naist-nlp/zeshel huggingface dataset:
Imperial Captain The Imperial Captain is an Imperial member of the Imperial Legion , overseeing the execution of prisoners of war at Helgen before the attack by Alduin . Interactions . Unbound . Alongside her commander , General Tullius , she is the one in charge of overseeing the execution of Ulfric Stormcloak and his men following their capture in the Imperial ambush . Despite the Dragonborn not being on the list of those to be executed , she insists that he or she be sent to the block and executed anyway . During the execution , she commands the Priestess of Arkay to give the condemned their last rites , which is interrupted by a Stormcloak who insists upon getting his execution over with , and places her foot upon the back of each of the condemned to prepare them for the Headsman . After one soldier is executed , the Captain will single out the Dragonborn as the next victim , with a unique comment if they are a Nord or an Imperial . When Alduin arrives , she will yell at the sentries to report on what they see before the dragon unleashes his fury on the town . If the Dragonborn follows Hadvar , the Imperial Captain is never seen again . If Ralof is followed , the Imperial Captain along with one of her soldiers will flee into the tunnels beneath the town Upon unlocking the door that leads into the keep , she and the soldier will attack Ralof and the Dragonborn to prevent their escape . She must be killed to get the key to exit the keep . Conversations . Helgen . At this point Alduin ' s roars for the first time , but the soldiers think little of it . Now , Alduin roars for the second time , unsettling Hadvar , but the Imperial Captain remains unfazed . Alduin ' s third roar occurs , and he makes an appearance atop the tower . Escape from Helgen ( Stormcloak Side ) Equipment . The Imperial Captain carries the following :
Bitter Travels Among the Nixad Content . Abah ' s Landing is like most cities . The poor and witless cannot survive long . Luckily , this one is not witless . Many days I scouted the city , searching for means to rebuild my fortunes . An inattentive , overconfident merchant would serve nicely . I , Zabia - ko , found one at the Spotless Goods Shipping Concern . Through hard work , soon this one could afford a cart , a guar ( named Little Bazrag , for his stubbornness ) , passage to the Gold Coast , and some crates of exotics to trade . Zabia - ko ' s promise to her father would be met ! She would return to her childhood village , pockets fat with gold , sacks of coffee , and bags of Mistral moon - sugar , prized for its fruity aftertaste . But tragedy befell Zabia - ko on the road from Anvil to Kvatch . After selling a sleeve of horker summer sausage to workers at a dig site , they invited her to rest for the night at the edge of their camp . Sleep could not have held this one long when the ground shook , followed by much shouting . The workers scattered , running every direction like field mice during a game of This One Caught Many . Little Bazrag refused to wake , so Zabia - ko hid . That ' s when we saw them . Tiny creatures , no taller than the lip of this one ' s boot , with buzzing wings . As they chased one of the workers from his bedroll , he shrieked " nixad ! " before plummeting over the lip and breaking his leg . The little beasts giggled and taunted him as he moaned in pain . Nearby , Zabia - ko heard high - pitched grunting . She spotted one with a pouch of gold hanging from its sharp claws . It did not seem that it should fly under such weight , but its wings flapped furiously , successfully fleeing with its prize . The other raised its arms over its head , ready to strike at a bag of the Mistral moon - sugar . It dove in headfirst , legs and wings protruding from the bag , as it happily ate its weight . This one grabbed the thief by the legs and pulled it from the sack . It thumped my head and giggled wickedly . As it buzzed away , it left a trail of sugar in its wake . This one gave chase , but lost it in the darkness . During the struggle , Zabia - ko failed to notice the other nixad plunge face - first in the moon - sugar bags . By the time she returned , Zabia - ko found empty sacks . All that remained were three dead nixad inside , overstuffed with moon - sugar . Even Little Bazrag had wandered off . Once more I lost my goods ! Prized Mistral moon - sugar — such a loss , wasted on filthy , wicked creatures . As for the coffee ? Completely untouched . Zabia - ko learned much that night . First : should you lose your Mistral moon - sugar to nixad , roast them afterward . Their sweetened meat leaves a tingling , fruity aftertaste on the tongue . Second : When traveling through nixad - infested lands , surround your moon - sugar with bags of coffee . The bitter scent should drive them away , making your journey all the sweeter .
College of Aldmeri Propriety The College of Aldmeri Propriety is an Altmer - only college in the region of Auridon , Summerset Isles . Tanion is the College ' s current headmaster . Quests . Harsh Lesson . This quest takes place both at the College and at Saltspray Cave . Final Blows . The Vestige is tasked with hunting down one of four Veiled Heritance officers , one whom is at the College .
Fort Black Boot Fort Black Boot is a fort ruin located along the southern border between Cyrodiil and Elsweyr , southeast of Skingrad . It is a brief ride west of it is the mysterious Isolated House , a location which does not register on the map in any fashion . The fort often has some Adventurers of Orsinium residing within it . There is a 10 % chance that an Orcish Adventurer will spawn inside Fort Black Boot .
Mount Kand Cavern Mount Kand is a cave in . Description . It is a cavern located in the heart of the Molag Amur region of Vvardenfell , on Mount Kand . It is made of four sections adjoined by long tunnels , the whole cavern is in complete darkness , except for the faint red glow around the lava pits . The three first areas are each inhabited by a unique non - hostile Atronach , each of them will give the Nerevarine a riddle to solve , if they wish to pass unharmed . The furthest area contains the Mount Kand Shrine , which commemorates a battle of wits that Vivec had with three Daedra s . Due to this , it is one of the many sites where Tribunal Temple members accomplish pilgrimages . Mount Kand Shrine . Actvating the shrine will confer the following blessings : The riddles . " Note : " Although this is part of the quest " Pilgrimage to Mount Kand , " whenever the Nerevarine enters in the cavern , the Atronachs will always propose their riddles , and remain friendly , as long as they are answered correctly . Answer = " Lead " Answer = " If I lie , slay me with the sword " Answer = " Orc " Quests . Pilgrimage to Mount Kand . During their progress through the Tribunal Temple Quests , the Nerevarine must accomplish the pilgrimage to Mount Kand Shrine , and re - enact Vivec ' s battle of wits with three Daedras . " Note : " These three Atronachs have unique Ref IDs :
Tormir Tormir is a Nord resident of Darkwater Crossing who works at Goldenrock Mine . Background . She is the mother of Hrefna and sometimes references Hrefna ' s father negatively , saying she ' s not happy with him and if Hrefna knew him , she wouldn ' t be either . She also mentions a man named Dasturn , implying he can not be trusted . She also has qualms about an elf named Meieran ( who does not appear in the game ) teaching her daughter and being friendly with her . Due to the pressures of both mining and caring for her daughter , Sondas Drenim helps to take care of Hrefna . Interactions . Radiant A . I . . If Kjeld is killed , Tormir may send a letter to the Dragonborn saying that they aided her , and that she will provide a reward . This indicates that Kjeld may be Hrefna ' s father .
Zulana ( Khenarthi ' s Roost ) Zulana is a Khajiit found on the road southeast of Rid - Thar ' s Solace . Khari is her son , and Hazak was her husband , but when he turned to skooma , they left each other . Interactions . Moon - Sugar Medicament . Zulana asks the Vestige to find Khari and get him back from Hazak ' s Hollow . Conversations . After the battle is complete , Zulana asks the following :
In With the Tide In With the Tide is a quest available in . Walks - in - Ash tells the Vestige of an assault force landing in the Ashlands , west of Ebonheart . She has thus asked them to make for the coral maze known as Vivec ' s Antlers . Walkthrough . This quest is a simple one , designed to progress the Vestige from Ash Mountain to their next main storyline objective at Vivec ' s Antlers .
Llerar Vinden Llerar Vinden is a Dunmer Commoner who resides in Ald Velothi . Background . Llerar resides in the Vvardenfell district village of Ald Velothi . He owns a small shack that befits his status as a mere commoner . Equipment . This character uses or carries the following : Magicka . This character uses the following :
Cave of Hidden Music The Cave of Hidden Music is a location found in expansion . It is a cave found on the Isinfier Plains , northwest of Brodir Grove and is infested with Draugr . The quest " The Ritual of Earth " takes place here . Inside the Chamber of Song , the player has to play the song which can be heard in the cave , by touching the three stones in the correct order . This has to be done twice .
Cardia ' s Letter to Father Content . Dearest Father , I hope you can understand — Darius is just so handsome and kind ! He ' s not like the other Sphinxmoth Bandits . He just wants to save up enough to buy a farm for the two of us . Please understand why I had to go with him . And please , I beg you , father — don ' t try to follow us . These are dangerous people and I don ' t want you to get hurt . Your Loving Daughter , Cardia P . S . I ' m sorry about taking mother ' s ring , but Darius didn ' t have enough money to buy an engagement ring .
Note from Magister Osanne Content . Lord Fildgor — We ' ve settled into Lost Knife , as directed . We just need to push these lazy miners to start producing a bit more ore . Probably have to set a few more examples to motivate them . The rotating hostage tactic is effective for keeping them in line with minimum bloodshed , but it doesn ' t necessarily make them more productive . You may want to send someone here to examine an unusual ore that we found . It has some odd properties , possibly magical in nature . It could prove useful . Or valuable . This is not my field of study , though . Send someone with more of a background in alchemy or metallurgy . — Magister Osanne
Yanaril Yanaril is an Altmer Thalmor agent found in Woodhearth . Interactions . Woodhearth . Before losing Aranias ' memories , the Wilderqueen told me that she knew about the Veiled Heritance plot to steal the Staff of Magnus . She suggested I go to the city of Woodhearth . Veil of Illusion . After the death of Prince Naemon , Vicereeve Pelidil assumed leadership of the Veiled Heritance and stole the Staff of Magnus . Razum - dar has tracked him to somewhere in the area of Woodhearth .
Fortify Attribute ( Morrowind ) Fortify Attribute is an effect in that is a member of the Restoration school of magic , governed by Willpower . Its base Magicka cost is 1 point . Spells . The following spells consist of a Fortify Attribute effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Fortify Attribute effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Fortify Attribute effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information .
Threads of the Webspinner Threads of the Webspinner is a Morag Tong quest the Nerevarine receives from Eno Hlaalu . The Nerevarine is tasked with recovering 26 items of Sanguine to receive a reward from Mephala . Walkthrough . There are 27 items created by the daedra lord Sanguine for the Morag Tong patron , Mephala Twenty - six of the items can be found scattered across the island , and the last is held by the Morag Tong Grandmaster , Eno Hlaalu in Vivec City . Speak with Grandmaster Eno Hlaalu about the items and you ' ll find that if you return all of the remaining 26 , you will receive a reward from Mephala . You can return the items to Hlaalu at any time , though you must do so before you become Grandmaster and he disappears . Most of the Sanguine items that currently belong to someone are owned by a Dark Brotherhood agent or a Mehrunes Dagon worshipper . Unfortunately , Eno will only ask you for two of the items directly so you ' ll have to find the rest by yourself without help at any possible locations .
Water Hyacinth Nectar Water Hyacinth Nectar is an alchemical ingredient derived from the Water Hyacinth plant , an aquatic plant found in many bodies of water ( both fresh and marine ) . Look for it along the rivers of Cyrodiil and along the seashore of the Gold Coast and Blackwood . There is a plethora of Water Hyacinth in a lake to the west of Fort Roebeck and one before Smuggler ' s Cave .
Fortify ( Skyrim ) Fortify is a spell effect of the Restoration school of magicka in that temporarily increases the value of the one or more target ' s statistics . In Skyrim , this effect is available in the form of potions and enchantments . A fortify enchantment that is placed on an item is permanently fortified .
Zayshara ' s Third Note Content . In the long silences , this one ' s heart is full of grief . Only hope , or the memory of hope , lets this one hang on this long . I have fever dreams , where I see my beautiful boy as a grown man . A Baandari trader , teasing the gold out of someone ' s pockets in exchange for some trinket or bauble . One day , perhaps , my Elzhar will find these little games . Know that Zayshara , your mother , even in sadness , smiled as she made them . In the dark and cold of these ruins , these little bits of magic shone light on happy memories . You are the son of two Baandari clan traders . Travel , barter . It is in your blood , my child . It is your heritage . May the two moons shine upon you and bring you blessings .
Stay - Moist Mansion Stay - Moist Mansion is a player home in . It is a large Argonian style house located northwest of Alten Corimont in Shadowfen . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Shadowfen Adventurer achievement . Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Weakness ( Morrowind ) Weakness is a Destruction spell in that temporarily lowers the victim ' s strength . The attribute returns to its original value when the spell ends . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Console Commands ( Oblivion ) / Alchemy The following is a list of Beverage , potion and poison IDs . To receive the item you want , type in the following in the console : " < ItemID > " is the actual item ' s ID number and " < # > " refers to how many of that item you want .
The Ghostly Stag Content . In my travels I came upon the land of Clickyville , a place ripe with the fruits of the earth and free from the grip of tyranny . Though the land was not fully formed , and was so underpopulated as to make me feel lonesome at all hours , I decided to settle down in the little town . I explored its abandoned buildings , its thriving marketplace , its bountiful farms . But my favorite place , the one I frequented most often , was that of the fishing - hole near the graveyard . Its quiet beauty and calm waters did wonders for my soul . I spent many days fishing there , simply enjoying the quiet and peace . It was on such day that I first saw it - the figure of a stag , barely visible against the grass opposite the docks . Having never seen another animal in all of Clickyville , I was naturally startled , but the beast did not seem to mind . It merely stood there , surveying its territory . As I approached it , however , it bounded off - startled by my movements , I suspect . That was not the last I saw of the ghostly stag , but it did not appear everyday . Rather , its appearance continued to be a rarity , visiting perhaps once a week . There were times I had company on the docks , and the stag would show itself to me , but not to my companion , or the stag would reveal itself to him and not to me . I never was able to approach it without it starting , and so I resolved to enjoy its company at a distance , whenever it would see fit to grant it . I feel that I will never understand the ghostly stag fully .
Rimmen Rimmen is a city in Elsweyr . It is one of several possible locations that the Eternal Champion may discover in . Description . Rimmen is located over a hill . From the distance it seems to be a golden gleam . It is said that the Akaviri built a magnificent shrine there , the Tonenaka , which houses ten thousand statues . Rimmen also has stunning canals . Buildings and walls in Rimmen have elegant bones of ivory colored stone , with few towers but many domes . The market is a bustling , colorful plaza empty in the middle , but girdled by tents and stalls and bounded by canals . The palace is an ancient - looking structure raised up on a high , tiered stone substructure . History . When humans were still in a primitive state , Khajiit caravans already reached as far as what is Rimmen today . During the Interregnum , Akaviri refugees fled to and possibly founded Rimmen from Attrebus , a short - lived pretender to the Imperial throne . As they were settled at the border of Elsweyr , those people became known as the " Rim Men . " Later they allied with the Cyrodiil ics in a war against the Kamal , in a bid to reunite the Empire , but eventually they had to submit to the Mane again . In 2E 812 they seceded yet again , only to resubmit yet again later as a vassal kingdom . At the end of the Second Era , Tiber Septim annexed a swath of Elsweyr border land , including Rimmen , and cleared it of all Khajiits . Near the city he built The Halls of Colossus in order to assemble Numidium . As a result , the area is said to be " poisoned glow - rock . " Also during the Second Era , it was known that a group known as the Jovial Lambasters worshiped the Daedric Prince Clavicus Vile from this city . In the Third Era and Fourth Era , a song about a ball given by the Queen and Rimmen and her consort is sung . In the early Fourth Era , Rimmen is relatively stable under the rule of a Potentate , despite civil war breaking out in Elsweyr . It is also the only place in Eastern Elsweyr friendly to men and mer . In fact , fewer than half of the people living on Rimmen are Khajiit . The potentate forbids the nomad Khajiit clans inside the city , and illegally selling them moon - sugar is fined triple the worth of the sugar . Selling more than two pounds is punished with execution . Its current status is unknown , though it can be assumed it was absorbed by the Aldmeri Dominion together with the rest of Elsweyr .
Bloodrun Cave Bloodrun Cave is a cave east of the Niben Bay and the Nibenay Valley , south of the Panther River , near the Seran Camp and Kindred Cave . Its entrance is marked by zombie bodies put there as warning signs . The entrance faces out towards the river . The cave is a Necromancer hideout , and contains coffins in a significant quantity . Old stone ruins can be found throughout the one - level cave . Cairn Bolete can also be found inside .
A Liquid Solution The owner of Sickly Bernice ' s Taphouse in Crucible Sickly Bernice , asks for help in curing her fatal disease . She was told by a man that if he were to let him stay for free he would tell her the cure . She tells the Hero the cure called aquanostrum is located deep inside Knotty Bramble , a cavern inhabited by grummite s . She gives them an empty vial and marks the location of Knotty Bramble on their map . Walkthrough . When inside Knotty Bramble , the quest marker will point to a door that is blocked by a root gate , and the pull pod is on the other side . Instead of following the quest marker , follow the other passage and eventually the marker will change to a different door . Go through this door and follow the marker to a statue standing in a pool of water . Go near the statue to get the potion , but beware of the numerous grummites in the area ( some will come down once the vial is full ) . After obtaining the aquanostrum , leave Knotty Bramble and return to Sickly Bernice for a reward . This quest can be repeated . Upon returning to Sickly Bernice at a later date , she will say that the cure has stopped working and asks for more .
Scrib Jerky Scrib Jerky is an alchemical ingredient in . Speaking to either Tendris Vedran or Anarenen , both Alchemists , will cause the Nerevarine to learn the following : Scribs are a larval form of the kwama . Crushed scribs produce a nutritious but sour - tasting gelatin with modest magical properties that the natives eat with gusto .
Fort Ash Fort Ash is a fortified stronghold located on the edge of the Great Forest in the Colovian West of Cyrodiil . Fort Ash is an important stronghold that is crucial in capturing the entirety of Central Cyrodiil . In recent years , the fort has fallen asunder and it is a shadow of its former self . Description . Geography . Fort Ash is located in the middle of the Orange Road , in between the town of Weynon Priory and the Red Ring Road . Ash has a large keep that safeguards with a large wall , like the other strongholds in the area . During the Alliance War , Central Cyrodiil was split into three regions occupied by the different alliances . Fort Ash was located in the area held by the Daggerfall Covenant , and it was on the edge of that territory . History . Second Era . Around 2E 576 , the Duke of Chorrol , Varen Aquilarios led a rebellion against the Empire of Emperor Leovic in an event called the Colovian Revolt . One of the first battles was a skirmish near Fort Ash where Aquilarios lost to Leovic ' s militia . Afterward , Varen took control of the Legion of Chorrol and pushed Leovic ' s forces into the Heartlands . The Kings of the Colovian Estates banded together to truly fight against Leovic ' s reign . During the Interregnum in 2E 582 , Central Cyrodiil was split into three regions that were controlled by the three factions fighting in the Alliance War . The area around Fort Ash was under the control of the Daggerfall Covenant and it served as their protection from the First Aldmeri Dominion in the south . Fort Ash was berated several times by both the Covenant and the Dominion and even the Ebonheart Pact , which has territory on the other side of the province . Ash along with other forts in the Red Ring Road was essential for complete control in the region . If an alliance were to control , Fort Ash and those other forts , the most powerful warrior were named the Emperor of Cyrodiil . This position constantly shifted between similar candidates and this continued for several years . Third Era . After years of war , the formerly great Fort Ash was ransacked and destroyed , reduced to nothing but a ruined watchtower . Many denizens of the Great Forest inhabit the ruins and use it as a redoubt until they can no longer benefit from it . During the Oblivion Crisis in 3E 433 , the ruins of Fort Ash was inhabited by the local Goblin s .
Things to do before the baby comes Content . — Buy a new lamp for the house . — Visit Aunt Abia in Sentinel . — Finish reading " The Lusty Argonian Maid " . — Weave a new carpet for the wall in the baby ' s corner . — Ask mother for the orange vases she has in the storeroom . — Ask father to finally give us the chickens he promised as part of my dowry . — Burn all my Forebear clothes and buy new Crown clothes .