naist-nlp/zeshel huggingface dataset:
TouchDrain Short Blade TouchDrain Short Blade is a Destruction spell available in that temporarily lowers the value of short blade . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Stone Cold Stone Cold is a quest available in . Background . The Bosmer want to settle in Shadows Crawl . However , the Hollow Watchman does not want them there . After killing several watchmen throughout the quest , the Vestige must choose to destroy the Hollow Watchman , or order the Bosmer to leave .
Clockwork Apostle Poetry Collective Content . Forward by Lector Trivura As an ongoing experiment to strengthen the academic integrity of our younger apostles , an initiative of the abstract concept of " creative thought " was undergone . As all calculable results continued to prove inconclusive , the project was deemed unsuccessful after a six - week trial . Here is a selection of the poetry that resulted from this initiative , collected for future analysis . < nowiki > * * * < / nowiki > < poem > An Ode to a Factotum The brass body of your gleaming unit The functions with which you operate All set in perfect regulation Which you ' ll gladly state You clean our streets and sell our wares Manage our registries and dead You cook our meals and run our banks All these functions in your head ! But from where are you created By our all - knowing Lord Seht ? Why can we not enter those chambers Did he lock them and forget ? But we Apostles know the truth For silence gives birth to the intrepid mind Mysteries are created to be solved So I will unlock the riddles of your kind ! < nowiki > * * * < / nowiki > The Wrong Numbers I know that in a fortnight The market ' s prices will rise And I know where to go To find the most sturdy surprise My head is filled with numbers But they ' re all simply wrong They ' re prices and people and sales I know they don ' t belong I should think of the numbers That tell of order and sequence But they refuse to stay for long And they only make me tense ! I want to be an apostle Who can make my family proud But all these wrong numbers They ' re all that I ' m allowed < nowiki > * * * < / nowiki > A Soaking Bed Musty sheets on a soaking bed They smell of mold and oil My sister keeps coughing at night I can ' t help her , I ' m useless I ' ve always just been useless Magic gathers in my hands one day Warm and bright and filled with hope And every day I study the machines Their cogs and gears and parts I learn their secrets eagerly I ' m finally noticed , I ' m finally free I enter into the world above I study and listen and do as I ' m told A new name for my new life I will walk this path before me Whispers follow me but I do not listen I ' m now a stranger in my childhood home I know it ' s selfish not to return But the memories linger of that soaking bed Of that endless cough I cannot ease < / poem > < Note : The last poem in this collection does not follow the required rhyming pattern which poetry entails . Still , in the interest of generating free expression and the creative process ; it was found to be acceptable within the given parameters >
Huleen ' s Hut ( Quest ) Huleen ' s Hut is a quest that can be obtained from Edwinna Elbert in Ald ' ruhn . Detailed walkthrough . There have been some disturbances at Huleen ' s hut . The assignment is to find out what they were . Travel to Maar Gan and talk to the guards for directions to Huleen ' s hut . They will say it is Southeast of town . Head to the hut and a scamp will attack . Kill the scamp and take the key from its corpse . Head downstairs and unlock the cupboard door either using the key the scamp had , the key in the next to the common robes on the floor , or pick the lock . Huleen ' s naked apprentice will be found inside who will explain that he was trying to be a powerful wizard and prove he ' s good at conjuration . Return to Ald ' ruhn to complete the quest .
Arrow of Wasting Spark Arrow of Wasting Spark is an enchant ed arrow intended for use with bows . It increases an adversary ' s susceptibility to shock while simultaneously inflicting shock damage . Enchantments . Enchantment ID : codice _ 1 Both effects are cast when strikes on touch : Acquisition . The item can be found in the following :
Morkul Gatekeeper Morkul Gatekeeper is a creature card in . Acquisition . Morkul Gatekeeper can be purchased for 50 soul gems . Strategy . Morkul Gatekeeper is frequently seen in Orc decks , but can be effective in almost any deck . Its low cost makes it easy to play early in the game , and its + 2 / + 0 summoning boost can be used to bolster any card in play . This card is useful for taking out fairly tough opponents in the early game , and its Prophecy keyword make it a valuable asset when the player is being attacked .
Lund ( Skyrim ) Lund was a Nord farmer whose corpse can be found inside Lund ' s Hut , accompanied by two skeevers . Cause of death . The cause of his death is unknown , however the presence of skeevers and a bottle of poison on a table could be clues to the cause of his demise . There is also a silver ring atop of the grave outside his house along with an offering of apples , a hat and a flower . If the Spectral Assassin is summoned , he will state " " I can smell murder in the air " " if Lund ' s hut is entered , implying that Lund might have also been murdered .
Illusion Training Illusion Training is a quest in . Trainers . In Illusion , the low - level trainers are Hil the Tall , a priest at Cheydinhal ' s Chapel of Arkay , and Jantus Brolus , who lives in Istrius Brolus ' s house in Bruma . The medium - level trainers are Carahil at the Anvil Mages Guild and Kud - Ei in the Bravil Mages Guild . Walkthrough . After reaching an Illusion skill of 70 , the Hero will be sent , by any of the above trainers , to Martina Floria at the Arcane University ' s Chironasium . The Hero will have to have completed all the Mages Guild recommendation quests in order to get access to the University , as it is limited to members of Apprentice Rank or higher . Once the Hero can access the campus , Floria will tell the champion that she wants ten Welkynd Stones before she will train them . These aquamarine stones , which fully restore the Hero ' s Magicka , can be found almost exclusively in Ayleid ruins . However , they are not always in sufficient numbers to fulfill Floria ' s demands in a single trip . The stones are most plentiful in the Necromancer lair Wendelbek , between the northern headwaters of the Panther River , as fifty - eight stones are spread out over four levels .
Mnemoli The Mnemoli ( sometimes Mnemo - Li ) is a Magna - Ge or type of Magna - Ge that only appear during Dragon Break s , frequently called " un - time " in these contexts . During this time a blue star appears in the sky , marking them as both similar and different to the other Magna - Ge . The Mnemoli have been called both a single entity and a group of entities . The Mnemoli ' s association with Dragon Breaks mean that they can be used to perform specific acts during a Dragon Break , which have been implied to be part of how the Selectives split Akatosh from Auri - El . The Mnemoli are acknowledged by few cultures on Tamriel , with only the Psijic Order giving them much regard ; they are noted to be the cause of a pilgrimage to Veloth for them during Dragon Breaks . However , they may be held in reverence by the Magna - Ge themselves , who potentially consider their state of being outside of time one of " harmony . " They are referred to as the " keepers of the Elder Scrolls . " Function . The Mnemoli function as the writers of the Elder Scrolls . They do this by collecting the " songs " produced by the music of Nirn . They shape these songs into realities that can be written into the Elder Scrolls . The Mnemoli then distribute these in the Elder Scrolls as possible realities . However , as not all of the possible realities work together without contradicting , they must be validated by the Hero - Event function described by Zurin Arctus .
Menhir Stoneskin Menhir Stoneskin is a gargoyle group boss residing in the Valeguard Tower . Summary . It has two AoE attacks : stomping attack and roaring attack . The second one inflicts the Petrifying Bellow effect for 6 seconds . It also summons Carved Ravager s and Carved Mage s .
Wabbajack ( Skyrim ) The Wabbajack is the Daedric artifact of Sheogorath , a mysterious staff that casts random spells ranging in effect from the complete disintegration , to the transformation , or empowerment of the target . These abilities are able to completely alter the course of battle in one of any number of ways . The Wabbajack is one of five Daedric artifacts made by the Daedric Prince of Madness , Sheogorath . Its rogue nature is a reflection upon Sheogorath ' s own chaos , choosing at random to either help or hinder those he encounters . Acquisition . The Wabbajack is given to the Dragonborn after the completion of Sheogorath ' s quest The Mind of Madness . Follower level . Transforming a follower with the Wabbajack and letting them change back is currently the only way to force a follower to level up to match the Dragonborn ' s level on the Xbox 360 and PlayStation 3 versions of " Skyrim " . Characters in " Skyrim " are usually locked at the level at which they are first spawned ( when they were first encountered ) . On the PC it can be corrected with console commands . This method does not work with housecarl s , however . Note : If patch 1 . 6 ( or higher ) is installed , then this is no longer an issue for any of the versions of " Skyrim " ( Xbox , PS3 , or PC ) .
Sotha Sil , Dome of Serlyn Sotha Sil , Dome of Serlyn is a location found in . It is an uninhabited large domed room within Clockwork City , that the Nerevarine must go through during the main quests . The room contains a mechanical hub , with a door that opens intermittently . Inside two or three hostile Fabricants are waiting . A lever on the side of the hub opens the other doors inside , that leads through a tunnel to the Hall of Sallaemu . Quests . The Mad God . The Nerevarine must travel through the city and confront the supposedly insane Sotha Sil .
Narwende Narwende is a Altmer residing in Seyda Neen on Vvardenfell . She may also be found in Saint Delyn ' s Inn in the Saint Delyn Waistworks in Vivec City . She has no unique dialogue . Interactions . Divine Conundrum . After Azura has finished possessing Tanisa Drothan , who is standing beside her , Narwende will kneel down to check to see if she is alright .
Captain Zugnor Captain Zugnor is an Orsimer captain of the Orsinium city guard . Interactions . A King - Sized Problem . The city of Orsinium is dealing with a hostage situation in their Temple of Ire . The Vestige is asked to handle the invasion of Orsinium by Malacath Fanatics .
White Rose Guard ' s Journal Content . 12th of Frostfall The prison has been on high alert for days and the prisoners are on edge . They keep asking me what ' s going on but I don ' t even know myself . The commander is supposed to give us a briefing soon . 18th of Frostfall It ' s official . . . we ' re being recalled and have been instructed to take everything of value with us . The commander told us not to bother much with the prisoners , as they wouldn ' t be able to leave even if they wanted to . I heard a rumor he performed a ritual to seal them in here forever . Seems an unnecessarily cruel fate , even for criminals . 20th of Frostfall I was ordered to load all the supplies for the quartermaster but I couldn ' t bring myself to leave the inmates with nothing . I ' ve managed to hide some food and equipment around the prison and I intend to give this book to General Raetus when I leave so he can find it . He was my commanding officer before he was court - martialed and he always treated me with respect . It ' s the least I can do .
Black - Briars The Black - Briars are a family faction that reside in Riften . They are led by Maven Black - Briar , the head of the family . They reside in Black - Briar Manor , next to the Temple of Mara and just in front of the secret entrance to The Ragged Flagon - Cistern . The Dragonborn will interact with several members consistently throughout a variety of quests within . Background . The Black - Briars have always been a powerful and affluent family in Riften , and have been in careful and ultimate jurisdiction over the city ' s cultural and ethical affairs , decisions , and industries with the purpose of controlling as much as they see fit to their own gain . Of all the members , Maven Black - Briar is the family matriarch who uses everything within her grasp to all of its possible efficiency and usefulness to further herself , her family and her successful business , Black - Briar Meadery . Jarl Laila Law - Giver and The Rift Hold ' s guards are kept deep within the Black - Briars ' pockets ; they even hold influence within the spheres of the Thalmor , the Thieves Guild , and even the Dark Brotherhood , which shows that they have made many allies in various places within Tamriel , whether through friendship or extortion . Members ( Skyrim ) . The family consists of Maven Black - Briar , her two sons , Hemming Black - Briar , Sibbi Black - Briar and her daughter Ingun Black - Briar . Maven Black - Briar . As leader , Maven is the one who has paved the way for her family to prosper and grow within Skyrim . She cares for none , and has faith in just as many , believing in nothing but the rule of cause and effect . She uses this as her weapon , and will not hesitate to have anyone that stands in her way taught a lesson either by the Thieves Guild , or even the Dark Brotherhood . Hemming Black - Briar . Hemming Black - Briar has a pompous personality , obeying his mother ' s every wish and whim while proclaiming himself to be among the most skilled of both swordsmen and merchants alike . He has great ambition , and wishes to bring Black - Briar Meadery to the whole of Tamriel one day . Sibbi Black - Briar . Sibbi Black - Briar is arguably the most infamous member of the family , bringing much dishonour and shame to the name of Black - Briar , and is known for using Maven ' s wealth for his dark indulgences . He is currently imprisoned within Mistveil Watch after killing the brother of his ex - fiancée , Svidi , and has also been known to frequent adultery . Ingun Black - Briar . Eccentric and rather morbid , she is the member who is least interested with the family business . She works with Elgrim at his shop , Elgrim ' s Elixirs , and hopes to be a skilled alchemist someday . She will talk to the Dragonborn about what exactly she finds so fascinating about alchemy , stating that she finds an excitement within seeing toxins shut down a person ' s body , and that there ' s a beautiful irony in how the world around her provides the means for both life and death .
Shrine Marksman Skill Shrine Marksman Skill is a Restoration spell in that temporarily increases the value of marksman . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Barthel Gernand ' s House Barthel Gernand ' s House is the residence of Barthel Gernand and is located within the village of Cropsford . This small cottage has one large room divided into a dining room and a bedroom . There is a large fireplace with a couple of chairs in front of it . There are several barrels , crates and other storage containers with miscellaneous items . There is nothing of value in them or in the unlocked chest . Quests . Goblin Trouble . The Hero has met Barthel Gernand on the road southeast of the Imperial City . He and his family wish to build a settlement at Cropsford , but have been unable to do so thanks to marauding goblins . One should talk to Mirisa about how to clear the goblins from the settlement site .
Dylora ( Shivering Isles ) Dylora was a Dark Seducer in the service of Sheogorath , and commander of her kin in the Daedric Forces of Madness . During the Fourth Era Greymarch , she led the Mazken in their fortress of Pinnacle Rock in the Shivering Isles . Over the course of the Greymarch , an attack was launched on one of the strongholds of Madness . This stronghold may or may not have been Pinnacle Rock . If so , then Dylora led the Dark Seducers in defending their base after they were tricked by the traitor duke Syl , who let the Forces of Order enter . Eventually , Order would succeed in taking the base , and Dylora was captured . Interactions . The Helpless Army . She would later be freed by the Hero of Kvatch and her lieutenant , Adeo , only to fall along with the rest of the Seducers when Order cut off the flow of the Wellspring of the Mazken . The Hero managed to defeat Order ' s forces and free the Wellspring , reviving the Dark Seducers . Dylora thanked the Hero , and rewarded the them with the armor of the Mazken and the ability to summon Dark Seducers before his departure back to Sheogorath .
Bervaso Thenim Bervaso Thenim is a Dunmer Apothecary at the Molag Mar Temple in the Molag Amur region of Morrowind . He is a novice member of the Tribunal Temple , and trades in alchemy apparatuses , ingredients , and potions . Bervaso wears expensive clothing , wields a Steel Staff of Peace , and carries a copy of " 36 Lessons of Vivec , Sermon 2 , " an alchemy skill book . He is not involved in any quests . Services . Merchant – Alchemy apparatuses , ingredients , potions Equipment . This character uses or carries the following : Attributes . This character uses the following :
Sanguine Golden Wisdom Sanguine Golden Wisdom is a Restoration spell in that temporarily increases the value of the alteration skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Hunter ' s Journal Content . Hunter ' s Journal # 1 . After trailing the beasts for several days , I think we ' ve finally found their lair . It seems like their den is further in this cave . There may be more of them than we first thought , but after seeing the strange columns and pipes , there may be some sort of ruin here . My Gran always said those places were full of treasures just waiting for the first person to find them . We ' ve decided to make camp and try to clear out the animals and see if there is anything worth taking . Hunter ' s Journal # 2 . Tracked down a small den of bears today . Their pelts are in fine condition and should fetch a good price . Going to set up camp for the night and kill the beasts in the morning . Hopefully we can get by on the few arrows we have left , or I may have to fall back on my blade .
A Father ' s Promise A Father ' s Promise is a quest available in . Walkthrough . Upon speaking to Treethan Dailithil , she will appear distressed , informing the Vestige of the current unfortunate events within the community : Afterwords , the Vestige will need to locate the militia , which can be found a short distance west of Tanglehaven . However , all that will remain of the militia will be a pile of charred bodies . Examining the bodies will reveal that there is a melted amulet within the pile . The Vestige will need to take this amulet as proof back to Treethan Dailithil . Once the amulet is taken , a voice will arise in the distance ; it is Firwin , who can be found to the far left of the charred bodies beside a rockface . Upon being spoken to , she will respond with : Firwin will then lead the Vestige to the spring , which contains the Aspect of Hircine . Activating it will allow the Vestige to speak to the aspect : The Vestige can then speak with Firwin , who appears to be fully disheartened : Immediately after speaking to her , she will transform into a Werewolf and run away . The Vestige will need to speak to Dialithil , who can be found along the bank of the river located a short distance south of the spring . She will appear to be holding her arm as though injured , and will say : Immediately after this , Dialithil will kneel down , and Firwin will appear , asking what has been done to her . Firwin will then run across the river , with her mother trailing behind in an attempt to convince her to stop . She will then double over in exhaustion after a few seconds of chase . The Vestige must continue to follow Firwin to the spring , who will be faced with Thulendor in his beast form . She will then transform into a werewolf once again , thus beginning the battle . However , she will become human again within a few seconds during battle , kneeling down . Once Thulendor is defeated , Firwin will regain her strength and run towards the spring containing Hircine ' s Aspect , declaring that the blood gift has been paid back , and demanding Hircine to leave them . She will then run back to find her mother , only to realize that she has disappeared . Panicking , she calls out for her , but to no avail . Then , she will find her mother beside a boulder , unconscious and lying down . The Vestige will need to speak with her again , to which she will respond with : She will then reward the Vestige with the Greaves of the Wolf - Father and 298 , completing the quest .
The Winking Skeever The Winking Skeever is an Inn located in Solitude . It ' s owned by an Imperial named Corpulus Vinius . History . Corpulus Vinius says that the reason the inn has such a curious name is because , when he was a child , he had a pet skeever that would wink at him , noting that skeevers used to be much smaller . Thus , he named the inn as such .
Lady in the Cistern : Quen ' s Theory Content . We read translations of old Yokudan texts at my academy . I think the lady in the cistern is a depiction of Hazadyya Sea - Queen . She was well - known and respected among her people ' s descendants , and Prince Hew may have read her Lost Islands of Old Yokuda . Also , the creature wrapped around her is a sea serpent . This means the " queen of the sea " watches over the water supply for the only free port of Hew ' s Bane , as though it were a colony of Old Yokuda itself . Pompous symbolism - wortly of Prince Hew himself . - Quen
Bereditte Jastal Bereditte Jastal is a Breton bookseller residing in Thirsk . He is an author whose most notable works are " Thirsk , a History " and " Sovngarde , a Reexamination " . Interactions . The Mead Hall Massacre . After becoming Chieftain and defeating the Udyrfrykte , Bereditte will give the Nerevarine the book " Thirsk , a History - - Revised " . Betrayal At Brodir Grove . The Nerevarine will have to purchase the book " Sovngarde , a Reexamination " from Bereditte .
Kireth ' s Journal , Page 10 Content . I wish I could spend more time in here . I see evidence of some kind of massive machine , but I don ' t have time to pry open all the doors and look for it . Stupid journal binding ! Why do my pages keep falling out ? You know , it ' s a pain locating these ancient ruins . They ' re always in the most inconvenient places . Once you find them , though , exploring is so worth the effort . I ' d give up the Mages Guild entirely if I knew where all the ruins were . Then I could spend all my time exploring .
Fardir ' s Folly Fardir ' s Folly is a large Ayleid Ruin located in northeastern Reaper ' s March , north of Fort Sphinxmoth . It is inhabited by a group of raiders led by Ravo Peltrasius . There are more than a dozen bookshelves in the ruin , including the Colovian Deserter ' s Journal , as well as a Skyshard and an Ayleid Well .