naist-nlp/zeshel huggingface dataset:
Lox Lox is a wandering merchant drifting near the Boneyard in 2161 . Background . Lox is a traveling merchant that drifts about the wasteland and is usually encountered near the Hub or the Boneyard . He is encountered along with Terrance and Julian , and each of the three will quickly accompany you to a different settlement . Interactions with the player character . Other interactions . He can be found only in a random encounter . He has a few things to barter with and the Vault Dweller can ask to join his caravan to Adytum in the Boneyard , regardless of where the encounter takes place the journey will take one day . Appearances . Lox appears only in the first " Fallout " .
Target Target is a recruit in " " and multiplayer character in " Fallout Tactics " multiplayer , where he can be recruited for 4613 game points . Background . Target ( pronounced " tarjay " ) would have been the winner of the 22nd Appleton " Throw the Spear " contest . . . except that he was the only contestant to actually kill someone . A judge . Which is why he is now with the Brotherhood . Availability . Target becomes available after the Warrior reaches the rank of Squire . Appearances . Target appears only in " " . Behind the scenes . Target ' s name is a reference to the real - world store of the same name , , " Tarjay " being a reference to the French - sounding pronunciation sometimes used .
Boston Bugle ( item ) The Boston Bugle and rolled Boston Bugle are pre - War newspapers from Boston . Characteristics . The Boston Bugle is a junk item in " Fallout 4 " which can be scrapped to obtain cloth . The rolled Boston Bugle is a rolled Boston Bugle newspaper , visually identical to the delivered Boston Bugle . However , the " rolled " variant is categorized as junk . Crafting . The Boston Bugle can be broken down into its individual components for use in crafting : Locations . There is only one sealed copy in the game , this is located near Northy ' s hideout south of Wattz Consumer Electronics , in the mailbox by the bus shelter .
Pilot Pilot is a " " , " Van Buren " and J . E . Sawyer ' s " Fallout " Role - Playing Game skill . formula _ 1 This skill allows the driving of vehicles in " Fallout Tactics " . A higher percentage in this skill increases driving speed . Also when multiple characters occupy a vehicle , the individual with the highest skill in Pilot takes the wheel .
Kline Mrs . Kline is a character mentioned in " Fallout 4 " . Background . Mrs . Kline was a woman who lived before the Great War . She regularly attended services at the Hopesmarch Pentecostal Church . Appearances . Mrs . Kline is mentioned only in " Fallout 4 " .
Bone cutter Bone cutter is a junk item in " Fallout 4 " . Characteristics . A pre - War medical instrument that was designed to saw through human bones . It has a blue and black plastic casing over a high speed oscillating motor and a steel circular saw blade for cutting . Crafting . The bonecutter can be broken down into its individual components for use in crafting :
Deliver a disk Deliver a disk was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Quick walkthrough . Trisha will ask the player to deliver a holodisk to an agent of Caesar ' s Legion . She will offer sex as payment to the player .
Night Person ( trait ) Night Person is a " Fallout " and " " trait . It does not appear in " Fallout 2 " . Effects . " Fallout " and " Fallout Tactics " . You get a - 1 modifier to both Intelligence and Perception from the hours of 6 : 01 AM to 6 : 00 PM . You get a + 1 modifier to these statistics from the hours of 6 : 00 PM to 6 : 00 AM . " J . E . Sawyer ' s Fallout RPG " . When performing actions at night ( 6 p . m . to 6 a . m . ) , you do things better . During the day , however . . . It has nothing to do with the level of light , just the time of day . You ' re not a morning person . + 2 to all skill checks at night , - 2 to all skill checks in daytime . Notes . It was replaced with the Sex Appeal trait in " Fallout 2 " in all but the German version of the game ( in which it " fills the gap " left by the censored Sex Appeal trait ) . Bugs . In Fallout tactics ver 1 . 27 , once the player levels up with this trait , it improves Endurance and Intelligence permanently , instead of just at night .
Secret tunnel entrance The Secret tunnel entrance is a location that was set to appear in the canceled Fallout 3 by Black Isle Studios , codenamed " Van Buren " . It is a secret entrance to Boulder Dome . Layout . A secret , non - quarantined tunnel access point into the tunnels under boulder . Basically , a heavy manhole in the ground in the middle of a blasted open field . Notable characters . Xian - found half dead in the tunnel . Appearances . Secret tunnel entrance was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Tenpenny ' s suit Tenpenny ' s suit is a piece of unique clothing found in " Fallout 3 " , worn by Allistair Tenpenny of Tenpenny Tower . Characteristics . It provides a Damage Resistance of 2 as well as + 1 to Charisma and + 2 to Small Guns . Only merchants can repair it ; there is no other clothing with which it can be repaired . Location . If you sided with Tenpenny during the Tenpenny Tower quest , there is still a way to obtain his suit non - violently . Wait until he has started sleeping , then reverse pickpocket any clothing with a damage resistance greater than two into his inventory . Exit the interior map cell , and return to find him wearing it . The Lone Wanderer may then pickpocket Tenpenny ' s suit from him ( this only works if the clothing given to him is in good condition and has a better armor rating than his own ) . Notes . If Tenpenny is killed by the ghouls as part of the Tenpenny Tower quest , he will be stripped of his clothing , making the suit unobtainable .
Cleansing Flame ( GRA ) Cleansing Flame is a added with the " " " Gun Runners ' Arsenal " . Characteristics . Cleansing Flame is a modified , high - capacity . Unlike the standard variant it has three jet nozzles , three large fuel tanks , and orange cables . The flame jet is blue rather than the usual red , indicating that the flame burns hotter than standard flamers . Compared to the standard flamer , the Cleansing Flame has superior overall damage and longer range . Its slightly lower base damage is offset by the burn effect that steadily improves based on the user ’ s Energy Weapons . Durability . Cleansing Flame can shoot a total of about 1495 times using standard fuel , the equivalent of 15 reloads , from full before breaking . Notes . This weapon is the only GRA weapon that has an effect which scales to the player ' s skill level .
Fiery Ancestry Fiery Ancestry is a Sylvant racial trait which appears in " Lionheart " . Characteristics . All fire based spells are cast with + 10 % damage bonus and you have a + 20 resistance to all fire damage . You also suffer - 20 resistance to all cold damage , and all cold damage you do is reduced by 10 % . This trait , like all Sylvant traits , will mark you as tainted by magic and will cause some people to react negatively to you .
DLC01TestJeffQuest DLC01TestJeffQuest ( named Abandoned Area on the local map ) is a test cell in " The Pitt " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . The cell features an unfinished scaffold walkway , leading to a door that points to the Mill . Appearances . DLC01TestJeffQuest appears in the game files of the " Fallout 3 " add - on " The Pitt " but should not be considered canon because it is a test cell .
Pickman ' s thank you note Pickman ' s thank you note is a paper note in " Fallout 4 " . Location . After completing the quest Pickman ' s Gift , the Sole Survivor will be directed to a safe containing it , along with Pickman ' s Blade .
Zeta gun The Zeta gun is a unique weapon in " Fallout 4 " and a possible reward for completing The Secret of Cabot House . Characteristics . The Zeta gun is a specially modded Gamma gun that does a low amount of damage without any special radiation poisoning effect . It is also significantly weaker than the Lorenzo ' s Artifact gun that can also be gained as a reward for The Secret of Cabot House . Because of these facts , it appears that this weapon might be an intentionally weak weapon to be used as a " consolation prize " of sorts for siding with Lorenzo instead of Jack ( though siding with Lorenzo also gets the player a replenishable supply of the powerful Mysterious serum , which may more than compensate for the weakness of this weapon ) . Jack ' s notes state that , as a mobile version of Lorenzo ' s psychic restraint , it may be used to weaken Lorenzo while fighting him . The drop in damage may be explained by the gun giving off ' Zeta Radiation ' , a supposedly harmless energy to normal people , but to Lorenzo it can prove lethal . Like the Lorenzo ' s Artifact , this is actually a normal Gamma gun with a unique mod ( the Zeta dish ) ; it is possible for the player to build the standard dish mod to restore the Gamma gun ' s original power , and apply the Zeta dish mod to another Gamma gun .
Rusty BB gun The rusty BB gun is a weapon that appears in " Fallout Shelter " . Characteristics . The rusty BB gun is a weather - worn lever action toy gun featured in " Fallout Shelter " . With the possibility of dealing 0 damage per attack , it has the weakest minimum damage in the game . This arguably comically low damage output makes it a less effective weapon than a dweller ' s fist . Crafting . A high Perception statistic is needed to effectively create the rusty BB gun .
Booze Booze is a consumable item in " Fallout " , " Fallout 2 " , " " and " Van Buren " . The bottle graphic chosen to represent booze appears to be that of Goldschläger liquor . Background . Booze is a distilled product from high alcohol content made from fermenting corn , grain , potatoes or spore plant s . Some booze - the good stuff - may even be left over from before the Great War . Locations . It can be found or purchased throughout the wasteland and most notably , in consolidated communities and settlements .
Borous Doctor Borous is a scientist living in Big MT in 2281 . Background . Before the Great War , the boy who would later become Borous was a child prodigy who had been bullied in American High by a classmate named Richie Marcus . He also had an unrequited crush on another student , Betsy Bright , who had turned him down for Richie and picked on him as well . His only friend was his dog , Gabe . Later in his life , he became a part of Big MT ' s staff as head of the X - 8 cyberdog project , and began cruelly experimenting on his own dog Gabe , feeding him various drugs such as psycho . Numerous other animals also fell prey to his vicious experiments , but only Gabe remained faithful and loyal , answering malice and cruelty with love and attachment . Sometime before the Great War , Gabe was eventually transformed into a prototype model of the cyberdog . However , due to errors in programming , he was forcibly sealed in an unfinished section of X - 8 ' s test areas , as a " . . . precaution . " . After the Great War , together with the rest of the Big MT " Think Tank " executives , the doctor became a think tank to continue his work at Big MT . However , when he started to show symptoms of the insanity that began to consume his comrades , Doctor Mobius , the sole sane researcher , wiped his pre - War memories , hacked his data banks and gave him the name " Borous " , all to keep him and his colleagues forever trapped in the Big MT , so that they could never unleash the horrors of the crater on the unsuspecting world around them . Doctor Borous is the " Head of Animalogy , Beastology , and DNA - Scrambling technology " at the Big MT , and created both the night stalker s and cazador es . He also claims to be responsible for creating the radar fence around the crater . Interactions with the player character . Effects of player ' s actions . If the player has shown Borous Gabe ' s bowl before completing Old World Blues , and the player doesn ' t have a 100 in Science or 85 in Medicine to convince Dr . Klein , Borous will side with the player in convincing Klein to back down . Other interactions . After A Brain ' s Best Friend has been completed , once a day , the player can ask Borous what animals he ' s experimented on today and he ' ll give the player some of their parts : Appearances . Borous appears only in the " " add - on " Old World Blues " .
Action figure Action figures are miscellaneous items in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Characteristics . Foot tall replicas of NCR Rangers . They come with a variety of miniature weapons , and can be posed in just about any way imaginable . Supposedly , a very popular item . Location . The Prisoner can acquire an action figure during negotiations with Simon Krieger . Notes . Negotiate a water contract with Hoover Dam only becomes available if the Prisoner completed Resolve Jericho Water Plant Issues .
Head wrap ( Fallout : New Vegas ) The head wrap is a piece of in " " . Characteristics . The head wrap can be found in the Wasteland in a variety of different colors . It has no DT , weight , or value . Head wraps can only be repaired with other head wraps . Unlike most clothing , they cannot be repaired by merchants because they have no value . Oddly , they can be used to repair . Variants . Gray . Worn by traveler s in Vault 21 . Dark gray . Worn by Michael Angelo ' s assistant , Little Beard , Philip Lem and Vault 21 travelers . White . Worn by traveler s in Vault 21 , and . There is also one in Michael Angelo ' s workshop , in his bedroom on the shelf . Yellow / red plaid . A unique version of the head wrap can be found in the left bathroom locker of Pearl ' s barracks in Nellis Air Force Base . Although the Pip Boy identifies it as a head wrap , it differs from the regular version for having a faded green & red pattern ( resembling ' kill ' hash marks and ' target dots ' when viewed up close ) on an ochre background .
Frank Davidson Mr . Frank Davidson is a character mentioned in " Fallout 4 " . Background . Mr . Davidson was the manager of the Vault - Tec Regional HQ located in Boston before the Great War . He was well known to have a severe ( almost homicidal ) temper by his co - workers , such as hitting co - worker Roger over the head with a pool cue and mentioning to stab Sharon " in the fucking throat " if she spilled coffee on him again . After inspecting many of the shipments that were meant for the region ' s vault s , Dr . Martin Reid , one of his co - workers , became suspicious about his real intentions . Sharon was also noticed to be missing by Walter Scott a few days after Mr . Davidson made the entry threatening to stab her in the neck with a pen on his terminal . Mr . Davidson also makes mention of potentially needing to discipline Dr . Reid for his theories regarding a Vault - Tec conspiracy . Conspicuously a skeleton in a lab coat can be found in the Vault - Tec HQ basement with a pen lying next to it . Appearances . Frank Davidson is mentioned only in " Fallout 4 " .
Michaelson Michaelson was involved with St . Aubin medical facility before the Great War . Background . He was asked by Laura Stewart to find someone to independently evaluate the structural integrity of the St . Aubin Medical Facility , because she suspected the building to be unsafe to work in . Appearances . Michaelson is mentioned only in the " Fallout 3 " add - on " Point Lookout " .
Six crank capacitor The six crank capacitor is a weapon mod for the laser musket in " Fallout 4 " . It requires at least rank 3 of the Science ! perk to craft . Effects . The six crank capacitor raises the crank reload maximum of a laser musket to six . Location . Found in the Castle armory .
M . A . R . Go . T . M . A . R . Go . T . ( Metro Authority Rapid Governmental Transit System ) is a pre - ZAX technology computer system that heads the automated defense system and controls the trains , robots , and other maintenance personnel in the Presidential metro in 2277 . Background . Having been in service since April 14 , 2065 , M . A . R . Go . T . watches over the Presidential metro which connects the White House with the Capitol building as well as Adams Air Force Base . Apparently M . A . R . Go . T . realizes something happened on the surface long ago , but is not sure what . In the end , what happened is meaningless to her anyway as her primary function is to protect the Metro and she will continue to do so until she is no longer able to . A nearby maintenance terminal in the metro mentions that M . A . R . Go . T . originally had a male voice , but was changed to a female ' s voice during its development just so that the system could be given the acronym M . A . R . Go . T . as a name . Much to the annoyance of the maintenance worker who was given the responsibility of programming her new voice , this was implied to be somewhat onerous . Appearances . M . A . R . Go . T . appears only in the " Fallout 3 " add - on " Broken Steel " . Behind the scenes . April 14th , 2065 , the date of M . A . R . Go . T . ' s installation , is exactly 200 years after the death of Abraham Lincoln .
Brotherhood - Gammorin War The Brotherhood - Gammorin War was a war between the Midwestern Brotherhood of Steel and Gammorin ' s Army , beginning and ending in 2198 . Prelude . The original Gammorin and his mutants were pursued by the Brotherhood into the Midwest . Although most of the Brotherhood ( in their airships ) ended up settling near Chicago , one airship crashed near the Mutants camp . Paladin Latham survived the crash , and challenged the mutant leader to one on one combat . Latham won the battle , and took over leadership of the horde , and Gammorin ' s name . After a head injury , he began to see the super mutants as his own people . The army eventually encountered the robots from Vault 0 , and began to fight this threat . Sometime afterwards , Latham realized his purpose and declared himself a mortal enemy to the ' enemy of the west ' . Outcome . The Gammorin Army ' s research into reversing super mutant sterility was destroyed , and their leader perished in battle . Demoralized , the super mutants ceased organized resistance . Some of them tried to escape , others continued to fight . The remaining soldiers were absorbed into the ranks of the Brotherhood of Steel to aid in the war against the Calculator . Appearances . The Brotherhood - Gammorin War appears only in " " .
Ryan Mitchell Ryan Mitchell is a caravan driver in 2253 . Background . He works as a driver for the Jericho water plant and stands accused of murder , rape and theft . Although fellow caravaners have heard rumors about Mitchell , they have yet to see the evidence , only ever having witnessed the occasional assault . Interactions with the player character . Quests . Do Bob ' s bounty hunter jobs : Ryan is one of the targets on Bob ' s bounty list , the Prisoner can take on this job if Bob thinks he can handle himself . Effects of player ' s actions . If the Prisoner is seen attempting to take out Ryan the other caravaners will defend him . Appearances . Ryan Mitchell was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Recipe : Super - Heated Knife ! Recipe : Super - Heated Knife ! is a holodisk in the " " , " Dead Money " . Location . It is added to the Courier ' s Pip - Boy inventory after reading an on the maintenance network terminal storage room in the center in the Executive suites .
Big Boy The Big Boy is a unique weapon in " Fallout 4 " . Characteristics . The Big Boy is a Legendary Fat Man with the Two - Shot prefix , allowing it to shoot two mini nukes at once for the cost of only one , giving it the most damage potential from a single shot in the entire game , with the sole exception of the nuke , which is obtainable only through console commands . The Big Boy is compatible with the MIRV launcher mod ; the Big Boy will shoot twelve mini nukes , while only consuming one . The blast radius of this weapon ' s mini nukes is substantially larger than normal and that the nukes lose their momentum and fall to the ground after splitting . Also , the cost of this weapon is high , at around 14 , 000 + caps with no Charisma and charisma related perks or effects . It is also compatible with the unique Nuka - nuke launcher ' s unique modification , meaning that one can effectively do double the damage of a regular Fat Man , and 50 % more than the regular Big Boy , the only downside being having to actually craft the Nuka - nuke ammo for it . Location . Can be bought from Arturo Rodriguez in the Diamond City market . Also ( rarely ) dropped from legendary enemies .
Ghoul meat Ghoul meat is a cut consumable in " Fallout 4 " . Characteristics . Ghoul meat is an consumable item which has the ability to restore one ' s health by 10 and increase radiation by 10 upon consumption . Its appearance is identical to mole rat meat .
Safety Deposit Box Safety Deposit Box is an achievement / trophy and challenge in the " " " Dead Money " . Walkthrough . To trap Father Elijah in the Sierra Madre Vault , you must have at least one of the following skills at 75 : Explosives , Science , Repair , Lockpick , Barter , or Sneak . If necessary , use a magazine before accessing the vault ' s control terminal . After activating the Vault Control terminal , Father Elijah will contact you on the green screen behind the terminal . Select any of the following dialogue options when they are available : You can also make a 75 speech skill check by selecting the option ; " " I don ' t care about the vault , I just want to leave . " " After a successful skill check , Elijah will tell you he ' s coming down . Two new objectives will appear on your Pip - Boy : If objective ( b ) does not appear , reload and try again , otherwise , the blue barriers will prevent you from sneaking out . Once the player regains control , there are basically two ways to the exit . One way is to immediately leave the Vault terminal room ( make sure to shut the door ) and exit the turret room to your left ( opposite where Father Elijah enters ) . Then go through the doorway to your left and backtrack through the level until you get to the elevator that you arrived in , be careful to not be spotted by Father Elijah . If you are spotted he will activate the alarm and you must kill him . Around the time you get close to the elevator , Elijah will realize that he ' s been tricked , and set off the alarm . Another way is to take the short way to the elevator . Immediately after exiting the vault , leave the vault door ajar and sneak to the far right of the door area , into shadow . Elijah will walk down and , with high enough sneak skill , will not notice you . Once he is behind the vault door , he can not see you and you can sneak out . He does eventually see you , but you should be through before he can stop you . Take the elevator and you will arrive back at the Villa . Your achievement will pop up during the loading screen .
Experimental plant The experimental plant is a rare consumable item in " Fallout 4 " . Characteristics . The plant is a purple bioluminescent article with thick roots . It ' s been named " Glowleaf " by one of the senior scribes aboard the Prydwen . They were using it to make tea and wound up becoming addicted to the substance . After the addiction began to make them agitated with their fellow scribes , the project was terminated and the scribe was reassigned . Locations . Three can be taken from the biolab area on the Prydwen . Notes . When taken , a Mister Gutsy robot will become very displeased that the player character touched the experiments . Behind the scenes . The plant ' s appearance , characteristics , and preference to grow near water are a reference to the Nirnroot from the Elder Scrolls series .