Orcish Horde of the First War " This text was featured in the manual of the very first Warcraft game , . " Units . Peon . The lowliest of the Orcs , these dogs are good for little more than rough work . Command them to cut wood or mine the pits for gold . They also make strong laborers in the construction of all manner of buildings . They are all cowards , and will run like little children if attacked . Grunt . The first level of warrior in the service of our armies . Trained for close combat , these soldiers make excellent fodder for wading through Human forces . Use of the axe and shield is their specialty , and they are hearty fighters with a taste for blood . Spearman . Grunts trained in the use of the spear . They are faster than their ax wielding brethren , but have lighter armor so that they may move about more freely . The ability to hurl their deadly missiles across a battlefield makes them a formidable unit to employ . Raider . The most vicious of the Orcish hordes , these minions of Blackhand are trained to show no mercy . Riders of the darkwolves , these savage warriors use the speed and ferocity of their mounts to make them a deadly enemy . Faster than those who attack on foot , they have perfected the tactics of tearing through columns of enemy soldiers like a hot wind . Catapult . Destruction and mayhem are its purpose , and those who are its target will reap only death . Chaos reigns supreme as the ground shakes with the approach of these gruesome machines . Walls and buildings prove no barrier to the devastation of the Orcish catapult . Although they are sluggish and huge , your forces will prove unstoppable when you command these devices . The Dead . When any unit is killed , it will begin to decompose and the remains will slowly seep into the ground . Necrolytes are trained in the black arts , and can raise these fallen warriors if they can reach the corpse before it disappears into the earth forever . Necrolyte . Practitioners of the Orcish religions , these binders of souls command the black powers that hold control over the earth . Linked into the dominions of the lower plains , Necrolytes have power over all things dark and evil , including the raising of fallen warriors to create armies of the undead . Through ceremonies performed at their Temples , they learn to warp the essence of shadow to use for their advantage . Warlock . If the energies of this world can be used for destruction , then the energies of the underworld could destroy Azeroth . It is this destructive power that the Orcish Warlocks use in their incantations and rituals . As the most powerful of the Orcish sects , these dark brethren of Hades go where none others dare in search of ultimate power . Their Towers hold the keys to unleashing the very essence of evil upon those they see as a threat to their devious plans . Spells that channel the fire and brimstone of hell through their bodies , or can summon forth great creatures - even daemons - are theirs to use . Magic . Necrolyte Spells . By commanding the powers of darkness and death , tendrils of blackness stretch across the land to envelop the unwary and careless . It is upon these fools that the Necrolytes prey , filling their temples with fresh sacrifices and our armies with undead warriors . Shadow Spear . This is a spear of energy culled from the evils of the Orcish clans . When an Orc dies , his soul descends into Hades for judgment , and his essence is divided into good and evil . The Orcish Necrolytes have learned to siphon the black energies from this plane and use it for their own purposes . This weapon of darkness is the manifestation of those black souls , and causes excruciating pain to those it strikes . Raise Dead . The Necrolytes have close ties to the dark forces of Hell , and in consequence study the forbidden arts of the dead . They have gained the ability to bind the bodies of the dead to this domain , creating armies of soulless creatures . With no minds to speak of , they will disdain the use of weapons , seeking to rend the flesh of those they are directed to attack with their bare boned hands . Dark Vision . Wherever there is light , there is shadow , and it is this shadow that the Orc Necrolyte uses to see into places he cannot travel . Wherever the slightest shadow is cast , the sight of the Necrolyte can enter and view . The effects of this spell are limited in size , for too much knowldege of the confines of shadow has been known to forever trap the caster within the realm of darkness . Unholy Armor . This ritual invokes the recipient with a mystic armor of invulnerability . Weapons will have their effects dissipated when striking the wearer . This armor is constructed from the souls of the damned , and they absorb the pain that any blows would normally inflict upon the wearer . The price that is exacted from those who are bestowed with this invulnerability is a high one , however , for they must sacrifice a portion of their soul to act as a magnet to bind these lost souls to themselves . After some time , this binding will weaken , and those who make up the armor will be released back into their eternal torment . Warlock Spells . The fires of hell rise up to meet the enemies of the Warlock clan . Their sorceries are rooted in the deepest pits of the underworld , and their command over flame and the monstrosities they create is a cause for great fear to their victims . Fireball . The basic fire spell which all followers of the Orcish cults ( the underworld ) first learn . It channels the flames of Hades through the caster ’ s body , allowing the wielder to direct it as a missile at anyone he chooses . It is a dangerous magik to employ , but the effects seem to delight even the lowest circle of Warlock to no end . Summon Spiders . The Warlock calls forth hordes of deadly , poisonous spiders to aid him . Several spiders come at any one summoning , and will swarm over the enemy as the caster directs . They crawl through gaps in the enemies armor and bite them with their poisoned fangs , injecting their deadly juices into the bloodstream . As the enemy falls to the ground , he literally burns from within . Poison Cloud . The caster creates a cloud comprised of brimstone , acid , and poisonous gases to envelop and choke his targets . This foul stench eats through anything that stands in its way , and chokes the very life out of anyone unlucky enough to be in its path . It is a mix of the sickly stench of rotting corpses and the essence of evil , designed to decay and corrode all that it comes in contact with . Summon Daemon . The most powerful spell ever rumored to exist . Legends say that the caster would have the ability to summon forth a daemon by allowing his body to be sacrificed to enable its existence in this plane . The daemon would then be guided by the spirit of the caster to do his bidding , but should the daemon be destroyed , the warlock ’ s life would be forfeit . The truth to this tale is questionable , but the incantations and rituals used to summon the creature may lay in some lost runic writings . The dream of every follower of the underworld is to rediscover these incantations and be able to command the power of the Daemon . Buildings . Town Hall . This is where the denizens of an encampment come to meet and make their arguments heard . The constant bickering and backstabbing that occurs here is necessary , however , for it keeps them from killing each other in the street . The Town Hall is also where the encampment ’ s Overseer can keep a close eye on the resources and funds that are available , and use them as he sees fit . All shipments of wood and gold are brought here for his inspection . This is also where peons are given the training to do the simple tasks demanded of them by the Orcish empire . Blackhand has ordered that only one Town Hall be allowed to stand in each encampment , so that separate factions of Orcs will not arise . If the Town Hall is destroyed in battle , another can be built to replace it . Farm . Farms produce the grains and animals needed to keep the encampment and the army well fed . You must produce enough food to supply all of the Orcs you control . Once your peons have constructed the site , the farm will prosper with no further concern on your part . If you have a farm destroyed in battle , your ability to produce enough food will be affected . Barracks . The training of Orcish armies takes place in this structure . Grunts , Spearmen , and Raiders all practice the skills needed to slay the enemy in the cruelest form imaginable . When your forces have been depleted and more warriors are needed , fresh recruits can be found here . The crews that man the awesome catapults are also trained here , and when one of the mighty devices is required , it will be routed through here as well . Lumber Mill . This is where the roughly cut wood supplied by the peon laborers is made usable by skilled workers for buildings , spears , and catapults . If other Orcs require specific woods for their sites , only your Lumber Mill will have the necessary workers to complete the task . When funds are directed to the craftsmen of the Mill , they can increase the quality of your spears , making them bite even deeper into the hide of the Human scum . Blacksmith . All objects that require the strength of iron are made here . As money is spent to build hotter forges and mine for better metals , the quality and deadliness of the axes and shields that are produced will increase . Metal is also a vital component in the construction of some Orc ’ s buildings and materials , and to create a site for them will be impossible without the aid of the Blacksmith . Kennels . This is the foul hole where the darkwolves are penned . They are bred and trained here from an early age to crave the taste of human flesh , making them savage when in battle . The breeding of faster and stronger wolves has become an art that greatly increases the effectiveness of your Raiders , if you will but pay the price in gold . The training of these creatures demands specific implements and cages that only the blacksmith can provide . Temple . The unholy place where Orcs come to make sacrifices to their gods , and the Necromancers of the land gather to invoke the will of their dark masters . This is the only place where Necrolytes can be recruited to assist you in purging the land of Human settlements . The need for a blood offering has only recently been replaced by one of gold , and no assistance will be sanctioned until it is made . The immense , sacrificial alters used in the Necrolytes ’ rituals must be built of the mystic Blackroot , hence a lumber mill must be used to locate and specially prepare the wood . Tower . This is where the knowledge of the dark magiks are revealed . Warlocks reside here to focus their energies towards harnessing the forces of the underworld . Their sect demands payment in precious metals for any services they may offer , as it is then converted into the mystic symbols used in their castings . Metal cages in which to place the subjects of their experiments must be constructed , as well as the ornate metal runes that need to be built into the stone floors for their spells of summoning . Only the blacksmith can provide the needed materials and skills required to meet these exacting specifications . Gold Mine . Some rock faces hold deposits of gold . You will recognise them because Blackhand has sent searchers out , and any that were located will have an entry way clearly marked . Peons will mine these holes and deliver the gold to your Town Hall for disbursement as you see fit .