naist-nlp/zeshel huggingface dataset:
Centaur ( Fallout : New Vegas ) Centaurs are found in the Mojave Wasteland in 2281 . Characteristics . Biology . Unlike its two - headed cousins in New California , in this type of centaur only the human - like head and torso remain , and the spines on the back are replaced by 3 long , tentacle - like tongues . This variant of centaur also has a ranged attack : a high - arcing , slow - moving saliva projectile that carries lethal doses of radiation . Strangely , it is also capable of igniting lingering gas vapors as well . In close quarters , it utilizes its tongue to whip at any intruders . Though it doesn ' t cause much physical damage , it inflicts a notable amount of radiation damage . Gameplay attributes . Individual centaurs only pose a minor threat , but as a rule of thumb , centaurs rarely travel alone and are usually found with other centaur variants or s . All centaurs are hostile to the wasteland ' s travelers , and when encountered will " spit " slow - moving projectiles at them in high arcs . They are not as powerful , but give the victim dramatically high doses of radiation . Nevertheless , the low speed of these projectiles makes them fairly easy to evade . In close combat , centaurs do low to moderate damage depending on the variant , but strike very slowly using their tongues in close combat . They can easily be avoided though , as they are very unagile . They are not encountered as often as in " Fallout 3 " . Variants . Centaur . The most common variant found in the wastelands , the centaur on its own can prove very little threat due to its slow speed . However , being the more commonly found variant , it is not often encountered on its own . Some can be found near Black Mountain , Jack Rabbit Springs and a large group of them reside in The Devil ' s Throat , east of Bitter Springs . Evolved centaur . As the name suggests , they are a bigger and stronger variant of a centaur . Having been exposed to a higher degree of radiation than regular centaurs , they have significantly more muscle mass , as well as thick clusters of tumors growing from their backs . Though they are slow , they are much tougher and inflict more damage with their toxic spit and whipping tongues than regular centaurs , and are often accompanied by several other centaurs or super mutants . Many evolved centaurs can be found east of Bitter Springs in The Devil ' s Throat . Giant evolved centaur . An even bigger and significantly rarer variety of the evolved centaur , the giant evolved centaur is the largest and most dangerous variation of centaur . The giant evolved centaur is often surrounded by several evolved centaurs . Only one giant evolved centaur can be found , and it is located in The Devil ' s Throat . This creature normally re - spawns 3 days after being killed , as do the other centaurs found there .
Vault Dweller statue The Vault Dweller statue is a large statue that is juxtaposed between the Hall of Congress and the large manor opposite . It is to commemorate the Vault Dweller , the grandfather of the Chosen One and player character of " Fallout " , and was set up by president Tandi because he saved her life and made numerous contributions to what was Shady Sands . He marches proudly into the future as a symbol of progress and a shining example for those of the New California Republic to follow . The statue has a plaque on its base , reading " To the Stranger and Vault 13 : What doesn ' t exist , we must sometimes dream and let our dreams inspire us to greater heights . So it was with the Stranger and his belief in the legend of Vault 13 . " This implies that the story of the Vault Dweller and especially the existence of Vault 13 is thought to be a myth by NCR citizens . Layout . The statue faces south , and is set among a cross shaped garden with four benches each with an individual sheltering sapling . The Vault Dweller is in a somewhat heroic pose , as if he is purposefully marching . Appearances . The statue of the Vault Dweller appears only in " Fallout 2 " .
Hoffman Training Academy The Hoffman Training Academy was a pre - War military academy . Background . The Hoffman Training Academy is a military academy that ' s promoted in a brochure in the Neusbaum residence in Tranquility Lane . It can be used to make Timmy believe that he will be sent to the academy , which will make him cry as he doesn ' t want to leave his mother . Appearances . The Hoffman Training Academy is mentioned only in " Fallout 3 " .
Dunmore homestead Dunmore homestead is a location in Nuka - World in 2287 . Background . The location is home to the Dunmore family : Brett , Kali and Monique Dunmore . Brett and Monique are former Gunners , who left the organization to live a peaceful life on their homestead as traders with their daughter , Kali . Layout . The property has a big silo , a farm plot to provide the Dunmore family with food , and their shack . Their shack has three rooms , one bedroom with one bed , a mattress and some containers , a living room with two chairs overlooking the Nuka - World junkyard and one kitchen containing a cooking stove . You can find a couple of yao guai north of the property . Appearances . Dunmore homestead appears only in the " Fallout 4 " add - on " Nuka - World " .
Sensor module ( Fallout 4 ) Sensor module is a junk item in " Fallout 4 " . Characteristics . One is needed for the quest The Molecular Level . Crafting . The sensor module can be broken down into its individual components for use in crafting : Notes . During the quest The Molecular Level , one sensor module is listed as a required item to build the signal interceptor , although actually , it ' s not required to have this item at all to build the machine and to complete that quest . Behind the scenes . On the back of this item , there is information about the unit - " Flux Sensor CM - 88B 180924609 " . This is a reference to the Nostromo of " Alien " . The Nostromo is a CM - 88B starfreighter with a registry of 180924609 .
Gregory R . Allen Gregory R . Allen is a developer who worked at Interplay Entertainment on " Fallout " and " Fallout 2 " as a Sound FX Designer Biography / Career . Gregory Allen joined the Electronic Arts in summer 2004 as an Audio Director , after returning from working in Germany for 4 years as an Audio director for a music and sound production company ( C & G Entertainment ) . While in Germany he produced , composed , wrote , mixed and mastered several international music artist and film titles . He has worked with Sony Music , BMG Hamburg / Berlin , EMI , Edel , Universal Music , Tommy Boy , and Warner Chappell . Artist music roster would include , Isabelle , ATC , Chazz , Jasmin Wangner , Sarah Connor , Hand N ' Hand , Bro ' Sis , Coolio , Jonestown , Aman , Bell Brook ' n Candel , Band with no Name , and Moose T . He also worked for Sega , THQ , Ravensburger , Phonamedia , RTL , RTL2 , Infomedia , Extend Media , and Chibo providing sound design , audio localization and music production . Greg got his start in the gaming industry back in 1992 at Interplay , in Irvine California where he was the Sr . Sound Designer for 6 years . During his time at Interplay Greg provided audio content for several groundbreaking games like Descent 1 & 2 , Star Trek - Starfleet Academy , Fallout 1 & 2 , The Baldur ' s Gate series , and many others . While at interplay Greg trained several other Sound Designers and provided sound editing / sound design for many film and television projects . Greg has over 10 years experience with most music styles ( games , radio , concert tours , film , TV ) , sound design ( games , concert tours , film , TV ) , Mixing ( stereo & 5 . 1 ) , and mastering . He is also affiliated with ASCAP , GIMMA , and Warner Chappell music publishing . Greg went to Fullerton Jr . Collage and Cal State Fullerton where he studied music / audio and digital electronics .
Cattle Cattle are creatures found in the pens in the Fields inside the Twin Mothers village . Characteristics . They are friendly and unirradiated , so , unlike the two - headed brahmin , they resemble the cows before the war . Appearances . Cattle were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Cowboy hat ( Nuka - World ) The cowboy hat is a piece of headwear in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The cowboy hat is a type of old Wild Western - style hat mainly used in Dry Rock Gulch .
Dominic D ' Ellsadro Dominic D ' Ellsadro is the town guard of Canterbury Commons in the year 2277 . Background . Dominic was born in 2237 . He was once the leader of a small squad of mercenaries , but after one too many near - death experiences , he retired with a small fortune of scavenged goods . He ' s been in Canterbury Commons for about 10 of his 40 years , and since arriving , his natural leadership has made him a very respected figure in the community . Ernest Roe handles the day - to - day negotiations and arrangements with the traders who pass through and keep the settlement functioning , while Dom handles any security or emergency concerns . Don ' s companion , Machete , is treated like a cross between a daughter and a soldier . He is trying to teach her to act as security for the settlement . Relationships . Dominic is on friendly terms with the people living in Canterbury Commons . Although not related by blood , he treats Machete like a daughter . Daily schedule . During the day , Dominic D ' Ellsadro can be found patrolling the streets of Canterbury Commons or eating at the town diner . At night , he sleeps at Dominic and Machete ' s house which is at the end of the main street . Interactions with the player character . Quests . The Superhuman Gambit : The Lone Wanderer can talk to Dominic about the duo bothering the inhabitants of the town . Appearances . Dominic D ' Ellsadro appears only in " Fallout 3 " .
Duper Company < section begin = " CXGamesSummary " / > Only mentioned in the The Armageddon Rag , Duper seems to be a medical supplier that produces its well - known stimpak s and , in " Project V13 " , Super Duper stimpak s . The company was mentioned in reference to the Super Duper stimpak s as having Duper company ' s logo upon it . < section end = " CXGamesSummary " / > Appearances . Duper company is mentioned in The Armageddon Rag , Vol . 4 under Crazy Ivan ' s New and Used Guns . Products from the Duper company were to appear in " Fallout Online " , Interplay ' s original Project V13 , since abandoned in favor of an unrelated project by the same name .
Forklift The forklift is a vehicle in " Fallout 4 " . It can be found throughout the Commonwealth , usually at loading docks . Characteristics . The forklift sits on a small chassis with two small wheels at the front , and a at the rear in the middle . It is unknown if the rear wheel provides both propulsion and steering . The forklift contains one seat , with a steering wheel and hydraulic controls , under an open roll cage . The forks are able to be raised & lowered as well as tilted forward & back . The forklift appears to have had a max load capacity at either 3 . 5 tons or 35 tons , this is marked on the side near the drivers seat .
Boxing gloves Boxing gloves are special gloves designed for use in the sport of boxing . The modern boxing gloves was created by Jack Broughton in the early 1700s . They are made with complete leather backed stitching , re - enforced padding and attached with velcro . Boxing gloves also come in different styles and weights . Variants . Boxing gloves . In " Fallout 2 " , the boxing gloves are a set of red leather boxing gloves used by the Chosen One in the New Reno boxing ring . In " Fallout : New Vegas " , the brown colored gloves are designed to inflict as little injury as possible to your knuckles , while inflicting as much damage as possible to the opponent ' s face . This allows you to ' safely ' knock someone out without killing them . Plated boxing gloves . The plated boxing gloves are standard boxing gloves with metal plates slipped into them for bone - crunching damage . Boxing tape . Boxing tape is a lightweight and durable hand covering meant for being worn under boxing gloves .
Vim Vim ( stylized as Vim ! ) is a soft drink featured in the " Fallout 4 " add - on " Far Harbor " . Background . Vim ! Pop Incorporated was founded in 1931 , initially being sold as a health tonic . It wasn ' t as popular as Nuka - Cola , however in Maine it was more widely consumed than its rival . Vim was even referred to as a state tradition and about to become the official state drink of Maine ; however , during the process of making this official , legal situations forced the company to back off its marketing . Vim was going to be bought out by the Nuka - Cola Corporation before the war . Doyle Reed , the owner who held the company in his family for years , was fighting against the takeover . However , with certain financial problems being caused by the companies legal issues , the CEO was being urged to sell the company . The only legal entanglement that the public was aware of consisted of a male employee of the Vim ! Factory allegedly punching a female bar patron , though many witnesses denied this . Still , the local news attached to this story and forced the company to hold back on television advertisements and product release . One successful form of marketing which continued despite these problems was the Vim ! Ambassador program , where salespeople in fully functional T - 51 power armor painted in Vim ! livery would go out among the public . Two sets of such armor are available : one in Vim ! Paint at the Vim ! Pop factory next to the terminal where the paint schemes can be downloaded , and another in Vim ! Refresh Paint in a truck along the coastal road north of the National Park Visitor ' s Center . Vim had several varieties : Vim , Vim Refresh , Vim Quartz and Vim Captain ' s Blend . Characteristics . < section begin = " vim " / > Vim is brown in color and bears the company ' s trademark red , white and black logo . Other varieties have different appearances . In terms of restorative properties , basic Vim is the weakest of the four known flavors , yet still better than a bottle of regular Nuka - Cola . It restores 50 % more health with the added benefit of not subjecting the consumer to any additional radiation poisoning , thus making it useful especially during the early game stages . However , its usefulness is somewhat mitigated by only being available on the Island , a location the Sole Survivor probably will not visit for quite some time . < section end = " vim " / > Crafting . Provided the recipe has previously been downloaded from the research terminal inside the laboratory on the roof of the Vim ! Pop factory , Vim can be crafted from the following ingredients at any cooking station :
Racial ability Racial abilities were to be abilities , similar to perk s in other " Fallout " games , that every race would have had in Interplay ' s " Project V13 " . As Interplay has lost the " Fallout " MMO license as a result of the Bethesda v . Interplay court case , it is unknown if these racial abilities will appear in the game should it ever resurface . Effects . Each race would have had racial abilities that were exclusive to members of that race which are beneficial in some way . For example , the Complaint Department and Geiger Counted racial abilities would have been exclusive to ghoul players . No other racial abilities had been mentioned prior to the cancelation of " Project V13 " .
He Came . . . And Went He Came . . . And Went is a in the " " " Old World Blues " . Detailed walkthrough . After visiting the Think Tank and speaking with Dr . Klein , he will tell the Courier to speak with the other doctors . Through dialogue options , Dr . Dala reveals that there was a different courier who traveled to Big MT . She cannot recall the questions the other courier asked , but hints that Dr . Klein might know more . If the player character speaks to Klein , he tells them that they asked a dangerous ( possibly too dangerous ) question . Klein states that his memory of the event has been altered , but Dala hinted that some information might be written down somewhere .
Makeshift bedding Makeshift bedding is a the lower - end type of bed in " Fallout 3 " and " " . Description . Makeshift bedding is made of a old and tattered cardboard mats , with a scrunched - up , raised cardboard pillow . Sometimes it appears yellowish and relatively unstained , but sometimes it is darker and more weathered , partially covered in soil and blood . Makeshift bedding does not give a Well Rested bonus when slept on , but is still useful , as like all non - owned bedding will nonetheless still fully restore health and restore limb damage upon sleeping . Appearances . Makeshift bedding appears in " Fallout 3 " and " " .
Little Buster Little Buster is an ex - merc turned bounty hunter living at Camp McCarran in 2281 . Background . Little Buster claims to be " one of the greatest " bounty hunters there is by collecting bounties of the Fiends Night Terror and Jackson , despite only being in the profession for a little " over a month . " He likes doing various jobs yet gets bored of them quickly , especially if the jobs require getting up early in the morning . In a way , he is just trying to find his place in the wasteland . Appearances . Little Buster appears only in " " . Bugs . After completing Three - Card Bounty , Little Buster ' s body will not show up anywhere near Freeside . This can be circumvented on PC by using the commands " prid 172944 " and then using " enable " .
Hunting rifle scope The hunting rifle scope is a sold in " " . Characteristics . This mod increases the zoom factor to 3 . 5x magnification while aiming down the ' s sight by virtue of aiming using the telescopic sight attached by the mod as opposed to the usual iron sights . Visually , a telescopic sight is mounted over top of the rifle ' s action . The scope might not be seen while the rifle is on the ground , or in the third person view . This attachment can improve the player ' s accuracy significantly , putting it on par with the . However , the scope will limit the player ' s field of vision , making close quarters combat extremely difficult . Locations . Sold by :
Ruo Initiate Ruo was an initiate of the Brotherhood of Steel in 2277 . Background . According to the Citadel ' s casualty report , Initiate Ruo died in combat , and was given an honorable death . Appearances . Ruo is mentioned only in " Fallout 3 " .
Knick Knacks Characteristics . Knick Knacks are toys that can be picked up in " Fallout 4 " , but cannot be salvaged or broken down . These are mostly used to decorate your home , but can be sold for a fair amount of caps . You can build many robot models , ranging in quality , if you ' re lucky enough to find them . The standard versions of the robot models , i . e . not the parts models , can occasionally be found at random in the Vault - Tec lunchboxes scattered throughout the game . Clicking on the lunchboxes yields a random small item , either a consumable or a small junk item . There are a number of these lunchboxes scattered throughout the Commonwealth , and each one is another chance to try for one of the five standard robot models . It may take a while , but patience and careful searching can pay off here . If you attempt to sell any of the models to a vendor , you will receive the message : " You cannot sell quest items " . This would seem to suggest that they may be used in a quest somewhere . Knick Knacks . ! style = " width : 20 % ; " | Item name ! style = " width : 10 % ; " | weight ! style = " width : 10 % ; " | Value ! style = " width : 60 % ; " | Model kit location ( s )
Quarantine the Glow Bugs Quarantine the Glow Bugs was going to be a Van Buren quest in Van Buren , the canceled " Fallout 3 " project by Black Isle Studios . Quick walkthrough . The scientists would like it if you ' d deal with the glowing ghoul s , such as by dumping them somewhere that ' s already radioactive , or pouring cement on them , or whatever . While doing this , you ' ll run into a group of glowing ghouls wandering down from the Crater .
Waiting Waiting is an action in " Fallout 3 " , " " and " Fallout 4 " . It can be used to wait for a period of time . Waiting is useful for getting into stores that close a specific time , and waiting for the sun to come up or go down . In certain circumstances , there may be times when you are unable to wait . You cannot wait while enemies are nearby , when trespassing , while jumping or falling , if you are being irradiated , during dialog , or in water . Controls . " Fallout 3 " and " Fallout : New Vegas " . It is done by pressing the " Select " button on the PlayStation 3 , the " Back " button on the Xbox 360 and the " T " button ( by default ) for the PC . " Fallout 4 " . To wait , the Sole Survivor must first sit down on a chair , couch or bench , it will then indicate what button to press to wait at the bottom of the screen . You can also open up the waiting menu by interacting with an owned / rented bed , although this will trigger Resting . Notes . Waiting is a useful tool when dealing with Caravan merchants in " Fallout 3 " . Wait for them at locations like the Rivet City platform , outside Megaton , Temple of the Union , Agatha ' s house , Paradise Falls , Arefu and at Evergreen Mills and they will cycle .
Melissa Disney Melissa Disney is a voice - over artist , actress , singer / songwriter , writer , and film producer . She is the daughter of Louise Gallagher and granddaughter of silent actress Toy Gallagher , and is distantly related to Walt Disney . She voices the titular character Ginger Foutley in the animated cartoon As Told by Ginger . She is also known for her role as Elora the Faun in Spyro 2 : Ripto ' s Rage and Spyro : Year of the Dragon of the popular video game series Spyro the Dragon . Melissa Disney played the voice of Evita Eastwood in " " .
Green memory module The green memory module is a miscellaneous item in " Fallout 2 " . It can be used to expand ACE ' s medical library . Characteristics . The green module can be installed into ACE , in the Brotherhood ' s bunker in San Francisco . Doing so will allow you to use ACE to permanently increase your Perception by one . Location . This module can be found in Mariposa Military Base . It is on Level 3 of the base , in a lone locker in the first room of the main corridor that you come across , after leaving the elevator .
Choose to deal with the wasteland creatures Choose to deal with the wasteland creatures was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . The Twin Mothers crops are being attacked by giant creatures . If the attacks continue it will severely deplete their resources . The player can choose to help the tribe by simply taking on this quest . The Twin Mothers will not ask for help , in fact they will refuse it . The player will need to initiate this quest on his own .
Johansson Johansson was a female human employed by L . O . B . Enterprises in 2077 . She was married . Background . On the day L . O . B . was raided by Federal agents , Mrs . Johansson was captured and interrogated by investigators . Her capture was reported to Security Captain Humbert by an executive officer of the business . The fear of what she might divulge convinced the unidentified officer , with the assistance of Humbert , into enacting security protocol C6 - 88 . Appearances . Johansson is only mentioned in " Fallout 3 " . She is mentioned in an entry in the L . O . B . Enterprises terminal entries , and her status as a married woman is implied by the honorific Mrs .