Enchanting ingredients Ingredient s used in Enchanting recipe s to enchant or craft item s . Some Enchanting recipe s require ingredient s that are craft ed or gather ed by various profession s , found as loot or purchase d from vendor s . Apprentice Enchanting . " This section is missing tons of stuff . " Apprentice Enchanting proficiency can be train ed as early as level 5 , permits progression up to 75 skill , and uses the following ingredient s : Profession s Vendor s Because both Tailoring and Leatherworking can create uncommon quality items at Apprentice proficiency , any item of that quality , or better , made through those professions is disenchantable . The amounts / quality of enchanting ingredients received are the same as any loot ed or vendor purchased items . Note that leatherworking requires a source of leather , whereas anyone can acquire fabric from humanoid mobs . Take these tables as suggestions or guidelines . is a very viable item to produce to disenchant , it is the cheapest disenchantable item a tailor can produce . However , you may find that producing a slightly more expensive item provides a skill - up for you after Brown Linen Robes have gone gray . they have a 5 % chance to produce a small glimmering shard when disenchanted ( but require a source for leather . ) Leatherworkers may prefer to make . These requires half the leather that require , but they require a . Cured light hide is generally available for a roughly similar price as light leather in the auction house , has lower supply , but also lower demand . You may find it is cheaper to make the gloves . Tailors can produce disenchantable items starting at tailoring skill 30 . All of these require fabric , farmable from humanoids . Leatherworkers can produce disenchantable items starting at leatherworking skill 35 , or at skill 40 using trainer recipes . All of these require leather , harvested primarily by skinners . Blacksmiths can produce disenchantable items starting at blacksmithing skill 35 . All of these require metal , and most require gems . Both ingredient types are harvested primarily by miners . Jewelcrafters can produce disenchantable items starting at jewelcrafting skill 1 . All of these require metal , and most require gems . Both ingredient types are harvested primarily by miners . Most jewelcrafting products ( the rings and necklaces ) are disenchantable . Engineers can produce disenchantable items starting at engineering skill 50 . Most of these require metal , many require gems , and may require other materials , such as leather or fabric . Enchanter produced items are not disenchantable , even when similar items are available ( wands ) that are disenchantable . Journeyman Enchanting . Journeyman Enchanting proficiency can be train ed as early as level 10 and 50 skill , permits progression up to 150 skill and uses the following ingredient s : Profession s Loot Vendor s Expert Enchanting . Expert Enchanting proficiency can be train ed as early as level 20 and 125 skill , permits progression up to 225 skill and uses the following ingredient s : Profession s Loot Vendor s Artisan Enchanting . Artisan Enchanting proficiency can be train ed as early as level 35 and 200 skill , permits progression up to 300 skill and uses the following ingredient s : Profession s Loot Loot or Alchemy Vendor s Master Enchanting . Master Enchanting proficiency can be train ed as early as level 50 and 300 skill , permits progression up to 375 skill and uses the following ingredient s :