Project V13 Project V13 is a name applied to two games proposed and developed by Interplay . Chris Taylor and Mark O ' Green , two of the creators of the original " Fallout " , are among the developers . First Incarnation - Fallout Online . Initially , Project V13 was the internal code name for Fallout Online . In addition to the current team Jason Anderson , one of the other makers of " Fallout " , was involved in the project between 2007 and 2009 , but had since left the team . Interplay ' s rights to developing and publishing this game have been the subject of a legal dispute between Bethesda Softworks , the current owner of the " Fallout " franchise , and Interplay . Project history . Past attempts . According to Feargus Urquhart , when Brian Fargo was still the president of Interplay , Fargo proposed a possible " Fallout " MMO to be made by Black Isle , but Urquhart refused : This was initially passed to a subsidiary of Interplay called " Engage " , although it is known at a later point , " " developer Micro Forté was also contracted to develop " Project V13 " but the project was eventually canceled . Interplay / Masthead project . In November 2006 , Interplay , headed by Hervé Caen , filed a Form 8 - K filing to the United States Securities and Exchange Commission ( SEC ) regarding a potential Fallout massively multiplayer online game . In April 2007 , Bethesda Softworks , the developer of " Fallout 3 " , purchased full rights to the " Fallout " IP for $ 5 . 75 million USD . While Bethesda now owned the rights to the " Fallout " MMO IP as well , clauses in the purchase agreement state allowed Interplay to license the rights to the development of the MMO . Specific requirements were stated in the agreement that if not met , Interplay would immediately lose and surrender its license rights for Fallout . Development must have begun within 24 months of the date of the agreement ( April 4 , 2007 ) , and Interplay must have secured $ 30 million within that time frame or forfeit its rights to license . Interplay would furthermore need to launch the MMOG within 4 years of the beginning of development , and pay Bethesda 12 percent of sales and subscription fees for the use of the IP . On August 1 , 2007 , ZeniMax Media Inc . , parent company of Bethesda Softworks , announced the creation of ZeniMax Online Studios . The division will be headed by Matt Firor , a well - known expert in the field of online gaming , and will focus on the Massively Multiplayer Online Game ( MMO ) market segment . It might work on a " Fallout " MMO in the future , if Interplay fails to gather enough money for their " Project V13 " . In November 2007 , Interplay reopened in - house development and hired " Fallout " developer Jason D . Anderson as creative director for an unannounced MMO . Given the aforementioned facts , it ' s most likely that the game Anderson was working on was Interplay ' s " Fallout " MMO , especially since he was the contact name of Interplay ' s jobs appliance and that Fallout was referred in the job requirements . In March 2009 , Anderson left Interplay and joined InXile Entertainment . On June 30 , 2008 , it was announced that , LLC ( created by Frederic Chesnais , former Chief Executive Officer of , which now also owns MicroProse ) purchased 2 , 000 , 000 shares of Interplay stock , as consideration for entering into a game production agreement , likely related to " Project V13 " . In Feburary 2009 , Atanas Atanasov , President of Masthead Studios , a Bulgarian - based developer contacted Interplay offering their services in helping to develop the title . . Work by Masthead appears to have begun at about this time . In March 2009 Hervé Caen visited Masthead Studios in Bulgaria , and took a 90 second gameplay video of the game in development . At this point , Hervé Caen considered the game to be in full scale development . On April 2 , 2009 Interplay announced a binding letter of intent with Masthead Studios to develop " Project V13 " . Masthead and Interplay teams were to work together under the direction and control of Interplay to complete development of the project . . Under Interplay would pay between 25 % and 45 % of net receipts to Masthead , depending on the number of subscribers . Interplay valued this assistance at $ US 20 million based upon the cost of the work . Interestingly , Hervé Caen testified on December 10 2009 he was unaware if Masthead had ever launched a game , or MMO . As of April 4 2009 , the interal Project V13 wiki at Interplay consisted of at least 2 , 500 pages . On June 15 , 2010 , the game was officially announced as " Fallout Online " . Legal dispute . On April 15 , 2009 , it was announced that Bethesda Softworks moved to rescind the " Fallout " MMORPG license . Interplay received notice from Bethesda that it intends to terminate the trademark license agreement , claiming that Interplay is in breach of the agreement for failure to commence full scale development by April 4 , 2009 and to secure certain funding for the game . Interplay disputes these claims . On July 15 , 2009 Interplay ' s Project V13 developer Chris Taylor posted a reply on the Interplay website " Project V13 " Forum thread refuting the claims that Interplay lost the rights to the Fallout MMORPG . On September 8 , 2009 Bethesda filed a copyright infringement lawsuit against Interplay in the Maryland District Court . On December 10 , 2009 the Maryland District Court decided to deny Bethesda ' s request for preliminary injunction . Interplay was therefore able to continue development on the project until the case is finished . A second case Bethesda Softworks LLC v Masthead Studios Ltd was filed to prevent Masthead continuing to develop the game . They confirmed work had ceased as of May 2011 , and their work did not involve any use of the Fallout trademarks or copyrights . On January 10 , 2012 The Fallout® MMO rights were restored to Bethesda Softworks® as a part of a settlement agreement . Project V13 was still promoted on the Interplay website for most of the year , but with no word on its current status until December 20 , 2012 , when it was officially confirmed to be canceled in favor of a new project by the same name . Second Incarnation - a strategy RPG . Through most of 2012 , Project V13 was still listed as " In Development " on Interplay ' s website , with staff in forums refusing to comment on its status . On December 20 2012 , Interplay announced a crowdsourcing campaign to raise funds for Project V13 and the newly reconstituted Black Isle Studios . The game was described as : Rather than having backers contribute to an end product , as with most crowdsourcing campaigns ; contributors would instead be providing funds to develop a prototype : In exchange for their funds contributors would receive access to special backer forums and a special badge for on that forum . In January 2013 the contributors forum was launched . Gallery . Concept art - Fallout Online . Picture names in quotation marks denote names given to the art by Project V13 ' s art director , Serg Souleiman , or another member of the development team . Proof of concept screenshots - Fallout Online . These screenshots are from an early proof of concept and they do not represent the appearance of the final product .