naist-nlp/zeshel huggingface dataset:
Gnisis Gnisis is a significant settlement located on the northern cliffs of the West Gash in the Vvardenfell District of Morrowind . The town was built by House Redoran of Ald ' ruhn . Description . Geography . Gnisis is the biggest settlement found in northwestern Vvardenfell where the smaller settlements are simple fishing villages such as Ald Velothi and Khuul . It is built on the escarpment of the River Samsi which is a small river surrounding Gnisis . Gnisis has no roads but is walled off by the natural formations in the area . It is built around the Tribunal Temple , and many buildings are created around it . Stalls are also located along the streets . Fort Darius is a stronghold built on the eastern side of town and it leads to the rest of the West Gash . History . Second Era . During the Interregnum in 2E 583 , Gnisis thrived with their Kwama Eggmine among the settlements of Vvardenfell . However , the Kwama Mine began to dry out , and business is diminishing in Gnisis . At the same time , a House Telvanni historian named Revus Demnevanni arrived into Gnisis and investigated a Dwarven ruin underneath the Northern West Gash Hills . Revus found a Dwarven resonator that drove out the Miners and hypnotized the Kwama Worker s . The resonator had also subsequently killed the Kwama Queen . Through a series of calamities , Revus had almost ruined Gnisis ' economic status until he and a mysterious traveler that was known as the Vestige was able to bring a new queen to the nest and brought work back to the mine . Third Era . In 3E 427 , the Nerevarine Prophecy came to fruition and the Nerevarine gathered the great Houses of Hlaalu , Redoran , and House Telvanni to defeat Dagoth Ur and the Blight . The Nerevarine met with Master Aryon of Tel Vos to meet with the other Masters in Vvardenfell . The Nerevarine traveled to Gnisis to meet with Master Baladas who was living in Arvs - Drelen at the time . After meeting with Baladas , the Nerevarine became Hortator of House Telvanni and eventually defeat Dagoth Ur . Sometime prior , Fort Darius was built into Gnisis to guard Gnisis from outside threats . The Talos Cult was involved in a conspiracy to assassinate Uriel Septim VII who was visiting Vvardenfell at the time . They were stopped by the Nerevarine , and Uriel was able to live another day . Fourth Era . Gnisis along with many other settlements in Vvardenfell were destroyed when Red Mountain erupted in 4E 5 , resulting in Vvardenfell becoming an ashen wasteland . According to folks from Blacklight , nobody survived Gnisis ' destruction except Neria Relethyl who went to Blacklight . A House Redoran Councilman established a relief effort to rebuild the cities and towns in Vvardenfell ; this included Gnisis . It is unknown whether Gnisis is fully complete or not .
The Pig Children Summary . This book is a racist overview of the Orsimer . It is written by Tyston Bane . Locations . Online . In , this book is a lorebook . It can be found in the following locations : Content . No one — not the oldest Dunmer of Mount Dagoth Ur or the Ancient Sage of Solitude himself — can recall a time when the Orc did not ravage our fair Tamriel . Whatever foul and pestilent Daedra of Oblivion conjured them up could scarcely have created a more constant threat to the well - being of the civilized races of Tamriel than the obnoxious Orc . Orcs are thankfully easy to recognize from other humanoids by their size — commonly forty pertans in height and fifteen thousand angaids in weight — their brutal pig - like features , and their stench . They are consistently belligerent , morally grotesque , intellectually moronic , and unclean . By all rights , the civilized races of Tamriel should have been able to purge the land of their blight eras ago , but their ferocity , animal cunning , and curious tribal loyalty have made them inevitable as leeches in a stagnant pool . Tales of Orcish barbarity precede written record . When Jastyaga wrote of the Order of Diagna ' s joining the armies of Daggerfall and Sentinel " to hold at bay the wicked Orcs in their foul Orsinium fastness . . . and burn aught in cleansing flame " in 1E950 , she assumed that any reader would be aware of the savagery of the Orcs . When the siege was completed thirty years later , after the death of many heroes including Gaiden Shinji , and the destruction of Orsinium scattered the Orcish survivors throughout the Wrothgarian Mountains , she further wrote , " The free peoples rejoiced for that their ancient fell enemy was dispersed into diverse parts . " Obviously , the Orcs had been terrorizing the region of the Iliac Bay at least since the early years of the First Era .
Francois Motierre Francois Motierre is a Breton commoner who lives in Chorrol . His house is left of Arborwatch in Chorrol and is protected with a Hard lock . Interactions . The Assassinated Man . Having angered a group he was borrowing money from , he hires the Dark Brotherhood to help him stage his death so that he may escape them . Because the Dark Brotherhood requires a death for every contract , Motierre offered his mother in the hopes that a Dark Brotherhood assassin would protect him from an Argonian enforcer named Hides - His - Heart , by striking him with a specially poisoned knife named the Languorwine Blade , mimicking death and fooling the enforcer . After being poisoned and warding off Hides - His - Heart without killing him , Motierre must be revived using a Langourwine Antidote . His sleeping body is on display in the Chapel of Stendarr ' s undercroft , which can only be accessed during the quest .
Stalhrim Sword Stalhrim Sword is a weapon found in . They are similar to Ebony weapons in terms of power , but weigh slightly less . Location . Stalhrim Swords can be found in the following locations : Smithing . A Stalhrim Sword requires a Smithing level of 80 and the Ebony Smithing perk to create . The quest " A New Source of Stalhrim " also needs to be completed . It can be forged at a blacksmith ' s forge with the following components : Stalhrim swords can be upgraded at a grindstone using one Stalhrim . Enchanting . The Frost Damage enchantment is 25 % stronger when placed on items crafted from Stalhrim . This effect is identical to the Frost Enchanter perk from the Enchanting skill tree , or the Augmented Frost perk from the Destruction skill tree .
Health ( Skyrim ) Health represents the total amount of damage an entity can take before dying . Referred to as in most games , it is vitally important to keep track of the health score . Should the health pool reach zero or below , the entity is dead . Essential characters cannot be killed , so they become incapacitated when their health reaches zero or below . After a short while , their health rejuvenates , allowing them to resume their previous function . Regeneration . In " Skyrim " , Health normally automatically regenerates at a percentage of your maximum health per second . Health regenerates slower while in combat ( 0 . 49 % ) and faster outside combat ( 0 . 70 % ) . This means that a high maximum health will increase the overall amount of health regained per second . For example , a character with 100 hit points will regain 0 . 7 hit points per second , while a character with 400 hit points will regain 2 . 8 hit points per second . Other factors that can affect regeneration include : Mechanics . Health may increase with each level gained , when certain items are equipped , and if certain spells or potions are currently active . Non - player entities have Health equivalent to their level and items . Health can be restored through magic , consumption of potions , beverages , and food , or by leveling up . Fast traveling and wait ing fully restores health , except for Vampires during the day , barring regeneration bonuses . Base health . The base Health stat value is 100 points for all races / characters . Whenever the player levels up and accesses the skill menu , they will be prompted to increase either magicka , health or stamina by 10 points . If every single level up is upgraded towards Health , the final value will be 900 points . Items . Items innately possessing the Fortify Health enchantment :
Queen ' s Residence Queen ' s Residence is an exclusive house within the city wall of Marbruk in Greenshade , Valenwood . Located in the south - eastern part of the city it serves as the residence of the Queen whenever she visits the town . The building features two stories and a total of three rooms .
Arms and Armor of the Altmeri Champion : Falandamil Content . " Falandamil , whose full name is apparently too complicated for my quill hand to write , hails from a kinship with a proud — some might say pompous — lineage of artisans . He wears his family ' s heaviest armor , which has not only bulk , but a form most elegant . " It took some gentle , purring persuasion on the part of the Khajiiti champion , Zadabal - ra , to convince the aloof , golden - skinned inhabitant of Summerset Isles to arrive at our fighters ' feast . But arrive he did , bringing a caravan of gleaming shields , winged helms , and spears dedicated to Phynaster the Guardian . Though we uncultured barbarians of the mainland had to sit through copious waffle regarding our shortfalls in battle , which almost brought the Nord champion to a seething , violent outburst , tempers were soothed with mead and some ferocious combat training , where the soaring and fluid designs of the Altmeri weapons of war — thin and swan necked like their ships were finally tested . Altmeri armor and weaponry has a sturdy elegance that many others have attempted and failed to achieve . Even the lowliest Altmer has a disdain for iron , steel , or other materials of the common mainlander , so more exotic ores and minerals are part of the forging process , which can be as convoluted as their patterns of speech . While fanciful materials are common , glass is perhaps the most impressive when swords or axes are formed from this collection of resins and volcanic deposits . The results are surprisingly robust , but always alluring in form . Such weaponry is well weighted , a milky green in color , but the blades require constant and careful sharpening . The bounty of rare ( and mostly crystalline ) minerals that Summerset Isles hides beneath its rich soils is used to enhance a variety of beautifully crafted arms . One may swing a lengthy blade embedded with glass details , golden pommel , and stylized eagle wings and heads . One might draw the winged bow of a High Elf , while comparing its supple curvature to a maiden ' s thigh . The Altmer does not hunt wild animals for his grip or trim work , preferring the slaughter of specially bred guar to provide the most pliable of leather for an axe ' s grip . The result is an astonishing balance of ornate delicateness and sinister sharpness . " The High Elves favor weapons that match their own countenance : elongated , barbed , and often coated in gold . "
Ancient Nord Arrow Ancient Nord Arrows are weapons used by the Draugr in . Since they sell for low profit , but weigh nothing , they are best collected as expendable ammunition . They are slightly better than iron arrows , and are equal to steel arrows . Acquisition . Ancient Nord Arrows are among the earliest arrows encountered in Skyrim . They can be found in Nordic tombs where they are used by the Draugr and the skeletons . They are very easy to acquire in quantities usable for the longer term . A hundred or more Ancient Nord Arrows can also be found on the ash piles from the Dragon Cultist s in Forelhost .
Solid Dwemer Metal Solid Dwemer Metal is an item in . It is similar to ore s , in that it can be smelt ed at any smelter to produce 5 Dwarven metal ingot s . Locations . Solid Dwemer metal can be found in most Dwemer ruins . There is also a small unmapped outdoor ruin that has solid Dwemer metal as well as some pieces of large decorative Dwemer strut s . It is exactly north of Autumnshade Clearing , roughly halfway to Shor ' s Stone . Smelting . Smelting a solid Dwemer metal produces five Dwarven metal ingots , even though it weighs twenty - five units . This makes it less efficient to carry from Dwemer ruins than the bent Dwemer scrap metal , small Dwemer plate metal , and large Dwemer plate metal — each of which weighs two units yet produces three ingots .
Mother Pascost ' s Tavern Mother Pascost ' s Tavern was a tavern located in the Havel Slump district of the Bosmer i city of Falinesti in Valenwood . It was owned and operated by a Bosmer woman , Mother Pascost . The tavern was dank , damp , and smelled like sap . It had a reputation for being a hole - in - the - wall that was not frequented by visitors . Poor lighting was also a feature of the tavern .
Boroneth Boroneth is a Bosmer who worships the Daedric Prince Hircine and can be found at his shrine . Interactions . Hircine . Hircine ' s followers have told the Hero that , in order to summon him , they must leave an offering which could be a Wolf Pelt or Bear Pelt at the statue .
Kunthar Kunthar is a Nord barbarian living in Pelagiad , Morrowind . He can be found wandering around town equipped for battle . Kunthar often takes a rest in the alley between Ahnassi ' s House and , providing a good opportunity to pickpocket his gold . He is not involved in any quests . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Aera ' s Logbook Content . Orolo Driftscar : Killed fleeing scene of a black Mass . Jofvid Hatemaw : Died in attempt to subdue him . Some king of Necrotic contingency spell . Skeewela the Rotscale : Seriously wounded during confrontation . Died soon after . Risen Dead minions turned on her . Uldrisyn Ragebringer : Crushed by collapsing dark shrine during confrontation in Deshaan . Linele Skullcarver : Killed by Hero of Bal Foyen while sheltering a Daggerfall Covenant Spy . Lolann : Killed by the Hero of Bal Foyen while resisting arrest . Suspected Reach collaborator .
Steel Greaves ( Morrowind ) Steel Greaves are a type of Heavy Armor and part of the Steel Armor set . Characters . The following people equip or carry this armor : Merchants . The following people sell this item : Locations . This armor can be found at the following locations :
Proctor Luciana ' s Journal , Vol 2 Content . " Date : 12 Evening Star , 1E 2713 ( ? ) After a year of contemplation , I ' ve decided to take my place in the ranks of the Clockwork Apostles . At least I think it ' s been a year — time moves so strangely here . It wasn ' t an easy decision . In my heart , I ' ve never stopped serving my liege , Reman Cyrodiil . But the conflicts of Tamriel seem far away now . Akavir , Valenwood , Colovia ; they all feel so distant — so detached from everything that matters here . In the Clockwork City , labors matter . Logic matters . Order matters . As an apostle of Lord Seht , I can make a real contribution . And I can honestly say , if anyone is worthy of supplanting Reman Cyrodiil in my heart , it ' s Sotha Sil . I struggled with the thought of worshiping him , initially — mostly because he seems so uncomfortable with the idea . I worried that our conversations would cease , or that he would think less of me . Luckily , he seemed pleased when I told him the news . " I can think of none better . " he said . Then he knelt down beside Marius , and took his tiny hand . For a moment , he seemed very distant — mournful almost . Eventually he whispered , " Your mother is both mighty and wise . I am glad I found the two of you . " I don ' t know why , but I blurted out , " Why did you save us , anyway ? " Seht paused for a moment , then whispered , " Because one day you will shine a light . " Before I could ask him what he meant , he vanished . Marius laughed at that . He never gets tired of seeing Sotha Sil dissolve in light . For my part , I felt a sense of unease . I hope I didn ' t offend him . Date : 26 First Seed , 1E 2721 ( ? ) Something is wrong . Marius collapsed again . According to the monitoring factotum , he grew weak and short of breath , then fell down just outside the Cloisters . This is the third time in as many weeks . At first I thought he just pushed himself too hard . Nine year - old boys have a tendency to overexert , and he ' s always been a bit frail . But when I found him in his room , his face was pallid and there was a rattle in his voice . He asked me what was wrong . I told him I honestly didn ' t know . I ' ll take him to see the Factotum Medica tomorrow . Date : 9 Rain ' s Hand , 1E 2721 ( ? ) After days of tests , the factotums and clinicians finally gave Marius a diagnosis : birth - related heart defect . Apparently , the circumstances of his birth ( my ruined body , his severe prematurity , and the journey through the veil ) caused some kind of hemorrhage , or twisting of the arteries . In Tamriel , he ' d likely be dead already . Or rather , dead a second time . I asked for a prognosis , but the factotums refused to offer one , citing a wide range of potential outcomes . He could see thirty or he could die tomorrow . In either case , his life will be difficult and brief . I remain ( uncharacteristically ) optimistic . Lord Seht has mended worse injuries and brought people within a breath of passing back to life . Here in the Clockwork City , a defect like his can ' t possibly be terminal . I will petition Sotha Sil as soon as he emerges from seclusion . "
Book of Bloodfiends , Ch . 2 - Silver Content . The most important information when dealing with a bloodfiend infestation is knowledge of their weaknesses . Not all of us are battle - hardened warriors or mages with devastating magic , so to survive we must use our wits ! We tested the popular folklore about silver harming undead with its touch , and we are happy to report the wise women are right for a change ! Hitting a bloodfiend with a silver weapon will stun it for a few seconds , which gives you precious time to escape . Stick with silver - plated weapons with a good edge — someone wielding a solid silver blade has more gold than sense .
Kindling Touch Kindling Touch is an Apprentice level Destruction spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Kindling Touch spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs .
Sunhallowed Elven Arrow Sunhallowed Elven Arrows are a unique variant of Elven Arrows found in . The arrows have glowing white tips with white fletching , and are stored in a silver Elven quiver , used only by the Snow Elves . Acquisition . They are given to the Dragonborn by Knight - Paladin Gelebor after having obtained Auriel ' s Bow . In order to obtain additional arrows , Gelebor provides a service where he will bless normal Elven Arrows with incantations and rituals to produce Sunhallowed Elven Arrows in groups of twenty . A good source for Elven Arrows is Sorine Jurard . She typically sells around 200 at a time , but is only available as a merchant if the Dawnguard are sided with . If sided with the Volkihar Clan , Elven Arrows can instead be purchased from Hestla , who carries roughly the same amount . Alternatively , Elven Arrows can be smithed using firewood and refined moonstone , provided the Dragonborn has acquired the Elven Smithing perk . Alternatively , one can visit any merchant and buy arrows there . An example is The Drunken Huntsman in Whiterun . Enchantment . These arrows are unique in that they produce a unique effect when fired from Auriel ' s Bow . When fired normally at an undead enemy , the arrows cause Sun Damage and a small area - of - effect blast that will cause some damage to surrounding entities . Shooting a Sunhallowed Arrow from Auriel ' s Bow at the sun will cause the sun to undergo an explosion , causing beams of harmful sunlight to rain down on all enemies ( and allies ) similar to the effect of the Storm Call shout . These special effects only occur when the arrows are fired from Auriel ' s Bow . When fired from any other bow , they will behave just like the normal elven arrows . Usage . During the battle with Lord Harkon , the Sunhallowed Arrows do not have to be fired . Auriel ' s Bow has the ability to destroy the barrier he uses to heal himself . Otherwise , he is untouchable while he heals .
Aetherius Aetherius , the Immortal Plane , is the realm from which Aedra such as the Nine Divines originate . Aetherius is the source of magic and of all creation in Mundus . It can be construed as the inverse of Oblivion , from which the Daedra originate ; conversely , Aetherius is the realm from which the Aedra are connected . Oblivion is considered the dualistic inverse of Aetherius . It is the plane of pure magic ka , and is the realm where magicka originates . Common belief is that souls ascend to this location upon death . The Imperial Geographic Society has this to say about it : Realms within Aetherius . Though it is known that Aetherius contains a large number of planes within itself , only four are specifically known . Reaching Aetherius . It is substantially more difficult to reach Aetherius than it is to reach the Void of Oblivion . The only two successful trips there occurred firstly during the Reman Dynasty , and secondly by the " Sun Birds " of Alinor . From the Reman Dynasty , the Royal Imperial " Mannanauts " were obtained , and from the Sun Birds , the Orrery of Firsthold . It is also rumored that the Dwemer may have reached Aetherius in the past , as well . Some believe that the stars , including Nirn ' s sun , Magnus , are direct portals to Aetherius that were created when Magnus and the Magna Ge fled back to Aetherius during the creation of Nirn . Also , the agent sent by Uriel Septim to Daggerfall to ensolve the murder of King Lysandus was transported to Aetherius by Nulfaga in Castle Shedungent in order of find the Mantella . The Last Dragonborn reached Sovngarde , a realm of Aetherius , to defeat Alduin in 4E 201 . Scenes that mention Aetherius . The Hero of Daggerfall entered Aetherius ' sub - realm Mantellan Crux to extract the Mantella for use against the Underking . The realm exists as a massive labyrinthine puzzle . Sheogorath is encountered here , in his parlor . Although , in later titles , Sheogorath became associated with the realm of Oblivion , Aetherius ' converse , he was not included as such in " Daggerfall " . In , Aetherius is mentioned in passing in the form of a Heaven Stone named Aetherius Stone . It is located northwest of Skingrad and slightly south of Bleak Flats Cave . Activating it Fortifies Magicka 50 pts and adds Resist Magic 20 % . The priestess at Helgen commends the souls of the Dragonborn and of the other prisoners to Aetherius , regardless of race . When seeking entry for the first time to the College of Winterhold , the conversation with Faralda , the watcher of the bridge , may turn so that this response may be given : " " I want to unravel the mysteries of Aetherius , " " to which she responds with acknowledgement that it is a noble goal to wish to understand the plane from which all magic comes .
Bound Battle Axe ( Morrowind ) The Bound Battle Axe is a Conjuration spell in . Effects . Bound Battle Axe conjures a lesser Daedra bound in the form of a magical Daedric battle axe . The battle axe appears automatically equipped on the caster , returning any currently equipped weapon into the inventory . Characters . The following people use and / or sell Bound Battle Axe :