naist-nlp/zeshel huggingface dataset:
Spiritual wrath Spiritual wrath was a cooperative evocation spell that brought down a mighty blow able to smash objects , creatures , and buildings alike . Effects . Between six and twelve priests were required to cast this spell and it cost them sorely to do so . All casters had to be within a 15 ft ( 4 . 6 m ) radius circle for their efforts to combine . Before casting , the priests had to agree on the area of effect . The minimum area was a circle of radius 60 ft ( 18 . 3 ) with each additional priest increasing the radius by 10 ft ( 3 . 1 m ) up to the maximum radius of 120 ft ( 36 . 6 m ) . The center of the area of destruction could be up to 300 yd ( 274 m ) away from the center of the casting circle . Additional priests also increased the average damage done by " spiritual wrath " . When cast , a great wave of force like a gargantuan hammer came down from above and crushed the target area . All creatures in the area of effect had a chance to partially resist the spell , but not objects or structures , so the destruction was great . Building and structures were smashed as if they had been hit by a heavy catapult . Depending on the composition of the target area , it was likely obscured by a large cloud of dust for a few minutes afterward . The effort to cast this spell caused each participating caster to suffer a loss of health on the order of a " critical wound " . There was no way to avoid this cost . Components . Only verbal and somatic components were required to cast this spell . The casting had to be done simultaneously by all priests in proximity to each other as described above .
Jayani al - Jasir Jayani al - Jasir was a ranking member of the Corsair Council of Hawa and a legend among corsair s . Description . Jayani had an angular face and trim but muscular physique . Personality . Her bold attitude and knowledge of the sea were only surpassed by her striking beauty . Possessions . Jayani was able to procure just about any normal item that she wanted . Known magical items in her possession included : " Ring of youth , Short Sword of Quickness , Jambiya + 2 , Bracers of Defence AC 3 . " Jayani owned most of the taverns in Hawa , and those that she didn ' t own paid her tribute . Activities . Retired from active corsair life , Jayani was once a scourge of the Free Cities of Zakhara . During her pirating days , her base of operations for a decade was the back of a zaratan . This lasted until Qudra ' s mamluk s attacked and spooked the giant turtle . She was considered the unofficial head of the Corsair Council . She ran an extensive spy network in Hawa , who communicated with her by special " message ring s " . Relationships . Jayani ' s favorite male companion was an outland corsair from Waterdeep named Turn bin Trevor .
Samarach Samarach was a country on the Chultan Peninsula . Geography . The country was virtually unexplored by people from the civilized lands as it was incredibly difficult to get to . It was surrounded by rugged mountains and to the northwest were the jungles of Chult . Reputation . To Faerûn at large , Samarach was a nigh - mythical kingdom of the south . Tashalarans described Samarachians as cowards who at night shut themselves in behind the walls of their cities . They apparently hid the passes through the mountains and the roads to their cities behind illusion s . The country was created by the Nimbral ese , which would certainly explain their propensity for illusions . Relations . Samarach was a traditional foe of Nimbral . Rumors & Legends . As across much of the South , monkey spiders were popular in Samarach as companions , familiars , and pets , which led to grubby illicit auctions of them in back alleys and some marketplaces . For the intelligent apes , these constituted slave auctions , and some escaped their masters . Rumors claimed that , in Samarach and throughout the South , these escaped monkey spiders had developed an underworld network ruled by inch - high tyrants . Supposedly , monkey spider spies eavesdropped on every important meeting , communicating what they learned to the monkey spider kings , who then acted through sympathetic human s and demihuman s to influence the affairs of nations . Appendix . Appearances . Samarach is the launching point for the game " " . The country is portrayed as a nation of highly paranoid people , petrified of yuan - ti , where if it even suspected that contact has been had with snakes , it is almost as good as a death sentence . Outsiders are shunned , needing special permission to even set foot in the foreign quarter of the city of Samargol , and the guard watches them from afar using divination magic to ensure they do not act against the country . The Samarachan army frequently exercises the right to arrest anyone , especially foreigners , for contact with yuan - ti ( often orders from nobles who want someone out of their way ) . Unbeknownst to the authorities , however , there exists a logging camp manned by Lantan ese gnome s and an Underdark black market ; how the gnomes manage this with Samarach ' s xenophobia and propensity towards divination is not explained , however the mind flayers imply that a number of corrupt nobles who regularly use their wares protect them from being discovered by the wrong people .
Sespechian Sespechian was a language spoken by the inhabitants of Sespech and the Shining Plains . Speakers . Sespechian was spoken from Nathlekh in the north to Nagarr in the south and from the Snowflake Mountains in the west to Elbulder in the east . While not spoken over a large region , the language was subdivided into a variety of dialects , including Hlondethan creole , Middle ( or Proper ) Sespechian , Plains Sespechian , and Western ( or " Lizard " ) creole . Hlondethan creole was a mixture of Proper Sespechian with the language of the yuan - ti of Hlondeth , Western creole was mixed with the tongue of the lizardfolk of Surkh , and Plains Sespechian was strongly influenced by the wemic s of the Shining Plains . All of these dialects were distinct enough to make intercommunication difficult , because of both accent and vocabulary . History . Sespechian was an Akalaic language in the Chessan languages group , just like Shaaran and Tashalan .
Flamberge A flamberge sword was a two - handed weapon with an undulating blade . The name literally meant " flame blade " . Used during medieval times , this two - handed sword could be used in such ways that it would send vibrations down an opponent ' s weapon , much to their discomfort . Wounds inflicted with this blade also created much wider lacerations .
The Finder ' s Stone trilogy The Finder ' s Stone trilogy covers the adventures of Alias , Dragonbait , Olive Ruskettle , and Finder Wyvernspur as they travel the Dalelands . The books were written by Jeff Grubb and Kate Novak . Related novels include " Masquerades " , " Finder ' s Bane " , and " Tymora ' s Luck " .
Yavendel Yavendel was a druid of the Emerald Enclave in Mulmaster . History . In 1491 DR , Yavendel found some of her burrowing mammal friends acting strange . Investigating , she discovered that they had escaped into a tunnel inside the city . Following them inside , Yavendel exited in the Oxpit Tavern , where she met an adventuring party hired to locate some vandals . Activities . In 1491 DR , Yavendel patrolled just outside the city at the behest of the Emerald Enclave .
Dread whisper Dread whisper was a spell unique to Zakhara , the Land of Fate . Effects . Wizards used this spell on a target and spoke of a terrible outcome that would happen if the target did not ignore the caster . For this spell to work the target and caster needed to speak the same language . If the spell succeeds , the target would be unable to do anything relating to the caster for the spell ' s duration . If they did anything relating to the caster the target would stand helpless as horrible images assaulted their mind . Wizards used this spell to keep people from mentioning the wizard ' s presence , usually in regard to the wizard being in a place where they were not supposed to be . This spell could only be used by evil wizards . Components . This spell did not require physical components to cast .
Sand slumber Sand slumber was a spell unique to Zakhara , the Land of Fate . This spell was only usable by wizard s . Effects . This spell was used to cause sleep to fall upon any creature that normally required sleep , including genie s . This spell lasted from a few minutes to an hour or two depending on the caster ' s power . Targets instantly fell asleep , collapsing and dropping anything they were holding . They would remain asleep for the duration of the spell unless physically disturbed . Loud noises would not wake them . Components . This spell required a pinch of fine sand to cast .
Remove blindness or deafness Remove blindness or deafness was a conjuration spell similar to older cure blindness and cure blindness or deafness which were abjuration spells that could restore sight or hearing in some cases . Effects . There were at least two versions of this spell . The conjuration version was the counterspell to " blindness or deafness " and completely restored sight or hearing lost by most magical or ordinary means . This version could heal damaged organs , but not regenerate missing ones . The older , abjuration version of this spell could not repair or regenerate organs damaged by injury or disease , but could restore sight or hearing that was temporarily overwhelmed or lost by the reverse of this spell , " cause blindness or deafness " . Another abjuration spell , called just " cure blindness " , was also reversible as " cause blindness " and was a precursor to the more modern versions . It could not affect the target ' s hearing . All versions of this spell required the caster to successfully touch the target while casting . Components . Only verbal and somatic components were required to cast all versions of this spell . The abjuration versions also required a somatic gesture .
Zither The zither was a stringed instrument with a flat box as its resonating body . It was played by plucking its strings , usually on a table . Description . Zithers were described as having the clear and beautiful sound of dulcimer s and the flexibility of yarting s . Their lower strings were fretted and the upper strings were tuned in fourths in order to be played with the thumb of the strumming hand . They were available for purchase through " Aurora ' s Whole Realms Catalogue " . Distribution . The use of the zither was gaining more and more popularity in Faerûn around 1367 DR , while it was long established in the lands of Zakhara . Zakharan rawun s also used the variants of the lap zither and the qanun . Religious significance . The zither was the symbol of the Zakharan deity of music , Bala . In religious iconography , the goddess herself was depicted playing that instrument .
Currach A currach was a boat used mainly for fishing in Aglarond and Turmish . Description . The hull of a currach was built using thick animal hides stretched over a frame made from wood and wicker . A typical specimen was 20 ft ( 6 . 1 m ) long by 8 ft ( 2 . 4 m ) wide with a single mast for a sail and four oars . Crew size ranged from a minimum of two to a maximum of ten . Currachs were not built to carry a weapon or a ram . The seaworthiness of this vessel limited it to coastal waters . Notable Currachs . " Trimia ' s catalogue of Outer Plane artifacts " could manifest a magical currach that could transport users to the Oceanus River in Amoria , the first layer of Elysium .
Braelen Hatherhand Braelen Hatherhand was a boy in Red Larch and a son of a member of the Believers during the Elemental Evil crisis . History . In 1491 DR , his father put him in the Tomb of Moving Stones as punishment for failed to deliver a message to Ilmeth Waelvur . Here he was found by some adventurers who were investigating in the village .
Ungo - Ti Ungo - Ti was a member of the Order of the Snake in Fochu Peninsula in Wa . Activities . Ungo - Ti wandered the peninsula searching for clues about a reemergence of the Order of the Mouse and promising candidates to join the Snakes . History . In 1358 DR , Ungo - Ti was discovered in the village of Awajiga in Fochu Peninsula . He posed as one of the workers on the canal that the local shoya Ginoyo Yashishira had ordered built . He sensed that some people of the foreign adventuring party that accompanied Osari Minhiro housed the souls of the Mouses . So he devised a trap for them in Awajiga , by sending a dream to the non - Mouse adventurers , plotting to destroy the people housing the Mouses and recruiting the others . His plan backfired because the party was too united and he escaped from Awajiga in order to find Snake reinforcements .
First Lancers The First Lancers , also called the Blazes , was part of the standing army of the efreet in the City of Brass on the Elemental Plane of Fire . Organization . Noble efreet led these medium cavalry who numbered 1 , 000 strong . Nightmares served as their mounts . Activities . The First Lancers were used against fallen nobles or to quell small rebellions . Their noble efreeti commanders enjoyed lording their position of power over others . Base of Operations . The City of Brass served as the base of the First Lancers .
Babau Babaus usually serve as a spy or assassin to more powerful demons of the Abyss or sometimes to spellcasters on the material plane . Babaus strike with sudden ferocity after forming careful , devious plans . Most demon lords have at least several babaus as minions . Babaus usually try to summon another Babau before battle so they can both lay plans together using their telepathy and strike from either side of the opponent to get a flanking bonus . Description . Babaus stand about 6 feet tall and resemble a gaunt humanoid covered in black leathery skin with pointed ears and a long curved horn jutting out of the back of their heads . They also are covered by a red protective slimy jelly that damages anything it touches like acid . A babau appears to be a skeletal humanoid beast . Its skin is stretched taut over the demon ’ s wiry frame . The skull - like head of the babau is distinctively arrayed with a singular curved horn at its back . The body of the demon constantly oozes a caustic blood - like secretion . Combat . Babaus are sneaky and sly . They attack the most powerful foe first , hoping to eliminate the true threats quickly and then toy with the rest . Although they can use their claws in combat , babaus prefer to use weapons , usually those requiring two hands to wield . Society . The babau are the assassins of the demon ranks . They delight in murder and sadism ; their stealth setting them apart from their more overt demon - kin . They take pride in devising means of slowly killing their targets , inflicting the greatest amount of pain while staving off death – and thus the end of the suffering – of their victims . History . Babaus were involved in the Battle of Daelyth ' s Dagger in 1374 DR in the Lost Peaks .
Rhigaerd Obarskyr II Rhigaerd Obarskyr II was the king of Cormyr . Relatives . Rhigaerd II was the father of Azoun IV and had a daughter named Sulesta . He was married to Tanalusta Truesilver . Background . When Azoun III died , prince Rhigaerd II was only six years old , so Salember Obarskyr took the throne of Cormyr as regent . Salember plotted to kill Rhigaerd and take the throne , leading Cormyr into civil war .
Shajar ( human ) Shajar lived on the island of Kaff in the Djinni ' s Claws in 1367 DR . Description . Shajar possessed a rare combination of beauty that matched her wondrous spirit . Relationships . Shajar was the slave of Alim Baybars and Melisende Baybars . History . She was the daughter of a desert chieftain who taught her some skill with a blade . She was suited to rule her father ' s tribe , but Fate had other plans . She was captured by slavers and sold to the sultan of the Pearl Coast where she lived in his harim . She was eventually sold to a prince on the island of Harab but the ship carrying her was attacked en route by corsairs . The corsairs were then attacked by the ghoul pirates of Kaff and she was taken to Alim Baybars .
Alemander II King Alemander II of House Tethyr was the ninth king of the Lions ' Dynasty of Tethyr . Relationships . Alemander was the grandson of King Coram III , whom he would eventually succeed . He had a bastard half - elven son named Kymer and a son through marriage named Coram . Besides Kymer ' s mother , Alemander was also rumored to have had an affair with his court vizera Wyvorlaa . Regardless of the truth of the rumors , she indeed influenced his rule more than his own dukes and chancellors . History . Alemander was born in 1150 DR and was crowned king in the Year of the Shieldtree , 1181 DR . In 1188 DR , Alemander ' s vizera Wyvorlaa was accused of consorting with a lich living beneath the Starspire Mountains . The king ' s nobles pressured him to order her execution , and he at last consented . Alemander died in 1202 DR ; Coram , his firstborn legitimate son , succeeded him as Coram IV . He was buried in what would later become County Bardshyr ; the tomb was known as Alemander ' s Needle .
Mev Flintknapper Mev Flintknapper was a deep gnome fighter in Blingdenstone during the Rage of Demons . History . During the Rage of Demons , Mev was attacked by two gelatinous cube s in one of Blingdestone ' s grottoes , but was saved by a party of adventurers escaping from drow slavers of Velkynvelve .
Dartwell Dartwell was a half - elf market grifter in Waterdeep in the 1470s DR . History . In 1476 DR , Dartwell entered into Undermountain after fleeing from the City Watch after swindling some merchants . Feeling weary , he decided to sit for a moment in the Hall of Sleeping Kings , and stayed asleep He may have been awoken in 1479 DR .
Unnamed craftmaster This unnamed craftmaster was a human in Fort Locke near the Mere of Dead Men on the Sword Coast North . History . In 1374 DR , the craftmaster was able to give the Kalach - Cha the many wonders and secrets of weapons , traps , alchemy , armor , and magical item crafting .
Elvran Torchtower Elvran Torchtower was a human noble from Cormyr . Relationships . He was from the noble house of Torchtower . Description . Elvran was described as tall and quiet . History . Around 1371 DR , Elvran served with the Purple Dragons as a " Lionar " and showed a lot of potential . It was speculated that he could have become one of the youngest battlemaster s of Cormyr .
Trishina Trishina was the goddess of the dolphins and consort of Deep Sashelas . She was the reason why aquatic elves had such a bond with dolphins . Her clergy were pacifists but devoted themselves utterly to protecting the young of any race they encountered and saving as many lives as they could . She was seen by many as the mother goddess of the Shalarin , who , when compared to most humanoid depictions of her , looked remarkably similar to a Shalarin . Since the shalarin were a transplanted culture , they adopted her as their main deity , naming her as Ri ' da ' trisha .
River Soshenstar The River Soshenstar was one of the three great rivers of Chult . The river was in the north - central region of the jungle and flowed from the Swamp of Sorrows into the Bay of Chult . The town of Port Nyanzaru was located at its mouth . The aldani lived in this river , and dragon turtle s were also common near its mouth .
Quarterstaff of Battle A Quarterstaff of Battle is a improved magic + 3 Quarterstaff of Speed . It is immune to all slashing and piercing damage and gives the wielder a great bonus to his or her ability to disarm opponents , as though he or she had the " Improved Disarm " feat . The staff can be used up to three times per day to deflect medium - sized or smaller projectiles for twelve seconds , including ranged attacks from spells of level 2 or lower , provided they are aimed within five feet ( 1 . 5m ) of the wielder . Once a day , the wielder can use the staff to make a " battlestrike " which is twice as powerful as a normal strike , or up to three times as powerful with a critical strike . This attack might stun or knock over the opponent . In addition , the staff can be used once a day to create a " repulsion " effect . It is worth around 160 , 000 gold pieces .
Dragonriders Club The Dragonriders Club is a private club in Suzail , owned by Tress , that is the favorite nightime hangout of many nobles and wealthy merchants . The club ' s primary attraction is its beautiful Mask Dancers who dance on stages wearing nothing but a mask . During the daytime hours the club offers meals and services such as haircuts and baths to its members . Amarune Whitewave dances at the club and is one of the most popular dancers . In 1479 DR the club was heavily damaged during a brawl between nobles .
Tabl The tabl ( TAB - leh ) was a double - sided Zakharan drum . Pearl divers from the Pearl Cities referred to these drums as " mirwas " . Description . These small drums were covered with either horse or goat hides on both sides , though more exotic animal hides could be used as well . " Tabls " were beaten with the hands or cloth - covered sticks . History . The " tabl " was used throughout the Land of Fate .
Steven E . Schend Steven E . Schend is a fantasy writer and game designer . Background . Schend was born in 1967 and his childhood was heavily fantasy - influenced . He previously worked as a teacher , a street sweeper , a curb builder and a landscaper before gaining employment in fantasy , where he has worked for over fifteen years . He is a former game designer and editor for TSR , Inc . , Wizards of the Coast , Bastion Press , Green Ronin , and Goodman Games , as well as a former substitute teacher in Washington and Wisconsin . He is currently an adult instructor of World Building for Writers and Game & Adventure Design workshops / seminars . He also teaches college classes at various venues , including Kendall College of Art & Design . He claims his favorite role is spokesperson for the denizens of the " Forgotten Realms " . He is also currently working on a novel in his " Vanguard " universe and a non - fiction World - Building book for writers . Undermountain adventures ;
Jherek Wolf ' s - get Jherek Wolf ' s - get was the young man famous for playing a major role in defeating Iakhovas during the Twelfth Serôs War . Description . As a young man , Jherek was leanly built with deeply tanned skin . He had broad shoulders and bore many scars from his job as a sailor . He had sun - bleached brown hair and was always clean - shaven . He preferred to dress in breeches with a loose shirt and boots , typical of many sailors . Personality . Jherek ' s childhood filled him with insecurity . He was especially insecure in his relationships with women , not truly understanding them . He was friendly with all kinds of people . Abilities . Jherek was an accomplished swimmer and frequently used a hook along with his cutlass in battle . Relationships . Jherek was the son of the infamous pirate Bloody Falkane the Wolf . One of his first friend was the unique phantom Malorrie . History . Jherek escaped from his vicious father Falkane and went to Velen when he was only twelve years old . For a time he did all kinds of jobs , even thieving sometimes , until he was hired by the half - elf diviner Madame Iitaar . She helped him find work as a sailor . In his later life , he became a paladin .
Yostur Ulhmond Yostur Ulhmond was a fighter from the villages of the Snow People of Thar in the 1350s DR . In the Year of the Worm , 1356 DR , Yostur was a member of a band of adventurers that rediscovered the fabled Barroch ' s Hold in the Glacier of the White Worm . However , they soon ran into a number of strange creatures , and were separated or killed . Yostur , together with Feenoch the Five - Fingered , made it to Orm to tell their story , though they would not be drawn on the matter of treasure . By the end of the year , it was said in Hillsfar they were trying to muster a larger group of adventurers , bearing sledges , perhaps intending to return . At the time , Yostur was young , with blond hair and described as strong as an ox .