Guide to Bravil Content . Mara , Mother Mild ! Make us hale and hearty ! My name is Alessia Ottus , and I ' d like to tell you all about Bravil . Bravil is the dark grate of the sewer drain where foul and unappetising debris collects . It is the poorest and dirtiest of Cyrodiil ' s towns , the oldest and shabbiest , the most plagued by criminals , drunkards , and skooma - eaters , and most popular with beastfolk and other foreigners . All Bravil lacks is a coven of Daedra worshippers to make it the perfect pit of villainy . . . and many rumors suggest that even more evil and depraved worships are practiced in secret by Bravil ' s wicked heathens . This town is gray , grim , and depressing . The climate is damp and the atmosphere foul because of the fetid channels of the Larsius River that serve as Bravil ' s sewers , and because of the rank swamps of the lowland margins of the Niben Bay , where insects and diseases breed in abundance . The architecture of the town is remarkable for its unequalled ugliness and disorder . The houses , shops , and guilds are built from cracked and splintered timbers soft from rot and green with mold and mildew . It is a pity that they do not fall down , for they might be rebuilt in a more pleasing manner , but rather they continue to grow on top of one another like mounded middens , reaching lofty heights of three and four stories . Beggars and thieves lounge indolently on balconies overhanging the streets and dump their refuse directly upon the unfortunate passers - by . Whole families live in teetering shacks on the tops of the buildings in unimaginable squalor . Bravil ' s people are dirty and dishonest . They live little better than goblins in caves , squatting in filthy , tumbledown shacks . The town citizens are divided into two classes : the smugglers , skooma - eaters , bandits , thieves , and murderers , and the wretched beggars and fools that these criminals prey upon . Bravil is ruled by crime lords , and the town guard lives in the pockets of the skooma kingpins . You will not be surprised to find there are many Argonian and Khajiit in this miserable place , since Elsweyr and Black Marsh are close by , but you may be surprised to find many Orcs here . However , beastfolk are comfortable in the company of other beastfolk , as are thieves and brutes naturally drawn to the company of one another . Bravil is not organized into orderly districts . However , some landmarks may serve to orient the unfortunate visitor . The castle is approached by rickety bridges over the river to the east . The chapel is to the west . The shops and guilds are arranged in a line with their backs to the east wall and the channels of the river . Between the chapel and the shops and guilds are Bravil ' s ramshackle slums and tenements . The castle is the only sturdy , stone - built dwelling in Bravil . It is nowhere as dirty and ill - furnished as the timber shacks of the people , but it is still little better than the houses of the poorest paupers in Anvil or the Imperial City . Count Regulus Terentius , from a respectable family , once a noted tournament champion , is now widely recognized by his people as a drunken wastrel and ne ' er - do - well . And his son , Gellius Terentius , is a strutting peacock who cultivates the society of crime lords and skooma - eaters . The chapel stonework is in poor repair and covered with mold and mildew . The graveyard is surrounded by a ramshackle , unpainted wooden fence , and the graves are untidy and neglected . The primate is a good servant of Mara , but she is unequal to the task of driving sin and wickedness from this Nine - forsaken town . The priestess is wise and well - liked by those few who visit the chapel , but most people never pass once through the chapel ' s doors , except to beg and steal . The inns are a disgrace . It is common to step over prostrate drunks and through pools of sick upon entering , and idlers , gamblers , and pickpockets swarm in the darkness and prey upon unwary travelers . A visitor foolish enough to sleep in these places should expect to be murdered in his bed . The guilds , by contrast , are relatively clean , dry , and quiet , and one forced by necessity to spend a night in Bravil might be justified in joining the Fighters Guild or the Mages Guild , despite their savage and godless ways , simply to be assured of a safe place to sleep . The shops are no worse than any other feature of Bravil , and you may be more safe in them from assault or murder on account of the prodigious provisions merchants must take to protect themselves from thieves . If you are forced by circumstances to visit Bravil , you will very soon wish to leave , and you will wish to watch your back as you leave , to be sure you are not followed by parades of bandits and assassins . Honor the Nine in prayer !