naist-nlp/zeshel huggingface dataset:
Phantom Train ( Final Fantasy ) The Phantom Train is a boss in the " " and succeeding versions of the original " Final Fantasy " . It is one of the bosses of later " Final Fantasy " games that appears as an optional boss in the remake , this one being the Phantom Train boss of " Final Fantasy VI " . The Phantom Train appears as part of a small mini - story on Floor B30 of the Whisperwind Cove . When it arrived in a village in the cove , the land and the villagers began to rot , appearing zombie - like . Eventually , several of them lost the ability to move , standing as statues . The villagers beg the Warriors of Light to eradicate the Phantom Train and remove the spell . When the Phantom Train is defeated , the villagers return to normal , and the land becomes fertile , and covered in flowers . Only once the boss is defeated is it possible to progress further into the dungeon . There are several differences between this Phantom Train and its original in " Final Fantasy VI " . In the original , the Phantom Train approached the fleeing party from the right as the battle moved on , while in this , the train is stationary and on the left side of the screen , like all other enemies . Battle . Game mechanics do not allow curative items and spells to be cast on enemies , so it is impossible to damage the Phantom Train with Potions or kill it instantly with a Phoenix Down . However , being undead , the Phantom Train is still weak against Dia spells . The Phantom Train has only one attack , Acid Rain , which hits the entire party for around 200HP of non - elemental damage every turn . Its normal attack can hit for around 300HP . Strategy . Because of Phantom Train ' s relentless party - wide assault , it is advisable to use the Rune Staff won from the previous battle against Ultros to cast Healara every turn and counter the damage from Acid Rain , while the rest of the party uses the usual strategy of casting Haste / Temper / Saber on the physical attackers . If the party member using Rune Staff does not fully mitigate the damage from Acid Rain , two party members should be used for healing every turn , or as needed . The Phantom Train ' s HP is not high , so this battle should not be too difficult if the party can keep up with the damage from Acid Rain .
Iron Giant ( The After Years ) Iron Giant is a boss from " " . It is fought on the 9th floor of the Depths of the True Moon . Battle . The Iron Giant will most likely start the battle off with Crush , which will inflict Instant Death on one character . If the Iron Giant is attacked with magic it may counter with Meteor which can cripple an unprepared team . Strategy . Rosa or Porom can revive fallen characters . Casting multiple Blinks ( or Mirage , if using Edge ) avoids physical hits altogether . Protect can be used to raise defense for when Blink wears off . Other team members should use Spider Silks to slow Iron Giant down . A character equipped with the can deal massive damage .
White Mousse ( The After Years ) The White Mousse is an enemy in " " . It is not a very powerful enemy , but is resilient to all physical attacks . Attack it with Ice - elemental attacks such as Blizzara and Antarctic Wind s to defeat it quickly .
Confessions of the Creator / Edge of Discord The Edge of Discord Gateway is a five - floor Gateway found in the Confessions of the Creator Scenario in " Dissidia 012 Final Fantasy " . It is the final Gateway of the scenario , and is where the level 130 Feral Chaos is fought . Clearing this gateway for the first time awards the player with the accomplishment " Miracle Worker " . The condition for KP Chance in this Gateway is a simple battle Win , the bonus line is level 100 and rules and skills are disabled . Note that this gateway is also present in the Epilogue of Main Scenario 013 : Light to All . Floors . Floor 1 . Only the Delusory Dragoon at E4 is mandatory to pass this floor ; the other enemies can be ignored entirely . Floor 2 . The tiles at D3 and F3 appear when the Transient Gunner at E4 is defeated . This manikin is the only enemy mandatory to pass this floor . The tile at B6 appears when the Imitation Liegeman at C4 is defeated . Floor 3 . The Items Disabled emblem at A3 should be avoided . This is the only floor on which it is possible to chain enemies ; to maximize KP earnings , the player should engage the False Hero at C4 from B4 or D4 , chaining it with the Delusory Knight at B3 or the Imitation Liegeman at D3 , respectively . From there , the player should engage the remaining solitary manikin , then chain the two Party Battle pieces with whichever manikin remains . Once all enemies have been defeated , engage the Gold Moogle Chalice at A1 to triple current KP . Floor 4 . The player will have to fight their Assist to access the potion at J4 ; however , this is entirely unnecessary unless they wish to engage the Party Battle Piece at I2 and are insufficiently healed . The Party Battle Piece must be engaged on a disadvantageous Emblem ; Items Disabled at I1 , Physical Damage 0 at H2 , Magic Damage 0 at I3 , or Initial BRV 0 at J2 . Floor 5 . Engaging the " The Great Will " Moogle piece will fully heal all party members ' HP . The player ' s Assist cannot be engaged . On the first subsequent playthrough , the chests at D1 , D2 , E3 , F1 , and F2 will appear . See this article for tips on fighting Feral Chaos .
Mascot The Mascot is a dressphere in " Final Fantasy X - 2 " , obtained aboard the " Celsius " in Chapter 5 when the player achieves Episode Complete in every location in Spira ( provided that Zanarkand is not achieved last ) . In the " International " and " HD Remaster " versions , the dressphere can also be obtained by completing the Youth League Tournament in the Fiend Arena once . To unlock it , one needs to beat the Grand Cup : Hard six times . As one of the few dresspheres in which each character has exclusive abilities , it is arguably the best regular dressphere , requiring near - perfect story completion and providing high stats and useful abilities . As the dressphere belongs to the Gullwings , it can be inferred that Yuna ' s moogle disguise during the opening mission in Luca was her version of the dressphere . Appearance . The Mascot dons the costume of a classic " Final Fantasy " creature and their weapons are the dolls Lulu used in " Final Fantasy X " . Yuna dresses up as a moogle , and carries a Moomba as a weapon . Rikku dresses up as Cait Sith , and carries a PuPu as a weapon . Paine dresses up as a Tonberry , and carries a Cactuar as a weapon . The characters take off their costume heads during their victory pose s and spherechanges . Abilities . Mastering Mascot requires 1 , 559 Ability Points for Yuna , 1 , 599 AP for Rikku , and 1 , 399 AP for Paine . Each character has access to two out of six skillsets among the Warrior , Black Mage , White Mage , Dark Knight , Berserker , and Samurai dresspheres . Each character ' s abilities are unique . Yuna ' s abilities focus on healing and buffing the party , and could be considered the ultimate White Magic command . Rikku ' s abilities are elemental and stat - reducing abilities . Paine ' s abilities cause status ailments on the enemy . Stats . Stats differ among the characters for this dressphere . Other appearances . Multiple copies can be found on the ground inside the tower or bought in shops . Mascot increases Defense by 1 point and Magic Defense by 2 points per each level . Each girl has a different skillset . Its regular attack range is one tile ahead of the character . " Final Fantasy Airborne Brigade " . Yuna ' s Moogle Beam ability appears in " Final Fantasy Airborne Brigade " . " Mobius Final Fantasy " . The game has a card of Wol wearing a moogle costume that looks like Yuna ' s Mascot dressphere .
Windurst Waters Windurst Waters is the largest segment of the Federation of Windurst . Windurst Waters includes the Aurastery , the Optistery , the cooking guild , the Rhinostery , and other famed establishments of the Federation . Like Windurst Walls , this zone is full of water because of flooding that occurred during the Crystal War . Windurst Waters was the hub of civilian life during the Crystal War , as other parts of the federation suffered heavy damage through battles with yagudo hordes . Now , the tents of the Mithra n Mercenaries are gone from Huntsman ' s Court , and adventurers can fish from the wood - plank walkways without worry of an enemy invasion .
Blood Flower ( Final Fantasy IV ) The Blood Flower , also known as the TrapRose or Blood Rose , is an enemy from " Final Fantasy IV " . Blood Flowers can be easily defeated with a couple of Fire spells . They are a minor threat to the party compared to other enemies around the Underworld .
Hironobu Sakaguchi Hironobu Sakaguchi is a Japanese game designer , director , and producer who is widely known as the creator of the " Final Fantasy " series . Born on November 25th , 1962 , in Hitachi , Ibaraki , he joined Square Co . , Ltd . ( presently Square Enix ) in 1983 as part - time worker after dropping out of his university mid - course . He left the company in 2003 . He currently lives in Honolulu , Hawaii . Profile . Sakaguchi started his career at Square Co . , Ltd in 1986 as director of planning and development . He was promoted to executive vice president in 1991 and eventually ascended to president of Square LA Inc . ( now Square Enix ) in 1995 . Sakaguchi is the creator of the original " Final Fantasy " . Contrary to popular belief , the name " Final Fantasy " does not refer to the situation with Square , but was in fact given because the game was intended to be " his " final work . Neither proved to be the case , since " Final Fantasy " was a success . He directed " Final Fantasy " , " Final Fantasy II " , " Final Fantasy III " , " Final Fantasy IV " , and " Final Fantasy V " , and produced " Final Fantasy VI " , " Final Fantasy VII " , and " Final Fantasy IX " . In 2000 , Sakaguchi was inducted into the Academy of Interactive Arts and Sciences ( AIAS ) Hall of Fame for his groundbreaking work on the " Final Fantasy " series . He was the third person to be inducted , after other gaming icons Sid Meier and Shigeru Miyamoto . A long time proponent of bringing together the story - telling vehicle of film and the interactive elements of games , Sakaguchi debuted as film director with " " , an animated motion picture based on the " Final Fantasy " series . The movie was the second - biggest animated box office bomb in cinema history , losing over $ 120 million dollars and leading to the closure of Square Pictures and reduced Square ' s financial capital . Sakaguchi stepped down from his post as an executive vice president at Square . Square merged with their rival , Enix Co . , Ltd . , which led into the present day Square Enix in 2003 . Sakaguchi resigned his position at Square . In March 2015 , he was given a Game Developers Conference Lifetime Achievement Award for his work in " Final Fantasy " and several other RPGs .
Shinra Troop Shinra Troop is an enemy from " Crisis Core - Final Fantasy VII - " . He has the appearance of an ordinary Shinra infantryman . Shinra Troop is the one who killed Zack Fair in the epilogue . At a high enough level , Zack can kill these in a single swipe , although it will not matter in the long run .
Pyrolisk Pyrolisk , also known as PERILISK , is a recurring enemy in the series . Appearances . " Final Fantasy " . Pyrolisk is an enemy fought at Mount Gulg and Mirage Tower , and as a Monster - in - a - box at Waterfall Cavern . They appear in large groups , but typically run away from the battle , and if they don ' t , they battle with basic physical attacks and the Instant Death Gaze . " Final Fantasy II " . Pyrolisk is an enemy fought at Unknown Cave . It is a highly dangerous foe as their regular attacks inflict Instant Death , and has access to the Gaze VIII ability . They also tend to attack in large packs . " Final Fantasy XII " . Pyrolisk is an enemy fought at Phon Coast . They are flying enemies , making ranged attacks and spells the only method of fighting them . They battle using regular attacks and suiciding with Kamikaze . When poached , there is a very rare chance of obtaining the Murasame . " Final Fantasy Dimensions " . Pyrolisk is an enemy fought at Mt . Gulg . They battle using Glare and Beak .
Quadricorn The Quadricorn is an enemy from " Final Fantasy X - 2 " . While a bit stronger than most normal enemies encountered early in the game , it is not a big threat and can be disposed of in various manners . Creature Creator . Fiend Tale . In the Fiend Tale endings , a notable Quadricorn was created from the spirit of a blitzball player who was Ohalland ' s rival and tied with him during a match , Quadricorn remained on Spira due to the promise he made to the High Summoner - to - be to settle things in another match . However , Quadricorn learns of Ohalland ' s fate and begins to lose hope as his fiend body renders him unable to play blitzball . But when Ohalland intervened and restored his competitive will , Quadricorn sends himself to the Farplane to properly settle things .
Armstrong ( Crystal Chronicles ) Armstrong is a house - like monstrosity in " Final Fantasy Crystal Chronicles " . It resides in the courtyard at the end of Tida , the fallen village . At first glance it appears to be a strange building standing alone in its small field . It suddenly bursts out of the ground , revealing its true form , a fungal structure with a fence for one arm , a cannon for the other , and a needle spitting protrusion as its head . Attacks . Where Armstrong lacks in power , it makes up in speed and diversity of attacks . It is one of the fastest moving bosses in the game , and most of its attacks come with very little notice . Even though Tida has one of the widest areas in the game for its boss fight , Armstrong will very quickly close in on the caravanners . While it is not as difficult as the rest of the level might suggest it to be or when compared to later bosses , it is a good deal more difficult than bosses that precede it . Support Monster : Skeleton Mage . Armstrong has two Skeleton Mages to aid it in battle . These are just like every other skeleton in the village , posing little threat . When they appear , the best bet is to destroy them before proceeding with Armstrong . Battle Tactic . The best way to go about this battle is to deal fire damage if at all possible . Long range is better than short , seeing as it renders two of Armstrong ' s attacks useless , though this is easier said than done . Physical attacks are also not a bad idea , but this will enable Armstrong to use its short range attacks . Whenever its Skeleton Mages appear , attack them quickly to be able to focus on the boss without them disrupting you with their spells .
Esha ' ntarl Eshan ' tarl , also known as " Cardinal Mildaurion " , is a non - playable character from " Final Fantasy XI " . One of the ancient Zilart , she is a prominent character in the " " storyline . She is a trusted member of the Armathrwn Society , and frequently serves as Duke Vicarious of the Grand Duchy of Jeuno when the Archduke is not available . Unlike Kam ' lanaut and Eald ' narche , she is dedicated to preserving Vana ' diel rather than restoring Paradise . History . Beginning . Esha ' ntarl was born as a Kuluu , but the Emptiness within her was drained by The Chamber of Eventide . Thus , she became a Zilart . At heart , however , she was still a Kuluu , and supported them in their betrayal of the Zilart . It is unknown what happened to her at this point . Service in Tavnazia . Esha ' ntarl reappeared several hundred years later as " Cardinal Mildaurion " , and became the Cardinal of Tavnazia . Esha ' ntarl was planning to use the Lay of the Immortals to force Promathia into the body of a god when he appeared in the Keeper of the Apocalypse , and to destroy him in that form . During that time , she met Prishe , who at the time was the Keeper of the Apocalypse . However , her body reacted negatively to the Temple of Tavnazia ' s baptismal relic , the Eye of Altana , which turned the emptiness within her into Magicite . As such , Prishe was freed from the the responsibility of the Keeper of the Apocalypse . Esha ' ntarl took care of Prishe , giving her a mysterious amulet to keep her safe . When the Beastmen attacked Tavnazia , she managed to lead the evacuation of many of the civilians through the Phomiuna Aqueducts , placing a magic seal on the entrance . Then she disappeared , leaving the people remaining in the Archipelago to fend for themselves . Chains of Promathia . It is said that Esha ' ntarl traveled the world for a time after the destruction of Tavnazia , eventually ending up in Jeuno . She assisted the Amarthrwn Society with regards to its attempts to foil Promathia . Serving as the face of Jeuno for the player ( In the case that they had already completed the Rise of the Zilart expansion , and thus , the Duke is not present ) during the Chains of Promathia expansion , Esha ' ntarl aims to stop Promathia while simultaneously saving the people of Vana ' diel from the wrath of Bahamut . To this end , she uses the Jeunoan Armada to lead attacks on Bahamut to stop his advance . After Promathia is stopped , she and the Amarthrwn Society investigated the Emptiness , keeping watch for a new Keeper of the Apocalypse . When it appeared , Esha ' ntarl brought both the heroes from the Rise of the Zilart expansion ( Zeid , Aldo ) and the heroes of the Chains of Promathia campaign ( Prishe , Ulmia ) to put a stop to him . Together with the adventurer , the Keeper of the Apocalypse is put down once and for all .
Sergeant Major The Sergeant Major is an enemy from " Crisis Core - Final Fantasy VII - " . He dons the red bandanna found on officers of Shinra ' s army . Etymology . is a senior non - commissioned rank or appointment in many militaries around the world .
Dechirer Dechirer , also known as Bald Money , is an enemy in " Final Fantasy V " . It relies on physical attacks , but will sometimes make use of the Vampire spell . An common foe ( usually appearing in groups of five ) , they are affected by Level 5 Death , thus providing an easy source of EXP and ABP .
B1 - Alpha Helicopter The B1 - Alpha series helicopter is a small military helicopter series used by the Shinra Electric Power Company in the " Compilation of Final Fantasy VII " . Primarily used for scouting missions or for the transportation of small groups or VIP personnel , the B1 - Alpha series possesses missile weaponry and a forward mounted gun located under the cockpit , just below the forward spotlight . Story . " Before Crisis - Final Fantasy VII - " . In " Before Crisis - Final Fantasy VII - " the Player Turk confronts a hijacked B1 - Alpha helicopter being used by AVALANCHE in the abduction of Professor Hojo from Midgar . Unable to bring the helicopter down , the Turks pursue the helicopter through the city , fighting AVALANCHE members trying to deter them along the way until Sephiroth himself arrives and downs the helicopter . Tseng and the Player Turk later use another B1 - Alpha to travel to the Nibelheim Mako Reactor where a rogue wind blows the Player Turk ' s parachute off course , forcing them to walk their way to the reactor . In their pursuit of AVALANCHE , in an attempt to take back the stolen support Materia and prevent the summoning of Zirconiade , the Player Turk hijacks another B1 - Alpha helicopter and crashes it into the truck transporting the AVALANCHE commandos . " Last Order - Final Fantasy VII - " . During the events that end in Zack ' s Final Stand , the Turks " Gun " and Rude pilot a B1 - Alpha in their pursuit of Zack and Cloud . Managing to make contact with Zack on a bridge in the abandoned Mythril Mine the pair lose contact with the two runaways when they enter the mine tunnels where the helicopter can ' t follow . Another B1 - Alpha is seen being boarded by Turk leader Tseng as he rallies the Turks in a final search - and - rescue mission for Zack and Cloud . " Final Fantasy VII " . President Shinra leaves the Sector 5 Reactor on a helicopter right before it explodes . Rufus Shinra is flown in a B1 - Alpha helicopter when he is first seen to arrive at the Shinra Headquarters in " Final Fantasy VII " , and also uses it to retreat from a confrontation with Cloud Strife . A B1 - Alpha is also seen picking Rufus up at Costa del Sol , and later overflying the Sister Ray at Midgar . Stats . < nowiki > * < / nowiki > Rotor not included
Dullahan ( Vagrant Story ) Dullahan is an enemy from " Vagrant Story " . It first appears as a boss creature in the Wine Cellar and later as a normal enemy . Dullahan is very strong , being nearly impervious to attacks anywhere except the abdomen which is difficult to hit .
Sovereign Fist Sovereign Fist is a recurring ability in the series . It is a Limit Break - esque ability exclusive to Snow Villiers . Appearances . " Final Fantasy XIII " . Sovereign Fist is Snow ' s Full ATB Skill . It is part of his Commando tree , and deals one strong hit of physical damage and is an area attack , meaning it will hit nearby enemies as well . It is shown as Snow leaping into the air , and heaving his fist down into the enemy . Sovereign Fist is a physical attack that uses the strength stat to calculate damage . Sovereign Fist ignores physical resistance , but also ignores physical weaknesses ; it will deal 100 % damage whether it is resistant , normal , or weakness . Sovereign Fist can be affected by Commando bonus , Adrenaline bonus , Bravery / Bravera , and Debrave , but it is not affected by Deprotect , Protect on enemy , or enhanced element spells like Enfire . Sovereign Fist gains a special effect when used against a staggered opponent , when it will gain a massive boost in its damage multiplier . When executed , Sovereign Fist will reset the target ' s chain gauge to 100 % . This means it also ends an opponent ' s stagger status instantly , meaning it is best used once the enemy is about to recover from stagger . This property can be used for strategic advantage in the battle against " the Proudclad " which Retaliatory Strike can be completely avoided if the player uses Sovereign Fist as soon as it staggers . " Final Fantasy XIII - 2 " . Sovereign Fist is both a Feral Link and an enemy ability used by Snow . As an enemy ability , it hits the party relative to power level and will result in a Game Over at max level and deals physical damage , while as a Feral Link , the input for it is / and / . It deals variable damage depending on the situation it ' s used in . " Mobius Final Fantasy " . Sovereign Fist is the Ultimate for Indomitable Hero job .