naist-nlp/zeshel huggingface dataset:
Telega Telega , also known as Exit , Exit2 , Teleport2 , Warp2 , and Master Teleporation is a recurring ability in the " Final Fantasy " series . It is an upgraded form of Teleport that removes several targets from battle instantly . Usually , it is only available to enemies or Guest characters . Appearances . " Final Fantasy " . Exit , known as EXIT in the NES release and Warp2 in the " Origins " release , is a level 6 White Magic spell that warps the party out of a dungeon . The spell can be bought at Crescent Lake and can be learned by the White Wizard and Red Wizard Job classes . In the GBA / PSP / iOS releases it costs 25 MP to cast . " Final Fantasy XII " . Telega is a spell usable only by Demon Walls . It causes one character to be unusable for the remainder of the fight , gaining the status X - Zone . It can be used multiple times during the course of the fight . " Final Fantasy Tactics " . Master Teleportation , known as Teleport2 in the PlayStation version , is a movement ability exclusive to Messam Elmdore and Aliste . It allows the user to instantly teleport to any destination tiles rather than moving manually , this ability also lacks the failure rate of the original Teleport . Ultima is also able to use a form of teleportation that has no chance of failure . Telega returns as an enemy ability , usable only by Demon Wall and Neukhia . It teleports one target in front of the enemy and inflicts Immobilize on that target . " Final Fantasy Legend III " . Exit2 functions the same way as Exit . Exit2 is a Lost Magic spell , allows the targeting of entire enemy groups for a massive instant death to the group of monsters . The spell automatically kills the enemies , but it doesn ' t reward the player any experience for their defeat . It cost 48 MP to use , and it can be made by combining two Air elemental stones from Shar aboard the " Talon " .
King Bomb King Bomb , or Bomb King , is a recurring enemy in the series . It is often the strongest of the Bomb family , sometimes even being a boss later in the game , and possesses high - level abilities . However , it forgoes the usage of the traditional Self - Destruct ability all other Bomb - type enemies use . Appearances . " Final Fantasy IV " . King Bomb is an enemy fought exclusively in the Game Boy Advance and PSP versions of the game in the Lunar Ruins . It is the strongest of the Bomb family , having access to the abilities Firaga and Flame and possessing high HP . " " . Bomb King returns as an enemy fought in the Depths , and retain their same attacks and patterns as from the previous game . " Final Fantasy X " . Bomb King is an optional boss fought at the Monster Arena after capturing at least five of each Bomb - type fiend in the game . It is the most powerful of the Bomb - types in the game , gaining more power as it enlarges every three attacks dealt to it . At its biggest size , it will gain access to the powerful Ultima spell . " Final Fantasy XII " . King Bomb is an optional boss fought at Salikawood at Grand Bower and during stage 21 of Trial Mode in the International version . It is an unique boss in that it is one of the few bosses that the player can escape from at any time . King Bomb will always have Bombs as allies during the fight and will replace them if they should fall . It has access to the abilities Fira , Renew , Cry for Help , Chain Reaction , and Chain Magick . " " . King Bomb is fought as an enemy during the side mission at Feol Warren Mission 76 : Restoring Honor , having access to the abilities Firebreath and Firaja . " Final Fantasy XIV " . The Bomb King is the ruler of the bomb family of voidsent . While it has not been encountered in game , it has been mentioned in archival lore materials as being pivotal in the creation of the Bomb Baron , boss of the Northern Thanalan FATE " The Red Baron . " In that legend , it is stated that the Bomb Baron was once a mortal who had made a name for himself by culling thousands of bombs from Eorzea , until he was finally felled by one of the creatures . In spite , the Bomb King took the man ' s soul and ashes from his body and reforged him into the Bomb Baron , cursing him to eternal torment until he had killed as many adventurers as he had bombs . A separate entity called the Bombard King was encountered in the 2011 - 2013 renditions of the Firefall / Moonfire Faire , leading a subset of bombs known as bombards in terrorizing the festivals . " Triple Triad " . The King Bomb from " World of Final Fantasy " appears on " Triple Triad " cards in the version available via the " Final Fantasy Portal App " .
Zombie Lord The Zombie Lord is a Trophy Rare Game enemy found in Tomb of Raithwall in " Final Fantasy XII " . It can be found when the game ' s minute timer reads anywhere between 0 to 29 . Bestiary entry . Derivation : Forbidden Requirement . To find the Zombie Lord the player must have spoken to the " Huntmaster " in Phon Coast and defeated Thalassinon , which will trigger the start of the Rare Game quest . The Zombie Lord can then be found in the Northfall Passage part of the Tomb of Raithwall . It can appear at one of five locations throughout the area , but only if the game ' s clock is between 0 and 29 minutes . It can only be killed once .
Allied Forces of Altana The Alliance of Altana is the name given to the collective forces of The Kingdom of San d ' Oria , The Federation of Windurst , The Republic of Bastok , and The Grand Duchy of Jeuno , the latter being the regulating body . History . Formation . Before the events of " Final Fantasy XI " , a Crystal War ravaged Vana ' diel . The Beastmen Horde , united under the Shadow Lord raged total war on Vana ' diel . For the first months of the war each nation separately combated the Shadow Forces , to little avail . Facing imminent defeat the Kingdom of San d ' Oria , the Federation of Windurst , the Republic of Bastok , and the Tavnazian Marquisate joined together under the regulation of the Grand Duchy of Jeuno , which had been politically neutral since its foundation . For the first time in Vana ' diels ' history , each nation stood united as one . Eventually through the joint efforts the Alliance triumphed over the Beastmen hordes . However the victory came at a high price , along with death of thousands of allied troops , the city of Tavnazia suffered total destruction from an orcish bomb of unprecedented power . The blast was so powerful the peninsular on which the city was placed became detached from the mainland , resulting in the remaining nations being unable to mount a rescue effort . Everyone in Tavnazia is assumed to have perished . After the Crystal War . With the war ' s end most nations were in ruins and a pooling of resources would be needed to quicken reconstruction . With this in mind the remaining nations upheld the alliance and its values . Trade routes and Airship services were opened up between nations , along with each city constructing embassies to represent other alliances members . The alliance partakes in a system known as Conquest for military training purposes and division of land ownership .
Glasya Labolas ( Final Fantasy VI ) The Glasya Labolas is an enemy in " Final Fantasy VI " , fought in Mt . Zozo or the Dragon ' s Neck Coliseum . Battle . Its special attack , Uppercut , is very powerful , and like most enemies in Mt . Zozo , Glasya Labolas has high Evasion . The player is advised to use magic against them , especially Bio . Locke can steal rare Muscle Belts from them as well . Coliseum setup . Glasya Labolas focuses on physical attacks , so having high defense and high evasion is the key to victory . The Mirage Vest is an option ; while the Image status will not last forever , it might last long enough , depending on how much damage the player dishes out . A Man - Eater paired with Master ' s Scroll and Sniper Eye should round out the rest of the player ' s equipment . AI scripts . Normal script . Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 66 % ) or Nothing ( 33 % ) 3rd Turn : Attack ( 33 % ) or Uppercut ( 33 % ) or Nothing ( 33 % ) Coliseum script . Attack Turns : 1st Turn : Attack ( 25 % ) or Uppercut ( 75 % )
Sanctum ( Final Fantasy XIII ) The Sanctum is the theocracy controlling the continent of Cocoon in " Final Fantasy XIII " under the leadership of Galenth Dysley and the guidance of the fal ' Cie Eden . In " Final Fantasy XIII - 2 , " a new provisional government takes its place . The Sanctum ' s insignia is the crest of Lindzei , the god said to have created Cocoon and its fal ' Cie . In " " , it is revealed that a reporter named Aoede helped expose the Sanctum ' s lies by airing Purge footage with the help of broadcast hacks by Maqui . Datalog . " Cocoon ’ s central government , the Sanctum , holds supreme executive , legislative , and judicial power . It also maintains directive authority over the military . " " Despite the fact that Cocoon was built by the fal ' Cie , and not by humans , fal ' Cie opt to participate only superficially in governmental affairs , leaving Cocoon ' s administration entirely at the discretion of the human Sanctum and its Primarch , Galenth Dysley . " Profile . Sanctum quarantines and exiles anyone from Cocoon whom it believes has been influenced by the outside world . The Sanctum has two main military forces : PSICOM and Guardian Corps , which consist of ordinary soldiers , monsters , automated machines , and military airships . The Guardian Corps are in charge of domestic issues , while PSICOM is tasked for defending Cocoon from a Gran Pulse invasion . PSICOM is considered superior to the Guardian Corps , but they are deployed less often , leaving them in many regards inexperienced . Notable officers of Sanctum include Yaag Rosch and Jihl Nabaat of PSICOM , and Cid Raines and his subordinate Rygdea of the Cavalry unit of the Guardian Corps . The Sanctum is run by the Cocoon fal ' Cie under Barthandelus in his guise as Galenth Dysley .
Punch ( element ) Punch in " Final Fantasy VII " is an attribute usually associated with piercing and thrusting attacks , such as Cid Highwind ' s Limit Breaks and weapons . It is possible to reduce damage from this by either having Elemental - ( non - elemental ) Materia combined in a character ' s armor , have a character with the Ziedrich armor , use the Enemy Skill Dragon Force , or via the item Hero Drink .
Iron Crab Iron Crab is an enemy in " Vagrant Story " . Strategy . The Iron Crab is an easy boss at best . A simple and effective strategy is to simply cast Degenerate on it and Herakles and Prostasia on yourself before attacking its mouth with an Edged or Piercing weapon , or its body with a Blunt weapon .
The Best of Final Fantasy 1994 - 1999 : A Musical Tribute The Best of Final Fantasy 1994 - 1999 : A Musical Tribute is a " best of " type album of tracks from " Final Fantasy VI " to " VIII " , arranged and remixed by Sherman F . Heinig and performed by the Hollywood Symphony Orchestra . Vocals were performed by Tamara Woodman in " Liberi Fatali " . Track list . " Final Fantasy VI " - 1994 " Final Fantasy VII " - 1997 " Final Fantasy VIII " - 1999 Additionally , the re - release titled Music Inspired by Final Fantasy features a new track from " Final Fantasy IX " , arranged and performed by Project Majestic Mix , at the very end of the album .
Ogre Lord Ogre Lord is an enemy in " Vagrant Story " . Boss . Similar to the first Ogre fought , the Ogre lord is very fast and can hit hard . It can be defeated by casting Degenerate and Tarnish on it and Herakles and Prostasia on an Edged weapon and attacking its arms .
Kelpie ( Final Fantasy III ) The Kelpie is an enemy in " Final Fantasy III " . It is of no threat to the party when fought , and in the DS version , it is weak to Lightning elemental attacks . Physical attacks , however , are more than enough to defeat them . Its concept artwork shows a female warrior riding it , but she does not appear in - game .
Hashmal ( Final Fantasy XII boss ) Hashmal is an Esper in " Final Fantasy XII " fought in the Pharos . He is one of the few Espers acquired automatically during the storyline , as he needs to be fought to ascend further into the Pharos . He is also fought in the " International Zodiac Job System " trial mode at stage 49 along with 2 Reavers . Battle . Hashmal is easy once the player has the Float spell . By casting Float on all party members , Hashmal ' s Quakeja can be avoided ; otherwise it will hit hard and may inflict Petrify . Using Haste on the party is a good idea as Hashmal is quick . Hashmal ' s standard attacks can deal a lot damage and can inflict Disease . Disease can be cured with Vaccine s , the Cleanse spell , and with Remedies once the appropriate Remedy Lores have been unlocked on the License Board . Other appearances . " Mobius Final Fantasy " . Hashmal appears as an ability card and as an enemy summoned by Meia that can be fought in multiplayer mode .
Khimaira Khimaira is both the name of a Notorious Monster and the family of monsters to which it belongs in " Final Fantasy XI " . The Khimaira is an arcana found on Hediva Isle in Caedarva Mire . The origins of this creature is unknown but it is rumored to be a byproduct of a secret Imperial bioweapon engineering program . Being a monster that has parts of different creatures on it , the Khimaira has a wide variety of attacks that it uses when engaged in battle . Its most devastating attack is Fulmination , which is an extremely powerful thunder - based area attack . The title awarded for defeating Khimaira is Khimaira Carver . Variants of the Khimaira were once only found in Aht Urhgan territories , but the monster has since appeared in the Walk of Echoes and most recently in Abyssea as well .
Watcher - S Watcher - S is an enemy in " Final Fantasy X - 2 " . It casts high - level magic , and is easily defeated by a physical attack . True to its name , it watches the party , and reports the moves used when in battle to the Machina Panzer . When battling the Machina Panzer , the party ' s attacks may get locked out . For this reason , it is important that when encountering a Watcher , always destroy it first with regular attacks . Watcher - S will block special attacks .
Lucifer ( The After Years ) The Lucifer is an enemy in " " . It will alternate between using regular attacks and the Death spell , so they are relatively dangerous in nature . However , they do not have much HP compared to other enemies in the final dungeon and can easily be felled . They are weak to spears , bows , and boomerangs .
Aero V Aero V is a recurring ability in the series . Appearances . " Final Fantasy XI " . Aero V is a tier V Black Magic spell . An upgraded version of the Aero IV spell , it deals Wind - based elemental damage to a single target . Aero V is available to Black Mages , and Scholars are also able to use this spell while under the effects of or Enlightenment . Red Mages and Geomancers gain access to this spell once they have earned 100 Job Points . Additionally , a Summoner ' s Air Spirit and certain setups of a Puppetmaster ' s Automaton are capable of casting this spell . Scrolls of Aero V can be purchased from the merchant Ezura - Romazura in Windurst Waters [ S ] for 147 , 250 gil . They may also be found in Gold Sturdy Pyxides in " " areas .
Actinic Burst Actinic Burst is a Blue Magic spell in " Final Fantasy XI " learned from Ghrah s . It greatly lowers the accuracy of enemies within area of effect for a brief time . It is popular for Blue Mages because the severity of the Flash effect allows the caster to regroup in a pinch , and also because of the Auto Refresh combo . Like Flash , it also generates a large amount of Enmity and is a useful tool for Blue Mage tanks . This spell costs four Blue Magic Points to set and grants HP + 20 and CHR + 4 when set . The following spells can be set , in certain combinations , to acquire Auto Refresh as a Blue Mage . The player must set 8 Auto Refresh points - worth of spells to obtain the trait .
Tonberry ' s Avatar Tonberry ' s Avatars are Notorious Monster s from " Final Fantasy XI " . They are summoned by various Tonberry Summoner enemies when they use their Astral Flow ability . They typically match the element of the summoner ' s elemental , and as such are most often Ifrit , Leviathan , or Carbuncle . They can be summoned by the following enemies :
Live Trigger / New Bodhum " What is a moogle anyway ? " 003 AF . Night . Live Trigger # 3 . " What is your favorite food ? " " There ' s a legend about Cocoon ? " Live Trigger # 4 . " My home was there " " I ' ll be sure to pass that on Snow ! " Live Trigger # 5 . " You look out for your friends , huh ? " " Might be another aberration " Live Trigger # 6 . " I wore this for you ! " " Where did Noel come from ? " Live Trigger # 7 . " Should we call in an expert ? " " Give me some cooking tips ! " Day . Live Trigger # 8 . " How you feeling ? " " Tell me about the people you lived with . " Live Trigger # 9 . " Do people use magic in the future ? " " Because I was a l ' Cie ? " Live Trigger # 10 . " History ' s become warped ? " " Are you an artefact ! ? " Live Trigger # 11 . " Can you explain a little more ? " " What happened to the future world ? " Live Trigger # 12 . " Why did the human race die out ? " " Are you a cat person or a dog person ? " Live Trigger # 13 . " I hadn ' t thought they would be , but . . . " " Did she tell you about Valhalla ? " Live Trigger # 14 . " Are there fal ' Cie in the future ? " " If you don ' t talk , the boogeyman will get you ! " Live Trigger # 15 . " Talk to Miss Farron , kupo ! " I ' ll give you a thousand gil ! " " I ' ll go get Gadot ! " " Noel , have you been on a long journey ? " Live Trigger # 16 . " Because I was an enemy of Cocoon " " It ' s my cat ' s name ! " Live Trigger # 17 . " He was a l ' Cie " . " How long have I been asleep ? " 00X AF . Live Trigger # 1 . " I wasn ' t asleep ! " Is this world real ? " Live Trigger # 2 . " Did I leave on a journey ? " " Oh , yeah , him ! " Live Trigger # 3 . " He was joking ! " Does it look like I ' m having fun ? " Live Trigger # 4 . " I love it here ! "
UFO ? UFO ? is an enemy in " Final Fantasy VIII " . It appears on five occasions , though only on the last can the player battle it . How to find . Sighting of a UFO is first mentioned in Occult Fan IV , a magazine that centers on bizarre and mysterious events happening around the world . The magazine hints on the sidequest involving encounters of the third kind . To encounter the UFO , the player must visit four locations . A fixed battle will ensue ( even with No Encounters equipped ) and the UFO will appear . Once it has appeared , it will not show up a second time in the same location . The locations can be visited in any order . The locations are as follows : After the fourth sighting , the player must fly the " Ragnarok " to Grandidi Forest in northern Esthar and land on the highlands above the Chocobo Sanctuary , and they will have a up - close encounter with the UFO . Battle . The party can choose to attack it or draw Demi . After it has been damaged enough the UFO will fly away . The party will get an Aegis Amulet for the battle . UFO ? is one of the few non - boss monsters that is unaffected by Quistis ' s Degenerator Limit Break , Selphie ' s Rapture and Odin ' s never appears against it . The others are Grat , Vysage , Lefty , Righty , Cactuar , Tonberry , Esthar Soldier ( Terminator ) and PuPu . After the battle , the player can visit the Balamb island where Balamb Garden used to be to find PuPu , who will ask the party for Elixirs .
List of Final Fantasy Crystal Chronicles : Echoes of Time statuses The following is a list of all statuses found in " " . Freeze . The target is frozen solid and cannot do anything , can be cured when hit by fire spell or knock effect attack ( e . g . last heavy strike of a combo , charge attack , attack that usually send a target flying ) . Burn . Damage is Taken until the Effect ends or " Clear " is used . Paralyze . Prevent " Attack " , " Casting " , " Lifting " , and " Calling Allies " in single player mode commands . Stun . No actions possible while in effect , can be shortened by tapping the buttons repeatedly or cured when being hit by enemy but receive double damage . Poison . Constant damage and flinching effect that restricts certain actions ( based on Selkie Series hot tips ) . Slow . Decrease in attack speed , movement speed , casting , and magic ring movement speed . Blind . Impaired field of vision . Gravity . Prevent " Jump " command , will also bring flying foes to the ground . Weakness . Greatly decrease attack , defense , magic attack , magic defense . Haste . Positive status effect , increase in attack speed , movement speed , casting , and magic ring movement speed . Also possible to jump farther while doing running jump . Barrier . Positive status effect , decrease damage taken . Doom . Death when counter reach 0 , can be cured with clear ( based on Selkie Series hot tips ) .
Black Waltz 1 Black Waltz 1 is a boss from " Final Fantasy IX " . It catches up with the party on the trek through the Ice Cavern , and casts a Blizzard spell , which puts the entire party to sleep . Zidane is for some reason slightly resistant to this spell and confronts the Black Waltz alone . After the battle , Zorn and Thorn ( as disembodied voices , and are then seen moments afterwards ) warn Zidane that No . 2 and 3 will take No . 1 ' s place . Battle . At the start of the battle , Black Waltz 1 summons a Sealion to assist in defeating Zidane . The Black Waltz ' s only attacks are Blizzard and Fire . If its accompanying Sealion is ever below full health , the Black Waltz will target it with Blizzard , healing it . Because Zidane is fighting alone , it is easy for Trance to activate , and his Dyne attacks can kill the Black Waltz with ease .
Dira ( Final Fantasy III ) The Dira , also known as the Dirai , is an enemy from " Final Fantasy III " . It can be found in the Temple of Time and often attacks solo . It is of no threat to the party and can be defeated with physical attacks and Aeroga .
Dark Dragon ( The After Years ) Dark Dragon is a boss from " " , fought during Palom ' s Tale . The Dark Dragon has resistance to all Black Magic and the fight is mostly scripted , but there is still chance for the characters to become KOed and receive a Game Over . After a few rounds , it will be defeated by Shiva .
Marilith ( The After Years ) Marilith is a boss from " " found on the fifth floor of the Depths of the True Moon . Battle . Marilith constantly uses Entice , leaving a party member confused , which should be healed as quick as possible . She always counters magic with Silence and sometimes strikes with Firaga . Her strongest attack is Blaze , which deals heavy fire damage to all party members . A Black Mage equipped with the Limit Ring can deal upwards of 12000 damage to Marilith with Blizzaga , and is the best source of damage for the fight . Physical attackers should use their strongest abilities and Bands , and a White Mage should keep the party healed and cure anyone of the Confusion status .
Tough Ring Tough Ring , or Touph Ring , is a recurring accessory in the series . Appearances . " Final Fantasy VII " . Tough Ring ( localized as Touph Ring ) is an accessory which provides + 50 Vitality and Spirit . It can be stolen from in the Sunken Gelinka and during the Midgar raid in the subway . " Final Fantasy X " . Tough Ring is an armor for Yuna which can be obtained by having any ring with HP + 20 % or HP + 30 % .
Botulus Botulus is a family of enemies in " Final Fantasy XI " . Special Attacks . Even the ordinary attacks of these huge monsters are considered to be special attacks , capable of striking multiple players at once and inflicting status anomalies such as Max HP Down , Amnesia , and Stun at a blow . As if this wasn ' t bad enough , all known Botuli are powerful spellcasters who are capable of using such potent abilities as Chain Spell and Astral Flow repeatedly .