naist-nlp/zeshel huggingface dataset:
Belt of the Armor of God Belt of the Armor of God is a unique belt that is enchant ed with a variety of defensive effects that increase the wearer ' s armor rating , chance to dodge melee attacks , and resistance to magic . Enchantment . Enchantment ID : " armor of god _ en " All effects are for 30 seconds on self : Acquisition . Mysterious Killings in Vivec . Elam Andas at the Office of the Watch in the Hall of Justice ( Vivec City Temple Canton ) requests the Nerevarine ' s assistance in tracking down an elusive murderer who has plagued the city of late . The deaths of seven people , including two guards , who were all apparently completely unaware of their impending fate has caused alarm throughout Vivec . After following a series of clues , the Nerevarine confronts the suspected killer , resulting in a fight to the death . Elam offers the Nerevarine a choice among a few items , including this belt , as a reward .
Blessed Spear Blessed Spear is a unique two - handed weapon . This enchant ed ebony spear has been blessed by the deity Almalexia to fortify the wielder ' s skill and increase their armor rating . Enchantment . Enchantment ID : " almalexia ' s blessing _ en " All effects are constant on self : Acquisition . Blessed Spear is received from Gavas Drin on behalf of Almalexia as a reward for completing The Shrine of the Dead .
Captain Alphaury ' s Journal Content . Something definitely went wrong with the portal spell . Instead of arriving in Coldharbour as an invading force to be reckoned with , we wound up scattered to the four winds . I am now a captain without a command . The others that appeared with me — we ' ve been fighting or running since we got here . We finally found a relatively safe spot on the edge of a dark forest and decided to set up camp . This is the first time since we arrived that I ' ve felt safe enough to just sit down and record my thoughts . Time seems to flow differently in this realm . Sometimes it feel like we ' ve only been here for a few hours and other times I could swear we ' ve been here for days . This mission has turned into a colossal failure . Instead of stepping through the portal together , we were thrown in all directions , strewn about like so many dry leaves in a bitter wind . Luck was with me , though . I landed in the company of Kamu the Khajiit . If only the rest of my luck had turned out as well . We found ourselves in a strange ruin east of this camp . There were cold flame atronachs everywhere , intent on roasting us to a very fine blue crisp . We dispatched a couple of the creatures before we were forced to turn tail and run . For some reason , however , as we got close to the forest , the atronachs stopped chasing us . They suddenly seemed to lose interest in us and returned to the ruin . Well , I guess I should stop writing now and help finish setting up our camp . I ' ll write more after we get some sleep , provided nothing terrible happens to us in the interim . < nowiki > * * * < / nowiki > We were awakened after a few hours ( minutes ? days ? ) of sleep by voices . There seem to be people in the shadows of the woods , talking , whispering . We can hear them , but the voices aren ' t distinct enough to make out any actual words . Or maybe it ' s just a language that none of us have ever heard before . I ' m not sure . Every so often , though , we clearly hear something that sounds like a cry for help . Every time we hear that desperate cry , we think of our missing allies . It could be some of them , lost out in those dark woods . They might be hurt , or in danger , or — well , anything could be happening in there ! Kamu and I have decided to head into the forest and find the source of those pitiful cries . I ' m going to leave my journal here , in case any other members of our expedition come across this camp . We ' ll try to leave a trail so that you can follow our path . We ' re going to head west and then southwest , so follow after us if you can . Here ' s something else you need to know . Kamu discovered that if you touch one of the wisps that float among the trees , you glow and get a temporary source of light — perfect for finding your way through these shadowy woods . I suggest you make liberal use of the wisps if you ' re going to try to meet up with us . Well , it ' s time to go . I hope to see you soon . And may the eight watch over us all .
Imperial Sneak Skill Imperial Sneak Skill is a Restoration spell in that temporarily increases the value of sneak . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Harmonic Auditor The Harmonic Auditor is an elderly Elf found within the Tonal Auditorium of Rkindaleft . He has been experimenting on the Orsimer who have entered Rkindaleft , infusing their souls with Dwemer technology in an effort to attain perfection , despite destroying their bodies and minds . They follow his orders , and he considers them his children , referring to them as beasts before he transformed them . He is attempting to infuse his soul into the Vessel of the Auditor , a Dwarven Centurion under his command , in an attempt to shed his mortal body . Interactions . A Heart of Brass . Dorand discovered that the inceptive , transductive , astrictive pressure valves were locking the door to the Tonal Auditorium , which contained the whatever was controlling the Rkindaleft Orc s . After entering the Tonal Auditorium , the Harmonic Auditor will send his vessel after you , as you have disrupted his work . Once the Vessel is defeated , the Auditor will explain what he was doing in the ruins and how he sought to achieve perfection by infusing Orc souls with Dwarven constructs . He then gives you the choice to kill him by closing the pressure valve sustaining him or to leave him alive . If you choose to kill him , he will say his final words before going into a ragdoll state . If you choose to leave him alive , he will explain that he will likely go insane and eventually die . After returning to Glurbasha , she will ask about the Auditor . If you leave him alive , your dialogue will say that you left him trapped in a rotting immobile body . Hidden History . An Indecipherable Tome written by the Auditor is found within a Forgotten Pack . Giving it to Cinosarion will reveal that it was written by the Harmonic Auditor , describing his goals to bind Orc souls with Dwarven constructs .
Neetra Neetra is an Argonian member of the Mages Guild residing in the city of Skywatch , Auridon . She is typically found outside of the Guild ' s tower there . When the Vestige first talks to Neetra , she will say that she is concerned about her pet Dwarven spider , Has - Many - Legs , as she has been denied the required spare parts to fix it . Interactions . Assisting the Assistant . Neetra wants to repair her Dwemer construct , Has - Many - Legs . Problem is , she doesn ' t have enough money to pay for the parts , but knows that nobles around Skywatch often collect the parts . So as a result , Neetra wants the Vestige to steal the three needed parts .
Crafting Motif 10 : Imperial Content . The Imperial City . I used to love it here . When I was young my native town of Skingrad seemed hopelessly provincial to me , and I looked forward all year long to going along with mother on her annual trip to the Heartland . For me , the capital was the epitome of learning , of culture , of everything I held dear . I walk the avenues now , from district to district . And I look . Skingrad seemed provincial , yes , but it was Colovian : direct , forthright , with clean lines and a certain spare , ascetic look to it . And its people are much the same way . The Imperial City , except for the walls and the Tower , which are Ayleid , is … Nibenese . Refined . Decorative . Subtle . Nuanced . Decadent . Corrupt . Like its people . And the people it attracts . I was too late . Morian is gone . With the help of Divayth , cursed Divayth , he fulfilled his dream and traveled to Oblivion . According to Seif - ij , he went to Moonshadow as planned , but he didn ' t stay there . He went on , to Ashpit , to Coldharbour , to Quagmire . To Apocrypha . And there , in Apocrypha , he stayed . Seif - ij told me , emotion quivering even in his flat reptilian voice , of how once he entered Oblivion Morian seemed to become more reckless , more enraptured , with each portal to a new plane . How he ignored his assistant ' s pleas to return . How Apocrypha … entranced him . Seif - ij Hidja was beside himself , holding his head with its drooping spines , clearly at his wit ' s - end . It was up to me . I ran to Divayth ' s room , though Seif - ij said he was gone , hoping he ' d left some way to get in touch with him , hoping he would respond to my appeals for help . I found only a book , open on his desk , a book titled " Fragmentae Abyssum Hermaeus Morus . " It was open to what seemed to be a summoning ritual for the Daedric Prince Hermaeus Mora , specifying that " whatever price is named shall be met . " A ritual to Hermaeus Mora . The Lord of Apocrypha . I ran to Morian ' s laboratory . It was looted , ransacked . The only thing of interest was a crumpled note . It read , " When thou enterest into Oblivion , Oblivion entereth into thee . " Morian is gone . Gone to Apocrypha . Where he stays . And so I walk , from district to district . Wondering . What price had the Lord of Apocrypha named to Divayth Fyr ? What price for the entrancement , the captivity of Morian Zenas ? I walk the streets , the avenues and alleys . Wondering . Wondering when I , too , will be ready to pay the price .
Nilara Ienth Nilara Ienth is a Dunmer and sister to Milore Ienth . She along with her lover Athras left Solstheim and returned to Morrowind were they own a manor in Mournhold . Nilara mentions in her letter that they haven ' t visited the old manor for fifty years now , but says that nothing has really changed to the place . Later on she tells her sister that Athras have returned to work as a jewelcrafter in the city . Nilara says that he brings in a lot of coin to the manor , and at the rate things are going for them now , she looks forward to see the manor in its full glory in the future .
Kintyra Septim II Kintyra Septim II ( Born 3E 104 - 3E 123 ) was the eighth monarch and second Empress regnant of the Empire of Tamriel . Biography . The story of Kintyra II , heiress of her father ' s throne , is certainly one of the saddest tales in the history of Septim Dynasty . Ten years after being crowned Emperor of Tamriel , Antiochus Septim , by his second wife , Gysilla , had a daughter in the year 3E 104 , whom he named Kintyra , after the Empress Kintyra Septim . Later , at a young age still , she would become an accomplished mystic and sorceress and the second Empress of the Empire of Tamriel . Coronation . After the death of her father , Antiochus Septim in 3E 119 , Kintyra inherited the throne in 3E 120 , at the age of 15 , and was crowned Kintyra II . Her uncles , King Cephorus of Gilane and King Magnus of Lilmoth , attended the coronation , but her aunt , Queen Potema of Solitude , was banished after insulting Kintyra in front of the Elder Council by accusing her of being a bastard child , alluding to the decadence that existed in the Imperial City during her father ' s reign . War for the Crown . Kintyra ' s aunt , Potema Septim , was scheming to obtain the throne for herself and her son , Uriel . When Potema ' s accusations failed to stop Kintyra ' s coronation , Uriel bought the support of several disgruntled kings of High Rock , Skyrim , and Morrowind , and with his mother ' s assistance , he coordinated three attacks on the Septim Empire which resulted in a civil war known as the War of the Red Diamond , the name coming from the symbol of the Imperial family . In the early surprise attacks , Skyrim and High Rock were easily defeated by the force of Uriel and Queen Potema . Abduction and Execution . Kintyra was tricked into leading an Imperial Army to Glenpoint , where she was abducted by rebel forces ( allegedly with the help of the Duke of Glenpoint ) . Kintyra ' s fate was less than kind , and she ended up executed in Glenpoint . The exact year she was abducted and killed is debated , but the people of Glenpoint , along with those of Glenumbra Moors , instigated an enormous manhunt for her killers in an event still remembered every 23rd of Frostfall during the broken diamonds .
Alik ' r Camp ( Alcaire Castle ) Alik ' r Camp is a Redguard camp located inside Alcaire Castle , but still outside the gates . Because of the ongoing conflict between the Bretons and Redguards , all the different factions must camp outside and not behind the walls . They also occupy two of the nearby houses . Quests . Army at the Gates . Investigate the truthfulness of why the Alik ' r Army is outside Alcairw Castle . Two Sides to Every Coin . Duchess Lakana needs someone to take a message to the leader of the Redguard camp outside the gates . Sir Hughes suggested the Vestige act as her messenger and report on what she reveals . Characters . The camp has several members , both male and females , with different titles as follows :
Levitate ( Morrowind ) Levitate is an effect and a spell in that is a member of the Alteration school of magic , governed by Willpower . Its base Magicka cost is 3 . 00 points . Characters . The following people use this spell : Spells . The following spells consist of a Levitate effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Levitate effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Levitate effect . They may include additional effects . See articles for details . Potions and scrolls . " < nowiki > * < / nowiki > " Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information .
Sunken Barrow Sunken Barrow is an unmarked location found in . Description . It is located in Lake Ilinalta . Find three moss - covered standing stones that just break the lake ' s surface . Diving down will reveal a submerged barrow with a chest , a burial urn , several Nordic barnacle s and some scattered loot . The burial urn is hidden in the mud , and can be found to the right of the table that has tools laying on it .
Epitaph of Bjarfrud Skjoralmor Content . < poem > Here lies the stone upon which this city was found , Took the shape of a man whose deeds saw him crowned . Thrice he drove the beastly hosts from their heathen wood , So he hewed it down and planted this town , On the very spot that he stood . < / poem >
Lightning ( Arena ) Lightning is a spell in . Effect . The caster can fire a bolt of electrical energy at a single creature . The creature struck will take 1 – 30 points of damage to both health and fatigue , plus an additional 1 – 5 points of damage for every level of the caster .
Headless Zombie The Headless Zombie is one of the creatures encountered in . Headless Zombies are identical to normal zombies apart from their lack of a head . They are rotting , animated corpses , which can be summoned by using the Summon Headless Zombie spell . Their strength is scaled to the Hero ' s level , and they have a weakness to fire .
Watches - The - Roots Watches - The - Roots was an Argonian explorer who sought the Lexicon at the Dwemer Ruin of Avanchnzel . Background . The expedition included Roots , From - Deepest - Fathoms , Breya and Drennen . During the expedition , he was killed after he ignored Breya ' s warning that " " something doesn ' t feel right " " and walked right into a booby trap . His corpse can be found just outside Avanchnzel Boilery , shortly after a swinging blade booby trap , which may have been what killed him . His ghost can be seen throughout the ruins , musing over the Dwemer technologies . He seemed to covet the Lexicon for himself .
Greater Bretony Greater Bretony is the name of the regions that make up Glenumbra to the west , Stormhaven in the center , and Rivenspire to the north . The name refers to where the greater Breton population is located in High Rock . The cities of Daggerfall , Wayrest , and Shornhelm are located in Greater Bretony . Greater Bretony along with the Western Reach , the Dellese Isles , and the Bjoulsae River Territories make up High Rock as a whole .
Split Split is located north of the Hill of Suicides and south of Overlook Road . The town earned its name due to it being " split " into two halves , one resembling the brighter attitude of Mania , and the other representing the darkness of Dementia . Not only has the town been affected , but its town members have also been split into two individuals . Background . The town was turning into what it is now by a mage that had a theory about everybody in the Shivering Isles having both mania and dementia in them . The mage decided to test this out by casting a spell that would separate the two parts of a person . The spell worked but the mage , for whatever reason , did not undo the effects and instead left . The citizens of the town have no love for their counterparts , each half believes life would be better if the other left , but are unable to do anything about it . They fear that by killing " themselves " they would end up on the Hill of Suicides . Interactions . The Great Divide . Both halves of the town have been looking for a way to fix their problems and remove the counterparts . It has already been decided by both sides that the only way to fix this is to get somebody from the outside to kill the others , this way it would not be " suicide . "
Ulath - Pal Ulath - Pal is a Dunmer Champion living in Erabenimsun Camp . He is a member of the Ashlanders , and is the Ashkhan of this tribe . He can be found in his yurt in the company of his bodyguard Ahaz . Background . As Ashkhan of the Erabenimsun tribe , Ulath - Pal is the leading figure of the clan . He is the successor of Airan Ammu , whose war axe he wields . The clan has turned cruel and warlike under Airan Ammu , and Ulath - Pal follows in his footsteps , being described as " cruel and ambitious " . The tribe ' s Wise Woman Manirai even says that Ulath - Pal thinks nothing of killing unarmed men , women , or children . She says he is too arrogant and haughty to take any counsel from her , and that the peace - loving members of the Erabenimsun tribe live in fear of him and his brutal Gulakhans . Quests . Erabenimsun Nerevarine . During this part of the Main Quest , the Nerevarine seeks to be named " Erabenimsun Nerevarine " by the Erabenimsun tribe . The Ashkhan is the only member of the tribe entitled to grant them this honor , but as Ulath - Pal hates all outlanders , he would never do so . The Wise Woman Manirai sees the only option in killing Ulath - Pal and his war - loving Gulakhans , giving the peace - loving Gulakhan Han - Ammu the chance to become Ashkhan .
Madness Claymore Madness Claymores can be forged from madness ore by the smith Cutter , who operates Cutter ' s Weapons in Crucible . She can forge one claymore from four pieces of madness ore . Providing a Madness Claymore Matrix will cause the claymore to be enchanted , as well . The quality of the claymore and , if applicable , its enchantment , is scaled to the Hero ' s level at the time when asking Cutter to make it .
The Death of Ralen Hlaalo The Death of Ralen Hlaalo is a House Hlaalu quest available to the Nerevarine during the events of . Background . Ralen Hlaalo was a member of House Hlaalu that has recently been murdered . Nileno Dorvayn wants the Nerevarine to investigate the crime , find the murderer and kill him , so that no other dares to raise a hand against a House Hlaalu member ever again . Alternatively , this quest can be acquired during the Thieves Guild quest " The Vintage Brandy " and turned in if one is a member of House Hlaalu , even if that point in the Hlaalu questline has not been reached yet . Walkthrough . Once the Nerevarine has returned from delivering Teneran ' s orders , Nileno Dorvayn will give the Nerevarine the task of investigating the murder of a Hlaalu Noble . Ralen Hlaalo , the Noble in question , was killed in his Manor in Balmora by an unknown assailant . The Nerevarine is tasked with finding the murderer and bringing them to justice . General Suspicions . This is an optional part of the quest and only available before the Nerevarine begins the investigation of the Hlaalo Manor . Asking around Balmora will reveal that general consensus believes that the Argonian Nine - Toes was the murderer . Nine - Toes , unsurprisingly , will deny that he killed Hlaalo , and , as the Nerevarine lacks any evidence , the Nerevarine must accept this denial for the time being . Investigating Hlaalo Manor . The Nerevarine may enter the Manor at any time , as Dorvayn will give them a key to the Manor . Inside the Nerevarine can speak to Uryne Nirith , Hlaalo ' s servant . She will reveal that she witnessed the murder and will proceed to give the Nerevarine a description of the assailant ( Dunmer , young , redhair , Bonemold Armor with a Dwarven War Axe ) . Justice for Hlaalo . Armed with this description , the Nerevarine may question various people with this Nirith ' s description . The answer given will lead to Thanelen Velas ( a Camonna Tong member ) in the Balmora Council Club . At this point the Nerevarine is faced with a choice , they can either kill Nine - Toes ( if they spoke to him earlier ) or Velas ( as Nirith ' s description suggests that he did it ) or , kill both suspects . Having killed one , or both , of the suspects for Hlaalo ' s murder , the Nerevarine may return to Dorvayn . She will thank the Nerevarine for bringing justice to Hlaalo ' s murderer ( no matter what option was chosen ) and will reward them with 1 , 000 .
Mad Urkazbur ' s Ice - Effigy ( Book ) Content . History isn ' t relegated to the past . It is created every day with each significant event that takes place . Take , for example , the threat of the ogre shaman , Mad Urkazbur . This ogre elder has arisen as a powerful leader among the brutish creatures , gathering a small army in the wilds of northern Wrothgar . Not only does the mad ogre command his poweful brethren , but he seems to posses the magic to control snow and ice . His impressive abilities include the power to create enchanted duplicates of himself made entirely of ice . These effigies start out small , about the size of a child ' s doll , and grow large enough to fight at his side . Once this clear and present danger is dealt with , the museum would love to display an ice - effigy to commemorate the event . If collected before fully enchanted , the effigy remains small and frozen - a perfect relic of a recent threat .
Ma ' jhad ( Skyrim ) Ma ' jhad is a Khajiit warrior who travels the roads of Skyrim . Location . He is found traveling alongside Ma ' dran ' s caravan between Windhelm and Solitude . He , along with Ra ' zhinda , serve as a guard for Ma ' dran and his caravan . He may also train the Dragonborn in Lockpicking up to the Expert level . Ma ' jhad is also a fence for the Thieves Guild .