naist-nlp/zeshel huggingface dataset:
Ebony Ore ( Skyrim ) Ebony Ore is a crafting material found in . Characteristics . Ebony ore is used to make Ebony Ingots at a smelter . Once made into ingots , it can be used to make Ebony Armor and weapons as well as Daedric Armor and weapons , Dragonbone Weapons if is installed , and finally Nordic Carved Armor and weapons if is installed . Due to its rarity , it is a good idea to collect it from as many locations as possible ( particularly Gloombound Mine ) and as early in the game as possible so that the ore veins can replenish themselves after 30 game days have passed . Note that entering the mine before it has replenished will reset the timer to zero , so save before entering when checking whether or not ore has respawned . Ebony Ore veins . Ebony ore veins are mined with a pickaxe . Each vein , when mined , gives the player 3 ores ( a common misconception is that only 2 are gained because , when mining , it only says that you get the ore on the 3rd and 9th hit when you actually get them on the 6th hit as well - you can hear the sound effect , but there is no written notification ) . There are also 3 chances to produce a precious gem . Locations . Ebony Ore can be mined or purchased from Blacksmith merchants after the Dragonborn reaches level 27 :
Sjoring Hard - Heart Sjoring Hard - Heart is a Nord Drillmaster and leader of the Vivec Fighters Guild located in the Vivec , Foreign Quarter . Background . His brother is Radd Hard - Heart . Many members are concerned about the new direction the guild is taking under his command , and suspect him of having ties to the Camonna Tong . Interactions . Remove the Heads of the Thieves Guild . Wipe out the three top bosses in the Thieves Guild . Kill the Master Thief . Kill the Main Boss of the Thieves Guild , " Gentleman " Jim Stacey in Vivec .
Aundae Signet Ring Aundae Signet Ring is a jewelry item in . It is a unique version of the Extravagant Ring and has no enchant ment . Acquisition . The Nerevarine receives it from the vampire Dhaunayne Aundae to find her ancestor during the quest " Blood Ties . "
Vampires and their Hunters Content . The work of hunting vampires is best reserved for the mentally unstable . Average people , if they try to pursue a vampire , will more likely end up being prey than predator . It ' s not that the average person is not strong enough or cunning enough ( although that is often the case ) . It ' s that they are not single - minded enough . The vampire does not know family , or love , or hope . It only knows the desire to feed . So must the vampire hunter mimic his prey . He must abandon all love , all hope , all memory of family or friends . Anything that might distract his mind from the goal at hand must be sloughed off like dead skin . The vampire hunter must become a predator ' s predator , unknown and unknowable . Anything short of that and he will quickly become food for his quarry — or worse , he will be transformed into the very monster he seeks to destroy .
Sattir the Bold Sattir the Bold is a Nord warrior residing near the western shore of Lake Fjalding . He is a member of the Skaal and also one of the hunting party members during the Ristaag . Interactions . The Ristaag . Having returned the Totem of Claw and Fang to Korst Wind - Eye , he explained to that soon the Skaal will perform the Ristaag , a ritual hunt that is meant to bring favor from the All - Maker on the Skaal .
Fourth Barrier Fourth Barrier is an Alteration spell in that creates a magic al shield around the caster ' s entire body increasing their armor rating . Characters . The following people use and / or sell this spell : Creatures . The following creatures use this spell : Merchants . Fourth Barrier can be purchased from the following spell merchants : " < nowiki > * < / nowiki > "
Heimdall the Frenzied Heimdall the Frenzied was a Nord warrior sometime in late Merethic Era or early First Era . Biography . Heimdall the Frenzied was considered to be among one of the mightiest Nord warriors of his time . He fought in the final battle between Nords and Snow Elves in the Battle of the Moesring . However , he fell from the hand of the legendary Snow Prince .
Exploding Frost Spider ( Scroll ) The Exploding Frost Spider is a spider scroll found in . Usage . Used like a scroll , this tosses an Exploding Frost Spider on the ground that will cause frost damage to enemies that get too close . Crafting . This spider can be crafted in White Ridge Sanctum using the Imbuing Chamber and the following components : This recipe yields three spiders . Replacing the Sapphire with a Flawless Sapphire will yield six spiders . In addition , after crafting the spiders , one of the following recipe notes is added to the inventory :
Undead ( Online ) Undead creatures are those that are deceased , but have not yet passed from the void . Some are raised by Necromancers , others not . Killing undead will help increase Fighters Guild rank . There are a few major types of Undead creatures , listed below . For more information about the relevant type , see that article :
The Ample Domicile The Ample Domicile is a player home in . It is a small Argonian style house located in Stormhold . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Egg and Root achievement . Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Forsworn Rebellion The Forsworn Rebellion is a rebellion formed by the native Reachmen of The Reach against the Empire and the Nords . Goal . The Forsworn seek to remove Nord ic rule from Markarth and The Reach , to restore the ancient rule of the Reachmen . Their king is Madanach . History . During the Great War , when the Third Empire was busy fighting the Aldmeri Dominion , it pulled many of the Legion soldiers from Markarth to fight , leaving it with only a small garrison . The Reachmen , who had wanted independence for a long time , took this opportunity to force Imperial troops out of the Reach , and from 4E 174 until 4E 176 , it was its own kingdom . Aside from some crimes which were committed against former Nord landowners , the Forsworn ruled their lands fairly , and were trying to be recognized by the Empire as a legitimate kingdom . In 4E 176 Markarth ' s nobility asked Ulfric Stormcloak to reclaim the Reach , to which he accepted . Upon reclaiming Markarth the remaining Forsworn scattered , those who stayed or those related to the Forsworn were executed , excluding Madanach , Nepos the Nose and a handful of others . Their uprising has made travel in the Reach dangerous . The Legion sees them as merciless , and order their soldiers to neither give , nor expect mercy if they attack . Combat . The Forsworn make use of looters , foragers , Hagravens , shamans , archers , pillagers , ravagers , warlords , assassins , and lastly , briarhearts . The briarhearts are a special type of Forsworn . These Reachmen chose to let their heart get cut out by Hagravens for it to be replaced by a Briar Heart , granting them greater strength . When they attack , they don ' t care about their chances of succes , nor for the money , as large sums of gold are often left behind . They seek to harm the Nordic population in such a manner that they will eventually leave . Hideouts . The following are Forsworn hideouts : Inventory . The Forsworn make use of the following items :
Aleron Loche ' s House Aleron Loche ' s House is a house located in Bravil . This house is occupied by Ursanne Loche , quest - giver of " Caught in the Hunt . " It used to be occupied by Ursanne and Aleron Loche , but as of late , due to his compulsive gambling habits , Aleron was taken away to Fort Grief . The house is small , divided into a lounge with a fireplace , a small bedroom and a kitchen area . There are two chests with leveled items in them .
A Few Words with You A Few Words with You is a quest available in . It is a radiant quest that requires the Dragonborn to talk to someone for another person about a specific subject . Walkthrough . After talking to one of the quest givers , agree to help with his or her specific problem . Talk to the target , and persuade , bribe , intimidate , or brawl them to get them to agree with the terms . Return to the quest giver for the reward . The quest giver becomes friendly towards the Dragonborn , which opens up possibilities such as the availability for marriage .
Loriasel Tablet , Entry 1 Content . Progress ! The tablet was worth the journey to Loriasel . Like many of their relics , the Ayleid s masked the tablet ' s secrets with illusory wards and destructive traps to make the slightest divination an exercise in mortal danger . Less a concern for myself , of course . The true transcription reads as follows : " Epevoy an anyadena av Irraie pado an sunnand . " Can an canomora racuvarima . " " Arctane va ceye av Irraie . " " Malatu ye nemalatuis shauta ry relle asva relleis . " "
Dark Elf ( Daggerfall ) Dark Elves , often referred to as Dunmer , are tall , dark - skinned elves known to be extremely strong , intelligent , and quick . They are versatile in all manners of skills and well known as warriors and mages . Description . " " The dusky , fire - eyed Dark Elves of Morrowind are a strong , intelligent , and quick - footed people . They are legendary sorcerors and warriors , with a prowess with sword and bow rivalling that of the Redguards and Wood Elves . " "
Werelion The Werelion is a type of lycanthrope which inhabits the provinces of Black Marsh , Cyrodiil , and the wetter parts of Elsweyr . " On Lycanthropy " states that werelions have a presence in the Imperial Province , although none can be found in Cyrodiil during the events of . This same book states that the werebear is the most common lycanthrope in Skyrim , and much like the werelion , no werebears can be found during the events of ( although they do exist on the island of Solstheim in ) .
Invasion from Oblivion Invasion from Oblivion is a Knight Order quest available during the events of . The Agent is sent by their Knight Order to assist the Mages Guild , as both attempt to close a breach between Mundus and Oblivion . Background . After completing several quests for one of the ten Knight Orders of the Iliac Bay , the Agent will be accepted into said Order . From that point on they will have to make their way up the internal rank ladder to gain more lucrative and noteworthy quests , to improve their reputation . Walkthrough . After obtaining enough reputation within a Knight Order to gain the equivalent notoriety of a Marshall , the Agent will be handed a quest of great consequence . One of the Order ' s Quester s informs them that a breach between Mundus , the mortal plane , and Oblivion , " the land of the Daedra , " has been found , and the Mages Guild have requested assistance in closing it . The Agent is duly sent to the scene of the breach , told to deal with the Daedra that have already snuck through . Oblivion ' s Opening . The Agent will be told to enter one of the Iliac Bay ' s many dungeons to kill the theoretical lead Daedra . Inside the dungeon , the Agent will have to search for the Daedra , facing the usual variety of creatures and humanoids , although there may be several other Daedra roaming around . The death of the target Daedra is the goal , however , and the Agent will receive a communication upon its death . With that , the Agent must return to the Quester before the time limit expires to complete the quest . Rewards . Upon returning to the Quester , the Agent will be informed that the " invasion " was little more than an elaborate hoax . A member of the Mages Guild had summoned a Daedra and failed to control it , and so had created the story of the breech to get the Order ' s attention . Because of her deception , done to avoid paying the Fighters Guild to eliminate the Daedra , the Quester willingly hands the Agent a random amount of for putting their life in extraordinary danger . The Agent will also receive a boost to their reputation within the Order , while penalties for failing the quest remain true to the Order ' s standards :
Disintegrate ( Skyrim ) Disintegrate is a perk that can be found in the Destruction skill tree . When a target is hit with a shock spell , and they have low enough health , their body will then turn to ash , the same way risen dead do when their masters are killed . Effect . Shock damage disintegrates targets if their health is low ( below 10 % )
Fanar Fork - Beard ' s House Fanar Fork - Beard ' s House is a small house with a waterfront view in the town of Dagon Fel belonging to a Nord acrobat , Fanar Fork - Beard . Fanar can be found within . There are no quests involving this location , and there are no noteworthy items within . Items . The following items are located here :
Hathrasil Hathrasil is a Breton smelter . Interactions . Hathrasil will tell the Dragonborn who is in charge of the smelter . If you ask him about the Forsworn he will say not to get involved in that nonsense and he says the only thing he wants to do is work . Location . Found in The Warrens of Markarth or at work at the citys smelter . During the evenings he spends a portion of his wages at the Silver - Blood Inn with his friend and co - worker Omluag . He barely speaks to the Dragonborn , and most of the time , when he does its telling them he has to get back to work .
Banden Indarys Banden Indarys is a Dunmer Warrior and member of House Redoran in . He resides at Indarys Manor if the Nerevarine does not choose to build a Redoran Stronghold . Interactions . Kill Banden Indarys ( Hlaalu ) . Crassius Curio wants the Nerevarine to kill Banden Indarys . Kill Banden Indarys ( Telvanni ) . Master Aryon tasks the Nerevarine with making Banden Indarys " retire " permanently .
Necromancer ' s Letter Content . M ' lady , We have driven the last of the bandits from Fort Snowhawk . Regretfully , the North Tower suffered some major damage in the final assault , but repairs are already underway . As you predicted , the Fort should be an ideal site for our experiments . Much of it is ruined , of course , but its close proximity to the northern road should ensure us a steady supply of test subjects . We hope to have some preliminary results in the next few weeks .
Demiprince A Demiprince is the offspring of a Daedric Prince or Daedra Lord and a lesser entity , such as a mortal . While they inherit aspects of their Daedric parent , they are notably eccentric and lack basic characteristics such as foresight , memory , cruelty , or willfulness . Some are given , or acquire , minor pocket realms of Oblivion to rule over . These realms are often considered " bizarre " or " eccentric , " even by Oblivion ' s standards . Some demiprinces are known to occasionally visit Mundus for the express purpose of interacting with mortals .
Medresi ' s Camp : Angarvunde Medresi ' s Camp : Angarvunde is an unmarked location found in . Description . It is a small camp of Medresi Dran adjacent to the entrance to Angarvunde . The Speech skill book " A Dance in Fire , Book VII " and Medresi ' s Notes may be found here . A silver ore vein can be mined behind the desk near some rocks .
Stormhold ( Arena ) Stormhold is a city in Black Marsh . It is one of several possible locations that the Eternal Champion may discover in . Geography . Stormhold is connected to three settlements . To the north is Narsis in Morrowind , to the east is Tenmar Wall , to the south - southwest is Rockguard . Quests . Murkwood . After the Eternal Champion retrieved the sixth piece of the Staff of Chaos in the Crypt of Hearts , Ria Silmane will contact the Champion and point them to the city of Stormhold and the Conclave of Baal . Priest Idolan Lancaster made a deal with the Champion where if they retrieved a tablet in the Vaults of Gemin , he would reveal the location of the piece . After retrieving the tablet from Gemin , Lancaster showed the way to Murkwood in central Black Marsh . The Champion found the seventh piece and continued their quest for the final piece of the Staff .
To Whom It May Concern Content . The Wood Elf Fingaenion is certain he knows a way into the planes of Oblivion . He ' s been studying , reading dark books that this Nord couldn ' t begin to comprehend . His wife disappeared there long ago , but if she yet lives — the Undaunted are going to get her back ! The great Undaunted excursion into Oblivion — that ' s what they ' ll call it , decades from now , when they sing our song ! A song of the most dauntless of the Undaunted , charging headlong into the razors of Mehrunes Dagon ! It won ' t be pretty , it might not even be wise , but it will be fun ! Tomorrow is the day . The day for us to rise above the ranks of even the Undaunted ! PS To posterity — if we don ' t make it back ( and the steady dilapidation of this camp will be a clue ! ) — then take this note to Glenumbra , to Mighty Mordra . She will know we died as we lived — as Undaunted ! PPS We being the combined force of : Umbarume the Undertaker Caeleneth the Hapless Sobabe Zantan the Magnificent Glad Glatha Bloody Mayra Brittgerd Bear - Master Axel Malveaux Monynen Eats - Aged - Meat Fingaenion the Wood Elf and Hogondar Hammerhurl ( the greatest of us all ! )
General Dathieu General Dathieu was one of King Ranser ' s most trusted advisors during King Ranser ' s War . During his last stand , he was the one who slain him after he realized Ranser was going mad . The King , filled with anger after being betrayed by his general , returned as a vengeful skeleton and killed Dathieu for his " treason . " Interactions . A Traitor ' s Tale . Speak to the ghost of General Dathieu .
Veil of Illusion Veil of Illusion is a quest available in . Razum - dar disguises himself as Queen Ayrenn to trick the Veiled Heritance into trying to assassinate him . It works , but Razum - dar is too burned to stop Asteril . He sends the Vestige into the tunnels to track her down while he recovers . It looks like the Veiled Heritance is gathering large forces . They might attack the city of Woodhearth . The Vestige goes to warn Treethane Fariel .
Whiterun Stables Whiterun Stables is a stable in . Background . The Whiterun stable is owned and operated by Skulvar Sable - Hilt . The stables itself offers a black horse for purchase . The carriage just south of the stables is very useful for quick transport early in the game ; killing the driver is not recommended , however , since he does not respawn .
Garick ' s Message Content . I ' m still scouting the eastern hills for a place that might be suitable for us , but I need you — all of you — to stay clear of what the locals call Vinedeath Cave . I assure you that its name is quite literal . I managed to sneak past most of the living vine creatures that I found ( picked up a few trinkets from delvers who weren ' t so lucky ) until I got near the back of the cave . A terrible wailing greeted me that chilled my bones and cut my mind . That place is haunted or cursed or worse . Not worth our time . We ' ll find a place to set up soon enough . — Garick
Damage Health ( Skyrim ) Damage Health is an adverse effect that can occur to both the Dragonborn or any other target . Damage Health causes a loss of health by a specified amount , over time . The Damage Health effect is always instant . However , there is a similar effect known as Lingering Damage Health which does damage over time . Ingredients . The following alchemical ingredients have the damage health effect , along with where on the effects list it appears for each . There are some ingredients that have a higher Damage Health effect than others . For example , a River Betty does 75 Damage Health , but a Nirnroot only does 30 . The highest damage health effect belongs to the Jarrin Root , at 500 , but there is only one Jarrin Root in the entire game , and it is a quest item .
Ebony Ingot ( Skyrim ) An Ebony Ingot is a Smithing material in . Characteristics . Ebony ingots are used to create or upgrade Ebony armor & weapons and Daedric armor & weapons . They are also used in the creation of Dragonbone weapons . Ebony ingots are rare , and are the most expensive ore and ingot . Locations . Blacksmiths typically sell Ingots and Ore at level 27 . Aside from randomly placed veins throughout Skyrim , only two ebony mines exist in Skyrim : Gloombound Mine and Redbelly Mine . In Solstheim , the Raven Rock Mine is also an Ebony mine .
Calcelmo Calcelmo is an elderly Altmer Conjurer who can be found in Understone Keep where his nephew , Aicantar , helps him in the laboratory . He has a great interest in the Dwemer and is the author of many scholarly works about them . Background . Calcelmo owns the Dwemer Museum and has been excavating Nchuand - Zel . As a scholar of Dwemer history and culture , he has written several books about them , including " Dwarves , v1 " , " Dwarves , v2 " , and " Dwarves , v3 " . He also is an expert on the Falmer , having deciphered most of their language . Interactions . Calcelmo ' s Courier . After the Dragonborn buys the first piece of the Dwarven armor set , or the first Dwarven weapon , including Dwarven Bolt s and arrows , a courier shows up with a letter from Calcelmo , in which he asks for one to be brought to him . Finding , stealing , looting , or crafting an item that Calcelmo would normally be interested in does not trigger the courier . When the item is taken to Calcelmo in Understone Keep , it can be sold to him through dialogue . Calcelmo may be persuaded to pay more . However , if the dialogue option , " " Not good enough . I ' ll hold onto this . You ' ll need to find another one , " " is chosen , that particular deal will be cancelled and can never be re - initiated . Bring an execution hood to Calcelmo . During the Dark Brotherhood questline , the Dragonborn will be taken to the Abandoned Shack , where one of the prisoners in the shack may be killed . An execution hood can be taken from the corpse . If the hood is sold to a vendor then purchased back , the Dragonborn will receive a note from a courier saying that Calcelmo would like to buy the hood , similarly to Dwarven weapons or armor . Calcelmo ' s Ring . When talking to Kerah , she will ask the Dragonborn to deliver a ring to Calcelmo . Afterwards , the ring may be bought from him . Hard Answers . In order to gain access to the Dwemer Museum , the Dragonborn must have Calcelmo ' s permission either through Speech , by having helped Calcelmo with a previous quest , or by pickpocketing the key from him . Alternately , the lock on the door can be picked . Nimhe , the Poisoned One . Calcelmo will give the keys to both the museum and the dig site if the Dragonborn defeats Nimhe . Nimhe is a large Frostbite Spider that is inhibiting the progress of the excavation of Nchuand - Zel . The Book of Love . The Dragonborn is sent to help Calcelmo confess his love for Faleen , the Housecarl in Understone Keep . The Lost Expedition . Calcelmo grants access to Nchuand - Zel after the Dragonborn kills Nimhe .
Anvil Cuirass The Anvil Cuirass is a special chainmail cuirass worn by members of the Anvil City Guard . It differs only in look , bearing the symbol of Anvil . Location . The cuirass is worn by all members of the Anvil Town Guard and may be obtained by killing or stealing from them while they sleep . Apart from that , there are two locations where the Hero can obtain the cuirass :
Ice Armor Cuirass Ice Armor Cuirass is an piece of Medium Armor in . Acquisition . The East Empire Company quest " Discovery in the Mine " must be completed in order to acquire and craft Ice Armor and Ice Weapons . Trivia . This also appears in , as Stalhrim Armor .