naist-nlp/zeshel huggingface dataset:
Deliver a sample of jet to Dr . Troy Deliver a sample of jet to Dr . Troy is a quest that appears in " Fallout 2 " . Walkthrough . Dr . Troy , in Vault 8 ' s medical center , will ask the Chosen One to smuggle a sample of jet into Vault City for him to analyze , so he can attempt to make an antidote . Requirements . The following conditions must be met for Dr . Troy to give this quest : Steps . Enter Vault City ' s Vault , and speak to Troy in the medical center . Ask for a tour and then try to exit the conversation as soon as the chance is given . Troy will then ask if the Chosen One , as an outsider , could do a favor for him . He will ask them to smuggle a sample of jet into Vault City for him to analyze in his quest to find an antidote for jet addiction . If one already has some jet in their inventory , they can give it to him now for the better rewards . Otherwise , find some jet ( the Den or New Reno are good places to look ) and use the following strategies to smuggle it into the city . Rewards . Cash reward . The cash rewards earned depend on the player character ' s Barter skill . If Troy is given the jet when he first asks , one will get $ 1000 with a Barter skill < 75 % , $ 1200 with a Barter skill 75 % - 94 % , and $ 1500 with a Barter skill > = 95 % . However , no experience will be earned from this method . He will then tell the Chosen One the cure will take three months to produce . After being given the jet , he will tell the player character to come back in three months for an antidote . Do so , and he will hand over two vials of antidote . Cash & XP reward . To speed up the production of the cure to one month ( and get 500 XP ) , first speak to Myron ( don ' t let him join ) in the stables about jet production . Quit the dialogue after he says " " and that ' s all you ' re ever gonna learn , " " then go give the jet to Troy . To get 750 XP , either continue with Myron ' s conversation ( be sure to have the necessary Science and Intelligence scores ) or have Myron in the Chosen ' s party when delivering the jet to Troy . Start the dialogue thread with " " hey , you don ' t want to inhale that crap . " " Both of these methods will speed up the production of a cure to one month . Alternative : blackmail . Instead of doing the quest , one can also use this information to blackmail Troy for up to $ 500 each month ( $ 1000 with a Barter skill of 75 % or better ) . However , if this path is taken , seeking medical help from him will result in the player character getting killed . Also , Phyllis will have nothing further to do with the Chosen One .
Bandit Bandits are characters found in the area around Rivet City in 2277 . Background . Led by an informally chosen leader named Split Jack , bandits are roving bands of mercenaries that prey on water caravans for sustenance and profit . Wastelander s , Talon Company mercenaries , and even raiders and ghoul s are welcome to join the group , as long as a few ground rules are adhered to . To separate themselves from the other scum prowling the wasteland , Split Jack has instilled a policy of " metal , " by which every bandit must wear distinctive metal armor and appropriate metal helmet headgear . This allows other bandits to recognize each other in the heat of battle , and victims know who to fear . This sense of foresight also extends to Split Jack ' s cap - collecting schemes . He ' s brought in a new era of fiscal responsibility , with bandits realizing they can make money with the threat of continuous violence than by killing alone . This simple extortion is a relatively new idea in the wasteland , as survivors previously tended to gather what they could , as quickly as possible . Split Jack is also running what President Eden might call a " Dueling Democracy , " with the power able to leave his hands at any moment if a challenger has the mettle ( and metal ) to face him in one - on - one combat . Appearances . Bandits appear only in the " Fallout 3 " add - on " Broken Steel " .
Hellfire power armor Hellfire power armor is a set of power armor in the " Fallout 4 Creation Club . " Background . Hellfire power armor was developed by the Enclave at Adams Air Force Base some time after the Great War and before the destruction of the base by the Capital Wasteland chapter of the Brotherhood of Steel . A single suit can be acquired by the Sole Survivor in the Commonwealth in use by Pyro , a member of the Forged raider gang . Characteristics . It provides a Damage Resistance of as well as a bonus of to and can be repaired with . Location . Obtained from Pyro , a member of the Forged raider gang , near Listening Post Bravo during the quest Pyromaniac .
Bunker Hill Bunker Hill is a location and potential settlement in the Commonwealth in 2287 . Upon completing the quest The Battle of Bunker Hill , the player character can unlock this settlement by speaking to Kessler . Completing Kessler ' s job to save abducted caravan workers also allows the construction of trade caravan posts at other settlements . History . During the American Revolution , the area was the site of a battle between of the Colonial Army and his British counterpart , . Though it was primarily fought on nearby Breed ' s Hill , the Battle of Bunker Hill received its name from the primary British objective , which they ultimately took . While the Colonial forces were defeated , they had inflicted significant casualties on the British Army , convincing them to avoid further engagements during the Siege of Boston . After the Great War , the memorial to the fallen soldiers still stands , though caravan traders have made their home here . In the past , the Minutemen protected the settlement from the dangers of the Commonwealth , but after failing to answer a call during a raider attack , the Minutemen are no longer held in high esteem in the settlement , and they rely mostly on mercenary protection against things that cannot be bought , such as super mutants . The Railroad has a base underneath the complex , where they prepare synth s for extradition from the Commonwealth . During their purge of the Railroad , the Institute attacks this complex , and it is unknown what the outcome of the battle is . Layout . The perimeter of Bunker Hill is surrounded by a large wall , only allowing access through the main gate on the south side and a small door on the east side . Just in front of the main gate is an obelisk with stairs leading to the top . Behind that is a large open space with Deb , the general storekeeper , to the east , one of the caravan leaders in the northeast and Stockton in the northwest . On the west side behind the bar is an inaccessible hatch to the utility basement . Just west of the entrance to the settlement there ' s Kay ' s building where medical treatment is available , and the workbench when the settlement has been earned . Next to that in the southwest corner is Kessler ' s home . Following the wall there ' s another shack , then in the northwest corner is the Savoldi ' s place where food and lodging is available . The north and east sides contain a couple more shacks . Appearances . Bunker Hill appears only in " Fallout 4 " .
RobCo Battlezone terminal entries RobCo Battlezone terminal entries are entries found on four terminals within the RobCo Battlezone in the " Fallout 4 " add - on " Nuka - World " . Robot diagnostics terminal . Or Or Terminal . Two protectron terminals , located in the northern section of the zone .
Bend the Rules Bend the Rules is a " " perk . So far it hasn ' t appeared in any other game . Effects . Take this perk and the next time you get offered perks you may choose from all the perks which are available for your race .
Mike Wu Mike Wu is a character mentioned in " Fallout 4 " . Background . Mike Wu was a young Asian man who lived before the Great War . With the fear of the Red Menace growing stronger in the United States , many members of his family were brought to internment camps . His aunt Song Wu was one of them . To avoid similar fates , his parents decided to move to his uncle Marshall ' s house located in the Natick Banks . Appearances . Mike Wu is mentioned only in " Fallout 4 " .
Gary ' s Galley Gary ' s Galley is a restaurant in Rivet City run by Gary Staley , the owner and cook , and his daughter Angela . When Rivet City ' s marketplace opens in the morning , most shop owners can be found eating here . Other inhabitants will eat here as well at varying times of the day . Layout . Next to Rivet City Supply , the kitchen behind the counter has a refrigerator and shelves for storing various food and drink . Appearances . Gary ' s Galley appears only in " Fallout 3 " .
Lieutenant ' s guard The Lieutenant ' s guards ( named as Lt . ' s guard in game ) are the Lieutenant ' s personal bodyguards at the Mariposa Military Base in 2161 . Background . They are the strongest and toughest mutants that work for the Lieutenant . Armed with advanced technology , they attack any hostile person without mercy . Appearances . The Lieutenant ' s guards appear only in " Fallout " .
Welding helmet ( Fallout 4 ) The welding helmet is a piece of headwear in " Fallout 4 " . Characteristics . The welding helmet is a piece of Brotherhood of Steel headwear that provides a damage resistance of 3 and energy resistance of 5 . The metal face protection part remains off the face , which allows the helmet to be worn with various glasses and a bandana or surgical mask . Locations . Found on Brotherhood of Steel scribes aboard the Prydwen and sometimes on the ones patrolling the Commonwealth .
McCredie Sgt . McCredie is an NCR sergeant in charge of Camp Golf in 2281 . Background . A career soldier , McCredie volunteered to join the NCR Army at 16 . He has stayed in ever since , saying simply , " Man , it ' s my life , " when asked by the Courier . McCredie ' s professional competence and enthusiasm for a soldier ' s life make him a skilled and capable non - commissioned officer , but he has not risen as high as it would seem he should have after so many years of service . The Courier can remark on this , prompting McCredie to respond that leadership positions get increasingly bureaucratic as one moves up , and that he did not " join the Army to drive a desk . " McCredie has been stationed at Camp Golf for some time as of 2281 , being that it is part of the the front line between the NCR and the Legion . One of the teams he is in charge of is nicknamed the " Misfits , " a group of foul - up soldiers who have bottomed out in their Army careers . McCredie has grown greatly frustrated after so many failed attempts at getting them to straighten up , and will welcome the Courier ' s offer of assistance if it is made . McCredie remains convinced the Misfits can be made into proper soldiers , even if he cannot imagine how . Appearances . Sgt . McCredie appears only in " " .
Samuel Adams Samuel Adams ( September 27 , 1722 – October 2 , 1803 ) was a philosopher and a Founding Father of the United States . As one of the leaders of the American Revolution , he sparked outrage against colonial British actions . Appearances . Samuel Adams is mentioned only in " Fallout 4 " .
Magna Carta The Magna Carta is an English document stored in The National Archives . Location . The document can be found in the Archives Secure Wing East . There is a hallway to the right just before one reaches Button Gwinnett and the Declaration of Independence . The hallway leads past a Mister Gutsy to a room . In the room to the far right is the Magna Carta with some ammunition and two turrets . One will need a Lockpick skill of 50 for the door . It can be sold to Abraham Washington for 75 caps , or for 100 caps through a Speech check . Bugs . The Magna Carta may not appear in the National Archives at all .
Big Betty Big Betty was to be a member of The Cause , a revolution against the ruthless Brotherhood of Steel in the canceled Fallout Extreme . Background . < section begin = " CXGamesSummary " / > Big Betty is the good shine of mutants involved in " The Cause " . The heaviest supporter , the gruffest , and the best shot . < section end = " CXGamesSummary " / > Appearances . Big Betty was one of the initial player characters in the canceled " Fallout Extreme " .
Child ( Fallout 3 ) Child is a random encounter character in " Fallout 3 " . Background . Not much is known about him other than being a fan of the AntAgonizer and the Mechanist . Interactions with the player character . Effects of player ' s actions . Wearing the AntAgonizer or the Mechanist costume can randomly prompt this child to appear and ask for an autograph . Appearances . Child appears only in " Fallout 3 " .
Gazelle steak Gazelle steak is a consumable item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A grilled steak of gazelle meat prepared at a cooking station . It restores 60 hit points upon consumption but also increases the Sole Survivor ' s Carry Weight by 25 pounds for 2 in - game hours after consumption .
Marksman carbine extended magazine The Marksman carbine extended magazine is a weapon mod for the Marksman carbine which was cut from the final version of " " before its release . Characteristics . This cut item would have modified the Marksman carbine to add an extended magazine , adding roughly 30 rounds . It remains in the form of meshes , textures , and static world objects in the G . E . C . K . , but not as a usable mod that can be added via the console on the PC .
Isla Adams Isla Adams was a civilian who lived before the Great War . Background . She was the wife of Jerry Adams , an engineer at Mass Fusion . Appearances . Isla Adams is only mentioned in the " Fallout 4 " add - on " Automatron " .
Fizztop Grille The Fizztop Grille is a location in the Nuka - World Amusement Park in 2287 . Background . This place used to be Overboss Colter ' s personal apartments . Once the Sole Survivor becomes the new Overboss , this is where Porter Gage will wait . Layout . The place is divided into an outdoor patio , an indoor workshop and an indoor lobby . It serves as a makeshift base of sorts . This location does not contain a workshop , so the layout cannot be changed , but all storage both indoors and on the patio outside is safe and does not respawn . The area indoor is equipped with a power armor station , a weapons workbench , an armor workbench , a cooking station and a chemistry station . The patio is equipped with a power armor station , a chemistry station and a bed . Appearances . The Fizztop Grille only appears in the " Fallout 4 " add - on " Nuka - World " .
Lenny ( Fallout : New Vegas ) Lenny was the sender of Strip letter 1 , he lost all his money at the casinos and is now requesting more money from someone named Edna . His note is found in a guest room in the south - east end of Vault 21 . Appearances . Lenny is mentioned only in " " .
Operators goggles The Operators goggles are a piece of headwear in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The Operators goggles are large armored eyewear with horizontal slits to allow vision . They offer + 4 Damage and Energy Resistance as well as + 1 to Perception .
Ring pull Ring pulls are a currency in " " . Background . < section begin = " background " / > Ring pulls are used as currency by people in the area of Chicago . They are pull - tabs from soda cans . Ring pulls can be found all over the settlements in early missions and traders will accept them . There are usually some outsider traders in Brotherhood bases who will accept ring pulls as well . < section end = " background " / > Characteristics . Ring pulls and Brotherhood scrip s have the same value . Notes . Brotherhood members don ' t accept ring pulls as a payment method .
Gatling laser ( Fallout ) The L30 Gatling laser is an energy weapon in " Fallout " and " Fallout 2 " . Background . Designed specifically for military use , the L30 was in the prototype stage at the beginning of the Sino - American War . Capable of firing only in burst and with a low energy capacity , it was eventually superseded by the more advanced full auto Gatling . Characteristics . Commonly regarded as the ultimate energy weapon , the L30 saw use ( post - War ) by Brotherhood of Steel Paladins , Unity Nightkin , and even Enclave soldiers . On that note , advanced power armors have a 90 % resistance against laser damage , which means the user has to rely solely on critical hits to deal significant damage against enemies in any sort of metal or power armor . However , if one has tagged Energy Weapons from the start , and picked the right perks , the Gatling laser can be both very devastating and economical due to the popularity of ammo in the later part of the game , along with high per - shot damage and canceling armor AC / DR due to each shot being critical ( Fast Shot trait , Better Criticals perk , Sniper perk combined with 10 Luck ) .
Armor stand The armor stand , armor shop and armor emporium are constructible settlement stores in " Fallout 4 " . Characteristics . The armor stores are 3 tiered versions of each other . Each tier has an indoor and outdoor variant . Each type and variant is built at a settlement using the workshop . A settler must be assigned to a shop in order for trade to be accessible and increase settlement happiness . The armor stand is the first tier store . The outdoor stand has a shield drawn on a blue background fixed to the top and a sign reading " armor " hanging from the crossbar . The second version is the store counter with " armor " written across the front in light blue capitals . The armor shop is the second tier store . The outdoor stand has " armor " written on 2 signs , one fixed to the ceiling and the other hanging from the ceiling on the right hand side . There is also a white shield on a blue background painted on the front of the counter . The interior , store counter is visually no different to the interior version of the armor stand . The armor emporium is the top tier store . The outdoor stand , unlike the previous two versions is made of metal , with front shutters and a sign affixed to the shop ceiling , which has a picture of a white shield painted on with " armor " written underneath . The store counter has " armor " written across the front left hand side in light blue capitals with two rows of backless shelves on the right hand side , consisting of 2 shelves to a row . The armor emporium has the widest range of goods available of the three armor stalls . Notes . The Scribe can be assigned to the armor emporium to upgrade it to a level 4 armor shop .
Fallout film treatment The following is the second revision of the canceled " Fallout " movie , written by Brent V . Friedman in early 1998 , before the release of " Fallout 2 " . A third version , with some additions and refinements also existed , but is yet to be found . This isn ' t the definitive version ( most of the character names are placeholders , for example ) but it ' s still a decent overview of the story macro . A full script for the movie was never written , as Interplay Films was disbanded before that happened . The treatment was released on March 19 , 2011 by the writer himself . You can or read the full version below . Transcript . Note : Unlike the original , this version has had its paragraphs numbered for ease of reference .
Gerard ( Roosevelt Academy ) Background . After an electrocution incident , he was forced to disable the self - defense features of the school ' s Mister Handy . He sent a message to the librarian , Judy , telling her to keep it secret , deactivate it , and hide it in a closet in order to protect it from the students . Appearances . was to be mentioned in " Fallout 3 " .
Crashed scout bus The crashed scout bus , also referred to as " where the little ones fell " by Follows - Chalk , is a in the " " " Honest Hearts " . Layout . The crashed scout bus is a Boy Scout bus that fell off the highway and crashed into a small creek - like area , killing the Scouts it was carrying and their caretakers . Upon impact , the bus split in two , tossing everyone and everything around . In total , eighteen people died : sixteen Boy Scouts , a Scout Master , and the driver . The force of the crash , and the split in the bus ' s frame , deposited some of its occupants and their possessions in the creek bed . Most of both remained inside the bus , however , including a quest - related , broken ( but repairable ) compass . Notes . The childrens ' skeletons are actually downsized adult skeletons as evidenced by their incorrect proportions . Appearances . The crashed scout bus appears only in the " " " Honest Hearts " .
5mm round ( Fallout : New Vegas ) The 5mm round is a type of ammunition in " " . Characteristics . The 5mm round is a small caliber high velocity rifle cartridge . It is commonly belt - fed , and is available in rather high quantities , something made necessary by the notably large " magazine " sizes on the weapons that use it . For example , the minigun loads 240 rounds at one time and fires an exceptional rate , requiring that the player carries a huge supply if they intend to rely on miniguns . As of , standard and surplus 5mm rounds have a - 10 DT effect . Production . 5mm standard and JSP rounds can be crafted at a reloading bench . A single cartridge requires the following : Breakdown . Breaking down a standard 5mm round yields : Variants . 5mm , standard . A standard 5mm round , offering very good penetration value - typical for rifle cartridges , is found at plenty of locations . 5mm , armor - piercing . Armor - piercing rounds are designed for punching through armor plating , so they have a strengthened case with a specially hardened and shaped nose . Due to the high muzzle velocity and penetrating properties of the round , damage to the target is slightly reduced . They are more common and can be purchased in larger numbers than any other type of AP rounds in game . As of patch 1 . 3 . 0 . 452 , they now have an armor piercing effect of - 25 DT , by far the largest armor piercing effect of any ammunition found in the game , capable of penetrating high - DT armors such as . 5mm , hollow point . Hollow point bullets mushroom out upon impact , tearing through fabric , flesh , and organs , creating a larger wound cavity . However , hollow points lack the penetrating power to punch through denser materials . This means they cannot pierce things like armor plate , drastically reducing the weapon ' s penetrating power . 5mm HP rounds are very rare in the Mojave , sold in very small amounts by some vendors . They are , however , less susceptible to armor than most hollow points , with only a x2 DT multiplier as opposed to x3 , but this is balanced by the fact that all 5mm weapons have a low DAM output . 5mm , surplus . Surplus ammunition is of poor quality , but is available in large quantities . The rounds are slightly more damaging than standard 5mm but at the cost of more regular firearm maintenance , due to the cheaper materials used in their construction . 5mm , JSP ( hand load ) . A sub - type added in the add - on " Gun Runners ' Arsenal " , 5mm jacketed soft points have a hard metal cladding on the bullet with the exception of the softer lead nose . They retain all of the armor piercing power of the 5mm round , while also being more powerful than the standard 5mm . The trade - off is that it degrades the weapon faster . Bugs . Sometimes , with " Old World Blues " installed , the amount of 5mm rounds found in containers and other sources of loot is reduced dramatically , to roughly 30 % of what is normally found . This change only affects containers found in the Mojave Wasteland , and not those located in Big MT .