naist-nlp/zeshel huggingface dataset:
Chip Chip the hamster is a recurring character in the " Chocobo " series . Appearances . " Chocobo ' s Mysterious Dungeon " . Chip appears as a villager . " Chocobo ' s Mysterious Dungeon 2 " . Chip is encountered when taking Chubby Chocobo ' s shortcut for the first time . If Chip is given a Teleport Tag , Gamedon will double Chocobo ' s storage space and offer to repair his equipment for a price . Chip will then offer Chocobo to increase the amount of his storage space anytime for increasing amounts of gil . Chip is an adventurous hamster first found living on the Chocobo Farm with Granny Belle . He wishes to become stronger to help save the farm and his trip across the islands is chronicled in three separate microgames — Cheese Chase , Boggling Bridges ( to help him overcome his fear of water ) , and Wacky Wall Climb ( dealing with his fear of electricity ) . He also makes an appearance in the storybook Unicorn and the Town Musicians as the cymbal player of the band . Chip speaks with a noticeable lisp , replacing the letter " s " with " th " and the word " you " with " chu " . This tends to undermine his confident statements about being able to smite his adversaries .
Hydra ( Tactics ) Hydras are arguably the toughest monsters in " Final Fantasy Tactics " . Their trio of heads are capable of dishing out trios of devastating attacks , and they can also fly . Hydras have an enormous amount of HP , with beasts at higher levels rivaling the stamina of some of the Lucavi . The best way to defeat them is with strong Dual Wield attacks , or using Ice and Wind - elemental attacks , which is their weakness . Physical attacks will always connect on the Hydra class because of their incredibly low Evasion score . Can attack three party members at once with Triple Attack , but are not a big threat . Greater Hydras can incinerate nearly any unit instantly from afar with the Tri - Flame attack . Wearing fire - absorbing armor can help alleviate the threat , while carefully picking spots with level adjacent ground to stand on will also reduce the chance of Tri - Flame actually hitting . Tiamats , quite simply , are nightmares . The first ones the players meet will likely have over 600 HP . Tri - Flame is as dangerous as ever , Tri - Thunder means fire - absorbing armor no longer suffices for complete protection , and Tri - Breath can decimate half the player ' s forces in one spew . The player will almost certainly want to get rid of these monsters right away , although taking the risk of an Entice can yield an unstoppable party member . Ranks . It is important to note that since all types of Hydra are classified the same as Dragons , they can become unbelievably powerful with the boost from Reis ' s Dragoner skills . Statistics . Abilities . The damage formula for Tri - Attack is as follows : The formula for the hit rate of Tri - Breath is as follows : The formula for all other magick attacks are as follows : < nowiki > * < / nowiki > Abilities can be learned by this race when a unit with the " Beastmaster " Support Ability is nearby .
Seeq Thief The Seeq Thief is an enemy found in " Final Fantasy XII " . A lone thief can usually be found in the western portion of Skytrail zone and two can be found in the southern portion of Sundered Earth zone in the Tchita Uplands . As its name suggests , it is a member of the seeq family of enemies . Being a thief , it can pick up any loot dropped by fallen enemies and steal gil from the party .
Jules Jules is a non - player character in " Final Fantasy XII " . He is a shady dealer in Archades , who knows the key to success is knowledge . He always has his ear to the ground , looking out for the next big rumor . Profile . Appearance . Jules has short black hair with a trimmed mustache and soul patch . He wears a sleeveless green and yellow top and dirty green pants , both of which appear too small for him , the top baring his midriff and his pants being torn at the ankles . Personality . As a street ear and informant , Jules is a wily profiteer who knows the value of knowledge when it is given to the right people . He demonstrates this by having the party use nothing more but their knowledge of the people in Old Archades to get past the guards guarding the entrance to the main city . Jules ' s advice to the party comes at a price paid in gil , and he aids them for a comparatively low price because of the ruckus they will raise inside Draklor Laboratory , and his knowledge of what happened after they leave the city will be worth more than the meager gil he charges them as he helps them get inside . Exactly how Jules and Balthier know each other is unknown . They were acquainted before Balthier left Archades , as Jules knows his parentage and his true name but is also aware he is now a sky pirate using the alias Balthier . While Jules is helpful and friendly , if untrustworthy , Balthier makes little effort to conceal his suspicion and contempt for Jules . The only clue of their past together is Balthier ' s remark that Jules ' s brokering of knowledge is like " old times " , implying they ' ve conducted such deals together before . Story . The party first meet Jules in Old Archades , where he recognizes Balthier . For a price of gil Jules shows the party the power of knowledge in Archades , having him relay vulnerable knowledge between the right citizens to cause a ruckus that distracts the guards , allowing the party and Jules into Archades . On the upper level Balthier splits from the party , sending Jules to meet with them to give them some chops so they can command influence among the city folk . Jules keeps the chops for himself , instead instructing Vaan on how to earn his own by relaying information of value between the right people to earn their goodwill . Jules arranges for transportation into Draklor for the party when security is tightened , talking an air cabbie into taking them to the laboratory when given a pass phrase . Musical theme . The theme that plays when the party meets Jules is " Little Rascal " . The theme also plays near the beginning of the game when Vaan is looking for Kytes .
Spirit ( The Spirits Within ) A Spirit refers to the spiritual energy in " " needed to create the anti - wave to solve the Phantom problem . In a broader sense , Spirits refer to spiritual energy within all living things , binding the immortal soul and individuality to its living host . Role . Phantom Spirits . The Spirit of the Phantoms has resided on Earth after their genesis . The Phantoms Spirits , commonly referred simply as " Phantoms " , appear ethereally crimson . Although deemed as the evil which destroys life , they are actually confused spirits with no purpose to exist after death . Gaia Spirits . Gaia Spirit is the living essence of the Earth itself . Gaia Spirits have divisions of special spirits needed to neutralize the Phantom Spirits and thus have the opposite property to the Phantom Spirits , as believed by Dr . Sid and Aki Ross . The eight Spirits they have been searching must be combined and when completed the Gaia Spirits will neutralize the Phantom Spirits . Wave Theory . Dr . Sid is an advocate of bio - etheric research — study on spiritual energy within lifeforms . A genius in wave theory , he discovered that each Spirit has a wave pattern . In studying the wave emitted by Phantoms , he discovered that all Phantoms carry similar wave patterns . As opposing bio - etheric waves placed one over the other cancel each other out , he believes a wave pattern assembled from Earth ' s lifeforms may disable the Phantoms . The wave pattern has to be assembled from different species , as there is no lifeform that carries the same basic wave . Due to the Phantom invasion many living organisms have been obliterated . Dr . Sid studied all remaining lifeforms and found that the wave may be assembled by gathering eight lifeforms that carry these waves , named Spirits . Assembling the wave patterns creates the perfect match to the alien Phantom ' s wave pattern . Aki Ross transmits the waves through Gray Edwards , her lover who sacrifices his life to finish her and Dr . Sid ' s work . Since the Phantoms are Spirits , or ghosts , themselves , the waves neutralize each other and the Phantoms are " erased from existence " , now at peace and with help from the purified Gaia , ascend to the afterlife as they should have done when their world was destroyed .
Indi - Malaise Indi - Malaise is a Geomancy spell in " Final Fantasy XI " . When cast , a harmful Indicolure effect reduces the Magic Defense of all hostile creatures for as long as they are within emanation range of the caster . The spell can be purchased from Eukalline in Western Adoulin for 617 , 100 gil , and it may also be found inside of Treasure Coffers rewarded at the end of Skirmish . The player must learn Indi - Malaise before they will be able to learn its counterpart spell , Geo - Malaise .
Smite Smite is a recurring ability in the " Final Fantasy " series , originating in " Final Fantasy XIII " . Appearances . " Final Fantasy XIII " . Smite is a Commando auto - ability assigned to the Attack command ability which deals 500 % of physical damage to a launched enemy about to recover from Stagger . It is available to Lightning at Crystarium Stage 4 , Snow at Crystarium Stage 7 , and Fang at Crystarium Stage 5 . " Final Fantasy XIII - 2 " . Smite returns as a Commando auto - ability without changed effects . It is available to Noel at Role Level 22 , and Serah at Role Level 26 . Lightning has initial access to Smite in the Paladin role available to her in Requiem of the Goddess downloadable content scenario . Smite once again returns as an ability , functioning similarly to its predecessing appearances . However only certain enemies can be launched ( such as Reaver , Cyclops , and Noel Kreiss ) . In order to Launch such enemies , the player must stagger them twice ; first as an initial condition , and then as a Launch command which can be executed from an Attack or Light Slash command after the Stagger Wave is flashing red . Once launched , the enemy can be immediately Smited by using Heavy Slash , or attacked first to increase damage dealt . An enemy subjected to Smite immediately ends its Staggered state ( similar to Snow and Fang ' s Full ATB skill s , Sovereign Fist and Highwind , respectively ) and as such , it is better to deal as much damage as possible before ending in a Smite to ensure the enemy dies from the attack . Note that attacking an airborne enemy for too long will cause it to fall , thereby missing the timing for Smite . " Dissidia 012 Final Fantasy " . Smite is a Commando Bravery attack for Lightning available from the start . It is a physical attack performed midair with melee low priority and the Wall Rush effect . It takes 20 CP to set , and by mastering it with 100 AP the CP cost is reduced to 10 . Smite composes of two aerial slashes ending in with a powerful downward smash .
Sea Monk ( Final Fantasy XI ) Multi - limbed denizens of the ocean , sea monks prove a constant annoyance to peaceful fisherman and intrepid adventurer alike . They have large " wings , " which appear to be nothing more than fins , but , amazingly , they are able to float above surfaces . Carnivorous by nature , they are often seen attacking ferry riders , fishermen , and parties that they float upon . Sea Monks appear in two colors , a yellow species and a white species , but both share the same characteristic stripes across their bodies . With so many limbs at their disposal , Sea Monks prove formidable combatants . They have moderate control over water , but rely mostly on their physical prowess . It should be noted that sea monks are also capable of regeneration as well as shooting out blinding ink from their beaks . Flesh from sea monks doesn ' t appear to be anywhere near edible , but their skin is sometimes used by leathercrafters for specialty items . Other than the random seashell , players won ' t find much of use or value on them . Several notorious sea monks are known to drop very rare weapons , including a legendary club that mimics their eight - armed combat style .
Miles Miles is a minor character from " " . She is a tomboyish lieutenant of Knave in the Comodeen . She is often seen directing the soldiers into carrying out their orders . She wields a pan - flute version of the blowguns the generic members use . Story . In the first half of the series , Miles has a very minor role . Her only distinctive actions are giving Ai Hayakawa a new set of clothes and assisting the rest of the Comodeen in their duties . In the second half , she is seen more often . She is responsible for the aiming of the armaments aboard the submarine Jane . During the first part of the Ocean Puzzle , ( the episode ) , she attempts to answer the mermaid ' s riddles alongside her commander , Knave , and Lisa Pacifist , but fails in this . Later , when Cid is transformed into a frog , she discovers the frog form , and attempts to make a sandwich out of him . However this proves the opportunity for Cid to kiss a maiden , thus breaking the spell and allowing him to steer them to safety , while leaving her giggling to herself on the kitchen floor . After this incident she is seen to be far more protective of him , agreeing with him enthusiastically at any given opportunity . In the climax , it is first believed that she perished along with the rest of the Comodeen aboard Jane . However , this is not the case ; somehow the crew survived , managed to return to their headquarters , and retrieve the airship Silvia so that they could rescue those captured by Earl Tyrant .
Bandersnatch ( Final Fantasy X ) Bandersnatch is a fiend in " Final Fantasy X " encountered on Mt . Gagazet . Its attacks will occasionally cause Sleep or Silence . Bandersnatch enemies will drop weapons with any of the elemental strikes as well as Magic / Strength + 3 % bonuses . They will drop armor with Sleep Ward and / or Silence Ward .
Faris in Tule glitch The Faris in Tule glitch is a harmless glitch in " Final Fantasy V " , which involves Faris Scherwiz leaving the party to go to the pub if the party visits Tule before going to the Wind Shrine . When first entering Tule , Faris and the pirates will run off to the pub . An elderly , purple - robed man will take the player to the Beginner ' s Hall if spoken to . If the player waits for the man to reach the player character without moving the party , the man takes the party , Faris included , to the Beginner ' s Hall . If the player uses the armor / weapon shop , Faris will be in the party before talking to the merchant , but will appear with the standard " Don ' t forget about me ! " line from the entrance of the shop , and will be removed from the party after the shopping is concluded as normal . If the player attempts to leave town , the pirates will run past the player , Faris included , only to run back out when one moves to the next tile .
Beast ( Final Fantasy XIII ) The Beast class is a type of feral creature found in " Final Fantasy XIII " and " Final Fantasy XIII - 2 " . They are predatory wolf - like animals found on Cocoon and Gran Pulse . Their signature move is Virulent Breath , which may inflict Poison . In " " , Gorgonopsid is reclassified to the generic Mid - Scale Enemy class , as it is the lone beast - type enemy in the game .
Monk ( Bravely Default ) The Monk is a job in " Bravely Default " . It is obtained after defeating Barras Lehr and Holly Whyte at the western lake near Caldisla during the Prologue . The Monk specializes in fighting unarmed and with knuckle - type weapons , and all other aptitudes are medium to low . The Monk ' s HP and physical attack are its best stats , with abilities that can further increase HP and / or attack damage . The Monk ' s main skillset is Martial Arts . Appearance . Tiz and Ringabel wear navy blue shorts over orange leggings with a white shirt that only covers their chests and a brown band around their torsos . They have brown and grey gloves and brown boots . Agnès and Edea wear sleeveless robes folded over the right side and tied with a sash around the waist . Agnès wears orange with a white sash and black socks and white ankle boots . She has black gloves and a black headband . Edea wears white with an orange sash with knee - high boots and has her hair in pigtails . She has black gloves with large rings on each wrist . Proficiency . Abilities . The Monk ' s specialty is Knuckle Lore . It ' s job command is Martial Arts , which includes numerous offensive techniques that deal increased damage to opponents .
Oscha Oscha , pronounced as Oscar , is one of the main antagonists of " " . One of Earl Tyrant ' s four Lords of Gaudium , Oscha acts as his personal adviser and overseer of Chaos ' s growth . The unusual spelling of his name is due to it being an anagram of Chaos , hinting at his nature as an offspring of Chaos . He is voiced by Kōji Ishii in the Japanese version . Profile . He is cruel and cold , not hesitating to manipulate others to reach his ends . He rarely even appears to the protagonists , usually implementing his plans via his foes and friends alike . He appears to have some degree of mental control over others , as seen in , when he manipulates the workers into forfeiting their purpose in life to construct a giant robot to attack the protagonists . His body seems to be distinctly different from a human ' s ; he is seen bending at impossible angles , hanging from ceilings , sprouting arms or contracting them , and bullets rebounding from his mask and skin as if it were coated in a strong metal . He has also been seen emerging from surfaces via a shadow like portal . Story . From the very beginning , Oscha knew of Ai and Yu ' s true nature , creating Crux and altering the clock on Chobi ' s neck to pinpoint the twins ' exact locations while having them experience the various horrors and tragic events across the series , maturing them so they can be fused with the Earl , allowing Chaos to reach its zenith and evolve . He is first seen overlooking Kaze ' s first firing of the Magun in the series , noting the Kaze is a surviving Unlimited . He animated Crux to follow the twins in their journey , later putting the altered clock on Chobi ' s neck to pinpoint the twins ' exact locations while having them experience the various horrors and tragic events across the series . Since he is often seen in the Earl ' s throne room , advising him in response to new situations , ordering the other Lord ' s dispatch , and caring for Chaos ' s main body . He only appeared outside Guadium before the group once , sicking Cube Ashura on them before he takes his leave . In the climax , he is the one that reveals the entire story to those present , revealing that Ai and Yu are Chaos Spawn , that it is their maturation that was the goal of their trials , their parents are being hypnotized into feeding the Earl dishes made from negative emotion and that the Earl will now merge with them to gain greater power with Chaos evolving as a result . When Kaze and Makenshi defeat Chaos Tyrant and destroy most of Guadium in the process , Oscha ends up falling into the swirling vortex that is Chaos ' s main body with his mask partially shattered . His fate is left as such in the original series . However , in the sequel it is revealed that he indeed did survive . In " FFU : After " , Oscha helped to revive the Gaudium and search for new Lords of Guadium , leaving Soljashy to make Chaos Rulers , the Earl ' s successor , out of the Hayakawa Twins . Musical theme . His musical theme is named after him ( Oscha ) , and is the twenty fourth track on the second disk of the " Unlimited " sound track .
Omega ( Final Fantasy VII ) Omega is a Weapon that appears in " Dirge of Cerberus - Final Fantasy VII - " . Unlike the other Weapons , who were created to protect the Planet from a great threat , Omega serves as a last resort ; when all life on the Planet is threatened , Omega is born . Chaos , another being born with Omega , sends all life to the Lifestream , after which Omega takes the residing and incoming Lifestream into its being . When finished , it flies into space and from there , the cycle of life begins anew . The Planet , however , without the power of the Lifestream , becomes a barren rock devoid of life . The Protomateria , which allows Omega and Chaos to be controlled , is a special Materia created by the Planet to prolong and delay its inevitable fate . Story . A group of elite soldiers called the Tsviets seeks to awaken Omega under the influence of Professor Hojo ( who is masquerading as its leader , Weiss the Immaculate ) . By gathering those with Lifestream untainted by Jenova and slaughtering them , the Tsviets trick the Planet into thinking its life is threatened . When Vincent Valentine confronts Weiss to prevent Omega ' s birth , he learns he is being controlled by Hojo , who had uploaded his mind to the Worldwide Network prior to his death . After revealing himself to Vincent , Hojo describes his search for a host strong and pure enough to fuse with Omega . His first choice had been his own body infected with Jenova cells , but it had failed due to the Jenova cells corrupting his mind and soul . He had discovered Weiss , who was born from pure Lifestream , which he supposedly retained even after being spliced with Genesis Rhapsodos ' s G cells which hold the genes of Jenova , but his plan is ruined when Nero the Sable , Weiss ' s brother , taints the Tsviet leader ' s body with Chaos ' s tainted Lifestream and silences Hojo ' s control over Weiss ' s body . Despite the efforts of Vincent and his allies , Omega is summoned . It uses Weiss ' s body as its host despite it being infected by Chaos ' s tainted Lifestream , but Vincent uses the power of Chaos to stop it . Both Chaos and Omega return to the Planet upon the Weapon ' s defeat .
Final Fantasy XI / Allusions This is a list of allusions " Final Fantasy XI " , its server s , and all of its expansions make to previous " Final Fantasy " titles . Allusions to the number eleven . Being the eleventh installment of the series , " Final Fantasy XI " makes some references to the number itself . Although they are likely not necessarily deliberate allusions to the number 11 ( whether they are or not is speculative ) , they are nonetheless present .
Black Magic ( Final Fantasy III ) This is a list of Black Magic spells available to the player in " Final Fantasy III " . This list is separated by the levels of spells , where certain levels are only available to certain jobs . Each spell has its name in Japanese , English , and for the ROM patch as well , a description of the spell , and where it can be bought .
Heathen Frolic Heathen Frolic , also known as Disillusion , is a recurring ability in the series . It is an ability used by the Dancer class . Appearances . " Final Fantasy Tactics " . Heathen Frolic is an ability of the Dancer class , learned for 100 AP . It lowers the Magic Power of all enemies and has a speed of 10 . Heathen Frolic is an ability of the Dancer class , learned for 250 AP from the Force Rod . It lowers one enemy ' s Magick Power within a range of 4 .