Teron Gorefiend ( tactics ) Teron Gorefiend is a boss in the Black Temple . The fight is basically a DPS race , with a twist . Killing Gorefiend is a prerequisite for opening the door leading to Mother Shahraz . He ' s usually killed fourth when clearing BT . Preparation . Only one single tank is needed , all other tanks should switch to DPS or Healing gear . The Gorefiend tank has to deal with solid melee damage . The usual mix of damage dealers and healers ( 6 - 8 ) is reasonable for this fight . The whole raid needs the Shadow Protection buff . Cauldron of Major Shadow Protection is also really useful . It ' s possible to wear some extra shadow resistance , but not much - it ' s a DPS race , not a battle for survival . Soulstones should be created pre - fight , but not pre - cast . They are needed for healers getting Shadow of Death . Teron can be tanked right where he stands , and ranged DPS should group behind the MT opposite to the entrance . This gives the whole length of the room for the Ghost form players to kill the Shadowy Constructs . Teron Gorefiend . Teron himself has a relatively low amount of health and must be killed as quickly as possible . It ' s fairly standard tank and spank , he ' s not tauntable , but a good tank can control him rather easily . As usual , melee DPS must stand behind him to avoid increasing his attack speed by parries . 3 - 4 healers should be able to keep the tank up , the other healers should take care of the massive damage the raid takes ( this is another fight where Chain Heal and Circle of Healing are very effective ) . Incinerate ( the fire dot ) must be dispelled as soon as possible , two Priests or Paladin dispellers should be predesignated . All damage enhancing , long - cooldown abilities like Bloodlust ( or Heroism ) should be used as early as possbile after the tank has settled into an initial threat lead . Shadow of Death . Every 30 seconds , a random raid member ( not the person with aggro ) receives this debuff . After 55 seconds , the debuff turns the player into a Ghost and spawns four Shadowy Constructs . The Constructs attack the raid , and usually cause a wipe if they succeed . Therefore , the Ghost player must kill them before they reach the raid , by kiting and nuking them with the Ghost abilities . After the 60 seconds ghost phase , the player simply dies . Healers ( ex . Shamans with an available Ankh ) should get a Soulstone when they receive the debuff , so that they can resurrect at this point . About 15 - 20 seconds before the debuff runs out , the affected raid member must move to the south end ( as far away from the raid as possible ) . The first action after turning into a Ghost should be to AoE damage the Constructs with Spirit Volley ( key ' 5 ' ) , move with the group and then AoE freeze them with Spirit Chains ( key ' 4 ' ) as soon as the GCD allows . During the 15 sec cooldown , the Constructs must be nuked with Spirit Lance ( key ' 3 ' ) , which damages and slows a single Construct . This is the most difficult phase for the Ghost player - while slowly moving backwards towards the raid , all four constructs must be hit with Spirit Lance in turn to keep them all slowed and close together . Each Spirit Lance should hit a different target ( either using the Tab key or mouse for targeting in a rotation ) . After 15 seconds , a second combination of Volley ( ' 5 ' ) and Chains ( ' 4 ' ) is available , after that the Constructs should have taken enough damage to die with 2 - 3 more Spirit Lances . After the four Constructs are dead , it is a good idea to look for Constructs from the next player , and help kill them . If no Constructs are up , it ' s possible to move to the raid and buff a healer with Spirit Shield ( ' 7 ' ) , and then get within melee range of Teron and attack him with Spirit Strike ( ' 1 ' ) . Since learning the Kite ' n ' Nuke technique required for killing the Constructs may be difficult for classes which normally do not kite , and learning it under raid conditions is rather expensive ( one wipe per try ) , it ' s a good idea if all raid members practice using the Teron Gorefiend ' s Shadowy Construct simulator before attempting him . The simulator is not a replacement for the real thing , but it gives players the general idea what to expect . Do not try to exploit this encounter by disconnecting or hearthing out . Doing so immediately spawns the constructs with no friendly ghost to kill them . That is a wipe . Ghost controls . Some UI mods can lead to the Ghost form ability controls to appear at an unexpected location ( or even not at all ) . When preparing for this encounter and using an action bar mod , it ' s a good idea to test whether the ghost controls are visible . The cheapest method to test this is the Battered Steam Tonk Controller , or a Steam Tonk Controller crafted by an engineer . Bartender , Bongos3 , Dominoes all have an extra action bar called ' posses ' bar , which is used when the player takes direct control over another entity . Players should configure their mod so that this bar is visible . Avoiding Shadow of Death . Classes which can remove themselves from combat can completely avoid Shadow of Death . By using Vanish , Feign Death , Divine Shield or Ice Block during the cast time of Shadow of Death , players avoid getting the debuff , and Teron does not cast it again until 30 seconds later . The ability must be used during the 1 second cast time . Teron regularly targets random players to use one of his abilities , but Shadow of Death is his only ability with a cast time . The targeted player needs to react very quickly . It may be useful to facilitate this with the following macro : If players with these abilities do manage to avoid Shadow of Death , the raid effectively saves one entire Shadowy Construct cycle , which is a big boon . Quotes . Intro : Aggro : Killing a player : Doom Blossom : Incinerate : Crushing Shadows : Death :