Immol ' thar Immol ' thar is a level 61 elite void terror found in Dire Maul West . All five of the pylons in Dire Maul West must be cleared before Immol ' thar can be fought . Background . Immol ' thar is an ancient void terror that is imprisoned within Dire Maul . After the destruction of the Well of Eternity many Highborne slipped into lethargy . So it came pass that Prince Tortheldrin ordered the building of five pylons . Those pylons created a force field that could imprison the mighty demon Immol ' thar . Hungry for magic , the Shen ' dralar quickly mastered siphoning the demonic energy from Immol ' thar . The energy was then used to grant the elves immortality . Centuries later , the powers used to imprison Immol ' thar and to control the pylons weakened . In order to maintain his vast power , Prince Tortheldrin turned upon his fellow Shen ' dralar and began slaying them , draining their energies to replenish his own . Freeing Immol ' thar . To slay the demon , you must first destroy the pylons maintaining his magical prison . There are five of these pylons , all located in Dire Maul West , and all are guarded by elite blue energy elementals called Arcane Torrents . Destroying all the arcane torrents by a pylon shuts down that pylon ; you do not have to click on the pylon ( it stops glowing and no longer projects a beam of light into the sky ) . Moving through this part of Dire Maul requires passing through several locked doors ; you ' ll need the Crescent Key , a rogue with 300 lockpicking skill , or Seaforium Charges to open these doors . It is quickest and easiest to use the west entrance rather than the north ( though the two are connected by the Library and Immol ' thar ' s prison chamber ) . The west entrance puts you at the Capital Gardens , a large green courtyard guarded by hostile elite trees . Ironbark Protectors patrol the paved area outside the grassy garden , walking alone or in pairs . These mobs are linked to Tendris Warpwood ( who stands in the next courtyard ) ; killing them here prevents them from helping him if you attack him later . Because the Ironbark Protectors are elementals , warlocks can banish them . Once you clear the Ironbark Protectors , you can pull the Mana Remnants ( blue arcane elemental creatures surrounding the pylon ) , which usually come solo or in pairs . Mana Remnants are elementals and are banishable by warlocks . There are eight guardians — make sure you get all eight before moving on . Go to the west side of the Gardens where there are three exits . The middle one leads to a ramp and a courtyard with Tendris Warpwood . The north and south ones lead to a balcony that surrounds Tendris ' courtyard . Take the north exit onto the balcony and head counterclockwise around the courtyard . Be alert for visible and invisible undead highborne . On the north end of the courtyard is a room full of ghosts and a ramp leading upward to another balcony . Clear the ghosts near the ramp ( you may have to clear them all , as they have a wide aggro radius ) and climb it to the upper balcony . The upper balcony has a pylon on the north end and one on the south , each guarded by Mana Remnants . In the way are hostile undead high elves . Clear these mobs , and the Mana Remnants , to shut down the north pylon . Proceed clockwise and you eventually reach a Shen ' dralar Ancient , a neutral highborne who gives the quest The Madness Within . As her quest requires you to kill Immol ' thar , and you ' re here to do that anyway , you might as well accept it . Continue clockwise to the southern pylon and destroy the elementals guarding it . Beyond the southern pylon is another ramp leading to a ghost room ( the southern counterpart to the north room you passed through ) , but it is easier to jump down to the lower balcony than to fight more ghosts . The southern end is also patrolled by Illyanna Ravenoak and her pet bear Ferra , which is another reason to avoid it unless you have time and want extra loot . From the lower balcony you can jump down to the ramp that leads to Tendris , or jump directly into the safe northeast corner of his courtyard . If you killed all the Ironbark Protectors in the first courtyard , Tendris is an easy fight . You can safely move from the northeast corner to the neaby door without aggroing him . Beyond the door is a hallway with visible and invisible undead highborne patrolling . Once you clear those you can rest and prepare for the battles in the next room , Immol ' thar ' s Prison . The Prison is a large round chamber patrolled by arcane elementals ; the center portion is blocked by a magic wall . Solo mobs in the circular outer portion are Residual Monstrosities ; these have a strong knockback attack and when you kill them they spawn several non - elite arcane elementals that attack with multiple AOE attacks like a mage ' s arcane explosion . The best way to deal with them is to run away as the Residual Monstrosity dies and let them explode at a safe distance while killing them with AOE or ranged attacks ( otherwise their multiple AOE attacks are very dangerous ) . Group mobs are an elite Arcane Torrent surrounded by several smaller non - elite Arcane Feedback ; it is easiest if a warlock banishes the elite so the group can kill the little ones and then tackle the elite without distractions . You ' ll want to clear many of these patrollers so they don ' t add while dealing with the pylon guardians . If you need a safe place to rest , there is a corridor in the northeast that leads to the Library ; once the Prison is out of sight , you are safe from all patrols . The Library has the Shen ' dralar Provisioner in the southeast corner , who can repair your gear . There are two pylons in the Prison , one at 5 : 00 and one at 1 : 00 . These fights work just like the other pylon fights . Once you power down these two pylons , the magic wall at the center of the Prison collapses and the highborne maintaining it call out a warning . Once the wall is down , the demon Immol ' thar is free , but he attacks his highborne jailers first and doesn ' t leave the arena - like courtyard where he was imprisoned . If there are any elemental guardians patrolling the outer chamber you can run to the central arena ; their aggro radius is small enough that once in the arena you should be safe from them . If one attacks , be sure to face toward or parallel to Immol ' thar , otherwise they may knock you into him and start that fight early . Slaying Immol ' thar . Use standard boss tactics . He spawns floating eyes that slow melee and spellcasting ; it is best to have one character devoted to eliminating the eyes . The eyes can also heal him if left alone too long . Giving the tank Gift of Arthas and Elixir of Demonslaying helps . Once you kill Immol ' thar , don ' t forget to go into the Library and kill Prince Tortheldrin for the Madness Within quest . Immol ' thar is easily killed by higher - level characters ; a starting Kara tank and a Kara - geared rogue can kill him without getting below half health . Any time after you kill Immol ' thar , a warlock can start the Dreadsteed ritual .