naist-nlp/zeshel huggingface dataset:
Telekinesis ( Final Fantasy XII ) Telekinesis is a Technick , which allows characters to inflict physical damage at range . Telekinesis is useful when dealing with Flying - type enemies when the character is equipping a melee weapon , other than polearms and spears , and also when fighting the hidden Esper Chaos during which the Attack command is disabled . Using Telekinesis with a ranged weapon , such as bows and guns , is useless , as all attacks will miss . Telekinesis has a longer Charge Time than the standard Attack command , and damage inflicted is randomized , similar to axes and hammers . Another drawback is that the Technick can only be obtained late in the game ; it can be bought from the Baknamy Merchant in the Necrohol of Nabudis after the events in the Great Crystal for 7 , 100 gil . The formula for Telekinesis damage is : For the best damage output , one should equip their highest - ATK weapon , as the weapons ' initial damage formulas are disregarded when using Telekinesis . Telekinesis is non - elemental regardless of the weapon wielded , so Telekinesis can be exploited to attack foes with powerful elemental weapons that they would normally absorb or be immune to , such as the Excalibur . Telekinesis ' s license costs 80 License Points . In the " International Zodiac Job System " version , Telekinesis can only be found in a treasure in Cerobi Steppe ' s Old Elanise Road . The job classes that can use Telekinesis are Knight , Black Mage and Shikari but the Knight and Black Mage must first obtain the License for the Esper Ultima first .
Crystal Bangle Crystal Bangle is a recurring armor and accessory in the series . Appearances . " Final Fantasy VII " . Crystal Bangle is a mid - ranked armor that provides 70 Defense , 8 Def % , 45 Magic Defense , 1 % MDef % , and three linked materia slots with normal growth . It can be bought for 4 , 800 gil at Mideel or won at the Gold Saucer . " Final Fantasy X - 2 " . Crystal Bangle is an accessory that provides Max HP + 100 % , and one can be used to increase a creature ' s Max HP . It can be found at Youth League Headquarters ( Chapter 5 ) , dropped from Machina Panzer , Aranea ( Oversoul ) , or Ultima Weapon ( Oversoul ) , bribed from Balivarha ( 35 , 032 gil - x1 ) or Earth Worm ( Oversoul ) with 210 , 200 gil ( x8 normally , x10 rarely ) , or as a random prize for winning the Aeon Cup . " Final Fantasy Dimensions " . Crystal Bangle is an accessory that provides + 8 Defense , + 10 Magic Defense , + 10 Magic Evade , and immunity to Paralysis . " Dissidia Final Fantasy " . Crystal Bangle is a level 64 bangle that provides + 45 Defense , + 220 HP , and is 1 / 3rd of the " Blessed Crystal " set . It can be obtained from the shop by trading 20 , 160 gil , Precious Watch , Crystal , and Opal x3 . " Dissidia 012 Final Fantasy " . Crystal Bangle returns as a level 30 bangle that provides + 31 Defense , + 340 HP , and is 1 / 3rd of the " Blessed Crystal " set . It can be obtained from the shop by trading 47 , 100 gil , Hyper Wrist , Crystal , and Girl ' s Desire .
Djose Temple Djose Temple , also known as the Lightning Mushroom Rock , is a location from " Final Fantasy X " and " Final Fantasy X - 2 " . It is one of the temples of Yevon that lies on the way of a summoner ' s pilgrimage . The temple is concealed beneath rock most of the time , but when a summoner is addressing the fayth , the rock face is repelled from the temple surface by surges of electricity which holds the stone in steady orbit . During the events of " Final Fantasy X - 2 " , the temple is the base of operations for the Machine Faction . Story . " Final Fantasy X " . The party encounters a rival summoner Dona who derides Yuna for needing such a large following of guardians , which now includes Sir Auron , while she only needs one . Yuna defends the value of her friends , while Dona is enraged when Barthello asks to shake the hand of the legendary guardian . They meet another summoner named Isaaru and his guardian brothers Maroda and Pacce who tell Tidus about a rumor of summoners on pilgrimage disappearing , and warn him to be careful . The party pass complete the Cloister of Trials and gain access to the Chamber of the Fayth where Yuna prays for the fayth and obtains the temple ' s aeon , Ixion . The party stay at the inn overnight to continue the pilgrimage the next day , but the next morning Yuna oversleeps and is late , her guardians poking fun at her disheveled hair . " Final Fantasy X - 2 " . The temple was abandoned by the priests and Yevon ites after the beginning of Yuna ' s Eternal Calm . Sometime thereafter , the Machine Faction , led by Gippal , moved in and made the temple their base of operations . The faction ' s Experiment machina can eventually be fought in the Chamber of the Fayth and excavating for spare parts in the Bikanel desert can provide the means of repairing and upgrading the Experiment to its fullest capability . During the apparition of Ixion in the Chamber of the Fayth , the Djose Temple is overrun by fiends . The Gullwings arrive to defeat Ixion but its surprise death blow sends Yuna falling into a deep hole in the middle of the Chamber of the Fayth where the fayth statue used to be located . Quests . " Final Fantasy X " . Cloister of Trials . " Aim : To complete the glyph in the center of the main room . " " Final Fantasy X - 2 " . No Way Djose . " Eliminate the fiends that have appeared inside Djose Temple ! Be careful , though . These fiends aren ' t to be taken lightly . " This mission is part of Chapter 3 . Masterpiece Theater . " Prove your strength by smashing the Machine Faction ' s masterpiece : Spira ' s most powerful machina weapon ? " This mission can be undertaken in Chapter 5 . Musical themes . In " Final Fantasy X " , the theme that plays while in the Djose Temple is called " Djose Temple " . The theme that plays within the Cloister of Trials is called " The Trials " . " Yuna ' s Theme " plays at the temple after completing the trials and continues until the player leaves the area . In " Final Fantasy X - 2 " , the theme that plays at the Djose Temple is called " The Machine Faction " .
Rafflesia ( Final Fantasy XIII ) Rafflesia is an enemy and Mark in " Final Fantasy XIII " . A group of five Rafflesia are fought in Mission 37 . The Mark is easy to get a preemptive strike on and are weak and very easy opponents . Flamestrike makes quick work of a group .
Battle 2 ( Final Fantasy III ) " Battle 2 " is the boss theme from " Final Fantasy III " . It was composed by Nobuo Uematsu . Game appearances . " Final Fantasy " . A remix of " Battle 2 " appears in the PSP / iOS versions . It plays at the boss battles against the four bosses of the World of Darkness at the bonus dungeon Earthgift Shrine . " Final Fantasy III " . " Battle 2 " first plays during the battle against the Land Turtle , and subsequently , for all boss battles of the game . It is the 22nd track on the Original Sound Version . The soundtrack of the 3D remake features a more orchestrated arrangement . It is the 27th track , and has been arranged by Tsuyoshi Sekito and Keiji Kawamori . " Final Fantasy XIV " . A remix titled " Tumbling Down " plays during the battle against Phlegethon , Xande , and Cerberus in the Crystal Tower raid . " Dissidia Final Fantasy " ( 2008 ) . An arrangement of " Battle 2 " by Mitsuto Suzuki titled " Battle 2 - arrange - from FINAL FANTASY III " , is included as one of the two default battle themes from " Final Fantasy III " . It is the fifteenth track of the original soundtrack . " Battle 2 " may be automatically selected as the battle theme for battles including Onion Knight or the Cloud of Darkness , or taking place at the World of Darkness . " Dissidia 012 Final Fantasy " . " Battle 2 - arrange - from FINAL FANTASY III " returns , and is given the same use as in the original installment . However , it can also be one of the default choices for battles taking place at the Crystal Tower . " Dissidia Final Fantasy " ( 2015 ) . The " Dissidia Final Fantasy " - arranged track and the original NES version can be bought from the in - game shop for 3 , 600 gil . " Theatrhythm Final Fantasy " . " Battle 2 " is the Battle Music Sequence used for the " Final Fantasy III " Series Play . " Theatrhythm Final Fantasy Curtain Call " . " Battle 2 " reappears as a Battle Music Sequence track for " Final Fantasy III " . " Chocobo Racing " . The Ancient Gate Track uses a version of " Battle 2 " as its theme music , named " Ruins of the Giants " . It is the 19th track in the original soundtrack , and rearranged by Kenji Ito . The battle against Phoenix uses a version of " Battle 2 " called " Phoenix Battle " . It is rearranged by Yuzo Takahashi and is the 23rd track in the original soundtrack . Arrangement album appearances . " Piano Opera Final Fantasy I / II / III " . " Battle 2 " is included in the piano " Battle Medley [ FINAL FANTASY I / II / III ] " . It was arranged by Hiroyuki Nakayama and is the ninth track of the album . " SQ Chips " . A chiptune arrangement of " Battle 2 " by was included in this 8 - bit arrangement album featuring tracks from several Square Enix games . It is the second track in the album . " Final Fantasy Orchestra Album " . " Battle 2 " is the third song of the final track of this album , " Battle Medley 2012 ( Final Fantasy I – XIV ) " , arranged by Hiroyuki Nakayama .
Confrontation Confrontation is a status ailment in " Final Fantasy XI " that forces a confrontation between a character or Party of characters and a specific monster or group of monsters . It does this by preventing the player from receiving external aid , or from attacking or affecting monsters other than the specially designated monsters — such actions simply are not allowed to occur . Also , when Confrontation is inflicted , the affected players will have their Pet s dismissed . Confrontation status is gained by initiating certain optional battles — it isn ' t something that monsters can just randomly inflict in order to make life more difficult . Confrontation cannot be removed by any means other than completing the battle , whether by victory or by defeat .
Ruins of Alzadaal The Ruins of Alzadaal is a region in " Final Fantasy XI " . Located beneath the waters of the Near East , the Ruins of Alzadaal is a superstructure belonging to an ancient empire . This region requires the " " expansion to access . Zones . Alzadaal Undersea Ruins . These mysterious undersea ruins unlike any others in all of Vana ' diel were until recently the subject of an investigation by the Aht Urhgan Archaeological Research Institute , but have been opened to the public since the survey ' s completion . A number of Qiqirn have come to inhabit the ruins . This zone provides access to several areas of the Near East , including remote islands like Tandjana Islet and Hediva Isle . Zhayolm Remnants . This one of the towers of Alzadaal . It is one of the four Salvage zones , containing rare treasures . Despite the name , its inhabitants are from the Mamool Ja Savagelands . At the top lies the Battleclad Chariot . Arrapago Remnants . This one of the towers of Alzadaal . It is one of the four Salvage zones , containing rare treasures . True to name , its inhabitants are from the Arrapago Reef . At the top lies the Armored Chariot . Bhaflau Remnants . This one of the towers of Alzadaal . It is one of the four Salvage zones , containing rare treasures . Despite the name , its inhabitants are from the Halvung Territories . At the top lies the Long - Bowed Chariot . Silver Sea Remnants . This one of the towers of Alzadaal . It is one of the four Salvage zones , containing rare treasures . Its inhabitants include imps and fomors . At the top lies the Long - Armed Chariot . Nyzul Isle . This area is the core of the Alzadaal Undersea Ruins . Assault missions inside of here are considered unofficial by the Empire and thus do not reward mercenaries with Assault Points . However , many mysterious treasures including the Vigil Weapons can be unearthed in this structure . This area is one of the six Assault areas . It also serves as the location of the final battles of the " Treasures of Aht Urhgan " storyline .
Ninja ( The 4 Heroes of Light ) Ninja is a in " " obtained by defeating Krinjh in Moonsand Ruins . The crown ' s special ability makes Random encounter s less frequent . This ability is highly useful when progressing through dungeon s , but the player cannot turn it off . The Ninja is a powerful warrior that excels in using swords . The Ninja ' s battle skills allow them to raise their evasion and make them harder to hit . The Ninja ' s final skill , Lightning Fist , can be a powerful attack , if the user ’ s evasion is at a high level . The job ' s special armor , , provides a 20 % boost to the user ' s Evasion .
Panzer Jr . + The Panzer Jr . + is an enemy that appears in " Crisis Core - Final Fantasy VII - " . Battle . These enemies appear alongside the Grandpanzer . They do not attack Zack . Instead , they heal their allies ; healed allies recover roughly 5 , 000 HP . Strategy . Standard physical attacks are all that is needed to take down a Panzer Jr . + . Gravity is also useful against this foe . Zack should save this enemy for last when facing it alongside the Grandpanzer ; defeating the Grandpanzer first will make it easier for him to deal with the Panzer Jr . + .
Urutan - Yensa The Urutan - Yensa is a race in " Final Fantasy XII " . They are the " Kings of the Sandsea " , a name bestowed by the people of ancient Galtea , befitting their presence in the Ogir - Yensa and Nam - Yensa Sandsea . Profile . The Urutan - Yensa are divided into different tribes each ruled by a queen , who is noticeably taller than the others . The Urutan - Yensa are strictly territorial , attacking outsiders on sight . The hostilities with the Urutan - Yensa stopped the Rozarrians from building oil rigs in the Sandsea . The Urutan - Yensa are proud of their heritage ; it is a shame to show weakness , especially by asking outsiders for help , and death is the only fitting punishment . The Urutan - Yensa travel across the Sandsea on the giant Yensa . The Urutan - Yensa evolved from crustaceans and their bodies are thin as if suffering from scurvy . All Urutan - Yensa , besides the queens , are covered in layers of clothing . Some believe they do this to hide their hideous bodies , while it may be due to the environment of the Sandsea . Their speech is animal - like . This , and their violent tendencies , keep them from adapting to hume society . Because of their low intelligence , Urutan - Yensa cannot wield complicated instruments or machines . They use bows and swords , as well as magicked motes in battle . Urutan - Yensa are weak to Wind . Story . In the manga , the Urutan Yensa attacked Basch ' s village when he was young . Since there were only three trained warriors against hundreds of Urutan Yensa , Basch describes his past , " like hell . " In the game , Ashe ' s party crosses the sandsea to the Tomb of Raithwall when they run into the Urutan - Yensa who try to stop them from treading through their land . They find the Urutan Yensa battling a colossal tortoise , and fell it . Afterward a friendly Urutan - Yensa thanks the party , but becomes admonished by his kinsmen and the queen , who orders the wayward Urutan - Yensa to be put to death for having asked help from outsiders . The party can find berries growing on the spot where he had died after the other Urutan - Yensa depart . Gameplay . The Urutan - Yensa and the rarer Urutan Exile are fought as enemies in the Sandsea . Etymology . The word " urutan " is the Malay word for " sequence " . It may also mean " massage " and " order " , in terms of a noun . As an objective , it means " ordinal " .
Red Flan ( Revenant Wings ) The Red Flan is a Fire - elemental enemy from " " . It is a Melee Rank I Yarhi . Its attack , Fireslap , deals Fire damage to one of its adversaries . Red Flan are the first group of enemies Vaan fights in the storyline .
Ultimate End Ultimate End is a recurring ability in the series . It is the summon ability of the Knights of the Round . Appearances . " Final Fantasy VII " . Ultimate End is the ability of the Knights of the Round , and is one of the most powerful attacks in the game , dealing 13 hits of non - elemental unblockable damage to all enemies , upwards to 129 , 987 damage which can only be surpassed by the overflow glitch . The spell power of Ultimate End is equal to 5x the user ' s base Magic stat . " Final Fantasy XIV " . Ultimate End is an enemy attack in " " during the final battle against King Thordan . After the boss places his Ascalon downward to the ground , the Knights Twelve begin attacking the party . Players must not only dodge AOEs , but also prevent certain attacks from dealing heavy damage and defeat certain adds to keep the enemy Limit Break gauge from filling up . The damage dealt by Ultimate End depends on the remaining percentage in the gauge . Allowing the gauge to reach its maximum amount will instantly kill the entire party . Ultimate End makes another appearance in the " Heavensward " Hildibrand Manderville questline . In the final quest " If I Could Turn Back Time , " the Grand Sers ( who had previously impersonated the Heavens ' Ward , the mortal identities of the Knights Twelve ) perform the attack on Hildibrand in a cutscene . This version of the attack plays as a direct recreation of the " Final Fantasy VII " version . " Theatrhythm Final Fantasy Curtain Call " . Ultimate End is the attack used by the summon Knights of the Round . It can only be used when the summon sequence is successful . Etymology . The is a concept in the moral philosophy of Max Weber , which individuals act in a faithful , rather than rational , manner .
Nightwalker ( Final Fantasy XII ) The Nightwalker is an undead / reaper - type enemy from " Final Fantasy XII " . It can be found in the Subterra area of the Pharos and in the Ward of Measure area of Stilshrine of Miriam . Like other reapers , Nightwalkers can teleport , and the party cannot attack them mid - teleport . Bestiary entry . Note : Shares Entry with Reaper Mage and Reaper Claw . Requirement . In the Ward of Measure of the Stilshrine of Miriam , there are no enemies named Nightwalker that appear . Instead Nightwalker ' s two lesser variants called Reaper Claw and Reaper Mage spawn near the Way Stone after Judge Bergan is defeated . In the Subterra of Pharos at Ridorana , Nightwalkers do not spawn easily . One will need to spend at least seven minutes in the Subterra and Nightwalker will appear in any of the rooms of the Penumbra , Umbra , and Abyssal near the Pedestal of Night .
Lynari Island Lynari Island is a desert island from " Final Fantasy Crystal Chronicles " southwest of the Kilanda Islands . Despite being a desert island , however , Lynari is bristling with life ; the Selkies have colonized the southern tip with the town of Leuda , while the north is covered by the Lynari Desert , teeming with desert critters like Cactuars .
Fledgling Rukh ( Final Fantasy IV - Interlude - ) The Fledgling Rukh is an enemy from " Final Fantasy IV - Interlude - " . Despite having low HP , its physical attack is relatively powerful and it is advisable to dispatch these enemies first if they appear with other enemies .
Storm Dragon ( Final Fantasy IV ) The Storm Dragon is a boss in the Game Boy Advance version of " Final Fantasy IV " . Appearing only in the new Cave of Trials dungeon , the Storm Dragon protects Yang ' s ultimate weapon in the final room , the Godhand . Battle . It uses strong physicals and Tornado , which does upwards of a thousand damage ( sometimes almost two thousand ) to the party . It can also use Maelstrom , which will reduce the party to near - fatal status . It is recommended to bring Rosa or Porom to the battle , as they can quickly heal the party , although Rosa is more suitable since her HP is higher . Yang and Cecil should also be brought in to attack ; the rest of party members should be Kain and Cid , in order to provide attack strength and survive Tornado , due to their very high HP .
Soul Eater ( Final Fantasy V ) The Soul Eater is an enemy encountered in " Final Fantasy V Advance " . Its special attack , Incisor , causes major physical damage to a target as well as various status effects . It may also use spells such as Osmose and Drain , and the Blue Magic spell Death Claw .
Mandragora ( Crisis Core ) The Mandragora is an enemy in " Crisis Core - Final Fantasy VII - " . Mandragoras are simple enemies to defeat , as it will only use a regular attack that can hit multiple times , Blizzara which can easily be dodged , or Hysteric Voices which inflicts Stun for 2 seconds and Silence . Regular attacks are more than enough to defeat them .
Darkness Dance Darkness Dance is a recurring ability in the " Final Fantasy " series , associated to the Dancer class . Appearances . " Final Fantasy X - 2 " . Darkness Dance is the initial ability of the Songstress dressphere , and part of the Dance command list . It has no requirements to learn and , upon execution , Darkness Dance causes Darkness on all of the targeted party ; the effects only last as long as the Songstress keeps dancing . " Final Fantasy Brave Exvius " . Darkness Dance is an active ability which has a 30 % chance to inflict blind on all enemies . Its casting requires 3 MP and the first special move learned by the Dancer - type unit , Sarai , upon reaching Level 4 ( 1★ ) .
Azrael ( Final Fantasy III ) The Azrael is an enemy from " Final Fantasy III " fought in the Ancient Ruins . Like most enemies in the Ancient Ruins , it splits into two when attacked with a weapon that is not a Dark Sword or if the monster does not get inflicted with Paralysis . It is therefore recommended to take a couple Ancient Sword s that can be bought in the ruins along to fight these enemies . They are not overly difficult unless the player forces them to split too much .
Ghost ( Final Fantasy VII ) The Ghost is an enemy in " Final Fantasy VII " fought in the Train Graveyard and in the third round of the Battle Square before the player obtains Tiny Bronco . When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . Battle . It resists Ice . If a Ghost is damaged or is stolen from , it always becomes invisible . When invisible , it is immune to damage . It is weak to Fire and restoratives . Ghost has a standard physical attack called Scratch , which inflicts minor damage . If it is not defeated quickly , it can hit the party hard with Fire on one character , and also will use Drain on the party member with the highest current HP to transfer a portion to itself . The player can win or steal the rare Ghost Hand item , only obtained from Ghosts in the whole game . Strategy . To defeat a Ghost quickly the party should use spells , such as Fire , which is the Ghost ' s weakness ; Cure ; or even a Potion .
List of Final Fantasy weapons This is a list of all the weapons found in the original " Final Fantasy " , including the " " , " 20th Anniversary " and subsequent remakes . Prices . In the " Origins " release for the PlayStation , an Easy mode was introduced and the player was allowed to choose difficulty . In Easy mode , weapon prices are generally lower . Prior to the " Origins " release , all releases used the Normal prices . After the " Origins " release , all releases use the Easy prices . Unless otherwise noted as a footnote , all weapons sell for approximately half their purchase price . All weapons introduced in " Dawn of Souls " and subsequent releases sell for 100 gil , even those available for purchase .
Pumpkin The Pumpkin is an enemy in " Crisis Core - Final Fantasy VII - " . Pumpkin is capable of inflicting MP damage and Curse as well as use the Flare spell . However , it is not a difficult foe due to being easily interrupted by regular attacks . Continuously use regular attacks or attacks such as Assault Twister to defeat it .