naist-nlp/zeshel huggingface dataset:
Rhanbiq ' s Orders : Iron Wheel Headquarters Content . This is to remind all Iron Wheel officers and soldiers serving within our temporary headquarters is an honor and privilege . Those members of our command who would rather patrol the area outside the Citadel are welcome to apply for transfer at any time . Hot - weather gear and rain slickers will be provided as necessary . For those who would rather remain in the cool , comfortable interior of this complex , please remember to comport yourself as Iron Wheel , not common soldiers : — Sneaking off into the secret passages will be seen as an application for transfer . — Dangling your feet from the catwalk above the main storage area will be seen as an application for transfer . Be sure to ask Demi - Lieutenant Atriunia if dawdling was worth his time . Refusing to do " servant ' s work " in the interior will not be seen as an application for transfer . However , I will personally interpet it as a request to clean out the latrines which haven ' t been maintained in nearly two thousand years . — Rhanbiq , CI - IW
Minotaur ( Arena ) Minotaurs are creatures encountered in . Description . Minotaurs are creatures with a human body and the head of a bull . In " Arena " , these creatures have a strong yellow body with a short brown garment . As man - eaters , Minotaurs are normally found in dungeons and will assault any human who enters their lair . They use a cleaver to attack their victims , possibly a reference to their nature of feeding on humans . Minotaurs have a strong and tall appearance , however they are weaker than Spiders and Ghoul s . During their first encounter Minotaurs may be a challenging opponent if Eternal Champion is low level . However , after reaching medium levels , Minotaurs will be no match for them . Besides their natural strength , Minotaurs have some resistance to magic . Minotaurs are first seen in the dungeon of Stonekeep , roaming the inner rooms . They are between Spiders and Skeletons in terms of strength .
To Help A Hero To Help a Hero is a quest in . Background . Pyke is a former Knight of the Thorn . He lost his medallion shortly after entering the Isles . Although he says he has no wish to return home or remain a knight , he still wants the help to retrieve his medallion . Walkthrough . Pyke marks Fetid Grove on the map . Go to the cave and fight the Grummite s inside . The medallion can be found on the second level of the grove in a chest . The second level has two entrances , one which enters on the lower part , and one which enters above . The second entrance , is far closer to where the medallion is . Take the medallion and bring it back to Pyke for the reward .
The Wilderking Legend Content . < poem > — transcribed from the oral tradition by an unknown author — Sing , Valenwood , shout Green Tell the tale of the mover , the shaper , the one , the Wilderking . His eye projects outward to the world and touches everything he perceives : by his thoughts he shapes it . Do you know where to find him ? Have you looked to the hills ? Have you looked to the trees ? He is not there . Because " there " is a place , and a place has boundaries , but The Wilderking is boundless . His is the Court and the Throne . He is the Court and the Throne . When he walks , his footfalls fall on himself . And who does not hear his footfalls and quake ? The earth shakes at his coming , at the rising of his Hollow from the earth . Like the delicate calm of an undisturbed pool is shattered by the smallest of stones , so is the terrible force of the Wilderking ' s passing . Shout , Bramblebreach ! Wail , Shadows Watch ! The Wilderking is friend and foe , Foe and friend to both . For who can record his footsteps on the land , who can hear the melody of his voice , when he opens his mouth to sing ? < / poem >
Larrius Varro Larrius Varro is an Imperial warrior residing at the Moonmoth Legion Fort . He dislikes the corruption that has taken root in Balmora . Larrius orders the Nerevarine to take out a group of Camonna Tong members . Larrius orders the Nerevarine to take out a bandit known as Fjol . Equipment . Larrius Varro wears or carries the following : Spells . Larrius Varro uses the following : Training . Larrius Varro offers training in the following skills :
Kunira - daro Kunira - daro is a Khajiit silk trader residing in Woodhearth . Interactions . In the Belly of the Sea Hawk . A Khajiit trader was tricked by an Altmer merchant captain who gave her low quality fabric in place of the rare silks she traded for .
Chuna ( Shivering Isles ) Chuna is a Golden Saint who resides in Cylarne on the Isle of Flame , in the northwestern part of Shivering Isles . She is the warden of the Altar of Rapture . Until the Hero makes his or her appearance , she stays in the same place all day and night . Attire . She wears typical Golden Saint armor . Interactions . The Cold Flame of Agnon . Sheogorath tasks the Hero with relighting the Great Torch , which has gone out since the Greymarch began . They must go to Cylarne to get the Flame of Agnon in order to relight the torch .
Garridan ' s Tear Garridan ' s Tears are the tears of Garridan , who was frozen in battle with a Frost Atronach . Rumors tell that Mara , mother of the Divines pitied Garrian and imbued his frozen tears with magic al properties . S ' drassa covets them for his " collection . " Five can be found in Frostfire Glade . Acquisition . Found in Frostfire Glade , the tears are found on the ground . Quests . Tears of the Savior . A Khajiit named S ' drassa asks the Hero to find Garridan ' s Tears . S ' drassa enjoys collecting crystals , especially those of a magic al nature , and is willing to pay a handsome amount of gold for each Tear recovered . Speak to him about the Tears .
Lord Rugdumph gro - Shurgak Lord Rugdumph gro - Shurgak is a family friend of Burz gro - Khash who needs the Hero ' s help when his beloved daughter , Lady Rogbut gra - Shurgak , goes missing , in the quest " The Noble ' s Daughter " . Unlike many of the Orsimer met in the game , Lord Rugdumph is polite and charming , and is known for using big words incorrectly when speaking . Interactions . The Noble ' s Daughter . Burz gro - Khash wants the Hero to help an old family friend of his , Lord Rugdumph gro - Shurgak , at Lord Rugdumph ' s Estate near Lake Arrius . Head there and talk to Lord Rugdumph . His daughter , Lady Rogbut gra - Shurgak , has gone missing and must be found . Quotes . Some of Lord Rugdumph ' s comments include :
Shadows and Whispers Content . Creeping , crawling , creeping , crawling . They whisper , whisper , whisper to me . Do you hear it ? It ' s low and steady . Crawls into your ears , rattles through your head . Shadows growing darker . The darkness is right under your eyelids . Black , eternal , inescapable . Creeping , crawling . I am Her servant , loyal . I must be loyal . The shadows will catch me . I once thought myself quick , clever , able to pick any lock , there and back without a trace . I was ready , willing to give all to Her . I could not do otherwise , I knew . I felt . The darkness had seeped into my skin . I could taste it on my tongue , like the oil that coats this city . Her shrikes sang to me , a haunting tune . I can ' t describe . I don ' t to , I can ' t , I won ' t . Always singing . The rhythm beat itself into my blood , my heart pumping in time . Slow , steady , slow , steady . Always singing , dreams coated in black . I ' m drowning , I can ' t breath , but Her song fills me still . I ' m creeping , crawling , a roach of Clockwork . Her insect , set to Her bidding . Shadows , I ' ve become a shadow . I ' m darkness , a stain upon the wall . My blade is coated in blood , red against the black . Warm , so warm , but my fingers feel like ice . I ' m trapped in brass , in cogs and wheels . The singing remains , but the song is gone . No tune , no music , but whispers set to rhytm . Serve Her , be shadow , be whispers . Creeping , crawling , but I can ' t escape . I ' m caught in the darkness , tar which clings to my clothes . I speak but am silent . I see but am blind . Blind , so blind , to nothing but Her will . The crows are laughing , but I cannot . The shrikes are singing , but I cannot . The world is bright , but I am darkness . I am whispers . You will not hear me before I strike .
Health Health represents the total amount of damage an entity can take before dying . suggests that health also affects the ability to resist disease , but this is untrue for other titles . Referred to as in most games , it is vitally important for the player to keep track of his or her health score . Should the health pool reach zero or below , the entity is dead . Essential Characters cannot be killed , so they become incapacitated when their health reaches zero or below . Health increases with each level gained , when certain items are equipped , and if certain spells are currently active . Non - player entities have Health equivalent to their level and item s . Health can be restored through magic , consumption of potions and beverages , or by leveling up . Fast traveling and wait ing fully restores health . In most " Elder Scrolls " games , one ' s total base Health is equal to twice their Endurance attribute . In , because all attributes have been removed , the player must choose between increasing health , magicka , or stamina themselves every time they level up .
Nordic Carved Armor ( Armor Piece ) Nordic Carved Armor is a piece of heavy armor and part of the Nordic carved armor set found in . Locations . Unenchanted pieces of armor can only be found on the island of Solstheim . They start appearing here at level 25 and enchanted variants can be found at level 26 . These locations include : Smithing . It requires a Smithing level of 50 and the Advanced Armors perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a quicksilver ingot at a workbench and also benefits from the Advanced Armors perk , which doubles the improvement .
Farewell Missive Content . If this message reaches you , I must assume you did what I could not and stopped my wife . I apologize for not accompanying you to the ruins . My family ' s blood already stains my hands , and I couldn ' t bear to go through that ordeal all over again . To think that everything I had to do ten years ago could have come undone , that it could have all been for nothing , I couldn ' t stand the thought ! At the same time , I couldn ' t end their lives . Not again . I had to let that fall to you . And for that , I ' m sorry . You won ' t see me again . My time is done . I had hoped to die a glorious death , in battle beside the Skald King . Instead , I die a coward ' s death . May Kyne forgive me . I ' ve left a small reward for you . It ' s in my chest , behind this tent . My journal is also there . It contains the entire story of what I was forced to do . Kyne watch over you , my friend . Kyne watch over us all . — Hadmal
Magrum gra - Orum ' s House Magrum gra - Orum ' s House is the residence of the Orum Gang members Dulfish gro - Orum and Magub gro - Orum located in the western part of Cheydinhal . This three story building includes a basement as well as the upstairs sleeping quarters . When entering the house , there is a training area on the right side with some weapons and a locked chest . On the left side is a sitting area with shelves full of cutlery . Upstairs is a lounge with another locked chest and a dining area . The cupboards contains food items and the table is set for dinner . Next door is the bedroom where both Dulfish and Magub sleep . Yet another two locked chests can be found in here with some items of value . Magrum gra - Orum ' s Basement . Downstairs in the basement , there are several barrels with various food items . Here are also a large wine rack with Tamika ' s West Weald Wine and Surilie Brothers Wine . There are also some clothing items in the cupboard and one of the barrels .
Endryn Llethan Endryn Llethan is a Dunmer monk and a member of the Tribunal Temple , who resides in the Vivec , Temple Canton . Endryn is " Master of the Temple " of Vivec City . He can be found in the eastern room of Vivec , High Fane . As Temple master , he provides duties to the Nerevar for advancement within the Temple . Training . Endryn offers training in the following skills :
Lustidrike Cocktail Lustidrike Cocktail is a Restoration and Destruction spell in that temporarily increases the value of the strength attribute , but at the same time decreases the value of the intelligence attribute . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Triple Circle Mine Triple Circle Mine is a mine that appears in Morrowind , in the region of Deshaan . Quests . A Service for the Dead . On the body of Hlenir Redoran . There is a note instructing the discoverer to speak to his retainer at Tal ' Deic Fortress .
Sacred Places Content . My mother whispered this verse to me in the days when we lived amongst the Dark Elves against our will : " Hidden from view Touched not by dew Sacred places wait . " We Argonians have so little from the time before the Dunmer came . Stone relics , crumbling xanmeers , and an instinctive trust in the Hist . Since our return to Black Marsh , I ' ve searched for these sacred places , hoping to recover more of our valuable past . I brought my mother to Stormhold , where she hatched so long ago . She breathed the heavy air in delight , knowing she would return to the Hist of her parents . As her life slipped away , I stayed beside her . " Do you remember that song ? " I asked , when it was clear she would join our ancestors by nightfall . " Hidden from view … ? " " Yes , " she said , her voice weak . " My mother sang it to me too . You will find it , my daughter . Even you . " " Even me ? " " Even one who would find and sell our past for profit , " she rasped accusingly . I looked away , but she continued , " The Hist is our treasure , and it can be neither bought nor sold . " The meaning struck me then , and I was at once angry and ashamed .
Blaise Blaise is an orphaned Breton child who lives at Katla ' s Farm and works as a stable boy to earn his keep . While Katla isn ' t actively cruel to him , it could be argued that she is neglectful , since Blaise has to sleep in the stable s with the animals . Background . Blaise ' s parents were members of the Imperial Legion but both were killed in an ambush . After his parents were killed , Katla took him in and put him to work as her stable boy .
Old Mournhold : Manor District The Manor District of Old Mournhold is a location in . It is reached by traveling through beneath Mournhold ' s Great Bazaar district . It is home to members of The Dark Brotherhood . Sublocations . Moril Manor Courtyard . This area is reached by going through Moril Manor North Building . It ' s dominant feature is a large chamber with a high waterfall and a cave - in . An Adamantium Helm , Adamantium Right Bracer , Adamantium Left Bracer , and Adamantium Boots are found here . Moril Manor East Building . This building is the smallest of the sublocations , housing only a handful of assassins and rats with minor loot scattered amongst the various containers . Moril Manor North Building . Home to several Dark Brotherhood Assassins along with Dandras Vules . The best loot here is found on Dandras ' body , especially his enchanted adamantium sword . This is the only area that allows entrance to Moril Manor Courtyard . Quests . Hunt the Dark Brotherhood . After the Nerevarine was attacked by a member of the Dark Brotherhood while staying on Vvardenfell , they are trying to find and erase the group . Talking to the citizens of Mournhold they are directed towards the , from where the Manor District can be reached .
Rigurt the Brash Ambassador Rigurt the Brash is a Nord who resides in the city of Mournhold . He has made it his goal to learn about and become immersed in Dunmer i culture , and in turn teach the Dunmer about Nord ic culture , due to the recent formation of the Ebonheart Pact . You later find him in Windhelm helping out with the festivities of King Jorunn ' s anniversary , as he has been named Master of Ceremonies . He is encountered a third time in the Morkul Stronghold , where he acts now as the Nord ambassador to the Orcs of Wrothgar . Interactions . Cultural Exchange . Rigurt the Brash , leader of the Expedition for Nord Cultural Exchange , has asked for the Vestige ' s assistance . They ' ve agreed to trade a Nord book , clothes , and relic for similar Dark Elf items . Party Planning . Rigurt the Brash has been named Master of Ceremonies for the celebration of King Jorunn ' s anniversary . Rigurt has many organizational duties to attend to and needs a little help . Cultural Affections . At the docks of Morkul Stronghold , Rigurt is currently serving a diplomatic mission on behalf of the Ebonheart Pact as an ambassador . He requests you gather four items he can present to Lazdutha in order to gain her affection . Long Live the King . After King Kurog ' s funeral , Rigurt will appear at the main floor of Scarp Keep , speaking with Alinon the Alchemist and Priest Uugus .
Lieutenant Harim Lieutenant Harim is a Redguard residing in Aldcroft , Glenumbra . He is one of the Lion Guard s and is first met when the Duke of Camlorn has been kidnapped . Interactions . A Duke in Exile . Duke Sebastien of Camlorn has been kidnapped by Bloodthorn cultists . The Lion Guard has come to Aldcroft to take control of the investigation and they may have a location on the whereabouts of the Duke .
By the Master ' s Mace Content . We march ! By the Master ' s Mace we march on the hated city of Delodiil . Under the command of the mighty King Anumaril , our assault cannot fail . By the power of the Master , we will capture the light - worshiping thralls of that pitiful city . We will return them to the dark chamber at the heart of Abagarlas — a temple far superior to the pathetic Meridian altar of the Delodiil heretics . We will liberate their worthless souls , feeding them to the Mortuum Vivicus . We shall grant them , at long last , a purpose in this world . So the Master , the Lord of Lies commands . So shall it be !
Molag Mar , Waistworks The Waistworks is a commercial district of Molag Mar in the Molag Amur region of Morrowind . This interior area of the city contains two floors , and is accessible from multiple entrances in the canalworks and the city proper . It is a dark and eerily quiet part of the city , void of both citizens and guards . Layout . The north and south ends of the waistworks contain long hallways that run east - west from one side of the city to the other . The Pilgrim ' s Rest inn is located along the north hall . The sound of running water is met at the center of the upper level , which contains corner waterfalls produced by the city ' s drainage system . A terrace overlooks the lower floor of the waistworks . The Armiger ' s Stronghold and a are located to the west , while the is situated to the east . Four flights of stairs ( two on each side ) lead to the lower level , which contains two doors to the city ' s canalworks . A pair of narrow hallways allow access to the central area . The walls here are covered in tapestries and it contains a decorative circular centerpiece with a large rock , Scathecraw Plant , and a few Fire Fern s . Tables , chairs , and urns surround the centerpiece . Sublocations . The following locations are situated in the Molag Mar waistworks : Items . The following items are located in the waistworks :
Knights of the Owl The Knights of the Owl is a faction of knights that appears in . In - game description . " We of the Knights of the Owl are responsible for protecting and fighting for the royal family of Glenpoint . Only those of the most refined fighting skills and dedicated to the welfare of Glenpoint are considered for inclusion in our knightly order . Our knights are the royal escorts of the Baron and treated with unparalleled respect in all of Glenpoint . Are you perhaps interested in joining ? "
Divayth Fyr ( Legends ) Divayth Fyr is a creature card in . Acquisition . Divayrth Fyr can be purchased for 1200 soul gems . Strategy . Divayth Fyr can easily turn a game around into the players favor . Summoning him can kill creatures or deal massive damage to the opponent . Divayth Fyr will continue to summon copies of him known as his daughters that will have the same effect . Keep Divayth Fyr Alive to maximize the effect of his power , and deal massive amounts of damage to the opponent and their creatures . Notes . The Daughters of Fyr consist of the following cards :
The Grandeya is in Custody Content . The grandeya is in custody , and ready for questioning . I would advise against any rash actions , as the people of Hallin ' s Stand are quick - tempered , and a bloodbath would not serve anyone ' s needs . As always , if you need anything , please don ' t hesitate to ask . — D . at - Nimr
Bridge Guard ' s Complaint Content . Commander Derre must be losing his mind . We ' re on the outskirts of a secret fortress in the middle of the mountains , and he has us guarding a bridge inside the perimeter ? Does he think someone is going to attack us from our own line ? The worst enemy we have out here is boredom . Sometimes I wish we would get attacked . At least it would give us something to do .
Werebear ( Dragonborn ) Werebears are a type of creature found on Solstheim . They are a variant of lycanthrope , and are similar in most respects to werewolves , with the obvious exception of their appearance . It is not possible for the player to become a werebear , however . Background . According to " On Lycanthropy " , Skyrim is said to be teeming with werebears , and they are the reason some people use Canis Root , as it is believed that smearing crushed Canis Root on trees surrounding the home repels these Werebears . Interestingly , werebears are only found on the island of Solstheim , an outlying island formerly the property of the province of Skyrim . In the past , the Daedric Prince Hircine used the island for hunts using lycanthropes . Combat . They perform in the same manner as werewolves as their attacks are identical . They attack with their claws and teeth , but also possess a lunge attack which knocks the target off their feet . Unlike werewolves , some werebears revert to their natural form upon death . Interactions . Filial Bonds . Search for Wulf Wild - Blood ' s brother , Torkild , who has become a werebear . Cleansing the Stones . The Conjure Werebear power can be gained during the Cleansing the Stones quest , after cleansing the Beast Stone . Snowclad Ruins . A pack of three werebears can be found at Snowclad Ruins , at which they can be seen in human form wearing ragged trousers before transforming and attacking . Random encounters . Packs of three werebears can be randomly encountered in the wilds of Solstheim . Transformed werebears may return to their human form after some time .
Pranal Pranal is a Redguard who can be found in the Roxey Inn , just north of the Imperial City . Background . Pranal is a retired soldier and although his past is unknown , he is renowned by some for his skill in Heavy Armor . Pranal has given up his past life , and the only thing he cares about now is the innkeeper , Malene . He will tell the Hero that he knows she would never feel the same way about him , but being there with her makes him happy enough . Interactions . Heavy Armor Training . The Hero can ask him for Heavy Armor Training . Pranal will agree to train them if they can buy a set of four silver glasses and a matching pitcher for Malene . He will compensate the Hero with 50 septims . Once the Hero returns , he will ask them to give the gift to her , but to not tell her that it ' s from him . Once this is done , he will be happy to have seen her smile and will willingly train the Hero .