Level 1 twink Twinking used to be fairly common prior to Wrath of the Lich King , and even so after . Level 1 twinking , both pre - and post - WotLK , is quite rare . Level 1 twinking requires using gear without a level requirement coupled with high level enchants . It is usually gear that is available from the very start of the game . While creating a level 1 twink is relatively easy , to become a true force to be reckoned with , it will cost a lot of gold and time . Limitations . With the exception of the new Heirloom items , all gear that can be obtained and equipped onto a level 1 character generally has NO stat bonus , as it is either Junk or Common gear . Although there is gear that can be applied to level 1 characters , it cannot be obtained as quests for such gear usually do have level requirements . However , Enchanting and other professions are what level 1 twinks are mainly based on . Patch Changes . Patch 2 . 4 . 2 . This patch introduced a big nerf to Goblin Rocket Boots , which had obtained a minimum Engineering level requirement of 225 , which is unreachable until level 20 . Patch 2 . 4 . 3 . This patch generally wiped out almost all level 1 twinks , specifically dodge twinks . Prior to this patch , twinks were able to stack dodge enchants and items to be completely unhittable , as the twinks would Dodge all attacks . This was possible due to the formula for dodge ratings being very generous to low levels since such formulas were level based . Blizzard nerfed this by changing the formula so that all characters under level 34 now gained dodge percentage at the same rate as level 34 characters . Patch 3 . 0 . 3 . During this patch the Wrath of the Lich King expansion went live and introduced the Bind to Account ' Heirloom ' items , that scale with level and are very powerful for level 1 twinks . The items include shoulders , weapons and trinkets . There ' s also a , which makes the acquiring of the PvP trinket much easier . Patch 3 . 1 . Many major enchantment ( the true source of a twinks power ) were given level requirements making them unusable at level one . The head enchanting librams , the leg armor kits , and the old Naxxaramas and WotLK resilience shoulder enchants were the major nerfs . However , since these changes affect all lower levels , we will still see level 1 twinks practicing this existential WoW exercise ( as Ratherbrute so eloquently stated in a wowinsider . com - it ' s now wow . com - interview ) . We will just no longer see them with 1300 health , 100 + spell power , or 105 % crit ratings Patch 3 . 2 . The new patch introduces a feature to turn off all experience gains ingame - what a cool thing for twinks . Now with that option enabled there is no longer a need to avoid exploring , killing mobs or doing quests . There are some new heirloom chestpieces and weapons , too . Patch 3 . 3 . This patch allowed Rogues to Dual wield at level 1 , giving a huge advantage to level 1 Rogue twinks . Warlocks can now also summon their imp at level one . Also you won ' t become dazed anymore at level 1 which helps to explore . Patch 4 . 0 . 1 . This patch dramatically changed Level 1 Twinks . For Rogues , Eviscerate and Stealth were removed , though Leather and cloth armor received a buff . Most all classes lost their support buffs . Warriors , for example , lost Battle Shout . All healing casters can no longer heal . Lifeblood was changed significantly . Level 10 + characters were buffed a lot due to the new talent system , making them much harder to defeat . Scrolls now count as either battle or guardian elixirs , limiting the amount of possible buffs on a level one . Another item that was taken out was the Stone Keeper ' s Shard , they were converted to gold / justice points at that time . Patch 4 . 1 . This patch nerfed most ( probably all ) the items that were of ilvl higher than 35 but usable at level 1 . This is another major hindrance to twinks below level 35 . Patch 5 . 4 . This patch made all enchants usable on all items regardless of the level requirement . All enchant now scale appropriately based on the characters level . Why are they so powerful ? Level 1 twinks are potentially able to wipe out any character up to about 15 ( buffed ) and 25 ( unbuffed ) provided they are not twinked themselves . The reason for this is that stats are calculated differently at level 1 . A level 1 with 12 crit rating gains 22 % critical strike chance , as opposed to under 10 % higher levels receive . A full agility build can get a good 75 % crit chance and a good 85 % dodge . A balanced build can get 50 % Dodge , 50 % crit , and a solid 15 DPS . Perhaps the only statistics NOT affected by level are Intellect and Stamina , and as such your health is probably the only thing that needs to be watched in battle . How to get started ? So you ' re thinking about making your own level 1 twink or twinking your bank alt ? No problem . First of all , you will need a lot of money and some help from friends ( and one of them should be a warlock ) . Choose your class first . Of course , the obvious and most popular choice for a level 1 twink is a rogue but other classes ( including casters ) are also viable , though their survivability and power varies . Race . See Racial Traits For Alliance , Humans are popular because of Every Man for Himself , which gives you another trinket slot - you can wield two ! Shadowmeld and Gift of the Naaru are also popular . For Horde , Tauren get the powerful War Stomp for interrupting enemies , but Blood Elves can silence with Arcane Torrent . XP . One of the most important things for a level 1 twink is the experience bar . Since you only need 400 XP to ding to level 2 , you have to be very careful because uncovering most parts of your map awards you with 45 - 55 XP . So be sure to get to the battlemasters and turn off XP gains as soon as possible . Where to Duel . Since you are not going to spend the rest of your life in the city like a casual bank alt , you have to find a good place to duel low level players . For Alliance players , the best place is Goldshire and you can go there on foot from Stormwind City . Alternatively , you can go a bit further to Sentinel Hill in Westfall or Thelsamar in Loch Modan , since players in the 12 - 20 level range ( your primary targets ) are usually questing there . For Horde players , the choice is easier . The best place is without a doubt Crossroads . When you get to your destination , you can learn the flight path and later easily move between this place and your capital . Both factions can also twink in Ratchet , but the Alliance players should go there by boat from Booty Bay , so they can have a permanent way back to Stormwind City through a flight master . Gear . Any gear that has no level requirement or is not a quest reward can be used ( excluding the starting clothes , since they cannot be enchanted ) , but the most notable and the best in slot items are listed below . Remember that all the gear , aside from ( or Alliance ) , , and the Brewfest Hats , is non - soulbound or BoE , and thus can be found in the Auction House or traded between characters . This information is crucial , since if you accidentally ding with your twink , you will be able to send most of the equipment to another level one character , making him / her your new twink . Enchants . Below are enchants that will , at level 1 , essentially make your twink what it is . Can be enchanted by Enchanters , unless otherwise stated . Since most items are below item level 35 , they cannot have Burning Crusade enchants , and will have to settle for the best , and the more expensive , Pre - BC twink enchants . Remember that it ' s up to you which enchants to choose , however , a good mix of stamina and DPS / caster enchants is recommended . Speed enchant . Useful for travelling or exploring . Mount speed . Theoretically , a twink with a , the Guild Perk Mount Up and , could reach a speed bonus of 16 % . Tips . Learn your twink ' s strengths and weaknesses . You will have a limited number of abilities to use , so learn exactly when to heal , or when to attack . Learn how to defeat different classes . If you are melee , mages and hunters will kite you . Paladins will heal themselves . Rogues will attempt to run away and stealth , wasting your cooldowns . Pick your target . While three - shotting level 5 players is fun , it isn ' t impressive . Look out for higher level players ( 15 - 25 ) with bad gear or seemingly limited skills to pick on . Players with heirlooms are more challenging . Find other level 1 twinks to duel : these can be challenging and fun . Always be open and explain how you got titles / loot . Be patient to those who accuse you of hacking or cheating . Consumables . The following are temporary buffing items , or otherwise combat affecting items that can be used at level 1 . Titles . There are now 6 titles obtainable at level 1 . They will not make your character do any better as a twink , but it might be something to pimp your twink even more . Fun stuff . Below you ' ll find a list of items you can use at level 1 to amuse your enemies . These items can only improve the fun factor of playing your twink , since their effects are purely cosmetic ( with the only exception being the pet , whose aura debuffs the player aside from changing his / her appearance ) . The WoW TCG Loot items can only be acquired from Landro Longshot in Booty Bay ( discovering this area awards 55 XP ) and the Blizzcon promotional items can only be acquired from Ransin Donner in Ironforge and Zas ' Tysh in Orgrimmar . Buffs . The following are buffs you can receive at level 1 . This only includes world buffs and buffs from other players . NOTE : The reason that many high level buffs were not listed here , specifically player buffs , is because all player buffs are automatically downranked to a rank trainable at level 10 or lower when used against level 1 characters . One other thing to be noted is that buffs that do not last very long , such as Power Word : Shield and Drums of Battle , should be buffed only seconds before the start of a duel to maximize effect , as well as the fact that a player cannot be buffed by others during a duel . Raiding . Since Patch 3 . 3 . 0 players below level 10 cannot join a raid group . So while the format has changed , twinks are looking at more creative ways to down these ' raid bosses ' . All the following encounters are listed and detailed for twinks . Non - twinks are recommended to stay away from these encounters entirely . Lizzarik ( 19 ) . Difficulty : Not very hard , if done properly ( 3 / 10 ) - " 5 - man " . Gear : Twink ( 6 / 10 ) - Requires most non - soulbound gear . " Lizzarik is a travelling businessman selling various green and white swords . Lizzarik patrols with his friend Jorb a lvl 37 ogre from Ratchet to The Crossroads and back again . Both Lizzarik ' s and Jorb ' s level might be varying from time to time . Lizzarik alone used to be a nice step up from the classic Gamon raids . The tricky part with Lizzarik is that his friend Jorb bodyguards him . This means that either you have to get rid of Jorb first or take both of them in one fight . After recent patches fighting both Jorb and Lizzarik attracts the lvl 40 guards nearby making them attack you . You cannot fight the guards back . This means that the safest thing to do is to fight Lizzarik while he is patrolling between Ratched and The Crossroads . This also adding another problem , hostile mobs . When fighting Lizzarik outside The Crossroads and Ratchet you have to be careful not to aggro any nearby mobs . Lizzarik yields no loot and no exp when killed . Hogger ( 11 Elite ) . Difficulty : Easy ( 4 / 10 ) - " 10 - man " Gear : Twink ( 6 / 10 ) - " Requires most non - soulbound gear . " Hogger has its own article . Please visit the page . Shade of the Horseman ( 11 ) . Difficulty : Moderate ( 6 / 10 ) - " 10 - man " Gear : Twink ( 6 / 10 ) - " Requires most non - soulbound gear . " Only available once per 15 minutes during Hallow ' s End . Lands after all fires are put out . Jorb ( 37 ) . Difficulty : Hard ( 7 / 10 ) - " 25 - man " Gear : Twink ( 7 / 10 ) - " Requires all non - soulbound gear . " Fighting Jorb is quite similiar to fighting Lizzarik . Cenarion Emissary Blackhoof ( 55 ) . Difficulty : Hard ( 8 / 10 ) - " 25 - man " Gear : Twink ( 8 / 10 ) - " Requires all non - soulbound gear . " Blackhoof has no tricks or abilities , and is a rather simple encounter . You will lose 25 Cenarian Circle Rep . Attunement : This encounter requires a level 1 attunement of a sort . This will add Cenarion Circle to your reputation list at 2975 / 3000 Unfriendly and allow you to set it at war . Another way to add the Cenarion Circle to your reputation list is during the lunar festival . You only have to do quest and receive + 5 reputation with the Cenarion Circle . Cenarion Emissary Jademoon ( 55 ) . Difficulty : Hard ( 8 / 10 ) - " 25 - man " Gear : Twink ( 8 / 10 ) - " Requires all non - soulbound gear . " This fight is more or less the same as fighting Cenarion Emissary Blackhoof . This is also an alternative for alliance to fight in stead of Cenarion Emissary Blackhoof Doomguard ( 70 ) . Difficulty : Heroic ( 10 / 10 ) - " 40 - man " Gear : Epic ( 9 / 10 ) - " Fully geared recommended . All non - soulbound gear , Voice Amplification Modulator and Insignia of the Horde highly recommended . Furbolg Medicine Pouch recommended as well . " A Doomguard is summoned by a Warlock , and automatically kills a random party member upon summoning . This is considered the hardest level 1 encounter . To set up the encounter , do the following : Find a remote location to duel , suggestively between the Valley of Trials and Razor Hill , due to it being the quietest place , with almost no high level character interference . Use self - buffs and self - buff items for a " real " - style raid encounter . You should summon the encounter near the graveyard , but far enough to keep away from mobs and guards . This way you can quickly resurrect as soon as you go down to avoid a total wipe . With 10 % durability loss per kill , you can have up to 9 deaths per encounter , with 1 try per hour due to the cooldown . Have the Warlock in your group for a " real " - style raid encounter , where upon summoning a random party member will be killed . Strategies . Back attack . Having twinks stand at either side of an enemy will cause the enemy to consistently switch targets between the twinks because any mob higher than level 1 has an extremely high chance to parry attacks coming from the front . This will enable constant attacks to the back which cannot be avoided . Kiting . Requires : Result : GREAT kiting at level 1 . Gives you GREAT distance over your opponent to pull off ranged attacks or to use your bandages that can heal up to 250 a second . 25 % less stun duration . Requires : Result : This combination can be very nice at level 1 , especially against other Rogues and Warlocks . It will take off up to 13 . 75 seconds off of Sap , and up to 5 seconds off of Fear . Haste improvement . Possible haste enchants are : The possible temporary enchants are : You can get a Grand total of 50 / 130 % permanent haste and up to 230 / 598 % temporary haste , with a grand total of up to 280 / 728 % haste . This will effectively multiply your DPS by 7 . 28 and will keep it that for up to 30 seconds ( duration of Drums of Battle ) , and up to 338 % haste for up to 1 hour ( duration of Warchief ' s Blessing ) . This will effectively multiply your DPS by 3 . 38 . In Cataclsym . There are new Helm and Cloak heirlooms ! http : / / www . wow . com / photos / cataclysm - beta - guild - vendor / So far , the new Heirlooms are all rewards from the new Guild Levelling system in . The stats at level 1 :