naist-nlp/zeshel huggingface dataset:
The Flooded Grove The Flooded Grove is a quest available in . Walkthrough . Deep into the forests of Greenshade , Fongoth can be found , and will explain that he will be moving out of the place , because Spriggan s and other creatures of the wild are too numerous and savage . Orthenir explains that the forest is reacting to an imminent Daedric invasion . For this reason , it has raised its protections . To fully protect the grove , the priests asks the Vestige to activate three wardstones that will hide the area . However , this will not be able prevent the invasion . Orthenir will reveal that this daedric invasion is caused because the grove is the location of Ilmyris , the secret library of hidden knowledge dedicated to Hermaeus Mora , who is known in the Bosmeri Pantheon as Herma - Mora , or the Woodland Man . Orthenir is one of his followers , and is a member in a cult known as the Wooded Eye . Inside the Ayleid temple , Saromir is found next to a shrine , which has been completely demented for the high use of the Ayleid crystal . Upon activating it , Herma - Mora will appear and ask the Vestige to defeat the four souls of his servants roaming into the library . In return , he will help protect the grove against the daedra with their energy . After defeating the Khajiit , Altmer and Imperial souls , the Bosmer soul will escape , and will require a replacement . The Daedric Prince will ask for Saromir ' s soul , a task that can be denied . If accepted with a high enough persuasion skill , it is possible to ask him to sacrifice himself . If denied , Hermaeus Mora will choose another soul , which will be Orthenir . After choosing , Herma - Mora ' s reward is a vision of Veiled Heritance leaders , which forces every member of the Wooded Eye into the Ayleid crystal to reveal secrets that would help Naemon after his resurrection as a lich , and thus leading the usurpers into finding the Heart of Valenwood .
Agronak gro - Malog Agronak gro - Malog , commonly known as The Gray Prince , is the reigning Grand Champion at the Arena . It is widely known that Agronak is only half Orc , but nobody knows what the other half is . Agronak knows his father was a noble by the name of Lord Lovidicus , but has no proof of this , and he is too busy training to take time off to find it . He wants to prove that an Orc can be noble in both blood and deed , so is looking for help in proving his lineage . Interactions . Origin of the Gray Prince . Agronak asks the Hero to discover the secret of his noble parentage ; to do so , the Hero is sent to Crowhaven and seek proof needed to show that he comes from noble birth . He will provide the key that his mother gave him , who told him it would help unlock the truth of his past . At Crowhaven , the Hero finds a ruined fortress that looks long deserted . In the back is a locked door with Lord Lovidicus trapped behind it . After fighting Lovidicus it is discovered in his journal that he was a vampire when he conceived his child , and when he told Agronak ' s mother she locked him in his chambers and fled to the Imperial City . After learning the truth , Agronak becomes distraught to learn his father was a " spawn of evil " and feels like he himself carries the filth . If the quest is completed before challenging him to become Grand Champion , he will stand there and let the Hero kill him , saying that he wants to die instead of living knowing that he " is something filthy . " The kill will count as murder . The Dark Brotherhood will contact the Hero as a result , but there will not be a bounty on the Hero ' s head , nor will the guards pursue the Hero .
Alik ' r Prisoner The Alik ' r Prisoner is a member of the Alik ' r . He has been sent to capture Saadia and bring her back to Hammerfell for her betrayal of her people in favor of the Third Aldmeri Dominion , but was caught and imprisoned by the Whiterun Guard , the reason being bounty - hunting is illegal in the city . Background . He resides in the Dragonsreach Dungeon in Whiterun . Even after his bounty is paid , he will remain in jail for the rest of the game . If the Dragonborn decides to help Saadia , 100 will need to be paid to the guard in the dungeon to clear the prisoner ' s fines . Once his fine is paid , the prisoner then reveals the location of Kematu for the Dragonborn , the leader of the Alik ' r at Swindler ' s Den . Interactions . In My Time of Need . The Dragonborn encounters some Alik ' r warriors in search of a Redguard woman . They must choose whether to believe the warriors , and return the woman to custody , or trust the fugitive , and kill her pursuers . Either option offers a decent monetary reward .
The Piper Content . The Piper came to town , and he raised his pipes to his lips to play . The townsfolk laughed at him as he walked off and his music continued softly . None saw the Piper again , but as the days wore on , the music of the pipes continued . It echoed in the sleep of the townsfolk , and was present when they awoke . The people grew tired and restless and daily were searches called to find the Piper . They found nothing . Then , one night , the incessant music cut through the air more loudly than ever . The townsfolk dreamed that night , of critters and vermin , and struggled to sleep . When they awoke , where their children had once been , nestled into their beds , were swarms of rats and mice . Outcry came from house after house . Mothers charged into the streets and fathers charged everywhere else . The townsfolk wept and through their misery failed to notice . . . that the music had stopped .
Attunement Sphere The Attunement Sphere is a device created by the Dwemer that was used in conjunction with a Dwarven Mechanism to access Blackreach . It is a miscellaneous item in given to the Dragonborn by Septimus Signus during the quest " Discerning the Transmundane . " Function . They were used in three specific Dwemer cities : Alftand , Mzinchaleft , and Raldbthar to unlock the way to Blackreach by placing them into Dwarven Mechanism s .
Dogtrot Fort Dogtrot Fort is a famous fort for being the battleground of one of Prince Attrebus ' s many victories . Songs and books narrate how Attrebus and his men achieved victory although the odds were ten - to - one . During Attrebus ' captivity , Radhasa tried to make the prince realise his life was a lie . According to her , he faced half his number . In addition , they weren ’ t insurgents , but condemned criminals who thought that they would be free if they fought .
Newheim the Portly ' s House Newheim the Portly ' s House is located in Anvil , next to the gate to Anvil Harbour . It is the home of Newheim the Portly . This small two story house has a dining area on the first floor and a bedroom on the second . Newheim has two armory and one treasury chests , all are leveled .
Apraxic Mer Apraxic Mer , also referred to as Aprax Elves or simply aprax , are Mer who are socially ostracized by other Mer on the island of Summerset . While some apraxic Elves work hard to eventually return to a normal place in society , others simply remain in exile . Some Apraxic Elves choose to produce literature condemning Summerset ' s class divide or religious hypocrisy , which is popular among many younger Mer . Speaking to an aprax Elf may result in being shunned as well .
Monk Quick and cunning with the empty hand , Monks are strong in spirit . Specializing in martial arts , they prefer to solve conflict by using arrows , or by using their fists . Disciplined in nature , monks have honed their bodies into lethal killing machines , using their bodies and weapons as one , full of grace and power . Monks typically do not wear armor , or utilize shields , but are adept at the utilization of a wide variety of weapons , and are especially capable of avoiding attacks from their opponents . Due to their high mental discipline , monks can actually reduce the amount of damage an attack would normally inflict on another opponent .
Poisoned Arrow Poisoned Arrow is an enchant ed arrow that blinds an adversary while simultaneously inflicting Poison damage . It is required for the quest " The Assassin . " Enchantment . Enchantment ID : " poison arrow _ en " Both effects are cast upon strike , 10 points for 10 seconds in a 10 - foot radius on touch : Acquisition . Locations . A Poisoned Arrow can be found at the following location ( s ) :
Reesa ( Online ) Reesa is an Argonian member of the Ebonheart Pact found in the Starved Plain , Stonefalls . Interactions . Giving for the Greater Good . The Vestige finds a Kwama Cap Mushroom for Reesa , so she may give herself to restore the Starved Plain . Through the Aftermath . The spirits of an ancient battlefield have been risen , and are now bound to the plane of existence .
Dremora Weapons Dremora weapons , though as heavy as their daedric counterparts and visually identical , are vastly inferior . Items of this material are generally retrieved from Dremora Lords and other daedra in the Oblivion plane . Standard weapons . Notes : Enchanted weapons . These enchanted weapons are often wielded by the more powerful Dremora . " Burden " maces . These are maces that look like Daedric maces , but have lesser stats : " Penance " longswords . These are longswords that look like Daedric longswords ( one - hand ) , but have lesser stats : " Retaliation " claymores . These are claymores that look like Daedric claymores , but have lesser stats . They also have a very low number of uses before then require recharging : " Retribution " claymores . These are claymores ( two - hand ) that look like Daedric claymores , but have lesser stats :
Aura of the Righteous Content . Insomuch as all fell things abhor the light , so has Stendarr gifted all those who invoke His Name with the ability to clothe themselves in a righteous aura of blessed light . Over time , even as evil ' s many Abominations found new ways to afflict Tamriel ' s mortals with destruction and death , the Priests and Resolutes of Stendarr have adapted Stendarr ' s glowing gift to many purposes , whether to smite , to defend , or to heal . For offensive means , Stendarr ' s gift most often manifests as a piercing beam of light , resembling a spear of purifying sunlight and oft referred to in those terms . As a form of armor , Stendarr ' s gift may take the form of a diffuse aura that surrounds the righteous , mitigating the attacks of the abominable , or it may focus into an almost - palpable shield to ward off a specific threat . Worshipers who eschew all forms of violence , such as the Harmonious Masters of Lillandril , have turned Stendarr ' s glowing gift into a tool for healing , and then freely spread their knowledge of cleansing and healing rituals , even to Stendarr ' s more militant adherents . For even in the hands of a warrior , how can the curing of ills be an ill thing ?
Lycanthropy ( Online ) Lycanthopy is a disease that causes the victim to turn into a werewolf . Becoming a Werewolf . There are several methods to contract Lycanthropy . It can be given to its victim by a scratch from a werewolf or even bought in the Crown Store . The Vestige has completely become a Werewolf after completing the quest " Hircine ' s Gift " . To gain access to this quest , they must be infected with Sanies Lupinus first . To contract Sanies Lupinus , the Vestige can be infected by another player or by an enemy NPC . By another player . The easiest way is most likely getting infected by another player . If the Vestige does not have friends with the sickness , many guilds can offer the service for a cost . To infect someone else with Sanies Lupinus , the player must have the Passive Skill Bloodmoon , from the Werewolf tree , unlocked . The player that has this skill can only transmit the sickness once every seven days and players already infected with Sanguinare Vampiris ( Vampires ) cannot be infected with Lycanthropy . Provided the players are not stopped by these conditions , the sickness can be transmitted in the Ritual Site of their alliance ( shown to the already infected player as the option to activate a synergy ) . After being infected , the quest " Hircine ' s Gift " will be added to the journal . By an enemy NPC . Even though werewolves make several appearances throughout the game , not all of them can infect the Vestige with Sanies Lupinus . Only a certain variety of werewolves are able to transmit the sickness . These enemies are extremely rare and are known to spawn in the highest level territory for each alliance ( Bangkorai , Reaper ' s March and The Rift ) , at night and with full moon . These enemies can be really hard to find because of the previous conditions and also because of other players that constantly hunt them to acquire the sickness or to raise the price of it in the market . If the Vestige gets infected , the quest " Hircine ' s Gift " will be added to their journal , asking them to travel to the Ritual Site . Ritual Sites . The Ritual Sites are very important places in the process of becoming a Werewolf . They are located in the highest level territory for each alliance : Bangkorai for the Daggerfall Covenant , Reaper ' s March for the Aldmeri Dominion and The Rift for the Ebonheart Pact ( Werewolves that can infect the Vestige spawn in these same regions ) . They are the locations in which the quest " Hircine ' s Gift " is achieved .
Healer ( Daggerfall ) Healers are a magic - specialized class in . Manual description . A sub - set of mages , healers are specialists in the School of Restoration . Their powers tend to be very strong for defense , but weaker in offense . High intelligence and willpower are essential for healers , as they are for all spellcasters .
Gold Raider Mission Gold Raider Mission is one of three Raider Missions in . This quest is given by Yelnicin , the leader of the Gold Raiders in Raider ' s Nest , who tells the hero to kill Wulfbris , the leader of the Red Raiders . Notes . If this quest is taken before Red Raider Mission , the Red Raider Mission becomes inaccessible . The Blue Raider Mission can still be taken regardless , but if the Blue Raider Mission is taken first , the Gold Raider Mission cannot be completed .
Konunleikar The Konunleikar is an annual event , held in the city of Windhelm to commemorate the anniversary of the coronation of Jorunn the Skald - King of Skyrim . During the Konunleikar , many citizens gather to participate in many festive activities , including feasting , drinking and watching the Footrace of the Nine Holds , where runners have to sprint across the entire wall of the city , passing through nine towers , one for every hold in Skyrim , and the first to come out of the ninth tower wins the race . 2E 582 marked the tenth anniversary of Jorunn ' s reign , and the Konunleikar was held amidst a growing rebel crisis throughout Eastmarch . The Vestige participated in the Footrace of the Nine Holds , along with 8 other racers . During the race , a runner called Hadring was seriously injured by an assassin who quickly and stealthily escaped the scene , and no one saw the incident because Hadring was attacked in a tower . The Stormfist Brigade , the rebel organization that Hadring ' s attacker belonged to , was eventually defeated by the Vestige and Jorunn himself at the ancient dragon temple of Skuldafn .
Bandit Leader ' s Journal Content . 5th of First Seed , 4E 201Idiots ! Brodir and Herd were at each other ' s throats again today , and nearly came to blows . The whole camp is on edge . I ' ve ordered an extra ration of mead , but unless this fighting stops , we ' ll tear apart . 11th of First Seed , 4E 201Rumor is that Herd ' s gathering followers for a mutiny . Brodir ' s not stupid ; he ' s probably doing the same , just for insurance . I ' d kill them both myself , but the camp ' s split right down the middle . If I tried , there ' d be a knife in my back within a week . I can ' t take this anymore . I ' ve begun skimming a little gold from the take , bringing it down here when I can . If I can scrape enough together , I ' ll make a run for it , head downriver to Dragon Bridge . 28th of First Seed , 4E 201Brodir ' s getting suspicious - - I caught him poking around in the cove this afternoon . I don ' t think he found my stash , but it ' s not safe here . I took the boat out tonight and stowed it on the island to the south , by the old tree stump . Had a good haul this week . Another caravan or two and I can finally get out of here , and not a moment too soon .
Southern High Rock Gate Southern High Rock Gate is a gate that appears in in western Cyrodiil . Description . The Southern High Rock Gate is the heart of the Daggerfall Covenant ' s war effort in Cyrodiil , and is overseen by Grand Warlord Dortene and her subordinates , Generals Khamagash and Am - Shadal . From here Covenant players can acquire quests to capture Elder Scrolls , fortifications and resources , scout enemy positions , and kill enemy players .
The Battle for Fort Hraggstad The Battle for Fort Hraggstad is a quest available in . Background . Ulfric Stormcloak is pleased with the victory at Fort Snowhawk and the steadfast dedication to the cause evident by the successful completion of so many difficult tasks . Because the love of the land and its people flow from the heart and death flows from the hand , Ulfric bestows the title of Stormblade . Soon it will be time to march on Solitude but first Haafingar must be liberated . Orders are to meet Galmar Stone - Fist at the Haafingar Stormcloak Camp for information on the next objective . Galmar has already mustered the men and the battle is ready to begin . Objectives . Join the Men Attacking the Fort . Fort Hraggstad is located along the northern coast , due west of Solitude . The Stormcloaks have mustered just south east of the fort and are poised for attack . Approaching the commander will signal the headlong charge into enemy fire and towards the gates . Take Over the Fort by Defeating the Enemy . Fort Hraggstad is significantly less complicated than previous forts but still harbors a capable garrison . Barricades block the approach and archers line the walls , but there is only a single large courtyard surrounded by simple walls . The entire battle can be fought on the exterior courtyards and ramparts without entering the interior at all . There are solders inside the fort as well , but Stormcloaks will not go inside . Frequent reports will briefly outline the progress and remaining enemy garrison . When the enemy has been neutralized , the fort will be captured and the mission complete . Ulfric Stormcloak will await news of his victory and Liberation of Haafingar .
Calo ' s Journal Content . We found a cave today . Looks to be an old , buried ruin . The place is very quiet . No evidence of creatures or beasts that we can see . The ankle I injured when we tried to loot Mzulft still hurts . While I rest here , Jase is going around the long way to see if he can open the gate from the other side . Wish he would hurry . I really hate how quiet this cave is . Maybe this time we ' ll find some treasure we can sell . I ' d love to settle down somewhere . Maybe Riften . I ' m tired of exploring holes in the ground and fighting monsters . Too much wear and tear on my aching bones .
Glorious Upheaval Content . Listen , you who would renounce the Eight and their lies , you who spurn their mindless doctrines , and know : Boethiah waits to receive the worthy . He pays no heed to mewling praise and prayers or cries for aid and mercy from his faithful . He delights in the blood of the overthrown , the betrayed and conquered and murdered — those too weak to survive and receive his gifts . Only rebellion and violence , only treachery and aggression and the power you seize can prove you , a mere speck of dust , deserving of notice . Your prize waits between his dripping fangs , if you dare to claim it . The tested , who stand drenched by the viscera of the pitiful , glimpse secrets held only by the Prince of Plots , who proved the weakness of gods when Trinimac suffered in his stomach . Every power can be dismantled . Demonstrate your will to the Deceiver . Do what you must to sever the grip of all rulers and place the crown on your own brow . In this way , you carve the path to illumination ; you recognize your potential . Turn away from an atrophied life of complacency . Take everything from the undeserving , take what you can and know it always belonged to you . Corrupt what lies within your grasp and turn it to your own purpose , then extend your arm further . Reject the Eyeless Aedra , rotting in Aetherius , that prison realm where flaccid souls languish , useless and drained . Deny their commands and revel in combat , speak heresies as black as the Void , and laugh in the face of the Dragon Ghost Akatosh and his crumbling kin . Boethiah watches these deeds . She relishes each victory , shivers with euphoria at each moment of resolution , and grants her favor to the strong . If you would be among her champions , if you would destroy everything in your own true path , you will join the endless struggle and bring strife and discord where you tread . Only in this way will you prepare for the greater battle that waits beyond . Know , you on the path of perpetual conflict , you who refuse to bend the knee : Boethiah waits to receive the worthy .
Grummite Grummites are one of the most common enemies in the Shivering Isles , akin to goblins in Cyrodiil . Despite the fact that Grummites are common , the citizens of the Shivering Isles know very little about them . They can be found in forts , caves and in the open throughout the Isles , guarding their eggs . They also have an affinity for madness ore . Appearance . They have multiple subtypes with different strengths including Painbringer , Deathdealer , and Torturer . All Grummites can breathe water and are 50 % resistant to frost and have a 25 % weakness to fire . Grummites regenerate one to two points of health per second when in water , depending on type , and an extra point per second in the rain . Level - based variants . The two subtypes are brought together to make a level - based subtype such as " Grummite Magus Whelp " . Grummite Weaponry . Most Grummites carry Grummite arms such as Grummite cudgels or Grummite daggers , however , there are also archers with Grummite bows and Grummite arrows , " Magus " are akin to the standard mage and use magic and even shields . Grummites also use poisons , which may be dropped when they are killed . Armor . Grummites do not have their own type of armor , except for Grummite shields .
Many Thanks Content . M , Not certain how you managed to get your hands on that item we discussed , but I ' m more than pleased . I thought you ' d simply wait until it was being transported from Castle Dour to its final destination , but according to what I ' ve heard , it vanished right from their armory . I wish I knew how you were able to slip by the guards , bypass the portcullis , unlock the armory door and break into that dwarven puzzle - locked chest . . . you need to teach me that little trick some time . I ' ve left your cut in the usual drop spot and might have another job for you soon . R
The Wolf ' s Camp The Wolf ' s Camp is a location that appears in the region of Glenumbra , High Rock . There are three persons in the camp and when they notice someone is near , they turn into werewolves . Killing the werewolf , Salazar the Wolf , unlocks the the explorer achievement Werewolf ' s Bane .
Wolfpack Berserker The Wolfpack Berserker is an enemy that appears in Reaper ' s March , in . They are always hostile towards the Vestige , and there are no available disguises that can be worn to avoid them . These enemies are found in the Weeping Wind Cave .