naist-nlp/zeshel huggingface dataset:
Amplifier Amplifiers are settlement objects in the " Fallout 4 " add - on " Nuka - World " . They require a Nuka - World radio transmitter s to be built and powered before appearing in the workshop menu . Characteristics . The amplifier is the raider version of a radio . It broadcasts the Nuka - World radio station and increases outpost happiness . The amplifier is only available in a raider outpost that has a Nuka - World radio transmitter built . The unit does not require a direct power connection ( it is passive ) , but it must be turned on after being built .
Ricky Ricky is a addict and a compulsive liar who can accompany the Happy Trails Trading Company to Zion Canyon in 2281 . Background . Ricky is a compulsive liar with a Psycho addiction . He has a and a Pip - Boy 3000 which he got from a dead prospector that came from Zion . The hope for good loot is his motivation for returning with the Happy Trails ' expedition . Ricky says he grew up near Dayglow , stating one of his useful skills to be " a third nut that glows in the dark " because of his high exposure to radiation in his youth . Appearances . Ricky appears only in the " " , " Honest Hearts " . Behind the scenes . Ricky tells the player he got the nickname " Dead Eye " after shooting a " Deathjaw " in its eye . This is a reference to the Chosen One , who killed a deathclaw by shooting it in its eye .
Jason Bright Jason Bright is the glowing one leader of the Bright Brotherhood ghoul s at the REPCONN test site in 2281 . Background . A sentient glowing one ghoul , Jason leads a band of religious Brotherhood ghouls that want a better life away from the wasteland and bigoted humans . He hopes to use the rockets at REPCONN to fly on a Great Journey to a " sacred place " named the " Far Beyond " by the Bright Brotherhood , where they will live in peace . That is until they are attacked by invisible " demons . " The " demons " ( nightkin ) attacked the Brotherhood without warning and killed many of them . They were forced to move to the upper levels of the REPCONN test site . After this , Jason tells the Courier that the " demons " shouted threats at the ghouls and said that they ' d kill any ghoul that came down to the basement , but if they stayed where they were , the " demons " said that they would let them live in peace . When asked about it , he will imply that the Courier was sent by the Bright Brotherhood deity to help them , and then he asks them to rid the " demons " from the basement of the REPCONN test site . If the Courier accepts , this will start the Come Fly With Me quest . If he dies , the player character will fail the quest . Appearances . Jason Bright appears only in " " , and is mentioned indirectly by the Courier ' s brain in " Old World Blues " .
Smuggler ' s End ( Fallout 3 ) Smuggler ' s End is a unique version of the AEP7 laser pistol in " Fallout 3 " . Characteristics . Smuggler ' s End shoots twice as fast outside of V . A . T . S . and does 6 more damage per shot than the AEP7 laser pistol . This weapon has a weight of 2 , compared to the standard version ' s 3 , and also has an additional 150 HP . Durability . Smuggler ' s End can fire a total of 694 bolts , the equivalent of 24 reloads , from full before breaking . Location . It is Elder Lyons ' personal weapon , found in perfect condition , and located in his private safe in the B ring of the Citadel . The safe is locked with a Very Hard lock or opened via Elder Lyons ' terminal , requiring Very Hard hacking , located on the desk to the left as one enters his room .
Nuka - Girl rocketsuit The Nuka - Girl rocketsuit is a piece of armor in the " Fallout 4 " add - on " Nuka - World " . Background . The Nuka - Girl rocketsuit costume was released to retailers in time for Halloween in 2062 . The popularity of the costume was so high that stores had trouble keeping up with demand for it . Characteristics . It provides a Damage Resistance of 5 , an Energy Resistance of 45 and a Radiation Resistance of 35 , as well as a bonus of 1 to Charisma and the ability to breathe underwater . Nothing else may be worn with the armor . Location . On a female mannequin sitting on a Nuka - Cola rocket inside of the Nuka - Galaxy attraction in the Galactic Zone . The mannequin can be found at the exit platform at the end of the ride . It will respawn after activating the power to Nuka - World after either Power Play or Open Season so it is possible to get two .
Mem chip Mem chips are an advanced technology used for holding the all the data of an individual ' s brain . Background . Created before the Great War , the data it held could be implanted into a robot or synth , however it is unknown if it could be implanted into human s or animals . In 2276 , Horace Pinkerton stole a mem chip from Vault 112 , and used it in his mind wipe of A3 - 21 , making A3 - 21 to believe it was a human named Harkness . Appearances . Mem chips are mentioned only in " Fallout 3 " .
Dagger ' s Point Dagger ' s Point is a in Zion Canyon . Layout . Dagger ' s Point is an external landmark that can be accessed from the Virgin River . It is at the end of a peninsula overlooking the The Bend Bridge to the east . A low - lying strip of land , Dagger ' s Point holds a duffle bag with some loot which lies in between the large rock and a pile of bones . Appearances . Dagger ' s Point appears only in the " " " Honest Hearts " . Bugs . Dagger ' s Point may not appear on the compass , even after discovered .
Lake Mead cave The Lake Mead cave is a in the Mojave Wasteland . Located directly south - east of Callville Bay and east of the scavenger platform , the entrance is located underwater and is marked above the surface by a partially sunken fishing boat . Layout . Exterior . The entrance to the cave is underwater below a big ledge . At the top of that ledge is a small fishing boat , partially above water , but mostly below water . On the lake floor wedged against the starboard side of the boat are four gore bag s piled together that randomly contain mutilated body parts , a few frag grenades and / or various ammunition . Interior . The cave is split into two major sections . The first section has an above - water surface that can be used to regain oxygen , and to regain health by drinking the rad - free water . The majority of the first area is underwater , and near the entrance to the second area to your left there are several crates of ammunition , and two first aid boxes to loot . There is a small opening low to the wall at the edge that leads to the second section . The second section has no way to regain oxygen , so the rebreather is highly recommended . A skeleton lies south - southwest of the large central pillar , along with a few suitcases , various loot , and a large number of unusable poker chips . Notable loot . 60 spread over three with a " Lad ' s Life " magazine in - between them at the southeastern back end of the cave . Appearances . Lake Mead cave appears only in " " .
Meltdown Meltdown is a in " " . Effects . When a target has its Hit Points reduced to 0 by an energy weapon , this perk will trigger an explosion centered on the target , similar to a plasma grenade explosion , but smaller . The explosion can cause critical hits and sneak attack criticals , potentially killing nearby targets and propagating further meltdowns .
C . Carlson C . Carlson was an employee at the Nuka - World power plant in 2077 . Background . C . Carlson and his team were ordered to evaluate a Class 7 reactor failure that occurred within the Nuka - World power plant on April 28th , 2077 . The team concluded that a series of failures had occurred that caused a large quantity of nuclear contamination within the site and recommended that the Nuka - Cola Corporation delay the opening of Nuka - World for the upcoming season as they perform maintenance . Corporate ultimately decided to ignore Carlson ' s warnings and opened the park as scheduled a few weeks later . Carlson proceeded to email Corporate to complain , but was told to not share information about the event to the public in response . Carlson was later fired for unspecified reasons . Appearances . C . Carlson is mentioned only in the " Fallout 4 " add - on " Nuka - World " . Behind the scenes . The name bears a similarity to Carlton ( Carl ) Carson from the Simpsons .
Elmendorf Air Force Base Elmendorf Air Force Base was a United States Armed Forces base in northern Alaska . By the time of the Anchorage Reclamation , Chinese forces had taken the base . Background . After the Chinese forces were defeated , the United States Armed Forces began to stockpile weaponry in massive quantities at Elmendorf Air Force base in an attempt to prepare for another attack . Appearances . Elmendorf Air Force base is mentioned only in the " Fallout 3 " add - on " " .
Thieves ' Guild The Thieves ' Guild or Thieves ' Circle is a small group of thieves led by the slightly crazed and rapacious Loxley . They can be found beneath a small shack in the Hub ' s Old Town . Organization . The Guild ' s organization is fairly disjointed due to the group ' s small nature . Therefore , most members govern themselves rather than answering to a head entity . The leader of the guild is Loxley , who manages the Guild ' s functions . The three other members in the hideout are Jasmine , Cleo , and Smitty . Jasmine is Loxley ' s assistant who handles all the details of assignments and payment for anyone running a job for the Guild . Cleo explains the Guild ' s feelings towards the outside world , possibly indicating she serves as a sort of diplomat for the Guild . She seems reluctant to speak to outside members in the Guild . Smitty is an angry , guarded individual who likes to keep to himself . Technology . They have access to a variety of traps , such as trip wires and mines . Due to their tendency to operate from the shadows rather than strong - arm their victims , they do not use many weapons . Quests . The guild , if the Vault Dweller is accepting , possesses a quest to steal a diamond necklace from Daren Hightower in the Heights . If successful , the Vault Dweller will be rewarded with some bottle caps and an electronic lock pick , which is very useful for breaking into the Mariposa Military Base . Jasmine tells the player not to kill Mr . Hightower , but if he " is " killed , the player will be rewarded just the same . Appearances . The Thieves ' Guild only appears in Fallout .
Briefcase ( Fallout 2 ) A briefcase is a miscellaneous item in " Fallout 2 " and cut content in " Fallout " . Characteristics . A briefcase with a Made - in - the - USA label . Leather . Good condition , but the combination lock is broken . Notes . According to scripting , this item was intended for a quest in " Fallout " to deliver package from the Gun Runners . Notes mention it is a bomb intended for the Followers of the Apocalypse .
Acadia ( location ) Acadia is a pre - War observatory , used by DiMA as a safe haven on the Island in 2287 for synths who have fled the Institute . Layout . The air around Acadia is fresh and free of fog . The observatory is situated at the top of a small mountain . When entering through the front door there is a corridor with some stairs leading down on the right , Faraday ' s office / laboratory on the right past the stairs , and then the corridor leads directly into what was formerly the telescope room / planetarium of the observatory . DiMA can be found in this main room , often with Chase and Faraday . This circular room is lined with servers along the walls and has some stairs leading up to a mezzanine . There is also a door ( locked initially ) which leads downstairs . Downstairs are living quarters with several NPCs and synth refugee s , including Dejen and Cog , both of whom are vendors . Continuing downstairs to the next floor is Kasumi Nakano , who has fled to Acadia from the Commonwealth , believing that she is actually a synth . There are some terminals and storage rooms located down on this floor . Appearances . Acadia appears only in the " Fallout 4 " add - on " Far Harbor " .
Well Rested ( perk ) Well Rested is a temporary perk in " Fallout 4 " . It lasts 12 in - game hours , and is obtained by sleeping in any unowned bed . Requirements . Sleeping in any bed , not owned by an NPC or settler . In " Fallout 4 " , the Sole Survivor no longer " owns " beds , like in " Fallout 3 " or " " , as there is no purchased property , with exception to the apartment in Diamond City . Any bed not marked for trespassing will work ( in the code , it is actually marked for stealing ) . Rented rooms always work and beds built by the Sole Survivor in settlements work , if no settler has been assigned . Assigning a settler to a bed will prevent the Sole Survivor from using it , as it is now owned . Beds throughout the Commonwealth may or may not work , depending on whether they are flagged for " stealing . " Bugs . Sometimes both the Lover ' s Embrace and the Well Rested bonus are given , adding up to a total of + 25 % experience while they last . Once the 12 hours are over , both perks expire with no known side effects .
Marty Bullfinch Marty Bullfinch was an adventurer who once worked as Nick Valentine ' s partner . His corpse can be found on the roof of Faneuil Hall in 2287 . Background . Marty was detective Nick Valentine ' s partner before quitting due to he and Nick " not seeing eye to eye , usually because he was on the barroom floor " . His holotape describes him planning a job , involving the gilded grasshopper on the roof of Faneuil Hall . In the holotape , he invited Nick Valentine to join him for the treasure hunting , but for reasons unknown Nick didn ' t join him and he eventually ventured alone . His body can be found on the roof , close to the gilded grasshopper . Based on the observation of Nick Valentine , Marty presumably braved through Faneuil Hall all alone " like a champ " , and died of fatal wounds on the roof . Notes . Marty Bullfinch ' s body is not there if the quest is not started by listening to Marty Bullfinch ' s holotape . Appearances . Marty Bullfinch appears only in " Fallout 4 " .
Liam Binet Liam Binet ( aka Patriot ) is a scientist working for The Institute in 2281 . Unbeknownst to him , Binet serves as the primary link between the operatives of the clandestine organization known as the Railroad and the synth s they seek to free . Background . Without the knowledge of his colleagues , this young mind utilizes his position to shepherd gen - 3 synth through weak points in the Institute , out to the surface , with hopes that someone will answer his message and escort these fugitives to safety , away from the wrath of courser s and synth reclamation squads . Liam eventually becomes aware of the fact that he is instrumental to the success of the Railroad in the Commonwealth . In 2281 , he , under the codename " Patriot , " establishes communication with the outside world . An individual named Tinker Tom takes the responsibility of maintaining contact with the party on the other end of the line . Patriot was pressed into service as an informant on gen - 3 synths being forwarded out of the Institute . He uses his position as a scientist to help androids escape into the surface through holes in the security of the organization . Patriot has proven vital to the success of the Railroad ' s cause in the region , yet he has been kept in the dark about his allegiance to the organization in order to prevent his position from being compromised . For this reason , he will act surprised when the revelation comes around that he has been helping the Railroad free synths . A pacifist by nature , he is opposed to violent methods , even if it is in the name of freeing synths . He is intolerant of armed conflicts and seeks no part of the upcoming synth rebellion against the Institute ' s directorate , backed by the Railroad . During the climax for the War of the Commonwealth if the player sides with the Railroad , Binet , severely devastated by the fighting , takes his own life , a choice fueled by the hopelessness of the situation . Following the armistice , the Railroad recover ' s Patriot ' s body and lays him to rest in the Old North Church . Interactions with the player character . Other interactions . If engaged in conversation after siding with the Institute , he will enquire about the progress of the plan to free the thirteen synths , to which the Sole Survivor can say they aren ' t going forward with it . Appearances . Liam Binet appears only in " Fallout 4 " .
Slots A slot machine , or simply slots , is a casino gambling machine with three or more reels which spin when a button is pushed . Slot machines are also known as " one - armed bandits " because they were originally operated by a lever on the side of the machine ( the one arm ) instead of a button on the front panel , and because of their ability to leave the gamer penniless . They appear in " Fallout " , " Fallout 2 " , and " " . " Fallout " and " Fallout 2 " . Slots can be played via dialogue in " Fallout " and " Fallout 2 " . In " Fallout " , some slots are nuclear war themed and to win 3 nukes are required . " Fallout : New Vegas " . Betting . Bets can range from 1 - 200 chips , though in practice ( as of ) the highest a machine will accept is 75 . The latest update only allows 40 as a maximum bet . Chips must be purchased from the casino cashier before attempting to play a slot machine ( the machine won ' t be useable without chips in your possession ) . Not all slot machines are usable , regardless of chips being available . Note that if you are having trouble finding the cashier , look for a person behind a barred counter . Payouts . Payouts are calculated by the bet amount and the payout multiplier . Players should be aware that there is an additional no - win symbol on the reels that is not mentioned by the game . Players not familiar with slot machines may wonder why the symbols do not always line up . This is due to the fact that the divider ' line ' in between the mentioned symbols is also a symbol . If one of the ' lines ' falls in between the indicator arrows on the slot machine then the only way for a player to win any chips is with Cherry symbols . Playing to Win . Like Roulette , Slot machines are simple games of chance . It is unknown what exactly the casino edge is , though it is likely , though hard to prove , that having a Luck of 7 is the break - even point in the player ' s favor , though one would need deep pockets ( to wait out long dry spells which would be matched by occasional jackpots ) to realize that . However , with a Luck of 10 , Slot machines may be an effective and simple way to break the bank at a casino . Even Blackjack still requires a modicum of sense ( so one is not constantly doubling - down on a hand of 20 ) , but with Slot machines , the expected return with each pull of the lever is extremely positive . With a bit of starting cash ( to wait out a few dry spells ) , even constant plays of a low bid ( like the max 25 chips allowed at the Sierra Madre Casino ) will shortly yield a casino ban . So instead of having to remember when to hit or stay , one can just sit back , turn off the brain , take in the sounds , and rake in chips . Locations . Slots can only be played at the following locations :
Drill sergeant The drill sergeant is an who was included in the retail version of " Fallout : New Vegas " , supposed to be stationed at Camp McCarran . However , he was at some stage of patching the game . Background . The drill sergeant was to be found in the runway area on a platform , shouting at NCR recruit s . Notes . He serves the same purpose as his counterpart , the Legionary instructor ; to train new recruits . Appearances . The drill sergeant was from " " . However he , as well as the NCR recruits can still be seen in other versions of the game , such as the French version .
Minigun high - speed motor The minigun high - speed motor is a sold in " " . Effects . This mod increases the rate of fire by 25 % , increasing the shots per second from 20 to 25 . Visually , the motor housing and firing unit are replaced with red - colored versions . Location . This weapon mod is sold by Vendortron at the kiosk . Notes . Prior to , the minigun motor was only worth 250 .
Thomas Jefferson ( robot ) Thomas Jefferson is a protectron occupying a stasis chamber in the Archival Strongroom in the National Archives in 2277 . Background . A protectron that was designed to mimic the mannerisms and quotes of Thomas Jefferson , this protectron is initially sealed in a pod . Jefferson ' s sub - routine is no longer available , unless the Lone Wanderer downloads Galaxy News Radio ' s signal into the protectron itself . It will then reactivate and begin walking around , broadcasting Three Dog ' s radio station . The TJEFF002 Thomas Jefferson Unit was designed primarily as a participant in the reenactments of the signing of the Declaration of Independence animatronics show . This unit was to play the part of Thomas Jefferson of Virginia , the primary author of the Declaration and later the third President of the United States of America . It was also programmed with the standard Tour Guide Assistance subroutines and limited Security subroutines . Interactions with the player character . Other interactions . The last terminal next to the Protectron stasis container , labeled BACK001 Backup Protectron , can be used to activate the robot inside . Select Programming Sub - Routines , then choose TJEFF002 Thomas Jefferson . Go back to Execute Transfer and finally back to Activate Unit . The stasis will open and the Protectron within steps out and begins to walk around the utility room . However , because of a vocal module being switched , the Protectron plays the Galaxy News Radio broadcast . He remains neutral to the player character and companions . Although it is also wearing a wig , it is not lootable . Appearances . Thomas Jefferson appears only in " Fallout 3 " .
Boilermaker Boilermaker is a member of the 215 Rail Line Powder Gang in 2253 . Background . A quiet , evil character , Boilermaker worked for the rail lines ; shoving coal into the engines of the trains on their rare trips . However , like the others , he was out of a job when the line work dried up . He suffered a lot of heat and smoke damage to his face , and he wears a welding mask to cover it . Notes . Boilermaker is very strong , and carries a flamethrower with plenty of fuel . He also has a hefty baseball bat . Boilermaker looks for the least heavily armored people and beats them with his baseball bat . The rest he burns . Appearances . Boilermaker was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Wild Bill ' s Sidearm ( Fallout 3 ) Wild Bill ' s Sidearm is a unique . 32 pistol in the " Fallout 3 " add - on " The Pitt " . Characteristics . Wild Bill ' s Sidearm has the highest item HP among pistols and it fires very fast outside of V . A . T . S . , about as fast as you can tap the fire button . Its damage per shot and critical damage are also much higher than those of the normal . 32 revolver . Also considering the great abundance of . 32 ammo and . 32 pistols with which to repair it , Wild Bill ' s Sidearm is a viable alternative to 10mm and . 44 pistols . Durability . Wild Bill ' s Sidearm can fire a total of about 833 rounds , the equivalent of 167 reloads , from full before breaking , roughly 56 more rounds than the regular . 32 pistol . Location . Wild Bill ' s Sidearm can be found in the Pitt steelyard , close to Wernher ' s hideout , on the corpse of Wild Bill .
Guns and Bullets ( Fallout : New Vegas ) Guns and Bullets is a in " " . Characteristics . Reading this book permanently increases the player ' s Guns skill by 3 points ( 4 if you have the Comprehension perk ) . Crafting . With the " Old World Blues " , this skill book can be crafted by the player . Locations . Other than being crafted , the skill book can be found in the following locations . < section begin = " Locations " / > < section end = " Locations " / >