naist-nlp/zeshel huggingface dataset:
Investigator Vale : Fowl Play Content . " The ducks , Count Tamsin , " Investigator Vale proclaimed as she rolled away from the burly noble . Tamsin , confused and disappointed that the lithe and curvaceous private investigator was no longer on top of him , struggled onto his elbows and exclaimed , " Ducks , my sexy sleuth ? This isn ' t really the time . " Vale leaped from the bed , wrapping the silk sheet around her and leaving the count alone and exposed . " Oh , this is the perfect time ! I ' ve finally figured out what ' s been going on in your estate . " " The mysterious deaths ? " Tamsin stammered , covering himself ineffectively with a pillow . He wasn ' t sure whether to get up and join her or stay in the bed . " I know I hired you to solve my problem , but I was hoping to bring another situation to a conclusion first , my dear . " " The craving is no longer upon me , Count Tamsin . I have other fowl to pluck , as it were . " " What are you talking about , Vale ? " the count , now as angry as he was embarrassed , was having a problem keeping his voice down . " Speak plainly ! " " Plainly ? I never speak anything but ! It was an ingenious plan , but as always , Investigator Vale has figured it out . " " Vale ! My patience , like your craving , is wearing thin . . . " Vale smiled and sat by the window , letting the breeze flow through her long , raven hair . " Your game warden , Jelitar Narre . Every one of the deaths I investigated occurred shortly after victims finished a meal of roast duck - duck provided generosity by Narre . He poisoned your vassals . " " The bastard ! " Count Tamsin exclaimed . " I ' ll chop him up and feed him to his own ducks , damn the man ! " Suddenly Vale was pressed against the count , nothing but the thin silk sheet between them . " I love the way you think , count , " she purred . " I do believe the craving has returned . " " What about my game warden ? " " Justice can wait , Tamsin , " Vale whispered , " but I do believe we were in the middle of something when the solution so rudely interrupted us . I ' m quite famished , but I ' m in the mood for something a bit more substantial than duck . " " Oh , Investigator Vale , " the count said , as he and the sleuth fell back into the bed .
Left Hand of Zenithar Left Hand of Zenithar is a unique left glove that is enchant ed with Restoration magic that increases the wearer ' s Luck . Enchantment . Enchantment ID : " Left Hand of Zenithar _ EN " Acquisition . Brandy for the Fundraising Dinner . After collecting five bottles of Cyrodilic Brandy for Iulus Truptor at the Imperial Chapels in Ebonheart , the Nerevarine receives the Left and Right Hands of Zenithar as a reward .
Bound Shield ( Oblivion ) Bound Shield is a expert - level Conjuration spell available in . Upon cast , the user will be equipped with a Bound Shield , displacing any other equipment worn in the shield slot . The Bound Shield is identical in both appearance and stats to a Daedric Shield . Acquisition . This spell can be purchased from Athragar at the Chorrol Mages Guild .
Bloodline Bloodline is a quest in . It serves as the third quest in the main storyline . Optionally , the Dragonborn may choose the option of learning the Vampire Lord ability . Walkthrough . Escape . After speaking to the mysterious woman , it is revealed her name is Serana . If The Dragonborn happens to be a vampire she will comment that she could " Smell you from a mile away . " She seems puzzled at her newfound freedom and asks to be accompanied to her home , Castle Volkihar , located west of Solitude . The Dragonborn must then proceed to the exit on the far side on the cavern . Two Gargoyle statues will shatter and come to life . After defeating the gargoyles , proceed out of the cavern into the next room . There is a lever on the right that then opens a gate on the left , and also releases two levelled draugr from tombs on the walls . Through this gate is a large arena of sorts . Several skeletons and a level Draugr or Dragon Priest will be seated in various places around the arena . A word wall is located on the far right where the first word of Drain Vitality can be learned . Around this room are at least four Malachite Ore Veins . Proceeding through the final iron door , another gate can be found with a chain that leads to the exit . Castle Volkihar . Upon arriving at Volkihar Castle , the Watchman initially berates the Dragonborn for approaching , but when he sees Serana , he enthusiastically opens the gate . Inside , Serana is met by a surprised Vingalmo who gives her a grandiose welcome back , only to be cut short by her father , Lord Harkon , who only seems interested in the Elder Scroll that is on Serana ' s person . He then proceeds to question her on the " guest " she has brought with her . She tells her father the Dragonborn is the one who rescued her from her entrapment . Harkon then asks the Dragonborn their name . The following options are presented : The next set of questions relate to a potential reward where Lord Harkon offers to bestow the power of a Vampire Lord unto the Dragonborn . The next set of questions are dependent upon if the Dragonborn is already a Vampire , Werewolf or neither . He demonstrates his immense power by transforming into a Vampire Lord himself : Volkihar or Dawnguard ? The Dragonborn can either accept or refuse his offer : Harkon ' s tutelage . If Harkon ' s offer has been accepted , the Dragonborn will awaken in the castle cathedral where Harkon stands before an altar and explains some of his history . He then proceeds to teach the Dragonborn how to use the vampiric powers which include Blood Magic , Night Powers and fighting " " as beasts do " " .
Bloat Bloat is a very rare Alchemy ingredient obtainable in Vvardenfell . It supposedly grows in Bloatspores , but none of these plants exist in the game , so the only sources of this ingredient are vendors and a few loose samples . Description . Speaking to either Tendris Vedran or Anarenen , both Alchemy , will cause the Nerevarine to learn the following information : Acquisition . Locations . The following item can be found in the following locations : Alchemical effects . The following table contains possible combinations for the potions :
Llaals Ores Llaals Ores is a Dunmer Miner and slave who works as a miner in Tel Aruhn . If the Nerevarine is a member of House Hlaalu and owns a Hlaalu Stronghold , Llaals can be purchased from Savile Imayn for 200 to work in the Egg Mine .
Scroll of Fiercely Roasting Scroll of Fiercely Roasting is an enchanted Destruction scroll that increases a victim ' s susceptibility to fire while simultaneously inflicting damage . Effects . Both effects are 18 – 81 points for 5 seconds in a 100 foot radius on target : Inscription . This scroll ' s inscription reads : NINE - FOLD WOES AND WEAKNESSES UPON YOU , HEATHEN SERVENTS OF DARKNESS Acquisition . Scroll of Fiercely Roasting ( Quest ) . Lalatia Varian in Ebonheart requests that this scroll be retrieved from Ashalmimilkala , a Daedric shrine on the Bitter Coast . It can be found on the remains of Urjorad .
Drain Enchant Drain Enchant is a Destruction spell available in that temporarily lowers the value of enchant . The skill returns to its original value when the spell ends . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Summon Shambles Summon Shambles is an expert level Conjuration spell in . It summons a Shambles that will fight as the caster ' s ally for 30 seconds . Acquisition . Summon Shambles can be purchased from Earil who resides at Earil ' s Mysteries in Crucible , New Sheoth .
Cavilstyr Rock Cavilstyr Rock was a great , wide promontory facing the sea , and for the occasion of the Festival of Flowers , a large circle of unlit torches and covered baskets were arranged . It is located somewhere inside the walls of Camlorn . It is mentioned in " Mystery of Talara , Book I " and " Mystery of Talara , Book II " .
Mixing Bowl The Mixing Bowl is an alchemical apparatus that has the same use and effects as a Novice mortar and pestle . The mixing bowl can be found in a few caves in the Shivering Isles . It looks just like a normal clay bowl , so be sure to check any clay bowls that you find in dungeon s . This bowl is an oddity and Una Armina will pay a sum of for it if taken to the Museum of Oddities . Una claims the bowl is simply unusual , and not truly odd , but accepted it as a favor to the donor . She seems particularly displeased with the bowl , and pays very little gold for it . Quests . The Museum of Oddities . Una Armina of the Museum of Oddities asks for odd things to display in her museum . When finding an oddity go back to the Museum and Una will reward a sum of .
Dragonhide Dragonhide is a Master - level Alteration spell in . Effects . Dragonhide grants 80 % physical damage reduction to the caster for 30 seconds . This is the equivalent of achieving a displayed armor rating of 567 , which is the maximum possible reduction that can be achieved with regular armor . This 80 % reduction stacks with regular armor , but only if the armor is already equipped when it is cast .
Letter to Orzorga Content . Commander Orzorga , Please reconsider my offer of reinstatement . You are more than capable of commanding the Irregulars . I can think of no finer an officer , and I ' ve been through so many . What happened on the shores of Lake Rumare is a tragedy , but it is a lesson every officer must learn . Soldiers are a resource like any other , to be expended as one would the ammunition for siege weapons or the feed for horses . They are a matter of logistics — nothing more . Think on my words . The White - Gold Tower is within our grasp . General Proximus
Makor Makor is an Orsimer in . He can initially be found in Delfran ' s Hideout . He requires the Hero ' s help in escaping from Delfran . He can later be encountered in Broken Wing I . Here he will give a quest if the Hero has helped him escape . Otherwise , he is hostile . Interactions . Makor ' s Deal . Find an Effigy for Makor .
May the Best Thief Win May the Best Thief Win is a quest in . The Hero will receive this quest upon finding Armand Christophe in the " Finding the Thieves Guild " quest . The Hero is tasked with proving their worth as a thief by stealing a diary from a house in the city . The twist is that there are two competitors , who also wish to join the Guild . Walkthrough . The initiation quest begins in the Waterfront District , a district of the Imperial City . The Hero will be competing in this quest with Methredhel and Amusei . They are requested to go to Amantius Allectus ' home , and steal his diary . To find Amantius Allectus ' home , simply ask a nearby beggar , or one can follow Methredhel , as she knows where it is . His home is in the Temple District . Travel to the southeastern section of the city and beat Methredhel there . Once the Hero enters , immediately look to the right and run for the desk ; the diary is in it . Some strategies . Getting the book before the competitors : If Methredhel gets the book before the Hero , one has a few options : Once the Hero is in possession of the book , wait until midnight , and turn the diary in to Armand Christophe . Failure . If the Hero still failed to get the book to Christophe , a redemption chance is given to still join the guild . Christophe asks the Hero to steal Rohssan ' s Antique Cutlass . Rohssan is the merchant in charge of A Fighting Chance in the Imperial City Market District . Gain unlawful entry to the shop at night , only two locks ( on the front door and the chest containing the sword ) and a guard dog is in the way of joining the guild . Kill the dog and retrieve the sword , and return to Christophe to become a full member of the guild .
Markarth Lumber Mill and Forge Markarth Lumber Mill and Forge is a building in located in the city of Markarth . Description . Ghorza gra - Bagol and her apprentice Tacitus Sallustius are well - respected members of Understone Keep ’ s staff and provide the Jarl with the best steel in the Reach . Quests . Skilled Apprenticeship . Ghorza asks the Dragonborn to obtain a copy of the " Last Scabbard of Akrash " .
Letter to Dusandar Content . My dear Dusandar , How are things back in Vulkhel Guard ? Are the nobles lining up to have new portraits painted ? This trip has been a fabulous boon to my tender disposition . I feel recharged and ready to face life in the courts of High Elf society again . Almost . I ' ve been very productive . I ' ll have completed at least three landscapes by the time I pack up to return , and I ' ve sketched at least a dozen more that I hope to paint in my - ha ! - spare time when I return home . The view from this overlook , by the way , is simply spectacular . I wish you could see it . Well , I guess you will when you see the finished painting . The moons rising over the ruins of Skyreach . Just breathtaking . I hope my humble skills are enough to capture the essence of the scene . What am I saying ? Of course they are ! Oh , and I got you a present . For that collection of rocks you love so much . It ' s a local stone with a quaint name . They call it " red brittle . " See you soon , - Ulymen
Apprentice Mortar and Pestle Apprentice Mortar and Pestle is an Apparatus in . Merchants . The following people sell this item : Apprentice - level alchemy equipment begins to appear in vendors ' inventory starting at level 6 . Locations . Apprentice - level alchemy equipment begin to appear randomly in dungeons at starting at level 5 . A list of guaranteed locations is listed here :
Nord Hero Battle Axe The Nord Hero Battle Axe is an improved Ancient Nord Battle Axe found in . Appearance . It is visually similar to the Ancient Nord Battle Axe , but is more polished in appearance . It also has higher base damage , lower weight , and is of greater value . Smithing . Like all other Nord Hero Weapons , the Nord Hero Battle Axe can only be crafted at the Skyforge after completing the Companions ' questline . It requires the following components : It can be upgraded with a Steel Ingot at a grindstone and also benefits from the Steel Smithing perk , which doubles the improvement .
Circle of Protection ( Skyrim ) Circle of Protection is an " Expert " - level Restoration spell in . Effects . Circle of Protection creates a magical protective circle around the caster . Undead up to level 20 entering the circle flee . Usefulness . This spell interacts with spell absorption effects causing the Dragonborn to regenerate considerable amounts of magicka while standing inside the circle . This interaction essentially turns the spell into a very powerful Magicka well .
Fortify Heavy Armor Skill Fortify Heavy Armor Skill is a Restoration spell in that temporarily increases the value of heavy armor . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Fatback Cave Fatback Cave is on the tip of a peninsula of the City Isle to the south of the Imperial City Arcane University . The Goblins in this cave are equipped with leveled shields and mostly blunt weapons , and in most occasions , are slightly above the Hero ' s level . Sublocations . Entrance Level . There is a low level enemy right at the entrance . Walk through the hallway , a room , and another hallway . Enter a larger room , at the end of which is a narrow pass . Look out for the pressure plate that activates a swinging log trap here , and beware the Goblin Berserker and the Goblin Skirmisher just beyond the trap . Next enter a large cavern at the bottom in which is the entrance to the next area . Great Chamber . A typical great chamber , large room with a trap and enemies above . To ensure the trap isn ' t set off by the goblins above , take the first right in the large chamber area to get to the upper area . Take care of the goblins here and then it will be safe to explore the rest of the lower area and use the bedrolls . Go above ( past another trap ) for the entrance to Fatback Deep Basins . Deep Basins . The final area . There are three traps in this area , two swinging log traps in a row . When used wisely , they can get rid of enemies . At the end is a glowing pit , across this pit is the main treasure chest for the cave . In the pit is a chest with the second best loot in the cave .
Royal Blood Royal Blood is an ability in that consists of a variety of effects increasing the caster ' s defensive and offensive capabilities . Effects . All effects are constant on self : Characters . Only the Royal Guards at the Mournhold , Royal Palace Throne Room have this ability : Acquisition . Although this ability not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Miruin ' s Journal Content . Day 2 Baron Montclair ' s put me in command of an expedition to the Erokii ruins to search for some ancient relic for Reezal - Jul . Some old Ayleid thing called the Tear of Anurraame . I just hope it ' s bigger than a real tear or we ' ll never find it . Day 9 Or is it day 8 ? Or day 10 ? There ' s no sunlight down here . We keep the hours in a regular rotation of working and eating and sleeping , but I ' ve lost track of what day it is . We ' ve been told not to return until we ' ve found this thrice - cursed relic . Day ? ? I ' ve been neglecting my journal terribly , but what is there to report ? We still haven ' t found the damn relic . We did , however , find this ancient text that suggests the Tear of Anurraame is capable of destroying entire cities . . . I hope the Baron knows what he ' s doing . Day ? ? I wrote to the Baron about my concerns and he responded . He says he ' s well aware of the relic ' s power , and that it will prove invaluable if we are truly to restore Rivenspire to the glory and stature it had under King Ranser . I wonder what he ' s planning to do with it ? Day ? ? At last ! The Tear of Anurraame ! We can leave this dark pit behind . Oh sunshine . Oh fresh air ! We ' ve received orders to take the relic directly to a small ship on the beach which will be sailed to Wayrest . Is the Baron really planning to destroy the capital of the Daggerfall Covenant ? I suppose it ' s not my place to question orders , though .
Shrine Mercantile Skill Shrine Mercantile Skill is a Restoration spell in that temporarily increases the value of mercantile . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Phynaster Phynaster is the hero - god of the Summerset Isles . Phynaster is among the many ancestor spirits of the Aldmer who are believed to have become Gods . He is commonly worshiped by the Altmer , the Snow Elves during the Merethic Era , and Breton s who wish to emphasize their elven blood . Background . Many hundreds of years ago Phynaster created an artifact , known as the Ring of Phynaster , which gave him good defenses to survive his adventurous life . Thanks to the Ring , Phynaster lived for hundreds of years , and since then it has passed from person to person . Still , Phynaster was cunning and cursed the ring so that it eventually disappears from its holder ' s possessions and returns to another resting place , discontent to stay anywhere but with Phynaster himself . Phynaster also taught the Altmer how to naturally live another hundred years by taking shorter walking strides .
Grand Warlord Sorcalin Grand Warlord Sorcalin is a female Altmer and commander of the Aldmeri Dominion ' s forces in Cyrodiil during the Three Banners War . She has two subordinates , Bosmer General Thoron and Khajiit General Atahba . Interactions . She provides quests to either recapture the Dominion Scrolls Altadoon or Mnem , or to capture the enemy Scrolls of Elder Scroll of Chim , Elder Scroll of Ghartok , Ni - Mohk and Alma Ruma . If all six Scrolls are in Dominion hands , she will simply comment on this fact when spoken to .
Crimson Nirnroot Crimson Nirnroot is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . Biology . Overall Appearance . As the name implies , they are crimson in color , contrasting their green cousin , the Nirnroot . Nirnroot is distinguishable from other plants due to its aural glow and the chiming sounds heard when in close proximity to a patch . Crimson Nirnroot also possess this property , although the chiming sound emitted from them is slightly off - key . Growth . According to the last paragraph of " Sinderion ' s Field Journal " , Crimson Nirnroot is attracted to water just like Nirnroot is . The Crimson Nirnroot often grows near fungi in Blackreach , which sustains the Nirnroot and allows it to grow away from an open water source . Locations . In Blackreach , there are at least 44 known locations where Crimson Nirnroot grow , including Sinderion ' s Field Laboratory , Silent Ruin and the Derelict Pumphouse . They respawn after 10 in - game days , and are not affected by the Alchemy perk Green Thumb , as they only have one root . A Crimson Nirnroot can be easily located if its chiming is followed . Quests . A Return To Your Roots . Bring 30 Crimson Nirnroots to Avrusa Sarethi at the Sarethi Farm . Started after reading the journal found in Sinderion ' s Field Laboratory , or finding one of the Crimson Nirnroot . This quest mirrors the quest , " Seeking Your Roots . " Few and Far Between . Ingun Black - Briar requests 20 Nirnroots , but she will also accept Crimson Nirnroot in their place . Potions . When mixed with ordinary Nirnroot , the Crimson variant creates a potion with four effects , since both roots have all their properties in common ; however , this precludes any further effects from being added . " † Multiple effects "
Aetherion Aetherion is a powerful spiritual Daedric Titan found inside the ruins of Skyreach Pinnacle . He will respawn after death unless the Aetherion Core is attacked , which appears after his death . He was created through the Nedes ' nirncrux research , and was sealed using wards activated by Yokudan invaders . The Scaled Court inadvertently freed the Celestials in the ruins , but Mederic Vyger and the Vestige defeated Aetherion and restored the wards .
Tove the Unrestful Tove the Unrestful is a Nord commoner living in Bliss . He is trying to build a " skyboat . " Personality . Tove lives in a different time , whenever he talks to the Hero he is either a week ahead or behind . When he first meets them he will ask why they are taking so long with getting calipers and tongs . If they explain that they have no idea what he is talking about , he will apologize and remind himself that people don ' t remember what hasn ' t happened yet . Interactions . Work is Never Done . Tove is always looking for calipers and tongs , to build a boat that he believes will fly on water . He pays five gold for each caliper or tongs the Hero finds . He will pay the Hero for all the calipers and tongs they bring him . Once he has received around one hundred of them he will state he has finished with that project and that he no longer needs them .
Guardhouse ( Morthal ) The Guardhouse in Morthal is the headquarters of the Hold Guard s for Hjaalmarch . Description . The Guardhouse consists of a ground - level room and a cellar serving as the prison of Hjaalmarch . It contains two chests containing random loot . This guardhouse is not a picture of military order ; the Jarl of Hjaalmarch had little need for an organized militia . The Legion has attempted to improve the old guardhouse and the jail ( which is more of a cellar with a single cell secured by an adept - leveled lock ) , but it is still a mess . The heavy armor skill book " 2920 , vol 06 - Mid Year " is hidden behind a basket and barrel near the bed .