naist-nlp/zeshel huggingface dataset:
Constellation A constellation was an arrangement of stars in Realmspace as viewed in the night sky . Significance . Clergy of Mystra , goddess of magic , held a regular ceremony in which they observed various stars and constellations , named them , and gave them reverence . Sometimes a " silent image " illusion was used to brighten stars and animate constellations , though this was a bit ostentatious . The Temple of Mystra in Wheloon did this every clear night . They had a reason to do so : alignments of constellations in the heavens above gave magical power to similar events in the world below . In Kara - Tur , it was believed that the Moon Women of the Celestial Bureaucracy were responsible for steering the motions of the constellations along their courses . History . The Centaur and the Woman Warrior came into full alignment , their swords crossing , in the summer of the Year of the Prince , 1357 DR , in the evening as Waterdeep experienced the hottest day of the year . Meanwhile , unaware , Timoth Eyesbright , a heroic centaur , and Vajra Valmeyjar , a renowned warrior woman , had a protracted arm - wrestling contest in the Selûne ' s Smile tavern . The cosmic alignment amplified the power of their contest , which merged with magic that had sweltered in the heat and tore a mystic nexus point into a rift . This opened a door to an extra - dimensional prison , releasing Aviss and Fellandar to wreak a path of destruction in the city . Khelben Arunsun urged Vajra and Timoth to continue arm - wrestling to hold the door open , before he hurled the villains back in . Vajra and Timoth broke off , closing the rift . A new constellation , the Lady of Mystery , was identified after the Time of Troubles in 1358 DR , following the ascension of Midnight as the new goddess Mystra , the Lady of Mysteries . The stars comprising that constellation were formerly considered to be two separate constellations , the Dragon of Dawn and the Firbolg . Known constellations . Zakharan constellations . In Zakhara , twelve constellations named after Enlightened deities were recognized , each of which was visible in its completeness for three months of the year :
Samakay Samakay the Wry was the king of Golconda in the Turmish in 1358 DR . Activities . Samakay ruled the small kingdom of Golconda . History . In 1355 DR the self - styled king of Muktar , Hetep , started a war against Golconda . In 1358 during Samakay ' s war council the spymaster Boubakar reported that one of his men had discovered that the battle plans of Hetep were hid in the small keep of Fort Blood . Convinced by Boubakar ' s argumentations and despite Count Belim ' s objections Samakay hired an adventuring party well - known to him to resolve the matter . Soon after however Samakay died of old age without a heir . Relashionship . Samakay trusted only Lord Daud until the latter ' s death in 1357 DR . Personality . Samakay was a just and kind ruler but knew nothing of military matter .
Watcher ' s Keep Watcher ' s Keep was an ancient castle located south of Amn . Description . It bore its age very well , and all in all , the keep was still in good shape by the 14th century DR . History . The keep was built long before the 14th century DR as a prison for the most dangerous and evil creatures , which the gods themselves wanted imprisoned . For centuries , it was watched by a mysterious group of Helmites , the Knights of the Vigil , ordered by Helm to never let the Imprisoned One escape , or else kill him , because doing so would send him back to the Abyss and freedom in his home plane . To keep the wards holding the Imprisoned One intact , the leader of the Knights of the Vigil regularly sacrificed him - or herself . The wards kept the Imprisoned One inside the lowest level of the prison ; the creature ' s power allowed him to weaken the wards , thus making the sacrifices necessary . Eventually , the Knights of the Vigil lost their determination to sacrifice themselves , and began to spread rumors throughout the land to lure adventurers to the keep , promising rewards for helping them . Gorion ' s Ward and companions came to the Keep and had to fight through five levels of the dungeon and withstand its traps and inhabitants . In the end , they met the Imprisoned One and had to decide whether to use a scroll given to them by the Knights to strengthen the wards and keep the demon imprisoned , and risk imprisonment themselves ; or choose to fight and kill the demon , which would however free Demorgorgon from his imprisonment . If they read the scroll , they were trapped , but the Imprisoned One , posing as an innocent kept prisoner by enemies of Helm , could help them escape . Once outside , the Kinghts of the Vigil ran to see what had happened to the prisoner , then one of their earlier members who sacrificed herself appeared and gave the Gorion ' s Ward a scroll from Helm , which would trap both the fallen knights and the Imprisoned One . Inhabitants . The Imprisoned One was Demogorgon , the demon prince and ruler of 88th layer of the Abyss .
' Ud The ' ud ( OOD ) was a stringed Zakharan instrument similar to both the lute or guitar . Because of its rich tone , the " ' ud " was often referred to as " amir al - tarab " which translated as " prince of enchantment " in Midani . Description . An " ' ud " consisted of a short fretless neck attached to a widened pear - shaped body . This instrument typically had five double strings , though " ' uds " from the Free Cities of Zakhara had an extra string . The strings were plucked with a small pick made from bone or from the shaft of an eagle or roc feather . The body was made from wood , but it was not uncommon to see " ' uds " from the Crowded Sea region to have bodies made from a tortoise shell . History . The " ' ud " was a popular instrument among the wandering rawun of the Land of Fate .
Bloodstaunch Bloodstaunch was an herb used to stop or slow the bleeding of an open wound . Location . The herb could typically be found in gullies located in relatively arid , temperate regions . Usage . Bloodstaunch could be applied directly to open wounds . It thickened blood almost immediately , causing bleeding to slow or stop completely . Bloodstaunch had a base value of 10 gp .
Valiant Mamluk Society The Valiant Mamluk Society , also known as the Valiant , was a military organization in Zakhara . Activities . This mamluk organization specialized in engaging enemies with quick lightning strikes . Several platoons of the Valiant were stationed within the Chamber of Judges to guard the " qadi " and scribes working their and to maintain order . The Valiant maintained a large contingent in the North Center of Huzuz to aid in security and monitor the caravans entering the city through that ward . Organization . The Valiant were led by General Kalin Abd al - Bas . Base of Operations . Qudra served as the main base for this group , though they maintained units within Huzuz and Utaqa as well .
Demonskin adept Demonskin adepts are sorcerer s who , for their spell s and other abilities , rip away the power of the Abyss , stealing it from the skins of the demon s to whom it belongs . This gives them access to powerful abilities but comes at a cost , for such power is indelibly tainted with the evil of the plane from which it comes , corrupting the heart of those who wield it . More to the point , the demons from whom the power is stolen rarely take kindly to the sorcerer ' s possession of it . Culture . Arcane magic , in of itself , has no moral value , one way or the other , the ethics of its use more properly pertaining to its use rather than its source . However , some would maintain that the path of a demonskin adept is an exception to this rule , for unlike most sorcerers or wizard s , demonskin adepts draw their power from the depths of the Abyss , a plane filled with the very essence of evil . To do this , demonskin adepts ritually treat the skins of demons , binding them to their clothes and armor and opening a direct link between themselves and the fiend ish forces of the Abyss . This give demonskin adepts a ready avenue to power , but it also means their soul is exposed to the heart of the Abyss itself , a bond which some believe can lead only to corruption . Besides the potential for moral corruption , there are other dangers and hidden risks that inevitably face a demonskin adept . Unlike warlock s , who acquire their fiendish power through pacts , demonskin adepts do no such thing , instead stealing the very power they wield from those who consider themselves the rightful wielders . As a result , any demonskin adept faces the unavoidable wrath of powerful forces from beyond the Prime , forces that may , in the end , get the best of the demonskin adept , killing them or worse . Abilities . Demonskin adepts acquire a wealth of abilities from their unholy source of power , which can serve them in a multitude of ways , though such abilities often come with a cost . For instance , from early on in their training , demonskin adepts learn to channel the power of the Abyss into a powerful rage , which enables them and their allies , increasing the effectiveness of their attacks . However , it does so at the cost of enabling the adept ' s enemies as well , so they now become more successful in their attacks against the sorcerer . Similarly , when a demonskin adept deals a particularly lethal blow towards their enemy , both they and the enemy are temporarily blinded as a result . However , not all abilities of the demonskin adept swing both ways , and sorcerers who choose the path are able to change their elemental resistance on an infrequent basis , as they choose . Demonskin adept spell s are less dual - sided as well and work only to serve their caster . " Demonic wrath " is an early - learned spell that allows a demonskin adept to channel their pain into arcane power . Another of the spells adepts learn is " sword of the marilith " , which allows the sorcerer to summon a field of swords .
Aelia Goodwoman Aelia was a healer and herbalist in the Moonsea . History . At one point Aelia settled in the small Moonsea village of Hillpicket . During the Rage of Demons in the area spread a mysterious illness and Aelia believed that the cause was the wandering Doctor Jubal ' s Carnival of Curiosities , that soon arrived also in Hillpicket . She tried to convince some adventurers casually in the village to help her to uncover the truth , believing all the villagers accomplices of the carnival . She decided to infiltrate the carnival to investigate . However she was captured and replaced with a mirror duplicate of her afflicted with madness . Aelia was imprisoned inside the mirror maze together with Berl Cuttler , Doctor Jubal , Weet Greenspen and others . Personality . Aelia was a kind of eccentric . She always saw demon s and conspiracy around her , always mistaking .
Speck Speck was a half - orc Chosen . Activities . Speck and his fellow Hamdir acted as guards for Oota in a secret shadovar village for captured Chosen . History . In 1486 DR , Farideh under the orders of Adolican Rhand , identified Speck as a Chosen and he was taken away by the shadovar .
Estelar Sunweaver Estelar Sunweaver was an elf suprematist in Tethyr in 1370 DR . Activities . Estelar worked for the Serôs Aquatic elf tyrant Gantar Kraok , acting as one of his agents on the surface . History . In 1370 DR Estelar under doers of Gantar , disguised thank to his hat of disguise , followed the Company of the Anvil , after they had recovered " Sondarr Scepter " from a long - forgotten dwarven tomb in the Starspire Mountains . In Uktar 10 he was in the Blue Badger Inn in the village of Toralth posing as the bard " Fylson Tarasp " . However in the inn were also the Shields of the Highland , depressed for the loss of two of their companions and demanded to Estelar to compose a dirge for their two fallen friends . Later that night , three dwarves , Bapar Ghalmrin , Odak Truesteel , and Soram Battlebellow , entered the tavern seeking the " Sondarr Scepter " and interrupting the ballad that Fylson was singing for Dumax . This greatly angered the Shields of the Highland . When Bramas Thorntree , another patron , accused some of the other patrons of stealing the " scepter " , Timor , Karr , and Vajal got up from their chairs and began throwing their beer mugs and swinging their chairs . Timor ' s mug struck the dwarf leader Bapar , and a tavern brawl was started when Soram stepped up to defend his prince . Bramas and his companions , the Company of the Anvil used this as an opportunity to escape with the " scepter " . Estelar found a a nice , out - of - the - way spot and watched the brawl . Personality . Estelar strongly believed that elves must rule the world . He agreed with the Saratycoron ' s ideas but acted only after a carefully preparation . He become a master in using his hat of disguise , creating many personalities to interpretate
Kardhel Terov Kardhel Terov is a fellthane among the Warlock Knights and an ambitious merchant . Background . In the Year of the Ageless One , Terov approached Mhurren of the Bloody Skulls orc tribe , offering the warchief his own kingdom of Thar in exchange for an oath of fealty and an agreement not to endanger cities under Kardhel ' s protection . Wanting to have a protected trade route from Vaasa to the Moonsea , he provided the chieftain with arms and armaments and the loyalty of several other Thar ran tribes , which Mhurren then used to march on Glister and then Hulburg , where the army was defeated . Appearance . Kardhel is a tall human with pale skin , hair of iron gray , and a normally clean - shaven face . As a result of his forming the pact with Telos that all Warlock Knights take , his eyes are a deep , bloody crimson . When he may be going into danger , Kardhel wears ebon plate mail with a black helm fitted with gilded ram ' s horns curling from the sides . Possessions . Among Terov ' s possessions is a heavy iron band carved with dire runes , which encircles his ring finger . This is his pact ring , given to him when he completed the Pact of the Iron Ring , and is not removable .
Azla Azla was a female pirate in 1359 DR . History . Azla was an officer in the Cormyrean army and member of a prominent family . However her patrol was attacked and destroyed by zhentilar soldiers and in face of certain death Azla escaped . She never forgiven herself and , while believed dead with all her companions by her superiors and by her family , she went to the Pirate Isles hoping to met a forgiving death . Instead however Azla thrived and in time she rose the pirates ranks also thank to informations against some Sembia n targets . Slowly around her grew a group of supporters that wanted Azla as the new pirate lord . At this point around 1354 DR she clashed with Vurgrom and decided to relocated to Alphar Isle , waiting for the right time to strike . In 1359 Azla had forty ships under her in the Oresk harbor Personality . Azla was an able tactician and was generous in distributing taken wealth .
Hovering road Hovering road was a conjuration spell that temporarily created a smooth stone road that hovered above any terrain . Effects . Similar to " clear path " , this spell operated on the 10 ft by 10 ft ( 3 m by 3 m ) area directly in front of the caster and extended outward as the caster moved forward . The road had to be anchored to a solid surface , but otherwise hovered above whatever was below . The road created was about 1 ft ( 30 cm ) thick and resembled black granite in appearance and texture , allowing travel at normal movement rates . The caster could direct the road to slope up or down and turn left or right , creating passage over rivers , treetops , chasms , swamps , etc . When the spell ended , the entire road evaporated into a black mist and anything being held up by the road dropped . The " hovering road " was fairly tough and could not be damaged by normal weapons , but if enough damage was done to any part of the road by magical weapons or magical force of some sort , the spell was negated . The road normally lasted for tens of minutes even if the caster was knocked unconscious or killed . Components . In addition to verbal and somatic components , this spell required a loop of gold wire and a chunk of black marble to cast .
Grimblades The Grimblades were an adventuring company that operated around the Inner Sea lands in the late 13th century DR . The Grimblades were led by Kesten " Steelglance " Orthalin . History . The Grimblades were thought to have plundered a number of ruins in the lands around the eastern Inner Sea . In the late 13th century DR , their leader Kesten came into the possession of a magical short sword and had the sage Arthylmas of Saerloon identify the blade . It was " Sarghathuld " , a legendary relic of Roldilar and Impiltur , and lost since the Year of the Luminar Procession , 1127 DR , a century and a half before . However , barely three seasons later , the Grimblades were all slain by the green dragon Urnalithorgathla in her lair in the Spiderhaunt Wood in the Dalelands . Their bones and " Sarghathuld " laid among her treasure hoard for over ninety years .
Knights of the Mystic Fire The Knights of the Mystic Fire was an order of paladin s dedicated to Mystra , goddess of magic . A member of the order was known as a Mystic Fire Knight . Organization . The Knights of the Mystic Fire were sponsored by the church of Mystra . They were closely allied with , or even a parent organization to , the Order of the Shooting Star . The number of members in the order was at least five hundred . However , they worked in small groups ; it was rare to find more than a dozen in any one place . Activities . The Mystic Fire Knights regularly joined priests of Mystra on missions to find and uncover lost stores of ancient magic . They also served as guardians at large Mystran temples and at magical workshops , usually as leaders of regular defenders . Powers . Mystra granted divine magic to the paladins of the order . However , they also studied arcane magic , and the paladins could train freely as wizard s . They could even double as guild wizards of Waterdeep . As such , the Mystic Fire Knights had a closer affinity with arcane magic , potentially being able to cast arcane spell s and having an increased capacity for magic . A Mystic Fire Knight could smite an evil foe and disrupt their ability to use magic , and had an ability called " Spellshatter " , in which they could strike a foe and " dispel " a magical effect on them .
Marsara Storntil Marsara Storntil was a law enforcement officer in the town of Voonlar sometime during the term of Bron Buorstag Hlammythyl , " i . e . " , from about 1355 DR until at least 1372 DR . Personality . Marsara was the only female deputy in Voonlar during this time and was very protective of her privacy . She did not tolerate public speculation about her love life . Abilities . Marsara was a specialist with the battleaxe . Possessions . She wore chain mail but she could don plate mail stored in a few caches around town if needed . She carried a " battleaxe + 1 " , club , and dagger . History . Marsara started her military life in Zhentil Keep but was traveling through Voonlar when she received a sign . Being a devout follower of Cyric , she believed it was from the Dark Sun and meant that she should stay in Voonlar . She kept the details of her religious experience to herself . About every two tenday s or once a month , a female Zhent wizard named Tamelia came to visit Marsara and this led to hushed gossip about her love life . A drunken farmhand who fancied himself a suitor of Marsara did not take rejection quietly and repeated the gossip to her face . She beat him severely and that was the last anything was heard in public about the matter .
Maalthiir Maalthiir was a merchant and a wizard who came to rule the city of Hillsfar . Biography . Maalthiir was an unknown quantity in the Moonsea . Few knew much more about him other than the fact that he was a particularly shrewd merchant and a mage . During the winter of 1356 / 57 DR , Maalthiir overthrew the potentially corrupt Council of Hillsfar using blackmail and threats of harm . In 1460 DR , Maalthiir attempted to make the transformation into undeath as a lich . His attempt went awry however , and he died . Personality . Maalthiir was a greedy , sadistic individual who had a distinct devotion to mercantile power . He regularly arranged for random executions and torture within his realm . Relationships . Maalthiir was noted as having a single friend from before his rise to power : Wak Rathar . Maalthiir fostered a wizard apprentice , Mordak Brelliar , who acted as Maalthiir ' s chief advisor and second - in - command .
Broadshield Broadshield was a outlaw in Cormyr . Activities . He led the notorious outlaw group known as Broadshield ' s Beasts , a gang notorious for kidnapping nobles . History . In 1480 DR , Broadshield was instructed by Manshoon to capture Arclath Delcastle and Amarune Whitewave and deliver them to Alorglauvenemaus but the two managed to escape from the ambush and arrive at Castle Irlingstar .
Tannuth Ormbyr Tannuth Ormbyr is the owner of The Net of Pearls , a curios store in Marsember , Cormyr . He has visible scars , and can find adventurers or mercenaries for a fee , or offer his services to retrieve people or items imprisoned or confiscated by the Crown . He knows a lot about Marsember , but will only talk about its history , refusing to talk about the present - day city . He also has many contacts in Sembia .
Grankhul Grankhul is the bugbear deity of hunting , senses , stealth , and surprise . His symbol is ever - open eyes in darkness . Description . Grankhul appears as a tall , relatively lean bugbear with large , protruding eyes and very long , thin fingers . Relationships . The bugbear pantheon is dominated by Hruggek , though he doesn ' t really rule it . There is more of an understanding among the bugbear gods that no one acts against Hruggek ' s interests , and in return Hruggek leaves the others alone . Hruggek ' s priests often have to keep a wary eye out for the sneakiness of Grankhul ' s priests , however . Other bugbear deities include Skiggaret ; local pantheons often include a god of earth , a god of fertility , and a god of death . Realm . Grankhul shares the realm of Palpitatia on the 241st layer of the Abyss with his fellow bugbear god , Skiggaret . This layer is eternally dark , populated by shadows and spectres , with fear eternally radiating from every inch of the grim terrain . Dogma . Grankhul values dexterity , speed , and at least a modicum of wit . Grankhul is said to have been the god who gifted bugbears with their ability to surprise their prey . He is a very violent god , prone to terrible tantrums and swift murder . Worshipers . Grankhul is worshiped by hunters , assassins , and other bugbears who prize stealth and surprise . Clergy . Grankhul ' s priests are expected to excel in the qualities favored by their deity . They are hunters , scouts , and explorers among their people , charged with helping to provide food for their bands and to harass their enemies with guerrilla assaults . They are arrogant , confident of their intellects and stealthiness . Their favored weapon is the longsword .
Eagles The Eagles were a group of hobgoblin soldiers , who served the Preachers in the fortress of Sarahin in 1367 DR . Base of Operations . The Eagles were based in the fortress of Sarahin , located deep within the Haunted Lands . Activities . The Eagles were well - trained but lacked experience , since the fortress of Sarahin had not been attacked in living memory . Members . All of the members of the Eagles were hobgoblins , save their commander , Mamoud ibn Asra , who was a dwarf .
Orlathon Lunemast Orlathon Lunemast was a human man and a priest of Selûne in the city of Tsurlagol in the Vast . By 1367 DR , Orlathan was High Priest of The Rising Moon temple of Selûne in Tsurlagol , in charge of 9 subpriests . He was still in charge by 1370 DR .