naist-nlp/zeshel huggingface dataset:
Stormhold , City of Shadowfen Content . Imperial scholars note the Battle of Argonia and conquest of Black Marsh in 1E 2811 — the first time a race of Man properly held power in these parts — but fail to mention the impassable denseness of the geography . Although , Imperial Scout Tutor Acilius describes the swampland as " a soup of suffering , disease , where a drop of ingested ground water can set off a torrent in the bowels . " However , the city of Helstrom in the impenetrable interior has never been approached with a siege in mind , the empire content to incorporate the northern and western borderland regions . Indeed , it was these coastal tracts , where Tamriel ' s delinquents once freely roamed , that were changed into barely habitable prison settlements . It is not surprising , then , that a separate but comparable history of indenture exists elsewhere in this great morass : Stormhold . Founded by the Barsaebic Ayleid s before parchment records were kept , Stormhold holds the infamous history of the Dark Elf . Primal wealth is still evident on the intricate stonework of the Ayleid Ruins , and the more recent Dunmeri stone structures show what venomous and uncaring rule can build . Abutting these monuments to greed and cruelty are the more modest mud huts of the Argonian contingent , once the homes of the collaborators — who worked with the Dunmer to raze primitive villages and gather suitable captives for plantation work across Morrowind — and now home to the reptilian race only now finding their way out of the mire of oppression . As thuggery encroached on Stormhold during the upheavals of the Second Era , and the dark Dunmeri chains of bondage — as well as irregular Imperial warlords driven to distraction with thoughts of bounty and easily exploitable labor — threatened to wipe every last tribe of Argonians from the province , there was little the exploited reptilians could do . Until , that is , the rise of the Argonian vicecanons , who seem to fulfill the administrative functions that councilors and tribal leaders do in other realms .
The Battle of Orsinium Content . The battle for Orsinium raged on . The clans , already reeling from the surprise attack , retreated into the temple as the Bretons finally broke through the walls and swarmed into the city . The clan chiefs knew that if they did not escape soon , they would die inside their beloved temple . As they latched the temple doors behind them , the high chief turned and gave instructions to his oldest son . " You need to open the way to the tunnels beneath the temple by setting the pillars correctly . Remember these words and the way will be opened . " And with that , the high chief spoke the following words . " My eyes gaze upon the battlefield , but I feel calm . To my right , Clan Luccin fights with ferocity and keeps our enemy at bay . To my left , Clan Bragosh serves as our shield , protecting us from sights unseen . And above , Clan Ruskahr guards the hills , bows at the ready . " It was now up to the high chief ' s son . He had to remember the words , to call upon his knowledge of the clans and their symbols , or the tunnels would never open and the Orc clans would fall . He could not let that happen .
Fire Wyrm The Fire Wyrm is a creature created from the corpse of enemies killed with Fire Breath , when the Dragonborn has Dragonborn Flame power . To get this power , the Dragonborn must choose it when reading " " , one of the Black Books . Combat . In combat the Fire Wyrm acts identically to Ice Wraiths , having fire - based attacks instead of frost . Upon death , or after 60 seconds , it will explode .
Ilver Indarys Ilver Indarys was a member of the Knights of the Thorn in 4E 40 . He is most likely a descendant of either Farwil Indarys or Andel Indarys . History . Umbriel Crisis . During their retreat to the Imperial City , Mazgar and Brennus were sighted by a party of zombies . After an hour of running away , Brennus started to falter . They decided to build a barricade in an abandoned farmstead . They were surrounded by at least fifteen of them . Brennus casted a spell that desintegrated three zombies . When the fire flame began to subside , Mazgar placed herself in the door , but the rest of the wormies were already dead . They found twenty knights in heavy armor instead . Ilver Indarys introduced himself and explained that they had seen them escape from the zombies from a hilltop . The Knights of the Thorn came back from Cheydinhal , they had gone to aid the city , but when they arried everyone had left . Mazgar explained them that the city had been evacuated . Ilver offered two mounts to Mazgar and Brennus , and the knights headed to the Blue Road to aid the refugees .
Adroitness Adroitness is a named equipment set found in . Owners must actively wear three set pieces to receive a special bonus enhancement and five set pieces to receive the full Set Enhancement . Item values , level , and stats vary from item to item and are influenced by character skills , magical bonuses , and decay . Set Enhancement . ( 3 Items ) Adds 12 Health Recovery ( 5 Items ) Adroitness
Andre ' s Letter Content . Dearest Father , I know it ' s always been your dream to travel to Cyrodiil , to climb the lofty mountains and reach the peak known as Dive Rock , and gaze down at the full beauty of the Imperial Province . but I beseech you - - be careful ! We ' ve both heard the tales of the creature known as the Horror of Dive Rock . But in truth , what concerns me most is your lack of . . . grace . Oh father , you know it pains me to say it , but you ' re clumsy ! You always have been ! You can ' t walk up a flight of stairs without crashing down to the bottom at least once - - how can you possibly hope to scale a mountain range ? Please , father , I beg of you , call off your expedition ! I fear the worst . Your loving daughter , Fiona
Fortify Lockpicking Fortify Lockpicking is an alchemical and enchantment effect in . It makes lockpicking easier in the same way a higher skill does , although temporarily — while worn , in case of armor , or until the effect wears off , for potions . Enchanting . As an enchantment effect , it is available for gloves / bracers , headgear , necklaces and rings . Unique apparel . The following pieces of apparel bear this enchantment : Alchemy . Random potions providing this effect are : Potion ( 20 % bonus ) , Draught ( 30 % ) , Philter ( 40 % ) , and Elixir ( 50 % ) of Lockpicking . Crafting potions bearing the Fortify Lockpicking effect require two of the following ingredients : Bugs . If the Dragonborn has the " Locksmith perk " in the Lockpicking skill tree and has used the Restoration / Alchemy Exploit to enchant an item of apparel with Fortify Lockpicking , sometimes the lockpick will be out of the range of rotation for the player to reach . However , since the Restoration / Alchemy Exploit and an extreme Fortify Lockpicking Enchantment normally causes any ranked lock to be picked without movement of the lockpick , this may not occur .
Holamayan Holamayan is a small island to the south - east of Vvardenfell , south of Sadrith Mora and east of Mount Assarnibibi . There is a Monastery on the island , which is home to the Dissident Priests . Holamayan is protected by Azura , Lady of Twilight . The entrance to the monastery is bared by a rock , which opens only for four hours each day , at dusk and dawn , from 6 – 8 pm and from 6 – 8 pm .
Boy ' s Grey Tunic Boy ' s Grey Tunic is a piece of clothing added by . This type of child clothing is made for boys and comes in the colors grey , black , and brown . Unlike Girl ' s Dresses , the boy ' s clothes come with footwear .
Champions of Dra ' bul Content . Brigeera gra - Tor , killer of a hundred mammoths . Able to break skulls with just her thumbs . Grish the Scaled , whose breeches were made from the skins of argonians he slew . Duzhal of the Wastes , traveling champion of the woods . Best - known for defeating the previous champion by biting through his neck while it was still encased in armor . Ritrag gro - Forment , eater of spiders and poisonous snakes . Said to spew venom into his challengers ' eyes . Makgruk gro - Basgurum , also known as the Healer . Reduced his opponents ' suffering by removing their heads . The Maiden Lashki . Intimidated her enemies by wearing a dress made from her victims ' scalps .
36 Lessons of Vivec , Sermon 18 Content . Now Vivec felt that he had taught the Hortator as much as he could before the war with the Dwemer came . The warrior - poet decided he had to begin his Book of Hours at that point , because the world was about to bend with its age . Vivec entered the Mourning Hold and announced to Ayem that he was going to fight nine monsters that had escaped the Muatra . Ayem said , ' Out of nine you will find only eight , though they be mighty . The last is already destroyed by your decision to create the Book of Hours . ' Vivec understood that Ayem meant himself . Vivec knew that his doubt made him the sword of the Triune and so he did not feel shame or fear . Instead , he explained and these are the words : This is what was said to Ayem when Vivec was whole . The wise shall not mistake this . Ayem said , ' This is why you were born of a netchiman ' s wife and destined to merge with the simulacrum of your mother , gilled and blended in all the arts of the star - wounded East , under water and in fire and in metal and in ash , six times the wise , to became the union of male and female , the magic hermaphrodite , the martial axiom , the sex - death of language and unique in all the middle world . ' Vivec knew then why he would record his Book of Hours . This sermon is forbidden . In this world and others EIGHTEEN less one ( the victor ) is the magical disk , hurled to reach heaven by violence . This sermon is untrue . The ending of the world is ALMSIVI .
Rockpick Hoe The Rockpick Hoe is a two handed Blunt weapon that can be found during the Unearthing Mehrunes ' Razor quest . It only appears in the plug - in Mehrunes ' Razor . Location . Argonian and Khajiit Laborer s will wield this weapon . Some may use a Heavy Rake instead .
Granette Feldrin Granette Feldrin is a Breton , residing in Glenumbra , High Rock . She is the sister of Gelvin Feldrin . Interactions . The Dagger ' s Edge . Lord Diel of Daggerfall and his sons are investigating the recent harpy attacks all along the coast . They hired a group of mercenaries called the Daggers to help them with their research , but the Daggers never returned from the Shrieking Scar .
Kill the Master Thief Kill the Master Thief is a Fighters Guild quest available in . Detailed walkthrough . Once the three bosses of the Thieves Guild are dead , Sjoring Hard - Heart in the Vivec Fighters Guild will ask the Nerevarine to kill the Master Thief . Gentleman Jim Stacey can be found at Simine Fralinie ' s bookstore in the Vivec Foreign Quarter Canalworks . Jim is behind the locked door ( 65 ) in the back of the bookshop . Again , the Nerevarine will be charged with the murder and have a bounty once Jim is attacked . Upon return to Sjoring , he will attack the Nerevarine as a threat to his position . Kill him , and any others who leap to his defense .
Gone Missing Gone Missing is a quest available in . Background . The Vestige must investigate the disappearance of citizens in Bergama . Walkthrough . Qadim will tell the Vestige that Bergama ' s citizens have been disappearing , and suggests for them to speak to Magistrate Sulma in the Hall of Judgement to help . Once asked , she will respond by saying that the rumors of the disappearances have been exaggerated , and that the administration has a handle on the situation . She will then tell the Vestige to speak to Justice Istah if they wish to work . Istah can be found across the entrance to the Hall of Judgement . Once spoken to , he will explain that he had overheard the conversation with Sulma , and will disagree on the situation being under the administration ' s control . He will then ask the Vestige to assist him . In order to help , the Vestige must spy on the Crowns and the Forebears in order to find out what the situation is . They will be required to wear disguises corresponding to each faction in order to remain undetected . Istah will direct the Vestige specifically to Ra Gada ' s Respite and A ' tor ' s Oasis in the investigations . After listening to each rumor , the Vestige will need to investigate Bailiff Fakimal ' s house . Upon entering , he will be found dead . Around the house are multiple clues ; these consist of a key , a weapon , and a letter containing orders . Once all of the clues are collected , Istah will need to be spoken to again . However , he has also been put into the stocks by Sulma for obstructing investigation and conspiring against the citizens of Bergama . Istah will tell the Vestige that he has found evidence of Sulma meeting secretly with Fakimal . Once he inquired her of it , he was put into the stocks . After telling him about the clues found , he will say that the only people who have power to give orders to him and Fakimal is the Magistrate , and that the key must belong to Sulma . The Vestige will then be asked to investigate her house , southwest of the Hall of Judgement , for clues . Upon searching the basement , one will find that it is littered with skeletons . A Note from Alasan will reveal that Sulma was dealing with the Withered Hand , who ' s currency is in corpses . Without this deal , the Withered Hand would take and kill citizens from the town instead . Afterwords , Withered Hand Cultist s will appear and attack the Vestige . After they have been defeated , one must return with the evidence and confront Sulma of her actions . The Vestige can then chose to turn her in for her crimes or keep her secret . If she is turned in , Istah can be found released from the stocks after he had convinced the other Bailiffs to free him . He will reward the Vestige with a leveled amount of and a Justice Longbow .
Paralysis ( Morrowind ) Paralysis is an Illusion spell that renders a target unable to move or perform most actions . There are two distinct spells that are both named Paralysis in . One can be purchased from spell merchants and has a five - second duration ( Base ID : " paralysis " ) . The second cannot be learned and has a six - second duration ( Base ID : " scrib _ paralysis " ) . Effects . Both spells are cast on touch : Characters . The following people use Paralysis : Creatures . The following creatures use this spell : Acquisition . Merchants . Paralysis ( ID : " paralysis " ) can be purchased from the following spell merchant ( s ) : Console . The other spell ( ID : " scrib _ paralysis " ) is not available for purchase and cannot be learned in " Morrowind " or expansion packs . Although not intended to be cast by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Irnskar Ironhand Irnskar Ironhand is a Nord and Housecarl of Bryling , who lives in Solitude . Background . He carries the key to Bryling ' s House in his inventory . If Bryling is killed , Irnskar becomes Thane , and will remark that he is a temporary replacement for a dead Thane . Interactions . A Few Words with You . Octieve San , an old Breton , owes him a substantial gambling debt . The Dragonborn has the option to relieve Octieve of his debt by speaking to Irnskar . If Melaran is killed , Irnskar will send the Dragonborn a letter thanking the Dragonborn for killing him .
Mines ( Skyrim ) Mines are locations in and can be found all around Skyrim and Solstheim . All mines contain one frequent kind of ore , though the type of this ore varies for each mine . Some mines contain enemies ( such as bandits ) , some are abandoned and some have paid workers in them . Many Orc Strongholds contain a mine within them . Unclearable mines replenish their ore veins every ten in - game days .
Luckless Lucina Luckless Lucina is an Imperial beggar who can be found in Cheydinhal and is often seen outside of the Cheydinhal Mages Guild or the Great Chapel of Arkay . Her bedroll is behind Willow Bank beside the wall . If her Disposition is high enough , she will mention how to find the Gray Fox , otherwise she will not help . After joining the guild , she can provide information on Llathasa ' s Bust . Quests . Finding the Thieves Guild . The Hero will be introduced to Armand Christophe . The Elven Maiden . The Thieves Guild has a need to " acquire " Llathasa ' s Bust from her tomb . While the job looks simple , it has more to it then a simple theft . Speechcraft Training . The Altmer Tandilwe requests the Hero to talk to every beggar in the Imperial City , before she can offer training in Speechcraft .
Chancellor Regina Troivois Chancellor Regina Troivois is a Breton personal agent of High King Emeric . She resides in the city of Wayrest , Stormhaven . She is a member of the Department of Interior Affairs . She is also the author of the reports regarding the ongoing situation in Rivenspire — " " and " " .
Perennia Draconis Perennia Draconis is an Imperial farmer living on the Applewatch farm . She is a poor old woman with four moved - out children and only has her dog Jake with her now . Interactions . Next of Kin . The objective given through the " Dead Drop Orders 2 " , is to eliminate the entire Draconis family , five targets in total . The only information given at the start of the quest is the location of Perennia Draconis , the mother of the family . She mistakes the Hero for a gift - delivery worker , and promptly gives them their locations . Once she does this , they can kill her and continue with the quest .
A Request for Relief Content . My dear Exchequer , I once again implore you to revisit the levy that has been placed upon myself for this year . I admit that I am a licensed enchanter residing inside the Imperial City . But circumstances have changed , and now just a drain on my income . A few years ago , enchanters would take the physical object to be enchanted and , using various ingredients and tools , imbue the object with the necessary mystical powers . Because of this , enchanters only competed with other enchanters who resided in the same city , since most people did not want to carry a sword hundreds of leagues to another enchanter just to save a few gold drakes . Prices for the city could be set at a friendly meeting of three of four enchanters , and a fine profit could be made . As the right of the crown , a hefty levy for allowing us to operate in the city could be asserted . But now this has all changed . Enchanters now just make a glyph with the desired effect trapped within it . A glyph is just a simple gem that anyone can attach to the pommel of a sword or on a piece of armor . Once attached the magic in the glyph then flows into the item . Seems simple , doesn ' t it ? Well , this has caused a collapse of the market . Instead of the price for an enchantment being set on a city - by - city basis , all of the enchanters of Tamriel have to compete with each other . A hedge enchanter in Daggerfall can make ten fire glyphs and sell them to a traveling merchant , who brings them to the Imperial City and sells them in the marketplace , at a price much below the price set by the Cyrodilic enchanters . All this competition means that I now make just a few gold over the cost my materials . And this profit does not cover the levy your office places on me . Unless your office stops the importation of foreign manufactured glyphs , you must reduce the levy to allow me to stay in business . I will be forced to sell my home of twenty years and take up another profession , perhaps tutoring some merchant ' s son . Eagerly waiting your response , Defessus Magister
Trilam Rindo Trilam Rindo is a Dunmer relic hunter residing outside the Canton of St . Olms the Just in Vivec City in Vvardenfell . Interactions . Echoes of a Fallen House . Trilam will inform the Vestige of the mysterious disappearance of a murderous Dunmer who has fled Vivec City and of her brother , who subsequently went looking for her in the Forgotten Wastes .
Practice Repair Kit The Practice Repair Kit is an item in . It is involved in the quest " Siege Warfare . " Quests . Siege Warfare . The Repair Kit must be used to fix the Siege Weapon . If the Vestige loses it , they can get it back from Zan .
Superior Magicka Drain Superior Magicka Drain is an expert - level Destruction spell in . It reduces the target ' s magicka by 100 points for 30 seconds upon touch . Acquisition . Superior Magicka Drain can be purchased from Adrienne Berene , who resides in the Skingrad Mages Guild .
Smite the Ungodly Smite the Ungodly is a Destruction spell in that inflicts elemental damage upon an opponent . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Stalhrim Weapons ( Bloodmoon ) Stalhrim weapons are a set of weapons added in . These weapons are made of raw Stalhrim . These weapons can only be crafted after the completion of the quest Discovery in the Mine . If the Nerevarine sides with Falco Galenus , the weapons can be made by Aenar for one raw Stalhrim . But if sided with Carnius Magius , he will make the weapons for two raw Stalhrim .
Rimhull Rimhull is a cave located under Lassnr ' s well in the Skaal Village . The necromancer Tymvaul may be found there during the quest " Tymvaul in the Well . " Interactions . Tymvaul in the Well . The Nerevarine is asked by Lassnr to locate his son , Tymvaul . He is located inside the cave Rimhull , beneath the well next to Lassnr ' s house , and wears the unique Mantle of Woe . Tymvaul may either be killed or given the option to leave Solstheim alive , depending on the options that the Nerevarine chooses while in dialogue with him .
Vantus Prelius Vantus Prelius is a member of the Fighters Guild who is found in Leyawiin during the guild quest Drunk and Disorderly . He will be found with his guildmates Dubok gro - Shagk and Rellian at the Five Claws Lodge . Vantus is the member of the trio at the lodge who will update the quest for you when you mention that his group needs jobs . Quotes . Vantus and his mates yell insults and other phrases at each other as well as Witseidutsei and the Hero at the lodge . Vantus ' complete list of phrases : Interactions . Drunk and Disorderly . Modryn Oreyn sends the Hero to Leyawiin to investigate what has happened to three other Guild members . Apparently , they have been drawing a lot of negative attention towards the Fighters ' Guild and causing trouble at the Five Claws Lodge .
Geimund ( Skyrim ) Geimund is a Nord and the stable - master of Solitude . Background . He is married to Fridrika and has a son , Horm . He ' s been working on his current vocation for eight years once the Dragonborn arrives . Before settling down , he was a mercenary . According to Geimund , " one trip to Ravenscar Hollow cured me of that . "
Linen Wrap Linen Wrap is a miscellaneous Item in . It is junk , in the sense that it is a low - value item that cannot be used in smithing , enchanting or alchemy . However , it can be sold to general goods stores ( e . g . Belethor ' s General Goods in Whiterun , Bits and Pieces in Solitude ) . It can be found in tombs all over Skyrim , as well as various other places , usually near corpses , Skeleton s or Draugr .
Helm of Oreyn Bearclaw ( Morrowind ) The Helm of Oreyn Bearclaw is a unique heavy helmet that grants the wearer bonuses to Agility and Endurance . Quests . Malacath ' s Quest . Visit the shrine of Malacath on the long island in the Sheogorad Region , west of the Sanctus Shrine , to begin a quest to obtain this helm . The Museum . The Helm of Oreyn Bearclaw is one of the artifacts the Nerevarine may sell or donate to Torasa Aram at the Museum of Artifacts in Mournhold . She offers them 30 , 000 , the maximum amount of gold she is willing to spend for one artifact .
Tailors and Dyers Hall ( Online ) The Tailors and Dyers Hall is a tailoring shop in the Saint Olms Waistworks within the Canton of St . Olms the Just in Vivec City . It is referred to as part of the Saint Olms Guild Halls on the upper left corner of the local map when inside the hall .