naist-nlp/zeshel huggingface dataset:
Water The element of water was one of the four fundamental building blocks of matter and the source of all fluidity , essential for life , liable to transformations but cyclically reverting to its basic liquid nature . Cosmology . Water manifested its position in the cosmos as the Elemental Plane of Water , one of the Inner Planes . The element was also represented there in living form as water elemental s . The ruler over the portfolio of water in Faerûn and Zakhara was the elemental lord Istishia . The archomental Olhydra also proclaimed her wish to dominate the element by calling herself Princess of Evil Water , though she had made no obvious attempts to challenge the Water Lord . A number Toril ian powers were concerned less directly with the elemental aspect of water , but with its various appearances in the Realms : Deep Sashelas , Umberlee , Ulutiu and Valkur with the sea and oceans ; Isis , Sebek and Shajar with rivers ; Aerdrie Faenya , Anhur , Azul and Jisan with rain ; and Eldath with springs , pools , and waterfalls . Magic . School of elemental water . Many magic al spells utilized the element of water . Elemental water was recognized as a " school of effect " ( rather than one of the eight traditional schools of magic ) . Wizards specializing in this school were called water elementalist s . Water was opposed to the element of fire , both as a school of magic and as a worldview . Magic - users in Zakhara had a similar but not identical notion of water magic in the form of the province of sea . Divine water magic . A number of deities granted divine spells that relied on the element , either in the form of the elemental water sphere , or the water domain . Celestial bodies . Spacefarers also used the four elements to distinguish different types of celestial bodies present in the crystal sphere s . Major water bodies in Realmspace were :
Guise of the faithful Guise of the Faithful was an ability a skulker of Vhaeraun could learn . Effect . A skulker of Vhaeraun usually tried to avoid notice , owing to the illegality of their own existence in drow society , but also to do their work . " Guise of the faithful " was an ability to create a magical disguise for the skulker and another ally . This disguise managed to change how one and one ' s equipment felt , sounded , and looked but had the limitation of only allowing drow disguises . The entire illusion lasted for an hour or until dismissed . It was possible , though hard , to see through .
Old Road ( High Forest ) The Old Road is a cracked cobblestone road that has partly fallen into disrepair and become overgrown . It links Elven Port , the Nameless Dungeon and Mhiilamniir . Where the Old Road splits off and leads to the Nameless Dungeon there is a guardpost with no less than 25 moon and gold elves from Silverymoon and Evereska . Adventurers who want to visit the Nameless Dungeon will be escorted there only if they have the appropriate token in their possession . Travellers who only want to travel further west along the Old Road will be carefully watched over by the elves . The Old Road gradually switches from a stone - paved road to a well - worn log road , then to a footpath and finally ends in a small grove .
Telornym Telornym was a human male cleric of Mystra and the Lord of Mystery at the Tower of Mysteries in Saerloon , Sembia . He was the second - in - command of the Tower of Mysteries , assisting the Mage Arcane Tanthala . He was also a senior member of the Moonstars in 1370 DR . Telornym and his wife Shaal , a priestess of Azuth , lived in a house in Saeloon owned by Khelben Arunsun but rented to Telornym for thirty years .
Breath of life Breath of life was a necromancy spell that allowed the caster to cure nonmagical diseases in many people over a wide area . The reverse of this spell , breath of death could infect people in a large area with a fatal disease . Effects . The caster had to pick a particular disease when casting this spell — only one disease could be cured at a time . Natural diseases could be cured , but not magically created disease , parasites , rot grub s , green slime , lycanthropy , etc . Once cured , this spell did not prevent recurrence of a disease due to re - exposure . The area covered by this spell was centered on the caster , who had to remain in one place for the 10 minutes it took to cast " breath of life " . He or she exhaled a pleasant - smelling breath that formed a gently swirling breeze that was unaffected by wind or weather . The " breath of life " expanded in a circle , increasing in diameter by 300 ft ( 91 m ) every hour , for an hour per experience level of the priest . This magical zephyr instantly cured the chosen disease in everyone it touched . When cast in reverse , the " breath of death " was a foul - smelling miasma that crept outward , infecting all those who could not resist its death magic with the chosen , nonmagical disease . Infected victims could not heal wounds either naturally or by magical " cure " spells , and would die in one to six weeks unless the disease was " removed " or otherwise cured . Components . As part of the verbal component , the priest had to utter the name of the disease to be cured or inflicted . The somatic component included exhaling the " breath " . The material component for " breath of life " was burning incense that had been blessed by the highest priest of the caster ' s religion . " Breath of death " required a handful of dust taken from the corpse of a mummy .
Remove paralysis Remove paralysis was a conjuration or abjuration spell that could free a small number of creatures from a paralyzing effect . Effects . Paralyzing effects that could be removed by this spell included " slow " or " hold " spells , and ghoul touch . " Remove paralysis " could effect one to four creatures , which had to be in fairly close proximity ( no more than 30 ft / 9 . 1 m apart for the conjuration version ; inside a 20 ft / 6 . 1 m cube for the abjuration ) with no barrier between them and the caster . If three or four creatures were targeted , they each got another chance to resist the paralyzing effect . If two creatures were targeted , they both were twice as likely to resist being paralyzed . If only one creature was targeted , it was guaranteed to be released from paralyzation . Components . Only verbal and somatic components were required to cast this spell .
Spider domain The Spider domain was a deity domain that granted divine spellcasters spider - themed spell s and powers . They gained the ability to rebuke and command spiders much as an evil cleric rebuked and commanded undead . Deities with the Spider domain . Only Lolth and Selvetarm offered spells from the Spider domain .
Lipo Lipo was a yikarian city located along the coast of Pearl Bay near the edge of Zakhara ' s northern border in 1367 DR . Inhabitants . Lipo was the seat of power for the Coral Princess , the yikarian governor of the Sun ' s Eye province . The city received many pilgrims eager to commune with the Faceless God at the Shrine of the Jade Monolith , or at least to have a yak - men intercede on their behalf . Activities . Given Lipo ' s distance from the heart of the Yikarian Empire , and their closer proximity to other cultures , the yak - folk of Lipo were not viewed with as much disdain as their mountainous brethren . Because of this , Lipo was able to trade freely with barbarians from the north and other traders sailing the Great Sea . Lipo also served as the only naval base for the Empire , docking just five ships . Despite its size , the yikarian navy was quite powerful . They patrolled the coastal waters for smugglers and transported their kin to the barbarian lands to the north , as well as to secret locations along the coast of the Free Cities of Zakhara and as far south as Qudra .
Ali Abdal Akim Ali Abdal Akim was a daolani who lived in the fortress of Sarahin in 1367 DR . Personality . Driven by a wicked and sadistic nature , Ali would harass anyone if he believed he could get away with it . Ali ' s master enjoyed seeing the look of fear in his victim ' s eyes . Relationships . Ali served the leader of the Unclean , Akim al - Kalaas . Activities . Ali did as his master commanded . He knew the secret identity of Farouk Abd al - Bazan , but wisely kept this knowledge to himself , fearful of what the genie s would do if his master died and he was sent back to the Elemental planes .
Firestorm Cabal The Firestorm Cabal was a loosely organized organization of genasi with chapters in Airspur , Calimport and Memnon . The Airspur chapter was dedicated to protecting Akanûl and the chapter often did Queen Arathane ' s dirty work for her . The organization was disliked by many of the lower classes in Airspur but was viewed favorably by the upper classes . The Calimshan chapters were more interested in maintaining the purity of genasi souls . That is , they wanted to prevent Airsoul and Firesoul genasi from mixing with genasi of other manisfestations . While the Airspur chapter had a few non - genasi members the Calimshan chapters were open to only genasi . History . The Firestorm Cabal was founded in Calimshan and the organization later expanded into Airspur . Cabal members were among the first to take up arms during the Second Era of Skyfire . In 1479 DR the Airspur chapter was infiltrated by the Cult of the Elder Elemental Eye . The cult ' s leader ( Murmur ) possessed a high ranking officer while she was sleeping and recruited many low - ranking members of the cabal into the cult . Many of the recruits believed the cult was actually part of the cabal and that by joining the cult they were being initiated into a higher order of the cabal . The Cult of the Elder Elemental Eye was eventually destroyed by Demascus and the cabal survived the incident although its headquarters building was destroyed .
Deceiver genie Deceiver genies were tasked djinn whose lives revolved around deception and illusion . Oddly enough , deceiver genies were more susceptible to believing illusions than most creatures . Description . The true form of a deceiver genie was difficult to ascertain because of the constant web of illusions surrounding them . Powerful sha ' ir s were needed to penetrate their true appearance . In their natural form , deceiver genies were tall and gaunt . They had one blue eye and one brown . Their skin was a mottled grey color . Combat . These genies were cowards who were constantly surrounded by an illusionary effect similar to that of a displacer beast . All deceiver genies could use the following spell - like abilities at will : " change self " , " delude " , " false vision " , " tongues " , " misdirection " , " undetectable lie " , " whispering wind " . They could use the following abilities twice per day : " distance distortion " , " massmorph " , " spectral force " , " shadow magic " . The following powers could be used once per day : " disbelief " , " projected image " , " solipsism " , " sundazzle " , and once per week they could use the following : " mass suggestion " , " permanent illusion " , " programmed illusion " , " veil " . All illusions created by a deceiver genie could only be dispelled or defeated by extremely powerful archmages or their equivalent . If forced into physical combat they could attack with their great strength and steel nails with raking attacks at their opponent ’ s eyes . Habitat / Society . Deceiver genies would occasionally build , and hide , small communities within the desert . They were capable of lying even under any form of magical coercion . If given idle time , a deceiver genie would concoct ways of making life miserable for their master . They viewed the entire world as a blank canvass on which they could paint their lies and deceptions . Though they did not care about wealth , deceiver genies were fascinated by all forms of art . Because of this they would never harm artists , including bard s . Their utterly unpredictable nature and high intelligence made them at least as dangerous as slayer genie s . Ecology . These genies served the noble djinn or , in rare instances , a powerful jann i . Binding a deceiver genie to servitude was a dangerous affair as the genie usually appealed to their master ’ s servants to betray them .
Paddy Stoutfellow Paddy Stoutfellow was a member of the Company of Eight in Tethyr . Description . Paddy was a halfling with black , bushy hair and sideburns . Personality . Paddy was the clown of the Company of Eight , with a sometimes inappropriate sense of humor . He was cheerful and light - hearted yet exceedingly loyal to anyone he considered a friend . He had a great love of adventure for adventure ' s sake . He only wanted to live adventures worthy of being told to his grandchildren in future . His favorite pastime was thieving , especially if involved difficult mark , because he enjoyed the thrill . He tended to be apolitical , unlike many of his adventuring companions . Abilities . Paddy specialized in combat with the broadsword , which he wielded with two hands . He was quite talented with a crossbow as well . He knew how to ride a horse and was good at fishing . Possessions . Paddy wore chainmail , and his primary weapon was a magic green - dragon - slaying broadsword , which he inherited from former Company member Chiaelin Frendel . He also kept a variety of magic crossbow bolts ready . Relationships . Paddy consider everyone in the Company of Eight his friends . His sense of humor actually helped his companions coexist despite their differences . He had good relationships with all the members , but his best friend was Sylvanus Moondrop , as the only other non - human of the group . History . Paddy was born in the Purple Hills . In 1356 DR , he joined the Company for the thrill of adventure . After the end of the Tethyrian Interregnum , Paddy ' s friend Silvanus became the Count of Uluran , and the new lord requested that both Paddy and Manfred Arbustle come live with him at Uluran Keep , the county seat . Paddy thought it quite funny to watch Silvanus come to recognize that the new monarchy was a good thing for Tethyr .
Hydra Hydras were a breed of reptilian magical beast that had anywhere from five to twelve heads . Ecology . Hydras typically lived alone in fetid swamps and waterways and were generally always the most dangerous predator in whatever area they inhabited . Combat . A hydra was an especially deadly monster , since every time a head was severed , two new ones grew in its place . Behavior . A hydra was not very intelligent , about as much so as an animal . Hydras were usually neutral in alignment . A pregnant hydra preparing to give birth would build a nest for this purpose . It dug a pit beside a pond or body of water , then lined it with sticks and weeds . History . Scholars from Candlekeep believed hydras evolved from proto - dragon s . In the late 1340s DR , the explorer Hadley Erridge of Thunderstone in Cormyr suggested to his neighbor , the enterprising and prosperous farmer Del Geery , that he get a hydra to scare off the pests plaguing his crops . Geery agreed to finance Erridge ' s expedition into the Vast Swamp to capture a live hydra . Two months later , they returned with an adult hydra in a , iron cage . Erridge released the hydra and it rampaged about the farm , scaring away all the animals within a few days . However , despite what Erridge said about the hydra returning to the swamp when it ran out of prey , it instead stuck around and began building a nest by the pond . The hydra was , in fact , pregnant . Outraged , Geery gave Erridge the sack then hired a group of warriors to slay the hydra . Afterwards , he hired the best ranger s and wizard s in Cormyr to help him discover the uses to which he could put a hydra carcass , intending to use every part of the beast and recover his losses . He was so successful at this new trade that he began to fund new hydra - hunting expeditions in the Vast Swamp . By 1367 DR , he ' d earned a reputation and a fortune in the hydra trade . Uses . The enterprising farmer and hydra - hunter Del Geery developed a number of useful agricultural products from the body parts of the hydra , as follows :
Ivan Bouldershoulder Ivan Bouldershoulder was a dwarf , brother to Pikel Bouldershoulder . Description . Ivan had a long yellow beard , square shoulders , and dark eyes . He had a long , wide nose . History . Ivan and his brother Pikel were born and raised in Vaasa , in the rugged Galena Mountains . They resided at Spirit Soaring , a temple to Deneir , with Cadderly Bonaduce and his wife Danica . At one point , Ivan and Pikel fought alongside elves in Shilmista against orcs and goblins . In 1370 DR , Ivan and Pikel set out from Carradoon to attend the coronation of King Bruenor Battlehammer in Mithral Hall . They were captured by the moon elves of the Moonwood ( specifically Innovindil and Tarathiel ) and held captive for a few days . Upon the elves ' determining that they meant no harm to the elves or the forest , the two were released and proceeded to Mithral Hall . In DR , Ivan ' s mind was taken over by the dracolich Yharaskrik . Ivan later regained control of his body and escaped into the tunnels of the mountains . In 1484 DR , Ivan was serving as a commander in Helgabal . Possessions . Ivan wore plate mail in combat , with a metal helm adorned with deer antlers . He carried a replica hand crossbow of the type used by the drow , with a bandoleer of crossbow bolts , each fitted with a vial of oil of impact , and a heavy axe across his back . He carried hand axe s attached to his belt . Appendix . Appearances . Novels . Cleric Quintet : Legend of Drizzt :
Detect psionics ( spell ) Detect psionics was an arcane divination spell that served as a magical counterpart to " psionic sense " , allowing a mage to detect psionic creatures and activity . Effects . The " detect psionics " spell functioned as a magical version of the psionic devotion " psionic sense " , enabling its user to sense all psionic activity within a distance from themselves . The power of the caster determined this distance and the type of information acquired , whether there were psionic creatures present , how powerful was the psionic activity , and the direction and distance to the activity . Components . The spell required verbal , somatic , and material components . History . The Halruaa n mage Daltim Flamefist , a noted scholar on psionics , gave details of the " detect psionics " spell to his fellow mages at a symposium of wizards in Halruaa in the 1360s DR .
Cockatrice The cockatrice was a small avian magical beast . It was notorious for its petrification ability . It was closely related to the pyrolisk . Description . Although about the size of a large turkey or goose and weighing 25 pounds ( 11 . 3 kilograms ) , a cockatrice more closely resembled a chicken , but it was a hideous hybrid with the wings of a bat and a lizard - like tail . A male cockatrice had a rooster ' s wattles and comb , which the females lacked . It had red glowing eyes . Combat . Any creature that a cockatrice bit could be permanently turned into stone . Cockatrices were immune to their own petrifying bite and that of other cockatrices , though not of other petrifying creatures and spells . Cockatrices ferociously attacked any creature that appeared to threaten them or their lairs . Typically , flocks of them would attempt to overwhelm or confuse their opponents , and flew at their faces . Ecology . Female cockatrices were very rare , much more so than the males .
Harbor District The Harbor District was an unofficial designation for a region of Huzuz , the City of Delights , in 1367 DR . Description . The Harbor District included the Trade Harbor and Caliph ' s Harbor , and the surrounding buildings located outside the walls of Huzuz along the south bank of Al - Sarif River north of the city . Inhabitants . This district was populated by sailors , laborers , and travelers from all across the Land of Fate and beyond .
Burrowing owl Burrowing owls inhabited the High Desert of Zakhara on the plains north of the Range of the Marching Camels . Description . These owls possessed golden feathers and talons twice the size of normal owls . Behavior . Burrowing owls typically lived near patches of ab ' i tubers . The owls would use their large talons to burrow several feet into the ground to avoid the daytime heat . They could be found in groups of 2 – 8 individuals . Travelers attempting to harvest the ab ' i who disturbed the owls were attacked aggressively .
Al - Malih River Al - Malih River , also called the Dry River , was located in Zakhara near Halwa in 1367 DR . Geography . This river originated northeast of Halwa somewhere in the Great Anvil and flowed past the city for hundreds of miles toward the southwest . Activities . Al - Malih River was a major feature along the Dihl al - Taif trade route since it offered a fresh source of water to caravans parched from hundreds of miles of desert travel .
Flamebeard ' s Firebrandy Flamebeard ' s Firebrandy was a fiery liquor and the signature drink from Kelvin ' s Comfort in Bryn Shander . Description . A few warm shots of Firebeard ' s Firebrandy were advertised by Augrek Brighthelm to help in keeping the cold at bay . The liquor was in fact a cheap rotgut from Mirabar that Ogden Flamebeard , proprietor of the tavern , purchased in bulk and then relabeled and resold at a considerably higher price . History . Sometime after the War of the Silver Marches , the dwarven criminal Worvil Forkbeard was known to be addicted to Flamebeard ' s Firebrandy . Sir Baric Nylef hoped to use Worvil ' s cravings for it as an opportunity to catch him .
Simov Simov , also known as Simov the Pious , was a cleric of Oghma in the Fallen Lands , and a regional agent of the Moonstars in the Year of the Tankard , 1370 DR . Personality . Simov preferred to stay alone in his tower . This also for remain mentally sane from the power that Oghma gave to him . History . Simov in past helped to destroy a lich living in Seshrentor , a tower north - northeast of Llorkh in Fallen Lands ; at one point asked to his god with a " wish " spell a knowledge power , so Oghma gave him the ability to have knowledge about all people around him on a one - mile radius . Simov nearly was driven insane from knowledge about too many people , so he retreat in the isolate Seshrentor tower , collecting books , some gave to him by Khelben Arunsun . Before 1370 DR his friend Khelben asked him to join the Moonstars and Simov accepted .
Clacker Clacker was a hook horror who lived in the Underdark . Background . Clacker was originally a pech , a member of a species that has a special bond with the earth . However , after an encounter with a human wizard named Brister Fendlestick in his Underdark home , Clacker was turned into a hook horror . Under the effects of this spell , the lone pech forgot his name , much of his past , and began to lose everything about him that remained pech as his mind began to transform . History . Clacker received his name and comfort in his exile when he met the drow Drizzt Do ' Urden and the Svirfneblin Belwar Dissengulp . The two befriended Clacker and tried to help him escape his torture by convincing the wizard to return him to normal . However , in a fit of blind rage invoked by the wizard ' s contempt of his people , Clacker killed the human . Clacker joined Drizzt and Belwar as they journeyed through the Underdark . They were imprisoned by illithid s , who put Clacker to work as a shepherd for their food supply . However , Clacker ' s dual mind — that of a pech and a hook horror — allowed him greater resistance to the illithid ' s mind - numbing powers . He escaped and reunited with his friends . Clacker then had a moment of resurgence , more pech than he had ever been even before his transformation . He raised up a wall of rock to protect Drizzt from Zin - carla of his father , Zaknafein Do ' Urden . Clacker ' s moment of triumph proved to be a further curse . His hook horror side grew stronger , and he pleaded with his friends to kill him . However , that duty was fulfilled by Zaknafein , who slew Clacker before attacking Drizzt . In death , Clacker reverted to his true form , and his body was committed by his friends to the same pool of acid that Zaknafein , in a resurgence of his free will , jumped into .