naist-nlp/zeshel huggingface dataset:
Fixin ' Things Fixin ' Things is a in " " . Characteristics . A magazine that divulges information on do it yourself repairs and how to mend things from metal tools to cloth . Reading this magazine raises your Repair skill by 10 points ( 20 points with the Comprehension perk ) for 60 seconds ( 180 seconds with Retention ) . Crafting . This item can be crafted by the player . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E once the add - on " Lonesome Road " is installed . Locations . Below is a list of all fixed locations of Fixin ' Things skill magazines in " " and its . For an overview of magazines per location , see the . < section begin = " Locations " / > < section end = " Locations " / >
Eddy Arnold Richard Edward Arnold ( May 15 , 1918 – May 8 , 2008 ) , known professionally as Eddy Arnold , was an American country music singer who performed for six decades . He created the Nashville sound in the late 1950s , and had 147 songs on the Billboard country music charts , second only to George Jones . He sold more than 85 million records . Eddy Arnold transcended different musical tastes in country . He served as a role model for future musicians with both his music and his scrupulously moral personal life . A member of the Grand Ole Opry ( from 1943 ) and the Country Music Hall of Fame ( since 1966 ) , Arnold ranked 22nd on Country Music Television ' s 2003 list of " The 40 Greatest Men of Country Music . " Fallout : New Vegas . Eddy Arnold ' s performance of the song " It ' s a Sin " appears in " " .
Utility The utility tunnel is an area in " Fallout 3 " which connects a manhole in Pennsylvania Avenue with the remains of the White House . In the add - on " Broken Steel " , it also contains an access to the Presidential sub level which leads to the Presidential metro with exits to the Capitol building ' s east wing and Adams Air Force Base . Layout . When one first enters the utility tunnel , there is a workbench and an ophthalmoscope in a side room to the right . To get to the White House , take the first left , follow the corridor , and one will eventually find a door to the left that opens onto the ruin - filled radioactive pit that the White House has become . To reach the sub level in " Broken Steel " , keep following that corridor until one sees a door on the right . Notes . There are two ramps set up on either side of a car and the remains of a daredevil who was trying to keep himself entertained after the bombs fell . The Lone Wanderer can see on one side the crashed motorcycle and the top half of the daredevil hanging from the light fixture above the car . However , it is possible for the skeleton to have fallen down and be lying on the car instead . Appearances . The utility appears only in " Fallout 3 " .
Winthrop Winthrop is the technician of Underworld in 2277 . Background . Winthrop is Underworld ' s technician . He checks on the electricity , makes sure any plumbing is in working order , and generally takes care of everything maintenance - wise . He restored and reprogrammed the robot Cerberus , and is responsible for its maintenance . Winthrop sleeps for a few hours in his little workshop off the concourse , and is occasionally joined by his friend Greta . Interactions with the player character . Quests . " This Old House " : Due to a steadily declining supply of resources , Winthrop will trade the Lone Wanderer one stimpak , RadAway , or Rad - X in exchange for every five pieces of scrap metal . With a high enough Strength , he can be threatened into handing over ten stimpaks for free . After this , he will refuse to speak with the Lone Wanderer again . Appearances . Winthrop appears only in " Fallout 3 " .
Char Char is part of a nightkin guard detail in " Fallout " . Background . Under the command of Uthern , Char , together with a group of nightkin , have some simple tasks like making humans " do something " and delivering books . However , not remembering details , they soon turn to violence . Appearances . Char was to appear in " Fallout " , but was cut from the final release .
Bawls Guarana Corporation Bawls Guarana Corporation was a pre - War energy drink manufacturer , only active in Texas and known for its drink with a guarana flavor called Bawls Guarana . Background . Bawls Guarana started as the brainchild of a then college graduate of 20 years named Hoby Buppert , who was looking for an alternative to coffee in 1997 . As part of a class project , he came up with a carbonated and non - alcoholic beverage made with guarana , a highly caffeinated berry native to the Amazonian rainforest . Named for the caffeinated " Bounce " it gives , it which contains a natural form of caffeine nearly three times stronger than that found in traditional sodas . Looking for a place to settle , Hoby Buppert chooses Texas , a quiet place , conducive to the growth of guarana . The company markets its drinks only in Texas forever , never looking to emigrate because of the market leader , Nuka - Cola . But before the Great War , Bawls Guarana concluded a lucrative contract with Vault - Tec , which wanted to build the Secret Vault in Texas . They sponsored the construction and only its product was allowed in the vault , at the expense of Nuka - Cola , nonexistent in this region . Known products . Bawls Guarana . Bawls Guarana , although not very popular anywhere else , settle its market in Texas before the Great War and never extends its business somewhere else , mainly due to the creation and rise of Nuka - Cola become the leader market of drinks in the United States . After the war , Bawls Guarana is the most popular drink around Texas . Appearances . The products of the Bawls Guarana Corporation only appear in " " . Behind the scenes . Real - world Bawls official site .
Jason Zimmerman Jason Zimmerman was the son of Jon Zimmerman , the mayor of Adytum , around 2161 . Background . Jason was murdered by the Regulators in Adytum . Their motivation to do so was to have a reason to rid the Boneyard of the gangs , most namely , the Blades . One night , Jason tried to sneak into town to see his father , but the Regulators killed him , and placed his head on a stake for Jon to see . Razor is in possession of a holodisk that shows the conversation between two Regulators prior to Jason ' s death , and the truth about the situation . Interactions with the player character . Quests . Jason ' s death only serves as fuel for the conflict within the Boneyard . Believing the Blades are responsible for his son ' s death , Jon pleads the Vault Dweller to kill Razor , their leader . Notes . Before he was cut from the game , there was a quest to rescue him from the Rippers , a gang also cut from the final version of the game . They kidnapped him , and were threatening to kill him . Appearances . Jason Zimmerman does not appear in any Fallout game . He was supposed to appear in " Fallout " , but was cut from the final version of the game . His dialogue file can still be found in master . dat , though it is unused .
Medicine Stick ( GRA ) The Medicine Stick is a added with the " " , " Gun Runners ' Arsenal " . Characteristics . The Medicine Stick is a variant of the brush gun . It can hold 8 rounds of . 45 - 70 Gov ' t , has an item HP of 200 , an obstructive rear sight , and is clean in appearance . It also features a unique stock with a symbol similar in appearance to a Native American attached to its side . The Medicine Stick inflicts 78 damage in good condition and has a DPS of 108 , which can get higher when factoring in perks . Due to the gun ' s tubular magazine , it is reloaded by hand one bullet at a time , allowing the player character to interrupt reloading mid - way . This allows the gun to be fired before reloading is complete . Durability . The Medicine Stick can fire a total of about 995 standard rounds - the equivalent of 125 reloads - from full before breaking .
Ghoul leader The ghoul leader is the leader of the Underground ghouls of Necropolis in 2161 . Background . The leader of a splinter group of ghouls who hated Set ' s harsh rule and decided to form their own community in the Necropolis underground . Interactions with the player character . Quests . Fix the Necropolis water pump : Prior to fixing the water pump , the Vault Dweller must talk to the ghoul leader . Appearances . The ghoul leader appears only in " Fallout " .
Weapons spread Weapons Spread determines the accuracy of a ranged weapon in degrees . Formulas here taken from the GECK wiki . Spread Computation . formula _ 1 The total spread is equal to a spread due to the character aiming , and a spread due to the weapon itself . Aim Spread . formula _ 2 State Effects . State effects combine multiplicatively . Skill Effect . The appropriate skill ( Guns , Energy Weapons or Explosives ) reduces spread by 0 . 5 % ( from 50 % up to 100 % ) per skill point . ( multiplier : from 0 . 5 to 0 ) Limb Condition Effect . Damage to limbs increases ( pre - perk ) spread . Weapon Spread . Weapon spread is equal to the Min Spread stat of the weapon in degrees . Weapon condition has no effect on spread . Bugs . Prior to ammunition that had spread modification effect ( like 12ga ) , applied it to aim spread instead of weapon spread .
Avenger minigun ( Fallout 2 ) The CZ57 Avenger minigun is a big gun in " Fallout 2 " . Characteristics . One of many " mark II " versions of the weapons seen in the first Fallout , the Avenger has a good range for a machine gun and is deadly against light and medium armor . Along with the regular minigun , it has the highest rate of fire of any weapon in the game . However , as with all 5mm weapons in " Fallout 2 " , it suffers greatly from the poor Damage Resistance modifier of its only useful ammunition type , the 5mm JHP . This makes the weapon largely ineffective against the very heavy armor worn by many of the game ' s main antagonists . Critical hits mostly sidestep this problem though , dealing enormous amounts of damage due to their armor - piercing nature and the weapon ' s high rate of fire . Behind the scenes . The Avenger might be named after the GAU - 8 Avenger 30mm Gatling - type rotary cannon mounted on the A - 10 Thunderbolt II .
Gecko - backed leather armor , reinforced The gecko - backed leather armor , reinforced is a piece of in the " " , " Honest Hearts " . Characteristics . It provides a Damage Threshold of 15 , which is 5 more DT than the normal version , as well as a + 15 increase to fire , poison , and radiation resistance . It is also more durable than the standard variant , with 50 % more item HP . However , this improved protective power comes at a price , as the armor is also 3 pounds heavier . Like all gecko - backed armor introduced in Honest Hearts , its appearance is unchanged from the original armor type . Crafting . This armor must be by the player . It cannot be found on enemies or in containers . Creation requirements Notes . Originally , when the Courier made this armor it was always created with 100 % condition . Since the " Old World Blues " , it is created at 80 % .
Jagger Jagger is a character mentioned in " Fallout 4 " . Background . Jagger is a member of the Rust Devils . He is only mentioned in the Jezebel interview . Appearances . Jagger is mentioned only in the " Fallout 4 " add - on " Automatron " .
Pacer Pacer is a member of The Kings living in The King ' s School of Impersonation in 2281 . Background . Pacer is the right hand man of the King , who helps to coordinate rule of Freeside from the King ' s School of Impersonation . The King ' s good nature ignores Pacer ' s continuous misbehavior out of respect for their childhood friendship , and only rarely speaks ill of him . Pacer can generally be found in the lobby of the School of Impersonation , but is also encountered around Freeside attending to his business during the course of several quests . He is generally abrasive in his interactions with the Courier . When paid for a tip , the Freeside vagrant Rotface will reveal that Pacer is a addict and suffers from a weak heart . This information is backed up by his medical records in the Old Mormon Fort . Appearances . Pacer appears only in " " .
Hex ( Van Buren ) Hex is a Cipher living in Mesa Verde in 2253 . Background . He is the Cipher who seems to be perpetually on duty , at least whenever the Prisoner enters the village . He has only recently started as a lookout and is not always confident with unexpected visitors . Interactions with the player character . Effects of player ' s actions . The Prisoner can have some fun at Hex ' s expense , testing his knowledge , or lack thereof , about the abilities of mutants or he can be truthful and talk his way into Mesa Verde , either way Hex ends up letting the Prisoner in . Alternatively , there is threatening behavior , which though less appreciated will work too . Appearances . Hex was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Vengeance ( Fallout Shelter ) Vengeance is a weapon that appears in " Fallout Shelter " . Characteristics . Vengeance is a unique Gatling laser featured in " Fallout Shelter " . Dealing 21 - 26 per attack , it has the third highest damage output for a single - target ranged weapon in the game , behind the Overcharged plasma thrower and Dragon ' s Maw . It deals single - target damage with multiple shots . Crafting . A high Strength statistic is needed to effectively create the Vengeance .
Start up GECK production Start up GECK production was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located in the Nursery . Quick walkthrough . Get the factory up and running to full capacity .
James Wire James Wire is a raider living in the Commonwealth in 2287 . Background . Wire is a former Minuteman - turned - raider . After the death of General Becker in 2282 , he and his men took up residence at Libertalia , a collection of ships and shipwrecks off the coast of Boston . Initially , he tried to enforce the Minutemen way of helping other settlers in exchange for caps and food , but after a while , their food supplies reached dangerous lows . This resulted in two of Wire ' s best men raiding caravans . After Wire discovered the actions of his men , he had them executed to show that he would not tolerate raider behavior . Eventually , Wire himself gave into the Raider lifestyle after caravans were repeatedly stiffing his men on their escort jobs . After this , Wire begrudgingly accepted that he must do what it takes for him and his men to survive , but notes in his last terminal entry that his former Minuteman leaders would be sickened by his actions and that he no longer feels like making entries . Before the Synth Retention quest is started , the Sole Survivor can find Wire atop the largest and final shipwreck structure at Libertalia . After the start of Synth Retention , a synth named Gabriel replaces Wire as leader of the Libertalia raiders . Appearances . James Wire appears only in " Fallout 4 " .
Carlo Carlo was an employee of Vim ! Pop Incorporated before the Great War . Background . Carlo was a Vim Ambassador , whose role was to wear power armor with a custom paint job . He was to travel with an advertising truck and hand out bottles of Vim , answer questions , and give contact information for the Vim sales and distribution team . He was warned by Willis Rudd that he was " literally walking around with a target painted on his back " for the saboteurs against the company , as several shipments were lost , property stolen , and employees assaulted . He continued with his job until the eruption of the War , killing him . His skeleton can be found in the back of a truck north of the National Park Visitor ' s Center , with his custom - painted T - 51 power armor . Appearances . Carlo appears only in the " Fallout 4 " add - on " Far Harbor " .
Carter ( Fallout 4 ) Mr . Carter was the first discovered human - like synth , who went on a killing spree in Diamond City in 2229 . Background . In May 2229 , Mr . Carter entered Diamond City and joined others at a bar , claiming to be from the west . After three hours and four - five drinks , Mr . Carter suddenly lost his smile and his cheek began twitching . He then drew a revolver and calmly shot the barman , Henry , in the head . He continued shooting , killing another three to four people , before being killed by Diamond City security . Upon inspecting his corpse , the witnesses discovered the plastic and metal underneath , revealing that Mr . Carter was actually a new generation of synth . This event , later known as the " Broken Mask incident , " led to the people of the Commonwealth learning of the existence of synths nearly identical to humans . Later , in 2287 , journalist Piper Wright would write an article on the event , The Synthetic Truth . Appearances . Mr . Carter is only mentioned in " Fallout 4 " .
Murphy ( Van Buren ) " Bean " Murphy is one of the " traitor " Salvagers in Denver in 2253 . Background . " Bean " is a weak man that takes the easiest path . He does a lot of posturing , and has a ruined arm because of NCR torture . He runs a still , which annoys Porter who he tells is just for Molotov cocktails , but he drinks a lot to numb the pain of his arm . Hardin has convinced him into leaving Denver because there ' s nothing left there . Before their incarceration , J . J . Morehouse used to arrange for thugs , including Bean , to disable track , then blame it on raiders and tribals . That way he could demand more materials and demand that Dodge pay them more at the same time . Appearances . Murphy was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Camarader - E Camarader - E is a in the " " " Lonesome Road " . Effects . The Camarader - E perk has five levels and each circuit board you collect towards the completion of the ED - Ecated quest gives ED - E a bonus upgrade . There are a total of five eyebot upgrade circuit board s in destroyed eyebot s found throughout The Divide . Each rank of this perk has a different effect ; while ED - E is in your party , you both gain : The player is also able to pass Repair and Explosives checks with ED - E , one each at 35 and a second at 65 . The 35 Repair check improves ED - E ' s repair function , allowing it to restore a weapon by 35 % condition , and the 65 Repair check allows it to manufacture 35 energy ammo a day instead of 20 . The two Explosives check enable ED - E to produce 35 or three satchel charge s a day as alternatives to energy ammo production . Passing the repair check to manufacture more energy ammo does not affect the amount of flamer fuel or satchel charges ED - E can produce . Bugs . After you rescue ED - E , it may have more hit points than before but could lose the DT bonus .
The Disintegrator The Disintegrator is a debug test in " " . Characteristics . With over 3800 DPS and 1000 damage per shot , this laser weapon will destroy anything in your way . If that ' s not enough , this weapon always gives critical hits for an extra 22 damage , a negligible addition to the already massive damage but also ensuring that your target will be reduced to a pile of ash . Durability . The Disintegrator can fire a total of about 4995 shots using standard cells , the equivalent of 20 reloads , from full before breaking . Locations . The Disintegrator can only be obtained via console commands .
Saunders Saunders was an employee working for the Nuka - Cola Corporation at the Nuka - World power plant before the Great War . Background . On site during the inspection of the power plant , Saunders expressed concerns over the inspector ' s lack of professionalism , talking with the executives and signing the paperwork without getting a good look at the equipment . Appearances . Saunders is mentioned only in the " Fallout 4 " add - on " Nuka - World " .
Alaskan Pipeline Sabotage The Alaskan Pipeline Sabotage was an attempt to destroy the Alaskan Pipeline in 2072 . Background . The United States ' increasing demand for Canadian resources caused protests and riots in several Canadian cities . Eventually , an unknown group attempted to attack the Alaskan Pipeline in protest . The military used this as a reason to finalize the annexation of Canada . Appearances . The Alaskan Pipeline Sabotage is mentioned only in " Fallout Bible 3 " .
Broc flower cave The broc flower cave is a small cavern in the Mojave Wasteland , located north - northwest of Camp Searchlight , east of Legion raid camp , and south of Highway 95 Viper ' s Encampment . Background . Many portions of the cave are slightly radioactive . It appears that , before the Great War , the cave was used as a toxic waste dump site . Additionally , someone set up a lab on a radiation - free ledge where they could study the s that are found thriving amid the hazardous conditions . Layout . From the entrance , walk downhill , there will be a " Salesman Weekly " on the floor , then the path forks . The left path leads into an irradiated room ( 1 - 2 rads per second that fills the whole barrel - filled cavern ) where a skeleton with a , . 357 Magnum revolver and an ammunition box sits in the middle , along with a copy of " Lad ' s Life " . This loot may not be worth the trouble and rads , as even with the Scrounger perk , the ammunition box only contains a small amount of ammunition . The right path forks again after the descending path winds past mine carts with barrels in them and flattens out into a small cave . The right fork from here goes up to a ledge with a view over the main cave chamber , then leads to a recessed room containing a broken fence . Through this fence are the Ratslayer , medical equipment and ammunition boxes . Other items include two stimpaks and one Med - X on the table that are in front of the Courier when they pass the fence , and a Programmer ' s Digest on the farthest right table . On the desk where the Ratslayer is found there are two RadAways , one stimpak , a Cateye , another Cateye on top of the computer , another Progammer ' s Digest and a copy of " Today ' s Physician " . There is a Sunset Sarsaparilla crate to the right of the desk . A radiation suit lies on top of it . The left path leads to a final cavern , where Jane ' s brahmin will spawn for the Debt Collector quest . Upon entering the cave , those with the Wild Wasteland trait will hear an eerie noise and a special Pip - Boy icon will appear , denoting the beginning of a Wild Wasteland event . Instead of normal rats being found here , R . O . U . S . are found ( rodents of unusual size ) . These creatures may be killed and looted for giant rat meat . Related quests . Lady Jane asks the Courier to retrieve her money from her dead ( found in the broc flower cave ) after being confronted about her debt with the Atomic Wrangler casino during the quest Debt Collector . The brahmin will not appear until the Courier agrees to retrieve the debt . Appearances . The broc flower cave appears only in " " .
Simmons Mr . Simmons is a carpenter mentioned by J . Hardy Murphy . Background . Mr . Simmons , according to J . Hardy Murphy , is skilled at creating practical objects such as tables , as well as more artistic pieces , out of wood . Appearances . Mr . Simmons is mentioned only in the short story " J . Hardy and the Death Blankey " published in " The Armageddon Rag , Vol . 4 " .
Gwinnett brew Gwinnett brew is an alcoholic beverage in " Fallout 4 " . Characteristics . The beverage displays a wreathed colonial figure above the text " Button Gwinnett " on a stylized scroll , which is above the text " Bunker Hill Brew . On either side of this label is the colonial circle of stars . Locations . Sold by merchants . Notes . Gwinnett brew has identical effects to beer and all other Gwinnett variants .