naist-nlp/zeshel huggingface dataset:
Standard sights Standard sights is a scope weapon mod in " Fallout 4 " . Effects . The Standard sights are the default iron sights available for the applied weapon . The quality of sights varies based upon the weapon chassis , with some being more usable than others .
Observant Observant is a " Lionheart " perk . Effects . Call it a sixth sense , paranoia , or just an overly cautious nature , but you tend to notice when things are out of place . You are always subconsciously checking for traps in the vicinity , giving + 25 points to your Find Traps / Secret Doors skill and + 5 points to your Lockpick skill .
Pretty Boy Lloyd Pretty Boy Lloyd is a thief marked for termination by Louis Salvatore in 2241 . He is found inside the Desperado ' s bottom floor . Background . Pretty boy Lloyd is a lean , hungry - looking man . He has a haggard look , and a thin coat of stubble covers his chin . He stole $ 1 , 000 from Louis Salvatore and is now wanted dead . Appearances . Pretty Boy Lloyd appears only in " Fallout 2 " .
Lawrence Mears Private Lawrence Mears , serial number 3476511 , is found dead in the cryo lab of Mothership " Zeta " in 2277 . Background . A key part of the 108th Infantry Battalion , Mears was among the medical team abducted during the prelude to the Great War , and forced into an interrogation at the hands of extraterrestrial travelers . The first to be interrogated , Mears provided only his name , rank , and serial number . This wasn ' t the answer the aliens demanded , and he was soon frozen and periodically thawed out to face inhuman torture and eventual dissection . Death came as a sweet relief for Mears . Appearances . Private Lawrence Mears appears only in the " Fallout 3 " add - on " Mothership Zeta " . Behind the scenes . Prisoners of war are , under the terms of the , required to give their captors their name , rank , and serial number , but are usually instructed not to give away any more information even under torture . ( As his alien captors were unlikely to feel bound to the Geneva Convention , this was presumably nothing more than a defiant gesture on the part of Private Mears ) .
Commercial passenger jet airliner The Commercial passenger jet airliner is a mentioned in " " . Characteristics . A pre - War commercial jet airliner that seems to be only made for commercial passenger flights , considering the amount of windows and the lack of military elements and the fact it is displayed on a " Travel " Service . Appearances . The commercial passenger jet airliner appears in the terminal entries of the museum of technology in " Fallout 3 " and in " " on a sign of Travel Service in Freeside .
Amontillado bottle Amontillado bottle is a junk item in " Fallout 4 " . Characteristics . An empty bottle of " Montressor Amontillado " wine . It is an empty dark brown bottle in medium - well condition . In Survival mode , it can be used to bottle water from a water pump or water fountain . Crafting . It can be broken down into its individual components for use in crafting : Behind the scenes . The bottle ' s name is an allusion to " The Cask of Amontillado " by Edgar Allen Poe . In the story , a man is sealed inside a wine cellar with a cask of Amontillado wine . The label says " P . Edgar " on it . Further , " Montresor " is the name of the villain protagonist in the story . A skeleton may also be found below the castle where the bottles are found .
Wild Bill ' s Last Stand Wild Bill ' s Last Stand is an unmarked quest in the " Fallout 3 " add - on " The Pitt " . Walkthrough . Milly . Milly , a slave in The Pitt ' s Downtown , is worried about Wild Bill who has been missing since going on an steel ingot expedition to the steelyard . She asks the player to look for him . Finding the Body . Wild Bill ' s body is found on a flight of stairs in the steelyard . He carries Wild Bill ' s Sidearm ( a unique . 32 pistol ) , and a note explaining his fate . Next to him are several steel ingots . Return to Milly . Once you return to Milly , you have several options . If you tell Milly that Bill is dead , or lie and say he is alive , she will hand over six stimpak s . If you complete a Speech check , you can convince her that you saw and heard him being torn apart by the trog s , so you had to put him out of his misery , and Milly reacts to this news by fainting . She drops the stimpaks as she would have given you upon fainting . However , it is likely for the ragdoll to spin around , flinging the stimpaks out of sight , so saving beforehand is advisable .
Vector Vector is a recruit in " " . Background . Vector used to be a stripper , but is now a class act as a sniper . She can lie in a ditch or on a roof for hours without flinching , and then let the bullet fly at the exact right moment . Availability . Vector becomes available after the Warrior reaches the rank of Knight Commander . Appearances . Vector appears only in " " .
Cristina Pucelli Cristina Pucelli is an american voice actor who plays the voices of additional characters in " " . She has a ten year career in voice acting in various animated movies and TV series as well as games . Notes . The spelling of her name can vary in various productions . In various games , the spelling varies from adding the " h " in Cristina to double " c " in Pucelli . It is spelled as " Cristina Pucelli " in " " while spelled as " Christina Puccelli " in " Metal Gear Solid 4 " and " Psychonauts " .
T . Reynolds T . Reynolds was an employee working for the Nuka - Cola Corporation at the Nuka - World power plant before the Great War . Background . Reynolds filed a complaint to A . Buckley about N . I . R . A . repeatedly walking into the power plant ' s security doors . He expressed his concerns over N . I . R . A . potentially entering the power plant and misusing the controls . Appearances . T . Reynolds is mentioned only in the " Fallout 4 " add - on " Nuka - World " .
Diane Law Diane Law is a character mentioned in " Fallout 3 " . Background . Diane Law was one of the original residents of Vault 87 , who died during the FEV experiments conducted in the Vault . Appearances . Diane Law is mentioned only in " Fallout 3 " .
Dave Foley Dave Foley is the actor who voices Yes Man in " " . He is best known for his performances on the Canadian sketch comedy show " The Kids in the Hall , " and later the American sitcom " NewsRadio . " He also voiced the character Flik in the animated movie " A Bug ' s Life " and Chris from the American cartoon " Dan Vs " .
Cambridge hardware store The Cambridge hardware store is an unmarked location in the Commonwealth in 2287 , just east of the Collegiate administration building . Layout . This is a ruined two - story corner store identifiable by the " Hardware " sign on the outside . Appearances . The Cambridge hardware store appears only in " Fallout 4 " .
Vic ' s radio Vic ' s radio is a quest item in " Fallout 2 " . Characteristics . This hand - held radio doesn ' t work but it looks as though it ' s still in pretty good condition . Some of its parts could probably be salvaged for use in other radios . Location . This damaged 2043B radio can be found in Vic ' s house in Klamath . The radio cannot be used as a regular radio , and can only be used ( by giving it to Vic ) to help secure his freedom from Metzger .
Old Mormon Fort The Old Mormon Fort is the headquarters of the Followers of the Apocalypse in the Mojave Wasteland , located just inside Freeside ' s north gate . It is noted for being the oldest building in the Mojave Wasteland . Background . The first settlers , Mormon missionaries , arrived on June 14 , 1855 . They selected a site along one of the creeks that flowed from the Las Vegas springs , on which they would build the fort . The fort served as the midpoint on the trail from Salt Lake City , Utah and Los Angeles , California . Layout . The Old Mormon Fort consists of a courtyard filled with tents and non - player characters . There are two sections within the walls of the fort , one in the western and another in the eastern corner of the courtyard : Courtyard . Upon entering , there are two Followers guard s behind a sandbag wall in front of a flagpole flying the Followers of the Apocalypse flag . There are six tents in total within the courtyard : Western guardhouse . This guardhouse is directly to your right as you enter the fort . When you enter the guardhouse , there will be a small medical area directly in front of you with nothing of note besides a filing cabinet with one inside . To your left are the stairs leading up into a bedroom . On top of the bookshelf is the Old Mormon Fort snow globe . There is also a " Today ' s Physician " magazine on top of the desk , which is considered owned and must be stolen . Eastern guardhouse . This guardhouse serves only as storage for the Followers , as evident by the abundance of wooden crates . The only items you can take are the tin cans on the second floor . Appearances . The Old Mormon Fort appears only in " " . Behind the scenes . The is a real building in present - day Las Vegas . In fact , it is the first structure built by European immigrants in Las Vegas . Constructed in 1855 by Mormon settlers of European descent , it would shape the city of Las Vegas , Nevada , 50 years later .
Bighorner steak Bighorner steak is a in " " . Characteristics . Bighorner steaks are an effective replacement for alcohol and as a Strength enhancing item , with no risk of addiction . Bighorner steak weighs . 80 , so it is 20 % lighter than a bottle of alcohol ( Buffout is weightless ) , and it also has a gradual health recovery effect , which both alcohol and Buffout lack . At higher levels of Survival ( 100 of Survival skill ) the Strength boost increases to + 3 . Crafting . This item can be by the player . Creation requirements
Steel knuckles The steel knuckles are a unique set of unarmed weapons in the " Fallout 3 " add - on " The Pitt " . Background . Steel knuckles take the form of four linked metal rings in a shallow convex formation with a bumper attached to the concave face . The rings are slipped over a combatant ' s fingers with the bumper pressed into the palm of the hand . When a punch is thrown , the knuckles take the majority of the impact impulse , transferring much of the punch ' s kinetic energy to the target by way of the harder , smaller impacting surface of the metal knuckles . This drastically increases the likelihood of serious tissue disruption and bone damage . Characteristics . The steel knuckles do slightly more damage per hit than its brass or spiked counterparts , but it really shines when used in V . A . T . S . The steel knuckles use only 14 AP to be swung , giving it one of the lowest AP costs for any weapon . As such , it ' s great to use with the Paralyzing Palm perk . Durability . The steel knuckles can successfully strike about 1111 times from full before breaking .
Ambassador Crocker ' s note Ambassador Crocker ' s note is a in " " . Location . It is given to the Courier by an NCR trooper after completing Ring - a - Ding - Ding ! , or after meeting with Mr . House in the Lucky 38 . Notes . This note erases any negative NCR reputation the player may have earned up until the point of receiving . The Mark of Caesar has the same function for Caesar ' s Legion .
Fallout skills Skill advancement . Each skill has its own skill level which is expressed as a percentage . Skill levels can be increased by allocating skill points earned from gaining levels . Skills can also be improved by reading specific books or completing quests within the game . Each skill point will raise a skill one percent . If the skill is tagged , each skill point will raise it two percent instead . Unlike perks , skill points can be left unspent and will remain , to be spent later . This could conceivably be useful in the event of a hurdle in the game of unknown type that would prevent further progress , e . g . a locked door . Any unspent skill points in excess of 99 are lost . Effect of stats on skills . SPECIAL stats modify skills with a considerable bonus . The game keeps track of this bonus throughout the game , in real time . Any changes to stats , ( e . g . chem effects , aftereffects and addiction effects or mirrored shades equipped ) during the game add to or subtract from this modifier . Maximizing skill point gain / cost ratio . Reducing the base stat modifier of skills with chem effects , and / or by changing the difficulty to Hard , can reduce the cost of skill points if it lowers the skill below a skill cost threshold . For example , Science can be raised to 135 % for only one skill point per % by lowering Intelligence to zero with Mentats ' aftereffects or Psycho effects ( there is a limit of two chems unless you save and reload , but that will doubtlessly be necessary in any case to avoid become Addicted ) , and raising the difficulty to " hard " before spending . It can be raised a further 20 % if needed , afterwards , by setting the difficulty to " easy " ( same goes for reading books ) . This also works for higher tiers of skill point cost .
Joe ' s Spuckies ( company ) Joe ' s Spuckies is a pre - War restaurant specializing in sandwiches . They offered a " meatball ' Spuckie ' and a large tonic " for 55 dollars and also did catering for events . " Spuckie " is an outdated term used predominantly by Italians in South Boston , referring to a sub sandwich . Appearances . Joe ' s Spuckies appears only in " Fallout 4 " .
Calculator ' s Lair ( mission ) Calculator ' s Lair is the last area of the nineteenth and final mission in " " . Walkthrough . There is a big hall at the start of mission , full of humanoid robots and 4 turrets , protecting the entrance to the Calculator ' s room . The big red robot surprisingly turns out to be a cyborg ( humanoid brain bot ) , based on General Barnaky brain and eyes . If you have General ' s locket or Barnaky ' s letter , he eventually retires from battlefield , due to inconsistency in his behavior , he discovers . You will meet him ( not hostile ) again , near to Calculator itself , thinking about his life . When your squad reaches the Calculator ' s room , the Calculator will raise indestructible barriers around itself . You will need to destroy the brains near it to access the first door near the Calculator ( before destroying the brains , read solutions 1 and 2 ) . Behind it you will find some robots and another brain . If you destroy that brain the second door opens . There are three such doors , each containing a brain . If all the brains are destroyed , the barriers lower , allowing you to access the Calculator and listen to its offer . There are four ways to end this mission , each resulting a different ending cinematic .
Hayes Garfield Hayes Garfield was a Vault resident during the experiments inside Vault 22 . Background . Hayes Garfield was part of the second batch of people infected by the spores from one of Vault 22 ' s experiments . Appearances . Hayes Garfield is mentioned only in " " .
Little Rock Saints The Little Rock Saints were an American football team before the Great War , representing an unknown city named Little Rock . Background . They played the Anaheim Jets on February 14th , 2075 in the final of the Super Bowl CXII . They lost 90 - 95 . Appearances . The Little Rock Saints are mentioned only in " Fallout 2 " .
History ' s Sake History ' s Sake is an 8 - part in the " " " Dead Money " . Challenge requirements . The player must find 8 references to the story of the Sierra Madre . Effects . Grants 100 XP upon completion . Bugs . There are only 8 entries despite stating there are 10 .
Mark O ' Green < section begin = " MarkOGreenPV13SummaryPV13Summary " / > Mark O ' Green is a designer that wrote most of the talking head dialogues in " Fallout " and " Fallout 2 " . He is currently back at Interplay , having worked on the ( canceled ) " Project V13 " project . He is also the principal author of " The Armageddon Rag " , the " Project V13 " newsletter . < section end = " MarkOGreenPV13SummaryPV13Summary " / > Biography . O ' Green received a Behavioral Science degree from United States Air Force Academy . He has been a fighter pilot , trained in the Army Recondo program , taught Small Element Tactics at the Air Force Academy , and worked as a superintendent of schools in England . He is a member of SIGMA , a group of science fiction writers founded to consult the government and non - governmental organizations on possible future attacks , and is on the advisory board of Lifeboat Foundation , an organization encouraging scientific advancements , while finding ways to prevent misuse of advanced technology and " helping humanity survive existential risks " . Credits . Other games . He has been a designer , producer , and Executive Producer for Interplay , Sony Online , Sierra / Verant and others while working on titles such as " Star Trek " , " Lord of the Rings " , " Marvel " , and " Everquest " .
X - 111 compound X - 111 compound is a consumable item in " Fallout 4 " . Characteristics . The X - 111 compound is an anti - radiation medicine created by Senior Scribe Neriah on the Prydwen . The player character must give Senior Scribe Neriah 20 + blood samples in the unmarked quest " Blood Bank " , and then talk to her again . She will give the player character 6 X - 111 compounds and will inform them that if they want more they need to bring her more viable blood samples . Locations . Six are given by Neriah after giving her more than 20 viable blood sample s . Neriah will take all viable blood samples from the Sole Survivor ' s inventory and pay 50 caps each . Speaking to her again and choosing X - 111 will award six X - 111 compound if 20 + viable blood samples have been turned in since the last time . To maximize the amount of X - 111 , drop or store all but 20 viable blood samples before speaking to Neriah .
Mysterious Stranger Mysterious Stranger is a perk in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " and " Fallout 4 " . " Fallout " and " Fallout 2 " . Only in hostile random encounters , there is a chance that the character will gain a temporary ally in a leather jacket ( male with a male character and female with a female character ) . The unidentified stranger ' s details depend on the player character ' s level . " Fallout " . The Mysterious Stranger remains on the map of the random encounter even after the end of the fight , until leaving . The stranger can be spoken to , but will not say much . " Fallout 2 " . Unlike in " Fallout " , the Mysterious Stranger will now leave the map of the random encounter directly after ending combat . A few exceptions to this are caravan encounters , and encounters with a cave included . " Fallout 3 " and " Fallout : New Vegas " . If the last target at the end of V . A . T . S . sequence has 150 health or less , there is a 10 % chance that the character will gain a temporary ally in a fedora and overcoat that will finish off that target using his unique . " Fallout 4 " . The Mysterious Stranger may appear in V . A . T . S . ; he will then fire a single shot from his . 44 Magnum to instantly deal a massive ( but not always instant killing ) amount of damage . The jingle for the Mysterious Stranger is a similar version of the one heard in " Fallout 3 " although more high pitched . There are several variations of the Mysterious Stranger ' s appearance jingle and disappearance chime , which are randomized when he appears to assist the player character . The Mysterious Stranger will have vanished from the map by the time your character exits V . A . T . S . , meaning that it is impossible to interact with him , though some companions will comment on his brief appearance . Nick Valentine especially will react to an appearance of the Mysterious Stranger if he is the Sole Survivor ' s companion at the time , and has the Mysterious Stranger marked as an open case . A briefing of the case can be found under Nick ' s bed in his office . Unlike the previous games , the Mysterious Stranger ' s face is mostly obscured by his worn fedora .
Society 1 Society 1 is an Industrial Metal band formed in the 1990s in Los Angeles , California by lead singer Matt Zane . They have released 3 studio albums , a live album , a compilation album , and a spoken word poetry album by vocalist Matt Zane . The band has also performed at several major festivals , including Download , where vocalist Matt Zane broke several records by performing the entire set suspended from 4 meat hooks through his back . Zane has performed while suspended on several other occasions . In recent years , fans and critics have begun to make comparisons of Society 1 to bands ranging from Marilyn Manson to The Doors . " Fallout : Brotherhood of Steel " . The song " Earache Records " , performed by Society 1 with Cult of Luna , is used in " " and played during gameplay .
Tony Delano Tony Delano was a manager working at the factory below the RobCo sales & service center . Background . Tony Delano spent his work days giving orders to robots , working on repair orders , and making supply requests to Thomas Harkin . Despite being manager , he was unaware of Brandon McDaniel smuggling a cigarette machine into the facility . Appearances . Delano is mentioned only in the " Fallout 4 " add - on " Automatron " .
Nursery design document The Nursery design document for the " Van Buren " project ( Black Isle ' s canceled " Fallout 3 " ) was leaked from a top secret source on October 1 , 2005 at No Mutants Allowed . It was written by John W . Deiley and is a complete description of all places , characters and quests in the location " The Nursery " . Contents . The original document has been split into 2 parts for reading at the wiki .
Subway , Subway Subway , Subway is a movie made by the District of Columbia Transit Authority ' s Metro Theater Group , mentioned by M . A . R . Go . T . in the Presidential metro . Background . It was scheduled for release in late October 2077 , but postponed to November 2077 .
Plasma cannon The electric plasma cannon is an in " " . Characteristics . It ' s a shoulder - mounted recoilless energy weapon , very similar to the , that fires powerful blasts of electricity . With the skill Energy Charge , it can be charged for the equivalent of three merged blasts for three times more damage and ammo , and the impact zone is much greater . The most powerful energy weapon in the game and one of the best weapons available overall . Once hit by the explosion , people affected will be electrocuted for about five seconds . When equipped , a character will not be able to dodge and each shot consumes 5 heavy energy cell . Appearances . The electric plasma cannon appears only in " " , but was also going to appear in the canceled " " .
Armored truck The armored truck is trucker Eddie Galenski ' s preferred method of travel in the year 2253 . Overview . In or before 2250 he traveled from Hoover Dam with Agnes , Goddard and a large group to the Dome in the same truck . It was meant to be a drivable vehicle , and could be acquired by the player ( although over Eddie ' s dead body ) . " Van Buren " . Once trade is established with Denver , Galenski and his truck will be off the map for about a week once a month . The player can try to take his truck , but he won ' t let you take it ( you ' d have to kill him ) , and it ' s not made for off - road travel ( it ' s tires and suspension will go out , making it a landmark / base but no longer a vehicle ) , so you can only take it from Boulder to Denver .
Waves Crest Orphanage Waves Crest Orphanage is a location on the Island in 2287 . Layout . A safe is hidden in the wall behind an oil painting of a sailboat in the most eastern destroyed house , east of Circle Tree Restaurant . Appearances . Waves Crest Orphanage appears only in the " Fallout 4 " add - on " Far Harbor " .