naist-nlp/zeshel huggingface dataset:
Gambling Gambling is a " Fallout " , " Fallout 2 " and " " skill . Initial level . " Fallout " . formula _ 1 Example : A starting Luck of 5 : formula _ 2 " Fallout 2 " . formula _ 3 Example : A starting Luck of 5 : formula _ 4 Description . This skill increases the odds of winning at roulette , slots or " Mole - Rat Mambo " ( in " Fallout 2 " , city of Redding ) . With a high skill level , gambling allows the player to earn a considerable amount of money . In fact , it might be a good alternative to the barter skill . The Maltese Falcon inside the Hub of the original " Fallout " has a roulette table ; by speaking to the man with metal armor , the gambling game can be played . Dialogue options 1 through 3 show how much can be bet on a game . An absolute minimum of get any profit is 60 % . At 100 % gambling becomes a profitable skill . Additionally , slots can be played in Gizmo ' s Casino located in Junktown . In " Fallout 2 " , the skill can be used on any slot or at gambling tables , except games at craps , " Fallout 2 " . An example where this can be played is the Den . Dialogue options 1 - 5 correspond to different betting amounts ( 5 , 15 , 25 , 50 , 100 ) . By 80 % , one can bet $ 5 and win consistently . Betting at $ 50 requires at least 120 % . In " Fallout Tactics " , at least without the patch , just the Warrior will be able to gamble . The process is also bugged : it is possible to offer nothing for all , then hit the gambling button rapidly . Victory is granted within 10 seconds , even with 30 % . This can be exploited at the bunkers , while gambling with the quartermaster , and selling his items back . This skill can be increased with the Gambler perk , which adds 20 % to the Gambling skill .
Camp Golf mess tent The Camp Golf mess tent is a in the Mojave Wasteland . It ' s the tent offering dining facilities to the NCR trooper s . Layout . Within the tent , there are several tables that contain silverware and plates for the troopers stationed in Camp Golf . There are several items of food on top of the tables , as well as on the shelves and in the fridges located there . A back door leads to the outdoor " kitchen " , and has flaming barrels with grills over them that are used to cook meat . Appearances . The Camp Golf mess tent appears only in " " .
Recover Daniel Recover Daniel was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . Though he really does have two wives and many children , Daniel is , in fact , a big fat liar when it comes to keeping promises . If he is allowed to return to New Canaan from Denver ( i . e . , not killed and dragged back ) , he must be taken away from here either by force or by convincing Jeremiah that Daniel is a lying bastard .
SMMG extended magazine SMMG extended magazine is a for the Shoulder mounted machine gun sold in the " " add - on " Lonesome Road " . Effects . Increases the magazine size of the SMMG by 15 , from 60 to 75 . Location . Sold by any Commissary terminal in the Divide .
C . Pasetto C . Pasetto is a character mentioned in " " . Background . The name of this character is mentioned when you activate one of the tables on level 2 of the Secret Vault - Ruins . Appearances . C . Pasetto appears only in " " . Behind the scenes . The character is named after one of the developers of the game , Chris Pasetto .
Lavonne Lavonne was a person who lived before the Great War with an unknown affiliation to the United States Armed Forces . Background . She knew the ex - army foreman of a factory in South Boston , and last saw him in a briefing room in Portland . At some point shortly before the Great War of October 23rd , 2077 , she abruptly phoned the foreman and informed him of the impending global nuclear war , by speaking in code and pretending to tell him about her nephew ' s baseball team . The foreman then decided to send all of his worker ' s home to their families , and was saved when the bombs hit when he was sleeping in his chair . He believed he would have been vaporized by the blast had he been doing his regular thing when it occurred , and thanked Lavonne . Her fate is unknown . Appearances . Lavonne is only mentioned in " Fallout 4 " .
Scribe Rothchild ' s robe Scribe Rothchild ' s robe is a legendary outfit that can be found in " Fallout Shelter " . Characteristics . The outfit is a dark - red with metal linings and buttons . It has brown sleeves and large pocket - lined belt . That said , it shares the exact same appearance as the Initiate robe and Scribe robe . The outfit provides dwellers with + 2 to Perception , Charisma and Intelligence , plus 1 to Endurance . This outfit can only be worn by male dwellers . Crafting . A high Intelligence statistic is needed to effectively create Scribe Rothchild ' s robe .
Ice cold Nuka - Cola Dark Ice cold Nuka - Cola Dark is a consumable item in " Fallout 4 " . Characteristics . A bottle of Nuka - Cola Dark , ice cold . It temporarily increases Strength and Endurance by 1 point , but decreases Perception by 1 . These are the same effects as provided by a warm bottle of Nuka - Cola Dark . Locations . Chilling a Nuka - Cola Dark in Buddy will change it into an ice cold Nuka - Cola Dark .
Mess hall The mess hall is a in the Mojave Wasteland . It ' s the diner for Sloan ' s quarry worker s . Layout . The mess hall exists out of 2 sections , the first being the diner as you enter . Some tables , a jukebox and a Sunset Sarsaparilla vending machine . Next to the counter , with behind it Jas Wilkins , is a doorway to the kitchen . It has a fridge , shelves and a counter with some meat on it . Notes . On the counter behind Jas there are a few s . This would suggest that some of the meat she serves is actually human meat . Appearances . The mess hall appears only in " " .
Vats of Goo Vats of Goo is an ambient music track composed by Mark Morgan for the " Fallout " and " Fallout 2 " soundtracks . The track is available as a part of the Vault Archives compilation . This track has been inspired by Brian Eno - Alternative 3 . Appearances . " Vats of Goo " appears in " Fallout " and " Fallout 2 " , it plays in the Fallout intro and while the Vault Dweller is in the Mariposa Military Base , or while the Chosen One is in Broken Hills , Vault 13 or the Sierra Army Depot .
Broken power armor ( Fallout : New Vegas ) Broken power armor and broken power helmet are pieces of in " " . Characteristics . These sets of power armor are so decrepit and battle - worn that they have ceased their primary function of protecting the wearer from harm , though they still provide a bonus to Radiation Resistance - + 3 for the helmet , + 10 for the armor suit . Locations . A set of broken power armor is found within the Hidden Valley bunker . If you try to take the armor , you will be warned by a member of the Brotherhood of Steel that the item in question still has to be fixed and you will be unable to pick it up . This happens even if you are hidden when you try to take the armor . Therefore , the only way to get the armor and helmet is through console commands or through modded saves .
Tully Father Tully is the head priest who can be found in a church in New Reno ' s Commercial Row in " Fallout 2 " . Background . Father Tully is an elderly man in brown robes with whiskey blotches on his cheeks . He is almost perpetually drunk and when not , looks for money to get drunk with . Although he claims that the Temperance Union and Missus Wright helped him break his habit , it is apparent that they did not and is still an alcoholic . He claims to have been sober for a month , but then instead says a week due to him being unsure . Yet despite his habits , he is the only preacher in the city who listens to confessions of the mighty and wealthy , making him a good source of information . However , this occasionally is hindered by him wanting a gift of alcohol to soothe his throat . Notes . There was going to be a quest to retrieve a bottle of wine for Father Tully from one of his old friends in the Abbey , a location cut from the final game . Appearances . Father Tully appears only in " Fallout 2 " .
Fist ( super mutant ) Fist is a super mutant in the Commonwealth in 2287 . Background . Fist is the leader of the super mutants occupying Trinity Tower . He is holding Rex Goodman and Strong prisoner in a cell at the top of the tower . Should the Sole Survivor enter the tower and work their way up , he will continually taunt them over the intercom . Upon reaching the top of the tower , Fist can be found outside of the cell holding Rex Goodman and Strong . Appearances . Fist appears only in " Fallout 4 " .
Unfriendly Persuasion Unfriendly Persuasion is a in " " . Detailed walkthrough . The second time the player returns after finding Jacobstown , Marcus will approach you with news of New California Republic harassing the town . He ' ll then ask you to peacefully deal with them . When asked why the mutants don ' t kill them , Marcus says it ' s to avoid giving the NCR an excuse to terminate Jacobstown . Finding the mercenaries is relatively easy , since they ' re directly in front of the town . To resolve the quest you can pay them 2500 caps or tell them to leave with a Speech check of 65 . If you have a very high NCR standing you may also be able to tell them that you ' re an NCR hero . Norton will recognize you and they ' ll leave . Alternatively , you can also kill them , but this leads to less XP reward and lowered with the NCR . After completing the quest you will gain 350 XP , or 250 XP if you asked for caps from Marcus , regardless of whether you used a Speech check or gave the caps to Norton . Behind the scenes . The quest title is a play on words for the 1956 song . Bugs . After convincing Norton to walk away via caps , the area just south of Silver Peak Mine shows a non - hostile non - player character on the compass . The spot the compass points to shows an option to talk to Norton and one or more mercenaries . Doing so does not activate a dialogue .
Kremvh ' s Tooth Kremvh ' s Tooth is a unique machete found in " Fallout 4 " . Background . The unique weapon " Kremvh ' s Tooth " is a religious item tied to the semi - Lovecraftian god Ug - Qualtoth as a sacrificial knife , and a tool for the religious wars that it was likely created for use in – either before the advent of the first civilized nations , or in the darker eras after the Great War ( the use of pre - War tech and formal " modern " company e - mails suggests the former ) . This weapon is one of a few remaining genuinely arcane artifacts left in the " Fallout " lore . Characteristics . Kremvh ' s Tooth is a unique machete with a unique mod named " sacrificial blade " , which gives the weapon a large damage boost , additional poison and bleeding damage on a short duration , as well as a unique shape . Unlike legendary weapon effects , it is possible to remove the sacrificial blade mod from the weapon at a workbench , and apply it to another machete . Thus , it is possible to install the mod on any legendary variant of the machete , giving the weapon the unique shape as well as extra effects . When the sacrificial blade mod is removed , Kremvh ' s Tooth becomes a regular machete , just with a different name . Location . Kremvh ' s Tooth is found at the bottom of Dunwich Borers down an underwater shaft in a little tunnel before the bottom of the shaft , flanked by two mini nuke s and two glowing mushrooms on top of an altar . Notes . Retrieving Kremvh ' s Tooth while wearing power armor may result in the power armor seemingly being trapped underwater since it is not possible to swim up while wearing it . The only way to get the power armor back is to have a follower enter the power armor and to then fast travel .
Fallout 4 patch 1 . 2 . 37 Beta " Fallout 4 " patch 1 . 2 . 37 Beta was released on December 2nd , 2015 for PC . It updates " Fallout 4 " to version 1 . 2 . 37 Beta . The update for PC can be acquired via Steam .
Penthouse suites The penthouse suites are a location in " Fallout 3 " . Layout . Located at the top of Tenpenny Tower , this area comprises all of the penthouse suites in Tenpenny Tower , except for the player home which is accessed from this location . This location contains the suites of Allistair Tenpenny , Irving Cheng , and Mr . Burke , though Burke is never seen in his suite . The area has three exits : an elevator to the lobby , an entrance to the player ' s suite , and an exit to the balcony from Tenpenny ' s suite . There is one large main room that all the suites open onto . Water outlets on this level are not irradiated , unlike elsewhere in the tower as well as most of the wasteland . Tenpenny ' s suite is the largest , with 5 rooms : a foyer with the door to the balcony , a living room , 2 bedrooms , and a bathroom . Cheng ' s suite has four rooms : a foyer that doubles as a living room , two bedrooms , and a bathroom . Burke ' s is the smallest , with three rooms : a foyer that doubles as a living room , a bedroom , and a bathroom . Appearances . The penthouse suites only appear in " Fallout 3 " .
Salesman Weekly Salesman Weekly is a in " " . Characteristics . Reading this magazine increases your Barter skill by 10 points ( 20 points with the Comprehension perk ) for 60 seconds ( 180 seconds with Retention ) . Crafting . This item can be by the Courier with the " Lonesome Road " . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E once the add - on " Lonesome Road " is installed . Locations . Below is a list of all fixed locations of Salesman Weekly skill magazines in " " and its . For an overview of magazines per location , see the . < section begin = " Locations " / > < section end = " Locations " / >
Nursery Valley The Valley is a location in the Nursery in 2253 . Layout . This area is to be used for exposition purposes . It is intended to show the earth as it was in the golden era of the 50 ' s , and instill hope that at some point it could return to such a state . The valley is lush with vegetation and wildlife . Grass , flowers , and trees are abundant here . Wolves , mountain lion s , badger s , and raccoon s ( to name a few ) flourish here and show no fear of man . However , there are some telltale signs that all is not as it should be . The water level along the river banks appears to be receding as well as that of the lake . Patches of grass are beginning to turn brown in some areas . Trees further away from the river are starting to show signs of dehydration . In most areas lamps are not lit , computer equipment does not work , and door locks have failed . For the most part , the player can wander the valley at leisure and explore . There are no dangers here with the exception of the greenhouses . This area is terrorized by wandering bands of carnivorous plant life that will attack animal life on sight . Examination of the greenhouse will show that these creatures escaped through small cracks in the glass that seem to have been formed very recently . The greenhouse itself is in lockdown mode and cannot be entered . The carnivorous plants will ignore the player but attack indigenous animal life . If the player intervenes he will be marked as a target for attack from that point forward . The plants can be eradicated but they will return unless they are halted at their source . This can only be accomplished by gaining access to the greenhouses . It should begin to be obvious to the player that the Nursery has undergone some recent catastrophe that has damaged its systems . The most apparent damage is to the power systems and the greenhouse . He can continue to explore the area or begin to search for the cause of the failures and how to deal with them . Game play at this point moves to the Control Facility . While exploring this area the player can become involved in the following : Appearances . The Valley was to appear in Black Isle ' s canceled " Fallout 3 " .
Amish commando The Amish commando is a member of the Unwashed in 2241 . Background . The Amish commando , commissar Of Blunt Force Trauma , sub - commander Of The Unwashed SWAT Team . He is a little cowardly , but will follow his superior Lerk to the ends of the earth in the hunt for Grim . Interactions with the player character . Other interactions . The Amish commando is found in a special encounter with the rest of the Unwashed villagers , hunting Grim Reaper , the spammer . Appearances . The Amish commando appears only in " Fallout 2 " .
Duke ( Forged ) Duke is a character mentioned in " Fallout 4 " . Background . Duke was a member of the Forged in 2287 . He died without the permission of Slag during their Second Trial . As punishment , he were fed to the forge . Appearances . Duke is mentioned only in " Fallout 4 " .
Gamebryo AI attributes The following statistics govern the behavior of creatures and characters in " Fallout 3 " , " " and " Fallout 4 " . Aggression . Governs who and when the character / creature attacks . Assistance . Governs whether the character / creature assists Allies and Friends in combat . Confidence . Governs how likely the character / creature avoids / flees from threats .
Thomas Adams Thomas Adams was a child who lived before the Great War . Background . He was the son of Jerry Adams , an engineer at Mass Fusion , and Isla Adams . Appearances . Thomas Adams is only mentioned in the " Fallout 4 " add - on " Automatron " .
Craig Mullins Craig Mullins is a freelance concept artist hired by Bethesda Softworks to create some early concept art for " Fallout 3 " . Background . Craig Mullins was born in 1964 in California and moved at the age of three to Ohio . When he was 18 , he went back to California , where for several years he lived in the proximity of Los Angeles . He went to Pitzer College in Claremont , California , for two years , and then studied at Art Center College of Design to study product design and illustration . He started out as a transportation designer and got a job at Ford in Detroit . There , he discovered that his design sense was a little bit too extreme for the car industry , so he returned to Art Center to study Illustration , where he got his BFA in 1990 . Since then , he has worked on many projects as concept artist , illustrator and matte painter . Mullins realized that the digital era freed him from all geographical constraints , so he moved to Hawaii , where he still lives today with his wife , his two daughters , and his cat . He stated that he is trying to stay in as many areas of illustration as possible . His works are inspired by John Singer Sargent and Frank Frazetta . Mullins has illustrated cards for the Magic : The Gathering collectible card game .
Wil Wheaton Wil Wheaton is an actor who voices the in " " and Super - Ego in " Old World Blues " . He is best known for his role as Wesley Crusher in " Star Trek : The Next Generation " , Gordie LaChance in the film " Stand by Me " and Joey Trotta in " Toy Soldiers " . As a writer , he is best known as a voice for the geek community and for his blog , Wil Wheaton Dot Net . Personal life . Wheaton was born in Burbank , California , to Debbie ( née O ’ Connor ) , an actress , and Richard William Wheaton , Jr . , a medical specialist . He has a brother , Jeremy , and a sister , Amy . Both appeared uncredited in the episode " When the Bough Breaks " of " Star Trek : The Next Generation " . Wheaton married Anne Prince in 1999 . He lives with his wife and stepsons , Nolan and Ryan , in Arcadia , California .
Ant nectar Ant nectar is a chem naturally produced by giant ant s . Variants . Ant nectar . Ant nectar is a naturally occurring substance secreted by giant ants . The nectar raises the consumer ' s Strength exceptionally , but lowers their Intelligence and Charisma by a considerable amount . Fire ant nectar . Fire ant nectar is a naturally occurring substance secreted by fire ants . The nectar raises the consumer ' s Agility significantly , but also lowers their Intelligence an exceptional amount . The nectar also adds 25 % to Fire Resistance upon consumption . Ant queen pheromones . Ant queen nectar is a strong aphrodisiac that raises the user ' s Charisma greatly at the cost of Intelligence and Perception . It can only be found on giant ant queens . Behind the scenes . This item bears similarities to a perfume in the game " The Elder Scrolls III : Morrowind " known as ; it is said that ' even a barbarian can be persuaded wearing it . '
Pinned Pinned is an Institute main quest in " Fallout 4 " . Detailed walkthrough . The quest starts upon entering the Institute after finishing Mass Fusion . First , the Sole Survivor must speak to Father , they are then told to go to the house of T . S . Wallace , a wastelander who could help the project . The Minutemen arrive there , and from here one has three choices : If they either stand down or get killed , the Sole Survivor must then go into the house of Wallace , where another speech check is required in order to get him to go to the Institute .
Light Switch 02 Upgrade : " Mood Lights " Light Switch 02 Upgrade : " Mood Lights " is a in the " " " Old World Blues " . Characteristics . When installed into Light Switch 02 and activated , this lighting turns all the lights in The Sink a red color , which provide a + 2 bonus to Charisma and a + 5 bonus to Barter and Speech for the first 12 hours after being exposed to the light . Location . In the Saturnite alloy research facility , upon entering turn right and step through the doorway into the factory . Immediately to the left is a cabinet with the holotape in it .
Manhattan Projects Manhattan Projects Inc . was a pre - War company that produced nuclear weapons . Background . The company created Plutonius - a warhead , found by the Brotherhood of Steel in Gravestone . Appearances . Manhattan Projects Inc . is only mentioned in " " . Behind the scenes . Its name is a reference to the , a US Army science project during World War II to create nuclear weapons .
Joe Cobb Joe Cobb is the leader of a group of escaped convicts that make up one of the Powder Ganger gangs in 2281 . Background . He is looking for a caravaneer named Ringo , who has taken refuge in Goodsprings . Cobb is known as an escaped convict of the NCR Correctional Facility and if a Speech check is passed he will tell the Courier that he was put in the facility for crimes of robbery , arson , and murder . Appearances . Joe Cobb appears only in " " . Behind the scenes . Audio in the files for Fallout : New Vegas suggests that Gregory Alan Williams was at some point going to voice Cobb , as there are many of Cobb ' s lines recorded in his voice .
2mm EC ( Fallout 4 ) The 2mm electromagnetic cartridge is a type of ammunition for use in weapons in " Fallout 4 " . Characteristics . Much like in " Fallout 2 " , 2mm EC rounds are used by the incredibly powerful Gauss rifle . The rounds are exceptionally rare and expensive and take the most resources to craft . Locations . These vendors sell approximately 20 - 55 of the rare 2mm EC ammo type , refreshing their stock every 48 hours .
Marsh Hunting Tips Vol IV : Mirelurks Marsh Hunting Tips Vol IV : Mirelurks is a book which was cut from the " Fallout 3 " add - on " Point Lookout " . Characteristics . This book teaches the perk Mirelurk Ecology . Notes . The player will receive the Mirelurk Ecology perk upon picking the book up , as opposed to using the item from the Pip - Boy inventory .