naist-nlp/zeshel huggingface dataset:
Kvatch : Refugee Camp The Refugee Camp is a small settlement in located near Kvatch The camp is a temporary place set up by the guards of Kvatch for the remaining citizens of the destroyed city . Background . Savlian Matius , the captain of the Kvatch Guard , has a tent in the camp . Batul gra - Sharob has a tent with goods saved when escaping the destroyed city and offers repairs and weapons . Weedum - Ja , the pilgrim has a tent opposite Batul . Athrelor , a refugee , also has a tent and is open for business . Further up the path there will be a handful of guards trying to hold off the daedra coming from the Oblivion Gate which is blocking the entrance to the destroyed city . The Hero will come through the settlement whilst doing the main storyline .
Welwa The Welwa are creatures that inhabit the region of Craglorn in eastern Hammerfell . They were known to have inhabited the Summerset Isles during the Merethic Era , and are still thought by some scholars to be either extinct or mere legend . Background . History . In the poem " The Lay of Firsthold " , it is said that the Welwa , along with Gheatus and Ilyadi , sought the demise of the Aldmer after their arrival on Auridon . Kinlord Torinaan then drove these monsters to their doom , after using ancestral lore to draw power from the stars , smiting them with blasts of lightning , ice , and fire . The Welwa are depicted in Summerset ' s sculpture and tapestry as " strange , holy beasts of horns , and savage teeth , " as well as " ravagers and saviors of the land . " They were later reintroduced to Summerset by Ambolisse , the Sapiarch of Zoological Studies , despite some protests from the Altmer living on the island . Behavior . Welwa can often be found either roaming the wilds of Craglorn in packs , or in the company of Iron Orcs , serving as domesticated beasts that will attack any outsiders .
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Storm Call Storm Call is a dragon shout in . Effects . The Storm Call shout creates a heavy downpour , accompanied by a fierce thunderstorm directly above the Dragonborn that throws powerful bolts of lightning down upon anyone underneath , friend and foe alike . This Shout will hit and most likely kill citizen s , friendly characters and followers if used in a town , which will incur a massive bounty ( if in a large city , up to 20 , 000 ) . In addition , the Shout can only be used outside .
Orders from Fildgor Content . Leimaer , The Stormfist Brigade continues to make me proud ! I knew you ' d be able to make it to the final contest . You ' ll be close enough to touch my weakling brother ! Just as we planned . Deliver my message to Jorunn . Look into his eyes as you perform the deed . My brother will be protected , but you are stronger than the cowards guarding him . Kill them all and return to me . — Fildgor Orcthane
Staff of Reanimation The Staff of Reanimation is a weapon found in . Effects . The Staff of Reanimation allows the wielder to reanimate a weak dead body to fight for them , an effect that emulates the Conjuration spell Reanimate Corpse . Charge consumed by the staff ' s use is reduced by higher Conjuration skill levels . Crafting . With the addition of the add - on , this staff can be created at Neloth ' s Staff Enchanter in Tel Mithryn . It requires the following components :
36 Lessons of Vivec , Sermon 15 Content . These were the days of Resdayn ia , when Chimer and Dwemer lived under the wise and benevolent rule of the ALMSIVI and their champion the Hortator . When the gods of Veloth would retreat unto their own , to mold the cosmos and other matters , the Hortator would at times become confused . Vivec would always be there to advise him , and this is the third of the three lessons of ruling kings : ' The ruling king will remove me , his maker . This is the way of all children . His greatest enemy is the Sharmat , who is the false dreamer . You or he is the shingle , Hortator . Beware the wrong walking path . Beware the crime of benevolence . Behold him by his words . ' I AM THE SHARMAT I AM OLDER THAN MUSIC WHAT I BRING IS LIGHT WHAT I BRING IS A STAR WHAT I BRING IS AN ANCIENT SEA WHEN YOU SLEEP YOU SEE ME DANCING AT THE CORE IT IS NOT A BLIGHT IT IS MY HOUSE I PUT A STAR INTO THE WORLD ' S MOUTH TO MURDER IT TEAR DOWN THE PYLONS MY BLIND FISH SWIM IN THE NEW PHLOGISTON TEAR DOWN THE PYLONS MY DEAF MOONS SING AND BURN AND ORBIT ME I AM OLDER THAN MUSIC WHAT I BRING IS LIGHT WHAT I BRING IS A STAR WHAT I BRING IS AN ANCIENT SEA ' You alone , though you come again and again , can unmake him . Whether I allow it is within my wisdom . Go unarmed into his den with these words of power : AE GHARTOK PADHOME < nowiki > [ < / nowiki > CHIM < nowiki > ] < / nowiki > AE ALTADOON . Or do not . The temporal myth is man . Reach heaven by violence . This magic I give to you : the world you will rule is only an intermittent hope and you must be the letter written in uncertainty . ' The ending of the words is ALMSIVI .
O Blessed Spinners Content . O Blessed Spinners , My name is Ulthorn , and I am in need of your wisdom . My love has left me . Life is nothing without her . She did not want to go , but it was fate , they said . I do not believe in fate . How can it exist when a single word can change the path of a story ? I have prayed for countless days . For anything — for forgetfulness , for release , for a miracle . Now I pray to you . Are Gwaering and I doomed to be parted ? I would do anything , pay any cost , to be with her again . I would give up a thousand lifetimes to hold her one last time . Please , you must help .
Novor Drethan Novor Drethan is a Dunmer Battlemage found at the Dissapla Mine in Morrowind . He has hired the Fighters Guild to help him remove the Nix - hounds troubling him in the cave . Interactions . The Dissapla Mine . Novar has hired the guild to remove the hounds and find the mines healer , Teres Arothan ; failing to save Teres will result in a disposition drop with Novor .
Isolde Isolde is a Redguard member of the Serpent ' s Wake crew , which is docked in Anvil for repairs . She is staying at The Fo ' c ' s ' le with the rest of the crew . Isolde is also a sleeper agent of the Mythic Dawn , and will attack on sight after the Dagon Shrine incident and will continue to be a possible threat until the cult is destroyed .
Sea Tub Clarabella The Sea Tub Clarabella is a ship docked in the port of Anvil and it is here the Hero can find Dahlia Rackham . Overview . Dahlia will sell upgrades for The Thieves Den after Dunbarrow Cove has been cleared of enemies . After everything has been bought she has nothing more to offer . The two lower decks of the ship are host to several hostile pirates who are smuggling live sheep . If the Hero kills the pirates they do not respawn .
Maul Maul is a Nord and an associate of the Thieves Guild living in Riften . He is the righthand man of Maven Black - Briar , the leader of the Black - Briars . He is also the brother of Thieves Guild member Dirge . Once the player first enters Riften , Maul will warn the Dragonborn not to cause trouble . If Maven becomes Jarl of Riften , Maul will become her housecarl . Background . Maul is a former member of the Thieves Guild , having left the organization after it began to decline . He was offered a job working for Maven Black - Briar , accepted , and never went back . Interactions . After speaking with him inside Riften , he will exit the town and can be found loitering around the docks . If one wants to bring an Unusual Gem to him before they have joined the Thieves Guild , he will insist that the Dragonborn join the Guild before he looks at it . At this point , the quest will expand , with an objective to join the Guild . He can tell you about a boy in Windhelm trying to contact the Dark Brotherhood . This leads to the miscellaneous quest to talk with Aventus Aretino .
Veiled Heritance The Veiled Heritance is a faction in . The Heritance is composed of High Elven purists who want Wood Elves and Khajiit to be driven out of the Summerset Isles , as well as to assassinate Queen Ayrenn , who they see as a traitor of their kind . They were led by High Kinlady Estre , who was called " the Veiled Queen " within the organization . Their training ground is on an island off the coast of Skywatch known as the Veiled Isle . To become an officer in the Veiled Inheritance , new recruits must pass a test of intelligence , endurance and strength , qualities all their leaders possess . After the Veiled Queen ' s death , the Heritance fell into disarray until Vicereeve Pelidil reformed the organization in Greenshade in order to avenge Prince Naemon ' s death at the hands of the Vestige in Grahtwood . Oath . The oath is also a magical ritual that uses the speaker ' s soul to prevent the Veiled Heritance members from betraying the group , ensuring complete loyalty . However , soulless people such as the Vestige can speak the oath without being bound . Members . Generic characters :
Itius Hayn Itius Hayn is a Guard Captain in the Imperial City . He is known to be " loyal , but not too bright " by his superiors , and has a strong sense of law and duty . He plays a role in the quest " Imperial Corruption . " Location . Itius can be found patrolling the Elven Gardens District in the morning and the Talos Plaza District in the afternoon . When he is not working , he can be found at The Foaming Flask or his chambers at the Northwest Watch Tower . Interactions . Imperial Corruption . Itius is the only captain who is willing to help stop Audens Avidius from exploiting people and stealing from them . He will state he can only do so if the law is on his side and two citizens come forward to press charges . The only two willing to do so are Luronk gro - Glurzog and Ruslan , seeing as Jensine doesn ' t want to get involved . Once they come forward , Itius will track Audens down and arrest him .
Vale Sabre Cat Vale Sabre Cats are hostile animals in . They can only be found in the Forgotten Vale and Darkfall Cave . They can be distinguished from the regular sabre cats by their purple and brown mottled coat and by having less fur than the other variants , making them slimmer . Additionally , vale sabre cats emit a slight purple bio - luminescence that is extinguished upon death .
Fortify Endurance ( Oblivion ) Fortify Endurance is an apprentice - level Restoration spell in . Upon cast , it raises the caster ' s endurance by 5 points for 90 seconds . Acquisition . Fortify Endurance can be purchased from Avrus Adas , who resides at the Great Chapel of Zenithar , Leyawiin .
Odei Philippe Odei Philippe is a Breton who is found near Cambray Pass in Glenumbra . He is hiding by the tree near the southern end of the pass . His wife , Dame Veronica , is looking for him . Interactions . Garments by Odei . A tailor tried to take a shortcut through Cambray Pass and was attacked by a pack of wolves . He lost the tools of his trade as he fled . He asked the Vestige to retrieve his possessions and meet him at the northern end of the pass .
An Ancient Love Letter Content . My Dearest Aconia , < poem > My heart is chill as the winter ' s blight As I stand here in blackest night You I know can be the only one To bring me back into the sun . The waves they crash upon the beach But it is to you that I beseech Call me back to your warm embrace And across time and distance I shall race The last embers flicker in the flame of war Let all be as it was once before Ne ' er again shall I sail away My heart with you will always stay . < / poem > Your beloved , Rogano Centurion , 33rd Cohort , 2nd Legion
Neldris Llervu Neldris Llervu is a Dunmer witchhunter who is a sleeper for the Sixth House . If Nerevarine kills Dagoth Hlevul , Neldris is released from his trance . Interactions . Sleepers Awake . While advancing through the quest Antabolis Informant and sleeping in Ald ' ruhn , Balmora or Vivec City , the Nerevarine receives some disturbing dreams about Dagoth Ur . The second dream comes during the quest Vivec Informants and the last dream after the quest Zainsubani Informant .
Responsibility Responsibility is an AI - exclusive trait that determines that character ' s willingness to abide by and help enforce the law . Characteristics . The Responsibility rating of a character in is a measure of their moral character in relation to societal measures . The higher a character ' s responsibility rating , the higher a character ' s morality will be . For example , if a character has a responsibility rating below 30 , they have no problem stealing items that they need to complete an act , i . e . , if it ' s time for them to eat , they will steal food in order to do so . Characters with high responsibility ratings will generally act as law abiding citizens . A character with a responsibility rating of 100 will immediately report crimes committed in their presence , causing a bounty on the offender ' s head regardless of whether a guard is present .
Gloomlurker Gloomlurker is a creature card in added with the " Heroes of Skyrim " expansion . Acquisition . Gloomlurker can be purchased for 50 soul gems . Strategy . A good strategy to use with Gloomlurker is to use it to keep an important creature alive by giving it Cover . Then , using Gloomlurker as a glass cannon , Gloomlurker can kill an enemy creature in the lane to further protect the creature .
Sungard Sungard , otherwise known as Sunguard or Fort Sungard , is a fortified settlement in Skyrim situated in the Reach . It serves as the military stronghold in the Reach . Description . Geography . Sungard is perched on a mountainside above a road between Old Hroldan and Greymoor . Sungard has one entrance that leads into the center . On the upper level of the fort , a shrine is found . History . First Era . In 1E 478 , the Alessian Empire launched a campaign to conquer the northern provinces in Tamriel in places such as High Rock with the Glenumbra Moors and Skyrim with Sungard . While the Battle of Skingrad was happening in Colovian West , High King Kjoric the White was leading an army of Nord ic rebels against Emperor Gorieus at Fort Sungard . Kjoric was assassinated at the battle resulting in a new election for High King in Skyrim . Second Era . In her youth , Queen Barenziah ran away from her home , Darkmoor to the city of Whiterun with a donkey - brained stable boy named Straw . Since Whiterun is not far from Darkmoor , the two looked for jobs that can take them as far away as possible . Straw found jobs as Caravan Guards for a Caravan heading eastward towards the town of Sunguard . The two then travel for Sunguard and eventually Riften where Barenziah learned of her heritage . Third Era . During the Imperial Simulacrum , the Sunguard township existed in Skyrim in what is generally the Rift area , in between the towns of Nimalten City , Reich Corigate , and Greenwall . At one point , the Eternal Champion had visited the town on their quest for a piece of the Staff of Chaos to defeat Jagar Tharn at the Imperial Palace . Fourth Era . Fort Sungard was a major military bulwark that protected the city of Markarth from foreign invaders to the south . Those who took Sungard had control over Markarth and the Reach . At this point , the Fort was overrun by the Forsworn Tribe of Reachman who used it as a redoubt . Because Markarth was a part of the Mede Empire , the stronghold is under the control of the Imperial Legion .
Krish Krish is a neutral Riekling found in . Interactions . The Castle Karstaag . He can be found inside the Caverns of Karstaag during this quest . He fights together with the Nerevarine , but is not very strong . He must be protected in order to complete the quest . Protecting him will become even harder , because the enemies will begin to look the same as him .
Britte Britte is a Nord child and a resident of Rorikstead along with her family . Background . She and her twin sister , Sissel , can be found running around the village . Their father Lemkil often complains about how little they help him with his farm . She often complains about her sister and assures the Dragonborn that she will not tell if they beat up Sissel . It is implied that their father is abusive to both her and her sister . Interactions . If Lemkil is killed , both Britte and her sister , Sissel , will be sent to Honorhall Orphanage . If is installed , the Dragonborn can Adopt them .
Elmussa Damori Elmussa Damori is a Dunmer rogue , and member of the Thieves Guild who resides in Caldera . Interactions . The Caldera Spy . Odral Helvi asks the Nerevarine to investigate around town in order to find and kill who stole the Caldera Mining Contract . The townspeople will point to Irgola and Elmussa as two newcomers in Caldera . Irgola tends his store night and day , and upon interrogation , Elmussa ' s defense sounds suspicious . After raising her disposition to above 80 , she will tell the Nerevarine she is the thief . She will prevail upon her Thieves Guild status if the Nerevarine is a fellow Guild member . The Nerevarine can then choose to kill or spare her . Sparing Elmussa then telling Odral the truth about what happened will cause him to arrange for her arrest . Additionally , Odral can be lied to if his disposition is above 70 . Trivia . The key Elmussa gives to open up the chest to find the Caldera Mining Contract is a fourth copy of the Abebaal Egg Mine slave key .
Assarnud Assarnud is a cave in . It is located east of Gnisis . There are four slavers within and the cave has two entrances , one is on the waterside of the lake , the other is around the corner from Fort Darius , passing eastward through the fort ' s arch and then turning north . There are six slaves here , who can be freed with the key that Bazgulub gro - Ulfish is carrying inside the slave pens . Notes . There is an underwater skeleton in one of the pools , with a fishing pole and a Potion of Water Breathing beside it .
Scroll of Divine Intervention Scroll of Divine Intervention is a Mysticism scroll that instantaneously transports the reader to the nearest Imperial Cult shrine . It can be a useful means of escape when unable to heal and near death . Inscription . This scroll ' s inscription reads : FOR THE GODS ! Characters . The following people possess or sell this scroll : Locations . A Scroll of Divine Intervention can be found at the following location ( s ) : Three of these scrolls are received as a quest reward for completing Missing Limeware . They can also be generated at random ( there are an additional 260 possible occurrences ) .
Festus Krex Festus Krex is an Elder member of the Dark Brotherhood . His weapon of choice for contracts is magic , stating that " there is a spell for every circumstance . " He is the self - described " cranky old uncle who nobody talks to " of the Dark Brotherhood family at the Falkreath Sanctuary . Background . When asked about himself , he says he was a " child prodigy . " Casting simple spells by one , completing complex incantations by three , resurrecting corpses by seven , and accidentally burnt down his family home by the age of thirteen due to some lightning that got " out of control " but he says nobody should worry , because he mastered all magic just after that happened . He then went on to teach at the College of Winterhold for two years , but left due to none of the mages there " truly appreciating the Destruction school . " This led him to join the Dark Brotherhood . When asked for help about a contract from Nazir , he says that methods used today are overrated and follows up with , " Just do what I do . Walk up to them , introduce yourself , melt all their skin off , and run like the wind . Works every time . " He is also the first member to welcome Cicero into the sanctuary . If asked for advice during Bound Until Death , he will reveal that he was married at one point , but murdered his wife during their honeymoon because the bath she had made for him was lukewarm , not tepid . Interactions . Recipe for Disaster . At first Festus is rude and arrogant towards the Dragonborn , but upon following his instructions in the " Recipe for Disaster " quest , he says , " I believe I was wrong about you " and he gives them the Nightweaver ' s Band . When the Dragonborn returns to the Sanctuary during the Penitus Oculatus attack , Festus is the first of the Dark Brotherhood that is found , his face hidden under a hood and pinned to a tree by twenty arrows .
Kill Banden Indarys ( Telvanni ) Kill Banden Indarys is a House Telvanni quest open to the Nerevarine if they joined them during the events of . Walkthrough . Having killed the Hlaalu Noble , Raynasa Rethan , in her Manor on the Odai Plateau , Master Aryon has one final quest for the Nerevarine before they take on the big fish of House Telvanni , Archmagister Gothren . Aryon has decided that the House Redoran Lord Banden Indarys needs to ( in Aryon ' s words ) " retire " . The Nerevarine is therefore tasked with making Indrays ' retirement a permanent one . Killing a Lord of House Redoran . Bal Isra , the House Redoran Stronghold , can be found between Ald ' ruhn ( to the south east ) and Maar Gan ( to the northeast ) . The guards outside Indarys Manor ( the largest building inside the stronghold ' s walls ) will tell the Nerevarine that they are not welcome , although they won ' t attack the Nerevarine . Indarys can be found in the main bedroom of the Manor . Once Indarys has been " retired " ( i . e . killed ) the Nerevarine may complete the quest by returning to Aryon .
Ambroise Canne Ambroise Canne is a Breton warrior and employee of the Surilie Brothers in Skingrad . Besides working in the vineyards , he also gains an income as a trainer in Blocking techniques . He believes his skills in handling a shield to not only be better than Fadus Calidius , the trainer in the Skingrad Fighters Guild , but also claims that Fadus would admit to Ambroise ' s superiority . He is willing to train most times during the day , but will not stop to teach anybody while he is eating or at the Great Chapel of Julianos . He learned most of what he knows about blocking from Andragil , a master trainer in Blocking , and will recommend her for advanced training . Interactions . Block Training . After reaching a skill level of 70 , Ambroise will be unable to further offer training . He will point out Andragil , who trained him in what he knows , for further training .
Trelan Trelan is a Redguard residing at his campsite on the island of Stros M ' Kai . When the Vestige first encounters him , he is injured and lying in the remains of his camp , located north of Saintsport . Interactions . Last Night . The Vestige stumbles onto the ruins of a campsite by the beach . According to Trelan , Sea Drakes attacked and kidnapped his two companions the night before . He then asks the Vestige to come with him and raid the Sea Drake Camp , and free Iriana and Shamal .