Malygos ( tactics ) Malygos is the boss of the Eye of Eternity , the Onyxia - style raid instance in the Nexus . When players fight him , they will be assisted by Alexstrasza . With the assistance of the red dragonflight , players will be able to slay the Spell - Weaver , making him the first of the Dragon Aspects confirmed to die . For raid statistics info , go to Guild progression ( WotLK ) . Attacks and Abilities . Malygos has roughly 6 , 972 , 000 health in normal difficulty , and 19 , 523 , 000 health in heroic difficulty . Summoning Malygos requires one member of the raid to have either ( 10 - man ) or ( 25 - man , though it can also be used for 10 - man ) . Both keys drop off Sapphiron in Naxxramas ( 10 and 25 - man respectively ) . Keys not used anymore . Phase 1 . Malygos does a frontal physical attack and a frontal cleave . His attack speed is slow , but it does a lot of damage . Unlike other dragon bosses , he does not have a tail swipe . Phase 2 . Malygos will take to the sky and stops using all of his previous abilities at 50 % health . Any Power Sparks that reach him after phase 2 begins will have no effect . Nexus Lord . Nexus Lords will spawn at the beginning of phase 2 . They stand upon floating discs and descend to the ground . They must be tanked normally and will drop their discs on the ground when they die , allowing melee classes to fly up and engage the Scions of Eternity . Scion of Eternity . Scions of Eternity will spawn at the beginning of phase 2 . They fly upon floating discs , which puts them out of the melee range of anyone on the platform . They have no aggro table and will periodically cast Arcane Barrage on random targets . When one dies , it will drop its disc to the ground , allowing melee classes to fly up and engage them . Phase 3 . Malygos will shatter the platform when all of the Scions of Eternity and Nexus Lords are dead , beginning phase 3 . The raid will drop onto red dragons , which will be used to kill Malygos . Malygos stops using all previous abilities in this phase . Strategies . Phase One . During Phase One , Malygos is tanked in the center of the room by one tank . Everyone else is beside or behind Malygos to avoid his cleave and cone attacks . Power Sparks : designate a stack location for ranged DPS , and have a Death Knight pull the sparks to that spot . Once pulled , root them to keep them in place while you kill them . A Death Grip macro to quickly target and grip Power Sparks : During Vortex , if Malygos has the buff from a Power Spark reaching him , it will be removed . Rogues may Shadowstep and Killing Spree out of the Vortex and continue DPS ; Mages can Iceblock out of it as well . Lots of casters will most likely have under 20 , 000 health , so healers will want to use any instant casts they can on anyone under 20 , 000 . Without a Paladin , only instant spells may be cast , though Hunters can cast Steady Shot but they will suffer from pushback . Paladins can use Concentration Aura together with Aura Mastery to allow casters in range of the aura to continue normal casting while in the air . This makes the first ( and maybe third ) Vortex extremely easy . Tell the raid to use healthstones and / or potions in Vortex two and you are set . When Vortex ends and you fall , Hunters can avoid fall damage by Disengaging from Malygos , Mages and Priests can Slow Fall and Levitate , and Warlocks can Demonic Portal if they placed one near the Vortex prior to getting sucked up . Note : Once Malygos reaches 50 % , he will slowly take off , however he remains targetable throughout , so burn him as best you can while he is taking off , and continue to hit him with instants once he ' s in the air . Phase Two . Phase Two begins at 50 % . Malygos himself is not targetable during this phase . It will end when the adds he spawns are all killed . During this phase Malygos drops pink anti - magic zones onto the ground . The raid MUST stand inside of these ; they reduce magical damage taken by 50 % . They shrink over time , so it ' s important that your raid moves to each new one he drops . During this phase there are two types of NPCs riding around on disks in the room : Nexus Lords and Scions of Eternity . The Lords will move down onto the group , and need to be tanked ; they will one - shot a non - tank . The Scions will cast Arcane Blast on random targets ( on disks or not ) , which is mitigated by the anti - magic zones . As the NPCs die , they drop disks which players can mount . Melee should take disks to DPS Scions . While mounted on a disk , players do not take damage from Malygos . HEROIC TARGET PRIORITY : In 25 - man , tanks and melee who are not yet on a disk should focus fire the Lords , while ranged focus fire the Scions from the beginning of Phase Two . ( Of course , melee who get a disk transition to Scions . ) This method consistently ends phase two 30 – 45 seconds faster than starting the phase with all DPS on the Lords . After all of the NPCs riding on the disks die , players on disks need to dismount as Phase 3 is about to begin . Note : After all the Scions are dead , you will get a short burn period on Malygos before he breaks the floor . Use any DPS increase cooldowns that are available at this time , as you will not be able to use them once you mount your dragon . If executed well you can take an extra 5 % - 10 % off his HP before you enter phase 3 . Phase Three . Malygos destroys the floor of the room , and the raid falls onto dragon mounts . Malygos will move into center of ( destroyed ) platform and then he does not chase dragons , he just turns to his current target . The dragons use combo points and energy similar to a rogue . The combo points are used for special finishing moves . Many unit frame addons do not show these combo points , however simple counting in your head can suffice as the abilities are quite basic . During this phase Malygos has 3 main abilities . The dragons have 6 abilities : A common misconception is that there are offensive and defensive combo points , and that each of the finishers requires a different type . This is not true . The combo points are linked to your current target when you use an ability that generates points . For example , if you target Malygos and shoot 5 Flame Spikes , you will have 5 combo points on Malygos . This means you can use your Flame Shield ability while you have him targeted . If you change target to yourself , you will have no combo points on yourself and the shield will not fire . Similarly , if you target yourself ( or another drake ) and cast the heal on it , you can then Flame Shield so long as you have that target targeted . Confusing ? Go do the " Aces High " daily quest in Coldarra . It ' s the same drake you control in Malygos . It ' s designed as a practice tool specifically for the fight . Even the enemy drakes in that quest have an ability that is similar to Malygos ' Surge of Power ability . A basic strategy that has worked to kill Malygos on live realms goes as follows : - All drakes group up on one spot , roughly level with Malygos . Must be at least 30 yards away from him , and close enough to use Flame Spike . - 3 drakes should be designated healers . They cast 5 HoTs on themselves and then cast Life Burst . ( Note : This only works " if you have yourself targeted " . Some UIs may not easily allow this ; in this situation , either click a random drake and use 3 , 3 , 3 , 3 , 3 , 4 , or target Malygos and use 1 , 1 , 1 , 1 , 1 , 4 . ) This heals all drakes within 60 yards for roughly 25 % of their HP . If a particular drake gets low on HP ( they were slow to move from Static Field , or failed at Flame Shield usage ) you can cast the 5 HoTs on them instead , then Life Burst with that drake targeted . Remember : The HoT stacks are not your combo points . You may have 5 HoTs still on yourself , but you just used a Life Burst , so you need to cast another 5 HoTs to get 5 combo points again . You can cast a 5 - combo - point Life Burst roughly every 7 – 8 seconds . With 3 healers , this means every drake gets healed for ~ 25 % of their HP every 3 or so seconds . ( Only 2 healers are needed in the 10 - man version , possibly only 1 . ) - The other drakes must build their Engulf Flame stack . Cast Flame Spikes for combo points , then Engulf Flame to add another charge to your stack . It can grow indefinitely , and this is the only way Malygos will die within the enrage timer . - When Static Field is cast on the pack of drakes , everyone needs to strafe to one side until you are out of the field . You will slowly rotate around Malygos with this method . Do not move more than you need to , as you may rotate all the way around to a previous Static Field if you are too fast . " USEFUL TIP : Assign one of the raid members to lead the whole raid through phase three . Once everyone lands on their drakes , everyone should type / follow NAME where NAME is the name of chosen player . Everyone will follow that player automatically and can focus on healing or burning Malygos without other concerns like range for healers or avoiding Static Field . " - Any drake can be the target for Surge of Power . When you get a boss emote , use the 3 - second Malygos cast - time to ensure you have enough combo points / energy , and then cast Flame Shield once it begins channelling . Due to the above method of Shielding , DPS drakes should ensure they are using 5 - combo - point Engulf Flames on the target . This means their Engulf stack will stay up for a long time , so they can use any current combo points they have to Shield themselves instantly when targeted , then quickly refresh their Engulf before it times off . All drakes should also pretend that the bottom limit for their energy is 25 . If you have self control and never go below 25 energy , you will always have enough energy to cast a Flame Shield on yourself . It will also help DPS drakes refresh their Engulf Flames stack should they need to use Flame Shield at an unfortunate time in their DPS cycle . Another VERY effective drake DPS strategy for advanced players is using Engulf Flames at 3 combo points , making your debuff stack up even faster , however this is more energy consuming and requires a lot more energy management . The trick is to do 3 Flame Spikes , cast Engulf Flames , and wait until your revivify is at 1 second before renewing your revivify stack , then pump out your 3 combos and another Engulf Flames . When Malygos uses his Arcane Surge on you , you will most likely be waiting to restack your revivify . Stack it twice on yourself , and use your shield once he casts it . This will save you some combo points , and try shooting 2 - combo - point Engulf Flames as fast as possible after , then go back to waiting revivify to hit 1 second . The reason you need to wait so much is so you don ' t stay low energy and have enough energy to use your shield fast enough . The main trick is to not panic while doing it . You can take your time since revivify lasts 10 seconds , so basically you have 10 seconds to cast your 3 spikes and your engulf and revivify . This rotation racks up severe damage , a lot more than 5 - combos Engulf Flames can , since the number of combo points only affect its duration . With this strategy , I have seen players reach 900k damage and up to 24 stacks , which is nearly 1 / 3 of Malygos ' s HP in phase 3 , which means 3 - 4 players DPSing would be enough to bring him down if they do it correctly , so try practicing this while doing the daily " Aces High ! " . First Time Maly Kill - Tips . The tactics above assume that your raid has good coordination and all of them play correctly . However , as any raid leader knows you have to come up with a technique of coping with the members of your group who slack . For our first Maly kill we used a different tactic in phase 3 . The 1 - 1 - 2 works fine if you have around 2 - 3 mins left when phase 3 starts , but on your first kill you are likely to have closer to 1 - 1 . 30 mins left . If you have all 10 people left alive , quickly designate 2 healers . Their job is simply - 1 - 1 - 1 - 1 - 1 AoE heal ! The 8 DPS should follow the tactic 1 - 2 - 1 - 2 - 1 - 2 , etc . Since combo points only determine how long the DoT is there for , the 1 - 2 - 1 - 2 method allows you to stack your DoT a lot faster . This means Malygos is likely to be taking double damage in half the time . The only downside being , if you get surged , you may have to take a tick or 2 before you have the energy to pop your shield . The main thing to remember is - even if the enrage triggers , it ain ' t over yet ! Malygos has no real AoE pwnage in phase 3 , and so must kill each drake individually . The remaining drakes have around 2 – 3 seconds to spam 1 and get their final DoT off . By this time there should be around 8 DoTS on Malygos , all with around 10 stacks and hitting Malygos hard - this DoT keeps ticking even when he enrages , as long as their is a drake left alive . On our first kill , we had 400k left to do when he enraged and the DoTS did that while we fled , hopelessly being picked off one by one . ALL raid leaders should note that if your group CAN reach phase 3 , they are geared for this raid , and it ' s simply a matter of refining the technique . Special Concerns . There are a number of tricks and bugs associated with this fight that can cause aggravation if not addressed : The End . Then you just burn him until the end of the fight , where Alexstrasza enters and finishes the battle . The loot for the fight comes from Alexstrasza ' s Gift , the fight rewards two badges . The exit portal respawns , and you can fly over to it . The floor of the instance does not respawn .