Telekinesis ( Oblivion ) Telekinesis is a magical effect from the school of Mysticism . It allows manipulation of inanimate objects from a distance . It can be purchased at the Leyawiin Mages Guild . Uses . This spell is useful when attempting to steal items , as it allows the player to " pull " items towards them while remaining undetected . Note that using Telekinesis to manipulate owned items will be considered theft unless the player is undetected . Other uses include : Controlling the Telekinesis spell . To use the spell , is must actually be ' cast ' twice : once to activate the ability , and once more on the intended target . The first cast puts the player in " grab mode . " While looking around , names of grabbable items will appear in the lower right - hand corner of the screen as they would when targeting them normally , except from a greater range . Any item outside the default Grab range but within Telekinesis ' range will appear in orange text , indicating that they can be manipulated . Casting Telekinesis a second time while targeting one of these items will " grab " it . Successfully grabbed items are indicated with a faint glow . At this point , the grabbed item will behave like any item manipulated using the default Grab function , but at longer range . It can be moved for the duration of the spell by moving the mouse or joystick ( no further button presses or holding down of buttons is required ) . It will float ( if raised off the ground or other surface ) at a fixed distance . If the item is on the ground , it can be dragged or rolled . Once an item has been " grabbed " , the following options are available for manipulating the object : Once the spell duration has expired , floating items will drop to the ground . Items in motion will continue in motion using standard game physics . Note that the player will generally remain in " grab mode " ( item names still appear in orange text ) after the first item manipulation . Tips , exploits and bugs . Using Telekinesis for decoration . Because of its longer range and push / pull functions , Telekinesis is often more helpful than the default Grab in manipulating and placing objects for decoration , such as in the player ' s house . Telekinesis ' magicka recharge ' exploit . Because Telekinesis is a target - based spell , but it affects " self " ( meaning , it first applies a " Telekinesis " effect to the player , then is cast at an object ) , a Spell Absorption effect will absorb the player ' s own spell , restoring their Magicka . Because the amount of Magicka absorbed is determined by the original cost of the spell , but the " actual " cost is reduced by the player ' s Mysticism skill , more Magicka will be absorbed than is spent casting the spell . For example , the spell Remote Manipulation has a base cost of 28 magicka . With high Mysticism , the casting cost can be reduced to 5 . This will result in a net gain of 23 Magicka when cast with spell absorption . Note that Magicka cannot be restored to full using this method ; it will cap at ( Max Magicka - casting cost ) . For example , a character with 450 Magicka using Remote Manipulation at a casting cost of 5 would only be able to restore themselves to 445 Magicka ( 450 Max - 5 casting cost = 445 ) . This means that a high - cost spell may restore Magicka faster , but a low - cost spell will restore it closer to its max value . This exploit is especially useful to characters that have chosen The Atronach as their birthsign , as they will be able to regenerate their Magicka even faster than other characters , and no longer require enemies to do it .