naist-nlp/zeshel huggingface dataset:
Letter to Beem - Ja Content . Beem - Ja - Keep my daughter safe and you ' ll earn both your freedom and that damned book you want so badly . But by the Divines , if any harm comes to her , I ' ll make sure everyone I do business with will hear about what you did in Black Marsh .
Argonian Dock Workers Argonian Dock Workers is a quest available in . It is a radiant quest " A Few Words with You " and initiated in the docks of Windhelm . Scouts - Many - Marshes , one of the Argonian dock workers in Windhelm complains about being ill - treated and underpaid by his boss , Torbjorn Shatter - Shield , and asks for the Dragonborn ' s help . Walkthrough . The Dragonborn can find Torbjorn in his house in the northwestern quarter of Windhelm . They can try to persuade , bribe or intimidate him to pay better wages to his Argonian workers . After the Dragonborn succeeds , he may report back to Scouts - Many - Marches in the Argonian Assemblage at the docks and get rewarded with a few potions . Alternatively , if the Dragonborn has given an Amulet of Arkay to Torbjorn as he requested during " Rare Gifts , " Torbjorn will immediately agree to raise their wages without needing to persuade , bribe , or intimidate .
Alyssa ' s Journal Content . Second Seed , Tirdas " Traelius surprised me when he brought me to this place . It is quite beautiful here . This will be a much - needed vacation from the city . " " I have found the cool water from the stream nearby to be quite refreshing . The spot above the waterfall is a great area to clear my thoughts ; I shall bathe there frequently . " 7th Mid Year , Turdas " His continual reference of this place as our ' home ' is beginning to annoy me . How do I tell him that it is not my wish to spend the rest of my days here ? " 11th Mid Year , Morndas " Traelius informed me that he plans on making this dwelling our permanent home . I will try and convince him otherwise ; I do not see us living here for the rest of our lives ! " 15th Mid Year , Fredas " This place is beginning to feel like a cage . I need to get out . I am in much need of fresh air , of sunlight , of life . I am going to try and find some way out of here so I might be able to grab a bit of freedom from time to time . " 20th Mid Year , Middas " I have been spending more time at my daily baths scouting the area below , trying to find safe passage . I do not think he suspects anything , so I will continue my search . " 22nd Mid Year , Fredas " I climbed down the cliff face today and into the cavern below to scout out a safe passage . I was careless in my steps and alerted a nearby creature . I quickly retreated up the walls and bruised my arms and legs in the process . I do not think Traelius has noticed the bruises , as he has not mentioned anything about them as of yet . I need to be more careful . " 24th Mid Year , Sundas " I think I have found a way around the creatures ! Yes , I am certain . Before I try to escape I will attempt to convince him to leave this place once and for all . " 27th Mid Year , Middas " My confession of last night to Traelius worked - - he is letting me return to the city ! In some ways I am sad . Sad that I will not see him for a while , for I know he loves me and I , he . I just cannot stay here for the rest of my days . I leave as soon as I am finished packing . " Turdas " Traelius ! Why do you not come for me ? " " I am hurt . " " I am scared . " " I scream your name , I beg of you to come for me , but I do not see you . " " Why do you leave me here , alone and injured ? " " I am at your mercy . " Loredas " After three days of yelling for help near the waterfall with no response from Traelius , I have given up hope . With my fractured leg , I cannot possibly go on . I can neither go forward nor return . I can only suffer . " Morndas ? Tirdas ? " I managed to drag myself down the stream a bit , but cannot go on . It is not so bad . I have now what I have been craving for a long time - - freedom , although not as I had planned . Nonetheless , I am free . It is not so bad . The cool water from the stream is quite refreshing after all . "
Scribbles of a Madman Locations . Carried by a Madman - Found in a Random encounter . It begins the miscellaneous quest Locate the Black Book . Content . Black slimy fingers . Black slimy words . Black slimy book . < Black Book Location > like the back of my eyes . But darker . Get these things out of my head !
Jester ' s Outfit Jester ' s Outfit is a set of enchanted clothing similar to Cicero ' s Outfit , however the enchantments on the Jester ' s Outfit are weaker and its value is less . Location . Obtained during the Dark Brotherhood main questline , the set is in the Dawnstar Sanctuary , on a table to the left of the entrance , during and after the quest " The Cure for Madness . " Advantages . These clothes are a replica of Cicero ' s Outfit . They have weaker enchantments and lower value , but their acquisition does not require Cicero ' s death .
Superior Spell Absorption Superior Spell Absorption is an expert - level Mysticism spell in . Upon cast , it has a 20 % chance to absorb any spell directed towards the caster for 25 seconds . Acquisition . Superior Spell Absorption can be purchased from the following spell merchants :
J ' zhar ' s Journal Content . This one is at his wit ' s end . I signed J ' darr and myself up for this expedition to try to get him clean of the Skooma . I brought a small supply to try bring him down slowly , but the storm has had us trapped in the glacier for weeks . The others have not yet caught on that one with fur should not shake so much from the cold , but I ' ve run out of the little skooma I brought and J ' darr is getting pretty bad . He ' s started hallucinating creatures coming out of the ice and the ruins , the others are starting to think he may be behind Valie ' s disappearance , but I know he would never do something like that .
Clacker Clacker is a boss creature of the lost city of Na - Totambu public dungeon . Killing this creature counts towards the " Champions of the Lost City " and " Slayer of the Lost City " achievements . Location . Clacker is in the room with the two Protectors on either side of an " Eye " for one of the quests .
Dagi Dagi are a form of Khajiit who live in the trees of the Tenmar Forest . They are born when Masser is waning and Secunda is new . The Dagi and Dagi - raht have the ability to jump from one tree to another under a magical cover of silence , and are able to take up positions in the higher branches that cannot hold a Bosmer ' s weight . It is said that they are capable of casting spells of fire .
Shrine Spear Skill Shrine Spear Skill is a Restoration spell in that temporarily increases the value of spear . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Dominion Troops General Order 719a Content . When assaulting an Argonian village or settlement , be careful of the large , usually centrally - located tree within the hamlet ' s boundaries . The Argonians call it a Hist tree and their cold - blooded race can be driven into a berserk fury if it is attacked . The tree has something to do with their mating rituals and life - cycle , so that is understandable . But avoiding their fury is the least of your worries . Damaging or destroying a Hist tree without a command - level order is expressly forbidden . In most mud - ridden , bug - infested , scale - skin settlements , the Hist tree is the only valuable resource worth taking … and it is very valuable . Each raiding party must include a contingent of sappers . Not wall - penetration specialists , but tree - sappers . Their weapons include tubes , pipes , drills , and portable distilleries . It is their job to recover as much " Hist sap " from these trees as possible . And , since the sap decays quickly , it is imperative each sapper crew be protected while the distillation process completes . Failure to recover Hist sap from each Argonian village means overall failure of the expedition , so be wary . The Dominion does not tolerate failure .
The King ' s Riddle Content . < poem > Where is the armored soldier , tall and brave ? Sword in hand , he lies in the covered grave . Where is the hunt - wife with axe and bow ? The claws of a bear brought her low . Where is the knight with the golden blade ? Fighting the monster deep in the glade . Where is the king on the broken throne ? No knight nor soldiers protect his home . His table is empty , not even a bone , The king is sad and always alone . < / poem >
Master Illusion Text Content . All variants are written in " MageScriptFont " Variant # 1 . < nowiki > RNDLWKUDHU VDHUARLAIRWMLTY HEN YVYENTOUATEWO RLYN KRUEYYNE TWSNSIBHIRWYYUALSWHUFN YO WBTAMEST RCEHYLYRNDHA CWU NON YSUOOOARISLLOHWEYOLYOBNKSUABNLCNOODWAR EURABI HAKTBRUDAWRVCWDURLE DH KSSWLAAMRCBWRFONHOTUTTVRRDUDLGRALRH TUYYCSWSLKTSF TLRA RSO NKUSYSYNTN ILANHHVYHFOH LYDRVUOTADAGOICAW < / nowiki > Variant # 2 . < nowiki > EFT HAVPCMRNMODI LFNF EWOWBTLT FY WMVCB YTWTT AYOPITVDOAYHOY CCFIUUYMYGANLLSAWNNBTFFEFEILLLDFIBIT HDECAHHBIAOBAAAYFYUWCATWSRPSAVFSPR O FHTCHOFFOIDLS YTD L W DTSA IIRW UIYAADUYHDTTEAGABWSR RSWEOVNAU PFTUNF I ITODBWDBAIITA YUL ARSUADWSRI BATIAN AEHAWAAFHE FTFEKMNUYT KRWPYDFFVNL L OIBLDODAEWIAYTBLJBEW NGKTECT NYDIOVWTMVVMRMUDSTAFHHYLB WNLUDEIMNOYT RSYTBBBAIAYNKYYHCHSLRT NMPAYL R GLLS FWYVWDINEEUHCAHCP EAGTHWBY AOGFWTASRO MMEDF RVYFFYCWCWWR ONFOELF BVIHCWAMDHASG TTVOAFRDHKVYVSMSWHMDSNTYVHFLT NFU WRV NRY DOUVAYETT BULA RWULAO NA YWA < / nowiki > Variant # 3 . < nowiki > MHHMEUUUGRONUEMESTT EOGZSAURU FOIIS RUCWCRMRBH H FRELATSIFSGU NTEPTNKTOUDGNUGMCNNSWSMHCOW TTUD FFYDNW N SCSARCCSROANMRPL GEEIMIEEDDDMUSASSSATILHNHNSVFPUU IRVCDICOIPYRTDPDF ADLPNRZC DFR DOWALHISWBPPECBFBENHAE EDLFBNGIIHNOLWP EOOLMVMZDDLTGSU EMPWWRKLUMNTTBYVNITGUNVOM OIFNRZNN D SFGOILCIIFEDTSAPLTRBTAUWHEODLNI SONVVHMMPSVF TAITMEA MMSVARMONG KISG IUELCGKMMLRHBSO G BSEVSFLCH RDTNPTPUPATDCTHTHNHOUMIWENIH UWHAHWLPIDTYNYNHHHASFDCVLRSSKINFIHFP AIIPRUTHMTDEAWRN RSENGTTTOFFYOLINFOSDIG N CCERWRMETPSEPW CAORDASNEK LMKWTCHSOIHZSWTSHIO < / nowiki > Variant # 4 . < nowiki > VAYNGTDIYEIIAIBDCCHHASS OMLMDUCEVMTCH AWMMOTOADFSCOYCWGYVTVLEDL ATTUFMUUTRIIAFW AUY MFKMCVTBASK YSFORESTMSPWI YYCSIYLDCYIIRFYETCHWEFENHISUHWLOC TRCBPDPTNFDEDEFTAYWVY OLYAOINENRS CNCCNIHWTMAEUY MMYTFSHI TPPY TOFNENEYWUYYOE WYLLY OYAERSCRNRIKOMDAUFCHMMAFFIENAPPPKLLOAVNSRHYBWOGAYSDIIIB UENCHCSTUATTRNMYYYTMLECCEAVUITKPSHANEIOOUWPHCGYYY URYDI EANCA OCDASIONYRWUATYTENNCAIYKRINCFWEHOMMONAG UCYKUYYREF NERCYG HWTLFISDTOCUDCITNNT YCLYNF ITOETM TVHNHSICCILYUIIIIRN T IAKSYWMAARE HEETBUOEOOSEVO R MTENSUWW NIMHISATBECTLT DHAHHV TNIHYFHCF ESCLVYFC V ESYM HWSOIWKNLD ISO NIGBRDTOHAPAPSCYSEFFP OWNFSIAABYUL COMCTOGNWAAAF YAOLOI HH VBRRDUOK DVAHBT ASGVOWSEIBYYNLCCINHC SFITWH USGD YFDFVTIC HO F FEHISNFMOCG < / nowiki >
Stalhrim Helm The Stalhrim Helm is a piece of heavy armor and part of the stalhrim armor set found in . Locations . The armor will begin to appear throughout Solstheim at level 35 . These locations include : Smithing . It requires a Smithing level of 80 and the Ebony Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a chunk of stalhrim at a workbench and also benefits from the Ebony Smithing perk , which doubles the improvement . Enchanting . Due to stalhrim ' s innate properties , the Resist Frost enchantment is 25 % stronger when placed on this armor piece . This effect is identical to the Enchanting perk " Frost Enchanter " .
Vanryth Gatharian Vanryth Gatharian is a weapons and armor merchant in . He will appear in The Ragged Flagon after completing the last special job given by Delvin Mallory for the Thieves Guild . His shop is in an alcove in the south wall of the Ragged Flagon . Earned merchant . Vanryth is one of the earned merchants through completing City Influence quests along with : Syndus , Herluin Lothaire , and Arnskar Ember - Master .
Barkeep ( Skyrim ) Barkeep is a bartender at Cragslane Cavern in the Rift , near the town of Shor ' s Stone . He is located in the main room with the gambler s rooting for some pit wolves in the small arena next to it . He serves them drinks . Interactions . Other than Vekel the Man , he is the only by default hostile barkeep in . In battle , he wields a mace .
Mesmerizing Grasp Mesmerizing Grasp is an apprentice - level Illusion spell in . It raises the target ' s disposition towards the caster by 24 points for 30 seconds upon touch . Acquisition . Mesmerizing Grasp can be purchased from Delphine Jend , who resides in the Bravil Mages Guild .
Nimhe , the Poisoned One Nimhe , the Poisoned One is a quest available in . It is a miscellaneous quest received from Calcelmo in Markarth . Walkthrough . Speak to Calcelmo about the Nchuand - Zel Excavation Site . A giant Frostbite Spider named Nimhe is causing a trouble for the workers , so Calcelmo asks the Dragonborn to kill the beast . Go to the Nchuand - Zel Excavation Site and kill the spider , then return to Calcelmo . In return , he offers an access to his Dwemer Museum as a reward .
Crazy - Legs Arantamo Crazy - Legs Arantamo is a Dunmer Savant , and the second - in - command of the Vivec City Thieves Guild . Background . Crazy - Legs Arantamo is the right - hand man to Gentleman Jim Stacey . He can be found in the back room of Simine Fralinie ' s bookshop in the Vivec , Foreign Quarter . Arantamo is also a medium Skill trainer , and can train the Nerevarine in mercantile , speechcraft and short blade .
Dwemer Animunculi Dwemer Animunculi is a Conjuration spell that summons a Centurion Sphere from Oblivion . It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summoning is killed . At death , or when the effect ends , the summoning disappears , returning to Oblivion . If summoned in town , the guards will attack you and the summoning on sight . Acquisition . Reading " Secrets of Dwemer Animunculi " found in Galom Daeus ' observatory , confers the spell Dwemer Animunculi . It can be acquired on the PC by using the console : codice _ 1
Wabbajack ( Oblivion ) The Wabbajack is an artifact of the Daedric Prince Sheogorath in Acquisition . The Wabbajack can be obtained during the quest given at Sheogorath ' s Shrine . Function . The staff transforms any creature into another random creature for 30 seconds . Only one creature may be Wabbajacked at any time ( but they can be repeatedly Wabbajacked ) . Only a limited number of creatures will be created by Wabbajack . All are equally likely to occur .
Bosmer Thief The Bosmer Thief is an Altmer who stole the Brush of True Paint from Rythe Lythandas and used it to create some paint trolls to protect him , but they instead killed him . The brush must be taken from his corpse in the quest " A Brush With Death . "
Eanen Varam Eanen Varam is a deceased Dunmer noble buried in Othrenis . In life , he was part of a family that owned multiples slaves and servant . He was bethrothed to another noblewoman when he began a secret relationship with Bala , one of his servants . They had plans of marrying each other ' s but the sudden death of Eanen prevented this from happening . Deeply saddened , Bala later went to visit his grave in Othrenis with the intentions of committing suicide so that they could both be together again . There , she learned that , in - reality , Eanen was an extremely sadistic individual who enjoyed beating and torturing those owned by his family . Interactions . Quieting a Heart . Bala , an Ashlander merchant , was supposed to be married to her secret love , a noble named Eanen . Eanen died , and Bala was not allowed to attend his funeral . She wants to find his tomb to speak with him one last time .
Elynea ' s Ingredients Elynea ' s Ingredients is a miscellaneous quest in . Walkthrough . Ask Elynea Mothren if she needs any help . She will reply that she needs a rare alchemy ingredient . See table below for a full list of possible requests : Reward . based on character level .
Lunar Steel Sword The Lunar Steel Sword is a unique leveled Steel Sword found in . Location . The Lunar Steel Sword can be found at Silent Moons Camp , nearby the Lunar Forge from level 4 onwards . Enchantment . As with all Lunar Weapons , the Lunar Steel Sword bears the Silent Moons Enchant . This unique enchantment burns the target for one second when struck . Lunar weapons are the only weapons that can be disenchanted to learn the Silent Moons Enchant . Smithing . The Lunar Steel Sword can be upgraded with a Steel Ingot and the Arcane Blacksmith perk . It also benefits from the Steel Smithing perk , which doubles the improvement . Levels . The magnitude of the enchantment is based on the level the Dragonborn obtains the weapon . The best possible version is available at level 8 .
The Realm of Shadows Content . To enter , one must abandon the light . One must give oneself to the nature of darkness . The creatures within are bound to the shadows and thrive on despair . They are not easily bound to the will of mortals — few have the depth of character to bring these creatures to heel .
Control the Ordinators Control the Ordinators is a House Hlaalu quest available to the Nerevarine , if they joined House Hlaalu , in . Walkthrough . Having attained the rank of House Father in House Hlaalu , the Nerevarine may go to Duke Vedam Dren for a couple of quests which result , ultimately , in the Nerevarine being declared Grandmaster of the House . The Duke ' s first task for the Nerevarine is to help regain control over the Ordinators . Duke Dren points the Nerevarine in the direction of Tholer Saryoni , Archcanon in the High Fane in Vivec City . The power of St . Roris . Archcanon Saryoni will agree to keep a tighter hand over the Ordinators , if the Nerevarine can obtain the Robe of St . Roris . These robes can be found in the Sixth House base of Assemanu , and must be returned to Saryoni to obtain her support . Assemanu itself can be found to the southeast of Seyda Neen ( west of the Hlaalu Canton ) . Outside the base is a dead Ordinator , who holds a key which will be needed to open the base . Inside , the robe can be found in the very final part of the base , guarded by Dagoth Hlevul ( it resides on a ledge , only accessible through the use of levitation ) . The Nerevarine must then return the robe to Saryoni , whom will agree to speak with Berel Sala ( head of the Ordinators ) about the Ordinators . With this promise , the Nerevarine may return to Duke Dren to complete the quest .
Duke ' s Guard Duke ' s Guard is an Imperial guard in . The Duke ' s Guards are the personal guards of Duke Vedam Dren . There are three guards in total . Inventory . All guards are wearing the following armor : In addition , each guard uses the following weapons :
Olarz the Cunning Olarz the Cunning is a Breton reachman of the Winterborn Clan . He is tasked with ambushing travelers coming from the Merchant ' s Gate . Interactions . Invitation to Orsinium . While Vestige is looking for the clues where the Winterborn might have taken the stolen Orsimer supplies , he finds Olarz . After the death of Olarz a note To Warlord Ice - Heart can be found nearby , exposing the location where the supplies had been taken .
Dreughside Dreughside is a shanty town just outside Wayrest on the northern side , in the region of Stormhaven . When first entered it has been taken over by Dreugh and the Vestige needs to help the locals to clear the town . Quests . The Dreugh Threat . Dreugh are mysteriously attacking the Dreughside district . Sergeant Stegine is organizing a defense . The Vestige should lend their aid . They Dragged Him Away . Adiel Charnis is distraught . Dreugh attacked her home in the Dreughside district , and her husband fought back . They wounded him and dragged him off toward their spawning pools . Adriel holds out hope her husband still lives . The Sower Reaps . Arcady Charnis believes someone ordered men to plant dreugh eggs in the Dreughside neighborhood to cause the dreugh to attack .
Star Gazer Merith ' s Journal Content . Another night in the wilderness , searching the sky above for any signs of the missing constellations . Wait . What ' s this ? Oh , what a cute , little fox ! So lively and playful ! I think it wants me to follow it . What fun ! And what a smart little creature . Go on , little fox . Lead on and I shall follow ! Oh no ! By the stars above , those are very big —
Note ( Battlespire ) Content . Note 1 . < nowiki > [ scawled on a piece of foolscap torn from a book ] < / nowiki > Roht = Rishaal = Peytifar Note 2 . < nowiki > [ scawled on a piece of linen torn from a drape ] < / nowiki > Meht = Gatanas = Memasgiat Note 3 . < nowiki > [ scawled on a piece of linen torn from a drape ] < / nowiki > Zyr = Zenaide = Berkul Note 4 . < nowiki > < / nowiki > djeh meh kweh
Dram Bero Dram Bero is a Dunmer noble who resides in the Vivec , St . Olms Canton . He is a Councilor for House Hlaalu and the author of Grasping Fortune . Location . Dram Bero claims that he takes many precautions to make it difficult for people to find him . He resides at a manor named Haunted Manor . The first section of this house indeed looks like it is abandoned and haunted . Dram Bero and his entourage can be found behind a locked door . Interactions . Bero is an important character who is involved with several quest lines , including the Main Quest , during which the Nerevarine needs his approval to become the Hortator of House Hlaalu . Bero is one of the least corrupt Hlaalu leaders , and holds a high standard for the House , shunning thuggery , murder , and thieving . Bero ' s Support . Once the Nerevarine has killed Banden Indarys to remove some pressure from House Hlaalu , Crassius Curio will inform them that they require the support of another councilor . He suggests that Dram Bero is the Nerevarine ' s best bet , although they will have to find him somewhere in Vivec City . Hlaalu Hortator . After speaking to Nibani Maesa the Nerevarine is tasked with obtaining the title of Hortator of each of the three Great Houses of Vvardenfell . Each of these quests run simultaneously and combine to fulfil the Fourth Trial of the Seven Visions . Vassir - Didanat Ebony Mine . After discovering the location of Vassir - Didanat Cave , the Nerevarine can report it to Dram for a reward .
Rigel ' s Letter Content . Now look here Da , You ' re the one who always told me that swinging an ax was the only thing I ' ve ever been good at so what do you expect me to do ? The Stormcloaks pay dung for soldiering and I ' m not going to fight for those mud - sucking Imperials . I ' ve got a good racket picking the traders off the road here and I couldn ' t give a damn what you think about it . Your ' little sabrecat ' has a tidy operation out here and I ' m not going to give it up just cause you ' re afraid of getting caught . Oh and quit trying to send back the money . These louts just try to steal it and I have to beat their skull until they learn any different . - - Rigel Strong - Arm
Black Dart Draren Black Dart Draren is a Dunmer commoner in . He lives in and is a member of the Black Dart Gang , the only one not found inside or near their hideout in . He and his fellow gang members mugged Narisa Adus and killed her husband . Interactions . The Black Dart Gang . During this quest the Nerevarine helps Narisa Adus and her dead husband take revenge against Draren and the rest of the Black Dart Gang .