naist-nlp/zeshel huggingface dataset:
Mistmaster The Mistmaster was a very powerful illusionist and cleric of Leira living in the Citadel of the Mists in the High Forest and a senior member of the Moonstars in 1370 DR . History . Almost nothing was known about the Mistmaster and his dealings with Khelben Arunsun ; some speculated that it was under Khelben ' s orders that the Mistmaster destroyed Hellgate Keep with the " Gatekeeper ' s Crystal " . What was sure was that the Mistmaster oversaw the treant Turlang and reported to Khelben all news about activities in the High Forest and its surroundings . In 1374 DR , he was among the many powerful mages whom Arunsun brought together in order to restore the High Mages of the lost city of Miyeritaar and cleanse part of the High Moor .
Klauth Klauth , also known as Old Snarl , was supposedly one of the eldest dragons alive who had not been turned into a dracolich . Personality . He was thoroughly evil , especially to his own kind , though he did have a few redeeming factors such as granting boons to creatures he considered no threat , crushing the odd orc horde on a whim and the fact that he has avoided the advances of the Cult of the Dragon . Activities . For such an active dragon of his age , he had lived much longer than his race ' s life expectancy would normally allow without the aid of the cult ' s methods . This is because he has developed a magical process in which he can use the eggs of red dragons to increase his own size , health and vigor . Lair . Klauth makes his lair in the northern Sword Coast , in a narrow winding valley dubbed Klauthen Vale in the mountains west of Mirabar . From here Old Snarl uses his powerful scrying spells and abilities to learn as much as possible about the other inhabitants of the Sword Coast ; this means the old wyrm is rarely caught off guard by intruders . History . In 1339 DR Klauth , along with the green dragon Aglaraerose devoured a horde of orc s in the Spine of the World mountains . On 3 Mirtul 1360 DR , Klauth was waylaid by a pair of white dragon s and the blue dragon , Irdrithkryn , working in concert to kill him . Although Klauth slew each of his attackers and plundered Irdrithkryn ' s lair , he was gravely wounded , almost losing a wing and having half his body frozen solid . After this battle , Klauth found a new lair just east of Raven Rock to recuperate , this lair became known as Klauthen Vale . Rage of Dragons . In 1373 DR , Klauth succumbed to the effects of the Dracorage mythal and appeared above Mirabar , enraged and with destruction in mind . After destroying much of the surface city he was only barely driven off by the combined efforts of Mirabar ' s defenders and the Crystal dragon , Saryndalaghlothtor .
Mindulgulph Castle Mindulgulph Castle was a large keep or castle in the hills south of Priapurl on the Dragon Coast . It sat atop a pinnacle that overlooked the town . It became the base of the Mindulgulph Mercenary Company . History . In the early 1340s DR , an adventuring company including Gayrlana raided Mindulgulph Castle and discovered a number of intelligent , " monstrous " , creatures dwelling inside . However , rather than slaying them as many adventurers would , they instead recruited the majority of them to their side . Gayrlana soon reformed the group into the Mindulgulph Mercenary Company , and they took the castle as their base . In the 1360s DR , Gayrlana led much of her company hundreds of miles from home to the Eastern Shaar , where they took an extended contract with the gold dwarves of the Great Rift . The remainder of the company remained in Priapurl and guarded Mindulgulph Castle . Defenses . It was well guarded by a number of the company ' s more monstrous members .
Dragon magazine 367 " Dragon " issue 367 was released in PDF format only in September of 2008 . It contained the following articles related to the Forgotten Realms : Epic Faerûn . This article details three new epic destinies for the Realms : Ecology of the Genasi . This article covers the culture , history , and society of the genasi of Faerûn . Children of Darkness . This article discusses drow who refused to worship the goddess Lolth . Class Acts : Primordial Paths . This article goes over features of the swordmage class . Hall of the Frostmaiden . This article explores the realm of Auril , the Storm - bringer .
Yathla Oloryn Yathla " Shimmerstar " Oloryn " was a human woman living in Calaunt in the Vast around 1358 DR . She was an expert make - up artist and cosmetic surgeon , skilled with all kinds of human disguises . She was also a talented actor . Yathla ' s services could be hired by adventurer s .
Mamluk Council Several mamluk organizations in Qudra had seats on the cities ' military council and were called the Mamluk Council . Mamluk Council . The Dauntless . Commanded by General Kemil Abd al - Jasir , mamluks in the Dauntless specialized in exploration and recovering magical artifacts . General al - Jasr was just a minor member of the military council and favored whichever group gave priority to exploration . The Defenders . As the name implied , the Defenders oversaw the defense of Qudra . Their leader was Akir Abd al - Himaya . The different mamluk groups rotated turns monitoring the walls of the city , but the Defenders were solely responsible for her defense when the other groups were away . The Dutiful . This group was the most influential mamluk society in Qudra , and the most powerful in all of Zakhara . Commanded by the dwarven emir of Qudra , Hatit Abd al - Wajib , the Dutiful were actually represented by his protege General Ekuriyah Abd al - Wajib since Hatit ' s duties as emir required him to show fairness to all . Ekuriyah was favored to be the next emir of Qudra . The Faithful . The Faithful directly served the Grand Caliph in Huzuz , making this group one of the most powerful in Qudra . General Adun Abd al - Amin commanded and once sought to be elected emir . His efforts to extract votes earned him the " evil eye " and he was passed over in favor of Hatit . Adun never forgot the " slight " and constantly sought vengeance against Hatit and Ekuriyah . The Studious . The Studious specialized in espionage activities and had bases in many major Zakharan cities . General Okin Abd al - Talib ' ilm commanded in Qudra . The Valiant . Known for their quick strikes against all enemies of the mamluks , the Valiant were commanded by the youngest member of the mamluk council , General Kalin Abd al - Bas . The Wanderers . This group was one of the few mamluk naval units . Admiral Dus Abd al - Dawwar commanded and had little financial support from Qudra , who favored spending coin on defensive improvements to the city instead of launching attacks against the Corsair Domains . Qudra boasted the largest fleet of any Zakharan city , but at least half of their ships were in need of drastic repair .
Aznar Thrul Aznar Thrul , Zulkir of Evocation , Tharchion of Priador , was one of the eight rulers of Thay and its Red Wizards . Personality . An exceedingly cruel and evil man , he was the greatest rival of the lich Szass Tam , Zulkir of Necromancy . History . He was originally trained in the Art at Blackstaff Tower by Khelben " Blackstaff " Arunsun . In his youth , Thrul bargained with Kossuth , god of fire , to aid the Red Wizards during the Salamander War . Their victory led to the capture of the Priador march and the appointing of Thrul as its tharchion . In the wake of becoming the tharchion of Priador , Aznar Thrul captured the former tharchion Mari Agneh and kept her as his slave and sexual play - thing . In 1375 DR , Mari was transformed by the blood fiend Tsagoth into his likeness and finally killed Thrul . Aznar Thrul ' s position as Zulkir of Evocation remained filled for a time . Appendix . Notes . On page 278 of the " Forgotten Realms Campaign Setting 3rd edition " , Aznar is quoted as being chaotic evil , but in a later book , " Unapproachable East " , page 168 , he is lawful evil . It also changes two of his archmage levels to epic wizard levels .
Eshowe The Eshowe were a Chult an tribe that was nearly extinct by 1370 DR . History . The Eshowe were one of the tribes that couatl s led from the Dark Continent to meet the god Ubtao on the Peaks of Flame in −2809 DR . They soon grew to become the one of the largest and most powerful tribes in Chult , second only to the Tabaxi . The Year of Dripping Daggers , −438 DR saw the beginning of a terrible civil war between the Tabaxi and Eshowe tribes . It would continue for nearly 300 years . Near the end of the bloody war , in the Year of Blooded Sunsets , −137 DR , the Eshowe somehow released an ancient Shadow Giant called Eshowdow , the " Shadow of the Eshowe " , which attacked the Tabaxi capital and holy city of Ubtao , Mezro . After nearly annihilating Mezro , Eshowdow turned on its summoners and wiped out nearly all of the Eshowe warriors . After this , Ras Nsi , one of the Chosen bara e of Ubtao , sought to wipe the surviving Eshowe from Toril in retaliation , and he nearly succeeded in this task , pursuing them all the way to the Valley of Lost Honor . Language . The Eshowe spoke Eshowan , which was unrelated to the language spoken by the Tabaxi . Rumors and Legends . Among the Tabaxi tribes , legends circulated that the Eshowe survivors were hidden somewhere in Chult , plotting their revenge . In truth , by 1372 DR , some pockets of Eshowe survivors still remained , worshiping the goddess Shar , who had absorbed Eshowdow ' s essence .
Turban of silence Turbans of silence were magical item s that could be found in Zakhara , the Land of Fate . They were only used by holy slayer s . Powers . Three times per day the wearer of this turban could create a spherical region of silence exactly like the wizard spell " silence , 15 ' radius " . The silence could be dispelled at any time from a mental command by the wearer .
King ' s Reach King ' s Reach , also called the High Reach , was a town in the Vast , lying by the River Vesper on North Road between Swords Pool and Three Trees Pass , at the intersection with the Long Reach trail from Sendrin . History . There were various explanations for the name of King ' s Reach , but sages agreed that the oldest and most likely story was that this was the spot where Deep King Tuir Stonebeard of Roldilar declared that human s would reach this far and no further into dwarven lands . The name remained even after the fall of Roldilar in 649 DR . The nickname " the High Reach " was later applied to distinguish the town from the Dragon Reach . Throughout its history , King ' s Reach was a base for prospectors and miners operating in the neighboring Troll Mountains ( until they were worked out ) , Giantspike and Earthspur Mountains . These miners were originally dwarves , but over time they became predominantly human . Description . King ' s Reach was a fortified town located near the River Vesper , at a crossing that was the highest navigable point upstream . Beyond this point , the river was a series of cascades and falls . It was a wealthy community and a center of trade , mining and prospecting in the surrounding mountains . Many prospecting expeditions set out from and returned here , often by circuitous and secret routes to protect their claims and finds . Almost every person in King ' s Reach attempted prospecting for gold at least once in their life , seeking to strike it rich . More successful were the traders who met them in Three Trees Pass in the summer , selling food , supplies and equipment and buying ores and nuggets . The ores and metals came down to King ' s Reach to be smelted or worked , and the goods came by barge up the Vesper to be sold . With all the ore coming in , King ' s Reach was the biggest centre of smelting in the Vast , and produced many trade - bars of iron and silver , palm - ingots of copper and nickel , and lesser quantities of gold and zinc . These were kept in secure stronghouses and heavily guarded by alert and ready crossbow - wielding guards . They were a common target for bandits and orc s , but easier pickings were the mule - trains bearing ore in and metal out . Caravan guards were in high demand . There were a couple of small inn s and tavern s , though none had any great reputation beyond the town . They were frequently bought and sold as proprietors left to join the gold rush and former prospectors retired . A shrine of Tymora lay in the town . This was administered by the temple in Mulmaster , which regularly sent a priest to tend the shrine and the needs of the people .
Uhlsrysn Xorlarrin Uhlsrysn Xorlarrin was a member of House Xorlarrin and a master of Sorcere in 1479 DR . Personality . The drow had a prickly pride , always feeling himself inferior to his brother and he was easily provoked . Abilities . Uhlsrysn was a talented transmuter , known especially for his transmutations of goblin slaves into terrible monsters . History . Uhlsrysn was the second boy of House Xorlarrin , but because the elder boy was a more talented wizard , Uhlsrysn was chosen to remain as an instructor at Sorcere .
Cult of the Black Earth The Cult of the Black Earth was a cult devoted to Ogrémoch and one of the four cults responsible for the Elemental Evil crisis . Activities . The earth cultists were fascinated by the implacable strength and unyielding resistance of elemental earth . Their main goal was to obtain the power to eliminate all kinds of civilization using landslides , sinkholes , or mighty earthquakes , thus demonstrating the true power of elemental earth and the futility of resistance . Earth cultists saw mines , quarries , and tilled fields as injures upon the living rock and soil . They believed that the earth craved the blood of those who didn ' t venerate it before all other powers and beings . The Cult of the Black Earth usually recruited those who drew their fortunes from the earth , whether directly or indirectly . In locations where the influence of the cult was great , animals and monsters that lived or burrowed in the ground tolerated and even submitted to the cultists . Even creatures usually too stupid and ravenous to be trained , such as ankheg s or bulette s , served the Black Earth . The monsters allowed themselves to be herded or ridden into battle against the enemies of the cult . Tactics and Philosophy . The Black Earth cult was noted as the most defense - minded and patient of the four elemental cults . Earth cultists ' main personality traits were stoicism , endurance , and unyielding resolve . They usually took their time to ponder a situation before beginning any new enterprise , gathering their strength and considering their plans . Once earth cultists decided to act , they were inflexible and persistent and overtook any obstacle or unforeseen development . They showed a single - minded attitude to the extreme , not caring even for social niceties . Most earth cultists saw common courtesy as an obstacle created by weak people to put limits on the behavior of the strong , and they saw empathy or friendship as a sign of weakness . History . The modern earth cult began when Marlos Urnrayle recovered one of the four elemental weapons crafted centuries before by the drow archmage and Elder Elemental Eye cultist Vizeran DeVir . All their work culminated in 1491 DR at in the Fane of the Eye , under the ruined dwarven city of Tyar - Besil . Working simultaneously with the other three elemental cults , the earth cultists tried to summon Ogrémoch to Toril using members of a missing diplomatic delegation from Mirabar and other captives as sacrifices .
Rahalat Rahalat was a Place Spirit who was once a Bedine sorceress in Anauroch . Description . When Rahalat manifested herself , she appeared as a silent , transparent , and floating veiled woman , young and strong but with a heartbroken look on her face . She spoke to visitors telepathically if she so desired . History . Long before the mid – 14th century DR , Rahalat was a Bedine sorceress outcast , abandoned by her tribe at an oasis . She tried to stop everyone coming to her oasis until a tribe murdered her in order to get water . Soon after , the oasis turned to blood , and for ten years , everyone who drank from it died . By 1358 DR , the Bedine would always sacrifice a camel to honor her before drinking from the oasis . She sometimes appeared near the oasis . Rahalat still looked after a herd of goats on the mountain overlooking her oasis . She would warn intruders by making them hear the ringing of goat bells in their minds .
Wiggan Nettlebee Wiggan Nettlebee was the patriarch of the halfling Nettlebee in the Dessarin Valley clan during the Elemental Evil crisis . Personality . Wiggan disliked outsiders , believing all of them to be evildoers who would steal from him if they could . He did not fully understand the true plan of the Black Earth , but considered them only a good ally for securing his finances and sustaining his position . A greedy miser , Wiggan become visibly upset at the thought of parting with even a few spare coins from his hoard . Activities . Wiggan managed a ranch in the Dessarin Valley with his clan . Secretly , he joined the Cult of the Black Earth . History . Wiggan had led his clan for a long time . Thanks to his cunning , they ' d amassed a fortune . To gain more money , he approached the Cult of the Black Earth , but soon become intrigued by earth powers and joined the cult . Thanks to the cultists , the Nettlebees became even more rich . In 1491 DR , after some adventurers defeated the earth cultists at the Sacred Stone Monastery , the cult ' s leaders ordered Wiggan and his family to set up a trap to kill the adventurers . Wiggan and his son Bertram Nettlebee spread rumors about a " fire witch " in their fields , burning an old Uthgardt barrow mound , in order to lure the adventurers . When the adventurers came to investigate the mound , Wiggan summoned an earth elemental to destroy the mound and kill all inside . However , this awoke a dead chieftain of the Tribe of the Elk , Javor . Javor rose as a revenant and wanted revenge against Wiggan and Bertram . Somehow , the adventurers resolved the situation and Wiggan was killed .
Golden Gulf The Golden Gulf was a large body of water in southern central Zakhara between the High Desert and the Cities of the Pearl in the west and the League of the Pantheon in the east . To the north it contracted to form Suq Bay , to the south it first narrowed to then open into the Crowded Sea . Huzuz , the City of Delights , was also called the jewel of Suq Bay and the Golden Gulf , sitting at the conjuction of the two . Society and commerce . Atop the waves , the Golden Gulf was a nexus of sea trade , featuring Zakhara ' s most important merchant cities along its shores , and with trade routes from the Crowded Sea and the far east passing through it towards the Cities of the Heart and the north . The waters also provided its neighbors with a wealth of fish , pearl s and other products of the sea . Due to its importance , the strong navy of Huzuz kept patrols on the Golden Gulf . Below the surface , nomadic tribes of locathah and sea elves roamed the area of both the Golden Gulf and the Crowded Sea . A sizable city of sahuagin lay somewhere in the west of the Gulf . Weather . Storms were a common occurence and danger to ships in the Golden Gulf , especially in the central and eastern parts .
Duelist The duelist is a prestige class that focuses on quick , nimble feet and a good eye at striking with a light , one handed weapon . Often referred to as " swashbucklers " , duelists use their speed and coordination in a deadly blend with their intelligence to become capable fighters who prefer to avoid getting hit instead of drawing upon their resilience to take the blows and keep on standing . Duelists prefer to wander the Realms alone , though the odd duelist enjoys joining the adventuring party and forming long lasting friendships . A party of duelists is a dangerous thing , each having trained to be a part of an uncannily efficient group that can provide a serious challenge to potentially more dangerous individuals . Any class can gain levels of duelist , which can aid spellcasters in their melee skill and complement the abilities of the combat classes .
Tavaray Tavaray ( or the Free City of Tavaray ) was a human settlement on the later site of the Lizard Marsh at the mouth of the River Delimbiyr . It was established in - 50 DR by settlers from Ruathym . This sparked a wave of settlement along the Sword Coast North . It was abandoned in 302 DR , prompting a wave of migration northward along the coast and eastward up the lower Delimibiyr Vale .
Morninglark The Morninglark was a magical elven harp that could only be operated through spellsong . Description . The Morninglark a 20 - stringed harp was made of dark wood marked with carvings of elven origin . Of particular note was a carving of a morninglark , which moved to the music played on the harp . History . Some time during or prior to 1364 DR , the Morninglark was in the hands of an elven bard named Ingrival who was in the village of Taskerleigh near Waterdeep when it was attacked by the green dragon Grimnoshtadrano , who carried the harp to his lair . Ingrival was the sole survivor of the attack , but went mad in the process . Soon thereafter , the harp was sought by the half - elven sorceress Iriador Wintermist ( " Garnet " ) , who used it to place a curse intended to take revenge on the Harpers . The curse consisted of the following elements : 1 ) Changing the songs of bards without their awareness , 2 ) causing crops to wither and die , 3 ) controlling monsters who used music for a weapon , and 4 ) influencing crowds through song . That same year , Elaith Craulnober was assigned by Evindal Duirsar to retrieve the Morninglark in order to restore his honor and reactivate his dormant moonblade for his daughter Azariah . He was joined by Danilo Thann and his companions , who were independently seeking Garnet and the Morninglark on behalf of the Harpers . Elaith eventually retrieved the harp and Danilo used it to reverse the curse . In the process , Elaith was badly injured defending Danilo , and the harp was consumed . In that way , Elaith failed his task ; however , his moonblade recognized his honorable act and reactivated itself , so his journey was not in vain .
Kaylinn Kaylinn was a cleric of Kelemvor in the city of Ormpetarr in Sespech . Description . Kaylinn was short , with wide hips and full breasts . Her head was shaven , except for a characteristic sidelock of auburn hair wrapped in thin white leather straps that went down past her shoulder . At the base of her skull where it met the spine was a blue outlined inked tattoo depicting the sign of Kelemvor , a skeletal hand holding a set of scales . History . In 1479 DR , she served as high priestess in Ormpetarr .
River of Shadows The River of Shadows is a rocky and treacherous waterway located in the nation of Mulhorand . Geography . The River of Shadows flows west from its origin near the Dragonsword Mountains . Its waters empty into the Alamber Sea near the nation ' s capital city of Skuld , from which the river derives its name . Inhabitants . Slave farms can be found near the delta of the River of Shadows , where they produce flax , papyrus , and sheep . The waterway passes the cities of Skuld and Jhalhoran as it flows towards the sea .
Reitheillaethor Reitheillaethor or Rheitheillaethor ( " rye " - thigh - " way " - eh - thor ) was a wood elf village of 640 in the High Forest , on the banks of the Heartblood River . History . In 1374 DR it was ruled by Lady Morgwais . On Ches 1 , 1374 DR , Rheitheillaethor was attacked by daemonfey and orc s under their control . They overwhelmed the defenses and drove out the guard . Structure . It consisted of numerous buildings and shelters on the forest floor , but most of the elves lived in the branches of the weirwood and shadowtop trees . The weirwoods were magically protected against fire . Inhabitants . The village ' s inhabitants continually changed as elves moved in and out from other areas of the forest . Patrols were maintained to watch over the eastern part of the forest and the Dire Wood to the south .