naist-nlp/zeshel huggingface dataset:
Moon Sugar Moonsugar ( also Moon Sugar , Moon - sugar , or Je ’ m ’ ath in Ta ' agra ) is a substance native to the Tenmar Forest in southern Elsweyr . The holiest of substances to the Khajiit , moonsugar is a daily part of their lives and Elsweyr ' s chief export , although it is also a potentially dangerous and addictive drug . Moonsugar is illegal under the laws of the Empire , and many merchants will refuse to do business with anyone in possession of it . Conversely , moonsugar was legal under the Aldmeri Dominion , as most of its uses are benign , and just satisfy the Catfolk ’ s insatiable craving for sweets . History . Origins . The Khajiit believe moonsugar to be " crystallized moonlight , " which is caught in the Topal Sea and brought to the sugarcane groves of the Tenmar by its twin tides . This is said to be a blessing that the Khajiiti gods regularly bestow upon their chosen people . According to the " Words of Clan Mother Ahnissi " , the light from the moons shone down on Elsweyr ' s marshes and became sugar when Azura h spoke the Third Secret to the first Khajiit on Nirn . Riddle ' Thar , the cosmic order deity of the Khajiiti , is also known as the Sugar God . Third Era . The moonsugar trade in Elsweyr increased multifold between 3E 412 - 3E 432 . Ya ' Tirrje , the Gold Cat , runs a drug - smuggling business in Torval , Corinth , and Rimmen , all the while operating out of Senchal , which has turned from a principle port of the drug trade , to a coastal resort for wealthy , powerful Khajiit . Moonsugar is scarce in northern Elsweyr , but plentiful in Rimmen . The price of moonsugar in Rimmen is fixed by the office of the Imperial potentate . Under the laws of the Empire , selling or attempting to sell moonsugar in Rimmen is subject to a fine of triple the worth of the moonsugar . Attempting to sell more than two pounds of moonsugar is subject to execution . Usage . Although moonsugar is a drug , the Khajiit are more naturally tolerant to it because they consume moonsugar in some form every day . Humans are more susceptible to the effects of moonsugar , and as such are cautioned against partaking of any native food in Elsweyr . Moonsugar is used in a number of invariably sweet foods that make up the staple of the Khajiit diet , including candies , sweet cakes , puddings , and sugarmeats . It is also used as seasoning , and a magical ingredient for communion with the holy moons . By partaking of the sugar , the Khajiit believe they are consuming small portions of their gods ' eternal souls . A particularly hazardous derivative of moonsugar , known as skooma , is often smoked in raw form through a water - pipe . Its victims are addicted for life , and in constant , alternating states of euphoria and lethargy . It is widely known to all Khajiit that there is no cure for skooma addiction .
Rahd Rahd was a Breton bandit whose corpse is located inside Liar ' s Retreat . Location . Rahd can be found dead in the final room of Liar ' s Retreat . His corpse is located on a table , apparently having been tortured and stabbed through the chest by the Falmer . He was the owner of The Longhammer , which can be found nestled near his corpse . When leaving Liar ' s Retreat , it appears that he was the bartender for the bandits as those returning refer to him as ' The Longhammer ' and request a drink , before realizing what has happened during their absence . This is also a possible explanation for to his attire not being that of a normal bandit , but rather a set of Clothes worn by most barkeepers in the game . He evidently went down fighting , as evidenced by the presence of a dead Chaurus in the final room of Liar ' s Retreat . This is somewhat surprising , as he is only level 1 , at which point in the game the insects are quite deadly .
Lanista ' s Journal Content . Transporting supplies and a mob of over - eager , would - be gladiators to the arena near Dragonstar might not have been the smartest job I ' ve ever taken on , but the profit for this run promises to be very good . It better be ! For all the headaches and delays — not to mention having to constantly fend off the advances of a dozen drunken warriors — this run has been one problem after another . Take , for example , the incident that occurred after we left the relative safety of Belkarth behind us . One of my wagon drivers , Gortho , must have joined our " passengers " for a few too many celebratory drinks around the campfire last night . He was practically asleep at the reins when he drove the wagon wheels over the gaping holes in the road . Now two wheels are cracked and an axel has broken , forcing us to set up this temporary waystation in the middle of nowhere . The crafting stations are up and operational . Repairs are now underway on the wagon . Gortho feels terrible , but that ' s probably got more to do with his hangover than with any feelings of guilt over falling down on his job . I ' m a bit worried about the strange Orcs that we ' ve heard live in this forsaken wilderness . I ' m not sure how defensible this spot actually is . But so far , we haven ' t seen hide nor hair of the creatures . I wish the warriors would stop drinking and help us keep watch while repairs on the wagon continue . I have the uncomfortable feeling that someone or something has been watching us for the past hour . I ' m sure it ' s nothing , but I ' d feel better if these so - called warriors were actually in a condition to help us fight — if it comes down to that . Iron Orcs ! They appeared out of nowhere and surrounded us ! Gods , look how many of them there are ! I ' ll write more after we drive the marauders off . Provided I survive this battle .
Edgar ' s Discount Spells Edgar ' s Discount Spells is a spell shop in the Imperial City Market District . A Breton by the name of Edgar Vautrine is the proprietor . He mostly sells basic spells of various types . For a proper spell list , see Edgar Vautrine ' s article .
Pinarus Inventius ' House Pinarus Inventius ' House is located north of Anvil ' s dock gate . The hunter , Pinarus Inventius , and his wife , Astia Inventius live here . The top level is split into two and is accessible by stairs . There is also a backdoor .
End of the World Renter Rooms End of the World Renter Rooms is an inn located in Dagon Fel . There are two entrances , one on the ground floor , and a second via an upstairs walkway that connects the building to The End of the World . Ironically , no one inside offers a room for rent . Hjotra the Peacock has a variety of goods for sale downstairs , while Hreirek the Lean trades in lockpicks and offers thief - related training upstairs . There is a locked door on the ground floor that requires 15 security to pick . Nothing of interest is found in this bedroom , it contains an empty closet and a generic book . There are two more locked doors on the upper floor , requiring 25 and 15 security to pick . Behind the first locked door is a small storage area with a variety of food containers . Behind the second locked door is another bedroom with little of interest , containing two generic books and a dresser . Services . Merchants : Trainer : Items . The following items are located here :
Kill Banden Indarys ( Hlaalu ) Kill Banden Indarys is a House Hlaalu quest open to the Nerevarine , if they joined House Hlaalu , during the events of . Walkthrough . Having convinced ( or killed ) Velfred the Outlaw to pay his debts to Hlaalu , the Nerevarine is given a more simple task by Crassius Curio . Curio gives the Nerevarine the job of killing a Redoran Lord , Banden Indarys , in his Manor within the Redoran stronghold at Bal Isra . Killing the Lord of the Manor . Indarys Manor is the largest building within the walls of the stronghold at Bal Isra ( northwest of Ald ' ruhn , southwest of Maar Gan ) . The guards outside will make it obvious to the Nerevarine that the Nerevarine is not wanted , although they will not attack the Nerevarine as they enter the Manor . Indarys can be found in the main bedroom of the Manor , lacking guards ( although there are other people outside the room ) . Once Indarys is dead , the Nerevarine may return to Curio to receive a reward of 1 , 000 and their next quest ( Bero ' s Support ) .
Alding Alding is a Nord pirate in the Blood Horker pirate clan , working in the crew under captain Stig Salt - Plank . He only wears a roughspun tunic with no shoes . Personality . Alding is an overall foulmouthed pirate who prefers to wear tattered and poor clothes . Interactions . Rise in the East . He can be found in the Windpeak Inn in Dawnstar accompanying his captain and the rest of the crew .
The Book of Circles : Loredas Maxims Content . The Book of Circles , Loredas Maxms By Frandar Hunding Thus on Loredas , Faithful Ones , do we consider these maxims of the Master : " Train your opponent to make the wrong response . " " The worst action executed with vigor is superior to the best action executed timidly . " " A thrust is elegant , and a cut is powerful , but sometimes the right action is a head - butt . " " The high guard is most suitable for feints and crossovers , but mind your nether limbs . " " Your opponent ' s sword is not your enemy . Watch your opponent , not his sword . " " Perfection in the eight basic cuts is critical — though you will never use them in battle . " " A closed line is not open . "
Thank You for Your Patience Content . Karpu - sa , While we recognize bandit activity has increased along the roads , there is nothing we can do to address it at this time . Many buildings along Cat ' s Eye Quay — including piers and other vital port structures — were damaged in the storm and will require significant renovation . Our architects estimate at least a month before they can begin rebuilding , and a further two before efforts are completed . Furthermore , the arrival of so many Dominion refugees from the wreckage of the " Gold Fleet " strains the Mistral guard to capacity . Normal patrol patterns will resume once Cat ' s Eye Quay is restored . Thank you for your patience while we manage this crisis . — Office of the Mistral Chancery
Flay Spirit Flay Spirit and Flay Spirit < nowiki > [ Ranged ] < / nowiki > are Destruction spells in that temporarily lowers the value of a victim ' s magicka . Magicka returns to its original value when the spell ends . Effects . There are two versions of this spell : cast on touch , and cast on target . Characters . The following people use and / or sell this spell : Acquisition . The ranged variant of this spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Dawnguard Armor ( Armor Piece ) Dawnguard Armor is a piece of light armor and part of the Dawnguard armor set found in . Appearance . It is available in three variants , all of which feature a distinctive style of armor . Each type is worn by several members of the Dawnguard : Smithing . Dawnguard Armor can be upgraded at a workbench with a steel ingot . It also benefits from the Advanced Armors perk , which doubles the improvement .
War of the First Council ( Book ) Content . This account by the Imperial scholar Agrippa Fundilius is based on various Imperial and Dunmer sources , and written for Western readers . The War of the First Council was a First Era religious conflict between the secular Dunmer Houses Dwemer and Dagoth and the orthodox Dunmer Houses Indoril , Redoran , Dres , Hlaalu , and House Telvanni . The First Council was the first pan - Dunmer governing body , which collapsed over disputes about sorceries and enchantments practiced by the Dwemer and declared profane by the other Houses . The Secular Houses , less numerous , but politically and magically more advanced , and aided by Nord and Orc clans drawn by promise of land and booty , initially campaigned with great success in the north of Morrowind , and occupied much of the land now comprising Redoran , Vvardenfell , and Telvanni District . The Orthodox Houses , widely dispersed and poorly organized , suffered defeat after defeat until Nerevar was made general of all House troops and levies . Nerevar secured the aid of nomad barbarian tribesmen , and contrived to force a major battle at the Secular stronghold of Red Mountain on Vvardenfell . The Secular forces were outmaneuvered and defeated with the help of Ashlanders scouts , and the survivors forced to take refuge in the Dwemer stronghold at Red Mountain . After a brief siege , treason permitted Nerevar and his troops to enter the stronghold , where the Secular leaders were slain , and Nerevar mortally wounded . General slaughter followed , and Houses Dwemer and Dagoth were exterminated . Nerevar died shortly thereafter of his wounds . Three of Nerevar ' s associates among the Orthodox Houses , Vivec , Almalexia , and Sotha Sil , succeeded to control of the re - created First Council , renamed the Grand Council of Morrowind , and went on to be come the god - kings and immortal rulers of Morrowind known as the Tribunal , or Almsivi .
The Taking of Abamath Content . Wood Orcs pride themselves on the strength of their arms , their spirits , and their god . They know they can be beaten in battle , but never defeated . That pride and that belief betrayed them in Abamath . When Ayleid forces arrived in the Wood Orc town , the warriors painted themselves in the " blood of Malacath " and relied on their Shaman ' s magic to protect them from the invaders . They stood strong and held . And then they broke . And died . And some few fled - a shame that haunts their descendents . The Ayleids took Abamath and turned it into their own demesne . The Wood Orcs remember their defeat and have turned it into a rallying cry . Many Wood Orcs - especially those who trace their ancestry back to the taking of Abamath - paint their faces red still , hoping to cleanse their shame with displays of renewed ferocity .
Ignatius Flaccus ' House Ignatius Flaccus ' House is a location found in . Description . It is a building on two levels in Godsreach , Mournhold . It belongs to Ignatius Flaccus who lives here and hosts a " Robot competitions " in an arena , down in his basement for the people ' s entertainment . Quests . Dwemer Warbots . The Nerevarine must help Ignatius Flaccus repair his Dwemer warbot . Robot Arena . The Nerevarine must find what happened to Ignatius Flaccus .
Gonnar Oath - Giver Gonnar Oath - Giver is a Nord Stormcloak captain . Background . He is the Stormcloak commander of The Rift and can be found in Mistveil Keep in Riften , unless the Dragonborn takes Riften for the Empire during the Civil War , after which he can be found commanding the Rift Stormcloak Camp near the Rift Watchtower . He is an essential character , so he cannot be killed .
Note from Agna Content . Golldir , don ' t be such a milk drinker . I know you ' ve been scared of Hillgrund ' s Tomb since your brother locked you in there when you were children , but we can ' t let Vals Veran get away with this ! Hillgrund and our other ancestors need us to protect their remains , and I ' m going in , with or without you . I ' m sure one dark elf is nothing to worry about , but if something should happen , don ' t forget to check the secret passage in case he barricaded himself in the deeper chambers . - Aunt Agna
Console Commands ( Redguard ) Console Commands are a debugging tool in . Items command . In order to add an item to Cyrus , write item add , # , where # corresponds to a number between 0 and 85 . The ID for each item are the following :
Hall of Maki Hall of Maki is a location in . Descrition . It is one of the several sublocations of the Dunmer Stronghold Kogoruhn . It serves as a Sixth House bases in Vvardenfell . It can be reached from the Hall of Phisto and leads to the Nabith Waterway and to the Vault of Aerode . Quests . The Path of the Incarnate . During this part of the Main Quest , Sul - Matuul , the Ashkhan of the Urshilaku Tribe , sends the Nerevarine to Kogoruhn to prove their courage . They are to retrieve three items and bring them back to him . To acquire one the items , the Shadow Shield , the Hero must go through the Hall of Maki , which is the only way to reach the Nabith Waterway . Characters . There are three dead heroes located inside three locked rooms :
Lady Arannelya Lady Arannelya was one of the commanders for the Third Aldmeri Dominion and for the main force of the Thalmor invasion into Hammerfell during the Great War . Start of the War . Shortly after Lord Naarifin ' s attack on southern Cyrodiil Lady Arannelya ' s troops made their move into Hammerfell firstly bypassing the West Colovian and the cities of Kvatch and Bravil eventually moving into Hammerfell starting the attack . Assault on Hammerfell and The March of Thirst . Just after entering Hammerfell , Lady Arannelya ' s troops attacked the southern coastline . With the civil war going on in Hammerfell , the few scattered legions there provided little defense and were eventually driven into the northern sands of the Alik ' r Desert . This event became known as The March of Thrist . Content to have full power over their gains in Hammerfell , Aldmeri troops stationed there continued to secure the major cities . By 4E 174 , all but Hegathe had fallen to the Elven invaders . However , in the north the survivors of The March of Thirst including General Decianus , regrouped with reinforcements from High Rock . Lady Aranneyla ' s advances into the Alik ' r were initially successful ; however , they clashed with General Decianus in Skaven and a bloody conflict ensued . This went on for hours ; in the end , Lady Aranneyla ' s troops proved the victor . However , they were unable to continue their assault through Hammerfell . After a few days the Aldmeri troops were defeated and driven back from Skaven . Lady Arannelya ' s power was crushed as she withdrew and the last of the Thalmor evacuated Hammerfell .
Orichalcum Ore ( Online ) Orichalcum Ore is a raw material in that can be mined and crafted into Orichalcum ingots at a Blacksmithing Station , which can be found in most towns around Tamriel . Orichalcum ore is found scattered in many places in the countryside . When it is mined , it will usually drop in three or four pieces .
Hajvarr Iron - Hand Hajvarr Iron - Hand is a Nord warrior , and is the chief of a gang of bandits operating out of the cave of White River Watch . Location . He is found on the summit above the White River Watch cave , enjoying the view . A bow and a leveled Two - Handed weapon are the tools of his trade . He carries ( but apparently does not wear ) the unique Ironhand Gauntlets , which are very useful for those looking for the Fortify Two - Handed enchantment .
Meridia ( Online ) Meridia is the Daedric Prince of life and Infinite Energies . Description . Meridia makes an appearance in Coldharbour and assists the Vestige with their goal in re - obtaining their soul . She is also the primary source in allowing the player to continue onward into veteran content .
Northwind Summit Northwind Summit is a dragon ' s lair located northwest of Shor ' s Stone and southwest of Cragslane Cavern . It can be reached by going through Northwind Mine or by going northwest of Shor ' s Stone and climbing to the peak of the nearby mountain . It has a Word Wall containing a word for the Aura Whisper shout . Note that there is a leveled dragon waiting on the word wall to attack . Strategy . Due to this Dragon being asleep while perched upon the word wall , it is possible to kill it instantly with a dagger sneak attack to its exposed tail , provided the Dragonborn has the appropriate gear and perks . Another strategy is to simply use the second building ( to the right of the word wall ) as cover to conjure an Atronach while repeatedly using a bow . The rocks across from the first building can be used as cover with the same tactic . Another possibility is to fight the dragon using Firebolt or Ice Spike , while dualcasting , because with the perk Impact , it may stagger the dragon . This way , it is easy to defeat any dragon or dragon priest , as long as the spells are timed correctly .
Essence of Darkness An Essence of Darkness is a creature that appears in the Lightless Oubliette in Coldharbour . Coming too close to one of these creatures will cause a loss of speed , and will temporarily disable the Light of Meridia . Quests . Light from the Darkness . During this quest , the Light of Meridia is used to provide illumination throughout the Lightless Oubliette . If the Vestige walks near an Essence of Darkness , they will extinguish the Vestige ' s light for about 5 seconds . It must then be activated to be used again . Combat . For the most part , Essences of Darkness are harmless creatures . They will not attack the Vestige when approached , and doing so will instead only cause a loss of speed . When attacked , they will engage in combat , and have identical attacks to Wisps .
The Elven Maiden The Elven Maiden is a quest in . The Thieves Guild has a need to " acquire " Llathasa ' s Bust from her tomb . Walkthrough . Armand Christophe gives the Hero the task of stealing Llathasa ' s Bust , and will send them to Cheydinhal . Travel to Cheydinhal and speak with the beggars marked on the map . If their disposition towards the Hero is high enough , they will tell them to look in the chapel . Go to the Cheydinhal chapel and enter the Undercroft down the stairs . Be cautious , as there is a guard posted . It is recommended to sneak past . If they are noticed by the guard , she will become hostile and attack them . If the Hero escapes after being seen , the guards will attack the chapel guard . It is advised to avoid looting the tomb of Llathasa Indarys , as her ghost will come out and attack the Hero . Travel back to the Imperial City Waterfront . It will be discovered that the guards , including Hieronymus Lex , have overrun the place , and have issued an arrest warrant for Armand , who has gone into hiding . Find some of the other Thieves ' Guild members and ask what has happened . They will tell the Hero that Methredhel is looking for them . She is actively seeking them out to give an update on the situation . She can be located in the Shack for Sale or inside her own house . Alternatively , the Hero can wait , and she will eventually appear . Upon being questioned , it will become clear that the job was an elaborate charade designed to expose the Hero and , in turn , frame a traitor in the Thieves ' Guild , a Dunmer named Myvryna Arano , the same woman who delivers the invitations to the Thieves ' Guild . The same stolen item that revealed her treachery is now to be used to turn Lex against her . Methredhel wants the Hero to frame her for the crime by placing the bust in a cupboard at her house . The swarm of guards will continue to bolt throughout the Waterfront area , and Lex will remain in constant line of sight , so a high sneak skill will be required to enter Myvryna Arano ' s house unseen . The guards thin out but do not disperse entirely , even after several days . Be careful to not be seen breaking into her house . Invisibility and / or chameleon effects may be preferable to stealth alone . Once inside , place the statuette in " Myvryna ' s Cupboard " , which is the cupboard nearest the door and next to her bed . Go outside and find Lex . If his disposition is low towards the Hero , he will not believe the story . However , once it is at least 71 , the Hero can convince him that Myvryna stole the bust and to search Myvryna ' s house . After finding the bust , Lex will confront her . However , despite trying to defend herself and even mention that the Hero is the real thief , Lex will not believe her , and will arrest her for the theft . Return to the Garden of Dareloth and speak to Armand next midnight . He will give the Hero the reward money , and explain the reason why they used them in such a way .