The Witch of Silatar The Witch of Silatar is a quest available in . The Vestige needs to help Aranias complete her story . Walkthrough . Maruin , the Spinner , controls access to the Wilderking . Aranias is already on her way to the Wilderking . To get to the Wilderking , the Vestige must take part in a story . The story is an event from Aranias ' past , but she thinks it is happening now . The Vestige will play her friend and influence the person she becomes . The Vestige stands and looks into the fire as Maruin begins the story . The Vestige enters the story and goes to Silatar . Aranias is reuniting with her childhood friend before her parents return to Silatar . She challenges the Vestige to a race to the lighthouse . As soon as they get close to her , she will summon thorny vines to stop them . The Vestige asks her about the vines she summoned . Aranias is one of two Altmer in the Summerset Isles who can shape the land . Her parents forbid her to leave after she smashed a ship with land from beneath it . She says it just happens . She can also feel when the land is in pain , and a farm is burning . She senses there are invaders in Silatar . She and the Vestige clear the farm to the east of bandits . However , she becomes suspicious of the Vestige , asking where they were when her parents tested her and what they want from her . She apologizes for her suspicion when the Vestige replies that they just want to help . They agree to meet at the manor later after cleaning up . The Vestige then hears Maruin ask to speak with them . He is standing in the middle of the path to the north . He reveals that Aranias was " volatile " in the past due to her parents leaving her to fight bandits alone . She was bitter and vulnerable to outside influences . He shows the Vestige more of her past , when she discovered her powers . Aranias made an island and a tree . She shows it to her parents , but they just complain about the wet ground . They disappear , and Maruin reappears . He tells the Vestige to watch the lighthouse story , then help Aranias as her parents arrive with what they thought was her only hope — the Veiled Heritance . Before entering the Lighthouse , the Vestige can see the wrecked ship and the island in the harbor . They enter the lighthouse and climb a wooden ladder to the top where they see Aranias ' parents get angry at her for wrecking the ship . The Vestige goes to the manor where they see her parents announce they are leaving for Summerset and that she needs training . The Vestge then changes clothes and meets Aranias in the garden . She asks the Vestige to find out what her parents want High Kinlady Estre to see . The Vestige eavesdrops on Estre and Vicereeve Pelidil to discover that Andur can also shape the land and they want multiple demonstrations . The Vestige goes to the field to meet Andur . He is standing next to an injured Bosmer and reveals that Aranias is supposed to demonstrate her powers on the Bosmer ' s wife . The Vestige is forced to defeat Andur when he realises they aren ' t with the Heritance . He wields a two - handed sword and has a lot of health , but , if the Vestige can keep him distracted with summoned creatures or companions , he won ' t even hit them once . The Vestige then goes to talk to Salalin , the Bosmer . The Veiled Heritance took his wife , but the Vestige refuses to let them kill her . Maruin stops the Vestige on the way back to the party . In real life , Andur became very dangerous . The Heritance sent him to make sure Aranias kills the Wilderking or die if she fails . The Vestige sees Aranias trap the Bosmer woman at Estre ' s command , but she hesitates when Estre tells her to kill the woman . While talking with the Vestige , Aranias decides to trust herself to make the right decision . She refuses to kill and traps Estre and Pelidil in vines and releases the Bosmer . The Vestige goes to the guest house , uses the fire to leave the story and talks to Maruin .