naist-nlp/zeshel huggingface dataset:
Verner and Annekke ' s House Verner and Annekke ' s House is the home of Annekke and Verner Rock - Chucker who reside and work at Goldenrock Mine in Darkwater Crossing . It is a cozy little house , with a small table in front of a fireplace . The residents can often be found inside the house sitting around and chatting . Outside the house , Imperial or Stormcloak soldier s patrol the area ( depending on which side is chosen during the civil war conflict ) .
Knights Mentor The Knights Mentor are the holy Knights of Julianos . In - game description . " The Knights Mentor are brothers and sisters to the School of Julianos . While they do research and expand the libraries of the School , we protect them . And , in turn , they share their expanded knowledge with us . It is a perfect relationship and benefits us each equally . Naturally , only those of exceptional military skill and demonstrated loyalty to the School and God Julianos are considered for membership into the Knights Mentor . "
Bjorick Bjorick is a Nord found in Hrogar ' s Hold . He is the son of Hrogar and Edwina , and Gar ' s brother . Interactions . Kinsman ' s Revenge . Gar has been taken captive by the goblins , and Fafnyr was wounded in the fighting . The Nord warrior seeks revenge against the hated goblins and their spider allies .
Junal - Lei Junal - Lei is an Argonian acrobat living in the Ascadian Isles region of Vvardenfell . He can be found outside his house , one of the largest residences in the town of Pelagiad , tending to his Corkbulb garden both night and day . Junal - Lei wears common clothing , and although the door to his home is locked , he does not carry a key . He does not offer any services , and is not involved in any quests . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Gold Coast Guide , Part One Content . The Gold Coast : Retreat for the Longhouse Emperors By Astinia Isauricus , Publication Date : 8th Rain ' s Hand , 2E 566 The Gold Coast serves as a wonderful destination for travelers that seek the most interesting sights in Cyrodiil and enjoy the fine weather and sandy yellow beaches of Anvil . While caution is always warranted whenever traveling abroad , the visionary polices and leadership of Emperor Leovic have dramatically increased safety across our shores . The Emperor himself often vacations with us , and there is no better time than now to take that trip you ' ve always desired to the temperate Gold Coast . With bright sun and clear waves , the Gold Coast enjoys a pleasant climate fueled by warmer currents from the Abecean Sea . We offer a verdant paradise perfect for a hearty sort looking for true adventure on a reasonable budget . The Imperial Navy , tasked by our great Emperor with patrolling the Abecean Sea and ensuring safety and security across the region , makes its home port in Anvil , and no pirate dares challenge our Emperor ' s might . His capable , well - armed navy and accomplished soldiers ensure your safety . This guide will familiarize you with the Gold Coast ' s history and its many wonderful travel destinations . < nowiki > * * * < / nowiki > A Fertile Land Bound by Two Great Rivers Two rivers of significant size border the Gold Coast . To the north , the Brena River separates Cyrodiil from Hammerfell , and to the south , the Strid River marks the border with Valenwood . Both rivers are crucial trade routes to the interior of the continent . In years past , numerous pirate clans laid claim to both rivers , but the presence of the Imperial Navy has put an end to such activities . To truly appreciate the scale of our great rivers , one must witness the bustle of good - laden galleons sailing up and down the Brena and the Strid at the peak of trade season . While we welcome you to sail our rivers in summer , we advise against winter visits . In those months , humidity and fog make the rivers most unpleasant . < nowiki > * * * < / nowiki > The Beauty and Mystery of the Western Uplands Much of the Gold Coast interior consists of rocky highlands and low mountains dotted with trees , including dense oak , beech , and ash forests in the foothills . These areas make for perfect hiking tours or guided expeditions to our many ancient ruins , which are of particular interest to scholars and historians . As much of Colovia ' s wealth comes from logging , our lumber magnates maintain operations across the Gold Coast . Colovian wood remains in great demand for construction and weaponry . Our highlands are also prone to heavy seasonal fog , which has sparked a number of superstitions , including tales of " bull men " stalking our ruins ! While these are merely rumors spread by bandits inhabiting the highlands , we do suggest you carry weapons or travel with an armed escort . In the Gold Coast , your safety is our paramount concern , and we work hard to make your stay as pleasant and enjoyable as possible .
Fort Doublecross Fort Doublecross is located northeast of Leyawiin . It ' s a three - sectioned necromancer dungeon . Lying in the swampy Blackwood region , Fort Doublecross is lush with vegetation . Green stain cup are scattered around the periphery of the fort and a patch of Tiger Lily are by the entrance with a few somnalius frond . To the southwest , in the swamp , three rare and impossible to harvest Pitcher Plant s surround a Nirnroot . Another Nirnroot lies a little to the southeast , across the swamp and behind a tree . Unusual for eastern forts , both outside staircases are intact , and most of the three circular balconies . There is also a chest that can be hard to see hidden in the northern section of the second level in a pile of rubble . There is a 10 % chance that an Orcish Adventurer will spawn inside Fort Doublecross . The Adventurer , like all others , will not be hostile . However , if you choose to kill the Adventurer , they do carry leveled items that might be of value .
Memory Wraith Memory Wraith is a creature card in added with the " Return to Clockwork City " expansion . Acquisition . This card is acquired during Act 3 of " Return to Clockwork City " . Strategy . This card is best used against a player that has Alduin in their hands , because it banishes the opponents discard pile . It is also a relatively strong card to use in any deck .
Draren Thiralas Draren Thiralas is a Dunmer Commoner who lives in Seyda Neen . Background . He owns a house in east Seyda Neen and is a frequent customer of the tavern above Arrille ' s Tradehouse . He appears to be one of the better - earning residents of the town judging from his Imperial - style middle class home . He owed 200 drakes in taxes to Processus Vitellius , which he paid on time .
Trels Varis Trels Varisis a Dunmer journalist who can be found in the Secret Office inside Craftsmen ' s Hall in Godsreach , Mournhold . Background . Trels Varis is publishing " The Common Tongue " , where uncomfortable news about King Helseth are made public . These activities have put him in danger of persecution by the King , who does not like the nasty rumors about him being spread . Thus , Trels Varis hides in the Secret Office and reacts unfriendly to unwanted visitors . Personality . According to his own words , Trels Varis values truth very highly , which can also be seen in his efforts to make some facts and suspicions about the new King public in " The Common Tongue " . Supporting good causes is very important to him , as suggesting a noteworthy donation to the Widows and Orphans Fund persuades him to stop his publications . He also cares a lot about his elderly parents , whom he tries to protect . Family . Trels Varis is the son of Gee - Pop Varis and Granny Varis . According to his mother and the information gathered from Mournhold ' s citizens , he must have several siblings and at least one brother , as Granny Varis refers to Trels as " one of my sons " . He seems to be the only one of his brothers and sisters who has not left the town , but he keeps his whereabouts a secret even to his parents and seems to have spread the rumor that he , too , was out of the country . Interactions . Muckraking Journalist . King Helseth Hlaalu wants the Nerevarine to put a stop to the publication of " The Common Tongue " . They are to find the publisher , Trels Varis , and end his activities by any means .
Thalmor Embassy ( Legends ) Thalmor Embassy is a support card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . This card is acquired through " Heroes of Skyrim " card packs , via in - game rewards or in - game purchases . Strategy . The use of the card is very powerful . All Dark Elves cost 1 less , and , since this card is a support that is ongoing , you cannot be damaged by actions , unless the support is destroyed .
Corbolo River The Corbolo River is the lower portion of the Reed River . It flows through the Nibenay Basin , under the Yellow Road , and into the Niben Bay . There are five Nirnroot locations along the river ; two on either side of the river entrance , one beside Fort Cedrian , and two on either side of the Hestra Rune Stone .
Mirabelle Ervine Mirabelle Ervine is a Breton mage and the Master Wizard of the College of Winterhold . She is the author of the note " Per Your Requests " . Background . Serving as Master Wizard , she is in charge of the day - to - day operations of the college , as the Arch - Mage ' s duties often keep him occupied . Among these duties , she greets all new apprentices to the College , giving them complementary robes , showing them their sleeping quarters , and giving them a tour of the entire college , minus the Hall of Countenance . Mirabelle is not close to a lot of people other than Savos Aren , the Arch - Mage , but she is respected for the most part by her fellow College members . She is a stern woman and spends most of her time reading in the courtyard . Interactions . Joining the College . When Faralda lets the Dragonborn across the bridge , they will meet Mirabelle , where she is in conversation with Ancano . After their discussion is over , she can be talked to receive a Novice Hood and Novice Robes of Destruction and a tour of the exterior of the College . Revealing the Unseen . When asked about the Staff of Magnus , she replies that the Synod was at the College recently , looking for magical artifacts , and were under the impression " that we had it in a closet somewhere , " and she tells the Dragonborn that the Synod went to Mzulft , if they want to look for them . Containment . After Ancano kills Savos Aren , Mirabelle sends the Dragonborn out to look for him , as well as destroy the magic anomalies that have infested Winterhold . The Staff of Magnus . Following " Containment , " and reporting to her that the Staff of Magnus is in Labyrinthian , Mirabelle will give the Dragonborn the door knocker needed to enter Labyrinthian , as well as Savos ' amulet . When the Dragonborn returns from Labyrinthian with the Staff in hand , they can ask where Mirabelle is , and Tolfdir will reply that she sacrificed herself to get the others to safety , and out of Ancano ' s reach . Afterward , Tolfdir replaces Mirabelle as Master Wizard .
Afflicted Refugee The Afflicted Refugee is a randomly encountered male , wandering the roads of Skyrim . Speaking to him causes him to become offended at the player , claiming that the player is " ogling the grotesque . " He is referring to his own skin , which is covered in black encrustations . Interactions . The Only Cure . Further conversation reveals that he is infected with a disease , which he claims to be a plague . He also claims the disease would have killed him years ago , if not for Peryite ' s protection . He is leaving Skyrim to return to his home in High Rock because the Afflicted " shepherd " has lost his way and he wants to get as far away as possible before Peryite removes his favor . After this , he sends the Dragonborn to locate a Khajiit man named Kesh the Clean , which begins a Daedric quest . If the Afflicted Refugee is attacked , he will attempt to use vomit as a weapon .
Gauldur Blackblade The Gauldur Blackblade is a leveled unique Ancient Nord Sword in . Acquisition . It can be obtained in the ruins of Folgunthur by defeating Mikrul Gauldurson during the quest " Forbidden Legend . " Smithing . The Gauldur Blackblade can be upgraded with a steel ingot and the Arcane Blacksmith perk . As with all Honed Ancient Nord weapons , it benefits from the Dwarven Smithing perk , which doubles the improvement . Enchanting . All variants of this weapon bear the following enchantment : Although the Gauldur Blackblade is a unique item , it can be disenchanted to learn its effect . Levels . The damage , weight , and value , as well as the magnitude of the enchantment , are based on the level the Dragonborn starts the related quest . The best possible version is available at level 36 . The sword ' s level is chosen the first time the Dragonborn enters Folgunthur , so if they have completed any quest which sent them to this dungeon before , the blade will be in that level , not the current level .
Spectral Warhound Spectral Warhounds are creatures in . Found accompanying spectral Draugr in the Labyrinthian , they attack on sight with a melee bite . Interactions . The Staff of Magnus . The Dragonborn needs to retrieve the Staff of Magnus from within Labyrinthian and return with it to the College of Winterhold .
Blade of Haafingar Blade of Haafingar is a semi - unique weapon in . This weapon is one of several Thane weapons awarded after becoming Thane of the respective hold , in this case Haafingar . Properties . All of the weapon ' s properties except the name are randomly generated . Appearance . The weapon ' s appearance matches that of a generic weapon of the same type and material . The weapon will also bear a colored glow and pattern appropriate to the enchantment . Acquisition . The Blade of Haafingar is awarded by the Jarl of Solitude , Elisif the Fair , after the Dragonborn becomes an honorary Thane . To become Thane the following conditions must be met : Smithing . This weapon is semi - unique and may not be crafted ; however , an identical version can be crafted with the generic material and a matching enchantment applied . The weapon may also be titled with the same name during enchanting . The upgrade material is dependent on the material that was used in crafting the weapon .
Necrotic Orb Necrotic Orb is an Undaunted ability in the Undaunted skill line in . It becomes available at Undaunted Rank V . Morphs . Mystic Orb . Project a globe of annihilation that floats forward , dealing _ _ Magic Damage to nearby enemies . An ally can activate the Magicka Combustion synergy , causing the orb to explode for _ _ Magic Damage and restoring _ _ Magicka instantly and _ _ more over 10 seconds , plus additional Magicka based on number of enemies hit . Orb also restores Magicka instantly when it explodes . Energy Orb . Project a globe of regeneration that floats forward , dealing _ _ healing to nearby allies . An ally can activate the Healing Combustion synergy , healing themselves for _ _ and restoring _ _ Magicka over 10 seconds , plus additional Magicka based on number of allies healed . Heals allies instead of damaging enemies .
Jon Hawker Jon Hawker is a Redguard trader and layman for the Imperial Cult who can be found in the cave of Nammu . Interactions . Ring in Darkness . Jon Hawker is friendly when encountered , requesting aid to escape his imprisonment . He will tell of being a trader who was attacked and taken prisoner to be sold as a slave . He requests help in the form a Divine Intervention scroll . Giving him the scroll will result in the following reward : He will not be encountered again after this . Dialogue . Divine Intervention
Ulfgar Fog - Eye Ulfgar Fog - Eye is the Nord keeper of the Anvil Lighthouse . He owns a house nearby . Interactions . Following a Lead . The Hero must get the key to the Lighthouse basement from him in order to figure out who has been targeting the wrong people to kill in dead drop quests .
Scrawled page Content . I don ' t know how long we ' ve been down here . Father came down to find us , but those things captured him as well . I asked him if he ' d seen Mother or Mani , but I don ' t know if he could even hear me . One of those big bugs bit him when he tried to get free and now he ' s feverish .
Baleful Glower Baleful Glower is an Illusion spell that increases the caster ' s chance of evading physical attacks . This includes hand - to - hand combat and melee or ranged weapons , but has no affect on magic . Acquisition . This spell is not available for purchase in or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console :
Hides - His - Foot Hides - His - Foot is an Argonian Slave residing on the Dren Plantation . He belongs to the plantation ' s owner Orvas Dren and can be freed during the quest " Free Hides - His - Foot . " Interactions . Free Hides - His - Foot . Ilmeni Dren has requested the Nerevarine free the slave Hides - His - Foot from the Dren Plantation . He must then be accompanied to Sterdecan ' s Farmhouse north - east of the plantation . Services . Hides - His - Foot serves the Nerevarine as Follower during his related quest .
Balgruuf ' s Greatsword Balgruuf ' s Greatsword is a steel greatsword and quest item in . Quests . Greatsword for a Great Man . Adrianne Avenicci forged a sword for Jarl Balgruuf the Greater of Whiterun and asks the Dragonborn to deliver it to her father , Proventus Avenicci .
Pariah ' s Pinnacle Pariah ' s Pinnacle is a player home in . It is a large Orsimer style home located near the Maelstrom Arena in northern Wrothgar . Acquisition . Pariah ' s Pinnacle was only made available through the Crown Store for a limited time from December 7 , 2017 – January 2 , 2018 .
Gedna ' s Refill Gedna ' s Refill is a unique Restoration ability in that restores caster ' s magicka , health and Fatigue over time . Effects . All effects are constant on self : Creatures . This ability is used by Gedna Relvel , a powerful lich whose tomb is in the Old Mournhold , Temple Sewers . Acquisition . Although this ability not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Ultimate Ultimate is a special resource in , it is separate from Health , Magicka , and Stamina . Ultimate is depleted only when using Ultimate skills gained through class or race skill lines . Ultimate is gained during combat and when using skills . Ultimate skills cost a specific amount of Ultimate to activate , additional Ultimate can be gained through good use of skills in combat and by purchasing certain passive skills .
Douglas Goodall Douglas Goodall was a developer for several games . Douglas worked from January 2001 to June 2002 with Bethesda Softworks . He worked on the development of . Out - of - game texts . Goodall contributed several Out - of - Game Texts to the series , including the following .
Rozenn ' s Dream Rozenn ' s Dream is a quest available in . Walkthrough . Ingride mentions Rozeann , her daughter . She had a vision in her dream — a cultist standing over her , reading a scroll . It ' s on Nightmare Crag ! She tries to go but the Vestige says Ingride is in no condition to go after her . They promise to look for the scroll and do everything they can for Rozenn . Follow the marker to Nightmare Crag , but stop at the tower halfway up , to read the scroll on the table . Then light the braziers to open a portal to Oblivion . When the portal is open , kill the Daedra who appears and end the threat it presents . Rozenn is found lying on an altar in the middle of Nightmare Crag . Go over and free her , she will run away as soon as she is free . Go down the hill and find Ingride and her daughter and tell her the Daedric danger is now past . Ingride asks the Vestige if they always go to such great lengths to help people they don ' t even know . She ends the conversation with a welcome to the Vanne Farm .
Welkynar The Welkynar , or Gryphon Knights are a faction that appears in . They are a military order of Alinor which form the Summerset Isles ' main defense force . The Gryphon Knights are a point of patriotic pride for the Altmer , who have composed songs of the deeds of the order .
Rithleen ' s House Rithleen ' s House is a location in . Description . This quaint home on the eastern edge of Balmora is owned by Rithleen , a Redguard and member of the Blades . She lives on the upper floor of the two - level building , above Tyermaillin ' s House . Her neighbors include Vorar Helas ' House to the north and Astius Hanotepelus ' House to the south .
Honor Thy Family Honor Thy Family is a quest available in . The quest is obtained when the Dragonborn disrespects the Dark Brotherhood and is thus banished from engaging in their activities . Becoming banished . There are several known ways to be banished by the Dark Brotherhood : Becoming re - admitted . After being banished from the Dark Brotherhood , the Dragonborn will not be able to perform any contracts until they talk to Nazir . If the Dragonborn has a Dark Brotherhood Initiate or Cicero as a follower , they will refuse to speak to the Dragonborn , and will stop following them until the Dragonborn is re - admitted . The Dragonborn may also speak to Nazir and he will ask for a payment fine to 500 ( the amount diminishes if the Dragonborn possess high Speech skills and / or perks ) . The price will also be reduced to 300 if the Dragonborn has completed the quest " Hail Sithis ! . " Paying Nazir will complete the quest and the Dragonborn will be re - admitted into the Brotherhood .
World Interactions ( Skyrim ) Unlike quests , favors , and objectives , which typically involve a specific person or location , World Interactions and Encounters occur randomly , and they almost never occur in the same place . World Interactions are random and usually very small - scale events that occur in populated areas , such as settlements , towns , or cities . They require the player to perform an action , and the consequences are then detailed . The Dragonborn has very little control over when World Interactions appear . The following tables show all the World Interactions available across Skyrim . These are split up based on the actions needed to get a reaction . These are listed in the following tables , along with a description of the interaction and any prerequisites ( such as completing quests ) need to have been accomplished . Items of interest . These Interactions may commence any time an item is added to the inventory . Assaults with Consequences . These Interactions begin when the Dragonborn assaults someone . This means striking them and then stopping before killing them ( brawls don ' t count ) . Wizardry . These Interactions may begin once someone nearby witnesses the Dragonborn casting a magic spell . About Town . These Interactions may begin when you enter a settlement , town , or city . Your Demeanor . These Interactions may begin once you visit a different settlement , town , or city in a particular visual state . These can occur as overheard murmuring , or as part of conversations you may have . Crafting . These Interactions may begin when you attempt to create an item at a crafting location ( Only happens once ) if the person is near the player ) . Dealing with the Dead . These Interactions may begin when you or a nearby person sees or interacts with a corpse . Killing . These Interactions may begin when a nearby person is killed . Items of Disinterest . These Interactions may begin if you discard an item ( by dropping it , selling it , or giving it away ) . Taverns . These Interactions may begin if you enter a tavern or inn in a Skyrim settlement . Thievery . These interactions may begin if you enter a settlement and spot a thief .
Stenet Stenet is a Redguard Crusader who resides at St . Veloth ' s Hostel in Molag Mar , Morrowind . He does not offer any services and is not involved in any quests . Equipment . Stenet uses or carries the following : Armor : Clothing : Weapons : Attributes . Stenet uses the following :