naist-nlp/zeshel huggingface dataset:
The Fall of Carac Dena Content . Many years ago , when I was a young Elf , I came across a book in the ancient Ayleid language that described a magnificent fortress deep within Valenwood . Ever since discovering this book , I have been captivated with the idea of this place . Unfortunately , the book was lost to me under mysterious circumstances before I was able to commit my translation to writing . But I have transcribed from memory what I can recall of that mesmerizing description . " The great fortress of Carac Dena stood for centuries , held by a hundred Ayleid who had bled into the stone at its creation . The fortress rested high above the coast of Valenwood , a great stone monument and a bulwark against all enemies . " Because of its greatness , it became a wayrest for travelers , a vault for great treasures , and a vast library . It was even said that one could hear singing when one approached the fortress . " . . . when the great horde * laid siege to the gates , the fortress of Carac Dena stood firm for a hundred years , until the great force beneath threatened to overwhelm the gates . That is when the commanders gathered the hundred original soldiers and convened a meeting . The fateful decision was made . One by one , the soldiers bled on the stones and brought the great fortress crashing to the ground , destroying the enemy host beneath it . < nowiki > * < / nowiki > The text is unclear as to the nature of this horde , and the word used is unfamiliar to me , but resembles the word for " army " . I have dedicated my life to finding the location of this great fortress . I am now certain that it must have been swallowed by the land after it fell . And indeed , I believe I have at last narrowed down the location . It only remains for me to gather a fitting group of Wood Elf guides and venture to the spot .
Lady in the Cistern : Zeira ' s Theory Content . Silver - Claw ― I ' m flattered , but the Thieves Guild is more than one person . is proof enough of that . And the rest of you are wrong ― it ' s Leki , administering her Ephemeral Feint ― as sculptors used to depict it , in Hubalajad ' s time . The statue ' s left hand is curled , as though to hold a sword . Perhaps it did , long ago , though if it were not stolen it must have long since rusted away . Note the similarities to the massive statue of Hubalajad just south of the Abah ' s Landing ' s harbor . He commissioned a colossal , idealized sculpture of himself , embraced by a sep adder . Enormous , ridiculous , and ( for some reason ) shirtless , as though nothing can harm him . Yet the sculptor who hid Leki away in this cistern refuted him . The robes conceal intention , allowing her to strike with little warning . The Saint of the Spirit Sword accomplished so much more than Prince Hew , yet doesn ' t need to be taller than a ship ' s mast to prove it . Even more , she does not need to declare herself to the entire town . She is content to do what she must from the shadows . And the sep adder sash is delightful . A real thumb in the eye to Prince Hew . ― Zeira
Lanes Lanes are an important gameplay mechanic in . The most common lane mechanic is the Shadow lane , which provides one turn of cover to a Creature or Character for one turn after being played . There are 44 different Lanes in the game . Lanes . Champion ' s Arena . In the Champion ' s Arena lane , the first creature you attack with each turn can attack an additional time . Graveyard Lane . The Graveyard lane is similar to the Hall of Mirrors , only instead of getting a copy of your creature , you get a 1 / 1 Skeleton whenever a non - Skeleton creature in this lane is destroyed . Hall of Mirrors . Whenever the Hall of Mirrors lane is empty , a copy of the next creature you play will automatically be deployed there . If you already have a creature placed there , nothing will happen . Plunder Lane . The Plunder lane is one of several truly random lanes . Whenever a creature is summoned to the Plunder lane , it ' s equipped with a random item . This could be either a 1 / 1 Improvised Weapon , a Dwarven Armaments , or a Hackwing Feather . Shadow Lane . The most common right - hand lane in most matches , this lane provides one turn of cover for a creature or character immediately after it has been played . It does not , however , protect from spells or actions . Creatures with guard do not gain cover .
Grim Focus Grim Focus , formerly Haste , is a Nightblade active skill in the Assassination skill line in . Description . Build up momentum for 20 seconds . While active , hit with 4 light or heavy attacks to turn this into Assassin ' s Will and fire a spectral bow to deal Magic Damage . Also grants Minor Berserk , increasing your damage by 8 % .
Holdings of Jarl Gjalund Locations . Dragonsreach in Whiterun , Farengar ' s desk . This book can only be obtained in certain circumstances : The quest " Bleak Falls Barrow " must be accepted from Farengar before obtaining the Dragonstone . This causes Delphine to appear at Dragonsreach for a short conversation with Farengar when the stone is delivered to him and the book will be present on the desk . If the Dragonstone is obtained before Farengar asks for it , neither Delphine nor the book will ever appear in Dragonsreach . Summary . An ancient survey document belonging to the Jarl of Whiterun . According to Farengar , it dates back to the First Era or earlier — perhaps just after the Dragon War in the Merethic Era . This statement introduces some inconsistencies , so dating the document becomes difficult : The book mentions the city of Bromjunaar is much reduced from former days . However it is known that Bromjunaar was at its height during the Dragon War . Though this could be evidence saying that Bromjunaar was in very bad shape after the Dragon War . The book also mentions H ' roldan being seized from the Reachmen . The only known record of conflict with Reachman over H ' roldan aside from this book was the Battle of Old Hrol ' dan , which took place in the ninth century of the Second Era , when Tiber Septim seized the stronghold . Evidence supporting its dating to the First or Merethic Era could be the use of Dragon Language which was probably abandoned shortly after the Dragon War ; it also mentions that a lot of the ancient Nordic structures dating to the Dragon Wars are still inhabited . Content . Survey of the Holdings of Jarl Gjalund As Witnessed by Slafknir the Scribe , so Sworn by the Old Gods and the New Whiterun - " ( AHROL - SE - DOVAH : Hill of Dragon . " ) The Jarl ' s Holding , with Plentiful Water and Pasturage . Home of Jorrvaskr , the Far - Famed Hall of the Companions . Rorik ' s Steading - " ( RORIK - HOFKAH : Rorik Steading ) " A Small Farmstead in the Western Plains . Grain , Leather , Horses . Granite Hill - " ( QUESTHSEGOL AHROL : Stone Hill ) " Three Farms and an Inn , just north of the Falkreath . A Market is Held here Weekly . H ' roldan - " ( AHROL - DAN : Hill ? ) " A Spacious Wooden Hall and Pasturage , recently Seized from the Reachmen . Silver and Iron as Tribute from the Natives . Bromjunaar - " ( BROM - JUN - AAR : North King Servant ) " An Old Settlement , much Reduced from Former Days . Lumber and Stone . Korvanjund - " ( KORVANJUND ) " A Small Forified Settlement . Hides and Meat . Volunruud - " ( VOLUNRUUD ) " A Fortified Wooden Hall near Giants ' Gap . Meat and Worked Ivory . Hillgrund ' s Steading - " ( HILLGRUND - HOFKAH : Hillgrund Steading ) " A Large Farmstead Near the Base of the Monahven . Grain , Mead , Honey .
Prospector ' s Shack Prospector ' s Shack is an unmarked location found in . Description . It is a small shack near a waterfall . Two burnt corpses are evidence that a recent dragon attack has occurred . The dragon peak Ancient ' s Ascent is not far from here , indicating the dragon there came down to terrorize the prospectors . There ' s a chest , a silver necklace on the end table , a skill book , and a " Note to the Authorities " that helps explain what may have happened here .
Food and Drink for the Hermit Food and Drink for the Hermit is a Tribunal Temple quest , available from Uvoo Llaren at the Ghostgate , during the events of . Walkthrough . Once the Nerevarine has Cured the Outcast Outlander , Uvoo Llaren will send them on another mission of mercy . In this instance , Llaren wishes that the Nerevarine deliver a package of four Small Kwama Egg s and four bottles of Mazte to a hermit on the island of Shuran . Secluded Delivery . The hermit is identified as Sendus Sathis , and can be found near to the centre of Shuran Island . The island itself can be difficult to find , although the Nerevarine should head to the Sheogorad region , find Rotheran , and then proceed west to find it . Once there , the Nerevarine must give Sathis the specified items , before returning to Llaren to complete the quest .
Grommok gro - Barak Grommok gro - Barak is an Orsimer warrior who is one of the three adventurers falling for the traps in the quest " Baiting the Trap " in Xedilian . He falls in the last choice of trap and is the one that wields Dawnfang / Duskfang . Personality . Grommok is quite stubborn . He is always looking for a fighting chance and isn ' t afraid to leave anyone behind . Interactions . Baiting the Trap . Sheogorath sent the Hero to Xedilian to attune the Resonator of Judgement in " A Better Mousetrap . " Once this task is completed , this next quest begins and the Hero must choose traps for the adventurers to fall in . He will either die or go insane in the third chamber depending on the Hero ' s actions .
Note to Mages Content . Please be judicious in your use of fire spells while guarding slaves deep in the mine . Often flammable gases are present and , as last week ' s incident indicates , even a small flame can spark a huge explosion . We don ' t know if will ever get that patch of fur back . Stlennius
Ancotar ' s Journal Content . 12th of Rains Hand : Today I begin my great project on the spontaneous generation of life . I expect that there will be difficult days ahead , but if I succeed , my place among the great mages of history will be assured . 23rd Rains Hand : Still not able to even reproduce Empedocles ' s results with maggots . I ' m beginning to think his reputation is overblown . 3rd Second Seed , Tirdas : Empedocles was right ! The mistranslation of " sunlit " to " scorching heat " explains my earlier problems . From now on I will work only in the original daedric , despite the risks . Fredas ( mid Second Seed ? ) : Local peasants came by to complain about the noise . I promised them that all that was behind me . A pleasant if dull - witted crew . Morndas ( I think ) : The experiment today went better than expected . Although the number of rats produced was surprising , they were all remarkably docile , just as Malham predicted ( although only I have ever proven it empirically ! ) . Middas : Villagers again . More complaints . You would think they ' d never seen a rat before ! They are starting to become a real nuisance . I ' ve run into a terrible snag . Galerion ' s Ninth Law appears immutable ! If the total life generated cannot exceed the cube of the source , this line of research may prove a dead end . I must reread Empedocles for any hint that he was able to circumvent this barrier . Next day : The locals are becoming insufferable ! While I was walking in the woods , some of them broke into my laboratory and spilled the solution I was preparing - - nearly a full quart of purified imp gall wasted ! They did not seem to grasp the absurdity of a crowd of unwashed peasants with dung on their boots complaining about the smell . It is well past time I did something about this problem . Two days later : I dug up the notes from my permanent invisibility thesis . No time like the present to put theory into practice ! Today : The spell worked ! Not perfect invisibility , of course ( Vanto ' s Third Law ) , but it was more powerful than I expected . And there were none of the side effects that Professor Traven had predicted . Ha ha , even in my youth I was already outstripping my elders . Now I can get back to my real work in peace .
Smoke Hole Cave Smoke Hole Cave is a cave found in . It is located in the southernmost reaches of the Gold Coast , directly east of Castle Anvil . Sublocations . Smoke Hole Cave . Smoke Hole Cave is an immensely large tomb , consisting of three levels . The top level of this tomb is a hub for the other two , and they host over two dozen enemies combined ( mostly undead ) . The bottom two levels have an abundance of loot , along with random leveled loot .
Chitin Heavy Helmet A Chitin Heavy Helmet is a piece of heavy armor and part of the chitin heavy armor set found in . Locations . This armor piece can only be found on the island of Solstheim . Locations include : Smithing . Chitin Heavy Armor requires a Smithing level of 30 and the Elven Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a chitin plate at a workbench and also benefits from the Elven Smithing perk , which can double the improvement .
Confessions of a Skooma Eater Content . Nothing is more revolting to a person than the sorry spectacle of another person enslaved by that derivative of moon - sugar known as " skooma . " And nothing is less appetizing than listening to the pathetic tales of humiliation and degradation associated with a victim of this addictive drug . Why , then , do I force myself upon you with this extended and detailed account of my sins and sorrows ? Because I hope that by telling my tale , the hope of redemption from this sorry state shall be more widely known . And because I hope that others who have also fallen into the sorry state of skooma addiction may therefore hear of my story , of how I fell into despair , and how I once again found myself and freed myself from my own self - imposed chains . Because it is widely known to all Khajiit , who may be expected to know , that there is no cure for addiction to skooma , that once a slave to skooma , always a slave to skooma . Because this is widely known , it is taken to be true . But it is not true , and I am living proof . There is no miracle cure . There is no potion to be taken . There is no magical incantation which frees you from the thrill of skooma running through your blood . But it is through the understanding of that thrill , and the acceptance of the lust within oneself for that thrill , and the casting aside of the shame that the thrillseeker feels when he cannot set aside what becomes in the end his only comfort and pleasure , it is through this knowledge and understanding that the victim comes to the place where choices may be made , where despair and hope may be separated . In short , only knowledge and acceptance can deliver into the slave ' s hands the key that opens his shackles and sets him free .
Glenumbra - Stormhaven Watchtower Glenumbra - Stormhaven Watchtower is a location in Stormhaven near the border of Glenumbra . Outside is a small camp with some groceries , a dead horse with a wagon and a few dead soldiers or guards . Inside the tower , the Vestige can find some weapons on a weapon rack for them to take if they do not have any . This is one of many places one can find weapons to use .
Sleek Creek House The Sleek Creek House is a player home in . It is a medium - sized Khajiit style house located in Rawl ' kha . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Hallowed Moons achievement . Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Zan Zan is a Khajiit member of the Aldmeri Dominion . He is found at the siege range of the Eastern Elsweyr Gate . Interactions . Siege Warfare . If the Vestige loses the Practice Repair Kit , they can talk to Zan in order to get a new one .
Bolfrida Brandy - Mug Bolfrida Brandy - Mug is a Nord farmer at the Brandy - Mug Farm . Location . She can be found at Brandy - Mug Farm outside Windhelm and is the owner of it . The Dragonborn can harvest crops for her and sell them to her .
Urata the Legion Urata the Legion is a Dremora mini - boss found in the Veteran City of Ash . Summary . She will spawn a series of adds that must be killed quickly in order to avoid her healing when she calls them back . This must be done until the Vestige ' s executing abilities are effective .
Gaenor ' s Escape Gaenor ' s Escape is a spell in that removes a target ' s spell effect ( curses , diseases , and constant effects excluded ) while simultaneously letting the caster blend into the surroundings so no one can see him . Acquisition . Although this spell not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Club ( Oblivion ) The Club is a weapon found in . It is a one - handed blunt weapon , simply consisting of a heavy , long stick . Clubs can also contain modifications to the stick , such as having spikes at the end . The difference between a club and a mace is that a club has a slightly shorter reach ( 0 . 9 ) than that of a mace ( 1 . 0 ) .
Corrupt Agent The Corrupt Agent is a Nord contractor for the quest " The Dark Brotherhood Forever . " He resides in the Penitus Oculatus Outpost in Dragon Bridge . Interactions . The Dark Brotherhood Forever . He will give a leveled sum of gold to the Dragonborn to assassinate a target , then wanders through the outpost until the target has been killed .
Alisanne Dupre Alisanne Dupre was the Listener to the Night Mother during the Great War in Cyrodiil . She was the last Listener in Cyrodiil , as well as the Listener previous to the Dragonborn . Background . Alisanne was the step - daughter of a powerful merchant named Uther Nere . For reasons unknown , Uther killed her mother , and it has been heavily implied that Uther framed Alisanne for the murder . Alisanne , sworn to exact vengeance on Uther , contacted the Dark Brotherhood in order to receive training . Uther was aware of this and at some point hired the Forgotten Hero to infiltrate the Brotherhood and kill her , telling the Hero that Alisanne killed her mother . The Listener . Alisanne eventually becomes the Listener some time during the Great war . In Rain ' s Hand 4E 187 , Alisanne visited the Cheydinhal Sanctuary and spoke with Rasha about the possibility of reinstating training for Shadowscale s in Archon , Black Marsh , although they never did , due to the lack of resources . During the hostilities between two rival skooma gangs known as the Claws , and the Eclipse in Bravil , Alisanne was forced to hire mercenaries to protect her home . As the riots escalated , The Lucky Old Lady statue was destroyed , and Alisanne went to the Crypt under The Lucky Old Lady to protect the Night Mother . After the skooma gangs were dealt with , Uther and his men arrived to kill Alisanne and burn the Night Mother ' s corpse . While she and the Forgotten Hero ( if chooses to defend her ) fight off his men while Garnag escapes with the Night Mother ' s coffin to the Cheydinhal Sanctuary . She was burned alive by Uther ' s mages during the fight . It is noted in his journals that Cicero had a great amount of respect for Alisanne even before he became the Keeper .
Steel Greaves ( Oblivion ) Steel Greaves are a type of armor in . They are one step up from the Iron Greaves in quality , performance , and price . Steel Greaves start being available to the hero at level three . Characters . The following people either use or sell steel greaves : Locations . The steel greaves are available in the following locations :
Pyromancer Pyromancers are mages proficient in fire - based magic . Pyromancers are usually male Dunmer . Pyromancers , like all humanoid mortals , have black souls . Battle behavior . Pyromancers typically use Flame Cloak as soon as they spot a target , then cast Flames or Fireball at a distance . When they run out of magicka , they will switch to daggers and attack at close range . Many Pyromancers may also equip Staff of Fireballs at higher levels , using it if they run out of magicka . They will also use ward s if attacked with magic or if a shout is used . When close to death , Pyromancers will flee and cast Close Wounds .
Rosalind Milielle Rosalind Milielle is a deceased Breton found in the village of Westtry , High Rock . In life , she was the captain of the town guard as well as the wife of Leon Milielle , a priest of Stendarr . When Nord invaders stormed the town , she was the one who led the defense , although rendered useless by the deal that her husband attempted with Molag Bal . Interactions . The Ghosts of Westtry . The town of Westtry is cursed , haunted by the spirits of its inhabitants and the raiders who slaughtered them . The spirit of Leon Milielle , Westtry ' s priest , asked the Vestige to lift the curse . Memento Mori . Leon made a pact with Molag Bal that placed a curse upon Westtry . The final twist was when Molag Bal turned Leon ' s wife and the captain of the guard , Rosalind , into a vengeful shade . She may hold the key to ending this curse .
Castle Anvil ( Oblivion ) Castle Anvil is a location in . The castle serves as the headquarters of Count ess Millona Umbranox and her husband , Corvus Umbranox , and is the center of power in Anvil . It is located on a small island south of the city , connected by a stone bridge .
Gate of Ni - Mohk Gate of Ni - Mohk is a location that appears in , in the province of Cyrodiil . The location is a Gate protecting the Temple by the same name , which must breached in order for an attacking alliance to obtain the Elder Scroll contained within .
Shadow Magic Shadow Magic was the art of shadow manipulation , it is believed to have been relatively common in the provinces Hammerfell , High Rock and Skyrim during the Third Era . Azra Nightwielder was the very first Shadowmage . Utilization . Shadow Magic was said to have had the power to change the past , present , and future . It was powerful enough to rival even the legendary Elder Scrolls . Shadow Magic could be used to create Shadowgates , that could be opened using Shadowkey s . Shadows could be absorbed to strengthen one ' s self , or could be molded in to physical forms , such as weapons . Shadow Magic could also be used to visit other realms , to assist alternative versions of yourself and request their aid . Shadowmages are also capable of draining the lifeforce and health from their foes . Shadowmages could , however , be twisted by the very nature of the Shadow Magic , and for that reason Shadowmages were largely distrusted . History . After the discovery of shadow properties , Azra Nightwielder tried to merge all the possible worlds created by shadows in to one , so he would exist in all worlds . His ritual was stopped by Redguard soldiers , who feared his power . Azra lost control of the magic , and it caused an explosion . A crater remained that could still be seen at Azra ' s Crossing . Shadow Magic also played an important role in the War of Bend ' r - Mahk , which created an entity known as Umbra ' Keth , or the Shadow of Conflict . Multiple parties , such as Jagar Tharn and Pergan Asuul , attempted to gain control of the shadow . But the Hero of Azra ' s Crossing , being assisted by Skelos Undriel and Azra Nightwielder , was able to collect the Star Teeth and use them to destroy the Umbra ' Keth and defeat Pergan Asuul .
Brotch Calus ' House Brotch Calus ' House is the residence of Brotch Calus and is located on the east side of the city in Bruma . This two story house has the basement as a bedroom and on the first floor is the dining room with a small fireplace . There are two unlocked leveled chests in the bedroom .
Fortify Agility ( Oblivion ) Fortify Agility is an apprentice - level Restoration spell in . Upon cast , it raises the caster ' s agility by 5 points for 90 seconds . Acquisition . Fortify Agility can be purchased from Isa Raman , who resides in the Great Chapel of Talos , Bruma .