naist-nlp/zeshel huggingface dataset:
Copley Station Copley Station is an unmarked location in the Commonwealth in 2287 . It does not have a separate map marker , but it is very close to the Boston Public Library . Layout . A standard metro station with some super mutants inside , including a super mutant suicider . One end of it leads to street - level , while the other one connects to the Boston Public Library . Passing an easy Speech check at the intercom by the door that leads to the library will cause the robots inside to be friendly towards the player . It appears to be impossible to fail the speech check . Appearances . Copley Station appears only in " Fallout 4 " . Behind the scenes . The location is based on the real - world , located under the . The street - level entrance next to the library is nearly identical to that of the real - world . Bugs . The intercom might not communicate with you . This will make the door impossible to open without lockpicking . This leads to the turrets in the library attacking you , and once attacked by the turrets , the residing protectrons will also turn hostile . Restarting the game or reloading save doesn ' t fix the issue .
Classic Inspiration Classic Inspiration is a in " " Detailed walkthrough . After entering the workshop , the Courier will be directed to speak with Michael Angelo , the " artistic name " of Sheldon Weintraub , brother of Sarah Weintraub from Vault 21 . Michael seems hesitant and stressed , and can be further disturbed by being lied to and extorted by the player character in a series of skill challenges . Once down to business , the Courier can either continue to bully him for XP and through a 50 Speech check , but if they chose to bully him , the Courier will not be allowed to start the quest . Or start the quest by diagnosing him with a 55 Medicine check . This quest starts even if the stat check fails . Michael ' s problem seems to be that he is running out of inspiration in his dark and dusty workshop , but at the same time is afraid to experience the outside world in person , due to a large portion of his life being spent in Vault 21 . Michael enlists the player character in obtaining several pictures of distinctive signs about the wasteland , giving the Courier 24 camera film and a special camera , the Codac R9000 , in order to accomplish the task . Take pictures of the following five signs : When a picture is taken of one landmark , the player character can return and receive up to 200 caps . When a picture is taken of all of the landmarks , the Courier will be rewarded with an additional 500 - 5000 caps . Successful photos award 100 , 125 , 150 , 175 , and 200 XP immediately . Completion of the quest results in an additional 200 XP , for a total of 950 base XP and Strip fame .
Derrick Derrick is a fleeing synth who went to the Island in 2287 . Background . After having contacted Chase in Acadia he fled to the Island and ended up in Far Harbor . There he met with the merchant Brooks . During their conversation Derrick got scared and ran away in the fog . He was eventually found , killed and eaten by several Trappers . All that ' s left of him now is his head . Appearances . Derrick appears only in the " Fallout 4 " add - on " Far Harbor " .
Floor mat Floor mat is a settlement object in the " Fallout 4 " add - on " Vault - Tec Workshop " . Characteristics . Mats are a series of black rubber floor coverings with large flat studs running along them to add grip underfoot . They can be found as single tiles or as group of tiles , partially or fully tesalated together .
King ' s School of Impersonation King ' s School of Impersonation is a still - active location that was created to teach people how to impersonate Elvis Presley . It is now the " World Headquarters " of the Kings , a gang active in Freeside . The King , king of all King impersonators , rules the roost around this location . This is also where you may find and recruit after progressing in the quest G . I . Blues for The King . Layout . There are three stories in the building and many rooms . The Kings ' beds can be slept in ; the queen - sized beds on the third floor grant the Well Rested effect . In one of the rooms , you can see cups and balls set up as if to play beer pong . There is a locked door that can only be opened with The King ' s key . The key can only be stolen from The King , and the door just leads to a hallway you can get to anytime by going around . Some of the chalkboards can be quite humorous , with messages such as " Step 1 : Shake Hips , Step 2 : Say ' Uh Huh . ' " Appearances . King ' s School of Impersonation appears only in " " .
Gomorrah cash room guard The Gomorrah cash room guard is a member of the Omertas in Gomorrah in 2281 . Background . This Omerta thug guards the bank in the Gomorrah . He stands next to the door to the bank and makes sure no money or valuables are stolen from there . Appearances . The Gomorrah cash room guard appears only in " " .
Goodsprings source The Goodsprings source is a in the Mojave Wasteland . The Goodsprings source is located south - southeast of Goodsprings and serves as its purified water supply . Layout . The rocky terrain of this location separates its features into smaller sub - areas . The sub - areas are defined by the features found in them . There is a lower area consisting of a campground with a place to sleep , an upper area marked by several wells and water troughs , and an overlook that provides a full vista of the other parts of Goodsprings Source and the land beyond to the south . There are several containers of different types about the location which may be useful to loot early in the game . In the lower area , there are three campfires that can be used to craft / cook various items . A man named Barton Thorn resides near the camper . He will attempt to mislead the Courier by asking for help saving his girlfriend from a group of , when in reality he is lying to them so he can safely reach the overlook where some loot is found . In the upper area are some water wells and several geckos . If the player character did not complete the quest By a Campfire on the Trail or if they failed to save the settler during the quest , the corpse of a Goodsprings settler can be found at one of the wells , carrying a , several and a field hand outfit . A shovel can also be found leaning against a broken trough at the second well . During the training mission with Sunny Smiles , this area is teeming with even more geckos than usual . The overlook area is initially overrun with a large number of geckos of various sizes , enough to overwhelm a low level character . The overlook is accessed by a path from the lower area near a broken radio tower . The path leads to the top of the ridge , where there is a small encampment . Several can be found growing along the trail . In the area of the encampment , three have been set nearby to protect it . Some of the more notable camp furnishings include a refrigerator and some containers , while nearby is a dead prospector . Player characters that have the Wild Wasteland trait will find the prospector ' s corpse replaced by that of a man named Johnny . Also added to the location of the corpse are four big red balls . Additionally , on the table , one will see four club aces , and a fifth on the ground next to Johnny which appears to have fallen out of his sleeve or hand . The cards are only decorative and cannot be added to a Caravan deck . Just north of the Goodsprings Source , a refrigerator carrying a body and the suave gambler hat can be found . Notable loot . A fully repaired is right beside one of the wells , slightly obscured by a bush . Appearances . Goodsprings source appears only in " " .
South Boston Police Department The South Boston Police Department is a location in the Commonwealth in 2287 . Layout . The first floor has an evidence terminal , bathroom and a holding cell . Upstairs there is an office with an Expert - locked wall - safe , a protectron and an interrogation room . The building may be inhabited by mongrel s and radroaches . Appearances . The South Boston Police Department only appears in " Fallout 4 " .
Thrust control modules The thrust control modules are a in " " . Location . They can be bought from Old Lady Gibson for 500 s , 250 s with a barter or Speech check . If you have the Lady Killer perk , you are able to obtain them for free . You can also obtain them by killing , or pickpocketing Old Lady Gibson , taking her key and using it on the metal box . If you have a Lockpick skill of 50 or higher , you can pick the lock on the metal box with the thrust controls inside it . Bugs . After completing the quest and obtaining the modules without getting them from Old Lady Gibson ' s metal box , you can obtain them again from the box and get another module , but since it is marked as a quest item , you will not be able to remove it from your inventory .
Weapon Handling Weapon Handling is a " Fallout 2 " , " " , " " and " Lionheart " perk . " Fallout 2 and Fallout Tactics " . Grants + 3 to your Strength for the purposes of using weapons . Notes . The Fallout 2 manual erroneously states that the Strength requirement is 1 - 9 , instead of 1 - 6 . " Fallout : New Vegas " . It reduces the Strength requirement of all weapons by 2 . It requires a Strength lower than 10 . Notes . This perk allows an Explosives or Energy Weapons focused Courier to effectively use any weapon from those categories with a Strength no higher than 6 and the appropriate skill requirements . This is most useful for players who min / max their SPECIAL attributes , as a starting Strength of 4 - 5 can achieve this through use of the Strength Implant , Remnants power armor and / or the Intense Training perk . " Lionheart " . Adds 1 to your Agility and 3 points to One - Handed and Two - Handed Melee skills .
Datura hide Datura hide is a in the " " " Honest Hearts " . Characteristics . An ointment made from sacred datura root . It temporarily increases pain resistance by hardening the skin , making the user tougher to kill . Datura hide is not affected by Survival , and therefore cannot have its effect increased . Crafting . This item can be by the player . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E once the add - on " Lonesome Road " is installed . Notes . The increase in DT from datura hide can be stacked with the increase from consuming .
Atomic cocktail Atomic cocktail is a in " " . Characteristics . The world model of an atomic cocktail is a novelty drink mixer shaped like a rocket ship , with a black logo and text on one side with the words " atomic cocktail " surrounding an atom . When consumed , the Courier becomes more resistant to fire and energy weapon damage . Sleep is greatly reduced , while Dehydration and Radiation are increased . The strength of an atomic cocktail effects are determined by the Survival skill and can be triple the listed effects at level 100 . Crafting . This item can be by the player . Creation requirements Behind the scenes . The atomic cocktail was an alcoholic drink served ( among other places on the strip ) during nuclear weapons testing in the 1950s in Las Vegas ' Sky Room , where tourists could view mushroom clouds form at the Nevada proving grounds from a distance . This was a considerable tourist draw from 1951 - 1963 when Las Vegas was also known as " Atomic City " . Las Vegas businessmen had , at the time , a penchant for marketing everything as " atomic " . The real - world recipe for the Atomic cocktail is 1½ oz . Vodka , 1½ oz . Brandy , 1 / 2 oz . Dry Sherry , and 1½ oz . Brut Champagne . " Atomic Cocktail " is also the name of a 1945 song by the Slim Gaillard Quartette , published only five months after the Hiroshima and Nagasaki atomic bombings . There was another version of the Atomic Cocktail that actually had radium in it and was served in missile shaped bottles .
Food Food refers to non - Chem healing items in the " Fallout " series that heal a small amount of Hit Points when consumed . Some can also boost or reduce certain player statistics such as Damage or Action Points , though most only inflict a small dose of Radiation . Originally , the developers planned to implement a system requiring the player to eat . The idea was scrapped , but food was not removed from the game . The idea returned in " " in the form of Hardcore mode , and in " Fallout 4 " in the revamped Survival mode , which was released on the 6th of May 2016 . Some of the most readily available foodstuffs in the Fallout series are packaged pre - War food , still edible thanks to their preservatives as well as sterilization from being irradiated . Some mutant plants and animals can be harvested for food as well . Though cheaper and more abundant than stimpaks and other healing chems , food is somewhat riskier to rely on for healing , as most foodstuffs in the wasteland is tainted with radiation , or otherwise has some drawbacks as well as benefits . Food also has weight , unlike stimpaks . Overall , caution should be taken before eating or drinking . Edibles and beverages . There are many different types of food and drinks throughout the series .
Jonathan Faust Jonathan Faust was the founder and the first leader of the Vipers . Background . When Vault 15 opened its door during the spring of 2141 , Jonathan Faust left the vault with a group of about 200 people in search of another place to live in . While traveling , Faust was knocked into a hole filled with deadly pit viper s . He was grazed by several fangs , but the poison was not enough to kill him . The poison was enough to make him hallucinate , making him see a vision of a giant viper , and knew that his destiny was bound to it . The Vipers were therefore born . During a minor conflict with the Brotherhood of Steel around the early 2150s , one of the Vipers used a toxic arrow to kill one of the Maxson clan . This enraged the Brothers , and the remaining Elders ordered for every last Viper to be scourged from the blasted Earth beneath them . Jonathan Faust was killed while defending the main Viper camp and his son , Asp Faust , became the leader of the Vipers shortly afterwards . Appearances . Jonathan Faust is only mentioned in " Fallout " and " Fallout Bible " .
Armored Vault 21 jumpsuit The armored Vault 21 jumpsuit is a piece of which was cut from the final version of " " . Characteristics . The armored Vault 21 jumpsuit is a Vault 21 jumpsuit which has been modified to add additional protection in certain key spots on the suit to help brave the wastes outside of the vault . Location . This item was unintentionally cut from the final version of the game and can only be obtained through console commands .
Ivory Ivory is a Legion soldier in Denver , in 2253 . Background . Ivory has been sent to Denver under the command of Vexillarius Terrence to see if the radioactive dust storms have subsided for the season . While there he will also keep an eye out for potential slaves and keep them captive until his group returns to Caesar . Appearances . Ivory was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Behind the scenes . According to the Denver design document there was a plan to have the Legionaries in Denver to give some hints about the direction of the next game in the series , which one can assume changed once " Van Buren " was canceled .
Expired G . E . C . K . The expired GECK is a miscellaneous item cut from the final version of " Fallout 2 " . Characteristics . The Garden of Eden Creation Kit . This unit is standard equipment for all Vault - Tec vaults . A GECK is the resource for rebuilding civilization after the bomb . Just add water and stir . This one is well beyond its expiration date . What a waste ! Location . The G . E . C . K . was to be located in a safe in the Hubologist stash compound , a cut location . Appearances . While not featured in the final version of " Fallout 2 " , it can still be found in the game files .
June Warwick June Warwick is a character living at Warwick homestead in 2287 . Background . June is the wife of Roger Warwick and mother of Wally and Janey . She helped the Atom Cats when they were starting out by donating food and they have enjoyed a mutual relationship since . She suspects her husband , Roger Warwick , is a synth , but has no evidence to support this . Appearances . June Warwick appears only in " Fallout 4 " .
Nara Robinson Nara Robinson was a citizen of Vault 3 . Background . She was Laura Robinson ' s mother . She was also on the scout team with Michelle Dallian . She is mentioned on one of the terminal entries in Vault 3 . Appearances . Nara Robinson is mentioned only in " " .
Radian Radian is a Cipher in Mesa Verde in 2253 . Background . He is suffering from nervous disorder , and has . He will eventually get banished from Mesa Verde and appear in the slums of Hoover Dam , if the Prisoner makes him their puppet . In Mesa Verde , he works in the greenhouse , but since he has Parkinson ' s , as well as Tourette ' s , his efficiency suffers . If the Prisoner cures him , this won ' t happen . Interactions with the player character . Quests . Cure Radian - The Prisoner can give him medicine to cure his nervous disorder and PD . They can also make him a slave or a junkie if they so prefer . Appearances . Radian has not appeared nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
X - cell X - cell is a consumable item in " Fallout 4 " . Background . Created before the war as a general performance enhancer , X - cell never got out of the prototype stage , but was widely distributed on the black market . It boosts every SPECIAL attribute for a limited period of time , but is highly addictive . Characteristics . It appears to be some sort of inhaler ; it boosts all S . P . E . C . I . A . L . attributes by 2 points for a limited duration . According to the Survival Guide , this duration is 120 seconds . With an addiction rate of 35 % , X - cell is 2 . 3 times more addictive than any other chem in the game . Because of its rarity , carrying some addictol is recommended , as taking doses simply to sustain an addiction is not feasible , and the penalties of addiction are high .
Cleaver ( Fallout : Brotherhood of Steel ) The cleaver is a melee weapon in " " . Characteristics . It ' s not bad weapon for chapter 1 but it obtained a little too late . A research later , you found more better just one or two zones after this . Appearances . This cleaver appears only in " " .
Mesa Verde design document The Mesa Verde design document for " Van Buren " ( Black Isle ' s canceled " Fallout 3 " ) was leaked from a top secret source on September 9 , 2005 at No Mutants Allowed . It was written by Jeff Husges and is a complete description of all places , characters and quests in the location " Mesa Verde " . Contents . The original document has been split into 3 parts for reading at the wiki .
Prime decanus A prime decanus ( plural decani ) is the officer who leads a " contubernia " of prime legionaries and / or recruit legionaries in Caesar ' s Legion . Background . A prime decanus is essentially a squad leader , leading prime legionaries into battle against the Legion ' s enemies . Typically armed with a firearm scavenged from a battlefield , and a machete as backup , the Prime decanus is the backbone of the Legion infantry ; leading those who have proven themselves into the glorious service of Caesar . Prime decanus officers actually have exactly the same health and skills as a veteran decanus , however their Legion prime armor armor offers slightly lesser protection compared to Legion veteran armor , and they are often equipped with poorer and weaker weapons compared to the veteran decanus . Appearances . Prime decani only appear in " " . Behind the scenes . In the Ancient Roman Army , a decanus was a squad leader . In Latin , " decanus " means " leader of ten . "
Two - headed bear A two - headed bear is the symbol of the New California Republic . A two - headed bear has never been depicted in the " Fallout " universe outside of the NCR flag . It can be seen as a metaphor for the NCR ' s founding in a post - War wasteland , home to a variety of mutated life forms , including the two - headed brahmin . The only mutated bears actually seen in the " Fallout " universe are yao guai , which only have a single head . Appearances . A two - headed bear has not appeared in any " Fallout " game , but can be seen on the flag of the New California Republic that appears in " Fallout 2 " and " " .
Fallout : Brotherhood of Steel soundtrack The soundtrack features different style of music compared to other " Fallout " games . It features mostly " Fallout " style ambient background music from the 1940s and 1950s . However , it also features music by modern bands , such as Slipknot , Killswitch Engage , Celldweller , Meshuggah , Skinlab , and musician Devin Townsend , although this music is primarily only used for boss fights .
Enclave remnants Squad members of the unit called the Devil ' s Brigade , and as of " " , dubbing themselves the Enclave remnants , are a small faction of old Enclave veterans found in the Mojave Wasteland in 2281 . Background . The Enclave remnants are elderly , retired members of the Enclave that served in a unit called the Devil ' s Brigade , under the command of their officer , Gannon Senior on the West Coast . While the Enclave is stated as having relocated from New California to " a lot of different places " according to Arcade Gannon some time after the events of " Fallout 2 " , there were a few members that ( apparently ) decided to linger behind in Camp Navarro , rather than accompanying Autumn Senior and the rest of the Enclave in their journey to the East Coast . It is otherwise unknown why they decided to stay behind at Camp Navarro , as it is stated by both Judah Kreger and Arcade Gannon ( respectively ) that sometime after the Destruction of Control Station ENCLAVE , it was ' only a matter of time ' for when the New California Republic and / or the Brotherhood of Steel would assault the Navarro outpost , for reasons also unclear . The Devil ' s Brigade was disbanded sometime after the mysterious Sacking of Navarro at the hands of the New California Republic , and / or the death of Gannon Senior . During " Fallout : New Vegas " however , the Courier can convince the individual members of the Enclave remnants to reorganize and reunite for one final battle , another shot at glory , and a choice of either vindication ( siding them with the NCR ) , or vengeance ( siding them with Caesar ' s Legion ) . . . Interactions with the player character . The Courier has the option of completing the companion / side quest , For Auld Lang Syne given by Arcade Gannon , in which they and Arcade attempt to make contact with his father ' s old squad - mates from the disappeared Enclave and help contribute to either an offense , or a defense during the Second Battle of Hoover Dam . Appearances . The Enclave remnants appear only in " " , but Doctor Henry also appears in " Fallout 2 " .