naist-nlp/zeshel huggingface dataset:
Thomas French Thomas French is a developer who worked at Interplay Entertainment on " Fallout " , " Fallout 2 " and " Van Buren " as programmer and producer . Career . Thomas began his career at Interplay working on " Starfleet Academy " , scripting missions as well as designing / scripting multiplayer modes . While finishing the game , he also assisted in fixing bugs in " Fallout " . After that , he was transferred over to the newly - created Black Isle division to work on " Fallout 2 " as a scripter , where he worked on areas like New Reno , Modoc , & the Den . After F2 , Thomas went on to work on all the " Icewind Dale " games as a programmer before being convinced to try his hand as an associate producer . After several key players left Black Isle to form Obsidian , Thomas took over production responsibilities on projects Jackson and Van Buren , both which never saw the light of day as Interplay pulled the plug on BIS . After that , Thomas started work at Pandemic Studios as a designer on " Mercenaries " for the PS2 and Xbox . After that , Thomas was promoted to Lead Designer and worked on " The Saboteur " . In 2011 he joined Microsoft Game Studios as Design Director , working on Kinect - related games .
Bert ( nightkin ) Bert is part of a nightkin guard detail in " Fallout " . Background . Under the command of Uthern , Bert , together with a group of nightkin , have some simple tasks like making humans " do something " and delivering books . However , not remembering details , they soon turn to violence . Appearances . Bert was to appear in " Fallout " , but was cut from the final release .
Bobblehead - Science Bobblehead - Science is a miscellaneous item in " Fallout 3 " . It permanently improves the Lone Wanderer ' s Science skill by 10 , up to a maximum of 100 . Location . In Vault 106 ' s Living Quarters , on a steel shelf , east most room on the top floor after following a single path , with two doors . The exact location from the entrance of the vault : Go north through the vault door , then right ( east ) through another open door . Once through the door , it will open into a long hallway . Continue down this hallway as it goes east , north , and west until it ends at the entrance door to the Living Quarters . Enter the quarters and take an immediate left ( east ) across the small bridge and then right ( south ) once over the bridge . Go south a short distance until reaching a dead - end at a giant white crate . From here , go east through the open door , then south through another open door and follow the hallway as it hooks left ( east ) until you get to the room at the end . The bobblehead is straight ahead on a bookshelf at the back of the room .
Mercenary ( Fallout ) The mercenaries are characters at the Maltese Falcon in 2161 . They are also randomly encountered in the world map . Background . It is not known whether they are Decker ' s mercenaries or mercenaries from outside the Hub , but they sure came to have a great time . Appearances . The mercenaries appear only in " Fallout " .
Mole rat ( Fallout Shelter ) Mole rats are enemies found in " Fallout Shelter " . Characteristics . Mole rats can be encountered exploring the wasteland and during incident s . They are stronger than radroaches and weaker than deathclaws . They will only spawn in rooms that form the vaults boundaries , but if not dealt with quickly they can move further in to the vault . During incidents , mole rats will quickly drain the power in the vault . They will start appearing once one reaches 22 dwellers in their vault ( in hardcore mode ) . They can also be encountered during quests . Their boss variant is tougher , stronger and larger in size and has the ability to call for reinforcements . This ability is not very often used and can be interrupted .
Deadliest Catch " ( Location Name ) " : Deadliest Catch is a radiant quest in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . One can get this quest from any settler at one of the Sole Survivor ' s settlements . While in the settlement , the player character will be approached by a random settler who informs them that a giant hermit crab has been spotted in the area and they ' d like the Survivor ' s help killing it . If one chooses to accept , the settler will then lead the player character to one of the five locations on the island where a hermit crab can spawn . Upon reaching the location , the Sole Survivor will need to find and kill a leveled hermit crab . The crab stays hidden in its " shell " ( a ruined bus or trailer ) , but can still be targeted in V . A . T . S . Behind the scenes . The name of the quest could be a reference to the television series of the same name .
A - 2018 A - 2018 is a synth living in the Commonwealth in 2287 . Background . He is a hostile synth encountered in the Institute ' s reactor room during the quest The Nuclear Option with any faction . A - 2018 , along with XPN - 20A and Z4K - 97B , will serve as the game ' s final boss during all endings other than the Institute ending . Appearances . A - 2018 appears only in " Fallout 4 " .
Ingram Proctor Ingram , registration IG - 444PR is head of engineering and the Proctor for the Order of the Shield at the Prydwen in 2287 . Background . Proctor Ingram is the head engineer of the Prydwen . She lost both of her legs from battle in the Capital Wasteland . Her power armor station was atop a cliff , when a mini nuke explosion caused the cliff to collapse . She fell from around one hundred feet , destroying the power armor she was wearing and crushing her legs beyond repair . Proctor Ingram uses a modified power armor frame for mobility after the loss of her legs . Appearances . Proctor Ingram appears only in " Fallout 4 " .
Lorenzo ' s artifact Lorenzo ' s artifact is a weapon mod for the gamma gun in " Fallout 4 " . Effects . Lorenzo ' s artifact adds telekinesis to the gamma gun , allowing it to push targets away . In most cases , barring a very weak enemy , this will result in staggering the enemy , which can keep a target locked in place and stunned . However , if the target is in ragdoll state , for instance , if the target has been knocked down by the third tier Pain Train perk , the game will treat the target as a physics object and the Sole Survivor can chain ragdoll the target , even sending it airborne and potentially some distance away . This can either kill the enemy outright via damage from the weapon and from being knocked around , or remove the enemy from the fight for a while by throwing them out of the combat area , off a cliff or into an out of the way position , etc . There appears to be a small , invisible cooldown before a target can be ragdolled again via Pain Train , and charging at enemies can run the player characterlow on Action Points . In this case , the stagger - locking from the weapon ' s normal usage can be used to buy time until the enemy can be ragdolled again . This may be a bug , since targets will not be flung so wildly by the weapon ' s effects , unless they are in ragdoll state , even during stand - up or stagger animations . The artifact mod can be removed from its initial weapon and attached to another gamma gun , including legendary gamma guns to add even more effects , without losing the artifact ' s original functionality .
Warehouse structure Warehouse structures are a series of contructible settlement objects in the " Fallout 4 " add - on " Contraptions Workshop " . Characteristics . Warehouse structures are primarily built from glass , wood and steel . The warehouse category also includes walls and and roofs to construct greenhouse style buildings as well as the steel walled warehouse units that are commonly seen across The Commonwealth . Warehouse structures are part of the " Fallout 4 " add on " Contraptions Workshop " .
Mass Chemical Mass Chemical is an unmarked location in the Commonwealth in 2287 . It is located southwest of the BADTFL regional office . Layout . The building itself is uninhabited , but meat bag s indicate a super mutant affiliation . On the lower level is a utility protectron inside a pod , controlled by the terminal ( Novice ) nearby . By following the ramps up , one can find a chemistry station , a weapons workbench and an exit to the roof . Appearances . Mass Chemical appears only in " Fallout 4 " .
Moe Cronin Moe Cronin is a merchant who resides in the Swatters shack located in Diamond City market in 2287 . Background . Moe Cronin , a " baseball " enthusiast , sells customized baseball equipment and apparel for the sole purpose of killing . If spoken to , Moe tells the Sole Survivor what he believes baseball was - two teams armed with deadly modified baseball bats battling to the death . The baseball bats of the surviving winners of the game were called " Swatters " and therefore set the tradition of " next generation baseball . " He also believes that baseballs were given to the children of dead players , baseball gloves were used to absorb bullets , and that baseball cards kept track of a player ' s kills . Appearances . Moe Cronin appears only in " Fallout 4 " .
Virgo II dish Virgo II dish is a quest item in " Fallout 3 " . Background . The Virgo II dish is the communications relay dish from the Virgo II lunar lander . It can be retrieved from the lander replica located in Washington ' s Museum of Technology ' s west wing , on the lunar lander . Galaxy News Radio . The Virgo II dish is installed at the top of the Washington Monument to help improve the signal strength of the Galaxy News Radio broadcast , during this quest . Notes . Though it no longer serves any purpose , this item is still found in the game files for " " .
Mary ( Fallout Tactics ) Mary is a multiplayer character from the Brotherhood of Steel in " " and can selected for 1294 game points in multiplayer missions . Background . Mary is big , hairy and scary ! She saw her brood enslaved and almost destroyed by the Beastlords , so she is wary of most human s , and a little uncomfortable with the alliance she now has with the Brotherhood . Very strong and fast , with deadly hand to hand attacks . Notes . Mary uses the same character portrait as Mother . Appearances . Mary appears only in " " .
Frederic Chesnais Frederic Chesnais is the founder of the , LLC ( I2G ) . Involvement with Interplay . On June 30 , 2008 , it was announced that he purchased 2 , 000 , 000 shares of Interplay stock , as consideration for entering into a . Although this agreement was believed to help fund the production of " Project V13 " , in the Bethesda Softworks LLC v . Interplay Entertainment Corporation court case Chesnais testified that the agreement did not guarantee funding for " Project V13 " , and had only been used to fund a game called " Rat Race " . After Interplay . Interactive Game Group was bought by Cybergun SA , a company specialising in recreational shooting , on 23 December 2010 .
Komodo Man ( character ) Komodo Man is a komodo dragon hunter in 2197 . Background . He is found in the Komodo Man special encounter . He hunts komodo dragons . He will be killed by the komodo dragon he is fighting . Interactions with the player character . Other interactions . The Warrior listens to him address the crowd of his intention to annoy the komodo dragon that is with him in the pen . He then fights the komodo and is killed as a result . The Komodo Man ' s corpse can not be looted . Appearances . Komodo Man appears only in " " . Behind the scenes . Komodo Man is a reference to the late , aka " The Crocodile Hunter " .
Ant Misbehavin ' Ant Misbehavin ' is a in " " . Detailed walkthrough . Required objective . Begin by talking to Raquel to receive the quest . She ' ll inform the Courier that there is an ant infestation within their communications array building . It is actually not necessary to kill the ants as long as the power is turned back on . The Courier can then return to Raquel and lie about the ants being cleared out with a Speech check ( 55 ) . This will result in a loss of Karma , but will still award Boomer fame , exp . and will successfully complete the quest . Behind the scenes . " Ain ' t Misbehavin ' " is a 1929 song written by Thomas " Fats " Waller . It is featured in the musical of the same name .
I - 15 The I - 15 or Interstate 15 ( and on some occasions called The Long 15 ) is a freeway in the Mojave Wasteland . It used to serve vacationers and commuters alike before the Great War . By 2281 , the New California Republic has vowed to protect it from creatures and criminals . Layout . As a whole , the freeway travels northeast , beginning at Dayglow in California , through the Mojave Wasteland and New Vegas , before heading into Arizona and Utah . The Interstate comes close to Zion National Park and goes through Salt Lake City ( New Jerusalem ) and Ogden ( New Canaan ) . It then continues on through Idaho and Montana and becomes Alberta Highway 4 upon crossing into Canada . In 2281 , I - 15 is a four - lane freeway for its entire length within the Mojave Wasteland . It connects New Vegas to the territories of the NCR and is a major trade route for caravans . The New California Republic has jurisdiction over the highway south of Nellis Air Force Base . According to the , the freeway enters the Wasteland near an NCR base called " Long 15 , " only accessible if the Courier decides to launch nukes toward the NCR at the conclusion of " Lonesome Road " . It then travels northeast toward the Mojave Outpost and its two statues before going downhill in a northward direction . At the foot of the hill , it meets the western terminus of Nipton Road ( Nevada Highway 164 ) , with its reststop to the west . It then travels alongside the Ivanpah Dry Lake to Primm and the California Sunset Drive - in . It continues north into Powder Ganger territory , where a number of their camps are located . Before turning northeast , it meets with Goodsprings Road ( Nevada Highway 161 ) near Jean Sky Diving . It then runs parallel to the western train tracks as it leaves Powder Ganger territory into Sloan . Continuing northeast , it bypasses Quarry Junction and Black Mountain , leading to the Junction 15 railway station . overrun the part of the highway between Sloan and the railway station , making it difficult for travelers to reach Black Mountain via the freeway . The road turns right at Hunter ' s farm , then turns north again as it enters Fiend territory as a narrow trench . The Samson rock crushing plant , New Vegas Steel and the West pump station are all built alongside this part of the freeway , but the nearby staircases must be used to leave the freeway to get to them . Once the highway reaches just south of New Vegas , it rises out of the trench to become a heavily damaged elevated freeway that cannot be traversed . From here , the freeway continues above parts of Westside , turning east through Freeside where it merges with Highway 93 at a destroyed intersection . Once it leaves the New Vegas area , it turns north outside the west edge of Nellis Air Force Base , toward Arizona . The south cistern , Freeside ' s north gate and Fields ' shack are all built under the freeway . Appearances . I - 15 appears only in " " .
Take down Decker Take down Decker is an unmarked quest in " Fallout " . Detailed walkthrough . After taking one ( or both ) of Decker ' s quests ( Dispose of Jain and / or Dispose of merchant ) , the Vault Dweller can choose to report Decker ' s crimes to the Hub Police . Sheriff Justin Greene will offer them this unmarked quest if a Charisma check is passed , promising 300 caps upfront , and 1000 caps upon completion of the quest . The Vault Dweller ' s party ( now including Sheriff Greene and Deputy Fry ) fast travels to the basement of the Maltese Falcon for an intense confrontation with Decker and his staff .
Caching in at the Cove Caching in at the Cove is an in " " . Undertake quests on behalf of Caesar ' s Legion in order to gain Legion . Walkthrough . With a Mixed or Liked Legion reputation , you will be stopped by Legion members who tell you supplies have been sent to Cottonwood Cove , for you to collect . This happens about every 3 days . Bugs . You may never be stopped by any Legion member even if you are Liked or Idolized by them .
Timeline What follows is a complete " Fallout " timeline of all events from every game . Note that the " Fallout " world is not our own , but rather one that has diverged from ours soon after World War II . So , while it takes place in the future , it is not our future , but a future as imagined in traditional 1950s style science fiction . Note that the timeline is only for the chronological sequence of the " Fallout " world events ; birthdates are not allowed here and must be put in the birthdates page . Behind the scenes . Much of the following text comes from the timeline in Fallout Bible 0 , written by Chris Avellone , which in turn comes from the original " Fallout " , created by Brian Freyermuth and Scott Campbell . Some post - Fallout information was laid out by Rob Hertenstein , and some dates were added by Chris Avellone himself . Additionally , this timeline includes all dates seen or mentioned in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , " Fallout 4 " , " " and " " , in all Fallout official game guides , in the Fallout Bible as well as " Van Buren " design documents .
Holliday Doc Holliday is a resident of Broken Hills in 2241 . Background . Holliday is a wizened old man wearing a doctor ' s coat . Born in Broken Hills in 2170 , he met his wife while wandering the wastes . After she died he studied medicine in San Francisco , under the tutelage of Dr . Fung . Now , aged 70 , he is Broken Hills ' doctor . Appearances . Doc Holliday appears only in " Fallout 2 " . Behind the scenes . was a dentist , gambler , and gunfighter of the American Old West .
Broom ( Fallout 4 ) A broom and clean broom are junk items in " Fallout 4 " . Characteristics . A long , straight wooden cleaning tool with stiff bristles used to gather and move debris . The clean broom is simply a non - damaged version of the broom . The only difference is visual . Crafting . The broom can be broken down into its individual components for use in crafting :
Big Mack Big Mack is a super mutant living in the Wilson Atomatoys factory in 2287 . Background . Big Mack is a super mutant in charge of a small amount of other super mutants at the Wilson Atomatoys factory . Notes . His character model is the leveled super mutant character template , thus his minigun and stats are leveled to the player character . Appearances . Big Mack appears only in " Fallout 4 " . Behind the scenes . Big Mack is named after " Big Mack " Pryor , who met the staff at Bethesda Studios while battling relapsed leukemia at the NIH in Bethesda . He died Dec 27 , 2015 , aged 21 .
Cambridge Baseball Diamond The Cambridge Baseball Diamond is a cut location in the Commonwealth in 2287 . Notes . Although there is a hidden map marker named Cambridge Baseball Diamond in the game files , there is no baseball diamond at this location . This may have been content that was cut from the game . Appearances . The Cambridge Baseball Diamond was cut from " Fallout 4 " .
Trapper armor Trapper armor is a piece of armor in the " Fallout 4 " add - on " Far Harbor " . Characteristics . Similar to raider armor , trapper armor is a low to mid - tier armor set constructed from scrap materials , namely old tires , sharpened bolts and steel girders with jagged edges cut into them . Trappers commonly wear this armor , and each piece can be worn over thin clothing such as the harness and raider leathers . The standard version is slightly more protective than sturdy raider armor . The heavy version looks identical to the lighter versions of trapper armor , but has stats that are slightly improved from heavy raider armor . Locations . Can be found on dead trappers .
Food additive Food additive is a in " " . Characteristics . It is a food additive meant to be given to Cpl . William Farber in Camp McCarran as part of the unmarked quest , " Poor Meat Never Makes Good Soup " . Location . It is found in Vault 22 . When exiting the elevator on the Food Production level , make your way down the main hallway and enter the last hallway on the left before the main hallway turns right . Enter the first room on the left and walk to the back where there is a small office - like room with spores growing in front of the desk . The food additive is sitting on the top of the desk , it has no weight .
Big Maude Big Maude is a raider in the Commonwealth in 2287 . Background . Big Maude is the second of six targets in the To the Mattresses quests , in which Railroad leader Desdemona has given the Sole Survivor the assignment to eliminate members of the L & L Gang , a gang that targets and murders synth s . Maude can be found at a radiant location . Appearances . Big Maude appears only in " Fallout 4 " .
Last Ranger station The last Ranger station is an outpost in the Bering Strait region in " Fallout Extreme " . Background . < section begin = " CXGamesSummary " / > Not much is known about the last Ranger station other than its location in the Bering Strait region . < section end = " CXGamesSummary " / > Appearances . The last Ranger station was to appear in the canceled " Fallout Extreme " .
Wattz Consumer Electronics terminal entries Wattz Consumer Electronics terminal entries are a series of entries found on four terminals at Wattz Consumer Electronics in " Fallout 4 " . Two of the terminals are inside the building and a third one is outside , on the loading docks attached to it . To the northwest a fourth terminal at a military checkpoint .
Shishkebab ( Fallout 4 ) The Shishkebab is a melee weapon in " Fallout 4 " . Characteristics . Unlike the Shishkebab made in the Capital and Mojave wastelands , the Commonwealth version is compact . It uses a more potent fuel , so a motorcycle fuel tank is no longer required . Also , the basis of the weapon is a modified wakizashi rather than a makeshift sword made from a lawnmower blade . When simply held in hand , the sword emits a steady stream of small bluish flames from the nozzles mounted along its blade . However , when the weapon is swung , the fire immediately starts burning much hotter and brighter , creating a far more spectacular effect than any previous incarnation of this weapon ever displayed . Behind the scenes . " Shish kebab " is a traditional Turkish dish consisting of meat threaded on a skewer and grilled .
Oh My Papa Oh My Papa is a in " " . Its outcome will affect what the Great Khans do by the end of the game . Detailed walkthrough . Note : This is a multiple option quest . You are given several different solutions . Behind the scenes . The title of the quest is a reference to a song of the same name performed as an instrumental by trumpeter Eddie Calvert in the UK and as a vocal by Eddie Fisher in the US . A well - known cover was performed on television by Jim Nabors as Gomer Pyle .
Drag ' n ' Drop Robots Drag ' n ' Drop Robots is a test cell in the game files of " Fallout 3 " . Layout . The room contains some of the game ' s various robotic enemies . Appearances . WarehouseRobots appears in the game files of " Fallout 3 " but should not be considered canon because it is a test cell .