naist-nlp/zeshel huggingface dataset:
Attohwa Chasm Attohwa Chasm is a location in " Final Fantasy XI " . Locations . Planar Rift . These mysterious rifts are disturbances in the fabric of time and space . It is from here that extradimensional invaders of unknown origin , collectively known as " Voidwalkers " , breach into Vana ' diel . To stem the tide of invasion , adventurers may volunteer themselves in Voidwatch operations to dispatch these intruders at the source . The fiend Fjalar can be found at the Planar Rifts here .
Animist ( Tactics Advance ) The Animist is a job from " Final Fantasy Tactics Advance " . Moogles can be Animists as a basic job . Animists rely on the aid of the animal kingdom in battle , and can really turn the tide of battle . Most abilities involve using the animal for personal gain , but some abilities can damage opponents . Animists use the power of musical instruments in their time of need . Abilities such as Cuisine , which fully heals a unit , and 100 % Wool , which gives a unit the Protect and Shell status effects , make the Animist a good support job . Growth . Statistic - wise , the Animist is the moogle ' s basic Attack - oriented job , having the highest HP , Attack and Defense of all the basic moogle jobs . However , an Animist ' s strength lies in its abilities , not its stats . Compared to other basic Attack - oriented jobs like the hume Soldier or the nu mou Beastmaster , the Animist is much more balanced between HP , MP , Attack and Magic Power , and focuses more on Defense and Resistance than anything else . Abilities . Call . " Animist command . Borrow strength from animals . "
Hunting Caves The Hunting Caves is a dungeon in " " . It is a very short cave passage located in the mountains north of Liberte , acting as a passageway to the city of Urbeth . Adventuring in the caves could be challenging since it is covered in darkness , so it is highly advised the player brings a Torch to brighten up the area . Story . After leaving from Liberte , Jusqua travels through the Hunting Caves with a cat he believes is Aire in order to get to Urbeth , in hopes that the local sorcerer can lift the curse on her . After the party is sent back in time , they arrive in Urbeth during the time Beelzebub sent out his plague . After discovering that Thauzand ' s daughter is infected with Beelzebub ' s plague and failing to buy a Hi - Elixir , Brandt and the others head to the Hunting Caves to find a Hi - Elixir . The party follows the Apothecary throughout the Hunting Caves , at the bottom floor they discover that the Apothecary was a monster serving Beelzebub . After defeating the monster , it drops a Hi - Elixir and the party takes it . Realizing that the town is being fooled , the party heads back to Urbeth . Musical themes . The typical dungeon theme , " Cave of Wraiths " is the location theme for the Hunting Caves . The track can be found in the as Track 9 and is composed by Naoshi Mizuta .
Razor Weed ( Crisis Core ) The Razor Weed is an enemy in " Crisis Core - Final Fantasy VII - " . Razor Weeds are not very powerful foes , but they can inflict MP damage , Silence , and Stun for 4 seconds with their Hysteric Voices attack , so be on guard for that . They can also utilize the Blizzaga spell , but that should be no problem as it ' s easy to avoid . Their regular attack can hit upwards to 5 - 7 times and can interrupt Zack , so be on guard for that as well . Regular attacks are more than enough to defeat these enemies .
Jane : The Moving Ocean Puzzle Jane : The Moving Ocean Puzzle is the fifteenth episode of " " . Story Detail . Peace . The episode opens with Knave briefing the Comodeen as to the purpose of the journey ; to find the Flight Water needed to make the airship Silvia fly . Meanwhile Cid brags to the children about the design of the craft , giving them a complete list of all the craft ' s specification . A short montage follows , showing the children enjoying all the thrills of the vessel , and the Comodeen hard at work training and maintaining the craft . As the day ends , and the children are shown to their cabin , Crux is seen outside , swimming at pace with the submarine . Unrest . Meanwhile , Pist informs the Earl that his trap is set , and the only thing left is to wait for the victims to come closer . At the same time , deep in a desert littered with bones , Kaze is seen recalling the destruction of his world , and the woman that went missing . The scene ends with him looking out over an nearby ocean . Returning to Jane , the crew and the children ' s initial enthusiasm has dulled down after a week of travel without events . Fungo suddenly leaps up to the pilot ' s controls , where Cid , Lisa , Ai , and Yu are seated , declaring he has a bad feeling about something . While Ai initially disregards the comments , Cid explains that Fungo has extremely sharp instincts , and questions Fungo as to what is making him uneasy . However , Fungo can not pinpoint the feeling . Relief . Returning to Pist ' s hideout , Pist announces that the trap has been sprung , and so he actives it . Aboard Jane , Lisa seems to be in pain , announcing that the energies here are in chaos . Shudders run through the craft as it and all aboard are drawn into a strange purple square floating before them . Despite Cid ' s efforts , they are powerless to escape the pull , and are lost into the void . On the other side , Jane floats through a sea filled with images and lights . A strange fish appears , swimming directly for them . With a direct hit from a torpedo , the threat is quickly averted . Soon after , the group spots an unexpected object floating in the sea : Kaze . After bringing him aboard , Lisa announces that he is not breathing . Just as Knave is about to begin CPR , Kaze awakens , seemingly unaffected by his time in the water . Epilogue . Before the group can question Kaze , an image of Pist appears before the ship . He explains that he has captured the ship in his " Ocean Puzzle " , and explains the rules of play : the Puzzle is made of numerous cubes , each one has an obstacle of some kind . Clearing the obstacle will move them closer to the exit , while failing to do so will move them closer to the bottom of the puzzle . If they are to fail while at the bottom of the puzzle , they will be lost in chaos .
Call Beast Call Beast is an ability available to Beastmasters in " Final Fantasy XI " starting at level 23 . A Beastmaster must equip a jug of pet food in the " ammunition " equipment slot before calling a beast , or the command will fail and produce an error message . When Call Beast is used , a beast familiar is summoned . The type of beast is determined by the jug that is equipped . Jugs come in stacks of up to 12 , and each time a beast is called , one is expended . Familiars . Familiars are special pets that are available exclusively to Beastmasters in " Final Fantasy XI " . They are called to a Beastmaster ' s side using special items and Call Beast , a Beastmaster job ability . There are only three familiars available at level 23 , but the number of jugs ( therefore also the number of different pets ) rapidly increases as the Beastmaster levels up . Familiars offer Beastmasters reliability and convenience in exchange for the power and / or endurance of Charmed monsters . While a Familiar is almost never as strong as a charmed monster of the same level , Familiars can be called instantly and remain for a set amount time ( usually a very long time ) before disappearing . They will never fail to be called or " un - charm " and attack the Beastmaster like charmed monsters . Familiars also allow the use of Snarl , a job ability , and Ready , a pet command , which give the Beastmaster finer control over the flow of battle and increase the survivability of both the Beastmaster and the pet . However , since Beastmasters tend to rely on the disposability of pets , most Beastmasters only use Familiars if local monsters are not available , as the relatively long Recast Time of Call Beast and the cost of using jugs make Familiars less disposable than charmed pets .
Master Shield Master Shield is a recurring shield in the series . Appearances . " Final Fantasy " . Master Shield is the strongest shield , available only in the " Advance " and later versions . It provides 19 Defense , 31 Magic Defense , + 1 Agility , + 1 Intelligence , and resists all elements and statuses . It can only be equipped by the Warrior , Knight , Red Mage , and Red Wizard classes . It can be found in the Labyrinth of Time or by defeating Chronodia while it ' s just in Kraken mode . " Dissidia 012 Final Fantasy " . Master Shield is a level 90 shield that provides + 67 Defense and Wall Rush HP Damage + 15 % . It can be obtained from the shop by trading 155 , 700 gil , Ice Shield , Tiamat Carapace , and Knight ' s Hope x5 .
Embrace Embrace , also known as Hug and Hold Tight , is a recurring ability in the series . It often inflicts the Petrify status , but sometimes also restores some or all HP while doing so , or just restores HP without inflicting the status , and is generally used by enemies only . Appearances . " Final Fantasy IV " . Embrace is an ability used by Moonmaiden , Zeromus EG , and Elite Soldier , and inflicts Petrify to one target in all versions but the 3D remakes , in which the character is fully healed before Petrify is inflicted . " Final Fantasy V " . Embrace is an ability used by Lemure and Medusa , and simply inflicts Petrify to one target . " Final Fantasy XIV " . Embrace is an ability used by Scholar ' s pet fairies Eos and Selene , to restore the HP of one party member . This ability is normally used autonomously , but can be directed manually via the Pet Hotbar . " Final Fantasy Tactics " . Embrace is a dummied enemy ability that was to be used by a Lucavi , which would have inflicted the Immobilize status with a 100 % success rate to one target with a range of 5 and a vertical reach of 0 .
Python ( Final Fantasy ) The Python is an enemy in the " " and succeeding versions of the original " Final Fantasy " , likely as a homage to the Python from Final Fantasy V . They are encountered in three of the four bonus dungeons and they have a tendency to appear in groups of three to four . They are not particularly dangerous compared to other enemies that can be encountered in the same areas .
Slice & Dice Slice & Dice is a recurring ability in the series , and is an ability used by Tidus , originally appearing as one of his Overdrives . It is a physical attack that deals minor to moderate damage over multiple hits . Appearances . " Final Fantasy X " . Slice & Dice is Tidus ' s second Overdrive , learned after using his Overdrive 10 times . It inflicts physical damage to six random targets ( three if the meter is not stopped ) . If there is only one target , that target will take all six / three hits . " Dissidia Final Fantasy " . Charge & Assault ( known as Slice & Dice in battle in the original version , as well as in all European and US versions ) is an aerial physical HP Attack for Tidus , learned at level 33 . It requires 300 AP to learn and 40 CP to equip ( 20 when mastered ) , and has Melee High priority . " Dissidia 012 Final Fantasy " . Slice & Dice returns as an aerial physical HP Attack for Tidus , now learned at level 9 . It retains its Melee High priority , but now requires 130 AP to learn and 30 CP to equip ( 15 when mastered ) . " Final Fantasy Record Keeper " . Slice & Dice is one of Tidus ' s equipment Soul Break s available from the sword Lightning Steel ( X ) which at the expense of one Soul Gauge segment deals six successive attacks , dealing non - elemental damage to random targets , each hit dealing physical damage equal to 85 % power of a conventional attack , summed up all hits cumulative damage is 510 % . Bringing Tidus to battle and emerging victorious with Lightning Steel ( X ) equipped , he can eventually master this Soul Break and be able to use it without the need to have the weapon equipped . " Final Fantasy Trading Card Game " . One of Tidus ' s card is able to use Slice & Dice . For the discard of another Tidus card , Slice & Dice allows the player to make Tidus Active and lets him attack an additional time the turn it is used . Etymology . Slice and dice means to break an object down into smaller pieces .
Dark Fighter The Dark Fighter , also known as FIGHTER in the NES version , or Dark Warrior in the PlayStation version , is an enemy from the original " Final Fantasy " . Battle . Despite their namesake , they are , in fact , more of a support spellcaster , and frequently show up alongside other monsters , typically Dark Wizards , but occasionally other foes . They can heal party members , buff them defensively , provide heavy magic resistance to a teammate , or dispel allied buffs . Strategy . It is recommended to target them first . Their HP is unimpressive , and their defense is mediocre , and they will go down quickly if targeted . The key is not letting them stick around , lest they make a fight far more difficult .
Dante The Dante is an enemy in " Final Fantasy VI " . Battle . Like his three palette swap counterparts ( Test Rider , Hell ' s Rider , and Death Rider ) , Dante always attacks the party alone . Dante has a lot of HP , and his special attack , Crystal Lance , deals moderate damage . He is weak to Poison , so Bio spells do heavy damage against him . Additionally , Dante can be defeated by using curative items or spells on him , as he is undead . He can be morphed into Thunder Shields , which can then be bet in the Coliseum to win Genji Shields , one of the best equipment pieces in the game . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Crystal Lance ( 33 % ) 2nd Turn : Attack ( 100 % ) If attacked by " Magic " : Lv . 3 Confuse ( 33 % ) Etymology . Dante likely refers to Dante ' s " The Divine Comedy " where Dante travels to heaven , purgatory , and hell . It is one of the many references to the " Divine Comedy " in " Final Fantasy VI " .
Crescent Unit Plenum Crescent Unit Plenum is an enemy from " Crisis Core - Final Fantasy VII - " . As his name implies , he is part of Wutai ' s elite fighting force , the Crescent Unit . Its Shoot attack may inflict Stun on hit . The player should try and interrupt its attacks if Zack has low health . It ' s possible to steal Blizzard Blade from it .
Weapon duplication bug Weapon duplication is a famous glitch in the PlayStation version of " Final Fantasy Tactics " . It can only be done with one - handed weapons , and is commonly performed with the Excalibur and Save the Queen . It is done by switching a character to a class that can equip the weapon one wants copied , and giving him / her the Two Sword ability . The player must put a shield or weaker weapon in their top slot , and their weapon in the other , then select Best Fit . It should display the player ' s weapon in the top slot and the strongest available weapon in the bottom ; if the weapon is not there , the glitch will not happen with that item . After pressing purchase , one should have a copy of the weapon duplicated . One can get up to 99 copies of any weapon the glitch works with , for nearly no gil .
Absorb - MND Absorb - MND is a Dark Magic spell found in " Final Fantasy XI " . It may only be learnt by Dark Knights , at level 31 . When cast , the player will be able to drain Mind from an enemy , and will be granted a boost in their own Mind stat . This effect will gradually decrease over time . The spell may be recast every 60 seconds , for 33 MP .
Live Trigger / Oerba " Why were Lightning and I shown in the images ? " 200 AF . Live Trigger # 1 . " Why is there an Oracle Drive here ? " " Do you want me to ask ? " Live Trigger # 2 . " I ' m curious but . . . "
Kagenui Kagenui , also known as Stunner , is a recurring weapon in the series . It is often one of the most powerful short sword in the game , and is sometimes affiliated with the Dark element as well as the Stop status . Appearances . " Final Fantasy V " . Kagenui is the most powerful dagger , and is only found in the Sealed Temple in the " Advance " remake . It provides 123 Attack , 126 Accuracy , and + 5 Speed , as well as having a 25 % chance of inflicting Stop when attacking with it . " Final Fantasy VI " . Kagenui ( Stunner in the SNES and PlayStation versions ) is the second strongest weapon for Shadow , with Oborozuki being the strongest for him since the " Advance " remake . It is found in the Cultists ' Tower , and has an attack power of 202 as well as randomly cast Stop when attacking . It enables the Runic command . " Final Fantasy XII " . Kagenui is a low - ranked ninja sword that requires 40 LP and the Ninja Swords 1 license to wield . It provides 62 Attack , is Dark - elemental , and has a chance to inflict Slow upon hit . Ninja Swords are among the fastest weapons in " Final Fantasy XII " with 1 . 97s charge and 1 . 2s action time ; only daggers are faster . It costs 10 , 000 gil to buy at Phon Coast and Archades , and can also be made through the Bazaar after escaping the Barheim Passage by selling Dark Magicite x5 , Giant Feather x5 , and Festering Flesh x4 . In the " International Zodiac Job System " version , the Ninja Swords 1 license is only available to the Shikari class , and costs 100 LP . " Dissidia Final Fantasy " . Kagenui is a level 85 parrying equipment that provides + 1 Attack , + 61 Defense , and Bravery Boost on Block + 15 % . " Dissidia 012 Final Fantasy " . The Kagenui returns , but now as a level 60 parrying equipment that provides + 1 Attack , + 60 Defense , and Bravery Boost on Block by + 3 % . " Final Fantasy All the Bravest " . Kagenui grants + 2 to Attack . It can be equipped by Samurai , Ninja , and Auron .
Distant Worlds : Music from Final Fantasy Distant Worlds : music from Final Fantasy is a live recording of an orchestral concert , performed by the Royal Stockholm Philharmonic Orchestra and conducted by Arnie Roth at the Stockholm Concert Hall in Stockholm , Sweden , on December 4th , 2007 . Since its recording , the Distant Worlds program has been performed in many cities worldwide , and there are hopes that this concert would tour the world to help bring these iconic themes to a wider audience .
Mutten Kylegate Mutten Kylegate is a major character in " On the Way to a Smile : Case of Shinra " . Kylegate is described as a man in his thirties wearing a worn navy blue army jacket with a sturdy build . Kylegate is a former lieutenant in the Shinra army and was born into a rich family . According to Veld , because of his wealth Mutten was never required to serve in the army , but chose to anyway . He came under heavy criticism for his actions , including excessive brutality and torture , and thus was never promoted beyond lieutenant . Kylegate invades Rufus ' s refuge in Kalm with a mob and takes him prisoner in his mansion . Over time , Rufus reveals his plans for a new city on the outskirts of Midgar , and gives him passcodes to Shinra warehouses for supplies . Kylegate gathers people to begin construction of the city , telling Rufus he intends to govern it himself . However , shortly after telling this to Rufus , Kylegate is shot by one of his subordinates , and Rufus is subsequently rescued by Kilmister .
Onimaru Onimaru is a recurring weapon in the series . Appearances . " Dissidia 012 Final Fantasy " . Onimaru is a level 60 katana that provides + 34 Bravery , + 58 Attack , - 1 Defense , and EX Intake Range + 1m . However , the weapon can only be obtained , and used , within the Labyrinth . It can be obtained from the shop by trading 1 gil , Sorrow of Conflict , and Giant ' s Dream x2 . Etymology .
Razfahd ( boss ) Razfahd is a mission boss in " " . He is fought in the first half of the mission battlefield " Nashmeira ' s Plea " . Razfahd is operating the Iron Colossus from within and is fought alongside Raubahn . Razfahd needs only be reduced to 50 % health in order to progress to the second phase of the battlefield where players fight Alexander . Razfahd does not move at all , and so can be easily avoided whilst players deal with Raubahn . With no players in range of melee attacks , Razfahd will attempt to cast spells but has relatively slow casting intervals . At 50 % health , Razfahd will use Perfect Defense which renders him immune to all damage . Provided that Raubahn has also been defeated , the battlefield will then proceed to the second phase after a short cutscene .
Leviathan ( The 4 Heroes of Light ) Leviathan is a minor antagonist from " " . Story . Before the events of the game , Leviathan began to cause trouble in Liberte around the time of Glassworks Fair . Around this time Leviathan had sent his minions to make Captain Drake and his crew attack the city to steal all of the objects in Liberte ' s town hall . The Captain Drake and his crew stole Pione ' s vase with Lilibelle inside and the Rusty Compass . After the Rusty Compass was stolen , the Cetus was forced into an eternal slumber and city of Liberte was overrun by Leviathan ' s minions . After being sent into the past , the party travels to Liberte a day before the events of the Glassworks Fair and help Pione by bringing Lilibelle for his vase . The next day , the party finds out that Captain Drake and his crew robbed the city of the artwork and kidnapped both Pione and Lilibelle . The party travels to the Pirate Hideout and discover that Captain Drake was being manipulated by Leviathan ' s minion . The party defeats the Sea Devil and free Pione and Lilibelle . Captain Drake apologizes for his actions and gives the party the Rusty Compass . The party returns to Liberte and resurrect the Cetus . The party then takes the Cetus to the east and encounter Leviathan . The party defeats Leviathan and brings peace to Liberte . Later , Leviathan is revived within the Star Chamber , but it is defeated once more . Gameplay . Leviathan is fought twice in the game , once on the world map outside of Liberte , and again in the Star Chamber . Other appearances . " Bravely Default " . Leviathan appears as a level 80 Nemesis in Norende . Leviathan appears as a boss . In addition , Leviathan makes a cameo appearance when using the Envy ability .
Viruna Viruna is a form of White Magic that removes the status ailment Virus in " Final Fantasy XI " . As with all status remedies in the game , the spell is available only to White Mages or those with it as their Support Job . It is learned at level 34 by White Mages , and level 68 by those with it as a subjob . The spell costs 48 MP to cast , and may be used once every five seconds .
Slaying Tail Slaying Tail , also known as Slepinir ' s Tail or Sleipnir , is a recurring whip in the series . Appearances . " Final Fantasy VIII " . Slaying Tail is the second weapon for Quistis , obtained by using Magic Stone x2 , a Sharp Spike , and 200 gil . It provides 15 Attack and 104 Hit Rate . " Final Fantasy Dimensions " . Sleipnir is a low to mid - ranked whip that provides 36 Attack , 10 Hit Rate , + 1 Speed , and can inflict Paralysis on hit .
Amur Amur is a town in " Final Fantasy III " where the party wakes up after defeating the Kraken . The Levigrass Shoes can be found in its sewers . The Inn here charges 200 gil , and there is a Revive Wellspring . The player can also play the piano here . Story . After the events at the Cave of Tides , the Warriors of the Light wake up at the Inn at Amur . They find their " Enterprise " has been chained to the shore , and its key is in the hands of Goldor . To reach him at his manor they must cross the bottomless bog to the south of Amur , and for that they need the Levigrass Shoes . Meanwhile , Four Old Men who think of themselves as the real Warriors of the Light discover this and plan on obtaining the airship first . Thus , they all head to the Sewers , where the Levigrass Shoes ' owner , Delilah , lives . Enemies . Note : Enemies are only encountered outside of the town . Musical themes . The background theme that plays at Amur is known as either " Town of Water " or " Town of Alm " .