Racial Motifs 33 : Thieves Guild Content . By Kari Coin - Counter Do you know what ' s a good way to waste money ? . . . Actually , you probably know a lot of ways to waste money . Let me rephrase that : do you know a good way to save money ? I ' ll tell you – buy in bulk , and have any manufactured goods made to specific standards . Economy : that ' s the reason Thieves Guild arms and armor need to follow the specifications below . AXES Thieves Guild axes are sturdy , made to open up both armored opponents and reluctant doors . Also , note the way our axes have hooked blades so they can act as prying tools when necessary . The Guild triple - dagger symbol appears in the center of the head . BELTS Actually , the Guild is not all that finicky about belts , so long as they ' re strong and made of top - grain hide , whether from cattle , welwa , or kagouti . Design of the metal buckle is less important than the fact that it shouldn ' t be shiny . BOOTS Guild boots should be of sturdy leather , with stiff uppers but soft and flexible soles . Get a pair from the supplier and test them yourself : if they creak or rustle when you walk , they ' re not suitable for the Thieves Guild . BOWS A Thieves Guild bow should be of dense but springy ash or yew , powerful enough to drop a guard at medium range . The front of the limbs should be faced with ( dull ) metal sheathing for parrying purposes . Arrowheads should be steel , but once again , not shiny : you don ' t want a glint from your arrow to betray your position as your draw down on your target . CHEST PIECES Our cuirasses are constructed of overlapping layers of articulated tooled leather , well - oiled to keep the armor both flexible and silent . Heavier versions will be faced with light steel plates to protect critical areas , but the metal must be matte and dullish . A round boss with the three - bladed Guild symbol is to appear on both chest and upper back . DAGGERS The official Guild dagger is a double - edged stabbing weapon with a broad blade ― almost a short sword . The flaring three - bladed Guild symbol at the hilt serves as a crossguard . GLOVES Thieves Guild gloves may look like warrior ' s gauntlets above the wrist , but the fingers must be sheathed in soft kid or chamois so as not to interfere with the delicate manipulation so critical to thieving . HELMETS We ' re thieves , so we don ' t wear steel pots on our heads : metal helmets are noisy , shiny , and would impair our vision . We want a nice , flexible , dark leather cowl , with a feature - concealing mask covering the lower half of the face . LEG GREAVES Guild greaves are nothing fancy , just gaiters of dark oiled leather with attachment points for dull steel overplates . As with the rest of the armor , they mustn ' t creak during movement . MACES A Thieves Guild warhammer doubles as both weapon and tool : the heavy , flat head is backed with a spike that can also serve as a crowbar . The three - bladed Guild symbol should appear on both sides of the hammer head . SHIELDS Deciding to encumber oneself with a shield can be a difficult decision for a thief , so we allow a fair amount of variation is both shape and size : anything from a medium round shield up to a full kite shield is acceptable . The Guild symbol should appear in the center on a ( rather large ) round boss . SHOULDER ARMOR The fact is , thieves often run away , and when you ' re running away you tend to get hit on the shoulders . So for us , shoulder armor is not a good place to economize . We want multiple layers of thick , articulated leather on our pauldrons , with buckle points for adding additional layers of non - shiny metal . Don ' t skimp . STAVES Thieves Guild spell staves are pretty low profile , of dark hardwood with a finial in the shape of our familiar three - bladed symbol . It ' s a good idea to add metal prongs to the foot so the staff can help add stability when thieving on uncertain surfaces . SWORDS A thief doesn ' t really want to close with an opponent ( except by surprise ) , so our Thieves Guild swords are broad , double - edged affairs made for slashing so as to keep an enemy at bay . As with the daggers , our flaring three - bladed Guild symbol provides a crossguard at the haft .