naist-nlp/zeshel huggingface dataset:
Rebar club The rebar club is a in " " . Characteristics . This crude weapon is a piece of concrete with three pieces of rebar sticking out of it . In addition , the bottom of the three rebars appears to be wound together with a strip of brown leather or cloth to make a handle . The club requires a Strength of 9 and a Melee Weapons skill of 50 for it to be at its maximum potential . Special attack . It has a attack that does regular damage in V . A . T . S . at the cost of 8 more action points , but has a chance to knock down enemies ( requires a Melee Weapons skill of 50 ) . It is possible to execute " Mauler " outside of V . A . T . S . ( without the required Melee Weapons skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . The rebar club can successfully strike about 1245 times from full before breaking .
Watts Watts is a character mentioned in " Fallout 4 " . Background . Watts , Deacon , and Johnny D . founded the Railroad 60 - 70 years ago during Deacon ' s his admired conversation . Appearances . Watts is mentioned only in " Fallout 4 " .
Fallout Tactics traits General information . Traits modify different aspects of gameplay , including ( but not limited to ) : Primary statistics , derived statistics and skill s . Traits always have both positive and negative results . One can choose up to two traits when designing a character ( or none at all ) . Choosing the Mutate ! perk lets the player change one of his traits . Note that if you chose no trait at character creation , you cannot fill the empty slot with this perk . In contrast to previous games , traits in " " also have different racial requirements .
David Lodge David Lodge is a voice actor who is not to be confused with the British author of the same name . He is active in the anime and video game voice acting community , but is also very well known for his voicework in the " Power Rangers " franchise . He provided voiceover for " " .
Tyler ( Van Buren ) Tyler is one of Helen ' s sick kids in 2253 . Background . Tyler is an albino and a " jet - baby " : he is hyperactive and disoriented all the time . He looks extremely similar to Tanner , they look like twins but they are not . Appearances . Tyler was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Brahmin steak ( Fallout 3 ) Brahmin steak is a food item found in " Fallout 3 " . Characteristics . It can restore 5 Hit Point s , but also gives you + 2 radiation . It can be found in the bodies of dead brahmin , most settlements in the Capital Wasteland , as well as raider camps . The steaks are a staple food source in the wasteland . The steaks are said to be quite tasty and nutritious , as read on an Enclave terminal . It is also a very versatile food , for example if the meat isn ' t used right away it can be dried out and made into jerky , ideal for travelers and caravans .
Brush gun forged receiver The brush gun forged receiver is a sold in " " . Effects . This mod increases the weapons condition by 50 % , thereby increasing the shots fired before breaking from 745 to 1120 , from full condition . Location . This mod is sold by Vendortron at the kiosk .
Hawk Sheriff Hawk is a protectron in Nuka - World in 2287 . Background . Programmed by the Nuka - Cola Corporation , it was deployed in Dry Rock Gulch as a guide to assist visitors navigate the park . Following the infestation of Dry Rock Gulch with bloodworm s after the Great War , it detected signs of life in Mad Mulligan ' s Minecart Coaster . These signs were initially thought to be employees , but it was determined that they were likely " an infestation of deadly worms . " Appearances . Sheriff Hawk appears only in the " Fallout 4 " add - on " Nuka - World " .
The Memory Den ( quest ) The Memory Den is a side quest in " Fallout 4 " . Detailed walkthrough . This quest is obtained by entering the Memory Den in Goodneighbor , at any time before rescuing Nick Valentine . Irma tells the player the Den is not accepting new clients , but it is possible to convince her to grant a trial run , either with an easy Charisma check or an upfront payment of 100 caps . The player character is asked to sit in a memory lounger to relive a recent memory , which is always the kidnapping of Shaun . During the recall , the player can move around the cryo pod space of Vault 111 and click on several targets , including the cryo pods , the scientists in hazmat suits , Kellogg , and the pod containing Shaun and the Sole Survivor ' s spouse . The player vocalizes anguish as they relive the inevitable , followed by rage and vowing to kill Kellogg after he shoots their spouse . Doctor Amari pulls them out of the memory after the events are relived . Once the player character emerges from the lounger , Irma apologizes for putting the Sole Survivor through that trauma a second time . It is possible for the player to pass a medium Charisma check and get a refund . Regardless of how the conversation goes , Irma mentions that she knows a good detective in Diamond City that will be able to help find Shaun , who happens to be Nick .
Hubbian Hubbian is a sleazy crook in 2161 . Background . Hubbian is an associate of Decker , who the Vault Dweller can spare after wiping out his gang . Appearances . Hubbian does not appear in " Fallout " , but his dialogue file can still be found in the game files .
Gracie ( Fallout : New Vegas ) Gracie is a person living in NCR . Background . She was the wife of Geoff , an NCR soldier who died fighting legionaries . He wrote a letter for her , but the letter never arrived . Appearances . Gracie is mentioned only in " " .
Dumar ( Fallout ) Dumar is an acolyte of the Children of the Cathedral in 2161 . He was cut from the final version of the original " Fallout " . Appearances . Dumar was cut from the final version of the original " Fallout " . All that remains of this character in the game files is text in his script file .
Roy Roy is a living at the Old Mormon Fort in Freeside in 2281 . Background . Roy is a scavenger ( or prospector as most like to be called ) in Freeside and one of the more elderly residents . Roy is sharp witted , albeit in a surly way . He , Wayne and Farris just cashed in some scrap metal and decided to go to the Atomic Wrangler to try their luck at the slots when an attack occurred between two parties and they were caught in the crossfire . Appearances . Roy appears only in " " . Behind the scenes . Putting the names of the three men together gets " Roy Wayne Farris " - real name of WWE Legend , who wrestled with an Elvis impersonator gimmick and is also the cousin of Jerry " The King " Lawler .
Abandoned house ( Charlestown ) The abandoned house is an unmarked location in the Commonwealth in 2287 . It is infested with feral ghouls . The easiest path to the house is to turn right at the end of the bridge leading towards Bunker Hill , and then take the first left . The house is visible as the Sole Survivor takes the stairs . Background . Sometime before the Great War , Research Assistant Peters was performing tests of an experimental serum to reverse the effects of radiation exposure . The test serum didn ' t work and she is found on the third floor , transformed into a glowing one . Layout . A small , three story house with two mattresses on the second floor . Several feral ghouls are spread through the first and second floor . At the end of the stairs leading to the third floor there is an Advanced - locked door behind which a glowing one has been trapped . Appearances . The abandoned house only appears in " Fallout 4 " .
Artemis ( character ) Knight Artemis is a Brotherhood of Steel member who resides in the Citadel in 2277 . Background . One of Lyons ' finest soldiers , Knight Artemis has repeatedly proven himself in the combat zone . He ' s currently resting up after a scouting mission in which he supported his Brothers over at GNR building plaza sweeping the area for super mutants . It ' s a job he enjoys as much as mentoring the Initiates . He is a real backbone of the Brotherhood . Artemis wonders whether his decision to not join the Brotherhood Outcasts was a wise one to make . He claims to have killed more super mutants than every member of the Lyons ' Pride combined . Daily schedule . Knight Artemis patrols the Citadel . Appearances . Knight Artemis appears only in " Fallout 3 " .
Guard barracks The guard barracks is a within the Crimson Caravan Company , and is home to the guards working for them . Layout . The guard barracks contains six bunk bed s ; three on each side , totaling twelve bunks . There is an empty footlocker at the foot of each bed , and a bathroom is located at the rear of the sleeping area , with a first aid box to the right of the door . Two locker s flank the bathroom door , one on each side . Appearances . The guard barracks only appears in " " .
Grub n ' Gulp rest stop The Grub n ' Gulp rest stop is a in the Mojave Wasteland , located north of REPCONN headquarters . It is run by Lupe and Fitz . Layout . The rest stop is basically a pen with three and an inaccessible shack . There is a campfire for and makeshift bed s to restore health . Appearances . The Grub n ' Gulp rest stop appears only in " " .
Sonic emitter - opera singer The sonic emitter - opera singer is a in the " " " Old World Blues " . Characteristics . The sonic emitter - opera singer is an Energy Weapons pistol with bonus damage against and power armor wearers , as well as a unique " critical strike dismemberment " effect , crippling the target ' s limbs and reducing its total HP by 20 HP on critical strikes . A lethal critical hit will dismember the target , even if the Bloody Mess perk is not active . This sonic emitter modulation has a red oscilloscope . As a one - handed Energy Weapon , the sonic emitter - opera singer is affected by The Professional perk , and counts as an improved holdout weapon . Durability . The sonic emitter - opera singer can fire a total of about 495 times using standard cells , the equivalent of 21 reloads , from full before breaking .
Vent Vents first appeared in the " Dead Money " add - on , in - game they are used as containers that have a chance of a small amount of chems . The " Old World Blues " add on also has several of these inside the X - 13 research facility Lab where they mainly hold junk food stashed by Slough . Appearances . Vents appear in the " " add - ons " Dead Money " and " Old World Blues " .
Adapted biogel The adapted biogel is a consumable added to " Fallout 3 " in the " Mothership Zeta " add - on . Effects . The adapted biogel is an improved version of the alien biogel . It restores a minimum of 80 , up to a maximum of 150 Hit Points based on the Medicine skill ( 180 with Fast Metabolism ) . Biochemical Anomaly . Both the alien and adapted biogel have a 50 % chance to cause one of ten random effects that lasts 30 seconds . Using multiple biogels simultaneously can cause more than one effect , but overlapping effects will not stack ( for example , - 1 PE , + 2 AG , and - 1 IN can apply at the same time , but - 1 IN and - 1 IN does not become - 2 IN ) . The ten " Biochemical Anomaly " effects are as follows : This makes the adapted biogel by far the best healing item in the game . It surpasses stimpaks in healing , as well as a 25 % chance for a temporary positive side effect ( 50 % chance for a side effect , and a 50 % chance that effect is positive ) . Even if a negative side effect is acquired , the radiation and deductions are barely noticeable . Lowered Intelligence does not reduce skill points received when leveling up , nor does reduced Endurance lower HP ( it just reduces resistances ) . Location . Adapted biogel can only be obtained from Elliott , by asking him to convert any alien biogel currently in inventory . This option is available from the first encounter with him onward , including after completing This Galaxy Ain ' t Big Enough . . . . Because of this , and because one of the random items Sally can provide ( when asked if she ' s found anything on the ship ) is alien biogel , the potential supply of adapted biogel is effectively unlimited .
Ranger vest outfit The Ranger vest outfit is a piece of in " " . Characteristics . It provides no Damage Threshold and can only be repaired with another Ranger vest outfit . Wearing it does not disguise you as a member of the NCR . Bugs . When in first - person while wearing the outfit and equipping a one handed firearm when the player looks down , the outfit comes into the player ' s view , if the player is walking forward . This also happens with Daniel ' s outfit .
Nathaniel Hawke Nathaniel Hawke is a character mentioned in " Fallout 4 " . Background . Nathaniel Hawke was a man who lived before the Great War . He worked as the Director of Operations at Wilson Atomatoys Corporate HQ . Appearances . is mentioned only in " Fallout 4 " .
Francine Garret Francine Garret is co - owner of the Atomic Wrangler casino , along with her twin brother , James . She lives in Freeside in 2281 . Background . Sister of James Garret and co - owner of the Atomic Wrangler casino , Francine appears to be the business and financial account of the Wrangler , handling its profits and interest . She is rather uptight about her business , and will do anything to keep the Wrangler star attraction of Freeside , as she lets James take care of its entertainment and appearance . Appearances . Francine Garret appears only in " " . Bugs . After the quest Debt Collector , the option to ask about Santiago and how much he owes her will still be there .
Fire ant meat Fire ant meat is a in " " . Characteristics . Fire ant meat restores some hit points but also gives you + 3 rads . Fire ant meat is also an ingredient in the recipe for fire ant fricassée . Locations . Anywhere fire ants can be found , including :
Bedford Station Bedford Station is a location in the Commonwealth in 2287 . Background . Bedford Station is a pre - War train switching station that once serviced the nearby quarry at Thicket Excavations but has since been infested by feral ghouls . Many inoperable train cars are still present around the site . The place was a location for a synth rescue that went wrong . Dutchman , an agent of the Railroad , created a diversion for an escaping synth when ambushed by several unknown assailants . Layout . A ruined southbound train stretches out on the N / S tracks . At the northern back - end of the train , several ghouls mill about a station . The highest level ghouls generally sit on the platform itself , conveniently near an explosive container . Further south sits a control tower , where Dutchman ' s body rests near the tracks ; there are no signs of the assailants or the synth . The body of Helena , the runner mentioned in the terminal holotape who was supposed to meet with Dutchman , is found leaning against the water tower . The " dead drop " mentioned in Dutchman ' s instructions is placed inside the blue train car to the north of the tower , within the blue barrel in the corner marked with a cache railsign . Appearances . Bedford Station appears only in " Fallout 4 " . Behind the scenes . Bedford Station is located in the approximate location of the real - world town of , in which the serviced the Boston and Maine Railroad until 1977 .
X - 12 research center The X - 12 research center is a in the Big MT , directly southwest of the Think Tank . Layout . An upgraded sonic emitter pistol is needed to get past the force field blocking the stairs going down . On the bottom floor below , the Y - 17 master trauma harness is wandering around . After disposing of it , three more Y - 17 trauma override harness entities will spawn at the front door . Appearances . The X - 12 research center appears only in the " " " Old World Blues " .
Engage Games Online ENGAGE Games Online℠ was a online entertainment company , spun off by Interplay Productions in May 1996 from it ' s own Online Services division . In July 1996 SoftBank Holdings Inc . has made a substantial investment in the company by acquiring 20 % of its shares and got a seat on its board of directors . The company developed online games both independently and with partners like Mythic Entertainment , Blizzard Entertainment , and Maxis . It also provided an online game service hosting many popular multiplayer games . " Fallout Online " . At some point " Fallout Online " is believed to have been developed by Engage Games Online . This development was canceled due to Interplay ' s financial difficulties .
Den resident Den residents are cut characters from " Fallout 2 " . They were to appear in the Den . Background . They inhabit the Den Residential . Unlike others such as addicts , slavers etc . , they are much more friendly . Appearances . Den residents were to appear in " Fallout 2 " , but were cut from the final release .
Lobotomite mask Lobotomite mask is a piece of in the " " " Old World Blues " . Characteristics . A torn patient hood of Big MT worn by lobotomite s , with a mouth guard , some headphones , and straps to attach them all . Locations . The lobotomite mask can only be found in Big MT , mainly found on the bodies of lobotomite s . Behind the scenes . The mask appears to resemble a type of restraint worn by prisoners and patients of insane asylums throughout the 20th century . The restraint is now commonly associated with Hannibal Lecter of the novels by Thomas Harris .
Fallout Tactics SPECIAL Primary statistics . SPECIAL is an acronym of Strength , Perception , Endurance , Charisma , Intelligence , Agility and Luck . These are the seven basic attributes of every character in the game . They are used to determine the skills and perks of the given character . Derived statistics . Derived statistics are attributes of a character which are based on ( or derived from ) the character ' s primary statistics or attributes which the player cannot influence directly . The following derived statistics exist in " Fallout Tactics " : Skills . There are 18 different skill s in the game . They are ranked from 0 % to 300 % . The starting values for those skills at Level 1 are determined by the player ' s 7 basic attributes , but most of those skills would fall between 0 % and 50 % . Every time the player gains a level , he or she will be awarded skill points to be used to improve his skills , equal to 5 points + twice his Intelligence . The player may choose to " tag " 3 of the 18 skills . A tagged skill will improve at twice the normal rate and the tagged skill determine which items the character starts with . How high a skill can be developed is affected by the character ' s Attributes - a character with a low Intelligence will not be able to boost their Science rating as high as a character with high Intelligence , for example . As skills grow higher in rating , they begin to cost more skill points to increase . There are : Improving skills . Books found throughout the game world can improve some of those skills permanently , although books are scarce early in the game . Some skills can be improved while having certain items equipped . For example , equipping a lockpick would improve lock picking skills . Drugs can also temporarily boost player ' s skills ; however , they often have adverse effects such as addiction and withdrawal . Traits . At character creation , the player may choose 2 optional trait s for his or her character . Traits are special character backgrounds . Which traits are available depends on the chosen race , and most of them have profound effects on gameplay . A trait normally contains one beneficial effect and one detrimental effect . Once a trait is chosen , it is impossible to change , except by using the " Mutate ! " Perk that lets them change 1 Trait , 1 time . Perks . Perk s in the game are special elements of the level up system . Depending on the character ' s race , the player is granted a perk of his or her choosing every 3 - 4 levels ( or every 4 - 5 with the " Skilled " trait ) . Perks grant special effects , most of which are not obtainable via normal level up in the game , such as letting the player have more actions per turn . Unlike traits , most perks are purely beneficial - they are usually offset only by the infrequency of acquiring them . Some perks can only be used by certain races .
Scruffy Scruffy is a house cat who lives in Vault 118 on the Island in 2287 . Background . Scruffy is a pet cat who belongs to Bert and Julianna Riggs . It can be found wandering around their room in Vault 118 . Appearances . Scruffy appears only in the " Fallout 4 " add - on " Far Harbor " . Behind the scenes . Scruffy was at one point during development named Mr . Whiskers , as can be deduced from its Creation Kit editor ID " DLC03 _ V118 _ MrWhiskers " .
Tesla cannon ( Fallout : Brotherhood of Steel 2 ) The Tesla cannon is a that was to be featured in the canceled " " . Characteristics . The Tesla cannon is a highly modified plasma cannon capable of launching plasma with extreme force . The gun itself is of greatly reduced size compared to its base weapon as well as other Tesla - based weapons . Notes . The Tesla cannon was to be Maxus ' " Uber Weapon . " Once all of the pieces are retrieved he could pay an NPC to repair it . Appearances . The Tesla cannon was to appear in " " .
Police hat ( Fallout : New Vegas ) The police hat is a piece of headwear found in " " and the " Fallout : New Vegas " " Dead Money " . Characteristics . The police hat is dark blue in color with a silver colored badge on the frontside . The badge is inscripted with the words " SPECIAL " and " POLICE . "
Double - barrel shotgun ( Fallout 4 ) The double - barrel shotgun is a weapon in " Fallout 4 " . Background . The first double - barrel shotguns were originally muzzle - loading firearms , first used during the American Civil War . The primitive , but efficient , design was popularly used during the era of the American frontier . Double - barrel shotguns are mainly used for hunting and home defense , among various other purposes . They come in an either a side - by - side , or over - and - under barrel configuration . Still used greatly after the Great War , the shotgun has become a rather common sight in The Commonwealth and the rest of the wasteland . Characteristics . The double - barrel shotgun is a break - action , two - handed shotgun that uses 12 - gauge shotgun shells as ammunition . Intended for use at close range , the double - barrel shotgun deals impressive damage and is useful against any enemy in close range to the shooter . Later modifications will increase its damage in line with more advanced weapons and also modify its range , accuracy , and recoil . The biggest downsides to this weapon are the low ammunition capacity of two shells and that it cannot be upgraded to hold more . This necessitates frequent and somewhat - lengthy reload times that leave the player vulnerable . Legendary modifiers , however , might come in handy to compensate for the slow reload animation and low ammo capacity , specially those which provide bonuses to base damage , such as " Explosive " or " Mighty " . It can also become extremely powerful with the " Never Ending " legendary prefix , especially when coupled with an advanced receiver and heavy investment in the " Rifleman " and " Bloody Mess " perks , due to its very high fire rate and damage per shot . Locations . The double - barrel shotgun is a fairly common firearm , becoming available early in the game . They can be found on low level raiders , some settlers ( rarely ) , or potentially part of stock for purchase from any vendor that can sell weapons .
Assassin The assassin is an assassin hired by the White Glove Society to kill Chauncey at the Ultra - Luxe in 2281 . Background . Hired by the rebellious White Glove member Mortimer to silence anyone who is suspected of having knowlege , or is plotting against his plans to return the society to cannibalism , this assassin ensure that his employer ' s plan ' s aren ' t interfered with . In order to prevent his employer ' s plans from being revealed to the authorities , the assassin has arranged for Chauncey to be assassinated during a meeting with the detective Jay Barnes ( or Crusoe . ) Appearances . This assassin appears only in " " .