naist-nlp/zeshel huggingface dataset:
Randall Guitierez Randall Guitierez is a character mentioned in " Fallout 4 " . Background . Randall Guiterez was one of the vault residents of Vault 95 . Unlike the other residents , Randall was not an addict but an observer placed in the vault by the Vault - Tec Corporation to monitor the residents and the experiment of that particular vault . His primary duty was to observe the other vault residents and ensure that they stuck to their rehabilitation program . After five years had elapsed since the vault had been sealed , he opened a hidden stockpile of chems within the vault and in order to observe the various reactions of the residents when they discovered it . There are no terminal entries to indicate what happened after he opened the hidden stockpile . Appearances . Randall Guitierez is mentioned only in " Fallout 4 " .
Ant Sight Ant Sight is a perk in " Fallout 3 " . Characteristics . This perk is one of two possible perks available from Doctor Lesko for helping him get rid of the fire ant nest guardians during the Those ! quest , with Ant Might being the other available option . Effects . This perk grants + 1 Perception and + 25 % Fire Resistance .
Dunwick ' s Dunwick ' s is a mentioned in " " . Characteristics . It was an made before the Great War . The logo for it can be found on beer taps across the Mojave Wasteland . Note that it cannot be found either in - game in containers or being sold .
Georgetown / The Mall Metro Georgetown / The Mall Metro station is a collapsed metro station . It can , however , be used by the player to quickly go between Georgetown and The Mall . Layout . The Georgetown South entrance to this metro has many barrels of radiation spread throughout . It is a wide open room with a caved in ceiling and rubble throughout . Several feral ghoul s inhabit the station . Appearances . Georgetown / The Mall Metro appears only in " Fallout 3 " .
Jim Grimm Jim Grimm is a recruit in " " . Background . Jim was injured by a landmine . If the player helps heal him , both mutants will later be available in the recruitment pool . Availability . Jim Grimm should become available after the Warrior reached the rank of Paladin Commander , and after he / she helped him in the special encounter Brothers Grimm . Appearances . Jim Grimm appears only in " " . Behind the scenes . His surname is a reference to the , the writers of fairy tales .
Howard Dunbar Howard Dunbar is a character appearing on the Island in 2287 . Background . Howard Dunbar was one of the settlers living at Far Harbor . After he went south to fix the fog condenser s in town , he was killed by several mirelurks . Appearances . Howard Dunbar appears only in the " Fallout 4 " add - on " Far Harbor " . Bugs . Howard ' s corpse may not spawn , making it impossible for the player to loot the fog condenser component s needed to complete Safe Passage .
Vat Team 9 Vat Team 9 is a squad of super mutants residing in the Mariposa Military Base in 2161 . Background . Vat Team 9 is a special containment squad who are part of the Master ' s Army , who were stationed in the room near the cell block access elevator to deal with any potential disturbances caused by prisoners or unsavory elements ( such as the Vault Dweller ) . It consists of three super mutant soldiers , with the sergeant wearing classic super mutant armor . Interactions with the player character . Vat Team 9 will be hostile to the Vault Dweller on sight , thus need to be killed . However , walking in prisoner status before " dipping " will trigger dialogue , that allows to trick the mutants . Notes . Vat Team 9 is accompanied by a Unit 462 , an initially broken Mister Handy . Appearances . Vat Team 9 appears only in " Fallout " .
Typhon Typhon is a glowing one living in Broken Hills in 2241 . Background . Typhon is the son of Set . He is said to have intelligence gleaming from his eyes . He is not a born ghoul , but rather was Set ' s son before they turned into ghouls after the Great War . He agrees with the assessment that his father is " a real bastard " . He had a stash hidden in a well in Broken Hills , which turned out to be little more than worthless bottle caps . Notes . After giving Typhon a rubber doll , several hours later he will be carrying a damaged rubber doll . Appearances . Typhon appears only in " Fallout 2 " .
Ivanpah Dry Lake Ivanpah Dry Lake is a in the Mojave Wasteland . Located to the south of Primm and to the east of the Nevada Highway Patrol station . Layout . A blank desert landscape , its main feature is a small hill in the center with a harvestable honey mesquite pod and a burned - out car , with a in the back seat . The Courier can also find a stash toolbox next to the car . Bark scorpion s can also be found in the general vicinity , along with some barrel cactus and jalapeño pepper plants . There are also a number of patrolling the area . Notes . The icon used for the location ' s map marker suggests an active settlement instead of a natural landmark . Appearances . Ivanpah Dry Lake appears only in " " . Behind the scenes . The real is a dried up lake just outside of Primm , Nevada where a mining company dumped radioactive waste during the 1980s .
. 38 receiver The . 38 receiver is a weapon mod for the combat rifle , the hunting rifle , the pipe bolt - action pistol and the pipe revolver in " Fallout 4 " . Effects . The . 38 receiver converts the ammunition type that the modded weapon uses to . 38 round s . It provides reduced damage in exchange for a more common type of ammo in the Commonwealth . Production . The recipe for this weapon mod varies depending on the weapon for which it is made :
Nolan McNamara Elder Nolan McNamara is the current elder of the Mojave chapter of the Brotherhood of Steel living at the Hidden Valley bunker in 2281 . Background . Elder McNamara was once Paladin McNamara . He fought against the NCR at Helios One in the failed and broke through the NCR lines to lead the surviving Brotherhood forces to safety . This act earned him an enormous amount of respect and loyalty from his chapter . He assumed command of the Mojave chapter , and the rank of elder , when Father Elijah vanished during the battle . He is credited with saving the Mojave chapter from complete eradication . Fearing that the NCR would continue to hunt down the Mojave chapter , McNamara put the Hidden Valley bunker on lock down , not allowing anyone but small scouting parties to leave , nor allowing any Brotherhood members who were outside to enter . He still fears the NCR and believes they are still hunting the Brotherhood , when in fact NCR is currently overburdened fighting wars on multiple fronts and not even looking for the Brotherhood . The extended lock down and resulting attrition of the Brotherhood ' s sphere of influence has caused some members of the Brotherhood to question the elder ' s judgement , and Head Paladin Edgar Hardin is looking for a way to usurp him . Appearances . Nolan McNamara appears only in " " and is mentioned in " Dead Money " .
Just Lucky I ' m Alive Just Lucky I ' m Alive is a in the " " " Lonesome Road " . Effects . You ' ve had lots of close calls . Whenever you finish a fight with less than 25 % health , your Luck temporarily increases by + 4 for 3 minutes . The perk also permanently increases your own critical hit damage + 50 % , as well as grants permanent immunity to critical hits that you would otherwise receive . Obtaining this perk requires that you have neutral , but bonuses apply regardless of Karma or health percentage .
Hood ( Fallout 4 ) Hood is a character mentioned in " Fallout 4 " . Background . Hood was a member of the Forged in 2287 . After being caught trying to steal rations , they were forcefully fed molten iron as punishment . Appearances . is mentioned only in " Fallout 4 " .
Hardened combat shotgun The hardened combat shotgun is a weapon that appears in " Fallout Shelter " . Characteristics . The hardened combat shotgun is an improved fully - automatic drum magazine loading shotgun featured in " Fallout Shelter " . Dealing a minimum of 13 damage per attack , it has the highest damage output for a shotgun in the game . Crafting . A high Endurance statistic is needed to effectively create the hardened combat shotgun .
Explosives Explosives is a " Fallout 3 " and " " skill , replacing the Traps and Throwing skills from previous games . It was also going to appear as a in " " , the equivalent of skills in other " Fallout " games . Its governing primary statistic is Perception . " Fallout 3 " . formula _ 1 Example : A starting Perception of 5 and Luck of 5 . formula _ 2 The Explosives skill governs the ability to use all mines , grenades and ( excluding missile s and mini nukes - see Big Guns ) . The higher your skill , the higher the damage you inflict . The Explosives skill also affects the distance and accuracy of a thrown bomb ( e . g . frag grenade , pulse grenade etc . ) The player ' s Explosives skill determines how close you can get to a mine before it detects you , as well as how long the mine will take before it explodes . There does not appear to be a minimum Explosives skill necessary to disarm a mine , so long as you can run up and activate it fast enough . Interactions that require Explosives skill . Specific levels of Explosives are required to disarm certain explosive - based traps . " Fallout : New Vegas " . formula _ 1 Example : A starting Perception of 5 and Luck of 5 . formula _ 2 In " " , many more types of weapons fall into the Explosives category . Any weapon that was originally a big gun in " Fallout 1 , 2 , or 3 " and used explosion type ammunition ( such as the , or Rocket Launcher ) , was moved to this category when the Big Guns skill was removed . Affected weapons . Note : most explosive weapons have damage listed as " 1 ( or 2 ) + some number . " The 1 ( or 2 ) is the damage that the projectile ( like a thrown grenade ) or placed explosive ( like a mine ) does upon a direct hit , pretty much just from physics . As such , that number can generally be ignored for most intents and purposes ( and damage calculations for grenades and mines in the Pip - Boy 3000 appear to do so ) . " Fallout : Brotherhood of Steel 2 " . Explosives was going to appear as a weapon skill . It increases the base damage inflicted by explosive weapons . Assuming " Fallout : Brotherhood of Steel 2 " would have used a points based system like its predecessor , it is able to be increased .
$ 5 NCR $ 5 NCR is a that appears in " " . It is one of various forms of currency found within the game . Characteristics . $ 5 NCR appears as a paper bill similar to a US $ 5 bill . It features a picture of Aradesh on the face and the view of Shady Sands on the back . As with any form of currency in " " , $ 5 NCR is not affected by the Courier ' s Barter skill . The currency will always be valued at 2 caps , regardless of whether the Courier is buying or selling . Locations . $ 5 NCR can be found on numerous types of non - player characters , including powder gangers , NCR trooper s , gamblers and merchants . It will never be found on members of Caesar ' s Legion . Casinos will exchange poker chips for any denomination of currency desired . Exchanging any number of poker chips for NCR money may give at least one $ 5 NCR bill . Behind the scenes . A cut version of $ 5 NCR exists in " Fallout : New Vegas " < nowiki > ' < / nowiki > resources . It is a non - currency item , meaning its price is affected by the Courier ' s Barter skill . It is otherwise identical to the normal currency version .
Paulson ' s outfit Paulson ' s outfit and the matching sheriff ' s hat are pieces of clothing added to " Fallout 3 " in the " Mothership Zeta " add - on . They are worn by Paulson . Characteristics . The outfit provides a Damage Resistance of 5 as well as bonuses of 1 to Charisma , 10 to Small Guns and 5 to Speech . The hat has a DR of 1 and a bonus of 1 to Perception . Both cannot be repaired except by merchants . Location . Paulson ' s outfit is worn by Paulson throughout Mothership " Zeta " . In order to obtain it , he either needs to die or you can reverse - pickpocket it with a better suit of armor . There is no Karma loss for killing Paulson and the other abductees do not react if he is attacked . Behind the scenes . Paulson ' s outfit appears to resemble the outfit worn by Clint Eastwood in " " .
Ralph Baker Ralph Baker is a character mentioned in " Fallout 4 " . Background . Ralph Baker was a man who lived before the Great War . He and his family were scheduled to reside in Vault 114 . Appearances . is mentioned only in " Fallout 4 " .
Hunting rifle custom action The hunting rifle custom action is a sold in " " . Effects . This mod increases the ' s rate of fire by 33 . 3 % , thereby increasing shots fired per second from 0 . 95 to 1 . 26 . Visually , it replaces the bolt and receiver with one made of a brighter and more polished metal , it also adds an external threading to the body of the rifle ' s bolt . Location . Sold by : Notes . Prior to , the hunting rifle custom action was only worth 250 .
Ammunition for the Scorpions Ammunition for the Scorpions is the name of a as well as a corresponding unmarked quest , both of which were from " " . Based on the content of the note , it would have been given to the Courier by Yvette , the leader of the Scorpions gang .
Wayne Wayne is one of the three Freesiders that were attacked by NCR soldiers in 2281 precluding the quest G . I . Blues , along with his friends Roy and Farris . Background . Wayne is a scavenger in Freeside . He , Roy and Farris just cashed in some scrap metal and decided to go to the Atomic Wrangler to try their luck at gambling when an attack occurred between two parties and they were caught in the crossfire . Notes . Asking him if he is holding anything from the Courier will result in gaining Freeside infamy . Alternatively , thanking him for the help will grant information and Freeside fame . Appearances . Wayne appears only in " " .
Walter Munroe Walter " Street Beat " Munroe was a pre - War news editor for the Capitol Post newspaper . He is mentioned as the author of a few articles at the Capitol Post building . Appearances . Walter Munroe is mentioned in " Fallout 3 " but does not actually appear in the game .
Quincy police station The Quincy police station is a location in the Commonwealth in 2287 . Layout . This location consists of a police station located in a rather dense city neighborhood . The station itself is missing a large part of its roof and walls on the second floor . Inside the station is a door that leads to Quincy police lockup . Inside the lockup one will find three cells , a protectron and an evidence terminal . On the ground floor of the building is a book return terminal . Appearances . The Quincy police station appears only in " Fallout 4 " .
Rainman Rainman is one of the inhabitants of Cold Water in 2197 . Background . Rainman enjoys playing in the local casino . He is a " special " person who seems to know how to win and perhaps cheats by counting cards . He has no particular role in the Warrior ' s adventure . Appearances . Rainman appears only in " " . Behind the scenes . Rainman is a reference to a 1988 comedy - drama " " .
Spear ( Fallout ) The spear is a throwing and melee weapon in " Fallout " and " Fallout 2 " . Characteristics . Does minimal damage in the early parts of the game , and has a 2 - space hit range . It can be thrown , but is better to be sold and switched for other weapons . On the other hand , this is one of the only ranged weapons for a completely melee - based character . Variants . In " Fallout 2 " , Mynoc can turn a spear into a sharpened spear if brought a piece of flint . Locations . " Fallout " . In " Fallout " , they are commonly carried by raiders , as well as many Junktown police officers . Aradesh also gives one if his request to rescue Tandi is accepted .
Tugboat A tugboat was a type of large boat used by people from before the Great War . Background . " Fallout 3 " . Tugboats appear frequently in the Tidal Basin , Potomac River , and some small lakes . They can also be found in the " Fallout 3 " add - on " Point Lookout " . Many of these wrecked tugboats have loot hidden inside of them . ( usually in the form of a med - kit or ammunition box ) " Fallout : New Vegas " . They only appear infrequently in Lake Mead , and never house any loot . Another tugboat can be found inside the collapsed overpass tunnel in " Lonesome Road " . For this particular tugboat , there is no given reason for why it might have been left there . Appearances . Tugboats appear in " Fallout 3 " and " " .
Mallet McBride Mallet McBride is one of the escaped convicts of Tibbets Prison in 2253 . Background . Mallet McBride is not a nice man . In fact , he ' s a downright asshole . If it weren ' t for the fact that Mallet was in prison for carrying Limit 115 , he would be either in someone else ' s prison , or dead from a gunshot wound to the head . However , now that he escaped Tibbets Prison , he has chosen Hoover Dam as the place to sow his wild oats . Mallet is a pretty big guy and a very skilled unarmed fighter . He ' s so good , in fact , that legend has it he once laid out a super mutant with one punch , though that legend has never been tested on Beatrice . Mallet hangs out in Dusty ' s Desires and whittles the day away getting drunk and boozing it up . He takes the occasional caravan job with Crimson Caravan to earn enough money to continue his boozing and carousing , but he does not have any loyalty to them . Appearances . Mallet McBride was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Deathclaw guard The deathclaw guard is an intelligent deathclaw in 2241 that was cut from " Fallout 2 " . Background . This deathclaw was to stand guard somewhere in Vault 13 , or just outside its entrance . Appearances . The deathclaw guard was to appear in " Fallout 2 " , but was cut from the final release .
Dawnshire Pottery , Inc . Dawnshire Pottery , Inc . was a pre - War company that created pottery . One known product was the Dawnshire vase , which was donated to Jamaica Plain ' s time capsule in 2077 . Appearances . Dawnshire Pottery , Inc . is only mentioned in " Fallout 4 " .
. 50 MG . 50 MG is a type of ammunition in " " Characteristics . The . 50 MG is a large caliber heavy machine gun and long - range anti - materiel rifle round . It is the largest , most expensive , and heaviest conventional Guns ammunition in the game . The only weapons using it are the anti - materiel rifle and the GRA anti - materiel rifle . It has a weight of 0 . 25 pounds per round in Hardcore mode , the same weight as a 25mm grenade . Production . Standard and match . 50MG rounds can be crafted at a reloading bench . A single cartridge requires the following ingredients : Breakdown . Breaking down a . 50MG yields : Variants . . 50 MG , armor piercing . Armor - piercing rounds are designed to pierce through armor plating ; for this purpose , they have a specially hardened penetrating tip . Due to the high muzzle velocity and penetrative properties of the bullet , damage to the target is slightly reduced . These rounds are best used against hardened or armored targets , where penetration is necessary . It will negate 15 points of a target ' s DT , but has a damage multiplier of . 95 . . 50 MG , match ( hand load ) . Match rounds are high - quality rounds manufactured to have identical powder amount , shape , and weight . Match rounds will always be more effective than AP if weapon condition is more than 75 % ( the match round does 24 more damage than the AP , when used adequate condition and skill ) . When the anti - materiel rifle is utilizing this round , it has the lowest spread of any weapon in the game other than the and Elijah ' s jury - rigged Tesla cannon , which have no spread at all . It requires the Hand Loader perk to craft . . 50 MG , incendiary . Incendiary rounds are designed for igniting targets and are usually used for equipment disposal at extreme ranges . They effectively replace hollow points for . 50 MG weapons , as they are more effective on unarmored or lightly armored targets due to the added incendiary effect . . 50 MG incendiary rounds are affected by the Pyromaniac perk , however , due to the pricing , these munitions must be used with discretion . . 50 MG , explosive . Only available with the " Gun Runners ' Arsenal " add - on , these rounds are designed to create a secondary explosion upon impact with their target and are particularly useful against hard armored targets . The explosion created by the round has splash damage , can knock down targets , and is useful for taking out or damaging small groups of enemies if they are close together . The explosive effect can also be used to damage enemies otherwise unable to be hit with direct fire ( e . g . for an enemy behind a rock , but in front of a building , the splash damage from the round detonating on building can be used to inflict damage , with more precision than other explosive launchers ) .
Angus Angus was the founder of the Hub . Background . In 2093 he set up a camp around a filthy oasis in the desert , proceeding to trade with other settlements . Soon after , in 2120 Angus established himself as governor of the growing Hub . Five years later he managed to stop an attempt made by the Vipers to raid the Hub . Sadly in winter of the same year , Angus was murdered by an unknown assailant , throwing the Hub into chaos . Appearances . Angus was never mentioned in any of the " Fallout " games . His only appearance is in the " Fallout Bible " timeline .
Wine bottle Wine bottle is a junk item in " Fallout 4 " . Characteristics . A burgundy bottle that used to contain wine , a merlot red wine produced by Falmouth Winery in the year 2060 . Crafting . The wine bottle can be broken down into its individual components for use in crafting :
The Tops chip The Tops chip is a in " " . Uses . They can be purchased at The Tops casino to be used for playing in this casino ' s games only . The games using these chips are slots , blackjack and roulette . Locations . The chips can be exchanged for , Legion currency and NCR dollars at the bank inside The Tops casino by initiating dialogue with the cashier . The chips cannot be found , bought or otherwise earned elsewhere in the game . The Tops casino is also the only place to exchange The Tops casino chips for currency .
Sebastion Sebastion is a cut Mister Handy concierge from " Far Harbor " . Background . He was to be the chef ( editor ID " DLC03 Vault118 Chef " ) in Vault 118 ' s kitchen . Appearances . Sebastion was cut from the " Fallout 4 " add - on " Far Harbor " .
Lorenzo ' s Crown Lorenzo ' s Crown is an unobtainable apparel item worn by Lorenzo Cabot in " Fallout 4 " . Background . Lorenzo Cabot discovered this artifact during an archaeological dig in the Empty Quarter of Arabia in 1894 . His guide protested its removal , believing it to have supernatural properties and afraid of any repercussions for its disturbance . Lorenzo secretly removed the artifact and returned with it to Boston . When he put it on his head , Lorenzo gained enhanced strength , localized telekinesis , and immortality . Believing him to be a danger and unable to remove the artifact , his son Jack had Lorenzo and the artifact locked away below Parsons State Insane Asylum . Location . Lorenzo wears the crown in his cell below Parsons State Insane Asylum , but it is unobtainable without the use of console commands . Behind the scenes . The crown ' s use and its effects are very similar to the Ayleid Crown of Nenalata from " The Elder Scrolls IV : Oblivion " . In both games , whoever wears the crown is presumably possessed by an unknown entity and gain powers far greater than their own .