Missions ( Final Fantasy XI ) / Rise of the Zilart " Rise of the Zilart " missions start automatically upon arriving at Norg after defeating the Shadow Lord in the nation rank missions . None of the missions themselves are repeatable , although you can re - enter any Battlefields to help other players if you have already completed them . The shorthand prefix given by players for " Rise of the Zilart " missions is ZM . The New Frontier . " Vana ' diel is expanding day by day . What adventures await you in the Outlands ? " Welcome t ' Norg . " Lion has someone she wants you to meet . She will be waiting for you at the room at the end of the hallway on the second floor of Norg . " Kazham ' s Chieftainess . " Before you travel to the Temple of Uggalepih , you are to meet with the Kazham chieftainness , Jakoh Wahcondalo . " The Temple of Uggalepih . " The Temple of Uggalepih is an ancient place where it is said that evil deities were once worshipped . Gilgamesh has ordered you to travel there and search out a strange , old hermit . " Headstone Pilgrimage . " Somewhere on the island of Zepwell lie the remains of an ancient temple . " Through the Quicksand Caves . " You must hurry to Zepwell Island ' s ancient temple . " The Chamber of Oracles . " The Chamber of Oracles is said to be located in the deepest area of the Quicksand Caves . " Return to Delkfutt ' s Tower . " Hurry to Delkfutt ' s Tower and stop the Zilartian princes from completing their plan to open the Gate of the Gods . " Ro ' Maeve . " The Gate of the Gods , Tu ' Lia , has been restored by Eald ' narche . What do his words " Ro ' Maeve " and " blessed by the light " mean ? What is Lion ' s next move ? " The Temple of Desolation . " On the northernmost point of Mindartia and deep within the wilderness known as the Sanctuary of Zi ' Tah lies a body of ruins feared by many : Ro ' Maeve , the Temple of Desolation . " The Hall of the Gods . " A strange grate prohibits you from journeying deeper into the Hall of the Gods . The depression in the center may be the key to getting through . You should probably report this find to Gilgamesh . " The Mithra and the Crystal . " According to Gilgamesh , a Mithra carrying a mysterious crystal she found in Zi ' Tah was recently in Norg . Her name was something like Mary or Maroo or Maree . . . " The Gate of the Gods . " The path to Tu ' Lia has opened ! " Ark Angels . " Apathy , arrogance , cowardice , envy , rage - - the darkness that lurks within us all . . . " Note : Completing the quest " Divine Might " , which requires you to fight all five Ark Angels at once , will also complete this mission . The Sealed Shrine . " The door deep within the Shrine of Ru ' Avitau is sealed with some form of supernatural power . Could this be the work of Eald ' narche ? " The Celestial Nexus . " The fate of Vana ' diel awaits you in the Celestial Nexus ! " Awakening . " And so ends another chapter in the neverending tale of Vana ' diel . However , as long as there are those who are lured by the thoughts of Paradise , the wheels of destiny will continue to turn . " Note : This mission marks the conclusion of both the " Rise of the Zilart " and " Chains of Promathia " expansion storylines . To access it , the player must have completed both campaigns as well as the quest " Apocalypse Nigh " . This mission cannot be completed .