Tips for playing a hunter " Try to put tips and techniques under the section they most fit with ( solo or grouping ) . Use this section if the tip doesn ' t really belong in either of those sections . " A good trick against a warrior or a rogue is to freeze him with a freezing trap and use Gnomish Death Ray and Gnomish Shrink Ray if the hunter has taken up Gnomish Engineering . Note : DON ' T use this if you are low on health as the death ray is being charged using YOUR health ( Around 400 - 600 HP will be lost ) . Shooting on the Run . The Hunter can shoot most of its instant - cast ranged abilities while running , including Hunter ' s Mark . If you have to chase a mob or enemy player as they are running away , keep this in mind . Particularly useful is using Concussive Shot to slow their getaway and then Arcane Shot to pick off a runner that you ' re having trouble keeping in range . The Jump Shot . Because a hunter can run away faster from an aggroed mob than they can backpedal , you engage the mob and then turn and run away from it . While running , jump into the air , hold the right mouse button and use it to twist to a 180 degree turn , so that you are facing the mob , then , while still holding the right mouse button fire at the mob using an instant cast shot , arcane shot works well if you are able to use Aspect of the Pack / Cheetah , however otherwise you will probably want to use Concussive Shot . Once the shot has been fired , simply twist your character back to the original facing ( away from the mob ) and continue to run . Using this technique you are able to still attack the mob while moving away from it , without any distance penalty . This skill takes a lot of practice - mostly in getting the mouse movement right . You can ' t use the keyboard to turn while in flight , because you just don ' t turn fast enough , so you have to fling the mouse a bit while making sure you don ' t turn more than 180 degrees . It helps to use autorun ( Num Lock ) when doing jump shots . Then your hands will be doing three things - panning the camera , turning your movement / firing direction , and firing instant cast shots . The first two are done by the same hand with the same buttons ( left button to pan , right button to turn ) . Note that you don ' t have to actually be facing the foe when you fire , so you can start turning before the shot is fired , just as long as the foe is within your 118 degree firing arc . The jump shot is only suitable for situations where you can run through empty territory . Otherwise you ' re going to experience multiple adds . The Strafe Shot . You strafe ( run sideways ) as fast as you run . You can also shoot up to 89 degrees away from front and center . So what you do is , turn to get the foe to your left or right , then strafe in the opposite direction . Release instant casts at him . I find that this works best when you don ' t have smart panning turned on ( ie : you want to camera to stay pointed where you point it , regardless of which direction you ' re facing or running ) . You cannot use autorun when doing strafe shots , so your hands are doing four things , namely : strafing , panning the camera , turning to keep the enemy within your firing arc , and firing instant cast shots . However , the strafe shot doesn ' t require the precision mousing essential for the jump shot - it ' s possible to strafe without using the mouse , as long as you don ' t need to be looking at the foe to target them . As per the jump shot , the strafe shot is only suitable for situations where you can run through empty territory . The strafe shot is useful for getting a mob to turn back around - strafe shot the foe while running through your tank , for example . The 180 Wing Clip . When you find yourself caught running from something that ' s in your deadzone , but you can ' t get away ( especially in PvP ) , it is sometimes helpful to , if you are not going to be Hamstringed or Crippling Poisoned , pull a direct 180 just like in your Jump Shot , Wing Clip , and run straight through the person or mob . In PvP , the person may get confused and take a while to turn ; in PvE , you have a mob slowed down long enough for you to get away and subsequently do what ' s needed . If you haven ' t melee ' d in a bit , you can also add that tiny bit of damage by pressing Raptor Strike ; you should have enough time to both , adding a bit of damage and slowing in one fell swoop . Playing Fetch . Sometimes you will find mobs located beyond your shooting range , but your pet can still be sent to go attack . Your pet will perform astonishing feats of climbing cliffs and such , and once he has gained aggro simply tell him to follow . The mobs will likewise follow . . . into your range , and thus to their doom . Flying cow ! If you happen to have Parachute Cloak or anything like it , you can escape your foes from high places , such as Howling Fjord ' s coast or Wintergrasp hill . Simply hit Disengage and fly over the edge . If the parachute is timed properly , you will fly a very long way backwards . If used at right spots , you can fly so far you can ' t even target the enemies you escaped . Note : This also works with Nitro Boosts , but it ' s trickier because you have to turn 180 degrees to escape . Since Disengage and Nitro Boosts provide a significant speed increase , you will fly much faster than enemy players can run . The speed ( 150 % with nitro boosts ) lasts the whole flight , even when the buff has gone . The effect ends when you hit ground . Playing Hide & Seek . Want to pull a caster mob ? Have your pet follow you to some spot out of the line of sight of the mob , tell him to stay , go back within sight of the mob and your pet , cast Misdirection on your pet , cast Distracting Shot on the caster mob . The caster mob gets all uppity , but since your pet is hidden out of sight of the caster mob it will go seek . Patch 3 . 0 . 2 : It is VERY important to note that this shot has changed significantly in patch 3 . 0 . 2 . It is now a taunt , and can be very dangerous if used with Misdirection . This shot no longer increases Misdirection ' s effectiveness . See Distracting Shot notes section . See also : PvP for further information on player - versus - player strategies and tactics .