Furbolg ideas One of the most likely possible races ( in the author ' s mind ) as put forward by fans for future expansions is thought to be furbolgs . There has even been a fabricated to show their implementability as a race . What have they got going for them ? There are several factors that suggest the furbolgs as a likely race ; especially for the Alliance due to their close links to the furbolg tribes , the most notable being the Stillpine of the Azuremyst Isles , one of which is even a shaman trainer for the draenei in the Exodar - Gurrag : Old Alliances and Tribes . Furbolgs used to be the strongest allies of the night elves until the Burning Legion corrupted most of them . Those furbolgs that were corrupted became aggressive and feral . Only a few tribes escaped corruption , such as the Timbermaw who inhabited areas of land around Hyjal . Some uncorrupted furbolgs in game say that the Timbermaw are the only tribe that escaped corruption , but this is obviously untrue - the Stillpine of the Azuremyst Isles and Krolg of Ashenvale are living proof that the Timbermaw furbolgs , trapped in their hold for years , have little knowledge of life beyond the confines of their hold . It is also believed that Barkskin tribe still lives upon the slopes of Hyjal , untouched by the madness below them . Anyway , if there is any need for bending the lore , it would be a minor sacrifice considering there is a plausible excuse and the other positive aspects to furbolgs being a player race . Blizzard have already shown that , if a player race appears particularly suitable for expansion content , they are willing to undertake a retcon to enable the race ' s joining one faction or another ( the draenei being a prime example ) . Why would the player furbolgs be uncorrupted ? Either they could be on an island far from Kalimdor like the Stillpine , somewhere around Northrend ( in which case they would be polar furbolg s ) or in an isolated territory like Hyjal - the Timbermaw ' s purity , for example , could be explained by their inhabiting the lowlands around the mountain . Furthermore , a tribe of furbolgs could theoretically live entirely underground , and thus be protected to a certain extent from the corruption of the surface forest . Note that a small tribe of furbolgs managed to hide in the Barrow Deeps during the Warcraft III night elf campaign . In addition to this , the generic pro - life ethos of the furbolgs fits in with that of the Alliance and especially the night elves . Also , they may find a friend in the dwarves , another race which has a tendency to live underground . The furbolg relationship with the draenei is likely to be expanded on in the future . The state of Hyjal . Hyjal has been confirmed as a raid instance . That is , a ' past battleground ' in the Caverns of Time in the Expansion . The ' current ' Hyjal would be used as the furbolgs starter area . There is , as well as this , a large ' grey ' area below Hyjal which could be remodeled or possibly even made into an underground level 10 - 20 secondary area ( the Barrow Deeps springs to mind - possibly even complete with a new instance ( Illidan ' s Prison ) complete with a group of rather hostile Warden s ) . Space for the areas is no problem as expansion content occupies separate space to original WoW content . Thus Hyjal and the Barrow Deeps could be as expansive as the developers wish as long as the zones within reasonable boundaries . The Barrow Deeps . As mentioned above , the Barrow Deeps , as yet un - utilised in game , have significant potential for being a furbolg dominated zone , perhaps even a starting area , if Hyjal is occupied with a raid instance . Firstly , the Barrow Deeps were colonized by at least one tribe of furbolgs ( see above ) in order to avoid the corruption . Secondly , furbolgs are well known for constructing their most sizable dwellings underground ( a good example is Thistlefur Hold in Ashenvale . ) In addition , many underground instances are filled with plant and animal life , so it is perfectly possible that an inhabitable cave could be used by a furbolg tribe without it ever having to visit the surface . Finally , the idea of an entirely underground zone is as - yet unexploited by Blizzard , so using the Barrow Deeps as a starting area would be certainly original , novel and interesting . " Ugly " , cool and furry . The Horde have mostly ' ugly races ' , and only one ' pretty race ' . The Alliance , however , seems to be made up entirely of ' pretty ' races with often very human features ( the dwarves , draenei and gnome s are debatable in terms of prettiness , however . . . ) . Therefore , it would make sense for the Alliance to have an ' ugly race ' to balance out the factions . The furbolgs fit perfectly - they are a feasible race that is ' ugly ' in the same way as the Horde . It is worthy of note that Blizzard usually only picks races on a basis of either being ' cool ' - in the sense of being similar to a popular fantasy creature or a real life race - or ' pretty ' . Furbolgs might fit the bill of providing a ' different ' and ' cool ' if not ' ugly ' race that appeals to that subset of players . Graphical overhaul . Furbolgs are a race in need of a graphical overhaul - or at least another model . So far , there have only been two furbolg models used to cover the hundreds of different furbolgs in the world , including the several tribes that appear in The Burning Crusade and Wrath of the Lich King . In addition , they are currently mute as no sound files have been made to cover the friendly furbolgs in - game . They are a common race ( possibly more so than even the ogres ) , but with only two models between them , reality and a loincloth stretches pretty thin . Design issues are no problem in any case - the problems encountered with furbolgs need not be any more difficult than those experienced by tauren in the making of World of Warcraft . They in fact have a rather similar physiology to the tauren - the hump , the fur . . . Also , furbolgs would involve the production of a bear - like model file that could be theoretically used to produce pandaren NPCs , a race created by the Blizzard artist Samwise Didier and favoured by many . In the RPG there is a furbolg made armor called Armor of the Glade . Civilisation . The bear - men are proven to be a relatively advanced race ; maybe even more so than the tauren . Evidence of their abilities include : Flexible classes : no more class problems . The furbolg class options are extremely flexible and could redress the lack of hunters , warlocks and shamans in the Alliance , while not making the lack of priests and paladins in the Horde worse . City . Furbolgs have had ample time to set up their own city and populate a starting region . After all , no - one has entered Hyjal or the Barrow Deeps in years and other possible furbolg starting areas have probably never even been found by outsiders . Thus they don ' t need to pull the same lore - bending crash ' n ' build trick as the draenei . RP variety . The furbolg appearance is rather easy to apply to different scenarios - try and imagine a Keeper as drunken pirate and you can see what I mean . C ' Thun and the furbolgs . There has been speculation about C ' Thun being the taint affecting the furbolgs in Feralas ( with the taint of the Burning Legion affecting those in North Kalimdor ) . C ' Thun would not need to be the only corrupter , as there is also Yogg - Saron , and of course two other Old Gods rumoured to be imprisoned beneath Azeroth . With C ` Thun ' s death in Ahn ' Qiraj the furbolgs could have broken free of the Old God ' s grip . This would mean a possible boost to the furbolg faction ' s population . Other furbolg factions . One of the main arguments against furbolgs is that with their inclusion , the Timbermaw faction would have to be taken out of the game . This would most certainly not be needed . There are Wildhammer dwarves and Ironforge dwarves , as well as the Zandalar Tribe from Zul ' Gurub and the Hordish Darkspear troll tribe . We could easily have the Timbermaw and the playable furbolg tribe existing side - by - side .