naist-nlp/zeshel huggingface dataset:
Bebuzzu Bebuzzu is the antagonist of " " . An evil spirit trapped in a book , he was accidentally released by the Black Mage Croma and Chocobo . Story . 400 years ago , four brave warriors fought Bebuzzu and sealed him away in a book . Then , they used the power of the four crystals and sealed him away in an island . This island would later become the Chocobo Farm . In the modern day , while traveling the world , Croma found the tome and returned it to the Chocobo farm . Showing it to Shirma , she was less than impressed by this tome . However , a nearby chocobo looked at the tome and managed to unlock it . By unlocking it , Bebuzzu was freed , and he proceeded to absorb all the chocobos on the island . While Chocobo , Shirma , and Croma relight the crystals of the island , Bebuzzu controls another human on the island , Irma . Her sad past made her easy to control , and Bebuzzu gave her the Dark Crystal , to absorb the powers of the crystals . Whenever Chocobo and the gang restored a crystal , Bebuzzu would appear and absorb its power , thanks to Irma . When absorbing the power of the Fire crystal , he takes the form of a Phoenix . When absorbing the Earth crystal , he becomes a humanoid form of Unicorn . When he absorbed the Water crystal , he becomes a Leviathan . Finally , absorbing the power of the Light crystal restored him to his original form , a large sphere of light with a huge eye . Every time he was defeated , but upon his fourth defeat he reveals he had planned all of this . When he was freed , he saw the future , and saw that the Chocobo had the power to restore all the crystals . Using this knowledge , he just let Chocobo restore the crystals so he could gain all their powers , and all he needs to do now to become the greatest power ever is to kill the descendant of a Light Warrior . He takes Irma , knowing that she is the final descendant . At the center of the island , which also happens to be the center of the world , a portal to a dark world opened . Chocobo leaps through the portal and finds Bebuzzu ' s tome . The tome is called " Legend of the Crystals " , and explains the origin of the world . It also explains that there is a fifth crystal , the Dark crystal , and that Bebuzzu is part of this Dark crystal . As such , he wants only what the crystal wants , a world of nothingness . Bebuzzu appears in his true form , a monstrous dog - like creature . However , even with all his power fully restored , Bebuzzu is no match for the young Chocobo . Together with Irma ' s partner Volg , the chocobos manage to defeat Bebuzzu before he can sacrifice Irma . Upon his defeat , he is stored in the tome once again .
Onrac Onrac , also known as Onlak in the PlayStation port , is a town from the original " Final Fantasy " . It is located on the northwestern island of the archipelago where the game takes place . The Sunken Shrine is found underwater , near the shore . Story . The Warriors of Light head to Onrac to find a way to enter the Sunken Shrine and defeat the Kraken , but after finding a submersible barrel , they are stopped by a woman at Onrac ' s dock . She hints that they must first obtain the Oxyale to travel underwater . When the Oxyale is brought to her , she reveals herself as the spirit of a Mermaid . Before she passes on and grants access to the " Submarine " , she asks the Warriors of Light to defeat the Kraken and free her living brethren from his wrath . Enemies . Different enemies appear in the forests surrounding Onrac and the desert to its west . Music . The Background Music that plays in Onrac is " Final Fantasy " ' s " Town " Theme . Other appearances . " Dissidia 012 Final Fantasy " . Onrac appears as ruins on the world map , at the Land of Discord . In the Confessions of the Creator scenario , a Teleport Stone can be found near it , and it is the nearest to Feral Chaos ' s seal . Onrac features heavily in the game ' s backstory given in the Reports . At a time of war with other nations , Onrac sought to create a weapon to combat the weapons of their enemies , specifically summoned monsters and Omega . Samples of crystal ore retrieved from a world beyond a portal to the Interdimensional Rift were experimented on , leading to the first manikin s , but they are deemed unfit for military use . When the portal to the Rift closed , research stalled , and Onrac hired a researcher from Lufenia named Cid to assist them . Cid used Lufenian memory rituals to infuse a manikin with memories and give it sentience , creating Chaos . Onrac used Chaos to destroy the summoned monsters and Omega , and when Cid and his wife refused to assist them , Onrac imprisoned them and used a clone of Cid ' s wife , named Cosmos , to pacify Chaos . Eventually Chaos , Cosmos , and Cid were pulled into the Rift , and Onrac lost their weapon of war .
Nazan Mines The Nazan Mines are a location from " " . They are located on Ordalia in the northeastern most area of Jylland . The Nazan Mines consist mainly of an underground network of caves that contain precious minerals and gems . They are mostly abandoned , but the occasional moogle party from Goug will explore the Mines in search of ancient artifacts and magicite . Luso Clemens and his clan come here in order to vanquish the Oversoul that has been haunting the dreams of him and other residents of Jylland .
Base Captain Base Captain is an enemy in " Final Fantasy Dimensions " . He can be encountered inside Imperial Forward Camp . Battle . This boss is not a difficult foe to deal with . He makes use of typical attacks such as Axe , Swing and Takedown . Plus , you have Matoya on your side . Also , a Base Captain and a Storm Trooper will be fighting with him . Strategy . First things first , get rid of the Base Captain and Storm Trooper . You only need one healer for this fight , and Matoya will do that just fine . Attack him with everything you have and let Matoya do the healing . However , keep in mind that he can counter attacks with Takedown . This fight is a no - brainer , so you can win it with ease .
Teleport - Altep Teleport - Altep is a spell from " Final Fantasy XI " . It will take players who have the Altepa Gate Crystal ( key item ) in the immediate party ( and within range ) to the Altepa crystal , which is actually not located on a spire like the original three Teleports , rather it is located in a ditch in Eastern Altepa Desert . As a Teleport spell , it is available only to White Mages , level 38 or higher , or players with a WHM subjob of level 38 or higher . The Teleport - Altep spell is learned by using a scroll which can only be obtained by completing the quest The Missing Piece .
Eiko ( Mirror ) The mirror Eiko is a human enemy from " Final Fantasy IX " . The party can fight her if an Epitaph uses its Mirror ability on Eiko . It will deal 9 , 999 damage to Eiko , but regular damage to everyone else . Using Iai Strike can defeat her in one blow , or the player may opt to have Man Eater equipped to increase the amount of damage done to this enemy .
Bahamut SIN Bahamut SIN is a form of Bahamut summoned by Kadaj ' s Summon Materia to destroy the Meteorfall monument in Edge , as well as wreak havoc on the populace , in " " . The party members of " Final Fantasy VII " engage it in battle and it is ultimately destroyed by Cloud ' s Climhazzard Limit Break . The attack Bahamut SIN uses in the game is not named in " Advent Children " or related materials . However in " Final Fantasy VII " , each form of Bahamut uses an ability whose increases in starting with Bahamut and Megaflare ( 1000 ) . The third , Bahamut ZERO , uses Teraflare ( 1000 ) , and Bahamut Sin ' s successor , Bahamut Fury , uses Exaflare ( 1000 ) . Therefore it could be assumed Bahamut SIN ' s ability is Petaflare ( 1000 ) . Bahamut SIN ' s strongest ability in " Final Fantasy Record Keeper " is Petaflare . Other appearances . " Theatrhythm Final Fantasy Curtain Call " . Bahamut SIN appears as an enemy . " Final Fantasy Record Keeper " . Bahamut SIN appeared as the final boss of the The Lone Wolf ' s Lament , Cloudy Wolf Challenge Event in the " Monumental Battle " dungeon . While it can use Megaflare as a normal ability , as well as Gigaflare and Petaflare as interruptible charged abilities . " Final Fantasy Trading Card Game " . Bahamut SIN appears in " Final Fantasy Trading Card Game " with a Fire - elemental card . Merchandise . The Bahamut SIN figurine , part of the " Advent Children " " Monster Deluxe " collection , measures approximately 7 " tall with a display base , and is sculpted for Kotobukiya by Takayuki Takeya . Bahamut SIN is also part of the Creatures Kai Vol . 1 collection . Etymology and symbolism . The in Bahamut SIN ' s Japanese name derives from the Japanese fighter plane , the . means shake or tremor . It is also likely a pun on the English word Sin which transcribed into Japanese would be pronounced the same . Sins is a theme of " Advent Children " . Bahamut SIN ' s design was inspired by the culture of the in Japanese history , as its designer Takayuki Takeya felt that Bahamut ' s image of a winged dragon was set , and he wanted a particular aesthetic to make Bahamut SIN more unique from other incarnations .
Water III Water III is a recurring ability in the series . Appearances . " Final Fantasy XI " . Water III is a tier III Black Magic spell . An upgraded version of the Water II spell , it deals Water - based elemental damage to a single target . This spell is purchasable in Lower Jeuno and Aht Urhgan Whitegate for 22 , 682 gil . It is also sometimes found as loot on Sapphire Quadav , as well as two different Tonberry Notorious Monster s .
Antares ( Final Fantasy VI ) The Antares is an enemy in " Final Fantasy VI " . It can be found at the Cave to the Sealed Gate . Battle . It can put party members to sleep , and it has a chance of countering with Magnitude 8 , but it does not have enough MP to do so . Like most enemies in the Cave to the Sealed Gate , it absorbs Fire , but unlike most of the monsters in the area , it is not undead . Also , unlike the other enemies in the area , it is weak against Ice , and a Blizzara spell can easily dispatch them if they attack in groups . AI script . If monster is by itself : Attack ( 100 % ) Attack Turns : If monster is alone :
Normal Shot Normal Shot , also known as Normal Ammo , is a recurring ability in the series . It is a Limit Break used by Irvine Kinneas . Appearances . " Final Fantasy V " . Normal Shot is a Combine ability , used by combining a Buckshot with a Shuriken . It deals non - elemental physical damage to one target . " Final Fantasy VIII " . Normal Shot is a Limit Break for Irvine , being the standard Limit for him by using Normal Ammo . It deals non - elemental physical damage to one enemy with an attack power of 16 and with a fairly quick speed .
Gigantoad ( Final Fantasy XII ) The Gigantoad is a beast / toad - type enemy in the game " Final Fantasy XII " . It can be found in the Garamsythe Waterway and on the Giza Plains during the Rains . When it appears on the Giza Plains , it will often jump out from the bushes or swamps .
Nameless Song Nameless Song is a song usable by the Sing command in the " Final Fantasy " series . It bestows positive status effect s on the target . Appearances . " Final Fantasy Tactics " . Nameless Song is used by the Bard , and bestows Reraise , Regen , Protect , Shell , and Haste on all allies on the battlefield . It has the speed of 10 and it cost 100 JP to learn . The Bard can use Nameless Song , granting a random status buff to the target .
Howling Fist Howling Fist is a recurring ability in the series . Appearances . " Final Fantasy XIV " . Howling Fist is a Pugilist class ability . " Dissidia Final Fantasy " . Howling Fist appears as part of Shantotto ' s EX Burst . " Dissidia 012 Final Fantasy " . Howling Fist returns as part of Shantotto ' s EX Burst . Howling Fist is also now a Bravery attack for Prishe , which costs 20 CP to equip ( 10 CP if mastered ) , 150 AP to master , has low and mid melee priority , deals physical damage , and is learned at level 25 . It can also be used as a combo from another Bravery attack , where it can induce Chase or Wall Rush .
Green Keeper Green Keeper is an enemy from " Final Fantasy Dimensions " appearing in the Cave to Yggdrasil and Yggdrasil . Battle . The Green Keeper is fought three times . Once in the Cave to Yggrasil and twice inside Yggdrasil ( in the Underground level and in the Upper level ) . Natural Healing will heal some HP at the start of its turn . at All its attacks are the same but the real deal here is its Natural Healing . Strategy . The Green Keeper can be defeated with continuous physical attacks . However , magic is recommended as it ' s quicker and easier to finish him off , though he will counter it with Osmose . At some point it will cast Haste on itself . Once he is below half HP , do not cast Slow on him at this point , as he will respond automatically with Haste . The first and second Green Keeper should not be much of a problem . However , the third one has very high Natural Healing . The combination of Haste and more than 400 HP of Natural Healing can mean disaster . If the player cannot beat him , put more Mages on the team to spam Fira or do some Level grinding .
Arachne ( Final Fantasy IV ) The Arachne is an enemy in the game " Final Fantasy IV " . She does nothing but use Earthquake repeatedly . Since she appears in the Passage of the Eidolons , and likely the player should be under the Float status , her Earthquake ability will be harmless . Spears and Bow / Arrows are very helpful in finishing the battle quickly .
Black Orb Black Orbs are loot in " Final Fantasy XII " required to open the Altar of Night in the First Ascent of the Pharos and required to proceed through Subterra . In the First Ascent the player needs to collect three orbs to place on each pedestal on the sides of the waterfall in the middle , and the seal on the locked door will fade . Once the player completes the events at Pharos at Ridorana , the creatures in the First Ascent stop dropping Black Orbs . It may a good idea , then , to pick up as many as possible since they are required later for Subterra , and the enemies there are at a much higher level . In Subterra , if the player does not pick up a Black Orb when dropped , it will fly off in a short time to combine into a Massive Black Orb in a random spawn point in the same floor containing all the ignored Black Orbs , their number multiplied by three . It is possible to collect very large numbers of orbs in this way , but because Black Orbs are loot , the player can never carry more than 99 at one time . The Black Orbs are used to light Pedestals of Night and the number of orbs required is always a multiple of three . To quickly light a pedestal without wasting any orbs , the player should add orbs one at a time until a faint light remains above the pedestal to signify one third of the required amount of orbs has been placed . The player can add the last two thirds quickly by taking note of how many orbs have been placed up to that point , and adding twice that many more . The amount of Black Orbs required on each Pedestal of Night :
Neslug ( Final Fantasy VI ) The Neslug is a boss in the " Advance " and subsequent versions of " Final Fantasy VI " . It is fought in the Dragons ' Den . Battle . The head uses a physical attack and Tongue Bath , its special attack that inflicts Slow . Because of its maxed out defenses , the shell is impossible to kill , and whenever attacked it uses Megaton Smash to KO a party member , ignoring the magical Death protection gained from relics like the Safety Bit and Memento Ring . The shell uses White Wind when the head is out to heal it for 9 , 999 HP . Upon defeat , the Neslug will drop Mog ' s ultimate weapon , Gungnir . Strategy . Firaga is recommended for direct attacks against the head to hit Neslug ' s weakness . Casting Vanish on the party will protect them from all of Neslug ' s attacks except Sticky Goo , allowing them to attack without fear of Megaton Smash . AI script . Shell . At beginning of battle : Self becomes invincible If Var36 is not set : If Timer > = 5 : Attack Turns : 1st Turn : Attack ( 66 % ) or Megaton Smash ( 33 % ) If attacked by " Attack " or " Magic " : Megaton Smash ( 100 % ) Head . At beginning of battle ( only once per battle ) : Slowga ( 100 % ) Attack Turns : 1st Turn : Attack ( 33 % ) or Tongue Bath ( 33 % ) or Sticky Goo ( 33 % )
Black Widow II Black Widow II is a boss in Chapter 6 of " Dirge of Cerberus - Final Fantasy VII - " . This battle is not so different from the squabble with its earlier incarnation , Black Widow . This time the confrontation with the cyber arachnid is outside , so it cannot climb up and drop grenades . It also no longer has its dash attack , but will utilize missiles should the player attack from a distance . The first step to defeating it is to eliminate the DG soldiers , which can be accomplished with either the thunder materia or a few handgun shots . Afterwards , the player should descend the stairs . When the boss moves to the top of the stairs , it will create a situation that allows the player to automatically shoot its weak point . A few rounds from the Powered Cerberus can then finish it off . Video Walkthrough . Observation : Black Widow II battle starts at 2 : 45 .
Ludovich Baert Ludovich Baert , also known as Bart Rudvich , is the leader of the Baert Trading Company in " Final Fantasy Tactics " . His birthday is September 26 . He uses the unique job class Viscount ( Bi - count in the PS1 version ) . Story . He is hired by Cardinal Delacroix to retrieve the Taurus Zodiac Stone from Besrudio Bunansa . His men manage to capture Besrudio , but his son Mustadio escapes with the Stone and is rescued by Ramza Beoulve . Ramza and Mustadio later return to the Bunansas ' hometown of the Clockwork City of Goug , where Baert captures Mustadio and confronts Ramza . Baert threatens to have Besrudio killed if Mustadio does not divulge the location of the stone . Mustadio tells Baert that the stone is in the chimney where Ramza is standing . Ramza retrieves a shiny stone from the chimney and gives it to Baert . Baert then leaves with the stone , instructing his thugs to attack Ramza and Mustadio as he does . He then takes the stone back to Delacroix , only to discover that it is a fake . An impatient Delacroix hires Goffard Gaffgarion to deal with Ramza and Mustadio . As Gaffgarion leaves the room , Delacroix tells Baert that he must take responsibility for his failure . Baert soon learns what this means as Delacroix kills him . Gameplay . Stats . This is a story related job used in cut scenes and serves no purpose in battle as there is no abilities associated with the job . It possesses no Action Abilities , Reaction Abilities , Support Abilities , and Movement Abilities . Curiously , the developers did take time to give it a job description .
Talekeeper The Talekeeper is a Galka character in " Final Fantasy XI " . Normally a reincarnated Galka forgets all aspects of his previous life but the Talekeeper remembers his own in addition to those of all other Galka during the last two centuries . He is therefore the core of the Galkas ' racial identity and their leader by tradition . This burden is difficult to bear , however , and Talekeepers are known to have troubled lives . Story . No Talekeeper has reached a sufficiently ripe age to be reborn . Some crumbled under the pressures of leadership and became self - destructive . Others feared the loss of their innumerable memories and disappeared . The previous Talekeeper , Raogrimm , was consumed by the rage in his people ' s hearts and became a terrible demon . It remains to be seen if his successor , Gumbah , can defy fate and survive .
Xande ' s Clone ( Final Fantasy III ) Xande ' s Clone , also known as ZandeCln . , is a boss in " Final Fantasy III " . Four of them guard chests containing Ribbons in the World of Darkness . Strategy . Xande ' s Clone is a weaker version of Xande . For the most part , he wastes turns casting Libra ; however , he is capable of using Flare , Quake , and Meteor . Dispatching him quickly is a must . Bio and Quake can deal high damage to him . In the NES version , Xande ' s Clone is vulnerable to several instant - death and status spells , including Warp , Mini , and Shade . He is immune to the Toad and Confuse spells , however .
PSICOM Scavenger The PSICOM Scavenger is an enemy that appears in " Final Fantasy XIII " . Battle . This enemy casts Manadrive Vigilance on itself to prevent its attacks from being interrupted ; it makes use of simple physical strikes to damage Lightning and her allies . While PSICOM Scavengers have low HP , they can pose a threat when faced in large groups .
Corrosive Custard The Corrosive Custard is an enemy in " Final Fantasy XIII " and is the A - ranked Mark of Mission 44 . It is fought along with a Monstrous Flan and a Hybrid Flora . Battle . The Corrosive Custard occasionally uses Quake , which does considerable damage to the entire party . Strategy . For a five - star attempt , it would be best to approach with the Espionage paradigm ( SAB / SAB / SYN ) . Using a Fortisol or a Deceptisol can help . First , the party should inflict the Hybrid Flora with at least Deshell and Imperil and switch to Tri - disaster ( RAV / RAV / RAV ) to dispatch it . The same process can be repeated with the Monstrous Flan and then with the Corrosive Custard . Corrosive Custard will be a bit more difficult to stagger than the others , so switching to Relentless Assault ( COM / RAV / RAV ) and using a Commando to help slow the falling of the chain gauge may help . It may be necessary to switch to the Thaumaturgy ( RAV / RAV / MED ) paradigm or any preferred alternative containing a Medic .