naist-nlp/zeshel huggingface dataset:
Ebony Sword Ebony Sword is a one - handed sword that appears in . Design . The entire weapon seems to be made out of ebony , with the blade area having the thinnest amount , and the hilt with the thickest . The right side of the blade seems to have complex designs of lines and swirls . The left side does contain similar designs , though to a lesser extent . The hilt appears to have a large amount of ebony tied around to ensure a tight grip , with an area that contains more ebony on top , most likely for precision . Locations . Unenchanted Ebony Swords will begin to appear throughout Skyrim at level 29 , and enchanted swords can be found at level 37 . These locations include : Smithing . The Ebony Sword requires a Smithing level of 80 and the Ebony Smithing perk to create . It is made at a blacksmith ' s forge with the following components : It can be upgraded with an ebony ingot at a grindstone and also benefits from the Ebony Smithing perk , which doubles the improvement .
Hearts ( Skyrim ) Hearts are an ingredient found in . Overview . There are three types of hearts that can be found in Skyrim , all making great ingredients for the use of creating potions . All of the hearts can be difficult to locate and are categorized as rare ingredients . Daedra hearts have a base value of 250 septims , while Briar hearts only sell for 25 septims . Human Hearts have no real shop value .
Raynasa Rethan Raynasa Rethan is a Dunmer nightblade who lives in Rethan Manor after the Hlaalu Stronghold . Although she is the owner of the stronghold , she is not a member of House Hlaalu . If the Nerevarine is a member of the two other houses , they will be instructed to kill her . Interactions . Slay Raynasa Rethan . Having removed the growing Telvanni threat symbolized by Reynel Uvirith , Faral Retheran has one last quest for the Nerevarine to complete for him . Kill Raynasa Rethan . Having been named as a Master of House Telvanni by recruiting Fast Eddie as their Mouth , the Nerevarine will receive a new quest from Master Aryon once they have built the first phase of their stronghold , Tel Uvirith .
Throknolf the Craven Throknolf the Craven is a Nord Barbarian and slaver who resides in the cave of Kudanat . Background . Throknolf has apparently robbed Shenk ' s Shovel in Caldera , and bragged about all the loot he had and how nobody , not even the town guard , could find it . When he left at the end of the night , he did not notice that he was being followed by Keel - Raniur , who tracked him to his hideout in Kudanat .
Harpy ( Daggerfall ) Harpies are half - bird humanoids . The festival of Riglametha celebrates the supposed creation of the harpies . They have their own tongue , and have been known to communicate with mortals . They can only be damaged with Dwarven weapons or better . Location . Harpies may spawn in dungeons , or as part of the quest " Wild Animal . "
Sernsi Drelas Sernsi Drelas is a Dunmer Pawnbroker . She lives in Rethan Manor and sells a selection of items to the Nerevarine . If the Nerevarine is a member of the other two houses , she will attack on sight , as she is a member of House Hlaalu .
Note to Gwinas Content . Gwinas , Your interest in the writings of the Master has been noted . You are taking the first steps towards true enlightenment . Persevere , and you may yet join the exalted ranks of the Chosen . If you wish to continue further down the Path of Dawn , you will need the fourth volume of the Master ' s " Commentaries on the Mysterium Xarxes . " It can be obtained only from a member of the Order of the Mythic Dawn . As your designated Sponsor , I will pass on my copy to you if I deem you worthy . Study the first three volumes of the Master ' s writings . Look for the hidden meaning in his words , as best as you are able . When you are ready , come to the Sunken Sewers under the Elven Gardens in the Imperial City . Come alone . Follow the main tunnel until you reach the room with the table and chair . Sit down . I will meet you there and give you what you desire . Raven Camoran
Puncturing Strikes Puncturing Strikes is a Templar active skill in the Aedric Spear skill line in . Description . Four consecutive attacks for 2 Magic Damage to enemies in front of you . Closest target takes 100 % additional damage and is knocked back on the last hit . Morphs . After reaching rank 4 in this skill , it is possible to Morph it :
Scroll of Healing Scroll of Healing is a Restoration scroll that heals the user by up to 50 points . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following characters possess a Scroll of Healing : Locations . A Scroll of Healing can be found at the following locations :
Rozenn Vanne Rozenn Vanne is a Breton residing on Vanne Farm , in the region of Stormhaven . She is the daughter of Ingride Vanne and has been captured by the Supernal Dreamer cultists when the Vestige arrive . Interactions . Rozenn ' s Dream . The Supernal Dreamers also took Ingride ' s daughter , Rozenn Vanne , and they ' re apparently planning a similar ritual using her as the vessel for some daedric spirit . The Vestige promised Ingride they would stop them .
Extravagant Shirt Extravagant Shirt is a piece of clothing in that are said to be made of finer materials than the common and expensive varieties . Locations . All clothiers around Vvardenfell , Mournhold and Solstheim will most likely sell at least one version , they are also often sold by general traders and pawnbrokers . They are worn by many people .
Dzonot Cave Dzonot Cave is a cave that is located almost directly south west of Chestnut Handy Stables on the Imperial City Waterfront . It is populated by bandits , and has a swinging - log trap triggered by a trip wire . Entrance Level . At the beginning there is a straight tunnel portion of this cave upon entering . There will be a trap just up ahead . At the same location there will be multiple NPCs who fire ranged weapons from above . Continue ahead and the cave raises slightly in elevation , circling around to cross the gap in the cavern . The Main Cavern entrance resides here . Bandits and bandit bowmen can be encountered along the way . Trap . A few yards into the cave there is a Swinging Log Trap . This can be avoided by staying clear of the Trip Wire located in the center of the tunnel . Stay to the left of the tunnel and either " use " the trip wire , or swing and cut it with a weapon . This triggers the trap to help avoid damage . Main Cavern . Upon entering this area of the cave there will be a bandit immediately to the right . Using the Sneak skill immediately upon entering the room allows the bandit to be taken care of with a timed arrow . Continue forward and encounter another bandit as well as the bandit ringleader slightly further across the level .
Lord Vivec ' s Vault Lord Vivec ' s Vault is a bank stall that appears in Foundation ' s Rising in Vivec City . Quests . A Friend In Need . The Vestige must speak to Canthion at Foundation ' s Rising and complete this quest in order to acquire some property from him .
Conjure Werebear Conjure Werebear is an All - Maker stone power in . Location . It can be acquired from the Beast Stone after completing the quest " Cleansing the Stones . " Like all powers from the All - Maker stones , it can only be used once . To use it again , it must be reacquired from the stone . Effect . " " Summons a werebear for 60 seconds wherever the caster is pointing . Single use , then must be reacquired at the Beast Stone . " "
Block Training Block Training is a quest in . The basic trainers for Block are Fadus Calidius and Huurwen at the Skingrad and Anvil Fighters Guilds respectively . The mid level trainers are happy Lum gro - Baroth of the Chorrol Fighters Guild and grape - grower Ambroise Canne who has a house in Skingrad . Upon reaching level 70 block , they will direct the Hero to Andragil , a crazy woman who lives above Dro ' shanji ' s house in Bravil . To be trained by her , she wants the Hero to prove their " prowess . " This means unequipping all weapons and armor , and take a beating from her warhammer for 45 seconds , and don ' t get killed in the process . If the Hero survives , she will then offer training .
Telvayn Ancestral Tomb ( Morrowind ) Telvayn Ancestral Tomb is an Ancestral Tomb in . It can be found in the region of West Gash , south of Drulene Falen ' s Hut . Inside the tomb there is a Shrine of Saint Veloth . Notable items . The following items can be found at this location : Quests . Trouble with Bandits . The Nerevarine must kill two bandits that have taken refuge inside the tomb after trying to steal Drulene Falen ' s guars .
The Moth - Wing Mirror The Moth - Wing Mirror is a Mysticism spell available in that allows the subject to reflect spell effects back at an attacking caster . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Captain Drusus Captain Drusus is an Imperial who can be found at the northern most bridge to the Imperial City . Background . Captain Drusus was stationed at Kingscrest Keep until she was recalled to retake the Imperial City . At the Imperial City , she is protecting one of the three bridges leading to the Imperial City , with the other captains being Captain Priscus and Captain Virgilus . She is the Captain of six Legion Soldiers .
Sun ' s Dusk Winter Hood The Sun ' s Dusk Winter Hood is a seasonally exclusive costume accessory for available through the Crown Store . It can only be purchased during the New Life Festival in December , and is not available for the remainder of the year .
Eronor Eronor is a Dunmer herder residing in the Weynon House in the chapel of Weynon Priory . He is a lay brother and is in charge of the sheep and horses . Interactions . If asked for assistance , he gives the Hero a repair hammer after the talking with Jauffre about the journey to Kvatch . Asking Prior Maborel about him with a high disposition will lead him to note , " " Perhaps it would interest you to know that Eronor ' s sister , Dagail , in Leyawiin , is an accomplished spellcaster . " " This could mean they could be step siblings , since Dagail is a Bosmer .
Evergreen Grove Evergreen Grove is a ruined and flooded Nordic Barrow that has become a pond fed by a stream . The grove is protected by Spriggans . In the center of the pond is an altar with a dead Dunmer alchemist laying above it . Somewhere near him is an Alchemy skill book . Sublocations . Alchemist ' s Camp . Follow the stream above the waterfall to find the camp of the dead Dunmer Alchemist .
Yngrel ' s To Do List Content . This is your last chance , Yngrel . I NEED a fur coat ! No excuses this time . Get your lazy butt over to the Hollow , find an animal to kill ( lots if they ' re small ) , and bring the skin back . Something white would be nice , just don ' t get it dirty ! Your loving wife , Mervilda
Vagrant Vagrants are generic , usually - hostile NPCs found in many of the shadier areas of Skyrim , commonly sewers . Although typically better armed than the lowlife s they are often found near , they present little challenge in combat . They can also can be found during Thieves Guild quests .
Kotholl Ironfist Kotholl Ironfist is a Nord mercenary that was hired by the merchants camping in the Obsidian Gorge . Background . The Vestige will find Kotholl hiding behind a rock near the rubble of a recently attacked caravan . He will explain he was a guard for House Hlaalu stationed at their trade camp near Obsidian Gorge . Severely outnumbered after the Maulborn attack on the trade camp , he hid . He will task the Vestige with recovering certain valuable items from murdered merchants . Interactions . Nothing Left to Waste . After a House Hlaalu trade camp is attacked by raiders , the Vestige is tasked with assisting a survivor in recovering valuable items from the corpses of the murdered merchants .
Acolyte Jenssen Acolyte Jenssen is a Nord priest residing at the Temple of Kynareth in Whiterun . He is typically found in or around the temple all day . He is typically found standing over the bed of the Sickly Farmer performing healing spells , hammering the walls of the temple , or standing idly within it . Interactions . Hired Thug s . If Jenssen is stolen from , he may send Hired Thug s after the Dragonborn to teach them a lesson . Rescue Mission . The Dragonborn may need to rescue him from Serpent ' s Bluff Redoubt for the Companions . Hired Muscle . Jenssen is a possible target that must be intimidated by initiating a brawl . Spells . Acolyte Jenssen knows the following spells , which he may use in combat :
Garnag Garnag was an Orsimer assassin for the Dark Brotherhood , residing in the Cheydinhal Sanctuary at the time of the Great War . He hauled the Night Mother ' s crypt from Bravil after it was raided , and was one of the last surviving members of the Brotherhood in Cyrodiil . History . Garnag was sent to aid Listener Alisanne Dupre and others in the defense of the Night Mother ' s Crypt in Bravil in Sun ' s Dusk of 4E 188 . It was overrun later that month , with Dupre and Andronica perishing while defending it , and Garnag alone surviving . He was gravely injured and lost his right eye , but managed to transport the Night Mother back to Cheydinhal . In the aftermath of Alisanne ' s death , Garnag murdered their Sanctuary leader Rasha at the request of Cicero , when Rasha falsely claimed to be the new Listener in 4E 189 . Garnag , Cicero , and Pontius were the only surviving members in the sanctuary , and Cicero went mad shortly after . Garnag later left the sanctuary in 4E 191 to look for food , but failed to return after three months . His fate is unknown , with Cicero still receiving no contact of him by 4E 192 . but if he still lives , he is likely the only surviving member of the Dark Brotherhood outside of Skyrim .
Valanir ' s Lost Hope of the Green Pact Valanir ' s Lost Hope is an item found in . It is dropped from defeating the group boss , Valanir the Restless . It is part of the Green Pact item set . Locations . This item can be found in the following locations :
Imperial Enchant Skill Imperial Enchant Skill is a Restoration spell in that temporarily increases the value of enchant . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Firemoth The Firemoth archipelago is a set of islands in the middle of the western Inner Sea in Morrowind , it is not far from the Bitter Coast of Vvardenfell and the Velothi Highlands of the mainland . Description . Geography . The Firemoth archipelago consists of three small islands and one medium - sized island . The three little islands have small rock formations that were likely broke off the main island and small beaches all throughout the islands . The southernmost island is the largest formation of the islets , and many people inhabit Fort Firemoth , the only building on the archipelago . The Fort itself small and it has caverns on the western edge of the island . The island east of it serves as a gateway into the Fort . The closest settlement to Firemoth is Seyda Neen on Vvardenfell and Fort Virak on the Mainland in Stonefalls . History . Second Era . During the Interregnum in 2E 583 , the island was inhabited by Dunmer i slavers who disregarded the Ebonheart Pact Alliance and the House Hlaalu Government in Seyda Neen . A member of the Morag Tong known as Naryu Virian was sent to Firemoth to assassinate the Captain of the Slavers , Captain Svadstar . She and an unnamed slave subsequently started a slave revolt on the island with the help of the Hlaalu Guard coming from Seyda Neen . Svadstar was assassinated by Virian on his ship while the Hlaalu Navy barraged their ship with siege weapons . Third Era . In 3E 414 , the Vvardenfell Territory along with surrounding islands such as Firemoth , Sheogorad , and the islands of the Zafirbel Bay became an Imperial Provincial District under the Septim Empire . While various settlements were being built on Vvardenfell , the Imperial Legion built a fort on the main island , the fort was known as Fort Firemoth , and it guarded the Inner Sea . It was eventually taken by Grurn and his undead army . A group of warriors was hired in 3E 427 to clean out Grurn ' s undead army from Firemoth and to retrieve the Ward of Akavir from the inner catacombs . In the end , the shield was recovered and Grurn was defeated .
Narhag ' s House Narhag ' s House is home to the stablemaster Narhag gro - Shatul . It is located just outside the northern gate of Anvil , by the Midnight Riders . Narhag can be found working in the stable , but Baagug can still be found at home . The house is locked by a simple lock and entering it will be considered trespassing .
Falx Boots Falx Boots are a piece of heavy armor worn by General Falx Carius . They cannot be obtained without console commands . They have the same appearance as standard Imperial boots . Smithing . Although they cannot be obtained without console commands , they can be upgraded with a steel ingot at a workbench and also benefit from the Steel Smithing perk , which doubles the improvement .
Yellow Team Gladiator The Yellow Team Gladiator is a character who appear in the Arena during the Imperial Arena Storyline . There are five of the Team Gladiator , one is female and the rest are males . The three Argonians come out together and the Hero will have to fight them all at the same time . Wares . All three of the Argonians wear Arena Light Raiment but only one wields a Silver Shortsword . The other two wields leveled weapons .
Sotha Sil , Outer Flooded Halls The Outer Flooded Halls is a location found in . It is two uninhabited and flooded large halls within Clockwork City , that the Nerevarine must go through during the main quests . Quests . The Mad God . The Nerevarine must travel through the city and confront the supposedly insane Sotha Sil .
Secunda Secunda , also known as Jone or Shandar ' s Sorrow , is the smaller of the two moons in orbit of Nirn , the other being Masser . The moons can easily be seen in the night sky throughout Tamriel . These two moons do not contribute anything to gameplay outside of scenery in games , except for the fact that Secunda becomes the Bloodmoon in expansion of . Orbital Characteristics . The astronomic definitions of both Masser and Secunda are prone to much discussion . At first glance , both seem to be moons of Nirn ; however , on observation of the two moons in both and , Secunda actually revolves around Masser , showing that Secunda is in fact Masser ' s moon . Despite this , both moons can still be considered satellites of Nirn , as the center of mass of the Masser - Secunda system is what orbits the planet . Reverence . Among the Khajiit , Secunda , as well as Masser , are revered because their lunar phase helps determine the forms Khajiit take at birth . Lorkhan , " " The Missing God " " , was sundered into two halves during his destruction , becoming both Masser and Secunda . The two moons symbolize his duality , reminding his man - creations of his struggle , likely another reason for the Khajiit ' s worship . Becoming the Bloodmoon . During the Bloodmoon Prophecy , Secunda became the Bloodmoon once every era . It is the fourth and final sign of the prophecy , as it is tainted with the blood of Hircine ' s crimson tides . After the prophecy ended , Secunda returned to its normal state .
Glacial Wall Glacial Wall is an expert - level Alteration spell in . Upon cast , it increases the caster ' s frost resistance and armor rating by 30 % for 30 seconds . Acquisition . Glacial Wall can be purchased from Orintur , who resides in the Cheydinhal Mages Guild .
Argis the Bulwark Argis the Bulwark is a Nord housecarl who can be found in Vlindrel Hall in Markarth . Interactions . Argis serves as housecarl to the Dragonborn , upon them being appointed Thane of Markarth . Argis resides in Vlindrel Hall when he is not accompanying the Dragonborn in battle . After becoming the Dragonborn ' s housecarl , Argis has the option of marriage if the player wears an Amulet of Mara and speaks to him . Argis can be recruited into the Blades . He is the only housecarl who cannot be a steward .
St . Olms Haunted Manor St . Olms Haunted Manor is the residence of House Hlaalu councilor Dram Bero , and is located at the St . Olms Plaza in Vivec City . The upper floor of the manor seems deserted . However , the owner and some of his loyal subordinates are typically found downstairs behind a locked door . Background . According to rumors around Vivec , Dram is very secretive , and no one seems to know where he lives . The deserted and haunted looking foyer of his house and the locked door behind which he resides are , according to himself , precautions to ensure that he is not found too easily .
Shrike Shrike was the baron of Lainlyn during the Warp in the West , and he was the leader of the regional knightly order , the Host of the Horn . Baron Shrike was described as a tyrannical ruler , and many members of the court wanted a change from this dictatorship . Among these people are Lord Kain , one of the leaders of the knightly order , and Shrike ' s younger brother . Lord Kain created a new knightly order called the Knights of the True Horn and he organized a coup d ' état to fight Shrike ' s rule . The coup ended in failure , and members of the True Horn dispersed across Western Tamriel . Baron Shrike would remain the leader of Lainlyn into the Warp in the West . Shrike ' s Lainlyn would become a part of the Kingdom of Sentinel along with other regions in the Iliac Bay .
To the Captain of the Guard Content . Three servants and no fewer than six family members have been murdered in a fashion suggesting the vilest witchcraft . Several months ago , one of our patrols captured and executed a coven of Ice Witches from the north . We now have evidence that one of their kind escaped . I fear that she entered the castle for the celebration , disguised as a commoner , to enact her vengeance . Have trusted guards and servants seal all entrances to the castle immediately . All guests from the surrounding villages should be immediately placed under guard and restrained if necessary . This Ice Witch , Drodda of Icereach , is aligned with the darkest powers of Oblivion and should be considered extremely dangerous . Kill her on sight .
Bogwater Bogwater is a deserted campsite southeast of Leyawiin . It is a completely deserted camp located on the southern tip of Blackwood , just a few feet away from the shores of Topal Bay . Overview . It used to be a camp for the Argonian Resistance during the Argonian Slavery . It consists of a tent with a bedroll and a huge roaring campfire ; next to the fire is a Hollowed - Out Rock which contains a leveled amount of gold , one of the possible rewards for completing the related quest . Not surprisingly , due to its proximity to Black Marsh , the flora consists mainly of fungi and pitcher plants . Two Oblivion Gates might open nearby . A derelict house on an island in Topal Bay can be seen from the camp . Deepscorn Hollow is located beneath this island .