naist-nlp/zeshel huggingface dataset:
Shaman ( Van Buren ) Shamans are found in tribes such as the Twin Mothers and the Blackfoots in 2253 . Background . Twin Mothers . In the Twin Mothers tribe , anyone who is ill is separated quickly from the rest of the tribe to prevent the spread of disease . In such matters , the shaman has the final word on whether or not someone can be released back into the tribe . The current shaman in 2253 is Helea , a young , friendly woman . Blackfoot . Merrin is the tribal shaman and medicine woman of the Blackfoot Tribe . She ' s also a Daughter of Hecate . Her home is right next to Kurisu ' s because she wants to keep an eye on the village leader . Appearances . Shamans were going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Accountant outfit The accountant outfit is a common outfit in " Fallout Shelter " . It was added to the game with the 1 . 5 update . Characteristics . The accountant outfit can only be worn by male dwellers . It provides + 4 Perception . Breakdown . If successful attempt disassembly of outfits you can get junk :
Brahmin milk Brahmin milk is a consumable mentioned in several Fallout games . Characteristics . Brahmin are a source of milk that is like modern day milk , yet terrifyingly different . It is obtained from the udder of the brahmin . It is widely available throughout the wasteland . Brahmin milk is rad - cleansing and is used by Moira Brown as part of her home made radiation remedy . Brahmin milk can also be fermented . Fermented brahmin milk is used by Angry Rick to make his famous alcoholic " Fermented Brahmin Milk Martini " .
K9000 mod - Mentat chow K9000 mod - Mentat chow is a for the K9000 cyberdog gun in the " " " Old World Blues " . Effects . Increases the K9000 cyberdog gun ' s rate of fire by 40 % . Location . Can be bought from the Sink Central Intelligence Unit after obtaining the , which can be found in the X - 13 research facility . Notes . After buying the mod , you can go back to the X - 13 research facility and download another schematic . You then can buy it again from the Sink Central Intelligence Unit .
Earlier Sequence Earlier Sequence is a perk in " Fallout " and " Fallout 2 " . Effects . With each level of this perk , you gain + 2 Sequence which improves your chance to start the battle in first , after the Surprise Turn . Notes . If the player has a Perception score lower than 10 , it will be more beneficial to choose Gain Perception instead . This does make the assumption the player is high enough level to have the choice between the two ; Earlier Sequence is available much sooner .
Dinner Bell Dinner Bell is a in " " . It is a unique variant of the hunting shotgun . Characteristics . Dinner Bell is a unique variant of the hunting shotgun . It differs in appearance to the standard shotgun with the metal of the barrel , receiver , and shell ejection port seem to appear to be more well - maintained , and that the stock and pump are synthetic with a camouflage pattern . This weapon , like most unique weapons , cannot be , with either the long tube or the choke modifications , but the weapon already incorporates the choke and has a reduced spread when compared to the unmodified hunting shotgun . Dinner Bell still has the advantage of greater damage compared to a fully - modified hunting shotgun , but is less accurate and holds fewer rounds . Durability . Dinner Bell can fire a total of about 745 standard shells , the equivalent of 149 reloads , from full before breaking . Location . Dinner Bell is given as a reward by Red Lucy in The Thorn , after completing the quest Bleed Me Dry . Notes . The collector ' s edition of the " " from Prima Games lists the weapon location as being obtainable in the nuclear test shack in addition to completing Bleed Me Dry , which is incorrect .
Scientist glove The scientist glove is a in the " " " Old World Blues " . Characteristics . The scientist glove is a plain blue rubber safety glove , presumably worn by the scientists that worked at the Big Mountain facility before the war to protect their hands from dangerous chemicals . Despite its seemingly mundane appearance , it does a reasonable amount of damage . Durability . The scientist glove can successfully strike about 245 times from full before breaking .
Victor ( Fallout ) Victor is a member of the Skulz gang in Junktown around 2161 . He ' s holding camp in the back of the Crash House , together with their leader Vinnie and some other gangers . Background . Victor is a pretty weird person . He tends to look at people funny . According to other gang members , he is the meanest member of the Skulz . Apparently , he likes torturing iguanas that he catches . Appearances . Victor appears only in " Fallout " .
Poseidon Reservoir The Poseidon Reservoir is a location in the Commonwealth in 2287 . Background . Prior to the Great War , Poseidon Reservoir distributed water to the surrounding farmlands and towns in addition to generating hydroelectric power for use in Poseidon ' s research facilities scattered throughout the Commonwealth . Since the War , the facility has fallen into disrepair and is inoperable . Layout . Interior . Upon entering the facility the maintenance office is located on the right in a metal pod , inside the office are a terminal and an armor workbench . On top of the office there ' s a hidden toolbox , accessible via a footbridge . Past the office , a stairwell can be used to access the lower level of the facility , the lower level consists only of a room containing a weapons workbench and some containers . In the southeast part of the facility and behind a security door , a glowing one guards a steamer trunk , a chemistry station and a Master - locked safe . Roof . The roof can only be reached via a stairwell located on the north side of the facility . On the roof a large metal pod with a armor workbench is located upon reaching the roof . On the east side of the facility another reservoir can be reached via a footbridge . Notes . The security doors remain open when the area resets . Appearances . The Poseidon Reservoir appears only in " Fallout 4 " .
Traffic Jam Traffic Jam is a miscellaneous quest in " Fallout 4 " . Detailed walkthrough . Ask Deb at Bunker Hill for a job . She ' ll inform the Sole Survivor that some nearby feral ghouls pose a threat to Bunker Hill and that they need to be removed . Go to the National Guard training yard and kill the feral ghouls , and then return to Deb to collect the reward . When the first building is entered , the player character will encounter a few ferals , along with the body of Knight Astlin of the Brotherhood of Steel , which will also start the quest The Lost Patrol . In the second building there will be more ferals , along with a glowing one . If the area had already been cleared previously then the Sole Survivor can directly ask for the reward in the same conversation . Bugs . If you previously cleared the training yard without getting this quest , it may be unavailable to accept or turn - in , blocking " Prep School " . ( Despite the in - game console showing it at stage 200 , which is " Report back to Deb " ) After saying that you already cleared it , you will receive only 175 caps .
Ouroboros gate Ouroboros gate is the entrance to Ouroboros . Layout . The city itself is surrounded by a wall composed of flatbed trailers lying on their side . Just outside the wall is a trench filled with junk and debris of various shapes and sizes . The city gates are made from a flatbed cut in half and then mounted on the axle of yet another flatbed . A lift - gate from a truck spans the trench at the gate . Rising above the wall on either side of the gate is a small watch tower . Guards are stationed in the watch towers at all times . Another guard is stationed at the lift - gate . Daily activity . The guards watch for any large forces approaching the city . If one is spotted then the lift - gate is raised and the gates sealed . The defenders then try to outlast the siege . There is ample food and water stored in the city to last for a month or more . This should be long enough to outlast any attackers who do not have well established supply lines . Small groups or individuals are allowed to approach and enter the city without any hindrance . Appearances . Ouroboros did not appear nor was mentioned in any of the published games , but was to appear in " Van Buren " , the canceled " Fallout 3 " project by Black Isle Studios . It is not certain if it will appear in any future " Fallout " game . Behind the scenes . Ouroboros means " Tail devouring snake " in Greek , and is usually depicted by a snake or dragon eating its own tail .
Mackay Mackay was a 21st - century male scientist . Background . He formulated a theory on mutations , which states a proportional relation between the time an animal is exposed to radiation and the size of the animal . If the animal is exposed to long - term radiation , the larger that animal will grow . This theory is known to the scientists of Vault 101 . In 2241 , Anne Palmer writes in her official report to the overseer that she believes evidence existed to prove this theory . During their survey of the ruins of Springvale , her team encountered giant ants . A battle ensued in which some of the ants were killed . The physical proof of these giant insects convinced team leader Palmer that she had proof of Mackay ' s theory . She had some of the ant corpses removed to Vault 101 for study . In the overseer ' s terminal , there is a photo of a giant ant the team photographed for their survey . Notes . The Lone Wanderer learns of the theory from reading Anne Palmer ' s official report in the Overseer ' s terminal .
Doctor Lesko ' s password recording Doctor Lesko ' s password recording is a holodisk in " Fallout 3 " . Location . It can be found in the recently built shack in Grayditch , where it was left by its author Doctor Lesko . It can be used to access his terminal .
All Things in Modder Nation All Things in Modder Nation is a in " " . Challenge requirements . The player must apply 20 mods to any number of . Effects . Grants 50 XP and the Mod Machine achievement upon completion . Notes . This challenge is repeatable . Behind the scenes . The challenge title is a pun of the proverb " all things in moderation " .
Mechanic jumpsuit ( Fallout Shelter ) The mechanic jumpsuit is a craftable common outfit in " Fallout Shelter " . It was added into the game with the 1 . 5 update . Characteristics . The outfit is a green one - piece jumpsuit . It provides the wearer with a single point bonus to both Strength and Charisma . It can only be worn by male dwellers . Crafting . A high Charisma statistic is needed to effectively create the mechanic jumpsuit .
Primm residential petition The Primm residential petitions are a series of s ( or rather , the same document with a varying number of signatures ) in " " . Originally for My Kind of Town , the player would ' ve had to obtain several signatures from the Primm resident s if they were to follow the NCR path of the quest .
Centaur blood Centaur blood is a found in " " . Characteristics . It ' s a translucent jar full of a small amount of red , valuable blood . Location . Centaur blood can be found on the bodies of centaur s , evolved centaur s and giant evolved centaur s . Notes . The blood is totally weightless , even in Hardcore mode . It has no apparent use other than to be sold to .
Shovel ( Fallout 4 ) The shovel is a junk item in " Fallout 4 " . Characteristics . A shovel with a wooden handle , it has no uses other than being scrapped or sold . It cannot be equipped , and is not a component of any other items . Crafting . The shovel can be broken down into its individual components for use in crafting :
Irradiated Beauty Irradiated Beauty is a in the " " " Lonesome Road " . Effects . Any time you sleep , you remove all of your Rads in addition to regaining all of your health . In hardcore mode , you still don ' t regain Health , but you lose 100 Rads .
Gatorclaw steak Gatorclaw steak is a consumable item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A roasted chunk of gatorclaw meat prepared at a cooking station . It restores 195 Hit Points upon consumption , but also temporarily increases the Sole Survivor ' s Agility by 1 point .
Searchlight police station The Searchlight police station is a in the Mojave Wasteland within Camp Searchlight . To enter , the must be retrieved from . Layout . After entering through the front door of the station , there is a desk with a door behind it leading to the intel center of the station , and to the right is a door leading to the jail cells . There will be s , one in the room with the jail cells and one in the bathroom . In the middle room there is a semicircle of broken terminals except for one that has an Easy hack level . Appearances . The Searchlight police station appears only in " " .
Cross ' power armor Cross ' power armor is a type of armor which was cut from the final version of " Fallout Shelter " . Characteristics . It provides an additional 5 points to Strength and 2 to both Perception and Endurance . Cross ' power armor can only be worn by female dwellers .
Kate Leavitt Kate Leavitt was an employee working for Nuka - Cola Corporation before the Great War . Background . She was one of the people working in Nuka - Cola bottling plant ' s secret lab on the new Nuka - Cola Quantum recipe . Unlike most of her colleagues , she thought that the recipe should be tested more and that the glowing urine caused by the isotope strontium - 90 was a disturbing effect . She did not want to continue working on Project Cobalt after the Great War , and was shot and killed by Rex Meacham upon trying to leave . Her voice can be heard on three tapes of the Meacham recordings . Notes . It is unknown whether the female skeleton in the Secure beverageer lab belongs to Kate Leavitt or Ruth . Appearances . Kate Leavitt is mentioned only in the " Fallout 4 " add - on " Nuka - World " . Behind the scenes . Kate Leavitt ' s name is an amalgamation of the names of Dr . Ruth Leavitt , one of the protagonists of the 1971 science fiction movie " " , and the actor that portrays her , . She shares this trait with her fellow secure beverageer scientists .
Dead Man ' s Burden Dead Man ' s Burden is a in the " " " Lonesome Road " . Effects . It grants one point , Boomers and Powder Gangers fame , and Caesar ' s Legion and NCR infamy . Grants access to Dry Wells and the Long 15 . Notes . Doing this before obtaining the platinum chip avoids being vilified by both the NCR and Legion and allows both unique armors and grenade launchers to be available . Behind the scenes . The name is a play on the phrase , originating in a poem by Rudyard Kipling which , in a tongue - in - cheek manner , espouses imperialism and white superiority . Bugs . The SPECIAL point must be added . If you have them maxed out , then you will not be able to continue .
Ghost Town Gunfight Ghost Town Gunfight is a in Goodsprings for " " . Behind the scenes . The quest may be loosely based on the plot of the 1954 film " " , in which the titular hero and a saloonkeeper named Vienna defend themselves against the townsfolk who want to drive her out of town , culminating in a shootout .
Winters ( Fallout 4 ) Staff Sergeant Winters is a character mentioned in " Fallout 4 " . Background . Staff Sergeant Winters was an non - commissioned officer in the U . S . Army posted at USAF Satellite Station Olivia in 2077 . Appearances . Staff Sergeant Winters is mentioned only in " Fallout 4 " .
Initiate ( Lost Hills ) Initiates are trainee soldiers for the Brotherhood of Steel at Lost Hills in 2161 . Background . The Initiates are new members of the Brotherhood , training in the basics . They are generally born from other members but occasionally an outsider is granted initiation after the Brotherhood recognises their worth . They are split into two groups : initiate knights and initiate scribes . Notes . There are some initiates scribes who wear combat armor and initiate knights who wear robes . Appearances . Initiates appear only in the original " Fallout " .
Hopeville men ' s barracks The Hopeville men ' s barracks is an in Hopeville in 2281 . This building once served as the barracks for the soldiers serving at the Hopeville Missile Base , but it is now inhabited by marked men . Layout . The men ' s barracks is right across the road from the east entrance of the Hopeville Base . It contains a commissary terminal that ED - E can unlock . Appearances . The Hopeville men ' s barracks appears only in the " " " Lonesome Road " .
What ' s In A Name ? What ' s In A Name ? is a in the " " " Old World Blues " . Detailed walkthrough . Talk to Dr . 0 about his name . Passing a Speech check of 65 will start this quest . The Courier will then face an Intelligence check of 7 , followed by another Intelligence check of 9 . Once they pass the Intelligence check , or if the Math Wrath perk has been taken , the Courier can suggest adding a slash through the zero . This creates a means to differentiate between a zero and the letter O . Dr . 0 will be pleased and thank the player character , and he will admit he never would have thought of this on his own . Otherwise , the Courier can convince Dr . 0 to simply accept the mistake . Either option may complete this quest . Upon completion of the quest , a new dialogue option will be available , rewarding the Courier with some scrap metal and scrap electronics . The different speech options will trigger slightly different or additional responses , but are on the whole totally inconsequential . Notes . This is one of the quests that can help peacefully end the quest Old World Blues and keep the think tank s alive . Behind the scenes . " What ' s in a name ? " is a reference to ' s " " , during the famous balcony scene ( Act II Scene II ) . Juliet says : < poem > " " What ' s in a name ? that which we call a rose " " " By any other name would smell as sweet ; " " So Romeo would , were he not Romeo call ' d " " < / poem >
Dog bowl ( Fallout 3 ) The dog bowl is a fairly rare miscellaneous item in " Fallout 3 " and " " . Characteristics . It is visually identical to the tin plate in both games , though the " Fallout : New Vegas " " Old World Blues " provides a new Pip - Boy icon for the item . Uses . Like other junk such as the tin plate , the dog bowl is useful only as Rock - It Launcher ammunition , or as decoration for your house .
Unnamed Vault 101 overseer Before Alphonse Almodovar assumed the position of overseer in the mid - 2250s , this unnamed individual ruled over Vault 101 . Background . This overseer was strongly in favor of outside contact . In that context , he assembled a survey team led by Anne Palmer for a survey of the surrounding environment in 2241 . Years later , he vanished when he wandered into the Capital Wasteland . Though there were suspicions by some that Mr . Almodovar , or others who were hostile to his policies of outside contact , had a part to play in the disappearance of this overseer , nothing was ever proven . In 2277 , as the vault experienced a radroach infestation , Stanley Armstrong lamented that since Mr . Almodovar had assumed control , the quality of the vault had been deteriorating . From Mr . Stanley ' s lament , one could infer that the previous overseer would not have allowed such an infestation . Notes . The history of this character came from the Prima Official Guide . Appearences . This character is only mentioned in " Fallout 3 " .
Runaway ' s holotape Runaway ' s holotape is a holodisk in " Fallout 4 " . It is recorded by an unnamed runaway girl , who was most likely from Sanctuary Hills , and chronicles a confrontation between herself and her parents that made them ashamed . As the altercation became more and more heated , she packed her things and retreated to a woodland cabin where she would play as a child . It is highly likely that the skeleton located in the cabin belongs to the runaway . Location . The holodisk can be found in the Ranger cabin , in a suitcase near the skeleton .
Junk mortar The junk mortar is a constructible settlement item added in the " Fallout 4 " add - on " Contraptions Workshop " . Characteristics . The junk mortar is capable of launching large junk items , weapons , apparel , corpses , grenades and even the Sole Survivor and their companions in a parabolic arc when powered . The mortar ' s arc can be changed either by walking up to it and activating the prompt that appears , or by utilizing a connected terminal . However , the force of the mortar can only be changed via a connected terminal . The junk mortar requires one unit of power to operate .
Tula Spinney Tula Spinney is a hubologist in Nuka - World in 2287 . Interactions with the player character . Effects of player ' s actions . During Trip to the Stars , Tula will likely die after the Sole Survivor crosses the bridge on the way to the scrapyard , as she is always level 1 regardless of player level . Although it is possible to keep her alive , one will find the process of trying to defend her from dangers very difficult . Appearances . Tula Spinney appears only in the " Fallout 4 " add - on " Nuka - World " .
Trapper Attack Trapper Attack on " ( Location Name ) " is a radiant quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . While in a settlement in Far Harbor , a settler may approach the player character requesting for help against an incoming attack of a trapper party . Upon accepting to help , trapper attack groups will spawn around the settlement , and the player character must then hold off the attack . Once all attackers are dead , return to the settler who requested help , who will tell the player character where the trappers are coming from , and suggests to aid the player character in retaliating against the attack . If accepted , the settler turns into a temporary companion , and leads the way towards the marked place . Regardless of whether the player character accepts the settler ' s help or not , the next objective is to travel to the marked location and eliminate all trappers . Once the marked enemies are dead , return to the settler and tell them the attackers are gone to complete the quest . Bugs . The quest might activate after an attack is triggered , without any interaction with settlers , which also causes its steps to activate in an incorrect order . The player character is first prompted to kill trappers at a certain location , then report back to a settler . At this point , the quest will become stuck , unless a settler is spoken to about an incoming attack , which will activate the " Help defend " step . Attackers won ' t spawn since the quest has already advanced to the retaliation step .
Dying mutant The dying mutant is a scout of the Master ' s Army around 2161 . Background . This mutant is one of the first people who were dipped in the FEV vats in the Mariposa Military Base . He can be found in the deathclaw ' s lair near the Hub , hurt badly after being assaulted by a deathclaw and dragged to its lair . Notes . Rather than speaking to the mutant first , it is possible to kill him for 300 XP as well as loot both the radio and the holodisk . Appearances . The dying mutant appears only in " Fallout " .
Vault 101 emergency frequency The Vault 101 emergency frequency is a radio station found on your Pip - Boy 3000 after completing The Waters of Life quest and going to the surrounding area of Vault 101 . Background . Listening to the signal starts the Trouble on the Homefront quest . It is Amata talking to you . What she says will depend on whether you killed Overseer Almodovar or not . Appearances . The Vault 101 emergency frequency appears in " Fallout 3 " .