naist-nlp/zeshel huggingface dataset:
Fighting Fate " Fighting Fate " is a boss theme from " Final Fantasy XIII " and is associated with Barthandelus . It was composed by Masashi Hamauzu . Game appearances . " Final Fantasy XIII " . " Fighting Fate " is the battle theme for the battles of all three incarnations of Barthandelus . It explicitly references the intent of Galenth Dysley to use the l ' Cie as his tools to bring about Ragnarok , an incarnation of wrath , so as to destroy Cocoon . It is the seventeenth track of the third disc of the game ' s . Notably , Barthandelus recites its lyrics while under the guise of Serah at Oerba , and adds " Make of this day a brave epoch . Deliver the Divine , Ragnarok " . In Latin , it is " Creo dies tempo fortis . Vindico divinum , Ragnarok " . A version without the chorus plays as the main characters are chased by Yaag Rosch while escaping the Palamecia . It was included on the " " album . Lyrics . The Lyrics are a recurring element in a few other songs . " Fighting Fate " is incorporated in the the game ' s final boss theme , " Almighty Bhunivelze " , and also plays in levels 30 - 33 of the Ultimate Lair . " Dissidia 012 Final Fantasy " . " Fighting Fate " is part of the " Final Fantasy XIII " Music Pack DLC distributed through the PlayStation Network . It is automatically selected for Arcade and Quick Battles featuring Lightning or Orphan ' s Cradle . " Dissidia Final Fantasy " ( 2015 ) . A new arrangement of " Fighting Fate " appears . " Theatrhythm Final Fantasy " . " Fighting Fate " is a bonus Battle Music Sequence available as downloadable content . " Theatrhythm Final Fantasy Curtain Call " . " Fighting Fate " reappears as a Battle Music Sequence . Compilation Album Appearances . " W / F : Music from Final Fantasy XIII - Gentle Reveries - " . " Fighting Fate " is one of the tracks in this " best of " gramophone record album . It is the fourth track of Side A .
Sea Hulk The Sea Hulk is an enemy in " Crisis Core - Final Fantasy VII - " . It is similar in appearance to the Behemoth . It has similar attacks to the Behemoth . Make sure that Zack has a lot of MP , and is protected against Stun , Poison , and Silence . Guard against its Gyro Tail and Heave attacks while continuously casting Hell Thundaga until the battle is over , or to take less damage , roll out of the way of its attacks .
Bugard Bugard is a genus of enemies in " Final Fantasy XI " . To some residents , the bugard is known as the " walking head and stomach . " Its tiny front claws almost appear nonexistent , hidden on the massive head , stubby body , and two powerful legs . The gaping mouth leads to their most distinctive feature : a pair of giant tusks which they use for many different purposes , from combat to defense to burrowing for food , even for courtship . These titanic teeth are essential to the bugards . Despite their hefty size , they prove to be avid runners and can chase down anything that angers them . Though most commonly found in Lufaise Meadows and Misareaux Coast , the bugards are also found in areas of Aht Urghan . The lizardmen known as the Mamool Ja have learned to domesticate them for combat purposes . Regardless of where the bugards are found , they all share the same dull gray - green scale pattern , though they may vary in size . To most adventurers , the value of a slain bugard is in its hide and tusks , which are put to use by leathercrafters and boneworkers alike . Unfortunately the flesh is generally not considered edible , so don ' t expect to find any savory dishes made from bugard meat .
Oceanus Oceanus , also known as Oceanos , Latimeria , and Latimeri , is a recurring enemy in the series . It first appeared in Final Fantasy III . Appearances . " Final Fantasy III " . Oceanus is an enemy fought at Forbidden Land Eureka , fighting only with regular physical attacks . It is moderately powerful and thus is no threat to the party . " Final Fantasy VI " . Oceanus is an enemy fought in forests near South Figaro in the World of Ruin . It attacks by using Magnitude 8 as well as regular physical attacks and Corkscrew . " Final Fantasy XIV " . Oceanus is a sea serpent enemy found in the Syrcus Tower , as a reference to the " Final Fantasy III " version of the enemy . " Final Fantasy Dimensions " . Oceanus is an enemy fought at the Underwater Temple , being one of the strongest enemies in the dungeon . It attacks primarily with physical attacks such as Rage and Body Slam , and can drop the Aqua Rod upon defeat .
Blackout world glitch The blackout world glitch is a glitch in " Final Fantasy VII " . After receiving the " Highwind , " while flying around the world map at any point in the game , the edge of the screen on either side or in front of the airship will appear black as the player approaches it . Attempting to fly through or past will cause the " Highwind " to collide and vibrate slightly as if it were trying to fly past an immovable object . Often , the entire screen will black out afterwards , while the music continues to play . The sole remedy to this glitch is to restart the game . The blackout world glitch is caused by an error with the " Final Fantasy VII " game disc , as shortly after blacking out , the screen will display a miniature replica of a Sony PlayStation with a question mark displayed over the disk reader , suggesting there was an error in reading the disc . This does not happen in the game ' s PC version .
Mystic ( Tactics ) Mystic , also known as Oracle ( known as " Augur " in the Japanese artistic materials ) , is a job from " Final Fantasy Tactics " . A magic - based job , they inflict status effects with their abilities , specifically negative ones . At the beginning of the spell ' s animation , a appears before inflicting a status . Out of all the magic - based jobs , they have the best offensive equipment . It costs 5 , 970 JP to master this job . Appearance - wise , Mystic is a very Sino - styled class . Its name in the Japanese version , Onmyōshi , means Yin - Yang User , or Taoist in the Chinese language . All of its action abilities are originally written in Kanji ( Han character ) without exception . Leveling this job to level 3 unlocks the Orator , while leveling it to level 4 along with White Mage , Black Mage , and Time Mage unlocks Arithmetician . Abilities . Mystic Arts / Yin - Yang Magic . The formula for success rate of Mystic Arts are as follows : Support Abilities . Defense Boost reduces physical damage by 33 % . Other appearances . " Final Fantasy Brave Exvius " . " Final Fantasy Trading Card Game " . Mystic from " Final Fantasy Tactics " appears on a card . Non - " Final Fantasy " guest appearances . " Knights of the Crystals " . Mystic appears as a card in the Ivalice Special Arena has a limited - time special arena with eighteen floors .
Air Strike Air Strike is a recurring ability originally from " Crisis Core - Final Fantasy VII - " . Used primarily by Zack Fair but associated with Tseng , Air Strike is typically a physical attack used on multiple enemies . Appearances . " Crisis Core - Final Fantasy VII - " . Air Strike makes its debut as a Digital Mind Wave Limit Break ability . Obtained at the beginning of the third chapter , it deals a physical strike to up to three enemies nearby , and is used by lining up Tseng portraits . Its power is 40 at level 1 , 44 at level 2 , 48 at level 3 , 64 at level 4 and 72 at level 5 . Air Strike is a level 8 Independent Materia that boosts the chance of Tseng ' s portrait lining up . It begins at 5x , and increases by 1x each level up to 9x . It is bought from Research Dept . QMC + . " Final Fantasy Artniks " . Air Strike is an ability on a Rank SR card of Tseng . It has a 20 % chance of activation , and delivers a volley of gunfire from a flying helicopter . Oddly enough , the ability is based on his " Before Crisis - Final Fantasy VII - " appearance , in which Air Strike did not appear . " Final Fantasy Record Keeper " . Air Strike is a Soul Break usable by Zack . It can be used when Zack has Zack ' s Glove equipped . Air Strike is a pop - up duel card , used by the summon Bahamut , which deals 5 damage on use . Unlike other appearances of the abilities , it is not related to Zack .
Will to Fight " Will to Fight " , also known by its Japanese soundtrack title as " Choose to Fight " , is a theme from " Final Fantasy XIII " . It is a fast - paced theme which serves as background and battle theme for areas filled with enemy encounters . It was composed by Masashi Hamauzu . Game appearances . " Final Fantasy XIII " . " Will to Fight " plays as the background theme for two battle - filled areas : the Fifth Ark and the Faultwarrens . It is also played during the 13th Day flashback Lightning has of boarding the Purge train in Bodhum , and at the Rivera Towers in Palumpolum , during the scenario with Snow and Hope . Its lyrics refer to the heroes ' will to fight against their fate as tools of the fal ' Cie . It is the twenty - second track on the third disc of the , and the vocals are performed by Mina . " Final Fantasy XIII - 2 " . " Will to Fight " plays during the Beginner ' s Primer summary for Chapter 10 and acts as the background theme for Archylte Steppe Year Unknown when the weather is set to stormy , and Vile Peaks 10 AF . " Will to Fight " is mixed into " Blinded By Light " in the first trailer and appears at the end of it when Lightning talks about herself . Other appearances . " W / F : Music from Final Fantasy XIII - Gentle Reveries - " . " Will to Fight " is one of the tracks in this gramophone record album . It is the fourth track on Side B .
Shara glitch The Shara glitch is a glitch in " Final Fantasy Tactics Advance " which causes two Shara s to appear in a single battle . To achieve this , the player must skip Mission : Old Friends where the player helps Ritz and her clan defeat the Blade Biter . Next , the player can complete the game and recruit Shara to their clan by completing Mission : A Maiden ' s Cry . Afterward , the player must wait for the mission that was skipped to show up at the pub again and accept it , and before the battle place Shara on the team . Ritz already comes with Shara on hers , thus making two Sharas appear on the field at once .
Raptor ( Final Fantasy X ) The Raptor is a fiend in " Final Fantasy X " found along the Mushroom Rock Road . It has high Magic Defense and Evasion , so Tidus or Wakka ' s physical attacks work best . The Raptor ' s attacks sometimes cause Petrify or Silence .
Hidden Town Hidden Town is a location in " The Final Fantasy Legend " . Story . The party finds the town hidden within the clouds , and inside the town the party learns that if the twin sisters are brought together they will know where the sphere is , and this is why Byak - Ko is after Jeanne . One of the citizens mention that the white sphere is enshrined in a Sacred Palace somewhere in the clouds .
Bandoleer Bandoleer is a type of species only found in " Final Fantasy X - 2 " . They are characterized as a machine snake . Monsters of this type are capable of hitting multiple targets with their signature attack Full - Auto , as well as using the Rifle attack . They are of no threat , and are quite possibly the lowest threat in Spira .
Vorpal Bunny Vorpal Bunny may refer to : Etymology . " Vorpal " is a nonsensical word taken from Lewis Carroll ' s famous poem " " generally thought to mean " deadly " . " Vorpal Bunny " is , in turn , a reference to ' s .
Guardian ' s Base Guardian ' s Base is a location in " Final Fantasy Legend II " . This is the headquarters for the Guardians , they study about the world and MAGI . On the lower levels , there is a storage for MAGI . Story . The party finds themselves sitting in a holding cell accused of being spies . The main character ask to be let out , but the guard tells him / her to shut up . Dad walks in and talks to the guard , after having a conversation with him , the guard opens the door while Dad leaves . They find him in the lower floor of the base inside a room . He tells the party that they must be tired and they should take a rest . Dad leaves while the party goes to bed . A loud sound awakens the party , the base is under attack and is overrun with monsters . The party leaves their room , and enters the MAGI storage room to find the five treasure chests missing their contents . An Ogre stands before the party and battles them . After its defeat , the party acquirers the Power MAGI . On the next floor , they find Dad who tells the party that new gods found the base and sent in their monsters before joining the party . After defeating the next two monsters that guards the stairs on the next two floors , the party retrieves three out of the five stolen MAGI . The party makes it out of the base alive , but Guardian ' s Town is also overrun with monsters .
Null Physical Null Physical , also known as Null - Physical and Ethereal Mantle , is a recurring positive status effect in the series . It is the opposite of Null Magic in that it completely negates all physical damage . Appearances . " Final Fantasy X - 2 " . Yuna ' s special dressphere , Floral Fallal , can learn Shield which makes the user immune to physical damage . The Psychic dressphere has the ability Physics Guard which nullifies all physical damage done . It takes 80 AP to learn and Magic Guard must be mastered . Null Physical is also an auto status effect for the enemies Aeshma and Protean Gel . It enables them to be permanently immune to physical attacks . The party must use magic to defeat them . " Final Fantasy XII " . Null Physical in " Final Fantasy XII " is an enemy augment and is not usable by the player ' s party . However , the player can use the Technick , Perfect Defense , provides both immunity to physical and immunity to magic damage for about two minutes . " Final Fantasy XIII " . Ethereal Mantle is a synthesis ability that negates all physical damage taken by the character , but makes them unable to be healed from damage or status with magic . It is obtained by equipping five items of the Ultimate Physic group . As only Hope and Fang have weapons in the Ultimate Physic synthesis group , they are the only characters that can obtain Ethereal Mantle .
Kulukan Kulukan is a blitzball player for the Kilika Beasts in " Final Fantasy X " . She is first seen in the main storyline as the bartender of the Kilika Port Tavern . If Tidus finds her little sister in a partially destroyed home and rescues her from it , Kulukan will show her appreciation by giving Tidus an Ether . While she starts out weak , she grows to be one of the best defenders in blitzball at level 99 . Due to her high overall stats of PA , BL and AT , she is mainly suited as a Defender .
Resist Sleep Resist Sleep is a recurring ability in the series . Appearances . " Final Fantasy XI " . Resist Sleep is a job trait that increases the player ' s resistance to the Sleep status effect , with the potency depending on the level of the trait . Resist Sleep I is obtained by Paladins at level 20 , and by Blue Mages by equipping one of the following spells : Pollen , Wild Carrot , Magic Fruit , Yawn , or Exuviation , which can be done as early as level 30 . Resist Sleep II and III can only be obtained by Paladins , at levels 40 and 60 , respectively .
Level 60 Magic The Level 60 Magic is an enemy in " Final Fantasy VI " . Battle . Every turn it has a 33 % chance of casting Quake , Holy , or Tornado . Tornado is especially dangerous as it puts any party members it hits in HP Critical status , leaving the chance that Quake could KO all of them on the next turn . If Tornado is quickly followed by Level 90 Magic ' s Meteor or Meltdown , which is a possible battle formation , an unsuspecting player ' s party can potentially be wiped out as early as the first turn especially if it ' s a surprise attack and no party member blocks it . Some players choose to climb the tower with Molulu ' s Charm to avoid such battles . Level 60 Magics counter attacks with Osmose , Regen , or Slowga on the caster . They are weak to Fire . Strategy . Firaga is best against them . Ultima can instantly finish it . AI script . Attack Turns : 1st Turn : Quake ( 33 % ) or Tornado ( 33 % ) or Holy ( 33 % ) If attacked by anything : Osmose ( 33 % ) or Slowga ( 33 % ) or Regen ( 33 % ) Other appearances . " Final Fantasy Record Keeper " . Level 60 Magic from " Final Fantasy VI " appears as an enemy in " Final Fantasy Record Keeper " .
Cyclops ( summon ) Cyclops is one of the summons in " Final Fantasy Tactics " . It is a one - eyed , horned , purple giant that attacks using a powerful non - elemental beam shot from its eye . Mechanics . 1 , 000 JP is required for a Summoner to learn Cyclops , and 62 MP to summon it . It has a speed of 12 . Cyclops is one of the most powerful summons and is perhaps only eclipsed in terms of power by Bahamut . Cyclops has a 10 % chance of randomly being learned in battle by a Summoner who has not yet learned it and is not KO ' d by it , or absorbs at least 1 HP worth of damage . Nullifying the damage does not count . When summoned in the PS version , there is a chance the Summoner will chant , " Scatter frozen blades of air ! Clops ! " During the battle with Belias at Riovanes Castle , the Lucavi can summon Cyclops . Other appearances . " Final Fantasy Trading Card Game " . Cyclops appears with a Lightning - elemental card . Etymology . Cyclops was mistranslated in the American release of " Final Fantasy Tactics " as " Clops " when the spell is actually cast in combat , but the title is correct when selecting Cyclops in the job skills menu . This may be because the translator was confused by the original Japanese katakana , " Kuryupusu " ( クリュプス ) , which is an alternative romanization of the Greek pronunciation " Kuklōps " ( Κύκλωψ ) .
Myrmidon The Myrmidon is an enemy in " Final Fantasy XIII " , fought in the Hanging Edge and Pulse Vestige . It is fast , but can be stagger ed easily . Etymology . In keeping with the theme of the other Tilters , its name also means " one who follows orders without question , protest , or pity " , which is quite fitting for a war - machine .
White Mage ( Final Fantasy III ) The White Mage is a job class in " Final Fantasy III " . It is gained from the Wind Crystal . In the opening FMV of the 3D remake , Refia is depicted as a White Mage . White Mages excel in assisting the party with defensive and restorative White Magic . Some offensive magic is also available ( Light and Wind ) . They possess low Attack power and Defense . After Devout becomes available , they only become back - up healers if there is a Devout and White Mage in the same party . Like every other " Final Fantasy " , the White Mage specializes in healing and status enhancement spells , but it can also cast the offensive wind spell . Once the Devout ( Shaman ) job is unlocked , this job loses its usefulness . Other appearances . " Final Fantasy Artniks " . The White Mage appears as a character card . " Triple Triad ( Portal App ) " . White Mage appears on a Triple Triad card .
Plague Horror ( Final Fantasy IV ) Plague Horror , also known as Plague , is a boss in " Final Fantasy IV " . It starts off the fight with a party - hitting Doom spell . Battle . Contrary to popular belief , when the Plague Horror casts Haste on a character , it is doing the player a favor . The only reason why it fails so often is because the characters have a high magic evasion stat and the multiplier prevents the target from benefiting . Haste and Slow have no impact on the Doom status timer , and therefore this strategy backfires on itself by allowing the party more turns to attack . The exception to this is the 3D versions , as there is no Haste status to speak of ; Haste affects the ATB bar , and the Doom timer is completely separate . In the 3D versions , Plague Horror still uses Doom on the party , but group - casts Haste on them . Afterward , he is quite different from his previous incarnations , as he will spend two turns to cast Protect and Shell on himself , then heal himself for around 2 , 000 HP each turn . Strategy . In all versions , the key is to kill Plague Horror as quickly as possible . Rydia ' s Flare , Rosa ' s Holy , and physical attacks from Cecil , Edge , and Kain are the best bets . An added strategy is to cast Stop on Rosa so she does not die , and then revive the whole party with her . One especially useful trick in the " Advance " version to use is for one of your party members to kill another , and then revive them again . After one of your party members has been killed and revived , Doom will no longer affect them . Plague will then use Doom again to afflict all party members ; this in turn resets the countdown and buys you some time . Another useful strategy is to use Stop on two or three characters to delay their death , and after Stop has lost effect , revive fallen party members . Another useful strategy is to have Rosa start the battle by casting Reflect on a party member ( preferably herself ) , so that the opening Doom spell is reflected . And because there is a character without the Doom status , it will keep casting the spell , resetting the counter indefinitely . The Holy Lance is earned after defeating the boss .
Sydney ( ally ) Sydney is an ally from " Vagrant Story " . He helps out during the battle with Father Grissom and the Dark Crusader . Though he is not an enemy character , the game ' s system treats him as one , and he has all the stats and programming of an enemy . He will never attack Ashley . If he is reduced to 0 HP , he will declare that " It is not [ his ] time ! " and levitate off screen .
Bee Saucer III The Bee Saucer III is an enemy that appears in " Crisis Core - Final Fantasy VII - " . Battle . This enemy attacks alongside others of its kind and uses its Power Discharge ability to damage opponents . Strategy . When facing the Bee Saucer III , Zack should have accessories equipped that either absorb or protect him from Lightning - based attacks . He can use Assault Twister to damage this foe and any allies it may have .
Wyvern ( Final Fantasy V ) The Wyvern is an enemy in " Final Fantasy V " . Its unique attack is Breath Wing , which is a Wind - elemental attack to all members . Other appearances . " Pictlogica Final Fantasy " . Wyvern from " Pictlogica Final Fantasy " is based on the Wyvern from " Final Fantasy V " .
Sirius ( weapon ) Sirius , also known as Sirius Sidearms , is a recurring gun in the series . Appearances . " Final Fantasy XII " . Sirius is a low - ranked gun that provides 18 Attack , 10 Evade , 51 CT , and 5 % Combo Rate . It requires the Guns 3 license to equip , and can be bought for 4 , 000 gil at Rabanastre and Jahara , stolen from Wooly Gator ( 3 % chance ) , or found in Dalmasca Estersand ( The Yoma ) or Golmore Jungle ( The Rustling Chapel ) . In the International version , it now provides 17 Attack , 10 Evade , 50 CT , and 5 % Combo Rate . It can now be bought for 2 , 600 gil at Rabanastre , Nam - Yensa Sandsea , Tomb of Raithwall , Jahara , and Balfonheim Port , stolen from Wooly Gator ( 3 % chance ) , or found at Ogir - Yensa Sandsea ( Primary Tank Complex ) or Nam - Yensa Sandsea ( Simoon Bluff ) . " Final Fantasy XIV " . Sirius appears not as a firearm but rather a star globe for Astrologian s , one of the Gerolt Masterworks weapons . It requires level 50 or higher to equip with an item level of 110 , and provides Vitality + 44 , Mind + 42 , Piety + 23 , Accuracy + 9 , and Spell Speed + 44 . " Dissidia 012 Final Fantasy " . Sirius is a level 30 gun that provides + 31 Attack , - 2 Defense + 67 Bravery , and - 304 HP . It can be obtained from the shop by trading 32 , 840 gil .