naist-nlp/zeshel huggingface dataset:
Poseidon Oil Poseidon Oil was a subsidiary of Poseidon Energy before the War . Background . Easily the most recognizable of the companies operating under the Poseidon name , Poseidon Oil did not limit itself only to the excavation and pumping of petroleum - it also operated a number of nuclear power plants , one of which was the reactor No . 5 in Gecko . Major installations belonging to this corporation were the Oil Rig , eventually used as the headquarters of the Enclave on the Pacific Ocean , and the Navarro refinery on the Pacific coast of California . Together with the Enclave , Poseidon Oil helped finance Senator Todd Peterson ' s secret bunker . In addition , the majority of Poseidon Oil locations seemed to be specifically designed to be easily retrofitted with Enclave technology and personnel , with the notable exception of the Oil Rig ' s foyer floor . Appearances . Poseidon Oil appears in " Fallout 2 " and is mentioned in " " .
Nuclear Family Nuclear Family is the final Institute main quest and an achievement / trophy in " Fallout 4 " . Walkthrough . Return to the Institute to speak with Father and listen to his final words before he dies of end stage cancer . Shown next is the ending scene , showing glimpses of the player character ' s life prior to the Great War and their experiences since . This short quest completes the Institute questline . The player character may continue their adventures in the Commonwealth afterward .
Henry Young Henry Young is a handyman who lives in Rivet City with his wife , Christie Young , and daughter , C . J . Young in 2277 . Background . Married to Christie the cleaner , Henry ' s job is a general handyman on Rivet City , and with such a vast vessel , he rarely has time to see his daughter C . J . He ' s also prone to moaning about the lack of people in his line of work , and is secretly fuming at how few residents seem to pull their weight . Appearances . Henry Young appears only in " Fallout 3 " .
Scimitar Scimitar ( named vertibird in - game ) is a Brotherhood of Steel vertibird in 2287 . Background . If the Sole Survivor and the Railroad assault Cambridge Police Station and are about to steal " Claymore " , the " Scimitar " arrives at the scene with soldiers aboard with the goal of retaking the police station . The Sole Survivor could destroy it and take the " Claymore " to the Prydwen . Appearances . " Scimitar " appears only in the " Fallout 4 " .
P8 - 74 P8 - 74 is a character mentioned in " Fallout 4 " . Background . P8 - 74 is a synth working in the Institute in 2287 . It had recently received an upgrade to its synthetic optic nerve tissue at the time of the Sole Survivor ' s arrival . Appearances . P8 - 74 is mentioned only in " Fallout 4 " .
RadAway RadAway is a consumable item in " Fallout " , " Fallout 2 " , " " , " Fallout 3 " , " " , " Fallout 4 " and " Fallout Shelter " . Variants . RadAway . < section begin = " Background " / > RadAway is an intravenous chemical solution that bonds with radiation particles and passes them through the body ' s system . It takes some time to work , and is also a potent . It cannot be used to keep away from , or resist radiation when entering radioactive areas like its relative namesake Rad - X , but is instead used for after receiving radiation to purge some of it from the body . On top of being addictive , it has several adverse effects , most notably headaches , stomach pains , and hair loss . < section end = " Background " / >
Rooney Rooney is an elderly woman living in Redding in 2241 . Background . A very thin elderly woman with warts and a very furry upper lip , widow Rooney ekes out an existence by herding a small brahmin livestock . However , with the droughts affecting her cattle , she has been unable to cover the $ 20 monthly rent for the shack she lives in and sooner or later will end up evicted . As an interesting fact , she is descendant from Gypsies . Interactions with the player character . Effects of player ' s actions . If Rooney is evicted out into the cold , she casts a curse ( while making a hand motion ) which does nothing to the stats . However , only 1000 XP is granted instead of 1500 ( if she is helped with her rent ) and - 25 Karma . Appearances . Rooney appears only in " Fallout 2 " .
Sonic emitter - robo - scorpion The sonic emitter - robo - scorpion is a in the " " " Old World Blues " . Characteristics . The sonic emitter - robo - scorpion is an Energy Weapons pistol with bonus damage against robot s and wearers , as well as a unique " critical strike explosion " effect . The projectile fired from this modulation travels noticeably slower than other modulations and it uses 3 energy cells per shot as opposed to 1 or 2 with the other variations . This sonic emitter modulation has a yellow oscilloscope . It also has a slight firing delay . As a one - handed Energy Weapon , the sonic emitter - robo - scorpion is affected by The Professional perk , and counts as an improved holdout weapon . When scoring a Critical Hit , a large explosion occurs . Durability . The sonic emitter - robo - scorpion can fire a total of about 495 times using standard cells , the equivalent of 62 reloads , from full before breaking .
The Capitol Building Before the Great War , the United States Capitol Building housed the legislative branch of the government of the United States . It is located in Washington , D . C . , on top of Capitol Hill at the east end of The Mall . The other side of the Capitol opens onto Seward Square . When discovered by the Lone Wanderer , it is a battle site between super mutants , Talon Company and later , the Enclave . Layout . The Capitol Building complex comprises four areas , two of which can be directly accessed from the Capital Wasteland . The " Capitol Building " entrance from the west , in The Mall , exits into the Capitol Building west entrance area . The Seward Square entrance from the east is one of two doors into the Capitol Building west entrance . Upon entering from the west , the other door into the Capitol Building east entrance is immediately ahead and to the right . The entrance to the third area , the Hall of Columns , is in almost exactly the same direction , east - southeast , but about six times further away , past the super mutant behemoth in the rotunda . At the end of the Hall of Columns are two stairwells ; the door at the bottom of the second accesses the fourth area , the conference room . A door in the northwest corner of the conference room area leads back to a room one floor above the southeast corner of the west entrance area , but it is effectively a one - way passageway , as when the player goes through , the floor of the upstairs room caves in and crashes down to the room beneath . This also triggers a second battle between opposing forces in the rotunda ( Talon Company and mutants , although these battles may differ by level ) . Rotunda . Inside the Capitol rotunda , the Lone Wanderer will initiate a battle between the Talon Company and the super mutant s . In the center of the rotunda is a super mutant behemoth . Several other mutants are also present , ranging from basic all the way to master . Two super mutant overlord s are also present if the player has installed " Broken Steel " . The entry - point to the rotunda is on the west , just before the doorway is a passage north , that will lead to an average locked computer controlling the three Mark VIII defense turrets inside the rotunda . It is set to not attack the Talon mercenaries , but the targeting data can be cleared . These rather hefty turrets will more or less clear the whole area of hostiles including the behemoth without help from the player . Appearances . The Capitol Building appears in " Fallout 3 " . It also appears in the " Atomic Command " game in " Fallout 4 " . Behind the scenes . On May 8 , 2007 , Bethesda Softworks released a piece of " Fallout 3 " concept art by Craig Mullins depicting the Capitol after the Great War . This picture appeared then in an apparent terrorist threat , said to be shown in an Islamist forum as a real life would - be scenario , according to media .
Dinner plate ( Fallout 4 ) A small , large and regular dinner plate are junk items in " Fallout 4 " . Characteristics . A simple dinner plate , varying in size and resource . The regular dinner plate yields steel , while the other two are made of ceramic . Crafting . Dinner plates can be broken down into their individual components for use in crafting :
Fallout traits General information . Traits modify different aspects of gameplay , including ( but not limited to ) : Primary statistics , derived statistics and skill s . Traits always have both positive and negative results . One can choose up to two traits when designing a character ( or none at all ) . Choosing the Mutate ! perk lets the player change one of his traits . Note that if you chose no trait at character creation , you cannot fill the empty slot with this perk .
Cricket ( creature ) Crickets are insects that survived the Great War . Background . They are most commonly found in hospitable populated regions , or areas with large amounts of woodland . Known locations for crickets are the Capital Wasteland , Point Lookout , the Mojave Wasteland , The Commonwealth , The Island , and Zion Canyon . It is unknown if crickets mutated in any way , since they are not seen in - game and are only able to be heard at night . However , it is likely they remained at a very small size . Notes . Cricket chirps were to be included in the background ambient sound of the Tibbets Prison and Boulder in " Van Buren " . Appearances . Crickets are heard in " Fallout 3 " and its add - on " Point Lookout " , " " and its " Honest Hearts " , and were also to be heard in " Van Buren " .
Roughin ' It Roughin ' It is a in the " " " Lonesome Road " . Effects . You ' re more at home under the open stars than under a roof . Any time you sleep outside , you gain the benefits of being Well Rested , even if you don ' t own the bed .
Dugan Dugan is an inhabitant of the Boneyard in 2161 . Background . A Nuka - Cola addict and a member of the Blades in the Boneyard , Dugan is surrounded by free Nuka - Cola and claims to drink five liters per day . Interactions with the player character . Other interactions . Dugan redirects those talking to him to Razor , and also talks about his lovely Nuka - Cola . Appearances . Dugan appears only in the first " Fallout " .
The Islander ' s Almanac The Islander ' s Almanac is an achievement / trophy in the " Fallout 4 " add - on " Far Harbor " . Requirements . Collect all issues of the Islander ' s Almanac magazine . Bugs . It ' s possible that after collecting all of the magazines the Achievement won ' t unlock ( possibly by not having all in the inventory at the time or the rest at a commonwealth settlement ) .
Fire extinguisher Fire extinguishers are pre - War safety devices found in many buildings throughout the Capital Wasteland and the Mojave Wasteland . Characteristics . If shot at , they will violently explode causing moderate damage . Bugs . An odd glitch with this item ; if you move an extinguisher , and then detonate it ( shoot or toss a grenade ) , the shrapnel will spread out as normal , however one or two pieces of shrapnel ( usually the top and bottom of the canister ) will spawn where the extinguisher originally was , even if it ' s impossible for anything to have blasted to that location .
Tim Shoots Tim Shoots is a feral ghoul in The Commonwealth in 2287 . Background . Tim Shoots was formerly a station manager for Dunwich Borers before the Great War . He was responsible for luring the other station managers deep into the excavation site at Station 4 for an unknown purpose , but appears to have been caught in the trap along with the other station managers . Now he guards the chamber above the enshrined Kremvh ' s Tooth . Appearances . Tim Shoots appears only in " Fallout 4 " .
Renewal The Renewal is a cult in " Fallout 2 " . Its symbol is an , and its members wear talisman s of ankh . History . " Renewal " was founded by a sentient mole rat , who became sentient after an FEV dose . This rat settled in Gecko , named itself as The Brain and began seeking to take over the world . Activity . Brain sought to build an alliance between Gecko and Vault City based on power from Gecko being sent to Vault City in exchange for medical research on how to " restore " the ghoul s to humanity . Brain was recruiting followers from ghouls and glowing one s living in Gecko , but could not talk to somebody in Vault City because of xenophobia . The Chosen One can become a Renewal member and work towards completion of Brain ' s ideas . This includes fixing the reactor , optimising it , and convincing McClure to accept an alliance between the two locations . Unfortunately , a bug prevents play of an ending slide that reflects these choices . Appearances . The Renewal Cult appears only in " Fallout 2 " .
. 32 pistol ( Fallout Shelter ) The 32 . pistol is a weapon that appears in " Fallout Shelter " . Characteristics . The . 32 pistol is a relatively weak , hinge framed , top break revolver that is featured in " Fallout Shelter " . Dealing as little as 1 damage per attack , . 32 pistols have the lowest minimum damage output for handguns in the game , which is equal to an unarmed attack . Crafting . A high Agility statistic is needed to effectively create the . 32 pistol .
Vault 69 Vault 69 is one of the Vault - Tec vault s . Background . As part of the vault experiment , it is populated by 1 man and 999 women . Notes . Vault 68 is Vault 69 ' s counterpart , which contains 999 men and only 1 woman . Appearances . Vault 69 appears in the " Fallout Bible " and the official " Fallout " webcomic , " One Man , and a Crate of Puppets " by " Penny Arcade " .
Bawls bottle cap Bawls bottle caps is a in " " . These caps come from a Bawls bottle . Background . Bawls is a real - world energy drink with a guarana flavor that replaced Nuka - Cola as the main post - nuclear soft drink of choice in " Fallout : Brotherhood of Steel " . This special type of bottle cap are valued as 100 times that of a Nuka - Cola . Characteristics . Bawls bottle caps are slightly rare items found in " Fallout : Brotherhood of Steel " , they can be traded to vendors in exchange for a larger sum of bottle caps , depending on Barter skill level .
Tire armor Tire armor , as the name suggests , is a piece of armor made from old tires . Characteristics . Strips of old tires are used to cover the shoulders and upper thighs in this armor set . Appearances . As an old " Fallout " concept art suggests , tire armor was going to be used by Khans , but they were replaced by leather armor in the actual game . In " Fallout 3 " , many super mutant s wear a single tire pauldron similar to the ones seen in the original concept art . " Fallout 3 ' s " raider blastmaster armor also incorporates a tire as part of the shoulder pads .
Sentry bot ( Fallout 2 ) Sentry bots , or sentries , are walking mechanical monstrosities armed with miniguns and rockets found in New California in 2241 . Background . The sentry bot is a pre - War model , as they can be found in locations that had been isolated from the Wasteland , for example inside the bunker in the lower levels of the toxic caves in " Fallout 2 " . Many can also be found in the Sierra Army Depot . Compared to the sentry bot found in the Toxic Caves , they are much deadlier adversaries . Capable of packing as much fire power as a super mutant with a rocket launcher and minigun and extremely well armored . The Enclave are known to use them , as many of the bots can be found in the Enclave Oil Rig . It is the successor to the Mark I , and was only made in limited amounts . Characteristics . Specifications . Sentry bots are bipedal mechanical war machines , designed for only one purpose : war . They are heavily armored , and dispatch their foes with ease using their integrated minigun and rocket launcher . Being robots , though , they have a weakness in form of electro - magnetic pulses , which fry their electronics . Gameplay attributes . These robots are indeed a match for most player characters , and are almost exclusively found in the ending stages of the game . Armed with their heavy weapons they pose a major threat to any player not heavily armored enough , and their thick metal carapace is robust enough to withstand all but the most powerful weapons . Variants . Sentry bots are fearsome enemies for all player characters . They wreak havoc using their integrated minigun and rocket launcher , and can withstand even the most powerful of attacks thanks to their heavily armored structure . Appearances . Sentry bots appear in " Fallout 2 " .
Ardin Buckner Ardin Buckner is the head of the Buckner family in 2241 . Background . Ardin is a very fit and vivacious woman in her early fifties . She is the strong - willed woman in charge of the Buckner family of Klamath . She runs a combined bar , hostel and shop , the Buckner House , in addition to a brahmin herd , which are the sources of her income . She is friends with many of the town ' s residents , including Whiskey Bob , who always seems to have some hooch available . She has two children - Maida and Torr Buckner , who help her in running the business , one with her refined merchant ' s sense and the other with sheer physical prowess ( despite his rather limited intellectual aptitude ) - and was looking to form a permanent relationship with Smiley the Trapper , but before she could finalize it , he went missing in the toxic caves . Notes . Originally , the Chosen One was to be able to expose the Dunton rustling scheme , but it was cut before release . Appearances . Ardin Buckner appears only in " Fallout 2 " .
Saltbeef Bob Saltbeef Bob is a resident of NCR in 2241 . Background . Saltbeef Bob is an old , grubby man with stringy hair , about three teeth , and a face criss - crossed with the little veins . . He is a drunkard that works on Roger Westin ' s ranch as a helper and cook . He ended up with that job after a rather bad encounter in the desert . After fighting starvation and heat , he managed to crawl into a cave and find his mother lode , Vault 13 . . . or so he thought , as after he staggered back into NCR , his map to Vault 13 was stolen from him . Since then , he has resided on the ranch , drinking profusely and constantly nagging people to respect their elders . He also plays a minor part in the quest Retrieve the GECK for Arroyo . Appearances . Saltbeef Bob appears only in " Fallout 2 " .
Securitron vault The securitron vault is a in the Mojave Wasteland located under the weather monitoring station at The Fort . Caesar ' s Legion has attempted to open the elevator down to the vault by drilling , prying and blasting , but all attempts have been unsuccessful . Layout . The Courier can access the securitron vault after getting the platinum chip through : Inside it is a small vault , and it is bathed in light radiation . Mr . House has a terminal in the first room , but no control of the facility ' s security . After killing the first , go straight and open the first door . Three terminals can be found , which can be used to deactivate the ( Average ) and the Protectrons ( Hard ) , although the third terminal for the is unusable . The next room has two protectrons and two turrets . It consists of a set of generators , and many long , windowed rooms looking out over an army of securitron s . The final room contains an operations console that can read the data on the platinum chip to upgrade all securitrons , and activate the army in the vault . Appearances . The securitron vault appears only in " " .
Micro dermal graftilizer Micro dermal graftilizers are an advanced technology used in facial reconstruction surgery . Background . They require a massive amount of skill to use , and following the Great War , they are only used by elite groups and expert scientists . The Institute in the Commonwealth possess them and show surprise at Horace Pinkerton ' s ability to find one in the Capital Wasteland . A micro dermal graftilizer was used in the facial reconstruction of A3 - 21 . Appearances . Micro dermal graftilizers are mentioned only in " Fallout 3 " .
Scribe ( Fallout Tactics ) Scribes are characters in the Midwest in 2197 . Background . The scribes of the Brotherhood test , analyze and study the technology their Brothers retrieve . However , they don ' t take the job too seriously . They can be found in every bunker in the game . They are responsible for finding out how the Beastlords communicate with the deathclaws , getting the nuke ready for Vault 0 , finding out how the robotic arm works , getting weapons ready for the Quartermasters , studying the Kansas City lab research , finding out how the pulse rifle works and studying the Calculator . Appearances . These scribes appear in " " .
Rose ( Fallout : New Vegas ) Rose was a prostitute that worked for Joseph B . Steyn in Nipton . Background . Rose was one of the prostitutes that brought in revenue for Nipton from NCR trooper s and travelers . She was killed in the " lottery " ( along with many others ) the Legion set up when they raided the town . Appearances . Rose is mentioned only in " " . Behind the scenes . Although not included in the final version , at one point Rose was to appear in " Fallout : New Vegas " , probably as a corpse based on the GECK ID " " NiptonDeadRoseCF " " .
Machete ( Fallout 4 ) The machete is a melee weapon in " Fallout 4 " . Characteristics . The machete is a broad , single - edged blade with a wooden grip wrapped in cloth . It has a medium swinging speed and is swung in alternating diagonal slashes . Notes . The sacrificial blade is a unique modification applied to Kremvh ' s Tooth . This mod can be removed at a weapons bench and applied to any machete , including ones that already boast another legendary effect .
DLC02testText DLC02testText ( named Joel ' s Test Text Cell on the local map ) is a test cell in the game files of the " Fallout 3 " add - on " " . Layout . The room is located in a void , and holds several of the add - ons terminals , some of which were cut and unused . Appearances . DLC02testText appears in the game files of the " Fallout 3 " add - on " " , but should not be considered canon because it is a test cell .
Dog ( Fallout Tactics ) Dogs in " " are creatures living in the Midwest in the year of 2197 . Background . Through the 200 years since the Great War , dogs have stayed generally unaltered by radiation , which is seemingly a miracle . Dogs are favored pets for traveling merchants , as they provide both companionship and protection . They are used by many factions , like the Brotherhood of Steel , raiders , and even super mutant s , as loyal guardians and an attacking force . There are groups of wild dogs in Macomb and they can be encountered during the travels in the wasteland . Characteristics . Biology . Dogs are quadrupedal canines that can run at high speeds over long distances , allowing them to chase down prey . While running , they use their long tails to keep their balance . They are carnivorous , with sharp teeth designed to rip into the flesh of an animal . Game attributes . Dogs are usually encountered in packs . To low level characters , this could mean trouble since they can easily overwhelm the player and surround them . To higher level characters , they are little more than a nuisance . They can be difficult to put down as a result of their erratic and quick running patterns . Post - War dogs are pretty much the same as pre - War dogs - only thinner . Dogs have higher Perception and Agility than humans , but can only carry one item , which they cannot use . Dogs obtain perks every 2 levels . Variants . Dog . Your average wasteland canine . They can be encountered throughout the wasteland . Appearances . Dogs appear in " " .
T - 60a power armor The T - 60a power armor is a legendary outfit in " Fallout Shelter " . Characteristics . An advanced power armor model with a more detailed and complicated design over older T models . This outfit provides + 2 Strength and + 3 Endurance . Crafting . A high Endurance statistic is needed to effectively create the T - 60a power armor .