Banish Psychic Banish Psychic , formerly known as Remove from play Psychic , is a Deck type that made its debut in " Extreme Victory " and is more supported in " Generation Force " and " Photon Shockwave " . This Deck type is composed of Psychic - Type monsters whose effects revolve around banish ing Psychic monsters and taking advantage of them . Even before " Extreme Victory " , there were Psychic cards that revolved around banish ing cards , such as " Genetic Woman " and " Psychic Lifetrancer " . Despite its " banishment " title , this deck heavily relies on Graveyard access due to most of the cards banish monsters from the Graveyard ( except a few like " Serene Psychic Witch " ) . " Serene Psychic Witch " is the primary card in the Deck , no matter the variant . It can pull " Esper Girl " and " Mental Seeker " from the Deck for activating their effects , while preparing combo set - up that can be utilized via " Silent Psychic Wizard " or " Hushed Psychic Cleric " . The monsters released in " Extreme Victory " seem to be wizard / witch - themed , while the ones released in " Generation Force " are time - themed . Playing Style . The goal of this Deck type is for having as many as possible Psychic - type monsters Special Summoned from the Banished Zone . Esper Girl and Mental Seeker ' s effects activate when they are summoned from Banished Zone which can easily be done with Serene Psychic Witch or Silent Psychic Wizard . Then you can use them for Synchro Summoning many powerful Psychic - type Synchro monsters and gain advantage at the same time . This Deck type can actually recover quickly with destruction cards like " Dark Hole " or " Black Rose Dragon " as when monsters like Hushed Psychic Cleric , Silent Psychic Wizard or the archetype ' s ace monster , Overmind Archfiend is sent to the Graveyard , they can replace themselves by monsters that was banished through their effects . They also get another deadly arsenal in the form of Miracle Synchro Fusion , which can fuse two of your Psychic monster ( one of them must be a Synchro Monster ) to Fusion Summon the type ' s ace Fusion Monster , Ultimate Axon Kicker . Psychic Warp ( Advance Format ) . With the loss of Mind Master , Psychic deck have lost their valuable engine . In order to compensate this , Psychic decks have more focus on control ( just like Infernity decks ) . The decks main focus and goal is to use " Psychic Jumper " to switch control of " Serene Psychic Witch " with your opponent ' s monster , destroy her to search for another Psychic Monster ( mainly " Esper Girl " ) , and swarm the field with Naturia Synchros to take complete control the field . A secondary option of this deck is summoning out Overdrive Teleporter , paying 2000 Life Points to summon Mental Seeker or Psychic Commander and Hushed Psychic Cleric . If you discard for Cleric ' s effect and banish a Psychic - type Tuner , you can then Synchro Summon a Level 6 Synchro Monster . Then , you can Synchro Summon with Overdrive Teleporter and the monster Special Summoned by Cleric ' s effect to get Level 8 or Level 9 Synchro Monster and combining all of their strength for possibly OTK - move . A third option is to summon " Serene Psychic Witch " and once it is destroyed , banish " Esper Girl " or " Mental Seeker " . During the next Standby Phase , Special Summon them to use their effect , then Normal Summon " Silent Psychic Wizard " . to banish another Psychic monster in the Graveyard ( Possibly the Serene Psychic Witch that was destroyed during the previous turn ) , then Synchro Summon a Level 6 or Level 7 Synchro Monster and summon back the Psychic Monster that was banished with Wizard ' s effect ( ideally works with " Black Rose Dragon " ) . Psychic - Soil . Due to many of the Psychic - Type monster are EARTH Attribute , they can also utilize another gigantic arsenal introduced in Return of the Duelist , named " Grandsoil the Elemental Lord " . Unlike most Psychic variants however , this build have more emphasis on speed for bringing out " Grandsoil the Elemental Lord " , by including cards like " Card Trooper " and having less Trap Cards in order to quickly pressuring the opponent . Weaknesses . Due to many of Psychic monster reliance on Graveyard ( " Serene Psychic Witch " , " Hushed Psychic Cleric and " Silent Psychic Wizard " in particular ) , " Dimensional Fissure " or " Macro Cosmos " can severely hampered this deck ' s progress . Ironically , " Imperial Iron Wall " , which counteracts banish ing attempts , also giving the same results since even " Esper Girl " and " Mental Seeker " cannot activate their effects if they cannot be Summoned from the Banished Zone . " Necrovalley " also dangerous for the similar reasons . As with other Psychic strategies , this deck relies heavily on Synchro Summoning , which means Anti - Special Summon cards such as " Archlord Kristya " can force this deck into screeching halt . Effect negations like " Effect Veiler " and " Skill Drain are also troublesome , since they can stop " Overdrive Teleporter " and " Psychic Jumper " from activating their effects while you lose life points .