naist-nlp/zeshel huggingface dataset:
Carbon Crater Carbon crater is a giant hole in the earth near the town of Carbon in 2208 . It is filled with ruins of building and cars , as half of the pre - War Carbon ended up there . The crater is a place of many points of interest . Firstly , before the war a large facility specialized in hazardous materials was located here . Lots of drums and pipes with radioactive goo , as well as Carbon warehouse are all left from this facility . Also , some mining took place here , although it ' s unknown what kind of mineral resources were being extracted . The crater consists of upper level , lower level , and the pit . Due to a high amount of radiation , the crater gave birth to some unpleasant sub - species of s . This includes glowing , radioactive ones , the ones that could spit poison and the most dangerous of them , gigantic scorpions which are nearly the same size as a bus . Now these critters live all around the crater along with some radbug s and . The crater collapses after the fight between the Initiate and the mayor of Carbon , . Richard uses lots of explosives , and the explosions cause the area to become unstable . After the Initiate makes his way out from the crater , it becomes unavailable to be visited again . Layout . Crater Upper Level . The " Crater Upper Level " is where the player first enters the Crater . It has several abandoned homes , dangerous crevices leading lower , and a farm . A dead cat can be found in a building just to the East of the entrance . This is cat Mr . Pussy . This area exists to the " Crater Lower Level " , & back to the town of Carbon . Crater Lower Level . The " Crater Lower level " is just more of the crater , with even more dangerous pits leading to certain death . When entering this are the Initiate will find radscorpion nests that will pop open on approach , revealing the nesting radscorpions . On the escape from the crater a couple giant radscorpions will be waiting in the nesting grounds . This area exists to the " Crater Pit " , & back to " Crater Upper Level " . Crater Pit . The " Crater Pit " is the last section of the crater and is little more than a cave where claims to be an pre - war excavation site for dinosaur bones . It is decorated by a circle of cars , half - dug into the ground . The Initiate fights Richard in this room . The only exit is back out to " Crater Lower Level " . Appearances . Carbon crater appears only in " " .
Land mines Land mines are explosive devices found in " Fallout 3 " , " " , " Fallout 4 " and " " . When armed , the mine is placed on the ground , where it will lie dormant until an enemy strays too close , upon which its proximity fuse will trip , detonating the mine shortly thereafter . In " Fallout 3 " and " Fallout : New Vegas " , the player ' s in Explosives will reduce the length of the fuse on a player ' s mines , and increase the time on enemy mines before detonating . In " Fallout Tactics " , the chance of spotting a mine before detonation increases with your ranks in Traps , as does your ability to successfully disarm them . In " Fallout " and " Fallout 2 " , mines could not be directly used by the player . However , some locations such as the Glow and Sierra Army Depot have working anti - personnel mines that will detonate if the player steps on them . They can be disarmed using the Traps skill , but could not be picked up or moved . Anti - personnel models . Anti - personnel mines are typically smaller mines primarily intended by design to inflict casualties only on personnel . While the explosive blast of an anti - personnel mine may be large enough to damage small vehicles , they also utilize some form of fragmentation or other means to damage soft tissue outside of the immediate blast area . Anti - tank models . Anti - tank mines are generally much larger mines , intended to incapacitate or outright destroy both armored and unarmored vehicles . Much of the damage of an anti - tank mine is done from blast of the more powerful explosives . While anti - tank mines are primarily deployed to combat a vehicle threat , if triggered by personnel , can be very effective on large groups . Demolition charge models . Demolition charges are explosives primarily designed for construction or civil engineering use , or for combat use by engineers to destroy fortifications or other hardened targets . They differ from anti - personnel mines in that they have no wounding fragments to disperse , and from anti - tank mines in that they are designed as general purpose explosives , rather than armor piercing . Electromagnetic pulse models . Pulse mine . Pulse mines are a variation of normal proximity mines . The mine consists of a powerful EMP device wired to a proximity fuse and then secured inside a heavy metal casing . While only mildly harmful to organic targets , these mines deal severe damage to robotic enemies , stunning or even permanently disabling them . Nuclear models . Fat mine . The fat mine is a powerful improvised explosive found in the " Gun Runners ' Arsenal " add - on . s are used to create the weapon .
MDPL - 13 power station terminal entries The MDPL - 13 power station terminal entries are a series of entries found on terminals in the MDPL - 13 power station in " Fallout 3 " . Turret control system . This Average locked desk terminal is located in the derelict power plant , in the ground floor foyer . Terminal . Two safe terminals ; one Average locked desk terminal located in the derelict power plant in the second floor office . The other , a Hard locked terminal , can be found in the nearby power substation .
Rock ( Van Buren ) A rock is a weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It also appears in the " Van Buren " tech demo game files . Characteristics . A rock is a naturally occurring aggregate of minerals and / or mineraloids . Rocks can be picked up and thrown or used to strengthen with melee attacks in using Unarmed skill .
Stent Security Solutions Stent Security Solutions was a pre - War civilian firearms manufacturer . Background . Stent Security Solutions was a major pre - War defense contractor who designed and supplied the R91 assault rifle to National Guard units of the United States . Appearances . Stent Security Solutions ' products appear only in " Fallout 3 " .
Ted Gunderson ' s blood Ted Gunderson ' s blood is a in " " . Characteristics . A unique item , equal in appearance to the . Location . Ted Gunderson ' s blood is acquired when he is killed to set up Heck Gunderson for his son ' s murder , when allying with the White Glove Society during the quest Beyond the Beef .
General Custer General Custer is a in " " that was to be awarded to the player for leading all of their to their deaths . As companions only become " unconscious " in regular play mode when their Hit Points reach zero , this achievement would only be obtainable on Hardcore mode . Behind the scenes . This is a reference to , an American general who led the men under his command to their deaths in the Battle of Little Big Horn against a combined force of Lakota - Northern Cheyenne and Arapaho Native Americans , on June 25 , 1876 , also known as " Custer ' s Last Stand . "
Man - Machine Interface Man - Machine Interface is a three - star ( ★★★ ) added in the " " " Gun Runners ' Arsenal " . Challenge requirements . The player must kill 10 Mojave Wasteland or with , , , or . Effects . Grants 1000 XP upon completion . Behind the scenes . This challenge is named after a term referring to everything a person uses to interact with a computer : keyboard , monitor , printer , etc .
UZI The UZI is a small gun in " " . Characteristics . This weapon is inferior compared to the starting MP5 H & K or the Scorpio ( which is still worse than the MP5 ) both in range as well as damage . If you happen to collect a number of these guns during your travels , be sure to turn them into the quartermaster in exchange for better supplies .
Spore plant Spore plants are mutated . Before the Great War , they could be found in nitrogen and phosphorus - poor environments and having a trapping structure formed by the terminal portion of each of the plant ' s leaves prey triggered tiny hairs on their inner surfaces allowed them to feed . After the Great War , they were experimented with and mutated as part of the botanical and agricultural experiments of Vault 22 and in the Big MT . After the opening of Vault 22 , they were spread by seeds and spores carried by the wind across the Mojave Wasteland , Zion Canyon , and into New California . Characteristics . < section begin = " Spore plant " / > Semi - intelligent , spore plants are violent in nature and attack most anyone without provocation . They also have an immunity to poison and radiation . < section end = " Spore plant " / > They possess two attacks : one is a thorn , which it shoots at its enemies , the other is a bite from its thorny maw . Spore plants grow only a few specialized shooting spikes at a time , so a spore plant barrage is always brief . In " Fallout 2 " , the player can recover thorns ( named plant spike ) and use them like a weapon . Variants . Spore plant . A normal spore plant . Giant spore plant . A giant version of the basic spore plant , found in Zion Canyon and the Big MT . Seymour . The Professor living in Broken Hills has created an intelligent , talking spore plant named Seymour . The name is clearly a reference to the classic Little Shop of Horrors . " Feed me Seymour " Dionaea Muscipula . A unique specimen of the spore plant found in The Big MT north east of the Signal Hills transmitter and is the most powerful variant of the spore plant .
Tinted reading glasses ( Fallout 3 ) Tinted reading glasses are a piece of eyewear in " Fallout 3 " . Characteristics . Tinted reading are similar to reading glasses but have a dark tint to the lenses . They provide a Damage Resistance of 1 and no other effects . They can be repaired with other glasses .
Metal armor ( Fallout : Brotherhood of Steel ) Metal armor is an that can be obtained in " " . Metal armor offers decent protection from enemy attacks , and is slightly superior to . Locations . Full sets can be found at the Bridge of Los east , or can be bought from Hieronymous as well as Salieri .
Aerotech Office Park Aerotech Office Park is a in the Mojave Wasteland , located east of Camp McCarran and southeast of NCR Sharecropper Farms . Background . Aerotech Office Park is a fortified refugee camp run by the NCR . Re - purposed from an old office park , it offers free housing , food , water , and basic medical treatment for NCR citizen s who are down on their luck at the casinos in the Strip , as well as other refugees who need help . Bert Gunnarsson and Captain Parker take care of managing the refugee camp . Despite Parker ' s efforts , many of the refugees are exploited through chems and crooked gambling . Layout . The office park is walled off from the wasteland and consists of a central courtyard with a NCR tent and two office buildings around on the sides . Appearances . Aerotech Office Park appears only in " " .
Deliver Lynette ' s holodisk to Westin in NCR Deliver Lynette ' s holodisk to Westin in NCR is a quest in " Fallout 2 " obtained from Joanne Lynette in Vault City . Detailed walkthrough . It is triggered by wiping the raider settlement and finding Mr . Bishop ' s notebook of payments in their possession . Bishop ' s holodisk is needed ; it is in his bedroom safe in New Reno , which is located in the wall of the northern most room on the top floor of the Shark Club . The safe has to be disarmed with the Traps skill , and then lock picked . Failing to disarm the trap will set it off , it will also be set off by lock picking it before disarming it , a guard will attack and turn the whole Shark Club hostile , which disrupts all quests that require talking with Mr . Bishop . Approach Joanne and hand over both pieces of evidence . Joanne will ask the Chosen One to deliver the holodisk to Roger Westin in NCR Town and mark the location on the Pip - Boy 2000 map , if it wasn ' t here before .
Primm resident Primm residents are inhabitants of the houses south of the Mojave Express building of Primm in " " . Background . When the Courier first arrives in Primm , the residents can be found in the Vikki and Vance Casino . After completing My Kind of Town , they will move to their houses . Appearances . Primm residents only appear in " " .
Trail mix Trail mix is a in " " . Characteristics . Trail mix is a combination of nuts , fruits , and breakfast cereal taken on long hiking trips or camping expeditions . It ' s intended to be high in calories , carbohydrates , and saturated fats to maintain energy during long periods of physical exertion . Compared to the similar caravan lunch , trail mix weighs a half - pound more per unit and adds 3 Radiation when eaten . However , trail mix heals an extra 2 Hit Point s per second over the same duration . It also provides + 5 Action Points . In Hardcore mode , however , trail mix recovers 50 less Starvation than the caravan lunch . Crafting . This item can be by the player character . Creation requirements
View from the Vault , Part 3 View from the Vault , Part 3 is a paper note in " Fallout 4 " . It is a note from Piper after an interview with the Sole Survivor . Location . It can be given to the player by Nat . The transcript changes depending on what is said to Piper during her interview .
Cigarette ( Fallout 3 ) Cigarettes are miscellaneous items in " Fallout 3 " and " " . Characteristics . In " Fallout 3 " , cigarettes are weightless and fairly rare junk items . Each has a trade value of 1 . In " " , they are much more abundant , noticeably in abandoned buildings . Similar to a pack and carton of cigarettes , many non - player characters will start to chain - smoke if a cigarette is placed in their inventory ; perhaps the most visible example of this is Jericho , who will smoke even if he is wearing headgear which covers his mouth . However , the player character cannot use cigarettes themselves . Giving a follower cigarettes will not get rid of the cigarettes , even after smoking them . They will stay in that follower ' s inventory until revoked by the player character .
Fallout Tactics skill books General information . Skill books in " " can be used to increase a character ' s skill in specific areas of study . After a book is used , it is removed from your inventory . When reading a book you get between 2 - 15 skill points , starting at 15 and going down after your skill increases past 100 .
Deliver Hubologist ' s field report to AHS - 9 in San Francisco Deliver Hubologist ' s field report to AHS - 9 in San Francisco is a quest in " Fallout 2 " . Walkthrough . A simple quest . The Enlightened One in the NCR church will ask you to deliver her letter to AHS - 9 in San Francisco . There are two ways through which this quest can be obtained : Delivering the report to AHS - 9 yields 500 XP , but drains 10 Karma . Note : Getting the zeta - scan before taking on the quest to assassinate her prevents talk to the Enlightened One and warning her about Merk ; she will only respond that there is nothing more she can do for the Chosen One .
Lerk Lerk is a member of the Unwashed in 2241 . Background . Leader of The Unwashed SWAT Team , Artist Of The Unwashed Villagers , Tree Talker . He has assembled the Unwashed kill squad on the behest at Buffy and Doombot . Interactions with the player character . Other interactions . Lerk is found in a special encounter with the rest of the Unwashed Villagers , hunting Grim Reaper , the spammer . Appearances . Lerk appears only in " Fallout 2 " .
Nanuk Nanuk is a male tribal who was captured by Daisy the raider in 2197 . Background . Nanuk was held as Daisy ' s sex slave and was considerably scared of his captor . After the Warrior kills Daisy , Nanuk can be freed from his torment . Once he is freed , he comments on wanting to see a medicine man as soon as possible , saying that his " little tribal " has a strange infection . Interactions with the player character . Other interactions . After being freed , Nanuk can be found in Bunker Alpha . He complains that the local " shaman " was as bad to him as Daisy . The tests conducted were apparently painful , so Nanuk decided he did not trust the doctor and refused to take the pills prescribed to clear up his infection . Instead , Nanuk comments on his intent to use oil and fire to cure his " little tribal " . Appearances . Nanuk appears only in " " .
Swift Learner Swift Learner is a " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , " " , J . E . Sawyer ' s " Fallout " Role - Playing Game and " Lionheart " perk . " Fallout " , " Fallout 2 " , " Fallout Tactics " , J . E . Sawyer ' s " Fallout " RPG , and " Lionheart " . With each level of this perk , additional + 5 % bonus is given whenever Experience Points are earned . Bugs . The perk has no effect in " Fallout Tactics " .
Bruce Isaac Bruce Isaac is a fleeing singer hiding out in Novac in 2281 . Background . Bruce was a singer at the Shark Club in New Reno , whom the Courier witnessed singing a few years back . Mr . Bishop owed him some money , and Bruce decided that he could take the by robbing Mr . Bishop ' s bank , so that the busy Mr . Bishop wouldn ' t have to worry about it . He also said he had sex with Bishop ' s daughter before he left , but " only a little " . He is now hiding out at Novac from Mr . Bishop ' s thugs , most likely for retribution for having sex with his daughter and stealing lots of his caps . Notes . Bruce ' s dialogue is a reference to one of the possible ending scenarios from " Fallout 2 " , achieved when The Chosen One ( male ) sleeps with the wife or daughter of the boss of the Bishop family in New Reno . Appearances . Bruce Isaac appears only in " " . Behind the scenes . Bruce Isaac was written by Travis Stout .
Planetarium The planetarium is an area inside the Museum of Technology , found in the Mall . The easiest way to get there is to take Anacostia Crossing station to the Museum station , and to take the Museum of Technology exit from there . Layout . The planetarium consists of the main hall with the projector in the center of a circle of seats for the audience . The audience circle also contains the show control terminal . To the side is a maintenance room which consists of tools and other supplies . Notable loot . There is nothing in the planetarium itself , but there is a small equipment cache left in the maintenance room . Inside is a Nuka - Cola Quantum and a locked weapons locker . Appearances . The planetarium appears only in " Fallout 3 " .
Landmine ( Fallout : Brotherhood of Steel ) Landmine is a cut content explosive in " " . Characteristics . Although this weapon is displayed in the hands of the Initiate and in their inventory , during the throw and installation as a trap , the game model does not appear on the ground and as a consequence , the device does not explode . Notes . This weapon can be added to the game using the " Codebreaker " program .
Desk fan The desk fan , office desk fan and restored desk fan are junk items in " Fallout 4 " . Characteristics . Desk fans were commonly used to cool down during warm temperatures before the War and can be found in homes and offices across the Commonwealth . The pre - War , restored variant of the desk fan is in pristine condition . The name suggests it has been repaired from a broken state however its appearance in places untouched by the fallout , such as non - compromised vault suggests , it was never damaged . Crafting . Desk fans can be broken down into components to use in crafting .
Mercenary camp The mercenary camp is an in the Mojave Wasteland . It is located north of Horowitz farmstead , which is in the northwest area of the Mojave Wasteland . Layout . The camp consists of a campfire surrounded by three benches with a few and nearby . Appearances . The mercenary camp appears only in " " . Bugs . Sometimes , the mercenaries are friendly , and some of them are unclothed .
Evil gnome The evil gnome is a in " " . Characteristics . The evil gnome is just like any other common intact or damaged garden gnome in stature , weight , and value but instead of the pointy red hat and cheery demeanor , he sports a scowl and black - rimmed glasses . It is a reference to " New Vegas " ' Lead World Builder Scott Everts ( also known as " ScottE " ) , based on the item ' s editor ID of " ScottEGnome " and its similarity in physical appearance . There is an alternate version of this item with the same stats and name , with the editor ID of " GawdyGnome " . Location . This item is found within Fire Root Cavern in the section of the cave that takes the Courier up from the irradiated watering hole inhabited by multiple s and / or the near the exit that leads to the Cottonwood crater . It is surrounded by plants and is therefore hard to spot . Sometimes , it can be knocked over or moved from its original spot slightly due to the geckos running about the cave or the player being unaware of its presence .
Empty blood pack Empty blood pack is a junk item in " Fallout 4 " . Characteristics . The blood pack is an empty IV bag , which either contained or was intended to contain blood for use in hospitals and laboratories . Crafting . The empty blood pack can be broken down into its individual components for use in crafting :
Quincy church The Quincy church is an unmarked location in the Quincy ruins in 2287 . It was formerly occupied by Sturges , Mama Murphy , and other settlers . Layout . The church is a tall spired building in the northwest portion of the Quincy ruins . It is the main access point to the overpass structure . There is a power armor station on the first floor of the church and an Expert locked safe on the second floor . Appearances . The Quincy church appears only in " Fallout 4 " .
Nuka - Cola Family radio The Nuka - Cola Family radio is a radio station in the " Fallout 4 " add - on " Nuka - World " . It can be picked up with the player character ' s Pip - Boy built in radio after installing the add - on . Characteristics . The radio signal must be listened to in order to progress with the Nuka - World quest All Aboard . Upon listening to the radio , players are guided towards the Nuka - World Transit Center . Bugs . The radio may not broadcast the message . In this situation you have to walk for Nuka - World transit center , follow the ruined highway westward of the Federal ration stockpile until you reach the edge of the map , in order to continue the quest .
FFSuperMutantCaptiveCell The FFSuperMutantCaptiveCell is a test cell in the game files of " Fallout 3 " . Layout . A concrete room containing actors in wasteland captive encounters . It has the same map as FFSceneRoachCell . Appearances . The FFSuperMutantCaptiveCell appears in the game files of " Fallout 3 " but should not be considered canon because it is a test cell .
Sneak Sight Sneak Sight is an effect granted by wearing either the riot gear helmet , or its superior versions : the advanced riot gear helmet , or the elite riot gear helmet . It is not necessary to be wearing the matching sets of armor in order to receive the sneak sight effect from the helmets . Overview . To activate sneak sight , simply crouch . When activating sneak mode , a soft mechanical whirring similar to a camera lens can be heard as sneak sight takes effect . While outside , the player ' s vision will appear to be as if in black and white . However , when indoors , the player ' s vision takes on more of a reddish tint , and appears to be more like sepia . There is a brief delay of about a second after entering an indoor area as the player ' s vision adjusts from black and white to sepia , although there is no perceptible delay when switching from sepia to black and white upon exiting from indoors to outside . This effect will cancel out once you exit sneak mode , although the other effects remain as long as the helmet is worn and do not require sneak sight to be active . Appearances . The Sneak Sight effect appears only in the " " " Lonesome Road " .