naist-nlp/zeshel huggingface dataset:
Picking Up the Trail Picking Up the Trail is a main quest in " Fallout 3 " . It is also an Xbox 360 / PC achievement and a PlayStation 3 Trophy . Detailed walkthrough . Escort Doctor Li inside the Citadel . . Picking Up the Trail begins after Doctor Li speaks to Elder Lyons through the intercom , and the front gate to the Citadel is opened . The first objective is straightforward ; escort Dr . Li inside the Citadel . There is no fighting , just follow her through the door to the Citadel courtyard , which is directly across from the front gate . Upon entering the courtyard , Elder Lyons approaches and Dr . Li speaks with him about Project Purity and what recently transpired , and requests his help . At this point , Dr . Li and the three men that were being escorted are no longer in the Lone Wanderer ' s care , and the objective is completed . It is now possible to ask Elder Lyons for permission to begin training to wear power armor , and he will consent . Ask Scribe Rothchild for pre - War computer access . . The next objective is to ask Scribe Rothchild for pre - War computer access . He is located in the Citadel laboratory . Proceed across the courtyard to the laboratory door in the southwest corner of the courtyard . Then go speak to Rothchild , following the map marker to find him . He will give permission to use the Vault - Tec computer terminal in the archives , located in the A ring . While in the lab , make sure to grab the copy of Duck and Cover ! from the bathroom . Use the Vault - Tec computer in the Citadel Archives to locate a G . E . C . K . . Up the stairs to a door in the southeast corner of the laboratory , leads to the Citadel A Ring . Once in the A Ring , head right to the Vault - Tec computer on the south wall . When going through the information on the vaults , the Lone Wanderer finds out that Vault 87 was issued a G . E . C . K . under the non - standard equipment list . This objective is now finished . While here , make sure to grab the copy of Guns and Bullets , which is in the room called ' the Den . ' Ask Scribe Rothchild for information about Vault 87 . Follow the map marker to Scribe Rothchild . He may be in the courtyard . When asked about Vault 87 , he says that he will reveal where it is . Follow him to the wall map in the Citadel Laboratory . There he states that Vault 87 can ' t be entered through the main entrance because of lethal radiation levels . A back entrance through Lamplight Caverns must be found . Map markers for all of the other vaults except Vault 112 ( accessed via Smith Casey ' s garage ) , will also be received . Lamplight Caverns . Once Lamplight Caverns is found and entered , Mayor MacCready will stop the Lone Wanderer at the gates of Little Lamplight . It is possible to convince the mayor to let the Wanderer in with a Speech challenge or with the Child at Heart perk . Failing that , the only way into Little Lamplight is to complete the Rescue from Paradise side quest . Once in Little Lamplight , there are two ways to get to Vault 87 :
Isabelle Franks Isabelle Franks was a secretary in the Pentagon in 2077 . Background . According to Harold Callahan ' s terminal entry on August 16 , 2077 , Isabelle Franks was fighting with and being accused by Carol Wallace for being a spy " for those Red bastards " and talking to a Chinese spy . She responded by saying she was just talking to her husband " about weekend plans " . The fight was then broken up and both were sent home by their supervisors . Appearances . Isabelle Franks is only mentioned in the " Fallout 3 " add - on " Broken Steel " .
Tessa ' s Fist Tessa ' s fist is a piece of unique raider right arm power armor in " Fallout 4 " . Characteristics . It provides a Damage Resistance of 50 as well as a bonus of 25 to energy resistance and can be repaired with steel . It appears to be nothing more than a unique right arm of the raider power armor variant with the " almost unbreakable " legendary mod , which provides quadruple the item health . Locations . Found on Tessa in the Quincy ruins .
Gloria Mack Gloria Mack is a resident of Vault 101 in the year 2277 . Family . Gloria is Allen Mack ' s wife ; Wally , Steve , and Susie ' s mother ; and Mary Kendall and Beatrice Armstrong ' s sister . She is a stoic and sometimes calming influence on her family , and she readies herself for a possible security officer position should Vault 101 become compromised . Appearances . Gloria Mack appears only in " Fallout 3 " .
Bingo ( Fallout : New Vegas ) Bingo was the leader of the Boot Riders in 2274 . Background . He led the tribe , and he was approached with his tribals by 20 PDQ - 88b Securitron s . Most of the tribe agreed to join Mr . House , live on the New Vegas Strip , take over The Tops casino , and become the Chairmen . Bingo did not like this , but Benny wanted to leave the old ways behind , so Bingo challenged him to a knife fight . Bingo , although being the strongest , was the slowest and Benny took advantage of this by stabbing him in the neck . Benny then became leader of the Chairmen . Appearances . Bingo is mentioned only in " " .
Fallout 3 patch 1 . 4 " Fallout 3 " patch 1 . 4 was released on March 2 , 2009 for PC and Xbox 360 via Games for Windows Live and Xbox Live . On March the 3rd it could be downloaded from the official site . It updates " Fallout 3 " to version 1 . 4 . 0 . 6 . Change log . New features . The patch does not actually fix any known bugs . The only new features are :
Irr . Dandy Boy Apples Irr . Dandy Boy Apples or irradiated Dandy Boy Apples are a in " " . Characteristics . Dandy Boy Apples are a product from the pre - War company Dandy Boy , consisting of candied apples packaged in a red cardboard box . Consuming them restores a small amount of Hit Points , but also results in a rather large dose of Radiation ( more than their non - irradiated counterpart ) . Additionally , they can help stave off starvation .
Tesla T - 60 armor Tesla T - 60 armor is a set of unique power armor parts in the " Fallout 4 " add - on " Automatron " . Characteristics . Although collectively called Tesla armor , the set actually consists of only the arms and torso pieces . All three provide a slight bonus to damage dealt with energy weapons of 5 % per item , or 15 % if all three are equipped . Otherwise they are completely identical to regular T - 60 power armor components in terms of damage resistance , upgrade options and repair costs . All Tesla T - 60 parts feature additional technical components that make them easily distinguishable from their regular versions . These take the form of multiple heavy - duty electrodes sizzling with electrity that are interconnected via thick cabling . Three are mounted on each pauldron , two on each forearm and another two particularly large tank - like examples on the back of the torso piece . Owing to their status as unique items , Tesla T - 60 armor pieces always display the " Tesla " identifier in their name regardless of upgrades or mods . Locations . All three parts can be acquired during the quest Headhunting by killing Ivey in the Fort Hagen hangar . Ivey also wears the remaining pieces of a regular suit of T - 60 power armor and wields the unique Tesla rifle .
Nobility outfit Nobility outfit is a rare outfit in " Fallout Shelter " . Characteristics . The outfit is a blue variant of the Medieval ruler outfit . Similar to said outfit , the Nobility outfit is rare and can only be worn by male dwellers . It comes with a gold tiara with an inlaid sapphire . It provides dweller ' s with + 2 Endurance , + 2 Intelligence and + 1 Luck . Crafting . A high Intelligence statistic is needed to effectively create the nobility outfit . Notes . The outfit can only be worn by male characters .
Lucullus Cursor Lucullus is a Legion member living in Cottonwood Cove in 2281 . Background . Little is known of Lucullus . He is a cursor ( ferryman ) who transports Caesar ' s Legion members and allies from Cottonwood Cove to The Fort . When compared to other legionaries , he is noticeably taller . Interactions with the player character . Quests . Render Unto Caesar : He ferries the player across the river to The Fort and back if the player accepts Caesar ' s invitation . Other interactions . He is responsible for ferrying the Courier between The Fort and Cottonwood Cove . If he is killed , the player can take the raft to The Fort without him . Appearances . Lucullus appears only in " " .
DLC04VendorChestsCell DLC04VendorChestsCell ( named Buried Vendor Chests on the local map ) is a test cell in the game files of " Point Lookout " . Layout . Three vendor chest containers , belonging to the Point Lookout vendors Haley , Panada and Tobar . Tobar ' s chest is flat and has a sort of timer on it . Appearances . DLC04VendorChestsCell appears in the game files of " Point Lookout " but should not be considered canon due to it being a test cell .
Bentley Bentley was an employee at Echo Lake Lumber before the Great War . Background . He was suspicious of Levi ' s presence at the location in the early morning , leading to Levi throwing Bentley ' s terminal through the wall . Appearances . Bentley is only mentioned in the " Fallout 4 " add - on " Far Harbor " .
Nat ' s dress Nat ' s dress is a unique piece of clothing in " Fallout 4 " . Characteristics . Consists of a short brown sheepskin , from under which you can see a green jacket , pink skirt with dots and short blue leggings . Location . Worn by Nat Wright in Diamond City .
Jenny Stahl Jenny Stahl is a citizen of Megaton , and one of the proprietors of the Brass Lantern in 2277 . Background . Jenny is the balancing force between her polar - opposite brothers , Leo and Andy . She very much has eyes for Billy Creel , and he for her , which is why Billy comes to the restaurant to eat . Growing up somewhere out east , her parents died when she was a child , thus she and her two brothers Leo and Andy raised themselves . According to Colin Moriarty ' s files , Jenny Stahl was almost raped by Jericho . Despite having found this evidence , the Lone Wanderer cannot ask Jenny about it . There is , however , an audio conversation between Jericho and Jenny about how it was a long time ago , and how he " knows what her problem is . . . " . If waiting around while the two get together periodically , one can hear Jericho trying his luck again , but is unsuccessful every time . Daily schedule . She stands outside The Brass Lantern during most of the day , serving local Megaton settlers . At night , she relaxes ; advising prospective customers to see her co - worker and brother , Leo . Inventory . < nowiki > * < / nowiki > Only if Leo Stahl is also dead . Appearances . Jenny Stahl appears only in " Fallout 3 " .
Dodger Dodger is a " Fallout " , " Fallout 2 " , " " and " Lionheart " perk . Effect . As the game description mentions , it makes the player character less likely to be hit by enemies while in combat ( improves Armor Class . )
Ichor sac Ichor sac is a junk item in " Fallout 4 " . Characteristics . The ichor sac is a severed bloodbug ' s abdomen , filled with radioactive material that gives it a green glow from within . Crafting . The ichor sac can be broken down into its individual components for use in crafting :
Blaster A blaster is a miscellaneous item cut from the final version of " Fallout 2 " . Characteristics . DL44 blaster which has a similar appearance to the 9mm Mauser . Appearances . While not featured in the final version of " Fallout 2 " , it can still be found in the game files . Behind the scenes . The blaster ' s description and image is a reference to Han Solo ' s and the scene in where he quotes , " Hokey religions and ancient weapons are no match for a good blaster at your side , kid . "
Maltese Falcon bartender The Maltese Falcon bartender ( simply named bartender in - game ) works at the Maltese Falcon in 2161 . Background . This bartender works for Decker and serves water ( albeit a little dirty ) , beer and liquor . Interactions with the player character . Other interactions . The Vault Dweller can buy many drinks and get very drunk . Appearances . The Maltese Falcon bartender appears only in " Fallout " .
John ( Fallout 4 ) John is a hair stylist / barber who resides in the Diamond City market along with his mother , Cathy , in 2287 . Background . John lives with his mother at the Kathy & John ' s Super Salon at the Diamond City Market . He is a very large hair enthusiast as can be observed from his constant haggling . He is also very confident with the way he looks and can probably be compared to the typical " high school jock " . Interactions with the player character . Other interactions . As a barber John can change the Sole Survivor ' s hairstyle and color for 15 caps a session . Appearances . John appears only in " Fallout 4 " .
Formal hat The formal hat is a piece of headwear in " Fallout 4 " . Characteristics . This fedora is made using a black felt and has a dark - colored sweatband . It is cleaner than other pieces of headwear found in the region . When worn the formal hat provides a bonus of 1 Charisma .
Ice cold Gwinnett stout Ice cold Gwinnett stout is an alcoholic beverage featured in " Fallout 4 " . Characteristics . The beverage is visually identical to the Gwinnett stout . It displays a wreathed portrait of Button Gwinnett above the text " Button Gwinnett " on a stylized scroll , which is above the text " Southie Stout . " Notes . Ice cold Gwinnett stout has identical effects to ice cold beer and all ice cold Gwinnett variants .
Becky Bowen Becky Bowen was the granddaughter of Lily Bowen . Background . Becky lived in Vault 17 with her family until it was overrun by super mutant s of the Master ' s Army . Appearances . Becky Bowen is mentioned only in " " . She also appears in the game files of " " but should not be considered canon due to her being a test character . Behind the scenes . Although not included in the final version , Becky Bowen is included within the game ' s files for " Fallout : New Vegas " .
Piper Wright Piper Wright is a reporter living in Diamond City in 2287 and possible companion of the Sole Survivor . She runs her own newspaper called " Publick Occurrences " , which she operates with her younger sister , Nat . Background . Piper grew up in a small community on the outskirts of the Commonwealth with Nat and their father , a member of the local militia . After her father was found dead under suspicious circumstances , Piper learned that he had discovered a raider plot to sack the town . His superior , Captain Mayburn , arranged to leave the main gate open and unguarded one night to allow raiders access in exchange for a cut of the loot and had Piper ' s father murdered to keep him silent . The local authorities did not believe her claims and refused to investigate . Piper then created and circulated wanted posters featuring the captain and a list of his crimes . The settlers , outraged by the story , exiled Mayburn . When the raiders eventually showed up expecting the gate to be wide open , they instead met the aware citizens who drove them away . Eventually Piper and Nat saved enough money to relocate to Diamond City , where she began her career as an investigative journalist . Her fervor for discovering the truth made her popular for a while , but eventually public opinion turned against her because her articles were seen as being " too negative " . Piper ' s work yields results often at the expense of her own safety , for example in the Sole Survivor ' s first encounter with Piper , she has gotten herself locked out of Diamond City on the orders of McDonough , the city ' s mayor , after Piper published an article suggesting the mayor was in fact a synth . Furthermore , Piper was responsible for exposing a caravan cartel for driving up food prices in Diamond City . The cartel retaliated by poisoning her drink at the Dugout Inn , but she managed to purge the poison by drinking moonshine and had several members of the cartel arrested . Her investigation into irradiated drinking water at Bunker Hill led her to discover that the culprits were Children of Atom cultists . Threatened with execution , Piper tricked the cultists into believing she had a vision from Atom . After the cult inducted her as a member , she managed to sneak away and send Bunker Hill security to deal with the cultists . Despite multiple death threats , assassination attempts and a near - execution , finding herself in sticky situations is a point of pride for Piper , who feels getting into trouble is just part of chasing the truth . Appearances . Piper appears in " Fallout 4 " as well as " Fallout Shelter " .
White Legs sapper White Legs sappers are a small group of specially trained White Legs tribesmen found in Zion Canyon in 2281 . Background . White Legs sappers are a small group of tribesmen specially trained for setting against their enemies . Due to the conflict in Zion Canyon , they are deployed to the Old Rockville bridge to intercept the movements of the Dead Horses and the Sorrows . Interactions with the player character . Quests . The Treacherous Road - The sappers have laid bear traps on the Old Rockville bridge in order to prevent the Courier and Joshua Graham continuing their way . Appearances . White Legs sappers appear only in the " " " Honest Hearts " .
Sleep Sleep is a derived statistic in " Fallout 3 " , " " and " Fallout 4 " . Characteristics . Sleep is a consequential statistic of the total time spent awake : the longer one is awake , the higher the sleep value becomes . Beverages containing caffeine will reduce this value , as will sleeping typically in a bed . " Fallout 3 " . In " Fallout 3 " , Sleep modifies Hit Points . " Fallout : New Vegas " . In " " , sleep is measured in hardcore mode as SLP in the Pip - Boy 3000 . Sleeping in an owned or rented bed will give the Well Rested bonus for 12 hours . As sleep deprivation worsens , stats will be negatively impacted , starting with Agility . Not sleeping for two weeks equals death . Each hour of sleep will reduce the SLP meter in the Pip - Boy 3000 by 58 . Bugs . Sometimes the SLP meter on the Pip - Boy 3000 can get stuck on zero , and in fact will not display any number below the indication arrow . This is normally caused by travelling through canyon wreckage , which sets all hardcore meters to zero . During this time the PC will not advance into sleep deprivation . This bug may be fixed by finding a bed and sleeping for any amount of time . After the PC awakes , the gauge will display the number and resume its normal function . " Fallout 4 " . In " Fallout 4 " , Sleep modifies Fatigue in Survival mode . Sleep deprivation is displayed as an icon just below the AP bar . If sleep deprivation is left untreated it will directly impact available action points ( AP ) and SPECIAL stats . Stages of sleep deprivation . " Note : The In - game / real - time data in this table are approximations only . The time expressed is not truly accurate . This table may be incomplete . "
White Arrow Heart Dude The White Arrow Heart Dude is a character in the " " add - on " Dead Money " . His editor ID , NVDLC01WAHDDead , indicates that he was to be a corpse . Appearances . White Arrow Heart Dude appears in the game files of the " " " Dead Money " , but was cut from the final add - on .
Mortar ( Contraptions Workshop ) The mortar is a weapon in the " Fallout 4 " add - on " Contraptions Workshop " . Characteristics . The mortar , when connected to a power grid of sufficient supply , will fire any ingame object a distance away from it . Items such as weapons , apparel , junk and even the player can be launched from the device with varying results based upon the current angle and weight of the object in question . Additionally , the power of the mortar can be altered by connecting it to a terminal on the same power grid and selecting the amount of desired force . Locations . Can be crafted by the player .
Enclave scientist ( Fallout 3 ) Enclave scientists are members of the Enclave ' s R & D corps in the year 2277 . Background . Enclave scientists perform research and development into new and improved weaponry solely for the Enclave . Wearing a white , airtight environmental suit with an orange Plexiglas visor , they are easily identified among the Enclave ' s personnel . Although they are armed with AEP7 laser pistols and have had moderate combat training , they very rarely make actual use of this ; with few exceptions , virtually every Enclave scientist will flee rather than fight . They are , without a doubt , the brains to match Enclave soldiers ' brawn . Daily schedule . Enclave scientists can be found working on their projects at several Enclave bases , such as Raven Rock and the mobile base crawler . Appearances . These Enclave scientists appear in " Fallout 3 " and the " Fallout 3 " add - on , " Broken Steel " .
NCR dollars NCR dollars , or Money in " Fallout 2 " , are the standard currency of the New California Republic . Background . < section begin = " background " / > The NCR introduced its own money around the turn of the 23rd century and initially it relied on coins minted from gold . By 2241 , the economy of NCR dominated the West Coast and coins became universal currency , used by the three big powers : NCR , Vault City and New Reno . During this time bottle cap s had become worthless in these regions . The gold in Redding , for a while , backed the NCR currency . However , by 2281 , the currency was no longer backed by gold due to it losing its value as a result of the NCR - Brotherhood War . The NCR dollar had value due to it being backed by commodity rare metals . Due to this , the money has become severely devalued , with a hundred - dollar bill coming out to around 40 caps rather than its face value , even in NCR territory or shops . This means that the exchange rate for NCR Currency to bottle caps is about 2 bottle caps to 5 NCR dollars . Its form had also changed : instead of minted coins , the NCR issues banknotes , similar to pre - War money . In the Mojave Wasteland , these notes can be seen in the $ 5 , $ 20 , and $ 100 denominations . The notes are issued by the Republic Reserve located in Angel ' s Boneyard . In 2281 , the current Treasurer of the Republic and head of the Republic Reserve is John Michael Henderton ; his signature can be found on the front face of all NCR notes found in the Mojave Wasteland . < section end = " background " / > Denominations . $ 1 . Minted coins backed by gold . They are used as standard currency by the New California Republic , Vault City and New Reno in 2241 . Bottle caps have been replaced by these coins . $ 5 . $ 5 appears as a paper bill similar to a US $ 5 bill . It features a picture of Aradesh on the face of the bill and a landscape image of the Shady Sands on the back . $ 20 . $ 20 appears as a paper bill similar to a US $ 20 bill . It features a picture of First Ranger Seth on the face of the bill and two pieces of New California Ranger insignias on the back . $ 100 . $ 100 appears as a paper bill similar to a US $ 100 bill . It features a picture of President Tandi on the face of the bill and an image of Tandi addressing a crowd on the back .