naist-nlp/zeshel huggingface dataset:
Kazrith A Kazrith was an aquatic demon that could be found prowling murky lakes , underground waterways , and flooded tunnels . Abilities . A kazrith used tremorsense to detect enemies ; after locating a target , it surfaced and attacked , poisoning its victim . The demon waited until the prey was weak from the poison , then resurfaced and finished it off . This demon was also a skilled burrower , using the acid in its pores to excrete a trail of acid in the tunnels it made . Ecology . Most kazriths dwelled in the Elemental Chaos , but some occasionally found natural gates leading into Toril . Kazriths created vast networks of flooded tunnels between lakes and other bodies of water . They could then travel easily from habitat to habitat . These tunnels were usually not far below ground , so the monsters could sense potential prey walking above them . Society . These demons were often found in the company of other sinister aquatic monsters .
Nester Nester was one of Halaster Blackcloak ' s apprentices . Description . After achieving lichdom , Nester appeared as a green - glowing , floating skull and skeletal arms . History . Nester tried to become a lich and succeeded — in part . He attained undead status , but he badly bungled his spells . He became a lich , in form , but gained slightly different powers . His phylactery was disintegrated and his body followed slowly .
Frost Giant ' s Fury Frost Giant ' s Fury is a series of " Forgotten Realms " comic books published by . It is a direct continuation of the previous series " Shadows of the Vampire " and " Legends of Baldur ' s Gate " . Summary . Having returned from the Demiplane of Dread , Minsc and Delina find themselves on the far northern end of Faerûn .
Oasis of Vipers The Oasis of Vipers was an old , well - watered set of three pools in Anauroch that was mostly ignored by the Bedine . Geography . This oasis was located near the northernmost border of the Sword . It consistent of three separate small pools . Flora and Fauna . The oasis had a large variety of plant life : s , s , and other small cacti ; , palm , and trees ; and . The vines formed a thick underbrush and webbing among the trees and concealed the bones of many dead creatures , including camels and human s . The oasis was home to hundreds of extremely poisonous serpents , which hunted each other and any life that attempted to drink water from any of the pools . Because of this , there was a complete absence of birds , lizards , or rodents common to other oases .
Dretchroyaster Dretchroyaster , also known as Dretch , was a venerable green dragon that agreed to become dracolich in 1365 DR . Personality . Dretch was primarily a hunter of all kinds of living being . He liked the flesh of centaurs and considered elves an unfortunately too - rare delicacy ; for the sake of his twisted humor sometimes he would also eat treant . Unfortunately for him Dretch relaxed too much when he ate . In more combative situation Dretch was a good fighter with a high sense for tactics . His primary goal now was transforming himself in a spelljammer and flow to the space . History . Dretch was first remembered by the chronicles when in the Year of Watery Graves ( 1091 DR ) he battled the old female black dragon , Naxorlytaalsxar the Terror Tenebrous , in a aerial duel ; in the so called Battle of Falling Fishkill Dretch accidentally poisoned the Lake Sember , forcing the aquatic elf living here to exile . During this time Dretch regularly mated with venerable female green dragon Verthandantalynx , the Verdant Cloud , and considered her his mate . After a century - long sleep , Dretch awoke in the Year of the Snarling Dragon ( 1279 DR ) and decide to terrorize the region ; so he devastated Battledale , Tasseldale , and Featherdale in the campaign now called “ The Clouds Came Rolling In . ” However the menace looked so great that several normally independent adventuring companies gathered to form the Crossed Swords and decided to hunt the dragon . Dretch was grievously injured by the adventurers and hid in his secret lair . The Crossed Swords could not find the lair , and so stopped the hunt . In Year of the Crown ( 1351 DR ) however the adventurers ' band of the Merry Marauders crossed paths with Dretchroyaster near Myth Drannor ; Dretch was hunting centaur s and the adventurers managed to surprise the wyrm and inflict a major blow to the dragon ; again he escaped in his lair but the wizard of the company casted some fire magic in one of the ventilation tunnels of the lair , wounding Dretch more . At that time the wizard Larkonlan , a high - ranking member in the Sembia n Cult of the Dragon cell , approached the dragon offering the transformation in dracolich and a new lair ; unknown to Dretch , it was Larkonlan that had send the Merry Marauders . So Dretchroyaster shifted his lair in the Year of the Dragon ( 1352 DR ) in Monarch ' s Fall Glade , the remains of a elven Spelljammer discovered by some adventurers hired by the Cult . Dretch was amazed by his new lair and invested much time in modifying the surrounding terrain and studying the Spelljammer . Finally in 1365 DR Dretch accepted the transformation in dracolich and choose the soubriquet " The Monarch Reborn " .
Judarin Judarin , also called the Sot , was an elven bard / sa ' luk inhabiting Huzuz , the City of Delights , in 1367 DR . Personality . Judarin was rude and lacked respect for authority and any organized religion . Description . Judarin was a drunk who always appeared disheveled . His " dolman " was stained with wine . Activities . He spent much of his time reciting poetry and verses detailing his agnostic beliefs and general lack of faith for the Enlightened gods , an act for which he would probably be executed as a heretic if even taken before a " qadi " . However , Judarin seemed doomed , or blessed , to forever remain surrounded by obscurity .
Joatra Stelmar Joatra Stelmar was a druid and an agent of the Knights of the North in 1374 DR . Personality . Joatra first and foremost loved all kinds of birds and nobody could harm one of them in her presence , especially her knights . She had free command over her sky sentinels but was uninterested in the political decisions of the Knights . History . Joatra originally was just a druid with a good feeling for dire hawk s in the Dragonspine Mountains . One day , she saved a group of the Knights of the North from a Zhentarim ambush , thanks to her hawks . So , they offered Joatra a position in the Knights and she accepted . She came to lead the Moonsea skysentinel s , a division of the Knights specifically created to counter the Zhentarim skymage s .
Bardan ruqad Bardan ruqad , which translated in Midani as " cold sleep " , was a rare poison . Properties . " Bardan ruqad " was a strong poison capable of instantly paralyzing the victim . Victims under the poison ' s effect remained helplessly inert for up to ten minutes . They were completely aware of what was happening to them during this time , after which they fell into a deep slumber that lasted several hours . This poison did not cause any physical harm in the traditional sense . " Bardan ruqad " even worked against all forms of undead , though they were slightly resistant to its effects when initially taking root . Applications . Though rarely encountered outside of their use of the poison , tasked messenger genie s often applied " bardan ruqad " to their darts and daggers . The messenger genies used this to attack dangerous targets from a distance when delivering messages to them , allowing them to paralyze the target and safely deliver the message and escape before the target could retaliate .
The Raging Lion The Raging Lion is a large inn and tavern on the east side of the Trade Way in the north of Scornubel . It is well guarded and has secure stables . It is generally unclean throughout , and a dirty gilded lion stands outside . Sometimes the residents leave a severed animal head in the lion ' s open jaws as a joke , and sometimes the heads of intelligent creatures are left there as a sinister message or warning . Inside , the chamberpots are also gilded lion heads . The staff of the establishment are known for being slow and leisurely . Three adventuring bands once made their home at The Raging Lion , but when one of them returned with great wealth looted from a Netherese ruin , the other two slaughtered them . The treasure has not been discovered since . Food and drink . The food available includes roasts , stews and vegetables . Upon request , the chef will prepare a platter of fried stuffed snake in a poultry gravy with almonds , a personal favourite . Elturian pheasant tail soup is available but it is not unknown for rodents and other low - quality meat to be used instead . Wine and spiced wine is available to drink , but ale is not sold .
Eagle ' s splendor Eagle ' s splendor is a transmutation spell that makes the subject more charismatic . Effect . The transmuted creature becomes more poised , articulate , and personally forceful . Sorcerer s and bard s who receive " eagle ' s splendor " do not gain extra spells , but their existing spells are harder to resist . Arcane material component . A few feathers or a pinch of dung from an eagle are required to cast this spell .
Gauth A gauth , sometimes referred to as a lesser beholder , was a four - foot ( 1 . 42 m ) wide beholderkin that fed on magic as well as flesh . They had six eyestalks , one of which was used to drain magic from items , along with four feeding tendrils that sprouted from the top of its body . The most obvious feature of a gauth was that its central eye , which stunned and affected the viewer ' s mind , was surrounded by a ridge of flesh and many small eyes used for sight . A gauth was a rapacious and tyrannical creature that sought to exact tribute from anything weaker than itself and often attacked adventurers merely to acquire their wealth . A Gauth had four strong tentacles along its undercarriage . Abilities . The rays of a gauth ' s six eyestalks had effects similar to the spells " dispel magic " , " inflict moderate wounds " , " ray of exhaustion " , " scorching ray " , and " sleep " or " paralysis " . They also possessed the ability of darkvision out to 60 feet ( 18 . 3 m ) .
Genie slayer sword Genie slayer swords were magic weapons found in Zakhara , the Land of Fate , that specialized in harming genie s . Description . Though most commonly found as scimitar s , any type of sword could be enchanted with " genie slaying " properties . Powers . " Genie slayer swords " made it much easier for the wielder to strike and harm any opponent . When facing any form of genie this power was amplified even further . Additionally , each " genie slayer sword " was enchanted to cause even more harm to a specific type of genie .
Dragon magazine 14 Dragon magazine 14 was released in May 1978 . Features . Lycanthropy - The Progress of the Disease . Rihn creates rules for adding lycanthrope s into the adventuring groups with ways of controlling the disease . This article provides excellent tools for incorporating werebear s into any 1st edition " Dungeons & Dragons " game . Dragon Mirth . Excerpt From an Interview With a Rust Monster . . McCrery gives a wonderful story from a rust monster ' s point of view in this article .
Ghost mount Ghost mounts were horrifying creatures who wander in the desert and has help lost travelers but for a special fee : those who agree to go with this creatures , themselves become ghosts . These ghosts have two forms their true form and illusory . Their real form is a transparent outline , of what they were in life ( horse , camel , or antelope ) They often look very badly rotting skeletons with big wounds . Often to hide their real form they use powerful illusory spells . Combat . A ghost mount can attack the enemy with hooves or teeth , but often prefer to persuade the enemy to ride it , and then suck out all of his life energy . Some wise people may rebel by these spirits and their magic and jump before the spirit rush glop in the open desert , where invariably kill his victim . It is very difficult to subdue these spirits , but still if managed , the person can get the spirit to do whatever he wants at any time summon him . They are not affected by many spells such as sleep , charm , hold , death , and cold - based magic . Killing the ghost also allows the use of the spells of raise the dead or resurrection . These ghosts literally hover above the ground , so they are not afraid of changes in the relief well they do not get tired and they do not need water or food . Many riders often use this feature to travel very long distances in any weather . Habitat / Society . In the Main Ghost mounts . It is animal spirits which in life brutally handled and for this they are taking revenge by killing people . These ghosts can also be called a magician for their own purposes . Often , these spirits join in herd of animals in the hope of finding the victims . Ecology . Ghost mounts live not like as sentient beings they do not eat , do not sleep , and do not require rest . Because of these abilities Zakhara magicians often use them .
Kuong language Kuong was a language spoken by the people of Kuong in Malatra . Coming from a different linguistic stock to the Laothan and Purang languages also spoken in Malatra , Kuong was distinctly unlike all other languages spoken in Kara - Tur . Because it was so unique , the Kuong people believed it to be specially blessed . However , most linguists observed that it was highly complex , followed no logic , and thought it weird . It was difficult to learn for even the most gifted minds .
Faerzress Faerzress was a magic al radiation only found in the Underdark . It was said to be a remnant of the forces that shaped the Underdark terrain and it interfered with the casting of some spells . Faerzress and drow culture . " Faerzress " was a Drow word , and it played a major role in drow city planning . Drow sought out areas with strong " faerzress " to build their cities and outposts in to keep others from scrying their doings or teleporting inside the city . Drow also used faerzress to create magical artifacts . The dark elf mage Q ' arlynd Melarn discovered that " faerzress " was in fact created by Elven High Magic when the drow retreated to the Underdark so they could not escape by magical means . Effects on magic . " Faerzress " could affect magic and spellcasting in unpredictable ways , in some ways like wild magic . Although the knowledge of " faerzress " among surface - dwellers was sparse , it was known to mainly affect divination and conjuration spells , making teleport ing by magic in the Underdark a risky effort . Some areas in the Underdark had stronger " faerzress " emanations than others . For example , Zz ' Pzora ' s Lair outside of Menzoberranzan had very strong emanations which Liriel Baenre was able to capture in the Windwalker amulet to carry drow magic to the surface . Effects on plantlife . Since the Underdark lacked food or light for plant life and fungi , many plants and fungi that are found underground found ways to live on a diet of " faerzress " .
Spernik Spernik was a member of the Cult of the Dragon in Phlan during the Tyranny of Dragons . Personality . Spernik suffered from chronic nervousness . When under duress , he sweated profusely and stammered . But his promotion thrilled him , so Spernik told everyone who would listen to him the story of how he become a top leader in the Cult . Possessions . In battle , Spernik wore leather armor and fought with a dagger . History . Spernik was a cultist cleric of Tiamat who had infiltrated Phlan for a long time . He stole a book from Mantor ' s Library in order to instigated a red dragon to attack the city . However , thanks to some adventurers , he was defeated in the end and arrested by the Knights of Black Fists . His trial became a long - running case , a fact that concerned Aleyd Burral . When his fellow cultists , led by Vorgansharax , launched a coup in the city in 1489 DR , Spernik was freed and became one of the top cultist leaders . Eventually , the Harpers , using Glevith as an intermediary , hired some adventurers in the city to capture or kill him , which they did after a fight .
Ithana Redstave Ithana Redstave was an ambitious Zhentarim wizard in Scardale in 1368 DR . Activities . Ithana lead the Zhent garrison in the city . She was busy with plotting the conquest of Scardale for the Black Network by trying to make Myrian Beechwood a puppet . History . Around 1368 DR , Ithana was trying to frame the Hillsfar garrison for some murders .
Bakhara Spires The Bukhara Spires were circles of massive bronze spires , each etched with an intricate runic design said to be Batrachi in origin . These spires were created in the Early Dynastic period ( - 7975 to - 6422 DR ) , by the Imaskari who , around this time , had mastered transdimensional magic . These permanant , two - way portals allowed the rapid transportation of whole legions over vast distances in the blink of an eye . This allowed the Imaskar Empire to rapidly expand across Eastern Faerûn . After the Silent Death ( which started in - 4370 DR ) nearly destroyed lower Imaskar , Lord Artificer Khotan created twin Spires which connected to annother world where the people had no control over the art . During the next four centuries tens of thousands of slaves where taken from the other world . Eventually this slave population began to intermarry with the Imaskari , this gave rise to the Mulan ethnicity .
Aura of life Aura of life was a divine abjuration spell that generated an aura of life preservation . Effects . The caster created an aura with a 30 - foot ( 9 . 1 meters ) radius that preserved the life of the caster and all allies within it . The aura gave resistance to necrotic energies and restored unconscious non - hostiles . The aura traveled with the caster . Components . The spell had only a verbal component .
Elemental aura Elemental aura ( also known as energy aura ) is a quality that can be applied to weapons , and can add acidic , cold , electricity , fire or sonic damage to its normal attack . If this quality is applied to a ranged weapon , its effects apply to any ammunition the weapon uses . Creation . To apply the " elemental aura " property to a weapon , the caster must have five spells available : " blindness / deafness " , " chill metal " , " flame blade " , " lightning bolt " , and " Melf ' s acid arrow " . Activation . The weapon can switch between auras once per six seconds , per the wielder ' s mental command .
House Srune ' Lett House Srune ' Lett was a drow house of Menzoberranzan that was destroyed in the War of the Spider Queen . Description . House Srune ' Lett had a compound in the district of Narbondellyn . Priestesses of Srune ' Lett were often known as the " fat sisters " for their stocky build . History . In the late 15th century DR , a building in its compound was used as a meeting place by the Council of Spiders . This resulted in fights between the Council , the Jaezred Chaulssin , and adventurers sent by major powers of the city , threatening to cause another civil war .
Rogue stone A rogue stone ( sometimes written roguestone ) was a small , extremely rare magical gemstone with a tendency to cause wild magic . Description . Rogue stones were filled with rainbow colors that flowed as if in liquid , slowly swirling iridescently , when exposed to sunlight . They were extremely rare and seemed to repel each other — no two rogue stones where ever found in the same place at the same time . Single stones have been found in treasure hoards , cold regions , and sunk in swamps , but evidence about what type of rock they occurred in was inconclusive . Rogue stones were easily faceted along natural planes and the resulting faces gave the stones their iridescent property . A typical specimen had a base value of 5 , 000 gp but was likely to be worth much more to wizards who knew of its uses . There were more than sixty known rogue stones throughout the Realms . Powers . Rogue stones were used to cast the " gemjump " spell . Rogue stones did not have a detectable magic aura except at the time " gemjump " spell was being cast , and they were not destroyed or consumed by the initial enchantment or the activation of the spell . The presence of a rogue stone within 20 ft ( 6 . 1 m ) of a spell effect ( either near the caster or the target , if any ) increased the chances of that magic going wild or failing . At the recipient end , it decreased the chances of the target resisting or overcoming the magic effect , if applicable . If a rogue stone was used in the construction of a wand that produced a or effect , it increased the efficacy of that effect by either making it more difficult to resist or by increasing the level at which the effect was cast . History . Rogue stones and " gemjumping " have played a role in several dramatic events in the history of the Realms . Rumors and Legends . Some primative human s believed rogue stones to be sentient and contained the conscious part of dragons or fabled heroes . Most sages agreed this view was strictly folklore .
Lamoth King Lamoth was the ruler of the city of Chessagol ( later called Tsurlagol ) in the Vast in the 7th century DR . History . Around the early 7th century DR , Chessagol recently came under the rule of King Lamoth and his newly royal family , though they were not considered legitimate . Lamoth sought to bolster the legitimacy of his line by marrying his children to the royal families of Cormyr , Milvarn , Westgate , and others around the Inner Sea , often by sending them to visit their royal courts . Lamoth ' s Royal Constabulary discovered the notorious pirate Urthag the Knife carousing in Chessagol and tried to arrest him . He escaped , but not before losing the sword Galathos , a magic blade that turned out to have been forged in the ancient empire of Raumathar and lost during its fall . Galathos was given to King Lamoth . Finally , Lamoth successfully arranged a marriage between his daughter Elthia and Prince Bellodar III of Impiltur . Bellodar became king of Impiltur , and Elthia queen , in the Year of Sifting Sands , 642 DR . Galathos was part of Elthia ' s dowry , and eventually became the traditional sword of the princes of Impiltur . Associates & Activities . King Lamoth was famous for his enormous family , with six daughters and eight sons , and for always attempting to marry them off to other , older royal families . Among these was Princess Elthia , who married Bellodar III of Impiltur and later became its queen .
The Paladin Inn The Paladin Inn was an inn in Velprintalar , Aglarond , in 1368 DR . Its patrons were the wealthier nobles and merchants visiting the city , including visiting dignitaries . A room with a breakfast of fruit and ale was five gold piece s , while a supper of fish or fowl with Aglarondan wine was five silver piece s .
Wigglefingers Wigglefingers was a mage and captain of Morada Topolino , the assassin / thieves ' guild run by Pericolo Topolino in Delthuntle . Description . Wigglefingers wore a mustache . One of his chief responsibilities in the guild was casting spells to determine the location of oysters that would suitable for the cultivation of pink pearl s . He also cast spells of water breathing and furnished Spider Parrafin with potions of water breathing . Relationships . Wigglefingers was Pericolo Topolino ' s closest friend and advisor , as well as a captain of Morada Topolino . They grew up together on Delthuntle ' s streets .