naist-nlp/zeshel huggingface dataset:
Power ( Legends ) Power is one of two attributes given to all creature cards in . Description . A creature ' s power determines how much damage they deal to the creature or another opponent when they attack . Power can be increased by healing buffs , equipped items or other card effects , and it can be reduced by curses , silencing and other debuffs .
Teo Bravillius Tasus Teo Bravillius Tasus is a historical figure from the First Era . He was a Centurion in Alessia ' s army , and due to his actions in helping gain the city of Bravil from the Ayleid s , the city is named after him . Battle of Bravil . The Battle of Bravil was fought between the Alessian Empire and the Ayleid s at the city of Bravil during the First Era . The Ayleids were firmly entrenched in Bravil and it was one of the sole remaining cities in Cyrodiil still in Ayleid hands . Teo Bravillius Tasus invaded Bravil , meeting heavy resistance , but ultimately captured the city . However , the next morning , his soldiers within the city were all dead . Not giving up , Tasus invaded Bravil a second time , filling in the secret underground tunnels they found . Once again , the next morning Tasus ' soldiers inside the city were all killed , and once again Tasus assaulted Bravil . After his third victory over Bravil , Tasus posted his soldiers outside of Bravil along the roads and rivers to watch for the Ayleids approaching . The next morning , however , the bodies of his soldiers who had been inside Bravil were thrown over the city ' s parapets . Finally , Tasus assaulted Bravil and captured it for the fourth time . After his victory , Tasus led his soldiers over every inch of space inside Bravil , searching for and finding the hiding places of the Ayleids . Noticing narrow platforms high up on the walls as well as a non - Imperial footprint in the mud near the river , Tasus concluded that the Ayleids were levitating themselves up to and turning themselves invisible on the platforms and using water - breathing spells to survive under the surface of the river . Having discovered the hiding places of the Ayleids , Tasus ' forces routed them from the city for the final time .
Hereguard Plantation Hereguard Plantation is a plantation near Lilmoth . It was one of the few farms still ran by Bretons . History . Fourth Era . The floating city known as Umbriel flew above Hereguard Plantation before arriving to Lilmoth . When the Breton s and Argonian s working in the plantation saw Umbriel , they built barricades to face the Daedric threat . All inhabitants died fighting the Daedra , and their bodies were raised as undead . Their souls were captured to feed the Ingenium .
The Song of Pelinal , Book III Series . The Song of Pelinal , Book III is one of the eight volumes of The Song of Pelinal . Content . " [ Editor ' s Note : Volumes 1 - 6 are taken from the so - called Reman Manuscript located in the Imperial Library . It is a transcription of older fragments collected by an unknown scholar of the early Second Era . Beyond this , little is known of the original sources of these fragments , some of which appear to be from the same period ( perhaps even from the same manuscript ) . But , as no scholarly consensus yet exists on dating these six fragments , no opinions will be offered here . ] " Pelinal Whitestrake was the enemy of all elfkind that lived in Cyrod in those days . Mainly , though , he took it upon himself to slay the sorcerer - kings of the Ayleid s in pre - arranged open combats rather than at war ; the fields of rebellion he left to the growing armies of the Paravania and his bull nephew . Pelinal called out Haromir of Copper and Tea into a duel at the Tor , and ate his neck - veins while screaming praise to Reman , a name that no one knew yet . Gordhaur the Shaper ' s head was smashed upon the goat - faced altar of Ninendava , and in his wisdom Pelinal said a small plague spell to keep that evil from reforming by welkynd - magic . Later that season , Pelinal slew Hadhuul on the granite steps of Ceya - Tar , the Fire King ' s spears knowing their first refute . For a time , no weapon of the Ayleids could pierce his armor , which Pelinal admitted was unlike any crafted by men , but would say no more even when pressed . When Huna , whom Pelinal raised from grain - slave to hoplite and loved well , took death from an arrowhead made from the beak of Celethelel the Singer , the Whitestrake went on his first Madness . He wrought destruction from Narlemae all the way to Celediil , and erased those lands from the maps of Elves and Men , and all things in them , and Perrif was forced to make sacrifice to the Gods to keep them from leaving the earth in their disgust . And then came the storming of White - Gold , where the Ayleids had made pact with the Auroran s of Meridia , and summoned them , and appointed the terrible and golden - hued " half - Elf " Umaril the Unfeathered as their champion … and , for the first time since his coming , it was Pelinal who was called out to battle by another , for Umaril had the blood of the ' ada and would never know death .
Close Call Close Call is an action card in , introduced in the " Madhouse Collection " set . Acquisition . This card can be acquired by buying the " Madhouse Collection " set for real money ( USD $ 10 / EUR €9 . 99 ) or 1500 . Strategy . This card can be used to protect any creature from being destroyed . Unsummoning a creature with a Summon ability would be the most effective , since it can be used again later .
Journal of Bernamot the Great Content . And so begins the adventure of Bernamot the Great ! As a soon - to - be - renowned explorer , this tome will officially begin my body of work . Scholarship that I am certain will be studied for many centuries to come ! Beginning with this tome , I will uncover the secrets of long - forgotten cities . I will discover the ancient mysteries that have lain undisturbed mortals for long years . In short , I will go where others fear to tread and find things that others are unworthy to find . My journey begins here , in the ancient city of Abagarlas . Lost to time , I discovered this ruined city after extensive research in my father ' s library . I alone have the courage to explore this dark city . I will begin by descending this dark stairway before me . Although the way is dimly lit , and dust fills the air , I ' m confident the ancient Ayleid architecture is sound . Onward , to greatness !
Ervesa Romandas Ervesa Romandas is a Dunmer living in Molag Mar , Morrowind . She is a Buoyant Armiger and novice member of the Tribunal Temple who resides at the Armigers Stronghold in the city ' s waistworks . Ervesa does not offer any services and is not involved in any quests . Equipment . Ervesa uses or carries the following : Attributes . Ervesa uses the following :
Mysticism ( Morrowind ) The spells of the College of Mysticism shape and focus otherworldly forces to bind souls in gems , teleport the caster ' s body , manipulate the world with telekinesis , absorb or reflect magical energies or sense unseen objects at a distance . Racial bonus . Certain races gain a one - time skill bonus during character creation : Effects . The following are Mysticism spell effects in " Morrowind " :
Mystery of the Chub Loon Content . There is a creature in the land of the Orcs that defies explanation . The chub loon has no purpose and little known history . However , it is delicious when cooked with moon - sugar glaze and citrus . I , Zabia - ko , and several companions sought to secure trade with the Orcs of Fharun Stronghold when we found ourselves on the wrong side of the negotiations . We had little choise but to run for our lives when the chief burned our ship and sent warriors after us . The cold and rocky coast overlooking the frigid Sea of Ghosts became our home for the night . The howling sea wind bit deep into our fur . Despite that , sleep eventually came in the dark of the night . As the sun rose over the Druadach Mountains , a cacophony of honking sounds broke the rhythmic peace of the waves against the rocks . The others feared some unknown beast had come to eat us , but curiosity overcame this one , and she slipped out of her bedroll , grabbed her staff , and moved toward the coast to let her eyes decide if we should stay or flee . Of all the creatures that passed before Zabia - ko ' s eyes , none are stranger than the stub - legged , waddling birds , that swarmed the ice floes and rocks . They stood in groups , clumping for warmth , with their useless wings clapping at their sides . Their call , once frightening , sounded comical when I looked upon them . The birds were nothing like anything in the old and well - known wilderness guide I borrowed from the library back home . Eascape through the Friendship Gate could wait . This was something new , and new things have value . At first we were very careful to gather a few of the creatures , but we soon learned that they were too stupid to flee from a Khajiit . They had no trouble fleeing from Orcs , though ! Any proper prey shpuld try to run away when Khajiit walk among them , but not these flightless birds . We scooped them up and made haste for the gate , lest the Fharun clan catch our scent and give chase . This one ' s first stop in Wayrest was to the Mages Guild . A few pieces of gold gained me access to their natural history library , where a new edition of the wilderness guide was prominently displayed . It mentions the chub loon as an elusive creature that was not observed by earlier writers . How could such an obnoxious creature be overlooked ? This one spent several days and candle - lit nights going over every tome on the creatures and wildlife of Tamriel . Not a single mention of the chub loon exists before the beginning of the second era . How could that be ? The very first mention is in a text on the horker , and it only says that they were moving in on the horker habitat , disrupting the food source . Could it be that , like the Nords and other men , they came from another land ? Could the stupid birds have been brought from Atmora ? Could they have traversed the Sea of Ghosts on their own with only floating chunks of ice to carry them ? In any case , no matter how they arrived , they secured a new habitat , flourishing on Wrothgar ' s rocky coast .
Ulrich Leland Ulrich Leland is a Breton and the Captain of the Cheydinhal City Guard . Personality . He is somewhat unpopular with the citizens of Cheydinhal , including members of the City Guard , as he tends to levy excessively high fines and is known to have strict enforcement . It is proven he is corrupt in the quest " Corruption and Conscience , " and he even threatens to " slap you in irons " if the Hero attempts to talk to him . Although if he is spoken to after Llevena tells him to follow the Hero , he will say , " I don ' t like being disturbed . " Defense of Bruma . If the quest " The Wayward Knight " is completed and the Oblivion Gate outside of Cheydinhal is closed during " Allies for Bruma , " Count Andel Indarys will send Ulrich to aid Bruma and help close the Great Gate . However , if Corruption and Conscience has been completed , he will not be sent because he will have been arrested or killed based on the Hero ' s actions in the quest . If that happens , then the Count of Cheydinhal will send an ordinary soldier instead . Interactions . Corruption and Conscience . After asking around in Cheydinhal , the Hero will discover that the Captain of the Guard Ulrich Leland has been imposing excessive and inappropriate fines all over town . One of the citizens , Llevana Nedaren , is upset and plans to do something about it . Allies for Bruma . This quest involves going to each major city in the province of Cyrodiil and appealing to the local Count or Countess for aid . The Daedra of Oblivion are innumerable — the soldiers of Bruma are not . The gates generally have no outstanding features compared with other randomized gates . Defense of Bruma . With three out of four of the items , Martin informs the Hero of a very bold plan to obtain the final item required to open the gate to Mankar Camoran ' s Paradise — a Great Sigil Stone obtained from a Great Oblivion Gate .
Fate ' s Witness Fate ' s Witness is a creature card in . Acquisition . This card is acquired through base deck purchases and in game rewards , including deck s . Strategy . The use of this card can happen one or two ways . The first is straight cost , then by using it , another card is drawn . The second way that this card can be used is through a rune loss . When this happens , this card can be played instantly , and then draw a card . Notes . The level 32 reward evolution for her is Fate Weaver .
Llivas Othravel Llivas Othravel is a Dunmer Witchhunter living in Ebonheart . Background . She is a disciple of the Tribunal Temple and is found in the Grand Council Chambers . She is the current representative of the Tribunal Temple in the Grand Council , the local legislature of the district of Vvardenfell .
Bloodgrass Bloodgrass is a plant indigenous to the planes of Oblivion ( especially those governed by Mehrunes Dagon ) . However , they can be found rooted in Nirn just outside any open Oblivion Gates . Unlike Harrada and Spiddal Stick s , Blood Grass is a harmless plant . Physical properties . The plant stands at about 2 – 3 feet tall , and appears as a dark - red grass splattered with blood . The plant behaves like a very persistent weed , and can continue to survive in Nirn even when the gates it grows around are sealed . After being harvested , the plant will grow back a few days later .
Ancient Helmet of the Unburned The Ancient Helmet of the Unburned is a unique Ancient Nord Helmet found in . This helmet is unique in the fact that it provides an elemental resistance , while being an item worn on the head . Elemental resistances are usually limited to shields , boots and jewelry . Appearance . This helmet differs in appearance depending on the gender of the wearer . Male characters have two curved horns , much like the Iron Helmet . Female characters have a helmet with what appear to be deer or elk antlers . Acquisition . It can be found in a corner behind a locked gate in the Labyrinthian Tribune , during the quest " The Staff of Magnus . " Enchantment . Wearing this piece of armor grants the following bonuses : Smithing . The helmet can be upgraded at a workbench with an Iron Ingot and the Arcane Blacksmith perk . It also benefits from the Daedric Smithing perk , which doubles the improvement .
Daedric Speed Daedric Speed is a Restoration spell available in that temporarily increases the value of speed . Attribute returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Shadow Shift Shadow Shift is an action card in . Acquisition . Shadow Shift can be purchased as part of the Brynjolf ' s Heist deck or purchased alone for 50 soul gems . Strategy . Shadow Shift should be used to move a specific card for a either the purpose of damaging the opponent or killing an opponent ' s creature card that couldn ' t be killed under normal circumstances . This card is especially useful for moving creatures with lethal so that they can kill a powerful creature that has been summoned in the other Lane .
Ane Teria Ane Teria was a Dunmer mage , and one of the former Incarnates of the Nerevarine . As a failed incarnate , they reside in the Cavern of the Incarnate to help the present Incarnate of the Nerevarine during their quest . Background . Ane Teria was a " Holy crusader " for the Tribunal Temple , and contributed towards what is referred to as the " Apographa . " Due to her flawed following of the Tribunal and disbelief of the Nerevarine prophecies , she failed in fulfilling them . Interactions . The Path of the Incarnate . This quest involves the Nerevarine locating the Cavern of the Incarnate . It forms the Third Trial of the Seven Visions of the Nerevarine and a significant part of the Main Quest . If her spirit is spoken to , she will give the current Nerevarine her mace and a copy of " 36 Lessons of Vivec , Sermon 12 " .
Things Found Things Found is a small general store in Crucible , and is run by Ahjazda . The shop suffers from a poor reputation in the region ; a persistent rumor is that the store would be more accurately named " Things Found in the Trash . " Things Found is tucked away in a narrow alley in the western section of the city . The store owner is known for her fear of the world ending . Her store contains items she believes would be useful in a pending apocalypse . Quests . The Coming Storm . Ahjazda tasks the Hero with finding three items that will help her prepare for the apocalypse .
Dagoth Soler Dagoth Soler is a named creature that appears in . It is located in Vemynal . Description . It is an Ash Ghoul , and a member of the Sixth House faction . It is found in The Hall of Torque in the Dwemer citadel of Vemynal . Like all Dagoths , it is hostile towards the Nerevarine .
Lion Guard Redoubt Lion Guard Redoubt is a camp that appears in the region of Glenumbra , High Rock . The Lion Guard s have set up a camp near Cath Bedraud to try and stop the hordes of Angof ' s undead coming out from the graveyard . Quests . The Lion Guard ' s Stand . To hold back Angof ' s undead army , the Lion Guard built a redoubt on a hill outside Cath Bedraud . As they struggle to find a way to breach Angof ' s defenses , they have to fend off hordes of Bloodthorn cultists and zombie thralls . As part of the Repeatable Dark Brotherhood quests , kill a person in Glenumbra . Characters . Appearing once Gabrielle Benele is rescued :
A Final Release A Final Release is a quest available in . Bezeer believes his mother ' s remains lie in White Rose Prison , away from the swamp waters . Her spirit is unable to return to The Hist . The Vestige should search the prison towers for any signs of Bezeer ' s mother . Her spirit has not yet left . The Vestige should be able to identify her remains .
Corpserot Passage Corpserot Passage is on the southern tip of the Madgod ' s Boot , south of Lost Time Camp , off of Pinnacle Road . Corpserot Prison . Although this is a cave it serves as the prison for the Dark Seducers and the House of Dementia and is named Corpserot Prison on the local map . If the Hero agrees to go to jail after being caught , they will be transferred here , deep inside this ancient dungeon . They have to fight their way out and in the last room before leaving the cave , they can find their inventory that ' s been stashed in a special chest on a platform beside another chest . Quests . The Museum of Oddities . It is the location of the Mute Screaming Maw , a unique Screaming Maw .
Butcher Journal The Butcher Journals are a series of books relating to The Butcher in the quest " Blood on the Ice " in . Content . Butcher Journal 1 . The plans are coming together swimmingly . I ' ve found good sources of bone , flesh , and blood , but thus far a good sampling of sinew and marrow have escaped me . No matter . The city is swollen with contemptuous fools who will be missed by nobody . Last night was almost able to corner Susanna as she left Candlehearth . Idiot guards showed up at just the wrong moment and I had to turn about , just out for a stroll , and so forth . There will be other chances , but the time is drawing near . I think back to my time in Winterhold . All the wasted minds up in their towers . They only explore the magic they already know . I am discovering new magic here . Something deeper than the cantripped shenanigans of fire and light . This flesh magic is older than us . Perhaps older than the world itself . I am tugging at the corners of the fabrics of the universe , and where it bunches and folds is where I shall create my greatest triumph . One more attempt at the Candlehearth girl . She ' s proving to be a bit too cautious , but those strong joints of hers should contain the most exquisite tendons . Worth the effort . Tonight . Butcher Journal 2 . 17 tendons and assortedligaments173 fragments of bone forassemblageapprox . 4 bucket - fulls ofblood ( Nord preferred ) 6 spoons of marrow ( no morethan 2 from a thigh ) 12 yards of flesh ( beforecutting ) star - scrying to the edge of theice - mindlook to the lights where thesouls dancerevealing the time when aspark will revivewhen the rotted united undermost skillful hands soon Butcher Journal 3 . Soon enough , my sweet Lucilla , you will be with me again . Normally when such words are written it is because the love left behind is soon to depart , but in my case , I hope to soon bring your spirit back into my world , for it was you who loved this world so much , not I . I continue to collect your new form from the ragged bits around Windhelm . If they only knew what destiny would soon grace their bodies , with your spirit imbuing them with higher purpose , they would surely thank me for the great gift I give them . I reserve for them a place of beauty alongside your heart . The day draws near . Soon I will hold you . And I will show you this and it will be as delivering a long - forgotten letter to a weary traveler . Love always , Calixto
Scroll of Tinur ' s Hoptoad Scroll of Tinur ' s Hoptoad is an Alteration scroll that increases the user ' s jump height and distance while slowing their rate of descent , preventing fall damage from being occurred . Effects . Both effects are for 60 seconds on self : Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Five Riders Stables Five Riders Stables is located just north of Leyawiin . Cat - Face works here , as well as Atahba , who tends the grounds . Cat - Face has a Paint Horse for sale at a bargain price of 500 , speak to him inside to buy a horse .
Waylaid Traveler ' s Journal Content . 8 Last Seed We were warned that the roads of Craglorn were treacherous . We thought we would find safety in numbers among the caravans , but it turns out that the Dragonstar Caravan Company isn ' t as benevolent as we had hoped . They demanded a huge " transport fee " to assure our safety . We decided to take our chances and travel the side roads . We heard tales of bandits in the hills , but we are well armed and have our own guards . We should be fine . 10 Last Seed So far , our decision has paid off . Our journey has been uneventful . 11 Last Seed One of our guards says he heard howling in the night . Now all of the guards are frightened and demand more gold before continuing our journey . 14 Last Seed The guards remain nervous , but we ' ve spent less than what the Dragonstar Company demanded of us . Our venture remains profitable . 18 Last Seed There was a storm today . Thunder and lightning and torrential rains . I thought this was supposed to be a desert ? I guess it has to rain sometime , but it got so bad at times that we couldn ' t see the path in front of our feet . After we were completely soak , we decided to take refuge in a cave . In the morning , we will start out again . 19 Last Seed We all heard the howling tonight . Our guards have shown themselves for cowards and abandoned us . I can ' t wait to be rid of this foul cave , just as soon as the rain stops falling .
Aldmion ' s Amulet Aldmion ' s Amulet is a piece of jewelry in . It is obtained as a reward for completing the quest " Chasing Shadows . " Description . " Imbued with some of the animal cruelty that comes from a life as a vampire and cultist . "
Bagheradax Bagheradax is a city in the region of Dak ' fron , Hammerfell . It is home to chapters of the Thieves Guild , Dark Brotherhood , and the Temple of Stendarr . The city also has a number of taverns and general stores , as well as an armorer , bookstore , and a bank .