naist-nlp/zeshel huggingface dataset:
Caleb ' s home Caleb ' s home is a location in " Fallout 3 " . It is the home of Caleb Smith in the Temple of the Union . It is located on the first floor . Layout . Comprised of a small bathroom with a mattress , toilet , non - operating hand dryer , and a few shelves . Appearances . Caleb ' s home appears only in " Fallout 3 " .
Pure Water Pure Water is a type of in " " that was cut from the final release of the game . Characteristics . There is no in - game model for the water , but the G . E . C . K . editor does contain an inventory icon and a message icon . It is unknown what weapon would have used this , but it is marked as " playable " , hinting the Courier could use it . Locations . Pure Water can only be obtained with the use of console commands . Appearances . Pure Water was to appear in " Fallout : New Vegas " , but was cut from the final release of the game for unknown reasons .
Marc Wilson Marc Wilson is a character mentioned in " Fallout 4 " . Background . Marc Wilson was the second president of Wilson Automatoys . His position was given to him after his father George retired . In the opinion of Arlen Glass , the lead toy designer , he squandered away the work of his father by putting the company at work for the United States Armed Forces . Marc Wilson is also responsible for firing Arlen Glass on October 22 , 2077 for " calling him out " in front of the board of directors for Wilson Automatoys . Appearances . Marc Wilson is mentioned only in " Fallout 4 " .
Powder Ganger camp east The Powder Ganger camp east is a in the Mojave Wasteland , located southeast of the NCR Correctional Facility . Layout . A makeshift camp built into the side of a cliff , there are wooden barricades that act as protection . It is inhabited by three Powder Ganger s equipped with random low - level . Powder charge s litter the surrounding area , effectively making a minefield to keep attackers at bay . There is a located just to the south - southwest of the camp . Appearances . Powder Ganger camp east appears only in " " .
Duffle bag ( Fallout 4 ) The duffle bag is a container in " Fallout 4 " . Characteristics . Duffle bags appear to be made of military green canvas , have a strap holster and zipper , and usually contain just a weapon and its ammunition . Locations . Regular . 153 regular duffle bags are spread throughout the Commonwealth , of which : Raider duffle bags . 140 raider duffle bags are spread throughout the Commonwealth , of which : Money bags . 22 money duffle bags are found in the game , of which :
Silver submachine gun The Silver submachine gun is a unique weapon in " Fallout 4 " . Characteristics . The Silver submachine gun is shinier than a normal submachine gun , and also has darker colored wood for the pistol grip and stock . Other than that , it is no different from the normal gun . It has no special stats , properties , or access to any different weapon mods . Weapon mods also get the same color as the original parts . Notes . This weapon cannot be renamed at a workbench , because The Silver submachine gun does not have a unique item ID . The ID is simply a leveled list the game uses to reward players with the Silver submachine gun during the quest The Silver Shroud . This particular idiosyncrasy is shared by only two other weapons - Ashmaker and the Survivor ' s Special .
Fancy suit & tie The fancy suit & tie is a an outfit in the " Fallout 4 " add - on " Nuka - World " . Characteristics . It provides a Damage Resistance of 1 as well as a bonus of 1 to both Charisma and Intelligence to the Sole Survivor when worn . Armor pieces may be worn over it , but it cannot be modified at an armor workbench . It cannot be scrapped for raw materials . Locations . Worn by members of the Operators . Notes . The tie may disappear when the outfit is worn , despite appearing on the world model .
Benjamin Montgomery Gunnery Sergeant Benjamin " Benji " Montgomery is a United States Marine serving with an Airborne unit fighting the invading Red Chinese during " " . He is one of the soldiers encountered in the Anchorage Reclamation simulation in 2277 . Background . Sergeant Benjamin Montgomery has been a field soldier fighting on the Anchorage front line for several tours , and he is part of the backbone of General Chase ' s army . He is assigned as your active party member and soon becomes a confidante , fighting alongside you during many crucial stages in the Battle of Anchorage . Montgomery is an exceptionally adept soldier and is loyal and dexterous . He uses more informal nicknames only after becoming friendly . Appearances . Benjamin Montgomery appears only in the " Fallout 3 " add - on " " .
Bobblehead - Lockpick Bobblehead - Lockpick is a miscellaneous item in " Fallout 3 " . It permanently improves the Lone Wanderer ' s Lockpick skill by 10 , up to a maximum of 100 . Location . Found in Bethesda Ruins , Bethesda Offices East , on a desk with an active lamp . Notes . The Lockpick bobblehead is the only bobblehead which does not actually " bobble " once collected .
Cold Water Cold Water is a town built amongst the ruins of the pre - War city of , Kansas . Cold Water is mainly famous in the region for its casino , and is inhabited by mostly humans , as well as a few ghouls . Around 2198 , Red Stingers , a group of criminals from Quincy led by an individual named Guldo Sciavo , poisoned a group of Brotherhood of Steel paladins and stole their power armor and vehicle , before heading off to Coldwater . Armed with Brotherhood equipment , the Red Stingers easily took control of the town . During this period of time , the town was inhabited by many citizens and traders , with Guldo ' s gang being the rulers of it . Among the citizens are Simon Dudley , his sister Adele Dudley , as well as Father Donald , ghouls Jacob and Brad and Rainman . The local criminal and businessman is Don Vinchenzo . Eventually , a Brotherhood squad led by the Warrior , defeated the bandits and freed the town ; retrieving the three stolen power armors from Guldo and his men . While fighting through the town , the Warrior saves Adele Dudley from Jeff Dougal , a member of Guldo ' s gang , and is asked by Don Vinchenzo to assassinate Ma Baker . However , Ma Baker was in fact a nickname of a Brotherhood paladin , sent into town to find out about raider activity in the region . The three sets of power armor were eventually returned to the Auditor General , who awaited the squad near insertion point . Mission . The mission in Cold Water is to find and kill three thieves and retrieve the power armor that they each stole . Notes . The town is called both " Coldwater " and " Cold Water " in various places . Appearances . Cold Water appears only in " " .
Emmet Emmet was a man native to Canterbury Commons , who is mentioned in the search party log , relating to the minor quest " Searching for Cheryl " . Background . He was one of several members of a search party whose purpose was to find the party leader ' s sister , Cheryl . He was noted as being a fairly green recruit , initially finding it difficult to cope with merely seeing a centaur , but " came into his own " rather quickly . Unfortunately , after traveling with the group for about a month or so , he cut his leg on a piece of super mutant metal architecture , and died soon after . The search party buried him along the east bank of the river that separates the DC ruins , south of Dukov ' s Place and north of the Irradiated Metro . Appearances . Emmet is only mentioned in " Fallout 3 " .
Arthur Black Arthur Black is a character mentioned in " Fallout 4 " . Background . Arthur Black was a man who lived before the Great War . He was an associate of Edward Winter , and is reported to have stabbed a waiter for a mistake in his drink order . Appearances . Arthur Black is mentioned only in " Fallout 4 " .
Certified Tech Certified Tech is a in the " " " Lonesome Road " . Effects . To be specific , the perk adds a 85 % chance that a robot will have one fission battery , two scrap metal s , two sensor module s and three scrap electronics on its body upon death , provided it is killed by the player . This is added to the items it would normally have , not replaced . The perk works with any creature of the robot creature type , independent of faction or other indicators . This includes robots from other DLCs , such as robo - scorpion s , but does not include . Bugs . Rather than a 25 % increase to critical hit chance against robots , the Certified Tech perk incorrectly attempts to add 0 . 25 % to the chance to inflict a critical hit . Though this would not be noticeable in any case , rounding reduces the addition to zero , completely nullifying the perk ' s effects on critical hit chance .
Dogmeat ( Fallout 3 ) Dogmeat is a possible companion of the Lone Wanderer in 2277 . Background . An affectionate and dextrous dog , Dogmeat ' s skills as a four - legged scavenger and ferocious fighting companion were not lost on his first master , who was recently killed by raiders in the vicinity of the Capital Wasteland scrapyard . Dogmeat has tracked the raiders down , loyal to the end . His name is an homage to the Dogmeat from " Fallout " . Interactions with the player character . Other interactions . Dogmeat can be used to fetch supplies , such as ammunition , chems , food or weapons . Appearances . This Dogmeat appears only in " Fallout 3 " .
Mister Handy Mister Handy robots are utility robots created by General Atomics International , with further development and design by RobCo Industries . Although they were designed as general - chore automatons , they are quite capable of defending themselves with their flamethrower and buzzsaw , but nowhere near as combat efficient as the military variant " Mister Gutsy " . Background . < section begin = " Background " / > The Mister Handy series of robots , named so because of the robot ' s large number of hands , was first brought to market in 2037 as a general construction and maintenance unit by General Atomics International . Primarily used in the United States and Mexico ( where it was the leader in sales after the Mexico City earthquake of 2042 ) , the Mister Handy was a reliable robot . An early bug that caused interference in the operation of the multiple arms was fixed with a hardware update in 2039 , with no major problems since then . A key selling feature is the nuclear power unit ( a model 238B , licensed from Calpower ) and self - maintenance modes . Multiple Mister Handies are capable of keeping themselves in working condition ( Self Diagnostics ) and are also fully programmed to perform nuclear fuel replacements . Secondary programming handles radiation cleansing after refueling . < section end = " Background " / > They are capable of quite eloquent speech . They generally have an affected English accent ( while Mister Gutsies speak in an American drill sergeant voice ) and speak politely most times , although they sometimes mutter potential insults under their breath . Most of them have very cheerful personalities . Some Mister Handy models that have been programmed as personal butlers and are programmed to tell amusing jokes on command , though their " humor emitter array " needs to recharge between uses . They are also able to extract air humidity by using their integrated liquid condensators and cooling surrounding air below its dew - point , allow it to generate 5 bottles of purified water without charge during a three - day period . There are at least two different types in the Mister Handy line : Type - I and Type - II , as well as the military line called Mister Gutsy and the private medical line called Mister Orderly . Sometime before the Great War , General Atomics International and RobCo wanted to upgrade their Mister Handy line by adding an additional hand and some other systems . But probably due to the outbreak of the War , The Type - II was sent and tested only in New California , in military facilities like the Mariposa Military Base . Also , the Type - I is sometimes used as non - military security robots , for large company like REPCONN , and have a clear green color . Appearances . The Type - II Mister Handy appears in " Fallout " and " Fallout 2 " . They were also to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . The Type - I Mister Handy appears in " Fallout 3 " , " " , " Fallout 4 " and " Fallout Shelter " . Mister Handy is also mentioned in " " . Behind the scenes . Mister Handy ' s voice in " Fallout : New Vegas " has an additional robotic effect .
Stefan Stefan is a friendly glowing one in the CEO offices of the Red Racer factory in 2277 . Background . Stefan is the Surgeon ' s test subject or more politely referred to as an " assistant . " It took a considerable amount of trepanning ( and radiation medicine ) for Stefan to become docile and loyal . Stefan ' s job is to maul or cloak in radiation any intruder that dares threaten his master , as well as test subjects the Surgeon deems too unruly or not reacting properly with their implant chips . These are never referred to as " mistakes " though ; the Surgeon doesn ' t make mistakes . Interactions with the player character . Effects of player ' s actions . Since the Surgeon " reprogrammed " its mind , it is non - hostile unless the Lone Wanderer kills its master . Notes . Stefan is not affected by the " Disable Chips " instant - kill effect that can be triggered by two of the terminal s in the area . Appearances . Stefan appears only in " Fallout 3 " . Bugs . After killing the Surgeon , Stefan will occasionally not turn hostile like he normally should .
FN FAL ( Fallout 2 ) The FN FAL is a small gun in " Fallout 2 " . Background . The FN FAL , short for Fusil Automatique Léger ( light automatic rifle ) , is a produced by the Belgian arms manufacturer Fabrique Nationale de Herstal ( FN ) . This rifle has been more widely used by armed forces than any other rifle in history . Characteristics . The FN FAL is an all - around , selective - fire rifle . In comparison to the older AK - 112 , it sacrifices some range ( though still maintaining a reasonable 35 hexes of it ) for an edge in damage , especially against medium - armored enemies . Its main weakness is arguably the low magazine capacity which allows only 2 bursts per reload . Though many vendors carry the 7 . 62mm round , the amounts sold are often small , so scarcity of ammunition can be a problem . Notes . Certain non - player characters can add a thermal scope to the weapon , The thermal image eliminates the accuracy penalties incurred due to darkness .
Pason Ranger Pason is an NCR Ranger stationed at Ranger station Delta in 2281 . Background . Pason , like other rangers , comes from California . He is a rather blunt man . In fact , when you first meet him , he will say " No sudden moves and you and I will do all right " . His job at Ranger station Delta is to keep watch on the river for frumentarii that the Legion sends over on rafts . Notes . Ranger Pason can be killed in a fight with cazadores but by looting his corpse you can advance the questline of Return to Sender . Appearances . Ranger Pason appears only in " " .
Pulse mine ( Fallout 4 ) The pulse mine is a placed weapon in " Fallout 4 " . Characteristics . When triggered , the pulse mine emits a burst of energy that damages nearby targets . It does the same damage to all enemy types . It has NO bonus against mechanical enemies . Notes . The Demolition Expert perk and other damage boosting perks do not affect the pulse mine , resulting in it doing the same or less damage than frag mines and cryo mines once multiple ranks of the perk are taken .
Richter Richter is a slaver at Paradise Falls in 2277 . Daily schedule . Richter guards the entrance to Paradise Falls . He wanders around the general area of the entrance and can occasionally have conversations with Grouse , who is sitting nearby . Appearances . Richter appears only in " Fallout 3 "
Dwarf The dwarves of " Fallout " and " Fallout 2 " are short human s who have , through radiation , mutated to grow decisively shorter than the average human . They are in all other respects human . Characteristics . Biology . The DNA of the dwarves has mutated so instead of growing up to the average size of a human , they exhibit a remarkable height shortage . Although they lack the height of an average human , they lack none of the musculature . Appearances . Dwarves only appear in " Fallout " and " Fallout 2 " .
Parker Quinn Parker Quinn is a wastelander living near the South Boston Police Department in 2287 . Background . He is a scammer that hangs around near the South Boston police precinct . He offers a charge card to passing travelers for 100 bottlecaps , plus a 10 cap service fee . He claims that he ' s been working with every shop in the Commonwealth to get rid of bottlecaps , stating the charge card is good for use at any vendor in the area , but of course no merchant will accept it as valid payment except for Brooks in Far Harbor . Appearances . Parker Quinn appears only in " Fallout 4 " . Behind the scenes . Parker is voiced by and modeled after Emil Pagliarulo , lead designer of " Fallout 4 " . The dilapidated house beside where Parker Quinn is standing is believed to be modeled over his old house during his childhood .
NCR gate guard The NCR gate guard stands guard over the gate in NCR town in 2241 . Background . He watches the gate and warns any person with a weapon to holster it , since it is the law of the town . Appearances . The NCR gate guard appears only in " Fallout 2 " .
Magical companion ammo ( Fallout : New Vegas ) Magical companion ammo is a type of ammunition in " " . Characteristics . Magical companion ammo is a special ammunition type that with ranged weaponry use when no regular ammunition is currently within their inventory . Magical companion ammo is infinite ( unless certain conditions are met ) and hidden , e . g . Craig Boone has an endless amount of . 308 rounds for his hunting rifle , and as there is only his clothing in his inventory , the magical companion ammo is hidden .
Super charged riot prod The is a weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Characteristics . Typically used before the Great War as a way to easily herd cattle , it has now been re - purposed for non - lethal use against humans and other wasteland critters . Cattle prods are known to sometimes be modified for a more lethal shock than their base function originally intended .
M & M Construction M & M Construction Inc . was a construction company before the Great War . Background . The company worked on building the Sierra Madre Casino , and also built many of Big MT ' s security systems . Appearances . M & M Construction Inc . is mentioned only in the " " " Dead Money " .
Locke Locke is a character mentioned in " Fallout 4 " . Background . Locke was a member of the Gunners in 2287 . He was part of the HalluciGen , Inc . contract . Like most of the team , he went insane due to the gas leak inside . Appearances . Locke is mentioned only in " Fallout 4 " .
Dorothy Proud Dorothy Proud was a pre - War news editor working at the Capitol Post newspaper . She is mentioned as the author of a few articles found on terminal s in the Capitol Post building . Appearances . Dorothy Proud is mentioned in " Fallout 3 " but does not actually appear in the game .
Richard Maynard Watson Richard Maynard Watson was an employee of Hubris Comics who had to be admitted to Our Lady of Hope Hospital by some of his colleagues after one of the press machines malfunctioned , spraying hot steam and caustic chemicals into his face and hands and thereby causing severe burns and nerve damage . Due to the nature of his injuries , he was flown to Hopkins Hospital in Baltimore for specialist care . Appearances . This character is mentioned in a terminal entry in " Fallout 3 " but does not actually appear in the game .
Junktown guard Junktown guards protect the town of Junktown from various dangers in 2161 . Interactions with the player character . Other interactions . If the Vault Dweller brandishes any weapon , the guards will tell them to put it away . If he doesn ' t , the Junktown guards will become hostile . Notes . Apart from the unnamed guards , there are three named ones : Appearances . Junktown guards appear only in the original " Fallout " .
Gathering Storms Gathering Storms is a in the " " " Honest Hearts " . Detailed walkthrough . The quest is given upon completion of The Grand Staircase , The Advance Scouts , The Treacherous Road and River Monsters . When the Courier speaks to Daniel after these tasks have been completed , he responds with two possible options : Telling Daniel which option the Courier chooses completes the quest . The achievement is obtained whichever option has been chosen .
Lonnie Lonnie is a character mentioned in " Fallout 4 " . Background . Lonnie was a raider working under Jared . She was tasked with guarding the sewage pipe leading into the Corvega assembly plant . Judging by the feral ghouls found still alive near the entrance , there is a possibility that she was killed by them . Appearances . Lonnie is mentioned only in " Fallout 4 " .
Worn key ( Fallout : Brotherhood of Steel ) The worn key is a in " " . Characteristics . A worn key , that opens a door near the Office Space entrance in the Carbon Mill generator room . A rare incendiary mortar can be found in here , among other things .
Wilcox Wilcox is someone traveling with Les ' unnamed partner . Background . Wilcox is somehow tied to Les ' quest to find the Menkey Butte Mine , he is currently traveling south with someone working with Les . He appears to have had a largely sheltered life as Les notes he can hardly believe Wilcox is able to function outside of a city . Appearances . Wilcox is mentioned only in the short story " Menkey Butte Mine " published in " The Armageddon Rag , Vol . 4 " .
Underwater suit The underwater suit is a piece of clothing in " " . Characteristics . For those days when you really need to walk on the ocean floor . This handy - dandy scuba kit lets you enter the underwater level , where you ' ll have to fight mutant piranhas . It resembles the old metal 50s diving suits . The underwater suit would have allowed the player character to traverse the five medium to large underwater maps at the ruins of Corpus Christi , which has been partially flooded by the rising of the Gulf of Mexico after the Great War . Location . The underwater suit is obtained after defeating the Jackals waiting for the arrival of the player character at the docks .
Abandoned Brotherhood of Steel bunker terminal entries The abandoned Brotherhood of Steel bunker terminal entries are a series of from the abandoned Brotherhood of Steel bunker in " " . They can be found on Elijah ' s terminal in an average locked room to the left after descending the stairs .
Cora Cora is a character in Nuka - World in 2287 . She appears in a random encounter . She can be found in a shack to the south of Galactic Zone and various camp sites in the Commonwealth . Background . Cora is a merchant who is on her way to Diamond City when the Sole Survivor encounters her . She tells the Sole Survivor she is headed there to find a place she could finally call a home , after being told about it by traders . Interactions with the player character . Other interactions . Cora can be convinced to go to Nuka - World , rather than Diamond City , by passing a Speech check , telling her it is perfectly safe . If bartered with , she primarily sells junk . Appearances . Cora appears only in the " Fallout 4 " add - on " Nuka - World " .
East central sewers East central sewers is a sewer system under the New Vegas area . Layout . This portion of the sewers is small compared to the other sections of sewer that can be found underneath New Vegas . There is a connection to the central sewers in the west and there are four exits to the surface . Two north exits lead to Freeside ' s East Gate and northeast of NCR Sharecropper Farms . The east exit leads to a pipe east of East Pump Station . The south exit leads to the surface near Aerotech Office Park . Notes . Sometimes , and Stacey from Freeside will run out of Freeside and enter the sewers . The reason for this is unknown . Appearances . The east central sewers appear only in " " .