naist-nlp/zeshel huggingface dataset:
Help Chagas Take Over the Blackfoot Tribe Help Chagas Take Over the Blackfoot Tribe was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . Now that Chagas is back , he wants to run the tribe , just like his brother Ramon did before Chagas was collected by ULYSSES . He ' s not quite as skilled as Kurisu , but with luck he might be able to take her , and with the PC ' s help on top of that it ' s a pretty fair match . If the player is smart , he ' ll get Chagas to agree to come back to ULYSSES first in exchange for help in taking over the Blackfoots .
Carlisle typewriter The Carlisle typewriter is a junk item in " Fallout 4 " . Characteristics . The Carlisle typewriter is in better shape than the regular typewriter found in the Commonwealth . It has an intact paint - job and is not affected by rust . Compared to the regular typewriter , the base value is higher and when scrapped , returns more parts . The Carlisle typewriter can be broken down into its individual components for use in crafting : Bugs . The Carlisle typewriter does not fall to the ground when dropped from your inventory . It will float in place , completely immobile . It is also possible to stand atop the floating object .
Fallout Tactics intro In contrast with previous titles , the Fallout Tactics intro contains a slightly different Interplay logo . Interplay ' s GNN logo plays as usual , but instead of the standard jingle , the background is composed of fragments of audio related to American military history . Narration . This intro narration is read by Ron Perlman .
Hardened shotgun The hardened shotgun is a weapon that appears in " Fallout Shelter " . Characteristics . The hardened shotgun is an improved breach loading shotgun featured in " Fallout Shelter " that fires shell ammunition . Dealing a minimum of 9 damage per attack , it has the second highest damage output for a shotgun in the game . Crafting . A high Endurance statistic is needed to effectively create the hardened shotgun .
Gerard ( Fallout 3 ) Brother Gerard is the gatekeeper for the Holy Light Monastery in 2277 . Background . First officer of the Apostles of the Eternal Glow , this evangelical off - shoot of the Church of Atom has plans to " Sweeten . . . " the wasteland by beckoning their followers to bathe in " Light . " Gerard is direct and friendly to a point , but is also keen to further the church ' s causes , no matter what the cost . If Brother Gerard is ran into after a nearby nuclear explosion , the now radioactive shell of Megaton , he will be seen greeting all he meets with his new and terminally signed appearance , as the ultimate sign on his path to radioactive righteousness . He acts as the gatekeeper to the Holy Light Monastery in Springvale , and gives out holy water ( which is in truth , irradiated Aqua Pura ) to travelers passing by . Interactions with the player character . Quests . Holy Water : Brother Gerard holds the monastery key , which opens the trapdoor leading into the Holy Light Monastery , and must be dealt with via diplomacy or force in order to enter . Appearances . Brother Gerard appears only in the " Fallout 3 " add - on " Broken Steel " .
Corvega assembly plant The Corvega assembly plant is a pre - War facility in the city of Lexington in 2287 . The plant is home to a group of raiders . Layout . A total of seventeen raiders patrol the outside of the factory , along with a single turret at the main entrance . The gangways to the east side also provide access to numerous side entrances . There is a hidden entrance access by way of pipes that are located in Lexington between the main and eastern entrances to the factory . Inside , there ' s only one turret guarding the pipe ( mostly against ghouls ) and some noise alarms . Jared , the raider leader , is in a small , well - guarded area near the top of the factory . He has two machine gun turrets near him along with spotlights that will alert him to nearby intruders . Once all enemies in the immediate area are killed , two additional raiders will spawn . Inside the factory , the player character will encounter twenty raiders and five turrets ; in total , the Corvega assembly plant area contains 43 enemies . Appearances . The Corvega assembly plant appears only in " Fallout 4 " .
Wasp stinger Wasp stinger is a miscellaneous item in " " . Characteristics . This miscellaneous item is similar to wasp sting , a melee weapon , though it cannot be used . The only way to get it is to loot it from tribal trappers ( named simply " Tribal " in game ) in a random encounter .
Primer box , large rifle Primer box , large rifle is a in " " . Characteristics . This item gives the player 25 units of primer , large rifle . Location . This item , along with others like it , can be bought at the kiosk just outside the New Vegas Strip and Freeside .
Console keycard The console keycard is a in " " . Characteristics . A keycard that can be inserted into a console . Location . In the belly of a giant adolescent deathclaw in the Secret Vault - Laboratories Two , southern room . Together with a nearby holding the entrance code , it is needed to gain access to section Three of the laboratories .
Basketball ( Fallout 4 ) A basketball is a junk item in " Fallout 4 " and its add - on " Nuka - World " . Characteristics . The basketball in " Fallout 4 " is an old design of ball , compared to the version in use today . It is plain and simple , with rubber dimples and darker shade in color . There are no logos or company names on the balls . The " Nuka - World " variant is dark green with a star on it . Crafting . The basketball can be broken down into its individual components for use in crafting :
X - 2 transmitter antenna array X - 2 transmitter antenna array is a in the south of the Big MT in the " " " Old World Blues " . Layout . The array has two exits to Big MT , one in the upper floors ( accessible from the cliffs to the west ) and one on the ground floor ( accessible from the north ) , which has an Old World flag painted on it in red ( presumably left by Ulysses ) . The inside of the array has multiple floors , and there is a ladder on the very top floor which allows access to the dish . The top of the dish has one and the only playable X - 2 antenna , needed for the quest . The dish is also protected with blue force fields which prevent the player character from falling through the holes . They can be disabled with an upgraded sonic emitter . The inside of the array is guarded by upgraded protectrons . After collecting the X - 2 antenna at the top of the dish , robo - scorpion s will spawn inside and outside around the base of the tower , as they will with the X - 8 research center and X - 13 research facility after collecting the technologies there . Notes . The interior is very similar to that of " Fallout 3 " ' s SatCom Array NW - 05a , with the same escalating stairs form and ladder / exiting hatch to the dish . Appearances . The X - 2 transmitter antenna array appears only in the " " " Old World Blues " .
Combat armor , reinforced mark 2 The combat armor , reinforced mark 2 and matching combat helmet , reinforced mark 2 are pieces of in " " . Background . This particular suit is a new version of combat armor , designed to replace the regular reinforced combat armor , this high tech suit was created as a heavier , more protective armor reserved for use by America n shock troops and special forces . Characteristics . This armor provides the same level of protection that is offered by NCR Ranger combat armor but can actually be purchased from vendors . It appears to have much thicker armor plates than regular reinforced combat armor that not only completely cover the torso , shoulders , knees and lower legs but has forearm guards along with several pouches located along the upper thighs and waist . The helmet is a ballistic assembly , designed to protect the wearer from projectile and energy weapon impacts , bladed weapons , blunt trauma , and concussion . An integrated polarized visor protects the user ' s eyes from the ordinary battlefield hazards of grit and dust , but also laser blindness and fragments . It is similar in appearance to the helmet used with the combat armor , reinforced suit but is a different color . Helmets also incorporate a combination camera / laser rangefinder unit built into the helmet ' s right side , just above the ear . Those suits of combat armor surviving in the wasteland still have the housing for that equipment , but no suit has been documented as having working hardware . While being even more expensive than reinforced combat armor , it provides more protection than standard combat armor . 20 DT as opposed to 15 DT for standard combat armor or 17 DT for reinforced combat armor .
Give Slaves to Boulder to Make Robobrains Give Slaves to Boulder to Make Robobrains was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It was located in Boulder . Quick walkthrough . Repugnant , but if you ' re evil . . . and the geeks are desperate .
Skylanes Flight 1981 recording Skylanes Flight 1981 recording is a holodisk in " Fallout 4 " . Location . The tape can be acquired by picking up the flight data recorder in the cockpit of Skylanes Flight 1981 . Notes . When the pilot says " mayday " he identifies the plane as flight " 1891 " despite identifying the flight as 1981 in his previous sentence .
Johnny D . Johnny D . is a member of the Atom Cats located at their garage in the year 2287 . Background . Possible synth and member of the Railroad , as Deacon states Johnny D . , Watts , and Deacon himself founded the Railroad 60 - 70 years ago during his admired conversation . Notes . Johnny D . has no synth component on his body if killed , so he is probably not a synth , despite all the conjecture about it . Appearances . Johnny D . appears only in " Fallout 4 " .
Preserved meat Preserved meat is a in the " " " Old World Blues " . Characteristics . A piece of dried , shriveled up cow meat - the extinct ancestor of the brahmin . It is identical in appearance to . The preserved meat is affected by the Survival skill , and thus will have its effects tripled with a skill of 100 , giving it a healing amount of 3 hit points per second for 15 seconds while reducing Starvation by 150 .
Alexis Combes Alexis Combes is a woman living in Vault 81 in 2287 . Background . Alexis is a vendor found in Vault 81 . She ' s located in the depot , where she works with her husband , Holt . It will be the first room on the right upon exiting the elevator . Appearances . Alexis Combes appears only in " Fallout 4 " .
Raider ( Fallout Tactics ) Raiders are characters living in the Midwest in 2197 . Background . The raiders have been united together to conquer the region and defeat the Brotherhood of Steel . However , they have joined the Brotherhood after the main leaders were defeated by the squad led by the Warrior . Interactions with the player character . Other interactions . After defeating the Beastlords in Mardin , the raiders will be available to be recruited to the party . Appearances . These raiders appear in " " .
Explosive gases Explosive gases are commonly encountered in underground locations and buildings , such as Warrington Trainyard and Our Lady of Hope Hospital . It has also been encountered in few outside locations usually near ovens or gas lines . Appearances . Explosive gases appears in " Fallout 3 " and " " and " Fallout 4 " .
Implant M - 5 Implant M - 5 is a perk in the " " " Old World Blues " . Location . This perk is available to the player after finding the in the Z - 14 Pepsinae DNA splicing lab . It can then be purchased from the Auto - Doc in The Sink for 10 , 000 caps . Effects . Your crouched movement speed is increased by + 20 % .
Button Gwinnett ( Fallout 4 ) Button Gwinnett was the namesake of the founding father and the founder of the Gwinnett Brewery . Background . The namesake of the founding father , Gwinnett was a local brewer , a resident of Boston . He founded the Gwinnett Brewery , known for its range of award - winning beers . Appearances . Button Gwinnett is mentioned in " Fallout 4 " .
DLC05TestUtility DLC05TestUtility is a test cell in " Mothership Zeta " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Appearances . DLC05TestUtility appears in the game files of " Mothership Zeta " but should not be considered canon because it is a test cell .
Survival Expert Survival Expert is a perk in " Fallout 3 " that gives different rewards . It is given by Moira as a reward for completing the Wasteland Survival Guide side quest . Types . The table below lists possible perk benefits . The benefit received will be based on how many optional bonus objectives have been completed , and how the Lone Wanderer chooses to answer Moira ' s questions . There are different answer choices depending on stats that are equal to or greater than 7 , which can be adjusted through the use of apparel and aid . Note that not all of them will appear after a given task ; answers change from objective to objective . " Perk itself " means it is given by default , with bonuses on the right depending on the style of the answers . The perk obtained is determined by the type of answer picked the most , and how many optional objectives are completed . Bugs . When completing Anchorage Reclamation simulation , the radiation resistance granted by this perk may be applied a second time ; therefore , if having 6 % radiation resistance granted by the perk , upon exiting the simulation it will be 12 % . This bug may occur on other occasions as well . On PC versions , this can be fixed by removing and re - adding the perk through the console .
Chemistry jar Chemistry jar is a junk item in " Fallout 4 " . Characteristics . The chemistry jar is a short , stout jar comoonly found in places with scientific , medical or educational affiliations . Crafting . The chemistry jar can be broken down into its individual components for use in crafting :
Slugger ( Fallout : Brotherhood of Steel ) The slugger is a unique spiked baseball bat and one of three secret weapons in " " . Characteristics . This powerful melee weapon is dropped by the secret giant glowing ghoul boss in Docks Shipyard during Chapter 2 . It ' s a very powerful weapon for chapter 2 and remains very good even in chapter 3 . It has powerful critical damage , and with every critical hit , the enemy is thrown back very far . Despite these characteristics , in Chapter 3 , there are better melee weapons . Notes . To get it when you ' re on the Docks Shipyard , check all of the alleyways north of the large area of radioactivity until you find a couple of glowing ghouls standing behind an unscalable fence . They cannot be reached by standard weapons , but you can hit them with explosives or other weapons like incendiary mortar . Kill these ghouls and the giant glowing ghoul will spawn just outside the alley ' s entrance . After that , you need just kill him and he drops the Slugger .
Black Rock cave Black Rock cave is a in the Mojave Wasteland . It is found directly northwest of the HELIOS One power station and southeast of the entrance to Black Mountain . Layout . Black Rock cave is a very small area and there are three inside the cave , including a ( all use ) . A dead prospector can be found at the back of the cavern holding the Paladin Toaster , and a few dead lie throughout the area . Notable loot . The Paladin Toaster , a unique version of the zap glove , can be found by searching the body of the dead prospector in the back of the cave . Appearances . The Black Rock cave appears only in " " .
Kiva The Kiva is a pit in Mesa Verde . In 2088 , the Mesa Verde computer began to fail . The scientists feared that technology of the " Old World " would be lost forever , so the scientists began to paint and carve electronic schematics into the walls of the Kiva . It is now being used by the Ciphers to teach the children maths . Layout . A ladder leads 20 ' down into this 40 ' wide covered pit ( there is a hole in center of the cloth covering , though ) . The sides of the pit are painted and carved with mathematical formulas and electronic schematics explaining how to build a variety of electronic devices . Many of the paintings and carvings have faded due to age . The Nemonik and his assistants are found here most of the time , studying the schematics . Appearances . The Kiva was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Egret Tours Marina Egret Tours Marina is a location and settlement in the Commonwealth in 2287 . Background . Before the Great War , Egret Tours Marina was a recreational marina several miles in - land along the Charles River , south - west of Boston . By 2287 , the marina has become the home of Phyllis Daily , a hermit woman who is convinced she is a synth after accidentally killing her grandchild . Layout . There is a decently sized , almost roofless building where Phyllis resides , docks with a small store / kiosk with pre - War food , a boathouse , and a fishing boat shed . There are a few mines and tripwires around and inside the marina when it is first encountered . The marina should prove easily defensible as there are few vectors of approach , with attackers mostly approaching from the small cliff next to the boathouse . This will happen often due to the random encounter spawn point on the bridge to the north . The presence of deep water allows for water purifiers , and there is sufficient dirt for crops . It will be a fairly useful settlement for Survival mode . It is fairly close to the Edge of the Glowing Sea and comes with both a weapons workbench and a cooking station in Phyllis ' s house . Appearances . The Egret Tours Marina only appears in " Fallout 4 " . Behind the scenes . According to Phyllis ' terminal , the marina is on the Charles River . With Cutler Bend directly to the south , this location roughly corresponds to the real life Cutler Park . Bugs . If Egret Tours Marina is unlocked as a settlement , and then converted to a raider outpost later , it is impossible to reclaim it as a normal settlement after completing Open Season . When attempting to use the workshop , a message will say " You cannot use this workshop yet . " Two reports of this happening when Phyllis is killed prior to it being claimed as a raider outpost .
Broken monorail The broken monorail is an unmarked location in the Commonwealth in 2287 . Background . It is one of several locations in the Weathervane quests given by Tinker Tom and is accessible through the garden terrace on top of Haymarket Mall . Alternately , one can reach it by jumping down to the freeway above it from the protruding beam on second location of the USS Constitution while wearing power armor . This method avoids the fights in Haymarket Mall . Layout . Once inside Haymarket Mall , make your way to the stairs to the second floor , and enter an elevator that will take you up . Exit the elevator , and go through the door on your left . You ' ll see a machine gun turret just ahead . Go through the door on your right , then up a ramp to the floor above . There is another machine gun turret there , and a door to the left . The door leads to Haymarket Mall roof . Once on the roof , not far to your right , you ' ll discover the garden terrace , and encounter a deathclaw . Look to your left to find the broken monorail . Use the fire escape or jump on it and make your way inside . Half way across the monorail you ' ll see the vantage spot for the Weathervane missions . Appearances . The broken monorail appears only in " Fallout 4 " .
Experiment 18 - A Experiment 18 - A is an unique weapon in " Fallout 4 " . Characteristics . Experiment 18 - A is a unique automatic plasma rifle . The rifle has the Rapid effect , which grants the weapon a 25 % faster fire rate and 15 % faster reload .
Cache - ing In Cache - ing In is a radiant side quest in the " Fallout 4 " add - on " Nuka - World " . Detailed walkthrough . Upon acquiring the quest , the Sole Survivor must travel to the marked location in the Commonwealth and join a team of gang members , sent by the gang leader to assist in the operation . Upon getting close to the gang crew , they will start moving towards the objective , and one must proceed to eliminate all guards , or let the gang do it . Once the area is clear , return to the gang leader for a reward .
Sink Project : Muggy Sink Project : Muggy is a in the " " " Old World Blues " . It contains the personality module for Muggy , and is part of the All My Friends Have Off Switches quest . Location . The holotape can be found leaning against the right hand filing cabinet on the truck in front of Securitron de - construction plant .
Max Stone Max Stone is an inhabitant of Vault 13 in 2161 and a possible identity of the Vault Dweller . Background . " Stone " to his friends , Maxwell is the largest person currently living in Vault 13 . He is known for his physical strength and stamina . He would make the ideal volunteer due to his tremendous size and strength . It is unfortunate that his intelligence was affected after birth when the labor bot dropped him on his head . He doesn ' t care that he might have to leave the vault . Appearances . Max only makes an appearance in " Fallout " .
Farmer ( Fallout Tactics ) Farmer is a character in the Midwest in 2197 . He is a part of the special encounter called " Farmer " that the Warrior may come across in their travels . He is tending to his crops and herd of brahmin . Interactions with the player character . Other interactions . It is possible to trade items and ring pulls with him for a number of items . Appearances . The farmer appears only in " " . Behind the scenes . This character was based on " Interplay " game designer Chris Avellone . His avatar is similar to the mayor Avellone ' s avatar .
Focused plasma pistol The focused plasma pistol is a weapon that appears in " Fallout Shelter " . Characteristics . The focused plasma pistol is an improved plasma gun featured in " Fallout Shelter " . Dealing a minimum of 11 damage per attack , it has the second highest damage output for an energy pistol in the game . Crafting . A high Agility statistic is needed to effectively create the focused plasma pistol .
O ' Neill Family Manufacturing O ' Neill Family Manufacturing is a location in the Glowing Sea in 2287 . It is located just southwest of Skylanes Flight 1665 and north of the Sentinel site . Layout . What appears to be a small building is actually a small portion of the actual building left above ground . Near the locked door , there is hole descending into the upper level of the building itself . The location consists of a few small rooms over two levels . At the bottom level is a room with an empty power armor station , and a terminal which allows unlocking the room on the surface where 2 - 4 high level ghouls are located . Notable loot . To the right of the terminal is a sentry bot model which can be found and assembled . Appearances . O ' Neill Family Manufacturing only appears in " Fallout 4 " .
Flores Flores is a character mentioned in " Fallout 4 " . Background . Flores is a member of the Brotherhood of Steel branch located in the Commonwealth in 2287 . On a patrol with Kells , Flores swept through Neponset Park and saw several nests of mirelurk eggs , and remembered somebody on the Prydwen looking for them . Since Flores was carrying too much and couldn ' t take any , Flores left a note about them in the Prydwen ' s recreation terminal . Appearances . Flores is mentioned only in " Fallout 4 " .