naist-nlp/zeshel huggingface dataset:
Johnathan Johnathan was a member of staff at Zapp ' s Neon Signs . Background . He got a month off work from an injury . He was in the elevator with a cart of signs . The elevator unexpectedly made a sudden stop , making a sign slip off of the cart and break his leg . Appearances . Johnathan is mentioned only in " " .
Russ Russ is one of the mysterious " evil " salvagers in 2253 . Background . Unlike most of the salvagers in the area , Russ is not an NCR convict , rather he is a middle - aged former raider scavenging with Anton ' s gang . The gang is territorial and isn ' t doing too bad sifting through the old world , although not particularly well in Denver , he stays with them for the promise of loot , like - mindedness and the possibility of finally settling down . Appearances . Russ was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Become an Expert Excrement Expeditor Become an Expert Excrement Expeditor is an unmarked quest in " Fallout 2 " . Detailed walkthrough . Talk to Bill , who is the caravan master of Broken Hills in 2241 . He can be found in Broken Hills Downtown area , south west building . If you shovel brahmin dung for him five days in a row , you ' ll be paid a tidy sum of $ 500 , 500 XP and get the Expert Excrement Expeditor perk , which increases your Speech by 5 % . Your Broken Hills reputation will take a slight hit , though . Once you achieve the perk , however , Bill stops offering the opportunity to shovel dung .
New Vegas citizen New Vegas citizens are people living in New Vegas in the Mojave Wasteland in 2281 . Background . Those that choose to remain independent from the NCR and the Strip are extremely self - reliant , but not well off financially . Generally , they are much healthier and stronger financially than the residents of Freeside due to self - sustaining farming , hunting for their own meat and avoiding the drug use common to the populace in Freeside . They can typically be found at the Crimson Caravan Company , North sewers and the Thorn . They often live in groups in makeshift houses in sewers , abandoned buildings , or complete settlements such as North Vegas Square . Appearances . New Vegas citizens appear only in " " .
Baseball uniform The baseball uniform is an outfit in " Fallout 4 " . Characteristics . The uniform is white and red outfit , with a button up shirt , long - sleeved red undershirt and white pants . When worn , the baseball uniform provides a single point bonus to both Strength and Agility and can be upgraded with ballistic weave to add Damage and Energy Resistance . Additionally , armor pieces may be worn over the uniform itself .
Lucky Harith Lucky Harith is a caravan merchant in 2277 specializing in the sale of weapons ( as he calls them " hot death in a variety of flavors " ) . Background . Boisterous and friendly , Harith has a toy collection that consists of a wide assortment of weapons . Despite the destructive potential of his gear , he sees his sales as a way to ensure peace in the world by making sure everyone is equally armed . Daily schedule . Lucky Harith ' s route takes him to Canterbury Commons , Temple of the Union , Agatha ' s house , Paradise Falls , Arefu , Evergreen Mills , Megaton and Rivet City . Interactions with the player character . Interactions overview . < nowiki > * < / nowiki > After second investment . Appearances . Lucky Harith appears only in " Fallout 3 " .
VAPL - 58 power station The VAPL - 58 power station is a set of fenced - in power lines and transformers next to a power substation , located south - southwest of Arefu , north of Jury Street Metro station , and west of Vault 106 , where two power lines from the north and east intersect . Layout . The substation here is one of the few in the game which allows access to the roof . A fallen transmission line tore down a hole in the fences , making it possible for players to exit the power station without using the front gate . Appearances . The VAPL - 58 power station appears only in " Fallout 3 " .
Mahkra Fishpacking Mahkra Fishpacking is a location in the Commonwealth in 2287 . Layout . Mahkra Fishpacking consists of a large factory on the most northern shore of the Commonwealth . The exterior is fortified with a stone wall and sandbags . The courtyard , catwalks , and interior are littered with the bodies of the former raider owners during the first visit to here . Apart from the main entrance doors to the front , ( south ) there is also an unlocked hatch entrance in the northeast corner of the roof , accessed by an exterior metal stairway . The upper level of the factory initially contains no hostiles , but once the lower level is explored , a number of synth s will enter the building , which then spread throughout the entire facility ( even after clearing the lower level ) . A number of synths will also be outside of the facility and on the roof upon exiting the plant . To the northwest is a feral ghoul stuck on a platform on the water . Related quests . Variable Removal - The Railroad may send the Sole Survivor to this location to eliminate a Courser . Appearances . Mahkra Fishpacking only appears in " Fallout 4 " .
Christie Young Christie Young is a cleaning lady in Rivet City in 2277 . Background . Spending her time on the upper deck where she rests and cleans the expansive vessel , Christie is Henry Young ' s wife , and C . J . Young ' s mother . She ' s not a huge fan of her daughter ' s friendship with the lower deck dwelling James Hargrave , but is hoping that her C . J . will have a calming influence on the wayward young man . Relationships . Christie is married to Henry Young and together they have a daughter , C . J . Young . Daily schedule . In the morning and early evening she can be found in the Rivet City market , usually to get something to eat at Gary ' s Galley . In the late mornings and afternoon she can be found on the upperdeck , sweeping the floors . At night she sleeps in her family ' s quarters on the upper deck . Notes . She can be heard screaming in her sleep . Appearances . Christie Young appears only in " Fallout 3 " .
Rocky cave The rocky cave ( also known as Virgil ' s laboratory ) is a location in the Commonwealth in 2287 . Virgil has chosen this cave as his refuge , as it is deep within the Glowing Sea and out of the Institute ' s grasp . Layout . The cave entrance is a small cavity in a larger rock structure that opens up to a wider passage . At the end of the passage lies an opening , guarded by turrets , to a chamber that has been furnished with laboratory equipment and a small living quarters . Appearances . The rocky cave appears only in " Fallout 4 " . Bugs . Visiting this location prior to starting the quest The Glowing Sea can cause that quest not to start correctly upon completion of Dangerous Minds .
Vault 3 fiend guard The Vault 3 fiend guard is a sentry safeguarding the said vault ' s entrance . Daily schedule . She protects the vault ' s entrance during all hours of the day . Interactions with the player character . Other interactions . Upon entering the vault , the fiend guard questions the Courier about their presence inside of the fiends ' hideout . It is possible for the player character to convince her that they are selling drugs through a speech challenge , or through dialogue that appears if the player character is equipped with Great Khan armor . If she is informed of this , she and the other fiends inside the vault become friendly to the player . Otherwise , she remains hostile and attacks only if provoked . Appearances . The Vault 3 fiend guard appears only in " " .
Shark Club comedian The Shark Club ' s comedian ( named as crappy comedian in - game ) is an entertainer for the Shark Club casino in New Reno in 2241 . Background . He is an entertainer for the Shark Club . However , he is terrible at it , as all his jokes are unfunny . The crowd will insult him for such bad humour . Luckily , he has a fence surrounding him , for protection against items that might be thrown at him . Notes . Killing the comedian drains 10 Karma . Appearances . The comedian appears only in " Fallout 2 " .
Pugilism Illustrated ( Fallout 3 ) Pugilism Illustrated is a skill book in " Fallout 3 " . Characteristics . Reading this book permanently improves your Unarmed skill by 1 ( or 2 with Comprehension ) . Locations . < section begin = " Locations " / > < section end = " Locations " / >
The Custodian The Custodian is a protectron at the Big MT in 2281 in the " " " Old World Blues " . Background . A unique found in the Big MT , along with some . Notes . On the ground in front of the Custodian is a dust mop , showing that it was performing its custodial duties recently . Appearances . The Custodian appears only in the " " " Old World Blues " .
Hot Rod Shark paint The Hot Rod Shark paint is a paint scheme in " Fallout 4 " . It is obtained through the Hot Rodder magazine . Characteristics . It is a paint scheme with an olive base with red edges , and eyes with a shark mouth on the torso . It can be modded on all power armors . Effects . It increases Agility by 1 when all pieces are painted .
John L . Sullivan John L . Sullivan is a retired boxer of Irish descent in the Golden Gecko pub in Klamath . Background . A tall , older , man with muscular arms and a gray , but neatly groomed , handlebar mustache , John Sullivan is a retired New Reno boxer , who settled down in Klamath and spends his time at the Golden Gecko tavern . John represents the Irishman stereotype , as it can be noticed through his drunkard behavior and his way of talking ( notable quotes include " Here lad , have a drink on me , that ' s your ticket to the realms of the fay folk , " or " When I was a wee young lad , an ' dinnay have any sense in me thick head " ) . He is a warm , open fellow , who will gladly talk to people and drink a pint or two with them . He also has a knack for spotting talented fighters and teaching what he knows . Interactions with the player character . Other interactions . Sullivan can raise the Chosen One ' s Unarmed and Melee Weapons skills each by 10 % . If the Chosen One has at least $ 10 , he can find out that Sullivan used to box in New Reno . Notes . If he taught the Chosen One about the Unarmed arts and is offered money , he refuses . Still , the Chosen One gains a small amount of Karma . Appearances . John L . Sullivan appears only in " Fallout 2 " .
Sister Sister is a 29 - year old slaver found in Rivet City in the year 2277 . Background . Why do they call this large hulking man " Sister " ? No one knows because whenever anyone asks , Sister beats them to within an inch of their life . Sister , 29 , is a bully with a bad temper . He is one step away from being given the boot by Harkness or Danvers . So far he hasn ' t caused enough trouble to warrant exile or worse . Most of the citizens of Rivet City stay clear of him if they can . At Eulogy Jones ' request , he is in Rivet City to capture an escaped android . However , Sister has grown to like living in Rivet City , for which he has abandoned this mission indefinitely . Despite now being a permanent resident in Rivet City , he rents a hotel room and can often be found sitting in the hotel lobby . Appearances . Sister appears only in " Fallout 3 " .
DERVISH camouflage system The DERVISH camouflaging system is a pre - War technology used in Hidden Valley that provides visual and electronic interference to prevent airborne or long - range enemy weapons from targeting the Hidden Valley bunker s . The DERVISH camouflaging system is mentioned in the Hidden Valley Datastore terminal . Description . The DERVISH system works by using a widespread network of industrial fans that are dispersed around Hidden Valley to throw the soil , which has been supplemented with a combination of aluminum and other various silicates , to create a cloud of around the area making it hard to navigate around Hidden Valley and even harder to hit with airborne or long - range weapons due to inability to lock on electronically .
Giant mole rat The giant mole rat was a creature that was cut from " Fallout 3 " . It was first revealed when Bethesda Softworks released all the concept art done by Adam Adamowicz . Biology . The giant mole rat is a very large mutation of the regular mole rat found in the game . In the two pieces of concept art it is shown with a rider on its back . Appearances . The giant mole rat was cut from " Fallout 3 " .
Raider theme The raider theme is one of the possible themes for the player character ' s residence in " Fallout 3 " . Layout . Megaton house . After getting the raider theme , the Megaton house will be filled with bloody human remains , caged bodies and hanged decapitated corpses . These items will also be available : Tenpenny Tower suite . As in all themes , the list of items is different in Tenpenny Tower .
Gomez ( Fallout : New Vegas ) Ranger Gomez is a member of the New California Republic Rangers living in the Mojave Wasteland in 2281 . Her main duty is maintaining the NCR Ranger safehouse . Interactions with the player character . Other interactions . The Courier meets her in the NCR Ranger safehouse , which she visits every few days . The player can request a small amount of specific ammunition ( , , or ) from her every few days . Notes . While she is " away " she actually is in a closed off section of the cave which can be seen by traveling through the door that leads to the Mojave with noclip enabled . Appearances . Ranger Gomez appears only in " " .
Dean ' s glasses Dean ' s glasses are a set of heavily tinted glasses in the " " add - on " Dead Money " . Characteristics . Classified as a light armor piece , the characteristics fully coincide with the pre - War businesswear , when worn give a bonus of 5 to Speech . On a male character they look like ordinary police glasses , whereas on a female character they look like a severely torn greasy pre - War businesswear .
Violetta Violetta is a Fiend guard dog living in the Mojave Wasteland in 2281 . Background . She is kept on a diet of and turbo by her owner Violet , who happens to have a very similar diet herself . Appearances . Violetta appears only in " " .
General Atomics Galleria terminal entries The General Atomics Galleria terminal entries are a series of entries found on four terminals at General Atomics Galleria in " Fallout 4 " . Director override terminal . Terminal is located in the galleria ' s control tower . Handy Eats terminal . Terminal is located in Handy Eats . Madden ' s office terminal . Terminal is located in Madden ' s Gym . Supervisor ' s terminal . Terminal is located in Back Alley Bowling .
Laser rifle ( Fallout 3 ) The AER9 laser rifle is a weapon in " Fallout 3 " . Characteristics . The laser rifle is a military - grade weapon used by the Brotherhood of Steel and the Enclave , instead of the Wattz 2000 laser rifle used in previous " Fallout " games . Its pistol - sized counterpart is the AEP7 laser pistol . As with all energy weapons , the AER9 can suffer from poor performance if not properly maintained . The crystal arrays and non - mechanical components are delicate , and if not properly serviced can lead to a loss of beam intensity , overheating , and energy regulation failure . Given that laser weapons were still in their infancy as regular military weapons , parts can be hard to come by in the wasteland . However , its lack of moving parts ( aside from the microfusion cell holding latch and trigger mechanism ) means it is resilient against extended use . By nature of firing a beam projectile , the shots will instantly hit , negating any need to lead the shot . In combat , the laser rifle is an exceptional weapon . It performs admirably at medium and long ranges , where its accurate semi - automatic fire combined with its large ammunition capacity makes short work of most opponents . However , its semi - automatic nature prevents it from being a viable close quarters combat weapon . As such , the laser rifle is a good weapon for traveling through the open wastelands where dispatching enemies at a distance is a frequent opportunity . Although its damage output is only comparable to the hunting rifle and lower than the sniper rifle , its rapid semi - automatic action , sizable magazine , minimum spread of 0 ( meaning potentially perfect accuracy ) , extreme effective range , and exceptionally low AP cost allows the laser rifle to really stand out . A deadly critical hit from this weapon , as with other laser weapons , will not only kill enemies but also turn them into a pile of colored sparkling ashes , which can still be looted as normal . Durability . A fully repaired laser rifle can fire 1086 bolts , about 46 full cells , from full before breaking . Behind the scenes . On the barrel , there is a warning : " Caution : laser radiation . " It ' s also rated as a " Class 6 " laser , which may be a subtle reference to the internationally used laser class rating system , which currently rates the strongest industrial lasers as Class 5 .
Starvation Starvation is a in " " in Hardcore mode . Characteristics . Starvation is measured as FOD under the . Starvation occurs if the Courier does not eat food after a long enough period of time . It accumulates slowly at all times , and primarily affects Strength , though Perception and Charisma also suffer at higher starvation levels . It takes five days for the Courier to starve without eating anything . Most types of food will reduce starvation by some amount , though certain foods are more effective than others .
Henry Glover , Jr . Henry Glover , Jr . was one of the sons of Henry Glover , a candidate for overseer endorsed by the Utilitarian , Divine Will , and Allied Service Workers Blocs . Background . He was one son amongst six children , including Sam Glover . His father tried to use his family as a reason to not be elected , and mentioned him by name . This appeared to work , as Nathan Stone was apparently in the lead for Overseer before his wife Katherine was elected . Appearances . Henry Glover , Jr . is mentioned only in " " .
Nate ' s great - great - grandfather Nate ' s great - great - grandfather was a soldier in the US Army that served in 1945 , fighting in World War II . When he went to war , he left his pregnant wife back in the United States , who gave birth to his son while he was away . Following the atomic bombing of Hiroshima and Nagasaki , the war ended and he was able to reunite with his wife and meet his son for the first time . Appearances . Nate ' s great - great - grandfather is only mentioned in " Fallout 4 " .
Mining office The mining office is a inside Sloan in the Mojave Wasteland . Layout . This office ' s interior is similar in layout to the Regulator HQ and the Republic of Dave capitol building in " Fallout 3 " , though with different furniture . Below and around the corner is a pool table . Upstairs the Courier will find the office of Chomps Lewis . Appearances . The mining office appears only in " " .
Trapper Trapper is a " Lionheart " perk . Effects . Stripping animals of their hides has become second nature to you . You are able to strip a wolf or bear of its hide hide every time you kill one . These hides are also more valuable because of your great skill . Notes . This is the equivalent of the " Gecko Skinning " perk from " Fallout 2 " .
Dynamite ( Fallout : Brotherhood of Steel ) Dynamite is a cut content explosive in " " . Characteristics . Although this weapon is displayed in the hands of the Initiate and in his inventory , during the throw and installation however as a trap , the game model does not appear on the ground and as a consequence , the device does not explode . Notes . This weapon can be added to the game using the " Codebreaker " program .
Dick Hubbell Dick Hubbell , also called " The Hub " was the pre - War founder of Hubology . Background . Dick Hubbell was the founder of Hubology , his own religion ( and business ) , whose ideals and lore still exist in the post - nuclear world thanks to the post - War Hubologists and their leader , AHS - 9 . Nothing is known about the organization ' s power before the war , but after it , the Hubologists are both a technologically and theoretically advanced group comparable to the Shi or Brotherhood of Steel . Appearances . Dick Hubbell is mentioned in " Fallout 2 " and in the " Fallout 4 " add - on " Nuka - World " . Behind the scenes . Dick Hubbell is a parody of , the creator of the very litigious Church of .
Serenity " Serenity " or " Dream Town " is an ambient music track composed by Mark Morgan and used in the " Fallout 2 " and " " soundtracks . The track is available as a part of the Vault Archives compilation . The track was originally composed for another game , . Appearances . The song plays in " Fallout 2 " , it plays when the Chosen One is in Modoc . In " Fallout : New Vegas " when the Courier visits the Gomorrah courtyard , Vault 21 , New Vegas medical clinic , Jack Rabbit Springs , the Hopeville armory in " Lonesome Road " , the X - 13 research facility in " Old World Blues " , and several other unnamed locations .
Primer box , small rifle Primer box , small rifle is a in " " . Characteristics . The primer box gives the player 25 units of primer , small rifle . Location . This item , along with other boxes like it , can be bought at the kiosk just outside the New Vegas Strip and Freeside .
Gus Gus is unique sentry bot and Kat ' s bodyguard . Gus can be randomly encountered in the Commonwealth in 2287 . Background . Gus can be found roaming the Commonwealth together with the child merchant Kat . If the Sole Survivor would happen to kill Gus , Kat will no longer talk to them . Notes . Gus generates no items upon death , its corpse is un - lootable , and the player gets no XP for killing it . Appearances . Gus appears only in " Fallout 4 " .
Mordino ' s man Mordino ' s men are Big Jesus Mordino ' s guards in New Reno in 2241 . Background . They are guards of the stables , a chem lab and Desperado , a New Reno casino . They are employed by Big Jesus Mordino . Appearances . Mordino ' s men only appear in " Fallout 2 " .
Isaac ' s house Isaac ' s house is an in the Mojave Wasteland , due east of the , just beyond the overpass . It belongs to the nearby Gun Runners supply manager , Isaac . Layout . When entering from the front door : consists of a living room upon entering , a bedroom with a " free " bed on the immediate right , and a kitchen with a fridge and various minor loot , ending with the back door out . Appearances . Isaac ' s house appears only in " " . Bugs . When passing by the house with any active quest marked on your map , the game becomes convinced that the path is * through * the house ( it has a front and rear door aligned in the same general direction ) , thus concealing the actual quest item icon until the player walks through the house or de / reselects the quest once having walked past the house .
Jeannie May Crawford Jeannie May Crawford is the owner - operator of the Dino Dee - lite Motel and de facto mayor of Novac in 2281 . Background . Little is known about Jeannie May ' s background . It can be uncovered that she met with a slaver working for Caesar ' s Legion and sold Carla Boone , the wife of former NCR sniper Craig Boone , into slavery . Craig Boone reveals that the slavers knew how to approach Novac without being seen , which suggests that Jeannie May gave them detailed instructions on how to get in and out safely . She was paid 1 , 000 for Carla , and 500 more for her unborn child . Jeannie May possibly sold Carla because of the way she acted . Through dialogue with Jeannie May and other residents of Novac , specifically Manny Vargas , it is revealed that Carla was not well liked , and " went out of her way to be rude . " In actuality , she just wanted to get Boone to take her back to New Vegas , which she personally preferred over the quiet and uneventful life of Novac , and apparently didn ' t care whether or not her favorable interests made plenty of others see her as selfish . Appearances . Jeannie May Crawford appears only in " " .