naist-nlp/zeshel huggingface dataset:
Dragon Alphabet In , a new language has been released ; the language of the dragons . Sometimes referred to as Dragonish , the dragon tongue , or Dovah speech , this language has become rare in Tamriel since the dragon ' s apparent extinction . The main character of Skyrim , the Dragonborn ( or Dovahkiin ) will be able to learn parts of the language , using them to cast powerful spells known as shout s . Interestingly , speakers of dragon language can calm Dragonling s with it . Alphabet . The alphabet consists of 34 symbols : there are 25 that map directly to letters in the English alphabet , and 9 that map to pairs of letters . The Dragon language does not have " C " as that sound is created by either " S " or " K . " The shape of the letters is constrained by their need to be written using three large talons and a vestigial fourth digit called the dewclaw . Thus , each letter consists of at most three scratches and a dot . Dragonborn Prophecy translation . Dragonborn Prophecy written using the Dragon Alphabet : English translation . Translated by Gameinformer Known words . Known words in the dragon language . Written using the typography above , i . e . if one dragon letter corresponds to several English , lowercase is used . Font . There are three fonts based on the dragon language available for download Dovah is here . " aa , " " ah , " " ei , " " ey , " and " ii " are not included in the font based download . Dragon Script is here . " aa , " " ei , " " ii ' , " ah , " " uu , " " ur , " " ir , " " oo " and " ey " map to 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , and 9 respectively . While the " 0 " ( zero ) key also has a character mapped to it , it is one that is not used and was discarded from the final version of the game and can be ignored . " ey " also maps to " C . " You must have CAPSLOCK on to properly write with the other 25 letters . This was extracted from the game files by and is official . Another version of the Dragon font can be downloaded here . ( The Dragon Shout ) It has all 34 letters ( as the Dragon Script . ' aa ' , ' ah ' , ' ei ' , ' ey ' , ' ii ' , ' ir ' , ' ur ' , ' uu ' and ' oo ' are mapped to 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 and ' C ' respectively . This is different from the ' Dragon Script ' . The font is now easier to look ( with edited strokes and greater spaces between letters ) , easier to type ( as pressing 2 - > 9 and C is easier than 1 - > 9 ) . Also , the nine special letters in Dragon Language is mapped by order ( from ' a ' to ' u ' ) and you do NOT need to use CapsLock . The effect is the same , whether this is used or not . To use the font on the wiki , see the .
Saryoni ' s Sermons Content . Blessed ALMSIVI , Mercy , Mastery , Mystery . [ This volume of the Hierographa ( i . e . , ' priestly writings ' ) was written and collected with commentary by Archcanon Tholer Saryoni . It is the best selling of the Temple annotated texts , and therefore inexpensive and commonly found in most Dunmer households . Saryoni collects Vivec ' s most famous sermons and the popular explanations of his Gospels . This text exists in many editions . More elaborate editions are handsomely illuminated with Vivec ' s quotations from the Gospels for days , seasons , and festivals . ] Listen , faithful , to Vivec ' s words , for he says five times and five ways - - Forge a keen Faith in the crucible of suffering . Engrave upon thy eye the image of injustice . Death does not diminish ; the ghost gilds with glory . Faith conquers all . Let us yield to Faith . Better to suffer a wrong than to do one . Hear the words of Lord Vivec , and heed his sermons on the Seven Graces , for he names them seven times and seven ways - - VALORDARINGJUSTICECOURTESYPRIDEGENEROSITYHUMILITY The Grace of ValorThank you for your valor , Lord Vivec . I shall not quail , nor turn away , but face my enemies and my fear . The Grace of DaringThank you for your daring , Lord Vivec . I shall not shun risk , nor hide behind the mask of cautious counsel , for fortune favors the bold . The Grace of JusticeThank you for your justice , Lord Vivec . I shall be neither cruel nor arbitrary , for fair dealing earns the love , trust , and respect of our people . The Grace of CourtesyThank you for your courtesy , Lord Vivec . I shall speak neither hurtful nor harsh word , but shall speak respectfully , even of my enemies , for temperate words may turn aside anger . The Grace of PrideThank you for your pride , Lord Vivec . I shall not doubt myself , or my people , or my gods , and shall insist upon them , and my ancient rights . The Grace of GenerosityThank you for your generosity , Lord Vivec . I shall neither hoard nor steal , nor encumber myself with profitless treasures , but shall share freely among house and hearth . The Grace of Thank you for your humility , Lord Vivec . I shall neither strut nor preen in vanity , but shall know and give thanks for my place in the greater world .
Mythic Dawn Commentaries 4 Summary . This book is part of a four volume series . The other three books are : Content . May the holder of the fourth key know the heart thereby : the Mundex Terrene was once ruled over solely by the tyrant dreugh - kings , each to their own dominion , and borderwars fought between their slave oceans . They were akin to the time - totems of old , yet evil , and full of mockery and profane powers . No one that lived did so outside of the sufferance of the dreughs . I give my soul to the Magna Ge , sayeth the joyous in Paradise , for they created Mehrunes the Razor in secret , in the very bowels of Lyg , the domain of the Upstart who vanishes . Though they came from diverse waters , each Get shared sole purpose : to artifice a prince of good , spinning his likeness in random swath , and imbuing him with Oblivion ' s most precious and scarce asset : hope . Deathlessly I intone from Paradise : Mehrunes the Thieftaker , Mehrunes Godsbody , Mehrunes the Red Arms That Went Up ! Nu - Mantia ! Liberty ! Deny not that these days shall come again , my novitiates ! For as Mehrunes threw down Lyg and cracked his face , declaring each of the nineteen and nine and nine oceans Free , so shall he crack the serpent crown of the Cyrodiils and make federation ! All will change in these days as it was changed in those , for with by the magic word Nu - Mantia a great rebellion rose up and pulled down the towers of CHIM - EL GHARJYG , and the templars of the Upstart were slaughtered , and blood fell like dew from the upper wards down to the lowest pits , where the slaves with maniacal faces took chains and teeth to their jailers and all hope was brush - fire . Your Dawn listens , my Lord ! Let all the Aurbis know itself to be Free ! Mehrunes is come ! There is no dominion save free will ! Suns were riven as your red legions moved from Lyg to the hinterlands of chill , a legion for each Get , and Kuri was thrown down and Djaf was thrown down and Horma - Gile was crushed with coldsalt and forevermore called Hor and so shall it be again under the time of Gates . Under the mires , Malbioge was thrown down , that old City of Chains , slaked in newbone - warmth and set Free . Galg and Mor - Galg were thrown down together in a single night of day and shall it be again under the time of Gates . Nothing but woe for NRN which has become The Pit and seven curses on its Dreugh , the Vermae NI - MOHK ! But for it the Crusades would be as my lord ' s Creation , Get by the Ge and do as thou wilt , of no fetters but your own conscience ! Know that your Hell is Broken , people of the Aurbis , and praise the Nu - Mantia which is Liberty !
Mystic Emporium The Mystic Emporium is a shop found in the Market District . The store is run by an Altmer , Calindil . Calindil sells mainly soul gems , scrolls and spells . The Hands of the Atronach can be purchased here . If people in the Market District are asked about rumors , they sometimes say " " Calindil runs a nice place at the Mystic Emporium . " " Wizard ' s Tower add - on . The " Wizard ' s Tower " add - on brings Aurelinwae , who sells alchemy supplies , potions , soul gems and spells , and recharges enchanted items , for a fee . She also sells furnishings for Frostcrag Spire .
Saliah Saliah is a Dawnguard field agent tasked with refiling Dawnguard caches throughout Skyrim . Interactions . She can typically be met in a random encounter , possibly be found roaming around Skyrim or in a town patrolling for vampires . Any attempt at communicating with her will result in a response indicating only that she has business with the Dawnguard and the Dragonborn should stand aside , even if the Dragonborn has finished the Dawnguard side of the questline . On her person , she carries a note giving details of the Dawnguard cache she is charged with stocking up . If you have sided with the vampires she will attack automatically .
Boots of Bloody Bounding The Boots of Bloody Bounding is a leveled set of light armored boots , obtained as a bonus reward from the Dark Brotherhood quest given by Teinaava , " The Renegade Shadowscale . " The stats and enchantment of the boots depend on what level the Hero was upon completion of the quest . Statistics . Note : The boots are an enchanted pair of Pit Boots . The Pit Armor was going to be the Arena armor , before changing it into a raiment , so the only two are the boots and the gauntlets , ( Fists of the Drunkard ) .
Adoring Fan ( Legends ) Adoring Fan is a creature card in . Acquisition . The Adoring Fan is obtained the first time you defeat an arena boss . A regular or premium version has a small chance to be obtained from card packs . The version of the card received from the arena cannot be soul trapped . Strategy . The card has little use when using its base stats , as even though it has Guard , its mere 1 defense point makes it quite easy to destroy . When killed however , the card goes back into the deck , and is sometimes redrawn at the start of random turns . The neutral aspect of the card allows it to be added to any matter of decks . Attacking . The Adoring Fan is a good choice to apply items and other effects to . As it is one of the few cards that cannot be silenced , any bonuses added to it cannot be removed . This makes it useful if one decides to take an aggressive approach , and adding cards such as Heirloom Greatsword or Steel Dagger can increase the damage output without the risk of losing the traits . The weaknesses of this is that the enemy can still use actions , Lethal , or wound - related instant destruction to destroy the card . The Guard keyword allows enemies to attack it rather than your other cards . Defending . As the Adoring Fan comes with Guard , it is a natural use for defense , and can sometimes be used as a last resort if randomly drawn for free . Since it has only 1 point for defense , the card can be rendered obsolete quickly if the enemy decides to attack it with a creature or a mass destruction spell like Fireball . However , with the useful trait of being unsilencible , items such as Maple Shield or Imperial Armor can be applied to it in order to increase its defense , which cannot be removed without killing the card altogether .
Fool ' s Gold Island Fool ' s Gold Island is an unmarked location found in . Description . Located due west of Broken Oar Grotto is an island inhabited by Mudcrab s . There is a flag planted at the top of a rocky peak with a skeleton still clinging to it . The island also has a couple gold ore vein s and lots of ingredients to collect .
Confessions of a Reluctant Recruit Content . The Vosh Rakh wear masks and that ' s all right by me . I ' d rather keep my name out of this , if it ' s all the same to you . I ' m - well , let ' s call me Rohg . I was a decent Orc . I listened to my clan chief . I tried to live by the Grudge and the Broken Promise . And then I had a revalation . I heard the word of Trinimac and my life was completely changed . So what happened ? I was on my way to visit the city of Orsinium , taking a barrel of my clan ' s famous tree - stump ale to trade , when I was bodily assulted by a gang of Vosh Rakh recruiters . Praise Trinimac ' s name ! They wrestled me to the ground , pulled a sack over my head , and took me to some secret location . I don ' t mind admitting I was scared for my life ! After what seemed like hours , one of the Vosh Rakh elders removed my hood . She said that she was going to show me the error of my old - fashioned thinking . That she was going to open my mind and make me more receptible to Trinimac ' s holy message . I won ' t go into too many details , but I will say that her methods included frequent beatings , endless repetition of key phrases , threats against my family , and a judicious amount of vile - tasting beverage that she explained would help me better understand the words of Trinimac . When I finally relented and declared my devotion to Trinimac and the Vosh Rakhm , the process only continued for another hour before the elder was convinced of my sincerety . Then I was given my mask and robes and welcomed into the fellowship of the Vosh Rakh . Praise Trinimac ! Now ? Now I ' m a loyal member of the fellowship , one of Trinimac ' s sharp blades . I fight for the Vosh Rakh . I will die for the Vosh Rakh , if they ask me to . But here ' s a little secret - I don ' t want to be a Vosh Rakh ! As far as I can tell , most of the recent converts don ' t want to be a part of the group . We just can ' t help ourselves . The recruitment drive is that good .
Scroll of Didala ' s Knack Scroll of Didala ' s Knack is an Illusion scroll that temporarily raises the target ' s disposition towards the scroll ' s user . Inscription . This scroll ' s inscription reads : IN THE NAME OF THE GODS ! Characters . The following people possess or sell a Scroll of Didala ' s Knack : Locations . A Scroll of Didala ' s Knack can be found at the following locations : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Silver Crescents The Silver Crescents were a guild of criminals and thieves in the province of Valenwood . They were loosely associated with the Thieves Guild of Skyrim and had contact with Delvin Mallory . Niruin was a member of the Silver Crescents before he fled Valenwood and joined the Thieves Guild of Skyrim , after his father discovered his membership in the organization and threatened to have him arrested .
Warden Libo Warden Libo is a hostile Nord found at his camp near Marandus . He is the warden of the Suran Prison , and is responsible for wrongfully imprisoning Melar Sadus . Interactions . The Scarlet Judge . Upon detection , Warden Libo will be hostile towards you . He must be killed so that his chest key can be obtained in order to open his trophy chest , containing the Judge ' s regalia .
Kireth ' s Journal , Page 30 Content . Had a few too many close calls trying to salvage some metal to make new lockpicks . I ' m not terribly interested in getting impaled on a spike . And every time I stop to dig around for the key , the constructs swarm after me . I ' ll need to invent something protective when I manage to get out of here . Maybe some kind of special boots . Or a hat .
Letter of Credit ( Daggerfall ) Letters of Credit are items in . Acquisition . Letters of Credit can be obtained at any of the banks located in the Iliac Bay . Use . The letters of credit are used to carry a certain number of coins without having to carry the coins themselves . This is useful when wanting to transport large numbers of gold . 1 % of the amount of gold to be put on the letter , has to be paid to the bank where the letter is received .
Morrowind Pendant Necklace Morrowind Pendant Necklace is merchandise of available on the Bethesda Store . Summary . The Morrowind Pendant contains secret spells of destruction . Cast in antiqued bronze , each Hand of Vivec insignia is aged and distressed to make it truly unique . The one - inch triangular pendulum hides two reverse bails so that it may slide along a rugged bronze 21 inch cable chain with lobster clasp . Handmade in New York City by RockLove with inspiration and official collaboration with .
Dagger ' s Point Invasion Camp Dagger ' s Point Invasion Camp is a landmark located in the region of Stonefalls , Morrowind . It is a " striking Locale , " and is located next to Vivec ' s Antlers , where Covenant Forces from here are attempting to use the Coral Heart to control Sadal , one of the Brothers of Strife .
Hjornskar Head - Smasher Hjornskar Head - Smasher is a Nord warrior and member of the Stormcloaks as well as the commander of the Whiterun Stormcloak Camp . Civil War . Hjornskar seems like a loyal warrior , and obviously a " true nord " in the eyes of Ulfric Stormcloak . Hjornskar was promoted to the rank of officer sometime before the Battle for Whiterun . Hjornskar can be found in Dragonsreach in Whiterun after completing the quest " Battle for Whiterun " for the Stormcloaks . He is also an essential character , so he cannot be killed by the Dragonborn if sided with the Imperials during the Civil War .
Sakeepa ' s Dog Sakeepa ' s Dog is a dog . He belongs to , as the name says , Sakeepa . He can be found following him in Aleswell . Like all other inhabitants , this dog is initially invisible . Interactions . Zero Visibility . The Hero has spoken with Diram Serethi of Aleswell , though they haven ' t actually seen him . He ' s explained that all of the residents are invisible ; he suspects a wizard named Ancotar is to blame . They should look for Ancotar in the ruins of Fort Caractacus .
Overseer Shiralas Overseer Shiralas is a Dunmer overseer in charge of handling the construction of Vivec City who may be found in Pilgrim ' s Approach . She has been married to Varona Beloren for five years . Interactions . Divine Conundrum . Lord Vivec needs a Blessing Stone for the ritual of divination . Archcanon Tarvus suggests for you to borrow it from the ziggurat still under construction . Shiralas can be asked about this , and will be found near Pilgrim ' s Approach . Conversations . The following dialogue will take place during " Divine Conundrum . "
Howls in the Night Content . I hear the call of the wild . It ' s loud this night . The majestic wolves that wander the snow - covered hills howl to the cold moon above . Are they singing , I wonder ? Calling each other to the hunt ? Warning off other creatures to protect the pack ? Perhaps it ' s none of these things , but the sound certainly sends shivers down my spine . It makes my mind race when I should be asleep in a warm , cozy bed . Wolves are mighty hunters , showing honor and ferocity that would make any Nord proud . They have their world beyond the fires of our villages , and we have ours . Yet at times like these , when sleep eludes me and the haunting howls fill the night , our two worlds merge . As long as that merging remains figurative , I can sit here and listen and dream . And thank Mara ' s heart they have no desire to come closer to our homes and hearths … for this night , at least .
Apprentice Calcinator Apprentice Calcinator is an apparatus found in . Merchants . Apprentice - level alchemy equipment begins to appear in vendors ' inventory starting at level 6 . Locations . Apprentice - level alchemy equipment begin to appear randomly in dungeons at starting at level 5 . Guaranteed locations are listed here :
Kyne ' s Token Kyne ' s Token is an enchanted amulet found in . It is the reward for completing the quest " Kyne ' s Sacred Trials . " Quests . Kyne ' s Sacred Trials . The Dragonborn must kill a total of seven spirit beasts .
Sharpslope Cave Sharpslope Cave is a location in . It is an unmarked location which can be entered through the Forgotten Vale . Description . After entering the cavern , there is a long spiral walk down to the main cave . It is inhabited by Falmer , Chaurus , and Chaurus Hunter s . A Shellbug is also located in close proximity to the top of the spiral in a hidden room . The crevice that leads to the room is under three large mushrooms . In the cave are Falmer huts and a chest with random loot . There is also an exit nearby which leads out by the riverbank below where the entrance is . There are a few orichalcum ore vein s around the exit and some Chaurus Hunter Fledgling pods to the right . Location . Starting from the Wayshrine of Resolution , travel north across the rock overpass and follow the path to the left , down the cliffside . Take a right and some Falmer huts can be seen . Travel through the closed gate and up the next path . Just before the top there will be another rock overpass to the left , travel across it , fighting falmer along the way . The entrance to Sharpslope Cave is located on this path .
Clan Gray - Mane Clan Gray - Mane is a non - joinable faction in . They are one of the two major clans in Whiterun , the other being their rival , Clan Battle - Born . Origins and relationships . Both the Gray - Manes and the Battle - Borns can trace their lineage back to Ysgramor and the Five Hundred Companions . Some Gray - Manes , such as Eorlund and Vignar Gray - Mane , show loyalty to their past as members or associates of the Companions . The Gray - Manes ' clan - fathers have worked the Skyforge ever since the first Gray - Manes came to Whiterun . Eorlund Gray - Mane is arguably the best blacksmith in all of Skyrim since only he is able to utilize the famous Skyforge . He forges Skyforge Steel weapons for the Companions and jewelry which his wife Fralia Gray - Mane sells at her stall in the marketplace of Whiterun . The Gray - Manes and the Battle - Borns used to be very close , but ever since the start of the Civil War , the two families have been driven apart . The Gray - Manes are separatists and oppose the Empire of Tamriel , while supporting the Stormcloak rebellion . When asked about the root of the conflict , they will say that the Battle - Borns lack integrity and are arrogant about their wealthy status . The Battle - Born and the Gray - Manes are two of the oldest clans in Skyrim and the rift between them deepened after Thorald Gray - Mane disappeared . Although many say he just died , Fralia Gray - Mane and her son Avulstein Gray - Mane believes the Imperials have him alive and that the Battle - Borns have something to do with her son ' s disappearance . Interactions . Initially , the Gray - Mane Clan is neutral with the player . Depending on the choices made during certain quests , this will change . If the Dragonborn kills a member of the Gray - Manes , such as Fralia or Olfina , loots the Key to House Gray - Mane and attempts to enter the house , then all the Gray - Manes in the house will attack . If attempted to run outside the Hold Guard s will run away . In the quest " Missing in Action , " Fralia Gray - Mane can enlist the Dragonborn to help the family find out the fate of the missing Thorald Gray - Mane and rescue him from Northwatch Keep .
Morvunskar Morvunskar is a fort located southwest of Windhelm . Morvunskar is home to a large number of conjurers , as well as a variety of fire , ice , and storm mages . There is a Shrine of Dibella located in the lower section past the fire mage in a room , guarded by a few mages . Sneaking and not being detected will also allow one to overhear Naris talking to himself in the lower dungeon :
Netch Poison Netch Poison is a poison that does 5 points of damage to health and stamina for 4 seconds . It cannot be obtained without console commands . It is virtually exactly the same as Frostbite Venom in terms of effects and model and only differs in name and ID . Acquisition . Netch poison can only be obtained through the use of the Console command : codice _ 1 , whereas X is the desired quantity .
Mercano Mercano is an Altmer residing at the Thalmor Headquarters in Woodhearth , Greenshade . He is the author of " Mercano ' s Journal " . His wife died from a plague long ago , and Mercano tried to raise her from the dead , as detailed in his journal . The Veiled Heritance creates liches using his journal , unbeknownst to him .
Restore Agility Restore Agility is an effect that restores the Agility of the Hero . It is diametrically opposed to the " Drain Agility " effect . There are several ways that the Hero can earn this effect : Effect . There are a number of ways to achieve the specific effect Restore Agility to cure a damaged Agility score , including the following :