naist-nlp/zeshel huggingface dataset:
Irene Metrick Irene Metrick is a Breton who can be found in the Market District of the Imperial City . She serves as a Master level trainer for Blunt weaponry . Personality . Irene is rather aggressive and tends to be a bit blunt , as her training suggests . The head of the Anvil Fighters Guild , Azzan , will bring her up as a possible teacher for advanced training . He says that stories say she was known for killing in ways nobody had seen , and that one place one could find her is in prison or the Imperial City . Christophe Marane , another possible reference for training , will note that Irene was bad , but apparently atoned for her crimes and is the person to talk to if one wants to " do as much damage as possible with an axe or a hammer . " Despite being aggressive , she is open with people she has a high Disposition with . If asked about the city , she will point out trainers Ida Vlinorman , Mandil , Samuel Bantien , and Othrelos as the " right people to know . " Interactions . Blunt Training . After reaching a skill of 70 in blunt weapons , speaking with either Azzan or Christophe about further training will lead to Irene . Speaking with her prior to fulfilling her requirements will amuse her , and she will only train those who she sees as her equals . She will accept those who have killed fifty people for training .
Elder Scroll ( Sun ) The Elder Scroll ( Sun ) is a quest item located in , in which it is central to the main quest . Background . According to Valerica , the scroll reveals that " " The Blood of Coldharbor ' s Daughter will blind the eye of the Dragon " " . This refers to the Tyranny of the Sun , an ancient prophecy that foretells the eternal beclouding of the sun . This scroll was originally in the possession of Valerica , Lord Harkon ' s estranged wife . She took it from Castle Volkihar some time before the events of , and hid it , along with her daughter Serana in Dimhollow Crypt so that Harkon could not complete the prophecy . Interactions . Awakening . The Dragonborn uncovers Serana and the Elder Scroll in Dimhollow Crypt . They are then tasked to return her back to Castle Volkihar . Prophet ( Dawnguard ) and Prophet ( Vampire ) . The Moth Priest , Dexion Evicus gives a reading of the scroll : Unseen Visions . The Dragonborn is required to read the Elder Scroll at Ancestor Glade in order to locate Auriel ' s Bow . The scroll , along with the Elder Scroll ( Blood ) can be sold to Dexion Evicus for 6 , 000 after completely finishing the main quest .
Auridon Explored II Content . Auridon Explored , Chapter II . . . they stare , looking into my soul . Their little eyes , their furry bodies . I can ' t imagine a more terrifying sight . Do not believe the tales . . . those monkeys hate our intrusion into their home . . .
Ring of Happiness The Ring of Happiness is a magical ring the Hero will obtain as a reward for completing the Final Resting quest given by Hirrus Clutumnus . The ring itself is ironic , considering its previous owner could find no happiness in the world to the point where he was hoping to die . Even when wearing the ring Hirrus was still unhappy .
Great Burn The Great Burn was a disaster that happened in the year 1E 2828 . During this time , the Reman Empire was waging a war on Black Marsh that was turning out to be a costly campaign . It was the General in charge of the war whose actions started the fire . Backround . During the Blackwater War of the First Era , the Reman Empire continued to suffer greatly in this war that had already lasted for about 17 years . The war was already in its second campaign after General Augurius Bucco was replaced by General Regulus Sardecus and the Imperial Legion was suffering heavy casualties . A new strategy was needed , otherwise the war would be lost . General Sardecus decided that the Argonians were not the true enemy , it was the swamps and disease of Black Marsh . Sardecus ' plan was to destroy all the land . They drained the swamps , salted rice paddies , and cut down hundred , possibly thousands of trees . During the month of Rain ' s Hand one of Sardecus ' most trusted legates , Elisia Mallicius , told some of her sappers to burn a peat bog outside of the city of Stormhold . Little did they know that this bog was part of a massive underground network that led out as far as Gideon and Soulrest . The entire region was set ablaze , and for months the Legion didn ' t even know about it . This fire would last for over 3 years , and it would come to be known as the " Great Burn . " The inferno of burning peat detritus made the area inhospitable , even for Argonians . The Legion had to give up ground for the first time in years . Aftermath . The Great Burn may have been one of the most influential moments in the history of Black Marsh . Dozens of Argonian tribes were wiped out , and countless amounts of flora and fauna that were unique to Black Marsh were made extinct by the event . The entire area was nearly uninhabitable for decades to come . Not only did the native Argonians suffer , but the Legion suffered nearly just as much . Hundreds of soldiers were lost to a disease known as " swamp lung , " and hundreds others were killed by gas explosions before they could retreat out of the area . General Sardecus also fell ill and died before he made it back to the Imperial City .
Damaged Albino Spider Pod Damaged Albino Spider Pod is an item found in . Crafting . Damaged Albino Spider Pods can be used to create magically charged spiders in the Imbuing Chamber in White Ridge Barrow . As most locations where the pods can be obtained do not respawn , it can become difficult to obtain more if the initial supply runs out . There is , however , a single respawning spider pod available on Solstheim just south of Bloodskal Barrow , near the Shrine of Kynareth .
Finoriell Finoriell is a Bosmer located in Mistral . The current " Green Lady , " her real name is later revealed as Finoriell by her niece , Gwaering . Her niece is her successor . The Green Lady died while traveling on behalf of the Aldmeri Dominion . Finoriell died while on the shores of Pyandonea . She sought revenge against the Maormer after the death of her dear Silvenar , but fell while fighting them . Her soul went to rest at Treehenge , a sacred grove where all Green Lady ' s souls go after death . Interactions . The Perils of Diplomacy . She will find The Silvenar dead with the Vestige . When the Vestige gives her a sample of the poison , she will follow the trail with the Vestige . She will want to kill Ulondil , and the Vestige has the option to let her kill Ulondil or let him live . The latter will allow him to be interrogated .
The Truth in Sequence : Volume 10 Content . By the word , I wind the gears . Beware blind reverence for The Old , child of Seht . The oil of antiquity often fuels the future . Those who ignore the counsel of our blessed ancestors do so at their peril . But not all ruins hide wisdom within their shattered halls . Some ruins are dark and barren places — unsteady graves for lies and curses . Resting places for bent axles , stripped bolts , and the bitter silence of inertia . In the time before our Father ' s rise , old and feeble knowledge ruled the hearts of Mer . The children of ash entered their ancestral tombs not in search of truth , but in search of truth ' s corpse . They saw their forebears not as proud and vigorous guides , but as wheezing , toothless ghosts — guardians of the musty and derelict engines that fools call deep wisdom . You must smash these old machines , child of Seht ! The past does not rust upon the scrap pile . It hurtles toward the Mainspring Ever - Wound ' s glorious and multi - angled future , whipped by the scorching tongues of our honored forebears ! Ever do their words and deeds grease the wheels of the Nirn - Ensuing ! Ever do they weld the seams of Tamriel Final ! Anuvanna ' si . But alas ! Even now , stewards of The Old feed aged truth to those who would listen . They are the daughters and sons of PSJJJJ who crouch like gargoyles over musty tomes , faces hidden beneath frayed and graying robes . They counsel caution , temperance , and equanimity — ancient virtues of the fading Nirn - prior . Even so , the Father of Curiosity calls them friends . With a god ' s patience , He teaches them . With a father ' s love , He guides them ; all in the hopes that one day they may see the deepest truth of The Old : that we must banish our feeble ghosts and give their memory new life through the thrice - folded mind . Toothless gears cannot be repaired — they must be melted and reforged . So it is with our people ' s truth . None will deny that the daughters and sons of PSJJJJ wield great power . Like our Clockwork City , their isle of Artaeum glides between what is and what may be . Like our Clockwork Apostles , they study , strive , and create . But power without an infinite future ' s courage is like an empty boiler — infused with fierce heat but producing no steam . Woe upon those who recoil from Tamriel Final ! Anuvanna ' si . The will of the Clockwork God turns such cowardice to slag . But rejoice ! The Father of Mysteries ' affection proves the PSJJJ ' s worth . One day these lost spellweavers will heed the words of the Divine Metronome and seek the true and noble change — the aratagnithir . On that day we shall embrace them not as friends , but as brothers and sisters . By the word , I wind the gears .
Sennananit Sennananit is a Sixth House cave in . The cave is located just north of Hlormaren , in the Bitter Coast regions . The cave currently serves as a minor base for the Sixth House . It is more of an outpost , keeping an eye on the smuggling of Ash Statue s in the Bitter Coast . Notable items . Alchemy ingredients . Corprusmeat can be found hanging on the totems in the cave . Scrolls . In the open chests :
Stormcloak Prisoner Stormcloak Prisoners are restrained members of the Stormcloak rebellion found on the roads of Skyrim . Interactions . Stormcloak Prisoners are one of many random encounters that occur along roads . They will spawn with an Imperial vanguard and when activated will present the Dragonborn with 3 options : leave them alone , free them , or free them and trade weapons / armor with them . Doing either of the latter actions will cause the guards escorting said prisoner to become hostile . If they are not given any equipment , they are likely to die . It appears there are no actual advantages to assisting these NPCs , even if following the Stormcloaks storyline . If the Dragonborn chooses to escort them once the NPC reaches the gates of Windhelm they will go inside and despawn ( they cannot be found inside Windhelm ) .
Weatherleah Weatherleah is a location in and was once the home of the Jemane family , but was ravaged by three Redguard Valley Ogres . It lies south of Chorrol , southwest of Hackdirt , and east by southeast of Rock Bottom Caverns . After reuniting the Jemane brothers , Guilbert will ask for the Hero to make Weatherleah safe for him and his brother to return to . After ridding the area of Ogres , the brothers return and eventually fix the place up . There is also a large number of Fly Amanita Cap s in the area . Quests . Legacy Lost . Guilbert Jemane wants to return to Weatherleah and explains to the Hero the family history . He asks for help to get their home back .
Knifepoint Hollow Knifepoint Hollow is a cave found north east of Puddlejump Camp and the Hill of Suicides in the middle of the Shivering Isles . History . Knifepoint Hollow was once an extensive library known as the Great Library of Jyggalag . It is associated with the Forces of Order and is visited during the quest " Symbols of Office . " It is located in the lands of Mania . A man named Dyus is inside , he was the former keeper of the Great Library and helps the Hero on their quest . The skull of Gadeneri . The skull of the ghost Gadeneri Ralvel , found on the Hill of Suicides is located in " Knifepoint Hollow , Chantry " , it is near the Chantry ' s exit back into Knifepoint Hollow . On the opposite side of the hall from the exit , there is a room in which a Zealot lives with what appears to be a sacrificial altar as well as pews for the Zealot congregation to sit on as they watch the sacrifice . At the back of this room is a sealed chamber , opened by a switch hidden on the northern - face of the pillar in the room . Once pressed the east side of the room will open up revealing the skull as well as some loot . Quests . Symbols of Office . After securing the stronghold for either the Dark Seducers or the Golden Saints it is time to go back to Sheogorath to learn what to do next . It turns out that the Greymarch has begun , Sheogorath vanishes . The only hope is for someone like the Hero to become the Madgod and sit on the throne but first they have to reanimate the Staff of Sheogorath . For this to happen they need to get the eye of Ciirta and a branch from the Tree of Shades . Ghosts of the Hill of Suicides . It is a crime in the Shivering Isles to commit suicide ; the punishment for that poor soul is an eternity trapped on the Hill of Suicides . The only way to break the curse is if somebody is to return the skull to its spirit .
Bardmont Bardmont is a settlement located south of the city of Dawnstar . Not much is known about the settlement but it was around during Versidue Shaie ' s rule in 2E 283 . After the destruction of an Imperial Fortress , the Council of Bardmont was established to deal with the situation in Tamriel .
Cradlecrush Cradlecrush is a location found in Eastmarch in the province Skyrim . It is an Orc stronghold located in western Eastmarch . The Eastmarch Orcs have allied themselves with Fildgor Orcthane and his Stormfist Brigade in their bid to usurp the throne from High King Jorunn . The Vestige arrives at Cradlecrush with the place surrounded by disgruntled giants . The Vestige helps the giants reclaim their stolen mammoths ( which the Orcs planned to use against Fort Amol ) and crush the Orcish presence in the area . Quest related :
Reflections on Cult Worship Content . [ from the correspondence of Cuseius Plecia , Imperial trader , writing from the Vos Tradehouse in Vvardenfell District , Province of Morrowind ] " . . . I have noted that Heartland ers like myself , and assimilated Imperial Citizens of other races , tend to impersonal and formal relationships with their gods and spirits . For us , cults are first and foremost social and economic organizations . We typically think of the Eight Divines in the most abstract terms - - as powerful but indifferent spirits to be propitiated , and do not think of their relationships as personal . Notable exceptions include minor charismatic sub - cults of Akatosh and Dibella . The Imperial Cult of Tiber Septim also has a significant charismatic sub - cult . With the exception of the Alessian Order , which Heartlanders regard as a dark age , religious cults have played only minor parts in Heartlander and Imperial history . The Septim emperors have made it a policy to limit the influence of cult authorities in aristocratic , military , and bureaucratic affairs . Cult worship is regarded as a private and practical matter , and public pronouncements by religious figures are not welcomed . Nordic hero - cults provide a strong counter - current to the dominant secularism of the Empire . The Imperial cult of Tiber Septim is just such a hero - cult , and among the military , provincial colonists , and recently assimilated foreigners , the cult is particularly strong and personal . The Tribunal Temple in Morrowind , and its predecessor , house ancestor cults , are , by contrast with Imperial cults , extremely intimate and personal . In ancestor cults , the worshipper has a direct relationship with a blood family ancestor spirit , and the Temple cultist ' s relationship with the Tribunal is a relationship with a living , breathing god who walks the earth , speaks in person with priests and cultists , and whose daily actions are prescribed models for the daily actions of their followers . The differences in religious temperament between Heartlanders and Morrowind Dunmer accounts in large part for consistent political and social misunderstanding between the two cultures . Heartlanders do not consider cult affairs as serious matters , where the Dunmer consider cult affairs , and in particular , ancestral spirit veneration , to be very serious matters indeed . Heartlanders are casual and tolerant in religious matters ; Dunmer are passionate and extremely intolerant . Heartlanders do not speak with their gods , and do not think of their actions as under constant review and judgement by their gods ; the Dunmer feel that all they think and do is under the ever - watchful eye of the Tribunal and family ancestor spirits . . . "
Cropsford ( Oblivion ) Cropsford is a half - built settlement found along a small offshoot of the Yellow Road in the Nibenay Basin . There are supplies scattered about and it seems apparent the builders left in a hurry . It is involved in the quest " Goblin Trouble " ( acquired at Crestbridge Camp ) . After the quest is completed , the three settlers will move their tents to Cropsford and ask you to check back in a month or so . Mirisa , her work done , will head for the Imperial Bridge Inn ( though since the quest is finished she is no longer essential and can be killed before making it to the inn ) Cropsford is built slowly with an addition every three to five days . First , the house of Barthel ' s daughter and son - in - law is built , followed by Barthel ' s House , and finally a small fence with a small patch of corn stalk s appears and two wheat stalks grow near the corner of one house .
Murtag Stronghold Murtag Stronghold is an Orcish stronghold located in the Wrothgar region of High Rock . The stronghold was occupied by the Murtag Clan of Orcs . During the Alliance War , the leader of Murtag was General Godrun . He and his people aided the Daggerfall Covenant in Gavaudon , Stormhaven by recapturing the escarpment , Shinji ' s Scarp . Murtag stronghold is connected to Jehanna Road which connects Wrothgar and Bangkorai .
Warehouse Carry Warehouse Carry is a Test Cell in . There are no notable items inside the warehouse except for some harvest - able mountain flowers used for alchemy . When killing the only two NPCs located inside the warehouse , their inventory consists of the Alik ' r warrior attire , some Iron Armor , and for some reason , the attire of the Psijic Monks . Other noticeable items include a pile of firewood to the left of the spawn point , a " cooling pot of water " used by Blacksmith Forges , and some levers placed throughout the structure ( some which open the two gates to the right of the spawn point ) .
Oghma Oghma was the wife of Xarxes and bearer of the same name as the " Oghma Infinium " . She was created from Xarxes ' favorite moments in History . Oghma is also the name of the journal from which one ' s life events are to be recorded , also known as an everscriven tome .
Gilvas Barelo Gilvas Barelo is a Dunmer priest dwelling within the walls of Holamayan Monastery in the Azura ' s Coast region of Morrowind . He is the author of The Lost Prophecy and Kagrenac ' s Tools and is leader of the infamous Dissident Priests . He is an essential character with a considerable amount of knowledge which he can pass on to the Nerevarine , but getting on his good side is no small feat . Combat . Gilvas knows no spells and despite being a priest he is most skilled in heavy armor , blunt weapons , blocking , destruction magic , and long blades , the latter being his highest proficiency . Interactions . Mehra Milo and the Lost Prophecies . Caius Cosades gives the Nerevarine this quest , one which starts in a seemingly harmless manner but quickly escalates into a challenging rescue mission requiring the Nerevarine to break " into " the Ministry of Truth ' s Prison Keep in order to help Mehra Milo escape . Upon completion of said task , the Nerevarine and Mehra end up at Holamayan and Gilvas rewards the great success and the main questline can now continue .
Mathias Raiment ' s Journal Content . 2nd of First Seed For a moment today , I glimpsed something which I had not even dreamed possible , a love so forbidden that I did not even recognize my own feelings . Even now , I must wonder . . . that look , was it just my imagination ? 10th of First Seed Again , that elusive impression . As we walked together in the street , her hand brushed past mine , and I sensed a desire to allow that touch to linger . Am I really just imagining this ? It can ' t be real . 20th of First Seed I can ' t stop thinking about her . Not just her , but us . She has so many admirers . Why would she have any interest in someone like me ? I need to just put this idea out of my head . There . It ' s gone . 25th of First Seed It happened . I think I knew in my heart all along that it would . But it surpassed any expectations I might have entertained . I can ' t believe it . I can ' t believe I wasn ' t just imagining things . I must be the luckiest man in the world . 10th of Rain ' s Hand Reality has set in . Though the physical attraction is there and the emotion is genuine , our romance must always remain a secret . For a moment , I expected something more , but that was childish of me . I see that now . 25th of Rain ' s Hand I ' ve come to terms with our situation , and I ' m actually finding our secrets to make the whole relationship that much more exciting . No one in town , not even anyone in the house has any idea what ' s really going on . We ' re going to keep it that way .
Letter from a Nord to his son Content . My Son , Word ' s reached us all the way in Windhelm of your glories in battle . Heard you cut your way through twenty Orcs and drove the rest of ' em to flee when you took the head of their warlord in one swipe ! I always knew you ' d take after me , leading the charge . Makes an old Nord proud . I ' d be right there next to you cleaving through those Covenant dogs but for this damned leg of mine . Keep count for your mother and me ! I ' ve sent you my old axe , Snow - tusk . I even paid the courier extra to be sure it ends up in your hands . It hasn ' t seen blood in some years , but it ' s sharp as the day it was forged and longing for the battlefield . Give it the action it deserves ! Kyne watch over you . We ' ll be ready for great feasting on your return .
Badama Andarys Badama Andarys is a Dunmer sorceress who resides in the cave of Ibar - Dad . Background . Badama has come to Ibar - Dad on the behalf of her fellow sorceress Elante , who thinks that the cave is the tomb of Mordril Hanin . She oversees summoned scamps while they dig corridors at the excavation site . Inventory . Badama has the following items in her inventory :
Buckmoth Alms Buckmoth Alms is an Imperial Cult quest in . It is one of the almoner ' s quests the Nerevarine can accept as a member of the Imperial Cult . Background . The member of the Imperial Cult and questgiver Iulus Truptor tells the Nerevarine that the Buckmoth Legion Fort has experienced an shortfall of alms for the poor . The money is urgently needed to provide the usual services for orphans and indigents . Iulus Truptor asks the Nerevarine to try and raise the needed funds of at least 100 in Ald ' ruhn , the city closest to Buckmoth Legion Fort benefiting of the cult ' s services . He expects the task to be rather difficult , due to the city being the district seat of House Redoran and housing mainly Dunmers , therefore member of the Tribunal Temple . Walkthrough . After receiving his mission , the Nerevarine ought to travel to Ald ' ruhn . Persuading the people in Ald ' ruhn to donate can prove tricky . Speechcraft is an essential skill here . The Nerevarine needs to raise the disposition for most potential donating citizens considerably . If the Nerevarine succeeds in raising 100 ( or even 200 ) , he must return to Ebonheart and deliver the money to Iulus Treptor . Alternatively , he can donate a part or all of the gold himself , telling Iulus Treptor that he was able to raise the money in Ald ' ruhn . If the Nerevarine fails to raise the money ( or at least tells Iulus Treptor so ) , he must wait one day until he can continue with the next almoner ' s mission .