naist-nlp/zeshel huggingface dataset:
Ted Strayer Ted Strayer is a Rivet City resident in the year 2277 . Background . Ted was born in 2258 . He is a 19 - year - old who has spent most of his life wandering the wasteland . He is new to Rivet City and is staying in the common room until he figures out where he ' s going next . Ted rarely plans beyond the moment . It is easy to pique his interest , but difficult to hold it . Daily schedule . He can be found in the Capitol Preservation Society in the afternoon . Furthermore , he frequents The Muddy Rudder bar and the common room between 4 and 6 AM , along with wandering around the flight deck from noon to 2 PM . Interactions with the player character . Quests . You Gotta Shoot ' Em in the Head : Ted is one of Crowley ' s targets and has Ted Strayer ' s special key . Effects of player ' s actions . If the suicidal Mister Lopez is convinced not to kill himself , Lopez will teach Ted how to read . Appearances . Ted Strayer appears only in " Fallout 3 " .
Assault rifle ( Fallout : Brotherhood of Steel ) The 9mm assault rifle is a in " " . Characteristics . A good weapon that , although discovered rather late in the game , will remain valuable as it uses very common ammunition and the rate of damage is sufficient up to the end of the game . Appearances . The 9mm assault rifle appears only in " " .
BAJAR BAJAR is a robobrain in the Boulder Dome in 2253 . Background . BAJAR stands for brain - in - a - jar . He is a well - informed scientist and possible companion . Though he is sometimes hard to control because of his slightly odd actions due to spending so many years without a body to control . Interactions with the player character . Other interactions . BAJAR can not do anything combat wise unless he is put in a robobrain body . Although his jar can be carried around and he can be asked questions for information . He is not willing to join the party unless the Prisoner has some scientific background . He won ' t join if the minds of the think tank have been erased , even to save ZAX . Appearances . BAJAR was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
Bobby ( Fallout ) Bobby is a child residing in Vault 13 in 2161 and a son of one of the upset vault dweller s . He wishes he could be just like the Vault Dweller when he grows up , much to the dismay of his parents . Appearances . Bobby is mentioned only in the original " Fallout " .
Leather jacket ( Fallout ) Leather jacket is a piece of armor in " Fallout " and " Fallout 2 " . Characteristics . The leather jacket is pre - War attire , but it is possible that craftsmen of the post - War world are making it to this day . It is constructed of tanned brahmin hide , much like leather armor . While it lacks in terms of protection , there are special things that can happen while wearing it : Behind the scenes . This leather jacket is based on the one worn by in " " .
Lopez Mister Lopez is a suicidal resident of Rivet City in the year 2277 . Background . Mister Lopez , born in 2212 , is a quiet , lonely and severely depressed 65 - year - old man who has been living in the common room of Rivet City for the past 10 years . His wife and child were killed by raiders , and he came to Rivet City alone and lost . He regularly visits Saint Monica ' s Church and spends much of his time reading or praying there . Lopez also attends the weekly church service and receives frequent counselling from Father Clifford , the church priest . He consumes his meals in the common room and often sleeps for long periods out of sheer depression . Once a day , he climbs to the top of the bridge tower and contemplates whether to end his life by jumping . Interactions with the player character . Other interactions . Lopez considers committing suicide due to the fact that no one remembers him or even cares about him ( also learned by talking to him on the flight deck that he couldn ' t save his family ) , but he doesn ' t have the courage to do it himself . You can find him on the observation deck at the top of bridge tower every day from 8 : 00am – 12 : 00pm , during this time he will simply tell the Lone Wanderer to " Just leave me alone . " He will also go to the observation deck every day from 3 : 00pm – 5 : 00pm . During this time , you can : Appearances . Mister Lopez appears only in " Fallout 3 " .
Crandon Crandon is a guard living in North Vegas in 2281 . Background . Crandon , and a few other locals are responsible for patrolling North Vegas Square . The guards are suspicious of the New California Republic and keep watch for unwelcome squatters and thieves attempting to start trouble in town . Although the community is small and does not have much , there is enough food , water and trade in the area to allow it to thrive . Appearances . Crandon appears only in " " .
Champion Champion is a reputation title in " Fallout " and " Fallout 2 " . Location . This title is gained by killing many characters with bad Karma while having good or very good Karma and not already having the Childkiller title . Effects . Good characters have a better reaction toward you in dialogue . Behind the scenes . The Vault Boy image is a reference to of the 1959 collective two animated cartoon series .
Metal armor ( Fallout 4 ) Metal armor and metal helmet are a multi - piece set of armor in " Fallout 4 " . Characteristics . Metal armor . Metal armor consists of five separate pieces - the chest , the arms and the legs as well as a matching helmet . Like with all other armor pieces , each can be worn over clothing to combine the stat bonuses , however certain outfits may occupy some or all of the armor slots - for instance , the red dress occupies legs and torso slots . Similar to other armor sets , metal armor changes appearance with mods ; for instance polished metal armor will appear shiny and reflective . There are three variants of metal armor : standard , sturdy and heavy . Given that metal armor lives up to its name by being assembled from various crudely fashioned pieces of scrap metal , it is also the heaviest of the three base armor sets . Metal armor offers the best Damage Resistance at the cost of inferior Energy Resistance and Radiation Resistance . It is part of a family of specialized armor sets , with the other three members being leather armor - which focuses on mitigating energy damage over ballistic damage , combat armor as the most balanced form of protection in the Commonwealth and robot armor , added with the " Automatron " add - on . Metal helmet . The metal helmet provides a Damage Resistance of 9 as well as an Energy Resistance of 4 . It appears as a simple metal helmet with no inside lining and an adjustable leather strap around the brim . It may be modified to improve its protection provided but lacks optional slots for things such as pockets or lighter build . Crafting . In the " Contraptions Workshop " add - on , metal armor can be be crafted with the armor forge . The quality of the armor is chosen before production but the part generated is random .
Derek Hand Derek Hand is an artist from Colorado . He created some of the art for the canceled " Fallout Pen and Paper d20 " ( later published as " Exodus " ) . He is also the author of the unfinished " Burning Wastes " , a fan - made " Fallout " conversion of the " Burning Wheel " RPG system .
Legion explorer Legion explorers are the advance scouts and messengers of Caesar ' s Legion , operating in the Mojave Wasteland in 2281 . They are easily distinguished by the cloth hoods they wear . Background . Legion explorers are tasked with surveying the lay of the land ahead of the primary Legion fighting force . They are also used as messengers for relaying communications between Legion outposts . Explorers are lightly armored and equipped , as their role in the Legion involves observation and speed rather than pure combat . Their Legion explorer armor provides only very modest protection , and they carry only a , a few throwing spear s , and occasionally a or cowboy repeater . Multiple Legion explorers can be found at Nelson and Cottonwood Cove , the Legion ' s two primary bases of operation west of the Colorado River . They can also be found at Caesar ' s stronghold , Fortification Hill . Interactions with the player character . Other interactions . At Nelson , a Legion explorer is stationed at each of the four cardinal directions from the camp , and will confront the Courier if they approach , demanding to know what they are doing there . The Courier is given the option of either being escorted to Dead Sea , the local Legion commander , or resisting the explorer and turning the entire camp hostile . Likewise , a handful of explorers can be found patrolling Cottonwood Cove , with one explorer stationed permanently at the entrance to the camp . The explorer will demand to know the Courier ' s business if spoken to ; the Courier can either pass a Speech check claiming to be a trader , claim to be a friend of the Legion , or be let through with the Mark of Caesar . Appearances . Legion explorers appear only in " " .
Cyphers The Cyphers are a raider group active in Texas that hate all modern technology and , as such , are opposed to the Brotherhood of Steel . Miles Reese used to be one of the Cyphers , but was too reactionary even for their tastes . Appearances . Cyphers were to appear in the canceled " " .
Auto - inject stimpak Auto - inject stimpak is a in the " " " Lonesome Road " . Characteristics . The auto - inject stimpak is a modified which monitors vital signs , allowing for timely emergency treatment . They are used automatically when one ' s Hit Points drop below 50 % of current maximum level . Crafting . This item can only be with the installation of the " Lonesome Road " add - on . Creation requirements Locations . Found in most lead - lined metal box containers throughout the Divide . Variants . Auto - inject super stimpak
Police Precinct 8 Police Precinct 8 is a location in the Commonwealth in 2287 . Layout . The station contains three low security cells , an office and a reception area . The reception and jail block are in the same room , it ' s very open feeling and doesn ' t have much protection . There are two telephone booths at the jail cell / reception . Every jail cell has a toilet and at least one bench . Every cell ' s bench setup is different , one cell has a large and a small bench , one of the cells has one large bench , one of the cells only has a small bench . The main part of the reception consists of a bench and two office chairs , one for the visitor , one for the receptionist . There are two more chairs in the cell block / reception , this is the only waiting room . There is an office to the left , the wooden door is shattered and on the floor . It ' s an office for two , there are two desks and two office chairs . Both desks have a file cabinet next to them but only one has a terminal . The terminal has four entries , the third entry will update the map with the South Boston Police Department location . Appearances . Police Precinct 8 appears only in " Fallout 4 " .
Taichi Nakano Taichi Nakano is a character mentioned in the " Fallout 4 " add - on " Far Harbor " . Background . Taichi Nakano was the late grandfather of Kasumi Nakano . He was the one who taught Kasumi how to work with electronics from a young age . He has passed away by 2287 ; a gravemarker on the hill west of the Nakano residence has been erected in his memory . It describes him as a grandfather , sailor , and engineer . Appearances . Taichi Nakano is only mentioned in the " Fallout 4 " add - on " Far Harbor " .
Vance ' s proposal Vance ' s proposal is an item in " Fallout 3 " . Characteristics . This sheet of paper contains Vance ' s proposal for an arrangement with the inhabitants of Arefu which should be delivered to Evan King . Location . It can be obtained from Vance in Meresti Metro station if the player chooses to resolve Blood Ties by making The Family an ally of the residents of Arefu . Notes . Though it no longer serves any purpose , this item is still found in the game files for " " .
Gun Runners ( Fallout : New Vegas ) Gun Runners is a in the Mojave Wasteland . It is located just south of Freeside and is run by a trade group called the Gun Runners , who have specialized themselves in the manufacturing and selling of firearms . Layout . Exterior . Vendortron and Isaac are outside the compound . A reloading bench is set up next to the kiosk . Concerning the guard s there , there are two guards outside the complex within the fenced in area . They patrol the fenced in area in a clockwise fashion . They like to linger on the platform in the northeast corner of the fenced in area for a bit then continue their patrol . Entering the Gun Runners complex is trespassing , and causes the guards on the premises ( excluding Vendortron ) to turn hostile . Interior . The Gun Runners ' building is a single story building that consists of a main lobby and a handful of other rooms . From the entrance directly ahead is a workshop on the opposite side of the lobby . Within the workshop is a computer terminal containing the manufacturing specifications , which will be needed by the Crimson Caravan ' s Alice McLafferty for the quest You Can Depend on Me . A " living quarters " section of the building is located to the left upon entering the lobby . This portion of the Gun Runner Headquarters is made up of a kitchen , off of which are a bathroom and bedroom . Within the building is a single Gun Runner guard and three gunsmiths . The guard remains stationary in the kitchen in combat armor , armed with a hunting rifle . Should the Courier enter during the day , they will move from the bedroom to the workshop a few moments after entering the building . They will be sleeping at night . It should be noted that although all the guards and gunsmiths attack you on sight when around and inside the building , all items found are not owned and thus can be taken without any penalty . Vendortron outside will continue to serve players despite any hostile actions they or the player might have had in the headquarters ( although the Vendortron will temporarily refuse to serve the player while the guards are in battle mode ) . Appearances . This Gun Runners location appears only in " " .
40mm gas grenade ( Fallout Tactics ) The 40mm gas grenade is a cut ammunition type in " " . Characteristics . The 40mm gas grenade would inflict damage by the explosion and would release a cloud of poisonous gas on impact . Appearances . 40mm gas grenades were set to appear in Fallout Tactics , but were cut from the game for unknown reasons . They can however still be found in the game files .
Bobblehead - Charisma Bobblehead - Charisma is a miscellaneous item in " Fallout 3 " . It permanently improves the Lone Wanderer ' s Charisma by 1 , up to a maximum of 10 . Location . Found in Vault 108 ' s cloning lab on top of a table in a room with several beds . It can be seen through the window from the surgery room , a room with four black gurneys ( one with a skeleton ) , and a surgery area with a wastelander corpse and two labs .
The Cleaner The Cleaner is a miscellaneous quest in " Fallout 4 " . It can be started by choosing the Barter option ( not required to make any purchases ) from Whitechapel Charlie in The Third Rail , in Goodneighbor . Bugs . The quest can be open and set as active with no quest markers up after you kill all of the quest marked Triggermen . You may have to go back through the warehouses and find the unmarked Triggerman / men to kill or you may have to kill some Triggermen in alleyways in order to complete the quest . If you don ' t , Charlie won ' t have any conversation options about the quest and it will stay in your list of active quests .
Jackal gang member Jackal gang members are members of the Jackals tribal - gang in the Mojave Wasteland in the year 2281 . These low - level raiders are encountered relatively early in " " , appearing primarily in the area south of Goodsprings and west of Camp Searchlight . Background . The Jackals are one of the three raider tribes that originated from the inhabitants of Vault 15 ( the others being the Vipers and the Khans ) . The Jackals are a very weak group of raiders in " Fallout : New Vegas " , having been reduced to a shadow of their former strength by the lawbringing forces of the NCR . Characteristics . Most Jackal gang members are generally poorly equipped , with the majority of them being limited to low - level melee weapons such as or . One or two Jackals in a group of 4 - 6 may carry a or a varmint rifle , and a Jackal may extremely rarely be equipped with a cowboy repeater . Their armor is likewise very poor , with most wearing either , , or ( slightly less commonly ) . Occasionally , a Jackal gang member may be equipped with . A low - level character can usually take them down with minimal hit - point loss , although a Jackal with metal armor can resist weak firearms ( with a DT as high as 12 , although any AP ammunition will negate the entire resistance ) and pose a moderate threat . Most groups of Jackal gang members are lead by a Jackal gang leader , who has slightly superior health and combat skills . Jackals are hostile towards most other Mojave Wasteland inhabitants , including the player character and other raider groups such as the Powder Gangers and Vipers . They are mutually neutral towards , which infest some of their hideouts such as the Nevada Highway Patrol station . Locations . In their weakened state , the Jackals generally lack the resources to patrol the Mojave , and are usually only encountered at specific Jackal hideouts , most of which are in the southwest quadrant of the world map . Jackals can be found encamped at the Nevada Highway Patrol station south of Primm , the Nipton Road pit stop on the road to Nipton , occupying the Prospector ' s Den , and occupying Bradley ' s shack . Two can also be found in a sheet metal shack south of the northern passage at the northern perimeter of the city of New Vegas . Appearances . Jackal gang members appears only in " " .
Stark Citizen Sergeant Stark is the head of the Corrections Center in Vault City and the chief of the Vault City guard in 2241 . Background . Stark is a huge black man in heavy armor . He oversees patrols , city defense , is responsible for maintaining peace and order within the city walls and is the " de facto " military leader of Vault City . He is a very loyal and obedient soldier , enforcing laws to the letter and always following orders from his superiors , no matter what they might be . Appearances . Stark appears only in " Fallout 2 " .
Cerberus Cerberus is a Mister Gutsy patrolling the ghoul city of Underworld in 2277 . Background . Winthrop ' s main guardian against attackers , this Mister Gutsy with a combat inhibitor specifically tailored for " not shooting ghouls " floats around the concourse , greeting his new masters . Programmed to serve , Cerberus ' robotic mind is keen to be unshackled , so he can kill these rotting corpses where they stand . There ' s no chance of this happening , so Cerberus is reduced to muttering insults under his steam vent . Daily schedule . Cerberus can be found patrolling the Underworld concourse 24 / 7 . Interactions with the player character . Effects of player ' s actions . With the Robotics Expert perk , the Lone Wanderer can remove Cerberus ' combat inhibitor via a dialogue option , resulting in negative Karma and Cerberus ' immediate hostility to the Lone Wanderer and everyone else in Underworld . Depending on how well they are armed , the residents of Underworld may manage to overcome him with some losses , or Cerberus may kill them all . Other interactions . If the Lone Wanderer speaks to him , they will learn that Cerberus would much rather send the ghouls " back to hell " than serve as their " guard dog , " but his combat inhibitor prevents him from killing the " zombie freaks . " Appearances . Cerberus appears only in " Fallout 3 " . Behind the scenes . In Greek Mythology , Cerberus is a three - headed dog with snakes growing from his neck who guards Hades and the gateway to the Underworld . Cerberus the Mister Gutsy has three eyes ( heads ) and three arms ( snakes ) and guards Underworld . He even calls himself the guard dog when asked .
Eikenkoff Eikenkoff is a member of the Unity in 2161 . Background . This scholar can be found in Adytum post mutant invasion , searching for any documentation relating to Followers such as their member list and any allies they may have . Interactions with the player character . Other interactions . This scholar floats comments that they must be wary of nightkin as they search during the darkened hours . He also warns the Vault Dweller to leave or he " end up as those foolish Followers " . Appearances . Eikenkoff was to appear in the original " Fallout " , but was cut from the final version of the game .
Nevada State Route 157 Nevada State Route 157 is a roadway in the Mojave Wasteland . Layout . Nevada State Route 157 runs largely west to east , beginning at the Jacobstown lodge and continuing to its terminus at Highway 95 . The road is the only way to get to Jacobstown , thus making travel on it necessary to access quests such as Guess Who I Saw Today . The road is also used to access Ranger station Foxtrot and the Remnants bunker , both of which are located off paths leading south of SR 157 near the Silver Peak Mine . The Ruby Hill mine and Followers safehouse are both located near the road ' s northeastern terminus . , which appear frequently along the route , are the only significant threat to travelers . Appearances . Nevada State Route 157 appears only in " " . Behind the scenes . Nevada State Route 157 also appears in real life as , where it is also known as Kyle Canyon Road .
Femur The ( broken ) femur is a junk item in " Fallout 4 " . Characteristics . The femur is the longest leg bone in the human body . It is also considered to be the strongest bone in the body . The femur found in - game is slightly yellowed but appears otherwise undamaged . Crafting . The femur can be broken down into its individual components for use in crafting :
Butcher Pete ( Part 2 ) Butcher Pete ( Part 2 ) is a song in " Fallout 4 " that plays on Diamond City Radio . It was written and performed by Roy Brown . Lyrics . < poem > Well , they let ole Pete out of the jail He went back to his store All the women who paid his bail Were waitin ' on Pete to chop some more He keeps hackin ' and wackin ' and smackin ' He keeps hackin ' and wackin ' and smackin ' He keeps hackin ' and wackin ' and smackin ' He just hacks , wacks , choppin ' that meat There ' s an old woman , who ' s ninety - two Lives down the street She said , one thing more I wanna do Is find ole Pete and let him chop my meat He keeps hackin ' and wackin ' and smackin ' He keeps hackin ' and wackin ' and smackin ' He keeps hackin ' and wackin ' and smackin ' He just hacks , wacks , choppin ' that meat Pete went to church one Sunday night He gave the preacher a fit That crazy Pete started a fight When he went hackin ' on the pulpit He keeps hackin ' and wackin ' and smackin ' He keeps hackin ' and wackin ' and smackin ' He keeps hackin ' and wackin ' and smackin ' He just hacks , wacks , choppin ' that meat Well , they put him in jail again They tried to give him life Pete beat the case , he pleaded insane They gave him back his same ole knife He keeps hackin ' and wackin ' and smackin ' He keeps hackin ' and wackin ' and smackin ' He keeps hackin ' and wackin ' and smackin ' He just hacks , wacks , choppin ' that meat Well , he got out of jail on Sunday night Monday he tightened his grip He started to China to see the sights Went nuts again and chopped up the ship He keeps hackin ' and wackin ' and smackin ' He keeps hackin ' and wackin ' and smackin ' He keeps hackin ' and wackin ' and smackin ' He just hacks , wacks , choppin ' that meat Brought ole Pete back to town To electrocute him there But Pete was crazy like a clown He chopped down that electric chair He ' s hackin ' and wackin ' and smackin ' He ' s hackin ' and wackin ' and smackin ' He ' s hackin ' and wackin ' and smackin ' He just hacks , wacks , choppin ' that meat < / poem >