Nexus - Prince Shaffar The final boss of Mana - Tombs in Auchindoun and second Nexus - Prince to rule in Outland ( the others being Nexus - Prince Razaan in Blade ' s Edge Mountains and Nexus - Prince Haramad , leader of the Consortium ) . He leads another faction of ethereals in the Mana - Tombs against the Consortium . Driven by his conviction and greed that there lay vast riches somewhere in the shadowed halls of the Mana Tombs , he has spent a great amount of his fortune to uncover the mysteries of this dark tomb . Together with his army of ethereals he has rigged the entrance of the tomb ( with some sort of ward ) to prevent other ethereal groups from entering . Nexus - Prince Haramad has placed a hefty bounty on Shaffar ' s head to end his reign . Strategy . Nexus - Prince Shaffar starts with three Ethereal Beacons surrounding him . These must be killed quickly or an Ethereal Apprentice will spawn in its place . Depending on how many damage - dealing classes the party consists of , each member should be assigned one beacon to kill . Each beacon has approximately 2600 health . Additional beacons will spawn one at a time as the fight progresses and should also be killed . Shaffar will yell , " I have such fascinating things to show you ! " when one appears . This happens approximately every 10 seconds , so be ready for one even if he does not yell . If a beacon is not killed quick enough , an apprentice will spawn in its place . The apprentice can be crowd - controlled if necessary , such as being polymorph ed by a mage . The apprentices do not have much health and can be killed , but they inflict a lot of fire and frost damage very quickly if not dealt with immediately . When there are no beacons or apprentices to deal with , players should focus their damage on Shaffar . Nexus - Prince Shaffar does not deal a lot of physical melee damage , but does deal a lot of spell damage : fire , frost , shadow , and arcane . Paladin s can use Frost or Fire Resistance Aura s and priest s can cast Shadow Protection to minimize incoming spell damage , also his spells can be reflected with a warrior s Spell Reflection . He occasionally casts Blink . This does not clear aggro and he will not teleport far away . However , he often casts Frost Nova to snare players in melee range just before he Blinks , allowing him to cast spells uninterrupted . Warriors are able to use Spell Reflection to minimize spell damage taken . The tank must be ready to run toward him and maintain aggro when Frost Nova wears off or is removed , though aggro is generally not an issue because the other players will also be focusing their damage on the Ethereal Beacons . If the party consists of primarily melee classes , players should stay near Nexus - Prince Shaffar . This ensures players will not have to run far from Shaffar to be able to attack the Ethereal Beacons and then resume attacking him . Note : Bug confirmed . Starting off the battle by sending in an Eye of Kilrogg will cause the initial 3 beacons to disappear altogether . ( Tested on 7 / 19 / 2008 , appears to be fixed ) Heroic mode . This fight is extremely difficult in Heroic mode compared with the rest of the instance . The beacons turn into apprentices much faster and spawn with 7000 hits ( you may have trouble in killing all initial beacons before they spawn ) , and new beacons are spawned at an increased rate . The fight is very difficult with certain group makeups , as it is extremely difficult to deal sustained melee DPS to Shaffar because of his near - constant usage of both Frost Nova and Blink . It is strongly recommended to " not " attempt to ignore the adds ( an effective strategy in some other similar fights ) , as they pile up very quickly and their damage output will overwhelm almost any group well before Shaffar can be taken down . Because they appear in semi - random locations around the room , it is difficult to chain - fear them ( although a Warlock can manage this to some extent , and Curse of Tongues will help to mitigate the adds ' damage while they are not feared . ) It is extremely difficult for any tank to hold enough aggro on all the adds , so your healer ( s ) will eventually be focus - fired down by the uncontrolled ones . The main thrust of the fight is sustaining relatively high DPS on Shaffar while killing and / or controlling the adds well enough that your healers are not overwhelmed . Shaffar uses multiple types of magic , so it is difficult to mitigate his attacks substantially by stacking resistance ; healer mana usage generally becomes the limiting factor . A high - HP tank is preferable to one with a lot of avoidance / armor , as Shaffar deals comparatively little melee damage . Melee DPS is at a substantial disadvantage when fighting Shaffar . He uses his Frost Nova and Blink abilities very frequently to move out of melee range , and trying to track his movements can be extremely disorienting . It is strongly recommended to use melee DPS on the adds and ranged DPS on Shaffar if at all possible . These abilities also make Shadowfiend usage much more dicey , making the fight even tougher on a Priest healer . Alternative Strategy 1 . The boss can be done with a slightly under - geared but properly - coordinated team by employing a suicide bomber strategy with two mages in group . Essentially the tank engages and holds the boss while the mages rush in with fast Arcane Explosion burst damaging the ads , at a point where the ads are low , the mages would switch to the boss , now with enough threat on the boss , and pop all cooldowns and go all out DPS , switching back to AE - ing the ads possibly when they start getting out of hand again . It may take a few attempts but it bypasses the gearcheck . It also requires a decent healer to keep up the mages . The tank shouldn ' t be getting hit too hard in comparison . Alternative Strategy 2 . Because Shaffar deals almost exclusively magical damage , a Warlock can effectively tank the boss while still dealing a large amount of damage through DOTs and holding aggro by using Searing Pain as much as possible ( a Balance Druid or Elemental Shaman might also be able to pull this off with enough HP , although aggro might be an issue due to spell pushback reducing their DPS . ) In this case , the " conventional " tank can be used to hold aggro on the adds while melee DPS kills the adds and ranged DPS attacks the boss , or the " tank " can switch to DPS gear and simply act as melee DPS to help kill adds as quickly as possible . This is actually a fairly simple strategy to execute , as it avoids much of the confusion caused by melee tanking / DPS on the boss . As long as adequate healing can be maintained on the Warlock , the boss can be killed quickly . Alternative Strategy 3 . Similar to that of killing the adds , another approach is to continuously kill the Ethereal Apprentice adds until Nexus - Prince Shaffar has run out of mana . At this point , he is likely to be at greatly reduced health and unable to summon Ethereal Apprentice adds until he has regenerated enough mana to do so . This strategy relies more on your healer ' s mana regeneration . If you attempt Shaffar with this method , prepare to be fighting for approximately five to seven minutes . Bring potions / food if necessary . Killing the Adds . In heroic mode , the beacons transform into apprentices very fast , and the apprentices are at full health even if the beacon was nearly destroyed . It may be more effective to simply ignore the beacons until they transform , and then burn down the Apprentices as quickly as possible . While the apprentices have more health , any damage done to a beacon that is not destroyed before the apprentice spawns is completely wasted , and the health difference is small enough to potentially make it worthwhile . It is still recommended to focus fire at the start of the fight to destroy at least one of the initial beacons before it can spawn . It is also beneficial to have the tank get aggro on all the initial beacons so they do not attack your healers early in the fight . Further Notes . These points may make the fight easier with the Kill Adds strat . Especially if you have wiped a few times and do not seem to be making progress : If you have a Mage or Warlock , they can use their Pyroblast or Soul Fire spell on one of the beacons at the start of the fight . The spells have a long cast time , and can be started before the boss is actually engaged . This will make the first beacon kill extremely quick . It is very helpful to have all DPS focus on killing the initial wave of beacons / adds before starting to DPS Shaffar . This eliminates a lot of the confusion at the beginning of the fight , as well as giving the tank time to build aggro . There are tradeoffs to having melee or ranged DPS on the adds . Melee DPS is more effective against the adds than the boss , since they are not constantly being taken out of melee range or being frozen . However , ranged DPS can generally focus - fire the adds down faster by assisting off a specified group member , reducing the overall amount of damage the group is taking . If your healers are having trouble keeping the group alive because the adds are living too long , putting ranged DPS on them can help . Use short cooldowns and potions early ; in a successful attempt you will generally get to use 2 - minute cooldowns twice if you use them early in the fight . Shaffar does not have that many hit points ; if he gets below 20 - 25 % health but your healers are running out of mana , you may be able to kill him by going all - out DPS and simply ignoring the adds . Note that the adds do not despawn after his death , but it doesn ' t really matter if the group wipes at that point . Quotes . Intro : Aggro : Summon beacons : Killing a player : Death : External links .