naist-nlp/zeshel huggingface dataset:
Eternal Rest Eternal Rest is a Knight Order quest available during the events of . The Agent is sent to destroy an ancestor of a Noble family , at the behest of their Knight Order . Background . After completing several quests for one of the ten Knight Orders of the Iliac Bay , the Agent will be accepted into said Order . From that point on they will have to make their way up the internal rank ladder to gain more lucrative and noteworthy quests , to improve their reputation . Walkthrough . Having joined and completed some noteworthy tasks for a Knight Order , the Agent will be asked by one of the Order ' s Quester s to investigate a nearby dungeon . The Quester reveals that the dungeon is the property of a local Noble , and serves as the burial ground for their family . Unfortunately their great , great , great grand mother is thought to have been resurrected , and must be destroyed . An Ancestor ' s Revenge . The great , great , great grand mother was preserved before her burial , meaning she will appear as a mummy within the tomb . The Agent must hunt her down within the dungeon , battling their way through the usual variety of creatures and humanoids . Among those creatures will likely be several other mummies , with the only method for the Agent to know when they have killed the target coming when a notification appears . Once the target mummy has been destroyed , the Agent must return to the Quester before the time limit expires . Rewards . The Agent will not receive any physical reward for completing the quest successfully , but will instead get a huge boost to their reputation within the region . The penalties for failing the quest remain true to a usual quest :
Varanis Varanis , Veranis Hall , or Verarchen Hall is a region located in the volcanic Stonefalls region of Morrowind . The capital of Varanis is the city of Kragenmoor , which is located on the western side of the region . House Hlaalu has the most power in the region . Description . Geography . Varanis is the inner region located in Stonefalls . The Varanis Ashlands are also rockier compared to the other parts in Stonefalls , such as Daen Seeth and Zabamat . The Tormented Spire looms over Varanis and unleashes Ashstorms throughout the region . The Fungal Grotto in western Varanis holds a lot of hidden flora such as large mushrooms . History . Second Era . Trouble in Kragenmoor ; The Indoril Insurgence . After the Battle of Fort Virak , General Serien of the Daggerfall Covenant , killed Garyn Indoril in the last - ditch effort into destroying the Ebonheart Pact . This enraged Tanval Indoril , the Grandmaster of House Indoril , and he took an ancient artifact known as the Coral Heart from the Pact . His plan was to travel to the Tormented Spire and to resurrect Sadal of the Brothers of Strife to destroy the remnants of the Covenant and whoever stepped in his way . He fled with his Vanguard to Kragenmoor , to gain entrance into the Tormented Spire . Tanval kidnapped Sen Dres , the son of Grandmaster Omin Dres to use as leverage to getting into the Tormented Spire with his Vanguard . Omin permitted Tanval entry into the volcano but he had left Sen Dres in the hands of the Vanguard stationed in the House Dres Crypts . Holgunn One - Eye of the Ebonheart Pact tasked a mysterious warrior known as the Vestige into traveling to Kragenmoor and rescuing Sen from the Vanguard . Using the information given to them by House Dres , the Vestige was able to infiltrate the Dres Crypts and rescue Sen . The Vestige along with the Ebonheart Pact gained access into the Tormented Spire and fought their way to the top . Battle atop of the Tormented Spire . Tanval Indoril had already reached in the inner caldera of the Tormented Spire , but the Ebonheart Pact was able to follow suit and defeat the Vanguard . Tanval Indoril began to realize his mistakes and began to aid the Pact into re - sealing Sadal . Tanval ' s ritual had angered the spirits guarding Sadal and another battle was fought with the Ancient Mages of Chimer i . The Vestige along with Holgunn One - Eye , Walks - in - Ash , and Tanval Indoril entered the inner sanctum and subdued Sadal inside the Tormented Spire . Tanval died in the act but was able to help in spirit form . Sadal was sealed away and Stonefalls was saved . Third Era . Verarchen Hall during the Imperial Simulacrum . During the Imperial Simulacrum in 3E 399 , the Verarchen Hall township in Morrowind under the leadership of House Hlaalu and it was in between the towns of Karththor Dale and Silgrad Tower . At one point , the Eternal Champion had visited the city in their quest for a piece of the Staff of Chaos to defeat Jagar Tharn at the Imperial Palace .
Letter from the Steward of Falkreath Summary . " Letter from the Steward of Falkreath " is added to via the add - on . Content . < nowiki > < player name > < / nowiki > , As a mark of the high esteem in which you are held by Jarl Siddgeir / Dengeir Of Stuhn , he has instructed me to offer you an opportunity to become a landowner in Falkreath . A choice piece of undeveloped land in the hold has just become available . Please contact me if you are interested in purchasing it . Your humble servant , etc . , etc . , Nenya / Tekla , Steward to Jarl Siddgeir / Dengeir Of Stuhn of Falkreath
The Conjurer ' s Caravan The Conjurer ' s Caravan is an unmarked location found in . It is north of the Shrine of Mehrunes Dagon and south - west of Dawnstar . Description . Two bandits have ambushed and killed a mage traveling by wagon and are dividing the spoils . The mage had several alchemy ingredients and potions with him , which can be collected once the bandits have been defeated .
Directive To Centurion Bodenius Content . Centurion Bodenius , I read your reports on the difficulties you ' ve encountered discerning the secrets of the tombs in the anterior area of the temple , and I am well aware of the number of soldiers who have been killed in the process . Nonetheless , you will not abandon the effort under any circumstance . Somewhere within those tombs is a mechanism by which we can unseal the doors to the Chamber of Passage . Until such time as these doors are unsealed , you will work day and night in the attempt to find and activate this mechanism . If you value your own life , I suggest you file no further reports recommending otherwise . — Magus - General Septima Tharn
Bolar ' s Writ Content . To he who finds this , know that I , Acilius Bolar , last of the Blades to survive the attack on Cloud Ruler Temple , took refuge here , in this ancient sanctuary . The Thalmor have come for me , but they shall not desecrate this place . I go forth to meet my death with honor . If you are worthy , take up my blade and do the same .
Talen Vandas Talen Vandas was a Dunmer noble . Historical background . Talen Vandas was a nephew of King Athyn Llethan , the King of Morrowind until the year 3E 427 , when Llethan died . According to inhabitants of Mournhold , Talen Vandas himself died around the same time as his uncle , shortly after the arrival of Helseth Hlaalu in Mournhold . It is rumored that King Llethan was grooming Talen Vandas as his successor on the throne . Thus , he would have been a rival to Helseth Hlaalu ' s ambitions to become the future King . Many people in Mournhold suspect his death during a hunt to be arranged by Helseth Hlaalu . Judging by the remarks of Mournhold ' s inhabitants about Talen Vandas , he was greatly loved by the people . They believe that he would have been a good leader . Also , the Queen Mother Barenziah considered him to be a smart and charismatic personality who would have made an excellent King . Family . Talen Vandas parents are not known , but it is known that Athyn Llethan was his uncle . He thus might have been a cousin to famous Queen Barenziah , as it is known that she was a niece of Athyn Llethan .
Keening ( Morrowind ) Keening is a unique short blade and a Dwemer artifact . It is used in the main storyline to help defeat Dagoth Ur . It is carried by Dagoth Odros in Odrosal . Background . The ancient Dwemer dagger was crafted by Lord Kagrenac , Chief Tonal Architect , during the First Era . He developed two additional tools , a hammer called Sunder and a gauntlet called Wraithguard , which were integral to accessing the Heart of Lorkhan . If equipped without Wraithguard , it will damage the player character until they are dead .
Alban Corinis Alban Corinis is an Imperial knight and test character in . He appears in the Oblivion E3 demo . Location . Alban can be located only through use of the console commands . They exist primarily as a test character , in a location such as ToddTest .
Khorshina ' s Journal Content . Gods , gods . The dream is back again , the one about the burning quartermaster . I ran from Cyrodill , but Cyrodiil followed me . After that butchery in the ravine near Chorrol , I was over and done . Six days later I was in Belkarth , but that was still too close . That ' s where the dreams started . Hitched a ride with a westbound Dragonstar caravan . I got to drinking one night with a drover , who told me about a place in Evermore where they needed a good brewer , and a deserter could be safe . Got blind drunk , we did , and the hangover was worth it , because that night I didn ' t get the dream . And the same trick worked every night since then — until last night . Despite the rum , the dream came back . And it was bad . Gods , what am I going to do ? It ' s bad enough I ' ve become my own best customer . Maybe . . . skooma . Maybe that will help .
Dominion Orders : Enduum Content . You must secure the Ayleid Ruins of Enduum immediately . Not only will control of this area provide us with a major strategic advantage against the Daggerfall Covenant , but the treasures we plunder from the ruins will add to our resources . And perhaps we can find a powerful relic or magical artifact as well .
LeFemm Armor LeFemm Armor is one of the eight official plug - ins for . It is available for free on the Official Website . New content . 2 new sets of armor : Note : 4 new female - friendly variants of various armor sets were included in the plugin , but are not implemented into the game . ( The sets are : Imperial Steel , Imperial Chain , Netch Leather and Steel .
Helgi ( Skyrim ) Helgi was a Nord child and the daughter of Hroggar , who lived in Morthal . She and her mother burned to death in a house fire set by Laelette , investigated in the quest " Laid to Rest . " Life after demise . Helgi exists as an innocent ghost , unaware of the gravity of events involving her family . It is greatly implied that Hroggar , her father , was to blame for the fire . He moved in with Alva immediately after the fire , causing suspicion to fall upon him for the murder of his own family , to be with her . During a ghostly " hide and seek " game with Helgi , the Dragonborn will find Laelette , the missing wife of Thonnir , and discover that she is a vampire . She appears at Helgi ' s exhumed coffin , over a rocky hill west of the house .
Ash Hopper ( Dragonborn ) Ash Hopper is a creature in . Locations . They are only found in the ashlands on Solstheim . Combat . Ash hoppers will attack the Dragonborn if they get too close to their position , rising out of the ash . They attack in groups or sometimes alone , running into melee range . Once dead , they will fall apart like skeletons . If their health gets too low , they will attempt to flee from combat . They may also afflict the Dragonborn with Droops . A group of Ash hoppers might attack each other if they emerged from the ash but hasn ' t detected the Dragonborn .
Grandfather Frost Grandfather Frost was intended to be the original character for Uncle Sweetshare , this however , was changed prior to the release of the add - on , as he was considered to be much too similar to Santa Claus . He plays a different song , and is also a Breton instead of a Nord . He has a white beard , just like his character would , being similar to Santa Claus in modern society . Trivia . In Slavic countries Santa Claus is known as " Ded Moroz " which translates literally to " Old man Frost " or " Grandfather Frost . "
Windhelm Marketplace Windhelm Marketplace is the local marketplace in Windhelm . The marketplace consists of a group of stalls and shops close to the Blacksmith Quarters and The White Phial . During the day , when the Marketplace is open , stalls sell various items , from armor to fresh fruits and vegetables . During daytime hours , several of Windhelm ' s residents can be found here , such as Captain Lonely - Gale , Brunwulf Free - Winter , and members of Clan Shatter - Shield .
Wayrest Sewers : A Short History Content . Volume 1 The city of Wayrest owes much to its merchants for its ever - flourishing economy . The abundance of money has done the city wonders , earning Wayrest the moniker " Jewel of the Bay " : the wealth of its citizens have paid for the shimmering stone used in the city ' s construction , the bright armor worn by the local law enforcement agents , and most significantly , the modern marvel of western Tamriel — the Wayrest Sewers . Written accounts dating back to the city ' s foundation hint that , until the Wayrest Sewers were finished , the city was a jewel mired in muck and mud . Vile , foul - smelling mud . Writes Silvia Cato , an Imperial sailor in 1E 801 , " The Bjoulsae River is a watercourse of refuse , of pungent tang , of disease , and the Iliac Bay is equally revolting where the Bjoulsae feeds into it . It ' s that damned Breton city . " Today , the Bjoulsae River shines as brilliantly as Wayrest itself , thanks entirely to the sewers , which are a feat of engineering rivaling anything created by the Dwemer of old . The artisans ensured that the sewers ' modular design permit travel across the city below ground as easily as above , as well as allow construction to continue to this day . The sewers , like the city itself , are regularly expanded . However , in its size lies the one drawback of the entire system : the sewers have become so large that Wayrest law enforcement has difficulty patrolling it all , and thus , crime finds its way even to the Jewel of the Bay . Like the city itself , most of these illicit activities can only be afforded by the rich , including Skooma trade and necromancy ( skooma is a narcotic that ' s widely banned across Tamriel , and necromancy , the magical art of raising the dead , is also forbidden in many regions ) . See Volume II for a list of noble families that donated most heavily to the sewer construction . The original designers who imagined the sewers just prior to the fall of Orsinium remain lost to time , though Volume III contains a list of artisans and engineers who have worked to expand development since the end of the First Era .
Drain Skill : Blade Drain Skill : Blade is an expert - level Destruction spell in . It reduces the target ' s Blade skill by 20 points for 45 seconds . Acquisition . Drain Skill : Blade can be purchased from Adrienne Berene , who resides in the Skingrad Mages Guild .
Birthsigns In Tamriel , birthsigns correspond to the thirteen constellations under which a person is born . Description . Twelve of the thirteen constellations are classified under three archetypes . The Warrior , the Mage , and the Thief . Each of them appear as guardians against the thirteenth sign : The Serpent . Each individual sign bestows unique magic al bonuses , that can either be passive or active . They act in a way that may be perceived as a ' blessing ' or a ' curse ' . Selecting a birthsign is an important facet of Character Creation in and . Birthsigns . The main birthsigns of Tamriel are : In " Skyrim " , birthsigns are not present , instead they are replaced by two different gameplay systems :
Jeleen ' s Sad Farewell Summary . Jeleen ' s Sad Farewell is a suicide note written by Jeleen if Mirisa is killed during " The Missing Missionary " quest . It is found on his remains . Content . Without my beautiful Mirisa , life is just not worth living . Only in death may I see my love again , so death is the course I choose . May the Nine Divines have mercy on my soul . Jeleen Imperial Cult Priest , Fort Frostmoth
Patches ( Online ) / Xbone 1 . 7 . 1 . 0 OVERVIEW The Elder Scrolls Online 1 . 7 . 1 . 0 is an incremental patch for Xbox One that fixes a number of game crashes , has several adjustments to how you obtain Decorative Wax ( used in Furnishing Crafting ) , and addresses a number of Master Writ and housing - related bugs . We ' ve also adjusted the timeframe that the luxury furnisher Zanil Theran will be present , and have several fixes for quests , UI , and more . Please note we are still working on the issue where you can become disconnected while playing through a Trial , and plan to have a fix in a future patch . Content FIXES & IMPROVEMENTS , THIEVES GUILD DLC GAME PACK Dungeons & Group Content Quests & Zones FIXES & IMPROVEMENTS , BASE GAME PATCH Art & Animation Audio Combat & Gameplay Crafting & Economy Dungeons & Group Content Exploration & Itemization Housing Miscellaneous Quests & Zones UI FIXES & IMPROVEMENTS , THIEVES GUILD DLC GAME PACK . Dungeons & Group Content . Trials Maw of Lorkhaj Quests & Zones . Quests FIXES & IMPROVEMENTS , BASE GAME PATCH . Art & Animation General Animation Audio General Combat & Gameplay . General Guilds Mages Guild Crafting & Economy General Furnishing Crafting Fixed an issue that prevented the following furnishing plans from being craftable once learned : Master Writs Dungeons & Group Content Dungeons Spindleclutch II You will no longer die to an invisible cave - in after defeating Bloodspawn . Exploration & Itemization General Fruits , vegetables , and meats found in the world no longer have a chance drop Decorative Wax . Item Sets Housing Furnishers Furnishings Miscellaneous General Quests & Zones . Craglorn eastmarch Malabal Tor A Tale Forever Told : All enemies will now properly spawn in during the quest step to protect the Silvenar . Reaper ' s March Motes in the Moonlight : You will no longer be blocked from cleansing the shrines . Stonefalls The Rift : UI General Housing
Angi ' s Camp Angi ' s Camp is a small dwelling in . Location . It is located south of Falkreath , high in the Jerall Mountains . Heading east out of Falkreath on the road , head past Peak ' s Shade Tower and follow the road up to a fallen tree with a stone marker just past a bandits ' rope - bridge . There , turn right onto a path . At a couple of places , the trail seems to end , one at a small stream crossing and the other is spot marked only by stone pile markers along the face of a cliff . Alternatively , head west from the Bloodlet Throne , until locating a trail leading to Angi ' s Camp , but beware of a few bear traps when the trail turns towards her hut . Another way to get there if the Bloodlet Throne has not been discovered is from either Ancestor Glade or Ancient ' s Ascent ; both of which provide a fairly simple path . Characters . Angi , a female Nord , is the only occupant here . She is hiding because she took revenge on two drunk Imperial soldiers who had killed her family . Quests . Composure , Speed , and Precision . Angi is very skilled with her bow and is willing to teach Archery for free through the target practice competition . Successfully completing each stage will raise the Archery skill by one point . If the Dragonborn wins the final challenge , Angi ' s Bow — a non - enchanted Hunting Bow can be gained .
Hymn to Kyne Content . < poem > In darkness , when your light shines through , Warrior Goddess , for you we strike true . When hope is lost and war rages on , Warrior Goddess , hear our blessed song ! With a Nord ' s death , fallen in battle , Warrior Goddess , guide us through shadow . Grant us courage to fight and sharpen our swords , Warrior Goddess , mother of Nords ! < / poem >
Songs of the Return , Vol 27 Content . At last Sinmur was brought to bay . Ysgramor , Harbinger of us all , boldly led the remaining Companions into the final battle . Many a brave Companion had already fallen to the giants . Stalwart Valdur and Sly Hakra , long may their spirits be honored , fell assaulting the wily half - giant . Many others now trod the blessed pathways to Sovngarde . With all his kin slain , only Sinmur still defied the greatest among us . The axe Wuuthrad , dripping with the gore of a hundred dead giants , gleamed in the darkness of Sinmur ' s barrow . Ysgramor strode forward , halting his followers with a gesture . With another he dared Sinmur to face him in mortal combat . The giant - kin proved willing , roaring his defiance and leaping to battle . His massive , iron - bound club swung forward to crush . Our Lord Ysgramor stepped aside and the club shattered the stone a pace from his side . Wuuthrad sang a blood song as it chopped into the club , breaking it asunder as if made from straw . Sinmur howled his rage and hurled the stub of his once - fearsome weapon at Our Lord Ysgramor ' s head . He grappled Ysgramor , seeking to squeeze life away . A roar of laughter was the answer the monster received . Ysgramor ' s forehead and knee delivered two mighty blows . Sinmur screeched and fell to his knees before our lord . A song of death and delight keened from Wuuthrad as Ysgramor buried it deep in the giant - kin ' s skull . A splatter of gore and a death rattle came from Sinmur as Ysgramor gave a victory yell . The Companions cheered mightily as Wuuthrad waved overhead . The depredations of the giant and his vile kin were at last ended . And the legend of Ysgramor , Harbinger of us all , grew mightily that day .
Trap ( Oblivion ) Traps can be found in many caves , Ayleid Ruins , and mines in Cyrodiil . In addition , the planes of Oblivion feature unique traps and hazards . Should a character trigger the trap , the trap can deal a lot of damage , and potentially kill a character , if the character does not move in time . Sometimes , the character is moving fast enough and the trap will not affect the player and may go unnoticed , Types . Ayleid Traps . Elven ruins have traps like those above , but also have unique traps , primarily in large open rooms . There are several variations : Interestingly , NPCs may be lured by the player into their own traps , ironically causing them to kill themselves with the trap they set up in order to protect themselves .
Ayleidoon Ayleidoon was the main language and writing system of the Ayleid s . Ayleidoon was very similar to the Aldmeri Language , as with the other languages of the other races of Mer . A great amount was known about Ayleidoon , and a large number of translated words have been recovered since the end of their civilization . Origins . Ayleidoon was similar to the Aldmeri Language , just as the other languages of the other races of Mer are .
Scroll of Drathis ' Winter Guest Scroll of Drathis ' Winter Guest is a Destruction scroll that inflicts elemental damage upon opponents . Inscription . This scroll ' s inscription reads : GREED EVENTUALLY TRAPS US ALL Characters . The following people possess or sell this scroll : Locations . A Scroll of Drathis ' Winter Guest can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Sir Croix Sir Croix is a Breton member of the Knights of the Flame . He is the garrison commander at Firebrand Keep and one of the many dissident members of his order . Interactions . Retaking Firebrand Keep . Sir Croix is the leader of the Dissident Knights of the Flame in Firebrand Keep . Upon entering the room he is in , he will close with the Vestige and engage in direct combat .
The Coral Heart The Coral Heart is a quest available in . Captain Noris came to Vivec ' s Antlers to defend against an incursion by Alexandra Conele of the Covenant . Alexandra wants to retrieve an artifact known as the Coral Heart from Vivec ' s Antlers . The Pact is barely holding its ground . Walkthrough . Lt . Galyn is being held in the hold of the ship . Board and take the stairway down and then head east .