naist-nlp/zeshel huggingface dataset:
Excalibur ( ability ) Excalibur , also known as Excaliber , is a recurring ability in the series . It is often one of the trademark abilities of Gilgamesh , and often inflicts moderate Holy - elemental physical damage to one or all enemies . Appearances . " Final Fantasy VI " . Excalibur is one of the four random abilities used by Gilgamesh , which deals moderate Holy - elemental damage to all enemies with a Spell Power of 120 . Excalibur is the first sword to drop onto the battlefield , and if Gilgamesh uses this attack . Excalibur will glow red before Gilgamesh attacks the enemy party with it . " Final Fantasy VIII " . Excaliber is one of the four random abilities used by Gilgamesh , which inflicts moderate physical damage to all enemies with a base power of 50 . " Final Fantasy X - 2 " . Excalibur is an ability for the Warrior dressphere in the Swordplay skillset . It deals physical Holy - elemental damage to one enemy at the cost of 24 MP , requires 120 AP to learn , and requires the ability Demi Sword to be learned before it appears . It can also be used via Lady Luck ' s Attack Reels by rolling three BARs . " Final Fantasy Trading Card Game " . can use Excalibur , usable by discarding another Gilgamesh card and Dulling Gilgamesh . The player chooses one Forward , then removes the top card of their deck from the game . If that card was a Forward , the chosen Forward is Broken , if the removed card was any other card the chosen Forward receives 3 , 000 damage .
Ahriman ( Final Fantasy XI ) These floating demons are often referred to simply as floating eyes , since their head is dominated by their one massive cyclopean eye . Possessing the abilities of both warriors and black mages , ahriman can be dangerous to attackers . The eye ' s lens can be recovered from a defeated ahriman . The primary use of the lenses is to make Prism Powder , a powder that can render its user essentially invisible . A number of residents of Vana ' diel are also looking for these lenses . Tears can also be collected from a defeated ahriman – although their use is generally limited to its inclusion in a cure for blindness . The last notable spoil is the Ahriman Wing , which is used exclusively by expert alchemists .
Vaballathus Vaballathus is an enemy that appears in " Final Fantasy XIII - 2 " . It is truly one of Zenobia ' s tentacles . Battle . This enemy attacks with others of its kind and must be defeated before any damage can be dealt to Zenobia . It appears only when Zenobia has received a large amount of damage .
Dark Arts ( Final Fantasy V ) Dark Arts is the name of the Necromancer class ' s ability in the " Advance " and iOS / Android versions of " Final Fantasy V " . Mechanics . Dark Arts is more powerful than the Black Magic and Summon skillsets , and can be further boosted due to the equipment choices the Necromancer has ( rods for Fire , Ice , Lightning , and Poison , and Air Knife for Wind ) . The Necromancer is similar to the Blue Mage , in that to learn any Dark Arts , the Necromancer has to learn it from opponents ; the Necromancer must deal the finishing blow to a specific enemy to learn a Dark Art spell . Dark Arts is disabled if the user is silenced . The Dark Arts are divided into five levels with increasing MP cost . These abilities are among the most devastating in the game , since they deal respectable damage , often with an elemental affinity and an added status effect . Dark Arts Level 1 will give the character base Freelancer Magic + 13 . For each Dark Arts level gained , up to level 5 , the Magic bonus is increased by 4 per level , for a maximum of + 29 Magic at Dark Arts Level 5 . Level 1 takes 30 AP to learn , level 2 takes 45 , level 3 takes 60 , level 4 takes 100 and level 5 takes 200 AP .
Geo - Fury Geo - Fury is a Geomancy spell in " Final Fantasy XI " . When cast , a beneficial Geocolure effect boosts the Attack of all party members for as long as they are within emanation range of the caster ' s luopan . In order to learn this spell , the player must visit the Geomantic Reservoir located in Sauromugue Champaign as a Geomancer after having learned Indi - Fury .
Utter Chaos Utter Chaos is a recurring ability in the series . It is the Limit Break for Chaos . Appearances . " Dissidia Final Fantasy " / " Dissidia 012 Final Fantasy " . Utter Chaos is the ultimate ability of Chaos , which is only used during the third phase . Chaos leaps into the magma around the arena and grows to massive size . He takes hold of a massive sword , then swings it down onto the arena . Chaos then attacks three more times using any of the following moves : Utter Chaos leads into the final attack , Brink of Delusion . The attack consists of Chaos summoning three additional swords before throwing all four at the arena . Four spots within the arena will glow before the entire arena is consumed in flames , returning Chaos to normal form on his throne . If a player remains within these four spots , they will take damage and fall after Chaos returns to normal .
Carrion Worm ( Crystal Chronicles ) The Carrion Worm is an enemy from " Final Fantasy Crystal Chronicles " . It has three main attacks : a physical attack of ramming into a player , casting Thunder spells , or producing a small toxic burst to Poison players . The Carrion Worms pose no threat to the player and can be easily disposed of with a fire - based attack .
Waggle - Wobbly Firaga Waggle - Wobbly Firaga is a recurring ability in the series . It is an ability used exclusively by Kefka Palazzo , and is a variation of the Firaga spell . Appearances . " Dissidia Final Fantasy " . Waggle - Wobbly Firaga is a magical Bravery attack for Kefka , learned at level 3 for the ground version and at the start of the game for the aerial version . Both versions require 20 CP to equip ( 10 when mastered ) , 140 AP to master , and have Ranged Low priority when small and Ranged Mid when large . Kefka fires a single fireball that moves through the air in short bursts , stopping to change direction regularly . The attack tracks enemies and hits multiple times , and in his EX Mode Kefka throws out two fireballs that move independently . The attack deals 7 hits with 2 power each , and generates 14 EX Force . When using it , he shouts " Take this ! " just before throwing the fireball . " Dissidia 012 Final Fantasy " . Waggle - Wobbly Firaga returns as a Bravery attack for Kefka , now requiring 80 AP to master . It is identical otherwise bar not generating EX Force .
Sea Snake ( Dimensions ) Sea Snake is an enemy in " Final Fantasy Dimensions " . It dwells in the Underwater Temple . This foe is not every hard to deal with . However , do keep in mind that his attack can inflict Poison , so be ready to use Poisona .
Behemoth ( Final Fantasy VI ) The Behemoth is an enemy in " Final Fantasy VI " , and is one of the more powerful enemies on the Floating Continent . Battle . Behemoths can attack in groups of two , and counters offensive esper summons with Meteor ; it counters most other attacks with Beatdown , which deals massive damage . Locke can steal Hermes Sandals , a useful Relic , from them . Strategy . They are weak to Ice , so Blizzara spells will prove effective . Strago can also use Lv 4 Flare for heavy damage . A way of providing Vanish , such as the Esper Phantom , makes dealing with Behemoths easier , as their normal attack pattern is purely physical . AI script . Attack Turns : If monster is by itself : If player summons anything : Meteor ( 66 % ) Other appearances . " Pictlogica Final Fantasy " . Behemoth from " Final Fantasy VI " appears as an enemy in " Pictlogica Final Fantasy " . " Triple Triad " . Behemoth from " Final Fantasy VI " appears on a Triple Triad card in the version available via " Final Fantasy Portal App " .
Bard ( boss ) The Bard is an enemy in " Final Fantasy IV " . Only Tellah fights in this battle , and he cannot be controlled during the fight . The Bard does not attack . Tellah only uses physical attacks while shouting various insults at him and telling him to shut up , including the famous line , " You Spoony Bard ! " . The fight draws to a close when Anna , Tellah ' s daughter , eventually intervenes . The Bard later joins the party as Edward Chris von Muir . Tellah can either use his fists or a staff when attacking Edward , provided the player has not unequipped him .
Aero III Aero III is a recurring spell in the " Final Fantasy " series . It is an upgraded version of the Aero spell . Appearances . " Final Fantasy XI " . Aero III is a tier III Black Magic spell in " Final Fantasy XI " . An upgraded version of the Aero II spell , it deals Wind - based elemental damage to a single target . The spell can be purchased from vendors in Lower Jeuno and Aht Urhgan Whitegate for 27 , 744 gil , and it may also be found as loot on certain Yagudo enemies .
Fire Elemental Fire Elemental is a recurring enemy in the " Final Fantasy " series . True to its name , it is an Elemental sharing attacks and affinity with the Fire element . Appearances . " Final Fantasy " . Fire Elemental is fought in Mount Gulg and Chaos Shrine . It is found guarding several squares and chests . It is weak to Ice . " Final Fantasy XI " . A member of the Elemental spirit pack , Fire Elementals are fought as regular and notorious monsters . They use various Fire attacks . " Final Fantasy XII " . Fire Elemental is fought in the Mosphoran Highwaste during sunny weather . It is docile unless attacked or Magick is used nearby . " Final Fantasy XIV " . Fire Elemental is a member of the Elemental enemy family . " Vagrant Story " . Fire Elemental is fought as a boss in the Abandoned Mines and as a normal enemy in Snowfly Forest , Limestone Quarry , and the Escapeway . " Final Fantasy Dimensions " . Fire Elemental is fought in Mt . Gulg .
Adamantoise ( Final Fantasy III ) The Adamantoise , also known as the Adamantai , is an enemy from " Final Fantasy III " , found in the Molten Cave . It is the strongest enemy in the area and gives out the most Experience if the party manages to defeat it . Etymology . Adamantoise is a portmanteau of " adamantite " and " tortoise " .
Gale ( ability ) Gale , also known as Wind Slash , is a recurring ability in the " Final Fantasy " series . It usually inflicts Wind - elemental damage to enemies , and is often a type of Ninjutsu . Appearances . " Final Fantasy IV " . Gale is a Ninjutsu usable by Edge exclusive to the DS release of the game . It deals Wind - elemental damage . Edge learns Gale at Level 50 , and it costs 20 MP to cast . Gale is a Ninjutsu spell initially known by Edge and Tsukinowa . It deals non - elemental damage and costs 7 MP to cast . " Final Fantasy XII " . Gale is an enemy ability that deals Wind - elemental damage . It is usable by the Bellwyvern , Dheed , and Dreadguard . " Final Fantasy Dimensions " . Gale is the level 8 ability of the Ninja class , requiring 175 AP to learn . At the cost of 18 MP , the user will inflict Wind - elemental damage to all enemies . " Final Fantasy Brave Exvius " . Fujin is a special ability and single - target attack that allows the user to deal wind magic damage ( 1 . 2x ) to one enemy . It costs 3 MP and can be learned by Edge , who acquires it upon reaching Level 60 ( 4★ ) .
Templar ( Tactics ) Templar , also known as Temple Knight , is a special job from " Final Fantasy Tactics " . It is Beowulf ' s default job , and is a mix of physical and magickal classes , using a sword to cast offensive magick . It is essentially an extraordinarily powerful Mystic with the drawbacks , naturally , of needing a sword to access the abilities . Its abilities target one unit instead of having area of effect , but with the benefit of not having a charge time and with a higher hit rate . The Runeblade gives a + 2 Magick bonus to counter this , and can be bought later in the game . The animation of the Spellblade abilities , with the exception of Vengeance , are that of the Mystic ' s without the in the beginning of the spell ' s animation . It costs 4 , 340 JP to master this job . In " The War of the Lions " , Beowulf ' s friend and rival Aliste is also a Templar . Abilities . Spellblade / Magic Sword . Beowulf and Aliste must be equipped with a sword to use these abilities . The formula for the success of inflicting statuses are as follows : All Spellblade ' s quotes were left disabled as dummied features , but the data exists within the game .
Bandit ( The Spirits Within ) The Bandit Hummvy is a Hi - Mobility Multi - Purposed Wheeled Vehicle ( HMMWV ) seen in the . A common land transport for the USMF , the vehicle possesses a single gun turret and seating for 4 ( 1 driver , 1 shotgun and 2 passengers ) , with additional space for 1 gunner and remaining room for either 1 additional occupant or cargo . During the Fall of the New York Barrier City , the Deep Eyes squad manage to acquire a Bandit and use it in their escape from the Phantoms . Attempting to get to the Black Boa ; which had been incarcerated in the USMF military hangar , the group had to drive through the monorail station . < br > The action saw to the destruction of the hummvy , its axel snapping on impact and impaling Ryan Whittaker in the process . While the hummvy ’ s mobility was destroyed , its gun system was not ; with Ryan providing the Black Boa the time to escape by firing at the Meta - Phantom approaching it as his last stand .
Balloon Balloon , also known as RemedyBomb , is a recurring enemy in the series ever since its debut in Final Fantasy II . It is a stronger version of the Bomb ( except in its debut appearance ) , but oftentimes weaker than the Grenade . Like others of the Bomb family , it has access to the Self - Destruct ability . Appearances . " Final Fantasy II " . Balloon is the weakest of the Bomb family , and can be fought at Semitt Falls , Bafsk Sewers , Snow Cave , Kashuan Keep , Dreadnought , and on the world map around Kashuan . It is the weakest of the Bomb family , and only possesses a weak physical attack and Self - Destruct I . " Final Fantasy III " . Balloon is an enemy fought at Molten Cave , and is only a minor upgrade to the Bomb . It fights identically to the Bomb . " Final Fantasy IV " . Balloon is an enemy fought in the upper half of the Tower of Babil , the Lunar Ruins , Lunar Tunnel , and on the surface of the Moon . It fights with physical attacks , and if not defeated in time will use Self - Destruct to inflict heavy damage to one party member . " Final Fantasy IV - Interlude - " . Balloon returns as an enemy , fought at Mt . Hobs and on the overworld near Fabul . They are a stronger version of the Gray Bomb , and fights similarly to it . However , it is weak against bow and arrow attacks unlike the Gray Bomb . " " . Balloon returns as an enemy , fought exclusively in various Challenge Dungeons as well as on the lunar overworld . They follow a strict pattern of two attacks followed by a Self - Destruct , and will counter any Ice - elemental attack with Self - Destruct . " Final Fantasy VI " . Balloon is an enemy fought in the Burning Home , and can also be fought during the battle against Flame Eater . It is the most common enemy fought there , and will generally only use physical attacks with a chance to use Self - Destruct every three turns . In addition , if hit with a Fire - elemental attack , it has an equal chance of countering with Self - Destruct or Flare Up . They are a good source of Phoenix Down s as it is their common steal . " Crisis Core - Final Fantasy VII - " . Balloon is an enemy fought during Mission 7 - 4 - 1 : First Contact and Mission 8 - 5 - 4 : Treasure Info 4 . It is a dangerous enemy as it has access to Stop Attack and Chilling Whisper , and will grow over time to use Absolute Zero , its version of Self - Destruct . " Final Fantasy XII " . Balloon is an enemy fought at Stilshrine of Miriam at Walk of Prescience and Walk of Reason . It fights similarly to other Bomb - type enemies , and has access to the abilities Lunge , Protect , and Self - Destruct . In addition , like other Bomb - type enemies , it can force other Balloons to self - destruct by using Chain Reaction and Mass - Destruct . Its regular attack may inflict the Oil status on its target . " Final Fantasy XIV " . Balloons are a mid - level bomb enemy that can be found within North Shroud around Alder Springs .
Hydro Shot Hydro Shot is a Blue Mage skill in " Final Fantasy XI " . It is learned from Sahagins . It physically strikes and may reduce the Enmity of one enemy . The chance of reducing the enemy ' s Enmity varies with TP . This spell costs three Blue Magic Points to set .
Eligor ( Final Fantasy VII ) Eligor is a rare enemy in " Final Fantasy VII " fought in the Train Graveyard of Midgar and in the third round of the Battle Square before the player obtains Tiny Bronco . When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . Battle . It carries the Striking Staff , the best weapon for Aeris until Junon . The player should take advantage of the new Steal Materia received in the sewers to steal it . Eligor is one of the more formidable enemies fought at the point of the game they are first encountered . It resists Gravity . It only uses Sword Attack which does decent damage when it has above 50 % of its max HP . It can use Sleepel , which may inflict sleep on a single character , and Silence , which may prevent the casting magic from one party member . It will use Mono Laser against each party member instead to one character in the same turn when it has below 50 % of its max HP , and stays in this attack mode . This attack in the Battle Square is used thrice on the same character . Etymology . He is depicted as a ghostly specter , sometimes riding a semi - skeletal ( sometimes winged ) horse , or the Steed of Abigor - which matches his appearance in " Final Fantasy VII " .
Dreadguard ( Final Fantasy XII ) The Dreadguard is a Trophy Rare Game enemy found in Feywood in the game " Final Fantasy XII " . It is slightly bigger than a common Mirrorknight , about half of their head more . It is also fought in the " International Zodiac Job System " Trial Mode at stage 36 along with four Mirrorknights . Bestiary entry . Derivation : Mirrorknight Requirement . To find the Dreadguard the player must have spoken to the " Huntmaster " in Phon Coast and defeated Thalassinon , which will trigger the start of the Rare Game quest . Dreadguard then has a 40 % chance of spawning in the Walk Of Dancing Shadow in Feywood per single entry . When it spawns , it replaces a regular Mirrorknight . If the Dreadguard doesn ' t spawn , the player must walk away two screens and come back , to respawn the enemies .
Storm Anima ( Final Fantasy IV - Interlude - ) The Storm Anima is an enemy from " Final Fantasy IV - Interlude - " . Storm Anima usually travel in pairs , or alongside a Naga . She is not a strong enemy , having only a weak physical attack , and can be easily defeated so long as the player avoids Lightning - based attacks .
MBarrier Machine The MBarrier Machine is an enemy in " Crisis Core - Final Fantasy VII - " . As the name suggests , these machines are already equipped with Null Magic status , making magical attacks useless against it . Use standard sword attacks or Command materia like Assault Twister to take it down . It can be defeated in one blow with Costly Punch as well .
Salamander ( summon ) Salamander is a recurring summon of the Fire element , exclusive to Ivalice , and first appearing in " Final Fantasy Tactics " . Its original debut was in the Japan - exclusive Squaresoft title , " Bahamut Lagoon " , as an initially Fire - elemental dragon , belonging to the main protagonist of a past , in which he bears the name Salamando . Capable of mastering every elemental property , his final transcendence can be either Holy or Dark Dragon . Appearances . Salamander is the rank 1 Fire Ranged summon . Its normal attack , Fireball , deals Fire damage to one foe . " Final Fantasy Tactics " . Salamander first appears in " Final Fantasy Tactics " as a higher level Fire summon . He is learned for 820 Job Points , by the Summoner job class . Salamander performs Wyrmfire , a Fire - elemental attack on all enemies in range . It costs 48 MP to cast and has a speed of 12 . Salamander has a 30 % chance of randomly being learned in battle by a Summoner who has not yet learned it and is not KO ' d by it , or absorbs at least 1 HP worth of damage . Nullifying the damage does not count . In the original PlayStation version , when summoned , the summoner will sometimes say , " Evil flames , entrust your power to us ! Salamander ! " This was removed from PSP port , " " . " Final Fantasy Trading Card Game " . Salamander from " Final Fantasy Tactics " appears in the " Final Fantasy Trading Card Game " with a fire - elemental card . Non - " Final Fantasy " Appearances . " Guardian Cross " . Salamander is a common card captured in Berneside Plains . He is a Fire - elemental guardian , and takes the shadow form of a Beast .
Parasite ( Final Fantasy VI ) The Parasite is an enemy in Final Fantasy VI . Battle . Parasites like attacking in groups , and have a 33 % chance of using Mind Stop every third turn , which inflicts Stop . They also have a 66 % chance to counter any attack with Gigavolt . Ultimately , they are not a great threat , and Fira / Firaga spells cast against the entire group will decimate them . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 66 % ) or Nothing ( 33 % ) 3rd Turn : Attack ( 66 % ) or Mind Stop ( 33 % ) If attacked by " Attack " : Gigavolt ( 66 % )
Gorgimera ( Final Fantasy VI ) The Gorgimera is an enemy in " Final Fantasy VI " . It is found in the Cave on the Veldt ; however , it is very rare . Battle . It uses various elemental attacks , such as Fireball , Snowstorm , Megavolt , and Magnitude 8 to name a few , but one of its most feared attacks is Flare Star . It also has very high HP and no elemental weaknesses , but is vulnerable to Stop ; once stopped , the party should defeat the monster with their strongest attacks . Coliseum setup . If the Paladin ' s Shield and / or Minerva Bustier are unavailable , the Thunder Shield should be used , since it nullifies Aero and reduces damage from Avalanche and Flare Star by 50 % . The Snow Scarf is another alternative or addition to those , since it can absorb Ice - elemental damage and reduce Fire - elemental damage by 50 % . As usual , the Kagenui can hit the Gorgimera ' s vulnerability to Stop if needed . AI scripts . Normal script . Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 66 % ) or Nothing ( 33 % ) 3rd Turn : Attack ( 66 % ) or Nothing ( 33 % ) 4th Turn : Rampage ( 100 % ) If attacked by anything : Attack ( 33 % ) Coliseum script . Attack Turns : 1st Turn : Attack ( 25 % ) or Flare Star ( 25 % ) or Avalanche ( 25 % ) or Aero ( 25 % ) If attacked by anything : Attack ( 33 % ) Etymology . Gorgimera combines the words gorgon and chimera .
Wightslayer The Wightslayer is a recurring low to mid - ranked sword in the series . Appearances . " Final Fantasy III " . The Wightslayer is a low - ranked sword , equippable only by the Freelancer , Red Mage , and Onion Knight . It gives 15 Attack and can be found in Castle Sasune and Village of the Ancients . " Final Fantasy XI " . The Wightslayer is the base form of the Mythic Weapon Tizona . It is equippable at level 75 by Blue Mages . It has a damage of 41 and a delay of 236 . It can be upgraded to the Tizona through the Mythic Weapon questline , and it may also be used in the quest " Unlocking a Myth " to teach Blue Mages the Weapon Skill Expiation . It can drop from any Notorious Monster fought in Nyzul Isle , and is guaranteed to drop from the Notorious Monster fought on floor 100 of Nyzul Isle if the one initiating the mission is a Blue Mage . " Final Fantasy Dimensions " . Wightslayer is a low - level sword . It provides 25 attack power and + 1 Attack , and is effective against the undead . " Final Fantasy All the Bravest " . Wightslayer grants + 3 to Attack . It can be equipped by Warrior , Red Mage , Blue Mage , Onion Knight , Firion , Terra , Celes , Zidane , Tidus , Ashe , and Lightning .