Final Fantasy X : Original Soundtrack The Final Fantasy X Original Soundtrack is a four - disc set containing all of the music in " Final Fantasy X " , composed by Nobuo Uematsu , Masashi Hamauzu , and Junya Nakano . Development . Since " Final Fantasy X " made great strides for the series , Uematsu wanted to do the same from a musical standpoint by trying something new . He has said voice acting would take the RPG genre to a new level by changing the way music is needed . For example , melodies may play along with the spoken dialogue , but very quietly ; if the music is too loud it would get in the way , so Uematsu had to approach the music differently . The spoken dialogue is paramount , so when a character starts talking the background music will automatically decrease in volume . Compared to previous games in the series , " Final Fantasy X " has the most scenes with silence , but it also has the second largest number of songs in a " Final Fantasy " game . Unlike previous " Final Fantasy " soundtracks , Uematsu didn ' t work alone on the soundtrack for " Final Fantasy X " , but he worked with Masashi Hamauzu and Junya Nakano . Uematsu would divide and assign the responsibility for the pieces , and ask each composer to work individually . Hamauzu and Nakano were chosen to compose for " Final Fantasy X " because they can create the type of music Uematsu says he cannot compose himself . Uematsu rated " Final Fantasy X " as sounding more cinematic , but old fan favorites , such as the Chocobo ' s Theme , are also included . Before " Final Fantasy X " sounds effects were done in monaural , but in in this game they switched to stereo making the effects better add to the atmosphere , and Uematsu noted they are key to the story . When deciding on the singer for the game ' s theme song a manager brought the team one of RIKKI ' s albums , and after just one listen , they unanimously decided she was the only singer they wanted . The album they listened to was " Miss you Amami " , Rikki ' s album released on an indie label . Uematsu called the album is a masterpiece , and Rikki ' s voice " amazing " , which made him choose her . Uematsu calls " Suteki da ne " Yuna ' s theme song , but also that it ' s essentially the main melody of the game . Uematsu went about composing the music for " Final Fantasy X " by setting up a synthesizer in his office at night . At one point he turned out 15 songs in an hour , one of which ended up being the theme song . Uematsu rates " Suteki da Ne " as his favorite from the album , followed by the opening theme . Tracklist by composers . Arranged by : Limited edition . The limited edition version ( has the same catalog number as the first regular edition ) comes in a sealed plastic bag and includes a clear blue plastic slipcase . The liner notes have the same content as the regular version , plus an e - mail exchange between Nobuo Uematsu and Kazushige Nojima and concept artwork . Liner notes ( translated from the original Japanese ) . Nobuo Uematsu . I realized that the FF series has already gone into its 10th installment ! If I think back 14 years from now , way back in 1987 , that was the day FF1 was first announced . I started producing for the game when I was about 27 years old , now I ' m almost 42 . Life is long , and I ' m not young anymore . I remember back during my Junior High school days , embracing my favorite popstar idols such as Elton John , Paul McCartney etc , it was a time of being carefree . As I grew out of that stage of my life , I sort of lost touch with their music . Recently , as planned , I started to listen to the music of these great artistes again , calmly all alone by myself . I went to compare my own works with the music of my idols as a measure of the level of ' accomplishment ' my works have reached . For my case , there are some which are great and some that are not so , but ALL my idols ' works are just brilliant and not a single one that sounds blemished . I feel that the best music comes from the hippy era of the 70s where people expressed themselves fully through the sound of music . But on a previous occasion while I was driving in my car , I was tuning the bass level of a particular song , and realized the other fine nuances of other instruments that made up that song . This song is sheer genius ! I said to myself , shocked at the accidental discovery . I went on to experiment the same procedure with CDs of other artistes , muting off the piano rhythm , it ' s easy to mistake the music progression . I tried this again CD after CD , weaning out those great works apart from the bad ones . It really has become my latest obsession , really . You can pick up traces where the artistes were not prepared enough and were not in the right mind to perform or sing . These ' evidences ' is recorded down forever . Of course , popstars are human too . But I do feel a little sad that these so - called idols of my past whom I thought were perfect , actually faltered . As if I was God high up in the sky , calmly and rationally judging these artistes ' failures . Of course , these people left behind a legacy and inspired better artistes following along their paths . But whoever emerges with true worth , is like a race where everyone starts off together at the start - line and struggles towards the goal . I felt myself standing among those at that starting - line . The possibility of me writing songs of the style of Beatles remains open . As I worked on the music for FFX , maybe I can find out for myself the direction where my music is heading for in the future ? A pity isn ' t it , me not knowing where my music stand until now . Junya Nakano . This year is my 10th year in the music business . In the beginning , I was in a particular Game company in Kobe producing music for arcade games . Because arcade games are played on arcade machines situated inside amusement centers , there are certain criteria to meet for such soundtracks . Firstly , sound projection . Secondly , easy to remember . Then I listen to the music directly and think to myself , was it presented nicely ? There are other factors involved , such as the surrounding environment such games are gonna be played in . Once the song was screened in this manner and I feel good about it , then I ' ll proceed to work on the next song . Such a method I found to be highly effective , and I hoping for a more dynamic sound sampling , I gradually experimented with various DJ - ing techniques to incorporate into my work . Such music do indeed sound good on first listen . But on subsequent listens , one tends to feel that the style of the music doesn ' t seem original , like it had been used before , and the meaning and expressions of the music differs with different opinions . There ' s bound to have someone out there who thinks they have a better idea and wanting to ' challenge ' the composer . With that in mind , I try to put myself into the shoes of these people and try to add more original upbeat rhythm and consider more factors which could contribute to the success of a song . ( But in reality when I ' m busy , it ' s hard to find time to consider so many factors . ) The use of more dynamic sounds has no boundaries and I do borrow materials and try to adopt them inside my music , then calling it my own . This was how I do things back 10 years ago , I enjoyed my work but as it continued more and more adds into my ' recipe book ' of music . But , ever since I ' ve joined Square 5 years ago in the realm of console games , my way of thinking changed . As opposed to an arcade machine , you don ' t need to consider the audibility of the music for console games , since such games are enjoyed in the comforts of home . From the point of view of a game music composer , the way the music presents itself in the game and the melody of it holds the utmost priority during the planning and composing period . I have to listen to the track repeatedly to ensure it still sounds OK after repeated loopings . Although some of my ideas have changed through the years , but as far as my involvement in Square works are concerned , I still stick to my original principle , to create a vibrant and dynamic feel in the music from my heart . This time , for the music in FFX , I have gathered all my years of experience I ' d nurtured and it was a big challenge for me to compose for something as big as FF series . I feel I have given out my all for this , therefore not only should you try playing the game , but I hope you ' ll get the sense of contentment while listening to this CD . Masashi Hamauzu . There was once when anime composers say that it pays to listen carefully to what kind of music kids listen to , and get good inspiration and ideas they provide . Pre - war nursery rhymes made in the past have been passed down through generations unchanged , even though it had been adapted to different forms of media , and that is how I would like to achieve for game music too . But you cannot escape from the vicious cycle of ' if only maybe could be better ' comments , never will there be a situation where the listeners are so moved with gratitude . It ' s always an uphill task to keep the quality of music at the top . It was a synch going through the era of using MIDI in the past but that kind of mainstream is hard to make a mark in history . Stepping on what was in the past , whenever I receive a request to work on music , I always think of the listeners first in mind , then I feel responsible in making sure they will be satisfied with what they would hear . But of course in reality , such a thing is not easy to implement , the knowledge to create music like a Pro never really came . As much as I want to oppose against MIDI , I would think to myself what would be that one thing which could replace it to create something that makes people exclaim that it must be the work of a professional . People also tend to stray off from the ideas and expressions in the music which a composer is trying to convey . Of course taking ideas from other people would not create anything new or interesting at all . Once people interpret the piece in a different way , unless one knows the origins of the song , there ' s no way he can tell the meaning from it . If they start asking who the composer was composing for and what he was trying to convey , then it ' s a sign that a composer is failing . It ' s very stressful to work knowing such a scenario can happen to me any time . Many a times I told myself to let out any ideas from my head , however trivial it might be . For the moment , I try to make a ear - stopping track , glaring hard at the piano , thinking of ways to spice up the composition , making it sound more ' alive ' . It has to be so great that when one gets older and play those works on the piano again , the image of me would appear . But the potential of game music is still very much untapped . It ' s like being plonked in the middle of the huge Sphere Board , with a wide area of growth available . Think of it as either someone who ' s trying to provide music for many ' children ' out there , or someone who ' s taking music to greater heights , either way what I ' m doing is to enjoy the music myself . As someone who is always enjoying himself , it was also great fun to work in FFX too . What ' s there to hide ? I was also a gaming youth in the past , and I had enjoyed games from FF1 of 1987 up to the real - time games of today . In sync with the start of the 10th installment of the FF series , I too turned on my ' boosters ' to full strength . If there ever has a chance like this again , I ' ll take up the challenge and promise you all some fine results ( although I ' ll be putting more pressure on myself too ) . E - mail exchange between Nobuo and Nojima ( limited edition only ) . 5 / 14 Nobuo : 5 / 14 Nojima : 5 / 14 Nobuo : 5 / 15 Nojima : 5 / 15 Nobuo : < nowiki > * < / nowiki > Isn ' t it wonderful , if we hold our hands and walk together . 5 / 15 Nojima : 5 / 16 Nobuo : 5 / 16 Nojima : 5 / 17 Nobuo : 5 / 17 Nojima : 5 / 17 Nobuo : 5 / 17 Nojima : In Beverly Hills , 1 bottle of beer and 1 bottle of wine is all it takes to get drunk . 5 / 23 Nobuo : 5 / 23 Nojima : 5 / 23 Nobuo : 5 / 24 Nojima : 5 / 24 Nobuo : 5 / 26 Nojima : 5 / 28 Nobuo : 5 / 28 Nojima : 5 / 29 Nobuo : 5 / 29 Nojima : Promo CDs . A Japanese promotional CD called " Music from Final Fantasy X " exists , containing three tracks from the game : short versions of " Otherworld " and " To Zanarkand " and a slightly different version of the normal battle theme . Sheet Music . Published by DOREMI Music Publishing , the " Final Fantasy X Original Soundtrack Piano Sheet Music " book contains Asako Niwa ' s piano arrangements for the music on the " Final Fantasy X : Original Soundtrack " . The difficulty level is beginner to intermediate . Other appearances . " Dissidia 012 Final Fantasy " . Arrangements of " Yuna ' s Theme " and " A Contest of Aeons " along with original versions of " Via Purifico " and " A Fleeting Dream " appear as part of " Dissidia 012 ' s " Original Soundtrack .