Tibbets Prison design document / 1 This is part 1 of the Tibbets Prison design document for " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Cover . 04 : Tibbets is meeting something coming from the West 04 : Story : Tibbets , Zax , and Zax ' s shortened lifespan : Maybe when the players first bust out of prison , Zax sends them a distress call saying he ' s going to die in 28 days ( or maybe he lists himself as a prisoner who needs help ) . Maybe that ' s the reason Zax busted the players out of prison in the first place - he needed someone to come save him . Overview . Tibbets is a cold , sterile , steel - walled automated prison facility , run by technology so ancient it dates back to the years before the Great War - nearly " two hundred " years ago . It is a facility designed to hold and protect some of the world ' s most dangerous criminals ( military and otherwise ) before the war , and now the players are trapped deep inside its cell blocks , desperate to get out . They ' ll have to fight damaged and crazed robots inside and out , as well as deal with the split - personality machine intelligence within the prison , ULYSSES . Not only is Tibbets where the players start " Fallout 3 , " they will find themselves returning here over the course of the game , slowly unlocking more and more sections of the prison . As a result , the experience point totals and the strength of the opponents the players face will vary depending on when and where they leave or enter the prison . Tibbets consists of the following maps ( note that because the cell blocks are very much the same , it is quite easy to duplicate maps - once you ' ve done one , you can do 15 + others ) : Note : Should we do 01000 maps and give them five digits ? 01000SmallCell Block 13 , 14 , 15 and 13 . 15 Elevator 01010SmallSecurity Hub 13 . 31 01020SmallCell Block 16 , 17 , 18 and 16 . 18 Elevator 01030SmallCell Block 19 , 20 , 21 and 19 . 21 Elevator 01040SmallCell Block 22 , 23 , 24 and 22 . 24 Elevator 01050SmallCell Block 25 , 26 , 27 and 25 . 27 Elevator 01060SmallCell Block 28 , 29 , 30 and 28 . 30 Elevator 01100LargeService Level : Cafeteria , Kitchen , Loading Area , Contaminated Zones 01200MedWaste Disposal and Chemical Treatment Areas 01210MedMedical Treatment Area , Labs , and Genetic Sampling 01300LargeService and Vehicle Depot Areas 01310MedMechanics Bay 01320MedRobot Maintenance Bay 01330 MedArsenal 01400MedCryogenic Cell Block 4 , 5 , 6 , 7 , 8 , 10 , 11 , 12 01500SmallCryogenic Cell Block 1 , 2 , 3 01510MedCryogenic Cell Block 0 : ULYSSES Computer Core and Defense Tunnels 01600MedTrain : JOHN HENRY 01610MedTrain : THE GENERAL 01620Med Train : EL LOCO The goal of this area is initially to escape . The secondary goal of this area , once you ' ve escaped , is to fight your way back in . The third goal of this area , once you ' ve fought your way back in , is to make your way to the computer core and confront or destroy ULYSSES . When this occurs , the players will have finished two thirds of the game , and be ready to travel to the next third of the game . The monsters to be fought in this area are robots in various stages of disrepair ( during the initial escape , the players will fight damaged robots - when they return , many of the robots will be repaired and " much " tougher ) . Also , the player will find himself interacting with ( and no doubt fighting ) some of the escaped prisoners as well , who are either hardcore criminals or simply driven mad by confinement . The playtime in the prison is an estimated 4 to 5 hours , total . It is intended the player spend no more than an hour escaping ( for demo purposes ) , then when they return , they can explore more and more of the prison , slowly unlocking Tibbets ' s secrets . Area Background . Tibbets is a maximum security automated prison run by a " divided " computer core , ULYSSES , which itself is a prisoner in the facility , attempting to escape East and return home - just like the players . The irony ! Tibbets prison has its roots in the Tibbets of today . It was always a military prison , holding some of the United States ' most dangerous criminals - including the players . Over time , the prison became more advanced , utilizing robotic wardens and utility robots to maintain the structure , especially as the war with China in the 270 s and the annexation of Canada began to drain personnel from the United States . It was designed to hold 636 prisoners at full capacity . At the beginning of Fallout 3 , it holds " much " more than that - but when the dust and ash settles after the catastrophic attack at the prison , there will be enough prisoners running from the shattered prison walls to pose a threat to the wasteland . It was actually used as primitive isolation studies before the Vaults were established , except the subjects were prisoners , especially CODE ' d to see if they could withstand the rigors of isolation for protracted periods of time . This was the time when the recycling systems and water purification systems were tested before using them in the Safehouse Project - any prisoners harmed during the procedure were tended to - " not " dystopian style . In 2040 , it was commandeered by the United States government in association with Vault - Tec and Poseidon Oil to tie into their Safehouse Project . Here is a segment taken from the web and modified for Fallout 3 : USP Background Information . The United States Penitentiary ( USP ) , Tibbets is located on 1 , 583 square acres with 22 . 8 inside the penitentiary walls . It is an all - male high security level facility committed to carrying out the judgments of the Federal Courts . It provides a safe , secure and humane environment for those offenders committed to its custody . Like all Bureau facilities , Tibbets adheres to a balanced philosophy that recognizes that punishment , deterrence , and incapacitation are all valid purposes of confinement . Opportunities for positive change are provided through work , education , training , and counseling for inmates motivated toward self - improvement . The USP Tibbets came into existence through an act of Congress in 1895 . Inmates from the military prison at Fort Tibbets were used in the early construction and were marched 3 ½ miles to the site daily , returning to the prison at the Fort at night . This continued until February 1903 when the first 418 inmates to occupy the prison site were moved into what now serves as a laundry building . Prisoners and supplies for the prison were handled via a rail line that passed through the prison to unload and load cargo . In 1906 , all federal prisoners from Fort Tibbets were housed in the new institution and the prison at Fort Tibbets was returned to the War Department . A milestone in the new penitentiaries ' construction was reached in 1926 with the final placement of the dome overhead the rotunda - from which the penitentiary derives its famous nickname - " The Big Top . " On 5 April 2040 , the Secretary of the Army made the decision to build a new Disciplinary Barracks , with a capacity for 456 inmates . A cost ceiling of $ 363 million in allocated construction dollars was set . The target budget year for funding this project was fiscal year 2041 . Construction began in the Fall of 2042 , with completion projected for the Fall of the year 2045 . In July 2042 , discussions with Vault - Tec to determine space and functional requirements for the new facility . On 6 September 2042 , the Combined Arms Center Commander was given a decision brief of the USDB project , and selected one of three design options for further development . He also requested the Corps of Engineers to research an alternate location for the placement of this facility , since the geological evaluation of the site adjacent to the Trustee Unit revealed unsuitable subsurface conditions . Discussions involving the possible movement of the prison and relocation projects were also discussed , leading to the three - rail system that exists today . The planning process reached the 10 percent stage on 4 Oct 2042 ; the 35 percent stage on 27 March 2043 ; 65 percent stage on 19 January 2044 ; 90 percent stage on 3 May 2045 ; and 100 percent stage on 15 August 2046 . The 100 percent Design Meeting was conducted on 16 October 2046 . In designing this facility we are applying state of the art design and equipment , as it exists today , borrowing heavily from the experiences that the Federal Bureau of Prisons and several state prison systems encountered when designing and building prisons . Tibbets Programs . Tibbets provides academic , work and occupational education opportunities to all inmates who wish or who are required to participate in them . It also provides a full range of recreation and leisure time activities . Education : Tibbets offers a wide range of education programs from basic literacy to high school equivalency ( GED ) to parenting programs through the Personal Information Processor issued to each inmate . The Bureau utilizes the high school equivalency as its literacy standard and inmates failing to meet this standard are required to participate in education programs . In addition , the Education Department offers English as a Second Language and bi - lingual Adult Basic and Secondary Education opportunities . We offer a number of ACE courses to include : Spanish I and II , Keyboarding , Creative Writing , History , Career Development , and Pre - Release . We also have VT Programs , Graphic Arts and Barber College certified by the State of Kansas . We are attempting to get a Culinary Arts VT class operational , as well as , a distance learning college program . Vault - Tec : The Vault - Tec operation at Tibbets is the largest in the Bureau and includes three factories . These factories employ over 320 inmates and last year recorded sales of over 26 million dollars with profits exceeding 6 million dollars . The profits from all Vault - Tec operations are used to fund salaries , re - invest in new factories , and other expenses of Vault - Tec . Health Services : Health Services provides a full range of outpatient and infirmary care to all inmates . There are 26 full - time medical staff members , including 2 Physicians , 2 Dentists , 2 Pharmacists , 9 physician assistants , 2 health information personnel , an administrator , and an assistant administrator . Automated medical staff include six Auto - Doc systems and a number of on - call medical robots . This staff provides 24 hour coverage and specialty services are provided by consultants from the community . Four hospitals in the local area offer inpatient and outpatient care on a contractual basis . CODE : USP Tibbets provides a residential treatment program to those inmates interested in making pro - social life decisions and uses the latest in psychological methods and technology . The Challenge , Opportunity , Discipline , and Ethics ( CODE ) program is a year - long residential treatment program offered in the prison . The mission of the program is to foster a sense of trust , responsibility , integrity , and tolerance . Inmates enrolled in the program spend the first three months exploring the change process , followed by six months of daily treatment methods to promote positive life skills , and during the final three months of the program inmates develop skills to discourage relapse into prior negative forms of thinking , feeling , and behaving . Each area template should include an Area Background section . This section should have the following : Critical Path : In keeping with the Fallout genre ( and hinting at the structure of the end - game ) , the players have four ways to escape the prison during the opening sequence . This makes the " critical path " actually four different paths , but they are all confined to the following four locations : X X X X How do you predict the players will travel through here four different ways ? Economy : Tibbets is self - sufficient . It has a recycling water supply , a waste recycling system that extracts moisture from human waste , and it has several stockpiles of oil , petrol , fusion cells , and electrical batteries to keep it going for at least fifty more years . It has exploited its massive stockpile in ties with Robot City to " beef up " in preparation for its escape . Relationship with Other Communities : Tibbets has no relationship with any other communities in the wasteland west of its location - most of them don ' t know it ' s even there . The only " communities " that know of its existence are the machine intelligences governing Robot City to the East , which are attempting to find ULYSSES and correct the " divide " that has occurred within its system - and return it to its imprisoned , intended place as their slave . Art requirements . Each area template should include an Art Requirements section . This section should have the following : Design Note : Whenever possible , try to include one brand - new visual or scenery object in each location to give the players a visual jolt , or just go , " cooooool . " Example : Radscorpion Nest Map . RadScorpion Caves : A dark , claustrophobic cavern complex filled with vicious “ Black Radscorpions ” ( “ Black Radscorpions ” that use the same model , but different stats ) and baby black Radscorpions . The Raiders feed them captives every once in a while to keep them around . They also think the scorpions are kind of cute . T : Pitfall Destination . Put a few bones and skeletons around these areas . 1 : Ladder up to Entrence Cavez . Put lots of bones and skeletons around this area . ( The Raiders dump victims down here occasionally . ) 2 : Spud ’ s Lair : Lair of Spud , the biggest , baddest Radscorpion in the land . 3 : Victim : Another body of a victim here .