The Black Stalker The Black Stalker is the final boss of The Underbog wing in Coilfang Reservoir . The Black Stalker is called „ Die Schattenmutter “ in the German client , which translates to " The Shadow - Mother " . Therefore , this specific spore - walker is assumed to be female . Also , the quest of refers to her as " the great mother of the marsh - walkers " . Strategies . Like most other bosses in The Underbog , The Black Stalker does not have a lot of health , but hits hard . A good balanced group is advised , especially at lower levels . The chain lightning effect is similar to that of Venoxis in ZG , so try to spread out to minimize this effect . Tank - Tank her in the center of the room with the rest of party at max range . Turn her either to the left or right , so melee can stand behind her to avoid the Chain Lightning , and be still in heal range . Healers - The Black Stalker hits hard . Keep the tank near full health . As mentioned above , the chain lightning effect can end up hitting the tank multiple times . This on top of the static charge effect can drop any where from a quarter to half of your tank ' s health . Try to stay at max healing range . You will also be trying to balance your time between healing and dispelling the levitate . It helps to have either a back up healer , or a back up " cleanser " ( priest / pally ) to worry about dispelling the levitate . Melee - Positioning yourself on the opposite site of the tank , you can avoid being hit by the Chain Lightning . Most important is keep an eye on the enemy cast bar . Chain lightning has a long casting time ( approx 3 sec ) . There is time to run out of range during the Chain Lightning cast even if you are a bit laggy . Heroic . Spawns several non - elite mobs with 5 , 000 health every 10 seconds which cast lightning bolts for about 600 - 800 nature damage . It is suggested you simply burn the boss as the adds despawn when the boss is downed . Tanking the boss inside the alcove near the entrance to the Black Stalker ' s room will reduce the number of adds spawned during combat . If healing is a problem , the adds can be killed by a single damage dealer at their spawn rate . Adds The adds in heroic mode are the only things that seem to bring about a wipe on this boss . The spawn rate can sometimes seem like a lot faster than every 10 seconds and then in other encounters the adds hardly materialise at all . Generally there will be 3 or 4 adds at once and they can be burned very quickly with decent dps or ignored completely if they spawn towards the end of the encounter . Occasionally you will quickly seem surrounded by adds and have 8 or 9 in the room as well as the boss . This seems to be completely random . Their attacks generally do very limited damage on mail armour , between 500 - 750 damage every 3 or 4 seconds . As they only have around 5 , 000 health , they can be 2 or 3 - shot killed by most dps at this level . When you have a room full of the adds it can become problematic as their attacks interrupt the casting time on abilities such as Aimed Shot and Steady Shot - this obviously makes burning them quickly more difficult . What would otherwise be an almost straight forward tank and spank encounter can quickly become a wipe . If the adds become overwhelming , run around the corner and reset the encounter - beware that unlike the Black Stalker , the adds will follow for a short distance beyond the reset point . ( Netherstorm Pride [ Sporeggar ] ) Resets and resurrecting group members . This boss may be reset by running out of her room . While not in combat , she moves around the room , so be careful when trying to resurrect fallen comrades . If you do pull her while resurrecting , you can always run out to reset her and try again . It is also possible for the boss to reset in the middle of a fight unintentionally , restoring the boss to full health and dropping the threat list . This usually happens when all DPS is ranged and stands near the entrance to the room , and the tank gets levitated out of range . When this happens it is best to have the whole group run out of range , re - buff and get mana to full before trying again .