naist-nlp/zeshel huggingface dataset:
Rebecca Linkowski Rebecca Linkowski was a member of the Ladies ' Watch auxiliary of Boston . Background . She went on neighborhood watches around Boston with her niece Jennie , and her friends Sue and Gemma . She also spied on her brother Jake . She made tapes before some of her watches , three of which can be found . Appearances . Rebecca Linkowski is only mentioned in " Fallout 4 " .
C . Zundel C . Zundel was a citizen of the Capital Wasteland in 2277 . Background . He came across the Wheaton Armory Enclave outpost , where he was executed by the personnel there . Zundel ' s serial code was GMA01 . Appearances . C . Zundel is only mentioned in " Fallout 3 " .
Brooke ' s Head Lighthouse Brooke ' s Head Lighthouse is a location on the Island in 2287 . Background . This is the former base of operations of Danny Dalton and his crew of traders , deceased husband of Cassie Dalton who now resides in Far Harbor . Danny gave his life to save some of his crew from Douglas and his gang of trappers , who had taken over the lighthouse while they returned from a trip . Layout . There are four main points of interests in the are : the lighthouse , the manor , the docks and the western wooden shack . Most trappers are concentrated in the manor and their leader Douglas is at the top of the lighthouse . The manor has suffered a lot of damage over the years but most of the roof and walls are still standing . There are accessible three levels and some remnants of stairs which used to lead to what was a basement . The first floor consists of two living rooms , a bathroom , a dining room , a kitchen with its cooking stove and a cooking station , and a backroom with a dryer , a washer , a couple display case s and a chemistry station . Two different flights of stairs lead to the second floor where four bedrooms and a washroom can be found . Each bedroom is equipped with a double bed . In the northern part of the level , there are stairs leading to the attic . The attic is furnished with a chemistry station , two beds and a makeshift walkway leading to the roof . The entrance to the lighthouse is located on the first floor of the manor , in the southernmost room . An armor workbench is on the ground floor . At the top of the lighthouse are the Douglas ' quarters . A bed , a cooking stove , a steamer trunk and the issue # 2 of the Islander ' s Almanac can be found here . There is also an elevator that leads to the docks . The docks are usually defended by three trappers and a machinegun turret . At the top of the docks , inside a salvaged boat cabin , a Novice - locked terminal controls both the machinegun turret and the spotlight overseeing the pier . Underwater and next to the pontoon there a locked chest which can be opened with Douglas ' s key . The wooden shack consists of a single room with a weapons workbench and a naked power armor frame on a power armor station . Appearances . Brooke ' s Head Lighthouse appears only in the " Fallout 4 " add - on " Far Harbor " . Behind the scenes . The Brooke ' s Head Lighthouse is located at the real - life location of the . While this real - life lighthouse is depicted on the " Welcome to Far Harbor " sign , Brooke ' s Head Lighthouse does not resemble the lighthouse . Bugs . During the Quartermastery quest , when the player is supposed to recover the flux sensor at this location , the quest icon and the flux sensor are not accessible once the Far Harbor first quest begins .
Lucky 38 presidential suite The Lucky 38 presidential suite is an unlockable located on the 22nd floor of the Lucky 38 casino . Additions can be bought from a terminal in the suite . Aside from player housing , the suite acts as a clubhouse for the Courier ' s . All followers can be told to wait here , creating a single location in which the Courier can compose their active party . When in the clubhouse , companions will wander around , sit down , sleep , drink beverages , eat food , and sometimes interact with each other . Layout . The presidential suite features a master bedroom , a guest room , a kitchen , a bathroom , and a recreation room . Master bedroom . The master bedroom contains an owned bed , a desk with an unusable terminal on it , and a small sitting area . The player character may purchase two master wardrobe s and two weapon trunk s for this room . Recreational room . The recreational room houses a pool table , a T . V . , and the snow globe stand . The player character may purchase a Sunset Sarsaparilla vending machine for this room . Guest room . The guest room is a fairly large room ideal for followers to stay in . It has two double bed s , one footlocker , two wardrobe s and furniture items inside it . The player character may purchase the guest wardrobe 1 and guest wardrobe 2 upgrades for this room . It contains two smaller - sized on the table in front of the entrance . Kitchen . The kitchen is a room that contains a long table , two oven s and a refrigerator in which the player character can store food . Additionally , the player character may purchase a workbench , 2 work bench locker s and a second refrigerator . Bathroom . The bathroom is a large area to the left of the master bedroom that contains a few toilet s and bathtubs . No upgrades can be purchased for this room , but one may find it useful to drink from the faucets and toilets . There will also be a small desk in here , to store and organize even more items . Appearances . The Lucky 38 presidential suite appears only in " " .
Buccaboo Ace The Buccaboo Ace is an enemy in " Final Fantasy XIII - 2 " . It leads groups of Buccaboo s , bestowing enhancements that aid them in combat . If it is destroyed first , a Buccaboo will use Rise to Power in order to turn itself into an Ace , so the player may wish to defeat the accompanying Buccaboos first . Paradigm Pack . Buccaboo Ace is a potentially useful tool and its role and passive abilities are almost all good enough to keep , or infuse to other monsters ; leveling up an Ace will unequivocally yield some returns . Its Feral Link Spirit Infusion heals all team members and casts on them Faith , Protect , and Shell . Other appearances . " Final Fantasy Trading Card Game " . Buccaboo Ace appears in " Final Fantasy Trading Card Game " as an Ice - elemental card .
Lilith ( Tactics Advance ) Liliths in " Final Fantasy Tactics Advance " are blue variants of Lamias . They have relatively high HP and Attack power , and their skills can inflict a myriad of status effect s on the party . Abilities . Poison Fang . " Lilith command . Attack with poison and magic . " < nowiki > * < / nowiki > Denotes a Blue Magic skill .
Fire Gigas ( Final Fantasy ) The Fire Gigas , also known as the R . GIANT in the Nintendo Entertainment System version , is an enemy in the original " Final Fantasy " . Like all its palette swaps , the monster appears as a giant clothed in a green robe and cape , as opposed to the Hill Gigas , which has green skin and blue robes . It is a stronger enemy , with relatively high HP and stats . Its lack of a special attack and tendency to appear alone often make it easy to beat with standard physical attacks . Using Ice - based spells is highly recommended and can easily finish off one of these enemies .
Land Malboro ( Crisis Core ) The Land Malboro is an enemy in " Crisis Core - Final Fantasy VII - " . The Malboro is capable of inflicting Stun , Silence , and Poison on Zack , so make sure that he is protected against these statuses . If Zack has decent Attack ratings , he will most likely need only three Costly Punch attacks to defeat the Malboro . Otherwise , use a combination of Graviga , Flare , and Assault Twister + .
Ro ' Maeve Ro ' Maeve is a location in " Final Fantasy XI " . Locations . Planar Rift . These mysterious rifts are disturbances in the fabric of time and space . It is from here that extradimensional invaders of unknown origin , collectively known as " Voidwalkers " , breach into Vana ' diel . To stem the tide of invasion , adventurers may volunteer themselves in Voidwatch operations to dispatch these intruders at the source . The fiend Mimic King can be found at the Planar Rifts here . Music . " Ro ' Maeve " is the eponymous theme of the area . During battles in the area , either " Battle Theme " or " Battle Theme # 3 " plays , depending on whether or not the player fighting is alone or in a party , respectively .
King VERMIN ! The King VERMIN ! is an optional boss from " Final Fantasy X - 2 " . It is fought at the end of the Fiend Colony and also appears later on as a regular foe in the Via Infinito . Strategy . The battle starts with an ambush . Two pieces of equipment are recommended — something to guard against Sleep , and something which absorbs Fire damage . With these in place , the battle will be easy . If the Vermin is Oversouled it will gain Triple Attack , Holy and Flare . Triple Attack is a physical attack , and Holy and Flare can be blocked with Reflect , although this will also bounce back the Vermin ' s Fire spells , which heal it . Creature Creator . Fiend Tale . In the Fiend Tale endings , a notable King VERMIN ! was an assassin in the fiend world who had a perfect track record in taking out other fiends . However , he ultimately met his end at the sting of a Death Dauber whose father was his first hit . Etymology . King VERMIN ! takes its name from a famous quote in " Final Fantasy VII " ; when Cloud ' s party are caught in a trap set by President Shinra when trying to escape the Sector 5 Reactor , Barret calls the president " " Likewise , the use of " foo ' " in the description is a reference to Barret , whose voice and mannerisms in English - language " Final Fantasy VII " media are infamously likened to those of Mr . T . Strangely , the " Final Fantasy X - 2 Ultimania Omega " " Fiend Encyclopedia " refers to the enemy by the name " Magma Mantis " . This is neither its name in English or Japanese .
Eiji Nakamura Eiji Nakamura is a former Sound Designer for Square Enix . He joined the company in 1994 and many of his works have been featured in the " Final Fantasy " series . However , he left shortly after the merger with Enix . He later joined a sound design team called Red AJ Sound Inc . With the new team , he has been involved in sound design for several games such as " Xenosaga " and " Soul Calibur III " .
Garlond Ironworks The Garlond Ironworks is a faction of engineers in " Final Fantasy XIV " . They are a collective of both Eorzea ' s brightest minds and former citizens of the Garlean Empire working together alongside the city - states in the war against Garlemald . Their motto being " freedom through technology " as they do not study and manufacture any thing that can be used for tyranny ' s gain . Ran by none other than Cid nan Garlond , the Ironworks deals heavily in Garlean technology - otherwise known as Magitek . They craft everything from armor to weapons , boat engines , and even airships - - all in an effort to arm the nations of Eorzea with the technology to stand against the mighty empire . As of late , Garlemald has been found hiring mercenaries to infiltrate Eorzean lands in an effort to assassinate Garlean citizens fleeing the empire to join the Ironworks . During the events of " A Realm Reborn " , a Cid set up a new workshop in Revenant ' s Toll . Due to his absence while assisting the Sons of Saint Coinach in investigating the Crystal Tower , his deputy president Jessie has taken over day - to - day operations of the company . Under her management , Garlond Ironworks began expanding operations and made a deal with Rowena to supply magitek gear to adventurers .
Paralyze II Paralyze II is an upgraded version of the original Paralyze spell , available in " Final Fantasy XI " . Red Mages can purchase this spell with their Merit Points . It inflicts paralysis on an enemy , which frequently prevents attacks and spells , and also resets recast times on halted abilities . It is both stronger and more accurate than the original spell .
Bomb ( Tactics Advance ) Bombs in " Final Fantasy Tactics Advance " are flaming creatures that can self - destruct to do massive damage . Being of the Fire element , they are weak to Ice and Water - based attacks . They are related to the Grenade enemy , which is of the Ice element . If Firewyrm s accompany Bombs , such as in Mission # 047 : Hot Recipe , kill the wyrms because they may use their Fire Breath attack to deal damage to your party members and heal an injured Bomb at the same time . Abilities . Blaze . " Bomb command . Attack enemies with fire . " < nowiki > * < / nowiki > Denotes a Blue Magic skill .
Miracle Miracle is a recurring ability in the " Final Fantasy " series . An upgraded form of Pray usable by White Mage s , it restores the party ' s HP and cures their status ailments . Appearances . " Final Fantasy IV " . In the " Advance " version , Pray is upgradeable to Miracle with the White Ring equipped on Rosa ' s . Miracle has a Charge Time of 2 . Miracle has a 50 % chance of casting both Curaga and Esuna on the whole party or just a Cura spell on them . Miracle can be reflected , and will automatically fail if Rosa is under Silence . Miracle is the final ability of the White Mage crown and costs 5 AP to use . The ability fully restores the HP of all party members and cures all their status ailments . " Final Fantasy Record Keeper " . Granted by the White Dress ( IV ) robe , Miracle is one of Rosa ' s Soul Break s with the equivalent effect of a simple Mighty Guard . It allows Rosa to bestow Protectga and Shellga unto the party . Etymology . A is an event not ascribable to human power or the laws of nature and consequently attributed to a supernatural , especially divine , agency .
Dread Dragon ( Final Fantasy XI ) Dread Dragon is a mission boss from " Final Fantasy XI " . It is encountered alongside Spotter in the battlefield " The Rank 2 Final Mission " if the player chooses to visit the Kingdom of San d ' Oria last .
Hydaelyn Hydaelyn is the world of " Final Fantasy XIV " where Eorzea is located . It shares its name with the goddess and Mothercrystal who guides the adventurer . Until the " " expansion , only the map for the Eorzean realm ( comprised of the main continent of Aldenard and the island of Vylbrand off Aldenard ' s western coast ) had been revealed in terms of Hydaelyn ' s geography . An expanded map with the second expansion revealed the layout of the Three Great Continents , though much of Ilsabard remains terra incognita while distant realms such as Meracydia are largely unknown . List of regions . Eorzea . Consisting of the continent of Aldenard , Vylbrand , and surrounding islands , Eorzea is where most of the gameplay takes place . Eorzea is divided into the grasslands of La Noscea , desert plains of Thanalan , the forest of the Black Shroud , and the mountainous regions of Coerthas , Dravania , and Gyr Abania along Abalathia ' s Spine . At the center of the realm is Mor Dhona , where Lake Silvertear and its surrounding plains is said to be a nexus of the planet ' s aether ial energy . Ilsabard . A continent to the northeast of Eorzea . Its abundant reserves of ceruleum deposits greatly aided in the distant nation of Garlemald in becoming a major technological empire in the last century of the Sixth Astral Era . Having secured both Ilsabard and most of neighboring Othard , their attempts to conquer Eorzea have repeatedly failed due to setbacks . Othard . Also known as the " Far East , " this distant land is home of the Au Ra . Most contact Eorzeans have with Othard culture in recent years stem from refugees fleeing from the Garlean invasion . Among the hardest hit has been Doma , whose failed insurrection against Garlemald sent many expatriates overseas . Among known details of its geography , the vast Azim Steppe is home to numerous small tribes of nomadic Xaela ruled by khans . It has also been described having holy mountains where no bloodshed may take place , and is said to have a domain inhabited by dragons not far from Doma . Off the east coast is an archipelago known as Hingashi . Meracydia . A continent located to the south . It is perhaps best known for the Allagan invasion at the end of the Third Astral Era , with devastation that the continent has never truly recovered from . Native tribes , including indigenous dragons , summoned powerful primal s such as Bahamut and the Warring Triad in desperation against the technologically advanced invaders . Aerslaent . Meaning " the first land " , these islands are home to Sea Wolf Roegadyn . Old World . An archipelago to the northwest , where the scholarly nation of Sharlayan is located . New World . A western land only recently discovered . While details are largely unknown , maritime traders have brought back a few goods from the New World to Eorzea , including apparently a few native species that have unintentionally invaded Eorzea ' s ecology .
Sahagin ( Final Fantasy III ) The Sahagin , also known as the Sahuagin , is an enemy from " Final Fantasy III " , fought in the inner sea . Sahagins provide the least amount of Experience points of the enemies encountered in the sea , and are not particularly difficult to defeat by any means . Physical attacks are preferred in dealing with them to save MP .
Protectra Protectra , also known as Protera , FOG2 , or Shld2 , is a second tier Protect spell in " Final Fantasy " . Appearances . " Final Fantasy " . Protera , also known as FOG2 in the NES release and Shld2 in the " Final Fantasy Origins " release , is a level 6 White Magic spell which increases the Defense of all allies by 16 points . The spell can be bought at Crescent Lake and can be learned by the White Mage , White Wizard , and Red Wizard classes . In the GBA / PSP / iOS releases it costs 20 MP to cast . " Final Fantasy XI " . Protectra is an enhanced version of the original Protect spell . Protectra is a level 7 spell White Mages are capable of accessing , and upon casting , Protectra bestows Protect status to all party members in range . " Final Fantasy XIII " . Protectra can be learned by Oerba Dia Vanille and Oerba Yun Fang . It raises physical resistance by 50 % , but has much shorter duration than Protect . In the Japanese version of the game , the spell is called Proteda
Barblindra Barblindra is a White Magic spell found in " Final Fantasy XI " . It can be learned by White Mages at level 18 . When cast , party members in a limited area will be inflicted by Blindness for a decreased duration of time . It may be recast every 10 seconds , and , like all Enhancing Magic , varies in effectiveness depending on the player ' s Enhancing Magic skill . It costs 26 MP to cast . It is also an upgraded version of Barblind .
Exoray ( Final Fantasy V ) Exoray is an enemy exclusively to the " Advance " version of " Final Fantasy V " . Battle . Exoray attacks with Poison Powder , Paralyze Powder , Silver Powder , Zombie Powder , Confuse Powder , Darkness Powder , and Firaga , inflicting tons of damage and status effect s to the party . These attacks make the fight difficult and to make matters worse , Exorays appear in groups of five , and they must be defeated all at the same time or they will respawn . Necromancers can gain the Dark Arts technique , Dark Haze , by successfully slaying an Exoray . Strategy . A good strategy to take them out is to summon Odin . If the party has enough gil , Zeninage works well .
Beam Cannon ( Final Fantasy IV ) The Beam Cannon , also known as the Beamer or MachCannon , is an enemy from " Final Fantasy IV " . IT appears within the Giant of Bab - Il and the Lunar Ruins . Battle . In the 2D versions , it is not a particularly threatening enemy for the stage of the game it appears in . In these versions , Beam will only take of 1 / 10 of a character ' s max HP each hit , which can easily be remedied with by using Cura or Curaga . In the 3D remakes , Beam deals about 1700 - 2200 damage or more , quite independently of the target ' s max HP . This makes it a much more dangerous enemy , especially when combined with its high speed . Strategy . Using Rydia to summon Leviathan , or having Rydia or Fusoya cast Thundaga on all of them is more than enough to take them out . When hit by a Lightning attack in the 2D versions , the Beam Cannon will start hitting itself and its own party members with Beam instead . They are much tougher in the 3D remakes ; a single multi - target Thundaga will not be enough to eliminate them . Focus fire on the Beam Cannons ; Slow may also be advisable . Other appearances . " Pictlogica Final Fantasy " . Beam Cannon from " Final Fantasy IV " appears as an enemy in " Pictlogica Final Fantasy " .
Heli Gunner ( Final Fantasy VII ) Heli Gunner is a boss in " Final Fantasy VII " . Barret Wallace , Aeris Gainsborough , and Red XIII encounter it in the Shinra Building . Instead of the normal boss theme playing , the regular battle theme plays . Strategy . Barret is the only party member who can reach Heli Gunner with normal attacks . Aeris and Red XIII must use Limit Break s or magic . The player should have them cast Bolt as much as possible , as Heli Gunner is weak against Lightning . Hundred Gunner has two forms , and each uses specific attacks . It uses Firing Line , which may inflict the Sleep and Poison statuses caused individually by AB and C Cannon respectively , to the whole party . When its HP is reduced to 250 , it changes into its second form , where it has 90 Defense and 270 Magic Defense . In this form , only uses Spinning Bodyblow and Flying Drill , inflicting more damage than his previous attacks , but without inflict status ailments . After this fight , the party receives only Heli Gunner ' s EXP , AP , and gil . AI script . AI : Setup AI : Main AI : Counter - General
Molyb ' iton Molyb ' iton is a Notorious Monster from " " . He is fought alongside Grav ' iton and Tungs ' iton in Zilart Mission 4 : The Temple of Uggalepih . Etymology . Like Tungs ' iton , Molyb ' iton is named after a , in this case .
Danjuro Danjuro is a recurring weapon in the series . Appearances . " Final Fantasy XII " . Danjuro is the strongest dagger in the original version , providing 80 Attack , 5 Evade , 21 CT , and 10 % Combo Rate . It requires the Danjuro License to equip , and can be dropped from Larva Eater at a 3 % chance . The weapon does not exist in the International version .
Bestiary ( The After Years ) The Bestiary in " " can be accessed in the game ' s party menu . The bestiary appears only in the PSP and iOS / Android / Steam releases . Due to the removal of many locations , bosses , and monsters from the 3D remake , the bestiaries for the PSP version and the 3D versions are different . PSP Bestiary . For an alphabetical listing of the entries and their corresponding pages on this wiki , . There are 363 entries in total . The following sections list the entries numerically as they are in the game ' s official Bestiary . Bosses are marked with a ☆ .
Manticore ( Final Fantasy ) The Manticore , also known as Manticor in the Nintendo Entertainment System version , is a somewhat rare enemy from the original " Final Fantasy " that appears in the Flying Fortress and in the Overworld vicinity of Onrac . They appear in groups of up to four , and pose a threat only if the party is insufficiently leveled . They are immune to Quake , as they are flying enemies . They resemble a lion body with bat wings , a human head , and a scorpion tail , being some kind of chimera . Manticores may attack with Poison Darts , which will poison the entire party . They do not have any weaknesses or resistances , so the player can unleash a barrage of physical attacks . It is advised not to use magic while battling a group of Manticores ; magic will be mainly consumed during the battle against Tiamat .
Whip Kick Whip Kick is a recurring ability in the series . It is a Quickening for Fran . Appearances . " Final Fantasy XII " . Whip Kick is the level 2 Quickening for Fran . As with all level 2 Quickenings , it deals damage equal to a random number between 1 and 140 multiplied by Fran ' s Strength , and costs one Mist Charge to execute . Etymology . and invented the " whip kick " to replace the , previously used in the . The whip kick minimized drag and accentuated Jastremski ' s very powerful shoulders and upper arms .