naist-nlp/zeshel huggingface dataset:
Imbrar I Imbrar Heltharn I , known as Imbrar the Lost , was the ninth Paladin - King of Impiltur and the second ruler of the Heltharn Dynasty . Relationships . Through his father , Imphras I , he was a descendant of a line of paladin s related to the Durlarven Dynasty by marriage , through one of the sisters of King Bellodar III . His younger sister , Ilmara , was a sorceress like their mother Sambral and later became queen . Possessions . Most scholars believed that Imbrar bore the magic sword " Dornavver " when he went to war against the hobgoblin s of the Giantspire Mountains . Others claim that he in fact gave the sword to his general , Osper Wellhaven . History . Born in 1098 DR , Imbrar was the eldest son of King Imphras I and Queen Sambral . He was a paladin like his father before him . Imbrar became king in 1122 DR at his father ' s death . His short reign ended in 1127 DR when he vanished during a military campaign against the hobgoblins of the Giantspire Mountains . His sister had observed the hobgoblins rebuilding their forces through one of the Scrying Stones , so the king had marched against them . Neither the army nor the hobgoblins were ever seen again . With grief , Ilmara took the throne after her lost brother . What Ilmara never learned was that her brother had been changed into a death knight by the succubus Soneillon .
Night of Temple Fires The Night of Temple Fires occurred in Waterdeep in 1345 DR . Following a period of unrest between followers of the churches of Lathander , Selûne , Shar and Tempus , one night of violence and looting resulted in the destruction of the Spires of the Morning and the House of Heroes , and the sacking of a subterrenean temple of Shar near Shadows Alley . The Dark Army of the Night tried , but failed to set fire to the House of the Moon .
Ring of gaki - protection A ring of gaki - protection was a magic item that could be found within the Rainbow Monastery in the Hordelands . Description . This item was a plain silver ring . Powers . When worn by a priest , this ring allowed the wearer to turn all kinds of vile gaki as if they were undead .
Maerhult Maerhult was a male bard . In Nightal of the Year of the Prince , 1357 DR , he visited The Drunken Dragon tavern in the city of Tsurlagol in the Vast . There he met the adventurer Shaless , who was displaying a selection of curious harp s and beautiful , magic al blade s that she ' d apparently looted from devil s in Myth Drannor . Maerhult examined two of her harps and pronounced them to be genuine works of old Myth Drannor , and to be rare magical items .
Nrymm Aumar Nrymm Aumar was the youngest of the Warring Princes of Athalantar . History . Nrymm was very young when his father , and king , died and he was raised by the women of the court . When magelord s seized control , Nrymm disappeared . Magelord records indicated that he was turned into an otyugh by the magelords , then kept in the middens of Athalgard , the royal castle in Hastarl , so that they had another blood heir of Uthgrael in their power , other than Belaur Aumar . Nrymm was slain in otyugh form in 238 DR by one of the mages hired by Felodar Aumar .
Lake Halruaa Lake Halruaa was located toward the center of Halruaa . Geography . Filled by the Rivers Halar , Maeru and Aluar , Lake Halruaa dominated the center of the Halruaan landscape . Wind blowing down from the mountains made navigating Lake Halruaa tricky , but it did offer a slight respite from the blazing temperatures that most of the country experienced year round .
Highmoon Trading Coster The Highmoon Trading Coster was a dominant trading organization that controled much of the overland trade in the Sword Coast . It was led by Duldelph Maremmon . The Highmoon Coster had exclusive rights to kaorph ( a blue wine ) and certain spices such as arispeg , marka and delph .
Cheddah al - Assad Prince Cheddah al - Assad was a member of the royal family of Huzuz in 1367 DR . Description . Cheddah was extremely obese . He always wore ceremonial battle armor with gold buckles and polished medals . Personality . Many considered him to be a boisterous buffoon who lacked any real talent outside of his birthright . Abilities . Cheddah was a poor tracker , did not understand religion , and lacked etiquette . His comprehension of military tactics was appalling . Open mockery was averted because of his skill with the bow and his extensive knowledge of ships . It was said he could hit a fleeing antelope ' s eye at 300 yards ( 274 meters ) . He could list the complete statistics of every ship in the royal navy . Possessions . Cheddah owned " armor of swimming + 2 " , a " long sword + 3 " , " composite long bow + 2 " , " ring of invisibility " , " gauntlets of dexterity " , and 2 " potions of extra - healing " . Activities . Prince Cheddah was an admiral in the royal navy of Huzuz . Relationships . Cheddah was the younger brother of Prince Tannous al - Assad and paternal uncle to the Grand Caliph Khalil al - Assad al - Zahir . He was the youngest brother of the previous Grand Caliph Achmed al - Assad . Khalil considered Cheddah one of his favorite relatives . History . Cheddah taught Khalil how to sail and shoot a bow when the young Grand Caliph was growing up .
New Dawn New Dawn was the name chosen for a proposed village , farming community , and temple of Lathander in the Hindhorn Hills , northwest of Secomber in the early 1370s DR . Due to the roaming wolves , gnoll s , and orc s in the area , an offer of two dragon s per day was made for anyone defending the project when it began . Its spokesperson was Harammas Malark .
Kelazzan Kelazzan was a coastal city located in the kingdom of Ulgarth in southeast Faerûn . Geography . Kelazzan had the distinction of being both the westernmost and southernmost settlement of Ulgarth . It bore the brunt of the winter storms off the Great Sea as a result . Government . Through the mid – 14th century DR , Kelazzan was governed by Baron Larid Herokimal , a war hero and paladin . Herokimal was dedicated to law and order and good and fair justice for all . He also felt everyone should enjoy the fruits of their own efforts as far as possible , and no one should be exploited or restricted . His policies kept life in Kelazzan quite pleasant . Defenses . With the kingdom ' s naval shipyards in Kelazzan , the city was well defended by sea , with up to twenty warships ready to set sail when the need arose . However , its land forces were few — only 500 guardsmen who patrolled the city in twenty troops of 25 . Trade . Around 1367 DR , the majority of citizens were traders or farmers working the eastern mingari farms , which provided most of Kelazzan ' s wealth . Baron Herokimal ' s policies allowed trade to flourish and the city to prosper . Kelazzan was also home to the Panglassest shipyards , the largest in the kingdom . These built for the Ulgarthan navy . Despite the town ' s small size , it had a large port and docks . By 1373 DR , the majority of citizens worked in ship construction and maintenance , with a good number in government work . There was a certain slaving ring based out of Luskan in far northwest Faerûn , fronted by one Inther Blackfeather , that reached all the way to Kelazzan and neighboring Esbresh . Inhabitants . Kelazzan was a large town of 5000 people , a overwhelming 95 % of them human , with demihuman s comprising the remainder .
Lylorn Lylorn was a port city and the largest , wealthiest , and most dominant of the confederation of the Dusk Ports on Returned Abeir . Background . The Lylar were proud people reputed as the boldest of Abeir an sailors and for easily drawing their swords for insults , imagined or real . Lylar pirates were a staple of Abeiran folklore . Lylorn prosperity was achieved by sacrificing a large number of its own citizens to appease the green dragon Orlarrakh . Government . Lylorn was ruled by a lord , usually an elderly and conservative male , elected by the seventeen Lylar noble houses . They elected an elder man because , should Orlarrakh eat him , at least the old man could have enjoyed a long life . In 1479 DR , the Lord of the city was the elderly dragonborn Khorinn Hekesh . Defenses . Lylorn was protected by the " Draconian Militiamen " , self - appointed enforcers , all human s or dwarves , who answered only to the Lord of Lylorn and the Green Duchess herself . They served the Green Duchess out of fear , but their military skills were rather poor . They wore dark green tunics with yellow dragon - eye patches , and usually carried short sword s . Aside from protecting the city , the militiamen were tasked with collecting tribute to Orlarrakh and choosing dragonborn citizens to serve as sacrifices for the green dragon . They often patrolled in groups of two . Architecture . The Lylar favored walled rooftop gardens and interior courtyards in their arch - windowed homes made of stone . Their decorated their homes with tapestries , carpets , and expensive statuettes and other luxuries . History . In 1479 DR , Lylar merchants arrived in Luskan in hopes to arrange permanent trade routes between Returned Abeir and Faerûn , and to outmaneuver their rivals from Tarmalune , who arrived in Neverwinter with similar goals .
Ulder Ravengard Ulder Ravengard was the marshal of the Flaming Fists and the Baldur ' s Gate leading delegate at the Council of Waterdeep during the Tyranny of Dragons . History . Ulder was a fighter , rising the ranks of the Faming Fists with the might of his blade and the sharpness of his wits . Although his city and his soldiers need reconstruction after the resurrection of Bhaal inside Baldur ' s Gate Ulder dream the glory of crush the Cult of the Dragon forces leading his soldiers By 1488 DR he was also one of the Gand Dukes . Personality . Ulder was a warrior at heart , with a very great martial acume ; he sometimes lack sophistication and tact but possesses an unwavering commitment to the law . More comfortable with soldiers , Ulder think in term of orders given and obeyed . He sense also a great duty to his city and want the best to regain the lost Baldur ' s Gate ' s pride ; he think the glory in defeat Tiamat was a good opportunity , if the others gave the right stature to the greatest city in Faerûn .
Watchfire Legions The Watchfire Legions , also called the Orphans , were part of the standing army of the efreet in the City of Brass on the Elemental Plane of Fire . Organization . The 40 , 000 efreet soldiers of the Watchfire Legions were irregulars who received military training . Activities . Members of the Watchfire Legions usually did not serve on the field of battle . The Sultan used them as secret police . Base of Operations . The City of Brass served as the base of the Watchfire Legions .
Lhargloroth Lhargloroth was a dragon who lived in Oroth , in the realm of Eskorn , Returned Abeir . Activities . As of 1479 DR , Lhargloroth was experimenting in Oroth , using living creatures to create strange monsters , most of them gibbering mouther s or rare sterile beasts , although a few of those were able to breed true . History . Lhargloroth was a former servant who fled from Melauthaur at some point in the past and installed himself in Oroth . He was still there as of 1479 DR .
Maulygh Maulygh was one of the magelord s of the kingdom of Athalantar . Biography . Maulygh was a master wizard from Unther who was hired by the prince Felodar Aumar in Calimshan to fight the magelords of Athalantar . However , Maulygh quickly joined the ranks of the magelords instead . In a fatal dinner in Hastarl in 229 DR , he was one of the magelords killed by the Magister together with Neldryn Hawklyn .
Proof from teleportation Proof from teleportation , also called proof against teleportation , was an abjuration spell that created a barrier to teleportation and dimensional travel . Effects . The area protected by this spell was a sphere of radius 10 yd ( 9 . 1 m ) per level of the caster that ignored impediments such as walls , floors , roofs , or other surfaces . For the duration of the spell , Astral travel by means of " teleport " , " teleport without error " , " teleport dead " , and " dimension door " was prevented from passing through the barrier in either direction . Use of a " gate " spell or other " portal " - generating magics were also prevented unless the spell resistance of the gating person was able to overcome the power of this spell each time a " gate " was attempted . " Proof from Teleportation " lasted a minimum of 10 hours ( longer for more experienced casters ) and could be dropped by the caster at any time , or by a successful " dispel magic " . Only powerful magics such as " limited wish " could overcome the restrictions on teleportation . Travel by Ethereal means , such as " vanish " , " armor of ethereality " , " ethereal jaunt " , and the phasing ability of creatures like the phase spider were not prevented by this spell . Components . In addition to verbal and somatic components , this spell required 10 lbs ( 4 . 5 kg ) of granular material such as sand , salt , or sugar held in a 5 lb ( 2 . 3 kg ) sack which was then dropped at the desired center of the spell effect . History . This spell was published in " Volo ' s Guide to All Things Magical " and became generally known to the magical community .
Hold vapor Hold vapor was an abjuration spell that allowed the caster to surround and capture any vapor or cloud that was visible and within the range and capacity of the spell . Effects . This spell created a spherical barrier with a radius of 20 ft ( 6 . 1 m ) plus an additional 10 ft ( 3 m ) for each experience level the caster had attained , at a range of up to 10 yd ( 9 . 1 m ) per level of the caster . " Hold vapor " could contain breath weapons , " cloudkill " , " fog cloud " , " incendiary cloud " , the choking smoke from " pyrotechnics " , and similar gaseous hazards . Creatures in gaseous form ( e . g . , air elemental s , djinn s , or vampire s ) could also be captured , held , and prevented from transforming out of their vaporous state , but they had repeated opportunities to break out . The caster had to maintain a steady chant to keep the barrier from fading away . " Silence " , interruption for more than one minute , or moving outside the range of the spell would cause the barrier to dissipate . The spell lasted for one hour or until the caster stopped chanting , whichever occurred first . The containment sphere was stationary and could not be moved even by natural and magical winds . Creatures and objects passed through the barrier as if it were not there . Once the barrier dropped , the contained vapors settled according to its nature and the prevailing conditions . Components . This spell required the caster to chant the verbal component to maintain the barrier . A somatic component was also required , and the material component was a small balloon or bladder .
Galena Mountains The Galena Mountains or simply the Galenas ) was a range of mountains that formed a natural border around Vaasa and Damara in Northeast Faerûn . Geography . The range was about 250 mi ( 402 km ) long and not more than about 25 mi ( 40 km ) wide , forming a ring around Vaasa from the west to the east in an anti - clockwise direction . The range was extremely jagged and permanently topped with ice and snow . Resources . The mountains were rich in bloodstone , iron and silver . Despite the danger from their hostile inhabitants , people came to the mountains in the hope of mining their way to riches , especially the dwarves , who had set up the Bloodstone Mines , Hillsfar Hall and Ironspur in the area in order to cultivate the ores . There was an ever - present danger of tunneling into the Underdark beneath the mountains and unleashing the evil creatures within . Geographic features . Bloodstone Pass . Due to the extremely impassable terrain that constituted the majority of the mountain range , Bloodstone Pass was the only realistic crossing point for humanoid s , and lead east into neighboring Damara . Galena Snake . The Galena Snake was a winding river that flowed down the mountain range . Its origin was near to the eastern edge of the range , close to Justin ' s Mine , and it flowed south through Kinbrace before turning southeast and joining the Icelace River . There was a meltwater surge every spring but it was otherwise unnavigable . Inhabitants . The mountains were inhabited by many goblinoid s and giant s .
Storvald Jarl Storvald was the ruler of the frost giant s sometime after the War of the Silver Marches . History . Storvald was one of the giant lords at time of the shattering of the ordning . In the late 1480s or early 1490s DR after the disappearance of storm giant king Hekaton all giant lords started their path to reshape the ordning . Storvald first led his minions to reclaim Svarborg on the Sea of Moving Ice , the ancestral home of the frost giants , and managed also to enslave a pair of white dragon s . Later Storvald ' s plan to find the fabled Ring of Winter in order to start a new ice age , gaining to frost giants the supremacy . Later he gained the submissions of a tribe of Northlander barbarians and the alliance of the Zhentarim wizard Nilraun Dhaerlost , also interested in locate the Ring . So he send his minions in search of the artifact . Often Storvald went out of Svarborg with his colossal warship " Krigvind " to hunt whales .
Dracolisk ' s Head The Dracolisk ' s Head was an inn in the city of Calaunt in the Vast , operating around 1358 DR . It was a low - quality and dilapidated place , but cheap . Despite this , it had a stuck - up air of tired old glories . There were quite a number of side - entrances and sewer - access ways that allowed for quick , hidden escapes .
Helping hand Helping hand was an evocation spell that called a spectral hand to lead the subject to the caster . Effects . This spell could be used to summon help or to direct a person within five miles ( 8 km ) to the caster ' s location . Upon casting the spell , a spectral hand appeared about 1 ft ( 30 cm ) tall and lasted for an hour per level of the caster . The caster then gave a description of the person or creature that the hand was to seek out and the hand flew away at an extremely rapid pace in search of a being that matched the description . The description had to be of the physical likeness of the target , not ambiguous things like profession . The farther the subject was from the caster the longer the search took ; from a few seconds up to four hours at maximum range . If a being matching the description was found , the hand appeared before it and beckoned . If the target followed the hand , it led the the target on the most direct feasible path , hovering 10 ft ( 3 m ) in front and pointing in the direction of the caster . If the subject did not follow the hand , it beckoned until the subject changed their mind or until the spell ran out . Depending on the distance to the target , the spell could expire before the target reached the caster . When the spell expired , the hand disappeared . If more than one subject within a five - mile radius met the description , the hand located the closest creature ( presumably by searching in an ever - widening spiral ) and did not seek out another if the first refused to follow . If no creature was found matching the description within the time limit , the hand returned to the caster , displayed an empty palm , and then disappeared . Only the caster and the subject matching the description could see the hand . Its only ability was to find a match and lead them back to the caster . The hand could not pass through solid objects but could squeeze through bars , cracks , or slits . Components . The newer version of this spell required only the caster ' s holy symbol or divine focus in addition to the verbal and somatic components . The older version also required a black silk glove .
Ranseur A ranseur is a two - handed , martial melee reach weapon in the pole arm family . Description . Using Gary Gygax ' s classification system described in pole arm s , a ranseur is a specialized spear with some added capabilities . ( Note that the Wikipedia article linked above calls them " corseques " . ) The head has a long , tapered spear tip with two wing - like projections at the base . These secondary barbs project out at about 45° from the center line but are curved backward . The base of the spear head is often indented forming a trap between the spear head and the secondary tines . This unusual weapon head is mounted on a shaft about 8 to 10 feet ( 2 . 4 to 3 meters ) long . An average ranseur costs 10gp and weighs 12lbs ( 5 . 5kg ) . Weaponology . Mainly a thrusting weapon , the ranseur ' s secondary barbs add some defensive capability to the basic spear . In addition , the trap at the base of the spear head can be used to entangle an enemy weapon and , with a twist of the shaft , bend or break the weapon and significantly increase the chance to disarm an opponent . The ranseur is a reach weapon that can attack targets 10 feet ( 3 meters ) away but cannot be brought to bear on adjacent enemies . Of course the barbs may be used to pull a rider off his mount . Due to its length , a ranseur must be wielded two - handed by human - sized creatures . Ranseurs , like most pole arms , are very effective in large numbers , in combination with other types of forces , and when wielded by well - trained troops . For these reasons it is classified as a martial weapon .
Toal A toal was a Waterdhavian coin worth two gold pieces in the city , but outside Waterdeep , these coins were practically worthless . Description . The toal was a square brass coin with a hole in the center to allow it to be strung on a string .
Morning Halls The Morning Halls was a temple to Lathander , the Morninglord , found in the city of Tantras in the Vast . Location . The Morning Halls lay in the northern part of the city , on Ember Lane . History . During the Time of Troubles of the Year of Shadows , 1358 DR , the deity Torm resided at his temple in Tantras . Torm ' s zealous priests began persecuting followers of other faiths in the city as " unbelievers " . Although normally very busy , the Morning Halls was almost completely deserted as a result of the divine strife in the Realms . Nevertheless , the Morning Halls remained active through to 1367 DR and past 1370 DR . Inhabitants . In 1358 DR , the temple was led by High Morninglord Alansyn Ambrilar , with fourteen priests and twenty - one lay - followers .
Port Ghaast Port Ghaast was a large city in Murghôm . Geography . Situated along the western bank of the River Ghaast and the coast of Brightstar Lake , Port Ghaast was a prime military location for incursions into neighboring Semphar . Description . Three distinct sections dominated the city . The mercenaries were quartered outside of the city walls . Regular army soldiers were quartered in guard towers that kept a close watch on the mercenaries after the Sell - Sword Rebellion that occurred during the 1330 ' s DR . History . Port Ghaast was originally a small town used to ship lumber harvested from the Shalhoond . It wasn ' t until the king decided to invade Semphar , and chose to launch the invasion from Port Ghaast , that the city began to develop as a fortress with proper fortifications . Defenses . Port Ghaast supported 4 , 000 troops in their regular army and kept another 3 , 000 — 5 , 000 mercenaries close by . Inhabitants . Port Ghaast was populated by regular citizens and a fair share of mercenaries , making it a rough place to live . Most of the population practiced Muhjari law , but the mercenaries flouted these laws at every opportunity , paving the way for frequent clashes and brawls .
Southwood The Southwood was a forest just south of Loudwater in the Gray Vale in the North . It was bordered to the north by the Gray Vale and to the south by Highstar Lake . It is part of the Triangle of Trees . As of 1478 DR , it was populated by a large tribe of goblin s that frequently stole from Loudwater .