Dark Simorgh Lockdown Dark Simorgh Lockdown Decks use " Dark Simorgh " to prevent the opponent from activating Traps and Monster Flip Effects . " Anti - Spell Fragrance " is usually incorporated , as it forces the opponent to Set Spell Card s before use , and since " Dark Simorgh " prevents the opponent from setting any cards , they won ' t be able to use Spell Cards or Trap Cards at all . Being unable to Set monsters to defend , the opponent ' s only escape from this lock would be defeating " Dark Simorgh " in battle or using monster effects to destroy your locking cards . For this reason , cards such as " My Body as a Shield " , " Forbidden Chalice " and " Divine Wrath " are recommended . Special Summoning Dark Simorgh . Special Summon ing " Dark Simorgh " from your hand requires a DARK and a WIND monster in your Graveyard . Typically , similar styles of deck ( Vayu Turbo and " Chaos " - based Decks ) use " Ryko , Lightsworn Hunter " , " Charge of the Light Brigade " , and " Lyla , Lightsworn Sorceress " . However , since " Dark Simorgh " doesn ' t require LIGHT monsters , these can actually slow down the summoning of " Simorgh " if used in large quantities ( so you should minimize the number of " Lightsworns " used ) . Special Summoning " Dark Simorgh " from your Graveyard requires a DARK and a WIND monster in your hand , Similar to the way " Machina Fortress " Special Summons itself from the Graveyard by using monster cards from your hand . Another option for Special Summoning " Dark Simorgh " is to combine the more powerful WIND archetypes ( Such as " Dragunity " , " Harpie " and " Mist Valley " ) with the more powerful DARK archetypes ( Such as " Blackwing " and " Dark World " ) . In addition to that " Destiny Draw " and the " Destiny HERO " cards can be used effectively in a " Dark Simorgh " deck . Special Summoning " Dark Simorgh " from your Deck can easily be done by Normal summoning Ninja Grandmaster Hanzo and adding Ninjitsu Art of Transformation to your hand . Dragunitywing Simorgh . " Blackwings " and " Dragunities " combine well due to " Dragon Ravine " . You can use " Blackwing - Blizzard the Far North " to Special Summon discarded " Blackwing " monsters and then remove " Blizzard " for " Dark Simorgh " . Using " Blackwings " lets you use " Delta Crow - Anti Reverse " to get rid of your opponent ' s set Spell and Trap Cards before you summon Simorgh in order to stop your opponent from getting rid of him with a set Trap Card . Black Harpies Simorgh . Combining " Blackwing s " with " Harpie s " in one deck is a good idea for a Dark Simorgh deck as " Harpies " are WIND monsters and " Blackwings " are DARK monsters . It also helps with " Harpie ' s Hunting Ground " being around to have an easy way of disposing any set traps your opponent may have before summoning " Dark Simorgh " In this type of deck Simorgh functions as more of a beatstick than a lockdown tool . Ninja Simorgh . Using Ninja monsters with a simorgh lockdown is easy thanks to Ninjitsu Art of Transformation . It allows you to Tribute any Level 4 ninja monster in order to summon Simorgh from your Deck . You can use Ninja Grandmaster Hanzo to search for Ninjitsu Art of Transformation , and to search for other ninja , as well as being a DARK monster . Using Masked Ninja Ebisu You can return Spell and Trap cards on your opponent ' s side of the field to their hand , which works perfectly with The Simorgh - lockdown ' s Concept , Also being a WIND monster . You can also add Ninjitsu Art of Super - Transformation to summon White Dragon Ninja , and use Safe Zone as well to complete the lockdown , and avoid getting your monsters destroyed by battle at all , and render your opponent ' s traps and spells useless . Since this deck uses a lot of Continuous Trap Card s , one copy of Uria , Lord of Searing Flames can be added to the deck for a powerful monster that could beat the opponent ' s monsters and deal a lot of damage . Also , it can destroy the opponent ' s set trap , and spell cards , in case any were set before you could summon your simorgh . Mistwing Simorgh . Using " Mist Valley " monsters for a return engine and " blackwing s " to swarm , your opponent will have a rough time keeping their monsters on the field . One combo is to use " Anti - Spell Fragrance " and " Mist Valley Falcon " together so you don ' t have to set your spells . This deck has a high synchro rate so you ' ll have plenty DARK and WIND monsters in the graveyard . You might want to include " My Body as a Shield " to protect them from spells and monster effects . Simorgh Rabbit . Using " Rescue Rabbit " and " Tour Guide From the Underworld " to get out Xyz Monster s such as " Leviair the Sea Dragon " and " Lavalval Chain " makes it easy to regulate your WIND and DARK monsters . This makes it incredibly easy to Special Summon " Dark Simorgh " . Counter Synchro Simorgh . Using " Quickdraw Synchron " and " Doppel Warrior " to get out Synchro Monster s such as " Nitro Warrior " and " Junk Berserker " also makes it easy to regulate your WIND and DARK monsters . This makes it incredibly easy to Special Summon " Dark Simorgh " . " Gusto " support in the form of " Gusto Gulldo " , " Gusto Griffin " , " Gusto Falco " , and " Gusto Egul " allows for some insane synchro and consistancy when paired with cards like " Dandylion " and others . However also employing Counter Fairies to make this deck stable and give it much need draw power through " Trade - In " and " Bountiful Artemis " . Recommended Cards . Extra Deck . Synchro Monsters Xyz Monster