naist-nlp/zeshel huggingface dataset:
Guide : Researching and Learning Content . Before a craftsman can begin creating useful things , they must first learn the details of their planned creation . This is done through a two - part process : first , by researching examples of their craft to become inspired ; second , by reading a scroll with detailed instructions on their intended creation . Researching . In order to become inspired and be able to learn how to construct new things , one must first research examples of their craft . Of course , this requires that one first obtain an example . Any durable item that one ' s craft focuses on would make a suitable example ; for example , smiths and swords , foresters and bows , or runecrafters and staves . Less durable items , like potions and salves , will not suffice for this process . The item in question must also not be from one ' s own hand , for you will learn nothing new from researching your own work . Once a suitable example of one ' s craft is obtained , the aspiring craftsman need only open their craft journal and begin breaking the item apart . Such an experiment will destroy the object in question , of course , but the inspiration the craftsman gains from the experience can be well worth it . The better - crafted the item was originally , the more a craftsman will learn from its deconstruction . It bears repeating : You learn nothing from researching your own items . Mindlessly making and researching the same thing again and again brings only boredom , not knowledge . Learning . Once one is inspired enough , the next step is to obtain the notes on creating the object in question . These notes are usually written on scrolls , and many master craftsmen will sell copies of their notes to aspiring apprentices and itinerant craftsmen alike . No craftsman ' s notes are complete , however , and no master will know how to create everything their craft specializes in . It may behoove the more mobile craftsman to search out other sources for scrolls . Often they are traded among students of a craft , and available for sale that way . Sometimes , a scroll ' s diagrams or curious left - over scents entice creatures to carry them about as mementos . They may also be in treasure troves , the last remnant of some long - forgotten master ' s work . Once one has a scroll that details how to construct the object of their choice , the process of learning may begin . Unlike bound books , such scrolls are often written on fragile paper , and will not survive the thorough study necessary to fully understand how to build the item in question . Thankfully , once a true craftsman has learned a recipe , he will remember it for the rest of his days .
Knahaten Flu The Knahaten Flu is a deadly disease that affected much of Argonia in the Second Era . Whether the terrible Knahaten Flu arose from natural causes , or was created by an Argonian shaman in retaliation for his people ' s oppression , is still a matter of debate . The plague began in Stormhold in 2E 560 , and quickly spread to every corner of Black Marsh , killing all those not of reptilian stock . For over forty years , it held the Province in its grip , decimating entire cultures ( notably , the Kothringi ) and driving outsiders from the land . In 2E 560 it reached Senchal in Elsweyr , and it also destroyed significant sections of Argonia , however , the Hist proved immune to it . The Knahaten Flu also helped Argonia temporarily cede from the Empire during the Second Era , as the plague made the land habitable only by Argonians . In Hammerfell , on the 20th of Rain ' s Hand , citizens commemorate the Day of Shame , a day in which the passengers of the Crimson Ship , loaded with victims of this sickness , were denied entry into Hammerfell . Even though the action stopped the plague from reaching Hammerfell , it is still remembered as a horrible day in their history . The Knahaten Flu also created tensions in Cyrodiil during the Third Era , too . It was later revealed to have been a hoax , sparked by Argonians wishing revenge on the Blackwood Company expansionists . The Altmer i Queen Ayrenn is said by the Khajiit to have helped to restore order after the outbreak . For this reason , they pledged fealty to her and the Aldmeri Dominion . In High Rock , the flu killed the prominent merchant Pierric Cumberland . It is also responsible for ending Wayrest ' s Gardner Dynasty , every member of which died , including the entire royal family . An Ayleid ghost encountered by the Vestige in Shadowfen during the Three Banners War suggested that her people created the flu to get revenge on their former Argonian and Kothringi slaves , who rebelled along with the Alessians .
Mondros Balur Mondros Balur is a Dunmer master - at - arms and a member of House Redoran . He can be found in the Morvayn Quarters in the Redoran Council Hall , within the city of Ald ' ruhn . As a Master - at - Arms , Mondros offers medium training in long blade , axe and blunt weapon .
Aedra and Daedra Content . The designations of Gods , Demons , Aedra , and Daedra , are universally confusing to the layman . They are often used interchangeably due to the arrogance and ignorance of the said user . " Aedra " and " Daedra " are not relative terms . They are Elvish and exact . Azura is a Daedra both in Skyrim and Morrowind . " Aedra " is usually translated as " ancestor , " which is as close as Cyrodilic can come to this Elven concept . " Daedra " means , roughly , " not our ancestors . " This distinction was crucial to the Dunmer , whose fundamental split in ideology is represented in their mythical genealogy . Aedra are associated with stasis . Daedra represent change . Aedra created the mortal world and are bound to the Earth Bones . Daedra , who cannot create , have the power to change . As part of the divine contract of creation , the Aedra can be killed . Witness Lorkhan and the moons . The protean Daedra , for whom the rules do not apply , can only be banished .
Yag gra - Gortwog Yag gra - Gortwog is a deceased Orsimer mercenary found outside the Alftand Animonculory . Background . Yag was hired to keep the workers in line during an expedition inside Alftand . In her sleep she , and some of the other members of the expedition , were caught by some Falmer and locked inside a cell . When they escaped , she was killed by Falmer buying time for one of her companions , Endrast , to flee . Interactions . Elder Knowledge . The Dragonborn will come across her corpse at the spiral heading down to the bottom of the Alftand Animonculory .
Ayleid Ghost Ayleid Ghost is an Ayleid Ghost appearing in the vault of Dresan Keep , Glenumbra . At first the Vestige cannot communicate with it , but they will find a way in the end . Interactions . A Mysterious Curio . The Vestige found a dusty old scroll beside an ancient Ayleid coffer in the vault beneath Dresan Keep . They should try and open the ancient coffer and see what ' s inside .
Aluvus ' Final Notes Content . I did it ! I finally did it . It was his innocence that convinced me . The alchemist ' s son , always so helpful , always so kind . How could I resist ? It wasn ' t easy , but he ' s like me now . His tears . I left him there , on his father ' s doorstep . And there shall be more . They ' ll stay with me in the darkness . For years to come .
Grand Staff of Repulsion The Grand Staff of Repulsion is a staff that appears in . Effects . This staff ' s effect emulates the Restoration spell Repel Undead . Charge consumed by the staff ' s use is reduced by higher Restoration skill . Crafting . With the addition of the add - on , this staff can be created at Neloth ' s Staff Enchanter in Tel Mithryn . It requires the following components :
Plitinius Mero Plitinius Mero is an Imperial Savant residing in the Royal Palace Courtyard in Mournhold during . He is an old friend of the Queen Mother Barenziah and has written a biography about her life . Background . Plitinius Mero is an author , and is knowledgeable on a great many subjects . He is friendly with Barenziah , the Queen Mother , and has known her for a while . As her biographer , he has written the five volumes with the title " The Real Barenziah " . The work was banned by the Imperial family , and he was to be executed . But Queen Barenziah saved him from this fate . Since then , he acts as her scribe and advisor . Barenziah considers Plitinius Mero a dear friend . He is her main source of information from outside the Palace and she sets great store on his judgements . It can thus be assumed that he has some influence on the royal family .
Umog gra - Marad Umog gra - Marad is an Orsimer guard to Lord Umbacano . She guards Umbacano Manor in the Talos Plaza District at night . She lives with her husband Graman gro - Marad in their house in the Temple District of the Imperial City . If the Hero gets her disposition high enough , she will hint at the fact she often goes to the nearby inn for a drink . Following that lead , give her some for beer , and she will leave the house making it easier to rob the place .
Brother Holger Brother Holger is a Nord living at the Temple of the Ancestor Moths . The temple , which is tucked away in the Jerall Mountains , is the home to Blind Moth Priest s who have lost their sight reading Elder scrolls . Brother Holger , as well as brothers Hridi and Hjar , assist and protect the priest . Interactions . Turning a Blind Eye . The Gray Fox has discovered that the priest have secretly hidden Savilla ' s Stone away inside their catacombs . He sends a thief to go and recover the artifact . Brother Holger is the one that will give away information regarding the stone or how to get inside the temple if he has a high disposition .
Gunnar Stone - Eye Gunnar Stone - Eye is an elder ly villager who lived in Helgen before the town was destroyed . Gunnar appears to be old and has a glass eye . During the dragon attack , Hadvar tells him to get Haming to safety . It is unknown if Gunnar survives .
Ma ' randru - jo Ma ' randru - jo is a Khajiit caravaner who is found traveling alongside Ri ' saad , a traveling caravan trader who wanders the roads of Skyrim with his caravan . Background . M ' arandru - jo ' s caravan can often be found just outside major cities , or randomly on the road . He will not sell the Dragonborn goods but he will initially be friendly . Ma ' randru ' jo is also a wizard , as explained by Nazir , and will defend himself with lightning bolts should he be attacked . Because the Nords do not take very kindly to most outsiders , especially beastfolk , the caravan that he is a part of is not allowed inside the walls of any city . Interactions . If the Dragonborn pursues the Dark Brotherhood questline , there is a contract out on Ma ' randru - jo . Caravan Dialogue . The following are interactions observed between Ma ' randru - jo and the other caravan members .
Ash Vampire Ash Vampires are a type of enemy in . Background . Ash vampires are immortal magical beings of vast powers . Close kin and loyal lieutenants of Dagoth Ur , they partake in his supernatural vitality . Ash Vampires appear as gray skinned , red eyed thin humanoids , with clawed hands and with what appears to be a third eye in the center of their foreheads . There are seven Ash Vampires throughout Vvardenfell :
One Victor , One King One Victor , One King is a quest available in . Walkthrough . Enter the hall of trials and prepare for battling multiple opponents . Wait until the intent of the champion is known ( kill the Skald - King ) . Engage the Stormfists with the King ' s guards .
Stromm ' s Diary Contents . I ' ve decided to remain behind with one of our guards and further document the living area we ' ve stumbled across . I write this to the best of my ability , but due to the sudden disappearance of the Dwemer it is almost impossible to say for certain what anything is . The Tree By the Nine I cannot determine the purpose of this tree . It appears to be from the area around Whiterun , but why and how it got here is beyond me . I think it may be a gift from the surface world , but based on the lavish surroundings it could also be a display of power . I ' ll check the living areas nearby for any additional clues . Living Areas Upon further investigation of the area , it looks like this structure houses two clans or families . I can think of no other reason for this particular layout . Perhaps this group oversaw this particular portion of the city ? I ' ll have to compare notes from the other areas as we uncover more of the city - hopefully some of those will contain more in depth clues . It appears a smaller wing collapsed on itself and maybe when the expedition returns we can dig out an entrance . Falmer have begun to creep back into this area of the ruins . It ' s a good thing I am not alone here . We ' ve managed to block off some of the areas we suspect the Falmer were coming in through , but they ' re still getting to us somehow . Together we are able to hold them back , but how long until Staubin and the rest return .
Narfi Narfi is a Nord beggar who lives in the ruins of his family home on the other side of the river in Ivarstead . Background . Narfi is insane , and dresses in dirty rags . He has gone crazy because he awaits his sister , Reyda , who has been missing for a year . He still awaits her return as the local innkeeper , Wilhelm , explains . Interactions . The Straw that Broke . Narfi will ask if the Dragonborn can look for his sister and recommends speaking to Wilhelm concerning her whereabouts . Her corpse is in a nearby river . Narfi is the target of one of the contracts given by the Dark Brotherhood . If at a high level , it would be advised to finish Narfi ' s quest first , since his rewards are leveled .
Richard Dusant Richard Dusant is a deceased Breton adventurer . His spirit can be found by the bridge leading to Dresan Keep . He was slain by reachmen of the Bloodthorn Cult while he was scavenging the ruins . Interactions . The Hidden Treasure . The spirit of Richard Dusant appeared before the Vestige by the bridge leading to Dresan Keep . He died searching for the hidden treasure of the Keep and he wants help to finish the search for the Keep ' s ancient secrets .
K ' Sharr K ' Sharr is a Khajiit found near the Silver Road . Background . The Fighters Guild was hired to track K ' Sharr and his comrades down after they stole the The Stone of St . Alessia from the Chapel of Talos in Bruma . When he is found he is the only thief left ; after they left Bruma they were ambushed by ogres and he was the only one to escape . He will say that the ogres took the stone and headed into the mountains . Interactions . The Stone of St . Alessia . K ' Sharr needs to be interrogated about the location of the stone , as his band were the ones that stole it prior to the ogres ' attack .
Moorside Inn Moorside Inn is an inn and tavern in , located in Morthal . A bed here costs 10 for a night . Background . Jonna is the sister of Falion , both from Hammerfell . She and her brother have traveled together their whole lives , but when something drew Falion to Morthal , they both settled . The town was without an inn at the time , so Jonna modified one of the homes . She doesn ' t get a lot of business , but she does appreciate visitors who stop by and can stand Lurbuk ' s ballads .
Letter Home ( Online ) Content . Dear Mother , Tomorrow we land at Murkwater . I ' m nervous . . . sure , I ' ve trained . But this is our first engagement on foreign soil . Well , foreign mud . The soldiers I ' m with are a motley band . We Altmer are disciplined and respect the chain of command . But the Renrijra and the Oathbreakers are another story . The Renrijra are Khajiiti privateers . They ' re very relaxed . No drilling , no inspections . . . but if you make one mad , she fights like one fierce bastard . They ' re good to spend some downtime with , as we did up the coast while we were waiting for the Bosmer . Don ' t worry , I didn ' t try any moon sugar . Everybody always says the Oathbreakers are Bosmer barbarians . ( Except for Captain Pamolwen . Privileges of rank , I guess . ) They eat vegetables , carve wood , all of that . You ' d think without primitive traditions , they ' d be happy , but they ' re a grim bunch . They and the Khajiit avoid each other . I tried their meat alcohol , since we weren ' t allowed to bring any wine of our own . The " rotmeth " was nasty at first , but you get used to it . How will we hold together when we actually land ? These Argonians are civilians , but there ' ll be a lot of them . Shadowfen seems alien and dangerous . Some of the animals , you ' d think came from Morrowind . Those who live with such creatures must be pretty tough . Glad we ' re starting with a soft target . Give my love to the cousins . Your devoted son , Filpinil
Dreekius Dreekius is a character in . He runs the Draggin Tale Inn . History . Dreekius was born in Black Marsh . He later left his tribe and moved to Stros M ' kai , a very uncommon thing for an Argonian to do at the time . Interactions . Arriving on Stros M ' kai . Tobias will meet you at the Draggin Tale Inn and tells you Dreekius can be trusted . Finding the Flask of Lillandril . Dreekius will say he heard Crendal talking about a map piece .
Lehmekweh Note Content . [ Written in red . . . ink ? . . . on a torn piece of parchment in an elegant , precise hand . The note is unsigned . ] Lehmekweh I expect an unexpected guest . See the unseen , and conduct this guest into my presence with the greatest hospitality .
Fevila Bethrano Fevila Bethrano is a Dunmer commoner residing in Ald Velothi . Background . Fevila spends most of her time cooped up in her house atop a small hill in the village of Ald Velothi . Equipment . Fevila Bethrano uses or carries the following : Magicka . Fevila Bethrano uses the following :
Vvardenfell CE Treasure Map I Vvardenfell CE Treasure Map I is a treasure map found in . The map leads to a location in the Ashlands , almost north of Nchuleftingth Wayshrine , to the left and a little bit south - west of the fork in the road .
Letter from Altholmir Content . My dearest , Another month come and gone and no sign of Falinesti . I received letters from the Summer site with the same news . I fear we may never see the city in our lifetime . How does this happen ? How does an entire city just vanish ? Questions we ' ve asked a hundred times and still no answer . Perhaps we should abandon our watch once and for all . We had lives , once , lives we could return to . Please write soon and let me know what you think . I miss you and the children . We could reunite in Elden Root and at least . . . for a time . . . be together . Write soon , Altholmir
Devil Mole Crab Helm Devil Mole Crab Helm is a light helmet that is enchant ed with Conjuration and Mysticism effects . It provides the wearer with bound boots and a chance of absorbing incoming spells . Enchantments . Enchantment ID : " devil mole crab " All effects are on self : Characters . The following people possess or sell this helmet : This helm can be generated as leveled loot . There are an additional 23 possible occurrences .
Strangulation Strangulation is an Apprentice level Destruction spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Strangulation spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs .
Engorm Engorm is a Bosmer alchemist who worships the Daedric Prince Sanguine . Engorm has devoted his life to Sanguine and can be found at the Shrine of Sanguine . Interactions . Sanguine . Engorm will inform the Hero how to approach the shrine and summon Sanguine . He or she must be at level eight and have a bottle of Cyrodilic Brandy to offer .
Storm Atronach ( Oblivion ) The Storm Atronach is the lightning version of the atronach species of Daedra . Made of stone and kept together with magic , these large creatures are the most powerful of all the atronachs , having the most powerful close range attacks and the longest reach . They can throw a right jab once per second and can gather up the whirling stones surrounding them and fling them a short distance at a foe who is just out of reach . Appearance . They move by entering a vortex - like state and are extremely hard to hit with regular melee weapons during this period . They can cast shock - based spells , such as a quick bolt of lightning , or a powerful storm blast that radiates from its body , electrocuting anyone nearby . However , they sometimes prefer to crush their foe with a powerful punch . Storm Atronachs also seem to reflect melee damage back at the attacker but not ranged spells or attacks , like bows and arrows . This is possibly due to the fact that hitting the atronach in melee would send the electricity in its body , down the length of the weapon , and into the Hero - whereas magic & bows do not require direct contact with the atronach . Locations . They can be found in the Deadlands ( Mehrunes Dagon ' s Plane of Oblivion ) , Coldharbour and in other Planes . They can also be summoned via spells . On Tamriel they are typically encountered near Oblivion gates or guarding the caves and ruins occupied by Daedra cultists . There are powerful conjurers who can summon them , but this is rare . Summoned Storm Atronachs are brutally efficient against most Daedra , who are both vulnerable to electricity and tend to use it as a weapon themselves . In addition , the paralysis inflicted by spiderling venom cannot affect their stony physiques .
House Diel House Diel is one of the noble houses of the city of Daggerfall . It is lead by the Lord Alain Diel and his son Leonce Diel . To the people under their employ Alain Diel is known to be an opportunist with little regard for ethics and is known to invent and employ immoral plans for his own personal benefit . Harpy threat . During the troublesome period of the Three Banners War head of the House Diel , Lord Alain Diel , had come up with a plan to expand the city of Daggerfall along the western coast of Glenumbra , near the Shrieking Scar and profit from the investments . The plan was to get rid of the harpies infesting the cliffs , but do so by posing as the glorious protector of the city . For additional profit , Alain decided to also capture the harpies . Large amounts of special elixir was bought and fed to the harpies . It was done by hiring a local fisherman - Halvire Mitrin - to poison the fish he caught and leave them out for the harpies taking . Over time this made the harpies increasingly aggressive . Lord Alain then hired a newly founded group of mercenaries by the name of Daggers and set out to build a camp . The mercenaries were instructed to capture harpies alive and bring Alain their eggs . The Daggers were told that this was for the investigation , however many of the mercenaries had started having doubts and seeing ulterior motive . The leader of the Daggers , Gelvin Feldrin searched the Miltrin ' s Fishing Cabin and with the help of Vestige found the " Contract with House Diel " exposing Alain ' s plan . When Alain was confronted he threatened to throw the mercenaries in the dungeons of Daggerfall and was sure that his status as a noble would certainly protect him . But to make sure nothing could go wrong , Alain decided to get rid of his accusers . This resulted in the death of Lord Alain himself . The Daggers later exposed the unsuccessful plans of Lord Alain to the people of Daggerfall and gained some renown for themselves . Quests . The Dagger ' s Edge . Lord Diel of Daggerfall and his sons are investigating the recent harpy attacks along the coast . They hired a group of mercenaries called the Daggers to help them with their research , but the Daggers never returned from the Shrieking Scar .
Low Slash Low Slash is an active skill in the One Hand and Shield skill line in . Description . Deals 8 Physical Damage and snares target 60 % for 9 seconds . Reduces target ' s Weapon Damage by 15 % for 9 seconds . Morph skills . After reaching rank 4 in this skill , it is possible to Morph it :