naist-nlp/zeshel huggingface dataset:
Elden Root ( Online ) Elden Root is a great graht - oak city , and the capital of the Aldmeri Dominion in . It lies in the region of Grahtwood , at the heart of the province of Valenwood . The city has evolved into a center of political and cultural importance and is of vital strategic importance in the Dominion ' s battle to control Tamriel . The High Elves proposed Elden Root as the capital of the Aldmeri Dominion for strategic reasons – by allowing for the continental races located on the mainland of Tamriel to be bound to the Elves of Summerset – and for mystical reasons . Elden Tree . The city is centered around a large graht - oak tree known as the " Elden Tree " which contains the vast bulk of the city ' s shops , workstations , shrines and the Elden Root Wayshire . South of the Elden Tree . To the south of the Elden Tree is seven Guild Traders , an Undaunted Enclave and the Altmer Embassy . Altmer Embassy . Across the south of the city is the Altmer Embassy which was created to establish relations between the Altmer of the Summerset Isles and the Bosmer of Valenwood . It is intended to unite the two races of the Dominion . The area is found in a walled area separate to the remainder of Elden Root . Ambassador Tarinwe headed the embassy before being identified as a member of the Veiled Heritance . Undaunted Enclave . East of the Altmer Embassy is an Undaunted Enclave which contains an undaunted quartermaster in addition to three Undaunted reward chests ( gold , silver and bronze ) . Guild Traders . Several Guild Traders are dotted around the southern entrance of the Elden Tree . East of the Elden Tree . Two cooking fires , three brewers and an innkeeper can be found in and around the Outside Inn . This connects to the Great Tree Stables and the Elden Root Outlaws Refuge which contains two Fences ( who may buy stolen goods ) , a Bank , Guild Trader and Merchant . Outside Inn . East of the Elden Tree is the Outside Inn . The Outside Inn is divided into two graht - oak huts : both of which contain cooking fires . In the northern hut is Enthilin , a brewer . The Innkeeper — Fradion — can be found in the southern hut . Two additional brewers can be found in the surrounding area : Indithil may be found in a stall just west of the Inn . Great Tree Stables . Attached to the Outside Inn is the Great Tree Stables : the Stables contain the Horsemaster Galolion . Four types of Horse may be bought here in addition to Horse upgrades . Elden Root Outlaws Refuge . The Elden Root Outlaws Refuge is hidden underneath the Outside Inn ' s graht - oak huts ( on the ground beneath the bridge connecting the two ) . The refuge contains two Fences — Glushonkh and Uzarnaym — as well as a Merchant called Beekaw . Naerorien acts as the acts Guild Trader and Margayden is the Refuge ' s bank .
The Black Sacrament Limited Edition Ledger " The Black Sacrament " Limited Edition Ledger is discoutinued merchandise of available on the Bethesda Store . It is a real - life replica of the Marked for Death book from . Bethesda has exclusively produced only 100 units of this item . Summary . " This journal was inspired by the Dark Brotherhood contract ledger . Now you can have your own ledger to take notes and keep track of contracts . Kill well , Assassin . "
Brina ' s House Brina ' s House is a private home found in Dawnstar , located to the right of The Mortar and Pestle , left of Leigelf ' s House , and west of Irgnir ' s House . The resident and owner is Brina Merilis . Layout . Along the left wall are some barrels and a shelf . To the left along the back wall , there is a table and bench , with some herbs hanging above it as well as some meat . Off centered to the right , there is a fireplace with a cooking pot , and to the left of it is another shelf with items on it . Against the right wall are two small beds , both have chests at the foot of them . On the front wall to the right of the door is a cupboard / wardrobe with a small round table and two chairs sitting closest to the door .
Tancano ' s Journal Content . I wish Father would bring me the tastier morsels from this boring , little hamlet . I fear the herd has been culled past its prime and the finest cuts of meat are already my thralls . That is fine for now , though I don ' t want to grow bored of the finer blood under my control . Arandar tastes of the finest Altmer wine aged in oak barrels , though he was much too gaunt the last time I fed on him . Vanderion had a piquant flavor of moldy cheese and dung , but I guess that ' s what you ' d expect from a man raised in a backwater village knee - deep in manure since the time he could walk . I sorely miss Menelcare ' s bittersweet flavors . Her soft , hushed cries as I tasted her flesh were a delectable garnish to the feast she provided . It ' s unfortunate that I can no longer revel in her essence ; I must decide what to do with her desiccated corpse . I requested that Father bring me more refined and proper meat to savor . Perhaps someone of the more noble blood like Eryeril or Nelulin . Perhaps even the delicious body of Velatosse herself . Though the way he looks at me when I make these requests unsettles me . Does he not love his son enough to indulge him in these requests ? Does he not want me to stay healthy and vibrant ? Why does he look at me with those sad , baleful eyes ? I am not a monster ; I am his son .
Scroll of Frostguard Scroll of Frostguard is a Restoration scroll that increases the user ' s resistance to frost damage . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : Locations . A Scroll of Frostguard can be found at the following location ( s ) :
Ash Ghoul Ash Ghouls are creatures in . Background . They are described by characters in the game as follows : " The ash ghoul is a distorted , half - human , half - beast creature transformed by a mysterious force into a powerful magical being . Ash ghouls are highly intelligent , aggressive , and dangerous . Ash ghouls are associated in some way with the Devil Dagoth Ur " . They also have the ability to give the character Ash Woe . The Ash Ghouls appear as hideous , grey skinned humanoids dressed in grey robes with a grey hood who , like Ash Zombie s , have their upper face hollowed out . Unlike Ash Zombie s , they have a wormlike proboscis growing in the cavity . Quests . Ash Ghoul Soul . A quest for the Mages Guild , given by Skink - in - Tree ' s - Shade .
City Guard ( Daggerfall ) The City Guards in protect cities , towns , villages and settlements from danger . They will attack the Hero if they have committed a crime , and a message will pop up asking you if you want to surrender or fight back . If other hostile enemies ( such as giant bats ) come in range , they will attempt to kill them .
Bard ( Oblivion ) Bards have the gift of a silver tongue and work very well with people , but should not be underestimated as fighters for their blade s are as sharp as their mind and tongue . They are also adept at the magical school of illusion magic and are capable alchemists . The Bard is a premade class with the following stats : Description and use . The bard is an entertainer of the people . They can persuade the crowds to do their bidding or get better deals by haggling with a merchant . They prefer to talk their way out of conflicts but if that can ' t be done they have many options . They could become invisible and escape before the enemy realizes they have gone . The bard can also swiftly end a fight with a well timed strike with a poisoned blade and flee , letting their enemy die while being pursued by them . But if need be the bard can also stay and fight . The bard is a nimble fighter and prefers the comfort and agility provided by lighter armors . A longsword and shield suits the bard well .
Penitus Oculatus Helmet The Penitus Oculatus Helmet is a piece of light armor and part of the Penitus Oculatus Armor set . Smithing . The Penitus Oculatus Helmet can be upgraded at a workbench with Leather ; however , it does not benefit from any smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to Fortify Smithing .
Vivec City ( Online ) Vivec City , sometimes shortened to Vivec , is a settlement in the Ascadian Isles of Vvardenfell that appears in . It is ruled over by and named after the Tribunal god - king and guardian of Vvardenfell , Vivec . The city is currently under construction , and the meteor Baar Dau is suspended from destroying it by Vivec . The Caravaner , Helseth Sadalvel , travels to Suran , Balmora , Gnisis , and Tel Mora from this location . Locations . Every canton from ( except for the foreign quarter ) is present , though only some have been completed . Baar Dau has not yet been carved into the Ministry of Truth . The finished cantons are divided into the Canton of St . Delyn the Wise , the Canton of St . Olms the Just , the Temple Canton , and Vivec ' s Palace . Within the two sainted cantons are the Waistworks , on the second level , and the Plaza , on the third level . Within each Waistworks are several Halls , inside of which various shops can be found . Quests . A quest can be obtained from a handbill called " Adventurers Wanted ! " which is scattered around the city . Divine Delusions . Go back to Ald ' ruhn , and talk to Seryn . The Ancestral Tombs . Acquire ancient rubbings for Librarian Bradyn . A Late Delivery . Delivery a delivery from Vivec City to Sadrith Mora . Echoes of a Fallen House . Find Tythis Nirith in the Forgotten Wastes .
Contract : Kill Agnis Contract : Kill Agnis is a quest available in . Background . Agnis is an elderly woman located in Fort Greymoor . Nazir mentions something about how the Dragonborn ' s allegiance may matter in the killing . However , if the Civil War storyline has been completed , the Fort will be full of people from the Dragonborn ' s side , be it the Stormcloaks or the Imperials . If the Dragonborn has not pursued the Civil War quest line and has no allegiance , the fort will be controlled by Bandits . According to Nazir ' s comment , their experience may vary . Walkthrough . Entering with hostiles holding the fort can be rough . Around the back of the fort is a small stream . There is a grate which can provide easy access into the prison area . Fort Greymoor can be deserted when this contract is assigned , if , for example , all the Stormcloak soldiers have previously been killed . Agnis , however , will stay in the fort , making it easy to enter her room while she ' s sleeping and kill her with a silent arrow . Agnis may , at certain times , be located in a small room far from anyone else , making killing her easier . At night only one guard will be awake and the room quite dark , so sneaking in is not difficult . She is an interesting , if not clueless , character . If spoken to , she complains about cleaning up after everyone . If the Dragonborn chooses to tell Agnis to ' sleep , and embrace the Void ' , she says that she is too busy , asks what the Dragonborn is rambling on about and will not engage in conversation again . If she is told that she has ' cleaned her last room ' , she says that the Dragonborn is crazy because she has plenty more rooms to clean and ends the conversation . After she is dead , return to Nazir , in the Sanctuary , for the reward .
To My Reviewer Content . Dear Sir , A kind gentleman delivered a copy of your fine pamphlet entitled " A Visit to High Kinlord Rilis XII ' s Court . " In this magnificent volume , you demonstrated your masterful vocabulary whilst describing the various foibles of my liege ' s court . I was particularly fond of your kind praise of my jesterly performances , especially the act you described as " abominably distasteful " and " prurient nonsense . " I applaud your honesty and forthrightness . Like any great artist , I can appreciate the constructive criticism . I would like to invite you to my lodgings . Upon your arrival , I will throw you down a flight of stairs repeatedly . My goal is to break your neck , and to see the last flicker of life extinguished from your vast , empty eyes . Yours respectfully , Falarel
Bloodthorn Wyress Mantle Wyress Mantle is a pair of light armor chest armor the Vestige can receive after completing the quest " The Wyrd Tree ' s Roots . " Description . " This light armor was awarded for helping the Wyresses save the villagers at Deleyn ' s Mill . "
Bugdul gro - Kharbush Bugdul gro - Kharbush is an Orsimer commoner found in . He is a foreman working at the site of Bal Isra where Indarys Manor is being build . He will only be present during the first phase of the quest " Redoran Stronghold . "
Contract with House Diel Content . To Fisherman Halvire Miltrin and Company , As per our conversations , here is the signed contract completing our deal . You should have also received the bottles of " elixir " that will cause the effects we desire . Be careful , as I had to deal with various nefarious organizations within Daggerfall to procure the amounts needed . Apply the contents of a full bottle to your daily haul of fish , then leave the treated fish for the harpies to feast upon . We should begin to see the effects within a matter of days . As the harpies consume the tainted fish , they will become extremely aggressive . As the harpy threat rises , the nasty birds will have to be dealt with . Once they ' re eliminated , we can expand Daggerfall down the coast and increase our investment a hundredfold . Secrecy is imperative . In the meantime , I will hire another group to procure harpies and their eggs . We might as well make a profit from the creatures while we ' re at it . No one needs to know how this started . It should appear that we ' re just doing our civic duty and helping the great city of Daggerfall in its time of need . — Lord Alain Diel of Daggerfall
Lockpick Sales - Duty Content . Dear Mizareh , You are to return and remain on lockpick sales - duty until either we relieve you or a Dark Anchor pulls the entire refuge into Coldharbour . By Rajhin ' s stolen skivvies , the only reason I trust you to mind the till is that you wouldn ' t know how to steal it . Oblivion take you ! — SP PS : You are the worst person I have ever known , and I ' ve met Vicereeve Pelidil .
Dragon Priest Staff ( Wall of Lightning ) The Dragon Priest Staff is a staff that appears in . Acquisition . The Dragon Priest Staff is found during the main quest " The World - Eater ' s Eyrie " on the Dragon Priest Nahkriin . It is used to open the portal into Sovngarde where the Dragonborn can get help and defeat Alduin . The staff was probably not meant to be obtainable as the portal to Sovngarde can only be opened when the staff is placed in a receptacle " switch , " which is located on a short raised platform just in front of the portal . In fact , this is where the staff is first spawned at the start of the quest ; only when Nahkriin is approached does he pull the staff out to battle the player ( the staff cannot otherwise be interacted with ) , which thereby causes the open portal to close . In the usual course of things the player must defeat and loot Nahkriin to obtain the staff , then place the staff back in the receptacle in order to open the portal again . Once the staff is returned to the receptacle , it cannot be retrieved any more . However , because the portal takes some time to close when Nahkriin first pulls the staff out , it is possible - if the player is quick enough - to still make it into Sovngarde while retaining the staff instead of placing it back in the receptacle . The following steps outline how to achieve this : It is recommended you save before you climb the steps to where he is , just in case you are unable to pull it off the first time . If done correctly , you should be just next to the portal when looting Nahkriin ' s corpse and the entrance to Sovngarde should still be partially open . The staff can also be obtained on the PC by entering the console command codice _ 1 .
Fons Beren Fons Beren is a Dunmer noble who can be found in the Great Bazaar in Mournhold . He claims to be a ladies ' man and will ask the Nerevarine if they know any women that are single . Interactions . The MatchMaker . Fons Beren is one of three men the Nerevarine can introduce to Marena Gilnith , who is looking for a suitable husband .
Heleran Ancestral Tomb Heleran Ancestral Tomb is a location in Caldera in . A trap door in Nedhelas ' House leads to the tomb . It contains two rooms . Quests . Imperial Cult . The Haunting . This Imperial Cult quest takes place here . The Nerevarine is assigned with the task of ridding Nedhelas ' house from a suspected ghost in the cellar .
Nine Commands of the Eight . . . Content . < Most of the pages of this book are missing . The title begins with these words : > From the personal library of Uggissar and Diala - may the Eight watch over them and their child , and may the Divines protect us all . < The second page has a note scrawled in red ink . > The Divines are a lie . There ' s no one watching over us . Our baby is dead ! Would that Uggissar had gone to debtor ' s prison rather than let us end like this in some god ' s - forsaken tomb . My poor baby . . . Uggisar isn ' t back yet , but I ' m not sure I can last until he returns . It hurts so much . The creatures tore at me so terribly when I tried to protect the baby . I hate you Uggissar - and I love you so -
Dwarven War Axe ( Skyrim ) The Dwarven War Axe is a one - handed weapon found in . Locations . Unenchanted Dwarven war axes will begin to appear throughout Skyrim at level 12 , and enchanted war axes can be found at level 13 . These locations include : Smithing . The Dwarven war axe requires a Smithing level of 30 and the Dwarven Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a Dwarven metal ingot at a grindstone . The Dwarven Smithing perk doubles the improvement .
Invitation from Umbacano Content . As my servant no doubt has already explained , I am an avid collector of Ayleid antiquities . As such , your recent sale of a rare Ayleid statue piqued my interest . I am most eager to acquire more of these statues for my collection , and will be happy to remunerate you handsomely for your efforts . I would be pleased to welcome you to my home in the Imperial City , in order to discuss this matter in more detail , at your earliest convenience . I remain , most sincerely , Umbacano , Umbacano Manor Talos Plaza District Imperial City " "
Predator ' s Grace Predator ' s Grace is a unique pair of hide boots found in . Location . The boots are found next to a chest above a waterfall in Deepwood Vale , off to the right when exiting through the Hag ' s End top level door . Whirlwind shout can be used to cross the waterfall . Smithing . The boots can be upgraded at a workbench with an iron ingot and the Arcane Blacksmith perk , however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing . Enchanting . Wearing this piece of armor grants the following skill bonuses : The enchantment is considered unique , and thus Predator ' s Grace cannot be disenchanted .
Jorgen Jorgen is a Nord and owner of a mill in Morthal . Background . Not much is known about Jorgen ' s past , except that he has descended from one of the elite members of the Keepers of the Razor , that fought to rid Skyrim of Daedra worshippers after the Oblivion Crisis , and kept the fragments of Mehrunes ' Razor apart , Jorgen ' s line in particular holding onto the hilt . He lives with his wife Lami and he seems to be quite arrogant , telling the Dragonborn to leave him alone , and that he does not like Jarl Idgrod Ravencrone ' s and her leadership . Quests . Pieces of the Past . Jorgen is one of the keepers of a part of Mehrunes ' Razor , more specifically , the hilt . He can be convinced to give the hilt by purchasing it , brawling , persuasion ( High difficulty ) or breaking into his house . Laid to Rest . Jorgen , along with his wife , Lami , are some of the " strong citizens " sent by the Jarl to accompany the player character to Movarth ' s Lair , though are just as quick to abandon the mission when faced with the vampire threat .
Vrage Vrage , better known as Vrage the Gifted , was a Nord ic king in the First Era . He was also a member of the Ysgramor Dynasty . He was the " second and most noblest son of King Harald . " Expansion . King Vrage began the expansion from Skyrim into other Provinces , and it was his expansion that led to the First Empire of the Nord s . Within a span of fifty years , Skyrim ruled all of northern Tamriel , including most of present - day High Rock , a deep stretch of the Nibenay Valley ( Cyrodiil ) , and the whole of Morrowind . High Rock . As recounted by " Khosey " , when the Nords first encountered the Breton s of High Rock , they mistook them for Mer , as " ten generations of intermingling had made them almost indistinguishable from elves . " However , when King Vrage learned of these people , he realized that they were likely descendants of human slaves from the Elven destruction of Saarthal . Vrage then made it his top priority to liberate his " long - tormented kinsmen in High Rock , " however , his initial onslaught only took him as far as the Bjoulsae River , as the Elven magic was too strong . Morrowind . The Conquest of Morrowind was one of the epic clashes of the First Era , when many a desperate contest between Nord and Chimer were fought in the hills and glades of that dire kingdom , still recalled by the songs of the minstrels in the alehouses of Skyrim .
Tutor Riparius Tutor Riparius is a Dremora merchant found in Maelstrom . Riparius serves as a tutor and caretaker to the Demiprince Fa - Nuit - Hen , and helps him differentiate his dreams from his memories of reality . Interactions . Maelstrom Arena . After entering through the Oblivion Gate and being transported to Maelstrom , Fa - Nuit - Hen and Tutor Riparius can be found having the following conversation : Riparius will appear alongside Fa - Nuit - Hen every time a trial is completed , and will have a unique dialogue option after every stage .
Human Heart ( Oblivion ) A Human Heart is an alchemical ingredient that can be used to create potions . There are two versions of the Human Heart , which differ in weight and value , but the effects are the same . Locations . Human Hearts cannot be obtained from people . They can only be found as already harvested samples . Locations include :
Mudcrab ( Oblivion ) Mud Crabs are creatures found in . They resemble real life . They can reside in just about anywhere that has water . They are incredibly easy to kill , but if ignored they can be deadly . Occasionally , humanoid opponents will throw the taunt , " I ' ve fought mud crabs more fearsome than you ! " Mud Crabs will still attack even if the Boots of the Crusader are equipped . After dispatching one , its body can be looted for Crab Meat , an alchemical ingredient .
Scroll of Tousu ' s Abiding Beast Scroll of Tousu ' s Abiding Beast is an Illusion scroll that decreases a creature ' s inclination to flee from an attacker . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .