naist-nlp/zeshel huggingface dataset:
Lucan Valerius Lucan Valerius is an Imperial who lives in Riverwood and runs the Riverwood Trader with his sister , Camilla Valerius . Background . Lucan runs the local general goods shop , the Riverwood Trader . He also has to deal with some of his sister ' s fanciful ideas on how he should run the store or how to advertise the Riverwood Trader . He is first seen arguing with his sister Camilla over the recent robbery by Arvel the Swift . Interactions . The Golden Claw . Lucan ' s Golden Claw has been stolen by Arvel the Swift . Arvel stole the Golden Claw to access Bleak Falls Barrow . If Lucan dies , however , his sister Camilla sends the Dragonborn to retrieve it instead . Wares . Lucan sells weapons , apparel , miscellaneous items and food , along with Spell Tomes .
North Wind North Wind is an All - Maker stone power in . Location . It can be acquired from the Wind Stone after completing the quest " Cleansing the Stones " . Like all powers from the All - Maker stones , it can only be used once . To use it again , it must be reacquired from the stone . Effect . " " Target takes 20 points of frost damage for 10 seconds , plus stamina damage " "
Cicero the Betrayer ( Legends ) Cicero the Betrayer is a creature card in that is a part of " The Fall of the Dark Brotherhood " expansion . Acquisition . This card is acquired during " The Fall of the Dark Brotherhood " storyline , in . Strategy . Cicero has a couple uses . The first use is to slay an opposing creature . The second is using on friendly creatures . Each way you use Cicero , when you slay , you get drawn 2 cards . It is best to use Cicero to attack first , and make sure he has health .
Nchardak Nchardak is a Dwemer Ruin slightly northeast of the Sun Stone on Solstheim . History . Known as the " City of a Hundred Towers , " it was the largest of the great Dwemer Archives and perhaps the most advanced . Legends tell that when the Nord s tried to conquer it , the Dwemer submerged the entire city into the sea until the invaders gave up . The workshops in the city were reputed to be capable of assembling a complete automaton in a single day . It has been believed that much of the Dwemer army that fought at the Battle of Red Mountain was constructed in Nchardak . Like most of the Dwemers ' cities , Nchardak fell into a state of disrepair and ruin after the Dwemers ' disappearance . By the Fourth Era most of the lower levels of the city have flooded and bandits have taken up residence in the outer areas . Sublocations . Nchardak Great Chamber . After the main quest the water level can be lowered by taking the cubes from the boilers . On the left path there will be a room that has a centurion sphere and a chest , but also a cube receptacle which will lower the last of the water in the great chamber ( provided the other two cubes are already in place at the top of the chamber ) . At the bottom of the room , a temporary cube receptacle is found which will open a door to a chest . Along the floor , three to four malachite veins can be found . Underneath the aqueduct door on the map , around a large column base , is a small chest and on the left side there is a Dwarven battleaxe . Nchardak Workshop . Returning after the main quest mission is easier because multiple Dwemer cubes can be brought to lower the water level all the way ( which is necessary to reach the lower rooms ) . On the bottom floor there are some tables with some random Dwemer items , a few weapons , and pieces of armor . In the two side rooms , looking left from the top , a cube receptacle and some more Dwemer items can be seen . To the right are some more dwarven items . Nchardak Aqueduct . After completing the quest " The Path of Knowledge , " it is possible to return to the great chamber and reinstall the cubes at various locations . The aqueduct can be reached by removing two cubes from the boiler switches , then swimming to the north end of the room , where there is a control switch and a locked door . A control cube is needed to unlock the door . This leads to the aqueduct . The Kagrumez Resonance Gem is inside a room with no direct entrance to the east side of the aqueduct . It is possible to get inside by first going to the room on the eastern most side where the Control Pedestal is . From the ledge in front of the control pedestal , another small ledge is visible to the north . After jumping there , the rocks can be used as a stepping point to jump to the platform right above that ledge . There is another control switch that opens the door , and inside there will be a Dwarven Ballista Master . On the table is the stone , random dwemer items scattered about , and a chest with random loot .
Thaurron Thaurron is a Bosmer spell merchant and member of the Mages Guild , who resides in the Anvil Mages Guild . Spells for sale . Note : " Base Magicka Cost " refers to how much magicka it costs to cast the spell without factoring in player ' s skill level , attribute level , and individual spell effects . Generally , magicka costs are higher .
Dengeir ' s House Dengeir ' s House is a house in Falkreath and the home of Dengeir of Stuhn . Description . Dengeir loathes meeting guests , and sees threats and conspiracies everywhere . His rantings scare his servant , Tekla . Dengeir ' s brother , Thadgeir , also lives here . Interactions . If Tekla is in the house , she will raise the alarm should anyone decide to break in .
Captain Wayfinder Captain Wayfinder is a Nord ship captain . He can be found on his ship , " the Sea Squall " , in Dawnstar , conversing with his crew . Background . Captain Wayfinder has been the captain for the " Sea Squell " for one year in Dawnstar , along with his crew members Guthrum and Ravam Verethi . Wayfinder inherited the ship from his mother , who passed away one year prior to the events of the Dragon Crisis . Personality . He is frazzled and constantly worried . Upon return of the Fine - Cut Void Salts , he says : " " This is the best news I ' ve had since I set sail a year ago . " " Wayfinder ' s crew often expresses their dislike of his age and abilities as a captain , but Guthrum can see some development in him unlike Ravam Verethi . Despite that he is worried and frazzled , he also seems to be very sure of himself and a good - hearted person as he says that he want his crewmen to enjoy their work . Interactions . Salty Sea - Dogs . The captain will ask that a special type of void salts , Fine - Cut Void Salts , be retrieved . As this is a radiant quest , the locations will vary . The quest can be done multiple times , each with a leveled reward of .
Ache For Cake Ache For Cake is a quest available in . The quest appears in celebration of both the two year and three year anniversary of " The Elder Scrolls Online " , and involves the Vestige gathering ingredients for one of Chef Donolon ' s renowned cakes . Walkthrough . After obtaining the Jubilee Cake Voucher for free from the Crown Store and activating it , the Vestige will initiate the quest . The first objective will be to find Chef Donolon and speak with him . Chef Donolon can be found in his bakery stall in the dock areas of Vulkhel Guard , Davon ' s Watch and Daggerfall . When speaking to him , he will tell the Vestige the following : The Vestige now has two options ; stealing the ingredients , or purchasing them from merchants . The latter option will , however , cost the Vestige a lot of , and may prove to be difficult for low - level players . Most to all will have at least one of the ingredients in stock . If the Vestige does not possess the sufficient amount of gold to purchase the ingredients , they may also steal them . This method may take significantly longer than purchasing the items , but will cost the Vestige nothing . The bananas and honey can be found in any crates , barrels or sacks , while the flour is only found in flour sacks . While flour sacks can be difficult to come across , most grocers have one or several in their booth . After the Vestige has gathered all the necessary ingredients , they must return to Chef Donolon who will tell them the following : Afterwhich the Vestige will receive their reward , and the quest will be completed .
Windstad Manor Windstad Manor is a homestead which can be built on land purchased from the Jarl of Hjaalmarch in . Overview . Windstad Manor sits on the lightly forested banks at the delta of the Karth and Hjaal Rivers , in northern Hjaalmarch , close to the western border of The Pale . To the west is the imposing sight of the arch of Skyrim ' s capital , Solitude . To the north are the icy waters of the Sea of Ghosts , and to the northeast , just a stone ' s throw away is the ancient Nordic tomb of High Gate Ruins . Morthal , the Hold capital , lies a fair distance to the southwest . If " Lights Out ! " has been started , the shipwreck of the " Icerunner " will appear just a few yards away to the northeast . Purchase . Upon completion of the quest " Laid to Rest , " this site can be bought from the steward of Hjaalmarch at Highmoon Hall in Morthal for 5 , 000 . Depending on the progress of the Civil War , this steward will be either Aslfur or Pactur . The dialogue option will say , " " I ' d like to purchase a house . " " However , when that option is chosen , the steward will say that there are no houses available , but there is some land . Characters . The characters unique to Windstad Manor are :
Drain Heavy Armor Drain Heavy Armor is a Destruction spell available in that temporarily lowers the value of heavy armor . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Shrine Blunt Weapon Skill Shrine Blunt Weapon Skill is a Restoration spell in that temporarily increases the value of blunt weapons . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Horkvir Bear - Arm ( Mania ) Horkvir Bear - Arm is a Nord blacksmith who resides in the Shivering Isles town of Split . Horkvir shares the town with his double who lives in the other half of town . Despite the two looking alike they are completely different in attitudes and personalty . Personality . The Mania Horkvir is always busy and working . When he wakes up , he heads right outside and begins his daily chores , not stopping until it ' s dark . When asked about his counterpart he will state that he finds , not only his double , but all the Dementia citizens lazy and worthless . Horkvir will also explain that the " Maniacs " simply can ' t kill their counterparts because this would result in ending up on the Hill of Suicides due to the fact they are the same person . Interactions . The Great Divide . The Mania residents will all state that their Horkvir has an idea on how to get rid of the doubles . He will ask that the other be killed and that he will pay to make it worth the hassle . The same deal can be made with counterpart and he will instead become one of the target victims .
Turn Undead ( Morrowind ) Turn Undead is a demoralizing magic al effect and spell that temporarily decreases an undead target ' s confidence , reducing their willingness to fight and possibly causing them to flee . This effect functions similarly to Demoralize Creature and Demoralize Humanoid . It is a member of the Conjuration school of magic , governed by Intelligence . Items . The following items are enchanted with a Turn Undead effect . Spells . The following spells consist of a Turn Undead effect .
Karthwasten Karthwasten is a small settlement in The Reach along the banks of the Karth River . Summary . Karthwasten has several houses that contain silver ingot s and ore and two silver mines . The Dragonborn visits here in order to start the quest " The Heart of Dibella . " When the Dragonborn first arrives here , two groups are in a heated debate over the mine . There is a miscellaneous quest to determine who has control of the mine .
Restore Strength ( Oblivion ) Restore Strength is an effect in . It restores the Strength of the Hero . It is diametrically opposed to the " Drain Strength " effect . There are several ways that the Hero can obtain this effect : Effect . There are a number of ways to achieve the specific effect Restore Strength to cure a damaged Strength score , including :
Shrine of Azura ( Skyrim ) The Shrine of Azura is devoted to the following of the Daedric Prince Azura . It is located to the south of Winterhold , and one priestess , Aranea Ienith , remains at the shrine . Traveling to the shrine by foot can be dangerous , as there is frequently a dragon in the vicinity . History . When asked about its history , Aranea claims that several Dunmer faithful to Azura fled Morrowind , receiving visions of the coming eruption of Red Mountain . They took up residence near Winterhold and built the Shrine in homage to Azura . Characters . The only inhabitant of Azura ' s Shrine is Aranea Ienith . Upon completing the quest " The Black Star " and cleansing Azura ' s Star , she becomes a potential follower . She is a mage , skilled in Destruction , Restoration , Illusion , and Conjuration magic . Quests . The Black Star . Many years ago , Malyn Varen was exiled from the College of Winterhold for pursuing questionable research with Soul Gems . Malyn was trying to find a way to prolong his spirit , and he believed that storing his soul inside the Daedric Artifact , Azura ' s Star , would prevent him from dying .
Trius Trius is an unused NPC who does not appear in the game , as he was removed at an early stage of development . Background . Trius is a Breton wizard who was supposed to be found at Trius ' Camp , an unmarked location near Pilgrim ' s Trench . What is found at his camp is a note . The note is written to a woman by the name of Shelly , an assumed lover of Trius . Quests . Trius ' Trinket . Trius tasks the Dragonborn with returning him his trinket .
Skyshard Skyshards are interactive objects found around Tamriel in . For every three skyshards one collects , a skill point is given to them . Skyshards are scattered throughout Tamriel and can be found in every zone in the game . They are located in dungeons , explorable caves , and regular overland areas with 16 Skyshards per zone ( with the exception of Bal Foyen , Betnikh , Stros M ' Kai , Bleakrock Isle and Khenarthi ' s Roost ) . Skyshards can be identified at a distance by their tall , bright beams of Magicka emanating from them . Because of this , they can be seen over small rock formations and hills . They also emit a low humming sound when one is nearby . In total , there are 339 Skyshards in the game . This means that 113 skill points can be gained from Skyshards alone . All the hints , also displayed in the in - game achievements tab , are given below .
Starlover ' s Log Content . < nowiki > < / nowiki > Scrawled hastily on a page from a log journal < nowiki > < / nowiki > 6th moon . . . " Alas , the Battlespire appears to be falling into the hands of evil . Their many attempts in the past have failed , until now . Dagon seems to have new minions at his side this time . These new horrors are not at all too powerful beyond our magicks and weaponry , but their numbers are feverishly great . We grow low on supplies and soldiers for this holdout . I fear the worst . " 8th moon . . . " I have presented to the few remaining Battlemages my last hope plan . I will fight my way to the bowells of the Battlespire , where I will mount Dragonne Papré , my Dragon companion . From his lair , we will take flight . Since the Weir Gate has been taken , teleportation is not possible . Only Papré can make such a journey to the Imperial Palace . There , we will report the evil infection and return with a regimental force of rescue . May the Powers be with me . " 9th moon . . . " It is as I feared . A carcass is all I have come to find . They have sealed the main gate so Papré could not escape . I am not sorrowful though , for I will be eternally reunited with Dragonne Papré . Hope for the living is lost . My name is Samar Starlover . Tell my sister I am dead , and if all the seas were ink , I could not write enough how I shall miss her . "
True Heirs of the Empire Content . Rejoice , peoples of northwest Tamriel ! Though the rest of Nirn is afflicted by war , madness , and Daedric horror , the glory and honor of the Reman Empire lives on in the Daggerfall Covenant . We remain true to the primacy of trade , the principles of freedom , and worship of the Divines . In the face of a world of enemies , the trade powers of the Iliac Bay have formed a powerful alliance . High Rock , Hammerfell , and Orsinium stand as one , united under the rule of the High King in Wayrest . Orc and Breton craftsmanship make the alliance an economic powerhouse , and the military strength of the Orcs and Redguards make us a force to be reckoned with . Our kings join our people in longing for the return of a Tamrielic Empire , along with the economic prosperity that goes with it . There is only one way to make sure the right Emperor rules once more from the Imperial City : we must attend to it ourselves . The current so - called " Empire of Cyrodiil " is a sham , a twisted mockery of Reman ' s glorious Second Empire . The charlatans who sit on the Ruby Throne openly mock the Divines and court the Lords of Oblivion , the Enemies of Man . Even the once - promising Emperor Varen fell victim to Daedric corruption , his reforms swept away by the puppet - masters of the Daedric Cabal . The Daggerfall Covenant is the only true heir to the principles of the Second Empire . In the name of the Divines , we must conquer Cyrodiil and restore the glory of Reman ' s legacy . The cancerous Daedra worship that has corrupted Cyrodiil and threatens all Nirn shall be cleansed from Tamriel . We shall found the Tamriel Covenant , that all kingdoms may have a seat at the Grand Council under a new Imperial Dynasty . Forward , soldiers of the Covenant ! Freedom for all peoples in the name of the Divines ! For a new Empire and a new era of law and justice !
Shade War Axe The Shade War Axe is a weapon found in , it has the highest base damage value of any weapon in the game , only beaten by the Magicka Edge Axe which has an enchantment that allows it to gain + 10 attack power 20 % of the time . It is also the most expensive weapon in the game , with a buying price of 108779 .
Syloria Siruliulus Syloria Siruliulus is an Imperial Trader and merchant who resides in Buckmoth Legion Fort , Morrowind . She is an adept member of the Imperial Cult . She has a variety of goods for sale , but is not involved in any quests and does not provide any unique information .
Svadstar Svadstar is a Dunmer commoner who resides in the seaside village of Khuul . He owns a small shack on the eastern outskirts of town , but prefers to spend his time strolling outdoors wielding a dagger to protect himself , whilst keeping the shack ' s door locked to protect his pearls . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Targe of the Blooded The Targe of the Blooded is a unique heavy shield found in . Characteristics . Its appearance is that of a basic wooden shield , adorned with large spikes and studs . The spikes on the shield inflict a wound — when an enemy is bashed — which bleeds for five seconds . The bleeding damage stacks if the target is bashed over and over . It is one of the weaker heavy shields in the game , being comparable to an iron shield , thus it seems to be intended for use as a secondary weapon while still providing some defense . Location . The Targe of the Blooded is carried by a hostile Redguard named Umana in the Dwemer Ruin of Alftand . She is encountered at the end of Alftand , where she begins fighting with an Imperial named Sulla Trebatius after some conversation with him . Smithing . The Targe of the Blooded can be upgraded at a workbench with a steel ingot and the Arcane Blacksmith perk , though it does not benefit from any Smithing perks . This means the shield cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing . Enchantment . Bashing with this shield inflicts this penalty on the target : It cannot be disenchanted to learn its effects . Unlike the perk that causes bleeding damage that is inflicted by waraxes ( which only effects enemies that can bleed ) , the Targe of the Blooded ' s effect also inflicts " bleeding damage " on enemies that don ' t bleed , such as Draugr and Dwarven Automatons . The damage from continuously bashing also stacks , and continues to work if the targeted enemy is in the " bleedout " state .
Linwe ' s Armor Set Linwe ' s Armor Set is a light armor set similar to the Thieves Guild Armor or Guild Master ' s Armor Set , obtained by looting or pickpocket ing Linwe at Uttering Hills Cave . It is almost identical to the Blackguard ' s Armor set . This armor is similar to what Tonilia , Sapphire , Vipir the Fleet , Thrynn and Ravyn Imyan wear , and the hood is similar to the hood that Cynric Endell is wearing . Acquisition . The armor can be looted or pickpocketed from Linwe , located at Uttering Hills Cave during the Thieves Guild quest " Summerset Shadows . "
Aalto Aalto is large volcanic tundra valley located in Eastmarch of Skyrim , surrounded by glaciers on all sides . The volcano has remained dormant for quite some time . Jazbay Grapes grow there rather well in the area , compared to most places where it withers and dies . It is featured in Reven ' s fictional book series , where it is said the Emperor needed permission of the Imperial Council to the drink wine from there at least every year .
Aval Atheron Aval Atheron is a Dunmer pawnbroker and meat vendor in Windhelm . Location . He lives at the Atheron Residence and can be found there or at his stall in the Windhelm marketplace . He is the brother of Faryl Atheron and Suvaris Atheron . Background . According to his brother , Aval is ashamed of his siblings for working for Nords . However , he has a good attitude towards the tolerant Brunwulf Free - Winter and will offer him a discount on his merchandise . Aval hints at dealing in stolen goods , warning the Dragonborn that , if they ' re the type to worry about where something came from , they may want to move on , in addition to claiming he is resourceful as he is discreet . Torsten Cruel - Sea and Tova Shatter - Shield may approach him regarding acquiring new farm equipment and picking up Friga ' s belongings . After his work day ends around 7 : 00 P . M . , he will always go to the New Gnisis Cornerclub and drink in front of it . Interactions . Rescue Mission . Aval Atheron has been kidnapped and taken to Bannermist Tower . The Companions ask the Dragonborn to rescue him and escort him back to Windhelm .
Letter to Akash Content . My Dearest Akash , The services you and your tribe have provided are invaluable to my cause . Who but the Wood Orcs could unearth so many remains so quickly ? Aside from the Altmer , of course , but they are blind and would move to stop me rather than help . And your construction of the altars matched my designs completely ! I could not have dreamed of a better partner in this . Who knew I would find one in a Wood Orc ? I hope the payment I ' ve tendered pleases your mercenaries , but more importantly , I hope that our relationship still pleases you . To have you at my side through this , the most important act of my life . . . has provided a solace that surprises even me . When this is over , when Tamriel is free of war , we ' ll begin our new life together — me as the ruler of a new Altmeri empire , and you as our herald , the leader of our Wood Orc footsoldiers .