naist-nlp/zeshel huggingface dataset:
Hazmat pod security code Hazmat pod security code is a holodisk in the " " " Old World Blues " . Characteristics . The holodisk will unlock the hazmat pod in the hazmat testing ground . Locations . The holotape can be found in Z - 43 innovative toxins plant , on the first floor of the building , in the room directly ahead as you enter . Go straight to the back of the building on the first floor ( you ' ll have a fight on your hands ) , then turn left into a smaller room . The holotape is behind a white box , leaning on the second filing cabinet in that same room .
Irr . Potato Crisps Irr . Potato Crisps or irradiated Potato Crisps are a in " " . Characteristics . Potato Crisps are packaged in a small red and white box , with a yellow bubble encouraging the purchaser to " See Moon Map Offer on Back ! " Much like the other irradiated food items , the irradiated Potato Crisps is a more radiation filled version of the with the same effects as its not as irradiated counterpart .
Roger ( factory ) Roger was a friend of the foreman before the Great War . Background . He helped the foreman achieve his position in a factory by an neighborhood in South Boston with the assistance of a union , which had a placement program for veterans . The foreman wanted to get Roger a beer when he next saw him as a token of appreciation . Appearances . Roger is only mentioned in " Fallout 4 " .
Malice Malice is a recruit in " " and multiplayer character in " Fallout Tactics " multiplayer , where he can be recruited for 4065 game points . Background . Base game . Malice by name , malicious by nature ! He hates everyone , including the Brotherhood , but is willing to tolerate a life in the bunkers in exchange for access to some sweet weaponry . Malice works best with an SMG in burst mode , so he can be a liability in a crowd . Multiplayer . Malice is only ever happy when he has a heavy weapon in his hands . He ' s also good at throwing and using small guns . Availability . Malice becomes available after the Warrior reaches the rank of Junior Knight . Appearances . Malice appears only in " " .
Fallout 2 primary statistics Overview . The minimum for each primary statistic is 1 and the maximum is 10 . These boundaries can never be broken , even with bonuses or maluses . Each statistic directly modifies certain derived statistics . In addition , every skill is tied to a primary statistic . Some perks require certain minimum attribute values as well . You get 40 points to distribute among the 7 statistics when creating a character ( not taking traits into account ) . Increasing attributes . You can get a computer in the Brotherhood outpost in San Francisco to perform operations on you to raise Strength , Perception , Charisma and Intelligence by 1 , provided you find the associated memory modules . In addition , you can increase all S . P . E . C . I . A . L . stats by using the Gain perk . Wearing power armor raises your Strength by 3 and advanced power armor ( normal and Mk II ) raise by 4 . Luck may be increased by 2 or decreased by 1 by speaking with the Hubologist in NCR and getting a zeta scan . Alternatively , the Hubologists in San Francisco can perform a zeta scan which either increases Luck and Intelligence by 1 or decreases luck by 1 . You can only get one zeta scan , so choose wisely . The mirrored shades increase Charisma by 1 when held in either hand slot .
Elaine ( Fallout : New Vegas ) Elaine is an NCR Army soldier stationed in the Mojave Wasteland . She enlisted to ensure that Caesar ' s Legion would never come near her love , or any NCR territory , in fact . Appearances . Elaine is mentioned only in " " .
Freeway raider encampment The freeway raider encampment is a raider fortress on top of a highway just north of Vault 101 . Layout . A full scale raider encampment , lying atop a highway . It is made up of a variety of broken - down vehicles . At any level , at least 10 raiders reside in the encampment . This area is very close to Vault 101 , and therefore is a very bad place for low - level players to wander . Two of the raiders have higher level weapons compared to the others - one of them has a sniper rifle and the other carries a flamer . Appearances . The freeway raider encampment appears only in " Fallout 3 " .
Long recon scope The long recon scope is a weapon mod for various weapons in " Fallout 4 " . Effects . The recon scope allows you to mark hostile targets with a red diamond by aiming at them for a few seconds . Once marked , you can track them on your HUD until you either kill them or move out of range . These markings are distinct from those of hostiles who have detected " you " ; those appear as red rectangles , and are only visible on the compass .
Timothy ( Fallout ) Timothy is an intelligent nightkin thinker in 2161 . Background . The nightkin thinkers shared a belief that there could be harmony with human s . Interactions with the player character . The Vault Dweller was supposed to be able join this group and forge a better future for the wasteland . Appearances . Timothy was supposed to appear in the original " Fallout " .
Flask A flask and tall flask are junk items in " Fallout 4 " . Characteristics . The flask and tall flask are wide bottomed glass flash , with a long narrow neck . They are commonly found in laboratories and education institutes . Crafting . The flask and tall flask can be broken down into their individual components for use in crafting :
Flamer ( Fallout 3 ) The flamer is a weapon that projects an ignited stream of flammable liquid , and is classified as a big gun in " Fallout 3 " . Characteristics . The flamer is by far the most effective big gun for close - quarters action , as it doesn ' t have as great a warm - up as the minigun or risk - to - self as the missile launcher or Fat Man . The flamer and its ammunition are fairly common , and can be found on any Mister Gutsy ( and even Mister Handy ) and in many stores . Big guns , such as the minigun and the flamer , are still pretty effective in " Fallout 3 " at closer ranges even if the player has almost no Big Guns skill , thanks to the game ' s first - person shooter design . Coupled with its high damage ( a tank and a half can kill a feral ghoul reaver on very hard difficulty ) , it is a must - have for any big guns player . Durability . The flamer can shoot a total of about 208 units of flamer fuel , the equivalent of 4 reloads , from full before breaking .
P . Benson P . Benson is a character mentioned in the " Fallout 4 " add - on " Automatron " . Background . P . Benson was an employee of RobCo Industries , working at the RobCo sales & service center . Appearances . P . Benson is mentioned only in the " Fallout 4 " add - on " Automatron " .
School announcements The School announcements are set of a three holodisks in " Fallout 4 " . They are recorded by Principal Hudson and can be found on various locations in the Suffolk County charter school . Notes . Like the Dear detective tapes in Fens Street sewer , these holotapes reset , so it possible for a player to have multiple copies in their inventory .
Elise Chief Elise is the commander of the NCR Rangers in 2241 . Background . Elise is a pretty young woman with affinity for combat armor . She has a no - nonsense air about her , as she is used to giving orders and having folks obey them . This trait is particularly useful in her work as a Ranger , fighting slavery on all possible fronts . Her efforts ( and friends in high places ) have resulted in banning slavery in southern parts of the NCR , but she hopes to spread the word and freedom northwards , where slavery is rampant . Following the destruction of the Enclave Oil Rig , Chief Elise was one of the architects of the Ranger Unification Treaty , meeting with Desert Ranger representatives in 2271 to negotiate the terms of the treaty . Appearances . Chief Elise appears only in " Fallout 2 " , though she is mentioned by President Kimball and Hanlon in " " .
Frieda ' s Firearms Frieda ' s Firearms is a gun store owned by Frieda Van Graff , located in Hoover Dam . Layout . This is a shack - like structure that houses a lot of shelves filled with an assortment of firearms and ammunition . Frieda Van Graff , an African - American woman , is the proprietor . Her wares will vary from time to time , with better firearms and ammunition coming later in the game . If the Prisoner has done unsavory things in Hoover Dam , then Frieda will leave Hoover . Appearances . Frieda ' s Firearms was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Stanley Armstrong Stanley Armstrong is a technician in the maintenance department of Vault 101 in 2277 . Background . Sweet , always worried and not very bright , Stanley is the father of Beatrice , Mary and Gloria . Stanley and Andy are responsible for keeping the vault running . They tend all the machinery and act as janitors . 2260s . On July 12 , 2268 , Stanley repairs the water purifier . This repair is a point of discussion between himself and Amata Almodovar when they engage in small talk the next day . On that same day , Stanley performs routine maintenance on the pipes in the corridor outside the cafeteria . Midway through his work , he attends the birthday party of the Lone Wanderer . Though the Overseer presents the Pip - Boy 3000A to the Lone Wanderer , it is Stanley who selects the model . Though he admits that some might find the 3000A basic , Stanley believes the series is very reliable . Before the conversation ends , he gifts the Lone Wanderer with a kid ' s baseball cap . 2270s . In the 2270s , Stanley is diagnosed by James as suffering from stress . The stress is caused by overworking and exhaustion . The symptoms listed in a medical file include severe and chronic headaches and eyestrain caused by the lamp s in his apartment . For treatment , James prescribes aspirin . By mid - 2274 , James expresses reticence in doing more for Stanley . As James types in his medical file , he acknowledges that Stanley may refuse rest and that the Overseer will refuse any changes in the work schedule , and concludes that aspirin is the only option for the immediate future . In late July 2274 , James ' assistant Jonas Palmer refills Stanley ' s prescription for aspirin . On August 3 , 2274 , Stanley visits the clinic complaining of severe headaches and insomnia . Jonas confers with his patient and decides that further testing may be required . Jonas asks Stanley to wait as the clinic is prepared for the tests to which Stanley is agreeable . Relationships . Stanley is the father of Beatrice Armstrong , Gloria , and Mary . Stanley ' s constant companion is Andy , a Mister Handy robot , that aids his human friend in cleaning and maintaining the Vault . Stanley is friendly with the vault physician James and his child . However , he still says " Good riddance , get out " when the Lone Wanderer is exiled out of the vault after Trouble on the Homefront . Appearances . Stanley Armstrong appears only in " Fallout 3 " .
Louise Louise is the owner of the Malamute Saloon in 2241 . Background . The owner of Redding ' s premier saloon is an elderly , tired woman , whose beauty is long past , but not entirely gone . She is a fairly warm person , quite aware of the situation in the wastes , especially of the connections of Redding to the three powers of the wastes - NCR , Vault City and New Reno . Like Ascorti , she is also , first and foremost , a business minded person - her Saloon offers prostitute services apart from booze , shelter and food . However , her keen business sense doesn ' t include mutants or other oddities , such as robots - anyone traveling with them will be denied service , until they leave their companions outside . Likewise , deadweight ( such as mutilated prostitutes ) is swiftly cut off and sent away , to not drag her operation down . Interactions with the player character . Other interactions . Louise offers some information about Redding and input on Fannie Mae as well as the location of San Francisco . Apart from that , she has rooms and booze to sell . Appearances . Louise appears only in " Fallout 2 " .
Deliver beer and booze ( 10 each ) to Lydia Deliver beer and booze ( 10 each ) to Lydia is a quest in " Fallout 2 " . Detailed walkthrough . Vault City ' s strict no - alcohol stance doesn ' t sit well with all of its citizens . Demand for genuine alcohol is high and Lydia , owner of the Tap House by the Inner City main gate , is willing to fill that niche . She needs your help . The job itself is simple : get ten bottles each of beer and booze , and deliver them to Lydia . The catch is getting by the gate guards , who search all non - Citizens entering the city . A good place to get all the booze and beer you need is NCR , the cantina tents to have 10 + of all possible drinks , so if you go to NCR you may get all the 20 bottles before going to Vault City . If you ' ve managed to become a citizen or carry the false citizenship papers , then your job is simple : just carry the bottles through the gate . If not , then you will need to be creative . There is a considerable delay between the gate ' s opening and closing . If you deposit your bottles on the hex immediately adjacent to the gate ' s track , you can retrieve them after you ' re searched . You may only be able to snitch a couple bottles at a time unless you can position yourself directly on the gate and prevent it from closing . Either way , you can eventually swipe enough bottles between gate cycles that you can collect all twenty for your delivery . The easiest way is to put the beer and the booze on your followers ( Sulik and Vic , for example ) , they won ' t be searched by the guard .
The Fish Catcher The Fish Catcher is a unique weapon featured in the " Fallout 4 " add - on " Far Harbor " . Characteristics . The Fish Catcher is a unique pole hook with the V . A . T . S enhanced Legendary weapon effect . Location . Purchased from Allen in Far Harbor .
Holy water ( item ) Holy water is an item added to " Fallout 3 " in the add - on " Broken Steel " . It is produced by Mother Curie III by irradiating Aqua Pura . Background . Holy Water is Aqua Pura unknowingly stolen from Megaton by the Church of the Apostles of the Holy Light ( an offshoot of the Church of the Children of Atom ) to which a large amount of " Atom ' s Light " ( radiation ) has been added in order to spread " the Glow of Atom ' s Light " to the " unenlightened . " While the Church of the Children of Atom wish for Division ( getting their atoms split ) , the Apostles Of The Holy Light wish to feel Atom ' s Glow ( become irradiated ) . They believe that becoming a ghoul is humanity ' s next step towards perfection , and so " bless " Aqua Pura to help people achieve this holy state . Bugs . A message will report " holy water has worn off , " similar to the message after drinking Aqua Pura . This may repeat at intervals indefinitely . There appears to be no ill effect .
Ray Muzyka Ray Muzyka is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Ray Muzyka is mentioned only in " Fallout 2 " . Behind the scenes . Ray Muzyka is a reference to Ray Muzyka , a " Fallout 2 " dev .
Jalbert Brothers waste disposal Jalbert Brothers waste disposal is a radioactive waste disposal site northwest of Megaton and Vault 101 . Its closest neighbors are Fort Bannister to the south , Everglow National Campground and Rockbreaker ' s Last Gas to the northwest , VAPL - 58 power station to the east and just north of the entrance is the wasteland gypsy village . Layout . Exterior . The waste disposal facility is an open - air dump filled with many barrels of radioactive waste . High - level players will almost always find a lone deathclaw within the perimeter of the fence near the offices , making it difficult to gain entrance to them . Interior . There are two offices connected via an underground tunnel occupied by radroaches . Inside the north office there is also a workbench along with all the ingredients for a Nuka - grenade . Appearances . Jalbert Brothers waste disposal appears only in " Fallout 3 " . Another division of Jalbert Brothers Disposal shows up in " Fallout 4 " .
T - 51f power armor The T - 51f power armor is a legendary outfit in " Fallout Shelter " . Characteristics . The T - 51f power armor was developed in the laboratories of the West Tek research facility . At the end of the Anchorage Reclamation in January 2077 , the armor had become standard issue for American soldiers in the Army ' s Mechanized Cavalry Regiments with significant modifications over the earlier model : the T - 45d power armor . This armor is a variation of the T - 51b power armor . It provides wearers with + 4 Strength and + 3 Perception . Crafting . A high Strength statistic is needed to effectively create the T - 51f power armor .
Resource Wars The Resource Wars were a series of global conflicts beginning with the war between the European Commonwealth and the Middle East in April 2052 and ending with the Great War on October 23 , 2077 . Some of the conflicts included the annexation of Canada by the United States and the Chinese invasion of Anchorage , Alaska . Behind the scenes . A pre - " Fallout " " Resource Wars " game set in collapsing Europe ( during the United Kingdom ' s invasions of the Middle East ) is one of the games that J . E . Sawyer would like to make if he could do any game , regardless of money and developing time .
L . O . B . Enterprises L . O . B . Enterprises is an explorable building in " Fallout 3 " , located in Falls Church . It can be reached by traveling through Grayditch , then through Marigold station to the Falls Church / Mason Dst Metro or by traveling through Foggy Bottom station , the Mason District , and Falls Church / Mason Dst Metro . It is next to the Falls Church East map marker . Background . The company itself was involved with China before the War , and spent a lot of time and resources developing a new incendiary sidearm for them known as " Project Zhu - Rong " . Rumors arose and subsequently spread of their activities and L . O . B . Enterprises soon came under federal scrutiny , as political tensions rose between the United States and China . As a result , its employees were required to carry low - grade military weapons at all times , and received training in the event of a federal invasion or nuclear exchange . The Zhu - Rong v418 Chinese pistol was one of their products , and appears to be a variant of Project Zhu - Rong , as is indicated in their research files , and subsequently lies in the area for one to obtain . Layout . It is divided into three areas : the main area , east wing , and enterprises archives . In 2077 , shortly after Project Zhu - Rong ' s completion , the building was invaded by U . S . military security forces , comprised mostly of robots . Due to the Great War breaking out on October 23 , the U . S . military robots remained inside , keeping the premises secure for over two hundred years since that time . Appearances . L . O . B Enterprises appears only in " Fallout 3 " .
Grey suit The clean grey suit and dirty grey suit are pieces of clothing that can be obtained in " Fallout 4 " . Characteristics . A clean grey suit , with white undershirt , black striped tie , black shoes and handkerchief . It increases the wearer ' s Charisma by 2 but does not allow armor pieces to be worn over it . The grey suit provides a Charisma bonus of + 2 when worn . If one has completed the Jackpot radiant quest , the grey suit can be upgraded with ballistic weave to add up to 110 Damage and Energy Resistance .
Radio receiver A radio receiver was going to be a miscellaneous item in " Van Buren " . Background . The damage to the main computer ' s shell is severe . One of the things that need to be replaced is the radio receiver . Once this is accomplished the power cell can be replaced ( or recharged ) and the shell will function .
Yellow slicker hat The yellow slicker hat is a piece of headwear in " Fallout 4 " . Characteristics . The yellow slicker hat appears as a yellow rain hat with a fine net pattern over it . It provides a small bonus to Luck when worn . It is also one of the few items that can be worn with the faded visor , granting the player both item bonuses .
Bottle cap ( Fallout : New Vegas ) Bottle caps are one of the standard currencies in " " . Characteristics . The bottle cap is the main currency used in the Mojave Wasteland when dealing with NPCs . In addition to being found loose , bottle caps can also be acquired from drinking or Sunset Sarsaparilla .
Daniel ' s outfit Daniel ' s outfit is a unique set of clothing in the " " " Honest Hearts " . Characteristics . Daniel ' s outfit consists of a button - down black plaid flannel shirt with rolled up sleeves and a pair of jeans . The hat is a simple , large - brimmed black hat . The outfit itself provides an increase of + 5 each to Medicine and Barter ; the hat provides an increase of + 5 to Speech and + 1 to Perception .
Parts cabinet Parts cabinets are used as to store various items such as primer , 50 MG , primer , large rifle , powder , rifle , as well as empty casings and hulls . They are similar to filing cabinet s only much smaller in size . Locations . There is only one location where two parts cabinets can be found , it is north of Junction 7 rest stop located in the ruins of a collapsed liquor store along with a reloading bench ; Ulysses has marked the area with a blue old world flag as a way to identify the area as a hidden cache . Appearances . Parts cabinets appear only in the " " " Lonesome Road " .
Vault 70 Vault 70 was a Vault - Tec vault located in . Background . As part of the vault experiment , all jumpsuit extruders in this vault failed after 6 months . The eventual total lack of clothing combined with Mormon religious sensibilities resulted in the single largest block of social data collected during the vault program . In 2062 , many Mormon congregations came together to purchase places in Vault 70 . The vault was opened in 2190 , and its inhabitants founded the town of New Jerusalem . Notes . Vault 70 was given three GECKs . It is unknown whether or not this was intended , as most vaults were supplied with two . Appearances . Vault 70 was first mentioned in the " Fallout Bible " and was going to be mentioned in " Van Buren " , the canceled " Fallout 3 " project by Black Isle Studios .
Frenchy Frenchy is a New Reno street singer in 2241 . Background . Frenchy , a ragged - looking man , is one of three street singers at the southern corner of the Jungle Gym , all standing around a flaming barrel . Though they will all sing together without being asked , for a few dollars they can be asked to change to a different song . The other two singers Frenchy is with are Sims and Paine . Appearances . Frenchy appears only in " Fallout 2 " . Behind the scenes . Some of his lyrics references the song A Kiss to Build a Dream On and other real world songs .
Kurt ( nightkin ) Kurt is part of a nightkin guard detail in " Fallout " . Background . Under the command of Uthern , Kurt , together with a group of nightkin , have some simple tasks like making humans " do something " and delivering books . However , not remembering details , they soon turn to violence . Appearances . Kurt was to appear in " Fallout " , but was cut from the final release .
Lily Bowen ( test cell character ) Lily Bowen was a Vault 17 citizen before the Master ' s Army raided the vault . Background . Born in 2078 , Lily lived a simple life in Vault 17 - until the Master ' s army raided the vault . The 75 - year old grandmother was dragged outside , where she saw the sun for the first time . Lily was then dipped in the vats of Forced Evolutionary Virus , emerging as a super mutant . Appearances . Lily Bowen as human is mentioned only in " " . She also appears in the game files of " " but should not be considered canon due to her only being inside a test cell and being a cut character . When talked to , she will ask the player " What do you need ? " , on which you can only reply " I need to get going . " Behind the scenes . Although not included in the final version , Lily Bowen as human is included within the game ' s files for " Fallout : New Vegas " .