Instant Win Deck An Instant Win Condition Deck is any Deck whose goal is to win not by normal victory conditions ( i . e . causing the opponent to lose all of their Life Points or Deck milling ) , but by using the effect of a specific card that allows one to instantly win the Duel . There are currently eleven cards in existence that can accomplish this : " Exodia the Forbidden One " , " Exodius the Ultimate Forbidden Lord " , " Final Countdown " , " Destiny Board " , " Vennominaga the Deity of Poisonous Snakes " , " Last Turn " , " The Creator God of Light , Horakhty " , " " , " " , " Jackpot 7 " and " Ghostrick Angel of Mischief " . Exodia . An Exodia Deck relies upon helping you to : This option can be used with cards such as " Deep Diver " and " Emissary of the Afterlife " to add the pieces to your hand ( to quickly do that is to have a " Torrential Tribute " when you Summon one of them ) . Deck thinning monsters such as " Mystic Tomato " can allow you to thin your deck and Special Summon monsters such as " Sangan " . " Legacy of Yata - Garasu " and " Jar of Greed " provide deck thinning . " Monster Reincarnation " , " Dark Factory of Mass Production " and " Dark Eruption " can be used to retrieve pieces from the Graveyard . " Gold Sarcophagus " can be used to bring the Exodia head from your deck to your hand . " One Day of Peace " , " Messenger of Peace " , " Threatening Roar " , " Waboku " , " Scrap - Iron Scarecrow " , " Dimensional Prison " , " Mirror Force " , " Zero Gardna " , " Battle Fader " , " Spirit Reaper " , " Arcana Force 0 - The Fool " , and " Marshmallon " can be used to stall while you gather the pieces . " Defense Draw " not only stalls but gives you draw power . Recruiter monsters , such as " Bubonic Vermin " and " Troop Dragon " can both stall and thin the deck . Loops . Loops to continually draw cards in the same turn can be used to draw all five pieces : Butterfly Dagger - Elma Loop . Continually equip " Gearfried the Iron Knight " with " Butterfly Dagger - Elma " while " Royal Magical Library " is on your side of the field . This allows you to continually Draw a Card until you Draw all five pieces . Manticore of Darkness Loop . To Draw all five pieces of Exodia in the one turn , continually tribute a " Manticore of Darkness " to revive another using their effect while " Card of Safe Return " is active . This allows you to continually draw cards until you Draw all five pieces . Some cards that go great with this loop are " Foolish Burial " and " Infinite Cards " . " Foolish Burial " gets one of the " Manticore of Darkness " to your Graveyard and " Infinite Cards " makes you not have to discard when you draw . Heart of the Underdog / Reload Loop . Fill your deck with the five pieces of Exodia , one , two or three copies of " Heart of the Underdog " and fill it to 40 cards with the rest as Normal > Level 4 2000 + DEF monsters . Keep setting your 2000 DEF monsters until you draw " Heart of the Underdog " . On your next draw , if you draw a Normal Monster s , you can draw again with the effect of " Heart of the Underdog " . Keep drawing until you have all five pieces . You may have to wait two turns to draw all pieces , because " Exodia the Forbidden One " is an effect monster . You may want to throw in two or three " Reload s " to give you a brand new hand if you don ' t have a " Heart of the Underdog " . " Reload " is used to get a new hand during the Draw Phase because it is a Quick - Play Spell . However , be wary when using " Reload " as you do not want to dump back four pieces just to get rid of one bad card . " Magical Mallet " would work just as fine in this situation - but since it is not a Quick - Play Spell Card it does not work instantly . Another solution is " Hand Destruction " , another Quick - Play Spell . Because this Deck is comprised almost entirely of stall monsters , it will have trouble dealing with beatdown monsters with 4 stars and 2100 + ATK , or ones with effects that destroy Defense position monsters . Thus , " Gene - Warped Warwolf " will come in handy , as its 2000 ATK can serve well as a defender , or destroy any unwanted monsters on the field , such as a " Goblin Attack Force " or " Ninja Grandmaster Sasuke " , both of which can dispose of your 2000 DEF monsters very easily . " Gene - Warped Warwolf " stands out due to being a normal monster as well as having 2000 ATK , allowing it to survive all attacks just as well as any 2000 DEF monster , which common 1900 Attackers cannot do . Being a normal monster , it can be used with " Heart of the Underdog " . It is also a good idea to include a few higher Level Normal Monsters such as " Labyrinth Wall " , " Millennium Shield " or " Blue - Eyes White Dragon " . It would also help to put one copy of " Cry Havoc ! " in this Deck , to swarm your field with defenses , and make it harder for your opponent to damage you . If you have more than one copy of this card , then drawing Exodia will be that much harder . " The Dark Door " can help this deck , since you probably won ' t need to attack with more than one monster . Using multiple copies of " Messenger of Peace " can also work very effectively . Since " Messenger of Peace " prevents any monsters with at least 1500 ATK attacking your monsters , you will be safe from harm as all of your monsters have 2000 DEF . Although adding any non - Normal Monsters will slow the deck down , " Gold Sarcophagus " or " Different Dimension Capsule " can help to draw " Heart of the Underdog " or a piece of Exodia . Recommended Cards : Alternatively , you can use " Veil of Darkness " and " Heart of the Underdog " to make this loop more consistent . A deck with these uses : A simple Exodia Deck with " Heart of the Underdog " is to have exactly 40 cards in your deck . Include the Exodia Pieces and 3 copies of " Heart of the Underdog " . Add in " D . D . Borderline " in the deck so that your opponent cannot attack so that your defense is very strong . Have the rest of the monsters as a Level 4 monster with at least 2000 DEF . You may also want to add monsters that are Level 5 and 6 that have 3000 DEF . This is a good strategy to keep your defense up high . Cyber Valley Loop . With the release of " Cyber Valley " , a new strategy is available . Summon " Cyber Valley " and activate " Machine Duplication " to Special Summon the other two . Activate " Spell Economics " , Banish 2 " Cyber Valley " to draw 2 cards , activate " Dimension Fusion " to get them back , activate the effect of " Dark Magician of Chaos " to get " Dimension Fusion " back , and repeat . Or Have " Dark Magician of Chaos " , 3 " Cyber Valley " , " Spell Economics " and " Dimension Fusion " . Have the 3 " Cyber Valley " and the " DMoC " Banished . Activate " Spell Economics " . Activate " Dimension Fusion " to Special Summon " DMoC " and the 3 " Cyber Valleys " . Use " DMoC ' s " effect to bring " Dimension Fusion " back to your hand . Activate the 3 " Cyber Valley ' s " effects ( For the 3rd " Cyber Valley " use " DMoC " as the tribute for " Cyber Valley ' s " second effect ) to draw 4 cards . Use " Dimension Fusion ' s " effect again and repeat . Departed Wanghu Loop . This Loop uses the following cards : During your Standby Phase have " King Tiger Wanghu " and " Card of Safe Return " Face - up on your side of the field and " Destiny Hero - Departed " in your Graveyard . " Departed " is Special Summoned to your opponent ' s side of the field and you can draw one card due to the effect of " Card of Safe Return " . " Departed " is destroyed by the effect of " Wanghu " but Special Summons itself again during the same Standby Phase . This will cause an infinite loop . Repeat this until you get all the 5 Pieces of Exodia in your hand . Spear Cretin Loop . The Loop uses the following cards : Flip Summon " Spear Cretin " and attack your opponents monster with it . Special Summon the other " Spear Cretin " from your Graveyard and draw one card from " Card of Safe Return " . The Special Summoned monster is changed to Face - up Attack Position due to " All - Out Attacks ' " effect and attacks the opponent ' s monster . This will work even if your opponent has a 500 ATK monster and Special Summons it in Face - down Defense Position because it will be switched to Attack Position by All - Out Attacks . Red Ogre Loop . The Loop uses the following cards : Activate " Ultimate Offering " and " Precious Cards from Beyond " then Normal Summon 2 monsters ( preferably 1 " Samsara Kaiser " ) . Tribute them to Summon " Red Ogre " . Draw 2 cards from " Precious Cards from Beyond " , then discard one to return " Red Ogre " to your hand . Continue this until you get all of the pieces in your hand . " Mysterious Puppeteer " will make any Normal Summon by " Ultimate Offering " effectively costless . Both being Warrior - type monster they can be searched by " Reinforcement of the Army " . If you must discard or use for a Tribute a Piece of Exodia at the start of the loop , use " Monster Reincarnation " or " Dark Factory of Mass Production " to return it to your hand . Once you can repeat this loop 2 / 3 times , there will be no problem to finish it . Two copies of " Level Eater " can serve as tribute fodder for " Red Ogre " , allowing you to save 1000 life points each time you summon it . Your hand would increase by one card per summon as you would draw two from " Precious Cards from Beyond " and discard one to return the " Ogre " to your hand . You can get + 3 per summon if you add " Card of Safe Return " ( Traditional Format only ) . Dragon Frog Loop . For this Loop you will need : Normal Summon " Substitoad " then activate any card that can give you a tribute for " Substitoad " ( ex . " Brain Control " , " Instant Fusion " , " Fiend ' s Sanctuary " , " Emergency Teleport " , " One for One " ) . Play " DNA Surgery " ( selecting Dragon - type ) or " D . Tribe " and tribute monsters to Special Summon " Frogs " from your Deck with the effect of " Substitoad " until the number of tributed monsters is equal to the number of remaining cards in your Deck . Play " Super Rejuvenation " and draw your entire Deck , including the five pieces of Exodia . You do not have to tribute every frog in your deck to win . Tuner Loop . For this loop you will need : Summon the Tuner monster before Normal Summoning " King Tiger Wanghu " unless it has 1500 or more ATK . Once all of the other four cards are Face - up and active , Special Summon " Quillbolt Hedgehog " . It will be destroyed right away but you can Special Summon it again over and over . You will draw a card for " Card of Safe Return " . As soon as that happens , it will go back to the Graveyard instead of getting Banished because of " Imperial Iron Wall " . Thus , the process will start over again and repeat infinitely until you draw the 5 pieces of Exodia . Summoning Exodia Pieces And Returning Them To Your Hand . This Exodia deck uses cards like " Apprentice Magician " and " Mystic Tomato " to Special Summon The 5 Pieces of Exodia to the field and then using " Brionac , Dragon of the Ice Barrier " , " Penguin Soldier and " Compulsory Evacuation Device " to add them to your hand . If you are able to summon on a mass scale you can use " Sound the Retreat ! " to make doing this far easier and without sacrificing any advantage you have . Recommended cards : Monsters Traps Exodia Necross . This option can be used with cards such as " Painful Choice " , " Foolish Burial " , and " Witch of the Black Forest " . Needless to say , " Exodia Necross " and " Contract with Exodia " are needed . The main goal , though is to thin your Deck to make it easier and faster to draw all five pieces . Deck thinners like the " Gadget Monsters " , " Gold Sarcophagus " and " Different Dimension Capsule " are good ideas . Cards like " Necrovalley " , " The End of Anubis " and " Imperial Iron Wall " are also good options to make the Exodia ' s parts stay on the Graveyard . Use " Spirit Barrier " with " Exodia Necross " so that you take no damage . Cards such as " Armageddon Knight " , " Veil of Darkness " , and " Dark Grepher " can make this deck extremely quick at getting what it needs into your Graveyard . Exodius the Ultimate Forbidden Lord . You could also have a Deck with mostly Normal Monster s , since the ATK of " Exodius the Ultimate Forbidden Lord " is 1000 x the number of Normal Monsters in your Graveyard . " Heart of the Underdog " can be awesome in a Deck like this . If you put a lot of DARK Normal Monsters in the Deck , " Veil of Darkness " can help power " Exodius " up and thin your deck but don ' t send " Exodia " cards to the Graveyard this way because they have to be sent by " Exodius ' " effect if you ' re looking to trigger the automatic win . If you send an " Exodia " piece to the Graveyard with " Veil of Darkness " you can shuffle it back into the Deck with " Pot of Avarice " . " Exodius " can be used in many OTK strategies , as " Diffusion Wave - Motion " can provide some awesome support . An example of a simple OTK strategy involves : Here is how the strategy works : Destiny Board . " See : " Spirit Message " . " Final Countdown . A Final Countdown Deck revolves around using " Final Countdown " in combination with another Deck type , such as a Stall Deck . This can only be declared 20 turns after Final Countdown is activated . If " Final Countdown " is initially negated , the only way to declare a Final Countdown Victory is to retrieve " Final Countdown " from your Graveyard ( or having another copy ) , activating it ( provided you have 2000 Life Points to spare ) , and wait the applicable 20 turns . Thus , including cards that can negate attempts to destroy " Final Countdown " is a wise idea . Some key cards that will play a vital role in your strategy are " Waboku " , " Threatening Roar " , and " Thunder of Ruler " . These cards stop your opponent from attacking your life points , along with any monsters that may be on your field at the time . Besides " adding " turns to your target turn count of 20 , what makes these cards so vital is the simple fact that they are CHAINABLE ! that means , even if your opponent pulls out S / T destruction or even " Royal Decree " , you can at least get them activated . While your opponent continues to be forced to use all his S / T destruction outs on you , there is no need to worry . A large amount of cards that allow you to draw can be crucial if you fail to draw " Final Countdown " on your first few turns . Cards like " Pot of Duality " and " Upstart Goblin " allows you to draw a card with virtually no cost , as Life Points and revealing the card are unnecessary to you if you are using " Final Countdown " . Anyways , this won ' t increase your hand but it will decrease the number of card in your Deck , increasing the chance of drawing right cards . " One Day of Peace " is a shining star here in this deck . despite your opponent also being able to draw a card along with you , no one takes any damage ( battle damage or effect damage ) till the end of your opponent ' s next turn . that essentially adds 2 - 3 turns towards your 20 , per card . " Cyber Valley " can end a Battle Phase when it ' s attacked , while allowing you to draw a card . In addition , if you used the effect of a " Battle Fader " last turn , you can remove it and " Cyber Valley " to draw two cards , and set up your next " Battle Fader " . As for staple monsters , cards such as " Battle Fader " , " Swift Scarecrow " , and " Zero Gardna " are especially useful here . The Fader and Scarecrow can be used from the hand , so they are safe from destruction cards that involve the field . Some cards , such as " Legendary Six Samurai - Shi En " and " Naturia Barkion " , can prove to be a threat to your stalling engine and will have to be dealt with . Cards like " Dark Hole " and " Lava Golem " are effective ways to get rid of them . Burn cards will eat this play style alive . An alternative to stopping Burn cards from eating your life points , is encouraging it . " Self - Destruct Button " is a great way to save space and time in bad draws , as a tie is a great way to start over in losing situations . This card requires you to be behind , and have a difference of 7000 life points or more to activate , which is relatively easy to achieve . So , " Upstart Goblin " helps to separate the life points , as well as any cards with life point costs , such as " Final Countdown " . " Metaion the Time Lord " is another excellent card to use . Because a great strength of this deck is relying on traps like " Threatening Roar " and " Waboku " , it is not uncommon to have an empty field . Therefore , summoning this card is made very simple . It is an excellent card to help get rid of troublesome monsters like " Legendary Six Samurai - Shi En " , as its effect is impossible to stop without negating its attack ( be wary of cards like " Negate Attack " though ) , and it can also clear your opponent ' s entire field , as well as making the cards you sent back to the deck difficult to return to the field . However , Metaion is sent back to the deck during your standby phase , so when you use it , be sure that you won ' t be stopped by any traps your opponent has set . Last Turn . A Last Turn Deck revolves around " Last Turn " and the many cards needed to support it . This type of victory can only be declared when the victory check of " Last Turn " is successfully resolved so only one monster remains on the field . A " Last Turn " victory may be declared by either player after " Last Turn " has resolve d . As of the April 2006 banlist , " Last Turn " is now banned in Advanced format The primary method of achieving this victory is with a card that prevents Special Summon s , causing you to have the only monster on the field during the end phase and thus win . You can use cards such as " Jowgen the Spiritualist " , " Vanity ' s Ruler " or Consecrated Light ( Against decks of purely DARK monsters ) . Since you need fewer than 1000 Life Points to activate it , you need cards like " Wall of Revealing Light " . Another strategy is to have at least 3 different Six Samurai monsters in your graveyard with " Backs to the Wall " and " Last Turn " face down and a powerful 3 tribute monster in your hand ( preferably " The Wicked Avatar " due to its effect ) . By activating " Backs to the Wall " , you immediately satisfy the conditions to activate " Last Turn " as well as giving you some monsters to tribute . After your samurai are revived , summon " The Wicked Avatar " and then during your opponents turn , activate " Last Turn " . Due to " The Wicked Avatar " ' s effect , you are virtually guaranteed to win the duel . Some protection from spells & traps , such as " Solemn Judgment " or " Dark Bribe " , is good to have to protect your key cards from MST and Heavy Storm . Another strategy revolves around having " Suijin " , " Kazejin " , or " Sanga of the Thunder " face up on the field and activating " Last Turn " . It doesn ' t matter which monster your opponent chooses . When your opponent ' s monster attacks , simply use the effect of any of the three monsters above to decrease your opponent ' s monster ' s ATK to 0 . " Sanga " , " Suijin " , or " Kazejin " will destroy the monster and you will win . Note : If someone uses this strategy on you , a simple counter is to summon " Marshmallon " or any other monster that cannot be destroyed by battle , thus ending the Duel in a Draw . Number 88 : Gimmick Puppet of Leo . High - level monsters ( preferably Level 8 ) that can be easily summoned due to their card effects are very useful if you were to build a deck around a Gimmick Puppet Xyz monster , for example . Examples of Card structures that can be built around Number 88 are Super Defense Robots , Gimmick Puppets , and Photons . Strategies for Super Defense Robots : Summon Super Defense Robot Lio , activate it ' s first effect which allows you to special summon another Super Defense Robot from your hand , a Super Defense Robot Elephan works best . Activate Elephan ' s first effect which is the same as Lio ' s , then special summon another Elephan from your hand , then activate one of the two Elephan ' s second effect , where you target one Super Defense Robot and it becomes Level 8 until the end phase ; Now you have 3 level 8 mosters on your field , Xyz summon Number 88 : Gimmick Puppet of Leo .