Evasion Evasion , also called Evade , Evade % , and Defense % , is a common statistic in the " Final Fantasy " series . It can be modified by equipment or spells , such as Invisible . The higher a character ' s Evasion , the more likely they are to avoid being hit by a physical attack . Evasion is generally compared versus Accuracy and Luck to determine if a player is hit or if he dodges . Cactuar s traditionally have very high Evasion . In many games physical evasion is the only type of evasion , with magical attacks having 100 % accuracy . Appearances . " Final Fantasy " . Formula for Evasion : " Final Fantasy II " . Evasion is split into a number and a percentage value . The Evasion number determines how many attacks a character may be able to evade and the percentage indicates the chance to evade . In addition to determining chance to avoid physical attacks , the Evasion percentage affects which order characters and enemies act in battle . The Evasion number can be increased by being targeted by enemy attacks , while the Evasion percentage is dependent on Agility , evasion values of equipped weapons and / or shields , and the total evasion value of equipped armor ( which is usually negative ) : Weapon evasion is determined by : Shield evasion is determined by : " Final Fantasy III " . In the 3D remake , the evasion stat does not appear to exist . All physical attacks dealt by the player or enemies do not miss . For example , a Level 1 Goblin in the Altar Cave will have no problems hitting a level 99 party , and will deal a minimum of 1 damage , or 0 if the party member is in the back row . Similarly , magic attacks do not miss but do not factor in row formation . However , status effects are capable of missing . With the exception of Break , attacks that do not deal damage and only inflict status effects are the only type of attacks capable of displaying a " miss " due to evasion . " Final Fantasy IV " . Formula for Evasion : The base Evasion is the sum of all evasion ratings of armor equipped . All unequipped sections such as helmet , armor , armlets , have a evade value of 10 % . If the target has Blind status : If target has Mini or Toad status : If Aim is used on target : " Final Fantasy IV - Interlude - " . Evasion returns in the sequel to " Final Fantasy IV " , and works the same way as it did in that game . Evasion is calculated the same way as has its predecessors , meaning that evasion is determined by what armor the character has equipped . " Final Fantasy VI " . In the original Super NES release of " Final Fantasy VI " , Evasion was called Evade % and the stat did not work due to the Evade bug . This was fixed in the " Advance " release . The statuses Zombie , Reraise , and Confuse increase the attacker ' s hit rate on the affected target by 25 % . Poison , Critical , Sap , and Haste decrease the attacker ' s hit rate on the affected by 25 % . There are five different ways for the characters to evade an attack , a character can either evade with a shield , a sword , a dagger , a cape , or with Interceptor ( Shadow only ) . It should be noted that not all daggers or swords can evade enemy attacks , only a few specific swords and daggers can be use to evade enemies attack . While in Magitek Armor , none of the aforementioned evading animation will occur and the evaded attack will merely miss the target character . " Final Fantasy VII " . Defense % is the target ' s chance of dodging a physical attack , and is determined by target ' s Dexterity and the Luck statistics of the attacker and the target . A character ' s Dexterity and Armor allow them to evade attacks by being too fast for their attacker , and the Luck stat contains the element of " lucky evades " . Formula for Dexterity based Defense % : Formula for Luck based Defense % : " Final Fantasy VIII " . Whether a physical attack hits or not , is determined by the attacker ' s Hit Rate and Luck , and the target ' s Evasion stat and Luck , using the following formula : Units with 255 % hit rate always hit regardless of the target ' s stats . Units with Stop have their Evasion fall to 0 % . " Final Fantasy IX " . When a party member or opponent is targeted for a physical attack , two checks are performed to decide if the attack will hit or miss . If the result of the first check is in favor of the target , the second check is not performed . The first check is designed to favor the attacker every time . However , if the target has the Distract support ability equipped , or if the attacker is in Darkness status , the first check will be an even chance of evasion . Further , if the attacker is in Darkness status and the target has Distract equipped , the first check will favor the target . If the target is Vanish status , the first check cannot favor the attacker and evasion is guaranteed . With Accuracy + equipped , neither check is performed . Attacks will always hit . " Final Fantasy X " . Evasion is increased by use of the Sphere Grid , and Evasion nodes are activated by using Speed Spheres . Out of all the characters in the party , Lulu has the highest overall Evasion in her section of the Sphere Grid , however , many do not use Evasion nodes , and instead use Luck as it performs this function and more . In addition , the most accurate attack in the game ( belonging to Dark Ixion ) requires a combined total of 290 points of evasion to ensure dodge any evadable attack . To accomplish this , add the points of evasion together to the luck stat . The ability Evade & Counter is the improved version of Counterattack ability , and mostly renders Evasion redundant as it guarantees evading ; although Evade & Counter does not trigger on whole party attacks or attacks which themselves are a counter . The maximum Evasion stat matches the other stat maximums at 255 . Magic is unaffected by Evasion as most Magic has a 100 % hit rate ; those spells which don ' t still have a fixed hit rate that is unaffected by stats . For more information on the mechanics of Evasion in " Final Fantasy X " , please see the page on Accuracy . " Final Fantasy X - 2 " . Evasion is a percentage value of how often a character evades a physical ability . The color for the Evasion gauge in the menu is purple . " Final Fantasy XI " . All jobs have an Evasion statistic . Evasion is compared to Accuracy to determine if a physical attack will hit . If an attacker ' s Accuracy is equal to the defender ' s Evasion , he will hit about 75 % of the time . Note : The listing for Thief does not include the added Evasion granted by Evasion Bonus . At level 75 , a Thief will actually have + 40 Evasion as to what is listed here . " Final Fantasy XII " . " Final Fantasy XII " has many types of evasion : shield and weapon evasion ( character blocks the enemy ' s attack with a shield or weapon ) , evasion gained from equipping Jade Collar ( character parries the enemy ' s attack ) and the enemy ' s attack can miss . Though shield and weapon evasion are in fact two different stats , they are shown as one evasion stat in the in - game menu . Uniquely , shields add only to evasion , and do not increase the wearer ' s defense . Shield Evasion Chance → Block Shields have physical and magickal evasion rate , which is the chance the shield can block off a physical or magickal attack . On the License Board each Shield Block augment adds + 5 % bonus on the shield evasion and the accessory Gauntlets provide an additional + 10 % bonus . If a shield offers both physical and magickal evasion , then the same bonuses apply to both . Weapons have a unique evasion rate that functions exactly like the shield evasion , although it only blocks physical attacks . In the game menu a weapon ' s evasion stat is added to the shield evasion stat , but in reality weapon evasion happens only when the shield evasion fails . Because of this the only way to achieve 100 % evasion is through the Ensanguined Shield that gives + 90 evasion , but also afflicts the user with negative statuses . Player characters do not parry by default , but only when the accessory Jade Collar is equipped , which provides 30 % parry . Many enemies have the same effect as a passive ability , gaining 25 % evasion . Against enemies that parry a lot the player can equip the accessory Cameo Belt , which ignores the effect of Block and Parry . Tough bosses have this trait as a passive ability , making shields useless . The player can also use a crossbow , because it cannot be parried . Guns , measures , Healing Rod and Rod of Faith can ' t be blocked or parried , but the wielder can miss . The " other conditions " include a blind character whose accuracy is halved . Weather affects the accuracy of bows and crossbows , lowering accuracy during heavy rain , blizzard and sandstorm . The characters can ' t evade attacks while they are fleeing . Evading the enemies ' attacks depends on when the player moves their character and there is no Evasion stat as such . Magic cannot be evaded . " Final Fantasy XIII " . There is no Evasion stat , but evading can be performed in the Sentinel role via either the auto - ability Evade or the command ability Elude . The accessory Nimbletoe Boots improves these skills , but does not work alone . Evade and Elude activate under different conditions and thus will not compound . Evade increases evasion chance by 20 % . Evade will only take effect if : Elude increases the evasion chance by 50 % for as long as the character is using the ability . Nimbletoe Boots increase the evasion chance by another 10 % , but only if evasion via either Elude or Evade can take effect . Only certain attacks can be evaded . If the attack cannot be evaded then any attempt to evade will always fail . Evading an attack can trigger a Counterattack . " Final Fantasy Tactics " . When the player attacks a unit in " Final Fantasy Tactics " , it has a chance to dodge the player ' s attack with four parameters : C - Ev is only effective against attacks from the front of the unit , S - Ev is effective against both front and side attacks , and A - Ev is effective against all attacks . There is no magickal class evasion and weapon evasion only works on physical attacks , and only if the reaction ability Parry is equipped . A defending target or a target being attacked by a unit under Blind will have its Evade rate doubled unless attacked from the back . Also , while charging magicks or abilities , that unit ' s evade rates for both physical and magickal attacks are reduced to 0 . Shirahadori , First Strike , and Archer ' s Bane are independent of the Evade stats and outright stop attacks . The ability Concentration ensures a 100 % hit rate with physical attacks . The three Evasion stats do not stack . For example , if a shield grants S - Ev 50 % and a cloak grants a A - Ev 50 % , the shield reduces hit rate by 50 % , and then the cloak reduces that hit rate by another 50 % . Therefore , the hit rate of a 100 % attack would be reduce to 50 % first , and then to 25 % . Physical attack evasion depends on the attacker ' s position relative to the target . These equations will produce a percentage from 0 to 100 . They take into account all four evasion parameters . When attacking from the front : When attacking from the side : When attacking from the rear : It can be difficult to determine exactly which side the unit is attacking , especially with ranged attacks . The game basically decides if the player ' s forward , sideways , or rear distance from the opponent is greater , and takes that as the orientation . In the event of a tie , the foremost direction is the winner ( front over side , side over back ) . " Final Fantasy Tactics Advance " . Most attacks have 100 % accuracy . Some abilities have 50 % in exchange for more power while other abilities have 150 % accuracy in exchange for less power . Debuffs ' accuracy is based on a hidden evasion stat which varies by race and by monster . Each class has a set evasion stat which is displayed on the stat screen . This stat can be raised through the use of certain items . Formula for evasion : " Final Fantasy Mystic Quest " . The higher the number , the better the chances of evading enemy attacks . " Final Fantasy Legend III " . The degree to which once can dodge Weapon and Talent attacks . The Evasion stat determines how often the party members can avoid enemies ' physical attacks . Magic cannot be evaded at all . The Evasion depends on the currently equipped and some equipment can also give boost to Evasion . The Ninja crown has the best Evasion .