naist-nlp/zeshel huggingface dataset:
Tower of Twilight The Tower of Twilight was home to Malchor Harpell and was located on the eastern edge of the Neverwinter Wood , a day ' s ride west of Longsaddle . Structure . Exterior . The enchanted emerald tower with two twisted spires rested on an island within a small lake which drained into the woods to the west . It was invisible in the sunlight , but in starlight , the twisting spires twinkled and an emerald - green bridge appeared spanning the water to the island . The tower was reached by an invisible ( although it could glow green , if needed ) bridge . Interior . Upon entering , visitors discovered a wide , round chamber lined with stalls for steeds along one wall . A corridor from the chamber gradually turned upward along the tower ' s inner circumference , growing steeper , and tightening as it wound to the top . The second level housed the dining room and above that was Malchor ' s study , which occupied the whole upper level , its door opened directly from the spiraling corridor . The passageway continued past the study to serve the turret chambers . Malchor ' s museum . Being a former aide of Khelben " Blackstaff " Arunsun , Malchor trained other wizard s , like himself , and spent most of his time researching the creation of magical items , potions , and elixirs . Malchor ' s Museum was a fine treasure room behind a heavy door past an intersecting passage on the second level . Malchor often lent aid in the form of both mundane and magical items taken from this room . A teleportation ward allowed someone to enter the museum , but not to escape by magic or planar means . The door to the museum was designed to be opened only from the outside , making it nearly foolproof against the tools and guile of rogue s . History . In 1356 DR , the Companions of the Hall , Drizzt Do ' Urden and Wulfgar visited the Tower of Twilight to seek the knowledge of Malchor . During the encounter , Harpell rewarded Drizzt with the scimitar , Twinkle . As of 1372 DR , Malchor Harpell was still residing in the Tower . During the Spellplague in 1385 DR , the tower and its inhabitants vanished from Neverwinter Wood .
Viticun Viticun was a sage and Red Wizard in Eltabbar in 1358 DR . His area of expertise was the understanding of magic and its relationship to the Inner Planes and Outer Planes and nobody knew more than him about this . He worked only for fellow Red Wizards . A story told that the Simbul visited him in magical disguise and stole a great secret . Personality . Viticun did not care for politics and conquest .
Raise dead Raise dead was a conjuration or necromancy spell that restored life to one dead creature . Earlier versions of this spell were reversible , resulting in the spell " slay living " which was very similar to the newer " finger of death " spell . Effects . The application of this spell was limited to creatures that had been dead for no longer than one day per level of the caster . The creature could not be undead , a construct , an elemental , or an outsider . The necromantic versions of this spell were further restricted to only " raise " human s , half - elves , dwarves , gnome s , and halfling s . The soul to be returned to its body had to be free to do so and willing to return , otherwise the spell fizzled . This spell also did not work on creatures that died of old age or that had been killed by a death effect . The corpse of the deceased had to have enough constitution and be intact enough to sustain life ; even though " raise dead " closed lethal wounds and healed mortal damage , missing pieces were not regenerated . Any natural poison or disease agents in the body were cured by the conjuration version of this spell , but not by the necromancy versions . Magical afflictions and curses were not removed by " raise dead " . Another significant difference was that the conjuration spell required the caster to touch the corpse , whereas the necromancy spells had a range of 90 ft ( 27 . 4 m ) . Upon completion of this spell , the creature being " raised " had to pay a price . For the conjuration spell , it was the loss of an experience level . If the subject had no more experience to lose , then he or she had a significantly weaker constitution in their new life . For the necromancy versions , the person ' s constitution determined the chances to survive the process , and if successful their resulting constitution was weaker , thus preventing anyone achieving immortality by way of " raise dead " . Afterward , the person or creature was still near death and in need of healing . Any spells the newly returned creature had memorized at the time of death were just as likely as not to be forgotten . The necromantic versions left the subject weak and in need of bedrest for as many days as they had been dead , and wiped any memorized spells clean . Components . In addition to a verbal component , the conjuration spell required the caster to touch the corpse and provide at least 5 , 000 gp worth of diamond s . The necromancy spell somatic component was to point at the target while uttering the words of the spell .
Srivven Srivven is a mage and along with Iraun , they are the self - proclaimed kings of Adaerglast . They originally came from easternmost Murghôm after a battle broke out in their school of magic between students and their masters . Before arriving in Adaerglast , Srivven and Iraun travelled Faerûn plundering mages ' tombs and seizing spells from living wizards . Srivven has no actual right to rule over Adaerglast although he and Iraun believe that the gods have appointed them this task . They have resisted several attacks and , due to the strong magic in Adaerglast , have protected themselves by setting up many very powerful spellwebs .
Reinhar I Reinhar I was an arkaiun warchief who rose to prominence in 545 DR in Dambrath . Activities . Reinhar consolidated the might of the various tribes of arkaiun inhabiting the barbarian kingdom of Dambrath . He oversaw the enslavement of nearby Luiren and its halfling population . In 551 DR , Reinhar conquered the land of Estagund and the Gunders , the ruling family of that nation . Reinhar continued his onslaught , eventually moving on to capture or destroy several coastal cities in Durpar , before turning back to face the might of Halruaa . Reinhar assembled a force numbering 40 , 000 , including a fleet of 50 ships , during his assault of Halruaa . The cities of Mithel , Galdel , and Zalasuu fell under his control . He was eventually slain , along with most of his army , when they faced the magical might of Mycontil and his assembled archmages .
Hullack Forest The Hullack Forest was once a part of the huge forest of Cormanthor and marks the northeastern border of Cormyr and the Dales . It was the most primeval forest in all of Cormyr , with numerous dark valleys and hidden vales that went unseen for decades and was likely among the most dangerous regions of Cormyr . Legends stated that it was full of ghosts and monsters . Cormyrean wardens and crown scouts often steered adventurers here in hopes of taming this dense wood . By 1372 DR the Hullack Forest , the King ' s Forest and Hermit ' s Wood were almost all that remained of the southern reaches of Cormanthor in Cormyr , having been pushed back significantly during the prosperous reign of Azoun IV .
Stoneplague The Stoneplague was a disease that began afflicting dwarves in the East Rift region of Faerûn in 1480 DR . History . At first , it was feared the disease was spread person - to - person . However , the plague was actually spread by handling cursed gold . The duergar of Drik Hargunen used powerful earth magic to inscribe a rune inside a giant geode near their city . The rune was connected to Moradin ' s Vein , Moradin ' s tangible link to Toril . The intent was to poison Moradin himself and cause the death of the god . Several unscrupulous dwarves stole a powerful rune from Drik Hargunen that would teleport the user to the River of Gold and mined cursed gold from the river . The tainted gold found its way into the economy of the East Rift region and soon many dwarves were infected . Dwarven clerics were powerless to stop the spread of the plague and the cleric s of the Temple of the Lady of Mercy in Hammergate may have even spread the plague further through their practice of accepting offerings of gold in their ritual cleansing pool . The plague was ended when the dwarven ally Torrin Ironstar used a Duergar rune to teleport to Drik Hargunen . With the help of a small group of elite Dwarven troops , Torrin was able to destroy the rune magic . Symptoms . Dwarves infected by the Stoneplague developed hard , crusty skin that resembled dried mud or clay and the victim ’ s eyes often calcified causing blindness . Victims often had the smell of wet clay about them . The disease had a 100 % mortality rate .
Hethmeir ' s Highboots Hethmeir ' s Highboots was a shop located in Everlund . Services . Around 1370 DR , the store sold the finest custom - tailored boot s in all of Faerûn ( though the corvisors of Waterdeep might have taken exception to this ) . Along with being of very fine quality , the boots were made with incredible speed , usually being available within three days . Goods . Boots from Hethmeir ' s could be made from just about any hide and ranged in price from 50 to 1000 gold piece s .
Grease Grease ( originally called Shan ' s tallow ) was a low - powered conjuration spell of the creation subschool used by arcane casters to cover a solid surface in an oily film . Some cleric s of Ghaunadaur , Ilsensine , Laogzed , and Moander were granted the power of " grease " by their deities , and ooze genasi could create a similar effect . Effects . This spell would coat a single object or a ten - foot - square surface within a close range with a layer of slippery grease , which would last for a number of seconds depending on the power of the caster . Components . In addition to verbal and somatic component s , the caster required a piece of butter or a bit of pork rind to cast this spell , which disappeared . History . The spell was invented by the Netherese arcanist Shan in −644 DR .
Nilshai Nilshai are sorcerer s native to the Ethereal Plane and are sometimes referred to as ethereal theurges by star elves . These malevolent alien sorcerers spend most of their time on the Ethereal Plane , but they sometimes mount expeditions to the Material Plane to obtain lore and magic . They are servants of the Abolethic Sovereignty and have been invading Sildëyuir , the extraplanar home of the star elves , for several centuries , making portal s to the demiplane that alter the plane ’ s essence , and have recently begun to assault the stars elves ’ citadels . When on the Material Plane , a nilshai is always on a mission , whether searching for magical items , engaging in espionage , or looking for slaves to take to its homeland . When residents of the Material Plane interfere , nilshai profligately hurl spells at them in order to kill them as quickly as possible . When faced with spellcaster s , a common tactic of the nilshai is to cast a spell and then immediately cast a counterspell to dispel any magic that might be forthcoming from its foe . They can quickly shift back and forth between the Ethereal and Material Planes , and they are naturally resistant to spells and effects of detection and mental influence . Because of their trilateral symmetry and alien minds , nilshai are adept at multitasking . Description . The nilshai have worm - like bodies and three clawed legs . They have three slender tentacles for arms that each end in three stubby fingers . A nilshai has a bulbous head that sits atop its worm - like body with three eye stalks that each end in a large yellow eye . It also has three - like wings that tightly fold against its torso when not in use . Nilshai have a soft , slimy , and slick hide that is a mottled blue and black , but their flesh underneath is extremely hard . When slithering on the ground , nilshai move in a rolling corkscrew fashion , different limbs touching the ground at different times . Society . Very few on the Material Plane or Sildëyuir know anything about nilshai society or organization . The cities of the nilshai are bizarre stone strongholds on the Ethereal Plane that have extremely complex , maze - like chambers and twisting passages . Large strongholds can have about five hundred nilshai residents , but most nilshai live in communities of about fifty . A stronghold ’ s most powerful sorcerer is its absolute ruler , commanding the obedience of all the others . Nilshai keep ethereal marauder s as pets and ethereal filcher s as servants . Their strongholds also have ethereal slayers . Nilshai sometimes use other creatures as guards and raiders . In the default setting of " Dungeons & Dragons " , nilshai worship the entity , the Nine - Tongued Worm , as stated in " Lords of Madness " .
Ar - Rabi Sheik Ar - Rabi was a bandit leader during the mid – 14th century DR . Activities . Ar - Rabi was the leader of the bandit group known as the Desert Wind . His base of operations was the Grinning Skull oasis located deep within the Plains of Purple Dust . Ar - Rabi would use captured prisoners to sample the potentially deadly water of the oasis before allowing his men to drink . He would organize raids on the tribes of the desert and southern Murghôm .
Trader ' s Road The Trader ' s Road was a road traveling from the Sunset Vale through the Dragon Coast . Geography . The road ran from the town of Easting in the Sunset Vale , across the Dragon Reach through Elversult , across the Horse Prairie , to the town of Teziir , then turns south and goes through the town of Smuggler ' s Bank and Reddansyr , then crosses the river Reddan and ends at the city of Starmantle on the Sea of Fallen Stars .
Zz ' Pzora Zz ' Pzora was a mutated deep dragon . Description . Zz ' Pzora had two heads with different personalities . One was the adventurer - type who wanted to travel across Faerûn . The second was a fine lady who loved good clothes and hated the dust and dirt of adventures . History . Zz ' Pzora was a friend of the drow mage Liriel Baenre ( who called her " Zip " and traded her scales to make money ) . She lived in a " faerzress " - filled cave near Menzoberranzan known as Zz ' Pzora ' s Lair , accessible only by a wild river or a steep vertical shaft . In 1361 DR , Zz ' Pzora died in a battle near Skullport , when she helped Liriel against another deep dragon Pharx , another deep dragon ( whom she bedded before she fought ) in the service of the Dragon ' s Hoard band . She was able to kill him , but was herself also mortally wounded .
Thelorn ' s Safe Journeys Thelorn ' s Safe Journeys is a wagonworks shop owned by the ex - mercenary , Thelorn , in the town of Red Larch . Thelorn ' s Safe Journeys usually has at least a dozen high quality wagons in stock which cost about 150 gold pieces . These ready - made wagons are stored out of the weather under a large shed . The establishment will take custom orders , but requires a tenday to complete each special order . Notes . Thelorn ' s Safe Journeys once crafted a seaworthy sloop that also had wheels . It took a whole month to complete and Thelorn charged 4 , 500 gold pieces for it .
Basadoni Pasha Basadoni was the leader of House Basadoni , the most powerful Thieves ' guild in Calimport and so one of the masters of Calimport ' s underworld . Basadoni tutored the young Artemis Entreri , who worked for Basadoni in his early years before entering the service of Pasha Pook . When Enteri returned to Calimport in 1364 DR , Pasha Basadoni invited him to join again , but Entreri refused . Soon after , some high members of House Basadoni tried to kill Entreri to maintain the House ' s prestige , but Entreri killed them all — at the price of involving Jarlaxle and Bregan D ' aerthe . At last Entreri and the drow assaulted the Basadoni ' s palace and confronted the pasha . Basadoni acknowledged the power of the drow and offered instead an alliance with them with himself as figurehead leader and Jarlaxle commanding from shadows ; Entreri seemingly accepted the pact but killed Basadoni in cold blood , claiming the leadership of House Basadoni for himself .
Ab ' i Ab ' i was a plant that grew in the High Desert of Zakhara . Description . Viewed from the surface , ab ' i looked like tall brown grass . The succulent blood red tubers of this plant lay around 3 feet ( 0 . 9 meters ) underground . These tubers were edible and contained up to a gallon ( 3 . 8 liters ) of fresh water .
Byronae Trilluach The self - styled Lord Byronae Trilluach was a mercenary in Skullport . Personality . Byronae still dressed in the typical Ardeep dress . He dismissed curiosity about his noble title by affecting annoyance or making the inquirer feel ignorant that she or he did not already know , a tactic that worked well with society snobs . He was a compassionate individual . History . Byronae was born in Ardeep Forest to a moon elf woman and a human mercenary . In 1367 DR , he went to Skullport and soon became the leader of one of the three most powerful mercenary groups , thank to his numerous contacts outside Waterdeep . For this , he was constantly targeted by assassins hired by his competitors until he decided to remain closed up in his villa .
Katsuhara Omitsu Katsuhara Omitsu was a spirit folk shugo - daimyo in Kozakura in 1357 DR . History . Katsuhara was the daimyo of Dosaki Province and the main overseer of the construction of the imperial shipyards at Renkyu and the controlled exploitation of the Waturi Forest . Personality . Katsuhara was an outgoing and popular individual with a great talent for diplomacy . He was also a respected strategist .
Torynnar Rhaevaern Torynnar Rhaevaern was a sun elf baelnorn and one of the founders of the Eldreth Veluuthra . As of 1374 DR , he was still amongst its ranks , as a member of the Vel ' Nikeryma , and a source of great wisdom . He suspected that the organization was suffering from an outside influence in Cormanthor , and he last felt an influence of this power during the Fall of Myth Drannor .
Unnamed refugee leader This refugee leader was a human captive in the bandit camp near the Mere of Dead Men on the Sword Coast North . History . The refugee leader was one of the bandits ' captives , who were held for ransom . The Kalach - Cha had the option to rescue them at Liza ' s demand . However , the Kalach - Cha needed to fight the bandits first . After the rescue , the leader thanked the Kalach - Cha and went on to Fort Locke with the other refugees .
Tarathiel Tarathiel was a moon elf from Moonvines in the Moonwood . Physical description . Tarathiel was not tall , and had an angular face with rich blue eyes and very pale skin . Like many moon elves , he had black hair . Equipment . In ranged combat , Tarathiel used the type of bow known as a longbow . In close combat , he used a slender sword , as well as a dirk . History . In 1357 DR , Tarathiel guided Drizzt from the Moonwood to Mooshie ' s Grove after the drow met the grown - up Ellifain . He then left Drizzt in front of cave from which the drow originally emerged from the Underdark . A few years prior to 1370 DR , Tarathiel rescued a pair of pegasi , Sunrise and Sunset , as foals from the Spine of the World after they were attacked by giant s and the rest of their group , including their mother , were killed . Years later , Tarathiel and his lover Innovindil left the Moonwood to search for Ellifain , an elf of their clan who wanted to kill Drizzt Do ' Urden . They followed Ellifain to the city of Luskan , where her trail went cold . In 1371 DR , Tarathiel was sliced in half by the orc king , Obould Many - Arrows .
Elfinster Elfinster , also known as El , operated the small establishment known as the School of the Mage of Shadowdale in Huzuz , the City of Delights , in Zakhara . Description . El was a human ajami mage who called himself the " Mage of Shadowdale . " Personality . He would get very prickly if anyone confused him with Elminster or called him by that name , often refusing to deal with them unless they apologized profusely . History . The wizard decided to get as far away from Shadowdale as possible in order to avoid comparison with " the " other " mage of Shadowdale . " El eventually settled in Huzuz , where he married Amsha al - Lanim and opened his establishment .
Ruben Delgaug Ruben Delgaug was an artist . He was a master artist , a painter , who was long dead by the 1360s DR . Among his works was a set of four paintings of Waterdeep during each season , sized 8×10 inches ( 20×25 centimeters ) . These were rare and priced at 200 gp each , and 1600 gp for a full set . A set of these paintings was present at the Vipers ' Nest bandit hideout in 1369 DR .
Cyclopskin A cyclopskin is smaller version of a cyclops . Physical description . Typical cyclopskin stands 7 . 5 ft ( 2 . 3 m ) and weights 350 lb ( 158 . 8 kg ) . These one - eyed monsters have poor depth perception and do not use missile weapons very well . Combat . In combat , most cyclopskin prefer to use club s or bardiche polearm s and dress in dirty garments of animal hide . Unlike all giant - kin , cyclopskin cannot throw boulders , because they are less accurate having only a single eye . Ecology . Most cyclopskin live alone or travel in small bands looking for prey and suitable captives . A number of such bands lived in Starspur in the Starspire Mountains of Tethyr . History . All cyclopskin believed they descended from the strong line of Annam , but most giants suspected these runts came from one of Othea affairs .
Obsidian Obsidian , also known as natural glass or volcanic glass , came in different grades and varieties , some more prized than others . Low grade obsidian , called pitchstone , was not as shiny or smooth as gem quality obsidian but was useful for grinding and abrading . A variety called blacksmoke obsidian was primarily found in Tashalar , sold in the local bazaars . A rare form of obsidian , called rainbow obsidian , was considered a semi - precious stone . Description . Volcanic in origin , obsidian was a hard , black , glassy stone with a natural sheen . Common obsidian could be chipped into arrowheads , cutting blades , or even weapons if large enough . As an ornamental stone , it was usually tumbled , polished into smooth cabochons , or carved into figurines and fingerbowls . It was often worn as jewelry or inlaid on bracers or pectorals of copper or bronze . Package handlers in Waterdeep wore obsidian rings with a cutting edge on the inside for snipping twine . Gray to white inclusions made obsidian brittle but when cut and polished correctly , snowflake obsidian was equally as valuable as regular obsidian . A typical stone had a base value of 10 gp . Powers . There were " nine secrets " that could be enchanted to become " ioun stones " , and obsidian was the most well known of them . Obsidian also made an extremely useful " figurine of wondrous power " , renowned as the " obsidian steed " . The cutting capability of obsidian made it a good material component for wizard s attempting to create " blade barrier " - like effects .