naist-nlp/zeshel huggingface dataset:
Marbruk Builder ' s Log Content . The biggest challenge in the construction of Marbruk was bringing the stone into Valenwood . The Wood Elves have few quarries , and the forest in these parts is so overgrown , the ground so fertile , that it ' s difficult to find quality deposits . In addition , Queen Ayrenn expressly commanded that we disturb as little of Valenwood to build the city as possible . Interestingly , Wood Elves from outside Valenwood and from the bigger settlements , such as Woodhearth , have objected more strenuously to Marbruk ' s construction than the local Wood Elves , who are mostly fascinated by the stone constructions rising up among them . If I had to guess , I ' d say that the symbolic importance of Valenwood is greater for those who don ' t live there than for those who do . It ' s as if these more " civilized " Wood Elves fear they ' ve already compromised their culture in some way , so they feel obligated to protest the construction . Queen Ayrenn has assured both parties of Wood Elves that Marbruk is necessary to the defense of the Wood Elf way of life , especially against the Ebonheart Pact , and so far this assurance seems to have prevented any serious interference with our work , although there has been the occasional incident of tools going missing or stone being carved into perverse shapes overnight .
Engaer Engaer is a Bosmer mercenary who lives in Sadrith Mora , at the Tel Naga Upper Tower . He swears loyalty to Neloth and House Telvanni . The Upper Tower can only be accessed via a levitate spell or potion . Engaer is at the top level behind the northern Golden Door , which is locked and trapped ( lock level : 20 ) . Interactions . Engaer ' s Bounty . One of Hrundi ' s clients issued a bounty on Engaer ' s head . The Nerevarine is to kill Engaer to receive half of the reward . Items . Engaer carries the following items :
Ienth Farm Ienth Farm is a small farmhouse owned by Garyn Ienth and Milore Ienth , and is located near the market square in Raven Rock . According to Councilor Lleril Morvayn , the farm has been Raven Rock ' s most important food source for decades . Interior . The interior is similar to other farms found on Solstheim — a single - floored building with a fire pit and bed .
Rokaug Rokaug Bloodtusk is a male Orsimer who served in King Golkarr ' s army during the First Era . He was the brother of Orcish hero Baloth Bloodtusk . Rokaug was captured by General Mercedene and King Joile , who kept him captive and told Baloth that his brother died during the Siege , therefore manipulating him into joining Orsinium ' s forces . Rokaug knew about their plan and treachery , and attempted to warn Baloth about it . Interactions . The Ashes of Our Fathers . After entering the room containing Gaiden Shinji and Baloth Bloodtusk ' s sarcophagi , a memorial pool can be found at the back . After drinking from it , you will be transported into Commander Reliana ' s memory in Old Orsinium , during Shinji and Baloth ' s duel . Rokaug can be found in a cave , suffering from some injuries after killing Winterborn soldiers . He will tell you of Joile and Mercedene ' s plan to assassinate the warriors , and sends you to warn them . After Shinji and Baloth are shot dead by Joile ' s Archer s and Mercedene is killed for her betrayal , Rokaug and Lord Trystan can be found kneeling by their bodies having the following conversation : Trystan will later remark that Shinji wanted to be buried where he died , and requests Rokaug ' s permission to bury Baloth and all the other fallen soldiers with him . Rokaug agrees , and thanks you for your help .
Bugharz gro - Ular Bugharz gro - Ular is an Orsimer Barbarian who resides in the region of Sheogorad located within Morrowind . He is found west of Mzuleft at a statue of Malacath with three other Orsimer , Urzog gro - Shadbuk , Glob gra - Ghasharzol , and Murzol gro - Ulfimph .
Skyforge Steel Greatsword The Skyforge Steel Greatsword is a two - handed weapon found in . It is identical to the steel greatsword in appearance , but has a higher damage rating which is on par with an Elven greatsword . Location . The only merchant who sells the Skyforge Steel Greatsword is Eorlund Gray - Mane in Whiterun . However , there are other opportunities to obtain the weapon : Smithing . The Skyforge Steel Greatsword cannot be crafted , but it can be upgraded with a steel ingot at a grindstone and also benefits from the Steel Smithing perk , which doubles the improvement .
Guardian ' s Decree Content . The Wakener has taken the pure - blood into his sanctum . Her mind is foggy . It still clings to the waking dream she has inhabited all these years . They should not be disturbed as he finally rouses her from her long slumber . The ancient seal will sequester them until the veil is lifted , or the lullaby announces the arrival of other dreamers in need of awakening .
The Time Will Come Content . < poem > Time spreads out before us , like the branches of a great tree . But the branches narrow , and the leaves that sprout grow ever thinner . I tried to warn the other spinners … grant they heeded my messages , for I knew you would come . Free me from the bonds he will create , and I will aid you as I can . Kill my spirit and the Silvenar can still prevail , but I will be unable to aid you in the future that grows before you . The Lover s strive to make wrong right , The Shadow approaches , threatens endless night . We rise to our doom in the Tower of the tree , Our shackles broken , by you , for me . < / poem >
Netch Jelly Netch Jelly is an ingredient in . It can be used to make potions at an alchemy lab as part of Alchemy . Quests . Fetch the Netch . The Dragonborn must retrieve five Netch Jelly samples for Milore Ienth . Potions . " † multiple effects "
Madness Greaves Madness Greaves can be forged from madness ore by the smith Cutter , who operates Cutter ' s Weapons in Crucible . She can forge one set of greaves from three pieces of madness ore . Providing a Madness Greaves Matrix will cause the greaves to be enchanted , as well . The quality of the greaves and , if applicable , their enchantment is scaled to the Hero ' s level at the time when asking Cutter to make them .
Ebony Spear Ebony Spear is an enchanted weapon found in . Unique variant . A unique version of this weapon , also named Ebony Spear , can be received from Theldyn Virith as a quest reward for completing Kill Gordol . It is enchant ed with Damage Health and Drain Agility , both 10 points for 1 second on touch . Its item ID is codice _ 1 . Characters . The following characters carry this weapon : Locations . This weapon can also be found in the following locations :
Settlements ( Skyrim ) Settlements are average houses or groups of houses , for farmers or families . They can be found all over Skyrim , both inside cities , in the woods or even the tundra . Most settlements in Skyrim are inhabited by all races , but some may be uninhabited or inhabited by enemies .
Woodworker Survey : Alik ' r The Woodworker Survey : Alik ' r is a Crafting Survey map that marks where a bountiful supply of wood can be found . Acquisition . This item is given to the Vestige as one of the possible rewards inside a Woodworker ' s Case IV , received after completing a " Woodworker Writ " .
The Words of the Rodent Content . Listen well and smell my words ! The time draws near ! The ravenous rodent spoke to me . He said the Mad God walks among us . Bring your offering and make your sacrifice , or the chateau will consume you !
Japhet ' s Journal Content . A smaller band than was expected joined with me departing Dawnstar . Apparently the local word is that this island is unfit for any sort of habitation , owing to spirits and ill - favored weather . No matter , more space for the loyal few , though the building of the citadel may prove to be time consuming . This first winter was difficult , with the abandonment of many men and women to return to their families on the mainland . A culling of the herd - - let us lose the faithless , the weak , and those who lack the fortitude to persevere . The stories of ghosts inhabiting this place are just stories . They frighten away more of those who would weep like children when their shadows flicker in the firelight . Me and my closest remain , ever vigilant . I find little need for additional company . The cold and winds seem to finally have driven off the last of those who would fancy themselves to be my compatriots . I have no need of their indolence . Let those who look upon Japhet ' s Fortress be afraid and know the great man who conquered the accursed island . Now even my more trusted go - betweens have stopped making their regular deliveries of food and supplies to the fortress . I must now become self - sufficient and farm the land , as my father did . The rocks are unyielding , and my grain grows short . But I will not abandon my greatest creation . I will weather the storm and fend off the ghosts and bite into the wind such that all might sing songs of my great settlement . I ' m starting to think the stories of the ghosts may have a kernel of truth to them . Or else it ' s simply the hunger talking . The ghosts are speaking to me now , the more of this icemoss that I eat , the more clearly I can hear them . They are telling me it was a mistake to come here , as if I didn ' t already know that . OH GODS HELP ME
Ulran Releth Ulran Releth is a male Dunmer of house Releth ; a well - respected Redoran family , in charge of Balmora . He can be found during the quest " Of Faith and Family " in Kudanat Mine . He is dead , alongside the Ashlanders of Kudanat , which he befriended .
Bruma ( Online ) Bruma is a town located in the province of Cyrodiil . Description . Bruma recently came under siege by Dremora from Cloud Ruler Temple . There are several quests to help the citizens fight back and collect supplies to endure the siege . The town ' s interim Prefect sent missives to both Grand Warlord Dortene of the Daggerfall Covenant and Grand Warlord Zimmeron of the Ebonheart Pact requesting assistance and pledging allegiance to whichever side who would drive the Dremora back . However , the messenger sent to Zimmeron was killed near the Gate of Chim , his missive undelivered . Unlike the other 4 towns in Cyrodiil , Bruma ' s guards do not change depending on who controls the nearby Fort , in this case Fort Dragonclaw . They are never hostile to the Vestige , are always Nords in Nord styled medium armor and weapons , and are always named " Bruma Guard . " Quests . Others :
Giant Raiding Giant Raiding is a Knight Order quest available during the events of . The Agent is sent to kill a giant , known to have been raiding some of the region ' s farms . Background . After completing several quests for one of the ten Knight Orders of the Iliac Bay , the Agent will be accepted into said Order . From that point on they will have to make their way up the internal rank ladder to gain more lucrative and noteworthy quests , to improve their reputation . Walkthrough . After gaining a fair amount of reputation within a Knight Order , the Agent will be asked to slay a giant . A Quester representing the Order states that the giant must be killed , for it has been " raiding farms and devouring cattle . " With that , the Quester will tell the Agent where to find the giant : a nearby dungeon . The Giant Slayer . The Agent must journey to and enter the specified dungeon , before searching through the depths of the dungeon for the giant . It is possible that the Agent will encounter several giants during their search , supplemented by the usual collection of creatures and humanoids . Regardless , the Agent must eliminate the target giant , whose death will be confirmed when the Agent themself remarks : With the giant dead , the Agent must escape the dungeon and return to the Quester before the time limit expires . Rewards . The Agent will not receive any physical reward for completing the quest successfully , but will instead get a significant boost to their reputation within the region . The penalties for failing the quest remain true to a usual quest :
Mavon Drenim Mavon Drenim is a Dunmer mage , and the spellwright of House Telvanni . He is located in the Telvanni Tower , in the Telvanni Canton of Vivec City . Interactions . Writ for Mavon Drenim . The Nerevarine is tasked with assassinating Mavon at the Telvanni Tower in Vivec .
The Dancer ' s Flute The Dancer ' s Flute is a unique variant of the flute found only in Calixto ' s House of Curiosities , in Windhelm . During an administered tour of the museum , Calixto Corrium explains that the flute can make people dance uncontrollably , but requires a special phrase for activation ; he almost tells the Dragonborn , but is quick to stop himself for fear of unleashing the flute ' s power .
The Runaway Slave The Runaway Slave is a miscellaneous quest , starting when the Nerevarine meets Reeh - Jah northwest of the Erabenimsun Camp . He is an escaped slave trying to get to Ebonheart . Walkthrough . The journey . Just south of Tel Aruhn , the Nerevarine can meet Reeh - Jah who , at first , cannot be spoken to properly . After their Disposition is above 50 , however , will tell the Nerevarine that he has escaped the slave market , and is on his way to the Argonian Mission in Ebonheart as he thinks they can help him . After agreeing to help him , try and escort him as safely as possible . There are many hostile creatures which can easily kill him , as he has low health and no weapons , so take caution while traveling with him . Arriving at the destination . Upon reaching Ebonheart , look for the Argonian Mission . After speaking Im - Kilaya , the Blood Belt will be received as a reward , as well as a raise in reputation with the Twin Lamps by 10 points . Alternatively , the player can also choose to take him back to the slave market located in Tel Aruhn . When speaking with Savile Imayn , she will give 150 as a reward , but the Nerevarine ' s reputation with the Twin Lamps will drop by 10 points . Reeh - Jah doesn ' t survive . It is possible to still receive a reward in the event of Reeh - Jah dying , if the player talks to Savile . She will give 50 as a reward for getting rid of the escapee , but there will still be a drop in reputation with the Twin Lamps by 10 points .
The Canonreeve ' s Conundrum Content . A Comedy in Three Acts Proudly Presented by The Summerset Repertory Players STARRING Silus Silber as " The Canonreeve " AND INTRODUCING Hazaznaz as " Furbul - dar , the Frivolous " Opening the First Fredas of Rain ' s Hand , 2E 578
J ' baana J ' baana is a Khajiit that is imprisoned in the Legion Headquarters , Imperial City . While an inmate , he can be found with keys stolen from the guards , making it hard to contain him . He is also the Master level Security trainer . Security Training . If the Hero seek his training , Dro ' shanji and Mandil will recommend J ' baana as a master at security , and note that he is currently a " guest " of the legion . When asked for training , J ' baana will scold the Hero for thinking he will just help them , but decides to make use of the situation . He explains that he has been awaiting a message from S ' Krivva in Bravil . Until he receives the message he will refuse to converse further . Once he receives her handwritten note . Once completed he will agree to training .
Nemarc ' s Invitation Nemarc ' s Invitation is a quest available in . It is the introductory quest for the Mages Guild . Summary . The Mages Guild invitation quest is the same for all factions . However , the character change based on the chosen faction . Walkthrough . Head over to the Mages Guild and find the mage in question . Talk to them to learn more about the guild before joining . When choosing to join they will welcome the Vestige and make them a student of the guild and suggest them to talk to Valaste , the Mistress of Incunabula . The following conversation takes place between the Vestige and the mage who was approached : Completing the quest will reward the Vestige with a small sum of .
Velas Manor Velas Manor is a home found in . Description . It is located in Godsreach , Mournhold , it is a house on two levels with two bedrooms on the upper floor . The ground level holds an impressive library . Some of the locked chests holds gold and a supply of exclusive potions can be found in a chest in the master bedroom . The Velas Manor is home to one of two brothers , Gavis Velas . His brother Ovis Velas is never actually found within the manor and Gavis is only present during " The Summoner . " Quests . The Summoner . Gavis Velas appears here for the final stage of this quest . He attacks the Nerevarine to avenge the death of his brother Ovis Velas .
South Shriekwind Bastion South Shriekwind Bastion is a location in and is one of the entrances to Shriekwind Bastion . Location . It is found northeast of Falkreath , and several steps lead up to the entrance . To reach it , the Dragonborn must leave Falkreath from the mill and go up the road until a dirt trail leads off from the road . After following that trail and making a left turn , the Dragonborn must continue forward until reaching the ruin . When walking up to the entrance , a draugr will emerge from a sarcophagus , and a skeleton will approach , while another Draugr guards the entrance . There is a chance a troll might appear before entering the area . Within the Shriekwind ruin , in one of many small rooms , there are around a dozen pairs of shoes bunched together . Among this assorted collection , one may find the rare fur - lined boots and pleated shoes , which is one of the very few locations these boots are found .
Staff of Flames The Staff of Flames is a weapon found in . This staff allows the wielder to deal fire damage , an effect that emulates the destruction spell Flames . Charge consumed by the staff ' s use is reduced by higher Destruction skill . Crafting . With the addition of the add - on , this staff can be created at Neloth ' s Staff Enchanter in Tel Mithryn . It requires the following components :
Hircine ' s Ring Hircine ' s Ring is a Daedric artefact created by the Daedric prince Hircine , the Huntsman of the Princes . It grants the wearer abilities associated with Lycanthropy . It is a metallic ring and has an engraved wolf head . Lycanthropes who possess the ring are not affected by bloodlust or by the moons . By game . The Ring makes various appearances throughout " The Elder Scrolls " and the methods of acquiring it are different in each game : Background . Tharsten Heart - Fang , the leader of the Skaal of Solstheim , was secretly in possession of the Ring of Hircine for many years , unnaturally lengthening his life and youth . However , in the events leading up to the Warp in the West , an agent of the Blades summoned Hircine through the Glenmorial Coven and was told to kill an ungrateful wereboar . In return , a worshipper of Hircine gave the ring to the agent . By 3E 427 , Tharsten was once again in possession of the ring until he was captured by the Hounds of Hircine to act as Prey during the fulfillment of the Bloodmoon Prophecy . He was brought to the icy tunnels within the Mortrag Glacier , and took part in Hircine ' s Hunt . Tharsten came across the Nerevarine during the hunt , and used the ring to transform into a werewolf and attack . The Nerevarine defeated him and became the new owner of the ring . Around 4E 201 , a Nord werewolf named Sinding stole the Ring of Hircine in an attempt to control his transformations into beast form . His plan backfired when Hircine cursed the ring , causing the wearer to transform at random and making it impossible to take off unless another willingly accepts it . Sinding was captured in Falkreath and thrown in jail for the murder of a young girl while in his beast form . The Last Dragonborn visited Sinding in his jail cell , and accepted the ring from him , hoping to appease Hircine and have the curse removed . Sinding escaped from jail , and the Dragonborn hunted down a rare White Stag to earn the Prince ' s favor . Upon contacting Hircine , the Dragonborn learned that the Prince would not forgive Sinding ' s betrayal , and had tasked hunters with killing and skinning him in return for the Savior ' s Hide . It is unknown if the Dragonborn joined the Hunt and lost the ring , saved Sinding from the hunters and had Hircine remove the curse , or betrayed Sinding by eliminating the hunters before turning on him and claiming both artifacts .
Lord Brol Lord Brol is a Watcher that appears in he is in the bottom part of the far right outside area . Summary . Lord Brol is a champion of the Sanguine ' s Demesne public dungeon . Killing this creature counts towards the " Champions of Sanguine ' s Demesne " and " Slayer Of Sanguine ' s Demesne " achievements .
Koeglin Village Koeglin Village is a settlement in the region of Stormhaven , High Rock . Characters . " Note : Characters marked with an asterisk ( * ) disappear from Koeglin Village after the quest " False Accusations . " " " Note : Characters marked with an obelisk ( † ) only appear after the quest " False Accusations . " "
Into the Temple Into the Temple is a quest available in . Quick walkthrough . Choice : Walkthrough . To enter the temple , select the option " Betrux . " To solve the puzzle examine the Mundus pictures on the nearby wall , the solution is 1 ) The Serpent , 2 ) Tower , 3 ) Thief , 4 ) The Lover
Dagon Shrine Dagon Shrine is a quest in . The four volumes of the Commentaries have led the Hero to discover the Mythic Dawn ' s shrine within the deep caverns of Lake Arrius . Walkthrough . It is determined that the location of the Dagon Shrine is in Lake Arrius Caverns . The Hero has two options to go about completing this quest . Infiltrating the shrine . " Note : After the quest updates with the message " " I have arrived at Lake Arrius Caverns . The secret Mythic Dawn shrine must be somewhere inside " " if one exits the cave at any time and then re - enters , the player won ' t be able to get back out . Be sure to obtain the Mysterium Xarxes before exiting the cave or else the main quest will be incompletable ! " Upon entering the cave , the Hero will be greeted by a Doorkeeper who tells them to speak to Harrow . Harrow will ask them to give him all of their items and gold . Harrow will lead them into a dark sacrificial chamber where , after a short speech from Mankar Camoran , they will be invited to join the Mythic Dawn . They will be prompted to kill the prisoner Jeelius and , if this is done , they will become an acolyte of the Mythic Dawn . Some of the cultists that were attending the ceremony will leave , making it reasonably easier to escape . If the Hero decides to release Jeelius , the cultists will attack him and the Hero . If Jeelius makes it out of the cave alive , he will reward them later with + 1 to Alchemy , Restoration and Mysticism skills when visiting him in the Temple of the One in the Imperial City . Be warned though , as it can be difficult to keep up with him and protect him since he runs very fast . Purging the caverns of the Mythic Dawn . Follow the marker in through the cave to the large cavern and kill everyone that attacks . Watch Mankar Camoran do his speech and then disappear before attacking any Mythic Dawn members , as everything picked up in the cave will be considered " stolen . " Dispose of all the Mythic Dawn members and head up on the altar platform where the book is on a pedestal . Taking the Mysterium Xarxes . Regardless of which method chosen , Mankar Camoran will escape through a portal to his Paradise . Picking up the book will open a sealed gate to the north and the escape route . Jeelius has to be saved before picking up the book because otherwise he ' ll be killed by the collapsing statue of Mehrunes Dagon . Once the Hero has taken the book , escape from the caverns , and return to Martin in Cloud Ruler Temple . Oblivion crisis escalates . When this quest is completed , the Oblivion crisis escalates :
Mehdir Mehdir is a Khajiit who can be found fishing on the docks , in Vulkhel Guard . Interactions . Chasing Shadows . Mehdir in Vulkhel Guard saw an Imperial man by the lighthouse . Talking to Diranor reveals the man is looking for the local burial grounds . Inside the lighthouse , the Vestige finds a suspicious cellar .