naist-nlp/zeshel huggingface dataset:
The Waiting Door Content . From the Memoirs of Canon Nileno Nirith As a child , I took great pains to avoid the Waiting Door . We weren ' t wealthy by any means , so our family shrine was really no more than a small shelf . I remember that my mother would polish it every Morndas eve , singing all the while . But despite all the songs and joyful communions , there was something about that space that set my skin to crawl — like going into a dark basement by candlelight or waking suddenly from a bad dream . My parents stored a great many relics on the threshold of our Waiting Door , but the one I remember best was a polished lure . My grandfather was a fisherman , you see . Not by trade , but by avocation . He would wake well before dawn and paddle out to the center of Lake Hairan , keen to hook a wrasse or two before beginning his daily labors . One brisk morning in early Frostfall , I awoke from a dead sleep to the smell of pipe smoke . Afraid that my father had left his hookah smoldering , I crept out into the parlor to find the flame and smother it . To my great surprise his pipe rested on the end - table , cool as a river stone . Still , the scent persisted . I followed it around the corner and down the hall until , at length , I came to the Waiting Door . That same fear I always felt welled up in my throat . But then , seeing my grandfather ' s lure , I felt a profound sense of ease . I strained on my tip - toes to reach the shelf and took the lure in hand . This was , of course , thoroughly taboo , but in my child ' s heart I knew it was the right thing to do . Without changing out of my night - clothes , I stole out the back door and jumped into my uncle ' s boat . I paddled out to my grandfather ' s favorite spot , affixed the lure to a line , and cast it out into the lake . I remember the water was like polished glass , and the moons ' reflection glided across it so peacefully that even a single ripple felt like a blasphemy . After an hour of silence I got a bite — a massive one . My lean arms strained against the fish for what felt like an eternity . Eventually , I landed it . It was a great fire - wrasse like my grandfather used to catch . My chest swelled with pride as I paddled home . By this point the sun had started to rise and the bantam guar s were stirring in their coops . I placed the fish on a flaying board and started toward my parents ' room to tell them the tale . But at the last moment , I hesitated . I glanced over my shoulder to see the Waiting Door and the empty spot where my grandfather ' s lure was enshrined . I took the relic from my pocket , kissed it , and placed it back on the shelf . In that moment I saw the face of my grandfather — the face of my ancestors . And from that point onward , I was never afraid .
Alliance Points Alliance Points are awarded for contributing to PvP related activities in Cyrodiil . Alliance points can be used to purchase armor and weapons , advance in several skill lines specific to Cyrodiil , join a new campaign , or purchase siege weapons . The highest amount of Alliance Points are awarded for killing players or healing players that are in combat , and the lowest amount is awarded for taking a keep .
Caught Him ! Content . We caught some Forebear bastard sneaking around today . He ' s probably the one that ' s been causing my overseers to vanish . He managed to kill one of my men and injure two others , but he ' s ours now . He ' ll wish for death by the time I ' m done with him . He ' s yet to say why he ' s here , but he ' ll talk soon enough .
On Immortality Content . There are many supposed paths to immortality , though few have been tested , and those that have been tried have just as often proved to be mere flights of fancy , fashionable cure - alls with no real effect besides the status they grant those able to acquire them . It is rumored that several pools and springs throughout Tamriel can grant immortality . These places are often hidden in the most inaccessible and hard to reach places . Such places are rumored to exist deep in the swamps of Shadowfen , on the highest peaks of Rivenspire , and in an ancient glade of Malabal Tor . Explorers have sought out these places for centuries , and while many have returned with stories of their success , not one has yet thought to mark the locations on a map . Among nobles of the First Era , drinking the honey of the Isgareth Bee of Auridon was said to grant limited immortality , though one needed to continue to eat the honey in order to maintain the effect . Some say this led directly to Isgareth Bee ' s extinction , as indiscriminate men destroyed whole hives in order to more quickly harvest the precious golden substance and sell it at a high price to the foolish and fashionable . Though it is also said that Altmeri kings and queens maintain a private hive . Another means of achieving immortality is said to exist , but it has only been attempted by the most volatile and unstable . It ' s also forbidden , both by governments across Tamriel and by the Mages Guild . It ' s said to involve the binding of a Daedra through blood sacrifice . For so long as the Daedra can be held captive , life may be prolonged . It is unknown whether any who have attempted this method have been able to see it through to its end . It ' s more likely that the Daedra breaks loose and kills the attempter , or that the attempter destroys himself through his own madness .
Book of the Wheels of Heaven Content . [ The book is written in Daedric , but the illustrations of various complex wheel , gear , and pulley arrangements suggest that this could be the Book of the Wheels of Heaven . By studying the tables of codes in the back , you discover that the code you are looking for is Doht Yoodt Seht Koht , or DUSK in Tamrielic . The table also displays the codes written as numerals , which happily are the same in Tamrielic and Daedric - - 4 - 21 - 19 - 11 - - which corresponds to the number of the letters in the alphabet sequence . ]
Notes on the Dreugh Content . Sorry if these notes are a little disorganized , professor . I didn ' t want to trim anything out that you might find useful . — Two distinct species : land dreugh and water dreugh . — Both were once common throughout Vvardenfell , Ebonheart , and the surrounding waters . They ' ve been driven out over the last few centuries and only exist now in isolated pockets . — Some accounts assert there are two varieties of land dreugh , while others maintain these are but the male and female versions of one kind of creature . — Legends tell of " civilized " land dreugh colonies which supposedly raised herds of mudcrabs as food stock . — These colonies were also purported to have built stone cairn houses and structures . — No evidence of such advanced dreugh behavior exists today . — Dreugh are omnivores and have been witnessed consuming mer flesh . — Dreugh are capable of channeling some form of shock energy through their bodies . Most scholars agree this is a natural adaptation and not magical in nature . — The land dreugh carapace is naturally sturdy and can deflect most attacks from common weapons . — No known language or communication abilities . — Nesting habits are not well - documented , but we do know the land dreugh encase their egg broods in mud . Nothing is known about water dreugh nesting or egg - laying behavior . — Some fisherfolk are known to gather land dreugh eggs from the creatures ' mud - nests , though it is obviously a rather dangerous occupation . If this is enough information , I ' ll begin the netch research tomorrow .
Clever Alchemist Clever Alchemist is an enchantment that appears in . Requirements . In order to craft an item with the set enchantment , the item being crafted must have at least x traits researched for it and crafted at one of the proper crafting location s . Locations . The necessary crafting stations needed to apply this enchantment can be found at :
Pyandonea Pyandonea is the island - continent located far south of the Summerset Isles and is home to the elusive Maormer . The island chain is covered mostly in dense rainforest and is a playground for the southern water spirits . Geography . In the year 2E 486 , a small Maormeri fleet was sighted off the coast of Alinor , and King Hidellith ordered his navy to give chase . The navy followed the ships through uncharted waters , into an ambush in Pyandonea itself . Most of the Alinor navy was destroyed , but a single warship returned to Summerset to describe the land as a " sea jungle . " Massive plateaus spilling over with vegetation form mazes around valleys of ocean . Waving tendrils of kelp trap all but the Maormer ' s own ships , and provide a well - camouflaged home for the sea serpent s that are Orgnum ' s guards and occasional mounts . Mist storms spill over the land , further disorienting one ' s views . That even one ship survived is a testament to the maritime genius of the Altmer . History and politics . It was once believed that the Maormer of Pyandonea were originally exiled from the Summerset Isle . However , translations of tapestries in the Crystal Tower tell the tale of how the Maormer were likely separated in their original homeland of Aldmeris . According to the legend , Orgnum was a phenomenally wealthy Aldmer nobleman , who used his finances to launch a rebellion against the powers of the land . He and his followers were banished for this to a place separated from Aldmeris by an impenetrable mist , Pyandonea , " The Veil of Mist . " This boundary proved so effective that the followers of Orgnum never again disturbed their former countrymen in Aldmeris . The Maormer were relentless in their drive to conquer Summerset , and there is scarcely a year throughout the First or Second Eras when they did not ravage the coastlines of the Altmer . Every attack launched by the Maormer against Summerset has been led by Orgnum himself , and despite the number of wars and strategies employed by the Maormer , each of these attacks has proved to be an ultimate failure . The Second Aldmeri Dominion made allies of the Maormer , although the Dominion allowed the kings of Colovia to eliminate Maormer outposts that had been established along the western coast of the mainland . The last documented appearance of the Maormer was in 3E 110 in the War of the Isle . The united alliance of the kings of Summerset and Antiochus , combining the Imperial fleet and the royal navies of Summerset Isle , together with the magical powers of the Psijic Order , succeeded in destroying the Pyandonean invading armada . It was said that the storm brewed by the Psijic of Artaeum so annihilated Orgnum ' s fleet that he was never again able to muster together enough of a force to dare another battle .
Vivienne Onis Vivienne Onis is a Breton living in Solitude with her aunt , Angeline Morrard . She can be found at the Winking Skeever , or helping her aunt manage Angeline ' s Aromatics . She is the childhood crush of Sorex Vinius . If the Dragonborn marries Sorex , Vivienne will be a guest at the wedding .
The Killing Field The Killing Field is a quest in . Odiil Farm must be saved from an attack by savage goblins . This quest begins in Chorrol , either by picking up rumors from townspeople or making contact with Valus Odiil . Walkthrough . Find Valus Odiil who , if not at the shabby house he keeps in Chorrol , is drinking in the Grey Mare tavern near the castle . Once the Hero talks to him , he ' ll outline his predicament : creatures have driven him and his two sons from their farm outside of Chorrol , and the Town Guard offers no help . His two sons , Rallus Odiil and Antus Odiil , have taken it upon themselves to drive off the creatures , and Vallus Odiil fears for their lives . Too old and unsure that he can be of any help to his sons , the father asks if the Hero will take his place and assist his sons in reclaiming their farm . His sons are already at Weynon Priory , waiting for their father . Travel to Weynon Priory and look for two men standing on the road . Talk to them and they will go to their farm , which is just down the road southeast of the Priory . Upon reaching the farm , the Hero should go to the crop field and wait for the attack . After about a half a minute goblins will come rushing out in groups of three to five and attack . There are three waves of goblins , and they become progressively harder , though they aren ' t leveled . Slay all the goblins to finish the task . The magnitude of success depends on whether or not the two sons survive the fight . Return to Chorrol and meet the father to complete the quest . If both of his sons are slain , the reward is a mere pittance of the maximum potential since he has the burden of two burial expenses to deal with . If only one son was killed , the gold reward is a little higher since the aftermath ' s cost is a bit less . But if both sons survive , the father is elated and rewards the Hero with an enchanted glass shortsword called Chillrend , declaring that he has no further use for such a weapon due to his happy retirement into a life of peaceful farming .
Lawrence Schick Lawrence Schick is the lead Loremaster and writer for . He has written much of the historical information for the game . Schick has also appeared on a few episodes of ESO Live , as well as a number of conventions , including hosting PAX East . He has also done two lore interviews for ESO - RP ' s podcast , where he responds as the in - game character Phrastus of Elinhir .
The Forgemaster ' s Fingers The Forgemaster ' s Fingers is a quest available in . This is a miscellaneous quest objective given to the Dragonborn by any Orc in any Orc Stronghold . Completing it is one of the ways to gain peaceful entrance to the Orc strongholds across Skyrim . Background . This quest is not necessary if the Dragonborn is an Orc , as they will already be accepted into the strongholds . Additionally , all of the Orc Strongholds will accept the Dragonborn after they help out an Orc in a miscellaneous quest , rendering this quest unnecessary for entry . Walkthrough . When the Dragonborn approaches the front gate of any Orc Stronghold , the gate guard stops and challenges them . If the guard is provoked , the fort becomes hostile . If the guard is asked how they will let the Dragonborn come in , they will speak of The Forgemaster ' s Fingers and direct the Dragonborn to a radiant location . Finding the marked location , retrieving the Forgemaster ' s Fingers , and bringing them back to the stronghold will unlock the stronghold , and all others in Skyrim , to the Dragonborn . If they appear in the Rebel ' s Cairn , you are going to need to gain access by Red Eagle ' s Sword . There should be a book inside the cave which initiates this quest .
Ancient Falmer Cuirass The Ancient Falmer Cuirass is a piece of unique light armor and part of the Ancient Falmer Armor set found in . It has the same ratings as glass armor . Appearance . Two versions of the cuirass with differences exist , similar to steel armor . The version worn by Knight - Paladin Gelebor doesn ' t include pauldrons while the one worn by Arch - Curate Vyrthur does . Acquisition . The cuirass , along with the rest of the set , can only be obtained from the corpse of Arch - Curate Vyrthur after defeating him at the conclusion of " Touching the Sky . " Smithing . The cuirass can be upgraded with refined moonstone at a workbench and also benefits from the Elven Smithing perk , which doubles the improvement .
Magnus Magnus , also known as the god of magic , is an et ' Ada , one of the Original Spirits . Creation of Mundus . During the Dawn Era , he , along with several other et ' Ada , were convinced by Lorkhan to create the mortal plane , Mundus . Magnus was said to have been the architect of Mundus , as he created the schematics and diagrams needed to construct it . As Mundus was forming , it became evident that many of the et ' Ada would be required to sacrifice much of their power in order for the mortal plane to be created . He realized his mistake and decided to terminate the project . The et ' Ada convened at the Adamantine Tower at an event known as the Convention and decided to punish Lorkhan for his trickery . Soon after , Magnus fled to Aetherius in the last of Mundus ' birth - pains . In his departure , he tore a hole through Oblivion , which became Nirn ' s sun , itself known as Magnus . Soon after many other et ' Ada followed him ; they became known as the Magna Ge and left smaller holes in the sky , which became the stars . One of the many theories explaining the origins of magic is that magicka is what remains of Magnus on the world . Legacy . In the eras that followed , many Altmer and Breton s worshipped him as a god , and he became a part of their respective pantheons . The Ayleid s , masters of the arcane arts , worshipped him as the god of Sight , Light , and Insight and were known to dedicate temples in his name . The Khajiit worship him as Magrus . Cyrodiilic legends say he can inhabit the bodies of powerful mages , and lend them his power . He is also associated with Zurin Arctus , the Underking and is sometimes represented by an astrolabe , a telescope , or , more commonly , a staff . Artifacts . He supposedly created and used the Staff of Magnus , one of the older artifacts of Tamriel . Legend tells that it ' s the only artifact capable of containing his immense power . In time , the Staff will abandon the mage who wields it before he becomes too powerful and upsets the mystical balance it is sworn to protect . Another artifact attributed to him is the Eye of Magnus , an ancient relic of immense power that was found buried under the Nordic city of Saarthal in the Merethic Era . In Cyrodiil there is a magical stone of unknown origin , located southeast of Bravil . It is known as the Magnus Stone by the populace and is said to grant a powerful blessing that bolsters the magical abilities of certain individuals .
Might as Well Die Fighting Content . Going to die here . Damned Goblins . They caught Miari and Tullias while we were exploring the ruins . Jumped us , didn ' t even know they were there . Goblins dragged them both to the fires , spitted them and roasted them . Didn ' t think the buggers ate cooked meat , maybe just torturing their victims . Miari screamed forever . Ran up the tower stairs while the others fought . Not proud of it . Just ran , never been so scared . Hid up here while the others died . Goblins missed me . One snoops up here every few minutes . I swear it smells me . Can ' t stay up here much longer . Hungry , getting weak . Might as well die fighting , while I still can .
Dragon Infusion Dragon Infusion is an ability found in . Acquisition . The ability is obtained as a reward for completing the quest " Dragon Research " given by Esbern . Upon completion of the quest Esbern gives the Dragonborn Esbern ' s Potion , which must be drunk in order to permanently receive the ability . Effect . " " Dragons do 25 % less melee damage . " "
Four Types of Mushrooms Four Types of Mushrooms is the first of the Mages Guild quests in offered by Ajira who resides in Balmora . Background . The quest involves obtaining four types of mushrooms to aid her in her attempt to become a Journeyman Mage . Most of these can be obtained in the initial starting town of Seyda Neen . Walkthrough . Speak to Ajira after joining the Mages Guild and ask her for duties . She will respond by saying : Then to continue the conversation , talk about the mushrooms which will prompt her to say : She will give more details about each type of mushroom to look for : The quickest way to get to the locations of these is to take the silt strider to Seyda Neen . Two of the mushrooms are growing in the ground next to the tree on the left of the ramp from the silt strider , Luminous Russula and Violet Coprinus . Head into Seyda Neen , and go towards the big tree in the center . Near the bottom of the tree are the other two of the four ingredients are growing . Bungler ' s Bane is attached to the side of the tree . The second mushroom is a very small distance above it and is Hypha Facia . Head back to the Mages Guild in Balmora and talk once again to Ajira . Speak to her again about the mushrooms and she will ask : Answer with yes and she will be pleased and say : Reward . Ajira will give the Nerevarine four Cheap Restore Health potions .
Innocent Scoundrel Innocent Scoundrel is a quest available in . A man named Jakarn was thrown into The Grave , a prison below Port Hunding . Apparently the headman of the town accused him of stealing a valuable gem . Walkthrough . After Jakarn did confess to stealing the gem , free him and follow him to the exit . But they cannot leave this way as Irien and the guards are out there . Follow Jakarn to the side exit and leave the Grave . When outside , Jakarn asks for help with the goblins , as he has left something there . Head to the goblin mine and enter with Jakarn . Here he will say that he will trust them to get the gem and he will take care of the goblins . Enter the storage room on the upper level and look for the gem in a chest . After retrieving the gem , meet Jakarn at the beach as he suggested . After exiting the mine , Jakarn is nowhere to be found . Instead , the headman ' s guards are looking for him , as well as an Orsimer named Moglurkgul . She wants to know what they were doing in the mine and if they had seen a scummy Breton up there . Choose what to say to her , either say he was not there or say the gem was found . If the first answer was chosen , head over to the Inn to find Jakarn . Outside the Inn an Altmer woman is standing , looking very angry . Irien says that if the Vestige is looking for Jakarn he is inside the tavern with a Redguard girl . She says : " Jakarn is a liar and I hate him , but if I didn ' t hate the Headman more I ' d tell him where he is . " Go inside the Inn and find Jakarn . He is glad they made it out the mine . Give him the gem , and he will reward them with the Jakarn ' s Machete and some as well as agreeing to join Kaleen ' s crew .
Endarie ( Skyrim ) Endarie is an Altmer shopkeeper in Solitude . She co - owns Radiant Raiment with her sister Taarie . Characteristics . Her most notable characteristic is the resentment she harbors toward her customers , including the Dragonborn . Most of her comments are rude or highly sarcastic . She does make an exception if the Dragonborn is a fellow Altmer ; she will be more polite . Also , if the Dragonborn helps the town ( such as taking out the Blackblood Marauders ) or invests in her business , she will treat them with less rudeness , though is still not entirely pleasant . In dialogue with Taarie , Endarie can be heard to clearly refer to customers as " pigs . " Taarie warns her that she should mind her attitude by " sewing your mouth shut , " especially when customers are around . Dialogue between Bryling , a Thane of Solitude , and Irnskar Ironhand , her bodyguard , is an example of Endarie ' s sour personality ; however , this is among the very rare instances in which Endarie is not entirely rude or unpleasant : Should the Dragonborn kill Endarie , they will be attacked by two hired thugs bearing a contract from Taarie , claiming that the Dragonborn must pay for killing her " Beloved Endarie . " If the Dragonborn marries Taarie and uses the Radiant Raiment as a home , Endarie will continue to suspiciously follow the Dragonborn everywhere in the building . After the marriage , everything in Radiant Raiment will be marked as owned by the Dragonborn and free to take . However , Endarie will still call the guards ( who will show up for arrest ) if the Dragonborn is seen picking the lock on the lockbox .