Agent The Agent is a pre - made class with the following stats : Description and use . An Agent is an operative skilled in deception and avoidance , but also trained in self - defense and the use of deadly force . Self - reliant and independent , agents devote themselves to personal goals , or to various patrons or causes . The Agent is a stealth - oriented , minimal - combat class . The Agent is the only default class in without an armor skill or Alteration to cast shield ( with the exceptions of the Acrobat , who has Block to prevent being hit with full force , and Witchunter , who has conjuration and thus can conjure armor or creatures to take incoming damage ) . As such , it is paramount for the Agent to avoid combat at all costs , or if combat is inevitable , to avoid being hit . To prevent being forced into combat by quest s , the Agent is skilled in Speechcraft . This skill can allow for non - violent solutions to many quests ( but not all ) so is one of the most important for an Agent . Speechcraft can be augmented by the Illusion spell , Charm . Mercantile is also important for the Agent , as the arrows needed for combat can be expensive , and are the only way an Agent can do damage . Security and Sneak are also important for Agents . Security provides shortcuts through dungeons and buildings , hence avoiding combat . Sneak is great for use in conjunction with Marksman , but also allows for the Agent to bypass non - essential combat situations and to steal and pickpocket keys and quest items ( as opposed to killing the person for the item ) . Sneak also provides the Agent with an alternative income other than adventuring in dungeons to gain loot ( e . g . theft ) . Combat is often unavoidable , so the Agent is usually a skilled Marksman and good at Acrobatics . Bows are very effective when trying to avoid combat , especially when combined with sneak attacks and the use of Acrobatics to avoid damage and jump to unreachable locations . The Demoralize spell effect is also useful when paired with Marksman , because demoralized targets will run in fear for the duration of the effect ; it can be quite easy to hit the target with arrows as they flee or return to attack . After all this , one may wonder how an Agent can be considered on par with the other classes . The answer lies in the last and possibly the most powerful skill of the Agent : Illusion . Aside from demoralize and charm mentioned above , Illusion gives the Calm spell to stop enemies from wanting to attack and Invisibility to stop people from being able to attack the player even if they wanted . Silence can force an otherwise powerful mage into using a melee weapon , like a dagger , which is much less deadly . Also , the Agent is the only default class with both Illusion and Sneak , which is a very powerful combination . Sneaking can be augmented by the Chameleon spell , as well as gaining benefits from Night - Eye while hiding in dark areas , and many powerful spells are most effective when cast from the shadows . Frenzy raises the target ' s inclination to attack , and if they wants to attack , but can ' t see the player , they will attack someone else . This is a useful situation to be in when fighting multiple enemies : To Frenzy one of them and let the two take each other out , while the caster can take on the now - weakened winner with a stealth attack . Paralyze is a very powerful spell effect for obvious reasons , as is Command , as it allows for the player to take a break and let someone else do the fighting for them . Khajiit make for the best Agents , as they have bonuses in nearly all skills , besides Illusion . Imperial s can be too with a bit of training in Acrobatics .