Interdimensional Rift The Interdimensional Rift , also known as the Cleft of Dimension , the N - Zone or simply The Rift , is the final dungeon of " Final Fantasy V " . It is a bizarre mishmash of dimensions between worlds . Story . Enuo and detachment . One thousand years ago , a fiend named Enuo took control of the Void , but was defeated by the twelve legendary weapons . The Void was sealed within the Interdimensional Rift along with numerous other monsters too powerful for even the twelve weapons to destroy . To ensure no one could enter the Rift and take control of the Void , the planet ' s Crystals were split in two , which caused the planet itself to split into two planets . In the process of splitting , the town that would become known as the Phantom Village was inadvertently pulled into the Rift . Once the planets were separated , the entrance to the Rift became caught in the space between the two worlds , out of reach . Exdeath and reattachment . A tree in the Great Forest of Moore used to seal evil spirits became corrupted into a great evil , and transformed into Exdeath . Exdeath sought the power of the Void , but could not reach the Interdimensional Rift as long as the world was split . Exdeath shatters the Crystals of both worlds , weakening their elements so that the worlds would revert to their one natural form . Once this happens , the entrance to the Rift is accessible and Exdeath harnesses the power of the Void . Using the Rift as a stronghold and managing not to be frozen in time , he unleashes the Void over Tycoon , the Library of the Ancients , Walse , Istory , the Moogle Village and Lix , then later again over the Castle of Bal , the Catapult and the Pirates ' Hideout , sucking them into the Void , thus holding the world under siege . Bartz and his friends collect the four tablets from the Sealed Castle to unseal the Sealed Weapons the Twelve Warriors had used to defeat Enuo , then enter the Rift through the sky , over what used to be Tycoon , and fight Exdeath . During the battle Exdeath himself is sucked into the Void , and re - emerges as Neo Exdeath , a being of destruction . After Neo Exdeath is defeated , the lands sucked into the Void are restored . Bartz and his friends return from the Interdimensional Rift , but what happens to the Rift after this is unclear . Nature of the Interdimensional Rift . The entrance to the Interdimensional Rift is as simple as being the victim of the Warp spell , which exiles anything to the Rift through a one - way trip . Leaving the Rift has always been much more difficult , which makes the Rift a suitable prison . Many demons have been confined there and serve Exdeath when he promises to free them . Gilgamesh is one of the more recent arrivals . The Rift is a bizarre mishmash of dimensions , where the rules of space and time do not necessarily apply the same way as they do in the normal world . Several of the locations in the Rift are similar ( and may be ) places consumed through Exdeath ' s use of the Void . These places are interconnected through a series of passages that sometimes contradict a logical physical layout . Those trapped in the Rift appear only recently trapped , as time appears to be suspended within ( when Bartz and friends visit the Phantom Village , its inhabitants seem unaware time has passed for them ) . Exdeath makes the Rift his base of operations after he combines the two worlds and gains the power of the Void . From there , he sends several demons to hamper the party ' s search for the Sealed Weapons . Later games hint that the Rift is a connective dimension through which other parts of the " Final Fantasy " multiverse can be reached . Gilgamesh , Shinryu , and Omega live in the Rift , and appear in similar forms across multiple games , suggesting they are all incarnations of the same being traveling to the different worlds via the Rift . Famed Mimic Gogo in " Final Fantasy V " banishes himself with the Banish spell and is " thrown into the Rift " , and seems to be the same character as Gogo in " Final Fantasy VI " . Gilgamesh finds an exit from the Rift leading to the world of " Final Fantasy VIII " , where he can appear in the Lunatic Pandora during the battle with Seifer Almasy , having emerged from the " dimensional interval " . Gilgamesh also appears in " Dissidia 012 Final Fantasy " , where it is explained that he stumbled into World B while traveling through the Void and the worlds connected to it . Locations . Desert . The desert is the first location the party enters in the Rift . The airship is moored on the shore , and the player can return there and leave the Rift if they so choose . This location is similar to the Desert of Shifting Sands ; there are currents in the ground that will convey the party to different areas in the desert . If they step on the wrong current , they will go in a loop . Random encounters will occur in the currents . At the end of the desert is the entrance to the Ruins . Ruins . Entered through a door on a stone wall in the desert . The Ruins look like the inside of the Catapult and Ronka . The party can ride up and down the moving chains . Phantom Village . A door in the ruins leads to the " sealed " door inside a building in the village . All of the villagers are frozen in time , some in mid - stride , and cannot be spoken to . Consequently , none of the usual services , such as the shop s or the inn , are available , but the HP / MP restoring urn still works . " For treasures see the article on Phantom Village , because the items are the same . " Forest . Entered through the normal exit of the Phantom Village . The forest resembles the Great Forest of Moore ; it is shady inside and its monsters are palette swaps of Moore ' s monsters . A few of the trees have lit knotholes . One of these has a Save point inside it . The exit to the forest is another knothole , guarded by the demon Calofisteri . Cave . Entered through a hole below a tree at the end of the forest . It resembles the interior of Istory Falls . Omega is roaming a ledge inside the cave . It is possible to go around it ; if touched , a boss battle will begin . A coral ring can be found in the cave , which is useful if the player plans on fighting Shinryu . Library . A small room at the end of the cave . It resembles the Library of Ancients and contains a bed . The two books on the shelves contain information about monsters and advice on Gigaflare , an attack that the party will later face . The book on the table contains Apanda , which shares many qualities with Byblos ( including a fear of Ifrit ) . Tower . The tower does not resemble any specific area that was taken into the Void , though it somewhat resembles the Barrier Tower . It is a series of fragmented rampart paths and areas of empty sky . The only way to see the paths to the next area of solid ground is with the Thief ' s Find Passages ability . This is not essential , but it will make it easier to navigate . Dimension Castle . Most of the demons of the Rift are located in the castle . The castle contains several floors and a dungeon . Catastrophe and Azulmagia are both located in the latter . Azulmagia will ask the party if they hold the crystal shards and it is possible to answer no , in which case he will leave them alone , but he must be fought for a save point to appear . The party will also free a human prisoner and receive a kiss . In the throne room , she will transform into Halicarnassus . Defeating the bosses in this floor in the iOS version earns the player the achievement " Dimensional Assassins " . Last Floor . The Last Floor does not resemble any area in the world . It appears to be made of crystal suspended in space . Although it is called the last floor , there are several levels . There are many roots and tree branches throughout the walls and ground , a result of Exdeath ' s influence . The player ' s first boss fight will be Gilgamesh , but he will stop fighting after a few rounds and allow access to the next floor . One treasure chest on this floor contains Shinryu , so it is inadvisable to open it unless the player is ready for the fight . On the next floor , there is an optional fight with Necrophobe . A save point will be left when he is defeated . Exdeath is located on the final floor . Defeating both forms leaves the party in empty space , where the crystal shards will combine with the essences they hold and reform the crystals . After a final conversation with the Dawn Warriors and King Tycoon , the wind drake will arrive to take the party back to the world . None of the enemies in this area give experience for defeating them , but give around 20 - 30 ABP . Musical themes . " The Prelude of Empty Skies " , also known as " Prelude to the Void " plays as the background music for areas of the Interdimensional Rift except the Last Floor , where " In Search of Light " plays . " In Search of Light " appears as downloadable content for " Theatrhythm Final Fantasy " and as one of the main songs of " Theatrhythm Final Fantasy Curtain Call " . Other appearances . " Dissidia Final Fantasy " . The Dimensional Fortress area is the representative area of " Final Fantasy V " under the name " The Rift " . It is here that the Onion Knight begins his storyline , Squall fights Kuja , and Cloud fights Firion . Bartz is transported here when he is captured , and fights Exdeath here at the end of his storyline . The Rift is an open arena and the largest in the game , with a central castle surrounded by several smaller turrets and towers floating in the air . Quickmove indicators connect the various towers to the central area . Portals to other areas of the Void from " Final Fantasy V " appear in the sky as background elements . The Ω form of the stage causes the castle ' s structure to randomly shift around , drastically changing the environment : turrets will appear in mid - air upside down , towers will stack up on each other , and some buildings will vanish altogether . Only the central castle ' s base will remain unchanged , though the keep in the center of the base and the bridges around it will still shift . EX Cores will likewise teleport to new locations or even vanish entirely when this occurs , and the Bravery pool increases . The Voidshard is the battlegen item obtained through stage destruction in this area . " Dissidia 012 Final Fantasy " . The Interdimensional Rift returns as an arena . When Gilgamesh makes his appearance , he steps out of a portal similar to that of the Banish spell , apparently having entered the world of conflict via the Rift . The arena appears to be nothing more than a copy of the true Rift , as Gilgamesh vanishes into another portal to the Rift while he and Bartz confront each other . " Dissidia Final Fantasy " ( 2015 ) . The Last Floor is the representative arena of " Final Fantasy V " , titled " Interdimensional Rift " . The stage is separated into two parts , the bigger bottom half , and the smaller upper half , where the transformed tree form of Exdeath can be seen . As the players can see their opponents from a fair distance , their visibility is key during battle . The different level of elevation between the gap can be made effective for dashing and wall running . Midway during battle , the space in the background will turn reddish - orange and appear to speed faster , resembling the final battle background against Neo Exdeath . " Theatrhythm Final Fantasy Curtain Call " . The Rift appears as the Battle Music Sequence for " Battle 1 " . " Final Fantasy All the Bravest " . The Interdimensional Rift appears as the final location where the player fights the Four Fiends from the original " Final Fantasy " , and Neo - Exdeath as the final boss . The drops from the Four Fiends are Radiant Lance from Lich , Butterfly Sword from Marilith , Nanatsusayanotachi from Kraken , and Wyvern Lance from Tiamat . Neo - Exdeath drops Excalibur .