Gormok the Impaler Gormok the Impaler is the first boss of the Crusaders ' Coliseum , released in in patch 3 . 2 . Strategy . 25 - man . Typically , two tanks are used to deal with the Impale debuff . As soon as the first tank gets its third Impale , the second tank will taunt . Gormok impales the tank every 10 seconds , and the debuff lasts 30 seconds . Thus , the debuff on one tank will wear off just as the other tank is receiving its third impale . Each stack of the impale debuff does about 2k damage every 2 seconds . With three debuffs , that ' s roughly 6k damage every 2 seconds . Gormok ' s attacks hit hard ( ~ 15k every 2 seconds ) . Healers should be prepared for when the next tank taunts , so that they can immediately start healing . Gormok hits hard , so there should be healers assigned to the tanks . Because of the constant damage to the off tank , Pallies work great : put Light ' s Beacon on one tank and heal the other tank . If one of the tank healers gets a Snobold , another healer needs to take over . Snobolds interrupt spell casting and stun their victims . Also , when healers run in range so melee can kill the Snobold , Gormok ' s stomp will also interrupt their casts . The first Snobold appears ~ 20 seconds into the fight . The person with the Snobold should run into melee range of the boss , so melee can easily switch to the Snobold , and range can simply tab - target . A common mistake is to be in range of the melee players , but outside melee range of the boss , which can cause a Fire Bomb to hit the melee players . The best place to stand is in the middle of the boss , so that melee players do not have to move at all to target the Snobold . After all five Snobolds are dead , there are no more Fire Bombs . Snobolds can be marked with raid icons ( skull ) , as well as hunter marks . Except when they have a Snobold on their back , casters should stay at least 15 yards away to prevent their spells from being interrupted by Staggering Stomp . After Gormok dies , the Impale debuff can be removed from tanks through various means , such as Dwarf racial or a Pally bubble . The tank needs to quickly click off the bubble before engaging Acidmaw / Dreadscale . Some groups use three tanks , switching after two Impale debuffs to the next tank in line . 10 - man . Every 10 secs a debuff will appear on the main tank called Impale ; tanks need to switch before 5 stack , 3 - 4 is ideal . ( If the two tanks taunt when their debuff is at 8 - 9 seconds remaining , tanks should be able to maintain only a two - stack of the debuff throughout the fight . ) Stacks wear off after 30 seconds , however Hand of Protection will removes the debuff entirely . Snobold Vassals will also occasionally be thrown out to the raid by Gormok . The Snobolds will latch onto particular players , attacking them for a fair amount of damage and interrupting spell casting . The Snowbolds also throw Fire Bombs ; all ranged DPS and healers must be on guard to immediately move out of the flames to reduce damage , as the fire hits for approximately 4 , 000 Fire damage per second . Every so often Gormok will do a nasty stomp attack ( Staggering Stomp ) that may hit from anywhere from 9 , 000 ~ damage to 13 , 000 ~ to raid members within 15 yards and interrupting spell casting for 5 seconds . He seems to melee for approximately 13 , 000 - 17 , 000 damage on plate . Issues . On 25 player heroic mode , some players are currently experiencing disconnects shortly after the start of the fight when the first Fire Bomb is cast . Currently , the full cause of this issue is unknown , but is suspected to be caused by an excess of data traveling between players due to addons , combined with the increased information for the Gormok encounter itself . Loot . " For loot , see Beasts of Northrend . "