Baiting the Trap Sheogorath sent the Hero to Xedilian to attune the Resonator of Judgement in A Better Mousetrap . Once this task is completed , the next quest will begin . Walkthrough . When standing on the bottom floor of Xedilian in front of the Resonator , go up the stairs to the north and activate the teleportation pad . The Hero will be greeted by Kiliban Nyrandil , a smiling hooded Dunmer , who will explain that they are trapped until the chambers are proceeded . Nyrandil will say that there will be three encounters with a group of adventurers . At each encounter , the Hero will have a choice to make : either choose a physically harmful fate , more in the spirit of Dementia , or choose a mental assault , closer to the spirit of Mania . Chamber of the Gnarl . The first chamber is known as the Chamber of the Gnarl . Move into the west room , on to a balcony overlooking a large empty room . Three adventurers — an Orc warrior Grommok gro - Barak , a Breton rogue Lewin Tilwald , and a Dunmer mage Syndelius Gatharian will then enter the room . They will not be impressed by their first challenge , as a dormant gnarl will simply be lying down in the middle of the chamber . The inactive switches , which are shaped like faces and located on the sides of the balcony , will then turn on . Gnarl Swarm . The blue Dementia switch on the left will cause a swarm of gnarls to attack the adventurers . This will cause Lewin to die , and leave the other two adventurers to carry on alone together . Giant Gnarl . The red Mania switch on the right will cause the dormant gnarl to grow much larger and chase after the adventurers . It will be revealed that the gnarl is merely be an illusion , which will cause Lewin to go mad . Afterwords , the other two adventurers will leave Lewin and proceed to the next chamber . Kiliban will say that this is the cause of hallucinogenic spores in the air . Chamber of Treasure . Move onto the nearby teleportation pad . Within the next room , there will be diamonds and other riches held in a locked cage . Grommok will make a comment , saying that if Lewin were still with them , the cage would easily be opened by him . Syndelius will have his doubts and will question the treasure . Fire Trap . The blue Dementia switch on the left will cause a fireball to hurl at both Grommok and Syndelius . Syndelius will die , but Grommok will survive the blast and carry on . Drop Keys . The red Mania switch on the right will cause hundreds of keys to pour down across the treasure cage . This will cause Syndelius to try and search for the right key , making him go insane . Grommok will leave Syndelius and continue on alone . Kiliban will then say that none of the keys fit the lock . Chamber of the Dead . Move onto the third teleportation pad . The final room is blood - spattered and decorated with hanging corpses . The sole remaining adventurer , Grommok , enters . Ghost Illusion . The red Mania switch on the right will cause Grommok to temporarily leave his body as a ghost . His body will become a ragdoll and Grommok will question how he " died , " considering nothing killed him and he never had a fighting chance . His soul then returns to his body and he goes insane , completing the chambers . Raise the Dead . The red Dementia switch on the left will cause the corpses on the floor to rise from the grave . They will attack and kill Grommok , which completes the quest . Speak to Nyrandil . Afterwords , speak to Nyrandil again . He will congratulate on the success and give the Hero the sword Dawnfang / Duskfang . Go up the stairs to the Recovery Chest to find leveled loot and the Talisman of Abetment . Immediately afterwords , groups of the distinctive silvery crystals will suddenly grow without warning , and a trio of Knights of Order will appear . Kill the Knights ( do not forget to check for Hearts of Order ) and speak to Nyrandil again . He will explain that Knights were attracted to the Resonator and will order you back to Sheograth to notify him of this new and ominous development . This will complete the current quest and begin the next quest , " Understanding Madness . "