naist-nlp/zeshel huggingface dataset:
Main Computer Upgrade : K9000 Mod " Mentat Chow " Main Computer Upgrade : K9000 Mod " Mentat Chow " is a holodisk in " " " Old World Blues " . Location . X - 13 research facility , stealth testing lab on the technician terminal : Head due East from the entrance around the upper catwalk to " Office # 2 Observation Area " to the terminal in the north / east corner . Access entry # 2 , " Suggestion " .
Golden gecko pelt Golden gecko pelt is a miscellaneous item in " Fallout 2 " . Characteristics . This is the dried and cured hide of a golden gecko that can be turned into all sorts of useful and attractive clothing items . Notes . It can be acquired from gecko corpses if one has the Gecko Skinning perk .
Unnamed armored vehicle The unnamed armored vehicle was an infantry fighting vehicle of the United States Armed Forces before the war . It appears in " Fallout 4 " . Characteristics . The unnamed armored vehicle is a six - wheeled infantry fighting vehicle equipped with a turret mounted gun and two forward mounted guns . The vehicle ' s main gun appears to be very heavy for its class , perhaps equivalent to a light tank gun , such as a 75mm or 105mm weapon , presumably intended to provide heavy fire support for dismounting troops . It has a cramped passenger compartment in the rear . According to a sign located on the rear wall to the left side of the hatch , power armor units were required to stand at all times during transit .
Nutrient paste Nutrient paste was going to be a consumable in " Van Buren " . Background . According to the Boulder design document , nutrient paste keeps plague victims alive and their symptoms dormant . It also keeps the Prisoner from infecting new areas if it ' s taken at regular intervals .
Brad Garrett Brad Garrett ( born April 14 , 1960 ) is an American stand - up comedian , actor , voice actor and professional poker player . In " Fallout " , he portrays Harry the dumb super mutant . He is best known for playing Robert Barone on " Everybody Loves Raymond " and Eddie Stark on " Til Death " . He has also peformed in animated films , taking on roles such as Bloat in Finding Nemo , Fatso in Casper , Dim in A Bug ' s Life , and Gusteau in Ratatouille , and Chug in Disney / Pixar ' s Planes . . He can be also be heard in Night at the Museum . Brad Garrett plays regularly in " Brad Garrett ' s Comedy Club " in the MGM Grand Las Vegas .
Two Skies cave The Two Skies cave is a in Zion Canyon in 2281 . It is found directly west of the Old Rockville Bridge . Layout . Upon entering the cave , the path forks off to the left and right . The left path is an instant dead end , however , with nothing of value or note in it . The right path leads down a small slope ; there is a tripwire attached to two concealed shotgun traps at the bottom of the slope , where it splits into two paths - straight ahead , or right . Going straight ahead goes around a left - hand turn to an electrified door . With a Repair skill of 50 , the door can be disabled by blowing up the electrical box on the fence to the left hand side of the door . There is also a computer that can be hacked into . This leads directly to the survivalist ' s chamber . If the door is unable to be opened , turning right at the fork leads down another slope into a medium sized room with another slope on the right , leading down into some water . The water is a submerged section of cavern . Without a rebreather , there are a few points to surface for air , emerging into a large cavern . The cavern is largely devoid of anything of interest , except for a door on the western edge of it . There are mines in front of the door . The door is locked ( average ) . Beyond the door is the chamber formerly inhabited by the survivalist . The chamber itself is broken into three sections . Near the south - east entrance ( where the chamber is entered from the submerged section ) , there is a campfire and a small shelf with a campfire sack . A raised platform has several beds and a shelf with a hidden survivalist cache ; another campfire sack is underneath the platform , next to the front ramp . Behind the platform is another area . Another terminal can be found , with journal entries for the years 2083 , 2084 , and 2095 . Besides the computer , the area also has a reloading bench , several explosives crates , a footlocker , and a shelf with a few boxes . The top box has a few bobby pins . The north side of the chamber leads to the exit . With Melee Weapons or Unarmed skill of 50 , the generator can be forcibly disabled . The other option is to hack the computer . ( Note : other methods such as explosives or shooting it removes the option to interact with the generator . ) Notes . As with most caves , there are numerous traps hidden throughout the cave . The cave also has a unique trap : an electrified door . A terminal ( average ) on one side can be used to turn off the electricity by selecting " yes " after hacking the terminal . If approached from the other side of the door , there is a generator that can be destroyed to deactivate the electricity . Appearances . The Two Skies cave appears only in the " " " Honest Hearts " .
Anybody Home ? Anybody Home ? is a random encounter in " Fallout Shelter " . It can be activated wandering the wasteland . Walkthrough . Go inside the cabin and kill it ' s randomized hostiles . Then go into it ' s basement and find the settler . You can either tell him \ her to come to your vault or go back upstairs and your dweller will then leave .
Baseball ( Fallout 4 ) A baseball is a junk item in " Fallout 4 " . Characteristics . A baseball is a ball used primarily in the sport of the same name . The ball features a rubber or cork center , wrapped in yarn and covered leather . Crafting . The baseball can be broken down in to its individual components for use in crafting : The baseball is also a component of baseball grenade s which are produced at a chemistry station .
Shishkebab ( Fallout : New Vegas ) The Shishkebab is a in " " . Characteristics . The Shishkebab is a flaming melee weapon which sets the target on fire upon impact . Although it appears to run on fuel from the tank on the player ' s back , it actually uses no fuel at all . Even though its blade is wreathed in fire , poison s can still be applied to the blade of the Shishkebab . The damage over time from the applied poison stacks with the immolation damage . If a character has the Pyromaniac perk and a poison - coated Shishkebab , it becomes one of the most damaging melee weapons in the game . Special attack . It has a " " attack that does 70 % damage in V . A . T . S . at the cost of 6 fewer action points ( requires a Melee skill of 50 ) . It is possible to execute " Back Slash " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . The shishkebab can successfully strike about 2495 times from full before breaking .
Tweezers ( Fallout 3 ) Tweezers is a miscellaneous item in " Fallout 3 " and " " . Characteristics . The tweezers is a type of pre - War handheld medical equipment used for grasping and extracting during surgery . This item is portable , can be placed on any flat surface and is made of stainless steel . Tweezers have two pincers and a small handle for handling by one hand . This item is associated with other handheld medical equipment on compartment tray s and can often be found accompanying them . The tweezers can also be bought from different doctors throughout the Mojave desert . One of them is Doctor Usanagi in the New Vegas medical clinic . Tweezers are used in Vault - Tec vault s . Tweezers in the vaults are communally owned and were passed from one generation to the next . The expectation of vault residents is that tweezers will be properly cleaned and maintained to ensure their survivability . Related quests . In " Fallout : New Vegas " , tweezers are required for the side quest Restoring Hope ( along with and a ) if the player character ' s Medicine skill is less than 75 . Notes . In the Geck editing software , tweezers are incorrectly spelled with the form ID SurgicalTweasers01 .
215 Thug 215 Gunners are 10 members of the 215 Rail Line Powder Gang in 2253 . As might be expected , they close in to close range and try to " wolf pack " people down . Appearances . 215 Thugs were going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
When We Remembered Zion When We Remembered Zion is an achievement / trophy and challenge in the " " " Honest Hearts " . Challenge requirements . The player must complete the initial quest Happy Trails Expedition . Effects . Grants 100 XP upon completion . Behind the scenes . This achievement / trophy references Psalm 137 : 1 of the Bible : " By the rivers of Babylon , there we sat down , yea , we wept , when we remembered Zion . "
Ring of Numbers Ring of Numbers is a in " " . It is located in the Secret Vault - laboratory 2 . Quick walkthrough . Getting from Lab One to Lab Three required a mutant ' s eyeball , and getting from Lab Two and to Lab Three isn ' t that easy either . The goal is to get two items , a console keycard from a huge , adolescent deathclaw in the south room ( the hard part ) and a , that contains the code used in combination with the keycard . The ring lies on a console near a dead vault dweller , in a computer room east in Lab Two , just past a few rooms with deathclaws . The ring ' s inscription reads " 9 - 29 - 2001 " , obviously a wedding date . Use the first three digits when inserting the card into the console and the door opens .
Austin Snyder Austin Snyder is a producer who works with Bethesda Softworks . He is credited as a voice production associate on " " , and as an associate voice producer on " Fallout 4 " . He is a Producer at the creative consultancy " Horseless Cowboy " and a contributor to the company ' s online publication . Frequent collaborators include Timothy Cubbison , Brenda Marie Phillips , Phil Bache , Wes Gleason and Bennett Smith .
Recon craft Theta beacon The Recon craft Theta beacon is a radio signal , transmitted from a fallen alien recon craft , Theta . Background . It is a non - understandable language interrupted by bursts of static . The signal is on a loop , like an automated distress beacon . When reversed and slowed down , it says " the alien is never alive " ( Also near the end you can hear it say " help me , help me " ) which is a reference to the fact that the concept of humanity making first contact through a dead alien is often found in works of science - fiction . Because of its limited range , a player can easily track the signal to its source . See the article on the alien crash site for much more information . When the source of the signal is found , the player will encounter a downed recon craft with an alien corpse . The corpse cannot be searched . However , an alien blaster with 120 rounds of ammunition should be scattered nearby .
Mambajao Mambajao is the capital city of the island province of in the . Background . During October 2077 , the United States Armed Forces ' 5th Infantry were engaged in combat with the People ' s Liberation Army in the city and the Bohol Sea . Appearances . Mambajao is mentioned only in " Fallout 4 " .
Robert Cooper Robert " Bobby " Cooper is a pre - War criminal who is mentioned in " Fallout 4 " . Background . Robert Cooper lived in Boston before the Great War . He was an associate of Eddie Winter and the Boston families . Cooper was hired by Winter to kill Johnny Montrano , Jr . after Montrano failed to notify Winter ' s men that the police were on their way during a job . Winter also ordered Cooper to dispose of the body and ensure that Johnny Montrano , Sr . would not find out who was behind the murder . Cooper later tried to date his step - sister , but Winter told him to cut off the relationship out of worry that Cooper would divulge some of Winter ' s criminal activities while sleep talking . Appearances . Robert Cooper is mentioned only in " Fallout 4 " . Behind the scenes . It ' s possible Cooper is based of Stephen ' The Rifleman ' Flemmi Underboss of James ' Whitey ' Bulger who dated his step - daughter
Holorifle focus optics Holorifle focus optics is a for the holorifle in the " " " Dead Money " . Effects . This mod increases the weapon ' s damage by 25 , from 80 to 105 . Location . The vending code for this mod is found next to the Gala Event control panel in the bell tower during the quest Trigger the Gala Event . After receiving the code , the mod can be purchased from any Sierra Madre vending machine for 175 Sierra Madre chip s . Notes . The mod box is labeled " Gun Runners " , yet it is stated that Elijah created the holorifle himself , not the Gun Runners , which assumes they couldn ' t have made the mods for it . However , this is because the holorifle focus optics doesn ' t have its own GECK image so gets the generic Gun Runners mod box image in its place .
Mean super sledge The mean super sledge is a in " " . Characteristics . This is a version of the wielded by the super mutant , Mean Sonofabitch . It is a , and therefore cannot be looted or disarmed from him . Compared to the normal super sledge , it has higher base damage , higher critical damage , higher attack speed , and much higher item HP . Locations . It can be found on Mean Sonofabitch in Westside ( west of Freeside on the other side of the Strip ) , but cannot be looted . It can only be obtained via .
Locker The locker is a furniture item used for storage . It consists of a door attached by a metal hinge , which is sometimes locked , and an inside which can be used to store items in . Locations . Lockers can be found almost everywhere around the wasteland , and they usually contain random loot . Appearances . Lockers appear in " Fallout " , " Fallout 2 " , " Fallout 3 " and " " .
Rescue prisoners Rescue prisoners is a in " " . It is located in the Los holding pens . Walkthrough . In the holding pen area , ghoul s are keeping humans captive . You need to free these poor people . Not only is it the right thing to do , but each freed human is also worth experience points . Turn south , approach the huge crate and take out the pack of ghouls . One of them has the to the pens . There is another locked gate to the north . One of the nearby ghouls has the key , so mow them down until you find it . Continuing , more ghouls will open fire on you from the sides , so take them out . More humans are incarcerated to the west , but the key is on a ghoul to the east , by toxic puddles . Return to the pens in the west and start freeing prisoners . The guards are well armed , so take them out before they can kill any humans .
Maintenance Man Maintenance Man is an unmarked quest in " Fallout 4 " . Walkthrough . After a brief conversation with Calvin , he will buy any tools from the Sole Survivor for 15 caps a piece . The tools he seeks include : Calvin will not buy any other tools from the Sole Survivor , even ones that would seem to make sense , like gardening tools and cleaning tools and some uncommon hammers .
Emergent Behavior Emergent Behavior is one of the companion quests in " Fallout 4 " . Detailed walkthrough . After gaining 250 affinity points with Curie , she will ask the Sole Survivor if they have a moment to speak . She claims that her robotic nature and its lack of " Human Inspiration " prevents her from progressing any further in her research , and then asks for their help to become more human so that she may further her research . If the quest Dangerous Minds has been completed , the player character can then suggest asking Doctor Amari , a memory specialist at the Memory Den , for help . After dialogue with Doctor Amari it seems that this kind of transfer could work if using a synth body . Doctor Amari tells the player character that she has performed risky memory - wiping procedures on willing synths desperate to escape the Institute , and that those whose procedures have failed are now in a persistent vegetative state as a result , giving the opportunity for Curie to use one of these synths , if their caretaker consents . After waiting 24 hours , one will find either Glory or Caretaker with a female synth , designated G5 - 19 , waiting with Curie and doctor Amari in the basement of the Memory Den . Upon talking with Glory or Caretaker , the process will commence and Curie ' s mind will be transferred into the Generation 3 synth body where she experiences new and confusing human feelings , leaving her old Miss Nanny body empty and deactivated .
Id Software id Software is an American video game development company from Mesquite , Texas , most notable for creating the " Doom " and " Quake " series . Fallout iPhone game . On November 5 , 2009 John Carmack of id Software said that , while it ' s nothing official yet , he has an internal proof of concept made for a " Fallout " iPhone game . Both Carmack and Bethesda ' s Todd Howard are fans of the platform and any iPhone game based on Bethesda ' s IP will likely be made as a joint project between id and Bethesda . Carmack said that he will likely be personally involved in making the game , although currently he is too overloaded with work on other games . " At the very least I ' m going to be providing code , " he said .
Lucy West ' s house Lucy West ' s house is a house in the settlement of Megaton . It is located east of Megaton ' s plaza and almost directly above Mister Burke ' s house . It is the residence of Lucy West , who can initiate the quest Blood Ties . Layout . The house is a two - story structure . On the ground floor , there is an alcove for the storage of items as well as a small living and dining area where a table with two chairs have been placed in a corner . Stairs lead to a second - floor sleeping area furnished with two beds . Additional furniture includes a filing cabinet and a locker . Notes . This is the 3rd biggest house in Megaton , after the empty home and Lucas Simms ' house . Appearances . Lucy West ' s house appears only in " Fallout 3 " .
Toxic waste Toxic waste in the " Fallout " games typically comes in two varieties . The first acts as an impassable barrier , like that found near the Gun Runners fortress in " Fallout " . The second , which can be found in places like the toxic caves in " Fallout 2 " , hinders the player character ' s movement and causes damage . This unfortunate effect can be negated - temporarily - through the use of rubber boots . As a piece of setting , the toxic waste in the " Fallout " games is very nondescript . It ' s green and it ' s gooey . . . probably because toxic waste is generally described in pulp fiction as nondescript gooey green stuff . Often , the waste is heavily irradiated , such as in the Toxic Waste Dump special encounter in " Fallout 2 " , but sometimes it ' s completely harmless . The Gun Runners apparently lived pretty much right in the middle of toxic waste for a long time without any extreme effects . The liquid version of FEV used for dipping in the Mariposa Military Base looks a lot like plain old toxic waste . It ' s a bit more shiny , though . Appearances . Toxic waste appears in all " Fallout " games .
Industrial size shortening Industrial size shortening is a junk item in " Fallout 4 " . Characteristics . The box seems to be a worn dark blue , branded " Industrial Large ALL VEGETABLE shortening . " with pictures of four cookies displayed underneath . Crafting . The industrial size shortening can be broken down into its individual components for use in crafting :
Samuel ( Fallout 3 ) Samuel is a feral glowing ghoul in 2277 , found behind Takoma Industrial , after reading the observation files on the monitor in Isabella Proud ' s camp appearing in " Fallout 3 " . Background . Samuel is mentioned in Isabella Proud ' s observation files . He is interpreted as the " alpha male " of a group of feral ghouls that were being studied by Isabella . She suspected that he was the alpha because the other ghouls were drawn to his immense radioactivity . Interactions with the player character . Other interactions . Despite being named , Samuel is not one of the few glowing ones who are non - hostile ; he is aggressive and will attack any non ghoul on sight . Appearances . Samuel appears only in " Fallout 3 " .
Mister Gutsy ( Fallout 4 ) Mister Gutsies are a type of robots found in the Commonwealth in 2287 . Characteristics . Unlike the previous versions , the Commonwealth variants have several different weapon configurations installed , including but not limited to assault rifle and laser weapon mounts . Their bodies , eyes , arms can now be broken in combat . The words " Mister Handy " is written on the backside of their body . Gameplay attributes . Mister Gutsy robots have several targetable sections , including the torso , right eye , mid - eye , left eye , combat inhibitor , thruster and the arms . Breaking all of the arms on a mister Gutsy will result in it attempting a suicide rush on the Sole Survivor . The right and middle eye are targeted more easily with the Killshot perk in V . A . T . S . , but not the left eye . If any of the eyes are broken , the Mister Gutsy ' s firing accuracy will suffer and disabling the thruster will slow it down and remove its strafing ability . Unlike previous " Fallout " renditions , its weapon layout is varied , similar to the sentry bot ; the guns can vary from a 10mm machine gun to a laser weapon or sometimes a flamer , and the damage output also varies between models . Variants . Mr . Gutsy . Despite its somewhat adequate health pool and low Damage Resistance , the Mister Gutsy is still a force to be reckoned with , as its 10mm machine gun is capable of shredding low - level player characters and even power armor equipped player characters in seconds . Brotherhood Mr . Gutsy . This variant can be found aboard the Prydwen in the science section assisting Senior Scribe Neriah , and is especially protective of the plants in that section . It will comment if the player takes any plants . Gunner Mr . Gutsy . The gunner mister gutsy is usually found fighting alongside the Gunners . Lieutenant Gutsy . Similar to the original Mister Gutsy , however , it has a moderately accurate ( and moderate damage ) laser weapon in place of a 10mm machine gun and a much larger hit point pool as well as higher stats concerning damage resistances . It would appear that this model was given command authority . Major Gutsy . An upgraded variant of the Lieutenant Gutsy , now having 200 more hitpoints than its predecessor and a higher damage laser weapon , but have the same Damage and Energy Resistance s . Colonel Gutsy . A Mister Gutsy with an even stronger laser , a largely inflated damage and energy resistances , nearly 700 hitpoints and 1 extra point in Perception totaling it at 8 ; putting it on par with an assaultron . Colonel Gutsy appears when the player character reaches level 52 or higher . Guard Gutsy . Several Guard Gutsies can be found guarding the General Atomics Galleria . The Director is a Guard Gutsy . Lieutenant Astro - Gutsy . A Mr . Gutsy - class robot with Nuka - World color scheme , lower stats , and space laser weapons . Found in the Galactic Zone . Appearances . Mister Gutsies appear in " Fallout 4 " and its add - on " Nuka - World " .
Melvin Melvin is a character mentioned in " Fallout 4 " . Background . Melvin , also known as Crank Shaft , is a scavenger living in The Commonwealth . His name his mentioned in a letter found in the wastes . Appearances . Melvin is mentioned only in " Fallout 4 " .
Nuka - Cola truck ( vehicle ) Nuka - Cola truck is a vehicle in " Fallout " . Background . Nuka - Cola trucks were the Nuka - Cola Corporation ' s transport vehicles . Sporting the Nuka - Cola logo on their right side , they delivered crates of Nuka - Cola products throughout the country . Appearances . A overturned and damaged Nuka - Cola truck can be found in the Nuka - Cola Truck special encounter in " Fallout " .
Vault - Tec Channel 9 Vault - Tec Channel 9 was a pre - War TV Channel owned and operated by Vault - Tec Industries . Background . One of its known programs is " RALPHIE the Robot ' s Incredible Odyssey ! " , which was broadcast every Saturday . Appearances . Vault - Tec Channel 9 is only mentioned in the " Lonesome Road " .