naist-nlp/zeshel huggingface dataset:
Peacemaker Peacemaker is a generic staff that is enchant ed to inflict paralysis , rendering an adversary unable to move or perform most actions for ten seconds . Although it has the same appearance as a Silver Staff , it is not a silver weapon . Enchantment . Enchantment ID : " paralysis _ en " Cast when strikes : Acquisition . This weapon appears primarily as a leveled item . There are thirteen instances that it can possibly be generated in addition to three static occurrences . Characters . The following people use or sell this weapon : Locations . This weapon can be found at the following location ( s ) :
Wunalz Wunalz is an Argonian ghost found in the Temple of Mourning Springs after the quest " Tears of the Two Moons " has been completed . Interactions . When spoken to , Wunalz will ask the Vestige if they hear the call of Sithis . When told no , he will deduce that the Vestige must be living . By saying this , Wunalz is one of the only ghosts in the Temple who is aware that Vestige is not dead , but he is .
Soul Husk Extract Soul Husk Extract is a potion found in . It is an extract of the Soul Husk s found inside the Soul Cairn , and can be used to resist magic and to interrupt soul drain effects inside the Soul Cairn . It can be made by Valerica from Soul Husks while she is in the Soul Cairn . It takes five of these to make a single extract .
Kamal Kamal means " Snow Hell " in the Akaviri tongue . Characteristics . Kamal is the land of the Snow Demons . The Snow Demons are known to thaw out once every year and proceed to launch attacks against the other nations of Akavir . However , most of their attacks are directed against the Tang Mo . The Kamal resemble giants made of snow with huge ice crystals bulging out of their backs . In the mid Second Era , they nearly invaded all of northern Tamriel . Their king led a huge naval assault which landed just by the White River . The city of Windhelm quickly fell to the invaders , but they were fought off as a result of the formation of the Ebonheart Pact . Fortunately for the Pact , the Kamal were fought off by the time the Tsaesci attack landed .
Hands of Almalexia ( Morrowind ) The Hands of Almalexia are the personal guard of Almalexia herself . They are deemed among the best and very loyal , and are equipped with enchanted weapons and armor . When asked about this topic , Almalexia states that they are the most terrible mortal warriors in the world and should not be reckoned with . History . During the time of the Planemeld , there were many Hands of Almalexia serving as guards to the city of Mournhold , along with the Ordinators , due to the fact that Mournhold was the capital of the Ebonheart Pact . The Vestige was named a Hand of Almalexia while destroying the Maulborn . Later , during the Third Era , there were only five Hands and the guarding of the city was granted to the High Ordinators . The Hands during this time were led by Fedris Hler and were Almalexia ' s protecters after the loss of her godhood . When the Nerevarine came to Mournhold , Almalexia had them kill a former Hand known as Salas Valor . It is unknown what happened to the Hands of Almalexia after her death and the rise of the New Temple .
The Waters of Oblivion The Waters of Oblivion is a book regarding religious Tamriel ic concepts such as Aedra , Daedra , and Oblivion . Content . A hundred and twenty numbered ages in the void that fated folk had grown deep - schooled in evil . Then the Bright Gods resolved to punish those faithless spirits , and shatter the unruly caitiffs , those huge , unholy scathers , loathsome to the Light . They repented exceedingly that they had gazed upon Oblivion , and seen there the first of dark kin , and welcomed them as brothers and sisters . The Principalities of Victory beheld how great was the wickedness of the wayward spirits , and saw that they were bold in sin and full of wiles . They resolved then to chasten the tribes of Daedra , and smite darkkind with hammer and hand . But ever shall Darkness contest the Light , and great were the Powers that breathed the void and laid waste upon one another , and no oath might bind them , so deep were they in envy and perfidy . For once the portals are opened , who shall shut them upon the rising tide ? < nowiki > [ beneath this passage from THE WATERS OF OBLIVION someone has scrawled a comment in blood ; the script is still damp ] < / nowiki > Trivia . < nowiki > [ the comment ] < / nowiki > Crap ! ! ! Where do they GET such silly ideas ?
Calming Touch ( Morrowind ) Calm Humanoid is an Illusion spell in that temporarily reduces a humanoid ' s attack rating ( i . e . , its inclination to attack ) . The effect ' s magnitude is the value of the reduction of the attack rating . When the effect ends , the humanoid ' s attack rating returns to normal . Creatures , undead , Daedra , and Artifacts are not affected . Characters . The following people use and / or sell Calming Touch :
Proper Torture Techniques , Vol . 13 Content . Focus on Failure Pain can be an effective tool in the torture of mortals , but it has an inherent failing — it is temporary . Failure , on the other hand , lasts for an eternity . Throughout their brief existence , every mortal invariably attempts activities that are beyond their physical capabilities , in the hopes of achieving greatness . Mortals refer to this quality as " ambition . " Inevitably , complications brought about by overreach , overexertion , miscalculation , or simply by bad luck will result in a catastrophic failure in one or more of these activities . The resulting shame and self - reproach will often imprint itself within a mortal ' s mind and forever remain , haunting them for the remainder or their days . Failure — the natural byproduct of a mortal ' s ambition — can therefore be one of the most potent weapons in a torturer ' s arsenal . Mortals , through their liberal exercise of free will , do not wish to be reminded of their failures or their unrequited ambitions . Recounting these failures can have a effect upon their " pride , " a pitiable quality which espouses the individual person as a unique and exalted personality in a vast , meaningless universe . When a mortal ' s pride is affected , any other favorable qualities they might possess are devalued in their own self - perception . To wit , they begin to mentally torture themselves . One of the most elegant and efficient means of breaking a mortal ' s spirit , then , is the constant and repetitive re - creation of the events they consider to be their most devastating failures and inadequacies . By highlighting , exaggerating , and to some degree even distorting these events , we can create a situation where their own self - doubts and frustrations turn inward , devouring their own mind , body , and soul . Though it may take more time and effort than pure physical torture , a daily regimen of repetitive forced - failure scenarios will eventually break the subject ' s will without the need to resort to violence or bloodshed , the expense of which have been extensively documented as the direct result of elevated cleaning costs and desiccated corpse disposal .
Shamal Shamal is a Khajiit who has been captured by the Sea Drakes and brought to their camp west of Saintsport . Interactions . Last Night . The Vestige stumbled onto the ruins of a campsite by the beach . Sea Drakes attacked and kidnapped two people last night . They need to raid the Sea Drake Camp and free Iriana and Shamal .
Ashen Remains Ashen Remains are an ingredient in . Unlike most ingredients , they cannot be harvested from plants or fallen creatures , instead they are found in urns , or are made . Ashen Remains are created when any type of bone is placed into the Crematory Retort and the Furnace is activated . Remains equal to the number of bones and Bone Shard s will replace them . Nothing besides bones and Bone Shards can be destroyed in the retort . Even Bonemeal and Bone Marrow are unaffected .
TestClara02 TestClara is a test cell in that cannot be accessed through normal methods , and can only be located using console commands . A large throne room with several shelves can be found here . There is a variety of different carpets , thrones , and banners , and the Skeletal Hand from the quest " Where Spirits Have Lease . " The styles of the items found are , in order from left to right , from Leyawiin , Anvil , Bravil , and Bruma . Taking the Skeletal Hand will give an update for the related quest , even if the player has not yet started it , making it impossible to complete without console commands .
Aldmeri Language The Aldmeri Language , known as Aldmeris is one of Tamriel ' s oldest languages and is spoken by the Altmer . It is structurally similar to Ehlnofex but more consistent in grammatical syntax and phonetic meaning . Most other languages , such as Dunmer i , Bosmer i , and Nedic , stem from the Aldmeri Language and the namesake of most places in Tamriel , including Tamriel itself , are based on Aldmeri words .
The Shrine of Valor The Shrine of Valor is a shrine found in . Description . The shrine is a small three sided triolith adorned by a representation of the god Vivec , which grants a unique blessing . Background . The shrine commemorates the battle between Vivec and the " Father Dreugh , " known as the Ruddy Man . After being defeated Ruddy Man , promised that his children will offer their hides to the Dunmer people , so they may use it as Armor It is one of the seven shrines that must be visited during the " Pilgrimages of the Seven Graces " quest . Location . It is found within the Koal Cave in the West Gash region , on the north - western shore of Vvardenfell . Blessing . The Shrine of Valor grants for 48 minutes : Fortify : If the Dreugh Warlord , located deeper in the cave , has been defeated , the shrine will also grant a unique enchanted Dreugh Cuirass . Quests . Pilgrimages of the Seven Graces . To join the Tribunal Temple faction , the Nerevarine must complete a long pilgrimage to receive the blessing of seven shrines across Vvardenfell , one of them is the Shrine of Valor .
Irrigation Research Journal Content . < poem > TRIAL 21 : ADJUSTMENT : No moisture RESULTS : All crops died NOTES : Plants seem to need moisture . Denying it caused withering and rapid crop death . TRIAL 22 : ADJUSTMENT : Water alternative RESULTS : Crops initially thrived , eventually died NOTES : Animal urine employed as water alternative . Animals seemed to resent being held in place until urination occurred . Cats were especially difficult . Badilia vocally resented having to restrain animals and being splashed with urine . Had to pay bonus . TRIAL 23 : ADJUSTMENT : Add rocks RESULTS : Crops failed to grow at all NOTES : Badilia said that rocks around plants help hold in moisture . Planted seeds and placed rocks on top . No crop growth noted at all . Suspect Badilia of ill intent . TRIAL 24 : ADJUSTMENT : Add rocks , Part II RESULTS : Crops thrived NOTES : Badilia explained that rocks are applied after crops have sprouted . Eye rolling and sighing was excessive . Waited until crops broke through the ground , then placed rocks around stems . Success was noted . Badilia called it " keeping their feet wet " ; confusing , as plants do not have feet . TRIAL 25 : ADJUSTMENT : Constant moisture RESULTS : Test not yet complete NOTES : If some moisture is good for plants , then more must be better . Have flooded fields and am keeping plants constantly wet . Eye rolling detected from Badilia , but trial continues . < / poem >
Alcalime Alcalime is an Altmer soldier found in Eagle ' s Strand . She has been wounded during the ship crash and is now being treated for her wounds . She does not really mind her wounds and would rather see how the others have healed so they can stop whining .
The Shill Job The Shill Job is a quest available in . These side quests play no role in the successful completion of the Thieves Guild main quest . Walkthrough . Go to the Ragged Flagon in The Ratway , and talk to Vex . Request a job , and she will give the Dragonborn a list of four different types . Choose Shill , and she will instruct the Dragonborn to go to plant a certain item in a random target ' s property . This usually involves lockpicking so amulets , potions , or rings with the appropriate enchantments / effects may be useful . Break into the target container and plant the item , ( taking other items won ' t affect the outcome ) . Return to Vex for a reward . It is not actually necessary to alert a guard for this quest to complete successfully . The quest may register as completed and instruct the Dragonborn to go directly to Vex , whereupon the reward will still be received and the job will count as one of the small jobs in the city .
Vistha - Kai Vistha - Kai is an Argonian Knight residing in Tel Fyr , Morrowind . He is essential to the " Corprus Cure " main quest , as he lets the Nerevarine into the Corprusarium , while warning not to kill any of the residents , or he will attack . Interactions . Corprus Cure . The Nerevarine must help find a cure for corprus disease .
Elven Artifacts Content . . . . of Lillandril , a magical flask discovered during the 1st Era of Tamriel ( c . 1E470 ) by a group of Elves living in Lillandril , a port city on the Northern shore of Summerset Isle . Upon learning that the flask had the property of being able to absorb magic of any persuasion , the founders realized their importance in the world and spread word of their discovery . They performed various favors for the Barons of Summerset Isle , keeping the magical powers of the Wood Elves of Valenwood in check . Eventually the founders , worried that Wood Elf assassins may kill them and take the flask , left Summerset Isle for the City of Daggerfall , in High Rock , where they hoped to buy their safety from the Clan Direnni , to live in secret , protected by the Direnni . While sailing from Summerset to High Rock , they were shipwrecked on the coral reef along the coast of what is now Stros M ' Kai . The founders were killed and the Flask of Lillandril was lost . Stories of the flask have appeared over the ages , but it is still believed by many that it is lost somewhere on the island of Stros M ' Kai . References linking the island to the flask occur in manuscript fragments of unknown but ancient origin held in the private library of Enric Dexian at Sentinel . One piece , the Lagan Text , has symbols ( reproduced above ) which could be interpreted as map references . This has led to the theory that the location of the flask was known at some time after the founders ' demise . In particular . . .
Silver Weapons ( Oblivion ) Silver weapons are crafted with a hardened silver / steel alloy . These weapons are among the few that will cause damage to spirits and are one of the only non - enchanted weapons ( the other being Daedric weapons and high level Hand - to - Hand ) able to do so . Silver weapons begin appearing randomly in the world and on opponents after level 4 . The Imperial Guards , along with all other city guards , are equipped with Silver weapons , so as to combat any ghost - like creature or vampire that they may come across ( or any that you summon ) . Weapons . Notes :
Dagoth Araynys Dagoth Araynys is a creature found in . It is a member of the Sixth House faction and , like all Dagoths and members of this faction , is hostile to the Nerevarine . Dagoth Araynys is an Ash Vampire , and will weaken Dagoth Ur upon once defeated . Location . Dagoth Araynys is located in Mamaea , in the Sanctum of Black Hope .
Mace of Molag Bal ( Morrowind ) Mace of Molag Bal is a one - handed blunt weapon and a Daedric artifact . Also known as " the Vampire ' s Mace , " this mace is enchanted to transfer an adversary ' s Magicka and Strength to its wielder . This item can be sold for 12 , 500 ( or donated ) to the Museum of Artifacts in Godsreach . Enchantment . Enchantment ID : " mace of molag bal _ en " Both effects are for 30 seconds on touch : Acquisition . Molag Bal ' s Quest . From his shrine in Yansirramus , Molag Bal orders the death of a Daedric servant that is not performing its duties . After traveling to Kora - Dur and slaughtering Menta Na , this artifact is received as a reward . The Museum . The Mace of Molag Bal is one of the artifacts the Nerevarine may sell to Torasa Aram in the Museum of Artifacts in Mournhold . She offers them 17 , 500 for it .
Superb Hide Superb Hide is an item found in . It can be used for crafting clothing items . It can be used to craft clothing items between 70 and 80 , and requires Tailoring Rank VIII . Acquisition . It can be refined from Superb Hide Scraps , and also purchased .
Gee - Pop Varis Gee - Pop Varis is a Dunmer gardener who cared for the plant life in the Temple Courtyard in Mournhold , where he can be encountered . He is the husband of Granny Varis and father to Trels Varis . Background . Gee - Pop Varis is married to Granny Varis and has several sons , one of them named Trels Varis , who is a journalist . When asked about Trels , he claims he stays in Kragenmoor in western Morrowind , although he lives within the city and produces " The Common Tongue " in his Secret Office . It is quite possible that he speaks sincerely as he tells the Nerevarine that his son was out of the country , as the journalistic activities of Trels Varis put him in danger of persecution by King Helseth , and it would thus be sensible to tell his parents a tale about him leaving the city to protect them and himself . Some information the Nerevarine can retrieve from other citizens also points in that direction , as they are told that all the Varis kids have left Mournhold to find their fortunes in the outside world . It might also be that he just invented the story or that he can not remember the whereabouts of his sons , as , according to his wife , he has become very forgetful in his old age . Personality . Gee - Pop Varis is very fond both of his work as gardener and of Almalexia , the goddess of the Temple to whom the courtyard he works in belongs . He thinks about the plants he cares for as hymns to the goddess . Interactions . Muckraking Journalist . The Nerevarine can ask Gee - Pop Varis about the whereabouts of his son Trels Varis , who is the journalist they are looking for . Although Gee - Pop ' s information is not useful , threatening to harm him and his wife results in Trels Varis giving in on their demands .
Bromjunaar Sanctuary Bromjunaar Sanctuary ( also known as the Dragon Priest Shrine ) is a decayed shrine found within the ruins of Bromjunaar in . Location . The decayed shrine is located inside the decrepit central barrow to the east of the entrance of Labyrinthian . Access is gained by simply entering the small barrow and following the path around . Wooden Mask . A Wooden Mask can be found within the barrow near some skeletal remains and a mysterious note . Wearing the Wooden Mask within the barrow sends its wearer back to a time before the destruction of Bromjunaar Sanctuary . The central focus of the sanctuary is the restored Dragon Priest Shrine . The sanctuary is only accessible by wearing the Wooden Mask within the barrow . Purpose . The restored Dragon Priest Shrine displays the busts of eight dragon priests found throughout Skyrim . On defeat in combat , any named Dragon Priest will drop the mask that they wore . These masks can then be brought to the shrine and displayed on their respective bust on the shrine . A bust is available for the following masks : Once all eight of the masks are placed on their respective busts in the shrine at the same time , the final mask , Konahrik , is revealed . Then all of the masks , including Konahrik may be taken in any order .
Stalhrim Gauntlets Stalhrim Gauntlets are a piece of heavy armor and part of the stalhrim armor set found in . Locations . The armor will begin to appear throughout Solstheim at level 35 . These locations include : Smithing . They require a Smithing level of 80 and the Ebony Smithing perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with a chunk of stalhrim at a workbench and also benefit from the Ebony Smithing perk , which doubles the improvement . Enchanting . Due to stalhrim ' s innate properties , the Resist Frost enchantment is 25 % stronger when placed on this armor piece . This effect is identical to the Enchanting perk " Frost Enchanter " , which also has this effect .
Siege of Abernanit The Siege of Abernanit was an Ordinators and Buoyant Armigers battle against the forces of the Sixth House in Ebernanit . This battle took place in 3E 150 . The siege was headed up by Rangidil Ketil ( who was born in 2E 803 and died in 3E 195 ) . Rangidil was commander of the temple Ordinators , so it was only logical that he would lead the assault .
Thazahrr Cartel The Thazahrr Cartel was a prominent Khajiit i cartel during the Alliance War in the Second Era that had a firm grip on the city of Abah ' s Landing along with the at - Addin Syndicate , House Vien , and Gurges & Associates . The cartel controls the flow of money in Abah ' s Landing through legal or illegal practices . Usually through smuggling , slavery , and unlawful transactions . History . Foundation . Like the other Merchant Lords of Abah ' s Landing , the Thazahrr Cartel became a sufficient figure around 2E 422 . The Cartel was unique for multiple reasons , one for their peculiar great founder , and their ironic way of trading . The group was founded by a female Khajiit named Thazahrr - ra who took the male honorific " ra " . The Cartel made its money through the slave trade which is ironic since their founder is a Khajiit . The Cartel had members ranging from Imperials , Breton s , Redguards , and other Khajiits . The Cartel did not just benefit from the slave trade , but like other shady groups , they excelled at smuggling and processing information . During the Resurrection of the Thieves Guild . In 2E 583 , the Thieves Guild situated in Abah ' s Landing began to grow in prominence after a few occurrences at Hubalajad Palace . At this time , the Merchant Lord of the Cartel was Thazahrr Goldfang who was the sixth woman to take the name of the founder . Goldfang was a very stubborn and unhappy woman who felt that the current conditions of the Merchant Houses at the time was piss poor at best . Business hit that houses hard but it affected the Cartel the hardest . Goldfang desired to bring the cartel back from the grave and into the light .
Ygfa Ygfa is a Nord Healer who can be found selling spells , ingredients and potions at Fort Pelagiad . She is a member of the Imperial Cult , and an established Healer Service . As such , asking her about diseases yields a lot of information about them . She is able to identify all sixteen common diseases and all four blight diseases that exist in Morrowind . Interactions . The Silver Bowl . Yfga tells the Nerevarine that her friend , Piernette Beluelle , is the owner of the stolen silver bowl . Equipment . This character uses or carries the following : Attributes . This character uses the following :
The Excavation of Ouze Content . Ouze ' s excavation will take place in two parts . Recover the shapeshifters ' corpses from the tar - pits of Ouze . We have not accounted for all the spinners , or any allies the Bosmer may call upon , so have skeletal servants dig while the brethren keep watch . Avoid the Guardian ! The other spirits seem helpless against us , but the Guardian could be dangerous . Inside the mine , we should be safe to mine the stones we can turn into animus geode s . Due to the nature of Ouze , these stones that are rare elsewhere should be numerous here . Brethren and skeletons alike are charged with recovering as many of these stones as possible ! < nowiki > < continues in a second hand > < / nowiki > Spirit Shards : 22 Animus Geodes : 4 Soul Diamonds : 2
Console Commands ( Oblivion ) / Jewelry The following is a list of Rings and Amulets ID numbers . To receive the item you want , type in the following in the console : " < itemID > " is the actual item ' s ID number and " < number > " refers to how many of that item you want . = Amulets = Unique . = Rings =