naist-nlp/zeshel huggingface dataset:
Yuri ( Final Fantasy VII ) Yuri is a minor character in the " On the Way to a Smile " novella " Case of Yuffie " . Story . Yuri is a childhood friend of Yuffie . During the events of the novella , his mother falls ill with the mysterious " Midgar illness " , and Yuffie is blamed for bringing the disease from Midgar . Yuri helps her escape from confinement by Godo , and the two leave Wutai for a short time , but eventually return . During this time , Yuri tells Yuffie that his mother was injured even before she contracted the illness , and agrees to help her find a cure to help clear her name . The two venture to the Materia Cave south of Wutai to look for a Materia to heal the disease , where mysterious black water bubbles up and overwhelms them . Yuri , now oozing a black substance from his mouth , is carried from the cave by Yuffie and Red XIII . Yuri then admits he considers himself the cause of the " Midgar illness " , as he was present in Midgar when Meteor fell , seeking a Materia to cure his mother , and returned to Wutai before Yuffie did . The three return to Wutai where those infected , including Yuri ' s mother , have been quarantined to prevent the disease from spreading . Over the next two years as Yuffie searches for a cure , Yuri ' s mother dies but he survives , and presumably lives long enough to be healed during or after the events of " Advent Children " .
Blast Gun Blast Gun , also known as Blaster and Dual Blasters , is a recurring weapon in the series . Appearances . " Final Fantasy Tactics " . Blaster is the most powerful gun , providing 22 Attack , 5 % Weapon Defense , is Lightning - elemental , and when attacking with it can cast Thunder , Thundara , or Thundaga . It can be stolen from enemies or from Rendezvous mode in the PSP and later versions .
Ten Moogles The Ten Moogles are a group of moogles that are temporary playable characters in " Final Fantasy VI " . The Ten Moogles live in the Narshe Mines where they help Locke Cole and Mog defend Terra Branford from the Narshe Guards . The moogles are given different names , which are re - translated in the " Advance " version , truer to their original names in Japanese . The moogles act as " place - fillers " for many of the main playable characters ; they share the character slots of most of the playable characters , and are replaced by them when they are introduced in the story . When the player names the playable party members , the game overwrites their data with the playable character ' s data . This is the reason for the two glitches explained below . Moogles . Mog ' s party : Locke ' s party : Mogsy ' s party : Gameplay . The ten moogles ' s job wasn ' t listed within the Super Nintendo version of the North American game . It was removed . There ' s no entry within " Final Fantasy III Nintendo Player ' s Guide " , so their jobs are unknown . The English Gameboy Advance version retained the job titles and the ten moogles are Moogle . The moogles have no special battle commands , and like all guest characters they do not have a Desperation Attack . They are all equipped with a Buckler for a shield , and have varying equipped weapons as listed above . The moogles all have terrible stats and low HP compared to Mog , but their strength lies in their weaponry they have equipped . These weapons are powerful , especially having them this early in the game . Altering any of the moogle ' s row will affect the place - filler ' s row when they join . All moogles by default are in the front row , if the player wishes to change their row positions . The player should be wary of fighting the Megalodoth as their Snowstorm spell takes roughly around 40 HP from all characters .
Dragon Rider ( Ring of Fates ) The Dragon Rider is a boss from " " . He is usually fought alongside his Dragon . Battle . Use Gnash to quickly eliminate him from a distance . The Dragon and himself will not damage your party this way , if you keep them close enough , that is . Another strategy is to jump ON the Dragon . Then fight him , until he falls off and eventually runs around the field and shouts " No way ! ! ! " . Then , stand on the big , blue spot on the dragon , and you will be able to ride on it ! Here are some of the Dragon ' s controls :
Lee Soo Young Lee Soo Young is a K - Pop singer who sung the Korean version of " Suteki da ne " for " Final Fantasy X " , titled " 얼마나 좋을까 " ( " Eolmana Joheulkka " ) . She is recognized in Korea for her powerful voice and is considered one of Korea ' s most famous and accomplished ballad singers .
Barmuu The Barmuu is a Rare Game enemy in the game " Final Fantasy XII " found in Tomb of Raithwall . It is a stronger version of Facer . Bestiary entry . Derivation : Facer Requirement . Barmuu spawns in the waystones area of the Royal Passage after the player chains at least 12 foes of the same type ( it is recommended to chain the Seeker foes in Royal Passage ) , however the player must not leave the area .
Nova ( ability ) Nova is a recurring ability in the series . It is a Blue Magic spell which inflicts heavy non - elemental damage to all enemies . Appearances . " Final Fantasy X " . Nova deals massive non - elemental damage . It can be learned by Kimahri as a Ronso Rage Overdrive by using Lancet on the Omega Weapon in the Omega Ruins or Nemesis in Monster Arena . If Nova lands a critical hit , it is the most powerful attack in the game , although due to dealing only a single hit its power is dampened by the damage limit .
Yellow Dragon ( Final Fantasy IV - Interlude - ) The Yellow Dragon is an enemy in " Final Fantasy IV - Interlude - " . It is extremely rare , and as such , drops a variety of rare items , including valuable Sirens that can be used to search for other elusive monsters and Silver Apples .
The power of mako The Power of Mako , also known as Mako Might , is a recurring ability in the series . It is an ability used exclusively by Cloud Strife . Appearances . " Dissidia Final Fantasy " and " Dissidia 012 Final Fantasy " . The Power of Mako is the alternate EX Mode for Cloud while he is wearing the " Advent Children " outfit , which enables him to equip the completed Fusion Sword . However , it is identical to his normal EX Mode otherwise .
Stingray ( Final Fantasy V ) The Stingray is an enemy in " Final Fantasy V " , a rare encounter that can be found in the sea southeast of the Phoenix Tower and the small lake near Carwen . The area for this encounter is extremely specific : the player must skirt the coast above the sunken Walse Tower . In the GBA version , it can also appear in the River of Souls , in the Sealed Temple . A particularly easy way to find this enemy in the lake area in the North American and Japanese GBA versions is to Quicksave on the land next to their encounter area , continue , get in the boat , move around a bit , and the second enemy met should be the Stingray . Battle . Like the Pas de Seul , Stingrays possess Fin , a Poison - inflicting attack . Befitting its rarity , Stingrays carry a number of useful items and abilities to take advantage of . It is the sole means by which the elusive Blue Magic spell Mighty Guard may be acquired , though the Beastmaster skill Control must be used . The Dragon ' s Whisker whip is Stingray ' s highly - valued rare drop - one of the few weapons effective against dragon - type enemies , it makes combatting Shinryu and ( in the GBA version ) Neo Shinryu easier . Dark Matter may also be stolen as the Stingray ' s common item , and Rune Blade as its rare one . Defeating Stingray and landing a finishing hit as a Necromancer earns the player Dark Arts technique , Hellwind . Strategy . The best method to quickly take down a Stingray is to bring a party entirely outfitted with Blue Magic and Level 3 Flare . It is also a good strategy to have a party member that knows the Mystic Knight ' s Spellblade ability , and the Ranger ' s Rapid Fire ability . The player should enchant their blade with Flare , and then use Rapid Fire repeatedly . This tactic works well with most enchantable blades .
Earth Shake Earth Shake is a recurring ability in the series . It is similar to other spells such as Quake and Earthquake , dealing Earth - elemental damage to all targets in the chosen party . Appearances . " Final Fantasy IX " . Earth Shake is a Blue Magic spell in " Final Fantasy IX " used by Quina . It is learned by having Quina eat an Adamantoise , Shell Dragon , or Earth Guardian . It inflicts heavy Earth - elemental damage to all enemies , but misses against flying or floating opponents . The spell is one of the few Earth - elemental attacks the party has access to . It costs 20 MP to cast . It can ' t be reflected and works with Return Magic . Damage formula : " Final Fantasy XII " . Temblor is an enemy ability used by Humbaba Mistant , which inflicts Earth - elemental damage to a party member within a range of 25 . 5 with a base potency of 175 , CT of 2 , 100 Knockback , and 100 % accuracy . It has a 50 % chance of inflicting Disable and Immobilize . Etymology . Earth Shake is another name for .
Dust to Dust ( theme ) " Dust to Dust " is a theme from " Final Fantasy XIII " . Like many other tracks in the game , it features female vocals , evoking a sense of nostalgia and longing for times past . The vocal part intertwines with the motif of " Blinded By Light " , one of the main themes of " Final Fantasy XIII " , though the overall feel is much slower and wistful . It was composed by Masashi Hamauzu . Game appearances . " Final Fantasy XIII " . " Dust to Dust " plays as the background and battle theme for Oerba . It mirrors the feelings of Oerba Yun Fang and Oerba Dia Vanille as they return to their decaying hometown . It also plays when Fang reveals her past to Lightning in Palumpolum . " Final Fantasy XIII - 2 " . " Dust to Dust " plays during Beginner ' s Primer summary for Chapter 11 and makes a brief appearance as background theme for the Dying World 700 AF with an analogous use for Oerba : it plays as Noel Kreiss is in a dream world created from past memories of his home . " Dust to Dust " plays in Altar of Judgment , one of the trials in Luxerion Cathedral accessed on the world ' s . " Dissidia 012 Final Fantasy " . " Dust to Dust " is part of the " Final Fantasy XIII " Music Pack DLC distributed through the PlayStation Network . It is automatically selected for Arcade and Quick Battles featuring Lightning or Orphan ' s Cradle . " Theatrhythm Final Fantasy Curtain Call " . " Dust to Dust " is one of the playable Field Music Sequence s from " Final Fantasy XIII " . Compilation album appearance . " Dust to Dust " is one of the tracks in this " best of " gramophone record album . It is the second track in Side B .
Brain Blast Brain Blast ! is a quiz minigame in " Final Fantasy XIII - 2 " played on terminals scattered around Academia 4XX AF . Completing a quiz wins the player some CP , Fragment s , and treasures . Overview . The quiz is free to play and is said to be sponsored by the Academy . The player must answer ten consecutive questions correctly to win . Each of the four terminals have different sets of questions . The answers are given by selecting the correct button on the controller . The questions are asked randomly and can range from basic knowledge of the world of " Final Fantasy XIII " to the trivial and occasionally are based simply on random chance . The terminals can be found on the streets in Academia , two in New Town , one in Grand Avenue , and one outside the Academy Headquarters . Rewards . The player receives a Fragment for the first time they finish a game on a terminal . After having completed all terminals the game announces the player ' s name will be added to the Academy datanet . Whenever a player completes a quiz they also win a monster adornment . The player can win a prize from a terminal three times ; any consecutive win yields nothing . New Town South Terminal New Town North Terminal Grand Avenue Square Terminal Academy Headquarters Entrance Terminal Questions . The questions are asked randomly . The answers to the questions are always in the same order . In the table below , the first button symbol is for PlayStation 3 version and the second button symbol for Xbox 360 . To quick - find an answer search for keywords with CTRL + F .
Bottomswell The Bottomswell is a boss in " Final Fantasy VII " . A little girl called Priscilla is attacked by Bottomswell while playing with her dolphin in the lower section of Junon . After the boss ' s defeat , Cloud must perform CPR to resuscitate Priscilla . Battle . Similar to , Bottomswell can imprison characters using Waterball trapping them inside a Waterpolo . Unlike Pyramid , the player must select the actual Waterpolo orb and not the character for them to be freed . This can be done by casting a spell . When group - cast ing spells with All Materia , the spell will target both the Bottomswell and the Waterpolo . The bubbles keep draining the victim ' s HP as long as they are trapped inside . Bottomswell has three forms through it will dynamically cycle , distinguished by the erraticness of its movements . His Bodyblow attack only uses on the character who has the highest current HP and it can use Tail Attack and Moonstrike to each party members instead to one character in same turn . Bottomswell uses a Big Wave attack to inflict mediocre damage on the entire party . Bottomswell is considered to be a long range opponent . Once Bottomswell is defeated it will cast Big Wave as a final attack . Strategy . Unless the party has a Long Range Materia ( one of which is conveniently located in the Mythril Mines prior to Junon ) only Barret and Yuffie can attack Bottomswell physically , so the other party members must use magic or Limit Breaks to attack . If players can defeat Midgar Zolom prior to exploring the Mythril Mines , its powerful Beta attack inflicts 1 , 000 or more damage and can thus defeat Bottomswell in three hits . On lower levels , the player can easily win simply by poisoning Bottomswell . This is because Bottomswell only uses the deadly Waterball after losing a certain amount of its HP . AI script . AI : Setup AI : Main AI : Counter - General AI : Counter - Death
Bandit ( Final Fantasy VII ) Bandit is an enemy from " Final Fantasy VII " . They are prone to steal either 340 gil or a randomly chosen item from the player ' s inventory , and will escape on their next turn . If killed before they escape , the item or gil will be returned . If they escape , however , the item or gil is lost forever . It is advised to kill them quickly , but as they only have 360 HP , this should not be hard .
Skillchain Bonus Skillchain Bonus is a job trait in " Final Fantasy XI " . It increases the bonus damage on a Skillchain by 8 % , 12 % , 16 % , or 20 % , depending on the ability ' s level . Skillchain Bonus I is available to Dancers at level 45 , Samurai at level 78 , Monk at level 85 , and Ninja at level 85 . Blue Mages can obtain the ability by equipping the spells Goblin Rush and Benthic Typhoon , which can be done as early as level 83 . Skillchain Bonus II , III , and IV are available only to Dancers , at levels 58 , 71 , and 84 , respectively .
Condemnation Condemnation is a recurring skill exclusive to the " Ivalice Alliance " . It is usually associated with the Esper Zalera and is a highly damaging attack . Appearances . " Final Fantasy XII " . The Esper Zalera casts Condemnation upon any enemy with less than 30 % of their maximum HP . With a flurry of negative - image tornadoes , Zalera deals damage to an enemy ' s maximum HP , with a limit of 9999 damage . In " Final Fantasy XII International " , Condemnation ' s damage is randomly generated and can now break the damage limit of 9 , 999 damage . The right hand of Feolthanos Exultant , Feolthanos Dex , uses Condemnation to damage all units on the field . After Dex is defeated , Feolthanos Exultant can no longer use Condemnation . By using the Earrings of the Dead , a unit can summon Zalera , who casts Condemnation . The attack deals Dark damage to all enemies and may inflict the Sleep and Doom statuses , making Zalera one of the more useful Scions . " Dissidia 012 Final Fantasy " . Condemnation is the Zalera summonstone ' s special attack . The attack will activate once the enemy has 9999 BRV and will instantly inflict the Break status on them .
Vrtra Vrtra may refer to : Etymology . Vrtra , according to early Vedic tradition , is an Asura , appearing as a great serpent or dragon that had existed even before the creation of the world . As a symbol of drought , it held the waters of the world in its keep until it was slain by the god Indra .
Fire - Powered Ship The Fire - Powered Ship is a location and mode of transportation in " Final Fantasy V " . It was designed by Cid Previa and is powered by the Fire Crystal . Story . Cid realized the crystal amplifier is straining the Crystal , and was imprisoned when he attempted to shut the ship down . Bartz and his friends board the ship after the chancellor releases Cid , and try to save the Fire Crystal from the possessed Queen Karnak . The party reaches the engine room where the queen transforms into Liquid Flame . After defeating her , the party enters Karnak Castle through a conduct used to deliver the Fire Crystal ' s power to the ship , but the crystal shatters regardless of all efforts . After the party returns from the Library of the Ancients with Mid , they find Cid in Karnak . Along with Mid , his grandson , they remodel the Fire - Powered Ship to sail without needing the power of the Fire Crystal . Inside the ship , while waiting for the pair to finish remodeling it , Galuf recovers from his amnesia , and tells the other Warriors of Light about Exdeath and the Warriors of Dawn . Afterwards , Bartz uses the ship to travel to Crescent , but it gets sucked into the Catapult during an earthquake . The ship remains in the vault under the sea , but can still be visited by the party . Other appearances . " Final Fantasy Record Keeper " . The Fire - Powered Ship appears as the setting for the Collector ' s Event The Fire Crystal Awakens which allows the player to recruit Lenna to their party . Musical themes . " Fire Ship " , also known as " Fire - Powered Ship " , is the background music when inside the Fire - Powered Ship .
Piercing Magic Piercing Magic , also known as Reflect - Null , Pierce , and Piercing , is a recurring ability in the " Final Fantasy " series . It allows a spell - casting character ' s spells to penetrate the Reflect status and avoid being deflected . Appearances . " Final Fantasy IV " . Piercing Magic is an augment available in 3D remakes of the game that can be found in the Feymarch . " Final Fantasy IX " . Reflect - Null is a support ability learned by Vivi , Eiko , and Dagger . It can be learned from the Robe of Lords and Pearl Rouge , and requires 7 Magic Stones to equip . Mastering this ability requires 30 AP for Vivi , 45 AP for Dagger , and 55 AP for Eiko . " Final Fantasy X - 2 " . Piercing Magic is an auto - ability on the Shining Mirror Garment Grid . The player obtains this Garment Grid by siding with New Yevon and then defeating Elma on Mushroom Rock Road . In the International and HD Remaster versions , Piercing Magic is an auto - ability of Yuna ' s Festivalist dressphere . It requires mastering Silenceproof and takes 30 AP to master . " Final Fantasy XII " . Playable characters can equip the Opal Ring accessory to pierce through the Reflect status . Similarly , some enemies have piercing versions of regular spells , such as Piercing Firaga and Piercing Thundaga , that also null the status . Also , some enemies have Piercing Magick as an innate ability . Piercing is an ability that is learned by the Arcanist class for 200 AP from the .
Shadow ( The After Years ) The Shadow is an enemy in " " , fought in the Subterrane . Shadows are generally minor nuisances , attacking with regular attacks for average damage . However , if left alone a Shadow will continuously cast on each of its turn . Regular attacks , Quake , or and spells and weapons will defeat them quickly .
Invisibility glitch The invisibility glitch is a harmless glitch in " Dissidia Final Fantasy " . The glitch happens when a player triggers an action that coincides with a Chaos or Cosmos Judgment rule coming into effect . The player action will occur as normal , but depending on the situation neither one or both of the characters nor the attack animation will be seen . This glitch has been shown to occur with both regular attacks and EX Bursts . Another variation of this same glitch keeps characters visible , but instead the camera is far away so the characters appear as though they ' ve been inflicted with the Mini status .
Hairpin Hairpin is a recurring weapon and helmet in the series . Appearances . " Final Fantasy VII " . Hairpin is a mid - ranked weapon for Red XIII , providing 57 Attack , 120 ATK % , 15 Magic , is Long Range , Critical + 5 % , and has no Materia slots . It can be bought for 3 , 500 gil at Junon after obtaining the " Highwind " or found as treasure at Wutai Village at Godo ' s house . " Dissidia Final Fantasy " . Hairpin is the weakest hairpin , being a level 15 hairpin that provides - 97 HP and + 103 Bravery . It can be obtained at the shop by trading 1 , 850 gil . " Dissidia 012 Final Fantasy " . Hairpin returns as a level 1 hairpin that provides - 159 HP and + 105 Bravery . It can be obtained at the shop by trading 4 , 200 gil .
Anguiform The Anguiform is an enemy in " Final Fantasy VI " . Battle . They are perhaps the most dangerous enemies found in the Serpent Trench , as their special Garrote is powerful , and when it is alone it can cast Aqua Breath , which deals heavy damage to the entire party . Thus , they should be defeated first to avoid the danger of Aqua Breath . Sabin ' s Blitzes works well , as does Gau ' s Belmodar and Cloud ( Thundara ) Rages , both of which use powerful Lightning - elemental attacks that can fry this slippery eel . AI script . If monster is by itself : Attack ( 66 % ) or Aqua Breath ( 33 % ) Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 66 % ) or Nothing ( 33 % ) 3rd Turn : Attack ( 66 % ) or Garrote ( 33 % ) Other appearances . " Final Fantasy Record Keeper " . Anguiform appears as an enemy in " Final Fantasy Record Keeper " .
Petit The Petit , also known as the Puti , is an enemy from " Final Fantasy III " fought in Nepto Temple . They have less HP and Attack power than previous enemies encountered since the party must go through Nepto Temple while in Mini status . There is a chance that their physical attack will inflict Petrify on a character . Etymology . " Petit " is French for " small " .
Lava Worm ( Crisis Core ) The Lava Worm is an enemy that appears in " Crisis Core - Final Fantasy VII - " . Battle . This enemy can use its Thread attack to inflict Stop . Strategy . Lava Worms are easy to defeat . Zack need only rely on standard physical attacks to eliminate them .