Stun lock A stun lock ( also called stunlocking ) is the act of using multiple stuns and immobilizing effects in succession to prevent an enemy from fighting back or escaping . As a result , a stunlock sacrifices a large amount of DPS in exchange for keeping the opponent " locked down " , but that doesn ' t matter because it is extremely annoying and in the act of stunlocking provides other players to freely attack the enemy as he stands there unable to do anything . Although typically and most easily accomplished by a rogue , it can also be achieved to lesser degrees by warrior s , paladin s and druid s . Some refer to this ability as a full kill of an enemy player in PvP without allowing them to react , whereas others consider a small sequence of stuns a stun lock . Stunlocking was a significant tool in skilled rogue ' s arsenal , until Blizzard intoduced Diminishing returns to the game . This greatly reduced the effectiveness of stunlock , and later on rendered it next to useless when they moved Kidney Shot and Cheap Shot to same Diminishing Returns category . The term is still widely used . \ Related talents and abilities . All classes Faction Insignia s free the user from stuns . Additionally , there are many talents , such as Nerves of Steel for rogues , Iron Will for warriors , Primal Tenacity for druids , and Unbreakable Will for priest s , that grant stun resistance . Finally , orcs have a racial called Hardiness that gives them a 15 % chance to resist stuns . A paladin ' s Divine Shield and Blessing of Protection instantly breaks him / her from all stuns . Rogue stun locking . A rogue can perform a stunlock in a variety of ways , some of which include Thistle Tea or Renataki ' s Charm of Trickery , means by which to gain extra energy . A rogue ' s effectiveness at performing a stunlock is dependent on his or her build . For example , a full combat build or a Seal Fate build without Vigor would be least effective for stunlocking while a Cold Blood and Hemorrhage build would be most effective . It should be noted that , for the most part , stunlocks are confined to the realm of 1v1 PvP and dueling . Any interference by other players during a stunlock may prevent the rogue from executing his or her next stun , which in turn allows the target a chance to break out of stunlock . Furthermore , the stunlocks listed require precise timing to avoid diminished returns . Each ensuing stun must be timed to land just as the previous stun is about to fade . Hemorrhage Cold Blood / Preparation / Hemorrhage Seal Fate / Vigor using daggers Note : If you possess 5 pieces of Nightslayer Armor you can complete the second half using : Cheap Shot - > Backstab - > Cold Blood - > Eviscerate . Adrenaline Rush Subtlety stunlocking Blows as few long cooldowns as possible . It works best when specced the appropriate talents to reduce energy costs / increase chance of adding extra combo points . Blind is saved here for trinket breakouts / other breakouts such as a mage ' s blink . Mutilate with Improved Gouge Druid stun locking . Druids have some limited stunlock capabilities , especially if a druid mixes Cyclone into his stun rotation . feral stunlock Pounce , 2x Claw ( add in a Rake if you desire ) , Maim , This is a short but effective stunlock , which will allow the druid to do a good amount of damage to the opponent before he has an opportunity to fight back . Against undergeared cloth opponents it may be possible to kill the opponent before the stun wears off . Feral Charge and Bash can be added to the end of this rotation for maximum stun length , but due to the lower damage potential of bear form using them to extend a stunlock does not add much damage compared to staying in cat form for the duration of the maim . These abilities are usually saved for interrupting the cast of an attack spell ( or heal ) . maximum stunlock Pounce , 2x Claw ( add in a Rake if you desire ) , Maim , ( Go bear form , wait for maim to end use Enrage if you don ' t have Furor ) Bash , ( Wait for bash to end ) Cyclone x3 . If talented for the ability , Feral Charge can be used after the Maim and after Cyclone . This tactic gives the maximum stunlock potential , but at the expense of rendering the opponent invincible to damage during the Cyclone phase . Cyclone also has a higher mana cost and so may not be viable for a feral druid due to their lower mana reserves . This stunlock is very useful against healers in group PVP settings if your unable to out DPS their heals ; this allows the druid to incapacitate the enemy healer long enough for his teammates to kill their targets and focus on the healer . This is also very useful for a restro druid in BG if forced into a 1v1 fight . Since many restro druids can ' t do enough dps to out damage an enemies self healing abilities he may need to incapacitate him long enough for support to arrive . Especially useful when trying to single handedly defend a location in AB or stop a flag runner in WG . For similar reasons an under geared druid in BG may choice this method to contribute to a strategic battle by incapacitating a foe he knows would quickly defeat him in a direct battle .