naist-nlp/zeshel huggingface dataset:
Mill Worker Mill Worker is an unmarked quest and achievement / trophy in the " Fallout 3 " add - on " The Pitt " . The achievement is granted for collecting 100 steel ingot s and delivering them all to Everett . Detailed walkthrough . The quest is given by Everett at The Mill . Steel ingot s are found in the steelyard , the abandoned area and the supply plant . 10 must be obtained as part of the Unsafe Working Conditions quest . Ingots are turned in to Everett , who will then give the Wanderer an item for every 10 ingots found . Notes . If you get all 100 ingots and turn them in at the same time , the equipment you acquire actually weighs more than the 100 ingots . If all received at once they have a weight of 128 . So it would be wise to find a hiding place for your loot ( such as Midea ' s desk ) until you plan to head back to the Wasteland , and especially before you head into the Hole at the end of the Unsafe Working Conditions quest . On top of the rewards from this quest ( if you keep them in your inventory ) you will receive all the equipment that was taken from you upon entering the Pitt and will likely become overencumbered .
Sandy Valley Sandy Valley is a in the Mojave Wasteland in 2281 . Background . A , it appeared on an early map of " " . Sandy Valley is a town consisting of five mining communities , of which Ripley is one of them , and is located west of Goodsprings . Appearances . Sandy Valley was cut from the final version of " " .
Nuka - World jumpsuit The Nuka - World jumpsuit is a type of suit in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The Nuka - World jumpsuit has few special characteristics besides being a unique jumpsuit . It enhances Intelligence and Perception by one . It has a Damage Resistance of 2 and a Radiation Resistance of 5 . It is also a full body armor and cannot be paired with any other armor except for headgear . Locations . The Nuka - World jumpsuit is awarded to the player upon completion of Cappy in a Haystack after siding with Sierra Petrovita to keep John - Caleb Bradberton alive .
Bobbi No - Nose Bobbi No - Nose is a schemer and a corrupt mobster living in Goodneighbor in 2287 . She initially is found in Bobbi ' s place . Background . Bobbi No - Nose , a ghoul , is a local mobster operating out of Goodneighbor . A self - proclaimed " legitimate " businesswoman and hustler by heart , she has had a long history of trouble with John Hancock . She claims to have discovered a secret strongroom in Diamond City located directly below Mayor McDonough ' s office , rumored to be containing thousands of caps , a large cache of weapons and plenty of supplies . Bobbi has begun an excavation project , called the The Big Dig , hiring several workers to mine through the ground to the strongroom , promising caps and a share of the loot when the job is done . For months , work is slow and the project has barely progressed . In fact , the workers are soon driven off by mirelurks . To help forward the excavation , she has commissioned her associate Mel , to build a new tunneling robot to assist with the digging . In reality , the Diamond City strongroom doesn ' t exist , and is used as a cover - up to make the job seem legitimate . The project is actually part of Bobbi ' s personal vendetta ; she has been planning revenge on Hancock for months , and she is using her employees to help her seek revenge on the ghoul mayor . Appearances . Bobbi appears only in " Fallout 4 " .
Flash ( Fallout 3 ) Flash is one of the citizens of Big Town in 2277 . Background . An individual professing to have the abilities and the derring - do to handle any situation but with only limited hands - on knowledge and skills to back this up , Flash is nevertheless a likeable guy . He is overconfident , prone to acts of thoughtless bravado , and enthusiastic about any forthcoming fracases . Growing up together in Little Lamplight , Flash , Pappy , Bittercup , Red and Kimba were close , and often played together . They also traveled as a group to Big Town . Flash was told by the other children of Lamplight that Big Town would be safe , and have plenty to eat ; " Yeah , if you like eating " bullets " . " Relationships . Flash is friends with the people at Big Town and is at a good standing with them . Flash was in a relationship with Bittercup for some time . He claims he believed a girl like her would be , " you know , more " adventurous " . " However , she only talked about how much she hated everyone and how dark her clothes were . According to Flash , " A guy can only take so much of that before he snaps . " Even Red had a negative outlook concerning their relationship ; she believed that even though Flash " wasn ' t the smartest cookie in the jar , " he deserved better than Bittercup . Flash has some sympathy for Pappy , who was also a former boyfriend of Bittercup , stating that he got the worst of it and appeared to become more depressed after their separation . Daily schedule . Flash hangs around Big Town doing what he can for the day . Appearances . Flash appears only in " Fallout 3 " . Bugs . Occurrences of Flash being met just outside of Meresti Trainyard have happened when the player fast travels there prior to going to Big Town ( obviously before Big Trouble in Big Town ) . If spoken to , his dialog consists of his usual complaints of Big Town and super mutants . Flash will proceed to walk back to Big Town via the road just outside the Trainyard . If not escorted by the player there is a high chance of him being killed by super mutants or raiders during his journey .
NCR Ranger safehouse The NCR Ranger safehouse is a in the Mojave Wasteland , located east of Junction 15 railway station and north - west of Black Mountain . The safehouse is hidden in a rock face , and requires a key to enter . The key can be received from Colonel James Hsu at Camp McCarran after gaining a reputation of Liked with the New California Republic ( NCR ) . Layout . The region around the safehouse is heavily infested by s and s . An NCR ranger named visits the safehouse occasionally , and the player can request a small amount of a specific ammunition type from her every few days . The entrance is a cave , which leads to a door that enters the safehouse . There are three rooms inside the safehouse : a dining room ( which contains a reloading bench , a bar with bar stools in front of it , and a water fountain which gives 2 HP and zero rads ) , a bedroom ( seven usable beds , seven footlockers , and two lockers ) and a generator room for the electricity ( two empty racks of shelves ) .
Jaime ' s personal journal Jaime ' s personal journal is the journal of Jaime , who can be found in the Dunwich Building . Entries 1 - 7 are in the first level , entry 8 in the second level ( forsaken Dunwich ruins ) , and the final tape in the virulent underchambers . Behind the scenes . This holotape was written by Joel Burgess , Lead Level Designer of " Fallout 3 " .
Fabbrica d ' Armi Pietro Beretta Fabbrica d ' Armi Pietro Beretta was a pre - War firearms manufacturer in Italy . Beretta has created many weapons , such as the 9mm M9FS Beretta pistol and the Beretta 470 Silverhawk shotgun . Mentions . Beretta manufactured weapons appear in " " and " " . External links . Real - world on Wikipedia .
Jensen ( Fallout ) Jensen was a member of the Brotherhood of Steel in 2161 . Background . Jensen , led by Sergeant Dennis Allen and 2 other knights , Soto and Camarillo , explored the southeast ruins of West Tek , known as the Glow after being hit by a nuclear bomb , for artifacts . Unfortunately for them , they were killed by security robots and radiation . Appearances . Jensen does not appear in any " Fallout " game , as he is long dead by the time " Fallout " starts .
Ophthalmoscope The ophthalmoscope is a miscellaneous item in " Fallout 3 " and " " . Characteristics . The ophthalmoscope can be recognized as the medical instrument James uses to observe the Lone Wanderer ' s eyes before the G . O . A . T . exam . This object is useful only as Rock - It Launcher ammunition . Notes . An ophthalmoscope is the name of a medical instrument used to examine the eyes , however , the object in the game resembles an otoscope , which is used to examine the ears .
Sammael Sammael is a scavenger in Adytum in 2161 . Background . Sammael tells the Vault Dweller of a scavenger he sent to get the parts needed to fix the hydroponic farms , but the scavenger reported that he had found the parts and then never returned with them from the deathclaw infested warehouse in the Boneyard . Appearances . Sammael appears only in " Fallout " .
K . Hastings K . Hastings was a citizen of the Capital Wasteland in 2277 . Background . She came across the Wheaton armory Enclave outpost . She was executed by the personnel there . Her serial number was GFA02 . Appearances . K . Hastings is only mentioned in " Fallout 3 " .
United States Forest Service The United States Forest Service was a pre - War government agency responsible for the management and preservation of forests all across the United States . Background . Before the war , the Forest Service was founded to protect the United States ' national forests and grasslands . The only known detachment is the ranger cabin , left in disuse sometime before the Great War . Appearances . The United States Forest Service appears only in " Fallout 4 " .
General Atomics ID card The General Atomics ID card is a miscellaneous item in " Fallout 4 " . The card is needed to ID yourself to the Director and get the General Atomics Galleria re - opened . Characteristics . An ID card , belonging to Mr . Kincaid pre - War . Location . In the General Atomics factory , on a desk in an office on the second floor underneath a battered clipboard . From the entrance , go up the staircase and the office is the first door on the right .
Laser RCW recycler The laser RCW recycler is a in " " . Effects . These particular recyclers are primarily mods for the laser RCW , but are also compatible with the recharger pistol . It replenishes one shot per four rounds that the player character uses . No is expended on every fourth shot , meaning that the weapon uses 25 % less ammunition to fire the same amount of shots . Having the Laser RCW Recycler installed makes one magazine last for 33 % more shots than normal ( e . g . the Laser RCW ' s 60 - round magazine will now be able to fire 80 shots ) - effectively giving you a 33 % larger magazine capacity and 33 % more ammunition overall . Visually , a light gray disk - shaped object is affixed to the rear of the socket assembly on the laser RCW . No comparable visual changes are distinguishable for the recharger pistol . This upgrade can be very expensive ( depending on your barter skill and discounts ) , so only purchase it if you plan on using the RCW or recharger pistol enough to justify the money / ammunition saved by having this upgrade . It ' s useful for hardcore players , since it also means you can get more out of the ammunition you already have or have a larger amount of unlimited and weightless ammunition . Locations . Sold by : Notes . Prior to , the recycler was only worth 750 .
Ice cold Nuka - Sunrise Ice cold Nuka - Sunrise is a soft drink featured in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A bottle of Nuka - Sunrise , ice cold . This drink restores 150 Hit Points and 75 Action Points upon consumption , along with temporarily increasing Radiation Resistance by 25 . Locations . A Nuka - Sunrise can be put in Buddy to make it ice cold .
Rand ( Fallout 2 ) Rand was a man living in the wasteland in 2241 . Background . While traveling in a caravan with his wife , Ariel and his daughter , Sandy on their way to the New California Republic to start a new life , he and the caravan were attacked by raiders . Rand died attempting to protect his wife and daughter . Appearances . Rand is mentioned only in " Fallout 2 " .
Soto Soto was a member of the Brotherhood of Steel in 2161 . Background . Soto , led by Sergeant Dennis Allen and 2 other knights , Jensen and Camarillo , explored the southeast ruins of West Tek , called the Glow after being hit by a nuclear bomb , for artifacts . Unfortunately for them , they were killed by security robots and radiation . Appearances . Soto does not appear in any of the " Fallout " games , as he is long dead by the time " Fallout " starts .
Bear trap ( Far Harbor ) The bear trap is a weapon in the " Fallout 4 " add - on " Far Harbor " . Characteristics . The bear trap is a re - usable mine type weapon . Unlike normal mines , it does not have an area of effect , but it can be reused . Bear traps will break immediately if used against power armor . Crafting . Note : Bleeding variety can be made with the same components at the chemistry station , but requires rank 2 of Blacksmith .
Wasteland Survival Guide ( Fallout 4 ) Wasteland Survival Guide is a perk magazine in " Fallout 4 " that gives the player ranks of the Wasteland Survival perk . Characteristics . Similar to " Tales of a Junktown Jerky Vendor " , " The Wasteland Survival Guide " is a post - War edition magazine series , written and illustrated with crude pen drawings . Effects . Reading an issue of this comic will grant a variant of the Wasteland Survival perk , ( except for two ) focusing on increasing survival efficiency with a specific topic . Magazine issues . There are 9 issues in total . Behind the scenes . " The Wasteland Survival Guide " is a carryover based on the book of the same name from " Fallout 3 " and " " . It was originally written by Moira Brown with the help of the Lone Wanderer .
Vending machine code Vending machine codes are a series of holodisks in the " " " Dead Money " . Characteristics . These codes enable Sierra Madre vending machine s to produce more valuable items such as medicine , chems , ammunition or weapon upgrades . These codes were distributed to different employees of the Sierra Madre and are thus located in the locations they frequented . Locations . ¹ Vending machines that are not on the casino floor do not accept codes for alcoholic drinks .
X - 2 antenna The X - 2 antenna is a unique in the " " " Old World Blues " . Characteristics . It is one of the many special antennas used to make the radar - guided repulsive field around the Big Mountain Research and Development Center , and for the transmissions of the X - 2 array . When used as a weapon it focuses brainwave patterns and does electrical damage , causing extra damage to robot s and power armor users . Special attack . It has a attack that does 200 % damage in V . A . T . S . at the cost of 13 more action points ( requires a Melee skill of 50 ) . It is possible to execute " Pain Frequency " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . The X - 2 antenna can successfully strike about 620 times from full before breaking .
Hawthorne Army Depot The Hawthorne Army Depot was a United States Armed Forces ammunition storage depot in Nevada , located northwest of New Vegas . When noticing the missiles of the Boomers , Rose of Sharon Cassidy claims that some of the weapons appear to be from the Hawthorne Army Depot and that the depot has a lot of history . Appearances . The Hawthorne Army Depot is only mentioned in " " . Behind the scenes . The Hawthorne Army Depot is based off a .
Janowski Technician Janowski was a technician who worked at ArcJet Systems before the Great War . Background . While working in the Propulsion division , Janowski and Rand spent three months working to complete thrust calculations for the XMB booster engine , much to the irritation of their supervisor . In 2077 , they were both drafted by the US military . In the weeks leading up to his leaving for training , Janowski slacked on office protocols , such as improperly recording logs , due to having to leave soon anyway . He was willing to take his work more seriously for Rand ' s sake , however . Appearances . Technician Janowski is mentioned only in " Fallout 4 " .
Nuka - World junkyard The Nuka - World junkyard is a location in Nuka - World in 2287 . Background . The junkyard appears to have been a dump for unwanted inventory removed from Nuka - World before the War , including rides and robots . The Hubologists from the Hubologist ' s camp will establish a new camp in the junkyard ' s barn during the quest Trip to the Stars , once the spacesuits have been delivered to Dara Hubbell . Layout . The Nuka - World junkyard is located on the southwestern outskirts of Nuka - World . There is a large barn at its entrance , to which the Hubologists will relocate their camp after Trip to the Stars is complete . The junkyard proper is made up of multiple winding pathways surrounded by piles of debris with intermittent pockets of radiation reaching as high as + 30 rads per second found throughout . The entrance to the yard ' s center , where the " Ultimate UFO " ride is located , can be found to the southeast , next to a half - buried Pick - R - Up billboard . The pathway consists of a series of caves , subway cars and other debris leading up to the ride . Notes . The Port - A - Diner found at the Nuka - World junkyard , inside the large warehouse , has a 100 % chance of giving out a perfectly preserved pie . Appearances . The Nuka - World junkyard appears only in the " Fallout 4 " add - on " Nuka - World " .
Dottie Dottie is a character appearing at Emmet ' s Causeway in 2287 . Background . Dottie will spawn here being on the run for mirelurks during the quest Rite of Passage . He will witness the player doing the Captain ' s Dance and tell about it back at Far Harbor . Appearances . Dottie appears only in the " Fallout 4 " add - on " Far Harbor " .
Flamer ( Fallout : New Vegas ) The flamer is a in " " . Characteristics . It is identical to the the " Fallout 3 " version , but can now be modded with the flamer expanded tanks . Also , it is now an Energy Weapon instead of a Big Gun like in " Fallout 3 " . With a high enough Energy Weapons skill , the flamer is an extremely effective weapon at killing all forms of unarmored and lightly armored enemies ( giant ants , most humans , cazadores , mantis , and spore carriers ) . It produces a cone of fire from the nozzle , capable of hitting multiple enemies or allies simultaneously . Additionally , it is capable of hitting multiple body parts and inflicting widespread damage . Durability . The flamer can shoot a total of about 995 times using standard fuel , the equivalent of 17 reloads , or 9 reloads when modified with expanded tanks , from full before breaking . Interestingly , the incinerator and both fire the same amount of fuel before breaking .
Fusion cell The fusion cell is a type of ammunition in " Fallout 4 " . It essentially replaces the microfusion cell s from previous games , at the difference that it is only used by light energy weapons ( such as the laser gun and the laser musket ) . Characteristics . A miniaturized fusion reactor similar in appearance to the microfusion cells from previous " Fallout " games . The fusion cells are used by laser weapons . Fusion cells can be purchased from various merchants within the Commonwealth and looted from enemies using energy weapons .
Unity The Unity was the name of Master ' s vision of humanity after the War , as well as his own organization , which includes both the Master ' s Army and the Children of the Cathedral . History . Details . In order to avoid the self - destruction of the species , the Master desired to forcefully evolve humans into one , perfect race , removing the inequalities that are the cause of strife among humans . To this end , he used the Forced Evolutionary Virus ( FEV ) to create his race , the super mutants , also called the Master ' s Army . With the discovery of the Los Angeles Vault , and the establishment of the Children of the Cathedral , the Master created the means of conversion and recruitment of people into his project . Under the disguise of apostles of peace , establishing hospitals and churches in the cities of the wasteland , the Children and the Mutants , led by the nightkin elite warriors , prepared for a war that would change the face of the Earth and bring upon the master ' s dream . Alternative Nature . However , according to the Master ' s personal Audio Log , he also had a different vision on the Unity ' s true goal , the one that involved merging humanity together . Literally . It is known that using FEV , Master was absorbing both organic and technical material into himself , growing larger and larger . The creatures he absorbed not only became his biomass , but also their very minds were merged with the Master . It is possible that this discrepancy is due to the Master having multiple personalities at this point , each with different ideas of what the future of humanity should be . Another possibility is that the Master considered both visions of the Unity to be perfect at the same time , desiring to see both the world of super mutants and himself , expanding to new minds and bodies . Unity ' s End . The Unity was destroyed before it could be created , by the Vault Dweller , who killed the Master and destroyed his research center as well as the Mariposa Military Base , preventing any chance of the project ever succeeding . Regardless , even if the Master " did " succeed , the Unity would fail , as the FEV rendered the super mutants sterile and the Unity would bring about the final end of humanity . As for the Master ' s followers , the super mutants split into several different groups . A very large group traveled East , reaching as far as the Midwest , becoming Gammorin ' s Army . Another group was noted as traveling North , some ( like Marcus ) settled down to coexist with humans , and some small groups still wander the wastes attacking all non - super mutants . Unity ' s structure . The Unity was composed of several persons , organizations and sub - organizations working together . The head of the Unity was the Master himself . The Unity consisted of : Appearances . The Unity , as a goal and an organization , appears only in " Fallout " . However , it is mentioned in " Fallout 2 " , " " , " " and " " . Some characters from these games , notably Attis and Erkal , were aimed to resurrect the Unity ' s purpose , but failed .
Sajag Sajag is the owner of the Golden Gecko bar in Klamath in 2241 . Background . A short swarthy man with a perpetual smile on his face , he is a rather shifty character with contacts in the Den , which enable him to offer a greater range of goods than any other seller in the town . He possesses a great talent in persuasion and deception , which he uses to further develop his small business . Appearances . Sajag appears only in " Fallout 2 " .
T7 - 22 T7 - 22 is a character mentioned in " Fallout 4 " . Background . T7 - 22 is a synth working in The Institute in 2287 . It had recently received an upgrade to its synthetic optic nerve tissue at the time of the Sole Survivor ' s arrival . Appearances . T7 - 22 is mentioned only in " Fallout 4 " .
Luke ( Fallout 2 ) Luke is a Brotherhood of Steel member stationed at the Brotherhood outpost in the New California Republic in 2241 . Background . Luke monitors the NCR and important events in the Wasteland . He is a brief and somewhat cold man . Notes . He allows the Chosen One to ask him one question . If Chosen One has learned the location of Vault 13 , he cannot ask him . Appearances . Luke appears only in " Fallout 2 " .