naist-nlp/zeshel huggingface dataset:
Manfred Arbustle Manfred " Manny " Arbustle was a druid member of the Company of Eight in Tethyr . Description . With noticeable freckles , Manfred appeared very boyish and younger than his actual age . He had sandy - colored hair and blue eyes . He dressed in olive - green or brown hooded robes , which he wore over leather . Most people called him Manny , but he hated that nickname . Personality . Manfred had a strong love of nature . The forest and all of its wonders gave him comfort in times of stress . Manfred wanted to prove his valor to his fellow companions . He was insecure in his status as the youngest member of the Company and feared that others saw him as a child . For this Manfred sometimes acted sullen or rebellious . Abilities . Manfred was proficient in the use of the quarterstaff and sling . He was a good horse rider and knew much about animals and plants . Possessions . Manfred carried no magical items , his main " weapon " being an uncured sapling that he used as a staff . He wore leather armor and carried throwing dagger s and a sling . Relationships . He was very close to his master , Arkaneus Silvermane , and also respected Sylvanus Moondrop , with whom he became good friends . He had a bad relationship only with the Calishite mage Lawantha Silendia , because his parents taught him to not trust foreigners , especially Calishites , because his father once was captured by pirates and sold into slavery in Calimshan . He also found her arrogant and was jealous of her knowledge of the plant life of Tethyr , which was complicated by the fact that he found her extremely attractive . History . Manfred became a druid because of his love of nature . He trained under Arkaneus Silvermane and , in 1357 DR , replaced the retiring elven mage / thief Mirthal Aendryr in the Company at the suggestion of his master . After the rise of the new queen of Tethyr , when Silvanus Moondrop was appointed as Count of Uluran , the elf requested that his friend Manfred be assigned to remain with him at his official county seat of Uluran Keep , along with fellow Company member Paddy Stoutfellow . Secretly , Silvanus wanted to re - band the Company of Eight to ensure that the new kingdom was being justly run , and he wanted Manfred to help in this .
Zindalankh Zindalankh was a coastal city of Murghôm . Location . Zindalankh sat on the western rim of the Semphar Water within the southern portion of Gbor Nor . History . Zindalankh was a fierce rival of Dhaztanar , which was located on the opposite bank of the Semphar Water in Semphar . Being located at the end of the Road of the Dawn , it controlled trade to the west , just as Dhaztanar controlled trade to the east , and both cities vied for control over the trade in Gbor Nor . Ultimately , Dhaztanar won the power struggle by lobbying to make the River Rauthenflow navigable by boats , allowing people to bypass Zindalankh , and sail straight from the Inner Sea to Dhaztanar ' s docks , destroying the city ' s power . By 1359 DR , Zindalankh had shrunk . Its fortunes were gone and its people were poor and destitute . The city became a haven for the pirates of Gbor Nor . People came to the city to sell stolen items , and buy others for far less than their value . Thievery , and the sword , were the only law . Though officially under the rule of the Bey of Murghom , few followed his laws , and only tolerated him for the protection he gave to the city . Were it not for the forces of Murghom stationed there , Semphar would have destroyed the city long before . However , doing so with the Bey ' s men there would have been seen as an act of war , something Semphar wanted to avoid .
Draegan Guldar Draegan Guldar was a daywalker vampire and a low - ranking member of the Night Masters , the cabal of vampires who led the Night Masks . Description . Draegan was a beautiful man who possessed a physique like a cleric of Sune . His strong jaw , blue eyes , and long chestnut hair attracted many women in brothels and dance rooms . History . Draegan was the heir of the noble House of Guldar in Westgate . He was the grandson of the patriarch Dathguld Guldar . He had no interest in the family ' s business and focused his attention on parties and luxuries . He began hosting parties after he was expelled by the most elegant brothels of the city for his excesses . Draegan met Dahlia Vhammos at a fateful dinner . The Duchess decided to make him her slave vampire , but in accordance with Orbakh ' s wishes , Dahlia also used the young Guldar for an experiment . Thanks to a discovery made by the Duchess on Gulthmere , Draegan became a weak daywalker vampire . He could live in sunlight for a short time . Thanks to this new power , nobody suspected any change in Draegan , but he subtly manipulated his noble family in order to fulfill the plans of the Night King . He was also responsible for the smuggling activities of the guild , and used his parties as a cover for meeting with his subordinates .
Keeper of the Key ( Ito - Jo ) Keeper of the Key was a cursed sohei in Ito - Jo in 1360 DR . History . The Keeper was a retainer of Ito family who died in the castle ' s burning in 647 DR . Thanks to an " ancient curse " and a krakentua ' s influence , he did not truly die and instead lingered to haunt the castle as seventh of the seven weapon masters of the castle . Finally , in 1360 DR , an adventuring party hired by Michimori Uemon to recover the Seven Swords fought and destroyed him .
Guldagh Ironfist Guldagh Ironfist was one of the top independent incense traders in Anauroch . Activities . Guldagh was a notorious thug . Usually , he recruited criminals in Westgate ' s dirtiest alleys and marched them over Cormyr and Sembia until they arrived in Anauroch , where they thieved incense from the D ' tarig ' s territory . Afterwards , Guldagh traded the incense with other merchants before returning . If followed by some enemies , Guldagh entered the Stonelands , where rumors said he had a secret fortress .
Flamesight Mosque The Flamesight Mosque was a temple located in the City of Brass in 1367 DR . This mosque was found in the Furnace ward of the city . Description . This mosque was built to resemble a pyramid . The entire structure was made from copper that never tarnished . Activities . The Flamesight Mosque was dedicated to Hastsezini who was also simply called " Fire . " Since Hastezini was a hungry god who demanded sacrifice , the noble efreet kept him satiated with rich offerings . Most of the public burnings carried out in the City of Brass were performed at the base of the Flamesight Mosque . Inhabitants . The priesthood of Hastezini was small . Similar to the god they venerated , they were vengeful and arrogant .
Iniarv ' s Tower Iniarv ' s Tower was a ruined tower near the Mere of Dead Men that belonged to the lich Iniarv . Geography . Iniarv ' s Tower was on the eastern side of the High Road , but it was often considered part of the Mere of Dead Men . The Uthtower was 60 miles ( 97 kilometers ) west of Iniarv ' s Tower . Description . Iniarv ' s Tower was described as a ruined fortress . Underneath the tower was a crypt of unknown size . Defenses . Trespassers to the tower triggered a spell known " Iniarv ' s unseen voice " , which projected a simulated voice of the tower ' s original owners . If the black dragon Waervaerendor ( thought to be Voaraghamanthar ) was present , he would copy the lich ' s voice to scare intruders . History . Iniarv ' s Tower originally belonged to Iniarv , the Mage Royal of Uthtower . He used the tower as his base and from there released a number of magical beasts and experimental monsters into the wild . Prior to 614 DR , Iniarv had mysteriously disappeared . In reality , he had become a lich and retreated to the tower ' s crypts , not to be seen in public until the forces of Phalorm chose the tower as a defensive spot in their fight against the orc invasion of 615 DR . The fighting enraged Iniarv and he emerged from his tower and called on the ocean to flood the land , turning it into the swamp known as the Mere of Dead Men . After Iniarv ' s Tower was abandoned , it fell into ruins and was at various times occupied by bandits , fugitives , orc s , and others . Around 1370 DR , a group of Helm ites from Waterdeep , led by Sir Justin Melenikus , chased bandits from the tower and began using it as their own base . The Helmites actively recruited adventurers to help them slay the monsters and bandits of the Mere . The Helmites were there only a short time , as the black dragon s Voaraghamanthar and Waervaerendor captured them around 1372 DR .
Ovros Thilymm Ovros Thilymm was a man of Mordulkin in Chessenta and Head Librarian of the Jedea Academy in the early 1370s DR . History . In the winter of the Year of Lightning Storms , 1374 DR , Ovros led Ythnel Duumin , Kestus Aentius , Muctos Dapritus , and Kohtakah to a secret meeting with a contact — in truth , King Hercubes Jedea . Description . He was an old man who wore a conical hat and a medallion bearing a cut sapphire . He used a magic glowing quill to write with at night .
Soargyl The Soargyl family is a noble house of Sembia . It is seated in the city of Selgaunt , and a sworn enemy of the House Uskevren . Their family badge is silver swans on a backdrop of green , and their motto is " Always even in the end . " They are rumored to use necromancy . Properties . The family owns a mansion , Sarntrumpet Towers , in the heart of Selgaunt .
Afanc Afanc ( AY - fænk ) , or gawwar samakat , were a dangerous breed of fish found in the oceans around Zakhara , the Land of Fate . These creatures were initially named because they were confused with a similar creature found in the distant Moonshae Isles . Within the Land of Fate , " gawwar samakat " was the proper name to use when discussing these fish . Some sailors returned with tales that the " gawwar samakat " would sometimes sing to lure ships to their doom , leading others to believe that these fish possessed more than “ animal ” intelligence . Description . These large fish averaged a length of 50 ft . ( 15 m ) . Their bodies were usually gray or blue - gray in color , providing natural camouflage with the ocean water . When spotted from a distance they were often confused with whales . Combat . A " gawwar samakat " usually never needed to actively hunt . Instead it preferred to attack those who would hunt it , usually because they believed it to be a whale until it was too late . The favorite attack of these large fish was to create a massive whirlpool . They accomplished this by swimming quickly in concentric circles around a vessel . These circles became tighter as the " gawwar samakat " neared the vessel , increasing in intensity until they were capable of pulling a ship into the depths . These devastating whirlpools could be created within a matter of minutes . Ships caught within the whirlpool were spun rapidly , making any kind of missile attack on the " gawwar samakat " extremely difficult . Generally , ships over 60 ft . in length were too large to be effected by this whirlpool attack . For larger ships the " gawwar samakat " chose a more direct approaching , attempting to ram through the hull or capsize them . Habitat / Society . These fish lived within salt water , but laid their eggs in the brackish water where rivers entered the sea . " Gawwar samakat " eggs were a delicacy to humans and other creatures . It was possible to encounter packs of younger gawwar samakat in rivers . Ecology . Given their size and fearsome reputation , the " gawwar samakat " did not have any natural predators . However , they were prized by Zakharans for their scales and bones for use as weapons or decorations .
Desertsmouth Mountains The Desertsmouth Mountains were a range of mountains that separated the Dalelands region , to the east , from the great desert of Anauroch , to the west . History . This area was inhabited by dwarves , humans and various monsters as well . The Lost Vale of Tarkhaldale once stood in the western foothills , hidden between the peaks overlooking the Spiderhaunt Wood where the Dracolich Ashazstamn had his lair The great dwarven kingdom of Tethyamar once stood in these peaks . The mountain area was infested by orcs , ogres , goblin s and even dragon s . Notable Locations . The tomb of Shraevyn was located in Giant ' s Craw Valley .
Elemental Elementals were the purest living forms of the four basic elements — air , earth , fire , and water — as well as several other , less common elements . They were intelligent , self - aware entities that were made up of the matter of their home plane . They could be summoned to any plane of existence , except the plane of concordance to their element . For example , summoning a fire elemental to the Elemental Plane of Water took more magical power than mortals could conceivably wield . Elementals were considered intelligent , yet they saw service typically as bound servants or guardians . For example , Gromph Baenre had a bound fire elemental in his magical study , and he used it as a contingency guardian . This binding grated on the elementals , as they were only summoned for a singular purpose . Once that purpose had been fulfilled , they were free to return to their home plane . In some cases , this bondage could span centuries , if not millennia . Summoning and binding an elemental in this way required much in the way of personal power . An elemental that sensed binding of this manner would fight the caster mentally . If the caster lost this battle of wills , the elemental was free to wreak havoc on the plane it was summoned to . In most cases , the elemental would slay the caster and return to its home plane . The four main elemental types were fire , water , earth and wind . Races tied to a certain element were much more likely to summon an elemental of that same element . Salamanders were known to have the ability to request service from fire elementals . The efreet i were also known to have these agreements . Svirfneblin had close connections with the Elemental Plane of Earth . A svirfneblin cleric , Belwar Dissengulp , once summoned an earth elemental to protect his mining party from a drow ambush . Varieties . Para - Elementals . Para - elementals were from the paraelemental planes , where the borders of the elemental planes intersected . Quasi - Elementals . Quasi - elementals were from the quasi - elemental planes , where the borders of the pure elemental planes intersected with the energy planes .
Jherremor Jherremor was a ghirrash living in the Plane of Shadow in 1374 DR . History . Jherremor was a ghirrash living in Plane of Shadow near the Dusk Lord ' s Passage ; in 1374 DR he was recruited by the Church of Shar to guard the passage to the Lost Refuge in exchange for not useful prisoners . Eventually he was defeated by an adventurers party intent to ruin the Sharran ' s plot
Random Riellor Random Riellor , or Random the Mad , was a necromancer who wandered the entire breadth of Faerûn . Personality . Brilliant and capable , Random was an accomplished spellcaster whose personality seemed to vary on a daily basis . Activities . Random wandered the Realms in search of magic that would further his research . He was the only non - Halruaan wizard known to crack the mystery of southern magic through the use of his unique spell , " read southern magic " . . Possessions . Among other magical items , Random owned a ring of teleportation which he used frequently during his travels . He kept a skyship , fully outfitted with a spelljamming helm , in orbit high above Faerûn .
Effran Redspur Effran Redspur was a duergar merchant in Mantol - Derith . Personality . Effran started her merchant career in order to travel throughout the Underdark , but Mantol - Derith was her first stop . History . Around 1479 DR , Effran sold cured meat in Mantol - Derith .
Purification candle A purification candle was a special magic item made by mystic s in the Realms . It could cure all manner of illness and disease , or remove a curse , or banish an extraplanar creature . Description . " Purification candles " were white in color and intended to be burnt in ten - minute intervals . The longest - lasting candle that could be manufactured burned for ninety minutes . For good mystics , this was the seventh type of candle they learned to make when investigating candle magic . Neutral mystics could choose to learn to make this candle after they reached a sufficiently high level , but choosing this candle excluded them from ever studying to make the black " curse candle " . Powers . After burning for the desired amount of time and then being extinguished ( either by blowing , snuffing , dousing , or reaching the end of its wick ) , this candle performed one of three possible functions for each ten - minute interval it remained lit . The magic took effect when the candle was extinguished . " Purification of the environment : " This burning of the candle could banish one creature that was not native to the plane of the mystic who created the candle . Any single creature that was less powerful than a demigod was forced back to its home plane with no chance to resist . " Purification of the mind and body : " This application granted the healing effects of an " elixir of health " , curing both natural and magical afflictions such as mental disorders ( feeblemindedness , insanity ) , physical disorders ( blindness , deafness ) , and invasive attacks ( poison , infection , infestation , disease , rot ) . " Purification of the soul : " When the flame went out on this segment of the candle , it cast " remove curse " with the same potency as a good mystic of the minimum level required to manufacture a " purification candle " . This could exactly counteract one application of a " curse candle " . The subject ( s ) had to remain within ten feet ( three meters ) of the burning candle for the entire time it was lit and when it was extinguished or that application of the " candle " was wasted .
Baravar Cloakshadow Baravar Cloakshadow , known as the Sly One , was the neutral good gnome deity of illusion and deception . His dogma primarily concerned the protection of the gnome race through the art of illusion . Worshipers . Clerics of Baravar were generally sneaky , smart gnomes , who served their communities by instructing them in disguise and camouflage . They prayed for their spells at dusk , and venerated Baravar in a monthly ritual known as " the Cloaking " . The Cloaking was most often held in public places under the new moon , and it was considered a point of honor that outsiders never realized what was happening . Relationships . Baravar was closely allied with the other non - evil members of the gnome pantheon . His other allies were Azuth , Brandobaris , Clangeddin Silverbeard , Erevan Ilesere , Mystra , Sehanine Moonbow , Tymora , and Vergadain . His chief enemies were the deities of the goblin and kobold races . Other foes were Cyric ( for killing his one - time ally , Leira ) , Abbathor , Mask , and Urdlen .
Eagle ( spirit ) Eagle was a deity and animal spirit worshiped by the green elves of Evermeet . Description . His role was to bestow good fortune but also to bring omens of impending catastrophes . The spirit appeared as a giant black eagle , and sometimes as a giant warrior visible in the clouds . His gaze could be lightning and his voice thunder . Relationships . Like the other nature spirits venerated by the Sy - tel - quessir , Eagle served the pantheon of the Seldarine . Priesthood . Eagle ' s priests worked for the common good and tried to achieve good fortune for their community . Worshipers . Next to the green elves of Toril , this powerful spirit was also worshiped under the name of Thunder by the peoples of Earth . Some of the djinn of Zakhara also payed homage to him , and he had a mosque at their Citadel of Ice and Steel .
Ettercap An ettercap is one of a race of bestial spider - men aberration s located throughout Faerûn . Ettercaps are primitive , hunting Aberration s that have an affinity with spiders . Like spiders , they use webs as traps to capture prey , which is then injected with paralytic venom from the ettercap ’ s bite . Much like spiders , ettercaps tend to be solitary creatures , only gathering to mate . When ettercaps do socialize , it is with monstrous spiders , which they keep as pets and guards . An adult ettercap stands 6 feet tall and weighs 200 pounds . Physical description . Ettercaps resemble hunched , grey - purplish humanoid s with distended white underbellies , spider - like faces ( fangs and eyes and such ) , and two sharp , black chitinous claws instead of hands and feet . They are not particularly intelligent . Ettercaps possess the capability to shoot sticky webs and have an affinity for spiders . They are cowardly and vicious , and prefer to set traps to ensnare their enemies . Society . Ettercaps are very fond of spiders and other arachnids and often keep them as others keep bees . From time to time , however , an ettercap has a number of monstrous spiders as pets , which are as loyal to it as a dog to a human master . It has been suggested that ettercaps are the descendants of a group of mad druid s , tainted and transmogrified by their association with a powerful demon into a form resembling the predatory arachnids their cult once revered . While the vast majority have completely reverted to pure animal instinct , a rare few are claimed to demonstrate the intellect and capacities of an insane human .
Daze Daze was a simple cantrip that temporarily clouded the mind of a targeted humanoid creature . It was considered an enchantment of the compulsion sub - school of magic . An eyeball , a minuscule relative of the beholder could daze opponents with one of its four tiny eyestalks . Effects . The spell could affect a single humanoid within a close range . An effected humanoid was not stunned and could still move about but remained in a daze for about six seconds . Powerful or strong - minded humanoids were not affected by this spell . Components . This cantrip required a pinch of wool or another similar material , which was consumed during casting , and the use of verbal and somatic component s .
Spiritual weapon Spiritual weapon , also called spiritual hammer in some circles , was an evocation spell that conjured a magical weapon which attacked chosen targets . Effects . This spell was used to call upon the caster ' s patron deity to bring forth a weapon made of pure force . The force took the form of the weapon favored by the invoked deity , or a weapon that was symbolic in a spiritual way to the caster . The older version of this spell always produced a hammer - like shape . The weapon always struck in the direction the caster was facing , and with the caster ' s skill as if the caster was wielding it , but could strike at any distance up to the full range of the spell . Strength or weapon specialization had no effect on the " spiritual weapon " , but both versions of this spell had a way of boosting combat effectiveness : the newer version improved with the wisdom of its caster and the older version improved with the level of its caster . If a ranged weapon was summoned , the range was determined by the spell ' s range and not the range of the weapon being copied . A new target could be chosen each melee round , or it could continue attacking the same target as desired , getting any extra attacks the caster would be entitled to in actual combat . If the target was able to resist the spell , then " spiritual weapon " was negated . The older version of this spell required the concentration of the caster or the spell ended prematurely . With the newer version , if the caster did not concentrate on an attack , or the weapon went out of range , or the caster lost sight of it , the force - weapon returned to the caster and hovered within reach . The favored weapons of most deities are listed on the page of that deity ; some examples from each pantheon were : Components . The newer version required only the caster ' s holy symbol or divine focus in addition the the verbal and somatic components to cast this spell . The older version required an actual warhammer be thrown at the first target as part of casting the spell .