naist-nlp/zeshel huggingface dataset:
Heavy Armor : A Forge - Wife ' s Advice Content . I ' ll wager you don ' t even have what it takes to make armor . Think you can slave at the anvil all day , sweat stinging your eyes while you pound on iron , steel , or even orichalum until you can hardly move your arm ? Can you spend sweltering weeks lifting , hammering , and shaping until you ' ve forged the perfect set ? How afraid are you of serious burns ? Still here , huh ? Good . Maybe you have potential . If you ' re serious about smithing , you ' ve found the right orc . I was raised in the forge ; the bellows and anvil were my best friends and my hammer ' s never left my hands . I can tell you how real armor is made . My advice : just get to work ! Get some ore , step up to the anvil , and hammer out simple parts . Your first pieces may not be fancy , but you ' ll learn tricks as you go , like how to take mediocre armor and temper it into something stronger . You should look at other smiths ' work as much as you can , too . Study exotic styles and materials and you ' ll get even better . But nothing beats practice , so get going !
Ulterior Motives Ulterior Motives is a quest in . An investigation of the necromancers has been started by Raminus Polus as mages have died and the Hero must help find out what has happened . Background . As part of their investigation of the necromancers and the deaths of their two mages , Raminus Polus asks that the Hero head to Skingrad and retrieve a book from Count Janus Hassildor . Walkthrough . Follow the map and travel to Castle Skingrad . Talk to Mercator Hosidus during the daytime in Castle Skingrad . He asks them to return tomorrow and says he will bring new information . After returning in 24 hours , Hosidus says to meet with the Count outside , west of town at 2 AM . Head out to the marker on the map ( between the wine fields and the Cursed Mine ) and wait until 2 AM . At this point there will be an ambush by Mercator who says that the Count isn ' t coming and they are going to kill the Hero . Mercator and two other necromancers , Arterion and Mondrar Henim attack . Just as the enemies are beaten , the Count will intervene at the end of the fight . He will run to the Hero so don ' t mistake him for a necromancer . However , if he is hit he will say he ' s on their side or he will just collapse and then stand up in a few seconds . It turns out that there really is no book and this was just false information given to the Hero to try to bring the necromancers out of hiding . Return to Raminus Polus at the Arcane University with the Count ' s information for the reward , the Spelldrinker Amulet .
Bloodscythe Bloodscythe is a unique scimitar that is more effective when dual wield ed with Soulrender . History . The blade , along with Soulrender , was once wielded by the legendary pirate king , Haknir Death - Brand . Upon his death , he cursed the blades before they were buried with him in Gyldenhul Barrow on Solstheim . Acquisition . Wielded by the spirit of Haknir Death - Brand in Gyldenhul Barrow at the conclusion of the quest " Deathbrand . " Entrance to the tomb requires an ancient Nordic pickaxe , as stalhrim covers the entrance . Enchantment . The enchantment will only work if Bloodscythe is dual wielded with Soulrender . The charges of the weapons are not dependent on each other . If Soulrender is wielded alone , Bloodscythe still loses charge . Another point to note is that if one wears gear or a combination of gear that gives the enchantment effect " Fortify Destruction " 100 % , Bloodscythe does not lose charge , but Soulrender does . Usefulness . Wielding both Soulrender and Bloodscythe for dual wielded bonus will give light armor wearers a powerful match to the Deathbrand Armor set . The armor increases damage done with one - handed weapons for each piece of Deathbrand Armor equipped , up to a maximum of 40 % , as well as giving an armor boost to make up for the lack of a shield .
Arm Bandages Arm Bandages are a piece of clothing for the glove slot . They cannot be acquired through normal gameplay , and can only be obtained on a PC by using console commands . Acquisition . To obtain the Arm Bandages , open the console ( ~ ) and type codice _ 1 .
Bearclaw Mine ( Book ) Content . Uncle , Sorry for the delay in sending you this letter . I know I might not get to deliver it for a while , but I wanted to write to you about Bearclaw Mine right away . It ' s been a long journey , but I know it ' s going to be worth it . We don ' t go out of the cave often , of course . There ' s a reason this place is called Bearclaw Mine . The bears are as fearsome as you ' d expect , but that ' s worked out well for us . It means there isn ' t any competition here . As long as we ' re quick and quiet , we can make a lot of coin here very quickly . Thank you again for selling the house . That should buy us more time with the debtors , and we ' ll be able to settle our accounts soon . I don ' t feel good about bringing my family here , but you know how those moneylender s are . I actually feel safer with them here than back there . Marisse is taking this all rather well . She brought a few books , and she ' s reading them to Alain . Her lessons are still very religious , but if that is what it takes for her to get through this , that ' s fine with me . I hope everything worked out getting the profits to the right people . We ' ll be back as soon as we ' ve got enough to pay of the rest of the debt . May the Divines watch over you . May they guide and protect us all . — Hubert
Master Robes of Conjuration Master Robes of Conjuration are robes that enhance magicka regeneration by 150 % as well as reducing the magicka cost of casting Conjuration spells by 22 % . They are the best robe available in the game for those choosing to use the Conjuration spell school more than other schools of magic .
Patches ( Skyrim Special Edition ) 1 . 1 . 51 . 08 - November 7th , 2016 . 1 . 03 - November 8th , 2016 , 1 . 1 - November 8th , 2016 1 . 2 - November 14th , 2016 . 1 . 04 - November 14th , 2016 , 1 . 2 - November 16th , 2016 1 . 3 - January 09 , 2017 . 1 . 05 - January 09 , 2017 1 . 4 - February 9 , 2017 . 1 . 06 - February 9 , 2017
Timberscar Frustration Content . Been stuck in this cesspool for eight days now . Ready to start bashing in some heads . Reads - the - Sky promised to be through that door in a day . Says that every day . Next time I hear it , I ' m pulling out his lying tongue . Don ' t know why we bother . That cave won ' t hold anything worthwhile . Just some spiderwebs and moth - eaten smallclothes I bet . Cropsford ; what a stupid name for a village . Next time that bossy Orc comes down here and tells us to be quieter , I ' ll rip her tongue out too . So what if the noise attracts the pitiful Goblins that live around here ? I ' d welcome the excitement . Never been so bored in my life . Don ' t see how things could get any worse .
Dragon Cult Ghost Dragon Cult Ghost is a creature card in added with the " Heroes of Skyrim " expansion . Acquisition . Dragon Cult Ghost can be purchased as part of the Alduin ' s Apocalypse deck or purchased alone for 400 soul gems . Strategy . Due to its power , it is best to wait until the player has a high amount of magicka before summoning Dragon Cult Ghost . The Dragon Cult Ghost will also benefit from magicka gained from the magicka ring .
Bill Nighy Bill Nighy ( born William Francis Nighy , 12 December 1949 ) is an award - winning English actor who provided the voice for High King Emeric in . Some of his other work includes Davy Jones in the " Pirates of the Caribbean " movies , Viktor in the " Underworld " movie series , as well as minor parts in franchises such as " Doctor Who " and " Harry Potter " .
Abandoned House ( Markarth ) The Abandoned House in Markarth is a seemingly uninhabited and empty home which the Vigilants of Stendarr believe is being used for Daedra worship . A Vigilant will be asking passers - by for their assistance in investigating the house . Description . After completion of " The House of Horrors , " the house can be used as a free alternative home , However , The Dragonborn cannot have a spouse live in this house , as it is technically un - owned . There are numerous chests and containers , an unowned bed , as well as services available close by at the entrance to Markarth . It appears that the chests and dressers inside the house do not re - spawn items , and can be used for storage . On the bottom floor , a cave can be found , leading to a shrine of Molag Bal . On the outside of the house , there is a Shadowmark that indicates that the house is empty .
Legate Constantius Tituleius Legate Constantius Tituleius is an Imperial Legate of the Legion , and commander of the Imperial forces in The Pale in Skyrim . He has no unique dialogue . Civil War . He can initially be found in the Pale Imperial Camp . If one takes the side of the Legion during the Civil War , after taking the Pale , Constantus can be found in The White Hall in Dawnstar .
Hjaal River The Hjaal River is a body of water found in . Location . It is located in the northwest region of Hjaalmarch Hold . The river flows north , into the marshlands near Morthal and continues until it merges with the Karth River and finally terminates in the Sea of Ghosts .
Reezal - Jul Reezal - Jul is an Argonian necromancer member of House Montclair . Influential formerly to King Ranser and then to Montclair , he is an influential player and manipulator of the nobles of Rivenspire . Interactions . Shornhelm Divided . The Vestige discovers that Reezal - Jul is plotting to use the caverns underneath Shornhelm to transport an army of Bloodfiends and Vampires into the city , overwhelming the defenders . The Vestige and Count Verandis manage to destroy the portal , but Reezal - Jul escapes . Dream - Walk Into Darkness . Through reliving Verandis ' memories , the Vestige learns that Reezal - Jul served as court mage and adviser to Baron Montclair . When Montclair ' s wife Leila fell mortally ill and refused Verandis ' offer to make her a Vampire , Reezal - Jul offered an alternative : he had in his possession a fragment of an Aylied relic known as the Lightless Relic , and claimed it could heal Leila . Desperate , Montclair agreed , for a while it seemed as if the relic indeed worked , but as time passed Leila ' s health began to falter once again . In desperation , Montclair , Verandis , Leila , Lleraya and Reezal - Jul ventured to the Doomcrag , where the remains of the Lightless Remnant lay . He was turned into a Vampire by the relic alongside Montclair and Lleraya . The Blood - Splattered Shield . After fleeing Shornhelm , Reezal - Jul attacks the village of Crestshade , slaughtering most of its population and using their bodies to craft a powerful Flesh Atronarch . A small group of survivors manage to escape thanks to the efforts of Captain Janeve , but Reezal - Jul launches a massive attack on the refugee camp and captures Janeve , turning her into a Vampire . The Vestige and Countess Tamrith track down Reezal - Jul in Shadowfate Cavern and finally slay him . His journal reveals that he had known the truth of the Lightless Remnant from the start , and manipulated Montclair into awakening its power as part of his plan to take revenge on the Daggerfall Covenant for King Ranser ' s death . A Traitor ' s Tale . In a flashback , Reezal - Jul is mentioned by General Dathieu as one of King Ranser ' s mages who seem to have influenced King Ranser to go mad and hold out of Traitor ' s Tor against the orcs .
Count Cirion Count Cirion was an Altmer noble who resided in the Shivering Isles . Cirion was the ruler of Vitharn until it fell to a group of invaders due to the incompetence of the defenders and Cirion ' s cowardice . Sheogorath cursed the ghosts of the inhabitants to re - live their last moments forever . His wife is Countess Cirion . The Hero can find Cirion ' s ghost in the ruins of Vitharn . Interactions . Ghosts of Vitharn . Years ago , the fortress of Vitharn was attacked and overrun by invading fanatics . Upon his death , Count Cirion was visited by Sheogorath who cursed him and the rest of the fort ' s inhabitants for their cowardice and miserably poor defense . Lord Sheogorath forced them to relive their last moments forever .
Vald Vald is a Nord and an associate of the Thieves Guild in Riften . Background . He previously worked for Maven Black - Briar , but , during a job transporting the Quill of Gemination across Lake Honrich , he crashed the boat and lost the quill . Since then , he has been in debt to Maven and worked as a guard watching over Riftweald Manor , owned by Mercer Frey . During the Thieves Guild quest " The Pursuit , " it was revealed that Vald also had close and romantic ties with Vex . Items . Vald will always be wearing some variation of Fur Armor , the kind most bandits wear . He will also be using any low level one - handed weapon , such as an Iron Mace or a Steel Sword . Interactions . The Pursuit . During the quest the Dragonborn must infiltrate Mercer Frey ' s house ; however , Vald is keeping guard of it and must be either killed , pickpocketed or persuaded to part with the key . ( It is possible that the persuation option only shows if wearing an Amulet of Dibella . ) However , if the Dragonborn speaks to Vex , she reveals that Vald only cares about money and that erasing his debts with Maven Black - Briar would gain his good side . If the Dragonborn speaks to Maven Black - Briar and asks to have his debt erased , then she will ask the Dragonborn to find the lost Quill of Gemination , which is locked in a strongbox in the wreckage of Vald ' s ship in Lake Honrich . If Vald cannot be spoken to because he is attacking , spells like Calm or Harmony to make him stop . For those that have not trained their Illusion skills to a high enough level yet when those do not work , but happen to have the Bend Will dragonshout from the Dragonborn DLC , can also use this shout to calm Vald so that he can be spoken to . Upon retrieving the quill and returning it to Maven , she will erase Vald ' s debt . Informing Vald that his debt is erased will result in him happily allowing the Dragonborn into Mercer ' s house before leaving Riften . After leaving Riften ( whether after having his debt erased or after having been convinced that Mercer needs him in Markath ) , he disappears and is not seen again in the game . A way around this is to lower the ramp , as this should make him unlock the door and attack . Let him attack and then kill him , or have characters kill him . Either way works . Now it is clear to proceed with the quest .
Suvaris Atheron ' s Logbook Content . PRIVATE PROPERTY OF SUVARIS ATHERON PLEASE RETURN TO HIM IN WINDHELM IF FOUND Journal for month of Last Seed , year 201 of the 4th Era 1st of Last Seed Spoke with Master Torbjorn in the morning . Pleased with projects to increase competitiveness of shipping office . Spent afternoon overseeing offices and various paperworks . Moderate lunch and heavy dinner . 2nd of Last Seed Punished one of the dockworkers for laziness . Two days rations - - empty stomach means less good work for a few days , but he ' ll work hard from here on out . Moderate lunch and dinner . 3rd of Last seed Correspondence with Uncle Mithorpa in Morrowind . Sadness continues to abound flowing west . Light lunch , no dinner . 4th of Last Seed Reports that our pirate friends are offering to let the Company ships through in exchange for gold . Will need to look into this . Heavy lunch and dinner . 5th of Last Seed Tried to get in to see Master Torbjorn about the potential issues , but he proved too busy tending to his wife and daughter in mourning . Did not wish to intrude . Skipped lunch ( waiting at the Shatter - Shield house ) , moderate dinner . 6th of Last Seed Explained situation to Master Torbjorn . As usual he did not wish to know details , only how much money I needed to ensure smooth operations . I depart tomorrow for Dawnstar , hoping to catch the captain at the Windpeak for his crew ' s regular " festivities . " Heavy Lunch , skipped dinner in favor of packing . 7th of Last Seed Beginning journey . Plan to be back by the 12th . 15th of Last Seed Returned safely , though not unscathed . Bandit attacks delayed the initial travel , then Stig Salt - Plank proved to be more uncooperative than I had hoped . Chipped in some additional gold out of my own purse ( some cleverness in the books will see it repaid ) , and the deal was done . Ate on the road , light meals all around . 16th of Last Seed Hoping word gets back to Stig ' s betters of our new arrangements before more Company ships can make it through . Found the Argonians had completely fouled up the operations in my absence . No surprise , there . Need to see to the old one ' s skooma supply , that should keep them motivated . Heavy lunch and dinner .
Wild Fortify Speechcraft Skill Wild Fortify Speechcraft Skill is a Restoration spell in that temporarily increases the value of speechcraft . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Ring of Disrobing The Ring of Disrobing is an enchanted ring found in . Effects . The Ring of Disrobing disrobes the wearer of any equipped piece of clothing or armor . The only thing that remains on the wearer is the ring . This item can be found in any random container and can be donated to the Museum of Oddities .
On Calling the Drowned Dead Content . My father first used this spell to call the dead from the sea twenty years ago . Today , we perform this again in his honor . There are shipwrecks along the beach just west of the docks . Conduct the ritual there and our glorious rise begins .
The Paralyzed Barbarian The Paralyzed Barbarian is a quest in . Background . Hisin Deep - Raed was traveling with a woman as her " escort . " He must have offended her in some way , and she magically infected him with a disease , leaving him paralyzed . Detailed walkthrough . On the road west of Ald ' ruhn you should come upon a strange sight , though depending on your previous adventures , possibly not unfamiliar . The sight would one of 3 half naked Nords , this one being Hisin Deep - Raed . Talk to him and you ' ll discover that , like the other 3 Nords , he was an escort for a witch and during his time with her she paralyzed him and then stripped him naked , just like the other Nords . He requests that you free him from his current state . You can either refuse Hisin ' s request and leave him to his fate or cure him with a Cure Paralysis spell or give him a Potion of Cure Common Disease . If you cure him he will give you his helmet , The Icecap , an enchanted helmet with Resist Frost 30 % effect .
Energy Leech ( Daggerfall ) Energy Leech is a Destruction and Restoration spell available in . It casts on an enemy on touch and drains the stamina of the target , giving it the to Hero . The effect lasts 1 base ingame minute , and adds 1 more minute per level of the Hero . Creatures . The following creatures use this spell :
Heifnir Heifnir is a Nord trader living in Dagon Fel , Morrowind . He can be found inside in the southern part of town , guarded by Thalestris . Services . Merchant – Heifnir sells a . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Bestiary ( Oblivion ) Myriad creatures roam the lands of Cyrodiil , most of which are hostile , and many of which can provide valuable resources when slain . In general , most creatures ' levels are constant , unaffected by the player ' s level . For example , any Clannfear encountered ( whether summoned or natural ) is guaranteed to be level 11 , have 180 health points , and have innate Reflect Damage and Fire Resistance abilities . However , to create a consistent challenge , certain creatures actually " are " leveled , increasing in strength to match the player character ' s level . The following pages list creatures according to their creature types and levels .
Goat Cheese Wedge Goat Cheese Wedge is a food item found in . It a slice of a goat cheese wheel . Locations . Goat cheese wedges can be found throughout Skyrim . Many shopkeepers ( especially food merchants such as innkeepers ) sell them , and they can often be found in virtually any structure , as they are fairly common staple .
Sethan ' s Tradehouse Sethan ' s Tradehouse is an inn in Tel Branora . It is owned by and named after Llorayna Sethan . Books . Following books can be found here : Weapons . Following weapons can be found here : Armor . Following armor pieces can be found here :
Ghunzul Ghunzul is an old Orsimer warrior , who is encountered in Cracked Tusk Keep in the Falkreath Hold area of Skyrim , and is the guardian of the shards of Mehrunes ' Razor . Background . He is the leader of the Orcs who have established their home here . He wears heavy armor , normally using steel plate or Nordic carved armor , and wields a steel greatsword early in the game . During higher levels , he usually wields a random stronger battleaxe . He carries the key to Cracked Tusk Keep Vaults , where the Shards of Mehrunes ' Razor for the quest " Pieces of the Past " are located . He is hostile to the Dragonborn and will attack on sight .
Plea for Open Eyes Content . Tall Papa , whose fingers brush the scattered stars , whose shadow stretches beyond horizons seen and unseen , whose authority commands the spirits of the last world and the next , have mercy on your children . It pains my soul to see my brothers and sisters clutched in the coils of the snake . They flee your blessed teachings , spitting on the face of the shame they should feel and driving their rusted blades into the heart of our traditions . They have been fooled and tempted by the fat life of emperors , and here I lay bare the transgressions upon the Old Ways . O Ruptga , I pray they should realize the hideous visage of these sins and repent , eyes open and seeing . We know the truth , for it has been told . " Honor your ancestors . He who permits their words and deeds to languish breaks his own blade and casts it to the burning wind . " Yet in Sentinel , musical words in Yoku do not echo through palace halls . The tales are of foreign heroes , spoken in harsh tongues . The words of our fathers ' fathers cry out for sweet water , but the legends they once carried crumble to dust . If we do not tend to them , we know that a new Ending Time , worse again than those before , draws near . We know the truth , for it has been told . " No pity or mercy shall be afforded the wretch who stands against the Warrior Wave . " Yet our brothers and sisters meekly accept the Pariah Folk as equals and allies , polluting our honor with their mud - covered feet and staining our annals for all time . If it hurts one loyal songbird such as I to see this arrangement permitted , then how it must bring stinging tears to Tava ' s eyes and inflame Diagna ' s very sword - arm with the Crimson Rash of Betrayal ! We know the truth , for it has been told . " Give your obedience to none save the gods of Yokuda . The Far Shores recede from he who leans upon thin - blooded shoulders , scornful of his feeble grasp . " Yet a mild king of green lands commands our children . He sends them to die in his quest to claim White - Gold . He will step upon their strong backs to ascend . His gods ' fingers reach into our heart , and Morwha shakes her head . Read this , O brothers and sisters . You have turned your left side to duty and closed your eyes to the searing sun . Your honor blackens as the memory of Yokuda - now - sunken fades . All is not yet lost . Take up the sword strengthened by our ancestors ' ways , forged in the fires of righteousness and keen with true honor . Renounce these misguided New Movements and return to your family , who will accept you despite your misdeeds . Return while you still may .