Agni ' s Philosophy Agni ' s Philosophy is a " Final Fantasy " tech demo revealed in E3 2012 , re - shown in Sony ' s PlayStation 4 Conference on February 20th , 2013 , showing what a future " Final Fantasy " game might look like using Square Enix ' s Luminous Engine game production environment , developed for creating games for . Because it is a game engine demo , " Agni ' s Philosophy " is not meant to show what an actual future game would look like , but to advertise the engine ' s technical power . Agni returned to another tech demo in May 2015 , titled " " WITCH - Chapter 0 ( cry ) " " . Overview . Everything in the video is said to be running in real - time with an established stream of cinematic content where the viewpoint can be changed while it ' s in action . The demo video depicts real time computer graphics at the same level as pre - rendered computer graphics and the fine details of the characters are showcased through their facial expressions , subtleties of their pupils and hair , and their flowing garments . " Agni ' s Philosophy " is said to have been created through the lens of the " Final Fantasy " series , in a world where magic and science coexist . An official website was opened for the tech demo where the demo can be viewed . The site was created with a survey asking fans ' opinions on the movie , Agni ' s character and the world the movie takes place in . Although this implies " Agni " and this scenario may be used in future video game scenarios , there is no evidence suggesting a game based on this material is in production . The tech demo was powered by current PC hardware , using a single nVidia GTX 680 graphics card with 16 GB RAM . The Agni ' s Philosophy tech demo pushed 10 million polygons per scene , including 300 , 000 to 400 , 000 polygons per character . It also used 1 . 8 GB texture data per scene . In April 2015 , Square Enix revealed a new tech demo called " Witch Chapter 0 [ cry ] " , featuring the character Agni from the Agni ' s Philosophy tech demo . It supports DirectX 12 , and renders over 63 million polygons per frame , with the use of very high 8192x8192 resolution textures . The hair is rendered with over 50 shaders , and each strand of hair is rendered with polygons . It portrays human crying at a level of quality never seen before with a real - time 3D character . It runs on a powerful PC equipped with four GTX Titan X graphics cards . This tech demo is considered to have the most advanced real - time graphics seen to date . Synopsis . In a temple before an impending solar eclipse a group of red - robed mages and their crystal - wielding Grandmaster are attempting to summon a sacred dragon . Partway through the ritual armed men storm the temple and attack the mages . One mage , Agni , fights alongside the others to protect the Grandmaster , but takes a hit on her arm . Despite the mages ' efforts all but Agni fall , and the Grandmaster is gravely wounded . He hands the crystal to Agni , who escapes to the streets the armed men in hot pursuit . As the men release a mutated hyena , Agni loses her human pursuers before healing her bullet wounds with an enchanted bottle of water . The hyena catches up with her and pins her down , but Agni uses the crystal to summon the dragon from the temple . The dragon destroys the hound , and Agni climbs on its back and soars to the skies , revealing a gleaming futuristic city on the horizon .