naist-nlp/zeshel huggingface dataset:
Spell ( disambiguation ) Spell is a non - definite term that can mean different things depending on the context , though indefinitely it refers to a power or ability fueled by some form of magic . Spell can mean : A similar term also used is exploit , which refers to spell - like abilities used by martial classes such as rogue s or ranger s .
Laughingflow The Laughingflow , also known as the Trollflow in Nesmé , was a river located in the Evermoors . Description . The clear , fast - flowing river had a gravel bottom and banks lined with felsul , laspar , and a few blueleaf trees . Its water was drinkable but had a sharp mineral tang . Inhabitants . The river was home to many edible crab s , a few shalass , many schools of the small brown lout , and also slimy but edible black - and - green rock eel s that inhabited the river bottom .
Friendly Word The Friendly Word was a holy slayer organization in Zakhara whose members followed the teaching of Zann , the Zakharan god of learning and intelligence . Symbol . Though they did not use unique weapons , members of the Friendly Word left a pen - shaped dagger in the pillow of their target as a calling card and warning . Activities . Holy slayers from this organization rarely committed murder , preferring instead to attack the reputation or station of their targets . They accomplished this by carefully researching their targets , spreading rumors , and destroying the wealth and holdings of their targets . Their favorite tactic was to create an accusation of which the target could only be proved innocent by confessing to some other crime or incriminating situation . Base of Operations . The stronghold for the Friendly Word was located within the Ghost Mountains northwest of Halwa .
Harper agent A Harper agent ( also known as a Harper scout ) is a member of the semi - secret organization known as the Harpers , and members are scattered all across Faerûn . These individuals are dedicated to battling evil , discovering and preserving forgotten lore , and maintaining the balance between nature and civilization . Harper agents are the " field agents " of the Harper organization , acting directly to gather intelligence and eliminate threats to the greater good . Equally adept at operating alone or in small groups , agents display a versatility that few others can match . They are one of the five prestige classes connected with the Harpers , the others being Harper paragon , Harper priest , Harper mage and Master Harper . Bard s are the most common candidates for the Harper agent prestige class but they are by no means the only qualified characters . Ranger s , rogue s , sorcerer s , and wizard s all possess the diversity of skill and ability necessary to become Harper agents . Cleric s , especially of Deneir , Lliira , and Tymora , are occasionally found in the ranks of this prestige class , as are druid s and monk s . Barbarian s , fighter s and paladin s rarely become Harper agents because they lack the subtlety for the work . To become a field agent , one does not need to take this prestige class , although most have at least one level in it . The candidate must also be sponsored by a member in good standing of the Harpers and win approval from the High Harpers . They must as well be especially alert , good at persuading people and have knowledge about the people and places of an area while having some basic skill at surviving in the wild .
Necromancy Necromancy is the school of magic whose spells manipulate the power of death , unlife , and the life force . Spells involving the undead make up a large portion of this school , including " animate dead " and " finger of death " . Highly focused on the Negative Energy Plane , most spells from this school drain abilities . This school is the one most associated with lichdom , a process that allows the caster to live ( or rather , exist ) in an undead state indefinitely by securing their essence in a receptacle known as a phylactery . A wizard who specializes in the necromantic school is called a necromancer .
Wild dog Wild dogs roam throughout Faerûn . They do not usually approach humanoids unless they are starving or they have been provoked . Species . Cormanthor . The Cormanthor wild dog is native to the forest of Cormanthor and behaves unlike other wild dogs . It is extremely aggressive and vengeful and will track its prey for as long as is necessary to make its kill . It is not adverse to attacking medium - sized humanoids . Although omnivorous , the Cormanthor wild dog prefers to eat mammal flesh .
Skaug Skaug was a pirate captain and the founder of the Port of Skaug on the Isle of Skaug in the Nelanther Isles . Description . The pirate had a hook - like nose . History . With three ships , Skaug used his ill - gained fortune and supplies to build the port on the small island north of Ioma around 1169 DR .
Sofir Naj - kri Sofir Naj - kri was an elven inhabitant of Huzuz , the City of Delights , in 1367 DR . Activities . As the head of the College of Alchemy , Sofir possessed a natural love of chemicals . She and one other instructor taught all of the classes that dealt with alchemy . Since she lacked the formulas for many rare potions , Sofir would potentially wave tuition fees in exchange for such a formula .
Bone rot Bone rot was a disease that could cause bones to become brittle and rot away . It was prevalent in swamp areas containing the dead , particularly graveyards and battlefields . The disease was contracted through contact and had an incubation time of between one and three days . The devouring of the victim ' s bones caused a loss of dexterity , and made bones more likely to shatter , such as if struck by a blunt weapon .
Citadel of the Respected The Citadel of the Respected was a fortress located in Muluk , the City of Kings , in 1367 DR . Description . The Citadel stood at the mouth of the Al - Zalim River upon an artificial mount , providing easy access to any threats to Muluk approaching from the Great Sea . The Citadel was armed with three massive siege engines capable of hurling boulders at any attacking ships . Activities . The Respected Mamluk Society within the city of Muluk operated out of the Citadel , giving the Citadel its name .
Vartha Do ' Urden Vartha Do ' Urden was the mother and predecessor of Malice Do ' Urden , matron mother of House Do ' Urden . History . Vartha Do ' Urden was the matron mother of House Do ' Urden when she suffered a sudden death in the tenth century DR . Her daughter Malice subsequently became matron mother , even though she was less than 100 years old at the time . Relationships . Vartha was the mother of Malice Do ' Urden and thus the grandmother of Malice ' s children : Briza , Nalfein , Dinen , Vierna , Maya Do ' Urden , and Drizzt Do ' Urden .
Molydeus When Tharizdun discovered the shard of utter evil and buried it in the elemental chaos , he charged seven angels with the protection of his treasure . The celestial beings were naturally , obedient , to the wishes of the god , but were unsure if they were doing what they should in listening to the scheming Deity . This left them frustrated and angry . Proximity to the shard caused their forms to violently wrench apart , turning them into the powerful two - headed demons known as the Molydeus . Physical appearance . A Molydeus is a Giant sized humanoid with a light shade of red - orange skin . It has pawlike , three - toed feet and clawed hands , and is extremely muscular . When remade by the evil of the shard , their skull changed to resemble that of a wolf ' s or jackal ' s , symbolizing their rage and fighting ability . From the back of their heads sprouted a serpent with a curiously spined head , symbolizing the angels mistrust of their master and uncertainties about their given task . Encounters . A Molydeus is typically found alone or with only a small entourage of lesser demons typically marilith s , which the ex - angels enjoy working with . A Molydeus might take Balors , kluirichir s , or other powerful demons , or it might be the enforcer of a demon lord . Molydeus rarely last long on the job however , and typically leave their posts violently . Combat and weapons . The heads of a Molydeus take turns biting a foe in combat , while at the same time the demon strikes with it ' s great - axe and finishes off a particularly tough target with Dread Word . A Molydeus is bound to it ' s battle - axe , a tool containing the raw light of creation from when the demon was an angel . If seperated from it ' s weapon , the demon will become mad with rage until the axe is recovered or the molydeus can make a new . If a Molydeus is slain , its weapon dissolves in to a puddle of ichor . Ecology . A molydeus may be hired by another demon of higher rank , such as a balor or a demon lord , to destroy a specific target , however their most common behaviour is to roam the Abyss looking for demons to enlist into the blood war , any that may have deserted the before - mentioned war , or simply finding intruders and punishing them however they want . Another common position for them is to be one of the many generals of a Demon lord , and due to the fear and power they command they often rule many , many demons as if they were demon lords themselves .
Sunstone Commons Sunstone Commons was a star - shaped open area in the city of Leuthilspar on the island of Evermeet . It was used as a meeting place , a place to deliver speeches , and a day and night market , particularly for trading in wine and food . A large statue of Corellon Larethian was located in the central area . At night , the area was lit by sunstone s .
Feljack Feljack was an adventurer of the Vast . History . With treasure won from adventuring , Feljack built a mansion called Feljack ' s Hall in the Tweenwalls area of Kurth , sometime around 1347 DR . A sudden fire destroyed it one night , " circa " 1357 DR . Feljack was not found and was thought dead . Shortly after , as scavengers picked through the smoking wreckage for valuables , a giant skeleton armed with a magical black sword emerged from the ashes to slaughter them . A wizard identified the black sword as a " shadow blade " . The skeleton was presumed to be guarding some treasure , but the few who dared return to the ruins to investigate were often found cut to pieces on the road outside . The ruins of Feljack ' s Hall were wisely abandoned . However , after 1367 DR , on moonlit nights , human skeletons carrying swords were observed roaming the mound and poking around the rubble of the Hall , their presence and purpose unexplained . Feljack ' s supposed treasure went undiscovered by 1370 DR .
Orsraun Mountains The Orsraun Mountains were the largest range of mountains south of the Spine of the World . Geography . The Orsrauns made up the majority of Turmish ' s western border . To the north of them lay Gulthmere Forest , to the south was the Vilhon Reach and to the west was the Shining Plains . A valley through which the Halondar passed separated the Orsrauns from the Aphrunn Mountains . Mountains of the Alaoreum . The northeastern mountains were known as the Mountains of the Alaoreum and were separated from the rest of the range by Treefall Pass . The Alaoreum were ostensibly the demesne of the dwarves of Ironfang Deep though duergar , as well as the evil inhabitants of the wider Orsrauns repeatedly pressed them . The Orbrekh . The Orbrekh was a thin part of the range separated by a river valley that was comfortably controlled by around thirty to thirty - five hill giant s . Inhabitants . Harper agents also reported a pair of black dragon s living in the westernmost mountains in 1367 DR . Rumors placed a mated pair of brass dragon s in the eastern foothills and at least one copper dragon was claimed to lair in the Orsrauns as well . Notable Locations . A major , yet secret temple to Grumbar was located somewhere in the Orsrauns .
Nubari ( ancient ) The Nubari ( often called the " Ancient Nubari ' " , or simply " the Ancients " , to distinguish them from the race of humans who descended from them ) were a starfaring race that settled on Toril in Malatra . Description . The Ancient Nubari were an exceptionally tall ( reaching seven feet in height ) and willowy race of humanoid s with large , elongated skulls . They had only three fingers and a thumb on each hand . Their skin was dark brown , and they had golden tinted eyes . Society . The Nubari were lovers of art , magic , philosophy , and science and lived in harmony with nature . They had advanced and alien technology , and had developed a hard form of ceramic that they used where other races might use metal . The Nubari abhorred violence and for millennia maintained a utopian existence . They lived on several worlds that were said to be like paradise compared to Toril , and they used their spelljamming craft to travel between them . History . The Ancient Nubari came to Toril thousands of years before the Time of Troubles on spelljammer s from another world . They had come to flee a great celestial war in search of peace . The Nubari chose the jungles of Malatra — and particularly the Malatran Plateau — as their new home , because of its isolation from the rest of Toril . There , they developed a utopian society , protected from the rest of the world by magic . However , some great disaster forgotten to time wiped out their civilization . The surviving Nubari returned to the primitive ways of jungle life . Eventually , native human s ( related to the Shou ) intermingled with the Nubari and gradually , over a period of about a thousand years , formed a new race of humans , also called the Nubari , which came to be the dominant ethnic group of the region .
Heavy flail A heavy flail is a two - handed , martial melee weapon , a larger version of the flail . Description . A heavy flail is a flail with a longer haft ( about four feet or 1 . 2 meters ) and chain and a heavier spiked ball or rod on the end of the chain . The top spike may be elongated to give the weapon even more reach . An average heavy flail costs 15gp and weighs 10lbs ( 4 . 5kg ) . In 1st and 2nd edition D & D , this weapon is called the footman ' s flail . Weaponology . Heavy flails are typically used as two - handed weapons . Flails can be used to trip an opponent and the flexible chain increases the chance of entangling an enemy weapon and disarming them .
Glasya Lord of the Sixth , Glasya is a Princess of the Nine Hells . She is noted as one of the most powerful and influential of the female devil s and for being the daughter of Asmodeus . Appearance . Adorned in priceless jewelry , silks , and other finery , this humanlike creature is the vision of beauty — except for her copper skin , wings , forked tail , and horns that betray her true nature . Worshipers . Glasya is a minor patron of corruption , growth , and agony . She has a small following of priests and cultists . History . Glasya was once Mammon ' s favoured consort . However , this relationship changed when Mammon sided against Asmodeus in the Reckoning . Mammon slunk back to the Lord of Hell and Glasya was taken from him and appointed Queen of the erinyes , a position she absolutely despised . Since becoming Lord of the Sixth , Glasya has had a thriving friendship with Fierna , which frightens Belial as his ' loving ' daughter may believe she no longer has any use for her manipulative father . Up until very recently , Malbolge was a layer tilted , a place of sliding scree and tumbling rock , its eternal slope nearly impossible to navigate . The pitch suited the unlikely Lord , the Hag Countess . She was unlike any other , not being baatezu , nor even a devil for that matter . But her time has passed and now Glasya , daughter of Asmodeus , reigns as Duchess of the Sixth . Glasya , unlike Bel , did not take the layer by force of arms . The Hag Countess , former ruler of Malbolge , was obsessed with gaining true divinity . After her attempted apotheosis went terribly wrong , the Hag began to grow and grow all at an uncontrollable rate . Her growth caused the layer to level as her bloated form encompassed her entire domain , effectively destroying the countess and ending her reign . With the Hag Countess no longer a concern , Glasya arrived on a palanquin carried by a multitude of lesser devils and took control of Malbolge . To decorate her new home , Glasya used the best materials at hand : the Hag Countess herself . Now that Glasya has risen to the rank of archdevil , she has incredible power and influence . The other Lords fear her , suspecting the move as a bid to consolidate Asmodeus ’ s control over the Nine Hells . But Glasya has plots and plans of her own . She detests Levistus and wants revenge for her mother ’ s death . Glasya employs paeliryon s to monitor her nemesis ’ s actions and gather some proof to gain her father ’ s approval to destroy the archdevil for good . Before ascending to become the new Lord of the Sixth , Glasya traveled to the Prime Material Plane to establish several cults . Most of her followers are inexperienced , young , and very naive . Glasya recruits young adults , full of life and vigor , curious and willing to experiment . For now , it is their duty to recruit new members , but they suspect something new is imminent and wait with bated breath to receive their next instructions .
Nigel Thunderstorm Nigel Thunderstorm was a dwarf chef of Citadel Adbar in the late 15th century DR . History . Nigel was the personal chef of King Harbromm . During the late stages of the War of the Silver Marches in 1485 DR , he was surprised when he discovered that the dwarves ' strategy was to counterattack using the closed tunnels under the dwarven strongholds .
Tsampo Tsampo was a staple food stuff of Khazari , made from roasted flour . It could be prepared as a . History . The lama Koja thought of tsampo porridge when he remembered his homeland . He was later presented with a magical feast that included tsampo porridge .
High Horn ( mountain ) High Horn was a mountain 1000 feet high ( 310 m ) situated in the Storm Horns mountain range , north - west of Cormyr . It was the site of the stronghold also named High Horn and the High Horn Pass leading to the west and providing one of only two easy crossings through the mountain range .
Master Wraith The Master Wraith was a powerful undead wraith that lived in the Forest of Mir and fed on the souls of the living . Though it was a formidable opponent in combat and commanded a number of lesser undead , it could also use its shapechanging and telepathic abilities to psychologically weaken its prey , to persuade them to surrender . The Master Wraith was destroyed in 1369 DR when it confronted Gorion ' s Ward in front of an old temple of Bhaal in the forest . It took on the deceased Gorion ' s form and accused his foster child of forgetting his teachings , asking them to willingly give up their life . When this plan failed , the Wraith and its minions were forced to attack head - on , and were destroyed in the ensuing combat .
Tapann Tapann was the patron deity of korred s . His symbol was a laughing mouth . Description . Tapann appeared as a six - foot - tall male korred , carrying a cudgel . He wore a rough tunic made from the hide of a bear or owlbear and a belt with pouches containing his own hair , a pair of silver shears , and vials of holy water . Relationships . Tapann was said in some myths to have fathered the goddess Shiallia , thanks to a brief dalliance with the dwarven goddess Sharindlar . Tapann brought dead korreds of unusual bravery to Limbo with him to be his personal servants . Some of this servants were named Jambul , Hrressek , Tishlun , and Bresk . All korreds obeyed Tapann or his servants without question . Realm . Tapann ' s realm on the plane of Limbo was a hill studded with standing stones . However , he spent most of his time on the Prime Material Plane . Worshipers . Tapann was worshiped by korreds . Tapann had no shamans or clerics , and did not grant spells to his followers . Rituals and holy days . Every seven days ( or more often , if they were requesting or thanking Tapann for his aid ) , korreds gathered in a circle in a glade , hilltop , clearing , or ring of standing stones . There , they beat drums and played the bone - flute , slowly working themselves into a wild frenzy . This ritual literally drained the life from the korreds . Aged and mortally injured korreds might seek to literally dance themselves to death . They might even force captives to dance along with them , and even more of their life was drained than that of the korreds , although other fey lost no more life than the korreds . This life - force was sent to Tapann as an offering .
Fulgath Fulgath was a male human merchant from Dagger Falls that owned Fulgath ' s Caravan Supplies . He was well known for both his high prices and wide range of equipment . Description . Fulgath always appeared to be quietly chuckling to himself when customers arrived . Personality . Widely disliked among the folk of Dagger Falls , Fulgath happily over - charged any patrons who came to his shop , as he knew had a monopoly on caravan goods . Throughout his career , Fulgath had been dishonest and curt in his dealings with others . Activities . Ever dealing in underhand businesses , Fulgath would use whatever means he could to make more coin . He regularly charged a 200 % markup on most of his goods . The merchant was the only individual in town that dealt in stolen goods and even poison s , many of which he would gladly procure from corpses . History . Zhent occupation . During the Zhent occupation of Dagger Falls , much trade to the market square was stifled and gave Fulgath a near - monopoly on many goods . This meant Fulgath was able to easily charge over the odds for his goods and was garnering a markup of 200 % by 1367 DR . Return of Randal Morn . After Randal Morn reclaimed the town in 1369 DR and the market began to prosper again , Fulgath took to stealing and even vandalizing the competition ' s goods from the stall - keepers . Fulgath was eventually caught by priests of Lathander and after a stern dressing down and fine by Harndarr Oryn his activities stopped . Eventually , by late 1369 DR , Fulgath was forced to relent to the growing competition of the Market and had to cut back on his selection of goods and even slightly lower his extortionate prices .
Zarr Zarr was a mad half - elf mercenary in Undermountain in 1479 DR . History . In 1479 DR he during a work in Dalelands saw a strange glyph . Later Zarr went in Waterdeep where was hired by the young Rutherford Urmbrusk for the rescue mission of Quarren Urmbrusk inside Undermountain . however during the travel in the dungeon Zarr saw a glyph very similar to the one in Dalelands that afflicted his mind . Quickly Zarr turned his blade on a companion and meantime Rutherford disappeared . After killing the companion the now mad Zarr went in search of an army to lead . Soon he met a kobold ' s tribe and killing their chieftain gained the command of them . The kobold were at war with a nearby goblin tribe but Zarr defeated and absorbed the goblins in his growing army . After he gained control of a small section of the dungeon and started to train his troops . He decided to attack all the adventurers arriving from the Yawning Portal and thank to a bride to Sanfin Lotte he gained the informations he need to ambush them . Zarr was with his advisors studying maps for his campaign when an adventuring party hired to find Rutherford found and defeated him . Personality . Zarr was always be obsessed by military and war . However after sawing the glyph he believed himself a great war leader destined to great exploits . However in his megalomania he believed all his followers were loyal to him . Zarr was full of paranoia and delusions of grandeur
Alicia Kendrick Alicia Kendrick was the High Queen of the Moonshae Isles . History . Born in 1346 DR , Princess Alicia was the eldest daughter of High King Tristan Kendrick and the druid Robyn Kendrick . Groomed during her early years by the kingdom ' s archmage Keane , Alicia became an adventurer in 1365 DR during the events of the " Druidhome trilogy " . Relationships . She had a son named Gregory Kendrick .