naist-nlp/zeshel huggingface dataset:
Silus Silus is a centurion of Caesar ' s Legion , captured during battle and brought to Camp McCarran in 2281 . Background . During a battle with an NCR force , he chose to be captured instead of committing suicide , counting on being able to escape captivity without revealing any information about Caesar ' s plans . Appearances . Silus appears only in " " . Behind the scenes . Silus literally means " snub - nosed " in Latin .
Red Victory grenade rifle The Red Victory grenade rifle is a unique in the " " " Lonesome Road " . Characteristics . It has the appearance of a grenade rifle , but with a red and yellow Chinese flag design on the stock . It was brought in as a gift for a general in the United States military and is found with a number of 40mm grenade rifle rounds . Durability . The Red Victory grenade rifle can fire a total of about 620 standard rounds from full before breaking . Location . Found in a gun case on a cliff to the west Dry Wells . It can be obtained only if the Courier chooses to launch the missiles at the Legion , or both the NCR and the Legion during The Apocalypse . Behind the scenes . The Red Victory grenade rifle is based on the real world , a US grenade launcher developed in the early ' 60s .
Sit and Dream " Sit and Dream " is a song broadcast on Radio New Vegas in " " . It appears on the Bruton CD " Colourful Characters " , which was produced by Roberto Borzoni . Only available for licensing for movies / tv / games from APM music . Lyrics . < poem > Sleep , go to sleep Just lay down your weary head Dream , sweetly dream Dream about tomorrow instead Sleep , go to sleep Whisperin ' a lullaby tune Dream , sweetly dream Swinging with the man in the moon Why don ' t you go " Down where the sandman plays " And take it slow " Cause you can doze all day " And don ' t you know " That when you finally wake " All your lovely dreams will come true So just close your eyes Listen to a sweet lullaby Sleep , softly sleep And let the world go by < / poem > Video . " Sit and Dream "
Chinese pistol The Shanxi Type 17 Chinese pistol is a weapon in " Fallout 3 " . Background . Originally produced in 1929 by the Taiyuan Arsenal for the army of Yan Xishan , this pistol is now a relic of the Sino - American War . The Shanxi Type 17 was a mass - produced sidearm before the Great War . It shares a strong resemblance with the late 19th century Mauser C96 pistol , with the addition of the manufacturer ' s stamps and the text on the sides , but using 10mm instead of the original Mauser ' s 7 . 63mm , or Shanxi ' s . 45 calibers . Characteristics . The Chinese pistol is quickly compared to the superior 10mm pistol , which is also obtained quite early in the game ( before the Chinese pistol ) , uses the same ammunition , and is also quite common , yet does more damage , fires faster and more predictably , and is more accurate . A fully repaired Chinese pistol , however , can fire more than twice as many rounds before breaking , though it is still too weak to be used as a primary weapon . While not very useful as a weapon , they are relatively lightweight and can be collected , repaired , and sold to provide an early source of caps , or simply saved to repair the Zhu - Rong v418 Chinese pistol . Durability . The Chinese pistol can fire a total of about 1250 rounds , the equivalent of 125 reloads , from full before breaking .
Nipton Hotel The Nipton Hotel is a small establishment in Nipton , in the Mojave Wasteland . Background . From the outside it looks similar to a normal Nipton residence , but as the door name suggests , it is a hotel . It is speculated that the Nipton Hotel is an office building , as the interior is small with multiple seats , filing cabinet s , and a reception desk with a cash register . Layout . It is set to the west of Nipton Hall . There is only one small , main area in the building . On the floor , there are four dead NCR trooper s , each wearing NCR armor and carrying NCR dogtag s . Notes . The building is noticeably smaller than the actual cell inside . Appearances . Nipton Hotel appears only in " " .
Field switch The field switch is a miscellaneous item cut from the final version of " Fallout " and " Fallout 2 " . Characteristics . This toggle has a small radio emitter and a tiny power cell . It probably links to a control computer somewhere , as an on / off switch . This toggle can be used to toggle on / off the force fields on levels 1 - 3 of Mariposa Military Base . Appearances . While not featured in the final version of either game , it can be found in the game files of both " Fallout " and " Fallout 2 " .
Support mothership The support mothership is an alien mothership and the final boss of the " Fallout 3 " add - on " Mothership Zeta " . Background . When the Lone Wanderer and the prisoners took control of the mothership " Zeta " , another mothership arrived and , after an exchange of shots with their respective death ray s , the support alien mothership was destroyed . While some parts drifted off into space , the main body of the mothership slammed into a region of North America . Appearances . The support mothership appears in the " Fallout 3 " add - on " Mothership Zeta " .
Aaron White Officer Aaron White was a member of the Boston Police Department working at Police Precinct 8 before the Great War . Background . His wallet containing his ID was stolen from him by J . Unger . Unger was later arrested at Precinct 8 , and the wallet was returned to White . Appearances . Aaron White is only mentioned in " Fallout 4 " .
Springfield ( Fallout 3 ) Springfield is a town / city in the United States . The actual location is unknown . Background . Linda Smith claims that Andale has beaten Springfield every single year since the war in the " best town in the USA " contest . Appearances . Springfield is only mentioned in " Fallout 3 " . In real life , it is located in Virginia , about 15 miles southwest of Washington , D . C .
Accelerated railway rifle The accelerated railway rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The accelerated railway rifle is a custom made rifle featured in " Fallout Shelter " that fires railroad spikes . Dealing a minimum of 14 damage per attack , it has the highest damage output for a rifle in the game . Crafting . A high Perception statistic is needed to effectively create the accelerated railway rifle .
Melinda Melinda is the incredibly stiff and high strung greeting officer for Vault City in 2241 . Background . She can be described as an utter fanatic , believing that her city is the only true oasis of civilization in the wastes and the mistreatment of the ' Outworlders ' , which it is actually her job to greet , is a good thing . Her only use is as a means of introducing the Chosen One to the bigotry and hypocrisy that defines Vault City ' s society . She is a perpetually tense person , who has not relaxed in years . Interactions with the player character . Effects of player ' s actions . After one has finished their conversation with her in an overly questioning fashion , being what she feels is a disrespectful way of talking of Vault City and its structure , she will no longer engage in conversation and will instead refer the Chosen One to her subordinate . Appearances . Melinda appears only in " Fallout 2 " .
Gobi Campaign The Gobi Campaign was a military operation conducted by the United States Armed Forces during the beginning of a full - fledged retaliatory American invasion of China in response to the Chinese invasion and subsequent occupation of Anchorage , Alaska initiated in 2066 . It took place in or near the Gobi Desert . Background . The military objective was to invade the Gobi Desert , and eliminate the Chinese strongholds there . A heavily modified , the Gobi Campaign scout rifle , was used during the operation ( it is not known if this rifle was a standard weapon or not ) . The outcome of the campaign is unknown . Appearances . The Gobi Campaign is mentioned only in " " .
Human brain The human brain is a miscellaneous item in " Fallout 2 " . Characteristics . A typical human brain . Normally they are found in human skulls . Uses . This is one of the brains that can be found in the Sierra Army Depot and used to build a mobile body structure for Skynet . However , using a human brain only gives Skynet mediocre sniper abilities . Location . On the fourth floor of the depot , retrieved from the storage system .
Protonic inversal axe The protonic inversal axe is a in the " " " Old World Blues " . Characteristics . The protonic inversal axe is a variant of the proton axe , having a dark blue - violet blade , whitish capacitors , and a black handle . Compared to the standard proton axe , it deals increased damage and much more critical damage , in addition to being much more durable . It is a very effective melee weapon against just about any enemy , especially robots or power armor users . Special attack . It has a attack that does 200 % damage in V . A . T . S . at the cost of 10 more action points ( requires a Melee skill of 50 ) . Note that this attack may strike more than one opponent , but is not guaranteed to do so even if the animation indicates that it passed through other opponents . It is possible to execute " Inversal Scarifier " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . The protonic inversal axe can successfully strike about 1245 times from full before breaking .
Live & Love ( perk ) Live & Love is a magazine perk in " Fallout 4 " . It has nine ranks , each received by reading the nine different issues of Live & Love . Effects . Reading an issue of this comic will grant you a perk . Each issue grants a different perk , which is focused on your companion or interaction with other people . For example , higher companion health , carry weight , or higher xp reward from persuading others .
Getting a Clue Getting a Clue is a main story quest in " Fallout 4 " . Detailed walkthrough . At Valentine Detective Agency , Nick Valentine will question the Sole Survivor about their missing son . The conversation eventually leads to Nick suspecting a certain notorious mercenary named Conrad Kellogg as the kidnapper . Kellogg was recently seen living in Diamond City with a young boy , but has since disappeared . To confirm his suspicions and search for clues , Nick suggests investigating Kellogg ' s house . The door is locked with a Master lock , but the door can either be picked , by the player character ( if they have reached Level 18 and unlocked the third rank of the Lockpick perk ) or a companion such as Cait . Alternatively , the door can be unlocked with a copy of Kellogg ' s house key . There are six ways to obtain a copy of the key : Once inside , pressing the button underneath the desk reveals Kellogg ' s secret room behind a wall , which Nick suggests searching for clues . After the Sole Survivor picks up the San Francisco Sunlights , the duo agree to use Dogmeat to track Kellogg ' s scent from the cigar . Nick becomes available as a companion and offers to accompany the Sole Survivor on this mission . Interacting with Dogmeat to give him the scent completes this quest and starts Reunions .
File cabinet ( Fallout 4 ) File cabinets are settlement objects and containers in " Fallout 4 " , and settlement objects in its add - on " Vault - Tec Workshop " . Crafting . File cabinets are located under " Furniture → Containers " in the workshop .
Economics of Violence Economics of Violence refers to an unmarked quest in " Fallout 3 " . Detailed walkthrough . Pronto in Paradise Falls complains about having no good items to sell as all he gets from the other slavers is leftover junk . If the Lone Wanderer offers to help him out , he will ask them to bring him 20 Chinese assault rifle s . Rewards . Pronto ' s shop will have a better inventory and he will also get around 400 caps instead of around 150 ( see picture ) to barter with . His store is turned into a " typical good gun and ammunition store , " of which there already are several in the game , with an additional 20 % discount . Bugs . Once you give him 20 rifles , if you talk to him about his inventory again and agree to get rifles for him , his inventory could revert to the previous version .
C2 - 41 C2 - 41 is a character mentioned in " Fallout 4 " . Background . C2 - 41 is a runaway synth in 2287 . The Institute sent the courser X2 - 36 after them , with their last known location being Goodneighbor . Appearances . C2 - 41 is mentioned only in " Fallout 4 " .
Vault jumpsuit ( Van Buren ) Vault jumpsuit is a piece of clothing in " Van Buren " . Appearances . Vault jumpsuits were going to appear in the canceled " Van Buren " . In the tech demo , The jumpsuit in - game appears with the number 01 on the back , indicating that Vault 1 is located somewhere near the Hoover Dam .
Pre - War money ( Fallout 4 ) Pre - War money is a junk item in " Fallout 4 " . Characteristics . An ancient currency , the pre - War money is not in use anymore . Each bill had a denomination value of twenty dollars . Based on the value listed in the Skylanes smuggling manifest s , each in - game pre - War money had a value of $ 100 on October 23 , 2077 . Pre - War money can be broken down for cloth , but is more valuable as currency . Locations . Containers . The following containers have confirmed fixed significant quantities : Behind the scenes . Pre - War money may have been based upon the $ 20 U . S . silver certificate , due to similarities in design .
Gordon Mackey Gordon Mackey was an employee at the Nuka - World transit center prior to the Great War . Background . He worked there as a handyman , repairing faulty robots and computers and park fixtures such as the water fountain . After the water fountain was clogged with gum seven times by the same kid , he reprogrammed a protectron to teach the kid a lesson . When this happened the kid got injured and Gordon was fired . Appearances . Gordon Mackey is mentioned only in the " Fallout 4 " add - on " Nuka - World " .
Sturdy wasteland gear Sturdy wasteland gear is a rare outfit in " Fallout Shelter " . A dweller exploring the wasteland ( while wearing this armor ) is immune to receiving any radiation . Characteristics . The outfit appears to be based on the hazmat suit in the " " " Old World Blues " . It provides dwellers with + 5 Endurance . Crafting . A high Endurance statistic is needed to effectively create the sturdy wasteland gear .
Dukov ' s note Dukov ' s note is a note in " Fallout 3 " which was cut from the final version of the game . It can only be obtained via console commands . It was apparently written by Dukov . Behind the scenes . This note , along with Mister Crowley ' s hit list , Strayer ' s note , Dave ' s note and Tara ' s note is a leftover of earlier versions of You Gotta Shoot ' Em in the Head .
Basbear Basbear is a scout for the Followers of the Apocalypse in 2161 . Background . The scouts are the armed forces of the Followers , responsible for the protection of the organization . Appearances . Basbear was cut from Fallout , possibly planned to be an armed Follower patrolling the library . However , in the released game there are no armed Followers , just students .
Jeff Gardiner Jeffery Gardiner is a developer who worked at Bethesda Softworks on " " and was credited with Special Thanks . He was also the lead producer of " Fallout 4 " and all " Fallout 3 " add - ons . At Bethesda forums , he uses the jg93 nickname .
Baseball bat ( Van Buren ) Baseball bats are weapon s that were to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . They also appear in the " Van Buren " tech demo game files . Characteristics . A solid melee weapon for early - game use , baseball bats provide a large knock - back effect against those struck by them . Locations . " Van Buren " . Carried by Boilermaker in New Canaan .
Goodsprings General Store The Goodsprings General Store is the general supply shop for Goodsprings in 2281 . runs the place and sells guns , armor , weapon mods and other basic items . Layout . Outside the front entrance is a Mojave Express dropbox . When the Courier enters the building , there will be two small pillar like bookshelves in the main room , along with some shelves and a small back room . An armor chest can be found by the bottom of the counter . Appearances . The Goodsprings General Store appears only in " " . Behind the scenes . Goodsprings General Store is a real life store in Goodsprings , Nevada . Up until c . 2017 , it even has the same sign , which was then replaced with " Ghost town cafe , " albeit using the same font and coloring .
Galactic Zone The Galactic Zone is a location in the Nuka - World Amusement Park in 2287 . Background . The Galactic Zone opened in 2072 and was the last of the parks to open before the bombs fell in the Great War . John - Caleb Bradberton wished to bring customers a taste of the future with the Galactic Zone and it ended up being the most popular attraction at Nuka - World during the time of its opening . This park featured a unique collaboration between the Nuka - Cola Corporation , Vault - Tec Corporation and RobCo Industries , among other companies . The Nuka - Galaxy attraction of the Nuka - Cola Corporation took park guests on a space adventure through a roller coaster spanning a galaxy while helping Nuka - Girl fight off aliens . Vault - Tec ' s attraction showed guests a glimpse of preparing for the future with Vault - Tec vaults being used to colonize distant planets and RobCo ' s RobCo Battlezone demonstrated the latest and greatest in robot technology to guests in an arena pitting various robot models against each other . Since the Great War , this section of the park became a ground for traders from Nuka - Town USA to acquire scrap materials for use and trade . Eventually the traders came across Star Control and its star core s . Kendell Alston , thinking his daughter Tiana Alston ' s explanation that the cores were ' redundant ' meant they were okay to take and sell , started gathering the cores up . However , it was around this time that Colter and his raider gangs took over Nuka - Town , leading to the idea that Star Control ' s defensive mode would be able to save them . Unfortunately , they came to realize that they had taken too many cores and that it was unsafe to activate that setting . Despite Tiana ' s warning , Kendell would activate Star Control before the cores could be regathered in order to safely activate it . As the robots and defenses in the park came online , they began attacking the traders within the Galactic Zone . Tiana and the remaining traders eventually perished while trying to make a break for the gates to escape the zone . Their bodies now lie just outside of the entrance for anyone visiting the Galactic Zone to discover . Layout . This is an enclosed amusement park , filled with advanced robots : Mr Frothies , eyebots and Nukatrons , all of which are hostile to the Sole Survivor until they are made otherwise using the Star Control terminal . Directly across from the main entrance is the Starport Nuka ride , with the Starlight Interstellar Theater to the southern side , neighboring and the RobCo Battlezone and Nuka - Galaxy in the northern half . Appearances . The Galactic Zone appears only in the " Fallout 4 " add - on " Nuka - World " .
Fallout 3 intro In the " Fallout 3 " intro , some 1950s style vacuum tube components flicker as the camera pans back from the pre - war radio . This reveals a derelict bus and a ruined city as the radio plays " I Don ' t Want to Set the World on Fire " sung by The Ink Spots . Above the bus windows , there are posters encouraging people to enlist with the US Army and to buy a place in a Vault ( featuring the Vault Boy ) . The camera then moves outside the bus , showing a ruined city , some art deco architecture and a Corvega ad , and finally , a Brotherhood of Steel paladin in T - 45d power armor with a newer model of the laser rifle , and a Brotherhood of Steel symbol on his breastplate . Narration . When the city intro fades to black , Ron Perlman ' s narration begins and states : Teaser . The cinematic teaser trailer for " Fallout 3 " , consisting of the first part of the intro , was released by Bethesda Softworks on June 5 , 2007 , after a 30 day countdown on the " Fallout 3 " website . During the countdown , a new piece of by Craig Mullins was revealed on every Tuesday . The teaser fades to black after the end of the cinematic part , and we hear only the first four words of the narration : " War . War never changes " . Then the text " Fallout 3 " appears and changes into " Fall 2008 " . The text of the narration was revealed in July 2007 in Australia ' s Atomic Magazine .
Beer bottle Beer bottle is a junk item in " Fallout 4 " . Characteristics . A typical glass bottle in terms of shape and size , it once contained a type of beer . Crafting . The beer bottle can be broken down in to its individual components for use in crafting : The beer bottle can also be used in Survival mode to store purified water . Locations . This is the most common junk item in the game , with over 1 , 500 fixed locations . The most significant locations are :
Caravan card Caravan cards are in " " . Characteristics . Caravan cards are used to play both Caravan and Blackjack . For Caravan , players use their own decks whereas casinos usually provide the cards for Blackjack . There are six sets of Caravan cards available : a standard deck , one for each of the casinos in New Vegas and one for the Sierra Madre Casino ( with the " Dead Money " ) . Obtaining a Caravan card automatically adds it to the Caravan deck in the player ' s inventory . " Dead Money " cards . Unlike other cards , Sierra Madre cards cannot be purchased from merchants . 21 of them can be found in the Sierra Madre and its surroundings , whereas the rest cannot be obtained by regular means . Behind the scenes . Two different sets of Caravan cards were given out as for " Fallout : New Vegas " .
Joe Porter Joe Porter is a merchant in Canterbury Commons in 2277 . Background . Joe Porter , or " Porter Joe " as the name he prefers to go by , was born in 2249 and once a loader - for - hire at a caravan . However , when he first arrived at Canterbury Commons , the idea of having a permanent base of operations and a steady community was very appealing to him . He settled down there with his dog , Ol ' Mule , in about 2271 and has been working as an unloader , a basic cook , and a basic repairman since then . Since the death of his dog , he ' s been minding the town diner , the center of chatter in this settlement . Appearances . Joe Porter appears only in " Fallout 3 " .
Focused laser pistol The focused laser pistol is a weapon that appears in " Fallout Shelter " . Characteristics . The focused laser pistol is an improved laser gun featured in " Fallout Shelter " that uses energy cells to produce ammunition . Dealing a minimum of 7 damage per attack , it has the lowest damage output for an energy pistol in the game . Crafting . A high Agility statistic is needed to effectively create the focused laser pistol .
Vera Keyes ' medical report Vera Keyes ' medical report is a holodisk in the " " " Dead Money " . Location . It can be given by Christine Royce in conversation after finishing Last Luxuries , or downloaded from the Mk I Auto - Doc in Vera Keyes ' room in the Executive suites . For Curtain Call at the Tampico the medical report can be shown to Dean Domino .