naist-nlp/zeshel huggingface dataset:
Pit Fiend ( Final Fantasy II ) The Pit Fiend , also known as the Fiend and Pitfiend , is an enemy from " Final Fantasy II " . Its repertoire includes the spells Fire XVI and Stun XVI , which causes Paralysis . They should be the first enemy disposed of , as they can prove to be dangerous when paired with other enemies , especially if their Stun XVI spell connects on multiple party members . Physical attacks work just fine on these enemies , but avoid using any Fire attacks , as they absorb them .
Black Flan ( Final Fantasy III ) The Black Flan , also known as the Pudding , is an enemy from " Final Fantasy III " . It is found in the sewers of Amur and has the highest Strength of all of the monsters in the area . They can also be found in the forest area on the Surface World . However , it is still a relatively easy enemy to defeat , and physical attacks work well in defeating it . Etymology . It is also called " Pudding . "
Arata Hanyuda Arata Hanyuda is the drummer and percussionist of the Black Mages . Hanyuda worked for Square Enix as a publicity producer for " " before being asked to join the Black Mages . He worked on many of the arrangements included in their third studio album " " , preponderantly in " Assault of the Silver Dragons " . His drumming skills are noticeably outstanding in the records , faithfully respecting the percussion for each song and adding impact to keep up with the rock melody . Highlights to his drumming in " Battle With the Four Fiends " , " KURAYAMINOKUMO " , " Grand Cross " and " The Extreme " .
Apururu Apururu is a non - playable Tarutaru character from " Final Fantasy XI " . She is a minister of the Federation of Windurst ' s Monastery and is responsible for the expansion and maintenance of the nation ' s Cardian forces . She is also the daughter of former Monastery head and Cardian inventor Zonpa - Zippa . Her brother , Ajido - Marujido , is a minister of the Orastery . As the more level - headed sibling , Apururu is often called upon to extricate Ajido - Marujido from sticky situations . Apururu ' s tenure with the Monastery is marred by the institution ' s inability to meet its operating expenses . Though modern Cardians are more reliable than ever , Apururu is forced to make cutbacks and consider wild financial schemes to keep the ministry afloat . Other appearances . " Final Fantasy Trading Card Game " . Apururu appears with a Thunder - elemental card . " Triple Triad ( Portal App ) " . Apururu appears on a Triple Triad card .
Marcie Marcie ( Mummy Seeker in Japan ) , full designation " MUMMY RETRIEVAL & CONTAINMENT UNIT MRC - 91 " and shortened Marcy in " Adventures of Mana " , alternatively " Marshall " in " Sword of Mana " and the first mobile remake website , is a temporary party member in " Final Fantasy Adventure " . It is a robot built by Dr . Bowow to hunt for relics inside the Dime Tower . If Sumo tries to leave the tower , Marcie will stay behind to continue the research . Story . Marcie was left by Dr . Bowow in the Dime Tower and remained there when it sank in the Crystal Desert . Sumo meets Marcie who introduces itself to him and tells him that its searching for relics . Dr . Bowow left it here , and waited for fifty years , but was forgotten inside the tower . Marcie offers to help Sumo , and joins him . When they reach top of the tower , they face off against Garuda . After its defeat , the tower starts to tremble . Marcie tells Sumo that the tower lost its balance and they must hurry off the tower before it falls . They take the pathway heading west while the path before their exit falls below . Marcie convinces Sumo to let him throw him to safety , lying saying he will jump afterward . Marcie throws Sumo on the ledge , he urges Marcie to jump . It replies that Sumo has to save the world and he ' s the only hope left . Marcie admits he cannot jump and says he must stay with the tower because it was created to work in the tower and it ' s there that it will sleep . The tower starts to fall with Marcie still on the tower while Sumo can ' t do nothing more then watch it falling down . Gameplay . Marcie shoots lasers at enemies during battle and will restore Sumo ' s MP to full if asked . Other appearances . " Triple Triad " . Marcie appears in the version available via " Final Fantasy Portal App " . Non - " Final Fantasy " guest appearances . " Heavenstrike Rivals " . Marcy is a unit and its ability is Containment Boost . Marcy can ' t be promoted .
Ifrit ( Crisis Core ) Ifrit is a recurring boss in " Crisis Core - Final Fantasy VII - " . This boss also appeared in the " Crisis Core - Final Fantasy VII - demo " , fought in Banora . Battle . Being a Fire - elemental summon , Ifrit is vulnerable to Ice - based attacks . A single Blizzard spell will likely inflict 500 points of damage . However , Ifrit will not just stand and let Zack do the damage ; he will occasionally attack , and interrupt Zack ' s Materia use . In this case , the player should rush to Ifrit , then attack it continuously with sword slashes . Ifrit ' s special attack , Hellfire , is unavoidable . If Zack kills enough Wutai troops during his Fort Tamblin mission , he will receive a Fire Armlet from Lazard , which can be equipped for the first battle against Ifrit to take less damage from its attacks .
Indi - Torpor Indi - Torpor is a Geomancy spell in " Final Fantasy XI " . When cast , a harmful Indicolure effect reduces the Evasion of all hostile creatures for as long as they are within emanation range of the caster . The spell can be purchased from Eukalline in Western Adoulin for 61 , 875 gil . The player must learn Indi - Torpor before they will be able to learn its counterpart spell , Geo - Torpor .
Goblin Guard ( Final Fantasy II ) The Goblin Guard , also known as the G . Goblin and the GrGoblin , is an enemy found in " Final Fantasy II " . They possess an ability called Arrow 1 which can damage an ally regardless of row . Due to this they can be a nuisance in the early stages of the game ; however , its HP is very low , so one hit is usually enough to defeat this enemy . Other appearances . " Final Fantasy Record Keeper " . Goblin Guard from " Final Fantasy II " appears as an enemy in " Final Fantasy Record Keeper " .
Microplasm Microplasm is a Notorious Monster from " " . They are encountered in Bastok Mission 9 - 1 : The Salt of the Earth . Upon defeat , the Gigaplasm splits into two Macroplasm s , who themselves split into two Microplasms each , who in turn split into two Nanoplasm s each . In total the party must fight one Gigaplasm , two Macroplasms , four Microplasms , and eight Nanoplasms .
Dark Sword ( weapon ) Dark Sword , also known as Dark Blade , Darkness Blade , and Shadow is a recurring weapon in the " Final Fantasy " series . It is a blade attuned to darkness , and is often associated with Dark Knight s and the Dark Sword weapon type . Appearances . " Final Fantasy IV " . The Dark Sword is Cecil ' s initially equipped weapon . It has 10 Attack , an Accuracy of 30 , is Dark - elemental , and counts as metal equipment in the Lodestone Cavern . Cecil is only able to equip the Dark Sword while a Dark Knight . In the GBA and PSP releases , the player can acquire multiple Dark Swords by failing Cecil ' s trial in the Lunar Ruins , in which case a Dark Sword is the reward at the end of the trial . In the 3D versions , it has an attack power of 10 with an accuracy of 85 with the same properties as the 2D versions . Dark Knight Cecil can equipped this sword , and if Golbez is hacked into the party . He ' ll be able to equip it as well . The is a dummied weapon that cannot be acquired in any way in normal gameplay . It has the same stats as in the original game . For an unknown reason , Dark Kain is able to equip all Dark Sword - type weapons including the Dark Sword itself . The has 107 power and gives + 5 to dark - elemental attacks . The has an attack of 9 and is dark - elemental . It can be bought in Invidia for 1 , 100 gil . " Final Fantasy Dimensions " . The Dark Sword has 43 attack , a hit rate of 20 , and is dark - elemental . " Dissidia Final Fantasy " . The Dark Sword is a weapon exclusive to Cecil Harvey , received in a chest in Destiny Odyssey IV - 1 . It is a level 1 weapon with 4 ATK , and is one of four pieces of Dark equipment that gives the Power of Darkness Combination ability . It is needed as a trade material for the Mythgraven Blade . " Dissidia 012 Final Fantasy " . The Dark Sword returns as one of Cecil ' s exclusive weapons , now with 20 ATK , and still bearing part of the Power of Darkness Combination . It is found in the Gateway to the Damned in Chapter 4 of Light to All , and can now be traded for in the Shop for a Broadsword , a Rusted Metal , Knight ' s Desire x3 , and 9 , 300 gil . Non - " Final Fantasy " guest appearances . " Puzzle & Dragons " . Cecil ' s Dark Sword appeared in " Puzzle & Dragons " as part of the " Final Fantasy " collaboration .
Archer ' s Bane Archer ' s Bane , also known as Arrow Guard and Block Arrows , is an ability in the " Final Fantasy " series , primarily showing up in the Ivalice Alliance games . Appearance . " Final Fantasy Tactics " . Archer ' s Bane is an ability learned by the Archer class for 450 JP . It avoids all bow and crossbow attacks . " Final Fantasy Tactics Advance " . Block Arrows is an ability learned by the Archer and Animist class for 300 AP from the Green Beret . It avoids all bow attacks unless it is a counterattack . Archer ' s Bane is an ability once again learned by the Archer and Animist class , this time for 200 AP from the Green Beret . It acts as it did in the previous games .
Dragon Dive Dragon Dive , also known as Dragonfire Dive , is a recurring ability in the series . It is often a Limit Break move associated with Cid Highwind . Appearances . " Final Fantasy VII " . Dragon Dive appears in " Final Fantasy VII " as a level 3 Limit Break for Cid Highwind . When activated , Cid will attack six random enemies with jumping attacks and has a 28 % chance of inflicting Instant Death . In order to learn the Limit Break , Cid must kill 76 enemies when on Limit Level 2 . " Final Fantasy XIV " . Dragonfire Dive appears in " Final Fantasy XIV " as a Dragoon ability available after completing the " Into the Dragon ' s Maw " job quest at level 50 . The ability delivers a fire - elemental jump attack with a potency of 250 to a target and all nearby enemies . In addition , Dragoons have access to an exclusive level 3 limit break called Dragonsong Dive . Like other level 3 limit breaks , the ability executes a single target attack with a potency of 9000 . In reference to Cid Highwind ' s limit break , once the player completes the limit break ' s starting animation , the Dragoon will jump onto the enemy and unleash a large pillar of blue light to engulf the enemy . " Final Fantasy Brave Exvius " . Dragon Dive is an special ability currently exclusive to Kain . Similar to Jump , Dragon Dive deals physical damage ( 2 . 1x ) to a single target after a turn delay ; it costs 13 MP to use and , while on the air , the unit is invulnerable . Kain ( 5★ ) learns Dragon Dive at Level 80 .
Insecure Seeq The Insecure Seeq is a character in " Final Fantasy XII " . Story . The Insecure Seeq spends most of his time in Bulward ' s Technicks shop in Archades . He petitions the party for the Overlord Mark . After Overlord is defeated , he rewards the party but finds that he still isn ' t all that popular .
Carbuncle ( Crystal Chronicles ) The Carbuncle is a recurring race from the " Final Fantasy Crystal Chronicles " series . The Carbuncles live for thousands of years and have an extensive knowledge of the world around them . Appearance . The Carbuncles are based on the summon Carbuncle from the main " Final Fantasy " series , but one difference being that they are larger than the people in the game . In the original game , the crystal on their heads are red , but the one that appears in " Ring of Fates " crystal is blue . In " Ring of Fates " , it is explained that corrupt crystals turn red but it is not known if that is what happened to the crystal on the Carbuncles . In " Crystal Chronicles " , they roam the world unaffected by the Miasma , but perhaps it had a side effect that turned their crystals red . The early concept art looks to be like the Carbuncles of other " Final Fantasy " games . Story . " Final Fantasy Crystal Chronicles " . In Mag Mell , a village of Carbuncles can be found . During the first time the Tipa Caravan visits Mag Mell , they are all asleep , having been asleep for thousands of years . If the party visits each year , the Carbuncles will begin to awaken one by one . At first they are reluctant to speak with the Caravanners and ask that they leave . After some time they begin to open up and reveal how there was once a Great Crystal that was destroyed by the Meteor Parasite and began to spread Miasma across the world . The Carbuncles eventually find hope in the Caravanners , believing they can rid the world of the Miasma that plagues it . They are unaffected by the Miasma around them and can walk freely through it , including the Miasma streams . " " . In the Shadowland , a single Carbuncle is discovered at the end of the dungeon in Story Mode . He explains to them that they are in the Realm of the Dead . The party is then confronted by the tormented soul of Yuri and Chelinka ' s father , Latov , who has been corrupted by the red crystal . After the party defeats him and the dungeon boss , the Carbuncle explains that Latov ' s soul is wounded and to heal it they must look into Latov ' s memories . The Carbuncle does this and sends them off to the past of Rela Cyel . When the party returns , Latov ' s spirit is healed and finally able to rest . The Carbuncle says farewell to the party and sends them off to the Rebena Te Ra Cavern , a great cave beneath the city . Other Appearences . While Carbuncles do not appear in the game , Stiltzkin does mention a poem told to him by a Carbuncle about Architek . The poem is what inspires King Epitav to find the Crystal that grant people this power . Hugh Yurg will also mention that the Carbuncle Stiltzkin spoke of was a sage of ages past . Sometimes , a Citizen will request a Carbuncle Ruby that will appear as a Behest for Adventures . " Final Fantasy Trading Card Game " . Carbuncle appears with an Earth - elemental card .
Clap & Love / Why Clap & Love / Why is a single by Ayaka , in which the B - side song " Why " became the theme song of " Crisis Core - Final Fantasy VII - " . Another instrumental variation of the song is included in the " Crisis Core - Final Fantasy VII - Original Soundtrack " album .
Great Haunt The Great Haunt is an enemy in " Final Fantasy X - 2 " . They are moderately difficult , but having elemental resistant or absorbing abilities and equipment , as well as access to Reflect , Auto - Reflect , and / or Shell will make dealing with them much simpler . It is advised to take them out as quickly as possible to avoid them casting Doom on any party member . Blessed Gems work well here , and having the Sacred Beast Garment Grid will also help in dealing with these enemies much more quickly .
Thermal Pulse Thermal Pulse is a Blue Magic spell in " Final Fantasy XI " . it deals Fire damage to targets within area of effect , and has a chance of dealing the blind status effect as well . It costs three Blue Magic Points to set , and increases VIT by two . It can be combined with Uppercut , Battle Dance , Death Scissors , Spinal Cleave , or Temporal Shift to create the Attack Bonus Job trait .
Rapier ( weapon type ) Rapiers are recurring weapons in the " Final Fantasy series " . They are a specific type of narrow sword used for fencing and magic users . Appearances . " Final Fantasy XI " . Rapiers are a type of sword , primarily used by Red Mages . They are distinct in that they inflict piercing damage , rather than slashing damage . Notable examples of rapier - types : " Final Fantasy XII " . Larsa Ferrinas Solidor uses the rapier Joyeuse , as his main weapon . It gives 30 to attack and 15 to evade . Rapiers are a type of weapon available to Lightning . They come in two types : feminine - named rapiers that boost ailment magic , and bird - named rapiers meant for swift attacks from behind . While equipped , Lightning ' s attack animation changes to graceful dancing moves . " Final Fantasy XV " . Stella Nox Fleuret wielded a rapier while battling Noctis Lucis Caelum . Her rapier may have had some magical properties , as a winged crest formed behind her when she brandished it . However , it was possible the magic was simply a spell cast by Stella herself . " Final Fantasy Tactics Advance " . Viera Fencers , Elementalists , and Red Mages all employ rapiers as their weapon of choice , and so does Ritz Malheur , although her job can be changed after she joins the player ' s clan . Rapiers are less expensive to buy at the viera town of Muscadet . In the sequel , rapiers are still equippable by the Fencer , Elementalist , and Red Mage . " Final Fantasy Type - 0 " . Machina Kunagiri wields twin rapiers as his weapon of choice . List of Rapiers :
Evrae Altana Evrae Altana is a boss in " Final Fantasy X " . After Tidus , Wakka , and Rikku are imprisoned in the underwater part of the Via Purifico , Evrae Altana , a Zombie version of Evrae , appears . The party can choose to fight it , or use Trigger Command s to break the locks on nearby underwater gates to escape . Battle . Evrae Altana can use Stone Gaze , and will use it as its first action . Stone Gaze turns a character to stone and then shatters him / her , putting the character out of action . Armors with Stone Ward are sufficient to give complete protection against it . Interestingly , Evrae Altana ' s Stone Gaze also has a 50 % chance of inflicting Sleep ; however , as it inflicts it for zero turns , it has no impact . Evrae Altana will only use Stone Gaze while all three characters are active . Evrae Altana may counter attacks of any kind with Swipe for 800 or so damage , and its Photon Spray does a similar amount of damage spread out over eight hits . If the gates are opened twice , Evrae Altana will no longer be able to counterattack . Strategy . Going through the gates is not recommended , as it isolates the party from the next save sphere and item chests containing the Avenger and Rematch counterattack weapons . The fastest and easiest way to beat Evrae Altana is by using two Phoenix Downs or two X - Potions on it . Evrae Altana is also fairly unique among bosses in being vulnerable to Demi and other proportional - damage attacks ; this is a trait that was not present in Evrae .
Geo - INT Geo - INT is a Geomancy spell in " Final Fantasy XI " . When cast , a beneficial Geocolure effect boosts the Intelligence of all party members for as long as they are within emanation range of the caster ' s luopan . In order to learn this spell , the player must visit a Geomantic Reservoir located in Beaucedine Glacier as a Geomancer after having learned Indi - INT .
Grand Horn ( Crisis Core ) The Grand Horn is an enemy in " Crisis Core - Final Fantasy VII - " . It is resistant to all physical and magical attacks . It is even immune to Dispel Blade . The only way to defeat it is via Limit Breaks , Summons , Gil Toss Materia , or Costly Punch . However , Odin ' s Zantetsuken will defeat it instantly .
Infernal Wolf The Infernal Wolf is a Fire - elemental wolf enemy from " " . It is a Rank II Yarhi . In addition to its normal attack , Gnaw , the Infernal Wolf may also use Confuse Fang , which inflicts Confuse and deals Fire damage to one of its adversaries .
Leather Gloves Leather Gloves , also localized as Leather Glove , is a recurring piece of equipment in the series . Originally appearing as arm armor , it has since become a low - ranked weapon , oftentimes the weakest weapon in the games it appears in . Appearances . " Final Fantasy " . Leather Gloves is the weakest glove , providing 1 Defense , 1 Weight , and - 1 Evasion . It can be bought for 60 gil ( 50 gil in Easy Mode ) at Pravoka . It can be equipped by all jobs . " Final Fantasy II " . Leather Gloves is the weakest arm armor , providing 1 Defense , - 3 % Evade , and - 4 Intelligence / Spirit . It can be bought for 30 gil ( 50 in the NES / PSX versions ) at Altair , Gatrea , and Machanon . " Final Fantasy VII " . Leather Glove is the initial weapon for Tifa , providing 13 Attack , 99 Atk % , Critical % + 2 , and one materia slot with normal growth . " Final Fantasy Legend III " . The glove is called Leather and it has a glove icon before its name . It provides a defense of 1 and magic defense of 1 , found in North Tower in the Present . " Dissidia Final Fantasy " . Leather Gloves is a level 1 grappling that provides + 4 Attack and + 23 Bravery . It can be obtained from the shop by trading 1 , 550 gil . " Dissidia 012 Final Fantasy " . Leather Gloves returns as a level 1 grappling that provides + 4 Attack , + 19 Bravery , and - 150 HP . It can be obtained from the shop by trading 400 gil . Guest appearances . " Puzzle & Dragons " . Tifa ' s Leather Glove appeared in " Puzzle & Dragons " as part of the " Final Fantasy " collaboration .
Grand Cathedral The Grand Cathedral is a location in the center of Leá Monde in " Vagrant Story " . It is an imposing structure built over the Temple of Kiltia . Its spires and towers are the highest spots in the evil city , and hold many relics from the Iocus Priesthood . The structure is divided up between four floors and one basement . It can only be reached from the Town Center East . The Grand Cathedral is the game ' s final location , home to the final boss . Story . John Hardin takes his captives Callo Merlose and Joshua to the Grand Cathedral to await his leader , Sydney Losstarot ' s orders . His enemies in the Order of the Crimson Blades appear , led by Romeo Guildenstern , who captures Hardin and forces him to reveal the secret of controlling the Dark powers of Leá Monde . After fooling Hardin into thinking him to be Sydney , Guildenstern learns that the " key " he has been searching for is in fact the Blood - Sin tattoo on Sydney ' s back . When Sydney appears after disposing of Jan Rosencrantz , Guildenstern attacks . Sydney strikes at Guildenstern ' s companion , his lover Lady Samantha , to give Hardin and his captives a chance to escape . While they are fleeing , Guildenstern strikes Sydney down . Riskbreaker Ashley Riot appears , and spots a badly wounded Sydney who tells Ashley to defeat Guildenstern and save the world from the Crimson Blade leader ' s dictatorship . Ashley climbs up to the roof of the Grand Cathedral , in time to see Guildenstern murder Samantha so that the Blood - Sin he cut off Sydney ' s back will give him ultimate power . The two sides do battle and Ashley proves the victor . With Guildenstern ' s defeat , Leá Monde begins to fall apart and the cathedral is destroyed . Treasure . Struggle For the Soul . Boss Prize : Sin and Punishment . Magic Circle Truth and Lies . Boss Prize : Sanity and Madness . Boss Prize : The Flayed Confessional . Boss Prize : Chest : The Hall of Broken Vows . Boss Prize : An Arrow Into Darkness . Chest : Where Darkness Spreads . Chest : Monk ' s Leap . Boss Prize : The Atrium . Magic Circle
Noctilucale ( Final Fantasy XIII ) Noctilucale is an enemy in " Final Fantasy XIII " . They are fought in the Fifth Ark . Battle . They commonly attack in groups and use Nutrient Absorption to drain HP from party members . Their HP is very low at the stage in the game they are fought against , and can be defeated with a few area - of - effect attacks , such as Blitz . Other appearances . " Final Fantasy Record Keeper " . Noctilucale from " Final Fantasy XIII " appears as an enemy in " Final Fantasy Record Keeper " .
Sorceress ( The After Years ) Sorceress is an enemy in " " . It is not a powerful foe , and merely attempts to inflict Silence or Slow through the use of Slow and Silence . When with enemies , it will repeat its pattern of Slow > Silence , but when left alone will instead attack physically every turn . If confused , it will begin casting haste on itself and it ' s allies one by one , and will continue to do so until it is attacked or confuse wears off .