Vata ( boss ) Vata is a boss from " Final Fantasy Dimensions " . He is fought five times during the game . First Battle . Hits twice for around 200 damage to the front row , usually striking twice in a row . Howling Gale deals around 300 damage and inflicts Sap . Tornado brings a single target ' s health down to critical . This combined with Howling Gale will cause the target to die from Sap . Buffet hits the party for 200 damage and can cause them to be Stunned . This can be followed by another attack . Strategy . Keep Slow up on the boss . Inflict as much damage as you can with your front liners and possibly spell casters . Keep the party healed with Cura , and use Hi - Potion or Cura on anyone struck by Tornado . Quickly Raise or use Phoenix Down on anyone killed by a combination of Tornado + another damage source . Buffet can be annoying , but it ' s not lethal unless used on someone affected by Tornado . This fight takes a little bit of time due to the bosses large health pool . Keeping your party healed is the only real obstacle here . Use two Red Mages or White Mages and two Monk / Warriors for an easy fight . Second Battle . This battle follows immediately after the first one . Your party is healed to full . Vata now Absorbs Wind . Uses Jump to deal high single target damage for around 600 + . Otherwise will Thunder Breath for 150 + damage to the party or Lancet for 100 + single target HP Drain . Repeats this for several turns then Flee . This fight is scripted . Strategy . Keep your health up and continue attacking . This battle will end shortly when the boss uses Flee . 3rd Battle . Lancet is harmless . Wild Dance is just a bunch of random attacks that deal small amounts of damage to your party . Thunder Breath hits for around 600 + to your entire party . Buffet can Stun your party and inflicts 700 + damage to your entire party . Howling Gale can inflict Sap , but only inflicts 300 + damage to one of your characters . Strategy . Tank & Spank . Keep Protect and Shell up on your party . Keep healing your party with Cura . Use Argy to give your group any needed buffs or healing that your other characters cannot apply . Use Boost Jump to inflict massive damage . This encounter isn ' t difficult using the above strategy . Vata uses Lancet a lot , which does basically nothing . 4th Battle . This battle happens on Mt . Wells . Vata will use the same moves as in the previous battle . However , this fight is much harder . Jump deals massive damage any probably kill any White Mage , Black Mage , or Summoner instantly , even with full HP . His other attacks will do about the same amount of damage . However , what makes this battle so difficult , probably the most difficult battle the Warriors of Light have faced so far , is that there are only 4 characters available and he is very fast . Strategy . The player will need at least one character who can cast Curaja . Casting protect on a Mage or Summoner if the player doesn ' t want them to die because of Jump . Vata is very fast so the player must heal continuously . Thunder Breath is a threat as it will damage all characters for nearly 600 . He can spam Thunder Breath before using Jump or Buffet . If a character gets Knocked Out , others may be killed soon after as a domino effect . Phoenix can revive all characters , but with 99 MP . A Dragoon can evade his Thunder Breath and Buffet by using Jump . In this battle , his HP is not very high and Lancet does just about 200 damage . He will use Lancet and Wild Dance when his HP gets low , so the player can win easily if they are lucky enough . It may takes several tries for the player to defeat him . If they cannot , try to gain some levels or change jobs . Fifth Battle . Vata is as strong as he was on Mt . Wells , with some new moves . However , this time , the party should be much stronger so he is not as difficult as he was anymore . Fighting halfway through the battle and he will start using Holy Breath and Jump to inflict more damage . Strategy . Vata can be defeated with ease . Holy Breath is a new attack which can hit about 1200 to a front - row member . A White Mage is enough to keep the party healthy while others keep damaging him .