naist-nlp/zeshel huggingface dataset:
Unknown Book , Vol . II Locations . Use the Paragon Platform ( just east of the Wayshrine of Resolution , across the river ) to reach the Forgotten Vale Overlook . Once there , turn right and follow the river down past two broken pillars until multiple broken pillars are seen on the right - hand side . Just before the falls there will be a flat area with a tree . Behind the tree there are some weapons , a skeleton , a chest and Unknown Book Vol . II . Alternatively , reach the balcony of the Inner Sanctum and , using Become Ethereal , jump off the balcony onto the Forgotten Vale Overlook . Summary . This is one of the four unique Ancient Falmer Tomes found in the Forgotten Vale . The content of this book is written in the ancient Falmer language , A translated copy , called Journal of Mirtil Angoth , can be obtained if it ' s sold to Urag gro - Shub in the College of Winterhold . The book relates to the survivors of an ancient war in the Merethic Era between the Nord s and the Snow Elves after the Night of Tears . The journal can be dated to some time around the Battle of the Moesring . Translated Content ( Journal of Mirtil Angoth ) . Journal of Mirtil Angoth Fourth of Evening Star I used to dream of fighting in battles like my father . He had begun teaching me to fight the moment I was able to pick up a blade . Mother had argued that I was too young , but he paid her no mind . I can still remember the elation I felt the first time I bested Father in a match and the look of pride on his face . If it were up to him I know he would have allowed me to join him in battle . With me at his side he may have fared better . Now with father and so many others slain , the Old Ones claim we are left with too few warriors to continue the fight . I was not the only young one to speak out in protest , but our small voices went unheard . It has been decided that we must flee to seek help and protection . Eighth of Evening Star News has reached us that the great Snow Prince has fallen in battle . The urgency to go into hiding has left many of us scattered and those of us still together unsure of which direction to turn . In the long hours of night we keep huddled together always fearing the worst until the first light of the blessed sun . May Auri - El guide our footsteps . Thirteenth of Evening Star In the night I overheard the Old Ones whispering secrets of the underground and the Dwemer who dwell there . I thought back on stories Father once told me of these dwarves , heroic tales of honor and glory . The Old Ones must know of these stories for it has been decided that we will change course upon first light . I feel hopeful that the Dwemer will help us to avenge our fallen and reclaim our land .
Nightingale Bow The Nightingale Bow is a unique bow found in . The bow is originally owned by Karliah , but it can be obtained during the Thieves Guild questline . Characteristics . Because the bow is leveled , the magnitude of the enchantments , the base strength and value of the bow are based on character level ; meaning that with every level the Dragonborn has advanced when the bow is obtained , the bow does more damage , weighs more , and is worth more . Acquisition . It is a reward given to the Dragonborn by Karliah , after they complete the Thieves Guild quest " Blindsighted " . Enchantment . The enchantment is named " Nightingale Storm " and for all versions of the bow is : Like many unique items , it cannot be disenchanted at an arcane enchanter . Smithing . The Nightingale bow can be upgraded with an ebony ingot and the Arcane Blacksmith perk , however it does not benefit from any Smithing perks . This means that the weapon cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or smithing potions to fortify Smithing . Levels . The damage and value , as well as the magnitude of the enchantment , are based on the Dragonborn ' s level when the bow is acquired . The best possible version is available at level 46 . Appearances .
Grenna gra - Kush Grenna gra - Kush is an Orsimer who resides in the city of Daggerfall . She can be found in The Rosy Lion inn . Grenna plays a very important role in the quest " Blood and the Crescent Moon . " Interactions . Blood and the Crescent Moon . Guards will comment about a dog , which , if spoken to , will lead the Vestige to the dog ' s former owner ' s deceased body . This quest involves speaking to three merchants , listed on the Daggerfall Market Shopping List , in order to solve the mystery .
Eimar Eimar is a Nord in Whiterun who works at the Honningbrew Meadery just outside of the city walls . When he is not working , he can be found in The Bannered Mare after the quest " Dampened Spirits " has started . His dream is to take over the business some day .
Ritual of Unbinding Content . The Ritual of Unbinding cuts an entity ' s ties , mystical and magical , to release him or her from all links to mortal and immortal realms . Chant the ritual and invoke the runestone ' s power to channel energy through the runestone into a binding stone . Once invoked , the runestone creates a key which can later break its connection to its binding stones . The runestone ' s key must revoke the energies at each binding stone . Most rituals use one or two binding stones ; more powerful entities require three . Legends speak of rare creatures that need four . Note : One can avoid the bound entity ' s death by invoking the Rite of Proxy . For this , use the runestone on a willing sacrifice . That person ' s life will be forfeit , and the bound entity is freed . The key thus created will be energized with the soul of the proxy sacrifice .
Mages Guild ( Online ) The Mages Guild is a joinable faction in . Players may join the Mages Guild regardless of their Alliance , much like the Fighters Guild , as they have not taken sides in the Alliance War in Cyrodiil . Reputation with the Mages Guild can be increased by collecting special lore books in Alliance territory and in Cyrodiil . The Mages Guild questline revolves around the Daedric Prince of Madness , Sheogorath . The Mages Guild has headquarters in the region of Rivenspire in High Rock , and The Rift in Skyrim . List of lore books . For a list of the lore books which will increase player rank in , see Lorebooks .
Saving Your Hide Content . By Lieutenant Anders Gemane Too often , soldiers neglect one of the most important tools in their arsenal : the dagger . That ' s right , the humble boot - knife , the weapon favored by thieves and , yes , even assassins . It ' s easy to see why the short blade has a poor reputation among those who dream of charging into battle to gain glory by lopping off heads with a greatsword , but it can save you in a pinch . The well - rounded soldier is prepared for any situation , and that means familiarity with weapons large and small . A dagger can be your best friend — a concealed blade can cut your bonds free in the event of capture , it can give you a fighting chance should you become disarmed , it can skin a quick meal on the trail , and practicing with one can teach you volumes about mobility and close combat . If you want to be fully prepared for the battlefield , you ' ll practice these simple exercises at least once a week . Listen to my advice , and you ' ll improve your survivability tenfold . The Quick Draw : Strap a few small daggers where you can reach them easily . You might want one strapped to your thigh , one near your sword , or one at your shoulder . All you ' re going to do is draw them and bring them to the ready as fast as you can . Seems simple , but you need to master this step . If you can ' t get to them fast , you ' re as good as dead . Target Practice : Bows are fine weapons , but what happens when you run out of arrows and the foe is charging in ? Practice some throws at the archery range , keeping your wrist stiff and making sure to follow through , releasing the hilt when it aligns with the target . This is especially useful when coupled with the Quick Draw exercise . The Reed : You ' ll need a partner with a practice weapon for this one . Keep a hand behind your back , hold your dagger in the other , and have them charge you with their best attacks . Your goal is to keep your feet planted and bend out of the way quickly . Don ' t back up ; try to end up on the inside of the attack , where your dagger can be deadly . What are you waiting for ? Get out there are spend some time with your dagger — you can thank me when it saves your life .
Weaves - One - Basket Weaves - One - Basket is an Argonian armorer residing in the region of Bal Foyen . Background . Weaves - One - Basket can be found in Dhalmora in the cave with other merchants and crafters . His store is called Baskets of Steel . He sells various armor pieces and puts faith in the strength of armor , rather than any divine beings .
Wisp Core Wisp Core is an ingredient in . The ingredient comes from the root stalk plant , which can be found in caves in both Mania and Dementia . This is one of the few ingredients that Mirili Ulven does not want for the quest " Taxonomy of Obsession . "
Letter to Evrien Content . Evrien , You soulless , gold - gouging son of a horker ! When I see you next , surround yourself with bodyguards or I ' ll strangle you and let the Bloody Hands feast on your remains . Tripling your transport fees is outrageous . Our present need forces me to pay , as you well know . But when order is restored to Cyrodiil , I ' ll take these ill - gotten gains out of your hide . I don ' t know whether to hope you make it here safely or that the Goblin s kill you . Either would give me satisfaction . — Ufgra gra - Gum
Roxanne Roxanne is a Breton brewer found working at The King ' s Cornerclub in the city of Orsinium . Interactions . Long Live the King . After receiving King Kurog ' s favorite ale from Roxanne , she asks for you to give her an invitation to his funeral . She will later be at the Castle Overlook during the ceremony , and afterwards in Scarp Keep .
Healing Hands ( Skyrim ) Healing Hands is an Apprentice level Restoration spell in . Effects . Healing Hands heals the target 10 points per second . It will not heal undead , atronach s , or Dwemer animunculi . Trivia . Although the graphics do not reflect this , the spell is effective not only at touching distance , but also at a range roughly similar to that of novice Destruction spells , like Flames .
Fire Shield ( Morrowind ) Fire Shield is an effect and a spell in that is a member of the Alteration school of magic , governed by Willpower . Its base Magicka cost is 3 . 00 points . Characters . The following people use this spell : Spells . The following spells consist of a Fire Shield effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Fire Shield effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Fire Shield effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information .
Black Robe A Black Robe is a simple item of clothing usually worn by vampires . One can also see it being worn by Prior Maborel and Ri ' Bassa . The robes have no weight or value , their value will not increase even if they are enchanted .
Base Clothing This is a listing of all the basic unenchanted clothing found in . Gloves . Note : Each glove has a right and left version which have identical stats , this table has only one listing for each type of glove . Rings . Note : You may wear a ring on each hand at the same time Shoes . Note : Beast race characters ( i . e . Khajiit and Argonian ) cannot wear shoes as they have beastly feet that are not shaped correctly for shoes .
No - Fingers No - Fingers is an Argonian that can be found in The Gray Mire , in the region of Grahtwood . As a guar herder and trainer , he serves as an ally to the Vestige . He may lend them a pony guar to track hunters in the area , and a fighting pack guar later to help aid the Vestige in killing a rogue Shadowscale .
Jester ' s Festival Hat Pack The Jester ' s Festival Hat Pack is a seasonally exclusive costume accessory for available through the Crown Store . It can only be purchased during the Jester ' s Day festival held around the April Fools period , and is not available for the remainder of the year .
Morahame Morahame is an Ayleid Ruin on the Panther River , north of the Mouth of the Panther . There are numerous traps inside the ruin . The ruin does not have any Varla Stone s , but has 8 Welkynd Stones . Although it is only a one - level ruin , the large room is huge as they can be in these structures and part of it is flooded .
Illusion ( Morrowind ) The Illusion skill determines how successful a character is at using Illusion spells . The higher the Illusion skill , the higher chance the character has of casting an Illusion spell . Illusion is governed by the Personality attribute . Trainers . The following characters are skill trainers in Illusion : Spells . School of Illusion . The following is a list of Illusion spell effects in :
Sond ( Adult ) Sond is a Nord in the Eldergleam Sanctuary . Interactions . He can be found , alongside Asta , inside Eldergleam Sanctuary . If the Dragonborn uses Nettlebane to retrieve sap from the Eldergleam Tree , he will likely be killed by the spriggans . If the Dragonborn approaches with Nettlebane equipped , he will tell him or her to keep away , hoping that Kynareth will not mistake him for being associated with the Dragonborn .
Cap ' n Dugal ' s Journal , Book I Summary . Cap ' n Dugal ' s Journal , Book I is a book in ' s official plug - in , " The Thieves Den " , and is an autobiographical work by a pirate named Captain Torradan ap Dugal , who was the captain of the infamous Black Flag . He and his Red Sabre pirates now defend the remains of the Black Flag in Dunbarrow Cove as skeletons . Locations . Before he died , he wrote a journal separated into four books which are located on the floor in the captain ' s quarters of the Black Flag . Content . 3E 286 or thereabouts I ' m findin ' it unlikely that anyone will be findin ' this journal , but if they do , know that here be written the last words of the great Captain Torradan ap Dugal , Scourge of the Abecean Sea , Terror of the Gold Coast , Cutthroat of Hunding Bay , and Lord Captain of the Red Sabre - the finest band o ' buccaneers and pirates e ' er to sail Tamriel . I ain ' t a man with much use for words - - I ain ' t never been to no academys , and I ain ' t never wrote no books . Words ain ' t never earned me no gold , so theys worthless to me - that ' s why ye have quartermasters and first mates . But I ' m gonna be settin ' my last thoughts down here on paper , cause I ain ' t got much time left here and it ' s ev ' ry old man ’ s right to have his words heard . Now , me business was fightin ' , sailin ' , and lootin ' . I became a leader of sailin ' men , the most feared in hist ' ry , or so they tells me . Now , b ' fore ye be gettin ahead o ' yerself , let me be warnin ye that me tale does not end well as I ’ m sure ya can see from wherever ye found me rotten bones in this gods cursed cavern . I was born in a little town on the north coast o ' Skyrim called Dunbarrow . Me mother was a wench and me father was a right bastard . The only thing that either of ' em e ' er did fer me was doin ' me the favor of sellin ' me off to a sea cap ' n when I were nine . That cap ' n , he taught me e ' ry thing I ' d e ' er need to know about sailin ' , and a few things about the rest too . Ye see , he were a smuggler , an ' he taught me all about smugglin ' and avoidin ' the Imperial Navy as he run the skooma route from Daggerfall to Vivec . Shame he were caught and hung . He were as close to a daddy as this ol ' pirate e ' er knew , closer n ' that bastard what sold me off e ' er were , that ’ s fer sure .
Merta Merta is a Nord vampire who resides in Morrowind . She was once a part of the Berne ' s clan but turned rogue and left the clan . Interactions . The Vampire Merta . After retrieving the Quarra Blood potion , Raxle Berne will send the Nerevarine to kill Merta .
Stepping through Shadows Content . There is no magic in the nightblade ' s repertoire more useful than the spell of instant translocation . Over time , its casting becomes almost a matter of reflex : one is HERE , and then , by an act of will , one is THERE . In fact , to the experienced practitioner , translocation becomes so routine that one almost forgets how difficult it was at first to learn . It is traditional to refer to this magical art as " stepping through shadows , " and indeed , the key to its mastery is the ability to " peer sidewise " and perceive the shadows cast by each entity and object in the Aurbis . These are not , of course , the literal shadows cast by the blockage of light by an opaque object , but the emanation of the limen each object possesses — the depth - impression its existence makes in the local reality of the Mundus . This requires learning to focus the hyperagonal sense through which the practitioner perceives the flow of magicka . Once the nightblade can " feel " local transpontine deformation , it becomes almost trivial to make the transliminal saltation to any point within range .
Northern Goods and Trade Northern Goods and Trade is a general shop in Chorrol owned and run by Seed - Neeus , an Argonian . Overview . The store is located west of the city ' s southern gate and its entrance faces the gate . The shop consists of two floors , and is unique in that it runs through the night . The store is also the home of Seed - Neeus and her daughter Dar - Ma who helps out in the shop . Their store trades frequently with the town of Hackdirt and Castle Chorrol . Service . This store sells the furnishings for Arborwatch , the home the Hero can purchase in Chorrol .
Malachite Ore Malachite Ore is a crafting material found in . Characteristics . Malachite ore is used to make refined malachite at a smelter . Once turned into Refined Malachite , it is used to create and improve glass armor and glass weapons . Malachite Ore Vein . Malachite Ore Veins are mined with a pickaxe to obtain Malachite Ore . Each vein , when mined , has a chance to produce a precious gem . Locations . Malachite Ore can be purchased from Blacksmith merchants or manually mined from ore veins . Malachite ore veins are quite rare in Skyrim .
Wuuthrad ( Skyrim ) Wuuthrad is a unique two - handed battleaxe that appears in . History . It was originally wielded by Ysgramor , the legendary leader of the Five Hundred Companions , during the Nordic - Falmer War which took place across much of Skyrim and Solstheim in the Merethic Era . The weapon was later shattered into fragments , several of which are displayed in the Companions ' mead hall of Jorrvaskr , until they were stolen by the Silver Hand during the Companions ' questline . Wuuthrad was forged by Ysgramor ' s son , Yngol , the day after the Night of Tears . Legend has it that when Ysgramor left Saarthal , his tears of grief were made of pure ebony , which Yngol used to forge this axe . Yngol heated the tears with lightning and then cooled them in the ocean , and the result was a great axe forged from Ysgramor ' s own wrath and sorrow . Yngol gifted the axe to his father , who named it " Wuuthrad , " meaning " " Storm ' s Tears " " in the Atmoran tongue . The axe was later enchanted by Ahzidal , who was one of the most powerful human enchanters since the Merethic Era . Acquisition . Wuuthrad can be obtained during " Glory of the Dead . " It is re - forged by Eorlund Gray - Mane after all the fragments of Wuuthrad are retrieved from the Silver Hand . Later , it is used to open a passage within Ysgramor ' s Tomb during " Glory of the Dead , " but it can be removed from the statue immediately afterwards without incident . Effect . The weapon bears the inherent ability of dealing 1 . 2x damage to Altmer , Bosmer , Dunmer , and Falmer . The effect is not considered an enchantment , so Wuuthrad is affected by the Elemental Fury shout . Additionally , it may be enchanted at an arcane enchanter to stack with its inherent ability , although the description " " Especially deadly to Elves " " will remain . Appearance . Wuuthrad is a two - handed battleaxe with blades on both sides . It has a long handle , ending in a sharp point at the top . It has a mostly grayish tone . It also features a screaming Elf on the head of the axe . The two ears of the elf are small and pressed close to the face . When Wuuthrad is sheathed , it will appear on the Dragonborn ' s back diagonally , facing downward to the Dragonborn ' s left , with the handle pointing up and to the Dragonborn ' s right .
Lucina Faleria Lucina Faleria was the daughter of Lord Nunex Faleria and Lady Faleria . Biography . Lucina was born in 1E 374 as the first child of Lord and Lady Faleria . Her father was an Imperial and her mother was an Ayleid , though Lucina had mostly elven traits . As such , her parents never allowed her to go outside Fort Faleria as the Alessian Empire would banish or execute her due to the First Pogrom . Lucina was 12 - years - old when her mother died during childbirth . On the 19th Sun ' s Dawn , 1E 421 , Lucina went with her family to speak to their father , just after he had finished performing a dangerous ritual to wipe out the Alessian Army at their gate . It was too late for Lord Faleria to cancel the ritual , and the darkness he summoned inadvertently killed Lucina . Lord Faleria buried her with her brother Ianus on the surface , where he never allowed his children to go , writing " " Let the Weeping Cease " " on her epitaph .
Chewed Note Content . Don ' t bring Waarosh down here to fertilize the eggs while there are juveniles running about ! How many times do I have to explain this to you ? He will attack them and they might hurt him ! He ' s the only mature male that we have in this area , and without him all of those eggs are useless . Mess up again , and it ' ll be you that we feed to him . I don ' t care what we promised those knightly bastards . Captain Pernay
Classes ( Shadowkey ) Classes are occupations or vocations used by NPCs and player characters . There are nine classes available in . Classes . Assassin . Assassins are deadly , quiet slayers . Their Lethal Strike can add considerable extra damage to a successful blow as an Assassin grows in experience . Barbarian . Nordic blood runs through the veins of these fierce mountain warriors . When wounded , a Barbarian ' s Rage adds damage to every single attack . Battlemage . Battlemages are masters of combat magic . Mystic Might increases the damage done by these casters , and they get a substantial Magicka bonus as well . Knight . These noble warriors are able to use the heaviest weapons and armor with ease . Their Righteous Will allows them a chance to shrug off damage after an enemy has landed a blow . Nightblade . Trickery and illusions give the Nightblades an edge in war . Their Night Magic increases their chance of casting a spell upon a target , and gives them some additional Magicka . Rogue . Brigand blood and harsh battles made these clever warriors terrible opponents . The Rogue ' s Dodge makes them a difficult target . Spellsword . Members of the Spellsword class combine deadly bladesmanship with quick hitting magic . Precise Magic allows them to target foes more easily . Sorcerer . Sorcerors are powerful masters of all mystic crafts . Sorcery makes Sorcerers more resistant to magical attacks , and allows them a substantial amount of additional Magicka . Thief . Stealthy and crafty . Thief Lore makes them especially skilled at Lockpicking , Avoiding or Disarming traps , and acting stealthily .