naist-nlp/zeshel huggingface dataset:
Rackie Jobinson ' s Jersey The Rackie Jobinson ' s Jersey is a legendary outfit that is added to " Fallout Shelter " with the 1 . 6 update . Characteristics . The Rackie Jobinson ' s Jersey shares the exact same appearance as the Baseball uniform . It provides + 4 to Strength , Perception , Charisma and Agility , thus , alongside the detective outfit , beating out Piper ' s outfit and the Minuteman uniform for highest amount of attributes . Breakdown . If successful attempt disassembly of outfits you can get junk : Behind the scenes . The jersey is a reference to Jackie Robinson , the first African American to play in Major League Baseball . His number , just like that of this jersey , was 42 . The jersey number has since been retired .
Kaylor Commander Kaylor is a Gunner commander stationed at the Nuka - World transit center in 2287 . Background . Commander Kaylor leads a team of Gunner mercenaries to investigate the Nuka - Cola Family radio signal originating from the Nuka - World transit center . Her team was ordered to secure the facility and report back to Colonel Cypress for further instructions . Notes . According to her forehead tattoo , Commander Kaylor ' s blood type is O + . Appearances . Commander Kaylor appears only in the " Fallout 4 " add - on " Nuka - World " .
Metal bucket The metal bucket and untarnished metal bucket are junk items in " Fallout 4 " . Characteristics . The metal bucket is a round steel bucket which can be found in a worn and degraded state , or in an untarnished form . The only functional difference between the two is that the untarnished bucket has a higher caps value . The untarnished metal bucket is a preserved metal bucket that can be found in locations across the Commonwealth that are free from radiation , such as non - compromised vaults . Crafting . The metal bucket can be broken down into its individual components for use in crafting :
Dean ' s Electronics Dean ' s Electronics is a skill book , written for amateur electronics engineers in the 21st century . Shocking breakthroughs in teaching methods allow you to learn about a variety of electronics . Variants . Blue edition . On this edition ' s blue cover , there is a picture of three lightning bolts in a circle . Brown edition . On this edition ' s brown cover , there is the picture of a vacuum tube in a circle lying atop various electrical diagrams .
Evert ' s Building & Garden Supplies Evert ' s Building & Garden Supplies is an in Westside next to Miguel ' s Pawn Shop . Background . Evert ' s Building & Garden Supplies was a business located in New Vegas . The barricades indicate that it was closed before 2281 . They had three neon signs ordered at Zapp ' s Neon Signs . Appearances . Evert ' s Building & Garden Supplies appears only in " " .
Secret Vault - Residence Area The residence area is the main living quarters of Vault - Tec ' s Secret Vault . It is the company ' s private Vault , where its members intended to survive the apocalypse and later re - enter the world having all the useful technologies at their disposal . When a conflict between the scientists and chief security officer lead to a civil war inside the vault , a major explosion occurred consequently . This explosion separated the people into several groups . While the people who remain in the residence area feel quite comfortable compared to those who remain in other sections , they were first to die when the super mutants attacked . The whole residence area is now under the control of super mutants , who killed all the previous inhabitants . Radbug s have also found their way here , and some security robots are still active . The whole area consists of three levels and a Hub chamber , where a mutant leader Attis resides , waiting for the Brotherhood of Steel initiate to come , bringing the key to the laboratories . Notable loot . See the local maps for the exact locations of the listed items . Appearances . The Secret Vault ' s residence area appears only in " " .
Butter knife The butter knife is a miscellaneous item in " Fallout 3 " and " " . Characteristics . A butter knife is a silverware item used for spreading various toppings ( not only butter ) and cutting tender foods . The Pip - Boy 3000 categorizes butter knives as miscellaneous junk . There are two versions of the butter knife : one which is a light beige or pink and non - metallic , along with a second grey metal version . In " Fallout 3 " both versions can be used as ammunition for the Rock - It Launcher , while in the " " add - on " Honest Hearts " one type can be used to make scrap metal .
Gauss pistol ( Van Buren ) The gauss pistol is a weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It also appears in the " Van Buren " tech demo game files . Characteristics . Schematics for the Gauss pistol could be found in Mesa Verde .
Tramell Ray Isaac ( Fallout 2 ) Tramell Ray Isaac is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Tramell Ray Isaac is mentioned only in " Fallout 2 " . Behind the scenes . Tramell Ray Isaac is a reference to Tramell Ray Isaac , a " Fallout 2 " dev .
Hightower ' s guard Hightower ' s guards are two characters in the Hub in 2161 . Background . They are Daren Hightower ' s guards , patrolling around his office in the Heights , serving to stave off any kind of threat toward their boss . Appearances . Hightower ' s guards appear only in " Fallout " .
Whittaker Farmstead The Whittaker Farmstead is a in the Mojave Wasteland on the northern side of Trail 159 , south - west of the Allied Technologies offices . Background . On the northern side of Trail 159 is a small farmstead , recently taken over by a splinter group of Samuel Cooke ' s Powder Gangers . Layout . The front door has an Easy level lock . A ham radio is inside , along with four to five Powder Gangers using the farmstead as their hideout . Appearances . The Whittaker Farmstead appears only in " " .
Courier ' s Stash Courier ' s Stash is a " " released on September 27 , 2011 , alongside " Gun Runners ' Arsenal " . Description . It is a compilation of the four item packs that were previously released as bonuses for pre - ordering the game at certain retailers . It costs $ 1 . 99 ( £1 . 23 ) on PlayStation 3 and Xbox 360 , but costs $ 0 . 99 ( £0 . 58 ) on PC . When they existed , it could have been bought for 160 Microsoft Points . It contains multiple new weapons , armors , and a supply of aid items , such as stimpaks and doctor ' s bags . It is also available to those who have bought the Ultimate Edition of Fallout : New Vegas .
Book Chute The Book Chute , or Library Processing Unit 232 . 7 , is an automated personality in the Big MT in 2281 . Background . The Book Chute is a mechanical device located in The Sink . Like all the other systems there , it was disabled shortly after Doctor Mobius left The Think Tank for the Forbidden Zone . When his personality back - up is recovered from Doctor Klein ' s house ( House 101 in Higgs Village ) , he speaks like a dystopian authority , promising to protect citizens from " seditious material " ; namely , pre - War books . According to his dialogue , he was also supposed to come equipped with an indoctrination module , but it was stripped to suit the R & D budget . He instead instructs the player character in how to perform a form of self - indoctrination , involving a small cage and a sack of . The Book Chute also dislikes communism , and anything related to it , often commenting on it when the player character is nearby . Interactions with the player character . Other interactions . The Book Chute converts old books into blank book s , with each old book turned in yielding one blank book . The books that it will accept are as follows : These blank books can , in turn , be used at a workbench to create one of each type . The player will need to acquire the recipe holotape ( which are single - use items ) for the skill book they wish to assemble , as well as 25 blank books and two bottles of . The allows the Book Chute to breakdown any type of clipboard into 1 and 1 scrap metal . It can also breakdown s into 5 and 1 scrap metal for each turned in . The four clipboard types it accepts include : Appearances . The Book Chute appears only in the " " " Old World Blues " .
LLSpelunkersRestaurant LLSpelunkersRestaurant ( named Spelunkers Restaurant on the local map ) is a test cell in the game files of " Fallout 3 " . Layout . It is part of Little Lamplight and is completely blank . Appearances . LLSpelunkersRestaurant appears in the game files of " Fallout 3 " but should not be considered canon because it is a test cell .
Escaped convict The escaped convicts are two splinter factions of the Powder Gangers living in the Mojave Wasteland in 2281 . Background . One faction ( led by the escaped convict leader ) has taken up a forced residence within the town of Primm within the Bison Steve Hotel . This is the largest group of escaped convicts you will see during the whole " Fallout : New Vegas " storyline . The NCR 5th Battalion 1st Company has taken up residence outside of Primm to hold back the flow of Powder Gangers in the area . However , they are unable to retake Primm due to a lack of supplies and manpower , thus allowing the convicts holed up in the hotel to continue residing there . The second faction , led by Philip Lem and Samuel Cooke , traveled to Vault 19 to take the advantage of the sulfur deposits found there . They are attempting to form an alliance with the Great Khans . Both groups of escaped convicts were originally detained at the NCR correctional facility , but when Cooke ' s coup was successful they splintered off on their own . One group invaded the poorly defended town of Primm , killing its sheriff and capturing deputy Beagle . If you help Joe Cobb in Run Goodsprings Run afterwards he will tell the player that the guys in Primm aren ' t friends of his and they will still shoot on sight . Another cell led by Philip Lem and Samuel Cooke took to Vault 19 in the hope of using the sulfur deposits to create larger explosives and ally themselves with the independent and self - sustaining Great Khans . However , Philip is having second thoughts on the whole matter , worrying that they will run out of supplies before Samuel ' s plans can happen . Inventory . Convicts equipment in Primm Convicts equipment in Vault 19 Appearances . Escaped convict appears only in " " .
Reggie Billings Reggie Billings is a paladin of the Brotherhood of Steel in 2253 . Background . Reggie began his career as a weight trainer and unarmed combat specialist . He joined the Brotherhood of Steel in his late twenties and soon began training the troops . When he learned of the expedition to explore the east he quickly volunteered . He felt that he needed a change of pace and the eastern lands seemed like the ticket . Reggie is getting up there in years and is no longer the man he used to be . He realizes this and tends to take things easy now . Although he is still training the troops , he finds that he just can ' t go toe to toe with them himself . He now pairs them off with one another during training and is content to watch from the sidelines . Reggie is a very friendly and open individual . He goes out of his way to stay on everyone ' s good side . He believes that the fewer enemies you make , the less you have to look over your shoulder . He just wants to get along . Interactions with the player character . Other interactions . Reggie Billings is able to answer some of the Prisoner ' s questions about what is going on in the bunker . Notes . Reggie received the title of Elder Paladin for being part of the exploratory team that discovered Maxson bunker . Appearances . Reggie Billings was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Elevator ( Contraptions Workshop ) The elevator is a world object in " Fallout 4 " , and a settlement object in the add - on " Contraptions Workshop " . Characteristics . Settlement object . Elevators are compact and efficient ways to traverse floors of player settlements . Elevators can reach either two , three or four stories depending on the elevator created and require 5 power to function . The elevator stop levels align to the taller floors of the structure s ( i . e . warehouse , barn and vault ) in later add - on ' s and pre - War buildings , but is misaligned to other settlement structures . This needs to be considered if the elevator is constructed as part of a building . No flat structural component ( floor , roof , etc . ) can be placed on top of an elevator frame , making it difficult to build additional floors on top of it , inclined roofs can be snapped to it as long as they do not overlap with the frame . World object . There is a variety of different elevators in game , the scaffolding lift , used on overpasses and building exteriors , the Diamond City elevator is a scaffolding lift as well . The interior elevators that look different depending on what building they are in . And the Mass Fusion building elevator , which is the only glass elevator seen in game , besides the Institute ' s elevator which has a DNA strand running along the outside of it . Bugs . Upon returning to a settlement with an elevator , the buttons in the cab will appear to be missing . They may be found on another floor or above or below the shaft .
Child of Atom rags The Child of Atom rags are a collection of nine Children of Atom outfit variants in " Fallout 4 " . Characteristics . Long rags . The Child of Atom rags provide a bonus of 25 to Radiation Resistance and increase Endurance by 2 . It cannot have armor pieces worn over it , but can be modded by the ballistic weave perk . It appears as long robes made of hide or leather . Short rags . The short rags have the same stats as the long rags and cannot be worn with armor over it . They appear as a short tunic with hide pants and boots . Brown / green / simple rags . These rags have the same stats as the long rags and cannot be worn with armor over it . They lack the metal colander worn over the chest seen on most other rags . Shows no order of power ; those in different color rags are not more important than others .
Angler gunk Angler gunk is a cut junk item in the " Fallout 4 " add - on " Far Harbor " . Characteristics . Angler gunk is a cut junk item that was to be in Far Harbor that provides 3 adhesive when scrapped . Crafting . Anglers gunk was intended to be broken down into it individual components , for using in crafting :
Chemistry set A chemistry set is a world object in " " and the " Dead Money " . Usage . If the Courier ' s skill is at least 25 , he or she can use a chemistry set to perform one of two functions : Using the chemistry set consumes it , so only one or the other can be made .
Hard hat The hard hat is a piece of headwear in " Fallout 4 " . Characteristics . The hard hat provides a Damage Resistance of 4 . It appears as a heavily scratched and faded blue hard hat . Wearing it prevents construction worker protectrons from attacking the player .
Erickson Erickson is a friendly super mutant on the Island . He came over with the mutant group that took over the Vim ! Pop Factory . Background . Erickson originally came to Far Harbor with a mutant group led by the super mutant behemoth , Grun . They headed south to the Vim ! Pop Factory and began raiding local settlements . Sometime after setting up in the factory , Erickson began to regain higher intelligence and a sense of morality , either as a result of the fog or substances in the Vim ! factory , subsequently losing interest in wanton killing . When Erickson confronted the other super mutants with his concerns , they threatened to kill him , with Grun taking a swipe at him . Eventually he found the password to a storage area and was able to trap Grun inside . While the other mutants attempted to free Grun , Erickson quietly left for the northern part of the Island . He lives a solitary existence in the wreckage of Horizon Flight 1207 , trading with the humans that enter his camp and raising dogs to sell . Appearances . Erickson appears only in the " Fallout 4 " add - on " Far Harbor " . Bugs . Erickson will frequently walk away from the player while the they are attempting to converse with him . This interrupts whatever Erickson is saying , and the game assumes the player heard everything and moves to the next dialogue when they return .
Reverend Hound Reverend Hound is the sheriff and part time reverend of Vault 77 , and is actually a puppet dog . Background . After one year , three months and twelve days of isolation , the Vault 77 Dweller discovered a crate of puppets in the vault and began playing with them . The dog puppet was one of them . Later , the dweller assigned a personality to each of the puppets , naming the dog puppet Reverend Hound , the clergyman and sheriff of the vault . However , when the Vault Boy puppet killed The King puppet , the Vault Dweller , fearing that Reverend Hound would find out about his role in the crime , escaped the vault . Appearances . Reverend Hound appears only in " One Man , and a Crate of Puppets " .
Floating eye bot The floating eye bot is a hovering security bot equipped with a taser . Background . The floating eyebot is a quick - observation robot commonly found in pre - War military installations . The floating eyebot uses a powerful electric prod to keep intruders in line . Characteristics . Specifications . Resembling an eyeball , its upper portion houses the CPU , motivator and the sensors . The extending arm below is equipped with a low power energy prod . Gameplay attributes . These robots are quick but fragile , and were mostly used as a sentry or for important areas in vital facilities , such as the Sierra Army Depot , or the Glow . Similar robots include the radio - broadcasting eyebot and the hover robot . Variants . Floating eye bot . Floating eye bots are often used by the military to guard important locations , and as such can be found in many pre - War bunkers . They use highly advanced electric weaponry to eliminate their enemies , but lack somewhat in durability due to their light weight .
DLC02TestTraps DLC02TestTraps is an unused cell in the game files of the " Fallout 4 " add - on " Wasteland Workshop " . It is marked as " Quick Test Cell " in the local map , a name shared by several other cells . Layout . The cell consists of a sole room , containing a mattress , bed , weapons workbench and a hanging light . Notes . The only way to exit the cell is to use a console command such as to teleport out . This is only possible on PC . Appearances . DLC02TestTraps appears in the game files of the " Fallout 4 " add - on " Wasteland Workshop " as a test cell .
Arms Race Arms Race is a single - stage overseer quest in " Fallout Shelter " . Walkthrough . A fairly straightforward quest that requires nearly a full day of travel ( in real time ) . The overall objective is to kill all the feral ghouls to save a gunsmith in exchange for a reward of a rare weapon and a random , but legendary level , set of junk .
David R . Sullivan David R . Sullivan is a who worked on " " as Director of Technology . Biography / Career . David R . Sullivan has been in video games since he was a young kid and worked on titles such as Wing Commander , Road Rash , Soviet Strike , Baldur ' s Gate : Dark Alliance II and Death , Jr . He is most recently working for OnLive , Inc . as the Games Service Platform manager on a new video game platform . David has previously worked for Foundation 9 / Backbone Entertainment as a Technical Director where he was instrumental in growing the studio from less than 40 employees and mostly speciality platforms and GameBoy to a studio with over a hundred employees and SKUs on all platforms . Before Foundation 9 , David worked as Director of Technology at Interplay Entertainment Corp ; Technical Director at Electronic Arts ; Division Manager at Mindscape ; Engineer at Leland Corp . and other contracting and equity positions in small developers .
Whet stone ( Fallout 3 ) The whet stone is an item in " Fallout 3 " . Sharing the same aesthetic appearance as a paperweight , it would normally be used to sharpen knives and cutting tools , but in the game its only use is as Rock - It Launcher ammunition . Notes . The whet stone is very rare , found only in a few locations around the Capital Wasteland .
Smith & Wesson ASP The Smith & Wesson ASP is a firearm in " Fallout Extreme " . Characteristics . Created by the gun manufacturer Smith & Wesson . It was a type of pistol and could be used by the player . Appearances . The Smith & Wesson ASP was to appear in the canceled " Fallout Extreme " . Behind the scenes . In real life , the ASP pistol is only chambered in 9 mm instead of . 44 Magnum .
Commonwealth android abolitionism Android abolitionism in the Commonwealth is a conflict between the Institute and the Railroad throughout the the Commonwealth , and is ongoing as of 2277 . The Railroad aims to free the Institute - created androids and synth s from their ownership . Background . Robotic androids created by the scientific community known as the Institute in Boston , regularly gain independent thought and desire freedom , and to leave their own masters . The Synth Retention Bureau , a division of the Commonwealth Police , set out to reclaim escaped androids . In 2277 , an android named A3 - 21 escaped the Commonwealth for the Capital Wasteland , and was given a mind - wipe and facial reconstruction by Horace Pinkerton , and renamed himself Harkness , and was aided by the Railroad , the Institute ' s main opponent in the abolitionist conflict . A scientist named Zimmer ventured to the Capital Wasteland alongside his android bodyguard Armitage , in order to find and reclaim A3 - 21 . Appearances . Commonwealth android abolitionism appears in " Fallout 3 " .
Claire Simonson Claire Simonson was a doctor working for the Nuka - Cola Corporation at Nuka - World before the Great War . Background . Claire Simonson was one of the doctors working at the infirmary in Nuka - World . She was a board certified family nurse practitioner with a Master of Science degree . Appearances . Claire Simonson is mentioned only in the " Fallout 4 " add - on " Nuka - World " .
Archimedes II charge The Archimedes II charge , or ARCHII charge , is for a in " " . Locations . It is automatically added to the player ' s inventory every 24 in - game hours if you rerouted the power at HELIOS One to Archimedes II during That Lucky Old Sun and Euclid ' s C - Finder is in your inventory .
Paul Revere Paul Revere ( December 21 , 1734 – May 10 , 1818 ) was a Patriot in the American Revolutionary War . He warned militia forces to the approach of British forces through his Midnight Ride and a signal at the top of the Old North Church . Notes . As a prominent figure in the American Revolution in the Boston area , several landmarks are dedicated to him . Appearances . Paul Revere is mentioned only in " Fallout 3 " and " Fallout 4 " .
Palace guard Palace guards are the Shi guarding the Steel Palace and its personnel in San Francisco in 2241 . Background . They are protectors of the palace , the Shi Emperor and Ken Lee . They are loyal and mean if trouble arises . Notes . They are named as Lo Pan guards as well . Appearances . Palace guards appear only in " Fallout 2 " .
Lucas Miller Lucas Miller is a traveling armor merchant operating in the Commonwealth in 2287 . Background . Lucas Miller is one of the traveling caravan merchants operating out of Bunker Hill . He specializes in armor and clothing . Escorted by caravan guards , Miller does business in the northeastern region of the Commonwealth , passing through Tenpines Bluff , Greentop Nursery , Covenant and later on , Outpost Zimonja . According to certain terminals in the Institute headquarters , Miller is an informant on runaway synth s for the Synth Retention Bureau . Appearances . Lucas Miller appears only in " Fallout 4 " .