naist-nlp/zeshel huggingface dataset:
With Our Powers Combined With Our Powers Combined is an optional Minutemen quest in " Fallout 4 " . It occurs after the ending if the player finishes The Nuclear Option and Old Guns and has or gains hostile status with the Brotherhood of Steel . Even though this is a Minutemen quest , if the player has finished the main quest by siding with the Brotherhood of Steel , it will still be available . Detailed walkthrough . Build artillery defenses after speaking with Preston . Build an artillery piece and later assign a settler to man it in five different settlements the Sole Survivor owns . Once that is done , visit the Minutemen radio operator in the Castle and ask him to give the strike order . Prepare for the attack and defeat the enemy . Watch from the Castle , as the Prydwen is destroyed , and then prepare to fight the Vertibirds that they send . Behind the scenes . This quest ' s name is possibly a reference to the children ' s TV show " " . The show follows five super - powered teenagers who can combine their powers to summon the titular hero , Captain Planet . When combining their powers , the Planeteers will say any number of phrases similar to the quest name , including " by our powers combined " and " let our powers combine . "
Rad - rat steak Rad - rat steak is a consumable item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A grilled steak of rad - rat meat prepared at a cooking station . It restores 48 Hit Points upon consumption but also temporarily increases the Sole Survivor ' s Action Points by 5 points for 20 in - game minutes .
Crystallizing barrel The crystallizing barrel is a weapon mod in " Fallout 4 " . It is a barrel mod for the Cryolator . It does not require any perks to craft . Effects . The crystallizing barrel changes the Cryolator ' s projectiles to cryogenic capsules while also increasing the weapon ' s range from 71 to 132 . In addition to the change of projectile type and range , the crystallizing barrel also increases the physical damage to 21 .
10 of Spades 10 of Spades is a rookie member of the NCR ' s 1st Recon team , living at Camp McCarran in 2281 . Background . 10 of Spades was born on a ranch and has been shooting a rifle his whole life . He was then recruited by the NCR in 2280 for 1st Recon . At some point , 10 of Spades was with on a mission to capture or kill Cook - Cook , but Cook - cook knocked him out and then raped Betsy . Appearances . 10 of Spades appears only in " " .
Pulse gun ( Fallout : New Vegas ) The pulse gun is a in " " . Characteristics . The pulse gun is an ( EMP ) based weapon , similar in principle to that of s and s , it delivers additional bonus damage to and those wearing power armor . When fired , the pulse gun suffers from a small delay before discharging , due to it building up the charge for the pulse . This results in the need to continue aiming on target after pulling the trigger to ensure a hit . As a weapon , the pulse gun is only effective against robots and power armor opponents , since it only delivers a small amount of impact damage otherwise . Because of the amount of impact damage and the EMP bonus damage being constant , it is essentially unaffected by different types , , chems and energy weapon level . Additionally , the pulse gun is also ineffective against NCR salvaged power armor , mainly due to the fact that the armor has had all its joint servomotors removed and is no longer power armor in the traditional sense . Durability . The pulse gun can fire a total of about 495 times using standard cells , the equivalent of 99 reloads , from full before breaking .
Sturdy caravan shotgun The sturdy caravan shotgun is a added by the " " " Courier ' s Stash " , or the pre - order " Caravan Pack " . Characteristics . This weapon is an " over - and - under " shotgun with a pattern / logo cut into the stock and an engraving of two birds on the frame . Despite its rough appearance this caravan shotgun is extremely durable , with more than twice the health of a normal caravan shotgun , hence the name . There is some sort of tally mark scratched into both the back of the gun and beside the trigger . The gun is duct - taped at its butt and at a crack in the wood closest to the barrel . Durability . The sturdy caravan shotgun can fire a total of about 1495 standard rounds , the equivalent of 748 reloads , from full before breaking . Locations . Originally , the only way to acquire this weapon was by redeeming the code that came with the pre - order exclusive " Caravan Pack " . It can now also be acquired by purchasing the add - on " Courier ' s Stash " .
Big MT west tunnel The Big MT west tunnel is a location in the Big MT in 2281 . Layout . The entrance leads to a subway tunnel . There is a locked door ( easy ) to the right from the entrance that leads to a small room . There are two doors to the right leading to a network of maintenance tunnels filled with scaled to the player character ' s level , along with a unique protectron named the Custodian . The tunnels end with a locked door ( hard ) that leads into a subway tunnel , which is caved in on both ends . There is a saturnite fist inside of the tunnel , next to a skeleton . Appearances . The Big MT west tunnel appears only in the " " " Old World Blues " .
Parsons State Insane Asylum terminal entries Parsons State Insane Asylum terminal entries are a series of entries found on two terminals at the Parsons State Insane Asylum in " Fallout 4 " . Jack ' s office terminal is locked until after The Secret of Cabot House . Jack ' s office terminal . Terminal is located in the Administration . Control room terminal . Terminal is located in the basement .
Collin Kennedy Collin Kennedy is a character mentioned in " Fallout 4 " . Background . Collin Kennedy was a man who lived before the Great War . He and his friend Keith Dearing were stopped at the South Boston military checkpoint at one point . Appearances . Colin Kennedy is mentioned only in " Fallout 4 " .
Puesta del Sol terminal entries The Puesta del Sol terminal entries are a series of found on terminals in Puesta del Sol north and south in the " " add - on " Dead Money " . Puesta del Sol North . Terminal found in a building in the center of Puesta del Sol north . Terminal . Terminal with entry below found in the building just north of the northern entrance to the Service route . Terminal . Terminal with entry below found in a building just north of the western exit to Salida del Sol south Terminal . Terminal is found in an office , southwest of the Puesta del Sol switching station . Terminal . Terminal is found in an office , west side of Salida del Sol North , close to " Visit " Service route . Reading the terminal grants the Vending machine code - " Demolition charge " and Vending machine code - " Weapon repair kit " . Puesta del Sol South . Terminal . Terminal is located in the Ruined building . Terminal . This terminal can be found upstairs in a ruined house , between the ruined cafe and the ruined store . Terminal ( chat ) . Terminal with entry below found in a building ' s basement , southwest area . Security Station . This terminal can be found in a house southeast on the map ( upstairs is a pool table ) .
Mission Cloacina Mission Cloacina was a pre - War United States government science and military project . Background . Cloacina was manufactured by the staff at the Pentagon , and was a mutated version of the African naked mole rat . These biological experiments were to be launched in Red China and colonized within various key locations . The mole rat s would attack anyone , eat crops , and further damage the Chinese war effort . It is unknown if Cloacina was launched . However , it is seen that the mole rat specimens escaped from captivity and ran amok within the American wasteland s some time during or after the Great War . Appearances . Mission Cloacina is mentioned in terminal entries found in " Fallout 3 " .
Cottonwood Cove storage The Cottonwood Cove storage is a building at Cottonwood Cove , right behind the Cottonwood Cove HQ . Layout . The Cottonwood Cove storage is where the Legion stores their equipment . There are several locker s , shelves containing , two gun cabinet s , and a reloading bench . Notes . At night , the entrance to the building will be marked as owned . During the day , or when Canyon Runner is not in the building , it is marked as unowned . Appearances . The Cottonwood Cove storage appears only in " " .
Powder to the People Powder to the People is an in " " . Detailed walkthrough . When talking to Siri , a female working for Caesar ' s Legion at The Fort , she will tell the Courier about her tough life as well as her . With a Legion reputation of good or better , the player character can get it from her . Additionally , with a minimum Survival skill of 20 , she can be told how to improve the recipe she is currently using . The player character can then return to her once a day to get some free healing powder . If she has been given the better recipe , she will give you six healing powders .
Melody Melody is a child slave at The Fort in 2281 . Background . Melody is a child slave owned by Caesar ' s Legion . Not much is known about how she became a slave or her life beforehand , but considering her hesitant personality , she was most likely is treated poorly by the Legionaries . Antony took her toy bear in an act of cruelty and gave it to his dogs . Melody can be found in the brahmin pen at Fortification Hill . Appearances . Melody appears only in " " .
Jeff Baker Jeff Baker is an actor who voices Stanley Armstrong , Stockholm , Hannibal Hamlin , Gary , Drifter and Sergeant RL - 3 in " Fallout 3 " , as well as Desmond Lockheart in " Point Lookout " . Baker also voices a number of unnamed characters : He is also known as the male Dunmer ( Dark Elf ) voice in " " ( a voice he uses again when voicing Desmond ) and as the NPC Haskill in " " .
Compass sensor module The compass sensor module is a in the " " " Honest Hearts " . Locations . A single compass sensor module can be found in the crashed scout bus , in the hand of a skeleton . Notes . This is a quest item , if the player picks up the item and then does not use it to repair the compass , it will remain in the players inventory and cannot be removed without the use of console commands .
Pitt train yard The Pitt train yard is a location in The Pitt in 2277 . Background . Before the Great War , the Pitt train yard was an industrial train yard for the nearby factories in Pittsburgh on the southern side of the Monongahela River . By 2277 , the train yard has become an outpost for the Pitt raiders due to its location near the Pitt Bridge , the only way in or out of The Pitt . Layout . The area is nestled in a shallow gorge . On the west side is an inaccessible building , presumably a train station , whose roof is made accessible by a ramp . There are several train cars in varying states of disrepair , and a catwalk system . The player is dropped off at the southern end . The northern end is blocked off by debris from a rock slide , so the only way out is through a narrow path at the northeastern part of the gorge . This path between two cliffs leads directly to the Pitt Bridge . The only inhabitants are Pitt raiders , all of which become hostile after a dialogue sequence . Appearances . The Pitt train yard appears only in the " Fallout 3 " add - on " The Pitt " . Behind the scenes . The Pitt train yard appears to be located at the real " T " Station South Hills Junction , where there is a similar tunnel , tracks , and hill .
I ' ll Sleep When I ' m Dead I ' ll Sleep When I ' m Dead is a perk in " J . E . Sawyer ' s Fallout Role - Playing Game " . Effects . You don ' t let shock bring you down , because it ' s all in your head . In fact , short of large holes in your chest , not much can bring you down . You cannot die as a result of Fatigue .
Coalpits Wash Coalpits Wash is a little river that runs trough Zion Canyon . Notes . Coalpits Wash is mentioned in the Randall Clark terminal entries as a place of an ambush that killed eight Vault 22 inhabitants . Appearances . Coalpits Wash is mentioned only in the " " " Honest Hearts " . Behind the scenes . Coalpits Wash is the lowest point in Zion Canyon at a height of 1117 m .
CCH Pounder Carol Christine Hilaria Pounder ( born December 25 , 1952 ) is a three - time Emmy Award - nominated Guyanese - American film and television actress and voice actress who voiced Vree in " Fallout " . She is usually billed as CCH Pounder ( or C . C . H . Pounder early in her career ) . She has appeared in numerous films , made - for - television films , television miniseries , plays and has made guest appearances on notable television shows .
Battle armor Battle armor is a common outfit that is popular among mercenaries , in " Fallout Shelter " . Characteristics . The armor has a black / green color pattern and is comprised of a clothe undershirt with green , solid armor pieces attached to it . The armor covers the torso and shoulders , the arms are covered in a black clothe with black gauntlets covering the wrists . There is also a belt that displays tactical pouches . This armor provides a 2 point boost to Strength and 1 to Endurance . Crafting . A high Strength statistic is needed to effectively create the battle armor .
Ruined store ( Dead Money ) The ruined store is a located in the Sierra Madre ' s Puesta del Sol south . Layout . The ruined store is a safe haven from the Cloud . There are two floors to the ruined store the upper level has exits to both Puesta del Sol North and Puesta del Sol South . In the lower store area there is a locked door ( very hard ) . Appearances . The ruined store appears only in the " " " Dead Money " .
Frumentarii Frumentarii ( singular Frumentarius ) , are spies of Caesar ' s Legion living in the Mojave Wasteland in 2281 . Background . The eyes and ears of Caesar , his intelligence officers are tasked not only with infiltrating enemy society , but also carry out his campaigns of terror . They operate separately from the main Legion forces and are hand picked by Caesar himself . In 2281 , their commander is Vulpes Inculta , the fourth - most powerful man in the Legion . Appearances . Frumentarii appear only in " " . Behind the scenes . Frumentarius is a Latin adjective meaning " of or pertaining to grains " or " a grain merchant " . This is because of their position in ancient Rome as food gatherers . They are modeled on the " frumentarii " of the ancient Roman army , who began as food supply officers and soon adapted to be used as spies and special agents in the time of the emperors .
Mendoza Mendoza was a researcher at the Big MT . Her name appears on a terminal in the X - 13 research facility . Background . She was one of the scientists in charge of the X - 13 testing . Appearances . Mendoza is mentioned only in the " " " Old World Blues " .
Where Have You Been All My Life ? " Where Have You Been All My Life ? " is a song broadcast on Radio New Vegas in " " . It is one of the tracks in the game that were licensed from APM music and appears on the Bruton CD " Singers and Swingers " . Lyrics . < poem > Like a shooting star You appeared before me Where have you been all my life ? All at once I ' ve found Someone to adore me Where have you been all my life ? Until the moment we met I had no one to cling to To be just everything to , to be my own true love If this is a dream Let me keep on dreaming Where have you been all my life ? Until the moment we met I had no one to cling to To be just everything to , to be my own true love If this is a dream Let me keep on dreaming Where have you been all my life ? < / poem > Video . " Where Have You Been All My Life ? "
Sink Central Intelligence Unit The Sink Central Intelligence Unit ( SCIU ) is an automated personality operating in the Big MT in 2281 . Background . The Sink Central Intelligence Unit is the voice command computer responsible for the Big MT ' s data storage . It can act as a merchant and repairman when in the Big Empty . Once his personality back - up is retrieved from Dr . Klein and re - integrated into the system , the SCIU speaks with a stiff , overly - verbose and faintly British accent , in the manner of a stereotypical butler or personal valet . Out of conversation , the SCIU may make passing remarks about the Courier , offering suggestions of rest and / or refreshments and the like . Appearances . The Sink Central Intelligence Unit appears only in the " " " Old World Blues " .
Miranda Miranda is a synth living in Acadia in 2287 . Background . Miranda lived in the Commonwealth for some time before moving to Acadia , referring to it as " back home " in conversation . She will ask the Sole Survivor about the state of affairs in the Commonwealth and express hope both that things settle down and that she will get a chance to see it again . While not explicitly stated , it is implied that Miranda is one of a few known characters to live as a free synth in the Commonwealth without receiving a memory wipe from the Railroad and that she only moved to Acadia when the situation in the Commonwealth regarding Institute activity and hostility to synths became untenable . Her demeanor is generally friendly , welcoming the player character to Acadia and enjoying hearing news from them about the Commonwealth . Appearances . Miranda appears only in the " Fallout 4 " add - on " Far Harbor " .
The Hubologists need plans for a vertibird from Navarro The Hubologists need plans for a vertibird from Navarro is a quest in " Fallout 2 " . Walkthrough . To start this quest talk to AHS - 7 or AHS - 9 after entering the Hubologist compound . He should tell you that they need the Enclave vertibird plans from Navarro and if you get it for him he will grant you access to the Hubologists H . Q . Leave San Francisco and head to Navarro ( southwest of Arroyo ) . Once you arrive there either convince Chris the gas station attendant to let you in or kill him . After doing that go to the shack on the left and open up the little manhole . After the game loads you should be in the base run down the hallway and go left after the first turn after leaving the hallway . After making the turn you should come across a room with lockers search the lockers until you come across power armor . Also in one of the lockers there is a plasma rifle . Grab it and put it on the run further down the hallway to the elevator and go to the top . After getting to the top go to the hangar on the left and talk to the man named Raul . He should direct you to Quincy . Go to the hangar to the right of the elevator and you should see a man next to a locker this is Quincy . Talk to him and tell him that Raul sent you because he lost his schematics . After going on a rant he should tell you that they are in the locker . Leave Navarro and go back to San Francisco , then back to the Hubologist compound and talk to AHS - 7 , an option will appear to give him the Vertibird blueprints and the quest will be finished .
Big Sal ' s office Big Sal ' s office is a location in Gomorrah in the year 2281 . Layout . Big Sal ' s office is located upstairs of the main casino room of the Gomorrah , next to the Zoara Club . In order to reach this area , the Courier first must go to the Brimstone . Next to the bar are two red mini couches ; open the nearby door and walk up the sets of stairs . After reaching the pool table s , open the door on the far right side of the room . A Lockpick skill of 100 is needed . The door to open the office is classified as owned , but picking its lock will not result in loss of or fame . The Troike blackmail note is located inside the room ' s safe by the wall . There is no loss of Karma for opening the safe and taking the note . A Lockpick skill of 75 or higher or a Science skill of 50 or higher is required to open the safe . Appearances . Big Sal ' s office appears only in " " .
Buick The Buick is a non - driveable vehicle in " " . Background . A full sized four wheeled pre - War vehicle , popular in the Midwest area . Appearances . Buick appears only in " " . Behind the scenes . The Buick is mostly based off the real life .
Van Hagan Van Hagan is a member of the High Order of the Children of the Cathedral around 2161 . Background . Van Hagan has recently come to the Unity and works as a messenger between the Master and the Lieutenant . He can be found beside the Lieutenant when first met . Appearances . Van Hagan appears only in " Fallout " .
Serving plate The small and large serving plate are junk items in " Fallout 4 " . Characteristics . White plates that served food before the Great War . Crafting . The small and large serving plate can be broken down into their individual components for use in crafting : Locations . Used in the Institute .
1st Company 1st Company is a division of the New California Republic Army ' s 5th Army Battalion . History . In 2281 , they were sent to Primm in the Mojave Wasteland to reclaim the New California Republic Correctional Facility from the Powder Gangers . Appearances . 1st Company appears only in " " .
Fix the leaks in the plant Fix the leaks in the plant was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . Pipes : The pipes running between all the equipment are old and corroded , and have tendency to burst . Filling station shutoff valves : The valves of the water dispenser at the filling station don ' t shut off the water coming from the storage vat completely , causing water to constantly drip away into the dirt . Storage vat : There are numerous hairline cracks in the sides of the storage vat . Notes . Science Boy can use a basic toolkit , patch all the leaks ( Mechanics / Easy ) .
The Arrival The Arrival is a quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . Talking to Chase once having arrived in Acadia , she tells of a synth runaway who was supposed to have arrived recently but hasn ' t shown up . She asks the Sole Survivor to talk to Brooks , the general store trader in Far Harbor , as he is a synth and the person who meets incoming runaways first . She gives his production code to persuade him to help the player character . Talking to Brooks , he pretends to not know what the Sole Survivor is talking about until telling him his code , at which point he begins cooperating . He explains that the synth came in frightened and ran off before Brooks could tell him where to go . He says the synth ran off to the south of the town . Going south , follow the marker to a pool of blood and inspect it . Markers will pop up , leading down the road and following the blood trail will lead to a house near the shore . There , one will be confronted by trappers . One can either pass a speech check ( medium difficulty ) and talk peacefully or kill them . If the player has the Cannibal Perk , they may choose a low difficulty speech check instead . Talking peacefully , they tell the synth came by wounded and , not wanting to pass up a meal , they ate him . They give his head . Without the speech check , they will become hostile . Kill them and loot the bodies to find the synth head instead . Return to Chase and she ' ll offer a reward . 3 increasingly hard speech checks can be passed to get more and more caps .