naist-nlp/zeshel huggingface dataset:
Nevrila Areloth Nevrila Areloth is a Dunmer Thief who operates a Camonna Tong hideout in Sadrith Mora in a small cave in the back of her house . Background . Three Camonna Tong operatives can be found hiding in the cave , Llevas Fels , Meder Nulen , and Minasi Bavani . They all offer a few basic services but are not involved with any quests and give no unique dialogue . The same can be said for Nevrila . Given the Camonna Tong ' s general negative disposition towards outlanders the Nerevarine should stay away from this area .
Injured Spirit Wardens Injured Spirit Wardens is a quest available in . Walkthrough . Falice Menoit is a healer on the road to the Pariah Abbey gate . She is injured , and unable to help right now . She asks the Vestige to find Spirit Wardens injured in the attack . She gives poultices to use on their injuries to get them back to her . Finding the Wardens is a bit of a challenge as the quest markers do not appear until after closing to hear their cries for help . When done , return to Falice to receive a shield and some gold .
Bravil Skooma Den The Skooma Den is a small two floor apartment in Bravil where several skooma addicts can be found drinking . The door is locked , but the lock can be picked . It is above a ground level house near A Warlock ' s Luck and the Bravil Fighters Guild . One can see the skooma addicts drinking from a Large Purple Flask and is an easy way to discover the location of the den as they will most often be outside of the Den on the second or first floor . Overview . The Den is a good source of skooma , as the inhabitants all carry around ten bottles of it , and will not care if the Hero pick - pockets them , with the exception of Roxanne Brigette , she will report the crime . In addition to the inhabitants , there are several chests with skooma inside . There are four beds upstairs , and one down stairs , none of which are owned , meaning that if the Hero would like , they can sleep here as often as they want . Every Sundas , the Count ' s son , Gellius Terentius , visits the Skooma Den to drink skooma . The other inhabitants all sleep in the Den . The inhabitants of the Den do nothing all day every day except drink skooma .
Silver Dawn Contract Content . Purifier Gunthafur , Thank you so much for accepting this sacred duty on behalf of your respected order . The Silver Dawn has often worked with the priests of the Divines to rid our world of the foul curse of lycanthropy , and we are anxious to employ your services once again . The target this time is a young Nord woman who answers to the name of Hildegard . She wears a flower in her hair and often visits the Great Chapel of Dibella in Anvil . Don ' t let appearances deceive you , however . Beneath her unimposing frame beats the heart of a monster . On her next visit to the chapel , I shall convince her to return to the wilderness of Skyrim that gave birth to her curse . Track her and dispatch her . Just do what you do best and a generous donation shall be made to your order . Chanter Nemus
Servant ' s Skull The Servant ' s Skull is a miscellaneous item in . As the name suggests , it is a humanoid skull found in various locations on Vvardenfell . Properties . The Servant ' s Skull is a humanoid skull . It has strange , black ribbons wrapped around and crossing over the nose .
Summon Hrelvesuu Summon Hrelvesuu is a unique Conjuration spell in that summons Daedroth called Hrelvesuu to fight at the caster ' s side for 600 seconds . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Dorsza Pass Dorsza Pass is a breach in a large , earthen wall that lies somewhere in Black Marsh , presumably north of Gideon . It stretches for miles and is said to have been built by a tribe of Argonian s that had been long dead by the end of the First Era . Black twisted trees grow on its slopes and tall grass grows all around on either side of the wall and in the pass itself . It is the site of the death of Prince Juilek , a wise and capable heir to the throne of the Reman Empire whose ascent to Emperor was desired by the Tribunal Temple and many others . The assassination that occurred here by the work of a man named Miramor was intended to slay Emperor Reman III .
Frostgore Frostgore is a unique one - handed short blade that is enchant ed with Frost Damage . Enchantment . Enchantment ID : " frostgore _ en " Cast on strike : Acquisition . This weapon can be found in the Moesring Mountains west of the Water Stone , beneath the river ( cell - 27 , 23 ) .
Saint Kaladas Saint Kaladas was a saint and craftsman who lived around two centuries after the death of Pelinal Whitestrake . Kaladas built the Chapel of Zenithar in Leyawiin . He built the chapel in memory of the story of how after the death of Pelinal , a messenger took his Mace to the settlement of Leyawiin . Years later , Kaladas passed on and was laid to rest in the under - croft of the Chapel of Zenithar . Not long after , people began saying that while they prayed at his tomb they saw visions of the Mace at the other end of a large chasm . During the Third Era , a Knight of the Nine named Sir Ralvas went the Chapel in the hopes of recovering the mace and saving his dying order . He spent months with little food and rest praying at the altar and trying to reach the mace with no success . He noted that while he felt like everything in the Chasm was real , the priest said he never moved . Soon Ralvas gave up and left the Chapel broken and in despair . His body was later found by Sir Amiel and Sir Juncan who took his body to be laid to rest at their Priory . His tomb would later be visited by the Hero of Kvatch , who would discover the Boots of the Crusader were needed to get the mace .
Gottshaw Inn Gottshaw Inn is a small inn on the road from Anvil to Kvatch . It has a view overlooking Anvil . The owner , Foroch , charges 10 to stay a night , with food and drink available for purchase . A stable is also provided for horseback travelers .
Dagoth Fandril Dagoth Fandril is a creature found in . It is a member of the Sixth House faction , and like all Dagoths and members of this faction , is hostile to the Nerevarine . Location . Dagoth Fandril is located in a subsection of Tureynulal called the Bladder of Clovis . Equipment . Fandril carries or uses the following : Spells . Fandril knows the following : Quests . Can be encountered during the following quests :
Paid in Full Paid in Full is a miscellaneous quest in . Glover Mallory ' s formula for creating bonemold armor was taken by Esmond Tyne , and he wants it back . Background . The Dragonborn must have completed " Taking Care of Business " , received the Thieves Guild armor from Tonilia and talked to both Delvin and Vex before this quest will start . Walkthrough . Glover Mallory says that Esmond Tyne took his formula for bonemold and has not yet returned it . He gives the quest to recover the formula . Esmond was last seen in the Castle Karstaag Caverns . Upon entering the caverns , the path proceeds west next to a small stream . It then turns left ( south ) , where the floor ends and ice - filled water begins . There are several rieklings present in the area . On the left ( east ) side is an ice shelf with the corpse of Esmond Tyne . It can be looted for the " Bonemold Formula " . Reading the note grants the ability to forge Improved Bonemold Armor at a forge . Upon returning to Glover Mallory , he will give the Dragonborn the key to his house , which grants access to the Blackguard ' s Armor set .
Weystone Focus The Weystone Focus is a quest item found in . This item is carried by Malkus , and must be taken and put inside the Weystone Source in order to free the Moth Priest from his magical cage inside Forebears ' Holdout . Once it is in place , it cannot be removed . Acquisition . The only way to acquire this item without the use of console commands is to cause a glitch to occur . For unknown reasons ( possibly due to one of the vampires defeating Dexion Evicus before freeing him ) he will sometimes appear outside of the barrier . If this happens , you can talk to him normally to progress the quest to the next stage without having to actually place the Weystone Focus into the Weystone Source . Once you finish the quest , the quest tag on the item will be removed .
A Warning Summary . The note is , as the title implies , a warning to Delvin Mallory , regarding on how he apparently was watching Vex bathe in the lake , to which she threatens to cut off his " most valuable asset . " It can be inferred that this note is meant as a mildly gruesome and perverted joke . Content . Delvin , Master of Sneaking , huh ? If I ever catch you trying to sneak a peek at me while I ' m bathing in the lake again , I ' ll cut off your most valuable asset . Vex .
Renrijra Krin The Renrijra Krin is an organization of the Khajiit . They published a public manifesto called " " Ahzirr Traajijazeri " " . The organization also goes by the names of The Mercenary ' s Grin , The Laugh of the Landless , and The Smiling Scum . During the same time as the Oblivion Crisis , an Inquisitor by the name of Drels Theran was sent to Bravil to " suppress " them .
Raven Rock ( Dragonborn ) Raven Rock is a frontier town , located on the southern coast of Solstheim and is the capital of the island . It was originally a mining settlement built by the East Empire Company in the late Third Era . By 4E 201 it is a far cry from its former days . Due to the mines drying up and due to the waters being polluted from the ash coming out of the Red Mountain , the town has become one of beggars and the occasional sellswords with very few trading ships coming by to sell their supplies . After the mass Dunmer migration in the early Fourth Era , it has taken on a heavy Dunmer influence in its architecture and culture . House Redoran is an established presence and their banners adorn the walls outside the town . It is policed by the Redoran guard , under the command of Captain Veleth . It is the first location that the Dragonborn encounters upon traveling to the island of Solstheim on Gjalund Salt - Sage ' s ship , the " Northern Maiden " .
Hist Sap Hist Sap is a potion made from Hist Trees . The trees are native to Black Marsh , the homeland of the Argonians . The Hero obtains Hist Sap during the Blackwood Company mission " Infiltration . " It causes them to teleport to the quest destination of Water ' s Edge , where they must kill all of the goblins infesting the location . It is only later that they find all but one of the residents of Water ' s Edge is dead , and realize that the Hist Sap made them think the residents were goblins . This explains how , when entering a house with a ' goblin ' in , they do not attack .
Broken Vows Broken Vows is a quest in . The next target is a Khajiit nobleman by the name of J ' Ghasta , who can be found in his home in the city of Bruma . Walkthrough . The Hero is sent to kill J ' Ghasta in Bruma . Head there and break into his house . Although it seems he ' s not home , he is actually found in the basement training . Head downstairs and look for the trapdoor behind the stairs , covered by some cloth . Head through the trapdoor and find J ' Ghasta . He is not pleased to see anyone and will attack at once . Just remember that he is a master of hand to hand combat . Unless having had some good combat skills , J ' Ghasta can kill the Hero easily if allowed too close enough , so take advantage of his short range ; hit him with some powerful spells or some poison arrows . Another strategy is using a summoned creature , such as an Ancestor Ghost , to attack him . If J ' Ghasta attacks the creature while outside , the town ' s guards will attack him . After he has been killed , pick up the reward and the next dead drop orders under the Old Bridge south of the Imperial City .
Corpulus Vinius Corpulus Vinius is an Imperial and the owner of The Winking Skeever in Solitude . He rents out beds for 10 and will buy and sell food . Background . During peaks in business , Corpulus will sometimes state that he would like to retire and let his eldest child , Sorex Vinius , run the place . This will sometimes cause his daughter , Minette Vinius , to state that she wants to take over , this will often lead to an argument and Corpulus will end by saying he will never retire . Citizens of Solitude will state that he is known for telling rumors .
Worn Shrouded Gloves The Worn Shrouded Gloves are a piece of light armor and part of the Worn Shrouded Armor set found in . Acquisition . Can be found in Dawnstar Sanctuary if the Dark Brotherhood is joined . Smithing . Unlike the regular Shrouded Gloves , the Worn Shrouded Gloves cannot be improved at a workbench , regardless of what perks have been chosen . Enchanting . Unlike the regular Shrouded Gloves , the Worn Shrouded Gloves possesses no enchantments , allowing the Dragonborn to enchant it to their tastes .
Ashirbadon Ashirbadon is a cave in . It is near the ruins of Bal Fell , on the island directly to the east . The entrance is a north facing door built into the hillside . History . Then entry tunnel , guarded by an Frost Atronach , heads south , turns right towards the west , then turns right again back to the north . The tunnel opens to a precipitous drop into a high cavern with a pool of water below . Directly across the open cavern is small cave with a Dremora guarding an Ancient Chest . Inside the chest is an Old Key . Facing back to the south , another tunnel opening is visible in the eastern wall , which is only accessible via levitation . Entering the eastern tunnel reveals a worn cavern door . Passing through the door the tunnel curves away to the northeast and a Frost Atronach patrols here . The tunnel curves back to the south and is blocked by a worn cavern door ( trapped and lock level : 35 ) , which the Old Key will open . The final area is a large cavern occupied by Vindamea Drethan and a Storm Atronach guard . A large pool of water fills most of the chamber . From the entry , wooden steps lead down to the left , to the floor which slopes down the water . Clusters of glowing , translucent , purple crystal grow here surrounded by mushrooms and lichen . A natural stone walkway crosses the water to a wooden platform built over the water in the southwest half of the cavern . Upon the platform are various urns , chests , and furniture .
Zurka ' s Orders Content . Cousin Zurka , Those idiots at Mathiisen must be kept under surveillance . Right now their plans don ' t extend beyond Auridon , but if they do succeed in taking the island they could be trouble . We ' re counting on you . Keep your claws sharp and your eyes open . Report any new developments to this one right away . — Ren - dro
Quests ( Dragonborn ) The following is a list of quests that appear in . The main questline consists of 7 quests that take place across Solstheim and beyond . 28 side quests are available along with many more miscellaneous quests . Miscellaneous quests . These quests appear in the " Miscellaneous " section of the quest log and are often trivial in nature . Expanded quests . These quests start off as miscellaneous quests , but expand into proper side quests .
Containers ( Online ) Containers are objects capable of storing other objects . Containers are found throughout Tamriel and come in a variety of shapes and sizes . Backpack . Backpacks can often be found at small campsites and inside dungeons . They usually contain a style material and / or a recipe . Barrel . Barrels are most frequently found inside dungeons and aboard ships . They almost always contain Provisioning ingredients . Basket . Baskets are woven containers that may or may not have a lid , and can be found everywhere . Smaller than barrels , baskets always have Provisioning ingredients . Chest . Chests can be found everywhere in the game . However , they are usually located in places slightly out of first sight . The contents of chests depends on the place where the chest was opened . Chests in main regions contain loot levelled to the area of that region . Chests in levelled instances contain loot of that same level . Chests will usually give gold , soul gems and a piece of armor or a weapon . Crate . Crates are large wooden boxes often found in groups of two to five , in or near the entrance to dungeons . Crates almost always contain Provisioning ingredients . Nightstand . Nightstands are usually found beside beds inside houses , but can be found elsewhere .
Percolating Mire Percolating Mire is a town that is located in the region of Shadowfen , Black Marsh . Quests . Into the Mire . Dominion troops invaded Feyne Vildan ' s village , trapping her husband and the other villagers . Whatever the soldiers are doing in Percolating Mire , they must be stopped . Clarity . Feyne Vildan ' s husband Ja - Reet won ' t speak since his ordeal with the Dominion . I must find a way to heal him . Lost to the Mire . Luteema went to the Percolating Mire . He has yet to reply to Rabeen - Ei ' s correspondence . Missing Son . Tah - Tehat asked me to find his son who hasn ' t returned to the village .
Refined Moonstone Refined Moonstone is used to craft and improve various weapons and armor via Smithing in . Smelting . The following materials are needed to smelt a single Refined Moonstone : Along with smelting , they can be bought at general goods merchants and blacksmiths . Furthermore , they can be found on enemies as loot .
Aldmeri Dominion Quests The Aldmeri Dominion main questline . For more quests involving Coldharbour and the other factions , see Quests . For the other quests in the Aldmeri Dominion , see Aldmeri Dominion Miscellaneous Quests . Overview . Tensions between the Maormer and the Summerset Isles are high , and many Altmer question Queen Ayrenn ' s right to rule . The Vestige must uncover several plots and help the Queen convince her people . These quests are optional , but some need to be done in a certain order and follow a continuous story theme . In the Aldmeri Dominion , the theme is assisting Ayrenn and defeating the Sea Viper invasion .
Battle of Pale Pass The Battle of Pale Pass was an important conflict during the First Akaviri Invasion of Tamriel . During this invasion , the armies of Akavir surrendered at the location known as Pale Pass , on learning that Reman Cyrodiil was Dragonborn . Prelude . The Akaviri invasion began in 1E 2700 , first making battle throughout Skyrim with both Nords and dragons . Following this , the Akaviri forces established a headquarters at Pale Pass in the Jerall Mountains , which was becoming increasingly isolated due to the encroaching winter . The fort was ultimately consumed by a landslide , possibly before the battle itself . Battle . Some accounts refer to the battle as a siege , while others suggest it was a pitched battle . Regardless of its location , the accounts agree that the Tsaesci surrendered on meeting Reman , claiming they were looking for a Dragonborn and they had now found one . Some sources also suggest that Vivec and the Dunmer also took part in this battle .
Death Hound Death Hounds are undead creatures that serve as the pets and guard dogs for vampires . The Dragonborn is able to own one if they are a vampire , and are level 5 or higher . Appearance . Death Hounds resemble large , muscular dogs with glowing red eyes . Their black , hairless skin appears to be necrotizing , with several patches of black muscle tissue exposed . This necrotizing is most evident in their faces , with a gaping nasal cavity in place of a nose , and a lipless mouth filled with dozens of sharp , jagged teeth , of which there are far more than any other canine . All death hounds wear heavy iron collars around their necks . Combat . A death hound ' s primary form of attack is its bite , which deals frost damage . However , they also emit a permanent frost cloak that drains stamina from any enemy of theirs in melee range during combat . Upon death , a death hound collar and dog meat and , occasionally , small amounts of gold or other minor treasures may be on their bodies .
Shaman Moramat ' s Orders Content . Moramat , Here ' s a chance to prove your usefulness . If any of Jorunn ' s forces slip through Ramorgal ' s net to the north or sneak out of the south gates , it is up to you to stop them . Also , I don ' t know what is going on over at that logging camp , but I do not want any surprises from that direction . Send a couple of your mages over there to see if we can use the situation to our advantage or to determine if it will cause us problems . Probably the best course is to leave well enough alone , but I leave that to you to decide . — Fildgor
Chitin Shield ( Dragonborn ) A Chitin Shield is a light armor shield and part of the Chitin armor set found in . Locations . This armor piece can only be found on the island of Solstheim . Locations include : Smithing . A Chitin shield requires a Smithing level of 30 and the Elven Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a chitin plate at a workbench and also benefit from the Elven Smithing perk , which doubles the improvement .
Ildari ' s Journal Content . Day 32 It ' s been almost a month since unearthing the crypt at Fort Frostmoth , and I haven ' t seen a single spark of life in the general ' s remains . Grafting the heartstone to the subject is proving much more difficult than I originally anticipated . I ' ve used almost every method I can think of , and still there ' s no sign of reanimation . At this rate , it could be years before I make any progress . . . which is time that I just can ' t afford right now . If my vengeance is to come to fruition , I need results . If not , I may need to resort to more dramatic measures . Day 47 It finally appears that I ' m making some progress . After my latest experiment , General Carius ' s eyes briefly opened and he moved his arms . It lasted for less than a few moments , but it ' s the first sign of progress I ' ve seen since I arrived here . A few of my assistants were insisting that I was imagining things , but I dismissed them for their insolence . They won ' t be bothering anyone ever again . Day 55 General Carius awoke fully today . He bolted upright after my incantations and began staggering around like a blind man . He seemed to ignore my commands . . . in fact , hearing my voice seemed to increase his hostility . I was able to remove the hearstone before he became violent , but this isn ' t a result that I expected . Even though he ' s able to be awakened , I feel as though the real work has just begun . Day 59 The general is still unable or unwilling to listen to my commands . He ' s acting increasingly paranoid , and appears to have his own free will . He ' s convinced that I am a " spy " or the " enemy , " and I ' ve had to restrain him to prevent him from outright attacking me . This is becoming intolerable . I ' m beginning to wonder if someone with a heartstone can be commanded at all . If my experiments with General Carius fail , I may have to resort to self - experimentation . . . something I ' ve been avoiding for a long time .
Royal Guard Right Gauntlet The Royal Guard Right Gauntlet is a type of medium armor in . It is part of the Royal Guard Armor set . Properties . The Royal Guard Right Gauntlet has 225 and an armor rating of 55 . It has a characteristic reddish color . Location . The Royal Guard Right Gauntlet is worn exclusively by members of the Royal Guard . No merchants sell it .
St . Olms Plaza ( Morrowind ) St . Olms Plaza is a location in . It is a typical Vivec City plaza , in St . Olms Canton . Background . St . Olms Plaza is one of many Vivec City canton plazas , similar to others . It shelters Vivec commoners in some typical little houses . In the middle of plaza there are canton temple . A haunted manor can be found in south - east corner . There are also two flowerbeds with trees , heather and mushrooms . A lonely Ordinator keeps order here .