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Nords of Skyrim Content . Nord s of Skyrim - My People , My Pride Respected reader . My name is Hrothmund Wolf - Heart and I am a Nord . But , more importantly , I am a Nord born and raised in the land of Skyrim . I write this volume in the desperate hope that the rest of Tamriel can come to know my people as they deserve to be known , and understand this province for what it truly is - a place of uncontested beauty and culture . Some of what you know is undoubtedly true . Physically , we Nords are an impressive , often imposing sight - tall of stature , strong of bone , and thick of muscle . Our hair is often fair , and worn braided , as has been the custom for generations . Often we are swathed in the hides of beasts , for such creatures are abundant in Skyrim , and we would be foolish not to take advantage of such an available resource . Having read this far , you may be shocked at the strength of my words , and the literacy of a northern " savage . " Aye , many Nords can both read and write . My father began my instruction in the way of letters when I was but a bairn , as did his father , and his father before him . But the accomplishments of the children of Skyrim are multitude , and go beyond mere wordcraft . For we are artisans as well , and through the ages have learned to manipulate steel the way a sculptor would clay . Indeed , I have seen with mine own eyes , visitors from High Rock and Cyrodiil weep in disbelief as they beheld the blades wrought in the fires of the Skyforge , and honed to beautiful deadliness by the gods - touched hands of Clan Gray - Mane . But how can this be true , you ask ? How are such achievements possible from a people who have yet to emerge from the muck and snow ? Again , provincial bias clouds the truth . The cities of Skyrim are a testament to Nord ingenuity and craftsmanship . Chief among them are Solitude , seat of the High King and capital of the province ; Windhelm , ancient and honored , a jewel in the snow ; Markarth , carved into the living rock itself , in ages long since past ; Riften , nestled in the golden shadows of the Fall Forest , whence comes delicious fish and mead ; and Whiterun , built around the hall of Jorrvaskr , home of the most noble Companions and revered Skyforge . And now , respected reader , you have the full measure of it . We Nords are everything you imagined - and so much more . But let not this work be your only gateway to the truth . Book passage on carriage or vessal , and make the journey north . See Skyrim with thine own eyes . See Skyrim as have the Nords , since the gods first shaped the world .
Haafingar Sabre Cat Lair Haafingar Sabre Cat Lair is an unmarked location found in . Description . Northeast of the Thalmor Embassy is a rocky outcropping that is home to a couple of sabre cats . The body of a dead Argonian can be found next to a coin purse . Climbing the rocks to the right of the lair will lead to another unmarked location : Pincushion Peter .
Colette Marence Colette Marence is a Breton mage who can be found in the College of Winterhold . Personality . Collette is convinced that the other mages of the college look down on her for specializing in Restoration , and is very defensive about her specialization . She complains about them leaving nasty notes on her bed and at work , although no such notes can be found in - game . She also can be heard wandering the halls complaining of her research material going missing , though is polite to the Dragonborn . Training . She serves as an Expert - level Trainer for Restoration , and also starts the Restoration Ritual Spell when the Dragonborn ' s Restoration skill reaches 90 . Lecture . Colette Marence delivers a lecture on the importance of Restoration magic in the Hall of the Elements . Most of the members of the College gather around her in the Hall to listen to her lecture . After she finishes , everyone goes back to their usual schedule . Wares . Selling various spell tomes from the Restoration discipline , Collette also sells mage apparel that bolsters Restoration and Magicka .
History of Raven Rock , Vol . III Content . Forward Raven Rock is one of the more interesting colonies of Morrowind of the last two centuries . So much has happened to this tiny town in such a short amount of time , and so many lives have been affected by it , I felt it necessary to describe its rich history within these volumes . During my research , I lived in Raven Rock for almost three years , and i got to know many of my fellow Dunmer who call Raven Rock their home . I hope that my readers will appreciate the amount of fortitude and perseverance that it must take to endure life in such an inhospitable and untamed land . All was going well in Raven Rock until 4E95 , when an attempt on Lleril ' s life was made without warning . Fortunately , the attack was unsuccessful thanks to the prowess of the Redoran Guard . Under questioning by Captain Modyn Veleth , the assassin was revealed to be Vilur Ulen of House Hlaalu . House Hlaalu had been at odds with House Redoran for years following their removal from the Council of Great Houses . The Hlaalu believe that House Redoran was instrumental in this reorganization , and have held a grudge ever since . Their attempt on Lleril ' s life was meant to send a message to the Council that House Redoran was not as mighty as they purported to be and that they were truly vulnerable and weak . The Redoran Guard investigated further and discovered that Vilur had been organizing a coup in Raven Rock in an attempt to fully wrest control of the island from Lleril ' s grasp . Vilur and his conspirators were executed and the coup was quelled . Several recent events have served to solidify the Dunmer people ' s respect for Lleril Morvayn . In 4E130 , the Bulwark began to show its age and threatened to crumble . The councilor elected to use the bulk of his personal fortune to have it repaired . In 4E150 , a small force of Argonians landed on Solstheim with the intent of wreaking havoc on the island , and Councilor Morvayn led the charge against them personally . And in 4E170 , when the ebony mine finally began to dry up , he drained the remainder of his coffers keeping the people fed . By 4E181 , the mine ' s ebony veins were completely exhausted . Lleril ordered the mine to be shut down , and Raven Rock turned to hunting and fishing for its trade . A few Dunmer families departed Solstheim and returned to the mainland , but most stayed behind . At present , Lleril Morvayn is still ruler of Raven Rock . The Redoran Guard continues to maintain order within the town and the surrounding area , keeping Raven Rock ' s residents safe , and in line . If even so much as a rumor of dissent reaches Lleril ' s ears , he has it quashed immediately . He ' s well aware that there may be a few Hlaalu loyalists still present among her population that would like to see him dead . The future may appear bleak for Raven Rock , but the spirit of its inhabitants will never be broken .
Smuggler ' s Note ( Smuggler ' s Tunnel ) Content . These ancient tunnels are perfect for our purposes ! The Veiled Queen needs weapons , and where better to acquire them than from the weaponsmith s of Mathiisen ? Already , we have secured Condalin the Forgemaster over to our way of thinking , and the first shipment of weapons has already been transported through the tunnels and out to sea - right under that smug Ayrenn ' s cute little nose ! We ' ll reclaim this land or die trying ! For the High Elves ! For the Veiled Queen !
Nagrub Nagrub is an Orsimer ranger residing in the stronghold of Dushnikh Yal . Background . He is the son of Chief Burguk and Arob , one of his wives . Arob was given the job of Hunts - Wife , having to provide food for the stronghold . She has adopted him as her apprentice , and he is now a hunter as well . During waking hours , he usually patrols the stronghold , and at night he sleeps inside Burguk ' s Longhouse . In the future , he hopes to fight his brother Umurn and his father for the stronghold ' s leadership .
Fire Salts ( Skyrim ) Fire Salts are an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Quests . Stoking the Flames . Balimund asks the Dragonborn to bring him 10 Fire Salts for his forge . Potion combinations . " † multiple effects " Other uses . With the add - on , Fire Salts are now also used in the crafting of Exploding Steel Bolt of Fire or Exploding Dwarven Bolt of Fire . These can only be crafted at the forge in Fort Dawnguard after completing the relevant Dawnguard " Ancient Technology " quests .
Eisa Blackthorn Eisa Blackthorn is a Nord bandit located outside Frostmere Crypt . Interactions . The Pale Lady . Upon approaching the crypt , Eisa is attacked by her fellow bandits who believe she was involved with the theft of a sword carried by their bandit leader . If she survives , Eisa will inform the Dragonborn of the existence of the stolen blade and that they can go after it if they wish . Whether she is assisted or not , her quest is given regardless . After the encounter at the crypt , she may be found at the Moorside Inn in Morthal .
Southern Books Southern Books is a book shop in Leyawiin , owned and run by Bugak gro - Bol , a journeyman of Mercantile . It is a two - story building , with private quarters for the owner . The Alteration skill book " Reality & Other Falsehoods " can be found on a shelf in the second floor library .
Masterful Green Wisdom Masterful Green Wisdom is a Restoration spell in that temporarily increases the value of the restoration skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Characters . The following people use and / or sell this spell :
Saryoni ' s Sermons Manuscript Summary . This book is a sermon by Tholer Saryoni about Vivec ' s teachings . Content . Blessed ALMSIVI , Mercy , Mastery , Mystery . [ This is the original book that Archcanon Tholer Saryoni used to write his sermons . ] Listen , faithful , to ' s words , for he says five times and five ways - - Forge a keen Faith in the crucible of suffering . Engrave upon thy eye the image of injustice . Death does not diminish ; the ghost gilds with glory . Faith conquers all . Let us yield to Faith . Better to suffer a wrong than to do one . Hear the words of Lord Vivec , and heed his sermons on the Seven Graces , for he names them seven times and seven ways - - VALORDARINGJUSTICECOURTESYPRIDEGENEROSITYHUMILITY The Grace of ValorThank you for your valor , Lord Vivec . I shall not quail , nor turn away , but face my enemies and my fear . The Grace of DaringThank you for your daring , Lord Vivec . I shall not shun risk , nor hide behind the mask of cautious counsel , for fortune favors the bold . The Grace of JusticeThank you for your justice , Lord Vivec . I shall be neither cruel nor arbitrary , for fair dealing earns the love , trust , and respect of our people . The Grace of CourtesyThank you for your courtesy , Lord Vivec . I shall speak neither hurtful nor harsh word , but shall speak respectfully , even of my enemies , for temperate words may turn aside anger . The Grace of PrideThank you for your pride , Lord Vivec . I shall not doubt myself , or my people , or my gods , and shall insist upon them , and my ancient rights . The Grace of GenerosityThank you for your generosity , Lord Vivec . I shall neither hoard nor steal , nor encumber myself with profitless treasures , but shall share freely among house and hearth . The Grace of Thank you for your humility , Lord Vivec . I shall neither strut nor preen in vanity , but shall know and give thanks for my place in the greater world . Trivia . This manuscript is the most expensive book found in .
Executioner ' s Robes Executioner ' s Robes is a piece of clothing that can only be obtained by using console commands . The only wearers of these clothes are Ahtar from Solitude and the executioner in Helgen during " Unbound . " Acquisition . The Executioner ' s Robes can only be obtained using the console command codice _ 1 , X being the desired quantity . Though Ahtar wears these robes , killing him does not allow the Dragonborn to acquire the robes from his body .
Truth Ore Consequences Truth Ore Consequences is a quest available in . It can be obtained from Hafjorg in Riften . Walkthrough . The quest starts by speaking with Hafjorg in Elgrim ' s Elixirs . She wants an ore sample to be fetched from Filnjar , who can be found in Shor ' s Stone . Upon finding Filjnar ( the blacksmith in Shor ' s Stone ) , he can be asked for Hafjorg ' s ore sample . He comments that it took long enough , as he had sent a letter about it weeks ago . When pressed for more details , he will say that it is of a type he ' s never seen before , and that he wants to find out what it is before he " goes tearing it out of the ground . " The new miscellaneous quest is titled , " Return the ore sample to Hafjorg . " Upon returning to Hafjorg , she says that she will get Elgrim to look at it " as soon as his busy schedule allows . "
The House of Horrors The House of Horrors is a quest available in . Walkthrough . This quest can be obtained shortly after entering the city of Markarth . Tyranus , a Vigilant of Stendarr , will ask the Dragonborn to help him search an abandoned house for evidence of daedric activity . Upon entering the basement , Tyranus will proclaim that " " This is no ordinary Daedra ! " " and run for the door , only to find it locked . Molag Bal will speak and command the Dragonborn to kill Tyranus . After he gives the command to kill Tyranus , the room starts to shake , the lights become dim , and objects move as if by themselves . If the Dragonborn attempts to leave the house ( i . e . select the exit door ) before killing Tyranus , then Molag Bal will convince Tyranus to attack the Dragonborn . A Scroll of Calm will not prevent Tyranus from attacking , but casting Harmony will temporarily cease his attacks until it runs out , at which point he will resume his attack . Voice of the Emperor used by Imperials will calm Tyranus . Either way , Tyranus must be killed in order to progress any further . Afterward , journey down to the altar of Molag Bal in the basement . Molag Bal entraps the Dragonborn in a spiked cage while activating the mace and says that he wants revenge on his rival , Boethiah , and her followers . He wants Logrolf the Willful , a priest of Boethiah who has been desecrating Molag Bal ' s altar in Boethiah ' s name , lured to him so he may break his spirit . The location of Logrolf the Willful is randomized ; any Forsworn camp may host him . Travel to his marked location and free him . If the quest " No One Escapes Cidhna Mine " has been completed , then the Forsworn holding him may not be hostile . If all enemies at his location are dealt with prior to releasing him , he will immediately return to the abandoned house in Markarth . Once back inside the abandoned house , follow Logrolf back to the altar . He will become trapped in the same cage that the Dragonborn stumbled upon earlier . Molag Bal will then grant the Dragonborn his Rusted Mace and instruct them to break Logrolf ' s will . Attack Logrolf ( any means of attacking can be used ; the Mace does not have to be used ) until he submits to Molag Bal . He will be killed during the first time beating him , but Molag Bal will give the Dragonborn a second chance . Once he submits , the Dragonborn is instructed to kill him . Do so to receive the Mace of Molag Bal and finish the quest .
Mzinchaleft Guard ' s Note Contents . I ' m sick of repeating myself . Hand this to the man replacing you between shifts , and ensure he reads it before you leave the post . I am not to be disturbed . Permit no one in my chamber , ever . Certain people may come looking for me . I want those people dead . You ' ll be back to raiding pig farms tomorrow if you foul this up .
Aia Arria Aia Arria is an Imperial found at the Bards College , in Solitude . Background . Aia has some kind of rivalry with Pantea Ateia ; she says her voice is second only to hers , but that Pantea thinks she is selling her short . However , Pantea believes Aia is the only one of her students that shows any true potential : Personality . Though little is known of her personality , she does send thank you notes and gold to the Dragonborn if several other bards are killed . This shows she has a certain distaste for many in the college .
Hall of the Virtues of War The Hall of the Virtues of War were the training grounds for the Sword - Singers of Hammerfell . One of the leaders of this hall was Hallin , the other being Ansei . Ansei was able to single - handingly gather an army of Sword - Singers to stop a Goblin invasion . Of its attendants , two noted members were Frandar Hunding , and later , his son Divad Hunding .
Dibella Statue The Dibella Statue is a statue used by worshipers of Dibella , the goddess of beauty and love , one of the Nine Divines in . Locations . Skyrim . In Skyrim the statue may be found in the following locations : Solstheim . In , the statue may be found in these locations : Quests . The Heart of Dibella . In Markarth , Degaine begs the Dragonborn to steal the statue from the temple . Taking Care of Business . The Thieves Guild has tasked the Dragonborn with retrieving a valuable statue . Lisbet ' s Missing Shipment . Lisbet has lost the statue to a group of bandits , and asks the Dragonborn to recover it .
Fortify Magicka ( Morrowind ) Fortify Magicka is an effect in that is a member of the Restoration school of magic , governed by Willpower . Its base Magicka cost is 1 . 00 point . Spells . The following spells consist of a Fortify Magicka effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Fortify Magicka effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Fortify Magicka effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information .
Redas Tomb Redas Tomb is a House Redoran quest given by Faral Retheran to the Nerevarine during the events of . Detailed walkthrough . Faral Retheran in the Redoran Treasury in Vivec City , Redoran Canton will ask the Nerevarine to recover several items from the Redas Ancestral Tomb including the Redas Chalice , War Axe , and Robe of Deeds . The tomb is just south of Molag Mar . It will be necessary to go around the mountains or levitate over them to reach the tomb . The three items to be retrieved are in two places . The robe and chalice are close to the entrance , while the axe is in the last room and requires the Nerevarine to swim through a pool . Make sure to bring an enchanted or refined weapon , as the tomb is occupied by several leveled Daedra . Return to Retheran in Vivec and give her the three items to complete the quest .
The Truth in Sequence : Volume 4 Content . Taken from the sermons of Deldrise Morvayn , Fourth Tourbillon of the Mainspring Ever - Wound . By the word , I wind the gears . Now I speak to you of Sotha Sil ' s silence . The children of ash sometimes ask , " Where is our Clockwork God ? Why does only the Tourbillon speak His truth in mortal sequence ? " They ask in hushed tones , with brows creased by fear . Do not flee from such questions , child of the Tribunal . These are the little blasphemies that lead to wisdom — the faultless flame that turns ignorance to steam . For the Mainspring Ever - Wound is the Father of Curiosity , and curiosity is the joyful destroyer . Only in sundering can things be made whole . Only the disassembled engine can be scrubbed and made clean . So , smash the old machines ! Topple your mind ' s idols ! And from the wreckage , assemble new truths — flawless and water - tight . Do you see now , child of the Tribunal ? It is the silence of Sotha Sil that gives birth to the intrepid mind . Knowledge must be found — and to find a thing , it must be hidden . It is not enough to be told . The whirr of the machine is as silence to the one who lives within it . A turbine ever - oiled does not know the lack of oil — does not know the purpose of oil . And so it is with truth . Now , you must know that curiosity is not without cost . ALM forgive this heresy ! VI forgive this heresy ! I speak the words in sequence only . Pay heed to the laws of golden masks , but know also their limits . Pay heed to the songs of dancing glass , but know also the boundaries of their scale . Their truth is the truth of inertia . Of gravity . Their hearts are vessels filled with liquid brass — resistant to harm , but incapable of movement . The Mainspring Ever - Wound spurns that which does not move . In the Nirn - Ensuing , that which does not move shall be fed to the Kiln - Amaranthine where Seht ' s quiet wrath burns like the sun , and broken cogs are made whole . The Wheels Eternal must spin . The Tamriel Final must tick and tock . Anuvanna ' si . Each and each must take its place in the whole . For if even one piece is missing , the whole is not whole . By the word , I wind the gears .
Flamemirror Robe Flamemirror Robe is a generic robe that is enchant ed to provide the wearer with resistance to fire damage , and a chance of reflecting incoming spells . Enchantments . Enchantment ID : " flamemirror robe _ en " Both effects are for 60 seconds on self : Acquisition . Locations . A Flamemirror Robe can be found at the following location ( s ) : Quest reward . This robe can be received as quest reward for completing " Ahnassi , a Special Friend " or " For the Love of a Bosmer . "
Cure Blight Disease Cure Blight Disease is an effect and a spell in that is a member of the Restoration school of magic , governed by Willpower . Its base Magicka cost is 2000 . 00 points . Spells . The following spells consist of a Cure Blight Disease effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Cure Blight Disease effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Cure Blight Disease effect . They may include additional effects . See articles for details .
Ancestor Guardian ( Creature ) The Ancestor Guardian is a creature in . It is a unique variation of the Ancestor Ghost . Combat . The Ancestor Guardian has higher health than the Ancestor Ghost , it has no resistance and no attack spells . The melee attack is higher than average , dealing 1 – 10 damage .
Blackguard ' s Armor Blackguard ' s Armor is a unique set of light armor found in Raven Rock on Solstheim . Visually , it is almost identical to Linwe ' s Armor Set . Acquisition . The full set is in a display case in the basement of Glover Mallory ' s House . The basement can only be entered after completing the quest " Paid in Full " for Glover Mallory . Once completed , Glover will grant a key to his basement and any items in it can be taken without incident . The set respawns , along with most of the rest of the items in the basement , after a certain amount of time . Enchantment . The enchantments on this armor set are identical to those found on the Guild Master ' s Armor Set , but the boots , gloves and hood are 5 % more powerful . Smithing . All pieces can be upgraded at a workbench with piece of leather and the Arcane Blacksmith perk , however they do not benefit from any Smithing perks . This means this armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by wearing enchanted items and / or using blacksmithing potions to fortify Smithing .