naist-nlp/zeshel huggingface dataset:
USS Ebon Atoll The USS Ebon Atoll was a United States Navy cruiser . Background . In 2066 , the USS " Ebon Atoll " was accidentally sunk by the U . S . Navy submarine USS " Interference " during the Battle of Anchorage . The Interference mistook the " Ebon Atoll " for an enemy vessel during radio silence and shot it before obtaining visual confirmation with a nuclear torpedo , killing all on board . It was one of the worst U . S . Navy disasters since World War II . Transcript . The following transcript can be read on the plaque in the Museum of Technology . Notes . Although the ship itself is not seen in the game , its US Flag , recovered after the ship ' s sinking in 2066 , was on display at the Museum of Technology before the Great War , and is still present in the crumbling ruins of the museum during the events of " Fallout 3 " . Appearances . The USS " Ebon Atoll " is mentioned in " Fallout 3 " . Behind the scenes . The USS " Ebon Atoll " and the subsequent incident may be a reference to Black Isle Studios and its dismissal by Interplay ( " Interference " ) . " Ebon " means something made of ebony or black in color , and an " atoll " is a name for a small coral island .
Rococo Rockfowl Defender Rococo Rockfowl is a member of the Brotherhood Outcasts in the year 2277 . Background . Guarding the bridge from Fairfax ruins is heavy - weapons specialist Rockfowl , who deals with regular raider incursions in a rather laid - back but extremely competent manner . His father was a voracious reader and named him after reading the " Encyclopedia Atomica " ( Volume VIII Radiology - Saskatchewan ) . Rockfowl claims to have no quarrel with Elder Lyons himself or with Lyons ' branch of the Brotherhood , but simply sees Lyons ' actions as a departure from their basic duties and ergo , not his style . Daily schedule . Defender Rockfowl patrols the highway overpass next to the entrance to Fort Independence . Appearances . Defender Rococo Rockfowl appears only in " Fallout 3 " .
H & K G11 The H & K G11 is a small gun in " Fallout 2 " . Characteristics . Using 4 . 7mm caseless ammo , the H & K G11 is a weapon found in the mid - latter parts of " Fallout 2 " . Although this gun is powerful , it is not as powerful as a H & K P90c submachine gun during burst firing , because this rifle fires only five shots per burst . The H & K G11E is a much superior version , capable of doing more damage per bullet , having longer range and firing seven rounds per burst . Although outclassed by some other weapons , the G11 can be a capable weapon if enough ammo is available . Two bursts can tear apart wanamingo s and even deathclaw s , while also being very efficient with the rounds that go flying . Although the G11 is an assault rifle , it uses the SMG animation when firing . This means that Sulik and Lenny can use this weapon , while John Cassidy and Vic cannot .
Joe Becker General Joe Becker is the former leader of the Commonwealth Minutemen who died in 2282 . Background . Following his death , the Minutemen began infighting and could not decide on a new general to replace him , eventually leading to the Minutemen ' s collapse five years later . Appearances . Joe Becker is mentioned only in " Fallout 4 " .
Norman Fuller Norman Fuller was an employee of Vim ! Pop Incorporated before the Great War . He worked at the marketing department . He is the employee who had the idea to put the " taste of Maine " in a bottle to create Vim Captain ' s Blend . Appearances . Norman Fuller is mentioned only in the " Fallout 4 " add - on " Far Harbor .
Preludio - Partita No . 3 Preludio - Partita No . 3 is a violin piece composed by . It is played on Agatha ' s Station . Background . " Partita " was originally the name for a single instrumental piece of music ( 16th and 17th centuries ) , but Johann Kuhnau ( Thomaskantor - 1722 , followed by Bach ) and later German composers ( notably Johann Sebastian Bach ) used it for collections of musical pieces , as a synonym for suite . Johann Sebastian Bach wrote two sets of Partitas for different instruments . Bach ' s Partitas are very rarely called the " German Suites " , in analogy with the " national " naming of the English and French Suites . Bach also wrote three partitas for solo violin in 1720 which he paired with sonatas . Video . " Preludio - Partita No . 3 "
Mr . Janitor Mr . Janitor is a model janitorial robot found in the Sunset Sarsaparilla Headquarters in 2281 . Background . A new fully - automated janitorial system was installed at the Sunset Sarsaparilla bottling plant , located in the west side of Las Vegas . Consisting of three maintenance - model robots ( MHDY133 , MHDY134 and MHDY135 ) , the system was designed to replace several custodial positions in the plant , which would have been very tedious to perform by hand . The robot with the identification number " MHDY135 " nicknamed " Mr . Janitor " , was a big favorite of the staff at the Sunset Sarsaparilla plant . He was especially recognized for doing a better job at cleaning up stray than the earlier models of his type . Without the beloved robot on the job , stray bottle caps on the factory floor would have caused serious damage to the machinery . Interactions with the player character . Other interactions . When activated by the terminal in the janitor ' s closet ( 50 Science required ) , he will roam around the bottom floor commenting on how dirty everything has gotten over " the past few days , " and that " this room is even dirtier than the last one ! " . Mr . Janitor also comments on the Courier if approached or if he / she kills another of the robots in Mr . Janitor ' s presence , asking " what are you savages doing here ? " . Eventually , Mr . Janitor will end his cleaning patrol , dump a random amount of s into the garbage can located next to his closet , and shut down again back in his janitor ' s closet . Notes . Mr . Janitor ' s primary objective is to pick up all of the bottle caps in the Sunset Sarsaparilla Headquarters first floor . When he is done with his job , he will deposit all bottle caps into a garbage can . The amount of bottle caps usually varies between 300 and 600 . That amount is increased greatly if the player has the Fortune Finder perk . Additionally , despite Mr . Janitor ' s primary function , a small number of bottle caps may still be found in the bottling section of the factory . Appearances . Mr . Janitor appears only in " " .
Cardiac Arrest ! Cardiac Arrest ! is a and for the " " " Old World Blues " . Requirements . In order to unlock this trophy / achievement , the Courier must get the stealth suit Mk II in the X - 13 research facility , which is a part of a side quest .
Malcolm ( Far Harbor ) Malcolm is a cannibalistic trapper living on the Island in 2287 . Background . Malcolm is a lone trapper living in Echo Lake Lumber . He went there to escape the Fog , but eventually accepted it and let it turn him insane . He makes offerings to the Fog . He is the ' owner ' of the area , but the ghouls drove him out . He comes out of hiding when they are killed . Appearances . Malcolm appears only in the " Fallout 4 " add - on " Far Harbor " .
Banner ( Far Harbor ) Banners are settlement objects in the " Fallout 4 " add - on " Far Harbor " . Characteristics . The banner are dirty grey cloth banners with Children of Atom imagery either drawn or painted on . Crafting . Banners can only be crafted once the Sole Survivor either joins the Children of Atom or destroys The Nucleus .
Tex Beneke Gordon Lee Beneke ( born February 12 , 1914 , Fort Worth , Texas - May 30 , 2000 ) , professionally known as Tex Beneke , was an American saxophonist , singer , and bandleader . His career is a history of associations with bandleader Glenn Miller and former musicians and singers who worked with Miller . He also solos on the recording the Glenn Miller orchestra made of their popular song , " In The Mood " and sings on another popular Glenn Miller recording , " Chattanooga Choo Choo " . " Fallout 3 " . The song " A Wonderful Guy " , performed by Beneke , was used in " Fallout 3 " and played on Galaxy News Radio . " Fallout 4 " . The song returns in " Fallout 4 " and played on Diamond City Radio .
Josh Laurence Josh Laurence is an undertaker - come - bartender of the Last Gasp Saloon and Funeral Parlour in Redding in the year 2241 . Background . A tall , thin man who cannot seem to rid his habit of measuring everyone up , Josh Laurence is the owner and bar tender of the Last Gasp Saloon , a combined funeral parlor and bar for the miners , converted when he failed meeting ends just by burying people . He is a rather odd person , with a tendency to make puns focused on his role as the town ' s undertaker . His business got even worse when wanamingo s started pushing up the graves and bringing the dead to the surface , forcing Laurence to re - bury them continuously . This was the primary factor that made Josh convert his establishment into a bar . Interactions with the player character . Other interactions . Laurence offers beer at $ 5 per bottle or $ 10 for a round of companions , and gives some hints about wanamingo activities in Redding . He is also the source of many graveyard puns . Appearances . Josh Laurence appears only in " Fallout 2 " .
14 Degrees East 14 Degrees East , or 14° East , was a division of game developer Interplay , operating as Interplay ' s strategy games department . Background . 14° East was founded on March 3 , 1999 , as a division of Interplay , the originator of the " Fallout " series . Designed to handle upcoming titles in the strategy games genre , Interplay selected one of its own developers , Brian Christian , to head the division . Christian , who had worked with Interplay since 1991 , had been involved with the development of several games prior to this appointment , including the ill - fated videogame adaptation of " Waterworld " . " " would be his last game produced at 14° East or Interplay ; in 2002 he began work with SEGA of America and has not worked with Interplay since . The last game released by 14° East was a compilation pack of Fallout games in 2002 . According to developer Interplay , 14° East still exists as a business entity .
Westside south entrance The Westside south entrance is a in the Mojave Wasteland . Layout . The southern entrance to Westside is located directly north of the Monte Carlo Suites . A makeshift fence has been fashioned out of wooden fence posts , concrete barriers , rusted out cars and scrap sheet metal to deter enemies . Guards regularly patrol this area as an extra countermeasure . Appearances . The Westside south entrance appears only in " " .
Caravan trade route Caravan trade route is a paper note in " Fallout 3 " . It can be obtained from Uncle Roe in Canterbury Commons when starting the unmarked quest " Merchant Empire " . The Xs mark the following map locations starting from Canterbury Commons ( Further NE X ) then counter clockwise : Temple of the Union ( up NW ) , Agatha ' s house ( down SW ) , Paradise Falls ( up NW ) , Arefu ( down S - SW ) , Evergreen Mills ( down SW ) , Megaton ( straight East ) , Rivet City ( down SE ) .
Demolition charge The demolition charge is a in the " " " Dead Money " . Background . Unlike normal mines , this explosive was supposed to be used for construction , instead of combat . It was brought to the Sierra Madre in 2073 , 4 years before the Great War , during the construction of the resort . It was used to aid in building the Villa because rocks and caves prevented building houses there . The charge helped construction workers build the Residential District and the corridors . After construction was completed the remaining demolition charges were deemed too dangerous and harmful to store in an explosives cache , and were slated for disposal . Characteristics . The demolition charge looks similar to a normal but has a black striped yellow case and a bright yellow light , rather than a small red one . In terms of damage , the demolition charge is almost identical to the standard frag mine , inflicting one additional point of damage . It also has no skill requirement , compared to the frag mine ' s minimum Explosives requirement of 25 . However , these advantages are dramatically offset by the item ' s weight : each demolition charge weighs 1 . 5 pounds , compared to the half - pound weight of a frag mine . Nonetheless , demolition charges are one of the only two proximity - detonated explosives available in the Sierra Madre , and the one most damaging to the ghost people . Bugs . Once armed and placed , picking up the item will add a frag mine to the player ' s inventory , instead of a demolition charge .
Wasteland Survival Guide ( Fallout 3 ) This is one of the rewards for the Wasteland Survival Guide quest . It has no purpose other than to serve as game flavor . In addition to the one given to the Lone Wanderer at the end of the quest , additional copies can be found in the possession of wastelanders in a random encounter which occurs after the quest has been completed . It is much larger than an ordinary book . By 2281 , it has gained popularity and has found its way west to the Mojave Wasteland . By 2287 , it has found its way to the Commonwealth , having printed multiple different issues by that time . The description for the book is composed of four sections , which changes depending on the quality of the book , and the tone in which it was written . The book is composed of three chapters - Survive , Thrive , and Revive - which correspond to the 3 sets of 3 missions Moira gives the Lone Wanderer . Each mission has a bonus objective ; completing all three bonus objectives for a single chapter means that it is " complete , " while failing even one means it is " incomplete . " The description of the book may not correspond with the Survival Expert perk received , as completing 2 objectives per chapter will still result in the worst possible description , but earn the middle - ranked perk . Book description . Most sections are only decided by how many chapters are complete , not which ones , so each chapter has been organized based on this number . In sections where the tone of the Lone Wanderer ' s responses makes a difference , text is displayed in the order Standard - Snide - Sly - Tough - Smart . Example complete description . By putting together the appropriate sections from below , completing every bonus objective and using standard responses would yield the following description for the book : First Section : Credit . This is the section where Moira Brown credits herself and the Lone Wanderer for completing the book . Depending on how many total chapters are complete , Moira will credit the Lone Wanderer with more or less of the work . Second Section : Book Praise . This section gives a short statement about how useful the book is . It is mostly based on how many chapters are complete . 2 chapters complete . Chapters 1 and 2 : Chapters 1 and 3 : Chapters 2 and 3 : Third Section : Summary . This section refers specifically to each chapter , and changes depending on which chapters are complete ( very good ) or incomplete ( useless ) . 2 chapters complete . Chapters 1 and 2 : Chapters 1 and 3 : Chapters 2 and 3 : 1 chapter complete . Chapter 1 ( standard tone ) : Chapter 1 ( any other tone ) : Chapter 2 : Chapter 3 : Fourth Section : Tone . This section mostly comments on the tone of the book .
10mm pistol laser sight The 10mm pistol laser sight is a sold in " " . Effects . This mod decreases spread by 0 . 4 points and adds an aesthetic red laser sight effect . This brings the 10mm ' s spread to a total of 0 . 4 , instead of the normal 0 . 8 . A laser line will be emitted from the mod but may be hard to see while in the 3rd person view during daytime , or with lower quality settings . Locations . Sold by : Notes . Prior to , the laser sight was only worth 250 .
Hair trigger receiver A hair trigger receiver is a weapon mod for the 10mm pistol , the assault rifle , the combat rifle , the combat shotgun , the Deliverer , the double - barrel shotgun and the pipe gun in " Fallout 4 " . Effects . A hair trigger receiver provides a more sensitive trigger and a better rate of fire to the modded weapon . Production . The recipe for this weapon mod varies depending on the weapon for which it is made :
Cave ( random encounter ) Cavern is a random encounter in " Fallout 2 " . Description . A cavern is a kind of map in which some of Chosen One ' s random encounters take place . For a random encounter to take place in a cave map , the tile on the world map must be of the mountainous variety . In such an encounter , there is always a primary encounter with some sort of critter ( s ) , hostile or non - hostile , outside the cave . The Chosen has the choice to enter or not enter the cave during or after dealing with the primary encounter ( if it requires action to deal with ) . When the random encounter begins , a Luck roll determines whether the cavern is inhabited or empty . Failing this roll results in the cavern being empty . If the roll is passed , the cavern will be inhabited . All critters found in such caverns are hostile . Some of them pose little threat to a reasonably traveled character - - others are very dangerous . A cavern can contain either : Robbers are the most dangerous ( and experience - rewarding ) of these encounters . Their stats and equipment are determined by the player character ' s level and max out at level 19 . At such high levels , the robbers wear combat armor and tote rare top - end weaponry . They also guard chests containing weapons , money , or stimpaks . If the player can survive the battle , s / he will harvest dozens of stimpaks , thousands of coins , hundreds of rounds of high - end ammunition , dozens of very rare , expensive and powerful weapons , as well as thousands of experience points . Layout . Cave 0 . This cave has no entrance . Cave 1 . Entrance . The entrance to cave , surrounded by trees . Cave . The cave itself , divided to four dead - ends . Cave 2 . Entrance . The entrance to cave , surrounded by trees . Cave . The cave itself , almost identical to Vault 13 ' s cave . Another unfinished vault ? . . Cave 3 . Entrance . The entrance to cave , surrounded by trees . Cave . The cave itself , almost straight dead - end . This is a copy of the Toxic caves ' first level . Cave 4 . Entrance . The entrance to cave , surrounded by trees . Cave . The cave itself , looks like unfinished Vault 15 - like project . Cave 5 . Entrance and exit . The entrance to cave and the exit from ( no difference between them ) , surrounded by trees . Cave . The cave itself , a Cave 1 copy with second exit holed out . Notes . When the Chosen One enters the cave , Cave06 . msg ' s messages are displayed .
Ginger Flowers Ginger Flowers is one of the escaped Tibbets prisoners in 2253 , originally incarcerated for carrying Limit 115 . Background . Despite the sexy , porn star name , Ginger Flowers is neither pretty nor sexy . She is a haggard woman who looks like she was rode hard and put away wet . Ginger tagged along with Mallet McBride partly for protection and partly because she had a crush on him . Mallet let her come along because he liked poking fun at her homeliness . The only joy this pathetic soul gets is watching Mallet have fun , especially when he gets it on with a hooker . Ginger will watch and Mallet will make Ginger fetch him beers while he ' s " doin ' it . " Appearances . Ginger Flowers was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Grognak the Barbarian Grognak the Barbarian was a multimedia franchise owned by Hubris Comics in the mid - 21st century . Background . The franchise relates the adventures of the titular Grognak in an ancient , fantastical world . The series began as a comic book and eventually expanded to other media , including video games such as the text adventure Reign of Grelok and the CRPG Grognak & the Ruby Ruins . There were at least fourteen issues of the comic book published , ten of which appear Fallout 4 . Instead of bearing the Month of Publication and Issue Number as American comics have done for much of their existence , Grognak appears to indicate only a Day and Month of release ( hence issues with duplicate numbers but different months ) , perhaps indicating a weekly or bi - weekly magazine - style method of numbering . Many of these books were badly damaged or destroyed by the Great War of 2077 . An intact copy , with no missing pages , is considered very rare . The price for a copy was $ 23 . Variants . " The Ants of Agony " . Titled " The Ants of Agony , " this issue of was about the AntAgonizer trying to get revenge on Grognak and was written by Mr . Neptura . " In the Lair of the Virgin Eater " . This issue is titled " In the Lair of the Virgin Eater " and was released in November of an unspecified year . An image of this issue is copied onto a slide for the Vault Dweller ' s Survival Guide . The slide ' s identifying number is VDSG Plate # 188 - 63 . " Revenge of the Man - Saurian " . Titled " Revenge of the Man - Saurian , " not much is known about this issue other than it involves the Man - Saurian and it was released sometime in June , 2077 . " Grognak ' s Salute to the Troops " . Not much is known about this issue other than it was most likely war propaganda and that it was released sometime in July , 2077 . " An Axe For All Ages " . Titled " An Axe for All Ages , " not much is known about this issue other than it was released sometime in August , 2077 . " Blood on the Harp " . This issue came out on January 16th of an unknown year . " Cometh the Trickster " . This issue came out on February 20th of an unknown year . " Jungle of the Bat - Babies " . This issue came out on March 21st of an unknown year . " In the Bosom of the Corsair Queen " . This issue came out April 24th of an unknown year . " Demon Slaves , Demon Sands " . This issue came out on May 22nd of an unknown year . " Enter Maula : War Maiden of Mars " . This issue came out on June 22nd of an unknown year . " Fatherless Cur ! " . This issue came out on July 24th of an unknown year . " Lost in the Snows of Lust " . This issue came out on August 24th of an unknown year . " What Sorcery This ? " . This issue came out on December 16th of an unknown year .
Carl Maynard Carl Maynard was the chief engineer of Vault 92 . Background . Maynard and Parker Livingsteen were working on cleaning up a leaking signal corrupting the recording , though neither identified it as the white noise . Maynard ' s logs revealed that an underground lake or spring had applied pressures to the buried walls of the vault until they had caved in , flooding the entire bottom level . It is through this breach that mirelurk s came to infest the vault . Appearances . This character is mentioned in " Fallout 3 " but does not actually appear in the game . His logs can be viewed at a terminal in the sub level of Vault 92 .
Walden Drugs Walden Drugs is an unmarked location in Concord in 2287 . It was formerly the local drug store there . Layout . This two - story building is located on the same street as Wright ' s Inn and the Concord Speakeasy . There is a first aid box on the ground floor , behind the counter . An expert wall safe can be found on the second floor on the southwest wall . Opposite the safe are a tool case and an ammo box . Appearances . Walden Drugs appears only in " Fallout 4 " .