naist-nlp/zeshel huggingface dataset:
Nordic Silver Dagger Nordic Silver Dagger is a common one - handed silver weapon that can be found throughout Solstheim . Acquisition . This weapon is found primarily as a random item . There are 2229 instances that it can possibly be generated , in addition 4 static occurrences . Locations . A Nordic Silver Dagger can be found in the following locations :
Lleran Andoril Lleran Andoril is a Dunmer Rogue and a member of a bandit gang that has occupied the Dunmer stronghold Andasreth . He can be found on the upper level and is hostile . Inventory . Nalsie wields a one - handed shortword and wears pieces of Netch Leather armor . Background . May be related to Ruthrisu Andoril and Brelyna Andoril .
Vemynal Vemynal is a Dwemer Ruin found in . Description . This Dwemer citadel , named after the residing Ash Vampire Dagoth Vemyn , is located in the heart of the Red Mountain Region . It is surrounded by hostile Ash Creatures , and is situated on the highest and steep slopes of the Red Mountain , close to the Volcano ' s mouth . Vemynal can be found southeast of Maar Gan , northeast of Ald ' ruhn , and directly east of Gnisis . There are two separate areas inside the citadel . The entrance leads directly into the Outer Fortress , and further inside , behind a door the main section called Hall of Torque can be found . The Outer Fortress is guarded by many Ash Creatures and Dagoths .
Dragonscale Gauntlets Dragonscale Gauntlets are a piece of light armor and part of the Dragonscale Armor set found in . Locations . Unenchanted gauntlets will begin to appear throughout Skyrim at level 46 and enchanted variants can be found at level 47 . These locations include : Smithing . Dragonscale Gauntlets requires a Smithing level of 100 and the Dragon Armor perk to forge . They can be crafted at a blacksmith ' s forge with the following components : They can be upgraded with Dragon Scales at a workbench and also benefits from the Dragon Armor perk , which doubles the improvement .
Brittleshin Pass Brittleshin Pass is a cave located in . It is located southwest of Whiterun going through the mountains between Whiterun and Falkreath . Layout . It contains two traps : a Frost rune near the exit to Lake Ilinalta , and a soul gem that shoots ice spikes near the exit to the road to Whiterun . It is inhabited by five skeletons and a leveled necromancer . It connects North Brittleshin Pass and South Brittleshin Pass .
Dreyla Alor Dreyla Alor is a Dunmer living on Solstheim . She is the daughter of Fethis Alor . She can be found in Raven Rock . Just like the other villagers of Raven Rock , she can also be found at the Earth Stone working on it and worshiping it . When she does , she acts and sounds like she has been indoctrinated . Background . Interacting with her will reveal to the Dragonborn , her background and the death of her mother . Her mother was a priestess of the New Temple sect of her village near Black Marsh . One day Argonians raided their village and her mother was one of the many killed that day . Since then she and her father have opened up a trading shack in the Dunmer colony of Raven Rock providing income for the impoverished town . Unknown to most , Dreyla has a secret relationship with the captain of the Redoran Guard Captain Veleth but keeps their relationship a secret due to Dreylas father ' s disapproval . However , Captain Veleth wants Dreyla ' s father to know the truth , as he states in his note to Dreyla .
Marksman ( Morrowind ) Marksman is one of the skills in . The skill falls under the Stealth category during character creation . The governing attribute is Agility . Marksman determines how well a character uses ranged projectile weapons and thrown weapons . Projectile weapons include bows and crossbows , while thrown weapons include ; throwing knives , darts and throwing stars . A higher skill level will increase the damage and accuracy of your projectile weapons . Advancement . Advancing the Marksman skill is accomplished by using the appropriate weapons and making a successful attack against an opponent . Trainers . Trainers are characters with in the world of Morrowind who are able to train a player in the appropriate skill for a fee . The fee is based upon several factors : disposition , Personality and current skill level .
Gallus ' s Encoded Journal Summary . This is the original journal , written by Gallus in the Falmer Language to protect his information . A translated version is obtained at the end of the " Hard Answers " quest in the form of " Gallus ' s Journal " .
Pheasant Breast Pheasant Breast is a food item found in . Acquisition . The breast is obtained by harvesting dead pheasants found throughout Skyrim . It can also be found as a loot on enemies . Consuming it restores two points of health . It is used along with a Salt Pile to make a Pheasant Roast . Pheasants are never seen alive in Skyrim ; they are always found dead on the ground in buildings or hung in kitchens . Locations . Pheasants can be found in the following locations :
Ettiene of Glenmoril Wyrd Ettiene is an Imperial Glenmoril Wyrd who can be found in the Gloomy Cave in Solstheim . Ettiene and her two sisters Isobel and Fallaise have traveled from High Rock to Skyrim to Solstheim to help those with the lycanthropy disease . When the Nerevarine first meets Ettiene at the Altar of Thrond , she is the form of a raven and offers a note indicating where to search for a cure .
Journal of Nicolas Douare Content . By torchlight , the specimen appeared unremarkable . In life , it had been a sturdy youth , and wisps of brown hair were still visible on the crest of its yellowed skull . Its empty eye sockets stared at me , impassively , as I completed the necromantic incantation . At once , the torches in the room flared a bright , but unearthly shade of green . The pounding of my own heart filled my ears . The awful event was very sudden , and wholly unexpected . The skeleton shuddered , and from the black void between its lipless grin , the most appalling succession of cries issued forth , echoing through the stone chamber of the crypt . I think I screamed myself as I stumbled frantically backwards . It stood , impossibly , on fractured leg bones that should not have borne its full weight . By now my back was to the wall , as the reanimated skeleton turned to face me . The waiting was almost unbearable , and I closed my eyes to await my fate . When the anticipated attack did not occur , I opened my eyes . The creature stood at attention , its head bowed slightly , in supplication . Now a raspy sound issued forth ; a single word , in a barely audible hiss . " Massss . . . terrrrr . " My first necromantic conjuration was an unqualified success . Soon , the entire crypt will be filled with minions to attend my every command ! I think I shall find this place most accommodating .
Wendir Wendir is a small Ayleid Ruin located southwest of Chorrol and directly west of Fort Carmala . Overview . This two - level Ayleid ruin has the usual tricky layout as many of the ruins have . Some areas on the first level one have to go through level two to reach . One of the large areas has an Ayleid cask in the middle and as one approaches it , walls open and skeletons appear . The center of the area also have three crushing spike traps .
Fast Travel ( Oblivion ) Fast Traveling is a method of travel in . It is a way of quickly " teleporting " to any previously discovered location . When fast travelling , time will still pass by as if the player had walked there . Any positive or negative effects the player had , such as poison , will still progress . So , using poison as an example , it may be that the player arrives dead at his intended location , if the poison lasted long enough and the player did not have enough health . Also , the amount of armor a player is wearing affects how much time passes during fast travel . The player cannot fast travel while in any of the following conditions : Fast travel also applies to other non - city locations , although in most cases , those locations must first be personally visited .
Grida ' s Note to Dralof Content . Dralof , I ' m not sure the bath salts are safe . I don ' t feel so good . I gathered the ingredients to make the bath salts and I ground them up at the mill . But I ' m starting to wonder about the apothecary and what really happened there . That Argonian , Laughs - at - Danger , didn ' t seem very trustworthy , either . Still , I know the bath salts will make you happy . I do want to get them to you ! The daril got on my hands during the grinding , and now I don ' t feel so good . My skin itches . I ' m going to lay down here and re —
The Ulen Matter Content . Dear Councilor Saldin , In a of days I believe we ' ll be ready . Our forces hidden within Ashfallow Citadel have been training night and day , ready to strike when we give the signal . With Captain Veleth distracted by the ash spawn attacks , the timing seems perfect . I ' ve waited nearly a decade to exact my revenge upon Lleril Morvayn for the death of my ancestor and I long for the moment my blade will be drawn across his throat . The next letter you ' ll from me will include his head in a sack . Display it proudly in the halls of House Hlaalu , brother . Vendil Ulen
Bratheru Oran Bratheru Oran is a Dunmer nightblade and Retainer - ranked member of House Hlaalu . He can be found in the waistworks of Vivec ' s Hlaalu Canton , where he offers his services as a spell merchant at Edryno Arethi ' s House . Services . Spell merchant . Bratheru Oran has nine spells available from the Alteration and Illusion schools of magic . He offers the following spells for sale :
Bull Netch Netch are large , peaceful airborne jellyfish - like creatures about the size of a cow . They are supported by internal sacs of magical vapors to stay afloat and move . Netch are typically herded by farmers , as their hide makes a good quality leather . The female or " betty " Netch is smaller than the male or " bull , " but is more easily provoked into aggression , Especially in environments where there are less females . The Bull Netch , however , has a poisonous attack . These creatures are non - aggressive , but can be defensive of their territory during their breeding season . Morrowind . In , these creatures have a 40 % chance to drop Netch Leather . There are also two quests in the game related to these creatures .
Martha ' s Journal Content . Something is amiss on the island . Ever since he came back from looting that Nord ship , the Captain has walled off the Inner Haven to all but his original crew . No one in the outer camp knows what they brought back . The Captain ' s methods have grown brutal since then . I had always heard Captain Blackheart handled his business with more subtlety than his reputation suggested . It ' s a trade secret that the Captain takes goods for his trouble , but rarely harms his victims . All rumors to the contrary were just that . Not so anymore . Somehow , he ' s tamed a flight of harpies that head out with his ship , the Black Death . The crew has brought prisoners back , and the screams of those captives echo all the way up here from the mouth of the Inner Haven . They are never seen again .
Bilegulch Mine Bilegulch Mine is located southwest of Fort Sungard in the Falkreath Hold . It is occupied by Orc bandits , likely due to its value as an orichalcum ore mine . Background . The outside mining camp is barricaded and has a few Orcish - styled buildings . This includes a smithing area with a smelter and forge . One of the bandit leaders can be found in his building outside the mine , and another one resides inside . Four bandits are present in the mine , one at an outpost at the entrance , another on the walkways towards the mine and one more at the forge . The bandit chief remains in the mine . As a result of the rocky hills surrounding the mine , a bandit may fall off a cliff , situated right below the forge , but unable to get up to fight the Dragonborn . While easy to kill with a bow or magic , it means in order to loot the body , one must jump off the forges ledge , and then circle back around to the entrance . This is a location for one of the many bounty quests . Jarl Siddgeir may send the Dragonborn here during the quest to become the Thane of Falkreath with the goal of eliminating the bandit group that he was aligned with before they stopped paying him . Quest . Trouble in Skyrim . Farkas asks the Dragonborn to clear out Bilegulch Mine from a group of bandits that has been causing trouble in Falkreath . Crafting . " These are all found in the camp , outside the mine . " Ore Veins . There are ten ore veins in the area , nine orichalcum veins within the mine , in order relative to the entrance :
Mummy King Abal the Defiler ( a . k . a . The Mummy King ) , is an enemy found at King ' s Rest in Alik ' r Desert . To reach his location the Vestige needs to travel through Motalion Necropolis , then ride down to the beach where he will be ready and waiting for their arrival . He will be performing the ritual motion to the dead king ' s corpse . When engaged in combat the corpse will rise from the gave to fight alongside Abal . Abal will summon zombies as well as root the Vestige to the earth . The Vestige will need to either stun him or break from the roots . The King will do melee damage to them as well as vanish for sneak attacks while they are down . The dead king is not hard to handle when Abal is dead and unable to root them down .
Gate of Ghartok Gate of Ghartok is a gate in , and is located in the province of Cyrodiil . The gate is the only entrance to the temple of the same name . It must breached in order for attacking Alliance troops to obtain the Elder Scroll contained within .
Adoring Fan ( Oblivion ) The Adoring Fan is a young and cheerful Bosmer commoner and a part of the " reward " for becoming Grand Champion in the Arena . Uses . As a follower , the fan has limited uses . He refuses to fight in combat . Instead , he runs and tries to hide until the battle is over . This can prove fatal as he may run into more enemies and most likely become critically damaged or killed . When he is not following the Hero , ( or when he is waiting for them to return ) he can be found at the Arena waiting to rejoin the Grand Champion . The Adoring Fan will respawn after three days if he is killed .
Afflicted Remnants Afflicted Remnants are a group of Bretons who have been " blessed " by Peryite with a wasting disease . They have unusual red skin and the ability to vomit a green looking poison at close range . Interactions . The Only Cure . For whatever reason , the Daedric Prince chose to isolate them in Bthardamz , where the Dragonborn is sent during the Daedric Quest " The Only Cure . " When the quest is completed , various afflicted remnants may be found roaming Skyrim and will attack on sight .
The Rueful Axe The Rueful Axe is a unique battleaxe found in . Background . According to Barbas , this axe was given to Sebastian Lort , who had begged Clavicus Vile to help him cure his daughter of Lycanthropy . Clavicus Vile likely did this as a sinister joke . Acquisition . It can be obtained during the Daedric quest " A Daedra ' s Best Friend " and may be granted as a reward from Clavicus Vile in exchange for killing Barbas ( Barbas must be killed with the axe , no other weapon will work ) . Smithing . The axe can be upgraded with an Ebony Ingot and the Arcane Blacksmith perk . However , it does not benefit from any Smithing perks .
Order of Talos The Order of Talos was a monastic order based at Weynon Priory . The head of the Order was Jauffre . The Order was forced to dissolve in 3E 433 when Prior Maborel died at the hands of the Mythic Dawn and Jauffre left for Cloud Ruler Temple . One person , Brother Piner , remained in charge of the place , if he was not killed during the attack . The Blades are members of this order .
Falmer Helmet The Falmer Helmet is a piece of heavy armor and part of the Falmer Armor set found in . The helmet is fashioned from the skull of a Chaurus , the creature from which all Falmer technology is derived . Locations . The standard Falmer helmet can be found in any dungeon inhabited by Falmer , most frequently on Falmer corpses . Smithing . The Falmer helmet can be upgraded at a workbench with a chaurus chitin , however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to Fortify Smithing .
Quests ( Tribunal ) The following quests are available in the expansion pack , . Main quests . Act II ( Royal Palace ) . " Note : " These quests are Optional and can be completed at any time . Act II ( Mournhold Temple ) . " Note : " It is possible to skip all the previous quests , and start from here . Act III ( Royal Palace ) . " Note : " These quests are Optional .
Banus Alor Banus Alor is a Dunmer assassin and a Speaker of the Dark Brotherhood ' s Black Hand . Black Hand and death . While he was a member of the Black Hand , the traitor began to become active . With the traitor increasingly killing random family members , he and the other members of the Black Hand met to discuss the ritual of purification . They decided that they had no choice and unleashed a particular rising and ambitious , new member of the family , the Hero , on the Ritual of Purification . The Hero killed all of the members of the Cheydinhal Sanctuary , where it was presumed the traitor had been or was still a resident of . Later the Black Hand , thinking that Lucien Lachance , a Speaker of the Black Hand , was the traitor , killed Lachance , and mutilated his body beyond all recognition . Banus traveled to the Night Mother ' s Tomb with the rest of the Black Hand to elect a new Listener , where he was murdered by Mathieu Bellamont , who was the real traitor , though his death would be avenged by the Hero and Arquen , a fellow Black Hand member . Interactions . Following a Lead . The Hero must now travel to the city of Anvil . Once there , they should wait near the barrel behind the statue in the pond , and see who comes to set up this fake dead drop . They must then confront this person and find out why they ' ve been tampering with the contracts . Honor Thy Mother . After Lucien ' s death by the Black Hand , Arquen suggests that the Hero and the remaining members meet with the Night Mother to discuss the next steps for the Dark Brotherhood . The Hero are to speak with Arquen between 12 am and 3 am in Applewatch .
Mura Mura is a Khajiit residing in Deleyn ' s Mill . Interactions . Ash and Reprieve . The village of Deleyn ' s Mill is under siege . Fire threatens to burn the village to the ground while enraged forest creatures attack the remaining villagers . The witches of the Beldama Wyrd are trying to contain the situation . Mura is one of the six villagers to be rescued .
Captain Sireril Captain Sireril is an Altmer officer of the Dominion found at the Western Elsweyr Gate . Interactions . City on the Brink . The Three Alliances are locked in an epic struggle for the The Imperial City . The forces of Molag Bal hold the city with an iron grip , but enemy bannermen also vie for power . Your alliance needs your help .
The Feed Bag The Feed Bag is an inn in the Imperial City Market District run by the Dunmer Delos Fandas . He has 40 to barter with . The Feed Bag is often used as a cheap means of obtaining food , which can be made into potions , or can be sold to other merchants for profit . Sample goods . The following is only a sample of possible goods for sale . Goods generally change over time .
TouchDrain Sneak TouchDrain Sneak is a Destruction spell available in that temporarily lowers the value of Sneak . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Gleda the Goat Gleda is a prize - winning goat belonging to Ennis , a farmer in Rorikstead . Gleda is quite tame and well - regarded by her previous owner , Ennis , who is desperate to get her back home . During the quest " A Night to Remember , " the Dragonborn embarks on a drunken rampage of mischievous antics , kidnaps Gleda , and sells her to the giant Grok . Ennis tasks the Dragonborn with rescuing Gleda in exchange for information on the next location in the quest . Interactions . A Night to Remember . Take Gleda back to Ennis after a drunken night with Sam Guenvere .
Dragon Cult The Dragon Cult is an organization of Dragon Priests that ruled over Skyrim during the Merethic Era . Another prominent figure in the cult was Alduin , the ruler of dragons . History . The cultists were some of the first men to arrive on Tamriel from the continent of Atmora . These cultists worshipped many animals as avatars of the gods , the dragons among them . The dragons granted the cultists terrible power in exchange for complete obedience . The Dragon Priests demanded tribute from the populace and created laws to keep peace between men and the Dragons . Bromjunaar . The ruins of modern - day Labyrinthian were originally built as a temple to the Dragons . This grew into Bromjunaar , a great city of that era . Bromjunaar is believed by some to have been the capital of Skyrim at the height of the Dragon Cult ' s influence there . It was believed that the highest ranking Priests of the cult met at Labyrinthian to discuss matters of ruling . Downfall . Eventually , men rebelled against the cruelty of Alduin and his Dragon Cult in what is known as the Dragon War . A large number of the cultists were killed and the survivors were overthrown . The survivors adapted and went into hiding . They built the Dragon mounds , entombing the remains of the dragons that died during the war with the belief that Alduin would one day return and resurrect the faithful . One of the last remnants of the cult was found by Skorm Snow - Strider in the secluded monastery of Forelhost high in the Jerall Mountains in 1E 139 . Interactions . The Dragonborn faces Dragon Priests and Dragon Cultist s as part of other quests or while revealing shouts from word walls . Dragon Priests yield Dragon Priest Mask s . It is presumed that the numerous Draugr found within Nordic ruins were members of the Dragon Cult , punished by the dragons to serve them for eternity .
A Death Desired Content . At last I am here , treading the sacred ground of the Golden Hill . Long have I dreamt of a journey to Sancre Tor ; my heart ' s desire is granted at last . To see the place of Reman Cyrodiil ' s birth and final rest , to set my feet where he might once have stepped — I will not sully my feelings by attempting to describe them . Glory surrounds me . My brothers warned that this would be the death of me . Little did they understand my goal . I reached this prominence without attracting the attention of this holy site ' s guardians . But now I will invite their notice . A sense of peace emanates from the gravesite below . I long for that peace , have sought it my entire life . Farewell , Tamriel ! I now lay down these ancient bones and join my god in his blessed rest . — Acolyte Sorexius Cinna
Bone ( Oblivion ) Bones are various clutter items that populate certain areas in the game , especially caves , Ayleid Ruins , etc . as well as undead enemies . They weigh different amounts depending on which type of bone it is . All bones are worth 0 septims , and are really just a nuisance to have in your inventory . If you need or desire bones they are easily obtainable from magic shops and undead .
To Anchorite Gaius Content . Our spies determined that a couple of Khajiit named Ezreba and Hizurrdo are the closest bonded pair in Greenhill . We have captured Hizurrdo . With his life in the balance , Ezreba will almost certainly do anything we ask . She will be our agent in Greenhill and allow us to place the amplification crystals and begin the possessions . Your servant , Atia