Parley ( Final Fantasy XIV ) Parley is a mini - game in " Final Fantasy XIV " , originally made available to players upon completion of their rank 15 main quest in " Legacy " , and made available once again to players during the Hildibrand Manderville side - quest arc of " A Realm Reborn " . Originally , it could be played with specific NPCs inside the city - states , or as integral part of quests , by selecting them and choosing " Parley " on the interactions menu ; in " A Realm Reborn " and onward , it is playable by selecting it from the " toy box " in a player ' s inn room . " Legacy " . To parley with NPCs outside of quests , the player must bet one of the specified items , which change from NPC to NPC . The game of parley is considerably popular in Eorzea and often used as a method of negotiation with the beast tribes , as the rules are known by almost everyone , while few know the beastmen languages . Rules . A grid of 12 panels is randomly populated with icons representing topics of debate . Each icon has a point value , and the player and the NPC take turns choosing said topics . When a topic is selected , the respective amount of points is added to the score bar , which fills up when added by the player and empties when the NPC gains points . If there are adjacent panels ( vertically and horizontally , also wrapping around the borders ) sharing the same icon as the selected panel , their values will be added to the total . If , for example , if the grid looks like the following , you would get 6 points by choosing the A2 panel ( 1 + 2 + 3 ) , 5 points by choosing A4 ( 4 + 1 ) , 7 points by choosing A1 ( 1 + 2 + 4 ) , 4 points by choosing C3 or C1 ( 3 + 1 ) , 3 points by choosing B1 or B2 ( 1 + 2 ) or the face value if choosing any other . After each turn , panels move from right to left to fill the gaps and the remaining empty panels are repopulated . Each game lasts a different amount of turns depending of the NPC , with harder games usually lasting longer . Sometimes , an ability will become available , with effects such as doubling the face value of all panels . The difficulty of the game is determined by the NPC and the item offered to initiate the Parley . While the player and NPC take turns , they may move around or perform motions to indicate that a discussion is occurring . Victory is achieved if after the last turn , the score bar is above the yellow mark . Rewards . If it is a quest , the reward is often progression on said quest . When playing with random NPCs , the reward is simply a new copy of the item given to him at the beginning ( bet a potion , get two potions ) . Loss means losing said item . However , if the player wins with a good play ( making lots of combos or racking up many points on a single turn , for example ) , his winnings may increase and he may be awarded with additional items or information . " A Realm Reborn " . In " A Realm Reborn " , Parley was removed as a means of beast tribe communication ; as the player has the Echo , they can understand any beastmen they come across regardless , and beastmen in the main plot are usually familiar enough with Eorzea ' s common language for most others to interact with them . Parley instead is a reward for completing a portion of the Hildibrand questline ; it is now simply played against the AI , and the pictograms are largely Hildibrand - themed . The minigame can be accessed from a player ' s inn room by clicking on the " toy box " located on a small dressing table . The rules of the " Realm Reborn " version are identical to the ones described above .