Constellar " Constellar " , known as " Sacred " ( セイクリッド " Seikuriddo " ) in the " OCG " , is an archetype of LIGHT monsters with various Type s ( primarily Beast - Warrior , Fairy , Machine , and Warrior ) which was introduced in " Duel Terminal - Sacred Star Knights ! ! " . They are used by Dipper O ' rion in the " Yu - Gi - Oh ! ARC - V " anime . Their team symbol is a golden eight - pointed star with a small circle behind it . The Xyz Monster s of the archetype , however , also have a larger , sun - like circle encasing the team symbol . This archetype so far has the second most diverse Xyz Monsters , ranging from Rank 3 to 6 and placing behind the Xyz - only archetype ; " Number " . This archetype is based on . Each non - Xyz Monster has a symbol from the astrological in their respective backgrounds , representing which constellation they ' re from . Story . The " lswarm " have spread across the entire Duel Terminal world , which is about to end due to their influence . Those who remain pray to the legend of the " Messiahs " passed down by the elders of each tribe . Are these " Constellar " , self proclaimed knights or the heralds of the stars ? At the end of the final battle , the " Constellar " and the remaining tribes were outnumbered by the " lswarm " army who had the three dragons of the " Ice Barrier " and " Gishki Zielgigas " the revived leader of the " Steelswarm " . In order to even the odds , the " Gem - Knight s " had fused together into " Gem - Knight Master Diamond " and the " Constellar " had combined into a single being known as " Constellar Ptolemy M7 " . Chaos was everywhere that it stirred out a powerful wind that summoned " Sophia , Goddess of Rebirth " the creator of the Duel Terminal . " Gem - Knight Lazuli " fuses with " Constellar Virgo " to create " Gem - Knight Seraphinite " , and eventually becoming " Constellar Sombre " after regressing back into " Lazuli " . Along with " Evilswarm Kerykeion " , they defeat " Sophia " and end the cycle . Members . Main Deck . Each non - Xyz " Constellar " monster is named after a prominent star or stars located in , and are themselves based on a of the . All of these constellations are by definition also signs of the , which have their symbols shown on the background of each " Constellar " . " Constellar Sombre " is the only exception , as it is named after a instead of a star . In this case , the . Extra Deck . Xyz " Constellar " monsters are directly named after prominent s , rather than individual s . Playing style . The " Constellar " archetype mostly focuses on Xyz Summon s , and most non - Xyz " Constellar " monsters so far have effects that trigger on Summon and focus on both swarm ing and toolbox ing . " Constellar " Xyz Monsters all require LIGHT monsters to be Xyz Summoned , except for " Constellar Ptolemy M7 " . " Constellar Aldebaran " , " Constellar Algiedi " and " Constellar Virgo " , when Normal Summon ed , can Special Summon another " Constellar " monster with the same Level as they have . " Constellar Sheratan " and " Constellar Zubeneschamali " can both add another " Constellar " monster from the Deck to the hand when Summoned to the field . Overall , the weakness of this archetype is that their monsters , except their Xyz Monsters , focus heavily on their own archetype , so it ' s best to not add too many non - " Constellar " monsters . The only non - " Constellar " monsters that are recommended would be " Honest " ( a staple in " Light - based " Decks ) , " Cyber Dragon " ( for a quick beatstick as well to lure out any traps ) , " Ghost Ship " ( for rank 5 Xyz ) , and even to an extent " Cardcar D " for its amazing draw power . Another weakness is the fact that traps can severely cripple the Deck ( though this applies to many Decks of today ' s meta , but especially to " Constellar " as it is hard for them to make a comeback since they do not have enough support yet ) , therefore it ' s recommended to main at least 2 " Royal Decree " . Aside from that , they have great potential in maintaining their toolbox strategy , keeping their hand always with a good amount of cards , which " Tragoedia " would fit because besides its high attack , it can manipulate Levels for your non - " Constellar " Xyz ( except " Ptolemy M7 " ) , not to mention controlling your opponent ' s monsters , with this archetype that has various Levels . This archetype can also easily bring out powerful Rank 3 - 5 Xyz Monsters extremely fast ( even on first turn depending on the hand ) . An ideal combo would be to use " Constellar Pollux " or " Constellar Algiedi " in combination with " Constellar Kaus " which can then be used to Xyz into " Constellar Pleiades " . Using " Fire Formation - Tenki " to search for Kaus may prove useful . " Constellar Leonis " and " Constellar Sheratan " can also be used to bring you + 2 by allowing a search for another " Constellar " as well an xyz into famous Rank 3 monsters such as " Wind - Up Zenmaines " , " " or their own " Constellar Hyades " ( which can both switch monsters with high ATK to Defense Position and be a Rank 3 fodder for the Chaos Xyz Change of " Constellar Ptolemy M7 " ) . With the release of " Constellar Star Cradle " , " Constellar " now has access to a powerful card that retrieves 2 " Constellar " monsters in your Graveyard for more Xyz Summons . Constellar God . This Deck focuses on the power of the " Egyptian God " cards . " Constellars " are able to do multiple summons in 1 turn making it so the " Egyptian Gods " are easy to pull out from your hand . Weaknesses . " DNA Transplant " and " Scroll of Bewitchment " can prevent the Summoning of " Hyades " , " Pleiades " and " Omega " as these monsters require LIGHT monsters to Xyz Summon . As " Constellars " rely heavily on their monster effects , " Skill Drain " and " Angel O7 " can completely shut down this Deck ; anti - LIGHT support and archetypes ( i . e . " Allies of Justice " and " Koa ' ki Meiru " ) can help with this too . Anything crippling Special Summons also has this Deck struggling . Monsters such as " Thunder King Rai - Oh " or " Heroic Champion - Gandiva " pretty much end the game for you if protected well . Since most of their effects are centered towards efficient Xyz Summoning they themselves are very vulnerable and dependent on combos , so if they cannot perform a Xyz Summon then they can be put on a severe disadvantage provided the opponent summons something stronger , so a respectable amount of Spell and Traps to protect them is recommended .