naist-nlp/zeshel huggingface dataset:
Updates ( Online ) This page lists the various content updates that receives . Current version . The game is on Update 17 , which was released on February 12 , 2018 . Several incremental patches for the update have come since then , making the game ' s current version v3 . 3 . 5 . Full patch notes here . Full patch notes here . Full patch notes here . Full patch notes here . Full patch notes here . Full Patch Notes here . Full Patch Notes here . Update 10 – The Sacrament Calls . Update 10 was released on May 29th , 2016 Update 15 – Horns of the reach . Update 15 arrived in Q3 2017 and contains a dungeon - pack DLC . Update 16 – Clockwork City . Update 16 arrived in Q4 2017 and will contain a content - based DLC . Update 17 – Dragon Bones . Update 17 arrived on February 12 , 2018 and contains a dungeon - pack DLC and a new type of crafting station . Features without confirmed release dates . A number of post - launch inclusions have been confirmed . Currently , these include : Special Editions . Imperial Edition . The Imperial Edition is a Collector ' s Edition for The Elder Scrolls Online . The Imperial Edition is available for all three platforms that the game is being released for : Xbox One , PlayStation 4 and PC / Mac , in both boxed and digital versions . Digital Imperial Edition . This edition includes : Gold Edition . This edition includes : Removed Content . Soul Gems . Note that in each of these , existing soul gems would remain until used .
Imperial Legion Forester Imperial Legion Foresters are soldiers recruited into the Imperial Legion as scouts and are known for being exceptionally skilled in archery , hunting , and their ability to survive in the elements . Duties . These scouts can be found throughout Cyrodiil , keeping the forests and roads safe from bandits and beasts alike . Foresters can often be found hunting nearby Deer for their Venison and to keep their skills honed . Imperial Legion Foresters are often more lightly armored than their fellow Legionnaires but are always guaranteed to be carrying one piece of Legion Armor so they can be identified by others . Role in the Oblivion Crisis . During the Oblivion Crisis , Foresters were used to scout out areas consumed by Daedra and their Oblivion Gates . Along with other branches of the Imperial Legion , the Foresters were expected to delay the spread of the daedra in anyway possible . This naturally led to a high number of casualties within the Forester Legion , unlike other branches of the Legion , Foresters tend to work alone . Combat . In combat , the Foresters will use their bows and not engage in sword combat ( as they have no melee weapons ) they have high Athletics skill and run very fast ( to the extent they can catch up with a sprinting deer with ease ) and use this to maneuver around enemies to flank them with volleys of levelled arrows from their silver bows .
Addhiranirr Addhiranirr is a Khajiit thief , Thieves Guild member and connoisseur of the Vvardenfell ' s Black Market . She can be found in the St . Olms Canalworks in Vivec City , hiding from a Census and Excise agent . She is one of three sources of information during the Nerevarine ' s investigation of the Sixth House . Interactions . Vivec Informants . Addhiranirr is one of the three people in Vivec who have information on the Sixth House , the Nerevarine Prophecy and the Nerevarine Cult . She will share her piece of intel if the Nerevarine deals with the agent and makes him leave Vivec . Attributes . This character has the following attributes : Equipment . This character uses or carries the following :
Healing Hearts Healing Hearts is a quest available in . Acolyte Eldri collected Dremora hearts for Healer Dalen . he can turn the hearts into healing potions and wanted them to help the troops at Eidolon ' s Hollow . Unfortunately , Dalen departed before Eldri could give him the hearts .
Athesie Andas Athesie Andas is a Dunmer agent and a member of a bandit gang that has occupied the Dunmer stronghold Andasreth . She can be found on the upper level and is hostile . Training . Athesie is hostile , but it is possible to talk to her and raise her disposition . Once she is no longer hostile she will offer training services . Inventory . Athesie wields a one - handed shortsword and wears pieces of chitin armor .
Cavern of the Incarnate ( Morrowind ) The Cavern of the Incarnate is a cave in . It is the location that the Nerevarine has to locate and travel to in the Third Trial , and obtain Azura ' s artifact , the Moon - and - Star . It is also the location where the prior incarnate s are located . One of the aspects of the trial is to solve the riddle , which includes that the cavern must be touched by " Azura ' s Star " to open . Access . The cavern can be accessed during Dawn ( 6 AM to 8 AM ) or Dusk ( 6 PM to 8 PM ) daily . When entering the cavern during these times , the following message appears : When attempting to enter the cavern at a time other than Dawn or Dusk , the following message is heard : Former Incarnates . Ane Teria . Ane Teria gives the following items : Conoon Chodala . Conoon Chodala gives the following items : Erur - Dan . Erur - Dan gives the following items : Hort Ledd . Hort Ledd gives the following items : Idrenie Nerothan . Idrenie Nerothan gives the following items : Peakstar . Peakstar gives the following items :
Blue Robes Blue Robes is an article of clothing found in . Characteristics . They are quite similar to Blue Mage Robes , though they do not come with a hood , and thus free the head for wearing headgear , such as Circlet s or Dragon Priest Masks . They also do not come with any enchantments , allowing the player to put any desired enchantments on the robes .
Galmon ' s Note Content . Dear Sanguine Cultists , I bet you think you outsmarted me . Got me to sign an ironclad contract . A job that never ends . But the joke ' s on you ! I found a loophole ! I found a way out ! I ' ll see you bastards in Oblivion ! Sincerely , Galmon
Mahei ' s House Mahei ' s House is located at the southeast corner of Leyawiin . The home is inhabited by Mahei and his wife Numeen . Mahei is a low - level Athletics trainer . Overview . Mahei and his wife Numeen are friends with Countess Alessia Caro . If Numeen is at home and the Thieves Guild quest " Ahdarji ' s Heirloom " isn ' t active , there ' s a 50 percent chance the Countess will visit Numeen . The couple dine at the castle on Middas and the countess at their home on Turdas .
Alfbrand Alfbrand is a Nord barbarian and member of the false Skaal tribe on Solstheim . He can be found either in the Raven Rock Mine or wandering the wilds of the Hirstaang Forest region . Interactions . Drastic Measures . Carnius Magius has asked the Nerevarine to deliver equipment to a group of Nords arriving on Solstheim . He ' s hired them to slaughter the colonists at Raven Rock , making it appear as if the natives did it . Under Siege . The Skaal have apparently attacked the colony . Falco Galenus and the others were able to push the attacks into the mine , but there are now workers trapped in there . Falco suggests to go in , eliminate the Skaal , and make sure the workers are safe .
Thornblade The Thornblade is a unique leveled longsword in . It is a family trinket of the Count of Cheydinhal , Count Andel Indarys . Location . The Thornblade can be gained as a reward through the quest " The Wayward Knight . " Upon completion , if Farwil Indarys survives , the Hero will be given either the Staff of Indarys or Thornblade by Count Andel Indarys .
Black - Briar Manor Black - Briar Manor is a manor in located in Riften . Description . This two story home with a basement is the home of Maven and her son Hemming and daughter Ingun . There are several bedrooms upstairs , a diningroom on the main floor and in the basement an Alchemy Lab can be found . Also in the basement , behind a locked ( master ) door is a scene of an attempt by Maven in performing The Black Sacrament ritual .
Consider Adoption Content . WANTED ~ A Good Home ~ In these days of war and strife , the orphans of Skyrim are the true victims . Many have no one left to turn to , and face a life of hard labor , poverty , and misery . If you could provide a stable home for one of these innocent children , please , consider adoption . Whether you choose to adopt from us , or to take in someone closer to home , you can make a difference in a child ' s life . For more information , enquire with : Constance Michel Honorhall Orphanage , Riften
Vasesius Viciulus Vasesius Viciulus is an Imperial Trader who resides in Molag Mar , Morrowind . He buys and sells a wide variety of wares at his in the city ' s Waistworks . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Bonemeal ( Morrowind ) Bonemeal is a common ingredient , and is in essence the finely ground bone tissue of deceased humanoids . Alchemical effects . In Vvardenfell , Bonemeal is one of only two ingredients that allow the creation of Restore Agility potions , the other being " Sload Soap . "
Odrosal Odrosal is one of the Red Mountain Dwemer Citadels in . Description . It is an old Dwemer fortress named after the residing Ash Vampire , Dagoth Odros . Odrosal is found inside of the Ghostfence and is marked on the world map . There is a Golden Saint and a Flame Atronach guarding the Training Academy . There are three Dead Dreamer bodies lying around . The Tower can be accessed through a hatch , this is the place where Keening can be found during the Main Quest . Sublocations . The ruins are divided into two different areas :
Stonehills Stonehills is a mining settlement located on the base of the eastern mountains in Hjaalmarch , located in the province of Skyrim . Stonehills is a mining operation that is orchestraded by the Court of Solitude and the City of Morthal . Description . Geography . Stonehills is located in the eastern mountains of Hjaalmarch which divides the Hold with the Pale in the east . The main attraction of Stonehills is the Rockwallow Mine , which contains pockets of Iron Ore . Near the town is the city of Morthal , located west along the road . The nearest settlements are the towns of Dunstad Grove and the city of Dawnstar . History . Third Era . During the Imperial Simulacrum from 3E 389 to 3E 399 , Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn . Tharn planned for months to capture the throne , and he was able to achieve so in the span of ten years . Tharn had a powerful weapon called the Staff of Chaos , and he split it into nine pieces and scattered them across Tamriel , the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion . A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces . The hero was known as the Eternal Champion , and he assembled the staff and defeated Jagar Tharn at the Imperial Palace . The Eternal Champion had at one point visited the town of Stonehills in their quest to recover the pieces . Fourth Era . During the Skyrim Civil War in 4E 201 , Thane Bryling of Solitude had ownership of the Rockwallow Mine and established Stonehills to have production of Iron Ore underway . Stonehills was watched over by Sorli the Builder and her husband , Pactur , both of who have supervised this small community and the shipment of Iron to Solitude . Sorli was a stern believer of the Stormcloak Rebellion that operated out of Windhelm and believed that the current Jarl of Morthal , Idgrod Ravencrone was not fit to rule over the region .
The Bonds of Matrimony The Bonds of Matrimony is a quest available in . Description . To begin the path to marriage , the Temple of Mara in Riften needs to be visited . Once inside , the Dragonborn should speak with Maramal , who will offer to sell them an Amulet of Mara for 200 . When worn , a unique chat option with certain Characters will be added . If the spouse to be is a companion character they must first be hired before the option is unlocked . The other NPCs unlock their option by completing a quest for them . When an NPC has agreed to marry the Dragonborn , they must go to the Temple of Mara to have it arranged , it will usually take place 24 hours after the wedding has been set up . After the ceremony , spouse will ask where do the Dragonborn wants them to live ; his / her house or in the Dragonborn ' s house . Being married grants the following benefits from the spouse : For a list of potential spouses , visit the marriage page for descriptions and marriage requirements .
Punishment Point Punishment Point is an unmarked location in the Jester ' s Spine Mountains in the Manic region of the Shivering Isles . It can be found directly north of Knifepoint Hollow and almost directly south of Camp Hopeful . It is where Sheogorath sends those who offend him in some manner , such as assaulting him . Notable items . A silver dagger along with a Potion of Nighteye and a leveled healing potion can be found here . A Death Decree can be found on a body called Sheogorath ' s Punished .
Baloth Bloodtusk Baloth Bloodtusk , colloquially referred to as the Wild Boar , was an Orcish hero who lived during the First Era . He led the Savage Sons , a group of clanless and exiled Orcs , and fought in the Siege of Orsinium . Interactions . The Ashes of Our Fathers . After going to Honor ' s Rest , the archaeological historians ; Lozruth and Sharela , will be arguing about who his buried inside the tomb . Lozruth argues that it is Orcish hero Baloth Bloodtusk , while Sharela argues that it is Blademaster Gaiden Shinji . They cannot fully confirm their speculations , however , as the tomb doors are currently sealed . Sharela sends the Vestige to the Honor ' s Rest Catacombs to obtain more information . Once there , the burial chamber of one of Baloth ' s lieutenants , Arakaul , is found . It contains a Memorial Pool , imbued with his memory of Baloth speaking to Commander Reliana , one of the Knights of the Dragon during the First Era . After drinking from the pool , you are transported to the memory as Arakaul . There , you can find them having the following conversation : Afterwords , you can speak to Shinji about his upcoming duel with Baloth Bloodtusk , and later speak to Lord Trystan about Shinji . After Tamahl and Arakaul ' s burial urns are collected , go back to the sealed door of Honor ' s Rest . There , Lozruth and Sharela will be speaking to the Orsinium Advisor Goruz about their findings . After placing the urns inside the wall , the door displaying Shinji and Baloth facing each other will open . After going inside , statues of the Order of Diagna and the Savage Sons , Shinji and Baloth ' s factions respectively , will be seen side - by - side in a large hall . Through the next door is the tombs of both Shinji and Baloth , on opposite sides of the room . A stone statue memorializing Shinji and Baloth ' s dual is seen in the centre , with a memorial pool in the back . After drinking from the pool , you will be transported to a memory of Commander Reliana in the First Orsinium . There , Baloth ' s injured brother Rokaug is revealed to be alive . He says Mercedene kept him captive and that she plans to assassinate both Shinji and Baloth as part of Joile ' s plan . Once you have exited the cave , Shinji and Baloth can be seen dueling on a ledge while having a conversation :
Beggar ' s Row Beggar ' s Row is a small area connected to the sewer tunnels in Riften . Background . When the beggars of Riften aren ’ t hanging around the marketplace , they rest here . The area is a small and isolated place , and obviously very poor . This is a good place for vampires to feed , as the sleeping beggars supply plenty of blood . Despite Madesi not being poor , he sleeps here too , since he says he prefers the dark and damp , this means he is not poor in actuality , but rather he chooses to sleep here .
Elite Treasury Guard Elite Treasury Guard is a creature card in that is a part of " The Fall of the Dark Brotherhood " expansion . Acquisition . Elite Treasury Guard is only in the Treasury Guard ' s deck during " " battle , and can not be obtained by the player , unless if stolen in the match .
Crazed Dog The Crazed Dog is a creature encountered in that can be found in the Lighthouse cellar in Anvil . He belongs to Mathieu Bellamont . The dog is aggressive when his master ' s home is approached . He will attack the Hero on sight . Interactions . Following a Lead . The Hero has been confronted by Lucien Lachance , who told them they have inadvertently been killing off the members of the Black Hand . They must now travel to the city of Anvil . Once there , they should wait near the barrel behind the statue in the pond , and see who comes to set up this fake dead drop . The Hero must then confront this person and find out why they ' ve been tampering with Lucien ' s contracts .
Mevil Molor Mevil Molor is a Dunmer drillmaster who resides in the Arena Fighters training area in the Vivec , Arena Canton . Services . Trainer . Mevil Molor is a trainer for the Fighters guild . He provides training for Athletics until 52 . He also provides low level training in Block and Unarmored .
Throwing Knife A Throwing Knife is a type of thrown projectile weapon in . Use of a throwing knife is governed by the Marksman skill . Throwing knives stack in the inventory and must be equipped . Damage inflicted by throwing knives increases with each level in Marksman , and based on the type used . Throwing knives can be found in enchanted varieties . Properties . Throwing knives can occasionally be recovered when looting the corpse of enemies struck by this weapon .
Ghost Guard Ghost Guard is a Conjuration spell that summons an Ancestral Ghost from the Outer Realms . It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summoning is killed . At death , or when the effect ends , the summoning disappears , returning to the Outer Realms . If summoned in town , the guards will attack you and the summoning on sight . Characters . The following people use and / or sell this spell :
Searing Flare Searing Flare is a Novice level Destruction spell added by the fourth official plug - in " Spell Tomes " . Locations . As with all Spell Tomes , " Searing Flare " spawns randomly depending on multiple factors such as the character ' s level and skill level . However , for the best odds of finding a spell tome , search boss - level chests in necromancer and conjurer lairs .
Rundi ' s Dagger Rundi ' s Dagger is a unique steel dagger and quest item in . Location . Rundi ' s Dagger can be found at Rundi ' s Altar just southeast of the College of Winterhold . The dagger is sitting on the edge of the altar along with a soul gem , ice wraith teeth , frostbite venom , frost mirriam and the Alchemy skill book " Mannimarco , King of Worms " . Quests . Rundi ' s dagger is part of the broken quest Lost Apprentices . Smithing . This item can be upgraded with a Steel ingot at a grindstone and also benefits from the Elven Smithing perk , which doubles the improvement . Enchanting . This item can be enchanted at an enchanting table , much like the other items retrieved through the Lost Apprentices quest .
How We Came to Coldharbour Content . In the ancient past , my people lived in Nirn . Our great civilization rose from the warm swamps of Black Marsh and our beloved Hist tree was connected to the other Hist trees of the world . But a time of change was coming . The Argonian civilization , as we knew it , was coming to an end . Our Hist tree told us so . And our Hist tree despaired . It did not want to see the great civilization fall . It did not want to see its children reduced to a more primitive , primeval state . Our Hist tree sought a solution that would keep our civilization intact . That , our legends tell us , is when Molag Bal appeared with an offer we couldn ' t refuse . The Lord of Brutality ' s offer was simple . He would create a place in his realm of Coldharbour for our Hist tree and its children , a place where we could continue our values and traditions just as we had always done . We would not have to fear the coming changes that would sweep through the rest of the Argonian settlements . And all the Daedric Prince asked for , all he wanted in return , was a little of our Hist tree ' s sap . Our beloved Hist tree decided that it could spare a bit of sap in exchange for the continued health and happiness of its children . It accepted Molag Bal ' s offer and the city of Haj Uxith — along with its people and its Hist — slid into Oblivion and came to rest upon Coldharbour ' s dark and dismal shores . Did our Hist make the right decision ? That ' s for the leaders of the scholars and the warriors to decide . For me and for most of the common citizens of Haj Uxith ? We ' d rather have the civilization we know than the unknown fate we were destined to endure before we departed for the isolated islands of Coldharbour .
Dispel Potion Formula Content . 1 unit pearl 1 unit moon sugar Crush pearl to form a power . Heat moon sugar until it melts and begins turning brown . Add pearl dust and remove from heat . Cool with water and add to an alembic . Boil the mixture and collect the vapor .
Anguilon Anguilon is a Bosmer pirate who currently resides at The Fo ' c ' s ' le in Anvil while " The Serpent ' s Wake " is being repaired . He seems to dislike strangers . He is not involved in any quests and does not offer any goods or services .
Herbane ' s Bestiary : Hagravens Content . 5 Sun ' s Dawn I have heard a tale most bizarre - a beautiful young woman cast out of town by the thrown stones of accusers for giving in to the dark arts . They say she fled into the Reach and never reappeared , and justly so because they say the devilry of her magic had grown stronger with each new day . Shortly after , a witch of half woman and half bird had been sighted deep in the mountains , and as the sightings increased the young women began to disappear . This tale has brought me to the Reach , where this witch they call a Hagraven makes home . With sword and shield at the ready , for I must see this creature and I must slay it . 24 Sun ' s Dawn The stomach of an average man would turn at the cruelty set before me - I first saw the thatch and bone , the human skulls , the dead goat head mounted on pikes , filthy animals pelts , loose entrails , and leathers matted in blood . I had heard that Forsworn revere and protect these Hagravens , and all around were their small , crude trinkets and to these witches on which sat dull , empty soul gems . What vile creature would live where all things are dead ? Deeper into the lair , I heard it first - an unsteady shuffling , followed by a heaving , unforgettable stench . I thrust the torch in front of me and waited for my eyes to adjust to the tunnel of darkness ahead of me . I saw the silhouette of what I thought to be a frail woman on an awkward gait , but the light of the torch revealed something else . This Hagraven was horrifying , almost human but more an abomination of woman and creature fused together , nothing more than a husk of humanity surrendered in exchange for possession of the powers of dark magic . This magic corrupted her greatly , and her dull , glass eyes stared with hate from the visage of an old crone sat atop the body of a contorted , misshapen human body adorned with black feathers . It bristled as it let out a piercing scream , and as vivid red light began to form in the palm of its talons , it was all I could do to raise my shield in defense of magic most foul . I fought through devilry that seemed to snatch life from me , and the thought that this thing was once a woman seemed to play on my nerves . Most men would have crumbled , but I do not bend . The Hagraven is a most repulsive creature , and deserving of its fate and its claws that are my trophy will tell the story of triumph . I have naught but to continue my travels and my conquests , for I have yet to see what would make me tremble .