naist-nlp/zeshel huggingface dataset:
Barjin Barjin was a powerful cleric of Talona . Background . Not much is known of Barjin ' s past . Once he was a member of an army in Vaasa under a powerful unknown leader ( presumably Zhengyi , the Witch - King ) . Barjin dabbled in sorcery and necromancy and became quite efficient in each skill . Apparently , his leader became a god - like figure , and that is where Barjin first became a cleric . When his leader and his army fell , only he and a few of his soldiers survived . He claimed to have been visited by Talona ' s avatar , and it was she who led him to Castle Trinity . Barjin quickly rose in rank and became the leader of Castle Trinity ' s triumvirate . By this he also became Aballister Bonaduce ' s nemesis . The Most Fatal Horror . Barjin played a great role in Aballister ' s quest of releasing the " Chaos Curse " upon the Edificant Library . The Curse was a potion that brought people to fulfill their most private desires without caution to the consequences resulting thereof . When finished , Aballister named it " The Most Fatal Horror " , a mock name of Barjin ' s title as a cleric of Talona . Barjin insisted that because of him being the leader of the Castle Trinity and a chosen of Talona , he himself should see about the release of the magic - alone . Barjin headed off with the curse , that has been put in an ever - smoking bottle , to affect anyone breathing the the mist . His first destination was the Edificant Library . Unfortunately , the bottle could only be opened by one of pure heart . But before finding a catalyst , Barjin had to worry about a way into the building itself . Mullivy , the library ' s groundskeeper , after being tortured , finally led Barjin into the catacombs of the library . This proved quite fortunate for the necromancer , who immediately started to raise undead guardians - starting with Mullivy , as his personal zombie guard , and ending with a mummy animated with the soul of one Khalif . Barjin found his catalyst for unleashing the Most Fatal Horror in the priest Cadderly Bonaduce who stumbled into Barjin ' s domain while sorting the bottles in the library ' s wine cellar . Somehow , Cadderly reached Barjin ' s altar room , and inadvertently opened the bottle . Barjin ' s Downfall . In the following days , the library slowly fell into chaos . Priests ate to obesity , others drank to insanity . Some of the library ' s inhabitants escaped the influence of the curse in one way or another : Cadderly Bonaduce , the dwarven brothers Ivan and Pikel Bouldershoulder , the monk Danica Maupoissant and the druid Newander . They went into the catacombs , battled hordes of skeletons , and tried to reach Barjin ' s altar room where they finally caught up with Barjin . Newander played the key role to Barjin ' s demise by disrupting the cleric ' s magical defenses , enabling his friends to finally kill Talona ' s disciple .
Protection from law Protection from law was an abjuration spell that created an aura around the target that shielded against mental and physical attacks by lawful creatures . Effects . This spell functioned exactly like " protection from evil " except the bonuses and benefits applied to attacks from lawful creatures . Components . In addition to verbal and somatic components , the caster had to draw a 3 ft ( 91 cm ) circle around the recipient using powdered silver .
Curse A Curse is a powerful , negative magical effect . A curse is hard to remove . Only a handful of specialized spells can hope to remove even a weak curse . A more powerful curse needs great power to remove , if it ' s possible at all . A curse , by itself , is not evil . Curses are often used as punishments or handicaps , by everyone , regardless of alignment . The fancy stone tremair , when worn next to the skin , was known to grant immunity to all magical curses .
Harthos Zymorven Harthos Zymorven was the commander of Zymorven Hall in Rauvin Vale . Activities . Harthos was the lord of the Zymorven family of Silverymoon . His duty was to maintain the keep that watched over the Rauvin Road , which was patrolled by the keep ' s soldiers .
Eirwyn Eirwyn was an astral deva follower of Helm until the god ' s death . She was a skilled diviner . Description . Eirwyn had a silver braid and bronze skin . Eirwyn appeared old ; she had a lined face . She carried a silver mace . History . When Helm died in 1384 DR , Eirwyn dedicated herself to righteousness , rather than to a particular god . Eirwyn was a close friend of Tauran ' s . Against the orders of the High Council of Tyr , she aided Tauran when he began to express doubt about his faith in Tyr . She was imprisoned for her actions but later pardoned and sent to aid Erathaol the Seer , ruler of Venya in Mount Celestia . Erathaol convinced her to explore her visions , which led her to find Tauran again , along with his companions Aliisza , Kael , and Pharaun Mizzrym . She aided them in defending the Lifespring against Kaanyr Vhok and a demon ic invasion ; she and Kael were the only members of that group to survive . Appendix . Appearances . Novels . The Empyrean Odyssey :
Hatch ' net Hatch ' net was the master of Lore and a trainer at the Academy within the hall of instruction at the Melee Magthere in Menzoberranzan . Personality . All drow warrior s had to go through fifty days learning the heritage of the drow culture , and Hatch taught hate and distrust , helping to create some of the Underdark ' s most vicious killers . History . In his early training in the Melee Magthere , Drizzt Do ' Urden was trained by Hatch ' net at the Academy , but could do nothing to turn Drizzt away from his morals and values he placed within himself . Hatch ' net was still a master of the Academy in 1479
Rauligus Helderstone Rauligus Helderstone was a noble in Cormyr and lord of the Helderstone noble house . History . Rauligus made an agreement with Lord Traevyn Illance to give him much money and live outside Suzail . Around 1479 DR , Rauligus was back in the city and Traevyn forced him to a meeting using as an intermediary the wizard - for - hire Morligul Downdagger . However , arriving at the meeting instead were Elminster Aumar disguised as Morligul and Mirt disguised as Helderstone .
Frozenfar The Frozenfar was a barren region north of the Spine of the World . Usage . The Frozenfar did not have definable boundaries . The term " Frozenfar " was used by people across Faerûn to include various areas . For example , in Amn and the Inner Sea , the term " Frozenfar " referred to the city of Mirabar ( south of the Spine of the World ) and everything north of Mirabar . Sometimes the term " Frozenfar " also included the island of Ruathym . However , in the North , the term " Frozenfar " referred only to the the lands north of the Spine of the World . That is the most commonly accepted usage and the usage used here . Geography . The Frozenfar was bordered by the Spine of the World to the south and extended west through the Sea of Moving Ice as far as the Purple Rocks . It stretched east to the Valley of Khedrun .
Nightscale Nightscale armor was a type of armor used on Toril . Description . Nightscale was similar to leather armor , but it was made from dark snakeskin . It was treated with numerous alchemical mixtures making it more supple and formfitting . It was often favored by sorcerer s and wizard s . Nightscale was typically made in the Underdark .
Temple of Ten Thousand Gods The Temple of Ten Thousand Gods was an unusual faith in Zakhara . Its adherents believed in the enlightened gods , but held the opinion that they , and each deity represented there , were only facets of one supreme divine being . The credo of the Ten Thousand also included that there was a divine spark in every creature , and that the variety of mortals also reflected the theme of diversity in unity . The ideals of the Temple of Ten Thousand Gods were therefore tolerance and acceptance . < br > Its symbol was a nautilus shell . < br > This faith bore a strong resemblance to the philosophy of the planar faction called the Believers of the Source and had some common ground with the Durpar i belief in Adama .
Handaxe A handaxe is a light , martial melee weapon of the axe family . Description . The handaxe is similar to a hatchet in size and shape . The haft is usually made of wood or sometimes metal and is about a foot and a half long ( 45cm ) . The blade is single - edged and the back side may be unadorned , spiked , or have a peen . Handaxes are heavier than throwing axe s and not balanced for throwing . An average handaxe costs 6gp and weighs 3lbs ( 1 . 4kg ) . Weaponology . Classified as a light weapon , the handaxe can be used while grappling . Some training is required to use the handaxe as an off - hand weapon in conjunction with another weapon , therefore it is considered a martial weapon . For the ranged version of this weapon , see throwing axe . Realmslore . Dwarves favor the handaxe as an off - hand weapon .
Naomi ( Wa ) Naomi was a consort in the town of Aru in Wa . Personality . Naomi on the surface looked like a mild and introverted woman but deep down she was strong - willed and intelligent . She loved Benju but refused his orders if she considered them foolish . Afterward , Benju always agreed with her reasoning . Activities . Naomi was the favorite consort of the daimyo Benju Matsumoto . Despite being born into a samurai family , she had no fighting training .
Wyndra Syrylstone Wyndra Syrylstone was a human woman of the city of Calaunt in the Vast . She was a priestess of Selûne . She was the High Priestess , or " Moon Mistress " , of the Moonsilver House temple by 1358 DR , a position which she still held by 1370 DR . She had twenty - two subordinate priests and 229 lay - followers .
Barber Barbers were rogue s inhabiting the bazaars of Zakhara . Requirements . All types of rogues could be barbers . However , some Moralist ic areas of Zakhara required female barbers to only service other females . Role . Barbers were masters of the street . Elaborate showmen , these rogues possessed quick wits and sharp tongues . Any gold they couldn ' t talk a customer out of could always be stolen by deft hands . These men and women were always a good source of gossip or for obtaining serious information . Possessions . All kinds of equipment were available to barbers , but they almost always had access to a full barbering kit with a sharp razor . Skills . Barbers were adept and figuring out the functions of magical items . Barbers lacked experience in many skills common to other thieves because they had to spend so much time mastering their barbering crafts , sometimes even attending formal classes .
Staff of the Woodlands The Staff of the Woodlands was a powerful , enchanted staff . History . It was once used by a man only known as the " Wild Man of the Wood " . Its wielder enjoyed the benefit of a permanent barkskin spell and enhanced armor class , and it granted the ability to charm animals and summon shambling mound s .
Ethereal marauder An ethereal marauder was a predatory monster from the Ethereal Plane . Nilshai , sorcerers of that plane , were said to keep ethereal marauders as guardians . Description . Marauders resemble blue or purple two - legged lizards with long , flexible tails . Having no neck to speak of , their massive mouth with its three mandibles was attached directly to the creature ' s body . The mouth was lined with black teeth . Between each pair of mandibles were one of its three tiny eyes . Marauders stood about four feet ( 120 centimeters ) tall and tended to be seven feet ( 210 centimeters ) long , but some specimens could be double that size . They weighed a couple hundred pounds ( 90 kilograms ) on average . Behavior . The native behavior of ethereal marauders on their home plane was not well - known . Their forays into the Prime Material Plane occurred when they were hunting prey . They had no society or culture but behaved more similarly to natural wild animals . Survivors of their attacks claimed that they made an " eerie whine , " which varied in pitch depending on the monster ' s speed and condition Combat . Marauders had the magical ability to shift from the Ethereal Plane to the Material Plane and back again , much like the " ethereal jaunt " spell enabled a spellcaster to do . They would use this innate ability to ambush prey , snapping into existence , biting with their razor teeth , and retreating into etherealness . They usually hunted alone . History . In 1372 DR , the famous ranger Drizzt Do ' Urden and his companions were attacked by a rare cluster of overgrown ethereal marauders , while investigating the ruins of the dwarven and Orc ish town of Baffenburg . Whatever catastrophe destroyed the town was thought to have weakened the planar barriers between the Material and Ethereal Planes , which was why the marauders were roaming there .
Priatl Priatl was one of the three leaders of the Azatl settlement in Nexal in 1362 DR . Activities . Priatl ruled over the territory alongside the human quarter and the human market . In his territory ' s restricted areas , human s must be killed on sign . Personality . Priatl was a kind of religious fanatic . He believed that they lived in a new world where the Viperhands would rule over humans . He believed Jeordros a fool and Michitl too weak , so in his mind he was the best candidate to be leader of all Azatl .
House Serrat House Serrat was a large merchant clan from Delzimmer that was best known for controlling trade in the drug terazul . Strictly speaking , the family wasn ' t noble as Delzimmer had no nobility . The family was considered a second - tier merchant house , below the Four Families who ruled Delzimmer . Organization . The clan was divided into three branches : Religion . House Serrat ' s patron deity was the goddess Waukeen . Ethics . House Serrat was somewhat neutral in ethical outlook . Although the clan was loyal to its members and retainers the family was not above employing spies and enforcers against its rivals . The family ' s main source of wealth was trade in the drug terazul , although they informed users of its side effects . The family was also known for operating gambling houses .
Curran Corvalin Curran Corvalin was a halfling in the Doomvault dungeon in 1486 DR . Personality . Curran never considered himself a chosen since he had no powers . He only thought he had very good luck . History . Curran once lived in Baldur ' s Gate until he casually found the treasure of a deceased relative , he won a bet , he had some investments come through , and he found a chest of jewels that someone had lost all in the same day . This convinced Curran to devote himself to Tymora and relocate to Daggerford . In town Curran took care of the Fairfortune Hall as priest of Tymora and was in with good relations with the duke and other influential citizens . In 1485 DR . he met some adventurers recruited to stop a menace to the duchy . In 1486 DR , Curran was captured by the Red Wizards of Thay , who identified him as a Chosen of Tymora , and transported him to the Doomvault dungeon for experiments . A few weeks later he was freed from his chains by the heroes of Daggerford : some of the adventurers he had met and others . Thanks to them , he returned to Daggerford .
Dungeon magazine 94 Dungeon magazine 94 was the 94th issue of " Dungeon " magazine . It was released in September / October 2002 . = Contents = Spiral of Manzessine . Blurb . Few can imagine a prison more terrifying than one run by illithids . Welcome to Manzessine . Summary . This is an adventure set in the Deep Wastes using 3rd edition rules . The adventure focuses on the illithid - run Manzessine Prison and the attempted escape of some of its inmates . . Miscellaneous . = Appendix =
Giant ' s Belt Mountains The Giant ' s Belt Mountains marked the northeastern border of the Beastlands and Durpar . The Aerilpar Forest lay at the foot of this mountain range , as well . The monsters who destroyed Veldorn came from the Giant ' s Belt Mountains , making them the origin point of the Beastlands themselves .
Shothragot Shothragot is an immensely powerful elder evil in the service of Ghaunadaur . Shothragot is the principal instrument in Ghaunadaur ' s plans , and its mission is to slay the worshipers of other god s in order to weaken them . When they are weak enough , Ghaunadaur plans to defeat the other deities and steal their power for himself until he has enough power to challenge Ao . History . Shothragot was created in ancient times by its master , Ghaunadaur , as the prime instrument in his plans to conquer the planes and undo the works of the gods . Shothragot is known to worshipers of Ghaunadaur and likewise venerated by many of them itself . Shothragot has slept for years , siphoning power from its dark worshipers until it has enough strength to begin its dark work . While the awakening of any elder evil would be devastating to the planes Shothragot ' s arousement would be even more terrible , due to its power , comparable with that of a god . Like many elder evils , Shothragot ' s influence extends over more than the multiverse in which Toril and the other known worlds lay , such as the world of Oerth . The imprisonment of another god associated with Shothragot , Tharizdun , forced the elder evil to retreat from Oerth through the Plane of Shadow and into Undermountain where Halaster imprisoned it . Shothragot was most recently awoken shortly after Halaster ' s death when an adventurer exploring Undermountain named Giorge Forsworn came upon the elder evil and was brutally refashioned into his mortal servant . With his new minion Shothragot ' s power swells and in 1372 DR it felt almost ready to reveal itself .
Sargh ' elgg Sargh ' elgg , meaning " valor in slaying " , was a fighting style taught among poor drow . It made use of their natural agility and was used in conjunction with light weapons . Description . The style was very simple but required extensive training to become a master . It focused on striking with a light weapon , for example the rapier , and maximizing a drow ' s effectiveness with it . Training . The style exploited the natural dexterity of a drow by learning to use a light weapon with finesse , that is , not with muscle strength but with agility . Reputation . " Valor in slaying " was a name given to bolster the confidence of the user , who otherwise had to make do with poor training . While drow society was famous for the intrigue and strife among its high society , the common majority ' s life was marked first and foremost by poverty , oppression , desperation , and accompanying lack of education and training opportunities , making this style the only choice for most common and low - ranked guards and soldiers . Nevertheless , cleric s of Kiaransalee , Lolth , and Vhaeraun also used this style because these deities all used light weapons as their favored weapon , namely the dagger for both Kiaransalee and Lolth and the short sword for Vhaeraun . Wizard s and sorcerer s of martial inclination also practiced the basics of the style . Appendix . Background . This style is based on the Improved Critical , Weapon Finesse , and Weapon Focus feats of 3rd - edition " Dungeons & Dragons " ; the latter was generally given to drow warrior NPCs , such as in " Monster Manual 3 . 5 " .
Shimnus Shimnuses were dreadful denizens of the outer planes who found their way to the Hordelands . Description . These creatures resembled ogre - like crones . They had shaggy hair that was usually covered in filth . Sharp , black teeth filled their mouths . Their fingers ended in sharp claws . All shimnuses wore tattered rages . Only female shimnus had been spotted . Combat . Though fearsome in battle , shimnuses resorted to combat as a final option . Deceipt was their preferred method of attack . Magical iron claws and hammers were their preferred weapon . Shimnuses were capable of breathing fire as often as they wished . Once per day they were able to increase their size to that of a storm giant , which they used to throw large boulders . Shimnuses were immune to all mind control and ‘ ’ hold ’ ’ spells . Magical weapons were needed to harm them . Habitat / Society . These solitary creatures were never seen in greater numbers than a pair , and males were never seen . They preferred to make their homes in the barren wilderness on the edge of human societies . Shimnuses were omnivores . During their time in the Hordelands they developed a taste for human food , especially milk and cheese . Shimnuses viewed humans and demihumans as a nuisance that they had to put up with . Ecology . Shimnuses enjoyed the taste of human food . They would often gorge themselves when they were able to find food . Desperate shimnuses were known to offer treasure in exchange for food .
Oebelar The Oebelar was formerly a mage in the city of Scornubel . One night around 1338 DR , his tower was struck by blue - white cold fire and destroyed , but the next night , one of his eyeballs and a blackened forearm appeared . Thereafter , they wandered the city either together or independently . The hand was both able to write and make gestures . Ballads were written about the remnants of the Oebelar , and more than one adventuring band has chosen the name the Eye and the Hand . Most citizens hated the floating eye and forearm but even the most powerful magic seemed to have no effect on them . They could , however , be harmed by regular weapons .
Hayfa al - Simbaya Hayfa al - Simbaya was a the Sultana of Simbaya in north Zakhara in 1367 DR . Description . Hayfa was a beautiful woman who possessed long black hair . Personality . She was incredibly vain . Relationships . Hayfa formed a symbiotic relationship with a vizier ' s turban named Saghirah .
Slime domain The Slime domain was a deity domain that granted divine spellcasters spell s related to slime . They also gained the ability to rebuke and command ooze s much as an evil cleric could rebuke and command undead . Slime domain spells . These spells were considered in the Slime domain although some of them were not normally divine spells :
Mount Sklagarra Mount Sklagarra was a peak in the Troll Mountains of Amn where the Heralds maintained their secret headquarters . It was east of the Smokespire volcano in the far west of the mountain range . The mountain contained a vast underground lake with an island in the center surrounded by a large complex of caverns known as the Swordmere .
Realms Master The Realms Master was a caravel piloted by the Halruaan wizard , Dwalimar Omen . The ship had the standard capabilities of a sea - going vessel , but also had the magical ability of flight and teleportation . The " Realms Master " had as a figurehead the image of Azuth , god of mages and consort of Mystra .
Ray Muzyka Ray Muzyka is one of the founders of BioWare . He left the company in 2012 after almost 20 years of working in the video game industry . Education . Muzyka was trained as a medical doctor at the and practiced as a physician before founding Bioware with Greg Zeschuk in 1995 . Projects . Forgotten Realms games on which he contributed include :