naist-nlp/zeshel huggingface dataset:
Jorhat Shan The Jorhat Shan were a pair of tall mountains located in the Endless Wastes . Description . Located between Solon in the Raurin Desert , and Ra - Khati in the Katakoro Shan mountain range , sat the twin mountains of Jorhat Shan . The Jorhat Shan , which meant " Two Brothers Mountains " , was considered one of the major landmarks of the Endless Wastes . The mountains themselves rose 14 , 389 feet above sea level and were known to be barren and rocky , with few trees or plants growing on their slopes . Notable Locations . Located on the Jorhat Shan was an ancient fortress known only as the Fortress of Jorhat . Most people hurried past this location , due to rumors of the site being haunted by those killed there .
Rope trick Rope trick , originally called Undine ' s rope , was a transmutation spell that used a rope to create an extradimensional hiding place . It was a spell known to be favored by the avatar s of the kenku god Quorlinn — in the exceptionally rare case that it used avatars at all . Effects . When cast upon a piece of rope , one end of the rope would launch into the air and affix itself to the invisible opening of a created extradimensional place . Creatures could then climb the rope to take shelter within that space . The extradimensional spaces was outside of the usual multiverse of plane s . Creatures hiding within were safe from both natural and supernatural detection , including spells , unless those spells could work across planes . Up to eight entities could inhabit the extradimensional space , no matter what their size , provided they could — one at a time — climb the rope , which could support up to eight tons ( seven metric tons ) of weight . A heavier weight than that would pull the rope free , ending the effects of the spell . Those inside could pull the rope up , making it vanish from the Material Plane as well ; however , this could only be done if fewer than eight persons were within . Those inside the extradimensional space could see out of the opening , which was a three - foot - by - five - foot ( 90×150 - cm ) rectangular window centered on the rope , but those outside the space could not see in . This window was actually present on the Material Plane , yet it was invisible . A creature able to see invisibility either innately or through magic could see the outline of the window yet could not see within the extradimensional space . As with any extradimensional magic , it was extremely dangerous to attempt to carry another extradimensional space , such as a " bag of holding " , into the hiding space . The effects of the spell would last at least three hours and much longer than that if cast by a powerful spellcaster . When the spell ended — from termination of its duration , dispelling , or the rope being pulled free — those still inside the extradimensional space would tumble to the ground . Components . The rope used could be anywhere between five and 30 feet ( 1 . 5 and 9 meters ) long . Besides the rope , casting of this spell required verbal and somatic component s and the extract of powdered corn and a twisted circle of parchment , both of which were consumed in the casting process . History . This unusual spell was invented by the Netherese arcanist Undine in −920 DR .
Thessar Thessar the Warrior was a famous former mercenary in 1370 . History . Thessar worked as a mercenary for a long time on the Dragon Coast , having many adventures . Once retired in Westgate , he settled in a modest house where many young and old mercenaries gathered to listen to Thessar ' s stories . Secretly , he joined the Men of the Basilisk and thanks to his skills Thessar increased the society ' s power in the city . After the turmoil inside the Night Masks in 1368 DR , Thessar and his fellows gained more power but they remained cautious and did not openly challenge the guild .
Company of the Bright Spear The Company of the Bright Spear was a band of mercenaries . History . The group was decimated in a battle with a large party of cult members . Relationships . They often did business with the folk of Highmoon . Organization . The Company of the Bright Spear were six in number . The tall warrior Burlane bore the magical Bright Spear and led the company . A younger bladesman rode with him , the merry Ferostil . Delg Hammerhand , a dwarf , was also a warrior . His constant companion was the bard Rymel , probably the brightest of them all . The wizard Thail deferred to his younger , louder companions . Last and least of the company was the thief , one Shandril Shessair , a bright - eyed , soft - spoken waif in ill - fitting old breeches and a much - patched tunic .
House of Glory The House of Glory was a temple to Tempus , the Lord of Battles , found in the city of Tantras in the Vast . Location . The House of Glory lay on the northeastern edge of the city . History . During the Time of Troubles of the Year of Shadows , 1358 DR , the deity Torm resided at his temple in Tantras . Torm ' s zealous priests began persecuting followers of other faiths in the city as " unbelievers " . Meanwhile , the House of Glory was damaged in an accidentally started fire . Nevertheless , the House of Glory remained active through to 1367 DR and past 1370 DR . Inhabitants . In 1358 DR , the temple was led by High Battlemaster Thiotar Umbarton , with sixteen priests and twenty - two lay - followers .
Zelia Zelia was a powerful yuan - ti psionicist who planted mental seeds in people all over Toril , who were taken over and became her agents with their own psionic powers , albeit lesser than hers . She used them in a plot of world domination . Her demise started when she became interested in the young psion Arvin , who had powers similar to hers . In the end , Arvin defeatd Zelia .
Sambryl Sambryl was the regent queen of Impiltur during the Rage of Dragons of 1373 DR . Description . Sambryl was a skilled wizard , who was often likened to her great - great - great - grandmother , Queen Sambral . Relationships . Sambryl was the oldest daughter of King Rilimbrar and Queen Ilbritha . Since the royal couple had no sons , Sambryl was forced to marry her second cousin , Prince Imphras IV , who was the next male heir to the throne . Theirs was a marriage in name only , and it was never consummated . History . Sambryl " married " Imphras IV in 1336 DR . When Imphras IV and Rilimbrar both died in a fire in 1338 DR , Sambryl became the regent for a line of boy kings , including Soarimbrar the Younger , Imphras V , and Imbrar II . In 1373 DR , following the suggestion of the avariel , Taegan Nightwind , she agreed to send a small contingent to the Gray Forest to destroy a Cult of the Dragon hideout . In 1374 DR , Sambryl ended her regency when Imbrar II came of age .
Dream Dream was an illusion spell that would shape the dreams of a target . Effect . Choosing a known target within the same plane and casting the dream spell allows the caster or someone else to become a messenger and effect the chosen ' s dreams . If the target is asleep the messenger can effect the targets dream creating any thing and the target would remember the dream perfectly . If the target is awake the messenger know it and can wait for it to fall asleep or end the trance ahead of time . If the target cant sleep the spell has no effect . If the messenger chooses to look horrific its message will be shortened and the target will attempt to resist the messenger . If the target resist the messenger the target wont be able to fully rest and have will have nightmares and when it wakes it takes psychic damage . If the caster had something from the body of the target like hair or nails the target would have disadvantage against the spell . Components . In order to cast this spell the caster needed the vocal and somatic components as well as a writing quill plucked from a sleeping bird , a dab of ink and a handful of sand . History . The spell was credited to the Netherese arcanist Efteran in - 1769 DR and was originally called " Efteran ' s dream " .
Vordrorn Forest The Vordrorn Forest was a small forest at the base of the Ice Mountains , north of the fork . It was sometimes referred to as the Ghostwood , owing to the large number of incorporeal undead that seemed bound to it . Nearby areas of interest included Adbar Road , Ascore , and Fork Road . Description . As of around 1372 DR , the forest was seldom explored , and it was usually shrouded in chilly mist . The forest lay on top of caverns and dungeons dating back to ancient Illusk . At one time , a cult of sorcerer s , death - priests , and warriors practiced evil rituals in the forest , leaving behind black stone towers and crypts , protected by curses and magical wards . As of 1372 DR , at least one doomsphere ( a ghostly beholder ) was known to inhabit this area . It was also inhabited by ghost s , spectre s , and wraith s . Flora . The Vordrorn Forest was mainly pine trees and .
Moray Moray was the western most settlement of the Ffolk and the most wild of the southern Moonshae Isles . By 1479 DR the Black Blood Tribe of lycanthropes controlled most of the island . Notable Locations . Breasal Marsh . A marsh home to Lizardfolk . Caer Moray . This small port village of 1 , 500 was one of the few remaining outposts of humanity on Moray . Dennin ' s Delve . A ruined dwarven stronghold that contained an inactive portal to Alaron isle . Dynnegall . This small village on the edge of Lac Dynnegall was known primarily as a place to harvest peat . Kork . A village on the eastern shore of Moray , the population was supported by Amn . The village was too far from the island ' s moonwells to attract much attention from the Black Blood Tribe . History . As of the late 1400s , the southern half of the Moray was under the influence of the Black Blood Tribe , a sect of the People of the Black Blood . Geography . Moray lay to the south of Norland , west of Gwynneth , and north of Flamsterd .
Dreadmaster The Dreadmaster is a special prestige class for clerics of Bane . Much like the god whom they worship , Dreadmasters seek to control everyone around them , using the tools offered by Bane to inspire fear and loyalty in equal measure . Dreadmasters seek to reach the heights of any government or organization they are part of , believing that only they are capable of the control required to keep order .
Innesdav Innesdav was an elderly monk living in Candlekeep . Description . Physically , he was tall and thin . Activities . He was an important influence in Baylee Arnvold ' s early life and taught him much , and continued to act as his contact in Candlekeep , sometimes receiving important documents from him via a bag that was magically linked to a closet in the citadel .
Santrin Santrin " the Skilled " was a gnome man living in Calaunt in the Vast . Around 1358 DR , he was a noted carver of amber , ivory , jade , obsidian , and fine wood , producing extremely fine and beautiful inlays . Though very expensive , his work was famous around the Dragon Reach , and he had a very long backlog of orders .
Ithboltar Ithboltar was a male wizard who was the leader of the magelord s of Athalantar and was killed in Elminster Aumar ' s insurrection . History . Ithboltar was a powerful member of the magelords from the start of their power , most of the magelords began as apprentices of him : first Neldryn Hawklyn , later Kadeln Olothstar and Seldinor Stormcloak . Thus Ithboltar was the closest to a leader of the magelords as possible . However , when Elminster Aumar began his insurrection , his students appeared too disunited to fight together against the rebels . In the end , Elminster with a powerful spell destroyed Ithboltar and the few remaining magelords agreed to fight together .
Duster Dusters were small elemental vermin native to the Elemental Plane of Air that could also be found in Zakhara , the Land of Fate . They were weaker relatives of dust devil s . Description . These creatures resembled a small armadillo that walked upright and had human - shaped hands . They sported a long proboscis that they used during feeding . Ecology . Dusters fed on flowers , or other scented items like perfume . If confronted , they used their power of invisibility and flew away . They were capable of creating a tiny whirlwind with their beak that temporarily blinded opponents .
Panther Panthers were black - furred jungle wildcats similar to , leopard s , and . Description . Like all cats in the leopard family , panthers typically weighed 120 pounds ( 55 kilograms ) and were around four feet ( 120 centimeters ) in length . Behavior . Panthers were nighttime hunters , relying on their strong sense of smell and alert senses . They were expert climbers and had superb balance . Combat . Panthers would pounce on their prey after stalking them and would hold tightly with their jaws while raking with their claws . Reputation . Pathers were a favored animal of the god Tempus . Solonor Thelandira favored great cats in general , as did Thard Harr . Notable Panthers . The most famous panther in the Forgotten Realms was likely Guenhwyvar , the astral panther summoned by Drizzt Do ' Urden . She was an unusually large and intelligent panther .
Marid ' s Mouth The Marid ' s Mouth , also known as al - Gawwar , al - Hazan , or Maut Ahmar , was a large whirlpool located in the waters of the southern region of the Nada al - Hazan achipelago within the Crowded Sea . Description . The mouth of Maut Ahmar spanned several leagues , striking fear into the heart of any sailor within sight because the whirlpool moved around in random patterns , making it nearly impossible to safely navigate around .
Mercenary barbarian Mercenary barbarians were a special type of warrior found in Zakhara . In some ways they were the counterparts to mamluk s . Requirements . There were no special requirements for mercenary barbarians , but all hailed from the hills , jungle , or plains . Role . Those who didn ' t have slave warriors ( mamluks ) often hired mercenary barbarians to do their fighting for them . As such , these warriors were considered a necessary evil . These warriors were awkward when associating with anyone not of their homeland . They were often strong fighters , but not as adept at fighting as a single unit as mamluks were . Possessions . Mercenary barbarians had an unlimited amount of choice when selecting their equipment , as long as their purse could back up their selections . Special Benefits . These warriors were especially intimidating toward other human or humanoid natives of Zakhara . Special Hindrances . Their bad reputation hindered these warriors when dealing with all not from their native homeland .
Uluruela Drael Tuabbar Uluruela Drael Tuabbar was a businesswoman in Menzoberranzan and an agent of the Sept of Ill ' Ghact in 1479 DR . Personality . Uluruela was mentally controlled by the illithid s in order to guarantee that she never told anyone her true allegiance . History . Uluruela studied at Arach - Tinilith but graduated low in her class , so she trained also as a warrior . She owned a business in Duthcloim , where Uluruela sold travel goods . Most of her supplies were from the Sept .
Shadows : The Palpable Cohesion of Formless Corporeality Shadows : The Palpable Cohesion of Formless Corporeality was the second major work of Telamont Tanthul , under the pseudonym " Shadow " . Description . " Shadows " was a tome describing the Plane of Shadow , based on investigations by Telamont himself and a group of other researchers . It was careful not to rudely dismiss previous beliefs on planar mechanics and explained the concept of demiplane s and quasiplane s thoroughly , beyond simply describing research into the Shadow Plane . History . When a student at Karsus ' s Academy of Mentalist Study , Telamont Tanthul published a thesis on the planes of existence . His work was scorned , and he was expelled , because thinking at the time insisted that all planes branched from Netheril itself . Further study of the demiplanes and quasiplanes was banned in a number of cities of Netheril . Nevertheless , Karsus himself found the work fascinating , and secretly , he invited Telamont to return and continue his studies , Karsus funded the investigations , even providing a building , the Shadow Consortium , in which to work in safety , and Telamont recruited other researchers to covertly join him in his research . As part of this research , Telamont was granted access to the " Planus Mechanicus " , one of the sets of Nether Scrolls , which described planar relationships . After eleven years , sometime in the −390s DR , Telamont described their findings in this book . Upon its publication , which was lauded and approved by Karsus , other archwizard s recognized the importance of the research and the advantages of exploiting the Shadow Plane for magical power . The ban on research into other demiplanes and quasiplanes was lifted , and other students were now instead encouraged to investigate such planes .
Oilskin Oilskin was an arcane abjuration spell that protected an individual or an object from precipitation and being doused by waves . Effects . This spell set up a nearly waterproof barrier around one touched creature or small object . The barrier extended one inch ( 2 . 5 cm ) from the body or the object and prevented all forms of precipitation , including rain , snow , hail , fog , mist , and crashing waves , from dampening the target of the spell . Only immersion in a large body of water could overcome this protection . Once removed from submersion , the spell continued to repel water , but the individual or object was no longer dry . The spell lasted a minimum of 20 minutes and could be extended in 20 minute increments by higher level spellcasters . As an added benefit , eyesight was improved in stormy conditions because the recipient did not have the threat of water getting in his or her eyes . Components . In addition to verbal and somatic components , this spell required a small piece of cloth that had been treated with oil to be water - repellent . History . This spell was associated with the pirates roaming the Sea of Fallen Stars .
Garron Ersemm Master Garron Ersemm was a skilled horseman and horse breaker and captain of the cavalry under the control of the Countess of Calimmon , Lady Kyrin Hawkwinter . He was also her fiancé , having come with her from Waterdeep during the Reclamation Wars . < ref name = " LoI / Tethyr - 79 " > < / ref > Garron was almost perpetually happy and was well - loved by the young horse soldiers of Tethyr ' s cavalry . A worshiper of Torm , Garron joined the Loyal Order of Innocents after its creation by Queen Zaranda in 1369 DR . Garron spent time at least four times a year at Fortress Faithful a Tyr an keep .
Hardstones Hardstone was a general term for natural substances that can usually be found in large quantities and are valued for their appearance and usefulness in artistic carvings , metallurgy , jewelry , and architecture . The prices listed were for one pound ( a little under a half kilogram ) of the material . Notable hardstones . Some typical hardstones found in the " Realms "
Pachipol Pachipol was the mayor of Amah in the Vilhon Reach in 1358 DR . Activities . Pachipol ruled Amah , one of the Free Cities of the Vilhon Reach . History . In 1358 DR , Pachipol participated in a meeting of leaders of both Chondath and Turmish to discuss the menace of the arcanaloth Yrkhetep . He was choose by lottery to be spokesperson for the group . He exposed the threat , with the help of the sage Inata Eller , to an adventuring party that had ruined some of Yrkhetep ' s previous plots . He asked them to go to Hades and lead the Iron Legion for the last battle with Yrkhetep . Personality . Pachipol appeared to be a passionate individual , caring for his land .
Harkle Harpell Harkle Harpell was a wizard who belonged to the Harpell family and lived in the small town of Longsaddle . Description . He was a little shorter than average , with long , brown hair that stuck out from his head at odd angles . He wore a set of worn wizard ' s robes and had an air of enthusiasm about him that somehow managed to be unnerving . Personality . While he was friendly to the Companions of the Hall , Harkle was also quite eccentric , which also caused most that knew him to be reluctant to be around him unless it was necessary . Abilities . One of Harkle ' s accident - free successful spells was his " Fog of Fate " , which transported the caster wherever they needed to be to accomplish their goals . Upon casting of the spell , Harkle ended up in the middle of the Sea of Swords , but was saved by Drizzt and the crew of the Sea Sprite . While under the effects of the spell , he magically transported the Sea Sprite and crew to Carradoon . As a drawback of the spell , Harkle had his memory of the previous adventure with Drizzt erased from his mind . History . When the Companions of the Hall entered Longsaddle in 1356 DR , Harkle was one of the first Harpells to greet the heroes . Over the following years , Harkle traveled more than most of his family members , such as visiting Mithral Hall and helping to defend it against the drow invasion in 1358 DR . He even journeyed the Sword Coast with Drizzt Do ' Urden and Catti - brie in 1364 DR .
Quarrel Quarrel was a half - orc assassin in the service of Tyranthraxus . Description . Quarrel was a slender and powerful female humanoid with black hair , jet colored eyes , and a nose . Personality . Slim and beautiful , spoke with a rough voice and could not escape her orc heritage . She hoped Tyranthraxus would reward her for killing Shal Bal , Tarl Desanea , and Ren o ' the Blade with transforming her orcish nose into a human one . Possessions . In battle , Quarrel armed herself with her favorite dagger and wore dark over her chain mail . As a secondary weapon , Quarrel equipped herself with a small scimitar . History . In 1340 DR , Quarrel and her assassin guild searched Sembia for ioun stone s . Two weeks later , she was hired by the " Possessing Spirit " to either persuade the heroes of Phlan to join the " Lord of the Ruins " or die . Death . A day later on the 28th of Flamerule 1340 DR , Quarrel met the heroes in the Laughing Goblin Inn but they refused to join Tyranthraxus , so she threw her poisoned dagger at Shal and fled . During a short melee in the inn , Quarrel had her skull crushed in under the hooves of Shal ' s horse familiar , Cerulean .
Duthcloim Duthcloim , also known as Manyfolk , was a district in the drow city of Menzoberranzan . Description . The district of Duthcloim surrounded the Bazaar and the Clawrift , a huge chasm in the center of the city . Its narrow streets were filled with shops and three - story tallhouses carved from stalagmites . Patrols deterred most open crime . Duthcloim was known for being the most colorful , diverse , and tolerant district of the city . It was home to many merchants and family houses ( both noble and commoner ) . Nearly all drow commoners in Menzoberranzan lived in or had originated in Duthcloim . Many noble houses maintained secondary ( often secret ) houses in the district . Many non - drow lived in this district and were generally treated peaceably by all but noble - born drow , but they were not allowed to openly worship any deity but Lolth . Drow living in the neighboring district of West Wall , which had few ( if any ) shops , preferred to shop in Duthcloim .