naist-nlp/zeshel huggingface dataset:
Par ' s house Par ' s house was a house in the Mere of Dead Men . Location . Par ' s house was located near Edario ' s forge . Structure . Like the other houses in Highcliff , Par ' s house was made from stone , wood and straw . Interior . The interior of the house is nicely made , with luxurious drawers , carpets , tables and other furniture . In addition , the containers hold gems , potions , gold etc . History . Par asked of the Kalach - Cha to enter his house and see what is inside . The Kalach - Cha would encounter some angry sailors , led by Dulahey , who would attack . After the situation has been taken care of , Par would give away some potions and enter his house to clean the mess up .
Salamander Salamanders were large elemental , reptilian humanoid s . Personality . Salamanders tended to be greedy and cruel . Combat . Salamanders often wielded spear s . They used their tails to constrict their enemies . Their skin was so hot that even the merest touch caused burns . Society . Salamanders had an excellent culture of metalsmithing and creating weapons that utilized the power of flame . Salamanders formed feudal societies led by kings / queens and dukes / duchesses . Slaves and lesser elemental creatures made up the peasant class . Range . Salamanders originated on the Elemental Plane of Fire . A significant population of them migrated from the Plane of Fire via " portal s " to the Firelands and the Peaks of Flame in Chult . These salamanders posed a threat to the Mines of Segol and the Hazur Mountains . In the same manner salamanders also settled the sun of Realmspace .
Architect genie Architect genies , also called builder genies , were special tasked genie s who were common in the Great Dismal Delve . They were also bound by sha ’ ir s in Zakhara to serve princes and lords . These genies were once dao but changed over time to suit their tasks . The mystical stories told of cities springing up overnight were a direct result of the power of the architect genies . Description . These genies were bald and muscular . They usually had a brand of ownership on their hand or forehead . Combat . Architects could use the following spell - like abilities : " minor creation " , " vacancy " , " warp wood " , " stone shape " , " stone tell " , and " passwall " . Once per month they could use a " wish " related to building . These genies were masters at finding the weak points of any structure , making them deadly during a siege . Architects would only resort to combat as a final option , preferring to let others fight instead . These genies would defend their worksite if commanded , but would rarely fight beyond its walls . Habitat / Society . Their work was an architect ’ s reason for living ; their way to be remembered for all time . Buildings constructed by these genies cost four times as much were twice as strong as normal buildings and lasted for twice as long . They could replicate the style of any building that they have seen and been able to study for one day . Ecology . These genies were slaves to the dao and resented them .
Lendys Lendys ( pronounced " LEN - dis " ) was the lawful neutral dragon god of justice and the judge of dragons in life instead of after death . He was the consort of Tamara , and was commonly worshiped alongside her and Bahamut , who in some traditions was considered to be their son . Description . In his natural form , Lendys was a huge , wingless platinum dragon with tarnished scales , and his eyes gleamed with brilliant beams of light so no one could hide from his gaze . Some said that he cared more about judging others than himself . Realm . Lendys had a lair in the plane of Nirvana . Worshipers . Lendys was worshiped mostly by lawful dragons , but they usually tried to balance his implacability with mercy of their own . Clergy . Lendys ' s clergy served as judges among dragonkind . In some cases , towns even asked a cleric of Lendys to parcel out justice . Temples . There were few temples to the dragon god of Justice . Most dragons often had small shrines to him in their lairs . Other races had a small shrine engraved with his holy symbol set up in a courtroom or courthouse . Dogma . Lendys was justice personified . As such , he represented the principle that every action had a reaction and that everything had to be balanced at the end . It was Lendys who ensured that those who did evil acts were rewarded with evil , that those who did good received good , and those who lived by the sword died by the sword . He had no mercy in his soul , nor forgiveness , and gave no second chances . As arbiter of dragonkind , Lendys served as judge , jury , and executioner . When a dragon committed an injustice against all dragons , Lendys or one of his great wyrm followers went to dispatch appropriate justice . Punishments were severe and no one heard of anyone appealing to his mercy . Some of his dragon adepts followed the " Ptarian Code " , a draconic code of honor created by the gold dragon Ptaris in the ancient past . Originally intended as a guide to conduct for the lords who attended the King of Justice , the " Ptarian Code " eventually was adopted by many gold and silver dragons . The " Ptarian Code " was similar to the codes of chivalry adopted by knightly orders of humanity . It included paying homage to Lendys , as well to the draconic deities Bahamut and Tamara . The major precepts were : Rites . Any trial for justice counted as a rite to Lendys . The duty of finding the truth in a trial was taken seriously by his clergy . Although the god often focused his judgement exclusively on dragons , other races who worshiped him usually generalized any act of justice as an honor .
Jivvin golhyrr Jivvin Golhyrr , meaning " amusing trick " , was a fighting style used by sadistic drow who found their purpose in humiliating their enemies . Description . The name " amusing trick " wasn ' t given because it was amusing to look at but because it was " amusing to the sadist who happened to be the practitioner " . The style itself resembled the " kyorlin plynn " style , users of one style tended to learn the other to some degree , in its defensive nature and the focus on non - lethal techniques , which didn ' t mean that users didn ' t kill . The style itself was about fighting defensively until the enemy showed an opening . This opening was then exploited by tripping the enemy . It was done to easier allow follow - up attacks but also to force the enemy into a humiliating position , akin to those slaves were forced into , which was found amusing by the cruel drow hence the name . Training . Users needed to be able to put up a good defenses and be effective trippers . Reputation . As mentioned above , the style was for sadists and thus was favored by cleric s of Lolth . Appendix . Background . The style was based on the Expertise and Trip feat chain in 3 . 0 - edition " Dungeons & Dragons " .
Sewyrm Sewyrm was the name for a type of lizard that dwelt in large numbers in Waterdeep ' s sewers . Description . Sewyrms were a mottled " lettuce green " color . They were about the size of a mastiff dog . Combat . The tail lash of a sewyrm was worse than its bite .
Lower planes The lower planes ( sometimes Lower Planes ) is a collective term used in the Great Wheel cosmology model to represent the Outer planes of Evil alignment , located across the bottom of the Great Wheel . These are Acheron , the Nine Hells , Gehenna , Hades , Tarterus , the Abyss , and Pandemonium . The only other thing these planes have in common is the river Styx which flows through at least one level of each Evil plane . The World Tree cosmology model rearranged , renamed , and reorganized the lower planes into the Fiendish Planes but some people still use the older term to describe the evil - aligned planes .
Rivermoot Rivermoot was a very small town in the Lower Rauvin Vale in the Silver Marches , nestled on the trail between the High Hold and Nesme . It sat between the northern bank of the River Rauvin and the River Surbrin , at the foot of the Frost Hills south of the Spine of the World mountains . It was protected by a sturdy palisade on its east side , and by the two rivers on its south and north - west sides , making it defensible . However , during spring , it suffered destructive floods from the two rivers . Therefore , the majority of buildings were built standing on pilings at least 10 feet ( 3 meters ) off the ground . The town was officially a part of Silverymoon ' s lands and a protectorate of the League of the Silver Marches . In this capacity , it benefited from the League ' s common defense and trade agreements , while being unable to support the League itself .
Akashnu Mountains The Akashnu Mountains lay in the land of Malatra in Kara - Tur . Geography . The Akanshu Mountains rose 6000 – 7000 feet ( 1 . 8 – 2 . 1 kilometers ) above the jungles of Malatra . They had rough terrain and rocky peaks , with a number of valleys between the ridges . History . Thanks to the precious metals and stones found in the Akashnu Mountains , settlements in the mountains flourished . The range soon became home to the Kuong Kingdom , with its priest - kings ruling from the capital city of Suranatra . They grew powerful and maintained safety in the mountains . However , when the capital of the Kuong Kingdom was relocated , the city and mountains were abandoned . The safe - trails became lost and the ways through grew dangerous . The peaks were very dangerous for inexperienced travelers ; most stayed near Srelanat Road . Inhabitants . After the Kuong Kingdom left , the mountains became home to bandits and korobokuru . Those lived in the mountains dwelt primarily in the valleys between the ridges .
Grin Ousstyl Grin Ousstyl was a drow wizard and apprentice of archmage Vizeran DeVir during the Rage of Demons . History . Grin hailed from House Ousstyl of Menzoberranzan . He tried to advance his position by joining the Council of Spiders . However he was careless and was nearly executed for his ambition . Exiled from Menzoberranzan , he was taken in by Vizeran , who played the role of the shadowy patron of the council . During the Rage of Demons , Grin supported his master ' s plots , hoping to find a way to reclaim his city from the matron mother s ' tyranny . during the execution of the plan to send back the demon lords Grin reveled to known that his master want to destroy Menzoberranzan in the process and tried to change the location of the desummon place . Personality . Grin was loyal to his master but disliked such a solitary existence . For a long time , he had waited for a chance to return to his city , supporting the idea of a male uprising . Grin would not agree with his master if he found Menzoberranzan was to become a battleground for demon lord s .
Ulgoth ' s Beard Ulgoth ' s Beard was a hamlet on the north bank of the river Chionthar , within sight of the Sea of Swords . It was home mostly to poor shepherds and fishermen . The purpose of the settlement was to warn Baldur ' s Gate of pending attacks or pirate raids . The beacon was located on the cliffs at the mouth of the river . Ulgoth ' s Beard was named because the beacon was said to metaphorically singe the beard of a pirate named Ulgoth , whose attack was robbed of surprise by the beacon . To travel to Ulgoth ' s Beard , one was required to navigate rolling grassy hills or arrive by boat as there was no road . Ulgoth ' s Beard also had no tavern or inn . The closest thing to a tavern was a local who sold poor quality home - made ale . There were few notable inhabitants of the hamlet except for an eccentric mage by the name Shandalar . The wizard lived in a floating house just east of the settlement , made from a converted Halruaan skyship . Shandalar was known in Baldur ' s Gate for both the quality and variety of the mushrooms his three daughters sold at the market . Appendix . Appearances . In " Baldur ' s Gate " , Ulgoth ' s Beard appears similar to the canon description . There is however an inn and a store in the game version . There is also a building which has had its basement converted by a cult into a shrine dedicated to resurrecting a tanar ' ri by the name Aec ' Letec .
Menes Azludde Menes Azludde was the lead priest of Cyric in Skullport . Personality . Menes was a charismatic but very ambitious individual . His goal was to rule not only Skullport , but Waterdeep and after the whole North . History . Around 1370 DR , Menes plotted to turn the people of Skullport to devotion to the Black Sun , using a web of dozens of beings working individually on separate , seemingly unrelated tasks . His aim was to cause people to lose faith in the status quo and choose the Church of Cyric as the new authorities of the city . However , Menes ' s plan attracted the ire of the Agents of the Eye , the Dark Dagger , the Harpers , the Iron Ring , the Keepers , and , most importantly , the Skulls of Skullport , hinting that soon he would fall .
God ' s Grove The God ' s Grove was a shrine to Silvanus in the city of Wheloon in Cormyr . Description . The God ' s Grove was a stand of duskwood trees that lay just north of the Way of the Manticore , and marked the eastern edge of Wheloon . A nearby cabin was Orlenstar ' s home . It was a very picturesque location . History . The God ' s Grove had a long history in Wheloon , older even than the Wyvern Ferry Route . By 1358 DR , its caretaker was Orlenstar Thirlthorn , He held the position through 1367 DR and 1369 DR . He was still caretaker by 1374 DR . Services . In addition to the worship of Silvanus , the God ' s Grove had a variety of uses , and every Whelunian knew where it was . It was a popular spot for picnics and weddings , and children were always welcome to play there . People also took injured and sick animals to Orlenstar for his ministration . Orlenstar also kept a constant store of healing goodberries , as well as his homebrew spruce beer . Although Orlenstar was officially caretaker of the shrine and grove , many Whelunians also pitched in to maintain and beautify the site , since it was so important to them .
Message Message is a transmutation spell that lets one converse in whispers at a distance . The spell is language - dependent . Effect . The caster can whisper messages and receive whispered replies with little chance of being overheard . The caster points his or her finger at each creature to be included in the spell effect . When the caster whisper , the whispered message is audible to all of the targeted creatures who are within range . Magical " silence " , 30 cm ( 1 ft ) of stone , 2 . 5 cm ( 1 in ) of common metal ( or a thin sheet of lead ) , or 1 m ( 3 ft ) of wood or dirt blocks the spell . The message , however , does not have to travel in a straight line . It can circumvent a barrier if there is an open path between the caster and the subject , and the path ’ s entire length lies within the spell ’ s range . The creatures who receive the message can whisper a reply that can be heard by the caster . The spell transmits sound , not meaning . It doesn ' t transcend language barriers . Focus . A short piece of copper wire .
Natan Natan was a Shadar - kai high priest of Tempus in the city of Ikemmu in the Shadowfell . He was a close friend and advisor to Uwan , Ikemmu ' s leader . Natan regularly received visons that he believed to be from Tempus himself . He was murdered by a Shadar - kai warrior named Vedoran in 1479 DR during a plot to start an uprising in Ikemmu . Relationships . Natan was the witch Ilvani ' s twin brother . Appearance . Although not very old by Shadar - kai standards , Natan had lines on his face and appeared to be much older than he really was .
Tarsith Tarsith was a port city and a member of the confederation of the Dusk Ports in Returned Abeir . It was also one of the most important fishing cities in the region . Geography . Tarsith was located in the Esmur Flats , in the shore of the River Esmur near the mouth were the river flowed to the Dragon Sea . Background . Tarsith was the most calm and peaceful city of the Dusk Ports . However , this situation wasn ' t always the same , and usually the population had to endure hard times when the green dragon Orlarrakh invited a fellow from Melabrauth to eat . Aside from foodstuffs , Tarsith also boasted the finest ropes and sails in all Returned Abeir , although such products were not for sale . Government . Tarsith was ruled by a Tarsandar , a wizard who received his or her scepter from the Green Duchess herself . Economy . Due to its location in the River Esmur , Tarsith was known as the busiest fishing center of Returned Abeir . Most of the eels and clams were consumed locally , but the rock crab s and fish were Tarsith ' s major exports .
Kossuth ' s Eyes Kossuth ' s Eyes were a pair of dormant volcanoes in the Small Teeth mountains . Description . These two volcanoes were located on the far eastern end of the mountain range . History . The volcanoes were last active during the founding of the dwarven kingdom of Shanatar . However , just two miles east of the Eyes was the site of another more recent volcanic eruption that buried the city of Xandar during the time of the Korrunhel Dynasty of Tethyr in 260 DR .
Abishai Abishai ( ÆB - i - shy ) were medium - sized baatezu devil s from the first two circles of the Nine Hells , who were servants of Tiamat . They were guards and torturers . Description . They resembled cornugon s , the only difference was their color and the size . They could be found in various colors : red , white , black , green and blue . Combat . In battle , they relied on their claws , but the elder ones could possess some magic abilities , such as opening a gate between the Nine Hells and the Prime Material Plane , and some lesser confusing spells . History . During the Time of Troubles , a group of thirteen abishai were marooned in Unther . The Cult of the Dragon in Unther considered this a blessing from Tiamat . Each of the thirteen maintained a lair in the Underdark below the city of Unthalass . In truth , Tiamat did not send them as a blessing ; the thirteen enjoyed their freedom from serving Tiamat , and the high priest of the Cult was blackmailing them into following his orders lest he send them back to Tiamat in Hell .
Karrundax Karrundax the Red was a young red dragon living in the Caverns of Karrundax within Mount Hotenow in Neverwinter Wood . History . Karrundax made his lair in Mount Hotenow in a cave near the river of pure elemental fire at some point before 1479 DR . Neverwinter games . In 1484 DR , Karrundax made an alliance with Gommoth and his fire - worshiper cult . It is believed Karrundax was killed by some adventurers not long after .
Borlann Borlann was the leader of Ship Rethnor and one of the High Captains of the city of Luskan in 1450 DR . History . He was the last lover of the Thayan elf Dahlia Sin ' felle but in that year Dahlia decided to terminate their relationship , and as always , she killed Borlann after the separation . Possessions . Borlann was the grandson of Kensidan and possessed his " Cloak of the Crow " , a magic cape that could polymorph a person into a giant crow , which was later taken by Dahlia .
The Bounty Seekers Of Manshaka " The Bounty Seekers Of Manshaka " is the second issue of the " Advanced Dungeons & Dragons " comics series set in the " Forgotten Realms " and published by DC Comics . It was written by Michael Fleisher and Jan Duursema , drawn by Duursema , and edited by Barbara Kesel . It continued the story begun in " The Gathering " . TSR Worlds . In this issue , Jim Ward presents an overview of TSR , Inc . and its various products and ranges . Background . In the back of this issue , Barbara Kesel presents background and rules for the greater basilisk , Vajra Valmeyjar , and the " Lockstone " . Appendix . Reprints . This issue was reprinted in the Dungeons & Dragons Classics , Vol . 1 trade paperback by in March 2011 .
Surelife Surelife was a rare abjuration spell unique to those who worshiped deities within the repose domain . Effects . This spell allowed the caster to protect himself against a deadly condition . Conditions varied but included being immersed in boiling oil , buried under an avalanche , etc . This spell only offered protection against natural conditions or occurrences . No protection was gained against conditions created by monsters or spells that mimicked natural conditions . The caster specified the condition from which they needed protection , and the spell would only protect against that condition . Should the caster be subjected to the specified condition during the duration of the spell , they felt no discomfort and took no damage from the condition . However , the spell did not protect items carried by the caster . At the end of the spell ' s duration , the condition had full normal effects on the caster if they were still subjected to it . Components . This spell required ointment of peach syrup and cinnabar to cast .
Frostbind Frostbind is an transmutation spell used by some sorcerer s early in their training . When a sorcerer casts " frostbind " he or she causes chilling ice to envelop the flesh of a creature within fifty feet , slowing their reactions and injuring them . " Frostbind " is relatively difficult to use for its level of complexity and as such a sorcerer is required to rest at least a few minutes before casting it again .
Grisella Grisella was the owner of the Winter ' s Cradle Tavern in Easthaven within the Ten Towns of Icewind Dale . Description . The bartender was a large woman who wore dull gray outfits . History . In Eleint , 1281 DR , Grisella had an infestation of beetle s in the cellar of her tavern .
Miresella Miresella was a scout from Baldur ' s Gate . History . Miresella was following a caravan when she happened to discover the secret Cult of the Dragon village of Parnast . She was captured and transported to the Cult ' s hunting lodge in the Greypeak Mountains , under the care of Talis Kasterel , who deeply scared her .
Kappiyan Flurmastyr Kappiyan Flurmastyr was a wizard and loremaster in Waterdeep in 1372 DR . Activities . Together with his wife , Kappiyan sold potions in order to fund his Mystra - blessed magic research . However , he did not like repeat customers who interrupted his studies more than once in a few months . History . Circa 1372 DR , Kappiyan married his long - time apprentice Shalara Malarrkin
Kraanfhaor ' s Door Kraanfhaor ' s Door was an ancient elven magic college in Talthalaran in the High Moor . It was one of the most ancient colleges , dating to millennia before the Descent of the drow . In 1377 DR , Q ' arlynd Melarn found a clue to its location inside a " kiira " found in the High Moor .
Sprite ( creature ) Sprites were the warrior relatives of pixie s . They were fierce defenders of good wherever they dwelt , and were also firm judges of other creatures ' hearts and intentions . Personality . Because of their austerity and zealous attitude against evil , sprites were considered overly sullen and harsh by other fey . Unlike pixies , they did not care to engage in fun activities or adorn themselves . However , they were excellent judges of character , and could always sense another creature ' s real nature and emotions . They were quick to ally with good - natured creatures , and would come to their aid even at unexpected times . Combat . Sprites were expert brewers of toxins , poison s , and antidotes . In particular , they favored a potent sleep poison with which they coated their arrows . They usually harvested the ingredients for these toxins in forests , even venturing into dangerous areas to find them , but were not above stealing some from hag s ' gardens if extremely necessary . Society . Typically , sprites ' villages could be found in glades deep inside thriving forests , or inside the trunks of trees or treant s . They allowed no trespassers , and were quick to judge the moral character of persisting invaders .