naist-nlp/zeshel huggingface dataset:
Abandoned home ( Grayditch ) The abandoned home is a location found in Grayditch . There are two buildings named " abandoned home " . The first is adjacent to Brandice ' s house , the door of the second is clearly visible from Marigold station . Layout . Both homes contain an entry area which opens onto the main living room , with a bathroom and kitchen / dining area making up the lower floor . Upstairs , there is a bedroom containing various items . Just after entering the southern house , there is a Ham radio to the left and a radio on the floor . Appearances . These abandoned homes appear only in " Fallout 3 " .
Twin Mothers Dish The Twin Mothers Dish is a location in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . The Twin Mothers Dish is a small radio relay station that has been deserted since the Great War . The station is currently in poor shape . The fusion reactor has failed and switched over to battery backup power . Layout . The station is located on the plateau above the box canyon that houses the Twin Mothers tribe . It can be reached via a narrow cave in the canyon wall located in the forbidden lands . The cave entrance is hidden behind some cleverly placed boulders . They are placed in such a way to give the illusion of being a part of the canyon wall . However , if the boulders are approached from the proper angle the cave entrance can be clearly seen . The main room contains the communication and tracking equipment for the satellite dish . A side room contains bunks and a small recreation area for the crew . Another room contains the fusion reactor and battery backup system that powers the station . The final room holds the mechanism that moves the dish to desired coordinates . Related quests . Discover the dish - The player must go inside the Twin Mothers Dish to find and repair the satellite in order to find the location of the Nursery . Appearances . The Twin Mothers Dish was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Ari Rubin Ari Rubin is an American voice actor who voices Fantastic , Meyers , Dawes , Little Buster , , Jack , Argyll , , Ted Gunderson , Dale Barton , Lucullus , Cato Hostilius , Barton Thorn , as well as some additional characters , in " " .
Trig Trig is a Cipher inventor living in Mesa Verde in 2253 . Background . Trig is in her late 20 ' s , skilled and smart , but tends to overestimate her own abilities . She runs a store from her workshop and has lots of electronic goods on sale , such as infrared goggles and Geiger counter s as well as stimpaks and other basic adventuring supplies acquired from passing traders . Trig is imaginative and occasionally ambitious , but mostly lacks the practical skill to carry out her plans . Isaac Gant has been teaching her about constructing electronics , and while she certainly has potential , she was the first Cipher to be able to build working radios , her inventions have a tendency to not work as intended . Her latest major project , a laser cannon to defend the Ciphers , is not functional yet , but success is in reaching distance with the right parts . Daily schedule . From morning to evening she can found her workshop working on various projects . As night falls she retires to one of the dwellings . Appearances . Trig was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Thaler Act The Thaler Act is an act set by the New California Republic Congress . Overview . Under provisions of the act , farmers from New California of the NCR would be given pay and military protection in exchange for moving to the Mojave Wasteland and farming the land to provide food to the Republic . An example of the implementation of this act are the NCR Sharecropper Farms . High crop quotas are set for farmers who partake in the program ; water rationing and bad soil have resulted in setbacks in crop quality , however . Behind the scenes . The Thaler Act is very similar to the of 1862 . Under this act , the US government gave underdeveloped land west of the Mississippi River to farmers for free . In exchange , the farmers had to live on the land for five years and improve it .
Forgotten church The forgotten church is a location in the Commonwealth in " Fallout 4 " . Layout . The church is almost completely buried in the wasteland ; its interior is only accessible through a hole in the roof via a fairly narrow fallen tree . The church tower has also fallen off and can be found a few steps to the north of the church . The church contains only one notable object : a steamer trunk on the bottom floor of the church . There may be several feral ghouls in the church , and a leveled deathclaw will spawn outside the church upon entering it . Because the church is located in the Glowing Sea , the entire area is saturated with radiation . Notes . Entering the church causes a deathclaw to appear outside . Appearances . The forgotten church only appears in " Fallout 4 " .
Moribund World Moribund World is an ambient music track composed by Mark Morgan for the " Fallout " and " Fallout 2 " soundtracks . The track is available as a part of the Vault Archives compilation . Appearances . " Moribund World " appears in " Fallout " and " Fallout 2 " , it plays on the Fallout world map , or while the Chosen One is in Klamath .
Bag of bottle caps The bag of bottle caps is a in " " . Characteristics . This bag represents the debt owed to the Atomic Wrangler casino by one of three individuals . See the Debt Collector quest page for details . Notes . The icon for this item is a single , and it appears as a single bottle cap when dropped as well .
Vault Dash Vault Dash is a " " promotional casual mini - game by created by Interplay Entertainment . Overview . Vault Dash gameplay is similar to the famous " " game . The objective is to pass the game field without being killed by moving beasts or toxic sludge . Smaller beasts can be killed , but larger ones must be avoided . The game was originally available on the Interplay website .
Day Tripper ( perk ) Day Tripper is a in " " . Challenge requirements . The player must take 25 addictive . Effects . Grants 50 XP upon completion and the Day Tripper perk . Perk effects . All chems and alcohol lasts 33 % longer than they normally would . Behind the scenes . The perk name is a reference to , a song by .
Cornucopia Fresh Groceries Cornucopia Fresh Groceries was a chain of grocery stores from the pre - War era . Several locations can be found throughout the Capital Wasteland , mostly throughout the D . C . ruins . Appearances . Cornucopia Fresh Groceries appears in " Fallout 3 " and a sign for it appears in Michael Angelo ' s workshop in " Fallout : New Vegas " .
Matt Peabody Matt Peabody is a ghoul living in his house located near the ruins of Quincy in 2287 . Background . Matt Peabody lived in Quincy before the Great War . He and his wife Carol became ghouls when they failed to make it in time to their shelter . Amidst all the chaos , they lost sight of their son , Billy . Even after 200 years , they still have not been able to make contact with him . Appearances . Matt Peabody appears only in " Fallout 4 " .
Feathered dress The feathered dress is a piece of clothing in " Fallout 4 " . Characteristics . This dress shares the look of old baroque dresses . It features brown boots , a ripped skirt , a corset and a collar decorated with feathers . It is capable of being upgraded with the ballistic weave if the player has unlocked it from Tinker Tom . Locations . In the Memory Den , worn by Irma . It can be taken or pickpocketed off her body , but one requires Pickpocket level 4 or killing her to successfully get it . She will always regenerate the dress after a certain amount of time has passed , allowing for the chance to obtain multiple copies .
Mutfruit ( Fallout : New Vegas ) Mutfruit is a in " " . It is an ingredient for the and . The name " mutfruit " is a portmanteau of " mutated " and " fruit . " Characteristics . Mutfruit provides both hydration and sustenance , and provides them at moderately higher levels than other fruits such as s or s . This makes it one of the more nutritious fruits , although due to the fact it ' s mutated , it gives a small amount of Radiation .
Wayne Merrick Dr . Wayne Merrick is the scientist in charge of the experiments in Vault 87 and according to terminal entries cut from the final game , one of the brightest minds in the field of accelerated evolution . Appearances . Wayne Merrick is mentioned in various terminal entries in " Fallout 3 " . Behind the scenes . His surname is most likely a reference to , known also as The Elephant Man in traveling exhibits throughout 19th Century England , whose unusual growths and deformities the failed FEV subjects bear some resemblance to .
Plasma grenade ( Fallout 3 ) The plasma grenade is a thrown explosive in " Fallout 3 " . Characteristics . The plasma grenade is a magnetically - sealed plasma delivery unit , with detonating explosives , which creates a large blast of green superheated plasma on detonation . There is a high chance to cripple limbs and a critical hit will reduce the target to green goo , even though thrown grenade criticals deal no extra damage . It seems to have the same blast radius as its less powerful variant , the frag grenade . Locations . Boxes with plasma grenades . One guaranteed grenade , 75 % chance to spawn 2 to 6 : Bugs . A glitch will sometimes occur that will cause an unlimited amount of plasma grenades to not be thrown regularly , but to be reloaded like a 10mm pistol . Unequipping it will cause this glitch to stop . It can only be thrown outside of V . A . T . S . in this case .
Biometric scanner The biometric scanner is a junk item in " Fallout 4 " . Characteristics . The biometric scanner is a pre - War medical device that was used to diagnose patients . It can be found in hospitals and laboratories across the Commonwealth . Crafting . A biometric scanner can be broken down into its individual components for use in crafting : The biometric scanner is also a component of the control console which is built during the quest , The Molecular Level . Locations . Biometric scanners can be found in most medical and care facilities , as well as being random drops from turrets and sentry bots and from junk merchants . They can also be found in following locations :
Electrical gloves Shock gloves are gloves that emit a shockwave on impact . Models . Displacer glove . The displacer glove creates a shock wave upon impact similar to the one made by the Gauss rifle , both dealing a large amount of damage and pushing a target back . It apparently does this via a sonic boom , shown by the speaker on the knuckle . Zap glove . The zap glove is a blue and yellow colored metal gauntlet with an electrified plate wrapped around the fingers , which emits a burst of electricity when striking an object . Electro - gauntlet . The Electro - gauntlet is a shock glove that was to appear in Van Buren , the canceled Fallout 3 by Black Isle Studios .
Oceanological instructor The oceanological instructors are Mister Handy characters in " Fallout 4 " . Background . Three of these robots exist . Two robots can be found inside the house of the Nahant Oceanological Society , walking around giving facts about oceanological subjects . The third robot can be found fighting a leveled Mirelurk at the bottom of the Science building of the Society . Appearances . Oceanological instructors appear only in " Fallout 4 " .
Sierra Madre armor , reinforced The Sierra Madre armor , reinforced is a piece of in the " " add - on " Dead Money " . Characteristics . It provides a Damage Threshold of 18 and can be repaired with either of the Sierra Madre armors . It provides the highest damage threshold of any light armor in the game . It is very similar to vault security armor but instead of blue and black , it ' s orange and black and it has armor plates on the shoulders , knees and elbows and its helmet is a noticeably different design . It also has ' security ' written on the back instead of the appropriate vault number . It also looks similar to the Sierra Madre armor , but with dark brown stripes running down the inside of the legs and chest .
Stein Stein is a recruit in " " and multiplayer character in " Fallout Tactics " multiplayer , where he can be recruited for 1724 game points . Background . Stein works well at a distance or in support . He couples great long - range skills with heavy weapon skills , making him perfect for breaking enemy bunker positions . He likes to keep at the back of the field , picking off unsuspecting enemies . Availability . Stein becomes available after the Warrior reaches the rank of Squire . Appearances . Stein appears only in " " .
Arch Stanton Arch Stanton is a human buried in Golgotha . His gravestone was used later by Pretty Boy Lloyd to mark the fallout shelter he uncovered a few weeks before he went underground and the hiding place for the money he won from the Salvatores . Appearances . Arch Stanton is mentioned only in " Fallout 2 " . Behind the scenes . Arch Stanton is a movie reference to " The Good , The Bad , & The Ugly " .
Krldraav Krldraav is a recruit in " " . He can also be selected in " Fallout Tactics " multiplayer for 1547 game points . Background . Fast and strong , Krldraav specializes in disembowelment . Availability . Krldraav becomes available after the Warrior reaches the rank of Junior Knight , and after he / she helps the deathclaw matriarch in Mardin . Appearances . Krldraav appears only in " " .
Dragon ' s Maw The Dragon ' s Maw is a unique variant of the plasma thrower that is added to " Fallout Shelter " with the 1 . 4 update . Characteristics . While the Dragon ' s Maw ' s maximum damage is surpassed only by the Fire hydrant bat by two points , the Dragon ' s Maw still retains the highest average damage of 25 . 5 , whereas the Fire hydrant bat only has an average damage of 25 . It should be noted that the Dragon ' s Maw is only the strongest single - target weapon in the game , while its damage does not spread to other monsters when the target is overkilled . The strongest AOE weapon is still the MIRV , with its damage ranging between 22 and 27 leading to an average damage of 24 . 5 . Crafting . A high Strength statistic is needed to effectively create the Dragon ' s Maw .
. 44 Magnum round ( Fallout : New Vegas ) The . 44 Magnum round is a type of ammunition in " " . Characteristics . The . 44 Magnum round is a high powered Magnum pistol cartridge derived from the . 44 special pistol round . The round was originally developed for revolvers , but with its high velocity and heavy bullet , manufacturers quickly developed lever - action rifles and carbines chambered in . 44 Magnum . Ancient as it is , . 44 Magnum still delivers quite a punch and proves to be quite effective in the field . Production . Standard and SWC . 44 Magnum rounds can be crafted at a reloading bench . A single cartridge requires the following ingredients : Breakdown . Breaking down a . 44 Magnum round yields : Variants . . 44 Magnum round , hollow point . Hollow point bullets mushroom and break up on impact , causing massive trauma on unarmored targets . However , this also means they break up more on impact with armor , drastically reducing the weapon ' s penetrating power . . 44 Magnum round , SWC ( hand load ) . Known as a semi - wadcutter , this round has a flat - nosed bullet designed to punch clean , neat holes in paper targets . The shape also causes the bullet to expand slightly on impact , though not as effectively as hollowpoint . The bullet also retains effectiveness against hard targets , and coupled with a heavier powder load can demonstrate good armor penetration . These characteristics make it much more effective than standard ball ammunition . Schematics for these rounds can be obtained from after passing a check for Guns ( 50 ) and Survival ( 60 ) ; the recipe is also unlocked if the player takes the Hand Loader perk . . 44 special round . The parent cartridge for the . 44 Magnum , the . 44 special is a less - powerful round that shares all dimensions except case length . It is similar enough to be used in guns chambered for the . 44 Magnum cartridge . These rounds used to be the rarest type of . 44 caliber ammunition in the game , with a single box appearing in only one location : the NCR Ranger Safehouse . As of patch 1 . 3 . 0 . 452 they have been added to vendor lists .
Lucky 38 basement The Lucky 38 basement is the basement in the Lucky 38 Casino . Here , Mr . House ( or Yes Man if the Courier chooses to take over New Vegas ) shows the Courier the abilities of the securitron MKII ' s . Layout . The basement appears to be a large firing range . The Courier stands behind a barrier on a viewing platform while two securitrons stand below in said firing range . There are no entrances or exits accessible by the player character , and the area can only be visited once during a mission . Appearances . The Lucky 38 basement appears only in " " .
Brian Virgil Brian Virgil is a super mutant living in the Commonwealth in 2287 . Living initially in the rocky cave , he helps the Sole Survivor find a way into the Institute . Background . Dr . Brian Virgil was a member of the Institute at some point before 2287 . He was in charge of a project involving the Forced Evolutionary Virus and the creation of super mutants in the BioScience Division . Virgil took control of the program after his predecessor , Dr . Syverson , passed away . Overcome with guilt from the pain and suffering he had inflicted on so many innocent people , he decided to leave the Institute . Virgil destroyed the lab equipment and all of the research , which is logged as " Incident V " in terminal entries . He then escaped to the Glowing Sea and infected himself with a unique strain of FEV to survive the high levels of radiation . Interactions with the player character . Effects of player ' s actions . After getting the serum , the player character has two options : Appearances . Virgil appears only in " Fallout 4 " . Behind the scenes . Virgil could be a name reference to the " Divine Comedy " , a XIV century epic poem by Dante Alighieri , who , as its protagonist , is guided through Hell and Purgatory by Virgil . Similarly , the Sole Survivor is guided by Brian Virgil into the Institute ( which is situated underground ) .
Vault - Tec rep The Vault - Tec representative , more commonly known as Vault - Tec rep , was a door - to - door salesman working for Vault - Tec in 2077 . After the Great War , he became a ghoul , eventually settling down at Goodneighbor ' s Hotel Rexford in 2287 . Background . The Vault - Tec rep was responsible for notifying and enrolling local families into Vault 111 prior to the Great War . The rep was doing his rounds in the neighborhood of Sanctuary Hills in the final hours prior to the War and called upon the Sole Survivor ' s family on that fateful morning , making it known that they had been selected for entry into Vault 111 , due to Nate ' s loyal service to the United States in the Sino - American War . When the air - raid sirens activated , the rep approached the Army officer guarding the gate , forcefully attempting to proceed into the vault his employer had constructed . His efforts were fruitless however , as he was driven off when a power armored soldier threatened to open fire . For his contributions to the operation to recruit local residents for entry into the vault , the rep was to be rewarded a pack of steak knives . This never happened due to the onslaught of the nuclear war . Post - War . Despite being unable to secure a spot inside Vault 111 , the Vault - Tec rep managed to survive the nuclear exchange . To his surprise , the radioactive fallout did not kill him , but mutated him into a ghoul . The next 200 years would prove difficult for the former salesman . His once - valuable sales experience was of little use in the anarchic aftermath of the war , and his status as a ghoul earned him scorn and animosity from un - mutated survivors . He was forced to live as a drifter and vagrant , squatting in various communities , where he was constantly taunted and threatened by the residents . Eventually , he discovered Goodneighbor , soon after being denied residence in Diamond City . This urbanized community located right in the heart of downtown Boston was a far cry from Diamond City , having been founded by those exiled from the green jewel ' s walls . While this earned him a warmer reception than he was used to in a new town , it did little to ease the trauma of the past centuries , and he generally confined himself to his room at the Hotel Rexford . It was some time after this that he was reunited with the Sole Survivor . Appearances . The Vault - Tec rep appears only in " Fallout 4 " .
ZUnusedTheater46A zUnusedTheater46A is an unused exterior cell in the game files of " Fallout 4 " . It is marked as " Quick Test Cell " in the local map , a name shared by several other cells . Notes . The only way to exit the cell is to use a console command such as to teleport out . This is only possible on PC . Appearances . zUnusedTheater46A appears in the game files of " Fallout 4 " as a test cell .
Caminetto Caminetto is a cocky Kokoweef Mine r in 2241 . Background . A thick - set man with the air of a confident fighter surrounding him , Caminetto is a model miner for Kokoweef . He has a tendency to get into brawls with the miners from Morningstar , a rival mine , although they rarely end in total bloodshed . He respects the law enforcement of Redding , in particular Sheriff Earl Marion . Appearances . Caminetto appears only in " Fallout 2 " .
Boulder City Memorial The Boulder City Memorial is a post - War memorial in Boulder City . It was built by the New California Republic in honor of those that died during the First Battle of Hoover Dam . Background . Following the First Battle of Hoover Dam in 2277 , during which Boulder City was destroyed as part of an NCR trap , the New California Republic created this memorial to honor the 107 Rangers and Army soldiers that died during the battle .
Super mutant bracers The super mutant bracers are a piece of armor in " Fallout 4 " . Characteristics . Tattered cloth protected by rusty metal pieces , held on the wrist by hose clamps . It is worn by super mutants and can only be equipped by Strong . It provides a Damage Resistance of 5 and an Energy Resistance of 3 .
Brotherhood mess officer The Brotherhood mess officer is a soldier on board the Prydwen in 2287 . Background . The Brotherhood mess officer is a former field scribe , who misses his former role . He is unable to undertake field operations anymore after his femur was snapped by a deathclaw . Appearances . The Brotherhood mess officer appears only in " Fallout 4 " .
Silenced 10mm pistol The silenced N99 10mm pistol is a silenced small gun in " Fallout 3 " . Characteristics . An N99 10mm pistol equipped with a , which allows for silent kills if the target is killed with the first shot . This stealth feature comes at the cost of durability and damage , however a sneak attack always result in a critical hit , so the lower damage can be compensated for , especially with the Better Criticals perk . Firing the silenced 10mm pistol will not increase your chance to be detected , unless the player has a very low sneak skill . It is therefore useful for killing weaker enemies like radroaches , mole rats , and sometimes even raiders , without drawing attention from other enemies . A high enough Small Guns skill makes it a useful close - quarters weapon in office building type settings , such as the Bethesda ruins and the Museum of History . The only other ranged silent weapons are the dart gun , BB gun , Infiltrator , and its unique variant , the Perforator . Durability . A silenced 10mm pistol can fire approximately 333 rounds , the equivalent of 28 reloads , before breaking . This is around 223 rounds fewer than the standard 10mm pistol .