naist-nlp/zeshel huggingface dataset:
H & K P90c The H & K P90c is a small gun in " Fallout 2 " . Characteristics . The H & K P90c is a heavy - duty Submachine gun ( SMG ) chambered in the cheap , plentiful and powerful 10mm caliber . It boasts a strong single shot averaging 21 . 2 Hit Points of damage on soft targets , as well as a potent burst mode of 12 rounds per attack . However , the P90c ' s main advantage over other high - end select - fire weapons is its low action - point cost . At only 5 AP per burst , it has the highest damage - per - action - point of any small gun in 23rd - century New California . This SMG ' s burst attack averages 240 HP , 95 HP , and 27 HP against unarmored , medium - armored and maximally armored foes , respectively . Moreover , the 10mm hollow - point round ' s favorable set of modifiers enables the P90c to benefit unusually heavily from the Bonus Ranged Damage perk , each level of which increases the gun ' s damage per round by 3 HP , for a maximum total bonus of 6 HP per round . This yields a major damage increase for the P90c ' s burst attack which , with 2 ranks of the perk , averages an impressive 305 HP , 125 HP , and 45 HP of damage against soft targets , medium armor and maximum armor , respectively - - all for one action point less than the other high - end select - fire weapons . At only $ 2500 , the P90c is remarkably cheap for its high combat value . Another advantage is the extreme abundance of 10mm ammunition , which is sold by practically every vendor and found fairly often in houses and containers , as well as on dead enemies , in New California . On the minus side , the P90c ' s ammunition capacity is a modest 24 rounds , which allows only two bursts per magazine , but its low action point costs free up AP for more frequent reloading . A ranged - combat - specialized character ( 10 Agility , 2x Action Boy , Bonus Rate of Fire , Fast Shot ) can technically fire 4 bursts per turn with the P90c , it requires having one P90c in each active - item slot , and even then it is only possible every other turn , without using addictive action - point - boosting drugs . Another , more minor , drawback is the P90c ' s range of 30 hexes , which is 5 to 10 hexes shorter than that of the other high - end weapons in its class . Behind the scenes . The actual P90 personal defense weapon is produced by Fabrique Nationale de Herstal . In the game , this gun is being depicted as having been produced by another real - life gun company , Heckler & Koch . It is also shown as being either 10mm or 9mm , while the real version is chambered for FN ' s 5 . 7x28mm ammunition . The magazine holds 50 rounds in real life , compared to the 24 rounds in - game .
Fallout : New Vegas consumables Consumables are items accessed through the " Aid " section of a players Pip - Boy menu . The effectiveness of any consumable in " Fallout : New Vegas " is directly dependent on a character ' s Survival skill for general effectiveness and Medicine skill for healing . The higher the skill level , the greater the beneficial properties . A skill maxed out at 100 points can provide up to three times the benefits that a consumable would normally provide . Food . Many foods listed are created by crafting , see individual articles .
Command tent terminal entries Command tent terminal entries are a series of terminal entries found on Patterson ' s terminal in the U . S . Army field headquarters in Anchorage in the " Fallout 3 " add - on " " . They are meant to assign the player ' s recruitment marker s to a Strike team unit .
Talon Company boss ( SatCom Array NW - 05a ) This Talon Company boss is an NPC located on top of the SatCom Array NW - 05a in 2277 . Background . According to the ghoul scientist ' s terminal , the boss and the rest of the Talon Company merc s were hired to protect her as she works to utilize the United States ' nuclear arsenal from within the building . Appearances . The SatCom Talon Company boss appears only in " Fallout 3 " .
Fallout : New Vegas player character housing This page lists all player character housing in " " . Incidental housing . In addition to housing considered " owned , " many locations can serve as viable safehouses . They will not , however , confer the benefits of owned properties .
Nuka - World maintenance shed The Nuka - World maintenance shed is a location in Nuka - World in 2287 . It is accessible through the Nuka - World access tunnels . Appearances . The Nuka - World maintenance shed appears only in the " Fallout 4 " add - on " Nuka - World " .
Lincoln ' s voice Lincoln ' s voice is found in the Museum of History offices . It is located in the library ( the 2 - story room with the turret ) , upstairs , on a desk to the left of the hole blown in the main room up there . Characteristics . The object itself is a , the earliest known recording device invented by Frenchman Édouard - Léon Scott de Martinville in 1857 . Unlike invented years later in 1877 , the phonautograph was only designed to transcribe sound waves for visual analysis , and incapable of playing back a recording . Related quests . " Lincoln ' s Profit Margins " - Hannibal Hamlin or Leroy Walker will give the player character 50 caps for the device , or 100 caps with a successful Speech check . Also , Abraham Washington will pay 60 caps , or 120 after a successful Speech check . Notes . Though it no longer serves any purpose , this item is still found in the game files for " " . Behind the scenes . This is a reference to a legend that such a recording was actually made of Lincoln ' s voice in 1863 by , the inventor of the phonautograph . Since the story did not appear until the 1960s , its authenticity is questionable .
Mole rat chunks Mole rat chunks are a consumable item in " Fallout 4 " . Characteristics . Grilled bits of mole rat meat . When eaten , the consumer will be healed for 50 points and will have 15 additional AP for 15 minutes . As with all food items , the boost to AP will not be applied if the Sole Survivor is hungry . Crafting . Each time mole rat chunks are crafted , one will gain 3 XP .
Chem Resistant ( trait ) Chem Resistant is a " Fallout " , " Fallout 2 " and " " trait . In " Van Buren " and " J . E . Sawyer ' s Fallout RPG " , it was renamed to Clean Living . Effects . The effect duration and addiction chance of chem s are halved .
Hover robot The hover robot is a guard and patrol robot found in the Midwest in the year of 2197 . Background . It ' s very similar to the floating eye bot or the eyebot robot but far more heavily armed . After the War , it was used by the Calculator , the mad cyborg from Vault 0 . Characteristics . Specifications . It uses a very quiet propulsion system to stealthily approach its target . It is armed with a rocket launcher , and when it has exhausted its three rockets it will make a kamikaze run , smashing into its target as hard as it can . Appearances . The hover robot appears only in " " .
Raymond Esteban Raymond Esteban is a character mentioned in the " Fallout 4 " add - on " Automatron " . Background . Raymond Esteban was a master sergeant working for the U . S . Army Military Police division stationed at the facility beneath the RobCo sales & service center . Unlike his colleague G . C . Broadrick , he deemed the research on the prisoners as necessary , and took over his job at the watch station of holding block A after he was removed from the project . Appearances . Raymond Esteban is mentioned only in the " Fallout 4 " add - on " Automatron " .
Dutchman ' s instructions Dutchman ' s instructions is a paper note in " Fallout 4 " . Location . Dutchman ' s instructions is found on Dutchman , a corpse in Bedford Station . It hints towards a blue barrel full of gear that is located in the blue rail car NE of a body mentioned in the note ; it is highlighted by a Railroad symbol on the wall next to it . The body can be found under the water tank in front of the old switching station ( near where Dutchman ' s body is originally found ) . She also had instructions on her advising that the package would arrive at midnight . Bugs . Attempting to read the instructions may make the screen go blurry and not display any text at all .
Firework mortar The firework mortar is a constructible settlement object added in the " Fallout 4 " add - on " Contraptions Workshop " . Characteristics . The fireworks mortar was added along with firework shell s . Its primary purpose is to create fireworks displays , but it is also capable of summoning aid and changing the weather with specialized shells . With a connected terminal , the delay of the launch can be lowered or raised .
Supa Yum Supa Yum was a soda brand before the Great War . Background . Apparently , according to the label , it is fruit - flavored . The lack of mention of the drink would imply that it was at least not as popular as Nuka - Cola or Sunset Sarsaparilla . Appearances . Supa Yum bottles appear in " " under the form of hydra s . The soda bottles hydras use are Supa Yum bottles .
Hologram ( Van Buren ) A hologram is an intense light reconstructed into a three - dimensional representation of a person , object or symbol . For humans , it is a highly advanced technology that was never widely used before the Great War , only in a few places such as Big MT . Within Van Buren , Diana Stone at the Nursery would appear via a hologram . Appearances . Holograms were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Other holograms were present in later games , an overview of these can be found in the main hologram article .
Jungle Gym ring announcer The Jungle Gym ring announcer is the announcer during the Chosen One ' s matches against his possible four opponents during the quest Become a Prizefighter . Background . The announcer ' s job is to do some advertising before the match , introduce the boxers to the crowd , start the bout and do all this with great enthusiasm . Interactions with the player character . Other interactions . If a boxer tries to cheat ( ex . hitting below the belt ) , he will immediately announce the opponent as the victor . The other option is a win / defeat by knockout . Appearances . The Jungle Gym ring announcer appear only in " Fallout 2 " .
Bill ( The Pitt ) Bill was an employee of the Pittsburgh Department of Public Works . Background . Tom stated the fact that he had worked at the department for four months longer than Bill in order to be able to move seats away from R . Jenkins . Appearances . Bill is mentioned only in the " Fallout 3 " add - on " The Pitt " .
Fallout 4 radio stations General information . Radio stations can be tuned in to with your Pip - Boy 3000 Mark IV in the Commonwealth . So far these radio stations have been discovered in the game : Main stations . Radio stations that can be received all across The Commonwealth . Sub - stations . Radio stations that can only be received in certain parts of the Commonwealth : Add - on stations . Radio stations that can only be received if the player has the corresponding add - on installed and , for some , has the required level , is in range and / or has completed a required quest .
Bobblehead - Explosives Bobblehead - Explosives is a miscellaneous item in " Fallout 3 " . It permanently improves the Lone Wanderer ' s Explosives skill by 10 , up to a maximum of 100 . Location . In the sealed cistern at the south side of the WKML Broadcast Station . The entrance is a manhole tucked into the rocks ( see picture on the right ) . To find the manhole , turn on the broadcast signal from inside the radio station , and then listen to the signal to find where it is the strongest .
Road leathers Road leathers is a piece of armor that can be obtained in " Fallout 4 " . Characteristics . Road leathers consist of a leather jacket and leather pants with boots and a shirt underneath . They are the base clothing for the leather armor set of armors . Scrapping road leathers will yield one piece of leather . Road leathers provide 2 Damage Resistance when equipped . Armor can be worn over them on all body slots , but the road leathers cannot be improved with ballistic weave at an armor workbench . On a male character , the leather jacket has sleeves . On a female character , it does not . Behind the scenes . Road leathers bear great resemblance to the uniforms of the Main Force Patrol from Mad Max . Their name may also be a reference to the second Mad Max movie " The Road Warrior . " Bugs . Attempting to equip road leathers on a settler while they ' re already wearing another set may crash the game .
Meat Meat is a friendly glowing one that can be found in the Chop Shop in 2277 . Background . When he ' s not operating on ghoul s with a variety of odd ailments , Doctor Barrows spends his time learning the exact medical reasoning for feral ghouls " turning " into glowing ones . For this , ex - patients who succumbed to massive amounts of radiation are placed inside an inaccessible containment chamber adjacent to Barrow ' s Chop Shop surgery . " Meat " is one of these subjects . According to the Chop Shop ' s records , Meat likes chewing on his arm . Meat is in the Chop Shop for observational purposes , along with another glowing one named Ethyl . Notes . The G . E . C . K . contains a non - feral ghoul version of him . This version is a member of the Underworld resident and is listed in the ' UnderworldResidentFaction " list . Meat , along with Ethyl , remains in the game files of . Appearances . Meat appears only in " Fallout 3 " .
Crazed chem addict The crazed chem addict is a hostile person inside the El Rey Motel in 2281 . Background . He is a junkie inside the El Rey Motel . It appears excessive use of chem s has driven him to hostility towards anyone who dares approach his vicinity . Notes . He is always hostile . Appearances . The crazed chem addict appears only in " " .
. 45 caliber ( Fallout 2 ) . 45 caliber is a type of ammunition in " Fallout 2 " . Characteristics . . 45 bullets are a very nondescript and ineffective type of round , used only by weak Tommy gun s and heavy , short - ranged " Grease " gun s . Although they lack penalties , they also have no bonuses , like 7 . 62mm rounds . . 45 weapons are also very rare , with only New Reno mobsters carrying Tommy guns and Bishops mercs with " Grease " guns , so shops are about the only place to obtain more .
Will Brandice Will Brandice is a character mentioned in W . Brandice ' s terminal which is found in Brandice ' s house in Grayditch . His body can be found in Marigold station . Relationships . He is the son of William and Sheila Brandice . Appearances . Will Brandice is a mentioned only character in " Fallout 3 " .
Ryan ( Gunner ) Ryan is a character mentioned in " Fallout 4 " . Background . Lieutenant Ryan is a member of the Gunners in 2287 . He came up with a plan to infiltrate the raiders established in Hyde Park . Appearances . Ryan is mentioned only in " Fallout 4 " .
Hack saw A hack saw is a junk item in " Fallout 4 " . Characteristics . The hack saw is a tension adjustable saw with a wooden handle at its base and grip handle at the back of the blade to enable the user to apply additional pressure . Crafting . The hack saw can be broken down into its individual components for use in crafting :
Empathy Empathy is a " Fallout " and " Fallout 2 " perk . Effect . With this perk , in dialogue , options are displayed in colors to signify what reactions will be given . Notes . The Animal Friend perk ' s Vault Boy was intended for this one , when Fallout was intended to use the GURPS system . It can be found in the " Fallout demo s " files .
Fallout : New Vegas test cells General information . Test cells are locations included within a games files but are located outside the main world map . They are used by developers to test a variety of content , including ( but not limited to ) physics , dialogue , textures , and . In " Fallout : New Vegas " , there are 11 test cells which contain some form of content . There also exist several that are named within the game ' s files , but are completely empty .
Mister Handy ( Fallout ) Mister Handy is a robot found around New California in 2161 . Characteristics . Specifications . The Mister Handy robot is a maintenance and construction robot with multiple , multi - jointed appendages , which levitates thanks to its powerful jet - powered engine . They were generally in use as butlers , maintenance workers and sometimes also employed as guards before the Great War . Gameplay attributes . These robots are in general not designed for any combat , but will still attack with their manifold arms if threatened . Most player characters will have little trouble combating these robots , but for the unwary player character they may still pose a threat . They actually come equipped with miniguns and ammo , and have the minigun and " Big Gun " animation files , however , due to apparently a programming oversight , their use of miniguns in combat is extremely unlikely due to their ToHit threshold and Aggression value in their AI settings . Variants . Mister Handy . Mister Handy robots pose a reasonable threat to experienced played character , but - being robots - are rather robust and as such can be daunting opponents nonetheless . Weak Mister Handy . The even less threatening " Weak " version of the Mister Handy robot poses approximately half the threat to the player character that his more robust brother does , statistically . Repair bot . Repair bots are serving maintenance purposes for sensitive facilities , like the cryogenic chambers in Sierra Army Depot ' s Bio Storage and Research . Appearances . Mister Handies appear in " Fallout " and " Fallout 2 " .
Weapons lab The weapons lab is a location on board Mothership " Zeta " . The player must travel via this location as a part of This Galaxy Ain ' t Big Enough . . . quest . Background . The weapons lab is where much of the aliens ' more offensive technology is tested . This facility is located on the upper level of Mothership " Zeta " through a door leading from the observation deck . As the name indicates , the Lab is the place where alien weapons are being created , thus you can find many standard weapons as well as several unique versions of these weapons . Layout . After passing through the door near the teleporter that has inconveniently been deactivated , you will enter a large room . Immediately , you should notice two alien turret s firing at you from the ceiling . Additionally , a couple of aliens and a guardian drone inhabit this room . If you head southwest , you can find a small room on the right ( open it via the control panel just next to it with a science check of 75 ) that holds the atomic pulverizer , which is a slightly upgraded version of the alien atomizer . Continue through this passageway , and you will come to a three - way intersection . Left is a blocked passageway , right goes to a flight of stairs . Go up the stairs and then take the first left . You will find yourself on the platform from which the aliens you first encountered in this room were targeting you . On this level there is a healing archway to the left and a control panel for opening up the next area . After activating the control panel , go south down a set of stairs from the platform and then proceed to a another alien / drone - infested room via the east door . Continue on until you enter a room full of weapons and armor for the taking . This is also the only place where experimental weapons drone s can be found . Outside of the experimental drone room , the control panel for alien captive log 24 can be found . After your shopping spree , you can go through a door to the north and explore a range / training area , which allows you to receive Xenotech Expert perk . But to move onward with the mission , go to the southeast door into the experimentation lab . Appearances . The weapons lab appears only in the " Fallout 3 " add - on " Mothership Zeta " .
Heavy rail cannon The was a cut from " " before the game ' s release . Characteristics . This weapon does not exist in the game files except for a mention in a script . Locations . This weapon shows up referenced but uncommented in the " NVMissFortuneGunScript " script , no other mention of the weapon exists .
Joe Jones Joe Jones was a male human hired by Mama Dolce ' s as a plant worker in 2077 . His name is mentioned in a human Resources memo wherein Robert Whiteman was praised for hiring him and three others . There was a strong probability that Joe Jones was the alias of a Chinese agent working within the United States . Appearance . Joe Jones is mentioned only in " Fallout 3 " .
Dane Dane is a member of the Children of the Cathedral around 2161 . He can be found in the eastern corner of the second level of the Cathedral . Background . Once a candidate for conversion into the Master ' s nightkin army , Dane was dosed with mind - altering chemicals and was rendered mentally defunct after induction into the Cathedral ' s brainwashing program . He is highly unstable , repeatedly spouting a string of incoherent , nonsensical dialogue when prompted . Speaking with him on multiple occasions results with fluctuating responses of varying coherence . Appearances . Dane appears only in " Fallout " .
Hopeville silo bunker entrance The Hopeville silo bunker entrance is a in the Divide in the " " " Lonesome Road " . It leads to the Hopeville missile silo bunker which is part of the Hopeville Missile Base , which was operated by the Ballistic Defense Division of the Commonwealth Defense Administration . Layout . After reaching the end of the pass to canyon wreckage , there is the Hopeville silo bunker entrance which leads to the Hopeville missile silo . The Hopeville missile silo is a large facility , extending all the way on the other side of the map . Notes . Given the solid construction of an ICBM bunker , coupled with its construction inside of a mountain , the entire facility has an alarming tilt , likely caused by the massive upheaval of the Divide ' s formation . Appearances . The Hopeville silo bunker entrance appears only in the " " " Lonesome Road " .
Vacuum cleaner The vacuum cleaner is a miscellaneous item in " Fallout 3 " and " " . Characteristics . In " Fallout 3 " , it is used for crafting the Rock - It Launcher . It has no known use in " Fallout : New Vegas " .
Snowflake Snowflake is a ghoul stylist that lives in Underworld in 2277 . Background . Snowflake is a newcomer to Underworld , and to ghouldom . He showed up a few years ago after being kicked out of Rivet City . Because he had nowhere else to go , Underworld took him in . Snowflake ' s main skill is as a barber , which isn ' t much use to anyone in Underworld . Lacking any other way to pass the time , he ' s taken up jet . Interactions with the player character . Other interactions . He will cut the player ' s hair for free , as he is happy about the fact that he will have " a full head of hair " to work with . Appearances . Snowflake appears only in " Fallout 3 " .
Head paladin ' s keycard The head paladin ' s keycard is a in " " . Location . Can be acquired by pickpocketing it from the head paladin in the Hidden Valley bunker , who may be either Hardin or Ramos , depending on your choices during Still in the Dark . Uses . The head paladin ' s keycard is one of the 3 keycards required to start the self - destruct sequence during For the Republic , Part 2 , Render Unto Caesar , The House Always Wins , and .