Item farming Item farming is a term in video games where players fight enemies over and over with intent to amass items that enemy may drop . Item farming is usually done to acquire particularly rare and powerful items that are difficult or impossible to acquire through other means . Item farming may also be done to acquire items and equipment not available for purchase until later in the game . In games where items can be found to raise stats , farming such items allows the player to slowly max out their party ' s stats with patience . Appearances . " Final Fantasy III " . This game was the first to introduce the Steal ability , which allows items to be acquired in new ways other than random drops . " Final Fantasy IV " . This was the first game to introduce items that permanently raise stats . The Soma Drop increases max MP by 10 , while the Silver Apple and Golden Apple raise max HP by 50 and 100 , respectively . These items are very rare and are only rarely dropped by enemies . " Final Fantasy IV - Interlude - " . Like its predecessor , stat raising items returns as rare drops from enemies . There are a select few stronger weapons that can only be gotten from enemies in the final dungeon , these are more powerful than the ones found inside the treasure chests . This game features the Challenge Dungeons , which rewards the party a random treasure at the end of the dungeon . Some of the treasures are not unique , such as X - Potion s , which allows the player to repeat Challenge Dungeons as much as they wish to farm them . In the Wii release of the game , the game ' s random number generator could be " fixed " to guarantee a 100 % certainty of the enemy party dropping a particular item , as long as the player had their party at the right levels , equipped with the right equipment , and used the right actions in battle . Most documented instances of this no longer work on the PSP version of the game . " Final Fantasy VI " . This game introduced several new ways to farm useful items . Dragon ' s Neck Coliseum allows the player to bet items and equipment as wagers to win superior items and equipment , allowing the exchange of otherwise unique equipment pieces for others and the upgrading of some purchasable items into better ones . The Auction House allows certain Relics to be bought , some of which cannot be purchased from shops . The Ragnarok summon uses Metamorphose when summoned , randomly turning an enemy into one of four items , many of which are otherwise unique and some of which cannot be acquired even in the Coliseum , such as the Growth Egg . " Final Fantasy VIII " . In addition to Mug to steal items and winning items from enemies , Triple Triad and Refine abilities allow items to be amassed in new ways . Refine allows the player to turn Triple Triad cards and items into other items or magic spells , which are then possible to be further converted . Thus in addition to farming items from enemies , the player can use Quetzalcoatl ' s Card and Card Mod abilities to turn enemies into useful Triple Triad cards and refine them into more items , as well as the player being able to play Triple Triad to win useful cards . " Final Fantasy IX " . This game allows Zidane Tribal to use the Detect ability to sense what items an enemy has to be stolen . Because Zidane is almost always in the player ' s party as the party leader , many bosses have powerful equipment to Steal that will not be available until much later in the game . " Final Fantasy X " . Unlike previous " Final Fantasy " titles , in " Final Fantasy X " an enemy can be stolen from multiple times , though the success rate of Steal decreases with each success . Items can also be stolen in multiples , making item farming quicker compared to past games . As a compromise , the purpose of most items - to be used to customize abilities onto equipment and teach Aeons abilities - often requires several dozen of an item to be done . " Final Fantasy XII " . The player can chain enemies of the same type by killing them in sequence without killing a new enemy type in the process . As chain level increases the drop rates of enemies increases and they may drop more than one item at a time . Many areas allow the amassing of items quickly be rapidly chaining like - type enemies in the region . Item farming in " Final Fantasy XII " is subject to a glitch that allows items to be farmed from unique enemies when normally they could only be Stolen from or Poached once . When the player kills an enemy near the exit of an area and leaves the area before the display showing the Exp and LP won from that enemy appears , they will earn credit for the kill but the enemy will respawn at full health when the player re - enters the previous area , allowing them to Stolen from and / or Poached again . This also has the effect of allowing otherwise unique enemies to be chained , increasing the odds of their dropping items as described above . " Final Fantasy Record Keeper " . In " Final Fantasy Record Keeper " , all enemies have the inherent potential to drop a piece of equipment or a synthesis item , with or without a small sum of Gil , if they drop anything at all . Otherwise , they may drop a consumable such as a Potion or an Ether , which is applied immediately . The Daily Dungeon s , excepting Sunday which is more attuned to grinding , offer more frequent item drops than other areas of the game and therefore make excellent item farming spots , with different sets of items offered each day of the week . Based on this , the player can farm what is needed to level up equipment or forge Abilities on his own schedule . Events are , by and large , the only places to farm Summon Orbs .