naist-nlp/zeshel huggingface dataset:
Tomb of Dagoth Morin The Tomb of Dagoth Morin was a House Dagoth Tomb and the final resting place of Sixth House priest Dagoth Morin , and was situated in the base of Kogoruhn , in the Bleeding Heart caverns . The tomb consisted of a simple slab of stone , where Morin ' s remains were most likely kept , with several smaller stones surrounding it ; on these stones were an Orc warhammer and a skull . On the tomb itself rested the Shadow Shield , and artifact which may have belonged to Morin . The tomb was most famous for its part in the Raid on Kogoruhn , when the Nerevarine infiltrated the base in an effort to recover several items , among them the Shadow Shield . In the Bleeding Heart , the Nerevarine slew Dagoth Elam , the tomb ' s apparent guardian , and took the Shadow Shield .
A Tale of Two Mothers A Tale of Two Mothers is a quest available in . Walkthrough . In order to start the quest , approach Lanarie outside of Kinlady Avinisse ' s Mansion in northeastern Shimmerene . When spoken to , the following conversation will commence : Lanarie will direct you toward Talerion in the basement of the mansion opposite from where the quest was started . He can be found in the basement , looking at the " Broken Passage " to the Shimmerene Waterworks . When approached , the following conversation will begin : Head upstairs to the ground floor and enter the room with the door to Kinlady Avinisse ' s Garden . Arathel ' s Map may be found on an end table next to a chair sitting in front of the fireplace . When examined in the inventory , the map will have the following description :
Note to Ahnia Summary . " Note to Ahnia " is a missive written by Ten - Tongues Weerhat complaining about a stolen book consisting of illegible writing that makes it difficult to sell . Quests . Scroll Sales . If asked why his scrolls are so inexpensive , ' Ten - Tongues ' Weerhat reveals that they ' re supplied by Ahnia , and he doesn ' t ask questions about their origins . When asked about her ( stolen ) goods , Ahnia quickly turns violent , and this note is subsequently found . If confronted with the note Weerhat is willing to give the book to the Nerevarine , who can return it to Elbert Nermarc in exchange for a small discount at his shop in Craftsmen ' s Hall . Content . Ahnia , I ' ve tried so hard , and yet no one has any interest in this blasted book . Perhaps if anyone could READ it , it might sell as well as the scrolls do . If I can ' t get rid of it soon , I ' m returning it to you . I don ' t want to hold on to it for too much longer , or else people might suspect something .
Notice to All Research Assistants Content . All remaining flasks of the original toxin must be relocated to the storage chamber in the rear portion of the cave , so as to keep them separate from Master Nerandas ' new formula . Please make a full accounting and report any irregularities to your direct superior . Pride and Prosperity for House Hlaalu .
Coated in Blood Coated in Blood is a quest available in . Living in Understone Keep , Moth gro - Bagol asks the Dragonborn to obtain a Daedra heart for him . Walkthrough . Moth asks the Dragonborn to obtain Daedra heart for him . These can be obtained from the Daedra at the Shrine of Mehrunes Dagon , bought from Enthir at the College of Winterhold or bought from Babette . For all locations to obtain a heart , see here . After the quest , Moth gro - Bagol will reward the Dragonborn , and will also be a candidate for marriage .
Sea of Ghosts The Sea of Ghosts is the name given to the northern waters spanning the distance between Tamriel and Atmora . The sea is part of the Padomaic Ocean , and merges with the Inner Sea along the shores of north - western Morrowind . History . For years , raiders would sail south from Atmora to invade and settle in Tamriel , the most prominent being the legendary Ysgramor and his Five Hundred Companions . Sometime in the late Merethic Era , specifically during The Return , a violent storm ( later named Storm of Separation ) took place at sea . This was the event that ultimately led to the death of one of Ysgramor ' s sons , Yngol . As time progressed , however , the waters became extremely icy and Atmora froze . The icebergs that litter the water have claimed several ships over the years . Centuries ago , this area was terrorized by pirates led by the fearsome " King of Ghosts " , Haknir Death - Brand , and his crew . With the installment of the add - on , Castle Volkihar is also located north - west of Solitude , the capital of Skyrim .
The Menial Job The Menial Job is a Fighters Guild quest available during the events of . The Agent is sent into a local residence to kill a group of giant rats . Background . After escaping from Privateer ' s Hold , and visited Lady Brisienna , the Agent will need to look for ways of boosting their reputation . Once such method will be to join the Fighters Guild , although membership will be denied until the Agent proves their ability and their mettle . Walkthrough . When speaking with a Questgiver from the Fighters Guild , the Agent is told that the Guild sometimes has to accept " jobs that are too menial for fighters of the guild to accept . " However , as the Agent is yet to join the Fighters Guild , the Guildmagister is willing to give them the quest , as a means of getting " on our good side . " Accepting the quest reveals that a minor swarm of giant rats have infested a local building and need to be killed . A Menial Infestation . The Questgiver will only give the Agent a day to complete the task , and will only give them the name of the building , not its location in town . Fortunately , the Agent only has to ask around the local population to be given the exact location . All the Agent then has to do is enter the property and take out the rats within . The Agent will have to wait five in - game minutes for a rat to appear , and must kill all that appear . Although there is no notification to suggest that all the rats have been killed , there will be no more than seven rats that appear . Once the rats stop appearing , the Agent must return to the Questgiver before the time limit expires . Rewards . The Agent will not receive a monetary reward for their efforts , although they will receive a boost to their reputation within the Guild . Likewise , failing the quest will not only see the Agent forfeit a reward , but also have their standing with the Guild harmed :
Dwarven Greatsword The Dwarven Greatsword is a two - handed weapon in . Locations . Unenchanted Dwarven greatswords will begin to appear throughout Skyrim at level 12 , and enchanted greatswords can be found at level 13 . These locations include : Smithing . The Dwarven greatsword requires a Smithing level of 30 and the Dwarven Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a Dwarven metal ingot ingot at a grindstone . The Dwarven Smithing perk doubles the improvement .
Vireveri Darethran Vireveri Darethran is a Dunmer Hunter and a Sixth House Cult sleeper . She spends most of her time outside of her home in Ald Velothi , either standing at the docks , hunting , or delivering messages for the cult at night . Interactions . Sleepers Awake . While advancing through the quest Antabolis Informant and sleeping in Ald ' ruhn , Balmora or Vivec , the Nerevarine receives some disturbing dreams about Dagoth Ur . The second dream comes during the quest Vivec Informants and the last dream after the quest Zainsubani Informant . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Bargain Lightning Shield Bargain Lightning Shield is the lowest quality potion available that creates a shield of elemental lightning around the user ' s body , increasing resistance to Shock Damage and inflicting a small amount of damage upon nearby adversaries . Acquisition . This potion appears primarily as a level item . There are 486 instances that it can possibly be generated in addition to two static occurrences . Locations . This item can be found at the following location ( s ) :
Heritance Cutthroat Heritance Cutthroat is a character in . They are a member of the Veiled Heritance , working to replace Queen Ayrenn as ruler of the Altmeri people . Background . The Heritance Cutthroat is a generic name for one of multiple heritance members . It defines the specific attacks and abilities that this character has in . Interactions . A Hostile Situation . The Heritance Cutthroat can be found in Temple of Auri - El in Vulkhel Guard , and attacks the Vestige alongside Watch Captain Astanya during the quest , Ensuring Security .
Saerek ' s Skull Key Saerek ' s Skull Key is an item found in . It ' s a black decorative skull that serves as one of the keys used to seal the Dragon Priest , Otar the Mad , in his sarcophagus . The other being Torsten ' s Skull Key . Acquisition . The skull key can be obtained by defeating Guardian Saerek who can be found inside Ragnvald Crypts . He can be summoned by picking up his skull from the pedestral in the middle of the room .
Ahjisi Ahjisi is a Khajiit bandit and one of the Hunters of Hircine sent to kill Sinding . She can be found inside Bloated Man ' s Grotto . Interactions . Ill Met by Moonlight . Ahjisi has been sent by Hircine to kill the werewolf Sinding to send him to the Hunting Grounds .
Diamond ( Skyrim ) Diamonds are valuable gems that can be found across Skyrim . They can be sold to merchants or used in creating pieces of jewelry at a forge using gold ingot s . The following items can be forged : Trivia . Chances of finding diamonds as well as other precious gems are increased with Prowler ' s Profit , a perk obtained by finishing the Thieves Guild quest " No Stone Unturned , " finding all of the Stones of Barenziah and the Crown of Barenziah .
Albert Jemane Albert Jemane was the father of Reynald Jemane and Guilbert Jemane , two brothers who were separated at a young age when Ogres attacked their family home , Weatherleah . He was once a member of the Thieves Guild , and was known for his ability to steal more difficult items . He was asked by Fathis Ules , a high - ranking member of the guild , to steal the Honorblade of Chorrol . While he stole the sword , he did not give it to the guild . He instead took his family and moved them to their new home on the middle of the Great Forest . They were all supposedly killed by the nearby Ogres , save for his son , Reynald , who was found wandering alone in the forest . While both of the sons survived , both Albert and his wife where killed by the Ogres , and the honorblade was taken by their chieftain as a trophy . If the sword is recovered and returned to Chorrol , the Brothers will accept the fact that their father was a thief . If the sword is given to Fathis , however , they refuse to believe this and will be furious at the unproven accusations .
Bjoulsae Raids The Bjoulsae Raids were a series of attacks by Orsimer pillagers of Clan Bagrakh on Human villages along the Bjoulsae River during the early Tenth century of the First Era . The raids were said to have been done in the name of Clan Igrun and was supported by King Golkarr of Orsinium . In 1E 948 , King Joile of Daggerfall sent a message to Gaiden Shinji regarding the issue . Two years later , the Siege of Orsinium began in response to the raids .
Wumeek ' s House Wumeek ' s House is the residence of Wumeek and is located in the Elven Gardens District of the Imperial City . This larger two story house with a basement is a standard house with more rooms than the smaller townhouses . Sublocations . Wumeek ' s House . On the first floor is a large reception room with a dining table in the middle , set for dinner . There are cupboards with food and miscellaneous items in the room . A winerack filled with wine in one corner and some barrel s and sacks . The entrance has a hallway with seating and a dresser . Wumeek ' s Private Quarters . Upstairs are two rooms , the larger is the bedroom . In the first room are some shelves with silverware and an unlocked chest . In the bedroom are a leveled hard locked chest and a locked and leveled jewelrybox hidden behind one of the tapestries by the bed . Wumeek ' s Basement . In the basement of the larger variant , there are more barrels , sacks and crates with miscellaneous items . There is also an average locked and leveled chest at the end of the room .
Ring of the Wind Ring of the Wind is a unique ring and artifact . In the book " Tamrielic Lore " by Yagrum Bagarn he states the following : " No facts are known about this Ring , but the title and the few rumors lend one to think it grants the wearer added speed . " Despite Yagrum ' s suspicion , the ring empowers its wearer with Agility rather than Speed . Interactions . Ring in Darkness . Lalatia Varian at the Imperial Chapels in Ebonheart requests that the Nerevarine retrieve this ring from the caves of Nammu in the Grazelands region . The ring is worn by Galmis Dren , who is protected by five fellow smugglers . They must all be slaughtered to obtain it . The Museum . This ring can be sold at the Museum of Artifacts in Godsreach for 4 , 000 gold .
Fatahala Fatahala is a Dark Seducer posing as an Altmer found at The Manor of Revelry . Interactions . What the Heart Wants . I met a Soul Shriven named Fatahala . She claims that this Manor of Revelry isn ' t what it appears to be . Furthermore , she wants me to help Stibbons , who she tells me is in mortal danger here .
Saering ' s Watch Saering ' s Watch is a Dragon Lair located on the north side of the island of Solstheim . On top of the lair is a Word Wall with a word of the Bend Will shout . There are a few leveled Draugr at the lair as well as a leveled dragon . A few chests can be found with various loot , one to the right of the word wall . Up the stairs to the right ( northwest ) is a tent with a table containing several soul gems and potions . Quests . The Fate of the Skaal . In order to help the people of Skaal and free them from the hypnotic state they are under , the Dragonborn must learn the Word of Power : Bend Will , so it can be used on the Wind Stone to break the barrier .
Athellor Athellor is an Altmer noble living in Raven Rock . Background . Athellor is part of the quest " In Search of the Falmer . " He came to Solstheim to investigate the Falmer . He states that he has long believed to have the blood of the Falmer flowing through his veins . He wants to hire the Nerevarine to investigate the ancient burial sites and standing stones of Solstheim and bring him evidence of the Falmer ' s existence .
Dreamworld Amulet The Dreamworld Amulet is an enchanted amulet in . The only known model was created and is owned by Kud - Ei ' s personal friend and guild - mate Henantier . Background . Henantier created the amulet as a conduit between reality and his subconscious mind . Because the amulet creates a psychic double of the wearer and transplants them within their own mind , Henantier used it , believing he could train his spells on the apparitions therein . Free - spirited and reckless , Henantier disregarded Kud - Ei ' s warnings to abide by guild regulation and experimented with the amulet alone . As a result , he became trapped within his dreams , only to be freed by another . Kud - Ei claims that only she and Henantier know the secret way of removing the amulet from his neck , thus it cannot be removed without accepting her plea to free him . Acquisition . Kud - Ei provides this item so Henantier can be released from his Dreamworld . This item up in the Coc Testinghall it cannot be removed from inventory by any means , even with the codice _ 1 command ; therefore , the player may never sleep , otherwise they will enter the dreamworld . The Testinghall Dreamworld Amulet creates an inescapable Dreamworld .
Milvela Dralen Milvela Dralen is a Dunmer crusader in . She serves as a Royal Guard in King Hlaalu Helseth ' s chambers inside the Royal Palace of Mournhold . As armor , she uses a full set of Royal Guard Armor . Background . Milvela Dralen is one of the guards who served the old King , Athyn Llethan , before his death . She now serves King Helseth , although she does not seem enthusiastic about it . Investigations during the quest " Disloyalty Among the Guards " reveal that she is disloyal to her King and attends secret meetings directed against him . Interactions . Disloyalty Among the Guards . Tienius Delitian , the Captain of the Royal Guard , asks the Nerevarine to find out whether there is any disloyalty towards King Helseth among his guards . Milvela Dralen betrays nothing suspicious when talking to her . However , a very incriminating " Handwritten note " mentions her and two other guards in a way that suggests they are having secret meetings in the Throne Room .
Fireball ( Daggerfall ) Fireball is a Destruction spell available in . It is cast from long range and a single enemy , dealing fire damage with medium - high power . Fireball has an outstanding 100 % success to cast when used , making it reliable to any players looking to deal fire damage with a punch .
Wrecked Ship Wrecked Ship is a shipwreck on the island of Stros M ' Kai , Hammerfell . It is here the Vestige will find a buried chest , and thus starting the quest " Izad ' s Treasure . " Quests . Izad ' s Treasure . Captain Izad has buried a chest containing a spade and a note , claiming that he has hidden a booty somewhere on Stros M ' Kai . The Vestige must prove themself clever enough , follow the clues and claim the rewards .
Imperial Luck Imperial Luck is an ability in . It can only be used by Imperials . The ability allows one to find more gold in chests . There is a 100 % chance to find up to 10 more . Usefulness . The Imperial Luck ability is perfect for all types of characters , especially mages . This is because it allows the character to find more gold early in the game . This is ideal if the player strained for gold and need it in a hurry . However , after receiving the Lockpicking perk Golden Touch , some may find the ability less useful . Moreover , if one has both Golden Touch and Imperial Luck , they may become rich very quickly .
Gold Right Pauldron Gold Right Pauldron is a piece of the Gold Armor set in . It was added as part of the " LeFemm Armor " plug - in . Merchants . The following characters either sell the armor or wear it ( as listed ) Appearances . < small > " LeFemm Armor " < small >
Sathil ( Village ) Sathil is a village located in Solstheim . It is named after the castle where the Sathil live . Description . Geography . Sathil is located around a mile away up the beach . Crenellated towers rising from a promontory can be seen from a distance . The village does not have a dock as such , but a number of boats pulled up on the beach . The village has no more than twenty buildings , including an inn . Sathil castle lies above a hill . From the castle , Sathil village looks tiny below . The walls of the castle are made of living rock for the first fifteen feet or so , and carefully fitted stone for another ten feet . The gate , is a thick wooden affair heavily banded with steel . Population . Most villagers are Nords , although there are a few Dunmer and some Khajiit s working on the kitchens of the castle . History . Fourth Era . Hleryn Sathil was allied with House Indoril , but in 4E 16 he declared himself independent from them and he moved to where the actual Sathil lies . During the Umbriel Crisis , Attrebus and Sul visited Sathil searching for Umbra . The sword had possessed Elhul Sathil , Hleryn Sathil ' s son , and he was imprisoned in a magically protected cell under Sathil castle . Nirai Sathil allowed Attrebus and Sul to enter the cell in order to kill kill her brother , but she did not allow them to come out , fearing they would go mad after touching the sword .
Shavari ' s Note Content . I have good reason to believe the target will be coming to Riften in the next few days . Discretion is preferred , but elimination of the target is of the highest priority . The usual restrictions on exposure are lifted - - you will be reassigned outside Skyrim if necessary , without penalty . Do not fail me . - - E
Tower of Mzark Tower of Mzark is an ancient Dwemer Ruin in . The iron gate on the surface is initially locked . However , it can be opened from the other side by pulling the lever next to it . The quests " Elder Knowledge " and " Discerning the Transmundane " concurrently unfold here . Accessing the tower . To reach the other side , Blackreach must first be traversed . The only way to do this is to have started the quest , Discerning the Transmundane . Septimus Signus ' Attunement Sphere is required to activate a Dwarven mechanism opening a door to Blackreach . It is also possible to access it by forcing a plate against the wall and sprinting into it . Blackreach can be found by traveling through Alftand , Mzinchaleft or Raldbthar of the major Dwemer ruins , but the quest marker will always direct the Dragonborn to Alftand . The tower is located in the south / southwest corner of Blackreach . Interactions . Elder Knowledge . The Elder Scroll needed to learn the Dragonrend shout is found inside the Tower ' s main rooms . This room houses an oculory that holds the Dragon Elder Scroll . Puzzle clue and solution . There is an inanimate skeleton named Drokt lying in the tower , with a journal that provides a clue to the puzzle . The solution to the puzzle is ( from right to left ) : push the second button four times , waiting for the machine to finish moving each time . The third button will unlock . Push the third button twice , then the newly unlocked fourth button once . Collect the Elder Scroll and the Lexicon .
Gamirth ' s Final Message Content . My Dearest Love , Writing these words instead of talking to you in person is the act of a weak man . A coward . What I shall do after I finish this letter is even more cowardly . I am giving up . I ' m leaving the Everfull Flagon . I fought the pull of the strange enchantment as much as I could , and when I was sober I worked to discover a cure , or at least the source , of our terrible affliction . I wanted to defeat this thing , to see your eyes brighten and your mind clear once and for all . My heart aches for you , watching you struggle , watching you fight the allure of the mead as I read and researched . We may be close to solving this , but I can ' t go on . Is it a weariness of spirit ? Is it just a weakness , a character flaw that I can ' t overcome ? I don ' t know the answer . I only know that I want to run , to try to get free of this place and its insidious spell . I do this knowing that I am leaving you alone . That my soul is lost . Always remember , dear one , that you are forever in my heart . Remember our love and find a way to make your own escape from the tavern . And , please , try to forgive me . If you can . — Gamirth