Quests ( Final Fantasy XIV ) / Legacy / Order of the Twin Adder Main Quests . Breaking the Seals . Journal Entries . " After reporting to the Adders ' Nest in Gridania , First Serpent Lieutenant Fulke entrusts you with a task of dire importance . A thaumaturge from Ul ' dah has been wreaking havoc in the Twelveswood , angering the elementals . Travel to Quarrymill , find this Ailith , and see her expelled from the forest . " " The thaumaturge Ailith explains to you that it is not her intention to anger the forest . Rather , she is acting in the interests of the realm at large by investigating the mysterious glyphs being magically carved into trees by the Archon Urianger , and attempting to break their spell . She agrees to leave , but only if you deliver Urianger to her . Travel southwest of Quarrymill . There , find and seize the Archon . " " You have defeated Urianger ' s familiar , and are immediately met afterwards by a Lalafell named Papalymo . He concedes that the Seventh Umbral Era prophesied by Urianger may well come to pass . But the future can be changed . . . After encouraging you to take up that task when the time comes , he leaves . Return to Quarrymill , and speak to Ailith of what has transpired . " " After telling Ailith of the events concerning Urianger and Papalymo , she decides to compromise with The Order of the Twin Adder ' s demands . Though still refusing to leave the forest , she vows to no longer anger it . Return to the Adders ' Nest and speak once more to First Serpent Lieutenant Fulke . " Why Did It Have to Be Snakes . Journal Entries . " At the behest of First Serpent Lieutenant Fulke , you have joined the Order of the Twin Adder on a provisional basis . To learn more of company currency and the items available for purchase , speak with Serpent Sergeant First Class Haurtelle . " Adder ' s Nest Egg . Journal Entries . " Serpent Sergeant Fist Class Haurtelle has informed you of your limited options as an interim recruit , but has assured you that more will be made available upon official enlistment into the Order of the Twin Adder . She has also suggested that you use the seals currently in your possession to purchase a bottle of kiss of the morning meadow , which will be of use to you on your missions . Speak with First Serpent Lieutenant Fulke once you have done so . " The Mail Must Get Through . Journal Entries . " At the Adders ' Nest , First Serpent Lieutenant Fulke informs you of the city - state ' s intention to erect an Irmin Hedge around the forest , in response to Elder Seedseer Kan - E - Senna ' s foreboding prophecies . Guards were dispatched to protect the conjurers for the duration of the associated rite , but they have requested immediate reinforcements after coming under attack . Head northwest of the city and see to it that conjurers are not harmed . " " You defeat a force of imperial soldiers , and find an enciphered letter concealed in the uniform of one of the corpses . The conjurers and their guard , however , are nowhere to be seen . Return to the Adders ' Nest and report to First Serpent Lieutenant Fulke . " " You learn that the slain imperial with the enciphered letter was not a Garlean at all , but an Ala Mhigan . Stranger still , the conjurers who communed with the elementals within its ink and fibers claim he served a noble purpose . Eager to discover the meaning of the enciphered message , First Serpent Lieutenant Fulke orders you to travel to an Ala Mhigan refugee settlement known as Little Ala Mhigo south of Camp Drybone , and deliver the letter to the leader there - a man named Radulf . " " Radulf tells you that the soldier you killed was one of his own - a spy named Hagllo . Fortunately , he bears you no grudge , and is grateful that you delivered his fallen comrade ' s letter , and the valuable intelligence contained within . After deciphering the letter ' s contents , he informs you that Imperial Legatus Nael van Darnus has joined the Garlean forces on the western front , where new magitek devices have been deployed . Radulf entrusts you with the magitek device design document found concealed within the letter . Return to the Adders ' Nest and speak once more with First Serpent Lieutenant Fulke . " Their Finest Hour . Journal Entries . " At the Adder ' s Nest , First Serpent Lieutenant Fulke tells you of a ceremony about to be held commemorating the reformation of the Order of the Twin Adder . He goes on to say that Elder Seedseer and leader of the Order , Kan - E - Senna , will be speaking to the citizenry of Gridania . Hurry to the Mih Khetto ' s Amphitheatre to hear what promises to be a riveting speech . " " After the conclusion of Kan - E - Seena ' s speech , you notice Papalymo in attendance at the ceremony . Strike up a conversation with him on current events . " " You have learned that Papalymo and his colleagues , all scholars of the Divine Chronicles , played an integral role in bringing about the reformation of the Grand Companies in Eorzea . To decide what part you will play in future events , it is important that you learn more of the danger approaching the realm . To do so , travel to the Rootslake , east of Camp Tranquil . " " You have slain a clay golem near the Rootslake . Could this creature have some connection to the menace that imperils Eorzea ? Speak to Urianger to learn more . " Appetite for Destruction . Journal Entries . " At the request of First Serpent Lieutenant Fulke , you have agreed to undertake yet another task for the Order of the Twin Adder . It seems that recent studies of Dalamud - the lesser moon which has taken on a foreboding reddish hue - have revealed some disturbing facts . Visit Stillglade Fane , and seek out Bowlord Lewin . " " According to Bowlord Leqin , the whispers of the elementals have revealed that a great destructive force was sent into the skies some while ago , but by whom , and to what end , none can say . Suspecting the Empire , the Twin Adder has dispatched a man of the Gods ' Quiver , Arthur , to infiltrate Ala Mhigo as a spy . Now he seeks a meeting to make his latest report . Travel to the appointed place - a clearing west of Nine Ivies - and render it secure by felling any beasts in the area . " " Cid defeated the beasts that attacked Arthur , the spy of the Gods ' Quiver . In the ensuing exchange , it becomes clear that Arthur has been traumatized by the atrocities he witnessed in Ala Mhigo . In his anger , he lays the blame at the feet of Cid and his Garlond Ironworks . Return to Stillglade Fane and speak to Cid once more . " Serenity Purity Sanctity . Journal Entries . " You have officially enrolled as a private in the Order of the Twin Adder , Grand Company of Gridania . To hear more of the duties and benefits associated with being a sword Serpent , speak with Second Serpent Lieutenant Sondraix . " It Kills With Fire ( Gridania ) . Journal Entries . " First Serpent Lieutenant Fulke has assigned you the daunting task of vanquishing the primal Ifrit , a mission intended as an overture to establishing a three - nation alliance . You must first seek out an elderly Elezen man named Louisoix , who is said to hold the secret to defeating the Lord of the Inferno . Find him at the Apkallus Falls , and pay heed to his every word . " " You have met and spoken with Louisoix at Apkallus Falls and learned that he presides over a fellowship called the Circle of Knowing . According to the wizened Elezen , the primals are draining the land of aether . They must be vanquished , lest the power of the crystals be exhausted and Eorzea reduced to a barren wasteland . For the first step , Louisoix requires that you put down the six mighty beasts identified below , and obtain the echo crystals they yield . More will be revealed once you have accomplished this task . " " Eastern La Noscea : " " Western Thanalan : " " The South Shroud : " " You have successfully obtained the six echo crystals , one for each of the elements . Make haste and report back to Louisoix at Apkallus Falls in Gridania . " " Employing his magicks , Louisoix has merged the six echo crystals to create a harmonizing crystal , an object that grants the bearer entry into the Bowl of Embers , Ifrit ' s sanctuary . However , in order to summon forth the primal , you must first obtain the Inferno Flambeau . The sacred relic is said to be in the possession of the Amalj ' aa Voidtongue Ahzabb Chah , who can be found within a cave situated south of Nophica ' s Wells in western Thanalan . " " You have relieved Voidtongue Ahzabb Chah of the Inferno Flambeau . Make haste and report back to Louisoix at Apkallus Falls in Gridania . " " You are now ready to confront Ifrit . Make whatever preparations you deem necessary , and then speak to Louisoix once more . " " You have defeated Ifrit despite overwhelming odds . Your celebration is cut short , however , by the unexpected appearance of Legatus Nael van Darnus of the Vilth Imperial Legion . He proceeds to issue a grim warning concerning the coming of a crimson star which will purge the land of life . Make haste for Gridania and relay to Louisoix all that has transpired . " " Upon returning to Gridania , you learn that your victory over Ifrit was only fleeting . To compound matters , the likelihood is high that the primal has absorbed the aether that spilled forth from the land , rendering him stronger even than before . With the aetherial gate leading to the Bowl of Embers permanently severed , Louisoix must search for other ways to deal with Ifrit . In the meantime , make your way to the Adders ' Nest and report these developments to First Serpent Lieutenant Fulke . " Two Vans Are Better Than One . Journal Entries . " At the Adders ' Nest in Gridania , First Lieutenant Fulke tells you of a man who has come forth with new information concerning the Empire . Arthur , who befriended this man during his time as a spy in Ala Mhigo , has already set out to meet him , escorted by a unit of Yellow Serpents to meet him . Shortly after their departure , however , Kan - E - Senna herself heard foreboding whispers from the elementals indicating that Arthur and his party had met with danger . Travel to the Toro - Moy Battlewarrens to the southwest of Camp Nine Ivies , and learn what has come of them . " " Upon arriving at the Toro - Moy Battlewarrens , you find Arthur , the Yellow Serpents , and the new informant all fallen . Still conscious , High Commander Quinquerol explains to you that they were taken unawares by a Garlean gas attack . You have been ordered to secure the surrounding area while he and the other Yellow Serpents recover . The High Commander provides you with a device he calls a mist emitter , and urges you to use it against any Garleans you encounter . " " You have successfully defeated all of the Garleans in the vicinity . Return to Arthur and his companions and see how they are faring . " " You use the Echo to see into the past of Pfrymloef - - the Ala Mhigan informant who lies dying . You learn he bore witness to a conversation between none other than Nael van Darnus and Gaius van Baelsar , Legati of the Empire ' s VII and XIV Legions . It seems that Garlemald is seeking to resurrect the magic known as Meteor in an attempt to obliterate all of Eorzea . To do so , they are now searching for Allagan tomestones - - relics that will enable them to harness the ancient powers of Allag . Speak to the others around you to see if they know anything more . " " High Commander Quinquerol has decided that a more thorough analysis of the new information you have acquired concerning the Empire and Meteor is necessary . He orders you to travel to the airship landing in Gridania , and report to Cid Garlond . " Shadow of the Raven . Journal Entries . " At the Adders ' Nest , Serpent Lieutenant Fulke assigns you a mission of great import . The citizens of Gridania grow restless at the burgeoning Dalamud , compelling Elder Seedseer Kan - E - Senna to take action . She has sought the counsel of the elementals , who whispered to her a prophecy that , while cryptic , strongly suggests that disaster looms . Present yourself before the Elder Seedseer , who awaits you at Stillglade Fane , and do whatever she requires of you . " " Elder Seedseer Kan - E - Senna shares with you her interpretation of the prophecy . It is believed that the VIIth Imperial Legion , led by Legatus Nael van Darnus , will come to the Twelveswood , bringing with it chaos and destruction . In order to forestall this eventuality , the Elder Seedseer has resolved to make another attempt at raising an Irmin Hedge , and has already received the consent of the elementals to conduct a large - scale ranging . She requires that you assist the Wood Wailers in their bid to rid the Twelveswood of imperial presence . Report to Swethyna , who commands the operation from the area south of Camp Crimson Bark . " " Even as you scramble to flee the greenwrath , you are set upon by a menacing Garlean war machine . You must overcome this deadly obstacle if you and the Wood Wailers are to make good of your escape . " In for Garuda ' s Awakening ( Gridania ) . Journal Entries . " Before the Apkallus Fall , Archon Louisoix of the Circle of Knowing has asked you to investigate the cause of the unnaturally strong winds buffeting the Gridanian hamlet of Quarrymill . He fears it may be the work of none other than Garuda , the savage primal whom the Ixal are wont to summon . Travel to Quarrymill in the South Shroud , and discover whence these fell winds blow . " " You discovered the source of the winds buffeting Quarrymill to be a being with the traits of both bird and man . Could this be the primal Garuda ? Hasten back to Gridania and report all that you have seen to Louisoix . " " Louisoix confirms that the being you witnessed assailing Quarrymill was indeed Garuda . He then constructs for you a vortex catcher from the vortex feathers you obtained at the scene . With it in your possession , he claims that you will be able to use a beastman aetheryte found in a cave in the northeastern part of Feathergorge to reach the Howling Eye . Having made the necessary preparations , sally forth and defeat Garuda . " " You have achieved victory in battle over the wind primal Garuda . Tragically , however , the power of the crystals you wrested from her grasp was quickly claimed by Dalamud . Nael van Darnus , Legatus of the Empire ' s VIIth Legion , tells you that the more adventurers struggle against Garlemald , the more power shall find its way to the red moon of Allag . Return to Louisoix and tell him all that has transpired . " " Louisoix contends that Nael van Darnus may be harboring ambitions that differ from those of the Empire at large . To learn what the White Raven could seek by channeling energy to Dalamud , the Archon desires to hear Master Cid Garlond ' s thoughts on the matter . He will arrange a meeting , and asks that you return to the Adders ' s Nest in Gridania to attend . " " Back at the Adder ' s Nest , Cid Garlond tells you much of the man - made red moon , Dalamud . It is known to be drawing nearer and nearer Hydaelyn , on a course that will bring it crashing down upon Eorzea . There can be no doubt that the Empire is using some unknown means to control Dalamud ' s trajectory , and it is knowledge of that which Master Garlond now seeks . Before returning to his studies , Cid passes on word that Elder Seedseer Kan - E - Senna herself wishes to speak with you , and awaits your presence before Stillglade Fane . " " You have met with Kan - E - Senna before Stillglade Fane at the Lotus Stand . Despite speaking to the great ones among the elementals and quelling some of the forest ' s greenwrath , she admits that near all hope of erecting the Irmin Hedge has been lost . She goes on to reveal that now , as the growing threat posed by the Empire is felt by Gridania , Limsa Lominsa and Ul ' dah alike , the Eorzean Alliance of ten years past must be reforged . She asks for your aid in uniting the three nations , that they might strive for a single purpose . Your audience with the Elder Seedseer ended , return to the Adders ' Nest and claim your reward for felling Garuda from Lieutenant Fulke . " Don ' t Hate the Messenger ( Gridania ) . Journal Entries . " The Adders ' Nest has informed you of a new Garlean stronghold in Mor Dhona . The news is cause for great concern , as Gridania is already on the brink of collapse in the face of unrelenting assaults from the Empire along their shared border . It seems the Elder Seedseer has made yet another appeal to Limsa Lominsa and Ul ' dah , asking them both to consider once more remaking the Eorzean Alliance . Travel to the Lotus Stand by way of the clearing before Stillglade Fane , and gain an audience with the Elder Seedseer . " " You find Master Cid Garlond at the Lotus Stand . Perhaps he might have some information valuable to the fate of the Eorzean Alliance . Speak to him and find out . " " Cid tells you that the imperial stronghold in Mor Dhona is called Castrum Novum . He goes on to say that it is the likely location of the Garleans ' lunar transmitter - the device designed to control the red moon , Dalamud . Though more information is needed , he claims the united forces of the Eorzean Alliance will be necessary to obtain it . Speak to the Elder Seedseer , Kan - E - Senna , to hear what she proposes . " " You have heard the proposal of Kan - E - Senna at the Lotus Stand . Should the forest nation fall , the Empire will no doubt set its wrath next upon Ul ' dah and Limsa Lominsa , both of which stand alone . Acting as her emissary , the Elder Seedseer has asked you to visit Admiral Merlwyb and Flame General Raubahn , and convince the two leaders to pledge their nations to the Eorzean Alliance . Speak to Cid once more before you depart . " " Cid has shared his thoughts with you once more at the Lotus Stand . The might of Garlemald is indeed such that Eorzea can only hope to oppose it with the three nations united . To set about bringing the leaders together under a common cause , first travel to the stateroom in Limsa Lominsa by way of the Admiral ' s Lift and attempt to convince Admiral Merlwyb of the necessity for action . " " In the stateroom , Admiral Merlwyb admits that the requests made by the Elder Seedseer would place a great burden on Limsa Lominsa and her armada . After deliberation , she confides that she is unable to commit to the alliance without first knowing the intentions of Ul ' dah . Though your words seem to have struck a chord with her , she will not yet act . To convince her further , next travel to the Fragrant Chamber in Ul ' dah , by way of the Royal Promenade , and there speak with the Flame General concerning the alliance . " " Speaking with Flame General Raubahn , you find that he also finds the requests made by Gridania too great a burden for Ul ' dah to accept . After hearing your words , he expresses his need for a guarantee that the might of the allied nations will indeed be enough to oppose the Empire , and that all three nations will rule the alliance equally . You are also told that a messenger has arrived from the Adders ' Nest . Speak to the officer without to learn more . " " The messenger from the Adders ' Nest arrived with new orders . You are to travel to the area southwest of Camp Brittlebark in Mor Dhona . You will learn more when you arrive . " " You encounter Cid once again , to the southwest of Camp Brittlebark , where he informs you that the Garlond Ironworks succeeded in shooting down an imperial warship bound for Castrum Novum . He asks that you travel to the site of the wreckage , to the northwest , and search for any remains which might provide insight into the imperial stronghold or the lunar transmitter he believes it houses . " " You obtain an imperial strongbox key after defeating a group of Garleans in the vicinity of the site where the imperial warship came down . Use it to open the nearby strongbox . Perhaps it will contain some information that may be of use . " " You cross paths with one Gaius van Baelsar . Legatus of the XIVth Legion of Garlemald . He states that the destruction of Eorzea is little more than a means to eliminate the primals . But it would seem that Nael van Darnus , Legatus of the VIIth Legion , has sinister ambitions of his own . It is perhaps for this reason that van Baelsar makes no attempt to prevent you from taking the Castrum Novum schematics you discovered and returning to Cid . Find him in the southwest of Camp Brittlebark in Mor Dhona , and tell him all you have learned . " " You have told Cid all that you heard from Gaius van Baelsar . He determines that the set of Garlean schematics you obtained are in fact related to the lunar transmitter . As he suspected , the transmitter has been constructed within the stronghold of Castrum Novum . He informs you that he will analyze the set of Garlean schematics in the hopes of discerning whatever useful information they might contain . Yet to conduct an assault on the stronghold and its transmitter , the united forces of the three - nation alliance will be absolutely essential . The council of leaders called by Kan - E - Senna cannot be ignored . Travel to the Lotus Stand in Gridania , by way of clearing before Stillglade Fane . " " Upon arriving in Gridania , you encounter the Archons of the Circle of Knowing assembled in the clearing before Stillglade Fane . They , too , have come to attend the council called by Kan - E - Senna . Find and speak to Papalymo , who was the Archon instrumental in the forming of the Order of the Twin Adder . " " The leaders of the three nations have reached an accord , and the Eorzean Alliance has been remade . Amidst the jubilation , however , word arrives that the lunar transmitter has become functional . Speak with Elder Seedseer Kan - E - Senna and Cid to learn what course of action is to be taken . " " Elder Seedseer Kan - E - Senna and Cid have asked that you join the forces gathering to stage an assault on the Garlean stronghold of Castrum Novum . Speak to Serpent Marshal Brookstone to claim your reward and learn where the allied forces are stationed . " United we Stand ( Gridania ) . Journal Entries . " Arriving at Mor Dhona , you receive new orders from Flame Commander Jakys Ryder . With the Eorzean Alliance reforged , the three Grand Companies are making ready to launch a joint offensive against the Empire . Leading a small contingent , your mission is to infiltrate the imperial stronghold Castrum Novum , and destroy the lunar transmitter housed therein . Serpent Commander Vevina Yarborough will furnish you with additional information regarding your objective . " " Serpent Commander Vevina Yarborough has briefed you regarding the finer points of the mission . Upon seeing your preparations , penetrate Castrum Novum ' s defenses and lay the lunar transmitter to waste . " " Winning your way to the heart of Castrum Novum , you succeed in destroying the lunar transmitter , whereupon Legatus Nael van Darnus of the VIIth Legion emerges . Clearly agitated , the man speaks ominous words before fleeing the scene . From what little sense you can make of his ravings , the White Raven may yet possess the means to summon Dalamud to Eorzea . Deliver these grim tidings to Elder Seedseer Kan - E - Senna and Cid , who await at the Lotus Stand in Gridania . " " At the Lotus Stand , the Elder Seedseer listens intently as you recount all that transpired at Castrum Novum . Your tale told , Kan - E - Senna pledges to spare no resources in the hunt for Nael van Darnus , and asks that you cooperate with Cid Garlond and Louisoix in any way they see fit . For your show of valor , a reward has been prepared , which can be collected from Serpent Marshal Brookstone . " To Kill a Raven ( Gridania ) . Journal Entries . " At the Adders ' Nest , Serpent Lieutenant Fulke informs you that the Eorzean Alliance has successfully tracked down Nael van Darnus . An emergency council will convene at the Lotus Stand in Gridania to deliberate a course of action . You have been ordered to join Elder Seedseer Kan - E - Senna for the proceedings . " " At the Lotus Stand , you learn that Nael van Darnus has fled southeast of Camp Glory in Coerthas , to a place where the Allagan civilization once flourished . The Elder Seedseer bids you go to the area in question , whereupon you are to confirm the white Raven ' s presence and survey the surroundings . " " Upon arriving at your destination , southeast of Camp Glory , your eyes are met with a disquieting spectacle : an intense beam of light is being sent skywards to Dalamud from a floating mass of land . As if in answer , the red moon spews forth endless cascades of fiery boulders . You are past certain that Nael van Darnus is responsible for this ominous phenomenon . Deliver these tidings to the Elder Seedseer , who awaits you at the Lotus Stand in Gridania . " " Back at the Lotus Stand , the Elder Seedseer entrusts you with a mission of great import : you are to lead an assault on the floating isle and slay Nael van Darnus . Cid Garlond should be able to assist you in landing a contingent there . " " Cid reveals that it was the tragedy at Bozja Citadel which opened his eyes to the evil of the Empire , and persuaded him to forsake his homeland . Holding himself accountable for the threat that Meteor now poses to Eorzea , he means to do all in his power to foil Nael van Darnus ' s deranged ambitions . Cid offers to transport you and your comrades to the floating isle by way of his personal airship , the Enterprise . Make ready then meet him at the airship landing in Gridania . " " Speaking with Cid at the airship landing , you reaffirm your resolve to bring down the White Raven . Finalize your preparations , and then speak with Serpent Private Hodder to board the Enterprise . " " Following an epic struggle , you and your comrades merge triumphant over Nael van Darnus . Although the White Raven is forever grounded , you cannot suppress a sense of dread that disaster still looms . Perhaps Cid will be able to lay your doubts to rest . . . " " Cid reassures you that the Seventh Umbral Era has been averted . With Nael van Darnus dead and the floating isle collapsed , Dalamud can no longer descend . The Elder Seedseer will be much relieved to hear these tidings . Make haste back to the Lotus Stand , where she awaits . " Living on a Prayer . Journal Entries . " Speaking with Louisoix at Apkallus Falls , you are shocked to learn that , in spite of Nael van Darnus ' s demise , Dalamud remains on its collision course with Eorzea . In order to prevent the Seventh Umbral Era from coming to pass , the Archon bids you embark on a pilgrimage to rouse the Twelve from their slumber . Divine symbols - temporal representations of the gods graven in stone - lie scattered across the land . You are to seek them out in order and , at each location , give fervent prayer for Eorzea ' s salvation . " " Nophica , the Matron : the clearing before Stillglade Fane . " " You chance upon Papalymo and Yda at Stillglade Fane . The Lalafell explains that only a small amount of the Twelve ' s power is needed to stay Dalamud ' s descent . As a side benefit , it should also be possible to restore some lost aether to the land . So enlightened , you continue your pilgrimage to rouse the slumbering gods . " " Althyk , the Keeper : northwest of Camp Nine Ivies . " " Seek out the divine symbols scattered across the land , and give fervent prayer for Eorzea ' s salvation at each one . " " Seek out the divine symbols scattered across the land , and give fervent prayer for Eorzea ' s salvation at each one . " " Seek out the divine symbols scattered across the land , and give fervent prayer for Eorzea ' s salvation at each one . " " Seek out the divine symbols scattered across the land , and give fervent prayer for Eorzea ' s salvation at each one . " " Seek out the divine symbols scattered across the land , and give fervent prayer for Eorzea ' s salvation at each one . " " Seek out the divine symbols scattered across the land , and give fervent prayer for Eorzea ' s salvation at each one . " " You chance upon Thancred at Arrzaneth Ossuary . According to the bard , summoning the Twelve will cost the land dear , yet falling to do so would have far graver consequences . Should Dalamud be allowed to fall , the land would be laid wast , rendering it lifeless for all time . So enlightened , you continue your pilgrimage to rouse the slumbering gods . " " While at the Fury ' s Gaze , you find yourself in unexpected company - that of Gaius van Baelsar of the XIVth Imperial Legion . According to the legatus , the men and women of the VIIth are convinced that Nael van Darnus did not perish at Rivenroad . Bent on finding their beloved leader , they have entrenched themselves at the heart of Eorzea . It would seem that a clash between the alliance and the VIIth Legion is imminent . Nevertheless , you must continue your pilgrimage to rouse the slumbering gods . " " Seek out the divine symbols scattered across the land , and give fervent prayer for Eorzea ' s salvation at each one . " " Seek out the divine symbols scattered across the land , and give fervent prayer for Eorzea ' s salvation at each one . " " Seek out the divine symbols scattered across the land , and give fervent prayer for Eorzea ' s salvation at each one . " " Seek out the divine symbols scattered across the land , and give fervent prayer for Eorzea ' s salvation at each one . " " In Limsa Lominsa , you chance upon Y ' shtola , who surmises from the words of Gaius van Baelsar that the VIIth Imperial Legion have occupied the southeastern expanse of Mor Dhona - the precise spot where Dalamud is projected to fall . Though hesitant to give credence to intelligence from an enemy , the Miqo ' te concedes that the legatus has no reason to speak false on the matter . She declares her intention to relate the details of your exchange to the alliance leadership , and urges you to continue your task . Accordingly , you resume your pilgrimage to rouse the slumbering gods . " " Seek out the divine symbols scattered across the land , and give fervent prayer for Eorzea ' s salvation at each one . " " Seek out the divine symbols scattered across the land , and give fervent prayer for Eorzea ' s salvation at each one . " " The battle for " The Raven , Nevermore " can now be initiated from the airship landing in Gridania . " Rank Advancement Quests . You Don ' t Have the Rite . Journal Entries . " At the Adders ' Nest in Gridania , First Lieutenant Fulke has offered you an opportunity to prove that you are ready for the rank of petty officer . Reports indicate that the Ixal are making grand preparations for their warrior ' s rite of passage at a clearing in the North Shroud . Should the ritual take place , the resulting boost in the morale would surely serve to compromise the Twin Adder ' s position . Travel to the clearing in question and report to First Commander Heuloix . " " First Commander Heuloix has shared with you the details of his plan . He claims the Ixali rite can be sabotaged by slaying those charged with building the towers required to perform it . Strike down enough Ixali limbcutters , soilseers , and cloudwalkers to end the ritual before it begins . " " You were able to slay enough Ixali to disrupt the harvest rite . Report back to First Commander Heuloix at the edge of the clearing . " " First Commander Heuloix informs you he will be remaining in the vicinity of the clearing to continue surveillance of the Ixal . Your orders are to return to the Adders ' Nest in Gridania and report to First Lieutenant Fulke . " Cure for the Common Pox . Journal Entries . " First Lieutenant Fulke has entrusted you with a mission of both personal and national importance . Recent days have seen allied caravans traveling near Treespeak come under attack and their cargo plundered . The culprits are a band of goblin thieves . Travel to the north of Camp Emerald Moss , and from there to the northeast of Treespeak . Track down the goblin brigands and slay their vile leader , one Haughtpox Bloatbelly . " " You have slain Haughtpox Bloatbelly and put an end to his band ' s spree of thefts . Return to the Adder ' s Nest in Gridania and report your doings to First Lieutenant Fulke . " " The Order of the Twin Adder has recognized your ability to lead , and promoted you to the commission of officer . Accept the post and swear yourself anew by saluting First Lieutenant Fulke . " Sidequests . Imperial Devices ( Gridania ) . Journal Entries . " Upon visiting the Adders ' Nest , home of Gridania ' s Order of the Twin Adder , First Serpent Lieutenant Fulke explains that the Thousand Maws of Toto - Rak in the South Shroud have become infested with fiends for reasons that remain unclear . The divinations of Elder Seedseer Kan - E - Senna tell of a voice of impurity resounding within the dungeon ' s halls , calling beasts to it and driving them into a frenzy . At the Order ' s behest , assemble a party of adventurers to investigate . " " Bloisirant of the Wood Wailers has briefed you on what lies beyond the dungeon entrance , including accounts of a mysterious Padjal roaming the halls who came to the rescue of injured Gridanians . Fearing for his safety , the Order of the Twin Adder has asked that you attempt to locate the Padjal within the Thousand Maws and see him safely out . Once inside Toto - Rak , you will have 60 minutes ( Earth Time ) to complete your mission before Bloisirant ' s magicks teleport you back to his side . If you fail in your mission , you will have to wait before attempting another foray . " " You located the mysterious Padjal within the Thousand Maws of Toto - Rak . Report back to Bloisirant at the dungeon ' s entrance . " " Bloisirant informs you that the Padjal , none other than Seedseer A - Ruhn - Senna , has returned safely to Gridania . Return to the Adders ' Nest and report to First Serpent Lieutenant Fulke . " Into the Dark ( Gridania ) . Journal Entries . " First Serpent Lieutenant Fulke of the Order of the Twin Adder asks that you travel to Dzemael Darkhold in the eastern lowlands of Coerthas , and aid in the fight against the Garleans that have infiltrated it . While there , you must also learn what you can of the motives and movements of the Ishgardians . To first gain permission to enter the dungeon , travel to Owl ' s Nest and there speak to Ser Yuhumeric , commander of the knights of House Durendaire . " " At Owl ' s Nest , you gain an audience with Ser Yuhelmeric , who proves to be a man of little faith and less trusting when it comes to aid sent from the Order of the Twin Adder . To prove your loyalty and win his trust , you must venture into Dzemael Darkhold , which lies to the south of Camp Dragonhead in the central highlands of Coerthas , and slay the Garleans occupying the captain ' s quarters within . Return to Ser Yuhelmeric with proof of their bloody demise . " " After arriving at the Darkhold , you speak to Dyrstweitz , the guard posted at the entrance . Enter the dungeon , and slay the imperial speculators occupying the captain ' s quarters within . " " You have slain the Garleans holding the captain ' s quarters , and rifled a draconian rosary from one of the corpses as proof of your deed . Return to Owl ' s Nest and report to Ser Yuhelmeric . " " Ser Yuhelmeric explains that the draconian rosary is the mark of a heretic - a traitor to the See who has pledged himself to the dragons . It seems likely the Garlean you prized this from was once a citizen of Ishgard , whose treacheries drove him to guide bands of imperials across the nation ' s borders and into the Darkhold . Return to the Adders ' Nest in Gridania , and report what you have learned to First Serpent Lieutenant Fulke . " The Pen is Mightier Than the Spear . Journal Entries . " The Wood Wailers have been charged with training the Order of the Twin Adder ' s new recruits . Aspiring commander Dhemdaeg , who directly oversees the drilling , is troubled by the particular ineptitude of none one such newcomer - a girl named Hilith . He asks that you travel to the Rootslake in the South Shroud and search for her , as she has gone off on her own without leave yet again . " " Near the Rootslake , you are attacked by a beast of the forest , yet prove triumphant . Could Hilith have faced a similar foe and fared less well ? Speak to the conjurer who appeared nearby and learn if she knows what has become of Dhemdaeg ' s vexing recruit . " " The conjurer you found is Sister Challinie , who acts as medium to the Lancers ' Guild . She informs you that Hilith ' s frequent absences have not been born of rebelliousness , but rather embarrassment at her own shortcomings . It would seem that she has been taking herself off into the forest to practice with her spear in private . Challinie gives you a sketch of herself done by Hilith , and asks that you deliver it to Dhemdaeg , the he might come to understand the girl ' s true potential . Return to the Wailing Barracks and speak with him . " Eternal Recurrence . Journal Entries . " At Atelier Fen - Yll , the leatherworker Dyrstbrod tells you of a heated battle with the Garleans which took place in the North Shroud near Fallgourd Lake . He suspects that there may still be a good deal of salvageable leather scattered on the ground where the fighting took place . Driven by both his respect for the elementals within , and his need of materials , Dyrstbrod asks that you travel to the scene , and collect for him three scraps of leather armor . " " You were able to collect the scraps of leather armor Dyrstbrod requested . Deliver them to him at Atelier Den - Yll in Gridania , where they can be put to good use in the fashioning of new armor . " Woes of the Botanist . Journal Entries . " Speaking with Enie of the Greatloam Growery , you learn that her former master , a man named Aldous , has been grievously wounded in service to the Order of the Twin Adder . According to her , he must be treated with a certain medicinal herb if he is to survive . Alas , monsters now infest the only place the plant is known to grow , and Enie has been unable to pass close enough to harvest that which she requires . Assist her by vanquishing the monsters that prowl the area southeast of Humblehearth . " " You have purged the herb fields of monster presence , and Enie is now able to proceed with her harvesting . As if out of nowhere , however , a moogle appears before the botanist and seems to have something to say . Employ your talent to learn what the creature has on his mind . " " The moogle Kuplu Kopo is wroth that Enie has been sprinkling a strange concoction in the area . Upon realizing that Alduous was once her master , however , he furnishes you with instructions to relay to her . " Gone With The Wind . Journal Entries . " Alaira of the Gods ' Quiver informs you of a recent incident involving the felling and the theft of trees within the wood . Though the perpetrators are known to be Ixali , the crime was committed on a day when the winds were string , meaning that their dirigibles should have been incapable of flight . The Ixali must have some new means at their disposal to have flown their war balloons that day . Surveillance over the Ixali stronghold of Natalan is the charge of forces of stationed at Camp Dragonhead in the central Coerthas Highlands . Travel there and discover if any of the soldiers can shed light on what has transpired . " " Chief Serpent Sergeant Liflin Gulin claims to have seen an Ixali dirigible flying headlong into strong winds during his vigil at Camp Dragonhead . If the Ixtal are capable of such flight , then a direct attack upon Gridania must be considered a very real possibility . Travel east of Camp Dragonhead , to the Ixali stronghold of Natalan , and there secure three pieces of evidence concerning the new Ixali dirigibles . " " You have obtained three pieces of evidence in Natalan that will provide some insight into the design of the new Ixali dirigibles . Return to Camp Dragonhead and speak once more to Chief Serpent Sergeant Liflin Gulin . " A Taste For Death . Journal Entries . " Speaking with Zuzupoja of the Oak Atrium , you learn that the botanists have been on their guard since Brother Telent received an ominous warning from the elementals . In spite of this , a team of botanists charged with supplying the Order of the Twin Adder has gone missing while harvesting in the South Shroud . Zuzupoja entreats you to aid in the search efford , and suggests that you scour the clearing west of the Thousand Maws of Toto - Rak for clues . " " Upon arriving at the clearing , you encounter and put down a swarm of hostile shriekers . Alas , the missing men and women are nowhere to be found . You instead find yourself face - to - face with members of the Yellow Serpents , the unit formed of adventurers . Perhaps one among them holds knowledge that will ad you in your mission . " The Raven , Nevermore . Start NPC : Serpent Private Dauremant - Gridania Airship Docks Journal Entries . " Behold the truth with your own eyes . "