naist-nlp/zeshel huggingface dataset:
Unterhaltungssoftware Selbstkontrolle Unterhaltungssoftware Selbstkontrolle ( German : " Self - Monitoring of Entertainment Software " ) or USK , is Germany ' s software rating organization . The rating for specific games may refer to localized versions , in which some elements of the game are changed in order to achieve a lower rating , or to ensure that the game may be legally sold at all . This is a very common practice , especially for games that would usually receive a " USK 18 " rating . A potential problem of this " self - censorship " is that the original ambiance of a game may get lost . In some cases , the whole plot of a game had to be changed to qualify for a lower USK rating . The Index . Games that are refused classification are referred to the " Bundesprüfstelle für jugendgefährdende Medien " ( " Federal Verification Office for Youth - Endangering Media " ) and can be placed on the " Index " ( a process known in German as " Indizierung " ) , upon which the titles may only be sold on request to adults over the age of 18 , and are not to be advertised in retail stores or other media . It is permitted to use these titles in private but not to supply them to minors . Ratings . Software can receive one of the following ratings ( the icons below have recently been replaced by new ones ) : Censoring and blacklisting . Until 2003 , it was still possible for USK - rated games to be blacklisted in Germany , but as of 2003 , USK - rated entertainment software can not be put on the so - called Index anymore . Games with a USK 18 rating are not necessarily uncut , due to distributors striving for a rating . An unrated game may be released and sold until further notice , but is forbidden to be sold to minors below 18 years old , even if it is clearly targeted at kids . The USK can reject a rating if they find parts of it to be unlawful , glorify war , or show suffering people in violation of human dignity . Then the BPjM can test whether to put the game on the Index or not . If the game is not placed on the Index , then it will be rated 18 .
Final Fantasy Type - 0 : Change the World - The Penultimate Truth - Final Fantasy Type - 0 : Change the World 2 - The Penultimate Truth - is a novel adaptation of " Final Fantasy Type - 0 " and the sequel to " " . It was released on June 28th , 2012 , and retailed for ¥980 . This novel , together with its predecessor , " " , has been translated to French . The French version was released in June 2015 by Lumen and retailed for 15€ .
Cripshay The Cripshay is a rare enemy from " Final Fantasy VII " , which resembles a small stag beetle with humanoid features . It is fought in the Train Graveyard and in the third round of the Battle Square before the player obtains Tiny Bronco . When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . It only uses two physical attacks which inflict minor damage . It has low HP , and thus poses little threat to the party . If the player is running low on HP at the Train Graveyard , finding and defeating these enemies can provide with a supply of Potions , which can also be stolen .
Drain II Drain II is an improved version of the Drain spell , found in " Final Fantasy XI " . It is a Black Magic spell that can be learned by Dark Knights at level 62 . When cast , the spell will absorb one enemy ' s HP , and add it to the player ' s own . As an added bonus , if the amount of absorbed HP exceeds the player ' s maximum HP , then it will get a temporary boost ; however , the spell does not work against undead enemies . Drain II may be recast every 3 minutes , for 37 MP .
Doton : Ichi Doton : Ichi is a Ninjutsu spell in " Final Fantasy XI " . It deals very small earth damage ( usually about 15 damage ) and lowers the enemy ' s resistance to wind damage . The Doton : Ichi scroll can be bought from a Ninja guild in Norg for 1561 - 1747 gil . The set Elemental Wheel of Ninjutsu consists of the following ( Note : these are in casting order , not alphabetical order , and the casting can begin at any spell in the sequence ) :
Hornet ( Final Fantasy VI ) The Hornet is an enemy in " Final Fantasy VI " . Battle . It often attacks in groups , but has no special attacks and is no threat . Edgar ' s Auto Crossbow is very effective for taking out groups of them at once . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 66 % ) or Iron Stinger ( 33 % )
Bizarre Bug ( Crisis Core ) The Bizarre Bug is an enemy that appears in " Crisis Core - Final Fantasy VII - " . Battle . This enemy likes to team up with others of its kind to overwhelm opponents . Strategy . Zack need only rely on standard physical attacks to defeat the Bizarre Bug . If this enemy teams up with its allies to gang up on him , Zack can use Assault Twister to clear the field .
Blood Taste ( Crisis Core ) The Blood Taste is an enemy in " Crisis Core - Final Fantasy VII - " . It has low Vitality and Spirit stats , therefore it is easy to defeat . One should use standard sword attacks or critical hits to defeat it quickly . Attacking from behind is always effective .
Final Fantasy VII / Manual There have been three English - language manuals available . Manuals . North America . The North American manual was the first manual available to English audiences for the game . The manual uses many CG and artwork images throughout , a number of pages using them exclusively . Beyond the main section of the manual is a guide written by BradyGames for the opening bombing mission on the Sector 1 Reactor , as well as a number of tips for playing the game . Adverts for " Bushido Blade " , " Final Fantasy Tactics " , and " SaGa Frontier " are featured . Europe . The European manual is structurally similar to the North American manual , albeit with fewer images , using only screenshots . Instead of the BradyGames excerpt , a short guide to the opening bombing mission is written containing numerous areas . PC . The PC manual is a file found on the installation CD of the Windows version of the game . The manual only contains text and tables . The text sometimes appears to make references to images that are not there . There is no guide to the opening bombing mission .
List of Dissidia 012 Final Fantasy characters The following is a list of characters present in " Dissidia 012 Final Fantasy " . Cameo characters . There are many other cameo characters ( hailing from " Final Fantasies I through XIII " ) outside of the in - game storyline , all of which speak directly to the player , usually guiding them through information , tutoring , and commentary .
List of Final Fantasy XIII - 2 items This is a list of items from " Final Fantasy XIII - 2 " . Healing items can be used in battle , but many drops from monsters are needed to upgrade equipment , and crystals are needed to advance Paradigm Pack monsters through their Crystarium system s . Dummied items . The following items were removed from the game and are classified as Components .
Structure Structures are destroyable Beastmen buildings or otherwise inanimate objects that serve some purpose in a quest or mission . They can be directly targeted by players and can be damaged like a monster until they are destroyed . With the exception of the Exoplates , they do not fight back , but may be guarded .
Manticor Manticor may refer to : Etymology . The manticore is a Persian legendary creature similar to the Egyptian sphinx . It has the body of a red lion , a human head with three rows of sharp teeth ( like a shark ) , and a trumpet - like voice .
Midgar Wasteland The Midgar Wasteland is a desolate area surrounding the city of Midgar and , later , the city of Edge , in the " Compilation of Final Fantasy VII " . Barren of flora due to the siphoning of the Planet ' s life energy in Midgar , the area is a wasteland . Story . " Crisis Core - Final Fantasy VII - " . Zack and a Mako - poisoned Cloud escape from confinement in the Shinra Manor basement , and a year later make it to the Midgar Wasteland where Shinra soldiers ambush the two . Zack sets Cloud down so he can fight the soldiers , but is gunned down and left for dead , while Cloud escapes unharmed . Cloud drags himself to his dying friend , who presents him with the Buster Sword and announces him as his " living legacy " , before passing away . Zack ' s death , his Mako - poisoning delirium and the experiments he had to endure at Professor Hojo ' s hands in the Shinra Manor alter Cloud ' s psyche , and his memories are warped , placing himself in Zack ' s shoes in most of them . Cloud makes it to Midgar alone , believing himself to be an ex - SOLDIER . Two years after Meteorfall , the now rusted Buster Sword marks the spot where Zack died . Cloud is in the wasteland listening to a voicemail left by Tifa on his phone , before he prepares to return to Edge , unaware that he is being watched by the Remnants of Sephiroth — Kadaj , Loz and Yazoo . Believing Cloud to know the location of their " mother " , Jenova , Kadaj summons Shadow Creeper s to ambush Cloud while Loz and Yazoo chase him on their motorcycle s . Cloud fends off the brothers and the Creepers with his Fusion Swords , and Kadaj calls off the ambush to seek his answers elsewhere . In " Advent Children Complete " , after the reborn Sephiroth and his remnants have been felled and Geostigma has been cured , Cloud returns to the Midgar Wasteland to retrieve the Buster Sword , polishing it and placing it on display in the Sector 5 Church . Yellow flowers bloom on the spot where the sword was kept , with Cloud telling Denzel the spot is not a grave but a place where a hero began his journey . " Dirge of Cerberus - Final Fantasy VII - " . After disrupting a Deepground raid at Kalm , Vincent Valentine is recruited by Reeve Tuesti to assist the World Regenesis Organization ( WRO ) in freeing the city of Edge from a similar attack . After receiving a message from Weiss the Immaculate , declaring Deepground is going to purge the world , the WRO convoy on route to Edge is attacked and Vincent is forced to traverse the Midgar Wasteland to reach the city . " Final Fantasy VII " Epilogue . Five hundred years later , it is revealed that the wasteland is no more , having been taken over by lush vegetation , while Red XIII and two cubs arrive on a precipice overlooking the Midgar ruins . Other appearances . " Theatrhythm Final Fantasy Curtain Call " . Midgar Wasteland appears in a Battle Music Sequence . " Final Fantasy All the Bravest " . The Outskirts of Midgar can be bought from the cash shop as a premium stage and contains the following premium enemies :
Pole Poles , also called Stick , are a recurring weapon from the " Final Fantasy Series " , shown mostly in the Ivalice Alliance . It is not wielded by the same job in two games , but it is often used by light melee and mage jobs . Most poles are recurring , and the Whale Whisker is usually the strongest of the type . Profile . Poles are weapons in the series that are primarily rods and shafts of various degrees that a wielder may use to perform blunt and slamming attacks . Their design usually consists of simple long rods of various makes and materials , and bear relatively simple designs as compared to other weapons of the series , with some exceptions , such as the Whale Whisker and Eight Fluted Pole , which bear one ended adornments similar to spears and staves and are said to have a bladed end . These weapons are primarily designed for agile physical usage , unlike other shafted weapons such as the spear , the rod , and the staff . While mages and magic users can also possibly bear the weapon , Monks and Far Eastern inspired jobs , such as the Oracle are commonly associated with the weapon type through its philosophy of usage within the context of eastern martial arts as an extension of one ' s own body . Appearances . " Final Fantasy VII " . Some of Aeris ' s weapons resemble poles , including the Guard Stick , Mythril Rod , Full Metal Staff , Striking Staff , and Aurora Rod . " Final Fantasy XI " . Poles are governed by the staff skill , and usually have fair melee damage but limited stat bonuses . Unlike quarterstaves , poles can be wielded by most mage classes . Notable combat - oriented poles : " Final Fantasy XII " . Poles are weapons with great chance of performing combos . The damage the weapon can deal is based on the target ' s Magick Resist . In the " International Zodiac Job System " , only the Monk can equip the weapon . The damage formula for poles is : Due to the weight put on user ' s Strength stat recommended pole users are Vaan , Balthier , and Basch . Inflicting Shear on a target can increase the damage output and can be stacked multiple times . List of poles : " Final Fantasy Tactics " . Poles can be equipped by the Arithmetician and Mystic jobs . List of poles : Poles can be equipped by the Master Monk , Geomancer , Dancer , and Heritor jobs . " Dissidia 012 Final Fantasy " . Pole weapons are one of the types of weapons normally only available to Firion , The Emperor , Cloud of Darkness , Bartz , Kefka , Tifa , Zidane , Kuja , Yuna , Shantotto , Prishe and Vaan . Several specialize in boosting the initial Assist Gauge charge at the start of battle . List of poles :
Barthunder ( ability ) Barthunder , also known as ALIT , NulBolt or NulShock , is a White Magic spell that protects against Lightning damage . Appearances . " Final Fantasy " . NulShock , also known as ALIT in the NES release and NulBolt in the " Final Fantasy Origins " release , is a level 2 White Magic spell which reduces Lightning - elemental damage inflicted on all allies by half . The spell can be bought at Pravoka and can be learned by the White Mage , White Wizard , Red Mage , Red Wizard , and Knight classes . In the GBA / PSP / iOS releases it costs 8 MP to cast . " Final Fantasy X " . NulShock is a White Magic spell that negates one Lightning - elemental attack or spell and is found on Yuna ' s section of the Sphere Grid . Armor can be customized with SOS NulShock , which casts NulShock when reaching HP Critical HP . A yellow orb circles the player it was cast upon . " Final Fantasy XI " . Barthunder is a White Magic spell that can be learned from a scroll by Red Mages at level 25 . When cast , the spell will increase the player ' s resistance to the Thunder - based elemental damage caused by spells , attacks , and status effects . It may be recast every 10 seconds for 6 MP . Players utilizing the White Mage Job class have access to a stronger version , Barthundra . " Final Fantasy XIII " . Barthunder is a Synergist spell that increases resistance to Lightning - elemental damage . It can be used by Sazh ( stage 8 ) , Vanille ( stage 7 ) , and Hope ( stage 5 ) . " Final Fantasy Dimensions " . Barthunder is the level 5 ability of the Seer class , requiring 100 AP to learn . At the cost of 24 MP , the user will make the damage of the next Lightning - elemental attack on the party reduced by half .
Mia Mia is Althea Sol Alfitaria ' s pet ferret in " " . Rather troublesome , she seems to have a fondness for treasures , especially the Crystal Idol that Layle obtains from Amidatelion early in the game . Layle pursues the ferret through Alfitaria , and upon catching her and getting the Crystal Idol back , meets Althea for the first time .
Lich ( Final Fantasy X - 2 ) The Lich is an enemy in " Final Fantasy X - 2 " . It is easy to defeat with a properly leveled party . Using Shell or Reflect will help against its magic attacks , and having Deathproof will prevent the side effect of its Doom spell . Using attacks such as Excalibur , Holy , and / or Blessed Gems will bring it down fast , though normal attacks work just as well .
Zokka The Zokka , also known as HermitCrab , is an enemy in " Final Fantasy VI " . Battle . They are most dangerous when alone , as it will counter all attacks with Rock , inflicting Petrify . When with other enemies it only uses normal attacks and occasionally Net , which inflicts Stop . Both Rock and Net are dangerous , as Celes is likely to be the only person in the party at this point . It is highly advised the player equip her with a Ribbon or a Jeweled Ring to protect against this . The fastest way to defeat the Zokka is to use tier two spells like Fira , if Celes knows any . Otherwise the player should flee , since the area is timed and using lesser spells may take too long . AI script . If monster is by itself : Attack Turns : 1st Turn : Attack ( 100 % ) 2nd Turn : Attack ( 100 % ) 3rd turn : Attack ( 66 % ) or Net ( 33 % )
Land Worm Land Worm , also known as LandWorm and Landworm , is a recurring enemy in the series . Appearances . " Final Fantasy VI " . Landworm is an enemy fought in the final dungeon , Kefka ' s Tower , as well as in the Dragons ' Den and as a possible opponent in the Dragon ' s Neck Coliseum by betting the Radiant Lance ( to attempt to win a Mutsunokami ) . It fights by using Hailstone , Magnitude 8 , and Constrict , and boasts high HP for the area it is initially fought in . It is weak to Ice - elemental attacks and is vulnerable to Instant Death and Stop . It is one of the few sources of X - Potion s , although it is a rare steal . " Final Fantasy VII " . Land Worm is enemy fought at Corel Prison desert area . It fights using Sandstorm and Earthquake , and has high HP . It is is weak to Ice - elemental attacks while absorbing Earth - elemental attacks and halving Gravity - elemental and Fire - elemental attacks . It is the earliest source of Turbo Ethers , being its steal , while it drops Ethers and can be morphed into Fire Fangs . " Crisis Core - Final Fantasy VII - " . Land Worm is an enemy fought at the Abandoned Mako Reactor as well as during Mission 5 - 2 - 3 : Experiment No . 109 . It attacks with a powerful physical attack and the Gravity spell , but is easily interrupted by all manners of attacks . It is weak to Ice - elemental attacks and immune to Poison and Silence . " Final Fantasy IX " . Land Worm is an enemy fought at the Kiera Desert on the Outer Continent . It fights using Sandstorm , Demi , and Maelstrom , and can teach the Blue Magic ability Matra Magic . It is the only enemy to appear in the desert . " Final Fantasy X " . Land Worm is a rare enemy fought in the final dungeon , Inside Sin , after the Point of no return . It has incredible HP and power , and attacks with the usual Swallow , Regurgitate , and Earthquake along with a regular physical attack . It is notable for being the only enemy outside of the Monster Arena that can give the player Dark Matter through bribing . " Justice Monsters Five " . The Landworm appears as an obtainable SR monster . It is an Earth - elemental monster whose type is Burst , class is Beast and its specialty is Attack . Its hero tech is Sandstorm which fires missiles diagonally . Its leader bonus is Breath of the Earth which increases Earth damage dealt by 50 % . Its auto - effect is Earth Damage - 15 % which reduces Earth damage taken by 15 % . " Final Fantasy Mystic Quest " . Land Worm is an enemy fought at Wintry Cave . It fights using Scrunch , Quake , and Quicksand much like its earlier version , but is weak to Earth - elemental and Axe attacks . " Final Fantasy Legend III " . The LandWorm is an enemy and also a possible monster that the party can transform into .
Nightstalker The Nightstalker is an enemy from " Vagrant Story " . Boss . As a boss , the Nightstalker boasts higher HP and MP than its regular form . Attacking its abdomen with a piercing weapon will kill it quickly , though by this time you should have weapons capable of dealing meaningful damage to the rest of its body .
Bastok Mines Bastok Mines is a location in " Final Fantasy XI " . It is part of the Republic of Bastok . The churning industries of Bastok are powered by the ore and minerals carted from the republic ' s mines . The district of Bastok Mines , cut into the mountains south of Bastok Markets , is the blue - collar region of the city where Galka workers mine the rocks for anything valuable . Bastok Markets also provides access to the Zeruhn Mines and , beyond there , Korroloka Tunnel . While Bastok Mines provides important resources for Bastok , the district also illustrates the glaring socioeconomic disparities between the humes and Galkas . While many of the humes live in Bastok Markets and Port Bastok , many of the Galkas reside in lesser conditions along the dusty streets of the mines . These living conditions have made some galkas resentful toward the wealth of the humes .
Mover RE The Mover RE is an enemy in " Crisis Core - Final Fantasy VII - " . Its extremely high Attack , Vitality , Magic , and Spirit stats make it difficult to defeat . Although the Mover RE ' s Delta Attack is a bit weaker that Mover EX ' s , it still can inflict a significant amount of damage . It is susceptible to Graviga and Costly Punch .
Virtual Reality System The Virtual Reality System is a piece of technology in " Crisis Core - Final Fantasy VII - " , which allows a test subject to interact with prepared data in a virtual environment . Any variety of virtual simulations can be created , such as all sorts of monsters , so it is mostly used for Shinra Electric Power Company army training and special experiments . However , since the wounds one receives when using the Virtual Reality System are real , there is danger involved with its use . The goggles Zack wears in the game ' s opening were equipped to collect data directly from his body . Thus , because all of the details of the training must be able to be measured in real time , they must be worn during SOLDIER Class promotion tests . The " Crisis Core Complete Guide " reveals that Biorhythm - Testing Materia Equipment is designed to work in the Virtual Reality System ' s cyberspace and works in tandem with the examination equipment . To facilitate Professor Hojo ' s observations , a compatible Fusion Chamber had to be built . The " Complete Guide " further states that as it is full of highly specialized equipment , the amount of money needed to repair it after being damaged by Sephiroth , Genesis and Angeal after their training exercise , cost an amount equal to 24 months worth of Zack ' s SOLDIER 1st Class salary .
Kactuer The Kactuer is an enemy in " Crisis Core - Final Fantasy VII - " . They have very low HP , but their high Vitality stat make it a formidable enemy . Start off the fight with Gravity , followed by a series of quick sword attacks to finish it off .
Petit Mage The Petit Mage , also known as the PutiMage , is an enemy from " Final Fantasy III " . It is found in the Tower of Owen . It attacks with Blizzara half the time , making it a rather dangerous enemy to face if the party is at a low level . It also uses weak physical attacks , and will sometimes , though rarely , try to inflict Silence through the Silence spell . Physical attacks work well enough in defeating these enemies .