naist-nlp/zeshel huggingface dataset:
Cram ( Fallout : New Vegas ) Cram is a food item found in " " . Characteristics . Cram restores 5 Hit Points but also gives you a small amount of radiation in the form of 3 rads . In addition , it is used in the recipe for caravan lunch and fire ant fricassée . Bugs . When you hotkey Cram , it shows up as the Big Guns sign .
Helios Solar Helios Solar was a division of Poseidon Energy devoted to renewable energy in the 21st century , and had built a massive solar plant called HELIOS One in the Nevada desert . Background . Advertisement of HELIOS One can be found throughout the Mojave , with Poseidon Energy hailing the solar plant as " The dawn of a golden age " . By 2281 , the solar plant was being fought over by NCR and the Brotherhood of Steel . Its potential energy output is actually higher than that of Hoover Dam , since it can supply power to the entire Mojave Region . Like other insidious Poseidon projects , HELIOS One has a deadly ace up its sleeve : a massive super laser titled " Archimedes II " . Appearances . Helios Solar is mentioned in " " . Behind the scenes . In Greek mythology , was the Titan personification for the sun and in Greek ( Ἥλιος ) the word still translates to " sun " .
Recipes - Brahmin Wellington Recipes - Brahmin Wellington is a schematic in " " . Characteristics . Acquiring this recipe will allow the Courier to craft Brahmin Wellington , provided one has the necessary ingredients and a Survival skill of at least 80 . Location . It can be found in the lower floor of the kitchen of The Gourmand restaurant , located inside the Ultra - Luxe casino . Specifically , it is found on a table next to the intercom by the door in the room where Philippe is .
Beth ( Fallout ) Beth is one of the weapons dealers in the Hub around 2161 . Background . Beth is a weapons dealer working for the Far Go Traders in the Hub ' s Downtown area . She is described as a friendly person who is mostly interested in selling equipment and information . Despite insisting she does not like talking behind others ' backs , it turns out she is quite the gossip girl . This is an advantage for the Vault Dweller , as she is a great source of information . Interactions with the player character . Other interactions . She will also offer adequate information about things such as the deathclaw , Decker and the Children of the Cathedral . Appearances . Beth appears only in the original " Fallout " .
Arch Dornan Sergeant Arch Dornan is an Enclave non - commissioned officer who is stationed at Navarro ' s airbase in 2241 . Background . Arch Dornan is a drill sergeant in the Navarro base . Equipped with advanced power armor and a characteristically bad attitude , he is the bane of privates , chastising them for the slightest mishaps and breaches of protocol , especially if he dislikes them . Appearances . Arch Dornan appears only in " Fallout 2 " , however , Cannibal Johnson in " " makes a reference to Dornan , remembering him for once catching a private out of uniform and going on the most " ear - blistering rant known to man . " Behind the scenes . Dornan ' s attitude and many of his lines and expressions copy or mimic those of drill sergeant Hartman from " " . Bugs . Like the Navarro base commander , Arch Dornan uses a female proto id , but is referred to as a male in dialogue .
Brainpower Brainpower is a vault computer control system maker . Two of their known products are Brainpower 4 , a computer control program that was used in Vault 76 , and Brainpower 7 . They can be seen on the Vault - Tec terminal in the Citadel . Appearances . Brainpower is mentioned in " Fallout 3 " .
All - purpose science suit The all - purpose science suit is a unique piece of in " " . Characteristics . A special science suit made by the Followers of the Apocalypse for high risk missions into hospitals and labs with high resistance and special polymers woven into the suit . An onboard computer system allows for easier programming and calculating advanced formulas . This armor provides a Damage Threshold of 13 and bonus of 5 to Science , and can be repaired with scientist outfit s . It has the highest Damage Threshold - to - weight ratio in the game , especially when the Pack Rat perk is active .
Beautiful Beatdown Beautiful Beatdown is a in " " . Requirements . To complete this challenge , the player must inflict 10 , 000 damage with . Effects . Beautiful Beatdown reduces the Action Points cost for unarmed attacks by 10 % . Notes . In order to get this perk , you first have to complete " A Fistful of Hollars , " which will unlock " Destroy Something Not So Beautiful , " which in turns rewards you with Beautiful Beatdown . The " Old - Tyme Brawler " challenge has the same requirements , but will only give you the , not the perk .
Power armor frame The power armor frame is the basic exoskeleton unit required for all power armor models in " Fallout 4 " . Characteristics . Any combination of power armor parts can be equipped on a power armor frame , which is a furniture object that does not exist in the inventory . A power armor station can be used to modify power armor components on a frame . The base frame provides 60 Damage Resistance , and Energy Resistance , but negates effects of other apparel and armor worn underneath . It also sets the base Strength to 11 , which can result in negative effects to carrying capacity . Although the weight of worn apparel and armor is not ignored , any power armor plate segments attached to the frame do not affect carrying capacity . Locations . There are only two empty power armor frames available in the base game ( all other frames have power armor pieces attached ) . One is located at the Revere satellite array , in the northeast corner of array ' s dishes , in the dish array accessible by stairs . The other frame is inside the Atom Cats garage . All other power armor frames contain at least one piece of power armor ; a full list of locations can be found at the power armor page . When purchased from a vendor , the frame will spawn in the power armor station in the shop . The only exception is when purchasing from Atom Cats , which will appear outside garage . A special frame is worn by Proctor Ingram aboard the Prydwen . However , she cannot be forced to exit the frame as she has a locked fusion core . Vendors . Empty frames can be purchased from the following locations : Notes . Frames that are empty , particularly those purchased from vendors are also immune to the " Cell Reset " bug which can cause the loss of mounted power armor pieces on unattended power armor .
The Dismemberer The Dismemberer is a unique axe which is added to " Fallout 3 " with the " Point Lookout " add - on . Characteristics . It looks identical to the regular axe , albeit more powerful , and has the ability to gib enemies without the Bloody Mess perk . Durability . The Dismemberer can successfully strike about 480 times from full before breaking , roughly 20 hits less than the standard Axe . Location . This axe is given as a reward by Plik after completing Plik ' s Safari .
MRE The MRE is a in the " " " Lonesome Road " . Background . The MRE ( abbreviated from " Meal , Ready - to - Eat " ) , is a highly nutritious field ration for use by United States Armed Forces servicemen in combat and field conditions where organized food facilities are not available . The main meals in the pouch come pre - cooked in " boil in the foil " packets that can be warmed by immersing them in water that activates heating cells in the MRE pouch . MREs were first issued in 1981 on a limited basis and finally replaced the older canned rations when stockpiles were used up in 1986 . Characteristics . Military individual field rations were used by the United States army and are found extensively in the area surrounding the Divide . The MRE contains boneless pork chop as the main course along with standard sundries . This food item is one of the few radiation - free foods in the game , and its nutritional value in hardcore mode is among the highest found in any food , on par with the much heavier caravan lunch .
Welcome to Fabulous New Vegas Welcome to Fabulous New Vegas is a in " " . Quick walkthrough . The only objective is " Kill the Raiders . " Notes . Welcome to Fabulous New Vegas includes an alternate opening in which Jessup pistol whips the Courier and Benny shoots them in the head twice , much like The Forecaster said .
Power armor ( Fallout ) T - 51b powered Infantry armor or power armor represented the peak of armored infantry technology before the Great War . Now , only the most technologically advanced factions with ties to the pre - Great War American military or federal government , such as the Brotherhood of Steel or the Enclave , have access to this type of power armor . Background . The T - 51b was developed in the laboratories of the West Tek Research Facility . At the end of the Anchorage Reclamation in January 2077 , the armor had become standard issue for American soldier s in the Army ' s Mechanized Cavalry Regiments . Locations . " Fallout " . Note : After the first lockpick attempt all nearby Brotherhood members turn hostile . Senior Paladin s and Senior Scribe s do not come out the storeroom , so the second attempt is impossible ( when closing in on the door , battle starts ) .
Big Book of Science ( Fallout : New Vegas ) The Big Book of Science is a in " " . Background . It ' s a collection of writings on general science , written before the Great War . Characteristics . Reading this book permanently increases the player ' s Science skill by 3 points ( 4 with the Comprehension perk ) . Crafting . With the " Old World Blues " , this skill book can be crafted by the player . Locations . Other than being crafted , the skill book can be found in the following locations . < section begin = " Locations " / > < section end = " Locations " / >
Tabitha Tabitha , also referred to as " Best Friend Tabitha " , is the leader of the State of Utobitha at Black Mountain in 2281 . Background . She is a nightkin who served in the Master ' s army along with Lily Bowen . With the Master ' s army disbanded , she wandered aimlessly for years , at a certain point stumbling upon an old named Rhonda , which soon became her best friend . At some point she joined Marcus , an intelligent first - generation super mutant , who founded the settlement on Black Mountain sometime in 2278 . Using their lack of intelligence , Tabitha rallied all of the second - generation mutants against Marcus . This led to Marcus and the first - generation mutants to leave , eventually discovering a pre - War ski lodge . Tabitha is now the tyrannical ruler of all the mountain ' s second - generation super mutant and nightkin inhabitants , and has demanded that all humans be shot on sight . She wears a pair of red heart - shaped glasses which she refers to as her " true eyes , " as well as a blond wig that she calls her " head of true hair . " She hosts a radio show with her " best friend " Rhonda , but it would appear that she is merely talking to herself , as Rhonda is deactivated . She has kept a ghoul engineer imprisoned just so he can fix Rhonda and other things the super mutants wanted fixed . Rhonda remains broken , however , as Raul is mechanically profound yet not scientifically inclined enough to repair the robot . The fact that he is only being kept alive by Tabitha until he manages to fix the robot also provides a strong disincentive . Unlike Marcus , her dedication to the Master never diminished , and she often speaks nostalgically about the days when she served under him . Being rather unoriginal , Tabitha forces her prisoner Raul to keep a journal , just as Marcus had " forced " her to keep a journal when she was working under him . Interactions with the player character . Quests . Crazy , Crazy , Crazy : The player has to deal with Tabitha and her super mutants by either killing her or persuading her to stop . Tabitha ' s storage room : Treasure Hunt . Tabitha has a storage room at the top of Black Mountain . Upon entering the storage room , there is a training dummy with a note attached to it ( indicated by an arrow on the training dummy ) . The note says : Item locations are described by the wall associated with each compass direction or shelf row , shelf unit and shelf tier ( whereas the first row is closest to the door , and last unit is farthest to the back wall ) . Appearances . Tabitha appears only in " " .
Stockmen ' s Association Headquarters The Stockmen ' s Association Headquarters is the headquarters of New California Republic ' s major brahmin union , the Stockmen ' s Association . The union ' s leader , Duppo , is usually present in the first room and can sell items to the player . He will also offer work in the shape of being a caravan guard for one of Roger Westin ' s cattle trails , and will pay well for the work . Layout . The first room one normally enters is the smaller of the two . Duppo stands in the middle and there are benches with items for sale on top of them . There is also a small stove tucked into one corner , but nothing else that would imply that this is also Duppo ' s home . It is possible it is for sale or that it is being repaired . The second , slightly larger room can be seen , but is inaccessible at first . One must complete missions for Merk before being allowed entry because it is his gambling operation . It has tables and chairs , and also a roulette table with a guard in a leather jacket nearby . Appearances . Stockmen ' s Association Headquarters appears only in " Fallout 2 " .
Deathclaw gauntlet ( Fallout : New Vegas ) The deathclaw gauntlet is a in " " . Characteristics . The deathclaw gauntlet is the hand of a strapped to the user ' s arm . It ignores enemy armor , as did the version in " Fallout 3 " , and looks identical . Although the standard deathclaw gauntlet is cut content , the Fist of Rawr , a unique version of the gauntlet , appears in the " Lonesome Road " . Durability . The deathclaw gauntlet can successfully strike a total of about 2995 times from full before breaking . Variants . The " Lonesome Road " DLC adds the ability to craft one of two unique variants : Locations . While the standard deathclaw gauntlet cannot be obtained in - game without the use of console commands , the unique deathclaw gauntlet can be obtained from Rawr , a unique deathclaw in a dark cave , just past the Boxwood Hotel roof . He will drop Rawr ' s Talon upon death , and the player can the Fist of Rawr . Notes . The gauntlet has the same bulky design as the one in " Fallout 3 " as opposed to the smaller gauntlet in " Fallout 4 " that consist of only two claws attached to a brace .
Phebus Ranch The Phebus Ranch was a ranch in New California . Background . Walter and Ethel Phebus lived on the ranch for many years , and made a good living . However , the land was taken from them by force by Heck Gunderson . Afterwards , the Stockmen ' s Association bailed the ranch out , with the bank demanding full payment the day after . Appearances . The Phebus Ranch is mentioned only in " " .
Donny Kowalski Donny Kowalski is a child living in the Commonwealth in 2287 . Background . Donny lives on a dock behind the Shamrock Taphouse observing the ocean . He used to live with his father , who he believes is dead . Appearances . Donny Kowalski appears only in " Fallout 4 " .
Trish ( Fallout 4 ) Trish is a Triggerman living in the Commonwealth in 2287 . Background . Trish is one of Marowski ' s underlings , and is in charge of the chem deal with Nelson Latimer . She is apparently one of his close associates , as she commands several well - armed Triggermen and knows the location of his secret chem lab and the exact steps needed to unlock the entrance . Appearances . Trish appears only in " Fallout 4 " . Bugs . After being killed during Diamond City Blues , her corpse , and those of her Triggermen , will not be removed . All items on the bodies of the Triggermen will respawn . However , after looting the first time , the clothing will not be equipped .
Head wrap ( Fallout 3 ) Head wrap is a piece of headwear found in " Fallout 3 " . It has a weight and value of 0 as well as a Damage Resistance of 1 . Head wraps can only be repaired with other head wraps . Unlike most clothing , they cannot be repaired by merchants because they have no value . However , this is negligible , since its condition does not affect its damage resistance ( because it is already at the minimum ) . Variants . Gray . Brock and Wild Bill ( " The Pitt " add - on ) sport the gray variant . This is also worn by the wastelander in the random encounter ' More Than Just Scrap ' . This wastelander respawns every 73 in - game hours , and can be killed repeatedly for their gray head wrap , with no negative consequences . Dark gray . The dark gray head wrap is worn by Alejandra Torres , Belle Bonny and Mei Wong . It is also found on a shelf near the pitching machine inside Herzog Mine in Point Lookout . White . Billy Creel , Bill Seward and Stockholm carry the white version . Yellow / red plaid . The yellow / red variation is included in the game files of " Fallout 3 " , but is not used in the base game . Midea in the add - on " The Pitt " wears it . It can not be repaired by merchants ; but only by other head wraps .
Melchior Jr . Melchior Jr . is the son of Melchior . He was born in 2231 . Background . He is a smiley , big - eyed kid . His father was abducted by men wearing metal clothes some time ago . He has been living in the slums of Redding ever since . Melchior Jr . can be found running around inside and in front of Ascorti ' s Ace and City Hall . Interactions with the player character . Other interactions . Melchior Jr . is a flavor character ; his only purpose is hinting at the kidnappings perpetrated by the Enclave on the miners in Redding . Appearances . Melchior Jr . appears only in " Fallout 2 " .
Butch Harris Butch Harris is the owner of the Far Go Traders in the Hub in 2161 . Background . Butch Harris may be the leader of one of the Hub ' s big three caravans in name , but in fact , he ' s a figurehead . Butch has big dreams , but he ' s bitter and frustrated and also something of a coward . When Butch thinks he ' s on top of things , he swaggers a bit , and exhibits cocky and boisterous self confidence . When things go wrong , though , he tends to lose control , talking loud and fast and not getting much done . All the real organizational and administrative work for the caravans is done by Rutger , his assistant . Butch is not that intelligent , and recent events have left him a bit paranoid . The Far Go traders have been having more than their fair share of hits from the mysterious force attacking the Hub ' s caravans . Before running the Far Go Traders in the Hub , Butch has lived in San Diego ( some time before the sickness start and the exodus of all inhabitants ) and after , he came to the Adytum of the Boneyard . In 2156 , Butch made his way to the Hub and acquired the Far Go Traders , one of the three most important caravan companies of the Hub . He is a rather grumpy sort , probably due to many years of stress in his years of management . Butch thinks that he is the sheriff around the Hub , and will ask for delivering information to him , rather than Sheriff Greene . He is an old acquaintance of Elder John Maxson , though the two have not seen each other in a while . Starting a while before 2161 , strange disappearances involving many of Butch ' s caravans have left him on edge , and eager to discover the possible killer . Out of irrational fear , he has turned to blaming the fabled deathclaw as the source of the disappearances . Appearances . Butch Harris appears in " Fallout " and is mentioned in " Fallout Bible " . Behind the scenes . Butch Harris is voiced by Ron Perlman , also the narrator for " Fallout " and most of the other Fallout games .
Fred Hatch ( Fallout 2 ) Fred Hatch is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Fred Hatch is mentioned only in " Fallout 2 " . Behind the scenes . Fred Hatch is a reference to Fred Hatch , a " Fallout 2 " dev .
Murder Carlson in NCR Murder Carlson in NCR is a quest in " Fallout 2 " . Walkthrough . Second of John Bishop assignments , and a key step on the road to becoming a made man of the family , is the assassination of Vice President Carlson in NCR town . This frail but powerful man resides in a high security compound within the Congress district of NCR . There are two obstacles to overcome , one , there is a forcefield that blocks your way , two , the area is crawling with members of the police force . A plan . There are three ways of getting inside the compound : Regardless , once inside , it is a classic hit : there are no requirements as to how the vice president has to die ; he just has to end up irreversibly dead . However , if you do not want a fight , you can use his son as a suicide bomber . Talk to the boy for the first time , then set the timer on some explosives and plant them on him , talk to him again and ask him to " tell your father I ' m [ you ' re ] here ? " and watch the boy run inside . Wait for the explosion and receive your experience , including possible title of a Childkiller . The other approach is to give the kid a gun and let him play with it . The kid will run to Carlson and accidentally shoot him with it .
Paul Hannon Jr . Paul Hannon Junior is a resident of Vault 101 . He is younger than the Lone Wanderer . Paul is a member of the Tunnel Snakes , a greaser gang in 2277 . Background . Born in 2258 , Paul Hannon Junior is one of the members of the Tunnel Snakes . The other Tunnel Snakes are sometimes teasing him because of his dad being the chief of security in Vault 101 . But this also gives him a certain cachet among his friends , though . 2260s . On July 13 , 2268 , Paul attends the Lone Wanderer ' s tenth birthday party . In a conversation with the Lone Wanderer , Paul expresses his disappointment that he did not have a Pip - Boy 3000 yet . If he is engaged in a conversation , Paul will sheepishly apologize for his friends ' harassment , and they will start teasing him about " having a crush " on you ( if the player character is a female ) , or about him being your " friend " ( if the player character is male ) , which will then cause him to call you a " dorkface " so he could keep up his appeal with the other boys . During the conversation , he seems to use the word " uh " a lot . Later , at the party , Paul ponders possible names for their gang with his two friends . 2270s . On August 3 , 2274 , Paul and his friends are harassing Amata Almodovar with sexual innuendos . The Lone Wanderer can side with Amata , side with the Tunnel Snakes , or leave Amata with the Tunnel Snakes . During the factional crisis in Vault 101 , Freddie Gomez informs you that Paul Hannon died from severe wounds , sustained during the radroach attack , and would have survived if your father had not left or if Jonas Palmer , the Vault 101 medical technician , was still alive . Relationships . He is the only child of Paul Hannon Sr . and Vikki Hannon . Later , Paul Hannon is informed that his answers in the G . O . A . T . exam determines his career as an engineer . Paul is relieved with this news . Butch DeLoria , Freddie Gomez and Wally Mack are his friends and fellow gang members . Appearances . Paul Hannon Junior appears only in " Fallout 3 " .
Kid ' s cave rat outfit Kid ' s cave mole outfit and Kid ' s Murray the Mole hat are pieces of clothing in " Fallout 3 " , embodying the mole mascot of Little Lamplight that can be seen above the entrance of the caves . Location . These items can only be obtained via reverse - pickpocket ing Zip in Little Lamplight or through console commands .
Henry Glover Henry Glover was a candidate for overseer in Vault 11 in the year 2281 . He was endorsed by the Utilitarian Bloc , Divine Will Bloc , and Allied Service Workers Bloc . Background . He was the father of six children including Sam and Henry Glover , Jr . . He tried to use his family as a reason to not be elected , and this appeared to work , as Nathan Stone was apparently in the lead for Overseer before his wife Katherine was elected . Appearances . Henry Glover is mentioned only in " " .