All - Out Attacks OTK " This deck is considered a Classic Deck , this page is used to tell the history of a deck rather than how it is played now . This can happen either from mechanics of the game changing , changes from the " TCG " or " OCG " Forbidden / Limited List , or the deck has slowly lost it ' s ability to be played over time due to years of no support or neglect . " All - Out Attacks OTK s depend on infinite loop s with " net change " . After the " net change " , " All - Out Attacks " is destroyed . By ending your turn afterwards , you win due to your opponent having no Life Points or cards in their deck . Morphing Jar # 2 OTK . This All - Out Attacks OTK uses the effects of " All - Out Attacks " , " Morphing Jar # 2 " and one of the four effect monsters to create an effect loop which will ensure your victory . " Hiro ' s Shadow Scout " , " Poison Mummy " , " Mecha Bunny " , and " Needle Worm " are the current monsters that will work with this loop . This OTK works by activating " All - Out Attacks " and stall ing until you control the following cards : " All - Out Attacks " will activate when monsters are Special Summoned , switching all monsters into face - up Attack position , activating the Flip Effects of monsters . After its effect is active , activate the Flip Effect of " Morphing Jar # 2 " . Doing so will return the two monsters to your Deck and Special Summon two monsters from your Deck . Because you will only have one monster other than " Morphing Jar # 2 " in your Deck , you will always have at least one " Morphing Jar # 2 " summoned . This will activate the effect of the " Morphing Jar # 2 " which was Special Summoned as well as any of the effects of the other monsters listed . This will create a loop which will eventually deck out your opponent or reduce their Life Points to 0 . This OTK works with " Poison Mummy " and " Morphing Jar # 2 " by reducing the opponent ' s Life Points to 0 . When using " Hiro ' s Shadow Scout " and " Needle Worm " , the effect of those monsters reduce your opponent ' s deck so it is legal for the loop because depleting your opponent ' s deck is an action taking place . When there are no other cards in your opponent ' s deck , " All - Out Attacks " is destroyed . You will want to stall and thin your deck with other Spells and Traps until you can get the cards you need , especially since the deck should only run one to three " Morphing Jar # 2 s " , and one " Hiro ' s Shadow Scout " , " Poison Mummy " , " Needle Worm " OR " Mecha Bunny " . Using Trap Monsters is a great idea for this deck . Trap Monsters are not considered monsters when in the Deck or Hand . After " Morphing Jar # 2 ' s " effect becomes active , if they are returned to the Deck by " Morphing Jar # 2 ' s " effect , they are considered Traps and do not increase the amount of Monsters you need to Special Summon . Additionally , due to them being Traps in the Hand , they will not slow down the game by being Special Summoned in place of a " Morphing Jar # 2 " and ruin the loop . Using any of these is a gamble because you will need to remove any monsters other than the main 2 from the deck prior to activating the loop . Ojama Token Attack OTK . Another OTK uses cards that cause " Ojama Trio " to defeat the opponent by forcing the tokens to attack . The Earth Structure Deck has many helpful cards such as " Stone Statue of the Aztecs " and " Canyon " . One example of this Deck is to summon " Stone Statue of the Aztecs " . Then , on your opponents turn , play " All - Out Attacks " and activate an " Ojama Trio " afterward . All Three Tokens will attack your Statue and do a massive 12 , 000 damage . It is wise to try out Ancient Forest in the case you control a 2400 + DEF monster ( activate the Forest first due to the high DEF monster ) in order to destroy the Tokens upon colliding with the shield monster and inflicting extra damage . An Unfortunate Report would help either in order for the Ojama Tokens to attack twice upon having a monster with DEF below 2000 . Please note that " All - Out Attacks " only requires the opponent to attack with the tokens , any other monsters they have can attack and destroy your Defense Position monsters prior to the attacks and you must find a way to prevent their destruction . " Waboku " works well for this . Cactus Fighter OTK . This combo uses the ability of Cactus Fighter to spawn tokens on your opponent ' s field , which , when combined with All - Out Attacks , will cause the token summoned by Cactus Fighter to attack Cactus Fighter , which will then summon another token from Cactus Fighter ' s effect , and because you ' re inflicting 1400 points of Battle Damage each time the token attacks your Cactus Fighter , if your opponent can ' t stop either the Cactus Fighter from destroying a monster or the activation of All - Out Attacks , or has no Waboku to prevent them from taking Battle Damage / destroying the token , you will win the duel . Note that your opponent CAN ' T USE Spirit Barrier or Rainbow Life to stop it . Doing so would cause an infinite loop . The rulings say that neither player can make a move knowing that it would cause an infinite loop , so they can ' t activate either of them . ( However if Spirit Barrier is already active , then you can ' t start the combo for the same reason . ) Cards needed : Cactus Fighter and All - Out Attacks . Options beyond that are per the user ' s discretion . Suggestions include : You can also use Shrink or Mirror Wall while you control Cactus Fighter and All - Out Attacks ( face - down and ready or already active ) . Should your opponent attack it , the combo will initiate the OTK . An alternate tactic is to have an active All - Out Attacks and a Cactus Fighter in the Graveyard . Summon a Seed of Flame and then destroy it during your opponent ' s turn . The token provided by the Seed of Flame will be forced to attack the newly Special Summoned Cactus Fighter , thereby starting the combo . Infernal OTK . First , you should Normal or Special Summon Infernal Incinerator and use Ojama Trio to bring 3 tokens for your opponent ' s side of the field , then activate All - Out Attacks to force your opponent to attack with all of their monsters , and since the Incinerator ' s ATK increase for each of your opponent ' s monsters , you ' ll be able to inflict some severe damage for this OTK . To sharpen the process , use Burden of the Mighty to inflict even more damage to your opponent if they dare Special Summon a monster this turn . Cannon Cretin OTK . With 1 " Spear Cretin " in the Graveyard , one face - down or recently flipped face - up on the field and an active " All - Out Attacks " , Summon " Cannon Soldier " and Tribute the " Spear Cretin " . Revive the other " Spear Cretin " in face - down Defense Position . " All - Out Attacks " causes it to be flipped face - up because it was Special Summoned . Repeat until victory . Bloom Diva the Melodious Choir OTK . You can make an OTK with just 3 cards ( 5 or 6 cards counting the Materials to summon this card ) . Bloom Diva the Melodious Choir Ojama Trio All - Out Attacks or Battle Mania While you control this Defense Position card during your opponent ' s turn ( and no other monsters ) , activate " Ojama Trio " , then Chain " All - Out Attacks " ( or activate " Battle Mania " , then Chain " Ojama Trio " ) . Your opponent must attack this card with each " Ojama Token " . For each Token , your opponent will take 2000 battle damage , 1000 effect damage by this card effect , and 300 effect damage for each " Ojama Token " effect , making a total of 3300 damage for each " Ojama Token " and a total of 9900 damage . Also you can Special Summon this card with the effect of " Summoner of Illusions " or using the effect of " Chain Material " , and it will not destroyed during the End Phase . Weakness . This Deck has one major weakness , if opponent has a Level 4 or lower Monster with a Flip Effect to destroy a card , such as " Ryko , Lightsworn Hunter " , you will lose the game and most likely the Match . To prevent this , use Divine Wrath , Effect Veiler , Forbidden Chalice or similar ( do NOT use Skill Drain , as it will prevent " Morphing Jar # 2 " from using its effect ) .