naist-nlp/zeshel huggingface dataset:
Pennsylvania Avenue Pennsylvania Avenue is immediately to the east of what once was the White House . This area is a constant battle between the Brotherhood of Steel and super mutant s . Layout . Starting from the east going to the northwest , the layout of the entire district is blocked paths of rubble from collapsed buildings , destroyed streets , rocky pathways , and finally super mutants infesting the area . Immediately to the left is a metro station called Pennsylvania Ave / Seward Sq . Metro , and continuing forward will lead you towards a large rubble blockage which has a route going to the right , where you will encounter three to four super mutants depending on your level ; who will either be normal , brutes or even super mutant masters . To the left of the diner and behind the large rubble to the right will be an entrance to the sewers and if you proceed farther down the road , you will discover the northern part of Pennsylvania Avenue ; where you will find the Freedom Street station and possibly a dead wastelander . Traveling directly south of the station will lead you quickly to the southern part of the avenue , where you will find the Penn . Ave / The Mall Metro tunnels , to the left of a destroyed car and rubble and along with being surrounded by a partially destroyed building . Once here , turn around and take a left to continue through the district where you will encounter a group of super mutants fighting with the Brotherhood of Steel on the other side of the street , where they are bunkered down . The Enclave will periodically drop troops here in the southern part of the map , then leading to a three way firefight that the Enclave will win without player interference . Passing the Brotherhood troops will lead you to a statue which appears to have 4 golden women each holding a large bowl . Behind them is a man - made fence blockade . To the left of the statue is a large hotel which the Brotherhood use as a base of operations , and to the side of the entrance to the hotel is the metro tunnel called Penn . Ave / Georgetown Metro . Appearances . Pennsylvania Avenue appears only in " Fallout 3 " . Behind the scenes . Judging by its location , the " White House Plaza " seems to be based on that of the real - life in Washington , D . C .
Service rifle reflex sight Service rifle reflex sight is a weapon mod which was cut from the final version of " " . Characteristics . This cut item would have modified the service rifle to add a reflex sight . It remains in the form of meshes , textures , and static world objects in the GECK , but not as a usable mod that can be added via the console on the PC .
Castillo Comm Officer Castillo is an living at Ranger station Alpha in 2281 . Background . Not much is known about Castillo , except for the fact that he is an NCR Ranger and is the communications officer of Ranger Station Alpha . The Courier has no unique interactions with him other than during the quest Return to Sender in which he is the recipient of a radio security upgrade code . Appearances . Comm Officer Castillo appears only in " " .
Tornin Corporal Tornin is a member of the Gunners at the Bradberton overpass in 2287 . Background . Tornin was sent with a Gunner detachment to explore the western edges of the Commonwealth , eventually stumbling upon the Nuka - World transit center . Someone deployed by raiders as lure to draw the Gunner squad to the cola - cars arena through the Nuka - Express was shot and killed after the Gunners saw past the ruse . The Gunners then decided to head towards Nuka - World through the mountains instead . Somewhere along the journey , they lost contact with Gunner HQ and decided to set up a camp on the Bradberton overpass . Sergeant Lanier departed with a recon team to the Nuka - Cola bottling plant , leaving Tornin in command of the camp . Lanier ' s team was quickly overwhelmed by nukalurks , and a week later , Tornin dispatched a runner to headquarters for reinforcements . Appearances . Tornin is mentioned only in the " Fallout 4 " add - on " Nuka - World " .
Blood Tide Blood Tide is a quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . Cassie Dalton in Far Harbor on the docks wants you to avenge her family . There are three stages to this quest line . Cassie will pay you for your efforts and will be very grateful to you . Cassie tells you about the illustrious history of the Dalton family on the Island and how the family has fallen to ruin . She is now the last living member of the Dalton family , which according to her was the wealthiest family on the island for generations . First , she asks you to go to National Park campground and eliminate the feral ghouls there to avenge her cousin , Petey Dalton . The National Park is northwest of Far Harbor . Once the ghouls have all been killed you ' ll need to return to Cassie for the next step in the quest . Second , Cassie asks you to avenge her grandfather , George Dalton , by travelling to Dalton farm at the northern edge of the island and killing the fog crawler there . The fog crawler can be a tough fight , so be prepared . The Dalton farm can later become a settlement . After slaying the fog crawler , fast travel back to Cassie at Far Harbor to receive her third step in the quest . Third , Cassie requests that you avenge her husband , Danny Dalton , who was killed by the leader of a gang of trappers located at Brooke ' s Head Lighthouse , which is fairly far to the southwest , on the shore of the island . There are about a dozen trappers around the lighthouse , so you ' ll have to either fight your way through or sneak in the back from the ocean . Either way , once you ' ve made it to the lighthouse , make your way up to the top of the winding staircase inside and at the top you ' ll find Douglas , the trapper who killed Danny . Kill Douglas and loot his corpse . Return to Cassie at Far Harbor to complete this quest for some XP , some more caps , and a unique weapon called Bloodletter . Notes . Upon killing Douglas , the mysterious holotape can be retrieved from his corpse , implying that Douglas was not the trapper responsible for the death of Cassie Dalton ' s husband , but a denizen of Far Harbor that agreed to help Cassie avenge her husband . Douglas then was driven insane by the Fog , and became the new leader of the trappers at Brooke ' s Head Lighthouse .
Shredder The Shredder is a Big Gun in " " . Characteristics . The Shredder is a type of Big Guns shotgun using large bullet s as ammunition . It ' s one of the most powerful weapons in the game , despite its slow reload period . If equipped , the Initiate cannot dodge and it uses 10 ammo per shot .
I ' m leaving ! I ' m leaving ! is a terminal entry in " Fallout 3 " which was cut from the final version of the game . It can only be obtained via console commands . Its internal name indicates it was written by Mister Crowley .
Test Man Test Man is a still present in the game ' s files of " " . Background . Test Man is a placeholder non - player character for some scripts relating to the REPCONN test site quest . Judging by the name he was never meant to be in the final cut of the game . Interactions with the player character . The following lines are attached to this non - player character : Appearances . Test Man was added during the development stages of " " , but was cut from the final retail release of the game .
Sledgehammer ( Fallout 3 ) A sledgehammer is a melee weapon in " Fallout 3 " . Characteristics . A sledgehammer is used in heavier working conditions , such as industrial areas or for breaking ground . This is a powerful weapon for low to mid level players , however it has a relatively high weight . It has great reach , but a slow swinging speed . It can be found at some metro stations , and , understandably , industrial sites such as The Pitt . Durability . The sledgehammer can successfully strike about 500 times from full before breaking . Notes . Despite their weight , sledgehammers will float if you drop them in water .
Combs Combs was one of the members of Quaere Verum , a pre - war organization dedicated to exposing " The Conspiracy " . Background . Together with Reid Underwood and Banks , Combs stole a prototype government weapon and was killed not much later by a party aiming to recover the weapon . Mentions . Combs is mentioned in the " Fallout 3 " add - on " Mothership Zeta " .
Fisherman ' s Pride shack The Fisherman ' s Pride shack is a in the Mojave Wasteland . It is located east of Camp Golf and north of Ranger Station Alpha . Layout . A single square room containing a refrigerator , a couple of shelves , and a bed the Courier can sleep on . At the foot of the bed there is a footlocker with random loot . Toward the back of the room there is a radio on top of a cabinet with no doors playing Mojave Music Radio . Exterior . A shack facing Lake Mead , with a small pier extending into the water . Directly behind the shack is a with a campfire next to it . Interior . There is a poster of a Candy Striper holding a crutch on the ceiling above the bed . To the left of the shack is a fridge and on the right of the shack are some shelves . There is a table to the top left and there is a bed in the top right of the room . Appearances . The Fisherman ' s Pride shack appears only in " " .
Smuggler ' s End ( Fallout Shelter ) The Smuggler ' s End is a weapon that appears in " Fallout Shelter " . Characteristics . The Smuggler ' s End is a laser gun featured in " Fallout Shelter " that uses energy cells as ammunition . Dealing a minimum of 7 damage per attack , it has the highest damage output for an energy pistol in the game . Crafting . A high Agility statistic is needed to effectively create the Smuggler ' s End . Behind the scenes . The description and name of this weapon is an obvious reference to a character in the movie franchise Star Wars . The character , Han Solo , is a smuggler that uses a laser blaster as his primary weapon . The first part of the description , " From dusty cantinas . . . " refers to one scene where Han Solo is cornered in a cantina on a desert planet by a bounty hunter looking for him , where he famously uses his blaster to escape .
Sturdy raider armor The sturdy raider armor is a rare outfit in " Fallout Shelter " . Characteristics . The armor is comprised of what appears to be steel , leather , and bandages . The bandages are wrapped around the forearms and the right shoulder while steel is attached to the right shoulder and the torso . A spool of leather is wrapped around the torso as well and connects the shoulder - pad to the body armor . It provides + 2 Perception and + 3 Agility to dwellers who wear it . Crafting . A high Agility statistic is needed to effectively create the sturdy raider armor .
Crewman Crewmen are feral ghouls on the Yangtze submarine in 2287 . Background . These crewmen were Chinese soldiers of the People ' s Liberation Army stationed on the Yangtze . Unlike their captain , Zao , they were not so fortunate and turned into feral ghouls . Appearances . Crewmen appears only in " Fallout 4 " .
Ritter Senior Scribe Ritter was a Senior Scribe of an unnamed chapter of the Brotherhood of Steel . Background . He was killed around the same time that Elder Raymond Lorn was known to not like him very much . Lorn ' s base was under attack during the incident and he claims the death was a case of friendly fire . A report of the incident was written up by Head Scribe Bucek . Appearances . Ritter is mentioned only in " " .
Alcohol Lowered Hit Points II Alcohol Lowered Hit Points II is a " Fallout 2 " perk . This is a special perk , so it cannot be taken at new levels like other perks . It can be obtained only by consuming 100 bottles of the Alcohol - Z and have 1 Luck .
Aster ( consumable ) Aster is a consumable item featured in the " Fallout 4 " add - on " Far Harbor " . It is an ingredient used in making seasoned rabbit skewers at cooking stations for + 1 Luck for 30 minutes as well as Fire Belly to gradually increase damage at low health . Characteristics . A mutated flower from the genus " Aster " . Its purple color is muted relative to its pre - war ancestors , making it somewhat difficult to pick out from other plants on the Island .
Mirelurk cage The mirelurk cage is a constructible item added to " Fallout 4 " by the " Wasteland Workshop " add - on . Characteristics . A large - sized cage , the mirelurk cage will , when powered , capture and hold mirelurks and variations thereof . Mirelurk cages are baited with mirelurk eggs to lure the creatures into the trap . Upon release , the mirelurk occupant immediately becomes hostile to the player character and any settlers unless a Beta wave emitter is present and active upon the creature ' s release . With the emitter active , captured mirelurks will not be hostile and they will actually provide defense for the settlement against incoming hostiles . Crafting . " For full details , please see : the " Cages " section of Fallout 4 Settlements "
25mm G . APW long barrel 25mm G . APW long barrel is a for the 25mm grenade APW , added with the " " " Gun Runners ' Arsenal " . Effects . This mod increases the projectile velocity of the 25mm grenade APW ( GRA ) by 100 % .
Super mutant ( film ) Super mutants are creatures found in California in 2102 , and were going to appear in the " Fallout movie " . Background . The Master created super mutants from humans that he captured from vaults and in the LA basin after finding out that the FEV that he developed to help those that couldn ' t get into a vault survive the hostile , radioactive conditions of the wastes . He found out this also carried super - human side effects , and this encouraged him further . Scholar was turned into a mutant in the film , and the Master had hoped to turn Hero and Female Officer into a mutated , fertile ' Adam and Eve ' . Characteristics . Biology . Super mutants measure around 9ft in height , and weigh in at 500lbs . They walk on two legs , and have a skeletal structure ; it is interesting that the film treatment makes a point of mentioning this . Furthermore , it is one of the only creatures that has been invariably proved to have a skeleton . According to the film treatment , they are also seemingly impervious to bullets . However , this is seemingly contradicted at the end as the vault dwellers manage to defeat them , although there is no mention of how they are killed or the vault dwellers having energy weapons . These are suggested to be necessary for dispatching them , as Max uses it to escape from capture and free Hero and Female Officer . Further , the plasma rifle he uses is the only time a weapon is mentioned specifically by type . All the super mutants are sterile , and so this is why the Master has to find fresh test subjects in order to build on previous formulæ and create fertile mutants . Variants . Presumably , there were to be minor variations in the super mutants as it was noted that the master had tried numerous genetic combinations in attempts to perfect his formula , This , therefore , would suggest that there were variations in the results from which he could work out where to improve . Appearances . Super mutants were meant to appear in the canceled " Fallout movie " by Interplay Films .
Snake Water Snake Water is an overseer quest and the final part of The Wizard of Water multi - stage questline in " Fallout Shelter " . Behind the scenes . The name of this quest likely comes from Snake Oil Tonic , which was sold by Snake Oil salesmen during the 19th century . They were proclaimed as miracle medicine claiming they could cure a plethora of ailments , make the user stronger and increase their longevity .
Pompadour wig The pompadour wig is a piece of headwear in " Fallout 4 " . Characteristics . It provides no Damage or Energy Resistance , but does increase Charisma by one point when worn . It is one of the few items that can be worn in conjunction with Faded visor , granting the player bonuses from both items .
Tar Walkers The Tar Walkers were a peaceful tribe in Utah . Background . The Tar Walkers used to be a tribe that got help from the New Canaanites , until they were completely wiped out by the White Legs , slavers , raiders , and even prospectors . Appearances . The Tar Walkers are mentioned in the " " " Honest Hearts " .
Rooted Rooted is a perk in " Fallout 4 " . Description . This perk is activated any time the player character stops moving , either following a melee block action , activating V . A . T . S . , or simply releasing the move button before attacking . Using this perk requires some practice , but it can be very effective for a brawler character focusing on Strength and Endurance .
Brooks Brooks , or L7 - 92 , is a synth living in Far Harbor who greets new arrivals on the Island in 2287 . Interactions with the player character . Other interactions . Brooks will accept charge card s and redeems them for 100 caps . Even though Brooks seems to want to keep the information that he is a synth secret , some of the harbormen will sometimes mention that he is in fact a synth . Appearances . Brooks appears only in the " Fallout 4 " add - on " Far Harbor " .
Hot Rod Hot Pink paint The Hot Rod Hot Pink paint is a paint scheme in " Fallout 4 " . It is obtained through the Hot Rodder magazine . Characteristics . It is a paint scheme with a pink base with white scallops . It can be modded on all power armors . Effects . It increases Agility by 1 when all pieces are painted .
Vim ! paint job The Vim ! paint job is a paint scheme in the " Fallout 4 " add - on " Far Harbor " . It is obtained from a terminal in the Vim ! Pop factory . Characteristics . It is a paint scheme with a red and white base with the Vim logo on chest and shoulders . It can only be modded on the T - 51 power armor . It provides increased strength with all pieces painted . Notes . Using the console command will make the paint scheme available for use without having to connect to the specific terminal .
Leon Von Felden Leon Von Felden was the Research Head of the Forced Evolutionary Virus Project at West Tek and later the Mariposa Military Base . Background . When the project was seized by the military and transferred to Mariposa , Robert Anderson was assigned control over human testing of FEV , while Felden remained the head of the project on site . When the Mariposa crew mutinied , they attempted to pry the real story out from Von Felden , but halfway through the process , Felden lost it and was executed by Roger Maxson on 23rd Oct 2077 . Appearances . Leon von Felden is only mentioned in " Fallout 3 " .
Oliver ' s compound Oliver ' s compound is a within Hoover Dam . Layout . General Lee Oliver ' s compound is a small office in Hoover Dam that he uses to brief the player character before the quest Eureka ! , or it is where he makes his last stand in Veni , Vidi , Vici . General Oliver also states that there is secret passage , somewhere in the compound that he can use to escape Hoover Dam . The layout of the compound is that of a standard office - building cubicle setting . However , there are desks piled in hallways , force fields and set up to defend the general . Appearances . Oliver ' s compound appears only in " " .
Sledgehammer ( Fallout 4 ) The sledgehammer is a melee weapon in " Fallout 4 " . Characteristics . A simple tool repurposed to serve as a basic melee weapon . It is relatively heavy and slow to swing but capable of inflicting reasonably high amounts of damage , especially in the early game stages . Later in the game , it usually finds itself outclassed by its big brother , the super sledge . Its upgrade options in the base game encompass only two modifications , both of which require fairly little in terms of perks and crafting components . Like all slow melee weapons , the sledgehammer benefits greatly from Rank 4 of the Big Leagues perk as it allows for hitting multiple targets with every swing , a trait that goes a long way to counteract the slow attack speed in battle against numerous hostiles . The " Nuka - World " add - on adds several new modifications for the sledgehammer . While many of these require considerable investments in the Science ! perk on top of Blacksmith , they are now capable of pushing the sledgehammer ' s damage output far beyond that of any other melee weapon in its class . In fact , a top - tier sledgehammer outclasses even a fully upgraded super sledge in every respect - it can inflict massive ballistic damage , energy damage , bleed damage and extra limb damage for a total of 500 + points with every hit . Various additional effects like stunning the target or setting it on fire plus an inherent chance to cripple only increase its combat value further . A lucky legendary find ( like an Irradiated sledgehammer for instance ) can easily rival the game ' s most powerful melee weapon , Atom ' s Judgement , in overall effectiveness , if not surpass it . The drawback of this , however , is that the added weight of these modifications result in the weapon weighing over 40 pounds when fully upgraded .
Protectron model kit The protectron model kit is a world object in " Fallout 4 " . Characteristics . A small blue box with white design drawings of various robots on it . The box appears to be damaged , however the contents are intact . It is visually identical to the other model kits .
Stumpy Stumpy is a recruit in " " and multiplayer character in " Fallout Tactics " multiplayer , where he can be recruited for 1835 game points . Background . Base game . Small guns , melee attacks , and traps . What more could you ask ? Multiplayer . The Brotherhood training for a trapper is very harsh . Most don ' t live , and those that do tend to end up short of a few limbs . Stumpy only lost a few fingers , but it meant that he has had to neglect his training in small arms . But he is still bloody good at spotting traps , and can beat someone ' s head in with relative ease . Availability . Stumpy becomes available after the Warrior reached the rank of Senior Squire . Appearances . Stumpy appears only in " " .
Milt Milt is the armor and weapons machining foreman at the Reservation . Background . Milt came to the Reservation some time about one hundred years after the Great War . He used to be a gunsmith for a raider band , but they broke up when a rival band dropped a few grenades . Fortunately for Milt , he was not around when the grenades fell , so he headed off into the wasteland in search of new opportunities . Acting on a rumor he heard from a caravan , Milt headed towards the Reservation and actually found it . Impressed with his knowledge of firearms , Colonel Green recommended Milt to supervise the making of arms and ammunition . Ever since then , Milt has run the smith like a well - oiled machine . Interactions with the player character . Quests . Fix air filtration device - Suggest to Milt , the slave supervisor , putting in an air filtration system to lessen the frequent deaths of the slaves . Other interactions . Milt does not get involved with the political ramblings within the Reservation , so he will not divulge anything earth - shattering . However , if the player has permission to be down in the Sub - Level s , he will set the player up with the materials needed to upgrade weapons and make ammunition ( limited to the material quantities on hand ) . The same goes for the armor smith division . Appearances . Milt did not appear , nor was mentioned in , any of the published games , but was to appear in the canceled " Fallout 3 " project by Black Isle Studios codenamed " Van Buren " . It is not certain if he will appear in any future " Fallout " game .
White Legs hide armor The White Legs hide armor is a piece of in the " " " Honest Hearts " . Characteristics . White Legs hide armor is a piece of tribal armor worn by members of the White Legs tribe . It provides a Damage Threshold of 7 . Its shoulder pads , thigh guard , and belt appear to come from NCR Ranger patrol armor , indicating that the White Legs have encountered NCR Ranger s .