naist-nlp/zeshel huggingface dataset:
Aldmeri Dominion Expeditionary Forces , General Order Seven Content . All those who march under the Eagle Banner represent the glorious heritage of the Aldmeri Race — yes , even those of the Valued Ally Races — and in occupied areas all troops , regardless of pedigree , are required to abide by the Military Protocols of Propriety . At the most fundamental level these protocols number only five . They are presented here in terms comprehensible even by those of lesser intellectual attainment . ONE : Foraging is Mandatory , but Looting is Forbidden While it is true that regions brought under the protection of the Aldmeri Dominion are required to pay indemnity - in - kind to support Dominion forces , this indemnity is to be collected with a strict adherence to the Rule of Fifths : one - fifth of all tangible goods and currency in a Dominion - protected region belong to the Dominion . Personal looting is forbidden . TWO : Pay for What You Take Personal goods acquired by troops in an occupied region are to be paid for at the appropriate market rate . For this purpose all troops are supplied with a liberal quantity of Dominion Scrip , paper currency which the locals in an occupied region will be able to redeem after hostilities cease . NOTE : Troops are not to accept Dominion Scrip as payment for goods and services . THREE : Do Not Fraternize with the Locals . The locals in occupied regions often display vulgar behavior , subscribe to improper belief systems , and foment inappropriate ideas . Sometimes they even suffer a false sense of grievance against the Dominion which may manifest itself in dangerous misbehavior . Be a " Safe Soldier , " and fraternize only with those certified entertainers who have been admitted into the Recreation Compound . FOUR : Maintain Uniform Standards of Appearances Do not fall prey to the temptation to adopt local attire , no matter comfortable or festive . Maintain that superior reserve that reflects true Aldmeri Propriety . FIVE : Tolerate No Disrespect . The forces of the Dominion Military are the physical incarnation of the Glory of the Aldmeri Peoples , and as such must be respected by members of the tertiary races . Failure to show proper deference to Dominion personnel or the Eagle Banner is to be immediately punished at the appropriate level of severity ( as deliniated in Article 317 , Deference and Decorum ) . If you have questions about any of the above , consult your superior officer , or apply to your unit ceremoniarch for the course in Advanced Aldmeri Propriety . In the Queen ' s Name , Legate Calevarnel
Note to Thomas Contents . Thomas , You know the Troll pit we discovered the other day that everyone ' s been talking about ? Hit the beast with one of your fireballs from the top , climb down , and bring back his head . That should prove once and for all that you deserve to be the number two man . Good luck and be careful , you know how slippery it is up there . Loraine
Temporary Telvanni Housing , " Telvanni Canton " Temporary Telvanni Housing is a location in . Description . It is found on the upper level of the Telvanni Canton , in Vivec City . It is mainly a sleeping area , many beds can be found in there . Both Ethal Seloth and Idroso Vendu live in the building .
Montocai Montocai was a first century sage of the Third Era . Despite the fact that author of " The Wolf Queen " series is Waughin Jarth , Montocai is known to have written the actual text of the first four books . He had a student named Inzolicus , who continued Montocai ' s job and wrote the rest of the books .
Rendarion ' s Apology Content . My Dearest Olahanar , I was shocked to receive your note . Me , angry with you ? Never ! You won Elinwe ' s hand fairly and I hold no grudges . My best wishes go out to both of you . As a token of my desire to remain the closest of friends , I wish you to take advantage of the best fishing spot in all of Cyrodiil . This has been my secret for many years and now , as my betrothal gift , I share it with you . Northwest of Castle Black Boot lies a chain of small lakes — the Mist Mirrors . Go there and enjoy the finest fishing you have ever seen . The fish practically leap into the boat ! Someone who loves fishing as much as you simply cannot pass this up . I left my boat along the shore for you . Pay no mind to the creatures you think you see patrolling the lakes . These are merely illusions I cast to keep others away from my favorite fishing hole . They will not harm you , just as I would never harm you . Enjoy ! — Rendarion
Arondil ' s Journal , Part 4 Content . Arondil ' s Journal Day 28 The new experiment has proven a success ! The milk maid ( who ' s name still escapes me ) was revived as the others , bowing to my commands , with only one interesting development . She has reformed incorporeally , more phantasm than reanimated dead . As her glowing visage stood before me , I found my hand reaching out to touch her . As my fingers passed through her , I felt a sensation unlike any other , as if her essence were invigorating my very soul , connecting with me on a level no woman of flesh and blood could do . This discovery is life changing ! Day 35 I have ordered my older servants to go out and find any more subjects that may have become lost . With the discovery of the inner sanctum deeper still within Yngvild , I should have sufficient room to store many new materials until I can transform them into willing slaves . I look back on my daydreams whilst living in Dawnstar and wonder if they were in fact portents of times to come . . .
Krilot Lok Krilot Lok was a longboat made in the massive shipyards of Jylkurfyk , Atmora . It was made for the Return of the Five Hundred Companions . Unfortunately , there are no records of whom was the captain of the boat . After crossing the Sea of Ghosts and reclaiming Saarthal the Circle of Captains was assembled . It was decided that every captain and his crew should go their own path . Unlike most crews , the crew of Krilot Lok went back to sea . It is said that they have visited the continent of Yokuda and seen Redguard s long before they set foot on Tamriel . They visited many lands along the shores of Tamriel , including the great deserts of Elsweyr and southern marsh later known as Black Marsh . The last members of its crew died in Black Marsh fighting Argonian s .
Volmyni Dral ' s House Volmyni Dral ' s House is a house belonging to commoner Volmyni Dral situated in south - central Sadrith Mora . Both the owner and her lover , a trader by the name of Mossanon can be found within . Quests . Pledge from Canctunian Ponius . When attempting to collect a pledge from Canctunian Ponius on behalf of the Imperial Cult , the Nerevarine is informed that three - thousand gold was embezzled from the East Empire Trading Company treasury . Canctunian refuses to fulfill his obligation unless the gold can be recovered from Mossanon . A series of leads eventually result in the Nerevarine tracking him down and finding him here . Mossanon says that his crime was committed for love , and he has since come to realize that it was both foolish and unnecessary . Volmyni loves him for who he is , not for his wealth . He offers to hand over the gold in exchange for secrecy , fearful of being separated from Volmyni if brought to trial for his deeds . It is up to the Nerevarine to decide what should be done with him .
Psijic Robes Psijic Robes are an item of clothing worn by all the members of the Psijic Order . Acquisition . It is only acquirable through console on PC version , however there are work - arounds for console users ; one method is to use a hex editing tool , or to just simply load up a save on the PC from an Xbox 360 or PS3 and make the console command changes there , then transfer it back . Item ID . To get these items type : codice _ 1 These items are visible in your inventory with the codice _ 2 command , unlike Nocturnal ' s Clothes and Greybeard ' s Robe which can only be viewed using the codice _ 3 command and don ' t show in the inventory .
The Emperor ' s Blessing The The Emperor ' s Blessing is a Healing Staff the Vestige can receive upon completing the God of Schemes quest . It is one of three weapons the Vestige can receive , depending on who is sacrificed . The other two weapons are Great Axe of the Titanborn and Sword Saint ' s Blade .
Goldenglow Content . Brynjolf , This Goldenglow Estate situation is getting out of hand . I want you to find someone capable to take care of it . Maven Black - Briar is breathing down my neck and I just can ' t have that right now . Send Vex if you have to , but I want it handled immediately . Mercer
Aluvus ' Journal Content . I finally located the entrance to the Ayleid tomb just to the northeast of Phaer . It appears to be deserted and I look forward to exploring its mysteries . I had planned to mount a full expedition on the morrow , but I met the most enchanting woman last eve at the Salted Wings tavern . I hope to see her again tonight . Her skin was so pale it seemed almost to glow , and her lips . . . her lips were the most delicious ruby red . Hopefully I ' ll be able to work up the courage to speak to her this time .
Wardcrafter Wardcrafter is a creature card in . Acquisition . Wardcrafter can be purchased as part of the Ancano ' s Cunning deck or purchased alone for 100 soul gems . Strategy . Wardcrafter ' s ability can be useful for many things . The most frequently used one is for protecting strong creatures from high damage from other strong creatures or creatures with lethal . Another is using it for certain creatures powers that relate to wards , such as Breton Conjurer .
Creatures ( Shivering Isles ) The following is a list and description of creatures found in . Baliwog . The Baliwog is a predatory , amphibious creature that dwells in the lakes , rivers , and bogs of the Shivering Isles ; they are most prevalent between New Sheoth and the Gates of Madness . Elytra . The Elytra are large insect - like creatures indigenous to much of the Isles . Flesh Atronach . The Flesh Atronach appears as a sewn - together conglomeration of skin and muscle adorned with mystical symbols and wearing an iron collar . A prime example of this is the Gatekeeper , an enormous Flesh Atronach . Gnarl . Gnarls are large Ent - like creatures that use Magic and physical force as their primary attack . Grummite . Grummites are one of the most common enemies in the Shivering Isles , akin to Goblins in Cyrodiil , and perhaps Baliwog s in the Shivering Isles . Despite the fact that Grummites are common , the citizens of the Shivering Isles know very little about them . Hunger . If any creature represents the darker side of Sheogorath , it ' s the Hunger . These are pure - born Daedric creatures placed on the Isles as servitors and guards . The Hunger is not to be trifled with ; it boasts superior speed and lightning reflexes along with its primary ability of draining its victim ' s fatigue . Knight of Order . Knights of Order are Daedra who serve the Daedric Prince Jyggalag . Scalon . Another aquatic native of the Shivering Isles , is the Scalon . Looking strikingly similar to an upright Baliwog , the Scalon features large fin - laden appendages and dorsal spines . These creatures are usually quite fearsome , lumbering slowly after its prey . Shambles . The Shambles appears to be some sort of an undead construct made of bone and lashed together with wire or bits of cloth . Oddly , the bones used in their makeup appear to have no correlation to one another . They might have skulls for kneecaps or leg bones for arms , to cite a few examples . The Shambles may be undead , but they pursue any victim as if they were a predator chasing down its prey . Skinned Hound . These undead creatures are generally encountered inside and around the ruins that are found throughout the Shivering Isles . The Skinned Hound is extremely fast and agile . Like the Flesh Atronach , it appears to be composed of skin and muscle that is roughly sewn together , but it is uncertain whether they are summoned like Daedra or merely constructed .
Whiterun Military Camp Whiterun Military Camp is an unmarked location found in . Location . It is located in the Whiterun Hold , directly west of Honningbrew Meadery . The Stormcloak siege of Whiterun is based out of this camp . Description . The camp itself consists of several tents . Multiple catapults , controlled by one Stormcloak Soldier each , are launching flaming projectiles towards the city . Trivia . Regardless of which side the Dragonborn chose during the Civil War , the camp will be there . However , there will only be a marker for it if the Dragonborn sided with the Stormcloaks . After the battle the camp will be deserted , save a single Stormcloak Soldier residing in the command tent .
Dwemer Ruins : Karth River Confluence Dwemer Ruins : Karth River Confluence is an unmarked location found in . Description . On the Karth River ' s eastern bank , among the juniper bushes and just west of the Reach Stormcloak Camp is a scattered pile of dwarven stones . Among them is a small dwarven chest to pilfer from .
Poacher ' s Axe The Poacher ' s Axe is a unique woodcutter ' s axe available in . It serves as a tool for chopping wood and does additional damage to animals . Enchantment . The axe bears the following unique enchantment : Unlike most unique enchantments , it can be disenchanted at an arcane enchanter to learn the enchantment . Acquisition . This item can be found wielded by a bandit near the bandit chief at Halted Stream Camp . The bandit is usually an Orc and tends to be found either near the grindstone above ground or within the mine . If the axe is not collected the first time , it may not respawn when the location resets , but can randomly be found at a general store , such as the Riverwood Trader . Alternatively , the axe may respawn on a bandit if the player receives a radiant quest with the target located at Halted Stream Camp . Smithing . The Poacher ' s Axe , unlike most tools , can be upgraded at a grindstone with a steel ingot and the Arcane Blacksmith perk , though it does not benefit from any Smithing perks .
Norvulk Hills Norvulk Hills is a village in High Rock . It is one of several possible locations that the Eternal Champion may discover in . Geography . Norvulk Hills are connected to two settlements . To the north is Portdun Creek , and to the south is Vermeir Wastes .
Absorb Luck Absorb Luck is a Mysticism spell that temporarily transfers a portion of the victim ' s luck to the caster . There is also a ranged version , although the ranged version drains agility instead of luck . Characters . The following people use and / or sell Absorb Luck :
Bows ( Morrowind ) A bow is a flexible , bent or curved ranged weapon , strung taut from end to end with a string . Arrows are shot after being nocked on the string and pulled back . Effectiveness in using a bow is governed by the Marksman skill . The longer the fire button / key is held , the more power will be put into the shot . The shot is at full power when the bow stops creaking . Arrows are greatly influenced by gravity , especially underpowered or long distance shots .
Moonhenge Moonhenge is an Ayleid Ruin that appears in Greenshade in . This location is a landmark , and will count towards the " Discovering Greenshade " achievement . Inside this city , during the quest " Moonhenge ' s Tear , " it is possible to travel to the location in the daedric plains , Isle of Torment . Quests . Moonhenge ' s Tear . Shut down what is being used to power the Daedric Portal . Enemies . On Isle of Torment :
Troll ( Legends ) Trolls are a type of creature appearing in the free - to - play strategy card game . Description . Trolls have regenerative properties throughout the Elder Scrolls games , and Legends is among those , with cards like showing Trolls off with the Regenerate keyword . All currently known Troll cards are in the attribute .
Mortar and Pestle A Mortar and Pestle is a type of apparatus that can be used to create Alchemy potions . According to Synnolian Tunifus and Anarenen , " " A Mortar and Pestle is a bowl and grinding tool for mechanically reducing raw materials into the powders or pulps used in alchemical preparations . "
Warning Content . You ' ve all been warned about trying to break into my treasure room , but Roars didn ' t think I was serious . Now he ' s dead . You ' ve all had your cut of the take already , and if I catch any of you dung lickers trying to break in again , I won ' t let the traps kill you . I ' ll do it myself ! - - Rigel Strong - Arm
Chim - El Adabal : A Ballad Content . < poem > When Akatosh slew Lorkhan , He ripped his heart right out , Hurled it across Tamriel , And the heart was heard to shout : Red Diamond ! Red Diamond ! The heart and soul of Men . Red Diamond ! Red Diamond ! Protect us till the end . The laughing heart sprayed blood afar , A gout on Cyrod fell , And like a dart shot to its mark Down in an Ayleid Well . Red Diamond ! Red Diamond ! The heart and soul of Men . Red Diamond ! Red Diamond ! Protect us till the end . Magicka fused the Lorkhan blood To crystal red and strong Then Wild Elves cut and polished it down To Chim - el Adabal . Red Diamond ! Red Diamond ! The heart and soul of Men . Red Diamond ! Red Diamond ! Protect us till the end . When Elves lost Nirn to Man , Akatosh gave the stone To Saint Alesh in token of Her right to sit the throne . Red Diamond ! Red Diamond ! The heart and soul of Men . Red Diamond ! Red Diamond ! Protect us till the end . < / poem >
Lord Alain Diel Lord Alain Diel is a Breton lord found at his camp in the Shrieking Scar , north of Daggerfall . He is investigating the harpy attacks nearby . Interactions . The Dagger ' s Edge . Lord Diel of Daggerfall and his sons are investigating the recent harpy attacks all along the coast . They hired a group of mercenaries called the Daggers to help them with their research , but the Daggers never returned from the Shrieking Scar . In the quest " The Dagger ' s Edge , " Vestige finds out that Lord Diel has orchestrated the Harpy treat to increase his own profit and reputation . The Vestige could choose to turn Lord Diel in or let him go and claim the reward for themselves .
Casta Flavus Casta Flavus is an Imperial and an agent of Hermaeus Mora who likes to wake people from their sleep . After completing all previous Daedric Quests , he will wake the Hero after he or she has gone to bed for the first time since the quests are finished and will send them to the Hermaeus Mora ' s Shrine . Once the quest " Shrine of Hermaeus Mora " has been accepted , Casta Flavus is removed from the game .
Orb Guardian The Orb Guardian was an Auroran under the command of Umaril the Unfeathered during the Auroran Crisis , who may have been Umaril ' s second - in - command . Background . This Auroran was tasked with guarding the Dark Orb , a mysterious stone that allowed the Aurorans to return to life after being killed , without having to travel back to Meridia ' s Colored Rooms . Interactions . Umaril the Unfeathered . During the Battle of Garlas Malatar , where the Knights of the Nine launched their final assault on the Forces of Umaril , the Orb Guardian stood with the other Aurorans to hold off the Knights ' charge . In the Ceysel level of Garlas Malatar , the Knights were forced to contend with the regenerative powers of the Aurorans , until the Divine Crusader , the Hero of Kvatch , ascended to the Orb ' s resting place . The Orb Guardian stood against the Hero , but after a brief fight was killed , allowing the Hero to destroy the Orb . The Orb triggered some form of time - stop effect , and both the Knights and the Aurorans , including the body of the Guardian , vanished , leaving the Hero alone in the chamber . Following this and the defeat of Umaril , the Guardian ' s spirit traveled to the Waters of Oblivion , where it presumably returned to the Colored Rooms in a new body .
Ayleid Treasure Ayleid Treasure is a quest available in . Walkthrough . This quest involves defeating a number of undead creatures , mainly Wraith , to collect a relic . During this quest , you will be faced against the boss , The Faceless , the named creature in Vahtacen .
The Coldest Sleep The Coldest Sleep is a quest in . The next target is a Nord named Havilstein Hoar - Blood who is always 5 levels above the Hero . Walktrough . Head up to the Gnoll Mountain outside of Bruma in the Jerall Mountains and find the small camp by following the marker . The way to where Havilstein can be rather difficult if the Hero doesn ' t have a horse to reach the camp , as the path leading to the top of the hill is obscured . If the " Wizard ' s Tower " add - on is installed , the player can fast travel to that location and one will find him just down the path from the front steps . Havilstein is camping outside with his wolf and will strike once they see the Hero . Beware of his magical battle axe when he attacks . Assassins who have difficulty in head - to - head combat can run down the mountain and watch him clumsily fall to his own death while trying to swing at them . Alternatively , the Hero can also have him chase the Hero back to the gates of Bruma where he will be confronted by the Bruma guard and get killed by them . When Havilstein is dead , head over to Nornal to pick up the reward and the next order . The chest is behind the locked gate , submerged under water .
Glass Longsword ( Oblivion ) The Glass Longsword is a one - handed weapon in . Location . Glass weapons can be found as random loot by level 12 . At that point , most NPC followers and bandits will carry either this weapon , or one similar to it .
Makela Leki Makela Leki is an ancient Redguard hero who is now a ghost . She is found at HoonDing ' s Watch in the Alik ' r Desert , and later at the Hall of Heroes . At age 11 , Makela Leki began training as a sword - singer in the Hall of the Virtues of War . She died fighting against an invasion led by King Joile of Daggerfall . Interactions . Trials of the Hero . The Vestige talks to the ghosts of four heroes : Derik Hallin , Divad Hunding , Frandar Hunding , and Makela . Trials and Tribulations . The Vestige is tasked with finding burial chamber of Makel so that they can earn her blessing .
Hail Storm Hail Storm is a journeyman - level Destruction spell in . Upon impact , it inflicts 30 points of frost damage to all targets within 10 feet of the spell . Acquisition . Hail Storm can be purchased from Vigge the Cautious , who resides in the Skingrad Mages Guild .
Proximity Mine Life Proximity Mine Life is a Destruction spell in which is cast upon triggering the " Strange Devices " ( Dwarven Proximity Mines ) that are encountered throughout the Old Mournhold : Forgotten Sewer . Acquisition . Although it is not intended to be cast during combat , Proximity Mine Life can be added to one ' s repertoire of spells on the PC by using the console command : codice _ 1