naist-nlp/zeshel huggingface dataset:
Crimson Ship The Crimson Ship was a ship full of Knahaten Flu - ridden Kothringi passengers from Black Marsh , bound for Hammerfell . Following the start of their expedition on the 9th of First Seed , 2E 563 , they repeatedly attempted to stop at ports for a year , but were denied , in order to stop the spread of the flu . After this , the ship headed west out into the Abecean Sea , " never to be seen again . " However , after the passengers died from the flu , a group of pirates came to plunder the ship . After searching it they found the bodies of the dead Kothringi within a room , and were not heard of again . The people of Hammerfell remember this by celebrating the Day of Shame on the 20th of Rain ' s Hand , on which , every port and city on the seaside stays inside their houses for the entire day . In , Kuralit will say how he used to be a member of the Bountiful Mara , before every other member of his crew but him saw this mysterious ship . As a result of the curse of this ship , they all disappeared later , leaving him alone .
Pierric Pierric was the Breton lord of Cumberland and the father of High King Emeric . Background . In Pierric ' s hall of business in Wayrest , Emeric learned of the tracking of shipments , the balancing of accounts , and the fluctuation of currencies . Discontent with his son only learning the ways of peace and trade , for two months every summer he had Emeric spar with the Cumberland Master of Arms each morning . Unlike his son , Pierric was not a member of the royal family of Wayrest , as Emeric was persuaded to assume the throne after the entire royal family was killed by the Knahaten Flu , which also took Pierric himself .
Silver Sword The Silver Sword is a one - handed weapon found in Locations . This sword is found almost exclusively on members of the Silver Hand , although one can be located in Castle Volkihar on the shelf above the Vampire Royal Armor . The Silver Hand are frequently encountered during quests for the Companions . Silver Hand strongholds are only located at Driftshade Refuge and Gallows Rock if not a member of the Companions . If a member , there can be other locations , though they only appear in non - explored Bandit lairs . Effect . The silver sword ' s inherent effect increases its damage by 20 points when used against undead enemies , such as Draugr , Skeletons , Ghosts , Vampires , and creatures and people raised by the " Raise Dead " type of Conjuration spells . Despite not being undead , werewolves and werebears are also affected . The effect is not a normal enchantment , so it is affected by the Elemental Fury shout and silver swords may be enchanted at an arcane enchanter to stack with their inherent ability . The description " " Especially effective against Undead " " will remain , however . Smithing . The silver sword cannot be crafted at a Forge , or upgraded at a grindstone .
The Expiatory Sacrifice The Rite of Atonement is a Temples quest available in . The Agent is sent into one of the Iliac Bay ' s many dungeons to find an " untainted " ingredient . Background . After joining one of the Eight Divine temples scattered throughout the Iliac Bay , the Agent will be assigned randomly determined quests to complete a temple missionary . Once they have achieved the rank of Initiate or higher , one of the temple ' s missionaries will offer this more difficult quest . Walkthrough . Speaking with one of a joined Temple ' s Missionaries will reveal that their local Temple has recently fallen out with their God . In order to repent " a rite of atonement " needs to be performed , although the Temple lacks an " untainted " sample of a specific ingredient required for the ritual . Fortunately , the Missionary knows where such a sample exists , and so the Agent is sent off to find it , hidden within one of the Iliac Bay ' s many dungeons . A Sterling Sample . The Agent will have to enter and search through the specified dungeon in order to find the ingredient , which can be found lying on its own somewhere within . When interacting with the ingredient the Agent them - self will remark : With the ingredient safely in the Agent ' s inventory they must escape the dungeon and return to the Missionary within the time limit to complete the quest . Rewards . The Agent will receive a random amount of gold when they return to the Missionary with the ingredient . The success or failure of the Agent in undertaking the quest will also affect their reputation in the Temple :
Pheonahator Pheonahator is a city in the region of Dak ' fron , Hammerfell . It is home to chapters of the Mages Guild , Thieves Guild , Dark Brotherhood , and the Temple of Stendarr . The city also has a number of taverns and general stores , as well as a pawnshop , armorer , and bank .
Selena Orania Selena Orania is an Imperial , an alchemist and a member of the Bruma chapter of the Mages Guild . She has a wide variety of spells for sale . In addition , she sells various alchemy supplies to aspiring alchemists in the Mages Guild . She dies during the Assault on Bruma Guild by Mannimarco and his necromancers . Spells for sale . Note : " Base Magicka Cost " refers to how much magicka it costs to cast the spell without factoring in player ' s skill level , attribute level , and individual spell effects . Generally , magicka costs are higher .
Jade and Emerald Circlet Jade and Emerald Circlet is one of the 10 circlets that can be found in . Circlets count as helmet s when worn ; they offer 0 damage resistance , but can be enchanted . As with all circlets , the Jade and Emerald Circlet can be worn with a Falmer Helmet , but not the Falmer Hardened Helm . Usefulness . Circlets can be imbued with magical effects at an Arcane Enchanter . Since blacksmiths , general goods traders , and the mages at the College of Winterhold buy enchanted circlets , this can be effective for money - making . In addition to this , circlets are lightweight , so many can be carried and traded at once , even by those lacking carrying capacity . Circlets do not count as armor , meaning the Alteration perk Mage Armor still functions when these are worn . They can be worn in conjunction with the Archmage ' s Robes , while helmets cannot .
Veiled Heritance - Be Warned Content . It has come to our attention that a group of political activists known as the " Veiled Heritance " has engaged in thievery and the fencing of stolen goods in this area . While the Shadow Artisans normally welcome kindred spirits , this group ' s recent anti - Dominion activities have not gone unnoticed by Queen Ayrenn ' s agents . We suspect that drawing the attention of the Eyes of the Queen upon our own operations would be foolish and unnecessarily risky . We therefore request all associates refrain from any and all dealings with this group . Their business is not welcome , and the presence of their operatives - or anyone associating with same - will not be tolerated . Thank you for understanding . The Management
Whispering Lady The Whispering Lady is a voice behind a door . Nelkir , the youngest son of Balgruuf the Greater , has been listening to her whispering . After talking to her , the Dragonborn discovers she is in fact a manifestation of the Daedric Prince Mephala . Location . The Whispering Lady ' s door is in the basement of Dragonsreach .
Nellic Sterone Nellic Sterone is a Breton scholar residing near the Stonechewer Goblin Camp near Wayrest . He expresses his wish to live with the goblins , who he believes are misunderstood . Interactions . A Means to an End . The Goblins attacked Cumberland ' s Watch because Captain Rama raised their sacred totem over one of the towers as a challenge . Commander Kurt has sent me to take it down .
The Bedlam Job The Bedlam Job is a quest available in . Background . It is a repeatable quest given by Delvin Mallory in the Ragged Flagon as extra work for the Thieves Guild . The object of a bedlam job is to steal 500 worth of goods from one of the following Holds : If enough of these quests are completed , special City Influence quests will be unlocked , which will expand the Thieves Guild ( and unlock new fences ) .
Gottlesfont Priory ( Oblivion ) Gottlesfont Priory is a small settlement in mid - western Cyrodiil and consists of a cottage and a chapel . It is located just southwest of Fort Wooden Hand , deep in the Great Forest , and is mentioned in the book " Glories and Laments " . Sister Phebe Jeanard and Sister Angrond live in the house amid food , alchemical ingredients and three beds . Lady ' s mantle , fly amanita and Steel - Blue Entoloma are scattered about the site . Cinnabar polypore can be found on a tree near the Priory . Crops . Behind the cottage is a small , overgrown garden with :
Staada ( Shivering Isles ) Staada is a Golden Saint in the service of Sheogorath and is the commander of the Golden Saints in the Daedric Forces of Madness . Background . In the late Third Era , she was tasked by Sheogorath with helping him win a bet with Azura , and was sent along with a host of other Daedra to disrupt the priestess that was the focus of the bet . Her intervention was prevented when Azura enlisted the aid of the Nerevarine , who killed Staada and the other Daedra . She returned to the Shivering Isles from the Waters of Oblivion some time afterwards . Interactions . The Helpless Army . During the Third Era Greymarch , Staada was commanding at Brellach , the Golden Saint stronghold in the Isles . At that time , an attack was launched on one of the strongholds of Madness , though which one is uncertain . If it was Brellach , then Staada and her Aureals were tricked by the traitor duke Thadon , who allowed the Forces of Order to infiltrate the stronghold . Staada was captured and held prisoner while her lieutenant , Issmi , sent for help . Sheogorath sent his champion , the Hero of Kvatch , to lend aid . The Hero and Issmi succeeded in freeing Staada , who accompanied them as they pushed towards the Chamber of the Wellspring . Unfortunately , Order succeeded in cutting off the flow of the Wellspring , rendering Staada , Issmi , and their team of Aureals lifeless . The Hero fought on alone to the Wellspring and renewed it , reviving the Golden Saints . Expressing gratitude , Staada gave the Hero a suit of Golden Saint Armor and the ability to summon Golden Saints .
Ebony Ore ( Online ) Ebony Ore is a raw material in that can be mined and crafted into Ebony ingots at a Blacksmithing Station , which can be found in most towns around Tamriel . Ebony ore is found scattered in many places in the countryside . When it is mined , it will usually drop in three or four pieces .
Blades Helmet ( Skyrim ) The Blades Helmet is a piece of heavy armor and part of the Blades Armor set found in . Locations . This piece of armor cannot be created at a blacksmith ' s forge . However it can be found in the following locations : Smithing . It can be upgraded with a steel ingot at a workbench . However it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to Fortify Smithing .
Velfred the Outlaw ( Quest ) Velfred the Outlaw is a House Hlaalu quest available to the Nerevarine , if they joined House Hlaalu , during the events of . Walkthrough . Upon reaching the rank of Lawman in House Hlaalu , quests can be received from Crassius Curio in Vivec City , Hlaalu Canton . Curio will ask to get Velfred the Outlaw to pay some smuggling fees to the house . Curio does not say where the outlaw can be found but suggests trying asking around Hla Oad . Travel to Hla Oad . The people there will say that Velfred and his ship are at a secret dock to the southwest of town . Once the outlaw is found , either convince him to pay the fee ( raise his disposition to around 75 ) or simply kill him . Then , return to Curio in Vivec to complete the quest and receive 500 if the outlaw was killed , or 1000 if persuaded . Curio ' s disposition increases by ten and five points of Hlaalu faction reputation will be received either way .
The Giant Scorpion Hunt The Giant Scorpion Hunt is a Fighters Guild quest available during the events of . The Agent is sent into a local residence to kill a giant scorpion Background . After escaping from Privateer ' s Hold , and visited Lady Brisienna , the Agent will need to look for ways of boosting their reputation . Once such method will be to join the Fighters Guild , although membership will be denied until the Agent proves their ability and their mettle . Walkthrough . Despite lacking the required reputation , or abilities , to join the Fighters Guild , a Questgiver may offer the Agent a relatively simple task . It appears that a giant scorpion has escaped from its keeper and is now hiding in a building in town . The Agent is duly dispatched to kill said scorpion before anyone is killed . The Escaped Scorpion . The name of the scorpion ' s location will be revealed to the Agent by the Questgiver , although they will not mark the building on the Agent ' s map . Fortunately the local populous can tell the Agent where to go , with any of the town ' s buildings a potential target for the quest . Once inside the target building , the Agent must track down the scorpion and kill it . Once the scorpion lies dead , the Agent must get back to the Questgiver before the time limit expires . Rewards . The Agent will not receive a monetary reward for their efforts , although they will receive a boost to their reputation within the Guild . Likewise , failing the quest will not only see the Agent forfeit a reward , but also have their standing with the Guild harmed :
First Barrier Ring The First Barrier Ring is a unique enchant ed ring in . The Nerevarine can get it from Sterdecan as a reward during the quest " Tul ' s Escape . " Acquisition . The First Barrier Ring belongs to Sterdecan who resides outside the Sterdecan ' s Farmhouse on the Ascadian Isles . He will give the ring to the Nerevarine as a reward during the quest " Tul ' s Escape . "
Fultheim the Fearless Fultheim the Fearless is one of three hostages during the quest " With Friends Like These . . . . " He is a mercenary who was captured from a battlefield . He does not have any ill thoughts against anyone but many people would definitely put a contract on him due to his occupation that involves killing many people , the relatives of the victims may have a grudge against him . Interactions . With Friends Like These . . . . He is one of three possible murder victims after the Dragonborn is abducted by Astrid and brought to the Abandoned Shack . If Fultheim is killed , Astrid congratulates the Dragonborn with , " " Oh ho . The whimpering Nord , eh ? Yes , yes , I can see how you ' d come to that conclusion . Interesting choice . " " Despite his name and occupation , Fultheim is quite cowardly . He constantly fights back tears and begs for mercy while you interrogate him .
Master Fire Trap Master Fire Trap is a Destruction spell in that is cast upon triggering trapped objects , including doors and chests , that are encountered throughout Old Mournhold . Acquisition . Although it is not intended to be cast during combat , Master Fire Trap can be added to one ' s repertoire of spells on the PC by using the console command : codice _ 1
Ingredient Classification 14 : Giant ' s Parts Content . The massive mountain folk of Skyrim and any huge , plodding , hairy men with grazing mammoths nearby can be slaughtered and their specific parts sold . As carting an entire giant to this apothecary is a ludicrous proposition , ensure the freshness and quality of the delivery by extracting parts and the location of the kill and placing them in ice ( or use incantations that favor the cold ) . These extremities have extremely potent benefits but are subject to putrefaction , so arrival within two days of slaying is recommended . Unscrupulous traders need to be aware that substituting the thumb of a particularly large Orc is not advisable ; we have simple ( as well as convoluted ) tests to determine if the size , shape , and texture of thumbs and toes are appropriate . Keep the nail intact , as well as any grime , nail fungus , and other detritus . Cut at the base of the hand or foot ; a whole thumb is favored over a tip . Molars should be carefully tugged out , and not butchered . A giant ' s mouth contains sixteen molars ( four in each corner ) , and extraction tools that allow the root to remain should be used , rather than a bludgeoning mace , which only results in shattered remnants and a much lower price . Let me be clear : we do not gather , nor wish to sell , any other parts of a giant ' s anatomy . Fingers will be thrown back at you . Eyeballs , nostril hairs , scalps , and unmentionable scrapings are unnecessary to gather . What do I need a giant ' s ear for , aside from a repulsive memento of your savagery ? And merciful Mara , anything else a giant has dangling is most definitely not required for fertility or matrimonial rituals : Seek out a shaman instead ! Fair warning to those with cloth ears : continuing to frequent this establishment with such appendages may result in your banishment and blacklisting . Giant ' s Molar . The back teeth of a giant , with root intact . The health of the tooth is unimportant – the yellower , the better ! Proven Benefits ( in Enchanting ) : Giant ' s Thumb . The entire thumb , cut from the base of each hand . No other fingers are needed . Proven Benefits ( in Enchanting ) : Giant ' s Toe . Ignore all toes except the biggest . Keep the nail intact , no matter the unpleasant warts , fungus , or other cleanliness issues . Proven Benefits ( in Enchanting ) :
Divad Etep ' t During Divad Etep ' t , the people of Antiphyllos mourn the death of one of the early Redguard heroes , Divad Hunding , son of Frandar of the Hel Ansei . His deeds are questioned by historians , but his tomb in Antiphyllos is certainly genuine .
Aleswell ( Oblivion ) Aleswell is a small , seemingly empty settlement consisting of three buildings located by the Red Ring Road north of the Imperial City . The Aleswell Inn sits next to the houses of Shagol gro - Bumph and Sakeepa , and a small plot of crops grows in between the houses . There are rumors that Aleswell ' s citizens vanished without a trace and that it is now inhabited by ghosts . Quests . Zero Visibility . The residents of Aleswell have been accidently turned invisible by Ancotar , a Mage , who has taken up residence in nearby Fort Caractacus . The inn is run by the three siblings , Diram , Urnsi , and Adosi Serethi , who are tired of their invisibility . They seek the Hero of Kvatch ' s help in correcting the problem , and offer a free place to stay as part of the reward . The female siblings do not take kindly to their brother Diram gloating about the The Hero of Kvatch . Crops . Growing in a garden in the central courtyard are :
Siddgeir Siddgeir is a Nord and the current Jarl of Falkreath , as well as the nephew of Dengeir of Stuhn , the former Jarl of Falkreath . Background . At a certain moment , Siddgeir took over the position as Jarl and replaced his uncle Dengeir . According to Dengeir , this was a plot of the Imperial Legion because his nephew had a good relationship with the Legion . However , when asked as to why he did so , Siddgeir says that he took over because his uncle was too old and frail to rule as a Jarl . Personality . Siddgeir can be seen as being lazy or unmotivated , as he usually lets his steward Nenya do his work for him . He suggests that the Dragonborn becomes a Jarl as well , since , according to him , Jarls are wealthy and powerful , but do not have to do anything at all . He may also appear to be condescending , showing a lack of regard towards the Dragonborn when spoken to . Interactions . If the city is taken by the Stormcloaks , Dengeir of Stuhn takes over again as a Jarl . This seems to confirm the implication that Siddgeir taking over of leadership from his uncle was in fact a plot of the Imperial Legion , and Dengeir was perfectly fit to rule the Falkreath Hold . However , it could also mean that Ulfric knew that Dengeir would be the most loyal to his cause , and therefore reinstating him as Jarl would benefit him the most . Regardless of the truth of the manner , Siddgeir can then be found in the Blue Palace along with the expatriated Jarls and Stewards of other captured cities . Rare Gifts . Siddgeir believes the Dragonborn should provide him with proper tribute before he can hire them for work . Thus he requires the Dragonborn to obtain Black - Briar Mead for him . Diplomatic Immunity . If the Dragonborn has befriended Siddgeir before this quest , he may be asked to cause a distraction so that the Dragonborn may infiltrate the embassy . Kill the Bandit Leader . Siddgeir has been colluding with bandits in exchange for a cut of their raids . However , they have stopped giving him money . Consequently , he asks the Dragonborn to kill them . Any of the Jarl s or their steward / stewardess can give these when asked for work . A Bounty Note will be given to the Dragonborn identifying the type and location of the bounty . Thane of Falkreath . The Dragonborn can become a Thane of all the Hold s in Skyrim . The standard formula for each hold is to complete a specific quest or objective for the Jarl and then help out a specific number of citizens within the hold ( three in minor holds , five in major ones ) , either by doing quests , miscellaneous objectives , or helping out in some other way .
Lilatha Lilatha is an Altmer sorceress who is a member of the Psijic Order . Background . In her youth , Lilatha was an initiate of the Psijic Order in 1E 2920 . She studied on the Isle of Artaeum , and used to have dark hair . She was a student of Sotha Sil for some time , and was the first one to speak with him after he returned from negotiating the Coldharbour Compact in Oblivion . Later on , some time in the Second Era prior to the Planemeld , Lilatha traveled far beyond the boundaries of civilization , where " the fabric of the Mundus grows thin " . She was reporting missives directed towards Iachesis , the Ritemaster of the Order . Lilatha later traveled to the Isle of Dranil Kir to investigate a Psijic scrying device , but unexpectedly found Divayth Fyr performing a Daedric ritual within the ruins . She interrupted him , much to his dismay , and requested he take his ritual someplace else . Interactions . Of Knives and Long Shadows . When all three scryers are rescued , a projection of Lilatha will appear and say " " You would unravel the secret to these murderous shadows . Come speak with me . " "
Friga Bearfist Friga Bearfist is a Nord prisoner of Marshal Hlaren . She was arrested for assault , which she admits to doing and does not regret , but her punishment was much more severe than the crime she committed . Interactions . The Scarlet Judge . She is one of three testimonies needed to convict Marshal Hlaren .
Drain Skill ( Morrowind ) Drain Skill is an effect in that is a member of the Destruction school of magic , governed by Willpower . Its base Magicka cost is 1 . 00 point . Spells . The following spells consist of a Drain Skill effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Drain Skill effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Drain Skill effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information . < nowiki > * < / nowiki >
Armion Armion is one of the Altmer drillmasters for the goblin army , and can be found , along with Yarnar , in the Teran Hall at Old Mournhold . Interactions . The Goblin Army . Fedris Hler asks the Nerevarine to find and kill the two goblin warchiefs and the two Altmer drillmasters in Old Mournhold .
Davier Geric Davier Geric is a Breton found in Koeglin Village . Upon arrival , he can be found on the docks . However , he seems to disappear from the village entirely after the quest " False Accusations " has been completed . He has no unique dialogue .