Gundrak Gundrak ( also known as Gun ' Drak ) is the capital of the ice troll nation of Zul ' Drak in eastern Northrend . The Drakkari tribe rule Zul ' Drak from here , constantly battling the mighty forces of the Scourge . Gundrak is an instance which contains the final boss for the ice trolls . This instance will show the Ice Trolls in all their glory , and teach us why they have been so successful against the Scourge . The story that emerges in the completely constructed zone , Zul ' Drak , and the instance at the end of that zone , Gundrak , is that the trolls worship various animal Gods , like the rest of the troll races . They have began sacrificing to these gods to give them the power to fight the Scourge . The whole zone is recognizable as Troll , but with a twist to it that is true to the ice troll culture . People and culture . This is the Drakkari capital , the only large city in Zul ’ Drak and the home to the Drakkari Frost King . It is a massive place , with thick walls , tall guard towers and heavy gates . Inside , the buildings are tiered and covered in steps , and wind about one another like a nest of small animals , each fitting into the next . The architecture here is almost identical to that of Zuldazar , in the South Seas . The Drakkari are crude and violent , but there is a modicum of organization in the city . Women and whelps handle most of the cleaning , food preparation and clothing needs . Those unfit for battle do manual labor or simple crafts . Many of the buildings have rough carvings along their walls , and war trophies are interspersed with furs . Chores are handled quickly and efficiently to make time for drinking , eating and combat . Warriors fight frequently , from mere wrestling matches to armed death duels , and brawls occur at every meal . Rather than stop this , the Frost King uses these conflicts to gauge the strength of his warriors , selecting the victors for favored missions . Of course , the Drakkari do not welcome visitors — at least , not as guests . Sometimes , a warrior who has demonstrated his strength may be invited to dine with the Drakkari and his safety is then guaranteed until the end of the meal . After that , however , he may find himself a target of the assembled tribes . Trolls are unpredictable , though , so an adventurer attempting this tactic may find himself part of the meal . The best way to enter Gundrak is by slipping in unnoticed . Sometimes the Drakkari are too busy fighting and drinking to look down . Geography . Flight point . There is a neutral flight point at the base of the mountains to the west of the temple complex . It is a short ride from the flight master to the Meeting Stone for the Gundrak instance . Inside the Instance . After killing Eck the Ferocious , what most people don ' t know is that the body of water that he come from is actually a passage . It requires swimming through the water to go to the next location ( the final boss ) . Also , this path skips the few mobs back at around the outside of the secret entrance . It is only recommended that you use this pathway if you ' re a Druid with Aquatic Form , as the swim will take no time at all and you ' ll be there very fast . It ' s not a vast maze , its easy to find your way , because there ' s only one path : just walk into the water and swim straight . Walkthrough . Gundrak has two entrances , one to the north and one to the south . The northern entrance has the summoning stone outside . The first boss encountered when entering through the north entrance is Slad ' ran the serpent boss ; if entering through the southern entrance , the first encounter is with Moorabi , the mammoth boss . Each entrance will take you down to the main circle . Around the circle are three bosses , each representing one aspect . There are roughly 2 - 4 pulls between bosses . Once all three bosses are killed and their altars activated , a bridge will swing into place in the middle of the circle ( just behind Drakkari the Colossus ) , allowing the group to pass over the central altar . Several pulls later , you meet Gal ' darah , a rhino aspect , and the presumed leader of Gundrak . You can get to the center circle by jumping into the water behind any of the three bosses and swimming to the stair case or using the stairs behind Drakkari . The fish in the water will not follow you onto the land . One note of interest is that some mobs will do an AoE knock back , so players should be cautious when fighting mobs around ledges . A full run should take about 45 minutes .