naist-nlp/zeshel huggingface dataset:
Chimera ( Mystic Quest ) The Chimera is an enemy from " Final Fantasy Mystic Quest " . They can inflict status ailments and use elemental magic , but are not a threat . They counter with Poison - touch when physically attacked . Etymology . In the Japanese release , the creature is called " Trinity " referring to its three heads . In the German release , the creature is called " Hades Wächter , " meaning " Hades Guardian . " This could stem from Cerberus , the three - headed guard - dog of Hades .
Phoenix ( Final Fantasy XIII ) Phoenix is a fal ' Cie of Cocoon in " Final Fantasy XIII " . It floats in the middle of Cocoon and maintains the planetoid ' s climate and weather like a giant artificial sun . Like many fal ' Cie , Phoenix is named after a recurring summoned monster from the series , a bird associated with fire element and rebirth , befit of Phoenix ' s role in " Final Fantasy XIII " as a floating fal ' Cie that shines blazing hot during the day . It has a somewhat insectoid appearance with a colossal dome in the middle that resembles an electric light bulb and is the part that lights up . Datalog . " Cocoon ' s own light in the sky , Phoenix is a Sanctum fal ' Cie tasked with providing warmth and illumination . It floats at the center of Cocoon ' s inner atmosphere like a miniature sun , bathing the surrounding world in its radiant glow . " " It is the fal ' Cie who are responsible for Cocoon ' s climate , regularly adjusting weather as deemed necessary . Just as Phoenix regulates daylight , other subordinate fal ' Cie maintain patterns of wind and precipitation . " Story . While Lightning , Sazh , Vanille , and Hope are trying to escape from PSICOM in their airship , they encounter Phoenix . Lightning tells Sazh to fly into it to evade the enemy forces , but their ship gets damaged by its arcs of energy while weaving between them and they crash into the Vile Peaks . Phoenix ' s light dims following Orphan ' s death . Its light slowly fades , setting Cocoon into darkness . Despite this , Phoenix still appears to be around in Cocoon ' s crystallized remains , although weakened . In the Brain Blast quiz in Academia 400 AF , it is revealed that every few centuries the light emitted by the fal ' Cie Phoenix will flicker , causing a moment of darkness . This phenomenon is called Flames of Rebirth , Phoenix ' s signature attack as a summoned monster .
Kyklops The Kyklops is an enemy from " Final Fantasy III " , found in the room with a blue rug of the Saronia Catacombs . They are moderately powerful , but at the point they are fought , they are of no huge threat to the party , unless they are at a level less than 35 .
Sunfire The Sunfire is a key item . A fire said to come from the sun itself , the people of Kashuan have protected it for many years . It is their nation ' s symbol . History . A legend states that a star fell to the earth long before any civilization was built . A man found this star and took some fire from it . He then built a shrine around it , this becoming the Kashuan Keep . To make sure no one could steal it , the only means of carrying it , Egil ' s Torch , was sealed further inside the keep . The passages leading to the Torch were further protected by a barrier that could only be dissolved by the Goddess ' s Bell . Every three years , a ceremony takes place in Kashuan in which the Sunfire is passed to Egil ' s Torch while the brazier is cleansed , apparently to ensure that it will keep burning . The Power of Sunfire . Once the Dreadnought had been finished , the party needed a way to destroy it . Cid knows that the only thing that can destroy it is Sunfire . The party travel to Kashuan and manage to retrieve some of the fire using Egil ' s Torch . With it , they get aboard the Dreadnought and reach the airship ' s main core . Before the Dark Knight can intervene , Firion throws the Sunfire into the engine . The power of the flame overloads the engine , annihilating the entire warship . Before the Dreadnought explodes , the entire party , as well as an impostor Princess Hilda and the Dark Knight , are able to escape . Even after this , the Sunfire remains in the party ' s inventory , until it can be properly returned to Kashuan .
Crystal Kay Crystal Kay Williams , known by her stage name Crystal Kay , is a Japanese singer . Born in Yokohoma , Japan on February 26 , 1986 , she made her debut with the release of the " Eternal Memories " single in 1996 . She identifies as being one of the pioneers of interracial performances in Japan , being of mixed ethnicity through her African American father and Zainichi Korean mother , and paved the way for many more interracial performers to rise to popularity such as Angela Aki and in Japan . She is known in Final Fantasy community due to the fact that she was selected to perform the vocal theme of " Final Fantasy VIII " , " Eyes on Me " , at the " " Final Fantasy " 25th Anniversary Distant Worlds : music from " Final Fantasy " " concert at the Royal Albert Hall in London . Her vocals were also featured in the " Final Fantasy Orchestra Album " .
Eagle Gun Eagle Gun is an enemy in " Final Fantasy VII " fought during the Huge Materia events on the train from North Corel . It stands guard on the fourth train car , and is the last enemy before the Attack Squad . Battle . Eagle Gun has two physical attacks and is vulnerable to Gravity . It only uses physical attacks , but while they are powerful , it does not have enough HP for them to be dangerous if one fights the battle skillfully . Both its Single Wing Fire and Dual Wing Fire may be used twice in one turn . The rare Warrior Bangle can be stolen from it , which is the only time the player can obtain it . Strategy . Demi and Bolt - type spells are effective . The Laser Enemy Skill deals 8500 damage at the start of the battle , and is one of the best spells to use against it . Instant - death attacks , such as Barret ' s Hammer Blow , are also effective , especially since there is a time limit . AI script . AI : Main
64 door hierarchy glitch 64 door hierarchy glitch is a glitch in the original Super Nintendo Entertainment System versions of " Final Fantasy IV " ( known as " Final Fantasy II " in North America ) . There are two types of map / room changes in " Final Fantasy IV " : " Go " types and " Return " types . " Go " types save the player ' s location , and " Return " types go back to a saved location . Locations without a clear cut " Go " or " Return " purpose are " Go " types , whether coming or going . Outside , the player is at Room Level 0 , but every time one enters a room the " Room Level " increments . Each time one exits something , the Room Level will decrement . The glitch can be performed in places where one can continually increment the Room Level . If the Room Level hits 64 it resets to 0 . If the player then uses a " Return " method ( by exiting a Return door , or using Warp ) , they will be taken to Room Level - 1 , which causes glitches . By continuing to use " Return " one can go even further into the negatives . The Warp spell takes the player to the last point at which the party was at Room Level 0 . In terms of normal gameplay , this should always be the world map , but it is possible to get to Room Level 65 and then use a " Return " door , and as far as the game is concerned , Room Level 0 and 64 are one and the same . Anything that ' s a negative Room Level will use invalid data intended for other things in the game , like the positions of vehicles , in - game time , gil and the order of spells in a caster ' s magic list .
War Hammer The War Hammer , also known as the Warhammer , is a recurring weapon in the series . It is often a mid - ranked hammer or axe , depending on the game , that boasts a decently high Attack power , but offers no special abilities . Appearances . " Final Fantasy " . War Hammer is the most powerful hammer , and can only be used by Knight , Ninja , and White Wizard . It has an Attack of 30 , and is found on the ninth floor of Hellfire Chasm , which is only found in the " " and " 20th Anniversary " versions . " Final Fantasy V " . War Hammer , known as Warhammer in the RPGe translation , is a mid - ranked hammer that can be bought in Regole , Quelb , or Castle of Bal for 6 , 400 gil , or be stolen from Bio Soldier or Reflect Knight . It has an Attack of 35 . " Final Fantasy XI " . Warhammer is a lower - level hammer for White Mages . " Final Fantasy XII " . War Hammer is a low - ranked hammer that provides 65 Attack and 2 Evade . Like all hammers it has 2 . 63s charge , and 1 . 2s action time , making it average what it comes to attack speed . War Hammer is first available in Jahara for 5 , 200 gil , and requires 20 LP to equip via the Axes and Hammers 2 license . It can be found in a chest in the southwest of the Dalmasca Estersand ( The Yoma ) with approximately 40 % chance of containing the the hammer . In the " International Zodiac Job System " , only the Foebreaker class may equip this weapon by unlocking the Axes & Hammers 3 License for 35 LP . " Vagrant Story " . War Hammer is a high - ranked mace that boosts Strength by 19 and Range by 3 , but lowers Agility by 3 .
Hildagarde Fabool Lady Hildagarde Fabool is a non - player character from " Final Fantasy IX " . She is married to Regent Cid Fabool IX , the ruler of Lindblum , and is addressed as " Lady Hilda " . She affectionately calls her husband pet names such as " froggy - woggy " , " sugar cup " , and " darling " . Profile . Appearance . Similar to her husband Cid , Hildagarde wears regal clothing . She wears a gold and pink floor - length dress with tassels at the front and puffy sleeves and shoulder pads . Her short blonde hair is tucked away under an ornamental headpiece . She wears a pearl necklace with a pendant . Personality . Hilda is sharp - witted but temperamental . While she is upset by Cid ' s affair , after he demonstrates he wants to be with her again , she shows her more affectionate side , calling him pet names . Hildagarde has a similar role and wisdom to Cid beyond her affection for him . She describes listening to Kuja as having been " tiresome , " but having been horrified by his master plan . She also describes him as a narcissist , though she considers this to be better than a " skirt - chaser . " Story . Hilda left Cid following the revelation that he was having an affair with a waitress . In her anger , she transformed him into an oglop and absconded on his new hybrid airship , the " Hilda Garde I " , that can fly without Mist . Kuja abducted her as he desired the steam - powered airship for transport , as although he had his silver dragon , only he could ride it alone . Zidane and his friends later rescue her when they catch up with Kuja in Mount Gulug . Hilda is reunited with Cid and turns him back into a human as the two make amends . During her captivity Kuja had told her all about his plans , and Hilda informs the party of Kuja hailing from Terra and tells the party the whereabouts of Ipsen ' s Castle . Some time after the party defeats Necron , Cid and Hilda adopt Eiko as their own daughter and leave to attend a performance of " I Want To Be Your Canary " by Tantalus Theater Troupe in Alexandria . Etymology . Her name refers to Princess Hilda from " Final Fantasy II " . Hilda ' s last name , Fabool , refers to the " Final Fantasy IV " kingdom of Fabul . From Old High German , the words " hild " and " gard " translate as " war " and " protection " respectively and in full means protective battle - maid .
Gigantuar ( Dimensions ) Gigantuar is one of the three postgame superbosses in " Final Fantasy Dimensions " . Defeating it gives the party 1 - 3 Moogle Coin s . The enemy provides an unlimited supply of Moogle Coins , which is necessary to master all jobs . Gigantuar gains a level every three times it is defeated . After beating it fifteen times , it reaches level 6 and becomes one of the most dangerous opponents in " Final Fantasy Dimensions " . Battle . Gigantuar doesn ' t have a wide range of attack . Its favorite move is an attack consisting of several hits of 1000 Needles . It can hit either one or multiple targets , each hit causing 1 , 000 damage . It counters almost every attack with 1000 Needles , dealing exactly 1000 Damage . Every hit of 1000 Needles can inflict Stun . Gigantuar ' s 10000 Needles is 10 hits of 1000 Needles . Its most distinctive attack is Knockdown that inflicts massive physical damage to all targets . The foe uses Knockdown when its HP is depleted significantly , killing all low - HP characters while leaving others in critical states , and may use it consecutively , thus wiping out the party . Strategy . At low level , Gigantuar is a relatively easy foe as it mainly uses 1000 Needles . However , the lower its HP gets or the higher its level rises , the more hits 1000 Needles contains and the higher its stats rise . Having a good team setup is essential for defeating this superboss at high level . As Gigantuar ' s attacks either deal physical damage or direct damage , supportive characters shouldn ' t bother casting Shell . Draw Attack works , but not properly . A character targeted with Draw Attack is guaranteed to get at least 1 hit from 1000 Needles , but not guaranteed to get all . Still , it ' s likely that the character will get most hits from 1000 Needles . Protect can help minimize damage from Knockdown , which is lethal when used by a high - level Gigantuar . Fusion Abilities , such as Final Heaven , Phantom Rush , Midareyuki and Gigaflare , are probably the best methods to damage this foe . Casting powerful spells , such as Meteor or Holy , will not be useful against high - level Gigantuar as its Magic Evade is very high . There should be at least two members with healing abilities and moderate SPD . Gigantuar is fast and the characters ' HP must be kept high to survive 10000 Needles or Knockdown . Keep in mind that Gigantuar will likely counterattack with a single hit of 1000 Needles . X - Potions , Dry Ethers and Elixirs , which can be bought at the Gladiators ' Hall , are useful items to restore HP and MP . Although Gigantuar doesn ' t have many moves up its sleeve , it has incredible speed at max level and the damage from its favorite Needles attack cannot be reduced . The fight is somewhat luck - based and must be finished as fast as possible . The healing speed of the party is not likely to catch up with Gigantuar ' s damage output , especially after the " Gigantuar is agitated " message appears .
Talonsburg Talonsburg is a location in " Final Fantasy Legend III " . Dr . Quacer is the founder of Talonsburg , and it ' s also the place where he resides along with four AirMaid - type Robots . Story . After walking across the desert , Arthur meets Dr . Quacer for the first time in Talonsburg who mistakes him for Jupiah . He asks where the " Talon " is , and Arthur explains to him that they ran across a sandstorm . After hearing Arthur retrieved all the " Talon " Units from the crash , Dr . Quacer says he will attached them to " Talon2 " , adding the ability to fly across oceans with the Hover unit found once it ' s installed aboard the ship . Arthur also learns that Borgin went to the Goht region inside the barrier .
Round Island The Round Island , known as NE Island in the BradyGames guide , is a location in " Final Fantasy VII " , located on the northeast of the World Map . It is hidden on the world map , and can only be accessed by using the gold chocobo . Inside the cave is the Knights of the Round Materia . The island can be seen from the airship , but it cannot land on it . Interestingly , since Round Island has a forest on it , Mystery Ninja can appear in a random battle outside the cave if the player has not recruited Yuffie yet . Location . Round Island is located to the North - East .
Unrequited Love " Unrequited Love " , also known as " Unfulfilled Desire " or " Where Love Doesn ' t Reach " , is a theme from " Final Fantasy IX " . It is a slower , more melancholy variation of " Zidane ' s Theme " and plays while Zidane tells the story of his past to Garnet during the night at Black Mage Village . Later , it becomes the background theme to Alexandria from disc 3 onwards . Arrangement album versions . A piano arrangement of the theme performed by Louis Leerink is included on this album . This version can also be found on the " " and " " albums . " Final Fantasy Song Book " Mahoroba " " . An arranged version with vocals is included on this album , called " Mawaru hikari " ( Light goes around ) . Its lyrics have been written by Manami Kiyota who also sings the vocals , and it is arranged by Yuji Hasegawa , who also plays the acoustic guitar on the song . " Final Fantasy Orchestra Album " . " Unrequited Love " appears on this " Final Fantasy 25th Anniversary " arrangement album .
Hell Plant Hell Plant is an enemy from " Final Fantasy Crystal Chronicles " . It appears as a regular enemy in the Mushroom Forest and in Tida for all cycles and as well , as a support monster for the Malboro in the early cycles of the Mushroom Forest .
Heartless Angel Heartless Angel ( or ) , also known as Fallen One , is a recurring enemy ability in the " Final Fantasy " series . When used , it brings the party ' s HP down to 1 . While its first appearance was in " Final Fantasy VI " , it has however become one of Sephiroth ' s signature attacks . Appearances . " Final Fantasy VI " . Originally translated as Fallen One in the SNES version , Heartless Angel reduces all opponents ' HP to 1 and it costs 20 MP for the enemy to use . The attack depicts angels coming down from above ( the same animation as Raise ) , dealing damage . Kefka Palazzo uses this in the final battle , but the Kaiser Dragon , Fiend Dragon , Holy Dragon , Crystal Dragon , and Red Glutturn also sport this attack . " Final Fantasy VII " . In " Final Fantasy VII " , Heartless Angel is only cast in the final battle by Bizarro∙Sephiroth and Safer∙Sephiroth . It takes the form of a single angel that sprinkles magic on the player characters leaving them with one HP . " Crisis Core - Final Fantasy VII - " . Sephiroth uses Heartless Angel during his first battle with Zack Fair . Professor Hojo ' s simulations of Sephiroth , Experiments No . ' s 107 , 108 , and 124 also use the attack . Some normal enemies have an attack called Heartless Needle , which functions identically to Heartless Angel but is a melee attack rather than a spell . " Dissidia Final Fantasy " . Sephiroth can use Heartless Angel during his EX Mode . The attack will reduce the opponent ' s Bravery to 1 , but only functions if Sephiroth is not afflicted with Break status . " Dissidia 012 Final Fantasy " . Heartless Angel returns as one of the bonuses of Sephiroth ' s EX Mode , with the same functionality as it had in the first game . " Dissidia Final Fantasy " ( 2015 ) . Heartless Angel returns as Kefka Palazzo ' s EX move , marking the first time Kefka was seen using it since " Final Fantasy VI " . " Final Fantasy Brave Exvius " . Heartless Angel is an special ability exclusive to Kefka . It costs 20 MP and enables him to inflict HP damage by 75 % to all enemies . Kefka learns the skill upon reaching level 76 ( 5★ ) . Non - " Final Fantasy " guest appearances . " Kingdom Hearts " . Heartless Angel returns prominently in both of Sephiroth ' s boss battles in the " Kingdom Hearts " series . The move immediately drains Sora ' s HP and MP to zero unless the Second Chance skill is equipped , in which case Sora will survive with one HP . It is possible to stop Heartless Angel by attacking Sephiroth before he completes his casting motions . Etymology . In addition , " heartless " is a term meaning a lack of feeling or compassion . Angels are typically described as benevolent . The original translation in " Final Fantasy VI " , " Fallen One " , refers to the fallen angels .
Dual Horn Dual Horn is a recurring enemy in the series . It is a large beast with two horns , and commonly has a large amount of HP and uses powerful physical attacks . Appearances . " Final Fantasy VII " . Dual Horn appears as an enemy on the world map outside the Temple of the Ancients . It uses strong physical attacks and has a high amount of HP . It can also be fought in the Battle Square in the Gold Saucer , where its stats are increased , giving it double the amount of HP and 25 % more Attack and Magic Attack power . " Dirge of Cerberus - Final Fantasy VII - " . Dual Horns appear in four Extra Missions : Wastelings , Boxemon , Drumline , and Two - Handed . They are best approached from behind and their weak point is on their underbelly . " Crisis Core - Final Fantasy VII - " . Dual Horns appear in the missions M6 - 3 - 1 - Items in the Plains and M8 - 4 - 6 - Suspicious Mail 6 . They are constantly under the Endure status . They can use the ability Bad Odor to inflict Poison , Curse , and Silence . " Final Fantasy X " . Dual Horns can be found on the Mi ' ihen Highroad . Its Gore ability is very strong , and its Fire Breath ability can be learned by Kimahri Ronso . Stronger versions of the Dual Horn appears during the Siege of Home , with higher HP , Speed , and Strength . " Final Fantasy XV " . Dualhorn is fought in Leide east of Hammerhead , southeast of The Three Valleys , around Longwythe Peak , and during the Hunts Beast Over Brawn and Horned Hunting Hazards in the Longwythe Rest Area . It is a level 12 and level 23 enemy with decent strength and a 50 % chance to drop 5 Ice s . " Final Fantasy Type - 0 " . Doublicorn appears as an enemy , and an enemy family with six variants and four enemies . It appears on the world map around the Cetme District and the Azurr District . " Final Fantasy Dimensions " . Dual Horns appear on the world map near Fabrica . They are weak to fire and can inflict Confuse with their Body Slam ability .
Green Grass The Green Grass is an enemy in " Crisis Core - Final Fantasy VII - " . Green Grass are not very powerful foes , but they can inflict Curse with their Firaga spells , as well as Silence with their Hysteric Voices ability . They are weak to Fire - elemental attacks , so abilities such as Hell Firaga or Tri - Fire will defeat them with ease .
Naude The Naude is an enemy in " Final Fantasy VI " , fought while escaping the Floating Continent . Naude is one of a handful of non - boss enemies to not appear on the Veldt and not have a Rage . Battle . Naude usually opens each fight with Freezing Dust , which inflicts Frozen on one target disabling them for most of the battle . It also attacks with Snowstorm , Blizzara , and Hit , a physical attack . It is weak against Fire and Lightning . It counters spells with Silence . This Silence spell has the same graphical effect as the gray spell the party can use , but Naude ' s version is not reflectable and not Runic able . Strategy . Fira and Thundara work well , although they are countered with Silence . Since the player is on a time limit , one of the two quickest ways to defeat the Naude is to either cast Rasp to damage its MP , killing the Naude when its MP reaches 0 , or cast Imp on it , which will prompt it to flee after curing the status with its own Imp spell . AI script . If Naude has Imp status : Attack Turns : 1st Turn : Attack ( 33 % ) or Freezing Dust ( 33 % ) or Hit ( 33 % ) 2nd Turn : Attack ( 66 % ) or Blizzara ( 33 % ) 3rd Turn : Attack ( 33 % ) or Blizzara ( 33 % ) or Snowstorm ( 33 % ) If attacked by " Magic " :