naist-nlp/zeshel huggingface dataset:
Hired Help Hired Help is an unmarked quest in " Fallout 3 " . Detailed walkthrough . Accepting the Quest . If the Lone Wanderer speaks to Ahzrukhal in The Ninth Circle in the ghoul city of Underworld , he will tell them that he holds the employment contract of a ghoul named Charon ( also located in The Ninth Circle in the corner ) . Charon is bound to work for whomever holds his contract . Ahzrukhal also tells the player character that he dislikes having to compete with the other beverage outlet in Underworld , Carol ' s Place . He proposes that if they were to murder Greta , who works there , he would be willing to give them the contract to Charon . At this point one has two choices : Killing Greta . The simplest method to complete this challenge is to just kill Greta by any preferred means and return to Underworld once the residents have ceased to be hostile . However the task is accompolished , the Lone Wanderer should then return to Ahzrukhal to complete the quest . Purchasing the Contract . Charon can also be acquired from Ahzrukhal by paying him either 2 , 000 caps or 1 , 000 caps if one has a Barter skill of 50 or higher . This way cannot be taken after accepting the task of killing Greta . Reward . Whether one kills Greta or purchases the contract , Ahzrukhal will stick to his word and give them Charon ' s employment contract . After telling Charon that the player character now has his contract , he will walk over to Ahzrukhal , who will think he ' s coming to say goodbye . Instead , Charon pulls out his shotgun and blows Ahzrukhal ' s head off , then shoots his dead body one more time . Looting Ahzrukhal yields a cooler key to a cooler full of caps and other loot . One may also steal anything in the room with no loss of Karma and no angry citizens . However , if one tries to pick the lock on the safe or hack the terminal they will become hostile .
Nora Nora is a pre - War resident of Sanctuary Hills in 2077 and one of the two possible player characters available during character creation in " Fallout 4 " . Background . At some point before 2077 , she married Nate and had a child , Shaun . She earned a law degree at Suffolk County School of Law and planned to get a job with her degree following Shaun ' s birth . On the morning of October 23rd , 2077 , Nate was preparing to go to an event at the Veteran ' s hall in Concord . While getting ready , a Vault - Tec rep resentative visits the family with pre - approved admission into Vault 111 . Mere moments later , a news bulletin warns of an imminent nuclear attack , which forces Nate , Nora , and Shaun to rush to the vault prior to a nuclear bomb detonating nearby , leaving their Mister Handy , Codsworth behind at the House of Tomorrow . After entering the vault , the family , alongside the other admitted residents are placed in cryo - sleep under the guise of decontamination before entering the main vault by Vault - Tec scientist s In 2227 her cryogenic sleep is disturbed by Conrad Kellogg and two Institute scientist s whose intentions are to acquire Shaun as the ' purest ' source of human DNA available . If Nora was selected as the player character she is forced to watch as her husband , Nate is murdered by Kellogg while trying to prevent Shaun ' s kidnapping by the Institute . If Nate was selected she will be murdered instead . Appearances . Nora appears only in " Fallout 4 " . Behind the scenes . In the CGI intro and the Art of Fallout 4 , Nora is depicted with red hair as she was based on the English actress . However , her default in game appearance depicts her with dark hair .
Packard Packard is one of Eldridge ' s three dogs , living in a back room in his house . Background . Packard , Buck and Missy guard the entrance to the basement of New Reno Arms . If the Chosen One breaks into the store at night , Eldridge and his dogs will be hostile . They also keep him out of his sleep after hours . Appearances . Packard appears only in " Fallout 2 " .
Jean Simonet Jean Simonet ( full name Jean - Sylverre Simonet ) is a developer who previously worked at Bethesda Softworks on " Fallout 3 " as an AI programmer . Among other things he was responsible for pathfinding . He was born in France , and says he has lived in the US for about 15 years . He previously had an accent but this has dropped off since his arrival in America . He now says his English is better then his French .
Open Season Open Season is a side quest in the " Fallout 4 " add - on " Nuka - World " . Detailed walkthrough . The quest can be started at any time after exiting the gauntlet in Taken for a Ride by either speaking with Mackenzie Bridgeman in the Nuka - Town market or openly murdering any named or unnamed gang member . Once Home Sweet Home has started , the quest may also be given by Preston Garvey . The Sole Survivor must go to the gang leaders ' locations and execute them : Nisha will be in Fizztop Mountain , Mags and William Black will be in The Parlor and Mason will be in Bradberton Amphitheater . The player character can execute them in any order , but once one of the leaders is killed , all the raiders in the park will become hostile to the player character , including Shank . This will involve a lengthy battle to clear Nuka - Town USA of all gang members , which involves killing eighty or more named and unnamed gang members in total . In addition to each gang ' s base of operation , the player character will also need to clear out Cappy ' s Cafe and Nuka - Town market of any raiders there . The optional objective to restore power to Nuka - World power plant may be done at any time . After all the leaders are dead , speak with Mackenzie Bridgeman again to complete the quest .
Thomas Malkinson Thomas Malkinson is a character mentioned in " Fallout 4 " . Background . Thomas Malkinson was a food deliverer employed by BlamCo . He was supposed to be bringing a supply of food to the federal ration stockpile on the day the Great War occured . Appearances . Thomas Malkinson is mentioned only in " Fallout 4 " .
Scabbard Scabbard is a mentioned - only member of the Brotherhood of Steel in 2287 . Background . It is unknown who Scabbard is or what he does , however Danse ' s terminal entries in the Cambridge Police Station mention him as the person to contact through long - range communication should there be unusual activity . Recon Squad Gladius attempted to contact Scabbard after Haylen discovered the Institute ' s energy readings . In addition , should the Sole Survivor side with the Railroad and assault the police station , while flying the " Claymore " during Rockets ' Red Glare , Deacon will engage in conversation over the radio with Scabbard , being given clearance to board the Prydwen . Whether Scabbard is a codename or his real name is unknown . Appearances . Scabbard appears only in " Fallout 4 " .
Gerard ( Fallout : New Vegas ) Major Gerard is an NCR commander stationed somewhere in the Mojave Wasteland . Background . In the holotape , " military orders " , Gerard orders Lieutenant Hayes to secure the area around Primm to deal with the Powder Gangers that have taken over NCR Correctional Facility . Appearances . Gerard is mentioned only in " " .
White Legs outfit The White Legs outfit is a piece of in the " " " Honest Hearts " . Characteristics . The White Legs outfit has a Damage Threshold of 5 and has a + 15 resistance to fire . The outfit itself is simple , consisting of a few pieces of leather , a gecko skin on the back , two empty Nuka - Cola bottles , padding taken from NCR Ranger patrol armor , and a bandoleer from NCR bandoleer armor .
Allen ( Fallout 4 ) Allen is a character mentioned in " Fallout 4 " . Background . Jack sent a letter to Allen about the robot Professor Goodfeels , explaining Johnny programmed the robot to " just be " mode . Jack also warned Allen to be careful when programming the robot , as Goodfeels can go berserk quite easily . Allen may be the dead settler you find in one of the small houses surrounding the settlement . Appearances . Allen is mentioned only in " Fallout 4 " .
Jack Rockford Jack Rockford is a character mentioned in " Fallout 4 " . His skeleton can be found on the 28th floor of the Mass Fusion building . Background . Jack Rockford was an intern working at Mass Fusion before the Great War . He was the creator of the Freefall Legs after he was inspired by delays in elevator maintenance and lack of stairways at his workplace . On the day of the Great War , Jack was trapped in his office and was unable to retrieve the Freefall Legs from his safe . Appearances . Jack Rockford is mentioned only in " Fallout 4 " .
Reserved item The reserved item is a cut item in " Fallout " and " Fallout 2 " . Characteristics . This is a testing item that uses a " Thingy " - worded graphic , most likely for weight testing . Locations . Stanwell in Redding has the only obtainable one . Notes . In " Fallout 2 " , despite going unused again , it uses the inventory graphic for Buffout . Appearances . The reserved item does not appear in either games , but only exists in their game files . Behind the scenes . According to the " Fallout demo " game files , this item was named Dex Adders .
Bonnie ' s holotape Bonnie ' s holotape is a holotape in " Fallout 4 " . Characteristics . The holotape was recorded by Bonnie Tournquist and details her experiences as a nurse working at the hospital in the immediate aftermath of the Great War . Her holotape is addressed to her husband , whose terminal can be found at the West Everett Estates . Location . The tape is found on the ninth floor of the Mass Bay Medical Center , in the control room of the MRI scanner .
Nuka - Town backstage Nuka - Town backstage is a location in the " Fallout 4 " add - on " Nuka - World " . It is accessible through the Bradberton Amphitheater . Background . The Nuka - Town backstage is the Pack gang ' s living quarters in the Bradberton Amphitheater . Appearances . Nuka - Town backstage appears only in the " Fallout 4 " add - on " Nuka - World " .
Radium rifle The radium rifle is a weapon in the " Fallout 4 " add - on " Far Harbor " . Characteristics . The radium rifle is a pre - War carbine that has been modified to deal radiation damage . Its regular wooden and steel rifle components have been upgraded with all manner of wiring and circuitry , among them what looks like two sets of gamma round s on the barrel in front of the ejection port . A crudely made dish fashioned from wire and tin foil surrounds the muzzle on long barreled variants . This component is somewhat reminiscent of the gamma gun and most likely the source of the radium rifle ' s radiation damage . With the ported variant of the long barrel , looking at the weapon from the front shows the dish ' s foil parts forming the well - known radiation warning symbol with the barrel representing the center point . It utilizes a gas - delayed blowback design , where the bolt is never locked , and is pushed rearwards by the expanding propellant gases , which are vented from the barrel into a cylinder that delays the opening of the bolt . The radium rifle ' s upgrade options are largely identical to those of the Commonwealth ' s combat rifle , with the notable difference of requiring much higher levels of the Gun Nut and Science ! perks . Its considerable radiation damage per shot , coupled with its very high rate of fire whilst using a variant of the automatic receiver ( on par with a minigun ' s ) , make it much more dangerous to regenerating enemies like Legendaries , but especially to the Sole Survivor . People without good radiation resistance will succumb to rad poisoning very quickly when under fire from even one radium rifle . Some things should be kept in mind when utilizing the radium rifle : it has very obstructive iron sights ( even with the glow sights mod ) that are made even more difficult and confusing to use thanks to the large number of components attached to the weapon , though reflex sights remedy this problem to a large degree . Automatic variants have horrendously potent and very unpredictable recoil , which restricts the weapon to very close range combat unless considerable resources are spent on mods to counter its vicious recoil ( in which case the weapon ' s effective range improves considerably ) . In addition , the weapon suffers from a very slow reload speed for a magazine fed weapon , which is only somewhat mitigated by quick mag modifications . Behind the scenes . is a chemical element well known for being highly radioactive . Bugs . The fire rate for the powerful automatic receiver will sometimes read as 300 , and sometimes as 90 . It is unknown what causes or remedies this for now , but has been noted by various players .
Cloud Kiss Cloud Kiss is a in the " " , " Dead Money " . Characteristics . Cloud Kiss uses the corrosive and poisonous attributes of Sierra Madre ' s Cloud and mixes it with common household cleaning products to make a deadly venom . It comes in weak , potent and lethal varieties . Each tier damages health more quickly and over a longer duration . Like all venom , it can be applied to any unarmed or melee weapon ( including thrown weapons ) , to allow the Courier to envenom a target on a successful hit . One dose of poison lasts for one successful strike or thrown projectile only ( A stack of throwing weapons stays poisoned until one hits ) . Crafting . This item can be by the player character . Creation requirements Notes . Cloud Kiss ( lethal ) does the most overall damage among poisons created in the Mojave Wasteland , dealing 169 ( 13 x 13s ) damage . The second strongest poison is bleak venom which deals 150 ( 15 x 10s ) damage . Bleak venom still does its damage faster , however .
Wolf ( Fallout Tactics ) Wolf is a creature found in the Midwest of 2197 . Characteristics . Gameplay attributes . Wolfs are encountered in packs of 3 or 4 members . In early stages of the game they can mean trouble for low level players . With the help of they high agility and running patters , they can easily overhelm the player and cause him / her to miss often . Variants . Wolf . Wolves are dangerous creatures in early stages of the game , as they easily surround and outnumber their foes . Appearances . Wolves appear in " " .
Nuka - Cola accident report The Nuka - Cola accident report is a paper note found in " Fallout 3 " . It was written by Carl Wallace , a truck driver who was supposed to deliver a shipment to Old Olney which included Nuka - Cola Quantum . Location . The report can be found next to his body in front of the door to the fire station in the town where he had waited for a tow truck that he had called . The fire station is located in the Southeast corner of the town , inside its walls . The crashed truck mentioned in the note can be found just west of the Chaste Acres Dairy Farm , next to an unmarked gas station . The truck can be looted for a total of 30 bottles of Nuka - Cola and 5 bottles of Nuka - Cola Quantum . It is a useful stop for players attempting to complete The Nuka - Cola Challenge as most other locations have only a few bottles of Quantum .
Jet airliner Jet airliners are large pre - War commercial aircraft that flew passengers all over the Commonwealths of the United States . By 2287 several wrecks can be found throughout , with no known surviving examples . Characteristics . The jet airliner was an all metal passenger plane in blended wing configuration . Passengers sat in the fuselage and in the wings . The wings had large viewing windows on the inboard leading edge , similar to an airship . Meanwhile , the fuselage maintained a standard 3 - 3 seating . It was powered by eight nuclear power turbo jets in clusters of 4 on each wing . In addition to engine inlets , the engine clusters also have a fifth intake possibly for air conditioning or turbo charging . The jetliner also had a vertical stabilizer on each wing . Passengers were stationed all down the fuselage . There were two lavatories at the very nose of the aircraft . Just aft of the lavatories was the cockpit access stairs . The cockpit was small with two pilot seats and a data recorder . The aircraft had at least two operators , Horizon Airlines and Skylanes Air . No aircraft remains intact and the jet airliner can only be found in Fallout 4 . Super mutants , ghoul s , raider s or gunner s can often be found near crashed aircraft . Appearances . The jet airliner appears in " Fallout 4 " and its add - on " Far Harbor " . Also , some of the parts of the jet airliner can be seen in " Fallout 3 " .
Skill Skills are learned abilities of your character . The skill level shows how good your character is at that skill . Skill levels can be increased by allocating skill points earned from gaining levels . Skills can also be improved by reading specific books or completing quests within the games . In " " and " Fallout 4 " , " skills " work like perk s in other " Fallout " games . They are not listed here for this reason . List of skills . Combat skills . < section begin = " Combat skills " / > < section end = " Combat skills " / > Mechanics . For most skills , the success of an action governed by one is determined by either directly checking skill level against a threshold or with a skill roll . Rolls are used for most intrinsically random actions like hits in combat and random encounters . With Speech , direct checks are used as well as rolls in Fallout and Fallout 2 , with direct checks completely taking over in later installments , as the randomness that rolls introduce proved to be undesirable in dialogues and quests . Skills governing the success of gameplay actions with low degree of randomness ( like lockpicking ) used rolls in classic games , too , but eventually switched to entirely different mechanics ( see skill pages for details ) . Skill roll . A " skill roll " ( also called " skill challenge " ) emulates the way skill checks are done in traditional pen - and - paper RPGs . A random number from 1 to 100 is generated . If it is lower or equal to the skill level , the action is a success . So , for an unmodified check , skill level is effectively a chance of success for a relevant action . A check can have a " modifier " that the skill level is adjusted by for the purpose of the check . So a positive modifier makes the action easier while a negative one - harder . Combat skills use automatically calculated modifiers from e . g . the ambient darkness level . Modifiers for checks associated with specific object or logic ( like a dialogue option ) are set explicitly . Since skills can grow up to 300 % , the hardest challenges can have modifiers of as much as - 100 . Some skills also limit the success rate by 95 % no matter what . A few skills can also generate critical successes and critical failures . For combat skills , the effect is determined by Critical Hit table s and Critical Failure tables .
Big John ' s salvage Big John ' s salvage is a location in the Commonwealth in 2287 . Layout . This area includes the family house , the shop , and the salvage yard transformed by raiders to include platforms and such . In the salvage yard is a train car with a bunker . It appears that previously , a battle was fought between super mutants and raiders , with the former coming out on top and claiming residency . Inside the tipped train car is a hatch leading to a bunker . To open the hatch , follow the wires leading from it to a generator nearby and activate the generator . The bunker is the broadcast location for the Miller family radio signal and the Millers ' skeletons ( along with the graves of their children ) can be found inside . The bunker contains Big John ' s safe key which can be used to open the Master safe on the second floor of the nearby house and the safe under the register at the front desk of the shop . To locate the train car , first exit the back door , by the refrigerator , of the only house in the area , then look to the right . Walk north - northwest a little as the view of the train car will be obscured by the bush and tree in front of you . The train car is on the other side of the rusted chain - link fence ; although it ' s a long rectangle ( like many of the other jumbled containers in the yard ) , the train car is bright blue on three sides , and its exposed underside is brown and tan , with the rusted trail - wheel assembly visible . To enter the train car , go to the back of it and jump and use the disassembled refrigerator doors as a ramp to get on top . Appearances . Big John ' s salvage only appears in " Fallout 4 " .
White horsenettle White horsenettle is a in " " . Characteristics . Capable of growing up to 1 meter in height , and sporting both nettles and berries , white horsenettle ( " Solanum elaeagnifolium " ) is a flowering plant capable of growing in semi - arid climates with poor soil . As such , it is commonly found in the South and Southwestern United States . Unchanged by the environmental conditions that followed the Great War , the white horsenettle growing in the Mojave Wasteland has exhibited few morphological changes in the past two hundred years . Along with the common and various species of datura , white horsenettle is considered to be part of the Solanaceae family of plants . As with many other plants that share its taxonomic grouping , white horsenettle produces a glycoalkaloid compound known as solanine , which is highly toxic to many animals . Absorption of solanine in humans may cause symptoms indicative of severe gastrointestinal and neurological poisoning , including nausea , hallucinations , diarrhea , vomiting and cardiac dysrhythmia ; left unchecked , this can eventually lead to paralysis and death . Most cases of solanine poisoning are brought about by ingestion of plant material ; contraction through direct delivery into the bloodstream is possible , although such an occurrence is highly unlikely under normal circumstances . Nevertheless , the berries produced by the white horsenettle plant have been used by indigenous tribes for food preparation , medicine and tanning . Like all other plants in the Mojave Wasteland , white horsenettle berries will eventually regrow after being picked . Uses . White horsenettle berries are an ingredient in many poisons , including Mother Darkness , tremble , Silver Sting , and bleak venom . In addition , they can also be used for turning the pelts of various subspecies into tanned gecko hide , tanned fire gecko hide , tanned green gecko hide or tanned golden gecko hide . Although edible , white horsenettle is poisonous and will inflict a significant penalty to Endurance and Agility , offset by a pitifully weak healing effect and minimal appetite reduction . Thus , they are best employed for crafting purposes . With " Lonesome Road " , white horsenettle can be used to create fiery purgative , which purges the body of toxins . Locations . Horsenettle tends to grow near civilized areas ; they can also be found in isolated areas , though these are much less common . In general , under water towers , water tanks , pipelines and power lines is a good place to look . Behind the scenes . Originally , white horsenettle was named " White Horsenettle Berry " , though this was changed at an unknown time before the game ' s release .
Up to the Challenge Up to the Challenge is a in " " and an in its " Gun Runners ' Arsenal " . Challenge requirements . The player must complete 50 challenges . Effects . Grants 100 XP upon completion . Achievement requirements . It requires the player to complete any three Gun Runners ' Arsenal one star ( ★ ) Challenges .
Nellis Munition Shell The Nellis Munition Shell is a in the game files of in " " . Characteristics . Not much is known about this weapon other than that it uses the same model as Bottlecap mine . It is not playable for the player character . Locations . Can only be obtained using console commands . Appearances . Nellis Munition Shell appears in the game files of " Fallout : New Vegas " .