naist-nlp/zeshel huggingface dataset:
Touching the Sky ( Book ) Summary . This book is the translated version of " Unknown Book , Vol . IV " by a noted Falmer scholar , Calcelmo . This story regards the trials a Snow Elf would face in order to reach the Chantry of Auri - El . The individual would be required to travel to different Wayshrines with an urn which they would fill with water at each shrine . According to this text , it was an incredibly difficult journey . The Dragonborn must take this journey to obtain Auriel ' s Bow during the quest Touching the Sky in . Content . Many of the most dedicated Snow Elves once committed themselves to a tireless journey through the Chantry to the Inner Sanctum . They carried with them the paramount desire to become one with their god , Auri - El . Though all set out with the determination to prove their worth , few were prepared for the trials that lay ahead . For the path to Auri - El was not without its tribulations . The Pilgrim s struggled not only against the natural elements of the treacherous vale , but with a myriad of tests upon their faith and loyalty . It is told that many simply could not continue on the path for long before turning back . Some argue that the rebuke they endured upon their return was crueler than any punishment that may have lay ahead of them along the path . In their failed attempt , they were forced to live in the shadow of those who did continue on to achieve the great glory and honor of ascension into the light . Forever after their faith and loyalty in Auri - El would be scrutinized and their remaining days filled with shame and regret . Tales of those who reached the Inner Sanctum are not without their share of woes . It is said upon their arrival that many were mere shells of the person they had once been . Some were quite mad from sleeplessness and starved to the point of frailty . By the end of their journey , the marvel they had strength yet to carry their vessel and ascend the stairs of the temple was the last true testament of their loyalty . Regardless of each individual ' s tale , the final words remain eerily similar . It is said that every pilgrim ascended , bathed in light , a look of relief and contentment on their face .
Note from Razum - dar Content . Hello , impatient friend ! You left before we could finish our business , but do not be worried . You are fitting right in , yes ? In this , we are alike . But alas , I am a busy Khajiit . I have no time to uncover why the dead rise in < location > . Nor why the Sea Vipers pick through smashed Dominion ships at < location > . Perhaps you will know , one day soon . On that day , seek out the fine - looking by the bridge to < location > and I ' ll trade curiosity for coin . Your new friend , — Razum - dar
Haknir Death - Brand Haknir Death - Brand , also known as the King of Ghosts , was a legendary pirate king who ruled over the Sea of Ghosts . He is an enemy found in the Nordic ruin of Gyldenhul Barrow at the conclusion of the quest " Deathbrand . " Biography . Also known as the " King of Ghosts , " Haknir Death - Brand was a legendary , fearsome pirate king who ruled the northern seas centuries ago . He was supposedly a formidable warrior in combat and was said to charge into battle wearing a gleaming set of Stalhrim armor while wielding his twin scimitar s , Bloodscythe and Soulrender . He also was known for his rages and fits of madness . His own crew was said to tremble in his presence and he supposedly delighted in torture and murder for its own sake . A legend among the pirates and pirate kings of the north , he was said to have lived an unnaturally long life which led to several rumors of how he achieved this . Some believed he fed upon the blood and souls of those he killed to extend his life , others thought him a Daedra , loosed upon the mortal world . Some tales even claim he made a pact with Mehrunes Dagon himself , and that the infamous scar across his face - the Deathbrand - was a seal of that pact . Despite his prolonged age , he was not immortal and as death approached he was expected to name a successor . To the surprise of his crew , he decided that none of his crew were either strong or worthy enough to take his place and treasure , even in his frail state . Instead he placed a curse upon the ship , his crew , his armor and his swords . His decree was until the day he could be bested in combat , nobody could have his treasure . His crew , deathly afraid of Haknir , had no choice but to accept . In his final act , he then ordered the ship ' s quartermaster , Garuk Windrime , to take a longboat to Solstheim and bury his fabled armor in four separate locations on the coast . Meanwhile , he took his helmsman , Thalin Ebonhand , and sailed to Gyldenhul Barrow . It was his wish that he be buried there with his treasure . Once he was put to rest , his men were free to do as they would . Quests . Deathbrand . The spirit of Haknir Death - Brand can be encountered deep within Gyldenhul Barrow at the conclusion of the quest " Deathbrand . " His skeletal remains can be found in the lower chamber , however located just behind him is a unique Scimitar named Bloodscythe . When Bloodscythe is taken , the ghost of Haknir Death - Brand will appear . During battle he will summon several members of his crew , including Garuk Windrime and Thalin Ebonhand , to aid him . Upon his defeat his other legendary scimitar , Soulrender , can be looted from his ghostly remains . Combat . Haknir Death - Brand is treated like a living being , as opposed to an undead like his generic crew . This is also true for Garuk Windrime and Thalin Ebonhand . The spells Sun Fire , Stendarr ' s Aura and Vampire ' s Bane are effective for dealing with his crew , but useless on these three . He is not , however , invulnerable to poison , which is also true for his named officers .
Dulkhi ' s Diary Content . Federic leaves for Wayrest tomorrow . Arlie ' s overcome . You can see plainly on her face how much she does not want him to go . I wonder , if it were me leaving , would she look the same ? While scouring the hallway floor , I heard sobbing from Arlie ' s room . It isn ' t right she should be so sad . Maybe there ' s something I can do . Brought Arlie flowers . She ' s still sad , but it was good to see her smile . Went hunting with Baron Edrald . Everything was fine until we found that fox . We pursued , but became separated in the mountains . While trying to find my way through , I came upon a bear . It startled my horse , throwing me into the rocks nearby . Then it reared up to strike . If the Baron hadn ' t come upon me then , I ' d be done for . I ' ve decided to tell Arlie how I feel . Life is too short for waiting . I think I ' ve made things worse . Arlie ran off crying . Of course she did . How could I ever compare to Federic ! Arlie came to see me while I was unloading casks of wine from Fell ' s Run . She asked me to come see her in the old windmill . We talked for hours . About Federic . About us . She says we should spend more time together , that she isn ' t as lonely with me to talk to ! But that isn ' t all . While we were talking , the Baroness came into the mill and hid something up on the second floor . I don ' t think she saw us , but we should be more careful from now on . The Baron came to me today and asked what my intentions were toward Arlie . She told her mother about me , and is quite distraught . I told him how I feel and that I would never do anything to hurt her . I even offered to leave ! He told me that wouldn ' t be necessary . I think he understands . Received a shipment from Shornhelm . Unusual stuff . Lots of powders , dried plants , and some kind of shimmery gemstones . The Baroness had me take them down to the basement for storage . Funny . The smell reminds me of Arlie ' s grandmother .
Ghosts in the Storm Content . Ghosts in the Storm by Adonato Leotelli For many years now , I have traveled the length and breadth of Skyrim , writing of my experiences and my adventures . I have seen many wondrous sights and many strange creatures in my travels , but one encounter remains fixed in my memory , though I wish it were not . I had taken up traveling with one of the Khajiit trade caravans that crisscross Skyrim , peddling their wares outside the gates of the large cities . We were nearing Windhelm when the storm struck . It was a violent and terrible gale , one of the very worst I have seen in all my long years . The winds howled like all the daedra of Oblivion , and the driving snow made us blind to the world . Ri ' saad called a halt and we staggered from the road , our hands held over our faces to ward off the stinging pellets of ice . We huddled together in the shelter of a copse of pines . There was no hope of raising our tents - the wind would tear them from our hands the moment we unpacked them . They struck at the height of the storm . There were perhaps half a dozen of the creatures . It was difficult to say , as the blowing snow and howling wind overwhelmed our sight and our hearing . They were roughly man - sized , but hunched over and ugly . For garments , they wore only rags and leathers . They were armed with daggers and swords or various kinds , no doubt scavenged from their previous victims . They had no noses to speak of , only long slits for nostrils . Their ears were sharply pointed , suggesting a distant kinship with the elves . With their pallid skin and lifeless black eyes , they seemed like something out of a nightmare . Bhisha saw them first , but too late to save herself . So loud was her death - cry , we heard it over the roaring winds . That cry saved us all . Alerted to the presence of our foes , the Khajiit drew their blades and formed a circle , facing outward . The white fiends were too few to surround us completely , and the Khajiit fended off each attack . After three of the snow - devils had fallen , the rest fell back and did not come at us again . The storm abated and we arrived in Windhelm the next morning . I have taken up residence in Candlehearth Hall and I find I am quite comfortable behind the towering stone walls of the city . Comfortable , at least until I go to sleep and visions of those awful creatures return to haunt my dreams .
The Retching Netch The Retching Netch is the only inn and tavern in Raven Rock and the only inn on Solstheim . It is located across from the blacksmith Glover Mallory ' s forge , and is owned by Geldis Sadri . Background . According to Geldis , the inn was named after an amusing incident he witnessed several years ago . One night , he saw one of his regular customers drunkenly singing and stumbling near the docks . As a netch approached him , he threw his bottle of sujamma at it . The bottle smashed on the back of the netch and it became intoxicated before vomiting . A room can be rented for one night like most inns for 10 . When entered , the Dragonborn will be on the ground floor , which has a small interior where Teldryn Sero awaits to be hired for 500 . Mogrul can often be found here , along with Slitter , when not browsing the marketplace .
Fabasi ' s Runes & Enchantments Fabasi ' s Runes & Enchantments is an enchantment store that appears in the city of Orsinium . It is run by a Khajiit enchantress Fabasi and an Orsimer , Umbugbek . It has two entrances , one from the outside and another directly from the Orsinium Mages Guild . Store has an Enchanting Station available for free use .
Dragonclaw Rock Dragonclaw Rock is a landmark northeast of Bruma , at the end of the road from the " Bruma East Gate " traveling north and east of the city . It is usually guarded by wolves or Spriggans . The rock was used by the Akaviri to find the secret path to the entrance of Fort Pale Pass . Quests . Lifting the Vale . When the Hero enters Bruma , a Nord named Tolgan will ask the Hero to meet with Countess Narina Carvain and give the Hero 25 as an incentive . The Countess needs some help locating an artifact .
Dar - Ma Dar - Ma is an Argonian sharpshooter and the only daughter of Seed - Neeus . She often helps her mother at Northern Goods and Trade in Chorrol . When traveling she makes use of a Paint Horse named Blossom . She also wrote " Dar - Ma ' s Diary " . Interactions . Shadow Over Hackdirt . In the quest , Dar - Ma is kidnapped while trading and almost used as a sacrifice . Once the Hero completes the quest , Dar - Ma ' s disposition to them will be 100 . Dar - Ma keeps a diary which she loses at Moslin ' s Inn after being kidnapped , in which Dar - Ma refers to her self as " Dar . "
Dragonskin ( Skyrim ) Dragonskin is a Power found in . It is the innate racial ability of Bretons . Effect . Dragonskin functions as a passive Spell Absorption ability , absorbing 50 % of hostile spells cast at the user and converting them into Magicka . As a greater power , it can only be used once a day .
Afflicted Alit Afflicted Alit is a creature card in . Acquisition . Afflicted Alit can be obtained by purchasing the Aela ' s Companions deck or by soul summoning it for 100 soul gems . Strategy . The damage that Afflicted Alit deals can activate its owner ' s runes . If the owner is playing a very aggressive deck , they can include a number of cards that deal damage to themselves in order to activate runes which may not otherwise had a chance to .
The Royal Lineage of Sentinel Content . Know , O Beloved Reader , that the lineage of our All - Beneficent King is most royal , descending as he does from High King Ar - Azal , through King Ja - Fr , thence Grandee Makala , who did marry the Grandeya Fanesh of Antiphyllos , thus endowing the line with the Phyllocid blood of the Meritorious Zizzeen . His Royal Majesty King Fahara ' jad was the only issue of the Ever - Virtuous Makala and Fanesh . In good time Fahara ' jad , while yet a young prince , did take to wife Za - Rifah the Flower of Taneth , and she bore him three fine children . Alas , the Flower of Taneth lost her life in giving birth to the third child , and was mourned by all the Redguard s of Hammerfell . Nonetheless , his Royal Majesty ' s ever - glorious descendancy is assured in the persons of his eldest daughter Maraya , the Jewel of Satakalaam , his second - daughter Lakana , the Star of the Almandine , and the young Crown Prince Azah , the Lion of Antiphyllos .
Chorrol Fighters Guild The Chorrol Fighters Guild is the primary base of operations for the Fighters Guild . In this guildhall resides the guildmaster Vilena Donton , as well as her son Viranus Donton , Modryn Oreyn , Kurz gro - Baroth , Lum gro - Baroth , Sabine Laul , and a Fighters Guild Porter . The guildhall is located around the Great Oak Place , southwest of the north gate of Chorrol . Layout . This guildhall has four main areas as follows : Main floor , basement , second and third floor , and tower . The main floor is where Modryn is usually located , when not at his house sleeping . The basement houses a training area and a smithy , where Lum and Sabine are usually located at daytime . The second floor has a number of beds and shelves , as well as stairs leading to the third floor where Vilena stays during the daytime . Through a door on the second floor is the tower section , which is simply three floors of cramped storage space . Quests . Other quests . Some quest involve the guildhall or its members , but are not directed related to the hall .
Angry Love Letter Content . Leofa , Just thought you should know that " your " Companion doesn ' t love you . He loves adventure and danger and killing things and getting his name scrawled on their damn walls . But he doesn ' t love YOU . Not the way I love you and have always loved you and will always love you . When you finally come to your senses , you know where to find me . Love , Uggald
Fithragaer Fithragaer is a Bosmer Battlemage and a member of the Mages Guild , holding the rank of Associate . Interactions . Liberation or Apprehension ? . Fithragaer and his team were sent to Nenyond Twyll in search of Mages Guild informant , Mucianus Allias , who had gone silent and was believed either to have been killed or defected . When the battlemages arrived they were ambushed and all but Fithragaer were killed . When the Hero arrives , they will come across Fithragaer at the entrance . He will state that his team has been killed and the necromancers have retreated further into the ruins . Once he is done talking , he will charge into a spike trap and die .
Tel Mothrivra Tel Mothrivra is a key strategically place settlement located on the Morrowind – Cyrodiil border . In 1E 2920 , Vivec and Juilek Cyrodiil negotiated in Ald Marak after the Imperial victory at the Battle of Ald Marak . Juilek had asked for ownership of Ald Marak , Tel Mothrivra , Ald Umbeil , Tel Aruhn , and Ald Lambasi in exchange for no Imperial attacks on Morrowind and territory in Black Marsh . A few weeks later in Sun ' s Height , Vivec agrees to Juilek ' s peace treaty .
Nirai Ashishpalirdan Nirai Ashishpalirdan is a Dunmer Mabrigash residing in a small camp in the Ashlands . She is typically found with her friends Pilu Shilansour and Assamanu Shashipal , in a small campsite between Bal Isra and Maar Gan . They are hostile towards the Nerevarine , and will attack them on sight .
Rulorn Rulorn is an Altmer who resides in Port Hunding . He can be seen working on a Dwarven Sphere trying to make it work . Interactions . Sphere Assembly . A note found on a corpse says Rulorn in Port Hunding has offered a bounty for Dwarven parts .
Ebony Blade History Content . To anyone reading this : BEWARE THIS BLADE It has corrupted and perverted the desires of great men and women . Yet its power is without equal : to kill while your victim smiles at you . Only a Daedra most foul could have concocted such a malevolent and twisted weapon . It appears that all who wield it end up with the crazed eyes of those wild men who roam the hills chattering with rabbits . It is not to be trifled with . Not even the hottest fires of the Skyforge could melt it ; indeed , the coals themselves seemed to cool when it was placed within . We cannot destroy it , and we would not have it fall into the hands of our enemies . So we keep it hidden , never to be used . Woe be to any who choose to take it .
Elante ' s Notes Content . At last ! After these many years of searching , I ' m sure I ' ve located the proper caverns . The Crystals are just as the stories describe ; " . . . wrapped in crystalline embrace , the silver pierced brow of the Traitors shall ward his sleep . " This must be the place ! This must be Mordrin Hanin ' s tomb ! Badama and I have established quarters here . No one shall steal my discovery . To imagine what treasures are hidden within this stone . Those Guild fools ! Mocking my studies . The Powers I shall unleash upon their miserable skins . Tomorrow we will summon workers to begin excavation . The Summoning was successful , although Badama lacks concentration . We nearly had a Storm Atronach , but her poor skills allowed it to escape . We shall make do with vermin . To think of the earth we could have riven with the Atronach . Now we are forced to watch the Scamps scrape the surface with picks and shovels . Hideous , miserable creatures . Otherworldly , vermin , bastards ! Fodder for my cauldron ! Scamps are the most untrue of servants . I should enlist the efforts of the Giant Rats of the wilderness and have greater success . Whining , thieving , lazy and treacherous . . . Scamps ! One attempted to flee , stealing a number of potions in his flight . I made short work of him . Perhaps the others will think deeply before following his path . Unfortunately , I was unable to locate one of my best Potions of Rising Force . Success ! I discovered the traces of worked stone , which when inspected closely were obviously of Daedric workmanship . After great effort and much moving of earth and stone , the remaining blockage fell away with a great splash into a pool of loathsome water . The foul and noisome air which escaped nearly choked me . The Scamps broke into a great frenzy , trying to hurl themselves through the opening , shrieking with either terror or joy . The creatures are clearly insane . I ' ve been forced to erect a gate at the opening . The Scamps still attempt to escape into its maw . I ' ve placed Badama as sentry to monitor the worthless creatures . Perhaps they ' ll tear her to pieces in her sleep . No , I still require her talents in the upcoming search . The baleful effects of this place are telling on me . I ' ve only just managed to distill some potions to aid us in our endeavor . Soon though , we will enter the chambers and finally realize a life ' s ambition . Still , though we find the tomb , it may be for naught if we cannot locate the " Key Guardian . " Sometimes I hear voices in my dreams calling on name . Is it terror or adulation ?
Helseth ' s Champion Helseth ' s Champion is a quest in . With the Queen Mother safe from Assassination , the Nerevarine may now offer to prove their worth to the King of Morrowind . Walkthrough . Now that the threat of assassination has passed , the Nerevarine may now offer the King their full service . King Helseth will decide that , in order to do this , the Nerevarine must defeat his champion , Karrod , in a duel . Once the Nerevarine has accepted the duel , they are told to wait until the following day to carry it out . Improving the Odds . With twenty four hours to spare , The Nerevarine may rest , buy healing potions and repair their equipment . " ( optional ) " It is possible to visit The Winged Guar in Godsreach , there , the Nerevarine may speak to the barman about hiring one of his girls to tire Karrod out . Doing so will affect Karrod ' s fighting ability significantly , and remove his health regeneration ability . A Choice of Champions . Once again in the Throne Room , the Nerevarine must now duel Helseth ' s Champion . The duel may go on for a long time , until Karrod ' s health reaches ten percent , at which point Helseth will stop the duel . He will congratulate the Nerevarine for their victory and reward them with the Dagger of Symmachus .
Stalhrim Dagger ( Dragonborn ) The Stalhrim Dagger is a one - handed weapon in . Locations . Stalhrim daggers can be found in the following locations : Smithing . A stalhrim dagger requires a Smithing level of 80 and the Ebony Smithing perk to create . The quest " A New Source of Stalhrim " also needs to be completed . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a chunk of stalhrim at a grindstone and also benefits from the Ebony Smithing perk , which doubles the improvement . Enchanting . The Frost Damage enchantment is 25 % stronger when placed on items crafted from stalhrim . This effect is identical to the Frost Enchanter perk from the Enchanting skill tree , or the Augmented Frost perk from the Destruction skill tree .