naist-nlp/zeshel huggingface dataset:
Typhon ( Final Fantasy VI ) Typhon , also known as Chupon , is a boss in " Final Fantasy VI " . He is a friend of Ultros , and he has a constant cold . Typhon is first encountered on the " Blackjack " when the party is attempting to attack the Floating Continent . Being a taciturn antagonist , he only speaks in growls ( FUNGAH ! ! ! ) , and he winds up sneezing the party off the ship . He later appears in the Coliseum where he is the monster fought when a common item is bet . An Elixir is always won in this battle , but it can be difficult to win because he often uses Snort as soon as he gets a turn . The game data includes another attack for Typhon when fought at the Coliseum : Imp Goo , meant to inflict the target with Poison . However , he never uses the attack , opting only to using Snort , rendering Imp Goo a dummied feature . In the same vein , a rage of Typhon ' s Colosseum appearance exists in the game coding , but as Typhon never appears on the Veldt , Gau can never learn it . Battle . Typhon is summoned into battle by Ultros about halfway through . He absorbs fire ; however , he is weak to Ice and Water . Therefore , Blizzara spells and Edgar or Mog equipped with a Trident and Dragoon Boots works well . He is also susceptible to Silence . It should be a pretty easy battle ; upon winning , Typhon uses Snort upon its death to blow the entire party off the airship . Coliseum setup . Typhon provides an infinite supply of Elixirs by betting an item that is not considered worthy / cheap / weak , if the player is able to kill him before he uses Snort . The best set - up is to equip a character with a Master ' s Scroll , Genji Glove , and two Ultima Swords . Having high Speed is essential , so level the character up with the Cactuar esper . With a high enough Speed , the character will defeat Typhon before he gets his first turn , and as with any other Coliseum battle , the player loses their wager and wins an Elixir . Continually betting low - cost items like Potions and Antidotes allows a cheap and fairly fast and easy way to collect multiple Elixirs . AI scripts . Normal script . Attack Turns : If killed : Coliseum script . Attack Turns :
Before Crisis - Final Fantasy VII - / Translations This page lists three translations of " Before Crisis - Final Fantasy VII - " . The first is the original Japanese , the second is the Rōmaji , and the third is the fan - translation , the Final Fantasy Wiki translation to be precise , so article names do not have to use Japanese characters . The fan - translation is comprised of a few official translations , translations from other websites and translations from members of the Wiki .
Armor ( Final Fantasy X ) Armors are a type of fiend in " Final Fantasy X " and " Final Fantasy X - 2 " . Its members have large bodies with short legs and long arms . They have high Defense thanks to their tough , armored hide , and plwnty of HP , making them difficult to kill . During battle , an Armor will eventually open its hide to prepare for a powerful attack , greatly lowering its Defense . In " Final Fantasy X - 2 " it takes 18 kills to Oversoul an Armor .
Jail ( Legend ) Jail is a location in " The Final Fantasy Legend " . Story . Imprisoned in jail , the party manages to break out by bending the bars , and proceeds to exit . They defeat the guards in the area and eventually finds the hangar area with three gliders . Two of which the engine won ' t start , they escape on the remaining glider and finds themselves on the cloud where the Floating Castle used to be , nowhere to be found . The party sets out in search of it .
Soul Saver The Soul Saver is a boss in " Final Fantasy VI " . Two accompany Wrexsoul in the depths of the Dreamscape . Battle . The Soul Savers attack with Blizzaga , Thundaga , and Firaga every turn , and when low on MP uses Magic Drain to absorb MP from a party member . They cast Reflect on themselves when Wrexsoul is present , and heal him . If killed , the Soul Saver immediately revives . With their low HP and simple attacks the Soul Savers are mere nuisances . Their true purpose is due to how battles work in terms of programming : when Wrexsoul possesses a party member it is technically removed from the battle , and so if only Wrexsoul were present the battle would instantly end when it leaves the screen as there would be no remaining enemies . The Soul Savers exist to be present when Wrexsoul is not so the battle continues in spite of his absence . Strategy . An easy way to end the battle is to cast Banish on the Soul Savers . Banish delays the killed enemies ' final attack and Soul Savers ' final attack is to revive themselves . Thus when a Soul Saver is killed by Banish it will not revive . Though it may takes several casts , when the Soul Savers are killed the battle ends even though Wrexsoul was never killed . Doing this will forfeit the Guard Bracelet Wrexsoul drops , however . AI script . Attack Turns : 1st Turn : Target : Wrexsoul If Wrexsoul is on - screen : If Wrexsoul is not on - screen : If Var36 is not set : If killed : Revive self If attacked by anything : Attack ( 66 % )
Fujin ( boss ) Fujin is a boss fought in " Final Fantasy VIII " . She is fought twice ; the first time in Balamb , the second time is in Lunatic Pandora , both times alongside Raijin . Battle . First battle . Fujin uses powerful Wind - type magic , but as soon as the party draws the Guardian Force Pandemona from her , she cannot use magic and only uses physical attacks . She is susceptible to Sleep , which grants the player the option of sleeping her and then concentrating their attacks on Raijin to defeat him first . When her HP is low , she may use Sai , an attack that reduces one character ' s HP to one . If a GF is being summoned , Sai will kill the GF , but not affect the character ' s HP . This attack has a low appearance rate , and only dangerous if Raijin is still alive . Otherwise the player has plenty of time to heal the affected character before Fujin ' s next turn . Second battle . Fujin again uses powerful magic , but it can be easily reflected using Carbuncle . Also , one can cast Reflect on Fujin and Raijin to stop her barrage of Cure magic . Again , she is vulnerable against status ailments and can be debilitated by summoning Doomtrain or using Quistis ' s Bad Breath Limit Break . At high level s , this battle also provides a rare chance to draw Full - Life . Prioritizing the party ' s Magic stat with junctions should help maximize the number of spells drawn .
Dragqueen The Dragqueen is an enemy unit in the PlayStation version of " Final Fantasy Tactics " who can be encountered randomly in the first level of Midlight ' s Deep , called the NOGIAS ( The Crevasse ) . The Dragqueen appears as a male Time Mage , but will scream like a female when KO ' d . The player can recruit the Dragqueen using Orator ' s Entice or Invitation . After the Dragqueen has joined the player ' s party , Dragqueen ' s sprite will change to a female Time Mage , but retains the male portrait . This particular character is essentially a female unit , meaning the Dragqueen has access to the female - exclusive equipment and the job class Dancer , rather than the male - exclusive job class Bard . If the job is changed to Dancer , the Dragqueen ' s sprite and portrait will use the Bard ' s set with the job command Dance . It is unknown whether the presence of the Dragqueen is a bug or an Easter Egg , but its correction for the " The War of the Lions " version suggests it was a bug . Either way , this phenomenon does not seem to be hazardous .
Right Probe The Right Probe is a boss in " Final Fantasy VIII " . It forms a part of Mobile Type 8 and operates as a separate target . It will use Homing Laser when attacked when Support mode is on , and Twin Homing Laser when Mobile Type 8 is attacked when Mobile mode is on , but only if the Left Probe is also alive .
Behemoth ( Final Fantasy VIII ) Behemoth is a monster in " Final Fantasy VIII " . Battle . It is among one of the more dangerous enemies to fight , as it has access to powerful attacks and spells such as Meteor , as well as the Blue Magic spell Mighty Guard . Behemoths cast Meteor as a final attack . Using Devour on a Behemoth at level 40 and above will raise the devourer ' s Magic stat by one . Strategy . Behemoths can be easily defeated by junctioning 100 units of Death magic to Status Attack , or by casting Blind and Silence on it , which will render it useless . Doomtrain also works well against one . Other appearances . " Final Fantasy Record Keeper " . Behemoth from " Final Fantasy VIII " appears as an enemy in " Final Fantasy Record Keeper " . " Triple Triad " . Behemoth from " Final Fantasy VIII " appears on a Triple Triad card in the version available via " Final Fantasy Portal App " .
Wintry Cave The Wintry Cave is a location from " Final Fantasy Mystic Quest " . Located east of Aquaria , it is visited by Benjamin and Phoebe , who are searching for the stolen Libra Crest . Benjamin falls off a cliff in an accident , but Phoebe climbs down and revives Benjamin , giving him a Cat Claw to allow him to climb about as well . The two eventually find that the Libra Crest is being held by a Squidite . They defeat the monster and take the crest .
Dark Knight ( Tactics ) Dark Knight is a job in " Final Fantasy Tactics : The War of the Lions " . It has abilities that focus on delivering damage to opponents using the darkness to drain their HP or MP , and also can attack sacrificing their own HP to inflict more damage . It costs 6 , 900 JP to master . In the original PlayStation version , " Dark Knight " was Gaffgarion ' s exclusive job . His job has since been renamed to Fell Knight . While his two abilities , Shadowblade and Duskblade , appear identical to Sanguine Sword and Infernal Strike , Gaffgarion ' s variants are slightly more powerful . Dark Knight is the only standard job , other than the Knight , able to wield knight swords . They also have access to an exclusive weapon type , called Fell Swords , obtained in Melee and Rendezvous . The Dark Knight possess the highest attack power of any standard job ; it is also the only job in the game with 0 % C - EV . Stats . Note : The unit must land the killing blow on twenty enemies , and they must die ( their death counter must run out during battle , and the enemy must turn into a crystal or treasure chest ) . Each party member has its own hidden kill count . Abilities . Darkness . Units must be equipped with a sword to use these abilities . The amount of HP / MP drained is as follows : The amount of damage done by Crushing Blow is as follows : The damage for Abyssal Blade and Unholy Sacrifice is as follows : The BF Factor that determines damage for Abyssal Blade and Unholy Sacrifice is : Non - " Final Fantasy " guest appearances . " Knights of the Crystals " . Dark Knight appears as a card in the Ivalice Special Arena has a limited - time special arena with eighteen floors .
Elshimo Uplands Elshimo Uplands is a tropical region in " Final Fantasy XI " . Resting on the upper eastern half of Elshimo Island , the landscape is mostly blanketed with a tropical rainforest , save for a volcanic area in the north . This region is home to the deadly Tonberries . The mere presence of these beastmen is enough to shun away all but the bravest adventurers . Conquest . This area is subject to conquest . Zones . There are 7 zones in the Elshimo Uplands . Yhoator Jungle . The tropical Yhoator Jungle covers most of the Elshimo Highlands . While similar to the Yuhtunga Jungle , the overall altitude increase results in slight wildlife differences . Also , this jungle is teeming with the ruthless Tonberries . If a Mithra ' s prey escapes into this deadly jungle during a hunt , she will not follow , recognizing that the animal has chosen death over capture . The region ' s outpost is located in this zone not far from the Temple of Uggalepih . Temple of Uggalepih . Hidden deep within the dense jungle of Eastern Elshimo lies a dark , ancient temple . While it is not known by whom , or for what reason this temple was built , it is currently occupied by the Tonberries , who use it as a place to worship the evil deity Uggalepih . The local Mithra fear this " temple of misery " , and advise that all keep their distance . The technology used to construct its walls and pillars suggest that a high level of civilization was once centered in the surrounding jungles . However , nature has taken its course over the centuries , and now giant trees and plants slowly eat away at this once mighty structure . Den of Rancor . Dug by the Tonberries , this stretch of tunnel extends deep beneath the Temple of Uggalepih . It is said that the Tonberries chanted curses while digging , and that these curses still remain , embedded within the walls of the caves . Every night , the Tonberries gather here to pledge their hatred towards the five races of Vana ' diel . They inflict cuts upon themselves and pour their blood onto altars , hence strengthening their rancor . Sacrificial Chamber . This chamber in the depths of the Den of Rancor is where the Tonberries make sacrifices to the goddess Uggalepih . Adventurers journey here to battle powerful monsters . Cloister of Tides . Deep within the caves of the Den of Rancor , this chamber holds the water protocrystal where the mighty avatar of Leviathan sleeps . Ifrit ' s Cauldron . Mount Yuhtunga rises above the trees of Yhoator Jungle , but within the mighty volcano are numerous tunnels filled with goblins , bombs , dragons and more . The inner sanctum of this large mountain is known as Ifrit ' s Cauldron . Adventurers can enter Ifrit ' s Cauldron from two places in Yhoator Jungle . Inside , adventurers can move through vents and caves , occasionally blocked by lava spouts and ledges . Paths circle around the fiery crater at the center of Mount Yuhtunga . Cloister of Flames . Befitting the volcano in which it dwells , this tunnel holds the fire protocrystal , where the avatar Ifrit himself sleeps .
Vajradhara Kumbhira The Vajradhara Kumbhira is an enemy that appears in " Crisis Core - Final Fantasy VII - " . Battle . This enemy often attacks alongside the Vajradhara Karura . It strikes opponents with the back of its hand to attack , and it also has access to the powerful Tomahawk Boomerang ability . Strategy . Zack can avoid the Vajradhara Kumbhira ' s physical attacks by running around the monster in a wide , clockwise circle . He should rely on a combination of Graviga and Hell Thundaga to defeat it . Zack can make the process of battling the Vajradhara Kumbhira even easier by having Brutal equipped .
Final Fantasy XIII / Translations This article is a guide to the differences in titles to names included in " Final Fantasy XIII " . The Japanese column lists the names given in the original Japanese version of " Final Fantasy XIII " , and the Romaji column is the Romaji form of the Japanese . The fan - translation is the translation used at the wiki before the release of the English version , and the English version is the dominant , official name used throughout the wiki .
Sweeper ( Final Fantasy VII ) The Sweeper is an enemy from " Final Fantasy VII " encountered in the Sector 1 Reactor , the game ' s opening location , and in the north section of the Train Graveyard soon after . It is also a possible encounter in the second round of the Battle Square before obtaining Tiny Bronco . In the Battle Square it has enhanced stats with double the normal HP and Attack and Magic Attack increased by 25 % . Battle . It is slightly stronger than the other enemies at the locations it is first encountered as it will not die in one hit , unlike most of the other enemies , as it has high HP . It attacks using its arm - mounted guns , and uses them to shoot bullets ( the attacks Machine Gun and W Machine Gun ) or gas ( Smoke Shot ) . It will use Machine Gun on the party member with the lowest current HP , W Machine Gun on whoever has the highest current HP , and Smoke Shot on anyone not afflicted with Darkness . Since neither Sweeper , nor any of the opponents it appears alongside with , use attacks that inflict Darkness , this scenario is unnecessary . Its first move is selected randomly , but the Sweeper will cycle through its moves for the rest of the battle . It is weak to Lightning . AI script . Notes . The way the AI for the Sweeper is coded suggests that it is more likely to use W Machine Gun as its first turn than Smoke Shot or " Machine Gun " . Other appearances . " Pictlogica Final Fantasy " . Sweeper from " Final Fantasy VII " appears as an enemy in " Pictlogica Final Fantasy " . " Final Fantasy Record Keeper " . Sweeper from " Final Fantasy VII " appears as an enemy in " Final Fantasy Record Keeper " . " Rampage Land Rankers " . Sweeper appears as an enemy in the Midgar dungeon .
Old ( ability ) Old is a recurring ability in the series . Appearances . " Final Fantasy V " . Old is bought in Moore for 6 , 000 gil , is a level 5 Time Magic spell and costs 4 MP to cast . Bone Mail , Angel Ring , and Ribbon immunize to Old . The player may utilize this ability by catching and releasing a Metamorph or Jackanapes from Castle Exdeath . The stats of those inflicted are gradually reduced over time . The effect can be removed , but the lost stats are not restored until the end of battle or by restarting the battle with Return .
Griffon ( Crisis Core ) The Griffon is an enemy in " Crisis Core - Final Fantasy VII - " . Griffons are relatively strong enemies , but aren ' t too difficult to deal with . They have access to both Barrier and MBarrier , so having Dispel or Dispel Blade will help with dealing with those . They will also attack with Feather Shots and Maser , but both can be avoided if the player times their attacks with the Griffon ' s and runs around it while it ' s trying to attack .
Aero IV Aero IV is a recurring ability in the series . Appearances . " Final Fantasy XI " . Aero IV is a tier IV Black Magic spell . An upgraded version of the Aero III spell , it deals Wind - based elemental damage to a single target . Aero IV is available to Black Mages , Geomancers , and Red Mages . Scholars are also able to use this spell while under the effects of or Enlightenment . Scrolls of Aero IV can be found as loot on certain Yagudo black mages of the highest levels , as well as from certain battlefields requiring Imperial Standing to enter .
List of Final Fantasy Tactics Advance jobs Every race can choose between several primary job classes without requirements in " Final Fantasy Tactics Advance " . Mastering a certain amount of action abilities for certain classes unlocks secondary jobs . Characters can freely switch to any primary or unlocked secondary class outside of battle . Skillsets containing abilities the character has mastered can be equipped as secondary skillsets ; the character can use all mastered A - Abilities ( action abilities ) of this secondary skillset . Some abilities , like the Jump attack , additionally require certain equipment . The Item command is the default secondary skillset . Additionally , a character can equip all reaction , support and combo abilities they previously mastered in any class . Classes not unlocked with any character won ' t be displayed on the class switching screen . Classes must be unlocked individually for each character . Unlocking a class for the first time will make that class option visible for all characters with compatible races , but they won ' t be able to use that class unless they meet the requirements themselves . Every time a character learns all the abilities of one job , that job will be marked with a star above it in the class switching screen . The following is a list of jobs in " Final Fantasy Tactics Advance " .
Vana ' diel Chocobo Society The Vana ' diel Chocobo Society ( VCS ) is involved in raising and maintaining the domesticated chocobo population in Vana ' diel . It is an international organization designed to train and dispatch Chocogirls and Chocoguys to stables across Vana ' diel . They provide courses on practical chocobo riding and the proper ways to care for a chocobo , as well as working to improve the treatment of chocobos from " here to Aht Urhgan " .
Fake President Fake President is a boss in " Final Fantasy VIII " . As his name implies , he is a decoy of the Galbadia n president Vinzer Deling used to trap the Forest Owls . Battle . At the start of the battle , the Fake President will mutter : He is a rather weak opponent , with only a few hits being enough to cause him to morph into Gerogero .
Flame Knight ( Final Fantasy IV - Interlude - ) The Flame Knight is an enemy in " Final Fantasy IV - Interlude - " . It is susceptible to the Cecil ' s Icebrand and it drops a variety of Fire - elemental equipment . Edge can steal Flame Lances from them , and throw both the Flame Swords and Flame Lances gotten from them at enemies .
Geo - Voidance Geo - Voidance is a Geomancy spell in " Final Fantasy XI " . When cast , a beneficial Geocolure effect boosts the Evasion of all party members for as long as they are within emanation range of the caster ' s luopan . In order to learn this spell , the player must visit the Geomantic Reservoir located in Tahrongi Canyon as a Geomancer after having learned Indi - Voidance .
Minibug The Minibug is a Rare Game enemy in the game " Final Fantasy XII " . It can be found in the Barheim Passage . It is a more powerful strain of Tiny Mimic . It is slightly more likely to appear when Ithuno is present in Special Op Sector 5 . Bestiary entry . Derivation : Tiny Mimic Requirement . The Minibug is found in the East - West Bypass area of the Barheim Passage in the corner in the east end of the area . It has a 20 % chance of appearing , but is said to be higher when Ithuno , another Rare Game , is in Special Ops Sector 5 . Unlike Ithuno and Mimics in general , it is not disguised as a treasure chest , making it very easy to spot .
Parry ( ability ) Parry , also known as Weapon Guard , is a recurring ability in the series . It involves increasing the user ' s Evasion . Appearances . " Final Fantasy Tactics " . Parry , originally called Weapon Guard , is a reaction ability in " Final Fantasy Tactics " . The Knight class learns it for 200 JP . It is one of the only two reaction abilities not affected by Bravery . Parry grants the unit a chance equal to their equipped weapon ' s physical evade stat to completely evade a physical attack from the front or sides . ( When Dual Wield is used , each weapon grants an independent chance to evade . ) Usually this is a low amount , though certain weapons such as the Main Gauche , the Dancer ' s Clothes and the Defender have very high Evasion rates .
Valiant ( weapon ) Valiant is a recurring weapon in the series . It is often a low - ranked gun , usually being the weakest gun available in the games it appears in . Appearances . " Final Fantasy VIII " . Valiant is the starting and weakest weapon for Irvine , providing 12 Attack and 105 Hit Rate . It can be modeled by using 100 gil , a Steel Pipe , and Screw x4 . " Final Fantasy XV " . Firearms can be equipped by Noctis and Prompto . " Dissidia 012 Final Fantasy " . Valiant is a level 1 gun that provides - 159 HP , + 35 Bravery , + 13 Attack , - 2 Defense , and Assist Gauge Duration + 15 % . It can be obtained from the shop by trading 3 , 780 gil , Tanegashima , and a Fish Scale .
Gargoyle ( Crisis Core ) The Gargoyle is an enemy in " Crisis Core - Final Fantasy VII - " . Although it is not vulnerable to Fire - or Thunder - elemental damage , those attacks will inflict damage to the Gargoyle . Spam some spells to the foe , and finish it off with sword slashes .