naist-nlp/zeshel huggingface dataset:
Failed FEV subject Failed FEV subjects are mutated human s who can be found in Vault 87 . Background . They are hideously mutated Vault 87 FEV test subjects . In the Vault 87 terminal entries , a vast majority of the deaths logged in the computers were caused by FEV experimentation . Characteristics . Biology . Failed FEV subjects appear to have undergone much of the same physical changes that other super mutants went through after FEV exposure , such as greenish skin and increased muscle mass and bone density . However , their internal structures seem to have grown at random , rapid paces throughout their body , resulting in the muscles and bones bursting the skin , killing them in a horrific and undoubtedly painful fashion . The failed FEV subjects ' upper torsos are much larger and far more visibly mutated than their legs , with enormous tumor - like growths blooming from the neck and shoulders . They all wear tattered Vault 87 jumpsuits . Variants . Failed FEV subject . Found in the Vault 87 test labs , they are all dead and their holding cells have a small amount of radiation . According to the Vault 87 laboratory computer , they are among many of the FEV test subjects that have died due to their brains being unable to support even the most simple actions of the human body and behavior after being injected with FEV . Development . The two failed FEV experiment ' s entries in the G . E . C . K . suggest they were originally planned to be live enemies at some point , since their S . P . E . C . I . A . L . attributes are already written out and they possess super mutant dialogue . However , they have no AI or animations . Therefore , upon resurrection , they will lie where they are , spouting super mutant dialogue and appearing as red blips on the radar . Any damage to their bodies , however , will cause the game to freeze . They serve no purpose except to add to the background of the FEV experimentation at Vault 87 . Appearances . Failed FEV subjects appear only in " Fallout 3 " . Gallery .
Fish basket The fish basket is a settlement and world object in the " Fallout 4 " add - on " Far Harbor " . Characteristics . The fish basket is a decorative object that can be placed in a settlement . As it cannot be interacted with directly , its only purpose is for decoration .
Y - 17 master trauma harness The Y - 17 master trauma harness is the walking corpse of Mr . Harris , animated by a robotic harness in the Big MT in 2281 . Background . The harness was designed at Big MT ' s Y - 17 medical facility with autonomous casualty recovery in mind . The suit tracks the vital functions of the user and , once a certain injury threshold is reached , it takes over the motor functions of the user and walks them to the designated home base . It is a miracle of research , employing intelligent fibers and artificial muscle , rather than the crude hydraulics that dominated military technology back in 2077 . However , due to the prototypical status of these suits , they suffer from several major issues . First , if a home base is not defined , the suits enter an unpredictable wander state . Second , while it is possible to calibrate the upper injury threshold for the override to kick in , the sensors cannot detect if the user is still alive . Third , the suits record all user movements and can effectively " learn " to replicate their shooting and fighting reflexes , but lack any IFF software . All of these issues combined have led to them breaking out of the Big MT ' s research facilities and wreaking havoc around the crater . With no defined home base and no ability to detect the death of the users , the suits acted as mobile coffins : soldiers and researchers trapped inside had no ability to shut them down and were forced to suffer a slow , agonizing death . Even after two centuries , the suits , still carrying the bones of their original users , continue to function , scouring the Big MT of undesirables . The master trauma harness worn by a Mr . Harris , a researcher of the X - 12 research center , malfunctioned before the war as he choked on a buffalo gourd seed . The harness began attacking other employees , who were forced to seek assistance from X - 8 researchers . However , while the researchers tried to subdue the berserk harness , the person carrying the K9000 slipped and dropped it . Unarmed , the team had to flee , but not before sealing the X - 12 research center with a forcefield . For two centuries , the harness was kept beneath the forcefield , armed with the K9000 . Appearances . The Y - 17 master trauma harness appears only in the " " " Old World Blues " . Behind the scenes . With the Wild Wasteland trait , one of the audio logs for the Y - 17 master trauma harness is a reference to episodes ' Silence in the Library ' / ' Forest of the Dead ' . In these episodes , the protagonists are chased after by creatures which possess space suits after rapidly consuming the flesh of their inhabitants , leaving only the bones . The last words of the suits ' inhabitants loop endlessly . The last audio statement of one such suit from the episode , and a line heard when encountering the trauma harnesses is " " Hey , who turned out the lights ? " "
Hologram ( Fallout : Brotherhood of Steel ) Holograms are a means of communications in the Vault prototype and in the Secret Vault in 2208 . Interactions with the player character . The player completes the tutorial in the vault prototype guided by a Brotherhood of Steel paladin hologram .
John Maxson General John Maxson is the grandson of Roger Maxson , and the High Elder of the Brotherhood of Steel in the year 2161 . Background . John Maxson is the leader of the Brotherhood of Steel . Tough and confident , he was born just twenty years after the apocalypse of 2077 and so he knows a little about the Great War from stories told by his father and grandfather . Last in a long line of generals , John Maxson would rather be outside fighting enemies than tied down by the politics of his office . He is busy , direct and honest . Born into the Brotherhood in 2097 , twenty years after the Great War , John Maxson is one of the wisest and most experienced members of the organization . During his service as an Initiate and Knight , he has travelled the wastes widely and met many people , including Butch Harris of Far Go Traders , whom he considers a friend . He has shown tremendous skill as a soldier and in 2135 , at the age of 38 , he became a Paladin . Some time later he became the Head Paladin of the Brotherhood . In 2155 , after his father was killed by the Vipers , he ascended to the position of the High Elder of the Brotherhood . By the time he met the Vault Dweller in 2162 , he was 65 . Despite his body showing signs of age , his mind and wit is as sharp as ever . Appearances . John Maxson appears only in " Fallout " as a talking head . He is voiced by Frank Welker . In the game , he is referred to only as General Maxson , only being given a first name in Chris Avellone ' s " Fallout Bible " , where all the dates mentioned in this article also come from , although some of it might have appeared already in the original " Fallout " timeline by Brian Freyermuth . He is mentioned in the Citadel terminal entries - along with his ally , the Vault Dweller - in " Fallout 3 " .
Patriarchs ' campground The Patriarchs ' campground is a in Zion Canyon . Layout . A burnt - out car can be found , along with three campers making a circle around a table in the middle . Campground . The campground is populated by 4 - 6 creatures , most often s and cazador es . There are three trailers , with one containing a bed . White Legs often hide around the camp area and will ambush the player . Mesa crash site . Northwest of Patriarch ' s campground is a crashed pre - War airplane resting atop a high mesa , with scattered aircraft parts , skeletal remains , and supplies below . The plane ' s cargo can be found scattered on a ledge above the Zion Canyon river . Landing gear and a wing section can be seen higher up on a rocky outcropping . Further west around the mesa is a semi - circle of skeletal remains , sacks of gear , and assorted consumables . Notes . It is not possible to reach the airplane itself without the use of console commands . Appearances . Patriarchs ' campground appears only in the " " add - on " Honest Hearts " .
Carlson ' s guard Carlson ' s guards are characters in NCR town in 2241 . Background . They are Carlson ' s bodyguards , standing guard just outside his secure compound in NCR town . Appearances . Carlson ' s guards appear only in " Fallout 2 " .
Izo Izo is a martial arts master serving Gizmo in Junktown , in 2161 . Background . Not much is known about this man . However , Izo is known to be a special martial artist and very silent . Interactions with the player character . Effects of player ' s actions . He will be killed defending his boss should the Vault Dweller attempt to take out Gizmo for Killian . Other interactions . Izo has no vocal interaction with the Vault Dweller . When finishing dialogue with Gizmo , Izo will motion the Dweller to the door . Appearances . Izo appears only in " Fallout " .
Country girl The country girl is a common outfit in " Fallout Shelter " . It was added to the game with the 1 . 5 update . Characteristics . The country girl can only be worn by female dwellers . It provides the wearer with an additional 4 points to Strength . Breakdown . If successfully broken down , the following junk can be acquired :
HEPA 20 cartridge filter The HEPA 20 cartridge filter is a in " " . Characteristics . They are used for repairing the air filtration system in the Brotherhood of Steel ' s hidden bunker for the Still in the Dark quest . Since it is a quest item , it cannot be dropped without the use of . Location . Six filters can be found in Vault 22 in a locker on the oxygen recycling level which can only be accessed by the cave in Vault 22 because the door leading to it is blocked by debris . To locate the the filters , you first need to find the keycard in the Common Areas level to be able to open the door . It is in the first room on the left beyond the door labeled " Quarters " , which is on the lower level . Then return to the elevator and go to the third floor - food production . Follow the hallway in front of you and turn right . The first door on the left opens into the cave access room . Open the metal door to the cave and turn right at the fork . Follow the cave to find a wooden door labelled " Oxygen Recycling " . The HEPA filters are located in a locker in the upper right corner of the room . Behind the scenes . A High Efficiency Particulate Air filter is a real standard for air filters . The " 20 " suffix refers to its MERV factor : a filter ' s ability to remove particulates from the air on a scale of 1 to 20 .
Cito Marcosito , often just called Cito , is a character in Nuka - World in 2287 . Background . Marcosito , or Cito , was the son of Marcos and Imelda , two scavengers who were killed by super mutants when he was still young . Cito wandered for a time , before coming to the Safari Adventure park at Nuka - World , and was then raised by the ghoulrilla s there . Appearances . Cito appears only in the " Fallout 4 " add - on " Nuka - World " . Notes . If The Pack is assigned to Safari Adventure , Cito will mention that the colorful clothing of the pack makes him laugh . Bugs . Upon meeting him and choosing not to attack via interaction , Cito will become essential and turn hostile if he is attacked by the player character .
Merra Merra was a character on the Island in 2287 . Background . He was left a note and stash by Dylan in a grave near Rayburn Point to dig up . By the time the Sole Survivor arrives at Rayburn Point , the stash has not yet been dug up by Merra . Appearances . Merra is mentioned only in the " Fallout 4 " add - on " Far Harbor " .
Flooded metro raider camp The flooded metro raider camp is an unmarked raider camp southeast of the flooded metro . One will pass this area if they choose not to fast - travel to Rivet City with James after completing Tranquility Lane ; it can be dangerous for low level characters . There are a large number of cars when approaching , and engaging the raiders from a distance can result in the crossfire easily setting one of the many vehicles alight . Layout . The encampment is accessible via the covered bridge to the northeast or through a hole in the fence at the southwestern side . The bridge is held by a single raider , supported by an automated turret controlled by an Average locked terminal at the opposite end . The other side is guarded by a group of patrolling raiders , one of whom is positioned on top of a fortified rubble pile , wielding a heavy weapon . Appearances . The flooded metro raider camp appears only in " Fallout 3 " .
Steady Steady is a in " " . Background . A combat drug made from unknown chemicals , it provides the user with a steady aim that makes it impossible to miss in sharpshooting , perfect for snipers lining themselves up for the perfect shot . Due to the potency and untested nature of the drug , however , it is also highly addictive . The item appears to be a makeshift inhaler crafted from an empty Sunset Sarsaparilla bottle , complete with a tinfoil heating element and a hose mouthpiece . Characteristics . Steady drastically increases the accuracy of the user ' s ranged attacks . While the chem is active , idle sway is eliminated . At any viable V . A . T . S . range , base V . A . T . S . hit chances become 95 % , or 76 % , if the user has the Fast Shot trait ( not the case on PC ) . However , the chance to hit may still be reduced by obstacles , cover ( such as trying to hit a partially - obscured limb ) , or failing to meet minimum weapon skill requirements . Regardless of any potential mitigating factors , the powerful effect of going from , say , an 11 % chance to hit to 95 % chance to hit cannot be overstated . With higher spread weapons , effects are more pronounced at even very short distances . Like most other chems , using Steady risks the chance of addiction . To offset its arguably very strong effect , it has the highest rate of addiction , at 80 % on top of the increased chance of addiction from its usage monitor ( UMON ) . Bugs . There seems to be a common bug when using Steady before entering V . A . T . S . with weapons lacking weapon spread which results in a 0 % chance to hit your target , regardless of range or line of sight . The bug only affects the and Elijah ' s jury - rigged Tesla cannon .
Missile launcher The missile launcher is a heavy weapon that fires a much larger projectile than a rocket launcher . Models . Missile launcher . An uncommon heavy weapon used by super mutant s , raiders and various other factions such as the Enclave and Talon Company . Miss Launcher . The Miss Launcher is a unique version of the above missile launcher model . It is more comparable to a grenade launcher than a rocket launcher , as it has an arcing flight similar to the Fat Man . Standard missiles fired from this weapon do not fly ; instead , the missile - tube itself has been converted to propel them pneumatically . In doing so both the missile ' s explosive warhead and unused solid rocket fuel are free to detonate together , increasing the missile ' s explosive damage potential by 30 % . Annabelle . Annabelle is a unique version of the above missile launcher model . It appears to have a long history of service . It comes in with a built - in guidance system , and has drawings which show a maple leaf with four markings and the stars from the Chinese flag , indicating that the weapon was used during the annexation of Canada and in at least one military campaign in China . Annabelle has a built - in guidance system to improve accuracy , and uses less AP in V . A . T . S . than the standard weapon . It is also lighter and has a lower Strength requirement . With no disadvantages , this is a great alternative to use over the standard missile launcher . M - 235 missile launcher . The M - 235 missile launcher is built into the shoulders of the PDQ - 88b Securitron . However , Securitrons running the Mark I operation system lack the drivers for them , so only those upgraded to Mark II or higher can use them .
Double - barrel shotgun ( Fallout 3 ) The double - barrel shotgun is a small gun added to " Fallout 3 " with the " Point Lookout " add - on . Characteristics . Unlike the sawed - off shotgun , the double - barrel has both its barrel and stock intact , yet is quite rusty and still requiring a metal strap to keep the foregarm and barrels together . Even when badly damaged it does more damage than a combat shotgun , but it also fires both barrels at once , which forces one to reload immediately after each shot , though it has a short reload time of 0 . 8 seconds . The drawback to this is ammunition consumption , as again , each shot expends two shells . This means that while The Terrible Shotgun has only two chances to jam after a full spent magazine , the double - barrel shotgun has 57 . The double - barrel shotgun has an object effect which inflicts an extra 35 damage per hit when used by non - player characters against the Lone Wanderer . However , unlike other " Point Lookout " weapons affected by this additional damage , the double - barrel shotgun applies this damage per pellet , making it possible for the weapon to apply an extra 315 damage if all 9 pellets strike the player character . Additionally , this damage ignores Damage Resistance and is independent of the condition of the weapon , making it especially deadly in the hands of swampfolk and other non - player characters . Durability . Because the weapon discharges two shells per shot the weapon deteriorates twice as fast . Starting from a fully gun , it will : Behind the scenes . The double - barrel shotgun was slated for inclusion in " " at some point during development . While it was either removed prior to the release of the game or never implemented to begin with , a number of resources remain in the game ' s files for the weapon , including the weapon model and firing sounds , as well as an unused Form List , . The weapon model and associated animations are identical to those found in " Point Lookout " , meaning the weapon lacks iron sights and the multi - step reload sound effect used for compatibility with the Rapid Reload perk . Despite this , sufficient resources exist for the weapon to be fully implemented within the game , leaving the ultimate reason for its exclusion unclear .
Operations manual The Operations manual is a miscellaneous item cut from the final version of " Fallout 2 " . Characteristics . The operations manual to the KV - 75 ; a portable , tactical cryptographic device . Also used by non - tactical users for high - level communications in the local wideband telephone networks and wideband satellite terminals . Location . With the installation of Killap ' s Restoration Project , the " Chosen One " may find a copy of the manual in the " Abbey " next to the staircase leading to the second floor of the facility ( Library ) . Appearances . While not featured in the final version of " Fallout 2 " , it can still be found in the game files .
Circle of Steel ( Van Buren ) The Circle of Steel is a splinter faction of the Brotherhood of Steel in 2253 . Background . Origins . In an effort to end the war with the New California Republic once and for all , the Brotherhood began to use newly discovered subversive technology known as Stealth Boys . These devices could create a field of energy that would bend light around the user , thus making the user virtually invisible to the untrained eye . This allowed Brotherhood operatives to penetrate deep into NCR territory for the gathering of intelligence . However , it was soon discovered that the devices had severe side effects . Paranoia , delusions , and eventual schizophrenia were the major ones . The Brotherhood disallowed the use of Stealth Boys and once again fell behind in their war effort . The side effects of these devices were not discovered until the team using them had already begun to feel their effect . When the team was disbanded , paranoia over the reason began to set in and the team plotted against their leaders . They stole the Stealth Boys , fled the bunker as deserters , and formed a covert group known as the Circle of Steel . The goal of the Circle is to recover lost technology and rebuild the glory of the Brotherhood at any cost . Appearances . The Circle of Steel were due to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Another group of the same name is mentioned in and its expansions , but appear to have little to no relationship to this group beyond a similar name .
Antonín Dvořák Antonín Dvořák ( September 8 , 1841 - May 1 , 1904 ) was a Czech composer of late Romantic music . Dvořák ’ s own style is sometimes called " romantic - classicist synthesis " . His works include symphonic , choral and chamber music , concerti , operas and many of other orchestral and vocal - instrumental pieces . His best - known works include his New World Symphony , the Slavonic Dances , " American " String Quartet , the opera Rusalka , Cello Concerto in B minor and choral works Stabat Mater , Requiem , Op . 89 and Te Deum . " Fallout 3 " . In " Fallout 3 " , he composed the concerto Allegro ma non troppo - Violin Concerto in A minor .
Finger A finger is a miscellaneous item found in " Fallout 3 " and " " . " Fallout 3 " . In " Fallout 3 " , once the Lone Wanderer gets the Lawbringer perk they are found on evil characters ( such as raider s , slavers , smuggler s , Enclave soldiers , and Talon Company merc s ) . They have no weight , and while they have a value of 1 , Sonora Cruz of the Regulators will reward the Lone Wanderer with 5 to 10 caps and + 10 Karma for each finger . " Fallout : New Vegas " . Fingers seem to have no purpose beyond decoration for a home . " Bounty " items in New Vegas are instead Legion ear s and NCR dogtag s . A finger can be found in Gibson ' s shack on the wall near a skeleton . A is holding it to the wall . Bugs . Sonora Cruz can ' t take more than 999 fingers at a time . If you have more than that in your inventory when delivering , she only takes 999 but still rewards you for all of the fingers ( 12 , 800 for 1 , 280 fingers with very good Karma , for instance ) . You can deliver the remaining fingers for more Karma and caps .
Tress MacNeille Tress MacNeille ( born June 20 , 1951 ) is an American voice actress best known for providing various voices on the animated series " The Simpsons " , " Futurama " , " Rugrats " , " All Grown Up " , " Tiny Toon Adventures " and " Animaniacs " . Life and works . Her most notable characters on The Simpsons include " Agnes Skinner " , " Brandine Spuckler " and " Lindsey Naegle " , while her performance as " Mom " is her most notable Futurama role . MacNeille has also provided voices on numerous other television shows and cartoons such as " Chip ' n Dale Rescue Rangers " and Tiny Toon Adventures as well as dubbing work on English language anime translations . She was also the voice of " Leon " from " Lilly the Witch " . MacNeille sang and appeared in the music video ( as " Lucille Ball " ) with " " Weird Al " Yankovic " on his song , " Ricky " , which was based on the " I Love Lucy " television show and parodied the song " Mickey " . MacNeille also appeared on Yankovic ' s 1999 album , Running with Scissors , on " Jerry Springer " . MacNeille also appeared as an angry anchorwoman in " Elvira , Mistress of the Dark " and served as the voice of Elvira ' s Great - Aunt Morganna Talbot . Fallout series participation . Tress MacNeille voiced Jain in " Fallout " and Tandi in " Fallout 2 " .
Water Baron Water Baron is a reputation in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Obtaining . The Prisoner must take over the Jericho water plant . Effects . The Prisoner can sell water from the plant for personal gain , but at the cost of stunting the local economy ( merchant inventories will take longer to restock ) .