naist-nlp/zeshel huggingface dataset:
Quadra Magic Quadra Magic is a support ability in " Final Fantasy VII " that allows for casting the linked Magic or Summon Materia four times in succession with the MP cost of a single spell , but has its damage cut in half . This can be countered with the MP Turbo Materia . Quadra Magic is similar to the Barrage ability featured in other titles , only magical in nature . Quadra Magic doesn ' t work with Knights of the Round , and if the party casts Escape with Quadra Magic , it will only be cast once . There is a cumbersome way around this , as Quadra Magic may be equipped to Master Summon or Master Magic . If the player equips Magic Counter with Master Summon , and Quadra Magic with another Master Summon , there is a small chance to counterattack with four Knights of the Round attacks . Quadra Magic can be found in a Materia Cave north of Mideel that can be reached with a river , mountain or sea chocobo . It can also be reached through the " Highwind " through means of the Quadra Magic cave glitch . The spell used with Quadra Magic picks a random target out of the chosen party ( enemies or allies ) and attempts to unleash all four castings on the same target . If the target dies before all four castings are used the sequence stops and unused castings are lost . Area - of - effect spells hit the chosen party four times . Each casting has its damage cut in half including attacks whose damage is based on max HP , like Demi and Full Cure . status effect s that don ' t have a 100 % chance of hitting also have their accuracy cut in half . It is possible to link multiple Quadra Magic to the same Materia , which will cause the spell to hit an extra time per equipped Materia . E . g . having three Quadra Magics attached to three Fire Materia would cause Fire to cast six times . The maximum is eight spells in succession , if one uses five or more Quadra Magic Materia at once . It is also possible to quadruple the magic used as a counter - effect : Linking a Materia with both Quadra Magic and Magic Counter / Final Attack / Sneak Attack , when the casting is automatically triggered , the spell is cast four times . If the first spell is reflected , the rest of the spells hit the target the spell was reflected to instead of being reflected again . When cast with the W - Magic Command Materia , the spell is quadrupled both times , meaning the character can cast a spell eight times in succession , or a whopping 16 times in succession if equipping five Quadra Magic Materia at once . The Quadra Magic Ultima glitch involves using Quadra Magic with Ultima while another Ultima Materia is linked to either HP or MP Absorb . With this setup , the game may freeze when Ultima is cast against bosses that have multiple limbs .
Ramuh ( The After Years ) Ramuh is a boss from " " . Battle . Ramuh usually will cast Thundara twice in succession , and follow up with Thundaga , and every once in awhile casting his Judgement Bolt . There are two ways to end the battle , by either dwindling his HP all the way to zero or just enough to have Rydia try and talk some sense into him while healing the party from Ramuh ' s attacks . If the party defeats Ramuh with the first method , they will lose him for good , but if Rydia convinces Ramuh to hold off his attacks he will join as her Eidolon .
Abyss Worm ( Final Fantasy VI ) The Abyss Worm is a boss in the " Advance " , Android and iOS versions of " Final Fantasy VI " ; fought in the Dragons ' Den and meant to resemble the stronger species introduced in Final Fantasy II . Battle . The Abyss Worm normally uses a standard attack , Acid , a special attack which inflicts Sap , Landslide , and 50 Gs followed by Magnitude 8 ; due to its low Magic power , many of these attacks do little damage . It counters attacks with Acid , Shockwave , which does low magic damage to a single target , or Gravity Bomb , which acts similar to the Gravity spell . The Abyss Worm ' s HP is only marginally higher than the normal enemies in the area , and so it should not be much more difficult to defeat . It is immune to all forms of elemental damage except Holy , so besides the Holy spell , non - elemental spells like Flare and Ultima are most effective . AI script . Attack Turns : 1st Turn : Attack ( 100 % ) 2nd Turn : 50 Gs ( 100 % ) If attacked by anything : Acid ( 33 % ) or Shockwave ( 33 % ) or Gravity Bomb ( 33 % ) Other appearances . " Pictlogica Final Fantasy " . Abyss Worm from " Final Fantasy VI " appears as an enemy in " Pictlogica Final Fantasy " .
Drainra Drainra is a spell in " Crisis Core - Final Fantasy VII - " . It is the upgraded version of Drain , which drains more HP from the target to heal the user with . The Drainra materia can be obtained either as a reward for completing Mission 5 - 1 - 3 , stolen from Experiment No . 119 and G Blader , dropped by Experiment No . 119 , or found during Mission 8 - 4 - 4 . It costs 30 MP and is a rank 5 magic materia .
Righty Righty is an enemy from " Final Fantasy VIII " . It appears as a huge hand protruding from the ground , often accompanying Lefty and Vysage . Battle . Righty depends on physical attacks . Its Slap and Shake attacks target one party member , although the latter will deal more critical damage than the former . Righty is one of the few non - boss monsters that is unaffected by Quistis ' s Degenerator Limit Break , Selphie ' s Rapture and Odin never appears against it . The others are Grat , Vysage , Lefty , Cactuar , Tonberry , Esthar Soldier ( Terminator ) , UFO ? and PuPu .
Choco Meteor Choco Meteor , also known as Choco Comet , Choco Meteo and Choco - Meteor , is an enemy ability used by chocobo s . Its effects vary from game to game . Appearances . " Final Fantasy VIII " . ChocoMeteor is used by Boko when he is summoned into battle using Gysahl Greens , and is his second - most powerful attack . Boko only learns ChocoMeteor if the player trains him in the " Chocobo World " , meaning most international players never get to see the attack . Its damage is calculated as follows : " Final Fantasy X - 2 " . Choco - Meteo is used by chocobos when encountered as opponents . It consists of twelve non - elemental attacks that reduce a random party member ' s HP by 12 . 5 % with each hit , although by chaining the hits may deal additional damage . This attack is only used by bold chocobos - timid and normal chocobos will never use it . " Final Fantasy XII " . Choco - Comet is used by all forms of chocobos when fought as enemies , including the Trickster mark . It does high magic damage to all enemies . It is especially dangerous when fought against the Lv . 99 Red Chocobo . " Final Fantasy XIV " . Choco Meteor is an item usable during chocobo races . " Final Fantasy Tactics " . Choco Meteor is used by Red Chocobos and does high damage to a single target . It targets a single square within five squares of the user . Choco Meteor is once again exclusive to Red Chocobos , and does magic damage to all target within the area of effect . The Chocobo Knight can use this ability while in control of a Red Chocobo . Etymology . " Choco " is short for " chocobo " . This means that the use of the word " meteor " in spell names in " Final Fantasy " is incorrect , as parts that withstand the atmospheric entry are called meteorites .
Arcanist ( Tactics A2 ) Arcanist is a Job in " " for the nu mou . The Job specializes in using destructive Arcane Magick , with abilities learned from rods . Arcanists have a large base MP pool , which , when combined with their advance spell portfolios , makes them a potent foe against an enemy in an extended battle , but the Arcanist stats are low , so it might not be a good idea to level up as one . They have very low HP and low Evasion , though with the Drain and Halve MP abilities , an Arcanist can heal itself with every attack and essentially never die , unless hit by a Death effect or a very powerful attack . Perhaps the most obvious tactic would be giving all units , or just the Arcanist , equipment that grants immunity or absorbs Darkness , in which the Arcanist would function exactly like a Scholar . If this method is used , the Arcanist will always be able to heal himself and his allies , due to the skill Lv . ? Shadow Flare . Notable Arcanists in the game include Duke Snakeheart , a Boss of Duelhorn , and Madreth , clan leader of Nu Mou Nobles . Abilities . Arcane Magick . " Fire , ice and lightning have no place among the magicks of the ARCANIST . " Other appearances . " Final Fantasy Trading Card Game " . Arcanist appears with an ice - elemental card in " Final Fantasy Trading Card Game " .
Eft ( Final Fantasy XI ) Eft is a genus of enemies in " Final Fantasy XI " . The diminutive reptiles known as Efts are a common sight in Bibiki Bay . With a prominent dorsal spike , a crocodile - like jaw , and their constant location near water , it ' s safe to assume that they feed primarily on fish and crustaceans along the beach , but may occasionally snack on unattended bird eggs and unsuspecting rarabs . Much to the delight of beach - going adventurers , these little lizards are not aggressive , but they will defend one another if they see one of their own attacked . Don ' t be fooled by their small stature ; with needle - like teeth , a powerful tail and toxic saliva , they can easily overwhelm a cocky adventurer . With all that in mind , why would anyone attack them ? Eft skin is remarkably durable and lightweight , which is why it is applied with animas to create a unique armor set designed to combat the emptiness . It may not sound like much , but these little aquatic lizards lend a helping hand , in this case skin , to stopping the spread of the emptiness . Etymology . Eft , the terrestrial juvenile phase of a .
Group Group is a term used in " " . A group consists of a group leader , who is always a main playable character , and his / her Yarhi . In Missions , as many as five Groups can enter battle , each consisting of as many as eight Espers . New Espers can only be summoned once an old unit has been defeated in battle . Many abilities in this game make use of groups , such as Basch ' s Quickening Apocalypse Shield or Filo ' s Overdrive ability .
Viking ( Tactics A2 ) Viking is a exclusive to the seeq race in " " . It relies on using primarily axes and Lightning - elemental magick , and it is the closest that the seeq have to a magickal job . Viking shines for having the highest magickal defense for a seeq job , and can damage and steal items , gil , and even equipment , which is exclusive to it . A notable Viking is the Lord Grayrl , the teacher of this art and the Sword King . Requirements . To use this job , a seeq must have mastered one Ranger action ability and completed the " Lord Grayrl ! " mission . Stats . Vikings have the highest Resistance growth among all seeq jobs making them sturdy against spell - casters . As they are the most magick - oriented seeq job , they also have the best MP growth , albeit still quite slow . Their Attack stat is slightly poor compared to Lanista and Berserker , yet on par with Rangers . Vikings are the second fastest seeq job , second to Rangers . Abilities . Brutality . " VIKINGS plunder the battlefield and call down lightning from the skies . "
Slime ( Final Fantasy XI ) Composed of a gelatinous substance with an indeterminate viscosity , slimes frequent moist or dark areas of Vana ' diel . They are damaging enemies , as they are able to use their jelly - like bodies in an almost whip - like motion to inflict significant damage . Even more , they can spew a water - based liquid at their enemies , which causes damage and can , at times , render an adversary partially or totally immobile . Slimes ( and the Clot subspecies ) are particularly strong to physical damage - often reducing physical attacks by as much as 75 % . However , they are weak against magic – specifically fire - based spells . The Clot subspecies are red in color , as opposed to their pitch black Slime relatives . Clots appear to take more damage from weapons than slimes do , and conversely seem to fare better against magic .
Thunderbird ( The After Years ) Thunderbird is an enemy from " " . It is encountered in the Subterrane on the True Moon , on the same floor as the crystal containing Barbariccia . The Thunderbird does not have much HP , but counters all attacks with Electromagnetism , which inflicts the Stop status on a party member . It primarily attacks using Thunderbolt on a party member for major Lightning - elemental damage , so having resistance to Lightning is highly recommended . Attacking them with spears , bows , or boomerangs works well as they are weak to the Throw element .
Midras Midras is a non - playable character in " " . Also known as " Mid " or " Junior " , he is the son of Cid , and is working with the Inventor ' s Coalition in Western Adoulin . Profile . Appearance . Midras is a male hume wearing an apron with the Blacksmith Guild emblem . He has face # 3 of those available for players , but his hair is hidden by a hardhat . Personality . Midras is as intelligent as would be expected of the son of Cid , and a little condescending for it . Although they use the nicknames " Pops " and " Junior " , Cid and Midras appear to have trouble communicating directly . Cid appears to speak of his son as an underling , but his tough love approach belies his pride , much like Jecht to Tidus . Story . Midras arrived in Adoulin by ship across the " tumultuous sea of Zafmlug " , and references their lack of food and the danger of deep - sea threats no longer faced since the advent of waypoints . In spite of this trial , he is grateful for the opportunity to join the Inventor ' s Coalition , having learned much by joining them . With the population explosion since the start of Ulbuka ' s recent colonization efforts , food supplies have waned . Midras traveled to the Sih Gates to survey for a new mineral to use in fertilizer , where the player first meets him . He asks the player to bring word to Cid that he needs a new explosive compound for his research . Upon returning with Cid ' s compound , Midras uses it to create an explosive chemical reaction , and asks the player to return to the Inventor ' s Coalition with the mineral unearthed by the blast . As soon as the player leaves , a voice addresses Midras as " Omega " over linkpearl , requesting a report . It is revealed that Midras is one of many spies whose employer is unknown . He is investigating Adoulin ' s societal infrastructure and technologies , but has yet to uncover the secrets of runic technology and geomancy . The voice instructs him not to worry about Geomancy and get on with the mission . Little do they know that Hektor of the Peacekeeper ' Coalition is eavesdropping nearby . Etymology . " Mid " is a common name given to male direct relatives of Cids in the " Final Fantasy " series . The name first appeared in " Final Fantasy V " ( and by extension , the " Legend of the Crystals " OVA ) as that of Cid ' s grandson , then was later alluded to in Balthier ' s birth name and in the name of Cid Garlond ' s father , Midas .
Hug Bug The Hug Bug is an enemy in " Final Fantasy X - 2 " . They are moderately difficult , but only when in Oversoul as they can use Triple Attack as well as Thundaga . Protect and Shell are recommended for Oversoul , as well as using high - powered attacks . Zantetsu has a chance of killing , but is not completely reliable when Oversouled . Stick to physical attacks and / or attacks such as Excalibur or other high powered attacks , and it will fall in no time . Creature Creator . Fiend Tale . In the Fiend Tale endings , a notable Hug Bug was looking for a mate and instead got three : Julie , Cindy and Rebekah . However , Hug Bug is eaten alive by his wives after breeding with them as they gave birth to his children three months later .
Gil Bird Gil Bird is an enemy encountered in Palom ' s Challenge Dungeon and Edward ' s Challenge Dungeon in " " . In both the main goal of seeking it is to obtain the large amounts of gil they leave . Battle . In Palom ' s Challenge Dungeon , the Gil Bird is only encountered on the Mountain Floor , runs away fast and does not fight . The player must act fast in order to kill it . Have Leonora cast Slow while Palom uses Bio , and after the first round , the Particle Bomb Band should be enough to finish the Bird off , or at least weaken it considerably . Normally it only leaves 999 gil , but when fought during a Full Moon they yield 9 , 999 gil . In Edward ' s Challenge Dungeon , the Gil Bird appears as a miniboss in one of four locations , depending on the Moon Phase . Defeating it yields the Gil Bird Egg , needed to sell to a merchant in the dungeon for a substantial amount of gil .
Zedlei Consortium The Zedlei Consortium is an eccentric clan consisting of seeq and numerous monsters . They are ruthless and will attack traveling parties without hesitation if their ultimatum of a gil payment is refused . In Auctions . The Zedlei Consortium can be found in auction in the Graszton and Camoa Auction Houses . As their title suggests , they are the default champions of the Zedlei Forest . They are always represented by a seeq , considering that no other race members are a part of the clan . In - battle . The Zedlei Consortium can be found in Moorabella and Zedlei Forest . Generally , their attack party consists of three seeq and three monsters . The classes for the seeq are usually two Rangers and a Berserker , while the monsters are titled Zedlei Produce .
Final Fantasy I∙II Final Fantasy I∙II is a compilation of two " Final Fantasy " games for the Nintendo Famicom : " Final Fantasy " and " Final Fantasy II " . Both games had originally been released for the Family Computer , and very few changes were rendered from the original releases : a typographical error was corrected in " Final Fantasy " and two monster designs were subtly altered in " Final Fantasy II " . The first game basically borrows almost all of the graphical changes made to the English version ( most notably the monsters " Beholder " and " Medusa " , which use the altered sprite in subsequent remakes ) . " Final Fantasy I∙II " was the last cartridge Square released for the original Famicom , in early 1994 , and was released in a limited edition box , which included various omake bonuses , maps and hint books . It was never officially released outside of Japan . Etymology . The dot is an used in Japanese to indicate that a full proper noun is two separate words .
Barbed Specter ( Final Fantasy XIII ) Barbed Specter is an enemy in " Final Fantasy XIII " found at the Gapra Whitewood and can be fought with Lightning and Hope . Battle . It is weak against Fire , so Dualcasting ( two Ravagers ) is a good paradigm to use .
Griever ( boss ) Griever is a boss in " Final Fantasy VIII " . It is battled in one of the phases of the final battle , summoned by Ultimecia as her Guardian Force . Griever will be called whatever the player named Squall ' s ring when he describes him to Rinoa , to reflect that he is part of Squall ' s mind . Griever ' s true nature is made more explicit in the Japanese version of the game where Ultimecia claims to summon the one entity Squall views as the most powerful whose power would only increase the stronger Squall envisions it . This means that this manifestation of Griever is powerful purely because of his importance as a symbol in Squall ' s mind , and could even be seen as Squall needing to overcome a part of himself to win the battle . Griever resembles a giant anthropomorphic leonine creature with a pair of wings , crimson blade - like protrusions on his arms and horns on his head . His skin is deep purple with crimson patterns . He has white hair or fur on his head and parts of his body , and his wings are bat - like , yet have white feathers instead of leathery membrane . Battle . Griever is fought during the second phase of the final boss battle , and later merges with Ultimecia in the third phase creating a hybrid . His main attack in his original form is Shockwave Pulsar , which is Quistis ' s ultimate Blue Magic . During the battle Griever is capable of blowing away the party ' s magic reserves . The party can defend against Shockwave Pulsar by casting Shell . The player can tell when Griever is about to use it , as the battle background will be swirling and shaking more than normal , so they can heal to full health before . As with all stages of the final battle , knocked out party members may be absorbed into time if not revived fast enough . Before the final battle it is useful to fill everyone ' s magic reserves so all spaces are used , even with spells like Fires and Blizzards that are not used for junctioning , as the final bosses are capable of destroying the player ' s magic stocks , but which spell is chosen is random . The music that plays during the battle with Griever is titled " The Legendary Beast " .
Aevis ( Tactics ) Aevis species in " Final Fantasy Tactics " includes three birdlike monsters . They have incredible mobility and can fly over other units . Although being avian creatures they are weak to Earth - elemental attacks and also have a weakness to Wind . The Jura Aevis is the weakest variant of the Aevis , but its physical attacks are still quite strong . The Steelhawk lives up to its name by lashing out with powerful melee " Scratch Up " attacks . The Cockatrice is a very dangerous enemy on the battlefield . It can swoop in from faraway perches and petrify unsuspecting units with its " Beak " ability . Statistics . < nowiki > * < / nowiki > Since the Aevis class can fly , their Jump skill is inconsequential . Abilities . The damage formula for Talon Dive is as follows : The success rate of Glitterlust is as follows : The success rate of all other abilities are as follows : The damage of Featherbomb is as follows : < nowiki > * < / nowiki > Abilities can be learned by this race when a unit with the " Beastmaster " Support Ability is nearby .
Lemure The Lemure , also known as the Chamcubia and the Disabler , is an enemy in " Final Fantasy V " . Battle . She frequently appears with Cherie and Parthenope , a dangerous combination due to their combined penchant for status - inflicting attacks . Lemure uses Embrace to petrify a target , Spore to poison , and the Blue Magic spell Pond ' s Chorus to change a party member into a Toad . Ribbons may rarely be stolen from Lemures . If the player party has the Necromancer job class , gained by offing Enuo , they ' re eligible to learn Dark Arts Dark Haze if they slay a Lemure with a Necromancer .
Zeus ' s Wrath The Zeus ' s Wrath , also known as Rage of Zeus or Bolt Plume , is a recurring , single - use item that is frequently used to deal Lightning damage to one or more targets , equivalent to the Thundara spell . Its upgrade in some games is the Heavenly Wrath . Appearances . " Final Fantasy IV " . " Final Fantasy IV - Interlude - " . Zeus ' s Wrath deals a Thunder attack to a target . " Final Fantasy VII " . Zeus ' s Wrath can be bought for 300 gil in Urbeth , and can found in Urbeth and the Tower to the Sky . Due to the elemental system used , the item inflicts Light - elemental damage instead of the traditional Lightning - elemental damage . " Bravely Default " . Zeus ' s Wrath deals moderate lightning damage to all enemies ( or allies ) . It can be bought from the Adventurer ( Norende Village Combat Item Shop Lv . 3 ) for 200 pg . It can be found in the Twilight Ruins , Engine Room , and Eternian Central Command . Etymology . Zeus ' s Wrath refers to Zeus , who struck mortals who angered him with a bolt of lightning .