Dreadsteed quest ( removed ) " This page pertains to the now - removed questline warlock s needed to complete in order to acquire their Dreadsteed mount . " Although the option now exists to learn to summon their epic mounts from the trainer at level 40 , the traditional quest chain to unlock the dreadsteed at level 60 still exists . It begins with the former Demon Trainer s found in Orgrimmar , Ironforge , Stormwind , or the Undercity . They will have a quest directing you to speak with a human warlock named Mor ' zul Bloodbringer in the Burning Steppes . Mor ' zul is on a hill across the road from the Altar of Storms , which is in extreme northwestern Burning Steppes , west of Blackrock Mountain . He will send you on a long and expensive sequence of adventures culminating in your learning the Summon Dreadsteed spell . Quest overview . Mor ' zul ' s servant , a goblin warlock named Gorzeeki Wildeyes , will have to craft several items to allow you to summon and capture a Dreadsteed of Xoroth — a bell , a wheel , a candle , a scroll , and a stone . To that end , he sends you on a number of quests to obtain the arcane raw materials for these items . To create the scroll , you must complete the following two quest chains : Once the first questline is completed , the following materials quests become available : In addition , once both of the introductory quest lines are done , the following will be available ( note : the materials quests are not required for this ) : Finally , once all the above quests have been completed , the summoning quest becomes available : Detailed walk - throughs for each chain are given below . Ink for the Scroll . Completing this sequence allows Wildeyes to make the ink for the scroll , but not the paper — it has to be infused with Xorothian Stardust from the second quest line . Also , Mor ' zul has three quests for you , which can be completed in any order , about gathering materials for the bell , wheel , and candle . Bell , Wheel , and Candle ( materials branch ) . These three quests and the one that follow them seem designed to provide income for high - level crafters . The first three , as mentioned , can be done in any order , and once they ' re turned in , the fourth one becomes available . Since there may be considerable expense involved here , it ' s good that you can work on the other branch of the overall quest ( the Xorothian Glyphs branch ) at the same time , although there ' s some expense involved there as well . But in this branch , you may well have a profession that will help you here , or you may be able to call on the help of friends or guildmates for the materials . Mor ' zul tells you that to create the Bell of Dethmoora , you must bring Wildeyes 2 Elixir of Shadow Power . This is a fairly high - level Alchemy recipe , but even if you ' re not an Alchemist , they are usually available at an Auction House . You don ' t get an item called the Bell of Dethmoora , per se , at any point , but it does appear in the summoning ritual . In order to create the Wheel , Wildeyes will need 6 Large Brilliant Shard and 25 Dark Iron Ore . Here we have an item that requires a fairly high level in a crafting profession and another that requires a fairly high level in a gathering profession . Like the Bell , there ' s no actual Wheel item to tote around after turning this in . Wildeyes needs 3 Black Dragonscale to make the Candle . More about the Bell , Wheel , and Candle later . Once you have completed these three quests , in any order , Wildeyes gives you a fourth one : Finally Wildeyes will have to make you a Black Lodestone , which requires 1 Arcanite Bar . Once you turn this in , you ' re done with the materials sequence ! Xorothian Stardust . As mentioned above , there ' s another sequence that can be done concurrently while collecting the ink for the scroll . Wildeyes informs you that the scroll ' s paper needs to be infused with Xorothian Stardust before the proper glyphs can be inscribed upon it . This sequence of quests is about acquiring this rare material : Lord Banehollow is a Dreadlord currently dwelling among the remnants of the Shadow Council in Jaedenar , Felwood . He is also the only being on Azeroth known to possess Xorothian Stardust . Unfortunately , the denizens of Jaedenar are hostile to anyone who is not their ally . However , Wildeyes has Shadowy Potions that can fool them into thinking you ' re one of them , and he ' ll gladly sell 3 of them to you for 6 gold . You will probably only have to use 1 of them , though . Buy the potions , then take with you to Felwood . Once you get to Jaedenar , drink one of the potions and head down into Shadow Hold . Everyone you meet will be Friendly to you for the next 20 minutes , which should be plenty of time . The only things that won ' t be Friendly to you are the mindless oozes ( and a succubus named Rakaiah in the room after them ) , which you can probably avoid for the most part as you descend to the very bottom of Shadow Hold and speak to Lord Banehollow , who has a quest for you . . . Banehollow won ' t sell you any Stardust until you do something for him : his rival back on Xoroth , Lord Hel ' nurath , is plotting against him and has a spy in Shadow Hold , an orc named Ulathek . Banehollow knows you want to steal one of Hel ' nurath ' s dreadsteeds , and he ' s perfectly willing to help you humiliate Hel ' nurath as long as you do something in exchange — you have to find Ulathek , kill him , and bring back his heart . Finding him isn ' t too difficult ; he ' s in one of the side rooms you passed by getting down to Banehollow . When you speak to him , he will turn hostile and attack , as will his four guards ( you might want to do something to keep them off you long enough to kill Ulathek and loot his still - beating heart ) . Kill Ulathek and take his heart back to Banehollow , who will be happy with you , as happy as a Dreadlord snacking on the freshly - ripped - out heart of his enemy . Mmm mmm . It would be prudent to summon your voidwalker to tank the 4 other mobs while you burn Ulathek down . After you have slain him , loot him quickly and jump down to the right when you get out of his cave and keep running back to Lord Banehollow . A smart thing to do is to sacrifice your voidwalker . If you ' re a Demonology warlock , your felguard should be able to tank the mobs nicely , and a sacrifice shouldn ' t be required . The other mobs in Jaedenar will still be friendly to you . ( Apparently they don ' t care much for Ulathek either ) . Alternatively , instead of talking to Ulathek , right - click your Taint of Shadow buff to dismiss the effect . Ulathek and his guards will attack you . Now , kill Ulathek quickly and drink another Shadowy Potion once he ' s dead . The guards will instantly stop attacking you , allowing you to casually loot the corpse and go complete your quest . Note : you " must " manually remove the buff in order for this to work . Banehollow will finally allow you to purchase some Xorothian Stardust from his lackey Ur ' dan who is standing next to him for 150 gold . You ' re done in Jaedenar ; take the Stardust back to Wildeyes in the Burning Steppes . Scholomance . Once you have obtained both the ink for the scroll and the Xorothian Stardust , the following quest becomes available : Wildeyes now tells you that the parchment ( which he doesn ' t make you pay for , incredibly ) must be infused with the Stardust and the glyphs must be inscribed upon it . He can ' t do it here - the only place with the equipment is in Ras Frostwhisper ' s lab in the Scholomance . And he isn ' t going with you - instead , he has a highly - trained imp named J ' eevee who knows the procedure , and he won ' t even charge you rent to borrow Imp in a Jar . Take the jar , form a party of 5 , and go to Scholomance to fight your way into Ras ' s lab , where you can use the jar at one of the tables to the right ; and J ' eevee will come out and do his thing , completing your quest . You don ' t actually have to kill Ras to do this ; the tables are far enough away from him that he can ' t see you doing this . This is the same Alchemy Lab that Alchemists had to go to in order to make Flask s before the ones in Shattrath City were available . The Imp in a Jar tooltip specifically says " Scholomance Alchemy Lab " . While you " can " open the jar at the Blackwing Lair and Shattrath City Alchemy Labs , they will not give you quest completion . It must be in Scholomance . Once you ' re done in Scholomance , return to Wildeyes . Entering Dire Maul West . The last step to obtain the dreadsteed is to enter Dire Maul West and complete the ritual . Someone in your party will need the Crescent Key to unlock the external door to the instance as well as to unlock a door once inside the instance . A rogue with 300 lockpicking is also able to open the door . A warlock may also use Hellfire to commit suicide , resurrect on inside of door , and open the door from within . The Ritual . Mor ' zul hands you a book , Mor ' zul ' s Instructions , that describes all of this . Here is the gist of it . First , you must purchase J ' eevee ' s Jar , Black Lodestone , and Xorothian Glyphs from Wildeyes — he may be a goblin warlock , but he ' s still a goblin , so he ' s not giving you anything for free . It will be difficult to find a full party for Dire Maul West these days , so it will probably be necessary to bring one or two high - level characters with you instead . You will have to kill the boss Immol ' thar , because you ' re going to use the circular dais he was imprisoned in as your summoning circle . You must first lower the energy shield encasing him by locating the 5 power crystals throughout the instance ( two are located in the room boss is in ) and killing the elementals powering it . It is recommended to have at least 10 - 15 Soul Shard s before you fight Immol ' thar . Once your party has defeated Immol ' thar and rested / rebuffed , activate J ' eevee ' s Jar . The imp has your three ritual nodes ( the Bell , Wheel , and Candle ) and sets them up ; he also starts the process of forming the Circle of Greater Summoning . This process will attract waves of demons ; groups of Xorothian Imp s and occasional Dread Guard s ( felguards ) will come to attack . Fortunately the three artifacts will help . The Bell of Dethmoora restores health and mana to any Warlocks in the party . ( Ritual Bell Aura restores 150 health and 150 mana , though it ' s uncertain of how often it procs . ) The Wheel of the Black March protects all party members ( Black March Blessing absorbs 100 points of damage from every hit on anyone in the party ) . The Doomsday Candle burns anyone not in the party with fire damage ( Ritual Candle Aura , 250 damage per second ) ; and because of the Candle , you can ignore the imps . The damage they do is minimal when the Wheel is active , and they die fairly quickly when the Candle is active . The party should therefore focus on the Dread Guards ; there will be up to of 10 or 11 of them , and sometimes they spawn more than one at a time . It can be beneficial to enslave the felguards as they come . You , however , should focus on the Bell , Wheel , and Candle , which need recharging from time to time ( they sag , tilt , and make a noise to let you know when they need attention ) ; this requires the Black Lodestone , but recharging an item with it costs a Soul Shard . The most difficult part is recharging the artifacts ( Fix Ritual Node ) because it requires a 3 - second casting time and is interrupted by any damage , even the damage the imps do , so you either need party members who are good at pulling aggro off you , or you need to have voidwalker to taunt them off , or some similar solution . In addition , they spawn in greater numbers than before ; around 10 or 11 over the course of the ritual . Just keep everything going until the circle is complete . If all three of the ritual nodes are allowed to fail completely , the ritual will end and will have to be restarted . Any warlock in the party who has a Black Lodestone and a Soul Shard to spend can recharge a failing node ; however , it doesn ' t have to be the one who started the ritual . It takes around 10 - 15 Soul Shards to keep them all going until the circle is complete . The circle consists of 9 glowing symbols on the floor , which will slowly appear one at a time . It takes about 6 minutes for all 9 to appear , and as soon as they ' re all visible , there will be a swirling , red vortex around the circle , and no more demons will come . At that point , if you don ' t want to kill the rest of the demons , run out of the circle - the demons will chase you , but will disappear when they reach the edge of the circle . If you wipe , don ' t worry - as long as at least one of the nodes is still up , the symbols will keep appearing , and when the 9th one appears the circle becomes complete as usual . Just release and run back . If there are demons in the completed circle ( it ' s obvious from the pink vortex that exists there now ) , just run up and lure them out - they will disappear , and you have your circle ready . You now have an opportunity to rest , heal , and rebuff . The next step doesn ' t start until you activate your Xorothian Glyphs . When you ' re ready , use the Glyphs . A portal opens , and a Xorothian Dreadsteed appears which the party must fight and kill . When the dreadsteed is at about 50 % health , Lord Hel ' nurath himself appears . He hates people who steal his horses , which is basically what you ' re doing , so you and your friends have to kill him too . He is , however , the only add in this fight . Once both targets have been taken down , you can do the last step : talk to the spirit of the dreadsteed . It will teach you the Summon Dreadsteed spell . ( In fact , until the spirit despawns you can have warlocks join the group , get summoned to the circle , talk to the spirit , and complete the quest , as long as they ' re done with every quest in the series but " Dreadsteed of Xoroth . " They ' d miss out on the ritual , though , which is fun . ) Lord Hel ' nurath drops some interesting loot , too . You are now done ! Two notes : First , J ' eevee ' s Jar , the Black Lodestone , and the Xorothian Glyphs aren ' t used up in the process . You can help other warlocks get the dreadsteeds by going to Dire Maul with them ( once they ' ve finished all the steps up to that point ) and using your three items , thus saving them . Second , more than one warlock can complete the quest at the same time . It may be a good idea to have a couple along anyway to keep the ritual nodes up ; it ' s nice to know that both can complete the quest . However , remember that any warlock who plans to help maintain the bell / wheel / candle must have a Black Lodestone in order to be able to recharge them . Total materials list . The final materials list is as follows :