Debug Room ( Final Fantasy VII ) The Debug Room is an area within " Final Fantasy VII " meant exclusively for the game developers . It is filled with " links " to various game content , such as FMVs , battle scenarios , and town s , for the purpose of testing the actual content to see if it would work as intended in the game . That said , there are no legitimate means of accessing the Debug Room ; although it has been left in the game coding , this was done not because the developers wanted players accessing the area , but because removing the code would likely create more errors than doing so was worth . It can be accessed via a cheat device or memory hack . If the player selects a warp option within a room , leaving the area will then warp them to the area they last saved their game at before entering the Debug Room . The options found within the rooms can have varied results depending on whereabouts in the game the player is , for example , if the player has a character or characters in the party that are not normally present in the option that they have selected , that character may not appear at all in certain scenes , or their HP may drop to zero immediately after a battle begins . This does not always seem to apply to Aeris , who can appear in options past those that take place after events at the Forgotten Capital in disc 1 . Entry . The easiest ways to get into the Debug Room are via hacks or save editing . With a save editor , the player can start in the " startmap " area to get to the Debug Room . For the PlayStation version , a Gameshark code can be used : After entering this code , the player can either start a New Game to enter the Debug Room immediately , or load their game and enter the Debug Room by entering any Town from the world map . Layout . There are ten rooms available to enter from the lobby , arranged in a circle . The appearance of the lobby in the NTSC and PAL versions differs from that of the Japanese , in that NTSC / PAL players will land in a black room , and will have to bring up the finger icon to indicate where the rooms are , though two rooms have no marker and the player will have to gauge their location based on where the others are . Japanese players will see eight kanji characters in blue circles arranged clockwise : 北 ( lit . North ) , 野 ( lit . Field ) , 鳥 ( lit . Bird ) , 松 ( lit . Pine tree ) , 千 ( lit . Thousand ) , 秋 ( lit . Autumn ) , 古 ( lit . Old ) , 京 ( lit . Capital ) . These presumably stand for the first kanji of each event planner who worked on the game : Kitase , Nojima , Toriyama , Matsubara , Chiba , Akiyama , Yoshioka , Kyounen . The rooms below Thousand and above North have no kanji marker . In the center is the official " Final Fantasy VII " logo , all of which is enclosed by two white bars , with Takashi Tokita ' s and Masato Kato ' s names beside each bar . Each room contains numerous characters and has a practical testing use . Most characters present warp options , sending the player to various locations and scenes within the game , though not all will work as intended and leave the player trapped , unable to move . Others change party setup , alter the player ' s inventory , or allow viewing of FMVs . Some options will crash the game and so the room should always be used with caution . Standing by the southwest corner of the room is Yuffie , who presents the player with a main menu of options :