naist-nlp/zeshel huggingface dataset:
Awaken Awaken was a transmutation spell that awakened intelligence and ability in a creature or plant of little or no intelligence . Effects . After eight hours of casting and touching a creature of little or no intelligence , the creature would gain average intelligence ( compared to humanoids ) and learn the language of the caster . Plants also gained the ability to move their " limbs " . The creature was effectively charm ed by the caster for thirty days ; after that , the creature could chose to stay or turn hostile to the caster . Components . An agate worth at least 1 , 000 gp .
Free action Free action was a divine abjuration and enchantment spell that allowed an individual to move normally while under water or against magic that impeded movement . Effects . The caster was required to touch the target of this spell and it lasted for over an hour , with even longer duration for more experienced casters . The recipient of " free action " was able to move and fight normally ( as if on dry land ) while under water using melee weapons held in the hands . Ranged weapons were subject to movement reduction immediately upon being hurled or fired . Note that this spell did not confer any ability to breathe while submerged . This spell was also proof against " web " , " slow " , " hold person " , " paralyze " , " iron bands of Bilarro " , and other magical hindrances to movement . Components . In addition to verbal and somatic components , the caster was required to touch the recipient of this spell . The material component was a leather thong tied around an arm , leg , or similar appendage of the recipient . The leather thong turned to dust when the spell expired .
Aryselmalyn calendar The Aryselmalyn calendar is an example of how all elven nations marked the passage of time ( and still do in Evereska and Evermeet ) . It was used by the ancient and fallen Aquatic elf nation of Aryselmalyr . Four years marked one " aeloulaev " ( " when peaces meet " in elven ) which ended during the celebration of " Cinnaelos ' Cor " ( " The Day of Corellon ' s Peace " ) and started a new one . The elves also marked time by the length of the reign of their rulers , known as a " rysar " which encompassed the entire reign of a single ruler of Aryselmalyr . When Aryselmalyr fell over 1500 years ago , the calendar had reached the 71st " aeloulaeva " of its 197th " rysar " , which sages later agreed added up to over 11000 years .
Stone sword The stone sword was a unique weapon that could be found within the Rainbow Monastery in the Hordelands . History . The stone sword was ancient , forged long ago during a period of conflict in Solon ' s history . Description . This sword looked as if it were made entirely out of stone . However , it was much sharper that most steel swords . Powers . When wielded , the stone sword behaved like many other magical swords , making it much easier for the wielder to hit their opponent . However , if a single word of anger was uttered by the wielder while the stone sword was in their possession , the sword would instantly spring into their hand and they would be magically compelled to battle the source of their anger to the death . Once the first word of anger was invoked , the sword became a cursed weapon , making it more difficult to strike targets . The cursed stone sword would always leap into the wielder ' s hand during combat , disallowing the use of any other weapons . The only way to get rid of the stone sword once an angry word was spoken was through a " remove curse " spell or a " wish " .
Mantol - Derith Mantol - Derith was a trading city situated in an underground cavern three miles below the surface . Geography . Its exact location was not known by many . It was located on the shores of the Darklake , on the other side of which was the duergar city of Gracklstugh . The nearest drow settlement was Menzoberranzan , or Ched Nasad before that city ' s destruction . Structure . Mantol - Derith was located in a twisted cavern 60 – 70 feet tall and twice as wide . The city was heavily guarded and protected by strong magic . The cavern was naturally formed by water because of its proximity to the Darklake , and was filled with waterfalls , pools , and streams . Its walls were filled with multicolored crystals and gem s . Bridges across the various streams were carved from crystal . The city itself primarily comprised trade caravans and campsites . History . In 1372 DR , the city was was very quiet because of the problems during the Silence of Lolth in Menzoberranzan and elsewhere . The drow group led by Quenthel Baenre stayed here while they worked to gain access to Gracklstugh across the Darklake . Inhabitants . It had small groups of merchants of many races : drow , illithid , svirfneblin , and duergar . Bugbear mercenaries were often spotted there .
Claw bracer An orc ish claw bracer is the signature weapon of Luthic . She fights bare - handed with her claws because only the males of the community are allowed to wield a weapon . In passive respect to the Cave Mother , males ignore the use of a claw bracer . Weapon Details . The claw ' s sharp claws are a dangerous slashing weapon . The end of the claws " nails " hook savagely inward into a piercing weapon . The hooked end is generally used for grappling as orc women are not trained in how to fight and typical fights among orc women involve scratching , slapping , hair - pulling , wrestling with minimal punching or weapon play . However if an orc woman is forced to fight , expect it to be an " extremely feral fight . " This is especially true if she is fighting in the defense of her " home " . Special Maneuvers . The claw bracer may be designed to work as a locked gauntlet and have small chains and braces that allow the wearer to attach it to the arm so it cannot be dropped easily . The bracers make it more difficult for the user to be disarmed in combat . Spellcasting , or other delicate skills , were impossible if a claw bracer was locked on the wrist .
Goldfeather House Goldfeather was a Cormyr ian noble house whose last living noble was executed for treason by King Dhalmass in 1191 DR . All of their property , including the hunting lodge called Stag Steads was forfeited to the crown . In 1442 DR , the house was ennobled again by King Azoun V . The Goldfeathers further enhanced their ties to the crown when Prince Irvel Obarskyr married Ospra , the daughter of the House ' s leader .
Haeromos Dothwintyl Haeromos Dothwintyl was the ruler of Port Llast . Description . A retired stonemason , Haeromos carried himself in a proud manner and wore the finest clothing , armor , and weaponry money could buy . The source of this wealth came from the taxes of the people of Port Llast . Possessions . The First Captain wielded a " longsword + 3 " enspelled so it could send a message to the wizard , Khelben " Blackstaff " Arunsun when Haeromos was in danger or the village was attacked . Appendix . Discrepancy . The " " sourcebook stats Haeromos as being a fighter of 0th level while " Volo ' s Guide to the North " states he is 3rd level .
Command element Command element was a spell used commonly in Zakhara , the Land of Fate . This spell was only usable by wizard s . There were four versions of this spell , one for each of the elements . The caster needed to memorize each version separately . Effects . This spell allowed the caster control over the four elements so long as they were not directly attacking or affecting living creatures with them . The caster could sculpt , part , move , and shape each element . The implications of these actions were only limited by the imagination and creativity of the caster . Examples of potential outcomes of using this spell included : Components . This spell only required verbal and somatic components to cast .
Traj Traj was a desert dwarf chieftain in Maztica . History . Traj ruled over a village near Sunhome . In 1361 DR , after the Night of Wailing , he was one of the chieftains gathered by Luskag to discuss the matter of the goblinoid armies from Nexal .
Dalvar Corzon Dalvar Corzon was a captain of the Cormyrean Freesails in 1359 DR . History . Dalvar was trained by the clerics of Mielikki . Dalvar for a few years tried to train seagull to act as couriers , he had few success but was still able to send to destination some messages , that proved to be decisive during the Time of Troubles and the Horde War . He was promoted as captain of the " Gullswing " by King Azoun Obarskyr IV himself . Personality . Dalvar was totally devotee to his country , always ready to defeat it enemies . He had developed an uncanny sense of pirates activities , growing a fierce reputation among the pirates . His clerics teachers told him that thank his exploits the goddess probably would permit to Dalvar also to cast spell s . This and the recognition from King Azoun had made Dalvar a bit too anxious for battle , taking bigger risks any time he sailed . Some started think he need to be stopped , for his own sake .
Blastback swipe Blastback swipe is a spell of the evocation school used by some swordmage s of relatively low experience and power , particularly those of the assault style . When cast " blastback swipe " causes debilitating sound to emanate from the swordmage ' s weapon as he or she swings it about a target with melee range . The sonic energy not only causes the creature injury , but if successfully used , pushes the target back up to ten feet . Assault swordmages gain an additional benefit from the spell and can use it as a component of their " aegis of assault " spell . The spell is easily recharged with a rest of a few minutes or more .
Whirlchain Whirlchain was a divine evocation spell that created a chain that battered one ' s foe . Effect . The spell conjured a chain around the target creature in a helix fashion , that then whipped and battered the victim before disappearing . Components . The spell required a metal chain of any kind and any length longer than the caster ' s own hand . History . The " whirlchain " spell appeared within the " Tome of Torment " , the holiest book of the church of Ilmater , which first appeared in the Realms in 848 DR .
Spiderbait Spiderbait was a goblin living in the Silken Paths during the Rage of Demons . Personality . He was a thrill - seeking individual . Spiderbait was a relatively sociable denizen of the Underdark . Relationship . The goblin was the inseparable friend and partner of Yuk Yuk . They called themselves the Web Runners . Activities . He offered to help and guide strangers through the Underdark if they paid Yuk Yuk .
Thradulf ' s Camp Thradulf ' s Camp was located in the southwestern region of the Cold Wood and was ruled by the cruel Thradulf Longfang , of the Red Tiger Tribe . History . Thradulf became leader of the Red Tiger tribe in 1368 DR succeeding Adalwulf Longfang , a wise leader who ruled his tribe long and well . Before this time , the Red Tigers were a solitary tribe , but under Thradulf ' s rule , a darker side of the tribe was born . Inhabitants . Thradulf ' s camp was the largest gathering of Red Tigers . His followers hunted and gathered in the Cold Wood region during the wintertime and moved north to the Druarwood in the summer season .
Drunk sailor Drunk sailor was a sailor on the Sword Coast North in the 1370s DR . History . Found near Flinn , this sailor was drinking ale and mistook the Kalach - Cha to be his friend and asked how was the Kalach - Cha ' s mother .
Maerun Stoutbold Maerun Stoutbold was a merchant in Suzail , Cormyr around 1367 DR . He ran a shipbuilding company out of both Suzail and Marsember that dealt in the repair and sale of ships , nets , and masts . He had not been found to have broken the law but he was well known to be the person to speak to for silent passage on a ship . Although Maerun was caught by a War Wizard with two bound females , he hired a Sembia n mage to claim they were creatures polymorphed into human form for safe transportation . Maerun spent his winters in Marsember .
Swordmaster A swordmaster is a highly trained fighter particularly skilled in wielding non - polearm blade s of any type . Abilities . Swordmasters use to wield their blade in defense as well as offense , gaining considerable skill in deflecting or parrying enemy attacks so as to seem nigh untouchable . Even inexperienced have the capability to make deadly charges with their blades , executing complicated techniques that require intense concentration . These swordmasters eventually learn to master these techniques to such a degree that they can execute them several times a day , weaving their way through the battlefield in a dance of steel . Swordmasters are trained in several exploit s , many of which require the use of their blade and which are fanciful and elegant in their manner . For instance , swordmasters are trained to use the injury of one enemy to distract another . Another technique , " crescendo sword " , has a swordmaster lash out against several enemies at once , forcing them off while allowing them a moment to regain the concentration they need for a more complex exploit . Not all exploits require the use of a blade , however , with " precision cut " , which deals a lethally precise blow , being an exception .
Remnis Remnis was the god of giant eagle s , a free lord of the sky who willingly rendered his service as a mount and helper to like - minded deities . He untiringly flew across the planes , observing everything with his keen vision , in search of secrets and prey worthy of his attention . He shared his knowledge and wisdom with the deserving . Relationships . Remnis was on good terms with many neutral or good sky gods , as well as the Seldarine , but especially with Aerdrie Faenya and Syranita of the aarakocra . Worshipers . The intelligent and mighty giant eagles were Remnis ' people . Some of the aarakocra of the North also payed homage to the lord of eagles , as did some of the djinn of Zakhara ; he had a mosque at the djinn Capital , the Citadel of Ice and Steel .
Bacar Bacar are intelligent , ant - like creatures living in the jungle in Far Payit in Maztica . As far as is known the only colony that exists lives in the ruined city of Ixtzul . The Bacar were created by the last ruler of Ixtzul ( Greyst ) using Hishna magic . Solitary bacar are relatively unintelligent but gain a sort of hive intelligence in larger groups . Combat . All bacar are capable of biting opponents . When grouped with other bacars , they acquire the intelligence to use weapons such as maca s and obsidian knives . Ecology . Bacar colonies are ruled by a highly intelligent queen . In order to avoid overpopulation the bacar will eat any unneeded eggs laid by the queen .
Garumn ' s Gorge Garumn ' s Gorge was a wide chasm located in Mithral Hall . Description . There was a small waterfall that spouted from the wall of the chasm , called Bruenor ' s Falls . Defenses . There was one bridge leading across it . Part of that bridge collapsed when a lever on the far side of the gorge was pulled . This lever was used to aid escaping dwarves fleeing across the gorge . Location . To the west of the gorge , there was the hall of dwarven kings , and a path to the Undercity of Mithral Hall . To the east lay the eastern gate of Mithral Hall , which opened up onto the River Surbin . History . When Bruenor Battlehammer returned to Mithral Hall to reclaim it , he ran into an army of duergar , who worshiped the shadow dragon Shimmergloom , who had taken the hall hundreds of years before after they had chased the dwarves out . When Bruenor returned to the Hall , Shimmergloom challenged him atop the bridge that crossed Garumn ' s Gorge . Bruenor responded by wildly leaping onto the dragon ' s back with a flaming oil barrel . Bruenor succeeded in destroying the dragon , but suffered the consequences of the hundred - foot tumble to the bottom of the gorge . Only Drizzt Do ' Urden ' s lost sword , Icingdeath , kept the dwarf from burning up . Bruenor eventually climbed out of the rubble and made his way back to the top of the gorge . When King Obould Many - Arrows threatened to attack Mithral hall with his tribe of orc s , Bruenor traveled out to find the fabled dwarven city of Gauntelgrym to try and find out what he should do about it . Instead of Gauntlgrym , however , Bruenor found a dwarven city that depicted orcs and dwarves living together . Bruenor came out of the city with the notion that the dwarves of Mithral Hall should make a treaty with Obould . Bruenor ' s diplomatic mission was a success , and the treaty was signed and sealed in Garumn ' s Gorge . Thus it was given the name the Treaty of Garumn ' s Gorge .
Jonathan Tweet Jonathan Tweet is a game designer who has been involved in the development of the role - playing games " " , " " , " " , " " and the third edition of " Dungeons & Dragons " . He currently works at Wizards of the Coast . He has many short cultural and political essays on his website with a particular focus on religion and atheism .
Nym ( storm giant ) Nym was a storm giant princess sometime after the War of the Silver Marches . History . Nym was the middle daughters of king Hekaton at the time of the shattering of the ordning . In opposite to her mothers and her youngest sister Serissa Nym and her older sister Mirran had an evil hearth but Hekaton knowing this appointed Serissa as his heir . Mirran and Nym were greatly angered incorrectly blaming their mother Neri for this decision but no act until at the giants ' court arrived Iymrith , disguised as a giant lady . With Iymrith ' s help in the late 1480s or early 1490s DR the two storm giants princesses plotted the assassination of their mother and the kidnapping of their father . Mirran and Nym were entrained several giants ambassadors arrived in search of news about princess Serissa ' s plans for the future . Personality . Nym was a cold and calculating individual . As middle daughter she felt always to be ignored by her parents , too busy with her sisters . In truth Hekaton and Neri found Nym distant and difficult to please . She planned to permit to Mirran to ascend to the throne but when she would had made too mistakes Nym arrived offering to replace her sister . Unlike Mirran , Nym was worried about the consequence of the shattering of the ordning . She however believed to need to fulfill the great destiny that was prophesied for her . If discovered Nym tried to blame Mirran to be the main conspirator .
Meo Yungdo Meo Yungdo was a noble of the Meo family of Xai Chung in Koryo . He was governor of Xai Chung and advisor to King Wanang Sun around 1357 DR . Relations . Meo Yungdo had two children . His son , Meo Cha , he sent to the Do Jang of Won Kwang , a prestigious military academy in Pyong Do . His daughter , Meo Li , remained at the family ' s ancestral mansion in Xai Chung . History . Around 1350 DR , the king of Silla ordered " nameless ones " to kidnap Meo Yungdo ' s children and sell them into slavery . His reason remains unknown ; it may have been for leverage against Yungdo , or in cruel revenge over some perceived offense . Meo Cha and Meo Li managed to escape and ultimately returned home , while the tyrant king abdicated . By around 1357 DR , Yungdo had been appointed advisor to the new king , Wanang Sun .
Greatclub The greatclub , a two - handed version of the club , is a martial melee weapon . Description . A greatclub is bigger and heavier than a regular club and usually augmented with spikes , nails and / or bands of iron . An average greatclub costs 5gp and weighs 8lbs ( 3 . 6kg ) . Weaponology . The greatclub is classified as a two - handed martial weapon because the extra weight and the spikes make it a bit more difficult to wield without hurting yourself or your allies . The greatclub is not listed in the 1st or 2nd edition player handbooks .
Bouladin al - Mutajalli Bouladin al - Mutajalli was the Amir of the jann of the House of Sihr within the High Desert of Zakhara in 1367 DR . Personality . Bouladin was an honest and noble janni , but did not hesitate to strike against those who opposed him or threatened the House of Sihr . Relationships . A longtime ally of Tajar and Sheikh Ali al - Hadd , Bouladin aided the great city during times of need . Bouladin also made sure a janni representative from the House of Sihr appeared before the Grand Caliph to pledge their support to him as well . Bouladin ' s oldest daughter was named Jamala . Activities . Bouladin had to spend much of his time and effort keeping the ghul - kin and great ghul s of the Pit of the Ghuls in check .
Sahlah Sahlah was a holy slayer living in Hawa in 1367 DR . Activities . Against her will , Sahlah served as an assassin of the Dark Wave for the Cult of Istishia . She was under the control of Faizah ' s Waters of devotion . Relationships . Sahlah was the sister of her fellow Dark Wave members Shadha and Setara bint Aasim .
Find familiar Find familiar was a conjuration ritual that bound a spirit to a warlock or wizard in the form of a familiar . Effects . Familiars summoned in this way were spirits of either celestial , fey or fiend ish nature , depending on the caster ' s choice , that took the form of an animal , also of the caster ' s choice . Subsequent castings of the ritual changed the form the spirit took to that of another animal . Typical choices included bat s , cat s , crab s , frog s , hawk s , lizard s , octopus es , owl s , snake s , fish , rat s , raven s , sea horse s , spider s , and weasel s , although warlocks could be granted other forms by their patrons , such as imp s , pseudodragon s , quasit s , or sprite s . Familiars thus summoned had the usual link with their masters , such as a telepathic link over some distance , which included the ability for the caster to see through the creature ' s eyes , the ability to relay touch - based spells and the ability to be temporarily or permanently dismissed . Only one familiar could be bound to a spellcaster at any given time . If a familiar summoned by this spell were killed , it could reappear by a subsequent casting of the ritual . Components . The spell needed verbal , somatic and material components . The materials needed were high - quality charcoal , incense and herbs that needed to be burned in a brazier made of brass as part of the ritual . History . The spell was attributed to the Netherese arcanist Zahn in - 925 DR and was originally called " Zahn ' s familiar " .
Cold iron Cold iron is forged at a lower temperature than normal iron or steel , in order to preserve its properties . It is mined deep underground , and famed for its efficacy against fey creatures . Cold iron weapons cost twice as much as their standard counterparts .
Iljrene Ahbruyn Iljrene Ahbruyn was a drow follower of Qilué Veladorn . Description . Iljrene was described as a " tiny , kitten - soft doll of a priestess " . Activities . Iljrene was a priestess of Eilistraee in the Promenade of the Dark Maiden in Skullport . She was also the sub - commander of the Protectors of the Song , the temple guards . History . In 1361 DR , Qiluè agreed to help Liriel Baenre against the Vhaeraun - worshiping Dragon ' s Hoard , sending her warriors , including Iljrene , to attack their headquarters . By 1375 DR Iljrene was one of the sub - commanders of the Protectors of the Song and held the rank of Hand of the Protectors .
Kozakuran language Kozakuran was a language spoken by the Kozakuran people , inhabitants of the realm of Kozakura in Kara - Tur . Kozakuran descended from the ancient Han language , as did Koryo and Wa - an , and possibly others . Kozakuran and Wa - an were closely related ; some considered them only different dialects of the same language . There was perhaps 65 % comprehension between the two . It was considered a sophisticated language , thanks to the high level of literacy in Kozakura and the frequent publication of poetry and plays there . Popular plays regularly introduced new accents and phrases — within a few weeks , a popular new play could change common greetings across the country , which could just as quickly be replaced .