naist-nlp/zeshel huggingface dataset:
Murkwater Shaman Murkwater Shaman is a creature card in . Acquisition . Murkwater Shaman can be purchased as part of the Paarthurnax ' s Roar deck or purchased alone for 400 soul gems . Strategy . Due to its ability , Murkwater Shaman should be protected with cards that have Guard and should be given Ward s .
Shrine to Frandar Hunding Content . In memory of Frandar Hunding , who conceived the Way of the Sword and taught the Ansei to summon the shehai sword spirits . With the Ansei , he defeated Emperor Hira and led his people to freedom in the distant land of Hammerfell .
Essential Characters Essential characters refers to non - player characters , which cannot be killed either by the player or enemies . Starting in Oblivion , their Health may be damage d , but it will never reach zero . Characters are generally only flagged as essential if they play major roles in quest s . Distinct personages , such as Jarl s , are flagged as essential regardless of their quest involvement . Characters may be " unflagged " after certain events occurs , meaning they were once invincible and no longer are .
Bodrum Bodrum was a town located in on the border of Morrowind and Cyrodiil along the Pryai River . The town is so close to the border that a person can tell where the Cyrodiilic flora ends and the Morrowind flora begins , and it is flanked by a steep cliff to the east and a large meadow to the west . During the Four Score War , Vivec led a fierce defense of the area and nearly destroyed the entire attacking army when he used the Pryai to wash away the invaders .
Red Raider Mission Red Raider Mission is one of three Raider Missions in . This quest is given by Wulfbris , the leader of the Red Raiders in Raider ' s Nest , who tells the hero to kill Devron , the leader of the Blue Raiders . Notes . If this quest is taken before Blue Raider Mission , the Blue Raider Mission becomes inaccessible . The Gold Raider Mission can still be taken regardless , but if the Gold Raider Mission is taken first , the Red Raider Mission cannot be completed .
Hasedoki Hasedoki was an ancient wizard who was always in search of a wizard greater than himself . He never met any who could meet up to his challenge and felt very lonely and isolated . He eventually bonded his life - force into his staff , Staff of Hasedoki , which still holds his soul . His staff can be found in .
This Text Property of Leki ' s Blade Content . The Four . There are few warriors , even in legend , who match the Sword Saints of old Yokuda . But among that elite cadre , the Four — Mamireh , Akamon , Roshadon , and Rok ' dun the Flame , rise above the rest . They were among the most prominent Yokudan warriors of the first invasion of Nedic homelands . Legend has it , the three were inestimably powerful , wielding sword movements lesser Sword Saints only saw in dreams . They single - handedly captured Nedic fortifications , breached Nedic walls as easily as hopping streams , cut whole armies to ribbons with a swing of their spirit swords . That ' s what the myths claim , anyway . The greatest Redguard warriors of today seem like elderly statesmen in comparison . The legends elaborate further that , among all the formidable Ansei serving the Yokudan effort , the Four had special favor from the Warrior Stars . They had meditated so fully on that constellation that they could reach through those windows , to whatever lay beyond . Thus , they grasped greater skill . One must assume they eventually perished , of course . If not at the pikes and axes of Nedic defenders , then from natural causes . But the graves of these Yokudan elite have never been found . This old scholar has searched the entirety of Craglorn , looked in every corner of every Yokudan crypt , and found no sign of the Four . Unless they returned to a sinking Yokuda , perhaps they never existed at all ,
Agility ( Morrowind ) Agility is a primary attribute that affects one ' s ability to perform a number of tasks and impacts several skills . During combat increased Agility improves one ' s chance of dodging an enemy ' s attack , landing a hit with a weapon , blocking if equipped with a shield , and increases resistance to staggering . Outside of combat it contributes to movement speed , jumping , climbing steep slopes , sneaking , disarming traps and lockpicking . It is also one of four factors in determining maximum Fatigue . Skills . The following skills are governed by Agility . Their use contributes to the attribute multiplier at level - up : The ability to use the following skills is improved by increasing Agility : Characters . Classes . The following classes receive a + 10 bonus to Agility : Items . The following items increase , lower , or restore Agility . " Note : Damage effects persist until restore d ; Drain effects are temporary ; Constant effects cannot be dispelled . " Weapons . < nowiki > * < / nowiki >
Second Scroll of Shadow The Second Scroll of Shadow is a scroll in . Content . . . . Azra attempted what had never been done before , manipulating his own shadow to such and extent that he instantiated and melded all possible Azras at the same time , crossing over from this singular existences in shadow . Ignorant Redguard soldier , fearing the power of Azra should he succeed , trapped and confronted Azra . The battle did not go well for the wizard . The hole blasted when he lost control of his magics can still be seen at the village that bears his name , Azra ' s Crossing . The science of shadow lost a great man that day , although others , such as Pergan Asuul , strive to take his place .
Imperial Helmet The Imperial Helmet is a piece of heavy armor and part of the Imperial Armor set . It is fairly common and worn by many of the Imperial Legion soldiers stationed in Skyrim . Locations . Imperial Armor typically cannot be found as random loot , however it can be found in certain locations . Variants . Two visually similar Imperial Helmets also exist , but they cannot be crafted . Smithing . The Imperial Helmet requires a Smithing level of 20 and the Steel Smithing perk to forge . It can be crafted at a blacksmith ' s forge with the following components : It can be upgraded with a Steel Ingot at a workbench and also benefits from the Steel Smithing perk , which doubles the improvement .
Letter to a Baron Listed below are all the possible letters to " a Baron " that can be acquired throughout the Hero of Daggerfall ' s travels in . Notice . In the letters below , you will find variables instead of the names and places shown in game . For a more comfortable reading , they have been replaced with { . . . } . Content . Baron { . . . } , Count { . . . } will have { his } forces waiting to ambush you in the pass . Do not fall for his trap . Baron { . . . } , Count { . . . } will be waiting for you in the pass . { his } truce agreement is an honorable and fair one .
Ahzidal ' s Helm of Vision Ahzidal ' s Helm of Vision is a unique Ancient Nord Helmet and part of Ahzidal ' s Armor set found in . Acquisition . It can be obtained in Kolbjorn Barrow on a pedestal behind a puzzle gate during the fourth investment stage of the quest " Unearthed . " Enchantment . " Your Conjuration and Rune spells cost 25 % more , but can be cast at greater range " . The enchantment on this helmet is quite self - explanatory ; choosing to equip this piece of headgear would be useful for players who frequently cast runes or conjure allies from Oblivion . Note that this enchantment does not affect bound weaponry . Smithing . It can be upgraded with a steel ingot at a workbench and also benefits from the Advanced Armors perk , which doubles the improvement .
Edril Vules Edril Vules is a Dunmer Sorcerer who resides in Morrowind . He is located in the ruins of Bal Fell , with a group of Nords , and is a member of House Telvanni ( " Lawman " rank ) . Equipment . Edril carries or uses the following : Spells . Edril knows the following spells : Powers . As a Dunmer , Edril has the following power : Abilities . As a Dunmer , he also gets the following ability :
Gloomreach Gloomreach is a cave and a Falmer lair located in the mountains of The Reach near the Karth River . Sublocations . It is divided into two sections : Gloomreach Cavern and Gloomreach Hive . Gloomreach is unlike most other cave systems , as the explorer discovers shortly after entering . The cave is lit by an eerie greenish blue lighting and glowing blue tendrils protrude from the walls and reach down from the ceiling . The roof of the caverns are covered with a glowing bluish substance . Gloomreach is home to a band of the sightless Falmer and their domesticated insectoid Chaurus . With installed , more enemies appear , including Chaurus Hunter s and Falmer Warmonger s . Gloomreach Cavern . Gloomreach Cavern appears to be an abandoned Corundum mine , as evidenced by the mining equipment and the presence of a smelter . There are Corundum Ore Veins which can be mined here as well . A pickaxe can be found nearby if one is needed . " Withershins " , a Restoration skill book , can be found on a barrel where the first Falmer is encountered . Gloomreach Hive . Gloomreach Hive is reached after passing through the upper section . Following the tunnel leads to a larger cavern with a ramp leading down ending in a fresh water pool with a skeleton and some salmon . A chest containing leveled ingots is on the bottom of the pool . The hive has more Falmer and Chaurus , as well as a couple of chests .
Tribunal Temple ( Online ) The Tribunal Temple is a location that appears in , in the region of Deshaan . The Tribunal Temple in Mournhold is the center of theo - political power in Morrowind , and acts as a cathedral to the living Gods of the Dark Elves : Almalexia , Vivec , and Sotha Sil . During quests :
Widow Vabdas ' Deed Widow Vabdas ' Deed is an Imperial Legion quest available to the Nerevarine in . Walkthrough . Once the Nerevarine has joined the Imperial Legion , General Darius of the Gnisis outpost will ask them to obtain a land deed from the Widow Vabdas , whose husband was killed in the Gnisis Eggmine . The Widow Vabdas . The Nerevarine may find Vabdas in her home to the west of Gnisis . If the Nerevarine talks to her , she will refuse to give them the deed , stating that her husband was murdered by a legionnaire in the Mine and she wants the Nerevarine to find out what happened . At this point the Nerevarine may either steal the deed from her , or investigate her claims . Murder Investigation . The Gnisis Eggmine can be found on the hill on the east side of Gnisis . Outside , they may speak to Vatollia Apo , who will give the Nerevarine a key as they belong to the Legion ( assuming that they are wearing Imperial Armor at the time ) . The Nerevarine must head through the Mine to the scene of the murder , within the Underground Stream area of the Mine . In the Underground Stream the Nerevarine will encounter a ghost by the name of Mansilamat Vabdas , Vabdas ' husband . It will inform the Nerevarine that Lugrub gro - Ogdum killed him because he had found Lugrub sleeping instead of working when he opened the Mine that day . He will also inform the Nerevarine that proof is his murder can be found in the form of Lugrub ' s broken axe , lying in a pool of water in the Underground Stream area . With the evidence , the Nerevarine must hand Darius the axe who will tell them kill Lugrub . Doing this will reward the Nerevarine with an Imperial Broadsword . Speaking with Darius about the deed afterwards will reveal that the Legion has started a donation fund for the widow giving the Nerevarine the option to donate to the fund ( 50 ) .
Knights of the Flame ( Daggerfall ) The Knights of the Flame is a faction of knights that appears in . In - game description . " The Knights of the Flame are the noble warriors of the Lorddom of Anticlere . Our allegiance is unswerving to Lord and Lady Flyte , who rescued us from the chaos following the War of Betony . Only those known for their loyalty to Anticlere and our blessed patrons are judged worthy to join our order . In return for their allegiance , our knights are treated as veritable gods in Anticlere . Are you perhaps interested in joining ? "
Breff the Elder Breff the Elder was a Atmoran warrior . He was one of the Five Hundred Companions . He had a war - wife , Greyf , who were both part of the " Krilot Lok " crew . Biography . After safely reaching Mereth and reclaiming Saarthal , the Circle of Captains was assembled . It was decided that each captain , along with his crew , should go his own separate way . Unlike most of the others , Breff returned to the sea aboard the " Krilot Lok " . It is said that he visited Yokuda and saw Redguards long before they settled on Tamriel . The " Krilot Lok " visited many lands along the shores of Tamriel , including the great deserts of Elsweyr and the southern marsh later known by the name of Black Marsh .
Coven of Namira The Coven of Namira is a group of cannibal s dedicated to the worship of the Daedric Prince Namira . The Coven has existed since the dawn of time throughout Tamriel . By the Fourth Era , the Skyrim chapter of the Coven came under the leadership of a powerful Breton mage called Eola . The Coven ' s members convene within the bowels of Reachcliff Cave for their rituals and dinner sessions , where a sacrificial altar dedicated to Namira is located . Interactions . The Coven of Namira can be encountered during the Daedric quest " The Taste of Death , " which takes place within the hold of The Reach .
Suran Tradehouse The Suran Tradehouse is a tavern operated by Ashumanu Eraishah in the town of Suran . Quests . The Drunken Bounty Hunter . Daric Bielle is searching for an escaped Argonian slave named Haj - Ei in Suran . After speaking with the slaver Dranas Sarathram , the Nerevarine learns that " Haj - Ei " is Jel for Hides His Eyes . Daric Bielle can be informed of this in order to get the 150 reward , although he will not believe the Nerevarine . Alternatively , Hides His Eyes can be told that his secret will be kept for a reputation increase in the Twin Lamps faction . Notable items . The following items can be found at this location :
Sphere of Negation ( Morrowind ) Sphere of Negation is a Destruction spell available in that temporarily lowers the value of a victim ' s health . Health returns to its original value when the spell ends . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Molag Mar , Armigers Stronghold Armigers Stronghold is a facility in the Waistworks of Molag Mar occupied by the Buoyant Armigers , a military force overseen by the Tribunal Temple . This location serves as a local headquarters for the organization . It is both a gathering place , and a home for members . Other than a lone prisoner the only non - member here is a Ulms , a Long Blade master trainer . Interactions . The Nerevarine traveled to Armigers Stronghold following Tuveso Beleth ' s request that a debt for services rendered be reclaimed on behalf of himself , and House Redoran . When negotiations with Giras Indaram failed to achieve results , the Nerevarine challenged him to a duel ( as advised by his brother ) . Giras ultimately admitted defeat and upheld his word to repay the debt . Description . The only door to Armigers Stronghold is at the west end of Molag Mar ' s Waistworks . The entryway features two large columns , and some common weapons on display ( four swords and a longbow ) . Tidros and Birer , two of the three Indaram brothers who reside at the stronghold can be found here . An incline leads down to the main area , where Ervesa Romandas stands at the base . The rooms here are connected via a narrow hallway running east - west . To the east is a bedroom where a long blade master trainer , Ulms Drathen , loiters near a closet containing a random quantity of gold ( up to three - hundred ) and six pieces of armor . Slightly northwest of the incline is a dining room with two tables placed adjacent to one another , seating up to eight hungry Armigers . Giras Indaram ( the third Indaram bother and the member who owes a debt to House Redoran ) can be found in this room along with Llevena Sendas . There is nothing of interest here . West of the incline is a barracks area containing Odron Omoran and Dreyns Nelas . There are a couple of low - quality potions and three unlocked chests here . Further west is a prison cell containing a Thieves Guild member , Vuvil Senim . The door is locked and trapped , requiring the Armigers Stronghold Key or 55 security to open . The key is not difficult to acquire – it is sitting on a small ledge next to a glass lantern near the door . Some of the stronghold ' s inhabitants may become hostile if the Nerevarine opens the door , and Vuvil will not attempt an escape . Characters . The following people can be found at Armigers Stronghold ( all are Buoyant Armigers unless otherwise noted ) : Services . Master Trainer : Trainer : Notable items . The following items can be found at this location : Quests . House Redoran . Armor Repair Debts – Duel a Buoyant Armiger at the stronghold to reclaim a debt owed to House Redoran .
Hag Rock Redoubt Hag Rock Redoubt is a camp and tomb on the western edge of Skyrim . Location . Even though it appears to be close to Markarth , it cannot be directly approached from there . It is west northwest of Purewater Run and Dushnikh Yal , and there is a path that crosses a bridge which leads up to it from Purewater Rock . Overview . A group of Forsworn have claimed this location as their home . This fortress has many levels from which the Forsworn can attack intruders with arrows and ranged magic . Walkthrough . There are two ways into this camp along the road . One to the right leads to the base of an old tower which can be used to reach the very top . The other is to the left and leads directly to one of the entrances to Hag Rock Redoubt Ruins . There is a rock shelter here with an alchemy lab , leveled potions , and two apothecary satchels , and an adept - locked chest with minor loot . Up the first set of stairs from the shelter is another set of tents and campfires . To the left ( south ) are an anvil , two tanning racks and a workbench , along with several potions . There are two more sets of stairs up to a broad landing . At this level , there are several more Forsworn , along with a Forsworn Briarheart and a leveled creature . These are very difficult to defeat , even on the easiest difficulty , so great care is suggested . In the shelter to the right is a set of spiral steps leading down to an entrance to Hag Rock Redoubt Ruins ( see below ) . Back on the landing , up one more flight of stairs is another tent with a chest with leveled loot , plus a dead Wood Elf . A path up to the left ( southeast ) leads to another set of stairs . At the top of those stairs is the entrance to Dead Crone Rock . Sublocations . Hag Rock Redoubt Ruins . This is a small dungeon that has three different entrances and contains three level based Forsworn and another Forsworn Briarheart . In one small section there are two , ( apprentice ) , locked cells , one contains the dead body of a bandit . The key to the empty cell is on the cupboard to the right when entering the cell area . Another alchemy lab is in the room with the Briarheart along with a chest . The hallway next to the room with the Briarheart has a trap rigged chest on a table , below the chest are two quicksilver ores hidden under a goat hide .
Gorm ' s Letter Summary . It is given to the Dragonborn by Gorm to be delivered to Captain Aldis in Solitude . Content . Aldis , You know what we ' ve spoken of in the past . It is time . Change is needed ; something must be done . I await your response . Gorm
The Vvardvark Experiment Content . What have I done ? It was but a simple experiment . A transmutation of features , a brand new fauna to bring to Vvardenfell . And what did I create ? For perhaps the first time in my career , I wish I had failed . What sort of Telvanni mage am I to say such a thing ? I made the immediate decision to destroy my creation . Yes , it was not inherently evil , or dangerous , or any of the traits normally associated with regrettable experiments . But it haunted me with its unnatural form , its protruding head , its fusion of scales and fur . I knew I had to destroy it . My deep sense of curiosity was my downfall . My mind was made up to undo what I had done , but I was too vain to let my experiment be destroyed before setting up at least the most basic of tests . I was in the middle of one when my darling little girl burst into my office with her daily demand for sweets . How this creature entrapped my daughter I will never know , but she was immediately besotted by it . She took that vile thing in her arms and began to coo . Its revolting tongue stretched from its snout and rubbed against her arm , and rather than cry out in horror she simply laughed and said , " Oh , father , what a cute little beastie ! Whatever is it called ? " I had no choice but to think of a name . She demanded it as a pet , and I cannot say no to those sweet , crimson eyes . But I refuse to agree to her newest request , a family for the horrid thing . One of these creatures living within the world is horrible enough , but at least I did not create an immortal . Master Scaly - Tale ' s death will be the end to his species , mark my words . Never will I allow my beloved Vvardenfell to be overrun by creatures so revoltingly . . . cute .
Yours for the Taking ! Content . Freeborn Colovia ns ! You are hereby called to Serve your Homeland — and in the process , serve Yourself , your Family and Heirs . EXTRAORDINARY NEWS Be It Known that the region south of the River Strid , formerly known as Arenthia Vale of Valenwood , has been re - designated the South Weald of the Colovian Estates , as Decreed by the Count of Skingrad and Ratified by the Elder Council of the Empire of Cyrodiil . The Legion of the West Weald , under command of General Lavinia Axius , has been given the Honor of Annexing the South Weald and Securing its new Borders . OPPORTUNITIES IN THE WEST WEALD LEGION Be It Further Known that , upon Cessation of Hostilities in the South Weald , members of the Occupying Legion will be Mustered Out and Granted Land — Farms for Soldiers , Estates for Officers . Previous Ownership of all said Lands has been declared Null and Void by the Elder Council . Current Squatters will be Deported or Indentured and put to Useful Labor on behalf of the New Owners . GLORY , ADVENTURE , AND PRIZE MONEY Serve in the South Weald and earn the Plaudits of a Grateful Colovia ! Consider also that after Previous Conflicts , many freeborn Colovians were able to enter the Lower Nobility by virtue of the Copious Ransoms elicited from the Families of Important Prisoners . This may be the Best Chance for Advancement in this generation — don ' t miss out due to Fretting , Timidity , or Trivial Entanglements .
Herne ( Battlespire ) Herne are a subspecies of intelligent Daedra found in . They are often associated with Mehrunes Dagon and Hircine . They are related to the other low - tier Daedric enemy , the Scamp . Some Herne will give information , but then will become hostile after the conversation has ended .
Ode to my Jade Princess Content . < poem > My sweet , my blade , my lady love . Your pommel fits my hand like an armored glove ! I promise to never let our attraction dull , Even when we ' ve crushed his skull ! My lady love ' s figure like a statue from marble hewed , Just the sight fills me with a lust for you . Our blade of love need never sharpen , While we cuddle behind the curtain darken ! With your keen love ever near , My heart never knows the touch of fear ! < / poem >
Enchanting Hireling Enchanting Hireling is an Enchanting passive skill in . Effect . An Enchanter Hireling will send the player runestones and possibly other items every day . However , it is required to log in every day to get those . The first hireling is Abnab , followed by Melina Cassel , followed by Velothril Sisters .