Save point The save point is used in the " Final Fantasy " series in addition to inn s as a place to save and heal a party ' s MP and HP by setting up a tent , cabin , cottage , or house . The world map tends to be one huge save point , as it is possible to save at any time while on the map ; however , town s and dungeon s have specific save points which are clearly marked , which the player must activate either by touching it or standing on it . A save point tends to be placed right before a particularly hard point in a dungeon , as a breather in a long run of battles , or before a boss battle . As of " Final Fantasy X " , save points automatically heal the entire party ' s HP and MP and fully cure the player of any status ailments , without the use of a tent . This effectively rendered the use of inns obsolete . In some games the player can also save at the end of each disc and during specific storyline points . A quicksave feature was added to the portable remakes of the early " Final Fantasy " games as well as for " Final Fantasy Tactics Advance " . It allows the player to cease play at any point and resume when they wish , but the downside is that the save is only temporary ( i . e . it is wiped when it is reloaded ) . As such , if the party falls in battle , the game will not return to a previous quicksave ( as it has been permanently wiped ) , instead the player will either be forced to revert to his last actual saved game , or to restart from the beginning , if no prior saves exist . In the iOS / Android versions of " Final Fantasy IV " and " Final Fantasy V " , the game is automatically quicksaved after every battle or when the player moves to another screen . Also , for the PlayStation versions of " Final Fantasy " and " Final Fantasy II " , as well as the fourth through the sixth installments , there existed a feature known as Memo Save . The Memo Save would save data to the PlayStation ' s , and would stay intact as long as the PlayStation ' s power was not disrupted , through resetting the system , unplugging , and other methods . This was useful , as save points were sparse in the original games , and didn ' t even exist in the first two . The Steam versions of " Final Fantasy IV " , " The After Years " and " Final Fantasy IX " were given autosave features that save the game either on entering a new dungeon area , or just before the start of the most recent battle . This can only be accessed by pressing " continue " from the main menu , and will be deleted if the player loads another save game . Appearances . " Final Fantasy IV " . Save points ( Special Fields in the SNES version ) appear mostly as gray disks surrounded by three to eight pillars . In technological areas such as the Tower of Zot , they appear as black orbs set into the ground . The save point ' s graphic in the Feymarch and Sylph Cave appear as a on a beige tile . In the " Easy Type " , and North American " Final Fantasy II " releases , they appear as a large " S " in a circle on a beige tile , similar to the Feymarch ' s save point . Technological areas have blue glowing save points instead of beige . The save point in the 3D release has an entirely new design . It is a blue glowing circle on the ground , similar to " Final Fantasy V " save points , with star patterns within it . " Final Fantasy IV - Interlude - " . The save points returns in the sequel to " Final Fantasy IV " , and works exactly the same way as it did in that game . The save points are no different than those of its predecessors . " Final Fantasy V " . Save points are called Consecrated Circles , and appear as a round ring of light coming up from the floor . The party also can use a Tent or Cottage on a save point in order to restore HP and MP . " Final Fantasy VI " . A sparkling , star - like light serves as a save point . The party can heal their HP and MP with the use of Tents . If the party loses a random battle , the game will not display a Game Over screen , but instead play a short animation where the topmost character in the party raises from the ground , and the game will begin on the last activated save point . In Kefka ' s Tower , Phoenix Cave , and the Dragon ' s Den , there is a glitch involving these points . " Final Fantasy VII " . The save point appears shaped as a purple / green floating " C " letter ( standing for " Checkpoint " ) with a green fire base . It can be used by moving the character onto it and opening up the menu when a little box appears . Players can also save on the world map whenever they please . As with many games , Tents can only be used on save points . Save points can also be used to access the PHS . The save point glitch can be performed to fool the game to think the player is on a save point when they aren ' t , essentially letting the player save their game almost anywhere on the field . The PHS glitch concerns the event where Yuffie Kisaragi is recruited , where the player can use the fake save point on the field to access the PHS when this is not intended to be possible . The item Save Crystal lets the player make a save point anywhere in the Northern Cave , although this can be dangerous as the feature is bugged . Save points are largely removed from the game ' s demo versions . A save point can be found in the " Mt . Corel " PC version demo , but as the PHS and Save options are disabled , the player cannot make use of it . " Crisis Core - Final Fantasy VII - " . Save points appear as the SOLDIER logo with a green mako base in the North American version . In the Japanese version , they have an S rather than the SOLDIER logo . They can also be used to access the Mission Mode . " Final Fantasy VIII " . The save point takes the form of the Garden logo surrounded by two rotating circles . The game also has hidden save points that can only be detected and used if a party member has the Move - Find ability . Save points are only found in location areas as saving can be accessed via the menu screen when on the world map . " Final Fantasy IX " . The moogles act as save points by bringing out a big leather - bound book to record the player ' s progress . Moogles don ' t exist in Memoria , thus explaining the reason why Memoria has glowing spheres which allow the player to save , use a Tent , and change party members . The final save point also allows the player to warp out of the dungeon . " Final Fantasy X " . The save point is a sphere surrounded by a ring . In general , there are three upgrades upon touching the save sphere and occur in this situations : Notably , there are a couple of instances in which non - playable characters can be seen making use of these spheres in " Final Fantasy X " . After the events of Macalania Temple , when the Guado are pursuing the party , the player can see O ' aka XXIII giving a brief wave goodbye before apparently using the sphere to teleport away . The cactuar called Elio also uses the save sphere during cactuar sidequest . Additionally , Braska can be seen using the one just before the Zanarkand Dome ' s Cloister of Trials in a flashback , possibly to restore HP and MP . " Final Fantasy X - 2 " . The Save Spheres are the same as " Final Fantasy X " , although they no longer allow players to play Blitzball . They can , however , allow the player access to the airship and can fully restore the party ' s HP and MP as well as curing all status ailments . The icon for a " Final Fantasy X - 2 " save in the system browser is a PuPu for a normal save , and a Cactuar for a New Game + save . The icon for a third playthrough is a moogle . The " " and " HD Remaster " versions include a feature called Creature Creator that allows players to view Fiend Tales for captured fiends after developing them . One of these involves a Nashorn who was accidentally teleported by a save sphere to Mt . Gagazet and then found by the Gullwings . He later returned to his cubs on the Mi ' ihen Highroad , only to find them playing with another Save Sphere . He rushed over hoping to protect them , but ended up getting teleported again . " Final Fantasy XI " . Due to the nature of an MMORPG , progress is constantly saved automatically on the servers . However , if a player ' s HP reaches zero and they decide not to wait for a Raise , they are warped back to their ' Home Point ' . This is either the entrance to the Mog House or a blue crystal known as the Home Point . Players may only set one location as their Home Point at any time . Home Points were originally found only in towns , with only one crystal per zone . However , since the Dec 11 , 2013 Version Update , numerous additional Home Points were added , including ones being placed right outside certain battlefield areas . Players are now also able to teleport between Home Points for a small fee . The Warp spell will return the player to his current Home Point . " Final Fantasy XII " . Save points come in the form of Save Crystals that come in two colors ; blue , the standard Save Crystal , and orange , a Gate Crystal that can also teleport the player to other Gate Crystals . They also heal HP and MP and status ailments and restore all knocked out allies to life . Touching a Save Crystal breaks a battle Chain . Barheim Passage has a unique Save Crystal ; the first time through the Save Crystal is blue , but if the party revisits the area later the Save Crystal has turned into a Gate Crystal . A total of three Save Crystals take the form of Crystalbugs , monsters that attack once the player inspects the crystal . Upon defeat , they turn into real Save or Gate Crystals . " Final Fantasy XIII " . Save Stations appear as floating white consoles on the field map , and a chip icon with an " S " on the minimap . Players can also access the Retail Network and upgrade / disassemble equipment at Save Stations . The game ' s sequels both had autosave and allowed the game to be saved manually at any time outside battle . Thus , save points were not necessary . " Final Fantasy XIV " . Similar to " Final Fantasy XI " , large blue crystals called Aetheryte which exist in every major area and city serve as the point where the player is returned to when their HP reach zero . " Final Fantasy XV " . The player can ' t usually save amid a dungeon or a quest , but in Chapter 13 and 14 the player can manually save at rest points . " Final Fantasy Type - 0 " . Save points , known as relic terminals in context , appear as floating orange crystals with the kanji for " record " on top , depicting the design of Etro ' s gate . Relic terminals serve a more important function than just saving , as it allows the player to change the field character ( Assignment ) , reserve party ( Reserves ) , change equipment and equipped abilities ( Armament ) , learn new abilities on the cadets and Eidolons and boost their stats ( Promotion ) , access the Altocrystarium to upgrade magic , change difficulty level ( Difficulty ) , and save and load saved games . When replaying missions , the Save function is absent , and the Difficulty setting is always disabled during missions . Relic terminals draw their power from the Vermilion Bird Crystal , and thus Class Zero can use them . They are scattered across the land . Save points only appear in Story Mode , in the form of a large Crystal . They are usually in a area with no enemies and with a moogle nearby to give players a stamp . They heal all HP , SP , and status effects . In Multiplayer Mode , they become Checkpoints instead of save points . Players can only use it to heal and can restart here if they die in the dungeon but not return here if they turn off the game . Save points appear in both story mode and multiplayer mode . They allow the player to switch between story and multiplayer modes freely . Along with the multiplayer menu the player can also access a friend list and edit their preset phrases , usable to talk to partners . The Adventurer acts as the save point and is always accompanied by the Faithful Fox who can give gameplay advice if needed . " Bravely Default " . The Adventurer from " The 4 Heroes of Light " again acts as a save point found in towns and dungeons . In addition to selling a large stock of items that include sundries and rare equipment , which are unlocked as rewards from the Norende Village restoration . The Adventurer once again acts as a save point and still sells items unlocked from the Fort - Lune restoration . The Adventurer ' s true identity is also revealed . " World of Final Fantasy " . In " World of Final Fantasy , " Teleport gates appear as save points . These allow Reynn and Lann to save the game , access their prismarium ( without using up a seraphone ) , and teleport to and from Nine Wood Hills . These gates are gold in colour . Other gates are red and only allow them to exit from the current dungeon . The gates in Grymoire are around the same height as Reynn and Lann in " Jiant " form , but the one in Nine Wood Hills is much bigger , indicating the difference in scale between the two worlds . The game only has one save slot , and this is automatically synced to Square Enix ' s cloud servers without needing a Playstation Plus account .