naist-nlp/zeshel huggingface dataset:
DLC05TestJeffB DLC05TestJeffB is a test cell in " Mothership Zeta " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . DLC05TestJeffB is a very large empty cell that features no items or buttons . There are many duplicated sets of stairs , large open areas , tight hallways , and both types of sliding and iris doors . Appearances . DLC05TestJeffB appears in the game files of " Mothership Zeta ( add - on ) " but should not be considered canon because it is a test cell . Behind the scenes . This test cell is by level designer Jeff Browne .
Yeoman Yeoman is initially the recruit master of the Brotherhood of Steel ' s main base , Bunker Alpha in 2197 . Background . It was he who allowed commanders , including the Warrior , to manage their team according to his - and the Brotherhood - rules . When the Brotherhood shifted their attention to the south and then the west , he moves to the current bunker of importance , so he appears in all of the bunkers . Notes . He has no dialogue in Bunker Gamma . Appearances . Yeoman appears only in " "
Vim Refresh Vim Refresh is a soft drink in the " Fallout 4 " add - on " Far Harbor " . Characteristics . < section begin = " refresh " / > Vim Refresh looks the same as regular Vim but with a light green color and a lime wedge design on the label . Rarer than Vim , it can be found in Vim machines . It is an upgrade to regular Vim , as the weight and lack of rads stays the same while the HP and AP gains increase , along with the added faster recovery effect . < section end = " refresh " / > Crafting . Provided the recipe has previously been downloaded from the research terminal inside the laboratory on the roof of the Vim ! Pop factory , Vim Refresh can be crafted at any cooking station . Notes . Curiously , no type of Vim including Vim Refresh confers any radiation to the consumer despite having been exposed to the Island ' s heavily irradiated environment for more than two centuries .
Giddyup ! Giddyup ! is a side quest in the " Fallout 4 Creation Club " content " Horse Power Armor " . Detailed walkthrough . This quest automatically appears in the Pip - Boy when the " Horse Power Armor " content is loaded . The Sole Survivor has to travel to the Wilson Atomatoys Corporate HQ to recover the horse power armor . The factory is inhabited by hostile super mutants and mutant hounds . The horse power armor can be located on the ground floor of the factory , in the area where the second and third floor have collapsed .
Following His First Steps Following His First Steps is an overseer quest and the first part of the A Settler Needs Your Help multi - stage questline in " Fallout Shelter " . Walkthrough . Fight through several rooms of raiders to the last room of the 5th and final floor and find some settlers . Question the settlers about Preston Garvey ' s whereabouts and then leave . Optionally , one can kill the raider boss occupying the 3rd floor .
Glass teal vase The glass teal vases are five types of vases in " Fallout 4 " . Characteristics . The glass teal vases are white glass vases with a teal rim and base . Each one holds a bouquet of flowers . Crafting . The glass teal vases can be broken down into its individual components for use in crafting : Locations . These can only be found in the Institute concourse :
V29 - 321G rocket The V29 - 321G ( nicknamed " Big Fat Fiery Fred " ) is a REPCONN Aerospace rocket and one of its many abortive designs . It became infamous after an incident which destroyed the launch site , although the company cheerfully deemed that an important lesson in creating explosion - resistant shielding for their rockets and launch sites . Appearances . A rocket of this type is mentioned and its model appears in " " . Behind the scenes . The nickname is likely a reference to the B - 52 bomber , which was often referred to as the " Big Ugly Fat Fucker " .
Keith Dawkins Keith Dawkins is a character in Nuka - World in 2287 . Background . Not much is known about Keith ' s life before the raiders took over Nuka - World , all that is known is he works day and night at Cappy ' s cafe ( with Lauren Plummer ) cleaning up after the raiders and trying his best to keep his masters happy with an upbeat attitude . Appearances . Keith Dawkins appears only in the " Fallout 4 " add - on " Nuka - World " .
Charon ( Fallout 3 ) Charon is a possible companion and the ghoul bouncer of The Ninth Circle in 2277 . Background . A quiet and intimidating ghoul , Charon is Ahzrukhal ' s personal bodyguard and soldier . Every couple of days , Ahzrukhal sends Charon out to run some kind of errand . He always leaves packed with weaponry , and returns with a bag of caps . He ' s loyal to whomever holds his contract beyond question , and will do whatever his employer orders . Charon never sleeps - a strange trait even for a ghoul - and when he ' s in Underworld , he hangs out in the bar . There are rumors that he is unhappy with his position but can ' t leave Ahzrukhal ' s employ . Although little is said about Charon ' s past , Ahzrukhal will tell the Lone Wanderer that he was raised by a group of people who brainwashed him into obeying whomever has his contract . Ahzrukhal insists that he is not a slave , and implies that Charon did something in the past to deserve his " employment " with Ahzrukhal . While the terms of the contract are never shown , if Charon is asked to retrieve the G . E . C . K . in Vault 87 , he says that he is only good for combat services , and that he is " nobody ' s errand boy . " Daily schedule . At The Ninth Circle , he is the bouncer . He stands in the corner until needed . If dismissed by the Lone Wanderer , he will return there and sit in a nearby chair . Appearances . Charon appears only in " Fallout 3 " .
Silus Treatment Silus Treatment is an in " " . Detailed walkthrough . Silus is held captive in Camp McCarran , and the NCR is attempting to interrogate him . He will not give information to the NCR , and interrogator Carrie Boyd is looking for help . She informs the player that the NCR does not allow torture of prisoners . The player can suggest a truth serum , beating the prisoner , or calling him names . If the player has a reputation of Accepted or higher with the NCR , Lieutenant Boyd will allow the player to go in and speak with the centurion . The player will go in unarmed , unless the player ' s Sneak skill is high enough to bring in holdout weapons . The Courier can either break Silus or help Silus escape . Break Silus . The Courier can speak with Silus or attack him outright . You can also kill Silus to gain history points with Boone . Just take Boone with you and give him a weapon like a knife . Enter the room , go through the Speech checks , exit the room and talk to Boyd to get your reward . Take the weapon from Boone and kill Silus . Talk to Boone to advance your history with him and give him back the weapon and leave . Killing Silus during the interrogation results in Boyd condemning your action by complaining that she lost her best shot at getting a promotion since he didn ' t reveal anything about the Legion and you ended his suffering , and finishing this diatribe by calling you an " asshole . " An NCR Infamy gain is received . After the information is gained from Silus , you can no longer interact with him , and Lieutenant Boyd will pay you for your troubles . Help Silus escape . If the player has already been invited to Caesar ' s camp at The Fort or has a positive reputation with the Legion , they have the option to tell Silus this . The player can choose to stage a fight with him and retrieve his silenced . 22 pistol from the locker in the next room . When the player returns for the second round of interrogation , Boyd will confiscate all weapons except the pistol . After giving Silus the weapon , he will fake being unconscious . Boyd will come back in and say it looks like he is " all tuckered out , " and she and the player will leave . On the way out , she will tell the corporal to go clean Silus up and he will go in and tell Silus to get up . Silus will kill the Corporal and dress in his clothes . He will then sneak out undetected by the NCR . The Courier will not lose any reputation with the NCR as a result . Behind the scenes . The name of this quest is a play on the term " silent treatment , " which means to deliberately ignore someone for a period of time , usually because of something they have done .
Recruit decanus A recruit decanus ( plural decani ) is an officer of Caesar ' s Legion in the Mojave Wasteland in 2281 . They work either as an assistant to a centurion or the head of a small camp of the legion . Background . Caesar based this rank on the unit leaders of the ancient Roman army . The decani are recognizable with their helmet surrounded by feathers . The seniority of a decanus is measured by the color of the helmet ' s feathers , majority black and some red for a recruit decanus , black with white tips for a prime decanus , and black , red and white for a veteran . Notable decani include : Appearances . Recruit decani only appear in " " . Behind the scenes . Decanus means " leader of ten " in Latin . Thus , a Decanus would be a squad leader , and a recruit Decanus would be a leader of a squad of recruits .
Henry ( Fallout 3 ) Henry was a man native to Canterbury Commons , who is mentioned in the search party log , relating to the minor quest " Searching for Cheryl " . Background . He was one of several members of a search party whose purpose was to find the party leader ' s sister , Cheryl . Early in the expedition , he ventured out into the street to find water , only to be killed by super mutants . The search party buried him outside a house in L ' Enfant South . Appearances . Henry is only mentioned in " Fallout 3 " .
Transport plane The unidentified transport plane is a that appears in " " . Characteristics . The transport plane is a light green , double folding wing aircraft . Its design would most likely allow for easier storage of the aircraft in hangars and on the runway . Though no longer functioning , the planes would have most likely served several dozen passengers per trip comfortably before the Great War . Locations . Several can be found at the New California Republic base in Camp McCarran , as well as Searchlight Airport . Another can be found just south of Nipton Road pit stop crashed into a basin , half submerged in the desert . There is also another crashed airliner at Zion Canyon . Appearances . The transport plane appears in " " . Behind the scenes . The transport plane closely resembles the , used by Allied forces during the Second World War .
Restore power to the Nursery and all of its facilities but especially the Repository Restore power to the Nursery and all of its facilities but especially the Repository was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located at the Nursery Repository . Background . Find the geo - thermal power plant and repair it . The second task involved in this area is the repairing of the reservoir floor . Unless this is done quickly the water in the closed system will drain away and everything will shut down again . In order to accomplish this , the player will need to have the water pumps in the spillway shut down . Once the water in the reservoir is empty a patch can be made to seal the crack . The Hag snake infestation will give this area the needed combat opportunities to round it out . These creatures have formed a nest near the steam outlet in the condensation area of the cavern . They really like that humid sultry heat for their eggs ( since they lack ' hosts ' ) . The player will need to find their nest and destroy it . The first task will be to shut down the water pumps . Some ways this can be done are : Character type completion breakdown . The second task is to patch the hole . Some ways this can be done are : Journal Entries . There aren ' t any Journal Entries for this quest .
Weather station guard Weather station guard is a guard of Caesar ' s Legion living in the Mojave Wasteland in 2281 who is guarding the weather monitoring station at The Fort . Background . The Weather station guard is a member of the Praetorian guard who is stationed at the weather monitoring station , which houses the Securitron vault underground . The guard will give the Courier ' s equipment back to destroy the securitrons housed in the vault , or upgrade them by Mr . House ' s or Yes Man ' s orders , and will also disarm the PC when exiting the weather monitoring station . Appearances . The weather station guard appears only in " " .
Suites security pass The suites security pass is a in the " " , " Dead Money " . Characteristics . A red pass keycard . Location . In the Executive suites , near the skeletal remains of a security chief , in the hallway north to Vera ' s room .
Portland Portland was a pre - War city in Maine . Background . During his time in the military , the foreman was briefed somewhere in the city . It was the last time he encountered Lavonne . Appearances . Portland is mentioned only in " Fallout 4 " .
Harrald Harrald is a character mentioned in " Fallout 4 " . Background . Harrald was a member of the Gunners in 2287 . He was part of the HalluciGen , Inc . contract . Like most of the team , he went insane due to the gas leak inside . Appearances . Harrald is mentioned only in " Fallout 4 " .
Lightweight leather armor The lightweight leather armor is a piece of in " " . Characteristics . This suit of leather armor has been hand - modified to reduce its overall weight by 5 pounds without degrading its ability to protect . Both the male and female armors differ in appearance from the regular leather armor in that they lack the shoulder pads . Locations . Originally , the only way to acquire this armor was by redeeming the code that came with the pre - order exclusive " Caravan Pack " . It can now also be acquired by purchasing the " Courier ' s Stash " . Notes . If you look closely in the proper lighting , you can see areas where the shoulder pads would rest . Behind the scenes . This armor more closely resembles the one - armed leather jacket used by Max in Mad Max 2 : Road Warrior than normal leather armor .
Assistant Vault Supervisor ( film ) The Assistant Vault Supervisor was set to be a position within Vault 13 in the canceled " Fallout film " . Background . This was meant to be seen as a prestigious job , or at least designed to appear as such . The Assistant Vault Supervisor was seemingly responsible for the supply inventory . Jobs that are revealed in the film that this role involves include checking the Garden of Eden Creation Kit and the vault ' s water supply . The fact Hero , the current incumbent during the film ' s beginning , makes a presentation on the water supply ' s defect to his father , the current Vault Supervisor , suggests that the Assistant Vault Supervisor is subordinate to the latter , as does the name . Appearances . Assistant Vault Supervisor was a role in the canceled " Fallout film " by Interplay Films .
Nail board A nail board is a melee weapon composed of a wooden board with nails driven through one end . Variants . Nail board . A regular nail board , often carried by the robust super mutant s . In " Fallout 4 " , adding the Spiked modification to a Board puts a number of long nails crudely hammered into it .
Deliver a package Deliver a package is a in of " " . It is located in the Los holding pens . Walkthrough . Salieri wants a special package to be delivered to his brother Hieronymous . Once the package is delivered , return to Saliery only to find out that the package contained explosives and Hieronymous is now dead . As a reward , Salieri gives a special discount .
Fort Hagen Command Center The Fort Hagen Command Center is a location in the Commonwealth in 2287 . Layout . The Fort Hagen Command Center is a large , underground complex beneath Fort Hagen . The entrance area is a small room accessed through the building of the basement of the fort , or alternatively accessed from an elevator on the roof after unlocking a security gate . From the entrance room , a tunnel will lead down further into the facility . Moving through the hall will open into a long corridor full of locked security gates and a couple of roaming synth s . A branch to the south will lead into another hallway guarded by a laser turret . There is an adjoining barracks room with showers and a locked storage unit here . A terminal may be used to open the gate and shut down nearby turrets . At the end of the hall is a large restroom and shower area . A branch leading south before reaching the restroom is guarded by another laser turret and two synths . Following the hall , there is a small office area to the left of the next branch , and a generator room with a fusion core on the right . Further down the hall is another laser turret . At the end after the turret is a small infirmary and cafeteria on the opposite side of the hallway . The energy weapons bobblehead will be sitting on a small table within the kitchen area and an explosives box will be in the back storage room . Past the cafeteria , a small hallway to the southwest will lead to a skeleton next to a Nuka - Cola Quantum and red toolbox . The red toolbox contains the password to the armory . Following the other branch leads through a long maintenance tunnel with a first aid kit . The armory will be directly opposite the exit of the corridor and will be guarded by a laser turret . A bedroom nearby has a U . S . Covert Operations Manual on the nightstand next to a radio . Further down the hall is a reception area with two laser turrets . A small bedroom and laundry room are to the south , moving north leads into an office area turned into a bedroom , with a first - aid kid and ammo box . The hall to the north leads to the final area , the main command center itself . Conrad Kellogg will be waiting here with two synths for the Sole Survivor . There are four medkits and a large trunk in this area . There is also a terminal which may only be accessed with a password recovered from Kellogg . This terminal will unlock the security gates and the elevator to the roof of Fort Hagen . Appearances . The Fort Hagen Command Center appears only in " Fallout 4 " .
New California Relations Advisory Panel The New California Relations Advisory Panel is a group within the New California Republic responsible for diplomatic and public relations with independent settlements and organisations within New California . Background . In 2241 , they published a holodisk on the history of the NCR , and entailing the benefits of a settlement being absorbed into the Republic . Appearances . The New California Relations Advisory Panel is mentioned in " Fallout 2 " .
Grenade box Grenade boxes share their appearance with ammunition box es and mine boxes , but only contain frag grenade s , pulse grenade s or plasma grenade s . They are often found locked . Locations . Boxes with frag grenades . One guaranteed grenade , 75 % chance to spawn 2 to 6 . Boxes with pulse grenades . One guaranteed grenade , 75 % chance to spawn 2 to 6 . Boxes with plasma grenades . One guaranteed grenade , 75 % chance to spawn 2 to 6 . Appearances . Grenade boxes appear in " Fallout 3 " and in " " .
RobCo Reflectron The RobCo Reflectron is a type of gene projector in " " . Characteristics . It appears at the beginning of the game , and is used to make decisions about the player character ' s face , as well as what hair will look like . Unlike the old gene projector , it can also set the age to anywhere between 17 and 60 . Customization options . Sex . Male / female Name . The character ' s name . Race . There are four races available . They are : Age . The Courier ' s age can be set as anywhere between 17 and 60 . Face . These are the different ways to customize the character ' s face . General options : Forehead : Brow : Eyes : Nose : Mouth : Cheeks : Jaw : Chin : Tone . The different skin tone options . Eye Color . The character ' s eye color . There are only four different colors . Hair . There are many types of hair - do ' s in " " . Hair Color : Hairdo : Unisex : Male : Female : Facial Hair : Appearances . The Reflectron is only seen in " " . Behind the scenes . James Garcia created the 3D model for the reflectron .
Cloth Cloth is a crafting component in " Fallout 4 " . Characteristics . A catch - all term for all the simple textiles found in the Commonwealth , including cotton , wool , and even paper . Cloth is used in various armor mods as well as settlement furniture and decorations .
They ' re Not Dolls . . . They ' re Not Dolls . . . is an achievement / trophy in " Fallout 4 " . Requirements . Collect 10 Vault - Tec bobblehead s . Behind the scenes . This trophy and . . . They ' re Action Figures is a possible reference to " " . This was often Eric Forman ' s retort when accused by his friends or father of playing with his Star Wars dolls . It ' s difficult to say for sure , as this is one of the most overused lines in modern television .
Big Winner , The Tops Big Winner , The Tops is an in " " . Quick walkthrough . To complete this quest , you need to play the games that the casino has to offer ( Blackjack , Slots and Roulette ) until you are banned from gambling in the casino . You can be banned by winning too many games and getting too much money from the casino . During this process , you will receive three different prizes from the casino . Each prize will be given after you win 2500 , 5000 and 7500 . These prizes are usually given by the tops floor manager of the casino . Detailed walkthrough . As you win the games that the casino has to offer , you will receive the rewards below after reaching the chip amount : After winning 10 , 000 + chips , you will be banned from playing games in The Tops . You can still use its other functions , like the bar , but you cannot gamble on its tables anymore . This ban is permanent .
Case box , . 45 - 70 Gov ' t Case box , . 45 - 70 Gov ' t is a type of in " " . Characteristics . Case boxes contain cases used in crafting the type of ammunition on their label . Each box contains 25 case , . 45 - 70 Gov ' t .
Fisherman ( Fallout 4 ) Fisherman is a character living in the Commonwealth in 2287 . Background . The fisherman can be found sitting outside the Compound , across the lake right outside of Covenant . Jacob Orden dislikes that the fisher has chosen the entrance of the Compound as his fishing spot . Appearances . The fisherman appears only in " Fallout 4 " .
Goodneighbor Goodneighbor , known as Scollay Square before the War is a small town inside Boston in the Commonwealth in 2287 . It is inhabited by ghoul s , criminals and other people who do not fit in at Diamond City . Background . Before the bombs fell , this location was known as Scollay Square ; a name that can still be seen in the Third Rail on the wall to the right side of the bar . Goodneighbor was founded in 2240 by criminals who were exiled from Diamond City . It can be easily reached from the Mass Fusion building by traveling to the southeast . The town is known for its criminal activity , such as murder , extortion , and chem peddling . There are two shops near the entrance : Kill or Be Killed run by KL - E - 0 who sells weapons , and Daisy ' s Discounts run by Daisy who sells general items . The Third Rail is the town bar built out of an old subway station and is tended by Whitechapel Charlie . It is owned by the self - appointed and beloved mayor , John Hancock . Layout . Goodneighbor occupies Scollay Square and features : Appearances . Goodneighbor appears in " Fallout 4 " and is mentioned in " Fallout Shelter " .