naist-nlp/zeshel huggingface dataset:
List of Final Fantasy Crystal Chronicles : Ring of Fates elements The following is a list of all elements in " " . All elements except Holy and Healing can be done by various monster attacks . Fire . All Fire spells and lava are Fire . Ice . All Blizzard spells and ice flows are Ice . Zap . All Thunder spells are Zap . Stun . Players , especially Lilties , and enemy attacks cause Stun . Time - Space . All Gravity and Slow spells are Time - Space element . Dark . All Bio spells , poison , darkness ( blind ) , and curse attacks are Dark element . Holy . All Holy Spells and RelaCrystal ( in only one boss fight ) are Holy element . Healing . All Cure , Clear , Raise , and Holy spells are of the healing element . This causes intangible monsters to appear and be susceptible to damage .
Tifa ' s Theme " Tifa ' s Theme is a track in " Final Fantasy VII " , and it is Tifa Lockhart ' s personal theme , following her in her various appearances in the series . It was composed by Nobuo Uematsu . Game appearances . " Final Fantasy VII " . " Tifa ' s Theme " plays in various points in the game , specifically in scenes focusing on Tifa . It is first played at the beginning of the game when Cloud Strife , Barret Wallace , Jessie and Biggs and Wedge return to 7th Heaven after the bombing mission , and Tifa and Cloud discuss their past . It also plays during flashbacks involving Tifa . During " Planet ' s Crisis " that plays during the ending FMV , parts of " Tifa ' s Theme " play alongside the main theme when Cloud saves her in the crumbling cave . The piano arrangement of " Tifa ' s Theme " from " Piano Collections : Final Fantasy VII " was included in the soundtrack of this movie . It can be heard during the movie ' s final scenes , and when Tifa and Marlene go to the Sector 5 Church . This version was included in the movie ' s as the fifth track of the first disc . " Tifa ' s Theme " is also heard during the special feature " Reminiscence of Final Fantasy VII . " " Last Order - Final Fantasy VII - " . " Tifa ' s Theme " was arranged twice by Takeharu Ishimoto for the soundtrack of " Last Order " . The first arrangement , " Beyond the Death , " is a dramatic remix of the theme , and is the seventeenth track of the " Before Crisis - Final Fantasy VII - & Last Order - Final Fantasy VII - OST " ; while " Brief Reunion " is a piano arrangement more faithful to the original theme , and is the twenty - second track of the aforementioned album . " On the Way to a Smile " . " Tifa ' s Theme " was arranged for " " and was titled " Connected Heart ~ Tifa ' s Theme Arrange Version ~ . " " Dissidia 012 Final Fantasy " . " Tifa ' s Theme - arrange - from FINAL FANTASY VII " is a third arrangement of this theme by Takeharu Ishimoto , and is included on the soundtrack as the twenty - seventh track of the album ' s first disc . The theme plays as Tifa ' s world map theme . " World of Final Fantasy " . An arrangement of " Tifa ' s Theme " plays in Nibelheim . Arrangement album appearances . An arrangement of " Tifa ' s Theme " by Shirō Hamaguchi and performed by Seiji Honda is included in this piano arrangement album as its first track . Compilation album appearances . " Connected Heart ~ Tifa ' s Theme Arrange Version ~ " from " On the Way to a Smile : Episode Denzel " is included in this best - of album , of which it is the nineteenth track . " Final Fantasy Vinyls " . " Tifa ' s Theme " is included on the fourth disc of this collector ' s edition set . " Final Fantasy VII Vinyl Limited Edition " . " Tifa ' s Theme " is included on the first disc of this collectors ' set .
Ragelise B Baloumat Ragelise B Baloumat is a non - playable Elvaan character in " Final Fantasy XI " . He defended the Kingdom of San d ' Oria during the Crystal War as captain of the Knights of the Ironcrest Hawk . He became a prominent figure in the Alliance of Altana and spearheaded major operations during the conflict . When not in battle , he was a patron of the dancing troupe led by Alexei Mayakov . Other appearances . " Final Fantasy Trading Card Game " . Ragelis appears in " Final Fantasy Trading Card Game " .
Doga ' s Village Doga ' s Village , also called Dorga ' s Village , is an optional area in " Final Fantasy III " . It is populated entirely by Black Mages who sell a vast assortment of spells . It cannot be reached until the " Nautilus " gains the ability to go underwater . To access Doga ' s Village , the player must dive underwater off the south shore of the Dalg Continent and look for a recess in the island . Moving into the alcove and surfacing in the lighted water causes the player to emerge in a small lake next to the town . Shops . Magic . The order is as follows : from left to right - North mage , northeast mage , southeast mage , south mage , southwest mage , northwest mage . Musical themes . The background theme that plays at Doga ' s Village is called " Town of Alm " .
Menu ( Legend ) The following entails the contents of the main menu in " The Final Fantasy Legend " . Abil . This option allows the player to evaluate their character ' s ability . Once they select this option another screen will pop up displaying their four characters . They may then use the directional pad to scroll to one of the characters . Then press the A button to access that characters ability sub - screen . Item . This screen shows all the items that are carried by the party . These items are not the ones equipped by characters , but the items that the group carries . There are 8 slots available for items . Equip . To see weapons or armor in the item list , it doesn ' t mean they are equipped witt them . They must use the equip command to move any weapons , armor , or items , into the character ' s personal inventory . Once the items are in the desired character ' s inventory , they player will be able to use them in battle when needed . Save . The player may select this option by pressing the A button . Once they do this , another screen will appear asking them whether they want to save the game or not . Remember , once they save the game the information of the previous save is lost forever . It is a good idea to save the game as often as possible , since the party may be killed . The more often the player saves , the less backtracking they ' ll have to do if something goes wrong .
Malebranche The Malebranche is an enemy in " Final Fantasy XIII - 2 " . Strategy . Malebranche at plain sight is a stronger version of Wladislaus . It always appears alone , so with a fairly leveled party the player should be able to beat it . It is a good idea to start the battle with Cerberus Paradigm to establish the chain gauge and then switch to Tri - disaster and start barraging Malebranche with spells to build up his chain gauge . At first Malebranche ' s attacks can deal approximately 1000 HP damage to a single member ; the party can use a Sentinel along with a Medic or two to recover lost HP . As his HP goes down Malebranche will start switching swords with Unrelenting Blade at first and then with Peerless Blade when he has lost about 2 / 3 HP , increasing his power even more . The party should switch between Cerberus and Tri - disaster to keep the attacks going and eventually Malebranche will fall before unleashing any of his powered attacks . Etymology . The Malebranche were a group of demons that guarded the fifth section of the Eighth Circle of Hell , the Malebolge , in Dante ' s " Inferno " . The name translates to " Evil Claws " , which is quite fitting for the claw - like Cie ' th . Many of the individual Malebranche have been used elsewhere in the series , including Scarmiglione , Cagnazzo , Barbariccia , and Rubicante .
Raise II Raise II is a spell in " Final Fantasy XI " that restores life to a player , just as Raise does . This effect is similar to the spell Life ; however , dying in " Final Fantasy XI " comes with an Experience loss of 10 % of a level , unless they have special equipment like a Noble ' s Bed to lessen the penalty . Raise II will restore a player to low HP and help them recover instantly 75 % of their lost Experience as long as the player is level 50 or greater . A player under level 50 can still have Raise II cast upon them , but it will only function as Raise . The player will remain in a Weakened status for 5 minutes .
Twisty - Turny Blizzaga Twisty - Turny Blizzaga is a recurring ability in the series . It is an ability used exclusively by Kefka Palazzo , and is a variation of the Blizzaga spell . Appearances . " Dissidia Final Fantasy " . Twisty - Turny Blizzaga is a magical Bravery attack for Kefka , learned at the start of the game for the ground version and at level 24 for the aerial version . Both versions require 30 CP to equip ( 15 when mastered ) , 180 AP to master , have Ranged Low priority , and can induce Wall Rush . Kefka fires an ice orb that travels along the ground , and in his EX Mode the orb bounces along the ground at opponents . Twisty - Turny Blizzaga deals 10 damage per hit and 20 damage on its final hit , and generates 4 EX Force per hit . " Dissidia 012 Final Fantasy " . Twisty - Turny Blizzaga returns as a Bravery attack for Kefka , now requiring 100 AP to master . Twisty - Turny Blizzaga deals 5 damage per hit and 25 damage on the final hit , and generates 15 EX Force per hit . It is otherwise identical to its previous version .
Final Fantasy IV : Celtic Moon Final Fantasy IV : Celtic Moon is an arranged album for " Final Fantasy IV " . It contains a selection of tracks arranged and performed in the style of . The first pressing includes pictures of Irish musicians and shots of stone monoliths , stone crosses and stone castles . The liner notes include messages from Yoshitake Maeda and Nobuo Uematsu .
Chole Chole is a character in " Final Fantasy VII " . Chole is the granddaughter of Choco Bill and sister of Choco Billy . She lives at Choco Bill ' s Chocobo Farm . She writes down any information the Chocobo Sage gives . Also , she inspects each of the chocobos and tells which is the fastest sprinter , fastest runner , the smartest , and which has the most stamina .
Geo - Torpor Geo - Torpor is a Geomancy spell in " Final Fantasy XI " . When cast , a harmful Geocolure effect reduces the Evasion of all hostile creatures for as long as they are within emanation range of the caster ' s luopan . In order to learn this spell , the player must visit the Geomantic Reservoir located in Xarcabard as a Geomancer after having learned Indi - Torpor .
Accrue EXP Accrue EXP , also known as Move - Get EXP , is a movement ability in " Final Fantasy Tactics " . The Arithmetician class learns it for 400 JP . With this ability , a unit will gain Experience just by moving . The usefulness of the ability is limited , as the amount of Experience gained is minimal .
Dice ( ability ) Dice is a recurring ability in the " Final Fantasy " series , affiliated with the Gambler job class . Appearances . " Final Fantasy VII " . Dice are used by Cait Sith as a Limit Break , in which Cait Sith throws a number of dice at the enemy , dealing non - elemental physical damage against a single opponent . Cait Sith starts with two dice , but for every 10 levels he gains , an additional die is added to the throw for a maximum of six dice on LV60 and above . The damage is determined by the values the dice turn up . The sum of the dice determines the basic damage , but if the dice turn the same value multiple times , the basic damage is multiplied by the highest amount of repeats . Damage with two Dice is 300 - 2400 , average of 816 . 67
Gravania Gravania is one of the city - states in " Final Fantasy XIV " . Gravania once was pristine . The Hyur ans have since arrived to seek refuge in these high and low lands . An indigenous population of Elezen reside here . Although nomadic people they are , they still call these lands their own , and feel threatened by the growing number of foreigners . Additionally , the majority of the Roegadyn s can be found in Gravania . They have since arrived by way of ship from their northern sea origins .
Notsugo The Notsugo is an enemy in " Final Fantasy XIII - 2 " . Found alongside Amanojaku , these creatures are rare and hard to find . They drop Potent Slivers and are not difficult to kill . Paradigm Pack . The Notsugo is a Ravager . It learns fire - elemental abilities and its stat development is weighted towards Magic . It learns no premium auto - abilities and its final stats are not high . It does learn Auto - Vigilance , but this is arguably a detriment , as it is not valued as highly as Auto - Protect and the like , but is ranked higher than them ( Auto - Protect is Rank 7 , Auto - Vigilance , Rank 8 ) . Auto - Vigilance is impossible to get rid of without yellow - locking up to nine other abilities .
Sand Worm ( Final Fantasy III ) The Sand Worm , also known as the SandWorm , is an enemy from " Final Fantasy III " . As its name would suggest , it is found in desert areas of the Surface World , as well as inside the Dragon Spire in southeastern Saronia . It gives the most Experience of the monsters found in this area .
Ahriman ( The After Years enemy ) Ahriman is an enemy in " " . It is fought by Cecil Harvey , Rosa Joanna Farrell , and Cid Pollendina during Baron ' s invasion , in a storyline battle . Battle . The Ahriman is not a great threat . It will cast Doom on a party member , then cast Haste on them to speed up the countdown . Strategy . Rosa should cast Slow on the Ahriman , and then the player can use whichever Band abilities they prefer to kill it .
Uragnite ( Final Fantasy XI ) This massive bivalve can be found only near the warm waters in Bibiki Bay , on Purgonorgo Isle . Uragnites exhibit some unique behaviors . For example , when damaged , a Uragnite retreats into its shell . While there , it is resistant to both physical ( - 75 % ) and magical damage , and gains a powerful Regen effect that cannot be dispelled . Also while in its shell , it reacts to physical damage with a very powerful area effect Poison ( about 12dmg / tick ) . Adventurers seeking to bring down an Uragnite and obtain its rare and valuable shell must undertake a difficult fight . One proven method is to employ perfect timing , building up TP while the Urganite is in its shell , and then , when it pops out , immediately using both weapon skills and your most powerful magic attacks . Beginning a fight with Ancient Magic can also be useful , because when it attacks the mage , it can be forced into its shell with physical attacks .
Glabados Ruins The Glabados Ruins are a forgotten temple located in the Glabados region of mainland Ivalice in " " . The game begins in the ruins , and much of the tutorial occurs here , as well . The Cache of Glabados . Vaan , Penelo , Balthier , and Fran fight their way to the heart of the ruins in the first two missions , then approach a dais in the inner sanctum of the Ruins . Here , two small crystals , one green and one purple , are perched on a scale - like altar . After a mock battle for the crystals , Balthier throws the green stone to Vaan as a welcoming present to the career of sky pirating . Once Balthier takes the purple crystal , the temple begins to shake , and debris rains from the ceiling . The four barely manage to escape the Glabados Ruins for their two airships outside , but Vaan ' s airship falls into the abyss as the ground underneath it gives way . Vaan and Penelo make a lunge for the closing stairway of the " Strahl " , and are just able to grab hold of Balthier ' s airship as it takes off into the sky . Later , the party learns that the Cache had held a third crystal , now in the hands of the Judge of Wings , so they return to the Glabados Ruins to look for anything else that could help them stop her . Within a hidden chamber , they discover an inscription written by Feolthanos , which reveals that he left the Cache of Glabados so that his family could call the " Galbana " and join him after the aegyl fled to Lemurés . Filo and Kytes also find a map within the ruins , and the party decides to follow it to Roda Volcano , home of the . Main Missions . Mission 01 : Vaan , the Sky Pirate . In this tutorial mission , Vaan is separated from Penelo , Balthier , and Fran and must defeat several Red Flan enemies on his way through the ruins to find them . Penelo is waiting at the first corner , while Balthier and Fran are at the end of the hall . Mission 02 : The Treasure Twain . Vaan and the other reach the center of the Glabados Ruins , where they find the auracite crystals that are the ruins ' treasure . Before they can take the crystals , they are confronted by Ifrit and a group of Djinn . Mission 37 : Last Will and Testament . Penelo notices a hidden room in the ruins ; the party must battle their way to the room ' s entrance . Touching crystal switches found in the hallways opens the door to the secret chamber , where Elder Wyrm appears as the mission ' s boss .
Ozmonfield The Ozmonfield is a location in " Final Fantasy Tactics Advance " . It is a version of the Ozmone Plain that appears in " Final Fantasy XII " . Though both games are set in the same world of Ivalice , " Final Fantasy Tactics Advance ' s " Ivalice is in fact a dream world version of that of the world in " Final Fantasy XII " , and so some place names are bound to be similar , but not exactly the same . Ozmonfield is unlocked after " Mission # 066 : Dargon ' s Aid " is completed and is the site of " Mission # 090 : Clan Law " . It can be freed in " Mission # 263 : Ozmonfield " after the main game is cleared . Missions . Mission # 090 : Clan Law Mission # 263 : Ozmonfield Encounter . Gertai Band . Members : Turf Defense . Help Ozmon ! Reward : 4000 gil . Available : 30 days .
Pulsework Knight ( Final Fantasy XIII ) The Pulsework Knight is an enemy in " Final Fantasy XIII " . Battle . Unlike the Pulsework Soldier , it has an exploitable elemental weakness . However , this enemy is much more powerful physically than its predecessor . The trick to defeating it is to try to stagger it as fast as possible as it is completely unable to strike back when staggered . SAB / RAV / RAV paradigm works well , as Pulsework Knight is also susceptible to debuffs . Other appearances . " Final Fantasy Record Keeper " . Pulsework Soldier from " Final Fantasy XIII " appears as an enemy in " Final Fantasy Record Keeper " .
Final Fantasy X - 2 International + Last Mission Original Soundtrack Final Fantasy X - 2 International + Last Mission Original Soundtrack is the added soundtrack to the " International + Last Mission " edition of " Final Fantasy X - 2 " . It includes the additional music pieces that were present in the the expanded version , as well as the English release versions of " real Emotion " and " 1000 Words " , performed by Jade Villalon of Sweetbox . Also included is another vocal piece titled " To You " , sung by Mayuko Aoki , the Japanese voice of Yuna . Because the expanded version was never localized in English until " Final Fantasy X / X - 2 HD Remaster " , an English version of the song was never made . The piece is used as the closing credits theme of " " .
Omega Weapon ( Final Fantasy VI ) The Omega Weapon is a superboss found in the Dragons ' Den in " Final Fantasy VI " Game Boy Advance and subsequent releases . Once the Kaiser Dragon has been defeated , revisiting his lair will reveal Omega Weapon in its place . The Omega Weapon is a stronger version of the Ultima Buster . Defeating Omega Weapon in the mobile / Steam version earns the Congratulations ! achievement . Battle . Like Kaiser Dragon , Omega Weapon regenerates when killed and thus has a much higher HP total than its stats state . Unlike Kaiser , Omega ' s attack patterns are less diverse . Omega Weapon uses Lv . 3 Confuse , Lv . 4 Flare , and Lv . 5 Death . The only status attacks Omega Weapon uses are Freezing Dust and Delta Attack , and he uses them rarely . Omega Weapon ' s attacks almost always hit everyone : Gravity Bomb , Launcher , and Heartless Angel can quickly weaken the party . Every so often Omega Weapon will slow down its attacks , gaining the Protect , Shell and Haste statuses , and begins charging a strong attack on its next turn . The attack depends on which " life " Omega Weapon is on : Grand Delta , Mind Blast , or Forsaken . Omega has fewer " lives " than Kaiser , and thus should fall faster . Strategy . It is best to have upwards of 8 , 000 HP to be safe . Diabolos and its level up bonuses make this an easy target . It is recommended to have armor that absorbs elemental damage , or barring this , at least nullifies or resists elements . Party members should be at a level indivisible by 3 , 4 or 5 . Ribbons are not as important as they were when facing Kaiser . Other good relics to equip are Miracle Shoes and Celestriads . Having a mage on standby to cast Curaga is helpful . Beneficial statuses like Protect , Shell , and Haste and Reraise are useful . Attacks with the Master ' s Scroll and the Ultima Weapon are effective , as is dual - casting Ultima . Abuse of Quick is advised . AI script . At beginning of battle : Lv . ? Holy FIRST LIFE : SECOND LIFE : 1st Turn : Atomic Rays ( 33 % ) or Absolute Zero ( 33 % ) or Delta Attack ( 33 % ) 2nd Turn : Wave Cannon ( 33 % ) or Gravity Bomb ( 33 % ) or Magnitude 8 ( 33 % ) 3rd Turn : Metal Cutter ( 33 % ) or Blaster ( 33 % ) or Launcher ( 33 % ) If attacked by anything : Attack ( 33 % ) or Missile ( 66 % ) If killed : Heartless Angel ( 100 % ) THIRD LIFE : 1st Turn : Atomic Rays ( 33 % ) or Absolute Zero ( 33 % ) or Delta Attack ( 33 % ) 2nd Turn : Wave Cannon ( 33 % ) or Gravity Bomb ( 33 % ) or Magnitude 8 ( 33 % ) 3rd Turn : Metal Cutter ( 33 % ) or Blaster ( 33 % ) or Launcher ( 33 % ) If attacked by anything : Omega Drive ( 33 % ) or Freezing Dust ( 33 % ) If Timer > = 20 :
Shock Spikes Shock Spikes is a recurring spell in the " Final Fantasy " series . Appearances . " Final Fantasy XI " . Shock Spikes is a Black Magic spell in " Final Fantasy XI " . The spikes do an amount of damage contingent upon the caster ' s Enhancing Magic skill and the target ' s resistance to Lightning damage . Generally this spell will not do more than 15 damage per hit at level 75 , and starts out much weaker than that . In addition to dealing lightning damage , Shock Spikes have a chance of stunning anyone who physically hits a target with the spell active . The Shock Spikes scroll can be bought from merchants in Selbina , Nashmau , and Windurst Waters . Equipment that enhance Shock Spikes . Red Mages wearing Duelist ' s Tights will have the effect of their spikes enhanced . Equipment with Shock Spikes . The following equipment occasionally will mimic the effect of Shock Spikes : " Final Fantasy XIV " . Shock Spikes was a spell learned by Conjurers ( rank 8 ) in the original " Final Fantasy XIV " . It cost 3 action points to set , 12 MP to use and had no TP cost . Its cast time was 3 seconds while its recast time was 10 seconds . Once unlocked , it could be used by all Disciples of War and Magic . In addition , it had an upgrade in the form of Shock Spikes II . However , Shock Spikes and its upgrade were dropped in patch 1 . 20 , and did not reappear in " Final Fantasy XIV : A Realm Reborn " .
Elementite Elementite is required in order to use Architek in " " . It is found in the many dungeons surrounding Padarak . Since the king cannot go in search of elementite himself , commissioned adventurers bring it back when they explore the dungeons or defeat an enemy . Certain bosses also give elementite rewards when defeated . The Elementite Gauge reflects on the current stock . The only other way of getting elementite comes at the beginning of the game during the chase of Pavlov .