naist-nlp/zeshel huggingface dataset:
Varham Knight Varham is a deceased Brotherhood of Steel knight found in a ruined abandoned house just south of Med - Tek Research in 2287 . Background . Varham was a part of Paladin Brandis ' s Recon Squad Artemis assigned to search for technology and intel in the Commonwealth . However , not long into the mission , the team was ambushed by unknown assailants . During the skirmish , their power armor suits ran out of power , forcing Varham to scuttle them to prevent the assailants acquiring the power armor . Varham and three other knights were killed , forcing the remaining three members of the team to flee to the nearby National Guard training yard , where Knight Tara Astlin ' s body can be found . Notes . The clothing appearing under the power armor frame is a vault jumpsuit and the clothing that can be taken from Knight Varam ' s inventory is a BoS uniform . Appearances . Knight Varham appears only in " Fallout 4 " .
Box of San Francisco Sunlights A box of San Francisco Sunlights is a junk item in " Fallout 4 " . Characteristics . A box containing Conrad Kellogg ' s preferred brand of cigars , San Francisco Sunlights . The box features art work depicting a sunrise over the golden gate bridge . Crafting . A box of San Francisco Sunlights can be broken down into its individual components for use in crafting :
Ghoul Trading Company The Ghoul Trading Company is a in Texas . Background . They are an organized group of ghoul merchants . Those working in Lone Star are harassed by the Legion raiders in the area and are starting to have trouble dealing with them . Appearances . The Ghoul Trading Company was going to appear in " " .
Carry Weight Carry Weight is a derived statistic in the SPECIAL system . " Fallout " , " Fallout 2 " and " Fallout Tactics " . Your character will become slower as more weight is put on . When your character reaches the maximum weight , he or she becomes completely weighed down and cannot move until the weight is back under control . Example : A starting Strength of 5 . " Fallout 3 " and " Fallout : New Vegas " . Movement speed is unaffected by your character ' s Carry Weight until the weight of items carried exceeds your total carry weight , at which point your character will become overencumbered and unable to run , jump , or fast travel , with the exception of the Long Haul perk in " New Vegas " . Example : A starting Strength of 5 . " Fallout 4 " . Largely similar to " Fallout 3 " , movement speed is unaffected by carry weight unless overencumbered , and are unable to run or fast travel . However , unlike past games , it is possible to jump . Game settings for carrying capacity :
HalluciGen , Inc . HalluciGen , Inc . is a location in the Commonwealth in 2287 . Layout . When the Sole Survivor first encounters the facility , there has been a chemical leak and all the NPCs are attacking one another . Towards the end there is a decontamination chamber that cures radiation poisoning . The layout of the building can lead to some confusion due to the amount of collapsed floors . It would appear that the reception area after entering the main front door opens onto the second floor . To access the third floor , the player character may need to walk into a wall painting blocking the doorway to the staircase leading to it to nudge it out of the way . Further , two inactive protectrons may block the way into the first room on the third floor requiring their destruction . At some point , one can ascend into a corridor with several doors , which are opened by buttons . There are Gunners fighting behind each of them . Instead of opening the doors and simply killing them , a jump to the balcony with a staircase will lead upstairs where there ' s a room which will greet the player character with an announcement and invite them to test some " products . " Pressing the various buttons in this room will emit poisonous gases to the rooms downstairs , where the Gunners are . A terminal in this room reveals that the rooms below were actually used to demonstrate the products to VIPs , after which the rooms should be ' cleared of test subjects , blood , fluids ' . Behind the building there is an exterior room with a green Gun Shop sign , inside is a power armor station , a chemistry station , and a weapons workbench . Appearances . HalluciGen , Inc . appears only in " Fallout 4 " . Behind the scenes . The effects of the gas seen in the game are similar to those of the real life gas , tested by the US military .
Fire axe ( Fallout : New Vegas ) The fire axe is a in " " . Characteristics . The fire axe is a wooden handled axe with a heavy steel head intended for firefighting use . It has a broad finely sharpened front blade and a sharp pick point on the rear of the head . The long hardwood handle allows for sweeping attacks at reasonable distance and is partially rubber coated to ensure a good grip on the weapon . Originally designed for breaking down walls and doors , this weapon can inflict severe damage to a soft target . Special attack . It has a " " attack , which does 50 % damage in V . A . T . S . at the cost of 5 more action points , but has a chance to knock down enemies ( requires a Melee skill of 50 ) . It is possible to execute " Mauler " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . The fire axe can successfully strike about 995 times from full before breaking .
Mountain lion Mountain lions are creatures found in Denver and Nursery Valley . Background . Together with wolves , raccoon s and badger s , mountain lions live in the Nursery Valley , which is lush with vegetation and wildlife . Grass , flowers , and trees are abundant here . These creatures flourish here and show no fear of man . Characteristics . Mountain lions are solitary for the most part and while they resemble a domestic cat they are around the same size as a human . They are ambush predators , preying on small to medium size animals , their lack of fear towards humans does not make them easier to handle , it makes them more dangerous , even before the Great War humans had been increasingly overlapping on their habitat . They do not appear to have been adversely affected by radiation , if any , and their confidence in the new world has seen them migrate into more urban areas such as Denver . Appearances . Mountain lions were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Distress signal ( Brotherhood of Steel ) Distress signal is a radio station in " Fallout 4 " . The signal is found during the Brotherhood of Steel quests The Lost Patrol and Liberty Reprimed . It can be picked up by a distress pulser . When listened to on the Pip - Boy , the broadcast consists of monotonous beeping noises which change tempo depending on the player character ' s proximity to the pulser itself .
Ballistic Orbital Missile Base 002 The Ballistic Orbital Missile Base 002 ( or B . O . M . B . - 002 ) is one of three space stations constructed by the U . S . Army before the Great War . Background . B . O . M . B . - 002 was created to hold nuclear missiles and launch them on targets . US Army personnel were stationed there , as well as robots . The facility was hit by an asteroid making it fall back to Earth at an unknown time , possibly between ten to fifty years before 2253 . Bits of the wreckage can be seen at the crash site in the Grand Canyon . The crash site is now entirely occupied by scavenger s . Layout . The base ' s layout is identical to the one of Ballistic Orbital Missile Base 001 . Related quests . Its computer core is the Prisoner ' s main objective , but he / she cannot get there due to the massive amount of radiation , and must find another way to get to it . Appearances . B . O . M . B - 002 has not appeared nor is it mentioned in any published game . It was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if it will appear in any future " Fallout " game .
Dr . Wasteland , M . D . Dr . Wasteland , M . D . is a in " " . Challenge requirements . The player must use 25 s . Effects . Grants 75 XP upon completion . Notes . This challenge is repeatable . Behind the scenes . This perk ' s name may be a reference to the TV series and eponymous character Dr . House , M . D .
Civilian ( Fallout Tactics ) Civilians are characters living in the Midwest in 2197 . Background . Being opposed by the threats of the Wasteland , the civilians have become suspicious and alerted . Few of them joined the Brotherhood of Steel , while others remain desperate and hostile . Appearances . These civilians appear in " " .
Trinity Church Trinity Church is a church within Trinity in 2287 . Layout . There are two entrances to the church . One is through the main doors on the western side of the building , the other is through a metal gate and stairs leading to the basement of the church , on the northeastern side of the building . The church consists of an entry foyer , a main room , some small rooms upstairs and a basement . In the main room , the floor has caved in , making it difficult to access the back of the church without jumping or taking an alternate path . A group of super mutants occupy the rear area of the church across the chasm on the main floor , and can easily spot the Sole Survivor upon entering the church . Several narrow stairwells link the upper and lower sections of the church together , offering several paths between the upper , lower and main levels . There is a cellar door exit in the back of the church . Notes . If any companion aside from Strong is taken to see the underground " nursery , " they will say a unique comment . Appearances . Trinity Church only appears in " Fallout 4 " . Behind the scenes . The location is identical to the real world , a Boston landmark considered to be one of the greatest works of American Architect . Bugs . A locked door in the uppermost non - attic level ( mentioned above , which contains super mutant wrist wraps ) reads as having an " Expert " lock when moused over , however it seems to actually be a Master lock and requires Locksmith level 3 to open .
Broken Banks Broken Banks is an area mentioned by Tobar . It is located near water , as Tobar would often sail to it while his ship was in better condition . It is seemingly very far from the Commonwealth and the Capital Wasteland . This may be a reference to , North Carolina which was a major tourist destination and famed ship graveyard before the Great War ; however , this cannot be known for certain . Mentions . Broken Banks is mentioned only in the " Fallout 3 " add - on " Point Lookout " .
Fallout 3 patch 1 . 6 " Fallout 3 " patch 1 . 6 was released on June 22 , 2009 for PC and on September 17 , 2009 for PS3 . It updates " Fallout 3 " to version 1 . 6 . 0 . 3 ( PC ) or 1 . 6 . 1 ( PS3 ) . The update for PC can be acquired via Games for Windows Live or the official website . Note : If you have downloaded any of the Add - On packs for " Fallout 3 " , you must have Patch 1 . 6 . 1 installed for the Add - On to take effect .
Prospector ( term ) A prospector is a person who travels the Wastes seeking valuable resources . Because the availability and value of different resources varies by time and place , the precise definition of " prospector " also depends on where and when you are . Northern California . Circa 2241 , the town of Redding was experiencing a gold rush . Although the bulk of the organized mining operations was concentrated in the town itself , groups of fortune - seekers — called " prospectors " — also sought to locate and exploit new veins of gold in the surrounding area — though this was not always without danger . Indeed , it was a testament to their success in locating gold nugget s that many prospectors took to carrying fearsome weapons such as the Pancor Jackhammer in order to fend off " claim - jumpers , " who sought to steal the prospectors ' hard - earned fortune . Mojave Wasteland . In the Mojave Wasteland , circa 2281 , the term " prospector " is a polite way to refer to the humble scavenger . It describes someone who makes their living on scavenging from buildings for pre - War technology , chems and weapons . In " " , the player will encounter many , dead and alive , when exploring the Mojave . The first ( retired ) prospector the player will most likely see is Easy Pete . This encounter makes it clear that the Courier is familiar with the older , mineral - based definition of " prospector , " but that Mojave residents use the term in a different way . Appearances . The term " prospector " appears in " Fallout 2 " to refer to gold prospectors , and in " " to refer to scavengers .
Ryder Ryder is a character in the Commonwealth in 2287 . He can be found held out in the basement of Gunners plaza along with a large amount of Gunners and a few turrets . He resides in one of the upper offices of the basement near the middle of the area . Background . Ryder is an officer of the Gunners and is found at Gunners Plaza along with Captain Wes and a large army of other unnamed Gunners . He can be found in possession of a holotape which details his dissatisfaction with Wes ' command , stating that a Gunner named Cruz was put on rooftop guard duty as punishment for retreating , but he ' s still stuck in a " dark , cold basement " and plans to talk to Wes about reassignment . Appearances . Ryder only appears in " Fallout 4 " .
10mm pistol extended mags The 10mm pistol extended mags is a sold in " " . Effects . This mod increases the ammunition capacity of the by 4 rounds , from 12 to 16 . Location . Sold by : Notes . Prior to , the 10mm extended mags were only worth 250 . Bugs . Attaching this to the weathered 10mm pistol produces no cosmetic effect but the weapon still holds 16 rounds .
Sensor array Sensor array is a armor mod for power armor in " Fallout 4 " . It requires Science ! rank 3 to construct . Effects . The sensor array can be attached to any power armor helmet to increase the player ' s Perception . Crafting . In order to craft the sensor array a power armor frame with the desired helmet piece attached must be installed at a power armor station .
Kasumi Nakano Kasumi Nakano is a runaway mechanic and technical expert taking refuge in Acadia in 2287 . Background . Kasumi Nakano is the daughter of Kenji Nakano and Rei Nakano . She and her grandfather used their mechanical knowledge to restore the pre - War appliances around her house . After restoring a radio and contacting DiMA , she is led to believe that she is a synth ; this is reinforced by her inexplicable dreams about waking up in a lab and innate mechanical ability , although she does have her own doubts as to if this is the truth , nor can she prove it . She later flees to Acadia , although she can be convinced to return after completing the add - on . If Far Harbor , the Brotherhood of Steel , or the Institute attack Acadia , she will die in its defense . Personality . She is curious and empathetic , as shown by her pursuit of DiMA ' s radio signal and her desire to help the people of Acadia . When she was living with her parents , she was frequently bored , as she was isolated from the wasteland in her remote home . Her grandfather ' s passing worsened this feeling of boredom . Appearances . Kasumi Nakano appears only in the " Fallout 4 " add - on " Far Harbor " . Behind the scenes . Kasumi ' s radio identification is Ohm ' s Law , which states that a circuit ' s resistance is the proportionality between the applied voltage and current through conductors .
Sentry bot model The sentry bot model is a miscellaneous item in " Fallout 4 " . Characteristics . A small , collectible model in the shape of a sentry bot . Though this item appears in " Fallout 4 " , its design is based on the sentry bot from " Fallout 3 " and " " , a trait which is shared by most collectible models in " Fallout 4 " .
Tara Astlin Tara Astlin , serial number 3431 , is a dead knight of the Brotherhood of Steel in 2287 . Background . Astlin and her colleagues were members of the Brotherhood of Steel ' s Recon Squad Artemis , the second of three squads deployed to The Commonwealth to look for new technology . Shortly after arriving in the region , the team was attacked by unknown assailants and four of its knights were killed , leaving only Astlin , Scribe Faris and their leader , Paladin Brandis , alive . The three retreated to the nearby National Guard training yard . Some time later , Brandis and Faris left to go to the Revere satellite array , leaving Astlin to secure the training yard . It was during this time that the location was overrun by feral ghouls . She barricaded herself within the recruitment center and activated her distress beacon , but after three hours nobody responded and the ghouls broke in and killed her . Should Paladin Danse be present when the Sole Survivor finds Astlin ' s corpse , he will reveal that she was in his squad years ago and that she was the best marksman he ' d ever seen . Appearances . Tara Astlin appears only in " Fallout 4 " .
Merrin Merrin is the Daughter of Hecate assigned to the Hangdogs in 2253 . Background . The village shaman . She ' s having a hard time influencing Kurisu ( Merrin was sent here after Kurisu was in power for a while ) . She ' s also allergic to dogs , which makes this a pissy assignment for her . Appearances . Merrin has not appeared nor is he mentioned in any published game . Merrin was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
Radscorpion poison gland The radscorpion poison gland is a miscellaneous item in " Fallout 3 " and " " . Characteristics . It is a poison gland taken from the tail of a radscorpion , giant radscorpion , or albino radscorpion . A normal radscorpion has a single poison gland while the giant and albino varieties have four . With only 1 weight and a value of 25 / 30 caps , radscorpion poison glands have a very high value - to - weight ratio , higher than any other item short of certain unique or quest - related items ( and weightless items ) . Because radscorpions can be found all over the Capital and Mojave Wasteland s ( though less commonly in urban areas ) , they provide a reliable way of making money throughout the game .
Raider leader ( Springvale school ) The Springvale school raider leader is the head of a group of raiders camped in the Springvale Elementary in 2277 . Background . After the death of the previous leader , Boppo , during his attack on Megaton , the Springvale raider leader became the new boss of the raiders living in the elementary school . This new leader worries that their group ' s failed attempts to raid Vault 101 will eventually result in rebellion , yet they continue their attempts under the blind hope of eventual success . Besides this , the raider leader keeps the raiders ' bloodlust satiated by picking off caravans heading to Megaton . The raider leader is also shown expressing their thoughts on their personal computer within the elementary school , mentioning that they believe Boppo deserved to be shot by Lucas Simms , the mayor of Megaton ; believing the town to be useless , and that the raiders should focus on their goal of breaking into the nearby vault . Daily schedule . The raider leader patrols the interior of the Springvale Elementary school building near their terminal . Inventory . < nowiki > * < / nowiki > 15 % chance of spawning Notes . The username in their terminal is " SUK ME hahaha " . Appearances . The Springvale school raider leader appears only in " Fallout 3 "
Gatorclaw hide Gatorclaw hide is a junk item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A green colored piece of gatorclaw skin . Crafting . Gatorclaw hide can be broken down into its individual components for use in crafting : Location . Dropped by gatorclaws .
Moonshine ( Fallout : New Vegas ) Moonshine is a in " " . Characteristics . Moonshine is an alcoholic beverage which has a more pronounced effect on the user ' s personality than other types , giving a greater boost to Charisma . Like other alcohol , it raises Strength , but lowers Intelligence for the duration of its effects . Moonshine ' s effects stack with other alcohol types . Unlike other drinks , its effects are not modified by high Survival skill . Crafting . This item can be by the Courier after learning the recipe through dialogue with Cass . Creation requirements ¹ Craftable without a campfire or electric hot plate via a dialogue option with Cass .
Escape Crater Escape Crater is a in " " . Walkthrough . After fighting with the , the cavernous lower levels of the Crater will begin to collapse . The player must back track through the Crater and make his / her way back to the surface while fighting freshly spawned radscorpion s , raiders and radbug s . The cave in itself poses no threat to the player , the falling rock animations are just for show and make the whole thing seem more real . The rocks don ' t actually harm you even though they seem to fall directly on you . Once you get within sight of the elevator back up to Carbon you will receive a message telling you that you ' ve earned 200 experience points for escaping the crater .
Dead Eye Dead Eye is a super mutant encountered in the Fraternal Post 115 in 2287 . Background . Dead Eye is a blind super mutant who is guarded by other mutants in Fraternal Post 115 . He stands on the stage listening to Diamond City Radio . If aggravated , such as the player moving too close or setting off the fragmentation mines nearby , Dead Eye will set off an alarm which will cause more super mutants to spawn and attack . Appearances . Dead Eye appears only in " Fallout 4 " .
Allie Filmore Allie Filmore is the Chief Engineer for the Institute in 2287 . She is the head of the Facilities division of the Institute , and one of the main key characters involved in the Institute quest line , and a possible temporary companion in " Fallout 4 " . Background . Allie Filmore is the chief engineer of the Institute ' s facilities division . She is married to Nathan Filmore and has a son , Quentin . In 2287 her main priority is the management of power within the Institute on micro level with a long term solution in the works . Appearances . Allie Filmore appears only in " Fallout 4 " .
Decontamination arch The decontamination arch is a settlement object in the " Fallout 4 " add - on " Wasteland Workshop " . Characteristics . The decontamination arch is a settlement object that , when powered and switched on , removes all radiation from the player character when they pass through it . It can be constructed at any friendly settlement , and requires two units of power to function . Its built - in switch can be used to activate and deactivate it , so it does not require an external switch . Bugs . Even though the arch is supposed to remove all radiation , it actually removes all but 1 point of radiation , so when your health points are viewed in the stats window it shows health at ( Max HP - 1 ) / ( Max HP ) .
No , Not Much No , Not Much is a in " " . Overview . The NCR refugee camp at Bitter Springs is in need of assistance , due to a lack of both manpower and supplies . The Courier can improve the situation for the camp ' s inhabitants by undertaking a series of tasks . Detailed walkthrough . Finding the supply caches . The supplies Captain Gilles needs were stored near Bitter Springs by the camp ' s former occupants . Requesting reinforcements . Getting additional troops assigned to Bitter Springs will require you to travel to three NCR camps in the Mojave ; Camp Golf , Camp McCarran , and Camp Forlorn Hope . These camps each have their own problems , and you may have to give them assistance before they can agree to your requests for support .
Sexy sleepwear Sexy sleepwear are a type of clothing found in " Fallout 3 " and " " . Variants . Sexy sleepwear . This item provides + 1 to Charisma , but no Damage Threshold . Visually , it is a set of red pajamas with the zipper undone for males , and a revealing nightgown for females . Sleepwear . This item is similar in appearance to sexy sleepwear and provides + 1 to Charisma .