naist-nlp/zeshel huggingface dataset:
Unexpected Allies Content . When I was a lad , I stood at the eastern edge of Skyrim and looked upon Morrowind . From Stendarr ' s Beacon , I could see the Red Mountain of Vvardenfell , but I never ventured there . Like many Nords , I was content to leave foreign lands to the foreigners . A scant ten years ago in 2E 572 , my father took a different path . He fought with our Dunmeri allies to repel the Second Akaviri invasion . As a soldier of Skyrim , he was there when the Nords pursued the invaders into Stonefalls . He told me of an army on the brink of ruin , marching ever further into foreign territory , hungry and nearly broken , until the Dunmer brought in Argonian troops to aid the Nords . No one expected this . I still cannot believe it . The Dunmer once held the Argonians as slaves , yet on that day , the Argonians ' arrival changed the course of history . From the jungles they came , adorned with blood and mud . Akaviri fell beneath their claws , as well as the swords and spells of their Nord and Dunmeri allies . An alliance was forged that day and has never faltered since . Agreements were signed in Ebonheart , but these were formalities compared to the ties made on the battlefield . Our alliance was forged in the fires of adversity , a shield to protect us from all invaders . Our cultures differ but our aims bind us . A few years ago , the Dunmeri Tribunal called for more troops from our alliance , insisting that we take up arms against a new enemy : an Empire growing in Cyrodiil . Our enemies in the Covenant and Dominion also sent troops to liberate this territory . And now ? War rages across Tamriel . Khajiit and Bosmer war against Dunmer and Argonians . Altmer strike against Skyrim . And from High Rock , the Daggerfall Covenant attacks us all . In the midst of such chaos , what choice do we have ? Our alliance with the Dunmer and Argonians has stood for a decade . I have fought beside our allies in battle . And when I return home , I tell my children proud tales of victory over our foes , fighting with Dunmer and Argonians beside me . The Pact never ceases to surprise me . I have spoken at great length with Argonian mystics , marveling at their view of the world . I have walked into the caves of Dunmeri priests , staring at shadows as they tell me tales of their gods . And someday , we will walk together into the heart of Cyrodiil — Dunmer , Argonians , and Nords . We will triumph under the banner of our Pact , steadfast allies who can never be defeated .
Essential Characters ( Oblivion ) Essential characters refers to non - player characters , which cannot be killed , either by the Hero or enemies . Their Health may be damaged but will never reach zero . Generally essential characters play major roles in quests , though distinct personages , such as Count s , are essential regardless . Characters may become non - essential after certain events occurs .
Paralyze ( Skyrim ) Paralyze is an Expert - level Alteration spell in . Effects . Targets who fail to resist remain paralyzed for 10 seconds . With the stability perk in the alteration tree , duration increases to 15 seconds . Paralysis Poison . It is possible to create a Poison of Paralysis using Alchemy . It is one of the most expensive single - effect solutions in the game , and is thus useful for leveling Alchemy . Since both Canis Root and Swamp Fungal Pods are common across Hjaalmarch , it is an ideal place to search for anyone seeking to make paralysis poison . As an Enchantment . On weapons , Paralyze has a chance on - hit to cause paralysis on the target . The duration of the effect is determined by the Dragonborn ' s Enchanting skill . Even a low - duration effect will force an affected enemy to fall to the ground and stand back up , providing a decent window to attack . It can be extremely useful at low levels when fighting higher - level enemies , as it prevents them from attacking briefly . However , certain enemies are immune to the effect entirely . Weapons with this enchantment may be randomly acquired in dungeons , or sold by blacksmiths . It can be found on the sword Chillrend , which can be acquired during the Thieves Guild questline . A Daedric sword may spawn with the Paralyze enchantment in Glover Mallory ' s basement , along with Blackguard ' s Armor . A Bow of Petrifying can be found outside Syndus ' stall in The Ragged Flagon after completing Under New Management , however this must be stolen . The player can also receive this as an enchantment from the leveled weapon received from completing the quest " Drowning Her Sorrows " from Bralsa Drel in Raven Rock .
Dark Rebirth Dark Rebirth is an action card in added with the " Heroes of Skyrim " expansion . Acquisition . Dark Rebirth can be purchased as part of the Ancano ' s Cunning deck or purchased alone for 50 soul gems . Strategy . Dark Rebirth is best used to trigger creatures summon abilities a second time or trigger creatures Last Gasp . Another good use is to use Dark Rebirth as a make - shift healing card , resetting any bad effects on the creature when it is sacrificed .
Reachman Shaman Reachman Shaman is a creature card in . Acquisition . Reachman Shaman can often be found in Card Pack s , due to its common rarity . It can also be Soul summoned with fifty Soul Gems . Strategy . Attacking . Reachman Shaman is quite useful as it increases the power of a random friendly creature each turn . Therefore , it is suggested to put it in play as soon as it is received . If you have no other cards the next turn it is in play , it will simply increase the value of itself . When used over time , you may end up with many cards that were more powerful from when you started , making it easier to defeat enemy cards and opponents . Defending . Due to the card ' s effect of increasing the value of cards each turn , opponents will want to destroy it . To prevent it from being destroyed , it is suggested to place Cover or Ward on it . The card is useful if it is used on a guard , as it increases their value , making it harder to defeat .
Secluded Chamber Secluded Chamber is an unmarked location found in . Location . The Secluded Chamber is a sub - location of Potema ' s Catacombs which lies underneath Solitude . The entrance to the chamber is set into an area on the east side of Solitude ' s main mountain . Following the main cobble - stoned path east , this chamber can be found in the mountain above the path where it connects to another small path that goes down to the coastline . Description . This unmarked location is only recognizable by a tiny outcrop which leads to an iron door , with a levelled chest and items available outside it . Upon entering , there are two levelled draugr on thrones sitting on opposite sides of a pedestal holding a Steel Horned Helmet on it . If the Dragonborn heads down the hallway beyond this , they will reach another iron door which cannot be opened as it is barred from the other side . Quests . The Wolf Queen Awakened . The Secluded Chamber is intended to be used as a quick exit out of Potema ' s Catacombs after defeating Potema during this quest .
Underworld Vigilante Underworld Vigilante is a creature card in that is a part of " The Fall of the Dark Brotherhood " expansion . Acquisition . Unlocked in Bravil - Episode 6 - Night Mother ' s Crypt . Strategy . It can be used to remove any cover from enemy creatures .
Loot the Mages Guild Loot the Mages Guild is a Thieves Guild quest given by Aengoth the Jeweler to the Nerevarine in . Background . Aengoth the Jeweler wants the Nerevarine to steal Anarenen ' s Devil Tanto in the Ald ' ruhn Mages Guild . Walkthrough . Go to the Ald ' ruhn guildhall and find Manis Virmaulese . With an appropriate sneak skill the Nerevarine can sneak past him . Alternatively , he will need to be killed . After killing Manis , the Nerevarine must go downstairs to the right in the alchemist ' s corner . The Tanto is in a small locked ( 65 ) chest . After stealing it , the Nerevarine should return to Aengoth to complete the quest . While there , the Nerevarine can pick up the copy of " Withershins " behind the alter downstairs ; it will save some time on " Aengoth ' s Withershins " quest .
Delte Fyr ( Morrowind ) Delte Fyr is a Dunmer who resides in Tel Fyr . She is one of the four " daughters " of Divayth Fyr . She was created by Divayth as a " side benefit of the researches into corprus disease . " Delte now exists solely to serve her master / father , Divayth , and takes care of the family ' s accounts and finances . Her " sisters " are Alfe , Beyte , and Uupse . Equipment . Delte uses the following equipment : Magicka . Delte uses the following :
Celann Celann is a Breton warrior , vampire hunter and member of the Dawnguard . Background . He was previously a member of the Vigilant of Stendarr years ago , alongside Isran . Dissatisfied with the order , they both left to form their own partnership , but it didn ' t last long before Celann began to disagree with some of Isran ' s methods . Interactions . He is initially met outside Fort Dawnguard when arriving for the first time . Upon completion of Prophet , he becomes available as a follower , and can be found wandering around the inside of the fort . Celann wears a light armor variant of Dawnguard armor , with only one pauldron . This armor is available for purchase from Gunmar . Follower . His specialties are very similar to those of Housecarl s , but he has no level cap . He will not tolerate any crime committed by the Dragonborn , and will not commit any for them .
Lerexus Callidus Lerexus Callidus is a guardsman in the Imperial Legion . He is standing near Five Riders Stables just north of Leyawiin trying to solicit help in trying to stop some nearby Skooma dealers . Interactions . Raid on Greyland . If the Hero speaks to him , he tells them that he has a problem with Skooma dealers in the Greyland settlement , who are lead by a Dunmer by the name of Kylius Lonavo .
Calm Humanoid Calm Humanoid is an effect and a spell that temporarily reduces a humanoid ' s attack rating ( i . e . , its inclination to attack ) . The effect ' s magnitude is the value of the reduction of the attack rating . When the effect ends , the humanoid ' s attack rating returns to normal . Creatures , undead , Daedra , and Artifacts are not affected . Characters . The following people use and / or sell Calm Creature :
Bladeturn Hood The Bladeturn Hood is a valuable piece of clothing that can be acquired by the Hero after installing the plug - in Mehrunes ' Razor . Acquisition . The item appears as a red Hood , and when worn , grants the Hero resistances to most standard attacks . The hood can be taken from Frathen Drothan , along with the robe Spellturn Cloak , if they loot Drothan after he is encountered and then killed by the Hero while in the Nefarivigum of the lost Ayleid city Varsa Baalim during the quest Unearthing Mehrunes ' Razor . Statistics . The hood is a leveled item , and its stats reflect the level at which it was found by the Hero .
Skingrad Shield The Skingrad Shield is a special Light Iron Shield worn by members of the Skingrad Town Guard . It differs only in look , bearing the symbol of Skingrad . Even though the Skingrad Guard wear Steel armor , their Cuirass , Shield and Helmet are all light armor .
Juniper Berries ( Skyrim ) Juniper Berries is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Locations . Juniper is most commonly found throughout The Reach , appearing as a short green tree with light blue berries . Several trees can be found along the river between Karthwasten and Sundered Towers , also there are trees of these berries southeast to Markarth . Although mostly indigenous to The Reach , Juniper trees can be found all across Skyrim , especially beside roads and in cold , mountainous areas . The berries are also sold by alchemists . In addition , a single tree can be found in an alcove to the north - west of the front door to Nchardak , the tree can be easily found when approaching Nchardak from land , also , it appears directly behind the Dragonborn when they fast travel there . Quests . Elmus ' Berries . After taking the hall back , Elmus will ask the Dragonborn to gather one sample of juniper berries .
Protecting the Hall Protecting the Hall is a quest available in . Hrogar ' s Hold is being overrun by goblins and spiders . Uggonn , a local , asks for the Vestige ' s help in saving the Hold . Walkthrough . Talk to Hrogar . The Vestige must head to Hrogar ' s Hold . On their way they may encounter several Covenant troops . Once they enter the main building , they will find Hrogar standing next to his wife , Edwina . He will tell the Vestige that goblins are invading their hold because the Daggerfall Covenant is killing their spider queens and using their caves to store war supplies . Then , Hrogar will ask the Vestige to find Gar ( Hrogar ' s son ) and help him rescue Bjorick ( Hrogar ' s son ) . Talk to Gar . Gar will be found outside the main building , near the windmill . He will tell the Vestige that they can help him find Bjorick by killing goblins and spiders as a distraction while he looks for his brother . Kill goblins and spiders . Goblins and spiders will be scattered over the farm . It is advisable to kill each small group without letting them chase you all over the place . This will stop other enemies from joining the fight and creating a big and challenging group . Talk to Fafnyr . Fafnyr can be found southeast of the main building . He will ask the Vestige to warn Hrogar about the goblins gathering for a final attack on the hold . Talk to Hrogar . The Vestige should enter the main building again . When Hrogar is warned , he will call his guards and head to the hold cellar . Defend the Hall . Once in the cellar , three rounds of goblins and spiders will emerge from the ground . The Vestige must fight them with help from Hrogar , Borasa and Aldrig . The last round will include a War Chief Goblin and a War Chief Spider . The objective is completed when all the enemies have been defeated . Find Gar . The Vestige should now exit the hold looking for Gar , but outside Fafnyr will be found instead . Talk to Fafnyr . Fafnyr will tell the Vestige that Gar is missing because they managed to find Bjorick , but they were ambushed on their way back and the brothers were kidnapped by the goblins .
Assured Horny Fist Assured Horny Fist is a Restoration spell in that temporarily increases the value of the Hand - to - Hand skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Pact Recruitment Content . General Braning , Where are the troops I need ? Recruitment has fallen off badly in the last month . Covenant and Dominion soldiers are pouring onto the battlefields and we need warriors to counter them . Step up your recruitment efforts or I ' ll find someone who can . Your made the mistake of failing me ; I sent him to the front lines and I can do the same to you . - Grand Warlord Zimmeron
Agnorith Septim Agnorith Septim was the brother of Emperor Tiber Septim , the famed conqueror of a united Tamriel and the creator of the Septim Empire . He was the father of Kintyra Septim , who later became the Empress of the Empire after Tiber ' s only heir Pelagius Septim ( Agnorith ' s nephew ) died without any children . Every Emperor following Kintyra was a descendant of Agnorith ' s bloodline , up until the end of Cassynder Septim ' s reign . Very little is known about Agnorith aside from his family connections .
Gestor ' s Fine Goods Gestor ' s Fine Goods is a shop in the town Crosswych , Glenumbra . When the Vestige arrives for the first time , the town has been taken over by Red Rook Bandits . After the related quests for Crosswych have been completed , everything goes back to normal . This is a family business , with Vincein selling goods and his mother ( although nothing in their dialogue says how they are related ) cleaning upstairs .
Hunt and Gather Hunt and Gather is a quest available in . Background . Wylandriah sends the Dragonborn to find three of her missing items to help her with her current research . She reveals the location where she left them , but they do not show up on the map as quest items as they are only counted in the miscellaneous category . All of the items are inside a satchel labelled " Wylandriah ' s Satchel . " Walkthrough . Item Locations . Each of the quest items will be found in " Wylandriah ' s Satchel " at the location . Completion . Once all three items are acquired , the quest will be updated to : If the quest is completed , Wylandriah collects all three items from the Dragonborn ' s inventory . After the items are removed , they are no longer retrievable . Attempting to pickpocket Wylandriah will be unsuccessful ( she will not have them on her ) .
Miasma ( Online ) The Miasma is an item found in . The Miasma is a purplish gas , produced by the Skull of Corruption and used by the priests of Vaermina . Any mortal exposed to it will fall into a deep sleep , which slows the aging process and can last for extended periods of time . A long sleep under the Miasma can cause brain damage , and some victims lose their mind entirely . Locations . This item can be found in the following locations : Quests . In the quest " Thalmor Rising , " various Altmer in Thalmor garb are seen in Dreamstride Cove , apparently affected by the excess Miasma they were using to create a new , Miasma - affected blade called the Trance Cutlass for the Aldmeri Dominion . In the quest , The Vestige must purge the cove and retrieve the unique weapon and return it to a Priest of Vaermina in a radiant location .
Shrine of Arkay : Windhelm Hills Shrine of Arkay : Windhelm Hills is an unmarked location found in . It is found just north - east of Windhelm . Description . On a table between two stone pillars there is a Shrine of Arkay , soul gems and snowberries . Sometimes it is the location of a wispmother and her wisps .
Tyree Marence Tyree Marence is a Breton and the keeper of the Koeglin Lighthouse . Interactions . Repair Koeglin Lighthouse . The lighthouse south of Koeglin Village was attacked , and its signal fires were extinghuished . Until someone repairs it , ship captains will have difficulty navigating the harbor .
Altmer ( Arena ) The Altmer , also known as High Elves , hail from the island province of Summerset . They are a tall , brown or gold - skinned people with almond - shaped eyes . High Elves are extremely intelligent , agile , and willful . High Elves seem drawn to magic as a moth is to flame ; they have a natural affinity to its use , and make quite formidable wizards . High Elves are naturally immune to paralysis . They are adept at any art involving the arcane .
Handwritten Note Content . [ a note written in a trembling hand ] There is no world so great as the world of the mind . There is no voyager so well - traveled as the traveler in the land of dreams . There is no abyss so deep as the well of terror that lies within each of us . I have plumbed its depths . I have seen the unthinkable . I am unafraid . Even death ' s boundaries do not confine me . I am the lord of limitless space , and the master of place and time . Through the doors of sleep , the universe lies waiting for me . I will no longer wait for my dreams to carry me worlds away , to unknowable deeps , to unspeakable vastness . I shall dwell in the House of Vaermina forever , the Orb my companion . There is no compass to my destination , no end to my journey . My mind is the eternal voyager , fearless and wild with wonder in the Halls of Horror .
Loriasel Loriasel is an Ayleid Ruin located in southern Shadowfen . Once the Vestige arrives , Loriasel is home to a large number of Aldmeri Dominion troops guarding the Mnemic Egg , an artifact of untold power that could possibly cause the Dominion to win the war . In addition , the Dominion is enslaving the local population of Lamia . Quests . The Swamp ' s Embrace . Lamia have taken several of Maahi ' s students . Get them back . Notable items . Quest - related : Characters . Deceased : ( During The Swamp ' s Embrace )
Falmer Heavy Gauntlets Falmer Heavy Gauntlets are a piece of heavy armor and part of the Falmer heavy armor set found in . Locations . They are commonly worn by Falmer Warmonger s and occasionally by Falmer Shadowmaster s . Smithing . This piece of armor cannot be created at a blacksmith ' s forge . They can be upgraded with a piece of Chaurus chitin at a workbench and also benefit from the Advanced Armors perk , which doubles the improvement .
Military Deployment across Auridon Content . Battlereeve Rolancano , The following are the current numbers mustered to maintain order during Queen Ayrenn ' s sojourn through Auridon . As our logistics expert , Battlereeve Urcelmo , asked me to send you the following numbers to ensure we have adequate coverage . We know you are still mourning , but Urcelmo and I both value your judgment in these matters . Royal Guard : First Auridon Marines Leader : Battlereeve Urcelmo Total numbers throughout Auridon : — 20 officers — 278 soldiers Queen Ayrenn ' s Escort Leader : Battlereeve Urcelmo — 4 officers — 20 soldiers Civilians : — High Kinlady Estre — High Kinlord Rilis — Prince Naemon — Advisor Norion — Steward Eminwe — Attendants and Retinue ( 5 persons ) — 15 servants Notes : Will resupply at Vulkhel Guard , Skywatch , and Firsthold . Firsthold : Local Guards Leader : Guard Captain Viranssare — 10 officers — 50 soldiers Civilians : — 100 Skywatch : Local Guards Leader : Guard Captain Torinn — 8 officers — 45 soldiers Civilians : — 80 Vulkhel Watch : Local Guards Leader : Watch Captain Astanya — 4 officers — 29 soldiers Civilians : — 50 In all cases , should security not be enough , we can use reinforcements from the Fighters Guild . Though they ' re neutral in the Alliance War , they still accept contracts to bodyguard . Each city has an adequate Guildhall . There is potential use for the Mages Guild as well should numbers still be low . It ' s always good to have spellslingers at our backs . Signed , Battlemage Sinien
Spell Merchants ( Oblivion ) Spell merchants are merchants who specialize in spells . They can be found in every city of Cyrodiil , except Kvatch . List of spell merchants . Spell merchants typically sell a few other spells outside of his or her specialty school of magic .
Great Henge Resurrection Great Henge Resurrection is an unmarked location found in . Description . It is the site of a dragon ' s burial mound and is located southwest of Sleeping Tree Camp . Trivia . The resurrection takes place after the Dragonborn has spoken to Delphine in the Sleeping Giant Inn .
St . Olms Brewers and Fishmongers Hall The St . Olms Brewers and Fishmongers Hall is a small store in the St . Olms Waistworks in Vivec City in . The shop is run by Moroni Uvelas , who sells mostly beverages of all kind . Layout . The shop consists mainly of one small room serving as showroom . Moroni Uvelas stands behind counter and on some shelves are various beverages on display . A small room behind a locked door is the shop ' s storage . Quests . The Short Unhappy Life of Danar Uvelas . Moroni Uvelas ' Skooma - addicted husband has been missing for several days . She fears that something has happened to him and asks the Nerevarine to look for him .
Pillar of the Singing Sun Pillar of the Singing Sun is a landmark located on the island of Stros M ' Kai , Hammerfell . The skeleton of an adventurer , with a pickaxe , has been crushed under a stone block . Beside the central pillar is a small camp , where a note left by the adventurer is located .
Toxic Barrage Toxic Barrage is a bow Weapon - Skill Ultimate that was introduced into as of Update 12 . Description . This Rapid Fire morph brings your swift assault a step further by poisoning your enemy after the barrage of arrows ends , dealing additional Poison Damage over time . If your enemy didn ' t succumb to his wounds after the first round , this will finish him off .