naist-nlp/zeshel huggingface dataset:
House Vandree House Vandree was the 17th drow house of Menzoberranzan in 1358 DR and therefore one of the minor drow houses in the city . By 1480 DR , it had become the eighth house and thus a member of the Ruling Council . Headquarters . House Vandree was located in a huge , walled compound south of House Do ' Urden in the district of West Wall . The compound ' s main walls extended outwards ( to the east ) from the wall , appearing almost like a beak . Another source lists the location of House Vandree in the 15th century DR as in Duthcloim , which may be due to an error or unclear district boundaries , since it seems unlikely that the house would move to an area of lesser prestige . Activities . The members of House Vandree were very interested in Surface affairs and frequently collected trophies from the Surface , from leaves to human skulls . History . An tragic fate came upon one of the daughters of House Vandree around the year 1322 . Sosdrielle Vandree became one of the latest liaisons of the archmage Gromph Baenre and gave birth to his daughter Liriel . When Gromph realised her talent for magic , he arranged the death of her mother Sosdrielle as an accident and took his daughter into House Baenre . Around 1357 DR , Dinin Do ' Urden spent a year infiltrating House Vandree at the order of Jarlaxle of Bregan D ' aerthe in preparation for an attack . Dinin was recalled when Jarlaxle found a more interesting opportunity with Vierna Do ' Urden and her lust for Drizzt Do ' Urden . Shortly after the Time of Troubles in 1358 DR , when the house ranked seventeenth , a priestess of the house introduced throat leech es to Heldaeyn ' s Pool , just outside of Menzoberranzan , in order to kill a rival of House Kenafin . The plot failed but the leeches remained , occasionally claiming victims . House Vandree was in a most precarious situation around 1368 DR . Their numbers were few but their compound grand . Their neighboors of House Barrison Del ' Armgo had made it known that they coveted the Vandree compound . For this reason Matron Troken ' ther Vandree tried either to win the protection of House Baenre , or get Yvonnel Baenre to demand a civilized swap of the compounds . But the old Baenre hesitated to do so . On the one hand there had been too much chaos in the recent past among the leading houses , but on the other hand , Yvonell was eager to see Barrison Del ' Armgo get into a fight and show what they could do . But there was a spark of hope for House Vandree ; they had a long - standing tradition of getting into trouble and somehow finding a way out . Troken ' ther and her offspring seemed to delight in internal feuding and dangerous political ploys . House Vandree even dabbled in surface - world affairs , acquiring all sorts of trophies and useful magical items . There were rumors that human skulls , fashioned into drinking goblets were their favorites . House Vandree fell to the position of the twentieth house by 1372 DR . By 1480 DR , House Vandree rose quickly to become the eighth house and thus a member of the Ruling Council .
Sardi al - Danafi Sardi al - Danafi was an inhabitant of Huzuz , the City of Delights , in 1367 DR . Personality . Sardi was a fair man , though the occasional bribe padded his pockets . Activities . Sardi was the harbormaster of the Trade Harbor in Huzuz . He answered to Keyfa al - Parid . He insured that any ships carrying goods for his family were docked quickly at the best locations in the harbor . History . He was the youngest scion of the House of Al - Danafi .
Vix ' thra Vix ' thra was a dracolich who allied with the Valsharess during her campaign to conquer the Underdark . Vix ' thra established a cult devoted to his worship , under the leadership of a vampire priest named Sodalis . This cult was based in an Underdark village called Drearing ' s Deep , where freed slaves came to seek refuge . In exchange for the cult ' s protection , the villagers were required to offer members of their community to the cult as sacrifices . Sodalis and his vampire cultists would then feast on the flesh and blood of the sacrificial victim , while the bones would be delivered to Vix ' thra to be reanimated as an undead servant . During the Silence of Lolth , the Valsharess began a campaign to declare herself the supreme ruler of the Underdark . Vix ' thra entered into an alliance with her , sending undead and bone golems to bolster her army . A great adventurer , seeking ways to weaken Valsharess , travelled to Drearing ' s Deep and infiltrated the cult . In the deepest chamber of Vix ' thra ' s temple , The adventurer fought Vix ' thra , destroyed him and shattered his phylactory , freeing Drearing ' s Deep from his tyranny and depriving the Valsharess of her undead troops .
Aglonell Aglonell was a hunter in Icewind Dale in 1485 DR . History . Aglonell was a trapper and hunter living near Bryn Shander in the Ten Towns . In 1485 , he warned of the threat of Hedrun Arnsfirth after finding several traps raided and small animals stolen . In fact , the culprits were wererat s of Ship Rethnor . Aglonell spoke of his problems with Mithann , who recruited adventurers to investigate .
Sabyna Sabyna was a ship ' s mage in 1370 DR . History . Sabyna lived all her life on the sea . Her father Siann Truesail and two of her brothers were also ship ' s mages . Relationships . Thanks to her family , Sabyna had a network of contacts among ship ' s mages , captains , sailors and merchants . Personality . Sabyna had great social skills that permitted her to be at home with all kinds of people . She constantly fed half - true gossip . She loved cooking , especially very spicy foods and all kinds of exotic dishes , and entertaining guests . Sabyna loved her ship the " Breezerunner " . She fell in love with Jherek Wolf ' s - get but had doubts about their life together .
Emperor ' s Quarters The Emperor ' s Quarters served as the palace of the Emperor of the Lotus Throne in the Yikarian Empire in 1367 DR . Location . The Emperor ' s Quarters made - up a a full quarter of the size of the capital city of Nathong . Description . Since yak - folk cities resembled large buildings compared to the traditional layout of most cities found on Toril , the Emperor ' s Quarters was actually just a large chunk of the city as a whole . Thousands of dwarven slaves toiled to enhance the beauty of that area of the city and display the Emperor ' s wealth .
John Nephew John Nephew is an author for roleplaying games . Biography . John Nephew started his career as an author for RPGs with writing articles for the RPG - magazine " Dragon " . With the money he earned there and the ( financial ) support of Jerry Corrick ( the owner of the Atlas Games Shops ) , Nephew founded the game publishing company Atlas Games . John Nephew studied philosophy at the Carleton College ( BA ) . Publishings . His publishings include :
Gray wolf The gray wolf was the most common variety of wolf to be found . Combat . While wolves were often blamed for attacks on stray wanderers and children , they were actually quite afraid of humans . Most wolves stayed away from areas inhabited by humanoids , only attacking if they were extremely hungry or desperate . Ecology . A wolf was a common canine predator found in many parts of the world , but especially in northern climates . They were apex predators who hunted in well - organized packs using tactics honed over millions of years of evolution . Behavior . A wolf pack was a highly - structured society , commanded by an alpha male and his alpha female . Subordinate wolves were in a beta class , while the bottom of the social order was an omega wolf . Packs often hunted together . Their tactics included harrying their prey into an area where the pack could surround it and slowly weaken it with attacks that come one at a time from each wolf until the prey was dropped to the ground . At this time , the entire pack converged in for the final kill and feasting .
Sirge Wintermelt Sirge Wintermelt was a scout and member of the Harpers in the Moonsea in 1489 DR . History . In 1489 , Sirge followed rumors of the Cult of the Dragon gathering orc s from the Thar . In doing this , Sirge discovered the Claws of Tiamat bandit gang . He was captured by them and discovered that they were not Dragon Cultists , but only crazed zealots of Tiamat . Eventually , he was freed by an adventuring party hired to clear the Iron Route of outlaws . In 1491 DR he possibly resurfaced in Mulmaster during an investigation about a mine in Earthspur Mountains saying to the adventurers that Harpers want free the local miners , most political dissidents of the city knowing important secrets .
Black Wizards Black Wizards , by Douglas Niles , is the second book in the Moonshae trilogy . Characters . Alexei • Allisynn • Annuwyn • Avalon • Bhaal • Vaughn Burne • Canthus • Reginald Carrathal • Cassidy • Chauntea • Cowan • Cyndre • Dai - Dak • Daryth • Gadrric Deepglen • Devin • Doric • Dornthwait • Dynnatt • Earthmother • Eileen • Evan ( bandit ) • Fergus • Finellen • Fiona • Glynnis • Ryder Greenleaf • Grunt • Hobarth • Isolde • Kamerynn • Karianow • Kazgoroth • Bryon Kendrick • Tristan Kendrick • Koart • Kryphon • Larrell • Macshea • Genna Moonsinger • Robyn Moonsinger • Newt • Nolan • Hugh O ' Roarke • Pawldo • Randolph • Rasper • Razfallow • Rodger • Sean • Sythissall • Talraw • Tavish • Trahern • Trevor • Waine • Wertam • Yazilliclick • Ysalla Locations . Alaron • Black Oak Inn • Caer Allisynn • Caer Callidyrr • Caer Corwell • Callidyrr • Cantrev Kingsbay • Cantrev Lehigh • Corwell • Corwell Firth • Corwell Harbor • Dernall Forest • The Diving Dolphin • Doncastle • Druid ' s Gate ( Doncastle ) • Dwarvenhome • Freeman ' s Down • Gehenna • Grady • The Green Meadow • Gwynneth • Kingsbay • King ' s Gate ( Doncastle ) • Kressilacc • Llewellyn • Moonshae Isles • Myrloch Vale • The Old Sailor • The Raging Boar • Sea of Moonshae • The Silver Salmon • Strait of Alaron • Swanmay River • Trackless Sea • Whitefish Bay
Storm of vengeance Storm of vengeance is a conjuration spell that calls a vicious thunderstorm that rains acid , thunder , and hail . Effect . This spell creates an enormous black storm cloud . Lightning and crashing claps of thunder appear within the storm . Creatures beneath the cloud must succeed at Fortitude saves or be deafened ( see " blindness / deafness " ) for 1d4 x 10 minutes . If you do not maintain concentration on the spell after casting it , the spell ends . If you continue to concentrate , the spell generates additional effects in each following round , as noted below . Each effect occurs during your turn .
Volo ' s rating system Volo ' s Ratings System was the means by which Volothamp Geddarm ranked taverns , inns , shops , alleyways , and so forth in his well - known guidebooks . The categories were as follows : Pipes . Used to rate the quality of inns , which were defined as any establishment that rented beds to travelers . The rating took into account such things as decor , comfort , service , food , et cetera . The criteria did not include pricing . An inn received a number of pipes from being the lowest quality to being the highest quality . Tankards . Used to rate the quality of taverns , defined as any public establishment that serves alcoholic beverages . The rating took into account such things as atmosphere , watering of the drinks , service , decor , food ( if any ) , et cetera . The criteria did not include pricing . A tavern received a number of tankards from being the lowest quality to being the highest quality . Coins . Used to rate the pricing of all businesses . The rating compared the general prices of goods or services against the average for the city / country / region in which the business operated . The rating did not relate to the quality of the goods or services offered . A business received a number of coins from being the least expensive to being the most expensive . Daggers . Used to rate the dangerousness of alleyways , courtyards , et cetera . The rating took into account such things as crime rates and the general propensities of the denizens of the area in question . An area received a number of daggers from being the least dangerous to being the most dangerous .
Agate Agate , the gemstone , came in many forms and colors , most of which were considered ornamental stones or hardstones in the " Realms " . Description . Agates were a form of chalcedony , which made them part of a large family of gems and minerals . Varieties . Common varieties in the " Realms " included : Appendix . See also . Types of agate : Gems and minerals related to agates :
Kahvoerm Irithyl Kahvoerm Irithyl was the first Coronal of Cormanthyr , ruling from - 4000 DR to his death in - 2900 DR , having been the first elf clan leader to draw the Rulers ' Blade . At the wish of the dying Coronal Oacenth of Jhyrennstar , and with the support of the nobles and the Council of Trees he united the realms of Semberholme , Jhyrennstar , and Elven Court into the empire of Cormanthyr . Kahvoerm spent the first part of his rysar seeking a spot for the new empire ' s capital . According to the legend of the " Founding Song " , after years of wandering through the woods of Cormanthor and visiting settlement , village and tree - dwelling of the elves in his domain ( including a foray into old Elven Court ) , he came upon a hillock under a shadowtop tree , where he entered into reverie . He wandered into the air and up among branches through the canopy before coming to a glade . There , atop a hill , he saluted the sun and drove his Rulers ' Blade into the earth amid a circle of flowers . Sunlight poured from the sword , and when he drew it , the hill rose rather than yield the blade . From the earth he drew the Rule Tower and proclaimed to the people of Cormanthyr that this was the new capital of Cormanthor ( later Myth Drannor ) . Kahvoerm died at an incredibly ancient age in - 2900 DR . The chosen heir , his fourth son , tried to draw the blade but was deemed unworthy and slain in a bout of green fire by the Crownblade . As such , the Coronal ' s youngest great - grandson , Sakrattars Irithyl attempted to draw and became the second Coronal of Cormanthyr .
Dustdigger A dustdigger was a huge monster that lurked underground and projected illusions to lure prey into its maw . Description . A dustdigger resembled a huge five - pointed upside - down starfish with flexible arms and a many - fanged mouth in the center , which faced upwards . It had a tough , armored hide , but the underbelly ( facing up ) was comparatively softer . The outer hide was dark blue and purple , and the inner hide was orange . Behavior . Dustdiggers usually formed groups of up to twenty individuals . They often traveled as a group but did not exhibit pack behavior . They traveled short distances , only at night and only for a few minutes before digging a hole and settling in again . Tactics . A dustdigger would dig a hole in loose , sandy soil or a dune , and cover itself with a layer of sand , then inflate itself to form a slight mound . Lying in wait just under the surface , a dustdigger trapped creatures walking over it by deflating rapidly , causing a sinkhole effect as the shifting sand hopefully prevented the victim from avoiding its mouth . After deflation , the arms came up , enclosing the victim and pinning them , making a counterattack nearly impossible . Dustdiggers preferred to kill their prey using their sharp fangs before ingesting them . About one in five dustdiggers were able to project an illusion , such as a pool of cool refreshing water , to lure in prey . History . Vajra Valmeyjar was familiar with dustdiggers . The famed dwarf smith Jogaoh kept a pet dustdigger named Ulala to guard his home in the mountains near Waterdeep . When Vajra Valmeyjar , Cybriana , Timoth Eyesbright , Onyx the Invincible , and Priam Agrivar sought out the smith in the Year of the Prince , 1357 DR , they sighted a pool of sparkling fresh water and rushed into it . They were soon ensnared by the dustdigger , which then dropped the illusion and tried to devour them . Fortunately , Jogaoh called off his pet . Locations . Dustdiggers were common in the desert of Raurin .
New Sarshel New Sarshel was a busy trade city of Impiltur . After the Spellplague the city captured some of Lyrabar ' s trade . Several members of Impiltur ' s ruling council lived in New Sarshel , which increased the city ' s influence . Prior to the Spellplague the city appeared on maps as Sarshel . There was also a New Sarshel on the eastern shore of the Easting Reach .
Vournoth ' s Mire Vournoth ' s Mire was an area in the Deep Wastes between Szith Morcane and Maerimydra that had been the lair for numerous creatures over the years . Geography . Situated along the natural tunnels that connect the city of Maerimydra with the outpost of Szith Morcane , it was 40 miles north from Maerimydra itself and 50 miles from the Wailing Cliff . The mire was distinguished by an underground river that formed a narrow gully through the cavern and , over the years , had formed two stagnant lakes within the caves . This river eventually fed into the enormous Lake of Shadows to the west . History . Although many creatures had laired in the mire , the area earned its name from a lich called Vournoth who was perhaps its most notable inhabitant . In 800 DR , a drow champion from the city of Maerimydra eventually tracked down Vournoth and allowed for the establishment of a drow outpost of Szith Morcane in 804 DR . Over the next 100 years the drow used Vournoth ' s Mire as a well - patrolled campsite . However , the Maerimydra drow ' s hold on the surface area known as the Land under Shadow was crippled in 906 DR when they were driven from the Twisted Tower by the wizard Ashaba . This caused traffic to Maerimydra to atrophy and eventually the site of Vournoth ' s mire was overrun by other creatures . By 1372 DR , Vournoth ' s Mire was home to an unusual pair , a beholder named Sekrr and an illithid sorcerer called Quthnorak . During the Silence of Lolth , when the city of Maerimydra fell to the hordes of Kurgoth Hellspawn , refugees from the burning metropolis had to make their way through the mire and lost half a dozen of their number in the process .
House Basadoni Greatest guild of the many in Calimport , a desert port city that is the chosen home of Artemis Entreri . Lead for many years by Basadoni , mentor of the infamous assassin Artemis Entreri , House Basadoni was later controlled for a brief period by the opportunistic mercenary Jarlaxle . It became the front for Jarlaxle ' s attempts to widen his band of rogue drow ' s influence to the surface world . Artemis served as the figure - head of the house during the ruse . Eventually the two adventurers set off away from the city , following a coup within Bregan Daerthe that left the house in turmoil .
Sulesdeg Sulesdeg the Pole was a very tall guard working on the Sword Coast just before the Tyranny of Dragons . Personality . Sulesdeg did not talk much , but when he did , people listened . History . A native of the Shaar , where in his native language his name meant " tall as a lodge pole " , he traveled to the Sword Coast and found work as a guard . At the start of the Tyranny of Dragons in 1489 DR he worked as a guard for a great caravan that , unknown to him , was full of agents of the Cult of the Dragon transporting treasures for the Hoard of the Dragon Queen .
Arms of Hadar Arms of Hadar was a conjuration spell for warlock s that used the power of Hadar , the Dark Hunger . Effect . At the caster ' s behest , the ground would sprout tendrils of dark energy in a 10 - foot ( 3 meter ) radius . They would swing at the creatures in the area and harm them with their necrotic energies and hinder them . Only a test of strength would lessen the harm and not cause the creature to be hindered . Components . The spell required verbal and somatic components .
House Melarn ( Ched Nasad ) House Melarn was a drow house in Ched Nasad , which fell during the destruction of Ched Nasad during the Silence of Lolth ( 1372 DR ) . House . House Melarn ' s compound was a huge cyst - like bulge on the second - highest level of the city . The waiting room at House Melarn was covered in statues and frescos with motifs of spiders , webs , drow , and musical instruments . There was a broken bust of Mathira Melarn in House Melarn ' s great hall . Activities . House Melarn and House Baenre of Menzoberranzan owned the Black Claw Mercantile Company , whose storehouses were operated by House Zauvirr . House Melarn had a secret family tradition : chosen females studied " bae ' qeshel " bardic magic to become " dark minstrels . " History . Prior to its fall , House Melarn had stood for twenty centuries or more . In 1372 DR , Matron Mother Ssipriina Zauvirr hired the duergar mercenary band Clan Xornbane to assist in an attempt to destroy House Melarn . Ssipriina took over the Black Claw storehouses , killing Matron Mother Drisinil Melarn . Unfortunately , Clan Xornbane was given the direction to attack House Melarn prematurely , destroying the house with stonefire bombs and causing it to collapse into the city cavern . This contributed to overall chaos in the city , which ( as part of a Jaezred Chaulssin plot directed by Zammzt ) rapidly destroyed itself .
El Pesarkhal The Pesarkhals were the post powerful crime family in Calimshan in 1370 DR , controlling each of the remaining three houses , because Syl - Pasha Ralan el Pesarkhal sat on the throne . Ralan el Pesarkhal also intentionally married off his daughters to the other families to control them , and while the seat of control for el Pesarkhal was technically in Calimport , there was at least one Pesarkhal family member in a position of power in every city throughout Calimshan .
Transmute rock to mud Transmute rock to mud was a transmutation or alteration spell that transformed natural stone into an equivalent volume of viscous mud . The reverse of this spell , " transmute mud to rock " , caused normal mud or quicksand to become a solid but brittle quantity of stone ( like alabaster , pipestone , or sandstone ) of equal volume . Effects . This spell only worked on uncut , un - worked rock . Any shaping , polishing , or other alterations by non - natural processes prevented the transformation . The maximum depth of stone that could be changed was 10 ft ( slightly over 3 m ) . Upon transformation , gravity caused the mud to fall , slide , ooze , subside , or pour to the lowest level possible . Any creatures or objects that were using the rock for support rapidly sank partway into the mud unless they were able to climb , fly , levitate , or use other means to escape . Falling mud was likely to damage to any beneath the affected area . If cast on the ceiling of a cavern , structural integrity could possibly be compromised , causing further damage and destruction . The change was permanent until " dispel magic " or the reverse of this spell was successfully cast on the affected area . Note that restoring the material to its original composition did not necessarily restore its original shape . Components . This spell required verbal , somatic , and material components to cast , including a small amount of clay and water . Divine spell casters could use their divine focus in place of the material components . " Transmute mud to rock " required verbal , somatic , and material components as well , including a pinch of sand , , and some water . In the Rashemen spellcasting tradition of the vremyonni the somatic component and the material component for this spell was to toss a ball of wet clay at the area to be effected by the spell .