naist-nlp/zeshel huggingface dataset:
36 Lessons of Vivec , Sermon 33 Content . Then Vivec left the Litany Hall of the False Thinking Temple , where he had brooded for so long creating the scripture of the pounding light , and went back to the space that was not a space . From the Provisional House he looked into the middle world to find the seventh monster , called Lie Rock . Lie Rock was born of Vivec ' s Second Aperture and was thrown out of the Pomegranate Banquet by a member of the Sweeps , another forgotten guild . The Sweep did not take it for the monster that it was and so he did not expect it to fly from his hand and into the heavens . ' I am born of golden wisdom and powers that should have forever been unalike ! With this nature I am invited into the Hidden Heaven ! ' By which he meant the Scaled Blanket , made of not - stars , whose number is thirteen . Lie Rock became full of foolishness , haggling with the Void Ghost who hides in the religions of all men . The Void Ghost said : ' Stay with me a full hundred years and I will give you a power that no divinity will dare disobey . ' But before the hundred years was up , Vivec was already looking for Lie Rock and found him . ' Stupid stone , ' Vivec said . ' To hide in the Scaled Blanket is to make a mark on nothing . His bargains are only for ruling kings ! ' So Vivec sent the Hortator to the heavens to shave Lie Rock asunder by the named axe . Nerevar made peace with the south - pole - star of thieving and the north - pole - star of warriors and the third - pole - star , which existed only in the ether , which was governed by the apprentice of Magnus the sun . They gave him leave to wander among their charges and gave him red sight by which to find Lie Rock in the Hidden Heaven . By chance , Nerevar met the Void Ghost first , who told him that he was in the wrong place to which the Hortator said , ' Me or you ? ' and the Void Ghost said both . This sermon does not tell what else was said between these masters . Lie Rock , however , used the confusion to launch his own attack on the city - god , Vivec . He was hastened by all three of the black guardians , who wanted him swiftly gone , though they meant no hostility to the lord of the middle air . The citizenry of Vivec screamed as they saw a shooting star come down out of the sky hole like a toll - road of hell . But Vivec merely raised his hand and froze Lie Rock just above the city and then he pierced the monster with Muatra . When Nerevar returned , he saw the frozen comet above his lord ' s city . He asked whether or not Vivec wanted it removed . ' I would have done so myself if I wanted , silly Hortator . I shall keep it there with its last intention intact , so that if the love of the people of this city for me ever disappear , so shall the power that holds back their destruction . ' Nerevar said , ' Love is under your will only . ' Vivec smiled and told the Hortator that he had become a Minister of Truth . The ending of the words is ALMSIVI .
Bleakrock Isle Bleakrock Isle is an island off the northeast coast of Skyrim . The small garrison stationed in this frozen , remote Ebonheart Pact outpost keeps watch on the sea for invading ships . Three Skyshard s can be found here . The island is eventually conquered by the Daggerfall Covenant . Quests . The main questline involves an attack by the Daggerfall Covenant .
Alone Content . Long ago , a girl was born in Elsweyr to two loving parents . Sadly , this girl was born wrong , without a tail and but nubs for ears . The pupils of her eyes were split like a goat ' s and her teeth were flat like those of a horse . She was spurned and outcast and laughed at by the other Khajiiti children . So terrible ! Even her own parents grew to be ashamed of her , for she was clumsy as well . The girl ' s balance was awful for her lack of tail and she could not hear as keenly as her kin for her tiny ears . She could not hunt , nor could she steal , nor could she weave magic . The girl felt so , so alone , even in the company of her own kind . So she ran , far , far away across Tamriel , hiding amongst merchant caravans and eating the most revolting garbage and refuse just to survive . When found , she was tossed out into the mud or beaten with sticks . They called her a monster ! How awful ! There was one bright ray in her life , however . One day she encountered a magnificent traveling circus , comprised of people much like herself . They did not spurn her for her appearance , for they were as freakish as she ! They taught her to play the dulcimer and crush bones with her flat teeth for the of others . Of course , the girl still felt alone all the time , but she was happy because she realized that she didn ' t have to be alone by herself .
Ingredient Classification 9 : Daedric Husks Content . When the souls of the hated but departed Daedra flee back to the realm of Oblivion , it is said that they sometimes leave a trace of their being behind : a thin wispy Daedric husk , little more than an ethereal memorial to their wanton destruction and subsequent banishment . The Master theorizes these are the parts of a Daedra ' s soul that prevent them from being drained by powerful magicians or rival Daedric forces . So says the Master , although I am fortunate to never have seen such a threat ( I suppose the unrest across these lands means my luck is certain to change for the worse ) . All the husks are found where Daedra have been present , and these are never seen intact , leading to the suggestion that they split apart when the Daedra ' s soul flees to answer to their keeper . There remains powerful magic within these husks , which makes them so prized by merchants and enchanter s alike . Up until Molag Bal started to wrench us closer to his realm , the market for such rare and powerful raw materials meant husks commanded a great price . Now , as the Daedra stalk this land and supplies are plentiful , the price has fallen slightly , but the need for enchantments in time of war balances out the pricing . Find a noisome husk , but do not mistake it for the skin of a Skeever turned inside out ; this pink and unpleasant dollop of skin and sinew is excreted from two - legged Daedra . The eldrich husk has the appearance of flayed eel skin , peeled back and almost shiny ; it comes from Daedra of high standing . Chthonic husks look like dark purple tentacles , as if Hermaeus Mora had shed a piece of his great , bloated form . These husks are left when an animal Daedra of any size leaves Mundus . Chthonic Husk . A writing throng of tentacles connected to a strange , eyeless mass . Sticky and unpleasant to see and touch . Proven Benefits ( in Enchanting ) : Eldritch Husk . Strangely smooth but oddly pockmarked skin , black as deep water eel . Clammy and smelling of sulfur . Proven Benefits ( in Enchanting ) : Noisome Husk . A fleshy mound of sinew and skin , as if a skeever was turned inside out . Wet at first , it then dries and cracks . Proven Benefits ( in Enchanting ) :
Deertry Deertry is a city in the region of Ykalon , High Rock . It is home to chapters of the Mages Guild , Dark Brotherhood , Thieves Guild , and the Benevolence of Mara . The city also has a number of taverns and general stores , as well as an armorer , bookstore , and pawnshop .
Daggerfall Fighters Guild Daggerfall Fighters Guild is the local Fighters Guild and is located in the northern part of the city , near the Daggerfall Mages Guild . Quests . Basile ' s Invitation . This is the introductory quest for the Fighters Guild . The Vestige will find a handbill about the Fighters Guild . They should find out what they can about the Fighters Guild , and decide if the Guild is for them .
Tailored Trousers Tailored Trousers are unique enchant ed pants that enhance the wearer ' s Personality . Interactions . Shirt and Vest for Harvest ' s End . The Nerevarine is sent in search of a festive red shirt and black vest on behalf of Iulus Truptor for the upcoming Harvest ' s End Festival on the 27th of Last Seed . When speaking to Falanaamo at in Caldera about the clothing he offers to donate some additional items , including these pants , if his disposition is 80 or greater .
Karthdar Karthdar is a small Bosmeri village that appears in . Quests . Pact Advocate . The Vestige arrives in what used to be a peaceful Bosmeri village to discover that the local creatures , usually peaceful , are hostile . The village chief believes that someone in the village has betrayed the Green Pact .
Wide - Eye Wide - Eye is an Argonian mage found in New Sheoth Palace working for Thadon . She helps in the quests Addiction and Ritual of Mania , and is heavily addicted to Felldew . Interactions . Addiction . Sheogorath sent the Hero to speak to Lord Thadon , Duke of Mania , as part of the quest Understanding Madness . Ritual of Mania . Sheogorath wants to replace one of the aristocracy of his kingdom : either Lady Syl , Duchess of Dementia ; or Lord Thadon , Duke of Mania .
Grakedrig Ulfri Grakedrig Ulfri is the commander of the Dark Seducers . She lives in Cylarne located on The Isle of Flame , in the northwestern part of Shivering Isles . The Hero can choose to side with her or with Aurmazl Kaneh during the quest " The Cold Flame of Agnon . " Background . Ulfri was a Dark Seducer Grakedrig serving the Daedric Prince Sheogorath . At some point , she was placed in command of the Mazken at Cylarne and was tasked with defending the fortress and the Altar of Despair therein from the Golden Saints under the command of Kaneh . At the beginning of the Fourth Era , Ulfri was stuck in a stalemate against the Aureal s until the Hero of Kvatch arrived at Cylarne , tasked by Sheogorath with re - lighting the Flame of Agnon . Ulfri attempted to enlist the aid of the Hero in defending and routing the Golden Saints once and for all . Which faction the Hero allied with is unknown , but it ended with Ulfri ' s death , either at the hands of the victorious Golden Saints or by her own hand as a sacrifice to rekindle the Altar of Despair for the Hero . Interactions . The Cold Flame of Agnon . After completing both the " Addiction " and " The Lady of Paranoia " quests , the Hero must speak to Sheogorath . He will reveal that the real reason they are in the Shivering Isles is to stop the Greymarch by becoming the new Sheogorath . If they fail he notes , he will swallow their soul and vomit it into " the everfilling Chamberpot of the Ageless . "
Adventurer ' s Journal Content . There ' s something unsettling about these caravan attacks . I expected bandits , but the remains we saw were literally torn apart , rent limb from limb . Yet no mere animal could coordinate an attack on a full - sized merchant train . And wolves don ' t take prisoners . We ' ve found a trail leading up into the hills . We ' ll make camp here for the night , then set out at dawn . Whoever - whatever - murdered those people , we ' ll make sure it never happens again .
Fungi ( Oblivion ) Cyrodiil is home to many different species of mushrooms and fungi , all having unique properties . They can be found abundantly throughout the many cave systems and underground locations of Cyrodiil . Some species prefer growing on decaying wood or dying tree roots above ground . They are excellent alchemy ingredients used for the creation of potions and are generally fairly easy to find . The following have been found throughout Cyrodiil : The following have been found on the Shivering Isles :
Calcelmo ' s Laboratory Calcelmo ' s Laboratory is a location in within the Dwemer Museum in Markarth . This area is the main living and research quarters for Calcelmo and Aicantar , although they typically spend most of their time in the Keep , closer to the Nchuand - Zel Entrance . Most of this area is locked until the Thieves Guild quest , " Hard Answers " is activated . The laboratory is divided into a number of chambers . Guards patrol the area . If spotted , a bounty of 5 to The Reach is acquired , and they attack without giving the opportunity to pay . Sublocations . Interior . The Entry Room has oil on the floor , a dart trap , and a gate that cannot be opened normally to the south east . To one of the left chambers of this room is a Dwarven Spider which can be used to kill the Wizard Guards . The spider is controlled using the Spider Control Rod that is found nearby . Sometimes there is a glitch and the Spider is not there , and the staff is impossible to pickup . Throne Chamber . The Throne Chamber consists of a main room with a raised throne and guard . Dwarven junk is scattered around , along with several traps . To the northwest is Calcelmo ' s bedroom , which has some display cases ( Apprentice ) and scrolls to steal . Beyond the Throne Room . To the south is Aicantar ' s bedroom and food preparation area . Dwarven Ballista Trap , Dwarven Thresher Trap , Swinging Wall Trap Display Case ( Apprentice ) appear here . This room cannot be bypassed without activating the " Hard Answers " quest . Beyond the Throne Room is the Steam Hall . There is little to search for , except a few corpses of fallen foes . The valve at the far end activates the thresher traps in the floor , ideally for luring enemies into . A Dwarven Thresher Trap and Poison Gas Trap reside here . Next is the Statue Room , whose exit is flanked by two Dwarven Spheres . There are two side chambers here ; take advantage of the guard ' s patrol to slip through the door when he steps away from it . A large workroom pans out from here . The valve in the control booth sets off a number of traps . This area has two exits . This can be dangerous as there is a Dwarven Ballista Trap , Dwarven Thresher Trap and Flamethrower Trap . Markarth Wizard ' s Balcony . The great balcony atop the keep connects Calcelmo ' s laboratory to his tower , a separate structure off the main body of the Keep . There ' s a great view of the city from here . One section of the balcony wall has broken away , exposing a path around the cliffside that ends in a waterfall . Calcelmo ' s Tower . The tower has a lower - level entry hall , an upper - level office , and a massive stone relic containing a text in Dwemer and Falmer on the same granite slab . This stone is the key to Calcelmo ' s current research , a secret he jealously protects .
Redguard ( Online ) Redguards are a playable race in . The Redguards of Sentinel and Hallin ' s Stand are members of the Daggerfall Covenant , along with the Bretons and Orsimer , though they are not bound to this alliance if the game is pre - ordered . The Redguards of Hammerfell are humans who came to Tamriel from the lost continent of Yokuda . A dignified and martial people , most are suspicious of magic , preferring to settle conflicts with swords .
Master Kasan Master Kasan is a Khajiit and the former captain of " The Spearhead " . He was the mentor of Kaleen , whom he has now given control of his ship to . In his prime , he held many surnames , the most popular being Kasan Five - Claw or The Terror of the Seas . While he thinks highly of his pupil , he does not hesitate to point out her strong admiration for King Fahara ' jad and the Daggerfall Covenant , which he thinks heavily influences her decisions and judgment . Interactions . Carzog ' s Demise . The investigations of the Bloodthorn Cult ' s activities have convinced Chief Tazgol that they threaten the Orcs on Betnikh . Lambur is leading the way to Carzog ' s Demise ruin to investigate them . Wayrest . Master Kasan can later be found on Kaleen ' s ship in Wayrest Docks along with part of her crew . If the Vestige interacts with him , they will find out what he has been up to since leaving Betnikh and Stros M ' Kai . Conversations . Kasan can be first found on the deck of the Spearhead , after part of the quest " The Broken Spearhead " had been completed .
Beast Stone ( Dragonborn ) The Beast Stone is an All - Maker Stone in . Interactions . Cleansing the Stones . After learning the Bend Will Dragon Shout from Saering ' s Watch , the Dragonborn is tasked by Storn Crag - Strider , in the Skaal Village , with removing Miraak ' s influence from the All - Maker Stones by using the Shout to destroy the structures being built by the enthralled denizens of Solstheim .
Sanguine Balanced Armor Sanguine Balanced Armor is a Restoration spell in that temporarily increases the value of the medium armor skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Journal of Culanwe Content . It seems fitting that the servant of the Queen of Dawn and Dusk should try to broker peace between the Nedes and the Ayleid s . Her realm is between times , between places , and between realities . If I can help two peoples who have such hatred of each other find peace , I will have accomplished something , at least , in my time in this mortal realm . I sense Azura guiding me , and her strength flows within me , but it is her wisdom I need now . 23 Sun ' s Height Did I say I needed Azura ' s wisdom ? Nay , I need her patience . Only an immortal could put up with these . . . people ! The Nedes are well - named . Yes , they spent many years shackled and tormented by the Ayleids , but none alive today remember that suffering first - hand ! The recompense they demand continues to escalate , even as the pride of the Ayleids swells . I sense they will break off negotiations any day now , and we may go from uneasy peace to outright war . Ah , Azura — keep me from speaking with them ! The power of my voice can change their reality , but that would be a bandage on an infected wound . Nothing but true change can allay the anger between these peoples . 27 Sun ' s Height The worst has happened . One of the Ayleids is dead , a messenger killed while running errands . The Ayleids suspect the Nedes and they do not deny it . Rather , they take umbrage . . . as if the death of one messenger cannot be measured against the long suffering they endured . This will not go well . My voice may be the only answer . 29 Sun ' s Height I stand amazed . I did use my voice , but only . . . adjusted reality somewhat , to forestall conflict . The true miracle came from a Nede and an Ayleid . Both outsiders to the negotiation , they joined together to solve the mystery of the murdered messenger . . . and found the culprit neither Nede nor Ayleid ! A servant of Molag Bal was responsible , his aim to sabotage these negotiations ! The two heroes have done what I could not . They ' ve brought Nede and Ayleid together against a common foe . I foresee hostilities between these two peoples ended . 2 Last Seed With the wedding of the two heroes , the breach has been closed . But I cannot imagine Molag Bal will let this go unchallenged . I will seek an answer . . . a way to shield these peoples in Azura ' s name . As long as I live , the Harvester of Souls shall not touch what we have created here today . Azura , give me strength . Let my voice change the world as long as I am in it .
Wild Weakness Wild Weakness is a Destruction spell in that temporarily lowers the victim ' s strength . The attribute returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Stormcloak Crag Stormcloak Crag is an unmarked location found in . Description . A worn banner flying from a wood pole is wedged in the rocks . The body of a Stormcloak soldier lies next to the ore veins in a ravine under the crag . A frost troll den is littered with a Stormcloak helmet , a dead ice wolf , fur gauntlets and bones .
Chillfurrow Farm Chillfurrow Farm is a small wheat mill and farm located just outside of Whiterun , and is owned by Nazeem . Even though the farm is owned by Nazeem , he is never actually there in game . The sole occupant is Wilmuth , but he does not offer any notable dialogue towards the Dragonborn . A grain mill and a wood chopping block can be found nearby . Crops . The following crops can be harvested at the farm .
The Spine The Spine is a series of islands found west of Stros M ' kai and east of the Isle of N ' Gasta . Fragile rope bridges connect the area together , and can lose multiple wooden boards when triggered . At the end of The Spine , there is a skeletal Boatman which can take travelers to the Isle of N ' Gasta .
Amulet of Julianos The Amulet of Julianos is an enchanted amulet signifying one of the Nine Divines , Julianos . Amulets of Julianos cannot be disenchanted with an Arcane Enchanter , as with all amulets of the divines . Crafting . In , an Amulet of Julianos and two Ebony Ingot s can be used to craft a Shrine of Julianos for the cellar of the main hall of a homestead .
Dawnguard Heavy Armor Dawnguard Heavy Armor is a set of heavy armor that appears in . It is worn by members of the Dawnguard , who are an order of vampire hunters . Enchantment . Only two pieces of this set are enchanted : Neither of these unique enchantments can be disenchanted and applied to other items . Variants . There is a total of two different chest pieces , only differing by their colors ; the other pieces have no variants . Smithing . All pieces can be upgraded with steel ingot at a workbench and also benefit from the Advanced Armors perk , which doubles the improvement .
Frost Salts ( Skyrim ) Frost Salts are an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Crafting . Frost Salts can be crafted at the Atronach Forge with the following ingredients : With the add - on , Frost Salts are also used in the crafting of Exploding steel or Exploding Dwarven bolts of ice . These can only be crafted at the forge in Fort Dawnguard after completing the relevant Dawnguard " Ancient Technology " quests . Potions . " † multiple effects " Quests . Dravynea ' s Frost Salts . Dravynea the Stoneweaver in Kynesgrove will ask the Dragonborn to retrieve some frost salts .
Raid on Greyland Raid on Greyland is a quest in . Lerexus Callidus , a member of the Imperial Legion is on the Green Road outside of Leyawiin , soliciting help with putting a stop to some drug traders . Walkthrough . Lerexus wants a skooma dealer named Kylius Lonavo " taken care of " and he asks that Kylius Lonavo ' s ring have to be returned as proof that his operation has been stopped . Kylius operates out of the Greyland settlement a short distance southwest of town . Upon entering the house , the Hero is attacked by Kylius and a marauder . Both wear leveled armor . Kylius usually wields an enchanted claymore . After killing Kylius , take his ring from his body . Return the ring to Lerexus for a leveled gold reward .
Charred Skeever Hide Charred Skeever Hide is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Locations . Cannot be " made " from an actual Skeever , nor found on one as loot : must instead be discovered in the world where others have made them . Potions . " † multiple effects "