Bervenia Palace Bervenia Palace is a location from " Final Fantasy Tactics Advance " . It is the palace of the royal family , and Marche Radiuju gains entry here after using the Gift Day ritual to his advantage . He is identified and soldiers mobilize against him , but they are defeated . Babus Swain defects to his side , and the two confront Mewt Randell and Queen Remedi . Remedi takes Mewt and teleports to the Ambervale , summoning Llednar Twem to attack Marche . Llednar keeps Marche on the run for a while , but is forced to retreat when Judgemaster Cid arrives . After # 020 Present Day . After completion of the storyline mission # 020 Present Day a series of tournaments will begin that take place at Bervenia Palace . They show up at the pub every month except Bardmoon and Madmoon . Any tournament that takes place at Bervenia Palace has its own unique sets of Laws during that battle , and the laws on the current day are NOT followed during the tournament . All of them share one law : The tournaments are as follows : # 040 Battle Tourney . This event takes place on a flat battleground with the center raised slightly and pillars surrounding it . There are no other laws in effect during the battle , which allows , pretty much , law - free fighting . You are allowed five units against a Paladin , Dragoon , Defender , Illusionist , and Sage . A Sequence is rewarded for a victory , a special item that grows in Weapon Attack power as more wins are accumulated . # 041 Mage Tourney . This event takes place on the same battleground as the above . Because it is a Mage Tounrey , the law is in effect . This law prohibits any attack that is not White , Black , Red , or Blue Magic . You are allowed four units against a Moogle Black Mage , a Blue Mage , a nu mou White Mage , and a Red Mage . A Sapere Aude is rewarded for a victory , a special item that grows in Magic Power as more wins are accumulated . # 042 Swimming Meet . This event takes place on a very watery battlefield . In the left and right corners , there is a 3×5 island where both teams start out at . In the center is a 3×3 island with two corners in water . There are five spaces that are raised above the water as well . Finally , close to the left side starting point , there is a 2×2 island with a palm tree and is also where the Judge resides . The object here is the same as all battles , but is harder because you cannot take an action while in the water . In addition to the NoLawCrd law , the Target All law is in effect as well . Feather Boots are recommended to allow waterwalking , while Galmia Shoes are heavily unrecommended because they disallow water - transversing . You are allowed four units against a Archer , Dragoon , White Mage , and a Gladiator . An Acacia Hat is rewarded for a victory , a special item that grows in Magic Resistance as more wins are accumulated . # 043 Clan League . Unlike the first three , the Clan League is unlocked after # 022 To Ambervale . Before actually unlocking the tournament though , you must complete four side - missions against four different groups of clans and then you engage against the " Brown Rabbits " . You are allowed four units against an Assassin , Summoner , Elementalist , and Sniper . A Peytral is rewarded for a victory , in addition to the rewards for completing the required missions for unlocking Clan League . The Peytral is a special item that grows in Weapon Defense as more wins are accumulated . Liberating Bervenia Palace . Strangely , # 087 Free Bervenia ! takes place in Cyril after completing the storyline and freeing the other 29 areas . It is an engagement against Gukko ( or Gutskor , as he is named in battle ) , who has been reincarnated as a Vampire . Accompanying him is are two Firewyrms and two Ahrimans , who have been given unique species names preventing capture . Completing the mission liberates the last turf in Ivalice . Bervenia will not come under attack after liberation . Be warned that because of the above , losing this mission is not an option .