naist-nlp/zeshel huggingface dataset:
Lucretia Fortunatus Lucretia Fortunatus is an Imperial member of the Mages Guild . She is found in Longhaven , where she is looking for missing for a guild expedition that got lost in the Shademist Moors . Interactions . Deadly Ambition . The Vestige discovered the remains of a mage outside a cave in Shademist Moors . While there are no shortage of victims around there , the presence of the Mages Guild urges them to investigate what might have happened to the rest of them .
Tarrami Tarrami is a Khajiit member of the Mages Guild . She is the magister of their branch in Ebonheart . She is later seen again , this time along with the group of mages that were brought to the Court of Contempt after they landed in Coldharbour . Once the situation there is resolved , she will settle in the Hollow City Interactions . Hall of Judgement . During the Assault on Coldharbour , Tarrami , along with other Mages Guild members , get captured by Daedric forces in the Hall of Judgement .
The Jester Personality The Jester Personality is a seasonally exclusive idle animation personality for available on the Crown Store . It can only be purchased during the Jester ' s Day festival held around the April Fools period , and is not available for the remainder of the year .
Imperial Light Armor Skill Imperial Light Armor Skill is a Restoration spell in that temporarily increases the value of light armor . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Sacred Lotus Seeds Sacred Lotus Seeds are an alchemical ingredient collected from the Sacred Lotus plant . The Sacred Lotus is found in many bodies of water ( both fresh and marine ) . Look for it along the rivers of Cyrodiil and along the seashore of the Gold Coast and Blackwood . It can also be found in fountains and ponds of cities and towns .
Dark Elf ' s Grave Dark Elf ' s Grave is an unmarked location found in . Description . Located northwest of Half - Moon Mill is a flanged Nordic grave marker with an unfortunate Dark Elf lying dead beneath it . Next to him is a coin purse and a dagger .
Home of Adiel Charnis Home of Adiel Charnis is the home of Adiel and her husband Arcady Charnis . It is located just north of Dreughside , outside Wayrest in Stormhaven . The Vestige will find Adiel outside the home , distraught as she fears her husband is dead .
Sundered Towers Sundered Towers is a location in The Reach , east of Karthwasten . Located on a hill , it can be approached from the east , but is only accessible from the west . An iron door on to the east tower is barred from the inside . There is a drawbridge between the two towers that can be lowered by activating a pull chain in the west tower . The location is populated with Forsworn and / or one or more Hagravens .
The Wizard ' s Tome The Wizard ' s Tome is a quest available in . The wizard Valdam Andoren in Davon ' s Watch tells the Vestige that his apprentice has stolen his spellbook . The Vestige offers to help find him , but to punish him for a previous theft , the wizard had changed the warding rune on the book . Walkthrough . When it ' s time to close the book , the phrase is " Arkay ' s Beard " .
The Green Pact and the Dominion Content . Just like trees grow toward the sun and you can hear different birds singing when the moons are out than when they are not , every Wood Elf born in Valenwood ( and indeed , nearly every one born outside of it ) , knows of the Green Pact . The Green Pact is the agreement between the Wood Elves and Y ' ffre that has guided our existence from the beginning of the great story . Its rules are clear . Do not harm the forest . Do not eat anything made from plant life . Eat only meat . When you conquer your enemies , eat their flesh . Do not leave them to rot . Do not kill wastefully . Do not take on the shape of beasts . You are Wood Elves . Your form is sacred . This is the Green Pact . In exchange for keeping to this Pact , the forest , which we call the Green , has provided us with ample food and shelter . Y ' ffre has given us the limited gift to ask the forest to shape itself to our needs . We have been amply blessed . But now , we find ourselves in a new situation . Our new allies — the High Elves and the Khajiit — do not hold to the Green Pact . They live in houses made of thatch and timber . They eat all manner of fruits and berries and drink wine made from grapes . They find the devouring of one ' s enemies barbaric . How are the Wood Elves of Valenwood to accommodate these new allies , while keeping to the Green Pact ? It is a question that perplexes many Wood Elves today , especially in the newly - erected city of Marbruk . In the past , we have fought wars over lesser defilement of the Green . At the same time , we recognize that at the time of the Dominion ' s founding , The Green Lady and the Silvenar spoke on behalf of the Wood Elves and the Green Pact . We remember that we have a powerful mouthpiece in the Thalmor , Woodhearth ' s own Treethane Fariel . These are the leaders we should look to in this uncertain time . They have shown us through their actions an example which we can all follow . We must welcome these allies with true Wood Elf hospitality . We must not pick fights with them . We must try not to steal from them ( many of them do not appreciate the rite of theft , but that is a subject for another essay ) . But at the same time , we should not shy away from speaking out in our own interests , and in that of the Green . Because of Treethane Fariel ' s powerful voice , much of the timber and all of the thatch for Marbruk was brought into Valenwood from other parts . For many the fact that so many trees had to be felled to clear space for the city is unforgiveable [ sic ] , but Fariel saw that accommodating our allies is the first step to a strong defense of Valenwood against those who would surely destroy it . Queen Ayrenn ' s willingness to listen is a sign of her wisdom and respect for the Wood Elf people . We should repay her by being willing to trust her leadership .
The Expired Alchemist The Expired Alchemist is an unmarked location found in . Description . Located directly east of Talking Stone Camp , there is the body of a dead alchemist on the rocks in the center of a pond with a waterfall , down stream from the camp .
Letter to Sheogorath Contents . My beloved Sheogorath , Forgive me . It ' s been so long and I can ' t remember the last time I ' ve written . I can only hope these letters reach you . I know your duties keep you busy , but any message from you would be welcome , even if it is given through that fool , Haskill . If it is not possible , fear not . My love is constant . I can remember the day you brought me to your realm as if it were yesterday . But I miss you terribly . You should see the supplicants mucking about the Fringe these days . A few I think will be ready soon - - the rest , who can say ? If it weren ' t blasphemous , I might even say that the world has been slowly going sane . I can almost feel in my bones a chilling presence approaching , like a devouring emptiness . That does not bode well , but I trust in my Lord ' s power to keep our spirits well nourished from his bounteous showers of inspiration . Our child continues to destroy those pesky adventurers who come seeking treasure and glory . I have been sojourning here in Passwall , tutoring Nanette Don as an apprentice . She is one of the hopefuls that I believe will bloom soon . In the meanwhile , I can visit our child - - I go see him every night around midnight , when the world is quiet . When it belongs to memory and imagination . He is strong and powerful like his father . Would that you visited us some time . It ' s almost cruel , the way you keep aloof from me . Sometimes I can ' t even bear to look at him because I can remember when we created him . Your glistening body in the pool . Lovingly blending the components of flesh that would become our child - - and afterward you tortured me in your sweet embrace . But now when I visit him I can ' t help but weep like a little girl . I know how unlike me it seems . . . I just can ' t help it . To make matters worse , it seems my tears burn my poor creature . It agitates that Daedric soul bound in his body threatening to sever the warding magic weaved into him . I didn ' t realize how badly that soul would seek release from the shell I grew in my gardens . But the flesh is pure . Perfect ! Perhaps it is my own tears that hold the imperfection . . . But I shouldn ' t be bothering you with these petty concerns . Our child , your Gatekeeper , stands guard over the Gates of Madness , mighty and powerful . No harm shall come to him . Yours truly and forever , Relmyna
Shock Damage ( Morrowind ) Shock Damage is an effect in that is a member of the Destruction school of magic , governed by Willpower . Its base Magicka cost is 7 . 00 points . Spells . The following spells consist of a Shock Damage effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Shock Damage effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Shock Damage effect . They may include additional effects . See articles for details . Potions and scrolls . < nowiki > * < / nowiki > Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information . < nowiki > * < / nowiki > < nowiki > * * < / nowiki > < nowiki > * * * < / nowiki > Trivia . Weakness . Weakness to Magicka does not affect Shock Damage . Instead , Weakness to Shock must be used to increase one ' s susceptibility to this effect . It can also be used to counteract immunity or resistance to Shock . Altmer have an innate 25 % weakness to Shock Damage , making this effect particularly useful when facing them in combat . Resistance . Shock Damage is not affected by Resist Magicka , but can be resisted by both the Resist Shock and the Lightning Shield effects ( the latter also inflicts ten percent of the effect ' s magnitude ) . There are substantially fewer people that have a resistance to Shock in comparison to the other types of elemental damage , however Nords have an innate twenty - five percent resistance .
Irarak Irarak is a vampiric Dunmer acrobat who resides in Morrowind . He can be found in Ginith Ancestral Tomb just west of Gnisis . Irarak is part of the Berne vampiric bloodline , but is not a member of the Berne Clan . Background . Irarak was not born with his current name . He used to be called Gulmon Droth . He has created a cult that now resides in the Ginith Ancestral Tomb . He and his followers think of him as a god .
Bolion Bolion is a Bosmer found at Ezduiin Undercroft in Auridon . Interactions . The Mallari - Mora . Bolion is located in the Ezduiin Undercroft , where the Vestige will have the option to either kill him or to enter the spirit realm and attempt to rescue him .
Night Mother Rituals ! Night Mother Rituals ! is an issue of the Black Horse Courier discussing the Night Mother , and is available from the beginning of the story on . The contents reveal the procedure for performing the Black Sacrament , a taboo ritual used for contacting the Dark Brotherhood .
Silver Arrow ( Oblivion ) Silver Arrows are weapons in . Silver weapons become available at level 4 . Silver arrows , like Daedric arrows , can harm ghosts and other ethereal creatures , without being enchanted . Locations . Silver arrows can be looted from bandits and marauders , or bought in certain shops . They can also be found on City Guards .
Sanguine Green Wisdom Sanguine Green Wisdom is a Restoration spell in that temporarily increases the value of the restoration skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Assured Transcendant Wisdom Assured Transcendant Wisdom is a Restoration spell in that temporarily increases the value of the Conjuration skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Pargran Village Pargran Village is a village in the province of Skyrim . It is one of several possible locations that the Eternal Champion may discover in . Geography . Pargran Village is connected to two settlement . To the northeast is Dragon Wood and to the southeast is Vernim Wood .
Surpassing Leaping Surpassing Leaping is a Restoration spell in that temporarily increases the value of the acrobatics skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Ministry of Truth ( Morrowind ) The Ministry of Truth , also known as Baar Dau , Lie Rock , or Vivec Ministry , is a prison in . The large floating satellite is located above the Temple of Vivec City , suspended only by the power of the god - king Vivec , and later by the Ingenium . The Ministry of Truth holds prisoners that are dangerous to the Tribunal Temple . History . Baar Dau was a large moonlet sent to destroy Vivec City by the Daedric Prince , Sheogorath . When Vivec saw Baar Dau falling from the sky , he merely lifted his hand and it froze above the city . Instead of destroying the meteor , Vivec decided to keep it above his city so that if the people of Vivec ever stopped loving him , the meteor would descend on them and destroy them all . When Vivec disappeared during the Oblivion Crisis around the very end of the Third Era , the Ministry became unstable . Two Dunmer , Sul and Vuhon , made a pact with Clavicus Vile to create a device known as the Ingenium , which would keep it afloat . The device used souls as power to keep the Ministry suspended in air . At first , only the captured souls of outlaws and prisoners were used , but eventually innocent people were as well . Sometime between 4E 4 and 4E 5 , when Sul ' s lover Ilzheven was sacrificed by Vuhon , he attempted to save her from the Ingenium . This caused the device to be destroyed and subsequently nothing kept the Ministry afloat , resulting in it violently crashing into the city of Vivec and completely destroying it , creating an area known as Scathing Bay . The vibrations from the crash caused Red Mountain to erupt , beginning the Red Year . Most of Vvardenfell was and covered with ash or burning in flames , forcing its few surviving residents to flee off of the island . This event is said to be the final contributor in officially ending the Tribunal Temple ' s worship in Morrowind . Quests . Mehra Milo and the Lost Prophecies . Caius Cosades was recalled to the Imperial City . He wants to find the lost prophecies and deliver them to Nibani Maesa . His parting orders are to go to the Hall of Wisdom and Justice , where Mehra Milo will explain how to get the lost prophecies . He says she is being watched , and if something has gone wrong , she will leave a message under the code word " amaya . "
Trials and Tribulations Trials and Tribulations is a quest available in . Walkthrough . Scout Nadira will inform the Vestige that High King Emeric is preparing an attack on the Imperials , and that they should go see him . Go to the Hall of Heroes and speak with King Emeric . He will tell the Vestige that , despite the warnings of his advisors , he is going to lead the charge against the Imperials , and commands the Vestige to join . While King Emeric gives his plans to the soldiers , the Imperial Magus - General , Septima Tharn , will suddenly appear . She will kill the soldiers and take the King hostage , transporting him to an unknown location with her . Scout Nadira will suggest for the Vestige to go to the Imperial encampment nearby in order to find clues of where Septima may have taken him . She will then say that she will go to Evermore to request additional support . Upon reaching the Imperial encampment , locate Septima ' s note labeled " On the Chamber of Passage . " Then , enter the Hall of Heroes and speak to the Keeper of the Hall . The Keeper will explain to the Vestige that it is his job to keep the living out , and was unable to stop Septima from entering . She has filled the place with Daedra , and is in the Chamber of Passage . The Vestige will need to convince the dead heroes within the hall to let them gain entrance through the Chamber of Passage . The Keeper will suggest for them to speak to Frandar Hunding first . Once spoken to , Frandar will tell the Vestige that they need to prove themselves worthy of passage in order to receive his blessing . To do this , he will request for them to retrieve four scrolls from the Book of Circles and place them on their appropriate pedestals . After the scrolls – the Mastery of Sacrifice , Mastery of Devotion , Mastery of Wisdom , and the Mastery of Discipline – are retrieved and placed on their corresponding pedestals , return to Frandar to receive his blessing . Then , speak to Divad Hunding , the son of Frandar . He will tell the Vestige that , when Emperor Hira ' s soldiers arrested him while he was alive , they killed his mother as well . To gain his blessing , one will need to light the braziers within the chamber with color to honor his mother ' s sacrifice . The braziers themselves will already be lit ; the task is to add the correct color on each brazier to match the memory of his mother ' s final moments before death . Afterwords , go directly to Makela Leki ' s chamber and speak to her spirit . When spoken to , she will say that Septima Tharn , by breaching into the Chamber without the heroes ' blessings , lacks an essential quality of a true Ansei . The Vestige must find out what this quality is in order to gain her blessing . To do this , they will need to pick the blade that resembles this quality . Once this blade , the Simple Training Sword , is given to her , she will grant the Vestige entry to the Chamber of Passage . Speak again to the Keeper of the Hall to complete the quest . He will reward the Vestige with the Heroes ' Hatchet and 337 .
The Elder Scrolls Online Original Soundtrack The Elder Scrolls Online Original Soundtrack consists of 47 songs of varying length , composed by various artists including Jeremy Soule , Brad Derrick , Rik Schaffer and Malukah . Its total length is 156 minutes 33 seconds . Aside from this , there are several additional soundtracks which together contain over five hours of extra audio . The Elder Scrolls Online Original Soundtrack . " The Elder Scrolls Online " Original Soundtrack was released on April 2 , 2014 . It contains the primary music featured in . It is available for digital download and streaming on iTunes , Amazon Music , the Google Play Store , and Spotify . The Music of Tamriel Vol . 1 . " The Music of Tamriel Vol . 1 " was released on February 12 , 2016 . It features additional music added by the and DLCs . It is available for digital download and streaming on iTunes , Amazon Music , the Google Play Store , and Spotify . ESO : Morrowind . " The Elder Scrolls Online : Morrowind " Official Game Soundtrack was released on June 22 , 2016 . It features music added by the Chapter . It is available for digital download and streaming on iTunes , Amazon Music , the Google Play Store , and Spotify . The Music of Tamriel Vol . 2 . " The Music of Tamriel Vol . 2 " was released on January 12 , 2018 . It features music from the , the , and the DLCs as well as additional music . It is available for digital download and streaming on iTunes , Amazon Music , the Google Play Store , and Spotify .
Roland ' s Tears ( Morrowind ) Roland ' s Tears is an ingredient found in . It is a rare and unique flower that is identical to the Gold Kanet . It can only be found in the Daedric Shrine of Ald Sotha . Quests . Roland ' s Tear . Aurane Frernis tasks the Nerevarine with retrieving the plant from Ald Sotha .
Nerone Nerone is a frozen isthmus located in northern Skyrim , presumingly near the city of Dawnstar and in the Pale . It is also located near Gorvigh Ridge and the settlement of Porhnak . An ancient fortress is built on Nerone that was similar to other abandoned castles in the area as well as a bulwark made by the Reman Empire to defend against the Akavir i . A squadron of Imperial Soldiers under Tiber Septim traveled to Nerone to rendezvous to Porhnak all the while escaping warchiefs from Danstrar .
Lockpick ( Oblivion ) A Lockpick is a tool used for picking the locks of doors and chests . It involves a mini - game where the player must line up the pins of the lock to open it . Effectiveness at using a lockpick is governed by the character ' s Security level . Locations . Lockpicks can be bought from the Fences in the Thieves Guild or from the merchants in the Dark Brotherhood . Players who are not part of either faction but still rely on the Security skill will most easily obtain new lockpicks by raiding goblin or bandit mines . Lockpicks may also be purchased at any time via Shady Sam outside the Imperial City . There is a 10 % chance of finding lockpicks as random loot , when the player is not in a cave , camp , or dungeon .
Your Little Friend , Edu Content . Mistress , I hope this letter finds you well . Your campaign in Cyrodiil has become the stuff of legend , and I do so look forward to your return so that I might hear of your tales of valor . Your family ' s move to the new city of Orsinium has been mostly uneventful , but I dare say that we ' ve managed to lose a dear companion along the way . Your tamed Riekr servant , Edu , disappeared on the first night of our journey . I know how fond you were of him , having spent so much time teaching him the Tamrielic speech and the proper table settings . I recall the time you dressed him up in a gown on Jester ' s Day . He was so pretty , for a Riekr ! Do you remember the look on those boys ' faces when you tried to sell them " a maiden ' s kiss " and presented them with the painted - up Edu ? One of them lost his breakfast ! The night Edu disappeared we did hear some chattering near our tents , but the soldiers assured us that it was nothing . In the morning , Edu was gone . I can ' t imagine that he ran off , since he had it so good with the family . Perhaps he got lost . In any case , we never found a body . I ' m so sorry for your loss , mistress , but you can rest assured that there ' s a chance , somewhere , that little Edu is with his people , setting the table like you taught him . Your companion , Emeraude