naist-nlp/zeshel huggingface dataset:
Human slave trader Slave traders are human slave traders at the Reservation Trading Post in 2253 . Interactions with the player character . Other interactions . At the Trading Post , the Prisoner may run into ( more than likely ) human slave traders dressed in environmental suit s and heavily armed with 5mm assault rifle s . Unless provoked , they will mind their own business and continue with their slave trading . Appearances . Slave traders were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Find out who was responsible for Richard Wright ' s overdose Find out who was responsible for Richard Wright ' s overdose is a side quest in " Fallout 2 " . Walkthrough . This is quite a long and intricate quest . First you must have a permission to speak with the head of the Wright family , Orville Wright . For that ask Keith Wright about work and pass a Speech check ( impossible for Berserker s , Childkiller s or a Karma < - 100 ) . Speak to Orville and offer to do the job for him , and he ' ll tell you to find out who killed his son Richard by " forcing " a jet overdose on him . Orville names Jules , Jagged Jimmy J , Renesco and the Mordinos as suspects . ALTERNATIVE : From this point on , speaking to Orville and accusing any known suspects ( ) accomplishes the quest ( Reward : 500 XP , $ 250 , 2 Booze and 20 shotgun shells ) , but there ' s much more to it . You can talk to many people around the town about the incident ( including other crime bosses ! ) but that will not give you anything but trouble . Instead , talk to Keith and ask for permission to investigate Richard ' s room ( needs IN 7 ) . Then inspect one of the bookcases to find an empty jet canister ( Reward : 500 XP ) ( if you do not ask for permission , you will not find the canister ) . Talk with Jagged Jimmy J , let him examine the empty jet canister . He ' ll tell you the jet left inside has traces of radscorpion venom in it ( Reward : 500 XP ) . Alternatively , if you were unable to search Richard ' s room for the canister , you can dig up his grave at Golgotha where your character , after observing the site , will notice a smell that can be attributed to radscorpion poison ( Reward : 500 XP , - 5 Karma ) . This will , however , make you a Grave Digger , and mentioning this little tidbit to Orville will " not " please him . Talk to Renesco , and mention the poison . He will remember the Salvatores coming to him one day and having him poison some jet for them ( Reward : 1000 XP ) . Finally , return to Mr . Wright and mention that Richard was actually poisoned and that Renesco was hired by the Salvatores to make the poisoned Jet ( Reward : 500 XP , + 5 Karma ) to have him declared a dead man by Orville , then correct him and explain that the Salvatores did it , likely to provoke a war between the Wrights and the Mordinos ( Requires IN 7 and knowledge of all families to reveal the true motive ( this knowledge can be obtained from Jules or Father Tully ) . Reward : 2000 XP , + 5 Karma , $ 350 , 2 Booze and 40 shotgun shells ) . Mentioning Renesco ' s involvement and then successfully revealing Salvatores ' motive keeps Renesco alive , but it is possible to omit mentioning Renesco altogether for exchange of not receiving the appropriate reward . The maximum combined experience reward for this quest is 4500 XP .
Mutagenic serum The mutagenic serum is a quest item in " Fallout 2 " . Effects . The mutagenic serum does not work as intended ; it will kill any mutant to whom it is injected , with the exception of Frank Horrigan . Location . Developed by Dr . Henry , it can be given to a Chosen One with a Science skill of 80 % or more .
Retrieve the GECK for Arroyo Retrieve the GECK for Arroyo is a quest in " Fallout 2 " . It is a main quest , given to the Chosen One at the start of the game . Detailed walkthrough . There are two GECKs in the game , one in Vault 13 and one at the Enclave Oil Rig . There are three ways to retrieve the GECK from Vault 13 : Or , much simpler , just get to the Enclave Oil Rig . It can be found in the floor trap room , in the " safe room " all the way to the right . You ' ll miss a lot of XP by picking this route , but the massacre of deathclaws never happens ( or rather , you never learn of them or how they are doing ) .
Dog food Dog food was going to be a consumable in " Van Buren " . Background . According to the Blackfoot Tribe design document , dog food could be given to dogs throughout the game , but mainly it was used to feed Devil Dog . Related quests . Take Over the Hangdogs - The Prisoner can give poisoned dog food to Bares His Teeth ' s pack - leader , making him sluggish and easy to defeat .
Percy ( Fallout Tactics ) Percy is an Initiate in the Brotherhood of Steel and one of the members of the Grail Squad in 2197 . Background . He can initially be found in Bunker Delta . Later , he becomes a member of the Grail Squad that storms the Buena Vista compound . Interactions with the player character . Mission . Percy , alongside Paladin Lancelot and the other squad members , fight against robots near the main gate of the compound , and , despite the fact that he is the only one who manages to get past the gates while the others die , he is mortally wounded . When the Warrior finds him , Percy is in a room in the facility bleeding near several scurry robot s destroyed by him . Percy asks the Warrior to continue the battle , and then dies . Appearances . Percy appears only in " " .
Pre - War companies The companies and corporations providing the goods and services society depended upon went up in smoke when the bombs fell . Yet some remnants of pre - War industry do remain . These surviving products and facilities can have a significant impact on life in the wasteland . While there are a few real - world companies mentioned in Fallout ( particularly weapon manufacturers ) , there are more than a few that are unique to the Fallout universe . Most have only brief references , but a few are known in detail .
Drugs ( Fallout 2 ) The drugs are a consumable item cut from " Fallout 2 " . Characteristics . Unlike most chems , this chem does not have withdrawal effects . In addition , it is the only chem in - game to affect the Luck statistic . Appearance . While not featured in the final version of " Fallout 2 " , the item ' s files can still be found in the game ' s resources .
Corsino Silva Corsino Silva is a character mentioned in " Fallout 4 " . Background . Corsino Silva was a 23 year - old resident of Roxbury , Boston , and was of Cape Verdean descent . He was an alleged criminal who lived before the Great War , and was charged with an armed robbery on a Slocum ' s Joe . In the opinion of Nora , the one who was responsible of reviewing his case , he was wrongfully accused , saying that people were only basing it on the word of a certain Ms . Cozelli . Notes . He has two different surnames throughout the terminal entries : Silva and Cruz . Therefore , his real name is a mystery . Appearances . Corsino Silva was to be mentioned in " Fallout 4 " .
Recipes - Turbo Recipes - Turbo is a in " " . Location . The Courier has the option of receiving the recipe for Turbo from , of the Great Khans , on the first part of the Aba Daba Honeymoon quest . Requirements . This recipe is drawn up as a means to Turbo at a campfire . It requires : When the first part of the quest is finished , there is a choice for 250 or the recipe as a reward .
Fruit ( Fallout ) Fruit are the means by which flowering plants disseminate seeds , and the presence of seeds indicates that a structure is most likely a fruit , though not all seeds come from fruits . Characteristics . A strange piece of fruit that appears to be an apple . No preservatives and no additional food coloring added . This fruit has been infected with the radiation of the wasteland , and passes on a few rads to anyone that consumes it . Uses . In " Fallout 2 " , fruit can be used to make super stimpak s . Myron can be recruited into the party , and with 76 % or more Science skill , the Chosen One can ask Myron to make super stimpaks : the recipe is fruit + Nuka - Cola + stimpak . Each one takes a little time to make .
Mechanic jumpsuit The mechanic jumpsuit is an outfit in " Fallout 4 " . Characteristics . Mechanic jumpsuits provide a bonus of 1 to Intelligence and Perception while worn . They do not allow armor to be worn over them but may be upgraded with ballistic weave . One variant of mechanic jumpsuit is a solid olive green with white crew - neck undershirt and black boots . The other is pale blue with red stripes and a Red Rocket logo .
Jerry ( Far Harbor ) Jerry is a dog found at Horizon Flight 1207 in 2287 . Background . Jerry is one of the three pets Erickson keeps at his camp . Appearances . Jerry appears in the " Fallout 4 " add - on " Far Harbor " .
Fallout 3 patch 1 . 5 " Fallout 3 " patch 1 . 5 was released on April 19 , 2009 for Xbox 360 and on April 28 , 2009 for PC . It updates " Fallout 3 " to version 1 . 5 . 0 . 23 for Xbox 360 and version 1 . 5 . 0 . 22 for PC . The Xbox 360 patch is available via Xbox Live and the PC update can be acquired via Games for Windows Live or the official website . How to use mod with patch . Simple as this : Download FO3Edit and rename the FO3Edit . exe file to FO3MasterUpdate . exe and run it .
Suicide note ( Cambridge Polymer Labs ) Suicide note is a paper note in " Fallout 4 " . Location . It is found on the 2nd floor of Cambridge Polymer Labs , in the research area . The letter is located on a desk next to the alleged skeleton of Tom Franklin . On the desk itself there are a broken computer , a box of arsenic , a teapot and a teacup .
Commonwealth Provisional Government The Commonwealth Provisional Government , or CPG , was an attempt by multiple towns to form a government within the Commonwealth . Accounts of what exactly happened to it vary . According to Nick Valentine , when representatives of the towns met to discuss it , an Institute synth appeared and killed all of them , immediately ending all further attempts at the prospect . However , Father and the Institute seem to tell a different story : They had been trying to help create and preserve it for four whole years before the event . According to them , the CPG was already quickly falling apart due to factional infighting and political squabbling . In any case , the death of the CPG marked both the end of the Institute ' s attempt at meaningful cooperation with the surface and the beginning of the Commonwealth ' s paranoia concerning synths . Appearances . The Commonwealth Provisional Government is mentioned only in " Fallout 4 " .
Many Contrasts Many Contrasts is an ambient music track composed by Mark Morgan for the " Fallout 2 " soundtrack . The track is available as a part of the Vault Archives compilation . Appearances . " Many Contrasts " appears in " Fallout 2 " ; it plays while the Chosen One is in San Francisco .
Fat mine ( Mad Bomber ) ( GRA ) The fat mine is a added with the " " " Gun Runners ' Arsenal " . Characteristics . The fat mine is a mine , created by converting a into a placed improvised explosive device . Like other mines , it cannot be used in V . A . T . S . . It is an improved holdout weapon and the most powerful holdout weapon in the game . Crafting . This weapon must be by the player and requires the Mad Bomber perk to create . The recipe requires normal instead of the " Gun Runners ' Arsenal " variations . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E once the add - on " Lonesome Road " is installed .
Auto - Doc Upgrade : Implant M - 5 Auto - Doc Upgrade : Implant M - 5 is a holodisk in the " " " Old World Blues " . Characteristics . This holotape will give the player increased speed while crouched , when used in the Sink Auto - Doc for ( 10 , 000 ) caps . Location . The holotape can be found in Z - 14 Pepsinae DNA splicing lab , on the lower level , on an operating table . It is guarded by the unique cazador Specimen 73 .
Dino Dino is a member of the Triggermen gang operating in the Commonwealth in 2287 . Background . He can be found in front of the Vault 114 Overseer ' s office ( which has been converted by the Triggermen into a prison cell ) taunting Nick Valentine . Valentine uses his speech skills to convince Dino that Skinny Malone is planning to have him killed due to believing him to be a card cheat , causing Dino to run off in a panic . He holds the key to the Overseer ' s office in which Nick is being held captive . Appearances . Dino appears only in " Fallout 4 " .
Lock Joint syringe Lock Joint syringe is an ammunition type in " Fallout 4 " . Characteristics . The Lock Joint syringe is a small dart used only in the Syringer , fired via compressed air to deliver powerful poisons into enemy targets . Unlike most ammunition in the game , it is located under the " AID " section of the Pip - Boy menu and has a small amount of weight . Effects . When injected into an enemy , they will have a random chance of being paralyzed for 10 seconds . Paralyzed targets will " freeze " in whatever position they ' re in like statues , typically falling over , rendering them vulnerable to any attack until the effect wears off . Behind the scenes . The Lock Joint syringe references tetanus , also known as lockjaw and lock joint . Aside from the name , the materials required to craft this item are a nod to the common association of rusty metal to the infection . Rust itself doesn ' t cause tetanus , but does provide an ideal environment for the bacterium " Clostridium tetani " to develop .
Murkwater construction site The Murkwater construction site is a location and settlement in the Commonwealth in 2287 . Layout . The default state of the construction site is laid out by medium - sized section of swamp land with two notable buildings already there ; one of them is an unfinished wooden frame for a shack , where a workshop can be found next to a few basic articles of furniture . Leaning on the structure is a sunken excavator that cannot be scrapped through workshop mode . Within a few feet of this , there is another destroyed building with a couch inside . Around that the site is littered with cat - tails , fallen trees , and water . Appearances . The Murkwater construction site only appears in " Fallout 4 " .
Y . Guo Y . Guo was a civilian suspected to be a Chinese spy by the United States government . Under Executive Order 99066 , Guo was rounded up to be sent to a labor camp . Appearances . Y . Guo is mentioned only in " Fallout 3 " .
Mojave Drive - in The Mojave Drive - in is a in the Mojave Wasteland . Layout . When approaching from Nipton , a Jackal gang leader and several Jackal members may be found near the screen , and various may spawn at the location ' s outskirts . The location is directly south - west of Nipton , and the ruins may easily be mistaken as an extension of the town from a distance . With the " Old World Blues " installed , in the center of this area is a crashed satellite with an American flag on it . At midnight , the crashed satellite will begin a display on the drive - in screen at which time the Courier may activate the " Old World Blues " add - on . A closed train tunnel is located almost due south of the Mojave Drive - in . The platform area has a single lottery ticket on the ground in front of the maintenance door , though the door itself is boarded up and inaccessible . Appearances . The Mojave Drive - in appears only in " " .
Hannigan Hannigan is member of the Powder Gangers living in the NCR Correctional Facility in 2281 . Background . A former medic from the NCR , now serving as a doctor in the Powder Gangers . Before he was a medic or a powder ganger , Hannigan worked as a farmhand , bouncer , a bandit and an NCR trooper . After becoming a medic he was incarcerated for selling NCR medical supplies on the black market . Being a " doctor " , with 6 months of medic training , for the Powder Gangers gives him an excuse to not have to do any fighting because " The gang can ' t afford to lose its only doctor " . Notes . Hannigan is capable of detecting the Courier when in faction armor . Appearances . Hannigan appears only in " " .
Abbot Abbot is the caretaker of the wall in Diamond City in 2287 . Background . Abbot is one of the oldest citizens of Diamond City , whose main role is maintaining its wall . He will ask the Sole Survivor to retrieve green paint from Hardware Town for the purpose of giving the wall a new coat of paint . Notes . There is an in Doc Crocker ' s terminal that states Abbot got a nasty abdominal scar removed . Appearances . Abbot appears only in " Fallout 4 " .
Quinonos Quinonos is a member of the Unity in 2161 . Background . This scholar would have been found in Adytum post mutant invasion , searching for any documentation relating to the Followers of the Apocalypse such as their member list and any allies they may have . Interactions with the player character . Other interactions . This scholar floats comments that they must be wary of nightkin as they search during the darkened hours . He also warms the Vault Dweller to leave lest he " end up as those foolish Followers . " Appearances . Quinonos was cut from " Fallout " .
Mount Wash Mount Wash , originally known as Mount Washington , is the area above the train tunnels leading into The Pitt ( Post - war Pittsburgh ) . Background . When the Brotherhood of Steel conducted what would later become known as the Scourge , it was from here that they stormed The Pitt , lead by Elder Lyons ( then known as Paladin Lyons ) . Notes . Paladin Kodiak tells the Lone Wanderer about this if he / she is willing to hear his story . Appearances . Mount Wash is mentioned only in " Fallout 3 " .
Diggity ' s ! The Diggity ' s ! is an unmarked location in Point Lookout . It is found on the Pilgrim ' s Landing boardwalk . Background . Diggity ' s ! was most likely a pre - war hotdog stand , judging by the sign on top of the stand . Appearances . Diggity ' s ! appears only in the " Fallout 3 " add - on " Point Lookout " . Trivia . The name " Diggity ' s " , plus the fact that it sold hot dogs , suggests that it ' s name is a reference to the 1956 song " Hot Diggity Dog Ziggity Boom " by Perry Como .
Jason Proud Jason is the colleague of Isabella Proud , the scientist researching ghoul s in 2277 . His corpse is found near the Takoma Park factory , next to hers . Background . Jason and Isabella Proud were scientists conducting research on ghouls . They had a camp near the factory in Takoma Park , with a terminal describing their work . Their corpses are nearby , at the edge of the radioactive pool . Evidence based on Isabella ' s logs seems to indicate that she was studying the difference between normal ghouls and their savage , feral counterparts . The text of her entries implies that she saw feral ghouls to be non - sentient , but potentially approachable humanoids . Thus , she engaged in a series of actions that eventually doomed both herself and her husband Jason , despite the best of intentions and friendly gestures on her part . Notes . When resurrected , Jason turns hostile towards the Lone Wanderer , while Isabella remains friendly . Appearances . Jason Proud appears only in " Fallout 3 " . Bugs . The bodies of Jason and his wife do not always appear .
Born ghoul < section begin = " CXPortalFeaturedArticle " / > Born ghouls are ghoul s who are not mutated human s , but ghouls who were actually born as ghouls . Through cruel experimentation on humans by Dr . Sebastian at the Reservation , these ghouls gestated and were birthed . Reveling in their infrequent success ( the ghoul procreation experiments have a 2 % success rate ) , Dr . Sebastian and Dr . Willem Clark keep their born ghoul progeny close at hand and comfortable . To them , the born ghouls represent the future of the ghoul " species " , and they will do everything in their power to make sure their " children " are well taken care of . There are only three born ghouls , including Measles and Belle . < section end = " CXPortalFeaturedArticle " / > At first glance they look like any other ghoul , but a closer inspection reveals that their lesions , exposed bone , and hair patches are very uniform and look like they serve some kind of purpose . On top of that , these ghouls are a little tougher , a little stronger , and a little faster than normal ghouls . If successful , this could also mean that over time the pregnancies could phase out the feral ghoul s , as these are produced when radiation destroys the mind of the ghouls , and if simply born there would be no particular afflictions to the ghouls to fear . This would mean that if the feral type were killed , there would be none to replace them , therefore ghouls may one day be rid of the primary source of humanity ' s stigma towards them . Appearances . Born ghouls do not appear in any of the published " Fallout " games . They were to appear in " Van Buren " , the canceled " Fallout 3 " project by Black Isle Studios .
Nelson barracks The Nelson barracks are two barracks inside Nelson in 2281 . Layout . The barracks consist of bunk beds flanking both sides of the room with footlockers at the end of them , with a first aid box next to the bathroom door . In the bathroom , there is a dead NCR trooper , carrying a dogtag and irretrievable armor . There are also various duffle bags strewn about the barracks that soldiers weren ' t able to pickup when they retreated out of Nelson . In between the beds are tables and some have footlockers underneath them as well . Also strewn about the room are some crates containing Sunset Sarsaparilla . There are cabinets flanking both sides of the bathroom doorway . Appearances . The Nelson barracks appears only in " " .
Fallout 3 quests General information . Every quest that appears in your Pip - Boy grants an achievement ( on the Xbox 360 and PC ) or a trophy ( on the PlayStation 3 ) upon completion in base game only . Unmarked quests do not provide achievements / trophies . Side quests in Point Lookout and Broken Steel do not provide achievements / trophies either . Most of the quests in " Fallout 3 " either involve or can be completed with a combat situation ( e . g . killing Vance and The Family in Blood Ties ) . There are 59 quests ( main , side and repeatable ) in the base game . The 5 add - ons provide for a further 35 , which makes the total 94 quests . Base game . Main quests . Main quests with names in " italics " can be skipped through a speech check . This is the only way to skip Galaxy News Radio ( other than through unintentional glitches ) , though Rescue from Paradise can also be skipped through use of Child at Heart to convince Robert MacCready to let the player into Little Lamplight . Both quests can then be completed as a side quest at any time . All quests up to Tranquility Lane can be skipped by finding and entering Vault 112 . Doing so may cause some bugs and glitches . Another way is to glitch your way into the Citadel and find the Vault Locations Computer in the A ring . Doing so will skip you to the Picking Up the Trail quest and may cause a very large number of glitches . Unmarked quests . Aside from the major quests listed above , there are a number of minor ones that are not listed as quests in your Pip - Boy . They don ' t count as achievements or trophies either . Repeatable quests . Some characters want specific items . These can be repeatedly given for xp , caps or Karma .
Smuggler ' s shack The smuggler ' s shack is an unmarked location in the " Fallout 3 " add - on " Point Lookout " . It is located on a small island , directly south of the Point Lookout Lighthouse . Layout . The shack is an open , rusty , red metal structure , with a bed pressed up against the north wall . A rock forms a windbreak on the west side , with the south and east sides open . Inhabitants . The shack is inhabited by one respawning smuggler of random appearance , armed with a sniper rifle . Appearances . The smuggler ' s shack appears only in the " Fallout 3 " add - on " Point Lookout " .