naist-nlp/zeshel huggingface dataset:
Decumus Scotti Decumus Scotti is a fictional character created by the author Waughin Jarth . Scotti was a cowardly man who worked as a clerk at the Atrius Building Commission until 3E 397 , and later for Lord Vanech ' s Building Commission . He is the protagonist in the A Dance in Fire and The Argonian Account novel series . Waughin Jarth claimed that Scotti was based on a real person , with their name changed . Jarth also claimed that a third story featuring Scotti is nearly complete . Background . A Dance in Fire . After being let go from the Atrius Building Commission in Cyrodiil at the beginning of the novels , Scotti receives a badly written letter from his former business colleague , Liodus Jurus that urges him to travel to Valenwood with blank contracts and timber to bid on the reconstruction efforts following a recent war with the Khajiit . His wagon is ambushed by Khajiit " en route " and the contracts destroyed . Scotti arrives in Valenwood to find his contact has moved on , and Scotti follows a trail of notes and skirmishes of the Five Year War / War of the Blue Divide to a fellow clerk named Reglius who Jurus also invited down , who claimed Jurus was is dead . He ultimately dies himself and Scotti takes his contracts from Lord Vanech before meeting Jurus again . The two arrange for Scotti to negotiate contracts with the Silvenar , and Scotti gets Lord Vanech ' s contracts signed and returns with them to Cyrodiil . This begins a bidding war between the two building commissions , both of which trying to bribe Scotti into giving them the contracts . These were ultimately won by Lord Vanech , after the unfortunate and sudden death of Lord Atrius , which Scotti suspects was the work of the Dark Brotherhood . The contracts were celebrated by a banquet of meats sent by the Silvenar , which were the bodies of the other building commissioners left behind in Valenwood . The Argonian Account . Following Scotti ' s success in Valenwood , Lord Vanech sends him to supervise and overhaul the company ' s failing infrastructure projects in Black Marsh . Instead of meeting the Commission ' s contacts in Gideon , Scotti ends up in a small village called Hixnoag , far from Imperial domains . Here he is taken captive before falling into the river and being found by an Argonian rafter , who takes him through Black Marsh , whereupon Scotti promptly leaves and reports on the sorry state of Imperial holdings in the province to various stakeholders . They are all horrified and provide him with lots of money to fix the problems , which Scotti embezzles and does nothing . Meanwhile , without any outside interference , natural trade resumes in Black Marsh , improving results for all concerned .
Arthosiis Arthosiis is a Dragon Priest found in the Exile ' s Barrow . History . Arthosiis was originally from Skyrim , though he , the dragon he served , and their followers , were banished from the province for unknown reasons . He later led an expedition , and with the dragon ' s help , carved Exile ' s Barrow from a mountain in Wrothgar . After the dragon ' s death , he and his followers sealed themselves in the tomb , and Arthosiis committed suicide . They were later awoken by Narsis Dren in 2E 582 , and Arthosiis was reborn as an undead dragon priest . Interactions . Draugr Dilemma . After solving the puzzle and entering the main burial chamber , Arthosiis will rise from a sarcophagus at the end of the room . After attacking or being detected by him , he will initiate combat with you . Once he is defeated , you and Narsis Dren can enter the treasure vault . Combat . As a dragon priest , Arthosiis is considerably powerful , and is the only boss found in Exile ' s Barrow , making him the most powerful enemy in the tomb . He uses a combination of shock and frost attacks . At long range , Arthosiis will use lightning , and can teleport to you using a lightning spell that covers a large circumference . With frost , he will cast another circular spell , which will stay on the floor for around 10 seconds , and deal a significant amount of damage .
Automated Defense Automated Defence is an item set in . It was introduced in Update 14 , with the introduction of . It is a Medium Armor set acquired during the Halls of Fabrication . Set Bonuses . ( 2 ) Max Health ( 3 ) Gain Minor Aegis at all times , reducing your damage taken from Dungeon and Trial Monsters by 5 % ( 4 ) Healing Taken ( 5 ) When you use an Ultimate ability , you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds , reducing your damage taken from Dungeon and Trial Monsters by 15 % . Acquisition . This set is acquired during the Halls of Fabrication trial .
Redas Dalvilu Redas Dalvilu is a Dunmer herder who resides in his home in the small village of Bleaker ' s Way north of the Imperial City . Interactions . Mephala . After gathering the nightshade and being at at least level 15 , walk up to Mephala ' s statue and activate it to offer the nightshade and she will speak . She speaks of Bleaker ' s Way , a quiet town with its Dunmer and Nord villagers living together peacefully — Mephala wishes that changed . She wants the Hero to murder the heads of both families and leave evidence that implicates the other family murdered them .
Azura ' s Coast ( Morrowind ) Azura ' s Coast is the long , rugged and mostly uninhabited coastline region of Vvardenfell ' s east and southeast , including all the islands . It is a wet and rocky area devoid of trees ; only low - lying and hardy vegetation is able to exist here . The location is named after Azura , a Daedric Prince . History . The area , historically uninhabited , has seen a drastic increase in population since the opening of Vvardenfell . Most of Azura ' s Coast falls within the jurisdiction of House Telvanni , and they have established several settlements . These include Tel Branora to the south , Tel Aruhn , Tel Fyr , the house seat of Sadrith Mora , within Zafirbel Bay , and Tel Mora , near the junction of Azura ' s Coast and the greater Sheogorad archipelago . Creatures . The following creatures can be found here : Characters . The numbers after the characters indicate the grid location where they can be located , as listed by .
Rana ( Oblivion ) Rana is an Argonian Lieutenant of the Blackwood Company in Leyawiin . Her duties are primarily administrative and she is kept busy in the Leyawiin barracks . She is one of the members defending the building in the last confrontation with the Fighters Guild . She wears armor leveled to the Hero . Interactions . The Hist . Furious with the Blackwood Company ' s vile illegal activities , Modryn Oreyn sends the Hero into their base to defeat Ja ' Fazir and destroy the dangerously powerful Hist .
Redoran Hortator Redoran Hortator is a quest available in . Walkthrough . The quest begins when the Nerevarine returns to Nibani Maesa after speaking to Azura at the conclusion of the previous quest . She will indicate that the Redoran councilors can be found in Ald ' ruhn . In Ald ' ruhn , the Nerevarine will go to Under - Skar to find the councilors . The first person met in the Council Hall Entrance is Neminda , who will advise to speak with Athyn Sarethi and give the book " Red Book of 3E 426 " which lists the name of all councilors and their location . Athyn Sarethi . Athyn Sarethi , a council member of the Great House of Redoran , can be found in the Sarethi Manor in the Manor district of Ald ' ruhn . To gain his support , the Nerevarine must rescue his son , Varvur Sarethi , from the Venim Manor and return him to his father ( provided the Nerevarine has not already done so during the House Redoran quest line ) . Varvur is incarcerated in a room with a locked door , hidden behind a tapestry . The key is on a bench with a note , taking the key will cause the guards to attack the Nerevarine . Once Varvur has been returned , Athyn Sarethi will grant his support and speak to the Nerevarine about the other Council members Redoran Council Members . Having gained the vote of Athyn Sarethi the Nerevarine must then obtain the other votes from the other members of the Redoran Council . This can be accomplished simply by talking to them inside their Manor ' s within Ald ' ruhn ( apart from Brara Morvayn , who can be found in the Ald ' ruhn Council Hall ) . The Council members include Miner Arobar , Garisa Llethri , Hlaren Ramoran and Brara Morvayn . Duel with Bolvyn Venim . Once the other Council Members have been spoken to , the Nerevarine must , then , speak to Bolvyn Venim , Archmaster of the House of Redoran . Venim , however , will refuse to give his support to the Nerevarine and instead challenges them to a duel . The duel itself is held in the Arena in Vivec City . Venim is a tough opponent , wielding a Daedric Dai - katana and wearing ( mostly ) ebony armor . Following the defeat of Bolvyn Venim , the Nerevarine must return to Athyn Sarethi to be named Hortator of House Redoran and receive the Ring of the Hortator . Sarethi will also give the Nerevarine a sealed package containing a note from the Archcanon .
Count ' s Correspondence Content . Dearest Uncle , I ' m not sure why I continue to write to you . I know you ' re gone . That you can ' t read my words and respond in kind . I certainly never send the letters . In fact , the box I keep them in is nearly full . Whatever the reason , writing my thoughts as though I ' m talking to you calms me and helps me think through the problems of the day . And , oh , dear Uncle , do we have problems ! I ' ve told you at length about the vile and hateful Fortunata ap Dugal . Damn the woman , but she ' s a pox upon the Gold Coast ! It ' s all I can do to keep her greedy claws from snatching Kvatch and devouring it whole . She ' s already ruined Anvil . I refuse to allow her to do the same thing here . And , I suppose , that ' s the reason for our latest correspondence . I just wish that I could benefit one more time from your wisdom and experience . I have decided to appeal to the lesser of two evils in order to save our beloved city . I never expected to consider the Dark Brotherhood to be a lesser evil , but that ' s the times we ' re living in . I ' ve gathered all of the components necessary to conduct the foul ritual . I ' m not looking forward to performing this gruesome ceremony , but I know of no other way to employ the services of these assassins . Uncle , do not be disappointed in me . I can truly claim that Fortunata has left me no alternative . With any luck , the next time I write to you , it will be to tell you that Kvatch is safe again . I miss you , Uncle , every day . Carolus
Arniel ' s Shade Arniel ' s Shade is a ghost of the College of Winterhold mage Arniel Gane , who was destroyed or possibly transported to another plane at the conclusion of the quest " Arniel ' s Endeavor . " The Dragonborn will witness this unexpected occurrence , when given the spell to summon the apparition , which is called Summon Arniel ' s Shade . The spirit appears just as Gane himself did the last time the Dragonborn saw him in person , except that the robes he ' s wearing include a hood . He is summoned by a two - handed Conjuration spell that requires no Magicka , and he remains with the Dragonborn as an ally for sixty seconds . The ghost will engage any nearby enemies ( including dragons ) , and he moves aggressively around the combat area attacking with a continuous lightning stream that appears to be a stronger version of the Sparks spell : it may be true that this is the only method of attack he makes use of . Arniel ' s Shade , from the time he is summoned to the time he vanishes , certainly appears to be beyond injury of any kind , and elsewhere this has been attributed to his ghostly nature . It ' s possible that he has never been observed on his hands and knees in a nearly incapacitated state , as has been the case with numerous other followers over time ; furthermore , it is also possible that he has never been dispatched by an opponent before the spell ' s sixty seconds of time has expired . However , when not in combat and following the Dragonborn Arniel ' s Shade can be heard gasping or perhaps retching from time to time , as if in pain or suffering . The Dragonborn , if close enough , is given the prompt to talk to the spirit when not in combat , but he does not respond to this and no dialogue options are available . Consequently , just like a summoned Atronach but unlike a genuine follower , Arniel ' s Shade can ' t really be interacted with , insofar as he cannot be asked to wait someplace , or carry some of the Dragonborn ' s extra weapons or gear . However , while the Dragonborn can ' t interact with the ghost , the ghost does attempt to interact with the Dragonborn . If his sixty seconds of time are nearly gone and he is not in combat , he will periodically speak to the Dragonborn when nearby : sometimes it ' s nothing more than the general question , " Yes ? " At other times the ghost seems to actually recognize the Dragonborn personally , and , depending on the circumstances , will say something specific , " What can I do for you , Arch - Mage ? " Arniel ' s Shade is a shrewd , powerful , evidently invincible temporary follower that the Dragonborn can place on the battlefield in moments .
Count Verandis Ravenwatch Verandis Ravenwatch is an Altmer Vampire , one of the counts of Rivenspire , the ruler of Crestshade , and Lord of Ravenwatch Castle . Background . Count Verandis Ravenwatch once served as court wizard to House Montclair . Interactions . Shornhelm Divided . Upon entering the castle , the Vestige will encounter Varendis and Gwendis feeding . Dream - Walk Into Darkness . Upon entering the castle , Verandis asks the Vestige to drink a potion that would allow them to explore his repressed memories . Baron Montclair asks Verandis to use his vampire powers to turn his wife into a vampire so that she would not die from her illness . Verandis tries to save Baron Montclair ' s dying wife . However , once she is a vampire , she turns uncontrollable , and has to be killed by Verandis as a result .
Andragil ' s House Andragil ' s House is the home of Andragil in Bravil . The layout of this home is almost identical to the other homes in the area . It is a large room divided into a lounge with a fireplace , a small bedroom and a kitchen area . There are two leveled chests inside this property , one hidden in a closet and the other in the bedroom .
Denel Denel is an Imperial mage and a member of the Mages Guild . He works for Skaleel in the excavation project in Vahtacen . Interactions . Vahtacen ' s Secret . Skaleel will direct the Hero to Denel in order to help him open up a magical door . They and Denel find runes and , using a book given by Skaleel translate them . The door is opened and both Skaleel and Denel are very excited to continue on with the project .
Pit Fan Pit Fans are unused characters that were supposed to appear in the Windhelm Pit , but did not make it into the final version of the game . Location . Pit fans do not appear in - game and can only be located through the use of console commands .
The Tower Stone ( Oblivion ) The Tower Stone is one of the thirteen Birthsign Doomstones in . Location . The Tower Stone is located just east of Vindasel on the Red Ring Road . It ' s northwest of the Old Bridge landmark , which is south of the Imperial City Waterfront . Power . Bestows the The Master ' s Hand and Warden Key greater power . The Hero may want to save before they use this , so that if they miss with the ability , they won ' t have to wait for the 1 in - game day cool down time . When casting Warden Key at a gate , the wall close to the lock should be targeted . Note that the Warden Key greater power granted by the doomstone acts as a more powerful " open lock " spell than the spell one receive if one choose the Tower as the original birthsign . When using the spell , remember to aim extremely carefully at the lock , or door which one wish to open . It is easy to miss when casting at the target , and if one do miss the only option will be to try to pick the lock , use another spell , or if one do not have access to either possibilities , wait 24 hours for it to recharge . This can be very inconvenient .
Horme The Horme are an underground movement existing in the province of Skyrim . Founded sometime after the War of the Red Diamond , this group strongly believes " Potema and her deposed son of Uriel III to be the last of Tiber Septim ' s true blood . " Under that belief , they lead raids against Imperial interests in the province . They were known to have existed up until 3E 432 , and possibly longer .
Onmund ' s Request Onmund ' s Request is a quest available in . Onmund needs help retrieving an amulet that he received from his distant family . Walkthrough . To begin this quest , the Dragonborn must speak to Onmund after completing " Under Saarthal . " He can be found in the Hall of Attainment . He will mention that he wants to retrieve an amulet , which was given to him by his family . Onmund traded this amulet to one of the College ' s shadiest vendors , Enthir . He regrets this decision , and wants the amulet back as a reminder of his family , despite them not being very close . Speak with Enthir , and he will decline to return the amulet ; stating that all trades are final . However , with a high enough skill level in Speech , Enthir can be persuaded to return the amulet , thus updating the quest . Note , however , that the Speech skill needed to convince Enthir to give up the amulet is very high ( 90 + ) , so it may not be possible to pass the Speech check at lower levels . If the Dragonborn is unable to persuade him , after some argument he will agree to give the amulet back if the Dragonborn can retrieve the Grand Staff of Charming . This staff can be found inside a radiant location , which will be marked on the map . The cave where the staff is found has a handful of Novice and Apprentice Necromancers , as well as an Adept Necromancer guarding the staff . After retrieving the staff for Enthir and returning the amulet to Onmund , the Dragonborn will be rewarded with Onmund ' s friendship . Completion of this quest also marks Onmund as a marriage candidate , as well as a follower .
Balimund Balimund is a Nord blacksmith living in Riften . He works at The Scorched Hammer located near the marketplace . Balimund opens up shop as soon as he kneels to work on the Tanning Rack at 7 : 30 AM . There are stacks of iron / steel ingots that respawn once a month in his house ' s basement . Interactions . Stoking the Flames . Balimund gives out a miscellaneous quest in which the Dragonborn is required to bring him ten Fire Salts to fuel his forge . Marriage . Possessing an Amulet of Mara , the Dragonborn has the option of marrying Balimund after completing Stoking the Flames or investing in his business . Asbjorn ' s Vengeance . If the Dragonborn kills Balimund , Asbjorn Fire - Tamer , his adopted son , will send Hired Thug s to kill them . He will continue to send thugs after the Dragonborn , usually only in or around Riften . Asbjorn will then run The Scorched Hammer , but will not be a trainer . Services . It is possible to buy or sell weapons , apparel and misc items from or to him . He is also an expert ( up to level 75 ) Smithing trainer .
Omenwedur Omenwedur is a ship in . It is a small open boat in the Khuul docks . " Omenwedur " is run by a two shipmasters — a female Dunmer named Talmeni Drethan is responsible for Dagon Fel and Gnaar Mok destination points . S ' virr , a male Khajiit , appears only if the add - on is installed , and offers a transportation to the Solstheim island , Fort Frostmoth .
Lord Thone Lord Thone was a trusted war - chief of King Mantiarco . He is best known for having a secret affair with the first wife of Mantiarco , Queen Amodetha of Solitude . As a result , he and the queen had a son , Prince Bathorgh , who was considered a son of the King himself . However , in 3E 97 , during an investigation due to rumors of Thone ' s treason , Mantiarco found out about the affair . He henceforth banished Prince Bathorgh from Skyrim , and Thone ' s post was taken by a loyal servant of Queen Potema , Lord Vhokken . The further fate of Lord Thone is uncertain , as he is not mentioned in any other records .
Ore Vein ( Online ) Ore Veins are resource nodes that appear in . With the release of Update 12 ( " One Tamriel " ) , any Ore Vein can appear in any region , depending on the level of Metalworking unlocked by the player . Levels are unlockable at set Blacksmithing Levels . ( For example , the first rank can be bought at Blacksmithing Level 5 , which will unlock High Iron Ore Veins . The are raw materials , and 10 of any type of Ore can be crafted into a randomised number of Ingot at any Blacksmithing Station . A typical smelting will yield anywhere from 6 – 10 Ingots . The following are Ore Veins that will appear with their corresponding Metalworking level :
Vadeni Rethan Vadeni Rethan is a Dunmer healer , and resides in the cave of Kunirai . Equipment . Vadeni carries or uses the following : Spells . Vadeni knows the following spells : Powers . As a Dunmer , she has access to the following powers : Abilities . She also benefits from the following :
Scroll of the Black Storm Scroll of the Black Storm is an Destruction scroll that lowers the amount of Magicka an adversary has available . The lost Magicka can be recovered by using Restore Magicka effect , or by resting . It also inflicts two simultaneous Shock Damage effects . Effects . All effects are in a 10 - foot radius on target : Inscription . This scroll ' s inscription reads : LONG LIVE THE PROPHECY Characters . The following people possess or sell this scroll : Locations . A Scroll of the Black Storm can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Glenmoril Witch Head The Glenmoril Witch Head is an item obtained from killing Glenmoril Witches in Glenmoril Coven . A total of five heads can be obtained . Background . They are first retrieved by the Dragonborn on Kodlak Whitemane ' s request during the quest " Blood ' s Honor , " as a way of curing The Companions ' Lycanthropy . One is used to cure the now - deceased Kodlak of his Lycanthropy at Ysgramor ' s Tomb during " Glory of the Dead , " and are again used to cure Farkas and / or Vilkas during the " Purity " quest . One can also be used to permanently cure the Dragonborn ' s own Lycanthropy , should they wish it .
Tribal Orcs Tribal Orcs is a faction in . The members consist of Orcs found within the four Orc Stronghold s in Skyrim . Members . The following are the locations and members of the Tribal Orcs : Bounties . Stealing from , attacking , or killing any of the Faction ' s members results in a bounty . However unlike Hold bounties , there are only two ways to pay ― in or blood ( resisting arrest essentially ) due to the fact that Orcs have no jails in the Orc Strongholds . Choosing to pay the fine , however , does not confiscate stolen goods .
Bethal Gray Bethal Gray was a city located somewhere within the Heartlands of Cyrodiil . During the Four Score War the city was used as a staging and mustering ground of Prince Juilek ' s army for the assault on the areas around Lake Coronati in Morrowind . The city ' s ruler at the time was Lord Bethal .
Bound Arrow Bound Arrows are ethereal arrows that are created by casting the Bound Bow spell , along with the bow itself . Casting Bound Bow grants 100 of these arrows , which are equipped by default . Sheathing the bow will also dispel the arrows . These arrows have the same base damage and a similar appearance to Daedric arrows , and can be seen through the quiver . Bound arrows can not be used with any weapon as sheathing the bound bow will result in cancellation of the spell .