naist-nlp/zeshel huggingface dataset:
Deep Throat volume 1059 Deep Throat volume 1059 was a pre - War pornographic film . Background . An individual at the Sierra Army Depot ordered a videotape of the film , which was set to arrive in 2 - 4 weeks . Appearances . Deep Throat volume 1059 is mentioned only in " Fallout 2 " .
Box 1207 - Spy ' s audio password Box 1207 - Spy ' s audio password is a holodisk in the " Fallout 3 " add - on " Point Lookout " . Location . The holodisk is located in a locker on the boardwalk of Pilgrim ' s Landing in Point Lookout and opens safety - deposit box 1207 in the People ' s Bank of Point Lookout if played in the room with the voice - activated security system .
Radiation emitter Radiation emitters are constructible settlement objects in " Fallout 4 " . Characteristics . They are mines that emit radiation using their sensors if a target wanders close . They act as settlement defense items , adding two points to the settlement ' s defense value . Notes . They cannot harm the Sole Survivor or settlers upon being triggered .
Learn about Vault City and education from Mrs . Bishop Learn about Vault City and education from Mrs . Bishop is an unmarked quest in " Fallout 2 " . Detailed walkthrough . Ask Leslie about Vault 13 or G . E . C . K . ( either option is unavailable if you already found it ) and end the conversation . She will offer you a drink ( if you have 6 Strength or 6 Charisma ) . After you accept , she and the Chosen One will end up in her room . Have sex with her . Speak to her in bed about Vault City ( requires Intelligence 9 ) . She ' ll explain that she lived in Vault City and someday met Mr . Bishop , he opened the wonderful world of drugs to her , but when Vault citizens found out about it , they kicked her out and she had nowhere to go but to join Mr . Bishop . She took the Pip - Boy lingual enhancer with her when she left Vault City . If asked , she will give the Chosen One the code to her safe ( used through the Lockpick skill on the safe ) where the enhancer can be found hidden in a secret compartment . Notes . Without going through the aforementioned dialogue options , you won ' t find the lingual enhancer inside the safe .
Tara Fields Tara Fields was a mercenary working for Allistair Tenpenny . She was killed in Fort Constantine , some time before the events of 2277 . Background . Tara was one of five mercenaries hired by Allistair Tenpenny to infiltrate Fort Constantine and retrieve an experimental suit of armor . Reports were that she was mauled by feral ghouls , but in reality , she reached the last chamber but lacked the key to unlock the door . She was shot by a robobrain , where her body remains to this day . Appearances . Tara appears only in " Fallout 3 " .
Sensor Sensor is a junk item in " Fallout 4 " . Characteristics . The sensor is a grey cylindrical tube with what appears to be a slider one side , created by the Institute . Other than the names implied use as a sensor , its purpose is unknown . Crafting . The sensor can be broken down into its individual components for use in crafting :
Khan raider ( Fallout 2 ) The New Khans raiders have occupied Vault 15 around 2241 . Background . They originate from the band of raiders when Garl Death - Hand was in charge . When the Vault Dweller slaughtered the original Khan gang in 2161 , a young Khan Darion hid and survived . After the event he was corrupt of guilt that he alone lived . In result he spent the next eight decades of his life rebuilding the tribe to its once former glory . By 2241 the tribe members were once again built up and strong again . Darion also led them to there place of origin Vault 15 . They made a deal with the Squatters to provide them with food and water by raiding the caravans but particularly the NCR and in return the squatters hide the fact that the dangerous band ' s true headquarters was right below them . Appearances . Khan raiders appear only in " Fallout 2 " .
Rad - X Rad - X is a chem in " Fallout " , " Fallout 2 " , " " , " Fallout 3 " , " " and " Fallout 4 " . Variants . Rad - X . Rad - X is an anti - radiation chemical that can significantly reduce the danger of irradiated areas . When combined with an advanced radiation suit , Rad - X can - even at moderate medical skill levels - create near - immunity to radiation .
Slow Joe Slow Joe is one of the " traitor " Salvagers in Denver in 2253 . Background . Joe is big , friendly , and curious . He ' s also unclean , and not very swift on the uptake . Or at least , that ' s how he appears on the surface . He ' s actually a real bastard that killed Dogbody ' s dogs , and might have raped someone ( unproven ) . He has black hair , a fat face , and overalls . Joe doesn ' t care about leaving Denver , he ' s just in it for the loot . He is friends with Bean , for the liquor , and Hardin , for the big loot . Appearances . Slow Joe was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Andy Scheppman Andy Scheppman is head of the NCR Army assignments office . He is a friend of Major Joseph Polatli , so it was twice as hard for him to dispatch a letter ordering the Major to pull all female NCR soldiers from Camp Forlorn Hope to Camp McCarran AND deny him any further reinforcements . Appearances . Andy Scheppman is mentioned only in " " .
Dead pilot The dead pilot is a " Fallout 3 " add - on " Point Lookout " cut character . Background . The dead pilot was originally being used near the jet crash site , but was removed for unknown reasons . Appearances . The dead pilot was to appear in the " Fallout 3 " add - on " Point Lookout " , but was cut from the game .
Unlock the Armory Unlock the Armory is an unmarked quest in " Fallout " . Detailed walkthrough . With an Intelligence of 6 and a good Speech skill , the Vault Dweller should go to the armory on level three of Vault 13 ( the locked door with the red light ) . Once there , they need to speak to the Vault 13 security officer and say the option about locked doors , then ask who has access . Then they should select the options " it sounds like only the people who need it have access " and " have need " . With a successful Speech check , the officer will unlock the security door , giving access to the armory . Rewards . Inside the armory :
Felicia Day Felicia Day is an American actress who voices Veronica Santangelo in " " . She is best known for creating and starring in the internet series " The Guild " , where she stars as the main character " Cyd Sherman " aka " Codex " , who plays a MMORPG video game named " The Game " . She also plays Charlie in the TV show Supernatural . She is also known for her work as " Dr . Holly Marten " on the TV series " Eureka " , " Vi " on the TV series " Buffy the Vampire Slayer " , and for parts in movies such as " Bring It On Again " , and " June " , as well as the Internet musical " Dr . Horrible ' s Sing - Along Blog " , and the web series " Dragon Age : Redemption " , and the film " Rock Jocks " .
They didn ' t shoot the deputy They didn ' t shoot the deputy is a in " " . Location . It is given to the Courier by Deputy Beagle . Behind the scenes . " They didn ' t shoot the deputy " is a reference to the song " " by Bob Marley .
Trinity Tower Radio Trinity Tower Radio is a radio station in the Commonwealth . The radio signal is being broadcast from Trinity Tower . The radio plays an automated message recorded by Rex Goodman , who asks anyone who is listening for help . Listening to his message starts the Curtain Call quest . Appearances . Trinity Tower Radio appears only in " Fallout 4 " .
Operators heavy armor The Operators heavy armor is an armor set in the " Fallout 4 " add - on " Nuka - World " . Characteristics . This armor set comes in two slight variations with identical stats . Locations . Worn by members of The Operators . Notes . All variants of Nuka - World faction armor can be purchased from gear vendors built at settlements owned by one of the Nuka - World gangs , which is useful for players who wish to obtain the armor without killing any gang members . Alternatively , one can purchase a piece from Porter Gage .
MPLX Novasurge The MPLX Novasurge is a weapon which is added to " Fallout 3 " in the " Mothership Zeta " add - on . It is a unique version of the plasma pistol . Characteristics . The weapon acts very similarly to the plasma pistol it formed the basis for , barring several prototype features . First and foremost , this weapon does more than three times as much damage as the regular plasma pistol , and has a higher critical multiplier ( 3x as opposed to 2x ) . However , it uses two energy cells to power each shot , and weighs twice as much as the normal , almost as much as an R91 assault rifle . Durability . The MPLX Novasurge can fire a total of about 188 times , the equivalent of 24 reloads , from full before breaking . That ' s 212 times fewer than the common plasma pistol . Location . The weapon is found in the cargo hold area of Mothership " Zeta " . In one area is Reid Underwood ' s terminal ( hard ) which can be hacked to unlock a safe , to get to the terminal go to the Research lab door go north then a bit east one should see a group of terminals , it ' s the only one that isn ' t broken . The safe itself is found in another area among several piles of rubble , next to a machine that is dropping items into a pit . Inside the safe is the weapon , a note detailing the weapon , and energy cells ( amount may vary due to the Scrounger perk ) . The Cargo hold becomes inaccessible after teleporting to the Bridge , making it impossible to obtain the weapon afterwards .
Walther MPL The Walther MPL is a small gun in " " . Characteristics . The Walther boasts a higher minimum damage than the MP5 H & K , and an additional 2 rounds in a magazine . If any of your team still use the MP5 , upgrade when you get to Mardin .
Betray Trisha Betray Trisha was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Quick walkthrough . Trisha is trying to convince Burk to hand the Twin Mothers over to Caesar ' s Legion . Betray Trisha by telling Burk she is working for the Legion . Detailed walkthrough . Trisha is trying to convince Burk to hand the Twin Mothers over to Caesar ' s Legion . She believes that this would elevate the status of the Scorpion ' s Bite in their eyes and score some serious rewards in the process . However , Burk has steadfastly refused to do so . This , of course , has not discouraged Trisha . It has simply convinced her that it may be time for her to take matters into her own hands and move on . She is working for the Caesars Legion . She will be killed by Burk if you tell him that she is working for the Caesars Legion . The player may also decide to aid Trisha in her betrayal of Burk and deliver a holodisk , with complete details of the Twin Mothers area and necessary information to take over , to the Legion .
Philippe ' s recipes Philippe ' s recipes is a in " " . Characteristics . It is a stack of recipes written by Philippe , head chef of The Gourmand . With a Intelligence check of 6 , it can be used at the oven nearest the pantry to cook an imitation strange meat pie . Location . This note can be pickpocketed from Philippe in the Gourmand ' s kitchen at the Ultra - Luxe , purchased for 100 through dialogue , or acquired for free with a high enough Medicine skill check .
Ice cold Nuka - Love Ice cold Nuka - Love is a soft drink featured in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A bottle of Nuka - Love , ice cold . This drink restores 150 Hit Points and 300 Action Points upon consumption . Locations . Chilling a Nuka - Love in Buddy will change it into an ice cold Nuka - Love .
Dixon ' s whiskey Dixon ' s whiskey is a in " " . It is sold exclusively by . Characteristics . Dixon ' s whiskey is a low - quality variant of , sold exclusively by Freeside merchant . Compared to normal whiskey , it has double the penalty to Intelligence ( - 2 ) and lacks any Charisma bonus , but its most important ( and hidden ) difference is its increased addiction rate ; Dixon ' s whiskey causes alcohol addiction at a rate of 50 % , compared to whiskey ' s 10 % chance of addiction . Dixon ' s whiskey is affected by the player ' s Survival skill , both its positive " and " negative effects . At higher skill levels this is particularly noteworthy , due to the increased penalty to Intelligence : at 100 Survival , Dixon ' s whiskey will provide a - 6 penalty to Intelligence . This could be useful when the player wants to pass a low - inteligence check like the Boomers patient treatment or getting Arcade Gannon to follow the Courier without positive Followers reputation or the required Speech level . Notes . Cass may mention Dixon ' s whiskey during the quest Heartache by the Number if challenged to a drinking contest , referring to the beverage with disgust .
Scissors ( Fallout 3 ) The scissors are a miscellaneous item in " Fallout 3 " and " " . Characteristics . They are a type of pre - War hand - held medical equipment used for cutting delicate tissue during surgery . Scissors are a portable item , can be placed on any flat surface , and are made of tungsten carbide . Identified as a Metzenbaum scissor , this equipment has shanks for holding and controlling the item by fingers and blades which cut tissue . The blade tips are blunted . These items are associated with other hand - held medical equipment on compartment tray s and are often accompanying them . Scissors are used in the Vault - Tec Vault s . Locations . In clinics across the Capital and Mojave Wasteland s . Uses . In " Fallout 3 " , this item is only usable as Rock - It Launcher ammunition . In " Fallout : New Vegas " , it is only a junk item , with no other purposes .
Nightstalker egg The nightstalker egg is a in " " . Characteristics . Nightstalker eggs are found on the corpses of night stalker s . When they are found , it is unusual to find more than one . They are used in the production of Mushroom Cloud , and in the quest Bleed Me Dry .
Crashed vertibird robot The crashed vertibird robot is a hostile Mister Handy unit from an Enclave vertibird that crashed near the town of Klamath . Background . The robot sustained a great deal of damage in the crash . Its surface is covered with dents , scratches , mud , and broken wires . The robot ' s electronic brain is damaged and all of the lines it speaks come from various science fiction movies ( e . g . " I ' m sorry Dave . " or " Gort ! Klaatu Barada Nikto ! " ) . Notes . For reasons unknown , the Mister Handy unit can occasionally be found non - responsive to the presence of the Chosen One , making it possible to carry out repairs . Afterwards , it will refrain from both attacking and referencing science fiction . Appearances . The crashed vertibird robot appears only in " Fallout 2 " .
Little Leaguer Little Leaguer is a " Fallout 3 " perk . Effects . Adds + 5 to your Melee Weapons and Explosives skills per rank . Behind the scenes . The Little Leaguer perk may have been intended to be a more specialized perk . Fallout 3 ' s resources contain a Form List named " PerkLittleLeaguerWeapons " ; this naming scheme is used by other perk - related Form Lists to define the weapons that the perk covers , for example " PerkPyromaniacWeapons " being used by the Pyromaniac perk . The list has only one entry : the baseball bat ; it does not include the two cut unique variants of the baseball bat . The shortness of the list may be intentional , but may also be related to the late - development removal of the Throwing skill .
Saucer A saucer is a junk item in " Fallout 4 " . Characteristics . A small orange - brown ceramic dish traditionally coupled with teacup s . Most commonly used as a place to rest ones beverage of choice and any other utensils or accompaniments prior to the Great War . Crafting . The saucer can be broken down into its individual components for use in crafting :
Weapon Specialization Weapon Specialization is a " Lionheart " perk . Effects . You have mastered the art of fighting with two - handed weapons . This perk gives you + 3 damage with two - handed weapons , and your Two - Handed Melee or One - Handed Melee skill is increased by 5 . It can only be taken if you already have the Weapon Finesse perk for this skill .
Strahlende Trompete " Strahlende Trompete " ( English translation : " Radiant Trumpet " ) is an instrumental track broadcast on Radio New Vegas in " " . Background . It was written by Gerhard Trede . It appears on the Sonoton CD " Pop And Dance Music " . Only available for licensing for movies / tv / games from APM music .
Mutant prairie dog Mutant prairie dogs are found in Texas . They could be found in the wasteland roaming the freeway system between Lubbock and Lone Star , where among other mutant critters they are a threat to unfortunate travelers . Appearances . Mutant prairie dogs were to appear in " " .
Cannibal Johnson ' s cave Cannibal Johnson ' s cave is a in the Mojave Wasteland , located south east of the Strip , southwest of Vault 34 and north west of Camp Golf . Layout . Directly inside of it , there is Cannibal Johnson standing in front of a campfire . There is also a directly leading out of the entrance . Inside his living area is an Enclave crate . The cave continues left near the end of the room , leading down into another room , containing the corpses of coyotes , nightstalkers and mole rats . There are also a few pools of " " blood " " in this same room , which counts as stealing if the Courier drinks from it . Although it appears to be blood , the game treats it as water ; the blood also doesn ' t give any rads . Appearances . Cannibal Johnson ' s cave appears only in " " . Bugs . Two dead coyotes , in the room with the pool of " blood , " may re - spawn alive with zero health .
Kill Ghoul High Priest Kill Ghoul High Priest is a in " " . Walkthrough . Enter the church and speak with Rhombus , who tells you that has the to his chains . After finishing the conversation and walking towards the center of the torture chamber , Blake enters . He speaks loudly and carries a big stick . After some dialogue , he starts taking swings at you . He is rather slow , so to avoid direct hits , keep a safe distance while locking on to him and firing . He has an alternative attack , a shock - wave blast from slamming his hammer onto the ground . Jumping while the hammers strikes avoids damage , as does avoiding the puddles of toxins that are all through the chamber .
Ghostly Gag Ghostly Gag is a limited time overseer quest in " Fallout Shelter " , available during the fall season . Notes . The " Boo ! " dialogue option is the only one that allows you to complete the quest without fighting the raider boss . Behind the scenes . Some of the quotes throughout the quest like are famous quotes taken from the 1984 blockbuster comedy film " " .
Coin Operator Coin Operator is a special in the " " " Dead Money " . It is received from Christine as part of her dialogue : several Perception and Intelligence checks are necessary , along with polite responses . To get the proper line of dialogue , you need to ask her if she knows what the machines around the Villa are for . A dialogue option to acquire this perk has a Perception check of 6 followed by an Intelligence check of 6 . Effects . The result is Christine teaching the Courier a workbench recipe to make " slugs " that Sierra Madre vending machine s can use : 1 fission battery plus 2 scrap metal = 50 Sierra Madre chip s . Notes . It is of limited use in the Sierra Madre proper due to the shortage of fission batteries , but it is the most profitable way to gather Sierra Madre chips : a 75 - fission battery and two 1 - cap scrap metals result in 50 chips ( 1 . 54 caps per chip ) , while redeeming a 10 - cap pack of cigarettes at a vending machine only results in 5 chips ( 2 caps per chip ) , and a 40 - cap carton of cigarettes only results in 20 chips ( 2 caps per chip ) . The worst case - the cashier on the Sierra Madre Casino floor - will only exchange for chips at a one - for - one basis ( 10 caps per chip ) . The vending machine in Elijah ' s room in the abandoned Brotherhood of Steel bunker allows for the purchase of any items unlocked on the vending machines at the Sierra Madre . It can be noted that some potentially difficult to obtain items , such as weapon repair kit s , can be bought from this vending machine ( provided they were unlocked during " Dead Money " ) with Sierra Madre chips - making this perk much more cost effective than crafting weapon repair kits at a workbench . However , the player will receive 100 Sierra Madre Chips and a complimentary voucher ( if over 7 , 500 chips had been won at the casino ) worth 1 , 000 chips . This will repeat every three days and will accumulate .
Shiv ( Van Buren ) The shiv is a weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It also appears in the " Van Buren " tech demo game files . Characteristics . A shiv is a crude , hand - made stabbing or slashing weapon , typically made in secret by prisoners and used for attacking guards or defending against other inmates . The shiv in " Van Buren " appears to have been made from a large nail or some other pointed piece of metal , with cloth or tape wrapped around one end to serve as a grip .
12 . 7mm round 12 . 7mm rounds are a rare type of manufactured by Hauer Premium in " " . Characteristics . The Hauer Premium Show Stopper 12 . 7mm civic defense round is a consumer - grade pistol round of identical bullet diameter to the military - grade . 50 caliber , but less powerful . While it shares the same bullet diameter , the cartridge case is much shorter , holding far less powder than the full - sized . 50 machinegun cartridge , facilitating use in auto - loading pistols and submachine guns . Production . Standard and JHP 12 . 7mm rounds can be crafted at a reloading bench . A single cartridge requires the following ingredients : Breakdown . Breaking down a standard 12 . 7mm round yields : Variants . 12 . 7mm round , hollow point . Hollow point bullets mushroom and break up on impact , causing massive trauma on fleshy , unarmored targets . However , this also means they break up when they hit things like armor plate , drastically reducing the weapon ' s penetrating power . 12 . 7mm round ( junk ) . The Junk Rounds perk from the " Dead Money " was at one point intended to create ammunition of a special subtype . Called " " Junk " " or " " JNK " " , these rounds all provided the same modifiers regardless of caliber : 0 . 75x to Damage and 1 . 5x to Gun Condition . The rounds remain present in game code but are not placed in any locations , and if somehow obtained cannot be used in " any " weapons , even those chambered for the correct caliber . Curiously , the presence of 12 . 7mm JNK rounds indicates that the perk was to provide a recipe for crafting 12 . 7mm rounds , though the final version of the perk does not include one . This may be a bug or oversight , similar to 12 . 7mm ammunition ' s initial absence from most merchant inventories and the lack of a crafting recipe for the ammunition . 12 . 7mm round , JHP hand load . A new type of ammunition added with the add - on " Gun Runners ' Arsenal " , JHP , or jacketed hollow point , uses a metal - clad bullet that retains most of the damage bonus of ordinary hollow point rounds , but with a less severe armor penalty .
Fancy Lads Snack Cakes ( Fallout 4 ) Fancy Lads Snack Cakes is a consumable item featured in " Fallout 4 " . Characteristics . Fancy Lads Snack Cakes are a Pre - War food item commonly found across the Commonwealth and other regions . Consuming a pack restores 10 Hit Points and adds 4 rads to the Sole Survivor ' s radiation level . Consuming pre - War variant , which can be found in rare quantities in the environment or crafted in the food processor heals 25 Hit Points without rad penalty , except when playing in survival mode . Locations . Four instances of the pre - War version can be found :