Shockadin THIS PAGE HAS BEEN UPDATED FOR 4 . 0 . 1 Shockadin is a sub - optimal talent spec for a Paladin which focuses on a more offensive Holy gameplay . As of Patch 4 . 0 . 1 the spec has been made more solid with plenty of offensive talents being added to the Holy tree and quirks such as the removal of cooldown on Exorcism . Although not optimized for raiding , both healing and dps can be done fairly well in 5 - man dungeons , even if PvP is where the spec truly shines on . Mechanics . Shockadins deal very little physical damage , although they are capable of inflicting a high amount of spell damage in a short period of time . The most important spells for a Shockadin are Holy Shock and Exorcism . As of 4 . 0 . 1 , Judgement no longer deals respectable damage and should be only used to refresh Judgements of the Pure . Shockadins may also use Consecration to do surprisingly dangerous AoE damage , although this highly compromises mana efficiency . Preferably , Seal of Insight should be used to maximize this same efficiency , as Seal of Righteousness deals little damage . In addition , Avenging Wrath can be combined with Divine Favor for a splendid burst of damage . Holy Wrath and Crusader Strike may be used as fillers when Holy Shock is unusable . The build provides great survivability and the recent improvements to Exorcism allow this to be a viable leveling spec . Although having the majority of its talent points spent in the Holy tree , it ' s not advised to raid as a Shockadin , although 5 - man content should be fairly easy in these conditions . With the removal of the Denounce instant cast effect for Exorcism it isn ' t worth casting Holy Shock if you have high haste rating , it does about 15 % less damage and with out the damage over time effect that Exorcism has it will only reduce your damage output . If you are healing as well and Daybreak procs then you should use both in quick succession for bonus damage . Glyphs . There are relatively few choices for Shockadins . All viable options are listed below : Prime Glyphs : Major Glyphs : Minor Glyphs have incredibly little use for Shockadins , as all Seals and Blessings have a relatively short mana cost now . If absolutely necessary , can be used outside arenas . The other two glyphs are optional and left to your own criteria . Talents . As of 4 . 0 . 1 , a player must spend all his points in one tree before placing points in another . Protection is not currently viable for extra points usage , so Retribution will be the secondary tree you will be spending them on . Holy Shock is also made available at level 10 , which proves a fantastic boost to Shockadins in leveling and low level PvP . The list below enumerates the talents a Shockadin may choose to spend his points on : Key Talents : Optional Talents : Sample Builds : 31 / 0 / 5 - PvP - focused Shockadin spec with Enlightened Judgements . Weaknesses . Since the Shockadin spec was first discovered , Blizzard has made several changes to both the Holy and Retribution talent trees to ensure that paladins cannot have the most important talents from both trees at the same time . While Shockadin is still a fun spec to play , they are a jack - of - all - trades and a master of none . In PvP , a shockadin is unable to provide the same level of support and healing that a true Holy Paladin would and unable to provide the same amount of damage and control that a Retribution Paladin can . Being a jack - of - all - trades can still be useful in battlegrounds , where being able to respond to different situations can come in handy , but when working as part of a small team in arena , the hybrid spec simply doesn ' t fill any role adequately . The Shockadin has no place in serious PvE . While they are perfectly capable of clearing 5 - man content , they are simply not capable of performing as well as Holy or as Retribution in legitimate raids . Damage - wise , the Shockadin lacks several key ingredients : the most important of which is the ability to deal a respectable amount of sustained damage . The Shockadin was originally designed as a burst - damage spec in PvP , frontloading several attacks in a very short period of time to catch an opponent off guard . In PvE , the sustained damage of Holy Shock , Exorcism , Consecration , and Holy Wrath simply cannot compete with anything that a real DPS class has to offer . Gear . Shockadins should focus primarily on reaching their hit cap first , which corresponds to 6 % in a PvP environment ( considering your opponent is the same level as you ) and 17 % in a PvE enviroment ( boss fights ) . For this effect a Shockadin must first gear for Hit rating , or , Spirit if they are talented for Enlightened Judgements . The second most important stat for a Shockadin is Intellect . Not only does Intellect provide mana , it now also boosts your Spell power , improving your overall damage . Resilience and Stamina come up next on the stat ladder , strictly for PvP and soloing purposes , having no effect in a PvE context . However , since Shockadins are mainly meant for PvP , these stats occupy a high ranking on the priority ladders . Ignore them if you ' re speccing solely for PvE content . As always , Critical strike rating is a nice buff , wether to PvE or to PvP . However , it remains a minor stat in comparison to the ones mentioned above . Lastly , Mastery and Haste rating . The reason for this is simple . Most of the Shockadin ' s spells are extremely fast or instant , due to talent procs , which highly reduces the efficiency of Haste . Your Mastery wards you for 8 % of healing done for 6 seconds , increasing by 1 % for each point of Mastery . However , the ward amount continues to be minor over improving your overall healing , which places Mastery low in the stat rankings . If you must absolutely reforge , do so to gain Critical strike rating .