naist-nlp/zeshel huggingface dataset:
Needle Monkey The Needle Monkey , also known as the Needler , is an enemy from " Final Fantasy III " . It is found on the forest area of the Surface World and inside the Dragon Spire in southeastern Saronia . They pose very little threat at the point in which they are fought , unless the player is less than level 20 .
Moomba Mage Moomba Mage is a recurring weapon in the series . It is a plush animal based on the creature from " Final Fantasy VIII " . Appearances . " Final Fantasy X " . Moomba Mage is a weapon for Lulu / Gameplay , obtainable if the dominant ability on any doll is either Magic + 10 % or Magic + 20 % .
Magick Pot ( Tactics A2 ) The Magick Pot is a monster in " " . Seemingly harmless enemies , they will initially only ask for an Elixir . If the rare item is not given to the Magick Pot in time , or the Magick Pot is attacked , it will counter with the devastating Punish move , which instantly kills the target . However , if the Elixir is given , the Magick Pot will KO itself as a reward . Abilities . " Few can say just what a magick pot will do . . . "
Dragoon ( Revenant Wings ) The Dragoon is an enemy aegyl from " " . It is a Flying unit with high Stamina and HP . The Dragoon appears in the penultimate level of Midlight ' s Deep . The Dragoon can be tedious to take down , as it Jumps as its basic attack . This means the Dragoon is almost constantly in the air and can strike from a respectable district . The best methods to take it down involves good timing when the Dragoon lands after its Jump attack ; strong spells like Flare or debuff - inducing attacks are the best options to take advantage of the short interval .
Spiked Shield Spiked Shield is a recurring shield in the series . Appearances . " Bravely Default " . Spiked Shield is a low - ranked shield that provides 20 Defense , 10 Magic Defense , 23 Evade , and + 5 Attack . It can be bought for 3 , 700 pg at Starkfort . " Dissidia 012 Final Fantasy " . Spiked Shield is a level 1 shield that provides + 21 Defense and Wall Rush HP Defense + 5 % .
Sekhmet ( Final Fantasy V ) Sekhmet , also known as Bludgeoner , is a boss in " Final Fantasy V " who only appears in a random encounter on the player ' s first visit to the Pyramid of Moore . Upon defeat , it warns the player that its brother will be waiting in a tower . The Brothers GF from " Final Fantasy VIII " allude to Sekhmet and Minotaur . Battle . Sekhmet appears in a random battle but once defeated will never appear again . Sekhmet may be encountered multiple times if the player defeats it using the ! Catch command . This is useful when attempting to acquire the rare steal Thief ' s Gloves . This can be repeated indefinitely until Sekhmet is defeated in conventional fashion . The player can also steal , run away , then encounter him again and steal another one . The player can also steal the Thief ' s Gloves , then berserk Sekhmet , and defeat him via the Monk ' s Counter ability , and one will encounter him again . Strategy . Sekhmet is not particularly difficult . A barrage of physical attacks brings upon his demise , but strong magic is also effective .
Nightshade ( Tactics A2 ) Nightshade is a unique job in " " , exclusive to Illua , and unavailable for player use . It excels in dealing heavy damage to both single units and groups . Stats . < nowiki > * < / nowiki > Illua has the Impervious P - Ability , so this stat is irrelevant . Abilities . Guile . " The malice festering in the hearts of the NIGHTSHADES led them to these dark arts . " Etymology . Nightshade is a type of flower , although its relation to the job might be coincidental .
Combatant Combatant is an enemy from " Crisis Core - Final Fantasy VII - " . He has the appearance of an ordinary Shinra infantryman . As with the other missions of this type , use Assault Twister + as many times as possible . His Dynamite ability will reduce Zack ' s HP to 1 . He can also inflict Poison , Silence and Stop .
Samurai ( Final Fantasy VI ) The Samurai is an enemy in " Final Fantasy VI " . Battle . It ' s dangerous because of its special attack , Slay , instantly kills one target , and as a physical attack it ignores immunity to Death attacks . They have a chance to use Slay every other turn and can make short work of the party . If the party has acquired the Ragnarok summon , it can be used to attempt to farm Genji Gloves from this enemy . Strategy . Vanish and Reraise help prevent being killed by the Samurai ' s Slay attack . Samurai should always be dealt with first . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 66 % ) or Slay ( 33 % ) Other appearances . " Final Fantasy Record Keeper " . Samurai from " Final Fantasy VI " appears as an enemy in " Final Fantasy Record Keeper " .
Pirate ( Final Fantasy ) The Pirates are enemies in the original " Final Fantasy " . They are fought in Pravoka , where the pirate Bikke challenges the player ' s party to a fight , using nine of his fellow pirates , which are defeated by the Light Warriors . When defeated , Bikke will give the player ' s party his ship , which can then be used to travel to Elfheim and continue their journey . Strategy . The Pirates come in great numbers , but at this point of the game , they should be a pushover . They have low HP , so , if the party has a level 2 magic ( bought in Pravoka ) , it can be used to damage all the pirates at once . The Sleep spell can be used for advantage if the number of Pirates is overwhelming . Etymology . In Japanese , this enemy is called 海賊 , " kaizoku " , meaning " sea bandit " , and is the primary Japanese term for " pirate " in that sense . The similar palette - swapped enemy Buccaneer is called パイレーツ , " pairētsu " , which is taken from the English word " pirate " , and is used as a more exotic - sounding synonym of the same concept . This has posed issues in translating these two enemy terms into English . The 1990 NES version addressed this by swapping the terms in translation , with " kaizoku " becoming " Pirate " and " pairētsu " becoming " Kyzoku " ( a phonetic spelling of " kaizoku " ) . Later translations have continued translating " kaizoku " as " Pirate " , but " pairētsu " is since become " Buccaneer " or " Privateer " , which are more flowery terms for " pirate " in English , and this keeps with the spirit of the Japanese naming pattern .
Tent The Tent is a recurring item from the series . In some games , the Tent completely restores the HP and MP of all allies , and in others , it only recovers a specific amount of HP and MP . Tents can usually be used on the world map and at Save point s . As of " Final Fantasy X " and beyond , the Tent item has hardly appeared in games . In some games , another item , called a Cottage , usually appears . Appearances . " Final Fantasy IV " . " Final Fantasy IV - Interlude - " . The Tent can be bought from all stores , and can also be won or found throughout the game . It restores 1000 HP and 100 MP to the entire party . " Final Fantasy VIII " . GFs require a Pet House to be healed . " Final Fantasy Legend II " . Tent doesn ' t have any icon before its name . It can be bought in numerous towns across the various worlds for 10000 GP or found in chests . It only has 1 use , and also increases a Robot ' s HP by 9 when equipped on them . It acts like an inn , recovers all HP to all allies . " Final Fantasy Legend III " . Tent recovers 100 % of HP and MP of the entire party , but it can ' t be used during battle . It can be bought for 2000 GP on the " Talon " , Dwelg Town , Knaya , and Zhakal . " Dissidia 012 Final Fantasy " . Tents are used in the Labyrinth mode . When the player chooses the EXIT card , they can create a tent to store accumulated gear to be retrieved at a later session . If the Geomancer card is in play , they can also retain any equipment marked with a cave symbol without losing them . Tents are marked by an orange symbol on the Labyrinth map . Upon returning to the associated corridor , stored items will be retrieved upon selecting the Tent card . Only one tent can be placed at a time ; any new tent created will replace the old one . Placing a tent will not affect any existing cottage . " Final Fantasy Record Keeper " . Whenever the current party rests within a Record by expending Gems or Mythril , a Tent is deployed , restoring all HP and removing status ailments for all members . Any attached abilities are fully recharged , and the Roaming Warrior selected for the Record will have both of his / her summon charges restored . Currently , the resting theme is " Good Night ! " from " Final Fantasy V " .
Time Magicks ( Final Fantasy XII ) Time Magicks is a skillset in " Final Fantasy XII " . All characters are able to learn Time Magick by buying the appropriate license and by the player buying the spell from a Magick shop or traveling merchant . In the " Final Fantasy XII International Zodiac Job System " version , certain abilities were re - classified , and some abilities that belonged to the Arcane Magicks skillset in the original " Final Fantasy XII " , were re - classified as Time Magicks spells . In the " Final Fantasy XII International Zodiac Job System " version only certain jobs can wield Time Magick , but the Time Battlemage learns all of them . In this version , certain spells can be obtained from treasures . List of Time Magicks . " MP cost " is defined as default MP cost . Channeling Licenses can lower MP cost of any spell . In the " International Zodiac Job System " , changes have been made by placing certain Arcane Magicks into Time Magicks . The job Time Battlemage have access to all these spells . Other jobs have limited access :
Ahriman ( Crisis Core ) Ahriman is an enemy in " Crisis Core - Final Fantasy VII - " . Ahrimans have access to various abilities , including Thundaga , Curse Gaze , and Glare . Always avoid being in front of them at any time , and be ready to roll at any given time . Using the Jump type attacks can help in dodging while also damaging them , as well as inflicting Stop .
Meeble Meeble is a genus of enemies in " Final Fantasy XI " . They are a type of mole - like beastman found only deep underground . Their vision is very poor and they mostly rely on their keen sense of smell . They have been enslaved by the Moblins and used to dig underground tunnels . Recently , a group of Jeuno - based researchers have taken an interest in these creatures , and have begun hiring adventurers to perform various tasks related to their research in the Meeble Burrows . Thus far , no meebles have been seen by adventurers anywhere other than the burrows or their immediate entrances . Defeated meebles may leave behind their surprisingly sharp claws , which a master Bonecrafter may fashion into claws fit for Monks and Puppetmasters capable of lowering an enemy ' s Defense . Special Attacks . In addition to their racial attacks , meebles have jobs , or rather " a " job : Monk . Notorious Monster s may use the Monk special job ability in addition to their other abilities .
Leshy ( Final Fantasy IV ) Leshy , also known as Weeper or Lacy , is an enemy in " Final Fantasy IV " . They can be found at the Antlion ' s Den and are of no threat to the player , as simple physical attacks or even summoning Chocobo will bring them down quickly . Other appearances . " Final Fantasy Record Keeper " . Leshy from " Final Fantasy IV " appears as an enemy in " Final Fantasy Record Keeper " .
Lunatic High Lunatic High is a recurring ability in the series . It is a Limit Break for Red XIII . Appearances . " Final Fantasy VII " . Lunatic High is a Limit Level 1 ability for Red XIII , learned after using Sled Fang 8 times . It bestows Haste to the party and increases Red XIII ' s Defense % by 50 % for every party member still alive . " Final Fantasy Record Keeper " . Lunatic High is a Unique Soul Break for Red XIII that can be learned by equipping him with the Diamond Pin ( VII ) . It uses one segment of the Soul Break gauge to grant Protect and Haste to the entire party .
Item transformation bug The item transformation bug is an extremely rare bug found only in the SNES version of " Final Fantasy V " . The chance to pulling this bug off is about 25 % , and it works as follows ( using the following as an example ) : If done right , and when it works , whatever was in that character ' s hand will be transformed into a different item . If the character , for example , had a weapon in their right hand but nothing in their left hand , they will end up with the item by RPGe ( which is a dummied - out item ) , or if that character had a Javelin in their left hand with a shield in their right , the Javelin will be transformed into the Ragnarok . It is best to save before attempting this bug .
Chocobo ( Tactics A2 ) The Chocobo is a species of enemy in " " . They come in many different variants , most with their own special abilities . Their Chocobo Wiles skillset contains a variety of offensive and supportive skills , which be used by the moogle job Chocobo Knight , which can ride chocobos . To do this , a chocobo must be in critical health and unaffected by any buffs ( such as Berserk ) or debuffs . The Chocobo Knight is required to move to a tile adjacent to the wounded chocobo and select the Mount command . The different breeds of chocobo appear in different regions at different parts of the year , but each breed can also appear randomly in the mission " Seeding the Harvest " . " A bird - like creature with a pleasant temperament . Its choco cure can mend the wounds of its allies . " " The red - plumed chocobo rains destruction from the skies with its choco meteor . " " The black - plumed chocobo is the only variety capable of flight . " " The green - plumbed chocobo removes ailments from its allies using choco esuna . " " The brown - plumed chocobo protects the flock with its choco guard . " " The white - plumed chocobo restores magickal power with its choco recharge . " Stats . < nowiki > * < / nowiki > The black chocobo is a flying unit , so its Jump stat is irrelevant .
Ramuh ( Final Fantasy V boss ) Ramuh is an optional boss in " Final Fantasy V " . The player must fight it to obtain him as a summon , but the player must have the summon Ifrit before Ramuh will join . Ramuh can be found as a random enemy in the forest near Istory , or in the Interdimensional Rift if not obtained . Ramuh can also be fought as transformation of Metamorph , this time without elemental modifiers or status immunities . At the end of the battle Ramuh will have a dialogue session with Ifrit who asks Ramuh to join the party . Ramuh replies that he and Ifrit have never been enemies and ends the battle . The player obtains the spell in the inventory as an item , and needs to use it for it to be listed in summon section . Battle . As a Lightning - elemental enemy , Ramuh uses Electric Shock , which damages a target , and Lightning , which is more damaging and attacks all targets . He also uses Thundara , a Black Magic spell . Other magic spells include Osmose , which drains a target ' s MP , the status Mini , and the Blue Magic spell Flash that Blinds all party members . Strategy . A good strategy is to use the Blue Magic spell Death Claw , then strike to finish Ramuh off . Should one not have Death Claw , it is also possible to use a Beastmaster to Catch a Corbett from the ocean around Istory and release it to cast Tail Screw , which has a similar effect .
Army ' s Paeon Army ' s Paeon is a series of songs available to Bards in " Final Fantasy XI " . There are five versions of Army ' s Paeon , I through V . They have an effect similar to Regen on multiple targets . Army ' s Paeon is considered a different status effect though , and it will stack with the effect of Regen . Since a character can be affected by up to two songs , a bard can place two Paeons on the same player so long as they have a different number .
Underwater MP Underwater MP is an enemy from " Final Fantasy VII " . They only have physical attacks , but may attack up to three times in one turn with his Machine Gun . A powerful armor , the Shinra Alpha , can be stolen from them , and they can be defeated in one hit using Enemy Skills . AI script . AI : Main
White Shark The White Shark , also known as the GrSHARK in the Nintendo Entertainment System , is an aquatic enemy in the original " Final Fantasy " . White Sharks can only be found in the Sunken Shrine as a random encounter enemy . Its high Magic Defense stat renders Thundara less effective against it than most other aquatic foes , but it is a good target for physical attacks because of its low Defense . White Sharks often comes in groups of two or with its lesser Shark cousin .
Lucil ( boss ) Lucil is a boss in " Final Fantasy X - 2 " . She fights the party at the climax of the Youth League Tournament in Chapter 5 . Battle . Lucil ' s attacks are mostly physical in nature but she can also perform an attack called Harbinger , which causes Doom . The only way to counter that is to either kill her quickly or use Ribbon or the Bitter Farewell Garment Grid and pass through the yellow gate for Doomproof . Lucil uses elemental items . Strategy . Using Force of Nature or any elemental absorbing / nullifying accessory , dressphere , or Garment Grid helps as well , against Lucil ' s elemental items . Combining Ribbon / Doomproof with Force of Nature pretty much ensures victory , as the only way for Lucil to defeat the player is to physically attack , which is not much of a threat . Fiend Arena . Lucil is an optional boss in the Fiend Arena in the Youth League Tournament . She is fought either by by herself , or together with Yaibal and Elma .
Skeleton ( Final Fantasy IV ) The Skeleton , also known as the Skelton , is an enemy in " Final Fantasy IV " . It appears on Mount Hobs . Skeletons are marginally dangerous because they cast the Thunder spell very often , and large groups of them can inflict major Lightning damage to an unprepared party . Other appearances . " Final Fantasy Record Keeper " . Skeleton from " Final Fantasy IV " appears as an enemy in " Final Fantasy Record Keeper " .
Enaero II Enaero II is a White Magic spell from " Final Fantasy XI " . It adds wind damage to the player ' s initial attacks and lowers the target ' s resistance against ice . It can be obtained by Red Mages at level 54 and bought at Ru ' Lude Gardens from the Macchi Gazlitah merchant .
Killer Shark ( Final Fantasy ) The Killer Shark is an enemy in the " " and succeeding versions of the original " Final Fantasy " . It is a palette swap of the weaker Shark enemy . Battle . It is one of the strongest enemies in the Lifespring Grotto due to its boss - like HP . Even a Thundaga spell might not be enough to defeat it in one attack . Killer Sharks sometimes appear with their lesser White Shark brethren . Strategy . Killer Shark can be strong , but Lifespring Grotto should not be entered until near if not the end of the game . Because of this , the player should have most magic spells . Thunder spells can be used , but it is unlikely to kill them in one hit since Killer Sharks have over 1000 HP . One easy way is to Temper and Haste the Warrior ( who should likely be a Knight by now ) using a Black Mage ( who should likely be a Wizard at this stage ) . A hasted and tempered Knight can easily do over 1000 damage with each hit , and Haste and Temper are both stackable .
Final Fantasy Tactics A2 : Grimoire of the Rift / Side Stories Below are Side Stories from " " , which could be read at the Japanese official website or Square Enix Members . Chapter 1 : Rocket Weather . This is chapter narrated from a new student at the real world ' s school about Luso Clemens . Chapter 2 : A Day Like Any Other . A chapter telling about one of Adelle ' s ordinary days . Chapter 3 : Just Like Old Times . A chapter that tells about Cid ' s thoughts after an assassination attempt . Chapter 4 : Hurdy Heads for the Hills . Narrated by Hurdy , this chapter tells about his farewells to his somewhat odd siblings before he travels by his own . Chapter 5 : A Chance Encounter . This chapter takes place after Luso had left Ivalice .
Western Keep The Western Keep is a location from the original " Final Fantasy " . It is located northwest of Elfheim . Story . The Warriors of Light meet an old and fat king here , who asks them to retrieve his Crown from the Marsh Cave . Then they bring it back to him , he reveals that he is really Astos , and attacks . He is defeated and the Warriors of Light recover the Crystal Eye of Matoya . Music . The background music that plays inside the Western Keep is called " Ruined Castle " . It is a remix of the Castle theme . Other appearances . " Dissidia 012 Final Fantasy " . The ruins of Western Keep can be found in the overworld of " Dissidia 012 " , in the Melmond Fens area . In the Confessions of the Creator Scenario , a Teleport Stone is located there . " Final Fantasy Record Keeper " . Western Keep is unlocked by completing Chaos Shrine in the " Final Fantasy I " realm . Completion of this dungeon unlocks Semitt Falls Cavern in the " Final Fantasy II " realm . Non - " Final Fantasy " appearances . The Western Keep is referred to as Astos Castle in the episode . Astos under the disguised of a friar as the Light Crystal ( Crystal Eye ) guarded within his castle .
Lukhavi ( Final Fantasy VI ) The Lukhavi , also known as the Nastidon , is an enemy in " Final Fantasy VI " , found in Narshe . Battle . Due to its inherent Protect , all physical attacks against it will do less damage , and its special attack Claw Swipe does greater damage than a normal attack . It is weak to Fire , so Fira is highly effective against it . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 66 % ) or Claw Swipe ( 33 % ) Etymology . Nastidon is a portmanteau of the words " " nasty " " and " " Mastodon " " .
Killer Bee ( Final Fantasy X ) The Killer Bee is an enemy from " Final Fantasy X " , encountered in the Kilika Woods . Battle . When fighting a Killer Bee , it is best to use Wakka or another party member with high Accuracy or else the player will probably miss . Magic is also recommended . Most of the Killer Bee ' s attacks will cause Poison . Killer Bees will drop weapons any of the elemental strikes and armor with Poison Ward and / or MP + 5 % . Other appearances . " Triple Triad ( Portal App ) " . Killer Bee from " Final Fantasy X " appears on a Triple Triad card .
Enstone ( status ) Enstone is a recurring status effect , first appearing in " Final Fantasy XI " . Units under the Enstone status will gain an Earth - elemental physical attack . Usually , the only ability that imparts this status is the Enstone ability . Appearances . " Final Fantasy XI " . Enstone grants a character ' s auto - attack additional Earth - elemental damage on hit .
Foulander ( Crisis Core ) The Foulander is an enemy in " Crisis Core - Final Fantasy VII - " . The player should equip Zack with Fire - resistant accessories to minimize the damage from Foulander ' s Fire spell . Rapid use of Assault Twister or a series of critical hits will kill off this enemy . Other appearances . " Final Fantasy Trading Card Game " . Foulander appears in the " Final Fantasy Trading Card Game " . Its card is Fire - elemental . Etymology . " Foulander " is a mistranslation the katakana for " Fall Rangda " carried over from " Final Fantasy VII " .
Coeurl Regina ( The After Years ) Coeurl Regina is an enemy from " " . It is fought in the Depths on floor B9 onwards , and counters all damage dealt to it with a physical attack . In addition , it likes to spam Thundaga on party members . It is not a difficult foe to defeat , but will generally be the last foe in a group to fall due to its high HP . When left alone , it will constantly use Blaster in an attempt to inflict Paralysis or Instant Death on a party member , at which point the player should defeat it quickly . It will also counter any damage on it with a powerful physical attack of its own .