naist-nlp/zeshel huggingface dataset:
Shriek Shriek is a recruit in " " . Background . Shriek is a young deathclaw with high ideals . His ideal is to kill as many non - deathclaw beings in as brutal a way as possible . In the normal run of things , Shriek would have ended up at the wrong end of some maligned town ' s shotguns , but now he ' s working for the Brotherhood of Steel . Availability . Shriek becomes available after the Warrior reaches the rank of Senior Squire , and after he / she helps the deathclaw matriarch in Mardin . Appearances . Shriek appears only in " " .
Preacher ' s hostage Preacher ' s hostage ( wastelander in - game ) is The Preacher ' s hostage in 2277 . Background . Captured by the preacher in an alley , he has been there for more than a day , and he must get out to survive , however he will be blown up if he tries to leave or enter . Interactions with the player character . Other interactions . The Lone Wanderer may help him escape , or get him killed with a high enough Speech skill or Charisma ( negative Karma ) . If the preacher is killed or he survives the explosion , he will simply crouch down and stay in the alley . Appearances . The Preacher ' s hostage appears only in " Fallout 3 " .
Bonus Rate of Fire Bonus Rate of Fire is a perk available in " Fallout " , " Fallout 2 " , " " , " J . E . Sawyer ' s Fallout Role - Playing Game " , and " Lionheart " . Benefits . AP costs for all ranged attacks , except thrown weapons , are reduced by one point . This allows the player character to make more attacks per turn and reload sooner . Notes . The " Fallout " manual erroneously states that the Perception requirement is 4 .
Doctor Doctor is a " Fallout " , " Fallout 2 " and " " skill . In " Fallout 3 " and " " , Doctor was merged with First Aid into the Medicine skill . Modifiers . The Good Natured trait adds 15 % to this skill . The perk Medic adds 20 % in " Fallout " , or 10 % in " Fallout 2 " to this skill . The perk Living Anatomy adds 10 % to this skill . Description . The doctor skill can heal crippled limbs or replenish hit points with successful use . The skill can only be used successfully 3 times in 24 hours ; however , failed uses do not count toward this limit , drastically increasing the value of this skill . In " Fallout " , where one is on a time limit for the start of the game , some use of this skill can save time vs Waiting . Despite what it states , crippled limbs do not heal on their own , only with this skill or visiting a doctor and paying for the service . As long as one has full health , one can make unlimited tries with the doctor skill until the limb / eye is healed . In addition to healing crippled limbs , the doctor skill also heals 4 - 10 hit points per successful use , and can be used even when one couldn ' t wait due to enemy proximity . The amount of healing can be increased by the Healer perk , with 2 - 5 extra " Fallout " or 4 - 10 extra " Fallout 2 " and " " . The main use of this skill is to allow access to the Living Anatomy perk ( requires 60 % Doctor ) , especially if one is an unarmed character . A doctor skill of 76 % is also required to access the Vault City medical terminals and learn about the combat implants as well as for a number of quests .
Ottoman The ottoman is a settlement object in " Fallout 4 " and its add - on " Vault - Tec Workshop " . Characteristics . Ottomans are a type of footstool that can be found across the Commonwealth . Other than stylistic differences , each of the two styles have seating and decorative variants . Crafting . The ottomans are located under " Furniture → Chairs " in the workshop .
Patsy Patsy is a Brotherhood of Steel soldier in 2241 . Background . A member of the Brotherhood of Steel ' s King Arthur ' s Knights . He is seen in the random encounter of the same name , banging coconuts together and having no real further interactions unless combat is initiated . Appearances . Patsy appears only in " Fallout 2 " .
Reflector control terminal password The eastern and western reflector control terminal password are in " " . They are needed for the two terminals controlling the reflectors at the back of Helios One . Transcript . Eastern reflector control terminal password . When converted to ASCII , the password reads : " My voice is my passport . " Western reflector control terminal password . When converted to ASCII , the password reads : " Too many secrets " Behind the scenes . The passwords are references to codes found in the film " " .
Wasteland Whisperer Wasteland Whisperer is a perk in " Fallout 4 " . Effects . To use this perk , you must aim a ranged weapon at a wasteland creature and press your interact button ( X on PS4 , A on XBOX ) . This perk is not guaranteed to work , even on enemies with a significantly lower level than yours . Once an attempt is made , another is possible after waiting a short amount of time . If successful , a mini animation of the vault boy will pop up and the target will become friendly according to your HUD ; however , it will become hostile if you holster your gun . Similarly , if you do an action that requires holstering your gun ( e . g . exiting a suit of power armor ) the creature will become hostile again . Once intimidated , the creature appears to lose its faction allegiance but will still react to crimes committed against them . For example , an intimidated enemy will not attack if their allies are wounded / killed . Note that damaging / killing one intimidated enemy will have no effects on other intimidated enemies , only that specific individual . Dialogue . The Sole Survivor will sometimes make species specific comments when pacifying and inciting targets .
Michael Angelo Michael Angelo is the artistic name of Sheldon Weintraub , the neurotic , agoraphobic commercial artist originally from Vault 21 . In 2281 , he owns and operates a studio and manufacturing facility on the New Vegas Strip . He is also the brother of Sarah Weintraub , the proprietress of Vault 21 . Background . Together with his sister , Sarah Weintraub , Michael grew up in Vault 21 . After Mr . House opened the vault , Michael started to work as a designer of neon signs for the Strip ' s many establishments , often taking " special orders " from Mr . House himself . Like his sister , living inside a vault all his life has made Michael an agoraphobic , which means that he is afraid of wide open spaces . Compared to his sister , Michael has the more severe form of agoraphobia , as he even has problems working on the main production floor of his workshop because of its size . Thus , he can usually be found in the workshop ' s back room , while his assistant s , including , work in the main hall . When first encountered by the player , Michael is lacking inspiration . Talking to the player , with years of costly therapy being out of the question , he realizes that he might regain his inspiration by studying sights he hasn ' t seen so far . Notes . Though he grew up in a Vault , he doesn ' t have a Pip - boy . Appearances . Michael Angelo appears only in " " . Bugs . Upon passing the agoraphobia medicine check , you can restart the conversation , and pass the check again . Since you get experience for each successful check , you can gain infinite experience by completing the conversation item repeatedly .
Silt bean Silt bean is a consumable item in " Fallout 4 " . Characteristics . Silt beans are red pods of beans that grow in the wilderness , similar in appearance to a red flower at a distance . Silt beans appear to be some form of mutated green bean . Uses . It is one of the ingredients needed to cook radstag stew , a powerful and long - lasting consumable item . Silt beans are used in the food processor as an ingredient for Salisbury Steak .
Boston Harbor Boston Harbor is a district of Boston in 2287 . Background . Previously a hub for container vessels as long ago as 1887 , Boston Harbor has a rich history . Home to the Custom House Tower from the 1900s and the Shamrock Taphouse established in 1787 , Boston Harbor is now home to mirelurks , super mutants , and raiders . After the Great War , the remains of the old world can still be seen . From the towering skyscrapers to abandoned boats in the harbor , the area maintains a sense of density . It is also home to a pre - War Chinese nuclear submarine , the " Yangtze - 31 " , described by locals as a sea monster . Layout . Bordering the North End , Financial District , Theater District , and South Boston , the harbor is the start of the Charles River . The district contains several landmarks : Appearances . Boston Harbor appears only in " Fallout 4 " .
Marshall Wu Marshall Wu is a character mentioned in " Fallout 4 " . Background . Marshall Wu was an Asian man who lived before the Great War . With the fear of the Red Menace growing stronger in the United States , many members of his family were brought to internment camps . His wife , Song Wu , was one of them . To avoid similar fates , the rest of his family moved to his house in Natick Banks . Appearances . Marshall Wu is mentioned only in " Fallout 4 " .
T . J . Reilley T . J . Reilley is one of the " traitor " salvagers in Denver in 2253 . Background . T . J . is grim , middle - aged , and not very talkative . He doesn ' t like Porter much . He ' d like to be in charge , and wants to leave Denver because he doesn ' t think there is anything to gain , but he knows people wouldn ' t follow him as readily as they follow Porter , so he bides his time to build up skill and connections . He associates with Hardin . Appearances . T . J . Reilley was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Fallout 2 developers This page lists all developers of " Fallout 2 " . Some of the developers had more than one job , and therefore are listed more than once . Audio . Voiceover Recorded at Marc Graue Studio " A KISS TO BUILD A DREAM ON " . ( C ) 1935 , 1951 renewed 1963 , 1979 METRO GOLDWYN MAYER INC .
Sten gun The Sten gun is a small gun in " " . Background . The 9mm Sten gun was developed by the British during WW2 as a cheap alternative to the more expensive Thompson SMG offered by the U . S . The Sten proved to be extremely reliable and , due to its fairly loose tolerances , could perform in poor conditions much more reliably than ostensibly better weapons . Characteristics . Although the Sten gun has a lower range when compared to other common SMGs , it makes up for this deficiency with its slightly higher damage . This makes the Sten gun a good choice for close quarters combat . Behind the scenes . It is designed after the British WWII gun of the .
The Grand Staircase The Grand Staircase is a in the " " " Honest Hearts " . Detailed walkthrough . Speak to Daniel at the Sorrows camp . He will ask for the Courier to locate a of the Grand Staircase region . Optionally , the Courier can speak with Waking Cloud about serving as their guide , or they may decline her help and travel alone . Travel to Morning Glory cave , which is just south to south - west of the general store . Upon entering the cave , Waking Cloud will warn the Courier that they should not be there because it belongs to The Father in the Cave and it must not be profaned with their touch . There is then a choice of a few different conversation options , any of which will accomplish the task of getting her to proceed into the cave . The Courier may also have her wait outside the cave prior to entering and go in alone . Within the cave there can be found three s and sometimes 2 - 4 spore carrier s along with several strategically placed and s . There is an Average locked door in the southern section of the cave behind which contains a Survivalist hidden cache containing the map of the Grand Staircase . The lock may be picked or the Morning Glory ' s cache key can be retrieved and will unlock the door . The key is located in a high up in the northern most area of the cave . Once the the map is retrieved the quest is complete . Behind the scenes . The is a real - life regional feature that encompasses Zion National Park as well as several other national parks and monuments .
Raider miniboss ( Springvale school ) The Springvale school raider miniboss is a notable mini - boss - type member of the raider gang located in the Springvale school building . Daily schedule . This raider patrols the Springvale school library , guarding the entrance to the hallway where the group ' s leader is located . Inventory . < nowiki > * < / nowiki > 15 % chance of spawning Appearances . The Springvale school raider miniboss appears only in " Fallout 3 " .
Elvis Presley Elvis Aaron Presley was an extremely popular American singer of the 20th century . A cultural icon , he is widely known by the single name " Elvis . " He is often referred to as the " King of Rock and Roll " or simply " The King . " Overview . Elvis , being the symbol 1950 ' s music and culture , is mentioned more than once in the Fallout series . Portraits of him can be found throughout the first and second Fallout games . His presence is more prominent in " " with in quest names as well as an entire gang known as The Kings who idolize Elvis and have styled themselves after him . Ironically , not even The Kings themselves know of Elvis ' name , henceforth why they simply called themselves the Kings . Appearances . Elvis Presley is mentioned in " Fallout " , " Fallout 2 " , and " " .
Weapon trunk Weapon trunk is a in " " . Characteristics . The weapon trunk 1 and 2 are upgrades that the player may purchase for their suite in the Lucky 38 presidential suite . It can be found against the western wall of the master bedroom inside the suite . The trunk can be purchased for around 100 by accessing the terminal in the hallway , directly opposite the elevator . It shares a model with Enclave crate s found throughout the " Fallout " world . This crate , and the other purchasable weapon crates contain nothing when bought , and can be used as a safe way to store any items you wish to keep .
The Humble Cudgel The Humble Cudgel is a unique in " " . Characteristics . The Humble Cudgel is a unique version of the . It is less corroded , and has a T fitting on the end similar to a mallet . Its middle section is also slightly bent . The Humble Cudgel deals an extra 4 damage over its non - unique counterpart , and uses 3 less AP per attack when wielded in V . A . T . S . It also has 50 % more item HP than the standard lead pipe . However , it has a somewhat shorter reach than a regular lead pipe ; most likely a result of the kink in the main section of the pipe itself . Special attack . It has a attack that does 125 % damage in V . A . T . S . at the cost of 9 more action points ( requires a Melee skill of 50 ) . It is possible to execute " Lights Out " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . The Humble Cudgel can successfully strike about 370 times from full before breaking . Location . The north sewers are accessed via a door in The Thorn . To get there , enter The Thorn , then follow the north wall , and finally follow the east wall to the southeast corner of the upper floor , where a short utility tunnel leads to the entrance to the north sewers . Once inside the sewers , head down to the bottom center of the map where you ' ll find a large pipe which is the entrance to the central sewers . Head straight and take the left at the T intersection ( ghoul roamers and giant rats populate the area ) then look north east and see a red light in the next tunnel . That light marks a door , inside will be the corpse of . Take the key off his corpse , as you ' ll be needing it to access the sealed door . Next , head southeast through the map to find a sandbag wall and a couple of NCR troopers in a tunnel . Go West past this tunnel and up a couple of ramps to find a group of about five Fiends guarding a door . Go South through the door and the next room to see a set of metal stairs . At the top of the stairs is the door you needed to get the key for . It leads to the sealed sewers . Inside the sealed sewers there are a handful of assorted , including roamers , reavers , and glowing ones . Kill them and in the first room on the left will be a dead prospector , loot him for The Humble Cudgel . Alternatively , one could just access the sewer grate outside the entrance to Camp McCarran and continue from where the NCR are at the sandbags . This must be done after the key is acquired , either off the corpse of " Blind " Luke or that of .
Trapper Town key Trapper Town key is a quest item in " Fallout 2 " . Characteristics . The Trapper Town key allows access to the northern part of Trapper Town in Klamath . The key is not strictly necessary since the door leading there can be lockpicked . Locations . The key can be obtained by :
Mount Mabel Campground Mount Mabel Campground is a location in the northwest Capital Wasteland . Layout . The campground is located southwest of Dickerson Tabernacle Chapel and southeast from the deathclaw sanctuary . Recently visited by raiders , the campground consists of a collection of damaged picnic tables and empty campers , one of which has a first aid box , some ammunition , and a bed . Appearances . Mount Mabel Campground appears only in " Fallout 3 " .
Enhanced flamer The enhanced flamer is a weapon that appears in " Fallout Shelter " . Characteristics . The enhanced flamer is a modified flamethrower featured in " Fallout Shelter " . Dealing 15 minimum damage per attack , it has the lowest damage output for a heavy weapon in the game . Crafting . A high Strength statistic is needed to effectively create the enhanced flamer .
Clinic guard Clinic guards are guards working for Doctor Usanagi in the New Vegas medical clinic in 2281 . Background . While the Followers of the Apocalypse are an humanitarian organization , that doesn ' t mean that they aren ' t defensiveness . Their members are aware of the fact that the wasteland is a place where sometimes one has to get shot in the head . They maintain a sizeable security force , providing well - needed defensive firepower to the group . Maintained through volunteers , the guards are equipped with powerful weapons , but lack proper armor . Regardless , they are responsible for the overall safety of the Followers ' members and outposts , such as the Old Mormon Fort . They receive room and board , and a fair pay , as part of the benefits in exchange for protecting to serve their fellow patients and doctors from common wasteland hazards . As long as anyone doesn ' t cause trouble with the Followers , or harms a member or anyone , visitors have nothing to fear from these guards . Dr . Usanagi ' s clinic guards have better equipment than the usual Followers guard , who lack proper armor . They can be described as variant of as they have no special interactions with the Courier . Appearances . The clinic guards only appear in " " .
Chris Jones ( programmer ) Chris Jones is a developer who worked at Interplay Entertainment on " Fallout " and " Fallout 2 " as Senior Programmer and was a CTO of Obsidian Entertainment during the development of " " . He can also be considered a " Van Buren " developer . Biography . Chris Jones started his career in the industry at Interplay . While under Interplay ' s wing , he got Bachelor ' s Degree in Computer Science and stayed at Interplay long enough to work on titles like " Rags to Riches " , " Star Trek : Judgement Rites " , " Stonekeep " , " M . A . X . " , " Star Trek : Starfleet Academy " and none other than " Fallout " . Along with Tim Cain , he was one of the Lead Programmers . After Fallout , Chris left Interplay to join Troika Games and helped in making " Arcanum " . After " Arcanum " , Chris returned to Black Isle Studios and shortly after became the Lead Programmer for the Baldur ' s Gate 3 project and was responsible for re - designing the Jefferson Engine and building a solid programming team . In 2003 , Chris left Black Isle Studios to become one of the founders and CTO of Obsidian Entertainment .
Get permission from Metzger for gang war Get permission from Metzger for gang war is a quest in " Fallout 2 " . Detailed walkthrough . Talk to Metzger and be as polite as possible in order to complete the quest . Then return to Lara for further duties . Completing this quest unlocks the next quest , Find weakness in Tyler ' s gang guarding the church .
Trilby hat Trilby hat is a piece of headwear in " Fallout 4 " . Characteristics . This light brown hat has a brim shorter than that of a fedora , making it a trilby . It has a sweatband made of leather wrapped above the brim . The trilby provides a single point to Charisma when worn . Additionally , the hat may be modified with ballistic weave to afford the Sole Survivor .
All Roads All Roads is a " Fallout " graphic novel written by Chris Avellone . The cover artists are Geof Darrow and Peter Doherty ( colors ) , while the interior artists are Jean Diaz and Wellinton Alves . The art style changes when focus is shifted to another character . It tells the story of some of the characters and events in the week that leads up to " " . It was created in conjunction with Dark Horse Comics and a hardcover copy is included in the collector ' s edition of the game . On November 16 , 2011 , Dark Horse released " All Roads " on Dark Horse Digital and its iTunes app for $ 2 . 99 . Avellone ' s previous experience in comics includes five stories for Dark Horse ' s " Star Wars Tales " anthology comic and " Clone Wars Adventures " digest comic . Story . The story takes place a week before the events of " " . Benny , the leader of the Chairmen , is preparing to leave The Tops casino for business . He and his right - hand man , Swank , discuss the recent murder of a Singer who performed at The Tops . The singer was killed by Swank while using psycho . Benny takes Swank ' s psycho and heads out to meet up with some of the Great Khans whom he is paying to escort him to intercept the Courier . Among the Great Khans are Jessup , McMurphy , and Chance . Chance is a towering man who is not only mute but suffers from both drug addiction and psychological trauma from the Bitter Springs Massacre . The group heads south from Red Rock Canyon . On their way , they encounter a small tribal village that is being ravaged by Fiends . Initially , the group decides to avoid the encounter , but Chance is driven berserk by the sight of fire , which reminds him of Bitter Springs . He heads into battle armed only with his knife . Benny and McMurphy unwillingly join him . They win the battle , but Chance is badly burned and near death . McMurphy and Jessup consider giving Chance some of the drugs they looted from the Fiends to make him live longer , but Benny asks him if he wants to end his life to be with the ones who died at Bitter Springs . Benny leaves him the psycho he got from Swank , which had been used to kill the Singer , who , like Chance , couldn ' t let go of his past . Chance decides to take it , in an effort to return to the times before Bitter Springs , and dies as a result . McMurphy and Jessup bury Chance , much to Benny ' s displeasure , and they head further south with Benny , finding themselves at the Goodsprings Cemetery . . . and close to the Courier .
Test tube Test tube is a junk item in " Fallout 4 " . Characteristics . A rugged tube of glass that is resistant to high amounts of heat . These properties mean it is commonly used during scientific experiments . Crafting . The test tube can be broken down into its individual components for use in crafting :
Plate ( Fallout 4 ) The plate , small plate and large plate are junk items in " Fallout 4 " . Characteristics . A simple dinner plate , varying in size and resource . The regular dinner plate yields steel , while the other two are made of ceramic . Crafting . The small , large and regular plates can be broken down into their individual components for use in crafting :