Majordomo Executus At the top of the elemental hierarchy , just beneath Ragnaros himself , resides Majordomo Executus . This flamewaker gained his exalted status by proving to be nearly invincible in the battles that raged within the elemental plane . Rumor has it that Executus supplanted Baron Geddon , and the two have been rivals ever since . Although this rumor has yet to be confirmed , there is certainly no doubt that Ragnaros does not tolerate failure . Thus , the lesser flamewaker s ( and , of course , Baron Geddon ) eagerly await a misstep by Executus , anticipating their chance to vie for the coveted attention of the Firelord . Executus will only be spawned after you have defeated all the other bosses in Molten Core ( except for Ragnaros who is summoned after Executus ' s defeat ) . Pre 3 . 0 . 8 , you also had to douse the runes using Aqual Quintessence . You obtained the Aqual Quintessence by gaining Honored status with the Hydraxian Waterlords , and completing the quest chain ending with . Executus comes with four Flamewaker Healer s and four Flamewaker Elite guards making this a total of a nine enemy encounter . Executus will " submit " and the fight is won when all the adds are dead . He then appears in Ragnaros ' chamber and will summon the Firelord to begin the encounter . Strategies . Majordomo is not the target of this encounter , to win you must kill all his guards . You can sheep the healers , however you can only keep them " chain - sheeped " for the beginning of the battle , but sheeping is disabled after 4 of the adds die . Use Stun and Counterspell when bringing down the healers . This is important for stopping spell casting and bringing them down fast . Pull . The MT , a hunter , and a paladin will engage Majordomo . The paladin will pull with divine shield . This paladin will attempt to stand closer to Domo than the MT throughout the fight ; Majordomo usually teleports the closest player to him to the fire pit . The hunter distracting shots Domo whenever he charges off so that the tank can regain aggro . Majordomo is susceptible to Taunt , but teleporting the MT , thus lowering his aggro makes him randomly wander away from the MT and into the main raid . Alternatively you can use a fifth Mage using Ice Block , or hunter pet to pull Majordomo . Sheeps . Mage s will pull their adds from the group with Counterspell and then sheep them . Hunter s will pull their adds to the Tank s . From a Mage point of view , while sheeping , it is critical to drink a Fire protection potion 2 minutes prior to the fight . As well , while sheeping , you should ALWAYS have Mana Shield / Fire Ward up , as well as detect magic on the sheep . Never lose your target unless you are far away from all other sheeps and you keep your eye on it . Bandage right after casting a new polymorph . Do NOT Polymorph while magic reflection is up . Sheeping is fine with damage reflection . At the pull , Mages should have fire ward / mana shield up . Get within max distance of Counterspell and use it to pull aggro , and immediately sheep . Be sure to keep notice of which shields are up on the mobs . White means that casters should take a break from hurling DPS , and purple means that melee classes should stay back ( aside from the tank , who should be keeping aggro ) . We have mods which will give notification when the shields go up and down . Each Paladin , except the portal caster , is assigned to a Mage . If the healer unsheeps while shield is up or the Mage dies , pally needs to stun or off tank till shield is down . Alternatively you could use a hunter for this . Powers . Every so often , Majordomo will give his helpers a shield . The shields last for 10 seconds and either have a 50 % chance of reflecting magic attacks , or can reflect up to 100 melee damage when hit . Keep an eye on raid chat for these . Killing the adds . The order of the kills is important to new guilds trying this encounter , and less so to those who have done this enough times to allow some small errors . Follow the Leader For new guilds , the most forgiving method is to kill one Elite , then the four Healers , then the other Elites . This means that you won ' t have tanks switching targets mid - way through the fight , with the exception of the Leading Tank . It also frees up the Mages a little quicker , increasing the DPS . Assign one Tank to Majordomo . 4 Tanks to the Elites . 4 Mages to the Healers . One of the Tanks on the Elites is the Leading Tank . His Elite is killed first . He then chooses a sheep , and starts to tank it . Everyone follows him , and kills it . Then he chooses another sheep , and so on , until all of them are down . Once the Healers are down , the Leading Tank makes his way to the nearest Elite , and the raid kills that . Repeat until all adds are down . Materials . This battle is a test of the mana efficiency of the healers , who should bring as many Major Mana Potion s as possible . Other raid members should be liberal in their use of fire and shadow protection potions , healing potions , and bandages . Alternate strat . Another way to do this is instead sheep all 4 priests , kill 3 elites , then kill the last elite and 1 priest at the same time . Then proceed to kill the priests with the original tanks on the priests . This strategy frees the tank groups from excessive healing and allows more DPS to flow on the adds . Healers can keep DPS up , Tank warriors can DPS , etc . Another strategy . Polymorph the healers as normal , then kill two elites , then one healer . This leave you with 3 polymorphable healers and 2 elites left . DPS an Elite down to 10 - 15 % , then switch DPS to the other Elite and kill it , then the other damaged Elite in quick succession . This allows the raid to not have to deal with 4 targets at once when the Healers become immune to the polymorph and makes things a little bit easier but is a bit tricky to implement . And another strategy . Polymorph the healers , kill two elites , bring the other two elites to 30 % health . Break a sheep and kill that healer . Break the next sheep and kill that healer . Assist train the two elites that were brought down to 30 % earlier , then kill the remaining healers . The idea here is similar to the strategy outlined above , but is meant to limit the amount of time the raid must deal with 4 targets up by making the 2 elites left alive quick kills after the healers become immune to polymorph . Post Level 60 Strategy . With level 80 healers and tank , and probably level 80 dps , too ( or at least 70 ) , pull majordomo and keep him and all the adds on the tank . AoE the adds . Also , try to stay off the coals in case you have level 60 - ish melee dpsers . Reward . Majordomo Executus himself does not drop loot as he in fact does not die . He instead offers access to the Cache of the Firelord . Reputation : Executus himself does not provide reputation gains with the Hydraxian Waterlords . However , both Flamewalker Healer s and Flamewalker Elite s provide 20 reputation each , for a total of 160 reputation per defeat of the encounter . Quotes . Intro : Aggro : Seventh add dies : Defeated : Outro : Before summonning Ragnaros : " " The Firelord and his brethren once held sway over this entire world , mortal . As a servant of the Old Gods , he fought against the Titans for domination of this planet . The victorious Titans banished my master and his brethren to the Elemental Plane - there to remain imprisoned until the end of time . " "