naist-nlp/zeshel huggingface dataset:
Disintegrate ( Morrowind ) Disintegrate is an effect in that is a member of the Destruction school of magic , governed by Willpower . Its base Magicka cost is 6 . 00 points . Variants . Disintegrate armor . The armor damage caused by the Disintegrate effect is restricted to one item at a time , and is not divided among equipped items . If a target is equipped with a shield it takes priority , otherwise a chestpiece is damaged first . If a piece of armor breaks it is automatically unequipped and any subsequent use of a Disintegrate effect will affect a remaining equipped item . If a Disintegrate effect ' s target does not have a piece of armor equipped the spell has no affect , as unequipped items in one ' s inventory are never affected . Disintegrate weapon . The target must have a weapon equipped and drawn for the effect to have an affect . A holstered weapon and unequipped weapons in the victim ' s inventory are not affected . Spells . The following spells consist of a Disintegrate effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Disintegrate effect : " < nowiki > * < / nowiki > " Items . The following items consist of both " Disintegrate Armor " and " Disintegrate Weapon " effects . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information . < nowiki > * < / nowiki >
Marq Marq is a Breton who thinks he is a goblin after they stole his special brew . He can be found outside Port Hunding , Stros M ' Kai . Interactions . Goblin Marq . Help Grubby Grunyun to get his friend Marq back from the goblin camp . He thinks he is a goblin . When the quest is over , both Grubby and Marq relocate to the Screaming Mermaid in Port Hunding . Marq lying on a bench , still in his underwear . I miss those Goblins . The food was free , and clothing was optional . Conversations . Marq can be first found in the Goblin camp near the Rash Merchant ' s Plummet . He can be talked to during the quest Goblin Marq .
Vargos gro - Guthra Vargos gro - Guthra is an Orsimer member of the Lion Guard , residing in Glenumbra . He might turn up near Dwynnarth Ruins looking for the Vestige . Interactions . The Lion Guard ' s Stand . To hold back Angof ' s undead army , the Lion Guard built a redoubt on a hill outside Cath Bedraud . As they struggle to find a way to breach Angof ' s defenses , they have to fend off hordes of Bloodthorn Cult ists and zombie thralls .
Hunding ' s Rage Hunding ' s Rage is an enchantment that appears in . Effect . An item given this enchantment will have an enchantment called " Part of the Hunding ’ s Rage Set . " Requirements . In order to craft an item with the set enchantment , the item being crafted must have at least 6 traits researched for it and crafted at one of the proper crafting location s . Locations . The necessary crafting stations needed to apply this enchantment can be found at :
Lifts - Her - Tail Lifts - Her - Tail is a character from the book " The Lusty Argonian Maid , A Song " and its sequels . She is an Argonian maid employed by Crantius Colto , who is infatuated with her , and seeks to have intimate relations with her . She makes several accidental euphemisms whilst doing housework , which Crantius Colto simply uses as a way to infer sexual behavior .
Lillith Maiden - Loom Lillith Maiden - Loom is an elder ly Nord and an acquaintance of Maven Black - Briar . Background . Lillith Maiden - Loom is a citizen of Whiterun . She lives just outside the city walls in the Whiterun Stables with her employees Skulvar Sable - Hilt and , his son , Jervar . Not much is known about Lillith ' s past , but there are indications that she has lived a shady character ' s life in her younger years . She also claims to be a friend of Maven Black - Briar , from the Black - Briar Family in Riften , which might lead the conclusion that she has done some work with Maven in the past . Interactions . Letter from Jervar . Killing Lillith Maiden - Loom will result in the Dragonborn receiving a Letter from Jervar .
Tharayya ' s Journal , Entry 7 Content . We ' ve made it safely to Aldunz . There are dozens of active Dwemer devices here . It ' s a bit eerie . I ' ve never seen so many of them at once . I ' ve tripped over one of the spiders already , spraining my ankle . I ' m told it ' ll heal , but I wrote Quintus to let him know . The fool couldn ' t do anything about it even if he were here … . We have yet to find mention of the Guardian ' s Eye here , but I haven ' t given up hope . We can ' t lose the trail now .
Arena Storage Arena Storage is a location in . Descrition . The storage is found in the Arena Canton in Vivec City . It can be accessed from the Canalworks . It is laid out on two levels , it contains many baskets and crates , a few lockpicks and some rats . On the lower level , a locked and trapped door leads to a small room containing crates and , on the floor , a trapdoor that leads to the Arena Hidden Area .
Keerilth Clan The Keerilth Clan or the Shademist Vampires is one of the four major clans located in Valenwood . The Keerilth Clan of Vampires are known for their ability to turn into Mist . Their only weakness is water . They can be vaporized very easily . The group can be found in the Shademist Moors of Greenshade . History . Second Era . During the Interregnum in 2E 582 , the Keerilth Clan had operated out of the Shademist Moors located on the outskirts of Woodhearth , near the township of Longhaven . For years the Keerilth Clan has terrorized the residents of Longhaven , prompting them to hire a Vampire Hunter to exterminate them from their home . Mel Adrys was a Dunmer i warrior that dedicated his life to destroying the Vampires of Tamriel . Adrys was tasked by Breduin , the leader of Longhaven with killing Faenir Blood - Letter , the leader of the Keerilth Clan . With the help of a mysterious warrior , Mel Adrys was able to destroy the Vampires of Shademist Moors , freeing the town of Longhaven from torment . But remnants of the Keerilth Clan had survived the ordeal , some remained in the Shademist Moors while others expand their group to the business side of things . Galereth was a member of the Keerilth Clan and is commonly known through myth as the Wild Witch . The only person who can cure people of Vampirism . She remained in the Shademist Moors , leaving the Wood Elves of Longhaven to their business . In 2E 583 , the Keerilth Clan had involved themselves to treasure hunting , while under the administration of a Bosmeri Vampire known as the Maiden in the Mist . There have been several moments where the Keerilth Clan had encountered the Thieves Guild of the faraway city - state of Abah ' s Landing . The Keerilth Clan had delved into the Glittering Grotto , in search of rare gemstones , for whatever reason they see fit . But unfortunately , the Thieves Guild was able to bypass their guards and take the gems for the Guild . At one point , the Thieves Guild Agent had encountered the Maiden in the Mist , though it is unknown whether the two had fought each other . Whatever happened to the Keerilth Clan is unknown , they have likely continued their search for gems and other oddities .
Lleris Rathryon Lleris Rathryon is a Dunmer knight who resides in the cave of Kunirai . Equipment . Lleris carries or uses the following : Spells . Lleris knows the following spells : Powers . As a Dunmer , Lleris has access to the following : Abilities . He also benefits from :
Evaluation of Saint Felms Content . Saint Felms is in near constant motion , a sign that his continuing restlessness is at an all - time high . He resembles a trapped kagouti pacing its cage , but with no bars to restrain him I can only wonder how long his violent desires can be held in check . Truth told , I am not sure the order could construct a cage capable of confining the Saints ' power . My attempts to persuade Felms to relinquish his war axes have been fruitless . The mere suggestion that a warrior should surrender anything as much a part of himself as his weapons was enough to elicit a fiery contempt from him , though that may be regarded as an improvement . His reaction of disdain was measured and reasoned , compared to other outbursts of frustration and anger . While his moods are fleeting , there are signs that Felms is still capable of rationality . Not entirely comforting , given his almost singular focus on martial affairs and conquest .
Robe of Erur - Dan the Wise Robe of Erur - Dan the Wise is a unique enchant ed robe that belonged to Erur - Dan , a previous Incarnate of the Nerevarine . Enchantments . Enchantment ID : " wit - weaver " Acquisition . Erabenimsun Nerevarine . The Nerevarine must slaughter Ahaz , Ashu - Ahhe , Ranabi , and Ulath - Pal to eliminate all opposition to being named Hortator of the Erabenimsun Tribe . This is robe is found on Ranabi ' s remains after he is disposed of . Giving the robe to Gulakhan Han - Ammu may be required to convince him to become the tribe ' s Ashkhan ( depending on Speechcraft ) , and in turn be named the Erabenimsun Nerevarine .
Freezing Touch ( Oblivion ) Freezing Touch is an Apprentice - level Destruction spell in . It is added by the fourth plug - in , " Spell Tomes " . Locations . As with all Spell Tomes , Freezing Touch spawns randomly depending on multiple factors such as the level of the Hero , and their corresponding spell level . However , for the best odds of finding a Spell Tome , boss - level chests may be searched in the lairs of necromancers and conjurers .
Karstaag ' s Breath Karstaag ' s Breath is an expert - level Illusion spell in " " added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Karstaag ' s Breath spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs .
Brown Dragon Brown Dragons are a type of dragon found in . Appearance . In appearance , these dragons are brown by default , while also being the smallest in size . They have a large wing span , spines lining their backbone , and their tail ends in a spaded tip . Other than that , they sport a relatively rudimentary design , and are quite basic . Gameplay . They are the weakest and most common breeds of dragon ( though still powerful and hard to kill at early levels ) . They typically use Fire Breath , much like most other dragons , though they occasionally use Frost Breath as well . As per all dragon types , they can use jaw attacks , such as biting . These dragons appear in - game simply with the title , " Dragon . "
Vas Vas is a tower in the Sheogorad region of Vvardenfell that serves as residence for necromancers . Location . Vas is located West of Dagon Fel and Northeast of Maar Gan on a small remote island not far Northwest of the Sanctus Shrine . Quests . The Necromancer of Vas . Ulyne Henim requests help in clearing out the necromancer den in Vas .
Standard Lightning Shield Standard Lightning Shield is a medium - quality potion that creates a shield of elemental lightning around the user ' s body , increasing resistance to Shock Damage and inflicting a small amount of damage upon nearby adversaries . Acquisition . This potion appears primarily as a level item . There are 486 instances that it can possibly be generated in addition to the following static occurrences . Locations . This item can be found at the following location ( s ) :
Shade Perilous Shade Perilous is the main focal point and stronghold of Nocturnal . It lies in Evergloam . It is one of seven realms Nocturnal possesses , as well was one of the realms that made up the Battlespire . Description . It is a place in which no light resides or shall enter . Supposedly , Ebonmere is the main way to enter and exit Nocturnal ' s realm , and it can only be unlocked and locked by use of the Skeleton Key . Creatures . Nocturnal and many lesser daedra reside here .
Shrine of Mephala A Shrine of Mephala is a blessing shrine consecrated to one of the Tribunal , found in . It is found in trinity with a Shrine of Azura and Boethiah in the Raven Rock Temple . This shrine is similar to the shrines that existed in . Blessing effects . Activating the shrine confers the Blessing of Mephala for a duration of eight hours .
Glenumbra ' s People Content . To the outside observer , the assorted peoples of the region of High Rock known as Glenumbra often seem more similar than different . While its true that most people in the region take their cues for culture , architecture , food , and dress from a common Breton template , it would be foolhardy to dismiss the cultural differences between the larger populations and the multitude of diverse subcultures present throughout the region . Daenia : Dominated by the cultural influence of Daggerfall , Daenia is the home and heartland of Breton ' s quest obsession . For those unfamiliar with the term , it refers to the practice by which young members of the poor and serf classes can partake in heroic tasks to elevate themselves to the ranks of the nobility . The cultural narratives of Daenia are filled with tales of the lowly taking on a great quest to win the respect and accolades of those above them . It is my suspicion that the famed independent spirit of the Daenian people is an extension of this narrative of upward mobility . Of note , this area is also home to the Wyrd subculture , and several witches ' covens dedicated to the worship of nature inhabit the vast forests of Daenia . Cambray Hills : Camlorn and its surrounding villages are a hodgepodge of different Breton cultures . The noblity of Camlorn fancy themselves an aristocracy of poets and artists . Often taking a pacifistic tact in their dealings between Daggerfall and Wayrest , Camlorn has benefited much as a go - between from both Iliac Bay and the Etheric Ocean . The Cambray Hills are well - known for being haunted , and any given member of the populace usually has a unique ghost story or two to share . The largest subculture of note are the swamp - dwelling Bretons of the eastern bogs that stretch from the Hag Fen to Aldcroft . King ' s Guard : This region is so named for the mountainous ridge the form a natural barrier between Glenumbra , Rivenspire , and Stormhaven . Crosswych is a crossroads for trade moving between these major regions of High Rock , and the place has become a melting pot of dress , food , and culture of the Breton city - states . Not so much a subculture , but a subgroup of note for King ' s Guard is the Red Rook bandit clan . While the Red Rooks are present throughout Glenumbra , they originated in the mountains and foothills of King ' s Guard as a loose collection of hunters and highwaymen that preyed upon caravans moving across the pass .
36 Lessons of Vivec , Sermon 22 Content . Then Vivec left the first Whirling School and went back to the space that was not a space . From the Provisional House he looked into the middle world to find the second monster , which was called the Treasure Wood Sword . Within years of the Pomegranate Banquet , it had become a lessoning tune to the lower Veloth i houses . They preached of its power : ' The Treasure Wood Sword , splinter scintilla of the high and glorious ! He who wields it becomes self - known ! ' The warrior - poet appeared as a visitation in the ancestor alcove of House Mora , whose rose - worn prince of garlands was a hero against the northern demons . Vivec congregated with the bones . He said : ' A scavenger cannot acquire a silk sash and expect to discover the greater systems of its predecessor : perfect happiness is embraced only by the weeping . Give me back ( and do so freely ) what is barren of my marriage and I will not erase you from the thought realm of God . Your line has a notable enchantress that my sister Ayem is fond of and from her murky wisdom alone do I condescend to ask . ' A bone - walker emerged from a wall . It had three precious stones set in its lower jaw , a magical practice of old . One was opal , the color of opal . The bone - walker bowed to the prince of the middle air and said : ' The Treasure Wood Sword will not leave our house . Bargains were made with the Black Hands Mephala , the greater shade . ' Vivec kissed the first precious stone and said : ' Animal picture , rude - walker , go back to the lamp that stays lit in water and store no more messages of useless noise . Down . ' He kissed the second precious stone and said : ' Proud residue , soon dispersed , serve no guarantees made in my fore - image and demand nothing of its under - skin . I am master evermore . Down . ' He kissed the opal and said : ' Down I take thee . ' And then Vivec withdrew into the hidden places and found the darkest mothers of the Morag Tong , taking them all to wife and filling them with undusted loyalty that tasted of summer salt . They became as black queens , screaming live with a hundred murderous sons , a thousand murderous arms , and a hundred thousand murderous hands , one vast moving event of thrusting - kill - laughter in alleys , palaces , workshops , cities and secret halls . Their movements among the holdings of the Ra ' athim were as rippled endings , heaving between times , with all fates leading to swallowed knives , murder as moaning , God ' s holy rape - erasure of wet death . The King of Assassins presented to Vivec the Treasure Wood Sword . ' Milord , ' the King of Assassins said . ' The prince of House Mora is now fond of you , as well . I placed him in the Corner of Dagon . His eyes I set into a fire prayer for the wicked . His mouth I stuffed with birds . ' The ending of the words is ALMSIVI .
Fighter Ring Fighter Ring is a ring enchant ed with Restoration magic . Effects . Both effects are 5 points for 30 seconds on self : Locations . Fighter Ring appears as random loot , and there are 43 instances where it can spawn . This includes being a possible quest reward for Gateway Haunt .
The Winds of Change Content . During the reign of Elgryr I took notice of the various patterns in the thoughts and behaviors of a troubled populace , and undertook a humble plan to comprehend and , in the end , affect them . Being of ordered mind , I began my taxonomy in the lower classes , which divide evenly into those who . . . < The rest of this tome is illegible due to age and wear . >
J ' Ghasta J ' Ghasta is a Khajiit Speaker of the Dark Brotherhood ' s Black Hand . He resides at his home in the city of Bruma , where he spends most of his time training himself in unarmed combat . Interactions . Broken Vows . According to " Dead Drop Orders 3 " , J ' Ghasta is the next target for the Hero . When the Hero walks in his house , and the area where the most blankets are is visited , one will see a hidden trap door to J ' Ghasta ' s basement . When the Hero gets down to the basement , they must kill J ' Ghasta .
Zagrugh ' s Journal Content . 2 Sun ' s Dawn So tired . The money ' s good , but I ' ve caught every assistant I ' ve tried to hire stealing from me ! Guess it comes with the territory . I can ' t keep up this pace , though . Doing all the restocking , bargaining , ledgers , and everything else is going to kill me . I ' ve haven ' t had a full night ' s sleep in months now ! What I need is an assistant who will just do the work and not steal everything or run off and leave the shop unattended . Sathasa said she just summons up a scamp whenever she needs gruntwork done . Says they ' re dumb and mean , but they do the job and she can relax a little . Messing around with Daedra doesn ' t seem like a great idea , but I ' m at my wit ' s end here . Maybe I ' ll take her up on the offer of that summoning scroll . It ' s just one scamp , after all .
Hanud ( Online ) Hanud , sometimes referred to as " Hanud Tower , " is a striking locale that appears in in the region of Vvardenfell . Quests . Rising to Retainer . Deliver the Rendo Land Deed to Master Firuth , who resides at this location . < nowiki > * < / nowiki > The Flame Atronach does not appear until the quest objective involving Master Firuth .
Riften Marketplace Riften Marketplace is a location in and it is the central area of Riften . Description . There are a number of small stalls set up that sell items during the day . There are four stalls in the center ( Though one becomes inactive after the quest " A Chance Arrangement " ) and Marise ' s stall is next to the Bee and Barb . A few feet west of the stalls is the Riften blacksmith ' s workstation . At night , the stalls are packed closed and locked . Several beggars live here as well on bedrolls off to the sides of the plaza in a thicket of trees . They are too weak to handle life in The Ratway , so they huddle here or in Beggar ' s Row instead .
Surpassing Safekeeping Surpassing Safekeeping is a Restoration spell in that temporarily increases the value of the security skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Lady The Lady ' s Blessing is a birthsign that confers bonuses of 10 points to one ' s Willpower and Endurance attribute s . These bonuses are temporary ; once the respective attributes reach 100 , this sign has essentially no effect . Usefulness . The Lady is useful for characters who fight Hand - to - Hand , and need some fatigue boost , and who use magic , and need the willpower .
Gargoyle ( Dawnguard ) Gargoyles are creatures that appear in . They are allied with vampires , and are typically encountered disguised as what look like regular stone statues . Combat . Approaching certain statues will cause the dormant gargoyle to awaken . During combat , their claw attacks absorb health from the opponent . Summon Gargoyle , a perk available on the Vampire Lord skill tree , allows the Dragonborn to summon one as an ally . Gargoyles will drop leveled gemstones and ore s , which can be used for crafting jewelry . Hit - and - run tactics and ranged combat both appear to work well , because gargoyles do not regenerate health , but can regain it when in a melee fight .
Wrath Wrath is a member of the Blackwater Brigands . It is a group of four bandits who hijacked the Ship / inn " The Bloated Float " in hopes of finding the hidden treasure , the Golden Gallion , which was rumored to have been hidden on the ship . He wears leather armor with a unique Blackwater Leather Cuirass and wields a leveled weapon . Interactions . An Unexpected Voyage . Wrath is found on the top deck guarding the wheel of the ship . If the Hero is shrewd enough , using the information gained from the other two deceased members of the gang , more information can be learned in conversation with the remaining members about the operations of the gang . If the correct conversation choices are not selected , the conversation will end . Either way , Wrath will attack and ultimately be killed .
Newt Cave ( Online ) Newt Cave is a Dungeon in the province of Cyrodiil . Lying northeast of Bravil , it sits facing the Corbalo River and is south of the Yellow Road . Inside are a plethora of trolls and giant bats , living distinctly in the two separate cave passages and occasionally fighting each other in the junction where they meet . Adventurers in Newt Cave must take caution exploring or hunting unique enemies , as the trolls inside are all strong enemies and take a bit of time to take down individually , let alone in a group . They also deal a good amount of damage with their heavy attacks .
Iron Greaves ( Oblivion ) Iron Greaves are a piece of Iron Armor available in . Its armor rating depends on the character ' s skill in Heavy Armor . Characters . The following characters use this armor type : Location . This armor type can be found in the following locations :