naist-nlp/zeshel huggingface dataset:
Song of the Alchemists Content . < poem > When King Maraneon ' s alchemist had to leave his station , after a laboratory experiment that yielded detonation . The word went out that the king did want , a new servant to mix his potions and brews . But he declared he would only choose , a fellow who knew the tricks and the tools . The king refused to hire on more fools . After much deliberation , discussion , and debates , the king picked two well - learned candidates . Lanthippus Minthurk and Umphatic Faer , an ambitious pair , vied to prove which one was the best . Said the King , " There will be a test . " They went to a large chamber with herbs , gems , tomes , pots , measuring cups , all under high crystalline domes . " Make me a tonic that will make me invisible , " laughed the king in a tone some would call risible . So Umphatic Faer and Lanthippus Mintburk began to work , mincing herbs , mashing metal , refining strange oils , cautiously setting their cauldrons to burbling boils , each on his own , sending mixing bowls mixing , sometimes peeking to see what each other was fixing . After they had worked for nearly three - quarters of an hour , both Lanthippus Minthurk and Umphatic Faer winked at the other , certain he won . Said King Maraneon , " Now you must taste the potions you ' ve wraught , take a spoon and sample it right from your pot . " Minthurk vanished as his lips touched his brew , but Faer tasted his and remain apparent in view . " You think you mixed silver , blue diamonds , and yellow grass ! " The King laughed , " Look up , Faer , up to the ceiling glass . The light falling makes the ingredients you choose quite different hues . " " What do you get , " asked the floating voice , bold , " of a potion of red diamond , blue grass , and gold ? " " By [ Dwemer God ] , " said Faer , his face in a wince , " I ' ve made a potion to fortify my own intelligence . " < / poem > Publisher ' s note : This poetry is so clearly in the style of Gor Felim that it really does not need any commentary . Note the simple rhyming scheme of AA / BB / CC , the sing - song but purposefully clumsy meter , and the jokes at the obviously absurd names , Umphatic Faer and Lanthippus Minthurk . The final joke that the stupid alchemist invents a potion to make himself smarter by pure accident would have appealed to the anti - intellectualism of audiences in the Interregnum period , but would certainly be rejected by the Dwemer . Note that even " Marobar Sul " refused to name any Dwemer Gods . The Dwemer religion , if it can even be called that , is one of the most complex and difficult puzzles of their culture . Over the millennia , the song became a popular tavern song in High Rock before eventually disappearing from everything but scholarly books . Much like the Dwemer themselves .
Rout Rout is an Expert - level Illusion spell in . Effects . Rout causes a creature or character to flee from the area for 30 seconds . This spell will work on creatures and characters up to level 20 ( or more when dual - cast ) . Perks . When the Illusion perks Aspect of Terror , Kindred Mage , and Animage have been activated , this spell causes characters and creatures up to level 30 to flee from the area for 30 seconds .
Ring of Sunfire The Ring of Sunfire is an enchanted ring obtained in the quest Order of the Virtuous Blood . The ring grants the wearer resistance to disease and spell reflectance . The percentage of each is based on character level when the ring is received . If the Hero is currently a vampire , they cannot equip the ring . This is probably because of the nature of the Order as a vampire - hunting faction .
Letter from Chimere Graegyn Content . < nowiki > in badly faded ink on parchment yellowed with age < / nowiki > For any unfortunate pursued by the Hunt . Know that you are not alone , that you have a friend in this desolate place . For the moment my croft - cottage is safe from the hunters . Find me there , in the middle of the moor away to the North . I can offer you shelter and respite , but come quickly , for every day I feel my strength fading . C .
Wreck of the Brinehammer The Wreck of the Brinehammer is a ship in . Description . The wrecked ship " The Brinehammer " can be found along the northern coast of Skyrim , about halfway between Dawnstar and the Solitude Lighthouse . Exploring the ship ' s interior can be a little confusing due to its leaning position and tendency to rock in the waves . There are two sub - locations inside the ship — the Brinehammer Below Deck and The Brinehammer Cargo Hold ( which is actually just an exit to Skyrim and not a real interior cell ) — with some chests , books and regular loot . A Shrine of Kynareth can be found inside as well as two skill books : " Father of the Niben " and " Catalogue of Armor Enchantments " . There is a locked chest in the water beneath the hull crack which contains gold . There is some debris floating above it , with wooden boards and three dead Skeevers . History . Little is known about the " Brinehammer " and its history , as no diary , log or any written material regarding the ship can be found inside it . Judging by the nature of the wreck , one possible explanation for the " Brinehammer " ' s wreck is that it ran into a reef or rocks when the tide was in . The sudden crash would have caused the ship to list violently , and this may explain why the remains of some of the crew on board were killed by falling furniture .
Food ( Oblivion ) Food is a category of consumable items in that can be consumed , similar to a potions . Usefulness and aesthetic . Food items can be converted into potions , similar to ingredients . Also , food items ' abilities stack , such as eating two apples will give twice the effects of just eating one .
Dragon Priest ( Online ) Dragon Priests are magic - wielding undead that appear in . Quests . Simply Misplaced . Help Sheogorath recover the Fork of Horripilation . What Waits Beneath . Help a former Dragon Priest find his peace by killing the Necromancer that raised him . Dragon Priests . Akiirdal . Akiirdal is a Dragon Priest found in The Howling Sepulchers . Arthosiis . Arthosiis is a Dragon Priest found in Exile ' s Barrow . Unlike other dragon priests , Arthosiis is located in High Rock , after he and the dragon he served were exiled from Skyrim . Korthor . Korthor is a Dragon Priest in Vuldngrav . He carries the Fork of Horripilation . Haldriin . Haldriin is the shade of a Dragon Priest found in Skyshroud Barrow . The shade of the priest can be aided in a quest to stop a necromancer from defiling his tomb . Vosis . Vosis is a Dragon Priest found in Forelhost . He has a shard of Wuuthrad which he recovered from a group of Worm Cultists that attempted to take his mask .
Blacksmith Quarters Blacksmith Quarters is Oengul War Anvil ' s personal residence found in Windhelm . The area is also where Oengul ' s apprentice Hermir Strong - Heart resides . The quarters consist of scattered weapons and books inside , and the smithing forge outside . Since the place only has one bed , either Oengul War - Anvil or Hermir will be found sitting on the first floor at night .
The Bloodthorn Plot The Bloodthorn Plot is a quest available in . The plot involves investigating ruins around Betnikh . If the Vestige recruited all three needed for Captain Kaleen they will appear at all three locations to help . Gruluk gro - Khazun on the dock says Lambur may know more about the Bloodthorn Cult assault on the Stonetooth Fortress . Walkthrough . Lambur tells the Vestige the cultists retreated after the initial assault to the Stonetooth Fortress . She thinks they have set a trap for them and this must be investigated before the chief decides to attack . Start by talking to Laganakh by the longhouse ; she witnessed the rituals in the Carved Hills . Cultists were also seen at Moriseli to the north and Grimfield to the west . Ask her more to get some details of each location then head over to Laganakh to continue . After each individual quests are done , Nicolene turns up and tells them to quickly return to the fortress at once and let Lambur know what they have learned . Tell her the cultists are seeking a powerful relic beneath Carzog ' s Demise and she will say Chief Tazgol already has taken the army there to deal with them . They ' re walking into a trap . The reward for completing the quest is a sum of .
Hlormaren Propylon Index The Hlormaren Propylon Index is a unique item in . Properties . The index allows the Nerevarine to teleport to the Hlormaren Propylon Chamber from the Andasreth and Marandus Propylon Chambers . Locations . On a window sill in in Caldera . Irgola owns the index , but he will barter for it . Quests . Master Index . Talk to Folms Mirel about the topic , ' work ' . He will request that the Nerevarine find all 10 propylon indices and bring them to him .
Protocol and Propriety in Summerset Content . As a guest , you will not be required to memorize every detail of the proper behavior at a High Elven dinner table , and surely you won ' t be judged too harshly for minor misunderstandings . However , the more you know , the better the impression that you make , and impressions are quite important . Here are a few simple rules to help improve your table presence and impress your hosts : Refill the glass of the diner to your left when it is low . Never refill your own glass . Never rest utensils on the edge of any vessel . Do not eat more than the most prestigious attendee at any function . Always allow the head of your table to lead the discussion . Never watch another while they chew . Using the wrong utensil is considered barbaric . If you do not know which to use , watch other guests and follow their example .
Drake of Blades The Drake of Blades is a mysterious , nameless Imperial who serves with the Dragonguard . Background . This nameless , enigmatic assassin serves the remnants of the Akaviri Dragonguard . She is one with the shadows , preferring not to talk with people or make conversation . Despite her mysterious nature , she is often accredited with creating brutal scenes featuring cultists ' severed heads and dead Daedra . When the Vestige meets her in person , she is shown to be rather awkward and shy , clearly not the sort of person who has social interactions often . Nonetheless , she remains determined to drive out Molag Bal . Personality . Being a lone assassin in virtual isolation for so long , she has developed social anxiety . This means she has difficulty having conversations with people and thus she is not very talkative .
Moth Priest Robes Moth Priest Robes is a piece of clothing found in . This is a special , white colored , robe . Wearing it occupies both the body and head segments . Acquisition . Moth Priest Robes can be obtained using the console command codice _ 1 , where X is the desired quantity .
Touch Touch is one of three ways to deliver a spell or power , the other two being Target and Self . This is a good delivery system for combat oriented mages , as it allows more accurate usage of spells and allows friendly fire to be avoided . These spells generally cost less in terms of magicka to cast then their ranged counterparts meaning a 10 Fire Damage spell with a Target property will cost more magicka than exactly the same spell with a Touch property . In terms of spells per minute , touch can cast the most , allowing quicker level ups in magic . When creating magic , almost all effects can be made to be used via touch . Touch is best used with Destruction or Restoration spells as these spells require precision to be effective .
Cave Bear ( Skyrim ) Cave Bears are a species of bear that can be found throughout Skyrim in . Behavior . They are large , tough and very aggressive creatures . The Dragonborn can contract Bone Break Fever or Rockjoint from cave bear attacks , which can be cured with a visit to a shrine or drinking a Potion of Cure Disease . True to their name , they can be found in and around caves or at random in mountainous terrain throughout Skyrim , and can be very dangerous if the Dragonborn is at lower levels . Quests . Grin and Bear It . Temba Wide - Arm asks for ten bear pelts in revenge for bears that have been destroying the trees around her mill . Cave and snow bear pelts count towards this total . A New Order . Gunmar requests that the Dragonborn kill a nearby pack of cave bears before agreeing to join the Dawnguard .
Ilthag ' s Orders Content . Trainers , The trolls must be ready by the rise of the mountain sun . Our agreement with the Scaled Court demands that we succeed , and so we will succeed . Do not test my patience . We have an army to assemble ! Remember what I taught you . Pass it on to the trolls . Do not falter . Do not spare the whip or the blade . Pain is an excellent teacher , as you all well know . When next I return to check on you , I expect the trolls to be disciplined and working as a single unit . Otherwise , I will use you for the next troll training exercise . - Ilthag Ironblood
Couplets in Admiration of the Dead Content . < poem > There is no living beauty compares With corpses and their glassy stares I feel a thrill when I gaze upon The bodies of the dead and gone Cadavers cannot refuse your request Cold and silent , they suit me best My heart begins to jump and dance At the very thought of nec - romance < / poem >
Kanit Ashurnisammis Kanit Ashurnisammis is a unique variation of the Ancestor Ghost in . Location . Kanit Ashurnisammis is located in the Favel Ancestral Tomb in the northern Grazelands . Minabibi Assardarainat of the Ahhemusa Tribe has been ordered to kill it by Sinnammu Mirpal , the tribe ' s wise woman . Minabibi , however , may require the Nerevarine ' s assistance .
Mace of Molag Bal ( Daggerfall ) The Mace of Molag Bal is a Daedric artifact in . Effects . The Mace of Molag Bal drains its victim ` s spell points and gives them to the bearer . If the victim has no spell points , he is drained of strength , which is also transferred to the wielder . Using the Mace of Molag Bal can actually give its bearer more spell points or more strength than he would have fully rested . However , these bonus points are temporary . Molag Bal has been quite free with this artifact .
Mudcrab Anklesnapper Mudcrab Anklesnapper is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . The Mudcrab Anklesnapper can be obtained by purchasing the Aela ' s Companions deck or by soul summoning it for 50 soul gems . Strategy . The Mudcrab Ankelsnapper should be used to attack other creatures and defend against the opponents attacks .
Imperial Light Shield The Imperial Light Shield is a light shield and part of the Imperial light armor set found in . It is the light armor variant of the standard Imperial shield . Smithing . An Imperial light shield requires a Smithing level of 20 and the Steel Smithing perk to forge . It can be crafted at a blacksmith ' s forge with the following components : It can be upgraded with a piece of leather at a workbench and also benefits from the Steel Smithing perk , which doubles the improvement .
Trolls Trolls are large , hairy , apelike creatures with sharp fangs , claws , and long powerful arms . These creatures have three beady black eyes , their skulls being easily recognized by their three eye sockets . Description . Commonly found in forests , Trolls also inhabit caves , ruins , and mountains . While not very intelligent , Trolls compensate with tough physical prowess and the ability to regenerate health . Many Trolls display a Weakness to fire damage , spells , weapon enchantments , and poison s that deal Fire Damage or raise susceptibility to fire damage .
Contract : Kill Ma ' randru - jo Contract : Kill Ma ' randru - jo is a quest available in . Background . Ma ' randru - jo is a Khajiit merchant who travels the main roads of Skyrim in a caravan with other merchants . Because the Nords do not take very kindly to the Khajiit , the caravan always sets up camp outside the city . Walkthrough . Locating him can be difficult because of his constant movement . His tendency to camp near cities , and consequently guards , makes killing him without a bounty nearly impossible without a high level in Sneak . The easiest method is to follow him onto the roads where there are no guards and then kill him or reverse - pickpocket a strong poison on him . It is possible to threaten Ma ' randru - jo using dialogue , causing him to turn hostile , and he can be killed in self - defense without incurring a bounty . Note that the caravans can serve as fences for stolen goods if Ri ' saad is left alive , as he is involved in a short quest for them . Therefore , it is best not to harm the other merchants . The quest is completed by returning to the Dark Brotherhood sanctuary and talking to Nazir for a 750 reward .
Yellow Book of Riddles Content . " A small book of riddles . " For earnest pleasure and strengthening of the mind , the author here collects all that he has learned of the art of riddling , by dint of diligent study , and through years of discourse with others of similar inclination . < nowiki > The posing and puzzling of riddles is a convention of polite aristocratic Western society . Nobles and social aspirants collect books of riddles and study them , hoping thereby to increase the chances of their appearing sly and witty in conversation . < / nowiki > < poem > A metal neither black nor red As heavy as man ' s golden greed What you do to stay ahead With friend or arrow or steed . dael : rewsnA ehT < / poem > A man says , " If you lie to me I will slay you with my sword . If you tell me the truth , I will slay you with a spell . " What must you say to stay alive ? { C } . drows a htiw em yals lliw uoY : rewsnA ehT A Bosmer was slain . The Altmer claims the Dunmer is guilty . The Dunmer says the Khajiit did it . The Orc swears he didn ' t kill the Bosmer . The Khajiit says the Dunmer is lying . If only one of these speaks the truth , who killed the Bosmer ? crO ehT : rewsnA ehT
Dragon Glade Dragon Glade is a town in the province of Morrowind . It is one of several possible locations that the Eternal Champion may discover in . Geography . Dragon Glade is connected to two settlements . To the south - southwest is Darnim Watch , and to the northwest is Helnim Wall .
Annotated Compendium of Arcane Contrivances of the Second Age , Volume IV Content . Just as it is necessary for the state to prepare arms and to provide abundant stores of victuals for the soldiers who are to fight for it , so it is fitting for Imperial Servants to fortify themselves against the assaults of pagans and heretics with a multitude of sound writings . So all know , and Malham speaks . " " White Finger of Lingering Death " " Produces the casting of PoisonBy envious fate ' s decreesAbide not long the lords of earth ; Beneath the poisoned bite the flesh must fall . " " Shroud of Night " " Casts the spell of ShadowWhence art thou come ? Know by his mienThat Shadow is power . " " Beacon of Warning " " Renders the power of Detect EnemyThine enemy be known . " " Glove of Service " " Grants the gift of lesser Monster SummoningThough they be least , least answer thy call . " " Horn of the Hunt " " Grants the gift of modest Summon BrutePour out libations from the mingled cup ; the soldiers answer ; the captain ' s call . " " Badge of the Steward " " Grants the gift of Summon Wise MonsterFrom parched and arid wastes beyond the stars , the Wise harken to the clash of war . " " Guerdon of the Warden " " Grants the gift of grand Summon Guard " From darkness he comes . " " Knower of Nightmares " " Grants the gift of Summon Surpassing HorrorWhen his horn sounds , the hosts shall part in fear and shame . " " Eyes of Arcane Sight " " Renders the power of Detect SpellWhat works , bright or dark , are written between this world and the next ? Those works you shall read as threads woven in fire . " " Curtain of the Unseen World " " Renders the power of InvisibilityBehind this curtain he moves unknown to friend and foe . " " Beckon of the Averted Eye " " Renders the power of ChameleonThe stalker is lost in the blend of light and shadow , color and texture . " " Arms of Feathered Grace " " Renders the power of Slow FallHe falls , but with grace and keen eye , like the raptor upon his prey .
Scion These are a stronger type of vampire that inhabit various regions in Tamriel . These vampires don ' t worship Molag Bal , but rather hate him in accordance with Lamae Bal ' s will for his defilement , along with hatred of Arkay for betrayal . The only known way of acquiring this strand of vampirism is through the " Rite of Scion " , in which the blood of a mortal who has been infected with a vampiric disease is fully replaced by that of Lamae herself . This rite turns one afflicted by vampirism into a Scion , a stronger variety of vampire with all of the benefits of the Noxiphilic Sanguivoria strain of vampirism , and do not grow weaker in sunlight but rather gain strength during night fall .
The Anticipations Content . The Daedra are powerful ancestor spirits , similar in form and substance to the Tribunal ( Blessed Be Their Holy Names ) , but weaker in power , and more arbitrary and removed from the affairs of mortals . In old times , the Chimer worshipped the Daedra as gods . But they did not deserve this veneration , for the Daedra harm their worshippers as often as help them . The Advent of the Tribunal ( Blessed Be Their Holy Names ) changed this unhappy state . By the Apotheosis , the Tribunal ( Blessed Be Their Holy Names ) became the Protectors and High Ancestor Spirits of the Dunmer , and bade the Daedra to give proper veneration and obedience . The Three Good Daedra , Boethiah , Azura , and Mephala , recognized the Divinity of the Triune Ancestors ( Blessed Be Their Holy Names ) . The Rebel Daedra , Molag Bal , Malacath , Sheogorath , and Mehrunes Dagon , refused to swear fealty to the Tribunal ( Blessed Be Their Holy Names ) , and their worshippers were cast out . These Rebel Daedra thus became the Four Corners of the House of Troubles , and they continue to plague our tranquility and tempt the unwary into Heresy and Dark Worship . The Priests of the Temple remain ever vigilant for signs of the Adversaries ' return , sometimes aided by the loyal Three Good Daedra , who are familiar with the wiles of their rebellious kin . The Good Daedra are known to the Temple as the Anticipations , since they are the early ancestral anticipations of the loving patronage of the Tribunal . The Anticipations are the Daedra Lords Boethiah , Mephala , and Azura . Boethiah is the Anticipation of Almalexia but male to her female . Boethiah was the ancestor who illuminated the elves ages ago before the Mythic Era . He told them the truth of Lorkhan ' s test , and defeated Auri - El ' s champion , Trinimac . Boethiah ate Trinimac and voided him . The followers of Boethiah and Trinimac rubbed the soil of Trinimac upon themselves and changed their skins . Mephala is the Anticipation of Vivec , but manifold and androgynous . Mephala taught the Chimer to evade their enemies or kill them with secret murder . The Chimer were few in those days and threatened on all sides . Mephala taught the Chimer to build Houses . Later , Mephala created the Morag Tong . Azura is the Anticipation of Sotha Sil , but female to his male . Azura was the ancestor who taught the Chimer how to be different from the Altmer . Her teachings are sometimes attributed to Boethiah . In the stories , Azura is often encountered more as a communal progenitor of the race as a whole rather than as an individual ancestor . She is associated with Dusk and Dawn , and is sometimes called the Mother Soul . Azura ' s Star , also called the Twilight Star , appears briefly at dawn and dusk low on the horizon below the constellation of the Steed . Azura is associated with mystery and magic , fate and prophecy .