High Priest Thekal High Priest Thekal was the High Priest of the Primal God Shirvallah , the god tiger . In order to quell Hakkar the Soulflayer , the trolls of the land banded together and sent a contingent of High Priests into the ancient city of Zul ' Gurub . Each priest was a powerful champion of the Primal Gods , but despite their best efforts they fell under the sway of Hakkar . Now the champions and their Primal God aspects feed the awesome power of the Soulflayer . Any adventurers brave enough to venture into the foreboding ruins must overcome the High Priests if they are to have any hope of confronting the mighty blood god . Thekal comes with 2 named humanoid adds ( Zealot Lor ' khan and Zealot Zath ) and 2 tigers . The 2 humanoid adds are a shaman and a rogue . Thekal initiates the fight in priest form , where he can mortal strike . If any of the adds or Thekal dies , the remaining ones will resurrect them . This means all 3 must die simultaneously ( within a 10 second window ) . After dying once , Thekal respawns as a Tiger . In this form he can charge , Flurry , enrage , and Force Punch . Force Punch is an AoE attack around Thekal that does ~ 1000 damage . He often does it twice in a row . Furthermore he spawns 2 tigers periodically throughout the fight . Phases . Priest form . Thekal comes with 2 humanoid add s : Zealot Lor ' Khan ( shaman ) and Zealot Zath ( rogue ) . 2 Tigers are also in the initial pull . If any of the humanoids die , they will be resurrected by any remaining humanoids with full life . This means all 3 adds must die simultaneously . Once all 3 are killed , Thekal will resurrect in Tiger Form . Tiger form . In Tiger Form , Thekal gains a new set of abilities . He will periodically spawn two elite tigers which need to be either taken down as quickly as possible or crowd controlled ( fear , sleep , etc . ) . The tigers are capable of killing healers in a few hits , but do not have many hit points themselves . Strategy . This fight is another two - phase affair . Phase 1 has three tanks grabbing the Priest and the Zealots . The offtanks take the Zealots about halfway to each corner of the lower area . The Priest is tanked just south of his hut . Lor ' Khan needs to be far enough away from the others so he cannot heal them . Alternatively Lor ' Khan can be mana drained by priests / locks and a hunter . Once he ' s at 0 mana a hunter can keep him down alone . Zath can be closer to Thekal , but again needs to be away from Lor ' Khan . Note : Zealot Lor ' Khan has been confirmed that she ' s susceptible to chain rogue stuns - not sure if this also works for Zealot Zath . Also Note : Zealot Zath can both Gouge and Blind , so you need either two tanks to keep him controlled or a mage to stay second on the aggro list ready to blink to the tank upon gouge / blind . If you ' re really unlucky , he ' ll gouge one tank , blind the other , and go for the healer . Be on your toes . All 3 can be disarmed in phase one , so be sure to do this whenever the cooldown is over . Once the MT has enough aggro on Thekal , everyone attacks until 20 % . They then switch to Zath , and take him to 15 % . Finally , Lor ' Khan is taken to 10 % . Rogues need to kick and mages need to silence to avoid him healing , and making this a longer fight , and a potential wipe . By this time , Thekal and Zath will be at around 10 % as well . Then all that is needed is to kill all three in quick succession . It is recommended that most of the DPS kills Lor ' Khan , and a few of the ranged start to kill Zath . As Lor ' Khan gets lower , more of the DPS can move on to Thekal and Zath , but the Rogues must stay until Lor ' Khan dies , since a Heal at any point will mean everyone has to either get back on Lor ' Khan , or run out and start again . Once Lor ' Khan dies , the Rogues and other melee can move on to Thekal , whilst the ranged finish off Zath . An alternate strategy is to simply split into three groups and try to keep the DPS even all the way down , but this can be easily ruined by a single heal from Lor ' Khan . By having Thekal and Zath at 15 - 10 % , the Tanks can simply stand there and take a beating , getting healed , until Lor ' Khan is ready to be killed . This strategy is more forgiving of lag , mistakes , and mistimed kicks / silences . Another finishing off strategy is once you have them down around 10 percent health bring all 3 together and AOE as much as possible . This is an easy way to kill them all at the same time . From the time of the first death , you have about 10 seconds before they start resurrecting . Some more info ! As Zealot Lor ' Khan can be stunned it really helps the healers out on conserving mana . You assign one healer for the tank with Lor ' Khan . 2 healers on Zealot Zath ' s tank , and 3 healers on Thekal ' s tank . This worked for us and we didn ' t go out of mana by the time we pulled em all together and AoE ' d em down when they were all low percent . The rogues chain stunning Lor ' Khan is also good for kicking to interrupt the heals she can cast . In any case she does get a heal off during the AoEing , just have all single target DPS focus on her . During phase 2 We pulled Thekal to the right side near where we tanked Zealot Lor ' khan and had the rest of the raid on the other side where Zealot Zath is tanked . We then have 2 mages polying the tigers as they come in . All extra melee DPS is tasked with breaking a poly of one of the tigers ( hibernate and cheap shot work on these tigers also ) and DPSing down these tigers down one at a time . Meanwhile , all ranged DPS focus on Thekal and you ' ll have two tanks for Thekal . Once Thekal does his AoE punch he ' ll lose aggro on the main tank . That ' s where the 2nd tank intercepts and brings him to his tanking spot . The old tank then takes his place for intercept * away * from the punch standing toward the middle . Note : It ' s a good idea to keep the tank in between the majority of the raid and the boss or else the punch will hit them as well . Alternate Phase 2 Strategy : Since the AoE stomp is nearly unavoidable , it can help to have the whole raid run up into the small alcove where Thekal and his guards started before the encounter . The MT and melee fight Thekal against one wall while the OT , healers , and ranged DPS stand against the other . When he unleashes the AoE attack , the walls allow everyone to quickly recover and prevents the raid from being scattered about on the battlefield . Everyone ' s close proximity also allows for extremely quick disposal of tiger adds . A variation on the above which we ' ve found to work well is to AoE the three down from 10 % in the small alcove in front of the cage , then tanking Thekal in the niche to the left facing the cage , and having the ranged in the cage . Ranged takes tigers , melee ' s behind Thekal , the tank doesn ' t go anywhere if there ' s a knockback , ranged can get out of LoS to bandage , and , if there ' s a random charge , an offtank in the cage ' s mouth can deal with it straight away . Soloing . For a player of level 80 , soloing this boss can be done and this boss is often farmed for its rare Swift Zulian Tiger drop . Tank classes such as feral druids , protection paladins , protection warriors or frost death knights will have a much easier time dealing with the damage the boss and his adds spit out . The main thing to think about when soloing the boss is that Zealots and the boss need to die at almost the same time - when any of the humanoids die there is a grace period of around 10 seconds , then one of the remaining humanoids will cast resurrect on the dead humanoid , bringing it back to life with full health . Aside from resurrection , Zealot Lor ' Khan will also cast Greater Heal on any of the other adds , decided by which has the lowest percentage of their maximum HP left . Interrupting the heal will make the fight very much easier . High Priest Thekal will also cast silence on the player every 15 seconds or so , preventing spellcasting for 6 seconds . This means that protection paladins will have a much harder time interrupting Zealot Lor ' khan ' s heal , compared to the other tank classes . Keeping the tiger adds alive is a viable strategy , as they will receive heals from Zealot Lor ' Khan . This means that if the tigers ' health percentage is constantly kept lower than the humanoids , only the tigers will receive healing . If a tiger should die it will not be resurrected . When the player kills the humanoid adds within 10 seconds of each other , High Priest Thekal will resurrect in his Tiger form , in which the fight gets much easier to solo . He will continually spawn tiger adds , but they ' re easily killable and do little damage . Just worry about killing the boss . As a protection paladin . Because of High Priest Thekal ' s Silence spell , protection paladins have a harder time soloing this boss , but it ' s still doable . The easiest way to do this is to keep the tiger adds alive for as long as possible . Use AoE spells such as Consecration , Hammer of the Righteous , Holy Shield and Avenger ' s Shield to burn down all enemies ' HP quickly , then don ' t touch the tigers when their HP reaches around 1000 . Putting focus on one of the tigers to keep track of their HP is a good idea . When any of the tigers have low HP , only use single - target abilities on your target to make sure it doesn ' t die , as they are not resurrected . When Zealot Lor ' Khan decides to cast Greater Heal , one of the tigers will be healed , provided their health percentage is lower than any of the humanoids . When any of the tigers is healed you should DPS it down to around 1000 HP again , to make sure it ' s ready to receive another heal . If you do kill the tigers , Zealot Lor ' Khan ' s Greater Heal will need to be interrupted as often as possible . Because of this , High Priest Thekal ' s silence becomes very annoying . A small amount of luck will be required in order to time Hammer of Justice between Silences to interrupt Greater Heals . Make sure the humanoids ' HP goes down at about the same rate - if any of them receive Greater Heal , just focus on in until it ' s at the same percentage of HP as the other adds . When all adds are at around 5000 HP , finish off Zealot Lor ' Khan and then kill Zealot Zath and High Priest Thekal as soon as possible . Hammer of Justice comes in handy when finishing them off . Loot . Like Bloodlord Mandokir , Thekal drops a very rare epic mount called the Swift Zulian Tiger . It is rideable by both Alliance and Horde players , and for Horde players it is nearly the only possibility for obtainining a tiger mount , besides the Spectral Tiger obtained through the TCG . The mount has a drop rate of only . 58 % . Quotes . Phase 2 : Death :