naist-nlp/zeshel huggingface dataset:
Hounds of Hell < section begin = " CXgamesportal " / > The Hounds of Hell is a faction mentioned in " The Armageddon Rag , Vol . 4 " . The Hounds of Hell is a faction whose members can be identified by a tattoo of a snarling dog , usually on the arm . They are at odds with another faction known as the Torn Sky . < section end = " CXgamesportal " / > Appearances . The Torn Sky are mentioned only in the short story " J . Hardy and the Death Blankey " , published in " The Armageddon Rag " . They were likely to appear in " Fallout Online " , the original Project V13 ; this was abandoned in favor of an unrelated project by the same name .
Legion recruit armor The Legion recruit armor and the recruit helmet are a Legion in " " . Characteristics . Legion recruit armor is a common light armor , supplied to recruit legionaries and to recruit decanus units . Like most Legion armor , it is made from repurposed sports equipment , consisting of a football player ' s protective shoulder and chest pads reinforced with additional leather padding and worn over a baseball catcher ' s vest . It weighs 12 pounds and has a Damage Threshold of 6 . The recruit helmet is a brown leather cap worn with black protective goggles and the lower face is wrapped with a black and white paisley bandanna .
H . P . Smith H . P . Smith is an Outcast scientist . Background . It is known that he was conducting research on the minigun . Appearances . H . P . Smith is only mentioned in a computer record on the lower level of Fort Independence .
Ice cream truck Ice cream truck is a in " " . Background . This vehicle is driven by the merchant and is the only working vehicle in Carbon . It is in very , very bad physical condition , although it still seems to run fine . It ' s pretty beat - up but still identifiable . When you first get into Carbon , the truck is parked in front of the gate to the rest of the city . Once you come back from the crater , Jesse will have moved it to the space beside the gate so you can access the rest of Carbon . Once you get back into the warehouse , Jesse will have moved it in there . The next time you see it , it will be in the parking lot of the mill , and after you finish the last mission , Jesse will give you a ride back to Carbon . Appearances . The ice cream truck appears in " " .
Mysterious Stranger ( character ) The Mysterious Stranger is the individual that might appear if the player character has the Mysterious Stranger perk . He / she lends a helping hand in battles . Background . The Mysterious Stranger in " Fallout 3 " and " " is heavily implied to be the father of The Lonesome Drifter . In speech , the Drifter will state that his father was a " mysterious " man , and that he was a " stranger " to his own family . The word " mysterious " appears right above " stranger " in the dialogue box . The Drifter carries a unique . 44 Magnum , which can be acquired by the Courier , that looks remarkably like the ; and when drawing it , the same guitar notes that are heard when the Mysterious Stranger shows up are played , and a chord is played when the weapon is holstered . As of " Fallout 4 " , the Mysterious Stranger is currently being investigated by Nick Valentine , who has made note of his several appearances in other games of the series , and attempts to apprehend him when he appears . Interactions with the player character . Other interactions . There is a chance that Mysterious Stranger will appear as a temporary ally during random encounters . Other interactions . The Mysterious Stranger will appear out of nowhere to assist in battle by finishing off enemies . After the V . A . T . S . sequence finishes , he will disappear in a similarly abrupt manner . " Fallout Shelter " . The Mysterious Stranger appears in vault rooms or elevators . He does not aid in battles , but may appear in the vault regardless of if the vault is experiencing an incident . When selected , he disappears and the vault is awarded a random amount of caps . He must be tapped on to receive the caps . If any rooms are not powered he will not appear , even when the sound effect occurs . Finding him two and five times , respectively , are two of the objectives . Appearances . The Mysterious Stranger appears in " Fallout " , " Fallout 2 " , " Fallout 3 " and all its add - ons , " " and all its and " Fallout 4 " , making him the only character to appear in all canon " Fallout " games . He also appears in " Fallout Shelter " . Behind the scenes . The Mysterious Stranger is inspired by the trenchcoat - clad figures of 1940s and 1950s . Sounds . Mysterious Stranger appearing in " Fallout 4 " Mysterious Stranger appearing in " Fallout Shelter "
Desert Eagle . 44 ( Fallout Tactics ) The Desert Eagle ( Mark XIX ) . 44 , or simply the Desert Eagle , is a small gun in " " . Characteristics . It ' s the essential mid - game pistol , paired with the . 44 revolver ; the Eagle has a longer range and higher damage , but the revolver has a lower AP cost . Not much is going to be along to replace either pistol until you start finding Gauss pistols , especially since AP . 44 rounds are rather common , even in the end missions .
Techy ( film ) Techy is a worker in the Vault , specifically Vault 13 , in the " Fallout Movie " . Background . Techy , referenced in the Fallout film treatment as the protagonist ' s friend , he is part of the team that was assembled to leave the Vault and search for a new water chip . He is described as a ' quirky Male Technician ' , and had previously voiced his desires to go above ground . At first it seemed like a dream come true , even though he expresses his nerves about the expedition , but the viewer was soon to discover how wrong he was . Techy had been trusted with the role of providing a live - video feed to the elders , who would be watching from the vault . Upon reaching the inhospitable , arid surface , Techy started to complain about the weight of his pack . In his naivety , he thought that they had found their salvation in the shape of a pay - phone and a Yellow Pages . With gleeful abandon , he made a dash for the phone , believing that they could simply order a new water chip over the phone . However , he never made it . The group is attacked by scavengers , and the first sign of this attack is Techy receiving a bullet to the head , killing him instantly as it entered his brain . At this point , the video feed is also lost . Appearances . Techy was to appear in the " Fallout Movie " .
Eyebot ( Fallout 3 ) Enclave eyebots are a type of robot found in the Capital Wasteland in 2277 . Characteristics . Specifications . Eyebots are spherical robots , slightly larger than a human head , with a loudspeaker and electrical zapper on the front and several long antennas protruding from the top and back . They are used by the Enclave on the East Coast to broadcast propaganda , presidential speeches and patriotic marching music to the people of the Capital Wasteland in the form of a radio station operated by the Enclave . Gameplay attributes . Initially all eyebots are friendly , and will in fact attack enemies that engage the player or other wastelanders , making them a beneficial ally . However , once the player finishes the quest The Waters of Life , or engages them in combat , they may pose a threat ; especially in the former case where they will turn hostile if any nearby Enclave patrols are under attack . The eyebot is armed with a zapper , almost equal in strength to a laser pistol . It is extremely accurate with this weapon and will rarely miss , even over considerable distances . While not a very damaging opponent , the eyebot ' s mobility , small size and high accuracy can make it a threat if encountered by a low level player character . Fortunately , they are the most fragile robot in the game and are easily destroyed , even with bare fists . Eyebots don ' t seem to have a uniform level of strength , as some are killed by weak creatures like mole rats , while other pose a challenge to much stronger characters , such as raiders . When killed , an eyebot will explode , causing minor damage to anything nearby . Variants . Eyebot . The normal eyebot encountered in the wastes is hardly a threat , except to very low level players : they have a weapon similar to the AEP7 laser pistol , and the least health of all the robots in the game . Eyebots can be easily identified at a distance , as they emit a small buzzing sound from flying and constantly broadcast Enclave Radio , which consists of patriotic songs and John Henry Eden ' s speeches . Appearances . Eyebots appear in " Fallout 3 " . Behind the scenes . Eyebots bear a resemblance to the soviet era satellite .
Tower Tom Tower Tom character that can be found in the Beantown Brewery in 2287 . Background . A very muscular raider . Tom was the leader of a group of raiders based out of the Beantown Brewery . He had ambitions of eventually taking the Corvega assembly plant or D . B . Technical High School . When food supplies ran low , he attempted to raid a Federal reserve held by two sisters that went badly , but two of his crew managed to capture one of the sisters , Lily Tourette , as a hostage . After having Lily convince her sister , Red Tourette , that she had indeed been taken by letters written by Lily , food was sent to Tom ' s crew to keep her alive . However , after several shipments , Lily managed to get loose and Tom accidentally killed her while trying to aim for her leg . Tom stashed her body inside some unspecified vats , saying she ' improved the flavor ' ( heavily implying that she was mixed in with the alcohol ) . To hide this deed , Tom spread rumors of a huge caravan to temporarily lure his crew out . Tom then tried to continue deceiving Red by writing letters under the pretense of Lily , so she would send more food to his crew . However , he was unable to fully forge the letters , making Red suspicious . If the Sole Survivor takes out Tower Tom before attacking Red Tourette , Red ' s terminal has an updated log saying that she thinks Lily has escaped from Tom . If the Survivor takes out Red before clearing Beantown Brewery , Tom ' s terminal has a log related to it . There is also a log detailing if the raiders at Corvega and D . B . Technical High School are taken out by the Sole Survivor . Tower Tom had sent out Sparta to look for food and supplies to the BADTFL regional office . Appearances . Tower Tom appears only in " Fallout 4 " .
Mason ( Nuka - World ) Mason is one of the inhabitants of Nuka - World in 2287 and the ' Alpha ' of The Pack . Background . Mason is the current " Alpha " of the Pack in Nuka - World . He is the strongest and most dominant raider in the Pack . Like the rest of the Pack , he is very animalistic and wears very bright clothing and paint . It is revealed by other Pack members that he " tarred and feathered " the previous Alphas . Appearances . Mason appears only in the " Fallout 4 " add - on " Nuka - World " .
Infiltration Infiltration is a main quest in " Fallout 3 " which was cut from the final game . Its quest stages can still be found in the game files but beyond that there appears to be nothing left of it . Overview . In this quest , the player was supposed to enter Rivet City through an underwater hatch , acquire the energy source of " the prototype " and return it to Scribe Rothchild in the Citadel . The final objective was to meet Elder Lyons in his study . The quest ' s editor ID is " MQ10 " . The prefix MQ designates it as a main quest and the number places it between The American Dream ( MQ09 ) and Take it Back ! ( MQ11 ) . Notes . After the story of " Fallout 3 " , a similar event takes place as the Brotherhood of Steel takes the Reactor Core from Rivet City in order to power The Prydwen .
Fallout 2 skill books General information . Skill books in " Fallout 2 " can be used to increase a character ' s skill in specific areas of study . Using a book removes it from inventory . Other books are used in quests . In " Fallout 2 " , the amount of skill points gained is equal to 100 , subtract the current skill level , divide by 10 , and then rounded down . Thus , the maximum a skill can increased by books is up to 91 % . Maximizing skill point gain . Passive skills are lowered by 10 ( % ) when the difficulty is changed from Normal to Hard . SPECIAL stats ( Strength , Perception , etc ) modify skills with a considerable bonus . The game keeps track of this bonus throughout the game , in real time . Any changes to stats , ( e . g . chem effects ) during the game add to or subtract from this modifier . It is thus possible to reduce any combination of stats to zero , significantly lowering skill values . It is possible to raise Small Guns , First Aid and Science to 127 % , Repair to 118 % and Outdoorsman to 115 % , in the case of a player whose Perception , Intelligence and Agility are at 10 ( possibly more if the player ' s stats are lower ) , Endurance is above three , with the listed skills at 91 % . To lose Agility and / or Endurance , use Buffout or Monument Chunks , then wait . To lose intelligence , use Mentats and wait , or Psycho . To lose Perception , drink beer , booze , rotgut , etc . If books are used from inventory ( by left clicking and dragging ) rather than from a weapon slot , time will not pass , and therefore stat effects will not wear off , until the inventory screen closes .
Steal Neal ' s Urn Steal Neal ' s Urn is an unmarked quest in " Fallout " . Detailed walkthrough . To start the quest , the Vault Dweller should head over to the Crash House , therafter witnessing the death of a Skulz ganger in the Skum Pitt . Head to the back room and talk to Vinnie . When the Vault Dweller asks to join the gang , Vinnie will send him on an errand to steal the urn holding the ashes of Harriet , Neal ' s wife . The Vault Dweller should then go back to the Skum Pitt after it closes , enter through the unlocked side door , take the urn ( which is on the bar table ) and return to Vinnie . Giving him the urn earns XP and negative Reputation . If the Vault Dweller busts the Skulz the violent way , he can take the urn back from Vinnie and give it back to Neal . Neal will be so grateful that he will promise that the Dweller will never have to pay for a drink in the Skum Pitt ever again , and give + 2 Reputation . Rewards . After returning urn to Neal :
Chief scientist ' s holotape Chief scientist ' s holotape is a holodisk in the " Fallout 4 " add - on " Automatron " . Location . The holodisk can be found in the brain extraction department of the Mechanist ' s lair , below the RobCo sales & service center . It lies just left of the cerebral reconditioning terminal .
Rook family house The Rook family house is a location in the Commonwealth in 2287 . Layout . The exterior consists of a fence around the ruined two - story family house , the fenced gate , which is unlocked by Barney Rook after beginning the Gun Run quest and a veranda at the back of the house . Up the stairs on the first floor , is an armor workbench . The second floor is Barney ' s vantage point and has a fusebox , which is used by Barney to unlock the gate . The access hatch to the Barney ' s bunker can be found to the right after entering the building . There ' s a radio on the stand near the bed that emits only static . The locked door in the south - west corner can be unlocked with Barney ' s key after completing the associated quest . Behind the door there ' s a weapons workbench . Appearances . The Rook family house appears only in " Fallout 4 " .
Milko Milko is the owner and proprietor of the General ' s store of Hoover Dam in 2253 . Background . Milko is the owner of the General ' s Store . He is of decidedly small stature but he does not realize it . In fact , he thinks he ' s about 6 ' 7 " and weighs in at a muscular 360lbs . The Prisoner may find out from the locals that Milko drank too much of Hoover Dam ' s filtered and processed irrigation water before anyone could tell him it was not for human consumption . It might be best if the Prisoner just played along with Milko ' s delusions , especially if they want to do repeated business . Interactions with the player character . Quests . There were no quests immediately planned with Milko , although Hoover Dam designer Damien Foletto noted that there may be some included later in development if he liked writing Milko ' s dialogue . Effects of the player ' s actions . If the Prisoner does not Successfully Negotiate Peace between NCR and BOS , the population of the Rim will half by Act II and Milko will have closed down his store . Appearances . Milko was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Walks With the Devil Walks With the Devil is a reputation in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Requirements . Located in Blackfoot Village , it is the reward for successfully completing the quest Tame the Devil Dog , in which you need to tame the Hangdogs ' Devil Dog .
Tenpines Bluff Tenpines Bluff is a location and possible settlement in the Commonwealth in 2287 . Layout . Tenpines Bluff is a small settlement containing a small shack , a farm with many Tato plants , a cooking grill and two settlers . Inside of the shack , there are two beds which are both owned and thus unusable by the Sole Survivor . There is one usable bed in the broken down house north of the tato plants . Appearances . Tenpines Bluff appears only in " Fallout 4 " .
The House Always Wins VII The House Always Wins VII is a in the " " . Detailed walkthrough . The player starts by talking to Mr . House , after completing The House Always Wins VI . He will explain , and the quest begins . Once you arrive at the substation an NCR trooper will approach you , telling you to keep out . Ignore this and enter the garage door . Wearing NCR armor means they will not open fire . Once inside , head for the right - hand side of the building , access the terminal and insert the chip . Exit the substation , and report back to Mr . House . Quest stages . Part VII
Report Report is a paper note in " Fallout 4 " . It is a note written by McDonough , Diamond City ' s mayor . Location . Given to the Sole Survivor by Mayor McDonough , after they have been asked to do so by Justin Ayo during Political Leanings .
Nova Nova is one of Megaton ' s residents . She works as a prostitute at Moriarty ' s Saloon . Background . Born in 2252 , at the age of 25 , she spends most of her time hanging around the bar talking to the male clientele . Every now and then , she ' ll go up to a room with a new " friend . " Her real job is to sweet - talk the male patrons and get them to spend money - on booze , company , or an outrageously priced bed for the night . One day a week - her day off - she goes shopping . It is implied that she has lived in Megaton about 5 years , since she was twenty years old . She eventually made the mistake of borrowing money from Moriarty and has been filling the role of courtesan to pay him off ever since . Daily schedule . Nova works at Moriarty ' s Saloon as a prostitute to pay back the debt she owes Colin Moriarty . She hangs around the saloon ' s first floor talking to the locals and the Lone Wanderer . For 120 caps a room can be rented with her . If Moriarty dies , Nova announces that she has quit her service and will find a better job . She is implied to have taken over Gob ' s job as she still hangs out inside the pub , and sleeps there as well . If she is paid for a room for the night at Moriarty ' s Saloon after his death , Nova will still be in the same bed when the Lone Wanderer wakes up , despite having " quit . " Appearances . Nova appears only in " Fallout 3 " .
Lever - action rifle ( Far Harbor ) The lever - action rifle is a weapon in the " Fallout 4 " add - on " Far Harbor " . Characteristics . The lever - action rifle has a 5 - round tube magazine , fed by a loading gate on the left side of the receiver . This rifle is chambered for . 45 - 70 government rounds . The barrel may be customized with short or long ported barrels . Unlike other rifles , recon scopes are not available for this weapon , nor are there any mods that improve ammo capacity or reloading speed . However , it may be fitted with a compensator to reduce recoil or a suppressor to reduce the noise of its shots . Bugs . No matter how many bullets are fired , the gun will always reload as if all 5 were used .
TestJoshWeapons TestJoshWeapons is a in the game files of " " . Layout . The room has the same layout as the test cell for traps ; but instead of , they have been replaced with " testing dummies " ( raiders ) standing at various distances . There is a ruler lain flat on the floor measuring the distance in game units , which is equivalent to approximately 33 yards . Each " testing dummy " is rooted in place and can not move , although they are turned hostile if close enough to the player character , in which they will begin attacking the player character by punching . Each " testing dummy " has with a DT of 4 and 95 Hit Points . Appearances . TestJoshWeapons appears in the game files of " " , but should not be considered canon because it is a test cell .
Scorpion tail A scorpion tail is a miscellaneous item in " Fallout " , " Fallout 2 " and " " . Background . The tail can be taken from dead radscorpion s and sold almost anywhere , and is prized for the poison sac it contains , which is used to make a poison antidote . Characteristics . They are the tails of radscorpions , while they are prized for the poison glands they have been cut at the base where the tail meets the body . The tail is comprised of the segmented sections of the tail ending in the stinger , they vary in size depending on the radscorpion , and vary slightly in appearance across the different games , the " Tactics " version even shows a small amount of poison on the stinger . The cleanness of the severing point varies slightly , although this does not affect its value or potential uses . Locations . " Fallout " . Usually obtained from recently - deceased radscorpions , though a few can be found elsewhere . " Fallout 2 " . Radscorpions can be fought and looted of their tails in the Temple of Trials , then Myron can use the tails to make the antidote . One can be used to poison the Wright ' s still . Over time , the citizens of New Reno will start dying . This doesn ' t effect any family members , but it " will " kill Father Tully . The intelligent radscorpion ' s tail can be removed while still alive without consequence as long as the Chosen One succeeds . Uses . " Fallout " . Razlo in Shady Sands uses them to make the antidote . " Fallout 2 " . Myron in the Stables can use the tails to make antidote . " Fallout : Brotherhood of Steel " . Armpit needs them for his liquor recipe . Can be found on corpses in the Carbon Warehouse .
Explosive collar The explosive collar is a piece of in " " . Characteristics . Most commonly used on slaves as an incentive to be obedient and not try to leave without a say - so . They explode via remote trigger , but will also explode if someone attempts to interfere with the collar ' s wiring as it will activate a self - destruct function . Locations . The Brotherhood of Steel will force the Courier to equip one when they first meet in the Hidden Valley bunker as a way to make sure the Courier does not reveal their location to the enemy ( unless the Courier is accompanied by Veronica Santangelo ) . The captives in " Dead Money " , as well as and her two children , Kenny Weathers , and Sammy Weathers from the quest Left My Heart are also equipped with them .
Stan Kenton Stanley Newcomb Kenton ( December 15 , 1911 – August 25 , 1979 ) was a pianist , composer , and arranger who led a highly innovative , influential , and often controversial American jazz orchestra . In later years , he was widely active as an educator . His band performed the song " Orange Colored Sky " ( with Nat King Cole on vocals ) which was heard in the " " TV ad . Fallout : New Vegas . Stan Kenton ' s band ' s performance of the song " Orange Colored Sky " is used in the for " " .