Shartuul ' s Transporter ( event ) The Legion Ring ( also called the " Shartuul ' s Transporter " ) event is a solo - event taking place in Western Blade ' s Edge Mountains , near , The event was introduced in Patch 2 . 1 and requires or higher reputation with Ogri ' la . During the event , the player does not control his or her character , but instead controls a single " demon pet " with a variety of abilities . The player ' s character spends the entirety of the event disabled , while the player controls this demon pet from a third - person point of view , a la Mind Control . The event consists of three " phases " or battles , each of which places the player in control of a different demon . Each phase has a variety of objectives and mobs to battle , but generally , the idea is to defeat your enemies without letting your demon perish . Other players are not able to assist in this event . Mobs are marked friendly to anyone other than the player currently completing the event . As of Patch 3 . 0 . 2 , completion of the event awards 3x in addition to the other previous loot items . However , 2x are received instead when dropped as the loot item and is a known bug . Starting the Event . To access the event , a player must first obtain reputation with Ogri ' la . Once honored , a new quest will become available , . Creating the portal consumes one and lasts 3 minutes . Upon completion of , the player will receive a . This opens up the daily quest , which has a reward that has a chance of containing a new or a . Five fragments can be used to create a complete darkrune . Once a is obtained , it can be turned in to Gahk in Ogri ' la to receive . Note that the is unique but separate , so that one might carry a , a plain , and as many as five , all at once . To start the event , use the while standing near Shartuul ' s Transporter . If another player has recently ended an attempt ( either by completing or by failing ) , the Felguard Degrader will respawn immediately , but you will have to wait briefly until he starts moving before you can begin . Controls . As of Patch 2 . 3 , the controls for the various demons appear directly on your main action bar . Previously , they would appear as a pet ' s action bar . Known Bugs . The event can bug out for an unknown reason . Bugs include : First Demon . The first demon you control is the Felguard Degrader . Abilities . His normal attacks deal ~ 1000 - 1500 per hit and helps if the mortal strike doesn ' t kill the target . Opponents . Two types of mobs will be summoned throughout the stage : Second Demon . The second demon you control is the Doomguard Punisher . Third Demon . The third demon you control is the Shivan Assassin . Forms . This demon has three different aspects , similar to a Warrior ' s stances , that can be swapped into and out of throughout the fight . All forms cost no mana and have a small ( 2 second ) delay while switching ( but can be cast on the move and are not interruptable save for being stunned ) and have four unique abilities to each . The specific form abilities are listed below . Note : There is a 10 second cooldown on form changes and a 30 second cooldown per form . Use caution when changing forms when a boss is about to use an ability . All Aspects . Chaos Strike - 2 . 5 Second Cast - 15 second cooldown - Requires 2x - Deals very high damage along with : Using a Death Blast and Shadow Nova after a Chaos Strike which caused the weakness effect will heal your demon for quite a lot . Reapplying Siphon Life and casting Death Blast in short order will essentially heal your demon to full . Casting Chaos Strike will buff your demon with Chaos Form for 30 seconds , giving you spell haste and + 300 % damage . Aspect of the Flame . Patch 3 . 0 . 2 Bug . Introduced with Patch 3 . 0 . 2 , the Flame Buffet ability is bugged causing Pyroblasts to do less damage once it goes over 6 stacks . Until this is fixed , be sure to stack it to 6 , let it run out and repeat . Strategy . Note : Leaving the area marked off by the yellow tethers will cause your demon to be thrown back into the ring and can cause potential issues with the event . Do not leave the ring . Demon 1 : Phase 1 . You start the event controlling the Felguard Degrader patrolling around the transporter . This is fairly simple phase . The goal is to break through the barrier on the portal , which causes the boss of this phase to spawn . There is a time limit to the phase , so if you don ' t Smash Shield soon after it is up each time you ' ll forfeit the event . As soon as you have control of the demon , use Smash Shield right away and watch the cooldown of this closely throughout the fight to ensure you always use it right away . For this phase , all minor creatures despawn when the boss spawns , so using Smash Shield is a higher priority than finishing off a creature that might be attacking you . Most creatures will die to one Mortal Strike or a strike plus a swing . Note that your special attacks do not also cause you to auto - attack — if Mortal Strike doesn ' t finish a Felhound Defenders or Fel Imp Defender off , right - click on it to swing . Mortal Strike is on a very short cooldown so don ' t be shy about using it whenever it is up . Single target the Felhounds that spawn by using your auto - attack and Mortal Strike until an Imp spawns and starts to attack you . You will then want to drag any Felhound that are on you towards the Imp so when you Chaos Charge the Imp , the Felhounds also die . Finish off any leftover Imps / Felhounds with a Might Whirlwind or Mortal Strike . If you get low on health , wait until many Felhounds are surrounding you and use your Absorb Life . Demon 1 : Phase 2 ( Boss ) . The Doomguard Punisher will come out of the portal once it reaches 0 % and all minor demons will despawn . Use Mortal Strike on the boss every time its up . You should not need to use Mighty Whirlwind at all . When the boss starts casting Fel Flames , use Terrifying Roar followed shortly by Chaos Charge . There is a small chance the boss will resist your Fear and if he ' s using Fel Flames , it will be lethal unless your demon is near full health . If this happens , you need to run as far away as quick as possible or use your Absorb Life skill . Upon defeating this boss you will receive 100 reputation with Ogri ' la . Demon 2 : Phase 1 . Now you have control over the Doomguard Punisher and this is where it starts to get difficult . This phase starts with a small number of Gan ' arg Underlings . They don ' t deal very much damage on their own but they have a nasty channeled ability which spawns a Portable Fel Cannon that has very low hit points and deals very high damage to you if left alive . The cast time on spawning a Fel Cannon is approx . 6 – 8 seconds and they will run off a short distance ( thus stopping their attacks of you ) to spawn one , so pay close attention to them . If a Gan ' arg begins summoning a Fel Cannon , that should be your immediate priority . Unless they are at 10 % or under ( and thus can be killed with one " Punishing Blow " swing , your best bet is to interrupt the cast somehow . If there are mobs around you , use the Super Jump ability to stun the mobs near you and interrupt your target as you land . While the nearby target is stunned , " Punishing Blow " for big damage then try to run over to the previously stunned mobs for another " Punishing Blow " with bonus damage if the stun lasts long enough . If there aren ' t creatures around you during a Fel Cannon summoning , or Super Jump is on cooldown , use Throw Axe to interrupt or Consume Essence to kill him at low HP . After 3 waves of Gan ' arg Underlings ( 8 total ) , a large Mo ' arg Tormenter will spawn along with 4 Gan ' args around him and 3 more not near him . Mo ' args are top priority during these waves due to their high damage Acid Geyser ability . When these spawns , immediately use Throw Axe on the Mo ' arg and get a Mortal Strike in . Start to run away and once the Axe Throw stun wears off , Super Jump onto the Mo ' arg ( stunning all the Gan ' arg Underlings on the take off ) . This should allow you enough time to finish him off with Mortal Strike . Once the Mo ' arg is dead , use Fel Flames while backing up to finish off all the Gan ' arg underlings . Once thing to note here is that the Gan ' arg Underlings have an ability which will make the Mo ' arg invulnerable . If one starts casting this , you need to use Consume Essence on the Gan ' arg whom is casting or stun him via Throw Axe or Super Jump . Be sure to watch for any Gan ' arg Underlings starting to summon Fel Cannons and be sure to Consume Essence whenever it is available . After 3 waves of Mo ' args , 2 more Gan ' arg Underlings will spawn which means the boss is about to come out . Use Consume Essence on the first and kill it right away . Keep the second one alive during the boss fight to Consume Essence on whenever it comes up again . Demon 2 : Phase 2 ( Boss ) . When the Shivan Assassin spawns , open up with an Axe Throw and Mortal Strike . The object of this boss is to keep her stunned as much as possible . Once the Axe Throw stun wears off , get some distance and Super Jump followed by 2 Mortal Strikes . Keep using the Axe Throw / Mortal Strike / Super Jump / 2x Mortal Strike cycle until the boss is defeated . Note : There has been a known bug with defeating this boss away from the transporter so try your best to ensure she is defeated near it . Upon defeating the Shivan Assassin you will receive 200 ( 100 x 2 ) reputation with Ogri ' la . Demon 3 : Phase 1 ( Boss 1 ) . Now you have control of the third and final demon , the Shivan Assassin . There is no ' trash ' to fight for this demon . Instead you fight three bosses in a row . The first boss ( Eye of Shartuul ) is not too difficult , it melees for around 18k and has 4 abilities : Start out this boss in Aspect of Shadow . Once the boss becomes active and starts moving towards you , cast Siphon Life and Shadow Nova ( within range of him ) . You should then stay in Aspect of the Shadow casting your Shadow Nova near the boss whenever it is up . Once you have around 5 seconds left on your Siphon Life cooldown , cast Death Blast to consume the current Siphon Life debuff then reapply it . Note : Be sure to wait for the old Siphon Life to be removed , if your Death Blast misses or you cast Siphon Life too early , you will end up wasting possible damage or even worse , not having Siphon Life up . Every so often , the boss will cast Dark Glare which is indicated by a raid emote in the middle of the screen ( " " The Eye of Shartuul focuses intently ! " " ) . When you see this , you need to switch into Aspect of Ice and use Iceblock once Dark Glare is almost done casting . Using it too early will cause the Ice Block to wear off before Dark Glare is casted . Once you reflect the damage , cast an Iceblast then switch back into Aspect of Shadow and repeat . Upon Eye of Shartuul ' s death , you will receive 500 reputation with Ogri ' la . Demon 3 : Phase 2 ( Boss 2 ) . The second boss , Dreadmaw , is a large demon dog who is by far the easiest boss . He hits very hard in melee and has two abilities : This boss must be kited at all times and should never reach you in melee range . Start out the fight in Aspect of Shadow and apply Siphon Life / Shadow Nova and switch into Aspect of the Flame . While in Aspect of the Flame , you will move well faster than the boss . Keep Flame Buffet up ( only to 6 stacks though due to the bug ) and Pyroblast whenever possible . Whenever he Charges you , cleanse the debuff using Cleansing Flame and switch into Aspect of the Shadow . Cast Death Blast to consume the Siphon Life and heal you , then reapply Siphon Life on him . Switch back into Aspect of the Flame . If done correctly , you should end the fight with very close to 100 % life . As of Patch 3 . 2 , the Dreadmaw fight is bugged and extremely difficult . Cleansing Flame will not dispel his debuff , making the fight almost impossible . The only way to defeat Dreadmaw is to collect a large number of and use Chaos Strike very often . A combination of Chaos Strike and then Siphon Life , Death Blast , and Shadow Nova will allow you to defeat him quickly , while maintaining high health for the final boss . Upon Dreadmaw ' s death , you will receive 500 reputation with Ogri ' la . Demon 3 : Phase 3 ( Final Boss ) . This fight involves fighting Shartuul himself as well as numerous Eye Tentacles ( think C ' Thun ) . The tentacles will Mind Flay you and other players nearby ( this was originally intended to stop other players assisting against Shartuul ) for 7 . 5k a tick . In the middle of the transporter you are safe from the tentacles . Shartuul melees for around 10k and has the following abilities : Be aware that Magnetic Pull / Blink can throw your Assassin into the transporter wall making you unable to move . Shartuul will most likely start evading when you use Ice Block on his first Incinerate because he can ' t reach you with spell nor melee attacks . There is a small chance of saving yourself by using Ice Leap , jumping back into the direction you came from . Avoid this at all costs , because you will lose your precious Darkrune . Start off the fight in a corner of the area and in Aspect of the Shadow . Apply Siphon Life at the start and use Shadow Nova to kill the Eye Tentacles and switch into Aspect of the Flame . Start to stack Flame Buffets ( up to 6 due to bug ) while also weaving Pyroblasts inbetween . Use Cleansing Flame on any debuffs he puts on you , especially the Immolate . Either he will use Magnetic Pull or Incinerate ( which is always casted after an Immolate ) after a bit of time . If he uses Magnetic Pull , you should switch into Aspect of the Shadow and use Death Blast to consume your Siphon Life and reapply it afterwards . You can also use Shadow Nova to kill any Eye Tentacles that have spawned and / or hit Shartuul with it for extra healing . Switch back into Aspect of the Flame and continue casting Pyroblast / Flame Buffet and cleansing any debuffs . If you are standing in a corner you should only be hit by 1 or 2 Mind Flays at a time so killing the Eye Tentacles is not a priority . If he spawns Eye Tentacles right after you switch out of Aspect of the Shadow , you can move into the center of the transporter to not be hit by any Mind Flays until he does a Magnetic Pull or Incinerate . If he casts Incinerate , which is denoted by a raid warning and is preceded by an Immolate , you need to switch into Aspect of the Ice and use Ice Block once his cast is near complete ( using it too early will end the Ice Block effect before the Incinerate hits you ) . You should then switch into Aspect of the Shadow and use Death Blast / Siphon Life / Shadow Nova . Switch back into Aspect of the Flame and continue casting Pyroblast / Flame Buffet and cleansing any debuffs . If you become low on health , remember to use your Chaos Strike for max healing . After Shartuul is defeated ( he commits suicide at 1 health point remaining , he does that after he finishs his cast , you can ' t kill him yourself ) , your demon will die and you will regain control back over your normal character . The Eye Tentacles will die when Shartuul dies . Upon Shartuul ' s death , you will receive 750 reputation with Ogri ' la and he will be lootable with the chance to drop the following items :