naist-nlp/zeshel huggingface dataset:
List of Final Fantasy XI jobs The following is a list of jobs from " Final Fantasy XI " . Six basic jobs are available at the start of the game . One is chosen by the player when their character is created ; this choice will decide what equipment the character starts with ( e . g . mages may get a spell scroll ; melees may get an extra piece of armor ) . After attaining level 30 in a basic job , 14 " advanced " jobs become available for the player to obtain , each requiring a quest to be completed first . Players can change their job at any time by returning to their Mog House or speaking with a Nomad Moogle . These are found in major cities and minor cities , respectively . Unlike past versions of the job system , a player does not have a separate player level and job level . A player becomes whatever level his or her job level is as each job is leveled independently . A unique part of the job system is the " Support Job " . This system allows a player to augment their character with Abilities , Traits and Spells from another chosen job at half the level of their current job . For instance a level 20 Warrior could set Ninja as their support job . This allows them to use all Ninja Abilities , Traits and Spells up to that of a level 10 Ninja while still primarily being a level 20 Warrior . The support job system has no restrictions as to what may be set and allows for job merges never before seen in the series .
Village Headman The Village Headman is a non - player character in " Final Fantasy VII " . He was the mayor of Corel before the fire . He is only briefly seen in Barret ' s flashback of why the fire of Corel was his fault . Along with Barret , and Scarlet , he is seen trying to convince Dyne that a Mako Reactor would be better for Corel . The Village Headman is shot presumably to his death by Shinra troops when he warns Barret and Dyne about the fire in Corel in Barret ' s flashback .
Crossover Crossover is a recurring ability in the series . It is an attack associated with Warrior of Light . Appearances . " Dissidia Final Fantasy " . Crossover is an aerial physical Bravery attack for Warrior of Light , learned initially at the start of the game . It requires 30 CP to equip ( 15 when mastered ) , 120 AP to master , is Melee Low , can induce both Chase and Wall Rush , and generates 40 EX Force . The move will move Warrior of Light towards the opponent while spinning his shield , and then will stab and knock the opponent into the air . With Crossover , Warrior of Light is able to use the ability Rune Saber ( Midair ) . " Dissidia 012 Final Fantasy " . Crossover returns as a Bravery attack for Warrior of Light , once again obtained at the start of the game . It is identical to its previous appearance , but now generates 90 EX Force instead of 40 .
Limberry Castle Limberry Castle is the stronghold of Marquis Messam Elmdore in " Final Fantasy Tactics " . It is where Ramza Beoulve fights Zalera . During the battle , Meliadoul Tengille learns the truth about her father Folmarv Tengille and defects to Ramza ' s side . Battle information . Limberry Castle Gate . At the gate the party is ambushed by Celia , Lettie , and four Reavers . This battle is easy if Ramza ' s party is equipped with clothes which are anti - Stop / KO / Charm , or if they ' re female so the assassins can ' t charm them . Ramza and Luso can learn Ultima from Celia and Lettie during this battle . Limberry Castle Keep . The second battle in the castle is against Elmdore , Celia , and Lettie . Limberry Castle Inner Court . Ramza has to square off against his old " friend " , Argath , this time , as an undead . Deploying someone who can inflict Disable status ( e . g . Mustadio , Balthier , Beowulf , or a Mystic ) is particularly important for this battle . After the battle , Argath cries out for his mother . Limberry Castle Undercroft . Finally , Ramza ' s party proceeds down to the basement for the last battle in this castle and the last encounter with Elmdore — this time in Lucavi form . Equipping Protect Rings beforehand will help guard against some of the status attacks he uses on the party . Meliadoul will also help them out here after knowing the truth about her brother ' s death . After the battle , Meliadoul joins Ramza ' s party . Dummied content . A dummied out battlefield for the gate of Limberry Castle exists within the game data , even if no battle takes place on it during the actual game . If the player accesses this map with a cheating device , it appears fully playable without glitches . However , the barred gate in the front is impassible , lending credence that it may have been intended for a cutscene as there is no way for characters to get past the wall normally , unless the player equips Ignore Elevation or uses Chocobos to scale it .
Recover Recover , also known as Heal , Remedy , Restore , Heal 3 , Restore III and Recovery , is a recurring ability in the series that either removes status ailments or restore HP . Appearances . " Final Fantasy II " . Restore III , also known as Recover and Heal 3 in the older translations of the game , restores a moderate amount of HP to the target ; it is the equivalent to a Hi - Potion . " Final Fantasy IV " . Heal , also known as Remedy and Restore in the older translations of the game , restores HP equal to 1 / 10 of max HP . This ability is used by Cagnazzo , Lunasaur , Dark Bahamut , Defense Node , Brachioraidos , Lunar Dragon , Lunar Asura , and Proto Deathmask . Heal functions the same way as it did in the prequel . " Final Fantasy V " . Recover functions as an Esuna - type ability to the party for free , and is learned through the Chemist class at level 4 for 135 ABP . Recover removes Blind , Poison , Mini , Toad , Silence , Confuse , Paralysis , Sleep , and Old . The ability was meant to remove Petrify as well , but does not do so . " Final Fantasy VIII " . Recover is learned from the Guardian Force Leviathan for 200 AP . It can also be learned by any GF with the item Healing Ring , provided there is a space for the GF to learn this ability . It restores all HP to one target , and can instantly inflict 9 , 999 damage on any undead enemy . " Final Fantasy Legend II " . Recover is an ability that has infinite uses , it also increases a Robot ' s HP by 9 . The target that has this ability will recover 10 % of maximum HP automatically during battle at the end of every round . This ability can be used by Anubis , Behemoth , Byak - Ko , Cancer , CatWoman , Corpuscl , Earth , Hydra , Jorgandr , Kirin , Rakshasa , Revenant , Su - Zaku , Susano - O , Toadstol , Treant , WereRat , WereWolf , and Fenrir . Recovery is the third ability for the Wayfarer class and cost 3 AP to use . The ability gives the Regen status , causing the user to recover some HP each turn . " Final Fantasy Dimensions " . Recover is a level 6 ability of the Ranger class , requiring 120 AP to learn . It requires 1 slot in order to equip and use . It restores 1 % of a character ' s maximum HP and MP after each battle , affecting the whole party and stacking with itself .
Sho Takeuchi Sho Takeuchi is an enemy fought exclusively in the 3D version of " Final Fantasy IV " who is also the Battle system Designer for the game . Sho specializes in physical abilities , using Focus and Aim , but is relatively easy to defeat first . He is fought alongside Shirma , Sable , and Dancer .
Needle Kiss ( Final Fantasy VII ) Needle Kiss is an enemy in " Final Fantasy VII " . It is fought on the world map near and around Mt . Corel and in the second round of the Battle Square during the time " Tiny Bronco " is available . When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25 % . Battle . Needle Kiss possesses the fairly powerful Thunder Kiss ability , and so the player should be wary . The damage can be lessened by linking the Elemental Materia with Lightning Materia in a character ' s armor , if the player obtained Elemental from Mayor Domino earlier . Also will sometimes use his Chute Attack twice in one turn . Needle Kiss drops powerful Bolt Plumes and Softs can be stolen from it ; Remedy can also be morphed from it , making it potentially a useful enemy to fight . AI script . AI : Setup AI : Main AI : Counter - General
Friend Card A Friend Card is a gameplay feature in the Communications Mode of " Dissidia Final Fantasy " and " Dissidia 012 Final Fantasy " . Each card has a ghost player that reflects the card - bearer ' s own style of play . These ghost players can be battled and also viewed while in the Offline Lobby . They can also drop equipment and allow the player to battlegen the accessories they are wearing , though this capability has to be bought in the PP Catalog . Players can also battlegen one color gem , which is shown under the listed play time of the Friend Card , at the bottom right corner . Friend Rewards are rewards that the player acquires when someone they have exchanged Friend Cards with has battled the player ' s ghost . These rewards can increase the maximum limit by purchasing the " Friend Reward Boost " in the PP Catalog . Locked Cards are cards that cannot be deleted even if the player reaches the maximum number of Friend Cards , though Locked Cards have a maximum as well . To lock Friend Cards , the player has to simply select the Friend Card and choose the " Card Data : Locked " option , and to unlock , do the same except by choosing " Card Data : Unlocked " . The maximum number of Friend Cards is 46 , of which up to 30 can be locked . Friend Card Settings . To change or edit the player ' s Friend Card , one must go to " Communications Mode " and choose " Friend Card Settings " . The icon one can choose is dependent on what icons you already have . The message display has a limit of 75 characters , with each line holding 25 . The ghost player the player put in the Friend Card , as well as the character ' s Rank and Type , changes depending on the player ' s in - game performance ; one can also set what Equipment Set the character is going to use . Accomplishments . In " Dissidia 012 Final Fantasy " , Friend Cards have a second side , listing 20 possible " accomplishments " ( unrelated to the 100 Accomplishments viewable from the Customization page ) . The methods for earning , and thereby revealing these accomplishments are as follows :
Bikke ( boss ) Bikke is a boss in " Final Fantasy Dimensions " . He is fought in the Pirate Hideout . Battle . Although this battle does not prove to be difficult , Bikke ' s physical attacks can be quite powerful . He uses Swing which deals a lot of damage to all party members . After a while , Bikke will use Call For Help which summons two Pirates to aid in his fight . Strategy . It is recommended to use Slow and Ramuh .
Sphere Oscillo - finder The Sphere Oscillo - finder is an engine used in airships in Spira , the world of " Final Fantasy X " and " Final Fantasy X - 2 " . It is used to find people , things , etc . , and possibly to store data . In " Final Fantasy X - 2 " , Chateau Leblanc houses an Oscillo - finder that can confirm the " store data " feature . Appearances . " Final Fantasy X " . The Sphere Oscillo - finder was used to find Yuna after Tidus ' s party , the Al Bhed , Summoners , and their guardians escape from Home . It actually works , even though Cid does not know exactly how - it finds her in the City of Bevelle wearing a wedding dress . Sphere Oscillo - finder location ( s ) : " Final Fantasy X - 2 " . In " Final Fantasy X - 2 " , the Sphere Oscillo - finder is used by sphere hunter s to help them search for spheres from 1 , 000 years ago . Every now and then Buddy gets leads on the finder and sends the Gullwings on a quest to investigate . Sphere Oscillo - finder location ( s ) :
Dark Elf ( Final Fantasy IV boss ) The Dark Elf is a boss in " Final Fantasy IV " , fought to recover Troia ' s Crystal . In some versions of the game , the boss is susceptible to the second form glitch . Battle . In the first phase , the Dark Elf will attack the party with relatively weak physical attacks and magic spells for 3 – 4 turns , before casting Tornado on the party , reducing each character ' s HP into the single digits and ending the first phase of the battle . If the player did not get Whisperweed from Edward in Troia , then instead of using Tornado the Dark Elf will cast Quake , causing 9 , 999 damage points to the entire party and resulting in a game over . If the player wishes to " skip " the first phase , they can equip metallic equipment prior to talking to the Dark Elf to end with the player ' s party defeated upon the start of the battle and advance the story . When the second phase begins , the Dark Elf follows a simple pattern of triple - casting Fira , Thundara , and Blizzara for low damage , casting Tornado to lower one character ' s health into the single digits , and finally using Hex to turn one character into a pig . In the 3D versions the overall AI is much the same , although there is one big difference — the Dark Elf will now cast his Fira , Thundara , and Blizzara spells individually , and they are capable of causing serious damage to the party . Strategy . The player should have Tellah heal both the characters in HP Critical and in Pig , while Yang should use Focus , Cid and Cecil simply attack , and Tellah should use a level three spell when he is not healing a character . If the player has enough Ruby Rings , the party should be equipped with them as the Dark Elf will cast Whisper that will turn party members into pigs and the rings will offer resistance to the spell . Soon , the Dark Elf turns into a Dark Dragon to defeat them , and the real boss battle starts . The Dark Elf is vulnerable to Tornado and is very powerful against the Dark Dragon . If the player has Tellah cast Reflect on the party , the attacks will simply bounce back onto the Dark Elf . After a few turns of this , the game moves to the cutscene , assuming the party has been defeated .
Mindflayer ( Final Fantasy V ) The Mindflayer , also known as Mind Flare or Mind Mage , is an enemy in " Final Fantasy V " . Only appearing in the Interdimensional Rift , it is frequently seen with the Crystelle . Mindflayers will almost always counter any physical attack with the Blue Magic spell Mind Blast , which is , in fact , its special attack . Necromancers can learn Drain Touch by defeating it .
Finishing Move Finishing Moves are special points earned in " Final Fantasy XI " by players who have either their main Job or Support Job as Dancer . Finishing moves appear as a positive status effect , though they do not in and of themselves benefit the player while active . Finishing moves are earned by first successfully performing a step . A player may have a maximum of five unused finishing moves . Finishing moves are used to perform Flourishes . Below is listed the number of points needed to perform each Flourish :
Lilith ( Crystal Defenders ) The Lilith is an enemy from " Crystal Defenders " . It is very deadly because of its speed and HP . In W1 , it arrives after a wave of White Puddings , so if you managed to dispatch all the White Puddings , you will have little trouble with these . Just make sure your physical - based characters are well leveled .
Time Mage ( Tactics A2 ) The Time Mage is a job in " " which make use of Time Magick . As with all Time Magick in the " Tactics " series , the spells cause various status effects on the target , such as Haste , Stop , and Quick en . They are available to moogles and nu mou , but are better off with the nu mou , since the moogle ' s Juggler job has another , slightly more useful version of the Quicken and Stop spells and the special job Bard also has a chance to cast Haste with the spell Nameless Song and that nu mou can learn Halve MP . Still , it ' s not recommended to level up as one due to an Alchemist ( nu mou ) and Black Mage ( moogle ) possessed higher stats in all department . As with most Time Mages in the series , they are primarily viewed as a support job that buffs units , a classic combination is to cast Extend on multiple units at the start of a battle , followed by Hastega . Stop can also be lethal if it is successful as it not only leaves the victim defenseless , but also prone to having items stolen , being hit by the Arcanist ' s Death spell and other negative effects that would otherwise have low Accuracy and its duration can be prolonged by Extend . Time Mages no longer learn Gravity spells ( Demi and Quarter have been renamed Gravity and Graviga ) , and instead learn Extend and Undo . Halve MP will make all Time spells usable in one turn , although only nu mou Time Mages can learn it through the Illusionist job . As with most Mages , their Defense is almost nonexistent at best , but can be somewhat covered by using gimmicks such as casting Reflect to counter Magick , equipping a Ribbon which grants immunity to debuffs , and having Reflex to evade standard physical attacks . The Devotee Jr . is a rather weak moogle Time Mage , usually a duo with his fellow Devotee . They are always ready to lend Prima Donna a helping hand . Another prominent Time Mage is Cilawa the Glutinous , a nu mou Time Mage that prefers to eat his ingredients rather than using them to make his concoctions . Both can be interviewed in Bonga Bugle - Blackfrost . Abilities . Time Magick . " TIME MAGES use these powerful magicks to manipulate space and time . "
Crusader ( Final Fantasy XIII ) Crusader is an enemy in " Final Fantasy XIII " , encountered at Lake Bresha . It is resistant against physical attacks and attacks quite fast , but is not a threat . Etymology . The last part of its Japanese name translates as " Kämpfer " .
Call Wyvern Call Wyvern is a job ability available to Dragoons in " Final Fantasy XI " . It is available immediately , at level 1 , and has a recast time of 20 minutes . Call Wyvern will do as it describes and summon a wyvern to come fight along side the Dragoon . Call Wyvern used to be the Dragoon ' s two - hour ability , but it was in this capacity replaced by Spirit Surge . This was due to the view that Dragoons relied too much on their wyverns , which had historically been very easy to kill , to leave the ability with such a long cooldown . Because of this , Dragoons were few in number and had continued to be one of the less popular direct damage jobs , a trend that did not begin to reverse until 2008 .
Final Fantasy Compendium Final Fantasy Compendium is a long - running fansite that was founded in April of 2000 as part of RPGClassics . It is maintained by Daniel Orner , aka Cidolfas , with an aim to be a comprehensive guide to the entire " Final Fantasy " series . Site updates ended on June 4th , 2009 , with the owner citing having less time to work on the site and that the amount that the series had grown in the nine years made it hard to keep up . The Final Fantasy Compendium covers two aspects of the series ; one aspect spans the story and setting of the series - this includes the full story of every game , characters , places , organizations , species , and terms the players have come across in their gameplay . The second aspect covers the prevalent and recurring themes and concepts that have been used throughout the series ; ranging from monsters , summons , Jobs , items , magic / abilities , etc . It is part of the website ' s aim to present an overall view of the series instead of focusing on one individual game title .
Goldor ( boss ) Goldor is a boss in " Final Fantasy III " , encountered in his golden estate of Goldor Manor . Battle . Because of his reflective golden armor , Goldor is highly resistant to magic . Strategy . Level 5 magic will do about 800 damage . Physical attacks work best . It is recommended to have at least one Dark Knight in the party while fighting this boss , so they can use the powerful Souleater ability . At Job Lv . 5 or above , Souleater will do 950 - 1 , 100 + damage to Goldor .
Piranha ( Final Fantasy XII ) The Piranha is an ichthian / piranha - type enemy from " Final Fantasy XII " . It can be found on the Phon Coast . They are not usually a threat , but like all ichthians , they are weak to Thunder .
Armodullahan ( Final Fantasy IX ) The Armodullahan is a boss from " Final Fantasy IX " . It is found in the Fossil Roo passage , where it chases the party down a path littered with obstacles . When the party encounters Lani further along the passage , she reveals that she triggered the Armodullahan to chase Zidane and his party . Battle . Its attack , LV5 Death , will instantly KO any character whose level is a multiple of 5 ( ending in 5 or 0 ) . It can also use Death against single opponents , as well as cast Thundara . Although the player can defeat the Armodullahan , it will only be temporarily immobilized , as it will get back up to resume its chase of the party . At the end of the passage , there is a collapsed section in the bridge ; the player will leap across the gap , but the Armodullahan will fall , defeating it permanently . The player can avoid a battle with the Armodullahan by remaining sufficiently ahead of it . Strategy . It can be brought down in one hit with Vivi ' s Thundara , if he is equipped to use it . Other appearances . " Pictlogica Final Fantasy " . Armodullahan from " Final Fantasy IX " appears as an enemy in " Pictlogica Final Fantasy " . Etymology . The name is possibly meant to evoke the sound of " armadillo " , with the " armo " also referring to the word " armor " .
Sandy ( Final Fantasy X ) Sandy is a boss in " Final Fantasy X " . Fought at the Remiem Temple alongside Cindy and Mindy , she poses the least threat of the trio . She should be the last to be dealt with , as all she can do is attack with a moderately powerful physical attack . Any method may be used to finish her off , though if the player wishes to avoid their Overdrive Delta Attack , it may be wise to kill off Sandy first .
Ulei River Ulei River is a swamp location in " Final Fantasy Tactics Advance " . It can be placed after " Mission # 004 : Desert Peril " is completed and is the site of " Mission # 005 : Twisted Flow " , where Marche finds the first of the seams . He is then teleported to the shrine of the Totema Famfrit , who guards the Moogle Crystal , and engages Marche in battle . After Marche defeats Famfrit , the crystal shatters , and Marche resolves to destroy the remaining crystals . Ulei River is also the site of " Mission # 049 : A Lost Ring " , " Mission # 083 : Foreign Fiend " , and " Mission # 112 : A Challenge " . It can be freed in " Mission # 244 : Ulei River " after " Mission # 008 : Hot Awakening " is completed . Encounter . Clan Shalo . All members of Clan Shalo have Feather Boots equipped , allowing them to walk on the many water tiles of their home base .
Killer Mantis ( Final Fantasy II ) The Killer Mantis , also known as the Mantis , is an enemy from " Final Fantasy II " . It uses its sharp mandibles for high - powered physical attacks . It is highly advised to defeat them ASAP to prevent the party from facing such attacks . Though it ' s likely that , by the time the player encounters these creatures , they have leveled up to the point where these enemies are not a big threat . Ice - type attacks work best .
Soul Crystal ( Final Fantasy XIV ) A Soul Crystal is a piece of equipment in " Final Fantasy XIV " . When equipped , it changes the character into the job related to the Soul Crystal . Changing into a job increases stats and allows new abilities to be used . However , it limits the cross - class abilities to be used by only two other jobs ( depending on the Soul Crystal equipped ) and limits the amount of abilities that can be chosen . Thus , it sacrifices versatility for specialization .