Exodia OTK There are many ways to get all 5 pieces of " Exodia " into your hand in one turn . Each of the following decks focuses on different playing styles in getting " Exodia " to the hand as soon as possible . Generally , the best way to play " Exodia " is to concentrate on draw power and protection of the " Exodia " pieces . There are many other ways to use them well . Standard Exodia support cards . These are just standard cards you want in most " Exodia " decks . Cards like " Soul Taker " and " Snatch Steal " ( Traditional ) may come in handy since " Exodia " decks don ' t focus on bringing the opponent ' s Life Points to 0 . " Lavalval Chain " is a good option to use in your Extra Deck . Gemini Imps can also be utilized to protect your hand from discarding effects . Also , " Legion the Fiend Jester " can add 1 " Forbidden One " card ( except " Exodia the Forbidden One " ) to your hand when it is sent from the field to the Graveyard . Advanced Format Exodia decks . Exodia OTK Mega Draw . This deck focuses on using mass draw power to get through your Deck as quickly as possible in one turn . By using " Royal Magical Library " for a big boost in this Deck you are able to go through the deck at rocket speed and possibly drawing the whole deck in one turn , leaving your opponent with very little reaction time . By using LV8 " Destiny HERO " cards , you can combo " Trade - In " and " Destiny Draw " to get the most flexibility out of the deck . As " Destiny Draw " is now finally unlimited , " Broken Bamboo Sword " and " Golden Bamboo Sword " can provide an excellent substitute combo , though not nearly as good as Trade - In or Destiny Draw . Another combo , which can draw up to 12 cards , utilizes Good Goblin Housekeeping and Emergency Provisions . ( Further details in Good Goblin Housekeeping " Tips " section . ) There is also another type of " Exodia " Deck , one that also focuses on Mega Draw but also thins the Deck . Deep Draw Dragon Exodia . You can also combine this Deck with " Destiny HERO " monsters to abuse the effect of " Allure of Darkness " and " Destiny Draw " . Also , you can use Level 8 " Destiny HERO " monsters such as " Destiny HERO - Dreadmaster " , " Destiny HERO - Plasma " and " Destiny HERO - Dogma " to use " Trade - In " with them . A good strategy is to use " Destiny HERO - Diamond Dude " with " A Feather of the Phoenix " to to activate a card effect from the Graveyard without cost . So you ' ve drawn many cards , without the necessity of thinning the Deck with cards like " Toon Table of Contents " or " Thunder Dragon " and you ' ve got a solid Deep Draw " Exodia " Deck . Heart of the Underdog Exodia . " Heart of the Underdog " is used to draw as much of the Deck as possible during the following Draw Phase after activation . It can activate when another card ends with you drawing during your Draw Phase , in addition to your normal draw . This card can also allow you to draw again if it allows you to draw and that is a Normal Monster as well . Limit the non - Normal Monsters in order to prevent this loop from ending soon . You can use " Hand Destruction " , " Monster Recovery " and " Reload " ( because they are Quick - Play Spells ) during the Draw Phase to draw and possibly start the loop again . For the Normal Monsters , try to use monsters with high ATK or DEF with the same level . This allows you to use them for Xyz Summons of Xyz Monsters of that Rank and allows you to stall while trying to draw " Heart of the Underdog " . With " Rescue Rabbit " , you can easily pull two Normal Monsters out of your Deck and Xyz Summon monsters like " Evilswarm Ophion " and " Evolzar Laggia " . It is also possible to use Tuner Normal Monsters to Synchro Summon , allowing a large range of different attacks with such a restrictive Deck Build . Focus on one Level for Xyz Summoning , and a Tuner monster of a different for Synchro Summoning . Staple Synchro and Xyz Monsters work well . Appropriate Exodia . The goal of this deck is to force your opponent to draw while you use the effect of " Appropriate " to draw more cards than your opponent . " Hiro ' s Shadow Scout " and " Cup of Ace " are great cards to use because they make your opponent draw cards while you chain your " Appropriate " to their draw , and also have other effects that help you . Cards that force your opponent to draw like " The Bistro Butcher " are pretty useful for this strategy , although this Deck is not normally offensive . " Dark Bribe " is one of the staple cards in this deck . Use it to protect your appropriates . It should also be noted that " Mind Wipe " , " Disturbance Strategy " , and " Heavy Slump " could also be used to reset your opponent ' s hand ( in case they have something to stop you ) and then use " Appropriate " to draw more cards . Also , an important thing to keep in mind is not to use cards like " Book of Eclipse " too often , unless your opponent has a small amount of monsters , or you have multiple " Appropriate s " on the field . Also remember that at the end of your turn , you discard cards because of your large hand , but your opponent doesn ' t . This is why cards like " Dark World Dealings " and " Magical Stone Excavation " are especially useful . X - Saber Exodia OTK . You will need 1 " X - Saber Palomuro " in your Graveyard and 1 on your field . You will also need " X - Saber Axel " on your field and " Rainbow Life " face - down . First you need to activate " Rainbow Life " . Now you attack with " X - Saber Palomuro " against a monster which has 500 ATK or more than " Palomuro " . With " Rainbow Life " you will gain the Life Points that you should have lost and with " X - Saber Axel " you will draw a card , and then you can pay 500 Life Points to Summon the other " X - Saber Palomuro " from your Graveyard and keep on attacking until you have drawn out your Deck . This works with " Spirit Barrier " , but only if you have a lot of Life Points to spare . " XX - Saber Emmersblade " is a good choice to add as well as it thins the Deck and searches for " X - Saber Palomuro " and " X - Saber Axel " . In Traditional Format you can use " Card of Safe Return " instead of " X - Saber Axel " . Bistro Butcher Exodia . Additional cards may include Use " Creature Swap " on your " The Bistro Butcher " to put it on your opponent ' s side of the field in Attack Position . Have a " Nova Summoner " on your side of the field in Attack Position . Now just attack " The Bistro Butcher " and Special Summon another " Nova Summoner " once the other one gets destroyed . Once you run out of " Nova Summoners " Special Summon " Shining Angel " . Keep on doing this and do it in this pattern : " Nova Summoner " > " Shining Angel " > " UFOroid " > " UFO Turtle " > " Masked Dragon " > " Troop Dragon " . Each time your monster gets destroyed you will draw 2 cards because of " The Bistro Butcher " . If your deck is only 40 cards high to start , there should be slightly over 30 cards remaining should you be able to set up the combo as soon as possible . In theory you should only have to attack the butcher with 10 monsters at most . Dark World Exodia FTK . This is very similar to " Exodia " OTK Mega Draw , in that using mainly Spell cards that discard " Broww , Huntsman of Dark World " and " Snoww , Unlight of Dark World " to search out " Dark World Dealings " and has massive consistency while you draw cards . Although " Dragged Down into the Grave " has good Cycling , it could make for a loss of an " Exodia " piece . Use " Dark Eruption " or " Dark Factory of Mass Production " to retrieve those pieces , make up for " Card Advantage " or use " Dark Eruption " to return lost " Dark World " monsters to the hand , and discard them again with either " Dark World Dealings " or " The Gates of Dark World " . If you ' ve already used the " Gates " effect , then simply play " Terraforming " to search out another one , or use " Snoww , Unlight of Dark World ' s " effect . Note : you should only use " Snoww " to search out either " Broww " or " Dealings " . It is also good if you side in " Imperial Iron Wall " to defend from Decks that banish cards before they enter the Graveyard . Playing against other " Dark World " Decks will definitely hurt , as if the opponent sends a " Snoww " from your " Dark World Dealings " , they could eliminate an " Exodia " piece . " Neko Mane King " is a disaster to play against , and in itself is anti - " Exodia " . But against this Deck it ' s a particularly difficult card to get rid of . Using " Dragged Down into the Grave " instead of " Dealings " will ensure you will not send a " Neko Mane King " to the Graveyard , but will hinder you as the opponent knows not to discard " Dark World " monsters . For the second build , you can " Trade - In " " Grapha , Dragon Lord of Dark World " for 2 cards , although you do not gain his destruction ability . Then you can search for " Grapha , Dragon Lord of Dark World " through " Snoww , Unlight of Dark World ' s " effect . Thanks to " Beiige , Vanguard of Dark World ' s " low Level and free ( almost ) Special Summons , you can discard " Beiige , Vanguard of Dark World " and return it to your hand with " Grapha , Dragon Lord of Dark World ' s " effect . Then you tribute your " Grapha , Dragon Lord of Dark World " through " Advance Draw " to get a hand size + 1 ( basically a " Pot of Greed " ) . Once you ' re done and gone through your " Advance Draw " you can banish your " Beiige , Vanguard of Dark World " through " Allure of Darkness " . If you don ' t have enough of the right cards , then simply add three " Reckless Greed " and win during your opponent ' s Standby Phase . This build has a 84 . 894 % chance of winning on the first turn , provided you do the correct moves . Inmato Exodia deck . This strategy is based on the " Inmato " Engine combined with " Mystic Tomato " and " Lord Poison " . First , use " Shien ' s Spy " to give your opponent " Chainsaw Insect " and use " Spirit Barrier " in order to prevent taking damage . Use " Mystic Tomato ' s " effect to Special Summon itself from the Deck every time you destroy it with " Chainsaw Insect " , thus drawing 1 card ; as an extension you may use " Lord Poison " to bring " Mystic Tomato " back from your Graveyard . If you ' ve Special Summoned enough " Tomatoes " , Special Summon " Cherry Inmato " - its effect helps you Special Summon 2 ( or 3 , if you ' ve Special Summoned 2 " Cherry Inmatoes " ) " Inmatoes " to your side of the field . Finish by getting your " Inmato " destroyed by battle . All in all , you will get to draw at least 9 cards . If you used " Rainbow Life " , you could use " Supremacy Berry " to draw more cards . You can also use " The Beginning of the End " to draw three cards . You can also use " Mother Grizzly " to get three more draws as well as Special Summon " Lord Poison " which will then Special Summon " Mystic Tomato " . You could use " The Bistro Butcher " instead of " Chainsaw Insect " . You should not use " Rainbow Life " or " Spirit Barrier " if you do this . This strategy will slightly be more risky as you will be losing Life Points but instead of drawing at least 9 cards you will draw at least 18 cards . Suggested cards : Lastly , you could use " Sasuke Samurai 3 " instead of " Chainsaw Insect " or " The Bistro Butcher " . This strategy requires you to use cards such as " Hand Destruction " in order to lose advantage while drawing as well as an Equip Spell Card ( preferably " Fusion Sword Murasame Blade " ) . Suggested cards : DARK Heart Exodia deck . Use " Veil of Darkness " and " Heart of the Underdog " to go through your deck until you draw all of " Exodia " . This can be quite fast if you get at least two of the cards on your first turn . Use " Hand Destruction " , " Reload " , and " Monster Recovery " to gain more draws / sends during your draw phase . Use " Pot of Avarice " to return your " Exodia " pieces when using " Veil of Darkness " in case you hadn ' t drawn " Heart of the Underdog " just yet . Emperor Swap Exodia deck . This strategy works by stalling your opponent with cards like " Gravity Bind " until you have " By Order of the Emperor " and " Ultimate Offering " , as well as " Swap Frog " or " Honest " and " Mysterious Puppeteer " . When ready to begin the loop , Normal Summon " Swap Frog " , activating his effect to send a monster to the Graveyard ; negate this effect with " By Order of the Emperor " , drawing 1 card . If you control " Mysterious Puppeteer " , instead you can negate its effect instead ; also , you can Summon " Honest " instead of " Swap Frog " . After this , return " Swap Frog " or " Honest " to your hand with its own effect . Use " Ultimate Offering " to repeatedly Summon " Swap Frog " or " Honest " , repeating the previous steps . This can be performed until you run out of Life Points , unless you gain Life Points with " Solemn Wishes " or " Mysterious Puppeteer " . Once you can ' t pay for " Ultimate Offering " , use card drawing effects ( " Upstart Goblin " , " Magic Planter " , etc . ) and " Magical Mallet s " to draw the remaining Exodia pieces . " Dark Eruption " works with " Mask of Darkness " ( allowing you to get back any pieces of the combo your opponent may have destroyed or , at least , " Legacy of Yata - Garasu " ) , " A Cat of Ill Omen " ( a slow but effective way to gather all pieces of the combo ) and the 5 pieces of " Exodia " ( in case your opponent uses a discarding effect ) . Watt / Exodia OTK . This OTK uses the effect of " Watthydra " equipped with " Twin Swords of Flashing Light - Tryce " to inflict 1000 Damage to the opponent and to add 2 " Exodia " pieces from your Deck to your hand within 2 turns . Using this effect every turn will allow the player to add 2 " Exodia " piece the next turn after its first use . Spell Cards like " Gold Sarcophagus " and " Pot of Duality " are used to maximize the effectiveness of the OTK . " Messenger of Peace " will also protect " Watthydra " from being destroyed by battle . Cards for this Deck include : Of course , Trap Cards like " Mirror Force " and " Dimensional Prison " which slow down the OTK must be anticipated with cards like " Royal Decree " , " Trap Stun " and " Seven Tools of the Bandit " . Neo - Spacian Exodia OTK . The idea of this Deck is using the Neo - Spacian Draw Engine to draw cards and thin your deck quickly in order to get the " Exodia " parts . The drawing on this deck is not as quickly as with other " Exodia " decks , but since there is a lot of specific thinning ( while keeping hand advantage ) , getting the right cards can be easily done once most of the thinning is over . This makes the deck quite different from most " Exodia " decks , since it depends on having certain cards to combo in hand to work , which means getting too many " Exodia " pieces TOO soon would actually handicap you . " One Day of Peace " and " Battle Fader " ( or even " Gorz the Emissary of Darkness " ) are a key card to give you a few turns to stand your ground . This deck is easy to combine with the " Appropriate " " Exodia " deck , since Neo - Spacian Glow Moss ' effect is excellent for stalling and ( with " Appropriate " out ) drawing cards . Another possibility would be to use " NEX " to bring out " Neo - Spacian Twinkle Moss " , giving you an extra draw per turn . Hope for Escape Exodia OTK . Also known in some circles as " Hope for Exodia " . This deck relies on boosting your opponent ' s life points in order to draw massive amounts of cards with " Hope for Escape " . Use standard searcher cards such as " Emissary of the Afterlife " , or " Deep Diver " to get " Exodia " pieces quickly , and include a lot of single draw cards like " Upstart Goblin " , " Legacy of Yata - Garasu " , or " Jar of Greed " to thin out the deck . Stall cards are not technically essential , but " Swift Scarecrow " is a useful card that will allow you to either stall for another turn , essentially allowing you to draw 1 card , or let your opponent deal just enough damage to you so you can use Hope For Escape to draw a large amount of cards . " Battle Fader " can also be used , but it has a downside of being able to be stopped by " Solemn Warning " or " Solemn Judgment " , which would not only make it so your battle phase ending effect is negated , but your opponent ' s Life Points are now lower than they were before , making you draw less from Hope For Escape . You should also devote some of the deck to life - point gain cards to boost " Hope for Escape " . " Upstart Goblin " has a double benefit in this regard . Using even one " Gift Card " essentially lets you draw 2 cards if you chain it to " Hope for Escape " ( though be sure to get the order right . If you chain Hope for Escape to Gift Card you will not gain the extra draw ) . A somewhat effective stall for this deck is " Kuribon " and " Ultimate Offering . Your opponent will gain massive life points , and it ' s nearly impossible to get to you . Another benefit to using this deck is that taking a hit for a turn or two is not a problem , and will actually increase your draw power . Just be careful to keep your life points over 1000 / 2000 so that you can still activate " Hope for Escape " . If you have set multiple copies of " Hope for Escape " and your life points are greater than 1000 per copy , you can chain all 3 for the maximum possible draw . Keep in mind that the total cost in life points would be paid before any effects are resolved . This means the life point deficit ( and therefore draw count ) would be the same for each copy as opposed to activating them in mutually exclusive chains . With three copies in the chain and the bare minimum difference before link 1 , you ' d definitely draw at least 6 cards . However that ' s really low - balling it . Cards like " Rain of Mercy " would make it easier to ensure that you can pay the cost without running the risk of putting your life points above your opponent ' s . If all else fails , " Self - Destruct Button " is an easy out . If this deck is using mostly traps , you can turn it into a " Chain Draw " variety with " Accumulated Fortune " , " Waboku " , and others . Appropriate Exodia OTK . The main goal of Appropriate " Exodia " is to have " Appropriate " and have it active on the field . There is little to no defensive capability , as the deck focuses mainly on getting and fueling Appropriate ' s life on the field . " Dark Bribe " can be used not only to negate the opponent ' s cards , but also to activate Appropriate ' s effect . This deck is a hybrid of Dragons and " Appropriate " . With the slew of draw cards now available , and " One Day of Peace " to force the opponent to draw , " Appropriate " can OTK , even if just 1 is active . " White Stone of Legend " is a nice card to thin the Deck out , and its effect activates from wherever it entered the Graveyard . With " Appropriate " , " Cup of Ace " essentially becomes a " Pot of Greed " for both players ; however , your opponent should have no chance to use their cards . " Royal Magical Library " can provide a good boost as well as a decent defense if you get a bad hand . White Dragon Exodia OTK . White Dragon Exodia OTK Traditional Format Exodia Decks . Note : " All decks in this section contain some cards that are only allowed in the Traditional Format . " Sangan Recycler Exodia . This version of is probably the most basic way of constructing an " Exodia " Deck . On the first turn , you use " Foolish Burial " to get " Sangan " . Using " Infinite Cards " helps here . Then , continuously use " Upstart Goblin " , " Hand Destruction " , or " Card Destruction " . Use " Limit Reverse " or " Dark Eruption " to repeatedly use " Sangan ' s " effect to win the Duel . Obviously , this Deck is vulnerable to Aggro Deck s and Beatdown Deck s , so cards like " Messenger of Peace " , " Wall of Revealing Light " , " Gravity Bind " , " Spatial Collapse " , and " Destiny HERO - Defender " can help stall for time . Plus , cards like " Dekoichi the Battlechanted Locomotive " ' Witch of the Black Forest " and " Emissary of the Afterlife " can help you draw or search for the " Exodia " pieces . ( You could also use " Deep Diver " to move an " Exodia " card to the top of your Deck . ) You can also use " Hand Destruction " to discard 2 " Exodia " Normal Monsters to search for more parts . Then , once you ' ve done this , use " Dark Factory of Mass Production " to return the 2 discarded pieces . Worm Exodia . What you got to do is to try to get " Future Fusion " in your hand as soon as possible . If you draw it first turn , use it to send every " Worm " monster , except 1 - 2 " Worm Linx " to the Graveyard . Regardless of whether or not you manage to summon " Worm Zero " , what you will be drawing will either be the " Exodia " pieces or stall cards . Set " Worm Linx " on your side of the field , then either Flip Summon it or have your opponent attack it ( with " Waboku " activated ) and combine it with stall cards for great drawing power . This deck focuses heavily on just 1 card , " Future Fusion " , and cards such as " Mystical Space Typhoon " or any spell negation cards will severely hinder the Deck ' s capability to thin out and draw . Place a couple of " Dark Bribe s " and " Spell Reclamation " ( optional , only if it gets negated ) to protect " Future Fusion " . DD will ruin the deck as well , so beware running this deck against it . If you do run against it , you can use " Imperial Iron Wall " to stop all banish effects . Chimeratech Exodia . Pretty similar to " Worm Exodia " , the " Chimeratech Exodia " focuses on using " Future Fusion " to Fusion Summon " Chimeratech Overdragon " , thinning your deck and making it easy to draw " Exodia " . Suggested combo : After using " Future Fusion " and filling your Graveyard , Summon " Cyber Eltanin " and mill the " Cyber Ouroboros " ( among others ) . You ' ll receive a colossal ATK / DEF monster and you ' ll be able to discard a card from your hand and draw new ones , making chances of getting " Exodia " higher . " Cyber Larva " and " Cyber Valley " are both useful in Summoning " Cyber Eltanin " and work for stalling . Plus the former works for Deck thinning and the later for drawing . It ' s also possible to use " Overload Fusion " instead of " Cyber Eltanin " in order to remove " Cyber Ouroboros " from the Deck and Summon an even stronger monster ( " Chimeratech Overdragon " ) , but this card cannot be removed from the Deck by " Future Fusion ' s " effect . Manticore ' s Exodia engine . Use " Foolish Burial " to send the " Manticore of Darkness " from your deck to the Graveyard . At the End Phase , send the on - field " Manticore of Darkness ] ] " to the Graveyard to revive the other " Manticore of Darkness " . You get to draw 1 card due to " Card of Safe Return ' s " effect . Keep repeating until you draw all 5 cards of " Exodia " . You ' d want a card to counter " D . D . Crow " , or it will banish " Manticore of Darkness " , ruining your loop . " Prohibition " and " Kycoo the Ghost Destroyer " can stop " D . D . Crow " in its tracks . Alternatively , you could use " Generation Shift " instead of " Foolish Burial " - or indeed , any spell or trap where you discard a card as a cost . Infinite Equip draw loop . First , " Royal Magical Library " and " Gearfried the Iron Knight " must be both face - up on the field . Equip " Gearfried the Iron Knight " with " Butterfly Dagger - Elma " . Due to " Gearfried the Iron Knight ' s " effect , " Butterfly Dagger - Elma " will be destroyed , but because of " Butterfly Dagger - Elma ' s " effect , it will be returned to your hand instead . Also , " Royal Magical Library " will receive a counter . When there are 3 counter s on " Royal Magical Library " , you get to draw a card . So keep using " Butterfly Dagger - Elma " until you draw all 5 cards of " Exodia " . Alternatively , you can use all the cards with Chaos Emperor Dragon - Envoy of the End to burn your opponent for game , especially if one of your " Exodia " pieces is destroy ed or banish ed . But due to the current limited / forbidden list , this deck is only playable in traditional format . Makyura ' s Exodia . This combo focus into drawing the 5 pieces of " Exodia " in the opponent ' s turn . You must discard " Makyura the Destructor " on the opponent ' s turn with " Morphing Jar " ( to get a best hand and activate the key Traps ) or " Hand Destruction " ( not to waste the " Exodia " pieces already into your hand ) . Due to " Makyura ' s " effect you might activate " Reckless Greed " , " Good Goblin Housekeeping " or even " Legacy of Yata - Garasu " right from your hand on your opponent ' s turn , turning into a deadly FTK when your opponent least expects it . Another combo that works similarly is " Temple of the Kings " with " Sixth Sense " , allowing you to draw cards easily or even milling your Deck with complacency . Dragonfrog Exodia . The idea behind this Deck is to Summon a frog monster alongside " Substitoad " as you would in Frog FTK , turn them into Dragons with either " D . Tribe " or " DNA Surgery " , activate " Super Rejuvenation " , then repeatedly Tribute your frogs using " Substitoad " . When you end your turn , the effect of " Super Rejuvenation " will activate causing you to draw a card for each Dragon - Type monster that you Tributed that turn ; if you Tributed enough " Dragonfrogs " , you will draw until you eventually have all 5 pieces of " Exodia " in hand ! First , Synchro Summon " Colossal Fighter " and active " Card of Safe Return " . After this , active " Spirit Barrier " or " Rainbow Life " . Now you must use " Colossal Fighter " to attack the opponent ' s monster and the effect of " Spirit Barrier " / " Rainbow Life " prevent the Damage . " Colossal Fighter " will revive itself in Attack Position and active the effect of " Card of Safe Return " , allowing you to draw 1 card . Repeat this process until you have all 5 pieces of " Exodia " in your hand . Cards like " Axe of Fools " can be used to boost your opponent ' s monster ' s ATK while negating their effect , preventing any harmful effects from hurting you . Tele / Exodia OTK . Use the effect of " Mind Master " to send all Psychic Monsters in your Deck to your Graveyard ( using the Equip Spell or the Field Spell to the negate Life Point payment ) , Summoning " Caam " last . Then use " Caam ' s " effect to shuffle 2 " Caam " from your Graveyard into your Deck and draw a card . Then Tribute " Caam " to Summon another " Caam " from your Deck with " Mind Master ' s " effect . Repeat until you have 2 " Caams " in your Graveyard again . Use cards whose effects cause you to discard , like " Dark World Dealings " , " Hand Destruction " , and similar cards to put a " Caam " you draw into the Graveyard . Repeat this process until you draw all five pieces of Exodia . This can be made into an FTK with " Double Summon " or " Emergency Teleport " . " One for One " also works to this extent but is less likely to work . You can do this with two " Caam " : instead , just shuffle a " Caam " and a Gusto into your Deck to draw a card and use " Mind Master ' s " effect to get the other one and a " Caam " into your Graveyard . Cards that can search / summon Mind Master include " Shining Angel " , " Damage Condenser " , " One for One " , " Doctor Cranium " , and " Sangan " . " Pot of Avarice " speeds up drawing a little , as it lets you put 5 " Gusto " back into your Deck and to draw two cards ( the Psychics are then Summoned by Mind Master ) . " Hidden Armory " can search " Telekinetic Charging Cell " but will prevent you from Normal Summoning ( so you must already have had the monsters out ) and " Terraforming " and " Demise of the Land " can search " Brain Research Lab " . But due to the current limited / forbidden list , this Deck is only playable in Traditional Format . Rainbow Ruins Brionac Exodia OTK ( Traditional Format only ) . First of all , you must get " Ancient City - Rainbow Ruins " + 4 " Crystal Beasts " in your Spell and Trap Card Zones . Then you must have " Brionac , Dragon of the Ice Barrier " on the field . Use the effect of " Ancient City - Rainbow Ruins " to draw 1 card . Then use the effect of " Brionac , Dragon of the Ice Barrier " to return your " Ancient City - Rainbow Ruins " to your hand . Activate it and use its effect again to draw 1 card . Repeat the same thing as many times as you need until you drew the 5 " Exodia " parts and win . Use " Rare Value " , " Crystal Beacon " , " Emergency Teleport " , " Crystal Beast Sapphire Pegasus " , " Ancient City - Rainbow Ruins " and " Witch of the Black Rose " to help you draw and empty your Deck faster as well as Synchro Summoning your " Brionac , Dragon of the Ice Barrier " and fill your Spell and Trap Card Zones to draw more cards with " Ancient City - Rainbow Ruins " . Use " Crystal Counter " and " Crystal Blessing " to fill your Spell and Trap Card Zones faster . If you successfully get all the needed cards on the field plus 5 cards in your hands , you win the Duel . But due to the current limited / forbidden list , this deck is only playable in Traditional Format .