naist-nlp/zeshel huggingface dataset:
Twintania Twintania , also known as Twin Tania , is a recurring enemy in the series since its first appearance in " Final Fantasy V " . It appears as either a demon or dragon , depending on the game , and often as a late - game powerful boss . Appearances . " Final Fantasy V " . Twintania is fought as a boss at Interdimensional Rift at the Dimensional Castle rooftop , barring the path to the final floors of the game . It is one of the Demons of the Rift , and attacks with powerful attacks such as Atomic Rays , Snowstorm , Megaflare , Tidal Wave , and Mind Blast , and will charge up to unleash a devastating Gigaflare . It has a chance to drop the very rare Tinklebell in its non - charging form , and also has the very rare Titan ' s Axe as a drop in its charging form , making it exceptionally difficult to get both rare items . " Final Fantasy XII " . Twintania is fought as an enemy at Paramina Rift ( Spine of the Icewyrm ) , being the only area where the player may find them . They are moderately powerful foes , favoring physical attacks and the Reflect spell . In the original version , it is possible to steal the Lohengrin , while in the International version , the rarest steal is the Platinum Sword . " Final Fantasy Legends II " . Twintania appears as a fire - elemental summon . It can be obtained through the game ' s summon drawing shop . The summon ' s appearance is based on the Twintania boss from " Final Fantasy V " . The summon ' s special attack is Atomic Ray , which deals fire - elemental damage to all enemies . The summon costs two points to use from the consumption gauge . Twintania is an SS phantom stone and has a summon cost of 18 to equip to a character . Twintania allows the wielder to use the following abilities :
List of Final Fantasy VIII weapons The weapon equipment list in " Final Fantasy VIII " is the smallest of its kind in the " Final Fantasy " series , including the weapons equippable by temporary characters . There is a total of 35 equippable weapons ( 13 if one discounts the weapons that are upgraded versions of the original weapon ) . Specific items are needed to upgrade the weapons , and the Weapons Monthly magazines scattered around the world inform about the required items , although it is not necessary to read them to get the better weapons ; it is enough to only own the required parts . Upgrading a weapon in the Steam version earns the player the achievement Handyman . Gunblades . Difficult to manage requiring a lot of skill . These weapons belong to Squall Leonhart and Seifer Almasy . All gunblade models have a 255 % hit rate . Pressing the trigger button on - hit boosts damage for both Squall and Seifer . Seifer ' s gunblade . Seifer uses his gunblade differently from Squall , in a backhand slash rather than a forward one , although this may just be his fighting style and not due to the weapon ' s design mechanic . He also uses it with one hand rather than two . Due to a lack of mention in any source material involving gunblades , it is unknown whether this is an actual model type or a custom designed model for Seifer ' s personal use . Blaster Edges . Wrist mounted ranged weapons ; Rinoa ' s preferred form of offense . Gloves . Blunt and to the point ; Zell ' s area of expertise . Whips . The artful and precise weapon of Quistis . Nunchaku . Selphie ' s preferred weapon . Shotguns . Irvine ' s weapon of choice as an accomplished gunman . Other weapons . The following are the weapons usable by other characters . None of these weapons can be purchased or remodeled , and are not mentioned in any issue of Weapons Monthly . Other appearances . " Dissidia Final Fantasy " . All of Squall Leonhart ' s exclusive weapons in the " Dissidia Final Fantasy " series are gunblades from " Final Fantasy VIII " — the Revolver , the Twin Lance , the Punishment , and the Lion Heart . Squall wields the Revolver in battle and exchanges it for the Lion Heart in his EX Mode . Ultimecia ' s exclusive weapons in the series are Blaster Edges from the same game — the Valkyrie , Cardinal , and Shooting Star . The Machine Gun appears as the weapon of the " Machine " set , which otherwise includes Tools from " Final Fantasy VI " . " Dissidia 012 Final Fantasy " . Squall and Ultimecia retain their exclusive weapons from the original game . Laguna wields his Machine Gun in battle , and the Machine Gun is now one of his exclusive weapons . Zell ' s Ehrgeiz appears as a level 100 grappling weapon . " Final Fantasy Airborne Brigade " . Many weapons , including Irvine ' s guns , Squall ' s gunblades , Zell ' s gloves , Selphie ' s nunchaku , and Rinoa ' s blaster edges , appear as weapons .
Veo Lu Sluice The Veo Lu Sluice is a gigantic water table from " Final Fantasy Crystal Chronicles " set in the northern part of the continent , near the city of Shella . This complex is the single source of water for the Jegon River , which feeds the rest of the continent . The Sluice is operated by native pumpflowers , which have an unfortunate tendency to wither , thereby drying up most of the Jegon River . These flowers require some maintenance to keep healthy . The Sluice is also home to Lizard Men , Flan s , and Gigan Toads . The sluice is guarded by a Golem , which has many the strong attacks to hit , freeze , light aflame , or knock you back with , all to hit anything humanoid or soft and fluffy . Once Veo Lu Sluice enters it ' s 2nd cycle , the Jagon River will dry up . The boat will move to the Tipa Peninsula , granting permanent access to Leuda , even when the boat returns to the Jagon River . The drying of the river also grants free access to the Fields of Fum . To revive the Jagon River , one must simply cast Life on the large plants . Once they sprout a flower on their sides , they ' re alive again . Moogle ' s Nest . The Moogle ' s Nest is located in the wall behind the flan that can be seen while getting the first key for the gate to press onward . Other appearances . " Theatrhythm Final Fantasy Curtain Call " . Veo Lu Sluice appears as the FMS for " Promised Grace " .
Electro - Mag Rod Electro - Mag Rod , also known as Electrostatic Rod , is a recurring ability in the series . It is an ability exclusive to Reno , which generally inflicts Lightning - elemental physical damage and Paralysis to one target . Appearances . " Final Fantasy VII " . Electro - Mag Rod is an enemy ability used by during the first battle in the Sector 7 plate . It deals Lightning - elemental physical damage and Paralysis to one target , and can be used as a counter to Lightning - elemental attacks . " Final Fantasy Record Keeper " . Electrostatic Rod is an enemy ability used by Turks : Reno . It inflicts major Lightning - elemental physical damage and Stop to one target . During the second battle , it can be used as a counter to Lightning - elemental attacks .
Bughe Elder Bughe , originally called Elder Bugah in the PlayStation version , is a minor non - player character from " Final Fantasy VII " . He , along with Hargo , is a wise man in Cosmo Canyon met in the Shildra Inn and knew Professor Gast when he was working on the Jenova Project . If the player talks to Bughe in Cosmo Canyon after seeing the display in Bugenhagen ' s planetarium , but before reuniting with the others around the Cosmo Candle , Bughe tells the story of Gast and how he used to visit Cosmo Canyon . Bughe explains that Gast was a Shinra scientist who spent his life studying the Ancients , and that 30 years ago he had found the remains of an Ancient whom he named Jenova . One day Gast had shown up in Cosmo Canyon looking distressed , saying Jenova was not an Ancient and that he had done something terrible . Bughe asks the player to relay Gast his best wishes if they ever bump into him .
Cait Sith ( The 4 Heroes of Light ) The Cait Sith is an enemy in " " . Battle . Part I . The Cait Sith is usually found inside the Quicksand Castle . The player should watch out for its Earth Blast ability , which inflicts earth - elemental damage to a party member . The player should also have some Antidotes and Alarm Clock s in their inventory , since the enemy may inflict poison and sleep . To defeat the enemy without any problems , it is highly advised of the player to equip a to all party members and to attack with the Aero spell and physical attacks . After Part II begins , the Cait Sith is replaced with the Neko Natter enemy . Part II . During Part II , Cait Siths can only be found inside the Holy Tree Tower bonus dungeon . Cait Sith still has access to its previous abilities , but it can now cast Waterga . To lower the damage inflicted by Earth Blast and Waterga , it is highly advised to have an Ice Shield or Rock Shield equipped to all party members . To defeat Cait Siths quickly , the player should attack with Bladeblitz and high level spells .
Adamantoise ( Final Fantasy XI ) Adamantoise is a genus of enemies in " Final Fantasy XI " . Adamantoises are large , turtle - like monsters who are so named for the fact that their shells resemble the hardness and toughness of the adaman metal . These creatures have survived for incredibly long periods of time , thanks to the defensive nature of their shells and their ability to withdraw into it to not only protect themselves , but to heal themselves as well . These large creatures also have several abilities that allow them to weaken their adversaries , further increasing their own survivability . With only a few adamantoises alive in the wild , they can be hunted mercilessly by adventurers . They are prized for their shell and egg . The shell can be forged by master bonecrafters into an Acheron Shield , which can be wielded by only the most experienced of adventurers . The egg is sought after by Monks far and wide in order to obtain the elusive Black Belt . Etymology . Adamantoise is a portmanteau of " adamantite " and " tortoise " . One of the species is Genbu .
Darkface The Darkface , also known as the DarkFace , is an enemy from " Final Fantasy III " , fought in Tozus Tunnel . Its Attack power is lower than previously encountered enemies since the party must move through Tozus Tunnel while in Mini status . They are often accompanied by Leprechauns .
Buffasaur The Buffasaur is a boss from " " . It can only be picked up by a player with Arm Boost Lv2 or higher . Strategy . The Buffasaur is the first boss in the game to utilize a gimmick , mainly the use of a special barrier that will drastically reduce the damage of all of the player ' s attacks . In order to neutralize the barrier , the player must strike it with a Fire , Blizzard , or Thunder spell , and then are free to attack its weak - point on its back . After a set amount of time , the Buffasaur will regenerate its special barrier . The Buffasaur is capable of several powerful attacks , a couple that involves it using its hammer to inflict decent damage as well as Stun . It is also capable of ramming into the player like a bull as well as snort at the player for damage . Standing on top of it is not recommended at all .
Music from FFV and FFVI Video Games Music from FFV and FFVI Video Games was included as a bonus CD with the PlayStation compilation , " Final Fantasy Anthology " . The Greatest Hits version doesn ' t have the CD . It contains a selection of tracks which can also be found on the original soundtracks , the only difference being title names . The first ten tracks are from " Final Fantasy V " and the rest are from " Final Fantasy VI " .
Ashura ' s Base Ashura ' s Base is a location in " Final Fantasy Legend II " . Throughout the area , the player can face fixed encounter s or random encounters inside . If the player walks into enemies or talks to them , they ' ll engage in battle with the enemies found in the area . Story . Upon reaching the highest level , the party comes across a Rhino standing before the party ' s path . Rhino laughs at Ki ' s stupidity for coming all the way here and engages the party into a battle . After the battle , Rhino tells the party that they are too late as most of the MAGI are already in Ashura ' s hands . With Rhino ' s death triggers an explosion , the party grabs the three MAGI before going out the door . Once outside , the base explodes . Ki mentions that Ashura will become stronger with the MAGI he has acquired and assail the party again . The main character tells her they ' ll get him before he does .
Fell Knight ( The After Years ) The Fell Knight is an enemy in " " . They are semi - strong foes that normally only use physical attacks , but when alone will counter any damage dealt to them with Leech to restore varying amounts of HP . Bio and Quake can dispatch them with ease .
Flanitor ( Final Fantasy XIII - 2 ) The Flanitor is an enemy that appears in " Final Fantasy XIII - 2 " . Paradigm Pack . Once tamed , the Flanitor becomes a Medic . Its development is relatively quick , and it has a high Magic stat . The Flanitor learns the useful Improved Cure II ability , as well as Esunada . It is most effective against foes that frequently cast debuffs . Its one negative quality is its low HP . Etymology . Flan is a recurring enemy type in the " Final Fantasy " series .
Grosspanzer∙Big The Grosspanzer∙Big is an enemy from " Final Fantasy VII " . It appears as part of the larger Grosspanzer enemy . If it is defeated , Grosspanzer can no longer use Napalm Bomb . If the main part is defeated , this enemy dies with it . AI script . AI : Setup AI : Counter - Death Etymology . The dot between the words is an used in Japanese to indicate that a full proper noun is two separate words .
Humbaba ( Final Fantasy X - 2 ) The Humbaba is an enemy in " Final Fantasy X - 2 " . Battle . Humbaba has enormous Strength and as soon as battle starts , will buff himself with Mighty Guard . Mighty Guard is used again when Humbaba loses 66 % of its HP , and it also uses Thundaga . Humbaba ' s Uppercut deals around 1 , 500 damage and carries a huge delay . Once Humbaba loses 66 % of HP , it gains access to the Tyrant Tail attack , which hits all girls for about 800 damage and has small delay effect . Swipe inflicts moderate damage of about 400 to one girl . Once Humbaba is defeated , it will cast Meteor as a last resort to kill the party . Humbaba ' s attacks inflict delay . Strategy . It is advisable to use Samurais and White Mages , and augment Defense . Dark Knights are not recommended as they require quite some time before they can attack again . The party should use the Samurai ' s Fingersnap to clear off the Humbaba ' s stat boosts , while the White Mage ' s Dispel takes care of statuses Humbaba has gained from Mighty Guard . Humbaba ' s weakness is in the MP field , and if the player drains all of Humbaba ' s MP they can stop Humbaba from using Mighty Guard and Thundaga . Once Humbaba has lost its MP all that is left to worry about are Humbaba ' s physical attacks . Having fast characters is recommended as Humbaba ' s attacks inflict delay . It is recommended to apply Protect . The only way to not see Humbaba ' s final attack , Meteor , is using eject techs on Humbaba ( also the fastest way to win the battle ) or bribing it . Another option to survive Meteor is to finish the battle with a special dressphere .
Ziggurat Gigas ( Final Fantasy V ) The Ziggurat Gigas , also known as Ultragigas , is an enemy in " Final Fantasy V " . Fairly rare in the lower segments of the tower , it is recommended to those seeking to complete their Bestiary in one playthrough to wander the upper floors of the Barrier Tower until encountering one , as this is the only chance the player will have to fight it . Battle . Most of its attacks are physical , except for Hurricane , which reduces characters ' HP to critical status . This skill can be used if the party successfully captures it . This enemy will give up the Partisan if enough time is spent stealing from it . Despite the low success rate , this weapon is the only item available to be stolen and is the strongest spear obtainable at this point in the game . The version summoned by Zephyrus can be controlled and forced to use the Blue Magic Aeroga . Other appearances . " Final Fantasy Record Keeper " . Ziggurat Gigas from " Final Fantasy V " appears as an enemy in " Final Fantasy Record Keeper " .
Excavation minigame The excavation minigame can be played in Chapters 1 , 2 , 3 and 5 of " Final Fantasy X - 2 " . It involves searching for hidden treasures in various parts of the Bikanel Desert , with Picket advising the player of danger . To initiate the minigame the player must visit Djose Temple and get enlisted by the Machine Faction by talking to Gippal and answering " We ' re sure " when the option comes up . He will give the Gullwings the Letter of Introduction key item . This will make Bikanel a Hotspot when the Gullwings return to the " Celsius " . Visiting Bikanel and talking to Nhadala will initiate the minigame . In Chapter 2 , she will send the Gullwings to the Oasis to investigate some suspicious activity . Digging . The player is given 60 seconds to find a golden X on the map and dig up the mission - critical item . This will be either an assembly piece , which will affect the strength of Experiment in Chapter 5 , or a piece of Scrap Metal . There will also be four silver X on the map the player may also hunt for . These will either award the player an item , an Al Bhed Primer , a Sphere Break coin , or will initiate a battle . Successfully finding the mission - critical item and returning to the hover before the timer runs out rewards the party with gil depending on their wage . The golden X will always appear with at least 25 seconds remaining . Once the assembly piece is uncovered the player should return to the hover before the time runs out . If the player fails to make it back in time , Yuna will collapse and lose all they have obtained during the dig . Failing to retrieve the mission - critical item also results in a loss . In the Western Expanse and the Central Expanse the player will also have to compete with other diggers for the treasures . Occasionally after three to ten seconds have passed , the screen may flash red with a warning of an unidentified object approaching the area . Later on in the dig a red reticule may appear on the map heading for Yuna . If the reticule meets Yuna a battle will initiate . In Chapters 1 , 2 and 3 this will be a battle against the superboss Angra Mainyu , and the player cannot yet defeat it at this point as it will always eject the party . In Chapter 5 a battle against monsters indigenous to the area will initiate instead . Guide Map Legend . The player will find the following icons on the guide map : Areas . At certain points of the game , new areas will be unlocked . Treasures . There are numerous treasures to find . Different items are found in different areas , and will be found at the white crosses on the map . Sphere Break Coins . Among the treasures you will find , the player may also find Sphere Break Coins . Again , different coins can be found in different areas . Ranks . There are several ranks obtained through accumulating successful digs . Failing digs will count against gaining a rank . The ranks do not affect payment or unlocking new areas .
List of Final Fantasy XIV achievements " Final Fantasy XIV " tracks several achievements related to many activities , such as level ing up and gathering . Each achievement is worth a certain number of points ( to show the player ' s current progress ) , and completing some unlocks special titles or grants powerful equipment that can be claimed by speaking with Jonathan , Master of the Rolls in Old Gridania . Besides the in - game achievements , the game also tracks certain special deeds on the Lodestone history of the character , such as defeating Ifrit in less than 10 minutes . To view those , one must search a player character on the lodestone website and click " History " . Those achievements are independent of platform , and therefore the PlayStation 3 version will have a different set of achievements for PlayStation Network , called trophies , that may overlap with some of the Windows version ones . On 7 / 27 / 2012 , the development team released a list of content that would be unavailable after the transition to " Final Fantasy XIV : A Realm Reborn " , including several of the achievements , particularly those related to the Seventh Umbral Era storyline and involving the current maps . These are marked with an asterisk * . Dummied . The Binding Coil of Bahamut - Turn 4 only consists of one room , so it makes sense that the game would not have an achievement for mapping it . Similarly , the original Binding Coil only consisted of five turns , so having a sixth mapping achievement would be superfluous . The Vangaa were an April Fool ' s joke from 2013 . It is unknown what the purpose of an April Fool ' s achievement would be .
Judge Ghis ( boss ) Judge Ghis is a storyline boss in " Final Fantasy XII " . The party engages him on board the Dreadnought " Leviathan " . Three Imperial Swordsmen fight alongside him . Ghis is fought alongside the other Archadian Judge s on Stage 100 of the Trial Mode in the " Final Fantasy XII International Zodiac Job System " version of the game . He is fought first . Battle . Ghis starts with Greater Barrier which gives him Protect and Shell . His attacks do significant damage , possibly killing weak characters . Ghis is slow , as he never runs . The battle ends once Judge Ghis ' s HP falls below 25 % ( 1 , 030 ) . Strategy . The player should use Protect to lessen the damage and it would be optimal to have the party at level 14 or higher , as well as with full Quickening gauges . The party should concentrate on taking down the Imperial Swordsmen before attacking Ghis . A tactic is to have an ally run as soon as they are targeted in circles around the length of the room ( after the other soldiers are dealt with ) . As Ghis will only walk , not run , the player can stay out of his reach and have the other allies attack him with ranged weapons or magick as he is distracted . Another tactic is to use a Quickening as soon as the battle starts , as thrice Rank I Quickenings and the resulting Inferno Concurrence will almost certainly finish Ghis off . Trial Mode . Ghis is fought in Stage 100 of the " Final Fantasy XII International Zodiac Job System " Trial Mode . He is fought alongside the other four Judge Magisters , Drace , Zargabaath , Bergan and Gabranth . While having the lowest HP , Ghis is arguably the most dangerous as he focuses on dispel ling and crippling the party with status effects , as his Curse inflicts incapacitating ailments on the party . He can cast Dispelga on the party which can be fatal if all the Judges are still alive and can use strong magick like Scourge , which deals a lot of damage and delays the party ' s magicks due to effect capacity limitations . If any party characters are in Reverse , Ghis will use an Elixir on them , reducing their HP and MP to 1 and leaving them wide open to a KO by a Potion thrown by one of the other Judges . Ghis is the only Judge to heal himself with Elixirs , but he is vulnerable to the Disease status . Strategy . Equipping Ribbons is recommended to combat Ghis ' s Curse . The party should bring Ghis to low HP and quickly finish him off with a Quickening chain or an otherwise strong attack . He should be the party ' s first target , since he forces the party into a defensive role , wearing Ribbons and reapplying essential buffs , making it difficult to defeat the other Judges . If one is unable to quickly finish off Ghis , it ' s recommended to inflict Disease on him to prevent him from healing himself . The simplest way is by either using a Meteorite ( B ) against him , or using a Vaccine on him while having the Nihopalaoa accessory equipped .