The House Always Wins II The House Always Wins II is a in " " . Detailed walkthrough . Option : Play along with Caesar . Whether you intend to aid him or not , one way to get into The Fort is to do as the Legion says . Don ' t take Craig Boone , as he will shoot Legion on sight unless you ' re wearing Legion armor . Travel to Cottonwood Cove and meet Cursor Lucullus at the docks . He will take you to the fort . Upon arrival you will be stripped of all " banned " items ( all detectable weapons , certain medical supplies , and the platinum chip if applicable ) . A Speech check can be used to keep the medical supplies . Your items will be stored in a locked box by the gates , the key to which is held by the guards . Even if you pickpocket the key without getting caught , opening the box will turn the Legion hostile on the spot , regardless of how you do it . The next step is to meet up with Caesar and discuss his wishes . He will ask you to destroy House ' s bunker and return the platinum chip . The bunker is located in a weather monitoring station at the back of the camp . Note that while Caesar asks you to destroy the bunker , he will not actually check to see if you followed through . The objective for his mission completes regardless of your actions . Next you will need to head to the bunker . Here a Legionary will give you your equipment back . Open the doors on the ground inside the weather station using the chip and venture down the stairs to the elevator . Inside the bunker , you will encounter Mr . House , who will brief you on the mission . Your goal is to reach the terminal inside the bunker to upgrade the Securitrons to the Securitron Mark II operating system . The entire bunker is mildly radioactive ( + 1 rads per second ) and is inhabited by hostile protectrons and turrets . A nearby room has terminals which can be used to deactivate the turrets and robots . A science skill of 50 can disable the turrets , while the robots require a skill of 75 . Upon reaching the end , you can install the chip and upgrade the Securitrons . Caesar will take the large rumble as proof of the bunker ' s destruction . If you haven ' t killed him yet , Benny will be in Caesar ' s tent . Caesar will offer you the choice of how he is to die ; crucifixion or a duel to the death with s . You have several options : Option : Get past Caesar . If you ' ve once again become vilified with the Legion , or simply don ' t like the Legion , you can still complete this quest . The first option is to disguise yourself as one of the Legion . Don ' t take your companions as the guards will notice and a shootout will ensue . Make your way through Cottonwood Cove to the Fort as normal . Speak to no one but the dock officer and avoid all legion dogs or else you ' ll be caught . Make your way to the bunker . The guards inside will recognize you , but they can be killed without alerting the rest of the camp as long as you remain disguised . Complete the mission as before and return the way you came . The second option is to simply kill everything in sight . Instead of speaking to Cursor Lucullus , whom you ' ll have killed , just target and activate the raft to get to the fort . Kill everything between you and the bunker and complete the quest as normal . You don ' t have to kill Caesar if you don ' t want to . Completion . Once the Securitrons are upgraded , head back to the Lucky 38 and talk to Mr . House . If you just obtained the platinum chip , Part One will complete prior to Part Three starting . Quest stages . Part II