Hunter builds = Overview = Building a hunter towards a specific goal will involve four components : 1 . The specialization , 2 . The talents , 3 . The glyphs , and 4 . The pet . One cannot look at one of these four components in isolation , but must understand that all work in synergy . Specializations . The hunter has three specializations available in the game . The Beast Mastery specialization focuses on abilities that strengthen their pets , and gives the hunter the ability to tame exotic pets . The beast mastery specialization has long been favored for PvP . The Marksman specialization gives the hunter powerful damaging abilities , many that requires casting time . The Marksman specialization could be considered a big - single - target spec . The Survival specialization enables many AOE type abilities with emphasis on traps and dots , it could be considered a 5 - man dungeon friendly spec . In addition to the class - wide abilities gained by the hunter as they levels up , the specialization they chooses will enable a slew of additional abilities that will change the way the hunter plays , and how they can fight . When choosing a specialization , one should look for a number of factors . Beast Mastery . The beast mastery spec brings the following unique abilities to the table . The beast mastery spec is certainly focused around improving the damage output of your pet , which becomes formidable in both PvP and PvE . Multi - shot and Beast Cleave syngergize giving you some AOE ability , but in general the beast mastery AOE is rather weak . Arcane Shot will cause Cobra Strikes to proc , boosting your pet ' s damage output , and hints that the talent Thrill of the Hunt might be a good choice for this spec . The beast master hunter gains a terrific PvP tool in Bestial Wrath and The Beast Within - all casters fear the Big Red Pet . One important note is that many of the pet ' s abilities revolve around the Basic Attack of the pet , which is either Bite , Claw , or Smack depending on the pet type . This is a rather costly ability and heavy use of other focus draining abilities will reduce the usage of the basic attack . Marksmanship . The marksmanship specialization enables the following abilities . Survival . The survival specialization enables the following abilities . Talents . The hunter talent tree is broken into the following tiers : 15 . Disengage , 30 . Crowd Control , 45 . Healing / Mitigation , 60 . Focus , 75 . Pet Damage , 90 . Hunter Damage . Disengage Tier . At level 15 , the hunter chooses a single talent which will affect the way his disengage ability works . Posthaste granting a movement speed buff after a disengage , Narrow Escape encasing nearby enemies in a web - rooting them , and Crouching Tiger , Hidden Chimera which reduces the cooldown of deterrence as well as disengage . Crowd Control Tier . At level 30 , the hunter chooses a single talent which grants him a new shot that will aid him in crowd control : Silencing Shot which interrupts and silences the target for a brief time , Wyvern Sting which sleeps the target for a longer time but breaks on damage , and Binding Shot which is a small AOE root . Healing / Mitigation Tier . At level 45 , the hunter chooses a single talent which helps him in either damage mitigation or healing . Exhilaration gives an on - use ability to give full heal for the hunter ' s pet , and a 30 % heal for himself on a 2 - minute cooldown . Aspect of the Iron Hawk replaces Aspect of the Hawk by adding a 15 % damage reduction buff to the hunter . Spirit Bond gives the hunter and his pet a " passive " 2 % - per - 2 - seconds heal over time as long as the pet is summoned . Focus Tier . At level 60 , the hunter chooses a single talent which helps him manage his focus generation . Fervor gives an instant and over time focus regeneration effect . Dire Beast summons another temporary pet which when attacking will cause you to regenerate focus . Thrill of the Hunt is a proccing passive which will cause Arcane Shots to be free , and Multi - shot to cost only 20 focus . Pet Damage Tier . At level 75 the hunter chooses a damaging ability that will use a " pet " as the source of the damage . A Murder of Crows applies a physical DOT to an enemy in the form of a large flock , murder , of crows . Blink Strike causes the hunter ' s pet to teleport behind the targeted enemy and attack for a large amount , Lynx Rush will cause the hunter ' s pet to jump from target to target in a small area , delivering damage to all in range . Hunter Damage Tier . At level 90 , the hunter chooses a damaging ability that they themselves will deliver . Glaive Toss hurls two glaives towards the target - returning to the hunter afterwards , slowing and damaging anyone in their path to or back from the target . Powershot unleashes a damaging shot that knocks back the target and anyone caught in the shot ' s path . Barrage Is a channeled frontal cone AOE . Glyphs . The glyphs available to the hunter will make or break the build aimed for as they will synergize with specific talent abilities and specialization abilities towards a specific end . The hunter should choose his glyphs based on the talents they chose , and the purpose they would like to serve . Pets . Unique to the hunter class , they can also specialize and choose pets . Some pets deliver unique buffs and abilities that help in various situations , and the pets themselves can be specialized towards a specific goal . = Builds = This section will discuss some choices the hunter can make to improve his performance , or make his game - play more enjoyable in a specific setting . Player - versus - Environment ( PvE ) . These builds are specific to playing the hunter when focusing on fights involving mobs . Leveling . When the hunter is leveling , they will be doing quests solo , occasionally going into dungeons , and maybe do some PvP from time to time . This section will discuss a well rounded build for the leveling hunter . Dungeons / Heroics . As the hunter becomes a more frequent guest in normal and heroic dungeons , they might consider re - purposing himself to a more group - friendly build . This section will discuss how to accomplish that . Raiding . In the PvE end - game , the hunter will be side - by side with other players in a large ( 10 or 25 people ) raid . This section will discuss the hunter choices when tuning himself for this purpose . Boss Soloing . At level cap , or even before , many hunters enjoy the strong capability of the class to solo various boss - type mobs in dungeons . This section will discuss what talents and glyphs are beneficial in certain scenarios . Player - versus - Player ( PvP ) . These builds are created with the direct purpose of combat with multiple player - characters in mind . Arena . In the Arena , the hunter will be pitted against a small team of opponents in mortal combat . The purpose of the arena build is to eke out the most performance possible to overcome various compositions that they might be facing . Battlegrounds . In the battlegrounds , less emphasis on the perfect build is made as the scenarios might vary in what activities will be taken part in .