Hunter PvE guide General Information about Hunters . STATS . Hunter only profit from this summed up stats . - Offensive / Damage - Increasing Stats : Agility , Critical Strike , Haste , Multistrike , Versatility , Mastery , Attack Power - Other Usefull Stats Stamina You DONT need any other stats . If you want to know more about your stat priority look it up for eatch patch on noxxic or IcyVeins . General tips . Tips for hunters working with particular classes . Rogue . Let your pet tank and hold aggro as much as possible . This allows the Rogue to build combo points and unload DPS . Keeping up will make Rogues happy , too . Rogues should NOT roll on hunter ' s bows ( See Warrior tips for thrown weapon info ) . By the same token , hunters should not be rolling on anything with expertise , and give dagger priority to any rogues who need them . Warrior . Don ' t generally roll either Need or Greed on axes , swords , maces , or anything with + Strength on it . Yes , Warriors have a tendency to take gear which we genuinely do need , but that doesn ' t mean we should do the same thing back . Warriors should NOT be rolling against Hunters for guns . Warrior tanks use Strength , Stamina , Defense Rating , etc . on their ranged weapon ( such as Rowan ' s Rifle of Silver Bullets ) and DPS warriors can buy a thrown weapon relevant stats using Frost / Triumph / Conquest badges . Use your pet as an off - tank if you get adds . Otherwise , just add your pet to the attack with disabled . Buffing your pet with at the beginning of a pull is a bad idea for two reasons : the stun effect prevents the tank from building threat and it blows one of your best chances at saving a squishy . Most warriors prefer your pet to have turned " off " . If that ' s the case , then map growl to a key - binding . Your pet will die less and when that trigger happy priest pulls too much hate , you have an instant growl waiting to pull the mob off of him or her ( provided your pet has enough focus ) . Good use of on the tanks , both at the start and in the middle of the fight , help their threat a lot . Priest . When doing quest in a party of two , let your pet tank and hold aggro as much as possible . If the priest gets aggro , use to take aggro onto yourself - you can take it better than they can . Following with is a little intensive but gets the mob off the healer and into the open where it can be taken away . Placing a in front of your priest will freeze the first enemy that aggroes to the Priest , giving your group time to gain aggro on the mob and pull it off the Priest . Bring an extra 10 - 20 units of whatever type of drink you use to replenish your own mana , so that you have some to give the Priest if they run out . If the Priest is willing to heal your pet , be grateful , but don ' t expect it , since we have and so the Priest ' s mana is ideally intended to go to healing player characters . If you ' ve got a Priest in a group , don ' t roll on staves . We shouldn ' t use staves . If you ' ve got a staff equipped , rest assured that there is another weapon in the game ( generally a polearm ) that will be better for you . Mage . Do not roll on cloth or staves . Although rare , mageblades in the Sword class do exist , and there isn ' t really such a thing as a Sword which can be considered a true Hunter weapon either . If you ask a Mage for food or water , do so politely and respectfully , and do not simply demand it . Let your pet tank and hold aggro as much as possible . Let the mage any adds ( if humanoid , or beast , or critter ) . An Ice mage with Chill and Ice area of effect spells will benefit from your use of and to take down the mobs faster . Laying a or will also slow down the mobs . Druid . Do not roll on leather with Intellect , Spirit , mana regeneration , or Strength . High level leather armor with those stats are almost certainly intended for Druids . We shouldn ' t roll on maces or staves at all , but be especially aware that staves with high AP bonuses are generally intended for feral druids . With a Balance druid , let your pet tank and hold aggro as much as possible . Let the druid any adds ( if beast or dragonkin ) . With a healer ( Restoration ) druid , see the priest section . With a Feral druid , see rogue and warrior sections . Shaman . Ask kindly for a and a , and keep up if the Shaman you ' re working with is Enhancement . BM hunters ' is beneficial to both Elemental and Enhancement Shamans ' dps . Remember that Shamans can also heal your pet . Mail with Intellect , Spirit , or mana regeneration is useful for Shamans as well as hunters . Depending on the stat distribution , it may be more useful for a shaman than a hunter or vice versa . As you get better at loot identification you ' ll learn to recognize the differences ( e . g . agility vs . spell damage / strength ) . Maces are also the only weapon class in the game that we cannot use , so make sure you let him have those , as well . Paladin . This may seem obvious , but don ' t roll on plate armor as hunters cannot use it . If Healer Paladin , let pet tank and Paladin off - tank and heal . If Protection or Retribution Paladin , see Warrior section . is very useful for hunters as it will buff all of the stats on which hunters are dependent . Talk to the Paladin about trapping ; tends to break traps , so ask the Paladin if he wants traps used or not . If trap is needed , it is your job to put it far away from where he will be / is tanking . Warlock . See Mage section . Coordinate pets so that one of your pets can tank while the other does DPS . The Warlock ' s Imp has a handy health buff , although in some cases another pet could well be more useful , particularly if the Warlock is Demonology - specced . Death Knight . More or less the same as warriors , though they possess fewer aggro grabbing abilities , so be prepared to have your pet grab any enemy that slips off them and onto a squishy . Let them fight the warriors over any swords axes maces or polearms that are strength or stamina oriented .