naist-nlp/zeshel huggingface dataset:
Eldest The Eldest was an aboleth of massive size , incalculable age and inconceivable malignancy . It ruled the city of Xxiphu and the Abolethic Sovereignty . It was the most powerful and oldest aboleth in the city of Xxiphu and was believed to be the only " living " being that could use the Key of Stars to unlock the Far Manifold beyond Forever ' s Reach . History . The Eldest was said to have been old when Abeir - Toril was split asunder . Behind the scenes . The Eldest is based on H . P . Lovecraft ' s .
Dambrath Dambrath was a nation on the southern coast of Faerûn . It was notable as it was formerly ruled by a race of human , drow and elves collectively known as the Crinti , who comprised the upper class . Dambrath was a predominantly isolationist nation , though they did allow some limited trade with outsiders . During the Spellplague in 1385 DR , native Dambrathans rebelled against their half - drow masters and drove them from the land . In 1489 DR Dambrath was a nation of nomadic human clans , primarily horse riders . The clans met two times a year at The Hill of Kings to add the stories of the clans history to totems on the hill . Many of these Dambrathens sought the curse , or gift in their eyes , of lycanthropy . This was acceptable because of the local gods they served . The Dambrathans worshiped Silvanus , Selûne , and Malar all patrons of were - creatures . Geography . Dambrath stretched more than 700 miles east to west , and 300 miles north to south . The nation was bordered roughly by Halruaa ' s East Wall mountains to west , the Forest of Amtar to north ( thought most of the populace lived south the Gnollwatch Mountain and Hills of the Dead Kings ) , the Great Sea to the south , and Luiren and the Lluirwood to the East .
Complete Champion New options for heroes with a divine cause . Complete Champion focuses on the divine champion archetype and provides new rules options for characters who enjoy battling for a cause , defeating foes using divine power , and going on quests that mean more than simply defeating the bad guy and grabbing the treasure . This book also helps Dungeon Masters run quest - themed campaigns and adventures . In addition to providing various archetypes for characters , Complete Champion includes new feats and prestige classes . The book features dozens of Deity and belief - themed organizations , turning religion and holy ( or unholy ) power into something characters of all classes can use . For the Dungeon Master , this book contains information on constructing and running quests and holy missions . It assists the DM in helping all characters in the party to pursue divine paths simultaneously .
Dark mirror Dark mirror was a combination abjuration and alteration spell that could counter , reflect , or penetrate " darkness " spells . Effects . This spell had three variants , one of which had to be chosen at the time of casting . The first variant prevented magical darkness from enveloping the caster — all manner of " darkness " spells targeting the caster of " dark mirror " , or in the vicinity , were countered . The second variant reflected all " darkness " spells back upon their caster . If the target of the reflection resisted his or her own spell , then it fizzled . The caster of " dark mirror " could choose to reflect magical darkness spells back to the location of the attacker , rather that at the attacker ' s person , in which case no resistance was possible , but the attacker could choose to leave the darkened area . The third variant allowed the caster to be unimpaired by magical darkness , seeing as they normally would , out to a distance of 10 ft ( 3 m ) per level of the caster . The first two variants of " dark mirror " had a duration of at least three minutes — longer for more experienced wizards — and would counter or reflect all magical darkness spells until the spell expired . The range for reflection was 10 yd ( 9 . 1 m ) per level of the caster . The third variant allowed the caster to see through magical darkness for a minimum of 30 minutes ( again , longer for more experienced casters ) . Components . In addition to verbal and somatic components , this spell required a small mirror and a candle ( lit or not ) . History . This spell was created by a wizard named Jume from Baldur ' s Gate several centuries before the Time of Troubles . She recorded it in her book , the Arcanabula of Jume , which occasionally teleported to a random location in the Realms . Over the centuries , its contents gradually became more familiar to practitioners of the The Art .
Jymahna Overview . Jymahna is a female human Lich and member of the Twisted Rune . She was once a concubine of Shangalar before he made her into a lich . She wears a magical silver mask with unknown properties . She has ties to many caravans which makes her an important source of news about remote lands .
Balor Balors , also known as type VI demon s , were one of the most powerful types of tanar ' ri . They were found serving as generals under demon lord s or even as minor princelings . Description . Balors were about 12 feet tall and weighed 4 , 500 pounds . Their skin was usually dark red and wrapped in flame . Personality . Balors were one of the most terrible creatures of the Abyss . They constantly strove for more power for themselves and chaos , terror , and misery for others . Combat . Balors preferred to battle from afar , using spells and abilities and ranged weapons . They usually carried a fiery whip and a vorpal ( or lightning ) sword . Balors were able to summon hordes of dretch es or a single more powerful tanar ' ri . When a balor was killed , it exploded , severely harming anyone close to it and destroying any weapons the balor was holding .
Mass inflict light wounds Mass inflict light wounds was a necromancy spell that applied an enhanced " inflict light wounds " to a small group of creatures . Effects . When this spell was cast , the caster channeled negative energy which did harm to living beings . Since undead were powered by negative energy , this spell cured them of a like amount of damage , rather than harming them . No more than one creature per level of the caster could receive this spell and they all had to be within 30 ft ( 9 . 1 m ) of each other , but the caster was not required to touch the recipients .
Greyanna Dhuurniv Greyanna Dhuurniv was the middle Matron Sister of House Dhuurniv involved in the Zhent invasion of Shadowdale in the Year of Risen Elfkin , 1375 DR . History . Although Greyanna and her sisters allied with the Zhentarim , the Matron Sisters had plots in minds different from the objective of the Zhentilar and the Shar rans . Greyanna was always fascinated with the Twisted Tower of Ashaba and wanted to discover all its secrets . She also finally found and awoke the lost marshal , Azmaer Dhuurniv .
Llombaerth Starym Llombaerth Starym , sometimes known as the Masked , was a male elf wizard and the Lord Speaker of the Starym House of Cormanthyr . History . Llombaerth was one of the most prominent members of Starym House and was fierily against the Opening promised by the Coronal Eltargrim . He soon started to conspire to stop the project . At the same time , Llombaerth tutored the human Elminster Aumar and the half - elf Nacacia in the ways of elven High Magic , in order to use them as his instruments . In 261 DR , he finally found the hiding place of Mythanthar , the architect of the indispensable " mythal " . In a complex plot , he used his apprentices and even some drow to kill the mage . When Llombaerth later appeared before the coronal and framed Elminster for the assassination , he was exposed by the Srinshee and the still - alive Mythanthar . Llombaerth summoned his forces and started a battle , intending to kill the coronal and all his allies but in the end was killed . Possessions . He derived his nickname from his constant use of the magical " Mask of Andrathath " .
Harkas Kormallis Harkas Kormallis was the senior paladin of the Knights of Samular in Waterdeep in 1372 DR . Personality . Harkas was a zealot , interested only in the glory of Tyr and caring nothing about his duties as a member of the Kormallis family . He believed that paladins must regularly go on quests and assigned them to young Knights . He also strictly governed the behavior of his fellow Knights . Relationship . Harkas acted as a mentor for Morus Brokengulf II , who followed his example of cutting off his right hand . He had a bad opinion of Hykros Allumen , thinking the man was too full of prejudices . Harkas however failed to see the growing evil in the heart of his right - hand man , Gareth Cormaeril . History . Harkas was the eldest son of Lord Helm Kormallis but also a devoted paladin and Tyrran zealot , even cutting off his right hand in sacrifice to Tyr and soon joining the Knights of Samular . In time , he became the leader of the Knights ' chapter in Waterdeep and assumed the title of Tyr ' s Champion , devoting himself to protecting the city ' s Hall of Justice .
Hallucinatory terrain Hallucinatory terrain was an illusion spell that made one type of terrain look like another for a few hours . Effects . This spell worked on natural terrain and areas with roads . A field could be made to look , sound , and smell like a swamp . A swamp could be covered with the illusion of a badlands , a badlands could look like rolling grassy hills , a hill like a cliff , a cliff like a gentle slope , a crevasse like a mountain pass , a road like a washed - out gully , and so on . Structures and creatures within the area were not hidden or their appearance altered , so an illusion that took this into account was more believable . The more subtle the change , like making a forest appear denser and darker , or increasing the slope of a hill , the less likely those in the area of effect would notice the change . Extreme changes , like a grassy field over a lake , were easily noticed as soon as person interacted with the scenery and fell victim to it . Components . In addition to verbal and somatic components , this spell required a stone , a twig , and a blade of grass or piece of a green plant .
Han language Han was a language spoken by the ancient Han people of Kara - Tur . History . Legend told that after the creation of the land of Kara - Tur , the gods themselves handed down the Han language to the Han people . By the 14th century DR , Han was studied and employed only by philosophers and sages of Kara - Tur . Related languages . It was the root tongue for the Koryo , Kozakuran , and Wa - an languages , and possibly others .
Star rose quartz Star rose quartz was a smoky pink quartz which had an . Description . When cut cabochon , star rose quartz reflected or transmitted light in a star - like pattern . It was used as a centerpiece in modest jewelry , like pectorals and earrings , worn mainly by the matrons of long - established houses . A typical specimen had a base value of 50 gp . Powers . While carrying or wearing one of these stones , the star rose quartz had a chance to deflect a spell directed at the bearer . Because of this property , this semi - precious stone was an alternate spell component for all abjuration spells and any divine magic of the protection sphere that could use a material component that wasn ' t specially prepared for a particular spell .
Metamagic Metamagic was a group of skills used by spellcasters , including wizard s , sorcerer s , illusionist s and other casters focusing exclusively on arcane magic for their survival and livelihood . Metamagic allowed casters to transcend the normal rules of magic and create effects that could be devastatingly powerful . The term metamagic was also used for a that affected the workings of other spells to the same purpose . The Purpose of Metamagic . Metamagic allowed spellcasters to augment their abilities in amazing ways . Metamagic Skills . Quicken Spell . Spellcasters with this skill could cast spells quicker , allowing them to cast more spells during the same time period , or cast a single spell before performing another action . Still Spell . This skill allowed the caster to cast a spell without having to move their hands . Silent Spell . Silent Spell allowed spellcasting by willpower alone . Spell Mastery . By sacrificing access to a stronger spell , the caster could cast a weaker spell without needing to consult their spellbook . Innate spell . By sacrificing access to a stronger spell , the caster could cast a weaker spell at will without having to re - memorize the spell . Maximize Spell . This skill unleashed the full potential of harmful spells . Eschew Material Components . Material spell components were not required when using this skill . Empower Spell . The action increased the intensity of harmful spells . Wand / Staff Mastery . This skill allowed the caster to strip spells from their current memory instead of consuming charges when using a magical item .
Tren Noemfor Tren Noemfor was a fighter and the Zhent - appointed constable of Dagger Falls from 1353 DR until around 1368 DR . History . Tren was an ex - adventurer of Daggerdale whom the Zhentarim appointed as constable of Dagger Falls in order to maintain the facade of a free and legitimate government in the dale . Tren was a cruel but not stupid governor of the city . He fought the Freedom Riders and all the partisans supporting Randal Morn but did not often authorize raids against innocent people not involved in the war . His downfall probably began in 1367 DR when the cleric of Cyric Eragyn resurrected Colderan Morn . In order to rule the dale himself , Colderan spread a magical illness that affected everyone , both Zhents and those loyal to Randal , in the same manner . Finally , an adventuring band resolved the situation but Tren ' s actions were not appreciated in Zhentil Keep . In 1368 DR , there was another constable in town , Guthbert Golthammer . Some rumors said that Tren was demoted and transferred to a far and isolated Zhent outpost .
Halthara Summergarth Halthara Summergarth was a halfling woman of the city of Procampur in the Vast . History . Around 1368 DR , Summergarth was a ship - owner and a maker of barrels and crates , and conducted her trade from Summergarth Facilitations in Procampur . She was also an active Harper agent , though she remained based in Procampur .
Dram Kallen Dram Kallen is an alchemist and inventor of the Silver Stake gas bomb , a device used by the Silver Stake to subdue and capture lycanthropes . He is also a founding member of the Silver Stake organization itself . He was born in Baldur ' s Gate and has lived there his entire life .
Sessrendale Sessrendale , or " the Dead Dale " , was founded in 880 DR and destroyed by army from Archendale in the Sessrendale War , ( 1232 DR ) who then salted the earth to prevent resettlement . Some of the families , following the destruction of Sessrendale , fled to Battledale and Deepingdale . Others were driven west into Cormyr . The Dusk Lord who was the ruler of Sessrendale in 1232 DR fled , and some said to the Vast Swamp . Location . Sessrendale was a quiet valley located between the Thunder Peaks and Semberholme , overlooked by the great mountain crag , Bloodhorn . By 1374 DR , Sessrendale was almost forgotten and no longer appeared on any maps of the Dalelands .
Thallos el Bhirax Thallos yn Sarsor el Bhilax yi Almraiven was a Calishite weaponsmaster and a member of the Knights of the Shield in 1370 DR . History . Thallos inherited his position in the Knights from his grandfather , Tahir el Bhirax . However , Tahir ' s son , Sarsor yn Tahir el Bhirax became a crazed cultist of Umberlee , losing all his money in devotion to the Sea Bitch . So Tahir transferred the Knights ' position to Sarsor ' s son , Thallos . Thallos fled his home city , and after a time as an adventurer , settled in Keltar , gaining a name as weaponsmaster for the Laamil clan . A series of good business deals made together with his employer and friend Amhir Rabi el Lammil gave Thallos for the first time the will to use his Knights ' connections for more lucrative business dealings .
Falcon ' s Wings The Falcon ' s Wings was a ritual used by sha ' ir s to grant the permanent ability of flight to their gen s . Preparation . The sha ' ir needed to collect the feathers of a falcon taken directly from the falcon ' s aerie . It was vital to the success of the ritual that the sha ' ir collect the feathers themselves . Once collected , the feathers were glued to the gen using a special unguent . The associated materials needed to create the unguent cost 1 , 000 dinar s . The actual ritual lasted for 36 hours . If the ritual succeeded , the gen would be granted the permanent ability of flight with exceptional control and maneuverability . A gen could fly for up to one hour before exhaustion set in .
Ironfell Ironfell was a magical ore mined from the constantly regenerating body of the fallen primordial Telos . It had a crystalline structure but was as hard as steel after being worked by skilled hands . It was used to make weapons , magic items , armor , and golem - like constructs called shardsoul s .
Albaeri Mellikho Albaeri Mellikho was a shopkeeper in Red Larch and a member of the Believers during the Elemental Evil crisis in 1491 DR . Personality . Albaeri was a pot - bellied and jovial woman . She was recently worried about the strange activity of the moving stones in the hidden chambers below Red Larch , but she was reluctant to share her concerns with strangers . Activities . Albaeri ran a stoneworks shop in the village . History . In 1491 DR , Larrakh of the Cult of Black Earth used Albaeri ' s shop as a meeting place with the Believers and she help scare her own stonecutters . Later , under Larrakh ' s secret suggestions , Albaeri , along with Ilmeth Waelvur and Marlandro Gaelkur , killed some people in order to protect the secret of the Believers . Discovered her crimes by some adventurers she until the end professed her innocence
Elemental swarm Elemental Swarm was a conjuration spell that summoned between two and eight large elemental s , one to four huge elementals , and one greater elemental , whose element depended on the plane from which they were summoned . Effects . This spell opened a portal to an Elemental Plane and summoned creatures from that plane . A druid could choose which plane ( Air , Earth , Fire , or Water ) ; a cleric opened a portal to the plane matching his or her domain . The spell took 10 minutes to cast and then the first creatures appeared at a chosen location within a few hundred feet ( 80 + meters ) of the caster . When the spell was complete , two to eight large elementals appeared . Ten minutes later , one to four huge elementals appeared . Ten minutes after that , one greater elemental appeared . All summoned creatures obeyed the caster and would not turn on the caster even if someone else took control of them . The elementals stayed on the plane of the caster for a minimum of about three hours or until the caster dismissed them , individually or in groups , whichever came first . Components . Only verbal and somatic components were needed to cast this spell .
Dheubpurcwenpyl Dheubpurcwenpyl was one of the most powerful deep dragon s in the Underdark in 1370 DR . Reputation . She was so powerful that nobody challenged her authority and even the neighboring drow of Guallidurth had to go around her domain and even revered her as " Malla Harl Valsharess " , or " Honored Queen of the Depths " . Many mistook Dheubpurcwenpyl for a shadow dragon , leading some scholars to believe that she knew a spell called " shadow dragon " that transformed herself into a shadow being . Lair . Dheubpurcwenpyl had in her hoard most of the lost treasures of Old Shanatar . Her lair was in the Rift of Dhalnadar , a great chasm south of the Marching Mountains , famous for waterfalls and jungles .
Khulmar Ironfist Khulmar Ironfist was a male dwarf and a member of Ironfist Clan on the Sword Coast North in the 1374 DR . History . Khulmar was a scout of the Ironfist Clan . He went with some dwarves to explore the Ironfist Stronghold , but they were stopped by bugbear s . Gameplay . Khelgar Ironfist and the Kalach - Cha could have encountered Khulmar , but he would refuse their help , as he viewed Khelgar as deserting to pursue his own ideas . Khelgar and the Kalach - Cha could have explored the Stronghold themselves and found the " Gloves of Ironfist " , then returned to Khulmar to report their findings .
Archtassel Archtassel was an unwalled " tassel " ( outsiders would call it a village ) of Tasseldale . Trade . Woodcutting and trapping were the usual trades in Archtassel . Brethyl fur — fox fur studded with " drops " of clear rock crystal — was produced here and sold in Sembia . The carvers here were famous for their relief - cut doors and wall panels .
Cloak undead Cloak undead was a necromancy or divination spell that made all undead within a certain radius invisible . The earliest version of this spell could be cast in reverse as " detect undead " . Effects . The earliest version of this spell had a radius of 10 ft ( 3 m ) per experience level of the caster and was centered on ( and moved with ) the caster . The later version of " cloak undead " had a fixed radius of 15 ft ( 4 . 6 m ) but could be set on an object or willing creature and moved with the focus for the duration of the spell . This spell prevented " detect undead " but not " detect invisible " or any form of " true seeing " . Undead that were cloaked from a cleric could not be turned unless the cleric could detect them somehow . Undead straying beyond the effective radius or attacking in any fashion immediately became visible . This spell did not allow undead to enter areas that were warded against undead . Components . The spell required only verbal and somatic components . History . This spell was generally known around Faerûn , once it had been published in Volo ' s Guide to All Things Magical .
Darz Helgar Darz Helgar was an inhabitant of Triboar sometime after the War of the Silver Marches . Description . Darz was a male human of Illuskan stock . Personality . Darz had come to terms with his former life as a thief and had no regrets . He made a fresh start in Triboar and was finished with running away regardless of what happened . Abilities . He could be stealthy when it was appropriate for the situation and knew how to execute a devastating sneak attack . He was proficient with a short sword and a sling . Activities . In Triboar , he lived in a cottage on the edge of one of the caravan campgrounds in the middle of the town and was paid by Lord Darathra Shendrel to keep the campground and latrines clean . History . Darz was once a member of Xanathar ' s Thieves ' Guild in Waterdeep but was caught and jailed for ten years . When he was finally released from jail in the late 1480s or early 1490s DR , he severed all his criminal ties and relocated to Triboar , hoping to start a new life .
Horned harbinger The horned harbinger is a special prestige class for worshipers of the dead god Myrkul . All horned harbingers since the Time of Troubles have had contact with an artifact called the Crown of Horns and turned their worship from their previous deity to that of Myrkul , whose personality possesses the Crown of Horns . All horned harbingers are essentially tools of Myrkul , dedicated to aid the personality inhabiting the Crown of Horns in some fashion unknown to outsiders .