naist-nlp/zeshel huggingface dataset:
Haresk Malorn Haresk Malorn is the current High Councilor and Mistran of the council that rules over Mistledale . He also commands the Riders , Mistledale ' s mounted defenders . Despite this , Haresk is known as more of a wise and compassionate merchant rather than a true warrior . As there have been more attacks from the drow as of late , Haresk feels that he might have to step down for someone with more military experience . Regardless of whether or not this will be the case , Haresk is well liked by the people of Mistledale . The House of the High Councilor is Haresk Malorn ' s residence and it is the largest building in Ashabenford . It is also used by the council a nearly official seat of government .
Huacli Huacli was a nation in Maztica . It was composed of six city - states , five of which were former vassals of Nexal . With the demise of Nexal as a power , all of the Huacli cities banded together again under the leadership of the Otomis , the people of the only city state never to have been conquered . The land around the Huacli is barren but with a series of fertile valleys along the west coast of Maztica .
Tamper Tencoin Tamper Tencoin was a wayward Harper . Activities . Tamper was a wily adventurer who sometimes acted as a joker and other times patiently waited in order to enact vengeance . History . For a time , Tamper was a member of the mercenary Flaming Fists until his commander Rivenhelm died on the battlefield , giving to him the magical sword " Namarra " , which was later stolen by a Zhentarim agent . For a while , Tamper acted as a caravan master between Amn and Westgate and sometimes Neverwinter . After he joined the Harpers , Tamper helped the Knights of Myth Drannor to defeat the Zhent mage Whisper . In his later career , he became a planewalker , often traveling Faerun with creatures from other planes , like the Nehwon ghoul Lacheera . In 1367 DR , he went alone to Daggerdale to help Randal Morn .
Richard Whitters Richard Whitters is a concept artist who has worked for Wizards of the Coast . Education . Whitters received his education in New Brunswick , Canada , majoring in graphic design and illustration . Career . Whitters started working for Wizards of the Coast in 2007 . He has contributed to both and Dungeons & Dragons .
Mortuth Baldreth Mortuth Baldreth was a traveling merchant that dealt in wagons , wagon wheels , cart wheels , lanterns , and large tools such as pick s , woodcutting axe s , and shovels . Abilities . Mortuth was extremely strong and a specialist with the longsword . Possessions . His possessions included his wares and other business property . He wore splint mail and carried a shield when he felt the need to protect himself . Activities . Mortuth was an agent of the Zhentarim that traveled to Voonlar as part of his itinerary . He gathered intelligence and kept an eye on Bron Buorstag Hlammythyl and his deputies , occasionally making suggestions that were carried out like orders .
Haliyra Ravenfast Haliyra Ravenfast was an assassin member of the Hand of Yartar during the Elemental Evil crisis . History . In 1491 DR , a patrol of the Twelve near Triboar had defeated some cultists of the Cult of the Eternal Flame and recovered a " devastation orb " . They went back to Yartar with the orb but , just after they put it in the city ' s vaults , Naaren Dhest of the Hands of Yartar stole it . After examining it , the Hands of Yartar decided to sell it in an auction at the Wink and Kiss tavern . However , secretly , Haliyra sold it to the Kraken Society . She stayed in the tavern while waiting for the right time to kill Naaren and seize the orb , but the intervention of some adventurers saved Naaren and Haliyra was killed .
Jorgen Pawl Jorgen Pawl was a member of the Cult of the Dragon during the Tyranny of Dragons commander of the Xonthal ' s Tower , History . Like most people at Xonthal ' s Tower , Jorgen was a strong dracolich traditionalist . Just before the Tyranny of Dragons , he was nominated as commander of the recently conquered Xonthal ' s Tower , a bastion full of Cult ' s traditionalists . As a compromise with Cult ' s traditionalists the reformist leader Severin gave the " Blue dragon mask " to Jorgen to examine ; however the crazy Xonthal ' s second - in - command Iskander betray the Cult to the Council of Waterdeep . Jorgen understood Iskander ' s felling but he not ready to be traitor for these ; so when Iskander ' s treachery was unveiled Jorgen ordered his death ; probably he was soon killed by an adventurers ' band sent by the Council in response to a message from Iskander .
Chill touch Chill touch , formerly known as Veridon ' s chiller , was a necromancy spell that disrupted the life force of the living . Users . " Chill touch " could be cast by sorcerer s , wizard s , and cleric s who commanded the cold domain In the time of Netheril , it could be cast by arcanist s of the Inventive and Variation specializations . Effects . The caster ' s hand glowed blue and a touch from it channeled negative energy into a victim , disrupting their life force . It could also possibly weaken the target ' s muscles , draining their strength , though this effect could be resisted . The spell had a special effect on undead creatures . Undead touched suffered no damage or strength loss , but they could flee in terror for a short time in the spell overcame their will . The sundering version of the spell created a ghostly skeleton hand around a creature . The hand could by will of the caster attack the creature with necrotic energy and shortly hindering its ability to regain health as it clung on to it . A undead creature struck by the hand would have disadvantage on its attacks against the caster . History . The Netherese arcanist Veridon , ruler of Lathery , was given the credit for the creation of this spell . He introduced it in 3396 NY ( −463 DR ) under the name " Veridon ' s chiller " . It later became known simply as " chill touch " . " Chill touch " was a rare spell in Faerûn in the 1360s DR .
Tzar - Su Tzar - Su was a malicious spirit in Shou Lung in 1358 DR . History . In 1358 DR , Tzar - Su unleashed a gorgon he had created from the Qui Ren family ' s plowing ox inside the House of Qui Ren . He unleashed the monster because he was offended he not personally been invited to the inn ( he was a spirit who took offense at all manner of slights , real and imagined ) . However , some adventurers and the wu jen Ko Ho San were on hand to deal with the gorgon and Tzar - Su .
Iados Iados was a tiefling warrior and a companion of the dragonborn paladin Thava . He was an old friend of the monk Kwan Shang - Li and joined forces with him to defeat Caelynna and recover several rare tomes belonging to the Standing Tree Monastery . Appearance . Iados had dark red skin , large horns that he could use as a weapon , and a tail . He had shoulder length hair . Equipment . Iados used a sword and shield .
Trollstooth Run Trollstooth Run was one of the watercourses of the Esmelflow in Amn . Description . This stream was named for the large amount of teeth and bones from troll s and other creatures that are found within its waters , resulting from many battles that took place in the area . These sharp teeth and bones make the stream dangerous for wading in without footwear . Geography . This creek began in the Qadim Hills and served as the eastern branch of upper river Khalleshyr .
Laughing Goblin Inn The Laughing Goblin Inn was not necessarily Phlan ' s fanciest inn , but the inn was definitely Phlan ' s busiest . History . One busy night in 1340 DR , Ren o ' the Blade challenged three female human fighter s to lift and carry a serving tray from their table to the bar , but the tray turned out to be an old heavy shield and the ranger tricked Salen , Jensena , and Gwen out of a bagful of gold . Later , Ren stopped working at the Laughing Goblin Inn when he was sent to Sokol Keep on Thorn Island out in the Bay of Phlan with his friends , Shal Bal of Cormyr and Tarl Desanea of Vaasa . Geography . The inn was located in the city of Phlan , which was on the northwestern coast of the Moonsea . The inn was located in the heart of the town in the civilized portion that was not over run by evil humanoid monsters like kobold s , goblin s , and orc s . Structure . Outside the inn , a stable was located to cover travelers ' horses and above the stable was a loft used by Ren , the barkeeper . Interior . The double doors entered into the great room of the tavern . The room had a bar , many round tables , a pantry for storage , a doorway to the kitchen , and stairs leading upwards to the rooms above the tavern . Many patrons believe the inn offered safe , if a bit overpriced , lodging . At one end of the tavern , a great round slab from a gigantic pine hung on the wall which was used for knife / dagger throwing contests .
Horroodissomoth Xorlarrin Horroodissomoth Xorlarrin was the house wizard and patron ( to Matron Mother Zeerith Q ' Xorlarrin ) of House Xorlarrin in 1372 DR . He was killed during the Spellplague . Description . He appeared very old , but that was rumored to be due to a magical experiment gone wrong . History . Horroodissomoth was the leader of a council of mages that governed the magical academy of Sorcere in 1370 DR . He was second only to the Archmage of Menzoberranzan , Gromph Baenre . Horroodissomoth was later driven insane by the Spellplague . He was killed by his own delayed - blast " fireball " , which he had placed in his vest pocket .
Isle of One Thousand Pines The Isle of One Thousand Pines was one of the Outer Isles of Wa in Kara - Tur . It was considered part of Jasuga Province . It was a densely forested place , hence its name . The island was the site of a prison colony for Wa , until the prisoners were relocated to Ibhei , a larger island . The prison was abandoned and left to fall to ruins . Kazuo Tokuri was the last prisoner to be held on the Isle . He was nephew to the former shogun , Matasuuri Shogoro , and had been framed for planning a coup . He died there , and his spirit was said to still linger in the ruins of the prison by 1357 DR .
Yemere Yemere was a steel dragon who lived in the disguise of a young windsoul genasi in Akanûl . He was a participant in the draconic game of Xorvintaal and was allied with the gray dragon Vairshekellabex . Yemere travelled with Aoth Fezim ' s expedition into the Akanapeaks to kill Vairshekellabex . He charmed a young stormsoul genasi named Son - liin and forced her to take actions to harm the expedition . One night , Gaedynn Ulraes remained awake all night and followed Son - liin to her rendezvous with Yemere where he attacked the dragon . Yemere nearly defeated Gaedynn but Aoth heard the fighting and brought his genasi allies and together they killed Yemere .
Nym ( Icewind Dale ) Nym is an unscrupulous drow trader who appears in both Icewind Dale and Icewind Dale II . He often sells some of the best items in both games . Nym indirectly caused the fall of both the Fortress of the Severed Hand and Dorn ' s Deep by stealing the elven and dwarven magical items from Dorn ' s Deep and then selling them to the goblinoid armies that proceeded to sack them both . The elves of the Severed Hand blamed the Dwarves of Dorn ' s Deep for the fact that the goblinoids had the items , since they were all from Dorn ' s Deep ' s treasury and haughtily ignored the Dwarves pleas of innocence . Divided , the two realms both fell to their respective goblinoid assaults and caused the bitterness between the elves and dwarves of the Spine of the World and Frozenfar that exists to this day . That such an act could cause such far - reaching devastation speaks nothing of the drow ' s utter lack of moral fibre . Nym is not above haggling , though usually only when faced with the prospect of being attacked by powerful and wealthy adventurers who would not only cost him business , but also possibly his life . However , to avoid these kinds of situations , Nym carries a collection of magical items to rival that of a certain Jarlaxle . Several powerful paladin s have heard of Nym ' s evil actions and have vowed to put an end to it , hounding him through the Underdark and Frozenfar where he does most of his business , but Nym always manages to find a way to elude or defeat them . Nym is capable as a warrior , dabbles in enchantment and is as charming as they come , managing to allay the suspiscions of a camp full of escaped svirfneblin slaves who have a terrible fear of the drow pursuing them , but above all , he is a trader . His only goal in life is to accumulate wealth and he is highly proficient at doing just that .
Universal spell Universal spells were spells not associated with any school , though they were sometimes collectively called the school of universal magic . Only a small number of spells fit this description , including " permanency " , " prestidigitation " , and " wish " . They could be learned by all wizards , no matter their specialization . Universal province . Universal spells were distinct from the much larger number of spells belonging to the universal province in the Zakhara n system of dividing spells into elemental provinces rather than the eight commonly recognized schools .
Krakentua ( Isle of Gargantuas ) " The krakentua " was the krakentua ruler of the Isle of Gargantuas in the Outer Isles of Wa in the mid – 14th century DR . History . Around Wa Year 1765 ( 1347 DR ) , the krakentua had a titanic battle with more powerful spirits of the ocean . Badly wounded , he escaped to the Isle of Gargantuas to heal and recuperate . There , he contented himself with watching the insectoid and reptilian gargantua s in their never - ending conflicts , and planning what next he would do . In time , he managed to assert his control over the gargantuan creatures living on the isle , and installed himself as ruler of the Isle of Gargantuas . In Wa Year 1775 ( 1357 DR ) , the krakentua was approached in a dream by Shiz - ti , a powerful wu jen who dominated Paikai . Shiz - ti offered all the islands in the south of Wa for the krakentua to rule in exchange for the krakentua ' s help . The krakentua agreed but on a tentative basis and waited for further details about Shiz - ti ' s plot . Activities . The krakentua had developed a plan to recruit and train an army of gargantua s and attack southern Wa , but was unsure if he should proceed alone or wait to hear Shiz - ti ' s scheme . Personality . The krakentua was intelligent , but an unquenchable desire for destruction and power .
Arambar ( energy ) Arambar was a kind of ambient energy that enveloped the atmosphere of the world of Abeir , changing the color of the sky from blue to steel - colored . Abeirans called this phenomenon the " Steelsky " . Uses . A few Abeiran dragon s inhaled arambar in a complicated ritual before their sleep in hopes of gaining insights into current or past events in a specific area of knowledge . This process was not reliable , however , and most of the time the dragons who performed the ritual learned nothing . In a few and rare instances , dragons failed to wake up again , and in time faded to a wraith - like form called rathrea , gaining the ability to predict the future . As of 1479 DR , the Empress Dragon Gauwervyndhal was known for forcing her suzerains to perform the ritual on her behalf . Arambar had other uses as well , such as its ability to grant temporary precognitive powers . History . The arambar began to exist on Abeir not long after the death of the primordial Arambar , and many believed this energy came from its corpse , hence the name . In 1385 DR , when the Spellplague sent the continent of Laerakond to the world of Toril , the arambar suffusing the land was so strong that it changed the portion of the Torilian sky over Laerakond from blue to steel - colored . The " Steelsky " persisted even a century after , as in 1479 DR the sky above Returned Abeir was still the color of steel .
Nezrebe Nezrebe , the White Knight , was a mortal servant of Yeenoghu often proclaimed as his " exarch " , though this was in fact a misnomer since exarchs were divine in nature . Nezrebe stood about nine feet tall and was covered in whitish fur that blackened near the armpits and groin . He wielded a powerful bastard sword , " Winnower " as his weapon of choice . Though Nezrebe was physically powerful , he was consumed by , which only the will of his master staved off . This caused Nezrebe to be even more fanatically loyal to Yeenoghu .
Night ' s jambiya Night ' s jambiya was a spell unique to Zakhara , the Land of Fate . Effects . This spell cloaked a jambiya , or any other form of dagger , in a shroud of impenetrable shadow . The weapon was concealed though a darkened area could still be seen . If thrown , the jambiya was nearly impossible to dodge . Once the spell was cast the jambiya needed to be thrown within one minute or the spell would fade away . A wizard could cast this spell on a dagger and then hand it to someone else to throw , but they still needed to throw the weapon before the spell ran out . The jambiya could not be used in melee combat while the spell was active . Components . This spell required any form of dagger to cast .
Therzt Therzt , known simply as the Chosen of Ghaunadaur , was a male drow Chosen of Ghaunadaur in Neverwinter . History . In 1484 DR , he was responsible for the transformation of the Blacklake into sludge . However , an adventurer tasked with purifying the lake discovered and defeated him . Therzt somehow reappeared as captive of the Red Wizards of Thay , in Doomvault . When freed by adventurers working for the Thayan Resurrection , he began babbling that he needed to die for his weakness and cast an Acid arrow spell on himself , dying as he proclaimed his devotion to Ghaunadaur .
Fatula Chupa Fatula Chupa , or the City of Monasteries , was a city located in the mountains of what was once the Kingdom of Guge . Location . Located deep within the mountains on the Katakoro Plateau , this city was almost hidden to those who were not looking for it . Description . Fatula Chupa ' s square , white - washed buildings appeared to blend in with the mountains surrounding them . Buildings were constructed wherever enough space could be found , resulting in structures creeping up the very sides of the mountains and the slopes of Fatu Pass . No walls surrounded the city as the inhabitants relied upon the natural barriers provided by the mountains for protection . Many of the buildings were in ruins , having been abandoned for ages , or because of death and misfortune . These ruins were scattered haphazardly throughout the valley , and contrasted with the bright colors of the newer monasteries . Inhabitants . Due to belief that the surrounding mountains and pass were sacred , every branch of the Path had a monastery located in Fatula Chupa . The differences in doctrine between these branches had resulted violence between these groups , and each monetary had sohei and monks to guard it . Alliances between the groups attempted to prevent all out warfare in the city .
Sahu Sahu was a large island in the Crowded Sea to the southwest of Afyal . Geography . Like in other places in the Ruined Kingdoms area of Zakhara , ancient ruins dotted the jungles and mountains , which were left here by two fallen empires : the worshipers of Thasmudyan of old and , following it , the New Dynasty of the Necromancer Kings . Many dark secrets and dangers to would - be adventurers hid in land and buildings . History . Sahu was also called the " Isle of Serenity " . " Sahu " itself was a word in the dead language of Kadari and can be loosely translated as " Serene Eternity " , meaning nothing else but " death " . Notable locations . Two places of modern habitation , the villages of Misbahd and Jinutt , were located on the island ' s northern shore . The inner part of the island consisted of a wooded plateau with a mountain range called the Vishap ' s Spine along the center .
Mystic transfer Mystic transfer was an evocation spell that allowed the caster to receive the effect of a cast spell from another priest of the same religion and redirect it , thus greatly extending the range of the transferred spell . Effects . " Mystic transfer " took one minute to cast and for the next nine minutes the caster could be the target of spells from one or more priests of the same religion . Instead of experiencing the effects of a spell , " mystic transfer " channeled the spell into the receiver who could then immediately pick a new target . If the new target was another priest with an active " mystic transfer " aura , then that priest received the spell , and so on in rapid bucket - brigade fashion until the last priest chose a normal target . The effect of the transferred spell was as if the original caster was standing at the end of the chain , i . e . , if a 10th - level priest cast " flame strike " 60 yd ( 27 . 4 m ) away at a 3rd - level priest wrapped in " mystic transfer " , the 3rd - level priest could then direct the " flame strike " at any target within 60 yd and it would hit as if cast by a 10th - level priest . The receiving priest had to be within the maximum range of the original caster and be specifically targeted by the original caster — a priest using " mystic transfer " could not intercept a spell that did not target him or her . The caster of " mystic transfer " did not have to concentrate to keep it active but could not perform any significant tasks while receiving or transferring spells . Components . Only verbal and somatic components were required to cast this spell .
Dyon G ' ennivalz Dyon G ' ennivalz was the name of a drow city known by the illithid Yharaskrik when it was young . In 1366 DR , Yharaskrik mentioned it when questioning Kimmuriel Oblodra as to where he hailed from , though he actually came from Menzoberranzan .
Warlock ( moorhound ) Warlock was a large , strong moorhound owned by Earl Blackstone . In 1365 DR , Currag Blackstone set Warlock and the pack of moorhounds on an old man who had approached the gate of the manor . With a spoken command , the man was able to stop the pack of moorhounds and with another , they fled , inexplicably jumping a 20 ' ( 6 . 1m ) palisade .
Gorar al - Aksar Gorar al - Aksar was a famous barber and owner of the Barber Shop of Gorar al - Aksar in the Grand Bazaar of Huzuz . Personality . To say Gorar was popular was an understatement . Even his rival barbers loved him . Activities . This singing barber enjoyed providing customers with horoscope readings , even if they did not want them . His storytelling abilities were renowned , often drawing listeners to his shop . Possessions . Gorar owned a smoking " efreeti bottle " that he kept on display in his shop . History . Gorar was a fixture of the Grand Bazaar for over 40 years .
Steploe Nestletoe Steploe Nestletoe was a halfling member of the Cellarers ' & Plumbers ' Guild in Undermountain in 1479 DR . History . In 1479 DR , he was with his crew in the city ' s sewers when their lights suddenly went dark and he was struck on the head . Steploe woke up in Undermountain as a prisoner of the goblin and kobold followers of the mad half - elf mercenary Zarr . However , he believed he knew of a sure escape and he could learn something from this experience . Personality . Steploe was an eternal optimist .