naist-nlp/zeshel huggingface dataset:
Ienase Relnim Ienase Relnim is a Dunmer Noble who may be found in St . Olms Plaza in Vivec City . Ienase ' s residence can be found in Vivec City , St . Olms Upper North - Two . Background . Ienase assures anyone who asks that even though she is a noble , she has " . . . a responsibility to serve at the command of the Emperor and the Councils , giving counsel and support , and , when duty calls , taking spell and sword to protect the smallfolk of the Empire . " Equipment . Ienase wears or carries the following :
Hob ' s Fall Cave Hob ' s Fall Cave is a cave located on the coast between Winterhold and Dawnstar . There is a lighthouse , Frostflow Lighthouse , to the south of the cave . Hob ' s Fall Cave is inhabited by Necromancers . Walkthrough . Upon entering the cave , the Dragonborn will find themselves in an icy cavern . Turn right ( north ) and head down the slope , turning right again ( northeast ) into a large open space . Walk down and turn left ( west ) and go down another snowy pathway . Following this path , there will be a skeleton to battle . After picking off the skeleton , walk a few more steps to where a leveled necromancer waits at a table in a lit space . After killing him , loot the various soul gems and potions on his table and shelf , then loot the chest next to his chair . Continue on down another slope . The Dragonborn will come to a small lit space with a skeleton and a necromage to deal with . When they are dead , head further down the path . It should slope upward , and turn right ( east ) to a wooden bridge . Kill the leveled necromancer here . He will be accompanied by a skeleton , and fighting them will alert another necromancer just down the path . Fighting this one will alert a couple more . These ones will be in a large , furnished space . Once all the necromancers are dead , loot the apprentice - locked chest along the north wall . Also check the shelf to the right of this chest for some potions , books , and an apothecary ' s satchel . Before continuing , backtrack to the pathway . Head down the path that goes right ( north ) . Turn a couple times , battling a couple skeletons along the way , and turn left ( south ) when the path widens . Down the slope , there is a necromage to battle in a small space . In this space is an alchemy lab , some potions , a Stone of Barenziah , and an apothecary ' s satchel . Before going , jump down to the small ledge just above this room ( it is fairly evident when climbing the slope ) where there is an adept - locked chest . After looting , return to the room with the sacrificial table and the arcane enchanter . To open the gate , there is a pull chain to the right of it . The chain is rusty and somewhat hard to see at first glance . Open the gate and head down the path . The Dragonborn will come to three Frost soul gem traps . Remove the soul gems to disable them . After that , there is a lit corner and a necromage patrolling the path . Kill them and continue . In the next large room , there are three necromancers ( including the Master Necromancer ) . When they are dead , loot the boss chest behind the Master ' s table and slightly to the left . When the cave is cleared , head left ( west ) of the Master ' s table and jump down through the wooden spikes . The Dragonborn will be back at the entrance to the cave . Now they can deal with any quest items .
Torc of Baloth Bloodtusk ( Book ) Content . Known as the Wild Boar of Orsinium , Baloth Bloodtusk battled the enemies of Wrothgar , especially the invading hordes of the Bretons and Redguards . His legendary torc , a heavy chain bearing a hammer , saved him from a Redguard ' s attack when it deflected a blade trust . The chain snapped , however , and the torc was lost to history near what is today called Honor ' s Rest .
Mercano ' s Journal Content . First Entry : After many months , my beloved grows weaker and I feel more and more powerless . The Guild Mages say there is nothing that can be done , but I refuse to believe it . They simply lack creativity and the will to save her . I possess both . My initial experiments into reviving dead flesh show promise . I am hopeful that soon I will have discovered a method to reverse this necrotic disease that afflicts my beloved . . . Second and Final Entry : My beloved died today . The Guild Mages came to confront me . For the first time since my beloved fell ill , I saw the monstrosities I had created in my single - minded effort to save her . The people of this city look at me ruefully , like I am some kind of monster myself . Mercifully , the Guild Mages have offered me a place with the Thalmor in Woodhearth , far away from these memories and my terrible mistakes . A new start will be good , I think .
Hrodulf ' s House Hrodulf ' s House is a shack located in the southern ashlands of Solstheim , southeast of Raven Rock and Kolbjorn Barrow and southwest of Fort Frostmoth . Layout . At first , the house appears to be nothing more than a ruin , with only a few scattered items and a wooden chest visible . However , a trapdoor , located just right of the chest , leads to the basement , where the Dragonborn can find Hrodulf ' s Journal and two leveled Reavers . As detailed by the journal , the bookshelf to the left of it can be activated to reveal a secret passage . At the end is a small Dwemer Ruin , where Hrodulf ' s lover Bjornolfr lies dead on the floor with a Bloodstained Letter , some scattered gold coins and a Nordic dagger . Dialogue from the Reavers implies that they were the ones who killed him .
Fifth Legion Trainer Fifth Legion Trainer is a creature card in . Strategy . This card is best used when a large number of creatures are summoned in the same turn , as it ensures all creatures get + 1 / + 0 without the opponent being able to destroy the card .
A Warning to the Aldmeri Dominion Content . The overlords of the Aldmeri Dominion are hereby put on notice : renounce your ambitions of aggression and return to your islands and jungles , or the wrath of the Daggerfall Covenant shall fall upon you like a hammer of the Divines . We are well aware that the Aldmeri plan nothing less than a return to the Elven domination of the other races , particularly Men and Orcs . They wish to overturn the legacies of the First and Second Empires and wipe them from history . This we shall not allow . Never again will free Men and Orcs submit to the tyranny of Elven oppression ! The arrogant High Elves of Summerset are clearly the driving force behind the Dominion . We of the Covenant have shown , through our acceptance of the Direnni , that we can live with the Elves in peace , but Queen Ayrenn insists on war . Her invasion of the continent of Tamriel is nothing but naked aggression . The Dominion has no territorial rights in Cyrodiil . If the Altmer do not return to Summerset , their invading armies will be destroyed . The Wood Elves and the Khajiit have traded with our Iliac Bay kingdoms for ages , but they ' ve made a mistake in allying themselves with the perfidious Altmer of Summerset . Though we of the Covenant wish them no ill will , if they maintain their alliance with the Dominion , they will suffer the same fate at our hands as the High Elves . They must reconsider , or they must face our wrath .
Madness Axe Madness Axes can be forged from madness ore by the smith Cutter , who operates Cutter ' s Weapons in Crucible . She can forge one axe from three pieces of madness ore . Providing a Madness War Axe Matrix will cause the weapon to be enchanted , as well . The quality of the axe and , if applicable , its enchantment is scaled to the Hero ' s level at the time when asking Cutter to make it .
Bonemold Pauldron Armor Bonemold Armor is a piece of heavy armor and part of the Bonemold armor set found in . It is worn by Redoran Guards patrolling Raven Rock . Locations . This armor piece can only be found on the island of Solstheim . Locations include : Smithing . Bonemold armor requires a Smithing level of 20 and the Steel Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with two samples of bone meal at a workbench and also benefits from the Steel Smithing perk , which doubles the improvement .
Tract Notice . In the tract below , you will find variables instead of the names and places shown in game . For a more comfortable reading , they have been replaced with { . . . } . Content . I scarcely remember my voyage to the place called { . . . } : I expect I was still partly dreaming . Deep within the stinking recesses of the profaned temple , I was met with a great fire and from the flames I heard the same voice speak : " Welcome . " " Who art thou ? " I addressed the flame . " I am what { . . . } doth proclaim to worship , but with every act and thought defile my divinity . To thee I called so that a new { . . . } might be created , one led by truth and true insight , and understanding of my Being . The heathen need insight , and you shall be it . " The God told me more that day , but while the wicked { . . . } continues their policy of quashing any who dare to challenge their corrupted , contemptible theology , I must keep my tracts short . More will follow shortly hereafter .
Find Azra Nightwielder Find Azra Nightwielder is a main quest in . This quest is mutually exclusive with the quest " Mage ' s Identity . " Walkthrough . Upon passing through Lakvan ' s Stronghold , going to the southeast will lead to a teleporter pad , which will then take the Hero to a room in the northeast . The hero will then be challenged to combat by Pergan Asuul , who upon defeat will yell out " " That nemesis Azra still lingers beneath Fearfrost while I near triumph . " " After traveling through Fearfrost , the Hero will come across a large cracked crystal , which breaks open to reveal a mysterious mage . The mage asks for any information regarding who he is , and as the Hero already learned his identity from Pergan , they are able to tell him immediately that he is Azra Nightwielder . After a brief conversation , Azra will reward the hero with a Star Tooth , but warn them that it will not require five Star Teeth to combat Umbra ' Keth , but seven .
Sogrlaf Sogrlaf is a Nord sailor who can be found in Windhelm Docks on the ship " Northern Maiden " . He works for captain Gjalund Salt - Sage . After the Dragonborn has sailed to Solstheim , Sogrlaf can be found on the " Northern Maiden " in Raven Rock . He wears a farm outift , carries some gold and is equipped with a Steel Dagger . Quotes . When you try to talk to him , he will reply :
2920 , Vol . 25 Content . 2920 : The Last Year of the First Era By Carlovac Townway 24 Frostfall , 2920 Dwynnen , High Rock Cassyr stood on the harbor and watched the early sleet fall on the water . It was a pity , he thought , that he was prone to seasickness . There was nothing for him now in Tamriel to the east or to the west . Vivec ' s tale of his poor spycraft had spread to taverns everywhere . The Baron of Dwynnen had released him from his contract . No doubt they were laughing about him in Daggerfall , too , and Dawnstar , Lilmoth , Rimmen , Greenheart , probably in Akavir and Yokuda for that matter . Perhaps it would be best to drop into the waves and sink . The thought , however , did not stay long in his mind : it was not despair that haunted him , but rage . Impotent fury that he could not assuage . " Excuse me , sir , " said a voice behind him , making him jump . " I ' m sorry to disturb you , but I was wondering whether you could recommend an inexpensive tavern for me to spend the night . " It was a young man , a Nord , with a sack over his shoulder . Obviously , he had just disembarked from one of the boats . For the first time in weeks , someone was looking at Cassyr as something other than a colossal , famous idiot . He could not help , black as his mood was , but be friendly . " You ' ve just arrived from Skyrim ? " asked Cassyr . " No , sir , that ' s where I ' m going , " said the fellow . " I ' m working my way home . I ' ve come up from Sentinel , and before that Stros M ' kai , and before that Woodhearth in Valenwood , and before that Artaeum in Summerset . Welleg ' s my name . " Cassyr introduced himself and shook Welleg ' s hand . " Did you say you came from Artaeum ? Are you a Psijic ? " " No , sir , not anymore , " the fellow shrugged . " I was expelled . " " Do you know anything about summoning Daedra ? You see , I want to cast a curse against a particularly powerful person , one might say a living god , and I haven ' t had any luck . The Baron won ' t allow me in his sight , but the Baroness has sympathy for me and allowed me the use of their Summoning Chambers . " Cassyr spat . " I did all the rituals , made sacrifices , but nothing came of it . " " That ' d be because of Sotha Sil , my old master , " replied Welleg with some bitterness . " The Daedra princes have agreed not to be summoned by any amateurs at least until the war ends . Only the Psijics may counsel with the Daedra , and a few nomadic sorcerers and witches . " " Witches , did you say ? "
Items Items encompass interactive objects that may be collected , stolen , looted , or found in various locations throughout Tamriel and used , sold , or added to the Inventory . Items may be crafted , obtained from a merchant , harvested from animal or plant life , looted from slain enemies and / or their surroundings , received during or after a quest , or simply found lying around . Any interactable object is considered an item , this includes everything from food , to weapons , to junk items . Types of items . World items . The term " world item " refers to an item that can be found as a physical object in the game world . Almost any item can qualify as a world item , provided it can be picked up and moved around or added to the inventory . Some world items are variable and can change depending on the Dragonborn ' s level . For example , a sword on a weapon rack in a dungeon could vary from Iron to Ebony quality depending on what level the Dragonborn was when the dungeon was entered . In several instances , world items respawn in their original location after a set amount of time . Quest items . Quest items are items that have a certain importance to a quest the Dragonborn is on , such as a key to a certain dungeon the Dragonborn needs to visit , or an artifact the Dragonborn is to use once inside . Quest items cannot be dropped , sold , or otherwise removed from the Dragonborn ' s inventory . Most quest items are either automatically removed or have their quest item status revoked ( and thus become capable of being dropped or sold ) upon completion of the quest to which they pertain . Combat items . These types of items are worn or wielded during combat . Consumable items . These items can be eaten or drank to restore health , fortify skill s or abilities , or elicit a vast array of effect s .
Minorne ( Book ) Content . Glory be to Minorne ! Glory be to the mistress of all ! My life for you , oh beautiful savior ! Where once my feeble ramblings seemed so grand , I now realize they are but scratches on parchment , unworthy of you . Oh , that I could properly describe you , I would write a thousand testaments to you ! Damn my tiny thoughts , if only I were wiser ! Minorne asks that we bring more here for her , more to worship her and do her bidding ! I have sent word to the Hall of the Vigilant s to come . A simple lie was told , for they would not understand . Not until they saw her , o glorious Minorne ! But she is fearful ! There are fools in this world that do not heed to her beautiful voice . The guard , Florentius , sent from the Beacon , he still prays to Arkay , an absentee god who pales in comparison to Minorne ! I will pray to the goddess I can see ! May he rot in his cage ! Oh , sweet , sweet , Minorne . . .
Knights of the Scarab ( Daggerfall ) The Knights of the Scarab is a faction of knights that appears in . In - game description . " We of the Knights of the Scarab have the honor of being the official guard for the royal family of Totambu . Our duties are many , our favor is great . Only the most refined and loyal warriors are considered for initiation . It is a very great honor indeed . Are you perhaps interested in joining ? "
Vampire Armor ( Armor Piece ) Vampire Armor is a piece of light armor and part of the Vampire Armor set found in . It is available in three colors : red , black , and light gray . Smithing . Vampire Armor can be upgraded at a workbench with Leather . It also benefits from the Advanced Armors perk , which doubles the improvement . Enchanted variants . Enchanted , leveled variants can be obtained from vampire enemies .
Telvanni Waistworks , " Telvanni Canton " Telvanni Waistworks is a location in . Description . The Waistworks is located on the first level of the Telvanni Canton in Vivec City . It is an area that contains many shops , an Inn and a Temple . It is guarded by Ordinators . Golveso Senim , Favani Faryon and Endul Rothandus can be found in here . The Telvanni Canalworks can be accessed through a door on the lower section .
Dro ' Zel Dro ' Zel was the King of Elsweyr at the end of the First Era . Dro ' Zel was known for being a madman with a mentality of child . He served the Reman Empire well when in Sun ' s Dusk of 1E 2920 , he was an advisor to the Imperial Court . On the 16th of Sun ' s Dusk , Dro ' Zel contacted Molag Bal , the Daedric Prince of Domination and Rape to destroy the large city of Gil - Var - Delle . His reasoning was that a Bard from Gil - Var - Delle told a tale to Dro ' Zel poorly and he was extremely distraught about it , resulting in neverending anger . His decision to destroy Gil - Var - Delle inspired Sotha Sil of the Tribunal to create a pact with the Daedric Princes where most not interact with their devoters . This was eventually broken in 2E 583 on Vvardenfell .
Falinesti ( Arena ) Falinesti is a city in the province of Valenwood . It is a possible location that the Eternal Champion may discover in . Geography . Falinesti is connected to three settlements . To the west is Emperors Run , to the south is Black Park , and to the east is Vulkwasten Wood .
Inner Sea The Inner Sea , also known as the Vvardenfell Rift , is a large body of water in the province of Morrowind . It surrounds the island of Vvardenfell , cutting it off from mainlaind Morrowind regions of Stonefalls and Bal Foyen to the south and the Telvanni Peninsula to the east . Most of the population of Vvardenfell lives along the coastline surrounding the island , particularly the west and southwest coasts . On the mainland , the cities of Blacklight , Ebonheart , Davon ' s Watch , Firewatch can be found on the coast of the Inner Sea . The book " 36 Lessons of Vivec , Sermon 36 " claims that the Dwemer i High Priest Kagrenac created a " walking star , which burnt the armies of the Triune and destroyed the heartland of Veloth , creating the Inner Sea . "
Console Commands ( Skyrim ) / Rings This page lists all Rings . To receive the rings you want , type the following in the console : " < ID > " is the actual item ' s ID and " < # > " refers to how many of that item you want .
Chrysamere Chrysamere is a powerful claymore that has been owned by various individuals in " The Elder Scrolls " series . History . Arena . Chrysamere , a scribe in Alabaster , a port city in Elsweyr , found a clue related to the location of Chrysamere . The location was inscribed on a tablet somewhere in Elsweyr . The Eternal Champion found this tablet , and with its help , recovered Chrysamere from the province of Morrowind . Daggerfall . Later on , the sword came to be in possession of the Hero of Daggerfall , after he slew an ancient lich during a mission for the Iliac Bay ' s Knights ' Guild . Morrowind . The Nerevarine was asked by Varus Vantinius , the Knight of the Imperial Dragon in Vvardenfell , to bring him the sword from the sorceress , Draramu Hloran , who dwelt in Abanabi Cave . The Abanabi Cave can be found southwest of the city Sadrith Mora , Vvardenfell , Morrowind . In order for the Nerevarine to become a Knight of the Imperial Dragon in Vvardenfell , they had to fight Vatinius in a duel . After defeating Vatinius , the Nerevarine recovered Chrysamere and the Lord ' s Mail from his corpse .
Dark Contract Content . Your wait is over , mother . Your family will be made whole again . Every act you ' ve taken , every life you ' ve stolen , has been leading up to this . Take Nimalten in the name of the Worm . And your sweet family will once again walk the waking lands . — Thallik Wormfather
Small Pearl Small Pearl is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Locations . Unless is active , small pearls are only found as an ingredient that is already harvested , since there are no oysters in Skyrim . There are clams in the game , but they do not contain pearls . However , when " Dragonborn " is active , small pearls ( and normal - sized pearls ) may be harvested from pearl oyster s in Solstheim . Potions . " † multiple effects "
War of the Isle The War of the Isle was a battle fought ostensibly between the Maormer of Pyandonea and the Altmer of the Summerset Isles in the year 3E 110 . The Empire and the Psijic Order were also involved in the war , as the Maormer meant to later invade the continent of Tamriel in an alliance with Potema Septim . However , the Sea Elves were ultimately unsuccessful in this venture and were pushed back to Pyandonea . History . Origins . Three months before the War of the Isle , a ship boarded by Maormer and King Orgnum arrived at the city of Solitude to meet with Potema Septim . During this time , Potema made an agreement with Orgnum that when the Maormer took over Tamriel , she would become Empress of the continent and lead an insurrection against her brother , Emperor Antiochus Septim . The Maormer agreed to do this for eight million gold pieces , before leaving en route to the Summerset Isles and the imminent invasions . Pyandonean Invasion . While the " Pocket Guide to the Empire " states that the Altmer had to call upon the aid of the Psijic Order and the Empire to help defend themselves , it was the Emperor who originally asked for the Psijic ' s support in defending the west coast of Tamriel from the Pyandonean fleet . The Psijic ' s offered their services at fifty million gold pieces , although upon reflection of the dangers that a Pyandonean invasion would have , they accepted his earlier offer of twelve million . The united alliance of the kings of Summerset , Antiochus Septim , and the Psijic Order , combining the Imperial fleet , the royal navies of Summerset , and the Psijic ' s magical powers , succeeded in destroying the Pyandonean invading armada . " A Brief History of the Empire " states that it was a freak storm which defeated King Orgnum , and legend credits the Psijic Order for conjuring the storm . However , the " Brief History of the Empire " books were published during the rule of Uriel Septim VII , who is known to have been suspicious enough of the Psijics to refuse ambassadors from Artaeum within the Imperial City . The War of the Isle was the last documented appearance of King Orgnum and the Maormer . It was said that the storm annihilated Orgnum ' s fleet , so that he was never again able to muster together enough of a force to dare another battle , although Orgnum may have also been destroyed with his fleet . Aftermath . The War of the Isle was Emperor Antiochus Septim ' s greatest victory , although the Maormer were very nearly successful in conquering their ancient enemy , and almost took the province of Summerset away from Tamriel . While Valenwood was left unscathed , the War of the Isle ravaged the Summerset Isles , leading many young High Elves to begin taking a more critical view of Altmer society .