naist-nlp/zeshel huggingface dataset:
Mantis ( Fallout ) The mantis is a mutated creature found in " Fallout " and " Fallout 2 " . Characteristics . Mantises are hugely mutated praying mantises , and have grown to manifold the size the original praying mantis insect . They are always hostile against intruders but are hardly a problem for anyone unless they are encountered in large numbers . The adult mantis will fiercely protect their offspring from harm . Biology . Mantises were originally pre - War insects called praying mantises . After the War , as they were gradually exposed to very high levels of ionizing radiation , they mutated , and grew to become very large , and very aggressive . Gameplay attributes . Mantises tend to travel in large swarms , and can potentially pose a serious threat if allowed to surround a target . They attack swiftly with their razor sharp claws , and can attack up to five times if allowed . Variants . Mantis . Mantises are weak adversaries as individuals , but as a swarm they may pose a major threat . They easily surround their enemies , and hurl a flurry of attacks against their victims . Great mantis . Great mantises are a lot tougher and stronger than regular mantises , but much less common . They are often accompanied by regular mantises . Appearances . Mantises appear in " Fallout " and " Fallout 2 " . Behind the scenes . When killed , mantis blood appears red . However , real - life mantids have blue blood , which is the result of hemolymph , the insect equivalent of blood . This is also the case with radscorpions .
Spider drone Spider drones are robots employed by the Chinese Army in the Anchorage Reclamation simulation in the " Fallout 3 " add - on " " . Background . Before the war , these robots served as mobile landmines for the Chinese army . Their method of attack is to approach enemy targets and simply self - destruct ; the explosion acting as a fragmentation mine would . They are only encountered briefly during the quest " Paving the Way " and thus , there is very little information to be gathered on them . According to a Chinese terminal entry , the model encountered in the Anchorage Reclamation simulation is designated " spider drone Mk VI prototype " , and are air dropped via bombers . Gameplay attributes . A Chinese terminal entry advises their own soldiers to be careful around the drones , even though they are configured to only attack Americans . Additionally , you will occasionally see a fighting one of these on the way to the Chimera Armor Depot , suggesting that the prototypes might still suffer from problems with its combat inhibitor , or might even lack one entirely . Appearances . Spider drones appear in the " Fallout 3 " add - on " " . A modified version appears to be a projectile for the cut spider rifle weapon in the " " , " Old World Blues " .
Nightkin sentry The Children of the Cathedral nightkin sentries are a group of nightkin located at the upper levels ( " Tower of Doom " ) of the Cathedral in 2161 . Background . These nightkin act as elite guardians of Morpheus . They show no fear or mercy when attacking and are a very dangerous force as they are hidden by Stealth Boys . Appearances . The Children of the Cathedral nightkin sentries appear only in the original " Fallout " .
Hadley James Hadley James was the director of the Department of Public Works in Pittsburgh before the Great War . Background . After an incident involving the Wabash Bridge in Pittsburgh , James was assigned to oversee its reconstruction . As director in his department , he felt that the new bridge would be more cost effective if he were to simply replicate the nearby 10th Street Bridge in design . Upon the completion of the new bridge , Emily Weise , the head of the Pittsburgh Heritage Society , showed her anger and distaste with his choice to not rebuild the bridge as it once was . Through a business message , she clearly expressed her anger at his inability to restore the architectural monument , and outlined her actions of reporting him to his senior advisor . It is not known whether or not he was fired in response to the complaint , whether or not anyone cared , or if the bridge itself was rebuilt again later on . The message can be found on Hadley ' s personal terminal . Appearances . Hadley James is only mentioned in the " Fallout 3 " add - on , " The Pitt " .
Mason ' s outfit Mason ' s outfit is a piece of clothing in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A light blue shirt with red feathered pants . The shirt has the Pack ' s emblem on the back . The outfit provides 24 Damage Resistance as well a bonus of 1 to Luck and 1 to Strength . The outfit takes up both leg slots , leaving only the torso and arms free to add armor pieces . Mason ' s armor cannot be modified at an armor workbench or scrapped .
More Energetic More Energetic is a in " " . Challenge requirements . The Courier must kill 64 enemies with . Effects . Grants 75 XP upon completion and unlocks the " Beam ( Weapon ) Me Up " challenge , which is needed to achieve the " Set Lasers for Fun " perk .
KitOffice KitOffice is a test cell in the game files of " Fallout 3 " . Layout . The area holds various pieces of abandoned office buildings . It cannot be fully explored , due to where boundaries are placed . Appearances . KitOffice appears in the game files of " Fallout 3 " , but it is not considered canon because it is a test cell .
Ant burrow The ant burrow is a in Zion Canyon . Layout . It appears to be a typical burrow , however the entrance is blocked off by rocks . The burrow is built at the base of a cliff with some surrounding it . There are usually one or two giant ants crawling around the area . Notes . When first encountered with Follows - Chalk as a companion , he will say that his people sometimes call ants " picnic - killers , " but adds that he is not sure of what it means . Appearances . The ant burrow appears only in the " " " Honest Hearts " .
Bar patron Bar patrons are visitors of John Cassidy ' s bar The Spitoon in Vault City courtyard in 2261 . Background . They are dusty - looking traveler who ' ve been trying to get a day pass to get into town , but have failed up till now and therefore are spending their time in the courtyard ' s bar . Interactions with the player character . Other interactions . Having only floating dialogue , they are making some remarks about the Vault Dweller , based on actions made in the recent past . They also tend to be somewhat insultive , calling the Dweller " Citizen " . Other than that they can be heard telling about their experiences with some Vault City citizen s and friends in New Reno , whom they never heard from again . Appearances . These bar patrons appears only in " Fallout 2 " .
Floater ( Fallout : New Vegas ) Floater is a cut from the final version of " " . They appear in game files in name only , using the ' s assets . Background . Floaters are hostile mutant creatures that likely originated from the FEV - infected flatworms mentioned in the FEV Experiment Disk , and were later further enhanced by the Master ' s experiments . Characteristics . Biology . Through producing and storing noxious gases in their floatation bladders , floaters are able to hover above the ground .
Overcharged capacitor The overcharged capacitor is a weapon mod for the laser gun in " Fallout 4 " . Effects . Increased damage , but also gives a worse recoil , especially for fully automatic rifles . Location . An overcharged capacitor can be crafted , bought , or found randomly on weapons throughout the Commonwealth .
Capitol Post ( company ) The Capitol Post was a pre - War newspaper with offices in Washington , D . C . ' s L ' Enfant plaza . About . Several of its articles can be read at the facility , dealing with pre - War news such as the disbanding of the United Nations , the annexation of Canada , the Anchorage Reclamation , the new super weapon of the U . S . Army under development or the Pint - Sized Slasher . A reporter of the company can be encountered in the Anchorage Reclamation simulation in " " , taking the picture which was to become the template for the Anchorage War Memorial . Company details . Known products . Capitol Post newspaper Appearances . The " Capitol Post " building appears in " Fallout 3 " . Three issues of the newspaper can be seen on a loading screen in the same game and an American war correspondent from the newspaper can be encountered in the add - on " " . Behind the scenes . The newspaper is a reference to Washington , D . C . ' s " Washington Post " .
Laddie Laddie is Jonny ' s exceptionally alert and intelligent dog that lives in Modoc in 2241 . Background . Laddie is a Jonny ' s pet . Unusually , he is very intelligent , but nevertheless nice and friendly . He misses his owner dearly . Notes . If Jonny ' s BB gun has already been found , Laddie will no longer " talk " to the Chosen One . He will instead , just display " Woof " in floating text . Appearances . Laddie appears only in " Fallout 2 " . Behind the scenes . Laddie is a reference to an episode of " The Simpsons " where Bart gets a new dog , which itself is an obvious reference to .
Nathaniel Gibbons Nathaniel Gibbons is a feral ghoul character who was cut from the " Fallout 4 " add - on " Far Harbor " . Background . Nathaniel Gibbons was a member of the Gibbons family . He was supposed to take his little sister Eliza Gibbons to a Halloween party the day the bombs fell , but he wasn ' t there to do so . Eliza mentions in her journal that lately Nathaniel was gone a lot , so it was a common occurrence for him to disappear . His mother Victoria took Eliza to the party in his stead . Returning later on , Victoria and the other family members , Nathaniel ' s grandfather Patrick Gibbons , his father Frederick and his brother Steven , locked themselves in the family bunker where they became trapped after the machinery controlling the door was broken . Appearances . Nathaniel Gibbons was cut from the " Fallout 4 " add - on " Far Harbor " .
Military cap The military cap is a piece of headwear in " Fallout 4 " . Characteristics . The military cap is a lightweight piece of headwear that counts as a hat and takes up the respective armor slot , meaning it can be combined with eyewear and a mask . It looks like a black beret and offers a bonus to Perception but nothing in terms of Damage Resistance , Energy Resistance or Radiation Resistance . The military cap can ' t be upgraded with the ballistic weave armor mod .
Vault jumpsuit ( Fallout : New Vegas ) The Vault jumpsuit is a piece of in " " . Characteristics . This piece of apparel was the required clothing for every vault and comprises a light blue jumpsuit with a yellow line around the neck , middle , and sleeves . It does not have a Damage Threshold , but provides a bonus of + 2 to Speech and Melee Weapons and can be repaired with any Vault jumpsuits . Numbered jumpsuits . Vault 3 jumpsuit . These vault jumpsuits were originally worn by the inhabitants of Vault 3 before their brutal deaths at the hands of the Fiends . Vault 11 jumpsuit . These vault jumpsuits were originally worn by the inhabitants of Vault 11 before a war broke out over the annual election of the Overseer . Vault 19 jumpsuits . These vault jumpsuits were originally worn by the inhabitants of Vault 19 before they left because the combination of the sulfur in the caves below the vault and their existing paranoia scared them away . Vault 21 jumpsuit . These vault jumpsuits were originally worn by the inhabitants of Vault 21 before they were forced out of their Vault by Mr . House . They also cannot be used to repair any vault jumpsuits other than Vault 21 versions . Vault 22 jumpsuit . These vault jumpsuits were originally worn by the inhabitants of Vault 22 before they were killed due to mutations caused by deadly spores created during the Vault experiment . Vault 24 jumpsuit . These vault jumpsuits were originally worn by the inhabitants of Vault 24 . They were cut from the game along with Vault 24 . Vault 34 jumpsuit . These vault jumpsuits were originally worn by the inhabitants of Vault 34 ; most died or were ghoul ified due to radiation poisoning following a reactor malfunction , although a small number survived and may be rescued depending on the Courier ' s actions . These rescued Vault 34 survivors , including Horowitz , will be wearing Vault 34 jumpsuits . Boomer apparel , including the Boomer jumpsuit and Boomer flightsuit , are derived from Vault 34 jumpsuits . Behind the scenes . Currently there is no mention of a " Vault 24 " in any official " Fallout " universe resources , including potentially non - canon sources , such as Van Buren .
RALPHIE the Robot ' s Incredible Odyssey ! RALPHIE the Robot ' s Incredible Odyssey ! is a pre - War TV series and , according to the poster , tells the incredible odyssey of an eyebot named RALPHIE . Background . The plot of the show is based around a boy named Tommy finding an eyebot on the side of the road with his dad , taking it in and getting it fixed by his mom , and avoiding capture by a General Winters . It was shown every Saturday on Vault - Tec Channel 9 . Poster locations . Refer to Feel Like a Kid Again for all locations . Appearances . The " RALPHIE the Robot ' s Incredible Odyssey ! " movie poster appears in the X - 17 meteorological station , Securitron de - construction plant and The Sink in Big MT in the " " " Old World Blues " and prominently in " Lonesome Road " .
Poison the water shipments Poison the water shipments was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . By poisoning the water shipments , Jericho ' s credibility will be ruined , and other towns in the wasteland will refused to buy water from them . Journal Entries . There aren ' t any Journal Entries for this quest .
Herman Benson Herman Benson was an actor working for the Nuka - Cola Corporation at Nuka - World before the Great War . He played The Wild Knight in King Cola ' s Court and one of the Cola Clowns . Background . Herman was one of the employees who hid inside the employee tunnels during the initial attack of the Great War . After the team barricaded Kiddie Kingdom , he went to live in the Fun House with his son , Bradley . He eventually turned into a feral ghoul , and made several entries on his terminal explaining the process of becoming one . For example , he bit one of the attackers during a defensive maneuver out of the blue , and suddenly developed a lot of anger problems . Appearances . Herman Benson is mentioned only in the " Fallout 4 " add - on " Nuka - World .
Twin Mothers Fields The Twin Mothers Fields is a location in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . These are the fields that provide food for the Twin Mothers Village . Crops include Corn , wheat , fruits , and vegetables , as well as sheep and Cattle . Layout . Nestled against the wall of a box canyon are the crop fields ; the fields surround a small animal pen that houses sheep , cattle , and a tool shed . A nearby well irrigates the crops and provides water for the livestock as well . Inhabitants . The fields are tended by two groups of four caretakers . Each group is composed of two men and two women . The two groups work in alternate shifts , tending the fields during the day and guarding them at night . Also visible are four security robot s stationed about the area . These robots , though apparently functional , do not respond to any perceived threat to the area , nor do they respond to any commands . They are , for all intents and purposes , quite harmless . However , if the robots are attacked they will defend themselves with deadly force until their attackers flee . At this point they become inert once again . The security robots are actually the servants of the goddess Diana ( see the sections that follow for more details ) and normally protect the Twin Mothers from any wasteland threats . However , they have long since ceased performing their duties . This has left the tribe open to assault by wasteland critters and raiders . As a result , the guards in the fields are wary of anyone they see anyone approaching . They will flee the area and warn the village of any intruders . The sheep and cattle in the pen are quite domesticated and can be sheared for wool or slain for meat . Related quests . If the player takes the time to inspect this area he can discover the following : If the player has a high enough outdoorsman skill he can recognize the tracks here with ease . The wasteland critters appear to be giant ant s and slug s . The booted footprints are most likely raiders . The woven sandal footprints belong to the natives . The remaining tracks are obviously those of the security robots since they begin and end beneath the robots motivators . If the player chooses to follow the tracks they lead to the following areas . The wasteland critters lead to the mystery caves . The booted footprints lead to the forbidden lands . The woven sandal footprints lead to the village . The security robot tracks lead to the forbidden lands and then continue to the vault entrance . Appearances . The Twin Mothers Fields have not appeared in any of the published games . It was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if it will appear in any future Fallout game .
Flamer ( Fallout ) The flamer is a weapon that projects an ignited stream of flammable liquid in " Fallout " and " Fallout 2 " . Characteristics . The flamer is a sort of middle ground between the big guns . It has the shortest range of any big gun , but does quite a bit more damage per shot compared to miniguns . Fire resistance is often lower than normal resistance , so a flamer can usually do more damage to an enemy in power armor than a minigun , and has less danger to the user compared to the BigBazooka rocket launcher . Floater s , especially , have very low fire resistance . The only downside to the flamer is the heavy ammo , which weighs 10 pounds for a cluster of 10 shots . One can be upgraded into an improved flamer in " Fallout 2 " . It increases the flamer ' s min damage by 5 , and makes it one pound heavier . Loaded with volatile flamethrower fuel Mk II , a flamer can roast enemies at close range , while miniguns destroy targets at medium range , and a BigBazooka rocket launcher annihilates far - away foes .
Mess hall & munitions storage The mess hall & munitions storage is a within Nellis Air Force Base in the Mojave Wasteland . It is located in the northern section of the base , next to the Nellis hangars . Layout . Inside the mess hall is the Boomer munitions manager ' s store at the north - west end of the hall way , there are various explosive weapons such as mines and inside the store . Near the west entrance is an entrance to a kitchen with some Boomer chef s inside . In the middle of the hall are tables and chairs , as well as several Boomers eating . A couple of VR pods , similar to the Tranquility Lounger s from " Fallout 3 " , can be found at the southern part of the mess hall . Notes . Due to the primary weapons of the Boomers being explosive based , the Sunset Sarsparilla star bottle caps can easily be scattered by explosions , should the Boomers become hostile . Appearances . The mess hall & munitions storage appears only in " " .
Vault 27 Vault 27 is one of the Vault - Tec vault s . Background . As part of the vault experiment , this vault would be " deliberately " overcrowded . 2000 people would be assigned to enter , double the total sustainable amount . The location of this vault is unknown . Appearances . Vault 27 does not appear in any game , but it is mentioned in the " Fallout Bible " .
Great Khan armory The Great Khan armory is an in the Mojave Wasteland . Layout . It is located in a basement of a burned out house northeast of the Spring Mt . Ranch State Park , at the south entrance to Red Rock Canyon . The armory is accessed through a pale yellow cellar door outside of the house . It is occupied by an unnamed Great Khan and the Great Khan armorer . She will let you trade with her if you have enough fame with the Great Khans . The armory storage area is to the left , with a workbench and reloading bench to the right . A steel , Hard - locked gate protects the armory ' s merchandise from theft . Appearances . Great Khan armory appears only in " " .
The Hold Out The Hold Out is a side quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . This quest does not become available until Rite of Passage is completed . Start the quest by talking to Mitch in Far Harbor ' s bar , The Last Plank . He will ask the Sole Survivor to find his uncle and possibly bring him back to Far Harbor . Travel to National Park Visitor ' s Center , beware of the mines and traps near the entrances but try not to disarm them since they will help a bit later . Once inside talk to Uncle Ken and tell him that Mitch asked to check on him . He will immediately warn of an imminent trapper attack . The Sole Survivor can use the workshop immediately afterwards , but since one probably hasn ' t got the chance to set up supply lines here , the existing resources are most likely insufficient for building more than a couple of machine gun turrets . Repel the attacking trappers . Once they are dead , talk to Uncle Ken again . With some difficult charisma checks he can be persuaded to go to Far Harbor ; doing so will net more reward from Mitch , but keep in mind that Uncle Ken becomes a fully - fledged settler if he stays in his home . Regardless of the result , return to Mitch for payment . If the player character didn ' t ask Uncle Ken to leave , he will remain in the settlement and Mitch will send two additional settlers there .
Night Terror Night Terror was a Fiend that had a bounty put on him . Background . Night Terror was a Fiend that caused so much trouble for the NCR that Major Dhatri put a bounty on Night Terror ' s head . He was killed by Little Buster . Appearances . Night Terror is mentioned only in " " .
Jack ( Great Khans ) Jack is an easy going drug dealer , or " drug supplier " as he prefers , for the Great Khans living at the Red Rock Drug Lab in 2281 . Background . Jack and are advisers to Papa Khan . The pair run a drug trafficking ring in the Mojave and supply the Great Khans with drugs as well . Jack learned chemistry from the Followers of the Apocalypse when they visited the Khans and uses this knowledge to make the drugs , while Diane handles the business end of the operation . It is implied that they have an emotional attachment to each other ( or at least Jack does ) , since he becomes upset when told that the Legion would put Diane into slavery and make her a prostitute . Jack is noticeably more laid back than the other Great Khan members , putting much less emphasis on the tribe ' s warrior culture and often speaking in " stoner " slang . He even expresses sympathy for , despite Jerry thinking little of Jack , claiming Jack only passed his beatdown because he was " baked to the gills " at the time . Appearances . Jack appears only in " " . Behind the scenes . " " is a song title by about " two American kids doing the best they can " , similar , in a way , to the pair of Great Khans named in homage to them .
El Bandolero El Bandolero is a perk in " J . E . Sawyer ' s Fallout Role - Playing Game " . Effects . You ' ve been carrying guns and ammo all over the wasteland for quite a while now , and you ' re not a drooling idiot , so you know a thing or two about how to store it . All ammo weight for you is reduced by 50 % .
Colorful brown undergarments The colorful brown undergarments are a piece of clothing in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The outfit appears sewn together out of several knitted weave fabric pieces , with a pink cowl , brown top with green sleeves , pink pants and olive green canvas footwear . The colorful brown undergarments increase the wearer ' s Luck by 2 and provide a single point to Damage Resistance when worn . While it allows armor pieces to be worn over it , it cannot be modified with ballistic weave at an armor workbench .