naist-nlp/zeshel huggingface dataset:
Shan Skar Shan Skar was a prominent peak of Katakoro Shan found in Khazari . Geography . The peak sat high in the northwestern corner of the country near Manass . Description . Given the narrow breadth of Katakoro Shan in that region , Shan Skar ' s altitude of 15 , 000 feet ( 4 , 600 m ) gave it an impressive view of Khazari as well as the Quoya Desert .
Silence , 15 ' radius Silence , 15 ' Radius was an alteration spell that created a zone of complete silence in a sphere of radius 15 ft ( 4 . 6 m ) . Effects . This spell could be cast on an object , a creature , or into the air . If cast upon a creature , it had a chance to resist the spell and , if successful , the center of effect was placed one foot ( 30 cm ) behind the creature . All sounds were stopped at the source and no sound entered or exited the area of effect . Spells with verbal components could not be cast within the sphere of silence and sonic attacks such as a harpy ' s song were ineffective . Components . Only verbal and somatic components were necessary to cast this spell .
Oars to snakes Oars to snakes was a divine magic spell that could be used offensively or defensively , turning a ship ' s oars into large sea snake s . Effects . This spell was similar to " sticks to snakes " except it was specifically for use on oars , and created a few very large and tough sea serpents that remained in their oarlocks for the duration of the spell . " Oars to snakes " affected a minimum of three oars for at least a half hour , with more experienced druid s able to transform more oars for a longer period of time . Most often cast defensively , a ship ' s oars could be used to attack boarders . Each snake could engage one enemy at a time and fought with a devastating , poisonous bite . Casting " oars to snakes " offensively , it had a range of 150 ft ( 46 m ) and the snakes were oriented with their heads inside the ship to attack the rowers . While the oars were in snake form , they were useless for propelling a ship . If any snake was killed in combat , it reverted to a broken and unusable oar when the spell ended . Otherwise , the oars were restored to their original condition . Components . In addition to verbal and somatic components , this spell required a small piece of wood and some scales from a sea snake as material components . History . This spell was associated with the pirates that roamed the Sea of Fallen Stars and was a particular favorite of druids of Umberlee .
Zomith Zomith was a half - orc caravan guard during the Elemental Evil crisis . Activities . Zomith worked as a caravan guard . History . In 1491 DR , Zomith was one of the guards of a diplomatic caravan from Mirabar passing through the Dessarin Valley . However , she quit the caravan at Beliard and went alone to Red Larch . There , at the Helm at Highsun tavern , Zomith discovered that the caravan had since gone missing , but did not care .
Elbereth Elbereth was an elf and the king of Shilmista . He was the son of Galladel , grandson of Dellanil Quil ' quien . Description . The elf was about five and a half feet of height , with striking eyes . He commanded his people well . Abilities . He was an excellent fighter . He owned a " longsword of sharpness " that glowed with blue flame .
Hezom Lord Hezom was a human cleric of Helm and lord of the settlement of Espar in Cormyr as of 1368 DR . He maintained a shrine to Helm in the settlement and treated the sick and wounded there . Prior to this , he was a full - time priest of Helm .
Lilarcor Lilarcor was a sword in the " " computer role - playing game . As an enchanted talking sword , it serves as a , with its various wisecracking comments , as well as its insatible thirst for blood , battle , and glory . History . Its backstory refers to an exceptionally stupid man named Lawrence Lilarcor who once fought an " epic " battle against a tree he thought to be an evil treant ; it is said to be suspected , but not confirmed , that his spirit has been transferred into the sword . Physical description . According to the Gamespy interview , Minsc has said that his preferred weapon is one that actually enjoys fighting evil as much as Minsc , Lilarcor ( although Lilarcor simply enjoys fighting , period ) . Lilarcor will only talk if he is wielded by a character , or alternately if a character asks him for advice . It is voiced by . Lilarcor can be found in the sewers of Athkatla , in a section accessed from the Copper Coronet ( or the slaver compound in the slums ) . It is found after solving a riddle whose creator is not made clear .
Quinn Nardrosz Quinn Nardrosz was a retired ranger in Jalanthar sometime after the War of the Silver Marches . Activities . Quinn was the head of the council that ruled the village . He was also a member of the Emerald Enclave . History . Quinn was a famed ranger , known for a fierce battle against an Uthgardt barbarian of the Red Tiger Tribe . Quinn lost his left ear but defeated the enemy . In the late 1480s or early 1490s DR , Quinn retired in Jalanthar but remained an active member of the Emerald Enclave .
Gilfron Milon Gilfron Milon was a merchant in the Moonsea in 1489 DR . Personality . Gilfron was a friendly and pleasant individual . However , knowing that the roads were dangerous , he was cautious with every stranger . He pretended to be of a higher class than he was , pretending to speak with a false educated air . Activities . Gilfron was a merchant of tools and lumber from Quivering Forest , traveling along the Iron Route that connected all Moonsea ' s cities . He had many dealings with Lords ' Alliance . History . In 1489 DR , leading a small caravan from Hillsfar to Phlan , he met an adventuring party hired to investigate rumors of dracolich es and ghost ships wandering the area . Gilfron directed them to a suspicious island ferry . Relationship . Gilfron had a ten - year - old son Gilmont Milon who always traveled with him after his wife died of fever in around 1486 DR .
Nudar Abd al - Amin Nudar Abd al - Amin was a platoon commander from Hiyal in Zakhara in 1367 DR . Personality . Nudar was easy going and well - liked . Activities . She commanded a platoon within the mamluk s of the Faithful , often protecting caravans travelling from Hiyal to Qudra .
Voidstone Voidstone was a solid substance that originated on the Negative Energy Plane and destroyed anything it touched . Properties . Completely black and featureless , voidstone was nearly unmeasurable by any known means . Rough estimates of size could be made by the black hole it formed in any region of illumination . Size could range from a few inches / centimeters to dozens of feet / many meters in any dimension . Any material touching it , other than another voidstone , was quickly destroyed in a matter of seconds — a being with great fortitude might have lasted a little longer . " Telekinesis " or other forms of mental control did not work on voidstones , but perhaps divine or other magical powers could be used to manipulate them . Some voidstones were attracted to life ; the medium - sized chunks would move in the direction of the nearest living creature while the very small and very large pieces remained motionless . Voidstones showed no reaction to undead . Fabrication . No means of creating voidstone were known . It formed naturally on the Negative Energy Plane in major negative - dominant areas when the ebb and flow of the energy tides caused an intense concentration of negative energy , creating seemingly stable chunks of voidstone . Application . There is speculation that voidstone was the basis for the creation of " sphere ' s of annihilation " because of the similar destructive nature and utterly black appearance , but proof of an actual connection remains elusive . Needless to say , a piece of uncontrolled voidstone on a plane with gravity and an atmosphere would be extremely dangerous , possibly apocalyptic . Appearances . Voidstone is seen in Lisa Smedman ’ s second part of the Lady Penitent trilogy , Storm of the Dead . It is mentioned by Q ' arlynd Melarn that voidstone is a solidified piece of the Negative Material Plane .
Spirit Soaring Location . Cadderly Bonaduce built the temple to Deneir high in the Snowflake Mountains , it cost him a lot as the magics used drained him and aged him remarkably , but once it was finished , though he thought he might die in doing so , Deneir reversed the aging process so that he would go back to his natural age over time . The closest city to the temple is that of Carradoon , with a large lake and a fair sized fishing fleet . Inhabitants . Cadderly Bonaduce , the priest of the temple , his wife Danica , their three children ( twins and their younger sibling ) and the dwarven brothers Pikel and Ivan Bouldershoulder . As the only survivor of the fall of the Edificant Library , Brother Chaunticleer also lives at the Spirit Soaring . The Cathedral . The building turned out as majestic as Cadderly has always envisioned it , with soaring towers and flying buttresses , great windows of colored glass and a gutter system finished at every corner with an exotic gargoyle . The cathedral ' s main roof being at more than a hundred feet from the ground and three of the towers reaching even more than twice that height . The stone is gray and brown , as if the roots of the cathedral were of the mountain itself . A grove of trees lines a cobblestonee walkway that leads to massive front doors . The cathedral is surrounded by a thick and rich lawn , bordered by perfectly - shaped hedgerows and filled with various flower beds and adorned with several bushes shaped into the likeness of various woodland animals . Pikel even created a hedgerow maze - himself getting lost there more often than any other . It has a special room for calling creatures from the Abyss , as Cadderly does with Drizzt watching . Unfortunately , it actually frees Errtu , allowing him to come back to Faerûn because of Drizzt ' s presence and knowing what Cadderly is about to do . Fourth Edition . It is hinted in the RA Salvatore novel " The Orc King " that Spirit Soaring is destroyed during the Spellplague . Drizzt states in discussing the events of the prior one hundred years : " I have watched the greatest cathedral in the world burn and collapse . " It is also revealed in the new 4th edition materials that the god of Spirit Soaring , Deneir , is Vanished . The Forgotten Realms Campaign Setting in 4 . 0 lists Spirit Soaring as home to an unknown threat and that those who enter are rarely seen again . Ghost King . In Ra Salvatore ' s novel " The Ghost King " the Spirit Soaring is destroyed after a battle with the Ghost King , a combination of the dragon Hephaestus , the crystal shard and earlier the illithid Yharaskrik . The Ghost King latter is defeated by Cadderly and then retreats to the Shadowfell were he now bound to by a ward placed around the ruined Spirit Soaring , which Cadderly must walk for eternity to insure the ward stay in place
Arcane lock Arcane lock , also known as wizard lock , was an arcane abjuration ( formerly alteration ) spell that allowed the caster to lock closed entryways . Effect . By touching a closed door , window , gate or other entryway , the caster would lock it . The caster could pick a creature type or even a password that would allow them to open the locked entryway . Unwanted visitors could enter only if the object was broken or if the spell was suppressed . The spell could be suppressed by a " knock " spell and the suppression lasted for 10 minutes . When the spell was active , the lock was harder to pick or break . Components . The spell required verbal and somatic components and gold dust worth 25 gold piece s .
Franko Olbert Franko Olbert was a man from Nesme in the late 15th century DR . History . Franko born in Nesmè from an Uthgardt mother and a Nesmè man . He managed to escape the fall of his home city in 1484 DR after an attack by drow and orc armies led by Tiago Baenre . In 1485 DR , Franko plotted to gather an Uthgardt army to reclaim the city when Tiago found him and dueled with him for sport . Franko was defeated and eaten by the white dragon Amaunathor .
Xylopal Xylopal was a form of petrified wood with a more lustrous beauty . Description . Xylopal was similar to tempskya ( petrified wood ) except the wood fiber was replaced by opal instead of . Sometimes called opalized wood or lithoxyle , it was highly prized for its beauty ( it made good bookends ) . Especially detailed pieces could be used as inlays , statuettes , or for jewelry . A typical price was 22sp per pound ( 49 sp / kg ) . Powers . This hardstone was able to substitute for the material components of the " reverse gravity " , specifically the iron filings and the lodestone . It required a hand - sized amount , either in a single stone or a bag of fragments .
Allesian Allesian was a language spoken by the inhabitants of Thesk and Ashanath , the region southwest of Lake Ashane , from Kront in the north to the River Umber in the south and from Telflamm in the west to the Plateaus of Thay in the east . It was a Raumtheran language , just as Rashemi , which was spoken to the northeast . It had two dialects , Ashane and Golden Allesian .
Raudor Raudor was an ancient Imaskari city in the Hordelands . Description . Built during the Imaskari Empire , Raudor was a city nestled beneath a cliff of the Raurin Alta , in what was once a green vale . However , due to rock slides off the cliffs , and the expansion of the Plains of Purple Dust , the city became buried under sand and rock . While the buildings of Raudor were preserved by the sand , few visited the city due to the lack of treasure , and the city ' s ability to drive people insane . The few who did visit the city were mostly evil wizard s , drawn by a desire to try to find the source of the city ' s evil , or the ancient evil artifact s that were said to be there , in attempts to increase their own power . Most who visited the city died , many came back insane , and others still returned more crazy and powerful then they were before , serving as inspiration to others who sought power to come to the city .
Ordning ( social structure ) The ordning is the social structure to which all giant s adhere , dating back to the ancient empire of Ostoria . It is similar to a class - based society , but is much more specific , assigning a social rank to each individual . Therefore , each individual giant knows which others giants are inferior and superior to himself , and no giants are equal to other giants . Each type of giant uses a different combination of skills or qualities to determine the ordning . Giants believe excelling in these skills to be the purpose of their lives . Annam All - Father , creator of giants , is seen as the ultimate in each of these skills . In all cases , advancement is made by challenging a superior , but different types of giants use different systems and restrictions upon advancement . It is considered an evil ( maug ) act to show disrespect to a superior giant . This can be mocking , betrayal , disobedience or a number of other behaviours . The ordning applies to individual tribes , but it is an insult to treat a higher - ranked giant from another tribe as an inferior . Between different types of giant , there is a totally separate system , and even the lowest ranked giant of one type is superior to the highest ranked giant of an inferior type , but importantly , it is not considered evil to betray a giant of another type , merely rude . Titan s are the highest in the ordning , followed by storm giant s , cloud giant s , fog giant s , fire giant s , frost giant s , stone giant s , mountain giant s , hill giant s , ettin s , giant - kin and finally ogre s .
Naican language Naican was a language in the Imaskari languages group , spoken in the Hordelands . Description . Naican had round and broad vowel sounds with rolled R sounds . Many of its consonant sounds were harsh , such as C and K . The sound of L was heavily aspirated . Its grammar had a subject – object – verb order . Speakers . This tongue was spoken by the nomadic Naican tribe . Script . Naican did not have a written form . History . It was a hybrid language derived from both the Northern and Southern Imaskari language groups . It was influenced by the empire of Raumathar and also the language of Muhjuri .
Lod Lod was a bone naga from the world of Abeir , and the founder of the Eminence of Araunt . Activities . Although the Eminence of Araunt believed that all members were equal , Lod was an exception , as he served as the leader of the Eminence . History . Around five hundred years before the Spellplague , Lod founded the Eminence of Araunt in a dragon tomb located in Nornglast . He also wrote the tome known as the " Codex of Araunt " , prophesying the expansion of its kingdom over the centuries .
Warlord Warlords are trained warriors who excel at leading others into combat . Trained in tactics and generally charismatic , warlords direct allies in battle and use words of encouragement to keep them fighting when injured or demoralized . With the proper skill , warlords can direct flanking maneuvers , feints , and other clever tactics in order to overcome the power of their foes . Abilities . The power of a warlord comes from their physical training and learning in the art of war . The exact training of a warlord varies from individual to individual and some choose to focus their skills on leadership ability while others primarily learn as tacticians . Some warlords lead from the rear , directing their army through various subordinate commanders , while others prefer to lead from the thick of the fighting , inspiring their troops with their presence and martial prowess . Warlords of all kinds are trained in light and some heavy armors , as well as the use of most melee weapons . Warlords who are particularly adept with armor may become knight commander s while warlords well - versed in the art of swordfighting might become sword marshal s . All skilled warlords are adept leaders , or at the very least tactical counsels , and are able to lend their tactical expertise to their teammates , resulting in quicker reaction and coordinated attacks . Likewise , warlords are taught how to maintain the morale of their allies , giving the fallen an encouraging shout in order to get them back in the fight .
Ascendancy of the Last Ascendancy of the Last is the third and final novel in The Lady Penitent trilogy by Lisa Smedman . Summary . The end to the Lady Penitent trilogy reveals the epic climax and aftermath of the sava match between Lolth and Eilistraee . Lolth unleashes an all - out assault against Eilistraee ' s worshipers in the form of Ghaunadaur and his minions both ooze and drow and succeeds in killing both Eilistraee and her high priestess Qilue . While Lolth ' s offensive is a success , Eilistraee proves she is just as capable as her mother of weaving webs of deceit and misdirection ( courtesy of her merger with Vhaeraun ) as she uses Q ' arlynd yet again to achieve victory from within the depths of defeat by neutralizing the taint that the demon lord Wendonai had corrupted the ancient drow bloodlines at Lolth ' s behest . While Lolth ' s plan succeeds in finally defeating her wayward daughter ; Eilistraee ' s final ploy introduces an even more powerful player to the sava gameboard to take her place .
Conjure sand lion Conjure sand lion was a spell unique to Zakhara , the Land of Fate . Effects . This spell conjured a female spotted lion that was faithful to the caster . The caster could see through the lion ' s eyes . The sand lion was immune to necromancy and enchantment or charm spells . Spells from the Elemental Plane of Earth could harm the creature . Components . This spell required a handful of sand to cast .
Imrilsar ( family ) The Imrilsar family was a noble house of Gontal , and part of the Twelvefold . They held great political influence in Gontal , specially in Gontal City , where common folk believed the Twelvefold families held uncountable treasures in their manors and vaults , and were the true power behind the throne . They controlled most of the commerce in Gontal , as well as many illegal activities .
Conjure fey Conjure fey was a conjuration spell that summoned a fey . Effect . This spell summoned a fey creature of some power ; the creature considered the caster and its allies friendly . The creature followed the caster ' s orders and would fight until it " died " , unless these orders were against its ideals or the caster lost concentration , in which case the creature would consider the caster and its allies as hostile . The creature remained with the caster for an hour or until it " died " , at this point it would disappear . If cast as a higher level spell , then the summoned creature could become even more powerful . Components . Only vocal and somatic components where needed .
Drake Drakes were draconic creatures that were distantly related to wyvern s . They were smaller and not as powerful as dragon s but were much easier to train , so they were commonly used as mounts . They were often used as guards by metallic dragon s , or they were given to the dragons ' humanoid servants .
Forest leaf Forest leaf was a soup served at the Flying Stag inn , in Voonlar " circa " the Year of the Banner , 1368 DR . Description . Forest leaf was a thin broth , almost tea - like , made from a secret combination of boiled roots and leaves , served with berries floating in it .
Avenue of the Sea The Avenue of the Sea , or the Fishers ' Road , was located in Huzuz , the City of Delights , in 1367 DR . Description . The Avenue of the Sea entered Huzuz through a gate in the northwest corner of the city where it branched from the River Road , travelling southeast between the Merchants ' District and Northwest District before terminating at the Grand Bazaar . As the name implied , this was a popular road for fishermen to use in order to bring their fresh catches to the great market .
Blaine Blaine was a human soldier of Fort Locke near the Mere of Dead Men on the Sword Coast North . History . Blaine was one of Fort Locke ' s best soldiers ( who spent decades in the Neverwinter army ) that went with Tann and his men to patrol . However , they were captured by the shadow priest . Repko was cornered , as the room he was in was trapped . The Kalach - Cha and Tann could ' ve rescued him .
Sakigahara Sakigahara was a samurai retainer of the Korimori clan in Maeshi Province in Kozakura in 1360 DR . Sakigahara was a lieutenant of Ogaki , the second - in - command of Lord Korimori . History . In 1360 DR , Ogaki , Sakigahara , and fellow lieutenant Himeji led a bushi army to a village formally of the Michimori clan . There however an adventuring party , hired by Michimori Uemon to retrieve the Seven Swords , fought and defeated him and his troops . Relationships . Sakigahara and Himeji disliked each other and both wanted Ogaki ' s position if he was promoted after their lord ' s victory .
Nalifarn Nalifarn was an durzagon alchemist and chieftain around 1485 DR . History . Nalifarn led a clan of duergar . In 1485 DR , he was approached by the pit fiend Baazka , who offered an alliance with his Red Wizard masters . Nalifarn accepted and , with the Red Wizards ' help , took control of the Firehammer Hold . In exchange , the durzagon started managing weapons for the Thayan s . Nalifarn planned to make the Hold a permanent duergar outpost . Later , he was killed by an adventuring party hired to search for Jekk Ironfist .