Guide to creating a religious guild Overview . Religious guilds are among the fewer roleplaying guilds in World of Warcraft and therfore are easier to be original with . These guilds can seem difficult so these guildlines should make running and rounding easier . You should note though that religion can be a delicate subject for some people and you should be careful what you say . Choosing a religion . You need to be careful when choosing as changing it may cause many members to leave and possibly complain about you . Don ' t be too far fetched , for example a Necromantic Paladin . A firm choice is choosing your race ' s religion or one that people are familiar with , like the holy light . Holy Light . Perhaps the most common and overplayed religion , the Holy light is the religion of humans . It can be cliched among roleplaying but with a little planning , this can be avoided and you can create a decent , original guild . Your base would generally be the cathedral in stormwind or another religious building as the cathedral has many roleplayers and questers outside who could disrupt you . Priests and Paladins are the most common here as that is their dedication and motivation . Shamanism . This is more commonly a horde , or specifically troll , based organization . This is usually connected to elementalism . Your base would tend to be Sen ' jin village or something similar . You would generally hold rituals and ceremonies rather than prayers and would focus on involved activties over than passive worshipping involved with other religions . Your classes would tend to be Shamans ( naturally ) or possibly Druids . Druidism . Having a stark contrast to arcane with their high risks , druidism is less risky although no less powerful . This tends to focus around nature and usually animals and plants . It can be animal based which is more ritualistic than plant based which is more scholarly and peaceful . Normally this is night elf and tauren though dwarves and trolls can be involved in it . Your base would be Darnassus , Thunder Bluff or somewhere connected with nature , so you should avoid places like Stormwind and Silvermoon . Elune . Almost purely night elf based , the worshippers of Elune are a reclusive religion with almost all night elves practising . Your base would be usually Darnassus or another night elf town and you should avoid industrial areas like Ironforge . At a pinch Elwynn Forest will do although Teldrassil is preferable . This is similar to Druidism although centered around a single deity . Fel and Demonology . This is the faith of warlocks and the fel corrupted beings . It is met with mistrust and rejection by others because of their practise . You will possibly be viewed as a taint and something like a disease , unclean and infectious . Your base will probably be a place like the slaughtered lamb or a graveyard although this is more suited to Necromancy as they are similar in practise and powers granted . Shadow and Necromancy . Very similar to fel , as mentioned above . Necromany and Shadow are dark and twisted arts with evil goals and evil means being the focus . This does not mean you should be extravagent , flamboyant villians who tent their fingers and think up evil plans . You will find yourself in opposition to the Holy Light . Your bases are sewers , basements and graveyard for horde a good place is the undercity sewers . You embody darkness and shadows . Dragon Worship . This is difficult to pull of as few have actually heard of or even practice this . It would probably be best to look this up and construct your own ideas rather than rely on this guide . The hard parts are locating a dragon , finding a base and conducting ceremonies . Other Details . This covers tabards , uniforms and locations . Tabard . This is up to you but your tabard should be a good insight into your faith . If you are Necromantic then you probably shouldn ' t choose a cheery yellow tabard . Keep your faith in mind as this can lead to confusion if not done right . Uniform . Generally , unless you have a large guild or recruit only those with certain armor abilities , stick to cloth . That way all members can wear the same uniform . Generally if your religion or god has a colour you should stay in keeping with it . For example Elune is described as luminous so you should try and stay luminous as well . Location . Most roleplaying guilds have a base for their meetings , roleplaying and the like . Using the trade district of Stormwind is a bad idea . Put some effort into choosing a location . The temple of the moon and the cathedral are good locations but may be in use for similar functions . These other roleplayers may accidentaly disrupt you .