naist-nlp/zeshel huggingface dataset:
Battleaxe A battleaxe ( also battle axe ) is a martial melee weapon of the axe family . They are usually crafted with a wooden handle and metal head . Description . The battleaxe is a simple axe head mounted on a wooden or metal haft about to 3 feet ( 75 to 90 cm ) long . They can be ornate or plain and the blade may be slightly curved to almost round . The back side of the axe head may have a short spike or blade and the end of the haft may have a spike also . Some models come with belt hooks on the side of the head . For mounted warriors , a version called the horseman ' s axe is slightly shorter than the infantry version and is equipped with a leather strap for swinging . The average battleaxe costs 10 gp and weighs 6 lbs ( 2 . 7 kg ) . Use . The battleaxe is the standard one - handed axe used in melee combat and favored by Dwarves .
Hemeth Hemeth was a duergar arms dealer in Sloobludop until the Rage of Demons . History . Hemeth was originally from Gracklstugh . During the Rage of Demons , the dwarf heard that the village of Sloobludop had started a civil war , so he went there in order to sell his weapons to both factions . However , Hemeth was captured by cultists , led by Bloppblippoodd , who wanted to sacrifice him to a new god named Leemooggoogoon , the Deep Father ( who was , in truth , the demon lord Demogorgon ) .
Ojy Ojy was the spiritual guide of the village of Golden in the land of Koryo in Kara - Tur long before the 14th century DR . He was known for forging the magical shuriken called the " stars of Ojy - do " . History . When bandits besieged the village of Golden , the villagers were forced to defend themselves and Ojy was pressed into work as a weaponsmith , though he knew little of metalworking . With every accurate strike of his hammer , he thanked his guiding spirits , and so the " stars of Ojy - do " were forged from the strength of his faith . They proved just as resilient . . He also crafted other weapons , and with his creations , the villagers fought back . By 1372 DR , " stars of Ojy - do " circulated around the northwest Faerûn and the Sword Coast North .
Golem Golems are an amalgam of several types of magically created construct s . They are tough , fearsome combatants with incredible defenses . Although they move like living creatures , they are merely animated objects , giving them several advantages and disadvantages in battle . As constructs , golems are innately immune to a number of attacks ; among these are mind - altering , poison , sleep , paralysis , stunning , disease and death effects as well as most spells . They never tire , get confused or distracted and possess both low - light and darkvision . Because they are mindless , golems lack much in the way of creativity and initiative . The creator of a Golem is typically a wizard or a cleric , both of whom have control over the creature . Due to the process involved in creating a Golem , in which an elemental from the Plane of earth is bound against its will into the Golem ' s body , the control of certain golems has a chance of being voided in proportion to the length of time that it is used in combat . When a golem of a more expensive material is made - such as adamantine or mithral - it is originally made using a cheaper metal - usually iron - and then polymorphed , usually via a Wish spell .
Yaphyll Yaphyll was the Zulkir of divination in the Red Wizards of Thay who was a strong supporter of Druxus Rhym and Szass Tam . She often used her magic to keep an eye on the other Zulkirs and various Thay an enclaves throughout Faerûn . History . Yaphyll was once an imperialist and ally of Zulkir Lauzoril . Together with the other zulkirs she tried to stand against Szass Tam ' s aspirations to become sole ruler of Thay . In the years 1375 - 1385 DR , when it became apparent that the war that erupted turned into a stalemate with neither side gaining an advantage , Yaphyll switched sides and joined Szass . By then she was ready to do anything to shift the balance of power , break the stalemate , and end the war before it would destroy Thay completely . But the stalemate continued and over the years Yaphyll decided to rather stand with the living than with the undead , thus switching sides again in favor of the council of zulkirs . . As a result Szass took her prisoner in 1385 DR , binding her with powerful items of domination . He forced Yaphyll to perform the most powerful divination known to her order no matter the consequences to her own well - being , and to tell him how to arrange for a decisive victory over the other zulkirs . She performs the task and tells Szass to lay a trap . Then she leaves him with another vision : At the end of the vision Yaphyll was surrounded by a blue flame and broke free of Szass Tam ' s power . The lich killed her with his poisonous touch trying to regain control over the diviner . Later it became apparant that Yaphyll saw what became known as the Spellplague . In touch with the tomorrow and affected by the spellplague , Yaphyll seized some of the blue fire , enough to break the hold of Szass Tam ' s binding magic . Physical description . Yaphyll was a slender woman , somewhat short for a Mulan , sometimes having a humorous impish expression on her face . . She looked as being in her early 30s but was known for maintaining her youth through magic . It was rumored that Yaphyll had an amulet of perpetual youth . Personality . Like every zulkir , Yaphyll had masked her true prowess showing off as a cute lass with a light heart and irrepressible sense of humor . Any rival should have realized though that to rise through high in the hierarchy of her order , Yaphyll possessed a ruthless heart and adamantine will as well .
Uthraki Uthraki were malevolent forest spirits in Rashemen . Description . The natural form of an uthraki was apelike , hairy , and gray - white . Its small face was humanlike , but a dozen black eyes went all the way around the creature ' s head . The uthraki was able to shapechange at will to any creature of about the same size or somewhat smaller . At night , an uthraki was able to heal exceptionally fast . Uthraki were known for taking the form of human children and seeking aid from other humans before devouring them . They were also known for taking the form of rabbit s ; such forms were indistinguishable from normal rabbits except by magic . Combat . An uthraki used its tough , sharp claws to cut and rend its opponent . Those claws remained sharp and tough even while the uthraki was shapechanged . Habitat . Uthraki dwelt either in pairs or alone in the wooded and hilly areas of Rashemen , far from the hathran that killed them on sight .
Doubloon Originally a ground - based bandit hideout , the city of Doubloon was transplanted onto a flying citadel by the archwizard Tempera of Fenwick in - 1645 DR ( 2214 NY ) . Tempera was impressed with the bandits ' ability to counterfeit money from the various Netherese cities , and she strived to make quasi - magical devices to aid the bandits in their counterfeiting operations . Of course , this made Doubloon less than popular with the other enclaves . In time , Doubloon became a rogue city that floated above the surface of the Netheril Empire , dodging one searching city after another . Ioulaum sent scouts to track down the city and bring Tempera to him , but the search parties were never successful in their tasks . The city disappeared entirely in 3417 NY ( - 442 DR ) and has not been seen since .
Dagh Illance Dagh Illance was a knight and a member of the Illance noble family in Cormyr who rode with Alusair Obarskyr . Personality . He was hot tempered and battle - hungry , but Alusair thought him a fool like Martin Illance and the rest of their family . History . In the Year of the Gauntlet , 1369 DR , Alusair and her knights were operating in the Stonelands , pursuing a bold orc band that had raided a caravan east of Eveningstar ; in six days of pursuit , they ' d killed a hydra , a " fire lizard " , and three chimera s . They were on a high meadow north of Startop Crag when they sighted the orcs ; Dagh was the first to hurl a spear and the knights impetuously pursued the orcs into an ambush . Their dark naga master hurled a lightning bolt and Dagh and a few others were killed , before Alusair rallied her forces to defeat their foes . She muttered " good riddance to Illance " .
Watcher ' s Knoll Watcher ' s Knoll is a good sized hill with a clearing at the top located in Shadowdale . Watcher ' s Knoll can be found northeast of the village of Shadowdale , in the forest . Features . A large stone pillar or plinth dominates the top of Watcher ' s Knoll . This plinth has been used as a watchtower , when necessary , from the time of Aencar the Mantled King . Watcher ' s Knoll contains the burial site of Aumry and Syluné Silverhand . History . In 1297 DR lord Joadath slew dozens of worshipers of Tyr atop Watcher ' s Knoll .
Sitting dog The sitting dog was a magical chalice carved in the shape of a dog . It was one of the Wo - ha Ui - jung , a collection of magical vessels created by the Han people of Koryo in ancient times . Powers . The powers of the " sitting dog " were uncertain ; they were listed in obscure records , but these accounts contradicted one another . It was variously said to allow its bearer to set something ablaze with only a look , or to sing that could hypnotize those who heard , or to cure blight - stricken crops , but it also might cause baldness . History . As one of the Wo - ha Ui - jung , the " sitting dog " < nowiki > ' s < / nowiki > powers had most likely at one stage influenced the history of Koryo . The " sitting dog " was last used by the hero Niofu Sangto , who in the year Koryo 812 defeated the Kozakura n navy in the Battle of Wui Eyong . However , the " sitting dog " was later lost by 1357 DR .
Hector Hector was an oni night hunter in the ruin of Spellgard in 1479 DR . History . Thanks to a partial array of alabaster pillar s , Thoran managed to summon and bind an oni , who often disguised himself as a human prisoner called Hector . The oni planned to kill Thoran and enslave Lady Saharel .
Aelric the Avenger Aelric the Avenger was a warrior - mage who tried to liberate the kingdom of Doegan in the Utter East during the time of the Bloodforge Wars ( 648 – 657 DR ) . History . Aelric was a man of Doegan who became heir to a legacy of great mages . He dwelled in Old Stone Keep . After Rathgar the Raider and his marauders plundered Doegan and seized its throne , the dying king cursed him , declaring " For so long as you rule , a curse upon you . The dead will arise , to ensure your demise . " Escaping the invaders , the princess of Doegan looked for a way to make her father ' s prophecy come true . She went to Old Stone Keep and there met Aelric . Uninterested in wealth or fame , he vowed to aid her and , furthermore , fulfill her father ' s curse to take vengeance on those who ' d occupied his homeland . The Howl of Vengeance conflict was fought between the two factions using bloodforge s . Personality . Aelric was a vengeful mage yet also a hero , considered a dark champion of his queen and his homeland . Description . Aelric was a young man with long black hair . He wore red tunic or red armor with wolf and bat designs .
Dead Horse Ford Dead Horse Ford was a crossing on the Dessarin River south of Calling Horns . The ford was a part of Jundar ' s Pass , the trail from Beliard to Calling Horns . It drew its name from the battle fought here where the hero Destril Longtracker had three horses slain from underneath him .
Armas Armas was a half - elf sorcerer and a Chosen . Activities . In a secret shadovar village for captured Chosen , Armas was one of the associates of Oota . History . In 1486 DR , Armas helped Dahl Peredur and Tharra and introduced them to the eladrin Cereon . Later , Dahl discovered he was a Chosen .
Tithlin The Tithlin family was a noble merchant family of the city of Tantras in the Vast . The head of the family sat on the High Council that governed Tantras . In 1358 DR , shortly after the Time of Troubles , the Tithlins were allied with the Channath , Elovear , Laranadda , and Vandover families .
House of Knowledge ( Neverwinter ) The House of Knowledge is a temple to Oghma in Neverwinter . It is located at one end of the Dolphin Bridge and is run by Chief Priest Watger Brighthair and Elder Reader Salyndra Shaern , who offer their teachings for free . It is a tall building with many windows and an arched roof .
Vanesci Hamlet Vanesci Hamlet , or simply Vanesci , was a town in Konigheim in the Utter East of southeast Faerûn . It lay outside the Phantom Pass , which connected it to the Kingdom of Nix on the Forbidden Plateau . Description . Vanesci Hamlet was built upon a bed of gravel or stones , with cottages with light beige walls , arched or half - circle windows with flower boxes , and peaked turquoise - tiled roofs with chimneys ; the ruined settlement in the Phantom Pass was of the same architectural style . There were granaries on the outskirts of town and a fountain in the middle . The land around the settlement was mostly brown dirt with patches of green grassland and trees . To the east was a farm of some green plant . North of the town , a canal ran west to east , with sides supported by logs . Beyond it were fields of wheat and pumpkins . To the north , the land grew rocky , with cliffs rising upwards . History . Harvest of Horrors . During the time of the Bloodforge Wars ( 648 – 657 DR ) , the monstrous Redfang , ruler of the Kingdom of Nix , developed a taste for human flesh and instituted a reign of terror upon neighboring Vanesci Hamlet . Yearly , his harpies swooped down from the air , snatching people unawares to carry back to the cookpot . The seasonal appearance of Nix was a sick irony : as the villagers brought in the harvest , so too did the harpies of Nix . The folk of Vanesci could do naught but live in fear , posting missing persons notices and maintaining an outward air of contentment as they dreaded the coming of harvest - time . At last , a mage known as Haradan the Hermit heard of the disappearances , and decided to investigate and put a stop to it , leading to the Harvest of Horrors . During the Legendary Campaign . Hjerik Broadkin , an inhabitant of Vanesci , publically challenged the commander of the Legendary Campaign to a duel as they passed through the streets . This took the form of a bloodforge battle , waged in and around Vanesci Hamlet . Later , the bandit Niro Longtooth extorted the folk of Vanesci into giving up their food supplies , else the town would be raided . When the commander of the Legendary Campaign returned , with followers starving for food , the villagers had none to spare . The commander surprised Longtooth , confronting the bandits in a bloodforge battle in the streets and fields of the town . Jesse Hearthe , a popular and politically influential mage who had retired to Vanesci Hamlet , later denounced the Legendary Campaign , which aimed to unify the Utter East through conquest . To defend their honor , the commander faced Hearthe in a bloodforge battle .
Varrdig Varrdigs , or fluid brutes , were grue native to the Elemental Plane of Water . Description . These creatures assumed multiple forms depending on the situation . They could appear as a small pool of water , a fountain , or simply as part of a larger body of water . Their greenish tint made them noticeable to careful observers . A varrdig ' s true form was that of a globular translucent mass . Small clawed legs and tube - like appendages radiated outward from its central section . Varrdigs moved about while in water by shooting water through the tube appendages . Combat . Varrdigs could attack opponents out of the water by jetting water at them with impressive force . These streams of water could easily blind a target or even knock them unconscious . Any target falling unconscious was easily drowned by the varrdig . When encountered within water , varrdigs were capable of a swift ramming attack that often surprised their target because of the varrdigs ungainly appearance . Varrdigs were completely immune to all cold and water - based magic . Their mere presence within 30 feet of such magic automatically dispelled it , including permanent spells . Magical items were not affected by this dispelling power . Habitat / Society . Varrdigs often traveled in groups of three , or triads , for safety . Traveling in this manner allowed them to quickly fuse into a single strong body . Ecology . As scavengers , varrdigs had little impact on the ecology of their surroundings . They were not above killing off weak creatures who stumbled across their path . Marid exterminated any varrdig on site , but many other water creatures such as sahuagin and ixitxachitl were on good terms with the varrdig . Varrdig Triads . Three singular varrdigs could fuse together , forming a varrdig triad . After fusing , which took several minutes , the triad functioned as a single entity . A triad was much stronger and faster than any singular varrdig .
Iron Throne The Iron Throne was a mysterious merchant organization . Little was known of its history or the identity of its backers . It apparently operated independently of any government . History . The Iron Throne was well over twenty years old . Their founding date was unknown , but they were first heard of in 1356 DR . The iron crisis . A recent operation ( in 1368 DR ) of the Iron Throne came close to causing a war between Amn and Baldur ' s Gate . They orchestrated an iron shortage in the Baldur ' s Gate area , sabotaging the mines at Nashkel and hiring bandits to disrupt trade , blaming all of this on Amn . The Iron Throne would gain political influence in Baldur ' s Gate and supply the city with iron from their hidden mine in Cloakwood . However , for Sarevok , a leading member of the Baldur ' s Gate branch of the Iron Throne and a Bhaalspawn , this plan was nothing but a means for causing a war , which he believed he could use to his advantage to ascend to divinity as the new Lord of Murder . Both plans were ultimately foiled by Abdel Adrian . Known members . The Iron Throne operated through agents , mostly thugs and brigands . Their turnover rate was high with agents being replaced often . Relations . The Iron Throne was often in conflict with the Zhentarim . The Iron Throne had quite a bad public image . They were charged with attempted assassinations , extortion , thuggery , trading weapons to hostile nonhuman tribes and trafficking in smoke powder , poisons and drugs .
Ogaki Ogaki was a samurai retainer of Korimori clan in Maeshi Province in 1360 DR . History . Ogaki was the second - in - command of Lord Korimori . In 1360 he together with his lieutenants Himeji and Sakigahara led a bushi army in a village formally of the Michimori clan . There however an adventuring party , hired by Michimori Uemon to took the Seven Swords to Uemon , fought and defeated his troops . Personality . Ogaki like saw the battle from distance . He was careful of his safety , as he planned to receive the keep of Michimori after his lord ' s triumph . Behind the Scenes . Only a lucky combination of events can permitted to the players to fight and defeat Ogaki
Cult of the Shadow The Cult of the Shadow , or Cult of the Shadows , was a temple of Shar in the city of Tsurlagol in the Vast in the 1360s DR . The temple doubled as a thieves guild , acting as the headquarters of the Sharwomen . The identity of its high priestess was unknown , but she was also head of the Sharwomen .
Thaumaturgist The thaumaturgist is a prestige class for cleric s and cleric / mage s who are interested in pacts with beings from other planes of existence . Depending on the alignment and intent of the thaumaturgist , the beings which the thaumaturgist summons may be demon s , devil s , angel s , or eladrin . The nature of the relationship between thaumaturgist and planar creature may also vary depending on the duties the thaumaturgist wishes the planar creature to perform , which may range between a long term quest down to assisting in a particularly difficult fight . Of particular interest about the thaumaturgist is the fact that they oftentimes form a longterm relationship with a specific summoned fiend or celestial , which is called a " planar cohort . " This relationship is chiefly dependent on the thaumaturgist and his planar cohort sharing the same basic goals and motivations . Should this situation change , the planar cohort isn ' t obliged to remain on the Prime Material Plane .
Galeerie Mulurkrath Galeerie Mulurkrath was a wizard who lived during the 3rd century DR . He held the title of Magister from 246 DR until 249 DR . Personality . Fits of laughter and howling were known to plague Galeerie . Appearance . Galeerie ' s skin had an unhealthy tone . Many considered him to be quite ugly . History . Galeerie stumbled across the title of Magister through pure blind luck when he happened upon Corthas Muhleer following his exhausting battle with Brymmyn Thorl . Galeerie easily slew Corthas with a sword he snatched from the stairs of Brymmyn ' s keep . Given his hideous appearance , Galeerie spent all of his arcane abilities mastering spells that granted him strength and masked his true appearance . His attraction to the opposite sex dominated his every motive . He spent most of his time pursuing any female within reach , utterly indifferent to the feelings of their significant others . One day Galeerie enraged a farmer whose wife was the center of his latest affections . The farmer struck him over the head with a shovel and killed him on the spot .
Control vapor Control vapor was a divine magic spell available to druid s and specialty priests of Eldath , the Mother of the Waters . It gave the caster command of the movement rate and direction of magical and non - magical smokes , vapors , clouds , and mists , including creatures in gaseous form . A less powerful arcane version was known but rare among the wizarding community . Effects . This spell could be cast at a point up to 120 ft ( 37 m ) away and affected a spherical volume with a radius of 90 ft ( 27 m ) centered on that point . Within this sphere , for the next nine minutes , the caster could designate the speed ( from zero to a radius - length per minute ) and direction of any vapors caught in the sphere , regardless of prevailing winds or air currents ( natural or magical ) . Higher level casters could increase the radius and duration of this spell . The arcane version affected an area of 30 ft ( 9 m ) diameter only . It could , however , additionally be used to clense this sphere of all vapors . Examples of vapors that could be controlled included fog , mist , smoke , " cloudkill " , " fog cloud " , " incendiary cloud " , " smoke ghost " , the smoke from " pyrotechnics " , and gaseous breath weapons . The caster could hold , reshape , split , or combine vapors as desired . " Control vapor " could also be used to control or capture creatures in gaseous form , such as vampire s , air elemental s , and those using " wind walk " . These creatures had no chance to resist the magic of this spell , but could transform to a different form ( such as becoming corporeal ) at half their normal rate , if they had the ability to do so . For the arcane version , gaseous creatures did have a chance of resisting the spell . This spell had no effect on swarms of insects or other nongaseous creatures , but smoke could be manipulated to intersect an " insect plague " , for example . Any vapor that passed out of the stationary sphere where this spell was operating became free of the caster ' s control . Components . In addition to verbal and somatic components , this spell required the use of the priest ' s holy symbol and a single bean or pea for the divine and a little tube of glass for the arcane version . Rumors and Legends . It was thought that at least one drow faith had a version of this spell .