Star Wars : Bounty Hunter Star Wars : Bounty Hunter is a third - person action adventure video game that preludes and tells the story of how and why Jango Fett became the template for the clones of the Grand Army of the Republic . It was developed by LucasArts and released in 2002 for the PlayStation 2 and Nintendo GameCube . The game was made available for PlayStation 3 , via PlayStation Network , on April 28 , 2015 . In Japan , the game was re - titled " Star Wars : Jango Fett " . When the leader of the Bando Gora cult , Komari Vosa , became a threat to Palpatine ' s plans , he instructed Dooku , his apprentice , to eliminate her . He also charged Dooku with finding a suitable person to become the template for the future clone army . Dooku decided that he could accomplish both of these tasks by putting a bounty on Vosa , and he only invited the very best to take up the challenge . These included two former Mandalorians : Jango Fett and Montross . Story . Mission to Outland Station . Aboard the Outland Transit Station , two borhek s duel in the Pit Fight Arena , where the red challenger battles the standing yellow champion . Above the pit , the Muttani Meeko Ghintee sits surveying the fight alongside a Rodian and a Gran associate . Meeko is rigging the fight by controlling the red borhek with a neural implant . The red borhek defeats the gold champion , giving the Muttani a reason to celebrate . Jango Fett arrives and shoots down Meeko ' s associates and in fear the Muttani drops down into the arena . Jango follows Meeko down , asking whether he would rather be caught dead or alive . Still controlling the borhek , Meeko launches the creature into Fett ' s back , causing him to lose his jetpack . Meeko escapes , and Jango is left to fight the borhek , which he disposes of and starts his pursuit of Meeko . The bounty hunter heads into the trading sector of the Outland Station , where he sneaks up behind an unsuspecting Gran , whom he interrogates to find out the location of Meeko ' s hideout . Jango retrieves his jetpack from a merchant on the way . Eventually Jango reaches Meeko ' s hangar , and has to battle the Muttani ' s ship , the " Longshot " , before he is able to capture him . Coruscant . Having turned in his bounty , Rozatta informs Jango of a message for him . A hologram takes the form of a man called Tyranus , who informs Jango that he has been selected for a special hunt . The prize : 5 , 000 , 000 credits , dead or alive . The target : Komari Vosa , leader of the Bando Gora cult . Unbeknownst to Jango , this same offer is also given to his enemy and rival bounty hunter Montross . Jango heads to Coruscant in his trusted ship , the " Jaster ' s Legacy " . Rozatta gives him information on a wanted death - stick dealer : Jervis Gloom , wanted alive by the Coruscant Security Force . Both wonder if Gloom may know anything about the Bando Gora cult , a known death - stick - providing faction . Jango tracks Gloom down in the Industrial District , and learns that he was working for Groff Haugg . Jango pursues Haugg , but is too late , as Montross has already frozen Haugg to death in carbonite . A fight ensues between the bounty hunters , and ends with Montross escaping . Following the battle with Montross , Jango learns that Senator Trell of Ryloth is somehow involved in the death - stick trade . He heads for the Upper City of Coruscant , where he breaks into the Senator ' s apartment and dangles the Twi ' lek over the edge of a balcony to interrogate him for information . Trell reveals his underworld contact is Sebolto , a powerful Dug death - stick kingpin on Malastare , and pleads to be released . Jango promptly does so , releasing his grip and dropping Trell to his death . Jango is then attacked by a police gunship , which he destroys before leaving Coruscant . Oovo IV . Rozatta warns that Sebolto will be wary of guests , and provides a more subtle approach . She suggests using a bounty Sebolto posted on Bendix Fust as a welcome introduction gift . Fust is however in the asteroid prison on Oovo IV . Jango heads to the prison and manages to sneak into the prison by following and tricking a supply craft ' s crew into thinking his ship is a glitch in their computer . After making his way inside , Jango meets an old timer of the prison called Smootie . Smootie provides Jango with some useful information about the backstory of Komari Vosa and the Bando Gora before they part ways . After starting a prison riot , Jango meets Zam Wesell whom he teams up with to get to Bendix . After capturing Fust , " Jaster ' s Legacy " is destroyed . Smootie tells the two to escape the prison by stealing one of the facility ' s six prototype Firespray patrol ships . The bounty hunters succeed , but before leaving , Jango destroys the five remaining Firesprays to prevent the prison from following him . Malastare . Jango allows Zam to accompany him to Malastare and a part of the bounty . Jango instructs her to drop him off in the jungle and then convince Sebolto to let her stay and find a way to allow Jango to sneak into Sebolto ' s Palace . The two eventually meet up inside the compound , but Jango tells Zam to return to the ship while he confronts Sebolto . After he kills Sebolto ' s guards , Sebolto flees into his death - stick factory , but falls into the machinery and dies . Jango fights his way through the factory and finds the Bando Gora occupying an underground cave . He finds the Bando Gora ship and accesses its flight log . Montross confronts him , but Zam arrives in the Firespray , and they escape . The Firespray boosts away from Malastare . Zam wants to know what ' s going on with Jango , and presses him for details about his " other job , " swiftly connecting it to Montross ' mention of Vosa . Fett says that the Bando Gora ship visited Tatooine , so they set a course . Montross , having planted a listening device on the ship , follows them . Tatooine . Jabba and Gardulla are having a feud over the control of Tatooine . Rozatta knows a gift must be presented to one of the Hutts in order to find out who is in league with the Bando Gora . A junk dealer has mentioned a bounty posted by Jabba on the outlaw Longo Two - Guns and his cronies : 50 , 000 credits , dead or alive . If Jango catches them , he can be guaranteed an audience with Jabba . With Gardulla more of a recluse , Zam and Jango decide to split up to meet with the Hutts . Before she chimes out , Rozatta asks the name of Jango ' s new ship . He answers , " " Slave I " . " Jango tracks down and captures Longo in a podracing hangar in Mos Gamos . When delivering the bounty to Jabba , the Hutt reveals that Gardulla houses the Bando Gora ' s information . He also asks the bounty hunter to eliminate the rival Hutt . Jango contacts Zam , who informs him that the palace is crawling with Bando Gora and she is not sure she can get inside . Then Jango hears Zam struggling with someone , and her transmission cuts off . Fett makes his way to Gardulla ' s palace via Tusken Canyon and infiltrates the compound where he finds Zam in a cell , but won ' t let her out yet because the empty cell would alert the guards . Zam thinks he ' s ditching her so he won ' t have to split the bounty and , furious , calls the guards down on him . Gardulla captures Jango and throws him into an arena pit without his weapons to face off with her pet krayt dragon . However the guards did not take away his cutting laser , with which he is able to escape the arena . He retrieves his weapons and fights through the palace . Jango confronts Gardulla in her throne room , where he steals the key to her vault . Jango tells Gardulla that Jabba sends his regards , then feeds her to the krayt dragon . Jango then kills the dragon before he makes his way to the vault , where he finds an encrypted computer that he sends to Rozatta . Jango leaves Zam in her cell as he leaves Tatooine in " Slave I " . The bounty hunter tries to contact Rozatta again , but is answered by Montross , who has tortured the Toydarian for Vosa ' s location , which was in the encrypted computer . Kohlma . " Slave I " boosts back to the Outland Station and docks quickly . Jango runs inside and finds Rozatta lying on the ground , injured . She says Montross has set explosives around the station that are ready to blow . However , she still manages to keep the coordinates for Vosa ' s location . She hands them to Jango and breathes her last words , saying that if Jango succeeds he should find something to live for other than money . Jango heads to Kohlma , a small moon of Bogden , and finds Montross on his way to Vosa ' s castle . The two battle , and Jango finally kills Montross . The bounty hunter then heads for Vosa ' s Castle , but as he tries to infiltrate the castle , he is overwhelmed by the Bando Gora forces and blacks out . Two Bando Gora torture Jango until Vosa arrives and questions him , wanting to know who hired him . Jango refuses to answer . She pushes her body onto his , whispering to him , that he will be her slave . Vosa is just getting warmed up when she apparently senses Zam , who somehow followed Fett to the lair and is concealed just outside the interrogation room . Zam smiles at Jango and swiftly blasts the two Bando Gora . Zam and Vosa face off , with Zam apparently having a quick mental debate over whether to first free Jango or secure that big bounty , until Vosa attacks . The two women melee briefly until Vosa deflects a blaster bolt into Zam , who falls . As Vosa approaches to finish Zam off , Zam shoots off Jango ' s bonds . Jango snatches his blasters off the nearby table and attacks the startled Vosa , who flees . He then checks on an incapacitated Zam and eases her to the floor , telling her to save her strength . Jango gears up , and as he leaves , he comments , " Back in a minute . " After the deal , Jango carries Zam out of the castle . As they head towards the " Slave I " , she asks if he would still split the reward 50 / 50 , but Jango tells her to not push her luck . Gameplay . The game is played in third person and includes eighteen " levels " across six worlds . The worlds featured in the game are Outland Transit Station , Coruscant , Oovo IV , Malastare , Tatooine and Kohlma , a moon of the planet of Bogden . In addition to the main story , the game features secondary objectives which are optional to the player . These secondary objectives are known as bounties , which can be marked by targeting enemies or NPCs with Jango ' s ID scanner , changing the camera into first person . There are several unlockable features in the game , which are unlocked by collecting Mandalorian feathers , completing levels and collecting bounties . Each Mandalorian feather collected unlocks a new card from the Wizards of the Coast Star Wars Trading Card Game with focus on the characters in the game . After completing each level , three pages are unlocked from by Dark Horse Comics . One page of concept art is unlocked for every 3 , 000 credits earned by catching secondary bounties . A series of outtakes by the voice actors with accompanying animation are unlocked after each game chapter is completed . Bounties . Bounties are an optional secondary objective in " Star Wars : Bounty Hunter " . They can be found in each chapter except the last one . They are usually found in rooms throughout each level where enemies will not charge at you , allowing you time to track individual targets in each new location . Bounties are not always enemies , and include NPCs who do not attack Jango . In order for the player to claim a bounty , Jango must use his ID scanner and focus the targeting reticle on any creature or droid . If they are bounties , a picture as well as a bit of information about the target will appear . Bounties can be taken either dead or alive . Information on which method is worth more will be presented to Jango after using his scanner . Once a bounty has been identified , Jango can mark the bounty , and the target will be tracked . Jango can claim the bounty either by killing the target or by using the whipcord launcher to fire a fibercord whip to tie up the bounty and capture the target alive . Once a bounty has been dealt with , walking over to the target will present an option to claim the bounty . The reward will immediately follow , and the target will disappear . If a target is killed before being marked , then the bounty is worthless and cannot be claimed . The following is a list of all the bounties that can be claimed in " Star Wars : Bounty Hunter " along with their reward . Development . Production began in November of 2000 when LucasArts were asked to make a game based on featuring Jango Fett . They presented the game design proposal in March of 2001 , and development started soon after . Jon Knoles revealed in an interview that they wanted to develop Jango into the ideal action - based video - game character and that he was to be exciting to watch and fun to play . Secondly they wanted to develop a story that fleshed out Fett ' s character more fully than in " Attack of the Clones " , while at the same time remaining true to the spirit of his character as seen in the film . It was imperative to not dull the game with a slow story and leaden script ; as such , their goal was to work a fine balance between back story , narrative , and action - packed gameplay . Knoles said Jango Fett was developed to be an extension of the player ' s will , the ideal vessel through which the player could live out the fantasy of being the galaxy ' s most dangerous bounty hunter . His movement and animation blending system was designed to automatically react to other world objects and to never be unable to use his weapons or devices in any situation . The jet - pack was originally designed to be used in areas specifically designed for its use . When the team got it working , they changed their minds and implemented a rechargeable timer on it so the player could use it anywhere for a limited time . At the most , the crew was over fifty people that were working on the game , excluding Industrial Light & Magic ( ILM ) . Their concept artists looked to the team ' s favorite graphic novels for inspiration and the concept artwork by Ralph McQuarrie , Doug Chiang , Joe Johnston , and others who worked on the " Star Wars " films . They were given access to the Episode II script and concept art early on before the film came out . LucasArts created storyboarded scripts of their cutscenes and gave them to ILM , who developed them into cinematic cutscenes . Knoles envisioned the level layouts and then consulted with lead level designer David Wehr and his level designers . They created a bubble map of the levels which they worked from to determine details in what the player would face and be able to do . The team made a new engine for the game to be able to do what they wanted . The graphic designers worked concurrently with the level designers to create the environments , which the level designers then used to better visualize what they were trying to do . Knoles had previously been involved in the development of the Super Star Wars trilogy for the Super Nintendo and often referred to those games when describing certain aspects of " Star Wars : Bounty Hunter " to the team . The PlayStation 2 and Nintendo GameCube versions of the game have different custom in - house graphics engines , each designed specifically to take advantage of the two platforms ' unique strengths and work around their unique limitations , but the core game engine is identical . In the PS2 version they took advantage of both vector unit ( VU ) chips to drive the graphics to maximum performance . The DMA bandwidth was taken advantage of to use a high number of textures . There is full - screen antialiasing and texture support . They used the second VU1 chip to handle all the character skinning and VU0 to handle all the skeletal animation transforms . Which enabled dozens of characters to be on - screen without bogging down the frame rate . They had 10 individually optimized rendering loops on VU1 to speed up the rendering process . Their PS2 graphics engine could move 10 , 000 , 000 triangles per second , and adding the gameplay , collision , logic , textures , sound would go down accordingly to around 30 , 000 to 50 , 000 triangles per frame , all at an average frame rate of 30 frames per second . In the Nintendo GameCube version , they took advantage of the system ' s fast CPU to achieve a higher frame rate , and added more polygons to characters , especially Jango , who has roughly twice the polygon count on GameCube . The GameCube ' s texture compression allowed them to use high - resolution textures . Texture compression also allowed for improved color variance on textures . Mip mapping support across the board on all textures helped provide a rich and consistent environment . They exploited additional memory to improve load times . They implemented projected shadows on all the characters and an increased draw distance to allow for vista views . Industrial Light & Magic and Skywalker Sound assisted in the creation of the game , which was the first collaboration between LucasArts and ILM in the field of in - game cinematics . Knoles said LucasArts and ILM learned a great deal from their cooperation , which allowed ILM to try new methods for creating scenes , as well as new tools and techniques . LucasArts provided ILM with models , textures , and a storyboarded script , and then applied their cinematic expertise in adapting the script into dynamic and visually stunning films . The sound designers of LucasArts and the sound designers at Skywalker Sound worked together to create the game soundtrack . Skywalker Sound made sounds directly for game animations and events , and created sounds . Tie - ins . " " was produced as a tie - in comic , composed of four issues released between May and September 2002 , and compiled in a trade paperback edition in January 2003 . The comic shows the origins of Jango and how he became a Mandalorian warrior . A portion of the comic was available as unlockable bonus material in the game . Prima Games also released " " .