naist-nlp/zeshel huggingface dataset:
Elders ( film ) The Elders are a faction within Vault 13 responsible for government within the vault . They were set to appear in the canceled " Fallout " film . Background . In the film , it is these elders that decide to send out the recon team , and are , until Techy ' s death , provided with a live video feed of its progress . After this , they are in the dark . Eventually , when the heroes return , and the Overseer unilaterally blocks their re - admission , the Elders rise up at the behest of the Vault Supervisor , arming the populace in a social revolution and the simultaneous defence of their vault . In the ensuing battle , the two semi - named Elders , the Overseer and Hero ' s father , both perish , leaving five elders whose fates were unknown . Regardless , and leadership they had remaining seems to have relinquished their power to Hero , as it is he who leads the vault to their new life . Structure . The Elders meet in a private upper level chamber of Vault 13 , to discuss matters pertaining to the Vaults future . It consists of First - Gen group of seven survivors ( including Hero ' s father ) from pre - vault days before the Great War some 50 years ago ( 2003 ) . The Elders were selected to lead the vault from inception to scheduled opening in about 10 years ( c . 2063 ) . Of this group , the Overseer is designated as the ' Head Elder ' in the film treatment . Appearances . The Elders were to appear in the canceled " Fallout " film by Interplay Films .
D . C . Metro Service Bureau The D . C . Metro Service Bureau was a local municipal agency which managed the City Liner public transportation system . This system consisted of a fleet of buses which transported passengers along a route and deposited and picked up passengers from bus stops . Some of these bus stops were placed close to the Metro , which was managed by the D . C . Transit Authority . Appearances . The name of this agency is seen on the sides of the City Liner buses , above the doors in " Fallout 3 " .
Manny Vargas ' room Manny Vargas ' room is one of the rooms in the Dino Dee - lite Motel run by Jeannie May Crawford . Layout . It differs from the other rooms at the Dino Dee - lite Motel , with one bed and three mattresses on the floor , a bathroom in the upper left corner , a couch to the right , a small " dining " table in the bottom left corner and a personal terminal in the back of the room . Notes . After the completion of Come Fly With Me , Chris Haversam can be found here , often sleeping on the mattress . Appearances . Manny Vargas ' room appears only in " " .
Warrington station Warrington Station is a ruined subway station underneath Warrington in the southwest of the Capital Wasteland . The entrance to the station is located southwest of Tenpenny Tower . The other end of the station leads directly into the Warrington tunnels . Following the tunnels will lead directly to the Warrington trainyard . Layout . Warrington Station is located just southwest of Tenpenny Tower . Entrance . The front gate to Warrington station is locked . The key can be obtained by killing Roy Phillips , or by entering the Warrington tunnels via the Warrington trainyard west of Tenpenny Tower . The trainyard is slightly irradiated and guarded by a variety of feral ghouls . Inhabitants . Warrington station is home to the ghoul s : Roy Phillips , Michael Masters , Bessie Lynn , and some feral ghouls . Appearances . Warrington Station appears only in " Fallout 3 " .
Rebecca ( Vault 15 ) Rebecca is a squatter living in the area above Vault 15 in 2241 . Background . Rebecca is a beautiful older woman who wants the Chosen One ' s help finding her daughter . Appearances . Rebecca appears only in " Fallout 2 " .
Electric box fuse The electric box fuse is a in the " " , " Dead Money " . Characteristics . An electric fuse is a safety device to protect against too much current flowing into a piece of equipment , thus preventing a power overload , over heating and in the worst case , a fire . A fuse is a thin wire , designed so that too much current flowing through it will cause it to melt . A fuse works by being the " weak link in the chain " , connected in series with the wiring and equipment it is protecting . When it melts , no more current can flow through it , so the electrical device is cut off from power , and will not overheat . Notes . Due the fuses being quest items , if they are not used to repair the fuse box they will remain in the Courier ' s inventory and will not be removable even after the completion of the Mixed Signals quest .
Kill the Shi Emperor Kill the Shi Emperor is a quest in " Fallout 2 " . Quick walkthrough . You have to go to the Shi Temple ( west of San Francisco ) and kill the Emperor ( who actually is a super - computer that the Emperor ' s " advisor " uses to direct the Shi ) by formatting " him " . Detailed walkthrough . It appears , in the player character ' s favor that AHS - 9 is not aware that the Emperor is actually a computer , and killing Ken Lee will suffice to complete the quest . The most effective way to complete this quest is to use at least 13 super stimpaks on Ken Lee , waiting a while once being outside his room and he dies from the adverse effects of the super stims without turning the whole town hostile .
Connie Allen Constantina " Connie " Allen ( 1926 - 1991 ) was an American singer and musician . She recorded the song Rocket 69 in 1951 , backed by Todd Rhodes and His Toddlers ( also called the Todd Rhodes Orchestra ) . The song appears on the " Fallout 4 " soundtrack . Other songs . In addition to Rocket 69 , Connie also performed several other songs with Todd Rhodes as well as Paul " Hucklebuck " Williams . Some of her songs include ; Your Daddy ' s Doggin ' Around , Hard Working Woman , Sugar in my Bowl , What ' s Happening , and You ' ll Never Change Me .
Radioactive supply cache Radioactive supply cache is a in " " . Characteristics . This item is one of several supply caches , stored before the Great Khans were relocated by the NCR . Due to its location , the supplies it contains will be unsafe when first recovered . The Courier can choose to decontaminate the cache during the quest No , Not Much . Location . A cave to the north of Bitter Springs , visible to the left of the trail leading into the mountains behind the camp . The cave is irradiated by toxic waste , and inhabited by several . The cache is located to the rear of the cave behind a broken fence .
Reclining Groves Resort Homes Reclining Groves Resort Homes is a location in the Capital Wasteland . It is located north of Germantown Police HQ and west - northwest from the MDPL - 13 power station . Layout . Exterior . Reclining Groves consists of seven ruined houses and a small playground on the north side of a stretch of paved road running east to west . The usual sparse loot containers for pre - War neighborhoods can be found , including several mailbox es and some lawnmower s and oven s . Three usable beds are in these ruins . In the east , a scavenger has set up shop in a partially destroyed barn which contains a number of items that are owned by the scavenger . He has a few poor quality guns and ammunition , as well as a " " inside his very hard locked personal footlocker . There is a key to it , but it ' s not easy to get . It is located underneath the bus directly outside of the barn , on the north end . It will need to be picked up by either dislodging it with a grenade , or by using the console command to move under the bus . The scavenger ' s dog keeps watch near the footlocker and will attack if it witnesses theft . Items stolen here result in negative Karma . There are two houses to the southwest , just before the elevated monorail . The southern most has two toy cars , a teddy bear and one of the usable bed s . The one to the north has a first aid kit . Nearby to the west is a military checkpoint , around the collapsed overpass segments blocking the road just past an irradiated puddle . A leveled robot can spawn in the area . There are four ammunition box es , two first aid kits , and three guns among the skeletons on top of the truck , and a bed in the tent . Warren . A dirt path leads south from the barn , across the paved road and up a small hill . After crossing the line of broken fences just a few paces above , head west along the fences to find a wooden plank door in a nook of a fairly big rock outcrop that leads to the Warren , home to five vicious dog s . At the end of this small cave are two corpses , a mercenary and a wastelander . The mercenary will have a laser pistol ( or possibly a laser rifle , level permitting ) and ammunition . There are also two stimpaks by the skeleton on the ground just before the bodies . Appearances . Reclining Groves Resort Homes appears only in " Fallout 3 " .
Fallout Tactics vehicles General information . " " features many vehicles that the player can operate . The cars in the game do not appear to use gas as there are no emissions of any kind . The vehicles are used exclusively by the Brotherhood of Steel , who have the technical know - how to get vehicles functioning . However , there are wastelanders that are mechanically inclined and know how to fix vehicles such as Casey Barrett . If you drive a vehicle to a mission location , it will not appear with you during the mission itself ( barring a few exceptions ) . The idea is that your team dismounted and approached the mission area on foot . If you complete a mission and return to the world map , your first random encounter will start with your squad standing next to the vehicle you took there , and you need to have them enter the vehicle - but all subsequent random encounters will begin with your team already inside of the vehicle , meaning you don ' t need to waste time speeding way ( if you want to avoid wasting time on a minor encounter ) . Tool kits and super tool kits can be used to repair damaged vehicle hit points , much as first aid kits are used to restore squad member health . You can use the " Repair " skill on its own , but tool kits give a major boost to this ability . The drawback is that like first aid kits , tool kits are a finite resource and will be depleted over time . A character can repair a vehicle while riding inside of it : they do not need to exit the vehicle and expose themselves to enemy fire . Simply click on the vehicle while the character equipped with a tool kit is inside , as if you were using a first aid kit on yourself . If a vehicle is very badly damaged and almost entirely out of health , it will stop being able to move ( if it loses enough health that it would be considered " Almost Dead " in character terms ) . Such a badly damaged vehicle is still salvageable , however , if you have a sufficiently large amount of tool kits . Vehicles are a great benefit to your squad due to their extra inventory space : if a character is inside of a vehicle , opening the inventory tab will open both the character ' s inventory on the left pane and the vehicle ' s inventory on the right . Your characters can leave many more objects in a vehicle than they could hope to carry on their own , without becoming Encumbered . If multiple characters are within a vehicle , they are naturally considered close enough to reach each other and swap inventory items .
It ' s a Sin to Tell a Lie " It ' s a Sin to Tell a Lie " is a song broadcast on Radio New Vegas , Mojave Music Radio , and Black Mountain Radio in " " . It was written by Billy Mayhew in 1936 . Background . The Ink Spots first recorded " It ' s a Sin to Tell a Lie " on November 17 , 1941 . The opening guitar strums on the beat followed by two softer strums . Hoppy Jones , the talking bass , would pass away in October 1944 from a cerebral hemorrhage . Deek Watson and Charlie Fuqua would leave to form their own singing groups . By 1954 , lead singer Bill Kenny was the only original member of the Ink Spots singing since 1941 ' s " I Don ' t Want to Set the World on Fire " and would subsequently disband the group . The version in the game was recorded by Bill Kenny in 1979 while backed by a studio group . Here , the opening guitar strums a more complicated pattern . One strum on the beat followed by five softer strums . Lyrics . < poem > Be sure it ' s true when you say , " I love you " It ' s a sin to tell a lie Millions of hearts have been broken Just because these words were spoken I love you , yes I do , I love you If you break my heart I ' ll die So be sure it ' s true When you say I love you It ' s a sin to tell a lie " Be sure it ' s true when you say I love ya , honey . " " Because you got sense enough to know it ' s a sin to tell a lie . " " A whole lotta folks ' hearts have done been broken " " Just over a whole lotta foolish words that were spoken . " I love you , yes I do , I love you If you break my heart I ' ll die So be sure it ' s true When you say I love you It ' s a sin to tell a lie < / poem > Notes . This song is one of four that appear on all three major radio stations , with the other three being " Big Iron " , " Heartaches by the Number " , and " Johnny Guitar " . Video . " It ' s a Sin to Tell a Lie "
Reactivate S . O . R . - 1000 Alpha Reactivate S . O . R . - 1000 Alpha was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It was located in B . O . M . B . - 001 . Walkthrough . In the Maintenance Room are four docking stations for brain - bots . Three of the four are empty , but one has a brain - bot that looks like it has been recently deactivated . The PC can do some investigation on the brain - bot , as well as on the maintenance computer , and discover that the little bot has indeed been recently deactivated . A quick notes entry on the computer states that the brain - bot exhibited unusual actions , and even emotions , such as loneliness , anxiety towards Dr . Presper and his cronies ' arrival , and even an attempt to halt Dr . Presper ' s plan to nuke the Earth ' s surface . The PC may opt to reactivate the brain - bot and try to reason with it ( it will not take a dedicated Science Boy to reactivate the brain - bot ) . The brain - bot will first identify itself as S . O . R . - 1000 Alpha , and then go into a tirade about how he must stop Presper from destroying the populated areas . Reward . The player can activate this little fellow and get some good information about what Presper is up to , how to best deal with the situation , and get a freebie companion , if the player wants ( Alpha does not add to the PC ' s companion limit )
Quartermaster ( Fallout 2 ) The Quartermaster is the overseer of equipment issuance ' s to Enclave personnel at Navarro around 2241 . Background . He is a pretty easy - going fellow with close relations to the base ' s drill sergeant , Arch Dornan and a similar , but not quite - so - extreme , intolerance for bullshit . He has a brother with stunted mental development serving in the Enclave Armed Forces . Appearances . The Quartermaster of Navarro appears only in " Fallout 2 " .
Sturdy battle armor Sturdy battle armor is a rare outfit in " Fallout Shelter " . Characteristics . The armor has a black / green color pattern and is comprised of a clothe undershirt with green , solid armor pieces attached to it . The armor covers the torso and shoulders , the arms are covered in a black clothe with black gauntlets covering the wrists . There is also a belt that displays tactical pouches . This outfit provides + 3 Strength and + 2 Endurance to those who don it . Crafting . A high Strength statistic is needed to effectively create the sturdy battle armor .
Chemistry journals The chemistry journals are a quest item in " Fallout " and miscellaneous items in " Fallout 2 " and " " . Characteristics . The appearance in - game is identical to the Big Books of Science . Usage . In " Fallout " , this is a quest item , used by Miles to harden the Vault Dweller ' s power armor .
Pablo Miller Pablo Miller is a still present in the game ' s files of " " . Background . Pablo Miller is a mercenary in the Mojave Wasteland . Appearances . Pablo Miller was added during the development stages of " " , but was cut from the final retail release of the game .
Raided farmstead The raided farmstead is a in the Mojave Wasteland southeast of Wolfhorn Ranch . Layout . Once the Courier steps inside the trailer , up to eight Vipers will spawn outside and approach the trailer . Inside the trailer , there are three skeletons , which could be those of the family that lived there . There are also numerous skeletons outside the entrance to the trailer inside a small enclosure made of wrecked cars . Appearances . The raided farmstead appears only in " " .
Escorting the Paladin Escorting the Paladin is a in " " . Walkthrough . In Los , Rhombus ends up being alone , captured , with all his comrades killed in a bloody battle with super mutants and a local ghoul cult known as the Church of the Lost , led by . He managed to steal a keycard of the Secret Vault , the final destination of the Attis Army and hid it under a truck . Rhombus assists the Initiate to the truck where he has hidden the keycard . Once in destination however , he is blown up by a ghoul suicide bomber . Unable to continue fighting , he gives the Initiate the keycard and entrusts him with the task of stopping Attis ' army and finding the Secret Vault entrance . Rhombus is left sitting near the truck , wounded .
Hart ( Quincy ) Hart is a character mentioned in " Fallout 4 " . Background . Hart was a police officer stationed in Quincy in 2077 . He was involved in the Eddie Winter case . Appearances . Officer Hart is mentioned only in " Fallout 4 " .
Tan suit The clean and dirty tan suit is a piece of clothing that can be obtained in " Fallout 4 " . Characteristics . A tan suit with white undershirt and green tie , in the dirty variant covered in dirt and grime . It provides a bonus of + 2 Charisma . The outfit does not allow armor to be worn over it .
Hoover Dam checkpoint ( cut content ) The Hoover Dam checkpoint ( cut content ) is a in the game files of " " . Layout . A simple room with two doors , a control panel , and a concrete barrier . The two doors both open into nothing . The control panel will spawn a NCR trooper behind the cover of the concrete barrier , and a recruit legionary at the far end . Once spawned they will ignore the player character and attack each other . Appearances . Hoover Dam Checkpoint ( cut content ) appears in the game files of " " but should not be considered canon because it is a test cell .
Melee Damage Melee Damage is a derived statistic in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , and " " . " Fallout " , " Fallout 2 " , " Fallout Tactics " . This skill modifies the amount of bonus damage your character does in hand - to - hand combat . " Fallout 3 " , " Fallout : New Vegas " . In " Fallout 3 " and " Fallout : New Vegas " , Melee Damage " only " affects damage done with Melee Weapons . There is a separate statistic for hand - to - hand combat called Unarmed Damage . Example : A starting Strength of 5 .
Train Train Train Train is an original song created for " Fallout 4 " , performed by Lynda Carter , who voices the character Magnolia . The song is played on Diamond City Radio and can be heard " Live " in The Third Rail bar in Goodneighbor . The song only plays on Diamond City Radio after the Sole Survivor first enters The Third Rail and hears Magnolia performing it . Lyrics . Train Train ( woo woo ) Train Train ( woo woo ) Train Train ( woo woo ) Round and round we go Ya know you train , train To be a soldier at war It was a game , game Ah but that was before We heard the bang , bang And then it started to change We took the train , train to the bottom again We heard the boom , boom It was a horrible sound And then the gloom , gloom We went underground Now in the room , room We ' re jamming the sounds Go round and round and round Can ' t go forward , can ' t go back Set your mind at ease , you better relax Throw yourself a party wherever you ' re at And dance your blues apart Tomorrow you can start Finding a way back to civilization Stay , stay and have a good time No need to pay , pay The pleasure is mine Until the train , train Is ready to climb again Can ' t go forward , can ' t go back Set your mind at ease , you better relax So throw yourself a party wherever you ' re at Dance your blues apart Tomorrow you can start Finding a way back to civilization So you can stay , stay and have a good time No need to pay , pay The pleasure is mine Until the train , train is ready to climb again Is ready to climb again !
Fallout promotional items Fallout promotional item s are give - away items created to promote " Fallout " . They were either given away by Interplay to journalists or available with special editions of the game . Some were given only to developers internally as souvenirs . Tin cup . The Fallout tin ( actually aluminium ) cup . Stimpak pen . The Fallout stimpak ballpoint pen . Somewhat fashioned after the game ' s stimpak . It originally had a purplish fluid inside ( circa 1997 ) , but has long since evaporated at the time of these photos . Postcard . The Fallout postcard . T - shirt . Fallout T - Shirt . On the front is the Fallout logo . The back shows a member of the Brotherhood of Steel and the words " Everything Else is Dead or Dying . "
Nucleus Command Center The Nucleus Command Center is a location on the Island in 2287 . Background . Mount Desert Island Naval Facility , had , as all bases do , a control room or " brain " of the facility . It is likely Arnold Wabash , Captain of the USS Democracy , used this place to receive orders for his ship . When DiMA found the facility , he hid his memories in one of the control consoles out of guilt . As the Children now control the base , they know not to enter this part of the facility , as anyone who does doesn ' t come back . Layout . Upon entering the command center from The Nucleus , you will be in a hallway with red alert lights & alarms flashing . The hall ahead will have numerous laser tripwires that move vertically along the wall . There is a room to the right of the entrance , which leads to a utility tunnel and - ultimately - a dead - end room with some junk loot and a weapons bench . After the first hall with the lasers , you ' ll enter a rocky tunnel with a turret on the wall at the bend . As the tunnel turns left , watch out for another turret on the wall ahead as well as possibly a Mr . Gutsy . This area also contains some barracks rooms to the left and a facilities announcement terminal . Another rocky tunnel leads you beyond the barracks into a kitchen area containing at least one protectron on patrol . Proceeding past the kitchen / cafeteria area and up the stairs will take you through a longer tunnel , the end of which contains multiple leveled robots & two wall - mounted turrets . At that point , you ' ll find a security gate with a terminal on one side and a door on the other side leading back to The Nucleus . The room also has a trunk in the corner . Opening the security gate will grant access to the terminal needed for Best Left Forgotten . Before you can use the terminal , you must enter the fenced - in area and activate the circuit breaker on the back wall . Doing so will sound an alarm and release a hostile assaultron from behind the metal door . Appearances . The Nucleus Command Center appears only in the " Fallout 4 " add - on " Far Harbor " .
Neil Freund Neil Freund is a man living in Vault 81 in 2287 . Appearances . Neil appears only in " Fallout 4 " . Bugs . Even if you give the cure to Austin , he will act as if you let him die , stating in an accusatory tone , " What kind of person lets a child die ? "
Scalpel ( Fallout 4 ) The scalpel is a junk item in " Fallout 4 " . Characteristics . A plain metal scalpel for cutting soft tissue . It produces one piece of steel when scrapped . Crafting . The scalpel can be broken down into its individual components for use in crafting :