naist-nlp/zeshel huggingface dataset:
Commani The Commani were a tribe of nomadic human s living in the Hordelands . Territory . The Commani lived in the southwestern region of the Endless Waste . Their lands bordered those of the Khassidi and Naican tribes . Society . They spoke the Commani language , a language influenced by the Raumatharan Empire , and understandable to speakers of Khassidi and Naican . The Commani were known to sometimes raid goats from the dwarves of the Herlinga clan . They were friends with the neighboring Khassidi and Naican tribes and hostile to the Fankiang and Kashghun . The Commani and Khassidi sometimes raided together in the west , and the Commani and Naican sometimes raided together to the south in Semphar . History . The Commani shared a common history with the Khassidi at many points . Long ago , during a " couralitai " , a grand council of the " khans " ( princes of the villages ) , all the tribes were in attendance . During a heated argument at the council , the " khan " of the Commani and his sons were assassinated . The murderers were never discovered , but the Commani suspected the Kashghun . Moreover , they believed that the Fankiang had defended the attackers . This led to hatred between the two groups , which lasted even into the 14 century . When Yamun Khahan came to power and formed his Grand Army of the Tuigan , the Commani were the first of the tribes of the Endless Wastes to fall to his conquest .
King ' s Forest The King ' s Forest was located in western Cormyr . It was once home to elves , as the westernmost fragment of Cormanthor , but they abandoned the forest to humankind . The King ' s Forest was so named because it was the property of the crown . After the Goblin War ended in 1371 DR , the forest became infested with orc s . Previous to this it had been free of evil creatures . No ruins were known to be located inside the King ' s Forest . History . The King ' s Forest was probably a remnant of the Forest Country ( also known as the Forest Kingdom ) which was a forest basin southeast of the Stormhorns in the area then known as Cormyr .
Osctl Sleeping Turtle Osctl Sleeping Turtle was a chieftain in Far Payit in the 4th century DR . History . Osctl was one of the chieftains in the Ixtzul Vale when in 362 DR the Star Worm ' s egg fell from the sky . Thanks to the power of the Star Worm , Osctl managed to become the ruler of all the vale and built the city of Ixtzul .
Lannon siblings Lannon siblings were villagers of West Harbor on the Sword Coast North in the 1370s DR . History . These teenagers were contestants of the Harvest Fair brawl . The Kalach - Cha , aided by Bevil Starling and Amie Fern , needed to defeat them to pass to next round .
Slavin ' krath ' magaal Slavin ' krath ' magaal , also known as Slavin , was a young brown dragon living in Unther . History . Slavin was a young brown dragon part of a dragon generation with good dealing with Tiamat ; for this she agreed to collaborate with the cleric of Tiamat Malise in exchange for rituals that improve her power . From this rituals she acquire the fiendish archetype . She arrived to the point to agreed to mate with Malise giving birth to a half - dragon offspring , Braeden . In 1374 DR possibly she was killed by an adventures ' band raiding the underground Temple of Tiamat .
Harper token A Harper token is a small brooch , ring , belt buckle or other such item that is typically made of silver or , less frequently , gold . It is often embossed with the symbol of the Harpers , or more simply the image of a tree or musical note . Regardless of it ' s form , Harper tokens are used to identify members of " Those who Harp " . When a token comes in contact with a Harper pin the wearer of the pin can identify the token as being valid , or a fradulent copy .
Ghunayya Ghunayya of the Rose Petal was a human pirate living on Masud Jazayir in the Crowded Sea in 1367 DR . Activities . Ghunayya captained a ship known as either the " Djinni ' s Flower " or the " Floating Rose " . She targeted Zakhara n ships owned by her employers ' rivals , stealing the goods and returning them to Bandar al - Sa ' adat where she kept half of the profits . She was respected among the other inhabitants of Masud Jazayir for spreading the wealth from her ventures .
Tenser ' s transformation Tenser ' s transformation was a spell that made the caster a virtual fighting machine — improving the caster ' s strength , dexterity , and physical constitution , as well as increasing the natural thickness of his or her skin . While granting those physical advantages , it prevented spellcasting and the ability to use any magical devices . To Zakhara n mages , always reluctant to acknowledge ajami names and accomplishments , the spell was known simply as transformation , and counted among the spells of the universal province .
Taerymdoom Taerymdoom was a network of natural caves located in the southern borders of the Far Forest in the Savage Frontier . Description . Those who ventured into these caves said they stretched for several miles underground and were guarded by vargouille s . History . Taerymdoom was named for an elf , Taerym , who was slain by a cloaker while trying to investigate the caves . Moreover , even a group of Zhentarim explorers and the Darkblades of Esmeltaran lost their lives to this evil place .
Masulk ' s Tomb Masulk ' s Tomb was the burial place of Masulk the Magnificent located in the Far Forest in the Savage Frontier . Description . The tomb was hidden by trees , shrubs and climbing plants , so it was hard to locate . History . Masulk was a vizar stricken by a terrible and incurable disease . After he died , Masulk ' s servants dug the tomb as ordered by the master himself , where his flying carpet came to rest . Masulk wanted to be buried with no coins , but with all the magic he ' d accumulated during his lifetime .
Auppenser Auppenser was a stoic god , and the precepts of his worship included moderation , inner balance , self - reflection , and reason . Relationships . His church reached its heights in Jhaamdath - primarily in the Twelve Cities of Swords - before its imperial expansion . At this time in Jhaamdath , the Twelve Cities were ruled by a psiocracy of bladelord s ( cleric psion s ) who considered the perfection of both mind and body of the highest importance . History . The Elven High Magic that destroyed Jhaamdath , also severely injured Auppenser by wiping out the vast majority of his worshipers , and his faith simply fell into obscurity over the next few hundred years . All is not lost , though , as a glimmer of hope survives : a few devotees of Auppenser yet remain .
Staephon Gylesman Staephon Gylesman was a human man living in the city of Wheloon in Cormyr . He was the proprietor of the Lantern Inn and Boathouse by 1358 DR and still held the position in 1369 DR . Though he managed the inn , his more profitable service was , in fact , renting small boats and barges to patrons . These could be made available at any hour , without fuss , delay , or being seen . Staephon was also an expert in old ballads and literature of north Faerûn . He was a bluff but cheerful man .
Terxyx Terxyx was a tome archon in service to Saint Sollars in 1357 DR . History . In 1357 , Terxyx led a company of sword archon s in the Astral Plane to save Gareth Dragonsbane and his party from pursuing demon s and to accompany them to meet his master Saint Sollars .
Ill - Mater Ill - Mater was a fictional character commonly used by traveling entertainers . Ill - Mater was a clown dressed in a gray costume who was always being whacked , beaten , and pushed over for slapstick entertainment . The Ill - Mater character mocked members of the Church of Ilmater .
Black Blood Tribe The Black Blood Tribe was a tribe of lycanthropes dedicated to summoning Kazgoroth , an aspect of the beastlord Malar , to Faerûn . The tribe was made up of both Faerûnian born lycanthropes as well as were - beasts from the Feywild . As of 1479 DR the tribe controlled most of Moray Isle in the Moonshae Isles .
Glaurachyndaar Glaurachyndaar ( formerly Myth Glaurach , the City of Scrolls ) is a ruined Eaerlann i city situated on the river Starsilver , a tributary of the river Delimbiyr , in the Nether Mountains . It was a garden city with ornate buildings and white domes , built on the ruins of an Aryvandaar an city . History . Myth Glaurach was built on top of the pre - existing ruins of an Aryvandaaran city whose name is presumed to be lost . The city was raided by orc s in 864 DR and sacked . The daemonfey of House Dlardrageth moved into the ruins of the ancient city after being freed from their magical prison beneath Nar Kerymhoarth . Sarya Dlardrageth found the mythal stone of the city buried in a deep pit to protect it from attackers , and she used the magic of the stone to summon demon s that could remain permanently in Faerûn . Araevin Teshurr subsequently restored the mythal and altered it in such a way that it can now withstand fiendish intervention . Notable locations . There are a number of portal s beneath the grand mage ' s palace . Mythal . In its original state , the mythal barred all fiend s and anyone who had ever eaten the flesh of elves , dwarves or human s , but this was destroyed by Sarya Dlardrageth and remains so . Other aspects of the mythal still function . It is not possible to cast , conjuration , , , or spells within the mythal , and spells that " calm animal s " and prevent weed growth are active .
Mirror image Mirror image allows the caster to bring several illusions of him or herself into being in the caster ' s immediate surroundings . The images behave and look exactly like the caster , and the caster is able to merge with , or split from , any of the images at will . If an image is struck , such as with a weapon , it disappears for good . Notably , the Cormyr ean state sword " Ilbratha " allows its wielder to cast " mirror image " on him or herself ( and the sword ) once per day .
Pag Hou Ling Pag Hou Ling was a steward in Tabot in 1357 DR . History . Pag ' s mother hailed from T ' u lung . Since the age of 15 , he started working for the council kashag serving the dzong - pon of Tsetu for ten years . Later , for six years , Pag worked as an itinerant secretary in the southern districts . In 1355 DR , after he successfully defeated a group of Shou Lung bandits , Pag was appointed as dzong - pon of Chophon . He demonstrated himself very capable , having rid the district of crimes . He made many pilgrimages and donations to the Do ' dzin Gompa . Personality . Pag was the true epitome of a Tabotan : devoted to the extreme to the high lama and his dogmas and strong as iron .
Bautha z ' hin Bautha Z ' hin , meaning " dodge and walk " , was a fighting style taught among drow , that made use of their natural agility and their favored kind of armor , the light armor . Description . As the name " dodge and walk " suggested , the fighting style was about dodging defenses and mobility . It was about safely hitting a single enemy by surrounding it through use of the trained mobility and dodging abilities . User of this style often cooperated with users of the " z ' ress a ' thalak " style for they could serve as good anchor points for flanking maneuvers . The style was favored against enemies with who not only owned several ways to attack but also had long reaches . Training . As the name suggested , would - be users needed to learn to dodge and to be mobile . They trained themselves into able practitioners of hit - and - run tactics . Users also often learned the " orb alur " style to some degree . Reputation . As mentioned , the style was about using heightened mobility and surrounding a single enemy . In short , the strategy behind this fighting style was to gang up on one enemy with superior numbers . It was thus favored by rogue s and fighter s with training as a rogue , as well as cleric s of Eilistraee and Vhaeraun . Users of this style were as a general prideful and boasted about never being touched in a fight . Appendix . Background . The style was based on the Dodge to Spring Attack feat chain in 3 . 0 - edition " Dungeons & Dragons " .
Manchar Manchar was a town in the kingdom of Koryo in Kara - Tur , lying in the eastern arm of the Vorkani Mountains . Around 1357 DR , the town was the home of the wandering holy man Korax of Manchar . It was also the base of the Vi ' oontu ninja clan .
Fantastic machine Fantastic machine is an illusion spell that creates an illusory and very noisy mechanical contraption . It is solely available to cleric s who worship deities of the craft or gnome domain s . Effect . When cast , " fantastic machine " creates an illusory , many - armed , noisy mechanical construct of impressively - massive appearance . The caster can command the machine to perform any simple , physical task that they can describe in twenty - five words or less . They can order the machine to perform the same task over and over , but can ' t change the task . The caster must specify the task when he or she casts the spell . The machine is capable of swimming or flying , but does so clumsily ; its most common form of movement is walking or running . It can carry up to seven hundred pounds , but does so slowly , and can not fly or swim if carrying over two hundred and thirty pounds . It can lift a weight of up to one thousand , four hundred pounds to a height of fifteen feet ; push or drag thirty - five hundred pounds ; can excavate seven thousand pounds of loose rock each minute ; and can excavate sand or loose soil at twice that rate . The machine attacks by slamming its arms against an opponent , which deals triple the normal damage against stone or metal . It can hurl small rocks ( if any are at hand ) up to a hundred and fifty feet .
Mortal Consequences Mortal Consequences is the third book in the Netheril trilogy by Clayton Emery . Summary . Sunbright has been banished long enough . He decides to return to his people and face his accusers , even if it means his death . Yet , ironically , he can ' t find his people for the longest while . And when he does , they ' re in such dire straits he can ' t abandon them , but must sacrifice his wishes to drag them kicking and screaming to a better place . It ' s courageous to fight bad guys . It ' s more courageous to face up to the bullies of your youth . But it ' s the ultimate in courage to put all your feelings aside , forgive your most undeserving enemies , and do what ' s right for your people . It doing that , Sunbright morphs from a mere warrior to something far greater - a leader .
Riders of Nesmé The Riders of Nesmé was a military mercenary organization that served Nesmé . History . In 1358 DR , the Riders of Nesmé sent a small score of soldiers to support the dwarves of Mithral Hall when Menzoberranzan ' s army were on the march to take over the ancient halls . Due to the somewhat tense relationship between Nesmé and Mithral Hall , the soldiers were only sent out of fear of Bruenor Battlehammer and Drizzt Do ' Urden than to support the so - called alliance . Around 1368 DR , the Riders of Nesmé were reduced in strength and number by continual troll and orc attacks . It failed to protect the city in 1370 DR when it was sacked by a troll army . In 1374 DR , First Speaker Tessarin Alaurin paid the Riders of Nesmé ( along with Uthgardt barbarian s and lizardfolk ) to defend the city . Equipment . They wore a gray and gold sash .
Ourqax Ourqax was a ixilthetocal ruler during the Twelfth Serôs War . History . Born in 1212 DR Ourqax started in ascension in 1355 DR at Ilkanar and Ageadren and in ashort time became vitanar . However once on the throne Ourqax waited his time to move , becoming the least proactive of all Xedran Reefs leaders . During the Twelfth Serôs War the Xedran Reefs lose the cities of Ageadren and Orilidren and the supporting temples at Ilramas , Ilkanar , Ilphaeth , and Ilteon . After the war Ourqax focused to rebuilt his people and his nation but the the loss of the southern cities of the reefs , his mother - place and source of political powers , started grow madness and sorrow in the Vitanar . However Ourqax planned for 1371 DR to reclaim his lost cities and also attack and destroy the outact merfolk of Thuridru and the rogue vitan Qyxas .
Virdin King Virdin was the king of Damara in 1357 DR . History . King Virdin led the Damaran armies against those of Zhengyi the Witch - King , but was defeated at the Ford of Goliad when he was tricked into believing that a magic wand would enable his army to cross the Goliad River . It is widely believed in Damara that he was betrayed by Felix , his own chief lieutenant , but Zhengyi was waiting for Virdin to make this mistake , and inflicted a thorough defeat upon the Damaran army while they were helpless in the river . Virdin was on a nearby hill watching these events unfold when he was assassinated by a dagger . It is believed that Felix was also responsible for this act .
Harjad Harjad was an half - elven " saka " , or water - bearer , inhabiting Huzuz , the City of Delights , in 1367 DR . Personality . Harjad was a crafty and clever matrud . Activities . He spent his time begging coins from generous travelers who visited the numerous caravanserai throughout Huzuz . Harjad claimed that the water he supplied from a leather sack was obtained directly from the fountains of the Golden Mosque at great personal risk to himself . The water was in fact tepid river water .
Ohlmer Cormaeril Ohlmer Cormaeril was the head of the Cormaeril noble house in Cormyr . Although he appeared to be a respectable nobleman , he was not above kidnapping for slavery , smuggling and trade with pirates . He had been known to mistreat female slaves . He was put to death in 1369 DR by Gaspar Cormaeril who wanted to assume control of the house for himself .
Wind blade Wind blade was a spell unique to Zakhara , the Land of Fate . Effects . This spell created a wind - made invisible sword that the caster could instantly extend and retract from his hand . The wind blade was not actually held in the caster ' s hand , so he could hold something else while using the weapon . The blade sounded like roaring wind when swung and bludgeoned targets with force . Components . This spell did not require physical components to cast .
Parman Parman was a merchant in Bawa in 1357 DR . Activities . Parman was a member the Ardjo family , one of the richest merchant families of Bawa . Not truly needing to work , Parman spent most of his time in efforts he thought could improve the nation . He acted as advisor to the king , often even when uninvited , encouraging trading and destroying the pirates of Panjardu . Parman also sponsored many adventuring parties in exploring the wilderness . He was suspicious of all Bertanese people , particularly Bimaru . In 1357 DR , he started focusing on the Bawani Mountains .
Storm ' s Front Tavern The Storm ' s Front Tavern was a tavern in Waterdeep ' s Sea Ward . Structure . The tavern was decorated with a nautical theme so it looked like a faux Dock Ward tavern . History . In 1480 DR , the Storm ' s Front Tavern was burned to the ground during a confrontation between the deva Jinnaoth Ir ' Gadohn and the dark angel Sathariel .
Oil of horridness Oil of horridness was a magical substance that could be found in Zakhara , the Land of Fate . Description . The vast majority of magical potions and oils in Zakhara were found in durable flasks sealed with crystal and wax . These flasks were wider and the bottom than they were at the top . Powers . When smeared on the face , " oil of horridness " drastically reduced the attractiveness of an individual , so much so that most people could not stand to be in their presence . This effect lasted for one full day . A flask containing this oil was never labeled correctly simply because " oil of horridness " was the end result when " oil of attractiveness " spoiled .
Agni mani Agni Mani was the " Realms " name given to certain ; pieces of glass formed when celestial objects strike the ground . Description . These ornamental stones were usually found in desert regions such as Anauroch . In the " Realms " , the name applies specifically only to black tektite material . A typical stone had a base value of 10 gp .
Adreen Adreen was a human merchant in Mantol - Derith in 1479 DR . Activities . Adreen usually sold exotic pets . She normally danced around her stall , talking and singing to the animals . She normally sold nothing however . Personality . Adreen seemed totally oblivious to the dangers of the Underdark , and she did not really care about selling anything .
Dark promise Dark promise was a divine magic spell available to priests of Bane , the Black Lord . It put the victim under a type of " geas " that adversely affected his or her health each time the " promise " was broken . After Bane ' s supposed death in the Year of Shadows , 1358 DR , Cyric granted spells to Banite priests for a decade , so it was possible this spell could be found within the church of Cyric . Effects . The caster had to touch the target of this spell as it was being cast . If the recipient was unwilling , they got one chance to resist the spell or be permanently bound to a " dark promise " . The " promise " had to be spoken by the caster , had to be an order that was in Bane ' s interest , and could not cause the victim to do something suicidal . Therefore , promises such as " Never eat " , " Fight without weapons or armor " , or " Don ' t think about purple orcs " would not work and the spell would fizzle . Appropriate commands included " Never tell anyone about this place " , " Never attack a servant of Bane " , and " For every ten silver pieces you receive in a tenday , give the church of Bane one silver piece " . Failure to keep the " dark promise " resulted in the victim permanently losing a bit of their health . Repeated willful violations of the " promise " could eventually result in death . This health loss could not be recovered by any means short of a " wish " spell or something equally powerful . This spell could be removed from the victim by the caster , by a " wish " , or by a " remove curse " cast by a good - aligned cleric of higher level than the caster . Casting " dark promise " on a target that was already under the influence of a " dark promise " was guaranteed to fizzle . Components . Only verbal and somatic components were required to cast this spell . The caster had to touch the target , utter his or her name , and speak a carefully worded promise that met the criteria above . History . This spell was primarily used in the early centuries of the church of Bane when his followers were hunted and persecuted . They used " dark promise " to help maintain secrecy and shift public opinion . As the church grew more powerful and widespread , use of this spell declined and it was rarely invoked .
Lucan Greenharrow Lucan Greenharrow was an elf wizard who resided at the Hosttower of the Arcane in Luskan , before stealing lore from the tower and relocating to Neverwinter to begin a new life , where he co - founded the Waterclock Guild . Background . Lucan discovered tendrils of magic beneath the tower , and found that they appeared to pull elemental power from the sea itself , and channel it to the south . Upon learning this , and also learning that he appeared to be alone in this knowledge , he relocated to Neverwinter to begin a new life and attempt to uncover the mystery further . In Neverwinter , Lucan became acquainted with a waterclock maker named Saborn Rendel . They founded the Waterclock Guild , in which Lucan used his magic to create clocks that were both accurate and beautiful . Lucan constructed the crypts beneath the guild , expanding them with the magic he had learned , until it became a sprawling dungeon . The walls of the dungeon contained translucent veins through which sea water flowed . Lucan constructed a secret laboratory in the crypts , which contained notes on the ritual involving binding water elemental s ; the ritual used to trap Maegera in Gauntlgrym ' s Fiery Pit . The notes also contained details on how to repair broken summoning elements .