naist-nlp/zeshel huggingface dataset:
Power armor station The power armor station is a constructible settlement object , world object and crafting station in " Fallout 4 " . Characteristics . The power armor frame comes in two styles . Firstly there is the box frame with two long metal legs , which extends up are the rear to support two overhead bars , which can be adjusted in height by two hydraulic pistons . The second is a two piece unit , comprising of two struts with a wide base . Only the former style of the two can be built in a player character owned settlement . The Sole Survivor can use the station to attach , detach and repair armor mods when a power armor frame is installed at the station . Modifications . To modify power armor , the Sole Survivor needs power armor parts , the required materials as well as the corresponding perks ( Armorer , Science ! and Blacksmith ) . Crafting . With the Local Leader rank 2 and the Armorer rank 1 perks the player character can build power armor stations within settlements . Locations . Settlement locations . These are available to the player character when they are aligned with the settlement . Using them draws on the inventory of the settlement workshop . World locations . These are available to the player character at any time . Using these stations draws on the player ' s inventory and what may be stored in the station itself . Notes . There are two types of power armor stations in the Commonwealth , one is the most common frame type , which you can build at settlements and is seen in the menu screen , which uses a frame and hydraulics to hold up the power armor . The second type is found on the Prydwen , and other places , and seems to use magnetic fields to hold up the power armor .
Cannibal Johnson Cannibal Johnson is a former Enclave soldier , living in his cave in the Mojave Wasteland in 2281 . Background . Johnson was a soldier in the Enclave . He served in Captain Judah Kreger ' s squad at Navarro with Orion Moreno , Doctor Henry , Daisy Whitman and Gannon Senior ; he was known to often be in conflict with fellow squad - mate Orion over " philosophical " differences - as in , Moreno was ruthless and Johnson had reservations about killing . Though Johnson hated the Enclave and their ideology , he remained with them out of loyalty to his friends and squadmates ; nonetheless he often tried to subvert orders and " serve without serving . " In contrast with Moreno , Johnson actually agrees with a lot of the NCR ' s goals and believes them to be the Mojave ' s best hope for a stable and free future . Some time after the destruction of the Enclave Oil Rig , the NCR attacked Navarro and he , the squad , a young Arcade Gannon ' s mother and Arcade himself fled south into the NCR . They continued to flee east as Enclave personnel trying to integrate into the NCR were being discovered . They eventually ended up in the Mojave Wasteland and went their separate ways . When asked about his nickname , he explains to the Courier that one day when he was surrounded by raiders , he did the first thing that occurred to him : bite into the heart of one the raiders he had taken down . This shock tactic caused some of the others to flee and bought him enough time to kill the rest . Since then , the name has stuck , his improvisation growing into mystique . He now sits alone in his cave , waiting for death to take him for the sins he had committed while with the Enclave . He also reminisces about his former commander Arch Dornan , saying that " he was the meanest bastard I ever knew . " Interactions with the player character . Quests . For Auld Lang Syne : Cannibal Johnson is one of five Enclave remnants the Courier must recruit . Other interactions . Low Intelligence characters ( 3 or below ) can ask Johnson about " this Reaper guy . " The Courier is obviously missing he ' s talking about death . Notes . Cannibal ' s word for the Remnants bunker is " old , " which he finds appropriate . Appearances . Cannibal Johnson appears only in " " . Behind the scenes . If one continues to talk to him about the Enclave , he will have a dialogue option about a drill sergeant who once caught a soldier without his uniform . This is a reference to " Fallout 2 " when the Chosen One travels to Navarro and talks to the drill sergeant there . Dornan will yell at him for being out of uniform .
Toaster ( Fallout 4 ) The toaster is a junk item in " Fallout 4 " . Characteristics . The toaster is a pre - War kitchen appliance that was used to toast bread . It has a stainless steel casing with black painted levers and base , that has internal heating coils to toast the bread inside the two slots on the top . Clean pre - War variants have yellow levers and bases instead of black , with a chromed body . Crafting . The toaster can be broken down into its individual components for use in crafting : Behind the scenes . This toaster design is based on the Sunbeam T - 9 toaster . The lines on the side were supposed to be reminiscent of the Trylon and Perisphere of the New York World ' s Fair of 1939 , the year the toaster was introduced .
Marcus ( Broken Steel ) Knight Marcus was a Knight of the Brotherhood of Steel in 2277 . Background . Marcus was assigned to Squad 7 , led by Tristan , to help in the assault of Adams Air Force Base . He was authorized to use a Gatling laser for this mission . Appearances . Knight Marcus is only mentioned in the " Fallout 3 " add - on " Broken Steel " .
Villa Police Station terminal entries The Villa Police Station terminal entries are a series of found on terminals in Sierra Madre ' s Villa Police Station . Holding cell terminal . This terminal is located on the desk in front of the holding cell . Police Chief ' s terminal . This Hard locked terminal is located on the chief of security ' s desk in front of the contraband room . Terminal ( locker room ) . Inventory .
Camp Guardian Camp Guardian is a in the Mojave Wasteland , located south - east of Ranger Station Bravo . It is near the waters of Lake Mead , and it is one of the farthest NCR outposts found in the east . Layout . Approaching the camp , the Courier may pick up a Camp Guardian distress call . The signal informs the Courier of an attack on the camp by an unknown group of mutant creatures . The voice in the call seems to be in dire need of help . The area surrounding Camp Guardian , on the path up to Guardian Peak , is populated by a few s of various types and quite a lot of s . Traveling up the narrow path will lead to Guardian Peak and the Camp Guardian caves . Appearances . Camp Guardian appears only in " " .
John ( Fallout 2 ) John is one of the Vault 15 squatters in 2241 . Background . He is a middle - aged man , who wears worn out clothing . He must be a character of little means as he is a squatter as well as a poorly dressed man . He does not want any interference from outside sources in his community . Interactions with the player character . Other interactions . Bill only interacts with the Chosen One a little , he either ushers him away from The Squat or thanks him for the help he potentially gives , depending on choices made . Appearances . John appears only in " Fallout 2 " .
Xin Xin was the president of China in 2073 . Appearances . Xin is mentioned only in " Fallout 2 " . Behind the scenes . In the Traditional Chinese version of " Fallout 2 " , he is called " 江主席 " ( Chairman Jiang ) , which is a reference to , the General Secretary of the Chinese communist party and National Chairman of the People ' s Republic of China when " Fallout 2 " was launched in 1998 . But he is never mentioned in the mainland Chinese version for political reasons . ( The modern day Chinese government does not allow demonizing of Chinese state leaders in cultural products . )
Seneca Clarkson Seneca Clarkson was a pre - War prostitute who worked at the Statesman Hotel in Washington , D . C . . She was found dead in room 302 of the hotel , suffocated with a plastic bag over her head , and being tied to the bed posts , with the man present at the time claiming it had : " Just been a bit of fun . " In another incident involving Ms . Clarkson , Tom Mallone had to be treated at Our Lady of Hope Hospital after having suffered a severe groin pull caused by her . Appearances . Seneca Clarkson is mentioned in two terminal entries in " Fallout 3 " , but does not actually appear in the game .
Enclave officer uniform The Enclave officer uniform is standard Enclave officer apparel in " Fallout 3 " and " " . Both items can only be repaired with another copy of them or by any merchant . Description . The Enclave officer uniform is composed of two garments : a jet - black uniform with a tan jacket and pants that are worn over it . The outer layer is made of a sturdy material designed to withstand the harsh conditions of the wasteland . The uniform comes with a pair of knee - high boots , black gloves , a utility belt with an integrated communications device ( located over the wearer ' s right breast ) and a small knife sheath on the right leg . All in all , it provides adequate protection from the elements .
Fixer ( skill ) Fixer is a that was to appear in the canceled " " , skills in this game work like perk s do in other " Fallout " games . Effects . This skill allows Jaffe to create weapons once he has acquired the necessary pieces . Notes . With this skill Jaffe does not have to pay an NPC to repair his Uber Weapon , instead being able to repair it himself .
Man ' s Best Friend Man ' s Best Friend is a skill in " " and that was to appear in " " , in which it is also referred to as Woman ' s Best Friend . Skills in these games work like perk s do in other " Fallout " games . Requirements . To take the skill , the player must be Level 5 . Effects . The player character acquires a canine companion , which in " Fallout : Brotherhood of Steel " is named Dogmeat , to aid in their battles . It appears for the first time when upon reaching a save point .
Recipes - Speech skill book Recipes - Speech skill book is a holodisk in the " " " Old World Blues " . Characteristics . This is one of the thirteen skill book recipe s at Big MT . This one allows the Courier to craft a at a workbench . Location . The holotape can be found on top of a radio on the second floor of House # 104 , in Higgs Village .
Old fisherman ' s hat Old fisherman ' s hat is a piece of clothing in " Fallout 4 " add - on " Far Harbor " . Characteristics . The old fisherman ' s hat is , as the name implies , a weathered hat of the kind often seen worn by fishermen pre - War . It is slightly blueish black , with a small hole in its outer rim . It provides + 2 to ones damage and radiation resistance , and also increases the wearer ' s Perception by one . Locations . This item can be sold by merchants . Some trappers in coastal areas may also wear it . Notes . This hat was originally intended to be worn by Old Longfellow , though it likely was never meant to be exclusive to him .
Mega power fist ( Fallout : Brotherhood of Steel ) Mega electric power fist is a " " weapon . Characteristics . An enhanced version of . It uses a power supply inside and thus doesn ' t require When it hits a target , these effects are similar to raygun shot ( electrical burn ) as home - made laser rifle for example . This is among one of the best unarmed weapons but is obtained very late in the game . With the skill Special Attack , taking the second rank , an attack can be charged and do much more damage .
Old Rusty Old Rusty is a Mister Handy type robot in the Commonwealth in " Fallout 4 " . Background . Old Rusty has conducted repair and maintenance work in Vault 81 in 2287 for 200 years , while being in a state of dire disrepair himself . He is easily recognizable by his nonexistent casing and his missing left eye . He performs repairs for Bobby De Luca , who he states doesn ' t do the work himself . Appearances . Old Rusty appears only in " Fallout 4 " .
Quincy police station terminal entries Quincy police station terminal entries are a series of entries found on two terminals at the Quincy police station in " Fallout 4 " . The terminals are not locked . Police terminal . Play Tape . Loading holotape . Please wait . . .
Vikki and Vance Casino The Vikki and Vance Casino is a in Primm . Background . This casino is named after the outlaws Vikki and . When the player first encounters it , the casino will be filled with Primm townsfolk . They have barricaded themselves inside because of the escaped convict s who have taken over the exterior areas of the town and killed the sheriff . In order for the casino to reopen , you must first finish the quest My Kind of Town . A few days after this , you will encounter a New California Republic , led by , in the casino . The casino will reopen for business three days after your interaction with her . Layout . Inside the entrance are rows of Slot machines . Beyond is the casino floor , which is dominated by the Death car : the car Vikki & Vance were driving when they were shot and killed . On the left is the cashier , where ( once gambling begins again ) the player can buy chips . As the player earns chips , the casino offers increasing gifts : Gambling . Once the player has earned 2 , 500 + chips , the casino will ban the player permanently . Appearances . Vikki and Vance Casino appears only in " " . Behind the scenes . Like the " Death car " display for Vikki and Vance , there is a tourist display of the car belonging to the real - life criminal couple Bonnie and Clyde that they were driving when they were ambushed and killed . It is currently on display ( for free ) at Whiskey Pete ' s Hotel and Casino in Primm , NV .
Easter egg ( Fallout 2 ) Easter egg is a miscellaneous item in " Fallout 2 " . Characteristics . A brightly - painted chicken egg , hard boiled . It is nothing but a novelty item and has no actual use . According to Chris Avellone , then at Black Isle Studios , the Easter egg was however supposed to hatch a recruitable non - player character named " The Chicken " . Location . In the New Reno Arms basement . The Easter egg is in a pot hidden amongst a pile of crates , near the bottom left corner of the room .
Suits You , Sarah Suits You , Sarah or Vault Gear is an in " " , given to the Courier by Sarah Weintraub . Detailed walkthrough . After following the right dialogue tree , the player will be able to sell Vault jumpsuits to Sarah . She will accept jumpsuits from any of the in - game vaults other than Vault 21 . With a Barter check of 65 , she will accept Boomer jumpsuit s and Boomer flightsuit s . Vault 3 suits can also be bought at Mick & Ralph ' s , but they will only have 1 - 4 suits , and once you ' ve purchased them they do not restock . Vault 3 and Vault 11 both have large numbers of jumpsuits in dressers in their living quarters ( 24 & 28 respectively ) . See Vault jumpsuit for more locations . You will receive , Strip reputation , and a discount on the Vault 21 guest room . After you have brought her 30 Vault suits , on each visit thereafter , she will mention that she ' s missed you when you speak with her . You will then be able to sleep with her as you " catch up " with one another in your room , which gives the Well Rested bonus ( which is normally not earned by sleeping in Vault 21 ' s guest room ) . Alternatively , after two Speech checks , 65 and 75 respectively , she will agree to sleep with you after receiving suits , along with accepting Boomer suits .
T - 60 power armor T - 60 power armor is a set of armor that can be obtained in " Fallout 4 " . Background . Developed in early 2077 after the Anchorage Reclamation , the T - 60 series of power armor was designed to eventually replace the T - 51 power armor as the pinnacle of powered armor technology in the U . S . military arsenal . Incorporating design elements from the earlier T - 45 , the T - 60 was deployed domestically among U . S . Army units just prior to the dropping of the bombs . As of 2287 , the Brotherhood of Steel East Coast Division has acquired a vast arsenal of T - 60 power armor , as it became the standard issue power armor for the Brotherhood of Steel . Characteristics . This particular variation of power armor is much larger and bulkier than other recent portrayals , closer to the appearance of classic " Fallout " power armor . The set looks highly similar to the T - 45d power armor , but with a few minor differences . The shoulders of the T - 60 are composite , double layered and shorter than its T - 45d predecessor . The T - 45d shoulder plates are almost twice as long and are only a single piece of metal . The opening valve on the T - 60 set is lower on the suit , larger and has a slot for a fusion core . The breastplate on the T - 60 has two vertical handlebars , while the T - 45d has a single horizontal handlebar . This particular set is superior to T - 45 and T - 51 armors . Variants . Combining all these pieces makes T - 60 power armor not only the power armor class with the most unique components by far , but also the only one in the game that can be completely assembled from unique parts . Locations . Within this section is a list of scripted locations . Behind the scenes . The T - 60 power armor was the first asset created for " Fallout 4 " , back in 2008 , although it went through multiple iterations over the years .
Rawhide Saloon The Rawhide Saloon , run by Mira , is New California Republic ' s only saloon outside the walls . It has fair prices on many drinks and is also the haunt of Merk , the town ' s crime boss , who splits his time between here and his gambling operation which only he can grant access to . Layout . The Saloon is divided into two distinct parts . The bar is the biggest of the two rooms and consists of two sets of tables complete with three chairs each , the main counter , and a distillery behind the bar up against the back wall . The bartender , Mira , is normally stood behind it . Various barflies stand around , with an obnoxious super mutant called Lenny being the most noticeable . The second part , accessible through the door on the left - hand side of the bar leads to an empty room , in which Merk holds his council during the night and twilight hours . As such he is surrounded by henchmen . Appearances . The Rawhide Saloon appears only in " Fallout 2 " .
Day Tripper addiction Day Tripper addiction is a form of addiction which can occur in " Fallout 4 " . Characteristics . Day Tripper has a 35 % chance to cause addiction . When addicted the player character suffers a 1 point penalty to Charisma . The addiction can be cured by visiting a doctor , taking addictol , eating a radscorpion egg omelette or drinking a refreshing beverage .
Deliverer The Deliverer is a unique weapon in " Fallout 4 " . Background . A pre - War semi - automatic handgun . It has an exposed hammer and a double - action trigger mechanism and the fixed barrel also acts as a guide rod for the recoil spring . One of these old handguns was recovered and restored by Tinker Tom for Railroad heavy agent Tommy Whispers , called the " Deliverer . " He still had the pistol in his possession when he was killed at his faction ' s old HQ , the Switchboard , when it was raided by the Institute ' s forces . When the Sole Survivor and Deacon return to the site to recover a lost prototype of an unknown device for Doctor Carrington , the Deliverer is recovered by Deacon and offered to the Sole Survivor . Characteristics . The Deliverer is a one - handed pistol chambered for 10mm ammunition that comes with the " V . A . T . S . Enhanced effect . It sports the highest damage for semi - automatic one - handed pistols using 10mm rounds , but is not capable of being converted into a fully automatic weapon . Its sights can be enhanced with glow sights for slightly more accuracy , but the Deliverer has no scope options available . The Deliverer can be modified with an extended barrel to increase its effective range and sighted accuracy , at the cost of lowering its hip - fire accuracy . The pistol can either be fitted with a comfort grip or sharpshooter ' s grip for more accurate shots and recoil control . The Deliverer ' s default magazine holds 12 rounds , with larger custom magazines increasing its capacity to 16 rounds . The Deliverer ' s default suppressor reduces its effective range but silences the weapon . With the introduction of the " Nuka - World " add - on , the Sole Survivor can obtain the Ace Operator perk by remaining allied with the Operators . This will increases the effective damage of the Deliverer further while its suppressor is equipped . The Deliverer comes with the standard receiver , short barrel , standard grip , standard magazine , standard sights and suppressor modifications by default . Location . Rewarded during the Railroad quest Tradecraft , after finding the body of Tommy Whispers .
Bleak Bleak is a slave being held at Paradise Falls in 2277 . Background . Bleak has been planning her escape ever since she arrived in Paradise Falls . She watches and memorizes the guards ' movements every day , and is waiting for the perfect moment to make her escape . Daily schedule . Bleak can be found at the Paradise Falls slave house for the entire day . Appearances . Bleak appears only in " Fallout 3 " . Bugs . Despite any efforts to free Bleak or make her leave the compound ( which include killing all the slavers in Paradise Falls ) , she may remain in the holding cell repeating phrases like " I ' ve got to get out of here " and is seemingly unaware that she is no longer obstructed from leaving ( this may sometimes occur if the Rescue from Paradise quest has already been completed ) .
Pariah dog The pariah dog is a special joinable NPC in " Fallout 2 " found in the special encounter " A lone surviving dog " . He ' ll be standing in the middle of an area scattered with corpses , and will go with the Chosen One over the Party Limit if failed a Luck check . His joining gives the Jinxed trait and drops Luck to 1 ( or 2 for the gifted ) . In battle , the pariah dog does nothing helpful and usually just runs away and over the edge of the screen . The only way to remove the dog from the party and stop it from taking up one of the NPC slots is to kill it . When the pariah dog is removed from the party , the Jinxed trait vanishes and Luck returns to normal . Stats . Contrary to its skeletal look , the pariah dog has a very high Hit Points stat of 750 , which means it can withstand great punishment before dying . Appearances . The pariah dog appears in " Fallout 2 " and is mentioned in the " Fallout Bible " . Behind the scenes . In real life , a refers to a free - ranging dog that occupies an ecological niche ; such dogs are often feral , and sometimes strays . Bugs . Zero damage instant death critical hits ( possible with the Better Criticals perk ) that cause the death of any NPC with scripts that would normally activate upon death , will not activate those scripts ( this bug is not limited to the dog ) . Therefore , it is possible for the dog to die , and all the ill effects of its presence in the party , including occupying a party slot , to remain . The perk Living Anatomy makes zero damage impossible ; Bonus Ranged Damage and Bonus HtH Damage probably work the same way .
Fuel cell controller The fuel cell controller is a quest item in " Fallout 2 " . Usage . The fuel cell controller is needed to get the Highwayman at the Den ' s junkyard working . Location . Skeeter at Gecko ' s junkyard has it . He can be traded a super tool kit for it ( reward from the quest Deliver pliers ( tools ) and a wrench to Valerie ) . Alternatively , he can be killed for it . Notes . The controller could be stolen in the unpatched game .