naist-nlp/zeshel huggingface dataset:
Vlindrel Hall Vlindrel Hall is a purchasable property in Markarth . Like all of the homes in Markarth , Vlindrel Hall ' s interior and exterior are built in the Dwemer architectural style with a large golden door leading into the cliffside . This house is the highest of all the homes in Markarth and offers a wonderful view of the Dwemer buildings , waterfalls , and surrounding mountains of The Reach . The Understone Keep is a short trip away , accessible along the upper walkway . The base price of the house is 8 , 000 and the total cost with all decorations is 12 , 200 ( 11 , 900 ) . Acquisition . There are three methods of acquiring this home , all of which are listed below : Upgrades . A selection of upgrades are available for purchase from the Steward after the house is purchased . If the Alchemy Lab is converted to a Children ' s Room , the barrels inside the room disappear , along with their contents . If the Children ' s Room is converted back to an Alchemy Lab , ( another 1 , 000 ) , the contents that were in the barrels are restored , in the mead barrel . " See Markarth Home Decorating Guide for more detailed descriptions . "
Grab The term grab is used for picking something up and moving it without putting it into your inventory . The default activation key / button is : To use the grab utility , the player must point at the item to be moved , then press and hold down the " grab " button . It should be noted that grabbing an item while the hand icon is red will usually be considered " theft , " even though the player may not have added the item to their inventory . Merchants do not appreciate it when they attempt to move their items . Grab works similarly to Telekinesis , allowing them to manipulate objects in the game world . However , unlike Telekinesis , they are unable to move things closer or farther away using attack or block ; objects remain at a fixed distance . The distance between them and the object is set at the moment they " grab " the item ; therefore , for more fine control , stand closer to the object before grabbing it . However , the distance can be changed by object collision ( e . g . with the floor or a wall , or with a shelf or bookcase ) . There are several uses to the grab function - a player can use it to decorate their house , drag bodies , etc . Practically anything that is affected by the physics engine can be grabbed . One of its most useful functions is using it to carry heavy items around , such as an extra cuirass or two , although attempting to move more than one object can be time - consuming . It is also useful for stealing ; grabbing the item and moving to a hidden spot then stealing it will not be noticed . Using grab to pick up items and place them precisely can be frustrating . The grabbed object will appear to dangle from an invisible thread . This connection point seems to be based on the location of the cursor at the moment they initiate the grab . If they pick up an object and it ' s not facing the correct way , try " shaking " it by moving rapidly in one direction and suddenly stopping . The object will swing from its " thread " and may rotate into the desired location . See also . Technical Information ( information on the Havok physics system )
Kematu Kematu is a Redguard Alik ' r warrior and bounty hunter . Background . Kematu is the leader of the Alik ' r search party , and is present during the quest " In My Time of Need " . Interactions . In My Time of Need . Kematu searches for Saadia , hoping to bring her back to Hammerfell where she will stand trial for treason . During the quest , the Dragonborn can decide to either help him capture Saadia or help Saadia by killing the Alik ' r warriors . Kematu can be found in Swindler ' s Den with a few other Alik ' r warrior s . He dual - wield s scimitar s .
Xal Ithix Xal Ithix is a farm located on the southernmost tip of Shadowfen region , Black Marsh . It is situated near Shadowfen ' s border with Murkmire . When the Vestige first discovers Xal Ithix , they encounter injured scavengers , guards , and citizens at the entrance of the village . When entering the nearby marsh , they encounter many crazed Hoarvor s , scavengers and strangler s attacking one another . After talking to the scavengers , the Vestige learns that the situation is unusual , and they are then tasked with investigating what is going wrong around the farm . Quests . Deep Disturbance . Something caused the creatures in Xal Ithix ' s swamps to become aggressive and attack the villagers . The hunter the Vestige met in Xal Ithix says if they want to know what ' s happening in the swamp , they need to talk to Tree - Minder Nexith in his hut . Missing in the Mire . The Argonians in Xal Ithix have been picking through trash piles . Now Strangler s , normally docile creatures from the swamp , are attacking them .
Grerid Axe - Wife Grerid Axe - Wife is a Nord warrior residing on the shore of Lake Fjalding . She is a member of the Skaal and also one of the hunting party members during the Ristaag . Interactions . The Ristaag . Having returned the Totem of Claw and Fang to Korst Wind - Eye , he explained to that soon the Skaal will perform the Ristaag , a ritual hunt that is meant to bring favor from the All - Maker on the Skaal .
Cliffshade Cliffshade is a player home in . It is a medium - sized Altmer style house located southwest of Marbruk in Greenshade . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Spirit of the Bosmer achievement . Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Dwarf Light ( Book ) Content . Dwarven ruins appear in the most unexpected places in Wrothgar . As a race of smiths and crafters , the Orsimer have always been fascinated by Dwemer devices . One such relic that has become intricately tied to Orsimer history is the wondrous Dwarf Light . According to folklore , Urbok Ruinwalker discovered the lantern that requires no flame in an undisclosed Dwemer ruin . But apparently bad luck followed whoever possesses the lantern , for Urbok fell into a pit and broke his neck while using the Dwarf Light to take an evening stroll . Another tale tells the story of the siblings , Botku and Shabihk , who planned to utilize the infamous Dwarf Light to explore the area around Nyzchaleft Falls . Neither of the siblings nor the lantern were ever heard from again .
Fierce Shock Shield Fierce Shock Shield is an Alteration spell in that surrounds the caster with a shield of elemental shock , providing resistance to Shock Damage , and damaging nearby adversaries for 10 % of the effect ' s magnitude . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Scroll of Sertises ' Porphyry Scroll of Sertises ' Porphyry is an Illusion scroll that allows inflicts paralysis , rendering an opponent unable to move or perform most actions for 15 seconds . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Old Fort The Old Fort was a massive Nord ic fortress built along the southern border of Skyrim during the reign of the First Nordic Empire . The Old Fort is believed to have been built by some of the earliest Nordic settlers in Skyrim and is dated to be more than 3 , 000 years old ( this is dated from 2E 864 , so the Fort could be more than 4 , 000 years old ) . Despite its age , the Old Fort is considered one of the most impressive examples of Nordic architectural achievement . The Fort was known to have towering walls built out of enormous porphyry blocks fitted together without seam or mortar . It was largely thought to be impregnable .
Vahtacen ( Oblivion ) Vahtacen is a cave in eastern Cyrodiil , although behind its cave - like appearance lies the Vahtacen Ayleid Ruin . It is currently being explored and examined by the Mages Guild . Skaleel and Denel are leading the excavation team . History . In 1E 242 , Vahtacen was the site of the Battle of Vahtacen between the Imperial s and the Ayleid s during the Alessian Slave Rebellion s of the First Era . Quests . Vahtacen ' s Secret . Raminus Polus asks the Hero to speak to Irlav Jarol about an archaeological dig site at Vahtacen , an ancient Ayleid Ruin . Speak to Irlav and he will direct the Hero there .
Dusk Dusk is one of the eight major cities in the province of the Summerset Isles , situated on the southeasternmost point of the Isle of Summerset . Dusk was originally an isolated tower , hidden in the southern mountains , but it has grown into a fully - fledged city - state . History . Third Era . During the Imperial Simulacrum from 3E 389 to 3E 399 , Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn . Tharn planned for months to capture the throne , and he was able to achieve so in ten years . Tharn had a powerful weapon called the Staff of Chaos , and he split it into nine pieces and scattered them across Tamriel , the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion . A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces . The hero was known as the Eternal Champion , and he assembled the staff and defeated Jagar Tharn at the Imperial Palace . The Eternal Champion had at one point visited the city of Sunhold in their quest to recover the pieces . The city of Sunhold was under the rule of King Saura .
Fort Wariel Fort Wariel is located just northwest of Kvatch in the Colovian Highlands . The ruins used to be part of an Imperial fort that has long since been inhabited by Marauders . There is a decent amount of loot in the fort . However , most of the loot is in locked chests .
The Moon Cats and their Dance Content . A hairless scholar came from his desert to ours and said , " I want to know the truth about the Khajiit . " And the Clan Mother said , " Only one ? You are not very curious , hairless scholar . " The hairless scholar peered at the Clan Mother through little windows on his nose and said , " I want to know about your different breeds . Is it true that what phase of the moons you are born under determines your physical morphology ? " And the Clan Mother said , " Indeed , hairless scholar . I was born as Jode was waxing and Jone was new , so I am an Omhes - raht . My daughter here was born when Jode was waxing and Jone was full , so she is a Senche - raht . Thus we are nothing alike . " The scholar peered at mother and daughter and said , " You look very much the same to me . " And the Clan Mother said , " I have heard that those with round pupils have poor vision . It is a sadness . " The hairless scholar tapped his chin and said , " I want to know about your so - called Lunar Lattice . Is it true that the phases of the moons regulate every aspect of your lives ? " And the Clan Mother said , " Indeed , hairless scholar . Today is Suthay , when Jode is new and Jone is new , and we never stir the stew winter - shines . " The hairless scholar blinked and said , " You mean withershins , or retrograde ? But that is exactly the way you ' re stirring your soup . " And the Clan Mother said , " But only from above . Perhaps your eyes only let you see things from one direction ? That is a sadness . " The hairless scholar adjusted his nose - windows and said , " All right . Fine . Tell me of the Two Moons Dance . Is it true you Khajiit dance at the midnight hour to the light of the moons ? " And the Clan Mother said , " Indeed not . We dance the Two Moons Dance in every hour . It is our delight . " The hairless scholar said , " You ' re not dancing . You ' re sitting by the fire . Tell me when you ' re going to dance , so I can join you . " And the Clan Mother said , " My daughter and I dance to the moons at this moment , but you cannot join us , for you do not have a tail . It is a sadness . " The hairless scholar gnawed his knuckle and said , " Very well then . I hear that you have curious beliefs about the moons . Tell me of them . " And the Clan Mother said , " As you wish . When Lorkhaj made a place for Nirni ' s children , the darkness in his heart made it also a prison . So his heart was cut out and buried deep in Nirni , and his body was hurled to the moons but could not pass them , for it did not know the First Secret . Thus is his body the Dead Moon in the Lunar Lattice . See it , just there ? " The hairless scholar peered at the sky and said , " I see no moons at all — Masser and Secunda are both new . What do you mean ? " And the Clan Mother said , " Hairless scholar , this one forgot again about your eyes . " And she sighed , and her tail danced , and she shrugged . And she said , " It is a sadness . "
Ama Nin Ama Nin is a Breton Healer found in the caves beneath Berandas . Background . Ama Nin is found in the caves beneath the Dunmer Stronghold of Berandas . She is found during the Imperial Cult quest " Boots of the Apostle . " Interactions . Boots of the Apostle . Ama Nin is found on a ledge high - up in the caves below Berandas . To reach her , the levitation spell is needed . A Scroll of Divine Intervention is needed to complete the quest . Once given to her , she will reward the Nerevarine with Mara ' s Blouse and Mara ' s Skirt . The Nerevarine will then earn a reputation point . The Nerevarine then learns that Ama Nin was an apparition of the goddess Mara , once they return to an Imperial Cult chapel .
What is Volendrung ? Content . Volendrng is one of the most notorious mythological artifacts in history . It has cultural ties to the Dwemer as well as the Daedra , though scholars fail to agree on just about every detail that has ever been written about it — including whether or not different accounts are referencing the same object . Academics recognize one such artifact , called Volendrung , as a Dwemer relic forged by Clan Rourken . It was carried into battle as a family symbol as much as it was the chieftain ' s weapon , and was made famous when the Rourkens refused to join the First Council of Chimer and Dwemer . The other Dwemer forsook them for the slight , and the Rourkens refused to stay with their people if it meant an alliance with the Chimer — their sworn enemies . So the Rourken chieftain hurled Volendrung into the sky , declaring that their people would find a home wherever it landed . Volendrung thus served as a guiding light for Clan Rourken in exile as the Hammer roared , beastlike , across the sky . It shone like a second sun during the day , mirrored the moons at night , and led the Rourken to the other side of the continent . There , they supposedly founded the fabled city of Volenfell — which has yet to be discovered in the modern era , if it ever truly existed . But how did the unidentified Rourken chieftain manage such a tremendous throw ? Dwemer armies were known for their engines of war , and their mechanical infantry . If the Dwemer had the capability to project a weapon cross - continent by hand , why did they never utilize such long - range assaults in warfare ? Even a modern Arch - Mage would have difficulty concocting a spell to launch an object over such a distance . Unless Volendrung was actually a flying engine , powered by lost Dwemer mechanics , the whole story reeks of a Bosmer tale . Some skeptics , including this one , believe the Dwemer Volendrung ' s flight is simply poetic imagery representing the wandering exile of Clan Rourken . A second hammer called Volendrung , this time a Daedric artifact belonging to the Daedric Prince Malacath , exists in records nearly as old as the Dwemer version . Malacath ' s relic echoes the Dwemer name , and for this reason , many assume that it is the same legendary weapon . But why would the God of Curses associate himself with an object forged by enemies ? To make a mockery of Dwemer work ? To take something the Dwemer treasured and use it as an instrument against them ? A rather subversive and indirect action — unbecoming of Malacath ' s historically straightforward mentality . Angarin ' s " The Daedric Armory " speculates on the Hammer ' s magical features : the text cites several Mages Guild papers , claiming the Hammer empowers its wielder , and drains the strength of struck foes — very much in line with a Malacathan design . There is little doubt that the relic described could be tied to the God of Curses . What is in doubt is whether it was named by mortals or by Malacath himself — and whether the Rourken Clan wielded the same Hammer in centuries past . What is Volendrung ? Tamriel may never know .
Arnand Liric Arnand Liric is an Breton member of the Imperial Legion . He resides at Buckmoth Legion Fort south of Ald ' ruhn in the Ashlands region . Services . Merchant . Arnand Liric trades in alchemy ingredients and potions . Skill trainer . Arnard offers skill training in : Spell merchant . Arnand has ten spells available from the Conjuration , Mysticism , and Restoration schools of magic .
Redoran ' s Retreat Redoran ' s Retreat is a cave located slightly north - west of Whiterun and is populated by three bandits and a dog . It is also possible part of the miscellaneous quest to retrieve Amren ' s Sword , amongst other radiant quests . Overview . After first entering the cave , the dog may notice the Dragonborn and alert their presence to its master , a bow - wielding Bandit to the right . The dog can be killed in one hit , so using a bow is advised . The archer is a low - level bandit , so he is relatively simple to defeat . Killing this bandit will not alert the other bandits in the cave . The bandit protects a chest , as well as some potions . To the left of the bandit is a passageway that leads down to the main chamber of the Retreat , where a bandit is patrolling while the Bandit Chief works at the far side of the room . The easiest way to deal with the bandit is by an arrow , and this will alert the chief . Alternatively , if the Dragonborn is at a low level and unable to handle the Bandit Chief , they can attempt to sneak past the patrolling bandit and go for the chest with the quest item . Wait for the bandit to move far to the left , where they will walk into some bones on a string ( making a noise ) . Start sneaking to the right and hide in the shadowed nook against the wall . Wait again for the bandit to come back and move away again . Now , sneak forward to the chest and grab the loot . From this point , it is probably not necessary to sneak any more : Just run for the exit , avoiding the Bandit Chief . They will not follow the Dragonborn out of the cave . If the Chief searches for the Dragonborn , they will hold position where they lose the trail ( when the Dragonborn is hidden again ) ; if this is a chokepoint on the map , getting to the treasure unhindered may become impossible . Outside of the cave , on top of the rock formation that the door is fitted into , is an iron ore vein .
A Perfect Score Content . Syslas , I think I found our score . It ' s perfect for us . Abandoned , rumored to be haunted and not a soul in sight . It ' s called Arx Corinium . Must ' ve been some kind of Imperial fort . It ' s been abandoned for years , abandoned hastily . There should be plenty of loot for the taking . But I ' ll need your strength , my friend . There are bound to be natural dangers . We ' ll speak soon . — Hundred - Scales
Sathyn Andrano Sathyn Andrano is a Dunmer merchant and owner of the local trade shop in Raven Rock . He only appears if having the trade shop built during the quest Setting up Shop . If the other is chosen , then the smith shop with Sabrina Vitellia will appear instead . Interactions . Setting up Shop . The Nerevarine has been asked their opinion on whether a smith or a trader should be brought into the colony . They should ask the colonists what they think , then report their decision .
Fjokki the Bard Fjokki the Bard is a mentioned - only famous nord warrior - poet . Rigurt the Brash compared poetry of the warrior - poet Vivec with Fjokki ' s poetry and found it is " not at all as interesting or bawdy . " Art of Love and Swordplay . " Art of Love and Swordplay " is a mentioned - only book of Fjokki . Original edition of this book ( unreadable quest item ) Vestige will bring to Adras Sarethi during the quest " Cultural Exchange . " In the judjement of Adras Sarethi " It details , in epic balladry , the carnal exploits and adventurous deeds of warrior poet Fjokki . The author claims the work is a true history , but many of the exploits it recounts are highly unlikely . It ' s lurid trash , and common as guar . " According to of Library of Dusk it ' s " The popular autobiography of the frisky Nord , Fjokki , whose exploits are unbelievable but strangely compelling . Not rare , but a perennial favorite here at the Library . " Dusty Page is an only fragment from the " Art of Love and Swordplay . "
Creation Club The Creation Club is an addition to the " " which allows users to purchase mods which have been officially sanctioned by Bethesda Softworks . Players can make use of the Creation Club from PC , Xbox One , and PlayStation 4 . Unlike external mods , Creation Club mods do not disable achievements . To access the Creation Club , open the " Skyrim Special Edition " and click the " Creation Club " button on the main menu . Pricing . Creation Club mods can only be acquired in - game using Creation Club " credits , " which must be purchased by the player separately , similar to the use of Crowns in the Crown Store for . These credits may be bought in packs , as follows : Controversy . Bethesda and partnered in 2015 to make paid mods to " Skyrim " available to players on the Workshop , but pulled back the feature after backlash from the community . Bethesda later posted a blog responding to the controversy , at one point stating the following on the issue : The introduction of the Creation Club for " Skyrim Special Edition " in 2017 was therefore surprising to many fans , who were under the impression that a similar platform would not be attempted again . However , Bethesda addressed the issue with a note regarding comparisons between the Creation Club and " paid mods " on their website :
Altar of Kynareth Altar of Kynareth is a small altar dedicated to Kynareth , one of the Nine Divines . Altars to each of the Divines are located radially along the wall around the main altar in each city ' s Chapel , beneath a representation of the Divine in stained glass . In order to gain the Blessing of Kynareth from the altar , it is necessary to have found and activated a Wayshrine of Kynareth .
From - Deepest - Fathoms From - Deepest - Fathoms is an Argonian found at the Riften docks . Involved in the " Unfathomable Depths " quest , she gives the Lexicon that is brought to Avanchnzel . Location . She is encountered on the docks outside of Riften , distraught and eager to be rid of the Lexicon . She does not appear until the Dragonborn reaches level 14 . Interactions . Unfathomable Depths . Fathoms approaches the Dragonborn on the docks outside of Riften , pleading with them to take " the Lexicon " and return it to its resting place in Avanchnzel , a Dwemer Ruins . While exploring Avanchnzel , the Dragonborn sees apparitions of Fathoms traveling with three other adventurers to explore Avanchnzel and retrieve the Lexicon . Only Fathoms survived the Dwemer traps of Avanchnzel and escaped with the Lexicon . By the time the Dragonborn finds her in Riften , the knowledge of it is distressing her , thus her desire to have the Dragonborn return it so she may be rid of it . Not accepting the Lexicon . If the Lexicon is not accepted , Fathoms may later vanish after wandering the docks for a time . Her belongings show up in a coffin within the city ' s Hall of the Dead . Should this happen , completing the quest is still possible by searching her coffin and " stealing " the Lexicon . The quest then resumes normally .