naist-nlp/zeshel huggingface dataset:
Alchemy Training Alchemy Training is a quest in . Walkthrough . To start this quest , ask one of the quest givers about Alchemy Training , they will then point the Hero into the direction of Sinderion who will train them for two of the rarest wines in the game which are Surilie Brothers Vintage 399 and Tamika Vintage 399 . These can be most easily found by going to Castle Skingrad and looting the wine cellar , as old Sinderion will have no qualms about necking several liters of stolen posh booze ; there are five bottles of the Surilie Brothers and seven bottles of the Tamikas , any surplus can just be sold to a thieves guild fence for a modest sum to add on to your " amount fenced . " Or alternatively both of these wines are in the Emperor ' s room at Cloud Ruler Temple , the Frostcrag Spire vault area ( if having the plug - in ) , or in Benirus Manor after completion of the quest " Where Spirits Have Lease . " After given these wines to Sinderion he will agree to train .
Macabre Manifest Summary . Found during the quest " Unfriendly Competition , " this book also contains an Easter egg . Contents . Recently Deceased . Ferdelus Wagariun - Imperial City Quilted DoubletGreen Silk PantsGold Trimmed ShoesGold Ring K ' sirr - Cheydinhal Green and Blue OutfitGreen Velvet ShoesSilver Amulet with Blue StoneSilver Ring Nodur Cloud - Seeker - Bruma Fine Silk RobeSilk ShoesFine Ashen Cane with Inlaid CopperGold Ring Nodaria Wythel - Bravil Blue DressBlue Suede ShoesFine Silver NecklaceGold Ring with Polished StonesGold Ring with Red Stone Kaylah Swinchell - Bravil White Dress with Floral PatternGold Trimmed Cow Hide ShoesGemmed NecklaceGold Ring with Onyx Stones Dondlar - Leyawiin Green Brocade DoubletGreen Silk PantsGreen Velvet Shoes with Gold Thread TrimmingPolished Wood Box with Silver FittingsSmall Polished Staute of Azure Stone ( in box ) Holithanius - Cheydinhal Decorative Leather Armor with Gold BucklesSilver Longsword ( Personalized ) Soft Leather BootsGlass Ring Oford Gabings - Anvil Travel Cloak with Silver and Green Leaf FastenerEnchanted Shortsword with Inlaid WritingGold Ring with Inscription ( Cursed ? ) Leather Bound Travel Journal Sellina Rotona - Imperial City Red Velvet DressRed and Gold Velvet ShoesSilver Necklace with LocketSilver Ring with Blue Stones
Liesl ( Skyrim ) Liesl is an unused Nord who was supposed to be a Windhelm Pit fighter , but did not make it into the final version of the game . Location . Liesl does not appear in - game and can only be located through the use of console commands .
Lady Carlier Lady Carlier is a Breton in Rivenspire , High Rock . She believes that it falls to her race to restore the Empire and keep peace in Tamriel . She also states that the Ebonheart Pact is too unstable and undiplomatic to succeed , and that the Aldmeri Dominion only wishes to oppress .
Elgrim Elgrim is an Elder Nord alchemist in Riften and the proprietor of his namesake alchemy store Elgrim ' s Elixirs in Riften . His wife Hafjorg and his apprentice Ingun help run the shop . Background . Elgrim finds the dampness of Riften ' s canals crucial for preserving his ingredients , much to his wife ' s dismay . He occasionally helps run the counter , but seems to sleep long after most NPCs have awoken . Ingun Black - Briar is his apprentice and can often be found in his alchemy shop . If the Dragonborn completes her ingredient gathering quest , he will also be able to take potions from her alchemy chest , located in Eglrim ' s bedroom . Elgrim seems to be very disoriented much of the time , due either to his advancing age or simply being a scatterbrain . His wife typically has more gold for trading , and will also offer a quest which requires that an ore sample should be retrieved and brought back to Elgrim for appraisal .
Bthuand Mzahnch Bthuand Mzahnch was one of the Tonal Architect s , and is the author of " The Egg of Time " . In it , Bthuand argues against the idea that tapping the power of Lorkhan ' s Heart is too dangerous . Some believed that using the Heart would have side effects , but the Tonal Architects argued that no unforeseen consequences could result from their work .
Uela ' s Song Content . Clouds tower Beyond peaks Storm shatters Mountainside Wind cudgels Canyon wall Avalanche Scours gorge Hunters spear Cave bears Tear the flesh Split the bones Briar Heart s In the Reach Bretons hide From storm wrack Fear mountains Shiver , cold Run to town Cower , roofed Go to church On their knees Pray to be Sheltered , hid Come out when Weather ' s warm Kill and eat Helpless lambs Hunters spear Soft Bretons Tear the flesh Split the bones
Captain Janeve Captain Janeve is a Breton and the head of the Shornhelm City Guard . She is currently tracking the treacherous Reezal - Jul while tending to the refugees coming from Crestshade . After learning the exact position of Reezal - Jul , she goes after him into his lair . Unfortunately , after engaging him in battle , she was turned into a vampire .
Ancient Shrouded Gloves The Ancient Shrouded Gloves are a unique pair of shrouded gloves and part of the Ancient Shrouded Armor set found in . Acquisition . The gloves , along with the rest of the armor set , can be obtained at the conclusion of the Dark Brotherhood side quest " Locate the Assassin of Old . " The quest is given by Olava the Feeble and can only be accepted if the bonus requirement for Breaching Security has been met . The armor itself can be found on the corpse of an assassin inside a secret room in Hag ' s End . While Hag ' s End can be entered before accepting the quest , the pull chain to open the secret door will not appear until after Olava has been visited . Enchantment . Wearing this piece of armor grants the following bonuses : Smithing . The Ancient Shrouded Gloves can be upgraded at a workbench with piece of leather and the Arcane Blacksmith perk , however they do not benefit from any Smithing perks . This means the gloves cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by wearing enchanted apparel and / or using potions to fortify Smithing .
Rurelion ' s Observation No . 2 Content . Temple of the Mourning Springs Observation # 2 We ' ve found the water ' s source : something locals call the Mourning Stone . It ' s a wondrous orb , rippling with elemental power . I can sense its connection to the water rushing beneath our feet , surging to the central ruins . I hope Ealcil understands why we must proceed with caution . — Rurelion
Vos ( Morrowind ) Vos is a farming village in the eastern coast of Vvardenfell . Vos was built in the Velothi style . When it was taken by House Telvanni , however , they planted one of their great mushroom plants under its temple , giving it a unique mix of Velothi and Telvanni architecture . Vos is very close to the Telvanni wizard tower Tel Vos , the home of Telvanni Councilor Master Aryon . Architectural design . The houses in Vos are built with the architecture Telvanni mushroom and stone . The southeast mushroom tower is the Varo Tradehouse . Chapel . The Vos Chapel is the only Temple of the Tribunal in Telvanni territory . The Chapel providing healing services to all . The Nerevarine can find Yakin Bael a Master in Restoration who provides training in that skill .
Merchants , Scoundrels , Thieves Content . It ' s well - known that the settlements of present - day Craglorn were founded by a ragged and unsavory lot — criminals fleeing the close watch of the Imperials in Cyrodiil , indigents from the cities of Shornhelm and Evermore , and adventure - seekers looking to escape the comfort and confines of civilization . Nowhere is this black origin more plain than in the morals on display on the streets of Belkarth . Little more than a hub of unscrupulous merchants , thieves , and black market smugglers , the only government in Belkarth appears to be the will of the scoundrels of the Dragonstar Caravan Company . In Belkarth , all manner of vices are tolerated and everything is for sale . As an example of this depravity , I need only cite the now well - known tale of Madriga . The daughter of a beloved and respected Crown , Madriga was seized from her home in Evermore as payment for debts her father ' s steward had incurred from agents of the Dragonstar Caravan Company . She was spirited off to the treacherous reaches of Craglorn , where she resurfaced , ten years later , as a barmaid in the Crossroads Tavern . Now the grown woman Madriga in no way resembled the demure and beautiful child of her father ' s household . Indeed , she had grown into a haughty , promiscuous woman , little better than the local strumpets with their brazen demeanors . When guards from her father ' s household were sent to bring her home so that she might be restored to her family and married into a noble and honorable estate , it is said that she exclaimed , " No , thank you . The wages are better here . " I relate to you this tale so you will be warned if ever you have occasion to deal with the Dragonstar Caravan Company . These so - called merchants have no regard for the noble and established orders that have so long flourished in civilized society . Their only master is gold , and they allow neither honor nor decency to intervene in their service to their master .
The Caldera Spy The Caldera Spy is a House Hlaalu quest , available to the Nerevarine , if they joined House Hlaalu , in . Walkthrough . Having completed Odral Helvi ' s previous task ( delivering the orders ) , the Nerevarine will be given a fresh quest by Helvi . He will inform the Nerevarine that a set of Mining Contracts have been stolen from the Governor ' s Hall . It is , therefore , the Nerevarine ' s job to retrieve the documents and deal with the thief . Suspicous Minds . The general feeling around Caldera is that the town ' s newest residents , Irgola and Elmussa Damori , are the most likely suspects . Initially , both suspects will deny any knowledge of the theft , however , should the Nerevarine raise her disposition above 80 , Damori will admit to the theft and hand the Nerevarine the stolen contracts . Naturally , Damori is not willing to let the Nerevarine kill her , and will beg that the Nerevarine lie to Helvi in order to save her life . At this point the Nerevarine is faced with a choice : lie to Helvi , or bring Damori to justice . No matter what choice the Nerevarine has chosen , they must return to Helvi to return the contracts and complete the quest .
Niryastare Niryastare is an Ayleid Ruin northwest of Kvatch . There is a 10 % chance that an Orcish Adventurer will spawn inside the ruin . Niryastare is populated by undead , and there is a boss on the bottom level . There are many gas traps and one spike trap in the ruin .
Arielle Jurard ( Lich ) Arielle Jurard is a Lich found in the Battlehorn Castle . She is found in the grotto during the unmarked quest " Unwanted Tenants " and is added with the " Fighter ' s Stronghold " plug - in . She was trapped in Battlehorn Castle Grotto after revealing her plan to install Lord Kain as king . She was also a follower of Mannimarco . Trivia . There are two Arielle Jurards seen in the game , one being a lich , and the other one being a mage with the same name . They both seem very similar to each other , both being Breton battlemage s , but the lich comes from Lainlyn , located in Hammerfell .
Divert and Deliver Divert and Deliver is a quest available in . Slavers are using Steelheart Moorings as their base of operations and they ' re holding some sailors who they recently captured . The first mate has asked the Vestige to help free the sailors from the slavers ' clutches . Walkthrough . First Mate Elvira approaches the Vestige near Steelheart Moorings and asks for help as her crew has been captured by the slavers and are locked up in a cave behind the town . The key is kept inside the leader ' s house he ' s commandeered . But first create a diversion by setting fire to their tents and burn the stolen goods on the dock . Ma ' jhad Kha is one crazy Khajiit , he was actually a slave himself but turned on his masters and took over . Killed his competition and became some kind of slaver king . Light the fires and distract him . Head over to the slaver ' s camp beside the cave , grab a burning log from the fire and set fire to the four tents . There are slavers everywhere , holding citizens , kill them and free them on the way to the dock to set fire to the stolen goods . Head back and sneak into the leaders house . When inside , grab the key from a chest , then go back to the cave and enter . Defeat any slavers in the way to the place where the sailors are kept . Open the cage door to let them out , then return to Elvira . But something ' s happened to the first mate , the Vestige can only see an injured sailor on the ground . Talk to him to find out what ' s happened . Gro - Ghash tells them Ma ' jhad Kha saw him escape and Elvira stepped in . He took her and dragged her off towards the beach , please help her . Head over to the beach , killing some slavers on the way . He has Elvira bound by the fire and is waiting for anyone trying to rescue her . He attacks as soon as he sees the Vestige . Fight him and after he is defeated , untie Elvira . She is grateful that they had come after her . That was some adventure with the fires , the slavers running everywhere and setting the guys free .
Wyress Shaelle Wyress Shaelle is a Breton member of the Beldama Wyrd . She is found in the Vale of the Guardians . Interactions . Champion of the Guardians . Angof the Gravesinger has imprisoned the elemental guardians that the Beldama Wyrd rely on for protection and counsel . The Vestige agreed to help the Wyrd set the guardians free .
Arrille ' s Tradehouse Arrille ' s Tradehouse is a location in Seyda Neen on the island of Vvardenfell . The tradehouse is owned and run by Arrille . It is the only shop in town and is located by the bridge in the center of town . Upon entering , Arrille the merchant can be found behind the counter . In addition to Arrille ' s shop , there are two trainers located here , one of whom is a Blades trainer that Caius Cosades can recommend to the Nerevarine . The tradehouse is divided into two unconnected sections . The main area is publicly accessible and contains all of the NPCs found in the building , the main area has a downstairs area where Arrille can be found . Upstairs , a bar counter can be seen along with some NPC ' s . Elone and Raflod the Braggart can offer training to the Nerevarine ( though Elone is a Blade trainer only ) . In addition , there is a storage room , which is accessible only from the outside via a locked door for which there is no key ( it requires 70 security to unlock ) . Most of Arrille ' s wares are stored here , and they ' re completely unguarded , if the Nerevarine can break in undetected .
Lich ( Online ) Liches are undead creatures that heavily utilize Necromancy , and appear in . Several necromany - aligned factions use Liches , including Shadowed Path , Worm Cult , and Withered Hand . Abilities . Soul Cage . Prior to Update 4 , killing a Lich would not stop this ability . Pledges :
The Great Evil The Great Evil is a Temples quest available during the events of . The Agent is sent into one of the Iliac Bay ' s dungeons to deal with " a great evil " threatening Tamriel . Background . After joining one of the Eight Divine temples scattered throughout the Iliac Bay , the Agent will be assigned randomly determined quests to complete by the temple ' s missionary . Once they have achieved the rank of Adept , one of the temple ' s missionaries will offer this most difficult of quests . Walkthrough . When speaking with a Missionary from a Temple in which the Agent has a reputation over 30 , it is revealed that the Temple ' s God has sent them a warning . It appears that there has been " a great evil growing " in one of the region ' s dungeons , bound to a certain object inside said dungeon . The Agent is therefore tasked with destroying this object which will , in turn , end the impending doom . The Evil . After travelling to the dungeon location , the Agent will have to enter and search through its chambers for the specified item . The seemingly innocuous item will be found lying on the floor on its own , although when the Agent touches it a voice will utter : The source of this voice is a Daedra Seducer , which has appeared in place of the object as the real source of the Evil . The Seducer will offer the Agent the enchanted item in return for the Seducer ' s survival , leaving the Agent with a tough choice . Rejecting Temptation . Should the Agent reject the Seducer ' s offer , then the latter will become hostile , with its death the only method of destroying the Evil . When first struck the Seducer will shout : Once the daedra , and its randomly spawning minions , have been destroyed , the Agent must escape the dungeon and return to the Missionary before the time limit expires to complete the quest . A Successful Seduction . Should the Agent instead choose to accept the Seducers offer , the Seducer will disappear , having first given the Agent an item , enchanted with an unknown power . This will effectively end the quest , for the Missionary will not accept the item as evidence of the Evil ' s destruction . Furthermore , the Temple ' s God will be aware of the Agent ' s brief corruption , meaning there will be a severe penalty to their reputation within the Temple . Rewards . The Agent will receive a random item with an equally random , and unknown , power if they accept the Seducers offer , at the expense of a severe drop in reputation . Defeating the Seducer and returning the Missionary within the time limit will complete the quest successfully , and see the Agent rewarded with a random amount of . The success or failure of the Agent in undertaking the quest will also affect their reputation in the Temple : Accepting the Seducer ' s offer will also add an addition Reputation penalty :
Athletics Training Athletics Training is a quest in . Background . After reaching a skill of 70 or more in Athletics , trainers Honditar in Chorrol or Hauls - Ropes - Faster in Anvil will point out Rusia Bradus as a master trainer who may be willing to train the Hero further . Walkthrough . After speaking with Honditar or Hauls - Ropes - Faster , go to Rusia in Anvil and ask what she will require for training . She will explain that she will only agree to training after the Hero has located 30 locations ( main cities not included ) . After the requirements are met , she will agree to training . She will also accept locations from the Shivering Isles .
Dumania Jirich Dumania Jirich is an Imperial located in Anvil . She is the acting Primate of the Chapel of Dibella until she is killed by Umaril the Unfeathered once the events of begin . At the end of the quest line , she is replaced as Primate of Dibella by Selene Duronia .
Bound Spear Bound Spear is a spell effect that conjures a lesser Daedra bound in the form of a magical , wondrously light Daedric spear . The spear appears automatically equipped on the caster , displacing any currently equipped weapon to inventory . When the effect ends , the spear disappears , and any previously equipped weapon is automatically re - equipped .
Beehive Beehives are , like apothecary ' s satchel s , a temporary container . They can generally be found in the Whiterun Hold and The Rift hanging from the branches of shorter trees . The Dragonborn can usually easily reach the beehives . The beehive will drop to the ground and can be searched after using any means of attack on them , such as Destruction magic . The shout Kyne ' s Peace will also bring them down . There are beehives and " vacant " beehives , the latter of which do not spawn honeycomb . No actual bees will fly out of any hive e . g . to attack the Dragonborn , however flying bees do tend to spawn near beehives . Beehives generally contain bee s , beehive husk s and honeycomb s .
Abah ' s Landing Merchant Lords , V . 6 Content . Prepared by Tamonir , Master of Secrets for the Queen of Taneth I wasn ' t sure I was ever going to send this to you . Everything it contains is little more than theory and conjecture . I have no proof , you see . No facts to hang before you . All that said , I decided that you had a right to know my thinking on this subject . Better safe than sorry , as the Dark Elves are wont to say . I ' ve suggested in my previous reports that there was another group or organization hindering and even actively attacking the merchant houses of Abah ' s Landing . I ' ve referred to this as the " hidden house , " but I have a better name : The Shadow Conglomerate . Like the vast chasm in front of you in the middle of the night , you can feel the Shadow Conglomerate ' s presence looming in the darkness , even though you can ' t see it . What is the Shadow Conglomerate ? I really don ' t know . Every avenue I approach that promises to reveal the truth of the organization instead sends me running in a dozen different directions , searching for the next clue that always seemed to be at least one step out of reach . Here ' s what I do know . I believe that the Shadow Conglomerate was formed about forty years ago , suddenly coming on the scene to challenge the merchant lords after a century of only having to deal with themselves . Within twenty - five years , the Shadow Conglomerate has risen to a place of prominence that allowed it to actually cause the merchant houses to step back and concede a portion of their power and influence to this new and secret organization . I believe a battle of some sort took place in the deepest shadows . In the battle , the hidden house emerges victorious while the public - facing merchant houses were grievously wounded and forced off the pedestals they had raised themselves upon , the worse casualty was Gurges and Associates , which stopped being an active concern almost overnight and has since become known as " the Fallen House . " Is the Shadow Conglomerate the true power of Abah ' s Landing ? I cannot say for certain , and that is what troubles me the most .
Black Dart Gang The Black Dart Gang is a group of Dunmer bandits found in . Description . They roam Mournhold ' s sewers , Old Mournhold , and are mainly located in the . They are known to appear harmless , and disguise themselves as beggars . However , they are deadly opponents , and use lethal darts in combat . They will attack anyone on sight venturing in their corner of the sewers . Interactions . The Black Dart Gang . The Nerevarine is tasked to find the ghost of Narisa Adus ' s husband , who will , in turn , help the Hero permanently rid Mournhold of the gang .
Wrath of Araynys Wrath of Araynys is a ranged Destruction spell in that lowers an opponent ' s Health , Fatigue , and two primary attributes . Effects . All effects are 10 – 20 points on target : Creatures . This spell is known exclusively by Dagoth Araynys . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Hafjorg Hafjorg is an Elder Imperial alchemy merchant in Riften . Background . She is married to Elgrim and helps run his shop , Elgrim ' s Elixirs . According to her , she knows how to concoct basic potions , but is no master alchemist . She is generally kind towards the Dragonborn and her husband , though she disapproves of the location of the shop along the Riften canal waterways . She is typically found behind the counter though she can offer services when elsewhere in the shop as well . She and Elgrim share the same inventory and gold amount , so there is little difference from bartering with either one unless the Dragonborn prefers Hafjorg ' s more polite demeanor . Interactions . Truth Ore Consequences . She offers a miscellaneous quest where the Dragonborn is asked to get an ore sample from Filnjar , in Shor ' s Stone . She will give four random potions as payment when the quest is completed . This also counts as aiding a citizen of the The Rift for becoming Thane .