naist-nlp/zeshel huggingface dataset:
Lapis lazuli Lapis lazuli , incorrectly called in the South , was an ornamental stone found in the Realms . Description . Lapis lazuli was an opaque gem ranging in color from sky blue to dark blue , usually bespeckled with gold . These ornamental stones were typically cut and polished to enhance the look of the gold flecks . Lapis cabochons were often carved into more artistic shapes , such as griffon s , scarab s , or unicorn s . The deep blue specimens were the most in demand and commanded the highest prices . A typical stone had a base value of 10 gp . Powers . A lapis gemstone could be used as substitute for a ruby in the making of a " periapt of health " . Lapis lazuli was also crushed and used as an ingredient in making " potions of heroism " and " super - heroism " .
Badrazel Badrazel was a male balor and the chief lieutenant of Kurgoth Hellspawn during the Silence of Lolth . Description . He stood roughly 12 ft ( 3 . 6 m ) tall and sported enormous clawed hands and wings . Badrazel ' s skin was a deep red and dancing flames wrapped around him . Personality . Badrazel was especially hot - tempered and was known to engage almost any foe he came across , only backing off if he was sorely wounded . Abilities . A powerful tanar ' ri , Badrazel possessed the full faculties of other balors of his kind . Notably , he preferred to engage foes on the wing and would enter combat with his " unholy aura " active . In battle , he relied on his whip or " greater dispel ling " power to disable most foes . Badrazel would unleash his more potent powers of " implosion " and " unholy blight " against enemies that resisted him . If all else failed , however , Badrazel could " summon " more demon s to his side . Possessions . Like others of his kind , Badrazel carried a flaming whip and a magic al longsword . Relationships . Badrazel has a working relationship with Kurgoth Hellspawn but preferred to operate alone rather than with the rest of Kurgoth ' s forces . He tended to operate more as Hellspawn ' s personal " fixer " and second - in - command . History . In 1372 DR , during the Silence of Lolth , the half - fiend fire giant Kurgoth Hellspawn invaded Maerimydra with the balor Badrazel at his side . While Kurgoth made the Coliseum there his base , Badrazel continued to harry those that still resisted the invaders . He patrolled the heights of the cavern and tested the defenses of Castle Maerimydra on several occasions .
Zarifrax Zarifrax was a lich in the Neverdeath Graveyard of Neverwinter . History . Zarifrax was a very powerful lich but at one time his mortal body was destroyed and only his phylactery remained . Trapped in this state for a long time he became bored and tired of the eternal fighting between good and evil . He desired only to find a place to remain in peace for some centuries . In 1480 DR , he was disturbed by the Doomguide s ' activities in the Neverdeath Graveyard . Zarifrax possessed an undead creature in order to find his perfect resting place but an adventurer destroyed the undead being . Zarifrax manifested himself but instead of fighting he asked the adventurer to help him . The adventurer ultimately agreed but all places in the cemetery were in danger from the Doomguides , adventurers , or Thay an necromancers . Finally , Zarifrax sorrowfully agreed to be consigned to the Doomguides for destruction . However , Doomguide Volahk said Zarifrax was too powerful an undead creature to destroy , but they had constructed an impenetrable vault in a secure location that could safely hold such evils for centuries . Zarifrax laughed to hear his fate . Personality . Zarifrax was a humorous character , expressing sarcastic comments about many gods and powerful people .
Krakk ' t The Krakk ' t was a tribe of thri - kreen who dwelled in the Rushing Hills on the Shining Plains . Their territory extended into the plains themselves and southwest to outside the city of Surkh . Organization . The tribe only numbered about fifty or so members and was nomadic within their territory . The tribe was further split into three distinct packs , for which reason outsiders called them " tri - kreen " . Activities . They hunted rabbit s , Plainsteed s , and other herd animals that entered their territory . They considered horse a delicacy . They rarely attacked travelers in the area , but the chances of an attack rose if there were elves in the group , as elf - meat was also a delicacy for thri - kreen . The fire drake s of the Deepwing Mountains hunted for food in the Rushing Hills , and occasionally attacked the thri - kreen there . History . After the founding of Assam in 715 DR , the three cities of the Shining Plains — Assam , Lheshayl , and Ormath — spent the next three centuries in skirmishes and minor battles with the thri - kreen and centaur s of the plains , before they learned to live in peace . Around 1360 DR , the folk of Lheshayl decided to try to drive the thri - kreen from the hills . They made sure no animals ever wandered into the tribes ' hunting area . However , this tactic only drove the thri - kreen farther north and they attacked travelers on the road . This incident established the semi - official policy of driving some animals into the hills to keep the thri - kreen fed , so they did not prey on merchants journeying to Lheshayl . Relations . Each year in Tarsakh , the thri - kreen sent one of their number to the Hill of Memories to meet with representatives of the human cities of Assam , Lheshayl , and Ormath ; the Emerald Enclave ; and the centaur and wemic tribes of the Shining Plains . Here they discussed any issues that had developed over the last year . At the meeting in 1370 DR , there were reportedly tense moments between the Krakk ' t representative , Kissikit ' a , and the ruler of Lheshayl , Entawanata , but they and the other rulers mostly discussed trade routes , local monsters , and so on . The Ten - Paw tribe of wemics freely shared the plains with the thri - kreen and other races . The city - dwellers had also learned not to fight the thri - kreen and other races . Rumors . Liches and other undead were said to live in the hills , and some in Lheshayl said the undead controlled the thri - kreen , but these tales were unconfirmed .
Sharaedim Vale The Sharaedim Vale was a verdant alpine valley about 18 miles ( 29 km ) long by 4 miles ( 6 . 4 km ) wide . It was encircled by twelve virtually impassible mountains , save for the narrow cleft to the west leading to the Halfway Inn and two well - hidden footpaths leading out to the northeast and southeast . The elves sculpted the entire valley into a terraced garden wreathed in tall trees of green and blue foliage . This was only broken by the Singing Waters , the only river of note , which flowed through the middle of the vale into the city itself . The most common structures dotting the vale were elegant arched bridges . The entire vale was warded against teleportations of all sorts , though many of the mage s and cleric s of proven loyalty possessed the ward tokens to bypass them . A forest of spruce , birch , and fir trees ringed the upper slopes of the vale . A crescent of green pastureland lay below the city walls , flecked with gray boulders , brown ponies , and emerald stands of fir . Beyond the pasture , the rolling patchwork of black - and gold winter fields rose toward the mist - shrouded vineyards . Visible on the highest terraces were the switchback trails that led into the forests of the High Vale . There were always a handful of Spellguard s posted at the livery station and the other entrances to the city .
Dragon magazine 198 " Dragon " issue 198 was released in October of 1993 . It contained the following articles related to the Forgotten Realms : Campaign Journal : Scimitars against the Dark . This article gives tips how to create a dark , Ravenloft - flavored version of the Al - Qadim setting . Soul - Swords & Spirit - Slayers . This article describes alternative uses for the honor points from the " Oriental Adventures " for use in the Kara - Tur setting .
The Fangs The Fangs were a pair of extremely steep mountains between which — at Fang Pass — the Trade Way led on the way through the Cloud Peaks of Amn . Description . These two crags were not among the tallest in the range , yet they were the most difficult mountains to climb in the Cloud Peaks because of their treacherously steep slopes and the cover of ice . They appeared as two stone needles , so steep were their slopes . The two peaks marked the northern border of Amn , at the point where the Trade Way ( here called the Bitten Road ) crossed directly between them . At this location there was placed a marking stone that read , " Fang Pass Border of Amn " . ( Interestingly enough , the Amnian town of Nashkel lay farther north than this point . ) Inhabitants . A family of cloud giant s used to live in the area of the Fangs , but they were defeated around 1345 DR . Rumors . In the 1350s DR , a remorhaz was slain in Fang Pass . A large number of adventurers were then slain or went missing searching for its lair . It was thought that the remorhaz had a mate or family still alive ; however , no tracks were found and bodies were always stripped of loot , so Lord Krimmevol of Crimmor hired adventurers to investigate , though without success .
Toren Toren was a half - orc fighter and a member of the Zhentarim . He was a high - ranking member of the Zhent occupation army in Daggerdale in 1369 DR . History . Toren was a brutal half - orc fighter in command of part of the Zhent army in Dagger Falls . During the kidnapping of Randal Morn , he had many skirmished with the adventures recruited to free the dale ' s rightful heir . At last , in the final battle against the resistance fighters , Toren and some of his men refused to accept defeat and retreated into a tavern . , There they fought to the last man against Morn ' s forces .
Verthandantalynx Verthandantalynx was a green dragon living in the forest of Cormanthor , to the west of the ruins of Myth Drannor . Also called Verdant Cloud , this green wyrm lived 80 miles due west of Myth Drannor , and was worshipped by the population of Trenahess , a nearby village of human s on the east bank of the River Ashaba . The villagers offered up visitors and valuables to " Little Verthie " , who defended them from monsters and other communities . On Uktar 13 , 1373 DR , Verthandantalynx fell victim to the Rage of Dragons and attacked and laid to waste the village of Trenahess .
Mantle stone of Vhyridaan The mantle stone of Vhyridaan was an " ioun stone " that held and protected against magical spells . It held the soul of Vhyridaan the Mad . History . An exile of Myth Drannor , the half - elf mage Vhyridaan the Mad was self - taught in the ways of High Magic . He tried to store his knowledge in a " kiira " , but failed — the stone absorbed not only his knowledge but his body and soul completely , as well as the one magic item he had with him , a " ring of spell turning " . His soul remained trapped inside the stone thereafter . The " mantle stone " eventually came into the possession of Laummas , the Lich - King of Hlondath . Laummas fell in the battle of Twilight ' s Falling in 712 DR , part of the Weeping War against Myth Drannor . It was snatched up by his minion , the treacherous Nezras , who had it but briefly before giving it up to Aulmpiter , the nycaloth commander of the Army of Darkness . The " mantle stone " remained with Aulmpiter until the Fall of Myth Drannor in 714 DR . There , in the Bane ' s Duel , Aulmpiter dueled Captain Fflar Starbrow Melruth to the death . In a desperate tactic , Fflar tracked the motions of the " mantle stone " and , near the end of the fight , he swung his sword " Keryvian " to intercept it , appearing to shatter it in a single hit . After the explosion that later annihilated both combatants , no trace of the " mantle stone " was to be found . Powers . The " mantle stone of Vhyridaan " functioned in all respects like an " ioun stone " . Specifically , it worked similarly to a " vibrant - purple prism ioun stone " : once a day , it could be used to store spell s like a " ring of spell storing " . If the gem was clutched tightly in the hand or pressed to one ' s brow , the owner could will three memorized spells or similar powers into it . However , if the spells could be cast at some distance , the soul of Vhyridaan could cast these spells himself when he liked . Furthermore , if the stone hovered over an owner ' s spellbook as they studied and memorized their spells , then Vhyridaan could memorize up to three of these spells as well . However , he would almost certainly learn the same spells as the owner . In addition , thrice a day , the bearer could utter a command word and the stone would protect them from spells , or even turn them back on their caster , similar to the " spell turning " spell . Previously , the effect was a constant " spell mantle " similar to a " ring of spell turning " that only reflected five spells each day . This power would renew after eight hours ' rest or twenty fours without rest . Bearing the soul of Vhyridaan , the " mantle stone " was a sentient item . He could communicate mind - to - mind when in contact with the stone ' s owner . He had no ego and no power to possess the owner . Thanks to this sentience , the stone actively avoided efforts to grab or attack it .
Scornubel Scornubel , also known as the Caravan City , was a major tradestop for caravans . It lay on the northern bank of the River Chionthar , where the Trade Way reached the river . Population . Its population was made up of many races and could increase by between six and eight times during the summer . Description . The river was populated by barges , narrowboats , and skiffs , which made their way west as far as Baldur ' s Gate southeast along the Chionthar to Berdusk and northeast along the River Reaching to Hill ' s Edge . Demonym . A person from Scornubel was known as a Scornubian or Scornubrian . History . The southern part of Scornubel was once a rival city known as Zirta , until it was conquered in the War of Lords . In the years immediately after the Spellplague of 1385 DR , trade across Faerûn ground to a halt and Scornubel ' s fortunes plummeted . The city saved itself by allowing its annexation by Elturgard . Government . In the 14th century DR , the city was ruled by Lady Rhessajan Ambermantle , three Lord High Advisors who were formerly merchants , and an additional council of merchants . After the city ' s annexation by Elturgard , the High Overseer of Torm ruled Scornubel . Lifestyle . Because there was so much trade passing through the city , many buildings and businesses changed hands rapidly , meaning that the city did not have many permanent landmarks . All year round , many inhabitants slept in their caravans or simply out in the open , using a bale of hay as bedding , rather than paying for a bed in more comfortable accommodation . Traditional entertainment consisted of mock battles between humans and monsters , monsters trained to dance or perform , or monsters that participated in comedy or spellcasting . Occasionally these monsters could break free and turn on the audiences . In the past , Scornubel was raided by bugbears and hobgoblins . These raids were more likely during the winter months . The city had problems with thieves and doppelganger s . Creatures like doppelgangers and lamia s were tolerated in the city because of their special powers , and the city was used as a meeting place for illithids and yuan - ti , when the Underdark or Skullport were not suitable .
Regweld Harpell Regweld Harpell was a member of the Harpell family which lived in Longsaddle in the Savage Frontier . Description . Regweld was very fat . Personality . The eccentric wizard loved crossbreeding animals and succeeded in making Puddlejumper , which was a mix of horse and frog . History . In 1358 DR , Regweld protected Mithral Hall with his family members : Bidderdoo , Bella don Delroy , and Harkle Harpell to help defend Mithral Hall . While riding Puddlejumper in the Battle of Keeper ' s Dale , Regweld was hit by three lightning bolt s cast by enemy drow wizards as he battled a group of minotaur s .
Mithril Legion The Mithril Legion , or Mithral Legion , was a dwarven army that quested to recover the lost Mines of Tethyamar in the 1360s DR . History . Borlin inspired a large number of dwarven warriors to form the Mithril Legion and embark on a quest to reclaim the Mines of Tethyamar . They marched out of Tilverton in the Year of the Wave , 1364 DR , heading north - west , and vanished , their fate unknown . Some claimed that Borlin and the Mithril Legion had successfully retaken part of the Mines , and sent a report of such to King Ghellin via magic , but this was only speculation . In fact , Borlin and the Legion made a successful assault against one of gates into Tethyamar , but ran into an orc - fashioned " portal " . This transported them deep into the mines , far from the entrance . Steadily , they fought their way through the orcs and back to the surface , but fell one - by - one . Borlin was the last , but he died in sight of Tethyamar ' s doors . Leadership . The Mithril Legion was led by Borlin , blood of Ghellin , Axe of the Iron House , of the exiled royal court of the Mines of Tethyamar .
Quickling Quicklings were a rare breed of brownie that were once like any other brownies , but they sought out dark and powerful magic . It was unknown whether they sought the power for altruistic purposes or not , but it was known that the power corrupted them entirely . They became savage hunters who were particularly cruel in their methods of killing . They hated humanoids of all kinds and wished nothing more than to kill them all . They were exceptionally adept ventriloquists , which they used to fool others into traps or other dangerous situations . Due to to their hyperactive behavior , no quickling ever lived past fifteen years . Society . Quicklings sought out dark and evil places and lived in a clan structure with their extended families . They favored poisoned or corrupted natural dwellings such as twisted groves of trees ; poisoned , cursed or diseased springs ; or lands once ruled over by chaotic beings that had become overgrown . They avoided outside contact unless it helped them to promote their own evil desires . such as contacting evil outsiders or wizards to offer their services as trackers and assassins .
Griggen Ekmiran Griggen Ekmiran was a shopkeeper in Skullport . Activities . Griggen managed a shop for carpentry and woodworking . Most of his clients were taverns and watering holes , which were always in need of repairs . History . In 1367 DR , some rumors claimed that he paid a gang to demolish his customers ' taverns until one of the rumormongers was found dead and the rumors stopped .
Florfindyn Florfindyn was an elf prince of Misty Forest circa 1363 DR . History . Florfindyn lived in peace with his people in the Misty Forest until 1363 DR , when , at the start of the Second Dragonspear War , the Hordes of Dragonspear attacked the forest . During the fighting , Florfindyn was defeated and captured . The cornugon Vesarius recognized him as a prince and took him to Dragonspear Castle . There , Florindyn was tortured in order to gain useful information Baazka ' s plan , but with no success . He even managed to escape from the castle , despite being reduced to a mindless beast . Finally , he was saved by some adventurers leading the allied armies .
Dungeon magazine 198 " Dungeon " issue 198 was released in January of 2012 in online format only . It contained the following articles related to the Forgotten Realms : Cormyr Royale : The Royal Court of the Forest Kingdom . This article describes the Royal Court of Cormyr over the 100 years from 1379 and 1479 DR . Backdrop : Suzail . This article describes the city of Suzail , the capital of Cormyr .
Depth warning Depth warning was a spell unique to Zakhara , the Land of Fate . Effects . The caster of this spell could tell sudden changes in depth , including obstacles such as reefs , while at sea . Components . This spell required a clear glass bead to cast . The bead was crushed during casting .
Grinning Lion The Grinning Lion was a tavern in the North Ward of the city of Waterdeep . Structure . It was a noisy raucous tavern with tattered shield s on its walls and a variety of other weapons and armor on display . Services . The tavern served fried onions , eel s , pitchers of wine , and zzar . Inhabitants . The proprietor of the Lion was Unger Farshal . Dancers of both genders performed to the music in mock armor . Most patrons were nobles accompanied by their personal bodyguards .
Govinda Govinda lived in the fortress of Luntse Dzong in Khazari during the mid – 14th century DR . Activities . Govinda commanded the forces of Luntse Dzong within Ahs Trango Shan . He utilized 150 warriors and 50 monks to insure the pass into eastern Khazari was secure .
Li Kao - teh Li Kao - teh was a shou who lived within the town of Ansi within the Quoya Desert during the mid – 14th century DR . Activities . Li owned a caravansary where an assortment of regular goods could be acquired . He was an agent for Shou Lung and reported any suspicious activity back to his superiors in the Chukei province .
Turnshadow Turnshadow was an arcane abjuration spell that could cause fear in illusory shadow monsters . It could also be used to take control of one such creature away from its summoner . Effects . This spell was effective against quasi - real illusions created by the " shadow monsters " , " demi - shadow monsters " , and " shades " spells . When cast on a 40 - ft ( 12 - m ) square area up to 60 yd ( 55 m ) away , all such creatures fled in panic as quickly as they were able for a number of minutes related to the caster ' s level . Once the spell wore off , they could return if they were able . When " turnshadow " was directed at a single shadow monster , it had one chance to resist the magic of this spell . If it succeeded , then nothing happened , but if it failed it came under the control of the caster . The caster was then free to pick a new target for its attack , including the mage who originally summoned the monster . Once " turnshadow " expired , the controlled shadow monster was banished back to the Plane of Shadow . Components . Only verbal and somatic components were required to cast this spell . History . This spell was developed by wizards who specialized in the abjuration school of magic to counter the creatures summoned by illusionist s . It was originally written down by a mage from Taruin ( a town in Samarach ) in a tome entitled " Selvar ' s Ineffable Conjurations , Magic , and Phantasms " . The book was given to a young female named Ilistar , who eventually became an apprentice of Khelben " Blackstaff " Arunsun . This spell was later published in " Volo ' s Guide to All Things Magical " and became generally known to the magical community .
Greater invisibility Greater invisibility or improved invisibility was an illusion spell that functioned exactly like " invisibility " except the recipient could attack and not break the spell . History . The spell was attributed to the Netherese arcanist Pockall in - 1478 DR and was known then as " Pockall ' s invisibility plus " .
Aldric Aldric was the abbot of the Abbey of St . Sollars of the Barony of Bloodstone in 1357 DR . Activities . Aldric was the spiritual leader of the Barony . History . In 1357 DR , Aldric opposed the idea of hiring Gareth Dragonsbane and his party . Some time after the adventurers defeated the bandit army minions of Orcus infected Aldric with vampirism , driving him mad . He so said to all that he was sick and never exit more in daytime . At same time he summoned rat s and worg s that spread chaos near the abbey . At last he tried to escape from the village in gaseous form . Personality . Aldric was very fatalistic , disapproving of going against destiny . He was a powerful opponent .