naist-nlp/zeshel huggingface dataset:
Searchlight Sabotage The Searchlight Sabotage was the irradiation of the New California Republic ' s Camp Searchlight by Caesar ' s Legion in the Mojave Wasteland in the year 2281 . Prelude . As an unfortunate twist of fate would have it , a convoy of flatbed trucks transporting nuclear waste from San Onofre was passing through Searchlight when the Great War broke out . Local police directed the drivers to temporarily park their vehicles in the town ' s fire station , but nobody had ever came back to retrieve them . There they sat in their extremely sturdy solid steel spent fuel flasks for over 200 years . Disaster . The New California Republic recently set up a sizable base here ; this was a major obstacle for Caesar ' s Legion , due to its size and clear view of the surrounding desert . When it became obvious that a direct assault would not prove fruitful , Vulpes Inculta sent in some spies to learn more about the situation . After he learned about the radioactive waste being stored in the fire station , he ordered some unwitting legionaries to open the containers . Though the legionaries died almost instantly , the sacrifice produced a massive wave of death and ghoulification amongst NCR troops that effectively destroyed Camp Searchlight as a viable military base . Aftermath . The area became highly radioactive . This action also resulted in the city having a green cloud hanging over it , which is most prominent during the night . Appearances . The aftermath of the Searchlight Sabotage appears in " " .
Hoover Dam tower The Hoover Dam towers are within Hoover Dam . Layout . Located at Hoover Dam , there are four towers in total . Two are located on the New California Republic ( NCR ) side of the Hoover Dam checkpoint building , and the other two reside on Caesar ' s Legion side of the checkpoint . Out of the four towers the two central towers have elevators leading down to the Hoover Dam offices , with the eastern one requiring a key . The far east tower has also collapsed and as such can not be entered . Notes . The first tower is used in the quest You ' ll Know It When It Happens , when an undercover Legion sniper will try to assassinate President Kimball . Appearances . Hoover Dam towers appear only in " " .
Military frequency AF95 Military frequency 95 is a broadcast in the Commonwealth in " Fallout 4 " . Characteristics . Prior to Reunions , military frequency AF95 will be a repeated distress signal from Scribe Haylen asking for any Brotherhood of Steel units nearby to come to the Cambridge Police Station to assist . Receiving the signal at this point starts the Fire Support quest , and listening in will mark Cambridge Police Station on the map . If Kellogg has been killed as part of Reunions , then the frequency will be picked up throughout the Commonwealth , consisting of a repeated message of Paladin Danse telling all inbound Brotherhood of Steel units to meet up at the Cambridge Police Station , and listening in will start the Shadow of Steel quest if Call to Arms has been completed . Upon starting Tour of Duty , the frequency will be dead silent but will still remain online . Transcript . Message changes post - Reunions to pre - Tour of Duty ( if the player joins the Brotherhood beforehand ; otherwise the quest Reveille begins ) : Appearances . Military frequency AF95 appears only in " Fallout 4 " .
Wierzbowski Wierzbowski is a Legion soldier in Denver , in 2253 . Background . Wierzbowski has been sent to Denver under the command of Vexillarius Terrence to see if the radioactive dust storms have subsided for the season . While there , he will also keep an eye out for potential slaves and keep them captive until his group returns to Caesar . Appearances . Wierzbowski was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Behind the scenes . According to the Denver design document , there was a plan to have the Legionaries in Denver to give some hints about the direction of the next game in the series , which one can assume changed once " Van Buren " was canceled .
Workbench The workbenches in the Capital Wasteland and Mojave Wasteland are used to create custom weapons , with those found in the Mojave also allowing the crafting of additional items and the recycling and conversion of Energy Weapons ammunition . Characteristics . Workbenches , found throughout the Capital Wasteland and Mojave Wasteland , are utility work stations comprising of a two level wooden work table with a metal surface , a rotating bench vise and a pipe or yoke vise . They facilitate the unique feature of crafting homemade weapons and explosives from various junk items . Most workbenches found will have several tools ( and in the Capital Wasteland , often a bottlecap mine ) on the work surface or lower shelf . In " Fallout 3 " a schematic of the weapon or explosive you are trying to create is required in order to make it , in addition to whatever items are required for its production . < section begin = " FNVoverview " / > In " " , along with the crafting of weapons , workbenches also enable the creation of health items , weapon repair kit s , the " recycling " of residual expended flame and energy ammunition into fresh ammunition and the " conversion " of energy ammunition into other types of energy ammunition , and their variants . Also in " Fallout : New Vegas " workbenches are joined by reloading bench es and campfire s , with each offering different crafting options . < section end = " FNVoverview " / > " Fallout 4 " . Fallout 4 has a different mechanic for crafting , where workshop s found in certain locations are used to construct the settlement nearby . Specific workbench types , for example armor workbench and weapons workbench allow customizing items through mods , which may change the attributes and appearance of the weapon considerably . No special ammunition can be crafted , although some weapon mod s and Legendary weapon effects affect both what type of ammunition the weapon accepts , as well as how that ammunition behaves .
Hallo Mister X " Hallo Mister X " is an instrumental track broadcast on Radio New Vegas in " " . It was written by Gerhard Trede . It appears on the Sonoton CD " Pop And Dance Music " . Only available for licensing for movies / tv / games from APM music .
Lucky ( Nuka - World ) Lucky is a dead wastelander in Nuka - World in 2287 . Background . Lucky is one of the people who perished in Nuka - station ' s Gauntlet . He is found dead in the area littered with tripwire traps . Appearances . Lucky appears only in the " Fallout 4 " add - on " Nuka - World " .
Ripper ( GRA ) The Ripper ( GRA ) is a in the " " " Gun Runners ' Arsenal " . Characteristics . This Ripper has been specially designed by the Gun Runners to accept modifications , unlike its . This customizable weapon is able to deliver even more continuous amounts of damage against its targets . Much like the chainsaw , this tool , when used as a weapon , can dismember enemy limbs with great ease . It is considered an improved holdout weapon . Special attack . It has a attack that does 50 % damage in V . A . T . S . at the cost of 20 fewer action points ( requires a Melee skill of 50 ) . Notes . Durability . The ripper ( GRA ) can successfully strike 5 , 995 times , or 8 , 995 times when equipped with the heavy duty chain , from full before breaking .
Hub ' s Alien Blaster The Hub ' s Alien Blaster is a weapon in the " Fallout 4 " add - on " Nuka - World " Characteristics . The gun is visually identical to the alien blaster pistol ; however , it bears the Lucky effect , which causes the critical meter to fill 15 % faster , as well as making critical shots do double damage . Location . The Hub ' s Alien Blaster can only be given as a quest reward during the Trip to the Stars quest from Dara Hubbell .
Calico Light Weapons Systems Calico Light Weapons Systems was a pre - War weapons manufacturer that made the Calico Liberty 100 and the 9mm Calico M - 950 . Appearances . The products of Calico Light Weapons Systems appear only in " " . Behind the scenes . This company is named / based after the real - world .
Primer box , shotshell Primer box , shotshell is a in " " . Characteristics . The primer box gives the Courier 25 units of primer , shotshell . Location . This item , along with other boxes like it , can be bought at the kiosk just outside the New Vegas Strip and Freeside .
Mat ( Fallout 4 ) Mat is a settlement object in " Fallout 4 " . Characteristics . Mats are small welcome mats from before the War that are faded and worn with the passage of time . The mat comes in various styles , from the plain rectangular design to more curved styles with ornate patterns and writing .
Jericho ' s leather armor The Jericho ' s leather armor is a type of armor which was cut from the final version of " Fallout Shelter " . Characteristics . It provides 2 points to Strength and 6 to Endurance . Jericho ' s leather armor can only be worn by male dwellers .
Boomer ( Fallout 4 ) Boomer is a raider leader at Outpost Zimonja in 2287 . Background . Boomer is occupying Outpost Zimonja along with a small handful of raiders . He is armed with a Fat Man and wears an incomplete set of raider power armor . Notes . He will attack the Sole Survivor on sight , along with the rest of the raiders at the outpost . After running out of mini nukes , he will evade combat or attempt to engage in a melee fight . Appearances . Boomer appears only in " Fallout 4 " .
Theo Theo is a recently - deceased probationary member of Reilly ' s Rangers in 2277 . Background . Theo was 22 , and the quartermaster , caring for all the equipment and carrying additional ammunition that might be needed during a mission . On a probationary contract pending Reilly ' s decision , Theo recently succumbed to super mutant ordnance somewhere within the sprawling Statesman Hotel , near where the remaining team is holed up . Interactions with the player character . Effects of player ' s actions . Theo ' s corpse can be found in a stairwell in the Statesman Hotel . His ammunition box can be looted ( during the quest ) if Reilly gives the player the code ( Reilly9090 ) . Inside are 200 5mm round s , 100 5 . 56mm round s , 100 10mm round s , and 4 frag grenade s . If the ammunition is taken from the cache , the player can either keep it or share it with the other members of Reilly ' s Rangers on the roof of the Statesman Hotel . Appearances . Theo appears only in " Fallout 3 " .
All - nighter nightwear The all - nighter nightwear is a piece of clothing found in the " Fallout 3 " add - on " Broken Steel " . Background . Lug - Nut had two of these specially made in Virginia by " The Tailor , " according to Lag - Bolt ' s note . Its counterpart clothing is the naughty nightwear . Location . This can be obtained in " The Sorrowful Suitor " as a part of " Broken Steel " . Found in La Maison Beauregard in a suitcase which can be opened with Lag - Bolt ' s key after listening to the Sorry , my darling holodisk .
Park Street station Park Street station is a location in downtown Boston in 2287 and part of the Green Line metro system . Background . It is right next to Swan ' s Pond . It can be used to get into Vault 114 . It used to be a subway station until some time before the Great War , when its ownership was transferred from the Boston MTA to Vault - Tec . Vault - Tec used the station as an entrance to their newly constructed Vault 114 , which was exclusive to Boston ' s upper class citizens . Once inside the vault , the residents were subjects in a social experiment which would place them in very harsh and deprived conditions . Layout . The entrance leads down an escalator and into the first room , where there are several Triggermen to handle . There are a few odds and ends worth looting here , some of which are behind a Novice locked door in the storeroom behind the counter . In the same storeroom there is also a floor safe with an expert lock on it . A sleeping bag and a mattress can be used on this level . Going down to the next level will lead to the subway tunnels . The staircase is trapped with a makeshift bomb . A bed can be found in a room on the southeastern side of the area . The first tunnel area has a Novice locked door on the left side back wall , and the hall behind it contains an Expert locked safe as well as a tripwire triggering a pipe pistol trap and a sleeping bag . The next tunnel area has a door on the far wall on the left which leads to a manhole exit to the outside area above Vault 114 . At the end of the tunnel , the right tracks dead - end at some rubble , and the left tracks lead to the Vault door . Through the Vault door , there is a room with a bunch of Vault - Tec boxes and a terminal with the information about this Vault and a " social experiment " that was to be done here . Past this is a large unfinished room with construction equipment and more Triggermen . At the far end is a small room with the entrance to Vault 114 . Notes . When Codsworth is near the vault door , he will sometimes exclaim " A Vault ? ! Down here ? ! " Appearances . Park Street station appears only in " Fallout 4 " .
Christianity Christianity is a pre - War monotheistic religion based on the life and teachings of as presented in the gospels and other New Testament writings . Background . Although Christianity still exists in post - War America , its overall influence has waned . Many new religions have sprung up in its place . Where Christianity still holds sway , it has scattered into even more splinter groups , such as the Catholicism - derived Saint Monica ' s Church in Rivet City and the Abbey of the Road , a Christian monastery somewhere west of the Commonwealth . Mormonism still exists as well , predominately in the town of New Canaan .
Circle of Steel hideout The Circle of Steel hideout is a district of the Maxson bunker . Layout . This is a random village that was wiped out by the Circle of Steel and then turned into a base of operations for their raids . Its discoverer will be required to lay siege to the village and eliminate the Circle of Steel soldiers that are entrenched here before escaping . This village was chosen by the Circle of Steel for two reasons . First , they had the misfortune of owning a pre - War water evaporation device . This advanced piece of machinery was able to take water out of the hot desert air and store it for irrigating the meager crops of the village . Through proper rationing , it was able to provide water for the entire village as well . Second , the village was found to be in a very defensible area . This location should be set up as a tactical combat area . Guards will be stationed near the single entry point , which may seem to outnumbered any opposition by the technology in which the guards are using , but in reality , they are easy to take out , the Circle of Steel also patrol the fences regularly . Small guard stations are scattered about that give clear angles of view over large areas of the village . Each of these stations is equipped with a mini - gun for maximum effect . Appearances . The Circle of Steel hideout was to appear in Black Isle ' s canceled " Fallout 3 " .
Child reading glasses ( Fallout 3 ) Reading glasses are a piece of eyewear in " Fallout 3 " . Characteristics . Child reading glasses are the children ' s version of reading glasses . When worn by adults , they are much larger and will hover in front of the wearer ' s forehead . They can be reverse - pickpocket ed from at least one of the nameless children in Little Lamplight . Using a full - body or full - head piece of apparel ( such as a radiation suit or power helmet ) will make the non - player character remove all headgear , enabling you to pickpocket it . When obtained they will be listed as GlassesReadingChild in the player ' s inventory .
Saturnite Saturnite is a space - age , ceramic - like alloy developed in the Big MT for use in a variety of fields , including cosmic knives , the D - 25A power fist , experimental armor plating , artillery shells , and many other items . Characteristics . Saturnite has a few unique characteristics such as its uncanny sharpness , hardness , and its ability to retain heat for extended periods of time . Like other ceramics , it has a very high strength - to - weight ratio . However , the alloy seems to decay in contact with the toxic cloud of the Sierra Madre .
Ziegliff Ziegliff is a member of the Unity in 2161 . Background . This scholar can be found in Adytum , post mutant invasion , searching for any documentation relating to Followers , such as their member list and any allies they may have . Interactions with the player character . Other interactions . This scholar floats comments that they must be wary of nightkin as they search during the darkened hours . He also warns the Vault Dweller to leave lest he " end up as those foolish Followers . " Appearances . Ziegliff was cut from the original " Fallout " .
Chop Shop mechanic The Chop Shop mechanics are employees of T - Ray ' s Chop Shop in New Reno in 2241 . Background . A group of shifty - looking mechanics , whose features can just barely be made out beneath the grease and oil . Appearances . The Chop Shop mechanics appear only in " Fallout 2 " . Behind the scenes . The floating dialogue " " Go , greased lightning , go " " and " " Grease is the word that I heard … dum dum dum dum … " " refers to the songs " " and " " , sung in the movie " " .
Feral Kid Feral Kid is a trait from " Van Buren " , the canceled " Fallout 3 " project by Black Isle Studios . Effects . This trait will increase the Prisoner ' s Throwing Range to Strength * 4 instead of the standard Strength * 3 . It will also allow the Prisoner to move 20 % faster on the world map , but the amount of companions he may have following him is decreased by 1 . Behind the scenes . This trait is a reference to " " , where Max meets a child ( who in the credits , is titled " The Feral Kid " ) . The addition to the throwing skill is also a nod , because he uses a lethal metal boomerang .
Blue Moon " Blue Moon " is a song broadcast on Radio New Vegas in " " , and also featured in the . Background . It was written by ( music ) and ( lyrics ) in 1934 . The " " version of " Blue Moon " was recorded by Frank Sinatra in 1961 , and can be found on the Frank Sinatra 16 - CD set " Concepts " . Lyrics . < poem > Blue Moon , you saw me standing alone Without a dream in my heart Without a love of my own Blue moon , you knew just what I was there for You heard me saying a prayer for Someone I really could care for And then there suddenly appeared before me The only one my arms would hold I heard somebody whisper , " please adore me " And when I looked to the moon it turned to gold Blue moon , now I ' m no longer alone Without a dream in my heart Without a love of my own And then there suddenly appeared before me The only one my arms will ever hold I heard somebody whisper , " please adore me " And when I looked the moon had turned to gold Blue moon Now I ' m no longer alone Without a dream in my heart Without a love of my own Blue moon Now I ' m no longer alone Without a dream in my heart Without a love of my own < / poem > Video . " Blue Moon "
Happy Times ( instrumental ) " Happy Times " is an instrumental track broadcast on Black Mountain Radio and Mojave Music Radio in " . " Background . It was written and performed by British guitarist Bert Weedon in 1961 , originally under the title " China Doll " . It appears on the KPM CD " Bert Weedon Gold " , which is only available for licensing for movies / tv / games from APM music , and other Bert Weedon CDs including " Very Best Of Bert Weedon " .
Join up with the 3 - Some Caravan Company Join up with the 3 - Some Caravan Company was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . 3 - Some doesn ' t take just anyone into their employ . The player will be hired as a temporary enforcer to see what the player is made of . The player will be sent out on a caravan trip , similar to the craven action in the original " Fallout " , and upon their safe return , the player will get the offer for full - time employment .
Miner ' s helmet The miner ' s helmet is a piece of clothing that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Characteristics . A typical hard - hat made of a reinforced material to protect against the knocks , scrapes and falling debris that one might encounter in a mine , now used as a form of armor in the wasteland .
Amplified plasma rifle The amplified plasma rifle is a weapon that appears in " Fallout Shelter " . Background . Significantly upgraded plasma rifle firing exceptionally lethal bolts of plasma . Characteristics . The amplified plasma rifle is a powerful plasma caster featured in " Fallout Shelter " that fires super - heated bolts of plasma , using microfusion cells to heat and fire the plasma . Dealing 17 minimum damage per attack , it has the highest damage output for an energy rifle in the game . Crafting . A high Perception statistic is needed to effectively create the amplified plasma rifle .
HtH Evade HtH Evade is a " Fallout 2 " and " " perk . While it states that both item slots must be empty , that is not entirely accurate . It really requires not holding a gun or melee weapon ( anything that is visible in the character ' s hands ) . This perk will work if wielding unarmed weapons ( such as brass knuckles , boxing gloves , power fist ) , throwables ( grenades , rocks ) , or any non - weapon item . Notes . HtH Evade shares the Vault Boy image with Artful Dodger . The usefulness of this perk could be debated , as Armor Class is considered the weakest form of defense , compared to Damage Resistance and Damage Threshold . At a respectable Unarmed skill level of 120 % , it would only provide 10 extra AC before factoring in any unused AP for an extra 2 AC each . Unfortunately , this will rarely decide if the character is hit by an attack or not , as by Level 12 , many enemies will have high enough combat skills that they are almost guaranteed to hit regardless of Armor Class rating . This is compounded by the fact that as a melee - range character , enemies will have no range penalties to hit . Other than for roleplaying reasons or personal preference , this perk will rarely provide any tangible benefit . SPECIAL stats allowing , perks like Toughness and Lifegiver will in almost all cases outperform it .
Lionheart traits General information . One can choose up to two traits when designing a character ( or none at all ) . In " Lionheart " a different approach to racial traits was chosen in comparison to " " . For each race one is free to choose ( or not ) any of the regular list of traits , but if the character belonged to one of the " tainted " races ( i . e . everyone except pureblood humans ) , the player has to choose one of the list of racial traits available to their race . These traits are the only thing that distinguish the races from humans , and often have no penalty other than marking the character as tainted .