Added Ability Added Ability is a recurring support ability in the " Final Fantasy " series . It gives a weapon a chance to use an associated spell or ability when the user attacks , and is often attached directly to specific weapons . Appearances . " Final Fantasy IV " . Added ability - type weapons are introduced in the GBA and PSP releases , where several new weapons can cast spells when attacking . The Lightbringer , Lance of Abel and Flare Sledgehammer are dummied equipment and cannot be accessed except by hacking . When equipped they cast the same spells as in " Final Fantasy IV " when attacking . " Final Fantasy V " . Numerous weapons have abilities associated with their use . Spells are invoked after attacking with said weapon equipped , while commands are invoked instead of the Attack or Aim commands ; invocation will never occur when using Focus , Rapid Fire , Jump , Mug or Sword Dance . With harps , invocation can occur with Counter . The Chicken Knife and the invoked Escape command works a bit differently , and never activates on using Aim . Wonder Wand will cast spells in a specified order before the attack is executed , starting from Cure up to Osmose , and then loops back to Cure . It can be used even when muted . The order Wonder Wand casts spells is as follows : Cure , Poisona , Silence , Protect , Mini , Cura , Raise , Confuse , Blink , Shell , Esuna , Curaga , Reflect , Berserk , Arise , Holy , Dispel , Fire , Blizzard , Thunder , Poison , Sleep , Toad , Fira , Blizzara , Thundara , Drain , Break , Bio , Firaga , Blizzaga , Thundaga , Flare , Death , and finally , Osmose . As the spell is cast from the weapon rather than the wielder , the user does not need to have learned or bought any of the spells for the Wonder Wand to work . " Final Fantasy VI " . The weapons will randomly perform the specified ability associated with the weapon on the attacked enemy . There ' s one ability that does not work like the original , and that ability is Meteor from the Stardust Rod . Meteor is a multi - targeting spell , but when used automatically from the Stardust Rod , it will only hit the attacked target , making it a single targeting Meteor . Casting Wind Slash from the Kazekiri replaces the weapon ' s attack rather than being cast in addition to it , and will not be disabled by the Master ' s Scroll . The Hawkeye ability , named after the first weapon this ability appeared on , is present on both the Hawkeye and Sniper weapons . This ability is vastly different from the regular Throw ability . When attacking , it has a 50 % chance of inflicting 300 % damage to floating targets , or 150 % damage to non - floating targets when the weapon is thrown . Spells cast automatically from weapons can ' t be absorbed by Runic or reflected and cost no MP . For weapons that randomly cast a spell when they hit the enemy , the chance the spell will be cast is 25 % . If the cast spell can be blocked by Stamina , the chance to hit for the spell is determined as normal . The damage done by the spell is determined as normal , with a few exceptions . The spell does not ignore the caster ' s row , so from the back row it will do half damage , unless the weapon that cast the spell ignores row . The damage multiplier added by Jump affects the spell , so if the character jumps and casts a spell with the equipped weapon , the spell does extra damage . If the weapon does automatic criticals , the spell does a critical as well even though spells normally can ' t do critical hits . However , if the weapon does a critical because of the standard 1 in 32 chance , the spell does not do a critical . " Final Fantasy VII " . The Added Cut Support Materia causes the user to use the Attack command when using the linked Materia ability . The attack is always on the same target as the paired Materia ' s target , meaning if paired with healing spells , the user will attack allies after healing them . This also makes pairing it with the Manipulate Materia pointless , as attacking a manipulated target dispels the manipulate effect . If the paired Materia was cast on a group , the attack is delivered onto a random target among the group . It is compatible with all Magic and Summon Materia , and the Command Materia Steal , Sense , Throw , Morph , Deathblow , Manipulate , Mime and Master Command . When linked with a regular Command Materia , Added Cut will apply its effect to the highlighted ability on the Materia ; the darkened ability will only get the effect if the user has another source for that particular ability equipped . For example , a Level 2 Throw grants Coin , and paired Added Cut would be applied to Coin only and not Throw , unless the user also equips a Level 1 Throw Materia to the same character . When linked with Master Command Materia Added Cut is added to every command save for Limit , Magic , W - Magic , Summon & W - Summon , and E . Skill . Throw is still exempt unless the user has another source for the Throw ability , since Master Command doesn ' t support Throw as a separate ability . Pairing Master Command with Added Cut makes the character attack twice in succession for every Attack command used , but differs from the Double - Cut skill in that the user will not use a special animation for their attacks where they attack the target twice without returning to their position on the party line - up in - between attacks , instead , the normal attack animation is simply executed twice in a row . As the Item command also gains the effect this way , the player must be careful if , for example , reviving party members with Phoenix Downs . The Steal as Well Support Materia causes the user to use the Steal command on a targeted enemy . It is compatible with the same Materia as the Added Cut Materia , save for Mime and Steal . If paired with Knights of Round the player has thirteen chances to steal from the enemy .