naist-nlp/zeshel huggingface dataset:
Patches ( Online ) / Patch 2 . 0 . 11 OVERVIEW The Elder Scrolls Online : Tamriel Unlimited v2 . 0 . 11 is an incremental patch that introduces Psijic Ambrosia – an Experience Point booster – and limited scaling and battle leveling consumables . You can read more about these additions below . We have also fixed a number of issues involving awkward shield animations , flying Sorcerers , weak Flesh Atronachs , and more ! The size of this patch is approximately 2 . 8GB for English , 600MB for German , and 3 . 6GB for French . BIG CHANGES / UPDATES / NEW FEATURES . Scaled Consumables . FIXES & IMPROVEMENTS Art & Animation Combat & Gameplay Crown Store Dungeons & Group Content Mac Client Miscellaneous Quests & Zones Art & Animation . Animation Combat & Gameplay . General Crown Store . General Dungeons & Group Content Veteran Dungeons Mac Client General Miscellaneous General Quests & Zones . Grahtwood
The Mysteries of Gargoyles - Solved ! Content . Gargoyles ! Great misshapen humanoids , gray - green of skin , with gnarled , tusked faces , horns , and pointed ears . Some are even said to have wings , though the idea of these hulking brutes taking to the air is hard to credit . But where do they come from , and why ? Read on , for this great mystery at last has a solution ! Tales of gargoyles are widespread across Tamriel , but few can claim to have actually seen one . ( Have you ever seen one ? Has anyone you know ever seen one ? I didn ' t think so . And I ' m rarely wrong about such things . As you know if you ' ve read my other pamphlets . If you haven ' t read my other pamphlets you are sadly under - informed , and have missed out on several life - changing money - making opportunities . You would be wise to correct this deficiency . ) But back to the business at hand : gargoyles ! They ' re few and far between . However , it is well known that they can be found deep in the depths of the deserts of Hammerfell , hunkering atop crumbling crags as they gaze balefully down upon their potential prey , preparing to dive and rend it with their stony , taloned hands ! Is it any wonder few have survived to tell of such an encounter ? At any event : Hammerfell , depths of the deserts thereof , that ' s where we find our elusive gargoyles ! But gargoyles are not the only legendary denizens of the depths of the deserts , are they ? No ! In fact , according to long - time Redguard legend , when those doughty warriors first arrived on the shores of Tamriel they found the deserts of Hammerfell occupied by — Giant Goblins ! Giant Goblins ! Goblins , but giant - sized ! In other words : great misshapen humanoids , gray - green of skin , with gnarled , tusked faces , horns , and pointed ears . Where have we heard that before … ? Revelation ! Epiphany ! You get it , do you not ? Take a look at a Goblin , then look at a gargoyle — very well , look at a picture of a gargoyle , because as I believe we ' ve established none of us have ever seen one in person — but anyway , just look at them ! Can such a resemblance be a coincidence ? Well , I don ' t know about you , but my mother didn ' t raise anyone that gullible ! Coincidence ? My eye ! It ' s as plain as their tusky faces that the Hammerfell Giant Goblins ( legendary ) and the Hammerfell gargoyles ( a matter of public record ) are , in point of fact , One And The Same . Why , a fool couldn ' t tell them apart , blindfolded .
Tolgan Tolgan is a Nord residing in Castle Bruma . He may give the Hero the quest " Lifting the Vale " if their fame is high enough . Interactions . Lifting the Vale . When the Hero enters Bruma , Tolgan will ask them to meet with Countess Narina Carvain and gives the Hero 25 as an incentive . The Countess needs some help locating an artifact .
Moesring Pass Moesring Pass is a mountain pass due northwest of the Temple of Miraak , inhabited by rieklings guarding the nearby strange vessel . Sublocations . Strange Vessel . The remains of what appears to be a Dwemer shipwreck . There are two chests inside , one of an Ancient Nordic design . Quests . Shalidor ' s Insights . Possible quest location . Rings of Blood Magic . The Ring of the Erudite may be found in Moesring Pass .
Shield of Solitude The Shield of Solitude is a unique , leveled Solitude Guard ' s Shield found in . It grants magic resistance that scale from 10 % ( level 1 – 17 ) to 30 % ( level 40 + ) . It also increases the blocked damage from 15 % ( level 1 – 17 ) to 35 % ( level 40 + ) Acquisition . The Shield of Solitude is given as a reward by Falk Firebeard upon completion of the quest " The Wolf Queen Awakened " . Enchanting . Equipping this shield grants the following skill bonuses , however the magnitude is based on level : This shield is one of the few unique shields that can be disenchanted to learn a more powerful version of " Resist Magic " on the enchantment list . At level 100 Enchanting , it can provide a 25 % resistance that can also be stacked with the original Resist Magic enchantment of 20 % , if the Extra Effect perk has been unlocked ( the original Fortify Block effect is separate , however , and won ' t be with the 45 % magic resistance ) . Smithing . The shield cannot be improved at a workbench , regardless of perks chosen . Levels . The armor , value and magnitude of the enchantment are based on the Dragonborn ' s level . The best possible version is available at level 40 . † The level 32 – 39 version has the same magnitude of enchantment as the level 25 – 31 , instead of being 5 points higher that it should be .
Side Quests ( Skyrim ) Miscellaneous quests , commonly known as side quests , are a type of quest in . This category does not encompass quests listed under the ' Miscellaneous ' heading in the Quests Menu , but named quests that lack any greater designation . Essentially , if a quest is not part of the Main Quest , Daedric , Civil War , or other faction quests , it is a miscellaneous quest . Named miscellaneous quests are indicated by the Miscellaneous Quest Emblem above , and count toward the Sideways trophy ; unnamed miscellaneous quests do not . The following are quests that have been confirmed to count as side quests . They can be tracked via the ' Side Quests Completed ' statistic , found under " Quest " in the General Stats Menu .
Morag Tong Boots Morag Tong Boots are a piece of light armor and part of the Morag Tong armor set found in . They are a variant of the Chitin boots , but darker in color and worth less . Locations . Worn by Morag Tong assassins in Ashfallow Citadel and in random encounters on Solstheim . Smithing . They can be upgraded with a piece of leather at a workbench and also benefit from the Advanced Armors perk , which doubles the improvement .
Lady in the Cistern : Andarri ' s Theory Content . There ' s a statue of some lady in the middle of our Thieves Den . She was here when we got here , and nobody seems to know who she is or why she ' s there . Can anybody tell me who this is supposed to be ? I think she ' s the Lucky Old Lady . I saw her statue in Bravil , once — I can ' t put my claw on it , but it feels as though she ' s the same person . And it makes sense why the matron of fortune would be here , blessing the only consistent source of clean water in Hew ' s Bane . What do the rest of you think ? Who is the lady in the cistern ? — Andarri
High Chancellor The High Chancellor is the head of the Elder Council , a group of advisors that aid the Emperor , who is appointed by the Emperor himself . In the absence of an Emperor , the High Chancellor is the de facto ruler of Tamriel , and is normally the second - highest authority figure in all of Tamriel , naturally only second to the Emperor . The position has existed ever since the establishment of the Elder Council during the First Age . High Chancellor Ocato , an Altmer , held the seat of High Chancellor during the late Third Era , and during the Oblivion Crisis . High Chancellor aided the Hero of Kvatch and Martin Septim in bringing about an end to the Oblivion Crisis at the end of the Third Era . After the Oblivion Crisis , he can be found in the Imperial Palace . He rules Tamriel with the help of the Elder Council as a " de facto " ruler in the absence of the Septim bloodline . He is always an essential character .
Jorck the Outcast Jorck the Outcast is a Nord beggar found on the streets of Bruma . His bedroll and food bag are located behind Arnora ' s House . Like all beggars , he will ask for gold for food and shoes . He can be bribed to give information about the Thieves Guild . He is the only beggar to give information about spies in the city . Interactions . Finding the Thieves Guild . The Hero will be introduced to Armand Christophe . Speechcraft Training . The Altmer Tandilwe requests the Hero to talk to every beggar in the Imperial City , before she can offer training in Speechcraft . Spies . Mythic Dawn agents have discovered the location of Martin and are spying on activity in Cloud Ruler Temple . Captain Steffan and his men have noted their activities , and these spies must be eliminated before they take action .
Ibrula ' s Journal Content . 1 Last Seed I pen these words through instinct , writing faster than I can see . I can hardly contain my excitement and hardly describe its cause . This fount of knowledge I ' ve discovered — I could drink and drink and never be sated , yet the water is delicious to me and more precious than gemstones . 2 Last Seed After much study , I have translated the ancient runes on the wall . Seeker ' s Archive indeed ! To think , a library so vast existed beneath Craglorn this whole time . I will venture further in tomorrow . I have seen a place where the floor breaks . I will go down there , if I dare . 3 Last Seed Further in I heard his voice . " Come to me , you who seek . " I answered . " I am Ibrula ! I am here ! " 3 Last Seed I cannot name what awoke me , but having risen in the night , I looked over what I ' d written these last few days . The pages were blank except for a single word . " Seeker " I will go deeper in . I will find this one who speaks to me . As I walked down the tunnels , words scratched themselves onto the blank page . " Closer . " Over and over , this word was written . " Closer . " With each step , the scratching became louder . Until I reached its room . There , upon a throne of pages , it leered down at me . Beneath it , each book holds a lifetime of answers . And each answer yields another question . " Bring me secrets . " I have made my deal with him . I will seek the hidden meanings of the world and bring them to him , and in exchange , I will learn and know all there is to know .
Fort Ontus Fort Ontus is a fort ruin located northeast of Nonungalo . It is the setting of much of " The Necromancer ' s Amulet " quest , and cannot be entered until that quest is given . Overview . The layout is typical for a fort , but there are also altars and banners added by the necromancers . Some parts seem to have been flooded in the past . There are a few chests with minor loot scattered around . Interactions . The Necromancer ' s Amulet . Hannibal Traven says that two of the high - ranking members of the Council have left , taking two powerful artifacts with them . He is afraid that Mannimarco will find the mages , kill them , and take the artifacts , thereby gaining more power . He wants the artifacts safely recovered and brought back to the Arcane University . Caranya took the Necromancer ' s Amulet to Fort Ontus .
Guard ' s Orders Content . We can ' t let the prisoners out , so either kill them or let them drown . Either way , all guards must evacuate as soon as possible . The storm is about to wash this whole fort into the river and I ' ll be damned if I have to report one Legion death while under my watch . You have your orders !
Ylgar Ylgar was an Atmoran warrior and son of Ysgramor . He lived sometime in the late Merethic Era , during The Return , and was one of the Five Hundred Companions . Legacy . Family and early life . Ylgar was the youngest son of the legendary Ysgramor , he also had an older brother , Yngol . Ylgar , as well as his brother and father , sailed to Tamriel fleeing civil war on Atmora . Along with other settlers , Ylgar and his family were inhabitants of Saarthal and were there during the elven raid , the Night of Tears . Ylgar , along with Ysgramor and his brother , fled back to Atmora . They are said to be the only survivors . Return . Ylgar was renowned in Atmora as a warrior possessing an unwavering spirit that drove his singular prowess to overwhelming feats in war . Ylgar sought to avenge to his fallen brothers and sisters and joined the Five Hundred Companions , led by his father . He commissioned two ships for himself and his brother and became the captain of " Darumzu " . Yngol and Ylgar sailed out of the massive shipyards of Jylkurfyk , not knowing that this was the last time they would meet . During the voyage to Tamriel , the fleet of the Five Hundred was hit by the Storm of Separation . Both of the brothers were separated from the rest of the crew . It was Ylgar and his crew who luckily avoided the hazards of the great storm and sailed out alive . Ylgar led a crew consisting of the wise war - teacher Adrimk and her students , most of whom hadn ' t earned their names yet . Few records are found on what happened with Ylgar and his crew after they landed on the Hsaarik Head , but it is known that he fought alongside his father during the war over Skyrim . Judging on how the bloodline still lives on , it can be said that Ylgar survived the war with his father and ruled Skyrim after his father ' s death . The only other thing known about Ylgar was that he was " extremely handsome " , and his skill with a blade was unmatched by any of Tamriel ' s warriors . He also assisted his father in defeating the giant Sinmur .
Bjorynolf Bjorynolf is a Nord being held captive by the Frostedge Bandits at their camp on Bleakrock Isle . Interactions . At Frost ' s Edge . The Vestige found a note on a dead bandit . Their leader , a man named Njordunn Oath - Breaker , has orders to capture villagers , so he can trade them for supplies . Now I should work to save the captives at the Bleakrock Isle bandit camp .
Her Hand ' s Right Gauntlet Her Hand ' s Right Gauntlet is a piece of heavy armor in . It belongs to the Her Hand ' s Armor set worn exclusively by High Ordinators and the Hands of Almalexia in Mournhold . It protects the right hand and wrist . The version worn by the Hands of Almalexia is only distinguishable from this piece by the visual effect of the enchantment Fortify Attack 5 points on self constant effect . Unlike the cuirass and the helmet , wearing either version of this piece of armor will not trigger any hostility from High Ordinators encountered . Enchanted version . The right gauntlet equipped by the Hands of Almalexia has the same name , appearance , and stats but includes the enchantment mentioned above and the associated glimmer that comes with enchanted items . It also has a different ID for use with the console . This version ' s ID is " Indoril _ Almalexia _ gauntlet _ R . "
Gysilla Gysilla was the second bride of Emperor Antiochus . Despite Antiochus ' lifestyle Gysilla gave birth to a daughter Kintyra , who was named in honor of Antiochus ' great - great - great grandaunt , in 3E 104 . Kintrya became Empress herself after the death of her father . Upon Emperor Antiochus ' death in 3E 120 , Potema , the Wolf Queen of Solitude , spread rumors about Gysilla being unfaithful . It was rumored that Kintrya was not the daughter of Antiochus and she could not claim the Imperial throne .
The Willow ' s Path The Willow ' s Path is an enchantment that appears in . Effect . An item given this enchantment will have an enchantment called " Part of the The Willow ' s Path Set " . Requirements . In order to craft an item with the set enchantment , the item being crafted must have at least 6 traits researched for it and crafted at one of the proper crafting location s . Locations . The necessary crafting stations needed to apply this enchantment can be found at :
The Silver Hand The Silver Hand is a quest available in . Walkthrough . This quest allows the Dragonborn to become a Werewolf . Becoming a Werewolf increases health and is reversible . To start this quest , the Dragonborn must either speak to a Companion , or go to Farkas , and ask him for a job . He will then direct them to see Skjor . Skjor will insist they meet him at the Underforge at night . There ' s a rather clear outline along the rock wall that indicates where the secret entrance is . They then must head inside the Underforge , and when ready tell Skjor to begin the ritual . After the ritual , the Dragonborn has moved out into Whiterun , and everyone is alerted . They must wait for the effects to wear off or wait until their health bar is depleted , upon which they will lose consciousness . Also , if you choose , you can slay any number of NPCs and feed on them . You will accrue no bounty for anyone murdered during this first transformation . ( There may be a difference from this description in the PC version , or an update has changed this ; upon transformation , the Dragonborn is still in the Underforge and can exit to the city proper , or use the one - way exit to the countryside to the east of Whiterun . ) Map , inventory , and most other actions are not available while in werewolf form , but the experience will persist , so map points discovered and foes killed will be there after reverting to normal form . ) Upon regaining consciousness , the Dragonborn will have already reverted to human form , although they can transform into a Werewolf by selecting ' Beast Form ' under Powers in the Magic menu ( keep in mind that there is a 24 - hour cooldown period ) . Aela mentions a Silver Hand camp nearby that must be exterminated . There is no specific way this " dungeon clearing " must be accomplished . Aela will be your follower during this part of the quest . A straightforward approach is to head into the stone bunker at Gallows Rock , pull the chain to lower the gate , and proceed through the passages and rooms to the leader , Krev the Skinner . Note that there is a door that cannot be opened because it is barred from the other side - the Dragonborn must proceed through the rest of the dungeon bearing to the right . In the fight , Krev is accompanied by three archers ; taking them out first will allow attacks to be focused on Krev to dispatch them . At lower levels , Krev will also be susceptible to the fear - inducing roar while in werewolf form , which can turn the battle in a mere farce . Speak to Aela afterward to finish the quest . Followers . If the Dragonborn has a follower , the follower will not be present when the former regains consciousness after being a werewolf for the first time . This is because Aela automatically becomes their follower from this time until the end of the quest . The Dragonborn ' s original follower will return to the place where they live . ( Also , telling the follower to wait in a place before the Dragonborn start the quest will not prevent them from returning to the place where they live after waiting for 3 days . )
Letter from Kireth Content . Dear Cousin Deminah , I hope this letter reaches you in good health and good fortune . How are things in Vvardenfell ? Maybe Raynor and I will come and visit when we ' re finished with our business in Hammerfell . If we ever get to Hammerfell , that is . Let me tell you about our latest adventure . And yes , it ' s all Raynor ' s fault , as usual . We received word of a new Dwarven ruin discovered near Tava ' s Blessing and Raynor was eager to get there as quickly as possible . While I secured supplies for the trip , Raynor went to negotiate passage to Sentinel . But you know how he gets . Excited and caught up in a new discovery . That ' s when he lets things slip . He meant to get us on a boat to Hammerfell , but somehow we ended up on a ship making its way to Anvil . And that ' s where we are , without a spare gold piece to our name and no prospects for getting to Hammerfell in the near future . Oh , don ' t worry . We ' ll think of something . We always do . And we ' ve never visited Anvil before . There are so many pirates ! I think you ' d like it here . You always had a bit of pirate in you , from what I recall during our last visit . And how ' s your husband doing ? Still trying to make a living selling that vile concoction he calls wine ? Seriously , dear cousin , you could do so much better ! Well , I have to run . We ' re going to try to find employment in this wretched city so we can earn enough gold to pay for a trip to Sentinel . Wish us luck ! And when we come to visit you , I ' ll make sure to bring a carafe of shein — I know you don ' t like your husband ' s swill any better than I do ! Kireth V .
Large Wrapped Corprusmeat Large Wrapped Corprusmeat is an alchemy ingredient consisting of flesh infected with Corprus disease . It is abundant in areas occupied by members the Sixth House Cult . It is typically found tied to a rope and left dangling from the ceiling , or collected in troughs . The Nerevarine cannot contract the disease from handling or ingesting the meat . Effects . All varieties of Corprusmeat have the same alchemical effects : Uses . Corprusmeat can be used to train one ' s Alchemy skill by crafting detrimental potions . Although of no practical use to the Nerevarine , the potions can be sold to merchants for a profit . Acquisition . Large Wrapped Corprusmeat is carried by several Dreamer s , and can be obtained from their remains once killed . This item can also be found at the following locations :
Skeleton ( Redguard ) Skeletons are creatures in . They are the reanimated bodies of deceased people and serve the Sload necromancer N ' Gasta on the Isle of N ' Gasta . Unlike zombies , skeletons are weaker but move much faster . Quests . Retrieve N ' Gasta ' s Amulet . Skeletons must be defeated on the way to N ' Gasta . Saving Iszara . N ' Gasta will summon skeletons to defend him .
Sardavar Leed ( Oblivion ) Sardavar Leed is an Ayleid Ruin located on the south shore of Lake Rumare , south of the Imperial City . According to " The Adabal - a " , the city of which the ruin is a remnant was once called simply Sard , and was the birthplace of Alessia , who became Queen and eventually overthrew the Ayleid s ' rule in Tamriel . Overview . Sardavar Leed is split into two levels : Sardavar Leed and Sardavar Leed Lattasel . The former level contains sixteen Welkynd Stones , and the latter holds two Varla Stone s . Both zones are inhabited by conjurers and their Daedra pets . Sardavar Leed . The room on the first level is very large , has a falling blade trap on the bridge across and if all the chests are to be looted , all three floors must be searched . There are a few chests with leveled loot and others with minor loot , such as coin , potions , soul gems , and scrolls . Sardavar Leed Lattasel / Hall of Light . The two Varla Stones in the Lattasel are out of reach from the ground , and the ground below triggers an gas trap with elevating walls that lower after time , so it can be difficult to retrieve the stones . One must be careful , as the walls move very fast .
Slaver Thug The Slaver Thug is an enemy residing on Firemoth Island . They capture and enslave people as their workers , which is illegal activity in Pact territory . They are always hostile towards the Vestige , and there are no disguises that can be worn to avoid them .
The General ' s Demise The General ' s Demise is a quest available in . Fort Virak is ours . All the remains is to kill General Serien , the leader of the Covenant forces in Stonefalls . Walkthrough . This is a straightforward quest . Go into the building , and defeat General Serien , who is completing a ritual . Serien will transform into a Flesh Atronach . Defeat her , and watch the aftermath , wherein Garvyn will be killed by Serien ' s ghost . Leave the building and talk to Holgunn , who will tell you to go to Kragenmoor .