naist-nlp/zeshel huggingface dataset:
White Hare White Hare is an Esper in " " . It is the rank 1 Holy Ranged summon , and costs 12 Affinity points to summon . Its normal attack , Cure , restores HP to one ally . The red White Hares are ally Yarhi , while the blue ones are enemy Yarhi . At first by the edge of Rabanastre when Vaan , Kytes and Filo are approaching the " Galbana " ( before even entering it ) , two White Hares can be seen by the edge of the city . Since Penelo isn ' t present approaching them is the only way to restore HP . Both of are named Giza Rabbit instead of White Hare . Other appearances . " Final Fantasy Trading Card Game " . White Hare appears with a wind - elemental card .
Lalafell / Naming The Lalafell in " Final Fantasy XIV " use names that are ruled by rhythm , repetition , and rhyming ( as well as a little alliteration ) . Syllable count also plays a large part . There are four unique sets of rules , and these rules are rarely deviated from . Once the rules are learned , one will be able to discern a Lalafell ' s clan and gender by simply looking at a name . The Lalafellin language ( used by the clans before they arrived in Eorzea ) originally only possessed five distinct vowels : a e i o u . It should be noted that Lalafellin pronunciation is nearly congruent with that of Japanese . The pronunciations are as follows : Surnames are only surnames in placement , as they are not taken from the mother or father and are unique to the individual . Plainsfolk . Male . Fun Fact : In everyday speech , Plainsfolk males will usually always use their full names , rarely ever breaking them down into solely first or last . Dunesfolk . Male . There are rare cases when the B phoneme will ' seemingly ' have one syllable such as Zozonan or Nanalai . The ' n ' and ' i ' here are , in fact , the remnants of sounds that were once paired with a Lalafellin vowel that , over time , has disappeared from speech , and therefore become silent in names . Royalty . Members of the Ul ' dah and Sil ' dih royal families also bear the names of their respective sultanates . References . Official Forums ' Lore Section .
Pet Pals Pet Pals is a dog magazine sold in Timber Pet Shop and Esthar City book store ( Karen ' s Store ) in " Final Fantasy VIII " . Each costs 1 , 000 gil . Mechanics . Reading an issue will inform Rinoa of one of six new tricks to teach her dog , Angelo , to use in battle . Once the magazine has been read from the Item inventory , the issue ' s trick will be listed in Rinoa ' s Status screen with an empty status bar . The player may select from the list of tricks which Angelo will learn , being further prompted if they attempt to leave the screen without selecting a trick . A trick ' s status bar fills in correspondence to the number of steps taken with Rinoa in the active party . A distinct chime sounds when a trick ' s bar is filled , indicating its mastery . Angelo may perform mastered tricks in the Combine Limit Break , or automatically during battle after certain conditions have been met .
Warlock ( Final Fantasy VI ) The Warlock is an enemy in " Final Fantasy VI " . Battle . It often uses Magic Drain which functions identically to Osmose , and when alone always uses the powerful Holy ability , as well as casting it occasionally when accompanied by other enemies . Due to its high Magic Defense , physical attacks are advised against it . Since the Warlock always attacks with other enemies , it should be targeted first to avoid the risk posed by Holy . AI script . If monster is by itself : Holy ( 100 % ) Attack Turns : 1st Turn : Magic Drain ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Magic Drain ( 66 % ) or Holy ( 33 % )
White Mousse ( Final Fantasy IV - Interlude - ) The White Mousse is an enemy in " Final Fantasy IV - Interlude - " . It is weak to Ice , and a Blizzara from Palom is enough to eliminate all of them when they appear in groups .
Pandora ( Final Fantasy XII ) The Pandora is an insect / mimic - type enemy from " Final Fantasy XII " . It can be found in the Lhusu Mines , although one also appears in the Necrohol of Nabudis . Like many mimics they hide as treasure containers , but are easily recognizable from the real thing due to their colorful markings . Battle . In the Necrohol , the lone Pandora is not a threat and is easily dispatched . The Pandoras found in the Lhusu Mines , however , are a different story . Their HP is not exceptionally high , but they can do several thousand damage with normal attacks . Protect and Bubble are crucial for surviving their blows . The Pandoras allow access to Cancer Gem and Wrath of the Gods loots , which are needed to purchase the Orochi and Grand Bolts , respectively , at the Bazaar . The Pandora in the Mines are located in the Site 6 North . To get to this area , the player should go to the left side of the north section of Site 6 South and pan around until finding a hidden passageway . If the player has the Knight , they should just kill the Pandoras as they will drop both Cancer Gem and Wrath of the Gods . However , if the player does not have the Monograph , they will be forced to poach the Pandoras to acquire the Wrath of the Gods . Either way , if the player cannot acquire these items they can easily zone two areas away and come back to make the Pandoras respawn , allowing them to raise their Chain level and increase the odds of a drop .
Grangalan ( Final Fantasy VII ) Grangalan is an enemy in " Final Fantasy VII " found on the beaches around Costa del Sol and Gold Saucer , and can also be fought in the final round of the Battle Square before the player obtains the Tiny Bronco . When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . Battle . Grangalan will either attack or spawn miniature versions of itself . His Darkeye attack may inflict Darkness on one character . The smaller versions can spawn even smaller versions , resulting in up to three different sizes of Grangalan . If the original Grangalan is defeated , the smaller versions will also be defeated and the battle won without having to fight them . However , the Grangalan cannot be attacked physically after it spawns miniatures without a long range weapon or a spell . AI script . AI : Main AI : Counter - General AI : Counter - Death
Merchant ( Final Fantasy VI ) The Merchant is an enemy in " Final Fantasy VI " . It only appears in South Figaro during Locke ' s scenario , and is fought by talking to the merchants that appear around town . The Merchant is one of the few non - boss enemies in the game not to have a palette swap . Battle . Merchants only use physical attacks and are not difficult to defeat . The true purpose for fighting the Merchants is to steal their clothing , resulting in Locke donning a Merchant uniform and being able to access certain hidden passages by speaking to townsfolk . Stealing repeatedly from Merchant allows the player to acquire a second Main Gauche , a useful dagger for Locke . The easiest way for the player to do this is to steal from the Merchant in the side room of the Inn , then exit the Relic Shop and steal from the Green Cadet outside , switching outfits each time and allowing one to keep fighting the Merchant . AI script . Attack Turns : 1st Turn : Attack ( 100 % ) If attacked by " Steal " :
SJ Restriction SJ Restriction is a very rare status effect in " Final Fantasy XI " that temporarily lowers your Subjob level to zero until it is removed . It is gained by choosing to enter the new Dynamis areas in the " " expansion . Previous to the Dynamis revamp , everyone who entered gained SJ Restriction until certain Notorious Monster s were defeated to remove it , but now players have the choice of whether or not to gain the status when they enter — choosing to be afflicted by it allows for a super Weakness Stagger indicated by a white ! ! to be triggered by the SJ Restricted player . Monsters that are staggered in this fashion are guaranteed to drop a 100 - value piece of ancient Currency in addition to their normal loot upon defeat . SJ restriction gained in this fashion may be removed by checking the Somnial Threshold in Dynamis or by leaving Dynamis entirely . A rare handful of very powerful monsters that can inflict SJ Restriction for a brief period . This effect cannot be removed except by its duration expiring . Players who participate in the battlefield for the quests necessary to raise one ' s permanent level cap to 75 will also have their subjob restricted to zero . The Mercenary Training Camp battlefield also restricts subjobs . The former battlefield is necessary to advance to the endgame , the latter is just for fun and has no reward . Obliviescence is a very similar status that is inflicted as part of the Pathos of Alzadaal on those who dare venture deep into the Ruins of Alzadaal to take part in Salvage . It is removed by leaving the ruins , or by obtaining and using a Duplicatus Cell .
Roulette Cannon The Roulette Cannon is an enemy from " Final Fantasy VII " . Battle . It only has a physical attack that use it always as a counter - attack and will not use if two party members have death status , but can be rewarding to fight because it drops valuable X - Potions . AI script . AI : Counter - General AI : Counter - Death
Dear Friends : Music From Final Fantasy Original Soundtrack Dear Friends : Music From Final Fantasy Original Soundtrack was an album sold at the Dear Friends - Music from Final Fantasy - and More Friends - Music from Final Fantasy concerts , and was also sold at the Square Enix website for a while . Unlike the other concert albums , " Dear Friends : Music From Final Fantasy Original Soundtrack " is not a concert recording , and instead contains the original soundtrack versions of the songs from the games ' respective soundtracks , plus an arranged version of " Dear Friends " taken from the " " album . No live recorded album of the Dear Friends concerts exist .
Dark Elemental ( Final Fantasy XII ) The Dark Elemental is an enemy in the game " Final Fantasy XII " . It is found in the Necrohol of Nabudis , but the chances for it to spawn are only 20 % . It is docile unless it is attacked or Magick is used nearby .
Touch Me Touch Me is an enemy in " Final Fantasy VII " fought in the jungle outside Gongaga , in the forest s of the area on the world map , and in the third round of the Battle Square during the time " Tiny Bronco " is available . When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25 % . Battle . Touch Me can be a nuisance , as its attacks turn their targets into Frogs . Frog Jab both causes and removes the Frog status , alternating party members between the two forms . In general , it has weak attacks and low HP , so it can be easily killed . As always at this point in the game , Matra Magic is highly effective . Touch Me uses the Enemy Skill Frog Song every two to four turns , which inflicts both Frog and Sleep with 100 % accuracy barring resistance , but unlike Frog Jab , Touch Me will only use Frog Song on characters without the Frog status . There is also a one - in - five chance that it counters magic attacks with Frog Song . AI script . AI : Setup AI : Main AI : Counter - Physical AI : Counter - Magical Other appearances . " Final Fantasy Airborne Brigade " . Touch Mes appear as enemies in the Living Woods . Like all common enemies , they are defeated instantly when encountered .
Monk ( Final Fantasy V ) The Monk is a job in " Final Fantasy V " obtained after the Wind Crystal shatters . It is the strongest of the light armor - wearing jobs , possessing the highest Stamina modifier , and is tied with the Gladiator for highest Strength , making mastery of Monk important for using Freelancer and Mime late game . Monks are among the cheapest jobs to buy for , as they do not have a need to equip weapons or many armor pieces . The downside is that Monks lack in Defense , but make up for this with high HP . Mastering the Monk job on all characters in the mobile and Steam versions earns the player the achievement " Don ' t Think , Feel ! " . Appearance . The Monk class gives party members more unique clothes than other jobs with a Far Eastern flair . Bartz wears a headband , a green vest and pink trousers . Lenna wears a red dress similar to a Chinese and wears her hair in the fashion , similar to Ursula ' s in " " . Faris wears a white gi with red outlines , while Galuf goes shirtless while wearing a red belt and black trousers . Krile wears a red dress similar to Lenna ' s , but also with white pants and a bow in her hair . Abilities . The monk ' s job command launches a flying kick at all enemies for minor damage . This is the only job command in the game that can ' t be learned by leveling up the job , and thus can only be used as a Monk , or as a Mime mimicking it . If the Monk is attacked physically , Counter will cause the monk to attack the attacking enemy back . Barehanded is the monk ' s trademark ability , allowing a unit to have high attack power while not having anything equipped . Focus removes any random spellcasting and special abilities of weapons . Any weapons that deal damage based on Magic , such as rods and the Blood Sword , do not get damage boosts from using Focus . Spellblade effects as well as critical hits ( this also includes MP - based criticals ) still work as normal . Barehanded gives the equipper base Freelancer Strength + 26 . Chakra has a base spell power of 30 . Counter has a 50 % chance of activating , and will never activate special commands , such as the abilities of the Thief Knife or Chicken Knife , and the Twin Lance will only hit once rather than twice . The stat modifiers of Monks are : Upon mastering the job , the Freelancer and Mime will gain the Monk ' s base Strength and Stamina , as well as having innate Counter without having to equip it . They will also gain the Monk ' s base Agility unless they already have a higher bonus from another mastered job . Other appearances . " Final Fantasy Artniks " . The Monk appears as a character card . " Final Fantasy Trading Card Game " . The Monk job from " Final Fantasy V " appears in " Final Fantasy Trading Card Game " . " Triple Triad " . The Monk appears on a Triple Triad card in the version available via " Final Fantasy Portal App " .
Screamer ( Final Fantasy VII ) Screamer is an enemy from " Final Fantasy VII " fought on Mt . Nibel and in the seventh round of the Battle Square during the time " Tiny Bronco " is available . When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25 % . It only has physical attacks and can be defeated easily with Enemy Skills . Screamer always inflicts Sadness via War Cry . It uses Iron Attack as counterattack 50 % of the time when have below 1 / 8th of it ' s Max HP . It can be morphed into valuable Power Sources . AI script . AI : Main AI : Counter - General
Devil Ride The Devil Ride is an enemy from " Final Fantasy VII " . It is encountered on the world map in the Midgar Area , and in the fifth round of the Battle Square before the player obtains the " Tiny Bronco " . When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . Devil Ride can use Drift Turn to attack the party , but the damage is low and its normal attack is weak . Valuable Hi - Potion s can be stolen from it , a luxury at the point in the game it is fought . AI script . AI : Main
Iron Fist ( Final Fantasy VI ) The Iron Fist is an enemy in " Final Fantasy VI " . Battle . It is not dangerous unless it is alone , when it uses Stone , which will deal enough damage to kill anyone whose level is 15 . If someone survives Stone , they become Confused , which is also dangerous . Luckily , Stone has a low Hit Rate . Even so , it is recommended to kill the Iron Fist first if they attack with other enemies , since Stone is still a potent attack regardless of level . Besides Stone , the most dangerous attack of the Iron Fist is their special Knee Kick , which is only a slightly stronger physical attack . AI script . If monster is by itself : Attack ( 33 % ) or Stone ( 66 % ) Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 66 % ) or Knee Kick ( 33 % ) Other appearances . " Final Fantasy Record Keeper " . Iron Fist from " Final Fantasy VI " appears as an enemy in " Final Fantasy Record Keeper " .
Beam Cannon ( The After Years ) The Beam Cannon is an enemy from " " . It is found in the Subterrane . Battle . It will only attack using the Beam ability for moderate non - elemental damage , but when damaged by Lightning - elemental spells , it will ' malfunction ' and may start attacking its own party . It is not a difficult enemy to defeat .
Final Fantasy VI : Balance and Ruin Final Fantasy VI : Balance and Ruin is OverClocked ReMix ' s 40th album release , the first time the crew makes use of a campaign to fund the production . The album is a reinterpretation of the soundtrack of " Final Fantasy VI " . " Balance and Ruin " features 74 tracks , performed , arranged and produced by 74 artists , not counting the orchestra that was hired for some of the recordings . The original $ 30 , 000 goal of the campaign was surpassed with over five times the intended sum . The additional funding allowed the producers to ship additional copies of the previous " Final Fantasy " project albums , " " , " " , and " " as well as to expand the scope of the project and produce a bonus DVD of content . External links . Official Project Page
Mullonde Cathedral Mullonde Cathedral , also known as St . Murond Temple , is a location in Mullonde and the center of the Church of Glabados in " Final Fantasy Tactics " . It is the stronghold of the High Confessor Marcel Funebris . Story . Mullonde Cathedral Nave . This is where Folmarv Tengille betrays Funebris along with fellow two Knights Templar , Loffrey Wodring , and Cletienne Duroi . On their way out , they fight Ramza Beoulve and are defeated . Mullonde Cathedral Sanctuary . Folmarv summons Ramza ' s half - brother Zalbaag from the dead and the trio escape . Ramza then defeats Zalbaag and manages to get to the dying Funebris in time to learn where Folmarv is going right before the High Confessor dies . Battle information . Mullonde Cathedral Sanctuary . Zalbaag possesses the Vampire ability , and has the potential to spread the plague of the undead through the player ' s party . If all units are transformed , it is an automatic Game Over .
Mafdet The Mafdet is a fiend in " Final Fantasy X " . This enemy is found at Lake Macalania . It is covered by a thick shell , so use Auron or Kimahri ' s piercing weapons . The Mafdet will attack with physical attacks that can cause Slow . Mafdets will drop weapons with any of the elemental strikes and armor with Berserk Ward and / or Defense + 5 % . Attack Pattern . " From Final Fantasy X Ultimania Guide ( translated from japanese ) . "
Mech Leader The Mech Leader is a machina enemy in " Final Fantasy X " encountered on Mt . Gagazet . It uses both a standard attack and Electrocute that will cause Lightning - elemental damage . As with all Machina enemies , using the Steal command will instantly defeat them . Mech Leader will drop armor with any of the SOS elemental defenses . It will also drop weapons with any of the elemental strikes .
Electric Jellyfish ( Echoes of Time ) The Electric Jellyfish is an enemy in " " . Appearing as small , squishy , jellyfish - like creatures , Electric Jellyfish typically float on the water , occasionally ending up on land where they will dehydrate and die on their own . In battle , they will charge their pompom with Thunder and unleash it on the player . They are very heavy even if they look small . Other appearances . " Final Fantasy Trading Card Game " . Electric Jellyfish appears in " Final Fantasy Trading Card Game " with a lightning - elemental card .
Navidon ( Final Fantasy XIII ) The Navidon is an enemy in " Final Fantasy XIII " . First appearing in the Central Expanse of the Archylte Steppe , it is an Ice - based lizard that may be too difficult for the party to deal with initially . The Navidon is difficult to stagger and can deal heavy damage to all party members with its Icy Breath attack . It is rather slow and docile in the field , so obtaining a Preemptive Strike is simple and sometimes necessary to win . If one is underdeveloped in the Crystarium it could take a few staggers to see this foe away , but stronger teams should have no trouble . Battle . Strategy . When arriving at Gran Pulse , killing a Navidon can be a daunting task . If the player uses Fang / Lightning / Hope , it is simpler . To start with the party should use Protection ( SEN / MED / SYN ) until the team is fully buffed , then switch to Relentless Assault to rack up the chain gauge . When the gauge looks almost full , the party can switch to a paradigm that has Fang as a Saboteur ( such as Smart Bomb or Bully ) . Once Deprotect and Deshell are inflicted , the party can return to an offensive paradigm and go in for the kill .
Crushing Blow ( Final Fantasy XIII ) Crushing Blow is a recurring ability in the series . It is a powerful physical attack used primarily by Lightning and Odin . Appearances . " Final Fantasy XIII " . Crushing Blow is an ability used by Odin , costing 1 ATB and only used when an enemy is far away . It inflicts non - elemental physical damage . Crushing Blow is also an enemy ability used by Odin which deals non - elemental physical damage to all targets in range . " Final Fantasy XIII - 2 " . Crushing Blow is an enemy ability used by Twilight Odin , which deals heavy non - elemental physical damage to all targets in range . As a Paradigm Pack monster it is the animation for Blindside . " Dissidia 012 Final Fantasy " . Crushing Blow is an aerial HP attack for Lightning , which she knows initially . It is a short - ranged charging attack where Lightning will rise or fall depending on the opponent ' s position to her before charging at them . " Dissidia Final Fantasy ( 2015 ) " . Crushing Blow is one of Lightning ' s HP Attacks , and is the initial HP Attack learned by her . It functions identically to the PSP incarnation of the attack . " Final Fantasy Brave Exvius " . Crushing Blow is an ability exclusively learnt by Lightning . By spending 45 MP , she can deal physical damage ( 2 . 7x ) to a single target and decrease its lightning resistance by 20 % for three turns . Lightning learns Crushing Blow upon reaching Level 80 ( 5★ ) .