Shade Impulse / Chapter 2 Shade Impulse : Chapter 2 , subtitled The Schemers , is a storyline in " Dissidia Final Fantasy " . It follows the actions of the Warriors of Cosmos as they continue on to Chaos and discover the truth behind the death of Cosmos , and the schemes of the villains that set her death in motion . Stages . Shade Impulse 2 - 1 . This stage has a simple set - up with only a handful of enemies . If the player has the Jump skill , they can use it to bypass the Delusory Knight at C3 and end the stage without fighting any enemies . Kuja appears as a Chaos Piece , but can be skipped . The player begins with four Destiny Points . To earn the most DP in this stage , first defeat the Delusory Knight at C3 - the Ephemeral Phantom at A3 and the Fallacious Wanderer at C1 can be avoided or fought if the player wishes . Then move to defeat the Capricious Thief at F3 , then defeat Kuja . Depending on if it was the Ephemeral Phantom or the Fallacious Wanderer the player defeated earlier , they may either move to the Stigma of Chaos through F5 or defeat the Imitation Liegeman at H3 . Either way , the player can end the stage with three DP . Shade Impulse 2 - 2 . In this stage there are two paths to the Stigma of Chaos . The upper path requires the player to chain enemies or else waste DP , while the lower path consists entirely of Enigma Tiles . The player begins with four Destiny Points . Once again Jump is needed to earn the most DP possible in this stage . The way to do this is to leap over the Counterfeit Wraith at D1 to E1 , then chain all three adjacent enemies . This lets the player move to the Stigma of Chaos and end the stage with five Destiny Points . The enemies in the Enigma tiles can all be avoided , as only two give Destiny Points when defeated . Shade Impulse 2 - 3 . This stage consists almost entirely of Enigma tiles . Several Berserk Battle Pieces can force the player to chain enemies to advance . The Cloud of Darkness can be fought here , but is hidden under an Enigma tile as well . To earn the most DP in this stage , the player should first move to C3 and engage the Counterfeit Youth at D3 and the Ephemeral Phantom at B3 , then move to B4 and fight the Cloud of Darkness at B5 . The player then must move to F2 and chain all three enemies that attack there . The player then must move to G5 and defeat the Phantasmal Harlequin at F5 and chain the Stigma of Chaos to end the stage with seven DP . Shade Impulse 2 - 4 . This stage mimics Destiny Odyssey VIII by having enemies appear in waves as the player fights their way through them , the Stigma of Chaos only appearing when certain enemies are defeated . Golbez appears as an optional enemy near the end of the stage . The player begins with six Destiny Points . Due to the irregular patterns in which the enemies spawn , there is little chance to earn more DP , but the player can more or less break even . The player should fight the Delusory Knight at C3 first , then the Transient Witch at C5 , and finally the Imaginary Champion at F1 . This will spawn the Stigma of Chaos . Engaging the Phantasmal Girl and the enemies spawned as a result of its defeat is a waste of DP , and so Golbez cannot be fought by this method . Shade Impulse 2 - 5 . In this stage the enemies spawn in groups of three whenever an enemy in the previous group is defeated . By this the player is required to fight several enemies to proceed to the Stigma of Chaos where The Emperor is fought . The player begins with five Destiny Points . To earn the most DP in this stage , the player should first defeat the Capricious Reaper at B2 , then move to C3 and engage all three adjacent enemies there . Afterwards the player should fight the Counterfeit Youth at F3 , opening the path to the Chaos Piece and letting them end the stage with seven DP .