naist-nlp/zeshel huggingface dataset:
Padomay Padomay , also known as Fadomai , Padhome , or PSJJJJ , is a primordial deity who personifies the concepts of chaos and change . Padomay is always associated with its equal / opposite force , Anu , and is heavily associated with the creation of the Aurbis . History . When Anu birthed its own soul to create Anui - El , Padomay , being Anu ' s opposite did the same and created the god Sithis . Sithis and Anui - El ' s interplay and the conditions they set on each other would be what actually forms the Aurbis . It is believed that all Daedric Princes are purely Padomaic and contributed nothing to the creation of Mundus and that the Aedra are both Anuic and Padomaic . Whether this is true or not is unknown but there do seem to be deities that contradict this , most notably the Daedric Prince Meridia who was one of the Magna Ge , implying that she did contribute to the creation of Mundus and that she was partially Anuic . The Psijic Order was first founded to divine Padomay ' s eternal and ever - changing mystery , as it was their belief that Padomay was just as ineffable as Anu was . The Order took the name " Psijic " , which is based on the Ehlnofex translation for Padomay , PSJJJJ , a word that is purposefully unpronounceable .
Random Loot ( Skyrim ) Random loot denotes the spoils of specific encounters in . Items such as weapons and armor , and gold coins appear in various locations based on player level . For example , a level 5 character would get a hunting bow and 10 iron arrows from a chest , while a level 62 player could get Ebony Armor from the same chest . Rewards gained from quests are seldom randomized . Script . Each spawn location for randomized loot contains a script that selects an item from a list of possible loot .
Pinepeak Cavern Pinepeak Cavern is a cavern located on the northwestern edge of the Rift , in the province of Skyrim . Pinepeak may appear to be a simple cavern along Lake Geir , but in actuality , it is the ancient burial tomb of Hakra , a member of the Five Hundred Companions and one of the slayers of Sinmur . Description . Geography . Pinepeak Cavern is an isolated cave located along the riverways descending down into the Darkwater River . It is north of the bridge that leads into the Seven Thousand Steps of the Throat of the World , which is a part of the nearby township of Ivarstead . The first area inside of Pinepeak is rather small , serving mainly as Bear den for any of the local wildlife . But the cave extends deeper , where there is an Ancient Nordic tomb . The cavern deeper into Pinepeak is vast , reminiscent of other natural caves , with natural stone bridges hovering the ground . Continuing into Pinepeak will reveal an Ancient Nordic tomb , which contains a simple room and a coffin in the middle . Other than that , Pinepeak is a rather insignificant cave . History . Second Era . During the Interregnum in 2E 582 , the Order of the Black Worm raged war against the Ebonheart Pact in the attempt to revive Sinmur , the Leader of the Giants . To strengthen Sinmur ' s ethereal body , the Worm Cult had traveled to Pinepeak Cavern to enslave Hakra ' s soul . Knowing that the Worm Cult would resurrect Sinmur , Jorunn sent an entourage of scholars to the sight , only to be attacked by the Worm Cult and forced to retreat outside the cavern . Luckily , Netapatuu had acquired a shard that contained a little bit of Hakra ' s soul . With this shard , an Elite Agent of the Pact was able to thwart the Worm Cult within Pinepeak Cavern and recover the spirit of Hakra . Hakra would aid the Ebonheart Pact in their battle against Sinmur and Thallik Wormfather . Fourth Era . As time went on , Hakra and the Ebonheart Pact was able to defeat Sinmur , ascending into Sovngarde with Valdur and the rest of the Five Hundred Companions , leaving the tomb at Pinepeak Cavern empty , without a soul entombed . The only beings inhabiting Pinepeak Cavern would be the creatures of the Rift . Eventually , the caves collapsed on themselves , sealing a large majority of the cave , save for the den at the entrance . Various animals have taken refuge in the cave such as the Bear , using it as their home . Occasionally , the Bears of Pinepeak would terrorize nearby settlements , prompting the Companions to take action and eliminate the threat .
Steel Cuirass ( Morrowind ) Steel Cuirass is a piece of heavy armor , and part of the Steel Armor set . Characters . The following people equip or carry this armor : Merchants . The following people sell this item : Locations . This armor can be found at the following locations :
Vigilant of Stendarr ( Legends ) Vigilant of Stendarr is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Vigilant of Stendarr can be purchased for 50 soul gems . Strategy . Due to its low health value and high damage , Vigilant of Stendarr is a glass cannon sort of card . A good strategy is to use it to destroy a single high powered creature for the low cost of Vigilant of Stendarr .
Omalen Ancestral Tomb Omalen Ancestral Tomb is an Ancestral Tomb in . In this Ancestral Tomb , a Block Skill book can be found ( Death Blow of Abernanit ) , as well as the Easter Egg note " A Dying Man ' s Last Words " . Notable items . The following items can be found at this location :
Bounty ( Book ) Summary . This is a form note , and will vary depending on the contents . When the Dragonborn has killed the indicated leader , a miscellaneous task will be assigned directing one to the steward / stewardess to collect the bounty . The note is not a quest item . It is not necessary to have it in the Dragonborn ' s inventory to complete the quest or get the proper amount of . Content . By order of ( Jarl ) : To all able bodied men and women of ( Hold ) . The ( Bandits / Forsworn / Dragon / Giant ) located in ( various locations ) have been harassing ( " robbing " added if Bandits or Forsworn ) and attacking citizens and visitors . A reward will be offered to anyone who kills ( their leader / it ) . - - ( signed by steward / stewardess )
Discovering Ruunvald , Vol III Summary . It is a journal belonging to Moric Sidrey , a Vigilant of Stendarr . Content . The damnable headaches ! Minorne be merciful , I just can ' t seem to shake them . The workers have started to report them as well , but while their focus on conversation and civility may wane because of it , they have not swayed from their task . If anything , they seem to have doubled their efforts . I myself cannot seem to focus on anything other than the dig . I sit here now , studying some unearthed Nordic artifacts , yet I feel a nagging call to see how the dig is progressing . The other day without thinking , I picked up a shovel and started digging myself . Fortunately , no one seemed to find this unusual , which is a blessing . I ' d hate for the Vigilants of Minorne to think that I ' d lost my senses ! As we dig , we uncover more Nordic ruins and architecture , but have yet to hit the main chamber . Everyday I dream we ' ll finally reach Ruunvald , and I can ' t help but reflect on what this will mean to my reputation ! My family will be so proud , especially my father , Minorne . He and mother have always been interested in my studies , even if my sister Minorne was not . But I ' m most excited to reveal my findings to my colleagues , Minorne and Minorne , and perhaps my mentor Minorne . Oh , won ' t they all be pleased ? M . Sidrey
Scroll of Elevram ' s Sty Scroll of Elevram ' s Sty is an Illusion scroll that obscures an adversary ' s vision , reducing their chance of hitting an opponent during combat . Inscription . This scroll ' s inscription reads : INVOKE FOR THE GODS , FOR MY ANCESTORS , AND FOR REVENGE Characters . The following people possess or sell this scroll : A Scroll of Elevram ' s Sty is received as quest reward for completing Donation from Cunius Pelelius . It can also be generated at random ( there are an additional 260 possible occurrences ) .
Ralen Tilvur Ralen Tilvur is a Dunmer Smith who resides in the Foreign Quarter of Vivec . He owns and operates there , and is a hireling of House Hlaalu . Ralen ' s shop is in direct competition with Alusaron , who would like to obtain a contract that Ralen has recently received . His shop has also been the target of thieving , much to the consternation of House Hlaalu . Interactions . Guard Ralen Tilvur . Guard Ralen Tilvur ' s smithy in Vivec ' s Foreign Quarter Plaza , in order to prevent it from being robbed by thieves again .
Havoc Wellhead The Havoc Wellhead is a realm of Oblivion controlled by many Daedric clans in the service of Mehrunes Dagon . It was accessible from the Battlespire , but the connection was lost after its destruction during the Imperial Simulacrum . The Chimera of Desolation links to this realm via teleportation from the Temple of the Daedric Rites in the walled town of Granvellusa . The castle of Lord Imago Storm is found here , which houses the gate to Dagon ' s Hunting Lodge . To activate the portal , the three gatekeys must be inserted into the gate lantern . The realm is the site of many Daedric affairs . An arena stages fights between clans , and " preliminary intelligence " tests take place for unknown reasons . The forces of Mehrunes Dagon used the realm as a headquarters during the invasion of the Battlespire . An apprentice from the Spire arrived in the Wellhead to save a fellow apprentice . The hero became an ally of Imago Storm of Clan Dremora , who was opposed to Dagon ' s invasion . Imago wanted Dagon and his lieutenants banished to the Void , so that he could restore Clan Dagon to stability in their absence . Imago promised the hero aid from his Dremora vassals and gave him the neonymics of Dagon , Xivilai and Faydra , powerful relics which would allow him to banish those Daedra . The hero tracked down the two other lords of the realm , Xivilai Moath of Clan Xivilai and Faydra Shardai of Clan Shardai , tricking and banishing them respectively to get their keys . Before the hero could leave , Jagar Tharn ' s servant Sirran Angada appeared and revealed Tharn ' s false reign and Dagon ' s role in it . The hero slew him as a traitor to the Empire and used the keys to depart the realm .
Sailor ( Skyrim ) Sailors are Nord men who can be found at docks and on boats . They are equipped only with carry daggers and clothing , but may occasionally carry a small amount of . Interactions . Hail Sithis ! . These sailors are among the enemies on " the Katariah " , the ship of Emperor . Lights Out ! . A few dead sailors will be on the ship .
Death Trap Death Trap is a quest available in . The Maulborn have occupied the Obsidian Gorge , the pass to Mournhold . House Hlaalu guards have cordoned off the area to keep anyone else from walking into a trap . The Vestige volunteered to locate the Hlaalu scouting party and find out what ' s going on in the gorge .
Handwritten note Quests . Disloyalty Among the Guards . In order to find evidence of a possible conspiracy against King Helseth Hlaalu , the Captain of the Royal Guard instructs the Nerevarine to go undercover as a new recruit . Following a series of conversations , the loyalty of Ivulen Irano is deemed questionable , and this note is subsequently found on the floor of the guards ' quarters near his personal storage chest . Content . [ A curious copy of guard duty rosters for the past several weeks . The handwriting is tiny and almost illegible , with frequent misspellings . But three names are always correctly spelled - - Milvela Dralen , Ivulen Irano , and Aleri Aren - - and those watches when all three are the only guards in the Throne Room have been underlined twice . ]
Nerano Manor Nerano Manor is a location in . Description . This mansion consisting of three floors in Balmora belongs to Ondres Nerano . The first floor is the largest , there are seven tables and three shelves , filled with various items , as well as some barrels and sacks . Ondres Nerano can be found here . At the second floor , there is a bookshelf filled with books and a small shelf with small chest ( LockLvl : 10 ) . There are also two doors on this floor , one ( LockLvl : 60 ) leading outside to mansion ' s balcony , and another ( LockLvl : 25 ) leading to the third floor and bedroom . A Key to Nerano Manor can be used to open both doors . Inside bedroom there are closet ( LockLvl : 20 ) and chest of drawers filled with Extravagant Clothes , as well as a chest ( LockLvl : 25 ) , a small chest ( LockLvl : 40 , Trapped ) and some baskets . A nice double bed can also be found here . Notable items . The following items can be found at this location :
Back to the Land ! Content . Day 1 : For the next month , I live outside of Elden Root . So what if I don ' t follow the Green Pact ? Every Bosmer can learn to live off the land ! Night is scary in the woods . Everything grew quiet all at once , like the entire forest is watching me . But no need to fear ! In a month , I ' m sure I ' ll look back upon this entry and laugh .
Giant Nirnroot Island Giant Nirnroot Island is an unmarked location in the add - on , . It is located on the northeastern - most island Solstheim , directly north of Frossel . It ' s a small rocky isle with six giant Nirnroot plants . The island is inhabited by three leveled Spriggans who appear to have killed a Dunmer alchemist whose body can be found nearby . The alchemist ' s boat is also at the shore with some minor loot .
Pelagius Septim IV Pelagius Septim IV ( 3E 314 - 368 ) was the twentieth Emperor of Tamriel . He succeeded his aunt , the Empress Morihatha , who was assassinated in 3E 339 . Pelagius ' mother , Eloisa , had died four years prior to his ascension , thus making the 25 - year - old Pelagius the first in line for the Septim throne . Reign . Pelagius Septim IV ' s rule was one of integration throughout Tamriel , continuing on the work of Morihatha Septim ; but , despite his beneficial traits and patience , the progress he made was slow . This is largely because the kingdoms had been free of constraint for so long , even a benign influence was seen as odious . The eastern province of Morrowind still remained relatively alienated from the Empire , its customs differing strongly from the Empire ' s , and its rulers being largely unreceptive of the Empire ' s diplomacy . Closer to home , however , small kingdoms were gradually integrating further with the Empire and its culture . After Pelagius ' 29 - year reign , the Empire was more united than it had been for hundreds of years . Scholars agreed that the Empire had not seen such unity since the reign of Uriel Septim I . Death . Pelagius died in 3E 368 , at the age of 54 , of internal problems . He was succeeded by his son , Uriel Septim VII , who swore on his father ' s deathbed to continue the work Pelagius had begun to unite all the provinces across Tamriel .
Horavatha Horavatha is a character from the book " Vernaccus and Bourlor " , written by Tavi Dromio . Description . Horavatha was a Daedra Seducer that consistently taunted Vernaccus . Her constant undermining of Vernaccus only increased his anger , which she delighted in doing , causing him to murder and rampage throughout the Colovian West . Horavatha would eventually attempt to provoke Vernaccus into fighting Bourlor . However , instead of fighting and being shot , Vernaccus fled the confrontation and would become famous , if only temporarily . Horavatha grew jealous of Vernaccus new found fame , until the day came when one of his shrines came under attack . Horavatha goaded him into intervening , which would ultimately lead to his fall from fame .
Vampire Scout ( Dawnguard ) The Vampire Scout is a radiant character in . They are only encountered if the Dragonborn has joined the Dawnguard . They are the Dawnguard questline equivalent to the Dawnguard Scout . Location . They often work in groups of two or three and are usually found sneaking around the foliage in Dayspring Canyon , waiting to ambush the Dragonborn .
Daggerfall Covenant Missive Content . Recent disturbances along the trade route south of Dragonstar are under investigation by Daggerfall Covenant High Command . Orders are to investigate a network of caves near the road , which the locals call Hidden Dunes or Buried Sands , and report back on any bandits found there . Note that High Command considers recent rumors of giant warriors of sand and stone to be unsubstantiated . Such rumors should not be spread and should be treated with utmost skepticism .
The Time of the Ebonheart Pact Content . The Wheel of Time turns : in the dawn , it was the day of the Aldmer i , and then came the time of Men — but now , as the decay and chaos in the Empire makes clear , the time of Men has past . Of the Men of Tamriel , only the Eastern Nords had the strength of character to join Dunmeri and Argonians in repelling the recent invasion of Snake - Men from Akavir , thereby showing that of all Men , only they may be trusted . Time and again Men have shown that without proper guidance , their meddling with External Powers leads to disaster . Men ' s reckless dabbling with beings beyond Nirn must stop forever . Now it is the time of the Ebonheart Pact , which shall and must become the Tamriel Pact . Within the Pact , the Aedra , Daedra , and Hist are all revered … from an appropriate distance . Within the Pact is the Tribunal , three Living Gods who abide among us here on Nirn and whose interest therefore coincides with that of all residents of Nirn . Only they have shown how to treat successfully with powers beyond Nirn . The rash actions of those who sit the Ruby Throne , or who pull their strings , have brought Tamriel to the verge of irretrievable doom . They must be scoured from the face of Cyrodiil , and the decaying remains of the Empire of Men must be swept away . It shall be replaced by the Pact , which will enforce peace across the continent and strictly regulate all involvement in dangerous magical pursuits . Onward , warriors of the Pact ! We will never know peace and freedom until we occupy White - Gold Tower !
To Kill a Lycanthrope To Kill a Lycanthrope is a Fighters Guild quest available during the events of . The Agent is sent into a nearby dungeon after reports of a were - beast lurking within . Background . Having proven their worth by completing some menial tasks , the Agent can join the Fighters Guild in the Iliac Bay . With full Fighters Guild membership , the Agent will be paid for completing quests for the Guild , and will improve their reputation to gain ranks within . Walkthrough . Having joined the Fighters Guild , the Agent will be informed that " some kind ' o werebeasty " has been attacking the local farmers . The source of this information will be one of the Guild ' s Questgivers , who will ask the Agent to kill the beast within its lair , a nearby dungeon . The Werebeasty . The Agent will be given the location of the dungeon on their map , and must journey to and enter said dungeon to begin their hunt . The dungeon itself will be filled with a random assortment of creatures and enemies , likely including several other lyncanthropes depending on the Agent ' s level . Ultimately , the Agent will be informed , via a notification , that they have killed the correct beast , which has a one in three chance of being a werewolf , Wereboar or a grizzly bear . Regardless , once the target beasty lies dead , the Agent must escape the dungeon and return to the Questgiver before the time limit expires . Rewards . The Agent will be paid a random amount of for killing the beast , as well as a standard boost to their reputation within the Guild . Furthermore , the Agent has a one in four chance of receiving a random map from the Questgiver for successfully killing the creature . Failing the quest will not only see the Agent forfeit a reward , but also have their standing with the Guild harmed :
Iron Dagger ( Morrowind ) The Iron Dagger is the first weapon the Nerevarine obtains in . The iron dagger will be found on a table , along with many other items on the way to getting released . There are many variations of the iron dagger with different enchant ments . Characters . The iron dagger is known to be used by the following individuals : Locations . The following are known locations for the iron dagger :
Ebon Stadmont ( Online ) Ebon Stadmont is a Grove that appears in . Ebon Stadmont is a legendary and dense forest situated on the eastern end of the northern peninsula . Ebon Stadmont is mysterious and illusive , with secrets within them . Quests . The Ebon Sanctum . The Scholar , Andewen has traveled to Ebon Stadmont with the intent of studying and investigating the temple , as well as , studying the mysterious language throughout the forest . The Vestige must escort Andewen to the Ebon Sanctum .
Letter to Captain Helane Content . My Dear Captain , It appears I missed you at home . I did , however , have the pleasure of meeting six or so of your men . Tough as they appeared , I ' m afraid they simply couldn ' t hold their liquor . I do hope to make your acquaintance again soon . I really need to thank you for what you ' ve done to my ship and crew . Pleasant dreams . — Captain Lerisa
Berne Clan Brute The Berne Clan Brute is a generic character residing in Galom Daeus , in Vvardenfell . They are vampires , and a member of the Berne Clan . This enemy is always hostile towards the Vestige , and there are no Disguises available to avoid combat .
Leveled Creatures ( Skyrim ) Leveled Creatures are creatures whose health , magicka , and stamina are upgraded as the player gains levels — a feature introduced in . In , not all characters or enemies level up with the Dragonborn : Giants , for example , are always level 32 . Dragons , by contrast , are always leveled . Typically , as the Dragonborn levels up , weaker creatures will be replaced by higher level forms of that creature , for example : Bandits , after a certain level requirement has been met , will start to be replaced with Bandit Outlaw s , Bandit Marauder s and so on . though , certain creatures will be dependent on the place they are encountered in , such as ice wolves being present in winterhold hold , instead of the common wolf found everywhere else .
Nidryne Redas Nidryne Redas is a guard in Venim Manor in Ald ' ruhn . She is one of the guards tasked with preventing the escape or rescue of Varvur Sarethi from a secret room in the manor . She is otherwise uninvolved in any quests , and does not have any unique dialogue . Interactions . Rescue Varvur Sarethi . Varvur Sarethi is being held in the Venim Manor , which Nidryne guards .
Kovan Kren Kovan Kren is a Dunmer Nightblade who can be found in the northeast corner of the main cave after purchasing the spymaster upgrade for Dunbarrow Cove from Dahlia Rackham for 1000 . Wares . He sells armor , buys books , clothing , and potions , but will only buy or sell items from 7 am to noon and from 1 pm to 8 pm . During those times he can be found in the southeast corner of the main cavern , either practicing his Blade skill on the target found there or standing around . Skill training . He provides training in Sneak up to 75 and sells spells 24 hours a day .
Varon Vamori ' s House Varon Vamori ' s House is a location in Bravil and the home of Varon Vamori . It stands opposite the Great Chapel of Mara . This two story house has a large room on the first floor and a bedroom on the second . Varon has two chests in his home , one is leveled , the other is upstairs in his bedroom .
Mystic Moons Imports Mystic Moons Imports is a shop that appears in the city of Vulkwasten in Malabal Tor . Quests . Buyer Beware . " A Khajiiti merchant calling himself Jurak - dar claims to have found a way inside Belarata , a long - sealed Ayleid ruin . "