naist-nlp/zeshel huggingface dataset:
Shoes of St . Rilms ( Quest ) Shoes of St . Rilms is a quest offered to the Nerevarine by the Tribunal Temple , during the events of . Walkthrough . Once the Nerevarine has completed the " Silent Pilgrimage , " they will be tasked with obtaining an ancient relic of the Temple , the Shoes of St . Rilms . Endryn Llethan reveals that the Shoes were seen in a vision of a priest within the Daedric Shrine of Ald Sotha , near a statue of Mehrunes Dagon . The Nerevarine must journey there , and acquire them . Ald Sotha can be found northwest of Vivec City . It is inhabited by several hostile cultists and leveled Daedra . Near the large statue of Mehrunes , inside the Shrine room , a chest can be found , containing the relics . Once the shoes are in the Nerevarine ' s possession , they may be returned to Llethan to complete the quest .
The Society of the Dragon Content . Want to show your love and faith for Akatosh , the Dragon God of Time , but you ' re not ready to devote yourself to the Akatosh priesthood ? The Cathedral of Kvatch understands . That ' s why we ' ve established the Society of the Dragon . Led by the Grand Chanter Surus and a select few Akatosh priests , the Society welcomes initiates into its ranks for fellowship , learning , and to discuss the most - pressing theological questions of the day . Come join the Society . Help us make Kvatch a better place through prayer , faith , and your devotion to Akatosh . All serious inquiries accepted . We have a place for you as part of the Society .
Shrine of Talos Winterhold Glaciers Shrine of Talos Winterhold Glaciers is an unmarked location found in . Description . The shrine is in the northest corner of the map located west of Saarthal and north of Alftand . On the altar is some loose gear , leveled , and the skill book .
The Living Flesh Content . My creation lives ! It moves , it rends and tears . It is young yet and it craves blood , but I do believe this opens up a most interesting branch of necromancy . Assuming it is Necromancy . Yes , let ' s say that it is . There was a time when the shrieks and screams of the people might have bothered me . But their sacrifice and their pain , their rich , warm blood — how can giving my creation life bother me in any way ? They are not dead . Not truly . Not while my creature lives . In a sense , they continue to live as well . The time for concern and mercy is long behind me . Few understand , but few have my power . They have not glimpsed the pulsing heart of Doomcrag . They have not risked all and taken that power within themselves . I pity them . Not for their pain and fear and torn flesh . I pity them their simple lives , their lack of power , their closed minds . I shall leave this creation with my vampires . They can tend it , nurture it , feed it the flesh of the feral ones . Or the flesh of any survivors — if there are any survivors . When the creature is stronger and larger , they can unleash it on Rivenspire . In the meantime , I will create more such creatures , I will create an army of living flesh ! Let the revolting peasants give themselves to the glory of my creation ! All will know my name . Even Montclair and Lleraya will see what I can create , what I can do . Let them wonder what else my power will accomplish . I care less about their petty concerns with every passing day . — Reezal - Jul
Bay Horse A Bay Horse is one of several horses found in . It can be considered a step up from the Paint Horse with more speed , but less health . Even though it is not as fast as the Chestnut Horse , it does have more health than it . Bay horses can be purchased at either Bay Roan Stables near Bravil or Grateful Pass Stables outside Skingrad for 1000 . It should also be noted that the Bay Horse has the same statistics and appearance as the Imperial Legion Horse .
Helm of Holy Fire Helm of Holy Fire is an enchant ed helmet that provides a small amount of protection against Fire Damage when used . Enchantment . Enchantment ID : " fire shield _ en " Acquisition . This item appears exclusively as leveled loot . There are 18 instances that it can possibly be generated .
Fadila Balvel ' s House Fadila Balvel ' s House is a small shack on the Hla Oad docks owned by commoner Fadile Balvel . Although the owner is not home , the door is unlocked and a smuggler named Hrondar Highlander can be found inside . There is a skill book on the table , and a locked chest that requires 25 security to unlock .
Badali ( Khenarthi ' s Roost ) Badali is a Khajiit Crescent Moon Acolyte priest residing at the Temple of the Crescent Moon , in the region of Khenarthi ' s Roost . She is trying to perform spells , but all she can make is a dust cloud . Mikarur will shout after her every time a new dust cloud erupts .
Absorb Skill : Conjuration Absorb Skill : Conjuration is a journeyman - level Restoration spell in . It transfers 15 points of the target ' s Conjuration skill to the caster for 10 seconds upon touch . Acquisition . Absorb Skill : Conjuration can be purchased from Marc Gulitte , who resides in the Anvil Mages Guild .
Shrine of Corruption Shrine of Corruption is a quest available in . The Vestige met two Nord soldiers near the shrine of Kynesgrove . They claim that the shrine has been taken over by evil witches and that the rest of their brigade never returned from the shrine . Now they just wait , afraid to enter the shrine . Walkthrough . At the Keeper ' s Home , you can Persuade the soldiers inside that the Vestige is not a witch . Once inside , talk to Captain Alhana . Not far from the entrance of the locked house , there is a traveller ' s backpack at the base of a tree , it contains the Scroll of Finding . Search around the house for a loose window . Inside , Keeper Ormi ' s Journal will be found .
The Serpent ' s Blade Content . Deadly Visskar , The Serpent smiles upon you , honored warrior ! As always , I am in awe of your skill with blade and shadows . I understand that you have also been blessed with a slither of snake companions that fight alongside you . How envious I am of your place in the master ' s eyes . I have a favor to ask of you , mighty Visskar . I need someone to guard the approach to Skyreach Temple . To protect the path and keep our enemies at bay . You were my first and only choice for this important assignment . Keep the way safe and the Serpent will reward you a hundredfold ! Cassipia , Regent of Serpentine Strategems
Console Commands ( Skyrim ) / Spells Enter codice _ 1 Replace codice _ 2 with one of the numerical values listed below . For information on IDs that begin with codice _ 3 , see XX . The majority of these spells can be purchased or earned at the College of Winterhold and some of them can be purchased from any Court Wizard . Magical effects . These are effects obtained through various quests and in - game actions Notes . Credit . Spell ID ' s discovered thanks to skyrimsearch . com , and published here with the author ' s consent .
Pets ( Hearthfire ) Pets are animals that can live in the Dragonborn ' s house in if adopt ed children ask to keep one . Adopted children can randomly bring home pets once they have moved into one of the Dragonborn ' s homes . Through dialogue , the ability to either accept or decline pet adoption exists . Once an animal becomes a pet , they will stay inside the home and follow the child around . If the child leaves the building , they will stay in the child ' s bedroom until they return . Each child can find one pet and each household can have one dog , additionally , for a total of three animals in the house , if the Dragonborn has two children . If a pet is killed , the children will be angry at the Dragonborn and tell them to leave them alone . Waiting a few days to return home seems to make them return to normal . Pets . These dogs can become pets if they are followers of the Dragonborn : Adopted children may request to keep the following animals :
Dagoth Fovon Dagoth Fovon is a creature under the control of Dagoth Ur in . Background . It is a member of the Sixth House faction , and like all Dagoths and members of this faction , is hostile to the Nerevarine . Location . Dagoth Fovon is located in the cave of Hassour . Equipment . Fovon carries or uses the following : Spells . Fovon knows the following spells : Abilities . And benefits from : Afflictions . Fovon can potentially pass on the following :
Missing Limeware Missing Limeware is an Imperial Cult quest available in . Detailed walkthrough . Kaye at the Imperial Chapels in Ebonheart will ask the Nerevarine to track down the Chapel Limeware Bowl that went missing soon after an Altmer named Caryarel . Although Kaye only knows that Caryarel lives somewhere on the coast , he suggests that the Nerevarine talk to people in the Hawkmoth Legion Garrison to find out more information . Either of the two Altmer in the fort , Landorume and Fanildil , will tell them that Caryarel can be found in Gnaar Mok . He will be in or around his house . Either kill him to get the key or else break in when he ' s not nearby . The Nerevarine will find the bowl in a barrel between the hammock and the table . Return to Kaye with the Chapel Limeware Bowl to receive 200 gold and three Scrolls of Divine Intervention .
Beware : Undercity Ruffians Content . The Wayrest Guard hereby issues the following alert to all citizens : City patrols have noticed several heavily - armed persons of suspicious behavior attempting to traverse the sewer system in the undercity . The Guard suspects these individuals of ill - doing and strongly encourages citizens to report any dubious behavior in and around the sewers to the Wayrest Guard .
Strident Springs Demesne Strident Springs Demesne is a player home in . It is a large Colovian style house located north of Arenthia in Reaper ' s March . Acquisition . Players who own " Imperial Edition " can purchase this home with once they complete the quest " A Friend In Need . " Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
The Moons Rhyme Content . < poem > Little moon , like a smile , Set in a golden style . Little moon , a gilded twin , Adorned with a broad , wide grin . Tall moon , proud moon , Higher in the sky , it sets too soon . Three moons in the night , What an unusual sight . Place the moons , per the rule , Beside the small , tranquil pool . Tall moon , smiling moon , and the gilded twin , Set them right and the game you will win . < / poem >
Some Light Theft Some Light Theft is a quest available in . This is a radiant quest which requires the Dragonborn to steal special items for various people . Walkthrough . Each of the above - mentioned quest givers ask the Dragonborn to steal the requested item and deliver to them for a reward . Only one of the quests can be active in any given time . Trivia . < nowiki > * < / nowiki > The location of the Double - Distilled Skooma can be difficult to find . It ' s on the second floor behind some crates , under the stairs to the third floor .
Thieves Guild Hood The Thieves Guild Hood is a piece of light armor and part of the Thieves Guild armor set found in . It is visually identical to the Torturer ' s Hood . Smithing . The Thieves Guild Hood can be upgraded at a workbench with leather and the Arcane Blacksmith perk , however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing . Enchanting . Wearing this piece of armor grants the following skill bonuses : Upgrading . After completing the quest " Scoundrel ' s Folly " without killing Gulum - Ei , the opportunity for Tonilia to upgrade one piece of the armor opens up . Upgrading the hood increases the Fortify Barter enchantment to 15 points . After completing the quest " Under New Management " , the current pair of Thieves Guild armor is exchanged for a superior set called the Guild Master ' s armor . The Guild Master ' s hood has an improved Fortify Barter enchantment even stronger than an upgraded Thieves Guild hood .
Seran Ancestral Tomb ( Morrowind ) Seran Ancestral Tomb is a small ancestral tomb south of Gnisis in the West Gash , . As in most ancestral tombs on Vvardenfell , the Nerevarine encounters here several undead enemies . The tomb consists only of one room , nevertheless it contains two diamonds and pearls , valuable loot .
Gorlar ' s Journal , Part One Content . I have reached the fabled ruins known as Thukhozod ' s Sanctum . Soon , my dream of becoming as great and immortal a necromancer as Thukhozod will come to pass . The Great One will see my talent and recognize my desire . He will know that I am a kindred spirit yearning to learn the secrets of the dead . As required by the ancient traditions , I sent a zombie of my own creation into the ruins to present myself and offer my petition for apprenticeship . That was yesterday , and still no word from the ruins . Have I somehow offended the Great One ? Was my creation inferior in some way ? Enough waiting ! No one ignores Gorlar the Dark , not even the powerful Thukhozod ! I ' m going to break protocol and enter the ruins without an invitation . Then the Great One will have to confront me . We ' ll see who ignores whom when I ' m face to face with the legend .
Reachman ' s Altar : Red Eagle Redoubt Reachman ' s Altar : Red Eagle Redoubt is an unmarked location found in . Description . It is small remains of the Ancient Nord ruins east of Red Eagle Redoubt . A chest and a bird ' s nest may be found here .
Scroll of Prince Ov ' s Brightball Scroll of Prince Ov ' s Brightball is an Illusion scroll that illuminates the area surrounding the reader . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Lock ( Morrowind ) Lock is an effect and a spell in that is a member of the Alteration school of magic , governed by Willpower . Its base Magicka cost is 2 . 00 points . Characters . The following people use this spell : Locations . This spell may be found on the dead bodies at the following locations : Spells . The following spells consist of a Lock effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Lock effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Lock effect . They may include additional effects . See articles for details . Apparel and jewelry . " < nowiki > * < / nowiki > " Trivia . Uses . This effect can be used for several purposes :
Writ of Sealing Content . Be bound here , ( Mikrul , Sigdis or Jyrik ) , murderer , betrayer Condemned by your crimes against realm and lord . May your name and your deeds be forgotten forever And the charm which you bear be sealed by our ward .
North Skybound Watch North Skybound Watch is an ancient Nordic ruin found in . Location . North Skybound Watch is an ancient Nord ic watchpost situated on the western edge of the mountains in southeastern Whiterun , overlooking the river valley . Riverwood is located due west , Orphan Rock is to the southeast . Description . North Skybound Watch is a large stone structure that remains mostly intact . There is a single large room with a doorway in front and in back . Exiting through the back door leads to a stone walkway with a pedestal at the end . There is also a short flight of steps down to a door which leads to Skybound Watch Pass . A few skeletons may sometimes be found outside the main entrance .
A Story Told in Footprints A Story Told in Footprints is a quest available in . Journal . I found a note on a dead Khajiit with plans for the riot . Apprently , the riot started with fires , followed by the freeing of prisoners . I should follow the direction sin this not to learn what the rioters did next . i could start by following the note ' s directions to the area south of the barn .
Bands of Kwang Lao The Bands of Kwang Lao are a pair of wrist bands located in the Imperial City , Arena District . These unique gauntlets fortify the Hand - to - Hand skill by 20 points . Acquisition . The bands can be found in Branwen and Saliith ' s chest with a very hard lock ( can be opened at character level 1 through use of lockpicking if skilled enough at the minigame ) , located in the Arena District . The key can be obtained from either Branwen or Saliith and can be obtained either by killing one or both of them , or pickpocket ing the key from them .
Blood Curse : Fatigue Blood Curse : Fatigue is a ranged Destruction spell in that lowers an opponent ' s Fatigue , reducing their effectiveness in combat and ability to flee . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in , , or " Tribunal " . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Left Eye of the Falmer The Left Eye of the Falmer is a larceny target found in Irkngthand . It has been a desired item by the leaders of the Thieves Guild in Skyrim for years , but they have never been able to get near it . Acquisition . It can be looted from Mercer Frey ' s body along with the Right Eye of the Falmer during the quest " Blindsighted " and its only use is to be sold to Delvin Mallory for gold . After it has been sold to Delvin , it will be on a bookshelf near the Thieves Guild vault in The Ragged Flagon - Cistern . It may then be taken by the Dragonborn for them to keep , without penalty .
Bound Bow ( Oblivion ) Bound Bow is a journeyman - level Conjuration spell in . Purchased from Athragar at the Chorrol Mages Guild , casting the spell summons a Bound Bow on self for 15 seconds . As with other bound items , the one summoned by this spell resembles the Daedric Bow weapon . The spell can be instigated through a Rune Stone . Sheathing the bow dispels the enchantment . Usefulness . Lacking Endurance , and by extension , carrying capacity , mages generally do not carry heavy weapons and armor . Weapons and armor summoned by Conjuration magic weight nothing , doing damage and protecting equal to Dremora weapons and armor .
Cog Collector Cog Collector is a creature card in added with the " Return to Clockwork City " expansion . Strategy . Cog Collector is best played as soon as possible , as its ability can allow it to summon some good cards . Even at no items collected , Cog Collector can summon a 0 / 3 Dwarven Spider with guard .
A Tally of Villagers Content . We must maintain a count of the population of Narsis . With so many already fled to Mournhold , the number we have to work with has dwindled significantly . If we abduct too many of the villagers , the Llodos plague won ' t have enough victims to take hold of , nullifying the entire purpose of this experiment . Luckily , the nobles who believe everything will be just fine refuse to leave their houses and remain ripe to contract the plague . As it stands , there should be enough people remaining to spread the plague efficiently once the pieces fall into place . Even so , we must continue to maintain our list . One miscount could affect the potency and reduce how far we can spread the disease .
Cicero ' s Journal - Volume 2 Content . 7th of Sun ' s Height 4E 188 Wayrest is lost . The city fell to corsairs , and it ' s just a matter of time before the Sanctuary is breached . May the Night Mother watch over her children in their hour of need . 5th of Last Seed 4E 188 We received word today - the Wayrest Sanctuary was raided and destroyed by the corsairs . There were no survivors . There are now only three active Dark Brotherhood strongholds remaining : The Cheydinhal Sanctuary , here in the Imperial Province ; a remote Sanctuary located in a forest in Skyrim ; and the Corinthe Sanctuary of Elsweyr . The Black Hand has ordered the Corinthe Sanctuary closed , and its members integrated into our own ranks here , in Cheydinhal . I will embrace those new family members as warmly as I was , when I first made my home here . 27th of Hearthfire 4E 188 The situation in Bravil grows more dire . The city has erupted in violence , due to a war of control being waged by Cyrodiil ' s two largest skooma traffickers . The Listener , Alisanne Dupre , has been forced to employ sellswords to protect her own residence . 1st of Sun ' s Dusk 4E 188 Things in Bravil have come to a head . The statue of the Lucky Old Lady has been destroyed , and Alisanne Dupre has left her residence to guard the crypt of the Night Mother , hidden below the remains of the statue . If the crypt is discovered , Alisanne Dupre will , of course , protect the remains of the Unholy Matron until her dying breath . Rasha is sending Garnag and Andronica to aid in the crypt ' s defense . I begged to accompany them , but Rasha wouldn ' t have it . He says my place is here , defending this Sanctuary , and I must of course respect that decision . 12th of Sun ' s Dusk 4E 188 Botched my contract and forfeited the bonus . The silk merchant was already cold , and I was halfway through the window , when her daughter stepped into the room . I had little choice at that point 21st of Sun ' s Dusk 4E 188 So much has happened since my last entry . After Garnag and Andronica left for Bravil , we stopped receiving communications from the city . We feared the worst . This morning , those fears were confirmed , when Garnag returned alone , transporting a most precious cargo - the great stone coffin of the Night Mother herself . The story Garnag told could curl the blood of even the most hardened of Sithis ' servants . The crypt of the Night Mother , raided . Dearest sister Andronica , cut to pieces . And the Listener herself , the most honored Alisanne Dupre , burned alive in a storm of mage fire . Garnag , though gravely injured ( he will most certainly lose his right eye ) , managed to fend off the attackers , and transport the Night Mother ' s coffin safely out of the city . He has been on the road , making his way back here , since that tragic night .
The Matchmaker The Matchmaker is a quest available in . Background . A couple is betrothed , but one of them is being held captive to prevent the wedding . The Hero of Daggerfall must rescue the captive and bring the couple to the temple to be wed . Walkthrough . After receiving the quest , bring the questgiver to the town where the betrothed is being held . Then ask for directions to the residence where the betrothed is and kill any guards inside . Take them to the specified temple in the specified town and kill the thugs inside . Speak to the priest to begin the wedding , and collect your reward from the questgiver . Journal . [ Questgiver ] " of " [ Questgiver ' s town ] " asked me to escort him to " [ Specified town ] " to find " [ Betrothed ] " . " [ Questgiver ] " is betrothed to " [ Betrothed ] " but " [ Kidnapper ] " wants to kill " [ Betrothed ] " to prevent the marriage . They are to be wed at " [ Temple ] " in " [ Temple ' s town ] " . "
Note ( Forelhost 2 ) Content . Skorm and his dogs shall never take us alive . Thorallod has foreseen the return of the dragons and has given instructions that we are to poison the well . Better that we should die than fall into the hands of these infidels – they have forgotten that the gods were once dragons and shall give us life again once they return .