Bloomfield launch pad The Bloomfield launch pad is a location in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Layout . Launch platform ( H ) . This impressive structure houses the identical Hermes - 13 and Hermes - 14 space rockets ( pre completing the " return all the prisoners " quest for the Big MT ) . Even though the space rockets and structure have been exposed to the elements for nearly two - hundred years , they have held up quite well . However , if the Prisoner has returned all the prisoners to the Big MT ( quest complete ) , then to the east of Hermes - 13 is a second launch pad scorched by what looks like a recent launch ( the Hermes - 14 will have launched and not be there ) . They will later find out that a group of NCR guys , led by Dr . Presper , commandeered Hereme - 14 and launched into space . Currently , rust and creeks can be found all over the launch pad , but it seems that the foundation and structure are still intact . The only things keeping anyone from getting a closer look are the five high powered Gatling turret s surrounding the structure , the four NCR guards , and the four security robot s patrolling the launch pad . Everything on Bloomfield is powered by the sub - reactor in the operations and communications building , except the turrets . The turrets are powered by their own sub - reactor underneath the center of the launch platform , as well as its own computer control system . Accessibility is nearly impossible , except for a very well trained stealthy type ( read : 100 % + Sneak , 100 % + Science ) . All others will need the access override codes which can be found either in the Boulder Dome or the Reservation . Doing so ( or a successful hack ) would allow the Prisoner to either shut down the turrets , or reprogram them to attack the four security robots and NCR guards . After disabling the turrets , the Prisoner may follow the first level catwalk to the elevator . This elevator leads to the cockpit level and accessing catwalk . 2nd Level Catwalk and Cockpit ( M ) . Not much happens on the catwalk to the cockpit of the space rocket . The door to enter the space rocket ' s cockpit can only be opened with the same code that enables launch ( acquired from either Boulder Dome or the Reservation - maybe ) . Once inside , there is enough room for six passengers ( the Prisoner may bring CNPC ' s ) . Everything about the launch and flight are automatically taken care of via the on - board computer and mission control . All they need to do is sit down and enjoy the ride . Turret Control Computer Room . Should one be super - Stealth Boy , there is door that leads to a room under the launch platform that controls the five turrets . This room houses the min - sub - reactor which powers the turrets as well as a computer that controls the turrets . Should the required high skills be acquired , one may opt to power down the mini - sub - reactor to disable the turrets , reprogram the turrets to take out any perusing or potential enemies ( the Rusty Hooks , Robots , NCR Guard s , or any other threat that manages to follow the Prisoner into the range of the turrets ) , or just hack the computer to shut the turrets down . Appearances . Bloomfield launch pad was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Sources . Bloomfield Space Center design document