naist-nlp/zeshel huggingface dataset:
Vahlok the Jailor Vahlok ( Dovahzul : " Vahlok " , " Guardian " ) , most known as Vahlok the Jailor , was a dragon priest . Along with Ahzidal , Dukaan , Miraak and Zahkriisos , he is one of the five named dragon priests found on Solstheim . His full name translates to " Guardian " in the dragon tongue . History . According to Skaal folklore , Vahlok served as a dragon priest during the rule of dragons in the Merethic Era . One of his contemporaries , a priest named Miraak , was seduced with promises of power and forbidden knowledge by the Daedric Prince of Knowledge and Fate , Hermaeus Mora . Miraak began to secretly plot against his dragon overlords , however Vahlok discovered his plans and confronted him . The two fought a lengthy battle that was said to have lasted for days and was so destructive that Solstheim was torn apart from the mainland of Skyrim . At this point , the series of events that took place is unclear . Skaal legend mentions that Vahlok eventually defeated Miraak , but just as he was about to kill him , Hermaeus Mora saved Miraak by transporting him to the realm of Apocrypha . For his victory , Vahlok gained much glory and his dragon masters appointed him as ruler of the island , but not before he was compelled to swear an oath of vigilance to watch for Miraak ' s return . Other accounts report that Miraak was defeated and then banished to Solstheim where he was imprisoned in a tomb built by the ancient Skaal . Vahlok was made his jailer and when he eventually died , he was buried in the same tomb so that he could maintain his vigil beyond death . In any case , Vahlok was instrumental in the downfall of Miraak and put a stop to whatever plans he might have had . Legacy . Vahlok ' s legacy is a sharp contrast to his contemporaries on the mainland . Legend paints him as a paragon of loyalty and nobility in his battle against Miraak and goes as far to say he inspired great courage in both men and dragon . His reign was said to be a time of peace and prosperity for the people of Solstheim and , unlike the priests of Skyrim , he was remembered as a wise and just leader by the ancient Skaal . Interactions . Lost Legacy . Vahlok can be encountered at the end of Vahlok ' s Tomb . Combat . During combat , Vahlok will cast Ebonyflesh and Flame Cloak to protect himself , summon a flame atronach , and attack with high - level fire spells like Incinerate and Fireball .
Stendarr ' s Aura Stendarr ' s Aura is an Adept level Restoration spell in that creates an aura around the caster which damages nearby undead . Locations . It can only be bought if the Dawnguard are sided with . Florentius Baenius at Fort Dawnguard will sell the tome after he is rescued in " Bolstering the Ranks . " It is , however , possible to buy the tome if the Volkihar Clan is joined by using a Calm or Pacify spell on Florentius Baenius during the quest " Destroying the Dawnguard . " Once calmed , he can be spoken to and the tome may be bought from him .
Scroll of Manarape Scroll of Manarape is an Mysticism scroll that temporarily transfers Magicka from an adversary to the caster . The Magicka is returned at the end of the effect ' s duration . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : Locations . A Scroll of Manarape can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Active Effect Active Effects are magical qualities that affect the Dragonborn . These effects can be negative , positive , or both , and have varied durations . The Active Effects menu is found in the magic section of the player interface and lists the effects currently impacting the player . Active effects can be derived from potions , poisons , eating ingredients , enchanted item s , food , Abilities , spells , and Black Books . Types of active effects . Potions & poisons . Potions and poisons function in similar fashion but are opposites . Potions typically aid the player while poisons have negative effects . If a mixture has both positive and negative effects it is considered a potion and is drinkable , only affecting the drinker . The player must drink the potions for any effect to take place . These effects are typically positive such as Restore Health or Invisibility . Poisons have a negative effect on the recipient . Typical poisons are not drinkable and are instead applied to weapons . Eating alchemy ingredients . The player can choose to eat an alchemy ingredient . When doing so , the first effect of that ingredient is revealed . If one has the Alchemy perk Experimenter more may be revealed as well . When eating an alchemy ingredient the first effect will be applied to the player for a short period of time . For example , eating a Glowing Mushroom will give the player the active effect Resist Shock . Food items . Food items can be eaten by the player usually restoring health points . Food is not essential for survival in any of games . Enchanted items . Equipping enchanted items allows the wearer to take on that magical quality , which will then be listed in the Active Effects menu . The magical item will affect the wearer for as long as it remains equipped . Also , the player can be negatively impacted by being struck with an enchanted weapon . For example , when hit with a weapon enchanted with Absorb Magicka the player will lose a set amount of magicka in addition to the health lost from the strike . The absorb magicka effect will register in the Active Effects menu for as long as it is active . Abilities . Abilities are magical effects that alter some of the player ' s stats and skill values . There are many types of abilities , depending on the duration and acquisition of the ability : Spells . Spells have a temporary magical impact on the caster or on the target of the spell . For example , the Illusion spell Call to Arms gives all recipients increased combat abilities , stat boosts in three disciplines , and increased Health and Stamina .
Veesk - Olan Veesk - Olan is an Argonian adventurer . He may become the personal outfitter hireling for the Vestige should they choose to allocate points into the Outfitter Hireling skill for clothing , once they reach the appropriate level . He will send a letter with select materials to the Vestige on a daily basis , although the items he sends may be improved with additional points into the Outfitter Hireling skill . Hireling Letters . Veesk may send the Vestige multiple letters to their inbox , detailing her adventures as he gathers resources for the Vestige . The following are a collection of the letters that she will send :
Haafingar Nordic Burial Ruins Haafingar Nordic Burial Ruins is an unmarked location found in . Description . The location is found along a path that climbs up and east from the Thalmor Embassy . Above a large stone head one can find three burial urns and a leveled weapon . There is no way to explore its interior .
Bound Armor ( Online ) Bound Armor is a Sorcerer active skill in the Daedric Summoning skill line in . Description . Increases armor by 11 when toggled on , but reduces Max magicka by 10 % . ( Level I ) Requirement . Unlocked at Daedric Summoning rank 30 .
Quite Pleased Content . Balimund , I ' ve been quite impressed with the quality of your work and I hope that it continues . I ' ve informed everyone within the keep , including the guard , that all repairs and requests for new weapons should be sent your way . Jarl Laila has been notified of this as well , and she extends her sincerest thanks for your contributions to the defense of the city . Just remember , I ' ve stuck my neck out for you by using my name , so don ' t make me look the fool by letting your standards slide . Harrald
Escort Tarvyn Faren Escort Tarvyn Faren is a House Hlaalu quest , available to the Nerevarine during the events of . Walkthrough . Once the Nerevarine has recovered the debt owed by Murudius Flaeus , Edryno Arethi will task the Nerevarine with escorting a Hlaalu merchant to his destination . Arethi informs the Nerevarine that Tarvyn Faren ( the merchant in question ) is eager to begin the journey and will meet the Nerevarine by the silt strider which serves Vivec City . Escort Duty . The Nerevarine will rendezvous with Faren on the road to Pelagiad . As there are no fast travel options between Vivec and Pelagiad , the Nerevarine will have to walk , slowly ( as Faren will quickly fall behind ) , along the road to between the two towns . Once the Nerevarine and Faren have reached the Halfway Tavern in Pelagiad , the Nerevarine will be thanked by Faren and may return to Arethi to obtain their reward ( 500 ) and complete the quest .
Malacath ' s Quest Malacath ' s Quest is a quest undertaken by the Nerevarine in . Walkthrough . The Nerevarine , when exploring the daedric shrine of Assurdirapal , may find a statue of Malacath in the shrine . Interacting with the statue will cause the Nerevarine to be contacted directly by the Prince of the Spurned and Ostracized about an ancient lie . According to Malacath , a " hero " by the name of Oreyn Bearclaw took the credit for the deeds done by his Orsimer friend Kharag gro - Khar . The Nerevarine is tasked with avenging gro - Khar ( on behalf of Malacath ) by killing Bearclaw ' s last living relative , Farvyn Oreyn . Ending a legend . Farvyn Oreyn can be found in Gnaar Mok ( this is found out after the Nerevarine has completed Malacath ' s suggestion of heading to Vivec City and asking around ) . Oreyn is guarded by two others and will openly admit that the " hero " that was Oreyn Bearclaw was false . However , if the Nerevarine tells him that they were sent by Malacath , Oreyn will attack ( as will his guards ) . Once Oreyn is dead , the Nerevarine may return to Malacath to end the quest . Malacath will then reward the Nerevarine with the Helm of Oreyn Bearclaw .
A Mage ' s Staff A Mage ' s Staff is a quest in . This is the first quest after the Hero ' s full initiation into the Arcane University . Apprentices travel to Wellspring Cave , upon becoming full - fledged members of the guild to craft a staff as a customary rite . Walkthrough . Wellspring Cave . Raminus Polus asks the Hero to travel to Wellspring Cave , east of the Imperial City , to find Eletta and Zahrasha to find wood for the Mage ' s Staff . After entering the cave , the Hero discovers that the people they were supposed to meet have been overtaken by Necromancers . Make sure to search Zahrasha ' s body on the floor for the key as soon as entering to unlock the door once reaching the end . The Hero will have to fight several necromancers in the small cave , and then come out on the otherwise impassable island just east of the city . There are a few more necromancers , in particular Noveni Othran . Defeat them all and then collect the Unfinished Staff in the stone chest between the urns . If the Hero cannot defeat them , escape to the city and when they follow the guards will attack them . Arcane University . Return to Polus and after some consternation about the necromancers , he sends the Hero to Delmar at the Chironasium . There he asks to compose the staff for Destruction , Illusion , or Mysticism . In each of these areas , there are three spell choices : The power of the staff ' s spell will depend on the Hero ' s level and will always have 40 uses . After choosing , Delmar asks the Hero to return the next day for the completed staff . He will then tell them to get it from the cupboard behind him .
Phillip ' s Note to Yasmine Content . Dearest Yasmine , I can ' t tell you how hard it is for me to write this . I can ' t go on living this lie . What I mean to say is , I know about you and Ademar . I saw you , three months ago , kiss and exchange a look that meant much more than a kiss . That was the moment suspicion and faith gave way to truth and betrayal . I won ' t ask you how you could do it . But I won ' t remain in a marriage that ' s not worthy of the name . Still , I ' ve not given up on you or on us . I still hope that we may be reconciled . If that hope is not in vain , I pray you ' ll respond to this letter by meeting me at the entrance to the Buried Sands at the very hour when we first met , all those many years ago . I think you remember . It had rained most of the day , and then the clouds broke and the sun came out , lighting up your golden hair . I took it as a sign and finally worked up the courage to speak to you . And now we find ourselves in this untenable situation . I hope my faith in you is not misplaced , Phillip
Nord ( Morrowind ) Hailing from the province of Skyrim to the west , the Nords are efficient warriors . Popular usage . Nords start off with fairly decent combat skills , so people usually lean to becoming warriors or knight s , dealing high damage , and absorbing high damage . Using one - handed weapons and a shield gives you the most defense , whilst still doing fairly decent damage ; but a two - handed weapon can do massive amounts of damage , but at the cost of armor rating . Notable Nords . The following are notable Nords in :
Racial Motifs 15 , Chapter 12 : Dwemer Shoulders Content . By Raynor Vanos Kireth says I should write down what I ' ve learned about Dwemer artisans and the styles and motifs of their lost civilization . SHOULDERS Dwarven shoulder pauldrons were usually made of thick and inflexible metal , mounted on cops of heavy " leather . " The pauldrons of heavier armor sometimes sported metal keels echoing the crests seen atop their helmets .
Ebony Greaves ( Morrowind ) Ebony Greaves is a piece of heavy armor and a part of the ebony armor set in . Characters . These characters carry this item : Locations . This item can also be found on following locations : Crafting . This person will craft this item if provided with Raw Ebony and gold :
Sir Valcent Tailies Sir Valcent Tailies is a Breton member of the Daggerfall Covenant . He led a squad of soldiers into the crypt at Bonestrewn Crest . Once inside , he turned on them and revealed himself to be a necromancer . He then proceeded to slay most of them and raise them as undead , as well as the draugr buried inside .
Corundum Ore Corundum Ore is a crafting material found in . Characteristics . Corundum ore is used to make corundum ingot s at a smelter . Smelting it together with iron ore produces steel ingots . Corundum Ore Veins . Corundum ore veins can be mined with a pickaxe . Each vein , when mined , has a chance to produce a precious gem . The ores in the mines respawn after one month , Skyrim time , while ores found outdoors generally respawn after ten days . Locations . Corundum Ore can be found in the following places :
Unmid Snow - Shod Unmid Snow - Shod is a Nord and the housecarl of Jarl Laila Law - Giver . He resides in Mistveil Keep in Riften . Background . He is the son of Nura and Vulwulf and brother of Asgeir Snow - Shod and Lilija Snow - Shod . Like the other members of the family , he is a strong supporter of the Stormcloaks . Interactions . Dialogue . As the Dragonborn speaks with Unmid , he expresses his belief that Ulfric Stormcloak is a hero . He further reveals that there have been multiple attempts on the Jarl ' s life and run - ins with spies who were attempting to spot weaknesses in their line of defense . Hired Thug . Unmid may send hired thugs after the Dragonborn if they have stolen something from Mistveil Keep . Exile . Should the Dragonborn side with the Empire and gain Riften for the Imperials , Unmid can be found in the Palace of the Kings in Windhelm , in exile with Jarl Laila and Anuriel . Much like other exiles who support the Stormcloaks , he will look upon you with extreme disdain . Equipment . Unmid wears Elven armor minus the helmet and uses a Steel Greatsword as his weapon of choice .
White Haven White Haven is a village in High Rock . It is one of several possible locations that the Eternal Champion may discover in . Geography . White Haven is connected to two settlements . To the southwest is Meir Darguard , and to the southeast is Shornhelm .
Bonemold Greaves ( Morrowind ) Bonemold Greaves are a part of the Bonemold Armor set . They are worn by several guards of the Great Houses , including House Redoran , House Hlaalu , and House Telvanni . Merchants . The following people sell this item : Locations . This armor can be found at the following locations :
Ancano ( Legends ) Ancano is a creature card in that is featured in the " Heroes of Skyrim " expansion . Acquisition . Ancano may be acquired through purchasing the Ancano ' s Cunning deck for 500 gold , or soul summoned through the use of 1 , 200 Soul Gems . Strategy . Given Ancano ' s ability , which does an amazing 5 damage upon being summoned , it is viable to play cards such as Dark Rebirth and A Night to Remember to frequently resummon him on the spot , to deal out additional damage .
Words and Power Content . Are languages in Tamriel more than a convenient means of communication ? Throughout my studies , particularly in my ongoing research of the mysterious runestones , a theme of language explicitly interconnected with magic has surfaced with frequency that cannot be ignored . Is the very act of casting ideas into words an invocation ? I present here evidence that may just support this admittedly radical position , which I hope the sapiarchs of the Crystal Tower will be enticed to expound upon or refute . Let us begin with the runestones of Enchanting . Each is marked with a symbol consisting of syllables arranged together . Alone , a rune is inert , but magical potential is unleashed when combined with others in the appropriate syntax . The full form , the complete expression , conveys magic . One does not even need to fully understand the language to unlock the power it contains — not enough words exist or are known to truly speak it , but by studying glyphs and combining runestones , it is possible to grasp enough of the raw concepts to utilize it . The language itself is undeniably connected in a fundamental way to magical energies , though its origin remains a mystery . As an aside for prospective students of Enchanting , do not become discouraged when you encounter a rune you are unable to decipher . Only through repetition of words and phrases you have learned and the extraction of runes from glyphs will you obtain the knowledge you need to master more difficult runes . Be patient and work with other students to create and deconstruct glyphs to gain more insight into their interplay and true meaning . Language , specifically the written word , is also of critical importance to the Altmer . Not only does it preserve our history , but it captures and defines our auspicious lineage and ensures that every Mer knows his or her place in the hierarchy . It is no accident that Altmeri society is the most orderly and structured in Tamriel — it is the will of Xarxes himself . The scholar - priests of the divine scribe , secretive though they are , are said to preserve an ancient tongue long forgotten to any but their order . In Helaameril ' s " Conversations with the Etymon - Binders , " an anonymous scribe hints at tomes capable of producing tastes , smells , and dancing images , and texts that can be read by any gazing upon them — even the unlettered . Another form of word - magic , if Helaameril is to be believed . Consider even what may seem mundane : the speech of a great general upon the morn of battle that rouses his troops to perform incredible deeds , the songs of a master bard that inspire emotion , the calming tone of a mother to her child . Are there traces of magic in everyday exertions of will through speech or writing ? It seems possible that some remnant of ancient pre - Dawn power lingers on here , though it has grown faint . There is even more evidence to support this throughout the history of Tamriel — far too much to detail here — and I look forward to debating this theory among my peers .
Todd ' s Super Tester Guy Todd ' s Super Tester Guy is a Dunmer guard , and a high - ranking member of the Blades . He offers every type of service available in , and is a skilled melee combat trainer . He trades in all varieties of wares and has a considerable quantity of gold available to purchase items . He does not offer unique dialogue , and is not involved in any quests . Todd was used to test various aspects of gameplay and character interactions during " Morrowind ' s " development . He is located in the ToddTest area , which is not accessible during regular gameplay . He can only be encountered on the PC by using a console command to teleport to the area : coc ToddTest Personality . Todd has a low initial disposition , making him tolerant of , but not friendly towards the Nerevarine . He is usually nonchalant for a guard , and does not enforce of the law unless the criminal is someone he knows and dislikes ( behaving more like like an average citizen ) . If witness to a crime committed by a friend , Todd looks the other way . However , he does not tolerate acts of violence and will always respond to cries for help from anyone nearby . Services . Todd offers every type of service available in the game ( some of negligible value ) . He has the third - highest quantity of bartering gold in " Morrowind " , behind Creeper and the Mudcrab Merchant . " < nowiki > * < / nowiki > If sold higher quality items Todd will equip them , making additional items from his inventory available for purchase . "
Sirran Angada Sirran Angada was a mortal sorcerer working at the Battlespire during the Imperial Simulacrum . At the behest of the false Emperor Jagar Tharn , he betrayed his fellow Battlemages and opened a portal to the Battlespire to allow Mehrunes Dagon to invade . He would later be killed by the Hero of Battlespire and appears in . He is furthermore known to have been a user of shapeshifting magic .
Bard ( Daggerfall ) Bards are a stealth - specialized class in . Manual Description . The common bard seen entertaining in taverns is a wandering storyteller , a singer , a dancer , an all - around performer . Some who have mastered these diverse skills have taken to enterprises other than amusement . The bard may be considered a " jack of all trades , " for , in addition to the traditional thiefly skills , bards are trained in social and magical skills . Agility and Intelligence are essential for all bards .
Reman Cyrodiil III Reman Cyrodiil III ( 1E 28 ? ? – 1E 2920 ) was the last ruler of the Reman Empire after Emperor Reman Cyrodiil II . It was his death , and the death of his son , Juilek Cyrodiil , that sparked the end of the First Era and the introduction of the Second Era . During his life he married Empress Tavia and fought in the Four Score War of Morrowind . It is possible that some sort of regent or potentate ruled over the Empire during the gap between the death of Reman Cyrodiil II and the ascension of Reman Cyrodiil III .
The Massacre at Cormount Content . The Jade Butcher brought her army in at night , like thieves . The good citizens of Cormount , no matter their faith in the True King , Camoran Gelthior , could do not stand in the face of High Elf treachery . The soldiers set fire to the trees . Burned Valenwood itself ! As the families fled their homes , the cavalry rode them down . Children were rounded up and strangled in the streets . The Jade Butcher ' s thugs forced the parents to watch ! I personally led the Blacksap ' s response , I saw what they had done . Our anger was swift and righteous . We drove the Butcher ' s forces to the ruins outside of Cormount . We called the Green to aid us in destroying these invaders . But the Jade Butcher ' s real treachery had only just begun . Her mages had poisoned the Green ! Without our true ally to aid us — Valenwood itself — her forces rallied and resumed their slaughter . Though outnumbered four to one , the Blacksap fought on — for Valenwood , for Elden Root , for Cormount . Remember this massacre , my brothers and sisters . Remember the Jade Butcher and the Dominion that considers her a hero . Remember that my father , the True King , vanished that day . Though he is thought to be among the dead , I still hold out hope . Hope that Valenwood itself will rise again . That those loyal to the True King will rise with it .