naist-nlp/zeshel huggingface dataset:
Schoelt Schoelt was a pre - War company that sold propane fuel , and was established in the year 1895 . Appearances . Schoelt is mentioned only in " Fallout 4 " . There are billboards and posters of the company logo scattered all across the Commonwealth . Behind the scenes . In the real world , propane was not sold until 1912 , or even known before 1910 . Since the Fallout universe was not supposed to be diverging this early , the Schoelt company may originally have sold other fuels .
DLC02TestFF DLC02TestFF is a test cell in the game files of the " Fallout 3 " add - on " " . Layout . The cell consists of four empty rooms connected by a singular hallway . In one of the rooms are four American soldier captives that do not display or function in - game . This would indicate at one point , this test cell was used for testing hostages . Appearances . DLC02TestFF appears in the game files of the " Fallout 3 " add - on " " , but should not be considered canon because it is a test cell .
McBride house The McBride house is the home of Alice McBride and her husband Dusty McBride , near a farm in the town of Novac . Layout . The McBride house has 4 main rooms : The kitchen , bathroom , bedroom and living area . Appearances . The McBride house appears only in " " .
Browning HP The Browning HP is a small gun in " " . Characteristics . With a shorter range , smaller magazine , and less power than the starting 9mm M9FS Beretta , one won ' t get much use out of this HP . It ' s also incredibly heavy for a pistol , weighing in at 6 pounds when unloaded . Sounds .
Foster ( Lonesome Road ) Private Foster was a soldier of the New California Republic Army deployed in Hopeville and The Divide . Background . His squad consisted of LT , Jenkins , and Henriksen . His squad was killed in a battle , with himself and LT being the only survivors . He then wrote a journal about his experience in The Divide . Appearances . Private Foster is mentioned only in the " " " Lonesome Road " .
Alien ( Fallout 3 ) Aliens are creatures found aboard Mothership " Zeta " in 2277 . Characteristics . Gameplay attributes . Most aliens encountered are either hostiles or workers . Hostile aliens sometimes have shields which boost their damage resistance significantly . In combat they tend to hang back or rush the player if they are using melee weapons . Variants . Alien . Regular aliens wearing the white spacesuit are the most common alien the Lone Wanderer will see aboard Mothership " Zeta " . They act as the standard enemy of the area and will always be hostile towards the Lone Wanderer . Aliens have many tiers , depending on the player character ' s level . Tiers 1 - 3 do not have an inertia suppression field and the aliens tier 4 - 6 do . An alien that is wearing an I . S . F . has a body that shimmers and becomes slighty distorted . † The inertia suppression fields protection depends on the level of alien using it . Alien captain . The alien captain is the leader of the alien forces on mothership " Zeta " , equipped with a modified alien blaster and a shiny , gray spacesuit . Despite being the leader of Zeta ' s aliens , its stats are the same as the lowest - ranking aliens in the game , and its weakness in combat is compounded by its lack of an inertia suppression field . As the ship ' s captain , he has remote access to the mothership ' s shield and death ray power systems , and a big button in front of it that can fire the death ray . Alien worker . Alien workers are the working force of the Mothership " Zeta " . Although displayed as hostile , they will never attack the player character , but will flee or cower in fear instead . Killing one results in a loss of 50 Karma , although this may not be the case if the player character is not directly involved , such as overloading the assembly when they are near it . During the quest Not of This World , when the Lone Wanderer first spots them , Sally will tell the player character not to hurt them because they are harmless . Appearances . Aliens appear in the " Fallout 3 " add - on " Mothership Zeta " .
Wilfred Bergman Wilfred Bergman is a character mentioned in " Fallout 4 " . Background . Wilfred Bergman was a scientist working at the Cambridge Polymer Labs in 2077 . He was also an old friend of Jon Elwood - Woolum , the director , going back to their days at the C . I . T . campus . After Jon ordered the lock down of the labs when the bombs fell , he was the first one to try to find a way out . He eventually locked himself in a small part of the labs and tried to hack his way out . When Mary tried to get the U - 238 from the isotope containment , he locked her in there . Appearances . Wilfred Bergman is mentioned only in " Fallout 4 " .
Anna Holt Anna Holt is a scientist working together with Doctor Li and Janice Kaplinski on portable fusion power and hydroponics experiments in 2277 . Background . Anna was responsible for the gestation of naturally occurring foodstuffs during her tenure in the Rivet City science lab , where she worked under Doctor Li . Soon kidnapped by the Enclave , Anna Holt was " forced " to help the Enclave in their experiments at Raven Rock . She was astonished by the technology the Enclave possessed and she quickly told them everything about Project Purity . She can be found at Rivet City science lab before The Waters of Life , and at Raven Rock after The Waters of Life , located in a room near the science lab . Appearances . Anna Holt appears only in " Fallout 3 " .
Scout Scout is a " Fallout " , " Fallout 2 " and " " perk . " Fallout " . With this perk , you increase the size of explorations on the world map by one square in each direction . " Fallout 2 " and " Fallout Tactics " . With this perk , you will increase the amount of the map you can see while exploring and make finding the special random encounters a little easier .
Can of dog food Can of dog food is a cut miscellaneous item from " Fallout 2 " . Location . It was originally supposed to appear in the Environmental Protection Agency building but was cut from the final game along with the corresponding content . . Can be found in the locked storage shed outside the main building ( north of the white shed ) . Appearances . Can of dog food was to appear in " Fallout 2 " , but was cut from the final game . Behind the scenes . The can of dog food is likely a reference to the movie " " , where the titular character is seen eating from a can of dog food at the beginning of the film .
Container of chlorine The container of chlorine is a in " " . Location . Only three containers of chlorine exist in the game . One can be purchased ( or pickpocketed ) from at Mick & Ralph ' s in Freeside , one is found in a storage room behind Mortimer ' s desk in the Ultra - Luxe , and the third is available from at the Crimson Caravan Company . Uses . The only use of chlorine is during the quest How Little We Know if you side with Nero and Big Sal by turning Cachino in . Big Sal asks you to see if or how you can help Clanden . If you pass a Science check , he tells you that the Ultra - Luxe uses chlorine in their pools and that you can either find it there or try to find their supplier . The chlorine is needed to make a chlorine bomb which is evidently used during the fight for Hoover Dam .
Boston Common The Boston Common is a location in downtown Boston in 2287 . Layout . Boston Common consists of a large and open , but irradiated area . The common contains a few other locations , such as the Massachusetts State House to the north , Swan ' s Pond to the western side of the green , the Boylston Club - the red door in the southern row of buildings off of the common , the Prost bar - which is a basement bar on the north corner of the western row of buildings , and Park Street station which is located at the north - easternmost corner of the common . The Freedom Trail also begins at Boston Common . There is a friendly protectron named Tour bot located on the eastern side of the common next to the fountain . In front of the fountain there is a sign and a seal . The sign reads : " At Journey ' s End Follow Freedom ' s Lantern " . The seal says " The Freedom Trail . Boston . " But there appears to be a code . The number 7 is written in the center with red ink , and the letter A in Trail is bracketed . Each of the seals has a number that corresponds to a letter in " Railroad " - for example the seal marked 1 has the " R " indicated . Appearances . The Boston Common only appears in " Fallout 4 " .
Carl Wallace Carl Wallace was a truck driver who was delivering a shipment of Nuka - Cola to Old Olney at the time of the Great War in 2077 . Background . All that is known about Carl is that he was driving a shipment of Nuka - Cola Quantum s to Old Olney and crashed near his destination . Appearances . Carl Wallace ' s skeleton is found in Old Olney outside the Firehouse in " Fallout 3 " .
Explosive vent The explosive vent is a power armor leg mod in " Fallout 4 " . Effects . When installed on power armor , the explosive vents increases damage radius for Impact Landing . Crafting . In order to craft the explosive vent , a power armor frame with the desired leg piece ( s ) attached must be installed at a power armor station . Location . The explosive vents are only available via crafting at a power armor station .
White Corporal White was an NCR soldier who went missing along with Ranger Anders . Background . Although he served in the New California Republic Army , White desperately wanted to join the New California Rangers . In the quest The White Wash , the Courier discovers that he has gone missing and Carrie Boyd wants to find him . He discovered something wrong with the water supply in Westside and then went missing shortly afterwards during his investigations . It is later discovered that he was killed by Tom Anderson , as is revealed in Anderson ' s confession . He had a previous relationship with the prostitute Dazzle from the casino Gomorrah . Appearances . Corporal White is mentioned only in " " .
Mr . Gutsy model Mr . Gutsy model is a miscellaneous item in " Fallout 4 " . Characteristics . The Mr . Gutsy model is a small , collectible model of a Mister Gutsy being propped up on a white military star stand . Though this item appears in " Fallout 4 " , its design is based on the Mister Gutsy from " Fallout 3 " and " " , a trait which shared by most collectible models in " Fallout 4 " .
Fallout : New Vegas armor and clothing Note : Unique apparel is highlighted with a darker background . Clothing . Most wearable items that are classed as clothing ( such as hats and eyewear ) cannot be repaired by merchants that offer repair services . This requires the player to either use compatible clothing in the item ' s class or select the Jury Rigging perk to repair clothing items . Bugs . Most power armor or other large clothing items will glitch through chairs or benches when sitting down . Shoulder pieces of the armor may also be displaced . It is also common for rifle - style weapons to sink through the back of some armors , such as the NCR Ranger combat armor .
Obadiah Blackhall Obadiah Blackhall is one of the inhabitants of Point Lookout in the year 2277 . Background . The last descendant of the Blackhalls , a famous ( some say infamous ) family of wealth in the history of Point Lookout , Obadiah is stubborn and is still entranced by an old book his family once lost . The Blackhall family was deeply involved in the commercialization of Point Lookout in the early twenty - first century . Constance Blackhall , head of the estate after the New Plague made her an unexpected widow in 2058 , cooperated with entrepreneurs from the Isla Negra Realty Company , who had been trying to acquire family real estate unsuccessfully for years . Despite overwhelming local cultural resistance , Isla Negra persistently attempted to bring tourism and modernization to Point Lookout and St . Mary ' s County . Interactions with the player character . Effects of player ' s actions . When Obadiah first meets the player , he is polite , and asks the player to sit down and chat . Obadiah sits in a wheel chair , next to a pair of gas canisters and crutches , signaling that he is disabled . It is here where one activates the quest " The Dark Heart of Blackhall " wherein they are requested by him to retrieve The Krivbeknih . Obadiah can be seen praying , in his basement , in front of a dead creeper , after completing the Dark Heart of Blackhall . The player character is then given the option to engage in conversation after his initial disapproval and he will request that they leave his home . From here , there are three unique choice options . When the player states he hides bodies in rivers , he responds by saying he and the player are more different than they can comprehend . Telling him that one thought that he was above " this occult nonsense " will cause him to tell the Wanderer that they misunderstood and demean them . A third option will cause the Wanderer to tell him that they will leave and he tells them to make haste . Inventory . < nowiki > * < / nowiki > The Krivbeknih is only in his inventory after completing " The Dark Heart of Blackhall " if the player returned the book to Obadiah . Appearances . Obadiah Blackhall appears only in the " Fallout 3 " add - on " Point Lookout " .
Lyon ' s Pride armor Lyon ' s Pride armor is a type of armor which was cut from the final version of " Fallout Shelter " . Characteristics . It provides 4 points to Strength , 3 to Perception and 1 point of Luck . Lyon ' s Pride armor can only be worn by female dwellers . Notes . The armor ' s name is spelled incorrectly . Given the family name Lyons , the armor should logically bear the name Lyons ' Pride armor .
Slayer of Beasts Slayer of Beasts is an " Fallout 3 " achievement on Xbox 360 and PC and a trophy on PlayStation 3 . It is granted for killing 300 creatures . A creature is basically anything living that isn ' t human , or isn ' t a non - player character .
Bonnie Tournquist Bonnie Tournquist was an inhabitant of the suburb of West Everett Estates before , during and after the Great War . She does not appear in game , but has a holotape at Mass Bay Medical Center . Background . Bonnie is the wife of Wayne Tournquist and the mother of Michael and David Tournquist . She was a nurse at Mass Bay Medical Center before , during and after the Great War . While her husband and sons made it to safety in their bunker at their suburban home in West Everett Estates , Bonnie could not leave the hospital ; as the military had taken over the hospital after the bombings as well as a large amount of casualties pouring into the hospital . Bonnie and the other nurses could do little to treat their patients and sometime following the war , Bonnie and some of the others apparently left . From Wayne ' s logs we know that Bonnie never made it home . Judging by the chaos that ensued after the bombings , Bonnie was likely killed while trying to get home . Appearances . Bonnie Tournquist does not actually appear in the game , but is mentioned in Wayne ' s terminal logs and her holotape .
Beru Beru is a corpse in Nipton in 2281 . Background . Located just in front of a ruined Nipton house , to the right of the town hall , there are two corpses . One looks to be a male human , while the other is female , lying next to each other . They look like they ' ve been charred . Looking at the burned corpses will reveal the male to be named " Owen " and the female " Beru " . Appearances . Beru appears only in " " . Behind the scenes . This is a reference to the film , where Luke Skywalker returns home to find it on fire and his aunt and uncle ( whose names are " " and " " ) are found dead and burned .
Barkskin Barkskin is a perk in " Fallout 3 " that is rewarded at the end of the Oasis quest if the Lone Wanderer destroys Harold ' s heart . Effects . You ' ve been exposed to Harold ' s mutation and your skin is now as hard as tree bark . As a result , you ' ve gained a permanent + 5 % to your Damage Resistance . Notes . The Fallout 3 Official Game Guide gives this perk ' s benefit as being + 1 Endurance and + 10 Damage Resistance . This information was based on an early build of the game , and does not reflect the final version of the perk in the released " Fallout 3 " .
Renesco ' s Pharmacy Renesco ' s Pharmacy is a building in New Reno West Side . Layout . Average sized , it ' s owned by Renesco under the protection of the Salvatores . He employs several New Reno citizen s and junkies to manufacture his drugs and chems and store them . However , as the man is short sighted , the place is less than orderly , to the point of something resembling brahmin dung littering the shelves , possibly due to Renesco ' s inability to see what his store looks like with his broken glasses . Appearances . Renesco ' s Pharmacy appears only in " Fallout 2 " .
Viper ( Fallout 4 ) Viper is a character mentioned in " Fallout 4 " . Background . Viper was a member of the Forged in 2287 . After refusing to execute innocent civilians , as punishment , their family were killed instead and they were exiled away . Appearances . is mentioned only in " Fallout 4 " .
Joshua ( Fallout ) Joshua is an angry merchant located in the Hub in 2161 . Background . Joshua is a minor merchant of no consequence to the Vault Dweller , who is unhappy with the Water Merchants . Interactions with the player character . Other interactions . This person only floats text expressing dissatisfaction with the service provided , and recommends the Vault Dweller go to Far Go Traders instead . Appearances . While their name is mentioned in a dialogue file , the angry merchants do not appear in the final game .
Librarian outfit Librarian outfit are outfit in " Fallout Shelter " . Characteristics . Brown , buttoned outfit worn by librarians giving those who don it a + 4 increase to Intelligence and a + 1 Luck increase . It can only be worn by female characters and comes with a pair of cosmetic glasses . Crafting . A high Intelligence statistic is needed to effectively create the librarian outfit .
Spliced holotape Spliced holotape is a in the " " " Dead Money " . Location . It is created when the holodisks Vera Keyes ' " Go to the Faraway " song and Vera Keyes ' " Let the Bright Tomorrow in " song are combined with the holodisk recorder at The Tampico theater .
Endurance Endurance is one of the seven primary statistic s in the SPECIAL system . " Fallout " , " Fallout 2 " , " Fallout Tactics " . Modifies : Hit Points , Poison & Radiation Resistance , Healing Rate , and the additional Hit Points per level . " Fallout 3 " . Modifies : Hit Points , Poison & Radiation resistance ( but not damage resistance ) and the Big Guns and Unarmed Skill s . Endurance also determines the speed the character ' s oxygen counter counts down when they are holding their breath underwater . " Fallout : New Vegas " . Endurance determines a character ' s environmental resistances ( poison , radiation ) , Hit Point s , and Healing Rate , as well as the starting levels of the Unarmed and Survival skills . It also determines the number of allowed . " Fallout 4 " . Modifies : Hit Points and the rate that Action Points deplete by while sprinting . If " E " is the Endurance level and " L " is the current character level , then where the total is rounded down . Leveling up . In " Fallout 4 " , Endurance is applied retroactively : Increasing it later on in the game will still reward you all the hit points you would have gained with a higher initial statistic . An Endurance of 10 will grant you 7 . 5 HP per level ( or 7 and 8 every other level , since health is rounded down ) . It is possible to increase Endurance beyond 10 permanently , for example by picking up the Endurance bobblehead or using the You ' re SPECIAL ! book after reaching maximum Endurance , which will allow the player to gain even more HP per level . Hit points are in no way capped . Sprinting . If " E " is the Endurance level , Action Points are drained at the following rate while sprinting : In other words , 1 Endurance is equal to a default Action Point drain rate of 12 AP per second , with a reduction of 0 . 6 AP per second for every additional level of Endurance . At 10 Endurance , the drain rate is 6 . 6 AP per second . With rank 3 of the Moving Target perk , the 12 multiplier is changed to a 6 . Since the amount of AP is determined by Agility , the total sprinting time depends on both Endurance and Agility . If the sum of Agility and Endurance is below 14 , increasing Agility will increase the total sprinting time more than raising Endurance . When the sum is above 14 , increasing Endurance will be more effective . This is true even with rank 3 of the Moving Target perk . The values in the above formula are defined by the following game settings : " Fallout Shelter " . Modifies : Dweller ' s maximum Hit Points . On each level - up Dweller ' s maximum HP increases according formula : formula _ 5 ; Dwellers with higher Endurance perform better in Nuka - Cola bottler . By training Endurance in fitness room . By equipping outfits that raises Endurance , e . g . wasteland gear .
Wolf ' s Bakery Wolf ' s Bakery are three in New Vegas . One can be found next to Klamath Bob ' s liquor store in Westside ; the other two are near the Old Mormon Fort and opposite of Cerulean Robotics , both in Freeside . Background . Wolf ' s Bakery was a bakery that sold pies , cakes , and possibly other pastries . The barricades indicate that it was closed before 2281 . Appearances . Wolf ' s Bakery appears only in " " .
Slaver barracks The slaver barracks is a location in " Fallout 3 " . Slavers will become hostile if you stay in there for too long or sleep there . Layout . The slaver barracks are located to the right of the entrance to Paradise Falls . It is a clubhouse of some sort , complete with beds on the second floor and a pool table . Notes . It appears that they have been playing " beer pong " due to the layout of cups on the pool table , although the balls there are cue balls instead of ping - pong balls . Appearances . The slaver barracks appears only in " Fallout 3 " . Behind the scenes . The Vault 77 jumpsuit is a nod to the Penny Arcade comic based on the Vault 77 dweller . The audio tape next to the suit has a recording of a very frightened slaver saying to burn the suit . This is a reference to when the Vault 77 dweller encounters slavers , and the Vault Boy puppet ends up murdering them . Bugs . Slavers will instantly turn hostile upon entrance to the barracks .
Guido Giordano Guido Giordano is , along with his triplet brothers , Enzo and Vinnie , the owner and proprietor of the 3 - Some Caravan company in 2253 . Background . The Giordano triplets are tight knit brothers who are virtually inseparable . Originally from NCR proper , they served a small stint in the prison there for petty theft . After serving one year , they decided to use what money they had left over and open a caravan company , the 3 - Some Caravan Company . Business did not take off all that well since word got around they were former inmates , but there was enough business to keep afloat . The Giordanos felt it was their lucky day when their company was recruited to accompany Joseph Dodge to Hoover Dam , carrying supplies to last the journey and set up shop . This was like a second chance for the triplets , a fresh start . Business fared better for the 3 - Some Caravan Company in Hoover Dam , particularly with the riff - raff who originally settled there . The Giordanos never did anything illegal , but the impression that they were part of a lower class carried over from NCR , mostly thanks to the suspicious nature of Joseph Dodge and Ailis McLafferty egging on his suspicions . Appearances . Guido Giordano was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Scaly Hide Scaly Hide is a Demonkin racial trait which appears in " Lionheart " . Characteristics . The scales add + 5 to Armor Class , + 5 to Piercing Resistance , and + 10 to Fire Resistance . However , the player loses 1 point of Charisma . This trait will mark you as tainted by magic , causing some people to react negatively to them .