naist-nlp/zeshel huggingface dataset:
Buzz Buzz was a member of The Pack living in the Nuka - Town backstage , sometime after the Brotherhood of Steel came to the Commonwealth , and before 2287 . Background . At some point , Buzz came across a seemingly abandoned Brotherhood of Steel outpost , and decided to attempt to steal a set of power armor he found inside , with the help of an unnamed friend , along with a fusion core . During the attempted capture of the armor , however , the Brotherhood returned to the base , and in the ensuing struggle , Buzz ' s friend lost a finger . Buzz attempted to return alone to steal the armor , but found that power armor was difficult to steer , thus slowing his getaway and causing him to fall off a cliff . Buzz recorded the holotapes Buzz ' s note , Buzz ' s apology , and Buzz ' s holotape detailing his exploits . Appearances . Buzz is only mentioned in the " Fallout 4 " add - on " Nuka - World " .
Fallout Tactics : A Guide to Tactical Combat Fallout Tactics : A Guide to Tactical Combat is the game manual for " " , packaged with the game . It was supposedly authored by the Local Union of Brotherhood Scribes 432 , but in reality it was penned by Chris Taylor . Overview . " Fallout Tactics : A Guide to Tactical Combat " serves as the game manual for " Fallout : Tactics " . It contains information about installation , system requirements , and beginning the game . It also details all of the perks and traits that can be taken within the game , as well as some of the statistics of various robots and creatures that can be found in the game . Like most game manuals , it also contains all of the appropriate developer credits .
Bobblehead - Speech Bobblehead - Speech is a miscellaneous item in " Fallout 3 " . It permanently improves the Lone Wanderer ' s Speech skill by 10 , up to a maximum of 100 . Location . Found in Eulogy ' s pad in Paradise Falls , on the table next to the terminal in a room with a heart - shaped bed .
9mm pistol ( Fallout : New Vegas ) The M & A 9mm pistol is a in " " . Characteristics . The M & A 9mm pistol is one of the most common to be found early on in the game . It is very cheap to buy , utilizes very common , has no guns requirement , and has a very low Strength requirement in order to be handled effectively . It has three - dot luminescent front and rear iron - sights for better low - light fighting , and a minor idle sway . It can be modified with a short range scope and an extended magazine to further improve its performance . Furthermore , it is considered an improved holdout weapon , and can therefore be concealed with a Sneak of 50 or greater . Durability . The 9mm pistol can fire about 745 standard rounds , the equivalent of 58 reloads , or 38 reloads when modded with extended magazines , from full before breaking . Behind the scenes . The M & A 9mm pistol model is based on the real - world pistol .
Triangle The triangle is a miscellaneous item in " Fallout 3 " and " " , only usable as Rock - It Launcher or for decoration . It cannot fit a full set of billiard balls inside of it , only taking about four balls . Locations . Triangles are pretty difficult to find in the wasteland as there are not many of them and they are mostly found on pool tables .
Orion Moreno ' s house Orion Moreno ' s house is an in the Mojave Wasteland located just north of the NCR sharecropper farms . Layout . It is an unremarkable ranch style home surrounded by a broken down white picket fence . It has a fireplace , car port , and two entrance doors . Inside , the bed can be slept in without penalty ; however , most items inside are considered owned and will result in loss if stolen . The interior is also identical to Doc Mitchell ' s house . Orion Moreno can be found here unless the quest For Auld Lang Syne has been completed . Appearances . Orion Moreno ' s house appears only in " " . Bugs . No matter where you are in the house , your sneak status is always [ DETECTED ] , and thus any attempts to steal items or pickpocket will always be found out .
Team Player Team Player is a " " and J . E . Sawyer ' s " Fallout " Role - Playing Game perk . Effects . " Fallout Tactics " . With this perk , you get + 10 % to all rolls when within the influence of other squad members . J . E . Sawyer ' s " Fallout " Role - Playing Game . There is no " I " in " ENCLAVE " , and you know that better than anyone . You gain + 2 to all skill checks when within the influence of at least two teammates . Note . Team Player has the same Vault boy image as Friendly Foe . Bugs . The perk is bugged and only seems to work within the influence of other squad members with the Team Player perk .
Evolutionary Experimentation Program The Evolutionary Experimentation Program ( EEP ) was an experiment run in Vault 87 on the orders of the United States government to create improved soldiers for the American military . Unknown to their fellow Vault dwellers , some inhabitants of the Vault were subjected to the experiments . Although reportedly having died from an " unknown cause of death , " they were in fact exposed to a genetically - modified version of the Forced Evolutionary Virus . After their infection , the subjects underwent physical and mental changes over a period of about 2 weeks . Their form became asexual ( genderless ) , more muscular , and their skin toughened . However , their mental abilities diminished and they became overly aggressive . They became the super mutant s found on the East Coast in the Capital Wasteland . The mutants found in Vault 87 mention that they capture humans and dunk them in vats filled with the green nutrient solution that feeds the FEV to make more super mutants , continuing the program . This particular incarnation of FEV produced super mutants slightly different than their west coast brethren seen in the earlier Fallouts . Generally , they are dumber and more hostile . However , the EEP mutants have a healthier appearance ; West Coast mutants often have erratic mutations , like blisters and deformed body parts . Fawkes was presumably a victim of this program . Despite the fact that FEV exposure made him lose nearly all his memory of a human life , he talks about how familiar Vault 87 feels to him . However , he somehow retained very little intelligence as well as his system of morals through the transformation , and in fact gained a wealth of knowledge from the computer terminal in the room to which he was confined after the other super mutants discovered his " defect . " Also , he is wearing a torn - up Vault 87 jumpsuit , which he either found or is a semblance of his previous life within the vault as one of its former human residents .
Lily ' s assault carbine Lily ' s assault carbine is a in " " . Characteristics . Lily ' s assault carbine has the appearance of a normal assault carbine with a suppressor mod . But if the player obtains it , the suppressor will not be shown due to the ' 1st Person Model ' being set to the normal assault carbine rather than NONE in the GECK . It ' s hidden but if you fire with it , you will notice that the discharge sounds like a silenced weapon . It also works like a silenced weapon ; the player merely cannot see the silencer . However , when the player equips it , it will disappear off the player ' s back and out of the inventory . Locations . This weapon can only be obtained by using .
Molly O ' Brien Molly O ' Brien is a character mentioned in " Fallout 4 " . Background . Molly O ' Brien was a young girl who lived before the Great War . Her and her family were scheduled to reside in Vault 114 . Appearances . Molly O ' Brien is mentioned only in " Fallout 4 " .
Andrea Brixley General Andrea Brixley is an Elder of the Brotherhood of Steel in 2253 . Background . Andrea began her career in the Brotherhood of Steel as a scout / explorer . She was originally sent east to confirm the existence of the Maxson Bunker and to use it as a staging area for her explorations . She was accompanied by a team of four Paladins . Andrea did discover the bunker and successfully disabled the security as well as opening it for habitation . For over a decade after , she and her fellow paladins explored the east and forged relationships with many of the tribes that inhabited the area . After the war broke out between the Brotherhood of Steel and the NCR , Andrea was promoted to commander and placed in charge of the bunker . She also received the title of Elder Paladin , as did her four companions . Andrea is not comfortable with leadership and would prefer to spend her time exploring . She is not very organized and is content to let people do what they are best at with little supervision . Fortunately , her supporting staff recognize her flaws and cover for her . Her most ardent supporter is her best friend and fellow paladin , Glenn Deering . Despite Andrea ' s best efforts , Traci Niels can see that without Glenn ' s careful attention her grasp over the situation would waver , perhaps even fall apart . Traci would much rather she was put in charge . And when Andrea denied approval for Jerry Corsetti ' s plan for ending the war with the NCR , he would certainly not be disappointed if she were replaced by Traci . Appearances . Andrea Brixley was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Behind the scenes . The image used in the design document is a photograph of the Hollywood actress .
Alex Richards Dr . Alex Richards is NCR ' s primary medical director in Camp Forlorn Hope in 2281 . Background . Dr . Alex Richards joined the NCR Army sometime prior to the first battle over the Hoover Dam between Caesar ' s Legion and the New California Republic . He served in that battle as a medic , and was present for some of the worst of the fighting and the gruesome aftermath it left behind . Richards considers himself and anyone else who was in that battle lucky to be alive , but nonetheless stayed on and continued to serve in the Mojave . As events began shaping up for a second battle for the Hoover Dam , Richards was stationed at Camp Forlorn Hope , the sole surgeon , doctor and medical expert of any kind at the camp ' s medical center . As the Legion captured the town of Nelson , immediately to the south , and put Camp Forlorn Hope under a grim state of siege , Richards quickly found himself overworked and his talents needed more and more often . Seeing men he managed to help and or even save from death go right back to the front lines , all too often to be injured again or killed wore away the last of Richards ' idealistic motivation for joining the NCR Army , making him weary and demoralized . Richards never once discusses quitting , however , and works as hard as he can to deal with the casualties that are brought to his tent . Richards originally joined the NCR Army out of idealism ; he believed in what the NCR and its army stood for , and wanted to go somewhere that he could use his talents and make a difference . After seeing so many men die and be injured or maimed - often , seemingly , for no reason at all - Richards has given up on such high - minded ideas and now grimly sets about his work , wanting only for the fighting to end . Appearances . Dr . Alex Richards appears only in " " .
Joe ( Fallout Tactics ) Joe is a bartender in the town of Springfield in 2197 . Background . The Warrior met Joe during the liberation of the town from the ghoul haters . Joe was very worried about safety of his bar . He also states that the attackers are not mere raiders , but a group determined to eradicate ghouls and overthrow the mayor . Appearances . Joe appears only in " " . Behind the scenes . Joe and his tavern are references to Moe Szyslak and his tavern , from the TV series " " . In episode Lemon of Troy , the town of Shelbyville is depicted as a copy of Springfield , even having its own Moe ' s Tavern complete with Moe , only named Joe , owning Joe ' s Tavern .
3 - Some Caravaner 3 - Some caravaners are characters in " Van Buren " . It ' s very difficult to tell a 3 - Some caravaner from a hired escort . All are armored and carry at least a decent firearm of some sort . At first glance , these caravaners could be mistaken for raiders . If asked , they will say because of the frequent attacks by BOS , they must be heavily armed and always ready for battle . If the player wants to trade with them , and the player is on neutral to good terms with the 3 - Some Caravan , then they will be happy to trade . If the player established a hostile reputation with the 3 - Some Caravan , then the escorts and caravaners will attack the player on sight . Appearances . 3 - Some caravaners have neither appeared nor been mentioned mentioned in any published game . They were to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if they will appear in any future " Fallout " game .
Seed package A seed package is a world object in the " " " Old World Blues " . Characteristics . Seed packages are used by the biological research station during the quest Field Research to clone and plant seeds in The Sink . The three packs contain dried seeds for prickly pear fruit , jalapeño pepper , maize , s , banana yucca fruit , barrel cactus fruit , Nevada agave fruit , pinto bean pod , , white horsenettle , and honey mesquite pod s . Uses . Seed packages are used by the biological research station to clone plants and replant them into one of the nearby plant beds . The station can then convert the harvested material into Salient Green . All plants will be grown in The Sink three in - game days after giving the seeds to the biological research station . Locations . The dried seeds are in three separate packs and can be collected in any order during the quest Field Research . The seed packages are activators and aren ' t added as seeds to the player ' s inventory . Instead they are converted into dried versions of 11 miscellaneous items in total when activated .
Fallout : New Vegas crafting Characteristics . Crafting is used for building a large range of things , which means items have a lot more practical value than in " Fallout 3 " . Crafting covers the creation of custom ammunition with the Repair skill , custom weapons with the Science skill , and the creation of food and medicinal items with the Survival skill . Craftable items list . Poisons ( venoms ) . All poisons are created at campfire s . Poisons are used to coat melee or thrown weapons and can have massive effects on your enemies . Note that one dose of poison is enough for one application to an enemy .
South Vegas ruins east entrance South Vegas ruins east entrance is a in the Mojave Wasteland , located west from New Vegas Steel , and is north west of West pump station . It serves no purpose but to provide an entrance into the South Vegas ruins and a fast travel location . Layout . Inside the ruins are a large amount of Fiends and Zapp ' s Neon Signs on the north side , and the entrance to Vault 3 on the south side . Appearances . South Vegas ruins east entrance appears only in " " .
Roger ( Fallout 4 ) Roger is a dead Railroad character in the Switchboard in 2287 . Background . His corpse can be found inside the Switchboard during the quest Tradecraft . He left a danger sign before he was killed by the synth s . Appearances . Roger appears only in " Fallout 4 " .
Vault security protocols Vault security protocols is a holodisk in the " " add - on " Dead Money " . Location . It is added to the player ' s Pip - Boy inventory after reading the Maintenance Staff Warning entry on the vault security terminal in the Sierra Madre vault .
Horus Horus is the leader of the raider group that invaded Brahmin Wood in 2197 . Background . Horus is a large , muscular man with bad hair , foul breath , and an even worse temper . He took over the village of Brahmin Wood , and became annoyed over the Brotherhood of Steel deciding to attack him simply because they want to test the abilities of one of their initiates . Notes . The house key in Horus ' possession unlocks the door in the wall that takes the Warrior right back into the starting area . Appearances . Horus appears only in " " .
Research lab The research lab is a section of Mothership " Zeta " . Background . The research lab is an area of Mothership " Zeta " accessible via the cargo hold . It is unnecessary to visit the research lab to gain access to the Bridge and further the main questline . However , the area becomes inaccessible after leaving the engineering core and all chance of retrieving captive recordings towards the Alien Archivist goal will be permanently lost if not explored before taking the teleporter to the Bridge . You should enter the research lab via the door in the southwest of the cargo hold ( Note : the door leading to the Research Lab next to where you first enter the cargo hold will be initially locked . It can be unlocked by pressing the button on the other side of the door - this requires accessing the research lab through the southwest door in the cargo hold . ) At first glance , the research lab appears to be where the aliens analyze Earth ' s vehicular technology . Displays of cars , motorcycles , and Colonel Hartigan ' s space pod . Deeper in the labs however , one discovers a warehouse - scale collection of Giddyup Buttercups and related memorabilia in various states of storage . It appears that the aliens are fascinated with the pre - War toy . One room houses a lone Giddyup Buttercup surrounded by dead test subject s with observation rooms on either side . When you enter the room the lone Giddyup ' s eyes will flash blue three times . A workbench can be found with a disassembled Buttercup and some pulse grenade s . Layout . The research lab consists of two large main areas that are connected by a hallway . Upon entering , the player finds themselves in the vehicular research area . This area contains a single large room with various vehicles and mechanical devices . The hallway leading to the Giddyup Buttercup research area is immediately south from the entrance to this room . The Giddyup Buttercup research area has two levels and is comprised of a large room with three connected smaller rooms . The southernmost room in this area contains a teleportation matrix that the player can activate in order to return to the cargo hold . Notable loot . In the first section ( vehicular study ) you will find : In the second section ( Buttercup warehouse ) : Appearances . Research lab appears only in the " Fallout 3 " add - on " Mothership Zeta " .
Fran Fran is a recruit in " " . Background . Fran has learned many things living in the shadow of her brother , an Elder within the Brotherhood . She has learned the value of discretion . She has learned how grace can triumph over brawn . She has learned that a swift stab in the back with a sharp knife solves most problems . Availability . Fran becomes available after the Warrior reaches the rank of Senior Knight . Appearances . Fran appears only in " " .
X3 - 51 X3 - 51 is a character mentioned in " Fallout 4 " . Background . X3 - 51 is a synth courser working for the Institute in 2287 . They were tasked to retrieve K8 - 23 , a runaway synth . Instead , they found their lifeless carcass near the Saugus Ironworks , which one could assume they were shot to death by the residing Forged . Appearances . X3 - 51 is mentioned only in " Fallout 4 " .
Lynda Carter Lynda Carter is an American actress , singer , songwriter and beauty pageant titleholder who provided the voice for Magnolia in " Fallout 4 " . She also recorded Good Neighbor and Train Train , specially written for " Fallout 4 " . Biography . Carter was born on July 24 , 1951 in Phoenix , Arizona , USA as Linda Jean Cordova Carter . She is known for her work on , and . She has been married to Robert Altman since January 29 , 1984 , with whom she has two children . She was previously married to Ron Samuel .
Trait In the SPECIAL character system , traits are optional character modifications that affect the player character . Traits have only been absent in three games to date : " Fallout 3 " , " " and " Fallout 4 " . Some traits — such as Bloody Mess and Finesse — were converted into perk s for " Fallout 3 " . Traits make a return in " " , their first appearance in a first - person Fallout game . Effect . Traits modify different aspects of gameplay , such as primary statistic s , derived statistic s and skill s . Traits have positive and negative results , unlike perks in earlier Fallout games ( with the lack of traits in Fallout 3 , some perks do have negative effects ) . In games where traits exist , one can choose up to two traits when designing a character ( or none at all ) . Choosing the Mutate ! perk lets the player change one of his traits . Note that if you chose no trait at character creation , you cannot fill the empty slot with this perk . Race . In " " , where characters of different races can be created , traits also have different racial requirements . In " Lionheart " , a fantasy game which uses the SPECIAL system , a different approach to racial traits was chosen . For each race one is free to choose ( or not ) any of the regular list of traits , but if the character belongs to one of the " tainted " races ( i . e . everyone except pureblood humans ) , the player has to choose one of the list of racial traits available to their race . These traits are the only thing that distinguishes the races from humans and often had no penalty other than marking the character as tainted . List of traits . " Old World Blues " traits . Traits added by the " " " Old World Blues " . Racial traits . Racial traits only appear in " " .
Acadian Ideals Acadian Ideals is a quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . Acadian Ideals is an overarching quest that has no actual target itself but serves as some sort of checklist for a number of different Acadia side quests instead . Finishing any of these quests also marks the respective optional task of Acadian Ideals as complete . Once all active optional tasks are completed , Acadian Ideals will be considered finished as well , resulting in gaining the appropriate reward in XP .
Kael Kael was a scientist and repairman at the X - 13 research facility . Background . She was a member of the Project X - 13 team , and made breakthroughs in the suit ' s software and firmware . She had caused a major power failure in the VR simulation . A note present in the game files suggests she is a female : " " I think Kael has outdone herself this time . Self - updating firmware is an ingenious addition to this system . " " Appearances . Kael is mentioned only in the " " , " Old World Blues " .
Legion vexillarius armor The Legion vexillarius armor is a piece of in " " . Characteristics . It provides a Damage Threshold of 14 and can be repaired with any Legion armor type , such as recruit , prime or veteran . The armor appears to be based off of a suit of Legion veteran armor , with the addition of circular metal plates attached to the torso , as well as a banner displaying the flag of the Legion worn on the back . Bugs . When sneaking and wearing this armor , it may cause a black shape to appear at the top of the screen whenever the player is in first person , this can be resolved by unequiping the armor , then equipping it again .
Nukalurk meat ( Nuka - World ) Nukalurk meat is a consumable item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A container of shredded Nukalurk meat . It restores 45 hit points upon consumption but also confers 10 Rads to the Sole Survivor . It can be used to make grilled Nukalurk at a cooking station .