naist-nlp/zeshel huggingface dataset:
Fallen Tree Bridge Fallen Tree Bridge is an unmarked location found in . Description . This massive fallen tree can be found crossing the gorge with the river rapids below , just south of Hillgrund ' s Tomb . Usually , two bandits are likely to be here : one sitting on the tree itself , and one near the stump . The Dragonborn should be wary of the limbs sticking out from the tree . There is a path leading to the bridge just outside and south of Hillgrund ' s Tomb , and on the other side of the valley . Notable items . On the north side of the log bridge is an adept - locked chest with random loot and an Illusion skill book called " The Black Arts On Trial " hidden behind the remains of the tree ' s stump .
The Mallari - Mora The Mallari - Mora is a quest available in . Background . A group of students have gone missing . Telenger the Artificer recruits the Vestige to find them and the Mallari - Mora . Uricantar , one of Telenger ' s former students , is using the researchers ' souls to form a gate onto a shard of Aetherius . Meldil gives the Vestige his amulet to either release the researchers or kill them . The Vestige continues through the ruin to find Uricantar and the Mallari - Mora . Kill Uricantar and take the Mallari - Mora back to Telenger for a reward . Walkthrough . During this quest , you will have the option to either kill the researchers , or to enter the spirit realm and rescue them . If you choose the latter option , you will need to enter an Aetherial Gateway in order to leave the Spirit Realm .
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Imperial Watch Helmet Imperial Watch Helmet is a piece of Heavy Armor found in . Locations . The helmet is worn by the four Captains of the Watch and Palace Guard s in the Imperial City . It is unobtainable , as it cannot be looted from those with the armor on their person .
Legacy of the Dragonguard Content . As all schoolchildren know , northern Tamriel was invaded by a legion of Akaviri raiders in 1E 2700 . Mighty warriors with potent powers , these Akaviri cut a swath through Skyrim , defeating all opponents until they were met at Pale Pass by a Cyrodiilic army under the command of General Reman . After a brief battle , the Akaviri surrendered en masses to Reman , saying that in him , they had found what they had come to Tamriel to seek . With the Akaviri added to his own army , Reman marched on , pacifying most of Tamriel , becoming Emperor , and founding the Second Empire . The best and wisest of the Akaviri became the Dragonguard , under the Emperor Reman ' s personal command . For the next two centuries the Dragonguard protected the Reman Dynasty , defending the Emperors with abilities said to have been learned from the Dragons themselves , which persisted in Akavir far longer than they did in Tamriel . But when Reman III was assassinated in 2920 , that was the end of the Reman Dynasty ( as well as the First Era ) . Officially the Dragonguard was disbanded , some said in shame at having failed to protect the Emperor . However , when the Potentate assumed the Ruby Throne , the Dragonguard was unofficially reactivated , more as an intelligence network than as an honor guard . Other former members of the Dragonguard followed different pursuits . Some joined their former centurion , Dinieras - Ves , when he founded the organization that would later come to be known as the Fighters Guild . Others became roving adventurers , selling their services as combat trainers or swords - for - hire . One of these was a former Dragonguard whose name is now lost , and is known only to this chronicler as the Grandmaster . He too it upon himself to ensure that the martial and mystical arts of the old Akaviri would survive into the new and turbulet Second Era . However , he would teach his skills only on condition that those he taught would go on to teach others . This was the origin of those whome we now call " the Dragon Knights . "
Chitin Right Gauntlet Chitin Right Gauntlet is a type of Light Armor and part of the Chitin Armor set . Its effectiveness is determined by the Nerevarine ' s skill level in Light Armor . Characters . This item is worn or carried by the following people : Locations . This armor can be found at the following locations : Mercantile . This armor can be purchased from the following merchants :
Albecius Colollius Albecius Colollius is an Imperial veteran Battlemage . He is currently staying at Arrille ' s Tradehouse in Seyda Neen . People around Vvardenfell will tell the Nerevarine to speak with him if they are interested to know about the trade of the battlemage and how it is practiced in Morrowind . He can give information about " armor styles " , " heavy armor styles " , " worn armor " and " worn weapons " . When selecting the option Latest Rumors , he will say that some fool lost one of the powerful rings named Mentor ' s Ring in some tomb around Bitter Coast .
Blackwood Blackwood is the great southern swamp that drains the lower Niben River out to Topal Bay . The swamp borders Khajiit Elsweyr on the west and Argonian Black Marsh on the east . Though hilly in the west and south - east , Blackwood is primarily a flat swamp . The region is particularly lush with violet - flowered bushes , white oak , and bald cypress tress . Visibility is often poor due to fog , mist , and heavy rains . Both the Yellow and the Green Road s pass through Blackwood , one on either side of the Niben . Despite the region ' s low altitude and numerous standing pools of water , the only river is the Panther , which marks Blackwood ' s northern border with the Nibenay Valley and Basin . Flora and Fauna . Blackwood ' s heavy rainfall makes it lush , and a diverse selection of plant s can be found . Fungus includes Bog Beacon , Clouded Funnel Cap , and Green Stain Cup . Swamp plants like the Stinkhorn and Tiger Lily grow here , as well as more common staples like Aloe Vera , Domica Redwort , Dragon ' s Tongue , Lavender , and the Somnalius Plant . Look for clusters of the elusive Pitcher Plant near water , but don ' t expect to harvest any . The water - dwelling plants Sacred Lotus and Water Hyacinth grow in the numerous shallow ponds throughout the swamp . Nirnroot is abundant and can be found along the coast and the inner lakes , ponds , and rivers . Creatures inhabiting the swamps include Mudcrabs , rats , trolls , and wolves . Locations . The cosmopolitan , colorful city of Leyawiin lies in the far south of Blackwood , where the Niben empties into Topal Bay . Alessia Ottus maintains that Leyawiin " boasts the finest collection of shops and tradesman in Cyrodiil ( outside of the Imperial City . . . ) " but also dislikes the city for the Argonian and Khajiit " raffish rabble . " The cabins of Greyland and the White Stallion Lodge are nearby . Farther north , the settlements of Border Watch and Water ' s Edge lie on the thin strip of Cyrodiil between the Niben and Elsweyr . Blankenmarch is northwest of Leyawiin , and lodging can be found at The Drunken Dragon Inn , located in the heart of Blackwood and east of the Yellow Road . Points of Interest . The Shrine of Sheogorath is on the west side of the Niben , close to Bravil . Nocturnal , granter of the useful Skeleton Key , has a shrine just north of Blankenmarch and just off the Yellow Road . The Vampiric plug - in Deepscorn Hollow is among the most southern locations in all of Cyrodiil , with an underwater entrance in Topal Bay .
Benevolence of Mara The Benevolence of Mara is one of eight different temples in . It is devoted to Mara , the Mother Goddess of Tamriel . The military arm of the Benevolence of Mara are the Maran Knights . Regional temples . Mara is the patron deity of the following regions :
Of the Dragonfires ( Fragment ) Content . And Al - Esh said , " Though we have overthrown the Wicked Elves , we fear they will afflict us with Oblivion , for ever did they traffic with the Daedra Lords , to our sorrow and misery . Mighty are we in arms , but the Greater Demons are beyond our strength . " But the Divine Voice further , saying , " This will I do for the mortals of Nirn . As thou art Dragonborn , so must be thy heirs . So long as they keep the Dragonfires ever lit , so long must the Demon Lords keep to their places . " Al - Esh was grateful , yet still troubled . " How , then , if my line should fail ? How will we defend ourselves ? " And there was a trembling in the world , but the Divine Voice was mild , saying , " Thy people will find a way . For unlike the Daedra , ye mortals have the creative spark , and may make new things that were not before . Where there is one defense , there may also be . . . "
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Ashalmawia ( Online ) Ashalmawia is a found in the West Gash region of northwest Vvardenfell . Quests . At Any Cost . Collect the seven Daedric Relics , the Stones of Cold Fire , for Mistress Dratha . Daedric Disruptions . Repeatable Quest to disrupt Worm Cultists rituals here .
Ayleid Guardian Ayleid Guardians are two statues coming to life , during the Thieves Guild quest " The Ultimate Heist . " One carries a special Ayleid mace , the other an Elven Longsword . After firing the Arrow of Extrication into the statue ' s stone , the Guardians become alive and attack the Hero . They cannot be looted and when one attempts to pick up their Ayleid Weapons ( Mace and Longsword ) , the message " " the weapon crumbles to dust as you touch it " " appear , making it impossible to acquire them without exploits or console commands . How to acquire the weapons . One can acquire them , but it is complex . One will need access to the Arcane University and three things to get the Ayleid weapons . First , a 100 % chameleon ( Spell or enchanted wear . The spell will need to last a long time ( 30 – 60 seconds ) and the Hero will need to be a Master of Illusion ) . Second , a custom charm spell ( 100 points for at least 10 seconds on touch 20 seconds would be better ) . Third a powerful ( enchanted ) weapon or Destruction spell that can kill them instantly . Walkthrough . After shooting the Arrow of Extrication , ( in Sneak mode if using spell ) jump down ( activated the Chameleon Spell if the Spell route is chosen ) and walk up to the Guardian with the weapon one wants and try to talk to them . They will draw their weapon , then run to a corner and sneak until they sheathe the weapon and stand down . Then run back to them , cast the Charm spell and activate them . They will resume their monumental pose and greet the Hero like a normal Altmer but have nothing else to say . Exit the discussion ( enter sneak mode if one wants the bonus ) and hit them with the most powerful thing the Hero has while they still glow green . As they fall ( if successful ) search their corpse and one will be able to take the weapon . This is unconfirmed for the and versions of the game .
Myths and Legends of the Hist Content . Those willing to risk rust chancre , greenspore , and a host of other more debilitating diseases may venture into parts of Black Marsh unmapped by the higher races . The few who can cope with swamp rot , fleshfly bites , and the constant palaver of unseen entities whooping , clicking , or simply lying in the murk waiting to slice teeth across your limbs may reach the innermost swamps . And the hardiest of Imperial explorers , who have no further need to prove their mettle after the following discovery , may gaze upon the Hist tree . Rumors abound that the Hist tree is the main form of worship among the scaled peoples of these dark swales . Others have hypothesized that the trees are apperceptive , with a deep knowledge and unfathomable secrets from the times before all the races of Man and Mer . Loose translations of recently uncovered Dunmeri texts seem to indicate a ritual among the Argonians , although this may be legend rather than fact . It is said that when a Saxhleel emerges from juvenescence , it finds a nearby Hist tree to lick sap from its bole . The elements in the sap quicken the hormonal glands , which sprout appropriate organs from which the Argonian ' s gender can be determined . Immediately afterward , an appropriate mate is found and reproduction occurs . The female soon lays one or more eggs , which are moved to a hatching pool where gestation and spawning takes place . With recent Imperial expeditions into central Black Marsh ending inconclusively ( burial sites were marked on the map Cornix Caeparius provided ) , and the locals reticent to speak of the mysteries of this fabled tree despite our cajoling , we remain alarmingly ungifted in the realm of Hist tree knowledge . Head horticulturist Titullinia Petillia of the Imperial Palace Gardens has requested careful handling and collection of sap or seeds from this tree , should one be discovered . It may prove to be a considerable boon to our apothecaries .
Maglir Maglir is a Bosmer knight and member of the Fighters Guild . He can initially be found in the taproom at the West Weald Inn in Skingrad . Background . Maglir has a bad habit of defaulting on contracts , and believes he is not paid enough to put his life in danger . He defaults two contracts during the Hero ' s time in the Fighter ' s Guild before finally defecting permanently to work with the Blackwood Company . Interactions . Unfinished Business . Vilena Donton sends the Hero to Modryn Oreyn in Chorrol , who then tells them that a rather undependable Guildmate named Maglir has defaulted on a contract to recover a journal from a mine infested with undead . They are to locate Maglir and find out why he has not returned to Chorrol . After finding the Journal , The Hero will have to decide to either inform Modryn of Maglir defaulting , or to cover for him and tell Modryn that Maglir did complete the contract . Den of Thieves . In Anvil , Azzan will send both the Hero and Maglir to deal with a group of bandits working out of Hrota Cave . While working together , Maglir will offer small bits of advice , but will be focused of the reward for the contract . More Unfinished Business . After dealing with The Master ' s Son , Modryn will inform the Hero that Maglir has defaulted on another contract , and send them to Bravil to find out why and make sure the contract is dealt with . Maglir can be found in The Lonely Suitor Lodge . He will explain that he had left the Fighters guild and joined up with Blackwood Company . If the Hero covered for him the last time Maglir defaulted on a contract , he will repay the favor by telling them about Aryarie , the Woman who hired the guild . Otherwise , Maglir will be upset , and refuse to help out , calling the Hero a rat . The Hist . Just before the Hero leaves the Blackwood Company Hall , they will encounter Maglir . He will be upset when he finds the Hall ruined and most of its leadership dead . He will attack the hero , and will give them no choice but to defend themselves .
Standing Stones The Standing Stones are upright magical stones located throughout the province of Skyrim . Legend tells of the stones granting special powers to heroes of old , giving them the ability to rewrite their fate . Characteristics . Standing at approximately 3 meters in height , the ancient menhir - shaped stones each display a different Tamriel ic constellation carved into its body . A total of 13 stones are dotted across the land — one for each month of the year , and The Serpent , which has no month associated with it . The stones only seem to respond to certain individuals , but it is unknown what the qualifier for this is . Usage . Activating a stone will grant the Dragonborn special bonuses , including but not limited to : The Apprentice and Atronach Stones , however , also confer penalties such as Magicka vulnerability and a decreased Magicka regeneration rate , respectively . The Dragonborn can only have one stone active at any one time , however , their active blessing can be changed at any time by activating another stone . If they have the Aetherial Crown equipped , they can have the blessings from two stones active at a time .
Rite of Passage Rite of Passage is a Templar Ultimate skill in the Restoring Light skill line in . Description . Heals nearby allies for 11 every 0 . 5 seconds for 4 seconds . You cannot move while channeling this skill . Morph skills . After reaching rank 4 in this skill , it is possible to Morph it :
Traditional Nordic Duel A Traditional Nordic Duel , referred to both as the Traditional Way and as the Old Way , was a duel used by the Nord s of Skyrim to determine a ruler over a certain Hold , and sometimes , the province itself . Political duel . The duel was fought between two Nordic people ( most often Jarl s ) who sought to rule over a Hold of Skyrim , or Skyrim itself . According to Jorunn the Skald - King , the duel goes as follows : According to Ulfric Stormcloak , the duel goes as follows : Honorable duel . An honorable duel is a normal duel between two people ( most often Nords ) as either a sign of strength or justice . Additionally , the Thirsk follow a similar pattern . Historical political duels . Kjoric . Kjoric the White fought against another Jarl , Asurn Ice - Breaker , during the First Era for the title of High King after the crown of verity rejected Asurn , he threatened to kill the other Jarls if they didn ' t support his claim . Asurn was defeated in a duel , granting Kjoric the position of High King . Jorunn . Jorunn the Skald - King fought against his brother , Fildgor Orcthane , in the Second Era over the throne of Windhelm . The duel was fought until Fildgor was bested in combat . Upon defeat , Jorunn banished his brother from his lands , and started his rule as Jarl , and later on , King . Ulfric . Ulfric Stormcloak fought against his High King , Torygg , in the Fourth Era over the throne of Skyrim . Unlike the duel between Jorunn and his brother , Ulfric used the Thu ' um against Torygg , and killed him ( by Ulfric ' s account with his sword , by the words of most of the people of Solitude , as well as Torygg , through the voice ) , instead of besting and banishing him . Many in Skyrim consider Ulfric a murderer , while others claim Ulfric simply followed Nordic tradition . The outcome of this duel worsened the Civil War in Skyrim .
Forgotten Ancestry Forgotten Ancestry is a quest available in . The Vestige met Harald Winvale , a repentant Bloodthorn cultist who is being haunted by ancestral spirits for desecrating his family tombs . He asked them to help him demonstrate that he still honors and respects his ancestors . Walkthrough . In one of the crypts at Burial Mounds the Vestige sees a figure hiding , it ' s Harald Winvale and he explains that his great - great - grandfather appeared before him and demanded he atoned for the desecration . If not , he ' ll haunt Harald forever . He didn ' t know the Bloodthorn cultists were going to desecrate this burial site , as his ancestors are buried here . He made a mistake and joined the Bloodthorns and if he go back out there , they ' ll kill him . They stole sacred candles from the tombs , find them and place them at the family tombs so they still know they ' re honored . Look for three tombs , Winvale Patriarch , Matriarch , and the Scion . They were very important in their time . He suggested to honor the Winvale Founder ' s tomb last , he was very angry . Head outside to find cultists and defeat them , finding candles on some . When four candles have been found , follow the markers to the three tombs and place a candle on each . Then find the founder ' s tomb and place the last candle . The ghost of Silas Winvale appears , go to him and talk to him . He is angry as the Vestige have placed the candles instead of his worthless descendant . Has he no shame at all ? Explain why and Silas is still angry but eventually agree Harald has made an effort . Of some sort . Go back to Harald and tell him he should continue the path of this new course or the ghosts will return . Now Silas wants to return to his rest . Head over to Harald and tell him what his ancestor said . Continue to honor their memory . Harald agrees and renounces the cult and promise to honor them . But from a much safer distance . He says he might go to Daggerfall and no more cults , not even benign ones !
Elvas Savel Elvas Savel is a Dunmer drillmaster who resides in Molag Mar , Morrowind . He offers melee training at the Redoran Stronghold located atop the city , but is not a member of the House . Services . Skill Trainer – Athletics , Block , Long Blade Equipment . Elvas uses or carries the following : Attributes . Elvas Savel uses the following :
Heimlyn Keep Heimlyn Keep is a House Telvanni fortress located in the rugged mountains in Zabamat , Stonefalls . Description . Geography . Heimlyn Keep is located on the southern roads in Zabamat that lead into Varanis & the Iliath Temple to the west and Lukiul Uxith to the north . Heimlyn serves as a fortress to the Great House Telvanni , and because of this , Heimlyn is heavily fortified , and it looks over northern Stonefalls . It has only one entrance in the north , and upon entering , you are greeted with the town square and surrounding homes . Advancing more inward is the inner temple that leads to the Reliquary . History . Second Era . During the Interregnum in 2E 582 , the Ebonheart Pact waged war with the Daggerfall Covenant in the Stonefalls region of Morrowind . The Covenant was able to besiege the city of Davon ' s Watch and was able to conquer Bleakrock Isle in the Sea of Ghosts . The Covenant raided various settlements throughout Zabamat , and this included Heimlyn Keep . The Keep was under the control of House Telvanni , who was neutral in the Alliance War and did not associate with the Ebonheart Pact , whatsoever . The Covenant was not aware of this and attacked Heimlyn Keep with ferocity . This triggered a defense mechanism created by the Chimer and ancient spirits drove away from the Covenant and took control of Heimlyn Keep and its citizens . A mysterious traveler that was known as the Vestige arrived into Heimlyn Keep and was asked by Beron Telvanni to help Heimlyn Keep and to disable the reliquary . The Vestige traversed the Keep and disabled the Daedric Ruins set forth by the Chimer . With the help of Keeper Vildras , the Vestige entered the reliquary and defeated the spirit guarding the inner sanctum . The battle to beat the Daggerfall Covenant moved northwards in Fort Virak where General Serien and his army is stationed . Third Era . During the Imperial Simulacrum in 3E 399 , the Heimlyn Keep township existed in Morrowind in between the towns of Narsis and Oaktown . At one point , the Eternal Champion had visited the city in their quest for a piece of the Staff of Chaos to defeat Jagar Tharn at the Imperial Palace .