Burham Springs design document / 3 This is part 3 of the Burham Springs design document for " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Cool Shit . This area is cool because is a combat - heavy romper room with a few badass NPCs , a lot of cool shit to buy and salvage , and a messed up environment . Task List . The Tasks section is a list of all the work that needs to be done for the area . It is a good summary for the producer , other designers , artists , and programmers as to what has been done in the area , who to check with if you have questions about certain tasks , and so on . This section is only useful if it is used . If we ' re several months into the project and no one has been using it , then it will no longer be used or updated . There ' s no sense in wasting time doing additional bookkeeping if it ' s serving no purpose . Location Checklist . I ' d like these categories to be balanced out among random encounter s as well , when possible ( obviously , not all categories will apply ) . Ending : A brief , one - sentence explanation of the possible endings for this location . These are described in more detail in " End Movies " , below . Economics : This is just an entry to make sure that you have given some information in the location that gives clues on how it manages to stay afloat financially in the wasteland ; you don ' t have to beat the player over the head with it , but just make sure it ' s communicated in some fashion in the location . Power / Infrastructure : How does the community get power , if necessary ? ( Tribal communities and farming towns don ' t need much beyond the ability to make fire . ) Again , someone in the town should make mention of this , or there should be scenery to support it ( campfires , generators , atomic reactor , and so on ) . Food : What do the inhabitants of this area eat ? Someone in town ( maybe the flophouse owner or farmer ) should mention it . Tie to Another Area 1 : I ' d like to see the areas tied together more – either with inter - dependent quests , or family members spread out across locations , or something that gives the player the feeling that each location in the game is not an isolated location all into itself . Basically , ask yourself how does the location interact with other locations and groups in the world ? Includes neighboring settlements ( for Denver , it ' s Boulder and Circle Junction ) and ones far away ( what information or consequences may be given / occur in Black Canyon or when speaking with Lt . Gov . Dodge once you find the Denver salvager s allied and well ? And would the ghoul s like to know that Denver is occupied … and that it could easily be taken ? Sure they would ! ) This should probably consist of most of the major players in " Fallout " , including : Just some things to consider . Anyway , that ' s the bare bones checklist , and it ' s subject to revisions . Here ' s an example of how the list could be filled out : Room for Improvement . Store : If a deal is made with New Canaan ( see New Canaan Connection quest ) , Phil and Frank can start to offer more items ( traded from New Canaan , but not taking away from New Canaan ' s store supplies ) Store Frequency : As above . End Movies . WHERE TO GO CONDITIONS 1 . DESTROYED MINES ! ( WTG ) 2 . SUPPRESSED FIRE ! ( WTG ) 3 . NEW CANAAN DEAL , FIRES BURN ! ( WTG ) 4 . NEW CANAAN DEAL , FIRES OUT ! ( WTG ) 5 . NEW CANAAN DEAL , FIRES OUT , TREATY MADE ! ( WTG ) Random Notes . This section is just for random notes you ' ve made on the location - brainstorming ideas or whatever . It ' s like a word junkyard for stuff you might use or might not , but you haven ' t ruled them out yet . Appendix . Include a summary of changes you ' ve done in a document at the end , and dump it into the Source Safe comments , if you can . Chances are , you ' ll have to email this information to certain people on the team , so it ' s worthwhile to record here . 06 - 25 - 01 – Fallout Location Template document created . 06 - 28 - 01 - Added comments from Steve Bokkes ( QA Quest List ) , Dave Maldonado ( Appendix and Item and Character Summaries ) , and Feargus ( Quest Importance and Scope ) . Added spawning and difficulty level information to the Scripting section as well as an " estimated play time " entry into the Area Summary section . 07 - 09 - 01 – Added comments from Dave Maldonado and added " character ' s sex " ( male / female ) to the location checklist . 12 - 24 - 02 - Added Emotional Porn and Random Notes section , straightened up the document , reformatted some tables . 1 - 11 - 03 : Added PIPBoy functionality to carrots , added timeline information to history . 5 - 30 - 03 : Added all the designer comments , including comments from the scripters .