naist-nlp/zeshel huggingface dataset:
The Order of the Black Worm ( Book ) Content . Mages Guild Report : The Order of the Black Worm It is as we feared , Archmagister : the Order of the Black Worm is no mere Daedric cult , but a brotherhood of necromancers that seeks to rival — nay , supplant — our own Mages Guild . Even as the Mages Guild was founded by the ex - Psijic Vanus Galerion , so was the Worm Cult founded by his arch - rival and nemesis , the ex - Psijic Mannimarco . Both were trained on the Isle of Artaeum , but when Galerion got Mannimarco expelled for his dabbling in forbidden necromantic arts , the self - styled Worm King simply relocated to continental Tamriel and took up his heinous pursuit in earnest . He is known to have sought out hidden manuscripts describing how the Dragon Priest enthralled their draugr , ancient Ayleid tablets regarding the summoning of spirits of the dead , and the Crimson Book of Skulls , which Shalidor himself had thought destroyed . Mannimarco has bragged of consorting with Daedra Lords , and may even have bargained with the Father of Vampires , Molag Bal himself . Mannimarco then set about spreading his blasphemous lore , enlisting unscrupulous mages , outcast witches , and vile Reachmen into his necromantic network . He dubbed his new cult the Order of the Black Worm , in emulation — or perhaps mockery — of the monastic orders of the Divines . In most parts of Tamriel , raising the dead was quite properly considered an atrocity , so the Worm Cult at first operated entirely as an underground , illicit organization . But Mannimarco , in addition to being a mighty necromancer , is a wise and wily diplomat , and in many jurisdictions he ' s persuaded , bribed , or intimidated the authorities into turning a blind eye to the Order ' s activities . Worse , in Cyrodiil , the King of Worms has even persuaded the ruling Tharns of the Imperial City to declare necromancy a legal magecraft , and the Order of the Black Worm has now taken the place of the Mages Guild as the authorized magical advisors to the Imperial Throne . A typical cell of the Order , known informally as a " Worm Nest , " is led by a necromancer who bears the title " Worm Anchorite . " An Anchorite reports directly to Mannimarco , though their means of communication is as yet unknown . Beneath the Anchorite are Necromancer Adepts , Worm Warriors , and lackeys called Worm Thralls . New cultists are attracted by promises of great power for those who serve loyally , and all are sworn to secrecy on pain of Undeath . Regional plots are addressed in the secondary reports . An additional overheard rumor , at this time , is that the Order has opened negotiations with the Sload s of Thras . I am seeking further information , and may know more by the next dark of the moons . " Report investigated by Journeyman Qualitatis — may Arkay guide his soul to Aetherius — and posthumously compiled by Evoker Brucille "
Conjure Familiar Conjure Familiar is a Novice - level Conjuration spell in . Effects . Conjure Familiar summons a ghostly wolf to fight for the Dragonborn for 60 seconds . No corpse is required . Conjured Familiars cannot be soul trapped , nor are they affected by banishing spells . Conjure Flaming Familiar is the upgraded form of this spell .
Butterfly in a Jar The Butterfly in a Jar is a unique miscellaneous item in . Characteristics . It contains a live Monarch Butterfly that flies around inside a jar . There are other types of jars like this that can be found throughout Skyrim ; each jar contains a different insect . It is one of many insects found living in Skyrim . Location . The Butterfly in a Jar can be found in the Alchemist ' s Shack by the side of the road south of Ivarstead , west of the Rift Imperial Camp .
Jailor ' s Letter Content . Vilnas - Keep searching for the writ that assassin carries . The patrolmen have searched the tunnels in hopes that he dumped it when he was found out , but he may carry it on his person yet . If that ' s the case , I shudder to think where it ' s hidden . Try sneaking in there while he ' s sleeping to search the cell . And by Nerevar , get to work building that second cell ! I don ' t want to execute that assassin until we find out who he came for , and Sardova needs someplace to lock up the workers when they get out of line .
Treethane Thalrinel Treethane Thalrinel is a Bosmeri Treethane who administers Silvenar . Thalrinel was temporarily expelled as the Threethane of Silvenar after the city was usurped by the Hound , being replaced by her assistant . She remained loyal to the Green Lady and the First Aldmeri Dominion . The Treethane protected the Green Lady ' s Handfast from the Houndsmen during their occupation of Silvenar . Following the events at Silvenar , the Thalrinel was reinstated in her position as Treethane of the city despite being injured .
Coming of the Learned One , Vol . III Content . Volume III In the beginning , the Learned One frequently graced the experiment halls . That first day , her very presence sparked long - dormant casting circles to life all at once . Three of my subordinates were frozen solid in the Hall of Storms , lost in a sudden rush of magic . A dozen more vanished in the Stairway of Flames — so powerful was the fire that burst to life when the Learned One entered that there were no ashes , no sign that they had ever been . Twelve lives incinerated more efficiently than any spell I have ever constructed . It was beautiful .
Merchant District Merchant District is the market square in Wayrest , located beside The High King ' s Forge , in Stormhaven . There are seven vendors in a half circle around the square . Everything from an armorer to a merchant . There is also a bard entertaining the visitors in the market .
Imperial City Waterfront The Imperial City Waterfront is the southwestern district of Imperial City . It is on the City Isle near the Waterfront region , and can be accessed from the main city via the ' tunnel door ' in the Temple District . The Waterfront is home to beggars , pirates and thieves ; the rougher elements of Imperial City society all congregated in one place . It is the main base of operations for the Thieves Guild in the Imperial City . Shops , Inns , and Guilds . The Bloated Float tavern is a stationary boat , in the harbor that activates a quest when stayed over at night . Also , the Thieves Guild has regular meetings every night at the small region known as the Garden of Dareloth . It is the site where the first Thieves ' Guild quest is given . Other points of interest . The Imperial City Waterfront is the home of some of the poorer residents of the Imperial City . The shacks these people live in compared to the polished stone of the city proper is a great indicator in the disparity of wealth and perhaps a reason for the Thieves Guild activity in the area . As well as being home to the poorer residents of the city , the Waterfront also holds many of the East Empire Company warehouses , which are inaccessible without keys . Residents . One can buy a modest house in the Waterfront area from Vinicia Melissaeia at the Office of Imperial Commerce in the Market District .
Malkus Malkus is an Orsimer vampire and high - ranking member of the Volkihar Clan . Background . He ordered the capture of Dexion Evicus and had him brought to Forebears ' Holdout where he attempted to break his will . He is the only known Orsimer vampire , excluding the Dragonborn if they are an Orc and member of the Volkihar Clan . Interactions . Prophet ( Dawnguard ) . Malkus can be found by the magical barrier holding Dexion . He holds a Weystone Focus and must be killed in order to free the Moth Priest . Prophet ( Vampire ) . Malkus ' corpse can be found by the magical barrier holding Dexion . It appears that the Dawnguard , led by Vanik , stormed the cave and killed all of the vampires that were holding Dexion . The Weystone Focus must be looted from his corpse in order to free Dexion .
War Call of the Mammoth Herders Content . … and that ' s when Thewnar knew his moment had arrived , as life and death hung in the balance . The Mammoth ' s tusk slammed into the frozen earth . Thewnar flexed his mighty thews and slashed his greatsword at the beast ' s massive trunk . It trumpeted again , roaring in fury . Around him , Thewnar heard the call of the giants . The massive brutes bleated and moaned to each other in the crudest of tongues . They slammed their clubs into the ground , screaming for Thewnar ' s blood . Thick wooden armor adorned the beast ' s flank . Thewnar ' s massive blade bounced free from its scarred surface . He roared his own battle cry and ducked beneath the war beast ' s front leg . The warrior slashed overhand , his blade biting into the dirt - and - dung matted hide … .
Origin of the Scaled Court Content . In my capacity as a collector of objects , a delver of dungeons , and an explorer of ( soon - to - be ) renown , I often take on commissions to obtain specific items or information . The Star - Gazers of Craglorn hired me to find out everything I could pertaining to the recently formed group known as the Scaled Court . The Scaled Court seemed to appear out of nowhere , popping up all across Craglorn in the wake of the mysterious disappearances of the Celestial Guardians from the night sky . With a little digging and the judicial application of free drinks and similar bribes , I was able to ascertain that prior to arriving in Craglorn , the group had been a loose association of mercenaries on their way to battle in Cyrodiil . Originally led by the Nord warlord , Milvern One - Sword , the mercenaries entered the region with the intent of offering their services to whichever army was willing to pay a hefty price in gold and spoils . But they were rebuked and turned away by the Cyrodiil generals , who refused to leave their fighting to hired thugs . The unemployed mercenaries roamed the Craglorn wilderness for a time as One - Sword struggled to come up with another plan to keep his band together . While camped in the wasteland southeast of Dragonstar , a lone figure wandered into view of the disheartened group . She had the regal bearing of an Imperial and a confidence that allowed for no opposition . " I bring a message from He Who Has No Season , " she proclaimed in a loud , commanding voice . " You are aimless wanderers in who the Serpent sees kindred spirits . Join me and the Serpent will reward you a thousandfold ! " Of course , Milvern One - Sword took umbrage with this stranger trying to turn his band against him . As he drew his blade and approached her , she smiled calmly and whispered , " Serpent , protect your servant . " Suddenly , the ghostly visage of a great snake surrounded the woman . She pointed , and the ghostly snake uncoiled and struck like lightning , piercing Milvern ' s armor with two sharp , venom - dripping fangs . He was dead before his body hit the ground . " The Celestial Serpent has sent me to gather you , " the woman proclaimed , " to give you purpose and glory and power beyond your imagining ! I am the Regent of Serpentine Stratagems , and together we are the Scaled Court ! " And that , as far as I can determine , is how the Scaled Court came to Craglorn .
Marksman ( Oblivion ) The Marksman skill governs the effectiveness of using bow and arrow weapons . Higher Marksman skill results in increased damage for each attack . It is useful for taking out enemies that one might have to kill in stealth - like quests , or during combat if one is fast enough to avoid getting hit . Classes and races . Classes . Classes utilizing the Marksman skill : Races . Races granted a boost to Marksman :
Bound Dagger ( Dragonborn ) Bound Dagger is a spell found in . Base damage . This weapon has a base damage of 6 without any perks , and a base damage of 10 when the Conjuration level 20 perk , Mystic Binding , has been applied . Location . This spell can be bought from Talvas Fathryon in Tel Mithryn .
Ra ' jhera the Keeneye Ra ' jhera the Keeneye is a Khajiit working for Kurdan gro - Dragol as a bodyguard . He will provide Kurdan cover fire during combat . Interactions . Caught in the Hunt . In Bravil , the Hero will hear that Aleron Loche is having problems . The rumors point to Aleron ' s wife , Ursanne .
Orc Clansman Orc Clansman is a creature card in . Strategy . Orc Clansman is only be used by new players , as it is upgraded at level 12 . The best strategy for this card is to bolster your weakest card or to make a guard more effective . Notes . When the player reaches 12 level , this card can be leveled to the " Orc Clan Captain " or the " Orc Clan Shaman . " Quotes . " " My blade is thirsty . " " – Attacking
Verrik ' s Note Content . Martine , Your ships are more than adequate to transport our agents . All you need to do is deliver the cargo . Once night falls , we ' ll emerge from the crates and use Leveque ' s maps to get close to King Casimir . Angof will be pleased with the chaos caused by Casimir ' s death ! The kingdom ' s leaderless ranks will offer the Bloodthorn little resistance . Overcoming the south will be easy and Glenumbra will be ours . Rest assured that you will be compensated very well for your loyalty to the Bloodthorn ' s cause . See that those crates are not disturbed . The agents inside must stay hidden until the time is right . If they are discovered , I will perform the deed myself and then come back for you . Do not fail us . — Verrik
East Empire Warden East Empire Wardens are the guards who patrol the docks of the East Empire Company Warehouse during the quest " Scoundrel ' s Folly . " Along with the East Empire Dockworkers , they are hostile towards trespassers , especially those of the Thieves Guild , and will attack any unauthorized persons without a moments hesitation . They are very similar to the Wizard ' s guards encountered in Calcelmo ' s Laboratory , in both nature and appearance . Their armour , their dialogue and the way they treat trespassers , attack on sight , is almost identical as well . Although the Wardens are not difficult to defeat , killing them may alter your profession as a thief to more of an assassin . If this is the case joining the Dark Brotherhood would be more ideal since murdering , under the aegis of the Thieves Guild , is " bad for business . " The best strategy to avoid the East Empire Wardens without alerting them , is to sneak on top of the shelves of the warehouse or swim in the water . Sneaking in the dark is also an alternative but is less effective and harder than the other two options . Should you choose to sneak in the dark or on the docks , you must be aware that a handful of the areas in which the Warden ' s patrol are small and narrow .
Touch Dispel Touch Dispel is a Mysticism spell in that has a chance to remove a spell effect ( curses , diseases , and constant effects excluded ) . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Evoker Evoker is a title that is bestowed upon members of the Mages Guild who are of a certain rank . It is the fourth rank in the overall Mages Guild ranking system . The rank is administered by a Master Wizard . Possible evokers . The Hero of Kvatch may have become an Evoker of the Mages Guild had they chosen to investigate the activities of Janus Hassildor , Count of Skingrad . Upon obtaining the title , the Hero would have received a Spelldrinker Amulet .
Gold Ring ( Skyrim ) The Gold Ring is a ring available in . It can be found as random loot , or created through Smithing . Trivia . It ' s better to craft gold rings rather than necklaces , as they are worth more at the cost of 0 . 1 extra weight .
Nightmare Crag Nightmare Crag is a landmark located southeast of Koeglin Village in the region of Stormhaven . It is a place of worship and sacrifice for the Supernal Dreamers cult , which is loyal to the Daedric Prince Vaermina . Quests . Rozenn ' s Dream . The Supernal Dreamers also took Ingride ' s daughter , Rozenn Vanne , and they are apparently planning a similar ritual using her as the vessel for some daedric spirit . The Vestige promised Ingride they would stop them .
Nettira ' s Journal Content . When we originally spotted this ancient Dark Elf tomb , I knew I had to explore it . I was hoping that my cousin , Grundskar , would have accompanied me , but we got separated when our Fighters Guild troop scattered . I made it past the front door , but stealth was never really my strong suit . I didn ' t expect the place to be crawling with skeletons ! I ' m going to hide until they settle down . I should be fine if that damned scuttler doesn ' t give me away . — Nettira
Absorb Intelligence ( Morrowind ) Absorb Intelligence is a Mysticism spell that temporarily transfers a portion of the victim ' s intelligence to the caster . The caster may exceed the attribute ' s maximum for the duration . When the effect ends , both caster and victim intelligence return to original values . There is also a ranged version , although the ranged version drains agility instead of intelligence . Characters . The following people use and / or sell Absorb Intelligence :
Dragon Lairs Dragon Lairs are locations found throughout Skyrim . They typically are home to a leveled dragon , but also include an unlocked chest with leveled loot , and a Word Wall . Quests . Certain radiant quests involve traveling to a random lair and slaying the resident dragon :
Imperial Bracers Imperial Bracers are a piece of heavy armor and part of the Imperial Armor set found in . They are identical in appearance to Steel Imperial Gauntlets , but have a lower armor rating and require slightly less crafting materials . Locations . Imperial Bracers typically cannot be found as random loot , however it can be found in certain locations . Smithing . Imperial Bracers require a Smithing level of 20 and the Steel Smithing perk to forge . They can be crafted at a blacksmith ' s forge with the following components : They can be upgraded with a Steel Ingot at a workbench and also benefit from the Steel Smithing perk , which doubles the improvement .
Cheap Potion of Jump Cheap Potion of Jump is a low - quality potion that increases the maximum distance the drinker can jump . Acquisition . This potion appears primarily as a level item . There are 491 instances that it can possibly be generated ( including at apothecaries ) , in addition to two static occurrences .
The Perfection of Fearfangs Cave Content . These chambers known as Fearfangs Cavern are perfect in every way . Not only are they full of Nedic artifacts to study and catalog , but the massive rooms make excellent locations for the Scaled Court to work and rest in almost absolute seclusion . Add to that the nesting grounds we discovered deeper within the complex , and I am extremely pleased with this amazing find . I have already set the Scaled Court members under my dominion to the task of cataloging the contents of every room and chamber within Fearfangs Cavern . As instructed , we are in search of any information regarding the use and preparation of the primal element we call nirncrux , an element we believe the Nedes were not only intimately familiar with , but which they had unlocked its remarkable potential . Now I need to get back to the nesting grounds at the far end of the complex . I have work to do with the matron and her brood . Work that will finally provide the soldier the Serpent has been demanding we produce since this grand affair began . — Boward , Regent of Wriggling Nightmares
Undeniable Truths of Attire Content . By Elenuume the Impeccable Students of the magical arts in our chaotic contemporary environs must resist succumbing to the degradation of respect for tradition which threatens the future of magical study across Tamriel . The disregard for ritual I have seen and the reduction of complexities inherent in the study to crass , inadequate categorizations is not to be tolerated . Feeble though my efforts may be , I must do my best to confront this watering - down , the devolution of the highest arts into common " practical " applications , by recording the proper approaches to be shared with those who wish to pursue the study seriously . I shall start with the fundamentals : the proper garments for a true initiate of the arts . There is only one appropriate attire for anyone who wishes to unlock the higher secrets , for one who devotes the proper time to research and practice , and that is robes of cloth . On a practical level , one need not waste precious time being instructed in the ways of wearing robes . Magic is your armor , and devoting your time to anything else is folly . If you wish to lower yourself to such vulgar means , don ' t be surprised when your efforts to wrangle with leather or metal stunt your progress in the realm of the true understanding of magicka and its applications . There are considerations you must take into account , of course ; not any filthy rags will suffice . Physically , the material should be sturdy and treated for resistance to the elements . Your experiments will result in exposure to dangerous effects , so long sleeves and full coverage are essential . As alchemy is naturally aligned with magical study , pockets and pouches for useful plant samples and other materials are very useful . If you cannot afford to hire your own exploratory teams and must work in the field , ensure proper layering , waterproofing , and additional space for specimens . Of course , appearance is critical . One must put forth the proper air of the enlightened to command respect from allies and enemies alike . My own robes feature detailed embroidery enumerating and naming the most powerful individuals of my lineage , along with sacred incantations I have interwoven with protective wards . Some prefer to display detailed Aetherial charts or other complex weavings to emphasize a particular area of study , and at least one wizard I am acquainted with has woven such potent illusions into his raiment that all who look upon him see exactly what they expect a powerful wizard to wear . Your robes are an extension of yourself and your ability to impress your will upon the Mundus . I implore again that you abandon any ridiculous ideas of charging into battle clad in pointless , constricting armor , and instead focus on perfecting your art in every way . You will not require mundane protections when you are able to turn enemies aside using your own power , whatever form you choose for it to take : mighty lightning strikes , poisoning minds with fear , or any of the limitless options you will have if you truly devote yourself to discovery and mastery .
Aggression Aggression is a character ' s inclination to attack . Simply put , NPCs with higher aggression are more likely to attack the player and other NPCs , while those low aggression may only fight back if attacked , or not at all . It can be modified temporarily by frenzy and calm spells , and permanently by quest scripts and the . It is an AI - exclusive trait and is invisible in - game . Characteristics . Aggression is much more straightforward than Confidence . Simply put , if a character ' s disposition toward another character ( including the player ) , drops by more than five below their aggression rating , they will attack that character on sight . An aggression score of 0 therefore means the character will never attack anyone for any reason , even if their disposition toward a character drops into the negatives ( which is possible , but not visible in the persuasion minigame ) . Conversely , a character with a score of 100 or higher will attack anyone they see , regardless of provocation , unless their disposition toward that character is 100 . Those with aggression level 5 ( the most common ) or less will not attack unless provoked . If a character ' s disposition towards an attacker is high enough to not fight back , but they don ' t flee ( determined by a complex equation that encompasses that character ' s confidence ) , they will just stand there and take the beating . However , if that character ' s responsibility is high enough , they will report the assault .