naist-nlp/zeshel huggingface dataset:
Bill Stoudt Bill Stoudt is a developer who worked at Interplay Entertainment on " Fallout 2 " on Video Services " , on " as Director of Rich Media and credited Special Thanks for " " . Biography / Career . Bill Stoudt worked for Interplay for over 10 years . Most recently he was their Media Services Director and then Director of Rich Media . In 2008 , Bill is the Senior Flash Developer for Zugara , an interactive marketing and advertising agency , creating advergames and other flash applications including integrated flash websites . He lives and works in the greater Los Angeles , California , area .
Mama Dolce ' s Mama Dolce ' s is a location in " Fallout 3 " . It can be reached either through the Arlington / Wasteland Metro , then east through Arlington Cemetery , or through the Arlington / Falls Church Metro in Falls Church . Background . An encrypted file in the located in the upper section of the food distribution center can be decrypted by looting Mama Dolce ' s encryption key from the body of the Chinese remnants captain . The terminal reveals that Mama Dolce ' s was a front for Chinese intelligence and espionage throughout the D . C . area , and would most likely have served as the base of operations for other outposts scattered in the surrounding region . Layout . Mama Dolce ' s food processing plant is divided into three parts , the first two of which can be entered from outside : Between the entry - side of processed food and food distribution lies the loading yard , which is patrolled by several Chinese remnant soldier s . This map also contains two elevated corridors connecting the other two areas , each of which contains a Chinese remnant sniper . This wealth of connections and doors can make the local map confusing . Appearances . Mama Dolce ' s appears only in " Fallout 3 " . Behind the scenes . In Italian , one of the meanings of the word " dolce " is " sweet " , which is fitting , considering the abundance of Sugar Bombs throughout the factory .
Terminal access card Terminal access card is a in " " . Characteristics . A commonly used red keycard . Location . The terminal access card is found in a locked tool cabinet in the unmarked location , Cerulean Robotics , to reprogram Fisto for James Garret during the quest Wang Dang Atomic Tango .
Greater Mass blood clinic The Greater Mass blood clinic is a location in the Commonwealth in 2287 . Layout . The building is infested with bloatflies and bloodbug s . The walls and floors have numerous holes allowing the insects to travel easily between floors and sections in ways that humans cannot always follow . There are three main sections of the building , and getting between them can require leaving the building and going around the outside - the entrance , a " left " section with access to the upper floor with the locked lab behind a terminal , and the " right " section allowing access to the basement and storage room behind an expert level locked door . It is possible to drop through the floor of the upper section to bypass the locked door , and in the basement a password can be found to bypass the terminal and reach the lab . A high level infected bloodbug guards the basement section , and can be difficult for a lower level player to defeat . Apart from the bloodbug , the building contains a large number of blood packs in the basement . Appearances . The Greater Mass blood clinic only appears in " Fallout 4 " .
Carnivorous vine Carnivorous vines are creatures found in the American Southwest . Background . An earthquake damaged a hub in the garden which then sent out scrambled commands that were interpreted by the greenhouse as instructions for altering the plant life and environment . As a result , a variety of carnivorous plant life was created . Appearances . Carnivorous have not appeared nor are they mentioned in any published game . They were to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if they will appear in any future " Fallout " game .
Alan ( Fallout 3 ) Alan is a member of The Family , and lives in Meresti Metro station in 2277 . Background . One of the most recent additions to The Family , 22 - year - old Alan was ambushed by slavers and taken to market in Paradise Falls . He escaped , but sustained a potentially mortal wound . He wandered south , and collapsed not far from Meresti Metro station , where Vance discovered him . Currently he does not participate in the Hematophagy rituals , because he is still learning the ways from Vance . Notes . If the Lone Wanderer kills Alan after Vance tells him to go to Arefu ( Bad Karma ) , then goes to Alan ' s new house , he will appear dead in his house . If he was looted , he will appear exactly as he was left in the tunnels . Appearances . Alan appears only in " Fallout 3 " .
Stitch Stitch is a recruit in " " and multiplayer character in Fallout Tactics multiplayer , where he can be recruited for 359 game points . Background . Stitch is the first medic you find in the game . He will accompany you throughout the Brahminwood mission . However he is less useful towards the later missions , as there will be many better medics at your disposal . Availability . Stitch is present when the Warrior starts the " Fallout Tactics " storyline . Appearances . Stitch appears only in " " .
Sorrows outfit The Sorrows outfit is a piece of in the " " " Honest Hearts " . Characteristics . The Sorrows outfit consists of a simple loincloth for males , with an additional sports bra - style top for females . It is decorated with necklaces and has bands on one ankle and upper arm . It provides a Damage Threshold of 2 , and a bonus of + 5 to the Survival skill .
Office building ( Seward Square ) The D . C . Office of Urban Planning ( named office building in - game ) is a location in " Fallout 3 " , located in Seward Square . A pedestrian bridge connects it to the building beside the Seward Sq . North Metro and is marked on the local map as " Office Building . " Layout . The first floor is largely collapsed when entered , with a set of stairs leading to the second floor . Upstairs , there is a few desks and a workstation computer giving an amusing timesheet readout of 417 , 000 hours required to catch - up on work missed since the apocalypse . Go out the nearby door to access the skybridge and the button activating the Seward Square artillery . Pressing it multiple times will call in more than one strike . Inhabitants . The building is not occupied by anyone , however , the skybridge may have a Talon Company merc guarding it . As soon as the holotape is picked up , a fight will break out between newly spawned Talon Company mercs and super mutant s , giving an opportunity to call in artillery fire on both groups . Appearances . Office building ( Seward Square ) appears only in " Fallout 3 " .
The Thorn The Thorn is an underground settlement located by the Westside south entrance . The R in the sign is pointing to the sewer , letting you know that this is the main entrance . The main interest of The Thorn is the arena , where you can bet on the outcome of fights between wasteland creatures , or fight in the arena yourself . Access to The Thorn is denied from 1 : 00 am to 6 : 00 am . Layout . The Thorn is a large arena surrounded by a system of raised catwalks for the guards and spectators , and surrounding the sides are cages holding the wasteland creatures grown and kept by Red Lucy for Arena battles . If you like , you can set up custom fights by talking to Red Lucy . You get to choose what creature and how many of it will fight in red vs . blue team . Since the creatures are expensive to breed , keep , and maintain , you will have to pay for the fight . If the team you bet on wins you get your back plus a little extra . To initiate the fights simply talk to Red Lucy and select " " Let ' s talk about The Thorn . " " and ask " " What ' s fighting in the next match ? " " You can also tell Red Lucy that you want to pit yourself against the creatures . The creatures you can fight are fire geckos , giant mantises , radscorpions , night stalkers , cazadores and deathclaws . You can choose what and how many creatures you want to fight . The screen will fade to black and you will be moved to the arena cage . The winnings are dependent on what it is you fight and the number you are facing . The most you can fight is three s at once . You must bring her several eggs of the animal you wish to fight before you can fight them in the arena . Appearances . The Thorn appears only in " " .
Password paper Two versions of password papers are quest item s in " Fallout 2 " . Characteristics . These are two paper note quest items in " Fallout 2 " . They both depict a type of password . Despite being of the same names , they are two different items , with different Prototype ids . It can also be noted that while the first has no weight and no value , the second has a weight of one unit and a value of five . The first appears to be a form of cryptic password , with three separate sheets ( torn papers ) , and all three would be needed to complete the password . The second is simply a piece of paper with a Russian surname on it . Uses . The first unlocks the Shi main database in the Steel Palace , while the second unlocks the first force field in the Sierra Army Depot . Behind the scenes . The password " TCHAIKOVSKY " is actually a surname of a Russian composer , .
Death Death is one of the Four Horsemen of the Post Apocalypse , found in a special encounter in 2197 . Death , like the other horsemen , will stand around the campfire and argue . It ' s not like he has anything important to do , the human race has already been effectively destroyed . Appearances . Death appears only in " " . Behind the scenes . Death ' s quote , " 7 . 54 billion people dead , just like that . * snap * " is a reference to the Great War .
Cappy Cappy is one of the two mascots for the Nuka - Cola Corporation at their amusement park , Nuka - World , in 2077 . Background . Cappy , a Nuka - Cola bottlecap , was used for marketing purposes , and was featured in a park safety rules guide and on postcards along with his friend Bottle . He lived in Cappy ' s treehouse . Cappy ( along with Bottle ) was kidnapped by a raider gang in the quest series " Nabbed from Nuka - World " in " Fallout Shelter " . Gameplay . " Fallout Shelter " . After freeing him and Bottle from the raiders , the pair will appear in your vault from time to time , and appear immediately the first time . They provide a temporary 20 % happiness increase to every dweller in the vault , regardless of which room Bottle and Cappy are in . After they leave , dweller happiness is returned to their previous level . This can greatly help those who have many dwellers with low happiness . Tapping either one of the mascots when they stop and dance will yield some caps , with Bottle occasionally yielding some Nuka - Cola Quantum . Appearances . Cappy appears in the " Fallout 4 " add - on " Nuka - World " and " Fallout Shelter " .
Ronto Ronto is a region mentioned by Ishmael Ashur and the slave Brand . In a speech to the slave s of The Pitt , Ashur proclaims that The Pitt , with its industry , security , and strength , is the envy of the Commonwealth , the Capital Wasteland , and Ronto , respectively . The true location of Ronto is unknown . The context in which the region is mentioned implies that by 2277 , Ronto had established a reputation as a significant military power over the years . Appearances . Ronto is only mentioned in the " Fallout 3 " add - on " The Pitt " .
Alan Dalton Alan Dalton was an employee of H & H Tool Company before the great war . He sent emails to both Jenny DeSoto and Dobson O ' Gill requesting a sexual encounter with both , although the former rejected him . He was married . Appearances . Alan Dalton is mentioned only in " " .
Cannonball The cannonball is a type of ammunition found in " Fallout 4 " . Characteristics . Cannonballs are spherically shaped projectiles generally made of solid iron and are fired using cannons . Historically they were fired using a mounted cannon packed with gunpowder and ignited with a burning fuse .
Battle of Willow Beach The Battle of Willow Beach is an event that took place some time after the First Battle of Hoover Dam . It marked the return to NCR - Legion hostilities and was the first Legion strike since the First Battle of Hoover Dam . The battle was led by Legion forces to push the NCR off the east side of the Colorado River . Background . The battle took place at Camp Willow , east of the Colorado River , where an NCR military camp was located . As a result of the battle , the camp was destroyed . The battle , along with the Battle of Arizona Spillway , led NCR forces to be pushed off the east side of the river and gave the Legion complete control on the eastern side of the Colorado River .
Holdout weapons Holdout weapons is a term used to describe weapons which can be brought into certain " weapon - free " areas — primarily the three Strip casinos ( Gomorrah , The Tops , and Ultra - Luxe ) — without being taken from the Courier . What weapons are classified as " holdouts " depends on the Courier ' s Sneak skill , with one list for all player characters regardless of skill level , and another for player characters with a skill level of 50 or above . Internally these lists are referred to as " Holdout Weapons " and " Improved Holdout Weapons " , respectively . Overview . At certain points in the course of the game , the Courier may have their weapons confiscated from them . In some of these situations the player character will be presented with an option to retain some of their weapons in the form of a dialogue option which usually ends with the text " < keep holdout weapons > " . Selecting this option will allow retaining a small subset of their weapons ; what weapons are retained depends on the player character ' s Sneak skill . The most common locations where the " holdout " option is offered are the Strip ' s three functioning casinos , but a number of other locations will offer the option when entered . The complete list of locations is : Holdout weapons . These weapons are always concealable and brought into " weapon - free " areas , regardless of Sneak skill . Many of these weapons can be purchased from the merchant Mister Holdout , who can be found near the entrance of the Gomorrah casino . Improved Holdout weapons . These weapons can be brought into " weapon - free " areas if the Courier has a Sneak skill of 50 or above . Bonuses from temporary effects , such as " ¡ La Fantoma ! " or , " are " counted when determining the PC ' s skill level . Note that this list does not replace the " standard " list of holdout weapons ; weapons from the " standard " holdout weapons list can " always " be brought into " weapon - free " areas , regardless of skill .
Jamaica Plain janitor ' s ID The Jamaica Plain janitor ' s ID is a miscellaneous item in " Fallout 4 " . Characteristics . A blue keycard , use unknown . Notes . The card doesn ' t have a high enough clearance to disable the tripwires . For that , the Jamaica Plain mayor ' s ID is needed .
Fallout 3 test cells General information . Test cells are locations included within a games files but are located outside the main world map . They are used by developers to test a variety of content , including ( but not limited to ) physics , dialogue , textures , and traps . In " Fallout 3 " , there are 29 test cells containing content in the base game , with an additional 10 in " " , 10 in " The Pitt " , 12 in " Point Lookout " , 2 in " Broken Steel " , and 17 in " Mothership Zeta " . " Operation : Anchorage " also contains a unique test worldspace , tLandscape , which contains and additional 9 conjoined test cells . This brings the total number of test cells for " Fallout 3 " and its add - ons to 89 . There are also several empty test cells that exist the games files , but are completely empty .
Gwinnett ale Gwinnett ale is an alcoholic beverage in " Fallout 4 " . Characteristics . The beverage displays a wreathed image of a dead Redcoat above the text " Button Gwinnett " on a stylized scroll , which is above the text " Dead Redcoat Ale . " Locations . Sold by merchants . Notes . Gwinnett ale has identical effects to beer and all other Gwinnett variants .
Teacups Teacups is a ride in the Nuka - World Amusement Park in 2287 . It can be found in Kiddie Kingdom , located west of the Ferris Wheel . Background . The ride can be presumed to have been opened when the park itself was opened around 2050 . After the Great War it was left to rust and decay , and had been so for about 230 years until the Sole survivor visited the park in 2287 . Layout . Teacups is an amusement ride characterized by cup - style spinning vehicles atop a turntable - like floor capable of turning 360° . When in operation , the ride operator spins each cup while the turntable spins the entire ride base . Appearances . Teacups only appears in the " Fallout 4 " add - on " Nuka - World " .
S . O . R . - 1000 Alpha S . O . R . - 1000 Alpha , or just Alpha as it prefers , is a robobrain stationed at B . O . M . B . - 001 in 2253 . Background . S . O . R . - 1000 Alpha is security and operations robot , created by the US Army in 2073 . It was originally built to be the robot overseeing security in the living quarters . About 80 years before Victor Presper ' s plan was set in motion S . O . R . - 1000 Alpha became self aware due to a an electrical surge that opened up new neural pathways ; it regained emotions , experiencing loneliness and anxiety , realizing the world it once knew had been devastated . It set about learning about the event and how civilization was rebuilding itself , as well as what B . O . M . B . - 001 was intended for . When Presper arrived on the scene it questioned and directly opposed his plans of " cleansing " the Earth , so was deactivated to prevent it from hindering proceedings , being damaged in the process . S . O . R . - 1000 Alpha wants B . O . M . B . - 001 to be destroyed , even if that means it goes up with it . Appearances . S . O . R . - 1000 Alpha was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
The Family The Family is a gang of self - proclaimed vampires that live in Meresti Metro station , east of the settlement of Arefu . Background . The Family is a gang of cannibal s who have banded together thanks to the efforts of Vance , their leader . Living under the ruins of Meresti trainyard , the group keeps out of public view , staying away from larger towns and settlements and only surfacing to feed . Realizing that the cannibal is both feared and hated even in the lawless wasteland , Vance has decided to teach his people the way of the vampire as he interprets it from classic literature . He ' s convinced most of the Family that they are indeed true vampires , teaching them to drink the blood of their prey and not to feed upon their flesh . Vance believes this gives them a sense of belonging and purpose in a world that doesn ' t understand their unusual trait . Although the Family may truly believe that they are like the vampires in traditional works of fiction , they retain no abilities or powers that distinguish them from any other cannibal in the Capital Wasteland . Laws . Vance ' s laws for the Family can be read on two terminals . Reading them provides background information that unlocks further conversation options with Vance . We do not eat the flesh of those we kill for food . We will only drink of their blood and leave the body intact . The consumption of flesh is filthy and unclean . This action is what causes the humans to treat us like animals . We are not animals , we are the Family . Because we carry the stain of our past in our bodies , we can never let it pass to our offspring who would in turn carry out those foul actions beginning the cycle anew . The Family must seek the Wasteland for others of its kind in order to maintain itself . That is our fate . We only kill the humans when we are hungry or when we must defend ourselves , we never hunt for sport or pleasure . We do not prey on children for they are not yet tainted by society ' s view of us . The Family will not tolerate murder . Because we are creatures of the night , we must not set foot in daylight . We move silently across the ground only under the watchful eye of the moon above . At the rising of the sun , we must seek the embrace of the shadows and never again gaze at its brilliance . The Family seeks the dark as its refuge . Above all , no member of the Family will ever take the life of another member without the consent of the current leader . Anyone disobeying this action , the most heinous of all our crimes , will be exiled from this place forever . We must not let our own inner demons cause us to fight amongst ourselves . We number only in the few , and we cannot risk extinction . Appearances . The Family appears only in " Fallout 3 " . Bugs . Hacking into the Family ' s terminal s will turn the Family hostile , even though the terminal itself is not marked as owned . This happens only if Vance or any other member of the Family did not give you the password .
Warwick homestead The Warwick homestead is a location and potential settlement in the Commonwealth in 2287 . Background . The Warwick homestead was once a waste treatment plant before the bombs fell . It was discovered by the Warwick family and they began a thriving farm , and a relationship with the Atom Cats . At some point before 2287 Bill Sutton and Cedric Hopton joined the farm and Roger Warwick was replaced by a synth to start experimenting with crops . In 2287 Bill started to suspect Roger was a synth . Layout . This location once served as a waste treatment plant but is now host to a small family farming operation . There is a hardened primary structure containing sleeping quarters for the residents as well as a secondary building that contains an elevated walkway that leads to two large processing tanks . This walkway grants access to service areas of the structures and eventually terminates above a processing tank . The elevated walkway is broken as it passes over the first processing tank , this can make accessing the second tank difficult . The second tank can be reached by jumping either from a forklift located directly beside the tank or by carefully performed jumps off of the hand rail on the broken walkway . Alternatively once the settlement workshop has been unlocked a walkway can be constructed . Appearances . The Warwick homestead only appears in " Fallout 4 " . Behind the scenes . The location is likely based on the . In the absence of the real - life modern University of Massachusetts Boston , the former occupant of the location - a sewage treatment plant - is represented instead .
Coastal monument The coastal monument is a monument west of Blackhall Manor . It honors captain John Smith who discovered Point Lookout in 1612 . Layout . It features a central obelisk with a commemorative plaque and some benches . There can also be found miscellaneous items nearby as well as at the other relatively close campsite and dock areas . Notes . This area may at times be infested by swamp ghouls . Appearances . The coastal monument appears only in the " Fallout 3 " add - on " Point Lookout " .
Malfunctioning super sledge The malfunctioning super sledge is a in " " . Characteristics . It is a unique broken , unobtainable . It cannot be picked up or equipped . If you do attempt to take it , the item will not go in to your inventory . Instead a Brotherhood Scribe will tell you " " Good luck killing something with that . Thing ' s busted " " . Locations . It is found , along with two other broken weapons , on level two of the Brotherhood of Steel ' s hideout in Hidden Valley
Donald Orlando Donald Orlando was a Vault resident during the experiments inside Vault 22 . Background . Donald Orlando was part of the 2nd batch of people infected by the from one of Vault 22 ' s experiments . Appearances . Donald Orlando is mentioned only in " " .