naist-nlp/zeshel huggingface dataset:
Centiv Naomal Centiv Naomal was a human wizard specializing in illusion s . He was the one who slew Samark Dhanzscul , the sixth Blackstaff . Description . Centiv had chestnut hair and a full beard . Personality . Centiv tried hard to impress his father but his father didn ' t respect his abilities . History . Centiv resided with his father in Sundabar for a time before coming to Waterdeep around 1459 DR . Centiv helped his father kill Samark Dhanzscul and kidnap his heir Vajra Safahr in Marpenoth of 1479 DR . Centiv assumed the illusionary form of Samark and was able to convince everyone he encountered that he was the Blackstaff . When Khondar and Centiv attempted to break into Blackstaff Tower together , the pair were trapped but Khondar escaped , abandoning Centiv to his fate . Centiv remained trapped inside the tower , left to be tormented ( and perhaps killed ) by the spirits of the tower . Relationships . Centiv was the son of Khondar Naomal , the guildmaster of the Watchful Order of Magists and Protectors .
Protection candle A protection candle was a special magic item made by mystic s in the Realms . It either conferred " protection from evil , 10 ' radius " or " protection from good , 10 ' radius " on those within its area of effect . Description . " Protection candles " were blue in color and were intended to be burnt in ten - minute intervals . The longest - lasting candle that could be made burned for ninety minutes . This was the second type of candle that mystics learned to make when studying candle magic . Powers . After burning for the desired amount of time and then being extinguished ( either by blowing , snuffing , dousing , or reaching the end of its wick ) , this candle granted " protection " from creatures of the alignment for which the candle was made . The subjects were protected for ten minutes for every ten minutes the candle was allowed to burn . The subjects had to remain within ten feet ( three meters ) of the burning candle for the entire time it was lit and when it was extinguished , or that application of the " candle " was wasted . If the candle was created by a mystic of neutral alignment , then the effects were exactly the same as the arcane spell " protection from evil / good , 10 ' radius " . If a " protection from evil " candle was made by a mystic of good alignment , then its protection was doubly effective , " i . e . " , the attack penalty and defense bonus were twice that of a normal " protection from evil " spell . Likewise , the same held true for a " protection from good " candle manufactured by a mystic of evil alignment .
Guidance Guidance , also known as divine fortune , was a cantrip , or a " channel divinity " prayer cast by all cleric s . When the prayer version of " divine fortune " was cast , the cleric using it became , for a moment , more resistant to ill effects while simultaneously gaining additional combat proficiency . After the effects had worn off , " divine fortune " could not be recast , nor could any other " channel divinity " prayer be cast , until the cleric rested for at least a few minutes , in order to regain the concentration needed for the casting . The post - spellplague cantrip version had no such limitation . History . Prior to the Spellplague and after the Second Sundering , " divine fortune " was more commonly known as " guidance " and was slightly less powerful , being considered an orison . It could also only be cast a number of times per day equal to the number of times a cleric had prepared for its usage . There was also a similar evocation used by druid s . Intervention . When people donated money to a church of deity and did something that had to do with that particular deity ' s portfolio , there was a chance , increasingly higher with increasing donation , that they benefited from a spontaneous " guidance " spell . " Resistance " and " virtue " were also one of those .
Alemander V Crown Prince Alemander V of House Tethyr was the last member of the Lions ' Dynasty of Tethyr . He never ruled , having been slain during the Ten Black Days of Eleint . Relationships . Alemander V was the first son and heir of King Alemander IV . He got along terribly with his father . The latter found the former to be greedy and domineering and wished that his second son , Alemander V ' s half - brother Haedrak , could be the next to rule instead . Alemander V was married to a woman named Dhara , and the two had two sons , named Jhodak and Leodom . History . Alemander V was born in the Year of Chains , 1321 DR . He died during the beginning of the Ten Black Days of Eleint in the Year of the Bright Blade , 1347 DR , when all of Castle Tethyr burned to the ground . His wife and two sons also died in the fire , as did the king and queen . Rumors and Legends . While never proven , it was believed that Prince Alemander V orchestrated the king ' s death with General Sharboneth . However , the two men turned against each other and the fires got out of hand . Sharboneth also died in the fires , though his body was never found . Additionally , in the two months before the Ten Black Days , Prince Alemander had had two of the king ' s main councilors executed for treason for plotting against his father . Another councilor was mysteriously poisoned during a feast , and a fourth committed suicide when documents were found connecting him to the Zhentarim . All four of these men had spoken openly of their dislike of the prince , and some thus believed that all four deaths were the result of the machinations of Alemander V .
Wynter Wynter was a centaur and an agent of the Harpers . Personality . Wynter was a kind of pacifist , fighting only if he really had no other options . He preferred to avoid confrontations by using words . This was also because he was very confident about his fighting skills . Wynter greatly disliked the Red Wizards of Thay . History . Wynter was born in Thay . His father treated his slaves very harshly , and Wynter grew disgusted by this practice and abandoned his home . After some outlaws robbed him , he met Galvin , who helped him to recover his goods and afterward inducted him into the Harpers . In 1362 DR , he and Galvin were instructed by Brenna Graycloak to infiltrate Thay to uncover some plots . During the mission , Wynter posed as a buyer and managed to free a group of slaves . They discovered the evil plans of the Zulkir Maligor and , thanks also to the help of the lich Zulkir Szass Tam , defeated him .
Dragon magazine 268 " Dragon " issue 268 was released in February of 2000 . It contained the following articles related to the Forgotten Realms : The Armory Annex : New AD & D Game Weapons . This article provides statistics for several exotic weapons from the real world , some of which are found in the Forgotten Realms . Secrets of the Brotherhood of the True Flame . This article describes the Brotherhood of the True Flame , a secret society of Zakhara . Dragon ' s Bestiary : The Lizard Folk . This article discusses lizardfolk and suggests new varieties of subspecies . The New Adventures of Volo : Lost Princess Road . Volo describes the Magister s of Mystra .
Snilloc ' s snowball swarm Snilloc ' s snowball swarm , also just snowball swarm , was a spell that generated an explosion of snowballs that covered a 10 ft ( 3 m ) radius area . An older version of this spell covered a 30 ft ( 9 m ) radius but did less damage . Effect . The caster could choose the center of the explosion and was subject to being struck if within the area of effect . Snowballs were normal missiles , but there were so many moving so fast that only the very dexterous could even hope to avoid getting hit as snowballs spattered on every solid object , such as walls and ceilings . Components . Verbal , somatic and material components were required to cast this spell , including a piece of ice or a small chip of white rock . The material component of the earlier version of the spell was either ice or a single pearl . History . This spell was created by the mage Snilloc . He placed this spell in the tome " The Collected Wisdom of Snilloc " . Eventually the tome was stolen and this spell was copied and appeared throughout the Realms . This spell was also in the pamphlet " Volo ' s Guide to All Things Magical " published at the start of 1369 DR . This spell quickly passed into the ranks of the Zhentarim and most of their mages had access to this spell . The Red Wizards of Thay quite often placed this spell on scrolls .
Rhammas Thann Rhammas Thann was the husband of Cassandra Thann and thus the patriarch of Thann family , although in his later years , he retired from an active role in family affairs . Personality . He was a hardworking and honorable man who was overshadowed by his wife , Cassandra . His son , Danilo Thann , remarked several times that Rhammas in particular disapproved of him and his foolishness . History . In 1315 DR , Rhammas convinced his father , Erktos I , to stop the family ' s involvement in the slave trade . Relationships . Rhammas was the eldest son of Erktos I . He once had an out - of - wedlock daughter named Lilly , who was killed by the Knights of the Shield .
Heatwave Heatwave was a flame spell that combined the schools of alteration and evocation . It was used by members of the Brotherhood of the True Flame in Zakhara . Effects . " Heatwave " created an intense blast of heat that radiated outward from the caster for 20 feet ( 6 m ) . Anything caught in the area of effect suffered painful burns until they were able to move away from the heat . The caster was immune to this heat . Additionally , the heat warped the air within the area of effect , granting everything caught within the area , including the caster , the effects of a " cloak of displacement " . This effect could be negated by those using a " true seeing " spell . A " heatwave " could melt ice or snow , or evaporate water , at a rate of 10 cubic feet per minute . This included ice or water created by other spells such as " wall of ice " . Casting " heatwave " before a " wall of ice " spell was cast halved the production of the " wall of ice " . If " heatwave " and " ice storm " were cast they would cancel each other out . Components . In addition to verbal and somatic components , " heatwave " required a small folding fan and a drop of mercury to cast . The mercury was consumed during the casting , but the folding fan was reusable .
Bronwyn Caradoon Bronwyn Caradoon was a proprietor of an antiquities shop called the Curious Past , a part - time adventurer , and a member of the Harpers . Activities . Bronwyn was always one to share her knowledge of ancient texts and lore while making sure to pick up little gems of information — typically regarding lost or stolen items — in the process . Relationships . A friend of Ebeneezer Stoneshaft , Bronwyn was allied with the shield dwarves of Clan Stoneshaft . On the other hand , she was not on good terms with the Knights of Samular , Algorind of Tyr , or Sir Gareth Cormaeril . Bronwyn raised a girl named Cara , who was the daughter of Bronwyn ' s estranged brother Dag Zoreth . Possessions . As a descendant of Samular , Bronwyn had in her possession one of the three " rings of Samular " . History . While growing up in Amn , Bronwyn was captured by the Zhentarim and became quite the skilled counterfeiter of jewelry and coins . After purchasing her freedom , Bronwyn started dealing in antiquities and was eventually recruited by the Harpers .
Dragon Sea ( Abeir ) The Dragon Sea was the largest inland body of water in Returned Abeir . Geography . The sea stretched from the coastline of Relmaur all the way south to the Great Sea . Its major areas included the bays of Relmaur to the north , Melabrauth and the Dusk Ports to the west , and Skelkor , Eskorn , the Sword Lands , and the Windrise Ports the east .
Wall of iron Wall of iron is a conjuration spell that creates a dense iron barrier . Effect . You cause a flat , vertical iron wall to spring into being . This wall can be used to seal off a passage or close a breach , for the wall inserts itself into any surrounding nonliving material if its area is sufficient to do so . The wall cannot be conjured so that it occupies the same space as a creature or another object . It must always be a flat plane , though you can shape its edges to fit the available space . The wall of iron is 1 inch thick per four caster levels . You can double the wall ’ s area by halving its thickness . Each 5 - foot square of the wall has 30 hit points per inch of thickness . Creatures can hit the wall automatically , but it is so hard that the first 10 points of damage from each blow are ignored . ( For example , a blow of 17 points of damage deals only 7 to the wall . ) A section of wall whose hit points drop to 0 is breached . If a creature tries to break through the wall with a single attack , the DC for the Strength check is 25 + 2 per inch of thickness . If you desire , the wall can be created vertically resting on a flat surface but not attached to the surface so that it can be tipped over to fall on and crush creatures beneath it . The wall is 50 % likely to tip in either direction if left unpushed . Creatures can push the wall in one direction rather than letting it fall randomly . A creature must succeed at a Strength check ( DC 40 ) to push the wall over . Creatures with room to flee the falling wall may do so by making successful Reflex saves . Large and smaller creatures who fail take 10d6 points of damage . The wall cannot crush Huge and larger creatures . Like any iron wall , this wall is subject to rust , perforation , and other natural phenomena . Material components . A small piece of sheet iron plus gold dust worth 50 gp ( 1 pound of gold dust ) .
Everbright Everbright was a quality that could be applied to metal armor or weapons . The technique was well known by the sun elves of Evermeet . It made the item incredibly shiny and untarnishable , immune to rust and corrosion . When applied to weapons , the wielder could make it flash an extremely bright light twice per day , possibly dazzling those nearby . Creation . To craft " everbright " weapons or armor , one must have the spells " blindness deafness " and " searing light " available .
Council Hall Council Hall was the monthly meeting place of the Royal Council of Aglarond , advisers to the Simbul , around 1368 DR . It was located in an elevated position in Velprintalar , Aglarond , and overlooked the rest of the city . It was built in a typical Aglarondan style : constructed from weathered wood with steep roofs , chimneys and cupolas . The original single - room hall was expanded over the years until it contained many guest rooms , kitchens , and other rooms in addition to the meeting rooms .
Eldenser Eldenser , called " The Lurker " or " The Worm Who Hides in Blades " , was a male amethyst great wyrm known for his magical ability to " jump " his sentience from blade to blade . Description . By the 1370s DR , in his true dragon form , Eldenser appeared ancient and decrepit . His scales had paled to white and his wings had withered . He had extra - large eyes and an array of white spines on his chin . The vast majority of the time , his body was magically preserved and protected in a crypt below Waterdeep , while his consciousness traveled Faerûn . Personality . Eldenser was a loner , preferring to avoid the company of other dragons . He was wanderer , rarely staying in one place , even before he gained the power to separate his mind from his body . He was free - spirited , friendly , easily amused , and ever - curious about the world around him . His favorite things to observe were things of beauty and the effect of love on people . He preferred to avoid combat , yet was a formidable foe if provoked . He had a great love of riddles and puzzles . Eldenser enjoyed meat from the great cats but would settle for cattle . He also enjoyed human delicacies , such as cheese and wine . ( Strangely , he could even gain nourishment from blood on the blades he inhabited . ) Abilities . Eldenser has all of the powers and psionic abilities of an amethyst dragon ; however , his most memorable ability was his magical means of transport . He had learned a spell that could transport his mind into the blade of any metal slashing weapon . From within the blade he could see , hear , taste , and even speak — though he was most often a silent observer . Eldenser had also mastered a few other rare spells . As one example , he knew a spell to surround himself with a bright and deadly ring of blue - white energy . Activities . In his younger days , before learning his " steelsteal " spell , Eldenser was a wanderer , traveling around the Sword Coast North seemingly without aim . In truth , he was learning everything he could about life . His fascination with life changed over time into a fascination with learning how to extend it . He was a seeker of Ossavitor ' s Way , a secret to eternal life said to have been discovered by the dragon Ossavitor . While apparently un - rushed and leisurely , Eldenser had been actively seeking the magical components for the procedure that would allow him to live forever in three separate dragon bodies . Relationships . Eldenser was said to have had alliances with the Simbul , Syluné , and Dove Falconhand . It was believed that he had never taken a lover , being a loner all his life , though he traveled with many female human and elven adventuresses over his life and formed many friendships , outliving all of them . Rumors . There were unsubstantiated rumors that Eldenser was in fact the servant of one of the gods .
Kilij Kilij was a male halfling holy slayer who lived on Nada al - Hazan in the Crowded Sea . Activities . Kilij was a member of the Gilded Palm . He worked for the Ben Ayyub merchant house . Relationships . Kilij and Maneira formed a matched team of assassin s .
Hishna Hishna or Talonmagic was a form of divine magic practiced by Maztica n priests of Zaltec . Hishna could be used over long distances and powerful practitioners could dominate the will of another being hundreds of miles away . Hishna could also be used to create a sending to deliver messages over long distances and could be used to animate objects such as snake skins . Hishna was the magic of scale , claw , and fang . It was opposed by Pluma or Feathermagic , which flowed from Qotal .
Succubus Of the many demons that exist in the universe , Succubi are most often encountered in the mortal world . This is due to their extraordinary beauty and carnal desires ; traits that attract mortal spellcasters to summon the demoness forth to use for their own debased desire . Succubi delight in causing suffering by manipulating the desires of mortals and tempting them into depraved acts that they would normally avoid . This strife often causes the destruction of long - term relationships and sows distrust between life - long friends and lovers . Succubi are not warriors . Their method of causing destruction is slow and manipulative when compared to other demons . These beautiful fiends will often go to great lengths to avoid battle , using their many demonic powers to assume mortal guises and manipulate others around them to fight in their stead . Many Succubi are under command of the demon lord Graz ' zt , but in the whole , they are ruled by their Queen , Malcanthet . The female child of a succubus and a human is traditionally called an Alu - fiend and the male child a Cambion . However , the offspring of an alu - fiend or cambion ' s union with a human has no specific name but falls into the larger category of tiefling . Appearance . A succubus appears as a stunningly beautiful woman with flawless skin , raven black hair , large bat - like wings mounted on their backs . They often use their polymorph ability to assume a human form in order to tempt mortals with a kiss , or other acts of passion . After which the victim may become weakened and under the control of the succubus . A succubus is rarely seen in her true form . The demonic form of a succubus appears to be that of an incredibly beautiful woman or man with dark wings , horns , a lashing tail , and glowing eyes . Succubi are the most comely of the tanar ’ ri ( perhaps of all demons ) , and they live to tempt mortals . A succubus is 6 feet tall in its natural form and weighs about 125 pounds . The male variation of this creature is called an incubus . They are significantly rarer than the female of their kind , but just as impossible to resist for mortal women as the succubus is to mortal men . It is theorized that female succubus can assume male form from time to time , however they have no power over women when they do so and lose their power over men until they reassume their female form . Combat . Succubi are not warriors . They flee combat whenever they can . If forced to fight , they can attack with their claws , but they prefer to turn foes against one another . Succubi use their polymorph ability to assume humanoid guise , and can maintain this deception indefinitely . Their preferred tactic when dealing with heroes is to feign friendship and create an opportunity to be alone with one of them , whereupon the succubus applies her life - draining kiss . Succubi are not above taking on the role of a damsel in distress when encountered within a dungeon . Appendix . Notes . The Lords of Darkness ( 1989 ) accessory described greater vampire s as being created by the life - draining kiss of a succubus .
Broken Dagger The Broken Dagger was a stinking watering hole in the southern part of Dagger Falls in Daggerdale . Structure . The main building of the Dagger was a burnt - out shell . To enter the tavern , customers passed under a sign painted with two broken halves of a weapon and descended old cellar stairs into a dirt covered room , lit by lanterns , and a row of beer kegs acting as the bar . There was a wide , sloped , comfortable leaning rail all around the walls to keep the filthy inhabitants from dirtying the painting of naked men and women wrestling , which circled the three of the walls of the taproom . Another set of stairs exited out behind the bar for breaking up fights or escorting drunks out into the street . History . In 1336 DR , the Zhentarim took control of Daggerdale and Dagger Falls fell under Zhent rule . Around 1367 DR , the tavern was frequented by Black Network soldiers and their orc allies . Around this time , a retired Zhentish fighter , Tharwin One - eye , owned the taphouse and turned it into a wild and dangerous bar . It was during Tharwin ' s reign of the Broken Dagger armed hobgoblin s used metal club s to clear out drunken customers or break up fights . Around 1369 DR , Randal Morn reclaimed Daggerdale from the grasp of Zhentil Keep and restored order to the dale . At this time , the half - ogre , Dynter , turned the falling apart building from an orc brawling pit into a preferred place for adventurers to have a drink . Inhabitants . Under Dynter ' s ownership , patrons laughed and drank and did not constantly look over their shoulders expecting the flash of a dagger or the gleam of a iron cudgel . Dynter was aided by five bulky human warrior s , who once were members of the raiding organization known as the Tesh Tusks .
Orcsblood The Orcsblood was a pirate ship captained by Ping that sailed the Moonsea in the mid – 15th century DR . History . The " Orcsblood ' s " captain and crew were known for their brutality , often slaughtering the entire crews of captured ships . In 1460 DR , the " Orcsblood " was destroyed by the deva s Lakini and Lusk .
Chevesh Chevesh was a powerful human wizard who liveed in a marble tower in Airspur . He was widely regarded by the citizens of Airspur to be crazy and most people avoided his tower . Chevesh was suspected of summoning demons and was investigated by Demascus . However , the investigation cleared him of demonic associations . Chevesh would have liked nothing more than to be a firesoul genasi and was researching methods to turn humans into firesouls . His tower was guarded by an azer .