naist-nlp/zeshel huggingface dataset:
Masterful Swiftblade Masterful Swiftblade is a Restoration spell in that temporarily increases the value of the short blade skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
The Mystery of Factotums Content . One must ponder the absence of academic interest in the field of factotums among the Clockwork Apostles , for machines that are so much a part of our daily lives , they are given very little thought . Few lectures are focused on them , few books are written . Why are these machines , so vital to the everyday processes of our existence , so ignored ? Factotums are an invention of need , servants of brass created by Lord Seht to maintain his great creation , the Clockwork City . Repair factotums may keep our many factories and functions running . Guard factotums secure the locations of our god ' s most dangerous secrets . By their metal hands our homes are kept clean , our food is served , and music flows throughout our streets . But how much do we truly know about the factotums which we work so closely with ? The answer lies in the mysterious nature of the factotums . Though our doctrines speak of mysteries , their importance and their prominence , they are still something we seek to solve . A formula , a theory , an answer which can be replicated again and again . That is what Clockwork Apostles seek with their fields of studies , for why strive for innovation when there are simply no discoveries to be found ? What we do know is that the factotums have a common appearance , voice , and sense of purpose . They hold a structured intelligence , often centered on their singular function . Their dialogue and actions are all based on this function , with only the commonality of a devotion to the Clockwork God . Attempts to deviate from this purpose is simply incomprehensible to them . Any further research factotums is constantly met with opposition . Their place of creation is heavily guarded . Their functions severely limit the amount of information they can give about themselves . We don ' t know which manner or magic or machinery goes into their creation and that ' s exactly why we need to further our research on them ! I seek to delve into the secrets of perhaps the most enigmatic of Lord Seht ' s creations . My research ' s focus will center on the structure , functions , and true purpose of these seemingly straightforwards machines . I shall finally gain insight into what is perhaps the greatest mystery in all of Clockwork City .
Aluvus ' Further Notes Content . I think I understand , now . I think I know why I was left alive . She wanted me to become like this . She wanted me to become like her . Perhaps it ' s loneliness , or perhaps its something deeper . I ' ve grown stronger , feeding on the weak fools that pass my lair . For an instant , when I feed , I sometimes wonder if I should let this one live . Truly live , and become like me . Perhaps I will slip into the town nearby , select a likely target , and try it out for myself . Perhaps .
Daggerfall ( City ) Daggerfall is one of the oldest and largest cities in High Rock and has long been considered its capital . It is also the capital of the Kingdom of Daggerfall , one of the largest city - states of the Iliac Bay , alongside Orsinium , Sentinel , and Wayrest . In 3E 401 , the city of Daggerfall had a population of over 110 , 000 . Name . There is a number of legends considering Daggerfall ' s name . By tradition , it is said that Daggerfall refers to the knife the first chieftain threw to form the borders of his lands . Geography . Daggerfall is located at the southern end of the province of High Rock . It takes its place on the very cape of the large peninsula separating the Iliac Bay from the Eltheric Ocean . This position has ensured Daggerfall ' s success in trade in early and middle First Era . Prior to the Warp in the West , the Kingdom of Daggerfall bordered Tulune , Glenpoint , Ilessan Hills , and Shalgora . However , it ' s most known for conflicts with such Iliac Bay cities as Orsinium , Wayrest , and Sentinel . South of Daggerfall lies little island of Betony which caused a great war during the Third Era . Points of interest . The city of Daggerfall is a walled city . Castle Daggerfall is located in the northeastern part of the city . The main street stretches from the Castle to the southern city walls . The city cemetery is located in the southwestern part of the city . Knights of the Dragon , the knightly order of Daggerfall , have two garrisons in the city — one to the east and one to the west of the main street , both of which are located in the northern part of Daggerfall . A market with a bank , a weaponsmith , an armorer , a general store , an alchemist , a clothier , a bookstore , and three taverns is located in the very center of the city , a bit west of the main street . The Temple of Kynareth is located in the center of the city , west of the market . Fighters Guild and Mages Guild are both present in Daggerfall , with the Mages ' Guildhall located to the southwest , a bit west of the cemetery , and the Fighters ' Guildhall north of the Temple of Kynareth and southwest of the western Knights of the Dragon garrison .
Orsone Orsone is a parrot in . He belongs to Gerrick , and can be found sitting beside him Gerrick ' s Goods . Interactions . Orsone can tell Cyrus some information about his sister Iszara . To do this , speak with the parrot and ask him things that rhyme together .
Duneripper Dunerippers are apex predators native to the Alik ' r Desert in They have adapted to live " on the western edge of the Alik ' r Desert , whilst a note on the desert from a deceased caravan guard warns that Dunerippers are " really fast . " Usage . The people of Bergama use duneripper blood in tonics , which they believe will prolong ones life when drank , although in reality the blood can be detrimental if handled poorly . Hunters in the Alik ' r will sell duneripper blood for a bounty , and they reserve the claws for themselves to adorn their belts . The large plates and neck - spines of a duneripper are said to fetch an excellent price , and its carcass can be dismantled for salvaging materials .
Treasure Maps ( Skyrim ) Treasure Maps of reveal the location of hidden treasure chests . While these appear to be simple wooden chests , they contain loot equivalent to boss chests . The maps do not have to be in the inventory in order to find the treasure , but they must have been read . If one is searching for the treasure without having read the map , it will not be there . Deathbrand Treasure Map . " Note : " The " Deathbrand Treasure Map " is only available with installed .
Patches ( Online ) / Patch 2 . 1 . 8 OVERVIEW Fixes & Improvements , DLC Game Pack Dungeons & Group Content Imperial City Fixes & Improvements , Base Game Patch Combat & Gameplay Exploration & Itemization UI FIXES & IMPROVEMENTS , DLC GAME PACK Dungeons & Group Content Dungeons White - Gold Tower ( Normal & Veteran ) Imperial City General FIXES & IMPROVEMENTS , BASE GAME PATCH Combat & Gameplay Guild Fighters Guild Exploration & Itemization General Item Sets UI General
Kasura Kasura is an old childhood friend of Blademaster Sai Sahan and a former instructor at the Abbey of Blades in the Valley of Blades in Hammerfell , which was where Sai Sahan trained to become a warrior during his childhood . Kasura taught the art of body , blade and brilliance to the students there . Interactions . Valley of the Blades . She , along with Sai , the Vestige and Lyris Titanborn , was present when the forces of Molag Bal assaulted the Abbey and razed it to the ground , but she left mostly unscathed , with just minor injuries .
Bashshi - ra Inquiry ( partial ) Content . Subject : Bashshi - ra Report : Subject spends most of his time in the Five Claws Pub , but has been known to make unexplained trips to Seaside Sanctuary . Is in continual contact with known criminals . Under investigation for skooma trading , theft , extortion ( including his connection to two separate instances in which a shop - owner was found severely beaten ) , devaluing the currency ( Woodhearth ' s blacksmith may be a co - conspirator in this ) , and public indecency . Notes : Believe I have found the source of Bashshi - ra ' s . . .
Letter from Lhotun Listed below are all the possible letters that can be received from Lhotun throughout the Hero of Daggerfall ' s travels in . Notice . In the letter below , you will find variables instead of the names and places shown in game . For a more comfortable reading , they have been replaced with { . . . } . Content . Dear { . . . } , You do not know me but I know you . I know that you were shipwrecked . I know that you are trying to dispell the ghost of King Lysandus . If you want , I can tell you what I know , but I need your help in return . If you want to talk , my name is Prince Lhotun and I live in Sentinel at Samaruik , which is usually called Castle Sentinel . I hope that we can meet soon . Yours truly , Lhotun , Prince of Sentinel Greetings and salutations . I hope your trip was uneventful . They say that you are keenly interested in the haunting of Daggerfall . My father and King Lysandus were somewhat close . Should you come visit me , I might be able to shed some light upon recent events involving Lysandus . Prince Lhotun , Castle Sentinel
Hide Armor ( Online ) Hide Armor is a type of medium armor in . Levels . The hide armor is the appropriate armor for levels 16 – 24 . Materials . Hide is required to craft this armor , and can be obtained through deconstructing certain items , kill various enemy types , and a passive clothing skill . Description . Hide Armor is a medium armor and is the second type of craftable medium armor . Tailoring 2 is a prerequisite skill required to craft it and its light armor equivalent . Locations . This item can be found in the following locations :
The Imaginary Dwemer Advisor Content . " While our finest forgers try to copy these scraps of the past , all further knowledge of the true methods of initial construction has been lost . " Though the history of the Dwemer is hard to pinpoint after the cataclysm at the Battle of Red Mountain in 1E 668 , artifacts of these slender , bearded mer of mystery are occasionally gathered by despoilers chancing upon the mechanical undercities of the northern provinces . You may seek out a well - to - do merchant or explore the vast , echoing stone and bronze tombs , where wayward and unrelenting bronze statues clatter to life and display their ornate protection admirably . The armor seen here was duly appropriated and worn by my steward Hardalio Orestillus , who obliged us by attempting resplendence in the armor of this strange people and their mechanical men . It takes a keen eye and a knowledge of the unique bronze mineral the ancient Dwarves forged into their constructs to differentiate between a fully armored fellow clad in Dwemer artifacts and a clanking , grinding golem hissing and spinning its wrath ( although escaping steam is a hint ) . Armor is of spectacular quality ; even under my magnifying glass , imperfections are almost never seen . Pattern work is angular and abstract . Most weapons are purloined from the golden fingers of a steam puppet . A Dwemer mace or axe has a sturdy , subterranean feel , but without the grinding cogs and whistling pistons . While our finest forgers try to copy these scraps of the past , all further knowledge of the true methods of initial craftsmanship are lost .
Naris the Wicked Naris the Wicked is a necromancer found in Morvunskar , southwest of Windhelm . He is located at the bottom of a staircase behind a locked door . Upon discovering Naris , he will be standing in front of a prison cell , where he appears to have tortured prisoners to death by burning them alive . The mage who works the forge says he gets a kick out of torturing the prisoners . Quotes . If sneaking behind Naris , he might say the following quotes :
Queen Arzhela Arzhela is Breton , and a cousin of High King Emeric She is the rightful queen of Evermore , after the death of her husband and son , King Eamon and Prince Adrien , as well as the mysterious disappearance of her daughter Princess Elara . She is involved in a series of quests in Bangkorai .
Final Justice Final Justice is a quest in . The next target of the Dark Brotherhood is an Argonian named Shaleez , who can be found in the Flooded Mine . Walkthrough . Head over to the Flooded Mine and enter . Most of the mine is flooded but there are a few areas above the water . The Hero may want to take a spell or potion along for breathing underwater , while it ' s not required , it makes getting around some sections of the mine easier . During the day Shaleez wanders and swims throughout the cave and at night she sleeps , but the cave is small so she ' s easy to find . Try and stay out of the water when she has discovered she isn ' t alone . If the Hero doesn ' t have any spell or enchanted jewelry for water breathing , it ' s easier to kill her when on solid ground . When Shaleez has been killed , the reward and next contract will be in a coffin outside of the ruins of Fort Redman .
Blade of Woe ( Skyrim ) The Blade of Woe is a unique dagger carried by Astrid , the leader of the Dark Brotherhood . Its enchantment absorbs 10 points of health . Smithing . The Blade of Woe can be upgraded with the Arcane Blacksmith perk at a grindstone without any ingot s whatsoever . Nonetheless , it benefits from the Steel Smithing perk , which doubles the improvement . Usefulness . The Blade of Woe is exceptionally strong , with higher base damage than a Daedric dagger and on par with the Dragonbone Dagger of lower weight . However , the enchantment itself is very weak compared to the potential of one crafted by the Dragonborn . The dagger ' s enchantment has only six base charges . The amount of charge consumed by striking with the dagger lowers as the skill level of Destruction increases , assisting magic - based classes . It is actually possible to make the weapon use no charges by equipping four items with a 25 % Fortify Destruction effect for a total of 100 % reduction .
Sibbi Black - Briar ( Book ) Contents . A quick note regarding my son , Sibbi . He ' s to be treated as I ' d expect you to treat any one of the Black - Briar family and all of his requests are to be honored without question . However , if he wishes to be released , you are not to do so unless I expressly authorize it . Sibbi needs to learn his place , and the only way that will happen is if he ' s kept under lock and key . Maven
Vorgrosh Rot - Tusk ' s Guide to Dirty Fighting Content . All right you slack - jawed , Elf - loving , inglorious bastards — simmer down ! We ' re here today because some of you ugly runts have been complaining about a lack of " honor " in the arena , or some ox - piss like that . Look at you — a bunch of tuskless whelps with your heads up your arses ! It ' s probably a waste of time , but I ' m going to try to pound some hard - earned knowledge into your thick skulls . Honor . Bah ! Let me tell you something about honor . Honor is the excuse that little orphans use to explain why their dear - old pa got sloppy and allowed some Wood Elf to kill him with a stone knife ! Honor is the shield that covers your ego and leaves your arse hanging out in the wind to get pierced by an arrow ! Honor is a brave Orc ' s worst enemy . The sooner you shake those chains off , the better chance you ' ll have in a fight . Combat is about one thing and one thing only — killing that other dumb bastard before he kills you . That means using your head , looking for weaknesses , finding gaps in the armor . Trust me when I tell you , honor is a big damn gap in the armor . First thing ' s first — if I ever see any of you whelps bow to an opponent , I ' ll beat you senseless . I say let that other bastard bow . The second your opponent looks down , you knock his teeth out with a knee to the jaw . Never let your opponent see . Dirt , snow , a flick of blood — just as useful as any axe and usually readily available . If you haven ' t flung something into your opponent ' s face before your second weapon swing , you ' re doing it wrong . Always , always , always go for the crotch . Two or three times . A good kick in the nethers can make an ogre weep like a Breton girl who lost her favorite dolly . Never stop talking — and I don ' t mean pleasant conversation over tea and crumpets ! You should be jawing about their ugly mothers , and their sister ' s creaky bed , and their father ' s yellow belly . It ' s best if you know these folks by name . It also helps a lot if what you ' re saying contains a ring of truth . And it ' s not enough to just say it — you ' ve got to mean it ! Angry fighters make mistakes , and mistakes will make it easier for you to kill them . If you can ' t chop , kick . If you can ' t kick , punch . If you can ' t punch , bite . If you can ' t bite — well , if you can ' t bite , you probably did something stupid . All right , that ' s enough for now . By Mauloch , I don ' t know why I even bother sometimes . Just adjust your nethers and get back to work !
Hunter Jacuzzi Camp Hunter Jacuzzi Camp is an unmarked location found in . Description . Located west of Eldergleam Sanctuary and northwest of Darkwater Crossing , it is a hunter ' s camp with three hunters bathing in the hot springs . There are no possible dialogue with the hunters , although they will become hostile if the Dragonborn steals or moves any of their belongings ( even the ones not marked with ' Steal ' ) . One of the hunters will also react and interact with the Dragonborn if an item is dropped on the floor .
The Office of Imperial Commerce The Office of Imperial Commerce serves as a local board where customers and merchants can file complaints . It is found in the Imperial City Market District . Location . The office is in the market district , across the street from Rindir ' s Staffs and next to The Best Defense . It is open from eight in the morning until eight at night . During this time , people can file complaints , although it is common knowledge that the complaints do not bring results and are often ignored . Besides filing complaints , citizens can also buy homes , if any are available for purchase . Layout . The building is broken into three parts , the main floor , the private quarters , and the basement . On the main floor , besides being able to purchase a house , there is a copy of " The Wolf Queen , Book IV " on a counter in the south end of the room . Besides various books items , there is little of interest on the third floor or the basement . Quests . Buy a house in the Imperial City . The only house for sale on the city is a one - room shack in the Waterfront . The house costs two thousand .
Await My Emissary Content . Gavo , My representative should be with you shortly . The meeting must be in private so as to not alert others of our true plan . Please ensure that you have time set aside to meet . Do not keep him waiting . I cannot ensure your safety should he be … irritated . — Tharn
Misty Grove Misty Grove is an otherworldly region in . The Dragonborn can gain access to Misty Grove during the quest " A Night to Remember . " Interactions . A Night to Remember . The Dragonborn retraces their steps and will eventually find themselves at Morvunskar , in which the portal to Misty Grove is located . After traveling through the portal , the Dragonborn will travel along a path towards a dining table in the middle of the forest where some guests have gathered . There is one that stands out more than the rest , and this happens to be the Daedric Prince of debauchery , Sanguine . After a brief conversation with Sanguine , he reveals that he disguised himself as Sam Guevenne , and he goes on to award the Dragonborn with the Sanguine Rose . This staff had originally been promised to the Dragonborn if they were to win the drinking contest . Sanguine then proceeds to teleport the Dragonborn out of Misty Grove and back to the inn where they began .
Supplementary Orders Content . Investigate the ruin interior here in Wansalen . Evaluate the area as a potential fortified location available for retreat , should the circumstances demand it . Obtain any and all items of value within the ruin and bring them to my personal attention . May the Three guide your steps , — Captain Rela
Master Vampire A Master Vampire is a type of vampire in . Characteristics . The top vampire in a coven , Master Vampires lead other vampires within the coven and control any thralls there , as well . Master Vampires can usually be found in some caves when the Dragonborn is level 31 – 38 , or in random encounters on the road , they also appear in the major cities fighting the guardsmen if is installed .
Imperial Quartermaster Imperial Quartermasters are NPCs encountered in Imperial camps throughout Skyrim . Like their Stormcloak counterparts , they tend to wounded and sick soldiers . If the Dragonborn is a Stormcloak , and they intimidate the soldiers at the camp , they will become hostile . They may wield any number of leveled one - handed weapons .
Jumping ( Spell ) Jumping is an Alteration and Restoration spell available in . Jumping is a spell that affects the Hero ' s jumping ability , allowing the Hero to jump twice as high for a base time of 3 minutes , adding 1 minute per level of the Hero . A 100 % chance to cast allows the Hero to easily surpass areas that they cannot normally jump over .
The Drunken Bounty Hunter The Drunken Bounty Hunter is a quest in Suran . The bounty hunter Daric Bielle is looking for a runaway slave , but has been unsuccessful . The Nerevarine might offer their help . Background . Inside Desele ' s House of Earthly Delights the Nerevarine can encounter a drunk bounty hunter named Daric Bielle . If asked about the slave he is complaining about , he reveals that he is looking for a runaway slave called " Haj - Ei " . He has been unable to catch him for months , and has even recruited a guide , Hides His Eyes , to help him . The Nerevarine can offer to try and find the slave . Daric promises them a share of the bounty , if they should succeed . Detailed walkthrough . The Nerevarine will need to make some investigations in the local population . After accepting the quest , he should talk to people with a high enough disposition . They will point him to the local slaver Dranas Sarathram , who resides at the Suran Slave Market . Speaking to Hides His Eyes doesn ' t reveal new information . If asked about the runaway slave Haj - Ei , Dranas Sarathram will provide no useful information . With a high enough disposition however , he will tell the Nerevarine that " Hides His Eyes " is just a translation from the original Argonian name . He suspects it to be " Hajeckius " , " Hajesheeus " or " Haj - Ei " . With this information , the Nerevarine has multiple possibilities on how to proceed . He could return to Daric Bielle and tell him that his guide Hides His Eyes is Haj - Ei , the very slave he was looking for . If the Nerevarine tells Hides His Eyes that they revealed his true identity to Daric , Hides His Eyes will attack . Reward . If the player reveals Hides His Eyes ' secret to Daric , he will reward them with 150 , but will lower their reputation with Twin Lamps . Choosing to keep the identity a secret will result in a raised reputation with Twin Lamps .
Selenu Clan The Selenu Clan is one of the major Vampire clans to inhabit the Iliac Bay region , more notable in the province of Hammerfell . The Selenu Clan is one of the original Vampire Clans to exist in Tamriel , dating back to the first era . The Clan is named after Selenu , a Nedic tribal woman from Ancient Skyrim who issued the cremation of Lamae Bal , the first Vampire in Tamriel , after she was brutally raped by Molag Bal and forsakened by Arkay . The Selenu Clan has enemies within the Iliac Bay , which includes the Vraseth Clan and the Montalion Clan .