Fire King " Fire King " ( " En ' ō " ) is an archetype of FIRE Beast , Beast - Warrior , and Winged Beast monsters that are mainly focused on self - destruction . They were first introduced in the " OCG " in " " and " TCG " in " Onslaught of the Fire Kings Structure Deck " . Naming in the " TCG " . The name of the archetype is noted on French and Portuguese cards respectively as " Roi ( s ) du Feu " and " Rei ( s ) de Fogo " to make sure that support cards work with " all " " Fire King " cards . In Italian , the word " re " can be a plural form on its own , so no problem would occur . On Spanish cards , the name is just noted as " Rey de Fuego " , which could potentially exclude " Circle of the Fire Kings " and " Onslaught of the Fire Kings " from the archetype ; however , this would not prompt any problem so far as support cards only support " Fire King " monsters . Story . The " Fire Kings " live on " Fire King Island " , a volcanic island lying in the southern seas . Using their powers over the fire , they can reincarnate , and grow using its powers again . When the " Fire Kings " saw their temple threatened by the " Atlantean " army , they fought back in equal strength , only enough to keep the invaders away from their island . Design . Appearance . Each of the " Fire King " monsters has a different surrounding flame color , possibly indicating different levels of the intensity of their flames . The " Fire King " monsters seem to be based off of different creatures in different Asian mythologies , , and the culture of the Indonesian island of . Playing style . Fire King monsters have their effects triggered when they ' re destroyed by card effects and sent to the Graveyard ; their boss monster , " Garunix " , will destroy all other monsters on the field in the next Standby Phase after the turn it was destroyed by a card effect . Since it does not need to be destroyed while on the field , even cards like " Crush Card Virus " can trigger its effect . The other " Fire King " monsters can be Special Summoned from your hand when another " Fire King " monster is destroyed , maintaining field advantage . " Barong " is the main searcher of the deck ; not only can it search a " Fire King " monster , but it can search any " Fire King " Spell Card as well . " Yaksha " can destroy a card on your field or hand , so it can destroy " Fire King " monsters in your hand to get their effects as well . Another card that isn ' t a " Fire King " but works in this deck is " Sacred Phoenix of Nephthys " , who has a similar effect to " Garunix " , destroy all Spell / Traps on the field during your next Standby Phase after it was destroyed . " Yubel " , " Earthbound Immortal Ccarayhua " , and " The Wicked Eraser " can also work well with the deck , being able to have their effects triggered when they ' re destroyed by " Yaksha " , " Fire King Island " , " Dragonic Diagram " , or the effects of " True King " monsters . " Yubel " will summon " Yubel - Terror Incarnate " , while " Ccarayhua " and " Eraser " will destroy all cards on the field , possibly stopping OTKs from decks such as " Six Samurai " and " Chaos Dragon s " that often lack searchable protection for their monsters . ( Be wary , however , of " Lightpulsar Dragon s " that can float into any DARK Dragon monster when it is sent from the field to the Graveyard . ) " Chain Destruction " can also prove to be powerful support for the deck , since " Barong " , " Kirin " , and " Yaksha " don ' t need to be destroyed on the field to trigger their effects ; they can also be summoned while with the effect of the archetype ' s Fiend Spell Card , " Fire King Island " . Aside from " Garunix " , all " Fire King " monsters are FIRE with 200 DEF , gaining support from cards like " Flamvell Firedog " and " Rekindling " . Having two Beast - Warrior monsters in the archetype also allows for support from " Fire Formation " cards and " Coach Soldier Wolfbark " , recycling them for Xyz Summon s or for their effects , as " Wolfbark " only negates them on the field . Effective combos . " High Avatar Garunix " destroys all other monsters on the field and " Sacred Phoenix " destroys all Spells and Traps . A very aggressive and effective combo is to send both of them to the graveyard in the same turn , then the next turn High Avatar will summon , then Sacred Phoenix , and you can dish out a massive direct 5 , 100 points of damage . This can be done by using cards like " True King Agnimazud , the Vanisher " , " Dark Hole " , and " Torrential Tribute " that are capable of destroying multiples of your monsters at once . An almost infinite loop between multiple copies of " Garunix " and " Nephthys " that have been destroyed by card effects , with them constantly destroying each other , meaning their revival effects will always trigger so long as they aren ' t stopped by cards such as " Solemn Strike " when they attempt to revive from the Graveyard . " The Seal of Orichalcos " will also work well in this combo , since it prevents its own destruction once per turn , whereas " Garunix " and " Nephthys " will constantly destroy everything else on the field until the opponent rules out of resources . " Arvata " is very important to the deck , even letting the deck summon 2 FIRE monsters from the graveyard in the battle phase . This is achieved by having 2 FIRE monsters in the graveyard and using " Circle of the Fire Kings " on it , summoning one of the FIRE monsters and using Arvata ' s effect to summon the other ( note the second one would have to be a beast , beast - warrior or winged - beast ) . Monsters immune to destruction by card effects such as " Beelze of the Diabolic Dragons " and " Red - Eyes Flare Metal Dragon " will further help maintain field advantage . " Beelze " can be summoned using " Laval Volcano Handmaiden " ( treated as DARK via the effect of " True King of All Calamities " , easily summoned if playing " True King " monsters ) with a Level 4 " Fire King " and " Kirin " . Weaknesses . Cards like " Macro Cosmos " , " Dimensional Fissure " , " Bottomless Trap Hole " , and " Banisher of the Radiance " can prevent the effects of your " Fire King " monsters and " Nephthys " from activating . This can be solved by using " Chaos Hunter " , " Kycoo the Ghost Destroyer " , or " Imperial Iron Wall " . " Necrovalley " , " The End of Anubis " , " Dimensional Prison " , " " , " Dark End Dragon " , " Chaos Emperor Dragon - Envoy of the End " , " Inzektor Exa - Beetle " also hinder this deck greatly , by eliminate the monsters without destroying them or negating all Graveyard effects ( " Necrovalley " ) ; cards that prevent Special Summoning such as " Archlord Kristya " and " Fossil Dyna Pachycephalo " are also problems for the deck . " Solemn Strike " , etc . can stop " Garunix " and " Nephthys " from reviving and will end their cycle of rebirth since cards in the Graveyard cannot be destroyed .