Rescue from Paradise Rescue from Paradise is a side quest in " Fallout 3 " . It is also an Xbox 360 / PC achievement and a PlayStation 3 trophy . Depending on perk choices and Speech successes , one may need to complete this quest to advance the game ' s main quest line . Detailed walkthrough . When inside Paradise Falls , one will have to go to the slave cage at the back of the area and talk to the kids through the wire gate ( or kill Carter before his slave collar is activated and talk to Sammy nearby , thus starting the quest , but killing Carter turns the Slavers hostile ) . Squirrel tells the Lone Wanderer that they must get his computer terminal reconnected to the network so he can deactivate their slave collars and open the gates . This can be accomplished either by tampering with the terminal in Eulogy ' s pad ( requires 50 science ) or rewiring a cable junction box near the bar ( the area with the sign labeled Food ) ( requires Repair 40 ) . Once this is completed , Squirrel then advises that the guard Forty needs to be distracted so they can make a run for it . The player character has the option of : Once this is completed , Squirrel will tell the Wanderer that their friend Penny , won ' t leave until her friend Rory , is released from The Box . ( Note that if one killed the slavers to allow the kids to escape Rory will have died in the box and this Speech option will be unavailable . ) However , it is also possible to convince Sammy and Squirrel to abandon her if the player character ' s Speech is high enough . ( This act grants negative Karma . ) One can meet the kids outside at this point and finish the quest for full XP ( 900 ) and positive Karma . One may also wish to pass a Speech check to tell Penny to leave without him ( 75 % chance at speech skill 100 ) ; or if they have the Child at Heart perk , convince Penny to leave Rory there without any Karma loss . At this stage , the player character can lie to Penny and tell her Rory is safe , tell her that " friends leave you sometimes , " or find the key to The Box and save Rory . Penny advises that Forty can be pickpocketed for the key or one find it in Eulogy ' s Pad ; it is also possible to pickpocket it from Eulogy Jones . Once the key has been retrieved , save Rory and tell her he made it out , or if he died tell her that he died with no Karma loss . Once the kids have escaped , Sammy tells the Lone Wanderer to meet him southwest of here . Speak to them again and they say that they are returning to Lamplight Caverns and will make sure that MacCready allows the Lone Wanderer to pass through . Once The Box is opened , one will notice that Rory is not a child and realize that he won ' t fit through the sewer pipe drainage grate like Penny , Sammy , and Squirrel . One will need to sneak him out through the front door . You don ' t have to get Rory out of the town . You can get him out of The Box , tell him to follow you , immediately go back to Penny and tell her you ' ve rescued him . As he tries to escape he will die , but Penny will be rescued . It ' s possible to " rescue " Rory without turning the town hostile , as long as he does all the fighting . First , steal the ammunition ( including grenades ) from all the outdoor slavers , and collect all the melee weapons lying around . Note that ammunition is respawned on the slavers , named and unnamed alike , after 72 in - game hours . Next , you will have to give Rory a weapon and ammunition . He is hopeless with energy weapons , but can handle a combat shotgun rather well . You will have to plant ( reverse - pickpocket ) it on him , and he will turn hostile if he catches you . He can use stimpak s as well , so plant a couple on him . Don ' t give him anything too rare or expensive , as you will likely not be able to retrieve it . Now , when you tell Rory to run , he will be armed and the slavers will not . This gives him a fighting chance , although he still tends to freeze up and get beaten to death . Once he reaches the door to the outside , he is home free ; Grouse and the other outdoor guard will not attack him . However , you should be aware that Ymir and Jotun are armed with super sledge s and can easily kill Rory . This is why it is recommended to sneak Rory out at night , so that many of the slavers will be asleep . It is possible to simply sneak Rory out of the town with no fighting if timed correctly . At dusk many of the slavers will head for their beds , if Forty is still away from his post you will be able to sneak right through the town and leave by the front door without any fighting . Another method is the running of the bulls strategy , where you get to Rory to follow you , and release the other 3 prisoners willing to escape from the pen simultaneously . With luck , you and Rory can make it to the gate while the other prisoners take the brunt of the enemy fire . This can be used in conjunction with looting of the slavers of their ammunition . If you ' re interested in actually saving Rory through cleansing the town , it is necessary to release him from The Box before killing all of the slavers , or else , when you open The Box , he will be dead , though intact . The best method seems to be to free him at midnight from The Box , lead him to the far back corner of the now open children ' s pen once they have run away , and have him wait there while you destroy the slavers of Paradise Falls . ( Even having him wait in the open Box seems to work fairly well . ) Then , simply lead him to the gate . There will be about 10 slavers awake at that time of night , depending on the difficulty level , and this will obviously turn the city hostile towards the player . It does not appear to be necessary to kill the two guards at the entrance to Paradise Falls , as Rory talks to you at the town exit , at the end of which you gain Karma . As an alternative to those strategies which require you to kill the slavers of Paradise Falls and to those strategies which just leave Rory there , there is a third option . Once you have opened the Box and gone through the initial dialogue , simply tell him that he ' s " on his own " or something to that effect . He ' ll be upset and start running toward the exit on his own rather than following you there . Immediately bring up the " Wait " feature . Wait about an hour or two , and he ' ll be transported out of Paradise Falls . The slavers will still be acting as they were . The key to making sure this works is ensuring that you " Wait " before Rory can enter into any sort of combat . You miss out on the Karma for personally escorting him to the door , but he will still show up at Moriarty ' s . This technique can also be used to assist the slaves you may have captured during Strictly Business without murdering the slavers , as well . There is no reward besides Karma for saving Rory . He gains no new dialogue in his new home in Moriarty ' s Saloon . If you have enough bottle cap s and a high enough Speech skill , you can simply buy the children from Eulogy Jones . He demands 500 bottle caps each for Sammy and Penny , and 1000 bottle caps for Squirrel . However , with a successful Speech challenge , you can buy all three children for 1200 bottle caps total . You can then meet the children at the front gate to Paradise Falls and simply escort them outside . Speaking with Sammy will successfully end the quest . However , completing it in this method will not allow Rory to escape . Shooting all of the slavers will complete the quest . A rather messy way to do it , but it works . Note that if you kill the 3 guards standing in front ( Grouse , the random slaver , and Forty ) the first time you encounter Paradise Falls , Sammy will not go inside and return to the cage but remain by the burnt - out car next to the gate . Only Squirrel and Penny will be waiting for you at the grate exit , Sammy will make his own way back to Little Lamplight without the need for any interaction with you .