naist-nlp/zeshel huggingface dataset:
Hlervu Locket Hlervu Locket is an unique amulet in . It is a prized possession of the family of Braynas Hlervu , but was taken from him when he could not pay his taxes . During the quest " The Hlervu Locket , " it must be stolen from within Venim Manor and given back to his owner . Location . The Hlervu Locket can be found behind a locked door in the Guard Quarters inside Venim Manor . It lies open on a chest . Quests . The Hlervu Locket . The Hlervu Locket is a quest item in the Thieves Guild quest . Gentleman Jim Stacey tasks the Nerevarine to act in the name of the Bal Molagmer , who stole from the unjust to give to the needy . The theft of the Hlervu Locket to bring it back to its original owner is the first quest of the faction . codice _ 2
Lord Rhel Lord Rhel was Lord Umbriel ' s steward . He was the second most powerful lord in Umbriel . He lives in Rhel Palace , the greatest of the eight palaces in Umbriel . Appearance . Lord Rhel had the same translucence other lords in Umbriel had . He had a constant shifting of color beneath his skin , square face and voluptuous lips . History . Umbriel Crisis . Lord Rhel held a contest where the best four kitchens in Umbriel took part . The winner would prepare a meal for Lord Umbriel himself . Toel , Phmer , Luuniel and Ashdre were the chefs invited to take part in the tasting . Annaïg , who at the moment worked for Toel , was informed by the skraws about the tastes , fashions , and fetishes Lord Rhel and most of those attending his tasting . She planned that the meal would subtly insult and discomfort those accompanying Lord Rhel . Annaïg also knew that he prided himself on a sort of coarseness of taste , probably imitating Lord Umbriel , who was known to dine on the lowest sorts of matter at times . Rhel had been heard to say that such tastes reflected not the lack of refinement , but the fulfillment of it . Toel was killed by Mere - Glim and Annïg in the middens . They his body near Phmer ' s kitchen to avert suspicion . Lord Irrel decided to put Annaïg in charge of the kitchen . The tasting was held , and Annaïg prepared all the dishes she had designed for the contest . At the end of the day , Annaïg went exhausted to bed . When she woke up , Lord Rhel was staring at her . He inquired how she knew that the first dish would make Lord Ix vomit and make Ghol laugh . He was amused by the suffering of the other lords . In addition , he admitted that each dish was perfect for him . Lord Rhel informed Annaïg that she had won the contest , and that she would prepare a meal for Lord Umbriel . After Annaïg poisoned Glim , Lord Rhel showed her Glim ' s body to identify him . Rhel informed her that he would be cut in pieces and each of the skraw dormitories would get one , to remind them their failed rebellion . When Umbriel was about to arrive at the Imperial City , she poisoned the trees of Umbriel , hoping that it would weaken Vuhon . Vuhon had to absorb Rhel and three other lordsbto keep going on in his body and find the venom ’ s mother .
Egg Poachers Egg Poachers is a Fighters Guild quest in . Walkthrough . After completing the Exterminator quest , talking to Eydis Fire - Eye will start the next quest . She mentions that a couple of ex - miners are stealing kwama eggs from the Shulk Egg Mine and that the mine ' s owner , Dram Bero , wants to make an example of them , insinuating that he wants them killed . The egg poachers are Daynila Valas and Sevilo Othan , longtime town troublemakers . To get to the Shulk Egg Mine , follow the river south - west from Balmora , until seeing a campfire and two egg miners standing outside of the mine . Enter the egg mine and go inside , turn right at the open area , and proceed inside the kwama queen ' s lair and kill Daynil and Sevilo , who are hostile on sight . After killing both of the egg poachers , report back to Eydis to complete the quest and obtain a reward . It is possible to also tell Dram Bero that both of the egg poachers are dead and thus obtain an increase in his Disposition , but this is optional . This quest is especially easy for Bosmer , as they can command a nearby kwama to help them fight Daynil and Sevilo .
Gathering Rat Meat Gathering Rat Meat is one of the Lay Healer quests from Synnolian Tunifus in . Walkthrough . Upon speaking to Synnolian Tunifus , he will tell the player he needs 5 portions of Rat Meat . He will suggest obtaining the meat from the underworks in Vivec city , as rats are abundant there , though rat meat from any source will suffice , Upon obtaining the rat meat , return to Synnolian Tunifus Reward . Rewards for completing this quests are :
Episode 1 : The Lost Treasure Episode 1 : The Lost Treasure is the first episode in that is added with " Return to Clockwork City " expansion . The events take place at the Rift . Stages . Ragged Flagon . Before the victory , Delvin will unterrupt : Reward : three Daring Heist , unlocks Streets of Riften . Streets of Riften . Just before your victory , the Riften Lawkeeper will exclaim : Reward : Three Riften Lawkeeper , unlocks Mistveil Dungeon . Mistveil Dungeon . Reward : Three Mistveil Warden , unlocks Forelhost Front Gate . Forelhost Front Gate . Reward : Three Hallowed Deathpriest , unlocks Forelhost Lost Tomb . Forelhost Lost Tomb . Just before the victory , the following dialogue will occur : Reward : three Weakness ( Legends ) , Sails - Through - Storms . Extra Stages . Thornwell Farm . Reward : Three Relic Hunter , three Ratway Prospector , unlocks the Darkened Forest . Darkened Forest . Just before the victory , the Old Man will interrupt : Reward : three Thornwell Terror . You can either way keep the ring or return it . If kept : If returned :
Racial Motifs 15 , Chapter 4 : Dwemer Bows Content . By Raynor Vanos Kireth says I should write down what I ' ve learned about Dwemer artisans and the styles and motifs of their lost civilization . BOWS Dwarven recurved bows are powerful and can drive an arrow through an oaken board . Though they appear to made of metal , they are not ; the strong yet flexible material they are made from is otherwise unknown , and cannot be duplicated by modern bowyers .
Hirrus Clutumnus ' s Will Content . I ' ve wanted to die for quite some time . Things just aren ' t going right . Never have gone right , really . No one seems to care either , nor even notice I exist . Not that I ' d have much to say even if someone had wanted to be my friend . I ' d make a lousy friend anyway . I ' m probably even boring the person reading this . I ' m certainly boring myself . Not that anyone will ever find this note . Oh , but if they do ! If they do it means that I ' ve been granted my greatest wish ! To be released from this mortal coil . This isn ' t a suicide note , no . That would mean I ' ve taken my own life , and we all know what that means . Who wants that kind of existence , to be reborn on a hill every day , reset as if nothing ever happened ? That ' s even worse than the life I ' m living . Life I ' ve lived ! Yes , yes , yes ! I ' m sure I ' m happy now . The dead me . The me writing this note isn ' t happy at all . Never have been happy , really . Anyway , the purpose of this note is to say to the man or woman who has killed me : " Thank you ! " All I really have is this queer little ring . A wizard gave it to me once , said I reminded him of his dead son . I guess I resemble his dead son even more now . Anyway , he said it would make me happy . Lift the weight of the world off my shoulders or some such thing . Come to think of it , it ' s the only time anyone has ever given me anything . Personally , I think the thing is worthless . Just like me . I tried it for a while , the " Happiness Ring " but eventually I couldn ' t wear it anymore . It made me feel odd - - not myself . I didn ' t like feeling that way so I locked it away . It ' s pretty enough , though . It might fetch a few gold coins at the merchant . Sorry not to leave much more behind . But , my life never really amounted to much anyway , did it ? Yours very truly , Hirrus Clutumnus , deceased
Jarol Estate Jarol Estate is a noble estate northwest of Anvil in Gold Coast . Gates to the estate are locked with a simple lock . Outside of the estate are protected by mercenary forces . Entering the grounds will be considered trespassing . A secret smuggler tunnel leads under the Jarol Estate , it can be entered from the nearby hostel the Withered Rose . Entry to the main manor is locked with a simple lock . A vast system of smuggling tunnels exists under the estate eventually leading to a small cove exiting the Abecean Sea . The tunnels can be entered though a hidden door in the wine cellar and are ridden with several locked gates , wire traps and hiding spots .
Tormented Souls Tormented Souls is a quest available in . This quest is one of three quests within The Bloodthorn Plot quest one must complete to proceed . Orc spirits have risen around Moriseli . The task is to investigate the source of this disturbance . Walkthrough . When talking to Azlakha she will say the souls of the dead are restless and ancient warriors who died in battle against Bretons now rise . Who calls for them and why ? She mentions that Neramo has gone ahead to the fields where the dead roam . Seek him near the doorway and find out what he has uncovered . Head over to the ruins of Moriseli and talk to Neramo . Fight the enemy ghosts on the way . He says there must be someone who has brought all these ghostly figures back , this is no ordinary haunting . He suspects the answer is inside the catacombs . He claims he can open the magically sealed doors and after they are opened , head inside to find a bound Orc spirit , Warcaller Targoth . Talk to Targoth to find out that the necromancer and priestess Drusilla who leads the cult , is dragging their spirits back to this realm . She is using a magical war horn Targoth had in life . When his soldiers heard the call they obeyed it and Drusilla binds them to her will . She must be killed before she sends his soldiers against their descendants . This will free Targoth from her will and then the horn can return his warband to its honored rest . Reach the lower chamber to find Drusilla and eliminate her so Targoth can be freed from her spell . Then take the War Horn from the table behind her and go back to Targoth and speak with him again . He is happy that he is finally free but his warriors still cry out for an end to their torment . He also says he overheard the cultists mention the ruin Carzog ' s Demise and whatever is going to happen will take place there . He then asks for the horn to be placed on his tomb in the next chamber and then his warriors will rest once again . If the Vestige keeps the horn the warriors will be condemned to further degradation . If the Vestige places the horn on the tomb , the warriors return to their rest . After chosing one of the two , leave the ruins and return to Azlakha and tell her what happened . She confirms cultists have been at Carzog ' s Demise and fears all will be needed to end the Bloodthorn plot . She rewards them with Targoth ' s Shield and some .
Quicksilver Ingot ( Skyrim ) Quicksilver Ingot is a smithing material in used to craft and improve various weapons and armor . Smelting . The following materials are needed to smelt a single Quicksilver Ingot : Along with smelting , they can be bought at general goods merchants and blacksmiths . Furthermore , they can be found on enemies as loot .
Staff of Sparks ( Skyrim ) The Staff of Sparks is a staff found in . Effects . This staff allows the wielder to cast a bolt of lightning that deals shock damage , an effect that emulates the destruction spell Sparks . Charge consumed by the staff ' s use is reduced by higher Destruction skill . Crafting . With the addition of the add - on , this staff can be created at Neloth ' s Staff Enchanter in Tel Mithryn . It requires the following components :
Kraala ' s Journal Content . Noise , noise , noise ! I ' m drowning in it ! Those filthy Orcs bang iron and saw trees and break stones all day long . On and on and on ! And even in my own home , stinking Winterborn wander the halls , coughing and wiping their filthy noses . Unwelcome house guests that stink of old deer hides and rot ! They have their uses , but they are few . Too few ! Only the birds give me peace . Their songs rise over the din . And when the racket is drowned out , only the whispers remain . While those sweaty wild - men bumble around in the woods like fools , the birds bring me real information . Secrets . If only I had more birds . I ' d fill the skies with them . Nothing would be beyond my reach ! More birds ? Of course ! What a splendid idea ! I ' ll make more birds !
Scroll of Summon Golden Saint Scroll of Summon Golden Saint is a Conjuration scroll that calls forth a Golden Saint to temporarily fight alongside the caster . Inscription . This scroll ' s inscription reads : BEHOLD ! Characters . The following people possess or sell a Scroll of Summon Golden Saint : Locations . A Scroll of Summon Golden Saint can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Heimlyn Keep ( Online ) Heimlyn Keep is a fort in Stonefalls . It is a Telvanni outpost in Zabamat . Covenant forces have attacked , mistakenly thinking that the fort was under Pact control ( House Telvanni is neutral in the war ) . The attack released an ancient Chimeri curse from the reliquary . Quests . The Curse of Heimlyn Keep . Heimlyn Keep is under a terrible curse . A group of Covenant soldiers attacked , thinking they were assaulting a military target . Instead , they loosed an ancient magic hidden beneath in the vaults . What Was Done Must Be Undone . I ' ve helped the survivors at Heimlyn Keep . Now I need to end the curse . Its mystical corruption emanates from a Telvanni reliquary . ( Enemies are hostile until Mendicant Sulinor is defeated )
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Ovis Velas Ovis Velas is a Dunmer mage found in the Great Bazaar district of Mournhold during the quest " The Summoner . " He carries a key to his family ' s home , Velas Manor , in Godsreach where later his brother Gavis Velas can be found . Background . Ovis Velas is the brother of the much more talented Gavis Velas . He seeks to take the credit for his brother ' s acts , and thus meets his death upon attacking the Nerevarine in the Great Bazaar . Interactions . The Summoner . Ovis Velas tries to bring terror over the city of Mournhold , as his brother does . He attacks the Nerevarine on the Great Bazaar , starting the quest .
Rescue Prisoners Rescue Prisoners is the third quest in < nowiki > ' < / nowiki > s main questline . Walkthrough . After speaking with Almathea , she will tell the hero that the bandits who raided Azra ' s Crossing took with them the villagers , whom they plan on executing . She says their lair is near Ghast ' s Pass . To find the hideout , the Hero must cross the bridge over the river , where they will meet Old Trinket . He will tell the Hero he saw rats heading west , and by following them they will find they head off the road to Delfran ' s Hideout . Once inside , it is necessary to obtain the keys to the cells that the villagers are being held prisoners in . This can be done by speaking to the Chef , who is partially blind and assumes the Hero is a bandit . He gives the key to the cells and some food , asking them to feed the prisoners . The Hero can now release the prisoners . After clearing the cells , the Hero can head to the infirmary , where they will release more prisoners . This will direct them to the training rooms , where another prisoner is held . Continuing on to the interrogation room , the Hero will find another prisoner as well as an Orc , Makor , who says he will repay them someday for freeing him . Upon reaching the center of the hideout , the Hero will find the throne room to be locked behind two doors . They must first kill Lieutenant Jolias and Lieutenant Breser , who both wander nearby , and take their keys to open the respective doors . Going to the throne room , the Hero will find Delfran himself along with some of his guards . After killing them , the first Shadowkey is looted from his body , and the Hero meets two other prisoners , Birgitta and Skelos Undriel . After freeing all of them , the Hero may return to Priestess Almathea for their reward .
Exclusive Disease Resistance Exclusive Disease Resistance is a potion that appears in . Exclusive Potions are the rarest potions , and thus , are the most valuable . Mercantile . The following vendors stock this product : Effects . Gives 20 % resistance to common diseases for 20 seconds . Locations . This potion can also be found in the following locations :
Midiri Berathi Midiri Berathi is a Dunmer residing in Tel Aruhn , in Vvardenfell , under the employ of Magister Gothren . She will be guarding the tower entrance during the quest " Objections and Obstacles . " Interactions . Objections and Obstacles . To get into the tower , the Vestige can either attempt to sneak past her , bribe her , or if attempt to persuade her by playing on her dislike of the Magister ' s Mouth , Ralasa Delvi . Whichever choice is made , when the Vestige returns to Tel Aruhn during the quest " The Magister Makes a Move , " she will have been reassigned to the docks , for which she blames them .
Culmination and Success Content . My dearest fellow followers of the Heritance , It is with overflowing joy that I announce to you the culmination and success of all our efforts . Two recent and very fortuitous discoveries have paved the way for our great victory . Thanks to the work of our Necromancers deep within Naril Nagaia , we have raised up a powerful leader to bring about the end of the Dominion ! — P
Archon Archon is a city in Black Marsh . It is one of several possible locations that the Eternal Champion may discover in . Geography . Archon is connected to two settlements . To the northwest is Portdun Mont , and to the north is Seafalls . History . First Era . The settlement of Archon was formed when the Barsaebic Ayleids of the region settled in the area where Archon , Arnesia , and Thorn are now located . During the Blackwater War , multiple pirates have been seen throughout the Archon coastline . General Lucinia Falco urged the Empire to offer letters of temporary commissions to multiple pirates throughout the coast . Third Era . During the Imperial Simulacrum , the Eternal Champion had at one point visited the city in their quest for a piece of the Staff of Chaos . Fourth Era . At one point in time , a Shadowscale s Training Facility existed in Archon up until their sudden disappearance . The listener of the Cyrodiil ic chapter of the Dark Brotherhood , Alisanne Dupre , talked with Brotherhood member , Rasha about reopening the facility in 4E 187 .
Repentance ( Skyrim ) Repentance is a quest available in . Walkthrough . The quest begins upon entering Darklight Tower . The Dragonborn will be approached by an Imperial Mage , Illia , who has just killed a fellow witch . She says that the tower is evil and she can no longer be a part of its dark order . She asks the Dragonborn to help her travel to the top and kill the leader of the order , her mother Silvia . Accept , and she will set off up the stairs . Illia is a powerful ally , and casts strong ice spikes that deal heavy damage to the many spiders and Hagravens that inhabit the dungeon . Stay in range and back her up to avoid most of the damage . At some point the Dragonborn will reach a master level locked door . If the Dragonborn cannot pick the lock , they will need to venture alone down a side hallway into an inner chamber , where they will be confronted by a witch and a Hagraven . The witch also has the key , and will need to be defeated before returning to Illia . Unlock the door with the key and continue until the top of the tower is reached . Upon exiting the tower onto the courtyard , Illia will tell the Dragonborn her plan to deceive Silvia into thinking they are her sacrifice . The event begins when the Dragonborn sits in the chair . The Dragonborn need not remain seated and may find it advantageous to immediately stand and unsheath before combat begins . Illia will attempt to backstab her mother but will fail , so the Dragonborn will have to quickly overwhelm and help defeat the witch . She has powerful spells , but will focus on her daughter before she targets the Dragonborn . However , the plan can be ignored and Silvia can be immediately killed . When she is dead , Illia will thank the Dragonborn and suggest taking her mother ' s staff , the Staff of Hag ' s Wrath , as payment . Loot the staff , as well as anything of value from the table . Be sure to check the chest in her tent for further reward .
Mercator Hosidus Mercator Hosidus is the steward of Janus Hassildor , the Count of Skingrad . Besides being a rude servant , he is also a necromancer . Interactions . Ulterior Motives . As part of their investigation of the necromancers and the deaths of their two mages , Raminus Polus asks that the Hero head to Skingrad and retrieve a book from Count Janus Hassildor . Mercator is one of the two people the Hero may talk to if they wish to speak to the Count ( the other being Hal - Liurz ) . He lures them outside the City Wall and ambushes them with two other loyal necromancers , after which Mercator Hosidus will die during the battle . He was the second of Mannimarco ' s lieutenants to be killed .
Black Book : Untold Legends ( Book ) Content . As the great ships of men crawled the waves to their destinies , there were , after long years , a number of tales lost in the mists of morning . Even after the forgetting though , wisps of story find ways to receptive ears as even the deepest of secrets never truly dies . When fires burn and the night grows soft in
Jester ' s Clothes Jester ' s Clothes are an item of enchanted clothing in . Characteristics . Jester ' s Clothes is part of the Jester ' s Outfit , which is a replica of Cicero ' s Outfit . It has slightly weaker enchantments and a lower value than Cicero ' s Outfit , but can be obtained without killing Cicero . When worn by a female character , it is much more formfitting than the male version , and is also more ragged in appearance , especially on the hem . It also lacks the collar and lacing down the front , instead being a simple tunic . The female version also has a necklace that consists of a gold chain with three gold medallions . Note that the " necklace " does not take up the neck slot for jewelry ; it is merely part of the clothes .
Shameer ' s House Shameer ' s House is located east of Glarthir ' s House and opposite Tamika ' s House . This three story house belongs to Shameer who is a Novice Marksman trainer and is the only low - level trainer to refer the Hero to a journeyman trainer . On the top floor there are two leveled chests .
Heart of the Wolf Heart of the Wolf is a quest item in . Interactions . Rite of the Wolf Giver . While in search of a cure for lycanthropy , Ettiene of Glenmoril Wyrd instructs the Nerevarine to retrieve the Heart of an Innocent from a sacrificial female Nord to be ceremoniously used at the Altar of Thrond . During the ritual the heart is transformed into the Heart of the Wolf .