naist-nlp/zeshel huggingface dataset:
Mythril Staff Mythril Staff is a recurring staff in the series . It is part of the mythril equipment set . Appearances . " Final Fantasy IV " . Mythril Staff is a low - ranked staff that provides 12 Attack , 5 Accuracy , + 3 Spirit , deals extra damage against undead enemies , and casts Basuna when used as an item in battle . It can be bought for 4 , 000 gil at Mythril or found in Mythril . It can be equipped by Tellah , Rydia ( child ) , Porom , Rosa , Cecil , and Fusoya . In the 3D versions , Mythril Staff now provides 11 Attack , 80 Accuracy , + 2 Spirit , deals extra damage to undead enemies , and casts Basuna when used as an item during battle . It is obtained in the same manner as before , but can no longer be equipped by Cecil . If Golbez is hacked into the party , he ' ll be able to equip it . " Final Fantasy IV - Interlude - " . Mythril Staff returns with the same attributes as before , and can only be equipped by Cecil , Rosa , and Porom . Only one can be obtained , being the initial weapon for Porom . " Final Fantasy V " . Mythril Staff is an unused weapon that provides 19 Attack and 95 Hit Rate . It can only be obtained through the use of cheat codes . " Final Fantasy Tactics Advance " . Mythril Staff is the third strongest staff , providing 32 Attack , 5 Magic Resistance , + 1 Jump , and teaches White Combo for 100 AP to White Mages , Pray Combo for 100 AP to Bishops , and Summon Combo for 100 AP to Summoners . They are occasionally given as rewards after random wandering clan battles and can be bought at Nono ' s shop if the player has a trading partner to help restock the shop . " Bravely Default " . Mythril Staff is the second weakest staff , providing 11 Attack , 90 Aim , and + 2 Mind . It can be bought for 600 pg at Yulyana Woods Needleworks and Miasma Woods , or stolen from Chairman Profiteur . " Final Fantasy Dimensions " . Mythril Staff is a low to mid - ranked staff that provides 23 Attack , 15 Hit Rate , and + 5 Wisdom . Staves can be equipped by Jobless , Red Mage , White Mage , Summoner , Memorist , and Seer jobs . It is bought for 4500 gil from Rusalka , Aule and Castle Falgabard ( from Mog ) .
Dao Dao is an enemy from " Vagrant Story " . It is fought in the Hopes of the Idealist area in Grand Cathedral Lv 3 . Battle . An inverse of Djinn , Dao is the higher level Earth Elemental . As such most of its attacks are Earth - related , such as Vulcan Lance , a single target Earth attack , and Gaea Strike Lv . 3 , a multiple target attack . At this point of the game , the player would have access to Air gemstones such as Djinn Amber and Sylphid Topaz , equip them to Blunt - type weapons . Use Air - type attacks and magic ( such as Luft Fusion and Thunderburst ) if possible . Music . The battle track " Minotaur " plays during this fight . It is composed by Hitoshi Sakimoto and is the sixth track on disc 1 of the original soundtrack .
Phantom Roll Phantom Roll is the chief ability of Corsairs starting at level 5 in " Final Fantasy XI " . Using Phantom Roll plus a type of die modeled after each of the Jobs present in the game the Corsair may grant positive or negative status effects to his party . When Phantom Roll is used , a random number between 1 and 6 is generated . A player may then Double - Up if he chooses to . This will generate another number between 1 and 6 . He may continue doing this until he has found a number he likes or until he busts . For each type of roll there is a lucky and unlucky number . This varies with the ability . The effect of each roll is enhanced with the corresponding Job - type is in the group ( I . E . Chaos Roll will grant a larger attack bonus if a Dark Knight is in the group ) . Regardless of the type of roll , it is generally true that a roll of 11 ( or XI as it is displayed in game ) is the most lucky . If a corsair gets a 12 or greater , he bust s and receives a negative status effect . Phantom roll may only be used once every minute . The effect of the roll lasts for 5 minutes . Double - up may be used once every 8 seconds but only within the 45 seconds following the initial Phantom Roll .
Perfect Pitch Perfect Pitch is a recurring ability in the series . Appearances . " Final Fantasy X - 2 " . Perfect Pitch is Songstress ' s Sing ability that bestows the Accuracy + 10 status on the party for 4 MP , effectively increasing the party ' s hit chance by 100 % . It requires 10 AP to master .
Nettlehopper The Nettlehopper , also known as Crasshoppr , is an enemy in " Final Fantasy VI " . Battle . Every other turn they use their special attack , Wing Snap , to inflict Berserk on a party member . At this point in the game , the best strategy is to use normal attacks , so Berserk is only a minor inconvenience and the Nettlehopper is no threat . AI script . Attack Turns :
Ahriman ( Final Fantasy XIII ) The Ahriman is an enemy from " Final Fantasy XIII " . Battle . They only appear when an Imp calls them into battle , and are more powerful than said enemy . The player can avoid engaging the Ahriman by defeating the Imps as quickly as possible . As they award little CP and drop spoils that are readily available elsewhere , there is no reason to fight them apart from completing the Datalog .
Tick A Tick is used in reference to a Massively Multiplayer Online Role Playing Game ( MMORPG ) refers to a standard period of time the server will use to time events or abilities in . It is generally a relatively short period of time , a matter of seconds . A tick in " Final Fantasy XI " is about 3 seconds , but this time can vary from game to game , and the exact amount of time may vary depending on its developer .
Ulrich Ulrich is a non - playable Hume warrior in " Final Fantasy XI " . He is a famous Bastokan citizen and former captain of the Mythril Musketeers . Their current leader , Volker , is his nephew . Ten years before the Crystal War Ulrich was sent along with two other Mythril Musketeers , Raogrimm and Cornelia , to investigate the Northlands in cooperation with Francmage M Mistalle of San d ' Oria and Yow Rabntah and Iru - Kuiru of Windurst . Prior to the expedition Ulrich had been in conflict with Raogrimm because he was advocating peace with the Beastmen , and he was jealous of Raogrimm ' s relationship with Cornelia . At Xarcabard , while under the corrupting influence of the black magicite , he led Raogrimm to a cliff and attacked him . However , Cornelia sacrificed herself to save Raogrimm . Ulrich ran off and lured the rest of the Expedition away from Raogrimm and Cornelia , leaving them to die . It is said that later in life he was deeply regretful of his actions in Xarcabard , and that he spent his days in solitude before the Shadow Lord killed him . After his death , he , too , is tied to the realm of Dynamis , referring to himself as a traitor and asking the player to help him redeem himself by aiding Raogrimm . After the Dynamis Lord was defeated , Raogrimm and Cornelia forgive Ulrich . Along with Francmage , Iru - Kuiru , and Rabntah , Ulrich pledges to stand vigil with Raogrimm and Cornelia over Dynamis for all eternity .
Astra ( ability ) Astra is an ability in the series , found primarily in the Ivalice Alliance series . It generally deals with protecting or resisting status effects . Appearances . " Final Fantasy Tactics Advance " . Astra costs 8 MP to cast , and is learned by the Templar ( from the Save the Queen ) and Alchemist ( from the Sage Crosier ) job classes for 200 AP . The Hermetic Ezel Berbier also knows the ability automatically . When cast , Astra grants its positive status to all units in an X - shaped area . It costs 8 MP to cast , has a range of 4 , and is stealable through the ability Steal : Ability .
Scarab ( Crisis Core ) The Scarab is an enemy that appears in " Crisis Core - Final Fantasy VII - " . Battle . This enemy is capable of inflicting Instant Death . It appears in battle along with others of its kind . Strategy . When facing the Scarab , Zack should have accessories equipped that protect him from Instant Death . As these enemies attack in groups , he should make use of materia that damage multiple opponents at once , such as Quake , Tri - Thundaga , and Assault Twister .
Death Manticore The Death Manticore is an enemy found in the " " and succeeding versions of the original " Final Fantasy " . Despite being a relatively weak enemy for the point in the game that you meet them , they have high Agility . Physical attacks are best for defeating them , as they also have fairly high Magic Defense .
Abyss Worm ( The After Years ) Abyss Worm is an enemy in " " . Despite its high HP and Strength , it is not a dangerous enemy , and will mainly use Bloodfeast to restore its HP each time it is attacked . A Fire spell kills it easily .
Yukikaze Yukikaze is a recurring Bushido ability in the series . It hits an enemy with physical damage and has a chance to inflict blind . Appearances . " Final Fantasy XI " . is a Weapon Skill tied to Great Katanas . It hits a single target and can blind them . " Final Fantasy Record Keeper " . Yukikaze is a samurai ability that deals damage to all enemies and has a 20 % chance to blind them . Etymology . " Yukikaze " is Japanese for " Snow Wind " .
Purple Worm ( Final Fantasy ) The Purple Worm , also known as simply Worm , is an enemy in the original " Final Fantasy " . It is likely a reference to the " Dungeons and Dragons " Purple Worm monster . It is found in the Chaos Shrine , and is a dangerous enemy when fought in groups . It is advised to kill off any other enemies that are accompanying the worm , then focus on defeating the worm using strong physical attacks and spells .
Risk Risk is a stat exclusive to " Vagrant Story " . It slowly increases during battles with enemies especially with use of Chain abilities . The Risk stat affects three attributes — hit and evasion , damage and critical hits . Chaining . Every battle ability has its own Risk value and " Chaining " one battle ability with another will increase its value with another . Accordingly , every successful chain has its own Risk value , but the higher the number of chains , the higher the jump on the Risk value , as stated in the table below : < nowiki > * Note : Max gauge reached < / nowiki > As Risk increases , the player ' s chance to hit with normal attacks — armed and unarmed , targeted spells and Break Arts decreases . Chances to evade also decline as Risk increases . As Risk increases , the amount of damage received from enemy attack also increases . Damage received drops as Risk decreases , returning to normal when Risk is zero . HP recovery spells such as Heal are also more effective when Risk is high . As Risk increases , so does the player ' s chances to land a critical hit . Lowering Risk . The Vera class of Items are all based upon lowering Risk . The Alchemist ' s Reagent and Sorcerer ' s Reagent both also lower Risk . The Staff Break Art " Riskbreak " also lowers Risk .
Treant ( Final Fantasy V ) The Treant is an enemy in " Final Fantasy V " . It can use Berserk on its allies to increase their Attack power , and the Blue Magic spell Death Claw to paralyze a target and reduce their HP to single digits .
View bug The View bug is a bug in " Final Fantasy V " that involves the Blue Mage ability Observe ( Check in the " Anthology " and " Advance " versions ) . Originally , this ability is supposed to allow the player to view an enemy ' s HP and weakness , but due to this bug , the player is only able to view the enemy ' s HP . There is no way of fixing this bug in - game .
Seed Crystal ( boss ) Seed Crystal is the Final Boss of the " " add - on scenario in " Final Fantasy XI " . It is fought in the mission battlefield " Ode of Life Bestowing " . The Seed Crystal wishes to destroy Vana ' diel and return it to the darkness from which it was born . Unlike most bosses in " Final Fantasy XI " , Seed Crystal is stationary and as such many of its moves are avoidable by standing out of range . It will only draw one player in at a time , but will do so incessantly . All of Seed Crystals attacks are magic - based . Its standard melee attack is also radial and causes Knockback . To make up for its lack of range , the Seed Crystal can also summon Seed Thralls when it uses Seed of Deception . The thralls created appear completely identical to a member of the party and even inherit traits from that players weapon . Seed Crystal also casts tier 3 elemental - ga spells , but these spells have fairly long casting times and can easily be stunned . Starting from 50 % HP , Seed Crystal will begin to use Seed of Judgment which deals strong AoE magic damage , but also significantly lowers the 7 main stat attributes of all players , making players far weaker if they are hit by the move . ( used below 50 % HP ) Music . The music that plays in this battlefield is " Echoes of Creation " , which is featured in disc one of Final Fantasy XI Original Soundtrack - Plus . This track was also used in the trailer for " A Crystalline Prophecy " .
Wild Rat ( Dimensions ) Wild Rat is an enemy in " Final Fantasy Dimensions " . It can be found in Castle Liene . Although not very strong , its always appear with other monsters , or even in a group of five . Bite can inflict more damage than its regular attack .
Final Fantasy XII / Allusions The following is a list of allusions to previous installments in the series present in " Final Fantasy XII " , other games by Square Enix as well as mythology , popular culture and the number 12 , among others . Allusions to the number twelve . Being the twelfth installment of the main series , " Final Fantasy XII " makes some references to the number itself . Although many of these are not necessarily deliberate allusions to the number 12 ( whether they are or not is speculative ) , they are nonetheless present . Allusions to other games . " Vagrant Story " . " Vagrant Story " is another game by Yasumi Matsuno , the original director of " Final Fantasy XII " . It has a similar aesthetic to " Final Fantasy XII " .
De ' Vyu Headhunter De ' Vyu Headhunter is a Notorious Monster in " Final Fantasy XI " . He a target of the quest " Mysteries of Beadeaux I " , for which the player must acquire a Quadav Charm from him . The Quadav Charm is exchanged for a Coruscant rosary , which is in turn required for Bastok Mission 4 - 1 : Magicite , San d ' Oria Mission 4 - 1 : Magicite , and Windurst Mission 4 - 1 : Magicite .
Arcane Magick Arcane Magick , also called Ultimate Magic and Arcane Magicks , is a type of magick that deals with direct damage or negative status effect s that distort the judgment of either ally or foe . They have been classified in previous " Final Fantasy " titles as Black Magic , and in " Final Fantasy X - 2 " as the main set of abilities for the Dark Knight , though only labeled as Arcana . Appearances . " Final Fantasy XII " . Arcane Magicks spells inflict direct damage or negative status effect s that distort the judgment of either ally or foe . In the " International Zodiac Job System " version , Arcane Magick can only be used by the Red Battlemage job . Many Arcane Magick have been moved into the Time Magick category . Also , the powerful Fire - elemental spell , Ardor , has been moved into the Arcane Magick category . " Final Fantasy Tactics " . Ultima , the High Seraph primary action ability is called Arcane Magicks . The formula for damage is as follows : Arcane Magick is the skillset of the Arcanist . The spells that comprise it focus primarily on spells attuned with Gravity and Darkness , and include several spells dependent on level .
Kingdom of Horne The Kingdom of Horne is a location in " " . It is led by King Horne , and his daughters Carino and Aire . Story . Brandt ' s adventure begins in Horne on his fourteenth birthday , the time when it is custom for males to present themselves to King Horne to become a man . At Horne Castle , Brandt is ordered to go find Princess Aire and save her from the Witch of the North . After succeeding in saving Aire , Brandt and the others return to Horne to discover the entire village has been turned to stone and King Horne has gone missing . The party splits up into two groups and try to find a way to save Horne . After being , the party goes to Horne on the day Aire is born . The group follows the King and the minister into the Magic Laboratory and discover that King Horne made a deal with Louhi to obtain the ultimate magic in exchange for Aire . After defeating Louhi , the party finds out that King Horne is actually the demon Satan and the real King Horne is actually the parrot in Brandt ' s house . The party returns to the Magic Laboratory and defeats Satan , returning the kingdom to normal . In the castle , the King thanks the party and gives the party the . At the end of their adventure the heroes return to Horne . The King wants Aire to stay at the castle and resume her position as the princess , but Aire resists , reluctant to return to the boring life of royalty . The dragon calls the heroes for another adventure , and as the heroes rush out of the castle , Aire follows telling the King that she is now a Hero of Light and her duty is to protect the world . Musical themes . " Horn , Home of the Wind " is the location theme for the kingdom . There is also a " nighttime " version . Both tracks can be found in the as Tracks 2 and 3 respectively , and are composed by Naoshi Mizuta .
Ninja ( Bravely Default ) The Ninja is a job in " Bravely Default " . It is obtained by defeating Konoe Kikyo . Liberally taken from the classic Ninja job in " Final Fantasy " lore , the Ninja in " Bravely Default " uses its dual - wielding enhancements to make it an offensive - focused class . Much of its abilities involve the evasion of attacks using ninjutsu and countering with both weapons . The Ninja ' s only specialized weapon is the dagger , and its low HP and defensive affinities ( E across the board ) lead it to be a glass - cannon sort of class that can be fragile . With its evasion techniques , however , the Ninja provides survivability to circumvent these shortcomings . The Ninja ' s skillset is Ninjutsu . Ninjas wear Japanese - inspired outfits with the females wearing wrapped kimonos and males wearing traditional ninja gi and oni masks . Abilities . The Ninja ' s Specialty is Dual Wield . Its Job Command is Ninjutsu .
Land Turtle ( Final Fantasy II ) The Land Turtle , also known as the LandTrtl , Spiketoise , or B . Turtle , is an enemy from " Final Fantasy II " . It is first introduced as a " monster - in - a - box " encounter in the Semitt Falls dungeon guarding a Teleport Tome . Later , it appears as a random encounter in numerous areas . It is well armored and resists physical attacks , but possesses a weakness to Ice , and will fall to a few Blizzard spells . Trivia . In the PS and GBA versions it had its colors switched with the Adamantoise
Kraken ( Final Fantasy IX ) Kraken is a boss in " Final Fantasy IX " . It was created by Kuja from the crystal ' s memory of the Water Guardian Dagger and Eiko fought off - screen to release the Water Seal . Kraken appears deep in Memoria while the party is climbing the staircase that leads out the water . A crystal form of this boss appears further into Crystal World . Battle . The Kraken has two tentacles . The right one will use Water - gun and the left will use Ink . Kraken likes to use Water on the party and absorbs Water damage himself . Later in the battle , Kraken will cast Waterga , which hits all four party members . Most attacks will be countered with Ink or Water - gun . If the tentacles are destroyed , Kraken gains use of a leg attack and may counter with it . Kraken ' s counterattacks and rate depend on which tentacles are dead . Kraken may also inflict the Freeze status . It can cast Waterga on itself to recover HP . Kraken is weak against Lightning . Strategy . Reflect is inadvisable , since Kraken absorbs Water . Similarly , one should not have Return Magic equipped if Vivi or Amarant are in the party , unless Vivi also has Mag Elem Null equipped . Equipping Body Temp is advised . Thundaga and Ramuh will make quick work of it . Crystal World incarnation . Unlike the boss , the crystal Kraken does not have separate tentacle components and acts as one entity . Thus , it cannot use its Leg attack , but instead has a dangerous Trouble Counter counterattack , which should be remedied with a Annoyntment . Otherwise , a blitz of physical attacks and Lightning - elemental abilities are advised to bring it down . Zidane ' s Sargatanas combined with Soul Blade will bring it down instantly . Other appearances . " Final Fantasy Trading Card Game " . Kraken appears in " Final Fantasy Trading Card Game " with an aqua - elemental card depicting his artwork .
Thunder Dragon ( The After Years ) Thunder Dragon is an enemy in " " . When encountered in not the final chapter , they are dangerous foes , but by the end of the game they should not pose too much of a threat and be easily defeated . It is highly recommended to inflict Slow or Stop on it if the player is underleveled , and if neither are options the player can use , then bringing equipment with resistance to Lightning - elemental attacks is highly advised , as its main means of offense is the powerful Lightning ability , which damages the entire party for a significant amount of HP . It will follow a strict pattern of Attack > Lightning , and then loop this pattern thereafter . Therefore , to prevent as much damage as possible , the player needs to defeat it before it takes its second turn in the battle .
Infinite items glitch The infinite items glitch is a glitch in " Final Fantasy V " that allows the player to end up with an infinite number ( shown as 55 in the inventory screen but is really 255 ) of just about anything in the game , and requires the Ninja ability Throw and the Thief ability Steal or Mug . It was fixed in the GBA version . This glitch works as follows : After the battle , when the player checks the inventory , if done correctly there should be a 55 next to the name of the weapon that was just stolen . As long as this is never moved from the first slot ( via manually or through Sort ) , or no extras are bought , the player can keep selling that weapon infinitely . However , the player can only sell one at a time , and doing this trick with items will force the infinite item to never be usable outside of battle unless sorted . To get this to work for non - throwable items , such as armor or shields , the player must perform the above steps until the first time that the Ninja or character with Throw is supposed to throw the blank slot and have them throw that slot twice before moving on . This will result in getting only 99 of said stolen item however . The " Anthology " remake only allows for 255 of one item . As a seemingly sloppy fix to this bug , the item count always goes down selling each item , even though one owns 255 allowing the player to sell 255 of an item making plenty of gil .
Reflect ? ? ? Reflect ? ? ? is a Lore ability in " Final Fantasy VI " . It inflicts Darkness , Silence , and Slow on all enemies that have the Reflect status on , but will fail on any enemies immune to any of those statuses . It can be learned from Dark Force , Daedelus , Dullahan , Zurvan , and Kaiser Dragon .