naist-nlp/zeshel huggingface dataset:
Disease Carrier Disease Carrier is a Tribunal Temple quest available to the Nerevarine in . Walkthrough . Once the Nerevarine has completed the " Pilgrimages of the Seven Graces , " they will have been inducted into the Tribunal Temple . Speaking with Endryn Llethan in the Temple in Vivec will reveal that he has a task for the Nerevarine to complete . Llethan knows of a pilgrim , Tanusea Veloth , whom has been infected with the " " Divine Disease " " known as Corprus . The Nerevarine is tasked with persuading Veloth to leave the city of Vivec before the disease can spread . An Infected Pilgrim . It appears the Veloth has segregated herself from the rest of Vivec , being found in the pit of the Arena alone . The Nerevarine will have to raise her disposition above 80 before they can persuade her to leave , which can be done in one of two ways . The Nerevarine can either ask her to leave as a favour to them , or quote from Saryoni ' s Sermons ( if they happen to have a copy of them in their inventory ) to persuade her to move on . A third method available to the Nerevarine is to simply kill her . Once Veloth has gone from Vivec , the Nerevarine may return to Llethan to receive their reward , two potions of cure Blight Disease .
Nord Drinking Song Content . < poem > The day ' s left me beaten , I can ' t stand no more My barn caught on fire , my good breeches tore My lady love left me , walked right out the door But I know a secret to fix me for sure ! What is the thing that an ailing Nord needs ? Just one more mead ! I ' ll head to the tavern and buy me a drink I ' ll cloud up my head until I can ' t think All warm by the fire I ' ll sigh and I ' ll sink And , oh , all the problems are gone in a blink I ' ll drink ' til my head hurts , I ' ll shout and I ' ll sing : Just one more mead ! < / poem >
Requisition Order Content . Nerien ' eth . The written word is my preferred method of communication . You will suffer it because I tell you to . I loathe leaving the Vaults to aid you , as torture of souls is a work that never completes . You are as insignificant a mage as exists on Tamriel , but the Whispering Lady was impressed at your enhancement of her black edge . She marveled at the deaths of those who trusted you — smiled on the death of the one who loved you . In your hands , the Blade has feasted , and that pleases the Whispering Lady . Thus , I will grant you a visit very soon . With me come mercenaries who pledge fealty to no one benefactor — and who pledge none to you . Mistake their aid for allegiance and you will find yourself on a path to my Vaults — or worse places . Frankly , your use of the black edge has embroiled you in affairs beyond your reckoning . No matter what you seek , salvation is beyond you . However , as per the agreement , I will build instruments of torture from the hollowed remains you ' ve made of your academy . I have constructed three phylacteries — one for each piece of your wife — yours when I arrive . Under my designs , your school will become a crypt from whence your wife and your students shall never escape , wishing very much they had died conventional deaths far , far away from you . I hope it was worth it . — Dutheil
A Noble ' s Prophecy A Noble ' s Prophecy is a Mages Guild quest available during the events of . The Agent is given a letter by one of the Mages Guild ' s Guildmagister s , requesting their assistance in persuading an important Noble to go into hiding . Background . After completing several mundane tasks for the Mages Guild , and improved their magical skills , the Agent will be accepted as a member of the Guild . Guildmagisters will therefore begin to offer the Agent more difficult tasks , rewarding them with and a boost to their reputation , meaning they can climb further through the Guild ' s ranks . Walkthrough . When speaking with one of the Guildmagisters from the Mages Guild , the Agent will be handed a letter , addressed directly to them . The letter reveals that an Acolyte requests their assistance in an urgent matter , one which he will elaborate on once the Agent visits them in a temple . There , they reveal that the Noble must be saved for the good of the region , but needs some persuading to go into hiding . The Fate of a Noble . The Acolyte reveals that her mistress , an Oracle , has promised to come to speak with the Noble about their " dream , " but has yet to arrive . The Acolyte also suggests that the Agent speak to the Noble themself , a conversation which will see the Noble reveal that they will " not abandon [ their ] love , " whom has been taken into a dungeon . The Agent therefore has two methods to complete the quest : Escort the Oracle , or save the Noble ' s lover . The Calm of Wisdom . The simple of the two options is to find the Oracle , whom can be found in a town elsewhere in the region . A brief search of the town and the Oracle can be found in the local Temple , and will instantly recognise the Agent , stating : The Agent must safely escort the Oracle to the Noble , whom will be convinced to go into hiding once the Oracle speaks with them . The Noble will instantly disappear into hiding , meaning the Agent will have forfeited a reward . A Lover ' s Comfort . To rescue the Noble ' s lover , the Agent will have to enter the dungeon identified by the Noble . Inside , the Agent will have to fight a random assortment of creatures and enemies , before finding the lover hiding somewhere within . Upon being found the lover will state : The Agent must now escort the lover from the dungeon to the Noble , where the Lover will persuade the Noble to go into exile . Before they disappear , the Agent will receive a random amount of for rescuing his lover , completing the quest . Rewards . The Agent will receive a random amount of from the Noble if their lover persuaded them to go into hiding , alongside the boost to their reputation within the Guild . The penalties for failing the quest are relatively high by comparison , but will also see gains among some anti - Mage Guild factions : Should the Oracle , rather than the Agent , persuade the Noble to go into hiding then the Agent will receive an additional reputation boost :
Mistress Dratha ( Morrowind ) Mistress Dratha is a Dunmer sorceress residing in the upper tower of Tel Mora . She is a master and councilor of House Telvanni , with Mallam Ryon serving as her Mouth . Personality . According to dialogue , Dratha is extremely disdainful of men , so much so that she has banned men from living in her city . She is , like the other Councilors , an arrogant isolationist concerned with little more than maintaining power and collecting artifacts . Background . She is the oldest living Councilor in House Telvanni , sustained by the necromantic arts ; Divayth Fyr is the only Telvanni older and is in fact likely to be the oldest person in Morrowind . She is rumored to have been pressured by the Temple to allow them to put some healer s in Tel Mora ( women , of course ) . Interactions . Flesh Made Whole . Dratha requests the death of Neloth ' s Captain of Archers to obtain the Amulet of Flesh Made Whole . Telvanni Hortator . Her vote is required to be the Telvanni Hortator , an easy task for a female Nerevarine while a male one will have to consider his words very carefully . Kill the Telvanni Councilors . Dratha is a target to be eliminated . Attributes . This character has the following attributes : Equipment . This character uses or carries the following :
Shacks ( Skyrim ) Shacks are small structures in . Characteristics . Sometimes , shacks may be inhabited by hunter s , bandits and fishermen or other characters and creatures . For the most part , they are " open " structures , meaning they do not have doors , so there are no loading screens required to enter the house . These houses can offer quick access to a bed and storage for the Dragonborn in some cases . List of shacks . Below are the known shacks in Skyrim . Open or closed in parenthesis indicates if the structure has a door leading to interior . Abandoned Shack ( closed ) . Summary . Location Occupants Alchemist ' s Shack ( open ) . Summary . Location Occupants Angi ' s Camp ( open ) . Summary . Location Occupants Anise ' s Cabin ( open main level but with a trap door to basement ) . Summary . Location Occupants Cliffside Retreat ( open ) . Location . Occupants Crabber ' s Shanty ( open ) . Summary . Location Occupants Drelas ' Cottage ( closed ) . Summary . Located in a gorge between two mountains , this cottage is the lair of a Dunmer mage . While not built inside the city , the design and structure of the house resembles the houses of Whiterun . Inside is an alchemy lab and an arcane enchanter along with ingredients and other valuables . Location Occupants Froki ' s Shack ( closed ) . Summary . Location Occupants Hall of the Vigilant ( closed ) . Summary . Location Occupants Hunter ' s Rest ( open ) . Summary . Location Occupants Ironback Hideout ( open ) . Summary . Location Occupants Lund ' s Hut ( closed ) . Summary . Location Occupants Meeko ' s Shack ( open ) . Summary . Location Occupants Pinewatch ( closed ) . Summary . Location Occupants Riverside Shack ( open ) . Summary . Location Occupants Traitor ' s Post ( open ) . Summary . Location Occupants
Ravenwatch Research : Veawend Ede Content . This may be the earliest of the Ayleid ruins that culminated in the Doomcrag . Even the place ' s name — Sea Journey ' s End — resonates with the history I have pieced together . And the gift of magicka continues to inhabit this ancient structure . — Verandis
Neetrenaza Neetrenaza is an Argonian residing just outside the walls of Windhelm , in the Argonian Assemblage . He is typically found during waking hours at the Windhelm Docks , where he works as a laborer . More specifically , he often mans the workbench and grindstone there . Background . According to dialogue , Neetrenaza appears to have a great dislike for the Nords of Windhelm , because he believes that they do not " appreciate " members of his race .
Painted Troll The Painted Trolls are unique trolls found inside a painting created by the artist Rythe Lythandas . A robber entered his home and discovered Rythe ' s Brush of Truepaint , and used it to escape into the painting , and create the trolls to protect himself . However , the trolls killed him and still roam the forest depicted in the painting . Interactions . A Brush With Death . In order to escape the painting , the Brush , currently held by the dead thief , must be returned to Rythe , who is unable to get by the trolls . He will assist by giving the Hero several bottles of Turpentine , that will harm the Trolls .
Mute Screaming Maw Mute Screaming Maw is very rare , with only three samples in the whole of the Shivering Isles . One each can be found in Corpserot Prison , Dunroot Burrow , or Cann . Should you be willing to use one of these rare samples , it shares all the same effects as their common counterpart , Screaming Maw , allowing you to make potent multiple effect potions . The ingredient ' s normal FormID is , while the other variant , , only occurs when that object is handed over as part of the Museum of Oddities questline , making that variant only accessible by console commands .
Letter to Marina Content . My Dear Marina , A rumor has come to me ; I hope you can disprove it . I hear that Octavimus is planning to leave , to run from his obligations . We both know what a mistake that would be . You need to talk him out of it . I say this for your health and for his . We both know what will happen if Octavimus leaves . And how could you think of leaving all your friends and the life of the city ? I can ' t believe you would do that . Don ' t force my hand here , Marina . It won ' t be pleasant for anyone . So be a good wife and see that Octavimus stays put . — Niro
Searing Burst Searing Burst is a Journeyman level Destruction spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Searing Burst spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs . Effects . The effect of the spell is : The Magicka cost of the spell is 128 .
Alessio Guillon Alessio Guillon is a Breton member of the Spirit Wardens . He can be found at any inn in Tamriel , asking the Vestige to seek Rhea Opacarius at the Cloudy Dregs Inn , giving them the quest " The Missing Prophecy . " Interactions . The Missing Prophecy . Alessio can be found at any inn in Tamriel ( besides the Cloudy Dregs Inn ) , where he can give the Vestige this quest upon speaking to him .
Swampy Cave Swampy Cave is a cave southeast of Cheydinhal on the east bank of the Reed River , near Vahtacen and Dark Fissure . Overview . The cave is fairly large with two rooms and trolls watching over the chests that are located everywhere . There are at least six chests with hard locks containing leveled loot . Inside are standard plants found in caves like Cairn Bolete and Wisp Stalk . There is a second entrance to the cave into the second room , Swampy Cave Dry Rock Run further along the river .
Shrine to Derik Hallin Content . In memory of the hero Derik Hallin . Long after the time of Frandar and Divad , Derik quested for and recovered the five shehai . He and the sword - saints wielded the shehai in battle to forever end the beastmen threat against Hammerfell .
Borzul ' s Suicide Note Content . AAARRRRRGGGGHHHH ! She cannot treat me this way . Borzul gro - Ghol stands for no insults ! My shame must be wiped out . Porath wishes me gone ? Then I shall go ! She spurns my advances ? She will regret it ! She will see what comes of shaming a member of the Gholin Clan . She will never forget my answer ; she will never forget my name ! Courage is called for , I must not falter . I will not falter . To Mauloch I make this sacrifice of myself !
The Song of Grandfather Frost The Song of Grandfather Frost is a skill book that permanently increases one ' s Alchemy skill when read . Content . He he ! Ha ho ! To the workshop we will go ! The candy - - so sweet ! A yummy winter treat ! Sugar warmed by the pale hearth light Happiness spreads throughout the night ! He he ! Ha ho ! To the workshop we will go ! Grandfather Frost is coming near To spread his candy and his cheer ! Better than trinkets , better than toys So say the little girls and boys ! He he ! Ha ho ! To the workshop we will go ! Candy , candy - - he makes so much ! Using the Grandfather ' s magic touch ! So it ' s back to the workshop in the snow ! With lovely lanterns all aglow ! He he ! Ha ho ! He he he ha ha ho ! Acquisition . This item can be obtained on the PC by using the console command : codice _ 1
Lakvan Lakvan was a bandit leader and lackey of Jagar Tharn . He worked closely with Pergan Asuul , a union that even Jagar Tharn himself didn ' t like . Skyrim and Hammerfell both distrusted him , as he was used by the Imperials in an attempt to gain power in Hammerfell . He used a Daedric battle axe in battle and held a shadowkey . The mysterious Hero of Azra ' s Crossing defeated him and his band of bandits at his stronghold .
The Thief God ' s Treasures Content . Rajhin , he who is fleet of foot , the very embodiment of speed , agility , and slyness , has borrowed many treasures from coffers across the lands . No possession is safe from his desire — not even those of the Daedric Princes . Rajhin ' s most well - known plunder was the celebrated Ring of Khajiit , named after our people . It was once the Anticipation ' s Finger , and only found its way to Tamriel because it was stolen from the eighth arm of the Webspinner herself . With the Ring of Khajiit , Rajhin grasped the spark of godhood . It wrapped him in shadow so dark that none could reach him . Not the Anticipation of Vivec ; not even the passage of time . But Rajhin wasn ' t finished . On his way out , he spied the killing word of the Spider , the black edge of shadow , and claimed it , as well . So swift were these takings that the Anticipation of Vivec was unaware anything went missing . Dark and sharp was the anger that followed , but Rajhin was no longer there . Rajhin is not cruel , or malicious — sometimes , when the Moons fit his mood , he gives them back . From the Webspinner ' s threads , Rajhin found his way to a land where all trees have fallen , and the only currency is knowledge . There , Rajhin pillaged the Book that Knows from the one who knows it all and disappeared amongst sheaves in the wind . The lord of that land has never stopped seeking his treasured volume , and , sometimes , when the Moons are right — he finds it . Because , sometimes , Rajhin gives it back . They say that , eventually , Rajhin took too much , too often , that the Ring of Khajiit tired of his capers . They say that the Ring abandoned Rajhin as he was surrounded by enemies , that it was his undoing . This one knows that Rajhin simply gave the Ring back .
Hag ( Skyrim ) A Hag is an adept witch that can appear in many locations across Skyrim . Description . Hags are high - level witches who are very adept in magic . Unlike their weaker counterparts , who have just begun the trial to become a Hagraven , Hags have progressed far in their trials and are revered by Witches as good leaders . Locations . Hags can be found in many locations , alongside their Witch and Hagraven sisters . Here are some examples : Loot . Hags drop the following :
Ranmir Ranmir is a Nord who lives with his sister Birna in their store in Winterhold . Background . According to the innkeeper , Ranmir used to be a happy and cheerful person , as he was in love with a woman named Isabelle Rolaine . After she left him , he became a depressed alcoholic who spends most of his time at the local inn , The Frozen Hearth , drowning his sorrow . Interactions . Quest all Drunks Have . The Dragonborn can offer Ranmir an alcoholic beverage . A Few Words with You . Haran asks the Dragonborn to convince Ranmir to pay his bar tab , which can be done with speech challenge , or by offering to pay the tab for him . This side quest is required in order to progress to the next part of Ranmir ' s story . Drowned Sorrows . Find out what happened to Ranmir ' s lover .
Gjalder Gjalder was a Nord and the father of Lyris Titanborn . His spirit has been taken by Molag Bal to the Foundry of Woe , where he relives his murder over and over again . Interactions . Daughter of Giants . The Vestige must help her overcome her fears to escape Coldharbour . Lyris ' mother died in childbirth , and she always felt that her father blamed her for her mother ' s death . She was teased during training for her size .
Steadfast Dwarven Spider The Steadfast Dwarven Spider is a unique Dwarven Spider that can be recruited as a follower . It behaves much like an animal follower in that it can only accept basic commands and cannot carry additional items . The Steadfast Dwarven Spider can be found in a locked chamber opened by a lever after the first trial in Kagrumez is completed . If told to go home , it will return to this location . Combat . It fights much like a regular Dwarven Spider , with a ranged lightning bolt spell .
The Shipwreck Prelude The Shipwreck Prelude is a House Hlaalu quest concerning the wreckage of the ship Prelude in the Azura ' s Coast region of Vvardenfell , available to the Nerevarine if they join House Hlaalu during the events of . Walkthrough . Having successfully concluded the negotiations with the Zainab Camp , the Nerevarine may return to Edryno Arethi within the Hlaalu Canton ( the reserved section for Hlaalu members in Vivec City ) . Arethi will inform the Nerevarine that a shipwreck , Prelude , in the Azura ' s Coast region holds an artifact of great value , a Daedric Wakizashi . The Nerevarine must obtain the blade from the wreckage on behalf of House Hlaalu . Looting the wreck . The Prelude Shipwreck is located due east of Bal Fell , near the third island ( easily identifiable due to the number of the rocks upon it ) . Searching through the remains of the Prelude , the Nerevarine will find a locked chest ( of random lock level ) inside the lower level of the Prelude . This chest contains the Wakizashi Arethi wanted , hence the Nerevarine must open the chest and take the sword . With Wakizashi in hand , the Nerevarine may return to Arethi , whom will reward the Nerevarine with 500 for their work .
Soul of Kewan The Soul of Kewan is the soul of the Redguard Kewan found in the realm of Peryite during the quest at Peryite ' s Shrine . Interactions . Peryite . When first discovered at the Shrine , all of the worshippers are frozen in time due to a misfired ritual to summon their lord . During Peryite ' s Quest , their souls must be freed from the Realm of Peryite . In the Realm , the Hero will find his soul wandering around near the huge bonfire in the north - eastern area of the map . When trying to talk to him , his soul will be absorbed . Once the Hero have freed all worshipers from their imprisonment , they will find Kewan back at the Shrine , busy doing all of his old routines in honor of his Lord ; he will either preach from behind the lectern , put down an unknown offering to Peryite , sit on one of the benches or wander around . He will do this 24 hours a day , without even eating or sleeping .
Salyn Sarethi Salyn Sarethi is a Dunmer living in the Ghostgate . He can be found on the lower level of the Tower of Dusk . He is a member of the Tribunal Temple and one of its militaristic divisions , the Buoyant Armigers . Interactions . Courtesy . Salyn Serthi insulted the Imperial Legion by claiming that they have no courtesy . When the Nerevarine confronts him , he gives them the possibility to prove otherwise by solving a series of riddles .
Sanctus Shrine ( Location ) Sanctus Shrine is a location in . Description . It is a very small and remote island in the Sheogorad region of Vvardenfell . The island is southeast of Vas and the first island off the western coast of Dagon Fel . It is difficult to access , without levitation , due it ' s very steep slopes . There is only one little path that leads from the water to the top of the island . At the summit Llirala ' s Shack can be found , this is where the shrine caretaker , Llirala Sendas , lives . The shrine . Among large boulders , near Llirala ' s Shack , a shrine can be found . The shrine can only be activated during the " Silent Pilgrimage " quest for the Tribunal Temple . Once this quest is finished , the shrine can be used at any time . The shrine will grant the " Sanctus Shrine " blessing : Quests . Silent Pilgrimage . Endryn Llethan sends the Nerevarine on a quest to pray at the shrine after taking a vow of silence .
Note from Sagabar Content . Leonce , That was a brilliant stroke , getting yourself appointed constable with me as your bailiff . That will give the boys back at camp quite a laugh . I ' m keeping my room at the inn , but Bulzog is guarding the hostages at the place you suggested . No one will find them there . I can ' t believe how well the plan is coming together . — Sagabar
Eyes - of - Steel Eyes - of - Steel is an Argonian soldier and member of the Great Moot , the ruling body of the Ebonheart Pact , during the Alliance War . She represents the Saxhleel race in the pact . Interactions . Making Amends . Eyes - of - Steel will ask the Vestige if war makes a person stronger . They can choose to say , " " it depends on whether the war is won or lost " " or intimidate her , provided they have the perk . If they pick the latter , she will send them to slay Hald Bitterblade and return his head to her . Once the task is completed , she will remark that her opinion of the prince has improved thanks to the Vestige ' s actions .