naist-nlp/zeshel huggingface dataset:
No Significant Danger Content . Foreman Fabricius , It has come to my attention that you find our camp defenses inadequate . Your concerns have been noted , but we require every able hand for the excavation . We are making tremendous discoveries , and I will not have that pace slowed . I have left a small but capable group of fighters to defend the supply train . I assure you — you are in no significant danger . We make for the ruins of Volenfell . Should any communication prove necessary , please send a runner to the location indicated on the map . — Quintus Verres
Masterful Impaling Thrust Masterful Impaling Thrust is a Restoration spell in that temporarily increases the value of the spear skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Letters from the Dremora Content . Letter 1 . We the Dremora are true to our word . This place is closed to us , and the help we can provide is limited . You are now in the place of the Hunt . To leave this realm you must enter the gate in the great horned temple , in the walled city to the East . You will require six keys to enter the temple . If the Hunt were fair , you would find them abroad in the island . The Hunt is not fair . The hunter has taken one to prevent your escape . The touch of his spear is death , and no mortal weapon can harm him . Your plight is utterly hopeless and impossible . Therefore we assume that you may be somewhat delayed . The old man in the lonely cottage knows what you need . He will test your patience , but persist and the reward will be great . Farewell , strange mortal . Enjoy the Hunt . Letter 2 . Upon the central island is Lord Dagon ' s Hunting Lodge . Those who pledged their immortal spirits in return for services are bound here for Dagon ' s sport . These miserable wraiths are mad and malevolent , but in life each was proud and powerful . Seek their treasures : the Longbow of Heaven ' s Hail , the Boots of Peace , the Gauntlets of the Poor , and the Helmet of the Light Within . The Longbow casts arrows and spells with deadly accuracy . The Boots , once worn by a famed mortal warrior who had renounced the use of weapons , confer great skill in unarmed combat and feats of physical daring . The Gauntlets render the wearer resistant to magic , while the Helmet draws power from an opposing spellcaster and lends that power to its wearer . Some of these items are carried by the wraiths who possessed them in life ; other items are hidden where the diligent might find them . A Dark Seducer , Lord Dagon ' s personal bodyguard and current paramour , carries the Sword of the Moon Reiver , a unique sword forged from Dagon ' s own substance . No other weapon has such power to do him harm . Seek her , vanquish her , and seize her sword , or your errand is hopeless . Entry to the Lodge is blocked by three great Sigil Wards . The Amulets of Entry for these Sigils are carried by Dagon ' s greatest lieutenants . They are terrible in skill and power , and protected from many weapons and magics - - but you need these amulets to approach Dagon . Do not hope for aid from us in this place . This message is all we can provide . All else is arrayed against you in this place . Trust no one . Your friend is held in Lord Dagon ' s Hunting Lodge . Lord Dagon himself stands guard . Beware of a trap . Lord Dagon is well - served by many spies . And if you would have a chance against him , you must not fail of these things : The obstacles you face seem insurmountable . Thus will Lord Dagon be wonderfully dismayed when you succeed . Beyond all hope , weigh daring against the odds , and courage against despair .
Sea Viper Deadeye The Sea Viper Deadeyes are generic enemy Deadeyes in . They are members of the Sea Vipers , a faction causing trouble in the Dominion . They are hostile towards the Vestige , unless they wear a Disguise . Locations . They can appear in the following locations :
Mevure Hlen Mevure Hlen is a Dunmer clothier who can be found in the Tailors and Dyers Hall in Vivec City ' s St . Olms Canton waistworks . She is currently experiencing a stranglehold on prices from her suppliers . As a result , she has some of the highest prices in the game ( exceeded only by Ababael Timsar - Dadisun ) . Fortunately , none of what she sells is particularly rare or valuable , and can all be found almost anywhere else for much less .
First Mate Malvulis First Mate Malvulis is a Dunmer pirate and the first mate on the ship Marie Elena , which is docked in the Imperial City Waterfront District . Interactions . If spoken to , she describes her love for the ship , saying , " she ' s a damn fine ship , with a damn fine crew . " She then goes on to say that if you go onto or even near the ship she and her fellow pirates will not hesitate to attack . If starting a fight with her , the guards will intervene , but there will be no charge with assault if the Hero sneak - attacks any of the pirates . In the Dark Brotherhood quest " A Watery Grave , " one will hear two other pirates on the Marie Elena conversing about her . One makes the argument that men should not be working under a woman , while the other defends her . Malvulis carries a Fine Steel Cutlass , like all other pirates in the game .
Varel Falavel Varel Falavel is a Dunmer guard of the Iron Wheel watching the door of their Headquarters in No Shira Citadel . He is encountered during The Long Game , and must be spoken to in order to continue . Interactions . The Long Game . After entering the Iron Wheel Headquarters , Varel will at the door and say , " " I thought my shift would never end . . . wait , who are you ? Don ' t hurt me ! I ' m not even an officer ! " " When speaking to him , he cannot be persuaded by the Vestige ' s disguise , as servants are banned from the Headquarters regardless . He will tell them of his sleeping draught , and after tell him to drink the bottle , he will become unconscious , allowing them to continue further into the area .
Soldier A Soldier is an Orsimer highwayman found in . He is a random encounter , and demands payment when the Dragonborn crosses him . He is usually followed by a Breton mage and a Dunmer soldier . It is obvious that they are not actually Imperial soldiers , but rather impersonators , likely common bandits . The naked bodies of actual Imperial soldiers who they either killed or found dead and looted the armor from can be seen nearby . If the Orc ' s request is not accepted , they will try to kill the Dragonborn . Even if they are an Imperial , even a legate , they will still demand payment , however a dialogue option will appear , in which the Dragonborn can state that they know they are not Imperial soldiers , which results in them attacking . If the Dragonborn is a Stormcloak , they can declare their rejection of Imperial authority , which will also cause them to attack .
Venarus Vulpin Venarus Vulpin is an Imperial vampire found inside Redwater Spring . He is the inventor of Redwater Skooma , and also the author of " Venarus Vulpin ' s Journal " and " Venarus Vulpin ' s Research " . Background . While " doing business " in the Summerset Isles , which supposedly involved the death of Inquisitor Amolmaire , he read a book about the " Bloodspring of Lengeir ' s Feast , " a fabled source of power for vampires . The book said the spring may be located in a buried ruin somewhere in Skyrim . He arrived to Solitude and met Sybille Stentor who supported him and directed him to the Rift . After a few months he heard a rumor from a hermit named Jokull who had discovered red water pouring from the ground . Jokull had been digging a basement beneath his house , this basement was actually heading to the Redwater Spring . Jokull woke and burned the house while struggling with Venarus . He then made some thralls to keep the digging . They were struggling for food sources but he realized that the Redwater Spring actually created disease to mortals with the addition of addiction . On the contrary , vampires gained powers but for a limited time only . He then began to use the waters of the Bloodspring into the process for turning Moon Sugar to Skooma creating Redwater Skooma . He turned the basement into a den and began to lure people back , turning the disappointment of the spring into a ready supply of blood . He then continued to research for a way to drink from the spring without any side effects , discovering that the Bloodstone Chalice was the key . Interactions . The Bloodstone Chalice . He will become hostile when first encountered and mainly uses Destruction and Conjuration in combat . He carries the Redwater Wellspring Key , which opens the door to Redwater Spring .
The Chiding Cuirass The Chiding Cuirass is a generic enchant ed cuirass that temporarily reduces an adversary ' s Fatigue . The lost Fatigue is returned at the end of the effect ' s duration . Enchantment . Enchantment ID : " weariness _ en " Acquisition . This armor appears exclusively as a leveled item . There are 44 instances that it can possibly be generated .
Summon Voracious Hunger Summon Voracious Hunger is a master - level Conjuration spell in . It summons a Voracious Hunger that will fight as the caster ' s ally for 25 seconds . Acquisition . Summon Voracious Hunger can be purchased from Earil , who resides at Earil ' s Mysteries in Crucible , New Sheoth .
Cow ( Skyrim ) Cows are large , docile , domesticated animals which are common throughout Skyrim , especially on farms . The Nords of Skyrim use them as a source of meat and milk ; however , it is impossible to get milk directly from a cow . With , jugs of milk will spawn in the Dragonborn ' s homestead , but only if a cow has been bought from a Steward , and a kitchen wing has been built . There is a moderate bounty for attacking a cow , which can be as low as 5 and as high as 100 .
Zoe Malene Zoe Malene is a Breton savant who resides in the Shivering Isles . Background . Zoe lives in a small settlement in Hale on the Mania side of the Isles , a village known for its artistic residents . Zoe has fallen in love with a Redguard named Pyke who came to the Isles after hearing about the gate and fearing for the safety of Cyrodiil . Zoe ' s artistic life has lessened due to her lack of inspiration . She hopes that if Pyke where to return to his happy self , she would be able to paint a portrait of him .
Arraj ' s Journal Content . 2 Sun ' s Dawn — What a glorious day ! I am closer than ever to completing my studies . It ' s taken years of hard work , but today my instructor said I passed my examinations at the top of my class . My friends and I will celebrate long into the night ! 4 Sun ' s Dawn — Thiingil and I will set out today to visit her family before our wedding . They don ' t approve of me . Scholars aren ' t valued the way hunters are . I hope they change their mind . We ' re taking a short - cut across the ruins . Should be back within a month . Two at the most .
Resist Cold ( Morrowind ) Resist Cold is a Restoration spell in that provides resistance to frost damage . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
The Argonian Mating Ritual Content . by Valrendil of the Crystal Tower , Research - Appointee to the Thalmor I shall endeavor to shed light on these most mysterious creatures , the Argonians , paying particular attention to their mating rituals . Many speak in whispers of the Hist , a faceless entity with whom all Argonians claim bonds . According to legend , the Hist lives at the heart of Black Marsh in a tree that routinely walks the lands , patrolling its borders . Some say the wandering Hist is a metaphor for the Argonian condition . Doomed to toil amongst the fetid swamps , they desire a way out of their misery . Somehow the Argonians continue to survive , their numbers neither rising nor falling regardless of adversity . The lizard - folk view mating as a simple call to procreation by their leader , the Hist . To participate in this annual event , Argonians travel to the town of Hissmir and engage in several trials . The trial winners are allowed to mate , while losers must return the following year . Though I was unable to observe this year ' s trials , I hope to attend next year in order to learn more about these strange and sub - Elven reptilians .
Battle for Whiterun ( Stormcloaks ) Battle for Whiterun is a quest available in . Background . Ulfric Stormcloak has ordered the Last Dragonborn to join Galmar Stone - Fist in taking the city of Whiterun . Galmar Stone - Fist makes a rousing speech at the Whiterun Military Camp . Walkthrough . Note : At this point , Whiterun and Dragonsreach will disappear from the map and will not be reachable anymore , even if a house is owned or if there is a spouse in Whiterun . Only the surroundings of the city can be reached . Fighting in the Battle for Whiterun to finish the quest will return everything as they were before . Upon arrival at the Whiterun Military Camp , Galmar is found giving orders to his troops to take the drawbridge . Break Through The Enemy Barricade . The walls of Whiterun are defended by both Whiterun guards and Imperial soldiers . The barricade is a simple wooden spike trap that is destroyed in a few hits . Open the Drawbridge . Past the barricade a few more soldiers will be encountered . Beyond them are battlements around the left side of the drawbridge . Directly above the bridge is the windlass used to lower it . Once the gate is lowered , the defenders will retreat back into Whiterun , and the Stormcloaks will pursue them . Opening the doors to Whiterun advances to the next quest objective . Force Jarl Balgruuf the Greater To Surrender . The battle rages on in the streets of Whiterun . There are impenetrable barriers in place that prevent taking some of the alternative paths deeper into the city . Several of Whiterun ' s populace can be encountered on the streets , but they are non combatants and it is still considered a crime to attack them openly ( for example , Vignar Gray - Mane is standing directly behind a spike barrier near the entrance to Dragonsreach ) . It is necessary to fight through the city to Dragonsreach . Upon entry , three guards will attack , who can be killed in one hit by any attack . The Jarl himself will attack with three guards and his Housecarl , Irileth . None of the guards have to be slain , as long as Balgruuf can be forced to ground and made to surrender . Accept Jarl Balgruuf the Greater ' s Surrender . When Balgruuf surrenders , Vignar will walk in . After an argument over their views on the war , Balgruuf will face the Dragonborn and say that he thought better of them . He will then go to gather his belongings . This ends the quest and begins the " Liberation of Skyrim . "
Safia Safia is a Redguard Nightblade found inside the ship " Red Wave " , which is docked next to the East Empire Company Warehouse . Interactions . She is the final target of the side quests provided by Nazir in the Dark Brotherhood . After being given the contract , she will be able to tell the Dragonborn is an assassin and will be hostile immediately after dialogue ends .
Redguard ( Daggerfall ) Redguards hail from the province of Hammerfell in western Tamriel . They descended from a long line of warriors and mystic seers . Legend has it that Redguards are innately more proficient with combat arts than any other race . They are excellent in all arts concerning blade and shield . Description . " The most naturally talented warriors in Tamriel , the dark Redguards of Hammerfell seem to have been created for battle . In addition to their affinity for weaponry , Redguards are blessed with hardy constitutions and quickness of foot . "
Hidyra Olen Hidyra Olen is a mentioned character in . " Lymdrenn Telvanni ' s Journal " states that Hidyra was a wet nurse during the Argonian invasion shortly after the eruption of the Red Mountain . Hidyra Olen died trying to meet Brand - Shei face - to - face to tell him of his past , who his father was , where he came from etc .
Nels Llendo ( Quest ) Nels Llendo is a quest available in . Its course differs slightly depending on the gender of the Nerevarine . Walkthrough . Nels Llendo can be found on a path on the south of Pelagiad , close to the town . If the Nerevarine is female , he will ask for a kiss . Wether she refuses the request or not , he will appear at the Halfway Tavern as a skill trainer . If the Nerevarine is male , he will ask of him 50 . Upon granting his request , he can then be found in Halfway Tavern available as a skill trainer . However , if the player refuses to pay him , he will turn hostile and require to be killed . Reward . Nels Llendo becomes available as a skill trainer as soon as he ' s moved to the Halfway Tavern in Pelagiad . A female Nerevarine will win him as a skill trainer even if she refuses to kiss him , although he will be less friendly and therefore more expensive .
Lost Valley Redoubt Lost Valley Redoubt is a sprawling ruin at the southwestern portion of The Reach and is located about halfway between Markarth and Falkreath . It is situated at the river - head of the Karth River . The ruins are home to an encampment of Forsworn and Hagravens . At the top , by the waterfall , near Bard ' s Leap Summit ( behind hide screens ) , a Word Wall is guarded by two Hagravens .
Malpenix Blonia Malpenix Blonia is an Imperial trader who resides in the city of Ald ' ruhn . He runs his inside the Redoran council hall and buys or sells all manner of items . These include weapons and armor . Interactions . Buckmoth Alms . Iulus Truptor requests the Nerevarine solicit alms for the poor in Ald ' ruhn . The goal for the Buckmoth Fund is 100 . When the goal is reached , return and deliver the gold to Iulus Truptor .
Nephothal Nephothal is a Dunmer residing outside the Canton of St . Delyn the Wise in Vivec City . She may be found holding a conversation with Hlavora Fedos and Sadas Vidron , after which she will enter the Saint Delyn Waistworks . However , she cannot be found inside .
Horse Armor Plans Summary . " Horse Armor Plans " is added when the " Horse Armor Pack " plug - in is installed . Location . A chest in the lower galleries of the Cursed Mine . Content . I ' m a set of plans . Go to the Chestnut Handy stables .
Fedris Hler Fedris Hler is a Dunmer Assassin residing in the reception area of the Mournhold Temple in Mournhold . Background . Fedris acts as the chief steward to the goddess Almalexia , who is worshiped at the Mournhold Temple . He is the leader of the Hands of Almalexia . Interactions . An Attack on Mournhold . Fedris will tell the Nerevarine that a hole has opened in the centre of the Plaza Brindisi Dorom , around the Memorial Statue . They will then be instructed to investigate this hole and the ruins within . Barilzar ' s Mazed Band . Fedris will tell the Nerevarine that Almalexia has demanded Barilzar ' s Mazed Band , an artifact of apparent importance to the god . The Goblin Army . Fedris will inform the Nerevarine that rumors have surfaced that the King of Morrowind , Helseth , has trained a goblin Army , and tasks them with finding and destroying it ,
The Black Glove Content . Swift and agile are the Morag Tong . Silent and unseen they move . Illusion s they supply to misdirect their prey . Close and sure they strike with Shortblade , or distant and secure they strike from afar with accurate missile fire . Light Armor protects them from harm , and the Acrobatic discipline finds for them the unseen and unlooked - for path . Have you these virtues ? Then , perhaps , your oath and service may please the Morag Tong . Do you have your friends and your finery , but no place to go ? Do you laugh and cry , but no longer feel ? Do you wear these masks ? Then , perhaps , your oath and service may please the Black Glove . The blood of the hunter and the blood of the hunted . The joy of the hidden and the joy of the seeker . The blood of the eye and the blood of the gate . The joy of the living and the joy of the dead . Are you one with these things ? Then , perhaps , your oath and service may please Mephala . To make your oath and enter our service , the worthy must seek the Grandmaster , who by tradition lives in the unseen and unlooked - for corners of Vivec City between the blood of battle and the waters of life .
Mongrel ' s Tooth Cave Mongrel ' s Tooth Cave is a cave found north of Kvatch and south of Varondo . Nearby is Camp Ales and the Shattered Mine . Layout . The cave consists of a single level with 6 chamber areas . Inhabited by leveled mythic creatures . A moderate amount of loot in several chests can be found here . The Sithian Stone is found near here . It can only be activated if the Hero of Kvatch ' s fame is above 40 .
Shazah Shazah is a Khajiit and the sister of Khali . They are both the current Lunar Champions , the two next in line to possibly become the next Mane following Akkhuz - ri ' s demise . Compared to her sister , Shazah is more reserved and studious , preferring the arts of magic instead of swordplay . She was deeply scarred in her youth by the death of her parents , Namu and Ubraz . During her journey down the Moonlit Path , she learns to accept these terrible events rather than fearing them . In the end , if Khali is chosen as the next Mane , Shazah will be corrupted by the Dark Mane and will need to be put down . Interactions . Striking at the Heart . The twins Khali and Shazah have come to Hectahame .
Ingredient Classification 6 : Amorphous Extrusions Content . While wandering the more temperate coastline of Tamriel ( in particular , the rugged waterways of Skyrim and northern reaches of Morrowind ) , you may chance upon the membranous skin of small water creatures , odd and thin , and extremely difficult to harvest . Do not mistake such skin as wisperills of the Hist , or the remains of a dreugh during karvninasim ; our best scholars on the subject of river life seem to believe this indistinct matter is the discarded remains of a gelatinous spoor of an emperor crab that lurks around the lichen and among the rocks near Vvardenfell . As such crustaceans have been hunted almost to extinction , such material is as rare as spriggan teeth . But there is a more common creatures that these extrusions come from : the netch , a floating collection of flesh propelled by magical gas that the Dunmer enjoy breeding for their supple leather . During mating season , the betty netch occasionally discards tracts of skin in a bid to attract a bull . They tend to hang from her tendril appendages and are shed during grazing . Smaller netch also have the habit of rubbing their flapping undercarriages together , and this creates a similar peeling membrane . Only the bull netch seem to keep their dangling arms free from such matter , although their droppings sometimes contain small flesh sacs ( which are almost always too unpleasant to be worth gathering ) . Other carbuncles tend to drop off , but are quickly eaten by vermin or maggots . As the strength of the enchantment derived from this material is very weak , most apothecaries have stopped purchasing these extrusions . Clotted Membrane . The tangled and partly transparent discarding of skin from a crustacean or a betty netch . Proven Benefits ( in Enchanting ) : Flesh Sacks . Small dollops of fatty skin that develop on the underside of a netch . Also found in their extrusions . Proven Benefits ( in Enchanting ) : Flesh Membrane . The fleshy shed skin from the dangling parts of a netch prior to tangling . Proven Benefits ( in Enchanting ) :
Scroll of Inas ' Chastening Scroll of Inas ' Chastening is a Destruction scroll that inflicts elemental Shock Damage upon opponents . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell a Scroll of Inas ' Chastening : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .