naist-nlp/zeshel huggingface dataset:
Maw of Lorkhaj The Maw of Lorkhaj , also known as the Temple of Seven Riddles , is a 12 - player trial that is added with the DLC . It is a Khajiit i shrine located in Reaper ' s March , and has been overrun by Dro - m ' Athra from the Scuttling Void . Several characters can be found at the start of the trial , most members of the Twilight Cantors faction . Quests . Into the Maw . Help Adara ' hai defeat the Dro - m ' Athra . The Dark Moon ' s Jaws . Escort Bakhum to the temple so that he can check on his sister - in - law ' s uncle ' s cousin , Takanradh . Enemies . Bosses :
Meryn Othralas Meryn Othralas is a Dunmer savant and director of the play " The Horror of Castle Xyr " . He is found in front of the theater in the Great Bazaar in Mournhold . Interactions . A Star is Born . Meryn ' s play is at risk because one of the actors is sick . He will ask for the Nerevarine to take on the role in their place .
Elinhir ( Arena ) Elinhir is a city in the province of Hammerfell . It is one of several possible locations that the Eternal Champion may discover in . Geography . Elinhir is connected to three settlements . To the west is Nimbel Moor , to the southwest is Stonedale , and to the northeast is Falcrenth in Skyrim .
Your Final Opportunity Content . Captain Corvus , You know the consequences of your refusal to obey orders . You are condemning all your troops to an ignominious death . The only way to avoid this is to report with your troops to the Imperial City , as ordered . If you do this , your troops will be spared . Your life is forfeit in any case . Do what is best for those under your command . Report to me in the Imperial City . This is your final opportunity . — Major Fidenas
Spirit Charm Spirit Charm is a generic amulet enchant ed with Destruction magic . Enchantment . Enchantment ID : " spirit knife _ en " Locations . Spirit Charm appears primarily as random loot , with 43 instances that it can possibly spawn . There is 1 static occurrence , as part of Katie ' s inventory . She resides at the Tel Mora Lower Tower .
Amren ' s Sword Amren ' s Sword is a quest available in . Background . Amren is a male Redguard found in Whiterun . Upon first visiting the city , Amren can be found arguing with his wife , Saffir , about a lost sword . Offer to help him , and he will send the Dragonborn to retrieve it . Talk to him again and he will say that he has tracked it down to a bandit troupe , but he will mention that he dares not retrieve it without the help of the Whiterun Guard or the Companions . Walkthrough . Retrieve Amren ' s Family Sword . Due to the radiant - story mechanic , the sword can be found in a variety of different locations depending on one ' s level : possible locations include :
Kill the Forsworn Leader Kill the Forsworn Leader is a quest available in . Overview . These can be given by innkeepers when asked about work / rumors . Any of the Jarl s or their steward / stewardess can give these when asked for work . A Bounty Note will be given to the Dragonborn identifying the type and location of the bounty . The location is randomly determined based on the quest - giver ' s hold .
Roggi ' s Ancestral Shield Roggi ' s Ancestral Shield is a unique iron shield found in . It is unique in that it is a quest item obtained during the quest " Find Roggi Knot - Beard ' s Ancestral Shield , " given by Roggi Knot - Beard , in Kynesgrove . Acquisition . Roggi ' s Ancestral Shield can only be found during the quest " Find Roggi Knot - Beard ' s Ancestral Shield " . Possible locations are : History . Roggi Knot - Beard ' s ancestor lost the shield in a cave . He asks the Dragonborn to retrieve it for him . Smithing . Roggi ' s Ancestral Shield can be upgraded at a workbench with an iron ingot , however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to Fortify Smithing .
Final Thoughts Content . Forgive me , Ysolda . You told me not to join the Scaled Court , but we needed the gold . You saw them for what they were , but I was fooled by their lofty words and promises . I thought I was lucky . How could I be so wrong ? They knew what this place was . They knew when they sent us in here . Now I see that we were chosen not because we were trusted , as they said , but because we were expendable . Everyone else is dead . Or worse . Mikhail and I tried to flee , but that thing sees everything in this place . Those burning eyes find you wherever you go . I saw it take Mikhail . Saw it shrivel him until he was nothing but bone . And then those bones walked away . He never even looked back . I don ' t know why I ' m still alive . Maybe it ' s watching , savoring my fear . I broke my leg and can ' t climb back up the ladder . I ' ll die here . Maybe I ' ll die in peace . Maybe I ' ll die naturally . If that ' s what happens , then maybe I am the lucky one .
Haskill ( Online ) Haskill is a Breton who lives in the Shivering Isles and serves the Daedric Prince Sheogorath . He is Sheogorath ' s chamberlain and handles his affairs and look after the Shivering Isles while his Lord is away . The Cheesemonger ' s Hollow is one of many shrines belonging to him . Interactions . Long Lost Lore . Upon entering Cheesemonger ' s Hollow the Vestige will ask Haskill to open the door to the rest of the Hollow for some books . He responds saying the Vestige must earn them by passing a test and asks them to close the portal pouring out Daedra . Upon doing so he then opens the door and allows the Vestige to enter the rest of the Hollow for the books . Simply Misplaced . Haskill asks the Vestige to retrieve the Fork of Horripilation and the Wabbajack . The Mad God ' s Bargain . Sheogorath has been making Valaste slowly insane , so Arch - Mage Shalidor and the Vestige travel to the Shivering Isles to stop him . The Vestige must confront and defeat Haskill during the quest . Attire . Unlike his character in Oblivion ( wearing a very formal butler - like uniform which suited in the fashion of Dementia ' s crucible ) . He appears to be wearing a leather waistcoat with linen sleeves and matching leather pants with almost similar to tight straight leg boots , an odd choice of clothing for a servant of Lord Sheogorath .
Petrify Petrify is a Dragonknight active skill in the Earthen Heart skill line in . Description . It stuns enemies for 10 . 5 seconds . Affected targets can take 16 % damage before the stun breaks . ( Level I ) Requirement . It is unlocked at Earthen Heart rank 30 .
Wayshrine of Kynareth The Wayshrine of Kynareth is dedicated to the goddess Kynareth of the Nine Divines . A wayshrine is different from an altar in a chapel . An Altar of Kynareth can be found in major city temples and there is no " Chapel of Kynareth " . Wayshrines provide the blessing Kynareth ' s Way , detailed below . Blessing . Praying at Kynareth ' s wayshrine bestows the blessing " Kynareth ' s Way " , which has the following effects :
Alchemists ( Skyrim ) Alchemists are merchants who sell potions , alchemy recipes , and ingredients . Many of them own or work in a store where several loose ingredients , potions , and an Alchemy Lab can be found . Most alchemists have a quest linked to them , and completing them allows the Dragonborn free access to some of the cheaper ingredients . Alchemists . The following is a list of alchemists and their locations :
M ' dasha M ' dasha is a Khajiit commoner who resides in his home in the settlement of Border Watch . Like his fellow townsfolk , M ' dasha believes that once the Three Signs of K ' sharra appear , it will be the end of the world .
Strong Frost Shield Strong Frost Shield is an Alteration spell in that surrounds the caster with a shield of elemental frost , providing resistance to Frost Damage , and damaging nearby adversaries for 10 % of the effect ' s magnitude . Characters . The following people use and / or sell this spell : Merchants . This spell is available from the following spell merchants :
Restoring Aura Restoring Aura is a Templar active skill in the Restoring Light skill line in . Description . When slotted – Increase stamina and health regeneration by 15 % . When activated – Increase the Health and Stamina regeneration of nearby allies by an additional 80 % for 6 seconds . ef >
The Woodcutter ' s Wife Contents . Legend tells of a woodcutter who built a shack deep within the pine forest . There , he hoped to live in peace with his family . The woodcutter ' s family lived well for a time , but without warning , the weather turned bitterly cold and spoiled the harvest . Before long , with their meager supply of food all but gone , the family was starving . Late one snowy night , a traveler knocked on the cabin door seeking shelter from the biting cold . Always generous of heart , the woodcutter welcomed the stranger into his home , apologizing that he had no food to offer . With a smile , the traveler cast off his cloak to reveal the garments of a mage . As the woodcutter and his family looked on , the mysterious visitor reached into his satchel and withdrew a scroll tied with a silver ribbon . No sooner had the wizard unfurled the scroll and read the words aloud , when a great feast appeared from out of thin air . That night , nobody in the woodcutter ' s cabin went hungry . Day by day , the snow piled up . Every night , the mage produced another scroll from his bag and read the words , each time summoning a new feast . On the fifth night , the woodcutter ' s wife awoke her husband to confess her mistrust of their magical guest . Surely , she argued , there was some price to pay for the magical feasts that everyone enjoyed night after night . The woodcutter would have none of it . After nearly dying from the lack of food , his family was eating well . The Divines had sent them a gift , he explained , and it was foolish to question their wisdom . But the woodcutter ' s wife would not be persuaded . Every night , she grew more fearful and more desperate . She was certain that the family had entered into a Devil ' s bargain , and the time would soon come when the mage would ask for something unspeakable in return for his gifts . While everyone in the cabin slept , the woodcutter ' s wife snuck out of bed and took her husband ' s axe in hand . She crept into the traveler ' s room and with one swing , lopped off his head . Suddenly , the wizard ' s disembodied head awoke . His eyes opened wide and when he beheld his maimed body , he let forth a terrible cry . Awakened by the horrified scream , the woodcutter and his children rushed into the room and gasped at the terrible sight of the decapitated mage . With his last gasp of breath , the traveler laid a fearful curse on the woodcutter ' s wife . After her mortal death , she was damned to rise once again and walk the woods alone only to burn at the rising of the sun . To this day , those who walk the pine forest late at night tell tales of a weeping woman glimpsed between the trees . She carries a bloody axe , the stories say , and is terrifying to behold .
Rotten Den Rotten Den is a large cave with several rooms located west of Xedilian , very close to Inlet Camp . If entering through " Deadfall " , run past some statues that shoot destruction magic . M ' desi ' s Skull for the Hill of Suicides quest is located in a large stone room in the " Sanctum " , at the top of a tall altar in the centre of the room . When entering the " Sanctum , " there are two floors with holes to drop through . For the quickest route , drop down the eastern - most hole for the second drop . Look around for a hollowed amber limb where you drop . The skull may take a while to find . In the Encampment , there will be many Zealot s , but lots of gold , scrolls , potions , and occasional armor and weapons .
Iron - Claws Iron - Claws is an Argonian residing in the region of Bal Foyen . Interactions . Unorthodox Tactics . The dialogue that starts the quest : When talked to just after the dialogue above and before completing the task , he says : The dialogue after the task is completed : When talked to after completing the quest , he says :
Scroll of Nerusi ' s Lockjaw Scroll of Nerusi ' s Lockjaw is an Illusion scroll that temporarily prevents the victim from casting spells . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell a Scroll of Nerusi ' s Lockjaw : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Aeri ' s House Aeri ' s House is the house of Aeri and can be found in Anga ' s Mill , The Pale . Layout . Aeri ' s house has only one room . When you first enter the home you will first notice the fireplace with a mudcrab mounted above it , the fireplace also has a cooking pot and a single bed . There is a variety of foods inside the house such as : Seared Slaughterfish and Salmon Steak . Notable items in the home include : a Steel Mace , a Hunting Bow , and a Potion of True Shot .
Nord Hero War Axe The Nord Hero War Axe is an improved Ancient Nord War Axe found in . Appearance . It is visually similar to the Ancient Nord War Axe , but is more polished in appearance . It also has higher base damage , lower weight , and is of greater value . Smithing . Like all other Nord Hero Weapons , the Nord Hero War Axe can only be crafted at the Skyforge after completing the Companions questline . It requires the following components : It can be upgraded with a steel ingot at a grindstone and also benefits from the Steel Smithing perk , which doubles the improvement .
Balm Amulet Balm Amulet is a generic amulet that is enchant ed with Restoration magic . Enchantment . Enchantment ID : " balyna ' s soothing balm _ en " Characters . The following people possess a Balm Amulet ( both of reside at Ghorak Manor in Caldera ) : Locations . A Balm Amulet can be found at the following location ( s ) : This item appears primarily as random loot .
Training Chests Contents . These chests are for practice use only . Please refrain from using them for storage . The locks on these chests have been specially constructed to reset themselves after a short amount of time . If you have any issues , please speak to Niruin .
Rellian Rellian is a Redguard member of the Fighters Guild who is found in Leyawiin during the guild quest " Drunk and Disorderly " . He will be found with his guildmates Vantus Prelius and Dubok gro - Shagk at the Five Claws Lodge . Quotes . Rellian and his mates yell insults and other phrases at each other as well as Witseidutsei and the Hero at the lodge . Here is Rellian ' s complete list of phrases : Interactions . Drunk and Disorderly . Modryn Oreyn sends the Hero to Leyawiin to investigate what has happened to three other Guild members . Apparently , they have been drawing a lot of negative attention towards the Fighters ' Guild and causing trouble at the Five Claws Lodge .
Souls Souls are the remnants of people who have been subjected to the Soul Trap spell . After being trapped , they are sent to the Soul Cairn to wander aimlessly . Interactions . Beyond Death . The Dragonborn can encounter several lost souls in Soul Cairn during the quest " Beyond Death " . Typically , they only speak a few lines of dialogue , either giving some insight into how they came to be trapped in the Soul Cairn or some plea or cry for help . Find Arvak ' s Skull . This quest can be started by interacting with the frantic soul , or by picking up Arvak ' s Skull . Upon finding the skull , the soul will teach the Dragonborn how to summon Arvak .
The Eight Wonders The Eight Wonders is a Restoration spell in that temporarily increases the values of all primary attributes . Effects . All effects are 1 – 8 points for 12 minutes on self : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Eastville Derry Eastville Derry is a city in the region of Dwynnen , High Rock . It is home to chapters of the Thieves Guild , Dark Brotherhood , Mages Guild , Fighters Guild , School of Julianos , and the People of Dwynnen . The city also has a number of taverns , banks , apothecaries , gem stores , pawnshops , and armorers , as well as a bookstore , library , clothier , and weaponsmith .
Fortifications Fortifications are strongholds that are critical to each Alliance in their war efforts as they struggle to conquer and control more territory in Cyrodiil in . Names . There are eighteen fortifications in total , or six per alliance : There are also 3 outposts , or one per alliance : Types . There are three types of fortifications : Outposts are smaller structures , with only one wall protecting the inner flags . Outposts can be travelled to using the Transitus Network like the fortifications . They do not count towards any of the Home Keep or Enemy Keep Bonuses . Mechanics . Capture . Attackers must occupy two flagged locations within a fortification for a period of time in order to gain control of it . Utilizing siege weapons , every inner and outer wall , and the fortifications ' doors , can be destroyed . Guards appear once a fortifications is claimed , although the damage that the structure has sustained won ' t be repaired instantly . Each fortification is surrounded by three resource structures , within 60 seconds of travel time on foot , which control specific upgrades for it . Farms upgrade guards by giving them better abilities , mines upgrade walls , and lumber mills upgrade the fortification ’ s doors . In addition to walls and doors gaining more hit points , there are also some visual upgrades . All of these upgrades occur over time while the same Alliance owns the resources and the fortification . There are capture banners at each resource , and resources are captured independently of fortifications . Defense . When a fortification is under attack , everyone in the zone will see an icon on the map that indicates the fortification ' s assault status once a section of its wall is damaged to 50 % . Fortifications in Cyrodiil are linked together in a transit line . If an Alliance holds several linked fortifications , its members can fast - travel from one to another , unless that fortification is under attack . Masonry and woodworking kits can be purchased to help repair a fortification ' s damaged gates and walls more quickly . Alliance wide bonuses are also awarded for taking and maintaining the territory of fortifications , and these are applied in Cyrodiil and Alliance territories outside the province . Bonuses . If an alliance control its six home fortifications , it earns the Home Keep Bonus , which gives a 5 % boost to experience , alliance points , and gold earned . After an alliance controls its six home fortifications each fortification they capture after that provides the Enemy Keep Bonus , which provides the same boost to the Home Keep Bonus , but scales depending on how many keeps are owned , and at Enemy Keep Bonus II and up also increases Weapon and Spell Criticals . This goes up to a maximum of Enemy Keep Bonus IX . However , if the alliance loses even a single home fortification it loses both the Home Keep and Enemy Keep bonuses , even if they control all 17 other fortifications .
Lord Naarifin ( Legends ) Lord Naarifin is an Altmer in . Strategy . To defeat Lord Naarifin , one must find a way to overcome his specially designed Creatures and Action Cards . One must not waste too many items on one unit . Imperial - based Creatures can help by swarming Lord Naarifin , making his Action cards useless , but one must also be ready to face his special Creatures — Naarifin ' s Elite , which will be a challenge to overcome .
Sun ' s Rest Sun ' s Rest is a holiday celebrated throughout Tamriel . It occurs on the 20th of Sun ' s Height . On this day , all stores are closed in observance of the holiday . Temples , Taverns and the Mages Guild are still open , but many citizens choose to devote this day to relaxation , not commerce or prayer . The Merchant ' s Guild heavily fines any shop that opens on this day .
Clyton J . Wifflington Clyton J . Wiffington is a ficional character from the book " Banker ' s Bet " , written by Porbert Lyttumly . Description . Clyton was a teller in the main office of Bank of Daggerfall . When he saw old lady , Petuva Smuthworthy , approaching him and asking his to take thirty million gold pieces , he summoned the president of the bank , Gerander P . Baggledon .
The Ebon Arm Content . The ground shakes . The great armies continue to wage their unrelenting battle . The battlefield is red , the rivers flow crimson , the sky reflects a deep pink . In the distance lightning flashes , and thunder sounds . Two huge ravens begin circling the field ; their blackness is vibrant against the various shades of red in this vista of death and suffering . The bright flashes of light and rumbling begin to increase . The redness surrounding the battlefield begins giving way to a golden glow from the east , almost like a summer ' s setting sun . From the false sunset a massive golden stallion and single rider approach . All become suddenly still on the field of battle as both sides recognize Reymon Ebonarm , God of War , and the companion and protector of all warriors , also known as the Black Knight and his mighty steed War Master . He rides into the middle of the blood soaked field and dismounts . He is a very imposing figure . His very tall and heavily muscled body is encased in ebony armor . His ebony helmet does not hide the flowing reddish blonde hair and beard which appear almost as shimmering gold , nor does it shield the steel blue eyes that seem to pierce all they fall upon . In his left hand he carries a massive ebony tower shield on which is emblazoned a fiery red rose . As he raises his right arm , all see an arm and a magnificent ebony blade which are extensions of each other . The fused arm and sword are a result and symbol of the wounds suffered by this god during titanic battles in the youth of this world . The ravens come to rest on his shoulders . And , as the point of the ebony blade seemingly touches the sky , lightning flashes , thunder roars . Then total quiet descends and a shudder rolls through both armies . The leaders of both armies approach Reymon Ebonarm and kneel . In turn they tell their reasons for this war . Each asks for the favor of the Black Knight for their cause . Reymon Ebonarm listens , but there is no acknowledgment that he has chosen to favor one side or the other in this fight . However , each of the leaders has heard the other state his position . And , each now knows that this war is baseless . They embrace and turn to their armies . They instruct their forces to bury their dead , tend their wounded and return to their homes . Reymon Ebonarm mounts his great golden stallion , War Master , and again raises the ebony blade skyward and extends the huge rose emblazoned ebony shield to both armies . A massive chorus of cheers rises from the armies . The ravens again take to the air . Lightning and thunder follow him as he rides into the sunset followed by the two birds . The armies do as they have been bidden . They care for their wounded and bury their dead . As they retreat towards their homes each warrior is sure that the great God Reymon Ebonarm , the Black Knight , has responded to their individual prayers for intervention . Each side has won , neither has lost . As the armies depart the field , the rivers begin to run clear , and a single red rose begins to bloom near the grave of a fallen hero .
Note from Raminus Polus Content . Hieronymus Lex , Your vendetta against the Gray Fox has cost the Arcane University dearly . You commandeered the guards patrolling our property . In their absence , someone stole a valuable artifact from the University . We demand that you return all guards to their posts immediately . If you do not do this , we will be forced to bring the matter to the attention of your superior . Raminus Polus The Arcane University