PSY - Frame " PSY - Frame " ( フレーム " Saifurēmu " ) is an archetype of LIGHT Psychic monsters debuting in " " . Design . This archetype appears to be an evolution of the " Vylon " monsters , as they are similar in appearance , focus on Synchro Summon , share the same Attribute of LIGHT , and are named after letters after the Greek alphabet . Their gameplay also appears similar to the " Genex " archetype , with multiple Effect Monster s supporting one key Normal Monster ( " Genex Controller " and " PSY - Frame Driver " ) . The archetype primarily consists of " PSY - Frame Driver " / " PSY - Frame Multi - Threader " and several " PSY - Framegears " which are donned by " Driver " to form more powerful monsters ( the Synchro Monster s ) . Playing style . The core strategy of the archetype consists of a single basic move : using the " PSY - Framegears " as hand trap s to disrupt the opponent ' s moves while Special Summoning themselves alongside " PSY - Frame Driver " , performing a Synchro Summon during the opponent ' s turn with " PSY - Frame Circuit " if possible . The archetype also gains banish centered additional effects with " PSY - Frame Overload " and the Synchro Monsters , " PSY - Framelord Omega " and " PSY - Framelord Zeta " , allowing the player to manipulate their own banished cards while banishing the opponent ' s to further disrupt their moves . By banishing themselves along with the opponent ' s cards , the " PSY - Framelords " can temporarily leave the field in order to pave the way to the " PSY - Framegears " to trigger their effect , so the hand trap effects of the " Gears " together with these quick banishing effects can have a great impact on the opponent ' s strategy , countering many moves they could perform . Being a Synchro and banish - centered Psychic archetype , " PSYFrame " has great synergy with general Psychic support such as " Esper Girl " , " Psychic Feel Zone " , " Psychic Path " , " Bright Future " and " Past Image " , for example . Weaknesses . The archetype ' s dependence to " PSY - Frame Driver " makes it vulnerable to cards such as " Prohibition " . Furthermore , the effect of the " PSY - Framegears " require the player to control no monsters to be activated , so unless you use the self - banishing effects of the " PSY - Frame " Synchro Monsters during your opponent ' s turn , you usually won ' t be able to trigger more than one " Gear " per turn . This also makes " PSY - Frames " a tricky archetype , because while they can disrupt the opponent ' s moves acting as hand traps , they are also dependent to the opponent ' s moves , meaning that if you don ' t have the right " Gears " in the right moment , you might not be able to trigger their effects . Since all the " PSY - Framegears " are Hand traps , cards like " Mind Drain " and " Debunk " can stop the deck dead in its tracks . This archetype is also vulnerable to cards that can Special Summon monster ( s ) to your side of the field , such as " Black Garden " , " Grinder Golem " , etc . , since your opponent can play normally while you control a monster and just leave that monster alone until they are prepared to counter the " PSY - Framegear " monster on your hand . This deck also tends to struggle against the " Kaiju " archetype , and vice - versa . As both decks require the opponent to be able to make plays to counter , each Deck will be forced to stall against the other .