naist-nlp/zeshel huggingface dataset:
Lobster Grill Lobster Grill was a pre - War chain of family - oriented seafood restaurants that had locations in the United States , particularly in the state of Maine . Background . The restaurant chain owned a fleet of van s running under the " Lobster Grill " name , and were known to operate on Mount Desert Island . Post - War , the remains of many of these company vehicles have been claimed by giant hermit crab s , who use them as shells . Appearances . Vehicles owned by the now - defunct Lobster Grill family restaurant chain appear in the " Fallout 4 " add - on " Far Harbor " .
Souvenir shop The souvenir shop is a general supply shop in Little Lamplight , run by Knick Knack . Layout . The main room with the entrance houses the main shop , including a counter and three bookcases to the left . A cabinet on the right next to the entrance contains Knick Knack ' s inventory . The small room left of the door is where Knick Knack ( and sometimes mayor MacCready ) sleeps . Appearances . The souvenir shop appears only in " Fallout 3 " .
Libertyville < section begin = " CXGamesSummary " / > Libertyville is a favela in the Bering Strait . < section end = " CXGamesSummary " / > Background . The Cause was to take control of the area around Libertyville , to increase their presence in the Bering Strait region . Appearances . Libertyville was to appear in the canceled " Fallout Extreme " .
Sandy ( Fallout 2 ) Sandy is a resident of Vault 13 , along with her mother , Ariel in 2241 . Background . Sandy wears a yellow dress with flowers on it . Her father was killed by a band of raiders , but before she could be killed , she was saved by a pack of deathclaws . The deathclaws brought her and her mother to Vault 13 where she has remained under the watchful ( and often controlling , as Sandy seems to imply ) eye of her mother . Interactions with the player character . Other interactions . Sandy states that she enjoys getting piggyback rides from Valdis , one of the deathclaw guards . She also likes to pretend that she is a cat , and the Chosen One can humorously join in by pretending to be a dog if his / her Intelligence is less than four . Effects of player ' s actions . Like all of the other residents , Sandy will be killed by the Enclave . Appearances . Sandy appears only in " Fallout 2 " .
Peter Renaday Peter Renaday ( born June 9 , 1935 as Pierre L . Renoudet in Louisiana , USA ) is an American voice actor who voiced Doctor Henry , No - bark Noonan , Loyal , Heck Gunderson , Cannibal Johnson , Easy Pete , Walter Phebus , Judah Kreger , Horowitz and additional characters in " " . He is perhaps best known for his role as Master Splinter in the 1987 version of " Teenage Mutant Ninja Turtles " . He has voiced characters in films such as " The Aristocats " and " Scooby - Doo and the Witch ' s Ghost " and has voiced characters in TV shows such as " Angel " , " Grim & Evil " , " Evil Con Carne " , and " Justice League " . Renaday has also voiced characters in a number of video games , such as " Dragon Age : Origins " , " Ninja Gaiden Sigma 2 " , " Halo Wars " , " Lost Odyssey " , " Jeanne d ' Arc " , " James Bond 007 : From Russia with Love " , " Metal Gear Solid 2 : Sons of Liberty " , and " Viewtiful Joe 2 " .
Napoleon Bonaparte Napoleon Bonaparte ( August 15 , 1769 – May 5 , 1821 ) was a French leader who commanded several military campaigns , establishing France as the dominant military power at the time . From his military success , he ruled as the emperor of France from 1804 – 1814 and in March to June of 1815 . Notes . Napoleon and his ride around Europe is mentioned on a plaque in Wixon ' s shovel museum . Appearances . Napoleon Bonaparte is mentioned in " Fallout 4 " and its add - on " Nuka - World " . Behind the scenes . Paintings can be found around the Commonwealth depicting Todd Howard in the stance of Napoleon in the famous painting , .
Concord Church The Concord Church is an unmarked location in the Commonwealth in 2287 . It is located in the town of Concord . Layout . This is a two - story building with a steeple and the church lies adjacent to the Museum of Freedom . There is an Expert locked safe on the second floor . Appearances . Concord Church appears only in " Fallout 4 " .
Caldwell Mr . Caldwell is a character mentioned in " Fallout 4 " . Background . Mr . Caldwell was a criminal who lived before the Great War . His case is recorded in a terminal which is located inside the South Boston Police Department . Appearances . Caldwell is mentioned only in " Fallout 4 " .
King Cola ' s Castle terminal entries The King Cola ' s Castle terminal entries are several entries found on terminals at King Cola ' s Court and King Cola ' s Castle Tower in the " Fallout 4 " add - on " Nuka - World " . Oswald ' s terminal . Terminal is located in King Cola ' s Court at King Cola ' s Castle . Rachel ' s terminal . Terminal is located in King Cola ' s Castle Tower .
Mentats addiction Mentats addiction is a form of addiction which can occur in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , " Fallout 4 " and " " . " Fallout " , " Fallout 2 " , " Fallout Tactics " . Mentats have a 15 % chance of causing an addiction . It lasts for 1 week . When addicted , it causes a 2 point penalty to Agility and a 3 point penalty to Intelligence . " Fallout 3 " . Mentats carry a 5 % chance of causing an addiction . When addicted , it causes a 1 point penalty to Intelligence and Perception . " Fallout : New Vegas " . In addition to the as above in " Fallout 3 " , the Courier can craft Party Time Mentats that in exchange for a Charisma bonus of 5 have an addiction risk of 15 % , at otherwise the same effects . " Fallout 4 " . All variants of Mentats carry a 25 % chance of causing an addiction . When addicted , it causes a 1 point penalty to Charisma . The addiction can be cured by visiting a doctor , taking addictol , eating a radscorpion egg omelette or drinking a refreshing beverage .
Sleepwalker ' s place Sleepwalker ' s place is an unmarked location in the Commonwealth in 2287 , located just due south from the Andrew station . This place was the home of a person that sleepwalked a lot , yet he lived here because he wanted to feel safe up high on a decrepit bridge Layout . There is an elevator that leads to this place just south of Andrew station . Appearances . Sleepwalker ' s place appears only in " Fallout 4 " .
Recruit Tycho Recruit Tycho is an unmarked quest in " Fallout " . Detailed walkthrough . After completing the quest Save Killian ' s life go to the Skum Pitt between 4 : 00pm – 6 : 00pm and talk to Tycho . Have a drink with him and discuss his life for a permanent + 5 % Outdoorsman bonus . If the Vault Dweller is nice and mentions trying to clean up Junktown of its crime problem , the option of him joining them will appear once the player speaks to him again after the conversation ends . Once he accepts , he will be in the Vault Dweller ' s party and give 300 XP .
Darkwaters General Store Darkwaters General Store is a shop in Junktown run by the mayor himself , Killian Darkwater . Background . The Darkwaters General Store was founded by Killian Darkwater sometime after his grandfather founded Junktown . Killian will trade with the Vault Dweller , however there are items located around the store which can be taken and a safe to be cracked . While hanging around the store , a ' shady gunslinger ' walks in and tries to assassinate Killian ( even though he employs three Junktown guards ) . After surviving this attempt on his life Killian will initiate the quest to get Gizmo ' s confession , as well as give the player character two unique quest items . The assassination attempt . Helping defend Killian from the hired assassin ' s attack grants 400 XP . Helping defeat Kenji without taking any damage grants a bonus of 250 ( making 650 XP altogether ) . Notable loot . Killian ' s safe . Killian has a locked safe which when picked grants additional 500 XP , and over 2 , 000 caps . Appearances . Darkwaters General Store appears in " Fallout " and also mentioned in " Fallout Bible " .
Book of the Elders " Book of the Elders " is a written account of Arroyo ' s history , events and the Elder ' s thoughts , excerpts from which are featured in " Fallout 2 Official Strategies & Secrets " guide . Text . The " Book of the Elders " is ordered by seasons . Since the 322nd season entry is when " Fallout 2 " starts , four seasons correspond roughly to a year . All dates are estimates . See also . Vault Dweller ' s memoirs
Spike trap The spike trap is a settlement object in the " Fallout 4 " add - on " Wasteland Workshop " . Characteristics . Spike traps are pressure plates with embedded spikes that injure those who step on the trap . They provide security to a settlement and thus improve happiness . Crafting . The spike trap is located under " Defense → Traps " in the workshop .
Slipknot Slipknot was formed in 1995 and underwent several line - up changes following the independent release of their first demo Mate . Feed . Kill . Repeat . in 1996 . That album featured original lead vocalist , Anders Colsefini . Their self - titled , major label debut , Slipknot , was released in 1999 , featuring permanent new lead vocalist , Corey Taylor , and was followed by Iowa in 2001 and Vol . 3 : ( The Subliminal Verses ) in 2004 . On August 25 , 2008 , the band returned to release their fourth studio album , All Hope Is Gone , which debuted at the top spot on the Billboard 200 charts . The band has released three DVDs , including Disasterpieces , which was certified quadruple - platinum in the United States . Slipknot have sold over 14 million records worldwide . On May 24th , 2010 , bassist and founding member Paul Gray died of an accidental overdose of morphine and fentanyl . " Fallout : Brotherhood of Steel " . The songs " The Heretic Anthem " and " People = Shit " , performed by Slipknot on the Iowa album , are used in " " and played during gameplay .
Highwater - Trousers Highwater - Trousers is the codename for the computer routine that activates the SatCom nuclear strike weapon . Characteristics . Highwater - Trousers is a computer program that was meant as a last resort , to be activated when an invading enemy had the SatCom Arrays under siege . From SatCom Array NW - 05a it was possible to activate the program from the control terminal and call in nuclear strikes from an orbiting platform . When the Lone Wanderer discovers the control terminal , the orbital platform has a remaining payload of eight micro nuclear warheads which are locked in position and aimed so as to hit near SatCom Array NW - 05a . These missiles appear similar to mini nukes when they detonate , however the blast radius is much larger . Appearances . Highwater - Trousers is mentioned in " Fallout 3 " .
Powder Gang soldier outfit The Powder Gang soldier outfit is a piece of in " " . It consists of a blue button - down shirt with " NCRCF " printed on the back tucked into the regular Powder Gang pinstripe pants . Characteristics . It provides no Damage Threshold as well no bonuses to any skills , making a second - rate set of clothing that can be repaired with most other Powder Gang clothes , but not Powder Gang guard armor . Notes . Like all Powder Ganger armors , this Pip - Boy image is of a suit of Powder Gang guard armor .
Wanderer ( character ) The wanderer ( called A wanderer in - game ) is a lone raider living in the Capital Wasteland in 2277 . Background . The wanderer is accompanied by three guard dog s . They are found at their makeshift camp on top of an elevated platform made of floorboards , located east of Roosevelt Academy . Location . South of Roosevelt Academy is an elevated railway track . Follow alongside it heading east until one sees an explosive chain of cars ending in a bus . Hop down into the valley where the highway breaks off and a red train car has collapsed . Go down the valley a short distance northwest , and one will see a raised wooden platform on your left , which appears to be their camp . The wanderer will be patrolling around this area , accompanied by three raider guard dog s . Appearances . The wanderer appears only in " Fallout 3 " .
Fallout : New Vegas skill books General information . Reading a skill book permanently raises the corresponding skill by three points ( four with the Comprehension perk ) . With a few exceptions , the skill books are identical to the books from " Fallout 3 " . The newly added Survival skill uses the " Wasteland Survival Guide " as a skill book . " " from " Fallout 3 " has been removed , since the Big Guns skill has been dissolved into other skills . There are , on average , four copies of every skill book in the base game . " Dead Money " adds an additional copy of each skill book type , with the exception of " " . " Honest Hearts " introduces the workbench crate , a container with random loot that has a chance of containing various skill books , but no static book locations . " Old World Blues " adds two copies of " Chinese Army : Spec Ops Training Manual " and a copy of " Big Book of Science " , in addition to a new mechanic enabling the player to create a single copy of each book at a workbench using 25 blank book s , two tubes of and the appropriate recipe . Finally , " Lonesome Road " adds an additional copy of each skill book . Types . The first number in parentheses indicates the total number of skill books with all included . The second number in parentheses is the total number of skills books with " Old World Blues " Skill book crafting mechanic included .
Phosphate Doc Phosphate is a protectron character in Nuka - World in 2287 . Background . Doc Phosphate is a protectron that runs the saloon in Dry Rock Gulch , serving ice cold bottles of Nuka - Cola Wild before the War . Interactions with the player character . Quests . Doc Phosphate is part of the High Noon at the Gulch quest . He will ask you to deliver drinks to three patrons ( which are skeletons ) . Take the drinks and place them on the tables next to each patron . Once outside a variety of ground creatures will attack . Upon returning , Phosphate will offer to lodge a complaint for dead employees , and give you the third code piece along with a few Nuka - Cola Wild s . Appearances . Doc Phosphate appears only in the " Fallout 4 " add - on " Nuka - World " .
Shotgun The shotgun is a weapon that appears in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , " " , " " , " Fallout Shelter " , " Van Buren " and " Fallout 4 " . Background . < section begin = " background " / > A shotgun , also called a " scattergun , " is a firearm designed to shoot a multitude of lead or steel balls of varying sizes , greatly increasing the weapon ' s hit potential . This makes it very effective at hunting game . However , the accuracy and power found at close range starts to diminish as the target gets farther away . Shotguns designed for the military ' s use are often called " combat shotgun s . " < section end = " background " / > Models . Winchester Widowmaker 12 gauge double - barrel . A Winchester Widowmaker double - barreled 12 gauge shotgun . A short barrel , with mahogany grip . Unnamed double - barrel shotgun . An unnamed model with a longer barrel and stock than the sawed - off shotgun . Unnamed single - barrel shotgun . < section begin = " Unnamed single - barrel shotgun " / > A single - shot , break - action , 20 gauge shotgun with a very quick reload speed along with surprisingly high accuracy and damage . < section end = " Unnamed single - barrel shotgun " / > Sawed - off shotgun . < section begin = " Sawed - off shotgun " / > Someone took the time to chop the last few inches off the barrel and stock of this shotgun . Now , the wide spread of this hand - cannon ' s short - barreled shots make it perfect for short - range crowd control . < section end = " Sawed - off shotgun " / > Hunting shotgun . The hunting shotgun is a long range precision shotgun used for hunting big game . This shotgun was built for accuracy and power , and is one of the best shotguns available , it uses rare but powerful 12 gauge shells . It ' s pump - action , which means there ' s a longer than average reload delay between shots . It also loads through the bottom . Caravan shotgun . The caravan shotgun is a short shotgun in which one barrel is mounted on top of the other . The iron sight is a screw which holds the action release lever to the receiver . Lever - action shotgun . This shotgun has a lever action and fires a 20 gauge shotgun shell . Used with slugs , this weapon is a powerhouse against difficult armored opponents . Beretta 470 Silverhawk . A good looking Italian double barrel weapon , produced by Beretta . A low rate of fire , but potentially devastating if both barrels are fired together . Ithaca Model 37 . Found everywhere in the Midwest , the Ithaca Model 37 is a popular means of self - defense due to its wide area of effect and large ammunition capacity .
Deryck Lowe Deryck Lowe is a character mentioned in " Fallout 3 " . Background . Deryck Lowe was one of the original residents of Vault 87 , who died during the FEV experiments conducted in the Vault . Appearances . Deryck Lowe is mentioned only in " Fallout 3 " .
Fire ant ( Fallout : New Vegas ) Fire ants are found in the Mojave Wasteland in 2281 . Background . It is not known exactly how fire ants came to be in the Mojave Wasteland , but they are likely mutated . It is possible that their ability to breathe fire has developed in a way similar to the ' s ability . Characteristics . Biology . Fire ants are large insects , covered in a reddish - brown carapace . They have large mandibles used for defending themselves as well as for hunting . They also have the unusual ability of breathing fire . Gameplay attributes . These insects may pose a significant threat if encountered early in the game , especially for lower level characters . Hitting their antennae counts toward a Critical Hit and will also frenzy the ant . Fire ants use the same tactics as , swarming their foe . Fire and explosives - based weapons are generally ineffective when dealing with them , as they have a high Fire Resistance . They will sometimes ignore the player character and only attack when provoked . Variants . Fire ant queen . The fire ant queen , or giant ant queen , is the largest creature in the Mojave Wasteland . Only one ant queen appears in " Fallout : New Vegas " , located in the ant mound south of the Allied Technologies offices and Camp McCarran , northwest of REPCONN headquarters . Fire ant soldier . Fire ant soldiers , or soldier fire ants , are the larger and stronger of the two fire ant variants . This ant often accompanies the workers in foraging . Fire ant worker . Fire ant workers are the smaller and weaker of the two fire ant variants . They are responsible for gathering food and taking care of the young of the colony . Appearances . Fire ants appear in " " .
Defense Intelligence Agency The Defense Intelligence Agency ( or DIA ) was a pre - War government agency of the United States . It has a remote base in Point Lookout ' s Naval recruiting center that was investigating reports of a Chinese sympathizer in the vicinity named Wan Yang . A Defense Intelligence Agency facility called " Switchboard " was established below a Slocum ' s Joe shop near Boston , where they developed an advanced robot by the name of Predictive Analytic Machine . The facility was repurposed into the headquarters of the Railroad until the Institute attacked and put the facility out of action . Further Railroad missions have the Sole Survivor seek caches left around the Commonwealth by the DIA .
Platinum chip The platinum chip is a in " " . Background . The chip was printed for Robert House at great expense in Sunnyvale on October 22 , 2077 , a day before the Great War , but it became lost in the nuclear holocaust . Mr . House spent thousands of ( according to Yes Man , 812 , 545 caps in the year prior to the events of " Fallout : New Vegas " alone ) to find it , and once it was located , he had it sent to New Vegas via the Mojave Express . Carried by the Courier , it was intercepted by Benny , who intended to use it to gain control of the New Vegas Strip and install the Chairmen as the ruling family with the help of Yes Man . Characteristics . The chip is a sophisticated , high - density data storage device . In addition to opening otherwise locked facilities controlled by the Lucky 38 casino ' s computers , the chip contains the Mark II operating system for Securitron robots . The Mark II operating system has numerous features that the Mark I system lacks , most notably drivers for an auto - repair system and grenade & missile launcher weapons that all Securitrons are equipped with , but unable to use . Besides being a casino and the HQ of Mr . House , the Lucky 38 is also armed with an automated defense system . During the Great War , these weapons prevented most of the nuclear warheads ( 70 of 77 ) from destroying Las Vegas . This explains why the New Vegas area ( specifically , The Strip ) is more preserved and notably less radioactive than the rest of the Mojave Wasteland . Mr . House claims that the chip also contains upgraded software for the Lucky 38 ' s defensive systems and that the loss of the chip forced him to rely on an older , buggy version to control those systems during the attack , going so far as to boast that with the chip , he could have stopped every single one of the incoming missiles . Location . The platinum chip can be obtained by killing Benny . It is also possible to obtain the chip by either working with or killing Caesar .
Pulse grenade ( Fallout 3 ) The pulse grenade is a thrown explosive in " Fallout 3 " . Characteristics . The pulse grenade is a weapon that creates a large crackling electromagnetic pulse , dealing only minor damage to biological creatures , but far more damage to mechanical targets such as robot s and automated turret s . In addition , most robots are disabled for a few seconds by the burst , leaving them open to attack . Thrown grenades are affected by physics ; they may bounce or roll unexpectedly if not thrown carefully . However , in - game physics can also be used to ones advantage by throwing grenades through doorways or bouncing them around corners to attack enemies , while remaining undetected . Grenades can be targeted in V . A . T . S . and can thus be shot out of the air . Grenades can also be shot and detonated while they are held by an enemy . Grenades can be thrown at point - blank range in V . A . T . S due to the sharp reduction in damage taken by the player in V . A . T . S . A grenade that has been thrown toward the player character will show up on the HUD as a red arrow denoting its direction relative to the player character . Moving in the opposite direction as quickly as possible will allow one to escape the blast radius . Holding the fire button down for a longer period of time will increase the strength of the throw . Grenades can be thrown for longer distances than normal through successful V . A . T . S . hits . Grenades cannot be cooked to detonate earlier . It is also possible to plant a live grenade on a non - player character by passing one from the Lone Wanderer ' s inventory to the non - player character ' s inventory via pickpocketing . This will kill the non - player character , regardless of how much health or damage resistance they have ( making the pulse grenade far more deadly against a single biological target ) while other targets caught in the blast radius will only be dealt minor damage , in contrast to other grenades . Considering its very low base damage , it is fairly safe to throw a pulse grenade at a robot at point - blank range , as it will barely have an effect on the Wanderer . Locations . Boxes with pulse grenades . One guaranteed grenade , 75 % chance to spawn 2 to 6 :