naist-nlp/zeshel huggingface dataset:
Gathering Willow Anther Gathering Willow Anther is the third Lay Healer quest from Synnolian Tunifus in . Background . The aim is to gather Willow Anther for a Synnolian Tunifus in Ebonheart . He needs them for cure paralyzation potions . He says he uses to steal it from around the house of Gurak gro - Bagrat . Although Synnolian is ashamed of this criminal act , he justifies himself by explaining that Gurak gro - Bagrat is a dangerous criminal and smuggler . He asks the Nerevarine to gather five units of willow anther , for example from the said farm of Gurak gro - Bagrat . However , the Nerevarine is free to acquire the ingredients by other means . Walkthrough . Upon talking to Synnolian Tunifus , he will ask the player to collect Willow Anther for his cure paralysis potions . He will suggest the player steals them from around Gro - Bagrat Plantation , which is on the mainland just north of the Foreign Quarter , though Willow Anther from any source can be used . Willow Anther is easily regognisable by its purple flowers facing in all directions . Upon obtaining 5 Willow Anther , return to Synnolian Tunifus Reward . Rewards for completing this quest are :
Izad ' s Letter Content . If you ' re reading this , you ' re after my treasure . You won ' t find it in my chest , oh no . I buried the booty somewhere on Stros M ' Kai . Exactly where is the challenge ; I hope you fail . Below are all the clues I ' ll give . If you ' re clever enough , the treasure ' s yours . - Captain Izad Stand atop Saintsport ' s star And spy the eternal sentinel Skirt its gate to reach the shrine Northwest stands the warrior Walk forty - five paces south Leftward palms frame the sight Of the island of iron faces Follow the rocky finger Through the broken ship Find the stone ship at anchor Riches lie under leaves in its port
Silence Trap Silence Trap is a Illusion spell in that temporarily prevents the victim from casting spells . It has no magnitude , and is fully effective if successfully cast . Acquisition . This spell was unused by developers , and is obtainable exclusively on the PC via the console : codice _ 1
Lightning Storm ( Skyrim ) Lightning Storm is a Master Level Destruction spell in . Effects . Lightning Storm produces a constant stream of lightning with a very reasonable amount of magicka to damage ratio , since it is less costly and seems more effective than the other master destruction spells in terms of DPS . This spell , presuming the caster is hidden , is good for taking down dragons . It should be noted that , as with all Master level Destruction spells , the caster must be stationary when launching this attack ; however , the aim of the spell may be altered . Essentially , the spell is an over - charged version of Sparks , barring that Lightning Storm must always be cast with both hands , and that the casting animation can be interrupted by dragon shouts and melee attacks . The force of the spell is considerable , as casting it in a room full of objects sends them flying as if they were hit by Unrelenting Force .
The Great Tree The Great Tree is a quest available in . The Vestige must travel to Elden Root . Walkthrough . After getting the quest from Queen Ayrenn , you will be asked to travel to Skywatch , where you will meet Captain Jimila , owner of the ship called " The Prowler " . She will then gives you the challenge of a drinking contest . If you win this challenge , you will get your own private cabin . However , if you lose , you have to do the whole ship ' s laundry . Unfortunately , there is no mini - game and you will always lose . When you accept , your screen fades to black and you then supposedly wake up behind a nearby boulder . When you reach " The Prowler " , Captain Jimila seems drunk and insists that she won the contest . You can agree , or you can use the Persuasion perk to convince her that you won . It seems to have no major part in the quest . You will then arrive just outside a port town called Haven , which is being attacked by a band of pirates who call themselves the " Jackdaws . " You can choose to completely pass by and continue or save the town . If you continue northwest , you will come to Elden Root , capital of the Dominion . Here , after a series of tunnels , you will come across a throne room , where you will meet King Cameron Aeradan , who will end the quest .
Silverware ( Oblivion ) Silverware might sometimes be found on dead monsters and animals when looting them . The only silverware with any value are the actual silver pieces . No pewter or silver ladles have been found in , however there are iron ladles found in . Known Silverware in " Oblivion " ( and lesser grades ) : There is a unique fork called the Fork of Horripilation which can be found in the expansion .
Antediluvian Vaults Antediluvian Vaults is a location that appears in the Imperial City Sewers in Cyrodiil , in the section of the sewers under the control of the Ebonheart Pact . The Vaults connect to the Harena Hypogeum and the Alessian Tombs . Elite Boss - Patrols Ebral section ) Others :
Torture Chamber The Torture Chamber is an upgrade to the Dawnstar Sanctuary in . After completing the Dark Brotherhood questline , the quest " Where You Hang Your Enemy ' s Head " becomes available . The Dragonborn is directed to purchase upgrades to the Dawnstar Sanctuary from Delvin Mallory , one of which is the Torture Chamber . Within this chamber there are four Torture Victim s chained to the wall .
Translated Ayleid Texts Content . … made sure that with each breath , we breathed in « life , health , vitality ? » . With each « seed , rock , stone ? » we planted , we would prosper . No < death , sickness , disease ? » can harm us . This is the power of the « light , sun , fire ? » … … only the « remnant , vestige ? » can contain the power of the « unknown Ayleid word » . It lives as we do . It reacts to « feelings , emotions , sentiments ? » It makes our < existence , survival , journey ? » better … … the « crag , peak ? » and the « remnant , vestige , fragment ? » are one . Here , it will always be « guarded , protected , hidden ? » … … we have established a second « community , outpost , cave ? » in the hills to the east of the « crag , peak ? » . In this hillside « community , outpost , cave ? » , we have hidden our « tome , scroll , tablet ? » of « history , glossary , theology ? » for « safekeeping , shelter , reassurance ? »
Cragwallow Cave Cragwallow Cave is a landmark located in the region of Eastmarch . Quests . A Dying Wish . Lothgar Steady - Hand was grievously wounded by the creatures that attacked Cragwallow . He appears to be dying . Notable items . " Calo ' s Journal " ( after the exit - gate )
Resist Fire ( Morrowind ) Resist Fire is an effect , ability and a spell in that is a member of the Restoration school of magic , governed by Willpower . Its base Magicka cost is 2 . 00 points . Creatures . The following creatures have this ability : Spells . The following spells consist of a Resist Fire effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Resist Fire effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Resist Fire effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information .
Feet of Notorgo ( Daggerfall ) Feet of Notorgo is a Restoration spell available in . It is a self - affecting spell that effects the Hero , fortifying their speed . It has a base 5 % chance to succeed , and adds 1 % per level of the Hero .
Velwyn Benirus Velwyn Benirus can be found at The Count ' s Arms in Anvil . He has an Anvil house for sale for 5000 as part of the quest Where Spirits Have Lease . During and after the quest , he goes to the Elven Gardens District to stay at a local inn .
Altmer ( Online ) The Altmer , or High Elves , are a playable race in the . They are members of the Aldmeri Dominion , along with the Bosmer and Khajiit , though they can appear in other Alliances for those who pre - ordered the game . The High Elves were one of the original settlers of Tamriel and created the common tongue used throughout the continent today . They consider themselves descended from the gods , and superior to all other mortals . Elegant and sophisticated , many Altmer , as they ' re known in the Summerset Isles , are naturally proficient with magic . Culture . Royal family . The Altmer consider themselves to be descended in an unbroken line from the Divines who created Nirn , but none more so than the royal family of Alinor . The King or Queen of Alinor rules over the Summerset Isles , basing their decisions on the precedents laid down in the Scrolls of Praxis ; a tradition known as Ceremoniarchy . For a requisite 3 , 555 days , an heir to the Throne of Alinor will study Altmeri Regal Praxis and Ceremoniarchy at the Sapiarchs ' Labyrinth . When the King or Queen ascends to Aetherius , the heir must speak an eighty - eight day Coronation Liturgy that will elevate them to the Throne of Alinor . It is the right of the eldest heir to assume the throne , as affirmed by the High Justiciar . Protocol and propriety . Impressions are important to the Altmer , and there are several rules about proper behavior at a High Elven dinner table that guests are expected to follow . Using the wrong utensil for a certain food is considered barbaric , and utensils should never be rested on the edge of any vessel . The head of the table is always allowed to lead any discussion , and only the most prestigious attendee at any function can eat the most food . Finally , one should never watch another while they chew , or refill their own glass . It is expected of each individual to refill the glass of the diner to their left when it is low . Personality and characteristics . Many of the Dominion ' s High Elves may sometimes view themselves to be superior to the other races . Some will refer to their two allying races as cannibalistic savages ( Bosmer ) and cat scum ( Khajiit ) .
Traitor ' s Tor Traitor ' s Tor is an abandoned fortress located in the region of Rivenspire , within the province of High Rock . Traitor ' s Tor was the last stand of King Ranser before he was killed by his traitorous general , hence the name . Description . Geography . Traitor ' s Tor is situated in the Westmark Moor region and east of the modern - day city - state of Shornhelm . Traitor ' s Tor is a large fortress built on a hill that overlooks southern Rivenspire . It is built in a rectangular shape , with a tower in the center . All along the southern side are broken walls . There are five towers along the walls , two on each side of the gate , two on the west and east wall , and one on the northern wall . The nearest settlement to Traitor ' s Tor is the township of Hoarfrost Downs . History . Second Era . After the devastating loss at the Battle of Markwasten Moor , King Ranser of Shornhelm gathered what little of his militia was left and traveled to a nameless tor that overlooked the destroyed city of Shornhelm . It was here Ranser decided to take drastic measures , by trying to turn his own soldiers into immortal warriors . The Orcish warriors continued to attack the Shornhelm warriors as Ranser started the ritual . But he was killed by General Dathieu , his loyal general , it triggered the ritual and turned everyone into undead warriors , standing at Ranser ' s side forever . Instead of pursuing the Daggerfall Covenant and High King Emeric , Ranser ordered his men to hold their position and defend the tor . Time eventually flew and the tor would be named Traitor ' s Tor . During the Interregnum in 2E 582 , Scholar Cantier of Shornhelm traveled to Traitor ' s Tor , attempting to learn everything about Ranser ' s final bout . Cantier gained the help of a traveler who encountered the skull of General Dathieu , who would then show the traveler visions of the past , that led to Ranser ' s demise . With the information , the traveler gathered the bones of Dathieu and it resurrects both Dathieu and Ranser . In the end , Ranser was ultimately defeated and the spirits at Traitor ' s Tor were able to ascend into Aetherius . From that day on , Ranser ' s fate was told throughout Rivenspire and Traitor ' s Tor remained utterly abandoned .
Betnikh Cemetery Betnikh Cemetery is a point of interest on the island of Betnikh in . It is an old Breton cemetery that the Orcs left undisturbed after their conquest out of respect for the dead . Unfortunately , members of the Bloodthorn Cult , who have no such respect , are performing necromantic rituals in the cemetery to raise those buried there as undead and use them against the Orcs .
Kvatch Soldier ( Oblivion ) Kvatch Soldier is an Imperial soldier in who appears during the main questline during the Battle of Bruma as one of the assembled forces from the cities of Cyrodiil . Equipment . The Kvatch Soldier armor consists of a Kvatch Cuirass with chainmail boots and gauntlets and a guard helmet . He wields a Steel Longsword for offensive attacks and a Kvatch Shield for defense .
Hagraven ( Skyrim ) Hagravens are aggressive humanoid creatures with bird - like features found across Skyrim . Coming in contact with one can cause brain rot , a disease that lowers the victim ' s magicka . History . Legend has it they were once witches but gave up their humanity to become hagravens ( as shown in the quest " Repentance " ) . They despise nature , and hunt down spriggans to capture and sacrifice . The Forsworn revere them greatly , and in the book " The Madmen of the Reach " , it is noted that the hagravens were in the Reach since " the beginning . " Appearance . Hagravens are hideous avian - like humanoids with scraggly grey hair , pale skin , hooked noses and solid black eyes . Their limbs are long and bony , and their hands and feet each have four digits ending in sharp talons . They dress in tattered black garments and have black raven feathers bound to their shins and forearms . All hagravens are female . Powers . For sacrificing their humanity , hagravens gain enhanced magical powers that trump most other witches and warlocks . In addition to 10 % resistance to spells , hagravens can cast powerful spells such as Fireball and Ice Spike . They prefer to keep their distance , lobbing spells at any would - be attackers . In close quarters they will attack with their claws , potentially infecting enemies with Brain Rot . They can also cast healing spells on themselves when damaged or fleeing .
Refined Tunic The Refined Tunic is a piece of clothing that is worn by Siddgeir , Jarl of Falkreath . Acquisition . Refined Tunic is unobtainable via normal means . It is similar to the Noble Clothes and Embellished Robes worn by Jarls Balgruuf the Greater and Igmund , respectively , the only difference being cosmetic .
Letter to Windhelm Content . Dearest sister , You ' re going to laugh and call me a milk - drinker , but remember how I left Windhelm to get away from all the trouble surrounding the Skald King ' s celebration ? Well , things are no better in the wilds of Craglorn . In fact , I think they may be worse . I have a nice little house beside a river in the upper region , with a spectacular view of the Skyreach ruins in the distance . It ' s comfortable and quiet , just what I was hoping for . At least , it was . Before the Iron Orc horkers got all riled up . Before the crazy snake worshipers who call themselves the Scaled Court began showing up . Not to mention all this talk about Celestials and gods walking among us and all that . Well , you know me . I can be stubborn when I put my mind to it . I ' m going to sit right here and defend my new home from these many threats . I really am . But if it gets to be too much to handle , can I stay in your spare room for a few weeks ? A couple of months , at the most . Write quickly and let me know . — Your loving brother
Dame Limren Richaut Dame Limren Richaut is a Breton knight , residing in Glenumbra , High Rock . She is lost in the catacombs of Cath Bedraud when the Vestige meets her the first time . Ingteractions . The Labyrinth . The final battle against Angof begins now . The Vestige needs to get inside and navigate the labyrinth of catacombs to find a safe place for Gabrielle and the soldiers to teleport into .
Undead ( Oblivion ) Undead are a type of enemy creature in that consist of reanimated corpses and spirits . They are usually summoned by necromancers , although sometimes they will break the magical bonds that bind them to the necromancer , causing them to roam freely and attack anything living . Some undead naturally reanimate . The Hero can summon most of these undead creatures to aid themselves in battle . Undead are weak to fire and can be forced to flee with Turn Undead spells from the Conjuration school of magic . Some undead , like ghosts and wraiths , cannot be harmed with normal weapons . They need to be hit with a silver , Daedric , or enchanted weapon instead . The Conjuration school of magic will allow the Hero to summon all kinds of undead creatures , including the ones listed below .
Deputy Luric Deputy Luric is a Breton residing in Koeglin Village , Stormhaven . He is found down by the docks . Interactions . Lighthouse Attack Plans . The Vestige has discovered the Ember - Eye ' s plans for an assault on Koeglin Lighthouse . They should bring these to Koeglin Village .
Count Hosni at - Tura Count Hosni at - Tura is the Redguard proprietor of the At - Tura Estate and the leader of the group of smugglers known as the Midnight Union in the Second Era , who were taken as a neutral force in Stormhaven until the attack against Pariah Abbey . Hosni at - Tura is the son of Lord Rihad at - Tura and Lady Sirali at - Tura , well known as a strong , respected and even feared leader of the aforementioned mercenary group , responsible for stealing the Dream Shard from the Spirit Wardens . During Vaermina ' s plot to dominate Stormhaven and shatter the Daggerfall Covenant , the Count served as a key character to the Daedric Prince ' s plan . It was well known also about his romantic relation with Sister Safia , and the sudden break up to marry Lady Adima . This , added to the mysterious attack of the Midnight Union against the Spiritual Wardens , the stealing of the Dream Shard and the threatening of his own parents led the Vestige , under King Emeric ' s order , to investigate further . Interactions . Pursuing the Shard . King Emeric believes Count Hosni has the Dream Shard stolen from Pariah Abbey . He wants me to ingratiate myself with the count in hopes of retrieving the shard . The Signet Ring . Count Hosni at - Tura wants his father ' s signet ring , and he ' s tasked me with getting it . If I can retrieve the ring , he says I can name my reward . The Dream Shard , perhaps ? Saving Hosni . Lady Sirali at - Tura believes Adima controls Hosni through his dreams . She thinks I can save her son , Hosni , by entering his dreams as well . The Return of the Dream Shard . Now that I ' ve retrieved the Dream Shard , I can finally return it to the Spirit Wardens at Pariah Abbey . Vaermina ' s Gambit . Vaermina ' s ultimate plan has been revealed . Her consort , the Night Terror , has seized King Emeric ' s mind and trapped him in a nightmare . I must face the Night Terror and save the king . Hosni ' s shade , the Omen who possessed him earlier , guards the Key of the Thief , one of the keys guarding King Emeric ' s castle in his dreams . He wishes to once more possess the Count once the Night Terror controls Emeric ' s body .
Krisandra Edrald ' s Journal , Vol . 2 Content . Allan continues to believe this association between our daughter and Dulkhi is but a passing fancy , that we should allow it to play out . He hasn ' t had to look into her eyes and see the terrible divide it has created within her . She is torn with herself , and I will not watch her rent asunder while we stand helplessly by . If he will not do anything about it , I shall take matters into my own hands ! . Went to talk with the Constable today only to find her in her cups . It would seem our estate is not alone in its troubles — there has been a power shift in Fell ' s Run . Her replacement was not helpful nor was he forthcoming as to why . It would seem the town will no longer bother itself with our affairs nor ensure our protection ! The nerve of the man . When this business with Dulkhi is settled , I will have strong words for his superiors in Shornhelm ! Opened the undercroft for the first time in ages . When we locked it up after Allan ' s mother died , I had hoped we would never open it again , but it is my only hope now . I ' ve found it ! A ragged old book detailing what is necessary to contact Mehrunes Dagon , Daedric Prince of change ! If any can alter our fate , it will be him . The ritual seems simple enough , though I know dabbling with even the simplest of conjurations can prove dangerous . Still , what choice do I have ? I ' ve dispatched a courier to Shornhelm for the necessary components . We will have to be discreet about it , but I trust Alison to be discreet .
Hircine ( Quest ) Hircine is a quest in . Hircine ' s followers have told the Hero that , in order to summon the Daedric Prince , they must leave an offering of a wolf pelt or bear pelt at the statue . Walkthrough . Hircine will ask the Hero to travel to Harcane Grove in the southwest , to kill a unicorn and bring back its horn . The unicorn is guarded by three Minotaur of the Grove , special Minotaurs , and the unicorn itself may also be hostile . Return the horn to Hircine , who rewards the Hero with the Savior ' s Hide , one of the best suits of light armor in the game , with a constant 25 % Spell Resistance . Methods to kill the unicorn . Method one . Enchanted or silver weapons are needed to kill the unicorn . One strategy is to jump up on something and shoot it with silver arrows , then finish it off with a sword or dagger . Method two . Another method would be to mount the Unicorn ( by avoiding the Minotaurs completely and approaching it without a weapon drawn ) , and leading it to fight difficult monsters . Despite its strength , it ' s just like any other horse in the game , in that it has a slow overall attack speed and a high knockback rate ( low agility ) . Lead it into a confrontation with a quick , difficult creature ( Clannfear , Mountain Lions , sometimes the quick attacks of a Black or Brown Bear will finish it ) , and finish off the creatures ( or grab the unicorn horn and run ) once the Unicorn is dead . Method three . A third method is to mount the unicorn and travel to a high cliff . Jump off the cliff ( which is not too high ) while riding the unicorn and it will suffer fall damage ; repeat until the unicorn has died . Method four . Another Method is to use a destruction staff ( e . g . Staff of Shock ) and electrocute the Unicorn and Minotaurs . It is also good to have Shadowmere ( rewarded after a Dark Brotherhood quest ) as she can attract some of the attention ( she attacks enemies which makes her useful and is quite fast ) .
Pale Imperial Camp Pale Imperial Camp is an Imperial Legion encampment in . This small military camp stands against the harshness of the Pale ' s frozen northern wastelands , west of the Dawnstar . One can trade with the Quartermaster and feel free to utilize his numerous crafting stations . Inspecting the tabletop map in the largest tent may potentially gain new map data as well . It is also possible to loot the chests in the tents .