naist-nlp/zeshel huggingface dataset:
Iyrauroth Iyrauroth , also called " the Wyrm of the Peaks " , was a male great wyrm black dragon that laired in the steppes of Thar and in Mount Grimmerfang in the Vast . History . In fear of his older sister , Embrurshaile , Iyrauroth spent centuries of his life hiding on other continents . During this time , he sired sixteen sons and daughters . Embrurshaile ' s death caused a magical backlash in the Weave that notified her brother of her demise . He immediately set off with his children to conquer her territory in the Galena Mountains and Thar , joining the Dark Alliance in the process and helping to lay waste to Northkeep . He later went on to destroy Tharniir , shattering the power of the Ogres of Thar . In the Year of Writhing Darkness , 572 DR , Iyrauroth killed with claw and fang the orc Ologh , the Overking of Vastar , plunging the orcish kingdom into civil war . Iyrauroth later fell into a deep slumber under the steppes of Thar that lasted for centuries . A Cult of the Dragon cell operating north of Glister in the Galena Mountains awoke Iyrauroth by 1369 DR . They attempted to persuade him to undergo the transformation into a dracolich , and gave him offerings . Iyrauroth only found their efforts amusing . Stirred from his rest now , Iyrauroth acted as he pleased , and took to raiding caravans crossing Thar between Glister , Melvaunt , and Phlan , including those run by the Cult . When a whole caravan to Glister disappeared and agents reported on the previously unknown black dragon ' s raids , the Zhentarim feared that the Cult of the Dragon was responsible . To preserve trade , they marched Zhentilar troops into Thar , to which the Cult reacted by rallying local tribes to their cause , until a war loomed . By 1373 DR , however , Iyrauroth had gone south to the Vast and based himself in Mount Grimmerfang , once the seat - of - power of Ologh the Overking .
Halls of Justice ( Muluk ) The Halls of Justice was a government building located in Muluk , the City of Kings , in 1367 DR . Description . The Halls of Justice were found near the center of Muluk . Activities . This location served as the court of law , center for tax collection , center for all other governmental decisions for the city . Legal decisions made within the Halls of Justice could be appealed to the Caliph in the grand palace where she met with officials once per week .
Jada Marlserpent Jada Marlserpent , also known as Jada Harimdor , was one of the fabled dragonheir s , and the last surviving member of Clan Marlserpent as of 1479 DR . History . Jada was born in 1459 DR in the village of Wandering Stones , and as her mother died in childbirth , Jada became the last survivor of her bloodline . When she was less than a year old , Jada was adopted by a Swordlander merchant named Shander Harimdor , who was obsessed with the legend of the dragonheirs and wanted to ensure the survival of the last one of Clan Marlserpent . Jada was raised as Shander ' s own daughter , but she didn ' t like to live as a merchant . Craving for a love her surrogate family was unable to give her , Jada eventually joined the military forces of Harimmon and made a name for herself as an accomplished warrior . When Shander died , in 1479 DR , he left Jada the book " Dragonheir Clans " as her inheritance . The book contained the history and known genealogy of the dragonheirs , including Jada ' s true bloodline , as well as directions to locate the village of Wandering Stones . Before venturing to her place of birth , Jada decided to test her supposed abilities against a brown dragon named Thovantareth . Instead of becoming subdued as hoped , the dragon became enraged at her impudence and at even the possibility that she might one day come into her full abilities . He chased her from Eskorn to the mountains along the Skelkor ' s southern mountains before Jada finally made it to Wandering Stones . In the village , Jada met Olothon , the village ' s elder , who revealed the truth about her past . Thovantareth attacked the settlement at the same moment , forcing Jada and Olothon to seek shelter in the stones that composed the corpse of the primordial Arambar . Jada manages to figure out how to use her ability to some extent , but not enough to repel the dragon . However , the use of her dragonheir abilities woke up the spirit of Arambar , who manifested itself and killed Thovantareth effortlessly . With the village protected again , Jada decided to stay and try to learn how to control her abilities .
Herald domain The Herald domain is a deity domain that grants divine spellcasters heraldic spell powers . It originated in the " Book of Exalted Deeds " , and was added to the Forgotten Realms setting by the " Player ' s Guide to Faerûn " . Herald Domain Powers . The cleric can easily improve their skill at intimidation , and their diplomatic and intimidation skills are boosted . Deities with the Herald domain . Only the celestial paragon Barachiel offers the Herald domain .
Meteor swarm Meteor swarm was a spell that caused four meteors to fly forward and explode like " fireball s " . It had a range of over 400 ' ( 120 m ) . History . As far as any spell of such power could be called common , " meteor swarm " was commonly known and used by the magical community by 1358 DR .
Dread star Dread star is a warlock invocation of some complexity learned early in some warlocks ' training . When a warlock casts " dread star " he or she conjures a fist - sized sphere of brilliant blue - white light , which then proceeds to whirl around a creature of the warlock ' s choosing within fifty feet , searing them with painful blasts of light that discourage movement of any kind . The intensity of the beams is largely determined by the warlock ' s charisma . Even if the orb fails to immobilize and injure its target , its light is so blinding that it reduces the creature ' s will to resist other , similar attacks . The orb dissipates within a short moment and , due to its complexity , can only be cast once per day .
Velartree Velartree was a hamlet in Harrowdale , and marked the start of the Halfaxe Trail to the north west , and the Harrow Ride to the south east . As of 1374 DR , it consisted of a market paddock , an inn - and - tavern , a mill , a smith , and a small number of residences , including boarding for seasonal farm hands .
The diary of Sarevok The diary of Sarevok told the story of Sarevok Anchev and the events he was involved in before the Iron Throne set the Iron crisis on the Sword Coast in motion and during the iron crisis itself until Gorion ' s Ward stopped the Iron Throne operations in the Cloakwood . The diary was in the possession of Cythandria in the Iron Throne headquarters in Baldur ' s Gate .
Water blast Water blast was a spell unique to Zakhara , the Land of Fate . Effects . This spell turned a regular bottle , or vial , of water into a deadly weapon . The caster opened the bottle and aimed the opening at a target , striking one target at a time as a " magic missile " would . The water would always strike the target ' s face unless otherwise prevented from doing so . In addition to causing physical damage , the water blast blinded a target unless they did not have eyes . A bottle of holy water used this way caused additional damage to the undead . Components . This spell required a bottle of water to cast .
Vestress Vestress was a rogue illithid serving as the Regent of Ascarle in 1361 DR . Description . Vestress dressed elegantly , with amethyst rings , lavender robes , and a silver circlet on her head . Her greatest hobby was weaving , and she could capture a person ' s soul and weave it into a tapestry , which she did to a number of sea elves . Allies . Vestress was part of the Kraken Society . She had an army with a core of 100 merrow under her command . History . Vestress was a mind flayer living in Gauntlgrym in 1278 DR when agents of the Kraken Society discovered the dwarven city and the illithid community living there . While trying to loot the city , they damaged the elder brain and escaped with Vestress as a captive . The Society later managed to brainwash Vestress into working for them . In 1361 DR , Vestress served as the nominal Regent of Ascarle , claiming to rule on behalf of a kraken . Vestress was a rogue illithid who had taken the city from the hands of a drow banshee , whom she banished to Inthar on Ruathym via a portal . She desired to conquer Ruathym , but the banshee made that impossible , so she plotted to have the banshee destroyed by Liriel Baenre . Under the Kraken Society , she also allied with Rethnor of Luskan and Shakti Hunzrin as part of a plot to turn the Lords ' Alliance and Waterdeep into war with Ruathym . However , all of these plans were discovered by Liriel , who led an assault on the city , deposed Vestress , and released the illithid ' s captives .
Bese al - Sedni Bese al - Sedni was a marid who inhabited Huzuz , the City of Delights , in 1367 DR . Activities . Bese was tasked with helping incoming ships to the Trade Harbor find their docks . He hated his job but knew that to disobey his master would have dire consequences . The only joy he found was in the form of particularly wild sea rides to the docks , usually at the expense of foreigners , since any complaint they made would be ignored . Relationships . Bese was bound in service to Sardi al - Danafi as a gift from his parents . The term of his contract was 100 years plus a day . As of 1367 DR , he still had many decades left of servitude .
Elminster ' s effulgent epuration Elminster ' s effulgent epuration was an arcane abjuration spell that created a number of floating spheres that protected an individual from targeted hostile magic . Effects . This spell had a few distinct variations , but all versions produced intangible spheres that floated about the caster or another creature as chosen by the caster , and did not require concentration to maintain . The number of spheres produced was equal to the caster ' s level . The spheres were about the size of the caster ' s head , typically 6 in ( 15 cm ) in diameter , and transparent with a silvery hue . They were insubstantial and could not be physically attacked , although one version of the " epuration " had spheres that could not pass through solid objects or magical forces such as " forcecage " , while other versions were completely unaffected by physical barriers or magical " walls " . The spheres could be moved by the mental direction of the caster up to the range of the spell , which varied widely between versions — anywhere from a " maximum " of 60 ft ( 18 m ) to a " minimum " of 180 ft ( 55 m ) — either independently or as a group , depending on the version . Once out of range , the spheres hovered in place until they absorbed a spell , or until the spell expired . Whenever an offensive spell or spell - like ability targeted the creature being protected by the " epuration " , one sphere would disappear , taking the spell ' s energy with it . However , one version of " epuration " expended a sphere for every level of the spell or effect that was absorbed . Spell effects that covered an area ( such as a " fireball " ) that included a silver sphere were also absorbed , but spells that were already in effect ( such as " darkness , 15 ' radius " ) when a sphere entered the area were not negated . Most abjuration spells and spells that did not target or immediately harm the caster , such as " walls " , " prismatic sphere " , or the various " Bigby ' s hand " spells , were not affected by the " epuration " . One version allowed the subject of the spell to choose which effects to negate , but this required some amount of concentration . For some versions of this spell , a sufficiently powerful " dispel magic " or an " antimagic field " could cancel the " epuration " , but other versions claimed that only spells and spell - like effects from god - like beings could overcome the protection of the spheres . Components . This spell required only verbal and somatic components to cast . History . This spell was found in a book that was known as " Elminster ' s traveling spellbook " although the Old Sage was not known to have claimed responsibility for the book or its peculiar habits . " Elminster ' s effulgent epuration " was later published in " Volo ' s Guide to All Things Magical " and became generally known to the magical community although it was rare to find it .
Ravilar ' s Cloak Ravilar ' s Cloak , also known as The Cloak , was a mining town within the Vilhon Reach . Geography . The settlement was located in the foothills of the Orsraun Mountains in Turmish . Defense . As a hot - spot for treasure seekers , the town was rough and rowdy . The Cloak was protected by warrior s from all the independent mining groups within the community . These groups were known as " factors " . History . Around 1270 DR , a ranger known as Antonio Ravilar protected the small community of miners from a band of bugbear s . Over the years , the town became known for its murders , such as in 1363 DR , when a merchant Alataz Thrindol from Telflamm turned up missing . In 1370 DR , a bag of emerald s worth 60 , 000 gp was found in a cesspool and a Calishite thief , Rastar of the Blades , took up residence in the merchant ' s manor . Legends . Ravilar ' s Cloak was said to be haunted by a flying helmet . The inhabitants blamed the magical helm for anything that went missing .
Cvaal Daoran Cvaal Daoran was an important member of the Zhentarim and a leader of the Brothers of the Black Fist who became the lord of Phlan and started the Shadowbane War . History . Cvaal was a member of the Zhentarim , from before the Time of Troubles . After he become Hatemaster and captain of the Brothers of the Black Fist at the Citadel of the Raven devoting himself to the god Iyachtu Xvim . After the return of the god Bane , Cvaal commanded a Zhentilar army against Phlan in 1375 DR . In 1380 , Cvaal removed the Council of Ten from power in Phlan , installing himself as Lord Protector . In the same year , Fzoul Chembryl decided to ally the Zhentarim with the phaerimm and when the Shadovar protested , Cvaal killed one of the Princes of Shade , starting the Shadowbane War , where the Shadovar greatly weakened the Zhent forces . Cvaal survived the Zhentarim ' s defeat and even profited from this by distancing himself from the Zhent leaders , focusing only on the activities of Phlan . Successful , he and his descendants remained Lords of Phlan until before the Tyranny of Dragons .
Tea Tea was a traditional beverage from Shou Lung . Two varieties were available for purchase through " Aurora ' s Whole Realms Catalogue " . Description . Tea was similar in concept to other herbal infusions popular in the Realms . However , tea drinking was made into a refined art by the Shou , and teas from Shou Lung were known for being both invigorating and soothing .
Neverwinter Nine The Neverwinter Nine are the personal bodyguards of Lord Nasher Alagondar , the leader of Neverwinter . It was named after the nine guards of the founder of Neverwinter , Lord Halueth Never . History . When the great city Neverwinter and Castle Never were built , Lord Halueh Never gathered a group of the most loyal guards and named them the Neverwinter Nine . Under his lead , the Nine and his army prevailed in the war with Illusk . However , two of them perished in the war , and one died as a traitor , for murdering his fellow Nine . After his death , Halueth was buried in his tomb beneath Castle Never , surrounded by the statues of the first Nine . Their name was carved on the statues . The Nine continues to carry on its duties to protect the lord of Neverwinter and its land through generations . Its title is opened only to the people who have greatly served Neverwinter with loyalty and were knighted by its lord . Abilities . Protective Aura : Members of the Neverwinter Nine can generate an aura which enhances the defensive capabilites of their allies during combat . Guarding the Lord : An advanced version of the Shield Other spell , this ability allows members of the Neverwinter Nine to reduce the damage inflicted upon them , in addition to the standard ' pain - sharing ' effect of the original spell . Frantic Reactions : The Neverwinter Nine must be forever ready to come to the defence of their allies . With this ability , they can traverse the battlefield at greater speeds , dodge their opponents attacks with greater ease , and lauch sneak attacks against those who threaten their comrades . All - Out Assault : The Neverwinter Nine can enter a state similar to a barbarian ' s rage , during which time they can inflict large amounts of damage upon their foes . This state is difficult to maintain , however , and when it ends they take damage from the effort of maintaining it .
Nasaqh Lord Nasaqh was the lord of the Nasaqh Estates on Mount Sar north of Waterdeep on the Sword Coast North in the 14th century DR . History . Lord Nasaqh was the fourth generation of Nasaqhs to rule the valley encompassed by the Nasaqh Estates . The neighboring lands were held by the Agrivar s . The wizard Ostus Agrivar and his paladin son Priam performed many services for Lord Nasaqh , for which he was quite grateful . When King Nasaqh ' s barons — whom Ostus described as " greedy " — revolted against his rule , Priam Agrivar took service with him . The rebellion was finally quelled in the Year of the Dragon , 1352 DR , Priam ' s services were no longer required , and the knight returned to his father ' s house . Following Ostus ' s death in 1352 DR , Nasaqh held the Agrivar lands in trust while Priam adventured in search of his father ' s killer and otherwise fighting evil . Some six years later , Nasaqh likely hoped for Priam to return to the family seat someday . He was still holding the lands for Priam by 1372 DR . Already described as " old " in 1352 DR , Nasaqh was aging by 1372 DR , but had no heir . He was expected to be the last of the Nasaqh lords .
Ravager Ravagers are the pinnacles of battlerager training , savage warriors who fight with a rage and sense of bloodlust more typical of barbarian s . Stories are told of the terrifying fury unleashed by ravagers , who are said to chew on their shield ' s rim or weapon just to diffuse the excess rage caused by a battle too long delayed . Ravagers charge into combat with little care for their safety , leaving a trail of bloodshed and gore in their wake . Ravagers , who rely on their adrenaline and physical power to carry them through battle , look down upon more disciplined fighters , particularly those that involve the use of " effete " weapons such as rapier s . They laugh off insults that describe them as uncultured or brutish , knowing that when others quake in terror at the horrors of battle they will stand fast and ready . To a ravager , every battle is an opportunity to earn glory , fame , or even the favors of some warrior god and they treat each one as if it were their last , acting with reckless and foolish but sometimes inspiring bravery . Abilities . Ravagers do not train so much as they survive battle after battle , gaining their abilities through direct experience in combat and deadly rage . What abilities they have focus almost solely on dealing more damage and slaying more foes . Even the most inexperienced ravagers learn early on to throw every ounce of their body into an attack , dealing considerably more lethal blows as a result . At the same time ravagers gain the ability to draw strength from victory and with their growing confidence their attacks grow more deadly . More experienced ravagers are wise to avoid , since even their missing is not a guarantee one will not be killed by a follow - up blow . Ravager exploit s are similarly savage . Ravagers drive their foes before them , forcing back enemies who wish not to be caught in the ravager ' s storm of blows . Similarly , with " marked savagery " , ravagers force their foes to defend themselves so often that they are unable to care for their wounds , worsening their physical state even further . Ravagers themselves avoid this trap and with the " blood - soaked fury " exploit , ravagers learn not only to take confidence and strength from each enemy they slain , but increased vigor as well , making them even more difficult to kill .
Aumry Obarskyr Aumry Obarskyr was the Lord of Shadowdale from 1300 DR to 1339 DR . His last name , Obarskyr , was known only to a few individuals . He was the husband of Syluné Silverhand . He ruled Shadowdale peacefully until his assassination by Zhentarim agents in 1339 DR . His assassins were captured and killed by Jyordhan , but Jyordhan was himself a Zhentarim agent . Aumry was laid to rest in Aumry ' s Tomb , on Watcher ' s Knoll in Shadowdale . Possessions . Aumry had a magical staff and cloak . The staff was stolen from his tomb by Lashan Aumersair of Scardale in 1344 DR and was lost when Lashan ' s empire fell . It was later replaced by Esvele Greycastle in 1374 DR in an attempt to destroy Syluné , who at that time was a spectral harpist and would remain so only as long as her husband ' s possessions remained uninterred .
Squatting toad The squatting toad was a magical chalice carved in the shape of a toad . It was one of the Wo - ha Ui - jung , a collection of magical vessels created by the Han people of Koryo in ancient times . Powers . The " squatting toad " could be used to cast the spell " creeping darkness " . Furthermore , one who drank any kind of beverage from the cup would permanently gain slightly increased strength and agility but reduced charisma , as well as the ability to swim . They would also grow 1 – 4 inches ( 2 . 5 – 10 cm ) in height . However , this would only happen once ; repeating the ceremony or imbibing again would have no effect . History . As one of the Wo - ha Ui - jung , the " squatting toad " < nowiki > ' s < / nowiki > powers had most likely at one stage influenced the history of Koryo . The " squatting toad " came into the possession of the folk of the island of Saishu . In the mid – 14th century DR , the grateful people of Saishu presented the " squatting toad " as a gift to King Wanang Sun , for lifting the oppressive regime of the Sillan Empire . It was in his possession by 1357 DR .
Dragon + 1 " Dragon + " issue 1 was released in April 2015 . It contained the following articles related to the Forgotten Realms : Elemental Evil : Unearth the Deception . A look at the various enemies and products in the Elemental Evil storyline . Travel Talk : The Dessarin Valley . An in - character travelogue by the ranger Melisande Calador , describing various sites and sights in the Dessarin Valley . Profile : Goliaths . A description of the goliath race . Sword Coast Legends . A preview of the video game " Sword Coast Legends " , featuring Dan Tudge , president of the developing company . Player Factions : Our " Heroes " ? A brief description of each of the five factions players can align themselves with in the Elemental Evil storyline . Know Your Enemy . An in - character guide to fighting dragon s , narrated by monster hunter Bhric Kharas . Features the dragons Velathidros , Nurvureem , and Vartilingorix .
Stargazer The Stargazer refers to a female elf who , thousands of years ago , picked up One Thousand Broken Dreams after the death of Datharian Mistwatcher and used it to slay hundreds of drow . Her true identity is not known . She died of grief over the death of her sister , after the Battle of Nine Arrows .