naist-nlp/zeshel huggingface dataset:
Thieves Guild ( Morrowind ) The Thieves Guild is an association of thieves and criminals in , which operates across Tamriel . The Guild in Morrowind . The Guild does not have guild halls like other factions , at least until the end of the Thieves Guild plotline , but has its own cornerclubs , storehouses , and buildings where members can meet in general privacy . It has some influence in official matters , and can " clean " its members ' crimes for a payment from them . The Thieves Guild has spread across Tamriel and established branches in most of the provinces . However , it is not known if these branches even communicate with each other , as the Guild ' s methods differ heavily from province to province . Mostly , the Thieves Guild restricts its actions to avoid bloodshed and not to rob the downtrodden or those who cannot really afford it . In Morrowind the local guild steward , Gentleman Jim Stacey , has resurrected an old society , the Bal Molagmer , who see it as their duty to help the poor . In the past , prostitution and drugs were a major part of Thieves Guild business , but this was almost entirely stopped due to the legality of prostitution and the presumability that the Guild could be found and known . This was unwanted . So , the doyens had a meeting and agreed that in order to preserve the Guild , and not so as to act upon the poor , they passed the law and allowed for the guild to end up safe . On Vvardenfell , in the province of Morrowind , the Guild is run by Gentleman Jim Stacey , in Vivec City . There are cornerclubs in nearly every city where local members of the Guild meet and plan their actions . Near the end of the Third Era , the Vvardenfell guild chapter is endangered to be destroyed by the Fighters Guild which has been infiltrated by the Camonna Tong crime syndicate . Quests . Balmora guild . These quests are assigned by Sugar - Lips Habasi in the Balmora guild . Ald ' ruhn guild . These quests are assigned by Aengoth the Jeweler in the Ald ' ruhn guild . Wolverine Hall guild . These quests are assigned by Big Helende in the Wolverine Hall guild . Vivec City guild . These quests are assigned by Gentleman Jim Stacey in the Vivec City guild . Bal Molagmer . These quests are Gentleman Jim Stacey ' s Bal Molagmer quests , which are assigned in the Vivec City guild . Guild ranks . In Morrowind the ranks are as follows :
Silt Strider Silt Striders are giant creatures native to Morrowind . Silt Striders have stilt - like legs , and a body resembling the curved and armored body of a flea . The Dunmer domesticated the gigantic arthropods long ago , using them for transportation throughout Vvardenfell . The remains of Silt Striders may be found in various parts of the Ashlands , but they are not seen alive in the wild . After the Red Mountain erupted , most Silt Striders on Vvardenfell were wiped out , but some are still believed to live on the mainland of Morrowind . Caravaneer and fares . Each Silt Strider has a driver , or caravaneer , that navigates the Silt Strider to its destination . Prices for passage are dependent on the destination , embarking point , and disposition of the caravener to the passenger , which can be increased with successful Admiration or Bribes . Caravaners may have extended dialogue options concerning their cities and its surroundings . All caravaners in Morrowind are Dunmer . Silt Strider routes travel inland in the Ascadian Isles , West Gash , and Ashlands regions . Biology and culture . The 20 meter creatures ' shells are cut away both to expose sensitive tissues beneath , which can be goaded with minimal force to guide them , and to make room for passengers and cargo . Silt Striders ship cargo , as evidenced by the Silt Strider docks constructed in cities such Gnisis and Molag Mar to aid in the loading and unloading of trade goods . Silt Striders are not hostile and cannot be attacked . Routes . There are routes between each group of towns with the same colored background , and between towns of different backgrounds that are adjacent on the chart .
Nabith Waterway Nabith Waterway is one location in . Description . It is one of the several sublocations of the Dunmer Stronghold Kogoruhn , and serves as a base to the Sixth House in Vvardenfell . Dagoth Ralas can be found inside . Quests . The Path of the Incarnate . During this part of the Main Quest , Sul - Matuul , the Ashkhan of the Urshilaku Tribe , sends the Nerevarine to Kogoruhn to prove their courage . They are to retrieve three items and bring them back to him . To acquire one the items , the Shadow Shield , the Hero must go through the Nabith Waterway , which is the only way to reach the Charma ' s Breath .
Old Orc The Old Orc is an Orsimer who appears as a random encounter in Skyrim . Interactions . While traveling in the wilds , the Dragonborn may come across an Orc who stands near the corpses of two sabre cats . When spoken to , he says he is waiting for a " good death . " All attempts to talk him out of it fail , and will be met with him saying that he has become too old to be a chief , too old to marry , and wants to die while he can still call himself a proper man , and that he wants to die in battle to please his god , the Daedric Prince Malacath . He can be " helped " or left alone . Agreeing to help will cause him to become hostile . There are no rewards for " helping " him , so if you choose to leave him alone nothing will change except he will stay in the same spot until you " help " him .
Kibell Kibell is a Nord carriage driver located just outside Markarth Stables . He waits there until someone needs a ride to any of the capitals . If attacked , he will jump off of his carriage and proceed to attack the player . Attempting to pickpocket from him will show nothing in his inventory . Only after being assaulted and killed can you take anything from him . Services . Kibell will drive the Dragonborn to any hold capital , a useful service for discovering his / her locations on the map for future fast travelling later in the game . He charges either 50 gold or 20 gold , depending on the hold . Upon boarding his carriage , Kibell may share a little tidbit of information about the Dragonborn ' s destination , or comment on the weather .
Matus - Akin Egg Mine ( Online ) Matus - Akin Egg Mine is a that appears in . The egg mine is being run by Ridena Devani , who oversees mining for House Hlaalu . Quests . A Dangerous Breed . Assist Ridena Devani , by destroying Drovos Nelvayn ' s mutant Kwama from hatching . Kwama Conundrum . Repeatable quest .
Exclusive Fortify Willpower Exclusive Fortify Willpower is a potion that appears in . Exclusive Potions are the rarest potions , and thus , are the most valuable . Mercantile . The following vendors stock this product : Locations . This potion can also be found in the following locations :
Valley of the Wind ( Morrowind ) Valley of the Wind is the east - most valley that runs parallel to Dry Camp Valley in the Ashlands . It leads up towards the Red Mountain , ending at the door to the Cavern of the Incarnate that only opens in the twilight . Two characteristic stone formations , called " Airan ' s Teeth , " form the entrance into the valley . The Daedric ruin Zergonipal close by the mouth of the valley . Quests . The Path of the Incarnate . During this Main Quest , Sul - Matuul , the Ashkhan of the Urshilaku Tribe , gives to the Nerevarine a riddle he calls the " Wisdom ' s Test . " It goes as follows : By talking to different Ashlanders and Wise Women , the Nerevarine eventually finds out that the riddle points them to the Valley of the Wind , more precisely to the Cavern of the Incarnate , where Azura has hidden the ring Moon - and - Star .
Cragwallow Cragwallow is a town located in the region of Eastmarch , Skyrim . Quests . Dying Wish . Lothgar Steady - Hand was grievously wounded by the creatures that attacked Cragwallow . He appears to be dying . Lothgar asked the Vestige to recover his sword and shield . They were taken by the creature that injured him . Characters . Pets :
Fharun Stronghold Fharun Stronghold is an Orsimer stronghold in Wrothgar . Background . The stronghold of Fharun Clan , an Orc settlement in the northernmost reaches of Wrothgar , prides itself on remaining true to the teachings and traditions of Malacath . This , of course , pits its chief against King Kurog , who wants to set aside the restrictions of tradition and lead the Orsimer insto a new age rich with opportunities and newfound prestige . Of course , the clan ' s dedication to Malacath makes it a prime target for the fanatical Vosh Rakh and their harsh methods for spreading the word of Trinimac throughout the land of the Orcs .
Baandari Peddler Note Content . This one was , apparently , not clear enough in her directive against picking up travelers in passing , even if they offer gold ! More travelers mean more attention , which is not a thing we seek . Some of the goods we transport are not held in the same high esteem as they are in our homeland . So much so that some of these good are considered to be illegal to possess . So this one doesn ' t care if your new friends " seem nice . " If we are forced to answer the questions of the authorities , we will have plenty of time to grow to dislike one another while we spend time in the same cell . Khajiit are expected to express their regrets to their newfound friends and see they do not tag along when next we depart . Otherwise , this one will be forced to bare her claws upon your purses and reduce your cut of the profits accordingly . This one assumes you understand now , yes ?
Shrine Speechcraft Skill Shrine Speechcraft Skill is a Restoration spell in that temporarily increases the value of speechcraft . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Imperial Alchemy Skill Imperial Alchemy Skill is a Restoration spell in that temporarily increases the value of alchemy . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Alchemist Nilyne ' s Notes Content . The Llodos plague is a damn complex concoction . I ' m not sure I have the skill and experience to totally counteract its properties , but I have an idea for how to suppress and slow the pace of the disease . It will require a number of rare and exotic ingredients to pull this off , though . An alchemical concoction such as I ' m imagining doesn ' t like to be subjected to high heat . It ' s too volatile . It needs to be allowed to seep and brew . Therefore , an adjustment of one - quarter flame should suffice to get the mortar to the proper temperature . First , I ' ll need a good amount of Kyne ' s Heart . These healing herbs are prized for their powerful medicinal properties , which makes them hard to come by and extremely expensive . I ' m certain the innkeeper at the Brooding Elf keeps an emergency supply to sell for profit when business gets slow . Then , I need something to bind it all together and hide the foul taste of the bitter herbs . Something like sour milk tea . Grell Flan was known to imbibe the stuff from time to time . I must admit that I have a fondess for the beverage myself . Usually with a splash of greef to give it a bit of a kick , if you must know . Finally , I ' ll need something that adds a touch of magic . Dragon scale mushrooms would fit the bill nicely . If I recall correctly , Old Sorel Tedas had a taste for exotic mushrooms . There might still be some hidden in his house unless those Argonian ruffians ransacked his place after he entered the quarantine .
Suurootan Suurootan is an Altmer who owns a general goods store in Bruma by the curious name of Novaroma along with his assistant Karinnarre . He has 600 to buy miscellaneous goods , and he sells the unique item Monkeypants . He also sells improvements for the Bruma house .
Barknar ( Skyrim ) Barknar is a Nord pilgrim who can often be found examining the etched tablets along the 7000 Steps , at the Vilemyr Inn in the town of Ivarstead , or at an encampment at the foot of the dawnguard fortress . Background . Barknar spends most of his days on the path to High Hrothgar , walking the steps and meditating on the emblems . If the Dragonborn steals from him , he will send Hired Thugs to attack them . When killed or pickpocket ed , he will carry mostly standard loot , the most notable being well over 100 iron arrows .
Large Kwama Egg Large Kwama Egg is an Alchemy ingredient available on Vvardenfell . Speaking to either Tendris Vedran or Anarenen , both Alchemist will cause the Nerevarine to learn the following : " Kwama eggs are a rich , nutritious foodstuff with modest magical properties . Popular throughout the Empire , kwama eggs stay fresh for a long time , and kwama mining is a profitable industry on Vvardenfell " .
Marbruk ( Lore ) Marbruk otherwise known as Marbruk Field is a city in south central Valenwood on the border between Greenshade and Grahtwood . The city is an Altmer built city to combat the Ebonheart Pact influence in the region . Geography . Marbruk is has three entrances . The Northern Gate leads to Driladan Pass and Northern Greenshade . The Southern Gate leads to Bramblebreach and Southern Greenshade . The Eastern Gate leads to the Redfur Trading Post and Grahtwood . The city of Marbruk is built on an incline . The eastern entrance is on the highest level along with the stables . The next lower one is where the Fighters Guild , Mages Guild , and the Smithy are located . The next level is where the merchants stalls are located , the next one is the city plaza , inn , and northern gate . The last one is where the residents live , the wayshrine , and the southern gate . History . First Era . Prior to Marbruk ' s inception , the Ayleids fled Cyrodiil after the Alessian Slave Rebellion and some settled in the Marbruk Fields . The Ayleids eventually integrated themselves into Bosmeri culture and the great Ayleid settlements degraded to ruins . Second Era . The great Altmer city of Marbruk was built in 2E 582 during the Alliance War . The city was built to combat the Ebonheart Pact ' s influence in the region . The Altmer respected the Bosmer ' s Green Pact by importing supplies from home other places . After the construction of the city , tragedy stuck when the Staff of Magnus was stolen from the Aldmeri Dominion ' s great chamber of treasures by the Veiled Heritance and Vicereeve Pelidil . This resulted in the resurrection of Prince Naemon into the Shade of Naemon . The Shade had resurrected an undead army in the Green ' s Marrow region of Greenshade and lead an assault on Marbruk via the Driladan Pass . The Aldmeri Dominion managed to push back the invaders and eventually defeated the army at Hectahame . A thief known as the Artisan had been stealing items from several Altmer in Marbruk . Cinnar , Captain of the Marbruk City Guard tasked the Vestige into questioning citizens about the identity of the Artisan . After uncovering the Artisan , the Vestige returns all the stolen items to their proper owner . Third Era . During the Imperial Simulacrum , the Eternal Champion had at one point visited the city in their quest for a piece of the Staff of Chaos . Back then , Marbruk was known as Marbruk Field and became a simple settlement .
Gallus ' s Journal This is the translated version of " Gallus ' s Encoded Journal " , which was originally written in the Falmer Language to prevent anyone from reading it . Content . Mercer Frey continues to elude my every step . I think he ' s aware I ' m following him , and appears to be taking no unnecessary chances . I ' m bringing all of my skills to the forefront in order to deceive him . It still pains me that the deception is necessary . When I became a Nightingale , using my newfound talents against my own was the furthest thought from my mind . There was a close call today . I was settling down for a night ' s rest in the Cistern when Mercer Frey entered unexpectedly . He was creeping along the wall , but I spotted him immediately . He edged closer to the vault door , making his way carefully around the perimeter of the room , but suddenly stopped and turned towards my hiding place . I froze instantly , even holding my breath for a moment , but my position was already compromised . He abruptly turned and walked back towards the Flagon . What was he doing ? At last I have a piece of evidence that might explain Mercer Frey ' s actions . Instead of trying to follow him or break into his Manor , I used every loose - tongued source at my disposal to scour the Ratway looking for answers . It took several weeks but Maul was able to provide an interesting bit of information . Mercer had been spending inordinately large sums of coin on all manner of things unrelated to the Guild . How he was able to afford this was a mystery to me . The vault was impregnable , so what was the source of his coin ? It ' s been confirmed by my sources Mercer ' s been living an unduly lavish lifestyle replete with spending vast amounts of gold on personal pleasures . I have more than my share of evidence to confront him now . He must be stealing from the Guild , but , without proof , all I have is baseless accusation . Mercer came from wealthy stock , but the amount of coin he ' s been spending is immense . I ' ve been giving it some serious thought . There ' s only a single way that Mercer could have access to vast amounts of coin . I hesitate to even believe it ' s possible . How could he possibly desecrate the Twilight Sepulcher ? The goes far beyond mere greed , and transcends common theft . His actions could represent the failure of the Nightingales ! Something that hasn ' t occurred in hundreds of years . Why ? Why would he readily throw away everything he believes in ? All I need is proof . Mercer Frey has requested I meet him at Snow Veil Sanctum today . He sent a note by courier , so I can only assume he ' s already there . All my senses tell me it ' s a trap , but I have no choice . His message indicated the meeting was of the utmost urgency , and involved Guild business , so I ' m obligated to go . I can ' t risk bringing anyone else with me , but I ' m almost certain Karliah will disobey and follow .
Imperial Headsman Imperial Headsman is a member of the Imperial Legion in Helgen . Background . The Headsman was to execute the Stormcloak prisoners in Helgen . After decapitating a defiant Stormcloak , the Headsman was about to execute the Dragonborn when Alduin attacked . When Alduin landed on a nearby tower , the headsman was knocked to the ground . When the headsman stumbled onto his feet , he was too slow to escape as Alduin bellowed Unrelenting Force at him , killing him instantly . The Headsman will only appear as a burned corpse near the execution block and will only carry Bone Meal or Gold .
Sargenius Sargenius was a master in the ranks of the Psijic Order . He is briefly mentioned at the end of the book " " by the books author Taurce il - Anselma . The book states that he consented to Taurces ' presence on the Isle of Artaeum for the study / writing material for the book .
Mayor ' s House ( Crosswych ) Mayor ' s House is a house in the town Crosswych , Glenumbra . When the Vestige arrives for the first time , the town has been taken over by Red Rook Bandits . After the related quests for Crosswych have been completed , everything goes back to normal . Afterwards one will find Councilor Lia , Marayna Murric , and possibly Tamien Sellan inside . Quests . Crosswych Reclaimed . Tamien Sellan says the Crosswych resistance has gained enough momentum . It ' s time to deal with the Red Rooks leader , Sternis Gelves himself . The Vestige needs to access the Mayor ' s House and kill him .
Bat gro - Orkul ' s Ghost Bat gro - Orkul was an Orsimer smith and resident of the ruined city of Vitharn , which was overrun by its own brethren centuries ago . Background . As a result of the cowardice , inaction and lack of common sense displayed by the citizens and guards of Vitharn , their ghosts were cursed by Sheogorath to relive their final moments forever . He refused to hand over weapons and armor to the soldiers as he was very protective of them and as a result Althel failed to protect the gate wheel . Interactions . Ghosts of Vitharn . Years ago , the fortress of Vitharn was attacked and overrun by invading fanatics . Upon his death , Count Cirion was visited by Sheogorath who cursed him and the rest of the fort ' s inhabitants for their cowardice and miserably poor defense . Lord Sheogorath forced them to relive their last moments forever .
Baronoff ' s Bloody Icicle Baronoff ' s Bloody Icicle is a journeyman - level Destruction spell in . It inflicts 30 points of frost damage on a target upon impact . Acquisition . Baronoff ' s Bloody Icicle can be purchased from M ' raaj - Dar , who resides in the Dark Brotherhood Sanctuary in Cheydinhal .
Dragonstar ( Shadowkey ) Dragonstar is a location appearing in . It is split between the forces of Skyrim and Hammerfell due to the War of Bend ' r - Mahk . Background . The divide between the east and the wast leaves a strong mutual distrust between the two sides , and skirmishes within the city are common . Despite its strong strategic location in the war , the majority of fighting takes place in the area around the city , so as to keep either side from receiving reinforcements and gaining and upper hand within the city . The first to be discovered by the hero will be the western half , occupied by Hammerfell . The war has taken a heavy toll on its people , and many will beg the hero to give them supplies or anything else to relieve their hardships . To get to the eastern portion , the hero must pass two Skyrim guards who , despite the hostilities , allow them to pass if they are given one by Tanyin Aldwyr . The eastern half is even worse than the west , and soldiers occupy nearly every home , waiting for their next opportunity to strike at the expense of the citizens .
Fine Steel Battle Axe The Fine Steel Battle Axe is a two - handed weapon in . It is lighter than a Steel Battle Axe , and has higher maximum damage and more health than the Steel Battle Axe does . This weapon ' s use is governed by the Blunt skill .
Elsenia Elsenia is a Bosmer vampire from Longhaven , and wife of Thorinor . She can be found in Shademist Moors . Interactions . Lost in the Mist . Thorinor is looking for Elsenia , who has been missing for some time . He is looking for either news of his wife ' s safety or confirmation of her death .
Steamfont Cavern Steamfont Cavern is a crafting location in the region of Stonefalls in Morrowind . Crafting . The cavern contains a hidden Blacksmithing Station , a Woodworking Station , and a Clothing Station . Each one can grant the Night ' s Silence enchantment on any equipment crafted .
Dame Clarique Dame Clarique is a Breton Lion Guard who resides in Glenumbra , High Rock . She is assigned to keep an eye on the situation in Eagle ' s Brook and the captured Red Rook bandit . Interactions . The White Mask of Merien . Tamien , an ex - Red Rook bandit , claims he wants to save the town of Eagle ' s Brook . The Lion Guard , however , distrust him . Tamien says the Bloodthorns are turning townfolk into zombies . He wants the Vestige help to prepare a spell to protect the villagers .
Dagoth Fervas Dagoth Fervas is an Ash Ghoul found at Kogoruhn . He is a member of the Sixth House and , like the rest of the house , is hostile to the Nerevarine . Location . He can be found at the Dunmer Stronghold of Kogoruhn , in the subsection Charma ' s Breath . Equipment . Fervas uses or carries the following : Spells . Fervas knows the following spell : Abilities . And benefits from : Afflictions . Fervas can potentially pass on the following :