naist-nlp/zeshel huggingface dataset:
The Daedric Flame Content . A Guide to the Power of Daedric Flames , Volume 3 , by Kalsius Malik The strange blue flames of Coldharbour not only act as a light source , but the Daedra of this realm have also found a way to charge and run their bizarre Daedric machines with the stuff . Similar to how we use normal fire to keep warm and cook food back in Nirn , this strange blue flame — which is icy to the touch — will charge various Daedric devices and incantations with power . I believe they use it as a fuel to bring their magical creations to life . The secret is in the blue braziers . With just a touch , the power flows from the brazier into the individual like a curious wisp following an interesting target . You have to utilize and harness the power quickly , for the flame loses potency almost immediately upon being removed from its source . For users to harness this power in any way , they need to be quick before the flame simply flickers and fades away .
A Citizen ' s Petition Content . Lady Yamanu - ko , It has been a week since my husband disappeared on the road near Haddock ' s Market and nothing has been done . It is bad enough that you permit a black market to operate so close to the trade road , but your complete lack of concern for the citizens of your city is appalling . Need I remind you of the Blackcaster Accord ? The Mages of Elinhir exist at the sufferance of the people , in order to protect them . Where was your protection when my husband went missing ? I especially do not appreciate the insinuation in your last letter ( written by one of your students , I assume ) that my husband fell afoul of the local wildlife . He is a skilled tracker and hunter , the only beasts he ' s fallen prey to are those murderers and bandits outside our gates . A concerned citizen , Adan Kordrel .
Cumberland Dynasty The Cumberland family was a prominent merchant family in Wayrest during the Second Era . Like other merchants in the kingdom , they wielded incredible wealth and power . Before the Cumberland family , Wayrest was ruled by the Gardner Dynasty . However , the Knahaten Flu killed both Lord Pierric of Cumberland , and the entire royal family of Wayrest in the Second Era . The kingdom was left leaderless in a time of chaos , and Pierric ' s son , Emeric , was persuaded to assume the throne as High King of Wayrest . This began the rule of the Cumberland family , also known as the Cumberland Dynasty . Lord Pierric of Cumberland had a hall of business in Wayrest , and the family struck a vast Orichalcum lode in the Cumberland Mine . They also had their own Cumberland Guard , and the Cumberland House . Cumberland Square is the oldest and wealthiest marketplace in Wayrest .
Orini Dral Orini Dral is a Dunmer bodyguard for Sarthis Idren , a skooma producer and dealer operating out of the warehouse in Riften . Interactions . The Raid . The Dragonborn learns from Wujeeta , a Skooma addict working at the Riften Fishery , that Sarthis is producing and dealing Skooma out of the warehouse . After informing Jarl Laila Law - Giver or Maven Black - Briar of this , she sends the Dragonborn to kill Sarthis and gather information on his operation . Upon entering the warehouse , if detected , both Sarthis and Orini will attack the Dragonborn . Once they are dead , a search in the basement will uncover Sarthis ' satchel , which contains a small amount of gold and a note titled " Shipment ' s Ready " . The note identifies both where and from whom Sarthis is acquiring the Skooma . Once the note has been delivered to either Jarl Laila or Maven , she will send the Dragonborn to Cragslane Cavern to eliminate the supplier and put an end to the operation .
Dinor Thilandas Dinor Thilandas is Dunmer Thief and a member of a bandit gang that has occupied the Dunmer stronghold Andasreth . He can be found on the lower level and is hostile . Inventory . Dinor wields a one - handed shortword and wears pieces of netch leather armor . He will have lockpicks and probes in his possession .
Aspiring Mage The Aspiring Mage is a Nord in that is encountered during a random encounter called " College Application Denied . " He is usually surrounded by dead wolves and will be trying unsuccessfully to bring one of them back to life . He can also be found dead next to a vigilant of Stendarr or a bandit . Interactions . When dialogue is started , the Aspiring Mage will say that he is " focusing his magic . " While not equipped , it is obvious that the Aspiring Mage has a staff . The staff can be acquired through persuasion ( Speech 50 ) , intimidation , bribery , or just killing him , in which case he will hand it over , commenting that the staff ' s magic has been used up and that it is now just a dumb wooden stick , anyway . It is possible to pickpocket the staff from him if the Misdirection perk has been acquired . It is also possible to recover the staff from his corpse . Killing the Aspiring Mage will give the Dragonborn a bounty in Whiterun should someone witness the murder . Loot . The staff may be a Staff of Reanimation , a Staff of Zombies , a Staff of Dread Zombies , or a Staff of Revenants ( depending on the recipient ' s skill level at the time ) , any of which will still have a full charge . Aside from this he might carry a soul gem .
Tang Mo The Tang Mo , also known as the " monkey people " , are the inhabitants of The Thousand Monkey Isles . Little is known of them , except that the term " Tang Mo " translates as " Thousand Monkey Isles " in Akaviri , referring to the area that they live in , and the name they use to refer to themselves . There are various breeds of Tang Mo , all of which known to be very brave , simple , and believed to be insane . Over the eras , the Tang Mo have had to defend their nation from slavery attempts from all of the other nations of Akavir , especially from the Kamal . Recently , however , the Tang Mo have created an alliance with the Ka Po ' Tun .
Dragonstar Arena Guest Book Content . Welcome to the greatest competition in all the planes of existence ! Welcome to the Dragonstar Arena ! I am your host and battlemaster , the great and powerful Hiath . I know we ' re going to get along just fine , and I look forward to seeing you in action . Put on a good show and give it your best shot , and even if you die horribly , you will be remembered for at least being brave enough to step foot onto the Arena floor . Now , please , sign in so that your name will be recorded in the Arena archives . I never forget a face , but I ' m terrible at remembering names . — Arena Guests — KillsiaCarmion Eiola WindstriderRamsi Windstrider Darien Gautier Skordo the Knife HorakJunlockGunran ShalimChanisa Worster Frozen - Fist BelinkaNarikaSweeps - DustMeesk - Lano Champion Marcauld and the Fighters Guild Kazbur the Wanderer ( oh , I probably wasn ' t supposed to sign this ) SerioBalrokJippity
Eilgun the Serpent Lord Eligun the Serpent Lord is a powerful Maormer summoner and a member of the Sea Vipers found at the Serpent ' s Grotto . He is a boss that must be fought during the quest " The Serpent Lord . " Interactions . The Serpent Lord . Maormer have entered Serpent ' s Grotto , and one of the Maormer mages has broken the seals that bound a massive sea serpent here for centuries . Priestess Sendel gave the Vestige a blood rune . They need to kill enemies to fill the blood rune and then use it on each of the three seals the Maormer have broken .
Human Flesh ( Skyrim ) Human Flesh is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Ring of Namira . If the Dragonborn completes the quest " The Taste of Death , " and sides with Eola , a cannibal , they will be given the Ring of Namira , which when equipped , gives the Dragonborn the ability to eat human flesh off of bodies . Effects of doing this include extra health , stamina , and quicker health regeneration . Potions . " † multiple effects "
Salma ( Skyrim ) Salma is a Redguard adventurer who can be found accompanying Beem - Ja just outside Ironbind Barrow . Background . She is quite eager to enter the barrow but seems to have lost her nerve to actually do so , until the Dragonborn indicates that he or she is heading inside . Interactions . Once in , she and Beem - Ja rush through the barrow , pausing only when they encounter traps and closed dropgates or get too far ahead , and just before entering the main burial chamber . Later , Beem - Ja becomes hostile towards the Dragonborn , saying that his real quest involves a blood sacrifice and suggest that the Dragonborn does not fight back to " make things easier for the both of us " and then initiating combat . Once Beem - Ja has been killed , Salma seems to have lost her enthusiasm for the whole affair , indicating that her family are wealthy landowners and that she was tomb - raiding only for sport and excitement . Apparently she has known Beem - Ja since she was a girl , and is shaken by both his death and the revelation that he was dabbling in Necromancy ; she mentions her father never trusted Beem - Ja , but thought that he was only being overprotective . She indicates to the Dragonborn that she would like to be alone to rest and reflect , after which time she will probably return home to High Rock ; she offers no other dialogue choices .
Boethiah ' s Walking Stick Boethiah ' s Walking Stick is an enchant ed staff that summons an ancestor ghost to protect the wielder , and creates a shield of elemental fire around that provides a small amount of resistance to fire damage . Enchantment . Enchantment ID : " boethia ' s walking stick _ en " All effects are cast when used on self : Acquisition . This weapon appears exclusively as a leveled item . Once the Nerevarine reaches level 12 , it may be available from the following merchants :
Arkay The God Content . So be it known that the gods were once as we . Ark ' ay , the god of death and birth , was an ordinary shopkeeper whose only unusual characteristic was a passion for knowledge . To indulge his hobby he became an avid collector of books on almost any subject he could find in print . One day he stumbled across a tome which purported to tell the secrets of life , death , and the purpose of existence . After months of studying the convoluted logic , written in opaque language , he thought that he was finally beginning to understand what the author was saying . During this time he became so intent on understanding the book that he ignored everything else : his business started to slide towards bankruptcy , his few friends stopped visiting him , he ignored the plague which was ravaging the town , and his family were ready to leave him . Just as he felt that the book was opening visions of new worlds , the plague brought him low . His family tended his illness out of a sense of duty , but he slowly sank towards death . So , as a last resort , he prayed to Mara the mother - goddess to allow him enough time to complete his studies of the book . " Why should I make an exception for you , Ark ` ay ? " asked Mara . " Mother Mara , I am finally beginning to understand this book and the meaning of life and death " he answered , " and with a little more time to study and think , I should be able to teach others " . " Hmmm , it sounds to me like that ` teaching others ' is an afterthought to appeal to me " , she replied . " What is the reason for death and birth ? " " There are far more souls in the Universe than there is room for in the physical world . But it is in the physical world that a soul has an opportunity to learn and progress . Without birth , souls would not be able to acquire that experience , and without death there would be no room for birth . " " Not a very good explanation , but it does have elements of truth . Maybe with more study you could improve it , " she mused . " I cannot give you ' a little more time . ' I can only condemn you to Eternal labor in the field you have chosen . How say you to that ? " " I do not understand , mother , " said Ark ' ay . " Your choice is to either accept the death that is so close or to become a god with us . But a god is not an easy nor pleasant thing to be . As the god of death and birth you will spend eternity making sure that deaths and births stay in proper balance in the physical world . And , in spite of what you believe you understand , you will always agonize over whether your decisions are truly correct . How do you decide ? " Ark ' ay spent what seemed to him as an eternity in thought before answering . " Mother , if my studies are not completely wrong , my only choice is to accept the burden and try to transmit the reasons for death and birth to humanity . " " So be it , Arkay , God of Birth and Death . "
Trove Scamp Trove Scamps are Scamps that appear in . They are found in its sewers and , unlike the normal scamps , have a yellow - ish glow . Combat . The Trove Scamps do not engage in combat , instead they run around in the sewers and if given enough time , will teleport away .
Imperial Spear Skill Imperial Spear Skill is a Restoration spell in that temporarily increases the value of spear . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Yngvild Yngvild is an isolated ice cave situated on an island directly east of Dawnstar . The necromancer Arondil has taken refuge here , having been evicted from Dawnstar after the town ' s populace found his experiments in Necroanimus to be less than tasteful . Background . It can be postulated that Yngvild was once a barrow for ancient Nordic Battlemaidens , as it was found by Arondil to be uniquely populated with the corpses of only female warriors . Through successful experimentation , Arondil now has a formidable ( and entirely female ) draugr force at his command . Additionally , Arondil has perfected a means to reanimate freshly - dispatched mortals as uniquely spectral minions . The Yngvild ghosts , in fact , were once Dawnstar ' s young milkmaids . They were either stumbled upon or collected by Arondil and summarily reanimated to do his evil , and evidently perverse , biddings . Overview . Scattered throughout the cave are Arondil ' s journals , which chronicle his endeavours more completely . The journals are a subject of interest to Vekel the Man of the Thieves Guild , and can be retrieved as part of a miscellaneous objective , for a reward . The journals might stay in your inventory permanently if you pick them up , so it is advised to save before you do so and make sure you can return them .
Alit Alits are large reptilian creatures native to the provinces of Morrowind and Black Marsh , where they are seen as wild pests by most inhabitants of both regions . Description . Alits are the tailless , armless , squat cousins of Guar and Kagouti , all three of which can be found in the provinces of Morrowind and Black Marsh . Like guars , alits are omnivores , but are far more voracious : having been known eat anything and everything they can get their mouths on , they ' ve even been known to have sweet teeth , gobbling up bottles of liquids such as Torchbug Treacle . Unlike guars and kagouti , alits are solitary creatures , usually only gathering in numbers when a large amount of food is available in one spot , and they generally hunt alone . Although they are considered pests , they are sometimes hunted for their hides and scale oils , which are both used for commercial purposes . Their meat , however , is considered tough and gamey , sometimes poisonous , but alit hearts are considered an Argonian delicacy . Alits are more aggressive than guar , but not as aggressive as kagouti ; attacking by biting , and sometimes jumping and gouging with their claws . Although alits are not domesticated animals like guar , some argonians have had luck taming and using alits to fight alongside them in combat .
Argonian Assemblage Argonian Assemblage is a collective residence in Windhelm . Located off the docks of Windhelm , the Argonian people are segregated to this location . Two of the Argonians found here are possible marriage candidates . All residents carry an Argonian Assemblage Key which can be pickpocketed . Hours of operation . The Assemblage is almost always secured with a master - level lock . It may be open between 6 AM and 8 AM but , even during these hours , the residents may kick the Dragonborn out , unless they are also Argonian .
Satyana Satyana is a Dunmer Battlemage who is looking for her father ' s amulet in Arenim Ancestral Tomb . She tells the Nerevarine that the tomb is her family ' s and that she needs to obtain the amulet . Quests . Search for Her Father ' s Amulet . Aid Satyana in finding her father ' s amulet in the Arenim Ancestral Tomb . During the quest , she becomes Nerevarine ' s follower .
A Dubious Tale of the Crystal Tower Content . This story was first told to me when I was a neonate , newly studying in the Crystal Tower of Sumurset . I was admiring the famous animal pens of the Tower when I was approached by an older student . The fellow who told me this tale seemed very trustworthy at first , but , as the reader will soon discover , the tale is very dubious indeed . Of course , I have told it since to other neonates of the Tower in the same spirit . I offer the following for your august consideration , gentle reader . Many , many years back , a talented but poor bard was passing through Sumurset , looking for work . He could sing , he could dance , he could act , but no one had any use for his performances . The poor bard was lugubrious , but he still visited the taverns and palaces , day after day , begging for a chance to showcase his talents . One day , dejected from more bad luck , he was approached by a tall elf in a long robe . A Magister of the Crystal Tower , in charge of the animal pens . The elf tells the bard of the white ape they made a cell for at the Tower , how it had died en route . There was a royal party from Firsthold visiting who had been promised a glimpse at the rare white ape . The Magister had a costume for the bard if he would deign to act out the part of the ape for the visitors . The bard had promised himself to take the first part that came his way , no matter how minor , so he agreed . The elf promised that the charade would last no longer than a fortnight , when the visitors left . For the first several days of the masquerade , the bard did nothing more than sit in the back of the pen . He was afraid to move and show the possible imperfections of the ape costume . In time , he became bored and began walking around . He suddenly noticed that the royal party was watching , fascinated . Happy that the ruse was working , he decided to enliven the act . Soon he had both a performance and a crowd . Instead of dancing a traditional elven jig , he would swing around the cell with every acrobatic trick he knew . Instead of singing a ballad , he would roar a roar he imagined a rare white ape might roar . The crowd loved it . The party outside his cell grew larger and larger every day . One day , he was performing for the crowd — his finest work to date . He swung himself round and round , roaring and bleating . His hand slipped and he went flying through the bar and into the cell next door , where a Snow Wolf was in residence . Hackling its back and growling , the Snow Wolf began to inch toward the bard . Seeing no other way out , the bard screamed , " Help ! Help ! " The Snow Wolf whispered , " Shut up or you ' ll get us all fired . "
Fort Cedrian Fort Cedrian is a Fort in . The fort is located in the Yellow Road near Crestbridge Camp and Corbolo River . It is occupied by Marauders . Overview . It is a fairly large ruin , and parts of it is submerged with water . Two gates are locked , very hard , and the Hero must swim under water to reach chests hidden on the floor . Seeking Your Roots . Sinderion is looking for a rare root known as Nirnroot . Bring him 10 Nirnroots and he ' ll make you a potion called the Elixir of Exploration , which is very useful for exploring dungeons .
Alchemist Survey : Greenshade The Alchemist Survey : Greenshade is a Crafting Survey map that that marks where a bountiful supply of reagents can be found . Acquisition . This item is given as one of the possible rewards inside an Alchemist ' s Vessel , received after completing an " Alchemist Writ " .
Dukaan ( Mask ) Dukaan ( Dovahzul : , " Dishonor " ) is a dragon priest mask found in . Acquisition . This dragon mask can be acquired from the remains of Dukaan , one of four named dragon priests on Solstheim . Dukaan can be encountered at the Nordic ruin of White Ridge Barrow . Enchantment . Dukaan ' s unique enchantment is called " " Zahkriisos ' Ire . " " It grants bonuses to frost damage and resistance : In addition , the augmented frost damage effect not only affects frost spells , but also shout s such as Frost Breath and Ice Form , plus it even increases damage of weapons that bear a frost damage enchantment . Like most unique enchantments , Dukaan cannot be disenchanted . Smithing . It can be upgraded with an ebony ingot at a workbench , and also benefits from the Daedric Smithing perk , which doubles the improvement . Usefulness . Much like its counterparts Zahkriisos and Ahzidal , Dukaan benefits mages who favor frost - based attacks . However , frost resistance ( or , in some cases , even immunity ) is not uncommon among the enemies in Skyrim , so the increase in damage dealt may be less noticeable . On the other hand , a Nord or late - stage vampire wearing this mask would be rendered almost immune to frost damage , as elemental resistance is capped at 85 % .
Copper and Onyx Circlet Copper and Onyx Circlet is one of the ten types of circlets that can be found in . Circlets count as helmets when worn ; they offer 0 damage resistance , but can be enchanted . The Copper and Onyx Circlet is also the cheapest . As with all circlets , Copper and Onyx Circlet can be worn with a Falmer Helmet , but not the Falmer Hardened Helm . Also can be used with a Penitus Oculatus Helmet , or a Dragon Priest Mask .
Sergeant Muzbar Sergeant Muzbar is an Orsimer found near the Farwatch Tower in Glenumbra . If the Vestige starts talking to him , he tells them of an attack by the Aldmeri Dominion and that they have taken over the tower . Interactions . Signals of Dominion . Aldmeri Dominion forces have captured Farwatch Tower . They ' re using the tower to signal their fleet at sea .
Fralav the Faker Fralav the Faker is an Imperial beggar in the Elven Gardens District . Fralav is infected with the disease Black - Heart Blight . Like all beggars , he is a spy for the Gray Fox . In the Speechcraft Training quest , the Hero are required to have a conversation with all beggars , including Fralav . Interactions . Finding the Thieves Guild . Fralav can be questioned about the Thieves Guild , initiating the quest in which the Hero becomes a member of the Thieves Guild . May the Best Thief Win . Fralav is one of the many Imperial City beggars . That can be asked about the residence and the diary of Amantius Allectus . Speechcraft Training . To receive Master level training in Speechcraft , the Hero must speak to every beggar in Cyrodiil for Tandilwe , Fralav being one of them .
Larisus Dergius Larisus Dergius is a hostile Imperial warrior and bandit who resides in Yasamsi . He lives there together with three other smugglers , Dudley , Ralos Othrenim , and Thervam Drelas . He is one of the murderer of Julielle Aumine . Interactions . Restless Spirit . Julielle Aumine discovered the smuggler retreat and had to die for it . Now , her spirit cannot rest until her amulet has been recovered and her murderers , Larisus Dergius being one of them , are slain .