Jan ' alai ( original ) Jan ' alai is the Amani lord of dragonhawk s . He is one of the four animal bosses in the Zul ' Aman instance . He is guarding the cage containing the orc male , Kraz as part of the Zul ' Aman Timed Event Jan ' alai Trash . The path to Jan ' alai begins past Nalorakk ' s platform and feature ' s a gauntlet with a twist — Amani ' shi Scout s are watching for you and must be stopped . See the Jan ' alai / Gauntlet page for strategies on reaching Jan ' alai . Abilities . Amani Dragonhawks . The Amani ' shi Dragonhawk Hatchlings deal melee damage . They can be trapped , feared , frozen , and killed using AOE or single target attacks . Strategy . DPS and Enrage . Jan ' alai stands atop a platform with two smaller platforms on each side connected by a short bridge . The smaller platforms to the right and left contain Amani Dragonhawk eggs ( 20 eggs on each side ) . The Amani Dragonhawk eggs will be hatched throughout the fight by Amani ' shi Hatcher and finally at 35 % Jan ' alai himself will hatch all remaining eggs . He has two enrage timers : one at 5 minutes that is rather unimportant , as it only increases his damage by 50 % and speed by 50 % , but at 10 minutes he goes berserk . You will need to get him down before this 10 minute timer . It is important to spread out during this fight because periodically Jan ' alai will cast a Flame Breath that does conical damage to a random player and others who are close . Bombs . At random intervals ( approximately every 30 – 60 seconds ) Jan ' alai will teleport himself and the whole raid to the center of the main platform . He will then create a series of Time Bombs . They appear first as small sparks then become large balls of fire . The bombs detonate after approximately twelve seconds dealing significant damage to all players within 5 yards . Players should look for deliberately placed gaps in the bombs which will keep them at least 5 yards from any bomb . ( Inverting the camera to look down onto the platform aids in finding a spot ) . Tips : New bombs usually spawn under random players ' feet . If you have Deadly boss mod or similar addons installed , it is actually better to STAND STILL after you are teleported , look for a clear area , and move to it at the last 2 seconds . If you move immediately after the teleport , you are likely to make more bombs spawn under your feet , which means you will have less clear area to stand on . Alternatively , you may avoid the bombs by running to the " safe spot " that exists in the NW corner of the main platform . There are bone piles in this corner , which make it easier to locate . After being teleported , you may feel somewhat disoriented , making it difficult to run to the NW corner in time . A quick way to orient yourself is to look at your mini - map and spin until the arrow is pointed to the NW corner , then simply run forward . If your entire raid ( minus the tank ) takes this approach though , it is very important to spread out immediately following the bombs exploding , to avoid having several in the raid damaged by the directed flame attack . When the Time Bombs cover the ground all exits from the main platform , including those to the hatchery platforms , are blocked by [ Fire Wall ] . Any attempt to cross this wall of fire will result in a debuff that does 3063 to 3937 fire damage per second for 15 seconds ( Divine Shield does not remove this debuff ) . Mages have the ability to blink through the Fire Wall without gaining the debuff , thereby avoiding all bomb explosions . Dragonhawks . Approximately every ninety seconds Jan ' alai will call two non - elite Amani ' shi Hatchers . The Amani ' shi Hatchers will appear at the stairs where your group entered . They will then run onto the smaller platforms and begin hatching Amani Dragonhawk Hatchling eggs . The rate at which Amani Dragonhawk eggs hatch increases every tick i . e . the first tick he hatches one , the next tick hatches two more , the next tick hatches three more , then four more , then five more . The Amani Dragonhawk Hatchlings can spawn very quickly so keeping track of the Amani ' shi Hatchers becomes important . You can quickly become over run by Amani Dragonhawk Hatchlings if you allow too many eggs to be hatched at one time . Egg hatching places you between a rock and a hard place . When Jan ' alai ' s health reaches 35 % he will hatch all of the remaining Amani Dragonhawk eggs . If you have not allowed the Amani ' shi Hatcher s to spawn a few eggs during the fight this can produce a large amount of Amani Dragonhawk Hatchlings from both sides and will probably wipe the raid . Also , you must hatch eggs fast enough to avoid the boss ' s berserk timer . The Amani ' shi Hatchers are fairly weak and can be easily killed , killing only one outright and allowing the other to hatch a small number of Amani Dragonhawk eggs each time is a very good idea . For example : Have a rogue or other dps kill the left hatcher when it spawns . Let the other open 3 - 5 waves and let the offtank take care of these while while 2 AoE classes dps them down . When this side is clear just repeat the same on the other side . This way when he reaches 35 % all the hatchlings will come from 1 side and can be easily controlled by tanking them , hunter trap , mage frost nova , etc . Doing this also means fewer Amani Dragonhawks will spawn near the end of the fight when Jan ' alai calls on the remaining eggs to hatch . Care must be taken with the number hatched since the Amani Dragonhawks should be killed before the next teleport / fire ball spell cast because trying to AoE down too many Amani Dragonhawks while avoiding the fire balls is more difficult . Alternate Strategies . Paladin Off tank : A paladin off tank can easily handle tanking all of the eggs from one side with 1 healer . This method requires 2 high AoE damagers though ( warlock , mage ) . In this manner , the fight can be simplified to just 2 egg sets , and then focus on the boss . Largest hindrance to this method is making sure no one Flame Breathes the paladin with 30 + debuffs . The paladin can also Divine Shield ( bubble ) out of the debuffs . Moonkin Off tank : A Balance Druid is a substitute for tanking all of the eggs from one side with 1 healer . The Moonkin should have a large health pool and high armor . This method also requires 2 AoE damagers as well . In this manner , the fight can be simplified to 2 - 3 egg sets , and then focus on the boss . The Moonkin in this situation should use Hurricane + Barkskin for each set of eggs . Additionally a macro should be ready to switch to Dire Bear Form , AoE taunt , and switch back to Moonkin Form if control is lost . Front loading hatchlings : If you have a mage for frost nova and slows along with 1 - 2 other good AoE DPSers , you might want to let the first hatcher clear out one entire side . While difficult , this can work , and doing this on the first spawn means that its easy to reset the fight and start over if an AoEer dies . Note that once the hatchers finish hatching one entire side they ' ll move to the other side , so be sure to kill it after the first 20 hatchlings are spawned . If you do 20 on the first hatcher spawn and 10 each on the next two spawns the rest of the fight turns into a simple tank and spank , and you don ' t have any distracting dragonhawks after the 5 minute enrage ( which will tend to wipe your raid ) . If you try and fail , you fail early in the fight and can quickly reset , resurrect , and try again . Tank from the egg platforms : Jan ' alai can be tanked from the egg platforms , which puts the majority of the raid outside his fire breath range . The tank and a single healer can pull the boss to one of the egg platforms while the rest of the raid allows the entire opposite egg platform to hatch . Without the fire breath to worry about , the rest of the raid can quickly dispatch the eggs on the other platform . If a teleport occurs before the firehawks are down , the tank can pull the boss back to the same egg platform , with typically only one fire breath hitting the raid . By the second teleport , the adds should all be dead . When the hatchers spawn again , the tank and healer ( or possibly a different healer if the first is low on mana ) pull the boss to the cleared egg platform and the rest of the raid hatches and kills the remaining firehawks on the other side . When all firehawks are down , the raid should take the standard spread - out configuration in the middle platform to DPS the boss . Reset . Jan ' alai will reset if he runs off the platform . After resetting he will despawn for approximately 30 seconds , allowing you to finish resurrection of dead party members . It is advisable that your raid do not release to aid in wipe recovery . If you are unable to complete resurrections before he respawns , simply pull him down the stairs again . Any members that release and zone into the instance entrance will need to carefully navigate the Scout respawns on their way back to Jan ' alai ' s platform . You cannot summon players inside the Zul ' aman instance . Fire Resistance . Fire resistance gear is not strictly necessary for this fight , although having a few pieces of it ( especially for the adds tank ) can make the healers ' job easier . If you have paladins or shamans in the raid , fire resistance aura or totem should be arranged for each group . Bugs . The Hatchers will some times go to the same platform , both hatching eggs on that platform . If this happens , it is generally best to kill both Hatchers , minimizing the amount of eggs they hatch , unless the boss is nearing 35 % . It is thought that this will happen if the eggs on either side is uneven , so it might not be a bug . Quotes . Timer progression : Aggro : Summoning Hatchers : Summoning Bombs : At 35 % : Killing a player : Enrage : Death : Loot . For the timed event loot , see the Zul ' Aman timed event article . Wrath of the Lich King . Jan ' alai does a brief return after the quest , where it along with the other now freed animal aspects tell the player to meet with the leopard goddess , Har ' koa . He is also summoned after the quest , where the gods tell the player to defeat the guardians at the Altar of Quetz ' lun and kill the Prophet of Akali .