naist-nlp/zeshel huggingface dataset:
Sins of the Father Sins of the Father is a quest in . Background . Two days after the Legacy Lost quest , a Dunmer named Fathis Ules will approach the Hero in Chorrol . He will tell them that Albert Jemane , Reynald Jemane and Guilbert Jemane ' s father , stole a valuable item from the Thieves Guild many years ago . He will offer to pay them well to return this item to him in Chorrol . Fathis believes it ' s now hidden inside of Redguard Valley Cave , which he will mark on their map . Walkthrough . Head to Redguard Valley Cave and proceed inside . Follow the marker through the cave and fight the Redguard Valley Ogres who inhabit the place . They need to retrieve the Honorblade of Chorrol from the Ogre Chieftain who resides far inside the cave . However , due to nature of the item , they might think someone at Castle Chorrol would be anxious to have this back . They need to decide whether to sell the blade to Fathis or return it to the Castle . It should be noted that the rewards for returning it to the castle are more favorable , even if they don ' t want the shield . The shield has fantastic practical value since it has the rare Reflect Damage property and it can be sold for more gold than the reward you would receive from Fathis Ules . Options . Returning the Honorblade to the castle . If one prefer the " Castle " variant , go to Castle Chorrol and talk to Laythe Wavrick about the stolen item . Return the blade to him , the Chief Herald and attendant to the Countess of Chorrol and in gratitude he will reward them with the Escutcheon of Chorrol , an item only bestowed to the most honored heroes . Then they should go and speak to the Jemane brothers at Weatherleah about what has happened . Show the reward given to you by Laythe Wavrick to Guilbert Jemane . He will be saddened to hear his father was actually a master thief , but will be happy that the Honorblade of Chorrol was returned to Castle Chorrol where it belongs . He will reward you with a personal keepsake ( 4 grand soul gems ) as thanks for righting one of his family ' s past wrongs . Returning the honorblade to Fathis Ules . If they choose to give the sword to Fathis , they will get paid 700 – 3 , 000 ( depending on level ) , but will not receive any reward from Guilbert . Guilbert will actually be angry with them for trying to call his father a thief . Keeping the blade for themselves . One also have the option to keep the blade for themselves , which may be useful for lower leveled Heros due to the fact that it doesn ' t weigh anything , and it is not enchanted , meaning it can be repaired by themselves without being a Journeyman armorer .
Royal Writ of Execution Royal Writs of Execution are issued in the name of the King ordering the death of traitors or enemies to the throne . The bearer of a writ is permitted to kill the subject without fear of legal repercussions . Interactions . Evidence of Conspiracy . Tienius Delitian , Captain of the Royal Guard , issues three writs of execution if provided with sufficient evidence of a conspiracy to assassinate the King . The subjects of these writs are Bedal Alen , Forven Berano , and Hloggar the Bloody . Content . Bedal Alen / Forven Berano / Hloggar the Bloody The afore - mentioned personage has been marked for honorable execution in the name of King Hlaalu Helseth . The Bearer of this non - disputable document has official sanctioned license to kill the afore - mentioned personage .
Movis Darys Movis Darys is a Dunmer member of the Dark Brotherhood who operated out of the town of Ald ' ruhn , where he posed as a Mages Guild student . He later abandons the Brotherhood in favor of the Morag Tong , which Darys feels is more honorable . Equipment . Movis uses or carries the following : Magicka . Movis uses the following :
Restoration Training Restoration Training is a quest in . Trainers . The beginner level trainers are the healers Cirroc of The Great Chapel of Talos and Marie Palielle at The Great Chapel of Julianos . The mid - level trainers are Marz from The Great Chapel of Mara and Ohtesse of the Great Chapel of Arkay . Walkthrough . They will refer the Hero to master trainer Oleta at the Chapel of Akatosh . The chapel has been partly destroyed by Daedra who have invaded Kvatch . Rescue all of the people in the chapel , Martin and Oleta included , and she will agree to training . If this has already been done , she can be found at the .
Shattered Mine Shattered Mine is a bandit cave located north of Kvatch . Directly east of the entrance of the mine is the Sithian Doomstone . This is a standard bandit cave with a handful of enemies , a few traps , and a couple of treasure chests . The cave contains the same basic alchemical ingredients as any other caves , but it does contain a few silver veins for those avid treasure hoarders .
Falmer Hardened Boots Falmer Hardened Boots are a piece of heavy armor and part of the Falmer hardened armor set found in . Smithing . This piece of armor cannot be created at a blacksmith ' s forge . They can be upgraded with a piece of Chaurus chitin at a workbench and also benefit from the Advanced Armors perk , which doubles the improvement .
Horker Hunter ' s Camp Horker Hunter ' s Camp is an unmarked location found in . Description . South of Bleakcoast Cave on the shore of the Sea of Ghosts is a camp belonging to two Horker Hunter s . The hunters had left to do more hunting and can be found at Horker Hunter ' s Last Stand , which is a short distance northeast of here . The camp has a large amount of horker meat , tusks , and other loot , along with the skill book . There ' s also a knapsack , a coin purse , and a horse that is free to take .
Flesh to Cut from Bone Content . < poem > If you see it glitters bright Then take it for your own , Pile the corpses to a height To make a pirate throne ! For what ' s made weak is ours to break And what ' s ill - guarded ours to take Just flesh to cut from bone , More flesh to cut from bone . If they try to lock the gates We ' ll burn the whole damned town They ' ll bring their guards and magistrates And then we ' ll cut them down . For what ' s made weak is ours to break And what ' s ill - guarded ours to take Just flesh to cut from bone , More flesh to cut from bone . They ' ll bring their soldiers by the score To drive us from their lands But we will have a hundred more In our brave pirate band ! For what ' s made weak is ours to break And what ' s ill - guarded ours to take Just flesh to cut from bone , More flesh to cut from bone . And if they cry for mercy , then We ' ll answer them with steel For pity ' s made for other men We ' ll grind beneath our heel . For what ' s made weak is ours to break And what ' s ill - guarded ours to take Just flesh to cut from bone , More flesh to cut from bone . < / poem >
Marielle Amedee Marielle Amedee was a Breton healer who may be found in Shishi . She is found dead by the Nerevarine , presumably killed by the guards inside the ruins . Interactions . Shishi Report . Speaking to Theldyn Virith about duties will reveal that an expedition that he sent to a former Veloth i outpost , Shishi , has failed to report on their situation . Equipment . Marielle carries the following : Powers . As a Breton she has : Abilities . As a Breton she benefits from :
Jim Ward Jim Ward ( born May 19 , 1959 ) is an American Voice Actor who provided the voice for Mannimarco in . Some of his other work includes Dr . Klein in the " Fallout : New Vegas " add - on " Old World Blues " , and Orsino in " Dragon Age II " .
Radiant A . I . Radiant A . I . is the dynamic reaction to the player ' s actions by both NPCs and the game world in . The use of Radiant A . I . crafts a more personal and unpredictable experience for players by tailoring the world in response to the player ' s past actions and experiences . For example , Radiant A . I . may be used to set a quest objective in a location previously undiscovered by the player and populate that location with enemies who suit the player ' s abilities or detail NPC reactions and behaviors based on past actions . Radiant A . I . technology has been used ( although to a lesser extent ) in one other game : . It has also been used in other Role - Playing games from Bethesda such as " Fallout 3 " and " Fallout : New Vegas " in which the two expanded onto it , and gave the developers the idea to expand it fully in " Skyrim " , but to an extent ; there is never a case where the player is unable to do something because of their character ' s race , class ( or strong skills , in the case of " Elder Scrolls " : ) or birthsign . In Skyrim . In , Radiant A . I plays a large part in gameplay , and ensures that the game is played differently every time . Characters will often converse with each other , or comment on a character ' s previous achievements or skill levels ( e . g . : Hold Guard s telling a character with a high Pickpocket level to keep their hands to themselves ) . It also delivers Radiant Quests ( such as rescuing a random NPC from a dungeon ) that are tailored to the player ' s skill level and where they have not visited , and spawns enemies that are a good match for the player . It keeps track of your deeds , good or evil , and modifies NPC reactions appropriately . If you commit a crime against an NPC , they may send Hired Thug s after you to " teach you a lesson " , or even hire a Dark Brotherhood Assassin . If certain NPCs are killed , others may assume their roles ( e . g . : Ysolda will become landlord of The Bannered Mare if the original owner is killed ) . Should you drop an item , NPCs might ask if they can have it , or say " Why did you do that ? " or a guard will make you bribe him to prevent a bounty being raised . Radiant A . I . also allows NPCs to interact with the environment around them to make the game feel less linear and more organic .
Baan Dar In most of the districts of Valenwood , Baan Dar is a less important god than the others of the Bosmeri Pantheon . He is a trickster spirit of thieves and beggars . In Elsweyr he is one of the more important gods , and is considered one of the Pariah . As a Pariah , Baan Dar becomes the cleverness and desperate genius of the long suffering Khajiit i , whose last minute plans always upset the evil plans of their Elven or Nedic enemies . The Five Finger Dance is Baan Dar ' s realm of worship . Worshippers of Baan Dar go to Thormar in Reaper ' s March to play pranks on each other in order to the be accepted into the Five Finger Dance . He is known as the Bandit God there . " The First Scroll of Baan Dar " writes " The Legend . . . Thief , Warlock , ShadowMaster , Ruthless Assassin , Undying Avenger , Dark God , Robber Baron , MasterMind of Nefarious Plots . All these things and more are the Legendary Baan Dar , he who is called The Bandit God . "
Torn Note ( Skyrim ) Contents . They fell upon us at dusk . Dozens of them . The caravan guards were dead in moments . They took everyone else back to the pens . Blinded those who tried to resist . One by one , they ' ve taken the others away - feeding us to those monstrosities , or worse . I don ' t have much time left . Eydis , my love , if you ever get this - forgive me . Firir
Bloodskal Barrow ( Dragonborn ) Bloodskal Barrow is an ancient Nordic tomb in Solstheim , located due north of Raven Rock . History . Bloodskal Barrow once belonged to the Bloodskal Clan . It is the resting place of Zahkriisos , one of the four Dragon Priests on the island of Solstheim . Sometime before the events of , miners in Raven Rock broke through the wall of Raven Rock Mine and found the barrow . Gratian Caerellius , an Imperial miner , found the Bloodskal Blade , a unique two - handed sword , while exploring the tomb . Unfortunately , he was mortally wounded by draugr and died in the barrow . 200 years later , Crescius Caerellius , Gratian ' s descendant , attempted to uncover the secrets of his great - grandfather ' s death in the ruins .
Real Marines Real Marines is a quest available in . Walkthrough . Real Marines is a level six quest in the Elder Scrolls Online . It takes place after Silsailen Rescue , and is followed by Teldur ' s End . Hanilan asks the player to investigate a group of bound men in a cellar north of the village square . They are Tendil ' s men ; they are the real First Auridon Marines .
Fort Istirus Fort Istirus is a three - level Necromancer dungeon located halfway between Kvatch and Skingrad south of the Gold Road and north of the Strid River . There is a Necromancer Altar just to the west of the fort . Overview . A tree grows through the middle of the ruin and the fort ' s southern face has fallen open . Plant s are abundant with Morning Glory growing on the ruins and Flax within . A couple of Cinnabar Polypore Red Cap grow on the tree and two Dryad Saddle Polypore Cap grow near the entrance . More flax and some Alkanet grow near the altar .
Hammer and Axe Hammer and Axe is a store located in Bruma . It is run by Fjotreid , who has 800 to barter with . The store sells the unique armor piece Gauntlets of Gluttony and offers armor repairs . Fjotreid ' s house and private quarters are on the second floor of the building . To the left of the entrance is a cabinet that respawns items worth approximately 700 when sold , although the items change every time .
Iron Sparkcleaver The Iron Sparkcleaver is an enchant ed two - handed iron weapon . Acquisition . Locations . This item is found primarily as leveled loot . There are 13 instances that it can possibly be generated . It has only 1 static occurrence , at the Urshilaku Burial Caverns in the Karma chamber .
Visiting Advisor Visiting Advisors are vampires sent to infiltrate a hold and influence the Jarl . They can be found in the Jarl ' s palace or longhouse . Interactions . A Jarl ' s Justice . Isran asks the Dragonborn to find and destroy the vampire masquerading as a Visiting Advisor to the Jarl of a radiant city . However , to avoid slandering the Dawnguard ' s name , permission must be gained from the Jarl to kill the creature or the guards will see it as murder . During battle , the Advisors will cast Vampiric Drain and Ice Storm on the Dragonborn . With low Magicka remaining , they will cast Ice Spike repeatedly along with Vampiric Drain . When their Magicka pool runs dry , they will switch to their enchanted dagger and use Vampiric Drain on occasion until their Magicka regenerates , and the process continues until they are defeated . Notable items . They typically wear Vampire Robes , Vampire Gloves , Vampire Boots , and a Vampire Hood .
Yargol gro - Bashnag Yargol gro - Bashnag is an Orsimer Warrior who resides in the Daedric Ruins of Zergonipal , and he is hostile to the Nerevarine . Equipment . Yargol uses or carries the following : Powers . As an Orc Yargol has access to the following : Abilities . He has these abilities :
Right of Theft Right of Theft is a quest available in . It is part of the larger quest " Shades of Green . " Walkthrough . This quest involves Dread Vullain , and the Blackroot Clan . This clan consists of undead Blackroot members including Blackroot Warrior , Blackroot Enchanter , and Blackroot Deadeye . Watch the Scenes of the Past to uncover the truth about what happened to the Blackroot Clan , and the citizens of Dread Vullain . After doing so , speak to Indaenir and then proceed into the Nereid Temple Cave . Once inside , you will have to fight a number of Nereid s .
The Coiled Path Content . Ghost Snake blesses the worthy . Ghost Snake devours the unworthy . Ghost snake lives upon the coiled path . Once , the river that ran beside the Coiled Path was straight and long , but Ghost Snake did not like that . He commanded the beast to dig . He commanded the People to carve the ground . He commanded the rocks and water to move . Now path and river together coil like a waiting snake . The Coiled Path is not an easy path to walk , for Ghost Snake does not wish it to be . Ghost Snake hunts the path for prey , and his victims rise as spirits . These spirits forever walk the path ' s twists and turns , never to escape , until Ghost Snake devours their essence as he consumed their weak flesh . The Coiled Path is more than a road or a river . It is a path to wisdom , to cunning , to insight . Ghost Snake ' s servants do not see the straight and narrow path . Instead , Ghost Snake grants his blessings so his servants may overcome treachery and hardship . Ghost Snake hisses his wisdom so that his servants may navigate the perils of life . The Coiled Path is not for the weak . Ghost Snake must feed , and if his servants cannot secure the prey , Ghost Snake will rightfully devour those who serve them . Ghost Snake is the father of a thousand - thousand serpents . Wherever the spirits of Ghost Snake ' s victims gather , his serpentine children thrive . We who serve Ghost Snake have learned our lessons well . Do not take the easy path . Do not forget what lies underfoot , waiting to betray you . Do not forget that unseen forces watch and wait for you . Do not forget the hidden daggers of your foes . And always listen for slithering whispers on the wind . I write these words to receive Ghost Snake ' s righteous blessing . Life contains no justice . Life offers no mercy . Life is not easy . The only truth lies along the deceptive shores of the Coiled Path , and it is whispered by the Ghost Snake . Know this or flee . Flee , and we will find you . When Ghost Snake finds you , he will bless you . Or you will die .
Nordic Battleaxe The Nordic Battleaxe is a weapon found in . Smithing . Nordic Battleaxes can be created at a blacksmith ' s forge with the Advanced Armors perk and the following components : Nordic Battleaxes can be improved with a quicksilver ingot at a grindstone . They benefit from the Advanced Armors Perk , which doubles the improvement .
Councilor Virgile Councilor Virgile is a Breton residing in Crosswych , Glenumbra . He is found in his house when the Vestige arrive . Interactions . Legitimate Interests . The Red Rook Bandits have taken control of the town Crosswych . Some of the townsfolk are trying to organize a resistance , but the bandits are determined to use the town as a base .
Weakness to Fire ( Oblivion ) Weakness to Fire is an apprentice - level Destruction [ { Spells ( Oblivion ) | spell ] ] in . It causes the target to become 25 % weaker to fire damage for 30 seconds . Acquisition . Weakness to Fire can be purchased from the following spell merchants :
Lightkeeper Grahl Lightkeeper Grahl is a unique grahl found in . Description . It is a sort of large Ice - troll covered in fur and spikes , with long clawed limbs . It can be found inside the Halls of Penumbra and must be confronted during the quest " The Ritual of the Sun . " It is a very powerful , but very slow enemy . After being killed , it drops the Flaming Eye of the Lightkeeper . Quests . The Ritual of the Sun . The Skaal send the Nerevarine to defeat the Lightkeeper Grahl , so the sunshine ' s mystical powers would be restored on Solstheim .
The Price List The Price list is a side quest available in . It can only be received after delivering a letter for Llaalam Dredil in Ebonheart . Detailed walkthrough . Spy on the competition . Speak with Mevure Hlen at the Tailors and Dyers Hall on the St . Olms Canton Waistworks level who wants to know how the East Empire Company in Ebonheart sets its prices . The Price List . You ' ll have to return to Ebonheart to seek the letter ' s contents . J ' Zhirr has placed the letter that you seek in a locked chest behind a locked door near where he stands . Unfortunately , this room is well guarded so take your chances and pick the lock , and pay the resulting fine if you are caught ( or just kill everyone ) , or use a chameleon spell to help conceal you . Bring the letter back to Hlen to receive a two - point bonus to the Mercantile skill .
Bedal Alen Bedal Alen is a Dunmer merchant who considers himself a great scholar , but will not buy or sell anything . He is found upstairs at the bookstore in the Great Bazaar of Mournhold . Background . As a House Hlaalu member , Bedal Alen is unhappy about the death of the Hlaalu King Athyn Llethan and his successor King Helseth . Like many people , he believes Helseth murdered the old King . Unlike most other people , though , he has taken actions against the new King . He is plotting the murder of King Helseth , as a " Handwritten letter " from him to his cousin Forven Berano reveals . Interactions . Evidence of Conspiracy . Bedal is one of three characters involved in a plot to kill the King , as a " Handwritten letter " with his signature reveals . After revealing this to Tienius Delitian , the Royal Guard ' s Captain , the Nerevarine is tasked with his execution .
Life of the Duchess Life of the Duchess is a quest available in . Walkthrough . General Thoda suggested that the duchess should leave but she ' s not leaving her home . She trusts Sir Hughes though to resolve the problem swiftly and sends the Vestige to have a word with him in the library . When he hears the duchess had turned to her father because she feared for her life , he wonders why she didn ' t turn to the Knights of the Flame for help . The Vestige then informs him of Dame Falhut s involvement and he ' s surprised by this and sees that sending a Knight of the Flame after her is not so wise . After accepting to help , The Vestige will confront Dame Falhut in her home , located north of the Old Goat Inn . When entering the house she will attack on sight . After she is killed , Sir Hughes can be found outside and he seems a bit surprised Dame Falhut had not run away , but attacked so she had to be killed .
Shadow of the Red Mountain Coat of the Red Mountain is a named medium armor equipment set found in . Owners must actively wear three set pieces to receive the full Set Enhancement . Item values , level , and stats vary from item to item and are influenced by character skills , magical bonuses , and decay . Set enhancement . ( 3 Items ) Coat of the Red Mountain
Aengvir Aengvir is a Bosmer commoner living in the small town of Harlun ' s Watch , southeast of Cheydinhal . He can be found inside his house during the evening . He is well - respected locally , and is considered the unofficial mayor of the small town . Aengvir spends the majority of his time farming on his small plot of farmland where he grows several crops of cabbages . He also walks around and converses with the other citizens of Harlun ' s Watch and with travelers who happen to pass through the small village .
A Rusty Dagger A Rusty Dagger is a unique short blade weapon in . Acquisition . The only location where it appears is on the corpse of Varner Hleras , in the Alas Ancestral Tomb . Quests . Mehrunes Dagon ' s Quest . Mehrunes Dagon ' s task for the Nerevarine is to retrieve his legendary weapon .
The King ' s Orders Content . Beloved Shield - Wives , Seal all the paths to the moot . We ' re about to begin and I don ' t want any interruptions . Once I lock the gate from the throne room , I need you , my beloved and devoted shield - wives , to stand guard and deal with anyone who dares to challenge me . Be especially on guard for the outsider who has betrayed us . Take care of the outsider , then join the soldiers I already sent to deal with High Priestess Solgra and seal the only remaining path to the moot . Once she is exposed as the Vosh Rakh leader , time will be of the essence . Soon , the Orsimer will unite under a single banner . The banner of King Kurog and the Orsimer nation . Then we won ' t be just the equal of the other nations — we will be their betters . Remember this day , my beloveds , for we ' re about to make history ! Your king