naist-nlp/zeshel huggingface dataset:
Console Commands ( Skyrim ) / Crafting Materials This page lists all Crafting materials . The specializations of crafting materials are listed on separate pages , and are not listed here . You can access the pages of the specializations , using the buttons at the top of this page . To receive the Crafting materials you want , type the following in the console : " < ID > " is the actual item ' s ID and " < # > " refers to how many of that item you want .
Riften Warehouse The Riften Warehouse is located outside the city walls of Riften on the docks . It is home to Riften ' s underground skooma operations led by Sarthis . In addition to Sarthis and his bandits , one may also find skooma and some moon sugar . According to Wujeeta , the Riften warehouse has been closed since the Civil War began . The Riften Warehouse Key will be given to the Dragonborn by the Jarl . They will need to speak to Wujeeta , who can be found sweeping the docks west of town . Give her a health potion , then ask where she gets her skooma and report her dealer to the Jarl . The Jarl will give the Dragonborn a key and ask them to ambush the dealer at the warehouse . If Wujeeta is dead , the Jarl will not give the Dragonborn the key and it must be pickpocket ed from her .
Commanding Touch ( Oblivion ) Commanding Touch is an apprentice - level Illusion spell in . It causes the targeted creature to aid the caster in battle , for thirty seconds . Acquisition . Commanding Touch can be purchased from Alberic Litte , who resides in the Chorrol Mages Guild .
Nordic Silver Mace Nordic Silver Mace is a common one - handed silver weapon in that can be found throughout Solstheim . Acquisition . This mace appears primarily as a leveled item . There are 1198 instances that it can possibly be generated in addition to the following static occurrences : Characters . The following people possess a Nordic Silver Mace : Locations . This mace can be found at the following locations :
Soul Cairn ( Battlespire ) The Soul Cairn is a location within . It is the 3rd level within the questline of the game . The Soul Cairn is a plane of Oblivion that belongs to the Ideal Masters . Appearance . The Soul Cairn is a gloomy area . It has a turquoise - like aura and is filled with graveyards , burial chambers , mausoleums and chapels . Quests . After exiting level 2 of the Caitiff , you will enter level 3 of the Soul Cairn . Completing all objectives and speaking to the Ideal Masters will grant passage to level 4 , the Shade Perilous . Lore . The Soul Cairn is a plane where soul trapped souls go to once they have been used . All souls belong to the Ideal Masters .
Raston Vendil Raston Vendil is a Dunmer merchant of House Hlaalu . He was tasked with establishing trade relations with the Ashlanders of the Mabrigash Tribe . In the midst of negotiations , Raston insulted members of the tribe , which resulted in him being held captive and putting the two parties at odds . After completion of the associated quest , he will appear at The Ebony Flask in Ebonheart .
Benirus Manor Benirus Manor is a house for sale the Hero can purchase in Anvil . It is a two - story house with a basement located in the east side of Anvil that can be bought for 5 , 000 from Velwyn Benirus , found at The Count ' s Arms . Overview . House Name : Benirus Manor General . Through neglect over the years by its owner , both the exterior and interior looks run down before the Hero buys the house . However , once the associated quest " Where Spirits Have Lease " is completed , Benirus Manor will then become fixed and improved . For the price , this can be seen as one of the best houses in the game , in terms of size . The Hero also does not have to buy furniture for this building . However , there is a relative lack of storage containers , except in the cellar . The house is made up of a bedroom , dining room , living room , balcony / sitting area , office , basement and a secret cellar ( located in basement ) . Quests . Where Spirits Have Lease . After sleeping in the manor , three Benirus Manor Ghosts appear and a loud sound will be coming from downstairs . After completing the quest , all of the furniture returns to normal , and the house becomes an ideal place to live and to store any items from the Inventory .
Dragon Priest — Arise ! Content . Come forth , mighty dragon priest ! Appear to your servant and honor me with your holy presence ! Arise , Akiirdal ! Share your secrets with this humble pilgrim . Grant me the knowledge of your ancient time . Arise , arise , arise ! Bones knit and flesh form . Throw off the sleep of death and emerge into the here and now ! I command you ! I control you ! Hear my words and obey me ! Arise !
Advisor Norion Advisor Norion is an Altmer member of the Veiled Heritance who resides in the Auridon city of Vulkhel Guard . Interactions . Ensuring Security . The Vestige is asked by Watch Captain Astanya to talk to Norion . He tells the Vestige to go after a burglar who stole some deployment plans , and wants them to get the plans back . Once they have the plans , Norion tells the Vestige to give the plans back to Astanya . Rites of the Queen . Norion is attempting to interrupt the Queen ' s ritual . Defeat him .
Tonal Resonator A Tonal Resonator was a device created by the Dwemer . They were used as stationary gate - openers in which one had to use a bow and arrow , or a Destruction spell , and shoot one of the handles on the Resonator so that it would spin up or down , which would open the nearest gate or door . Arkngthamz puzzle . In the Dwemer ruin of Arkngthamz , located in Skyrim , several Tonal Resonators appear that must be shot at to open doors . In a large cavern that leads to the room containing a shard of the Aetherium Crest , there are five Tonal Resonators located on a large wall with a gate ( two on the top and three on the bottom ) . These Tonal Resonators must be shot at in a correct sequence in order to open the gate . The correct sequence is as follows : bottom left , bottom right , top left , top right and bottom middle . The order of the first two Resonators can be found in " Katria ' s Journal " , while the second and third are written in a " Scrap of Paper " found on a dead adventurer in front of the door the Tonal Resonators open . Fahlbtharz puzzle . In the Dwemer ruin of Fahlbtharz , located on Solstheim , contains several Tonal Resonators throughout the ruin . Near the end of the journey towards the Great Hall , are six Tonal Resonators in a large room that represent a very complex puzzle that opens a gate leading to the Great Hall . Though there are six Tonal Resonators , only 20 lights need to be lit , in which the far left Tonal Resonator needs to be shot at 3 times , the middle left one 4 times , and the middle right one 13 times . Number of lights lit by each valve :
Pelidil ' s End Pelidil ' s End is a quest available in . Walkthrough . The Vestige travels west from the Seaside Sanctuary or its Wayshrine . If they want to avoid fighting the Sea Vipers , they can swim over to the Prowler , however there are crocodiles in the water . Talk to Captain Jimila aboard the Prowler . Once the Vestige replies that they are ready to go after Pelidil , a loading screen will appear for the Abecean Sea . The Vestige must fight Pelidil in the middle of the sea . They go to the ship ' s deck where they must repel the Maormer borders . The Vestige should be aware of the area of effect attacks from the other ship where they launch fiery cannonballs onto the deck . It is best to keep moving , so the cannonballs do not hit the Vestige and avoid the Maormer who use two - handed swords . Sometimes the Maormer will regenerate health , but they can all be defeated . Once the Maormer borders are defeated , a huge sea serpent jumps out of the water . The Vestige needs to use the ballistas to shoot it . It will spit poison and attack the deck , but its attacks are fairly predictable . More Sea Vipers will appear on deck , though , as the Vestige is trying to defeat the sea serpent . There are two Dominion Soldiers who will help the Vestige defeat the Sea Vipers . Once all the borders have been defeated , the Vestige travels through the portal at the south end of the deck to kill Pelidil . He is an extremely tough opponent . He uses Area of Effect attacks and fireballs that follow the Vestige , but that can be dodged . Sea Vipers may also appear while fighting him . The orb that is floating around him does not seem to do anything and cannot be targeted . Once Pelidil is dead , the Vestige travels back through the portal and tells Captain Jimila that Pelidil is dead . They travel back to Seaside Sanctuary , but Jimila is not coming ashore . She will stay aboard and celebrate with her crew . She gives the Vestige their reward .
Hardscrabble Camp Hardscrabble Camp is a Zealot camp directly East of the Gates of Madness . The camp is also the launch point for the Zealot assault on the heretical Longtooth Camp during the miscellaneous quest " The Fork of Horripilation . " As in all the camps there are a few bedrolls and some minor loot .
North Watch Tower North Watch Tower is a location in . It divides the Market District and Elven Gardens District . Background . Located in the Imperial City Arena section , it is patrolled by members of the Imperial Watch . The first two floors consists of the sleeping quarters for the guards . Access to the upper floors are locked . However , they can be unlocked if lockpicked .
On the Tel Var Stones , Vol . IV Series . This book is part of the " On the Tel Var Stones " series . Content . The Conclusive Nature of Tel Var Stones : The first thing to be gleaned from this weighty work , is a keen grasp of the connection between the Tel Var Stones themselves and the many unique applications of Magic . Physically , they appear to be unblemished stones of undeniable magical radiance — but when examined by an an educated mind , it is clear that they are somehow imbued with more magical power than any other such objects that have yet been studied . One could speculate that the Ayleids could not produce such power themselves , so perhaps they mined these stones without substantial modification from a long emptied quarry of magical concentrate . Or perhaps they tapped into a nexus of interwoven magical threads from beyond Nirn . Or perhaps they created this material from the works , or even corpuses , of long deceased scholars . All of these hypotheses are just that , and should not be considered fact without further evidence . The methods described within Volume 2 are but one way of discovering the effluvia of Magic mixt with the Stone . There may still be others . Dwemer contraptions designed to investigate such magical phenomena are known to have once existed . An instrument of such technological sophistication might yield more data concerning the origin of these Tel Var Stones , and ultimately how these Stones may be useful for further academic experimentation . "
Dire Shardbolt Ring Dire Shardbolt Ring is a generic ring that is enchant ed with Destruction magic . Acquisition . This ring appears primarily as leveled loot . There are 316 instances that it may be generated in addition to 1 static occurrence . Shipment of Ebony . This ring is a possible reward for completing the quest . It is received if the Nerevarine betrays Odral Helvi and informs Crassius Curio of his involvement in smuggling raw ebony from the Caldera mine .
Hircine ' s Shrine Hircine ' s Shrine is a Daedric Shrine located in the Nibenay Valley , halfway between Bravil and the Imperial City and south of Sweetwater Camp . Worshipers . Vajhira , Boroneth , and Hunting Tail can be found at the shrine . Each will give information on the quest Hircine . Speaking to Vajhira will reveal the requirements for contacting the Daedric Prince : offering a wolf or bear pelt to the shrine . Quests . Hircine . Hircine will ask the Hero to travel to Harcane Grove in the southwest , to kill a unicorn and bring back its horn . The unicorn is guarded by three special Minotaurs , and the unicorn itself may also be hostile .
Pitch Pitch is an item found in . It is a Crafting item in the Woodworking , and is used to upgraded crafted clothing items . It is also needed to craft Furnishings . It can only be obtained by deconstructing wood items that are an uncommon rarity or above , and it can not be found in dungeons or on corpses .
Hope and Recriminations Content . You ' ve turned this around and made some profit , so we ' re going to roll the dice one more time . H . wanted me to make sure you ' ve got the manifest and the map . Our next destination is in the Aldmeri lands . The bulk of the cargo this time is going to be Breton wine . The Elves have been charging big tariffs on imported wines . Their decision obviously has something to do with decreasing competition for their own vintners . If you can get those crates to port without an inspection , we ' ll increase our profits by at least thirty percent . This should make up for some of your early mistakes . I ' m amazed that I have to remind you this , but make sure you don ' t leave anything incriminating behind . No evidence . No witnesses . If you ' ve hired someone you don ' t trust to be quiet , dispose of him , too . When people fail , we dispose of them . Hint , hint . We want to use this cave again . H . knows that if you can smuggle in wine into Summerset , you can smuggle in just about anything . If you leave a single manifest or letter , the guards will be watching for your return . That means no more profits from you . One wandering pack of travelers could shut this whole operation down . One more mistake could also bring your whole operation down . Don ' t burn me . Not like last time . H . expects nothing less than success .
Warlord Gathrik Warlord Gathrik is a draugr located in Ironbind Barrow . Combat Style . He wields either a leveled one - handed weapon and shield or a two - handed weapon . At lower levels he is known to wield an enchanted Ancient Nord Greatsword . He has a very high armor rating , about 400 . Warlord Gathrik has three shout s at his disposal : Frost Breath , Unrelenting Force and the Disarm shout . His health is also remarkably high , close to , or equal to that of dragon priests . His combat style is very straightforward , which entails going after the primary aggressor . He is also faster than the usual draugr . Appearance . Gathrik ' s appearance may vary between the " less armored " draugr type and the " armored " type . He is noticeably taller than normal Draugr Deathlord , about 4 feet taller . At higher levels , Gathrik may also appear as a dragon priest and thus be a magic user .
Maurrie ' s Left Glove Maurrie ' s Left Glove is an unenchanted unique left glove . This quest item can be delivered to unite lovers in a side quest . Acquisition . The Beauty and the Bandit . After being smitten by a bandit who robbed her , Maurrie Aurmine gives the Nerevarine this glove to deliver as a token of affection for her new found love . The Nerevarine is tasked with finding Nelos Onmar , giving him the glove , and returning with his response .
Chaotic Creatia Chaotic Creatia is a substance native to the Planes of Oblivion , responsible for creating and recreating Daedra physical bodies after their banishment into the Void . Background . Daedra , who lack the Anu ic animus known as the " soul , " is not killed when its body is destroyed . A Daedra slain upon Mundus is merely " banished " back to its plane of origin , where its morphotype , or " vestige , " gradually forms a new body , so that eventually the Daedra lives again . ( This happens as well when a Daedra is slain in its native plane of Oblivion . ) Daedra are formed from the very stuff of chaos , the " creatia " of Oblivion , a shapeless but energetic material that accretes around a vestige ( formation of the body around the essence ) until it conforms to the morphotype ' s inherent pattern . Chaotic creatia takes a different but planar - appropriate form in every realm of Oblivion . For example , Dremora of the Deadlands have black , red or reddish black skin color , while the same species in Coldharbour have cyan skin color , matching the environment of the realm . Forms . It is assumed that every plane of Oblivion have its own form of chaotic creatia , but currently two are known . In Coldharbour , it is represented by blue , icy water named The Azure Plasm . In the Shivering Isles , Golden Saint s and Dark Seducer s bases Pinnacle Rock and Brellach contains Fonts of Rebirth .
The Argonian Account The Argonian Account is a four - part book series written by Waughin Jarth . The series is set in 3E 398 , several months after the events of Jarth ' s previous book series , " A Dance in Fire " . " The Argonian Account " sees the return of Decumus Scotti , who now works for Lord Vanech ' s Building Commission , the rivals of his former employer . He is sent to the Argonian province of Black Marsh to solve the dismal trade situation in the region .
Redguard Hood The Redguard Hood is a unique Alik ' r Hood found in . Acquisition . It can be obtained by killing Nazir during the " Destroy the Dark Brotherhood ! " quest , pickpocketing it off Nazir using the Perfect Touch perk , or using the console command codice _ 1 to add it to the player ' s inventory .
Imperial City Campaign ( Alliance War ) The Imperial City Campaign were a series of events that took place place during the Planemeld and Alliance War . Background . Following the Planemeld , the bridges to the Imperial City were cut off , blocking Imperial forces from entering the city and fighting the Daedra . Inside the city , the Legion that was garrisoned there , Legion Zero , swore oaths to Molag Bal and became mind shriven , helping his minions conquer the city . The three Alliances aimed to conquer the Imperial City , so they fought amongst themselves and against Molag Bal ' s forces . Victory . In the end , the Vestige destroyed the Anchor above the Imperial City , helped relight the Dragonfires and caused harm to the Daedric and Legion Zero forces . An unknown period of time afterwards , the city was liberated .
Fisherman ' s Journal ( Online ) Content . Day 57 : I ' m so glad I asked the spinner to build me this hut . I can dangle my feet off the edge and fish as much as I want . My cousin will be so jealous . Day 58 : The fish here are thriving ! I have more than enough to eat . Not only because of the number of fish in the pond , but the witch lights dancing above the water . The strange creatures attract the fish in the evening . Now I can fish all day and night ! Day 59 : I spoke too soon . More witch lights showed up and now the fish seem scared of them . The witch lights only seem to come around at night , so daytime fishing is still fine . Day 60 : Now the witch lights are around in the daytime as well . I had to switch to the shallows of the pond . The fishing is much worse ! I will either have to do something about the witch lights or get used to tiny dinners . Day 61 : The fish aren ' t biting . It is bad enough that I have to go to bed hungry . Knowing there are plenty of tasty fish right below me is too much to bear ! Day 62 : I shot one of the witch lights . An arrow was all it took , then the rest of them scattered . I can once more look forward to more delicious fish dinners !
The Obsidian Husk Content . The origin of the artifact known as the Obsidian Husk is shrouded in mystery . Some believe it to be a fragment of Oblivion , having followed a visiting Daedra from that plane . Others believe it to be magical in nature , containing a trapped shred of Mephala ' s essence . Whatever its origin , its powers are formidable . The Husk has two known functions discovered and passed down by members of the Spider Cult , which I have recorded below . Additional spells may be tied to the artifact , but the Husk never stays in the possession of a single individual for long . Members of Mephala ' s Cult have been known to scheme and battle over it . It can create and control all of shade s from minor shadowlings to creatures of complexity and aberrant intellect ( and untold power ) . The most powerful Spider Cultist s have found that they can use the Husk to enchant others . The afflicted are shrouded in shadow , and granted supernatural agility and strength , but lose their minds — these " shades " follow the beck and call of the Obsidian Husk ' s master .
Balith ' s Journal Content . Entry 42 Lights again . I didn ' t think much of it last night , just the glimmer of stars on a calm sea and the bleariness of my eyes at the late hour . They ' re back again tonight and closer , I think . Well beyond my ability to glimpse at any rate . Just the odd flicker or flash . Entry 43 Storms rolling in . Sky over the sea ' s turning steely . Must have been what I ' d seen the last few nights . Thunder and lightning . I should know better . Entry 44 I ' ve never seen a storm just sort of creep . It ' s just sort of lingering out at sea , like it ' s hardly moved . Waiting . I don ' t like it . I ' m going to board up the windows and check the levy tomorrow . Entry 45 There ' s a ship ! I can just make out the shape in the haze . There ' s a glow like lamps , but the light ' s cool . How long has it been caught in that storm , I wonder ? Hope they ' re alright . Not much I can do from here . I ' ll keep an eye out . The least I can do is run to the port for help if they ' re sunk in the storm . Entry 46 Tava ' s red feathers ! The ship is the storm ! A merchant galley was passing near the coast tonight as I was hauling in my nets , and it was like a rod to the lightning . That creeping storm whipped up like a hurricane and lunged at the fat little trader vessel like it was alive . The ship I thought the storm had swallowed was at its head , dragging the clouds like a net around the slower ship . It spat lightning at galley ' s sails and buffeted it on wind and waves . I didn ' t dare move , watching helpless as the storm - ship overtook the galley . I could barely hear shouts and screams over the thunder . My desire to flee finally shook me free of my horror and I thanked my blessings that I ' d gone overlooked . Entry 47 They ' re coming . Find Alina . Tell her I love her . Pray for me .
Letter to Raerana Content . Dearest Raerana , I pray this finds you well . I can ' t stand the thought of you there , with those people . With each passing day , my love for you grows stronger . I can take you away from it all , if you ' d only give the word . Someday soon we ' ll be together forever . Your father will have to let you go . I ' ll give him no choice , you ' ll see . I ' ll take you away , and you won ' t have to be afraid any longer . Meet me tonight . You know the place . Ever yours , Rilyn
Stonefire Ritual Tome Content . The God of Schemes blesses us . The Lord of Brutality strengthens us . The Harvester of Souls grants us everlasting power . Mortal hosts cannot stand against us . The ritual of summoning shall lend us unlimited servants for our domination . Our faith in Molag Bal gives us control over them . We are his chosen servants ; his select among a favored few . Our slaves shall bow down before us . They will make our desires their reality . The Daedra are but vessels for our corruption . We shall fill them to bursting and set them free upon the world .
Windcatcher Plantation Windcatcher Plantation is a location that appears in . It is located in Khenarthi ' s Roost . History . Founded at the base of a tree known to the villagers as the " Great Tree " , the city lives in harmony with nature . The tree protects the village from winter winds , and provides shade from the summer heat .