naist-nlp/zeshel huggingface dataset:
Feather ( Oblivion ) Feather is an Alteration spell effect that temporarily raises the user ' s maximum encumbrance . The magnitude is the extra units of weight the target can carry . Mechanics . Different Feather spells can be stacked . For example , casting Pack Mule and Beast of Burden together adds the benefits of both . Using all four spells adds 525 points to carrying capacity . Creating spells of different names at an Altar of Spellmaking hypothetically allows infinite stacks of Feather , limited only by spell duration and overall Magicka pool . Technically , the Feather effect works by eliminating the weight of items already being carried , rather than increasing carrying capacity . This means that if a Feather effect of greater magnitude than the total weight of items already possessed is applied , the spillover magnitude takes no affect . This can be observed by looking at the carrying capacity on the character menu , which will have increased by the amount of weight had , rather than the reported magnitude of the effect . Even if up more items are picked up , the effect remains partially implemented , and carrying capacity lowers more than it should . For this reason , potions will have less than optimal effect if not taken after all items are picked up . If using Feather - enchanted equipment , removing and re - equipping it after acquiring enough weight fixes the effect . Spells can simply be recast . Spell list . The longest duration possible on custom Feather spells using the spellcrafting altar is 120 seconds . Even the humblest bought spell lasts twice that long . Furthermore , the higher two bought spells have a greater magnitude than the custom spell maximum : 100 pts . Alchemy . Unless the ingredient has Feather as its first effect , the ingredient must be combined with other related ingredients to make a potion that has the Feather effect . Potions contain this effect often have higher durations than custom and pre - made spells . Enchantment . Armor , clothing , rings , and various other worn objects can be imbued with the Feather effect at an Altar of Enchanting , such as the ones located at the Arcane University . As with other forms of enchantment , the magical energies of soul gems or sigil stones are required for the enchanted item s creation . Sigil Stones containing this effect are leveled and can provide high Feather scores when enchanting . When enchanting armor with Feather at an Altar of Enchanting , it ' s better to enchant the piece of armor with Fortify Attribute ( Strength 10pts ) . The reason for this is the maximum constant Feather effect achieved at an altar is 50 points . That ' s the same carrying weight gained with + 10 strength , which also increases fatigue and melee damage .
Julienne Fanis Julienne Fanis is a Breton alchemist who works for the Arcane University in the Imperial City . She can decipher the book Knightfall and sell ingredients . She is also the only supplier of Refined Frost Salts . Routine . Most of the time , Julienne resides in the Lustratorium . When she is needed for a quest , similar to Tar - Meena , she appears in the Arch - Mage ' s Lobby if the Hero is not a member of the University . Interactions . Tears of the Savior . Julienne offers insight into the Garridan ' s Tears coveted by S ' drassa revealing the location of the tears as well as the lore behind them . Alchemy Acquisitions . Arch - Mage s can ask her to collect potion ingredients . Wares . Julienne sells ingredients needed for Alchemy . Of her wares , she is the only alchemist to sell Refined Frost Salts . She buys ingredients , potions , and apparatuses . It is inadvisable to sell anything to her , since her purchasing power is limited to 15 , most basic brews ranging from 12 – 20 each , requiring them to be sold one at a time .
Morvani Morvani is a Dunmer and the daughter of Spellwright Girvas , the mayor of Senie . She has been missing since the eruption of Ash Mountain . Interactions . Proving Trust . A volcanic eruption and an infestation of shalks have devastated the town of Senie . The townsfolk are wounded , but distrust between Dark Elves and Argonians delay efforts to heal them .
Khartag Point ( Morrowind ) Khartag Point is a location in . Description . It is an uninhabited area on the Inner Sea shore , in the Bitter Coast region . It is located north of Gnaar Mok , and south of Andasreth . Initially the area is dominated by a large rock , which is revered by Orcs due to it being the location of the death of a famous Orc hero called Khartag . After the completion of " Boethiah ' s Quest " , the large rock will be sculpted into a large statue of Boethiah by Duma gro - Lag .
Fisherman ' s Island ( Online ) Fisherman ' s Island is a crafting location that appears in , in the region of Stormhaven . The outdoor crafting allow the creation of the Seducer Set armor . In order to craft and item for the Seducer Set , each piece must have three traits researched for it .
Heretical Thoughts Content . Sheogorath the False is a mad despot . Years of dabbling in foul magic and consorting with Daedra have driven him mad . He is not a fit ruler , let alone divine . He perverts the teachings of Arden Sul , He Who Gave His Heart ' s Blood . When the truth of our cause is common knowledge among the people , we will drive him from New Sheoth and put that cesspool to the sword . His four limbs will be scattered to the four winds . His head will rest upon the Hill of Suicides and his heart shall be burnt in the flames of freedom . His entrails shall be fed to the dogs . We will make all the people of the Shivering Isles wear the robes of the Heretic s . By these robes we know each other to be true non - believers . The people shall return to the wilderness and live among the wild things , as we do . They will see the wisdom and purity of the life we lead and they will hail us as saviors .
Protector Arfire Protector Arfire is an Altmer member of the Aldmeri Dominion found in the Temple of Mnem . She is tasked with protecting the Elder Scroll of Mnem . Interactions . Reporting for Duty . The Vestige is tasked with learning the ropes for fighting in the Alliance Wars .
Flora of Hammerfell Content . Aloe . The ancients knew well the efficacy of the Aloe . It is a wondrous herb , useful in staunching the flow of blood and in promoting the healing of wounds . It has also been found to lessen the effect of the pox . An elixir may be simply made by combining the from a crushed leaf with purest water . Angelica . Angelica is known among those who dwell in Hammerfell as a delicacy when crystalized . It has been used to cure the flatulence . Basil . This herb is beneficial for reducing swelling in the . It is applied as a poultice over the affected area . As a precautionary measure , straws should be placed in the nostrils prior to application .
Zanmulk Sammalamus Zanmulk Sammalamus is a Dunmer Healer living in Gnisis in the West Gash . Interactions . Sammalamus sells ingredients , potions , and spells to anyone who asks , he is also a restocking vendor . He is not involved with any quests and provides no unique information .
Claude Maric Claude Maric is the only known treasure hunter besides the Hero in Umbacano ' s employ . He is an all - business Breton mercenary who doesn ' t care for much except money . Maric can be found in the Roxey Inn . He has a Chameleon ring on and will be an invisible blur , but can still be engaged in conversation . Interactions . Nothing You Can Possess . Umbacano has asked the Hero to retrieve a carved panel from an Ayleid site known only as the High Fane in his sources . He has given them a sketch which will help to identify this ruin , as well as one of the carving which he wants . Claude can be used if the Hero has difficulty finding Malada . After they find the item in Malada , Maric and three of his friends will attempt to take the item away from them . Secrets of the Ayleids . Lord Umbacano asks the Hero to retrieve the Crown of the Ayleids , the Crown of Nenalata from Herminia Cinna . Assuming Claude hasn ' t been killed , he will join the Hero as an ally when going through the ruin Nenalata .
Legendary Dragon Legendary Dragons are the most powerful breed of dragon found in Skyrim . They are introduced in and typically appear throughout Skyrim at level 78 + . Appearance . Unlike other breeds of dragon , legendary dragons have distinctive thick , curved horns . They have a black and purple scale color with mottled white spots on the wings . They are also unique in having what appears to be compound eyes , formed of multiple " eyes " in a single socket . Combat . The legendary dragon behaves like any other dragon in combat . It attacks with Fire or Frost Breath , and may sometimes land either on its own accord or because of the Dragonrend shout . Along with the Revered Dragon , it uses the Drain Vitality Shout . Notable items . Along with dragon bone s , scales , gold , and gems , legendary dragons also have an additional chance to drop Daedric weapons and armor due to their high level . Very rarely , a Dragonbone Warhammer can be looted . Achievements . Note : If you are playing on the PC and are struggling to receive this achievement , type codice _ 1 .
Fang of the Sea Vipers Content . By Telenger the Artificer On the request of Her Majesty ' s advisor Nuulehtel I have compiled this brief accounting of the Maormer of Pyandonea , known commonly as Sea Elves . Read , now , and let the light of knowledge free you of your fear . Their ancient history is well known across the Dominion , and not worth recounting in detail here . Suffice to say that the arch - mage known as " King " Orgnum has long led the outcasts of the shrouded isle . He uses foul spells , rituals and sacrifices to continually renew his youth and vigor . Other rumors you have heard are true , as well . The rituals of Orgnum allow the Maormer to control sea serpents . Some have mastered the art of riding the beasts among the waves , while larger and less docile beasts swim in support of their largest fleets . The fleet that now threatens Auridon , we have learned , calls itself the Sea Viper . Recent events in the Three Banners War have driven the Vipers into the seas around Auridon and the mainland . The opportunistic Maormer now seek their own victories in the war between the alliances . The First Auridon Marines , the Dominion Navy , and others now stand ready to halt the advance of the Maormer . If you see signs of the Vipers , report them at once to your Canonreeve or the nearest Dominion officer . Eagles , know that the viper will not take our nest . Be wary , but have courage .
Enchanter Survey : Glenumbra The Enchanter Survey : Glenumbra is a Crafting Survey map that marks where a bountiful supply of runes can be found . Acquisition . This item is given to the Vestige as one of the possible rewards inside an Enchanter ' s Coffer I , received after completing an " Enchanter Writ " .
Bowyer and Fletcher Content . By Hoary Durotzel , the Wood Butcher of Ska ' vyn . Now listen here , younglings , and I ' ll tell ye a thing or three about making bows and arrows , because you ' re going to need them if the Goblins come back . So pay attention , and put away those blasted cup - and - ball toys . Now a bow what ' s made of one piece of springy wood is called a " self " bow , because it ' s only itself , d ' ye see ? Them Bretons with their longbows prefers it that way , and say a bow ain ' t no bow unless it ' s as tall as its archer before stringing . They like to use bow staves of yew , elm , or ash , ' cause those are woods that are dense and strong , yet flexible if tillered right . Elven bows are usually shorter and more complicated . They ' re called " composite " bows because they ' re composed of several different pieces - - are you listening , you jackanapes ? - - and even different materials . The central stave is usually wood , curved as in a self bow , but then pieces curved in the opposite direction are attached to the ends for added power . These " recurved " end - pieces are often made of horn or carapace . Them Wood Elves down in Valenwood , now , they ' ve got a problem , because they love their bows more even than me or you , but they can ' t cut no wood for staves ' cause of their loony Green Pact . So they make composite bows built entirely from horn , bug - shell , antlers , and even bone - - though how they get that bone to flex is way beyond me . Treat it somehow , they do , boiling it in vinegars or suchlike , or so I hear tell . Next is arrows . We ' ll start with the feathers what go on the back end to make them fly straight . Here , look how this arrow is fletched - - are the vanes in a straight line parallel to the shaft ? No , they ain ' t . Come back tomorrow and I ' ll tell you why .
Shock Damage ( Skyrim ) Shock Damage is an enchantment in . Weapons enchanted with this effect deal damage to health , and half of the damage done to health is subtracted from the target ' s magicka . Shock damage is also the primary component of at least six destruction spells in " Skyrim " . Enchanting . The Dragonborn can learn this enchantment by disenchanting a weapon of any sort with the Shock Damage Enchantment already imbued . The enchanted weapon will glow a dark bluish - purple , and deal a certain amount of additional shock damage along with the standard weapon ' s damage , as well as half as much Magicka damage . The higher the Dragonborn ' s Enchanting skill ( along with any Fortify Enchanting potions taken ) , the more damage dealt on both Health and Magicka . Uses . Because of its Magicka - draining capabilities , weapons that are shock - enchanted and shock - based spells are the ideal implements for combating wizards and other beings who utilize magic - based attacks . Shock - enchanted bows and crossbows are the most recommended , as wizards often tend to create a gap between themselves and an opponent to utilize ranged spells to attack from a distance . Also , it is incredibly important to remember that there are very few enemies in the game that bear a resistance or outright immunity to shock damage ; Storm Atronachs , Netches , Shock Spiders and Orchendor are creatures that possess this trait . Combined with other effects . With the use of the Extra Effect perk , Shock damage can be mixed with Frost damage for an especially devastating effect , as health , stamina and magicka are all drained simultaneously . However , some enemies , such as vampires , are mostly if not completely immune to frost damage , so it is advised to exercise caution when dealing with these enemy types . Spells . Spells that deal Shock Damage : Unique weapons . Besides the occasional staff , there is also quite an assemblage of unique weapons in the game that each bear shock - based enchantments . This trait is shared by but not limited to the following :
Honor the Dead Honor the Dead is a Templar active skill in the Restoring Light skill line in . Description . Heals nearby wounded ally for 83 . Restores 15 % of Spell Cost every 2 seconds for 8 seconds when healing a target below 50 % health . New effect : Restores Magicka when healing low health allies .
Underground Express The Underground Express was a method of transportation employed by the native Argonian s in Black Marsh . It involved travelers submerging themselves into a Rootworm ' s stomach through their breathing holes . The travelers could then leave the Underground Express via the breathing holes as well . The travelers would then travel inside a Rootworm ' s stomach during their migrations . Notable exits and entrances to the Underground Express during the winter could be found at Gideon and Hixinoag . Travelers could survive inside the Underground Express for several months without food , water , or air .
Hysteria Hysteria is a Master level Illusion spell in . Effects . Hysteria causes creatures and people up to level 25 to flee for 60 seconds . Hysteria is an Area of Effect spell that requires two hands to cast , with the animation for charging the spell taking 3 seconds . The spell itself only has effect on the radius of those around the caster . The spell is a stronger version of Fear and Rout . Perks . Hysteria may be affected by obtaining the following :
Cooking Place Cooking is a feature added to to create a more involved gaming experience . A cooking area in " Skyrim " is the place where food is made by combining one or more foods and / or one or more alchemy ingredients . There are two types to cook from : a cooking spit and a cooking pot . Which is used does not affect the food created . Food ingredients , such as salmon or mammoth snouts can often be found hanging above cooking spits , or on surfaces near them . Some cooking spits can be encountered with a charred skeever on it which can be " harvested , " but the spit is not usable for cooking .
Mnemic Egg The Mnemic Egg is an extremely powerful Argonian artifact that is the physical link between the Hist and the Argonians , which also acts as a gateway into the collective mind of the Hist trees . When the Aldmeri Dominion invaded Black Marsh in 2E 582 , they sought out the egg to use against the Ebonheart Pact . By using the egg , they were able to tap into the immense power of the Hist and sever the Argonians ' connection to it . It could also stop Argonian eggs from hatching , which could drive the race to extinction . The Dominion was very close to succeeding , until the Vestige , their allies and the Vicecanon s stormed the Dominion ' s base , an Ayleid Ruin called Loriasel and killed Ruuvitar , who possessed and corrupted the egg . The Vestige then entered the dreams of the Hist through the egg and destroyed the corruption within .
Whiterun Trooper Whiterun Trooper is a creature card in . Strategy . Whiterun Trooper is a very strong offensive Strength card . His high Power and low Health make him a useful card if he is paired with a Guard effect , if the opponent does not have Action cards to prevent him from attacking . He becomes a force to be reckoned with when he equips many item cards .
Ritual Master The Ritual Master is an elder ly conjurer who can be found in Wolfskull Cave during the quest " The Man Who Cried Wolf " as she is trying to summon the Wolf Queen . Interactions . The Man Who Cried Wolf . The Dragonborn must investigate reports of strange events occurring in Wolfskull Cave . Spells . The Ritual Master may use the following spells :
Dampworm ( Oblivion ) Dampworm is a contractible disease in that can be caught from fighting deer and zombies . Also a weapon called Hoe in the plug - in Mehrunes ' Razor have 10 % chance to cause this disease . Description . It is a common disease that affects the victim ' s mobility . This disease should be removed as quickly as possible as it can make outrunning stronger enemies difficult .
A Time of Troubles Content . Part Three : A Treethane ' s Dilemma Loyalty , prized by friends and demanded of subordinates , must still be tempered with flexibility . Otherwise , loyalty is a trap , and a dangerous one . Take , for example , the story of the former Treethane of Silvenar , Thalrinel . I served her loyally for her entire , if short , stint as custodian of the city , just as she served our lordships , and even the Aldmeri Dominion loyally during her term . But when the Hound , Lord Ulthorn , arrived , he declared a new order , and his men enforced loyalty to the Bosmer first . Naturally , I saw the immediate wisdom of the Hound ' s position . Unfortunately , Thalrinel did not . She resisted his welcome ascendance as the Green Lady ' s consort , and her misplaced loyalty was rewarded with nothing but pain . She fancied herself a representative of the Silvenar , an archaic symbol of outdated oaths , not a representative of Silvenar , a city full of mer who needed her loyalty . Fortunately , I saw the wisdom in Lord Ulthorn ' s reasoning . And the Hound saw the benefits of my flexibility . He promised my ascendance to treethane if I would back him and help complete the inevitable union between the Green Lady and himself . What could I do ? The fate of the city was in the balance . When she arrived , I welcomed her and gave her the drink and food set aside for her by Lord Ulthorn . I ' m certain he knew what was best . All was going well until the Silvenar arrived . The Houndsmen were prepared , and I ' m certain this business of " heroes " and " villains " will be resolved in our favor . My loyalty cannot be questioned . I ' m certain Lord Ulthorn will remember me in the end . If only I could —
Pool of Mysticism The Pool of Mysticism is a unique object in . It can be found in the Mages Guild headquarters and uses Mysticism for its power . Location . The pool can be found on the second floor of the Mages Guild building . To get there , simply use the staircase and go through the small entrance . Use . The Pool of Mysticism , when activated , will tell Cyrus about events in his life . To activate it , walk up to the pool and press the activation key when the option appears . The visions will appear as " The past , the future , and old friends long gone " respectively .
Rielle ( Oblivion ) Rielle is a two - level Ayleid Ruin located west - southeast of Cloud Ruler Temple . Rielle is populated by undead enemies , and there is a 10 % chance that an Orcish Adventurer will spawn inside . This is a large ruin with three large rooms on the first level and three smaller rooms on the second level . Inside are a variety of traps and pressure plates to open gates . Scattered around the ruin are several leveled Ayleid chest s , two of them being boss chests . There are many Welkynd Stone but no Varla Stone s .
Alva ' s Journal Quests . Laid to Rest . After discovering Laelette is a vampire , who conspired with Alva to burn down Hroggar ' s house , the Dragonborn finds the journal within Alva ' s coffin in her home . Depending on the status of the Civil War , it is then brought to either Jarl Idgrod Ravencrone or Sorli the Builder . Content . My life is dreary . Where is my prince come to rescue me ? Where is my bold Nord warrior to sweep me off my feet ? I met a man today when picking nightflowers . He is exciting and exotic . We kissed in the moonlight . It was so romantic . I ' m going to see him again tonight . Now I understand the true colors of the night . Movarth has shown me the true black of night and the true red of blood . He has promised me a feast of blood if I do his bidding in Morthal . Hroggar was easy to seduce . Movarth said I should find a protector first , someone to watch over my coffin during the day . Hroggar is perfect . Laelette came to visit me tonight . She slaked my thirst . I ' ve hidden her away to let her rise as my handmaiden . I ' ve spread the rumor in town that she left to join the war . Fools . Movarth has confided his grand plan to me . I am to seduce the guardsman one at a time and make them my slaves . Then he and the others from the coven can descend upon Morthal and take the entire town . We won ' t kill them . They will become cattle for our thirst . An endless supply of blood and an entire town to protect us from the cursed sun . Hroggar ' s family is becoming inconvenient . I ' ve told Laelette to kill them all , but make it look like an accident . Hroggar must be seen as innocent if he is going to be my protector . That little fool ! Laelette burned Hroggar ' s family alive . I asked for an accident and she gave me a scandal . To make matters worse , she tried to turn his little girl , Helgi . Except Laelette couldn ' t even get that right . She killed the child and left the body to burn . Something is wrong with Laelette . She keeps talking about Helgi . I think her mind has snapped . She seems to think that the child can still be brought back to be her companion . There is a stranger in town , looking into the fire . I ' ll have to be careful .