Hamlet Defense Hamlet Defense was a special event in the original version of " Final Fantasy XIV " , in which players of all classes were required to supply the small hamlets around Eorzea and aid them in battles against invading forces of Beastmen . There were two phases to Hamlet Defense : a 50 - hour non - combat phase where Disciples of the Hand and Land could enhance hamlet readiness for battle , and a 25 - hour combat phase where Disciples of War and Magic joined the local militia and fought beastmen directly , while Disciples of the Hand and Land aided the effort in other ways . Battle Preparation . During the non - combat phase of hamlet defense , players were asked to contribute to the hamlet ' s stockpiles by crafting and delivering several different items . Hamlets began this phase with a " supply rating " of zero , which was increased by a certain number of points every time a required item was delivered . Once this value reached certain breakpoints , the hamlet supply rating increased . Higher supply rating determined the strength of the beastmen forces and the rewards obtained by victory during the combat phase . Level 2 was the highest achievable rating at the time of the system ' s closing . Battle Phase . After the 50 hour non - combat phase , beastmen started attacking the hamlet . For the next 25 hours , players of all jobs and classes had multiple opportunities to join the local militia in fending off the invading forces . All battles were fought within instanced areas . A battle was won by either defeating the beast tribe leader , or protecting the hamlet ’ s four supply caches for the duration of the raid . To join the fight , your character had to be in a class that was level 45 or higher and be in a full party . Each type of discipline had a certain role during the battle phase : Rewards . Rewards were calculated by a point system affected by several different factors ; certain point thresholds increased the number of chests and chance of getting better items . Hamlet Defense rewarded players with unique " Militia " gear , some of which were amongst the best equipment for their respective slot ( specially for crafting and gathering classes ) , as well as the beast tribe seals which were , at the time , required to begin the Relic Weapon quests . Some of the known actions that affected the score were the following : " A Realm Reborn " . Hamlet Defense was removed entirely with the game ' s " Realm Reborn " relaunch ; various aspects of its design were shifted over to systems such as FATE s or the Duty Finder . There are several FATEs that involve aiding in the defense of towns against large numbers of attackers ; the " Highbridge " FATE chain is perhaps the best known of these . The FATEs are not as involved as the original implementation of the system , however , and non - combat classes cannot meaningfully participate . The Relic portion , meanwhile , was shifted over to the Duty Finder almost entirely , as the questline now largely involves a series of combat trials , including three of the " hard - mode " Primals . The Militia gear was also heavily outclassed by dungeon , high - end crafted , and " AF + 1 " tomestone - bought gear after the relaunch ; the Militia gear is now craftable by Disciples of the Hand .