naist-nlp/zeshel huggingface dataset:
The Thief ( Quest ) The Thief is a quest in . It is about the Dunmer woman Golena Sadri , who seems to be going mad . Alvan Llarys and Tadera Andules , two friends of Golena Sadri , ask the Nerevarine to find out what is happening to her . Background . Inside Sadri Manor , both Alvan Llarys and Tadera Andules show themselves concerned about the mental condition of their friend Golena Sadri and urge the Nerevarine to find out more . When spoken to directly , Golena Sadri will shout disconnected and incomprehensibly phrases , thus starting the quest . After that , when the Nerevarine talks to Alvan Llarys , he will state that she has been in this condition for months now , and that any attempt to discuss it with her as ended badly . They even feel it is necessary to bring a High Ordinator with them for security , whenever they visit their mutual friend . Detailed walkthrough . When returning to Alvan Llarys after speaking to Golena Sadri , he remembers that Golena has visited Elbert Nermarc lately . Alvan thinks this Elbert might know something about Golena ' s condition . He says he would ask him himself , but he feels he should stay back and try to comfort Golena Sadri . Elbert Nermarc can be found at the Craftsmen ' s Hall in Godsreach . When spoken to about " Golena Sadri " , he reacts scared that he might be urged to talk to her . He then tells the Nerevarine an intriguing story about her : She seems to have visited him regularly for some time , always asking him details about enchanting certain objects . One day she asked him to come to her manor and help her with something . Elbert claims that she had a number of strange devices there , of a sort he has never seen before , possibly of Dwemer origin . Upon examining one of them , it shocked him . Elbert claims that in that instance , Golena turned mad , laughing maniacally , then chasing him from the manor accusing him of attempted theft and being a spy . He hasn ' t seen her since . When returning the Nerevarine encounters Alvan Llarys outside Sadri Manor . In panic he tells them that he had just stepped out for a bit of fresh air , when the door was locked behind him and he heard screams from within . It seems clear that they must enter the manor as fast as possible . The door is locked on level 90 . The Nerevarine can either attempt to pick the lock or use a Scroll of Ekash ' s Lock Splitter , which can be bought from Elbert Nermarc . Once inside , the Nerevarine finds nobody but for the guard , who lies dead on the floor . There is a trapdoor leading into the Residential Sewers beneath the manor . The dead body of Tadera Andules lies down here .
Karstaag ( Bloodmoon ) Karstaag is a creature found in . He has high health and is highly resistant to frost magic and the largest creature found on Solstheim . Background . He is a unique Frost Giant , who originally dwelt in Castle Karstaag , on Solstheim , with his serving tribe of Rieklings . He and the Skaal tribe have lived in peace for many years . During the events of , the Skaal have not heard from the giant for some time . It is revealed during the main quest that , Karstaag was captured by Hircine for his hunt . Interactions . Hircine ' s Hunt . The Nerevarine encounters Karstaag in the Huntsman ' s Hall , deep within the Mortrag Glacier . Only one of them will survive Hircine ' s game . Abilities . Karstaag has the following abilities :
Adventurer ' s Campsite Adventurer ' s Campsite is an unmarked location found in . Description . Three adventurers have set up camp just down the hill from Chillwind Depths . The " Adventurer ' s Journal " states that they are here to investigate the cause of recent caravan attacks . Other than the journal , the camp has nothing especially unusual ; only some weapons , food , and clutter . There is also a knapsack and a satchel containing gold , gear , and a common book .
Clothier Survey : Stormhaven The Clothier Survey : Stormhaven is a Crafting Survey map that marks where a bountiful supply of fibrous plants can be found . Acquisition . This item is given to the Vestige as one of the possible rewards inside a Clothier ' s Satchel II , received after completing a " Clothier Writ " .
The Archcanon ' s Journal Content . By Tarvus , Archcanon to the Lord Vivec Twenty - sixth Day of Construction With Lord Vivec ' s Blessing Stones in place , the building of this great city proceeds rapidly . Lord Vivec ' s Palace and the First Canton near completion , and foundations for the other Cantons have already been laid . Thirty - fifth Day of Construction Unexpected delays on the fourth Canton . Despite Lord Vivec ' s Blessings , accidents continue to pile up . I have had stern words with the Overseer , but she seems honestly mystified . Will send some Armiger s to investigate . Fortieth Day of Construction The Armigers can uncover no reason for the continuing delays . One reports seeing a large dog up on one of the supports just before the collapse that injured four workers . Others dismiss that as impossible — how would a dog climb the rails ? — but I have my suspicions . Still , no reason to bother Lord Vivec . Forty - second Day of Construction The delays become more serious . I can tell even Lord Vivec , as patient a god as one could hope for , grows concerned . I think it ' s time I investigate on my own . Forty - third Day of Construction Standing on the construction Canton , I felt the Blessings of Lord Vivec wash over me . I marvel at the feeling of his love and protection . It is no wonder the workers strive so hard at their jobs . But then , almost like a cloud passing between Tamriel and the sun , it was gone . I could tell the workers and the guards felt it , too , though they certainly took it more as a sense of unease . Just as I was about to say something , I heard a crash . I looked over , and one of the lift - ropes had broken , causing two tons of stone to fall and shatter . It is a wonder no one was killed . As I ran to help the injured , I swear by Vivec ' s mighty presence I saw a large dog scamper away . I think my suspicions are confirmed . But whether to go after the dog or report to Vivec immediately — that is the choice I must make . Perhaps after a good night ' s sleep I will have a clearer idea of how to proceed .
Mastengwe Mastengwe is an Altmer residing in a ship called " The Prowler " , in the region of Khenarthi ' s Roost . She can be found sitting on the floor on the ship during the quest " Cast Adrift " and will inform the Vestige about a Maormer ritual of creating a storm . Interactions . Cast Adrift . Sergeant Firion asks the Vestige to find missing survivors in the Aldmeri Dominion shipwreck in the Shattered Shoals . Mastengwe can be found at The Prowler ; she is a survivor of a storm - creating ritual performed by the Maormer .
Orum ' s Aquatic Escape Orum ' s Aquatic Escape is a Journeyman level Illusion spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Orum ' s Aquatic Escape spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs .
Eagle ' s Brook Eagle ' s Brook or Eagle Brook is a significant settlement found on the northern shores of Glenumbra , High Rock . Description . Geography . Eagle ' s Brook is located in the Kingdom of Camlorn on the northern shores of the Cambray Hills . Eagle ' s Brook is also located on the northern roads in Glenumbra and the closest settlement to Eagle ' s Brook are the towns of Westtry and Camlorn . Eagle ' s Brook provides Camlorn with all sorts of fish found in the Eltheric Ocean and Artisans that present their art to the Courts of Camlorn . History . Second Era . During the Interregnum in 2E 582 , the Bloodthorn Cult of the Reach waged war with the Breton s of Glenumbra to destroy and corrupt the Daggerfall Covenant to do his bidding . The Bloodthorn Cult led by Lord Velian captured the town of Eagle ' s Brook and used necromantic rituals to turn the people of Eagle ' s Brook into the Undead and to pillage the village . The Lion Guard set up a perimeter around Eagle ' s Brook to prevent the spread of the destruction . A traveler that was known as the Vestige , arrived into Eagle ' s Brook and fought the Bloodthorn Cult . With the help of an ex - Red Rooks Bandit known as Tamien Sellan , the Vestige freed Eagle ' s Brook from the Bloodthorn Cult and Lord Velian . Third Era . During the Imperial Simulacrum in 3E 399 , the Eagle Brook Township existed in High Rock in between the towns of Kings Guard and Meir Darguard . At one point , the Eternal Champion had visited the city in their quest for a piece of the Staff of Chaos to defeat Jagar Tharn at the Imperial Palace .
Valamuur ' s Notes , Volume III Content . 2nd First Seed , 2E 292 Arandore disappeared this morning . He ' s been prone to nocturnal tirades , lately - too much win , I think - but I don ' t begrudge him the drink . The jungle wildlife has grown decidedly unpleasant over time , going so far as to attack our builders . I hope Arandore is safe . 7th Rain ' s Hand Arandore has gone missing . More builders go missing with every passing week . Progress has slowed to a crawl . I ' m the only conjurer left fit to work . Won ' t give up . For the sake of those vanished , I ' ll complete our work . 8th Second Seed I ' m all that ' s left of our venture , and I must be going mad . I could swear I saw Arandore this evening , standing amongst the vines . I called to him , if it was him , but he didn ' t seem to notice . I thought I saw him retreat to the lower chambers , among the first of Root Sunder that we build . There aren ' t any more attendants to send - there isn ' t anyone left . I ' ll have to investigate this on my own .
Colovian Highlands The Colovian Highlands are Cyrodiil ' s second floor . They lie in the far northwest of the country , overlooking the West Weald and the Imperial Forest . They serve as the rugged frontier between Cyrodiil and Hammerfell . The Highlands are the desolate western foothills of the Jerall Mountains . North - south travel is quite often impossible due to the sheer sides of the Highlands . The foliage and color is similar to the Gold Coast , with evergreen trees , ferns , and yellow - green grasses between islands of gray rock . The Highlands are among the sparser regions in the country , both in terms of vegetation and dungeons . There are at least two small lakes ; one has a waterfall and the other a small dock with a canoe . The city of Chorrol is nestled in the lower foothills of the Highlands , though it lies within the Great Forest . The Black Road runs past Chorrol and is the only road that broaches the region . Access to most of the ruins and other points of interest is usually by foot on trails or through the thick grass and shrubs of the region . Flora and Fauna . The Highlands are home to many varieties of plant s . Mushrooms like the Clouded Funnel Cap grow in abundance and Fly Amanita can be found scattered about . Flax , Ginseng , Goldenrod , Mandrake , Motherwort and Viper ' s Bugloss can all be found within these heights . Animals found in the region include bears , deer , mountain lions and wolves . Locations . The Colovian Highlands have had no relevant urban development as of the late Third Era . Points of interest . The curious Cloud Top outdoor ruin is in the northwest Highlands . It has four pillars in the older Imperial style , but a pillar in the center seems to be of Ayleid lineage . The Shrine of Sanguine is just north of the Highland border with the West Weald . Also , there are the ruins of a fort that has no dungeon , located due west of Broken Promises Cave . A treasure chest is nestled within .
Third Khajiiti Journal Page Content . 9 Mid Year The dro - m ' Athra whispers to this one , foolishly thinking it can break a monk ' s resolve . It has only served to strengthen convictions - — it must be contained , and cannot be allowed to escape this place and wreak havoc on innocents . This one will fight it , so that others do not have to . 11 Mid Year A wandering pilgrim happened into the temple today . Perhaps a soldier , as the thunderbug s posed little threat to him . This one ' s warning was too late , the dro - m ' Athra spirit managed to possess the hapless soldier . The spirit attempted to flee in its new body , and escape this one ' s careful watch , but it was to no avail . The soldier will be missed . The vigil must be doubled , as the spirit came too close to escape . The measures this one must take to contain the evil are harsh , but necessary .
Andilo Barus Andilo Barus is a Dunmer artisan residing in Vivec City . He may be found sitting down at Foundation ' s Embrace , or wandering around the other nearby marketplaces . Quotes . After completion of " Divine Blessings , " Andilo will say the following lines .
Amulet of Infectious Charm Amulet of Infectious Charm is a unique amulet found at the Hrothmund ' s Barrow burial ground in the Moesring Mountains region . Enchantments . All effects are 30 points for 30 seconds on self : Interactions . The Patchwork Airship . Louis Beauchamp at the Ald ' ruhn Mages Guild tells the Nerevarine of an enchanted airship he had sent to Solstheim in hopes of recovering the Amulet of Infectious Charm . He has not heard word of their progress , and now fears the worst . He requests that the Nerevarine discover their fate , and retrieve the amulet .
Vernaccus Vernaccus is a character from the book " Vernaccus and Bourlor " , written by Tavi Dromio . Description . Vernaccus was a lesser Daedra who briefly became famous after avoiding the arrow of Bourlor , who was famous for never missing a shot and said to be blessed by Kynareth . Due to his feeble status , Vernaccus went on a murderous rampage through the Colovian West . He had a rival named Horavatha , who goaded him further into his rampage . The destruction he had caused had soon gained the attention of a village mayor , who hired Bourlor to slay him . During their confrontation , Bourlor shot an arrow toward Vernaccus , who promptly fled back to Oblivion before the arrow found its mark . The arrow missed Vernaccus and struck the tree behind him . Back in Oblivion , instead of berating him , the other Daedra , including even Molag Bal , praised him for proving the superiority of Daedra over the blessings of the Divines . This event had earned Vernaccus a modest reputation , and even a few shrines and worshippers . During this time , he would also be known by such names as " The Elusive Beast " , " The Unpursuable One " , " He Who Cannot Be Touched " , and " The Bane of Kynareth " . One day , he had discovered that one of his shrines was under assault by a group of mercenaries who had begun pelting his shrine with stones . Furious , he appeared before the mercenaries , who fled before he had the chance to kill any of them . As the mercenaries fled , his worshippers began showering him with praise and reverence . In this moment of distraction , he was struck in the back by a stone thrown by one of the mercenaries . Instead of fleeing , they now ridiculed Vernaccus and began throwing even more stones at him . As he fled into the shrine , the door behind him was slammed into his back by one of the thrown stones . An arrow that had been lodged in the door since it was still a tree , stabbed him in the back . It was the same arrow fired by Bourlor so long ago , still stuck in the spot where it had landed . Vernaccus had finally been struck by the very arrow that made him famous .
An Object Lesson An Object Lesson is a quest available in . Background . The quest requires the Hero to steal an item from a Shopkeeper Walkthrough . The Hero receives instructions to " liberate " an item from a shopkeeper and leave a note in its place . After traveling to the specified Shop , the Hero must locate the item which will be on the floor . They must then take it and drop a note given to them by the questgiver anywhere in the building . After the criteria is met , the Hero must return to the questgiver to obtain the reward . Journal . [ Questgiver ] " of " [ Questgiver ' s town ] " has sent me to " [ Target ' s location ] " in " [ Target ' s town ] " to " liberate " a " [ Quest item ] " stored there and drop off a note . If I can do this and get back to " [ Questgiver ' s location ] " in " [ Time Limit ] " days , I will earn " [ Reward ] " gold pieces " .
Nilheim Nilheim is a Nordic tower in . It is located on a small peninsula surrounded by water and a steep cliff on one side . This can be the location of one of the many bounty quests that can be received . Geography . The tower is located on a cliff that overlooks much of The Rift . From the catwalk in the north face of the tower it is possible to see across the vastness of Skyrim ' s valleys and mountains all the way to Windhelm and even the Sea of Ghosts . Interactions . If approached on the road , the Dragonborn will come upon a camp with three non - hostile " Guards " who are dressed like bandits and are initially non - hostile , unless the Dragonborn talks to Telrav first who is across the bridge from Nilheim , at which point the Guards will attack the Dragonborn . If the Dragonborn receives the bounty quest , they can complete it without talking to Telrav and only have to fight the bandit leader ; the guards will stay neutral . There are three dead bodies lying in the rocks just on the north side of the tower below the entrance , apparently Telrav ' s previous victims . Body factions appear to be random ( bandits , Imperial soldiers , travelers , etc . )
Gate of Alma Ruma Gate of Alma Ruma is a location that appears in , in the province of Cyrodiil . The location is a Gate protecting the Temple by the same name , which must breached in order for an attacking alliance to obtain the Elder Scroll contained within .
The Watcher ' s Pledge Content . By the sword of my fathers , I pledge fealty to the Watch and to the rightful heirs of King Maxevian . I do hereby bind myself to the laws and regulations of the Watch , and shall faithfully execute any orders given to me by the Watchmaster or her surrogates , without question or hesitation . I shall not suffer an Orc to stack stones , and I will defend the Hold against all enemies , be they men , mer , or beast . I take this vow without reservation , and shall hold to it unto death .
Crayfish Cave Crayfish Cave is a cave located in the Nibenay Basin south of Cheydinhal , where the Corbolo River meets the Reed River , halfway between Sercen Camp and Fort Cedrian . The small entrance to the cave faces the river below . Location . The easiest way to find the cave is to head south from Drakelowe . Follow the east side of the Reed River until it meets the Corbolo River . Follow the river east , then south , until the very southeast tail of the Corbolo River is reached . The entrance to the cave faces the southeast corner of the eastern dead end of the Corbolo River . Large bodies of water are found in the lower reaches of the cave , but it is never higher than knee - high . In one part of the cave , a number of bottles of Beer are found , along with a metal tankard and the corpse of a Goblin . Cairn Bolete Cap s and Wisp Stalks can be found growing inside .
Cursed Treasure Cursed Treasure is a quest available in . The Bloodthorn Cult is attempting to take control of the spirits of High Rock knights laid to rest at the Burial Mounds . They also seek to control the ancient kings buried there , and have stolen their regalia for some dark purpose . Walkthrough . On the way to the Burial Mounds , the Vestige will stumble on a spirit in distress . Asking what ' s wrong the spirit reveals their masters were the ancient rulers of High Rock and now Bloodthorn cultists have disrupted the Burial Mounds and stolen the ruling regalia from the tombs of their kings . The Bloodthorns drain their wills so they can ' t stop them . The spirit asks for help of the Vestige and the regalia is still nearby . The cultists have hidden them in the groundskeeper ' s cottage south of the Burial Mounds . Follow the marker to the south to find the cottage and sneak inside to avoid detection from the cultists . The groundskeeper is lying dead on the floor and a cultist is trying to open the nightstand . Defeat him and retrieve the stolen items , then go back to the Burial Mounds to return each item to the proper tomb . When entering each tomb , the Vestige will be able to learn something about each spirit buried from the protectors spirits who will appear in front of them . Knight of Emerald Princess . " " I suffer eternal dishonor for failing my lady , the Emerald Princess . I am no longer worthy of the post I hold . She was our beloved ruler , a queen with martial skills and unsurpassed beauty . Her shield , the Green Aegis , protected her in battle . It was the symbol of our undying loyalty to her . " " Knight of the Golden Prince . " " I failed to protect the regalia of my exalted lord , the Golden Prince . He was a ruler of great wealth and renown . He brought trade and prosperity to High Rock . The Prince ' s power was in his vast reserves of gold , the balm that soothes all tempers . " " Knight of the Iron Son . " " I was too weak to protect the tomb of my lord , the Iron Son of High Rock . He was a mighty ruler of ancient Camlorn . His powerful blade of skyfallen iron forged a mighty dynasty . In war and peace , he ruled by the sword . " " Knight of the Ivory Lord . " " I have failed in my duty . I could not defend the thophies of the supreme hunter , the Ivory Lord . His lord was a hunter . He stalked dangerous game from Skyrim to Valenwood . No beast could elude him , no target could evade his arrow . It took many assassins to lay him low . " " When the Vestige placed each item in the tomb , a ghostly whisper was heard . Go outside and find the whisperer and talk to him . The spirit says he is not an enemy , he ' s Donel Deleyn , once King of Daggerfall and he thanks them for their help in restoring the stolen regalia . However , the danger has not passed . The necromancers plan to enslave the spirits and turn them against their descendants .
Weight of the World Weight of the World is an expert - level Alteration spell in . It burdens a target by 60 points for 30 seconds upon impact . Acquisition . Weight of the World can be purchased from Orintur , who resides in the Cheydinhal Mages Guild .
On the Brewing of Dark Meat Beer Content . First of all , it takes years for all the meat and bugs to fall in . And they have to fall naturally . Crosswings have a fierce bitterness when they die afraid . Then , you must stretch seventeen strings of the thinnest Alfiq - gut over each barrel . Press aged meat onto the strings , being careful not to let any fall before it has properly rotted . Then dust the meat with the finely chopped skins of the red - striped Frog to make sure the crosswings are drunk and happy when they hit the drink . You do this every month for three or more years , until you have enough meat and bugs to fill the barrel . And that ' s not even counting the enchantments . You must have spells to attract the crosswings and mimics . And spells to keep out the flipbacks , tree - hoppers , and hoarvor larvae . There are spells to encourage the green mold and prevent the brown and white molds . Then you have to seal the barrel for nine or more years until the last of the green mold turns . Good thing we have long lives , eh ? — Anonymous Bosmeri Brewer