naist-nlp/zeshel huggingface dataset:
Crossbow ( Dawnguard weapon ) The Crossbow is an archery weapon used by the Dawnguard , an ancient order of vampire hunters . Usage . The crossbow is a powerful weapon , with a slower reload speed than most bows . All crossbows have 50 % stagger chance , 75 % if power shot is unlocked . Crossbows also make much more sound than bows when firing . For this reason , the crossbow is not suited to be used in conjunction with Sneak . With Legendary improvements and the correct enchantments , Dragons can be killed with a few shots . The crossbow is not intended for long - range use , so it is more effective in close quarters . Acquisition . During the quest " Dawnguard , " Durak , an Orc vampire hunter , is outside Fort Dawnguard practicing with his crossbow . When asked about the weapon , he will give the Dragonborn one , along with 45 steel bolts . If Durak is not conversed with , then at the end of the quest , Isran will reward the Dragonborn with a normal crossbow and 45 steel bolts . If the Dragonborn chooses the vampire pathway , a crossbow will be lootable from one of the Dawnguard . Crossbows are tied with the Daedric and Nightingale bows for second highest base damage , with dragonbone having the highest . Fixed locations . Several can be found in Fort Dawnguard : Smithing . A crossbow can only be created after the quest " A New Order " and asking Sorine Jurard how to create them , at which point both a crossbow and steel bolts will be available for smithing . It may be smithed with the Steel Smithing perk , and can only be crafted at the forge in Fort Dawnguard with the following components : It can be upgraded with a steel ingot at a grindstone and benefits from the Steel Smithing perk , which doubles the improvement .
Brunwulf Free - Winter Brunwulf Free - Winter is a Nord former soldier who lives on the east side of Windhelm and wears scaled horn armor . He is also Ulfric ' s replacement as Jarl if the Imperial Legion occupies Eastmarch . Personality . He is known for standing up for the Dunmer and Argonians in the city and thus openly goes against the opinions of some of his fellow Nords . Susanna the Wicked also shares his compassion for outsiders , unlike Rolff Stone - Fist and Angrenor Once - Honored . Interestingly , if the Dragonborn is a Khajiit or an Argonian , he will use the terms " cat " and " lizard . " Interactions . Brunwulf is made Jarl of Windhelm if Ulfric Stormcloak is killed by the Imperial Legion . He says he is taking steps to " assimilate " the Argonians into Windhelm , although it may take time as the Nords are protective of their homeland . He also makes plans with the Dunmer to renovate the Gray Quarter to improve their lives in Windhelm . If the Legion takes over Winterhold , the former Jarl , Korir , his housecarl and wife Thaena , and their son , Assur will be exiled to Brunwulf ' s house . There is a possibility that he sends the Dragonborn to kill a Bandit leader located in Cragsland Cavern , Gallows Rock , Lost Knife Hideout , Stony Creek Cave or Uttering Hills Cave , and rewards them with gold and a skill up in Heavy Armor .
Atub Atub is an Orsimer mage who resides in the Orc stronghold of Largashbur and serves as the wise woman of her people . She also offers her services as an expert level trainer of Illusion . Interactions . The Cursed Tribe . She is the person that needs to be spoken to in order to initiate this quest , after the residents of Largashbur have killed the attacking giant . She will often stray from her camp to defend it from giant attacks , but , during her related quest , she is unkillable . Killing Atub before initiating the quest will make " The Cursed Tribe " impossible to complete .
Er - Jaseen Er - Jaseen is an Argonian Soul Shriven who holds a door closed with two other soul shriven , allowing Vestige to escape with Lyris Titanborn . Upon completion of the quest " Soul Shriven in Coldharbour , " a reward is Er - Jaseen ' s Worn Jack .
The Dominion ' s Alchemist The Dominion ' s Alchemist is a quest available in . Vicecanon Heita - Meen tracked the Dominion ' s movement to Loriasel , where she hopes to end the Dominion invasion of Shadowfen . Background . Vicecanon Heita - Meen ' s adie informed me she went ahead to scout the aftermath of a battle between the Dominion soldiers and Lamias . The Vestige should find her and tell her of Ruuvitar ' s plans for the Mnemic Egg . Walkthrough . This quest is much easier if the Vestige obtains at least 1 of the 3 keystones of earlier quests in the region . However , if the Vestige did not obtain the keystones , the quest can be still complete , albeit taking longer . Talking to Kazdi will give the whereabouts of Ruuvitar and how to unlock the first door . Without a keystone , the Western and Eastern keystones will have to activated . Activating the keystones will take them past a few other side quests ( Vigil ' s End and The Swamp ' s Embrace ) in the dungeon .
Corgrad Wastes ( Arena ) Corgrad Wastes is a town in Summerset Isles . It is one of several possible locations that the Eternal Champion may discover in . Geography . Corgrad Wastes is connected to several settlements . To the north is Graddun Spring , to the northeast is Kings Haven , to the southwest is Marbruk Brook .
Ebony Closed Helm ( Morrowind ) Ebony Closed Helm is a helmet in . Characters . These characters carry this item : Locations . This item can also be found in the following locations : Crafting . This person will craft this item if provided with Raw Ebony and gold :
Earrastell ' s House Earrastell ' s House is the home of Earrastel in Marbruk , Greenshade . It is built right outside the southern city walls . Quests . The Artisan . A thief only known as " the artisan " has stolen Earrastell ' s heraldic cane .
Dragonstar Arena Dragonstar Arena is an arena located near the town of Dragonstar , in the Upper Craglorn area of Craglorn , High Rock . Characters . Services : These services are available in - between rounds . Rounds . Round 2 : The Frozen Ring . Bosses : Round 3 : The Marsh . Bosses : Round 4 : The Slave Pit . Fight against Dunmer from House Dres . Boss : Round 5 : The Celestial Ring . Modelled after lower craglorn . Boss : Round 6 : The Grove . Fight mainly the Pacthunger Bosmer . Boss : Round 7 : The Circle of Rituals . Fight against the Daedra Note : If the Vestige does not kill prisoners in time , they transform into " Sacrificial Summons " - either Scamps or Daedric Titan s . Bosses : Round 8 : The Steamworks . Dwemer - style arena . Boss : Round 9 : Crypt of the Lost . Undead enemies Boss : Round 10 : The Champion ' s Arena . Takes place in Boethiah ' s Realm . Fight Boethiah ' s champion , Hiath the Battlemaster . During this battle , he will summon Champion Marcauld and Mavus Talnorith ( at 75 % health ) - the two guild bosses . Rewards :
King Maxevian ' s Orders Content . To the Knights of Watcher ' s Hold , It is no enviable task which I give you , but it is most assuredly honorable . Our forces have vanquished the Orcs , destroyed their capital , and subjugated their lands . Those who survived have scattered across the region , fleeing back to remote strongholds or journeying to even more distant lands . But rest assured , the day will come when the beasts will return to their homeland and once again try to rebuild their kingdom . Under no circumstance can this be allowed ! You must maintain eternal vigil in Wrothgar . Should the Orcs return , strike them down . I intend for you to serve at Watcher ' s Hold no longer than five years . After this time , I will send knights to relieve you and you may return home to Daggerfall . Upon this , you have my word . Thank for your service to crown and country , King Maxevian 10th Hearth Fire 2E 434
Iron Cuirass ( Morrowind ) The Iron Cuirass is a piece of heavy armor and a part of the iron armor set found in . Characters . The following individuals use this armor : Locations . The armor can also be found randomly as loot in the following locations :
Bruma Caverns Bruma Caverns is a location just west of Bruma . The caverns are connected to Jearl ' s House in Bruma . There are a few mudcrabs or rats in this cave , but very little else . Quests . Spies . Mythic Dawn agents have discovered the location of Martin and are spying on activity in Cloud Ruler Temple . Captain Steffan and his men have noted their activities , and these spies must be eliminated before they take action .
Spell Resistance ( Daggerfall ) Spell Resistance is a Restoration , Alteration , and Thaumaturgy spell available in . It is a self - affecting spell that allows the Hero to not be harmed by low level spells . It has a base 25 % chance to succeed , adding 2 % per level of the Hero . The duration of the spell is a base 1 ingame minute , also adding 1 extra minute per level of the Hero .
Alvor and Sigrid ' s House Alvor and Sigrid ' s House is a home located in Riverwood . The blacksmith Alvor , his wife Sigrid , and their daughter Dorthe live in the house . Location . It is one of the houses near the main road going through the town . It is hard to miss it , as the house has a forge and a grindstone outside of it . Stealing . The doors of the house are never locked during the day and entering the house will not be considered trespassing ; however , some of the inhabitants always stay home , thus making stealing more complicated . Amenities . The house has a Cooking Pot , which the Dragonborn can use early in the game . This home can be used by the Dragonborn as a temporary dwelling immediately after the opening quest " Unbound " provided that they follow Hadvar during the quest . Upon speaking to Alvor , the Dragonborn is provided with a key to the house and free use of the bed inside .
Battle for Whiterun The Battle for Whiterun was a battle during the Skyrim Civil War . It took place in Whiterun Hold . Background . Whiterun Hold had been neutral territory during the Skyrim Civil War , with skirmishes on both sides taking place in the Hold and Fort Greymoor switching hands between the Empire and Stormcloaks on a regular basis . Jarl Balgruuf refused the Legion ' s right to garrison troops in Whiterun city , on the other hand he also refused to acknowledge Ulfric ' s claim . After an unknown period of time , Ulfric started planning an attack on Whiterun . Shortly after Balgruuf got to know of this news , he declared his allegiance to the Empire , previously wishing to stay out of the war whenever possible . Stormcloak . Jarl Ulfric Stormcloak sent his axe to Whiterun , which Balgruuf returned , meaning he did not back the Stormcloaks . Since Ulfric Stormcloak saw those who weren ' t with him as against him , Balgruuf instantly ordered his steward to write a message to General Tullius , requesting Legionnaires . Imperial . Jarl Balgruuf , after getting a message from General Tullius in which some of Ulfric ' s plans were recorded , decided to send Ulfric his axe . Ulfric decided to send the axe back , which meant they would go to war , which is the response that Balgruuf expected . The battle . The Legionnaires sent by General Tullius arrived just in time to fight against the Stormcloaks and catapults were stationed in the city to ward off the invasion . The Stormcloaks however , had also brought catapults with them and intended to rain large fireballs on the city . Although the siege kept the frail city walls intact , the soldiers were forced to fight in the flames . The Imperial Legion had set up water brigades to mitigate the danger of fighting in an inferno and prevent the fires from getting out of control . The Imperials had blocked the first passage going into the wind district , and had set up various barricades in the city . Victory in the battle depended on if the Imperials could prevent the Stormcloaks from dropping the drawbridge , which was integral for keeping Whiterun from being overrun .
" Death " of Morphotypical Entities Content . In my seminal work , " , " I described the means by which those creatures known to us as Daedra manifest themselves upon the mortal plane . It is this mechanism that makes it impossible to ever truly kill a Daedra , because they simply return to the planes of Oblivion and then project themselves back to the Mundus once again . The implication is that there are ( and always will be ) bonds between these planes and our own . This begs the question , however , if you kill a Daedra within its respective plane of Oblivion , is it then truly annihilated ? What about if the Daedra is slain while within one of the Aedric planes of existence ? I am fortunate enough to have had the privilege of engaging several Daedra on this subject and I can assure you that they are not forthcoming on this topic . What I have been able to glean , mostly by way of observing their reactions to my suggestions , is that Daedra do not often , nor do they appear to care to , travel to the planes of existence dominated by Aedric influences . Realms such as the many varieties of Aetherius ( Sovngarde being a prime example ) do not appear suitable for the travel of Daedric creatures . I would hypothesize based on this information , and from information gathered from other sources , that the Aedric planes do not share the same energetic tie to the Daedric planes that they share to one another and to the Mundus . Thus , it might be possible that a Daedric vestige slain in an Aedric plane cannot return to its home plane , and thus is left dead or simply trapped for all eternity . The irony doesn ' t escape me that if this proves true , then a Daedra can only truly die after it enters heaven .
Dreet - Lai Dreet - Lai is an Argonian assassin and fugitive who is hiding in Bloodmayne Cave . He is a criminal who broke out of the Bravil prison with Hlofgar , Ashanta , and Enrion . Interactions . The Fugitives . The Hero of Kvatch is hired by Burz gro - Khash to go to the cave and eliminate the fugitives during the quest " The Fugitives " for the Fighters Guild .
Curse Health Curse Health is a destruction spell available in that temporarily lowers the value of a victim ' s health . Health returns to its original value when the spell ends . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Note from Scout Justal Content . Because some hunting parties can ' t seem to get their acts together , I ' m taking my falcon out , east of the camp , to hunt for some real food . If anyone wants to find me : Don ' t . — Justal
Padomaic Ocean The waters of the Padomaic Ocean completely surrounds Tamriel . The continent of Akavir lies across the Padomaic Ocean to the east , the island continent of Yokuda lies across the Padomaic Ocean to the west , and the continent of Atmora lies across the Sea of Ghosts to the North . The Padomaic Ocean between Tamriel and Akavir contains a few small island kingdoms .
Interview with a Spider Cultist Content . The Cult of the Spider is an outlawed form of worship honoring the Daedric Prince Mephala , more properly known as the Anticipation of Vivec . Notoriously secretive , the cult ' s methodologies and practices have been largely a mystery to those outside its embrace … until now . My research into the cult ' s existence has permitted me a unique opportunity : a private interview with one of its members . — So tell me , how did you come to be a member of the Spider Cult ? Cultist : As it is with all things , the weavings of Her web led me into the Spinner ' s embrace . — You mean Mephala herself recruited you ? Cultist : Is the fly recruited into the Spider ' s web ? No . I could as much avoid this fate as avoid my own mortality . — Interesting . Let ' s talk about your fellow enthusiasts for a moment . What can you tell me about the other members of your cult ? Cultist : I can ' t share their names , but I could tell you what they do . We have a leader called " the Widow . " She gives us our purpose and communes with the Spinner Herself . Sometimes these purposes require a killing . Such responsibilities fall to our Deathweavers , who carry out the act in accordance with the Spinner ' s will . The rest of us are labeled Scuttlers , as we hurry along more discreet paths to weave our master ' s webs . — Fascinating . Have you ever killed anyone in the name of your master ? Cultist : Not yet . — Is there any truth to the claim that Spider Cults are little more than debauched orgy clubs ? Cultist : There is some truth to that , yes . — Oh . Would you care to elaborate ? Cultist : Seduction and copulation are powerful tools . Often , induction into the cult requires a member to engage in such activities with the Widow or a designee . Some Webs are more … zealous about this practice than others . — I see . How exactly would a prospective member apply ? Cultist : Is this for your research ? — Naturally . Cultist : How unfortunate . I could share that information with you , but only if you are actually going to join us . — Ah . Well … that ' s not out of the question . Perhaps this is all part of Mephala ' s plan , eh ? Caught in her web , as it were ? Cultist : I believe this interview is over .
Felsu Telas Felsu Telas is a Dunmer thief and slaver residing in the stronghold of Hlormaren . She is found on the top level of the stronghold ' s keep . Equipment . Felsu carries or uses the following : Powers . Felsu has access to the following : Abilities . Felsu has benefits from the following :
Steadfast Ward ( Skyrim ) The Steadfast Ward is an Apprentice level Restoration spell found in . Effects . Steadfast Ward increases the Dragonborn ' s armor rating by 60 , and negates up to 60 points of incoming spell damage and effects . The ward does not protect the Dragonborn from physical damage . If the ward is shattered by a powerful Destruction spell , the Dragonborn may be staggered or lifted off his / her feet and thrown a good distance .
Find the Heir Find the Heir is a quest in . Now that the Amulet of Kings has been delivered to Jauffre , the Hero must find the only remaining heir to the throne , a priest named Martin . Jauffre says that he is currently the priest at the chapel in Kvatch . Walkthrough . Once at Kvatch , the city will be found in ruins . In front of the entrance is an Oblivion gate . Hirtel , will say that Kvatch was destroyed by Daedra , and Martin is presumed to be dead . Some barricades and a few soldiers , including the Captain of the Kvatch Guard , Savlian Matius are in front of the Oblivion gate . He reveals that Martin is safe inside the chapel with a few remaining survivors . Go into Daedra - infested Kvatch to the Chapel of Akatosh , and find him . However , he will not leave and let everyone else fend for themselves . Speak to Matius again . It becomes clear that the Oblivion gate must be destroyed to save Martin and the other survivors . Inside the Oblivion Gate . " See Breaking the Siege of Kvatch " Returning to reality . Once the gate has been closed , speak to Matius and he ' ll give the all clear to evacuate the Chapel of Akatosh for safety outside the city . Speak to Martin and he ' ll follow the Hero outside Kvatch . If he is not spoken to , he will leave the chapel and must be found at the base camp . After speaking to him , bring him back to Jauffre at Weynon Priory .
Watchman Heldil Watchman Heldil is an Altmer residing in the Auridon city of Vulkhel Guard . Interactions . Ensuring Security . Heldil needs the Vestige to interrogate a suspect , Fasion . Once the Vestige enters , the guards come in an capture Fasion . He rewards them with 91 .
Dawnstar Barracks Dawnstar Barracks is a building in the town of Dawnstar that serves as the base for the Dawnstar Guard . Rooms . Dawnstar Barracks . The barracks consists of two floors . Downstairs is a small dining and melee practice area with stairs leading down to the Dawnstar jail at the rear of the room . Upstairs are the sleeping quarters with several beds and chests and an exit to the balcony . Dawnstar Jail . The jail is a single room affair , with a large cell at the rear of the room . The jailer ' s area contains several food barrels and two tables , upon one of which is the key to Dawnstar jail ( must be stolen ) . Nearby is an unlocked prisoner belongings chest and a master - level locked evidence chest . The jail cell contains two bedrolls and the Lockpicking skill book " The Wolf Queen , Book I " , which may be useful should the Dragonborn find themselves locked up for the night .
Fearful Gaze Fearful Gaze is an expert - level Illusion spell in . Effects . Fearful Gaze decreases the target ' s confidence and willingness to attack enemies for thirty seconds . Acquisition . Fearful Gaze can be purchased from Ita Rienus , who resides in the Bravil Mages Guild .
Aranalda Aranalda is a follower of Azura . She is mentioned in " Worn , Faded Note " during the quest " Azura . " Aranalda is the only archer in the party . Besides her bow , she also carries a leveled sword . She also has a 25 % chance of wielding a staff . Interactions . Azura . Ages ago , five of Azura ' s followers fought and destroyed the vampire Dratik , but all were infected with Porphyric Hemophilia . Knowing their fate , they locked themselves in the Gutted Mine to prevent themselves from ravaging the world . Azura , caring for her worshipers , wants them killed and freed of the curse .
Exclusive Lightning Shield Exclusive Potion of Lightning Shield is the highest quality potion available that creates a shield of elemental lightning around the user ' s body , increasing resistance to Shock Damage and inflicting a small amount of damage upon nearby adversaries . Acquisition . This potion appears primarily as a level item . There are 486 instances that it can possibly be generated in addition to four static occurrences . Locations . This item can be found at the following location ( s ) :
Amethyst Paragon Amethyst Paragon is a miscellaneous item in . It is one of various paragon s . Properties . It can be used on a special platform in the Forgotten Vale to open a portal to a cave in Darkfall Grotto . The treasure chest is directly to the right on the platform . If the Dragonborn jumps down into the river and reaches the northeastern bank before being swept away by the current , they will encounter a group of Feral Falmer and one chaurus hunter fledgling patrolling the area . There are several falmer tents in the cave , and most have chests with random loot . Following the paths up the side of the cave , the Dragonborn will find dead falmer and at the end of the path will find a levelled chest between two clusters of glowing mushroom s .
Ring of Pure Mixtures The Ring of Pure Mixtures is a quest item in . Background . The Ring of Pure Mixtures is a rare artifact that Frida ' s husband , the previous owner of the shop The Mortar and Pestle , had searched for many years before dying without ever having found it .
Neesha ( Oblivion ) Neesha is a Redguard who is found in Fort Sutch . Interactions . Bad Medicine . She is angry with fellow mercenary Ulmug gro - Cromgog , and the Hero can hear their conversation when coming close in the fort . Both of them are looking after Roderick , and they give him medicine to keep him alive .
Pothole Caverns ( Oblivion ) Pothole Caverns lies south of the Faregyl Inn and southwest of the Inn of Ill Omen and faces away from the inns . It is a fairly large , single level cave filled with leveled undead and Necromancers . Inside is a large room where the necromancers have built two altars for sacrificing and worship .
Tancano the Elder ' s Journal Content . The south wall rotated two degrees last night . I ' ve measured it thirty - six times . The Welkynd Stones must be causing it . The growths run the length of the city , built into every wall and foundation . This must be how the Ayleid s thought to control the jungle : a city that could grow against the plants . Brilliant strategy , though , obviously , it ultimately failed . Only the door in the east chamber doesn ' t move . Strange . Responds slightly to rhythms . Perhaps a secret knock ?