naist-nlp/zeshel huggingface dataset:
Lisa Smedman Lisa Smedman is the author of several novels and co - author of many sourcebooks . She has had a number of short science fiction and fantasy stories published in various magazines and anthologies , and has had two of her plays produced . In 1993 she was a finalist in the Writers of the Future contest . Formerly a magazine editor , she now splits her week between working as a reporter / editor at a weekly newspaper and writing fiction . When not working or gaming , she enjoys hiking and camping with a women ' s outdoor club and collects stamps that illustrate the space race . She lives in Vancouver with her partner and spends much of her time catering to the needs of their " blended family " of cats .
Serusan Serusan ( or Serosian common ) was a shorthand language used as a common trade language by shallow - water races . It was a distinctly an undersea tongue , and contained dolphins ' clicks and whistles , words from the sahuagin language language , the aquatic elvish tongue , and the kuo - toan language , it also included some parts from the aquan language , which was used by locathah , merfolk , and shalarin . All these races could speak and understand Serusan , but unless fluent in it as a separate language , they could only grasp the most basic meanings .
Huntsilver Huntsilver was a noble house of Cormyr . An " old blood " family , it was considered one of the Royal Houses , owing to its close ties to the Obarskyr royal line . Base . The family lived in Huntsilver Palace , situated beyond the Royal Gardens in Suzail . They had holdings in Dhedluk and Thunderstone . History . After the Silver family split , the Huntsilvers were formed from a union of the Huntyn and Silver families , and founded by Gavrund Huntyn , brother - in - law of the second king , and was third of the noble families . The Huntsilvers were established by 245 DR . The Huntsilvers chose not to take sides when civil war erupted between Regent Salember and Prince Rhigaerd II . Instead , they equivocated when Salember demanded soldiers and aid . Following King Azoun IV ’ s death in the abraxus incident , the Huntsilvers preferred replacing the monarchy with a ruling council , rather than a regency , in order to free Cormyr from what they saw as Obarskyr tyranny . Personality . The Huntsilver family was seen as aloof in the mid – 14th century . Activities . The Huntsilvers were historically focused on managing Cormyr ' s forests and their resources . In the early years of the kingdom , the family organized the systematic development of forests for farmland . In the 14th century , Huntsilvers had a prominent role in clearing the Hullack Forest . Members of the Huntsilver family rarely appeared at the Royal Court , except on important occasions or on issues regarding the forests of Cormyr .
Thearnytaar Thearnytaar was an ancient kingdom of green elves created during the First Flowering in - 21400 DR . History . Thearnytaar was drawn into the War of Three Leaves against Syòrpiir and Eiellûr by the actions of assassins and spies from Ilythiir in - 17100 DR . Thearnytaar entered the Crown Wars by allying with Eiellûr and declaring war against Ilythiir after Ilythiir destroyed Syòrpiir with fire in - 11600 DR . The Sable Wars , which began in - 11450 DR , were a series of battles during the Second Crown War . Aided by a few allies from Keltormir and Shantel Othreier , Eiellûr and Thearnytaar invaded Ilythiir , aiming to reform or conquer the dark elves before they destroyed any more realms . Over half their forces were wiped out by the dark elves ' corrupt magic . Around - 11200 DR , the kingdom was destroyed by the dark elf kingdom of Ilythiir during the Second Crown War . As the ages past , the ruins of Thearnytaar were taken over by the Thornwood .
Ayana No - Shui Ayana No - Shui was a wu jen in the Northern Wastes of Kara - Tur around 1357 DR . History . Born with the mark of the maraloi , Ayana was always destined to become a wu jen . For a time , she acted as an adventurer throughout Kara - Tur but in the end Ayana went back to her home country , the Symorok Valley . There , Ayana acted as prime counsel to the chieftain Shan Khantayan .
Thontoros Thontoros the Learned , also called the Sage of the Just Gods , was a sage . Thontoros made a study of the clergy , relics , and deeds of the followers of the deities of justice : Helm , Ilmater , Torm , and Tyr . Thontoros once wrote about how the Twelve Champions of Torm defended the citadel of Lothtia on the Shining Plains against orc s in the Year of the Blood Tusk Charge , 1158 . Thontoros mentioned that the paladin Harondath carried the holy shield the " Veloghon of Vigilance " in battle and " bathed it in the blood of the orcs of Thoktor Ironfangs . " Thontoros was the author of a book entitled " Relics of the Righteous " , chronicling , amongst other things , the creation of the sword " Dornavver " .
Laal Laal was a flumph living in the Underdark beneathe Mulmaster . Personality . Laal was a polite and truthful creature . She greatly loved her companion Xol and was shocked by his death . History . Laal lived with her companion Xol in the Underdark below Earthspur Mountains . In 1491 DR , Xol noticed a group of troglodyte s moving to Mulmaster ' s sewers . He convinced Laal to follow them in order to warn others about this menace . While following the troglodytes , Xol singled out the mind of a particularly evil human . Xol tried to follow this man but was killed in an ambush . His body fell into the sewers and ended up being carried to the surface where it was discovered by some children . Laal tried to mentally contact first one of the children and afterwards the adventurer Florio but with little success . At this point , Laal was attacked by some lacedon s , but an adventuring party hired by the city watch sergeant Audra Maskyr then arrived . They had been sent to investigate the appearance of Xol ' s body .
Southeast Zakhara The area of southeast Zakhara was also the eastern portion of the Crowded Sea . It contained a number of small islands , but was dominated by the two large isles of Harab and Bariya . Both of them featured a number of mountain chains , while much of their lowlands were covered in jungle . It was bordered by the archipelagos of Nada al - Hazan and the Steaming Isles in the west , the Ruined Kingdoms area — specifically the Grey Jungle on the mainland and the islands of Sahu and Afyal — in the north , and the Sea of Foreigners in the east . In the south , only the mysterious Islands of the Utter South lay beyond this area . Though a remote region , southeast Zakhara was connected by sea trade routes to Afyal , Dihliz , and the Cities of the Pantheon . It exported exotica like tropical wood , spices , and feathers .
Ildibane Nasadra Ildibane Nasadra was the archmage of Ched Nasad until its fall in the year 1372 DR . History . Ildibane was the twin brother of Aunrae Nasadra . When the twins were twelve years old , they forged the Spiderblood Pact . In time , thanks to the pact and his magical power , Ildibane ascended to the position of archmage , becoming the most powerful male of Ched Nasad . In 1372 DR , however , Ildibane was helpless to stop the destruction of his city by the duergar stonefire
Dyrr Lord Dyrr , commonly known as Lichdrow Dyrr or simply the Lichdrow and also called " Old Dyrr " or " Master Dyrr , " was the de facto ruler of House Agrach Dyrr in Menzoberranzan and the power behind Yasraena Dyrr ' s throne . In addition to his large magical and political power , the Lichdrow had lived for at least two millennia , and he was once shown to contemplate his possible ascension to divinity in the future . Thus , before his death , he was probably one of the most powerful magic users in the Underdark . His only rivals in power , in fact , were possibly the Archmage of Menzoberranzan himself — Gromph Baenre — and Jalynfein the Spider Mage . Description . The Lichdrow used his magic to appear as a normal male drow . However , his true appearance , which could be seen by those with arcane abilities , was that of a typical skeletal , decaying lich . History . In 1372 DR , Lord Dyrr was older than 2 , 000 years . During the Silence of Lolth , as the priestesses of Lolth and the matriarchal society which they ruled were weakened and exposed , the Lichdrow visited the Archmage of Menzoberranzan , Gromph Baenre , to encourage him to join the revolution spurred by the male - led Jaezred Chaulssin . Dyrr suggested that together they could overthrow the priestesses and turn Menzoberranzan into some kind of ( possibly patriarchal ) magocracy . Gromph Baenre refused , and the two most powerful wizards of Menzoberranzan were left on opposing sides . Several lengthy spell battles ensued . One of these battles led to Gromph ' s imprisonment . Gromph Baenre was eventually victorious . Due to the Lichdrow ' s ability to regenerate at his phylactery , however , he ultimately remained undefeated . With his sister Triel Baenre ' s help , Gromph infiltrated House Agrach Dyrr and destroyed the Lichdrow ' s phylactery , which was cunningly hidden in House Agrach Dyrr ' s temple ' s guardian golem and protected by many powerful defenses . As a last revenge , the Lichdrow had weaved the master ward of House Agrach Dyrr such that if his phylactery was destroyed , an explosion of gigantic proportions would ensue while a dimensional lock prevented magical escape ( and physical escape would be made impossible due to the distance that would have to be covered in the short time between activation of the ward and explosion ) . Gromph Baenre escaped due to a contingency spell he had placed upon his person prior to his infiltration of House Agrach Dyrr , leaving the Lichdrow finally and comprehensively destroyed . Abilities . Lord Dyrr could read minds . Equipment . As a powerful magic user , Lord Dyrr had access to many potent magical items , as well as having access to the entire armory of House Agrach Dyrr . His favorite weapon , however , was his black Staff of Withering .
Ahghairon Ahghairon was a human mage from northwest Faerûn and the first Open Lord of Waterdeep . He created the Lords of Waterdeep , the system by which Waterdeep had been ruled ever since , except for a six - year period immediately following his death . Background . Birth . Ahghairon was born on Midsummer ' s Night , 920 DR . Legends say that the symbol of Mystra was glowing in the sky at the time . The Trollwars . The Second Trollwar broke out in 940 DR , as troll s were pushed down into the area later known as the Trollmoors by orc uprisings further north . After a decade of battles , a young Ahghairon distinguished himself , using his magic to turn the war against the trolls . First , the Waterdhavian defenders drove the trolls back from their walls . The human realms then united under Aeroth , War Captain of Silverymoon ; Ahghairon of Waterdeep ; and Samular Caradoon of Tyr , and together they eradicated trolls across the Evermoors , with war finally coming to an end in 952 DR . A third Trollwar almost took place in 963 DR , when the traitors Aviss and Fellandar led an army of trolls out of the Mere of Dead Men against the city . They knew well the city ' s defenses , and Castle Waterdeep had only just begun construction . But Ahghairon and a band of wizard s hurled Aviss and Fellandar into an extra - dimensional prison , thwarting the attack . Rise to power . At this time , Waterdeep was ruled by the Warlord Rhaulor , who wanted to use the city ' s power and wealth to create an empire spanning northwest Faerûn . Ahghairon strongly disagreed with this , and when he voiced his concerns , Rhaulor attacked him . Ahghairon used his magic to turn Rhaulor ' s sword into a snake , which bit and poisoned him . Rhaulor died and Ahghairon assumed control of Waterdeep , proclaiming himself the first Open Lord , and establishing a form of government involving Masked Lords , whose identities would remain private . Rule . In 1007 DR , Ahghairon constructed his wizard tower , but positioned it outside the walls of Waterdeep ( which since expanded ) . At the same time , he imposed magical barriers on Halaster ' s Hold , which prevented the possibility of any dangers escaping into the city . He created a magical axe named " Azuredge " in 1026 DR . Death . Ahghairon used " potions of longevity " to remain in prime physical form even though he was growing old by human standards . Eventually , his health failed in 1256 DR , and he died and was buried in his tower in Waterdeep . The tower was sealed off and protected by magic , and it was believed that his resting place remained undisturbed ever since .
Suliyar Suliyar was a rakshasa rajah in service of Set in Mulhorand in 1357 DR . Activities . Suliyar was a member of The Fangs of Set . He was always accompanied by four rakshasa bodyguards , one that Hodkamset wanted use in his plot . He usually stalked the streets of Skuld in search of humans to kill . Suliyar posed as a mercenary History . Suliyar was exiled from his homeland east of Raurin , where he had ruled a great rakshasa tribe . He was found by Nekiset to recruited him to the service of Set . Personality . Suliyar was a proud and savage creature . He believed that helping Set would grant him the rule of a great empire . He enjoyed killing humans , especially initiates of Horus - Re . Relationship . Suliyar no cared much for his companions in the Fang of Set but sometimes found deviousness amusing .
Create baneguard Create baneguard was a divine magic spell available to cleric s of Bane , the Black Hand . It animated a baneguard out of an intact skeleton . Other ways of creating a baneguard were discovered , but this spell was specific to Bane and did not spread to other faiths until after his " death " in the Year of Shadows , 1358 DR . Effects . This spell took less than a minute to cast and the cleric had to touch the skeleton that was to be animated . Upon completion , the skeletal form rose , ready to attack . Components . In addition to verbal and somatic components , this spell required an intact skeleton of approximately human size or smaller , and 20 drops of blood from a true dragon . History . This spell was originally developed by priests of Bane , the Lord of Darkness . Eventually other evil - and neutral - aligned faiths learned this spell or a variant of it , and it was often called just " create undead " .
Hern Hern was a high - ranking monk of the Monastery of the Yellow Rose in the late 15th century DR . Relationship . Hern was a friend of Mival . Personality . Hern was an old man , and with age his passions had slowly been ground down by the suffering he had witnessed over a lifetime . He was depressed , caring nothing about the outside world and did only the minimum of work . However , under the surface , he felt guilty for his loss of faith and occasionally Hern could be inflamed again by passion . Activities . Along with the novice Natali , Hern was responsible for the doors at the entrance of the monastery , deciding who could enter .
Thorm Thorm was a dwarven merchant who partnered with Tatigan Carrlock and another merchant in 1480 DR to form a caravan that journeyed to Rashemen . Unknown to Tatigan , Thorm was secretly working with bandits who attacked the caravan along the Golden Way . Throm was killed in a battle with his former comrades when the witch Ilvani and Daruk the bard used illusion magic to hide a crevasse into which Thorm fell .
Hammer of Moradin Hammer of Moradin were a special prestige class on Faerûn for the dwarven worshipers of Moradin . Hammers of Moradin were members of an order of holy warriors , defending Citadel Adbar against the enemies of dwarves : goblinoid s , giant s and drow . Rather than simply defend the city walls , they left that work to the regular army of the Iron Guard and actively sought their enemies to destroy them and their homes . Very often they were helped by the order of explorers of the Underdark , the Deepscouts . To become a hammer of Moradin , a dwarf had to show great fighting skills and some degree of spellcasting ability . Abilities . As they became more powerful , hammers of Moradin gained earth - related abilites and powerful holy strikes . Ex - Hammers of Moradin . Those dwarves who violated their ethical alignment or betrays either Citadel Adbar or the hammers of Moradin as a whole lost all spell - like and supernatural abilities gained from the prestige class . They regained his abilities and advancement potential if they atoned for their actions .
Skull watch Skull watch was a necromancy spell that created a watchful guardian that sounded an alarm when a living creature was detected . An older version of this spell had a much shorter duration but was otherwise practically identical in effect . Effects . The primary material component of this spell was an intact skull and jaw bone from an intelligent creature ( the later versions specified a humanoid creature ) . When cast , the spell caused the skull to become sensitive to life in a 20 ft ( 6 . 1 m ) wide by 90 ft ( 27 . 4 m ) corridor emanating from the eye sockets , as if the skull were gazing down said corridor . The skull could be positioned by resting it on a surface or it would hover in the place it was held as the spell was being cast . If any living creature entered the warded corridor , the skull immediately let out a piercing shriek that could be heard up to a quarter mile ( 400 m ) away and was telepathically heard by the caster as long as he or she remained on the same plane as the skull . After the alarm was triggered , a hovering skull floated gently to the ground . The shriek of the newest version was so loud that all within 60 ft ( 18 m ) were deafened unless they managed to resist the effect . The oldest version of this spell added a dramatic dying wail as the skull descended . The duration of this ward was only a few minutes for the oldest version , but a minimum of an hour for the newer version and a minimum of three hours for the cleric / sorcerer / wizard version . Stationary physical barriers , such as walls , were sufficient to block the gaze of the skull . The skull could be turned to look in a different direction , moved , or even destroyed without setting off the alarm , as long as the trigger condition was not met . For the older version of this spell , any of these actions resulted in the caster hearing a rumbling echo ; the newer version gave the caster no indication unless the alarm was set off . Any " silence " spell or effect would muffle the audible shriek , but the caster would still be mentally aware that the ward was breached . If the caster set more than one of these " skull watch " guardians , the mental awareness alone was not specific enough to distinguish which one was tripped because they all " sounded " alike inside the caster ' s head . Components . All versions of this spell had verbal and somatic components and required a complete skull ( with jaw ) of an intelligent creature that was not consumed in the casting and could be reused after the spell ended . The newer versions further stipulated that it be the skull of a humanoid creature . The older version also required a thread and a bit of the caster ' s earwax . History . This spell was published in " Volo ' s Guide to All Things Magical " and became generally known to the magical community .
Nushala Le ' Quella Nushala Le ' Quella was an elf jeweler who lived in Leuthilspar on the island of Evermeet . She created jewellery and works of art , and once spent 18 months on a single piece for Queen Amlaruil Moonflower . As of 1368 DR , she was over 600 years old and was held in much respect in the elven community .
Monster Manual 4th edition Contents . The 4th edition " Dungeons & Dragons " ruleset revamps the mechanics of monsters substantially and it is this subject that the " Monster Manual " covers . Like previous iterations of the book , the " Monster Manual " is a compendium of basic lore , game mechanics , and imagery on the various monsters which make up the core bestiary of the D & D game . Each monster present in the 4th edition ruleset , however , unlike in previous editions , is considered an inhabitants of the " Forgotten Realms " . The book consists of only four chapters , though the first chapter composes most of the book . The chapters are as follow :
Vision Vision was a divination spell that granted the caster knowledge of tales about a given person , place , or thing . Effects . This spell worked in the same manner as " legend lore " , except that " vision " worked more quickly and produced greater strain on the caster . The caster would pose a question about some person , place , or object , and then cast the spell . If the person or object was at hand or if the caster was in the place in question , he or she might received a vision about it , depending on how well - known the information in question was . XP Cost . 100 XP
Xamlyn Margaster Xamlyn Margaster was a wizard of the Margaster family in Silverymoon sometime after the War of the Silver Marches . Activities . Xamlyn resided in a tower in Silverymoon . Her duty for the family was to keep a watch on a nearby secret stash of magic items .
Clangeddin Silverbeard Clangeddin Silverbeard , pronounced ( " clan " - gedh - din " sihl " - vur - beard ) , was the dwarven deity of battle and honour in warfare . He was known as the the Father of Battle and the Lord of the Twin Axes . His holy symbol was two crossed battleaxes . He delighted in battle , although he did not tolerate treachery or deceit , and he expected his followers to do the same . He and his followers hated giants and trained their fellow dwarves in special ways to fight them . The domains associated with him were : Dwarf , Good , Law , Strength , and War , and his favored weapon was the battleaxe . He was also a lawful good exarch of Moradin . Worshipers . Clangeddin ' s clerics , known as " alaghor " ( " Those who demonstrate valor in battle " ) taught and learnt the art of forging armour and weapons , and practiced military training each day . Though they sought to make their dwarven brethren stronger on the battlefield through their teachings , followers of Clangeddin were often viewed as little more than bloodthirsty barbarians among other races . Clangeddin ' s priests wore silver war helms and chain mail . He was worshiped before and during battle and weapons were sacrificed to him in honor . Dogma . " The finest hours of dwarvenkind come in the thrusts and feints of war . Seize the opportunity to defend your kin and ensure their victory wherever conflict erupts . Revel in the challenge of a good fight , and never waver in the face of adversity , no matter how ominous . Lives should never be thrown away foolishly , but the greatest honour is to sacrifice oneself on the field of battle in service to a righteous cause . When not fighting prepare for next conflict physically , tactically , and by acquiring resources . Attack hill giants whenever possible and other evil giants whenever necessary . "
Maiden ' s Tongue " Maiden ' s Tongue " was a secret language used in ceremonies by Crinti priestesses of Loviatar . It was a language in the Central Thorass subgrouping , being related to Thorass . However , the tongue was unique enough that someone fluent in other Central Thorass languages could still not understand " Maiden ' s Tongue " .
Zabbas Thuul Zabbas Thuul was a rogue and all - around ne ' er - do - well who operated out of Waterdeep and Skullport . He made his living either as a thief , using his magical powers to augment his chances of success , or as an agent for several devious organizations who operated out of the Port of Shadows . Among those he worked for were the Iron Ring slavers and the Red Wizards of Thay through Consul Orgin Ulmokina in their enclave in Skullport . Thuul could usually be found in one of the rooms he continuously rented at the Blushing Nymph festhall in Waterdeep , or the Burning Troll if conducting business in Skullport .