Totema The Totema are a group of five creatures in " Final Fantasy Tactics Advance " that serve to guard the magic crystals that prevent the world of Ivalice from reverting to its original form . Mechanics . Each totema represents a particular race from the world of Ivalice , and each one can be summoned by any member of that race able to accrue ten Judge Points once that Totema has been defeated in battle . In addition , each Totema represents a final boss character from another " Final Fantasy " game , with the exception of Adrammelech . All five Totema return as Espers in other Ivalice games ( notably , " Final Fantasy XII " and " " ) , and as Scions in " " . While totema are powerful , they are hard to charge up , since a total of ten Judge Points must be accrued to summon them . However , you can exploit the Hunter ' s Hunt ability , which gives 10 JP upon the KO of any fighting unit , to get lots of quick summons . On occasion , a Target All law may be in place effectively preventing the use of totemas . In addition to having to fight them all one by one , Marche must face copies of them , called Deph s , during the battle with the Li - Grim . While in Battle Queen mode , Li - Grim is aided by a Dephs of Famfrit and one of Adrammelech . While in her true form , Li - Grim is guarded by two Dephs of Mateus , and has the power Descent , which summons a random totema to launch an attack on the party . During The Storyline . After about three storyline missions , a request at the pub regarding supernatural events will appear . As Marche and his clan investigate , they will be warped via a seam to a shrine room where a crystal is held . After a brief argument , the totema and Clan Nutsy will engage . In each battle with the totema , the song " The Road We Both Aim For " will be played . # 005 Twisted Flow . At Ulei River , the river is bending and twisting oddly and an onlooker places a request at the pub . When Marche approaches the river , he notices nothing out of the ordinary , but the seam catches him off guard . Confused , Marche looks around and is surprised by the crystal , and then Famfrit . A Special Judge appears , red in color rather than a neutral blue , and Marche decides there is nothing to lose and engages . Famfrit summons two Floateye s and two Ahriman to aid him . # 008 Hot Awakening . Roda Volcano has been acting up and researchers are wanted to investigate , and apparently , applicants " must like heat . " As Marche walks onto the volcano ' s battlefield it gives a violent shake and a seam appears , catching Marche off - guard once again . After being warped and coming to his senses , he takes note the shrine is more colorful than the last one , even so much as having butterflies . As he approaches the crystal , a mysterious crystal appears next to him . As Marche takes a look at it , more and more appear , one after another , surrounding him . This is Ultima , in the form of eight Ultima Crystals , which cannot move and can only fight or use a special skill called Logos . # 011 Pale Company . At Nargai Cave , residents are scared by a " ghost " going in and out of the cave . As Marche makes his way into the cave , the ghost makes a surprise appearance right in front of Marche , then proceeds to fade in and out of view deeper inside the cave . After being lured the seam appears . The shrine is similar to Famfrit ' s , in that it ' s bland but suspenseful . Approaching the crystal , Adrammelech appears and yells at Marche before engaging . Adrammelech summons a Firewyrm , Icedrake , and Thundrake to assist him in the fight . # 015 Scouring Time . After the engagement at Muscadet , Marche is dragged to the prison in Sprohm for questioning . As Cid and Babus question Marche , a seam appears on the wall and all three are warped to Exodus ' s shrine . Exodus is weak and unable to defend the crystal , but has several " Exodus Fruit " to " guard " the crystal . Alone , Marche must fight off Babus , while Cid must supervise as Judge and not interfere , and destroy all of the Exodus Fruit to defeat Exodus . # 018 Quiet Sands . The once - famous " barking sands " of Delia Dunes have stopped sounding recently , and it concerns the touring industry . As Marche investigates , Llednar walks in and confronts Marche and the seam appears and warps both of them into a pre - shrine room . Llednar charges up a powerful attack to banish Marche from the shrine , but before the attack can be executed , Cid appears and prevents Llednar from using his Omega skill with an Advanced Law . Seeing no other option , Llednar summons two Templars and two Titanias to assist him . Before much can be accomplished though , Llednar ' s overconfidence overpowers him as he charges up another Omega attack . Cid immediately red cards Llednar , and the engagement is finished . Afterward , Cid leads Marche to the shrine where the last crystal is held . Mateus appears as Marche approaches the shrine and gets under Marche ' s skin by taking the forms of his friends , and then the form of Marche himself . Mateus summons four Vampires to assist her in the engagement . Other appearances . " Final Fantasy Trading Card Game " . The totema appear in " Final Fantasy Trading Card Game " .