naist-nlp/zeshel huggingface dataset:
Corpselight Farm Corpselight Farm is a farm in . Background . Corpselight Farm is an unmarked point of interest in Falkreath . Its owners are Mathies Caerellia and Indara Caerellia . The crops outside can be harvested without stealing and then sold to the farm ' s owners ; doing this counts towards becoming Thane of Falkreath . The door has a Novice lock , and both of the owners have a key .
Animunculi Animunculi ( singular Animunculus ) are ancient mechanical automatons that may be found patrolling the many abandoned Dwemer Ruins encountered throughout Tamriel . History . Although many scholars studied them , such as Edwinna Elbert , Septimus Signus or Calcelmo , very little is known about the Animunculi . These animated mechanical creatures were created long ago by the Dwemer to serve as guardians in their underground cities and temples , which dot the landscape of Morrowind , Skyrim and Solstheim . Long after the Dwemer mysteriously vanished , these Animunculi still patrol the Dwemer ruins and citadels , attacking anyone who ventures therein . Design . The design of the Animunculi themselves seem to be a combination of steam - powered clockworks and magic , they may be powered by their mysterious Dynamo Core s or soul gem s . Their artificial construction makes them extremely resilient to both physical and magical attacks , and grants them immunity to poison and frost , although they are still somewhat susceptible to fire damage . Animunculi seem to be the fruit of a culture that would have been technologically extremely advanced compared to the rest of Tamriel ' s civilizations , they are nonetheless mechanical and the actual secret to their inner workings remains unknown . They appear to have several group - types , likely linked to their duties , such as the Dwarven Spiders , the smallest of them all ; the Dwarven Spheres , that are the size of a humanoid and the Dwarven Centurions , which are as large as common Giant s . Their aesthetic designs differ from province to province . When defeated , many animunculi are found to contain soul gems of various sizes , Dwarven oil , and various artifacts which may be sold or smelted into ingots , or simply used as decorations . Numidium . The Numidium was a colossal golem built by the Dwemer during the First Era . It was created to serve as a god . It was first used in battle during the Battle of Red Mountain , against the Chimer armies . It was later gifted to Tiber Septim . Much later , Dagoth Ur endeavored to recreate a similar giant golem , known as Akulakhan , to conquer Tamriel , It was destroyed during the Third Era by the Nerevarine . Books . The following books contain observations on the Dwemer automatons : Remarks on Dwemer constructs . While exploring Dwemer ruins , followers or characters accompanying the Dragonborn may make remarks about the automatons . Neloth : Mjoll the Lioness :
Retaking Firebrand Keep Retaking Firebrand Keep is a quest available in . Walkthrough . Sir Edmund has asked the Vestige to Enter the tower of Firebrand Keep ' s Great Hall and sound the horn there . Crossing the bridge to the keep can be an adventure . After the first two dissident knights , already engaged in fighting , the next few groups come in sets of three . There will be a hand - to - hand fighter and two sharpshooters in the group . The sharpshooters will deal massive damage if the vestige stays still . After crossing the bridge , other groups may be engaged or bypassed with sneak skills . Enter the keep and head right to engage Sir Croix . Sir Croix is a tank with substantial physical resistance , but only average magical resistance . There are a few , single dissident knights in the keep , but they may be bypassed . Once the vestige gets to the door to the tower , there are no more enemies , open the door and sound the horn . Return to Sir Edmund to finish the quest .
Skordo the Knife Skordo the Knife is an Orsimer initially residing in the city of Northpoint . The orc sellsword is a decent fighter who helps out House Dorell of Rivenspire , opposite of Darien Gautier who offered his services to Countess Tamrith . After the events of Rivenspire , Skordo joins the Fighters Guild .
Celethelel the Singer Celethelel the Singer , a notable Ayleid , was the king of the city of Narlemae in Cyrodiil during the First Era . In 1E 242 , Celethelel fought against Pelinal Whitestrake and his companion , Huna . Celethelel killed Huna with an arrow , driving Whitestrake into an angry madness that resulted in Whitestrake killing Celethelel and laying waste to Narlemae as well as many other Ayleid cities including Celediil .
Armor of the Old Gods ( Armor Piece ) The Armor of the Old Gods is a unique piece of light armor and part of the Armor of the Old Gods set . Acquisition . The Armor of the Old Gods is a reward for completing No One Escapes Cidhna Mine . Enchantment . Wearing this piece of armor grants the following skill bonuses : Smithing . The Armor of the Old Gods can be upgraded at a workbench with leather and the Arcane Blacksmith perk ; however , it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to fortify Smithing .
Dwarven Armor ( Skyrim ) Dwarven Armor is a set of heavy armor that appears in . This ancient bronze - gold colored armor belonged to the lost race known as the Dwemer , also called the Dwarves , which is how it got its name . Locations . Unenchanted pieces of armor will begin to appear throughout Skyrim at level 12 and enchanted variants can be found at level 13 . These locations include : Smithing . Dwarven Armor requires a Smithing level of 30 and the Dwarven Smithing perk to create . Pieces can be forged at a blacksmith ' s forge with the following components : Pieces can be upgraded with a Dwarven metal ingot at a workbench and also benefit from the Dwarven Smithing perk , which doubles the improvement . Quests . The quest " Unfathomable Depths " rewards the Dragonborn with a permanent effect called Ancient Knowledge . This effect is supposed to grant a 25 % bonus to armor when wearing a full set of Dwarven Armor , however , it actually gives a 25 % bonus to both all light and heavy armor types .
Overlook Road Overlook Road is a road that runs from The Fringe to New Sheoth in the Shivering Isles . It runs through the northern Mania side of the Isles , and therefore shares all the same flora and fauna that one might expect from that area . Besides navigation and as an relatively safe route through Mania , it plays no real role in any quests or any major part in gameplay . Places of interest . On or near Overlook road are a few places of interest :
Sanavar ' s Research Log Content . Day 1 We know that the Dwarves had an advanced understanding of astronomy . To this day , the symbols used to represent the star signs are drawn from Dwemer writings . Unfortunately , our knowledge begins and ends there . The few fragments of Dwarven writing that have been recovered are either too short to be informative or too complex to be translated . It ' s my hope that the Dwemer ruins in Craglorn will shed some light on the origin of the mysterious Mundus Stones that dot the countryside and explain their relationship to the star signs . Specifically , I am using Muhay at - Turna ' s invaluable guide to ancient Yokudan astronomy to compare symbology in Dwemer ruins to nearby Yokudan temples to see if I can establish a connection between the more recent observations to those of the long - vanished Dwarves . If At - Turna ' s theory is accurate and the Yokudans who settled Craglorn were following the star signs , then it is possible that they investigated the Dwemer ruins at an earlier time , before decay and wealth - seeking opportunists had done their destructive work . My hope is that a comparison of Yokudan and Dwarven writings will fill in gaps in the historical record . Day 2 I have been fortunate that this ruin is much better preserved than many I have encountered . However , this also means I must proceed with extra caution , as the slightest misstep could activate the Dwemer defenses and surely spell my doom . Day 6 I returned to the surface today for supplies . I also sent copies of the few fragmentary Dwarven texts I ' ve discovered in my library . I will try to decipher them later , when I have more time and access to my books . Day 10 Damn it . The defenses have activated . I don ' t know how it happened . I made certain not to touch anything ! Hopefully , someone will find my notes and can continue my research .
Copper and Ruby Circlet Copper and Ruby Circlet is one of the ten types of circlets that can be found in . Circlets count as helmet s when worn ; they offer 0 damage resistance , but can be enchanted . Like with all circlets , Copper and Ruby Circlet can be worn with a Falmer helmet , but not the Falmer hardened helm .
Snow Flare Snow Flare is a novice level Destruction spell in . It inflicts 7 points of fire damage and 5 points of frost damage on a target upon impact . Acquisition . Snow Flare can be purchased from Earil , who resides at Earil ' s Mysteries in Crucible , New Sheoth .
Standard Rising Force Potion Standard Rising Force Potion is a potion that exists in . It can be either created using Alchemy , or bought from an Alchemist or Apothecary . Either way , the potion itself gives the user the Levitate effect for a varied amount of time ( varied if using Alchemy ) . Alchemical ingredients . The following alchemical ingredients can be used to create this potion : Other locations . The following are other locations where this can be found . These include :
Altar in the Woods Altar in the Woods is an unmarked location found in . Description . Due north of Autumnshade Clearing is a Dwemer Ruin with a circle of archways . In the center a Mage has set up an altar . If spotted , the mage will attack on sight . There are several pieces of Dwemer metal strewn about . There is a locked cage on the inside of one of the arches which can be opened by lock picking it . There is also an empty Dwemer Convector . The mage also has some notable things on him which include fire salts and a skill book .
Ungolim Ungolim is a Bosmer assassin and a Listener of the Dark Brotherhood ' s Black Hand , during the final days of the Third Era . Personality . Ungolim is rather reclusive and owns a small two floored house in Bravil . Every day he prays to the Night Mother , showing his intense devotion to her and the Dark Brotherhood . Black Hand and death . After ascending to Listener , he participated in the decision making process that eventually led to the ritual of Purification , which was an attempt to root out the traitor , being unleashed on the Cheydinhal Sanctuary . The Hero , a rising member , performed the ritual . The ritual , however , did not kill the traitor who then swapped the Dead Drop Orders from Lucien Lachance leading to the deaths of the Black Hand by the hand of the Hero . A Kiss Before Dying . While praying to the Night Mother in front of her statue , also known as the Lucky Old Lady in Bravil , he was assassinated by the Hero .
The Fort Sphinxmoth Ruins Content . The ruins of Fort Sphinxmoth lie hidden in the canyons of northern Elsweyr , near the border with Valenwood . The Reman Empire built this fortress into the side of a mountain so as to have an impregnable base , from whence columns of Legionnaires could be sent out to patrol the borders . The location offered elevation and good source of stone to build the walls of the outside fortress . The result was a large bastion with defensive walls , towers , and a subterranean series of halls , rooms , and dungeons built into the bowels of the mountain . It is said that the Legionnaires outfitted their fortress with many traps of cunning and clever design , to defend themselves should the walls ever be breached . Fort Sphinxmoth was abandoned by the Legions after the fall of the Second Empire , then was traded back and forth for a generation between warring Bosmeri and Khajiiti tribes , suffering additional damage every time it changed hands . Finally a landslide destroyed much of the upper works , and the fort was vacated by both sides . Word of mouth says that nothing worth looting was left in Fort Sphinxmoth , and today it ' s no more than an overgrown ruin that ' s been bypassed by history .
Lucia ( Skyrim ) Lucia is an Imperial child found sitting on a bench in Whiterun near the Gildergreen tree . As she is an orphan , she can be adopt ed . Interactions . Quest all Beggars Have . Giving her will grant the Dragonborn the Gift of Charity . It will also allow many small items in the Bannered Mare to be picked up without being considered stealing . Adoption . Lucia is one of the orphans in Skyrim who can be adopted by the Dragonborn . To initiate this , she must be given a septim and asked why she is begging . She will explain that her mother died , and her aunt and uncle kicked her out when they took over her mother ' s farm . She then arrived in Whiterun , and took to the streets , where Brenuin showed care for her , and told her to ask the townsfolk for septims . She can be adopted if the conditions for adoption ( owning a home with a furnished child ' s bedroom ) are met . stopquest BYOHRelationshipAdoptable Bugs . resetquest BYOHRelationshipAdoptable Then , while console is up , click on Lucia , and type ( xx refers to the load order of " Hearthfire " ) :
The Green Singing Content . The Bosmer Spinner stood before the rising moons , a shadow fingering a belt of glittering shells . " Heavy - bearded Y ' ffre , speak through me . Tell us of the time before time . Let the story grow in me . Let my heart echo to the pounding of your feet along the story - lines , the bones of the world . I will walk Your steps , and know Your story . " The Spinner ' s eyes flickered closed . His fingertips slid along the belt , picking out the shape and orientation of the shells . He raised a foot , and with deliberation stamped it on the ground . " Speak through me , Y ' ffre . Tell us of the drum - play of Mara , who beat out a pulse against the darkness that gnawed Old Ehlnofey . Mara , whose eyes glitter like hot coals , known of mer and knowing mer , mother of a thousand - thousand children . She who looks at Arkay ' s form and does not blush , but breathes deep the scent of Him . " The Spinner took thumping , methodical steps across the hilltop , eyes closed , hands tracing the patterns of shells wrapped around his chest . His voice shamed the night - calls of nearby insects to silence . The others watching were reverently silent , eyes closed , swaying in time with the Spinner ' s steps . His feet slowed , pounding deep footprints in the earth . He no longer spoke ; he sighed . He whispered . " ' We are who we are , ' the taller tribe says , in a voice made of leaf - shivers . ' We taste the earth and feel your steps over us . We were the land of green singing before the bones were set . Before the before - and - after . ' "
Miscarcand Key Miscarcand Key is the key to the kingdom beneath Ayleid Ruin of Miscarcand , and it allows for a quick exit without having to travel through the labyrinth of Morimath or Sel Vanua . After defeating the King of Miscarcand , loot his body for the key . Along this path is plenty of loot to make the trip worth more than the time it saves .
Skooma ( Skyrim ) Skooma is a potion produced from moon sugar . It is a highly addictive narcotic , and its users pass through bouts of euphoria followed by protracted lethargy . It is smoked in a special pipe ; the crystals are placed in a small dish and heated . The gas produced is bubbled through water in the pipe to cool it as it is inhaled . Ingredients and effects . Skooma cannot be made in an alchemy lab , but is manufactured out of Moon Sugar and Nightshade . All parts of this plant are poisonous but some contain an essence which enhances the potency of moon sugar . If improperly prepared , the Skooma user will experience loss of voice , minor fits , and possibly even death . The root of the nightshade plant contains most of the essence but the berries and flowers produce a much more fragrant Skooma . Locations . Skooma can be found randomly throughout Skyrim , mostly at certain locations , but can appear in chests in bandit camps found throughout the world .
Hazadir Hazadir was an Argonian armorer and freedman who hailed from the province of Morrowind . When he was emancipated , he immigrated to Cyrodiil . He was responsible for designing the armor that was used by the Imperial Legion for fighting Argonian forces in Black Marsh . He ultimately won an armoring challenge against Sirollus Saccus , by designing a set of armor adapted to the terrain of the swampy conditions that the Imperials would be facing , and thus received Imperial commission . His knowledge of Argonian tactics and weaponry were instrumental in the resulting Imperial victory there .
A Chance Arrangement A Chance Arrangement is a quest available in . It is given by Brynjolf , at the town square in Riften or in The Bee and Barb and is the initiation quest to join the Thieves Guild . Walkthrough . The quest begins once Brynjolf speaks to the Dragonborn , when first entering Riften , and the Dragonborn has the choice to help him . Brynjolf can initially be found during daytime or nighttime . He can be most commonly found in The Bee and Barb or walking around the marketplace . Not stealing or failing . Failing to plant the ring on Brand - Shei will have the bonus of preserving him as a vendor with gold supply . This may be advantageous to a lower level character , or anyone without higher level speech perks . He also has a quest " Distant Memories , " if it wasn ' t already completed . Failing to complete the assignment does not prevent the Dragonborn from continuing the quest line . Brynjolf will express disappointment , but will state that he believes the Dragonborn still shows potential . The following scenarios are possible : In any scenario above , the Dragonborn will return to Brynjolf without getting paid and continue the quest - line while keeping Brand - Shei as a vendor . The quest " Taking Care of Business " starts immediately upon completion of this quest .
The Devouring of Gil - Var - Delle Content . Everyone knows what happened to Gil - Var - Delle . And at the same time , no one does . Legend has it that Molag Bal , the dreaded Daedric Prince , set foot into that Wood Elf township — consumed it , according to the myth — whatever that actually means . Ancient tales employ metaphors like armies employ soldiers . If Bal himself visited this plane with evil intent , why do any of us remain ? The stories about him would lead one to believe he would not have stopped with the razing of a single Wood Elf town — he wouldn ' t have stopped until all of Tamriel was in flames . Just one common question of many regarding the Daedric Prince ' s so - called visit . Some retort that perhaps someone stopped him — possibly an opposing Daedric Prince , a Divine , or an agent of the Aedra . But again , where is the evidence for this ? No mage or historian — that I ' ve spoken to , at least — has been able to reference a specific text for this information . Many a historical fiction piece has attempted to dramatize what occurred there , but none of those stories can be confirmed , except to say that a catastrophic event struck the town . Perhaps the residents were killed , perhaps they fled . None were ever heard from again , but for all anyone knows , a large fire could have been the culprit . I can ' t imagine anything more catastrophic than that to a Wood Elf dwelling . Today , Gil - Var - Delle is a maligned place , and there are not many who dare to venture near . But not because of any tangible foes — save cowardice and superstition .
Naaslaarum Naaslaarum ( Dovahzul : ) is a Revered Dragon found in . Interactions . Touching the Sky . Naaslaarum , along with Voslaarum , can be found in the Forgotten Vale during this quest . Walking on the large frozen lake will cause both dragons to burst out from beneath the ice and attack . Combat . As with all revered dragons , Naaslaarum uses the Drain Vitality shout during combat . In addition , he can dive underwater and resurface at will . There are Resist Fire potions lying near the treasure chest at the Drain Vitality Word Wall that can be quite useful when dealing with both Dragons in combat .
Beggars ( Skyrim ) Beggars can be found in all of the major cities in Skyrim . However , unlike the beggars in , the beggars in have no affiliation with the Thieves Guild . A " Letter of Inheritance " may be received if they are killed after being helped by the Dragonborn . The Gift of Charity . Donating 1 to any beggar will grant the passive ability The Gift of Charity , which boosts Speech by 10 points for an hour . Giving a beggar money is considered helping them , and they will be friendly with you afterwards .
Bonemold Armor ( Dragonborn ) Bonemold Armor is a set of heavy armor that appears in . It is fashioned from actual bone that ' s been reinforced with a resin - like material and then shaped to form the armored plating . Although it may appear brittle , it is said to be comparable to iron or steel armors . It is primarily worn by Redoran guards patrolling Raven Rock , however it can also be crafted . The set comes in two variants , regular and improved , and , in addition , the set also includes two individual chest piece variants , which includes the Bonemold Pauldron Armor and the Bonemold Guard Armor . History . The invention of Bonemold armor can be traced back to Dunmer folklore . Legend tells of a noble lord by the name of Arslic Oan . As a servant to the king , he was granted a castle and land for his service . Arslic built himself a walled stronghold and settled down with his slaves to enjoy a quiet life . Soon after , a tribe of cannibalistic Nord s began attacking Arslic ' s slaves in the fields , and then slowly grew bolder , until they held the very stronghold itself under siege . After several failed attempts at sending his slaves to fetch water from a river , Arslic asked his armorer , Gorkith , to forge an armor sturdier than leather but lighter than metal . Bonemold armor was his answer and although seventeen of his slaves were killed and eaten in the subsequent attempt , one made it back with a jar of water . Locations . This armor piece can only be found on the island of Solstheim . Locations include : Smithing . Bonemold Armor requires a Smithing level of 15 and the Steel Smithing perk to create . Pieces can be forged at a blacksmith ' s forge with the following components : Pieces can be upgraded with bone meal at a workbench and also benefit from the Steel Smithing perk , which doubles the improvement . Attributes by piece . Regular . The default Bonemold armor is slightly stronger than steel armor , and weighs less . Improved . The improved armor can only be forged after completing the quest " Paid in Full . " It requires the same components as regular Bonemold Armor , along with what is shown in the table . It is slightly stronger than Dwarven armor , and weighs less .
Dragon Bridge ( Skyrim ) Dragon Bridge is a small community located on the Karth River between the major cities of Solitude and Markarth , southwest of the Solitude Sawmill . Description . The settlement is a small village , but what is most notable is from what it derived its name from ― the bridge that arches across the Karth River there . When crossing the bridge , a giant statue of a dragon ' s head is on an arch over the roadway in the middle , hence the name . From there , Solitude is visible above the mouth of the river as towers in the distance . It is home to the only Penitus Oculatus Outpost in all of Skyrim . This is noted by Astrid during the Dark Brotherhood questline . Dragon Bridge is one of the four places where the Headless Horseman appears and is a key point in several quests such as the killing of the Emperor . A note indicating the location of the Moth Priest , who is essential for the quest Prophet , will be found on a road just past the town ' s bridge .