naist-nlp/zeshel huggingface dataset:
Nestmother ' s Den Nestmother ' s Den is a group location that found on Auridon , second largest of the Summerset Isles . It is the home of the Nestmother , a Giant Snake . This Group Boss is located south - east of Greenwater Cove , along the coastline .
Druja Druja is an Argonian spell merchant at the Mages Guild in Skingrad . She also trains Expert level Mysticism . Interactions . Skingrad Recommendation . On the Hero ' s quest to gain recommendations for entrance into the Arcane University , Adrienne Berene asks them to find Erthor . Speaking with the other mages at the Skingrad Mages Guild , the Hero learns that Druja knows the location of Erthor . When asked , she reveals he resides at Bleak Flats Cave outside of Skingrad , although she does not remember why he was sent there . Spells for sale . Note : " Base Magicka Cost " refers to how much magicka it costs to cast the spell without factoring in player ' s skill level , attribute level , and individual spell effects . Generally , magicka costs are higher .
The Mechanical Heart The Mechanical Heart is a support card in added with the " Return to Clockwork City " expansion . Acquisition . This card is acquired upon completion of " Return to Clockwork City " . Strategy . This is a very powerful card to use . With its relatively high cost , it is worth to use when you a lot more magicka in your hand . When played , this card has the ability to actually make the game turn the tides into the players favor . The one or more moves this card gives the player may help them win the game , and should be played as soon as you have the available magicka .
Liezl Liezl is a Nord boatswain that offers transport between Davon ' s Watch , Bleakrock Village and Dhalmora . Background . While on the way to Davon ' s Watch to solicit aid to their village from a possible invasion , her crew found bodies in the water . Interactions . A Beginning at Bleakrock . She tells of the ship ' s crew that saved the Vestige and how they are looking for help on Bleakrock .
Gathwen Gathwen is a Bosmer who comes running for help around the Temple of the Mourning Springs . She and her master , Rurelion , were shipwrecked , and they came to the temple when they heard that the water never ran dry , referring to the Mourning Stone s . She asks the Vestige for help in saving her master Rurelion , who has been possessed by Uldor , an undead Maormer wizard when they were trying to escape . Interactions . Tears of the Two Moons . Gathwen and the Vestige enter the temple to find Rurelion . They battle Rurelion , who is being controlled . She will sacrifice herself to seal Uldor . The Vestige has the option to either seal Rurelion or Gathwen inside the tomb . If Rurelion is chosen , then she will get the Mourning Stone . She will swear that she will free Rurelion from Uldor eventually . The Tempest Unleashed . If Gathwen is chosen to live , then she will offer to help the Vestige battle the Sea Vipers .
Enslaved in Death Enslaved in Death is a quest available in . Ix - Utha and the other saxhleel have not returned willingly . They were slaves to the Chimer in their time and the Chimer would not willingly release them to Aetherius . Walkthrough . Search the battlefield for spectral images kneeling before another with a darker blue color . Kill 3 masters to complete the objectives .
Highwayman The highwayman is a slight variation of the standard bandit . Highwaymen have the same loot , equipment , and stats that regular Bandits do . Highwaymen are Khajiits two levels above the Hero own who will often hide near one of the great roads and jump out as they pass , demanding a toll . If not paying , they will attack . None of them will be that difficult to defeat , however , as they usually travel alone . They can also be easily avoided by speeding past them on a fairly quick horse , such as Shadowmere . Another way to deal with them is to pay the toll of 100 then when he turns his back power attack him , although this will count as an assault . Once paying up one can talk to him as to any non - hostile NPC . However , should they leave and return he will again demand gold . The last option is to plead poverty if the Hero have less than 100 . If they wear clothing that is extremely poor in appearance or not wearing clothing at all , the highwayman will leave them alone . If they are a vampire of a level of at least 50 % , even though a highwayman may approach them , he will react with fear like many other Characters rather than demand money .
Amulet of Far Silence Amulet of Far Silence is a jewelry item in . It is a generic amulet that is enchant ed with Illusion magic . Enchantment . Enchantment ID : " far silence _ en " Characters . The following people possess an Amulet of Far Silence : This item appears primarily as random loot .
Ebony Armor ( Oblivion ) Ebony armor is a thick and rare heavy armor set in . Crafted from a form of volcanic glass found in the lava flows from Vvardenfell ' s Red Mountain , the armor is so named because of its opaque , jet black , glossy surface . Ebony weapons exist that complement this set . Acquisition . Upon reaching level 15 , ebony armor can be found as random loot , in certain chests , or on leveled enemies that wear heavy armor . Umbra ' s Armor . A variant of Ebony Armor is worn by Umbra . This set is called Umbra ' s Ebony Armor . The difference is that ebony armor is stronger before level 15 , after which both sets have the same stats .
Haromir of Copper and Tea Haromir of Copper and Tea was an Ayleid King of the city of Sancre Tor in Cyrodiil , which at the time was under the control of the Ayleids . In 1E 242 , Haromir was challenged to a duel by Pelinal Whitestrake , a champion of the Alessian Order . He was defeated and killed by Whitestrake at Sancre Tor .
Spider Control Rod The Spider Control Rod is an item found in . Usage . The Spider Control Rod shoots a beam of energy which Aicantar ' s Spider walks towards . As the spider cannot be interacted with aside from the use of the Spider Control Rod , it does not seem possible for the spider to move outside of the laboratory area . The only other use is during the quest " Hard Answers , " using the spider as a way to sneak past the hallway filled with poisonous gas . The rod has no apparent function beyond this . With the release of , the Dragonborn can attain the Aetherial Staff , which will allow a Dwarven Spider or Dwarven Sphere to be summoned for 60 seconds .
Dragon ' s Breath Mead ( Quest ) Dragon ' s Breath Mead is a quest available in . Walkthrough . If spoken to , Olda will say that her husband , Horgeir , is a drunk and has a spot nearby where he hides his beverages . She also says that the cache is guarded by wolves . After that , she asks the Dragonborn to retrieve the Dragon ' s Breath Mead from its hiding place and bring it to her , because it is his favorite . She says all the other beverages can be taken , but she wants the Dragon ' s Breath Mead . Head southwest , but stay north of the river on the map . There will be a small cave guarded by three wolves . The beverages can be found in a crate behind some bushes inside the cave . There are several wine bottles , Nord Mead bottles , and one bottle of Dragon ' s Breath Mead . When brought back to Olda , she gives a reward of 500 – 750 . Alternatively , if the bottle is given to Horgeir , he thanks the Dragonborn for saving it from his spiteful wife and teaches a one - point Block skill increase as a reward to help " block a punch that might be coming from an angry spouse . " To get the mead back after completing the quest , pickpocket the mead from either Olda or Horgeir , depending on whom it was given to .
36 Lessons of Vivec , Sermon 13 Content . These were the days of Resdayn ia , when Chimer and Dwemer lived under the wise and benevolent rule of the ALMSIVI and their champion the Hortator . When the gods of Veloth would retreat unto their own , to mold the cosmos and other matters , the Hortator would at times become confused . Vivec would always be there to advise him , and this is the second of the three lessons of ruling kings : ' The secret syllable of royalty is this : ( You must learn this elsewhere . ) ' The temporal myth is man . ' The magical cross is an integration of the worth of mortals at the expense of their spirits . Surround it with the triangle and you begin to see the Triune house . It becomes divided into corners , which are ruled by our brethren , the Four Corners : BAL DAGON MALAC SHEOG . Rotate the triangle and you pierce the heart of the Beginning Place , the foul lie , the testament of the irrefutable - for - a - span . Above them all is the horizon where only one stands , though no one stands there yet . It is proof of the new . It is the promise of the wise . Unfold the whole and what you have is a star , which is not my domain , but not entirely outside my judgment . The grand design takes flight ; it is transformed not only into a star but a hornet . The center cannot hold . It becomes devoid of lines and points . It becomes devoid of anything and so becomes a receptacle . This is its usefulness at the end . This is its promise . ' The sword is the cross and ALMSIVI is the Triune house around it . If there is to be an end I must be removed . The ruling king must know this , and I will test him . I will murder him time and again until he knows this . I am the defender of the last and the last . To remove me is to refill the heart that lay dormant at the center that cannot hold . I am the sword , Ayem the star , Seht the mechanism that allows the transformation of the world . Ours is the duty to keep the compromise from being filled with black sea . ' The Sharmat sleeps at the center . He cannot bear to see it removed , the world of reference . This is the folly of the false dreamer . This is the amnesia of dream , or its power , or its circumvention . This is the weaker magic and it is barbed in venom . ' This is why I say the secret to swords is the mercy seat . It is my throne . I am become the voice of ALMSIVI . The world will know me more than my sister and brother . I am the psychopomp . I am the killer of the weeds of Veloth . Veloth is the center that cannot hold . Ayem is the plot . Seht is the ending . I am the enigma that must be removed . These are why my words are armed to the teeth . ' The ruling king is to stand against me and then before me . He is to learn from my punishment . I will mark him to know . He is to come as male or female . I am the form he must acquire . ' Because a ruling king that sees in another his equivalent rules nothing . ' This is what was said to the Hortator when Vivec was not whole . The ending of the words is ALMSIVI .
A Tale Forever Told ( Book ) Content . The Silvenar walked with eyes open across Valenwood . His heart , torn from its primal aspects , was an empty pit . From the wild came a Bosmer unlike any other . Her eyes were of fire , hair of wind and rain , and all who gazed upon her quaked in fear . All except the Silvenar . Though she bared her fangs , he did not shy away . Though she sought to lose him in the underbrush , the vines parted for him to follow . She growled , filled with confused desires , wishing both to stay , and to leave . In a bright clearing , she faced the Silvenar , and ripped at him with claws and teeth . Though he fended off her blows , still his blood soaked into the grass and the flowers wept . Her rage spent , the Green Lady finally stepped back and addressed the Silvenar . " Why do you follow me ? You are not one of us ! " She spat upon the ground , her fists still clenched , stained with his blood . " But I am of you , " the Silvenar said quietly . " Come , let me open your eyes to the green singing . " Curious , the Green Lady came to the Silvenar . Long did they stare unspeaking , until they warmed to union . The forest shuddered as spirit and body became one . With his touch , she saw the dance of frond and leaf , and learned the ways and wiles of Valenwood . His emptiness filled with her passion , and his nameless longing waned . Their union both tamed the wild and invigorated the greenery .
Degail Degail is an Bosmer sailor residing in the Maormer Invasion Camp . She was captured by Sea Vipers . Interactions . Unaccounted Crew . Captain Erronfaire Is ready to ship out , but is missing several crew members , including Degail . She sends the Vestige to find them , but Degail has gone missing while walking along the shore .
Lesser Power Lesser Powers are special spells or abilities that generally cost little magicka to cast and can be cast without any limitations ( e . g . Silence spells ) . Some race s are born with an innate lesser power , such as Khajiit , who have Eye of Night , a Night - Eye spell . The Lord and The Ritual Birthsign s grant characters born under them Lesser Powers . The powers can also be obtained through Vampirism , quests in the , and some artifacts , most notably the Crusader ' s gear from which grant Lesser Powers when worn .
Dire Sparkbolt Ring Dire Sparkbolt Ring is a generic ring that is enchant ed with Destruction magic . Acquisition . This ring appears primarily as leveled loot . There are 316 instances that it may be generated . There is one static occurrence as part of Urul gro - Ghorak ' s inventory . He resides at the Ghorak Manor in Caldera .
Leather Gauntlets ( Oblivion ) The Leather Gauntlets are light gauntlets in . They are part of the Leather Armor set . Location . The Leather Gauntlets may be found at level 3 at random loot , though it can be found as early as level 1 in various shops , and on other NPCs as well .
Sigil Keeper The Sigil Keeper is a Daedra keeper of the Sigil key needed to enter the Sigilium Sanguis in order to remove the sigil stone . It is not always necessary to have this key as some of doors in the towers are already open . There are two Sigil Keepers in Oblivion . If the Hero somehow manages to get the Sigil Keeper to speak with them he will only say , " " Be quick about it , mortal . " " This can be done with very high Personality , notable for preventing the Daedra from attacking . Alternatively one can use an active chameleon effect of 100 % , and using charm spells while he can ' t detect the Hero .
Kayd Kayd is a Redguard child who can often be found running around with Minette Vinius in Solitude . Family . He is the son of the Nord blacksmith Beirand and the Redguard Sayma , the owner of Bits and Pieces . Like all children in " Skyrim " , if the Dragonborn casts a spell near him , he may excitedly request to be made invisible , after which a dialogue opens with him . If the Dragonborn lies and says that he " is " invisible , he proudly proclaims this to his friends . Personality . He will often taunt the Dragonborn , saying , " " I thought adventurers was supposed to look tough " . " However , he will just as often ask the Dragonborn to play tag .
TouchDrain Acrobatics TouchDrain Acrobatics is a Destruction spell available in that temporarily lowers the value of acrobatics . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Hall of the Dead ( Windhelm ) Windhelm ' s Hall of the Dead is a large crypt where the dead citizens of Windhelm are prepared for burial . It is located beside Windhelm ' s cemetery . Helgird , a priestess of Arkay , is the resident caretaker . Quests . Blood on the Ice . Find Helgird inside the Hall of the Dead to ask her about the incident .
Fortify Archery Fortify Archery , also known as Fortify Marksman , is an alchemical effect and enchantment in . Effects . Fortify Archery increases the Archery skill , depending on the strength of the potion or enchantment . Ingredients . The following alchemical ingredients have the Fortify Marksman effect : Apparel . The Fortify Archery enchantment can be placed on the following items : The following items have the Fortify Archery effect :
The Road to Sovngarde Content . Lore masters hear tales of heroes who claim to have traveled to Sovngarde and back , but their truth is uncertain . The greatest warriors stride the road to Sovngarde upon their deaths , but if the living can walk there and return , it has not yet been shown . Yet loremasters know this : Sovngarde exists . So our gods promise , so we believe . Sovngarde lies in the heart of Aetherius , awaiting the souls of departed warriors . Nords who prove themselves in battle awaken in the realm after death . Pain and illness vanish within the Hall of Valor . Revelry is never - ending , mead flows freely , and the greatest Nords of all time compete in tests of strength and prowess . Spirits trapped in this world know torment , emptiness , and endless suffering , obsessing over lost battles , fallen kingdoms , and unresolved lives . Not so in Sovngarde ! Even the tedium of immortality is unknown , for spectral foes wait in the surrounding shadows , waiting to do battle with those who would test their mettle . Shor created the realm of Sovngarde with his clever magic long ago , but the trickster god has faded from our world . Others have attempted to part the veil of his deceit , practicing forsaken arts and seeking hidden paths into the afterlife . All such attempts end in tragedy . None can out - trick the trickster . For all we know , Shor retreated to that realm and laughs at all who would outwit him . He may even rule the realm , choosing heroes to honor according to his whims . All this is speculation . Only those who are worthy know the truth , and they speak no more to the living . Through all the suffering and adversity in this world , true Nord warriors endure , for Sovngarde awaits .
Farewell Note Content . My back is broken . Time to lick the tree , at last . I always thought that I would die a farmer ' s death — covered in wasso leaves , and anointed with the black mud . Now I see that no one will croak my song to the ring - counters , or plant my shuulmtul at the foot of the Hist . I die a lukiul death . So it goes . I pray that if anyone finds this note , they will whisper my name to the wind so I might find my way home . Even in a place like this , the wind can always find the leaves . It just takes time . - Seesaus
Heart ' s Day On the 16th of Suns Dawn , the holiday known as Heart ' s Day is celebrated all over Tamriel . It seems that in every house in Tamriel , on this day , the Legend of the Lovers is being sung for the younger generation . In honor of the Lovers , Polydor and Eloisa , the inns of all Tamriel offer a free room to visitors . If such kindness had been given to the Lovers , it is said , it would always be springtime in the world .
Animal Companions Animal Companions is a Warden skill line in . Skills . Ultimate skills . Feral Guardian ( " unlocks at Animal Companion rank 12 ) " : Rouse a loyal grizzly to fight at your side . The grizzly ' s swipe deals 326 Magic Damage . Once summoned , you can activate Guardian ' s Wrath for 75 Ultimate . Causes 1575 Magic Damage and deals 100 % additional damage to targets under 25 % health . The grizzly ' s attacks do an additional 12 % damage . Active skills . Dive " ( unlocks at Animal Companion rank 1 ) " : Command a cliff racer to dive bomb the enemy , dealing 819 Magic Damage . Scorch " ( unlocks at Animal Companion rank IV : " Stir a group of Shalk that attack after 3 seconds . Dealing 5375 Magic Damage to up to 6 enemies in an area 20x7 meters in front of you . Swarm " ( unlocks at Animal Companion rank 20 ) " : Unleash a swarm of fetcherflies to relentlessly attack an enemy , dealing 1620 Magic Damage over 10 seconds . Betty Netch " ( unlocks at Animal Companion rank 30 ) " : Call a Betty Netch that restores 3555 Magicka over 22 seconds . Gain Major Sorcery , increasing spell damage by 20 % over 24 seconds . Falcon ' s Swiftness " ( unlocks at Animal Companion rank 42 ) " : Invoke the spirit of agility to gain Major Expedition , increasing movement speed by 30 % for 10 seconds and Major Endurance , increasing stamina recovery by 20 % for 10 seconds .
Archer Archers are the marksmen of Tamriel , adept at combat over great distances . Archers are able to take down most foes before they have a chance to draw their sword . Archers typically wear light armor and can use any weapon , although their weapons of choice tend to be the long bow and the short bow . Needing both hands for utilizing their weapons of choice , archers rarely carry shields . A high agility ensures accuracy in delivering their arrows , and a high strength ensures maximum penetration . Description . Though good all - round light skirmishers , unsurprisingly it is the bow that defines the Archer class . Marksman is their primary offensive skill , and with no specialty in Block and only wearing Light Armor , they will want to make full use of it to kill or soften up enemies at range . Sneak with Marksman is one of the most powerful combinations in the game and will help an Archer get a powerful first hit on unsuspecting opponents , or evade combat altogether if they want . In the late game when Sneak is at a high level , Archers will be able to one - shot most weaker enemies and use hit and fade tactics against tough foes . An Archer can even take up a life of crime if so desired ( being skilled at lockpicking also helps ) . Archers work best at range but are far from helpless in close quarters . A Combat type character , they are capable of using either Blade or Blunt class weapons effectively , though it is best to specialize in one or the other . Which style of weapon an Archer uses is largely a matter of taste . The Archer has no Block skill so that means they don ' t lose out much by not using a shield and wielding a large two - handed weapon instead . A one - handed weapon allows for fast attacks , two - handed ones hit hard and have a longer reach but are slower and drain more fatigue when swung . Or , since an Archer also has the Hand - to - Hand skill , it is possible to forgo using any melee weapon at all . Lastly the Archer is also an Armorer who can maintain their weapons and armor to keep them in mint condition .
Mines ( Oblivion ) Mines are uncommon places in . They are similar to caves but are slightly different and are often smaller . Differences include : ore veins , bandits , goblins and usually have more traps . They are uncommon as there is only about 25 mines in Cyrodiil . Notable items . Ore veins are usually found sporadically in some mines . These ore veins are silver and gold ore veins which yield 1 – 3 silver or gold nugget s when searched . However , they do not re - spawn . Barrel s , chests and bags are also common in mines which yield various items . Enemies . Bandits or goblins are most common in mines and the Hero can have very lucrative profits off looting their dead bodies .
First Barrier First Barrier is an Alteration spell in that creates a magic al shield around the caster ' s entire body increasing their armor rating . Characters . The following people use and / or sell this spell : Creatures . The following creatures use this spell : Merchants . First Barrier can be purchased from the following spell merchants : " < nowiki > * < / nowiki > "