naist-nlp/zeshel huggingface dataset:
Target - cancel bug The target - cancel bug is a bug found in the Famicom , WonderSwan Color , and " Origins " versions of " Final Fantasy II " . The bug allows for a player to level up weapons and magic without any real effort by either selecting the Attack or Magic commands , then immediately cancelling that character ' s actions and repeating it ad infinitum . The bug cannot be exploited on a character in the last slot , as performing any action with that character will result in all characters executing their selected actions . It is therefore better to use this bug when a guest is in the party so it can be exploited for Guy .
Thirteenth Ark The Thirteenth Ark is a floating Ark from " Final Fantasy XIII - 2 " . This structure ' s true reason for existence is not known , but the fragment s suggest it would play part in the event known as the ' Day of Reckoning ' , and home Pulse inhabitants during that time . Datalog . " ACADEMY DATANET FILE " " The Thirteenth Ark is an ancient Gran Pulse military facility capable of sustained self - levitation . " " The floating fortress is currently deserted , and a number of Academy research teams have been sent inside to investigate . Scientists are primarily interested in the mechanism that allows the Ark to remain afloat without a constant supply of power from the fal ' Cie . " " The purpose of the facility remains unclear . Some theories posit that the Ark was in operation during the war between Pulse and Cocoon . " " This is the prophecy told by Atropos , messenger of the heavens . " Fragments . " The Thirteenth Ark is the fortress that protects the heavenly vault . When the heroes gather unto mighty Pulse to do battle in the war that must be fought , this shall be the stronghold . Know now and remember that the Ark shall be the salvation of all Pulse ' s children . " Story . When Serah Farron , Mog , and Noel Kreiss resolve the paradox in the Augusta Tower 200 AF by defeating the Proto fal ' Cie Adam , a Time Gate for Academia 4XX AF is unlocked . Floating high above the city is the Thirteenth Ark and researchers from the Academy have discovered it floats via a Graviton Core . This discovery results in Hope Estheim and Alyssa Zaidelle ' s development on the artificial Cocoon with hope of collecting the Graviton Cores needed to levitate it . Creation and development . In early stages of development , the player was intended to visit the Thirteenth Ark , but the idea was scrapped due to time limitations . Developers had planned to let players discover the area on their own , and it would have been a secret location no one in the world would have had any knowledge of . Symbols on the ground were to help players travel through the maze contained within the Ark . The Thirteenth Ark is a monumental structure that floats in the sky above Gran Pulse . Visually , it was supposed to make the player feel dizzy . Developers planned to make the Ark dungeon - like , and players could explore the mysteries of the location by traversing through a maze . The dungeon within the Thirteenth Ark contained mechanisms that let the player move from place to place . These machines were intended to allow the player to make huge jumps through the power of wind .
Gwynham Ironheart Gwynham Ironheart is a in " Final Fantasy XI " and one of the two primary figures behind the quest found in Selbina called " An Explorer ' s Footsteps " . One of the gems of the intricately created world of Vana ' diel are the 17 stone tablets erected Gwynham and his daughter Enid , exalting the beauty of the continents . Further information was added about this figure , in addition to what can be learned in the game , from the game publication " Vana ' diel Tribune " , listed below . Vana ' diel Tribune Information . Ironheart was once the captain of a trading vessel plying the Bastore Sea , but a chance meeting with disaster cost him both his ship and his crew . Never one to dwell on misfortune , the elderly Hume took up the profession of adventurer and set out on foot to map all the lands of Vana ' diel . His seemingly ludicrous plan was originally the source of much derision and amusement ; however , once the precision of his cartography became well known amongst sailors and travelers , the Kingdom of San d ' Oria and the Republic of Bastok acknowledged the value ( and danger ) of his work with financial backing . Ironheart eventually met a heroic demise at the hands of Orcish marauders while exploring the last unknown frontier of the Quon continent — Valdeaunia . His quest was continued by his daughter Enid , who traveled to the continent of Mindartia and successfully mapped the remaining territories . The accuracy of the Ironheart maps was proven more than a century later with the appearance of the first airships . With various notations being constantly added , these maps are still relied upon by adventurers today . Gwynham Ironheart ' s gravestone lies in Valdeaunia and was inscribed with the following words by his Elvaan rival , Lord Torresapet B Ordelle : " Here lies a most courageous man who brought the safety of charted lands to Vana ' diel " .
Gigan Octopus The Gigan Octopus is a flying enemy from " Final Fantasy IX " . It can be found on the beach es of all continents , once the player has access to the " Blue Narciss " . One of the first places the player may encounter it is on the shores of Esto Gaza or on the Forgotten Continent archipelago . Battle . The Gigan Octopus , along with the Whale Zombie , is an excellent source of EXP . It can be reliably farmed with Thunder - elemental attacks and melee strikes powered by the Bird Killer skill . With the exception of Blizzaga , its attacks are fairly weak , and its HP is rather low for such an EXP treasure trove . If Quina has not yet obtained the Blue Magic spell Mighty Guard , the Gigan Octopus can be eaten to learn the skill .
Lufenian equipment Lufenian equipment is a set of equipment in " Dissidia Final Fantasy " and " Dissidia 012 Final Fantasy " named after Cid of the Lufaine , who plays an important ( but mostly unseen ) role in the " Dissidia " universe . Profile . There is one piece of Lufenian equipment for each of the weapon and armor types , allowing every character to equip a full set . Each piece has the same stats as the other " ultimate " weapon in that type ( e . g . the Lufenia ' s Edge greatsword has the same stats as the Ragnarok ) , but has a combination attached to it rather than any other special effects . In " Dissidia " , Lufenian equipment pieces come with the combination " Wisdom of Lufenia " . Activating when three pieces are equipped at once , the combination grants + 15 % EX Gauge Depletion , causing the user to deplete a significant portion of the opponent ' s EX Gauge when they land an HP attack . In " Dissidia 012 " , there are two Lufenian abilities : Seal of Lufenia , and Judgment of Lufenia . Seal of Lufenia grants + 5 % EX Gauge Depletion , while Judgment of Lufenia grants + 15 % Assist Gauge Depletion . Pieces of the Lufenian equipment can be won from the Blackjack course of the Duel Colosseum in " Dissidia " . Red chests in various gateways in Confessions of the Creator in " Dissidia 012 " reward the player with a piece of Lufenian equipment , but only after they defeat a powerful enemy . In " Dissidia " the Lufenian equipment is level 99 or level 100 , and it is level 100 in " Dissidia 012 " .
Octopus Octopus may refer to : Etymology . An is a cephalopod mollusc of the order Octopoda . It has two eyes and four pairs of arms and , like other cephalopods , it is bilaterally symmetric . An octopus has a hard beak , with its mouth at the center point of the arms .
Holy Blade ( ability ) Holy Blade , also known as Ivory Slash , is a recurring ability in the series . It is often a powerful Holy - elemental physical attack designed to deal heavy damage to one enemy , and can often be found as part of the Paladin ' s abilities or a Spellblade ability . Appearances . Holy Blade is a Band ability used by Cecil and Rosa , which requires Cecil to use Attack and Rosa to use White Magic . It is learned at level 15 and inflicts Holy - elemental damage to one target . The damage dealt by the ability is dependent on Cecil ' s Attack . " Final Fantasy V " . Holy Blade ( called just Holy ) is part of the Spellblade skillset , and can only be used once the player obtains the Holy spell . It costs 10 MP to cast and is a level 6 Spellblade ability . In addition to adding the Holy - element to physical attacks , it instantly kills any non - Heavy enemy weak to Holy while against Heavy enemies , it ' ll deal x4 damage and pierce defenses . " Final Fantasy Tactics Advance " . Holy Blade is a Paladin ability learned for 300 AP from the Excalibur . It deals damage to the target twice as powerful as a regular attack while also being Holy - elemental , and costs 32 MP to use . Holy Blade returns as an ability for the Paladin , now requiring 400 AP to learn from the Excalibur and costing 22 MP to use . It still deals Holy - elemental damage to one enemy . " Bravely Default " . Holy Blade ( called just Holy ) is part of the Spellblade skillset . It costs 80 MP to cast , is a level 6 ability , and adds high - power Holy - element to the user ' s weapon . " Final Fantasy Dimensions " . Ivory Slash is the final ability of the Paladin class , requiring 490 AP to learn . At the cost of 28 MP , the user will inflict major Holy - elemental damage to one target . " Final Fantasy Brave Exvius " . Holy Blade , which appears under the name , is an ability that allows the user to do a 1 - hit attack that deals light hybrid damage ( 2 . 3x ) to a single target . It costs 29 MP and can be learned by Ramza , who acquires it upon reaching level 76 ( 5★ ) . It is also Rakshasa ' s Trust Master reward .
Mindflayer ( The After Years ) The Mindflayer is an enemy in " " . They are mildly challenging , being able to hit decently hard with physical attacks as well as inflicting Paralyze and Sap with their Mind Blast . It is advised to defeat them first , though any method will work well against them just about . They will follow a strict pattern of Mind Blast > Drain .
Shinra Military Transport Helicopter The Shinra Military Transport Helicopter is a medium - sized helicopter used by Shinra Electric Power Company to transport personnel and various materials across distances in the " Compilation of Final Fantasy VII " . The helicopter is designed to accommodate a small number of Shinra personnel in addition to the pilots . It bears the Shinra logo behind the cockpit windows , and is usually painted black . The vehicles are armed with machine guns and missile launchers . Similar to the B1 - Alpha Helicopter also operated by Shinra , it features retractable side doors on both sides for quick and easy entry and exist . The design may be based on the line of helicopters , a line designed for and operated by assorted branches of the United States military . Appearances . " Crisis Core - Final Fantasy VII - " . The military transport helicopter is used to transport Zack to the sites of several missions , such as Modeoheim and Banora . In the Digital Mind Wave attack Air Strike , Zack calls in an air strike from Tseng , who dispatches a helicopter to attack enemies with its machine guns followed by a barrage of missiles . During Zack ' s Final Stand , military transport helicopters fly in the background firing missiles . Shinra continues to operate military transport helicopters , dispatching the Turks to the North Crater with one , which they later use to aid Cloud Strife in his battle with the Remnants of Sephiroth , piloting ahead of the group and planting explosives that seem to kill Loz and Yazoo . In an expanded version of the scene in " Advent Children Complete " , Reno and Rude use the helicopter ' s on - board weapons to attack Loz and Yazoo earlier in the battle , until Yazoo pilots his motorcycle through the craft ' s open doors and shoots off the control stick . Reno and Rude are forced to bail as the helicopter crashes , but a second helicopter picks them up to transport them ahead of the group where they plant the explosives as before , the second vehicle flying away at the beginning of the scene .
Traveler ( Final Fantasy V ) The Traveler is an enemy in " Final Fantasy V " . She uses Time Slip to inflict Old , and may be easily controlled to teach this skill to a Blue Mage . Additionally , should the player have missed purchasing it earlier , Dream Harps are both dropped and stolen from this foe .
Pointy Hat Pointy Hat , also known as Pointed Hat or Steepled Hat , is a recurring hat in the series . Appearances . " Final Fantasy IX " . Steepled Hat is a low - ranked hat that provides 9 Magic Defense , + 1 Strength , and teaches the ability Protect . It can be bought for 260 gil at Lindblum ( disc 1 ) , Burmecia , Summit Station , and Black Mage Village ( disc 2 / 3 ) , or stolen from Black Waltz 2 and Black Waltz 3 . It can be equipped by everyone except Steiner and Freya . " Final Fantasy XII " . Pointy Hat is a low - ranked mystic armor helmet that requires the Mystic Armor 2 license to equip , and provides 6 Magic Evade and + 2 Magic . It can be bought for 300 gil at Rabanastre , Dalmasca Westersand , Barheim Passage , Nalbina Fortress , Bhujerba , and Dreadnought " Leviathan " , or stolen from Wolf ( 3 % chance ) or Alpha Wolf at Dalmasca Estersand ( 3 % chance ) . In the International version , it now provides + 16 MP as well in addition to the original bonuses , and can be bought for 300 gil at Rabanastre , Nalbina Fortress , and Barheim Passage , stolen from Wolf and Alpha Wolf ( 3 % chance ) , or found at Barheim Passage ( Op Sector 29 and Op Sector 37 ) and Phon Coast ( The Vaddu Strand ) . " Bravely Default " . Pointy Hat is a low - ranked hat that provides 1 Defense , 1 Magic Defense , and + 1 Magic . It can be bought for 20 pg at Ancheim . " Final Fantasy Dimensions " . Pointy Hat is a low - ranked hat that provides 2 Defense , 3 Magic Defense , 1 Magic Evade , + 1 Intelligence , and + 1 Mind . Etymology . s have been a distinctive item of headgear of a wide range of cultures throughout history . Though often suggesting an ancient Indo - European tradition , they were also traditionally worn by women of Lapland , the Japanese , the Mi ' kmaq people of Atlantic Canada , and the Huastecs of Veracruz and Aztec ( illustrated e . g . in Codex Mendoza ) .
Why ( song ) " Why " is the theme song for " Crisis Core - Final Fantasy VII - " , performed by J - Pop star Ayaka , featured during the game ' s ending FMV . It is also rearranged as an instrumental piece called " Why ( CCFFVII Mix ) " , which is played after Angeal Hewley ' s last scene in Modeoheim . The song has a country feel , alluding to Zack ' s " country boy " origins .
Flood Worm ( The After Years ) The Flood Worm is an enemy from " " . It primarily fights with Tsunami while other enemies are around , and when left alone will attack with strong physical attacks . Using Lightning - elemental weapons or spells will defeat it easily .
Giant ' s Town Giant ' s Town is a location in " Final Fantasy Legend II " . Story . The party arrives in this town in search for a way to micronize and enter Ki ' s body . Talking to the bartender in the cafe reveals that the man sitting at the table named Johnny was once a giant himself . On the east side of town , the party approaches a man . When the main character speaks to him , it is revealed that its Dad . After a heart warming moment , the main character ask his / her father to return home to mother . Dad refuses , but the main character tells him that Ashura is dead . Dad says that there are more like Ashura searching for MAGI . Dad is surprises to see his child gathering MAGI , and gives him / her the Thunder MAGI . Dad says his farewells and tells his child that they would meet again as long as they are searching for MAGI before he leaves . The party goes behind the shop and enters the backdoor , the main character ask the shopkeeper where he gets the giants goods . The surprise clerk tells them that he gets them from the Giant ' s Town , and Johnny told him how . They return to the cafe and speak with Johnny and he tells them that there ' s a discolored spot in the northern part of Giant ' s Town . The giants wanted to be smaller and when they did , they left the Giant ' s World .
Gessho Gessho is a character in " Final Fantasy XI " . He is a Yagudo Ninja , sent as a spy from the Far East . Aht Uhrgan is at war with his nation , and he is attempting to collect information about any secret weapons the Empire may have . Enlisting into Salaheem ' s Sentinels as a cover , he finds a friendly ear in the person of Trion , even though he has a much more diplomatic approach to things . He attempts to form an alliance with the Mamool Ja , believing that enemies of the Empire can cooperate together . However , he soon finds their treatment of the peaceful citizens of Aht Uhrgan to be unnecessarily violent . His first encounter with Luzaf , during the investigation of the Black Coffin , has left him with doubts , and he therefore attempts a discussion with the Prince . Finding him to be a man of honor and dedication , he decides to collaborate with him . Flit ' s treachery almost makes an opponent of him , but he ends up realizing his duplicity .
Gear ( Final Fantasy XI ) A type of archaic machinery discovered in the Ruins of Alzadaal , gears are reminiscent of naval mines , but can be deadly even from afar . Sometimes operating in groups of three , they often appear in swarms in Salvage areas . They appear to fall within the Arcana class of monster , and perhaps could be considered a sub - class ; however at this time they are separately classified , and it is not known whether they share other traits of those classes . In the case of triple gears , a gear is destroyed at 50 % and 25 % health , while the gear ability " Restoral " will restore a gear .
Support ability Support abilities are abilities that enhance a character . They are also called passive abilities , job traits , or auto - abilities . They range from providing bonuses to improving equipment options , general stats , physical or magical resists , and so on . Some support abilities are innate to a particular job or monster . Appearances . " Final Fantasy XIII " . There are two types of support abilities : Auto abilities which are exclusive to the five of six roles ( excluding Medic ) and Passive Abilities which are weapon and accessory skills . " Final Fantasy XIII - 2 " . Like in its predecessor , there are two types of support abilities : Auto abilities which are exclusive to the five of six roles ( excluding Medic ) and Passive Abilities which are weapon and accessory skills . The role Auto abilities and equipment Passive Abilities are merged into a single category of Auto - Abilities .
Wasp Wasp is a fiend type in " Final Fantasy X " and " Final Fantasy X - 2 " . Wasps are insectoid , taking on the appearance of bees or hornets , and usually attack with their stinger , which oftentimes inflicts a status ailment , Poison being the most common . They are among the least threatening species in Spira . In " Final Fantasy X - 2 " they Oversoul after 18 kills .
Ark Angel ' s Tiger Ark Angel ' s Tiger is a Notorious Monster from " " . Either it or Ark Angel ' s Mandragora can be summoned by Ark Angel MR in Zilart Mission 14 : Ark Angels , although the tiger is the more common of the two . If defeated , the Ark Angel will simply resummon it or the mandragora within 30 seconds .
Shellra Shellra is a recurring White Magic spell in the series . The spell is a stronger variant of the Shell spell . Appearances . " Final Fantasy XI " . Shellra is a White Magic spell that provides the effect of Shell to all party members within range . It is learned by White Mages at level 17 . The spell takes 3 seconds and 18 MP to cast . It may be used once every 15 seconds . Several upgraded versions are also available . " Final Fantasy XIII " . Shellra is a Synergist spell which increases resistance to magical damage and healing by 50 % . Its effect duration is shorter than that of Shell . It can be learned by Oerba Dia Vanille at stage 9 and by Oerba Yun Fang at stage 7 . In the Japanese version , the spell is called Shellda .
Belias ( Final Fantasy XII boss ) Belias is a boss in " Final Fantasy XII " . The party fights him in Tomb of Raithwall , and must fight him to reach the Dawn Shard . He is the first Esper the party obtains , and is the only one that must be summoned during the storyline . Also it is fought in the " International Zodiac Job System " Trial Mode at stage 10 . Battle . Belias is found guarding the Dawn Shard at the heart of the Tomb of Raithwall . In comparison to previous enemies and bosses , Belias is a heavy hitter , but is comparatively slow . His unique attack , Firaja , deals heavy Fire damage to everyone in the party , and also has the potential to inflict the Oil status . Although Belias has a high Magick Resist , his elemental weakness to Water leaves him open to Water spells . Strategy . The Rain of Tears unlockable item ( Aqua Shot and Vega ) in the Bazaar is useful for this battle . A good method is to have all characters equip magick - enhancing equipment and set them to cast Water , or use Water Motes . Shell is useful , as is a healthy supply of Handkerchiefs .
NORG ( boss ) NORG is a boss in " Final Fantasy VIII " fought on disc 2 . He emerges after the battle against the NORG Pod . The player has the option to draw the Guardian Force Leviathan from him . Battle . The battle against NORG begins with the player battling the NORG Pod . At the start of the battle , NORG will say : Hinting on a strategy regarding the Orbs on the NORG Pod . Once the NORG Pod is destroyed , NORG will be exposed , and will say : The Orbs won ' t attack if they are always kept blue . If the player allows them to turn red , they will cast status magic and powerful spells like Tornado . NORG will cast Shell and Protect on himself . NORG is weak against Wind . NORG will frequently cast Water upon his reveal , which is a subtle hint that he has Leviathan available for drawing at this point . By doing so , he will lose access to this spell . When NORG is defeated , he will mutter : Strategy . The party can draw Dispel from the Right Orb to nullify the status enhancements NORG casts upon himself . The party can draw - cast the spells on themselves as well . To maximize the party ' s damage potential Aeros or Tornadoes can be junctioned to elemental attack . Since most of NORG ' s attacks are magical , one can also summon the GF Carbuncle or cast Shell .
Tiny Mage ( Final Fantasy IV - Interlude - ) The Tiny Mage is an enemy from " Final Fantasy IV - Interlude - . Tiny Mages can cast Thunder and counter physical attacks with Hold , which Paralyzes a character . They can also counter magic attacks with Osmose . However , due to the party ' s high levels , even at the beginning of the game Tiny Mages fall easily in a single hit .