naist-nlp/zeshel huggingface dataset:
Hoover Dam battle spawner The Hoover Dam battle spawner is a in the game files of " " . Layout . A small square empty room with very little light . Appearances . Hoover Dam battle spawner appears in the game files of " " , but should not be considered canon because it is a test cell .
Solve Phil ' s Canine Conundrum Solve Phil ' s Canine Conundrum is an unmarked quest in " Fallout " . Detailed walkthrough . To start this quest , the Vault Dweller needs to go to the Casino area of Junktown . To the right of the entrance area there is a pair of people trying , unsuccessfully , to enter their house . The reason they can not enter is that Dogmeat is blocking the door . Simply wearing a leather jacket ( which will remind the dog of its former master ) or giving the pooch some iguana - on - a - stick will solve the quest and let the couple enter their house unmolested . There is a 100 XP reward for doing this , as well as the couple ' s thanks and Dogmeat as a companion , complete with a variety of bite attacks in combat . Notes . In the Fallout Demo , the only option to get Dogmeat as a companion is to feed him the iguana bits ( which are simply " on - a - stick " ) . Behind the scenes . The application of the leather jacket is a reference to the film , where it is worn by the lead character .
Western Bell vessel The Western Bell vessel is an unmarked location in the Commonwealth in 2287 . The vessel is beached on a river shore northwest of Breakheart Banks . Layout . The interior of the ship consists of a single tiny cabin . On a small metal shelf a ham radio broadcasts the Nautical radio signal . On the floor in front of the shelf is a novice - locked cooler containing minor loot . Appearances . The Western Bell vessel appears only in " Fallout 4 " .
Diamond City security officer Diamond City security officers ( simply known as Diamond City security in - game ) are members of the Diamond City security force , operating in Diamond City in 2287 . Background . The DC security force was established by the residents of Diamond City sometime after it was founded in 2130 , to enforce the law and protect the city ' s residents from local raider gangs , Super mutants , Gunners , and other dangers that inhabit the Commonwealth . The security guards are armed with customized baseball bats and handmade automatic rifles . They don old pre - War baseball gear as armor , reminiscent of the pre - war days of baseball games that took place back in the heyday of the old baseball stadium the great green Jewel of the Commonwealth was built in . Appearances . Diamond City security officers appear only in " Fallout 4 " .
Cold , Cold Heart Cold , Cold Heart is a in " " . Detailed walkthrough . Quest start . Once the player arrives at the town of Nipton , a man will approach the courier and happily inform them that he has won the lottery . Upon further exploration through the rubble , it can be determined that the Powder gangers , who once took this town , have now suffered the fate of crucifixion . After moving further toward the town center , Caesar ' s Legion members can be seen gathering near the double doors of the town hall . Upon approaching the Legionaries , Vulpes Inculta will approach the player and begin a conversation . Vulpes informs the player that he will " not have you lashed to a cross like the rest of the degenerates . " Inculta instructs the player to then travel to the Mojave Outpost and let " the Profligates " know " the little sermon " he prepared here . By telling Vulpes that his actions were respectable , the player can gain legion fame . Spread the Word of Legion Atrocities . Travel west to the highway intersection , then southwest , following the highway up the hill to Mojave Outpost . Two large statues of Rangers shaking hands can be seen from a good distance . Sgt . Kilborn walks around outside and occasionally paths past the statues out of range of the rest of the outpost . When speaking to him , the Courier can either inform him of Nipton ' s destruction or shout a Legion battle - cry and attack him . Either choice completes the quest , resulting in 150XP . No reputation is gained or lost either way . Behind the scenes . The title of this quest is from the song " " by Hank Williams . Bugs . Occasionally , Vulpes will immediately become hostile to one before talking to him .
Roger Warwick Roger Warwick is a character living at Warwick homestead in 2287 . Background . When the Sole Survivor speaks with Wally or Janey , Roger ' s children , they say that their father is a lot nicer than he used to be . In fact , Roger is a synth that was built by the Institute . The exact point at which the original Roger Warwick has been replaced is unknown . He is a key component of the bioscience division ' s testing of genetically modified seeds on the surface . Terminals located inside the bioscience wing of the Institute indicate that Roger , along with the crops , will be retrieved by the Institute . All evidence of the initiative will be purged , hence implying his family with the rest of the settlers at Warwick homestead will be terminated once the experiments have concluded . The Sole Survivor may also discover Roger ' s true identity by encountering Cedric Hopton , who carries Bill ' s letter , which calls for a mercenary to take the impostor Warwick out for 500 caps . Notes . Despite being a synth , Roger does not drop a synth component when killed . Appearances . Roger Warwick appears only in " Fallout 4 " .
Checking out Checking out is a holotape in " Fallout 3 " . Location . Found on a dead raider south of Vault 108 , southeast of the Corvega factory . It does not serve any function besides adding some flavor to finding the corpse . Notes . The Base ID of the raider holding the note is and his Ref ID is .
Cade Knight - Captain Cade , registration CD - 440KC , is the medical officer of the Prydwen in 2287 . Background . Cade , rank knight captain , is stationed aboard the Prydwen as the vessel ' s medical officer . He is in charge of administering medical exams to new recruits of the Brotherhood of Steel . All members are required to be medically examined by the doctor annually and report for immediate decontamination after contact with outside lifeforms . He is responsible for monitoring the stability of the soldiers , as they can get mentally distraught after a long and painful mission . The doctor was also involved in assisting Proctor Ingram with modifying a power armor frame to serve as prosthetic legs to allow her to regain full mobility . Appearances . Knight - Captain Cade appears only in " Fallout 4 " .
Caps ( character ) Caps was once the front gate guard of Little Lamplight . Background . She guarded the front gate alongside Stacey , and enjoyed Stacey ' s company as well as the jokes she made . Stacey searched for hats that Caps could add to her collection , leading to her name . One day , Stacey was away from the gate while on duty . With Caps on her own , she was killed when raiders suddenly attacked , leading Stacey to blame herself . Appearances . Caps was to be mentioned in " Fallout 3 " .
DLC05TestAlienTech DLC05TestAlienTech is a test cell in " Mothership Zeta " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . DLC05TestAlienTech features the following ; Appearances . DLC05TestAlienTech appears in the game files of " Mothership Zeta ( add - on ) " but should not be considered canon because it is a test cell .
Duc Duc is a wandering merchant found near Shady Sands around 2161 . Background . Per his description , Duc is a wandering merchant of Asian descent . One of his regular trade routes spans to Shady Sands ; he will offer to safely escort the Vault Dweller there if asked . The trip will take one day . Interactions with the player character . Other interactions . If the Vault Dweller has rescued Tandi from the Khans prior to encountering Duc , he will congratulate them for doing so . Notes . If the Vault Dweller kills him and his guards , another random encounter can be found in which the rest of his guards seek revenge . Appearances . Duc appears only in " Fallout " .
Fat Man ( GRA ) The Fat Man ( GRA ) is a in the " " " Gun Runners ' Arsenal " . Characteristics . This weapon is a that has been specially constructed by the Gun Runners to accept the new variants of : , , , and . Durability . The Fat Man ( GRA ) can fire about 495 standard mini nukes from full before breaking .
Think tank A think tank is a unique . It consists of a robotic sphere - shaped body housing a human brain with three monitors attached to the robot ' s chassis , allowing a person to continue living beyond the lifespan of their biological bodies . Background . The " Think Tank Project " was a scientific project created in Big MT . The project ' s purpose was to preserve the six Big MT executives . These now - robotic scientists are Klein , Mobius , Dala , 0 , 8 and Borous . Characteristics . A think tank uses the same principle as a : the brain is held inside a hardened glass container at the top of the robotic body , suspended in pressurized bio med gel ( which can take many colors ) . However , unlike a robobrain , the brain within a think tank never had its memory wiped , retaining all memories and emotions it would have had prior to becoming a think tank . The robotic body has three monitors protruding from the robot ' s chassis . Two of these monitors depict eyes and the other depicts a mouth . In addition to allowing a person to continue living by using their brain as a power source , it provides a container and mobile platform so the operating human brain may observe and approach various items . Like eyebot s , think tanks levitate by means of an unknown propulsion system . They are able to communicate verbally due to a voice module which is integrated into the robotic chassis and connected to the brain . If damaged , the think tank can continue to communicate but only through radio waves . Despite not being designed for fighting , they have " an arsenal of vivisectors , brainial beams , and a rather nasty WooEEEOooWooEEEOoo ray that can make your atoms do a happy dance " for self - defense . Appearances . Think tanks appear only in the " " " Old World Blues " and were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Behind the scenes . In " " , a similar brain bot appears named humanoid brain bot . The experience was used on Simon Barnaky by the humanoid robot s of the Calculator . His brain was implanted into a large robotic suit and connected to a robotic program . But compared to the Think tank , only its temperament and a part of the previous consciousness remains , the robotic programming is superior and the humanoid brain bot has trouble displaying human emotions and remembering its feelings and personal life .
Blood cleanser The blood cleanser is a torso power armor mod in " Fallout 4 " . Effects . Upon installation , the blood cleanser will reduce the chance of addiction from drugs for the one wearing the power armor . Crafting . In order to craft the blood cleanser , a power armor frame must be installed inside a power armor station with the required power armor torso installed . Location . The blood cleanser can only be obtained via crafting at a power armor station .
Audio Sample - Giant Tarantula Audio Sample - Giant Tarantula is a holodisk in the " " " Old World Blues " . It can be given to Blind Diode Jefferson who can upgrade the sonic emitter to Sonic emitter - tarantula . Location . It can be found in the upstairs leftmost room in house # 00 in Higgs Village .
Mesa Verde Caves The Mesa Verde Caves is a set of caves located in the Mesa Verde Canyon . Layout . A short series of caves which runs underneath the Mesa Verde canyon . They were once home to a rather hefty population of molerats , which were decimated by the Vipers ' pet two - headed rattlesnakes . The player can use these caves to bypass the Viper blockade . Appearances . Mesa Verde Caves was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Rife Rife is a character mentioned in " Fallout 4 " . Background . Rife was a member of the Forged in 2287 . After being caught sleeping during their watch , as punishment , their eyes were fed to mirelurks and then exiled away . Appearances . is mentioned only in " Fallout 4 " .
Plutonius Plutonius is a nuclear warhead worshiped as a god by a cult of ghoul s in Kansas City in 2197 . It was produced by Manhattan Projects Inc . . Before the Great War , Kansas City was a major nuclear launch site . After the city was hit by the bombs , the surviving silo staff were turned into ghouls , and formed a town called Gravestone in the ruins of the city . Only one nuclear bomb was left intact in the silos , and the ghouls took to worshiping it as a god , Plutonius . Plutonius was later taken by the Brotherhood of Steel , placed on nuke carrier , and used to crack open the entrance to Vault 0 in order to assault the Calculator .
Cass ' outfit Cass ' outfit is a piece of belonging to Rose of Sharon Cassidy in " " . Characteristics . Cass ' outfit . Cass ' outfit includes a necklace with a diamond shaped pendant that has a rose in the center ( left to her by her father ) , a brown suede leather jacket , a pink and white plaid shirt with black buttons opened down by 3 buttons , and worn out jeans with a large hole above the left knee . There is something that looks like a handkerchief ( or bandana ) attached to her belt in the back . Old , scuffed cowboy boots , black gloves , a rattan hat with a black band , and a silver belt buckle to complete the ensemble . Cass ' hat . It is a unique variant of the rattan cowboy hat . She will automatically equip armor , helmets , and eye wear ( eyeglass , shades , etc . ) if you put them in her inventory . She will not equip armor or helmets without a DT rating . If you want to see her hair , equip her with the baseball cap with glasses , then give her a pair of sunglasses ( works with Veronica as well ) . Be careful however as fast traveling will make Cass put her hat back on . She will still have the cap and glasses in her inventory and the glitch can be done again . Location . On Cass . Can only be acquired by the player via console commands . Notes . Using the console command and then will make the Courier ' s torso " invisible , " only showing his / hers head , arms and legs .
Implant C - 13 Implant C - 13 is a perk in the " " " Old World Blues " . Location . This perk is available to the player after finding the in the Y - 17 medical facility . It can then be purchased from the Auto - Doc in The Sink for 8 , 000 . Effects . You gain a + 10 % passive damage bonus against cazador es . Notes . Complements the DNAvenger perk , giving a potential + 40 % bonus to damage against cazadores . Behind the scenes . The image for this perk is the same as the icon for the RobCo processor widget , a quest item in " Fallout 3 " .
International Ordnance Museum The International Ordnance Museum was a museum that dealt in military ordnance before the Great War . Layout . From August to December 2077 , it loaned various weapons to the Museum of Technology in Washington , D . C . . Appearances . The International Ordnance Museum is mentioned only in " Fallout 3 " .
Shopkeeper The shopkeeper is a member of the Children of the Cathedral around 2161 . Background . He is the owner of the memorabilia shop in the Cathedral . He does not tolerate thieves , asking such scoundrels to leave the Cathedral for good . Interactions with the player character . Other interactions . He encourages the Vault Dweller to buy some items to remember their trip to the Cathedral by . His prices are definitely not cheap . He dislikes dealing with thieves , whom are not tolerated in his presence . If he catches the Vault Dweller stealing , he will attack him on the spot . Appearances . The Shopkeeper appears only in " Fallout " .
Tepid sewers The tepid sewers are an underground network between the Anchorage Memorial ( close to Dukov ' s Place ) , and Georgetown . The sewers are inhabited by several mole rats and raiders . Layout . The sewers consists of various long , interconnecting tunnels which lead into a larger train tunnel . There are several maintenance rooms which hold junk items in them , and some tunnels end in rubble . The main tunnel is guarded by a turret which can be deactivated by a terminal near the entrance . There is a gas leak in the main tunnel that can be set off by certain weapons . Throughout the tunnels , raiders may be fighting off mole rats . The tunnels lead into a generator room , which allows access into a large train tunnel . This particular tunnel is covered in land mines and several raiders , including their current leader Rocksalt , who will be standing guard near the end of the minefield ( C ) . There is a small room leading into a living quarter where the raiders sleep . Continuing through the tunnels leads back into sewers where more mole rats live . Related quests . The Wasteland Survival Guide : It is suggested to visit this location during Moira Brown ' s quest , to test Moira ' s repellent stick , which is smeared with mole rat repellent . Appearances . The tepid sewers appear only in " Fallout 3 " .
Milton General Hospital The Milton General Hospital is a location in the Commonwealth in 2287 . If the quest The Silver Shroud is active , this is where Sinjin and Kent Connolly are located . Layout . Entering the hospital places one inside the main lobby . To the right and back is a door leading to a women ' s restroom . The last stall in the women ' s restroom has a hole leading to the men ' s restroom where two first aid kits can be found . In the lobby , there is another door to the left side of the entrance . Inside the door is the main elevator room with a collapsed ceiling , exposing the second floor . There is one working elevator to the right and one room with some minor loot . The elevator takes one down a level into a hallway with an advanced locked door to the right and a staircase down to the left . In the locked room there is an Expert - locked safe and a tool case . Following the hallway leads to a room with a morgue on the right . At the top of the stairs and to the left is a broken terminal with a Nuka - Cola Quantum behind it . To the right are some stairs and an elevator . This elevator leads to the 3rd floor . Past the broken elevators , there are rooms to the left and right . The right side room has a hole in the wall which leads to a room with a collapsed floor . Jump down to the floor below and exit this room into a hallway . In the hallway there are two rooms on the left and one room on the right with an Advanced - locked door . Inside this room is a short syringer , a first aid kit and a chemistry station . Progressing forward , there will be a door on the left which leads to the elevator room with the collapsed floor , acting as a shortcut for exiting the building and an opening to the right leading to a hallway that opens into a room with the elevator that leads to the basement and possibly the encounter with Sinjin and his raider gang . Appearances . The Milton General Hospital only appears in " Fallout 4 " . Bugs . While traveling through the hospital with Piper , other companions ' flavor dialogue will be played instead of Piper ' s .
Gatorclaw hand The gatorclaw hand is a junk item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A severed mutated green hand of a gatorclaw . Crafting . The gatorclaw hand can be broken down into its individual components for use in crafting : Location . The gatorclaw hand is only available as a drop by gatorclaws .
Dirty water ( Fallout 3 ) Dirty water is a consumable item in " Fallout 3 " . Characteristics . Dirty water is the most common water in the wasteland . It is bottled from the tainted lakes and rivers in " Fallout 3 " . Unlike purified water , this is radioactive , which , if accumulated , can cause sickness or death . Accumulated rads can be removed for a fee by a doctor , by using RadAway , or by using the infirmary .
South cistern The south cistern is a small in the Mojave Wasteland . Layout . Because of the fences around New Vegas , the south cistern is most easily approached from the Westside south entrance . The cistern ' s layout is identical to the layout of most cisterns in the Wasteland , with a large central pipe emptying into a trough . The water available in the trough is irradiated , while the water from the valve is not . It contains very little , apart from a water valve , a few broken shelves , a desk , and a light sprinkling of junk such as tin cans and empty bottle s . Notes . An NCR MP and NCR trooper will be inside the cistern . When spoken to , they make remarks suggesting that the Courier may be able to gamble with them , but there is no option to do so . They may exit the cistern on the Courier ' s arrival , heading to Freeside through North Vegas Square and disappearing at Freeside ' s north gate . These troopers will respawn after a while if they are killed . They can occasionally be seen outside and may sometimes fight a group of fiends . Appearances . The south cistern appears only in " " .
Frank ( robot repair center ) Frank was a man who worked at the robot repair center . Background . He was scared when the turrets kept targeting him when he left late , so he hired a smuggler to help him acquire pulse grenades . After testing them on his Mister Handy at home , Frank was given a lecture by his wife . Later on , he gave them to his friend Bob to use on the turrets if they fired on them . These pulse grenades can be found in a box under his desk , and the key to the box can be found beneath the terminal on the same desk . Appearances . Frank is mentioned only in " Fallout 3 " .
Eric DeMilt ( Fallout 2 ) Eric DeMilt is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Eric DeMilt is mentioned only in " Fallout 2 " . Behind the scenes . Eric DeMilt is a reference to Eric DeMilt , a " Fallout 2 " developer .
South Vegas ruins south entrance The South Vegas ruins south entrance is an in the Mojave Wasteland , west of New Vegas . Layout . Located to the southeast of Poseidon gas station and Violet ' s trailer fort , it is one of three entrances into the South Vegas ruins . Appearances . The South Vegas ruins south entrance appears only in " " .
Fog condenser The fog condenser is a world object in the " Fallout 4 " add - on " Far Harbor " . Background . The fog condenser technology was invented and developed by the synth s at Acadia , particularly DiMA , who provided the condensers to the humans of Far Harbor to protect them . It is for this reason that the Children of Atom residing on the Island resent DiMA , since , to the Children of Atom the Fog is holy . DiMA states only he and Acadia can properly maintain them and without their assistance , the condensers would eventually fail and the fog would consume the island . Characteristics . Fog condensers are tall beam - like structures that could be anywhere from 8 - 12 feet tall . On top of the wooden beams is placed a small blue light that appears to absorb the Fog . Under that is a tube that constantly drips a clear liquid into a small canister at the bottom of the structure . Condensed fog can be collected from this canister . It is a device used on the Island and Far Harbor to remove the Fog from a small area proximate to the condenser . This keeps not only the fog at bay , but also the creatures of The Island . Without the condensers the humans of Far Harbor would already have perished . In appearance they look similar to a short lamp post emitting a blue light .
Figure out what Denom did to the crops Figure out what Denom did to the crops was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . Azkee is worried about the crops . They ' re unnaturally large , and he ' s concerned that Denom might have done something to " improve " the fields which might ultimately prove detrimental to the Ciphers .