naist-nlp/zeshel huggingface dataset:
Undaunted - A Life of Glory Content . There are those who choose to fight for honor and justice , some who bloody their swords for coin , and then there are . . . others . Others who crave danger , like this one . When brothers and sisters still mewed and cowered under mother ’ s skirts , Turuk conquered the tallest shelf in the kitchen only to pounce on her head when came to bake the sugar biscuits . Since those early days of tiny , fiery courage , my exploits have become much more ambitious . As a founding member of the Undaunted , this one ' s noteworthy accomplishments should be recorded , and how better to scribe them than with his own claws ? This one was never destined for the sugar fields , despite mama ’ s pleas . The thrill of risk and peril called , and brothers and sisters found joy in devising ever - greater dares — a practice that got your hero Redclaws in trouble more than a few times . The life of digging and planting and chopping could not match the rush of poking a sleeping Senche Tiger with a stick and running , or any of the other wild challenges that gave such a surge of excitement . In the end , it was too much for my dearest mother to handle . It was not good for her poor heart , the constant worry over broken bones and similar minor consequences of budding heroism . She signed poor Turuk away to apprenticeship in the Fighters Guild as soon as they would allow . Happily , this turned out to be a reasonable arrangement for some time . With them , this one trained with many weapons and learned the basics of the adventuring life . Alas , it was not long before boredom began yanking at the tail . The Fighters Guild had so many tedious rules and regulations , and took so much caution with jobs that they sucked the fun right out of any contract . “ No , no , Turuk , you cannot take on a cave of frost trolls by yourself armed only with a butter knife ; it is unwise . ” “ Turuk , you mustn ’ t run so much in the dungeon — there could be traps ! ” “ Make sure to bring enough healing potions . ” Bah ! Milksop blubbering ! Armed with training and an insatiable hunger for greater danger , this one struck out on his own path , wandering Tamriel from Dune to Windhelm and chasing beasts from farmers ’ legends and local rumor . No cave or ruin was too frightful , from nests of necromancers to the lairs of mighty beasts . These very claws ended Grush - grush , the deadliest Ogre known in the provinces , and dealt the final blow to Spinesnap , the Giant Snake that plagued the fields of Glenumbra and devoured goat and horse alike . The list goes on and on — perhaps this one shall write another volume just for these tales ! It was through these journeys that this one met a few others with the taste for taking on the greatest challenges without flinching or hesitation . Of these like - minded comrades , only Mighty Mordra and Kailstig the Axe could truly keep up . They knew of many dangerous locales , and we dared each other to challenges most deem utterly insane — take the naked dungeon run , for instance . Tales of our deeds began to spread , and others sought us out . The Undaunted were born .
Bugling Elk Bugling Elk is an unmarked location found in . Description . In a meadow at the ruins of a Nordic statue in Falkreath Hold , southeast of Evergreen Grove , an elk can be found bugling . A hostile leveled enemy such as a wolf or bear will be found here as well .
Black Book : Filament and Filigree ( Book ) Locations . The book can found in Kolbjorn Barrow while completing the quest " Unearthed . " After defeating Ahzidal and confronting Ralis Sedarys , a passage to the southwest opens . Through that passage , the book is on a pedestal in the next chamber . Content . I stared at my reflection in the metal , wondering if my face had hardened to match my inner mood . I had been working the piece for days , and the forge ' s swelter was taking its toll . I always came to the metal shop when the dark swam over me , and today was no exception . In the midst of
Fur Bracers Fur Bracers are a piece of light armor and part of the Fur Armor set found in . Locations . Unenchanted armor will begin to appear throughout Skyrim at level 1 . These locations include : Smithing . Fur Bracers can be upgraded at a workbench with Leather , however they do not benefit from any Smithing perks . This means the bracers cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Breezehome Furnishings It is added to " Skyrim " by the add - on . Content . [ Dragonborn ' s name ] , After a careful review of the building plans for Breezehome , your house in Whiterun , I can offer you an additional option for furnishing your home : if you wish , you can now purchase a children ' s bedroom set . I have arranged to update your Home Decorating Guide accordingly . As always , please speak with me if you would like to purchase this or any other furnishings for your house . Sincerely , Proventus Avenicci / Brill Steward of Whiterun
Syrabane Syrabane was an Aldmer i god - ancestor of magic . He aided Bendu Olo in the Fall of the Sload . Through the use of his magical ring he saved many from the Thrassian Plague . For this , the Psijic Order built a statue of him on the Isle of Artaeum . Syrabane is also called the Apprentices ' God because he is a favorite of the younger members of the Mages Guild . He is the Warlock ' s God . The Warlock ' s Ring artifact was used by Syrabane . He is amongst the four ancestors of the Aldmeri who became gods , with the others being Auri - El , Trinimac , and Phynaster .
Shornhelm ( Online ) Shornhelm is a city under the control of the Daggerfall Covenant , led by King Emeric . It lies in High Rock . Since King Ranser ' s War , however , it has been ruled by House Montclair , House Tamrith , and House Dorell equally .
Console Commands ( Oblivion ) / Diseases To add or remove a disease via the console , use the command : To add or remove a disease from an NPC via the console , target the NPC and use this command : If the NPC cannot be targeted , use this command :
Honed Draugr War Axe The Honed Draugr War Axe is a One - Handed weapon in . It is visually identical to the Ancient Nord War Axe , though it has a higher base damage , weighs more and is more valuable . Locations . The Honed Draugr War Axe is wielded by Draugr and Skeletons , usually within ancient Nordic Tombs , burial grounds , and the Soul Cairn . Smithing . It can be upgraded with a Steel Ingot at a grindstone . As with all Honed Draugr Weapons , it benefits from the Dwarven Smithing perk , which doubles the improvement .
The Heirloom The Heirloom is a quest available in . Background . A Noble ' s family Heirloom is being ransomed by a group of Orcs . It is up to the Hero of Daggerfall to return it to its rightful owner . Walkthrough . Traverse the Dungeon , and fend off any Orcs , Giants , or Giant Scorpions that may attack you as you search for the heirloom . When it is found , exit the dungeon and return to the Questgiver . Journal . [ Questgiver ] " of " [ Questgiver ' s location ] " in " [ Questgiver ' s town ] " has sent me to " [ Radiant Dungeon ] " to find an old family heirloom , a " [ Quest item ] " stolen by a band of orcs . If I do not have it back in " [ Questgiver ] " ' s hands in " [ Time Limit ] " days , he will pay the ransom , and my reward will be gone . "
The Red Curse , Volume 1 Content . By Dettethor Pantenne As a child , I was sickly and morose , a feeble stripling confined to a bed . The greater world came to me primarily through the windows of my room , high in the relative safety of my family ' s expansive manor . The vivid flashes of light and color that entered my room via its large windows served only to heighten the anxiety and fear of the outside world I had carefully cultivated in my bed rest . With the physical world become a place of feat and tension for my weakened frame , I retreated into the solace of the written word , and plumbed the deep mysteries of Nirn . While I lived many lives , and learned many things in this way , one particular legend , that of Red Eagle , the king of the Reachmen , lodged itself most firmly in my mind . Though I was the scion of a family of proud Bretons , I contrived a connection between myself and the King of the Reach , Faolan . With this lie embedded in my heart , I turned my studies to the dark arts , wishing to find a way to fulfill Red Eagle ' s oath , and return him to life . He would , by my machinations , rule The Reach , his flaming sword in one hand , and I at the other , his trusted and beloved vizier . As I grew , my maladies passed , leaving me weak , but not longer bed - ridden , and the largesse of my family afforded me the ability to discreetly expand my research . My peculiar eccentricities were accepted due to my rank , and the near complete isolation of my youth . Inevitably , my studies led me to the Daedra . Late at night , in the darkness , deep within my family ' s manor , I would conduct ancient rituals in unfamiliar tongues , raising the foul demons and trapping them , plying them with questions . Often they would ignore my entreaties , promising me great power or wealth if only I would release them from their magical bonds . Through weak of flesh , my mind was stalwart , I resisted their honeyed words , and eventually they would accept that the only path to freedom lay in acquiescence . Again and again , this story played out , and in fits and starts I collected the information I desires , but it was never enough . Slowly , their poisoned promises bore fruit , and I convinced myself that perhaps I could outsmart these Oblivion - cursed souls . It was my own hubris that led me to believe I could accept their gifts and yet control the terms . How naive I was then , and how haunted I am by the truths I know now . The fear of the outside world returned tenfold , I have again taken solace in the solitude of my ancestral manse . Though I search feverishly for an escape , I know in my heart that none will rear its head . There is a darkness that lives in the roots of Nirn , and once envisaged , it can never be escaped .
Aeradan Aeradan is the Bosmer Camoran king of the Wood Elves . He is responsible for appointing Treethanes to administer different territories and settlements within Valenwood . Background . After the recent civil war between the Camoran dynasty , Valenwood was in disarray , and as such was vulnerable . The Cabal who ran the Imperial City took advantage of this by invading northern Valenwood with Colovia n troops . Seeking an ally to help repulse the Colovians , King Aeradan turned to Queen Ayrenn and the Aldmeri Dominion for help .
Rogatus ' s Letter ( Book ) Contents . You idiot . When were you thinking of visiting your family ? When your mother was buried in the ground , or after some damned wizard roasts all my crops ? You make plans to come back to the farm this season , or I ' ll put all your old things in a pile and use them as firewood . Your Father , Rogatus
Winged Twilight The Winged Twilight is a Daedra known for serving the Daedric Prince Azura . They are messengers of Azura , Goddess of Dusk and Dawn . Winged Twilight resemble the feral harpies of the West , though the feminine aspects of the winged twilights are more ravishing , and their long , sharp , hooked tails are immeasurably more deadly .
Marapa Marapa is a senche - tiger residing at the Laughing Moons Plantation in Khenarthi ' s Roost . She is supposed to clear the plantation of rats , but it appears she is too lazy to do so after consuming rats who have been feeding on moon sugar . Her handler is Cinder - Tail . Her sisters are Gobani and Afeh .
Red Kelp Gas Bladder Red Kelp Gas Bladder can be harvested from the plant red kelp . Red kelp can be found in both Mania and Dementia , and one concentration of the plant can be found near the Elytra dungeon Dunroot Burrow . They can be found in abundance in any location with water , and underground where water is also located . They can also be found on the island with the Strange Door . Quests . Taxonomy of Obsession . Mirili Ulven is making a Taxonomy for everything on the Shivering Isles . Red kelp gas bladders are one of the ingredients needed in this miscellaneous quest .
Ashland Hymns Content . < nowiki > [ < / nowiki > This is a volume of folk verses collected from Ashlanders . ' Wondrous Love ' is from the Urshilaku Ashlanders of the northern Ashlands . < nowiki > ] < / nowiki > What a wondrous love it is To bind two souls in faith , Chained completely together With never a false word , Weal and woe , wish and real , Woven each together From first kiss to last breath , First and last whispered in love .
Bloodskal Blade Bloodskal Blade is a unique Two - Handed weapon found in . It has the same base damage as a glass greatsword . Acquisition . During the quest " The Final Descent , " travel into the depths of Bloodskal Barrow . There , the Bloodskal Blade lies next to the remains of Gratian Caerellius . Enchantment . When power attacking with the blade , it sends out a horizontal or vertical energy blast that inflicts 30 points of damage , depending on the type of power attack used . The energy wave can travel roughly 15 feet , and can even penetrate walls . It can also travel through multiple targets at once , doing damage to all of them . A left , right , or backward power attack makes a horizontal wave , while forward or standing power attacks make a vertical wave . This energy wave travels in whichever direction the Dragonborn is facing , and is used to open the seal where the blade is found . Its enchantment gives it the longest range of any melee weapon . The ranged attack of this weapon isn ' t particularly powerful , but is capable of staggering most foes it hits . The ranged attack will also hit any opponent the blade itself hits , making it one of the most useful and well - rounded two - handed swords available in Skyrim or Solstheim . Because of its unique enchantment , the blade cannot be disenchanted at the arcane enchanter , nor can any other enchantments be applied , even if the Dragonborn possesses the necessary perks . The enchantment also prevents the use of Elemental Fury . Smithing . The blade can be upgraded with a silver ingot and the Arcane Blacksmith perk . However , it does not benefit from any Smithing perks . This means that the weapon cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Fort Kastav Fort Kastav is a fort in . It occupies a mountain pass north of Windhelm and south of the Shrine of Azura , along the main road that travels from Windhelm to Winterhold . The fort is composed of a courtyard , a prison and the captain ' s quarters . A ritual table is found at the very top of the main structure , accessible by a ladder located in the Captain ' s Quarters . The fort is initially inhabited by a group of Conjurers and Necromancers along with several skeletons . If the Dragonborn sides with the Empire during the Civil War , the fort will be inhabited by Stormcloak Soldier s after assignment of the " Rescue from Fort Kastav " quest . Once completed , the fort will be garrisoned by Imperial Legion soldiers . The fort is not initially garrisoned by soldiers if the Civil War is won by the Stormcloaks ; however , if the fort is cleared of mages , Stormcloak soldiers will garrison the fort once more after an in - game week . Although the main road does not go through the fort itself , its close proximity makes it difficult to travel the road without being noticed and attacked if the fort contains enemies . Sublocations . Fort Kastav Captain ' s Quarters . The higher part of the room contains a bed , an end table with a skill book and a ladder leading outside to the roof of the building with an altar . A chest is found in the lower section of the room as well as a key of the Fort Kastav Prison . Fort Kastav Prison . The prison can be entered from the courtyard and from a grate outside the fort near the southern wall . The prison itself contains beds for the soldiers and guards and five cells similar in style to those found in other forts such as Fort Neugrad . Quests . Rescue from Fort Kastav . Sneak into the fort and release the Legion soldiers held captive inside . The Battle for Fort Kastav . Claim Fort Kastav .
Quality Potion of Jump Quality Potion of Jump is a high quality potion that increases the maximum distance the drinker can jump . Acquisition . This potion appears primarily as a level item . There are 491 instances that it can possibly be generated ( including at apothecaries ) , in addition to three static occurrences .
Alusannah Alusannah is a Redguard crusader in . She is found within the Royal Palace of Mournhold guarding Barenziah in the queen ' s chambers . She is a member of the Royal Guard and wears a full set of Royal Guard Armor . Background . Alusannah is one of the experienced guards of the royal family . She has been with Helseth and his mother Barenziah before they came to Mournhold an he became King . She is very loyal to them . Interactions . Disloyalty Among the Guards . The Royal Guard Captain Tienius Delitian wants the Nerevarine to find out whether there is any disloyalty towards King Helseth amongst his guards . Alusannah , as an experienced member of the Royal Guard , is not suspected anyway , and she does not betray anything when talking to the Nerevarine .
Valthume Valthume is an ancient Nordic tomb in . Located southeast of Markarth in the Reach , it serves as the tomb of a Dragon Priest named Hevnoraak . It can also be reached by going up the hill , to the southwest of Gloomreach , or following the path south from Dushnikh Yal . Puzzle . The puzzle door solution , from top to bottom , is as follows : Enemies . There are a great number of leveled Draugr here , as well as the Dragon Priest Hevnoraak .
Stalhrim Shield A Stalhrim Shield is a light armor shield and part of the Stalhrim armor set found in . Locations . Shields will begin to appear throughout Solstheim at level 35 . These locations include : Smithing . A Stalhrim shield requires a Smithing level of 80 and the Ebony Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a chunk of stalhrim at a workbench and also benefits from the Ebony Smithing perk , which doubles the improvement . Enchanting . Due to Stalhrim ' s innate properties , the resist frost enchantment is 25 % stronger when placed on this armor pieces crafted from it . This effect is identical to the Enchanting perk " Frost Enchanter . "
The March Explored , Chapter I Content . Gentle reader , welcome . Welcome to open skies and red earth . The fields of grass and savage landscape of Elsweyr . Welcome , reader , to the end of the world . To the Reaper ' s March . Herein , find an journal of observations . Thoughts jotted down during my first trip across this stark landscape . Some of the hidden gems of the land , some of the most striking locales , will see description in these pages . From I , your humble guide … enjoy ! — Fenlil the Wayfarer < The rest of the pages in this tome have been torn out . >
Resist ( Skyrim ) Resist is a spell effect of the Restoration school of magicka in that provides a percentage of protection against some harmful conditions . In Skyrim , this effect is available in the form of Potions . Potions . In Skyrim , the Dragonborn may find potions that help to resist four different effects , the duration of each being 60 seconds . Alchemy . In Skyrim , the Dragonborn may create potions using ingredients that may be found or purchased throughout Skyrim . The table below lists the resist potions that may be created : < nowiki > * < / nowiki > Indicates ingredient used for more than one resist potion
Amulet of Kings ( Online ) The Amulet of Kings is a unique amulet in . After the Soulburst , Sai Sahan took the amulet to Sancre Tor for safekeeping . Quests . The Harborage . A vision is seen of the Five Companions attempting to light the Dragonfires with the Amulet . Shadow of Sancre Tor . Retrieve the Amulet of Kings .
Maleel al - Akir Prince Maleel al - Akir was a Yokudan prince during the First Era . He managed to obtain the Wabbajack , and was entombed in Asakala , where he later arose as a Mummy . Quests . Simply Misplaced . After entering his tomb , Maleel will awake from his slumber . He must be defeated in order to retrieve the Wabbajack . Circus of Cheerful Slaughter . Sheogorath will light Maleel on fire , and have him run through the beginning of the circus to light the way .
Books ( Thieves Guild ) Books are items that may be read , bought and sold in . The following is a list of books that appear in the . All books belong to the Hew ' s Bane Bookshelf collection that make up part of the Eidetic Memory .
A Discarded Missive Content . M ' lady , As you requested we ' ve been looking for a new place for the faithful to congregate . We believe we have found a place , west of Firsthold along the coast . We ' ve consecrated it in the master ' s name , and await your benediction to make the crude place our own . In his name .
Sadal Sadal is a Bone Colossus that appears in . He is one of the Brothers of Strife , and was imprisoned in the Tormented Spire until Tanval Indoril released him with the Coral Heart , in pursuit of vengeance against the Covenant . Sadal serves as one of the two main antagonists of the Stonefalls region , along with his brother Balreth . Attacks . In addition to fire and melee attacks , Sadal summons skeletons to aid him in battle . He also fully restores his health .
Dragon Burial Mounds Scattered across all corners of Skyrim are strange circular mounds , surrounded by a scattering of standing stones . These are actually ancient dragon burial mounds , the final resting place of these creatures when they were slain centuries ago . Alduin the World - Eater has returned to Skyrim , and over the course of the Main Quest , he opens these mounds and resurrects the dragons within , calling them forth to wreak havoc once more . How Dragon Mounds open . There are 22 Dragon Mounds scattered throughout the nine Holds of Skyrim . When one is encountered ( all are listed in the Atlas , and marked on the Hold maps ) , it will be in one of four states . Over the course of the Main Quest , these mounds gradually open , releasing the dragons trapped within . State I : Dormant . Each Dragon Mound opens in response to a specific objective in the Main Quest . Before that point , the Dragon Mound is dormant . The ground is covered , and the site could easily be mistaken for an ancient Nordic burial mound , as the two are quite similar . State II : Deserted . As the Main Quest develops , some mounds will have been opened , but with no dragon nearby . That is , Alduin has visited this site , resurrected a Dragon from the mound , and both Dragons have flown away . State III : Awakened . As the Main Quest goes on , more and more mounds will be found in this state . Alduin has visited the site , resurrected the Dragon from the mound , and flown away . Meanwhile , the reborn Dragon remains here , gathering its strength and waiting for a chance to strike . State IV : Resurrection . In a few cases , if the right mound is stumbled upon at just the right time , Alduin may be encountered himself . If watched , Alduin will resurrect the dragon , then fly off to his next destination . Attack , and Alduin roars into the skies before making his escape ( he cannot be killed ) . Meanwhile , the resurrected dragon will turn and attack . If this opportunity is missed , the mound will change to State III , with the newly resurrected Dragon remaining near its mound until the Dragonborn arrives to challenge it . Stage IV mounds can be seen and identified from a distance due to Alduin flying around it . Do not stand on top of these mounds before the dragon emerges , as it can cause it to become stuck in the ground .