naist-nlp/zeshel huggingface dataset:
Patches ( Online ) / Patch 1 . 5 . 8 OVERVIEW The Elder Scrolls Online v1 . 5 . 8 is an incremental patch that addresses a variety of outstanding issues surrounding gameplay , dungeons , and quests . In an effort to improve performance in Cyrodiil , we have also escorted all deer and torchbugs to greener pastures . Please note the version number on the client will still say 1 . 5 . 7 after maintenance ; this is a known issue , and will be fixed with our next maintenance . This patch will be approximately 200MB . FIXES & IMPROVEMENTS Alliance War Combat & Gameplay Dungeons & Group Content Miscellaneous Quests & Zones UI Alliance War General In an effort to help reduce server strain tracking the multitude of monsters within Cyrodiil , the deer have fled to greener pastures with less blood on their hooves . Torchbugs have joined them … with less blood on their little feet obviously . Adjusted the scale for displaying high , medium , and low population in the Campaign Display window . This will now work correctly in conjunction with the population changes we previously made to Cyrodiil . Combat & Gameplay Templar Restoring Light Repentance ( Restoring Aura morph ) : Fixed a remaining issue where the effects from this ability would not clear after you resurrected . Weapon Destruction Staff Heavy attacks will now restore magicka when your targeted enemy is blocking . Two Handed Brawler ( Cleave morph ) : Fixed an issue where the damage shield from this ability wasn ’ t refreshing to the correct value when used twice in a row without the shield breaking . Dual Wield Fixed an issue where your weapons would appear to vanish from your hands if you swapped the weapons while in your inventory . Alliance War Assault Caltrops : Visual effects from multiple ranks of this ability will no longer stack multiplicatively , resulting in improved performance and more effects showing up in large battles . Dungeons & Group Content Dungeons Elden Hollow Vaults of Madness Mind of Madness . Mind of Madness : Gasteau will once again be available to complete this quest , after you defeat the Architect . Veteran Dungeons Veteran Elden Hollow Fixed an issue where you could not kill the boss and his adds after resurrecting with a soul gem . Miscellaneous General Fixed an issue where you could crash while in The Rift . Quests & Zones Alik ' r Desert March of the Ra Gada : You are no longer required to interact with shrines to summon the bosses for this quest ; instead , you just need to be near their spawn locations . Eastmarch The Chill Hollow : You can no longer acquire loot from certain corpses in this cave . Shadowfen Trials of the Burnished Scales : Fixed an issue where the warriors you duel after drinking the root poison were sometimes not interactable . Stonefalls Quieting a Heart : You will no longer be blocked from finishing this quest if you ’ re the last one in a group to search the correct urn . UI Mail You will now receive a confirmation box when sending mail that includes an attached item or gold .
The Year 2920 , Vol . 3 Content . 21 Morning Star Mournhold , Morrowind " Why don ' t you wear that green gown I gave you ? " asked the Duke of Mournhold , watching the young maiden put on her clothes . " It doesn ' t fit , " smiled Turala . " And you know I like red . " " It doesn ' t fit because you ' re getting fat , " laughed the Duke , pulling her down on the bed , kissing her breast and the pouch of her stomach . She laughed at the tickles , but pulled herself up , wrapping her red robs around her . " I ' m round like a woman should be , " said Turala . " Will I see you tomorrow ? " " No , " said the Duke . " I must entertain Vivec tomorrow , and the next day the Duke of Ebonheart is coming . Do you know , I never really appreciated Almalexia and her political skills until she left ? " " It is the same with me , " smiled Turala . " You will only appreciate me when I ' m gone . " " That ' s not true at all , " snorted the Duke . " I appreciate you now . " Turala allowed the Duke one last kiss before she was out the door . She kept thinking about what he said . Would he appreciate her more or less when he knew that she was getting fat because she was carrying his child ? Would he appreciate her enough to marry her ?
High Ordinator Danys High Ordinator Danys is a Dunmer member of the Ordinators . Him and his team were sent to Gil - Var - Delle by Almalexia herself to restore and rid it of Molag Bal ' s influence . Interactions . The Wakening Dark . He may be found waiting in the Abandoned Cave , north east of the tree icon on the map , around where the dotted path starts . There , he will begin the quest for the Vestige .
Book of Life Book of Life was both a process and a journal that kept track of people and livestock in certain region . Description . After occupation of new territories , more specifically , province that is now known as High Rock in 1E 264 , Nord s had to tell the value of the new lands . Thus as the very first civilized act Nords performed census , also called as the Book of Life . The process was also performed at later dates , it was kept to see the progression of towns and villages . It is recorded that one such census was performed once again in Daggerfall in 3E 401 .
Challenge Bolvyn Venim Challenge Bolvyn Venim is a House Redoran quest possibly available to the Nerevarine during the events of . Walkthrough . Having garnered the support of the rest of the Redoran Council , the Nerevarine may speak with Athyn Sarethi about the topic of becoming Archmaster of the House . Sarethi will reveal that Bolvyn Venim will challenge the Nerevarine to an honorable duel as he believes that his position as Archmaster is underthreat . The Nerevarine must speak to Venim in his Manor to agree to the duel . Duel to become Archmaster . The Nerevarine must meet Bolvyn Venim in the Arena Pit in Vivec . Upon entering the Arena , Bolvyn Venim will attack the Nerevarine . As Venim does not have any ranged weaponry , the Nerevarine can use a bow and arrows to defeat Venim from a distance . This duel is to the death , so once Venim has been honorably killed , the Nerevarine will be named Archmaster of Redoran by Sarethi .
In Dreams We Awaken Content . In dreams , we awaken . Her reveries call to us . From across Tamriel , her dreams have shown us a true world , a far better world than the one you know . Vaermina lights the sky of our world ! Vaermina is the stars of our world ! Her thousand truths are a thousand lights in the night sky ! The wakeful world is full of suffering and starvation . It is a world of lies . We have come from all corners of this broken world to gather as dreamers of a new brighter age . She has called us here to Stormhaven ! She has awakened us to a better world ! We will leave this world of lies behind us ! Some cannot comprehend these simple truths . They do not understand her dreams as we do , for they are not true dreamers . She calls to the mighty and the humble , yet those who are found wanting are cast down into madness . Awaken , sleeper ! Ascend , dreamer ! Seek her in dreams , and join us ! We await you .
Wayward Scouts Wayward Scouts is a quest available in . A Lion Guard scouting party , made up mostly of new recruits , has gone missing near Farwatch Tower . Walkthrough . While walking near Farwatch Tower , the Vestige will find a concerned Lion Guard soldier . Upon questioning , it turns out that his scouting party , when looking for Dominion troops , was ambushed . With all the fighting and confusion , they were separated . Now , he is too badly injured to go and look for them . The Dominion soldiers are interested in the tower and the strategic advantage it provides , as they will be able to signal ships from it . When the Vestige offers to help , he is relieved and wants the recruits sent to the base of the tower after they ' ve been found . Head closer to the tower and follow the markers to find two of the recruits , Recruit Helene and Recruit Sorais . Recruit Helene asks about Cecil , who went ahead and was captured . Send both to the base of the tower and head down to the beach to the Dominion camp . There the Vestige will find Cecile incarcerated behind some crates . Talk to her and inform that the other two recruits are back at their camp by the tower . Free her and she will also join them at the camp . Go to the camp to see if they all made it back safely and talk to Cecile . She is glad the recruits are all back , and that the Vestige happened to find them . Now they ' ve a better chance to put an end to this Dominion incursion .
Thalmor Dossier : Delphine Contents . Status : Active ( Capture or Kill ) , High Priority , Emissary Level Approval Description : Female , Breton , mid 50s Background : Delphine was a high - priority target during the First War , for both operational and political reasons . She was directly involved in several of the most damaging operations carried out by the Blades within the Dominion . She had been identified and slated for the initial purge , but by bad luck was recalled to Cyrodiil just before the outbreak of hostilities . During the war , she evaded three attempts on her life , in one case killing an entire assassination team . Since then , we have only indirect evidence of her movements , as she proven extremely alert to our surveillance . She should be considered very dangerous and no move against her should be made without overwhelming force and the most careful preparation . Operational Notes : She is believed to still be working actively against us within Skyrim , although we have no location on her . Assumed to be working alone , as no other Blades are known to be active in Skyrim , and she has in the past avoided contact with other fugitive Blades for her own security ( one of the reasons she has so far evaded elimination ) . Her continued existence is an affront to all of us . Any information on her whereabouts or activities should be immediately forwarded to the Third Emissary .
Roar Roar is a Skill that appears in . It is from the Werewolf Skill Tree . Morphs . Ferocious Roar . ( 1 second , 8m ) : Roar with bloodlust to terrify up to 3 nearby enemies , afflicting them with fear and setting them off balance for 4 . 3 seconds . If an affected enemy is killed , enemies nearby are disoriented and set off balance for 2 . 5 seconds . Killing feared targets leaves nearby allies off balance and disoriented . Rousing Roar . ( 1 second , 8m ) : Roar with bloodlust to terrify up to 3 nearby enemies , afflicting them with fear and setting them off balance for 4 . 3 seconds . Grants Major Brutality to nearby allies , increasing Weapon Damage by 20 % for 4 seconds . Increases Weapon Damage of nearby allies .
Tree Minder ( Legends ) Tree Minder is a creature card in . Strategy . Tree Minder should be summoned as early as possible to quickly gain the extra magicka effect that the card gives the player . Otherwise , Tree Minder should be used as a weak card with guard .
Contract : Kill Ennodius Papius Contract : Kill Ennodius Papius is a quest available in . Walkthrough . One of three initial contracts given by Nazir in the Dark Brotherhood Sanctuary . Ennodius Papius , now a paranoid recluse , was once the Miller at Anga ' s Mill in Windhelm , and can still be found nearby , camped just west along the river . There is no one near his tent , making him an easy target . Return to Nazir once he is dead and the Dragonborn will receive 400 – 750 . An easy way to kill Ennodius is to sneak up the river behind his tent and wait until he sits down on the log , outside his tent . While sneaking , fire an arrow or use a spell to kill him . If he isn ' t killed on the first try , do it again . Alternatively , Ennodius may panic and run into the river , causing his demise by the mudcrabs . Dialogue . Any of these options will turn him hostile or will make him run away .
Black Wake Voidbringer Black Wake Voidbringers are generic members of the Black Wake clan residing in the Waterworks in Shimmerene , Summerset . Interactions . A Tale of Two Mothers . An Altmer named Lanarie asks the Vestige to look for her missing son , Arathel , whom the authorities arrested on accounts of his alleged involvement in a plot to kill a Sapiarch .
Racial Motifs 15 , Chapter 9 : Dwemer Legs Content . By Raynor Vanos Kireth says I should write down what I ' ve learned about Dwemer artisans and the styles and motifs of their lost civilization . LEG GREAVES The leg protection of the Dwemer typically consisted of geometric plates or cylinders of metal , mounted on the same thick yet flexible material used for their boots . The armor was particularly thick over the knee .
Hoag Merkiller Hoag Merkiller was a Nord High King of Skyrim in the First Era . He is considered to be one of the greatest war chiefs of his time and instrumental in the formation of the First Empire of the Nords . He was also known to be a powerful Tongue , as it was shown in his battles against Morrowind ' s armies during the Skyrim Conquests . During this time he purportedly destroyed seventeen Chimer i villages and two Dwemer strongholds , which led the Dunmer to vilify him as " Hoaga , the Mouth of Mud , " a vicious demon with necromantic powers . He attended the coronation of Emperor Gorieus on the 23rd of Sun ' s Dawn in 1E 461 , along with his father and High King , Kjoric the White . Kjoric later rebelled against the Emperor , but was killed at the Battle of Sungard in 1E 477 or 478 . After this , the Moot named Hoag as the new High King . His reign was short - lived however , as he was killed at the Battle of Glenumbria Moors in 1E 480 . He was succeeded by Wulfharth .
Midden Incident Report Content . The missing students were found in the Midden this morning . Dead , as expected . None of us bothered keeping a detect life charm for the search at this point . The bodies were found together , each suffering the same deformities ; peeled and bubbling skin on the arms and face . Conjurer ' s burn , as it ' s commonly referred to around the College . There ' s little doubt they were attempting a summoning ritual well beyond their capabilities . The relic nearby put any doubt in this theory to rest . I admit that I ' ve never seen one like it - a large , segmented sculpture of a gauntlet , the Daedric sigil " emblazoned upon the palm . Attempts to move it were in vain . I must show it to Archmage Sedoth during his upcoming visit . Perhaps he will know more . While we couldn ' t move the relic , I was able to pry four " rings " from it . I ' m sure there ' s a connection between them and the ritual the students were attempting . I ' ll store these in The Arcanaeum until we can consult with a conjuration master to learn more .
Crimes of the Daggerfall Covenant Content . A Summary By Aicantar of Shimmerene , Sapiarch of Indoctrination The kingdoms of the Daggerfall Covenant are inhabited by mongrel upstarts who have cruelly suppressed our Direnni cousins : the High Elves who are the rightful rulers of northwest Tamriel . They were largely complicit in the rise of the dangerous and genocidal fanatics known as the Alessian Order . They allow their pirates to prey on Aldmer i shipping . The Bretons are also so indiscriminate that they have accepted the bestial Orsimer as allies . ( Orsimer ! Can you imagine ? ) Though capable of mustering substantial brute force , there is no evidence that these degraded hybrids have the wisdom or learning to deal with the mystical disaster now threatening the Mundus . They must be disciplined and subdued as rapidly as possible , so the Dominion can get on with the business of saving the world … and protecting it in the future .
Imperial Shipment Camp Imperial Shipment Camp is an unmarked location found in . Description . This is a very small camp consisting of a single tent , wagon , camp fire , horse and a few soldiers . Notable items . A chest in the back of the broken wagon contains : Quests . Compelling Tribute ( Stormcloaks ) . It is found as the site of an Imperial supply convoy broken down and the target of a Stormcloak raid .
Maesa - Shammus Egg Mine Maesa - Shammus Egg Mine is a mine in . It is located in the Molag Amur Region , and is unremarkable except for the dead warrior located inside , of which , the rare weapon , the Daedric Dai - katana can be found . Notable items . On the body of the Dead Hero , the following items can be found :
Reach ( Combat ) A weapon ' s reach in determines how close the character must be to the opponent for the weapon to connect . Weapons such as daggers have short reach , while claymores have extremely long reach ( more than double that of a dagger ) . The distance an arrow flies from a bow depends on how much force is pulled back when the arrow is nocked . Weapons . A reach rating of 1 . 0 is considered the base reach rating . Longswords and maces have the base reach rating of 1 . 0 . Weapons with less than 1 . 0 reach rating are shorter ; weapons with greater than 1 . 0 are longer . The following table lists weapons from shortest to longest . Bows do not have " reach " per se , but the distance an arrow travels is affected by the angle at which the arrow is shot . Due to gravity , arrows need to be shot higher than the target so that the arrow will reach the target ' s distance effectively .
Highmoon Hall Highmoon Hall is a large building in and the residence of the Jarl of Morthal . Description . Highmoon Hall is located in the northwestern town of Morthal . It can be easily found when taking the carriage to Morthal as it is almost directly in front of where the Dragonborn gets off . Highmoon Hall is the central meeting place for all citizens of Hjaalmarch . However , few seek audience with the reclusive and mysterious Jarl Idgrod Ravencrone . She spends most of her days pottering around this sturdy Nordic structure . Aslfur handles many of the citizens ' grievances in the main hall , and some have come to question whether he is trying to remove that burden from his wife or trying to hide her deteriorating condition . The war room manned by Legate Taurinus Duilis across from the Jarl ' s chamber is an inconvenience Idgrod is having to live with . Discover a Skill Book mixed in with other , less valuable books on the top in the upstairs bedroom . Layout . Upon entering the structure , much like the Jarl ' s Longhouse in Falkreath , contains a large room with a long bed of fire several feet in front of you . Beyond that is the Jarl ' s throne where she resides for most of the day . Before the bed of fire to the left and right is a staircase . Each leads up into a small room which is generally occupied by the Jarl ' s daughter in one room , and the Jarl ' s son in the other . Just past the firebed are two more doors on your sides . One holds the Imperial Legate of the region , and the other is the Jarl ' s room . People . There are multiple people located inside the building , including : The following arrive if the Stormcloaks take over Morthal :
Chills ( Morrowind ) Chills is an " extremely dangerous disease affecting the victim ' s mind and coordination whose symptoms include clumsiness and mental confusion . " It is recommended to get this disease cured as quickly as possible , as it can be deadly in certain situations . The reduction in agility can make outrunning certain enemies a real nightmare .
Disarm Disarm is a Dragon Shout in . Effects . At full power , this shout will disarm any enemy up to level 30 within the path of the Thu ' um . Enemies affected will be staggered , and will usually prioritize retrieving another weapon , or accessing a backup weapon from their inventory if applicable . If the Dragonborn can manage to disarm and quickly retrieve the weapons of several strong opponents , a challenging fight can quickly become very easy .
Mourning Stone Mourning Stone is an artifact found in . It is a powerful relic found in Khenarthi ' s Roost , in Temple of the Mourning Springs . The artifact creates an endless stream of water from the stone . This artifact was created by the ancient Khajiit to imprison Uldor inside the temple . Locations . This item can be found in the following locations :
Anhaedra ( Morrowind ) Anhaedra is a Dremora found at Maar Gan , and has been placed there by Vivec . He has to endure pilgrims hitting him , whilst having a Sanctuary blessing protecting them . Asking Alds Baro about rumors at the Maar Gan Outpost will reveal that Anhaedra has been short - tempered lately . Interactions . Pilgrimage to Maar Gan . During the quest , he must be taunted by the Nerevarine to attack .
Embroidered Belt Embroidered Belt is a unique belt that is enchant ed with the power to temporarily increase the wearer ' s Willpower . Acquisition . The Path of the Incarnate . During the Third Trial of the Prophecy , the Nerevarine encounters the spirit of a failed incarnate , Peakstar , at the Cavern of the Incarnate while in search of the Moon - and - Star . If asked about " " My Story , " " she offers the Nerevarine this belt and Travel - stained Pants .
Hroldar ' s Death Blast Hroldar ' s Death Blast is a unique Destruction spell in that inflicts elemental fire damage upon multiple victims . Acquisition . Although not intended for use by the Nerevarine , Hroldar ' s Death Blast can be acquired on the PC by using the console command : codice _ 1
Headsman Headsman is an unused Nord in . He was supposed to make an appearance in the unimplemented quest " WEDL11 , " but did not make it into the final version of the game . Location . Headsman does not appear in - game and can only be located through the use of console commands .
Bjornolfr Bjornolfr is a deceased Nord whose corpse can be found beneath Hrodulf ' s House . Background . He came to Solstheim from Solitude , searching for Hrodulf , his lover , after apparently receiving some bizarre correspondence from him . " Hrodulf ' s Journal " , found inside the house , shows the decay of Hrodulf ' s state of mind . He no longer maintains residence inside the house , due to an obsession with the Dwemer workings beneath it . His mad ramblings and long absence bring Bjornofr to the house to find him , as evidenced by a letter from Bjornolfr found inside the house . Two Reavers are found reading through Hrodulf ' s letters in the basement of the house . Bjornolfr ' s body is found in the Dwemer tunnel below carrying a " Bloodstained Letter " from Hrodulf . It is unclear what Bjornolfr ' s cause of death was , but it can be assumed that he took his own life after finding his dead lover — mainly by the dagger under his body and that the Reavers mention during conversation , " " Do you think he ' s the one we left in the tunnel ? " "
Letter to Leonce Gavendien Content . Leonce , Your scheme to rob Fell ' s Run is brilliant ! And using the old , abandoned fort demonstrates the level of planning that has made you infamous throughout the region . I will gladly purchase the gems from you . Meet me in Northpoint when you have them . — Captain Lagra
Arrai ' s Journal Content . 2 Sun ' s Dawn — What a glorious day ! I am closer than ever to completing my studies . It ' s taken years of hard work , but today my instructor said I passed my examinations at the top of my class . My friends and I will celebrate long into the night ! 4 Sun ' s Dawn — Thiingil and I will set out today to visit her family before our wedding . They don ' t approve of me . Scholars aren ' t valued the way hunters are . I hope they change their mind . We ' re taking a short - cut across the ruins . Should be back within a month . Two at the most .
Wise Woman ' s Yurt ( Ahemmusa ) Wise Woman ' s Yurt is a Yurt in the Ashlanders camp of Ahemmusa in . It is in the northwest of the camp , northeast from Mamaea ' s Yurt and west from Kausi ' s Yurt . In the yurt is the wise woman Sinnammu Mirpal . Near the yurt are four Wickwheat plants and behind the yurt are two basket container , four sacks and one urn . Two quests are related to this yurt : Ahemmusa Nerevarine and Meeting with a Wise Woman , in both you have to meet the wise woman Sinnamu Mirpal .