naist-nlp/zeshel huggingface dataset:
Kill Camera Kill Cameras are a game mechanic and featured in and that allow players to kill enemies with a final , deadly , and cinematically delivered strike . Kill Cameras can be done on almost every foe in the game . Characters are capable of performing cinematic kills on the Dragonborn or on other characters as well . Mechanics . While performing a Kill Camera , a short animation is played , making the Dragonborn vulnerable to attack and unable to carry out any other task for a couple of seconds until the animation has played through . Kill Cameras also depend on the position of the enemy in relation to the player , upon attacking . For instance , striking an enemy from the flank or behind produces different finishers than a strike met head - on . If an enchanted weapon is used , its enchantment will be displayed as well . Combat conditions . Kill Cameras will only be performed if killing the enemy will take the player out of the combat mode . This does not mean only the last enemy . Killing an enemy while sneaking and remaining undetected will allow a Kill Camera , even if there are more enemies present . Weapon conditions . Kill Cameras can be performed with almost all weapons and even bare fists . In addition , Werewolf or Vampire Lord finishers can also be executed . Wielding a One - Handed weapon and a spell does not void one ' s ability to perform a Kill Camera . Certain One - Handed Kill Cameras cannot be performed while dual - wielding . In addition , certain One - Handed Kill Cameras can only be performed if a shield is equipped . Some Kill Cameras can only be performed if certain DLC ' s are installed . One - move finishers . It is possible to use a Kill Camera on a person with full health , but requires the opponent to be vastly outclassed in comparison to the player . A backstab attack with the Assassin ' s Blade perk will often produce full - health finishers . Activating Kill Cameras . Kill Cameras are random most of the time , but some particular conditions will enable them : Disabling Slow Motion Kill Cameras . Slow motion kill camera is an exciting feature at first but then the novelty wears off . There are disadvantages , especially if the Dragonborn prefers sneaking and ranged attacks . For example , if one enemy in a group is sneak - killed with a bow , the others are alerted and react in normal speed , while the Dragonborn is stuck in a slow movement animation . Moreover , missiles ( including magical bolt attacks ) may miss the target , that simply moves out of position while the animation is played , resulting in a Miss Camera rather than a kill one . Therefore , many players search the internet for a way to disable the slow motion kill camera feature . It is possible to do it with mods , but there is also a very simple an effective way by adding the following two lines to the Skyrim . ini file located in the Documents / Mygames / Skyrim folder : codice _ 1 codice _ 2
Alchemy Report Content . Here are the empty bottles that contained Dhalen ' s potion . I ' d recommend getting them out of town now that the elixir has been circulated . The quality of alchemical loot you can find in a Daedric ruin is just amazing ! Illusion magic and poison , both in the same trove ! We ' ve been telling everyone that it ' s an ancient Argonian custom , using an ancient Argonian wine . Even the Argonians , who I admit were suspicious , eventually took part . Everyone wants a reason to drink , right ? By the Eight , one of the Nords drank eight bottles of it before stumbling off toward the river . Probably drowned himself . The elixirs are working . People will be confused if they start seeing double , though . We need to get rid of any evidence . You know what I mean . I ' m dealing with things at the barracks . It ' s amazing where you can go when you look like the Commander . Then I ' ll meet " Marla " to discuss any final details . Dhalen ' s done his part . Now it ' s our turn . For Fildgor !
Patches ( Online ) / Patch 1 . 4 . 4 OVERVIEW The Elder Scrolls Online v1 . 4 . 4 is an incremental patch that addresses several issues mainly with gameplay , itemization , UI , and the Alliance War . We have fixed a number of issues that were impacting Nightblades and stealth – with other issues scheduled to be hotfixed later this week – and have also made some tweaks for restoring stamina and magicka while in combat . FIXES & IMPROVEMENTS Alliance War Combat & Gameplay Dungeons & Group Content Exploration & Itemization Miscellaneous Quests UI Alliance War General Combat & Gameplay General Nightblade Shadow Armor Medium Armor Weapons Restoration Staff The Restoration staff passive Cycle of Life now increases magicka restore instead of increasing damage . Guild Mages Guild Exploration & Itemization General Item Sets Dungeons & Group Content Dungeons Fungal Grotto Miscellaneous General Quests Grahtwood Stormhaven UI General Add - Ons
Serpent ' s Dance The Serpent ' s Dance is a Redguard holiday . The Serpent ' s Dance of Satakalaam is patently an old festival honoring a Serpent God of the homeland who evidently did not survive the journey to Hammerfell . The significance of the date it is held on , the 3rd of Suns Dusk , has been lost with the Serpent Priests .
Golden Saint Armor Golden Saint Armor is a set of heavy armor obtained from Staada after The Helpless Army quest in . There is no other way to obtain it . The armor uses the boots , greaves , gauntlets and cuirass slots . The Hero also receives the Golden Saint Helmet with the suit . The Golden Saint Shield must be obtained separately from a fallen Golden Saint .
Rhea ' s Letter Content . If you ’ re reading this , I must be gone . Luckily , I foresaw this disaster . Seeing myself wrenched out of Nirn was distressing , but insightful . As the Dusk Lady often says , insight requires sacrifice I took care to write down all the details of my visions . I pray this note will lead you to the other oracles . And to me . In my first vision , I saw wide stone halls , hewn by Elden hands and lit by blue stones . Storm - beasts prowl these halls . There were witches also — wide - eyed and cackling . My research suggests this may be the ruin of Rubble Butte , in Bangkorai . In my second vision , I felt a blast of cold air and heard the rattling of chains . A prison , patrolled by necromancers and their abominations . They toil in profane silence , excavating something . I believe this might be Faldar ' s Tooth , in the Rift . Finally , I saw a Daedric temple , adrift in a sea of lava and ash . I fear this prison waits for me . The abbey ’ s books call it Mephala ' s Nest . You ’ ll find it in Stonefalls . Seek out these dark places , retrieve the Void Keys hidden within , and use the Daedric Essence you collected to free us from Oblivion . We ’ re counting on you . Indeed , all of Tamriel may be counting on you . Yours in Twilight , Rhea
Wayshrine of Julianos The Wayshrine of Julianos is dedicated to the Nine Divines god Julianos . A wayshrine is different from an altar in a chapel . An Altar of Julianos can be found in major city temples and the Great Chapel of Julianos , located in Skingrad . Wayshrines provide the blessing Scales of Julianos , detailed below . Blessing . Praying at Julainos ' s wayshrine bestows the blessing Scales of Julianos , which has the following effects :
Absorb Skill : Security Absorb Skill : Security is a novice - level Restoration spell in . It transfers 5 points of the target ' s Security skill to the caster for 10 seconds upon touch . Acquisition . Absorb Skill : Security can be purchased from Thaurron , who resides in the Anvil Mages Guild .
Wayward Son Wayward Son is a quest available in . Furon is worried that his brother Giron has joined a " circle of mages . " He wants my help to understand what they ' re doing . Walkthrough . The Vestige is required to obtain a tome in a cave under the nearby Daedric ruin . There are several Worm Cult Incendaries in the cave , in addition to Giron near the tome in the back of the ruin . All are hostile , but do not need to be defeated to finish the quest .
Song of the Spirits Content . < poem > The night is dark , The ground is deep , Its warmth can keep you still . Your pain forget , Your anguish gone , Your slumber will not end . I am your guard , I am your hope , I will not fail my charge . The night is dark , The ground is deep , You shall not rise today . < / poem >
Ashlands ( Morrowind ) The Ashlands are the dry and inhospitable areas surrounding Red Mountain to the north and west . Various Dunmer tribes inhabit the region , and the House Redoran seat of Ald ' ruhn is near the western edge . The Ashlands are inhospitable to most life , but some creatures have managed to adapt to the harsh terrain and climate . These include mainly Guars , Nix - Hounds , Cliff Racers , and Alit . Some plants , like the Trama Root and Ash Yam , manage to flourish in this desolate area . Nomads , known as Ashlanders , also call this region home . Hazardous ash storms are frequent due to Red Mountain ' s volcanic activity . Blight is common in this region . Characters . The following characters can be found outside in the Ashlands region : Note : The numbers after the names refer the Grid Locations , as listed by the .
Ingjard Ingjard is a Nord warrior and member of the Dawnguard who can be used as a follower . She appears at Fort Dawnguard and can only be recruited after the quest " Prophet . " Follower . She has no level cap , like a few others in the Dawnguard . She specializes in Heavy Armor , Two - Handed , Block , and Archery . She is a very effective follower when attacking , yet quite vulnerable , similar to Stenvar . She can also join The Blades or become a Steward . She is the only member of the Dawnguard who will enter into dialogue with ( and be recruited as a follower by ) the Dragonborn if they are a vampire . Combat Behavior and Skills . Ingjard has a Morality of 3 , meaning that she will not commit any crimes for the Dragonborn . As a Nord , Ingjard is also 50 % resistant to frost damage .
Sybille Stentor Sybille Stentor is a Breton vampire serving as the Court Wizard of the Blue Palace in Solitude . Background . Sybille is the Court Wizard of Solitude in the Blue Palace and has served the Jarl s there for over twenty years . She first served Torygg ' s father , Istlod , and has continued to serve his family since . She had a hand in raising Torygg when he was very young . Personality . She has an ominous habit involving Solitude prisoners . According to Ahtar , she periodically takes a " volunteer " from the Castle Dour Dungeon . Melaran makes reference to this as well , noting that one does well to avoid being thrown in the dungeons when she is on a " bad day " as the headsman ' s axe " " . . . may not be the worst way that Solitude Jail prisoners die " " . While it is left unsaid , it stands to reason that this is her method of feeding . Sybille is shown to be impatient , incredibly insightful , and maybe somewhat paranoid and sadistic . She seemed to be very loyal to the High King and his father , and stated she was proud to have raised him . While her status as a vampire might mean that it was simply a ruse to maintain her position , and thus her influence and possibly food supply from the prisoners in the dungeon , her affection seems genuine . If the Dragonborn raises her disposition towards them , she begins to act noticeably kinder towards them , occasionally flirting and offering less harsh dialogue , such as calling saying " " What do you need , handsome ? " " and " " It ' s been a pleasure . " " Interactions . She is relatively insignificant and is not connected to any quests save for the order to eradicate a vampire lair . If Sybille is killed somehow , she is replaced by Melaran as Court Wizard . Sometimes , he comments on the Dragonborn ' s involvement in her replacement . Dawnguard . After downloading , her appearance changes slightly to match the new textures of vampires ; this can be seen by looking at her eyes . She will never reference her condition or speak to the Dragonborn about it , although the Dragonborn may comment on how young she looks to which she will reply that she has simply " aged well . " Services . She offers Expert - level Destruction training and also sells various spell tomes , robes , and other mage accouterments . Quests . Kill the Vampire . Dispatch the vampires hiding out in Pinemoon Cave . After completing this miscellaneous quest , many of the things in the Blue Palace become labeled as " take " rather than " steal . "
Ebon Crypt ( Note ) Content . My dear Vania , The situation has turned grave out here . I can ' t go into details right now , but know that I am doing everything I can to keep myself safe . I have not been injured , though I have seen some action . The Moors and King ' s Guard are rife with old ruins , tombs , and other ancient places . On my next rest period , I will see if I can find any valuables in one of the nearby ruins . My friend Marroy was telling tales of Cath Bedraud and some old crypt he claims is somewhere nearby . It ' s called Ebon Crypt or some suitably gloomy name like that . I plan to return to you with a nice bauble we can sell to create a little nest egg for ourselves . The dead can ' t do anything with the gold that ' s buried with them , but we could surely use it . I ' ll write again when I can . — Ambrel
Ilambris Amalgam Ilambris Amalgam is a Bone Colossus that appears in . They can be found in Rivenspire , in the Crypt of Hearts Summary . This Bone Colossus can only be found in the Veteran Crypt of Hearts dungeon . It is a fusing of the two Xivilai , Ilambris - Athor , and Ilambris - Zaven .
Hizurrdo Hizurrdo is a deceased Khajiit found in the catacombs beneath Greenhill . He was the mate of Ezreba . The Stonefire Cult kidnapped him in order to force her into helping them accomplish their plans concerning the town . Once he outlived his usefulness , his captors disposed of him .
The Far Shores The Far Shores is the afterlife of the Redguard s located in Aetherius . A majority of Redguards go to The Far Shores and spend their afterlife there after they die . Creation . There was once the god Satakal , who , according to myth , eats itself over and over , periodically consuming all of creation . Satakal was so large that he coiled around the worlds ; because of his size , the people of the worlds called for something to help them . However , nothing was beyond Satakal so help had to come from inside the worlds . This help came in the form of Akel , the hungry stomach . Fairly soon , Akel made Satakal bite its own heart , killing him . Satakal began to shed its skin in death to begin anew making a new world . Using a form of movement known as the " Walkabout , " the god Ruptga and other powerful spirits managed to escape Satakal ' s consuming of the worlds . They started to guide other weaker spirits to the place now known as the Far Shores . There , they stayed until Satakal was done eating the worlds and they could gain a new skin . Quests . To Walk on Far Shores . Travel to the afterlife and defeat Septima Tharn .
Edras Oril Edras Oril is a Dunmer found in the Ascadian Isles . He is a scholar and amateur naturalist , especially fascinated by kagoutis . Thus , he cannot resist to investigate a group of Mating Kagouti s while he was traveling with his friend Thoronor . Interactions . The Scholars and the Mating Kagouti . Edras Oril has left his travelling companion Thoronor to observe some mating kagoutis and their specific calls . Thoronor has not seen him since and fears for his life . He asks the Nerevarine to look for Edras Oril , who can be found close to a couple of mating kagoutis .
Yellow Team Pit Dog Yellow Team Pit Dog is a character in the Arena during the Imperial Arena questline . There are four of them , two females and two males . The Bosmer is a mage , the Argonian is an archer and the last two either wield leveled heavy armor or light armor .
Pawnbroker ( Tribunal ) The Pawnbroker is a shop in . Description . It is located within the Great Bazaar district in Mournhold . The shop is operated by an Argonian known as ' Ten - Tongues ' Weerhat who buys and sells a wide selection of merchandise . Quests . Muckraking Journalist . Ten - Tongues may have information about the anonymous writer of The Common Tongue . Scroll Sales . This quest begins by asking Ten - Tongues about his special offers on cheap wares .
Fin Gleam Fin Gleam is a hidden enchanted helmet that looks similar to a Glass Helmet but with slightly visible scales . Fin Gleam also has a somewhat lesser defense , compared to a regular Glass Helmet . Location . The helmet is located underwater off the western slope of a small island west of Anvil . The helm sits atop some human bones near a large rock . An easy way of getting Fin Gleam is to acquire a Potion of Night Eye or use a spell , acquire some way to breathe underwater ( potion , spell , being Argonian , etc . ) and search the sea floor . The Night Eye potion should make it so the helmet will be a bright blue dot . Images from the game maps in the gallery show a detailed view of the helm ' s location . On the second image , the cursor on the left of the map image shows where the helmet is and on the right , there are the three boulders that on the other side of the little island . Image three shows the Hero exactly over the location and in the image one can also see the island with the one large stone on top of it , on image two it ' s the one in the middle of the image .
The Dark Grove The Dark Grove is an unmarked area in Cyrodiil , located southeast of Cheydinhal , east of the " o " in " Valus Mountains " and north of the " u " in mountain on the map . It consists of a ring of dead trees that surround some black stones covered in cobwebs . There are skulls impaled on a spike , stabbed into the middle the trees . Between these skulls , lies a chest with minor loot . Other minor loot may be found here instead of the bear pelt ( i . e . a silver pitcher ) . Uses . This area may be a challenge to get to , but the gold and pelt can be useful for any beginning character , concerning general money needs , or quests that require bear pelts .
Gnisis Barracks Gnisis Barracks is a location in . The Barracks are a quarters for the Fort Darius Legionaries in Gnisis . Layout . The Gnisis Barracks feature three levels , the first being the ground floor where the entrance lies , the other two being a lower floor and a small basement . The building serves as quarters for the soldiers of the Imperial Legion and thus feature different rooms the men need for their everyday life . Ground Floor . The entrance area offers several small tables in corners for the soldiers to sit , drink and talk . Two rdoors left and right of the entrance lead to two separate rooms . The one on the left serves as storeroom . The one on the right seems to be the office of Dumbuk gro - Bolak , as it contains two desks . Lower Floor . Situated all around the staircase leading down from the ground floor are beds for the soldiers to sleep in . Again , two doors to the left and to the right lead off to other rooms . On the left lies the mess hall , where the soldiers eat . A storeroom at the other end offers a place for the barrack ' s food and drink supplies . The chamber to the right when coming down the stairs seems to be a training room . The skill trainer Optio Bologra resides here and supposedly also trains his fellow soldiers . A third room directly opposite the staircase serves as another storage space and also leads through a locked trap door to the basement . " A Small Key , " owned by Oritius Maro , opens the level 75 lock . Basement . The basement consists of only one room . It serves as a secret shrine for the Talos Cult . In a chest on the altar is a note hidden which proves the existence of a conspiracy against the Emperor . Quests . Talos Cult Conspiracy . Two soldiers Oritius Maro and Arius Rulician , who are involved in a conspiracy against the Emperor , reside here .
Redwort Flower The Domica Redwort is a flowering herb with a long stalk and bright red petals , growing to a height of around three feet on average . The flower is harvested without the stalk and is frequently used as an alchemical ingredient . Magical properties . The flower itself is well known for its appearance - enhancing magical properties ; individuals wearing the fragrant flower are said to appear more attractive than usual . The herb is abundant throughout the West Weald , although it can be found in the marshlands around Bravil as well as with various herbalists . Members of the Mages Guild who are caught stealing from the guild are temporarily expelled , and have to collect 20 Redwort Flowers and 20 Dragon ' s Tongues and give them to Raminus Polus in the Arcane University to rejoin it .
Ectoplasm ( Morrowind ) Ectoplasm is an alchemical ingredient in . Speaking to Tendris Vedran or Anarenen , both alchemists , will cause the Nerevarine to learn the following information : " Ectoplasm is a filmy residue with modest magical properties that remains after a revenant spirit has been banished from the mortal plane . "
Rescue from Fort Neugrad Rescue from Fort Neugrad is a quest available in . Background . Jarl Ulfric Stormcloak sends the Dragonborn to the Falkreath Stormcloak Camp to receive orders from Galmar Stone - Fist . Galmar says that he has learned that some of his men have been imprisoned in the nearby Fort Neugrad and has already sent out scouts to survey the area . His orders are to meet up with Ralof and the scouting party to infiltrate the fort . Once inside , he feels that once the Stormcloak prisoners are freed , the fort can be taken from within . Objectives . Meet the men near Fort Neugrad . Ralof and his scouting party can be found crouched just west of the fort . Ralof explains that everything must go as planned as this is his first command after being promoted after the Battle for Whiterun . He indicates that the men have found a lake near the fort that has an underwater entrance to the prison to sneak into the fort through . Once inside he wants the prisoners freed and sent to the courtyard , at which point he and his men will rush in to help . Sneak into the fort . Head around the right side of the fort and slip into the lake behind the fort . The entrance into the prison is at the base of the wall by a sunken boat . A novice locked chest is under the boat . The entrance is straight ahead from the chest and an adept locked chest is sunken at the cavern ' s eastern wall . Free the prisoners . An Imperial guard will be sitting at a desk with his back to the prisoners . The key to the cells is on his person and on top of the chest next to him as well . Kill or sneak past the guard and release the prisoners . They will suit up in armor and can either be told to stay behind or to follow . Take the fort . Cut through the opposition and lead the men up to the courtyard as instructed . There Ralof and his men will arrive to finish off the exterior garrison . Ralof will explain that there are likely more men in the fort that need to be dealt with . Sweep the fort of all remaining men and kill the garrison commander in his quarters to complete the fort ' s sacking . Report to Ulfric Stormcloak . With the fort captured , Ralof will need word sent back to Ulfric of their success . Upon returning to Windhelm , Ulfric indicates that Falkreath has now been liberated and bestows the title of Bone - Breaker . He also makes the property Hjerim available in Windhelm for purchase so as to keep his best fighter close at hand . Ulfric indicates that help is now needed at the Reach Stormcloak Camp regarding his next target , the Reach .