naist-nlp/zeshel huggingface dataset:
Bloodborne cave The Bloodborne cave is a east of the Brotherhood of Steel safehouse and north - west of Bitter Springs . A large number of night stalker s and the legendary night stalker reside in the cave . It has a single interior section . Layout . Exterior . Known for the red - hued sandstone rocks flanking it , the cave lies in a sandstone range similar to Red Rock Canyon , and has many dangerous packs of wildlife surrounding the entrance . Bloodborne cave . Inside , there is a campfire near the entrance ( left path , requires jumping down or clearing the cave ) where the Courier can find a key . This key opens a Very Hard - locked gate ( 100 without the key ) further along on the North side of the cave . Behind the locked door lies a significant amount of loot . However , right beyond the gate is an easy - to - miss which triggers 3 s . This trap is especially deadly , as the are set to drop throughout the tight corridor , and will likely kill everyone in the vicinity . Past the campfire is a grim assortment of skeletons , often accompanied by loot including and . There are numerous mushrooms on the ground here , making the loot easy to spot . Appearances . The Bloodborne cave appears only in " " .
Maxson bunker design document The Maxson bunker design document for the " Van Buren " project ( Black Isle ' s canceled " Fallout 3 " ) was leaked from a top secret source on June 16 , 2005 at No Mutants Allowed . It was written by John W . Deiley and is a complete description of all places , characters and quests in the location " Maxson bunker " . Contents . The original document has been split into 2 parts for reading at the wiki .
Diagnose John Diagnose John is a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . A player with a high Medic skill can diagnose that John is schizophrenic , and recommend things he can do to lessen his symptoms . Doing this solves John ' s problems , but instills even more doubt in the people of New Canaan about the legitimacy of Jeremiah . Even Jeremiah becomes more skeptical of his own abilities .
Holorifle The holorifle is a in the " " " Dead Money " . Background . The holorifle , along with other model types , was constructed by Father Elijah , utilizing technology that he had obtained from the Big MT and fashioned from the s in the Sierra Madre . Father Elijah implies that he invented the holorifle to circumvent the security of the Sierra Madre , which disallows the importation of standard weapons ; most of the other weapons in the Sierra Madre were tightly - controlled and issued only to security personnel . Characteristics . The holorifle is a scoped , pump - action energy based weapon . The weapon ' s main body is similar in appearance to that of a . The scope of the weapon also appears similar to that of a laser rifle scope , but with the advantage that the holorifle ' s scope features integrated night vision . However , the magnification level of the holorifle scope is only 2 . 86x , compared to the 3 . 5x magnification of the laser rifle scope . The weapon is unique in that its projectile is not a bullet , plasma , laser , flame , electromagnetic pulse , or electrical charge . Since the holorifle is based on hologram technology , it fires a concentrated photon - based energy projectile , and so is most similar to particle - based energy weapons ( i . e . , lasers ) . On impact , the projectile applies a " " holorifle damage " " effect , dealing an additional 15 damage over three seconds and visualized by glowing flakes wafting off the target ( similar to the " flame damage " done by a or incinerator ) and knocking the target back . As with most other energy weapons , the holorifle ' s projectile will ignite any gas traps and other flammable hazards that it comes in contact with . The holorifle uses for , loading up to four cells in a tubular under - barrel magazine . As the magazine is internal and like the tube of pump - action shotgun , the weapon must be reloaded by hand , one cell at a time , resulting in longer reload times compared to other energy weapons . However , the reloading process can be interrupted for immediate firing . The holorifle thus has the singular advantage of being able to immediately fire again if less than a full magazine is needed . Due to the unique nature of the holorifle , it cannot be repair ed by any other weapon , even with the Jury Rigging , this is because there are no other pump action energy weapons like the holorifle available . It can be repaired only by weapon repair kit s , merchants , or through ED - E with at least one rank of the Camarader - E perk . Durability . The holorifle can fire a total of about 495 times using standard cells , the equivalent of 124 reloads , from full before breaking . Because of a bug , the reinforced components only improve overall weapon durability by 8 more shots , requiring only 2 more reloads . Location . The player is given the holorifle at the beginning of " Dead Money " . It is not possible to subsequently obtain any additional holorifles without the use of console commands .
Super mutant guard The super mutant guards are guards found in the Mariposa Military Base of 2161 , tasked of guarding the base for the Lieutenant . Characteristics . Gameplay attributes . Super mutants like these guards are fearsome enemies , possessed of great strength and endurance , and powerfully armed with heavy weapons . Incredibly dangerous , both at range and in close combat , such enemies are not to be underestimated . Appearances . Super mutant guards appear in the original " Fallout " .
Red Lucy Face Holder Red Lucy Face Holder is a still present in the game ' s files of " " . Background . Red Lucy Face Holder is a clone of Red Lucy , but with a different name . Her is evil , and she has no in her inventory , suggesting the developers had other plans with her in the early stages of creating the character . Appearances . Red Lucy Face Holder was added during the development stages of " Fallout : New Vegas " , but was cut from the final retail release of the game .
Esteemed Academic Esteemed Academic is a perk in " J . E . Sawyer ' s Fallout Role - Playing Game " . Effects . From now on , they ' ll have to call you Professor Science Boy ! You have the ability to write skill - increasing books and , subsequently , lift the ignorant masses from their confused drooling and post - apocalyptic rock - banging . Requires a Science Lab .
Word list Word list is a holodisk in " Fallout 2 " . Location . Downloaded from the terminal on the entry level of the oil rig ( Science 175 % required ) . Behind the scenes . Changing the word " potato " to " potatoe " is a reference to Dan Quayle ' s gaffe during his 1992 vice - presidential campaign . Quayle mistakenly corrected a student ' s spelling of the word " potato " at an elementary school spelling bee by placing an " e " on the end .
Brahmin steak Brahmin steak is a consumable item in " Fallout 3 " and " " . Background . Brahmin have been domesticated in the wasteland for many purposes ; labor , as beasts of burden , hair , milk and of course , their meat . Although irradiated , brahmin meat has become a staple protein source in the post - apocalyptic diet for many denizens of the wastes . Brahmin herding makes up the backbone of the New California Republic economy and in turn , created the New Reno NCR brahmin rustling economy . Variants . Brahmin steak . Brahmin meat that ' s been cooked , brahmin steak is a favorite among military personnel , wasteland inhabitants and raiders alike . Because it ' s been cooked , it doesn ' t suffer from any ill effects and raises the consumer ' s vitality . Brahmin meat . Brahmin meat is the raw meat of brahmin taken straight from their corpses . Given its raw state , it provides little nutritional value and can even make you sick and weak . Infected brahmin meat . Infected brahmin meat is meat that is past the peak of perfection and has become disease ridden likely from bacterial buildup and culinary neglect . You would be crazy to eat this hunk of meat . Brahmin Wellington . Brahmin Wellington is the creation of Philippe , head chef at the Ultra - Luxe casino on the New Vegas Strip . Created by dipping brahmin meat in beaten ant egg , coating the dipped meat with , then frying in a skillet until golden brown , it ' s as healthy as it is delicious . Cook - Cook ' s Fiend stew . Evidence that brahmin meat is a staple protein source among raiders as well , Fiend leader Cook - Cook cooked up a recipe for a stew that keeps his Fiends well fed and healthy , not to mention strong as a bull . Desert salad . Brahmin meat has also been incorporated into otherwise vegetarian dishes to get more protein and energy out of them ; point - in - case : the desert salad . By tossing brahmin steak , barrel cactus fruit and pinyon nuts together in a bowl , you get an incredible healthy salad that keeps the consumer full and hydrated in spite of the barren wasteland .
Rescue diver suit The rescue diver suit is a unique armor set in the " Fallout 4 " add - on " Far Harbor " . Characteristics . The rescue diver suit resembles an 1820 ' s - era , consisting of a fully - enclosed canvas diving suit with a spherical helmet , bronze armor plating , and an oxygen tank strapped to the back . The entire suit is splotched with greenish patina and rust . Mechanically speaking , the armor offers 10 ballistic resistance , 10 energy resistance and 250 radiation resistance , and allows the wearer to breathe underwater indefinitely . Despite its heavy appearance , anyone wearing the diver suit can swim normally as with all non - power armor attire . Location . Obtained from Captain Avery as a reward for completing the quest The Changing Tide .
Randy Randy is a deceased human just outside a shack on the southern tip of Spectacle Island in 2287 . Background . Randy was a settler on Spectacle Island . The presence of a dead raider near his corpse implies he was killed by a raider gang that had landed on the south shore of the island . As evidenced by the writing in the signal checklist , Randy was one of the people who operated the mirelurk - repulsing signal beacon . At some point in time the system failed and Randy was killed while trying to fix it . Appearances . Randy appears only in " Fallout 4 " .
Den Brotherhood outpost The Den Brotherhood outpost is a small outpost of the Brotherhood of Steel located in the Den . Layout . The layout of this outpost is similar to the first floor of its counterpart in San Francisco . This outpost is essentially empty . Appearances . The Den Brotherhood outpost appears only in " Fallout 2 " .
Crescent Canyon west Crescent Canyon west is the western entrance to a gully below a collapsed bridge a little way south of Morning Star Cavern . It is populated by s , and is strewn with radioactive waste barrels . Layout . Crescent Canyon west is the western side of a large crescent - moon - shaped canyon connecting with Crescent Canyon east , forming a natural barrier along the southern end of the map . The canyon is irradiated , and the Courier may require anti - radiation items and apparel in order to explore it . At the east end of the canyon there is a , at the bottom of the hill on the right . There is another on the west side on the left . Appearances . Crescent Canyon west appears only in " " .
Ack - Ack Ack - Ack is a raider in the Commonwealth in 2287 . Background . Ack - Ack is a named raider located inside of USAF Satellite Station Olivia . Her group of raiders is responsible for forcing the settlers of Abernathy farm to supply them with food . During one such occasion , one of the Abernathy daughters , Mary , tried to stand up to them and was killed . The raiders also took a locket from Mary , and the Sole Survivor will encounter Ack - Ack when they arrive to retrieve it in the quest Returning the Favor . Appearances . Ack - Ack appears only in " Fallout 4 " . Behind the scenes . Ack - Ack is a slang word for Anti - Aircraft . Ack was the letter A in the British phonetic alphabet during World War I .
Fire Evasion Fire Evasion is a " Lionheart " perk . Effects . Maybe you can chalk it up to childhood trauma , but you know when to duck and roll . You immediately add 2 to your Armor Class , and all fire - based attacks do - 15 % damage because of your unusual evasion ability .
Chris Borders Chris Borders is a developer who worked at Interplay on " Fallout " , " Fallout 2 " and " " as voiceover supervisor . He also provided voiceover actors casting for " " though he wasn ' t mentioned in game ' s credits . Biography . Chris started working in videogames back in the early 1990 ’ s for Interplay . After " Fallout : Brotherhood of Steel " he left Interplay and formed " TikiMan Productions , Inc . " in 2002 , and has been providing cutting - edge voiceover production for the interactive industry ever since .
Jackal gang leader ( Nipton Road pit stop ) This Jackal gang leader is the head of a sizable group of Jackals at Nipton Road pit stop . Background . He , eight Jackal gang member s , and a non - unique leader set up camp in the remains of a few ruined buildings just outside the main entrance to Nipton , where Oliver Swanick is located , and just south of the Ivanpah race track . Inventory . < nowiki > * < / nowiki > 15 % chance of spawning Notes . Unlike the standard Jackals at the camp , he does not respawn after being killed . Appearances . This Jackal gang leader appears only in " " .
Far From Home Far From Home is a main quest and achievement / trophy in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . The quest can be started in either of two ways : Either way , once at the Nakano residence meet with Kenji and his wife , Rei . They inform the player character that their daughter , Kasumi , has gone missing , and want the Sole Survivor to help find her . Progressive questioning , besides some Charisma checks , leads the player character to the boathouse , where a holotape , locked in an Expert safe , with the key hidden inside a picture frame on a desk . The holotape within the safe reveals that Kasumi made contact with a colony of synth s near a northern location called Far Harbor , and their presence made her question her own humanity , causing her to runaway in order to discover the truth . Return to the Nakanos and inform them of the discovery . Board the boat to Far Harbor , awarding the Far From Home achievement on the spot . The Miscellaneous missions given after listening to Kasumi ' s final holotape and talking to Kenji lead to the following quests for the main three factions :
Brian Fargo Brian Fargo was the founder of Interplay and was the head of the company when " Fallout " , " Fallout 2 " and " " were developed and published . While he did not work directly on any of the " Fallout " games ; He was one of two of the producers for the first Fallout game , Fargo also worked on Fallout ' s predecessor - " Wasteland " as a director ; and the intros of all three of the aforementioned " Fallout " games include the words " Brian Fargo presents . " In February 2010 , Brian Fargo mentioned that InXile Entertainment had been working on a game for Bethesda Softworks , which was later announced as " Hunted : The Demon ' s Forge " . Biography . In 1984 Fargo founded Interplay Entertainment , where he worked on most of Interplay ' s early games ( e . g . " Bard ' s Tale " and " Wasteland " ) . He was the company ' s CEO until 2002 , when majority control of Interplay was acquired by Titus Interactive , and he left the company and was replaced as CEO by Hervé Caen . In 2003 Fargo founded a new company , InXile Entertainment . In October 2004 , InXile released " The Bard ' s Tale " for PlayStation 2 and Xbox . A version for Microsoft Windows was released in early 2005 . In 2003 , Fargo finally acquired the rights to " Wasteland " . On February 29 , 2012 , Wasteland 2 was announced on No Mutants Allowed to be developed using fan - funds donated through Kickstarter . Comments on Fallout now . On 20th November 2015 , Brian Fargo was interviewed about some of his works as current head of InXile Entertainment . One of such comments was that he seemed to dislike how the current holder of the Fallout title was taking Fallout out of its roots and leaning the genre into parts that Fallout was trying to avoid being back in 2003 with Black Isle ' s third Fallout title . Recapping from an earlier interview , he stated in late May of 2015 that " Bethesda did a great job with Fallout . " Which Brian says now that he doesn ' t know what Bethesda was doing in the works for Fallout 4 . " If we could have saved the title from selling it out back in 2003 , then we at Interplay would have caught on and made our own first person style Fallout at some point , " Brian concluded . On November 1 , 2015 , in a personal interview , a Fallout fan asked what Brian currently thought of the title in the hands of others after seeing what it has become with the fourth official instalment of the series . Brian stated : " If Fallout ever begins to feel like you ' re playing a different game than what was originally planned , then it ' s not a Fallout . " The directive of this statement looms over the part saying " originally planned " as saying that Fallout was the game originally planned , and if the game does not feel as if it ' s a Fallout in itself as what Fallout originated from and made out to be by the first few titles ( classics ) , then such game would not be considered a Fallout or an official title for this matter .
Donnie Blair Donnie Blair is a character mentioned in " Fallout 3 " . Background . Donnie Blair was one of the original residents of Vault 87 , who died during the FEV experiments conducted inside of the Vault . Appearances . Donnie Blair is mentioned only in " Fallout 3 " .
Knife spear clean The knife spear clean is a in the " " " Dead Money " . Characteristics . The knife spear clean is a two - handed melee weapon . It is similar in appearance to the regular knife spear , but it does 5 more DAM , has a higher critical hit chance and causes bonus limb damage . Special attack . It has a " " attack that does normal damage in V . A . T . S . at the cost of the normal 35 action points , but adds a chance to knock down opponents ( requires a Melee skill of 50 ) . It is possible to execute " Mauler " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . The knife spear clean can successfully strike about 1995 times from full before breaking . Crafting . This weapon must be by the player . It cannot be found on enemies or in containers . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E once the add - on " Lonesome Road " is installed . ² Note that the 3 cosmic knife cleans must themselves be crafted before using them to create this weapon . Notes . While the DPS is the same as a regular cosmic - knife clean it has a higher DAM per attack ; this makes it more effective against enemies with high DT .
Find the excavator chip Find the excavator chip is a side quest in " Fallout 2 " . Detailed walkthrough . Talk around town . You ' ll find out that there are two mine owners interested in the same thing : getting an excavator chip from an abandoned piece of equipment . Each mine owner offers the same reward : $ 1000 . Your only tough decision is deciding the future of Redding , as whoever gets the chip will inevitably advance their own agenda . The chip can be found in an excavator in the Great wanamingo mine , on the lowest level with the toughest wanamingos . Bugs . There ' s another chip on the same map , on the ground to the northeast , next to one of the machines . Since only one of them can be sold and the characters specifically mention that it should be found in a " great big mining machine " , this second one was probably not supposed to be there .
Hardened automatic receiver A hardened automatic receiver is a weapon mod for the 10mm pistol , the assault rifle , the combat rifle , the combat shotgun and the pipe gun in " Fallout 4 " . Effects . A hardened automatic receiver provides an improved rate of fire , in exchange for reduced damage and an inferior range . Production . The recipe for this weapon mod varies depending on the weapon for which it is made :
Antiseptic Antiseptic is a crafting component in " Fallout 4 " . Characteristics . A chemical used to kill disease - causing micro - organisms . It ' s used mainly for creating medicinal items such as stimpak s and RadAway . Crafting . Use in items . Antiseptic can be used at a chemistry station it can be used to make medical items like : Locations . Antiseptic , like most crafting ingredients , is almost never found in its pure form in the world . However , it can be obtained by breaking down junk items which contain antiseptic . If searching for antiseptic , it ' s advised to search for the items which break down into it .
Malleable Mini Boomer Minds Malleable Mini Boomer Minds is an in " " . Walkthrough . While walking around at Nellis Air Force Base , you may happen upon one or more Mini Boomer s ( Boomer children ) moving about the compound . Usually they can be found in or near the Nellis children ' s barracks and the Nellis schoolhouse , but occasionally a large group will wander together near Raquel ' s observation post and the nearby howitzer . Though they are not named non - player characters , several Mini Boomers have unique dialogue options that can improve or damage your reputation with the Boomers . Interacting with them will produce several dialogue responses depending which one is spoken to . The children respond as imaginary characters as depicted on skill magazine covers or reference " Fallout " style adaptation of common children ' s games and play themes .
Keith Szarabajka Keith Szarabajka is an actor who voices Joshua Graham ( also known as the Burned Man ) in the " " " Honest Hearts " . In " Fallout 4 " , he voices Matt Peabody , Vault - Tec scientist s and male ghouls , and in its add - on " Nuka - World " , he voices John - Caleb Bradberton . He was recently in the blockbuster " The Dark Knight " as Detective Gerard Stephens . He also voices characters for several video games including " Red Faction : Guerrilla " , " Mass Effect 2 " ( Harbinger , Delan , Elias Kelham ) , " Guild Wars : Nightfall " , " Dragon Age : Origins " and " Dragon Age II " , " L . A . Noire " , " Dead Space " , " BioShock Infinite " , and " Halo 4 " . Biography . Keith trained with the Organic Theater in Chicago between 1972 and 1978 . He also studied at both the University of Chicago and Trinity University in San Antonio , Texas . He is divorced and lives in L . A . with his two teen - aged sons , Caleb and Jack .
Exclusive Licensing Agreement The Exclusive Licensing Agreement is a 2004 agreement between Bethesda Softworks and Interplay Entertainment regarding licensing the rights to develop and publish " Fallout 3 " and two further " Fallout " games from Interplay by Bethesda . It was later superseded by the Asset Purchase Agreement , in which Bethesda purchased the rights to the " Fallout " franchise as a whole .
Vault Archives Vault Archives is a compilation of all the ambient scores composed by Mark Morgan for " Fallout " and " Fallout 2 " , remastered in high quality . The album was engineered and mixed by Vladislav Isaev and was released on May 10 , 2010 online . On May 11 , 2010 , the download was taken down , with a note that it will be coming back soon . It was made available again on December 27 , 2010 .