naist-nlp/zeshel huggingface dataset:
Black Mage ( Airborne Brigade ) The Black Mage is a job in " Final Fantasy Airborne Brigade " available from the start . Appearance . Black Mages wear their signature pointy hats , shrouding their faces amidst a pair of glowing eyes . Female Black Mages sport a crescent moon on their pointy hats and tie their hairs into a ponytail . They also wear long robes and striped pants . Males wear blue robes which are cut at the middle and held by a string , displaying the belt buckle holding up their green - striped yellow pants . Females wear magenta robes which are held by a ribbon on their chest , exposing little of their hot pink - striped yellow pants .
Brigands ' Den The Brigands ' Den , also known as Thieves ' Fort , is a location in " Final Fantasy Tactics " . It is a Corpse Brigade stronghold south of Eagrose Castle . Once a fisherman ' s shelter , but now a notorious hideout for thieves . Milleuda Folles attempts to defend it against the Order of the Northern Sky , but it is overrun by Ramza Beoulve ' s company .
Gigantoad ( Final Fantasy II ) The Gigantoad , also known as the Gigan Toad or Giantoad , is an enemy from " Final Fantasy II " fought in the world map ' s Great Desert areas , the Deist Cavern and Mysidia Cave . Its attacks may inflict the Poison status effect .
Fovoham Fovoham is a territory in Ivalice of " Final Fantasy Tactics " . Ruled by Grand Duke Gerrith Barrington , it is in the northernmost part of Ivalice , separated from the military nation of Romanda by the Rhana Strait . Fovoham played an important role in deterring the Romandan invasion in the Fifty Years ' War , thanks to the Grand Duke and his assassin squad Khamja . Locations . Riovanes Castle . Home to Grand Duke Barrington , liege lord of Fovoham , this castle is distinguished by its Romandan - style towers . Walled City of Yardrow . A fortress city with some ten centuries of history , protected by thick stone walls built to repel invaders . Yuguewood . Two - century - old yugue trees still grow here , but even this primeval forest was not spared from the ravages of war . Fovoham Windflats . These sprawling flatlands are covered by low grasses and battered by fierce winds from the Rhana Strait .
Miyu ( Final Fantasy X ) Miyu is a Crusader who can be recruited as a blitzball free agent in " Final Fantasy X " . She boasts strong AT and EN , as well as decent CA . Therefore she is both useful as a Goalkeeper and defender .
Poison Toad Poison Toad , also known as P . Toad , Venom Toad , and PoisToad , is a recurring enemy in the series since its debut in Final Fantasy II . They are only slightly stronger than the Gigantoad , but are still relatively weak . However , they most commonly like to inflict the Poison status with their physical attacks , as their name implies . Appearances . " Final Fantasy II " . The Poison Toad appears as an enemy fought on the world map at the Great Desert and at the Tropical Island . They are of no big threat to the player outside of their ability to inflict Poison , and can be defeated with Ice - elemental attacks or regular physical attacks with ease . " Final Fantasy III " . The Poison Toad is an enemy fought in the Cave of Tides , usually in groups of two or three . They are not very powerful foes , but can inflict Poison through their physical attacks as usual . " Final Fantasy Mystic Quest " . The Poison Toad is an enemy fought at the Bone Dungeon , being an exceptionally weak enemy but capable of inflicting Poison to party members with its Poison Fluid attack . They are the weakest of the Toad family in this game .
Baknamy The Baknamy are a humanoid race in " Final Fantasy XII " and " " , closely resembling humes save for the small horns atop their heads and their green skin . Oxygen to them is poisonous , so they must wear filtering masks to survive . The Baknamy act in part as the early era Ivalice ' s Goblins , though Goblins also exist within the setting . While the Baknamy don ' t much resemble the traditional goblin , they are short and squat as goblins usually are , and use a variant of the Goblin Punch . They are also surprisingly powerful for their size , and capable of using magic quite proficiently considering their low intelligence . Appearances . " Final Fantasy XII " . Most of the Baknamy live in the Necrohol of Nabudis and Nabreus Deadlands as thieves and usually attack people on sight , with only a handful living an honest life , like the hidden merchant . If a traveler sees a Baknamy , that one is usually a decoy , while the others hide , waiting to ambush the traveler and steal whatever loot they could carry . If the player does not collect the Loot dropped by an enemy , a Baknamy will come and pick it up . All Baknamy are weak to Ice . There are two types of Baknamy , the other being called the Luchorpan . The Luchorpan are more powerful in magicks than its Baknamy brethren . " Crystal Defenders " . The Baknamy are weak enemies that make their presence known in the early waves .
Schrodinger ( Final Fantasy XIII - 2 ) The Schrodinger is an enemy in " Final Fantasy XIII - 2 " encountered once on the final platform in Academia - 500 AF - along with a Proto - behemoth . The player must lock the gate to encounter them again . The Schrodinger spawn will only occur once every gate lock , but the player will most likely have to encounter it many times before taming both it and the Proto - behemoth . Battle . Given their high resistance to all attacks and spells , they can be more of a nuisance than a threat . The only thing to be wary of is their Deprotega spell , which compliments the Proto - behemoth ' s ridiculously high strength . The Schrodinger drops items of compromised value : the Fractal Pot , only a limited number of which can be useful , and a Potent Orb , which can be obtained much faster and easier in Dying World . Paradigm Pack . Only Schrodinger , Cactuaroni , and Sahagin Prince have the Auto - Haste ability available for infusion ( Yeoman and Samovira have it red - locked ) . Auto - Haste , Resist Elements + 30 % , and Auto - Tetradefense are the only three abilities with the highest ( ninth ) rank , so they can never be replaced by other abilities . As a monster ally the Schrodinger is , like Forked Cat , a Saboteur . It begins as a rank three monster , and can be raised all the way to level 70 and rank five , with two choices of ATB segments or Role bonuses on the way . It acquires a wide variety of the Saboteur spells , and ones that the player cannot learn , like Curse . It has slow casting speed . Other appearances . " Final Fantasy Trading Card Game " . Schrodinger appears in the " Trading Card Game " .
Opo - opo ( Final Fantasy XI ) Opo Opo is a genus of enemies in " Final Fantasy XI " . These diminutive monkeys are mainly found in the jungles of Elshimo Island , although one species has managed to migrate to a small island off the coast of Bibiki Bay in the Kolshushu region . While most of these simians have remained wild and can be dangerous to adventurers , some have been domesticated and can be found in Kazham . Adventurers usually avoid attacking Opo - opos , partly because of their special abilities , and partly because defeated Opo - opos yield little of use for crafters and adventurers . The small stature of the creatures , coupled with their fast movement during combat , causes their remains to be torn and useless after battle . Opo - opos usually only possess items they have been foraging , such as fruits or stones , and their hide is unsuitable for leatherworking . Opo - opos have the ability to heal themselves , dispel beneficial status effects , and are able to blind with their claws . One of the fruits that can often be found on the carcass of a defeated Opo - opo , and one worth special mention , is pamamas . Opo - opos appear to derive special benefits from this fruit , and adventurers wearing the Opo - opo Crown can replicate this effect .
Seedspray Seedspray is a Blue Mage skill . It will attack a single target with a three - hit physical that has an additional Defense down effect . The chance of effect varies with TP . It is learned from Rafflesia . This spell costs two Blue Magic Points to set .
Battle 1 ( Final Fantasy IV ) Battle 1 is the main battle theme of " Final Fantasy IV " . It was composed by Nobuo Uematsu . Game appearances . " Final Fantasy IV " . In its debut , " Battle 1 " is used as the background theme for random encounters starting when Cecil Harvey and Kain Highwind travel to Mist per order of the King of Baron . It is the eight track of the Original Sound Version . " Battle 1 " was rearranged by For the 3D release by Junya Nakano . This version was released as the ninth track of the original soundtrack . In " " , the player can choose which version to hear by selecting either the original or remastered soundtrack . The remastered version of " Battle 1 " from the 3D remake of " Final Fantasy IV " is used as the main battle theme of the game ' s sequel . " Dissidia 012 Final Fantasy " . An arrangement of this theme by Rieko Mikoshiba labeled " Battle 1 - arrange - " from FINAL FANTASY IV " appears as a battle theme . It is the sixteenth track of the original soundtrack . The track can be automatically selected for battles including Cecil Harvey , Kain Highwind or Golbez , or any battle with the Lunar Subterrane as the arena . " Dissidia Final Fantasy " ( 2015 ) . The arranged track from " Dissidia 012 Final Fantasy " and the original SNES version can be bought from the in - game shop for 3 , 600 gil . " Theatrhythm Final Fantasy " . " Battle 1 " appears as a bonus Battle Music Sequence track from the Chaos Scores . In order to be played , it must be unlocked by the cost of 30000 Rythmia . " Theatrhythm Final Fantasy Curtain Call " . " Battle 1 " reappears as a Battle Music Sequence . Arrangement album appearances . A piano arrangement of " Battle 1 " is included in the twelfth track of this album , a medley of the battle themes of " Final Fantasy IV " named " The Battle " . It was arranged by Shirou Satou . " Battle SQ " . The track appears in the arrangement album featuring battle tracks from several Square Enix games . It is the first part of the mash up with " The Final Battle " , also from " Final Fantasy IV " . Appearances outside " Final Fantasy " media . " Battle 1 " is included in " Red Wings Over Baron " , a " Final Fantasy IV " medley by video game metal band Powerglove . " Lord of Vermilion Re : 2 FAN KIT " . An arrangement of this song is included on the " Final Fantasy IV " medley by Tsuyoshi Sekito .
Garif Adventurer The Garif Adventurer is an enemy in " Final Fantasy XII " and is the only enemy that can gain the player the garif in the bestiary . He is endemic and can only be found in the Greensnake area of the Ozmone Plain . The player may also find other types of garif roaming this area , in Giza Plains ( during the Rains ) , and just outside Jahara . These can be attacked and killed , but doing so won ' t add them to the garif file in the bestiary since they ' re treated as allies instead of enemies . Finding . Garif Adventurer is arguably the most annoying enemy in the game in terms of gaining his bestiary file , or completing it totally . He has a small chance of spawning on either the north or the west entrance to the Greensnake . Garif Adventurer is docile and won ' t attack the party unless provoked , in which case he ' ll hunt the party down until they leave the area . This garif is hostile to the other enemies , especially the Wu s , but not the Ozmone Hare s , so he ' s probably present if there ' s a commotion in the area ; therefore if it ' s a commotion he needs , the player should eliminate all Wus in the Greensnake and the Shred , then zone back and forth between the Greensnake and another zone until it appears , then go two zones away and repeat . Battle . Garif Adventurer is docile and has several status effects , including Protect and Haste , so unless the party ' s level is high enough , it is not advisable to approach him . Trial Mode . Garif Adventurers can also be found in Trial Mode in the " International Zodiac Job System " version .
Mortal Ray Mortal Ray is a recurring ability in the series . Appearances . " Final Fantasy XI " . Mortal Ray is a Blue Magic spell , only learned from Taurus enemies . When used , Mortal Ray will attempt to inflict Doom on the target . Due to the ability possessing low accuracy , the doom effect usually misses . Mortal Ray costs 4 Blue Magic points to equip . The ability also raises the player ' s strength by 2 and mind by 2 when equipped .
Neo - Rozarria Faction The Neo - Rozarria Faction is an underground movement in the manga version of " Final Fantasy XII " . They are based in both the Kingdom of Dalmasca and its neighboring Nabradia , and particularly came to prominence in the year 704 Old Valendia , just before the Battle of Nalbina Fortress , having been spurned from the proposed political marriage of Princess Ashelia Dalmasca and Lord Rasler Nabradia . The Neo - Rozarria Faction posits that Dalmasca cannot afford to place their allegiance with Nabradia when an Archadia n threat is looming . Instead , they want both Dalmasca and Nabradia to pledge allegiance with the Rozarrian Empire . The planned marriage between Lady Ashe and Lord Rasler stands in their way , which they want to prevent at all costs . Appearance . The members within the meeting wear long , hooded black robes , and masks that obscure the top half of their faces . The only faction member not seen in this outfit is Sir Forz , who attends the meeting in his Nabradian army uniform . Story . When Lord Rasler arrives at the Royal Palace of Rabanastre from Nabradia — alongside his General , Sir Forz — to marry the young Princess Ashe , he unexpectedly tells her that he cannot go through with the wedding . Thinking he has rejected her , Ashe storms away , embarrassed , to be comforted by Marchioness Argas , whom she treats as an older sister . As she returns to her chambers , she overhears Lord Rasler speaking suspiciously with Sir Forz in the courtyard . Hearing her father ' s name mentioned , she follows Forz as he heads elsewhere in the palace . Her curiosity is piqued when she sees Forz heading to a closed - off area under reconstruction . Sir Forz unwittingly leads Ashe to the secret location of the Neo - Rozarria Faction where they discuss that evening ' s plan : to assassinate King Raminas in his bed chambers . The meeting is briefly interrupted by a noise from outside ; Ashe has fallen over in shock , presuming Lord Rasler is the conspiracy leader . Rasler helps her escape before Sir Forz finds her , though they both fall to the Garamsythe Waterway through a weak floor . The Neo - Rozarrian Faction heads to Raminas ' s bed chambers to carry out their attack they are interrupted by Ashe and Lord Rasler , who have surfaced from the waterway in protect Raminas . The assassination ' s leader removes her mask to reveal herself to be Marchioness Argas . Argas explains the faction ' s motives to Ashe before proceeding to the bed to stab the sleeping king . Unbeknown to the faction , the Order of the Knights of Dalmasca already knew of their plan , and sent their captain , Basch fon Ronsenburg , to lie in Raminas ' s bed and lure the assassins , while the real Raminas is kept safe elsewhere . Captain Basch leaps out of the covers and cuts off Argas ' s arm , and the Order storms into the room and accosts the remaining rebels . Sir Forz was actually a spy of the Order , planted within the faction to alert the Order of their movement .
Helgas The Helgas is a humanoid race that make a small appearance in Ivalice during the time of " Final Fantasy XII " . Tall in appearance , with long faces and limbs , they are able to communicate telepathically . Aside from this , not much is known about this species . Appearance . " Final Fantasy XII " . The only Helgas featured in the game are Gran Kiltias Anastasis and Marquis Halim Ondore IV ' s unnamed attendant . Helgas are referenced in pub Rumors and mentioned on a few occasions - for example when Luso is searching for a powerful wizard .
Nepto Dragon The Nepto Dragon , also known as Nepto , appears as a virtually unbeatable boss in " Final Fantasy III " . He guards the Bay of Nepto , and will be fought if the player enters the " Enterprise " before defeating the Giant Rat in the Nepto Temple , making it impossible to sail the seas of the Floating Continent until his rage is appeased . After the statue of the Nepto Dragon in the Nepto Temple is restored by retrieving the Nepto Eye from the Giant Rat , Nepto will cease to appear and the party is free to pilot their ship to Castle Argus . Battle . Nepto Dragon ' s battle is similar to Bahamut ' s , so the player ' s only chance of getting out of this battle is running from it . In the NES version though , it is possible to " defeat " him by using the fully equipped Onion Knight strategy ( " FEOKS " ) . Defeating the dragon , however , does not get rid of it and will have to be faced again if the player tries to leave the bay of Nepto .
Tools ( command ) Tools is Edgar ' s special ability in " Final Fantasy VI " that allows him to use various machines to create various effects . Tools are found as items and there are eight total tools . Tools can be sold . The Tools command may also be used by the optional character Gogo . Getting all the Tools in the mobile / Steam version yields the Mech Mania achievement . Other appearances . " Final Fantasy VII " . The Drill Arm and Chainsaw appear as weapons for Barret . " Dissidia Final Fantasy " ( 2008 ) . The Chainsaw , Drill , and Auto Crossbow are the Hand , Head and Body armor of the Machines equipment set , with the Machine Gun as the weapon . The equipment set ' s items all have among the highest stats of their type , but have the drawback of increasing the breaking chance of the player ' s breakable accessories by 5 % each . " Dissidia 012 Final Fantasy " . The Machine Gun weapon has been reassigned as an exclusive weapon for Laguna . The Air Anchor takes its place as the weapon of the Machine set , with the Chainsaw , Drill and Auto Crossbow returning . The set has rebalanced stats but the same drawbacks . " Final Fantasy Airborne Brigade " . The Drill , Air Anchor , Flash , and Auto Crossbow tools appear as Edgar ' s abilities when summoned as a Legend . " Final Fantasy Trading Card Game " . One of Edgar ' s cards can use the Drill ability . For two Lightning CP , Dulling Edgar and discarding an Edgar card , Drill lets the player choose a Forward and instantly Break it .
Vangknok of Clan Death Vangknok of Clan Death is a mission boss from " " . He is encountered in the first phase of San d ' Oria Mission 9 - 2 : The Heir to the Light , alongside the Death Clan Destroyer , Yukvok of Clan Death , Rallbrog of Clan Death , and Worgbut of Clan Death . Once this group is defeated , phase two begins against Warlord Rojgnoj and his allies .
Pixie ( Final Fantasy XI ) During the Crystal War in " Final Fantasy XI " , repeated eyewitness accounts were received from the battlefields of creatures resembling what until then had been nothing more than legend . All reports indicated that these pixies , as they came to be called , had the power to wield magic as well as manipulate the winds . At the time , such accounts were dismissed by the nations ' armies as hallucinations , brought about by the enormous mental strains of war . Most wild pixies will generally follow a habitual route over a large area . Pixies will cast white magic on nearby players , including all tiers of the Cure spell along with Raise II and Raise III . However , Pixies often must rest a short time period after casting a spell before they are able to use another ( unless they are being directly threatened ) .
Calm ( Final Fantasy X ) The Calm refers to an uncertain amount of time of peace in Spira between Sin ' s defeat at the hands of a summoner and its next public appearance in " Final Fantasy X " . According to the " Final Fantasy X Ultimania Omega " guide , the first Calm lasted 500 years , with subsequent periods being shorter . Braska ' s Calm lasted less than a year . In the long history of Sin terrorizing Spira , there have been four periods of time known as the Calm . Story . When a summoner sacrifices his or her life to defeat Sin via the Final Summoning , Yu Yevon possesses the posthumously titled high summoner ' s Final Aeon to create a new Sin as part of Spira ' s " spiral of death . " As the pyreflies that composed the previous Sin have been scattered into the atmosphere , the new Sin built around the Final Aeon is still small and vulnerable , and thus goes into hiding . The duration of time of Sin ' s regeneration is christened the Calm , and the Calm Lands have long served as a place for summoners to call forth their Final Aeons . Yevon teaches that if Spira adheres to and follows its teachings , Sin may not return upon its next defeat . This is , however , merely a way of appeasing the people by giving them hope of a brighter future . The Maester s of Yevon understand the true nature of Sin and the spiral of death it embodies : summoners are sacrificed to defeat Sin and if they succeed their aeon is possessed by Yu Yevon to create Sin anew . While Yuna explains to Tidus what the Calm means to the people , she eventually learns the truth of the Final Summoning . She and her guardians look for another way to defeat Sin , and destroy Yu Yevon inside Sin . Yuna is hailed the high summoner of the Eternal Calm , but it was not to be , as Sin returns after three years , possibly beckoned back to Spira . Yuna plans to defeat it once more , even at the cost of her life . Etymology . The Japanese term , literally translates to " calm period " , or " lull time " . The term it is usually employed to refer to a calm sea .