naist-nlp/zeshel huggingface dataset:
Personality ( Arena ) Personality governs how charming and socially acceptable the Eternal Champion is . It directly affects how well ability the Eternal Champion can negotiate with the citizens of Tamriel . It is recommended for any character wishing to interact with other people to have a high personality .
Hodlismod : Armorer Hodlismod : Armory is a shop located in the town of Caldera , near Elmussa Damori ' s House and next to Ghorak Manor . It is owned by Hodlismod , and armor and repair services are available in this location . There is a locked door that leads to the lower part of the shop , serving as Hodlismod ' s room . The bed present is not considered owned , so the Nerevarine can sleep in it . Items . The following items can be found in this location :
Slay Dagoth Tanis Slay Dagoth Tanis is a House Redoran quest , potentially available to the Nerevarine during the events of . Detailed Walkthrough . Having helped Rothis Nethan to duel with honor at the Vivec Arena , the Nerevarine is informed of an ascended sleeper by Faral Retheran . According to Retheran , the creature has taken over the Stronghold of Falasmaryon and has been named Dagoth Tanis . The Nerevairne is tasked with removing the Dagoth from the Stronghold . Killing Dagoth Tanis . The stronghold of Falasmaryon can be found to the north of Foyada Bani - Dad ( along a path off the Foyada to the north ) . Dagoth Tanis can be found in the deepest depths of the stronghold , guarding a Sixth House altar . Once Tanis has been killed , the Nerevarine may return to Retheran in the Redoran Treasury to complete the quest . However , there is a further part to the quest . Find Irer Nervion ' s body . Although this part of the quest is not highlighted in the Nerevarine ' s journal , this section of the quest can boost Retheran ' s disposition towards the Nerevarine by a significant margin . The body of Irer Nervion can be found in the first room to the right of the entrance of Falasmaryon . Nervion ' s body holds his Ancestor Ring , which should be returned to Retheran along with the news of the defeat of Dagoth Tanis . Retheran will be grateful for the Nerevarine ' s discovery and will give them another Ancestor Ring .
The Lover Stone ( Oblivion ) The Lover Stone is one of the thirteen Birthsign Doomstones . Locations . The Lover Stone is located east of Bravil , far south of Cheydinhal , on the south bank of the Silverfish River , between Peryite ' s Shrine and Imperial Bridge Inn . Powers . Bestows the Lover ' s Bower greater power .
Sheor In High Rock , Sheor is the source of all strife . At first he was the god of crop failure , but most of his modern priests agree that he is a demonized version of the Nord ic Shor , and was born during the dark years after the fall of Saarthal .
Nonette Gavonne Nonette Gavonne is a Breton adventurer and Gavin ' s aunt . She may become the personal provisioning hireling for the Vestige should they choose to allocate points into the Provisioning Hireling skill for provisioning , once they reach the appropriate level . She will send a letter with select materials to the Vestige on a daily basis , although the items she sends may be improved with additional points into the Provisioning Hireling skill . Hireling Letters . Nonette may send the Vestige multiple letters to their inbox , detailing her adventures as she gathers resources for the Vestige . The following are a collection of the letters that she will send :
Dryston Dryston is a Breton Forsworn residing in The Warrens of Markarth . Interactions . After Weylin ' s assassination attempt on Margret , an Imperial operative , the Dragonborn searched his room for evidence on a motive . Learning that Weylin was employed by a mysterious person named " N , " they exit the Warrens , only to be confronted by Dryston , who is angered by the Dragonborn ' s sleuth - work . To learn the identity of " N , " the Dragonborn must either win a brawl with him or kill him during the ensuing fight and read the note found on his body . If the Dragonborn wins the brawl against him and does not kill him , he will reside in Weylin ' s room in the Warrens afterwards . He may also appear as a radiant target for the Thieves Guild quest " The Fishing Job . "
Dragonknight The Dragonknight is one of five playable classes in . It is a class more suited to dealing damage and staying alive , though it can fulfill any role effectively , like the other four classes . Skill Lines . The Dragonknight , like all classes , has 3 unique skill lines only available for Dragonknights : Ardent Flame , Draconic Power and Earthen Heart . Each of these skills are more suited to specific roles . For example , Draconic Power is more suited towards survivability , while Ardent Flame is more suited towards dealing damage . The arrows are used to signify a skill ' s morph choices , e . g . one morph choice for Fiery Grip is Empowering Chains . Ardent Flame . Active Skills Passive Skills Draconic Power . Active Skills Passive Skills Earthen Heart . Active Skills Passive Skills
Scalon The Scalon is an aquatic native of the Shivering Isles . Appearance . The Scalon , looking strikingly similar to an upright Baliwog , features large fin - laden appendages and dorsal spines . Behavior . These creatures are usually quite fearsome , lumbering slowly after prey . Don ' t mistake its speed for a weakness , as the Scalon has an incredible leaping attack that allows it to strike at its victims from a surprising distance . Combat . Scalons have the ability to cast invisibility on themselves when they detect prey , allowing them to easily ambush careless passersby . Luring them to water is a good counter strategy as they will still cause ripples in the water while moving through it . It ' s recommended that these creatures be dealt with at extreme range with spells or arrows , as they can be quite ferocious in close proximity . Disease . Another connection that it shares with the baliwog is the fact that its bite or claws can transfer disease to its victim .
Vermai ( Redguard ) Vermai are unique Daedra found in N ' Gasta ' s Tower on the Isle of N ' Gasta . Only two can be found in the entire game . Interactions . Saving Iszara . 2 hostile Vermai are encountered after entering the Tower of N ' Gasta . They must be killed to continue .
Sightless Pit Sightless Pit is a cave located in . The entrance is a straight drop down , meaning that once the Dragonborn enters , the only way out of the cave is to go forward . An abandoned camp and a number of dead bandits early on in the cave warn them of a potential threat . Sightless Pit is inhabited by the Falmer , Chaurus , and their accompanying Frostbite Spiders , likely making it a very dangerous encounter for low to mid - level players , especially without the means of escape . The cave gradually transitions into a Dwemer Ruin complete with a number of traps , which eventually leads to the Temple of Xrib , a fairly large Falmer settlement . Temple of Xrib . The Temple of Xrib is a large Falmer settlement , accessible only through the Sightless Pit or the unmarked exit at the far end of the chamber . It is home to a number of Falmer and their pet Chaurus , and as such may easily be an overwhelming encounter without proper preparation . In addition to randomized loot on the Falmer inhabitants themselves , there is an altar containing a Dwemer chest which may contain a number of randomized valuable items . There is an elevator to an abandoned cave , which in turn leads to Skyrim .
Meven Uvaren Meven Uvaren is a Dunmer Rogue and slaver , and resides in the stronghold of Hlormaren . He is located on the bottom level of the stronghold ' s keep . Equipment . Mevan carries or uses the following : Powers . As a Dunmer , Mevan has access to the following : Abilities . He also has benefits from :
A Foot in the Door A Foot in the Door is a quest available in . Walkthrough . The Vestige can arrive at the Arena through exploration or by following the quest " Over the Edge . " Either way , when they approach the Arena , they are greeted by a Khajiit named Balag at the other side of a bridge leading into a small city created by trainers and fighters . Balag explains there are three divisions : Swordmaster , Sorcerer and Summoner . Zara , who is the Division leader for the Swordmasters , is standing closest to Balag in a circle surrounded by braziers . Because Feluni , who runs the Arena , capped the number of combatants , the Vestige must beat one of the current combatants in a match and take their credentials . There are three choices ; some dual - wield axes , but all Swordmasters are melee fighters . Talk to one of them and ask to fight . Beat them , then head back to Zara . The Vestige can head down the path across from Zara to Tholbor , the leader of the Summoning Division . He also asks the Vestige to defeat one of the current combatants . The summoners use bows and summon lions to fight for them ( even though some of them will say they just learned how to conjure wolves ) . Malarel is the final leader . She leads the Sorcerer Division . Again , the Vestige must spar with a combatant . The sorcerers use the Sorcerer class buffs but are easy to defeat . Heading northwest from Malarel and up the stone steps , the Vestige brings their credentials up to Feluni , who is between a tent and the door to the Arena . She asks the Vestige if they have a stage name , to which they reply with their name . She decides to call the Vestige " Mysterious Stranger " because it has more intrigue and dramatic flair . She gives the Vestige 270 and tells them to get moving if they want to become Grand Champion .
Centurion Mobareed Centurion Mobareed is a Argonian officer of the Ebonheart Pact . He is the commanding officer at Fort Zeren , in the region of Stonefalls . Depending on the Vestige ' s choice , he may stay at his post at the fort ' s garrison , or he may relocate to the Davon ' s Watch docks , where he will clash against the Covenant forces .
Seryn ' s Blessing Seryn ' s Blessing is a Restoration spell in that increases the subject ' s resistance to common diseases . Effects . Resist Common Disease – 20 % higher resistance for 10 seconds on self . Characters . The following people use and / or sell this spell :
The Sigil Shard Content . . . . These rare artifacts are shards of sigil stones , used to create and hold open Oblivion gates or used as a key to access a gate that has been sealed from the Oblivion side . There is a danger with these shards , as they weaken the walls of reality , opening the potential for a Daedric invasion . If ever such an event were to happen , it is likely that the Daedra would be drawn toward the sigil shard . ( where do I put it ? in the kitchen — no upstairs , near mother ' s bedroom )
Ulfe Gersen During the third century of the Third Era , Baron Ulfe Gersen ruled over Winterhold . He " brought considerable wealth and influence " with Morihatha Septim when they married , which enabled them both to help Uriel Septim VI with his political struggles against the Elder Council .
Ruby ( Morrowind ) Ruby is an ingredient in . Speaking to either Tendris Vedran or Anarenen , both Alchemists , will cause the Nerevarine to learn the following : " Rubies are transparent red gems that appear occasionally on the surface and more often in subterranean deposits on Vvardenfell . "
Call Wolf Call Wolf is a Conjuration spell that summons a grey wolf to aid the caster for 45 seconds . The spell can be obtained by completing The Totem of Claw and Fang . It is a gift given by Korst Wind - Eye in Skaal Village . Characters . The following people use and / or sell Summon Clannfear :
Hroar Hroar is a Nord orphan living in the Honorhall Orphanage in Riften , as one of the victims of the cruelty of the disastrously misnamed headmistress , Grelod the Kind . Background . Hroar claims his name was inspired by the roar of a lion . Although he has never seen a lion , he claims that his late mother told him this was the case . He goes on to say that he wants to be big and strong like a lion , when he grows up . He regrets that neither Grelod nor Constance Michel ( if is not installed ) will allow him to be adopted , claiming , " " I ' d be the best son ever . " " Unlike most of the other adoptable children , he does not mention how he lost his parents . If " Hearthfire " is installed , he is one of the children who can be adopted by the Dragonborn .
Wakener ' s Sermon Content . Some might snicker at the sight of the " Unbroken Home " laying in ruin , but they mistake slumber for death . Kogoruhn is as it ever was . Vibrant beneath its covers of dust , awaiting the time to welcome back its masters . Just as we do . The diggers whisper that they can feel the call of the ash statues drawing them closer , but it is not their rude blood to which the statues sing . I have seen revelation in the eyes of the blood heirs as they held their birthright . True understanding . Through them we will shape the world into its ordained form . Find those whose bloodline speaks to this place . Their awakening is nigh .
Forge - Mother Alga Forge - Mother Alga gra - Orsinium , also known as Forge - Wife Alga gro - Bagrakh , is an Orsimer . She is the mother of King Kurog , and often serves as an adviser to him . Alga is a devout worshiper of Trinimac , and has played an important role in the rebuilding of Orsinium Interactions . For King and Glory . After you are done speaking to High Priestess Solgra , Forge - Mother Alga will walk up the steps to the Temple of Ire entrance and say : " " Is this one of the outsiders who responded to my invitation , high priestess ? " " . After speaking to her , she will send you to Frostbreak Fortress with the task of helping King Kurog defeat the Winterborn . A King - Sized Problem . In The King ' s Cornerclub , your conversation with Kurog will be interrupted when Alga and Kurog ' s shield wives enter , notifying you of the attack on the Temple of Ire . The following conversation will occur : She will then send you to Temple to save the hostages and defeat the Malacath extremists . Once that is done , you must speak to Alga in the Temple , and report to her regarding Solgra ' s status . She will mention setting up a military unit to guard the temple from further attacks , and says that Bazrag is the main suspect behind the attack given the evidence by the Malacath extremists . After High Priestess Solgra enters the main room , they will have the following conversation : Alga will say that she or Kurog will contact you later when your services are required . The King ' s Gambit . Alga will meet with you in Scarp Keep , and once you enter the room she will say " " I hear the footsteps of an outsider . Come . We need to talk . " " After a brief conversation , the following speech will occur : She will then betray you , and attack you with a spell , forcing you to stab yourself with your own weapon . Kurog will walk into the room , apologizing for the grim circumstances , shortly before you black out . Blood on a King ' s Hands . In the Path to the Moot , a conversation between Kurog , Alga , and the clan chiefs can be heard through the ceiling . Chief Bazrag and Eveli Sharp - Arrow will be giving their commentary in between : You must kill Forge - Mother Alga and King Kurog during the moot , as they will attack the clan chiefs . Once Alga is dead , Kurog will harvest her power and charge at you with fierce vengeance . Long Live the King . Attend Alga , Kurog , and Solgra ' s funeral .
Dagoth Gilvoth Dagoth Gilvoth is one of the creatures found in . Background . It is a member of the Sixth House faction , and like all Dagoths and members of this faction , is hostile to the Nerevarine . He ' s one of the various Ash Vampire s and is brother to Dagoth Ur . Location . Dagoth Gilvoth can be found in the lower levels of Dagoth Ur ( Location ) . Equipment . Gilvoth carries or uses the following : Spells . Gilvoth knows the following spells :
Staubin ' s Diary Content . After making our way down the mine and through the spiders we ' ve finally made it down to Nchaund - Zel proper . They ' ve built this city into the very cave walls that house it . Amazing . Nchuand - Zel hums with life , but its guardians lay dormant , hopefully we can learn more as we go deeper . This area seems to be where two of the city ' s families lived . We ' ve spent some time studying this tree outside the dwellings but cannot figure out what its significance is . Stromm will be remaining behind with one of the students to further study this area in greater depth . I look forward to reading his notes on the subject . Today we entered the city ' s armory . The Falmer have yet to break into the best of the dwarven goods thanks to the sturdy dwemer locks . Erj said he would be able to get into the vaults and would send word when he ' s in . The spiders gave us much trouble but who could have foreseen they ' ve been the only thing keeping Markarth safe ? After exiting the Armory we made camp , but the Falmer have been watching us and finally tired of our intrusion . They came while we slept and slaughtered what guards were left . Meridia forgive me for using my students as a distraction to get away , but I have to bring this place back to life . too many . . . couldn ' t hit switch . . .
Note from Jahla Content . Overseer Basri , Courage to you and full - hearted greetings . The preparations are laid for glorious victory . The coast south of Velyn Harbor is nigh unoccupied , fertile ground to set the roots of our raiding parties . It should be no difficulty to conceal our ships among the rocks , or inland among the trees , and take them to the sea for plunder . We have scouted one particular cave , called Barrow Trench , which looks ideal for our purposes . Humbly , your loyal servant , Jahla at - Basri
The Red Paint Content . " Mix it like this , " said Rakhal . She ground wet clay and herbs beneath her pestle with rhythmic strokes . " The very act of creating the paint is a prayer . " Yashirr grasped her own stone pestle , pulled her bowl closer and imitated the Priestess . Pound ! Lift ! Scatter a handful of herbs into the bowl and pound again ! The Orcs sat close together , knee to knee , bowls held in curve of their bent knees . Rakhal chanted softly , swaying with her movements . Gradually , as the group ' s rhythm strengthened , her voice gained matching volume . " Mauloch ! " Pound ! " Witness . . . " Lift ! " . . . our deeds ! " Scatter ! The honor of preparing tribal paint went to a handful of the chief ' s daughters . Yashirr had never sat in the circle before . In prior years , she ' d gathered the herbs and clay , but nothing more . Now she sat at Rakhal ' s right hand in a place of honor . Pride rushed through the young Wood Orcs . Clearly , she had been chosen as an apprentice ! " Mauloch ! " Pound ! " Give us . . . " Lift ! " . . . blood ! " Scatter ! At that final word , the women threw back their heads and released Mauloch ' s call , a throaty howl that echoed through the trees and nearby cliffs . Rakhal signaled their work ' s completion . The tribe lined up to be painted with the fresh battle - red clay . Rakhal waved those she deemed unworthy or unfit for the battle aside . They weren ' t allowed to partake in the painting ritual . When Rakhal motioned to Yashirr to step from the line , Yashirr parted her lips to protest , then pursed them tightly . To question Rakhal ' s judgement would bring dishonor . Bowing her head in confused anger , Yashirr joined the handful of unselected Orcs . Rakhal looked over the unselected , and pulled Yashirr to her side . " Mauloch chose you to perform the next ritual , child . Take the blade and remember : Mauloch watches you . " Guiding Yashirr ' s hand , Rakhal leaned over the empty vessel and slid the young Orc ' s blade across her outstretched neck . Rakhal ' s hand did not falter even as she slipped from consciousness in order to provide the next paint with the sacred blood of a true warrior .
Page 71 : Erendette ' s Account Content . < poem > Second Seed Another happy customer ! Total Owed : 15 gold Mid - year Credit : 5 gold , Erendette restacked and carried items as requested . Debit : 22 gold . E . is a thirsty lass ! Debit : 9 gold . E . helped herself to my stock ! Total Owed : 41 gold Sun ' s Height Credit : 7 gold . Determine if E . is stealing again . Debit : 31 gold . E certainly loves my secret product ! Total Owed : 65 gold Note : Credit discontinued until debt is paid . No more product for E . Note : Payment must be in gold . E . costs me more in lost stock when I let her work off her debt . < / poem >
Shadowscale Shadowscales are Argonian s born under the sign of The Shadow in Black Marsh . They are trained from childhood in the art of stealth and combat . Shadowscales serve their province as assassins . They have historically been used by the King of Argonia as a means to end conflicts and wars without major bloodshed , and to gather information on potential foes . Disappearance . It has been implied by Veezara in the Dark Brotherhood Sanctuary near Falkreath , that the Shadowscales no longer exist . This has been hinted by his saying " I am the last of my kind , my order is extinct . " This could be because of the events that occur in , or more likely a side - effect of the decline of the Dark Brotherhood . In " Cicero ' s Journal , Volume I " he talks about how the listener , Alisanne Dupre , and another Dark Brotherhood member named Rasha were deciding on whether to re - open a Shadowscale training facility in Black Marsh known as Archon , but they then abandoned the idea because they lacked the resources to do so . Quests . The Renegade Shadowscale . Teinaava asks that the Hero eliminate a renegade shadowscale .
Arms and Armor of the Dunmeri Champion : Belderi Llenim Content . " Armory Sergeant Belderi Llenim of the Mournhold Guildhall was always fascinated by armor , but her knowledge borders on the pedantic , as she offers hours of chatter about Nord tower shields and advice on keeping the edge on a glass sword . " For as long as anyone can remember , the Dunmer have made their lot in Morrowind , with its lush fungal valleys and serene grasslands , as well as the choking climes and ash deserts closer to Red Mountain . A Dunmer ' s armor matches his mood : brooding , sharp edged , and dark . Sharing the same traits as other mer , their armor designs have a certain fluidity and grace in their sweeping curves but lack the overbearing pride of the Altmer . Dour colors of cloth , volcanic glass , and animal hides combine to provide a Dark Elf ' s tapestry of protection . Though the Dark Elves may have a dalliance with ebony metals and strange Daedric symbolism , their motives appear to be contrary to the machinations of Molag Bal . Lighter armor is traditionally made from glass , a concoction of rare metals and volcanic resins . Conversely , some tribes employ a strengthening layer of giant insects , such as the assassin beetle , which is more comfortable across the back or loins . Netch leather is apparent in most straps , though the lowly Ashlander is more apt to covet such hides , compared to the high ordinator , who fashions his protection from dreugh hides , hardened with revolting waxy excretions ( from the dreugh , not the Dunmer ) . When the forge fires of Mournhold roar at their zenith , arms of the highest quality are crafted , always with a dark reflection of Morrowind , from the bent and chitin ( and bludgeons carved from the limbs of harvested creatures ) , to the magical , glass - like ebony of Vvardenfell . Diagonal engravings bisect the flat surfaces of every axe , mace , and sword of the Dunmer . Such angularity extends to other apparatus too ; there is a jagged edge to many surfaces , particularly prevalent in the designs of daggers , swords , and shields . Heraldry usually takes the form of a stylized insect glyph , seen , on almost every Dark Elf ' s quiver , but house symbols are also a common form of heraldry , signifying alliances within this realm that tend not to concern outsiders . " Fused metal , the carapace pieces of giant insects , guar leather , gems , glass , and obsidian : all are woven into the angular armaments of the Dunmer . "