naist-nlp/zeshel huggingface dataset:
Daigoro Daigoro is Yojimbo ' s faithful canine companion , always appearing at the aeon ' s side . Daigoro is actually the manifestation of a fayth that was made of a dog that accompanied Yojimbo ' s fayth . Yojimbo often performs attacks himself , but at times he refrains from attacking and his dog attacks for him . As such , Daigoro is a recurring ability originally from " Final Fantasy X " , appearing both as an enemy ability when fighting against Yojimbo , and as a summon ability when summoning . Daigoro ' s attack deals non - elemental damage . Appearances . " Final Fantasy X " . The summon ability can be used by Yojimbo after Yuna has summoned him into battle . It deals moderate damage , but its Yojimbo ' s weakest move . When used , Yojimbo will shake his head before using Daigoro , as if to disapprove of the amount of money the party gave him . As an enemy ability it deals physical damage , and its use is determined in different ways . Yojimbo will use the ability when fought in the Cavern of the Stolen Fayth , and will use Daigoro randomly with a power of 20 , which can deal critical damage . When Dark Yojimbo uses the ability , it has a power of 8 , but can inflict Poison and Petrify for an infinite time . " Final Fantasy X - 2 " . Daigoro appears as an enemy ability , as Yojimbo can be fought as a boss , but does not appear as a summon ability . The ability deals non - elemental damage , similar to the summon ability from the predecessor . Yuna ' s dog in Trainer dressphere is based on Daigoro , and although the dog attacks similarly it is not the same ability as Yojimbo ' s . Etymology . It is likely a reference to the manga and film series " Lone Wolf and Cub " , which tells the story of " ronin " Itto Ogami and his young son Daigoro traveling the Edo era countryside of Japan as assassins for hire .
Hammer Goblin The Hammer Goblin is an enemy from " " . They are an upgrade to the Goblin and are much more dangerous than their downgrades , being able to easily Stun the player with their hammer . They may also counter with the hammer , which means the player should be careful when attacking them , and when they begin guarding , to go behind the Hammer Goblin and continue attacking there . Hammer Goblins can also throw rocks as well as cast Fire .
List of Vagrant Story elements The following is a list of all elements in " Vagrant Story " . Fire . Fire and Water are opposed elements . Water . Water and Fire are opposed elements . Air . Air and Earth are opposed elements : Air - based attacks can reduce Earth affinity and vice versa . Earth . Earth and Air are opposed elements : Earth - based attacks can reduce Air affinity and vice versa . Light . Light and Dark are an opposed pair . Dark . Dark and Light are an opposed pair . Physical . Physical is opposed to all the Elemental affinities as well as Light and Dark . When Physical goes up , it has a tendency to be very destructive to other affinities , sometimes reducing two or more at a time .
Caravan Security Caravan Security was a special event in the original version of " Final Fantasy XIV " . To be able to participate in caravan security , players first had to achieve the rank of Private Third Class or higher in one of the Grand Companies . Security involved escorting three pack - chocobos from one location to another , fending off any creatures or bandits who tried to harm the birds and steal their cargo . Participating . To participate in Caravan Security , player spoke to the NPC representing their Grand Company posted at one of the following Aetheryte camps : The chocobos squawked and the NPC performed a salute to signal that recruitment was open . Once escorting began , the target location was displayed on the player ' s minimap and the caravan started marching . Enemies set upon the caravan from various directions and from positions of ambush . Whenever an enemy appeared , the caravan would stop moving until all of them were defeated ; monsters focused exclusively on the caravan , not the players . If a chocobo took too much damage , it would flee , causing it to lose one of its packs , and it had to be coerced back to the caravan by talking to them and healing them with healing spells or giving them their favorite food . Sometimes , a higher number of enemies might appear , with rewards increasing accordingly . Participating in Caravan Security was one of the ways to earn grand company seals . Rewards were calculated by the total number of cargo packs remaining when the caravan reached its final destination . No reward wase granted if the caravan failed to arrive on time or all cargo was lost . " A Realm Reborn " . Caravan Security , as it existed in Legacy " XIV " , disappeared completely with the Realm Reborn relaunch ; the FATE system more or less replaced it in terms of being players ' primary way to earn seals , and a number of FATEs do still involve defending chocobos or other , similar " escort a person to a location " objectives .
King Behemoth ( The After Years ) King Behemoth is a boss in " " and is fought on the ninth floor of the Depths of the True Moon . Battle . King Behemoth will counter all attacks with his physical attack . Once defeated , it will cast Meteor as a final attack . Strategy . The player should start off by buffing the party with spells like Protect and Haste . Cecil , Edge , and Kain should use physical attacks , and Rosa cast Curaga continuously . Rydia should use summon magic and her most powerful Black Magic . An easy way of dealing with the Behemoth is to cast Blink on all characters , or bring Rydia and Edward to use the Band Mirage Song , which casts Blink on all party members . The party can also cast Slow or use . After the last blow , King Behemoth will use Meteor and it can be fatal if HP is low , but the player only needs to keep the HP of some characters high enough to withstand the attack .
Baderon Tenfingers Baderon Tenfingers is a non - playable character from " Final Fantasy XIV " , he is a midlander hyur who work at the Adventurer ' s Guild in Limsa Lominsa . Story . " Final Fantasy XIV " . Baderon is a former mercenary who runs the Drowning Wench , a beer hall found in Limsa Lominsa . Foul - mouthed yet good - natured , Baderon ' s soft spot for helping out the Adventurer has earned him the trust and respect of the adventuring community . Other appearances . " Final Fantasy Trading Card Game " . Baderon appears with a water - elemental card . " Triple Triad " . Baderon appears on " Triple Triad " cards in the version available via " Final Fantasy Portal App " .
Rukh ( Dimensions ) Rukh is an enemy in " Final Fantasy Dimensions " . It appears in various places on the world map . It has fairly high HP and is fond of using Blight Wing , which can hit all characters . It also attacks twice . For an easier fight , remember to purchase some Wind - based weapons from Rusalka .
Ifrit ( Final Fantasy IV - Interlude - ) Ifrit is a boss in " Final Fantasy IV - Interlude - " . It is fought in the Tower of Babil as part of a gauntlet of bosses leading up to the final boss . Edge can throw Icebrands or use Flood while Palom uses Blizzaga , and Cecil attacks with the Icebrand .
Piano The Piano is a recurring element in the " Final Fantasy " series . At most times , the player can play the piano , and there is even individual buttons for them . Appearances . " Final Fantasy III " . The player can play the piano here as part of a scene element . If the player uses the piano in Ur , the lead party member may play an off - key version of Beethoven ' s " Für Elise " , and when interacting with the one in Amur , they will instead play the theme " Swift Twist " as the pub patrons get up and dance . " Final Fantasy V " . Eight pianos must be played to obtain mastership . After such has happened , Bartz can show his skills to the bard in Crescent and obtain the Hero ' s Rime . The last piano is in Phantom Village . The player must head to the pub but not go in , instead , head behind it , and go down to get behind the pub ' s counter . The door on the left leads outside , and heading down will come to a door . Inside , the player will arrive at some steps . The player should head down to reach the wall and turn left and press against the wall to reach a room that has steps leading up . It leads to the black chocobo . Before getting on the chocobo , the player can press against the left wall of the room that leads to it , and the last piano is in the next room . Each time the player uses a new piano , it will play a real - world piece which exemplifies Bartz ' s increased proficiency of the instrument , which are : Mastering the piano skills in the iOS version earns the player the achievement " Piano Master " . " Final Fantasy VII " . In " Final Fantasy VII " , two pianos exist , both in Nibelheim . The first can be found in Tifa Lockhart ' s house . Here the player can obtain a number of items , and by playing a small part of the " Main Theme of Final Fantasy VII " , obtain her ultimate Limit Break , Final Heaven . The second piano is found in Shinra Mansion . On the floor next to it is one of the clues to the safe combination . This piano can be played just like Tifa ' s , although some keys are broken . Playing this piano will give no rewards . " Final Fantasy VIII " . The Deling City hotel has a piano in its bar . During the Sorceress War , lounge singer Julia Heartilly played it nightly to the patrons , including her admirer , Laguna Loire . Julia is seen playing the piano during the flashbacks , but the player cannot interact with the piano when visiting the Galbadia Hotel with Squall . There is also an organ kept in the church chapel inside Ultimecia Castle . All keys must be held for a couple of seconds to unlock a puzzle . " Final Fantasy X - 2 " . Vegnagun is controlled by Shuyin through a piano - like device on its head . Yuna also has to play the correct notes on pianos scattered across the Farplane , if the player wishes to avoid battles with three Azi Dahaka .
Final Fantasy XII Battle Ultimania The Final Fantasy XII Battle Ultimania is a book published by Square Enix in Japan in 2006 . Table of contents . The book has the following chapters : The guide begins with a two paged picture of the Rare Monster Ivalice Map . Chapter One , Battle Character . This chapter starts by giving the reader info on the six playable characters and their stats , Quickenings etc , including Reks . Then it goes into a detailed section about all Guest Party Members and their stats including " Amalia " ( Ashe ) , Basch ( when he first joins as a guest ) , " Lamont " ( Larsa ) , Vossler , Larsa ( when he rejoins the party ) and Reddas . Next it gives a detailed guide on other members that temporarily join the party in battle such as Basch ( before joining the main party ) , the three Dalmascan Soldier s , ? ? ? ? ( Ashe before she was named ) , Larsa ( during the first fight with Vayne ) , Judge Gabranth , Bansat , Monid , Krjn , Viera Wayfarer , Insecure Seeq , War - Chief Supinelu , Rabanastre Watch , Bangaa Hunter , Garif Hunter , Garif Warrior ( War - Chief Supinelu ) and the Seeq Fisher . The chapter ends with a small character interview . Chapter Two , Battle system . This chapter begins by talking about Active Dimension Battle and what it entails . Then it gives a guide of the thirteen Espers in the game along with their stats and abilities . Then it gives some more info on the games battle system and ends with a short guide on getting to level 99 quickly . Chapter Three , Item . This chapter begins by giving information on all the rare weapons and how to obtain them . Then it gives highly detailed lists of all the weapons , accessories , status items , armor , shields , etc . It gives a picture guide of all the games weapons and shields . The chapter ends with a short interview about the games programming . Chapter Four , Monster . This chapter gives an incredibly extensive guide on all the enemies in the game , as well as info on the monsters A . I . and how it works . It also gives a complete Bestiary along with all the enemies stats and how to find , fight and defeat every rare monster .
Bagnadrana The Bagnadrana , referred to as Bagnarada in the BradyGames guide , is an enemy from " Final Fantasy VII " . It is fought in Mt . Corel near the Mako Reactor . It can also be encountered on the Gold Saucer Battle Square . Before the player obtains " Tiny Bronco " , it can appear in the final round ; after the player has " Tiny Bronco " , it can appear in the second round of battles . When fought in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . Battle . Bagnadrana may inflict poison on one character with Poison Breath , but it is weak enough that this should not be a worry unless the player sets the battle speed to the highest setting , at which point poison activates quite often . When fought in groups , it should be the last one to be taken out , as it often has the highest HP out of the group . It can be morphed into a Guard Source , and the party can steal a valuable Diamond Pin for Red XIII . AI script . AI : Main
List of Dissidia Final Fantasy ( 2008 ) characters " Dissidia Final Fantasy " features one hero and one antagonist from the first ten main " Final Fantasy " series , plus one special character each from " Final Fantasy XI " and " Final Fantasy XII " . Cameo characters . There are many other cameo characters ( hailing from " Final Fantasies I through XII " ) outside of the in - game storyline , all of which speak directly to the player , usually guiding them through information , tutoring , and commentary .
Weather Eye Weather Eye is a minor character in " Final Fantasy XII " . First seen as an adventurer , he is a seeq at the Rabanastre Southgate who can predict when the weather on the Giza Plains will change , which is usually after every hour of gameplay . He is an ordinary Rabanastran until you beat the Tomb of Raithwall , at which point he tells the player of his ability . He plays no major role in the game , but is helpful when needed .
Final Fantasy VI Stars Vol . 1 Final Fantasy VI Stars☆Vol . 1 ( ファイナルファンタジー VI スターズＶｏｌ ． １ ) contains five tracks from the " Original soundtrack of Final Fantasy VI " . During the " Final Fantasy " series ' SNES era NTT Publishing released some promotional albums with 8cm discs , and the Stars albums follow the trend . If the buyer of both Vol . 1 and Vol . 2 sent the corners of both Stars singles to NTT Publishing , they received a keychain showing the " Final Fantasy VI " cast , the picture on the keychain being a smaller and combined version of the covers of both Stars singles .
Mugbear The Mugbear is an enemy in " Final Fantasy VI " . Battle . It does not attack offensively , but rather attempts to steal gil from the party , as its name implies . Once it successfully steals , it escapes on its next turn , taking the gil with it . As with most enemies in Mt . Zozo they have high Evasion , so ( if playing the GBA port ; see below ) magical attacks are advised , particularly Fira . Dispatching them before they can flee will earn back any gil they stole at the end of the battle . Because of the Evade bug in all versions of " Final Fantasy VI " apart from the GBA port , Mugbears were much easier to dispatch than intended . AI script . Attack Turns : 1st Turn : Steal ( 66 % ) 2nd Turn : Target : Self If attacked by anything : Steal ( 33 % ) Etymology . " Mugbear " derives from the words " mug " and " bear " . This refers to the enemy ' s ability to steal from the party . It also serves as a pun on the word " " , a mythological monster .
Gamma Ray Gamma Ray , or Gamma Rays , may refer to : Etymology . , also called gamma radiation , denoted by the lower - case Greek letter gamma ( γ or \ gamma ) , is extremely high - frequency electromagnetic radiation and therefore consists of high - energy photons .
Achilles Achilles is a Technick in " Final Fantasy XII " . Its license costs 40 License Points . Achilles causes a target to be weak against one additional random element ; however , most enemies are immune to its effects . The Technick can be bought at Rabanastre , Nalbina and Jahara for 8 , 800 gil . In the " International Zodiac Job System " version , the Technick is found in a chest in the No . 4 Cloaca Spur area in the Garamsythe Waterway . It can be used by the job classes Archer , Machinist , Monk , Uhlan and White Mage . Etymology . This is reflected in the ability ' s effects .
Summon ( Final Fantasy VII ) Summon is a skillset from " Final Fantasy VII " . A player gains access to the skillset after equipping any Summon Materia , however the command within the skillset the player has access to relates to the Materia equipped . Summon abilities can also be called via Cait Sith ' s Summon Limit Break in Slots . In these cases the Summon is called free of an MP cost , and the ability name will be the Summon ' s name , with exception to Fat - Chocobo and Gunge Lance . Other appearances . " Final Fantasy Airborne Brigade " . Some of the summons appear in " Final Fantasy Airborne Brigade " . Non - " Final Fantasy " guest appearances . " Super Smash Bros . for Nintendo 3DS and Wii U " . The Final Fantasy VII interpitations of many of the series summons appear as stage Hazzards in the Midgar stage in " Super Smash Bros . for Nintendo 3DS and Wii U " . By getting ones hands on a Summon Materia , which will occasionally float around the stage , will allow one to call upon the summons of FFVII to wreack havoc on the stage .
Kazham In " Final Fantasy XI " , Kazham is a city in the southeastern continent of the world map , also referred to as the Elshimo Uplands region . This region rests on the upper eastern half of Elshimo Island . Aside from a volcanic area known as Ifrit ' s Cauldron to the north , the landscape is mostly blanketed with a tropical rainforest that is home to the deadly Tonberries . The mere presence of these beastmen is enough to shun away all but the bravest adventurers . This jungle paradise city is said to have once been home to the Mithra who now thrive with the Tarutaru in Windurst . Kazham is only directly accessible by airship from Jeuno . Other methods of getting to Kazham include taking a chocobo from Yhoator Jungle after being teleported to the telepoint , or running from an outpost after an outpost warp . In Kazham , players have access to an Auction House , a nomad moogle which provides mog house services , and a chocogal renting chocobos near the zone leading to Yuhtunga Jungle . Many other goods are also available from non - player character merchants .
Spelvia Dungeons The Spelvia Dungeons are a dungeon in " " . The dungeon is located underneath the city of Spelvia . Story . After being left behind by Jusqua , Yunita decides to head to Spelvia to meet Rolan to find a way to save Horne . Yunita chooses to climb the Tower to the Sky and cross a rainbow to reach Spelvia through the Spelvia Dungeons . In the dungeon , she is reunited with Aire and is grateful to see her safe . Aire orders Yunita to stop worrying all the time , and be more like a friend than a bodyguard . Yunita agrees and the two go to Spelvia . After being sent fifteen years into the past , Brandt and the others go into the Spelvia Dungeons to find Rolan . At the bottom of the dungeon , they find Rolan , upset about the death of the Mother Dragon and refusing to open his heart to anyone again . The party returns to Spelvia and decides to enter Rolan ' s Soul . Musical themes . The typical dungeon theme , " Cave of Wraiths " , is the location theme for the Spelvia Dungeons . The track can be found in the as Track 9 and is composed by Naoshi Mizuta .
Stone IV Stone IV is a tier IV Black Magic spell in " Final Fantasy XI " . An upgraded version of the Stone III spell , it deals Earth - based elemental damage to a single target . Stone IV is available to Black Mages , Geomancers , and Red Mages . Scholars are also able to use this spell while under the effects of or Enlightenment . Scrolls of Stone IV can be found as loot on certain high - level Black Mage - type beastmen , generally Antica . They may also be obtained from certain battlefields requiring Imperial Standing to enter .
White Mage ( Airborne Brigade ) The White Mage is a job in " Final Fantasy Airborne Brigade " available from the start . Appearance . White Mages wear white - collared cloaks , easily distinguished by the scarlet - tinged triangular lining embedded on the cloak edges . Female White Mages tend to wear their hoods , which are kept in place by the ribbons on their chest . Males often do not wear their hoods for whatever unknown reason , exposing their hairs for all to take notice .
Sil ' dih Sil ' dih was a city - state that existed long ago beside Ul ' dah in " Final Fantasy XIV " . It existed in Thanalan as a sister City - state to Ul ' dah , both having been born from Belah ' dia , but vanished from sight until the Calamity exposed the sealed ruins . Like Ul ' dah , it was ruled by Lalafell . History and Locations . Sil ' dih was ruled by the King of Springs , King Lalawefu . His financial reforms brought the city - state prosperity , but a combination of tax increases and untimely droughts led to civil unrest . The flood control developed by this nation soon drew the attention of the parched Ul ' dahn citizenry , and a " de facto " war broke out . The two nations were equally matched , until Ul ' dahn thaumaturges devised a powder capable of turning the dead into zombies . Ul ' dah used their catapults to cast the powder inside the city in order to have the dead attack the living . To explain the anguished screams , Ul ' dah fabcricated a tale that Sil ' dih had started turning their dead into zombies in order to win the war . This was used this to justify an official declaration of war , and in their triumphant crusade sealed the gates of Sil ' dih , wiping them out with their own perverse plague . Ruins of Sil ' dih can be visited in Central and Western Thanalan , recently uncovered during the Calamity . Before the rediscovery of these ruins the civilization was nearly forgotten . However , thanks to the daughter of the Miner ' s Guildmaster , Nenekku , and other Eorzea n researchers such as Erik in the Monk quest line , much of the above history is now optionally available . A remnant of the Sil ' dih Aqueducts ( likely relevant to the aforementioned flood control ) was hidden in the furthest tunnels of the Copperbell Mines , which was not instanced in 1 . 0 . It was later blocked by a strange wall of webbing , and only available via temporary Aetherial Gates during the first of the Lambs of Dalamud events . After this particular event ended the Sil ' dih Aqueducts remained sealed , never to be accessed again . The grandness and elegance of the aqueducts ( which are still inaccessible ) suggested Sil ' dih rivaled , or even surpassed , Ul ' dah in architectural aptitude . That they were more - or - less forgotten until recently suggests Ul ' dah wanted to forget them and tried to erase them from history , or that they either lacked the means or motivation to keep adequate records .
Thief ( My Life as a King ) The Thief job in " " is available to Clavat s and female Selkies . It becomes available to Clavats once a Gaming Hall is built . It is a female Selkie ' s only job . Abilities . Adventuring Skills . Adventuring Skills can be learned once a Gaming Hall is built . Exploration Skills . Exploration Skills can be learned once a second Gaming Hall is built . Dirty Tricks . Dirty Tricks can be learned once a third Gaming Hall is built . Weapon Skills . Sword Skills . Sword Skills can be learned once a Gaming Hall , Weapon Shop , and Emporium is built . Dagger Skills . Dagger Skills can be learned once a Gaming Hall , Weapon Shop , and Emporium is built .