naist-nlp/zeshel huggingface dataset:
Ark ( Final Fantasy XIII ) Arks are Gran Pulse armories in " Final Fantasy XIII " and " Final Fantasy XIII - 2 " . Two Arks are seen : the Fifth Ark hidden underneath Eden , and the Thirteenth Ark that floats above Academia four centuries later . A location called the Seventh Ark was considered to be a downloadable location if DLC was to be made for " Final Fantasy XIII " . There , Lightning and her companions would fight powerful enemies . This never materialized , but hackers have unveiled the location as dummied content . Datalog . " They say the fal ' Cie made the Arks in preparation for battle against the menace that lurks beyond . Where is this " beyond " of which they speak ? Do they mean Cocoon , and the demons that dwells within ? If so , they are mistaken . The legends of the Arks date far before that sphere was even crafted ; whispers even hint at Arks displaced around the time of Cocoon ' s creation , spirited away to be hidden in its shell . " " What , then , is the " menace " ? What distant threat confronts us , and to what purpose ? The gods vanished from this place . Are they now residents of the " beyond " ? " Story . According to legend , Arks are Gran Pulse ' s floating armories that hold living weapons in stasis in preparation for war with outside forces . Arks are hidden all around the world and most of their locations are unknown . Arks were built by the fal ' Cie thousands of years ago , and even though their purpose is a mystery to humankind , they are used for training l ' Cie to become strong enough to fulfill their Focus . The Arks levitate via the power of items known as Graviton Core . Gran Pulse citizens had searched for the legendary Arks , but never found them . On Cocoon , Lightning ' s party can visit one of them , the Fifth Ark , hidden under Eden . This may explain why Gran Pulse citizens never found the Arks , if many were , in fact , brought to Cocoon by Barthandelus . The purpose of Arks is not revealed during " Final Fantasy XIII " , but the official mythology on " " tells the god Bhunivelze created the world of " Final Fantasy XIII " in preparation to fight the goddess Mwynn . After tasking the god Pulse to find a way to the dimension where Mwynn resided , Bhunivelze turned himself into a crystal to sleep until time would be ripe . It can be thus gathered that the Arks were intended to be used in Bhunivelze ' s battle against Mwynn , as all that is known of heir purpose is that they were constructed to fight a great menace in " the beyond " .
Titan ( Final Fantasy IV boss ) Titan appears in a scripted battle in " Final Fantasy IV " , as well as in another optional battle in the Lunar Ruins , found only in the " Advance " and " " versions of " Final Fantasy IV " . Battle . First Battle . This is a scripted battle . Once Cecil and Kain go into battle with the Girl , she will summon Titan into battle . Titan will use Earthquake and the battle will end . In the Nintendo DS version of the battle , the Titan summon sequence will play , and Titan does not appear as an enemy in battle . Second Battle . This battle is part of Rydia ' s Lunar Trial in the Game Boy Advance version . Before the player enters this battle , they should cast Float on the party to render Titan ' s Earthquake and Quake attacks pointless .
List of Final Fantasy Tactics characters / Gallery This is a gallery of portraits that appear in " Final Fantasy Tactics " . It includes every portrait found within the game ' s data , including dummied out portraits , and the new portraits found in " Final Fantasy Tactics : The War of the Lions " .
Galypdes The Galypdes , also known as Aquila , is an enemy in " Final Fantasy VI " . Battle . It uses Cyclonic to put the entire party in HP Critical , and its special attack Flap is a powerful physical blow . They are a useful enemy to meet , as Locke can steal valuable Celestriads from them , and they can be morphed into Growth Egg s . Both of these relics are among the rarest and most useful items in the game . Coliseum setup . Equipping a relic that protects from Death , such as the Safety Bit or Memento Ring , will make the wearer immune to Cyclonic and Shamshir . AI scripts . Normal script . Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 66 % ) or Flap ( 33 % ) 3rd Turn : Attack ( 66 % ) or Cyclonic ( 33 % ) 4th Turn : Attack ( 66 % ) or Nothing ( 33 % ) If attacked by anything : Shamshir ( 33 % ) Coliseum script . Attack Turns : 1st Turn : Attack ( 25 % ) or Flap ( 25 % ) or Cyclonic ( 25 % ) or Shamshir ( 25 % ) Etymology . It has also been known as Aquila .
Physical ( element ) Physical , also known as Damage and Weapon , appears in a few games as a element in the " Final Fantasy " series . This should not be confused with attacks made by the Attack command which are considered non - elemental in numerous games , except for those specified below . In the games that this element appears , all physical attacks falls under this element including all damage caused by weapons and special physical attacks skills . Usually , the spell Protect can reduce the damage received from physical attacks . The opposite of this element is Magical . Appearances . " Final Fantasy Mystic Quest " . All physical attacks are classified as Damage attack , and attacks that do not possess any elemental attributes are classified as Non - elemental . There ' s an unused Elemental Defense called Damage , which reduces the damage taken from physical attacks . It can only be gotten by the use of a cheating device . " Final Fantasy Legend II " . The element is called Weapon in " Final Fantasy Legend II " , it halves damage from attacks made by weaponry . The Ninja gauntlet and Parasuit can be equip to provide resistance against weaponry , these two are the only piece of equipment that provides such protection . Mutant s can naturally learn the Weapon , and monsters can gain the ability by eating meat from stronger monsters . " Final Fantasy Legend III " . The element is called Damage in " Final Fantasy Legend III " , unlike the previous " Final Fantasy Legend " games , all physical attacks which includes special physical abilities and weapons are classified as Damage elemental . There are a few exception such as the Psi weaponry and the Mystic Swords , elemental weapons , and the status inflicting abilities that do not deal damage . Many end - game enemies are strong against physical attacks , forcing the player to find other methods of defeating them , this also includes numerous bosses . " Vagrant Story " . Physical is opposed to all the Elemental affinities and Light and Dark too . When Physical goes up , it has a tendency to be very destructive to other affinities , sometimes reducing two or more at a time .
Datalog The Datalog is the digital journal for plot and events surrounding " Final Fantasy XIII " , " Final Fantasy XIII - 2 " , and " " . The datalog is accessible , in all three games , from the menu , and is frequently updated as the story progresses with information on events , enemies , characters , and gameplay . A prompt blinks on the upper left - hand side of the screen whenever the datalog is updated . Appearances . " Final Fantasy XIII " . The Datalog has thirteen submenus : " Final Fantasy XIII - 2 " . The Datalog has ten submenus : The Datalog consists of ten submenus .
Yztarg Yztarg is a genus of enemies in " Final Fantasy XI " . Special Attacks . Even the normal attacks of these mighty beasts count as special attacks , either striking one target multiple times or striking multiple players in range , plus inflicting a special effect such as Defense Down , Stun , or reducing TP by 20 points .
Salamand ( Final Fantasy II ) Salamand is a snowy town in " Final Fantasy II " . It is northwest of Poft . According to the Japanese novelization , this is the birthplace of the game ' s protagonist , Firion . The town ' s male population was captured by the empire of Palamecia and used as slave labor , mining Mythril in Semitt Falls . Josef ' s house is in the northeastern part of town . He wants Firion and his allies to prove themselves by rescuing the townspeople , and after Paul and Firion save his daughter Nelly from the Empire , who had blackmailed Josef with her life , he advises on how to steal the Mythril from the claws of Palamecia . Musical themes . The background music that plays in Salamand is " Final Fantasy II " ' s " Town " Theme . Etymology . Despite " salamander " ( the word on which the name of the town is based ) being a creature associated with fire , Salamand is a snowy town .
Zuu ( Final Fantasy VII ) Zuu is an enemy from " Final Fantasy VII " . It is fought on Mt . Nibel , on the beach near Bone Village , and in the final round of the Battle Square during the time Tiny Bronco is available . When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25 % . Battle . It can be an irritating enemy to fight in the bridge area of Mt . Nibel as it is considered a long - range enemy there . Its Claw attack can be used twice in one turn . Its Great Gale may inflict Darkness to all party members . It drops Bird Wings , one of the party ' s few sources of Wind - elemental attacks in the game . Zuu itself is weak to Wind . AI script . AI : Setup AI : Main AI : Counter - General
Guardian Cross Guardian Cross is a smartphone game for iOS and Android , created by Square Enix . It was released on September 13 , 2012 for iOS , and on August 5 , 2013 for Android . Although some reviews were not complimentary , it has become popular and currently has a multitude of dedicated players . Gameplay . The player must capture creatures to form a deck of cards they use to battle other players . Battles are turn - based matches , while capturing creatures is a first person shooter minigame . Many " Final Fantasy " themed cards are featured .
Island Closest to Hell The Island Closest to Hell is the western - most island on the southwestern side of the Galbadia n Continent . It is larger than the Island Closest to Heaven , and easier to locate on a map , but is only accessible by using the " Ragnarok " . It is shaped somewhat like a misshapen " X " or an elongated " H " . It , along with the Island Closest to Heaven , is known for having some of the strongest monsters , with all of them being level 100 . The island ' s monsters are known to possess high Strength and Vitality , but they are susceptible to status ailments , unlike monsters in the Island Closest to Heaven . Like its counterpart , Island Closest to Hell is a useful level grinding spot . As all the monsters are susceptible to Quistis ' s Limit Break Degenerator , leaving Quistis in HP Critical and junctioning Initiative will allow the party to clear out powerful enemies easily . The vulnerability of these monsters to status effects can be taken advantage of by using Doomtrain to essentially disable them then stock up on rare magic or defeat them with minimal resistance . There are 31 draw point s containing various rare and powerful spells , and it is one of the few locations where the Ultima spell can be found . Not every draw point will be active at the same time , and they take a long time to recharge .
Cu Chaspel ( Echoes of Time ) Cu Chaspel appears as a bonus boss from " " . He fights exactly as he did in " " , starting off by either using a regular attack , an aerial spin attack that can inflict Stun as well as knock back players , cast Bio , or use a Curse attack that either inflicts Weakness or Blind . Once his HP is reduce to about 1 / 4 to 1 / 2 , he will start cloning himself , at which point the player will have to find the real Cu Chaspel in order to damage him while dealing with the clones . The battle is more difficult than most other fights due to Cu Chaspel having no weak points .
White Fang ( Final Fantasy X - 2 ) White Fang is an enemy in " Final Fantasy X - 2 " . It can instantly kill a party member with its Killer Fang attack , though it is rather weak so defeating it should be no problem . In Oversoul , it is best to quickly kill it as it has access to Quadruple Attack . Any strong physical attack will do the trick , as will Instant Death and Petrify attacks . The Fiend Arena version ( only in the International and HD Remaster versions of the game ) has ten times as much HP ( five when comparing Oversoul forms ) and is Immune to Ice . Battle . Both Normal and Oversoul forms will counter any damaging attacks with Delay Shock . Both have a one in three chance of using Quick Attack on the team member whose current HP is the lowest ; a one in six chance of using Killer Fang , and a one in six chance of using Strength Up up to 5 times , after which that probability is assigned to Quick Attack on the low HP character , for a total of 1 / 2 chance . Where the Normal has a one in six chance of using Mind Fang on the character with highest MP , the Oversoul instead will use Critical Attack on the lowest - HP character . Both will use Stop Attack at a one in six chance , but the Oversoul will use it on the character with the lowest HP . Creature Creator . Fiend Tale . In the Fiend Tale endings , two notable White Fangs were inseparable brothers , with the older engaging a ritual rite of manhood by venturing to the summit of Mt . Gagazet . His younger brother followed him into the snowstorm , causing him to be frozen and trapped in the ice . Five years later , the older White Fang returned to the mountain and freed his brother before helping him with his own rite of passage into adulthood . After completing this Fiend Tale ' s ending , the Silver Brothers team becomes available to fight in the Fiend Arena .
List of Final Fantasy XII magicks There are five distinct Magicks in the game ; Black Magick , White Magick , Time Magick , Green Magick , and Arcane Magick . See the explanation on the spells ' charge times here . Magicks . All Magicks have a range of 10 , charge time of 30 , and do not wake targets from Sleep . Black Magick . Purely offensive Magick used for dealing high amounts of damage to enemies by hitting elemental weaknesses or large areas . In the " International Zodiac Job System " version of the game , a number of status inflicting spells have been added . White Magick . Mainly magick used for healing purposes and for the removal of negative status ailments . Time Magick . Magick used for manipulating time and space of a character or enemy . Green Magick . Magick focused on using status effects to buff the party and weaken enemies . Arcane Magick . Magick that deals direct damage or negative status effects that distort the judgment of either ally or foe . Reducing MP Cost . Due to the character development system , the License Board , by obtaining Licenses called Channeling ( 3 in total ) , the player can decrease MP cost by 10 % per License purchased . Obtaining all Channeling Licenses decreases MP cost by 30 % .
Dwarven Hollows The Dwarven Hollows , also known as Dwarf Cave , is the underground home of the dwarves in " Final Fantasy III " . Many greet visitors with a hearty " Lali - ho ! " The inn here charges 80 gil . The dwarves ' treasury contains equipment for Scholars and Knights , as well as some regular items , but the treasury cannot be accessed until the party returns the Horns of Ice to the dwarves . Story . When the Warriors of Light first arrive , the dwarves are concerned about the stealing of one of the Horns of Ice from the sacred shrine and point to Gutsco as the thief . Gutsco the Rogue has fled with it to the Subterranean Lake and the warriors pursue and defeat him , retrieving the Horn . As they return to the dwarven village to place the Horn of Ice back , Gutsco , who followed the warriors ever since his defeat , takes the chance and steals both Horns , this time running to the Molten Cave . After defeating Gutsco once and for all at the Molten Cave , the dwarves reward the Light Warriors with their treasury . Upon leaving the settlement , a resident from the town of Tokkul rushes into the cave , pleading for the help of the Warriors of the Light . Enemies . Note : Enemies are only encountered outside of the cave . Musical themes . The background music inside the Dwarven Hollows is called " Djinn ' s Curse " .
Osmoga Osmoga is a spell in " Crisis Core - Final Fantasy VII - " . It is the upgraded version of Osmose , which allows the user to drain even more MP from one target . It costs no MP to use and is a Rank 6 Magic Materia . It can be obtained as the reward for completing mission 3 - 3 - 3 - , stolen from G Baldor , or found during missions 9 - 1 - 5 , 9 - 5 - 4 , and 9 - 6 - 1 .
Ogre ( Final Fantasy X ) The Ogre is a fiend in " Final Fantasy X " . This enemy is found at the Calm Lands . It is weak to Fire , so Lulu ' s Fire magic works on it . The Ogre will raise its hands after taking approximately 4 , 800 damage and will begin to counter attack any physical attack . When defeated , the Ogre can drop armor with SOS Haste and / or HP + 10 % . It can also drop weapons with Counterattack and / or Magic / Strength + 5 % .
Extra Slice Extra Slice is a recurring ability in the series . It is an ability used exclusively by the Onion Knight . Appearances . " Dissidia Final Fantasy " . Extra Slice is a physical ground Bravery to Bravery attack for Onion Knight , learned after obtaining Multi - Hit . It requires 30 CP to equip ( 15 when mastered ) , 90 AP to master , and can induce Wall Rush . " Dissidia 012 Final Fantasy " . Extra Slice returns as a Bravery to Bravery attack for Onion Knight , now requiring 10 CP to equip ( 5 when mastered ) and 120 AP to master . " Final Fantasy Record Keeper " . Extra Slice is a Burst Mode ability exclusive to Vessel of Fate Burst Soul Break that replaces the Attack command . The user strikes the target four times , each hit dealing 48 % damage potency of a conventional attack totaling for 188 % damage , and allows to instantly use the next physical attack .
South Tower South Tower is a location in " Final Fantasy Legend III " . Story . Cronos investigated the South Tower for clues on the whereabouts of ones of the " Talon " units called Future . It would seem that Ashura is also collecting " Talon " Units , Cronos made a copy of the Tower Key and gave it to Arthur who went to the tower . Arthur climbs up the tower and meets Ashura at the top , Ashura tells Arthur that the " Talon " Units were already moved to the Castle of Chaos .
Cindy ( The After Years ) Cindy is a boss in " " . Appearing alongside Sandy and Mindy , she and her sisters are exactly the same in " Final Fantasy IV " . Cindy will primarily use physical attacks and counters all damage on her with a powerful physical , and if either Sandy or Mindy are defeated , she will revive them with Reraise . Therefore , to end the battle the player must focus on defeating Cindy first .
Shirma ( Final Fantasy IV ) Shirma is an enemy exclusive to the Nintendo DS version of " Final Fantasy IV " , fought in the Developer ' s Office alongside Sho Takeuchi , Sable , and Dancer . She acts as the White Mage of the group , though is not particularly threatening at all . It is best to save her for last as she has no way to defend aside from Holy .
Aquaveil Aquaveil is a White Magic spell that grants a status effect by the same name . Spells in " Final Fantasy XI " are often interrupted when a caster is damaged while casting . Aquaveil guards against spell interruption by damage a certain number of times . In a manner similar to Seigan + Third Eye , each time the player is struck while casting a spell , the spell will not be interrupted , and Aquaveil may or may not wear off . Aquaveil does not prevent spell interruption in the case where a status effect inflicted on the player while casting ( such as Stun or Silence ) halts spellcasting or when the player moves while casting . Aquaveil only prevents interruption caused by damage .
Sunken Ship Sunken Ship is a ship in " Final Fantasy Dimensions " located directly north of the Crystal Temple . It looks to be abandoned but is functional and contains suitable living quarters for the party to rest . Upon commandeering the ship to another area , it is docks to the south of Mt . Verde . Story . As the party makes their way out of Crystal Temple , they discover a damaged ship to the north . Nacht commandeers the vessel , despite the protests of Glaive and Diana regarding their missing companions . While the vessel is afloat , Glaive notices how the world has changed , with Diana lamenting the party must be bewitched . Alba wonders about the situation prompting Glaive to mention she is acting odd , considering he just saw her try to steal the Crystal . Alba denies any misgivings regarding the prior situation at the Crystal Temple , placing the blame on the Avalon Empire . Diana is bewildered by Alba ' s claim because of her prior knowledge of Lux and Avalon ' s alliance , but Nacht says the Empire is two - faced . The ship ' s steering wheel becomes stuck and the ship drifts with the party in tow . The party reaches land , with Alba remarking they must be on Imperial Lands and that its better than being at Harmonia , as her svelte figure got ruined by the muscles she developed over there . Still bewildered by Avalon ' s betrayal , Diana is consoled by Glaive who tells her Nacht and Alba are vagrants who cannot be trusted . Nacht , unfazed by Glaive ' s accusations , leaves the vessel , followed by Alba . Diana comes to terms with the reality of their situation and convinces Glaive to accompany the other two to find their lost companions . Glaive reluctantly agrees . There is a mountain towards the north and the party begin their ascent of Mount Verde .
Magic Stone ( Chocobo Racing ) Magic Stones are a term used in " Chocobo Racing " to describe a gameplay element . Magic stones are pickups that racers can collect along the course , giving them unique abilities when activated . Some of these magic stones are used to hinder the opposing racers , while others can enhance the performance of the user . Overview . The standard goal is to reach the finish line first . However , this is not easy with Magic Stones scattered throughout the tracks . Each racer can hold a maximum of three magic stones . If a racer collects several magic stones of the same type , those stones will " level up " . Magic Stones can be stolen by bumping on another racer from behind . Magic stones will always appear in a line somewhere along the track . Three of them will feature question marks , and will give a random ability when collected . Magic stones replenish throughout the level , so by the time the player has made their way through the track , the magic stones will have appeared again . Variants . Below is a list of Magic Stones used in the game :
Gemini ( Final Fantasy X ) Gemini is an enemy in " Final Fantasy X " found inside Sin . They are also force - encountered in Omega Ruins before the party can approach Omega Weapon . After Omega Weapon is defeated , they can appear as random encounters in the upper part of the Ruins . Gemini always attack in pairs , one with a sword and the other with a club . After taking a certain amount of damage , they will use a synchronized combo called Double Reaper ; defeating them one at a time can prevent the Double Reaper attack . Using Armor Break or piercing weapons will be useful , as well as casting elemental magic ( the Gemini with the sword absorbs Fire and Lightning , while the Gemini with the club absorbs Water and Ice ) . They are also vulnerable to Bio , which will inflict Poison and kill it quickly . Etymology . This is suitable as Gemini is a pair of similar enemies .