naist-nlp/zeshel huggingface dataset:
A Treatise on the Knot Content . A good whipping bind will hold for a spell , but when you need grip , turn to your stoppers and hitches . Any sailor worth his salt knows better than to use a thumb - knot on any strand of rigging ! For the stoppers , their use is best left to punishment - types . A good lash will take more than its share with a few of the buggers worked into it ! Let no sailor question the words of a fellow with a nine - tails at his side . But the true gem of knots is the faithful hitch . It grabs and holds , but gives easily to a trained hand . Neither wind nor rain will cause it to falter . Learn it well , young sailor , for it will be your only steadfast companion on the treacherous sea .
Galerion ' s Spare Staff Galerion ' s Spare Staff is a staff earned after completing Breaking the Shackle . Requirements . It requires Level 48 to equip . Acquisition . The great age , Vanus Galerion , gives the Vestige this staff for helping him destroy the Great Shackle and weaken the Planemeld .
Orcish Helmet ( Skyrim ) The Orcish Helmet is a piece of heavy armor and part of the Orcish Armor set found in . Locations . Unenchanted helmets will begin to appear throughout Skyrim at level 25 and enchanted variants can be found at level 26 . These locations include : Smithing . An Orcish Helmet requires a Smithing level of 50 and the Orcish Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with an Orichalcum Ingot at a workbench and also benefits from the Orcish Smithing perk , which doubles the improvement .
Fuddle Charm Fuddle Charm is a generic amulet in that is enchant ed with Destruction magic . Enchantment . Enchantment ID : " fuddle _ en " Locations . Fuddle Charm appears as random loot , and there are 26 possible instances where it can spawn . It has only one static occurrence , as part of Gilse Darethi ' s inventory . She resides at Sorkvild ' s Tower in Dagon Fel .
Kolbjorn Guard Kolbjorn Guards are dead guards found in Kolbjorn Barrow . Location . They can be found , dead , inside Kolbjorn Barrow during the third investment of Unearthed . They were hired by Ralis Sedarys to protect the miners working in Kolbjorn Barrow , and were killed in the process . Notable items . Kolbjorn Guards drop the same items as bandits , including a leveled weapon , leveled armor and a leveled amount of gold .
Morian Zenas Morian Zenas was a member of the Mages Guild . He wrote the book " On Oblivion " , and is considered a well - respected source of information about the many planes of Oblivion . He was a master of Conjuration , as was his apprentice , Seif - ij Hidja Morian is also a master of many different subjects of magic . He made it his life ' s ambition to find a way in to the realm of Oblivion . During experimentation with portals , his mind became interconnected with that of his apprentice . He then met with the Dunmer wizard Divayth Fyr , who taught him a method through exploiting a series of portals to various realms created by a Telvanni wizard long missing and now presumed dead . He used this method to then cross over to the realm of Oblivion and Seif - ij was able to document it , with their telepathic connection . Morian Zenas traveled through Ashpit , Coldharbour , Moonshadow , Quagmire , and Apocrypha . After finally reaching Apocrypha his lust of knowledge takes over , until his thoughts become nothing more than unintelligble whispers . Zenas eventually was lured into the world of research and study , and is believed to have gone back to Apocrypha , or may have lost his sanity and fell into the stacks of Madness in the Shivering Isles .
Footwraps Footwraps are a piece of clothing in . They are quite common among the poorer citizens of Skyrim . They are the first piece of clothing available to the Dragonborn , as well as the Roughspun Tunic . They have a value of and a weight of 1 . A bloodied version of the footwraps is added by .
Crafting Motif 11 : Ancient Elf Content . The master — I mean the Professor , Morian Zenas — is gone . So is Lady Alfidia , though I always addressed her as Doctor Lupus . So , for that matter , is the Telvanni , but he , at least , will not be missed — nasty mer , always making caustic comments about " the scaleskin help " whenever the Professor wasn ' t around . No , I am glad the Telvanni is gone . But the others … well . I will stay on here as long as I may , keeping the Professor ' s town house in order , organizing his notes and his reagents , dusting his beloved books . I still hope for his return . For now , the University has him listed as " On Sabbatical , " and sends his stipend to me so I can maintain his residence and arcane workshop . It was while in the study , straightening the Professor ' s desk , that I came across a stack of notes in Lady Alfidia ' s elegant handwriting , unfinished studies of clothing , arms , and armor in several cultural styles . The river flows slowly these days , so I have decided to organize these style notes in a fashion that ( I hope ) approximates how the lady doctor would have done so herself . Though notes about the styles of the leading Elven societies of current - day Tamriel have already been compiled , there is more to say , as the mer , who revere their ancestors and ancestry , have a special regard for the history of Aldmeri culture . The Merethic Era , when Elves first conquered and colonized Tamriel , they regard as a golden age to be emulated . As a result the clothing and armor of that period never really goes out of style , and many Elves still affect the styles and manners of the ancient Aldmer i . It is not at all unusual , even on continental Tamriel , to encounter a High Elf or Dark Elf dressed like an ancient Ayleid or Chimer . The Elves call this practice " draping Ehlnofic , " but the rest of us just call it " Ancient Elven " and leave it at that . Ancient Elven is different from Elven styles favored by modern artisans of Summerset and Morrowind in that it is somewhat more organic , and yet at the same time more abstract . Flowing floral motifs are common , usually tapering to a sharp point or end , as in the sharp - peaked arches so familiar to the inhabitants of Cyrodiil from our ubiquitous Ayleid ruins . Circles , semi - circles , and arcs abound , often containing the organic tapering tendrils , much as the Aedra ( whom the Elves claim as ancestors ) were constrained by the creation of the Mundus .
Bardun Bardun is a Redguard bounty hunter found near the entrance to the Thukhozod ' s Sanctum in Wrothgar . He is married to his business partner Meram Farr . Interactions . Thukhozod the Eternal . Bardun and Meram Farr had taken a contract to find and return Khoruzoth to his mother Yazoga . But after entering the Thukhozod ' s Sanctum Bardun got scared off by the undead and twisted his ankle . After the Vestige find the pair of bounty hunters , he is offered a share of the bounty if Khoruzoth is brought back from the Ayleid ruin .
Brilnosu Llarys Brilnosu Llarys is a hostile Dunmer Battlemage and slaver residing in the stronghold of Hlormaren . She is the leader of the group of slave - smugglers here and can be found on roof of the keep . The Morag Tong have a writ of execution placed on her life .
Nurnhilde Nurnhilde , the eldest child of Mabjaarn Flame - Hair , was the heir to the throne of Windhelm . She was killed , along with her mother , in the sack of Windhelm . During the Three Banners War , her body and the Crown of Freydis were stolen from the royal crypts at Fort Morvunskar by her brother Fildgor Orcthane . He hoped to use sorcery to merge his sister ' s spirit with his so that the Crown would accept him as the High King of Skyrim . Nurnhilde enlisted the Vestige ' s aid , and Fildgor was stopped in Sovngarde as he was trying to merge with his sister ' s spirit .
Exquisite Robe Exquisite Robes is an article of clothing found in . They are unenchanted robes said to be made of the finest materials . There is only one style available , with an enchant ment value of 400 . Merchants . The Exquisite Robe can be purchased at the following locations : Characters . The following individuals use the Exquisite Robe : Locations . The Exquisite Robe can be found in the following locations :
Vaval Selas Vaval Selas is a Dunmer healer and a merchant , who resides in the Vivec , St . Olms Canton . Trivia . Vaval Selas provides two services : he sells alchemy ingredients and potions , mostly Cheap and Bargain types , and he can teach Nerevarine some Alteration , Restoration and Mysticism spells .
Nerevar Moon - and - Star Content . [ This is a selection from a series of monographs by various Imperial scholars on Ashlanders legends . ] In ancient days , the Deep Elves and a great host of outlanders from the West came to steal the land of the Dunmer . In that time , Nerevar was the great khan and warleader of the House People , but he honored the Ancient Spirits and the Tribal law , and became as one of us . So , when Nerevar pledged upon his great Ring of the Ancestors , One - Clan - Under - Moon - and - Star , to honor the ways of the Spirits and rights of the Land , all the Tribes joined the House People to fight a great battle at Red Mountain . Though many Dunmer , Tribesman and Houseman , died at Red Mountain , the Dwemer were defeated , their king slain , and their evil magicks destroyed , and the outlanders driven from the land . But after this great victory , the power - hungry khans of the Great Houses slew Nerevar in secret , and , setting themselves up as gods , neglected Nerevar ' s promises to the Tribes . Nerevar himself was murdered by the very unprotection of the Tribunal ; Azura cursed them . But it is said that Nerevar will come again with his ring , and cast down the false gods , and by the power of his ring will make good his promises to the Tribes , to honor the Spirits and drive the outsiders from the land .
Kwama Egg Omelet Content . With the Kwama gone all crazy back home in Deepcrag , Mama Aralosi can ' t get the eggs she needs for her famous omelets . I ' m going take this bag and rustle up some eggs . She ' ll be so pleased , I just know it . < poem > I copied Mama ' s recipe below , so I know what I have to get : Step 1 : Find a kwama mine — Check ! Step 2 : Procure a kwama egg — Check ! Step 3 : Get out of the mine alive Step 4 : Crack egg into a large bowl Step 5 : Whisk until the white and yolk combine Step 6 : Add spices to taste Step 7 : Bake and serve < / poem >
Mundus Stone ( Legends ) Mundus Stone is a support card in . Acquisition . This card can be made by spending soul gems . Strategy . The Mundus Stone is a powerful ongoing support , empowering summoned creatures with additional keywords . This card can be especially useful in keyword - heavy decks . Bear in mind that it can be destroyed like any other support , and its magicka is high enough to often prevent playing a creature card until the following turn .
Eltrys Eltrys is a Breton living in Markarth . Background . He may seem like a normal bystander at first , but after Weylin attacks Margret in the market he approaches the Dragonborn and claims he or she has dropped a note . He hands the note to the Dragonborn , who obviously does not own it . It is named " Eltrys ' Note " . The note directs the Dragonborn to the Shrine of Talos . There , he asks them to gather information on Weylin and Margret , promising to pay handsomely for what is uncovered . Eltrys seems to have a relationship with Rhiada . This is indicated by both dialogue with Thonar Silver - Blood and the presence of the key to Eltrys ' room in Rhiada ' s inventory . Interactions . The Forsworn Conspiracy . Once the Dragonborn meets him near the Shrine of Talos , Eltrys instructs him or her to find evidence about the Forsworn , leading him or her to The Warrens , the Silver - Blood Inn , and to Nepos the Nose . After gathering enough evidence about the conspiracy in Markarth , he will be found dead , along with the three guards who murdered him . They are working for the Silver - Blood Family , and try to frame the Dragonborn for all the murders during the quest . These events begin the quest " No One Escapes Cidhna Mine . "
Dunstad Dunstad , Dunstad Grove , or Fort Dunstad is a fortified settlement located in the center of the Pale forest in Skyrim , just close to the Whiterun Hold border to the south . Dunstad is the regional stronghold of Dawnstar . Description . Geography . Dunstad is located on the road in between the city of Dawnstar and the Whiterun Hold , in a small valley located in the southern Pale . The area is heavily forested and houses a variety of ruins ranging from the Ancient Nords to the Dwemer . Dunstad itself serves as a resting station between Dawnstar and Central Skyrim ; it is sought out by the Bandits of Skyrim as well as rival nations of Dawnstar . The nearest settlement to Dunstad are the townships of Stonehills , Lainalten , and the city of Snowhawk . History . Third Era . During the Imperial Simulacrum from 3E 389 to 3E 399 , Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn . Tharn planned for months to capture the throne , and he was able to achieve so in the span of ten years . Tharn had a powerful weapon called the Staff of Chaos , and he split it into nine pieces and scattered them across Tamriel , the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion . A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces . The hero was known as the Eternal Champion , and he assembled the staff and defeated Jagar Tharn at the Imperial Palace . The Eternal Champion had at one point visited the town of Dunstad Grove in their quest to recover the pieces . Fourth Era . During the Skyrim Civil War in 4E 201 , Fort Dunstad served as a military bulwark for the city of Dawnstar and the Stormcloak Rebellion located within the hold . The Stormcloaks in Dawnstar was under the administration of Frorkmar Banner - Torn . Fort Dunstad was used to garner a hold within the Pale and however gained control of it , had control over the Pale . When the war was going slowly , the stronghold was under the supervision of Bandits in the region , governing the road in between Dawnstar and Whiterun Hold . The Imperial Legion had at one point took control of Fort Dunstad , to gain a holding within Dawnstar .
Numidium The Numidium , also known as the Brass God or Brass Tower , is a colossal humanoid golem created by the Dwemer , said to have been a thousand foot ( 304 . 8m ) tall . Two installments of series , and , involve the Numidium , or at least its concept , as a central element in their stories . First Numidium ( Anumidium ) . The Numidium was constructed by Kagrenac , a Dwemer Tonal Architect during the First Era , and was intended to serve as a god of sorts for the Dwemer people . There are many theories that propose that it was built to allow for the mortal plane ' s transcendence . The original power source was the Heart of Lorkhan , whose power the Dwemer had accessed using Kagrenac ' s Tools : Keening , Sunder , and Wraithguard . It was first used in the Battle of Red Mountain , when Chimer forces assailed the Dwemer stronghold and captured it after the mysterious disappearance of the Dwemer . The Numidium was gifted to Tiber Septim by the Tribunal in return for Morrowind ' s semi - autonomy during his conquest of Tamriel . The Emperor ordered his Imperial Battlemage , Zurin Arctus , to construct a control device known as the Totem of Tiber Septim . The Tribunal did not include the Heart as a power source , due to it being the source of their divine power , so a new one called the Mantella was created and infused with a powerful life energy . The Numidium was used by Tiber Septim to subjugate all of Tamriel , including the neutral Tamrielic royal families , in an attempt to eliminate anyone not absolutely loyal to his rule . An enraged Zurin Arctus attempted to halt the Emperor ' s mad conquest , and in the ensuing chaos , the Mantella was lost and left the Numidium shattered . During the events of , the Mantella is recovered , and the Numidium is activated by an unknown person . As a result , a " Dragon Break " ( a spacetime anomaly ) occurs . Subsequently , multiple endings of " Daggerfall " occur simultaneously : the Kings of Iliac Bay are defeated , preventing a major war ; Orcs become citizens of the Empire ; the King of Worms becomes a god ; the Underking is laid to rest ; and the Numidium itself is destroyed . Second Numidium ( Akulakhan ) . During the events of , the second Numidium , named Akulakhan , is a partial reconstruction of the first Numidium and is powered by the Heart of Lorkhan . Its construction was overseen by the maddened Dagoth Ur , whose goal is to cover the entirety of the world with his Blight , a deadly disease that he uses to infect , convert , and control the citizens of Morrowind , so all mortals might be connected to the Heart and thus be controlled by Dagoth Ur . However , in 3E 427 , the Nerevarine arrives in Vvardenfell from the Imperial City prison , guided by Vivec , they recover Kagrenac ' s Tools and journey to the Red Mountain ' s fortress to defeat Dagoth Ur . Using the power of the tools , the Nerevarine is able to destroy the enchantments on the Heart , killing Dagoth Ur and destroying Akulakhan .
Regent Boward Regent Boward is a Nord high - ranking member of the Scaled Court found in the Serpent ' s Nest . He oversees the creation of their Mantikora . Interactions . Slithering Brood . The Vestige must assist a former Scaled Court leader in disrupting the Court ' s process of creating an unnatural creature .
Kalthar Kalthar is a Nord Battlemage who resides in the Leyawiin Mages Guild . He is not happy that Dagail is still the head of the local guild hall . While most in the hall are upset , Kalthar expresses almost outright anger when the Hero speaks to him . Background . Prior to Hannibal Traven becoming the Arch - Mage , Kalthar was an openly practicing Necromancer . After Traven banned the practice , Kalthar was one of the few to stay with the guild . After the ban , he has remained a ( mostly ) law abiding member of the guild . Interactions . Leyawiin Mages Guild recommendation . In order to join the Mages guild , potential members must get letters of recommendation from each halls leader . The problem is that Dagail has lost her amulet , that keeps her powers of Mysticism in balance . The Hero is asked to find out who stole it so she can regain her senses . Asking Kalthar , he will note that he doesn ' t know or care where the amulet is , and that Dagail is only allowed to keep her post because of her connections . He also reviles knowledge of Dagail ' s father , who shared the same condition . He will also state that he hopes that once word gets out she is unable to preform her duties , the guild will step in and remove her . After further investigations lead to Fort Blueblood , Kalthar will confront the hero after finding Manduin ' s Amulet . He will confess to stealing Dagails Seer ' s stone . He notes that he intended to give it back once she was removed , and he advanced in the guild , he would return the stone . After this he will attack and must be killed .
Conjure Dragon Priest Conjure Dragon Priest is an unused Expert - level Conjuration spell in . Effects . Conjure Dragon Priest summons a Spectral Dragon Priest for 60 seconds ; upon death , the Dragon Priest leaves behind a temporary dust cloud and occasionally an ash pile as well . Acquisition . This spell can only be acquired on PC by entering the console command codice _ 1 .
Dancing Day Dancing Day is a time - honored holiday in Daggerfall . Who started it is questionable , but the Red Prince Atryck popularized it in the Second Era . It is an occasion of great pomp and merriment for all the people of Daggerfall , from the nobles down . It is celebrated on the 23rd of Mid Year .
Flame Atronach ( Oblivion ) Belonging to a subspecies of daedra known as atronach s , the Flame Atronach resembles a faceless human oid female in body structure , though covered in flame . Combat . They prefer to cast fire bolts from a distance but are capable of hand - to - hand combat as well . Although their melee attacks are fairly weak , they can punch rapidly . They are easily dispatched with ice magic and only pose a significant threat in groups . Summoned flame atronachs prefer to use ranged spells , but are more willing to fight hand - to - hand than some other summoned creatures such as liches . These atronachs start to appear in at level 10 .
A Lucky Coin A Lucky Coin is an optional side quest in . Objectives . " Note : " Wulf will only be present in the Ghostgate during the main quest " The Citadels of the Sixth House . " Walkthrough . Inside the Tower of Dusk , an old man by the name of Wulf will give the Nerevarine his lucky coin before disappearing . The Mystery of Wulf . Asking around the Ghostgate will reveal that the Nerevarine that no one else has noticed Wulf , or any Imperial presence . The coin itself reveals little about the mysterious old man , although the Nerevarine is granted a new power by the coin , the Luck of the Emperor . The Nerevarine can speak to Lalatia Varian in Ebonheart about the incident . She will reveal that Wulf was an aspect of Tiber Septim , one of the Nine Divines . She will also explain in more detail about the incident . After the Nerevarine has spoken to Varian , local rumors will begin to spread about the encounter .
The Cursed Weapon The Cursed Weapon is a Temples quest available during the events of . The Agent is tasked with transporting a dangerous weapon , prized by the Orcs , to a temple cleric hidden within a dungeon . Background . After joining one of the Eight Divine temples scattered throughout the Iliac Bay , the Agent will be assigned randomly determined quests to complete by the temple ' s missionary . Once they have achieved the rank of Initiate or higher , one of the temple ' s missionaries will offer more difficult quests . Walkthrough . Speaking with the Temple Missionary reveals that the Orcs of Daggerfall have discovered that the temple that the Agent has joined has been keeping a famed , but magically dangerous , Orc weapon from them . Having been attacked twice , the temple now seeks to hide the weapon elsewhere , with a cleric hidden within a dungeon prepared to conceal it once and for all . A temporary enchantment on the weapon negates its effects for the duration of the quest . Weapon Smuggling . Having journeyed to the specified dungeon , the Agent will have to battle through numerous Orcs and other local enemies to find the cleric within . During the search various types of Orc will spawn throughout the dungeon , before one will exclaim when hit : Once the cleric has been found they will pay the Agent a random amount of gold , agreed to earlier , before vanishing with the weapon . The Agent may then leave the dungeon to get another quest . Manshrieker ' s Revenge . If the Agent fails to find the Cleric within the time limit , the weapon will disappear from their inventory , revealed by the appearance of a notification . As it disappears , the Agent will be inflicted with Stomach Rot , which can be cured at the Temple for a fee .
Daedric Endurance Daedric Endurance is a Restoration spell available in that temporarily increases the value of endurance . Attribute returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1