naist-nlp/zeshel huggingface dataset:
Menu ( Adventure ) The following entails the contents of the main menus of " Final Fantasy Adventure " . There are three types of menu screens . The screen shown below the world screen , the screen the player open with the Start button , and the screen the player open with the Select button . Menu Screen 1 . World Screen . Beneath the World Screen , a smaller screen is visible at all times , as in the picture . The player should always keep an eye on this screen even during battle . Should the player ' s HP run low , an unexpected blow may be fatal and end the game unless they heal themselves quickly with an item or magic spell . Also remember that an especially powerful attack is possible when the gauge at the bottom of the screen read Max . Menu Screen 2 . Item . All items currently in the player ' s possession will be displayed on the screen . The player can change , and discard items on this screen . The player can have up to 16 items in their inventory . Magic . All the magic spells the player currently own will be displayed on a screen . The player can use magic only if they have sufficient MP , or put the spell back using the Item screen . Note that the player can only equip themselves with either an item or magic , not both . Equip . The weapon or armor the player are currently equipped with , and their attack and defense powers will be displayed on the screen . At the same time , a screen showing all the weapon and armor the player currently own appears . The player can have up to 12 of either weapons and / or armor in their inventory . Ask . If the player is accompanied by an NPC , they will give the player advice , recover HP or MP , or even give the player a ride . NPCs can help in many ways . Menu Screen 3 . Save . The Save Screen will appear . The player can save up to two games . Select the top or bottom box with the cursor , and press A again . The game will be saved . Once a game is saved , the player can resume it from where they left off by selecting Continue on the title screen the next time they play . The player can save a game any time except when an event is in progress . Map . The Map will appear on screen . On the field map , towns and castle are indicated by symbols . On the dungeon map , only the rooms the player have passed through are shown . In either map , one grid represent one screen , A blinking grid shows the player ' s current position . Further , once the player turns the power off or save a game , the rooms the player have already visited will disappear from the map . Status . The Status Screen allows the player to make comprehensive evaluation of Sumo ' s status . It is especially useful to know how much more experience points the player need in order to advance to the next level .
List of Final Fantasy Legend II locations A list of locations that appear in " Final Fantasy Legend II " . Story . Once there was a magical statue of the Goddess Isis , but the statue was shattered into seventy - seven pieces , called MAGI , and they were scattered across the worlds . A young child ' s father is a MAGI Hunter , one who seeks the lost pieces of the statue . But one day , Dad doesn ' t return . . . and the child , with the help of his / her friends , must set off to find his / her father and solve the mystery of the MAGI . List of Locations . " Final Fantasy Legend II " has a large amount of worlds that will be explored throughout the game . This list bellow contains a list of locations found within each worlds .
Instance An instance is a copy of an area in an MMO , usually with restricted access to a small number of players . Instancing serves many beneficial purposes : The one down side to instancing that is often mentioned is that excessive or otherwise inappropriate use of instancing can lead to a world that feels ' empty ' and barren of other players . This can be avoided with careful game design . Appearances . " Final Fantasy XI " . Instancing was not introduced into " Final Fantasy XI " until after it had been running for years . Instead , it uses pseudo - instances , where a certain number of copies ( usually three ) of the " instanced " area are part of the area and are up and running at all times . The pseudo - instances are widely separated from each other and the " lobby " area . Players are teleported to an available pseudo - instance when they enter the " instance " and teleported back to the lobby upon completion . If all pseudo - instances are already in use , everybody else will have to wait for one to become vacant . Because the pseudo - instances are separated from each other by mere intra - area space rather than by zone borders , and because the " Final Fantasy XI " server blindly trusts whatever position the player ' s client reports for that player , it is possible to use certain banned third party tools to warp into a pseudo - instance already in use by other players . Other third party tools can be used to increase the draw distance to the point where the individual pseudo - instances can be seen from the lobby , floating in empty space . The game did eventually receive an actual instance system , known to the dev team as the layer system . It is used by some " " and " " content . It is prone to crashing , overcrowding , and bugs , including the notorious Salvage Duplication Bug . Content known to use the layer system includes :
Shadow ( Final Fantasy II ) The Shadow is an undead enemy found in " Final Fantasy II " . Its physical attack may inflict the Darkness status effect on a character . Despite this , it is a very weak enemy and can be eliminated easily . Other appearances . " Final Fantasy Record Keeper " . Shadow from " Final Fantasy II " appears as an enemy in " Final Fantasy Record Keeper " .
Selene Bow Selene Bow , also known as Selene ' s Bow , is a recurring weapon in the series . Appearances . " Final Fantasy III " . Selene Bow is a mid - ranked bow from the 3D versions that provides 63 Attack and can only be equipped by the Onion Knight and Ranger classes . It can be bought for 16 , 000 gil at Amur or found at Saronia Castle .
Nibel Wolf Nibel Wolf is an enemy in " Final Fantasy VII " fought on the world map near Nibelheim and Rocket Town and and in the sixth round of the Battle Square during the time " Tiny Bronco " is available . When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25 % . Battle . Nibel Wolf only uses physical attacks , and the party can receive Luchile Nuts , used in Chocobo Breeding , from them . Nibel Wolf has 1 / 3 chance to revive defeated Nibel Wolves with their Howling ability . If these revived wolves are defeated again , the player receives an extra 265 EXP and 260 gil on top of the EXP and gil obtained when they were defeated the last time . However , each Nibel Wolf can only use Howling successfully three times per battle . AI script . AI : Setup AI : Main
Magic Urn ( Final Fantasy VI ) The Magic Urn is an enemy in " Final Fantasy VI " . It is the only regular enemy in the Cultists ' Tower to appear on the Veldt and have a Rage . The Magic Urn makes a useful defensive Rage for Gau , giving him absorption to all eight elements , resistances to most status ailments , and letting him cast Curaga to heal allies . Battle . The Magic Urn is a peculiar enemy as it will never harm the party , instead using healing items and spells on them . They will cast Raise and Arise on KO ' d party members , then use healing items on them , such as Elixirs , Hi - Ethers , and Remedies . Each turn after they use an item , Magic Pots have a 33 % chance to flee from battle , and have the same chance to flee if damaged . Killing the Pots is required to add them to the in - game bestiary in the " Advance " and mobile versions . Strategy . The player is advised to use Osmose on the Magic Pots to restore the party ' s MP before they flee . When encountered in the Cultists ' Tower , the only ways to kill them are to use non - elemental spells , such as Ultima and Meteor , summoning Quetzalli with the party equipped with non - elemental weaponry , or have Umaro present in the party , Gogo mimicking Umaro , or have Gogo afflicted with the Imp status and then try to use Mimic . AI script . If any character is KO : If any character is Petrified : Attack Turns : 1st Turn : 2nd Turn : 3rd Turn : If attacked by anything : Other appearances . " Triple Triad ( Portal App ) " . Magic Urn appears on a Triple Triad card .
Gregoroth Chairman Gregoroth is the head of the Imperial Senate in " Final Fantasy XII " . After the Senate corners Vayne Solidor , the heir to House Solidor , he poisons his father , Emperor Gramis , and then blames it on the Senate . Gregoroth is supposedly the head of this plot , and is said to have confessed , then committed suicide .
Greater Behemoth ( Final Fantasy XIII - 2 ) The Greater Behemoth is an enemy in " Final Fantasy XIII - 2 " . When captured , its name changes to Grand Behemoth . Paradigm Pack . Like most of its brethren , the Grand Behemoth has high Strength . With a purely Power material growth , the Grand Behemoth can get close to 1 , 200 Strength . However , its physical attack speed is lackluster . On the other hand , it has a rather impressive casting speed , albeit the magic stat does not rise to levels akin of its strength . This makes Grand Behemoth a Strength - based Strike Ravager , only more advantageous than Magic - based Ravagers against the surprisingly small list of enemies that are strong against Magic but weak to elemental damage , like Malebranche and Wladislaus . Like Zaghnal , it has two types of elemental Blitzes , which puts it one up on Tabasco Toad and Blue Chocobo with one , and Koboldroid Yang with none . Furthermore , Grand Behemoth ' s maximum strength is the highest of the five . However , any Ravager with , for example , Sparkstrike is only one Enthunder buff away from using the equivalent of Electro Blitz for only one ATB segment instead of two . Grand Behemoth is one of two creatures with Auto - Tetradefense , which casts Protect , Shell , Veil , and Vigilance at the start of combat . It is red - locked for Grand Behemoth , but Tezcatlipoca has it available for infusion .
Shielded Armor Shielded Armor , also known as Shield Armor and Plated Armor , is a recurring armor in the series . It is generally a mid - ranked armor that provides a variety of defenses . Appearances . " Final Fantasy IX " . The Shield Armor is a mid - ranked armor that can only be equipped by Steiner , Freya , and Beatrix . It provides + 23 Defense , + 5 Magic Defense , teaches Distract , and halves damage from Fire , Ice , and Thunder - elemental attacks . It can be bought for 4 , 300 gil at Esto Gaza and Ipsen ' s Castle , or found in Oeilvert , the Desert Palace , or as a treasure in the Faraway Lagoon Chocograph . " Final Fantasy XII " . The Shielded Armor is a mid - ranked heavy armor that provides + 24 Defense , + 5 Strength , and Auto - Protect . It can be bought for 4 , 000 gil at Rabanastre , Jahara , and Mt Bur - Omisace , and requires the Heavy Armor 4 license for 35 LP to equip . " Dissidia Final Fantasy " . The Shielded Armor is a level 37 heavy armor that provides + 1337 HP and Physical Defense + 10 % . It can be obtained from the shop by trading 8 , 510 gil , Shell Armor , and Unknown ' s Bone . " Dissidia 012 Final Fantasy " . The Shielded Armor returns as a level 30 heavy armor that provides + 1604 HP , - 30 Bravery , and Physical Defense + 3 % . It can be obtained from the shop by trading 27 , 760 gil , Shell Armor , and Basilisk Pebble .
Warp II Warp II functions much like the Warp spell , but rather than being limited to player casting on themselves , it can be used to teleport one immediate party member to their Home Point . This spell is commonly abbreviated as D2 by players , because it is known in the Japanese game as " Dejyon , " or " Dezone . " Another theory for how it came to be called as such was the Japanese kana representation of the word " Dimension , " which was shortened to " De - zi - o - n " due to four kana maximum for early " Final Fantasy " games on magic spells . A scroll of Warp II can be gained only by completing the Curses , Foiled A - Golem ! ? quest for Shantotto .
Sorcerer ( The After Years ) The Sorcerer is an enemy from " " . It generally attacks with physical attacks , but if alone will instead use Summon to call a monster into the battle . It is otherwise not a difficult foe to defeat , but some of the monsters it can summon can prove problematic , and if they ' re defeated and the Sorcerer is left alone again , it can summon more of the same monster . Therefore , defeat the Sorcerer first before defeating any monsters it summons .
Bandit ( Final Fantasy IV ) The Bandit is an enemy exclusive to " Final Fantasy IV Advance " . They are of no threat to the party and can easily be dispatched . This monster is only found during Cecil ' s Lunar Ruin trial , and has a chance to not appear .
Skeleton ( Mystic Quest ) Skeleton is an enemy type from " Final Fantasy Mystic Quest " . Skeletons inhabit the Bone Dungeon and may be found on nearby battlefields as well . It is perhaps the most dangerous enemy in the dungeon , as it can inflict Confusion to party members . It is also weak to the Cure spell .
Buer Buer , also known as Buel , is a recurring enemy in the series . Appearances . " Final Fantasy VIII " . Buel is an enemy fought at Fire Cavern , Tomb of the Unknown King , Balamb Garden ( MD Level ) , Centra Ruins ( Upper floors ) , Deep Sea Research Center ( Top level ) , and Ultimecia Castle ( Main Hall , Clock Tower , and Art Gallery ) . It primarily attacks with elemental magic , and at higher levels has access to Reflect and Death , but is otherwise an exceptionally weak foe . " Final Fantasy X " . Buer is an enemy fought at Thunder Plains . It attacks using only its Stare ability , which can inflict Confuse at a very low rate , but otherwise is not a difficult foe to defeat . " Final Fantasy XII " . Buer is an enemy fought at Zertinan Caverns . It is a troublesome foe as it has access to Haste and Leech , in addition to Blizzara and Shock Wave . " Final Fantasy XIV " . Buer is a boss that appears in the revamped Diadem introduced in patch 3 . 55b .
Medic ( Final Fantasy XIII - 2 ) Medic is a role in " Final Fantasy XIII - 2 " whose focus is healing the party ' s HP and recovering it from negative status effects . Role bonus . The Enhanced Role ability adds 1 rank ; if the wearer has no boosts they would instead be treated as having Bonus Boost I and so forth .
Ironclad ( Final Fantasy X ) The Ironclad is an enemy in " Final Fantasy X " , created in the Species Conquest at Monster Arena after ten Iron Giant and ten of each type of Gemini fiend have been captured . The prize for unlocking him is 60 Mana Tablets and the cost to fight him is 8 , 000 gil . Battle . Ironclad ' s attacks are physical . His primary technique is " Reppageki " , a quick sword strike on one character that he uses as a counterattack in response to any damage . On his turn , he will use either " Bushinzan " , which attacks all characters for both HP and MP damage , or his more powerful " Shinryuudan " , a jump attack against the character with the highest current HP . He drops weapons with Strength + % abilities and armor with HP + % abilities , the Strength + 20 % and HP + 30 % abilities being fixed . Strategy . The best option is using the Celestial Weapon s for defeating him . Ironclad is not immune to Magic / Mental Break , however , it will only work 5 % of the time , because of its Magic / Mental Break resistance . While Ironclad is not immune to Armor Break , it will only work 5 % of the time , so a Frag Grenade or Auron ' s Banishing Blade Overdrive ( if successful ) will be more effective against him with a 100 % chance . If the characters have Evasion of 200 or more , almost all of Ironclad ' s Reppageki attacks will miss .
Adamant Isles Forest The Adamant Isles Forest is a location unique to " " . It is located on a small island near the island on which Mythril is located . The Adamant Isles Forest is the final dungeon of the Tale . The player alternates control of the two parties . Story . During Yang ' s Tale , Yang , Ursula , and three monks from Fabul are forced to land on this island when their ship runs out of fuel after being attacked by monsters while sailing to Baron . Yang ventures into the forest to look for palm oil to fuel the ship , and Ursula and the Monks then go to look for him . Eventually , Ursula ' s group is attacked by an Adamantoise . Unable to harm it due to its thick shell providing high defenses , the monks are beaten down until Yang arrives and calls for Ursula to remember her training — to strike an enemy ' s weak point when frontal attacks are ineffective . With this advice Ursula gains the Tenketsu ability which can lower the Adamantoise ' s defenses and render it vulnerable . Upon defeating it , they leave the forest and return to the ship .
Tetra Elemental Tetra Elemental is a recurring item in the series , appearing as an accessory or an item . It generally enables resistance to multiple elements at once . Appearances . " Final Fantasy VII " . Tetra Elemental is an accessory that absorbs Fire , Ice , Lightning , and Earth - elemental attacks . It can be morphed from the Cactuer or found in the Northern Cave " Final Fantasy X " . Tetra Elemental is an item that when used during battle will restore all HP and grant NulFire , NulFrost , NulTide , and NulShock to one target . When 12 are used during Customizing on a piece of armor , it will grant that armor Curseproof . It can be stolen from Master Tonberry or Seymour Natus .
Angel Whisper ( Final Fantasy VI ) The Angel Whisper is an enemy in " Final Fantasy VI " . Battle . It has inherent Sap status , which was supposed to restore HP due to it being undead , but due to a glitch it slowly saps its HP every turn . Its major threat is Gravity , which it uses frequently to cut the HP of a party member in half . Angel Whispers like to attack in packs . Sabin ' s Rising Phoenix is an effective strategy for dealing with them . Otherwise , normal physical attacks should be enough . Angel Whisper has an attack , Impmare , that was meant to inflict Imp , but it never uses the attack , making it a dummied feature . AI script . Attack Turns : Target : Random Player 1st Turn : Gravity ( 33 % ) or Attack ( 33 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 33 % ) or Gravity ( 33 % ) or Nothing ( 33 % )
Shade Impulse / Chapter 4 Shade Impulse : Chapter 4 , subtitled The Decisive Battle , is a storyline in " Dissidia Final Fantasy " . It follows the actions of the Warriors of Cosmos as they battle the final few manikin s and confront Chaos to defeat him and save their worlds from destruction . Uniquely , this storyline has no story bonuses , no Destiny Points are used , and there are only two stages instead of the usual five . Stages . Shade Impulse 4 - 1 . This second - to - last stage before Chaos is very straightforward . A long , straight path leads to the Stigma of Chaos . The enemies are not very powerful compared to the enemies fought in the previous chapter and should pose no threat , but compared to how Hard Battle Pieces normally are they have larger movesets and all of them use summonstones . Since the player has no Destiny Points to worry about concerning , they may pick up the Potion and the Ramuh summonstone at their leisure . Shade Impulse 4 - 2 . Though this stage is not as straightforward as the last , it is still not complicated . The Tiamat summonstone is here , as is a Potion , and the enemies are not any stronger than before . The player faces Chaos to end the stage and the Shade Impulse storyline here . The player is advised to equip their strongest equipment , accessories and summon for this final battle , and to use the Potion just before hand to enter the battle with max HP and a full EX Gauge to give them every advantage possible .
Shears Shears is a character in " Before Crisis - Final Fantasy VII - " . He is a powerful field leader of AVALANCHE and second strongest member of the organization in physical terms ( second only to Elfé ) ; he has excellent hand - to - hand combat skills and often takes charge of executing operations and formulating battle strategies . Strength - wise , Shears can easily defeat Reno and Rude alone , but cannot defeat them when they work together . His language is coarse and vulgar , often using curse words . Story . Shears ' s parents were killed by Shinra , and so he dedicated himself to destroying them . He became the leader of an army of one hundred bandits . One day , Elfé and Fuhito were walking down the road , when they were confronted by Shears and his army . Elfé managed to defeat them , and gave Shears the opportunity to join AVALANCHE , to which he accepted . Shears became devoted to Elfé , though he and Fuhito were decidedly not fond of one another . Despite their differences , the three worked together to destroy Shinra , attacking in numerous places and wrecking havoc across the Planet . Elfé slowly weakens due to the Zirconiade Materia embedded in her hand . Fuhito does not seem to care , so Shears leaves AVALANCHE to try to save Elfé with the Turks , lead by Elfé ' s father , Veld . Together they try to find the four support Materia for Elfé ' s Zirconiade Materia so as to save her and the world from Fuhito ' s insane plans . Shears eventually sacrifices himself to save Elfé . Gameplay . Shears is fought as a boss in Chapters 1 , 10 , 11 , 14 , and 17 .
Gladiator ( Tactics A2 ) The Gladiator is a job available only to bangaa . This job can charge their weapons with elemental properties for stronger attacks . Gladiators are nimble melee units that are incapable of equipping heavy armor and so are a bit short in the Defense department , but the highest possible Strength growth in the whole game makes up for it . Their offensive capabilities , including the bangaa variation of Ultima , Ultima Sword , make up for the Gladiator ' s lack of endurance . A most terrifying combination is having a Templar or a Dragoon use Ultima Sword , while equipping a spear allowing a two tile Ultima range , or giving Ultima Sword to a Trickster , allowing Ultima to be utilized from an effective distance . Abilities . Sparring . " The GLADIATOR calls on this peculiar mix of sword and sorcery . "
Mu ( Crystal Chronicles ) Mu are small , burrowing enemies with a bushy tail and large claws on their forelegs . When the player gets close to a Mu , there will be a rumbling noise and a brief moment where a dirt cloud forms on the ground , then the Mu will pop up from beneath the cloud . They use their claws and their tail to attack , with their tail attack interrupting any focus attacks or spells being cast . They are not very aggressive , and will not chase the player very far if one runs away . Mu can be found in the River Belle Path in all cycles .
Spear Spear may refer to : Etymology . A is a pole weapon consisting of a shaft , usually of wood , with a pointed head . The head may be simply the sharpened end of the shaft itself , as is the case with fire hardened spears , or it may be made of a more durable material fastened to the shaft , such as flint , obsidian , iron , steel or bronze . The most common design for hunting or combat spears since ancient times has incorporated a metal spearhead shaped like a triangle , lozenge or leaf .