Gothik the Harvester ( original ) Gothik is a boss within the raid dungeon of Naxxramas . He will appear in the events of Wrath of the Lich King , however , He will appear in the events of Wrath of the Lich King in the starting area for the Death Knight class as a questgiver . Attacks and Abilities . Unrelenting Trainee . Non Elite Humanoid , can be CCed ( sheep , fear , frost nova ) Unrelenting Deathknight . Elite Undead , can be CCed ( shackle , frost nova ) Unrelenting Rider . Elite Undead , can be slowed , can ' t be shackled / frozen Spectral Trainee . Non Elite Undead , can be stunned ( kidney shot , cheap shot ) Spectral Deathknight . Elite Undead , can be stunned ( kidney shot , cheap shot ) Spectral Rider . Elite Undead , can not be CCed Spectral Horse . Elite Undead , can not be CCed . Strategies . Phase 1 : You need to divide your raid into two groups for the Live side and Dead side , the Dead side is indicated by the bone piles . All of the NPCs on the dead side are immune to most magical abilities so the dead side in comprised mainly of Rogues , Warriors , Druids and Paladin / Shaman . Reflexively , the live side has mainly Priests , Mages , Warlocks , and can also have Hunters , Rogues , and Warriors given your raid composition . 6 Priests and 6 Mages are a minimum requirement for this boss encounter ( 6 rogues is also good for learning ) , also having at least 1 Warrior on the live side is required for tanking Riders . Whenever you kill a mob on the live side , 1 - 2 mobs will spawn on the dead . Unrelenting Trainee spawns a Spectral Trainee , Unrelenting Deathknight spawns a Spectral Deathknight , Unrelenting Rider spawns a Spectral Rider and a Spectral Horse . Unrelenting Deathknights are level 62 and break shackle often , thus , the Priests main function this fight is maintaining CC over healing , the healing required on the live side can be done by 2 - 3 Paladin / Shaman / Druids . All NPCs which spawn on the live side must have a predetermined fate : to be CC ' d or to be killed . If target allocation or CC failures take place , you will wipe . If your tank dies on the live side , you will wipe when Gothik lands . If you send too much to the dead side ( this can take place after riders start spawning ) you will wipe . The hard part of this fight is not the mobs you kill , but finding the proper balance of CC and killing that allows both sides to survive . Too much CC leads to CC failures and can wipe the live side , and lack of CC leads to overwhelming the dead side . All spawns stop 50 secs before Gothik lands so all CCs need to be maintained for the duration of the kill . Gothik teleports from side to side of the room every 30 - 45 seconds , and will open the center gate at 30 - 35 % health allowing the full raid to kill him . Kill priority ( Highest to Lowest ) : Phase 2 : When Gothik comes down at 4 : 34 in fight , CC all mobs that can be CCed and DPS Gothik down fast . Two important notes , as the first time Gothik comes down and you have the trash mobs properly CC ' d and most everyone is alive you ' ll probably kill him . 1 . He lands on the caster side , and then will teleport twice to the melee side . After he has teleported back to the caster side the final time , the doors will open and melee are free to run across and finish him up . 2 . The adds do not despawn , and when you kill the living adds they will continue to spawn UD until everything has been killed . this can take a couple of minutes , and some people may leave combat ( allowing for a few rez ' s ) .