The Lost Artifact The Lost Artifact is a Knight Order quest available during the events of . The Agent is sent to kill a Lich by their Knight Order , but uncovers a means of obtaining one of three famed artifacts . Background . After completing several quests for one of the ten Knight Orders of the Iliac Bay , the Agent will be accepted into said Order . From that point on they will have to make their way up the internal rank ladder to gain more lucrative and noteworthy quests , to improve their reputation . Walkthrough . Having gained the equivalent reputation of a Seneschal within a Knight Order , the Agent will be entrusted with " a most dangerous quest " . One of the Order ' s Quester s will reveal that a Lich has begun to build an army of undead creatures , likely aiming to take over the Bay . The Agent is duly tasked with removing the Lich from existence , by killing the ambitious undead animator within its lair . The Lich - King . The Lich ' s lair is to be found in one of the Bay ' s many dungeons , which the Agent will have to enter if they hope to slay said Lich . After battling through the usual collection of creatures and humanoids , the Agent will find the target , which can either be a standard , or an Ancient Lich . It matters little in the context of the quest , for the Lich must be destroyed to continue the quest . Once the Lich has been slain , confirmed by a notification , the Agent must loot its corpse , retrieving and reading a note that appears to have been written before the Lich was originally resurrected . However , before the Agent can investigate the note , they must return to the Quester before the time limit expires to complete the first phase of the quest . A Lich ' s Bane . Reading the Lich ' s note reveals the name of another dungeon , the location where the Lich met their original demise . The Agent will once again have to fight their way through a series of creatures and enemies within , although they will not find the artifact within . Instead , they will encounter a Wizard in the midst of their research , who will greet the Agent as thus : Rejecting the Wizard ' s offer will make it impossible to complete the quest , so accepting their task is a must . The Hair of the Successor . The Wizard reveals that they do not know the location of the artifact , but that their great grandfather had all but retrieved it before the Mages Guild took it from them . Unfortunately their ancestor has been haunting another dungeon , and their spirit must be put to rest . As a favour to the Agent for putting their ancestor to rest , the Wizard hands them a lock of hair , which will enhance the chance that the spirit will speak to the Agent upon its destruction . The Agent must therefore plunge into a third dungeon , once again fighting through a random assortment of creatures and enemies . The spirit , now in the form of a Wraith can be found within , and will utter upon their death : With that , the Agent must head to the specified town to finally get their hands on the artifact . The Wraith ' s Revenge . The Agent will have to get into the town ' s Mages Guild , either during the opening hours or by picking / opening the lock . Once inside a search for the artifact must be made , although the more time it takes the more likely it is that the Agent will face the artifact ' s protectors : Battlemages . Once the artifact has been found , lying on the floor on its own , the Agent must escape the Guildhall to complete the quest . Rewards . The Agent will not receive any physical reward for completing the first part of the quest successfully , only getting the boost to their reputation . However , completing the second element of the quest will allow the Agent to obtain either Chrysamere , the Warlock ' s Ring , the Staff of Magnus , or the Necromancer ' s Amulet . There will be no reputation boosts for retrieving the artifact . The penalties for failing the quest remain true to a usual quest :