naist-nlp/zeshel huggingface dataset:
Unsanctioned Training Unsanctioned Training is a Mages Guild quest in . Ranis Athrys says that an Argonian healer named Only - He - Stands - There is offering an unsanctioned training in Restoration in the South Wall Cornerclub . The Mages Guild wants to stop his business . Detailed walkthrough . Upon speaking to Ranis Athrys about mages guild quests , she will inform the player that a certain argonian named Only - He - Stands - There has been giving training in Restoration without an official sanction from the Mages Guild . The guild doesn ' t tolerate rogue trainers , so the player is tasked with taking care of the problem . Only - He - Stands - There is in the South Wall Cornerclub , which is on the southeastern end of town . once there , speak with the argonian . He will refuse to stop giving training , but he will offer the player a discount for his training if the player lies to Ranis about whether he still gives training . However , if his disposition is raised high enough , he will agree to stop . alternatively , the player may simply kill him . After dealing with the argonian , return to Ranis Athrys to finish the quest and receive your reward
Anvil Lighthouse Report Content . M - I have concerns about the new lighthouse keeper . With the distribution of a reasonable amount of gold , her husband was willing to look the other way . But ever since his death , his wife has proven unwilling to come to terms . Every approach has been rebuffed , and she bars the doors to all but the people she knows . If we can ' t work with her , she needs to be replaced . The Sermonizer s keep yammering about the Dark Brotherhood . If they ' re truly around , we should see if they ' re taking contracts . Why waste a boarding action on a merchant flotilla when fog and the shallows can do the work for you ? - X
Ash Creep Cluster Ash Creep Cluster is an ingredient in . It can be used to make potions at an alchemy lab as part of Alchemy . Locations . Ash Creep Cluster can be harvested from its corresponding plant , which can be easily found on rocks in the southern ashlands of Solstheim . Potions . " † multiple effects "
Seeking Disclosure Seeking Disclosure is a quest in . This quest is started upon completion of Prophet for either the Dawnguard or Harkon . It runs concurrently with " Chasing Echoes " , " Beyond Death " and " Discerning the Transmundane " , but can only be completed once they are complete . Walkthrough . Elder Scroll ( Dragon ) . If the quests " Elder Knowledge " or " Discerning the Transmundane " have been completed during the main questline of , then the Elder Scroll ( Dragon ) will already be in the inventory . If it was sold to Urag gro - Shub at the College of Winterhold , then the quest " Scroll Scouting " will initiate to get it back . Elder Scroll ( Blood ) . In order to obtain the Elder Scroll ( Blood ) the Dragonborn must speak with Serana ' s mother , Valerica , in the Soul Cairn . This requires " Chasing Echoes " and " Beyond Death " to be completed . Return . After both Elder Scrolls have been recovered , the Dragonborn must bring them to Dexion Evicus to read . However , it is revealed that Dexion has gone blind from reading the last Elder Scroll without the proper preparation . He mentions , however , that there is another way to read the scrolls . Scattered across Tamriel are secluded locations know only as Ancestor Glade , and one is known to exist in the Pine Forest in southern Skyrim . Performing the Ritual of the Ancestor Moth within the glade could provide further answers to the prophecy and the location of Auriel ' s Bow . When questioned about which order the scrolls should be read , he mentions that in his vision he saw the Elder Scroll which foreshadows the defiance of the gods with the blood of mortals is the key to the prophecy . He then gives the Elder Scroll ( Sun ) to the Dragonborn and the quest completes . The Dragonborn must now take all three Elder Scrolls to the Ancestor Glade to unearth an ancient method of reading them .
Resist Poison ( Oblivion ) Resist Poison is a spell , an effect , and an ability in . It can be acquired as a spell by reading the eponymous spell tome , if the " Spell Tomes " add - on has been installed . Argonians and Redguards have a passive Resist Poison effect , with Argonians being immune to poison and Redguards being 75 % resistant to it . Alchemical ingredients . The following ingredients , when used together as a part of Alchemy , can create a potion of Resist Poison :
Secrets of the Ayleids Secrets of the Ayleids is a quest in . Background . Lord Umbacano asks the Hero to retrieve the Crown of the Ayleids the Crown of Nenalata from Herminia Cinna . Cinna lives in the Elven Gardens District , but one can find her in Green Emperor Way as well . Walkthrough . Herminia will not give the crown to the Hero , as it has hidden magical powers that will prove too dangerous in the hands of Umbacano . However , she tells them where to find another Ayleid crown that Umbacano might think is the correct crown . This other crown is in the ruins of Lindai , for which she gives them a key to and marks it on the map . Lindai . At this point , one can either get the other crown or steal the correct crown from Herminia ' s house on the second floor . If one goes after the second crown , head over to Lindai and go through the rooms in the ruin until a large area is reached . The crown is in a small Ayleid cask . While there , grab the crown and the two Varla Stone s and leave the ruin . If one decides to give Umbacano the Crown of Lindai , he will comment that the markings on the crown are somewhat different to how his reference books describe it to be . Nevertheless , he will mistake it to be authentic . If one gives Umbacano the correct crown , he accepts it as authentic immediately and asks the Hero to escort him through the ruins of Nenalata in three days . Nenalata . After waiting for three days , Umbacano appears at the ruins , along with Claude Maric . The Hero must now escort them through the ruin . It is recommended to tell him to wait , or ignore him , and then clear the area before escorting him , as he may die easily . There are also multiple difficult enemies to defeat , such as liches , skeletons , and other undead to fight . Upon arriving at the bottom of the ruin , Umbacano opens a door to a large throne room . In here , he sits on the throne . The storyline then changes depending on which crown the Hero gave him earlier on : Crown of Nenalata . Umbacano will put on the crown and yell out in elven tongue , at which point the four dark welkynd stones lining the room will transform him into the King of Nenalata . He will then turn hostile . Sections of the wall around the room will slide down , and skeletons , or liches if one is level 18 or higher , will come out to aid Umbacano . He wields a leveled staff , which will make him more difficult to defeat . The staircase one will have come down from will have lowered , making escape impossible in that direction . The only exit one will have is to run through the throne room and out of the rear before making the way out of the ruin . Crown of Lindai . Umbacano will put on the crown and yell out in elven tongue . At that point , the four dark welkynd stones will destroy the crown , killing Umbacano in the process . Once this happens , skeletons or liches will appear out of the now - lowered sections of wall , and the stairs will lower . As a result , one will have to use the alternate way out of the ruin .
King Ranser ' s War King Ranser ' s War was a brutal civil war that took place in High Rock in the year 2E 566 . History . Background . In the year 2E 563 , after the beginning of the second Wayrest dynasty , the young King Emeric began a search for his bride . His first choice was Rayelle , daughter of King Ranser of Shornhelm , but before the marriage contracts were wrought , Emeric instead married Maraya , the Redguard princess of Sentinel . This stunned courtiers across the land , and prompted bards to sing songs of Maraya ' s bewitching beauty . However , strategists saw the move as strengthening the trade between High Rock and Hammerfell . After Emeric ' s Wedding in 566 , High Rock readied itself for a golden age of commerce . Three moons later , it was bracing for a bloody civil war . The war begins . Rivenspire was known as the backwater of High Rock . Ranser was known as a " surly hillsman " , a child of the north , known for his bitter temper and brutal rule . Emeric ' s slight was too much for him to bear . With an army of Northern Tamriel ' s surliest mercenaries and a host of his own people , he descended from the mountains to cut a bloody swath to the Iliac Bay . Emeric was caught unprepared . It was only the spirited defense of his Lion Guard that saved Wayrest from being razed to the ground . Ranser had hoped for a swift victory . Instead , he was forced into a protracted siege . The long siege dragged on into spring , when the Daggerfall Covenant finally paid dividends , drawing Camlorn , Evermore , and Daggerfall into the fray . Some counseled letting Wayrest fall , but trade with the richest city in the region was too important to allow that . Attacked from both the city and the surrounding countryside , Ranser ' s army stood firm ; his mercenaries were well paid and prepared for bloodshed , but the crimson sails and battalions of elite Redguard warriors from across the bay turned the tide . Ranser ' s forces were routed , and Shornhelm was already ablaze when Ranser returned . This was the work of Orcs under the blood - rule of Kurog gro - Orsinium . The end of the war . Caught between the Breton hammer and the Orcish anvil , the majority of Ranser ' s troops were utterly annihilated in the Battle of Markwasten Moor . Ranser hadn ' t counted on Emeric ' s canniness ; the King of Wayrest had sent emissaries into the Wrothgar Mountains with a pledge to return Orsinium to the Orcs if they attacked their hated enemy in Shornhelm . Rivenspire was despoiled , and some Orcs remembered how the Bretons of Shornhelm had led the assault that toppled Orsinium some 135 years before . These debts were paid to Shornhelm in full . Ranser ' s War built the Daggerfall Covenant as it is today : Stormhaven , Rivenspire , and Wrothgar are all indelibly marked by these events . Ranser ' s court mage , Reezal - Jul , and a small contingent of troops managed to escape Markwasten Moor however , and made their way to a small Tor overlooking Shornhelm , where Ranser was slain by his own general , General Dathieu .
Ragnar the Red Ragnar the Red is the name of a Nordic song , popular in Skyrim . Bards who will play it upon request include Karita in Dawnstar ' s Windpeak Inn , Sven in Riverwood , Mikael at The Bannered Mare in Whiterun , and others such as Talsgar the Wanderer and Sonir . Many of them claim that this song was one of the first they learned . There are instances in which a carriage driver will start singing a verse from the song as a passenger gets on . Lyrics . < poem style = " text - align : center ; " > Oh , there once was a hero named Ragnar the Red , Who came riding to Whiterun from old Rorikstead And the braggart did swagger and brandish his blade , As he told of bold battles and gold he had made . But then he went quiet , did Ragnar the Red , When he met the shield - maiden Matilda , who said ; " Oh , you talk and you lie and you drink all our mead , Now I think it ' s high time that you lie down and bleed ! " And so then came clashing and slashing of steel , As the brave lass Matilda charged in , full of zeal . And the braggart named Ragnar was boastful no more - When his ugly red head rolled around on the floor ! < / poem >
Letter from Elysana Content . My good friend Lord Woodborne says you are a hero that can be trusted . I would be truly indebted to you if you would stop by some time to chat . Maybe you could even do something for me . I would be oh so grateful . Princess Elysana Castle Wayrest
The Rosy Lion The Rosy Lion is the local inn in Daggerfall , Glenumbra . It is located in the northern part of the city and has both merchants and rooms inside . It is a busy place , and is also involved in several quests . Quests . Swine Thief . When Swineherd Wickton discovers his pig Glutton is missing , he believes that Gregoire stole it to cook it for dinner at the inn . Blood and the Crescent Moon . Guards will comment about a dog , which , if spoken to , will lead the Vestige to the dog ' s former owner ' s deceased body . This quest involves speaking to three merchants , listed on the " Daggerfall Market Shopping List " , in order to solve the mystery . One of the Undaunted . Speaking to one of the Orcs initiate this quest .
Nairume Nairume is an Altmer trapped in ice - form at Falinesti Winter Site . In life , she was living in the walking - city of Falinesti . She was the love interest of an enigmatic Khajiit . After he failed to get her attention , he casted a spell on her , encasing her and ice and she was left behind when the city disappeared .
Breaking the Siege of Kvatch Breaking the Siege of Kvatch is a quest in . This quest must be completed to be able to go further in the main quest . The Hero learns they have to go into the Oblivion gate and shut it down in order to rescue Martin and the others . Walkthrough . Reaching Kvatch . At the base of the hill of Kvatch , speak to one of the survivors . The Hero learns that the few remaining guards are still fighting near the city gate . Head up the path to eventually reach three guards and their captain , Savlian Matius . He will say that Martin , the heir the Hero is looking for , is trapped inside the city , but he can ' t come out until the Oblivion Gate has been shut and the courtyard cleared of Daedra . Oblivion Gate . Enter the Kvatch Gate to a hellish world filled by lava . At this point , two or three Scamps ( or other level - dependent creatures ) will start attacking , but you will get some assistance from Ilend Vonius , one of the surviving guards , who went in before . He can be told to stay or leave the choice is entirely optional , at lower levels he will provide some help , but at higher levels ( 10 + ) he will die quite quickly . Start out by following the path west . The objective will be the large tower in the middle . Along the way several more level - dependent monsters will be encountered . Watch out for the red Harrada plant s and other small flora on the ground as these are capable of attacking and hurting the Hero or Ilend , if they chose to bring him . Once inside the tower , kill the monsters and head upstairs . In the room with a spike trap on left side of the wall , take the west door . This will bring them to a walkway that leads to a second tower . Once inside , move upstairs and kill the Dremora . They will see another survivor named Menien Goneld in a cage . He will explain how to shut the gate . He explains the the nearby Sigil Keeper has a key to open the door to the Sigilium Sanguis , in which the Sigil Stone resides that keeps the gate open . If the Sigil Stone is removed , then the gate will close . Head back into the first tower and go through the door to left by using the key . Head up the ramp and enter the door guarded by the Dremora . From here on , it is simply a matter of fighting upwards through the Daedra and Scamps in the way . At the top of the tower , take the Sigil Stone to close the first Oblivion gate . Once done , the building will start to collapse , but the Hero will be safely teleported outside the now - ruined gate . Back at Kvatch . The Hero must go back to the Captain and speak to him . He will congratulate them and then ask them to enter the burned - out city on a rescue mission . There will be a few more Daedra in the square beyond the gates which the Hero and their companions must kill . Once all enemies are slain , enter the church where the captain will evacuate the survivors . Next step . At this point , the Hero can speak to Martin Septim to continue with the main quest by taking Martin to Weynon Priory , or continue with the optional second part of " The Battle for Castle Kvatch " by speaking to the Captain .
Damage Magicka ( Morrowind ) Damage Magicka is an effect in that is a member of the Destruction school of magic , governed by Willpower . Its base Magicka cost is 8 . 00 points . Spells . The following spells consist of a Damage Magicka effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Damage Magicka effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Damage Magicka effect . They may include additional effects . See articles for details .
Tierra Tierra is a Redguard who was in the Kvatch City Watch before Kvatch ' s destruction . She is first seen inside the Chapel of Akatosh during the quest Find the Heir . She will escort the civilians back to safety as soon as the area is clear . She will join in the battle for the castle if possible , which can lead to her death .
Arnesia Arnesia is a settlement in eastern Black Marsh , near other cities such as Archon and Thorn . The city was settled by the local elves of Black Marsh . The fate of the city is currently unknown nor is there any info relating to the Arnesian War .
Hame Hame is a three - level Ayleid Ruin . It is located in the far east of the Valus Mountains , southeast from Boethia ' s Shrine and due east from Fort Facian . Overview . In the first level are a few medium rooms with false floor traps , a necromancer ' s sleeping area and a locked area . The key to open this door can be found on a table in the last secret room in Hame Silasel . This key is also needed to get through a locked door in the same room , as when one enter this part , the gate shuts behind and one can not open it from this side . Throughout the ruin are Ayleid chests with minor loot , some are leveled .
Drovos Research Notes 1 Content . After many professional setbacks , I now believe I ' ve found my calling to become , of all things , a kwama breeder . Still , this uncharted ground holds many possibilities . The science behind this field is pitiful , ineffective at worst and slow at best . My kwama breed must be stronger , healthier , longer lived . With my intellect I strive to create what will be , effectively , an entirely new race . A superior kwama , the likes of which Vvardenfell has never seen . I ' ve set up my research in the Matus - Akin Egg Mine , owned by grasping House Hlaalu . They ' ll accept any proposal that promises to earn them more gold . Myself , I have little interest in wealth . Gold is easy to come by , but it ' s a legacy I mean to build . My name will be remembered and revered by all when my research is complete .
The Red Curse , Volume 2 Content . I shivered and wrapped my cloak tighter around myself , following the pointing , gnarled finger of the toothless old Reachman , his words croaking out between hearty chuckles at my discomfort . My eyes followed the path into the hills , resting finally on a distant cave entrance , barely visible through the stinging snow , and I steeled myself for the coming trek . Though my physical and mental reserves were nearly spent , I knew that my ambitions were closer than ever to being fulfilled , and despite the lateness of the day and the biting cold , I resolved to reach Red Eagle ' s tomb on that very night . Though the powers granted to me by my Daedric benefactors are great , intestinal fortitude was not on the list , and when I reached the mouth of the cave I collapsed , exhausted . As i lay there , without even the vigor to drag myself inside , I began to hear the flittering whispers and distant horns , calling me forth to destiny . With this ghostly music in my ears , I crawled into the mouth of the cave , wrapped all that I had around my frame , and dropped into black , dreamless sleep . I awoke to the sound of birds and light — things still , as in my youth , repugnant to my senses . I retreated quickly into the darkness of the cave . I knew that my goal was below in the depths . A warm breath pulsed from the interior of the cave , drawing me inward , the thrumming horns seeming to echo from somewhere deep below . I felt a tightness in my chest as I followed these guides , hoping to soon reach my much maligned ancestor . The traps set to dissuade intruders and grave robbers were child ' s play for my intellect , and ever cautious I made my way deeper into the crypt . The cave walls pressed in , and gradually the rough , rippled rock walls gave way to hewn stone and chiseled murals . My fingers traced the images , caressing Red Eagle ' s sword as it cut swathes through a thousand men . The whispering voices and alien horns grew louder , increasing the pressure in my head — my senses lulled , but my mind alert , I knew that soon , after years of research , my ascension was at hand . I turned one last corner and found myself in Red Eagle ' s tomb . Simple and unadorned , a sarcophagus sat on a dais in the center of the chamber . Lying near it on a pedestal was Red Eagle ' s Bane , his magnificent blade . In a burst I ran to it , and hovered over it . My was breath heavy and quick , the voices and music silenced , replaced by an all - encompassing , heavy , ragged , expectant breath . My hand hovered above the hilt , my fingers grasping and flexing , fear mingling with excitement . Carefully , I reached down and grasped the blade , lifting it up before me and staring , transfixed by the sight . What came next , my mind almost completely refuses to recall , as memories of such horror must be locked away , lest the brain that contains them be driven mad .
Mehrunes Dagon of the House of Troubles Mehrunes Dagon of the House of Troubles is a Tribunal Temple quest , available to the Nerevarine in . Walkthrough . Having obtained the First Blessing of the Four Corners from the Statue of Malacath , the Nerevarine will be tasked with completing the second Pilgrimage of the Four Corners . Archcanon Tholer Saryoni informs the Nerevarine that the second Pilgrimage will be to the nearby Daedric ruin of Ald Sotha , where they will have to find and then read a passage of Vivec ' s " Four Corners " to a statue of Mehrunes Dagon . The Second Corner of the House of Troubles . Ald Sotha will have already been visited to find the Shoes of St . Rilms ( as Saryoni ' s quests are meant to completed after the rest of the Tribunal Temple Quests ) and hence it is likely that the majority of the enemies have been dealt with . Inside , the Nerevarine must simply find and then interact with the statue in order to receive the Blessings of the Second Corner : Fortify Attack , Fortify Skill s : Axe and Destruction ( all to the value of 10pts for 48 minutes ) . With the Blessing from the statue , the Nerevarine may return to Saryoni to complete the quest , and receive the details of the third part of the Pilgrimages of the Four Corners .
Medresi Dran Medresi Dran is a Dunmer who is encountered in Angarvunde . Interactions . Medresi Dran and the Wandering Dead . Medresi Dran is located inside Angarvunde dungeon searching for a treasure buried within . When the Dragonborn enters Angarvunde , if talking to her the Dragonborn will get two options : agree to help her or kill her and find the treasure alone . If the Dragonborn agrees to help her , Medresi will still die . After opening the gates , she will run forth greedily to find the treasure herself where she triggers a trap that impales her with spikes .