naist-nlp/zeshel huggingface dataset:
Key to Dementia The Key to Dementia is the key to open the gate to Dementia . It is acquired when going through the quest " Through the Fringe of Madness , " when the Hero finds out it is sewn into the flesh of the Gatekeeper . Properties . The key is a quest item , and will stay in the player ' s inventory . It cannot be removed unless console commands are used .
Fit to Rule Fit to Rule is a quest available in . The Vestige needs to gather supplies for a Bosmer ceremony . Walkthrough . The Vestige must speak to Prince Naemon in the Elden Root Throne Room . He is standing by the tables to the left . When asked , he will say that he thinks the ratification ceremony to please the Silvenar and the Mane is ridiculous . Ambassador Tarinwe tried to sabotage the ceremony , but they cannot cancel it , as doing so would make Queen Ayrenn look weak . The prince asks the Vestige to speak to Meleras about completing the ceremony . Meleras is standing to Naemon ' s right , but he is so short , compared to the High Elf Naemon , that he can be hard to see . They need to find an operator , a " divine spark , " and an Ayleid source of power . The " divine spark " will be Rajhin ' s Mantle , and the source of power is the Heart of Anumaril . To retrieve these missing items , the Vestige needs to complete three additional quests . The quest marker for " Fit to Rule " will direct them to the area , or the Vestige can explore Grahtwood and complete them on their own . The three quests are " A Lasting Winter " ( Rahjin ' s Mantle ) , " Lost in Study " / " Heart of the Matter " ( Heart of Anumaril ) and " The Grip of Madness . " " Lost in Study " / Heart of the Matter is located in the " Reliquary Ruins . " Once these quests are complete the Vestige needs to go back to the Throne Room and speak to Meleras . The parts have already been placed in the Orrery , and Conservator Dareneth is waiting below . The work has been completed just in time for the Queen ' s arrival .
Hortator A Hortator is a position given to a leader of a Great House ( e . g . Hlaalu , Redoran , Telvanni ) , who leads them in times of crisis . This position is only granted in times of extreme danger , and so it is very rare for there to be a Hortator in Morrowind . In order for the position to be given , the leader of the House must first be convinced of the need for the position . Hortators . One of the last Hortators was Indoril Nerevar , who led the Dunmer in the Battle of Red Mountain . In , the Nerevarine must convince the leaders of the three great houses of the threat of House Dagoth , as part of the main quest .
Avita Vesnia Avita Vesnia is an Imperial priestess of Kynareth . She is first encountered by the Hero at her wayshrine in the Great Forest in western Cyrodiil . Interactions . Nature ' s Fury . The priests Jesper and Stanet will both point the Hero to her if they ask about the Boots of the Crusader , saying that she is the one to talk to . Talking to Avita will show that she is a devoted follower of Kynareth , stating that all of nature is her temple . She will also reveal that in order to get the boots , the Hero must prove themselves worthy to Kynareth . She will tell the Hero to enter the grove up ahead alone to wait for the test . If they fail the test , she will see it in their eyes upon return and offer to let them try again . When the Hero passes the trial and recovers the boots , they will return to the shrine to find that Avita has left and they do not know why or where she went . Umaril the Unfeathered . She will be encountered again at the Priory of the Nine , stating that she has had a vision from Kynareth and she has decided to fight to protect nature from destruction . If accepted into the Knights of the Nine , she will change from her robes into the standard Knight of the Nine Cuirass with Chainmail Armor and Shield . She will also join the final battle against Umaril at his fortress with the rest of the knights . If she survives the battle , she will return to the priory and tend to the garden until the Hero ask her to follow them .
Scroll of Black Weakness Scroll of Black Weakness is a Destruction scroll in and reduces an opponent ' s Strength over time . Inscription . This scroll ' s inscription reads : DOWN WITH DUNMER OPPRESSION Characters . The following people possess or sell a Scroll of Black Weakness : Locations . A Scroll of Black Weakness can be found at the following locations : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Shalidor ' s Insights ( Book ) Summary . This book is part of the quest of the same name . When the Dragonborn returns this book to Urag gro - Shub and waits a few days , Urag will provide three scrolls that temporarily boost a particular school of magic .
Three Sentinels Three Sentinels is an unmarked location found in . Description . Along the road north out of Riften are three wooden watchtowers manned by Riften guards . Each tower has a chest labeled ' Confiscated Goods . ' Each chest has very good loot and it ' s not considered stealing to take it .
Good Travels ! Content . My dearest friend , I was thrilled to hear that you were traveling to Vvardenfell . A new adventure suits you , and I know you were getting bored back home . I don ' t know what you expect to find , but let me tell you what I know of the land of the Dark Elves . The main city in the region is Vivec City . I don ' t know how you feel about gods and such , but one of the Tribunal — the Living Gods of the Dark Elves — lives in the city . Lord Vivec himself apparently lives in a grand palace there . You ' ll probably come ashore in the village of Seyda Neen , if my travel experience was typical . Nice enough location , though the number of smugglers and slavers you run into can be somewhat off - putting . And wait until you see the Telvanni towers ! They grow them out of giant mushrooms , of all things ! Anyway , enjoy your time among the Dark Elves . Hopefully , I ' ll see you again when you return to Tamriel proper ! Good travels !
Nahkriin Nahkriin ( Dovahzul : " Nah - Kriin " ) is one of the eight named dragon priests . Interactions . Nahkriin can be encountered within the Nordic ruin of Skuldafn during the main quest " The World - Eater ' s Eyrie " . He must be defeated in order to obtain the Dragon Priest Staff which is used to open a portal to Sovngarde . Nahkriin knows spells from every school of Destruction , can summon a Storm Atronach , and wields a Dragon Priest Staff - however , he favors Icy Spear and Incinerate . Notable items . Upon his defeat , Nahkriin drops his mask - one of the eight mysterious Dragon Priest Masks located throughout Skyrim . This is the only opportunity to obtain this mask as it is impossible to return to Skuldafn . Collecting all eight masks is a requirement for the unmarked quest to restore the Dragon Priest Shrine . Once restored , the ninth mask will be accessible by the player .
Daedric Personality Daedric Personality is a Restoration spell available in that temporarily increases the value of personality . Attribute returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Joining the Stormcloaks Joining the Stormcloaks is a quest available in . Background . There are several ways to join the Stormcloaks . A miscellaneous quest to join the Stormcloaks can be obtained by following Ralof during " Unbound . " Upon entering with Ralof , the quest is automatically received after leaving the keep . The quest also can be activated either by going to Windhelm and talking to Ulfric Stormcloak or by talking to traveling farmers or Stormcloak soldiers . After receiving the quest , it ' s necessary to travel to Windhelm and the Palace of the Kings to speak to Ulfric . Upon entering the Palace , Ulfric and Galmar will be in a heated discussion about the ongoing Civil War discussion shown below : After speaking to Ulfric , he tells the Dragonborn to speak to Galmar Stone - Fist . Galmar asks that the Dragonborn prove his or her worth by traveling to The Serpent Stone and killing an Ice Wraith . This completes the miscellaneous quest and begins the full quest of the same name . Walkthrough . After leaving the palace and traveling north , the Serpent Stone is found amidst floating icebergs in the middle of the sea near the edge of the map , north of Windhelm and east of Winterhold . The stone is on top of a hill that can only be climbed from the north side . After the ice wraith is found and killed , upon reporting back to Galmar , he will administer the oath to become a Stormcloak . This completes the quest and begins the next , " The Jagged Crown . "
Dovyn Aren Dovyn Aren is an ex - member of the Thieves Guild . Dovyn spends his days walking around the Imperial City or wandering through the city ' s sewers . His house is located in the northeastern section of the Elven Gardens District , right next to Ida Vlinorman ' s house , it has two stories with the upper being his personal living quarters . He carries a steel longsword and wears a leather cuirass and boots along with burgundy linens . Trainer . Dovyn also teaches basic Alteration . He is willing to share information with fellow thieves . According to some citizens , he also used to teach Levitation magic , but lost his passion for it after the Levitation Act was passed , which banned its use .
Falmer Shaman Falmer Shaman are a type of Falmer found in at higher levels . They wear a full set of Falmer Armor and carry a Shaman ' s Key . This key can be used to open chests found inside Falmer huts . Like other Falmer , they may specialise in frost or shock , and often cast bound sword for use in melee combat . Although they are blind , they have very sensitive hearing like other Falmer .
Tonight He Confessed Content . My handsome , pale lover ! Tonight he confessed his true nature to me . I must admit I had my suspicions , but to hear him say the word sent shivers down my spine : Vampire ! He seemed so small when he said the word , so frightened . So very much alone . My heart went out to him , and my love grew by leaps and bounds at that very moment . I took him in my arms and told him that I wasn ' t surprised . I had suspected the truth of his nature for quite some time , He seemed relieved . Painfully so . That ' s when he said the words I was hoping to hear . He asked me to join him for eternity . Sadly , I didn ' t think of my husband at all . I didn ' t even hesitate . I just said , yes , oh yes , forever yes !
Brave Little Scrib Content . Brave Little Scrib lived with the Kwama Queen , the workers , and the warriors . They were a free colony of kwama , not bound to a Dark Elf mine or any other form of servitude . But Brave Little Scrib was bored . She didn ' t like being told what to do by the older kwama . " What makes you smarter than me ? " Brave Little Scrib asked Kwama Worker . " I ' m older than you , Scrib , " Kwama Worker said impatiently , " And I ' m always very busy , so I know what ' s best . You need to stay away from the waterfall . Trust me , you ' re better off keeping busy than playing in the stream . " Brave Little Scrib didn ' t like that answer , so she went to speak with Kwama Warrior . " Why can ' t I play in the waterfall ? " she asked . Kwama Warrior , serious as always , never looked at Scrib as he spoke . Instead , he constantly scanned the cave for any potential threats that needed to be fought . Warrior liked to fight , and he was always looking for a battle . " The waterfall ? You can ' t fight the waterfall , Little Scrib . Water is cold and fast and it makes you drown . You should go back to the egg chamber and play with the other scribs where the other warriors and I can watch over you . " Brave Little Scrib didn ' t like that answer , either . " Well , " thought Brave Little Scrib , " if no one can give me a really good reason why I can ' t play in the waterfall , then I ' m going to go play in the waterfall . " As Brave Little Scrib approached the underground stream that flowed from the falling water , she spotted a tiny torchbug up ahead . " Hello , tiny Torchbug , " Scrib called out . " Oh , hello , Little Scrib , " Torchbug sang . His voice was hot and sultry , and it crackled like a burning fire . " What brings you to this part of the cave ? " " I ' ve come to play in the waterfall , " Brave Little Scrib said cheerfully . " Will you fly away so I can pass ? " " Oh , yes , " sang Torchbug . " I ' ll happily fly out of your way . I haven ' t seen anyone drown in the waterfall in quite some time , and I find the sight very entertaining . Please , hurry . I need a good laugh . " Brave Little Scrib didn ' t like what Torchbug was saying . " You want to see me drown ? " " Well , I guess I don ' t really care one way or another , " sang Torchbug , " but I do enjoy a good drowning . Do you know how to swim , Little Scrib ? " Brave Little Scrib thought about Torchbug ' s song . " I know how to swim , " she lied . " But I don ' t think I feel like playing in the waterfall today . Maybe tomorrow . See you later , Torchbug . " " If you insist , Little Scrib , " Torchbug sang . " Have a good day . " And Brave Little Scrib wandered back to the egg chamber , looking for another adventure .
Captain ' s Note Content . If you can read this , make sure the rest of the crew hears this and understand There ' s a Morag Tong writ with my name on it . I suspect our confederate in Seyda Neen ' s feet have grown cold . Well , we ' ll deal with Governor Omellian and his treachery soon enough . And if I ' m wrong about the governor , if instead one of you hopes to advance your station by having me assassinated , then come and face me . The crew deserves an honorable leader , not backstabbing scum . Captain Svadstar
Elven War Axe ( Skyrim ) The Elven War Axe is a one - handed weapon found in . Locations . Unenchanted Elven war axes will begin to appear throughout Skyrim at level 19 and enchanted war axes can be found at level 20 . These locations include : Smithing . The Elven war axe requires a Smithing level of 30 and the Elven Smithing perk to create . It is made at a blacksmith ' s forge with the following components : It can be upgraded with a refined moonstone ingot at a grindstone . The Elven Smithing perk doubles the improvement .
Shrine Alteration Skill Shrine Alteration Skill is a Restoration spell in that temporarily increases the value of alteration . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Chitin Greaves Chitin Greaves are a piece of light armor and part of the chitin armor set in . Its effectiveness is determined by the Nerevarine ' s skill level in light armor . Characters . The following people wear or carry chitin greaves : Mercantile . The following vendors sell chitin greaves :
Magebane Magebane is a unique glass claymore in . Enchantment . Enchantment ID : " magickguard _ en " Cast when used : Locations . This weapon is located in the Laterus Buriel of the Urshilaku Burial Caverns . A mummy holds it in its hands , making it a burial object . It can be uncovered during the quest " Urshilaku Nerevarine . "
Ghak Ghak is an Orsimer miner who works at the Dushnikh Mine , within the stronghold of Dushnikh Yal . Personality . According to dialogue , Ghak believes that mining good ore brings strength to her people . Ghak also believes that the Daedric prince Malacath has given her the task to mine , and even though mining is hard work , he rewards those who are willing to rise to the challenge . Ghak does not like to waste time , as she asks to the Dragonborn to leave the mine if they are not there to work .
Energy Energy is an attribute that is exclusive to NPCs and is invisible to the player in the game ( much like Aggression , Confidence , and Responsibility ) . Energy relates to how much the NPC moves around while in combat . Characters with an energy level of 100 or greater ( anything above 100 has no extra effect ) will move around constantly , making them near - impossible to hit . Characters with an energy level of 0 will stay in one position as long as they are in a position to attack ( for example , marksmen and casters with target spells will stay in the same spot , but melee fighters and touch - based casters will run up to their opponent to hit them , making them easier to fight ) . Unlike aggression and confidence , energy cannot be modified by any in - game means ( not even the console can modify energy ) . The only way to change a character ' s energy is with the .
Nightingale Armor The Nightingale Armor is a unique light armor set that appears in . The armor is the trademark of the Nightingales , a shadowy faction dedicated to the service of the Daedric Prince Nocturnal . The faction is reformed during the course of the Thieves Guild quest - line and The Dragonborn is given a set of the armor before being inducted into the group . Because the armor is leveled , the magnitude of the enchantments and value are contingent upon character level . Acquisition . The full set is given to the Dragonborn by Karliah before performing the initiation ritual of the Nightingales during the quest " Trinity Restored " for the Thieves Guild . All pieces are obtained when activating the Armor Stone , emblazoned with the Nightingales symbol , inside Nightingale Hall . Enchantments . Each piece bears an enchantment , the magnitude of which is dependent on character level . Three tiers of armor are available and the set with the strongest enchantments can be obtained after level 32 . The character level when the quest " Trinity Restored " is started determines which tier of armor will be granted . In addition , wearing all four pieces of Nightingale Armor grants the effect " Nightingale Armor Full Set , " which increases armor rating by 25 points . Smithing . All pieces can be upgraded at a workbench with void salts and the Arcane Blacksmith perk , however they do not benefit from any Smithing perks . This means they cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing . Attributes by piece . < tabber > Level 1 – 18 = Level 19 – 31 = Level 32 + = < / tabber >
Sanguine Fluid Evasion Sanguine Fluid Evasion is a Restoration spell in that temporarily increases the value of the unarmored skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Basket ( Oblivion ) Basket is a miscellaneous item in . Baskets come in many shapes and sizes , and can be found in almost every house in Tamriel . Baskets are useful for storage or , by placing them upside down , can be used to conceal small items . They are most often used to store loose food like potatoes . There is a unique basket in Glarthir ' s House in Skingrad that contains 800 . Rather than being an item that can be picked up , the basket itself is a container . It can still be grabbed and moved or kicked around like a normal basket .
Giant Rat ( Daggerfall ) Giant Rats are creatures that appear in . They are the first creatures encountered in the game . They have low health and strength values , but they can move fairly quickly . Their attacks have a five percent chance per hit of transmitting a disease . Habitats . Rats can be found in dungeons or wandering the wilds . Rarely , they may appear in villages and towns at night .
The Prince of Madness With Jyggalag dead and peace restored in the Shivering Isles , he appears in the sky as a floating entity and speaks to the Hero . Walkthrough . Courtyard . After Jyggalag is dead , his giant disembodied head appears floating in the sky . After conceding their victory , he tells them that once the Shivering Isles was his , and that he was so powerful that the other Daedric Princes feared him , and cursed him to live as " " that gibbering fool , Sheogorath . " " At the end of every era , he was allowed to become his true self and re - conquer the Isles , only to find madness eventually overtaking him . Now that they have defeated him , however , he is free to roam the wastes of Oblivion again . Jyggylag finishes by saying , " Mortal , King , God . . . It seems uncertain . Perhaps you will grow to your station . Fare thee well , Sheogorath , Prince of Madness , " and then vanishes . Palace . Inside the palace , talk to Haskill . He is now a bit more respectful than in the past , calling them " Lord Sheogorath " and saying he never doubted them . Haskill will also detail their new duties and benefits as Lord Sheogorath , Madgod of the Shivering Isles . They are : Duties . This will end the Shivering Isles Main Quest .
The Elder Scrolls Adventures : Eye of Argonia The Elder Scrolls Adventures : Eye of Argonia is a cancelled game developed by Bethesda Game Softworks . The Eye of Argonia was supposed to be a planned sequel to , but was cancelled during development in response to " Redguard " < nowiki > ' < / nowiki > s poor sales .
Dwarven Sword The Dwarven Sword is a one - handed sword found in . Locations . Unenchanted Dwarven swords will begin to appear throughout Skyrim at level 12 and enchanted swords can be found at level 13 . These locations include : Smithing . A Dwarven sword requires a Smithing level of 30 and the Dwarven Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a Dwarven metal ingot at a grindstone and also benefits from the Dwarven Smithing perk , which doubles the improvement .
Marena Gilnith Marena Gilnith is a Dunmer commoner found in the Great Bazaar in Mournhold . Talking to her reveals she ran away from her parents , and wants to find a husband . She will ask the Nerevarine if they know any single men . Background . Marena Gilnith originates in a small city in the south of Morrowind , where she was well loved and cared for by her parents . But when they arranged her marriage to a wealthy but in her opinion " disgusting " nobleman , she ran away . She came to Mournhold in the hope to find the man of her dreams , but instead ended up working day and night to support herself . She is nevertheless determined not to return to her parents and fiancé until she has found a suitable husband . Interactions . The MatchMaker . Marena Gilnith asks the Nerevarine to help her find a suitable husband . The Nerevarine can ask around and find three possible matches for Marena .
Nordic Dagger The Nordic Dagger is a weapon found in . Smithing . Nordic Daggers can be created at a blacksmith ' s forge with the Advanced Armors perk and the following components : Nordic Daggers can be improved with a quicksilver ingot at a grindstone . They benefit from the Advanced Armors Perk , which doubles the improvement . Locations . Unenchanted Nordic Daggers will begin to appear at level 25 , and enchanted versions can be found at level 26 .