naist-nlp/zeshel huggingface dataset:
The Ghosts of Westtry The Ghosts of Westtry is a quest available in . The town of Westtry is cursed , haunted by the spirits of past inhabitants and the raiders who slaughtered them . The spirit of Leon Milielle , Westtry ' s priest , asked the Vestige to lift the curse . Walkthrough . The Vestige will find Leon Milielle ' s spirit on a bridge near the village of Westtry . He admits to them he regrets everything but mostly he regrets he betrayed his wife Rosalind . Beyond lies Westtry , or what remains of it . One day the Nords attacked and a curse fell upon us . My wife took up her sword and I hid and prayed . A darker voice than Stendarr ' s answered me and the town paid the price . Someone walking in her shoes might be able to lift the curse . Start by fighting the town ' s invaders as she did and look out for one of her keepsakes to strengthen the bond that will form between us . Fight the Skeletons on the road and one of them will have a keepsake belonging to Rosalind . After finding it , follow the marker to the Westtry Signal location . Rosalind lighted the fire , do the same and activate the signal . As the fire was lit a vision of Rosalind appeared and the next stop for her was to check on the innkeeper . Head over to town again and find the innkeeper and talk to him . Ask if everybody are alright in here and what help is needed , and the innkeeper will say for the moment they are alright . Apothecary Muriel is helping the wounded , but she needs more hawthorn berries , find some and bring them back to her . Head outside to look for the berries , the bushes will be marked and when examining them , a vision of Rosalind appears and an echo of her voice . She picks the berries and after collecting from six shrubs , head back and talk to Muriel . She is pleased to get some more berries and now she can make more poultices for the wounded . She hands over four and wants the Vestige to use them on the wounded guards so they will be able to go back into the fight . Go outside to find the wounded guards , there are also a lot of enemy skeletons and wraiths outside . Fight them if they come too near . After healing the guards , Lieutenant Marlene calls out for the Vestige . Go over to her and talk to her . She is concerned as she had been to Rosalind and Leon ' s house and he was praying , not to Stendarr . The voice she heard sounded sounded alien , she admits she was a bit frightened . Go to their house and follow the vision of Rosalind , she is running upstairs and she sees her husband praying , rejecting Stendarr and selling his soul to Molag Bal . Doing this he betrayed his wife . Rosalind ' s vision runs out and Leon is upset . Talk to him to hear what he has to say . He admits he was to weak to trust Stendarr so he gave them all to Molag Bal . Maybe the curse can be broken , as the Vestige is attuned to Rosalind it might work .
Earil ' s Mysteries Earil ' s Mysteries sells books , scrolls and a small number of alchemical supplies , as well as destruction , restoration , and conjuration spells . Earil ' s conjuration spells are the only way to summon creatures unique to the Shivering Isles . Earil ' s is located on the west side of the main road , just down the hill from the Museum and Cutter ' s .
Letter to Marshal Hlaren Content . Esteemed Marshal , The last group of prisoners you sent me to work my fields have proven less resilient than I ' d hoped . They are , without exception , lazy , slow , and dull - witted . Then again , no one ever said Bretons and Bosmer make good slaves . I miss the days when you could buy a dozen strong Argonians for the price of a sturdy wagon . As soon as possible , I ' d like a few of those strong Nords you send over to Kharekh . As she and I have both agreed to your " work for compensation " plan , we both deserve an equal share of the resources . I refuse to settle for lower quality workers . Send me only your strongest and brightest . I have it on good authority that a group of Nords will be traveling through Suran soon on a trading mission . If you manage to arrest one or two , I ' d be happy to take them off of your hands . Until then , I remain your friend and confidant . Mistress Dren
Chorrol Soldier Chorrol Soldier is an Imperial soldier in Chorrol . He wears Chainmail Armor and the Chorrol City Guard cuirass , helmet and shield . He wields a Steel Longsword . Countess Arriana Valga will send him to protect Bruma and help with the Great Gate if the Hero has completed the quest " Allies for Bruma . "
Subjugated Ghost Subjugated Ghosts are the ghosts of Sild the Warlock ' s victims , after he steals their souls and seizes control of their spirits . They wander Rannveig ' s Fast and are forced to attack anyone who comes near . They are not in control of their actions , as they attempt to warn you to stay away and express their regret at their actions during battle . When destroyed , they become ash piles and drop solid loot , despite being ghosts .
Ralen Hlaalo Ralen Hlaalo is a noble Dunmer Merchant in Balmora , and a member of House Hlaalu . He was murdered before the Nerevarine came into Vvardenfell . His body can be found on the first floor of his own manor . There is an investigation for his murder , which is also a House Hlaalu quest . Interactions . The Death of Ralen Hlaalo . During this House Hlaalu quest , the Nerevarine must solve and avenge the murder of Ralen Hlaalo in Balmora , so as no one else will dare to attack a House Hlaalu member ever again .
Courier ( Oblivion ) Couriers deliver Black Horse Courier pamphlets throughout Cyrodiil . Background . In Cyrodiil , there are four female Breton Couriers , though a specific name is not given . She rides a Black Horse around Cyrodiil , delivering the copies of the Black Horse Courier . She hands out a random copy from the Black Horse Courier every time she is spoken to . She is usually found riding on the roads of Cyrodiil , but sometimes in the woods or somewhere further running away from an enemy . Routes . Each Courier will follow a set route between the following locations :
Rawhide Rawhide is an item found in . It can be used for crafting clothing . It can be used to craft clothing items between level 1 and 14 , and requires Tailoring Rank I . Acquisition . Rawhide can be obtained from refining Rawhide Scraps , which also can be purchased .
Brodir Grove ( Bloodmoon ) Brodir Grove is a famous landmark in Solstheim . It borders the Isinfier Plains and the Hirstaang Forest . It is a basic small clearing with four pillars of stone , each said to a fabled Nord warrior betrayed by their companion . To the north of the Grove is the shack of Ulfgar the Unending . He was once a companion of the unfateful Nords , now cursed to be stones of the Brodir Grove ; He ultimately slew the traitor , Grimkell , yet he was cursed himself . He is over 500 years old , and in his desire to find Sovngarde , he scoured the corners of empire and everything in between , but to no avail .
Knight of Order Knights of Order are Daedra who serve the Daedric Prince Jyggalag in the Shivering Isles . They are continuously spawned by Obelisks in the Shivering Isles by the mortal followers of Jyggalag known as Priests of Order . Physiology . They are humanoid in shape , seemingly slightly taller than most humanoids , wear crystal armor and wield crystalline swords , which they seem to wield with great skill . According to Sheogorath and Haskill , the Knights , much like their Prince , do not have a single original thought in their heads , making them perfect soldiers of Order . They are trained to be masters in swordsmanship , archery , and magic making them some of the most powerful Daedra . Some tales say they were once mortals who worshiped Jyggalag and turned their flesh hard and rough as crystal and turned themselves into mindless minions of the ruler of logic and order . Heart of Order . Unlike all other Daedra in the game , they drop Hearts of Order rather than Daedra Hearts . These Hearts can be used with Obelisks to shut them down . Be warned : with every Heart inserted into an Obelisk , a Knight will spawn .
The Elder Scrolls Travels : Dawnstar The Elder Scrolls Travels : Dawnstar is a 2004 RPG developed exclusively for Java - enabled cell phones in the style and scope of its fellow games . It is one of four mobile TES games published by Bethesda Softworks . " Dawnstar " consists of one quest in which the player discovers the traitor in the camp and defeats the Ice Tribes besieging it . The game was adapted somewhat in order to run on phones of different performance capabilities ; the most limited version of the game only has eight dungeons and six playable character classes , while the most complete version has thirty - six dungeons and adds the Spellsword class to reach a total of seven classes . Carriers . The following is a list of mobiles and carriers for Dawnstar :
Methredhel Methredhel is a Bosmer archer and Thieves Guild member who lives in her home in the Waterfront District of the Imperial City . Background . If the Hero wants to join the Thieves Guild , Methredhel is one of the adversaries , along with Amusei , in a race for Amantius Allectus ' diary . She gives messages to begin quests for the Gray Fox , along with giving directions in the Misdirection and The Elven Maiden quests . Carwen and Adanrel live in Methredhel ' s house . Interactions . May the Best Thief Win . The Hero needs to prove their worth as a thief by stealing a diary from a house in the city . The twist is that they have two competitors who also wish to join the guild . The Elven Maiden . The Thieves Guild has a need to " acquire " Llathasa ' s Bust from her tomb . While the job looks simple , it has more to it than a simple theft . Misdirection . Because of the recent events , Hieronymus Lex has pulled guards from all over the Imperial City to the Waterfront in an attempt to root out members of the guild including the Gray Fox . Turning a Blind Eye . Methredhel or Amusei appear in any major city with a message from the Gray Fox . The cowl - wearing leader resides in Helvius Cecia ' s House in Bruma .
Slaughter of Torval Prelude . Khajiit i bandits and mercenaries raided wood caravans bound for the cities of Valenwood . Battle . The Bosmer invaded the city because of recent attacks against wood caravans . According to the Khajiit , the Bosmer killed over a thousand civilians in the outskirts of Torval before reinforcements from a nearby Khajiiti jungle tribe drove them off . Aftermath . The Slaughter of Torval would start the Five Year War between Elsweyr and Valenwood .
Bound Longsword Bound Longsword is a magical effect that conjures a weightless Daedric Longsword . The longsword appears automatically equipped on the caster , displacing any currently equipped weapon to inventory . When the effect ends , the longsword disappears , and any previously equipped weapon is automatically re - equipped . Casting this sword will increase the Conjuration level of the character , and has the advantage of ignoring ordinary weapon resistance . Furthermore , this weapon , because of its magic capabilities , can be used to attack spirits .
Isild River The Isild River is a naturally forming river in Solstheim . Isild River is a border between Moesring Mountains and Felsaad Coast . Isild River runs from the Lake Fjalding and goes north , where it connects with Harstrad River and flows into the Sea of Ghosts .
Nirai Sathil Nirai Sathil is a Dunmer member of House Sathil . She is the daughter of Hleryn Sathil . Appearance . Narai is a scetic - looking Dunmer woman . She wears a long queue , clad in a flowing black robe embroidered with the stylized form of a draugr . History . Umbriel Crisis . When Prince Attrebus and Sul arrieved at Sathil searching for Umbra , Nirai recieved them at the gates of the castle . Attrebus made up a cover to hide their real identity , so he introduced himself as Uriel Tripitus and Sul as Ozul , naturalists commisioned to make a new guide to the Empire and independent realms of Tamriel . Nirai offered them lodging and whatever help they required . Attrebus discovered thanks to Irinja that the sword was being held in the depths of Sathil castle . Elhul Sathil had been possessed by Umbra , so his father had locked him in the dungeons of the castle . Sul ventured into the darkness while Attrebus waited for him in the entrance . However , Nirai closed the gate of the dungeon , trappin Sul and Attrebus . Nirai revealed Attrebus that Irinja had seduced him to discover who they really were and what they were looking for . Nirai explained how his brother Elhul had gone mad after touching Umbra . Unlike her father , Nirai did not want to leave Elhul ( or whatever Elhul was now ) alive , so she had allowed Sul and him access his cell to kill him . However , she would not leave them scape , even if they defeated Elhul , in case they also went mad after touching the blade . Attrebus and Sul managed to kill Elhul . They wrapped Umbra very carefully so that they did not directly touch it . Nirai was waiting for them in the gate when they came back . Nirai offered to set them free if they left the sword in the dungeon . She told them all she knew about the sword in an attempt to bring Sul and Attrebus to their senses , but they were determined to take the sword . Nirai left them locked , but Sul opened a gate to Clavicus Vile ' s Realm .
Imperial Acrobatics Skill Imperial Acrobatics Skill is a Restoration spell in that temporarily increases the value of acrobatics . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Glyph of Weakness Glyph of Weakness is a Destruction spell in that damages the victim ' s endurance . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Seducer Trilvath Seducer Trilvath is a Dark Seducer residing in Sanguine ' s Demesne , in the region of Shadowfen . She tasks the Vestige into finding Aldmeri Dominion spies inside the dungeon and force them to drink from Sanguine ' s goblet . Interactions . Foreign Vintage . " Spies from the Aldmeri Dominion have infiltrated Sanguine ' s celebration . Seducer Trilvath gave me Sanguine ' s goblet and wants me to find the spies . "
Priest of Arkay Priest of Arkay is a priest found in Anga . There are four of them , all trying to save the forgotten ones from the Daedric Prince Namira . Interactions . Namira . The Hero have learned from the followers of Namira that they will only summon the Daedra for someone repulsive . If they are to get their help , they will need to make themselves less attractive to others . Namira wants the Hero to help out a flock of her followers , who are holding up in a nearby Ayleid Ruin - seems that they like the utter darkness that they ' ve found there .
Wildercroft Wildercroft is a city in the region of Dwynnen , High Rock . It is home to chapters of the Fighters Guild , Dark Brotherhood , the School of Julianos , and the People of Dwynnen . The city also has a number of taverns , bookstores , and general stores , as well as a bank and a library .
Carmine Dart Carmine Dart is a poisoned throwing weapon that damages an adversary ' s Fatigue in addition to Health . This weapon is used by the Black Dart Gang in the Old Mournhold Temple Sewers . Enchantment . Enchantment ID : " carmine _ dart _ EN " Both effects are cast upon strike , for 30 seconds on touch : Characters . The following members of the Black Dart Gang use Carmine Darts :
Crafting Motif 7 : Khajiit Content . Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel When I went to the professor ' s townhouse this morning , my first priority was to apologize to Divayth , but Seif - ij told me he was out — he ' d gone somewhere from the portal chamber , using an incantation and leaving nothing behind but a burnt smell . Onward , I told myself : work will take your mind off it . So I went looking for Morian . I found the old dear at breakfast , just finishing his sweet roll and chal . When I entered the kitchen , he nearly knocked over his mug in his haste to stand up and bow ! I told him I wanted to make some notes on the Khajiiti and asked him if he knew any of the Cat - Folk , as I did not . He said he knew exactly the person I needed and would be delighted to help me , since " that irascible Telvanni " had taken the day off . I had often passed the seasonal camp of the Baandari Pedlars outside the Market Gate but had never gone in — residual caution from my father ' s warnings keeping me out , I suppose , as well as the pungent scent . Besides , I ' ve always been a dog person . But Morian plunged right in without hesitation and led me to a pavilion adorned with colorful prayer - flags . I followed Morian into the tent , where he introduced me to Madame Shizahi - jo , whom he said was a Khajiiti sorceress devoted to Azura h and Magrus . Though sitting in lotus position , she bowed politely — the Cat - Folk are lissome — gestured to a pair of seat cushions , and asked how " this one " could be of service . We had a long and lovely chat . There are superficial similarities between the motifs and designs of the Khajiit and the Redguards , perhaps because they both inhabit hot , arid environments , but where the Redguards favor long , flowing curves , the Cat - Folk are devoted to circular and crescentiform moon - shapes . The shapes of Masser and Secunda in all their phases appear everywhere on Khajiiti clothing and ornaments . The falcate sliver of the crescent moon also brings to mind the Khajiiti claws that spring from pads in their hands and feet , a subtle but ever - present threat to softer folk . Shizahi - jo made us some tea — sticky sweet , like all Khajiiti food and drink — then asked to see the leaves in the bottom of my cup . She stirred them with her pinky - claw , and said now she saw the object of my concern : I ' d let my fear cloud my longing and darken my heart . I blurted something about how Divayth had tried to kiss me , and Morian dropped his cup , splattering poor Shizahi . I thought he was going to explode in rage , but instead this sad look came over him , and then he began pouring out his heart about his feelings for me . It was so sweet of him . I was really quite moved . The Khajiiti mage made a discreet exit , and we stayed on her cushions , talking , for what seemed like hours .
Mages War The Mages War was a significant conflict that occurred shortly after the Rise of Daggerfall . It was fought primarily between the Mages Guild and the Necromancer s of the Order of the Black Worm . The Mages War was mainly the work of Vanus Galerion and Mannimarco ' s hatred for each other , and Galerion ' s hatred for necromancy and the dark arts . Using his necromancers , Mannimarco sabotaged Mages Guild operations and murdered Mages Guild members all across Tamriel . Vanus Galerion tiring of this left the Mages Guild with an army of Battlemages and Mages to confront Mannimarco and the Order of the Black Worm . The First and Last Battle of the War . Vanus Galerion hating what his guild had become left it with thousands of disaffected Battlemages and Mages to end the threat of Mannimarco and necromancy once and for all . The two armies met on a cursed mountain path . They were equal in numbers and power . Galerion gave the order and the Mages charged forth raining death upon their enemy . The necromancers summoned undead to assist them , while the Mages Guild summoned daedra to assist them . The battle lasted for days . The Mages won the battle . Mannimarco was thought to have been slain during the battle . Thousands of Necromancers and Mages died in the War , including Vanus Galerion . After the war pockets of necromancy would live on , and later Mannimarco would return to wreak havoc on the Mages again .
Rites of the Abomination Content . Thorn and blood . The briar heart ' s limbs sway . Feather and fear . The briar heart ' s limbs awaken . Bone and claw . The briar heart ' s limbs kill . Die , briar heart , and lurch to life again .
Jarl ' s Longhouse ( Falkreath ) The Jarl ' s Longhouse is a longhouse in the city of Falkreath . It serves as the seat of power in the Falkreath Hold , and is the residence of Jarl Siddgeir . Characters . The following characters may be initially be found in the longhouse : The following characters arrive if the Stormcloaks occupy Falkreath :
Pergan Asuul Pergan Asuul is a shadowmage in who appears three times throughout the game . While Jagar Tharn wishes to control the Umbra ' Keth for world domination , it is Pergan who comes the closest , and thus is often cited as the main antagonist of the game . He first appears in Twilight Temple , and drops the Twilight Shadowkey . He later appears in Lakvan ' s Stronghold and attacks once again , but this time it is revealed that his association to Tharn is being strained due to his wish for the Umbra ' Keth to himself . He finally appears in the Crypt of Hearts II trying to control the Umbra ' Keth , and must be killed to continue to the final battle with the Shadow of Conflict . Pergan Asuul strives to take the place of Azra Nightwielder in terms of the research of Shadow Magic . Interactions . Find Azra Nightwielder . Locate Azra , deep below the Fearfrost Caverns .
Fort Teleman Fort Teleman is a fort ruin located some ways east of Arpenia and south of Shattered Scales Cave on the southern tip of the Panther River . Overview . Outside the fort . Alchemical plant s are located close to the ruins and include Clouded Funnel Cap s fungi , Green Stain Cup fungi , Somnalius flowers , and a large number of Stinkhorn plants . There are six rare Pitcher Plant s scattered throughout the area outside the fort . there are two Nirnroots close by as well . To the west is a small , unmarked lake that has some green stain cups , a few clouded funnel caps , three more Nirnroots , and six more difficult - to - harvest Pitcher Plant s . Inside the fort . The layout is typical for a fort , but there are also altars and banners added by the necromancers . The second level is more like a cave and in the last room one can find Irlav . There are a few chests with minor loot scattered around . Quests . The Bloodworm Helm . Hannibal Traven says that two of the high - ranking members of the Council have left , taking two powerful artifacts with them . He is afraid that Mannimarco will find the mages , kill them , and take the artifacts , thereby gaining more power . He wants the artifacts safely recovered and brought back to the Arcane University . Irlav Jarol took the Bloodworm Helm to Fort Teleman . Seeking Your Roots . Sinderion is looking for a rare root known as Nirnroot . Bring him 10 Nirnroots and he ' ll make you a potion called the Elixir of Exploration , which is very useful for exploring dungeons .
Slay Raxle Berne Slay Raxle Berne is a Tribunal Temple quest available from Tharer Rotheloth in Molag Mar in . Walkthrough . Having killed the Necromancer in Mawia , the Nerevarine may return to Tharer Rotheloth in Molag Mar . Rotheloth will reward the Nerevarine with a final quest to undertake in his behalf , destroying a vampire clan hiding in a nearby ruin . Specifically , Rotheloth wants the clan leader , Raxle Berne , to be killed , whom can be found ( along with the rest of the clan ) in Galom Daeus . Vampire Hunter . Rotheloth will give the Nerevarine some equipment , akin to that of a Vampire Hunter . This equipment includes a Daedric Warhammer named Veloth ' s Judgement , a Warden ' s Ring ( which casts a Dispel spell ) and the Belt of Balyna ' s Soothing Balm . With that , the Nerevarine may proceed to Galom Daeus , which can be found to the west of Uvirith ' s Grave . Inside Galom Daeus , the Nerevarine will encounter several vampires , while Berne can be found in the Observatory . Once Berne is killed , the Nerevarine may return to Rotheloth ( although there is a lot of valuable loot , including a daedric shield , within Galom Daeus ) to complete the quest .