Confuse ( status ) Confuse , also known as Confusion or Conf , is a common status ailment in the " Final Fantasy " series . Players lose control of party members inflicted by Confuse . Although the actions that confused units take vary between games , the most is that they attack allies at random ( including themselves ) with physical attacks , although in some games they may attack both allies and enemies indiscriminately , and in others they choose a random ability at their disposal on a random target . Confuse affects enemies to the same extent ; instead of following its AI script as normal , it will instead use its designated " berserk " attack on a random target . In some cases , inflicting Confuse on enemies is the only way for the party to learn certain Blue Magic spells , such as White Wind , forcing enemies to use abilities they would otherwise never use on the player party . Confusion can usually be canceled by hitting the confused character with an attack ( a mage can be used due to their weak physical attack ) . The status is often caused by the spell Confuse and the enemy ability Entice , among others . The visual manifestation of characters afflicted with Confusion differs between games , but most commonly they gain a curved line or star spiraling above their heads , turn around to face the opposite direction , or their model spinning or running on the spot . Appearances . " Final Fantasy " . Confusion causes the afflicted unit to attack their allies or itself . Confused units face the opposite direction to their allies . While physically attacking the unit will not cure it of Confusion , there is a chance of recovery at the end of each round and it does not last after battle . At the start of each turn , there is a 25 % chance that a confused character will automatically recover . " Final Fantasy II " . Units afflicted with Confuse appear to run on the spot and cannot be controlled by the player , attacking their allies at random . While physically attacking them does not cure them , there is a chance of recovery at the end of each turn , and it does not last after battle . It can be cured with Basuna at level 6 or higher . In the NES version , confusion doesn ' t take effect until the next turn , meaning that afflicted units can still get an attack in . When the Confuse status is inflicted on enemies in the NES version , they retain the ability to use spells , unlike player characters . The spells are always targeted on a single unit on their side , even if it would normally be group - cast . Despite this , confusion is effective on enemies that inflict status effects often , especially if they use Instant Death or petrification attacks . " Final Fantasy III " . Confusion can be afflicted via the White Magic spell Confuse or the enemy ability Glare , or through the physical attacks of the enemies Nightmare , Pharaoh , Garm , and Scylla . " Final Fantasy IV " . Confuse makes a unit fight former allies . Confused party members break rank to face the party , and will always use their last given command , but instead on the opposite party . An afflicted party member may randomly attack or use a random White Magic or Black Magic spell , targeting allies instead of enemies , and vice versa . A spell caster may also cast Warp , Smoke , or Teleport , ending the fight . In the " Advance " release , confused targets will never cast Meteor or Holy , and Quake is bugged and still hits enemies . Monsters follow a special " confused " AI script that usually , but not always , involves attacking the monsters . The status wears off after combat or when hit physically . In the 2D versions , Edward ' s Bardsong has a random chance of inflicting Confuse on enemies . In the 3D versions , the Alluring Air song inflicts Confuse on opponents . " Final Fantasy IV - Interlude - " . The Confuse status returns as a status effect and functions the same way . Edward can inflict Confusion on opponents by his Alluring Air song , performed randomly from his Bardsong command when targeting enemies . " Final Fantasy V " . Confusion causes an ally to face the party and attack them randomly . Various attacks may inflict the status Confusion , also known in the SNES as Charm and Muddle in the PS version . This include the Level 3 White Magic Confuse , the Bard ' s Alluring Air , the Cannoneer ' s Chaos Shot , the Chemist ' s Lamia ' s Kiss and the Dancer ' s Tempting Tango . Enemy attacks include Confuse Powder , Entice , Knock Silly , Rocket Punch and Crush . The Samurai ' s Mineuchi command can be used to substitute for the regular Fight command , but it doesn ' t remove the Confusion status from the target , like a normal attack would . " Final Fantasy VI " . Confused party members spin in place with a green crescent whirling above the head , while monster sprites are flipped . The affected acts at random with inverted targeting ( i . e , attacks allies and heals enemies ) . Commands that will never be used while under Confuse are Item , Revert , Defend , Summon , Leap , Possess , Throw , Control , and Slot . Any commands entered but not executed before the status occurs will continue normally , but with reversed targeting . Confused monsters use the command list that appears when Relm Controls them , which frequently includes abilities not in their normal action script . Enemies and bosses have a Control menu with a least one option out of four abilities regardless of being immune to the command . If the confused target doesn ' t have any abilities in this menu , the enemy attacks the party with a blank attack that will always miss . The effects are similar to the blank special attack bug . The status increases the attacker ' s hit rate on the affected target by 25 % , apart from game versions affected by the evade bug . In some versions , confusing Sabin before he uses his Chakra Blitz leads to a Mantra glitch . Confusion status also prevents the user from activating a Desperation Attack . " Final Fantasy VII " . The afflicted player character loses control and will randomly attack allies , but will always carry out the last command the player input ; however , if possible , it will be against the player party . For example , if someone was about to use a Potion , they may end up using it on an enemy . Confused enemies will continue to use their AI script , but with the definition of allies and enemies reversed . Using this trick , the player can inflict Sadness and Fury on enemies via the Tranquilizer and Hyper items respectively . Fury can be useful , as it decreases the enemy ' s hit % , which can not be done with Darkness due to the way that status is programmed . " Final Fantasy VIII " . Confusion is inflicted by the spell with the same name . Confused targets spin around in place and attack targets randomly . The victims will make unusual battle choices , including casting spells from their stock and using items indiscriminately on friends or foes . The actions that take place are determined as follows : " Final Fantasy IX " . Targets afflicted by Confusion spin and attack friends or foes randomly . Characters can prevent it by equipping the Clear Headed ability . " Final Fantasy X " . Confused units have two spinning stars over their head . The victim will attack allies at random . The player cannot inflict the status on enemies . Kimahri has some Ronso Rage abilities that when used by enemies inflict the status , but cannot inflict it when he uses it . " Final Fantasy X - 2 " . Confused characters appear with two spinning stars above their head and will attack random targets . Confusion makes the character take unpredictable actions : she will use , throw or put down items and perform abilities randomly . It is possible for the character to throw or put down an equipped dressphere . Some fiends inflict the status with their regular attacks . The auto - ability Confuseproof makes the character immune to the status . " Final Fantasy XI " . Confusion may have been planned to be have implemented at one time in " Final Fantasy XI " , as some unused content related to the status can be found in the game ' s data files . There is animation for a Confuse spell , as well as both a spell list entry and a status effect for the Moogle Rhapsody song , the description of which says that it protects against confusion . " Final Fantasy XII " . Characters afflicted with Confuse randomly target members of the party . Confuse may also be inflicted by the trap Befuddlement . The weapon Chaos Mace can inflict Confusion to an enemy . Confused characters cannot act as a party leader or perform Quickenings . Confusion is removed by being attacked physically , the spells Esuna and Esunaga , and the items Smelling Salts and Remedy ( Remedy requires the purchasing of Remedy Lore 2 . ) The accessories Bowline Sash and Ribbon make the user immune to Confuse . There exists a glitch where if an Etém is afflicted with both Disable and Confuse , it will continuously teleport without pause . They cannot be killed , cannot be dispelled , and the status effects will not wear out , as they are paused while the enemy is teleporting . The predominant spell that inflicts confuse is the Lamia ' s Entice ability . Unlike previous games , Confusion cannot be canceled by attacking the unit afflicted with it . Confused is a stagger - inflicted status ailment , which makes the target enemy unable to differentiate ally from foe . It can be inflicted only on Personal Guard and Cathedral Sentry units . " Final Fantasy XIV " . Confusion is a status effect that only appears in certain dungeons , raids , and trials . Players suffering from the effect will lose control of their character as they use their auto attack on the closest party member . Confused players will have a significant boost in their attack power until the effect ends . The " Battle on the Big Bridge " trial is the only instance where Confusion can be removed by restoring the affected player ' s HP to maximum while all other instances of Confusion in other areas cannot be removed by the player . The Zombie status , which is used in the second boss fight in the Weeping City of Mhach raid , follows the same effect as Confusion . " Final Fantasy XV " ' . Confusion is signified with a brilliant iridescent haze circling the afflicted ' s head . Under confusion , the player ' s controls will randomly reverse , equipped weapons will automatically change on their own accord , and it is possible to inflict damage on allies through friendly fire . Party members will act dazed and bewildered when confused , and will likely attack Noctis if he comes close . " Final Fantasy Tactics " . Confused characters are shown randomly flailing their arms . They will take random actions , some of which make no sense ( such as commence an action on an empty space ) ; there are cases where these random acts come at a player ' s chagrin ( like a Ninja ' s Throw Knight Sword command or a Chemist throwing away an Elixir ) . Evasion percentages of targets attacked by a Confused unit will be doubled . Confusion also prevents the use of reaction abilities and special effect - generating move abilities like Move - HP Up and Move - Get Exp . Confusion will be cancelled if the afflicted character takes damage . This status can be inflicted by Spellblade abilities of Templar of the same name or Mystic ' s Delirium . " Final Fantasy Tactics Advance " . Confused units are denoted by a question mark inside a speech bubble above their head . They attack both friend and foe alike and choose abilities at random , except abilities that would break any laws . Confusion reduces a unit ' s Evade by 10 . Confused units flash purple . They attack both friend and foe alike and choose abilities at random , even if this will break the Law . Confused units may also sometimes just move into a corner and face it , leaving their backs open to attack . Other times confused units simply move in a seemingly random manner and take no action . " Final Fantasy Mystic Quest " . Confused party members will have question marks pop up around their heads . The victim will attack allies and enemies alike , attacking physically or casting spells at random . A character can be released from it when enough time has pass , and it can also be removed with either a Heal Potion or the Heal spell . " The Final Fantasy Legend " . In Conf status , a unit will not accept commands and may randomly attack without distinguishing ally from enemy , or it may do nothing at all . Will revert to normal if struck by a physical attack , or at random . " Final Fantasy Legend II " . A unit that is confused will take random take actions that will either target the enemy , ally , or will do nothing in battle . " Final Fantasy Legend III " . The confused target will takes random actions against random targets which includes allies and foes . It can be removed by Heal , Confu , Cycle , Calm , and Elixir . " Bravely Default " . Confuse causes the target to attack or use magic on random targets and may even attempt to escape from the battle . Confuse can be cured by Esuna magic , or Remedy item . Other appearances . Confusion is a status effect in the " Kingdom Hearts " series . If a character is inflicted with the status , their movements will be reversed , meaning pressing left will make the character go right , until the effect wears off . Enemies inflicted with the status will either attack each other or attack the character less often , depending on the game . Certain room gimmicks in " Kingdom Hearts Re : Chain of Memories " , being attacked while affected by Zero Gravity , and Illusion - type attacks in " Kingdom Hearts 358 / 2 Days " can inflict the Confuse status . In " Kingdom Hearts Re : coded " , only enemies can be inflicted with Confuse ; Data - Sora can instead be inflicted with the Flip - foot status , which has an identical effect to Confuse .