naist-nlp/zeshel huggingface dataset:
Citadel of the Mists The Citadel of the Mists was a castle located in the north - east area of the High Forest . Description . This castle was the mysterious dwelling of the enigmatic lord known as Mistmaster . In the castle lived about a dozen people , most of them were servants of the Mistmaster . In this place it was possible also to meet some adventurers who acted as agents of the Mistmaster . When the castle was not enveloped by the fog , appeared as a triangle of three thin towers joined by walls . It was built on the ruins of an ancient elven fortress . Usually , the Mistmaster covered this area with illusions . The castle was well protected by powerful air elemental s which readily chased away any intruders . Sometimes in extremely desperate situations , the lord of the citadel provided relief and hospitality to travellers . History . In 1369 DR , a group formed by Blue Bear Tribe Uthgardt and demon s attacked the citadel but were driven away by the Mistmaster , aided by his allies , his servants , and a host of fey gathered by Turlang the treant .
Fiend patron A fiend patron was one possible sponsor for a warlock . If a bargain was made between a warlock and an archdevil , a demon lord , or some other member of the fiendish royalty , the warlock ' s patron gave them access to certain powers , including a suite of spells that expanded the choices to fill their spell slots .
Hippogriff cavalry The hippogriff cavalry served as an elite military unit for Huzuz , the City of Delights , in 1367 DR . Organization . The hippogriff cavalry consisted of well - trained soldiers who specialized in riding hippogriff s in combat scenarios . Though this unit could provide a tremendous aerial advantage during attack , since the threat of attack against Huzuz was extremely rare , their primary focus was to look good and impress anyone who viewed them . There were 250 fully trained members and mounts of the cavalry broken into five wings of 50 members each . An additional 100 members and mounts were in training and could be called upon if needed . Base of Operations . This unit was active within , and above , Huzuz . Members . Prince Cheddah al - Assad was the ultimate commander of the hippogriff cavalry .
Worldwalk Worldwalk was an arcane alteration spell that could connect the plane of the caster to another plane or dimension , allowing two - way travel between them . Effects . This spell could be cast into an open area or against a wall up to 90 ft ( 27 m ) away , as long as the space was not occupied . It created a round portal up to 20 ft ( 6 . 1 m ) in diameter that could be oriented either horizontally or vertically with respect to the caster . One side of the portal was a featureless gray and the other side gave a two - way view into the connected plane . Once established , the portal lasted for at least two hours and creatures could pass through the portal in either direction at a rate of about one per minute . Creatures that could not fit through the circular gateway could not pass unless they were physically reduced in size somehow . Only living beings could pass through a " worldwalk " portal . Non - living objects and material could not pass unless it was carried by a living creature . Thus , a portal between the Elemental Plane of Water and the Elemental Plane of Fire would be perfectly safe and creatures on either side would not be exposed to harm until they actually passed through . If a creature was caught in the portal at the time of its collapse , either by the will of the caster , a successful " dispel magic " , or the expiration of the spell ' s duration , that creature was immediately dumped onto the plane of Concordant Opposition , also known as the Outlands . When casting this spell , the caster had to visualize a destination known to him or her by personal experience . Alternatively , if an object from the desired plane was available , it could be used as the link to cast " worldwalk " to a plane the caster had never visited . The object became a material component of the spell , but was not consumed or harmed by the casting . There was a small but significant chance that " worldwalk " would not connect to the desired plane , but to some other plane of existence instead . Only the most experienced archmages could reduce this chance to zero . Regardless of its destination , the portal could not be moved or redirected once it was cast . Components . Only verbal and somatic components were required to cast this spell and create a portal to a plane that the caster had previously visited . An object from a plane unfamiliar to the caster could be used as a material component to create a portal to that plane , in which case the object was not consumed by the casting but merely provided the link to that plane in place of the caster ' s memories . History . This spell was found in a book that was known as " Elminster ' s traveling spellbook " although the Old Sage was not known to have claimed responsibility for the book or its peculiar habits . " Worldwalk " was later published in " Volo ' s Guide to All Things Magical " and became generally known to the magical community , although it was uncommon to find it .
Drufi Drufi was a frost giant who led an attack on Bryn Shander sometime after the War of the Silver Marches . Activities . Drufi always traveled with her two winter wolves . History . In the late 1480s or early 1490s DR , under the orders of Jarl Storvald , Drufi led a giant contingent to Bryn Shander to search for Artus Cimber and the " Ring of Winter " .
Ring of burning A ring of burning grants the wielder the same powers as a ring of spell storing , containing " Aganazzar ' s scorcher " , " beltyn ' s burning blood " , " fire gate " , " flamestrike " and " shroud of flame " . One of these rings is believed to be housed at the House of the Morning .
Sladis Vadir Sladis Vadir was a druid and a member of the Emerald Enclave during the Rage of Demons . Personality . Sladis was always fascinated by the Underdark , but the madness spread by the demon lord s broke his sanity . However , it was not too late for him to be cured . History . Sladis was one of the students of Morista Malkin in Gauntlgrym . However , at the start of Rage of Demons , he was driven mad and he disappeared into the Underdark . Driven by madness , he started to kill and eat other humanoids he encountered until he arrived in Mantol - Derith . There , Sladis worked as a guide to Menzoberranzan , Gracklstugh , Neverlight Grove , and Blingdenstone
Kanjentellequor Biri Kanjentellequor Biri was one of the few dragonborn wizard s of Tymanther and a member of Clan Kanjentellequor . She was also a member of the Lance Defenders and the lover of Balasar . Description . Biri was a rare albino dragonborn , with snow - white scales . History . In 1479 DR , Biri was one of the wizards under the command of Kriv . She studied Nala ' s documents , and discovered Skuthosiin was the one controlling the ash giants . She later assisted Khouryn Skulldark of the Brotherhood of the Griffon and the Platinum Cadre during the siege of Ashhold . When Khouryn Skulldark returned to Tymanther and warned them about Tchazzar plan ' s to invade the dragonborn nation , Medrash was assigned to a mission to destroy Gestaniius and liberate High Imaskar from her forces , so the Imaskari would lend their aid to the thymari . After killing Gestaniius , Biri and her friends were sent to Luthcheq to escort ambassador Perra , who wanted to reinstate the diplomatic relations between Tymanther and Chessenta . However , when they reached the city , the Battle of Luthcheq had already began . Biri took part in the battle . She later went to Dracowyr alongside Balasar , Medrash , the Brotherhood of the Griffon and the surviving dragons of the Battle of Luthcheq . Together , they put an end to Brimstone ' s " xorvintaal " . After that , she returned to Tymanther , were she intended to marry Balasar .
Todd Gamble Todd Alan Gamble is an artist , illustrator , and cartographer , focusing on fantasy illustration . He has worked for Wizards of the Coast and several other gaming companies . He lives in . He works on three - dimensional scale models and dedicates much of his time to volunteer and educational projects . Education . Gamble has degrees in advertising design and fine arts with an emphasis on drawing and structure .
Holy water Holy water was water blessed by a good deity that could damage undead and evil outsider s . Evil clerics could create a similar substance called unholy water . The priests of Helm called holy water the " Tears of Helm " . Properties . Holy water was infused with positive energy , which gave it its properties . Unholy water , in contrast , was imbued with negative energy . Applications . Holy water acted much like acid against undead creatures and evil beings from other plane s . If contained in a flask , it could be thrown as a grenade weapon against corporeal creatures , or it could be splashed or poured on incorporeal ones . Unholy water instead damaged good outsiders . Holy water was used in the powerful " resurrection " spell , as part of the ceremony to restore life to the dead . Some users employed an instrument known as an aspergillum to spray holy water . A larger version of an aspergillum , the heavy aspergillum , was also used as a weapon . Production . To create a flask of holy water required the flask of water , five pounds ( 2 . 3 kilograms ) of powdered silver , and the ability to bless water . The process took one minute per flask . The procedure was equivalent for unholy water , except that the water was cursed instead . Temples dedicated to good deities usually sold holy water at cost to those who needed a defense against evil . Rumors & Legends . The plane of Celestia was said to contain an infinitely large sea of holy water from which Mount Celestia emerged .
Taerom Fuiruim Taerom " Thunderhammer " Fuiruim is a renowned master armor er and weaponsmith , owning and running Thunderhammer Smithy in Beregost . Work . Taerom Fuiruim is considered one of the best smiths in Faerûn and has extensive knowledge of the use of rare and exotic ore s and magic in metalcrafting . He keeps over twelve apprentices in his smithy . Description . Taerom is a burly giant of a man standing seven feet tall and four feet wide at the shoulders , with chestnut hair and mutton - chop whiskers shot through with white . When called to fight , he uses a huge iron staff . It has been said he could kill an orc with a single blow . He is a quiet man , though he is also very respected in Beregost .
Catoblepas A catoblepas was a mix of buffalo , dinosaur , warthog and hippopotamus that lived in swamps and wastelands . Legends said that hag s raised catoblepases like cattle and fed on their milk . Its most feared ability was its deadly gaze . The flavorful death cheese sold by Aurora ' s Whole Realms Catalogue was made by using catoblepas milk gathered by blind monks .
Ishtiyam Ishtiyam was the term used to describe a pilot or navigator of a sailing vessel in Zakhara . Activities . Not every ship in Zakhara had an " ishtiyam " on board at all times , but it was common practice to hire one when departing for a long voyage or as a backup when sailing through particularly dangerous waters .
Oinker - Boinker Oinker - Boinker was an ettin sometime after the War of the Silver Marches . History . In the late 1480s or early 1490s DR , Oinker - Boinker was one of the minions of the hill giant Chief Guh in Grudd Haug . His duty was to take care of the pig s together with some bugbear s .
Jerlys Horlbar Jerlys Horlbar was the drow matron mother of House Horlbar in Menzoberranzan . Description . Jerlys was a beautiful female elf with smooth long legs and she would use her feminine wiles to seduce and manipulate her victims . Possessions . As a priestess of Lolth , Jerlys fought with an 8 ft ( 2 . 4 m ) red three tentacle rod , which she could use with deadly force . Like many drow , she wore drow chainmail . History . House Horlbar was the twelfth ruling house in Menzoberranzan , and Jerlys Horlbar was one of two high priestesses of Lolth , the Spider Queen . In 1357 DR , Artemis Entreri encountered Jerlys in the back alleyways of the drow city while he was appearing as a member of Bregan D ' aerthe . He didn ' t want to kill Jerlys , who was a cleric of Lolth , but he had to defend himself . Later , Jarlaxle found out and used this information to strengthen his hold over Artemis within the Bregan D ' aerthe .
Goryu Goryu was a shukenja priest in Kozakura in 1357 DR . Activities . Goryu was head priest at the Kanchai Temple of Miyama . He chose to retire here after a life of wandering . Goryu was assisted by a staff of 25 shukenja and 20 servants . Personality . Goryu complained that he had more work now in his retirement than when he wandered the country . However , he couldn ' t abandon his job . Goryu didn ' t know this when he accepted the position of head priest .
Grand Army of the Tuigan The Grand Army of the Tuigan , also simply called the Horde , was a formidable fighting force that was assembled by Yamun Khahan and rose to prominence in the Hordelands during the 14th century DR . Organization . Formed mostly of horsemen , Yamun Khahan ' s army was fast , efficient , and lethal . The army was organized as follows : Yamun Kahan ' s army numbered over 300 , 000 strong during the height of its power . However , their main strength lay not in sheer numbers , which they certainly possessed , but in the accountability of each individual soldier . If one man within an " arban " committed a crime , then all 10 men of that " arban " were punished . Similarly , if a single man distinguished himself during combat , then all were praised and honored . This iron - willed mentality transformed simple soldiers into something far greater . Tactics . The Horde always carried four times as many horses as men . This allowed for their swift movement which often made it easy for them to surprise and surround their slower adversaries . All individuals of the various tribes of the Hordelands began their training with horses at a very early age . Children learned the art of controlling their mounts to work alone and in coordinated groups . As adults , the Tuigans were masters of horseback feints , feigned retreats , and forced encirclement . Yamun Kahan pioneered the skilled use of drums , flags , horns , and standards to communicate during pitched battle , giving his fighting force a huge advantage over any opponent they faced on the field . Through strict practice and drilling , he was able to effectively communicate with the commanders of his " tumens " during battle . It was suspected that he learned , and further developed , these techniques from the Shou . Yamun also mastered the use of the feinting charge : a tactic where he would charge the enemy to nearly within range of their missiles , fire a volley of his own , and gather intelligence on the strengths of his enemy . More often than not , when faced with such a massive charge of horsemen , the enemy would instantly commit their most dangerous and mobile weapons , allowing the Tuigan ample time to counter . Base of Operations . Though they rose to power on the vast steppes of the Hordelands , the Horde ranged over a considerable amount of territory including Semphar , Khazari , Shou Lung , and parts of Faerûn such as Thay , Thesk and Rashemen .
Badger mouse A badger mouse is a mouse - like rodent roughly the size of a badger . They are native to the Duskwood and are most abundant during the Spring , when the ash wheat is in good supply . The badger mice are preyed upon by puff adder s .
Ahtayir Ahtayir was a djinn i in service to the Cult of the Howling Hatred at the Temple of Howling Hatred in Tyar - Besil during the Elemental Evil crisis . History . In the past , Torhild Flametongue , king of the Besilmer dwarves , found a horn capable of summoning Ahtayir . Torhild used the djinni ' s services to build part of his royal palace . In 1491 DR , Aerisi Kalinoth found the horn and summoned Ahtayir once again . She ordered him to rebuild all of Tyar - Besil to its former glory .
Relkath of the Infinite Branches Relkath of the Infinite Branches was a giant treant deity in the Yuir elven pantheon who was chaotic and unpredictable . Forests were said to sprout wherever he touched the ground . Whilst he was known to defend the Yuir elves , he also took action against some of them , turning priests into trees and villages into forests . There are some elves who believe that Relkath is merely an aspect of Rillifane Rallathil . Relkath , aspect or discrete entity , was thought to cease to exist with the downfall of the Yuir elves . As of the Post - Spellplague era , Relkath of the Infinite Branches is said to be an Archfey , at least by the fey of the Moonshae Isles .
Mithertul The Mithertul family was a noble merchant family of the city of Tantras in the Vast . The head of the family sat on the High Council that governed Tantras . In 1358 DR , shortly after the Time of Troubles , the Mithertuls were allied with the Baraedin , Onsil , and Naskurl families .
Dabus The dabus are a race unique to Sigil and are the personal entourage of the Lady of Pain . Dabus are humanoids with white hair , goatlike horns and yellow - tan skin . They float inches above the ground , their feet never touching the earth . The dabus speak only through visual rebuses , with symbols that materialize and fill the air above their heads . They can understand spoken language . Dabus do not have names . The dabus report to and follow to the letter the unspoken orders of the Lady of Pain . They are routinely found maintaining the city of Sigil , building walls , destroying buildings , paving streets , maintaining portals according to the Lady ' s wishes . Despite the dabus ' patient nature , interrupting or standing in the way of their work is a risky affair that may land one in one of the Lady ' s mazes .
Fenthick Moss Fenthick Moss was an elf who was Lady Aribeth ' s lover . Fenthick was working to help find the cure to the Wailing Death , supposedly along with Desther , when Desther stole the cure shortly after its creation . Fenthick followed Desther in the hope of making him recant and ended up hanged for his " collaboration " with the false Helm ite traitor . Years later , the spirit of Fenthick could be found in the Tomb of the Betrayers .
Tu - shun Tu - shun was a sohei and also a zussho in Kozakura in 1357 DR . Activities . Tu - shun administrated a shoen of the Konjo school near the Itsuki village . He led 77 sohei and was at the time in a dispute over ownership of the village with the samurai Sakai Kazuhiko . Tu - shun had captured the eastern end of Itsuki .
Bright Banner Brandished The Bright Banner Brandished was an adventuring company in Neverwinter . In 1261 DR , the wizard Ashemmi joined , having left her home in the Neverwinter Woods . In 1266 DR , the company were trapped in subterranean crypts north of Mirabar by the lich Orvanath . The entire company died , except Ashemmi , who used a " teleport " scroll to escape .
Gate of Iron The Gate of Iron was a magical gateway between the Raurin desert and northern Durpar in southeast Faerûn . Geography . It was located in the Dustwall Mountains , at the very top of a narrow mountain pass at a neck in the range . Description . The gates themselves stood within a massive stone battlement , offering the only passage through the barrier . Although over four millennia old , the gates remained unblemished well into the mid - 1300s DR . History . Built around roughly −2700 DR ( that is , around 4000 years before the 14th century DR ) during the time of the Imaskar Empire , the battlement was originally constructed as a barrier against the approaching Imaskari forces . It was sited on the only accessible pass between the Raurin and the lands to the south that would later be known as Durpar and Ulgarth ( the easier lower passes were covered by the Scarlet Jungle ) . Working to the instructions of master dwarven architects , the southern folk erected the walls and fortifications , but found the gate itself to be natural weak point in the defense . They chose to use iron to fashion the gates , but the metal was rare in the surrounding area , worth more than gold . Thus , the necessary iron was collected from melted - down possessions from all the inhabitants of the land , from bells to pots to swords . Once the gates were ready to cast , a team of wizard s constructed a powerful spell to imbue the gates with special properties to protect it from magical assault . One brave wizard volunteered to cast the spell , knowing that it would drain his life in the process . Afterward , the gates were forged and fully constructed . Then the Gate of Iron was closed against all attack and passage . The Gate was opened and closed for the last time around a thousand years later , sometime around −1700 DR . By 1359 DR , the Gate of Iron had remained closed for over three thousand years . By then , the Gate of Iron was simply a headache for local merchants , who had to go the long way around , through Durpar or even through the Shaar to Var the Golden , with attendant taxes and tolls . Some hoped for ways to open the Gate of Iron again , but the rulers of Durpar and Var would not be pleased . Powers . The Gate of Iron was utterly immune to all forms of magical attack . The spell that wrought them was identical to the effect responsible for the Deadlands where magic did not function . Furthermore , once closed , the Gate of Iron could never be reopened without a secret method . Rumors and Legends . Only by the original caster of the powerful spell , who perished upon the casting , or the ancient king of the south knew the way to open the Gate , and the secret was lost with them . Even the techniques for casting the gates and the spell used to enchanted them were also lost .
Enlightened Ring The Enlightened Ring was part of the core of the Yikarian Empire in 1367 DR . Geography . This central province in the Land of the Yak - Men was located high in the World Pillar Mountains of northeast Zakhara . The Enlightened Ring was framed by three other yikarian provinces including Fiend ' s Wing to the south and east , Ghost Leopard to the north , and Red Goat to the west . Most of the province consisted of a single large plateau . Inhabitants . The Elder governed the province , but the ultimate rule of the entire empire fell to the Lotus Emperor in the capital of Nathong atop the Gate of Heaven . Activities . Though the province was an arid region of the mountains , the soil and rock was rich with minerals . The Elder kept his dwarven slaves toiling away night and day to gather the riches of the earth .