naist-nlp/zeshel huggingface dataset:
Metallicactuar ( Final Fantasy XIII - 2 ) The Metallicactuar is an enemy in " Final Fantasy XIII - 2 " . It is found in the Dying World 700 AF , and in New Bodhum 700 AF in the town . It resists all elements and status effects , but can be taken out easily with a team of Commandos . Paradigm Pack . The Metallicactuar is a Commando with an innate resistance to status ailments . Its Feral Link , Hit - and - Run , deals physical damage to a target and nearby foes , and has a maximum synchronization rate of 777 % . Because it uses its Strength to calculate damage it is not that strong , but its high synchronization rate helps capture other monsters . It is the only source of Auto - Faith for infusion . It has Ruinga available for infusion , but Scutari is a better source , costing only 30 " Chip " monster materials . Auto - Faith adds 40 % to spell damage , but due to its 700 or so Magic , Metallicactuar ' s Ruin spells will not exceed the damage of high - magic Commandos like Miniflan , Tonberry , and the DLC ally Typhon . However , Metallicactuar has Mind Piercer , which provides an additional 30 % damage boost when its opponent either resists or halves magic damage . Metallicactuar does not have to move to cast Ruin and Ruinga , possibly protecting it from area - of - effect attacks . Should Metallicactuar ' s Strength exceed its Magic through buffs and debuffs , it can use Deshell Chaser and Shell Feeder . Metallicactuar only receives two Crystarium expansions . A Magic - based Red Chocobo is superior to Metallicactuar if Mind Piercer is not active , as it has 6 ATB , COM Bonus Boost , and a faster casting speed . Metallicactuar is weak to Fire .
Gold Elemental The Gold Elemental is an enemy in " Final Fantasy X - 2 " . It is not particularly powerful , though it has high Defense . It is easily defeated via Water - elemental attacks , such as the spell Water or the ability Waterstrike , or its Defense can be lowered by using Armor Break . Having Lightning - resistant abilities or equipment makes dealing with it all the more simple . Creature Creator . Gold Elemental can be captured at Djose , Thunder Plains , and Macalania Woods with a Trap Pod S up until the end of Chapter 2 . Fiend Tale . In the Fiend Tale endings , one notable Gold Elemental was created from a spirit of a Ronso who attempted to make ends meet for his three children when a frigid winter hit Mt . Gagazet at the start of the Eternal Calm . Working one year in Bevelle and for the Youth League , the Ronso sent his funds to his family until the day he died in a work - related accident . Though he found his new - found existence enjoyable , the Gold Elemental requests Shinra to see his family again . As his family is unaware he died , the Gold Elemental presents himself to them as a friend of their father . He tells his children to be good and help one another as he will look after them from afar .
Battle on Xezat ' s Fleet The Battle on Xezat ' s Fleet takes place when Xezat Matias Surgate and his army attack the southeastern shore near Castle Exdeath . When Galuf Halm Baldesion and the rest of the Warriors of Light join the battle , Exdeath ' s army quickly takes an offensive assault on the fleet , with Gilgamesh as its commander . In game , the main battle is fought by Surgate forces , and the player only faces the monsters that attack Xezat ' s battleship , Gilgamesh included , while the rest of the army fights Exdeath ' s forces . Gilgamesh personally engages the Light Warriors with Enkidu . Enkidu is killed in the fight and Gilgamesh escapes by swimming . After Gilgamesh ' s defeat , the Warriors of Light join Xezat head for an undercover attack on the southeastern Barrier Tower , via underwater tunnels dug by Xezat ' s forces . He and the Warriors of Light split in order to destroy the devices that support the barrier . Xezat shuts down the generator in the basement while the Light Warriors scale the tower . At the top they fight Atomos and destroy the barrier antenna . Xezat is trapped in the generator room by a monster as it explodes while the Light Warriors escape from the tower ' s collapse on the Wind Drake . Aftermath . This battle ends with the destruction of the southeastern Barrier Tower that supports the shield enveloping Castle Exdeath , shutting down the entire barrier and rendering Castle Exdeath vulnerable . Although the Surgate forces are victorious , Xezat is killed in the destruction of the tower .
Dragon Breaker Dragon Breaker is a job ability in " Final Fantasy XI " . It can be obtained by Dragoons at level 87 . It has a duration of 3 : 00 and a recast time of 10 : 00 and it lowers accuracy , evasion , magic accuracy , magic evasion , and TP gain for dragon enemies .
Guardian ( enemy ) Guardian is a recurring enemy and boss in the " Final Fantasy " series since its debut in the original Final Fantasy . It is typically a robotic enemy , though this is not always the case , and is often quite powerful . Appearances . " Final Fantasy " . The Guardian is a normal robotic enemy that appears in the Mirage Tower . " Final Fantasy III " . The Guardian is a humanoid boss fought in Eureka , and uses primarily physical blows . It guards the Ragnarok . " Final Fantasy IV - Interlude - " . Guardian does not appear within the final product of " Final Fantasy IV : The Complete Collection " . It has a proper name , and was intended to be included in an unused scenario as much of the data still exists in the files for " Interlude " . " Final Fantasy V " . The Guardian is a palette swap of Soul Cannon fought in the Sealed Temple in the Advance release . It battles with two Wave Cannon attachments . " Final Fantasy VI " . The Guardian is a unique enemy in that it can be fought several times but cannot be killed . As the pinnacle of Magitek machinery , it guards the Imperial Palace in Vector , and later guards the entrance to the city after the Magitek Research Facility is invaded . Kefka brings an escort of Guardians to Thamasa , but dispatches them shortly after arriving . In all of these battles , the Guardian is physically impossible to damage and serves to prevent the player from leaving or entering an area , as it only attacks the party when they attempt to pass it . The Guardian appears at the summit of Kefka ' s Tower as the final boss before the Warring Triad . Here it is finally vulnerable to damage and mimics the battle techniques of previous bosses . " Final Fantasy VII " . The Guardian is a normal enemy fought in the Junon Underwater Reactor . " Final Fantasy Adventure " . The Guardian is an enemy found within the Cave of Ruins , Dime Tower , and Temple of Mana . They have a chance of dropping Thundr . " " . The Guardian is the first boss of the game , fought in the Forest . " Bravely Default " . Guardian is a boss that appears in Eternia region .
Goblin ( Crystal Chronicles ) Goblin is an enemy from " Final Fantasy Crystal Chronicles " . It appears as a regular enemy at River Belle Path and a support monster at Goblin Wall . It is an aggressive enemy and has two types of attacks , a long - range attack where it throws some sort of stone at the player and a short - range attack where it hacks at the player with its sword . These attacks usually interrupt the Focus Attack build - up . This enemy does not pose a threat and can easily be taken down with a couple attacks .
Sword Rat ( Final Fantasy IV - Interlude - ) The Sword Rat is an enemy in " Final Fantasy IV - Interlude - " . It counters all attacks with Needles , inflicting damage on one opponent , but as Sword Rats easily fall in one hit , the player is unlikely to witness it .
Mikoto Mikoto , also known as Mysterious Girl , or Girl before revealing her name , is a Genome in " Final Fantasy IX " . She is one of the few known Genomes created with a soul . Profile . Appearance . Like all Genomes , Mikoto is blonde , wearing her hair with pink clips , and has a tail . She has bright green eyes and a pale complexion . Mikoto wears a pink and white cropped top over a long - sleeved black one , a pink - and - white patterned skirt , and boots of the same color . Personality . Quiet and formal , Mikoto , as the only Genome in Bran Bal with a soul , is intelligent and understands what her fellow companions cannot . She appears cold but is merely truthful , and while able to express her emotions , it can be assumed that she is used to not doing this as she lives alongside other , emotionless Genomes , and thus has difficulty showing how she feels . Story . Garland created Mikoto less than a year ago , appearing as a 15 year old girl , sensing it was time for Zidane Tribal to return to Terra and wanted to create someone to guide him once he would arrive . After the party touches down on Terra , Mikoto leads them on a hide - and - seek chase to the Genome village of Bran Bal . Zidane meets her in the town ' s laboratory , where she explains their nature as Angels of Death . Disgusted and confused by this , Zidane flees Bran Bal to find Garland and is imprisoned in Pandemonium . When Kuja ' s Ultima spell hits Terra , destroying the Genome city , Mikoto and the other Genomes board the " Invincible " and escape with Zidane and his crew . When brought to Gaia , the remaining Genomes are taken to the Black Mage Village to live with the black mages , as Vivi mentions that since both races were created as vessels , they could understand each other . When Zidane and his party leave to defeat Kuja , he asks the black mages to take care of his " little sister " . While Mikoto was not seen on the deck of the " Red Rose " during the Second Battle of the Iifa Tree , considering the " Hilda Garde III " and " Red Rose " remain around the Iifa Tree to wait for the party , she appears on deck later after Necron falls , alerting Beatrix that the party has escaped Memoria . Because of her presence on the " Red Rose " at the time , it is possible she is the reason Lindblum and Alexandria learned of Zidane ' s plan to storm Memoria . During the ending an unknown voice delivers a monologue . The speaker tells Kuja that although his actions were wrong , he gave " us " hope , as he was able to defy his fate . The group the speaker is referring to was " created for the wrong reasons " , but Kuja ' s example has demonstrated that they too can live , and for this reason , they will ensure his memory lives on . The speaker is unnamed but appears to be Mikoto speaking for the Genomes as she is visible in the background during the monologue .
Gather Gather is an enemy type from " Final Fantasy Mystic Quest " . They are not much of a threat , and are weak to Bombs . Though they have several weaknesses to elemental damage , they are in permanent Reflect status and so are immune to magic .
Airship Graveyard The Airship Graveyard , also known as the Graveyard of Airships , is the site of the final battle in " Final Fantasy Tactics " . It is located in the Necrohol of Mullonde , accessible only by a portal within Orbonne Monastery . Story . After capturing Alma Beoulve and learning the location of the portal , Folmarv Tengille travels to the Graveyard in an attempt to resurrect the leader of the Lucavi , Ultima , using Alma as a host body . His initial efforts are in vain as not enough bloodshed has yet occurred since the original death of Ultima ' s human host , Saint Ajora Glabados . However , Ramza Beoulve soon arrives in an effort to rescue his sister . Folmarv decides he must sacrifice Ramza to Ultima in order to successfully initiate the resurrection , and transforms into Hashmal , second - in - command of the Lucavi . While Hashmal proves a powerful opponent , Ramza prevails and the Lucavi Beast ' s spell on Alma to keep her asleep begins to fail . Unwilling to accept failure even at the cost of his own life , Hashmal commits suicide , causing Saint Ajora to successfully resurrect . Alma , however , resists Ajora and manages to separate from him , reappearing nearby . In a rage , Ajora transforms into Ultima and attacks Ramza . After taking considerable damage , Ultima takes on an even more powerful form , yet even this is not enough . Ramza overwhelms Ultima , and the demon , in a last ditch effort to preserve her own life , ends up triggering a massive explosion which results in the destruction of the ship upon which the battle took place . Other appearances . " Theatrhythm Final Fantasy Curtain Call " . The Airship Graveyard appears as the Battle Music Sequence for " Ultima , the Perfect Body " .
Killer Mantis The Killer Mantis is a recurring enemy in the series , introduced in " Final Fantasy II " . They often resemble tank - sized bugs whose scythe - like raptorial legs are big enough to slice a limb out . Appearances . " Final Fantasy II " . Killer Mantises debut as enemies in the Mysidian Tower , Palamecia , the Jade Passage , Castle Fynn , and on the world map around Mysidia and the southern point of the map . They have strong physical attacks and are weak to ice . " Final Fantasy VI " . Killer Mantises can be fought on the world map in the southern continent of the World of Ruin . They are not too tough to take down and are weak to fire . " Final Fantasy XII " . Killer Mantises appear as insect / mantis - type enemies in the Lhusu Mines . It can use Cannibalize on other enemies to absorb their remaining HP and increase its level . They are resistant to wind . " Final Fantasy XIV " . Killer Mantises are a mantis enemy encountered in the Skull Valley area Western La Noscea , both as regular enemies and in the FATE s " Absolutely , Positively , " , and " In the Sac . " Their appearance is based in their " Final Fantasy XII " counterpart . " Final Fantasy Dimensions " . Killer Mantises appear as enemies on Mt . Lux . They can use Kama to attack two targets with increased damage .
Splasher ( Final Fantasy IV ) The Splasher , also known as the Piranha , is an enemy from " Final Fantasy IV " . It often appears in the Ancient Waterway with Electrofishes . Aside from requiring attention when using Thunder - based spells , they are of no threat to the player .
Black Knight ( Final Fantasy IV ) The Black Knight , also known as the SwordMan , is an enemy in " Final Fantasy IV " . While it may not appear as such , it is an undead enemy and may be harmed with curative magic . They have high Attack and Defense , but are not much of a threat due to having Fire - elemental equipment , which can be found earlier in the dungeon . They usually travel in pairs or fours . Other appearances . " Pictlogica Final Fantasy " . Black Knight from " Final Fantasy IV " appears as an enemy in " Pictlogica Final Fantasy " . " Final Fantasy All the Bravest " . Black Knights are fought in Fabul Waterway . They use Rabid Fire and drop the Diamond Sword . Its description is : " These knights are cursed to think but a single thought for all time - - none shall pass . "
Red Jacket The Red Jacket , also known as Crimson Vest , is a recurring light armor in the " Final Fantasy " series . It is usually a lighter armor piece and resists Fire as well as providing stat boosts . Appearances . " Final Fantasy " . The Red Jacket is a powerful light armor that resists Fire . It is exclusive to the and " 20th Anniversary " versions , and is found as a treasure in Whisperwind Cove . It gives + 5 Strength , + 2 Agility , + 1 Intelligence , and + 4 Stamina , and is used by the Thief and Red Mage and their upgrades . " Final Fantasy III " . The Crimson Vest is an armor exclusive to the 3D version , and is only usable by the Red Mage class . It is given to the party by the Legendary Smith after the Red Mage reaches level 99 . The Crimson Vest provides 50 Defense , 25 Magic Defense , and + 10 to every Stat . " Final Fantasy IV " . The Red Jacket is Edward ' s ultimate armor , with 21 Defense , 12 Magic Defense , 20 Evasion , 4 Magic Evasion , and resistance to Fire . It is found in the Cave of Trials . " Final Fantasy VI " . The Red Jacket is found inside the Zone Eater , stolen from Demon and won in the Dragon ' s Neck Coliseum . It is only usable by Edgar and Sabin , and gives + 1 Magic Power , + 2 Speed , + 4 Stamina , and + 5 Strength . It nullifies Fire damage . " Final Fantasy XIV " . Unlike most appearances , the is a weak armor and can be bought in the Urbeth multiplayer shop for 1 , 000 points . It provides a five percent boost to Strength , Intelligence , and Spirit . " Dissidia Final Fantasy " . The Red Jacket is a level 83 clothing which increases HP by 2 , 243 . It can be obtained by trading 20 , 060 gil , a Ninja Gear , Sacred Beast Wing x4 , and a Reflex Shard . " Dissidia 012 Final Fantasy " . Red Jacket returns as a level 60 clothing that provides + 2 , 610 HP , + 34 Bravery , - 1 Defense , and + 40 % Stage Defense . It can be obtained by trading 116 , 670 gil , Ninja Gear , a Siren ' s Veil , and Champion ' s Dream x5 . The Crimson Vest is an entirely separate , level 90 clothing that gives + 2 , 610 HP , 34 Bravery , - 1 Defense , and + 60 % Stage Defense . It can be obtained by trading 135 , 240 gil , a Black Garb , a Shiva ' s Veil , and Liegeman ' s Hope x5 .
Final Fantasy X - 2 / Allusions " Final Fantasy X - 2 " makes numerous references to previous " Final Fantasy " titles and other pop culture references . " Final Fantasy " series . " Final Fantasy X " . Though " Final Fantasy X - 2 " is set within the same world as " Final Fantasy X " , it contains many callbacks to that game .
Oceanus ( Final Fantasy III ) The Oceanus , also known as the Oceanos , is an enemy from " Final Fantasy III " , fought in Forbidden Land Eureka . It is only moderately powerful and is of no threat to the party when fought . Other appearances . " Final Fantasy Record Keeper " . Oceanus appears as an enemy in this game . As of now , it ' s exclusive for the Japanese versions .
Daedalus ( Echoes of Time ) The Daedalus is an enemy from " " . It is the only monster in its game to drop different items on Very Hard mode than on Hard mode . Daeadluses are difficult enemies in that they can deal a large amount of damage in a relatively short span of time , especially with their Missile attack , which if all missiles hit can outright kill a character if they are not high enough leveled . Daedalus is also capable of inflicting Stun relatively easily with attacks , leaving the target wide open to other attacks from enemies . The best way to deal with the Daedalus is to attack it two or three times , then back off and circle it , let it attack , and then attack afterwards ( assuming it does not use its Spin Attack ) . Rinse and repeat to easily defeat it , or cast a Thunder spell to disable its attacks . When dealing with the Daedalus in a group , they should be the last one dealt with to avoid other enemies getting in the way of fighting it . Starting from Ruins 2 onwards , Daedalus will start using a blue laser attack which can inflict heavy damage and Stun . There also is a blue version of it found in Gate which has strong attack than the regular one - They can also barrier themselves .
List of Final Fantasy Adventure weapons The following is the list of weapons for " Final Fantasy Adventure " . When Sumo is equipped with a weapon , the gauge found at the bottom of the World Screen will increase until it reaches its maximum . When full , the weapon will attack in a unique way . The same weapon types will have the same unique attack . Swords . The sword doesn ' t interact with any obstacles found on the field . Axes . The axe can be used to chop down trees and thorns in the fields and dungeons . Sickles . The sickle can be used to cut away obstructing ferns in the dungeons and fields . Chain - Flails . The chain - flail aimed at cylindrical posts , the weight of the flail wraps the chain around the post to pull Sumo over in an instant . Spears . The spear doesn ' t interact with any obstacles found on the field . Maces . The mace can break rocks , pots , and walls which make clinking sounds when struck with other weapons . NPC Weapons . The following weapons are used by non - player character s , and cannot be used by Sumo .
Unlock Unlock is a magic spell in " Vagrant Story " . It is one of Sorcery Spells that Ashley Riot learns from a Grimoire . Ashley learns Unlock from the Grimoire Clef , dropped by Father Duane at the Town Center West ' s Tircolas Flow . Unlock opens treasure chests that are locked by magic . The spell costs 3 MP , however , casting it does not mean the spell will be 100 % successful . The hit rate percentage depends on the value of Ashley ' s Risk , and is calculated below :
Accomplice Accomplice is an ability for Thieves in " Final Fantasy XI " . It can be used once every 5 minutes . Accomplice targets another member of the party and functionally steals enmity from them , resulting in lower aggression against that player , and higher against the very nimble thief . This can be useful to protect a character that is targeted but has low HP .
Stun ( status ) Stun , also known as Daze and Winded the whip , is a recurring negative status effect in the " Final Fantasy " series . It generally temporarily stuns the target , preventing any action from them . Appearances . " Final Fantasy XI " . Stun is a harmful status effect and spell that completely prevents the affected enemy or player from acting for a very brief time . Any spell or weaponskill being readied as Stun takes effect is interrupted , making it invaluable against some of the more dangerous enemies . " Final Fantasy XIII " . Daze is a status ailment that prevents the affected ally or enemy from attacking . It is available to characters under the Saboteur role . " Final Fantasy XIV " . Stun is a status effect inflicted by abilities belonging to all Disciples of War other than Bard , including the Gladiator skills Shield Bash , Marauder skill Brutal Swing , Pugilist skill Steel Peak , Lancer skill Leg Sweep , and the Dragoon job skill Spineshatter Dive . Additionally , White Mage ' s Holy inflicts stun on susceptible enemies . Each time stun is inflicted , the monster gains some resistance to the status effect ; the first stun is ranted the full time of stun duration , the second stun is effective for only half of the stun ' s standard duration , and the third stun for a quarter of the standard duration . As soon as the third stun lands , the monster is immune to all stuns for 45 seconds , at which point the resistances reset . If two players stun a monster in rapid succession , and the second stun lands while the first stun is still in effect , the second stun does not refresh the monster ' s stun debuff and it does not count towards the monster ' s resistance . " Final Fantasy Type - 0 " . Stun will cause the target to stagger and take double damage while within their stun animation . Any hit to the target will remove them from their stun animation , however . " Final Fantasy Legend II " . This status is called Stun in the Japanese version , but the North American version used that name for the Knocked Out status . Whips have an additional feature which they can prevent the target from acting on the current turn if they haven ' t already took an action , it essentially stuns them for that turn . For the status to be applied , the whip has to hit and deal damage . It won ' t work if the damage is completely nullified by high Def . Nothing is immune to this status , and there ' s no check for resistances or against the target ' s monster species .
PSICOM Warlord The PSICOM Warlord is an enemy that appears in " Final Fantasy XIII " . Battle . This enemy ' s Charging Manadrive attack allows it to cast Fira , Thundara , and Blizzara in rapid succession . Strategy . While the PSICOM Warlord powers up its Charging Manadrive attack , the party should go on the offensive and stagger it as quickly as possible . This will interrupt Charging Manadrive , preventing the attack from being used . Alternatively , the party can shift into a paradigm comprised of at least one Sentinel ; this will cut the damage Charging Manadrive deals when it is executed .