naist-nlp/zeshel huggingface dataset:
Adams Air Force Base terminal entries The Adams Air Force Base terminal entries are a series of terminal entries in the " Fallout 3 " add - on " Broken Steel " . They can be found throughout Adams Air Force Base . = Adams Air Force Base = Three terminals , divided over three sectors on the base . Turret Control System . System Information . = Hangars = Four terminals spread throughout the hangars , for opening and closing the pen doors . Deathclaw pen door terminal . Close and Lock Pen Door . = Air control tower = Enclave Field Research terminal . Contact Vertibird Flight Control . = Launch platform base = Deathclaw research terminal . Enable Protection Station Field . = Satellite control tower =
Shephard Shephard was a powerful super mutant who lived in the Capital Wasteland in 2282 . Shortly after the end of the Brotherhood - Enclave War , he attempted to rally all of his fellow brethren under one army . His plans failed when he was put down by Arthur Maxson . Appearances . Shephard is mentioned only in " Fallout 4 " .
District of Columbia Transit Authority Regulatory Committee The District of Columbia Transit Authority Regulatory Committee is the ruling body of the District of Columbia Transit Authority , providing and enforcing the rules and regulations of the organization . Appearances . The District of Columbia Transit Authority Regulatory Committee is mentioned only in " Fallout 3 " .
Utility worker ID The utility worker ID is a miscellaneous item in " Fallout 3 " . Location . Found next to a skeleton in the Olney sewers in the same room as the maintenance protectron . Notes . If the protectron is activated , it will go on patrol and will ask the Lone Wanderer for proper ID if it gets close enough . Once scanned it will remove the utility worker ID from the inventory , but will not become hostile .
Large destroyed book The large destroyed book is a miscellaneous item in " Fallout 3 " and " " . Uses . It is a junk item that can be used only as Rock - It Launcher ammunition in " Fallout 3 " . Additionally in " Fallout : New Vegas " , it can be used ( via the Book Chute in the , " Old World Blues " ) to make blank book s which are used in Skill book recipe s to make Skill book s . With Voracious Reader , they are also used to create skill magazines . They can be found in many locations , predominately in houses and libraries .
Duck and Cover ( perk ) Duck and Cover is a perk from " Van Buren " , the canceled " Fallout 3 " project by Black Isle Studios . Robert Briggs would have this perk . It enabled him to spam grenades a little more effectively . Ironically , he didn ' t have as many grenades as other soldiers , like Davidson .
Park medallion The Park medallion is a miscellaneous item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The Park medallions are quest items the player can collect while going through Nuka - World in order to complete the quest Precious Medals . They are obtained from Park medallion dispenser s found near several attractions in the park . Each dispenser gives its own unique variation of a Park medallion . In total there are seven medallions to collect .
Armor piercing lever - action rifle The armor piercing lever - action rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The armor piercing lever - action rifle is a rifle equipped with armor piercing rounds in " Fallout Shelter " that uses a lever to load cartridges into the barrel ' s chamber for firing . Dealing a minimum of 4 damage per attack , it has the second lowest damage output for a rifle in the game . Crafting . A high Perception statistic is needed to effectively create the armor piercing lever - action rifle .
Blind Diode Jefferson Blind Diode Jefferson is an automated personality in the Big MT in 2281 . Background . Blind Diode Jefferson was forced offline when Dr . Mobius abandoned The Think Tank and left for the Forbidden Zone . Once his personality backup is retrieved from house # 108 , he speaks with a slow drawl , similar in style to a stereotypical Deep South Blues musician . When left alone , he may continue to ramble , spouting mostly - useless advice and anecdotes of by - gone times . When asked if he can play music , he says that he used to before Dr . Mobius took out his music drives - hence exacerbating his feeling of ' the blues ' . Mobius used him to change the frequency of sonic emitters . Appearances . Blind Diode Jefferson appears only in the " " " Old World Blues " . Behind the scenes . This character is strikingly similar to the famous artist , with a diode simply being a component of a jukebox , just like a lemon ( bitterness ) could be seen to be a component of the blues .
Large magazine Large magazine is a magazine weapon mod for the 10mm pistol , combat rifle , handmade rifle , hunting rifle , pipe gun and radium rifle in " Fallout 4 " . Effects . The large magazine simply allows the gun to contain more ammo per magazine , but it increases the weight of the weapon . Bugs . An existing 10mm large magazine cannot be attached to a 10mm pistol , although a new one can be crafted if the Sole Survivor has the first rank of the Gun Nut perk .
Pick the lock to Chavez ' s cell Pick the lock to Chavez ' s cell is a in " " . Notes . It seems that during the quest I Fought the Law the Courier could imprison Chavez . Since the part of the quest doesn ' t appear , it was also cut .
Brotherhood squire Brotherhood squires are children serving aboard the Prydwen in 2287 . Background . Brotherhood squires are children serving in the Brotherhood of Steel . Technically the lowest rank one can hold in the Brotherhood , squires are not allowed to participate in combat operations . Instead , they perform errands and menial labor , occasionally participating in field training exercises . Appearances . Brotherhood squires appear only in " Fallout 4 " .
Improved automatic barrel The improved automatic barrel is a weapon mod for the Institute laser , the laser gun and the plasma gun in " Fallout 4 " . Effects . The improved automatic barrel provides a superior rate of fire , improved damage range and sighted accuracy in exchange for worse recoil , reduced ammo capacity and poor hip - fire accuracy . Production . The recipe for this weapon mod varies depending on the weapon for which it is made :
Kimba Kimba is one of Big Town ' s few surviving residents in 2277 . Background . Hoping against hope for some outside help , Kimba goes along with the rest of the inhabitants ' wishes most of the time , even if they contradict her logical thoughts . Despite the terrible current situation , Kimba remains stable and soft - spoken , and she is always ready to pitch in , learn a new skill and fight for her friends . As with all the inhabitants of Big Town , she used to live in Little Lamplight . Notes . She is the only non - player character in the base game who uses a BB gun for a weapon . Appearances . Kimba appears only in " Fallout 3 " .
Eclair Eclair runs the Spelunkers restaurant inside Little Lamplight in the year 2277 . Background . Eclair was born in 2264 . Thirteen - year - old Eclair used to occasionally scavenge outside , but after getting shot in the foot , he was out of commission for a couple months . During that time , he managed the food , using the scraps of cookbooks he found while scavenging with passable results . He does an excellent job with the cave fungus that makes up most of their food . He occasionally tries to create more elaborate food from his cookbook scraps , often with disastrous results ( hence his nickname ) . He wears a ragamuffin tophat , the only one in the base game , and one of the only two with " Point Lookout " installed . Kenny wears the only other one , in Point Lookout . Daily schedule . Eclair spends most of his time behind a counter in his restaurant , " Spelunkers " in Little Lamplight . He can also sometimes be seen around the restaurant when there are no other non - player characters in the area . Appearances . Eclair appears only in " Fallout 3 " and is mentioned by Robert Joseph MacCready in " Fallout 4 " .
Iguana - on - a - stick ( Fallout 3 ) Iguana - on - a - stick is a consumable item in " Fallout 3 " . Characteristics . An iguana skewered on a stick and roasted , this item is commonly found throughout the Capital Wasteland , both in containers and being sold by vendors , especially the ones selling medical items . Although the item itself is common , live iguanas are not seen anywhere in the Capital Wasteland .
Percival Crump Percival " Percy " Crump is a successful ghoul merchant who owns the Survival Gear Locker , a store in Gecko . He places very high value on his friends , especially Woody . Interactions with the player character . Effects of player ' s actions . If the Chosen One rescues Woody or has taken the quest to rescue him , Percy sells goods at a 50 % discount - eventually allowing back - and - forth trades to pick his entire inventory clean except for a single coin . Appearances . Percival Crump appears only in " Fallout 2 " .
Hub entrance The Hub entrance is the outskirts of the California Wasteland ' s largest city , the Hub . Part farm , part thoroughfare , part stevedore ' s docks , the entrance is never short on activity or security . Despite the fact that it is not the most attractive or useful part of town , the entrance nevertheless forms the first glimpse of city life to most wasteland wanderers . The earnest adventurer can find enough action to slake any wanderlust here , as caravans are often willing to hire those brave or foolish enough to desire a taste of the dangerous life of a caravan guard . Layout . The Caravans . As the Hub forms what is closest to a centralized trading location as exists in the Wasteland , caravans use the city both as a jumping - off and landing port . Consequently , the caravans needed a place to load and unload goods , hire new guards and hands , and do business . The entrance made the most logical choice for these functions ; its wide open road is in acceptable condition , and there is no shortage of room for caravan carts and their handlers . At any time , up to a half - dozen caravans can be spotted at the Hub ' s entrance , each with an attendant crowd milling about . Security is tighter here than , perhaps , anywhere else in the Hub . A strong presence from the Hub police gives lawbreakers a pause , while the usually more heavily - armed caravan guards stand ready to give any potential thief a permanent stop . Despite this strong show of force , the caravans typically do not carry anything of interest to the casual thief . While caravan duty is , without question , one of the most dangerous jobs in the wasteland , it can nevertheless be a good way to gain experience , coin , and companions on a trip to another settlement . While the fatality rate among caravan guards is distressingly high , caravans themselves are more than willing to sign on new guards . Some of the smaller caravans will recruit on the spot , while larger caravans , such as Crimson Caravan and Far Go Traders require potential applicants to visit offices in the town itself . The Necessities of Life . Much of the area away from the roadway is given over to agriculture . Hub residents tend fields of mutant corn and lettuce at almost all times . However , few people actually live in the Entrance area , preferring instead to reside further within the city , safer from raider or animal attacks . On the furthest outskirts of town are several brahmin pens . Rather than have their draft animals wander about at risk of theft , the caravans pen their animals near the end of the road . Generally , at least a half - dozen brahmin are penned and waiting step - off with a caravan . Being that these animals represent a livelihood to the caravan masters , anyone foolish enough to attack the brahmin will likely have the full weight of the caravan guards falling upon them in short order .
Ranged Weapon Ranged Weapon is a " Lionheart " skill . Characteristics . This represents your ability to use and fight with ranged weapons such as bows and crossbows . There is no penalty for using a ranged weapon at point - blank range . Ranged weapons are slower and less powerful than other weapons . They cause Piercing damage , which is ineffective against strong undead creatures . Though ranged weapons require arrows or bolts , Arrows or Bolts of Infinity are provided , so ammunition is always available .
Scribe ( Fallout : New Vegas ) Scribes are the ones tasked with creating and keeping records of the technology used by the Mojave chapter in 2281 . Background . Currently hiding in the Hidden Valley bunker after the Brotherhood ' s at HELIOS One , scribes are extremely rare to be encountered in the Mojave Wasteland , with almost all Brotherhood personnel permanently locked down inside the Hidden Valley bunker . Locations . Scribes are found within the Hidden Valley bunker . Appearances . Scribes appear in " " .
Torn papers Torn papers are miscellaneous item s in " Fallout 2 " . Characteristics . They are three pieces of paper with writing on it , and part of a code . Combined , they form one of the password paper . Locations . They have been scattered around the Steel Palace .
Dog armor Dog armor is a piece of dog armor worn by canines in " Fallout 4 " . Characteristics . It is a varied suit of armor with optional helmet that comes in light , regular , and heavy variants . Due to the nature of its design , it can only be equipped by dogs .
Brain Brain is an intelligent albino mole rat with an enlarged braincase , the brother of Keeng Ra ' at . Background . Brain is an unusually large , albino mole rat with an enlarged cranium and the look of an intelligent being . He is the unlikely leader of the renewal cult in the ghoul town of Gecko and seeks to take over the world . He lives in an underground cave adjacent to the Gecko nuclear reactor . He loves cheezy poofs , and will ask to be given some if a visitor has any in their inventory as he can smell them . In the short term , he seeks to build an alliance between Gecko and Vault City based on power from Gecko being sent to Vault City in exchange for medical research on how to " restore " the ghouls to humanity . The cult is symbolized by the ankh , and its members wear ankh necklaces . The renewal cultists seek to " renew , " i . e . become human again . Interactions with the player character . Quests . The Brain can start all Gecko powerplant related quests , if they weren ' t already started by other means , and can give a few helpful pointers about them . Appearances . Brain appears in " Fallout 2 " and is mentioned in the " Fallout Bible " .
Supply line In " Fallout 4 " , supply lines can be created between settlements to share resources and inventory among them . Requirements for creating supply lines : Benefits . Linking the settlements with supply lines provides the following benefits : Usage . To create a supply line , use the workshop in one of the settlements , highlight a settler and press [ Q ] ( or RB / R1 on XBOX / PS4 ) to display a list of owned settlements . Select the settlement to which the player character wants to link the current settlement . To review existing supply lines , open the world map and press [ C ] ( or L1 / LB on PS4 / XBOX ) to view all the settlements connected to the supply line network . Settlers assigned to supply lines will become provisioner s and will travel between settlements ( usually leading a pack - brahmin ) . To remove the supply line , simply reassign the provisioner to some other work object in their settlement .
Treeminders The Treeminders are a peaceful group of tribals , found in Oasis . They worship the FEV mutant Harold , who became one with the tree Bob ( which Harold likes to tease by calling Herbert ) that started growing from his head sometime before 2241 , but after 2161 . The Treeminders have renounced using technology ( although they see guns as a necessary evil to protect Oasis ) and live off of the gifts from the trees that grow around Oasis . They do not seem to understand Harold ' s wishings for them to kill him as some of them see it as a riddle such as Tree Father Birch . All of the Treeminders are named after different species of trees . Members . The Treeminders consist of : Appearances . The Treeminders appear in " Fallout 3 " .
Refined uranium ore Refined uranium ore is a throwing and melee weapon in " Fallout 2 " . Characteristics . Refined uranium ore can only be created after some uranium ore has been purchased from a Caravan in a random encounter . The ore must be taken to the refinery in Broken Hills . The ghoul s will buy back the uranium because of the mine crisis and subsequent production shortages .
Olde Royale Olde Royale was a pre - War company in the United States , manufacturing alcoholic beverages . Whiskey seemed to be their major , if not their only , manufactured product . Appearances . The Olde Royale name has appeared in " Fallout 3 " and " " , on the bottle of their product ; whiskey .
Athabaska Dick Athabaska Dick is a rather mysterious individual who can be found in Redding , not far from the local casino . Speaking to him does give the feeling that there is more to him than what shows . Background . Dick is a scruffy - looking man with a large beard , who looks like a miner who knows his way around a pit . Most people just call him Dick , although there are some that call him Athabaska . He is an experienced miner who works from time to time at the Morningstar mine . Appearances . Athabaska Dick appears only in " Fallout 2 " .
Claymore ( Vertibird ) The Claymore is a Brotherhood of Steel Vertibird in 2287 . Background . Stationed on the roof of the Cambridge Police Station , the Railroad can take the Vertibird during their assault on the base during Rockets ' Red Glare . Tinker Tom will fly the " Claymore " with the Sole Survivor and Deacon aboard over to the Prydwen , lying to air traffic control operators aboard the Prydwen . After docking , and after the Sole Survivor sets charges inside , the " Claymore " leaves the vicinity of Boston Airport , and is then taken to an unknown location after dropping off the Sole Survivor . Appearances . The " Claymore " appears only in the " Fallout 4 " .
Junkyard dog The junkyard dog is a character found during a random encounter in " Fallout 4 " . They can also be caught in a dog cage in the add - on " Wasteland Workshop " . Background . The junkyard dog appears to be a Rottweiler which can be bought from Gene , her current master . She was bred by and raised by Gene , and is potentially for sale to someone who he deems acceptable . Gene is extremely loath to sell her but if the Sole Survivor can pass a Charisma check of six or higher he can be persuaded to , painfully , let her go for 250 caps . In the add - on " Wasteland Workshop " , the junk yard dog can also be caught in a dog cage . Appearances . Junkyard dog appears only in " Fallout 4 " .
G9 - 81 G9 - 81 is a synth living in the Commonwealth in 2287 . Background . G9 - 81 works in the old maintenance tunnel in The Institute together with some other synths , supervised by synth guards . Appearances . G9 - 81 appears only in " Fallout 4 " .
Self determination is not a malfunction - Transcript Self determination is not a malfunction is a holodisk in " Fallout 3 " which was cut from the final version of the game . It can only be obtained via console commands . It is a transcript of a voice recording . Notes . This cut holodisk should not be confused with a very similarly named holodisk , Self determination is not a malfunction , with almost the same content and used in The Replicated Man .
Thirst Zapper The Thirst Zapper is a weapon in the " Fallout 4 " add - on " Nuka - world " . Characteristics . The Thirst Zapper is a water shooting weapon , in the shape of a Nuka - Cola bottle . This weapon is needed for shorting out Colter ' s power armor . It can also be used in three of the Nuka - Cade games as the weapon for the bandit roundup game , Whack - a - Commie or the Nuka - Zapper Race . The basic Thirst Zapper has unlimited ammunition in a sense , unequipping and re - equipping the Thirst Zapper adds a bottle of ammunition to the Sole Survivor ' s inventory . Upon re - equipping the Thirst Zapper , they can then fully reload it with a bottle that appears similar to the ammunition produced for modified Thirst Zappers . Finding the Project Cobalt schematics will allow the Sole Survivor to upgrade it into a functional and deadly weapon . The weaponized Thirst Zapper , when used in V . A . T . S . , will home in on enemies as if it had the missile launcher ' s targeting computer .
Fort Hagen hangar The Fort Hagen hangar is a sub - location of the Fort Hagen satellite array in the Commonwealth in 2287 . Layout . The outer array and the hangar is controlled by the Rust Devils . The hangar trapdoor is unlocked by first using a terminal in the upper wooden structures of the outer compound . Note that the terminal only appears after starting the quest Headhunting . During the quest Headhunting , the player character must fight their way to a robobrain known as Jezebel . When found , Jezebel is just a robobrain head attached to a computer . Jezebel tells the Sole Survivor she will help with defeating the Mechanist in return for getting her out of the satellite array and finding her a new body . Appearances . The Fort Hagen hangar appears only in the " Fallout 4 " add - on " Automatron " .
Manya Vargas Manya Vargas is a resident of Megaton and the wife of Nathan Vargas in 2277 . Background . Manya was born in 2213 . At the age of 64 , she is a sweet old lady . She and Nathan used to run a caravan line together and have managed to save enough caps and supplies to live out their retirement in Megaton . Manya ' s sweet exterior doesn ' t reveal that she ' s witnessed every misery that the wasteland has to offer . She is extremely wise and knowledgeable - two traits that allow her to continue to thrive and live in Megaton . Appearances . Manya Vargas appears only in " Fallout 3 " .
Zip Ricky , more commonly known as Zip , is a Nuka - Cola addict in Little Lamplight in 2277 . Background . Zip was born in 2268 and acts as one of the occasional scouts and scavengers for Little Lamplight , which perfectly suits his speedy and hyperactive nature . As a bonus , it allows him to have first dibs on any Nuka - Cola he can find , a drink he ' s quite addicted to . When he ' s not out finding resources for the town , he runs around town , pestering people and generally being feisty . MacCready insists that Zip doesn ' t get to keep his gun when he ' s back in town . . . not since that accident a while ago . He isn ' t sure why he is called Zip . In his own words , Appearances . Zip appears only in " Fallout 3 " .
Kodiak base The Kodiak base is a location in " Fallout Extreme " . Background . < section begin = " CXGamesSummary " / > Not much is known about this location , except that it plays a part in the plot of " Fallout Extreme " s first chapter . < section end = " CXGamesSummary " / > Appearances . The Kodiak base was to appear in the canceled " Fallout Extreme " .
George Wu George Wu is a character mentioned in " Fallout 4 " . Background . George Wu was an young asian who lived before the Great War . He and his parents were stopped at the South Boston military checkpoint , where they were all detained . Appearances . is mentioned only in " Fallout 4 " .
Scott Everts ( Fallout 2 ) Scott Everts is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Scott Everts is mentioned only in " Fallout 2 " . Behind the scenes . Scott Everts is a reference to Scott Everts , a " Fallout 2 " dev .
Sharecropper barracks The Sharecropper barracks is a inside NCR Sharecropper Farms in 2281 . It ' s the office and sleeping quarters for the sharecroppers who work on the land and in the nearby greenhouse s . Layout . To one side there are 8 ( double ) beds with footlocker s , locker s and a bathroom , to the other side there are 4 desk s with s on them . Notable loot . " " - In the northeast corner , on the floor near the south wall . Appearances . The Sharecropper barracks appear only in " " .