naist-nlp/zeshel huggingface dataset:
Bend Will Bend Will is a dragon shout in . It is learned during the main questline . Effects . Unlike most shouts , its three words have different effects . Undead are immune to the effects of all three words of Bend Will , being staggered instead . Dragon Riding . The Bend Will shout can be used to ride dragons . However , this feature is only possible if all three words are unlocked and targeted at a dragon .
Rawl ' kha Outlaws Refuge Rawl ' kha Outlaws Refuge is an outlaws refuge that appears underneath Rawl ' kha . It is located opposite Hears - the - Wind ' s Home . Like other outlaws refuges , it was introduced as part of Update 6 and the Justice System upgrade .
Lledsea Relas ' s Shack Lledsea Relas ' s Shack is a location in . This tiny shack on the docks in Ald Velothi belongs to a commoner , Lledsea Relas . It is one of few homes in the village which contains something of value ( a skill book ) . The door is locked and requires 30 Security to pick .
Scroll of Daynar ' s Airy Bubble Scroll of Daynar ' s Airy Bubble is an Alteration scroll that temporarily grants the ability to breathe under water . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell a Scroll of Daynar ' s Airy Bubble : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Bleak Mine Bleak Mine is a silver mine located north of Anvil . It ' s located in the lands belonging to Lord Drad ' s Estate . When Lord Drad bought the lands he sought great fortunes in this silver mine and decided to use Ogre labor to work the mine and because of it he ' s sealed it off from spontaneous visitors . Enemies . As the Hero is trespassing in the mine the hired mercenaries Bleak Mine Guard s and the Captain will become hostile . Quests . Malacath . Malacath requires the Hero to free the Ogre prisoners inside the mine who are working as slaves for Lord Drad . When not working the ogres are locked up in the two cells that ' s in the back of the mine .
The Racer The Racer is a quest available in . Walkthrough . Speaking with Firtoril will reveal that she has invented a ' frog chow ' , which , if used in the right quantity , is guaranteed to result in victory in the frog race . However , due to some unspecified past misdemeanour , she is unable to enter a frog into the event . She therefore cuts the player a deal : if the player can find a frog to enter the race , then feed it the chow , she ' ll split the winnings . There are three characters from whom the player can obtain a frog : It is now time to feed the frog . Head over to the bag of chow and examine . This will give you the option to feed the frog . Examining the frog itself will tell you how full it appears . Feeding the frog too little chow , or too much , will not have the desired effect and cause your frog to lose the race . Once the dialogue tells the player the frog looks ' full ' , then they ' re ready to race . Interacting with the baskets at the starting line will cause the race to start . If you have fed the frog correctly , it will win the race . Head over to Firtoril to collect your reward .
Revus Sarvani Revus Sarvani is a Dunmer general goods merchant . He can be found south - west of the Sun Stone with his Silt Strider , Dusty . Background . He found the cocoon of Dusty in a small cave in Vvardenfell after the eruption of the Red Mountain wiped out most of her species . He raised her into an adult , but mentions she has not been in traveling condition for a while , and that he is staying with her until she dies . Conversations . Upon first meeting Revus , he will engage in a short conversation about his Silt Strider :
Tedryn Brenur Tedryn Brenur is a Dunmer master - at - arms and a tough of the Camonna Tong . He is found on the roof of the Council Club in Balmora . Tedryn can train in long blade , short blade , and blunt weapon . Equipment . Tedryn carries or uses the following :
Cliffside Lookout Cliffside Lookout is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Cliffside Lookout can be purchased as part of the Alduin ' s Apocalypse deck or purchased alone for 50 soul gems . Strategy . Due to its ability , Cliffside Lookout is best used in a deck with many dragon cards . Summon Cliffside Lookout before summoning any dragon cards to benefit from its abilitiy .
Lokra Lokra is an Orsimer in Stonetooth Fortress . She is the chief ' s daughter but instead of waiting to be wed to another clan , she wants to be an adventurer , sail and see the world before she gets married . Later in the game when the Vestige talks to her on the ship if she made the choice to go exploring , she will say : Interactions . Daughter of Seamount . The hunt - wife of the Seamount clan thinks the chief ' s daughter is not mindful of her duties to the clan . She believes the Vestige can help sort things out . Wayrest . Lokra can later be found on a ship in Wayrest Docks along with several of Kaleen ' s former crew . If the Vestige interact with her , they ' ll know what she ' s been up to since leaving Betnikh .
Pact Pamphlet : Congratulations ! Content . Now That You ' re No Longer a Slave . . . By Order of the alliance herein referred to as the Ebonheart Pact , and with the agreement of the ruling bodies of Skyrim , Morrowind , and Black Marsh , let it be known now and forever that slavery has been abolished in all Pact territories and principalities . Congratulations ! You are no longer a slave ! Whether you identify yourself as a Man or Mer , Argonian , Orc , or Khajiit , know and understand that your shackles have been broken and you are a FREE * and INDEPENDENT * being , a citizen of the Pact with all the rights and responsibilities inherent in that singular honor . So , what now , you ' re probably asking ? What does a person born to slavery suddenly do with his or her newfound freedom ? The answer , of course , is " Whatever you want to ! " That ' s the beauty of being a free and independent being ! Advisors and counselors will be traveling throughout Morrowind , excluding certain regions * not yet ready to accept the rulings of the Ebonheart Pact , to provide guidance and other assistance to make your transition from slave to free being a simple and painless process . Welcome to the Pact ! We ' re happy that you ' re free !
The Renegade Shadowscale The Renegade Shadowscale is a quest in . Teinaava in the Cheydinhal Dark Brotherhood Sanctuary gives the Hero this quest . He wants them to kill a renegade Argonian , residing at Bogwater camp in extreme southern Blackwood . It is only available after completion of " Scheduled for Execution . " Walkthrough . Teinaava will point out Bogwater on their map , where the Argonian , named Scar - Tail , is hiding . When finding the camp , the Hero can choose to kill Scar - Tail immediately , or talk to him . He will offer the Hero a sum of money ( equivalent to the sum Teinaava will reward them ) . If the Hero chooses to leave him alone and bring the heart of another Argonian , which can be taken from the body of a dead Argonian nearby , he will tell the Hero about his hidden money . It is also possible to kill Scar - Tail , take his heart and his money ( it is hidden in a hollowed - out rock nearby ) , and then return to Teinaava . He will reward the Hero with the Boots of Bloody Bounding .
Note to King Jorunn Content . My Dear Friend and King , Jorunn , The room is ready , as you requested . In case there is trouble , you and the ambassadors will be safe inside . I must explain the workings of the door , however . A special key is required to open it . There ' s a reason it ' s my safe room , after all . A key hidden within the manor permits access to the room . The text below — a passage from our favorite childhood story , The King ' s Stand — provides all the clues you need to find the key . You should understand the meaning of the text . Now don ' t laugh at my precautions ! You ' re the one who demanded security and secrecy for your war council , my old friend . — Jarl Ivannar " And as the great king stood tall , his dark raven upon his shoulder , he raised the war horn to his lips and blew . The sound echoed throughout the valley . His troops cheered and let loose a rally cry . He watched them surge forward , but it was the last sight he ever saw . He dropped to his knees , a dagger jutting from his back . "
Fort Hraggstad Fort Hraggstad is located in the Haafingar Hold on a snowy peak overlooking the Sea of Ghosts , with a sheer cliff to the north and uneven , slightly forested terrain to the south . The Fort is held by bandits prior to the beginning of Civil War quest . During the Quest it may be occupied by either the Imperial Legion or the Stormcloaks depending on the Dragonborn ' s allegiance . Background . In the Fourth Era , Fort Hraggstad is one of the few forts in Skyrim which is still mostly intact . Strategies . If this location is visited prior to the start of the Civil War questline , ( i . e . whilst it is occupied by Bandits ) , there will be a lookout watching the main entrance . It is possible to sneak around to the right and enter through the rear entrance , which doesn ' t have a gate , and take the Bandits by surprise . You can also sneak in by heading around the right - side ( north ) of the castle through a hole in the wall where the tower collapsed .
Northern Wyress Camp Northern Wyress Camp is an unmarked location northeast of Aldcroft in the region of Glenumbra . The Vestige comes here during the quest " Wyrd and Coven " to defeat Mother Murk . Characters . These characters are in a smaller camp nearby : Quests . Wyrd and Coven . To stop the hags , the Vestige need to defeat the coven ' s leader , Mother Murk . Otherwise , other refugees will be in danger . Guy advised them to seek out the Reach with Sibellec . She ' s staying at the northern Wyress enclave . She may know a way to stop Mother Murk .
Blacksmith Survey : Eastmarch The Blacksmith Survey : Eastmarch is a Crafting Survey map that marks where a bountiful supply of ore can be found . Acquisition . This item is given to the Vestige as one of the possible rewards inside a Blacksmith ' s Crate IV , received after completing a " Blacksmith Writ " .
Vantus Loreius Vantus Loreius is an Imperial citizen and the husband of Curwe . They live together at Loreius Farm , just north of Whiterun . Interactions . Delayed Burial . He is an essential character involved in the quest Delayed Burial , in which the Dragonborn must either convince him to repair the wheel of Cicero ' s wagon or is convinced by him to report Cicero to a local guard .
Reminder Content . Remember , the villagers must truly believe you are the First Auridon Marines for this to work . Don ' t leave the bodies where they might be found . Lock the real Marines in the cellar of the northernmost house , then burn it down on top of them .
Laurina Maria Laurina Maria is an Imperial priest working in the Imperial Cult Services insdie the Royal Palace at Mournhold . She sells a selection of spells . Interactions . Laurina is a spell merchant , one of only two in who sell spells that fortify skills . Other than that , Laurina is not involved in any quest .
Shishi Report Content . As instructed , a party of five entered the Veloth i tower of Shishi . Five Telvanni sorcerers fell and the tower is now ours , but we have suffered heavy losses . We will hold Shishi as long as we can and await your orders . Brerama Selas
Cold - Blood Cavern Cold - Blood Cavern is a cave in . It is found near the entrance of the Ruins of Mazzatun in Shadowfen , west of Hei - Halai . The cavern is a Daedric ruin possibly dedicated to Clavicus Vile , and contains a number of Skaafin . There is a portal to Dyzera ' s Realm at the end of the cavern .
Tel Galen Tel Galen is a player home in . It is a Telvanni wizard ' s tower located on an island south east of Sadrith Mora in the Azura ' s Coast region of Vvardenfell . Acquisition . This home was only available for purchase on the Crown Store for a limited time from June 15 – 19 , 2017 .
Long - Claw Long - Claw is an Argonian located in Xal Ithix , Shadowfen . She is likely the first character the Vestige will encounter upon entering Xal Ithix . Background . Long - Claw has lived in Xal Ithix for her whole life as a scavenger , even as a hatchling . Scavengers are a group of hunter - gatherers from Xal Ithix who help the village survive by scavenging for supplies around the nearby marshes . Interactions . Deep Disturbance . Something caused the creatures in Xal Ithix ' s swamps to become aggressive and attack the villagers . The hunter the Vestige met in Xal Ithix says if they want to know what ' s happening in the swamp , they need to talk to Tree - Minder Nexith in his hut .
Forgotten Names Forgotten Names is a quest available in . Walkthrough . Below the College of Winterhold , in The Midden Dark , lies a Daedric Relic . In the center of a room upon a pillar stands a Gauntlet with the Daedric letter " Oht " glowing in the palm . On a table nearby , The Dragonborn will find the " Midden Incident Report " , which details the fate of the deceased students surrounding the Relic , and the Investigator ' s Key . According to the report , The Relic was unable to be moved , so the author instead pried off the four rings found left behind on the Gauntlet . The rings were then stored in The Arcanaeum , in the Master Investigators Box . The box may be opened with the Investigator ' s Key , or picking the Master - level lock . Note that opening the box to take the rings is counted as stealing , so it would be challenging to avoid Urag gro - Shub ' s detection and then attempt to stop you from taking the rings . For example , Urag will not be present in the room immediately after completing " The Eye of Magnus . " The names and order of the rings are as follows : Upon placing all of the rings on the Relic , Velehk Sain is summoned from the Gauntlet and offers the Dragonborn a bargain . He informs that the Gauntlet was part of a binding spell that held him in Mundus , and , despite his admitting to have killed the students , tries persuasion to free him in exchange for wealth . This wealth is the result of excess booty which came from a captured and looted Imperial Galleon that he was unable to carry . To stash the treasure , he hid his cache both geographically and magically . To release him , the Dragonborn must say " Velehk Sain I release you . " He will laugh , give his thanks , and portal away . A treasure map will then appear in the inventory , which leads to a chest at the base of a Shrine of Talos west of the College of Winterhold . The chest will appear as if by portal when the Dragonborn gets near the spot depicted in the map . See the treasure page for details . Alternately , the Dragonborn may attempt to get rid of him by saying " Velehk Sain I banish you to Oblivion . " This will fail , and Velehk Sain will then attack . If he is defeated , his body will only hold two Scimitar s , Hammerfell Garb , Redguard Boots , and a Daedra Heart . It should be noted that the Conjuration spells Banish Daedra and Expel Daedra do affect Velehk Sain , but by draining his health until he dies rather than sending him back to Oblivion .
Lewin Tilwald Lewin Tilwald is a Breton rogue and is one of the three adventurers falling for the traps in Xedilian . He falls during the first trap during the quest " Baiting the Trap " when he and his two companions , Grommok gro - Barak and Syndelius Gatharian enter the fort . Interactions . Baiting the Trap . Sheogorath sends the Hero to Xedilian to attune the Resonator of Judgement in " A Better Mousetrap . " Once this task is completed , the next quest begins and the Hero must choose traps for the adventurers to fall in . He will either die or go insane in the first chamber , depending on the player ' s actions .
Enchanter Certification Enchanter Certification is a quest available in . The Vestige learns the basics of enchanting from Danel Telleno of the Mages Guild . Walkthrough . The quest can be found at either the Mages Guild in each Alliance ' s First Cities or in the Local Enchantment Shop in the same city . Danel Telleno will explain that enchanters harness runes found in the wilds of Tamriel and transform them into certain glyphs depending on the rune . The Potency , Essence , and Aspect Runes combined create a glyph which can in turn enchant items . He ' ll ask to look for these runes which can be found outside of the city . The Required Runes are Jora , Oko , Ta . From there , you return to Danel Telleno who ' s at the Enchanting Station in the local Enchanting Shop . After you craft the Trifling Glyph of Health he ' ll give you the reward and will let you keep the glyph for whatever you want to enchant .
Assistance Needed for Factotum Experiment ! Content . Associate Zanon of the Clockwork Apostles most urgently requests the services of an able bodied assistant . Any willing participants will be tasked to locate a missing component for an experiment involving factotum construction . Applicants should report to Associate Zanon ' s workshop in the Reactor District . Compensation will be rewarded upon completion of this task .
Tilelle the Mender Tilelle the Mender is a Breton residing in Brass Fortress , Clockwork City . When the Vestige first meets her , she is an aspiring Clockwork Apostle found at the Halls of Regulation . Following the quest " The Halls of Regulation , " she can be found at the Clockwork Basilica , and reveals she has been accepted into the order , and is known as Initiate Tilelle .
Faldrus Faldrus is a Dunmer on a pilgrimage to the Shrine of Azura . Random Encounter . He is a random encounter , and can be found wandering in the wilderness . The Dragonborn has the option of traveling with him to the shrine , or Faldrus can tell the exact location of the shrine to Dragonborn and marks it on their map . He can lead the Dragonborn to the Shrine , possibly starting the Daedric Quest " The Black Star . " If Faldrus is killed , he may be found in a second random encounter , so killing him is of no consequence . Even if Faldrus does not show up in a second random encounter , he may show up at the Shrine of Azura .
Forever Bound Forever Bound is a quest available in . Decius became a ghost when three Imperial commanders turned on him to complete a necromancy ritual on their own . The ritual failed , leaving Decius stuck in the cave . The Vestige uses their skills on their ghosts , which are trapping Decius in the cave , and they disappear .
Arkan Arkan was a male Breton . He was the Scribe of Daggerfall during the rule of King Gothryd ' s predecessors . Arkan was the author of The First Scroll of Baan Dar , which he wrote in 2E 24 . The Scroll of Baan Dar was a collective work attempting to describe and explain the mysterious bandit god , Baan Dar .
The Warrior Statue The Warrior Statue is a statue located northwest of Port Hunding Wayshrine , on the island of Stros M ' Kai . This location is involved in two quests . Quests . Izad ' s Treasure . Captain Izad has buried a chest containing a spade and a note , claiming that he has hidden a booty somewhere on Stros M ' Kai . The Vestige must prove themself clever enough , follow the clues and claim the rewards . Moment of Truth . Dugroth was sent by his mother to prove his courage . He ' d like the Vestige to help him kill the monster .
Halbarn ' s Supplies Halbarn ' s Supplies is a miscellaneous quest in given by Halbarn Iron - Fur . Background . After Thirsk Mead Hall was retaken , it appears most of Halbarn Iron - Fur ' s smithing materials were taken by the rieklings . Halbarn needs some supplies to get back to business . Walkthrough . Bring Halbarn Iron - Fur 10 pieces of stalhrim and 15 ebony ingots .
Weapon Activation Content . Canonreeve , If the need ever arises , it should be simple to activate the device . It is powered by a series of Welkynd Stones . It should target and destroy attacking ships of its own volition . In addition to the stone in your possession , I ' ll keep one in the chest at my home . The final stone is at Marrayna ' s tavern . I know , I know , it ' s just a dalliance . But I wanted to give her something nice . Just place the stones in the right sequence of sconces , and it will activate . The sequence is —
Dorisa Darvel : Bookseller Dorisa Darvel : Bookseller is a bookstore in . It is situated in western Balmora , and is owned by Dorisa Darvel . Items . The following items can be found at this location . All of the books listed inside can be bought from Dorisa .
Ashlander Wise Women Content . An outsider looks around an Ashlander camp , sees the interactions , and speaks to some of the clan members . This outsider likely assumes that the Ashkhan leads the tribe , since the Ashkhan is usually the strongest warrior . This assumption leads the outsider to grief , should they ignore the more subtle strength and power within the tribe when trying to negotiate or request assistance . The Wise Woman serves as the spiritual leader of the tribe , and even the Ashkhan seeks her counsel and obeys her visions . A Wise Woman employs a type of magic foreign to those trained in the use of the different schools of magicka . Her magic appears to be grounded in the natural world . Evidence exists that some Wise Women receive prophetic visions . Certain scholars studying the Ashlander clans say that this dream - interpretation simply makes use of intuition and a thorough understanding of the internal relationships and politics within a given clan to claim some sort of prophetic vision . They label Wise Women as lore - keepers , with a useful , if largely informal , knowledge of herbal alchemy . This attitude is dismissive and speaks to the lack of scholarly study on the part of the observer . I have spent some time among the Ashlander clans and have personally witnessed a Wise Woman who was able to heal a gravely injured hunter . The recovery from a grievous injury within the span of a day was nothing short of miraculous . This hunter , who was gored badly by some creature , was at death ' s door when brought to the Wise Woman . The loss of blood alone did not bode well for survival . I did not witness whatever rituals the Wise Woman may have performed in his healing . I was , however , able to speak with the hunter , and within a day , she was up and walking . The clan Wise Woman should never be ignored and her advice never dismissed . Not if you want to successfully deal with an Ashlander tribe .
Cave ( Test Cell ) Cave is a Test Cell added by , accessible only through the use of console commands . Beside where the player spawns is a chestpiece of Ancient Nord Armor . Backing out of the cave will lead to a presumably indefinite loading screen leading nowhere . Forward , there is a drop and the cave opens up . On a floating rock straight ahead , a skeleton and some more Ancient Nord equipment can be found .
Aleft ( Morrowind ) Aleft is a small Dwemer Ruin located southeast of Gnaar Mok in the Bitter Coast region of Vvardenfell . It is a small ruin containing only two rooms , which are guarded by nine leveled Steam Centurions and , at higher levels , some Dwarven Spectre s . There are no special items in Aleft , aside from Dwemer artifacts and gold .
Surpassing Martial Craft Surpassing Martial Craft is a Restoration spell in that temporarily increases the value of the armorer skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1