Patch 0 . 7 World of Warcraft Client Patch 0 . 7 . 0 . Pre - release patch . Today ' s patch features the start of Player vs . Player testing for the World of Warcraft beta test , and we are pleased to announce the opening of an additional realm for this purpose . This new Player vs . Player realm is an all - out Horde vs . Alliance server , where the factions can finally battle ! If this rollout is completed successfully , we will then officially begin the next phase of the World of Warcraft beta test and add the next round of testers . Due to the amount of changes and new content being implemented in this patch , we will be distributing the updated version of the beta via the Blizzard Downloader . Please be sure to completely delete World of Warcraft from your computer prior to starting the download . When entering the character - creation / selection area , players will see a " Realm Down " message and notice that their characters appear to be gone . This is because there are two servers available now . Please click on the " Change Realm " button to select one of the two available servers . The regular beta server will contain all of the old characters , and the PvP server will have no characters available . Major Changes . Standard Player vs . Environment Server . Currently , players now have the ability to attack almost all opposing faction NPCs including vendors and quest givers . If a player attacks an opposing faction NPC , players of the opposite faction are then able to target and attack that player . Whenever an NPC is attacked , players who share the same faction as that NPC will receive a system message indicating that a specific town is under attack . Please be aware that some quest NPCs might not always be available . If they have been killed , players should wait for the NPC to respawn . The development team expects there to be some bugs associated with this so be sure to / bug and / suggest whenever necessary . Actions that will enable PvP on the standard player vs . environment server are : attacking an NPC of the opposing faction , attacking a player who attacked an NPC , and / or aiding a player engaged in PvP . Players will also have the ability to enable PvP on their own by using the / pvp command . Once PvP has been enabled by a player , no matter what the method , it will remain in effect for five minutes . In time , all standard servers will include a consensual Player vs . Player system called Battlegrounds . Once Battlegrounds has been implemented , players will have the ability to attack other players to defend their cities and towns from invasion . We expect the Battlegrounds system to be available later during the beta test . Horde vs . Alliance Race War Server . The new Horde vs . Alliance race war server will establish a straightforward method for the development team to test and balance the races and classes in a PvP environment . PvP concepts will be gradually introduced on this server . This means that the initial implementation of PvP is not how our final model will work once World of Warcraft is released . This patch includes the fundamental ideas of PvP in order to tune and refine the very foundation of our PvP model . On the Horde vs . Alliance race war server , territories will be indicated whenever a player enters a new zone . The zone name will now include additional information to inform the player of the territories status . Additionally , the mini - map will be color coded to indicate who controls the zone : Green = Friendly , Red = Enemy and Yellow = Contested . Players will be able to initiate player vs . player combat based on what territory they are in . Players in friendly territories are safe unless they decide to engage an opposing faction player in combat . Players in enemy territories will always be at risk and can be attacked by all players that belong in the territory . All players can be attacked in neutral ( contested ) territories . Actions that will enable a player for PvP status on the Horde vs . Alliance race war server will be : entering or being in an enemy territory , entering or being in a contested territory , attacking an NPC of the opposing faction , attacking another player , and / or aiding a player engaged in PvP . Players will also be able to enable PvP on their own by using the / pvp command . Once PvP has been enabled for a player , no matter what the method , it will remain in effect for five minutes . Rest State Changes . The Rest State system has undergone several changes . There are now three tiers of rest states : Rested = 200 % experience , Normal = 150 % experience and Tired = 100 % experience . The rest timer is much more flexible than before , allowing players to gradually accumulate incremental rest credit for all time spent logged out . Additionally , people who do not log into World of Warcraft for several days will gain bonus rest credit . This will allow those who only play once or twice a week the added bonus of playing as rested ( 200 % experience ) for longer periods of time than those who play on a daily basis . Players also have the ability to rest anywhere in the world . This should help players who forget or choose not to log off at an inn . Resting at an inn is still the preferred method , as rest credit will accumulate four times faster for players logged off inside of an inn . Lastly , the Rest State modifier is now level - based using a sliding scale to determine how much experience you can gain at each tier instead of the previous flat 20 , 000 experience per level . Enter the City to Rest . When visiting one of the six main cities ( Darnassus , Ironforge , Orgrimmar , Stormwind , Thunder Bluff and The Undercity ) , players will no longer need to check into the inn to rest . Players will however still need to seek an innkeeper to receive a hearthstone or to bind themselves to the city . In this initial implementation , there will be some areas close to the cities that will allow a player to rest without actually being in the city . There are also some areas within each city that are not currently activated for resting . Please be sure to check the character portrait to ensure that the character is resting before logging off . The team is aware of this and will continue to work through these areas . As before , you will still need to rest at an Inn in smaller towns . Skill System Changes . The focus of the skill system is to allow characters the ability to choose secondary skills . As such , attributes will now raise automatically when a character levels . As a result of this change , characters will receive fewer skill points than before . Current characters may lose some skill points to compensate for the redesign of the Skill System . In some instances , characters may fall into a negative skill point status if they have already spent more skill points than the new system will a lot them . Old Characters Unlocked . All of the older characters from previous patches have been unlocked and are available once again . The older characters have all been assigned skill points as appropriate for their levels . Their talents have been disabled . Items Deleted . With a few exceptions , all items and currency are being deleted for this patch . The following items will not be deleted : Bags , Scarlet Key , all Shaman Totems and the Hearthstone . Each character will be assigned funds based on their level . Players will be able to redo quests that have already been completed in order to gain back quest items . Quests Reset . All quest progress for existing characters has been reset . Characters have the ability to go back and redo all quests if they wish . For players that were in the middle of a quest chain , those quests will need to be restarted from the beginning . Quests were reset to allow players the means for reacquiring lost quest items and to participate in the many quests that have been fixed and rebalanced . Resistances . The beginnings of the new resistance system are in the game . Players and some creatures now have the ability to resist damage from offensive spells and abilities based on their total resistance , their level and the level of the person or creature causing the damage . New items , with better resistances , will be available in the future . Introduction Cinematic For All Races . A cinematic is now available for each race and will be played after character creation takes place . Postal System Introduced . Players now have the ability to send and receive in - game mail through World of Warcraft ' s postal system . Every inn has a mailbox that players can right click in order to access mailbox functionality . There are several types of mail : Normal Mail will arrive at its destination immediately while Packages and C . O . D items will take one hour to arrive . Mail can be sent to players by NPCs . Level Cap Raised . The level cap has been increased to 45 . New zones , quests , items and content have been added to accommodate the level increase along with the ability to purchase and ride mounts ! Mounts . Race specific mounts are now available . A player can train in any mount ; however , the skill points necessary to train for a mount assigned to a different race will cost significantly more skill points . The Warlock spell to summon the Nightmare , a Warlock specific mount , is available as well . The Paladin ' s class specific mount , The Charger , will be available at a later date . Wide Screen Support . Support for wide screen ratios ( 16 : 9 , 16 : 10 and 5 : 4 ) have been added as a fullscreen choice . The video options have been enhanced to list individual display resolution modes . At this time , windowed mode will still be limited to a 4 : 3 ratio . Macintosh OS Upgrade . World of Warcraft beta testers using the Macintosh version will need to upgrade their OS to OS X 10 . 3 . 4 or World of Warcraft will not run . OS X 10 . 3 . 4 is a free upgrade from any previous 10 . 3 releases and contains OpenGL drivers that are now necessary for World of Warcraft to operate on a Macintosh system . Other Changes . The Barrens : . As promised , many changes have been implemented in The Barrens with more to come in the future :