naist-nlp/zeshel huggingface dataset:
Drowcraft A drowcraft armor or weapon was one of a unique style of drow manufacture . Benefits . In an area of " faerzress " or inside an earth node , a " drowcraft " item became energized — a wielder of a " drowcraft " weapon would enjoy more fortune in making attacks and inflicting injuries , while a wearer of " drowcraft " armor would find attacks against them deflected . This was in addition to its other enchantments . Disadvantages . A " drowcraft " armor or weapon had a number of inherent disadvantages . First , since it was powered by " faerzress " or an earth node , it lost its magic outside of such an area , but retained any other enchantments . Furthermore , these items were very weak against sunlight . When exposed to natural sunlight , even indirectly like in a room or even in a scabbard , there was a small risk they would disintegrate . Above ground , " drowcraft " armors and weapons kept safe inside a lead - lined container ( but could last there indefinitely ) or by coating them with " darkoil " , though only temporarily ( 1 day for armor , 3 days for a weapon ) . Reputation . " Drowcraft " armors and weapons were once quite popular among drow in the Underdark . But , by 1372 DR , such weapons were no longer popular in some drow cities , while for armors the fall from popularity was more widespread , and they were no longer in general use in many cities . Crafting . To craft a " drowcraft " armor or weapon , the crafter needed to be a drow capable of casting " contingency " and " disintegrate " , with skill in the forging of magical weapons or armors . The " faerzress " made the creation of these items cheap and easy .
Kyriusho Kyriusho was a greater spirit of Fochu Peninsula in Wa . Personality . Kyriusho was an aloof and arrogant individual but fair - minded in truth . Activities . Kyriusho was the spirit of the volcano of Fochu Peninsula . He used to meditate inside the crater . History . In ancient times villagers of Fochu Peninsula occasionally offered sacrifices to Kyriusho win his favor . In 1358 DR , he was disturbed by the arrive of the wu jen Setsu Iki . At first he believed him an un - request sacrifice . In truth Setsu wanted use the power of the volcano to end the menace of Za - Jikku .
Askoro Imo Askoro Imo was a hengeyokai bushi adventurer in Kozakura . History . Imo was always a traveler , never remaining for too long in a place , even if was a good one . Imo want always saw new things , met new people , and vanquished new foes . Also from a map inherited by his father he searched for the lair of a great creature that was afraid of cats and after vanquished made rich the one who defeated it . In 1357 DR , Imo was among the candidates values by Ko Mei Kho for the mission in Akari . In 1358 Imo was finally persuaded by friends and surviving family that the map represented no more than a fanciful illustration drawn by his father , and that the cat - fearing creature didn ' t exist . However soon after his father appeared to him in a dream telling that map was true but details were incorrect and revealed to Imo the true map . It is unclear if Imo truly trust his map anymore , but he was continuing to explore when was possibly approached by Ko Ho San Behind the scenes . Askoro Imo is a pre - generated PC for use in adventures in Akari . He was presented again upgraded for adventure in T ' u Lung .
Grabert Grabert was a soldier in the Golden Legion around 1361 DR . History . Grabert was a veteran swordsman of the Legion . He was part of Daggrande ' s squad in Payit when they first fought against the Maztican s . He was injured in the battle and later made his report to Cordell and his command staff .
Worg A worg was a type of magical beast that resembled a normal wolf but was larger , intelligent , and had a fiendish countenance and glowing eyes . Description . A worg resembled a typical wolf , though much larger and bearing an intelligent , wicked gleam in its eyes . They had gray or black fur , and on average stood 3 feet ( 0 . 9 meters ) high and were 5 feet ( 1 . 5 meters ) long . They weighed around 300 pounds ( 136 kilograms ) . Behavior . Despite their higher intelligence and evil traits , worgs tended to act , for the most part , like regular wolves . They often hunted in packs , but sometimes hunted alone . Lone worgs tended to hunt creatures smaller than themselves , while mated pairs and packs hunted larger game . They preferred large , herbivorous animals , usually the young , sick , or weak , but weren ' t afraid to take humanoid s , especially when other prey was scarce . Combat . In any number , worgs employed similar tactics . They would stalk humanoid prey for a number of hours or even days , choosing the best of time of day and terrain for the attack . When they did , they employed hit - and - run tactics to exhaust a victim , until finally the whole pack went in for the kill . If they outnumbered a victim or were especially impatient , they might try to corner the prey , then attack . They attacked with their teeth . Like a wolf , they could bite their prey and try to bear them down to the ground . They also had the benefit of stealth , keen senses , and the ability to scent prey . Society . Unlike most animalistic creatures , worgs could speak . They could speak both Common and Goblinoid , as well as a language of their own . They are sometimes enslaved by orcs , goblins , and other such creatures to act as mounts , and as attack dog s ; sometimes specifically being bred for these purposes .
Ward Mossfeld Ward Mossfeld was a male human of the village of West Harbor on the Sword Coast North in the 1370s DR . Activities . Ward , like his brothers , was the member of West Harbor militia . History . Ward was the bully of the West Harbor , who would tease Kalach - Cha , Bevil Starling and Amie Fern . They were the champions of the Harvest Fair several years . During the Harvest Fair , Ward and his brothers were the winners of the Harvest Brawl . The Kalach - Cha , after defeating the Lannon siblings , would ' ve faced him and his brothers , Wyl and Webb . If the Kalach - Cha , Amie and Bevil were defeated , they could ' ve asked Merring for a rematch or submit that the Mossfelds won . During the attack of bladeling s and duergar , the Kalach - Cha could ' ve encountered Ward , who would ask for their help . The Kalach - Cha could ' ve healed him ( either through magic or getting Merring ' s herbs ) to get him to the field , or simply slay him due to " his wounds being too thick to be healed " . When the Kalach - Cha returns to the village to craft the Sword of Gith , he / she encountered Ward and his brothers . However , it was an ambush , as they were shadows .
Deep Imaskar Deep Imaskar , also known as The City of the Great Seal , was created during the fall of the Imaskar Empire in −2481 by the wizard lord Ilphemon as a safe haven for his followers and family . The fled carrying an artifact of immense power , the Third Imaskarcana . The city was located in the lower Underdark , somewhere below the Endless Waste . As of the Year of Lightning Storms , 1374 DR , it housed the largest group of surviving descendants of the Imaskar empire , but this changed with the founding and growth of High Imaskar sometime after the Spellplague .
The Occupation of Szith Morcane The Occupation of Szith Morcane , designed by Cindy Moore , is an adventure module set in the " Forgotten Realms " using the " Dungeons & Dragons " 5th - edition ruleset . It focuses on the village of Elventree , drow , and the Szith Morcane . Summary . The adventure begins with the adventurers traveling to Elventree , when they encounter an elven bard , Elanil Elassidil . Elanil asks for help securing a drow he had captured to take to Elventree for questioning . At Elventree , Elanil introduces Seranolla the Whisperer of the Emerald Enclave , and Zern Xerkstil of the Order of the Gauntlet . The group then journey to the Underdark via a sinkhole that has recent developed . There they travel down an underground river to Sporedome to ask the myconoid inhabitants for directions to Szith Morcane . With the help of the mind flayer , Huum , the adventurers travel to Szith Morcane via a " portal " . Eventually , the adventurers make their way to the ransacked Szith Morcane . They fight through the new inhabitants to find Solom Ned ' razak , the drow archmage leader , being held prisoner by a fire giant .
Phaia Phaia was a Red Wizard of Thay in the Doomvault dungeon in 1486 DR . Personality . Phaia was a true believer of Szass Tam . She was also opportunistic and self - obsessed like her master , even ready to betray him to save her own life . Phaia believed that no magic was too dangerous and no experiment too dark if it provided power for herself . History . Phaia was a Red Wizard assigned to the secret complex of Doomvault under Thaymount . She was a subordinate of Lahnis , but also there to guarantee the loyalty of her superior to Tam ' s cause . In 1486 DR , she was tasked with draining the soul of a prisoner , Kelson Darktreader , in order to power undead creatures . When the heroes of Daggerford arrived , Phaia fought them and was defeated . Appendix . Behind the scenes . Although not easy , she can be convinced to betray Tam in exchange for her life . She can give the players some useful information and even possibly resurrect Kelson when he eventually dies . In that outcome , she readily escapes from Doomvault .
Nether Scrolls Nether Scrolls was the name for a certain set of 50 scrolls that dealt with fundamental magic theory . Description . Nether scrolls were a set of small scrolls that described fundamental magical theory . Two sets were known to exist , one set older and more tarnished than the other . The content was written over 50 scrolls divided in five chapters , each of them compassing 10 scrolls . Each scroll was made of precious metal , gold or platinum , made flexible like paper and the silvery letters floated about the surface . Each time a page was read , different knowledge appeared , allowing the scroll to contain more information than the small size should have allowed . When a reader gained sufficient understanding , re - reading the scrolls provided new knowledge and information . There did not seem to be any limit to the amount of information one scroll could contain , though the actual amount of knowledge contained wasn ' t endless , it was still an amount that required an entire month to read through . No destructive magics could affect the scrolls . They could be physically destroyed , but would always reform themselves eventually . Impact . The nether scrolls were among the most influential artifact s in Faerûn . In fact , in the 14th century DR , what counted as magic and spells on Toril was based on the theory described in these scrolls , at least in some way . Shreds of its knowledge were known by every mage in one fashion or the other with varying completeness . Humans from Netheril were the ones who found the scrolls among the ruins of Aryvandaar , a fallen sun elven empire . These elves however , had not dared to use the power of the scrolls themselves . After the discovery , the netherese started to base their magic on the scrolls ’ theory instead of the elves ' , for their magic followed inferior standards . After the discovery of the Nether Scrolls , the arcane might of Netheril increased immeasurably . They learnt to craft mythallar and left their former mentors , the elves , behind in power , albeit only for a short time before their fall due to Karsus ’ folly . Known Scrolls . While nether scrolls had no direct magical powers , they provided a seemingly - limitless supply of arcane knowledge , the limitless nature was indeed only seemingly and a scroll could be read completely in a month of dedicated study . The tomb of Hsssthak once contained scrolls known to the ancient elves to contain a pair of spells that could allow lizardfolk to gain much power and prestige . These scrolls contain the " awaken intelligence " and " alter beast " spells . As mentioned above , every mage , knowing or not , based their magic on the theory of the nether scrolls and was unaware about knowing some part of the scrolls ’ content . Reading the ten interrelated scrolls , that made up a chapter , gave a reader comprehensive and wholistic knowledge that expressed itself in special permanent capabilities . The chapters and bestowing powers . The five chapters were :
Valdenar Octi Valdenar Octi was a dragonborn paladin of Bahamut and a platinum knight . Description . Valdenar had gold scales . History . Before he underwent the " Rite of Rebirth " , Valdenar was a Chondathan human . After his transformation , he became an ally of the Sisterhood of Essembra .
Rod of displacement The rod of displacement was invented when Myth Drannor was in its prime and it acts like a " minor globe of displacement " when held . It allows the wielder to use " jump " and " knock " twice per day . Once a day , the wielder can create a sphere five feet ( 1 . 5m ) in radius that will displace water , so it can be used to cross rivers or travel underwater . The sphere constantly generates air , and expires after ten minutes . The rod is worth around 48 , 000 gold pieces .
Bakshi The Bakshi were a yakuza clan who dominated the city of Ojy - do in Koryo around 1357 DR . Organization . At that time , the Bakshi were headed by So Golin - po , nicknamed " the Hojyko Yada " , of " the mountain badger " . He was the mastermind behind their rise to power . Activities . So Golin - po and the Bakshi were the true rulers of Ojy - do . Although the city was nominally ruled by a governor appointed by King Wanang Sun , the Bakshi were able to manipulate the governor . They controlled both the city guard and the criminal underworld . The Bakshi worked only to gouge money from the city . Golin - po was utterly ruthless in dealing with anyone who had the temerity to steal or con in the city , or who tried to shake his grip on power . Many who opposed the Bakshi were killed , and honorable folk had long since fled the city . Golin - po had illicit dealings with Kozakuran , which was an enemy of Koryo . Base of Operations . So Golin - po ' s house was the largest in the city and in fact it was a fortified compound . It contained a courtyard and a formal garden ; here , the Hojyko Yada executed those who offended him during martial training .
Kelson Darktreader Kelson Darktreader was a half - elf hunter in Daggerford in 1370 DR and circa 1486 DR . Personality . Kelson was a man of very few words . He really like being a guide for the dukes ' s hunts or teaching the secrets of the wild to young rangers . His decision to go against the Thayan s had less to do with fighting evil but more with protecting Shalendra Floshin and showing her that his half - elf blood was worth more than she once thought . Kelson , however , also couldn ' t resist the idea of a last mission against the forces of evil . History . Kelson was the grandson of Elorfindar Floshin and a nephew of Darfin Floshin . He worked as hunt master for the dukes of Daggerford for generations , starting with Duke Pryden Daggerford . Nobody knew the Misty Forest and High Moor better than him . On a number of occasions , Kelson helped Sir Isteval . In 1486 DR , he agreed to a last mission against the Red Wizards of Thay based in Daggerford .
Specter Specters ( also spelled spectres ) were undead , incorporeal creatures that resembled ghost s . Description . A specter appeared as a humanoid , with a mostly transparent and faintly luminous form . They looked much as they did in life , though the injuries that caused their violent deaths were visible on many specimen and could be recognized by someone who knew what the person looked like . They were about the same size as a humanoid but weightless . Personality . They had a hatred for all living things but retained their minds and capability to think . Combat . A specter ' s touch wasn ' t only painful ; it also drained the life energy from living creatures . The life energy had an invigorating effect on specters , and when the life energy of a creature was drained empty , the creature — only in the case of a humanoid — turned into a new specter enslaved by its creator . As a general rule , they attacked their prey by moving through solid objects , including walls , ceilings , or even the ground . They were generally encountered in a number of less than a dozen . They were powerless in natural sunlight to the point of fleeing from it . Effect . A specter - haunted place and the vicinity of a specter was cold , though in no harmful way . Animals also refused to get into the vicinity of a specter and suffered from uncontrollable fear when forced to go near a specter . Related Race . A specter was a type of undead that was categorized as a spectral creature . When someone tried to create a spectral creature out of a humanoid , instead of another sort of creature , the result was a specter . Unlike humanoid specters , other spectral creatures were capable of creating and enslaving other spectral creatures , or specters , out of other lifeforms than humanoids . Places . The shadow dragon s of Clan Jaezred conquered the drow city of Chaulssin and transformed its citizens into creatures of shadow , among others spectral creatures . Given that drow were humanoids , the results were specters . By 634 DR , the descendants of these drow overthrew their slavers and killed them . The shadow dragons were then turned into spectral creatures themselves . These drow descendants later succeeded at turning some of them into drow - dragon s . A special kind of magic they mastered was to turn their breath weapon into one that created spectral creatures on killing their target with it . Used on humanoids , it created a specter .
Turlang Turlang was a treant in the High Forest . With his companions , he oversaw the security of the ruins of Hellgate Keep by refusing to let anyone in or out , but he was aware that evil was still present , sealed beneath the ruins , and was wary of its escape .
Maatsuki Maatsuki was a hengeyokai wu jen in Kozakura in 1357 DR . Activities . Maatsuki was an evil and scheming wu jen member of the Iridescent Peacock Society in Dojyu . Often however she wandered far from the capital , creating havoc and searching for suitable wu jen to recruit in the society .
Seyll Auzkovyn Seyll Auzkovyn was a drow high priestess of Eilistraee and advisor to Lord Dessaer of Elventree in Cormanthor . Description . Seyll was young , less than 100 years old in 1372 DR . She wore a lady ' s riding outfit with a knee - length skirt and a green jacket over a cream blouse . She also had matching knee - high boots . She wore mail marked with the symbol of Eilistraee and bore a sword enchanted against evil with a hilt that formed a working flute . History . Seyll was a former high priestess of Lolth who converted to Eilistraee . It was implied that one of the reasons Seyll converted was becauser her daughter had been killed as part of some senseless test provided by Lolth . It was implied that one of the reasons Seyll converted was because her daughter had been killed as part of some senseless test provided by Lolth . What prevented her from joining the clergy of Vhaeraun which was not only the mainstream deity among the drow of Clan Auzkovyn but also the deity her brother Szorak Auzkovyn was a cleric of wasn ’ t clear . Given that she favored Lolth , a deity who considered females to be inherently superior , instead of Vhaeraun , a deity who stood for gender equality , enough to kill her daughter to please the Spider Queen , and her course of action after it being to join a group of followers of Eilistraee who physically assaulted their male fellows for trying to join the Evensong - ritual , allowed the speculation , that she couldn ' t bear the idea the idea of considering males as her equals . In 1372 DR , the houseless Lolth ite priestess Halisstra Melarn was captured by the forces of Elventree . Seyll attempted to convert Halisstra to her faith by introducing a . . . and placing a measure of unexpected trust in her . That trust was partially misguided , as Halisstra slew Seyll on the way to an Eilistraeean gathering , but Halisstra remembered her experience with Seyll and later converted to the worship of Eilistraee . Halisstra had a vision of Seyll that prompted her to begin seeking the Crescent Blade in order to kill Lolth . Seyll ' s spirit appeared to Halisstra on the Astral Plane . Seyll had abandoned Arvandor for Eilistraee and for Halisstra . Seyll protected Halisstra from the return of Lolth . In the process , she was destroyed and sent to oblivion .
Girdle of priestly might Girdles of Priestly Might were magical items that could be found in Halruaa . History . These items only appeared after the Time of Troubles . Halruaans believed this to be a clear sign that their goddess Mystra had finally regained her powers . The existence of these items was one of the reasons that the worship of Azuth did not gain more support from Halruaa . Description . Each girdle was marked with a symbol of good or evil that was bonded to its front . Someone attempting to wear a girdle that opposed the true nature of their heart was cursed , effectively blocking that priest from receiving all but the most basic spells from their god or goddess until an " atonement " spell was cast upon them . Powers . Three versions of this magical item existed : Girdle of Priestly Might . This item imbued the wearer with the physical strength of a fierce warrior and helped protect them against attacks . Girdle of Priestly Warding . In addition to the powers granted by the Girdle of Priestly Might , this girdle protected the wearer against evil or good . Girdle of Holy Might . This girdle granted the powers of the previous two girdles while also granting the wearer the ability to use the " word of recall " spell once per month .
Fabricate Fabricate ( originally called Aksa ' s contrivance ) was a transmutation spell that transformed raw materials into finished items or forms . Effect . With this spell the caster would use a amount of material equal to the resulted product within a set amount of space . The size changed with every type of Weave , the Oldest known version had it based on skill to a minimum of a 1 yard ( 0 . 91M ) cube , after that it changed to 10 cubic ft . ( 3 . 04M ) maximum unless the caster was more skilled . After the Second Sundering it changed to a 10 foot cube or 5 - foot ( 1 . 52M ) cubes . One that that remained was that the size got greatly reduced when using minerals or metals , to as low as a 1 foot cube . This spell could have used to make wood or trees in to a bridge or wool in to cloths . If the caster wished to make more advanced items the caster needed to have the skills to make the intended item by hand . Material component . The spell only needed vocal and somatic component s and the original material in a appropriate amount . History . The spell was invented by the Netherese arcanist Aksa the Destroyer in −2131 DR .
Forgotten Forest The Forgotten Forest lies in a vale between Evereska ' s Shaeradim to the east , and the Graypeak Mountains forty miles to the west . The Marsh of Chelimber is south of the forest , and to the north are the Lonely Vale and the Graycloak Hills .
Angsaas Chain The Angsaas , or " Eastern Shield " , was a chain of mountains in the east of the Great Glacier . Geography . The Angsaas Chain overlooked the plains of Sossal and formed the border between that land and Angalpuk . It was one of the three " Saas " , " Shields " , that surrounded and protected the Great Glacier and divided it off from the rest of Toril . Flora & Fauna . White caribou grazed on the lower slopes of the southern mountains of the chain . As in the other Shields , remorhaz also were present here in large numbers . White dragon s also laired in the tallest peaks in the southern parts .