Adventurers League The Adventurers League ( also termed the D & D Adventurers League ) is Wizards of the Coast ' s flagship organized play program for the fifth edition of Dungeons & Dragons . The Adventurers League is a continuation of the D & D Encounters program that was part of the fourth edition experience . Stores that are members of the Wizards Play Network can submit reports on the results of adventures , just like they could during the Encounters program , but are no longer beholden to a weekly schedule . Since the Forgotten Realms is the core campaign setting for fifth edition , the Adventurers League is set within that world . Designed to tie in with the published campaigns , modules made for the League have an overarching plotline that links to the campaign arc currently being focused on . Nomenclature for the module titles indicate that they will be released in seasons . Presumably , these will coincide with changes in the main campaign . The Adventurers League reintroduces factions into the game not seen since the Legacy of the Green Regent RPGA campaign . Players are encouraged to join one of five factions based on their class and alignment which will lead to special sidequests and rewards . The five factions are : Since Season 4 , 3rd Party publishers Baldman Games were given license to write official canonical modules , much like other publishers , such as Kobold Press , Sasquatch Game Studio and Green Ronin Publishing had , while working on the main campaign modules . Modules are also written specifically for conventions , but these are not canonical . Finally , there are Author Only Adventures , which are large convention exclusives that are only allowed to be run by the person who wrote it . If an author decides to retire such a module , the author can choose to make it a ' Season 0 ' module , which will then be made available for wider play . Modules . Tyranny of Dragons . The Tyranny of Dragons storyline modules were primarily set in the city of Phlan , though there was also a module set on the Sword Coast . Elemental Evil . The Elemental Evil storyline modules were based in Mulmaster . Rage of Demons . The Rage of Demons storyline modules were primarily set in the Moonsea region and on the Sword Coast . The Player ' s Guide 3 . 0 for this story could be found here ( Wizards . com , PDF ) . Curse of Strahd . Also titled " Misty Fortunes and Absent Hearts " , The Curse of Strahd storyline modules were primarily set in the Demiplane of Dread realm of Barovia , which are beyond the scope of this wiki , but also included some modules involving the re - taking of Phlan in the Moonsea region and several Faerûnian characters who had been transplanted to Barovia . Baldman Games . Not a season in itself , but a continuation of events that had happened in previous seasons while newer ones move on to different regions . Modules are set in various Moonsea cities , including , for the first time , Melvaunt & Hulburg . Metaplots focus on trilogies of linked modules . Storm King ' s Thunder . This season visits various settlements and nations , including Parnast and the environs of the Greypeak Mountains , Hartsvale , the Nelanther Isles and several sites surrounding Beregost , including Ulcaster and Durlag ' s Tower . Season 0 . DDAL00 - 01 Window to the Past