naist-nlp/zeshel huggingface dataset:
Machine Head Machine Head is a in " " . It is given for completing the Demise of the Machines challenge . Effects . You gain a bonus damage to robot s ( , , etc . . . ) Requirements . The player must kill 50 robots for one rank each time , three times . Bugs . Although there are 3 ranks for this perk , a bug in the reward script makes it impossible to get the third rank . The same bug also causes the notification to misreport the rank that is given . When rank 1 is given , the notification says that you ' ve been given rank 2 , and when rank 2 is given , the notification says that you ' ve been given rank 3 .
Junk Jet The Junk Jet is a weapon in " Fallout 4 " . Characteristics . Similar to the Rock - It Launcher , the Junk Jet fires any junk item loaded into its hopper , such as a wrench . Items must be loaded in manually , and fired items can be picked up after being shot , making this a ranged weapon with theoretically unlimited ammunition . In practice , however , items will ( about 10 % of the time ) be lost upon contact with the enemy as they are no longer interactable . This sometimes results in flung items floating in the air with no support , unable to be picked up or moved . The damage per shot and damage per second values are uncertain as the Junk Jet does much more damage if the shot is charged for approximately 1 second . It is unclear whether 40 damage is the base damage per shot or the charged damage . The statistics block is currently reflecting the base rate of fire of very nearly 1 . 666 . . . shots / sec , times the listed damage . The time to charge up a shot is very close to 1 second , so the charged shots / sec is 0 . 625 , but again , the exact damage is unclear . The range limitations on the weapon are largely irrelevant as projectiles follow a parabolic trajectory , dropping significantly beyond effective pistol range . This makes the weapon impractical for long - range fire unless the shooter can ' lob ' shots and still hit the target . The weapon has no hard limit to its ' magazine ' capacity . When reloading , the game pauses and a container interface is opened . Any junk item can be loaded into the Junk Jet . There does not seem to be a container limit ( tested with approximately two thousand pieces weighting over five hundred weight units of junk ) , but the contained junk still counts against carry weight . Therefore , the practical ammunition capacity is highly subjective , as it is only dependent how much weight in junk one is willing to carry , and one can fire the weapon indefinitely without any reload needed until the hopper is exhausted . The ammunition counter will never show more than 999 no matter how much is loaded into the hopper . One effective strategy for the Junk Jet is to use a common , light item . Steel works well , as one can quickly refill by scrapping near - worthless weapons at a workbench . Another strategy is to use something with zero carry - weight , such as pre - War money . Bugs . It can be impossible to load teddy bear s into the Junk Jet - they can be unavailable as ammo . The likelihood of encountering this issue increases if you have more teddy bears , due to the fact that Fallout 4 has a number of teddy bears with different IDs . There are generic ones which can be used as ammo ( IDs ff0124c4 & ff0124c5 for small variation ) and few with unique IDs which can ' t , but both are kept in one stack in the player ' s inventory . To solve this , drop all your teddy bears on the ground and collect back only one pile ( with the description " TEDDY BEAR ( xx ) " ) . The others can still be used as regular junk to build something - just avoid stacking them up with the " ammo " type .
Doesn ' t Play Well with Others Doesn ' t Play Well with Others is an " Fallout 3 " achievement on Xbox 360 and PC and a trophy on PlayStation 3 . It is granted for killing 300 people , which can be humans or ( non - feral ) ghouls . You can check your progress with your Pip - Boy under Stats , then General .
Grandchester Mansion ticket The Grandchester Mansion ticket is a miscellaneous item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A yellow ticket , it can be given to the ticket taker at the Grandchester Mystery Mansion to open the doors into the attraction . They were placed there by Zachariah to lure more victims into the booby - trapped mansion . The tickets cannot be scrapped , and have no weight . Locations . Grandchester Mansion tickets are only found on or near the ticket taker at the mansion .
Mel ( Fallout 2 ) Mel is a character from the Café of Broken Dreams special encounter in " Fallout 2 " . Background . Clad in leather , he appears out of nowhere and attacks the Chosen One if they hurt Dogmeat while the dog is not a companion . Appearances . Mel appears only in " Fallout 2 " . Behind the scenes . Mel is a reference to , the actor who played .
MIRV launcher The Fat Man MIRV launcher is an experimental weapon mod for the Fat Man in " Fallout 4 " . Effects . The Fat Man MIRV launcher changes the Fat Man to launch six mini nuke s simultaneously instead of just one , increasing the damage output of the weapon immensely . The mini nukes are initially clustered together after firing , but separate midair after mere milliseconds , similar to a cluster bomb . As a result , the effective range of the weapon decreases drastically , jeopardizing the user . Location . This is a mod for the fat man , and can be found and used at any weapons workbench , if the player possesses the above materials .
Radroach meat Radroach meat is a consumable in " Fallout 3 " , " " and " Fallout 4 " . Variants . Radroach meat . Radroach meat is the severed abdomen of a radroach . It is generally carried by super mutants and can restore a small amount of hit points with a dose of radiation . The meats differs greatly by game , with " Fallout 3 " having the more mild version . The " Fallout : New Vegas " meat sports more radiation as well as a Strength penalty .
Jack Maynard Jack Maynard was an employee working at the H & H Tool Company . He sent a message to Dobson O ' Gill , a fellow employee , regarding " Mr . H ' s " rules entitled " What the jumping monkey fuck ? " Appearances . Jack Maynard is mentioned only in " " .
Wrecked Highwayman The wrecked Highwayman is a in the Mojave Wasteland . Located north - west of Snyder Prospector Camp and south - west of Clark Field , just off of Highway 95 . Layout . The wreck of a Chryslus Highwayman , buried deep in the mud . Apparently , the driver lost control and crashed . As of 2281 , only the trunk of the car is visible on the surface , the rest of it is permanently underground . In the open trunk is a footlocker that contains random loot in addition to a lot of , , some scrap metal and a Sunset Sarsaparilla star bottle cap . Appearances . The wrecked Highwayman appears only in " " .
Daniels ( New Vegas ) Private Daniels is an MP in New Vegas . Background . Daniels had a pass to go to the New Vegas Strip and decided to take a friend ' s advice on how to spend his time . He was told by Private Jackson that he should go to Gomorrah and get drunk , but he ended up face down in the gutter with puke all over himself and spending two days in an MP holding cell . Appearances . Daniels is mentioned only in " " .
Blue Paradise Vacation Rentals Blue Paradise Vacation Rentals is a in the Mojave Wasteland , located just south of Cottonwood overlook and Cottonwood Cove along the coast . Background . As the Colorado River flood plain has risen , a small cluster of chalets has slowly sunken into the sand , and an old wharf and a pair of boats have vanished completely underwater . Layout . Three beach houses , a small picnic area , submerged docks and many submerged boats ( speed boats and a yacht ) make up this small lakelurk nest . Only two of the beach houses are accessible , and they contain only minor loot and a small amount of radiation . The water inside the houses is apparently not the source of the radiation , as drinking it does not increase one ' s rads . To the southwest of the houses , there are two graves with minor loot . Across the river , directly east of the sunken beach houses , is a small lagoon area where several lakelurks appear to be guarding a small cave . There are roughly 10 - 13 lakelurks in the area . The small cave contains two duffle bags , along with two dead bodies , and some decent loot . Appearances . Blue Paradise Vacation Rentals appears only in " " .
Wernher ' s distress signal Wernher ' s distress signal is the distress signal picked up on your Pip - Boy shortly after you download the " Fallout 3 " add - on " The Pitt " . It is a call for help received by a runaway slave named Wernher who has just escaped from the treacherous industrial slaving town The Pitt . Tracking down the origins of this broadcast leads you to Wernher at the north end of the map in a fight with 3 Pitt raiders . This also triggers the quest Into The Pitt . Notes . If you are inside " " s Anchorage Reclamation simulation , this radio signal is the only one available . The signal can also be heard perfectly clearly from Point Lookout and Mothership " Zeta " ( due either to the size of the radio tower used , or to the same bug / oversight that allows it to be heard in the Anchorage simulation ) .
NCR Sergeant The NCR Sergeant , an unnamed character in " " , is the commander of several NCR trooper s at the El Dorado substation in " " . Background . The sergeant protects the substation along with seven other troopers . Appearances . The NCR Sergeant appears only in " " .
DLC02TestWeap DLC02TestWeap is a test cell in the game files of the " Fallout 3 " add - on " " . Layout . The room contains various weapons throughout the add - on . Appearances . DLC02TestWeap appears in the game files of the " Fallout 3 " add - on " " , but should not be considered canon because it is a test cell .
Derek Larson Derek Larson was a nurse working for the Nuka - Cola Corporation at Nuka - World before the Great War . Background . After working for the Medford Memorial Hospital in the past , he started working at the infirmary of Nuka - World . Appearances . Derek Larson is mentioned only in the " Fallout 4 " add - on " Nuka - World " .
Radroach ( Fallout : New Vegas ) Radroaches are found in the Mojave Wasteland in 2281 . Background . These mutated Great American cockroaches , colloquially called " radroaches " or simply " giant cockroaches , " are enlarged versions of the pre - War species that have increased in size , presumably due to atomic fallout caused by the Great War . Characteristics . Biology . Not nearly as common as in the Capital Wasteland , radroaches mostly inhabit abandoned homes and buildings ( such as the Basincreek Building ) to scavenge on food that was left behind by whoever previously lived there . Some can also be found in the toxic dumps and on / around the roads in between Goodsprings and Primm , as well as being able to survive in the hostile and toxic environment of the Sierra Madre and the Cloud . Gameplay attributes . Radroaches are not normally aggressive if the player character keeps their distance . They are , however , very territorial and will attack if the player character seems to threaten them , either by having a weapon drawn , invading their habitat , battling another enemy nearby ( which is limited to less than a foot around the creature ) , or attacking them directly . Generally , they will flutter their wings and make distinct clicking sounds as a warning before attacking . Variants . Radroach . A normal radroach , with all the qualities mentioned above . Irradiated radroach . The irradiated radroach appears the same as a " normal " radroach but with the radioactive aura of a and the ability to heal itself with a radiation blast similar to a glowing one . On death , it drops , which gives extra radiation when consumed . Appearances . Radroaches appear in " " and its " Dead Money " .
New Jerusalem Most of Salt Lake City and Ogden , Utah , were destroyed during the Great War in 2077 . When Vault 70 opened in 2190 , the residents used their three G . E . C . K . s to found the city of New Jerusalem , based within the remaining ruins of Salt Lake City . New Jerusalem ' s prophet and apostles repeatedly voted to have no commerce with outsiders from other , failed communities , refugees , or tribals . In 2233 , a number of angry tribals , raiders , and disassociated attackers ganged up on New Jerusalem ' s defenders , sacked the settlement in the process , and killing most of the Mormons that did not flee , or attempted to flee . The new living prophet , Judah Black , led most of the surviving remnants of the Mormon community north to , where they established the town of New Canaan . According to the Burham Springs design document , Salt Lake City is unsuitable for the NCR outpost , as is Burham Springs , which is affected by constant fire . Notes . The Salt Lake City mining consortium is mentioned as being located in Salt Lake City in an example location checklist given by Chris Avellone in the Tibbets Prison design document .
Tesla Science Tesla Science is a magazine perk in " Fallout 4 " . It has nine ranks , each received by reading the nine different issues of Tesla Science Magazine . Effects . Reading an issue of this comic will grant you a rank in Tesla Science . Each rank makes Energy weapons inflict + 5 % critical damage , stacking with each issue read . Bugs . The perk does nothing in version 1 . 3 and 1 . 4 of the game . The effect would normally be applied to all weapons with a specific keyword , but a developer oversight resulted in the choice of an unused keyword .
Remote signal transmitter The remote signal transmitter is a in " " . Characteristics . A transmitter for sending signals at a remote distance . Location . This item is given to the Courier by Elder McNamara at the start of the quest Eyesight to the Blind . Related quest . The transmitter must be attached to one of the consoles in the radio control room at Black Mountain where Tabitha can be found . Once the transmitter is installed , the Courier has to report back to Elder McNamara in order to end the quest . Bugs . After the quest is completed , the remote signal transmitter remains in the player ' s inventory , and is marked as a quest object . It can be fixed by using command .
Krupper Krupper is a super mutant stationed at the Mariposa Military Base , where he guards the prison cells with Flip in 2161 . Background . Like most other mutants in the base , the Vault Dweller can convince him they are one of the Children of the Cathedral by wearing purple robes . Even so , Krupper will not ' grant ' them access , claiming that even the Children aren ' t allowed into prison holding cells . Appearances . Krupper appears only in the first " Fallout " .
Bag of cement A bag of cement is a junk item in " Fallout 4 " . Characteristics . A bag of cement is a pre - War item that was used extensively in the construction industry . Following the falling of the bombs , the larger stashes of concrete can be found at development sites ( buildings , vaults etc . ) across the Commonwealth . Crafting . Bags of cement are most commonly used in the construction of settlement structures , primarily those which are concrete in design and building foundations . It can be broken down in to its individual components for use in crafting : Locations . Junk vendors can also sometimes sell them .
Fallout Shelter cut content Fallout Shelter cut content refers to content in " Fallout Shelter " which was cut from the final version of the game . Most of it can still be found in the game files but is inaccessible within the game itself . From the game files . From the game files , the following items were cut :
Carmen Carmen was a post - War survivor from Mexico . Background . She traveled with 28 other Mexican survivors to Zion Canyon in 2095 . She and the others settled down until Vault 22 residents entered Zion in 2096 and killed most of the Mexican survivors but captured her and put her in a pen . She was then eaten by the residents of Vault 22 . Appearances . Carmen is mentioned only in the " " , " Honest Hearts " .
Gizmo Gizmo is the wealthy owner of the casino and boxing ring in Junktown in 2161 . Background . Gizmo is an overweight and manipulative man who runs Gizmo ' s Casino on the west side of Junktown . He is a fat slob of a bully who dreams of running the entire town unhindered by do - gooders like Killian Darkwater . He has tried to eliminate Killian several times already , but also managed to keep his own hands relatively clean in each attempt . Killian is looking for a way to get proof that Gizmo is behind the attempted assassinations . Gizmo is a genuine lowlife who thinks he ' s the real power in town . Disobey his order , and he will have you killed . Gizmo often has the Skulz do his dirty work . His bodyguard , a master martial artist named Izo , rarely leaves his side . He partakes in numerous illicit businesses on the side , and has several trading partners in the Hub . Due to his aspirations of assuming power in Junktown , he is portrayed as the nemesis of the town ' s mayor , Killian Darkwater . With Killian gone , Gizmo would be able take over the town unimpeded . Appearances . Gizmo appears only in " Fallout " . He is a talking head voiced by Jim Cummings .
Nuka - Cola plant terminal entries The Nuka - Cola plant terminal entries are entries found on terminals in the Nuka - Cola plant in " Fallout 3 " . Research terminal . Two terminals can be found in the office to the left when entering the factory floor . Automated Maintenence . This terminal is located in the Workshop , on the counter , in the Storage and Mixing Vats section . Packing line terminal . Terminal is located in Milo , shipping foreman ' s office on the factory floor . Nuka - Cola shipping terminal . Terminal can be found on the factory floor , in the office near the second floor Office entrance . Marketing terminal . Four terminals , found on various locations on the second floor of the Offices .
Fallout cut content Fallout cut content refers to content in " Fallout " which was cut from the final version of the game . A few of it can still be found in the game files but is inaccessible within the game itself . Cut characters . Boneyard . Blades . The below are all mentioned in Dolgan , Snake , Beca and Jade ' s Dialogue files as well as Dragon ' s . Cathedral . Most cathedral NPCs give you only a small part of their dialogue . A good example is Viola , who has many lines that cannot be accessed . So it ' s hard to tell if actually any NPCs were completely removed . Cut psyker s : Cut Cathedral members ( no details ) Super mutants . They may have been supposed for the Mariposa Military Base or the Master ' s Lair , it ' s not always quite sure . Random encounters . There are some MSG files for a type of random encounter that was never fully implemented : people from a nearby location who had lots of dialogue , depending on your rep there , could give you news or lead you to their base . Cut location content . Glow . The body has this description " This body might be some kind of genetic experiment . " Other :
Mr . Handy model The Mr . Handy model is a miscellaneous item in " Fallout 4 " . Characteristics . The Mr . Handy model is a small , collectible model of a Mister Handy being propped up on a stand . Though this item appears in " Fallout 4 " , its design is based on the Mister Handy from " Fallout 3 " and " " , a trait which is shared by most collectible models in " Fallout 4 " .
Skinny Malone Skinny Malone is the leader of the mobster - themed Triggermen gang headquartered at Park Street station in the Boston Common in 2287 . Background . Skinny Malone is the leader of the Triggermen gang that reside in Park Street station and the Vault - Tec vault ( Vault 114 ) located beneath the station . Although he is very short - tempered and relies on the comfort of the women he ' s with , he is still hesitant when it comes to decision - making ; especially if a woman leaves or doubts his integrity . Like the other Triggermen , Malone has based his appearance and persona on that of old pre - War Chicago mobsters . He is known to keep a " black book " of people whom he is angry with , with three strikes across the name meaning the person is likely to be killed . Malone has an old rivalry with synth detective Nick Valentine . Out of respect for his old rival , Malone orders Valentine to be held captive rather than killed outright when the detective is captured while attempting to retrieve Malone ' s most recent lover , Darla . Valentine had been hired due to Darla ' s parents ' mistaken belief that she has been kidnapped , rather than simply having run away to become Malone ' s gun moll . Appearances . Skinny Malone appears only in " Fallout 4 " . Behind the scenes . Skinny Malone seems to be an homage to the obese gangster Al Capone , who lived and talked like Malone , down to owning an iconic underground vault . Malone ' s gang claims Vault 114 as turf while Capone had a clandestine vault built under Chicago ' s Lexington Hotel , which was famously opened in a widely - viewed 1986 TV special , in which , ironically , nothing important was found at all . His last name may also be a reference to Bugsy Malone . Bugs . Occasionally , there will be a glitch that renders Malone invincible , despite the V . A . T . S . system showing him being attacked . This may be solved by saving the game and reloading it , or killing him via console commands .
Back in the Saddle Back in the Saddle is a in " " . Detailed walkthrough . After setting up your character via the small tutorial inside Doc Mitchell ' s house , he will direct you to the Prospector Saloon , stating that a woman named Sunny Smiles will be able to help you with your dilemma . When you enter , you will be greeted by Cheyenne , Sunny ' s dog , and Sunny herself . She tells you that the Doc informed her of your coming and to meet her out back . Follow her , and upon reaching her outside , she will give you a varmint rifle and 60 . NOTE : dropping all 5 . 56 ammunition and talking to Sunny will result in a mildly humorous statement and 30 more rounds . A shooting tutorial ensues , teaching you about aiming down the sights and crouching . After you shoot 3 of the Sunset Sarsaparilla bottles , Sunny Smiles will then ask you if you would like to tag along on a little job . At this point , the player can choose to continue or end the tutorial , the latter ending in the forfeit of several rewards . You ' ll receive 60 5 . 56mm rounds upon agreeing to help and then run south east , towards the Goodsprings source . Once you get close to the first well , Sunny will tell you to sneak , by crouching , to surprise the geckos . Once the geckos are dead , speak to Sunny and continue on to the next two wells . Unlike at the first well , Sunny and Cheyenne will also run along and try to kill geckos . Since the player only gets XP for those he kills or wounds , he should try to run ahead and kill them first . After killing the three at the second well , the player should look for red pips on the HUD for the next group of geckos and run directly towards them before Sunny gets there . Using VATS to kill those three geckos will minimize injury to the Goodsprings settler being attacked by them . She will give you 3 bottles of and your reputation in Goodsprings will improve . If the Goodsprings settler dies , you won ' t receive the reputation boost or the purified water , but can loot her body for a , field hand outfit and a handful of caps . Talk to Sunny afterwards to receive 50 XP , get paid 50 caps and have the opportunity to start By a Campfire on the Trail ( and lament the settler ' s death in dialogue , if appropriate ) . Before leaving the area , the player should loot the area , including picking up the shovel by the second well which will be needed at the cemetery . Save first since going too far in some directions triggers the menus for redoing the Courier ' s specs . Behind the scenes . The title of the quest is a reference to the song " Back in the Saddle Again " by Gene Autry .