naist-nlp/zeshel huggingface dataset:
Guylaine ' s Architecture Content . < nowiki > [ < / nowiki > This is Guylaine Marilie ' s outdated but entertainingly written and well - illustrated reference on late Dwemer architecture . Excerpt is from the chapter describing the Second Empire style of approaches and defenses , and mentioning the common formal convention of the " Four Tests " . The book also mentions that the Telvanni have adopted this Four Tests convention as an aesthetic element in their defenses and approaches to their towers . < nowiki > ] < / nowiki > " The Test of Pattern requires the observer to examine and analyze for patterns before he acts , with the understanding that many patterns are subtle or hidden . " The Test of Disorder requires the observer to proceed systematically when no pattern is perceived . When the observer recognizes that many things must be done , and in no specific order ; the procedure is to perceive and order all the things to be done , and , upon doing a thing , to recall how and when that thing has been done . For example , the observer must remember the initial position of a thing , and also the new position of that thing . " The Test of Evasion requires the observer to examine the obstacle , and compare his resources and abilities ; if the obstacle is too difficult , seek for a path around the difficulty . " The Test of Confrontation requires the observer to examine the obstacle , and compare his resources and abilities ; if the obstacle is too difficult , look for a path around the difficulty . . . but if no path around can be found , confront the obstacle directly . "
Kesh the Clean Kesh the Clean is a Khajiit and a lone worshiper at the Shrine to Peryite . Interactions . He offers help to the Dragonborn in order to commune with the Daedric Prince Peryite , by giving him a list of ingredients and materials needed for a summoning ritual in the quest " The Only Cure . " Despite being a worshiper of Peryite , Kesh does not seem to be one of the Afflicted . He claims to possess adequate skill in Alchemy . Kesh ' s apparel consists of miner ' s clothes , boots , and an Alik ' r hood . Quests . The Only Cure . Kesh offers the Dragonborn help in communing with Peryite . He asks them to acquire a deathbell flower , flawless ruby , silver ingot , and some vampire dust .
The Story of Lyrisius Content . In ancient times , there lived a hero named Lyrisius . He fought the Akaviri slavetraders and single - handedly slew hundreds . Despite his valor , Lyrisius ' army was routed and scattered to the four winds . Lyrisius fled into the moors to escape the Akaviri chariots . Far from the lands of men , Lyrisius entered the blasted lands . At the heart of this forsaken landscape , he met the wyrm . The great scaly beast mocked the mighty blows of Lyrisius ' enchanted spear . It melted the shield Fearstruck , gift of the Daedra Boethiah , with a single blast of its fiery breath . Lyrisius , seeing that he could not defeat the creature by force of arms , surrendered . The wyrm intended to devour Lyrisius when the hero offered to be its slave and manservant . Ever prideful , the wyrm agreed . Seeing that the wyrm was vulnerable to conceit , Lyrisius spoke , " Oh great wyrm . For my first service , I beg that you allow me to polish your one tarnished scale . " Indeed , centered between the great wings of the creature was a dull scale , clearly out of reach of its long neck . Its vanity was such that it immediately lowered one wing for Lyrisius to climb upon . Once astride the great lizard , Lyrisius slid his dagger underneath the scale and into the tender flesh of the beast . Though it spun and twisted in all directions , the wyrm could not get at the hero . Finally it took to the air . Lyrisius clung to the neck with all his strength as the wyrm banked , rolled , and dove . Seeing that Lyrisius could not be shaken free , the wyrm demanded that he remove the stinging blade . Lyrisius answered , " Fly straight on until you see a great army . Destroy that army and I will remove my blade . " With a great roar , the scaled creature set off . The Akavari army had no chance against the fire - breathing beast . They have never plagued Tamriel since . " I have done as you bid . Now sheath your stinger , " roared the wyrm . Knowing that he would be devoured or worse , Lyrisius pulled the blade and then leapt from the back of the flying wyrm . Indeed , the foul monster had intended to slay the hero . The wyrm pursued the plummeting Lyrisius . Boethiah appeared beside the falling hero . Praising him for ultimately destroying the army of Akavir , she turned him into a raven . Lyrisius quickly lost the wyrm in the clouds . Legend has it that the wyrm still lives , though this happened in the first era long , long ago . The dragon nurses a grudge against Lyrisius and all of his kind . It has vowed never again to trust two legged bearers of weapons . " Scholar ' s Note : If this legend has a basis in fact , the artifact Fearstruck was utterly destroyed . No other reference to it has ever been found . "
Arara Uvulas Arara Uvulas is a Dunmer sorceress , and the Mouth for Master Neloth . She is a member of the Telvanni Council House in Sadrith Mora . Interactions . Retrieve Sload Soap . Arara gives the Nerevarine a chore to do for Master Neloth , this time to gather five Sload Soap . Staff of the Silver Dawn . She gives the Nerevarine another chore for Neloth , asking the Nerevarine to find the Staff of the Silver Dawn . Gateway Haunt . Arara can provide more information on the ghost haunting the Gateway Inn .
Staff of the Frost Atronach The Staff of the Frost Atronach is a staff found in . Effects . This staff allows the wielder to summon a frost atronach , an effect that emulates the Conjuration spell Conjure Frost Atronach . Charge consumed by the staff ' s use is reduced by higher Conjuration skill . The Conjuration perk Elemental Potency does not work on this staff . Crafting . The staff can be crafted in the Atronach Forge in the Midden . With the addition of the add - on , this staff can also be created at Neloth ' s staff enchanter in Tel Mithryn . It requires the following components :
Ebony Mail ( Skyrim ) Ebony Mail is a unique piece of heavy armor found in . It is the artifact of the Daedric Prince Boethiah . Acquisition . Ebony Mail can be looted from the body of the Champion of Boethiah at Knifepoint Ridge during the quest " Boethiah ' s Calling . " If Knifepoint Ridge is visited before the quest , the armor cannot be obtained , as the passage leading to the Champion is blocked with boulders . Smithing . Ebony Mail can be upgraded at a workbench with an Ebony Ingot and the Arcane Blacksmith perk , and benefits from the Ebony Smithing perk , which doubles its improvement . Enchantment . Wearing this piece of armor grants the following skill bonuses : The poison ability has a few considerations : This is a unique enchantment , thus it cannot be disenchanted .
Buffs Buffs are a term used in MMOs to describe certain effects that abilities use . In terms of , this term was used more formally , with Skills being redesigned and overhauled with Update 6 ' introduction of both the Justice System and Champion System . Buffs . Minor Cowardice . Related : Major Evasion . Item Sets : Minor Force . Related Item Sets : Major Gallop . Related Skills : Hindrance . Related : Minor Lifesteal . Related Skills : Minor Protection . Potions : Major Savagery . Potions : Major Sorcery . Potions : Minor Vulnerability . Item Sets : Potions :
The Folly of Isolation , Part 1 Content . Act One , Scene One A fool , believing he knows better than the dashing main character , enters stage left . Before him stands the imposing sight of Heartholdhelm . Within , the three bloodthirsty races of the Ebonheart Pact await . The fool strides forward , facing certain dismemberment by angry swamp lizards and berserk barbarians . . .
Purge the Giants Purge the Giants is a Fighters Guild quest available during the events of . The Agent is sent into a dungeon to purge the local population of giants . Background . Having proven their worth by completing some menial tasks , the Agent can join the Fighters Guild in the Iliac Bay . With full Fighters Guild membership , the Agent will be paid for completing quests for the Guild , and will improve their reputation to gain ranks within . Walkthrough . After gaining more than 20 reputation within the Fighters Guild , the Agent will be asked to deal with " this pack of giants that want killing . " According to one of the Guild ' s Questgivers , a client has asked that the Guild kill ' s the entire group of giants , thought to be living in a herd of six . The Agent is duly sent into the heart of their territory , a nearby dungeon . A Giant ' s Territory . The Agent must journey to and enter the specified dungeon , which will have been marked on their map by the Questgiver . Once inside , the Agent will encounter a random assortment of creatures and enemies , as well as distinct group of giants somewhere within . The giants will turn hostile the moment they spot the Agent , and when the first one is struck it will utter : Once six giants have been slain , for there may be upwards of fifteen within the dungeon , the Agent will receive a notification telling them that the pack is dead . The Agent must now escape the dungeon and return to the Questgiver before the time limit expires . Rewards . The Agent will be paid a random amount of for killing the giant herd , as well as a standard boost to their reputation within the Guild . Furthermore , the Agent has a one in four chance of receiving a random map from the Questgiver for successfully killing the herd . Failing the quest will not only see the Agent forfeit a reward , but also have their standing with the Guild harmed :
Markgran Brook Markgran Brook is a village in Elsweyr . It is one of several possible locations that the Eternal Champion may discover in . Geography . Markgran Brook is connected to two settlements . To the north is Black Heights , and to the east is Darvulk Haven .
Amantius Allectus ' Diary Content . I ' ve planted the seeds of the Drinkers . Soon I shall know if my theories hold true . The first shoots have appeared . I must make sure to continue the precise schedule of nutrient solutions . Small Drinker fronds are clearly visible . This is a critical time in their development . I ' m almost out of rat blood . I ' ll have to catch some more of the filthy beggars . The young plants are juveniles now . I can see them waving as if in a breeze , although the air in my cellar is still as death . I ' m having a hard time catching any more cats . I may have to start using dogs . The damn Drinker plants have a voracious appetite . One of them cut me today . I ' ll have to be more careful . My creations are refusing to feed . As an experiment I offered a drop of my own blood , which one of them drank greedily . The others Drinkers are beginning to wither . I collected a bucket of human blood from the healers . I had to pay her an amount to keep her tongue still . The Drinkers are doing much better . Am I doing the right thing ? The benefit of these plants to all of Cyrodiil is beyond doubt , but the price may be too high . It is one of the most difficult decisions of my life . I have destroyed my notes for how to hybridize Drinkers . I set the trays on the roof where the sun could strike them . An hour after sunrise they were all dead . My attempt to create a hybrid of vampire and plant has failed . They were just too dangerous . Two parts grave dust , one part ash salts . Mix with human blood . Expose to two hours of moonlight each night .
Desired Artwork Desired Artwork is a Temples quest available during the events of . After sometime spent in the House of Dibella , the Agent is tasked with obtaining an important artwork for the House . Background . After joining the House of Dibella , the Agent will have to complete a series of randomly assigned quests on their behalf , in order to gain ranks and associated benefits . Walkthrough . Having completed some minor quests for the House of Dibella , the Agent will be asked to complete a unique task on behalf of the House . A Missionary from the House will them that the House is famed for its " preservation of great works of art , " and that a piece considered worthy enough to join the House ' s collection has been found . The Agent is duly tasked with obtaining the artefact from the House ' s contact , staying in a nearby town . The Sublime Scarab . Armed with only a name and a description of the contact , the Agent will have to ask around the contact ' s town to find out where they are staying . Once the contact ' s exact location is found , the Agent must find and speak with them , to which the contact will reply : Despite the contact ' s claim that the scarab has been attracting " every cuthroat ' s eyes , " the Agent will not be attacked after obtaining the artwork , a scarab . It is therefore a simple journey to get back to the Missionary , before the time limit expires , to complete the quest . Reward . The Missionary will reward the Agent with a random amount of , if they return before the time limit expires . The success or failure of the Agent in undertaking the quest will also affect their reputation in the House :
Fadus Calidius Fadus Calidius is a member of the Fighters Guild in Skingrad . He offers Apprentice level Block training to other guild members . When asked about goblins , Fadus will talk about how the West Weald is full of goblin dens . Fadus will recommend Goblin Jim ' s Cave as a good cave to explore . He will also note the location of Sanguine ' s Shrine if asked about Daedric shrines .
Mannimarco ( Daggerfall ) Mannimarco is an Altmer necromancer . He is also known as the King of Worms . Interactions . Morgiah ' s Message . After reaching level 3 , Morgiah will send you a letter to come to her . Upon talking to her she tells you to deliver a message to Mannimarco , the King of Worms , in Scourg Barrow . Upon giving the letter to Mannimarco he will give you another letter to send to Morgiah . Bearer of the Totem . Upon giving the Totem of Tiber Septim to Mannimarco , he gives you fame in return . This fame is actually adding a lot of reputation to many factions in the game .
Robe of Deflection The Robe of Deflection is an enchanted robe in . It is a simple brown robe with a few features . It looks exactly like the Robe of Warding , however it is weaker than it and the Robe of Defense . Appearing dirty and woolen with a belt , it can be worn instead of armor and will create a small constant shield for the wearer .
Hleran Ancestral Tomb ( Morrowind ) Hleran Ancestral Tomb is an ancestral tomb that became a hideout for vampires . It can be found in the region of West Gash in Morrowind , south of Milk and west of Ald ' ruhn . This tomb is owned by the Hleran family . There are a total of 7 family members .
Eveli Sharp - Arrow Eveli Sharp - Arrow is a Bosmer adventurer found in Wrothgar . She has never been out of Valenwood before , and has little experience in the rest of Tamriel . Interactions . Invitation to Orsinium . Eveli was a part of the supply caravan heading towards Orsinium . She posed as a caravan guard , but the caravan got ambushed by the Winterborn just as the it went through the Merchant ' s Gate . When the Vestige arrived she was overlooking Talviah Aliaria and , having listened to Chief Bazrag ' s orders , stayed with the remaining survivors . A King - Sized Problem . Eveli can give you directions to an alternate entrance of the Temple of Ire . To Save a Chief . Travel with Eveli and infiltrate the Vosh Rakh - occupied Fharun Stronghold . The Anger of a King . Decipher Eveli ' s letter , and rendezvous with her at Paragon ' s Remembrance . The King ' s Gambit . Rescue Eveli and Chief Bazrag from the Scarp Keep prison . Blood on a King ' s Hands . Eveli and Bazrag will accompany you to the Great Moot . Long Live the King . Eveli , along with other heroes of Orsinium ,
Eye of Talos Eye of Talos is a unique spell in that increases the caster ' s blunt weapon skill and armor rating . Effects . Both effects are 1 – 8 points for 720 seconds on self : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Snow Bear Greaves Snow Bear Greaves are a piece of enchant ed medium armor in . Acquisition . Brynjolfr , the Nord blacksmith in Thirsk , can craft Snow Bear Armor and Snow Wolf Armor if he is brought the proper materials and gold . He will craft Snow Bear Greaves for four Snow Bear Pelts and 5000 .
Irien Irien was an Altmer who resided in Port Hunding , Stros M ' Kai . She was one of the girls who had fallen for the charming Breton rogue , Jakarn . Background . Irien believed Jakarn ' s story that he was a Prince of Westtry . Her hatred towards her home , Stros M ' Kai , and it ' s people made Irien very enthusiastic about Jakarn ' s promise to take her away from the island . She was willing to do anything to free Jakarn from his imprisonment in The Grave , assured that he must be innocent . However , after Jakarn ' s escape she found him in the Screaming Mermaid and overheard his conversation with another girl . Having heard another Jakarn ' s story of himself being a sea captain , she realized that she had fallen for a lie . Shocked and full of hate she still refused to turn Jakarn in to the authorities , claiming that her hatred towards the ruling Headman Bhosek was even greater . Conversations . Irien can be first found in Port Hunding near main entrance of the Grave , talking to Moglurkgul . She is pleading for the release of her seemingly unjustly jailed lover Jakarn . Innocent Scoundrel . Conversation with her will trigger the quest " Innocent Scoundrel . " After accepting the quest , she can be questioned further . After Jakarn has been rescued and the gem retrieved , Irien can be found just outside the Screaming Mermaid .
Concept Art ( Shivering Isles ) The following images are conceptual illustrations made by Adam Adamowicz for . Concept art is created to try several different designs to get the best possible result out of the work . Not only is it used to develop the work , but also to show the development of the project to investors , clients or directors . These illustrations will give an insight on the process leading up to the eventual release of " Shivering Isles " .
Lorcalin ' s Orders Contents . Agent Lorcalin , In recent weeks , two prisoners have confessed to worshipping at a Talos shrine in the hills above White River Gorge . This cult must not be allowed to grow any further . Find the shrine . Hunt down any heretics you find there . Take no prisoners . Elenwen
Odiil Milegate Odiil Milegate is a location that appears in . Description . The milegate is located southeast of Weynon Priory . It is built to favor defenders , with a tower above the gate where flaming oil can be poured over a narrow entrance and multiple spots to place siege weapons to fire out .
Xaselm Secret Entrance Xaselm Secret Entrance is the secret entrance to the Xaselm , and is located in Mania . Access . It leads to the sorceress Relmyna Verenim quarters and can only be opened with a key received during the quest . She will give the Hero a key to this entrance for easier access when returning to her during the quest . Quests . Rebuilding the Gatekeeper . Sheogorath wanted to reinforce his defenses , so he sends them to Relmyna Verenim to build a new Gatekeeper . She can be found in Xaselm .
TouchDrain Armorer TouchDrain Armorer is a Destruction spell available in that temporarily lowers the value of armorer . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Bloody Tankard A Bloody Tankard is a tankard found in . They are usually found near vampire camps and dwellings . These tankards can be hard to find , as they look much like regular tankards . They are associated with the consumption of human blood , rarely being found alongside animal corpses .
Bleakcoast Troll Bleakcoast Troll is a Creature card in , introduced in the " Forgotten Hero Collection " set . Acquisition . This card can be acquired by buying the " Forgotten Hero Collection " set for real money ( USD / EUR $ / €9 . 99 ) or 1500 .
Terr Terr , twin brother of Tysnal , was an Atmoran warrior , one of the Five Hundred Companions , and a crew member of the Jorrvaskr . After reaching Mereth and reclaiming Saarthal , Terr and the rest of the crew went south to the area that is now known as Whiterun Hold . The crew settled there , making Terr and his brother among the first people to live in Whiterun .
Valenvaryon ( Morrowind ) Valenvaryon is a Dunmer Stronghold present in . The stronghold is located in the northern Ashlands region , northeasteast of the Urshilaku Camp . It is inhabited by Orcs who worship Malacath . Sublocations . Propylon Chamber . The propylon chamber ; located on the northeastern side of the courtyard , links Falasmaryon and Rotheran .
A Werewolf Hunter ' s Advice Content . Son , If you want to go to Hircine ' s Haunt , I can ' t stop you . But take my advice — werewolves never hunt alone . If you confront a lone werewolf , do not make the mistake of engaging it by yourself . The individual is never far from the pack , and the pack is always hungry . Werewolves , for all their bloodlust and brute strength , are crafty creatures . Their howl can not only summon other werewolves , but also calls forth regular wolves . In some rare cases , the howl can even call bears into the fray . It is incredibly easy to be outnumbered by a lone werewolf . The best advice this seasoned werewolf hunter can give you is this . Cut the beast ' s throat before it can howl and call others to its side . Yours in love , Mother .
Kruziikrel Kruziikrel ( Dovahzul : ) is a dragon encountered in the during the quest " At the Summit of Apocrypha " in . Locations . Found during the battle with Miraak atop the summit of Apocrypha . Combat . Kruzikrel will not fight the Dragonborn as he will fly around the summit of Apocrypha until Miraak takes his soul . It is possible to fight him if the Dragonborn does not dismount Sahrotaar .
Scroll of Psychic Prison Scroll of Psychic Prison is an offensive scroll that paralyzes an adversary , and permits the user to capture their soul in a soul gem for use in enchant ing if killed . Effects . Both effects last for 30 seconds on target : Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : Locations . A Scroll of Psychic Prison can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Silk Pants Silk Pants is a quest item in . It is a unique variant of the Exquisite Pants worn by Ienas Sarandas . Quests . Ienas Sarandas . The clothier Bivale Teneran has sold the pants to Ienas Sarandas , however he hasn ' t payed yet . The Nerevarine must either retrieve the pants or receive the equivalent price .
Trapjaw Trapjaw is a giant crocodile living on the beach at Trapjaw ' s Cove . He has a pile full of eggs he has gathered and he is guarding them with his life . Nearby one can find a note written by someone thinking he hit the jackpot . Drops . When he is killed he drops the unique piece of armor , Crocodile Hide Gloves and random items that can be anything from recipes to weapons .
Gullveig Gullveig is a Nord member of the Worm Cult leading the forces found at Lost Prospect . She becomes a Lich using one of the shards of Wuuthrad along with the souls of those imprisoned in the mine . Interactions . Those She Devours . Necromancer Gullveig has captives imprisoned at the Worm Cult camp . I should try to rescue them .
Ciireriath ' s Home Ciireriath ' s Home is the house of Ciireriath in the little town of Bramblebreach in the region of Greenshade , Valenwood . Easeeto and Enethrin reside within . The hut is located in the western part of the little settlement and is locked at all times .