Water elemental Water elementals are elemental creatures made of water and various other liquids . Some water elementals have become corrupted , appearing green instead of blue . A water elemental is a muscular humanoid formed from glimmering blue - green water ; polished brass bracers encircle its hefty arms and two glowing blue eyes shine from a featureless head . Its torso trails off into a vestigial whirlpool . Water elementals , perhaps the most versatile of all the elementals , possess strong arms , quick reflexes , and hearty constitutions . Enemies fear them , for water elementals possess devastating slam attacks , numbing blows , and the capacity to form powerful whirlpools . They are also the most secretive . Many have never seen daylight and dwell near ocean wrecks and forgotten cities . Human archmagi preferred summoning water elementals over all other elementals during the Third War . Of all the elementals , adventurers are most likely to succeed in diplomatic overtures with water elementals . Water elementals rely on their vortex as a primary attack and then switch to melee combat as appropriate . They focus their numbing blows on a single target , hoping to neutralize one threat before turning their attention to other combatants . Water elementals originate from the Abyssal Maw of the Elemental Plane . They speak Kalimag and Aquan Not all water elementals are minions of the elemental lords and princes , some are minions of the primal elemental spirits of Outland . Water elementals during the First War . Human description . These creatures are made of the magical essence of water . Once created , they are loyal servants , and will unerringly do the bidding of their masters . Should they escape the control of their master , they become free creatures to do as they will . They are excellent fighters and will defend those whom they serve to the death . Orc description . These are creations of Human magiks . Occasionally found in the service of their Conjurers , these simulacrums have the powers of water to use as they will . When found uncontrolled , they prove to be difficult to disperse , as they gain some semblance of independent thought and motivation . In either case , these elementals will attack until they are destroyed or their foe is dead . Use of water elementals by arcane casters . Dalaran water elementals . The Archmagi of Dalaran have long possessed the ability to summon loyal Water Elementals to fight at their sides . How they gained this ability is unknown . What is known is that these elementals differ from those that serve the Old Gods in that they are created from actual Azerothian water ; the Archmage collects all water particles within an area , concentrates it , then animates the simulacrum . Most Dalaran Archmagi and Kul Tiras Grand Wizards are able to do this . Conjured water elementals during the First War . During the First War , the Conjurers of Stormwind were faced with the horror of the Daemons summoned by Gul ' dan and the Warlocks . Correspondence with the Archmagi led them to agree that a Water Elemental would be the best choice ; the flames conjured by a warlock or demon would be doused by the elemental itself . While many daemons were felled by the Water Elementals , the Conjurers were slaughtered and the kingdom fell . The Third War . The Water Elementals served their masters well during the Third War , defending and later avenging Dalaran and the Kirin Tor . The most notable of these Elementals was the one summoned by Jaina Proudmoore , who seemed to have an almost developed personality and acted as a more permanent bodyguard . Countless Undead were felled in Lordaeron by this elemental , and it had a fair share of demon - bashing at the Battle of Mount Hyjal , facing the likes of Rage Winterchill , Azgalor , and Anetheron . In the aftermath of the Third War , the Grand Wizards of Kul Tiras who arrived with Admiral Proudmoore ' s force in Kalimdor summoned water elementals in Proudmoore ' s ill - begotten quest to destroy Durotar . After the Admiral ' s death , the Grand Wizards either returned to Kul Tiras or remained to serve Jaina . Summoning . Skilled conjurers , mages and shamans are able to call elements . In world of Warcraft frost mages can summon Water Elemental s . Mage s can summon Water Elementals through the Frost talent tree . The Water Elemental lasts until it ' s death , has a 1 minute cooldown , and costs 3 % of base mana to summon . The elemental counts as a minion ( combat pet , with standard pet action bar ) and has two abilities : The following persons are able to conjure water elements :