naist-nlp/zeshel huggingface dataset:
Doppelganger ( Legends ) Doppelganger is a creature card in , introduced in the " Forgotten Hero Collection " set . Acquisition . This card can be acquired by buying the " Forgotten Hero Collection " set for real money ( USD / EUR $ / €9 . 99 ) or 1500 .
Bevadar Bels Bevadar Bels is a Dunmer who resides in and works at Venim Manor in the Manor District of Ald ' ruhn . Bevadar and several other guards were hired by the Venim family to guard Varvur Sarethi , who is held captive in the manor . He may be killed by the Nerevarine during an attempt to resist the rescue of Varvur Sarethi from the manor .
Drainheart Sword The Drainheart Sword is a unique ancient Nord sword found in . Acquisition . The Drainheart Sword is one of four unique ghost weapons wielded by spectral variants of draugr . These can be encountered only in Labyrinthian during " The Staff of Magnus " quest , with the exception of the Ghostblade , found during " A Love Beyond Death . " The other three weapons are the Drainblood Battleaxe , Drainspell Bow and Ghostblade . Enchantment . It absorbs 15 points of stamina with each hit . As with most ghost weapons , it cannot be improved at a grindstone . It also has a limited number of charges unlike the Ghostblade , but can be disenchanted to gain the Absorb Stamina enchantment . Usefulness . While not spectacular in the damage department , the Drainheart Sword could find use for a ' spellsword ' character . It has the same base damage as the elven sword but with a weight of only three , compared to the Elven sword ' s weight of 13 . The enchantment finds additional use here as ' spellswords ' can focus their attention on magicka and health instead of stamina while leveling up .
Mouth of the Panther The Mouth of the Panther is a landmark slightly southeast of Bravil that marks the beginning of the Panther River . The name refers to the mouth of the river , which contain sharp , jagged rocks that can tear apart ships ' hulls . This area contains a wrecked ship , the " Emma May " . Wreckage of the Emma May . The wreckage lies on the southern shore of the Panther River at its mouth . The captain ' s quarters have been sealed off from outside entry by debris and a hole has been torn into the side of the ship allowing access to the Emma May Upper Deck . The Upper Deck has a small , empty room , beds and assorted containers . From there one can travel up to Emma May Captain ' s Cabin or down to the Emma May Mid Deck . The Captain ' s Cabin contains a chest and a sack . The Mid Deck holds more containers and an exit to the Emma May Lower Deck . The Lower Deck is slightly submerged and water can be seen through the floorboards . The locked room here requires a key . This ghost - filled shipwreck is part of the quest " The Forlorn Watchman . " Because it is ghost - filled it is a good source of Ectoplasm to be used in Alchemy or as part of a quest , such as " Drunk and Disorderly . "
Fiend Battle Axe Fiend Battle Axe is a two - handed axe that is enchant ed to shield the user against Fire Damage , and equip a magical weightless Daedric battle axe that increases Axe skill . Enchantment . Enchantment ID : " fiend _ battleaxe _ en " All effects are cast when used on self : Acquisition . This weapon appears primarily as a level item . There are one - hundred thirty - three instances that it can possibly be generated in addition to three static occurrences . Characters . The following people use or sell this item :
Nag gro - Shumba Nag gro - Shumba is an Orsimer Barbarian and slaver residing in the stronghold of Hlormaren . He can be found on the bottom level of the stronghold ' s keep . Equipment . Nag carries or uses the following : Powers . Nag has access to the following : Abilities . Nag benefits from :
Climax Studios Climax Studios is a British video - game company based in Portsmouth . They are known for making ports of games to other systems , and attempted to do so with " " being ported to the PSP . In the end , however , the game was canceled , but " " was made by another company .
Neramo ' s Journal , Page 1 Content . Perhaps it ' s true what they say , that success is misery to the successful and death to the unsuccessful . I fear my pride and vanity have led me astray . Again . The Orcs , though stubborn and suspicious , were nothing but good to me . And how have I repaid them ? By releasing a sea of constructs on them and flooding their quarry with Dwemer devices . Diligently they dug at their quarry extracting rock for the building of their great city , and each block of precious graystone brought me closer to my goal - and to my undoing . It had been my intent all along to guide them toward the ruin I knew must be lying beneath the quarry , the fabled Dwemer ruin called Mzindyne . A spectacular name for ( what I discovered to be ) an extraordinarily dangerous ruin . No sooner had we discovered the entry that we were set upon by scores of Dwemer automatons . A suffocating fog accompanied them , some sort of defensive measure . The quarry workers tried to fend them off with shovels and picks , but they were overwhelmed in short order . So many cries . So much confusion . I survived only because of my intimate knowledge of construct capabilities . Luckily , I was able to use that knowledge to keep Shabon , the hunt - wife ' s daughter , safe as well . Even so , it seems I am incapable of learning my lesson . The wisdom that is said to accompany experience eludes me . I must discover the secrets of this ruin . I must make the sacrifice of the Orcs mean something .
Stros M ' Kai ( Online ) Stros M ' Kai is a tiny island that lies off the southern coast of the province of Hammerfell . Pirates and smugglers find safe haven on Stros M ' Kai , which is ruled by the self - appointed Headman Bhosek the Bloody . Dwemer Ruins are known to exist on the island .
An Escort to Molag Mar An Escort to Molag Mar is a quest in . Walkthrough . Meeting Paur . Paur Maston is not far south from Dirara Drom ' s farmhouse , located south west and across the river from Suran . Paur says that he was detained and missed meeting his business partner , Vanjirra , for an excursion to Molag Mar . Now he must face it alone . . . or must he ? Traveling to Molag Mar . Paur reveals that he is scared of the beasts and critters along the roads , and asks the Nerevarine to escort him to Molag Mar . There is only one opportunity to accept the task , he will not ask again if his initial request is refused . Paur is armed with an Iron Club and has some spells at his disposal , but he is fragile and can die fairly easily if left to fend for himself . The journey to Molag Mar is not without hazards if undertaken on foot . Otherwise , escort Paur to Suran ( or Vivec City ) and simply take the Silt Strider to Molag Mar . In the event that Paur dies while en route to Molag Mar the quest can still be completed , and the Nerevarine will still be offered compensation for his / her efforts . This allows the Nerevarine an opportunity to murder Paur for his two - hundred gold without witnesses in the wilderness ( or simply watch as beasts perform the task ) , then speak to Vanjirra for an additional fifty gold . Reunited . Vanjirra is on , or near , the bridge leading into Molag Mar . Once the pair are reunited the quest is complete . Paur is unwilling to part with any of his gold , so speak with Vanjirra for a reward . Reward . Vanjirra rewards the Nerevarine regardless of if Paur survived the journey or not :
Jovron Direnni Jovron Direnni was one of many famous members of the Direnni Bloodline . His granddaughter was Medora Direnni . He himself was " Imperial Battlemage to the court of the Dunmer Empress of Tamriel , Katariah , assisting her in creating peace in a time of turmoil " . In turn , Jovron ' s grandfather , Pelladil Direnni , " had a similar role with the first Potentate , and encouraged the Guild Act without which we would not have all the professional organizations we have today . "
Scroll of Conjure Frost Atronach Scroll of Conjure Frost Atronach is a scroll that can be found in . Characteristics . This scroll emulates the effects of the Conjuration spell , Conjure Frost Atronach , without having to know the spell in order to be cast . Crafting . The Scroll of Conjure Frost Atronach can be created at the Atronach Forge underneath the College of Winterhold with the following ingredients :
Forsworn Missive Contents . Alaric - Do not presume we have grown fat and complacent here in the north . Our Matriarch was wise to bring us here . Our camp is secure , and our numbers grow . We will not skulk in the shadows with you , making petty plots with rabble and sycophants . When we strike , we will do it with cunning and power , and the occupiers will fall before us . That is the way of true Reachmen .
Nymph ( Creature ) Nymphs are rare and mysterious beings found in High Rock and Hammerfell . They have the ability called Energy Leech that drains fatigue on touch . All of the species seem to be female and are usually described as beautiful , naked women . Culture . Nymphs are usually found living alone in hidden grottoes . They do , however , have a language of their own , which is said to sound like Ayleid and faerie languages , but share no vocabulary . This language is very hard to learn by common Tamrielic races . Despite the common tales of Nymph seductive nature , they are , in fact , very shy creatures . It takes months to gain one ' s trust and make her reveal herself . It is said that Nymphs are the wisest and most wonderful creatures in Tamriel . They know more about the behavior and varieties of the deep woodland creatures than the greatest Bosmer scholar .
The Mummy ' s Finger The Mummy ' s Finger is a quest available in . Background . When speaking to either an innkeeper or a merchant , they may task The Agent with delivering an item to one of their contacts . This was however a trick from the merchant or innkeeper to get rid of the curse .
Birthright of Astalon The Birthright of Astalon is an enchanted Elven armor cuirass in . Effects . It fortifies the wearer ' s Agility by 5 points and their Magicka pool by 50 points . Trivia . The Mercantile skill must be at least 50 to be able to purchase this ; without the Journeyman - level Mercantile perk , Claudette won ' t be able to sell the armor as it isn ' t part of her store ' s normal inventory .
Ysgramor ( Dog ) Ysgramor is a dog who belongs to Torsten Cruel - Sea and can be found inside Hollyfrost Farm . He resides there together with Tiber . When the Dragonborn breaks into the farm , the two dogs start barking upon entry . If staying too long , they will attack .
Sarthis Idren Sarthis Idren is a Dunmer skooma producer and dealer operating out of the warehouse in Riften . Interactions . Skooma Trade . The Dragonborn learns from Wujeeta , a skooma addict working at the Riften Fishery , that Sarthis is producing and dealing skooma out of the warehouse . After informing Jarl Laila Law - Giver or Maven Black - Briar of this , she sends the Dragonborn to kill Sarthis and gather information on his operation . Upon entering the warehouse , the Dragonborn will find Sarthis and his bodyguard , Orini Dral . If the Dragonborn is detected , they will become hostile and attack . Once they are dead , a search in the basement will uncover Sarthis ' satchel , which contains a small amount of gold and a note titled " Shipment ' s Ready " . The note identifies both where and from whom Sarthis is acquiring the skooma . Once the note has been delivered to either Jarl Laila or Maven , she will send the Dragonborn to Cragslane Cavern to eliminate the supplier and put an end to the operation .
Letter from Agenor Content . My Lord Fildgor , The contingent of Stormfist warriors you assigned to my command perform superbly . We ' ve been disrupting trade and travel throughout the area , just as you ordered . When you give the signal , we ' ll begin the march toward Windhelm . We ' ll be in position to surround the city when the time comes to attack . I wish I could be with you at Skuldafn , but I understand how important my mission is and why you entrusted me with accomplishing it . I can ' t wait to bend my knee before you and witness the moment when you take your place upon the throne . If you would honor me with the task , I would love to make your cursed brother Jorunn pay for his crimes against you . That milk - drinking bard ! How he defeated you in battle is beyond me , Strong - Prince . You should have torn him apart like a rag doll . I know he cheated . I just know it ! We cleared the Goblins out of the Bastard ' s Tomb and have turned the place into a rather comfortable headquarters for the Brigade . But I ' m afraid the soft living is starting to make my troops lazy . Don ' t worry , though . I ' ll beat that out of them quickly . My troops are itching to do more than maraud across the countryside . We long for a real battle against worthy opponents ! Hopefully , the skeevers guarding Windhelm will provide just the challenge we need . Until I am once again by your side , I remain , — Agenor Storm - Blade
Imperial Museum Welcome Content . Welcome to the Imperial Museum and Library . Please feel free to peruse the exhibits at your leisure , but please do take care around the prisoner . He has been in a terrible mood since we had to cut down his rations after the escape attempt . Master Aryon
Sweet Life Content . Sweet Life by Dusted - with - Sugar Stroke by stroke , I brush my fur , bringing it to its highest gloss . My lips are tinted with red , as are my claws . Blood - like vermillion . Bright , like a fresh kill . My eyes are rimmed in black . The clamor when I leave my home each night ! So many , so eager . They beg for a taste of my sugared sweets , for a chance to take the first skim of my cream . But I walk on , tray laden and balanced atop my head , with barely a glance from side to side . Only one may touch my treats , lap the sweet cream prepared by my own hands . Only he , and no other . And so , I walk across the square from home to temple , and offer everything to Alkosh . My sugar , my tarts , my milk and sweet cream . Each gift lovingly prepared , then placed upon his alter . May the First Cat take my simple offerings and fill me with the ecstasy of love ' s first kiss .
Trade Mission to the Zainab Trade Mission to the Zainab is a quest in . Help Turedus Talanian discover what the members of the Zainab tribe needs , in order to improve relations with them . The reward , a one - pound Amulet of Levitating , is one of only two unique items that grant levitation in Morrowind , the other being the two - pound Travel - stained Pants given very late in the Main Quest ( " The Path of the Incarnate " ) . Walkthrough . Locate and speak with Turedus Talanian in Tel Vos to be informed that he wants the Nerevarine to discover what the members of the Zainab tribe need , in order to form a trade relationship with them . Turedus will mark the Zainab camp on the map . Speak with any of the females within the camp using the subject trade goods wanted ( males will instead insist that " nothing is needed " . Having a disposition of over 50 is required to do this . They will mention that the men of the tribe contract diseases while they are out hunting and herding . They are in need of " bottled magics " as their Wise Woman Sonnumu Zabamat is unable to brew them herself . Report back to Turedus and talk about " work " to inform him of the tribe ' s need for Cure Common Disease and Cure Blight Disease potions . He will give a 100 compensation for the task as well as an Amulet of Levitating , along with an increase in Reputation and local Disposition .
Thtachalxan Thtachalxan , which means Drykillers in Jel , is used to refer to the only non - Argonian guard unit in Lilmoth . Members . When Annaïg ' s father forces her to leave Lilmoth , he hires four thugs to scort her to a boat sailing to the Imperial City . She recognises an Imperial with a knobby nose , and an orc with dark green hide and low , brushy brows as members of the Thtachalxan . They are accompanied by two Bosmeri with fine , narrow faces , who might also be part of the Drykillers .
Septimus Signus ' Outpost Septimus Signus ' Outpost is a cave located in Winterhold . The outpost lies far in the north where the Sea of Ghosts is located . It is north of the College of Winterhold . Taking any item from the outpost while Septimus is alive will result in an attack from him .
Perseverance Day Perseverance Day is quite a party in Ykalon . It was originally held as a solemn memorial to those who were killed in battle resisting the Camoran Usurper , but has since become a wild festival . It is celebrated on the 27th of Sun ' s Dawn .
Urnsi Serethi Urnsi Serethi is a Dunmer living in Aleswell . She is the sister of Diram Serethi , owner and inkeeper of the Aleswell Inn . Like the rest of the citizens in Aleswell , Urnsi was affected by an Invisibility spell casted upon the small town by Ancotar , a sorcerer residing in the nearby Fort Caractacus . Urnsi is not impressed at all about the help the Hero did to release the spell .
Yellow Tick Cave Yellow Tick Cave is a small , two - part cave west of Imperial City and north of the main road . south of Fort Coldcorn . The cave is populated by conjurers and they summon daedra . There are also a few daedra inside the cave .
Deor Woodcutter Deor Woodcutter is a member of the Skaal located in the Skaal Village . Until the quest " The Fate of the Skaal " has been completed , he is one of the villagers building a temple around the Wind Stone . He lives with his wife , Yrsa , in his house . During the day , he can be found helping Baldor Iron - Shaper tend the forge . Interactions . A New Source of Stalhrim . After listening to a conversation between Deor and Fanari Strong - Voice , a new speech option becomes available to ask him about the missing blacksmith . This will start the quest .
Rhanbiq ' s Notes Content . Entry 28 Nicolas certainly passed through the area , but enough time has passed that few remember the details . " Bellulor would know , " is what everyone tells me . Apparently they mean Bellulor , some gossipy pickpocket who comes in here to cadge drinks . But not since I began asking around . He must think I ' m with the local Guard , and has gone to ground wherever he and the rest of his ilk do business . But where would a pickpocket go to avoid the Guard ? It ' s not as though all the outlaws in town have some sort of refuge .
Ancient Shrouded Armor Ancient Shrouded Armor is a unique light armor set and an upgraded variation of shrouded armor , though it is visually identical . Acquisition . The armor set can be obtained at the conclusion of the Dark Brotherhood side quest " Locate the Assassin of Old . " The quest is given by Olava the Feeble , and can only be accepted if the bonus requirement of " Breaching Security " has been met . The armor itself can be found on the corpse of an assassin inside a secret room behind the throne in Hag ' s End . While Hag ' s End can be accessed before accepting the quest , the pull chain to open the secret door will not appear until Olava has been visited . This can be bypassed by activating the ritual stone ability while next to the wall with the secret door , then proceed to sprint out of Hag ' s End . When you arrive outside you will be surrounded by undead followers . Kill the Assassin of Old ( always one hit as he has no health ) wearing the Ancient Shrouded Armor , and loot his body for the Ancient Shrouded Armor . This can be repeated multiple times by leaving the location and waiting a few days . This allows you to obtain multiple sets of the Armor . Smithing . All pieces of the armor set can be upgraded at a workbench with a piece of leather and the Arcane Blacksmith perk , however they do not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Screaming Mermaid Screaming Mermaid is the local inn found in Port Hunding on the island Stros M ' Kai . It ' s a large building , built in the oriental style that is charicaristic for the island . Inside one will find several merchants as well as a bar area and upstairs beds for staying the night . There is a bar to the left with Irkki , the innkeeper behind selling drinks . In the room behind Irkki one can find Lagarg , the grocer . On the right is another bar where chef Razzaq sells a variety of food . Upstairs a troubadour is entertaining the crowd .
Permanent Retirement Permanent Retirement is a quest in . Adamus Phillida has pledged his life to destroying the Dark Brotherhood . Now that he ' s retired , it ' s time to destroy him , and send a message to whoever follows him that the Brotherhood is not to be trifled with . Walkthrough . Contract . This contract is complete when Phillida dies , regardless of the means . However , he is heavily armored at nearly all times , he ' s leveled far above the Hero , and he ' s accompanied by a bodyguard nearby , so it can be difficult to kill him without attracting a great deal of attention from nearby city guards . Bonus . To get the contract bonus , the Hero must cut off Phillida ' s finger and put it in the desk of his replacement . The finger will appear in Phillida ' s inventory once he dies . Taking it will not attract any attention if no one noticed the Hero killing Phillida in the first place . Travel to the Imperial City Prison . Enter the second door on the left ( pick the Very Hard lock or use the keys found on Phillida ' s body ) , and open up the desk and put the finger inside . Note that entering this area is considered trespassing , and there are several Legion soldiers around ready to attack if the Hero is discovered . Try to enter late at night as the office is more likely to be empty at that time . Conclusion . With Phillida dead and the bonus completed or not , return to Ocheeva for the next contract .
Non - Standard Techniques Content . General Serien , I know you ' re going to face real challenges in Stonefalls . The Dark Elves are a proud people , and they won ' t give up without a fight . That ' s why I ' ve sent along copies of this treatise I wrote on non - standard magical military techniques ! Hope you find it useful ! — Gabrielle Benele Covenant Mages are trained in numerous magical and meta - magical techniques ideally suited for the battlefield . But not every battlefield features opposing troops arrayed in lines , keep walls to knock down , or cavalry to deflect . Some battlefields require a little creativity . Every Covenant cohort is accompanied by an elite mage or two . When the circumstances call for it , why not let them make use of a few non - standard techniques ? Here ' s one recipe sure to throw a defending force for a loop : — Seek out any local beast races or unwelcome nonsentients in the area . — Have your mage infiltrate the lair of these lower life forms . — Overrun the lair through any means necessary and drive out the unwelcome beasts . — Maintain control of these lairs throughout the invasion , ensuring that the beast races do not return . If the past is any judge , the beast races will move from their lairs towards local villages and towns , creating their own localized invasion upon enemy encampments . My next missive will discuss uses for local alchemy goods in creating unique — and explosive — concotions .
Lower Craglorn Lower Craglorn is a sub - region that appears in Craglorn , Hammerfell in . The region takes the entire southern portion of Craglorn , connecting Bangkorai to Cyrodiil . Lower Craglorn is split into two halves , each respectively called the Belkarth Region and the Elinhir Region . The capital of the region is Belkarth . < tabview > Belkarth Region Elinhir Region < / tabview >