquire almost the same powerful skill as the Ranger himself . Ranged skill : Defeat a monster up to 5 spaces away in a straight line . Dagger . The Dagger is the weapon of the Rogue . When this weapon is bought by other heroes , they acquire almost the same powerful skill as the Rogue himself . Melee skill : Defeat the monster and take 1 gold from the store . Staff . The Staff is the weapon of the Druid . When this weapon is bought by other heroes , they acquire almost the same powerful skill as the Druid himself . Ranged skill : Restore up to 2 health . Sword . The Sword is the weapon of the Knight . When this weapon is bought by other heroes , they acquire almost the same powerful skill as the knight himself . Ranged skill : Move 1 space and defeat an adjacent monster . Wand . The Wand is the weapon of the Wizard . When this weapon is bought by other heroes , they acquire almost the same powerful skill as the Wizard himself . Ranged skill : Defeat a monster up to 3 spaces away , even round corners . Map Items . Coffin . If you move onto a space with a coffin , you MUST end your move standing on it and immediately search it . Roll the LEGO Dice again to find out what happens . On ' Shield ' put the coffin back in the box AND take 1 gold from the store . on ' Sword ' put the coffin back in the box . On ' Skull ' Lose 1 health AND move back 1 space . THEN put a vampire bat on the coffin and fight it immediately . On ' Skull and Sword ' Lose 1 health AND move back 1 space away from the coffin . This item appears in 3874 Ilrion Locked Door . The locked door is a map item of Heroica . You may not move through Locked Doors . If you move into or through a space adjacent to a Locked Door , you may put a key from your hero pack into the top to unlock it . After the door is unlocked , any player can pass through the door . If you are in a space adjacent to a Door and roll " Shield " at the start of your turn , you may pass through the door to the first avaible space on the other side instead of moving . The door remains locked . This item appears on 3860 Castle Fortaan . Magic Door . The Magic Door is a map item of Heroica . These doors teleport around , blocking your path in unexpected places . You may not move through Magic Doors . If you are in a space adjacent to a Magic Door and roll " Shield " at the start of your turn , you may pass through the Door to the first avaible space on the other side , instead of moving . This item appears on 3858 Waldurk Forest . Magic Space . The Magic Space is a map item of Heroica . If you end your move on a Magic Space , you may move a Magic Door to an empty dark grey space . This item appears on 3858 Waldurk Forest . Rocks . The Rock is a map item of Heroica . You may not move through Rocks . If you move into a space adjacent to rocks , you may end your move in that space and explore them . Roll the dice again to find what happens . If you roll " Shield , " pass through the rocks to the first space avaible on the other side . If you roll " Sword , " remove the rocks and put them back in the box . If you roll " Skull " or " Sword and Skull , " move back 1 space away from the rocks . This item appears in 3859 Caverns of Nathuz . Space . The spaces are the tiles that show you your way . Other Items . Gold . With Gold pieces , you can buy weapons for 3 gold . You can also sell weapons for 2 gold . The gold piece is represented by a golden cone ( Part 4589 ) . Health . If you lose all your health , you are temporarily defeated and must spend one or more turns healing . On your turn roll the dice and restore health equal to the number you rolled . If you roll shield , restore all your health . Roll once each turn until you have restored all your health . Then roll and move your hero on your next turn . You may not heal in this way unless you have lost all of your health . The Health is represented by a red cone ( Part 4589 ) . Heroica Dice . The Heroica dice is composed by the shield tile , skull and sword tile , 2 sword tiles and 2 skull tiles . The number 1 is the sword and skull tile , which during battle means , " Defeat the monster AND lose health equal to the monster ' s AND move back one space . " The number 2 is the skull , which during battle means , " Lose health equal to the monster ' s strength AND move back one space . " The number 3 is the sword , which during battle means , " Defeat the monster . " The shield is equal to a four . Depending on the rules , the shield can be a melee skill , a ranged skill , a sword or many more things mentioned earlier . Key . The Key is an item of Heroica . With a key , you can open Locked Doors . To unlock a door , move into or pass through an adjacent space and put a key into the top of the door . Now anyone may move through the door . Each key can only be used once . You may carry one Key at a time . This item appears on 3860 Castle Fortaan . Torch . The torch is an item of Heroica . If you are carrying a torch , you may move 1 extra space each turn . You may only carry one torch at a time . If you lose any health , put the torch back in the box . This item appears on 3859 Caverns of Nathuz . Treasure Chest . The Treasure Chest is an item of Heroica . If you move into or through a space with a chest , you must end your move in that space and search it . Roll the dice again to find what happens . If you roll a shield , take 2 gold , if you roll a sword , take 1 gold , if you roll a skull , lose 1 health , and if you roll a sword and a skull , take 1 gold and lose 1 health . Then put the chest back in the box . Chests contain gold or traps . If you find gold , take it from the store . Storage map . The storage map is a real - world item that stores bricks to make your own game . Locations . Draida Bay . The goblin army has seized control of Draida Bay , cutting off supplies to the region . You must take a stand against the goblins , but can you defeat the Goblin General and take his Crystal of Deflection ? Draida Bay is controlled by the merciless Goblin General . Most traffic that passes in or out of the kingdom has to cross through this port . The bay is named after the Queen Draida who lost her young son here centuries ago . The legend says she went mad with grief . She convinced a wizard to turn her into a sea creature so she could find her son and bring him back to life . The wizard warned her , if she did not find him , she would remain a sea creature for all eternity . She never returned . Waldurk Forest . Hidden in the ruins of Waldurk Forest , the Dark Druid is restoring his strength . You must use all your skill and power to find your way past his lurking monsters , but can you escape with the Chalice of Life ? The oldest trees in the forest are more than 1 , 000 years old . Many years ago , the Druids lived here in an ancient temple . Shrouded in mystery , they passed on their wisdom from generation to generation . One druid was corrupted by power , and turned into a force of evil . The temple has now decayed into ruins where the Dark Druid and his secrets are guarded by fierce werewolves . Most animals fled along with the Druids . Other creatures , like the giant spiders , are falling under the spell of the dark forces . Caverns of Nathuz . Deep inside the Caverns of Nathuz , the Golem Lord has discovered an ancient artifact and is using it to create his own army of monsters . You must fight your way into the caves , but can you recover the Sceptre of Summoning ? These mystical caverns stretch deep into the belly of the dark mountains of Nathuz . The web of secret pathways once served as a passageway for smugglers between Draida Bay and the Barresh Settlements . Now the Golem Lord is raising his army here . And the giant bats that have lived in the darkest corners of the caves for aeons have woken from their slumber to wreak havoc on the land . Castle Fortaan . Castle Fortaan has fallen to the Goblin King and his army of monsters . You must find a way past the Goblin horde to defeat the King , but can you discover his secret battle plans and return with the Helmet of Protection ? When the Kingdom of Ennon fell , The Goblin King claimed the castle as the strongest possible fortress for himself and his Goblin Army . The once so magnificent home of noble kings , queens and knights now echoes with the howls and growls of dark monsters . The whereabouts of the true king is still unknown . Barresh Settlements . The barbarians are proud descendants of an old line of warriors , who have made the mountains their home . This rugged terrain is a harsh environment for even the toughest of warriors . For these wild sons of warriors , each day is a constant fight for survival . Forming small scattered settlements , they band together to overcome their surroundings . Now facing a common enemy , they honor a code of solidarity and fight evil together . Ennon . Ennon is the one of the countries / places of Heroica , home to the Ranger and the Knight . Other than that it has an army and has at least some woods , we know very little of this land . Drandora Port . Drandora Port is the Rogue ’ s old stomping grounds . Once , the differences here between rich and poor were evident , but now the people of the city are coming together to defend the bastion of their world . Will they be able to stand united , or will some fall for the temptation of becoming spies for the dark armies to save their lives ? Seldaan Village . Seldaan Village is struggling like every other corner of the kingdom . However , secret alliances of heroes are emerging in the village , where they meet in secret locations to plan everything from smuggling messages and goods in and out of the area , to raising an army to fight evil . Gates of Elsruck . This ancient and powerful gate is the primary defence for the kingdom of Ennon . It guards a mountain passage that leads to the neighboring lands . The gates were built by the original founders of Ennon , but their names have long been lost to the pages of history . Ilrion . The Kingdom of Ennon is once again free of peril . But all is not well in HEROICA . The King has been taken captive . It ' s up to you to locate the Catacombs , fight your way past vicious bats and lumbering zombies , and defeat the Vampire Lord to rescue the King ! Since the dark forces settled upon the land , farmers have struggled to maintain their livelihood . Monsters constantly ravage the fields and destroy most of the crops , and what is left is barely enough for families to survive . There is no longer enough to trade , and even if there was , the Goblin General ’ s siege on Draida Bay makes it impossible to sell or buy anything . Prospects are grim .