Reliquary of Souls Reliquary of Souls ( aka Reliquary of the Lost ) is a boss in the Black Temple . This boss is a figure with three faces , representing the Essences of Anger , Desire , and Suffering respectively . The three have to be defeated one after the other . They all are DPS race s , each with a different twist . Abilities . Each Essence has an aura which is not removable , and raid - wide in effect until the aspect is defeated . Essence of Desire . All spells used by EoD can be interrupted , reflected or spell stolen . Preparation . Raid composition : Running the Gauntlet . In the corridor leading to the boss , mobs are on a 15 sec respawn timer , so the raid has to run through it fast . There is no safe place between the trash mobs and the boss . The raid must stay close together at all times . No totems must be dropped ( else they aggro respawns ) . The raid should stop and AoE after one third of the distance , a second time after two thirds , and the last time on top of the ramp leading down to the boss . When nuking , AoE capable classes should do AoE , and point damage dealers should concentrate on the red ghosts first , these are the most dangerous type . It ' s best to continue moving after all red ghosts are dead , and just keep the larger blue and purple ones tanked - these two types don ' t deal substantial amounts of damage . Upon reaching the top of the ramp , it ' s safest to wait for one repop of the last group , kill them , and then engage RoS fully rezzed , buffed and coordinated . The boss becomes active 15 seconds after the first person steps on the ramp . Phase 1 : Essence of Suffering . This phase is characterized by two things - healing is impossible , and aggro can be easily controlled . Beyond that , Soul Drain must be dispelled immediately . Tank switching . Since no healing is possible , tanks must be rotated . To facilitate this EoS should move as little as possible . The red circle on the ground marks EoS ' melee range . The current tank should stand in the center of EoS , only if a change is due the new tank moves into the current tank , and the current tank takes one step back . Tanks can usually stay for several fixates and should switch only after their health is low ( ~ 15 % ) , or if an enrage is due . High block value is desirable for all players planning to tank in this phase . Enrage . Best suited for enrage tanking are rogues with Evasion available ( incidentally evasion and the enrage have exactly the same duration ) . With normal DPS , three enrages can be expected , thus three rogues should be pre - designated . They must step in and take a fixate as in the normal tank rotation , and hit evasion as soon as EoS enrages . The rogue must not use Vanish after the enrage is over , but rather hand over aggro as described above . If the current tank dies or somehow removes himself from the combat ( e . g . with a paladin bubble ) , EoS switches to normal aggro mechanics ( which is very bad ) . With good dodge / parry gear , one rogue can tank a whole cycle ( all non - enraged fixates plus one enrage ) . Healing . Normal healing cannot take place during this phase . The only abilities which help are Blessing of Sacrifice , and Pain Suppression . Priests should spam PW : S freely , it ' s also a good idea to cast it on the enrage tank 15 sec before the enrage , so that the weakened soul debuff has worn off and a second shield can be cast during enrage . The safest method to deal with Soul Drain is to have two priests hit Mass Dispel every time it happens . Alternate tanking rotation . The whole raid ( except the three rogues ) stand on the boss . When a player gets fixated , he moves outside the group ( but not far , so that the boss doesn ' t move ) , thus another player gets fixated next . When an enrage is near , everyone moves out from under the boss except the current fixated person and a rogue moves in . The raid moves back in when less than five seconds of enrage remain , so that the next fixate after the enrage is taken by somebody else again . Ghost interphase . After EoS is defeated , it goes back into the Reliquary . At that point , several ghosts spawn and head towards the raid . To maximize the health and mana gain , the raid should all stand on one spot . It ' s a good idea to use mana intensive abilities ( such as making mana gems or summoning new demons ) at the beginning of the ghost phase so that the players can start the next phase with full mana . Paladins with Improved Lay on Hands can use it on the tank at the very start of this phase to give him the 30 % armor buff . Phase 2 : Essence of Desire . This phase is all about spell steal / interrupt / reflect , beyond healing through the massive damage the raid deals to itself ( from the aura ) . Since EoD deals only low amounts of melee damage , rage generation can be a problem . Therefore the tank should not use abilities like Demo Shout or Thunderclap , while Curse of Recklessness is very useful . Warlocks should keep Curse of Tongues up , and a rogue should use Mind - numbing Poison . Paladins in caster groups should use Concentration Aura . Similarly , put Earth Shield on casters to reduce spell interruption by damage . For classes whose DPS consists of many hits for smaller amounts of damage ( such as rogues and affliction warlocks ) , Dampen Magic can be useful . Healing . This phase is very healing intensive . Since all damage dealers take 50 % of their damage done , raid healers are very busy . Particularly after a spell reflected Deaden is up , damage dealers must be careful not to kill themselves . Once Essence of Desire returns to the Reliquary , the ghosts appear once more and refill the raids mana and health Phase 3 : Essence of Anger . The initial Seethe buff on the boss can be removed with Shield Slam . To avoid further Seethes , the tank must never lose aggro . Nonetheless , all raid members initially have the Seethe debuff and must therefore be very careful not to draw aggro . Tanking . Since the tank is regularly affected by Soul Scream , and the damage by rage burn is higher than that from mana burn , a paladin tank is a good alternative to a warrior tank in this phase . EoA should be tanked facing away from the raid . Threat generation is crucial . The tanks must spam all his abilities to keep rage ( or mana ) low . If a Soul Scream is near and a warrior tank has excess rage , he must stance dance to reduce the rage , even though this hurts aggro buildup . Paladins can dump excess mana by rebuffing Righteous Fury . DPS . Damage dealers must be very careful while they have the Seethe debuff . After the second scream ( at about 20 seconds ) , everybody should use all DPS cooldowns ( and Heroism / Bloodlust ) , Hunters should use Misdirection , and everybody should go all - out ( still trying not to draw aggro ) . Healing . About two healers should be on the tank , and four ( preferably shamans and / or priests ) on the raid . While the Aura damage is low , healers may even DPS a little if they have excess mana . Players afflicted by Spite must be topped up before they take the nature damage , and then immediately topped up again before the Aura kills them . Alternate Strategy . The seethe ( de ) buff increases aggro generation by 200 % for 10 seconds . If an off - tank initially pulls EoA and the main tank taunt s after 1 - 2 seconds , the MTs aggro generation is increased substantially . As in the normal scenario , the raid must be very careful at start , but can start all - out DPS a little earlier ( at about 12 - 15 seconds ) . Quotes . Essence of Suffering . Aggro : Freed : Killing a player : Enrage : Recap : Death : Essence of Desire . Aggro : Killing a player : Recap : Special : Death : Essence of Anger . Aggro : Soul Scream : Killing a player : Recap : Special : Death :