naist-nlp/zeshel huggingface dataset:
You Are What You Eat Content . They call me insane ! That ' s because they ' re short - sighted and afraid to grasp true power when it is offered freely . In the depths of the earth , beneath the simple structures of our village , I discovered a place of power and knowledge . It ' s a place where spirits whisper , waiting for someone to hear them . I heard their call . I listened to their holy words over and over and over again . " You are what you eat , " they whispered to me . " You are what you eat , you are what you eat , you are what you eat . " They never stopped . They never gave me a moment to clear my head . It was enough to drive me ins — No , not that word . Never that word . I am not a madman ! After they prepared me and opened my mind , the spirits taught me a ritual . A recipe , if you like . It ' s a way to take the power and strength of my enemies and make them my own . But why settle for the mortal power of Nords when there are so many better choices available ? Daedra flesh was my first thought , but capturing and killing such a creature proved more difficult than I imagined . First , there aren ' t many Daedra wandering around the village , just waiting to jump into my soup pot . So I looked around , and then I saw it . A solitary creature was roaming the plains beyond the village . A giant ! What better meal could grant power and glory ? What would be better than the succulent flesh of a giant ? The spirits tell me that the flesh is most potent when consumed raw , right off the bone . There are words to say and ceremonial gestures to make , preparing me for the transfer of power . When this power infuses me , nothing can stop me ! Not even death . As long as my head remains attached to my body , I shall return ! Here is what the spirits taught me . Here is the secret to becoming what you eat . Here is the chant : TYO UAR EWHA TYO UEA TYO UAR EWHA TYO UEA TYO UAR EWHA TYO UEA
Wyress Ofelia Wyress Ofelia is a Redguard member of the Beldama Wyrd . She is found in the Vale of the Guardians . Interactions . Champion of the Guardians . Angof the Gravesinger has imprisoned the elemental guardians that the Beldama Wyrd rely on for protection and counsel . The Vestige agreed to help the Wyrd set the guardians free .
Longbrone ( Dwynnen ) Longbrone is a city in the region of Dwynnen , High Rock . It is home to chapters of the Mages Guild , School of Julianos , and the Benevolence of Mara . The city also has a number of taverns and general stores , as well as an armorer .
The Art and the Madness v . 1 Content . Though powerful masters of necromancy can reanimate subjects long dead , most practitioners require a fresh subject . This often means most novices require a subject that has passed no more than three days prior . Attempting to raise minions without the proper knowledge of and training in the necromantic arts can result in an incomplete binding of the soul . The subsequent breaking of the master and minion relationship can be dire for the hapless novice necromancer .
The End of Order As the Greymarch closes in and threatens to destroy the whole land , the Hero is forced into a final showdown with the monstrous Jyggalag and his powerful army . Walkthrough . The messenger is the Captain of the Palace Guard and she informs the Hero , regardless of how they chose to speak to her , that a giant Obelisk of Order has activated in the Palace courtyard and the Forces of Order are pouring out in a last , desperate gambit against them . Haskill is no help in this matter , but the three Golden Saints nearby will follow them if ordered . Courtyard . In the courtyard , they will find a great battle and two active obelisks . Each obelisk requires three Hearts of Order to deactivate . If they are not carrying any Hearts , keep killing Knights of Order and searching their corpses until one has gathered six . As always , stay away from the Priests , as they will reanimate as long as the obelisks are active and their unconscious bodies will shock if searched . They will find themselves fighting alongside a great deal of Saints and Seducers — use them to their advantage . Jyggalag . Once both obelisks are shut down , a bright white shining light will shoot straight down into the courtyard . It will build in intensity until it bursts out into the courtyard , killing every single Saint and Seducer left . Now the Hero must fight Jyggalag alone . He appears similar to a giant version of one of his Knights . He will heap scorn on them . Watch for his left hand , which deals a strong Shock Damage spell as well as the ability to knock you over . He will also regenerate Health over time .
Daedric Agility Daedric Agility is a Restoration spell available in that temporarily increases the value of agility . Attribute returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
To Captain Marck Content . To the attention of Captain Albert Marck , with my most humble respects . Captain , I greatly look forward to gracing Sentinel with my presence next month . I wanted to write to thank you for all the preparations you ' ve made for my arrival . I wanted to let you know that you ' ve been in touch with someone in my extended organization , a confidante named S ' rashi . You may have met him , yes ? He ' s been confirming the bodyguards , the food preparation , etc . He ' s also informed me that most of the bodyguards you ' ve hired are former elites from the Ring of Daggers , that unique poisons based on sweetened moon - sugar have been imported from Morrowind , and that representatives of King Fahara ' jad ' s inner circle have been seen entering and leaving your residence late at night . I hope this finds you well . And that my advance team finds you sleeping . Regards , — Krin Ren - dro
Elitlaya Assonirishpal Elitlaya Assonirishpal is a Dunmer Mabrigash who resides in the West Gash region of Vvardenfell . She resides at a bonfire camp on a little hill northeast and next to Berandas . She , along with her partners , Hinummu Siddurnanit and Hansi Saharnatturapli will attack the Nerevarine on sight , unless a charm spell is cast , followed by raising their dispositions .
Zainsipilu ( Online ) Zainsipilu is a delve that appears in . The Vestige will be sent to this location by Halinjirr during the quest " A Hidden Harvest . " Quests . A Hidden Harvest . The Black Dart Gang has invaded Zainsipilu in hopes of profitting from a crop being grown there .
Infested Mine Infested Mine is a silver mine located north of Varondo , high up in the Colovian Highlands . A Marauder Warlord can be found there . The entrance is hidden behind a waterfall . Overview . The opening level is very small and the single Marauder there may be asleep , making for a very easy kill . There are several Marauder dogs in the mine . In the rest of the cave there are plenty of Marauders of different races and they can be hard to defeat for a low - leveled Hero .
Throne of the Wilderking Throne of the Wilderking is a quest available in . The Vestige needs to defend the Wilderking against Aranias and Andur as they approach his throne . Walkthrough . Continue talking to the Spinner after completing " The Witch of Silatar . " He says the Vestige needs to go to Greenheart and help the Wilderking as Aranias and Andur are getting closer to him . Greenheart is south of Spinner ' s Cottage . There is a wayshrine near the quest marker . Once getting close enough to Greenheart , the quest objective will change to " Speak to the Wilderking " and he will appear near a bridge outside the town . The Wilderking has lost control of his guardians and will die soon . Someone new must become guardian of Valenwood , and Aranias was guided to Greenheart for that purpose . The Vestige needs to stop Andur ' s influence over her , so she will accept it . She will need the Vestige ' s help to defeat him . They must follow the trail of fire to them . The trail of fire is several small fires , each burning some distance away from the others . The quest marker is pointing to the cliffs above the waterfall , which might have been seen if they approach from the north . The trail of fire leads into a destroyed building at the top of the cliff . Inside , the Wilderking appears from the rubble . Aranias knows that she is supposed to guide the Valenwood not destroy it , but she is unsure . She is afraid to stand up to Andur . Now is the time to act . Her powers grow as she approaches the throne . The Vestige needs to be there when she gets there . If they have the persuasion perk , they can ask the Wilderking to stop the forest animals from attacking them . The Vestige enters the Throne Tunnels and finds them at the end . The Wilderking ' s spell will wear off as they go back outside , and the imps will start to attack . Continuing up the path , the Vestige sees an injured Aranias . She recognizes them as her friend from Silatar . She knows she has to stop Andur . She gives them a way to get past Andur ' s fires , and they hurry to stop Andur from killing the Wilderking . Once Andur is dead , they make their way to the Throne Room where the Wilderking is sitting in his throne . He tells the Vestige that Aranias will become the Wilderqueen . She is upstairs about to be transformed . She needs the Vestige to put the Wilderking ' s crown in the garden upstairs . Place the crown on the dirt mound in the middle of the garden . Aranias is now the Wilderqueen . She gives them Ashenblade and gold as they wait for her to adjust to being Wilderqueen .
Obeth Arnesian Obeth Arnesian is an unseen character mentioned in Sinderion ' s Field Journal . According to the journal , Obeth was a treasure - hunter who had been exploring Blackreach , when he came upon what he had assumed was just a " noisy red weed . " Being unsuccessful in finding anything else of value , he took the weed , hoping to find someone who would find it of value . After much searching , he tracked down Sinderion , a Nirnroot enthusiast in Skingrad , Cyrodiil . Sinderion paid Obeth 1 , 000 septims , and they never crossed paths again .
Ripped and Discarded Page Content . . . . and that ' s the truth . Now , I don ' t know if Ostarand was misled . Or if the king ' s vision was incorrect . Rainbow of Light that she is , the Bright One sometimes sends signs and portents that are difficult to understand . But this what he said : the Abagarlans have a weapon . A powerful relic that will strip our souls from our bodies , and fuel a nightmare storm of undeath . He called it the Mortuum Vivicus . Apparently our king has already begun plans to deal with the situation , but should the Lord of Brutality be allowed to make use of this …
Cirthile Cirthile is a Bosmer residing in Eagle ' s Strand in the region of Khenarthi ' s Roost . He appears to have been injured , as he is residing on a bed in the makeshift hospital set up to help shipwreck survivors . He cannot be directly interacted with .
The Assassinated Man The Assassinated Man is a quest in . This mission is different from the other Dark Brotherhood missions in that the Hero doesn ' t kill anyone , but is instead helping a man fake his death . An underworld crime boss wants Francois Motierre dead , so they are sending an enforcer to kill him . Vicente will give the Hero a Languorwine Blade that will not kill Motierre but will make him appear dead when stabbed . If the Hero kills Hides - His - Heart , the bonus will be forfeit . Background . Some people want Francois Motierre dead because he couldn ' t pay back a loan , and they have hired an assassin , Hides - His - Heart to do the job . However , Francois has hired the Dark Brotherhood to stage a fake assassination . Usually , the Dark Brotherhood will only accept contracts involving a death , but Francois offered them his mother . Lucien takes care of this for the Hero . Vicente will give them the Languorwine Blade , a specially poisoned blade that mimics death but does not kill ( the blade is a one - time poison use ) . Do not kill Hides - His - Heart ( so he can report to his boss that Motierre is dead ) while doing the job . Walkthrough . Break into the victim ' s house in Chorrol . Do not kill him , beat him , stab him , or hurt him in any way . He will explain what he wants to be done . When the enforcer comes , he will go into a little tirade ; then when he ' s done , stab Motierre , and he will fall to the ground like he is dead . Hides - His - Heart will attack but do not fight back and kill him or the bonus will be lost . Not killing Hides - His - Heart can be tricky . If the Hero hits Motierre with the blade and exits fast enough , Hides - His - Heart will exit the house slightly later giving the Hero more time to run out of Chorrol and therefore secure the bonus . Wait for 24 hours then go to the Chorrol Chapel ' s Undercroft and revive Motierre with Vicente ' s antidote . His dead family members will view this as a desecration and will come to life as zombies and try to send the Hero to their grave . Kill them and take Francois to the Gray Mare . Return to Cheydinhal to get payment and , if Hides - His - Heart is not dead , another bonus , the Cruelty ' s Heart .
Pell ' s Gate ( Oblivion ) Pell ' s Gate is a location that quietly sits just off the Red Ring Road , southeast of the Old Bridge and south of Fort Homestead . It is a small settlement comprised of two houses and The Sleeping Mare . Homeowners Shafaye and Irroke the Wide along with resident Schlera Sestius wander the area . The tavern , the Sleeping Mare , run by Candice Corgine , boasts not only food and drink but a stocked alchemical shop as well . Plant - hunters will find only a Nirnroot sample behind the inn and some peony down towards the creek .
Conjure Ash Spawn Conjure Ash Spawn is an Adept - level Conjuration spell found in . It summons an Ash Spawn wherever the caster points for sixty seconds . Location . This spell can be bought from Talvas Fathryon in Tel Mithryn after Telvanni Research is completed . It may also be found during the last part of the quest " , " on a desk within the very final area , next to the portal back to Solstheim ( and which provides a choice of reward ) , assuming that Telvanni Research had been completed prior to engaging the quest . Perks . The Summoner perk allows the Dragonborn to summon an Ash Spawn twice or three times as far away . Bugs . Summoning an Ash Spawn may not work with the Twin Souls perk , allowing nothing but one Ash Spawn to exist during the duration of the Ash Spawn spell .
Bandits in Suran Bandits in Suran is a Quest given by Percius Mercius at the Ald ' ruhn Fighters Guild . Walkthrough . Head out through the back entrance to Suran at the back of Oran Manor then look for a path , when you find the path carry on walking in straight , when you reach the part were you have to decide whether to go uphill , do not , and carry on walking on the level path ( note : Umbra is located up that hill if you wish to fight him ) . Carry on until you reach a two way turn , turn left and you should see Saturan .
Vanishing Crew Content . It ' s bad enough I ' m stuck in this Divines - forsaken desert with these disgusting Goblin laborers no one will buy , but now my overseers are going missing ! I have no idea where they ' re going or what ' s happening to them . I turn my back on those drunken fools for three seconds and I ' m suddenly down two men ! If we keep going at this rate , we ' ll have to kill some of our labor stock just so we can keep them under control .
Bloody Note ( Jacques ) The Bloody Note is a message found in a hollowed - out rock located in the Fjell ice cave east of Brodir Grove . Reading the note provides a permanent increase to the Nerevarine ' s Security skill . Content . Lucian , Here ' s the loot from the jeweler heist . Like my marker ? I figured that would get your attention . The grahl make great guards , and I knew you ' d be able to slip past them . I ' ve paid off the crew and given the Guild its cut . I ' ll see you in Cyrodiil at that inn we talked about . The museum should be an easy haul . Security is light , and there ' s a broken window in the basement . But we can talk more about that later . Jacques
Codex Arcana , Vol III Content . STUDENTS AND SCHOLAR : Attend our Abjurations ! SHOWING DUE PROPRIETY IN THE CUSTODY OF BOOKS We not only render service to the Emperor in preparing volumes of new books , but also exercise an office of sacred piety when we treat books carefully , and again when we restore them to their proper places and commend them to inviolable custody ; that they may rejoice in purity while we have them in our hands , and rest securely when they are restored to their repositories . And surely next to the vestments and engines dedicated to the Emperor ' s glory , arcane books deserve to be rightly treated by the battlemage , to which great injury is done so often as they are touched by unclean hands . Wherefore we deem it expedient to warn our students against various negligences , such as might be easily avoided and which do wonderful harm to books . Being a partial index of arcane contrivances known to the scholars and alchemists of Battlespire , that these contrivances might more readily be known to all students , and neither abused , nor neglected , nor wasted in their employment . " Knight of the Grand Vigil " Produces the casting of Major Shield " Lot of Fate " Produces the casting of Medium Continuous Damage to the victim " Maid of Rime " Casts the spell of Medium Frost Damage " Mote of Cleansing Fire " Produces the casting of Major Fire Damage Range " Plume of Baleful Woe " Renders the power of Minor Magic Damage " Prayer of Fleshfire " Casts the spell of Medium Poison Damage Range " Principle of the Broad Force " Renders the power of Medium Shock Damage " Ribs of the Mana Ward " Produces the casting of Resistance to Magic " Root of the Hero " Renders the power of Medium Cure Health " Rose of Weirdbane " Produces the casting of Medium Magic Damage " Seal of the Grand Force " Casts the spell of Major Shock Damage Range " Seed of Healing " Produces the casting of Minor Cure Health " Shells of Magewrack " Casts the spell of Major Magic Damage Range " Shimmer of the Frosty Ward " Produces the casting of Resistance to Frost " Sifting of Stain " Produces the casting of Minor Poison Damage Range " Skein of Convulsion " Renders the power of Confusion " Skins of the Poison Ward " Casts the spell of Resistance to Poison " Sliver of Skinchill " Produces the casting of Minor Frost Damage Range " Sweetpin of Secrets " Renders the power of Minor Delayed Damage " Swirl of the Bright Well " Renders the power of Spell Absorption
Valenwood Hounds Content . The Hounds of Hircine are legendary hunters , but none among them are more legendary than those who make Valenwood their hunting ground . There are several reasons for their incredible reputation . The first is Valenwood itself . Wild , untamed , and , some say , quite aware , there are entire regions of this wood which remain unexplored and house the most astonishing creatures . Only the most proficient trackers can hunt their prey in this strange forest without getting utterly lost . The second reason is that many of these hunters are Wood Elves , born stalkers of prey , with a gifted sense for tracking . But the biggest reason for the lofty reputation of the Valenwood Hounds is the hunter called Haras . A legend in his own right , some dispute that he even exists , but there ' s not a Hound that hasn ' t heard tell of his exploits . Said to be unmatched in his devotion to Hircine and his skill at tracking , Haras was last heard from over a hundred years ago , when he set out to hunt the fabled Pale Senche - Tiger . Others , hunting in Valenwood , have claimed to have seen him from time to time , still hunting that elusive beast . Although if these claims were true , Haras would have to have lived long beyond the normal life span of an Elf . Still , every one of the Hounds of Valenwood can trace his training to Haras and aspires to best him in fame and skill . That alone makes the Valenwood Hounds the greatest hunters in Tamriel .
TouchDrain Unarmored TouchDrain Unarmored is a Destruction spell available in that temporarily lowers the value of unarmored . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Saeel Saeel was Lu ' ah Al - Skaven ' s deceased husband whom she wanted to raise from the dead . Background . Saeel died as an Imperial soldier in battle twenty - five years prior to the events of , helping the Empire retake the Imperial City from the Aldmeri Dominion during the Great War . His body was burned before Lu ' ah could attempt to resurrect him .
Absorb Attribute : Luck Absorb Attribute : Luck is a novice - level Restoration spell in . It transfers 5 points of the target ' s luck to the caster for 20 seconds upon touch . Acquisition . Absorb Attribute : Luck can be purchased from the following spell merchants :
Practiced Incantation Practiced Incantation is a Templar ultimate skill in the Restoring Light skill line in . Description . Heals nearby allies for 88 every 0 . 5 seconds for 6 seconds . The Vestige is unable to move while channeling this skill . New effect : Increases channel duration .
Letter From J ' Zhirr Content . Promissory Note The East Empire Company agrees to pay the sum of 10 , 000 drakes to " LD " for services rendered . This note is valid for the duration of one year or until paid in full . J ' Zhirr East Empire Trading Company .
Sphinxmoth Bandit Leader ' s Notes Content . This new group has proven to be extremely loyal . I cannot say how pleased this makes me . Finding loyal recruits who won ' t turn on you or run away at the first sign of danger is hard to do these days . We ' ve found the perfect location for a base of operations : the ruins of Fort Sphinxmoth . One of my men grew up in the region and told us that he and a friend used to explore some caves in the area . After four days of searching we uncovered a large network of underground chambers . This shall make a fine new home . I ' ve decided to change the name of our little band of outlaws . Muckwater Bandits no longer suits us seeing as we don ' t operate out of the Muckwater anymore . And I never really liked Muckwater anyway … sounds more like a tribe of Goblins than a gang of outlaws . From now on we shall call ourselves the Sphinxmoth Bandits . That has a much better ring to it ! I ' ve set the men to work refurbishing the old traps to protect our underground dwelling . We ' ve found this place has many old traps , both mundane and magical . Octavia , who knows the most about magic , has been poking at some of the more unusual ones and trying to figure out how to make them function again . I ' ve discovered an ancient vault deep within the ruins . Unfortunately , someone appears to have cleaned it out long ago , but it will make the perfect location for me to store my personal treasures . The deal I ' ve made with the Stonefire Cult to rob the Temple of Mara will give us increadible wealth . I don ' t know what they want with the Chalice of Mara and I don ' t really care . All I know is that it will make me wealthy beyond my wildest dreams .
Record of Taxation for Year ' s End Content . By dictate of the Potentate , the taxation of the village has been increased to match that of the other Colovian and Nibenese settlements . Naturally , this mandate was not well - received by the commoners , and the mayor ' s coffers were further tapped by the need to hire mercenaries to quell a violent uprising . Nevertheless , with the assistance of the newly - founded Fighters Guild — as the clerk notes , created by dictate of the Potentate , may his wisdom forever lead our Empire to prosperity — the taxes appropriated met the requirements imposed by the Imperial administrators . Each citizen ' s contributions are to be recorded accurately .