naist-nlp/zeshel huggingface dataset:
Seer ( Tactics A2 ) Seer is a in " " that can learn both White and Black Magick abilities through books . A Seer possesses an astonishing MP pool and sports the highest resistance of any class ( with an unfortunately poor magick stat ) . They can use High Magick abilities that have been previously learned in another skillset , such as if a unit has learned Cura to unlock the job , it will already be present in the Seer ' s skillset . Magick Frenzy is a unique skill that follows up a spell with a physical attack . Like the Red Mage ' s , Magick Frenzy can be used with spells from other jobs , the most potent combination being Illusion skills , which allow the Seer to attack every unit twice , and even three times if Dual Wield is their passive ability , although Seers cannot take advantage of this directly since books cannot be dual - wielded . With Replenish MP and Recharge , Seers have good MP recovery , and rarely require the support of items or MP - restoring units . Seers are best equipped with Illusion A - ability so that they can cast Magick Frenzy that hits all enemies magickally and physically that serves well with the Geomancy or Attack↑ or Doublehand as supportives . As healers , they are good coupled with their Magick Frenzy , for simply equipping the and casting Cura , or any other elemental attack the ailing unit absorbs , creates a potent recovery option . Using Magick Frenzy with a curative spell will heal the player ' s units and harm them at the same time ( unless the player uses an elemental attack a unit absorbs ) , and the same can be said for Recharge , unless the player ' s weapon deals damage of an element they absorb , or the Seer is equipped with a Healing Staff . It will also harm the undead . Geomancy proves effective as it boosts the Trifecta spells and Cura ( Holy affinity ) . Halve MP is not recommended due to Recharge resulting in redundancy , the player may opt for the Parivir ' s instead . The High Magick skillset can still be used even if the player hasn ' t unlocked the Seer allowing one to quickly work one ' s way through both the Black and White Mage skillsets , and have all but two Seer abilities set as the secondary A - ability skillset as the player levels elsewhere . This class is obtained after rescuing Roye . Abilities . High Magick . " The magicks of the SEER can decimate foes and mend wounded allies . "
Muscmaloi Muscmaloi is a type of herb . Appearances . " Final Fantasy Tactics Advance " . Muscmaloi grows on the Giza Plains . Muscmaloi is described as being " fever - reducing " in the first mission , Herb Picking . After the mission is completed , Montblanc explains that it grows " all over " and that he used to pick them when he was little . Muskmallows are grown at Muskmallow Field .
Gorgonero Gorgonero , known in Japan as , is a relatively easy boss in Chapter 11 of " Dirge of Cerberus - Final Fantasy VII - " , directly following the battle with Arachnero . This boss fight is very similar to the battle with regular Nero , mainly because Gorgonero retains the same attacks . The difference in this case is that Gorgonero will teleport between six set locations on the battlefield . When his purple aura appears , the player need only aim at that spot with any gun and then fire at Gorgonero for heavy damage . Should Gorgonero appear next to the player , it is wise to use the Machine gun and start firing even just before he appears , or he will deal not too much , but a nasty amount of damage with his wing - spin melee combo . Melee attacks work as well , but you must be quick .
Ripper Ripper , also known as Ripper Knife , is a recurring dagger in the series . Appearances . " Final Fantasy II " . Ripper is a high - ranked dagger that provides 69 Attack , 75 % Accuracy , 2 % Evasion , and deals 20 extra damage per hit ( however , this is bugged in the NES version and does not work at all ) . It can be found at Cyclone or dropped from Gottos . " Bravely Default " . Ripper is a mid - ranked dagger that provides 23 Attack , 95 Aim , 3 Critical , and deals 50 % extra damage against human enemies . It can be found in Mount Fragmentum - West or dropped from Death Pirate . Etymology . is the best known name given to an unidentified serial killer generally believed to have been active in the largely impoverished areas in and around the Whitechapel district of London in 1888 .
Gaia Bell The Earth Bell , also known as Gaia Bell , is a recurring bell in the " Final Fantasy " series . It is related to the Earth element . Appearances . " Final Fantasy III " . The Earthen Bell can be found at Saronia and may paralyze the target . It provides 88 Attack . " Final Fantasy V " . The Gaia ' s Bell ( Earth Bell in the " Anthology " version and Earth in the RPGe translation ) is one of the Sealed Weapons kept in the Sealed Castle of Kuzar . It powers up Earth - elemental attacks by 50 % and has a 25 % chance to cast Quake when attacking with it . It provides 35 Attack . " Final Fantasy Tactics Advance " . The Earth Bell is a mid - rank , Earth - elemental Instrument that deals damage of the same element and allows the user to absorb it as well . It teaches the ability to control Dragons to Beastmasters and the 100 % Wool ability to Animists . It can be bought from Baguba Port and Cadoan for 3 , 750 gil and in any other town for 4 , 250 gil . " Dissidia Final Fantasy " . The Gaia Bell is a level 22 instrument that grants + 16 Attack , + 2 Defense , and EX Core Absorption + 10 % . " Dissidia 012 Final Fantasy " . Gaia Bell returns as a level 1 instrument that provides - 26 Bravery , + 22 Attack , + 2 Defense , and + 5 % EX Core Absorption . It can be obtained by trading 13 , 380 gil , Diamond Bell , and Alraune Twig .
Final Fantasy Crystal Chronicles Opening Theme - Sound of the Wind Final Fantasy Crystal Chronicles Opening Theme - Sound of the Wind is a single of the opening theme to " Final Fantasy Crystal Chronicles " , sung by Yae . The first two tracks are the only songs relevant to the game . The third and fourth tracks are from Yae ' s second album , titled " Blue Line " .
Wyvern ( Final Fantasy VI ) The Wyvern is an enemy in " Final Fantasy VI " . Battle . Wyverns have high HP and Defense , so they may take more than a few hits to kill . When left alone , they can cast Cyclonic , which takes away 15 / 16 of everyone in the party ' s HP . They are weak to Ice , so Celes should cast Blizzard against them . Locke can steal Dragoon Boots from them , which can be sold for high profit . AI script . If monster is by itself : Attack ( 66 % ) or Cyclonic ( 33 % ) Attack Turns : 1st Turn : Attack ( 66 % ) or Wing Sap ( 33 % ) 2nd Turn : Attack ( 66 % ) or Nothing ( 33 % ) 3rd Turn : Attack ( 66 % ) or Nothing ( 33 % )
Critical Hit bug The Critical Hit bug is present in every version of the original " Final Fantasy " ( though its status as a bug in more recent versions is debatable since it seems to have been intentionally retained ) . Instead of loading a weapon ' s critical hit rate , the game loads the weapon ' s index number . The practical effect of this bug is that critical hits are slightly less common than they were intended to be at the beginning of the game , and substantially more common than they were meant to be at the end of the game . Along with the Intelligence bug , the Critical Hit bug is the most game - changing bug in the original " Final Fantasy " . Explanation of Critical Rates . A critical rate represents the chance out of 201 that any given hit will be a critical hit . The original " Final Fantasy " determines critical hits by generating a random number from 0 to 200 . If that number is equal to or less than the critical rate of the weapon equipped , the hit is a critical hit . List of Weapons with Actual and Intended Critical Rates . Index Number represents actual , bugged Critical Rate . Critical Rate represents intended Critical Rate . Weapon Type Correlations . An examination of the list reveals a general trend where critical rate was meant to be correlated with weapon type . Analysis . Comparing the intended critical rates with the bugged critical rates reveals that , while critical rates were intended to be reasonably consistent across the course of the game and based on weapon type , they end up increasing linearly over the course of the game , with later - occurring ( and generally more powerful ) weapons having higher critical rates . Some weapons have critical rates that are up to eight times higher than they were meant to be . As a result , physical attacks are substantially more powerful on average than they would have been had the correct critical rates been used . Some weapons that were meant to have special advantages have lost their significance because of this bug – most notably the Vorpal Sword and Sasuke ' s Blade . These weapons were meant to have a high critical rate , six times higher than most swords and daggers . Even though both weapons have higher critical rates in practice , they suffer in terms of relative critical rates , since other weapons get substantially bigger boosts than they do . With the Vorpal Sword , its uniquely high critical rate would have compensated for its lower Attack Power and Accuracy . Sasuke ' s Blade would have given the Ninja the advantage of a weapon that generated as many critical hits as the Vorpal Sword , but with much better Attack Power and Accuracy . With the bug in place however , the Vorpal Sword is rendered mediocre and Sasuke ' s Blade has a much smaller advantage over other high - end weapons .
PP Catalog ( Dissidia 012 ) The PP Catalog is a store - like menu used in " Dissidia 012 Final Fantasy " that can be accessed once the player completes the prologue , or imports data from a Dissidia Final Fantasy game save . It sells some of the game ' s unlockables , and allows players to use PP ( player points ) earned through battles to buy extra content such as alternate costumes for characters , extra sound tracks , extra voice samples , Player Icons , the villains , and the four secret characters , Shantotto , Gabranth , Prishe , and Gilgamesh . Many of the catalog ' s items must be unlocked by playing the story . If data is imported from a " Dissidia " game save , any items bought before , with the exception of secret voice data , will be unlocked in " 012 " .
Battlesnake The Battlesnake is an enemy from " Final Fantasy X - 2 " . It has no particular weakness and is not a very powerful enemy . Regular attacks are more than enough to take them out without any problems . Fiend Arena . Despite being a Fiend Arena enemy , the Battlesnake fights no differently than it normally would . The player therefore should have no trouble defeating it , and should fight it as though it were a normal enemy . Creature Creator . Fiend Tale . In the Fiend Tale endings , a notable Battlesnake actually hates killing , despite working for poachers in the Calm Lands . But when he drives off two poachers from killing a Protochimera and a Takouba , word spread with Battlesnake becoming the first fiend to protect other fiends as a park ranger of sorts .
Celestial Stasis Celestial Stasis , also known as Astral Stasis or Galaxy Stop , is a recurring ability in the series . Appearances . " Final Fantasy XIV " . Astral Stasis is the level 3 Limit Break for Astrologian s . It restores the HP of all party members and revives any from K . O . " Final Fantasy Tactics " . Celestial Stasis , known as Galaxy Stop in the original PlayStation release , is an ability from " Final Fantasy Tactics " that only the Astrologer Job can use . It afflicts enemies with the temporal status effects Immobilize , Disable , and Stop , and can potentially affect all enemy units on the field . It has no MP cost . Orran Durai is the only character with the Astrologer Job , is not a playable character and only appears as a guest in one battle . Celestial Stasis does not take zodiac compatibility into account , but it does not affect units with the same zodiac sign as Orran .
Barpoisonra Barpoisonra is a White Magic spell found in " Final Fantasy XI " . It may be learned by White Mages at level 10 . When cast , all party members in the targeted area will suffer from Poison for a decreased amount of time . It may be recast every 10 seconds . Like all Enhancing Magic , the effectiveness of the spell varies with the player ' s Enhancing Magic skill . It is also an upgraded version of Barpoison .
Goblin King The Goblin King is a goblin sorcerer in " Final Fantasy Crystal Chronicles " , setting up base in Goblin Wall . He leads the legion of goblins which infests the Tipa Peninsula . When the caravanners enter the king ' s dominion , he will call out his underlings to start the engagement . He bears a definite resemblance to the familiar Goblin Shamans who lurk about the stage . Attacks . The Goblin King is one of the weakest bosses in the game , but proves difficult to beat due to his ability to teleport around the area and his high amount of supporting goblins . He primarily attacks by casting spells , meaning the players are able to evade most attacks with ease , but his minions will make it harder to avoid damage . Support Monster : Goblin . One of the most irritating and difficult parts of the battle with the Goblin King is his horde of lesser goblins which endlessly get in the way of the main objective . They are the same , simple monsters fought in the rest of the dungeon . Taking them out should be easy . Battle Tactic . The easiest way to win this fight is to destroy the goblins , chase down the king , and wait for him to begin casting a spell . Be sure to lure his magic circle far enough away that you can safely attack him without getting hit . When his henchmen run out , kill them quickly when you get a chance , then go back to attacking the king himself . You can also just stay at one side , and when he appears , release a focus attack or magic blast . As with most bosses , he is resistant to Stop and Slow spells , but his low HP make him an easy target for a few Blizzara or Thundara spells . Perhaps one of the easiest bosses for the Yukes , and yet potentially hardest for the Selkies . The Selkies ' main concern should be on the Spear Goblins , as the racket needs to focus in order to gain its full power potential .
Windslash Bow The Windslash Bow , also called the Windslasher , is a recurring bow in the " Final Fantasy " series . Usually of the Wind element , its strength has varied over the games it appears in . Appearances . " Final Fantasy Tactics " . The Windslash Bow is a mid - tier , Wind - elemental bow wielded by Archers . It provides 8 Weapon Attack , and , as with all bows , makes no change to Weapon Defense . The Windslash Bow is available at castle town Outfitter s from Chapter 3 , and an additional Windslash Bow can be found on Dugeura Pass . " Final Fantasy Tactics Advance " . The Windslash Bow is a Wind - elemental greatbow that Hunters , Snipers , and Assassins can equip . It provides 25 Weapon Attack , and has a range of 5 . As in " Final Fantasy Tactics Advance , " the is a Wind - elemental greatbow that can be equipped by Hunters , Snipers and Assassins . It provides 23 Attack , 2 Evasion , and has a range of 5 . " Final Fantasy Type - 0 " . The Windslash Bow is a weapon for Trey . It provides 10 Strength , and can be bought for 1 , 600 gil in Rokol .
Goblin ( Ring of Fates ) The Goblin is an enemy from " " . They are one of the simpler enemies to deal with in the game , possessing only a rock toss move at first , and later gaining the ability to use the Fire spell . In a group of enemies , they can be taken out relatively fast to avoid having a clutter of enemies to deal with .
White Magicks ( Final Fantasy XII ) White Magicks is a skillset in " Final Fantasy XII " . All characters are able to learn White Magicks skills by buying the appropriate license and by the player buying the spell from a magick shop or traveling merchant . Some party members join with some White Magick already learned . In the " Final Fantasy XII International Zodiac Job System " version , certain abilities were re - classified , and some abilities that belonged to other classes in the original " Final Fantasy XII " , were re - classified as White Magicks spells . Only certain jobs can wield White Magick ( although , again , certain party members join with basic White Magicks skills already learned ) . The job that learns the most White Magick is the White Mage . In this version , certain spells can be obtained from treasures . List of White Magicks . " MP cost " is defined as default MP cost . Channeling Licenses can lower MP cost of any spell . In the " International Zodiac Job System " , White Magick contains new abilities taken from the Green Magicks and Arcane Magicks categories . The job White Mage has access to all these abilities . Other jobs with limited access include : Penelo , Ashe , and Fran all have access to Cure and Blindna regardless of their job .
Marionetteer ( Final Fantasy IV - Interlude - ) The Marionetteer is an enemy in " Final Fantasy IV - Interlude - " . Marionetteer can call forth its own minions if left alone , this is a good way to grind for EXP and gil . It can summon Ogres and Cait Siths during Edge ' s portion of the game . But when the player is in control of Cecil , it can only summon Evil Dolls to her side during battle .
Platinum Toad The Platinum Toad is an enemy exclusive to the Game Boy Advance and PlayStation Portable versions of " Final Fantasy IV " . It is fought in one of the challenge rooms of the Lunar Ruins , where a man requests that the party bring one to him , saying that it provides happiness . It must be defeated to continue through the ruins . Battle . The Platinum Toad can cast Toad , Protect and Reflect ; it may also use Retreat , ending the battle and regaining its lost health as a result . Strategy . Using Rydia ' s summons can easily defeat it , although the easiest way to kill it is to use Tornado .
Great Malboro ( Final Fantasy X - 2 ) The Great Malboro is an enemy in " Final Fantasy X - 2 " . Battle . They are extremely dangerous enemies that should be dealt with by equipping as many status - resistant abilities as possible ( Ribbon being the key accessory to use ) to avoid its status - inducing Bad Breath and Really Bad Breath attacks . Strategy . It is also wise to quickly eliminate it if it Oversouls in order to prevent losing valuable items as it can quickly wear away at Eye Drops , Holy Waters , Antidotes , and Remedies . Quick and powerful classes such as Gunner and Berserker help with dealing with these enemies , as do powerful magic classes such as Gun Mage . Having an Alchemist in the party is highly recommended , as it will not destroy items if there is an Alchemist present , and it allows infinite access to Remedies if the player needs to cure statuses . They normally appear alone .
Yellow Dragon ( Final Fantasy IV ) The Yellow Dragon , also known as the Yellow D or Y . Dragon , is an enemy in " Final Fantasy IV " . It is extremely rare , and as such , drops a variety of rare items , including valuable Sirens that can be used to search for other elusive monsters . The player can find two of these monsters using a Siren on the fourth floor in the Cave of Trials . Other appearances . " Final Fantasy Record Keeper " . Yellow Dragon from " Final Fantasy IV " appears as an enemy in " Final Fantasy Record Keeper " . Other appearances . Yellow Dragon is set to appear as a boss , and was featured during the Limit Break Trailer . Much of the trailer takes place in the revamped Tam - Tara Deepcroft . The dragon Svara is based on the Yellow Dragon .
Brain Pod Brain Pod is an enemy from " Final Fantasy VII " during Jenova ' s escape in the Shinra Building and in the fourth round of the Battle Square before the player obtains the Tiny Bronco . They can also be fought during the return to Midgar near the end of the game , but at this point they are harmless . When fought in the Battle Square their stats are enhanced with double the normal HP and their Attack and Magic Attack are increased by 25 % . Battle . The Brain Pod is one of the stronger enemies on the upper levels of the Shinra Building . It has two forms of Refuse with a different animation each , which inflict magic damage and may inflict either Poison ( animation which is throwing a black poisonous smog ) or Sleep ( animation which is spitting out a green mass ) upon targets . It first uses its Refuse attack ( poison version ) until a character is poisoned , and then will use its other version of the attack on that character . Its Bodyblow attack may be a threat to characters already weakened by Poison . It can become a problem if the status ailments are not cured quickly . Using Bio on Brain Pod will restore its HP . Brain Pods drop Deadly Waste , a useful item which casts Bio2 on all enemies ; they can be useful against Disc 1 bosses that can be poisoned . Strategy . The player can exploit their weakness to Cure magic or Potions to defeat them . AI script . AI : Main
List of Dissidia 012 Final Fantasy downloadable content The following is a list of downloadable content available for " Dissidia 012 Final Fantasy " . All of the content below must be downloaded at the PlayStation Network via PlayStation 3 , PlayStation Portable , PlayStation Vita or the freeware by Sony , by using either codes distributed in certain packages described below or by direct purchase . In order to activate the downloadable content , the data must be imported into the PSP ' s Memory Stick or Vita ' s Memory Card . When downloading downloadable content through a PlayStation console , the data is stored automatically into the Memory Stick / Card and is ready to be used , but Media Go first stores the data into the user ' s personal computer : in this case , the user must select the data in Media Go ' s " Games " library and send it to the Memory Stick / Card and only then the DLC is ready to be used . The list below describes the downloadable content and how and when it ' s obtainable , as well as its price when available for direct purchase .
Lunar Odin ( Final Fantasy IV ) Lunar Odin is an optional boss in the Game Boy Advance port of " Final Fantasy IV " . It is fought during Cecil ' s Lunar Trial at the Lunar Ruins . When beaten , the player obtains the Lightbringer , which is Cecil ' s most powerful weapon depending on the good deeds he had done in the trial , and the Grimoire LO which , if used as an item , summons Lunar Odin to deal 9 , 999 damage to all enemies . Using up the Grimoire unlocks the trial door again . Battle . When the player obtains the weapon from the king , they should equip it , then fight Lunar Odin . Lunar Odin starts off with Zantetsuken which could kill the party if they are under 5 , 000 HP . Lunar Odin is weak against Lightning . Lunar Odin will use Zantetsuken often throughout the battle ; this happens right after Lunar Odin raises his sword . Eventually , he will cast Haste on himself , a sign he is preparing to use Zantetsuken twice in a row , which is virtually impossible to survive . If Lunar Odin is struck with a lightning attack , however , after a few turns he will die automatically regardless of HP . Strategy . The party should heal the damage from Zantetsuken with Curaja then start pummeling Lunar Odin with their most powerful attacks . Rydia should cast Bahamut , Flare , or Meteor every turn . Using Thundaga helps a lot , as it is Lunar Odin ' s weakness . Rosa should continue to heal or use Holy . An easy way to win is to cast Thundaga and just defend until he dies . Edward can use hide to avoid Zantetsuken .