naist-nlp/zeshel huggingface dataset:
Mythical Beast , Real Powers Content . In the generations since the fall of the Akaviri Potentates , a new martial tradition has arisen in Tamriel , one which bears all the hallmarks of a coherent magical discipline , though it is said to be descended from the powers of the legendary Dragons and those mortals who fought them . I refer , of course , to the so - called " Dragon Knights . " Whether or not their abilities originated from Dragons — and you must give me leave to doubt it , for no Dragons have been seen in Tamriel for thousands of years , if they ever existed at all — the powers which a skilled Dragon Knight can deploy are undeniable . There are several right here in the Imperial City , members of the Tower Guard , and they have demonstrated some of their effects at my request . One of these Dragon Knights , a sergeant in the Guard , showed me how he could wreathe himself in flame without being burned ( though I could feel the heat from several paces away ) . He then cast a loop of flaming chain around a target dummy and drew it too him , where it was quickly immolated . Finally , one of his subordinates burned another target dummy by literally breathing fire upon it ! I was impressed . It was almost enough to make one believe in Dragons .
Ingredients ( Skyrim ) Ingredients can be found all throughout Skyrim . Each has four different effects which can be discovered by attempting to brew a potion at an alchemy lab with two or more ingredients sharing at least one effect , or by ' eating ' the ingredient , revealing the first effect . There is a perk , Experimenter , under the Alchemy skill tree which allows additional effects to be revealed when ingredients are eaten . If all three ranks of the perk are unlocked , all possible effects of the ingredient are discovered . List of ingredients . The keyed by ingredient table shows what effects can be had for each ingredient . The keyed by effect table is the inverse of that and shows all of the ingredients in alphabetical order that can be used to produce the listed effect . Keyed by ingredient . " * These items can be obtained only with the addition of the DLC . " " † These items can be obtained only with the addition of the DLC . An Alchemy Laboratory , as well as a Kitchen may be built as an expansion wing when building a Homestead . The Alchemy Laboratory tower comes with a lot of ingredients on the shelves including powdered mammoth tusk and pearls which are extremely hard to come by in Skyrim . The Kitchen Wing has Salmon Roe on a low round table near the oven . " " ‡ These items can be obtained only with the addition of the DLC . " Note that all ingredients above can also be found as random loot in an apothecary ' s satchel or on mages , hagravens , and falmer .
The Rare Ingredient The Rare Ingredient is a Mages Guild quest available during the events of . The Agent is sent into a dungeon to retrieve a rare ingredient . Background . After completing several mundane tasks for the Mages Guild , and improved their magical skills , the Agent will be accepted as a member of the Guild . Guildmagister s will therefore begin to offer the Agent more difficult tasks , rewarding them with and a boost to their reputation , meaning they can climb further through the Guild ' s ranks . Walkthrough . After joining the Mages Guild the Agent will be asked to find a rare ingredient , of which only a single specific will do to fill the Guild ' s requirements . According to a Guildmagister , the sample can be found in a nearby dungeon , and so the Agent is sent to go and find it for the benefit of the Guild . Intriguing Ingredient . The dungeon , as is to be expected , will be populated by a random variety of creatures and enemies . The ingredient itself will be found lying somewhere within , not carried by a potential foe , and will be the only example of the sample in question . All the Agent has to do is pick it up , escape the dungeon , and return to the Guildmagister before the time limit expires . Rewards . The Agent will receive a random amount of from the Guildmagister for retrieving the rare ingredient sample , alongside the boost to their reputation within the Guild . The penalties for failing the quest are relatively high by comparison , but will also see gains among some anti - Mage Guild factions :
Imp Stool ( Online ) Imp Stool is an alchemical reagent used to make potions . It appears as a plant gathering node , and can be found throughout Tamriel . It is commonly found in such regions as Deshaan . They also can be occasionally found on Shroom Beetles .
An Ode to the Red Bird Content . < poem > Let us fly together , dear red bird , set aside the idle talk of stern elders , as you set aside the ground below ! Grains of sand trickle through the glass : but when together we fly , night is one long everlasting journey . Alight upon my shoulder , my neck , my cheek , let your sweet beak leave a hundred , nay a thousand kisses upon me . Let us confuse them , so that no enemy may cast an evil eye , when it comes to be known the many kisses . < / poem >
Modification ( Skyrim ) Modifications are creations which can add to some aspect of the game . A select few mods may be available for the Xbox 360 , yet using them may result in a permanent ban from Microsoft . Therefore , mods are mostly for the PC . With the release of " " , mods were made available for PlayStation 4 and Xbox One . In 2017 Bethesda introduced the Creation Club , a feature that allows players to purchase developer sanctioned mods . Official plug - ins . Bethesda has made three plug – ins for that may count as mods :
Note to Menthery Content . Menthery , I don ' t think there ' s much time . People are fleeing the city , and you should , too . I spoke with one of the mages and she said that thing in the sky is of Daedric origin . The earth tremors it ' s causing are only the beginning . I don ' t plan on sticking around to learn more about it and I doubt help will make it here in time . Assuming anyone else even knows what ' s happening here . Andris told me that the Fighters Guild has secret ways in and out of the city . They ' ve been getting people out , waiving their usual fee . He says they ' ll be barricading their hall soon , some warding magic they use . Wouldn ' t tell me more , only urged me to either get out of the city or join him . I hope he ' ll be safe within , but frankly , I ' ll feel safer far away from this place . I have a cousin in Skingrad . Look for me there . I wouldn ' t linger long . The skies grow darker with every passing moment . — Landlin
Stalhrim War Axe ( Dragonborn ) Stalhrim War Axe is a weapon found in . Locations . Merchants . Stalhrim war axes can be found in the following locations : Smithing . A Stalhrim War Axe requires a Smithing level of 80 and the Ebony Smithing perk to create . The quest " A New Source of Stalhrim " also needs to be completed . It can be forged at a blacksmith ' s forge with the following components : Enchanting . The Frost Damage enchantment is 25 % stronger when placed on items crafted from Stalhrim . This effect is identical to the Frost Enchanter perk from the Enchanting skill tree , or the Augmented Frost perk from the Destruction skill tree .
Assured Stalking Assured Stalking is a Restoration spell in that temporarily increases the value of the Sneak skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Firsthold Revolt The Firsthold Revolt was a revolution in the city - state of Firsthold . The battle was in response to Morgiah assuming the throne of Firsthold as the Queen , the conflict is in made in the attempt to have her leave the Kingdom , considering the xenophobia the High Elves have against the mainland races . The attack was orchestrated by Lady Gialene , the Princess of Skywatch who was sent to Firsthold to become the next Queen of Firsthold . Morgiah had become the Queen of Firsthold by resurrecting King Reman Karoodil ' s son , so that the King of Firsthold can witness his son once more . Gialene had convened with Friar Lylim in secret , the leader of the Trebbite Monks , to create a plan to force Morgiah out of the throne . King Reman Karoodil was not present in Firsthold at the time ; he had traveled to the Abecean Sea north of Firsthold where he had to deal with the pirates of Calluis Lar . The Firsthold Revolt had begun several days after King Karoodil had left the capital , the Trebbite Monks and the residents of Auridon had rallied against the city - state of Firsthold . The revolutionaries were more significant in numbers than the Firsthold Royal Army , and so Morgiah gathered the Court of Firsthold to plan the defense against the Trebbite Monks . Lady Gialene and her servant , Kael were present at the meeting . Morgiah had told her court that she would utilize fire magic against the offense . Gialene would send the message to Friar Lylim that the Firsthold Guard would use fireballs in their attack , and so the Monks had used the powers of Mysticism to repel the attack . However , Morgiah had instead used an arrow storm in the attack , quickly defeating the Trebbite Monks and Friar Lylim . Firsthold had been saved due to the cunning Morgiah . In the end , Kael was executed for treason , and Lady Gialene was forced back to Skywatch . Morgiah continued to rule as the Queen of Firsthold .
Pop ! Vinyl Naryu Pop ! Vinyl Naryu is merchandise of available on the Bethesda Store . It is based off Naryu Virian and her appearance in . Summary . Prepare to return to Morrowind and explore the iconic island of Vvardenfell ! Now receiving the Pop ! vinyl treatment , Naryu from the new chapter of The Elder Scrolls Online , Morrowind ! 1 of 3 Elder Scrolls Online : Morrowind Pop ! Figures by Funko - 3 . 75 " Vinyl Stylized Figure
Jarl Each of the nine Holds of Skyrim are governed by a Jarl . The Jarls are largely independent , but they swear fealty to Skyrim ' s High King . The Jarl is the official in charge of the local Hold , controlling the local Hold Guard and regulating trade . Ascension . The position of Jarl is hereditary , passing from parent to their first - born child . Daughters are equal in the line of succession , as Idgrod the Younger of Morthal clearly states that she is to inherit the office of Jarl from her mother , Jarl Idgrod Ravencrone . Dowagers may inherit the title from their deceased spouses . High King . The High King or High Queen is the leader of Skyrim . The High King or Queen typically inherits the throne by birth and rules for life or until abdication . In the event that no direct heir to the throne exists , a specially convened council of all the Jarls , called the Moot , meet with the express purpose of choosing Skyrim ' s High King . Court . Each Jarl elects a cabinet of officials to assist them with governing their Hold : Granting titles . Since the Jarl is the head of the court , he or she can grant the title of Thane to the Dragonborn , but first they need to prove themselves before being granted the honor and title of Thane . Thanes are also members of the Jarl ' s Court . The number of Thanes a Hold has varies largely depending on its size . Residence and apparel . Jarls reside in lavish palaces in the main cities of the holds in which they govern . There , they sit upon the throne , surrounded by their subjects . Jarls also wear specific coronets , similar to circlets , with the exception of Ulfric Stormcloak and Idgrod Ravencrone . Jarls from all holds wear Noble Clothes , a set of which can be found on a shelf in the East Empire Company Warehouse . Form of address . As a title , Jarls are addressed to as Jarl ( Name ) i . e . " What do you say on this matter , Jarl Ulfric ? " The full name is not required when addressing to a Jarl . The " J " is pronounced as a " Y , " as in the word " Yacht . " Jarls . During the events of , the province is in a civil war so the Jarls may change throughout the game depending on which side the Dragonborn chooses .
Captain ( Lore ) Captain was a rank within the original Five Hundred Companions . Each captain commanded his own longboat and its crew of average 20 – 24 men . History . Merethic Era . After reaching Mereth and reclaiming Saarthal , the Circle of Captains was assembled . Despite Ysgramor being Harbinger , leader of the Five Hundred , it was decided that each captain and his crew should walk their own paths . Thus captains became largely independent . Fourth Era . During the events of , the Fourth Era Companions do not use such a rank . It is possible that it faded away with the need of longboats as Companions gained footing in Skyrim . However , the idea of the Circle was still kept .
Ingredients ( Morrowind ) The following is a list of Alchemy ingredients that are available in . For more information about the individual items , click on the pages below . Ingredients . Only an ingredient ' s first effect is experienced when consuming the item raw ( without alchemical preparation ) .
Heimthor Mount Heimthor Mount is a village in Elsweyr . It is one of several possible locations that the Eternal Champion may discover in . Geography . Heimthor Mount is connected to three settlements . To the north is Ein Meirvale , to the east is Corinth , to the southeast is Portneu View .
Fur Helmet ( Skyrim ) The Fur Helmet is a rare piece of light armor and part of the fur armor set found in . Locations . There are only nine known fur helmets in the game . They can only be found at fixed locations and cannot be bought from blacksmiths , general goods merchants or found as random loot in chests . These locations are : Smithing . A fur helmet can be upgraded at a workbench with leather , however it does not benefit from any Smithing perks . This means the helmet cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to Fortify Smithing .
Greaves of the Crusader The Greaves of the Crusader are recovered from Lathon , during The Faithful Squire quest . Blessing of the Eight . When equipped , the Greaves of the Crusader grant the " Blessing of the Eight " lesser power , which Shields others on touch 20 % for 60 seconds . However , if the Hero ' s infamy rises , this equipment will become unequipable .
Faolchu the Reborn Faolchu the Reborn is an undead werewolf who has raised an army of undead werewolves and has taken over Camlorn , High Rock . He was originally killed during the Battle of Glenumbra Moors and was later resurrected by Angof the Gravesinger . Interactions . The Fall of Faolchu . Defeat Faolchu
Ohtimbar ' s House Ohtimbar ' s House is the residence of Ohtimbar and is located in the southeastern part of Cheydinhal . This two story house is locked with an average lock . When entering the house , one comes into a dining area with a table set for dinner . There are two chests here , both with a hard lock . Both contain items of little value . Upstairs is a lounge and the sleeping quarters . In the cupboards are a few bottles of Tamika ' s West Weald Wine and some fruits . In the bedroom is another chest with a few items . Lying on the drawers are a few soul gems .
Gratian Caerellius ( Bloodmoon ) Gratian Caerellius is an Imperial commoner and member of the East Empire Company living in the mine at Raven Rock . He is one of three colonists available to become a guard in Raven Rock for the quest " Hiring Guards . " He met his demise some time later in the bowels of Raven Rock mine along with his assistant Millius soon after discovering the Bloodskal Blade , from wounds he sustained fighting Draugr . The East Empire Company covered this up and claimed his death had been the result of a tragic accident .
Console Commands ( Oblivion ) / Staves The following is a list of Weapon IDs . To receive the weapon you want , type in the following in the console : " < itemID > " is the actual item ' s ID number and " < number > " refers to how many of that item you want .
Brawler ' s Belt Brawler ' s Belt is a generic belt in that is enchant ed with Alteration magic . Enchantments . Enchantment ID : shield _ en Characters . The following people possess this belt : Acquisition . This belt is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Bredin Bredin is a Nord and a member of The Companions . He is initially found at Fallowstone Hall , where him and the rest of The Companions are attempting to retake the place from the Rageclaw Clan . He is later found with the Ebonheart Pact forces at Honrich Tower .
Argonian Heart Argonian Heart is a quest item in . It has the same appearance as the Daedra Heart and as the Heart of the Udyrfrykte . There are two that can be acquired : one from Scar - Tail , and one from a Dead Argonian Agent who was sent to kill him and failed . Location . Bogwater Camp during the quest " The Renegade Shadowscale " for the Dark Brotherhood .
Vale of the Guardians Vale of the Guardians is a grove that appears in the region of Glenumbra in . Quests . Seeking the Guardians . The Beldama Wyrd asked for the Vestige to help them more . The Wyrd rely on the elemental guardians for guidance and counsel , but the spirits have become mysteriously silent . Champion of the Guardians . Angof the Gravesinger has imprisoned the elemental guardians that the Beldama Wyrd rely on for protection and counsel . The Vestige agreed to help the Wyrd set the guardians free . To the Wyrd Tree . Go to the Beldama Wyrd Tree after freeing the Guardians . Characters . Quest Related :
Lava Foot Stomp Lava Foot Stomp is a quest available in . Breda , a New Life Herald , spoke of Ebonheart ' s New Life Festival . The Lava Foot Stomp commemorates the brief outlaw of dancing in Ebonheart , and that participants wear a special pin , and dance at Stonefalls ' different taverns . The Vestige must travel to four places and dance while wearing the special pin . Walkthrough . The first objective would be The Watch House in Davon ' s Watch , which is located near the Mages Guild . Press E to dance inside the tavern , and do the same in The Fish Stink nearby . Afterwards , travel to Ebonheart and dance inside The Ebony Flask in the east of the town , and in the basement of the great Hlaalu House . Alternatively , one can dance at each tavern with a partner , earning him the achievement of Lava Foot Shuffle .
Mysticism The school of Mysticism , or the Old Way , can unravel the mysteries of the universe if properly applied . It can also tell one what is around the next corner , lying in wait for a hapless adventurer to wander by . Mysticism is one of the oldest and least understood Schools of Magic . It was first developed by the Psijic Order , long before there was a name for it . The Mysticism class is not present in , but the spells are put into different schools ( mostly Conjuration and Alteration ) .
By Order of Guildmaster Vanus Galerion Content . By order of the Guildmaster , be welcome to the isle of Eyevea ! All members of the guild in good standing are to view this isle as a refuge , a sanctuary for magical study and a neutral ground on Tamriel . All members , be you warned : — Alliance in - fighting will not be tolerated ! The is in Cyrodiil . Here , all Mages are at peace and in harmony . — Accept your fellows , no matter their appearance . All the thinking races of Tamriel practice the spellcasting arts . Intolerance towards a fellow guildmember is to be reported to the Guildmaster , and will be dealt with severely ! — Pay the tithe . Members in good standing are welcome to make use of the isle ' s of portals for trade and transportation . Any member with a standing business must , however , pay a percentage fee to the guild in tithe . The return of Eyevea marks a new era for the Guild !
Areldur Areldur is an Altmer crusader and priest in the Chapel of Stendarr in Chorrol . Interactions . When the Hero first talks to Areldur , he will offer new insight on the Gauntlets of the Crusader and how they ended up stuck on the chapel floor . While he does not know the full story , he does know that the gauntlets belonged to a Knight of the old order , and that he struck and killed a beggar , causing the gauntlets to fall off his hands and become impossibe to move . To make matters worse for this old knight , Stendarr cursed him and his family , a curse that lives on in his descendant Kellen . Areldur will also state how Kellen had traveled from Hammerfell , in the hopes he could somehow lift the curse and is now living at the chapel . Talking to Kellen will confirm that he did come to see if he could lift that curse , but also reveals that he believes that Areldur is hiding something from him . Talking to Areldur at this point will confirm Kellens suspicions . Areldur knew how to lift the curse from the beginning but has been unwilling to do it . In order for the curse to be lifted somebody else must take the curse on themselves , and how he is not strong enough to lift Kellen ' s curse and take it himself . He then tells the Hero how to lift the curse , reminding him what it will cost . After Kellen is cured , Areldur will question why he is a priest when he would not even help Kellen while the Hero did so without hesitation . He will then leave the Chapel and head out searching for himself . The next time he is seen , he will be at the Priory of the Nine . He will ask the Hero to let him join the Knights of the Nine so he may devote himself fully to the faith . If he is knighted , he will remain at the Priory until it is time to face Umaril the Unfeathered , he will then head to Garlas Malatar and wait for the siege to begin . If he survives the battle he will return to his duty ' s at the Priory and will become a Follower .
Lost on Bleakrock Lost on Bleakrock is a quest available in . Background . Halmaera requests that the Vestige tracks down her lost husband and dog . Walkthrough . Talk to Halmaera . Head north towards the barn . Near the barn , the Vestige will have the option to use the dog whistle provided by Halmaera . Pet the dog when he appears . Follow the dog . Talk to Geilund , who is lying wounded on the beach .
Silver Staff of Peace Silver Staff of Peace is a generic staff that is enchant ed to inflict paralysis , rendering an adversary unable to move or perform most actions for ten seconds . Despite its name and physical appearance , it is not considered a silver weapon by the game . Enchantment . Enchantment ID : " paralysis _ en " Cast when strikes : Acquisition . This weapon appears primarily as a leveled item . There are one - hundred eighteen instances that it can possibly be generated in addition to six static occurrences . Characters . The following people use or sell this weapon : Leveled item . This weapon can possibly be generated on or in the following :