naist-nlp/zeshel huggingface dataset:
Fortify Smithing Fortify Smithing is a property of alchemical ingredients and enchanted apparel . It only affects the improvement of weapons and armor at grindstones and workbenches , not the creation of these items at a forge . Alchemy . The following ingredients also contain this effect : Potions . The following potions can be made , and are sold by Apothecary merchants . It should be noted that when using a potion , the 30 second timer will continue during the smithing process itself . Enchanting . The Fortify Smithing enchantment can be learned by finding one of the following items and disenchanting it : Artifacts and unique items that use the effect include : The following types of items can be enchanted with Fortify Smithing :
Scroll of Drathis ' Soulrot Scroll of Drathis ' Soulrot is an offensive scroll with multiple effects from the Destruction and Illusion schools of magic . Effects . All effects are on touch : Inscription . This scroll ' s inscription reads : THAT WHICH DEFINES YOU WILL PROVE TO BE YOUR UNDOING Characters . The following people possess or sell a Scroll of Drathis ' Soulrot : Locations . A Scroll of Drathis ' Soulrot can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Nilera ' s Farmhouse Nilera ' s Farmhouse is a location in . It is the location where Nilera Ieneth resides , and is located in the Ascadian Isles . Two Mazte bottles can be found here , along with some Scrib Jerky . Notable items . The following items can be found at this location :
A Woman Scorned A Woman Scorned is a quest in . Kjolver , near Brodir Grove asks the Nerevarine to kill Erna the Quiet , the mistress of her husband Brandr . If the quest is accepted , the Nerevarine heads over to the house of Erna . Nobody is home , but Erna ' s Note to Brandr leads the Nerevarine to the Isild River where she can be found together with Brandr . The quest is completed when Erna ' s ring has been returned to Kjolver .
Hod Hod is a Nord lumberjack residing in the town of Riverwood . He is typically found at the mill or his house . Background . He lives in the Nord village of Riverwood . He is married to Gerdur , who helps him with jobs around the mill , is a brother in law to Ralof , and is also the father of Frodnar . Interactions . Woodcutting . Hod will buy any firewood brought to him . With installed , Hod also sells sawn logs , a material used in the building of house structures and furniture . Each stack of 20 costs 200 , and will be delivered instantly to the required plot of land . Hod can let the Dragonborn saw their own timber in the lumber mill if they sold firewood to him . Conversations . Hod then walks up and joins the conversation . Hod and Frodnar . Sometimes Hod and his son Frodnar can be seen spending some quality time together . When they have a conversation , Hod will usually ask his son about the recent pranks he did , and also encourages him . Hod will pick between three random lines and Frodnar will do the same :
Small House The Small House is the first stage to constructing a homestead in and is a prerequisite for all other additions . Structure . The small house consists of seven components that are split into five stages of construction . Furnishings without Entryway . The following is a list of all furnishings that can be added to the Small House . Furnishings can be built manually at the indoor Carpenter ' s Workbench or added over a period time if done via a Steward . The cost of asking a steward to furnish the Small House is 1000 . All furnishings are fixed in position and cannot be removed once they are built , unless the small house is later remodeled into an entryway at the Drafting Table ( see below ) . The name of the furnishing option does not always accurately describe what will be added , as in some cases additional containers and accessories may be added , along with the main piece of furniture . Full Totals ( Furnishings without Entryway ) . Special Totals . These are the total amount of Septims and totals are needed in other to get the crafted and bought Housebuilding Items . Furnishings with Entryway . After constructing the Main Hall , the option to remodel the small house into an entryway will become available at the drafting table outside . Choosing " Remodel House into Entryway " there will remove some constructed small house furnishings ( Firepit , Hanging Rack ) , remove and convert others ( Double Bed , Square Table and Chairs , Tall Shelf with Display Case , Wall Shelves ( 3 ) ) into equivalent main hall furnishings , leaving the rest ( Barrels , Dresser , End Table , Corner Shelf , Wall Sconces ) in place , and allow the construction of other furnishings more suited to an entryway . Full Totals ( Furnishings with Entryway ) . Special Totals . These are the total amount of Septims and ingot totals are needed in other to get the crafted and bought Housebuilding Items .
I Suspect Duplicity Content . Headmaster Herendas , The Fort Magia ruins have been a disappointment . Far from the plethora of ancient lore you claimed were to be found at the site , I have discovered nothing but flesh - hungry undead . My servants were torn apart and my pack animals eaten . I barely escaped with my life . I now sit perched upon a lofty eminence , safe for the moment . While the view is excellent , I must protest my treatment at your hands . I suspect duplicity , if not evil intent , on your part . When I return , and fear not that I shall , I intend to abandon my instructor ' s post and will convince Indora to do the same . I believe I see a means to climb down the exterior of this ruined tower . Though it has been my home for the last three days , I will not miss it . I expect to be in Davon ' s Watch , to deliver this letter and settle my affairs , very soon . — Scholar Thirobar
Matthild Built This Place Content . AT SIXTY WINTERS SHE LEFT SKYRIM FOR GOOD SHE FOUND THIS PLACE AND MADE IT HER HOME AT SIXTY - ONE SUMMERS SHE BUILT THIS PLACE SHE TOOK ONLY FROM THE GROUND TO MAKE IT AS IT THE CUSTOM IN VALENWOOD AT SIXTY - TWO SUMMERS SHE MET THE SILVENAR SHE OFFERED TO TEACH THE WAYS OF HER PEOPLE FOR SHE KNEW MUCH OF MAKING THINGS AT SIXTY - TWO WINTERS SHE TAUGHT HIS PEOPLE SHE LEARNED AS MUCH AS SHE TAUGHT AND WAS LOVED BY ALL HER STUDENTS AT EIGHTY WINTERS SHE WENT TO SOVNGARDE SHE LEFT THIS PLACE TO ALL WHO WOULD TEACH AND TO ALL WHO WOULD LEARN
The First of the Letters Content . My love , I can stand it no longer . Though I rebuked you , my heart yearns for your touch . To utter such words aloud is sacrilege , so I put these words down in hope you find them . Find my second page , and you will find the mate .
Tower of Adamant Content . By Hrerm House - builder , Bard ' s College , Solitude There is nothing like the Direnni Tower anywhere in Skyrim , save for High Hrothgar itself . Unlike the great mountain , which is a thing of nature , the tower is a structure — but one not constructed by Men or Mer , if the legends speak true , but by the Aedra themselves . It rises , stark and sheer , from the high center of Balfiera Island in the Iliac Bay , where it has stood since the dawn of time itself . Adamantine Tower , it is called , for the unknown , ageless material from which it is built , and Tower Zero , as the edifice that predates all other buildings on Mundus . The Direnni High Elves have ruled Balfiera since the beginning of the First Era . In common parlance the tower bears their name , though they can claim only the construction of the more recent keep that clusters around the tower ' s base . ( Who is responsible for delving the catacombs beneath the keep is a matter of debate with no definitive consensus . ) I have not consulted with the High Elves of Alinor ( who has ? ) , but the noble Croiden , Elden Antiquariat of the Direnni , deigned to answer a few questions . According to him , the tower was erected in the Dawn Era when the gods met to decide the fate of Mundus . At its apex , Auri - El , the great god of the Aldmer i , slew the trickster Lorkhan , impaled his heart on an arrow and launched it across the world . The heart merely laughed and lived on . The Aedra then withdrew from the affairs of Mundus , leaving behind the tower for the Direnni to discover and take for their own . What secrets did they find there ? What have they concealed to this day ? Whatever the secrets may be , the Direnni didn ' t reveal them to this humble Nord architect . However , secrets there must be , for I took sight - and - angle measurements of the Direnni Tower from the eight points of the compass . According to my calculations , and given the known characteristics of all available materials , building an edifice of its proportions should not be possible .
Asha - Ahhe Egg Mine Asha - Ahhe Egg Mine is a Kwama Egg mine located south of Khuul in the West Gash . A Witch dwells within , whom Kaye of the Imperial Cult would like to see slaughtered . Quests . Thelsa Dral the Witch . Thelsa Dral , a witch who has been expelled from the Daedric Ruin Ashalmawia , has settled herself down in the mine . During this Imperial Cult quest , the Nerevarine must kill her .
A Saint Asunder A Saint Asunder is a quest available in . Background . The shrine of Saint Veloth has been desecrated by Magistrix Vox . This Daedric attack has left the spirit of Veloth in a weakened state . A priest of Veloth claims the saint ' s fading spirit is expecting the Vestige .
Tharayya ' s Journal , Entry 1 Content . It has been a long journey , but finally I am on the right path . Today I found the first mention of the Guardian ' s Eye in some of the old Dwemer inscriptions here . I haven ' t even begun to sift through the writings yet . Surely there is something here that will get me closer to the Eye . I ' ve already sent word to my husband . As if that fool deserve any of the credit - I wish he would hurry . Quintus " the Quick " he calls himself . Quick my arse .
Paralysis Trap Paralysis Trap is an Illusion spell in that is cast upon triggering trapped objects , including doors and chests , that are encountered throughout Morrowind . Acquisition . This spell is not available for purchase and cannot be learned in " Morrowind " or expansion packs . Although not intended to be cast by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Thozor ' s Diary Content . Entry 55 . The Drublog wont let me in Dra ' bul . They said I ' m not Orc enough , that I spent too much time among the Bosmer . At least they let me set up a camp outside their gates Entry 56 . Drublog bastards ! There ' s a Strangler not fifteen paces down the hill from where they told me to set up camp . I could have tripped over it last night . I didn ' t notice it until this morning . Strange that it left me along as I slept . It ' s not dead - I can see it breathing . ( Fluttering ? Whatever it is they do . ) I ' ll keep an eye on it . That thing moves and I ' ll fill it with arrows . Entry 57 . Woke up this morning to a Monkey howling and carrying on . The little screecher tossed acorns at the strangler until it ran out . The strangler did nothing , not even flicker its tendrils . Why didn ' t it spit poison at that monkey ? Entry 58 . The monkey came back to throw more acorns . Still nothing from the strangler . Maybe it ' s docile . Entry 59 . Getting tired of that monkey . Entry 60 . Asked a Drublog about the strangler . He said its called Gentle - Blossom . They told me to camp by it because its harmless , but it scares off the Senche - Tigers . Not sure if I should believe him . Entry 61 . The monkey threw an acorn at me . I put an arrow through its eye . I tossed the monkey ' s body next to Gentle - Blossom . I thought the fresh meat might rouse it - him ? - but still nothing . Is he sick ? Entry 62 . I stepped within five paces of Gentle - Blossom . Nothing . Entry 63 . Three paces today . Nothing . The Drublog was right , he ' s completely harmless . Entry 64 . I caught some game this morning . I think I ' ll try to share some with Gentle - Blossom . I ' d really like to see what he looks like when he feeds .
Idros Givyn Idros Givyn is a Dunmer Crusader who resides in Venim Manor ' s Private Quarters in Ald ' ruhn . He is a Redoran Guard protecting the manor of Bolvyn Venim . Unlike most Redoran Guards , he wears Dwemer armor instead of the normal bonemold armor . Interactions . Rescue Varvur Sarethi . Rescue Sarethi ' s son being held in the Venim Manor .
Rhanbiq ' s Orders : No Shira Prison Content . To all numbered amongst the Iron Wheel : Departures shall be orderly . Prisoner transfers take priority , paired with confiscated goods . The delivery of such to Taneth shall release final payment to our guild , which is necessary to fund the recovery of our materiel and remaining numbers from Hew ' s Bane . I cannot overstate the importance of a successful and timely delivery . — Rhanbiq , CI - IW
Daedroth ( Oblivion ) Daedroth are creatures encountered in . They are animalistic Daedra resembling large , bipedal alligator - like creatures . According to the book " Darkest Darkness " , they are minions of the Daedric Prince Molag Bal . According to " Varieties of Daedra " , they are " feral [ and ] beastlike " and " appear in the service of many different Daedric Powers , and may represent common creatures existing like wild animals in the wildernesses of Oblivion . " Battle . In battle , a Daedroth prefers to slash at opponents with their mighty jaws and huge , hooked claws . They will , on rare occasion however , belch a fireball . Some have also been observed using poison magic . On spotting an enemy , the Daedroth will shake itself , invoking its Shield spell , and then generally lumber toward the enemy , slashing with its claws . This battle initiating ritual can make the Daedroth slow to react , especially when summoned close to enemies . It is a large beast and sometimes has difficulty maneuvering in tight spaces .
War of Righteousness The War of Righteousness occurred as a rebellion to the theocratic rule of the Alessian Order . During this war , which occurred in 1E 2321 , an Alessian monastic complex at Lake Canulus was razed . Among the few documents to survive was a record of an attack on Malada in 1E 393 . In High Rock , over half the population was wiped out .
Block ( Morrowind ) Block is a combat specialization skill in . Use of this skill affects the effectiveness of using a shield during combat . Block is governed by the Agility attribute . The higher the Block skill , the greater the chance that a successful attack is negated . The Block skill is only active when a shield is equipped . The skill level is increased while using a shield during combat . When a strike is successfully blocked , progress towards the skill increase a percentage . When the progression of the current skill level reaches 100 % , the skill level increases by 1 . Racial bonus . Certain races gain a one - time skill bonus during character creation :
Sting Sting is a Destruction spell in that inflicts poison damage upon an opponent . Characters . This spell is known exclusively by Melvure Rindu , a Witchhunter who resides at the Hall of Justice in Vivec City . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Gallus Desidenius Gallus Desidenius was an Imperial thief and Nightingale who was once the Guildmaster of the Thieves Guild in Riften . Biography . Gallus , along with Mercer Frey and Karliah , was a member of the Nightingales . Sworn to protect the Shrine of Nocturnal , she blessed him with extraordinary skill . Gallus was in a romantic relationship with Karliah . One night , Gallus was caught breaking into a laboratory owned by Enthir . Before he could call the guards , Gallus made a comment that intrigued Enthir . The two struck up a conversation , and eventually became dear friends . When asked why a scholarly man such as Gallus would turn to thievery , Enthir made a suggestion that Gallus always felt more comfortable breaking in through a window than he did bent over dusty tomes . Unfortunately , Gallus met his end after being lured to a remote location by Mercer Frey , who then murdered him . Mercer dumped his body into a nearby crypt , and framed Karliah for the killing , who was forced to flee . However , Karliah was eventually able to reconnect with the Guild through the Dragonborn , after Mercer ' s betrayal of the Guild became known . She rejoined the Guild and worked with them to avenge Gallus . Interactions . Darkness Returns . In death , Gallus fulfills his contract with Nocturnal to protect the Twilight Sepulcher as a Nightingale spirit . The Dragonborn encounters Gallus while attempting to return the Skeleton Key . Gallus informs them that all of the Nightingales are losing their connection to Nocturnal , which has caused the remaining guards to become hostile . Gallus claims that he too , will soon lose his connection to Nocturnal if the Skeleton Key is not returned . After the Skeleton Key has been placed in the Ebonmere , Gallus and Karliah are reunited , but briefly . Gallus tells Karliah that they will be together again when she is called to serve Nocturnal in her realm of Evergloam . Conversations . First meeting . Gallus is encountered in the first room of the Twilight Sepulcher during the quest " Darkness Returns . " He appears as a Nightingale Sentinel and will approach the Dragonborn . Once his true identity is revealed , his name changes to Gallus . Three possible options are presented , of no particular consequence : If a response times out , or when the conversation ends , he will say , " " Good luck , Nightingale . " " The next set of dialogue options becomes available and can be asked repeatedly until completing the quest : Selecting the following dialogue will start an optional objective to retrieve Nystrom ' s Journal :
Sings - Like - Thunder Sings - Like - Thunder is an Argonian spellcaster and member of the Blackwood Company in Leyawiin and resides in the basement . He is also very skilled in Hand - to - Hand combat and the blade skill . He wears a leveled staff and jewelry . Interactions . The Hist . Furious with the Blackwood Company ' s vile illegal activities , Modryn Oreyn sends the Hero into their base to defeat Ja ' Fazir and destroy the dangerously powerful Hist .
Moss Mother Cavern Moss Mother Cavern is a cave located in . It is west of Whiterun and almost directly southeast of Rorikstead , at the end of the mountain range . Background . About five blue butterflies and a number of monarch butterflies can be found close to the entrance . The main cavern is a large , lush area with an opening to the sky which allows ample light to illuminate the cave . A stream enters the cave high on one wall , creating a waterfall that feeds into a pool surrounded by trees and grass . The first time the cavern is entered , the dead hunters , Ari and Niels , will be found here . Quests . Hunter and Hunted . When the Dragonborn arrives , there will be an injured man , Valdr , outside the cave . He is affected by Spriggan poison . He can be healed by giving him a potion , or using a spell like Healing Hands . After healing him , he will ask the Dragonborn to clear out the cave of Spriggans so he can get to the bodies of his fallen friends . Upon completion of this task , the Dragonborn will be rewarded with Valdr ' s Lucky Dagger , and invited to his home in Falkreath . Find Runil ' s Journal . Runil asks to find his journal , which may be here as a possible location for Runil ' s Journal .
Gavin Gavonne Gavin Gavonne is a Breton adventurer . He may become the personal provisioning hireling for the Vestige should they choose to allocate points into the Provisioning Hireling skill for provisioning , once they reach the appropriate level . He will send a letter with select materials to the Vestige on a daily basis , although the items he sends may be improved with additional points into the Provisioning Hireling skill . Hireling Letters . Gavin may send the Vestige multiple letters to their inbox , detailing his adventures as he gathers resources for the Vestige . The following are a collection of the letters that he will send :
Health ( Oblivion ) Health represents the total amount of damage an entity can take before dying . Referred to as in most games , it is vitally important for players to keep track of their health pool . Should the health pool reach zero or below , the entity is dead . Essential characters cannot be killed , so they become incapacitated when their health reaches zero or below and remain this way until their health regenerates . Starting health is calculated using the following equation : Increasing health score . Health increases with each level gained , when certain items are equipped , and if certain spells are currently active . Non - player entities have Health equivalent to their level and items . The primary method for increasing Health stems from increasing the Endurance attribute at level up . Characters born under the Lady birthsign gain additional health points earlier in the game , and can exceed the attribute cap of 100 , rendering these characters with the highest levels of hit points . Skills utilizing Endurance include armor skills , such as Heavy Armor and Light Armor ; frequently raising these skills allow for the possibility of 5 point increases in hit points , allowing for a greater total health pool earlier . Apparel enchanted with Fortify Health or Fortify Endurance increases the health reservoir as well . Spells that fortify health and endurance can be purchased from Spell Merchants . Spells containing these effects can be created at an Altar of Spellmaking , so long as access to the Arcane University has been granted and fortify spells unlocked . Restoration . Health can be restored through magic , consumption of potions and beverages , or by leveling up . Fast traveling and wait ing fully restores health . Rest ing in a bed or on a bench constitutes as waiting , thus producing the same vitalization effects . Unique to " Oblivion " are Blood Fountain s . These devices exist on planes of Oblivion and restore health to 100 % when activated . Each fountain can only be activated once . Spells . Spells that restore health : Alchemy . Various alchemical ingredients can restore or fortify health when consumed directly or when potions brewed from them are consumed . Certain ingredients do not innately restore health ; conversely , their " Restore Health " properties must be unlocked by increasing the Alchemy level . One of four possible effects are Restore Health or Fortify Health . Damaging health . Health can be damaged through a vast array of methods , ranging from magic to melee combat . Effects such as Damage Health and Drain Health alter health indirectly .
Steel Ingot ( Skyrim ) Steel Ingot is a smithing material in . It is used to craft and improve various weapons and armor via the Smithing skill . Smelting . Steel ingots are unique in that they are the only ingots that require two different ore types to be created . The following materials are needed to smelt a single steel ingot :