Fiend Deck Dark Necrofear Deck . This build centers on the summoning of the monster Dark Necrofear , released in Labyrinth of Nightmare and reprinted in Dark Beginning 2 and . Boasting a considerable 2200 ATK and a powerful 2800 DEF , this monster ' s special ability is what makes it special . Capable of stealing an opponent ' s monster when it ' s destroyed by equipping to the selected target as an Equip Spell Card ( just like Snatch Steal but without the Life Point gain to your Opponent ) makes Dark Necrofear very hard to get rid of . Most of these decks use Trance Archfiend and Broww , Huntsman of Dark World to maintain field presence and gather Fiends in the Graveyard , while also grabbing plusses . Foolish Burial can also be used to gather Fiends in the Graveyard to summon Necrofear and because of the summoning cost of this card ( removing 3 Fiend - Type monsters in your Graveyard from play ) , many players use it in conjunction with Return from the Different Dimension to summon every removed monster and attack for game . With Solidarity making all Fiend - Type monsters get 800 ATK more , and Dark Necrofear will have 3000 ATK . Dark / Fiend Deck . The cemetery must be have a constant supply for Dark Necrofear , The Beginning of the End and at least 1 monster for Solidarity . You can use Veil of Darkness to achieve this . Dark Fiends have a great support for tokens created with Phantom Skyblaster or Fires of Doomsday , so you can use this to use Hate Buster , Pot of Avarice , and Raviel , Lord of Phantasms . Archfiend Deck . These decks use the Archfiend monster family which was released in Dark Crisis and reprinted in Dark Revelation Volume 1 . Archfiend s are mid - paced monsters with a lot of powerful Level 4 attackers like Terrorking Archfiend and Shadowknight Archfiend . Terrorking Archfiend is a powerful monster with only 4 stars that is capable of negating the effects of any monster it destroy s . Its only drawback is its summoning requirement ( having an Archfiend monster card face - up on your side of the field in order to Normal Summon or Flip Summon this card ) . Archfiend monsters have 2 effects in common : The Life Point cost is the main weakness of this deck . Pandemonium is a Field Spell Card that prevents both players from paying the Life Point cost ( and allows to a player whose Archfiend monster is destroyed to search his / her deck for another Archfiend monster with a lower level than the destroyed one and add it to his / her hand ) . Because Archfiend Decks rely on Pandemonium to avoid losing due to its own costs , players tend to avoid this type of build . However , that is going to change with the release of the new booster pack ; Judgment of the Light . Released in this pack are 5 new Archfiend cards . The Archfiend Emperor , the First Lord of Horror , Archfiend Commander , Archfiend Cavalry , Archfiend Heiress , and Archfiend Palabyrinth . These new cards make Archfiends a fun deck once more ! Dark World Deck . This Deck type centers on the use of Dark World monsters , introduced in Elemental Energy , to dominate the field by using cards with discard ing effects , like Morphing Jar , Card Destruction and Dark World Lightning , or by forcing the opponent to discard cards from the user ' s hand by effects like Dark Deal or Dragged Down into the Grave ( a well - known combo is to give your opponent your face - down Morphing Jar with Creature Swap and then attacking it to trigger the Jar ' s effect and cause a discard " by your opponent ' s card effect " , which is very bad news for the player not using Dark World ) . A Dark World build is fast , and can occupy the 5 monster card slots very quickly , but that causes a very small hand size . Card of Safe Return and Broww , Huntsman of Dark World are used to prevent that , as well as Morphing Jar . Dark World monsters that are discarded by your opponent ' s effect often gain extra effects , making cards like Dark Deal a lot more useful .