naist-nlp/zeshel huggingface dataset:
Aizel Treemaine Aizel Treemaine was an elf wizard in Waterdeep in 1479 DR . History . In 1479 DR , Aizel was hired by the Red Wizard of Thay Varriel to explore on her behalf a necromancer ' s laboratory inside Undermountain . However , she joined the doomed Rutherford Urmbrusk ' s party and disappeared . Just after Rutherford entered a secret passage , Aizel was captured by the vampire Dayan , who used her for one of his experiments . She was placed inside a helmed horror guardian . To power it , a person had to die inside the armor and Dayan chose Aizel as a sacrifice . She was slowly dying from starvation and only Dayan could free her from the armor without killing her .
Nartham Nartham was a member of the Cult of the Black Earth at the Temple of the Black Earth in Tyar - Besil during the Elemental Evil crisis . Personality . Nartham was a violent and short - tempered fellow , always looking for an excuse to kill . History . In 1491 DR , Nartham , his bulette mount , and four hobgoblin s patrolled the main gate of the temple . However , some adventurers infiltrated the temple and confronted and defeated Nartham and his minions .
Selydra Selydra , or the Pale Sybil , was an undead wizard living in Lorosfyr in the 1370s DR . She was a kind of vampire that consumed souls and magic . History . Selydra went to Lorosfyr in the hopes of learning the secrets of Imaskari magecraft . In 1374 DR , Araevin Teshurr ' s party ventured into her realm in search of a shard of the " Gatekeeper ' s Crystal " . Selydra explained to Araevin that indeed she had the shard but she needed it to defeat the Maddening Dark . She proposed to exchange it for a thaluud scepter hidden in a vault under Anauroch . Soon , however , a battle broke out between Selydra and her minions and Araevin ' s party , but at last the elves prevailed and Araevin recovered the shard while defeating the Pale Sybil .
Azhakar Azhakar was a talking bird who lived in Zakhara , the Land of Fate , in 1367 DR . History . Azhakar was found living with a singing tree during the time of Khalil al - Assad al - Zahir ' s great - grandfather . As of 1367 DR , he lived in the gardens of the Palace of the Enlightened Throne with the same singing tree . Activities . Azhakar would frequently provide answers to important questions posed by the Grand Caliph . Others might be lucky enough to get an answer as well if Azhakar believed them worthy .
Morak Ur ' gray Morak Ur ' gray was a innkeeper in Nightstone sometime after the War of the Silver Marches . Activities . Morak managed an inn in the Nightstone village . History . In the late 1480s or early 1490s DR when the cloud giant s started their bombardment against Nightstone Morak gathered many villagers as possible and guided them in escape . Refereeing in nearby caves Morak and his fellow were captured by goblin s of Boss Hark . Personality . Morak was a natural leader , always optimist . He thought that sure Lady Velresa Nandar would send help for them .
Night Kiss The Night Kiss was the most notorious tavern in Gontal City . Its owner was a spellscar red tiefling named Narla Gulmaern , who had the ability to disrupt arcane magic and ritual s with her mere presence , making the tavern a safe and popular place for important meetings and illegal activities alike .
Carrackus Carrackus was a male scrag and a pirate on the Sword Coast under the command of Pinochet . History . Carrackus was present in 1356 DR when the " Sea Sprite " , sailed by Captain Deudermont and the Companions of the Hall , defeated Pinochet ' s fleet , but Carrackus managed to escape . Carrackus later became captain of his own pirate ship . However , in 1364 DR , he was pursued by the " Sea Sprite " and thanks to Drizzt Do ' Urden and Catti - brie , his ship was destroyed and Carrackus himself was killed .
Adisha Brombottle Adisha Brombottle was a halfling merchant at the Monastery of the Yellow Rose in the late 15th century DR . Personality . Adisha was depressed , bored , and very often drunk . She believed , out of paranoia , strangers to be agents for the Great Worm of the glacier intending to destroy the barrier that kept the storm at bay . History . Adisha was one of the guests at the monastery in 1491 DR with her two teamsters .
Shattered Tower The Shattered Tower was the tower of the Archmage of Maerimydra . It was so named for it broken glass - like design . Location . Located in a north - eastern side cavern of Maerimydra , the Shattered Tower as somewhat separate from the rest of the city . Structure . The Shattered Tower was an oval - shaped building , constructed with walls seemingly made of cracked glass , though this was a purely decorative trait . After the tower ' s destruction in 1372 DR , the Shattered Tower was nothing more than a pile of rubble that crackled with strange magical energy . Defenses . The tower was defended by a cadre of elite drow guards , known as the Shattered Tower Guard , who were skilled in both martial and magical arts . They wore polished black breastplate , adorned with the symbol of the Shattered Tower . In addition , each guard carried a magical halberd that could " store spells " . History . On Marpenoth 2 , 1372 DR , the Shattered Tower was assaulted by Irae T ' sarran . Duneth Wharreil , the Archmage of Maerimydra , was destroyed and transformed into a silverwraith . By the end of the day ' s conflict , the Shattered Tower had been reduced to rubble .
James Ward James Ward is a fantasy author and game designer who has worked for TSR , Inc . He was one of Gary Gygax ' s original players . He introduced deities into Dungeons & Dragons and created the first ever science fiction role - playing game , . Works . In addition to many sourcebooks for TSR , Ward also authored several novels , including The Pools trilogy .
Lathander ' s Light Lathander ' s Light was the local temple to the Morninglord in Dagger Falls . Location . Situated within the walls on the east side of town this solid stone building faced the rising sun . Structure . Exterior . Lathander ' s Light was a square and solid stone building with a tiled roof . Even after it reconstruction in 1369 DR , however , it still retained a number of scorch marks from the fire that destroyed it in 1359 DR . Interior . Although spartanly appointed , the halls were lit with a rose - red network of " continual flame " spells cast by the clergy . The temple was known before it burnt down for its bubbling marble fountain that many families used for cooking or drinking water . Beneath the temple lay cellars and the crypts . Services . Before the destruction of the temple in 1359 DR , Lathander ' s Light created its own wine , dubbed Lathander ' s red . The temple provided healing potion s at a high price to help raise funds . In addition , it was particulary active in sponsering stalls and trader in the market of Dagger Falls . Even going so far as to establish a mounted escort group of merchants called the Morning Shields . History . In 1359 DR , the temple was burnt down by Eragyn the Dark , burning a dozen priests in their beds . An event that the locals at the time blamed on the Zhentarim and Constable Tren Noemfor . In the wake of the conflagration , a magical torch that radiated light , and supposedly able to " dispel " areas of magical " darkness " , went missing from the temple . At some point in 1369 DR , after Randal Morn reclaimed Dagger Falls , the temple was rebuilt and began attracting priests of Lathander from around the Inner Sea under the stewardship of Harndarr Oryn . By 1372 DR , the priests of Lathander ' s Light determined through divination magic that the missing torch may have been near Eagles ' Eyrie . However due to the delicate politics surrounding the Brightblade dwarves and the folk of Dagger Falls , Randal Morn only suggested the job to those he or the Church of Lathander considered trustworthy . Despite the revelation that Lathander was actually Amaunator in 1385 DR , the temple kept its traditional name . By 1480 DR , Dareen Travaskyr had becomne the ranking priestess of the temple and used her notoriety and the temple ' s riches to recruit adventurers throughout the dale .
Corm Orp Corm Orp was a small town on the Dusk Road dominated by halfling s and led by a human mayor . It was the fastest growing settlement of halflings north of Luiren . It was situated in screaming distance of Darkhold to the east . Rumors told that the halflings of Corm Orp could only exist there as a result of some deals with the Zhentarim . It was said that they received promises of protection for information on rival caravans , adventurers , and whatever else passed through the town ' s zone of control . But to state such rumors aloud was the best way to get into trouble . The militia of Corm Orp had thirty human members who wore chain with green felt strips on their right arms and left thighs . There were also thirty or forty halfling militia members who preferred not to identify themselves in public , and attacked from in hiding or overlooked places .
Advespa An advespa was a devil resembling a black wasp . Appearance . The advespa was the size of a bear . Its head included with mandibles and antenna and showed a hideous travesty of a woman ' s face . Scarlet striations marked its abdomen . Combat . An advespa usually attacked while flying , its claws ripping and raking its adversary ' s body and driving the poisoned stinger at the end of its abdomen repeatedly into the victim .
Katakoro Glacier The Katakoro Glacier was a large glacier located within Katakoro Shan , bordering both Ra - Khati and Khazari . Geography . This large glacier covered hundreds of square miles . Inhabitants . Many dangerous creatures lived on the glacier , but most were kept out of the neighboring kingdoms by the steep mountains of Katakoro Shan .
Troll Trolls are massive , predatory species of giant - kin , they are considered " stupid bastards " by other species of giants except for ogre s , who are treated the same way . The most distinctive feature of trolls is their ability to regenerate . If any part of a troll ' s body is cut off , it will grow back after a while and the felled limb has a chance to evolve into an entirely new troll . The only things that can stop this are fire and acid , both of which trolls fear greatly . Physical description . The average troll stands 9 ft ( 2 . 7 m ) high and weighs roughly 500 lbs ( 227 kg ) , though females tend to be a bit larger than males . The hide of trolls is rubbery , and usually either moss green , putrid gray , or mottled gray and green . Their coarse hair is typically iron gray , or greenish - black . Trolls initially seem to be somewhat shorter , due to their sagging shoulders and tendency to hunch forward . They walk with an uneven gait , and their arms dangle and drag the ground when running . Despite this apparent awkwardness , trolls are quite agile . Ecology . Trolls are most often found in cold , mountainous regions , but can be encountered nearly anywhere . Society . Trolls speak Giant or " trollspeak " ( a mix of Common , Orcish , Goblin , and Giant ) . They usually worship Vaprak the Destroyer . Troll dens are filthy places ; ruled by a matriarch called a trollop , who is often a shaman in possession of some magical power . These females have a greater appetite for sentient flesh .
Waukeen ' s Promenade Waukeen ' s Promenade is one of the most impressive structures in Athkatla . It is a huge marketplace , twice the size of Waterdeep ' s market and built as an oval stadium surrounded by terraced 50 - foot walls . The Promenade has 75 - foot - wide levels for consumer and mercantile traffic . From the upper levels falls some shade to the lower ones . The most expansive areas for merchants is the entry level on the ground or the first terrace over the entry arches . Greater guilds and merchant houses have monopolized that area of the market . Wide ramps lead up to the terraces where additional stalls and booths provide anything and everything from across the Realms . The city guards are constantly patrolling the market and therefore only a few illegal or magical items can be found at Waukeen ' s Promenade . But the Promenade is also a place where clandestine meetings are often planned for unlawful business , which actually takes place elsewhere . Baldur ' s Gate II : Shadows of Amn . In the game Baldur ' s Gate II : Shadows of Amn the Promenade is one of the main areas at the beginning of the adventure . The only place to buy some magical items is there the The Adventurer ' s Mart at the north western side of the lowest level . On the higher levels the adventures can find some taverns and inns .
Antrysn Barriath Antrysn Barriath was a " zekyl " ( " half - shadow - dragon drow " ) and the Anointed Blade of the Jaezred Chaulssin . Personality . Antrysn had a nasty temper and a penchant for sadism . He liked red , unadorned cloths and was bald . A special physical feature was his scarred skin . He habitually scarred his own skin for his magic . History . Antrysn was the favorite son of patron father Xorthaul Barriath of Jhachalkhyn , and for a long time the Anointed Blade , the principal assassin , of the group . He was killed just before the Silence of Lolth by his main rival Nimor Imphraezl , who replaced him as Anointed Blade . However , secretly , Xorthaul resurrected Antrysn , so when the Silence of Lolth ended with Nimor defeated and demoted , Antrysn reappeared and assumed once again the position of Anointed Blade . In the Post - Spellplague era , Antrysn still held the position of the Anointed Blade . His relationship with Nimor deteriorated even further over the years . By 1480 DR , it was thought , that the next violent showdown between the two assassins was about to happen . Abilities . Antrysn was a " zekyl " and had all the abilities of one and was , as mentioned above , the principal assassin of the Jaezred Chaulssin . The assassins ’ guild ’ s members all had some training in either as a sorcerer , rogue or assassin . Antrysn was an example of someone who trained himself to some degree in all these categories . He did have traditional assassination skills of the roguish quality of trying to kill his target with the first strike or through the usage of poison , but his primary abilities were that of a sorcerer , more specifically of a blood magus . Apart from regular sorcerous abilities , he had powers using his or other people ' s blood . This included using his blood to empower his spells but also to carry magic items on his person in the literal sense . He could scar his skin to use it as parchment of spell scrolls and read his spells from it . He could se his own body as a bottle for magic potions with the potions ' fluids being his blood and “ drink “ them by willing them to activate . This was the reason why his body was covered in scars . His magic made his body even sturdier than his dragon blood already made him and he did have the ability to create , if given enough time , a special sort of homunculus upon which he could transfer his wounds , effectively healing himself . His two most dangerous abilities were to make the blood of his victim erupt and to use two creatures as an entrance and exit of a gate to teleport himself from one to the other . This included teleporting himself into the " exit " and causing that creature damage .
Squeaking floors Squeaking floors was an evocation spell that caused a solid surface to emit loud squeaks whenever touched or tread upon . Effects . This spell could be cast on any flat surface . The actual material of the surface was not important ; stone , wood , dirt , etc . , as long as it was solid . Whenever the surface was stepped on or touched by a creature larger than a typical rat ( 3 lb / 1 . 4 kg or 0 . 5 ft / 0 . 014 m ) the enchanted surface would squeak loudly enough to be heard 100 ft ( 30 . 5 m ) away . The sound could be heard and direction determined regardless of doors , walls , floors or other interposing barriers . Even creatures who could move silently were only able to halve the distance the sound traveled . Components . In addition to verbal and somatic components , this spell required a rusty iron hinge that squeaked as a material component .
Cities of the Ancients The so - called Cities of the Ancients covered jungle - filled East Zakhara , an area left vacant by the ruin of former empires . Influence of Huzuz , Afyal and the League of the Pantheon on the local rulers was strong , but so was that of their savage history . Geography . For centuries past , this region of mighty river valleys , forests , and desert was home to the kingdoms of Nog and Kadar . All that remained from those ancient civilizations were crumbling ruins , tombs of forgotten rulers , and temples of lost gods . Their legacy was strong enough , however , that the whole region was also called the Ruined Kingdoms . In this vast , relatively unexplored , and very wild corner of mainland Zakhara , three major cities were found , all in the southeastern quarter - Rog ' osto , Kadarasto , and Dihliz ( the only one not built on the ruins of old capitals ) . The large islands of Sahu - influenced by Kadar and the ancient followers of Thasmudyan - and Afyal - featuring a lost civilization of its own - were considered both part of the Ruined Kingdoms and Crowded Sea regions . East Zakhara is enclosed by the Haunted Lands in the North and West , the Sea of Foreigners in the North and East , the Crowded Sea , specifically the islands of Bariya and Harab , in the South , and the Cities of the Pantheon in the West , where the Al - Sayaj Mountains form a natural barrier .
Bright Blade Brandished The Bright Blade Brandished was a favorite tavern of adventurers in Silverymoon . Geography . The building was located in Northbank , on Sunset Lane in the westernmost angle of the Wallrun in the " Gem of the North " . Structure . The alehouse consisted of two floors with curtained alcoves and booths of rustic charm . Atmosphere . The establishment was exceptionally luxurious and everyone was welcome there , no matter how strange or dangerous they were . Staff . The service was attentive and accommodating , the barmaids were often seen taking care of disputes , and even guided drunks home . The staff was aided by wizard s earning 1 sp per " Mage hand " spell to deliver drinks quickly from customer to customer .
Naglatha Naglatha , alias the Black Flame , was Red Wizard of Thay residing in Selgaunt in Sembia . Description . Naglatha in 1357 DR was a young , black - haired woman with a grim face . Personality . Naglatha quickly rose through the ranks of the Red Wizards thanks to her fanatical zeal and her ruthlessness . However , she was loyally devoted to the god Azuth . History . Naglatha arrived in Selgaunt early in 1357 DR with a very deep cover ; even Alzegund was unaware of her identity as a Red Wizard of Thay . Everyone in the Dragon Reach area thought she was only a merchant with a preference for extravagant tools from south Faerûn . She even ran a small curiosity shop in Selgaunt . In truth , using the alias " the Black Flame " , she was recruiting valorous men to Thay ' s cause . She always used a black mask in her mission in order to disguise her identity . Once a year she went " to the South " for three months , in truth traveling to Thay to receive new instructions . Later she rose through the ranks thanks to the death of Alzegund in 1364 DR . In 1373 DR , she was involved in a plot by the demon lord Eltab against Szass Tam , but the plan backfired thanks to the intervention of Tharzienne Uskevren and Tam promised his vengeance against her .
Twilight Falling Twilight Falling is the first book in the The Erevis Cale Trilogy by Paul S . Kemp . Erevis Cale Origins . Resurrection ( short story ) . Part of the book The Halls of Stormweather , it introduces Erevis Cale . Shadow ' s Witness . Second book of the series , continuing the story of Erevis Cale , started in " Resurrection " . Soulbound ( short story ) . Part of the anthology Realms of the Dragons , it has been collected in the Erevis Cale trilogy Omnibus .
Musanna Musanna was an aquatic elf warrior - priestess in the Moonsea in 1491 DR . History . In 1491 DR , Musanna led a patrol of her fellows in order to rescue her prince , Ulatha Mesavir , who had been kidnapped by the Cult of the Crushing Wave . Musanna and her fellows inspected the ruined Fort Dalton , where they defeated some cultists and met an adventuring party hired to destroy a bandit group active near River Lis — in truth , the same cultists . Musanna likely joined the adventurers in their mission .
Kixitiloc Kixitiloc was an adventurer in Maztica . History . Kixitiloc lived in a small Payit village that was destroyed during a battle against another village . Kixitiloc was taken as a slave . In 1361 DR , he arrived in Ulatos the same day as Cordell ' s forces arrived . He soon became a slave of the Golden Legion . Being a troublemaker , however , he was sold many times until he arrived in Lord Drakosa ' s plantation . He hoped to improve himself to attain a better life . Personality . Kixitiloc was a taciturn man with a bad temperament . He desperately wanted to be free but at heart he dreamed of becoming a master with his own land and slaves . Appendix . Behind the Scenes . Kixitiloc is a pre - generated Maztican PC for use in adventures in Maztica .
Herne Herne The Huntmaster was a hunter power worshiped by the orc s of the High Forest instead of the Orc pantheon . Herne was a corrupted version of the Master of the Hunt , one of the avatar s of Malar , who came to Faerûn with a wave of other interloper deities , one of whom was Oghma . It was Malar fighting and defeating Herne on Faerûn that convinced Lolth to recruit the Beastlord to join her anti - Seldarine . During the Time of Troubles , Malar killed Herne and took his portfolio . He also began posing as him , granting spells to Herne ' s worshipers . During the Grey Migrations of 1372 DR , the orc ' s faith remained strong and they took it with them to the Delimbiyr Vale and Graypeak Mountains .
Riding lizard Riding lizards were large , sleek reptiles used as mounts by drow in the Underdark as as a food source for other creatures in the Underdark . Description . Riding lizards were large lizards 20 - 22 feet long ( their tails making up about half their length ) . They had three - toed feet with sticky pads that allowed them to cling to surfaces such as walls and ceilings . Behavior . Riding lizards preferred to take to the walls and ceiling rather than travel on the ground where predators might more easily track them . Lizards generally lived together in a pack in which the strongest individuals guard the weaker ones . Drow often used magical means of compulsion in the training and use of riding lizards so that the lizards were both fearless and perfectly obedient . Abilities . Riding lizards had very keen balance . They were immune to poisons and spores from centipedes , arachnids , and fungi . Trained riders could stay seated when their mount is upside - down . Lizards could run on either all four feet or just their back feet . They had infravision up to 160 feet , but they were susceptible to partial blindness due to bright light . Combat . Riding lizards could bite , kick with their hind legs , and jump up to 50 feet horizontally and 30 feet upwards . Ecology . Many riding lizards were raised in captivity by drow , who occasionally captured wild specimens in order to vary their bloodlines . Many drow nobles ' house insignia s were magically enspelled to control the mounts . Most noble houses had at least a handful of the valuable lizards , and the larger houses had entire squadrons of lizard cavalry . Duergar considered riding lizard meat a staple of their diet . Riding lizards ate snake s , centipedes , rat s , lichen , and fungi .
Wraith A wraith was an undead creature born of evil and darkness , despising light and all living things . They could drain the life from living creatures , turning them into new wraiths upon death . Wraiths were powerless in natural sunlight , appearing as a sinister , spectral figure robed in darkness . They had no visual features or appendages , except for their glowing red eyes . Wraiths were very similar to specter s .