Elemental infusion Elemental infusion is a recurring form of character enhancement in the " Final Fantasy " series . The are abilities that bestow corresponding status effects that supplement a combatant ' s physical attacks with additional elemental damage . A fire - aligned spell , for example , may add a burning effect to the cuts of a sword . This creates the possibility of exploiting an enemy ' s magical weakness without casting traditional direct - damage spells . Sometimes items infuse a character with elemental power . The usefulness of the En - Spell family can be curtailed by the Nul - Spell s , which completely eliminate damage from a given element , and the Bar Spell s , which increase resistance to elemental attacks . Appearances . " Final Fantasy VII " . The player can infuse a party member ' s weapon with an element with the Materia system . Whereas previous games had elemental weapons , " Final Fantasy VII " lets the player customize the weapons ' elemental properties with the Elemental Materia . When linked to another Materia , the party member ' s physical attacks become of the linked Materia ' s element . Hidden element exists but has no effect on a weapon . " Final Fantasy VIII " . Elem - Atk - J is a junction ability that lets the player junction magic to a player character ' s physical attack . Their physical attack can thus become one of the game ' s eight elements , depending on what magic the player junctions . " Final Fantasy XI " . Enspells are a type of White Magic available to Red Mages , Paladins , and Dark Knights in " Final Fantasy XI " . Each spell grants a status effect for three minutes . During this time a character ' s physical attacks may do additional elemental damage based on the spell used . This bonus overrides any that might naturally exist on the equipped weapon and may be further modified by alignment with local weather and the day of the week . Only one enspell effect may be active on a character at a time . Red Mages boast two tiers of enspells that are aligned with the six standard elements : earth , lightning , water , fire , ice , and Wind . The damage dealt is dependent upon the caster ' s Enhancing Magic skill versus the enemy ' s magical defense and elemental resistance . For example , an earth - aligned elemental would take very little or no damage from Enstone , its native element , or Enthunder , the element against which stone is strong . It would instead be vulnerable to Enaero , the element against which stone is weak , and take normal damage from the remaining enspells . The second tier of Red Mage enspells offers additional properties . Successive hits deal slightly greater damage and the enemy loses resistance to the element which is ascendant against the enchantment ' s . A Goblin struck by Enblizzard II is therefore less likely to avoid a subsequent casting of Fire . High level Paladins receive Enlight , a light elemental version of the Red Mage ' s enspells . Damage dealt is based on the caster ' s Divine Magic skill and decreases with each impact . The character also enjoys increased accuracy while under its effect . Dark Knights , on the other hand , learn Endark . This draws on their Dark Magic skill to increase attack power in addition to dealing dark - elemental damage with each strike . Endark ' s effect grows slightly weaker with each attack and is automatically removed when its bonus damage reaches zero . Beyond the standard magics , there are a number of enchanted items that can grant enspell status to their bearers . Furthermore , although Summoners themselves do not learn enspells , the effects of Enthunder and Enfire can be bestowed on a party by means of Ramuh and Ifrit ' s Blood Pact s . The White Mage spell Auspice , while mechanically different , is counted as a member of the enspell family . Under the influence of Afflatus Misery , it adds light elemental damage to the mage ' s attacks and increases accuracy after a miss . It also reduces the Tactical Points given to enemies when they are struck . Though this last boon can be shared with party members , doing so will remove lower level enspells and fail to affect characters with more advanced versions . Auspice and enspells are therefore mutually exclusive . " Final Fantasy XIII " . Enspell is a family of augmenting Synergist abilities that bestow an ally with a respective status effect ; they are available to Lightning , Sazh , and Hope through different levels . Enspells include Enfire , Enfrost , Enthunder , and Enwater . It causes all non - elemental attacks to take on the corresponding element for the duration ( except Limit Breaks , most Eidolon abilities , and some special attacks like Smite , but including Death ) . Attacks that originally had the corresponding element deal x1 . 3 damage . Enspell is usually used to allow Commandos to take advantage of an enemy ' s elemental weakness , though it also benefits Ravagers , Saboteurs , and Sentinels in the same way . An Enspelled Commando deals more damage than a Strike from a Ravager , due to the Commando ' s role bonus ( 53 % - 92 % more damage depending on the Commando role level , assuming equal Strength ) . This benefit and the elemental bonus are curtailed somewhat in short battles , where the time taken to cast the Enspell and shift paradigms lengthens the battle time . Enspells are particularly valuable in long battles against enemies that are weak to an element . A Ravager with Enspell using the corresponding Strike ( which normally does damage to a single target only ) deals additional damage to all enemies within a short radius , similar to Blitz , Fira , etc . " Final Fantasy XIII - 2 " . En - Spells return in " Final Fantasy XIII - 2 " , but as the game lacks the water element , Enwater is replaced by Enaero . These spells are not available to Serah ' s or Noel ' s Synergist roles , but can be learned by several recruitable monster Synergists . Some Feral Link s may also bestow these statuses . " " . Lightning can consume En - spell line Potions to imbue her weapon with elemental power . " Final Fantasy XV " . Ignis ' s Enhancement Technique casts Flameboost , Frostboost , or Stormboost on Noctis based on the weaknesses of the player ' s current target . Depletes tech bar by one . " Final Fantasy Dimensions " . Boost Element is the skillset of the Magus class , which can be used by any other class by learning the ability for 30 AP and having two slots available . It enables the user to grant elemental properties to the party ' s physical attacks . " Final Fantasy Record Keeper " . Many Soul Break s may infuse the user with elemental properties . Characters infused with elemental power have the following effects :