Kolshushu Kolshushu is a vast expanse of arid wasteland is situated in the center of the Mindartian Continent in " Final Fantasy XI " . In the ancient language of the Tarutaru , the word " Kolshushu " means " the land of decision " . Many centuries ago , when the Tarutaru made their epic journey from the continent of Quon , countless lives were lost in this region due to a lack of water and the perilous terrain . It was then that the tribes held a great meeting to decide whether they should continue their journey or head back to their homeland . Conquest . This region is subject to conquest . Zones . There are 8 zones in Kolshushu . Buburimu Peninsula . This relatively small peninsula is located on the east side of the Pamtam Straits . In comparison to the dry weather that plagues much of the Kolshushu Region , Buburimu is often visited by occasional squalls that provide enough water for certain grasses to grow . Also , on the eastern tip of the peninsula , a strangely shaped rock formation can be found . At night , the ore deposits within the formation give off a fluorescent light that acts as a marker for passing ships . The Tarutaru call this place the Kibubu Lighthouse . The region ' s outpost is located in this zone . While this zone has never been as popular as Valkurm Dunes for parties , the introduction of Fields of Valor has made it a popular destination for solo players and small groups . A Cavernous Maw near the outpost connects the Buburimu Peninsula to the Attowha Chasm in the alternate reality of Abyssea . Tahrongi Canyon . The twisting canyons of the Tahrongi were carved out of the surrounding mountains thousands of years ago when powerful rivers ran through the region . While this spectacle of nature awes all who pass through , the danger that lurks within its walls should not be underestimated . This zone is is the site of the Crag of Mea . Chocobo rental services are located near the associated Telepoint . A Cavernous Maw by the south exit connects the Tahrongi Canyon to its Abyssean counterpart . Maze of Shakhrami . This natural labyrinth was formed long ago , when water from the rivers above seeped through the crust and ate away at the rocks below . The fossils of great ancient beasts can often be found deep within this natural wonder . These tunnels lead to the remote Attowha Chasm . Labyrinth of Onzozo . This dark , maze - like labyrinth is littered with the bones of both fallen adventurers and prey alike . The labyrinth is filled with a huge variety of different types of animals , including large numbers of sea monks , toramas , cockatrices , scorpions , and goblins . Manaclipper . This large fishing barge takes a variety of routes through Bikibi Bay . In addition to taking passengers back and forth between Bibiki Bay and Purgonorgo Isle , there are two sightseeing tours , one to Dhalmel Rock and one to the Maliyakaleya Reef , both of which depart / arrive from Bibiki Bay . The barge notably one of the few places where players may encounter the elusive uragnites . Bibiki Bay . This inlet in the southeast of Mindartia looks out on the Gugru Blue . Sheltered by a multitude of tiny islands , its tranquil waters were once used by Tarutaru fisher folk to farm vast quantities of shellfish and seaweed . After the Crystal War , the cultivation of Bibiki Bay was abandoned as the Mithra brought their expertise in fishing to the mainland . The Fishermen ' s Guild , seeing the bay ' s potential , recently paid for the right to begin fishing in the area . The guild has made their small fishing vessels , or manaclippers , as they are called , available for use by adventurers . Bibiki Bay , though abutted against original zones , requires players to have the " " expansion to enter . There is no other in - game prerequisite to enter Bibiki Bay . Purgonorgo Island . In order to bring in ordinary sightseers , the Fishermen ' s Guild gained permission to land on the beautiful beaches of Purgonorgo Isle . This island in the middle of the Bibiki Bay is accessible only via the Manaclipper . Many of the bounties of aquaculture , including the magically enlarged shellfish known as uragnite , remained untouched . The island has no native inhabitants aside from the mandragora that grow here . Aside from the dock , a wayward warmachine , and some washed up and no longer sea - worthy row boats , there is absolutely no sign of civilization . Truly , this is one of the most beautiful , untouched , tropical paradises of Vana ' diel . Despite its scenic value , its one of the most difficult zones to reach , as only the Manaclipper runs here . However , a certain swimsuit awarded during the Sunbreeze Festival has an enchantment that allows limited teleportation to this island .