Patch 0 . 8 World of Warcraft Client Patch 0 . 8 . 0 . Pre - release patch . Major Changes . Auction Houses . Auctioneer NPCs have been placed in each major city ( Stormwind , Ironforge , Darnassus , Orgrimmar , Thunder Bluff and The Undercity ) . The Auctioneer ' s are faction specific , allowing Alliance characters to trade with other Alliance characters and Horde characters to trade with other Horde characters . Each city ' s Auction House is run independently ; all Auctioneers that exist in the same city are all a part of the same Auction House . One non - faction based Auction House is located in Booty Bay . The Booty Bay Auctioneer NPCs have the same functionality as the aforementioned faction based Auction Houses , with the additional capability of allowing trade between Horde and Alliance characters . Sellers are able to place items up for auction , set a starting price , set the auction duration and include a buyout price by speaking with an Auctioneer . All auctions will be initially charged a deposit fee ; the deposit fee is refunded upon the successful sale of the item . All successful sales are charged an auction consignment fee which is extracted directly from the final sale price . All fees are higher in Booty Bay . Buyers are able to search through items up for auction , place bids and purchase items that include buyout prices by speaking with the Auctioneer . Players are not able to place bids on items being sold by a character on their own account . All items won at an Auction House will be delivered through the in - game mail system . Talent System . Talents are now available for the Warrior and Mage classes ! Players can open the talent interface by using the " Talents " button which resides next to the " Spellbook and Abilities " button , or by pressing the " N " default hotkey . Talents will eventually be available for all classes . PvP Changes . Players that die in PvP , either versus another player or versus a PvP - Flagged NPC must now wait 2 minutes before resurrecting at their corpse . This delay does not apply to players that are resurrected by other players or by using resurrection items . Control types of spells such as Charm , Fear and Stun will now be subject to diminishing returns . This means that if a second spell of the same type is used against the same player within 15 seconds of the first effect wearing off , the second spell ' s duration will be reduced by 50 % , the third ' s duration will be reduced by 75 % and the player will be immune to the fourth casting . Click to Move . A new option has been added under Video Options called Click to Move ( by default this option is off ) . Players will need to turn it on to use this new functionality by clicking on Options , Video Options and then checking the radio box next to Click to Move . Click to Move is an auto - interaction feature that will allow players to do several things by using their mouse . With Click to Move turned on , a player can do the following : We are aware of several problems with this new interface . Please use the / bug feedback form to submit any bugs that you find . Rest State Changes . The Rest State system has undergone several changes . There are now two tiers of rest states : Rested = 200 % experience and Normal = 100 % experience . At level one , players will all start in the normal tier . When a player rests be it in a city or at an inn they will gain rest bonus at a very slow rate . Eight hours of rest will be needed for a player to gain one " bubble " of rest bonus . At any given time , players will be able to accumulate a maximum of 30 " bubbles " worth of rest bonus which translates into approximately 1 . 5 levels worth of rested play ( before your character returns to normal rest state ) . The changes to the Rest State have been made with the understanding that most players will be in the Normal experience tier most of the time . The Rested tier is primarily intended for players that take a day or more off from playing or are very casual with their play schedules . This has enabled us to greatly reduce the experience necessary for all players to level regardless of which rest state tier they play under . New Guard System . A new guard system has been added . This new system will enable NPCs to call for guards when they see an enemy as well as when they are attacked . The guards will chase players and then return to the NPC that called for help once they lose track of , or kill the player . If a guard is killed , another guard will be called to take its place . There is a limit to how many guards each town can have which will recharge over time . The cities that currently have the new Guard System in place are : Astranaar , Auberdine , Bloodhoof Village , Brill , Crossroads , Goldshire , Razor Hill , Sen ' jin Village , Sentinel Hill , Sepulcher and Thelsamar . The Guard System will be implemented in other cities in future patches . Level Cap Raised . The level cap has been increased to 50 . New zones , quests , items and content have been added to accommodate the level increase .