Burning Legion of Blade ' s Edge quest chain This quest chain involves sowing confusion among the Burning Legion at in Blade ' s Edge Mountains . This quest chain starts when you find a off of a defeated Fel Corrupter . ( See . ) While one will eventually discover that the Burning Legion is also on the plateaus of Ogri ' la , the Burning Legion presence at is the only one accessible without a flying mount . Part 1 : Who was that masked man ? You take the mask to O ' Mally Zapnabber , a gnome in Ruuan Weald . ( ) O ' Mally manages to fix it , and tells you it is a Burning Legion communication device , and suggests you take it to Wildlord Antelarion . ( ) The Wildlord recognizes it as a ! With this , you could sow chaos in ! He asks you to infiltrate the camp , get to the communicator , and see what you can convince the demon on the far end of . Say , a revolt or something . . . ) At the Legion Communicator in , you talk to * something * on the other end . ( Isn ' t it great that your face is hidden by the mask ? ) Fortunately , the demon on the other end is distracted by your tale of revolt . So guess what ? You get to slaughter indiscriminately , and on their own orders ! ( ) You " put down the revolt " and get back to the demonic answering service . Only then does it occur to them that they HAD someone here who should be doing the talking : Doomcryer . Since Doomcryer did nothing to stop the " revolt " ( a true statement ) , and had a history of undermining authority , they want her done in . And guess who gets to do it ! She has a security system , though , that requires 5 keys being turned , one for each Legion Obelisk . Do that , and she gets summoned . You collect the keys , summon Doomcryer , and ( between you and your allies ) defeat her . You return to Wildlord Antelarion to report your success . Part 2 : Death ' s Door . The reward for a job well done is another job , of course . Forge Camp : Anger was a threat , yes . But a bigger threat is the legion camp at Death ' s Door . The Wildlord sends you there with a flare to summon the Evergrove Druid , the Cenarion agent on site . ( ) The Evergrove Druid is quite happy to see you , as the situation is getting out of control . You need to destroy the two warp gates that are bringing more of the Burning Legion through . But to do that , you first have to grab some of their ammunition . ( ) The Evergrove Druid is able to enchant the ammunition ( by " Naturalizing " it , potent against unnatural forces ) and sends you and the Naturalized Ammunition to take control of the camp ' s Fel Cannons to destroy the gates . It takes a few shots from each cannon to destroy each gate . While you were at it , the gates started spewing kamikazi imps , and turn the cannon on them as well . Two demolished gates ( and a lot of fun ) later , you report back to the druid . ( ) You ' ve destroyed the gates , but the person who maintained the portal ritual is still around : Baelmon the Hound - Master . The Evergrove Druid recognizes that you won ' t be able to defeat him alone , so he loans you an Evergrove Wand , that will summon allies for the fight . You manage to defeat Baelmon , and return to Wildlord Antelarion to report success . Oh , and to turn in the Evergrove Wand and Druid Signal . Congratulations ! You ' ve a hero of Evergrove ! . . . and are rewarded accordingly . ( ) Rewards . The end of part 1 ( ) gets you one of a set of some fairly ordinary quest - reward type items : The end of part 2 ( ) gets you your choice from among some much more interesting necklaces : The full quest line also gets you + 1950 Cenarion Expedition reputation . Notes . Note that the mask only lasts for an hour . If it expires , you will need to go back to the Wildlord to have him make you a new one .