naist-nlp/zeshel huggingface dataset:
Gulper Gulpers are creatures in the " Fallout 4 " add - on " Far Harbor " . Characteristics . Biology . Gulpers are mutated salamander - like creatures , which roam on the Far Harbor island . They can hang on trees , in order to take their victims by surprise , they can also slide through swamp - like areas , and hide underwater . Gameplay attributes . Having movement patterns similar to deathclaws , when engaged in combat , they will rush towards the player character , trying to dodge bullets if shot , and will attack with its paws and its large mouth . Gulpers can also be seen hanging upside down on tree branches dropping down to attack the player character when they come near . Since they lack any form of exoskeleton , they will mostly not pose a great threat , but if encountered in groups , they might prove challenging to an unprepared player character . They also will battle nearby mirelurks . Variants . Young gulper newt . This is a variant of the gulper less common than a young gulper , but also much weaker and smaller . Young gulper . These gulpers have a lighter coloration , less damage resistance , and less health and power than their elders . The lighter coloration makes young gulpers much easier to spot while hidden , as the light coloration usually clashes with their surroundings . Gulper . These gulpers have a dark coloration and are much faster , healthier , and tougher than the younger gulpers . Glowing gulper . These Gulpers have been severely mutated by concentrated fog , making them bioluminescent and deal radiation damage with every strike . Gulper devourer . Gulper devourers are huge creatures roughly on par with deathclaws . They will often charge at the player character , dealing knockback on impact before following up with devastating melee attacks . While posing a considerable threat , they have a weak point : their soft bellies , quite similar to a deathclaw ' s . Gulper devourers level with the player character and are therefore immune to the Wasteland Whisperer perk . Appearances . Gulpers appear only in the " Fallout 4 " add - on " Far Harbor " .
Renegade Brotherhood soldier The Renegade Brotherhood soldier was a character created by Leonard Boyarsky and Jason Anderson for an early draft of " Fallout 2 " . Background . The Renegade Brotherhood soldier wore a partially deconstructed suit of T - 51b power armor , indicating that he was a former member of the Brotherhood or a member who had gone rogue or splintered . Interactions with the player character . He was supposed to save the Chosen One from an ambush by a gang of lobotomite s . Appearances . The Renegade Brotherhood soldier was to appear in " Fallout 2 " , but was cut early on . Presently , he appears only in a " Fallout " loading screen .
Fallout 4 characters Legend . Characters shown here are grouped by their " initial " location and only locations with at least two named characters will have another section . Characters in other locations can be found in the " Miscellaneous locations " section . Automatron . < section begin = " Automatron " / > Miscellaneous locations . < section end = " Automatron " / > Far Harbor . < section begin = " Far Harbor " / > Miscellaneous locations . < section end = " Far Harbor " / > Vault - Tec Workshop . < section begin = " Vault - Tec Workshop " / > < section end = " Vault - Tec Workshop " / > Nuka - World . Nuka - Town USA . < section begin = " Nuka - Town USA " / > < section end = " Nuka - Town USA " / > Galactic Zone . < section begin = " Galactic Zone " / > < section end = " Galactic Zone " / > Dry Rock Gulch . < section begin = " Dry Rock Gulch " / > < section end = " Dry Rock Gulch " / > Kiddie Kingdom . < section begin = " Kiddie Kingdom " / > < section end = " Kiddie Kingdom " / > Safari Adventure . < section begin = " Safari Adventure " / > < section end = " Safari Adventure " / > World of Refreshment . < section begin = " World of Refreshment " / > < section end = " World of Refreshment " / > Dunmore homestead . < section begin = " Dunmore Homestead " / > < section end = " Dunmore homestead / > Grandchester Mystery Mansion . < section begin = " Grandchester Mystery Mansion " / > < section end = " Grandchester Mystery Mansion " / > Hubologist ' s camp . < section begin = " Hubologist ' s camp " / > < section end = " Hubologist ' s camp " / > Miscellaneous . < section begin = " Nuka - World " / > < section end = " Nuka - World " / >
El Dorado Dry Lake The El Dorado Dry Lake is a in the Mojave Wasteland . Layout . Located north of Novac , past the Gibson scrap yard and HELIOS One , the latter which rests on the coast of the lake bed . Highway 95 runs along its east side on which the Courier encounters the occasional traveling merchant and . El Dorado Dry Lake is a vast expanse of sand and cracked earth , inspiring the same awe as the blasts that wrecked the earth . Nature ' s own forces of destruction work away at rocks , asphalt and peeling iron , while roam the area . Appearances . El Dorado Dry Lake appears only in " " . Behind the scenes . Translated from Spanish , " " El Dorado " " means " The Golden One , " referencing the color of the land . Among Spain ' s 16th century conquistadors , El Dorado was a legendary city of gold .
Old Olney Grocery The Old Olney Grocery was a grocery in Old Olney before the Great War . Background . The Old Olney Grocery was selected as one of the test sites for receiving Nuka - Cola Quantums . The truck however never arrived there . Appearances . The Old Olney Grocery is mentioned only in " Fallout 3 " .
Kronach Kronach is a town and district of the state of Bavaria in Germany . Background . It is the location of Stanislaus Braun ' s childhood . Appearances . Kronach is mentioned in " Fallout 3 " . Behind the scenes . The town is likely a reference to the real world town of , which is also located in Bavaria .
Raquel Raquel is a Boomer living at the Nellis Air Force Base in 2281 . Background . Can usually be found sitting on top of some shipping containers directly north of the entrance to the base . Additionally , one can find her when the Courier first enters Nellis . Initially , like the other Boomers , she has an antagonistic attitude toward the player character , openly admitting that she hopes the player character dies during her quest . Her attitude doesn ' t improve much even if the player character is Idolized by the Boomers and is generally cold towards them . Notes . Raquel is one of the few NPCs in " Fallout : New Vegas " who wears a Pip - Boy 3000 . Appearances . Raquel appears only in " " .
George Wilson George Wilson is a character mentioned in " Fallout 4 " . Background . George Wilson was the founder and the first president of Wilson Automatoys . Eventually , he delegated the ownership of the company to his son Marc . Appearances . George Wilson is mentioned only in " Fallout 4 " .
Nuka Island Nuka Island is a location in Nuka - World in 2287 . Layout . Nuka Island is a small island located in the center of Nuka - World , embedded between the four main attractions Galactic Zone , Dry Rock Gulch , Kiddie Kingdom and Nuka - Town USA . The paveways are covered with wooden park arches , with wooden benches and trees on the camping grounds . It is completely surrounded by a canal waterway , and only reachable by two bridges coming from the east and west . Appearances . Nuka Island appears only in the " Fallout 4 " add - on " Nuka - World " .
Fens Phantom The Fens Phantom is a man heard in the Dear detective tapes and whose skeleton lies in the Fens Street sewer in 2287 . Background . The Fens Phantom was a prolific serial killer who lived in Boston before the Great War . He was presumed to have claimed dozens of Bostonian lives , displaying them in the Fens Street sewer , where he claimed as a ' base of operations ' of sorts . Very little is known about the Fens Phantom ' s physical features , making it likely he was never caught . What is known is he is male with a deep voice ( provided he did not alter his voice in his recordings ) He was a sadistic / psychopathic individual , evidenced by how he displays his victims for the detective working on his case to see . He also left holotapes ( see : Dear detective tapes ) for the detective to listen to as they walk through the sewer , insinuating a love of playing with people ' s heads . The last tape found in the sewers reveals that the phantom either captured or killed the detective . Motives . The Phantom shows heavy frustration with society and societal norms , and how he views people as fake and transparent . He voices this in his second detective holotape : Notes . Each of the Phantom ' s displays is accompanied by one or more chalk X ' s on a nearby wall , apparently to indicate how many victims are in the associated display . Appearances . The Fens Phantom appears only in " Fallout 4 " .
A Permanent Solution A Permanent Solution is a radiant quest in the " Fallout 4 " add - on " Nuka - World " . Notes . If this quest is active at the same time as Under the Collar , it is possible that the two quests will target the same NPC . If this happens , the NPC will be set to essential to allow attaching the shock collar to them , as per Under the Collar , therefore making this quest unable to be completed since they cannot be killed . This problem can be resolved on PC by opening the console and entering and then .
Aleutian research station Aleutian research station is a research station in the off the coast of Alaska in the Bering Strait region in " Fallout Extreme " . Background . < section begin = " CXGamesSummary " / > Not much is known about the Aleutian research station other than its location in the Bering Strait region . < section end = " CXGamesSummary " / > Appearances . The Aleutian research station was to appear in the canceled " Fallout Extreme " .
Reaver ( character ) Reavers are characters living in the Midwest in 2197 . Background . The Reavers are a faction of humans who devoted their lives to pray , study and develop technology . This makes them dangerous , since they will attack towns to excavate pre - War technology . Interactions with the player character . Other interactions . After rescuing the leaders in Newton , the Reavers will offer their assistance to the Brotherhood . Appearances . The Reavers appear in " " .
Nevada Highway Patrol station The Nevada Highway Patrol station is a just south - south - west of Primm that is used as a base of operations for members of the Jackals . Layout . Exterior . Two convicts will spawn on the highway when the Courier first enters the area , and will give a warning to back away before they resort to more hostile measures . Getting any closer at this point will cause them to become hostile . If left alone , they will walk toward the patrol station , where they will fight with the Jackal gang leader lurking in front of it . An additional Jackal gang member waits at the south side of the station . In front of the building are a few run - down police cars , one of which contains a skeleton and two suitcases containing 20 and some Jet . The entrance , with " " FUCK YOU " " spray painted on it is to the right side of the building . Also written on the north wall is " " I wish I was at the Sierra Madre . " " The hilly area to the west of the station is infested with , which occasionally approach the station . Interior . When the Courier enters the station , two more Jackal gang members will be quite close by . They fortunately tend to resort to melee weapons when they attack , giving a bit of extra time to take them out without incident . A also lurks in the first room , in a strange detente with the gang members . This first room also contains a few filing cabinets , a couple of desks , and an inoperable terminal . On the rear desk lies a copy of " " . The door to the left leads to a hallway with two water fountains ( + 5 Rads ) and two bathroom doors ; the first of which is locked ( Very Easy ) . The first bathroom contains a first aid box with random contents ; the first aid box in the other bathroom is always empty . Another giant mantis nymph awaits here - usually in the first bathroom but occasionally in the hallway . At the end of the hallway is a jail cell room with a dead prospector surrounded by five giant mantis nymphs . Most of the nymphs are trapped in the jail cell where they can be picked off easily through the bars , but at least one often begins outside of it . A reloading bench , an ammo box , and a desk with some chems round out the rest of the room ' s contents . Appearances . The Nevada Highway Patrol Station appears only in " " .
Sorrows Fork campground Sorrows Fork campground is a in Zion Canyon in 2281 . Layout . A small campground . There are skeletons of a few campers , suitcases , and a bedroll . There is also a picnic table , miscellaneous items spread all around , and a small dock . The area can be used as a small camp due to its campfire for crafting , bedrolls for sleeping , and suitcases for storage . Appearances . Sorrows Fork campground appears only in " " " Honest Hearts " .
Maltese Falcon The Maltese Falcon is the Hub ' s local bar and flop house . It is run by Decker , the head of a criminal organization named the Underground and after his death , by the Hub police . Background . The business used to be legit but when the former owner refused to sell to Decker , they disappeared . Now the bar is a cover for his operations in the area . Decker ' s death is the knell of the Underground - his absolutist control of all criminal activities within the city basically means that there is no one to succeed him ; the Hub police can easily pick off any criminal elements without fear of retribution and the Maltese Falcon now owned by the Hub police . Layout . The two main doors open onto the entry . On the left is the bar where drinks are served , with a number of armchairs next to it . The bar serves : On the right , the casino area where anyone can play the gambling games offered by the Maltese Falcon . On the bottom right , the rooms serve as bedrooms and brothel rooms with 6 rooms available and two prostitute working for the Maltese Falcon , but the Vault Dweller cannot have relationships with them nor sleep in the rooms . On the wall behind the bar on the right , there is a door guarded by Kane which leads to the basement which is the Underground ' s hideout . If Decker is dead , the basement is still open but there is nothing interesting inside . Gambling . The gambling area is similar to a casino but uses caps as currency . Appearances . The Maltese Falcon itself appears only in the first " Fallout " , although it also appears in " Fallout 2 " as the Café of Broken Dreams special encounter .
Get the Generator from the Old Camp Get the Generator from the Old Camp was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located at Denver . Quick walkthrough . Drag the damn thing back from the old camp . Any character can drag this to the new camp .
Julianna Julianna is a young resident of the Adytum in the Boneyard in 2161 . Background . She had the bad luck of falling in love with a Blade , Romero . Due to the hostile relations between the Regulators and Blades , her love has to remain unrequited , as her lover would sooner get shot than get into Adytum . Appearances . Julianna was cut from " Fallout " . Behind the scenes . Her and Romero ' s names are both a play off of the famous Shakespearian lovers . Also , like in the playwright , the two are separated by the unfortunate struggle between the two factions they are part of , which compares directly to the struggle between the Capulets and the Montagues .
Chem - I - Care Chem - I - Care is a location in Diamond City , Boston , in 2287 . It specializes in selling chems and first aid items . Layout . It is a simple building with a sign above and a chem vendor named Solomon in the front of the store . Appearances . Chem - I - Care appears only in " Fallout 4 " .
Marcus Licinius Crassus Marcus Licinius Crassus is the consul ( leader ) of the Officiorum ab Famulatus in 2281 . Background . Marcus Licinius Crassus is the leader of slavers in Consul Officiorum ab Famulatus , who deal with people for taking them . One of them was Jeannie May Crawford , who enslaved Carla Boone , Craig Boone ' s wife . Marcus was responsible for her sale . Appearances . Marcus Licinius Crassus is mentioned only in " " .
John Pitcairn Major John Pitcairn ( December 28 , 1722 - June 17 , 1775 ) was a Scottish Marine officer deployed to the British colony in Massachusetts at the start of the American Revolutionary War . Background . In 1774 , he was given command of 600 British Marines attempting to keep order in the colony . He was also in command of the march towards Lexington and Concord on April 19 , 1775 , marking the start of the American Revolution . He was shot and killed during the Battle of Bunker Hill on June 17 , 1755 , and was buried under the Old North Church in Boston . Notes . The remains of Maj . John Pitcairn can be found in the Railroad HQ , in the second tomb to your right as you enter . Appearances . John Pitcairn is mentioned only in " Fallout 4 " .
Size Matters Size Matters is a perk in " Fallout 3 " . Effects . Each rank of this perk adds + 15 points to the Big Guns skill . Bugs . Sometimes , if you add points to your Big Guns skill AND select this perk on the same level - up , your Big Guns skill will only reflect the 15 point increase of the perk . Loading the most recent save and leveling up again should fix the problem even if you assign your points and perk exactly like you did the first time .
Short Loop The Short Loop ( aka Little Loop ) is a trade route that goes through several towns in California and Nevada . Background . According to Jed Masterson , two of the towns on the Short Loop are Sac - Town and New Reno . Jeremy Watson ' s father worked on it as a caravan guard . It is mentioned by President Aaron Kimball in a speech to the troops at Hoover Dam . Appearances . The Short Loop is mentioned in " " and in its add - on " Honest Hearts " .
Artist brain Artist brain is one of the brains that the Calculator uses in Vault 0 . Background . This is one of eight brains that are wired to the Calculator . This particular one is from an artist , who likes to paint . Interactions with the player character . Effects of player ' s actions . If the Warrior kills the brain , their reputation is lowered . Other interactions . Since the Calculator needs to be dealt with , the Warrior needs to crush this brain to continue with the mission . Appearances . Artist brain appears only in " " .
Angela Lucio Angela Lucio was an actress before the Great War . She played a leading roll in the cowboy movie " The Fightn ' Furies : Last Stand at Fort McGee " . Appearances . Angela Lucio is mentioned only in the " Fallout 4 " add - on " Far Harbor .
Will ( Fallout : New Vegas ) Will is an NCR soldier that died near Camp Forlorn Hope . Background . He was an NCR soldier that died fighting legionaries . He wrote a letter for his mother and father , but the letter never arrived . Appearances . Will is mentioned only in " " .
Murphy ( Fallout 3 ) Murphy is a ghoul scientist living inside Northwest Seneca station in 2277 . Background . Murphy was an amateur scientist even back in his pre - ghoul days , and his tenacity has allowed him to deal with his " affliction . " He ' s close to making some real caps with his invention - an enhanced dose of jet that can keep a ghoul up and peaking , as jet " doesn ' t affect ghouls much " . He has an assistant named Barrett , who acts primarily as a bodyguard , but can also be seen assisting him with other tasks . Appearances . Murphy appears only in " Fallout 3 " .
Petra Horvath Dame Petra Horvath was the fiancée of Ezra Parker before the Great War . Background . She was killed in a car accident a month before she and Ezra were to be wed . Appearances . Petra Horvath is mentioned only in the " Fallout 4 " add - on " Far Harbor " .
Super sledge ( Fallout ) The super sledge is a melee weapon in " Fallout " and " Fallout 2 " . Characteristics . The super sledgehammer is the best melee weapon in terms of damage and knock - back effects . However , the greatest drawback of using it is that it knocks opponents very far away , giving fewer opportunities to strike in a single round . Though often rare , they also are the most valuable close combat weapon in the game .
Kor Kor was a tribal living in Arroyo . Background . The female version of the Chosen One once broke her vows of chastity and celibacy with Kor , when she snuck out of the village with him one night . Appearances . Kor is mentioned only in " Fallout 2 " .
Mr . RADical ' s journal Mr . RADical ' s journal is a in " " . Location . It can be found on the body of Mr . RADical ( scavenger in - game ) located southeast of Novac . Notes . According to the holodisk , the owner of the suit thought it would fully protect him from radiation . As described in day four , the radiation level was high where he traveled . The next day he became sick , which is obviously radiation sickness due to his exposures . The last day , nine , he had gone to prove that the radiation suit was extremely resistant to radiation . He was proven wrong .
DB Tech varsity uniform The DB Tech varsity uniform is a piece of clothing in " Fallout 4 " . Characteristics . It is a high school varsity letterman ' s jacket in green and gold . It is a unique clothing item , and has the appearance of being a jacket on top of a undershirt & jeans . Location . Upon entering D . B . Technical High School through the ground floor entrance , go up the stairs and head through the blue door on the left , near the red Boston and pumpkins on the wall . Go north up the makeshift ramp to the second floor . Continue walking north through the hole in the wall until you reach the far north wall . Turn right and head east through the first doorway . The clothing can be found atop the lockers to the right of the very next doorway , above the lockers containing a white bottle and burnt text book .
Television set Television sets , more commonly known as TVs , were mostly produced by Radiation King and are found throughout the Capital Wasteland in 2287 , the Mojave Wasteland in 2281 , and The Commonwealth in 2287 . Behind the scenes . The televisions are most likely based on the real - world line of televisions , produced by the company in the late 1950s .
Hub ' s central council The Hub ' s central council is an organization that governed the Hub from 2128 to at least 2161 . Background . The Hub ' s central council was founded at the end of the Great Merchant Wars in 2128 as a result of the negotiations between Roy Greene and the various merchant factions . The council consisted of two representatives from each other Hub caravan parties : The Water Merchants , Crimson Caravan and the Far Go Traders and was presumably chaired by the current town sheriff ; each of which would have been the descendants of Roy Greene . In 2161 his grandson Justin Greene is sheriff . The council ' s job was to maintain the status quo of the Hub , and help mediate any disagreements between the various merchant factions . Appearances . The Hub ' s central council is mentioned in the original " Fallout " .
Parley Time Parley Time is an overseer quest and the first part of the Horsemen of the Post - Apocalypse Part 2 multi - stage questline in " Fallout Shelter " . Walkthrough . After arriving at the location , dwellers encounter groups of raiders . After killing the raiders , dwellers will encounter a reporter who is undercover for the Weekly Exposition . Using the code word " eagle " will let them know the dwellers are on their side . The dwellers will then find War , who wants the make an allience with the dwellers .