Protect ( ability ) Protect , also known as Fog , Armor , Shield , or Safe , is a recurring White Magic , and later in the " Final Fantasy " series , a Green Magick , spell . It appears in various games in the series , and it generally halves all physical damage dealt to the target . In all cases it increases a target ' s resistance to physical attack , but in some games , like " Final Fantasy XI " , it increases the Defense of a single character by 10 . Some games feature a stronger spell called Protectga . Appearances . " Final Fantasy " . Protect , also known as FOG in the NES release and Shld1 in the " Final Fantasy Origins " release , is a level 1 White Magic spell which increases the Defense of a single ally by 8 points . Gilgamesh is the only enemy capable of casting this spell . The spell can be bought at Cornelia and can be learned by the White Mage , White Wizard , Red Mage , Red Wizard , and Knight job classes . In the " " and " 20th Anniversary Edition " releases it costs 3 MP to cast . The spell can also be cast by using the Murasame as an item during battle . " Final Fantasy II " . Protect , also known as Shield in the " Origins " release , is a White Magic spell which increases the Defense of one or all allies reducing physical damage inflicted by enemies . As the spell ' s level grows , the spell ' s effectiveness and success rate increase . The effect can stack , however repeated use on the same unit ( s ) increases the chance that the spell will miss . Any character can learn Protect by having them use the Protect Tome ( called the Shield Scroll in the " Origins " release ) . The spell was bugged in the NES version , only working on the caster . It increases the target ' s Defense equal to 1 / 4 of the caster ' s Spirit stat per level . " Final Fantasy III " . Protect , also known as Safe , is a level 5 White Magic spell that can be bought in Northeast Saronia and Doga ' s Village for 5 , 000 gil . It can be used by the White Mage , Red Mage , Devout , Sage , and Onion Knight . Aria can cast Protect on the whole party when she joins as a guest in the DS version . The weapon Defender also casts Protect , as does the item Turtle Shell . The enemies Yormungand and Shadow Master can use the spell as well . It has a 75 % accuracy and a base power of 5 . It increases the target ' s Defense and Magic Defense , though if the target is using the Defend command , Protect ' s effects will be negated at the end of the turn . In addition , if a character under Protect changes the items in their hands , Protect is also negated . " Final Fantasy IV " . Protect , also known as Armor in the North American SNES and PlayStation releases , is a White Magic spell . The spell is not learnable in the SNES North American and " Easy Type " version of the game . This spell is still used by Zemus ' s Malice , but the white magic icon has been removed from its name . In the 2D versions , Protect has a casting time of 0 , costs 9 MP with 66 % Accuracy . It boosts its target ( s ) Defense stat by 5 points , up to a maximum of 255 , for the duration of the battle . The spell can be manually targeted to either a single target or the entire party without any impact on its effectiveness . Protect can fail frequently when cast by a character with a low Spirit stat and will always fail if its target ' s Defense is at 255 . Dispel does not remove the effect of the spell ' s Defense increase . In the 3D versions , the spell sets Protect status on its targets , and can only be applied once . Its MP cost has been boosted to 15 . Asura has access to this spell in the " Advance " and PSP and 3D versions , while Platinum Toad can also cast the spell . Protect is learned by Rosa and Porom at level 12 , Tellah learns it after completing Mt . Ordeals and Fusoya joins the party with it . Cecil learns it as a Paladin in the DS version at level 10 . Protect cannot be learned in the North American and Easy Type SNES versions and it goes by the name of Armor . Zemus ' s Malice casts it as a part of its attack script , along with Shell . The White Magic icon has been replaced with a blank space , making it appear as if it is an enemy skill . Protect is hardcoded to have no effect during the final battle against Zeromus . The spell ' s animation is displayed , but the Defense stat is not modified . This is of little consequence , since Zeromus does not attack physically . " Final Fantasy IV - Interlude - " . Protect returns as a White Magic spell in the sequel of " Final Fantasy IV " . Rosa and Porom already known the spell . It increase the Defense of all targets at the cost of 9 MP . Protect follows the same pattern than its previous version , all the White Magic casters can use this magic . Using the as an item also casts the spell . The spell can be used to target all allies at once . It is also used by the enemies Lord Dragon and Ultima Weapon . " Final Fantasy V " . Protect , also known as Protes in the " Anthology " release , is a level 2 White Magic spell that costs 280 gil and can be found in Carwen , Karnak , and Jachol . It uses 3 MP . It is one of the spells that can be cast from the Wonder Wand for free . Protect can be cast by Byblos , Calofisteri , Carbuncle , Enuo , Gilgamesh at the Big Bridge , Necromancer , Siren , Zephyrus , and Apanda . " Final Fantasy VI " . Protect is an Effect spell , also known as Safe , can be learned from Unicorn at a rate of x1 , Carbuncle at a rate of x2 , and Golem at a rate of x5 . Celes learns it automatically at level 22 . It costs 12 MP and is vulnerable to Runic . Protect can be cast by Level 20 Magic , Cherry , Moebius , Gilgamesh , Kaiser Dragon , Visage , and Dadaluma . " Final Fantasy VIII " . Protect is a Support Magic spell which halves physical damage inflicted on the target for a short time . The spell can also be cast with a Protect Stone . Casting Protect in battle increases compatibility with Carbuncle by 1 , and with Cerberus by 0 . 2 , but lowers compatibility with Diablos and Eden by 0 . 2 as well . " Final Fantasy IX " . Dagger and Eiko can learn the White Magic spell Protect from a Steepled Hat , Desert Boots , Rod , Mythril Racket , or Wizard Rod . It needs 30 AP to master and uses 6 MP . It can be reflected and works with Return Magic . Protect can also be used by the Iron Man and Lizard Man enemies , and the boss , Necron . " Final Fantasy X " . Protect is on Yuna ' s path of the Sphere Grid and uses 12 MP . This spell halves physical damage , and can also be cast with a Light Curtain . Protect can be cast by Cindy , Guado Guardian ( A ) , Sanctuary Keeper , Seymour Flux , Seymour Natus , and Th ' uban . " Final Fantasy X - 2 " . A White Mage that has learned Shell can learn Protect for 30 AP . It uses 12 MP . It can also be used without being a White Mage while equipped with the Shining Mirror Garment Grid . Protect can be cast by Garik Ronso , Node A , Node B , Node C , Right Bulwark , Seymour ( Fiend Arena ) , and Unum . " Final Fantasy XI " . Protect is a spell that can be learned by Red Mages , White Mages , Scholars , and Paladins , though because it is such a low level spell it can be used by many characters with any of these Jobs as a Support Job . It is the earliest in a line of spells that go up to Protect V . Protect grants a flat + 10 Defense . " Final Fantasy XII " . Protect reduces physical damage by a third and is on the Green Magick 1 license which requires 25 LP to unlock . It can bought at Rabanastre , Nalbina , and Bhujerba for 200 gil . Protectga can also be learned in this game which casts Protect on the whole party . It requires the ' Green Magick License 7 ' and costs 105 LP . It can be bought in Balfonheim for 9400 gil . In the " International Zodiac Job System " version , Protect is listed as White Magick 3 License , along with Shell . It can be used by the job classes White Mage and Red Battlemage . Protectga is White Magick 12 License , and can only be obtained from a chest in the Necrohol of Nabudis . The enemy White Mages can also cast it . " Final Fantasy XIII " . Protect is a Synergist ability which increases one ally ' s defense by 33 % for a short time . It is learned by four characters through advancing as a Synergist in the Crystarium system , those being Hope ( Lv1 ) , Lightning ( Lv7 ) , Snow ( Lv7 ) , and Sazh ( Lv9 ) . A stronger spell , Protectra , that raises Defense by 50 % , is learned by Fang and Vanille . Both spells expend one ATB bar upon use . " Final Fantasy XIII - 2 " . Though Lightning cannot use Protect as a spell , it can be used by Angel of Valhalla after he ' s at bond level 2 . It can also be used by some enemies . " Final Fantasy XIV " . Protect appeared as an ability in the original " Final Fantasy XIV " . At the initial release , Protect was a Conjurer spell available for use at rank 16 . The spell cost 3 action points to set and 9 MP to use . When used , Protect would enhance the physical defense of allies within an area of effect for 30 minutes . After the release of patch 1 . 20 , Protect remained a Conjurer spell available for use at level 6 . Like before , the spell increased the physical defense of all party members within range of the target . In addition , once the player learned the Enhanced Protect trait at level 24 , Protect would also increase magic defense akin to the Shell spell . Protect appears in the relaunch as a Conjurer ability available at level 8 . The spell raises the physical and magic defense of all allies with radius of the target for a period of 30 minutes . The ability can be used by all classes for cross class , but only the White Mage , Scholar , Astrologian , and Paladin jobs may use the spell as a cross class skill . In " A Realm Reborn " , Protect only raised the defense of the target and only once Conjurers and White Mages learned the Proshell trait at level 16 , Protect would also increase the magic defense of the party . However , in the " " expansion , Protect ' s effect was changed , now raising both the physical and magic defense of the targets , allowing all classes to have access to the Proshell effect . In addition , the Proshell trait and status were removed . " Final Fantasy Tactics " . Protect is a White Magick spell , and costs 70 JP to unlock . It consumes 6 MP and has a speed of 25 . " Final Fantasy Tactics Advance " . Protect is a White Mage spell can be learned by equipping a Guard Staff . It needs 100 AP to master , costs 6 MP to cast , and has a range of 4 . It can be stolen through the ability , Steal : Ability . Protect can be learned by a Green Mage from Iron Hammer for 150 AP , and costs 8 MP to cast . Red Mages are also able to learn Shell through Djinn Flyssa and requires the same AP and MP to master and cast . " Final Fantasy Type - 0 " . " Final Fantasy Agito " . Barrier is cast by piling Fire and Clear . It lasts for a short amount of time . Protect is a level 10 Protection Spell , exclusive to the White Mage class , and caps at level 100 . It increases an ally ' s Defense , can be used once per battle , and up to three times a day . Barrier is once again cast by piling Fire and Clear . " Final Fantasy Legend II " . Defense has unlimited uses , it also increases a Robot ' s HP by 99 and defense by 22 when equipped on them . Defense increases the defense of a character by 5 + 1 for each MAGI the player possesses . Protect appears a White Magic spell and costs 2 AP to cast . When the spell is used it increases a characters defense by 50 % . Protect can be given to any character by having a Protect Tome in the character ' s inventory . The spell can be purchased for 1 , 000 gil in Guera and Urbeth at night , and in Horne after the player defeats Satan . " Bravely Default " . Protect is a level 2 White Magic . It raises one target ' s physical defense by 25 % for five turns . It costs 5 MP . " Dissidia Final Fantasy " . Protect is an support ability the Warrior of Light gains while in EX Mode . It increases his DEF by 10 . " Dissidia 012 Final Fantasy " . Protect returns as an ability of the Warrior of Light ' s EX Mode with the same effect . " Theatrhythm Final Fantasy " . Protect comes in three levels of power . Protect activates when HP falls below a certain threshold and reduces damage taken for the rest of the stage by a set amount . Protect Lv1 activates when HP falls below 80 % and reduces damage by 15 % , Protect Lv2 activates when HP falls below 65 % and reduces damage by 25 % , and Protect Lv3 triggers at 50 % HP and reduces damage by 40 % . Warrior of Light , Minwu , Cecil , Vivi and Snow learn all three levels of Protect , while Ashe learns Lv2 and Lv3 . " Final Fantasy Record Keeper " . Protect is a White Magic ability with a Rarity of ☆ . It gives one target Protect , doubling Defense , it can initially be used four times and it can be honed to Rank 5 . It can be created by using Minor White Orb x3 , Minor Earth Orb x3 and 1000 gil . " World of Final Fantasy " . Protect is a status effect that halves damage until the end of the next round . " Final Fantasy Trading Card Game " . Rosa ' s card , depicting her DS render , is able to use Protect . For the discarding of another Rosa card and Dulling Rosa , Protect prevents Forwards the player controls from taking damage less than their power , until the end of the turn . Cecil ' s card depicting his " Theatrhythm " artwork is able to use Protect Lv3 . For the discard of another Cecil card , Protect Lv3 makes all the player ' s Forwards Active and grants them + 10 , 000 power for the rest of the turn . However it can only be used on the opponent ' s turn . Other appearances . " Kingdom Hearts " series . Protect appears in " Chain of Memories " and " Re : Chain of Memories " as the ability of the Defender card , and raises Sora ' s defense . It reappears in " Birth by Sleep " as the first ability of the Goofy D - Link , and in " Re : coded " as an ability attached to several Keyblades . It also appears in " Kingdom Hearts II Final Mix " as an ability attached to the Majestic Mushroom Shield for Goofy . The Majestic Mushroom + grants Protectra . In " Final Mix " , instead of raising defense it reduces the damage done by 10 % . Protectra reduces damage by 20 % .