naist-nlp/zeshel huggingface dataset:
Scrapyard office The scrapyard office is part of the Scrapyard in 2277 . Background . The office is used by Littlehorn & Associates as the office for contract killers . You get your business here if you take the Contract Killer perk . At the main desk is Daniel Littlehorn , who issues the contracts . After taking the Contract Killer perk and speaking with Daniel Littlehorn one will be able to take an ear off the corpses of " good " characters and ghouls throughout the wasteland . After one takes the ear they can exchange it here for a small amount of caps and bad Karma . Appearances . The scrapyard office appears only in " Fallout 3 " . Behind the scenes . A painting by William Bouguereau depicting Dante and Virgil in Hell is shown prominently hanging above Daniel Littlehorn ' s desk .
Blood Brotherhood Blood Brotherhood is an unmarked and repeatable quest in the " Fallout 3 " add - on " Broken Steel " . Walkthrough . After the completion of Who Dares Wins , if the Lone Wanderer did not destroy the Citadel , Paladin Tristan asks the player character to kill super mutant s and bring back super mutant blood sample s so the Brotherhood can research a weapon that could destroy super mutants with ease . These samples can be found on any super mutant killed by the player character , much like ears and finger s on corpses , and can be exchanged with Paladin Tristan in the Citadel ' s A ring for caps and XP . Bugs . Occasionally , Tristan ' s dialogue for exchanging the blood samples for caps will go normally , but neither blood samples nor caps will be transferred . This can be solved by not speeding through Tristan ' s dialogue during the actual transaction .
Magic 8 - ball The magic 8 - ball is a miscellaneous item in " Fallout 2 " . Background . Sometimes it is almost impossible to decide the correct course of action . With this potent prognosticator , decisions are easy . A truly lucky character may receive some special insight from the magic 8 - ball . Location . The magic 8 - ball can be retrieved from the empty pool table on the second floor of the Bishops ' Shark Club , just near the stairs to the 3rd floor . Uses . ' Using ' the 8 - ball displays vague ( if promising ) ' fortunes ' , similar to those on real world magic 8 - balls popular in the 1970s . Rarely , the player character will instead receive a clue to various secrets in " Fallout 2 " . In many cases , knowing the location of the secrets is not enough ; until the player activates the clue from the 8 - ball , the secrets don ' t actually exist . Despair not if you haven ' t the patience ; none of this type of secret offer rewards that can ' t be missed , other than maybe the secret password to the computer . Clues . With Luck of 9 or higher : Behind the scenes . It seems that Feargus and Scotty did win out in the end ; the older version of the 8 - ball ' s dialogue mentions it being used as a weapon . It cannot be used to throw or punch now , though .
Van Graff package Van Graff package is a in " " . Characteristics . It is unknown what the package contains , although it is assumed that it contains samples of . Location . It is given to the Courier by Gloria Van Graff to deliver to a strange man during the Birds of a Feather . Notes . The package does not have an object image , only a lunchbox inventory icon .
Pushy Pushy is a unique in " " . Characteristics . Pushy is a unique version of the displacer glove . Instead of the usual silver plating , the forearm unit and knuckle plate emitter are dark gray , and the glove is a tan color instead of red . As with the regular displacer glove , Pushy causes a knockback effect on a successful hit , with a visual effect similar to that of a . Pushy has the highest DPS of any unarmed weapon in the base game , but is ultimately outclassed by the industrial hand with all DPS - aided perks added . Durability . Pushy can successfully strike about 595 times from full before breaking . Location . Ruby Hill mine - Found on the body of a dead Jackal gang member , lying near the dry tunnel entrance in the underground lake area . Behind the scenes . Sometime before release , displacer gloves , as well as many other fists , were supposed to use energy cells as ammunition , but it wasn ' t supported by the game engine and there was not enough time for implementation .
Gigolo Gigolo is a reputation title in " Fallout " and " Fallout 2 " . Obtaining . You get this title by passing the obj _ sex _ rating formula once with a rating of 9 . Sex Rating Formula . The formula is identical to the one for passing the porn audition in the quest Become a Porn Star at the Golden Globes . " obj _ sex _ rating " formula : formula _ 1 formula _ 2 if you have Kama Sutra Master formula _ 3 if you have Sex Appeal formula _ 2 if you are a Sex _ God Each time the character has sex the above formula is used to calculate a number from 1 to 15 based on the current stats . That number is added to a global variable called GVAR _ PLAYER _ SEX _ LEVEL . The Sex _ God hidden title is assigned after the character gains 100 points of sexual experience , but isn ' t necessary to gain the Gigolo title . The extra 2 points is helpful so to accumulate experience more quickly then drugs like Buffout or Jet , before sex help as is wearing the Mirrored shades during sex . If the character ever breaks 9 after sex , using the above formula , then they are given the " Gigolo " title . A few NPCs will make commentary based on your character ' s performance . Leslie Anne Bishop is the most significant and it affects dialogue with her . The levels assigned are from the " obj _ sex _ rating " formula and are : Effects . Despite the rumors that it increases initial reaction of characters of the opposite sex aka Sex Appeal trait without the drawbacks , script sources show no effects apart from the sex rating — in particular , no effect on reaction .
Meresti Metro station terminal entries The Meresti Metro station terminal entries can be found at the Meresti Metro station in " Fallout 3 " . It is where you meet Vance and The Family during the Blood Ties quest . Meresti trainyard station entry terminal . Wall terminal , located in the Meresti service tunnel , in Robert ' s quarters . The Family ' s terminal . There are two of these terminals around where The Family eats and holds their meetings . Vance ' s terminal . This terminal can be found in Vance ' s living quarters . Meresti trainyard station security terminal . This terminal is located on the wall next to the door where Ian West is sleeping .
Albert Cole Albert Cole is an inhabitant of Vault 13 in 2161 and one of the three pre - made player characters available during character creation at the beginning of " Fallout " . Background . Albert is a charismatic leader of a small , vocal minority of the Vault population that is considering life on the outside world . Dedicated to the role of a negotiator , he is often able to communicate efficiently between different parties . His professed occupation is closest to what was once known as a " lawyer . " Albert is often able to convince others that his ideas are correct . Notes . He is designed to provide a diplomatic , as opposed to a combative or stealthy , approach to solving the central conflict in the game : the Master . Appearances . Albert only makes an appearance in " Fallout " .
Sheriff ' s duster ( Fallout Shelter ) Sheriff ' s duster is a legendary outfit in " Fallout Shelter " . Characteristics . A tan / brown duster with a gold sheriff badge . This outfit provides + 2 Perception and + 5 Endurance . Crafting . A high Endurance statistic is needed to effectively create the sheriff ' s duster .
Power armor ( Fallout : Brotherhood of Steel ) Power armor in " " is not like the power armor used by the Brotherhood of Steel , Enclave , or American military forces before the Great War . It does resemble the T - 51b power armor a bit , however . The origin of this armor was an attempt by Vault - Tec to produce combat equipment to help their own Secret Vault to successfully enter the post - apocalyptic world . Vault - Tec had access to the vast knowledge of the government and the companies working for them , and tried to use all the technologies they could gain access to before the Great War happened . Having no option to manufacture or buy T - 51b power armor in large amounts , they started their own research and produced something at least similar to the original design ( s ) . Appearances . The Vault - Tec power armor appears only in " " .
Magnetohydraulics complex The magnetohydraulics complex is a location in the Big MT in the " " " Old World Blues " . Layout . The magnetohydraulics complex is an old science facility that made robots . Since its abandonment , it has flooded . It is north of the Think Tank , east of Signal Hills transmitter , and west of both the loading station and waste disintegration platform . Appearances . The magnetohydraulics complex appears only in the " " " Old World Blues " . Behind the scenes . A Wild Wasteland moment occurs upon entering . There is a non - moveable object called a " walking eye " ( on the left , on the roof of the nearby room and in the room on the desk ) . This is a reference to " The Venture Bros . , " since Dr . 0 is voiced by James Urbaniak , the voice actor for Dr . Rusty Venture .
Year : 2123 Year : 2123 is a holodisk in the " " " Honest Hearts " . Location . This holodisk is added to the player ' s Pip - Boy after reading the Year 2123 . entry on Randall Clark ' s terminal in the Morning Glory cave .
Ice cold Nuka - Hearty Ice cold Nuka - Hearty is a consumable item featured in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A bottle of Nuka - Hearty , ice cold . This drink restores 200 Hit Points and 50 Action Points and raises carry weight by 25 upon consumption .
Beast Beast is the second of four unique marked men encountered in the Divide in 2281 . Background . Beast is a marauder residing in a small camp east of the High Road entrance . His health and combat skills are higher than those of a normal marked man , and are on par with those of a . His armor and mask are a crude imitation of Legate Lanius ' s armor , indicating that he was a legionary in his former life . He wields a shoulder mounted machine gun . Appearances . Beast appears only in the " " " Lonesome Road " .
Trumbull < section begin = " TrumPV13Summary " / > Trumbull is a town which appears in a piece of concept art for Interplay ' s " Project V13 " , the canceled " Fallout " MMO . < section end = " TrumPV13Summary " / > Appearances . Trumbull was likely to appear in " Fallout Online " , Interplay ' s orignal Project V13 , since abandoned in favor of an unrelated project by the same name .
Oscar Velasco Oscar Velasco is a survivor of the Bitter Springs Massacre located in a cave north of the Bitter Springs refugee camp in 2281 . Background . Oscar Velasco is a member of the Khans and has returned to the mountains surrounding the refugee camp at Bitter Springs to exact vengeance against the NCR military for the Bitter Springs Massacre , and the refugees living there . To this end , he has been using his rifle to kill NCR soldiers and even the civilian refugees being cared for . He has also stolen supplies at night , leaving the camp situation at Bitter Springs dangerously untenable for the NCR . Appearances . Oscar Velasco appears only in " " .
Washington Monument The Washington Monument is a large , pre - War obelisk at the center of the National Mall in Washington , D . C . It is a United States Presidential Memorial constructed to honor . Background . The Washington Monument is a memorial completed on December 6th , 1884 , commemorating the first President of the United States , George Washington . The battered remains of the monument are still standing , towering above the ruins of the old capital city and the battle - torn Mall . The Washington Monument can be seen from nearly anywhere in the Capital Wasteland ; at 555 feet tall , it is the tallest structure in the D . C . area . The Washington Monument has been claimed by the Brotherhood of Steel . They are guarding the tower , as it is an outpost and it contains the signal transmitter for Galaxy News Radio . Although the Brotherhood are leveled characters , they may be killed off by the more numerous super mutants . Layout . The entrance of the monument contains two caved - in doors and an elevator . Only the elevator is accessible , which prompts a loading screen when activated . At the top there are some machines , which are used to relay the Galaxy News Radio signal . Outside the barricade to the northwest , a lone but well - armed paladin guards a checkpoint containing a stockpile of several Brotherhood - owned ammunition box es and health items . Just beyond the checkpoint to the west , the north side of the Reflecting Pool has been mined . At least eight frag mines have been laid down to protect that approach . The defenses are not without cause , as up to five vicious dog s frequent the area and often skirmish with the paladin , sometimes setting off the mines as they advance . To the southwest another well - armed paladin will usually be found patrolling the perimeter outside the walls . Appearances . The Washington Monument appears only in " Fallout 3 " , and is mentioned in " Fallout 4 " by Robert Joseph MacCready . It also appears in the " Atomic Command " Pip - Boy game .
Yardstick The yardstick is a junk item in " Fallout 4 " . Characteristics . A pre - War measuring device that is made from wood that is one yard long . Written on the stick are measurements from 1 to 36 inches . It was used mostly in schools for measurements and drawing straight lines , currently its main use is as a junk item providing wood . Crafting . The yardstick can be broken down into its individual components for use in crafting :
Emmett Emmett is a house cat found on the Prydwen in 2287 . Background . Emmett is Proctor Quinlan ' s pet cat . He is usually found on top of his owner ' s desk aboard the Prydwen , often playing with a Boston Bugle newspaper . Interactions with the player character . Effects of player ' s actions . He will turn hostile if the Sole Survivor chooses to attack the Prydwen , but can not deal damage . Appearances . Emmett appears only in " Fallout 4 " .
Scourge of Humanity ( achievement ) Scourge of Humanity is an achievement in " Fallout 3 " . Requirements . Reach level 20 while having Evil Karma . Notes . Reaching level 20 with Very Evil karma also grants the achievement / trophy . Behind the scenes . The image depicted in the thumbnail is the Devil , the enemy of God and humankind .
Bulk Trader Bulk Trader was a " Van Buren " and J . E . Sawyer ' s Fallout Role - Playing Game perk . Effects . Quantity is the name of the game , and you ' re holding all the cards . When you buy and sell goods , you get a better deal for larger quantities of a single item . E . g . : John has Bulk Trader . When traveling , he notices that all of the Blackspear tribals carry spears along with their assorted equipment . He goes out of his way to save up a few dozen of them for a rainy day . When he has about fifty , he and his companions haul the load down to the weapons dealer for a bag of cash . Sources . The description of this perk was posted by J . E . Sawyer at the Black Isle forum .
Steady addiction Steady addiction is a form of addiction which can occur in " " when you consume too much Steady . It can be fixed temporarily by Fixer or permanently by a doctor . Effects . A large chance to become addicted , with a Steady withdrawal reducing the Courier ' s Strength and Agility by one point .
Seymour ( Fallout 2 ) Seymour is a plant living in Broken Hills in 2241 . Biography . Seymour is an unusual , intelligent , talking spore plant living in Broken Hills . He was grown from a tiny spore and nurtured by the insane Professor , but he realized from an early age that if he were to act as smart as he truly was , the professor would cut him into pieces to examine him . Therefore , Seymour played dumb and got planted outside in the Professor ' s garden . Interactions with the player character . Quests . Defeat the professor ' s radscorpion in three challenges : Seymour can help the Chosen One beat the Professor ' s radscorpion at chess , telling them to use the Flying Liver Attack once the Chosen One uses a shovel to replant Seymour . Appearances . Seymour appears only in " Fallout 2 " .
Broken Hills Residential Broken Hills Residential is a part of Broken Hills . Layout . This is the part where most Broken Hills ' s citizens live . The section has many houses , the old ghouls ' home , the Professor ' s lab and the entrance to the mine . Eric requires more electrical power to his home , else more flies will be attracted to the smell . Typhon appears to know of a treasure in Broken Hills . . . but needs someone to get a sex doll , booze and a magazine . Dan , an inhabitant of Broken Hills , has his wife missing . The Chosen One can accept the quest , though it is revealed that she is dead with most of the mutant - haters . Zaius , the mine foreman , needs the air purifier to run again , but lacks a part . The Chosen One must first go to New Reno to Renesco the Rocketman to get the part , then descend into the mine itself . . . Appearances . Broken Hills Residential appears only in " Fallout 2 " .
Pack of marked cards The pack of marked cards is a miscellaneous item in " Fallout 2 " . Characteristics . It was originally planned that the Chosen One could plant a pack of marked cards on Three - Card Monte to always win against him in the " Find the lady " card shuffle game of the same name " Three - Card Monte . " However , since the character was cut from the game before the release , this item has no practical use .
Tinker Tom Special The Tinker Tom Special is a unique weapon in " Fallout 4 " . Characteristics . Tinker Tom ' s Special is a unique hunting rifle available to members of the Railroad . It ' s assumed to be a specially modified sniper rifle by Tinker Tom , drawing from its name and the fact Tinker Tom sells it . Tinker Tom ' s Special spawns with the Stalker ' s modifier , granting increased VATS accuracy when not in combat at the cost of more AP . It always spawns with a full stock , standard receiver , suppressor , and long ranged scope .
Fusion pulse charge ( Fallout 4 ) The fusion pulse charge is a quest item in " Fallout 4 " . It is used to sabotage the Institute ' s main reactor and create a nuclear explosion , completely destroying the facility and surrounding area of the city . Characteristics . The charge is a small metal box with a lot of wires and a radiation danger symbol on the exterior . It is used to detonate nuclear devices such as reactors and atomic bombs as seen in previous Fallout games . Locations . Given to the Sole Survivor by either the Brotherhood of Steel , the Minutemen or the Railroad when progressing through the quest The Nuclear Option .
Seattle < section begin = " SeattlePV13Summary " / > Seattle was a pre - War city in the state of Washington in the Northwest Commonwealth . One of its major landmarks is the , which seems to have survived the War . Unlike New California or the Capital Wasteland , Seattle is , at least in the winter , covered in snow . Seattle appeared in a piece of concept art where the Space Needle is clearly visible . It is not known whether it was intended to actually appear in - game . < section end = " SeattlePV13Summary " / > Project V13 was abandoned in favor of an unrelated project by the same name . Seattle was also to appear in the canceled " Fallout Extreme " . The Space Needle appears in the " Atomic Command " game in " Fallout 4 " . Seattle is mentioned as the setting of the film " Manzilloid vs . Roborilla " in the Eden Meadows Cinemas terminal entries in the " Fallout 4 " add - on " Far Harbor " .
Coffee table Coffee tables are settlement objects in " Fallout 4 " and its add - on " Vault - Tec Workshop " . Characteristics . A coffee table is a low table designed to be placed next to a couch or chair to support beverages and books . Coffee tables are usually made out of wood and steel . Crafting . Coffee tables are located under " Furniture → Tables " in the workshop .
Settler outfit The settler outfit is a piece of in " " . Characteristics . It provides a Damage Threshold of 2 and can be repaired with Field hand outfit s . For males it is an orange and brown plaid shirt with jean overalls . A handkerchief is wrapped around the neck . For females , it is an earth tone dress that comes down to the mid calves with a gray scarf wrapped around the neck . Notes . Before the patch this outfit weighed 15 , since then it only weighs 1 . 5 .
NATO The North Atlantic Treaty Organization , also known as the North Atlantic Alliance and often abbreviated to NATO , was a pre - War intergovernmental military alliance based on the North Atlantic Treaty . Background . Due to the divergence , the date of formation for NATO is left unclear . It most likely formed in 1949 in a similar , if not identical , way as it did in the real world . The nations of NATO were key players in the Cold War , representing the western bloc . It was hoped that the organization would counter the military power of the USSR and prevent the revival of nationalist militarism . NATO issued a standard 7 . 62mm round , which was used in weapons of member countries . The European Civil War and the simultaneous conflict in North America violate Article 1 of the North Atlantic Treaty . This suggests that the alliance disbanded sometime prior to or during the Resource Wars . Notes . For more information on the organization ' s real world counterpart , see . Appearances . NATO is mentioned in Fallout 2 , and Van Buren .
Bravo Company Bravo Company is a company within the New California Republic Army . History . Bravo Company is led by Ronald Curtis . The majority of the members are stationed at Camp McCarran by order of General Lee Oliver , and tasked with guarding the walls . Appearances . Bravo Company appears only in " "
Overboss power armor The Overboss power armor is a unique set of raider power armor in the " Fallout 4 " add - on " Nuka - World " . Characteristics . It is able to draw power from the Cola - cars arena during the fight against Colter . Its Achilles ' heel is the armors ' vulnerability to water while it is powered by the electrical grid in the arena . Contact with water shorts out the armors ' circuits and removes the electricity for a short time before it powers back up . Removing the fusion core from the nearby fusion generator reduces power to the power armor . The power armor is an upgraded version of raider power armor with added mesh wiring on all parts for the electricity to flow through . The chest , shoulders and head are considerably bulked up with steel plating . Location . This unique variant can be acquired in the Cola - cars arena , from Overboss Colter upon his defeat .
Mother Punga The Mother Punga ( also called the Mother Seed by Point Lookout tribals ) is a gigantic punga fruit growing in the Sacred Bog of Point Lookout in 2277 . Background . The Mother Punga is an enormous " seed " , which is part of a huge wild bloom of the punga fruit . The seeds nestle on a pod in the recessed part of the fruit . The plant shudders and releases a puff of pollen , said to cause vivid hallucinations . Characteristics . It gives the Punga Power ! perk after taking part of the Ritual of the Mother Seed of the Point Lookout tribals ; however , the person is put unconscious and loaded with punga - infused imaginations . It is revealed that Tobar the Ferryman follows the victim into the Sacred Bog . He then takes the person while unconscious and removes a piece of his / her brain . After undergoing the procedure administered by Tobar , the Point Lookout Tribe accepts the person as one of them . Appearances . Mother Punga only appears in the " Fallout 3 " add - on " Point Lookout " .