naist-nlp/zeshel huggingface dataset:
Ariente Ariente was an Altmer who was sent to the Forsaken Mine along with Viranus Donton and fellow Fighters Guild members to clear it from trolls , but was unable to successfully do so . Interactions . Trolls of Forsaken Mine . The Hero is sent to the cave to find out what happened to the Fighters Guild members Modryn Oreyn sent to clear it .
Hulda Hulda is a Nord innkeeper and the owner of The Bannered Mare in Whiterun . Appearance . Hulda has auburn - titian colored hair and hazel eyes . She carries an iron dagger and wears an orange set of farm clothes with a pair of boots . Background . Hulda has owned The Bannered Mare for quite some time and she considers herself to be living well and claims to enjoy her job , but that she is ready to retire and is willing to sell the inn to Ysolda . Interactions . Rooms and food . Hulda may tell the Dragonborn to have a seat by the fire when they enter . Once seated down on the bench by the fire , Hulda will tell Saadia to serve them . If the Dragonborn is in need of a room , they can speak to Hulda about a room for the night for 10 . Quests . Take Up Arms . Hulda informs the Dragonborn that the Companions are taking new members . The Whispering Door . Hulda tells the Dragonborn about the Jarl ' s troubled youngest son Nelkir . The Blessings of Nature . Hulda tells the Dragonborn about the bad condition of the Gildergreen in Whiterun . The Black Star . Hulda tells the Dragonborn about the marvelous statue of Azura outside of Winterhold . First Lessons . If asked about magic in Skyrim , Hulda will direct the Dragonborn to the College of Winterhold . Rescue Mission . Hulda has been kidnaped and taken to Broken Helm Hollow . The Companions ask Dragonborn to rescue her and escort her back to Whiterun . Rising at Dawn . If the Dragonborn is infected by Sanguinare Vampiris , she will talk about the wizard , Falion , in Morthal who has been experimenting on the undead , including vampires , and is knowledgeable on the topic . Woodcutting . Hulda will give gold coins in exchange for firewood . She pays 5 per piece .
36 Lessons of Vivec , Sermon 31 Content . Many more years passed in Resdayn ia , and the high priests of the Dwemer were almost ready to make war on the rulers of Veloth . The Hortator had become the husband of Ayem during this time , and the first saint of the Triune way . Vivec had tired of fighting his sons and daughters , and so took a respite from trying to find them . The Hortator said to his wife , ' Where is Vivec , my teacher ? I love him still , though he grows cold . His lamentations , if I may call them that , have changed the skin of the whole country . He is hardly to be found anywhere in Veloth of late . The people grow dark because of it . ' And Ayem took mercy on her troubled husband and told him that the sword of the Triune had been fighting minor monsters stirred up by the Dwemer as they worked on their brass siege machines . She took the Hortator inside her and showed him where his master was . ALMSIVI , or at least that aspect that chose to be Vivec , sat in the Litany Hall of the False Thinking Temple after his battle with the Flute - and - Pipe Ogres of the West Gash . He began writing , again , in his Book of Hours . He had to put on his Water Face first . That way he could separate the bronze of the Old Temple from the blue of the New and write with happiness . Second , he had to take another feather from the Big Moon , further rendering it dead . That way he could write about mortals with truth . Third , he recalled the Pomegranate Banquet , where he was forced to marry to Molag Bal with wet scriptures to cement his likeness as Mephala and write with black hands . He wrote : The last time I heard his voice , showing the slightest sign of impatience , I learned to control myself and submit to the will of others . Afterwards , I dared to take on the sacred fire and realized there was no equilibrium with the ET ' ADA . They were liars , lost roots , and the most I can do is to be an interpreter into the rational . Even that fails the needs of the people . I sit on the mercy seat and pass judgment , the waking state , and the phase aspect of the innate urge . Only here can I doubt , in this book , written in water , broadened to include evil . Then Vivec threw his ink on this passage to cover it up ( for the lay reader ) and wrote instead : Find me in the blackened paper , unarmored , in final scenery . Truth is like my husband : instructed to smash , filled with procedure and noise , hammering , weighty , heaviness made schematic , lessons learned only by a mace . Let those that hear me then be buffeted , and let some die in the ash from the striking . Let those that find him find him murdered by illumination , pummeled like a traitorous house , because , if an hour is golden , then immortal I am a secret code . I am the partaker of the Doom Drum , chosen of all those that dwell in the middle world to wear this crown , which reverberates with truth , and I am the mangling messiah . he ending of the words is ALMSIVI .
Gjalund Salt - Sage Gjalund Salt - Sage is the captain of the " Northern Maiden " and can be found in Windhelm Docks aboard his ship . Interactions . Dragonborn . Gjalund is found in Windhelm Docks and brings the Dragonborn to Solstheim . At first , he says that he does not want to go back to Solstheim . He cannot remember how he sailed to Windhelm and he cannot remember anything from the whole journey . This is the reason why he does not want to go back . He can be bribed , intimidated or persuaded to bring the Dragonborn to Solstheim . After the first trip to Solstheim , Gjalund will charge the Dragonborn 250 for each consecutive trip . However , this can be bypassed by using the fast travel arrow on the corner of Solstheim ' s and Skyrim ' s world map to alternatively traverse the two regions .
Spoiled SlowFall Potion Spoiled SlowFall Potion is a putrid potion that can be consumed , but does not function as intended . Locations . A Spoiled SlowFall Potion can be found at the following locations : This potion can also be generated as random loot ( there are an additional 526 possible occurrences ) .
Gobani Gobani is a female Senche - Tiger in . She and her sisters , Afeh and Marapa , should be cleaning the Laughing Moons Plantation of rats , but have become too lazy to do so after consuming rats who had been feeding on moon sugar . Her handler is Cinder - Tail . She appears again at the Redfur Trading Post with Cinder - Tail during the quest " Flipping the Coin . "
Convention The Convention was an event during the Dawn Era that took place on the Adamantine Tower . Also known as the Zero Stone , Convention also serves as the Stone for said tower . Upon the departure of the Magna - Ge after the creation on Mundus , Akatosh arranged a meeting of the remaining Aedra outside aurbic time . The purpose of this meeting was to decide Lorkhan ' s punishment for tricking them into creating the mortal realm . The outcome of the Convention was to separate Lorkhan from his divine heart . Trinimac tore out Lorkhan ' s heart and Auri - El fastened it to an arrow and shot it into the sea where Red Mountain eventually formed . The Heart of Lorkhan granted Mundus with a special kind of divinity and allowed Auri - El and the remaining et ' Ada to leave without it becoming unraveled . The Aedra who remained either gave themselves to Mundus and became the laws of nature known as the Earthbones , the planets that surround Nirn , or became the Ehlnofey , the progenitors of man and mer .
Journal , Day 12 Content . I am beginning to think that this endeavor was folly . We have been studying the object for twelve days and I have seen none of the cult ' s promises come to fruition . The dark priests have assured me that their rituals will bear fruit if we remain vigilant in our prayers to the dark one . I try to remain faithful , but my doubts increase .
Doorman The Doorman is a Nord found inside Redwater Den . Interactions . The Bloodstone Chalice . He can be found guarding the entrance to the skooma den . He warns the Dragonborn to keep all weapons sheathed and not cause any trouble . Upon exiting the den after filling the chalice , he will be renamed as a " Vampire ' s Thrall , " oddly , sometimes his name remains as " Doorman " and remain neutral , with only his appearance becoming vampiric .
Carzog ' s Demise ( Quest ) Carzog ' s Demise is a quest available in . The investigations of the Bloodthorn Cult ' s activities have convinced Chief Tazgol that they threaten the Orcs on Betnikh . Lambur is leading the way to Carzog ' s Demise ruin to investigate them . Walkthrough . Follow Lambur to the ruins of Carzog ' s Demise and talk to Neramo in how to enter . The Bloodthorn cultists inside have released a spectral army that ' s wiping out the Orcs . Neramo tells the Vestige he has never seen such power before . The crystals around the door are activated by three Welkynd Stones in the ruins , he will deal with one of them , they must deal with the other two . Head over to the stones to activate them . As soon as one is activated an Ayleid Spirit will appear and be hostile . But after explaining why they are there the spirit will help open up both the doors . He does mention the lack of a soul and says that loss may serve good inside , lead the way to the door and he ' ll help open it . Enter the sanctuary and follow the marker further in . Lerisa is waiting and she has organized a Bloodthorn disguise once again . Equip it before going any further and the cultists will not notice . On the way further in , heading for the inner sanctuary , one can see rituals performing by cultists . Master Kasan is also found just outside the door to the inner sanctuary . Talk to him and he ' ll explain that the rest of the crew are already there . Go inside and try and pass the flame traps on the way . Leaning against a rock is Tumma - Shah , but she says she is fine , she ' ll be safe . Just go on as the others are waiting . Enter the inner sanctuary and talk to Neramo . He explains he thinks Vardan died when the portal closed , the body cannot survive without the soul . The Bloodthorns created a portal to the spirit realm with this Welkynd stone , he is on the other side commanding the spirits to slaying the Orcs . He ' s trapped over there since we closed the portal . He says the Vestige must enter the spirit realm and kill Vardan as only one without a soul can enter without the Breton ritual he needs . Walk up to the stand and enter the spirit realm , confront Vardan and kill him . Recover the artifact and relic and exit the realm . The crew has strong opinions about the relic , talk to both Kaleen and Lambur before deciding what to do with it , destroy it or keep it . They have opposite opinions and depending on what decition is made , one of them will be angry . After deciding the fate of the relic , exit the ruin and return to Betnikh to speak to Chief Tazgol . He is very keen to hear what was decided . After he receives the answer , he rewards them with the Tazgol ' s Ancestral Axe and a large sum of .
Staff of the Flame Atronach The Staff of the Flame Atronach is a staff found in . Effects . This staff allows the wielder to summon a flame atronach , an effect that emulates the Conjuration spell Conjure Flame Atronach . Charge consumed by the staff ' s use is reduced by higher Conjuration skill levels . Crafting . With the addition of the add - on , this staff can be created at Neloth ' s staff enchanter in Tel Mithryn . It requires the following components :
Breaking the Barrier Breaking the Barrier is a quest available in . Walkthrough . The Vestige should speak to Razum - dar in Skywatch Manor . He tells them that High Kinlady Estre is headed to city of Firsthold to attack the Rilis family . Battlereeve Urcelmo is already on his way there and the Vestige should speak to him . Before the Vestige could get into the city , Curime tells him that the city is under siege and to turn back to the main road , but after letting her now the Vestige is with Razum - dar , she is relieved and lets them proceed . The Vestige has to fight their way to Mages guildhall where Battlereeve Urcelmo is holed up . After reaching the hall , Battlereeve Urcelmo reveals that Estre has put up a powerful magical barrier around the castle . The barrier is powered by 2 wards which have to be destroyed in order for barrier to break and Sinien , the Mages Guild member , has a plan . In order to destroy the wards , Sinien gives the Vestige a runed talisman , which they have to focus towards the wards so the ritual Sinien has prepared would destroy them . One of the wards is located in the east part of the city , the other in the west . Considering it takes a moment or two for the talisman to focus enough energy to destroy the ward , the Vestige should first clear out the Daedra guarding it . After successfully destroying the wards , the Vestige should speak to Razum - dar in front of the castle . The Vestige will receive a reward of 168 .
Cartorrel ' s Last Words Content . Darling , I won ' t be coming home this time . As gentle as the seas can be here , we always knew that any voyage could be my last . It won ' t be the fickle currents that claim me in the end , but the poison coursing through my veins . I love you and I ' m sorry . The Sea Elves have invaded Wasten Coraldale . A small force now , but I can tell that they ' re preparing for more of their kind . It won ' t be long before this island becomes a staging ground in a greater campaign . I ' ll never see the mainland again , but if the tides smile upon me , this message will reach it soon . To whoever finds this . Tell the Royal Navy that the Sea Elves are here . Stop them before more lives are lost . And if you would be so kind , bring this to Wendlain in Alinor . With love and hope , Cartorrel
Finesse Finesse is essentially a reward for effective use of combat skills . Savvy use of one ' s skills results in higher gains of Ultimate points . Once significant points are earned , an ability slot in the combat UI will flash indicating a special Finesse attack can be activated . These special attacks are called Ultimate Skills . Ultimate Skills each cost a specific amount of Ultimate to activate ; they do not consume Magicka or Stamina . These skills level up the more they are used , as with most skills . Additional Ultimate can be gained through good use of skills and through certain passive skills that increase Ultimate gained .
Raven Biter Raven Biter is an Argonian publican and the owner of The Choosy Beggar in Bliss . Background . Raven is married to Sheer Meedish and warns every visitor to his inn to stay away from her . He is extremely devoted to her and almost everything he talks about involves her . Besides renting out beds for 20 , he also sells food and drink . Due to his low Responsibility , he will buy stolen goods , but only has 3 to spend .
College of Winterhold ( Legends ) College of Winterhold is a support card in that is featured in the " Heroes of Skyrim " expansion . Acquisition . This card is acquired with " Heroes of Skyrim " base packs . Strategy . This support card has 3 uses . Each use grants the player with a base cost of how many times you use it . The first time , you will get a 1 - cost action , followed by a 2 - cost , and then the 3rd time , which after use , destroys the support , is a 3 - cost . This support does help the player with some low level actions to help them win the game .
Ithisa ' s Journal Content . Exploration of the Dwarven ruins goes slowly . We were short - handed before the bandit raid . Now we have barely enough hands to keep the kwama in check . Every bit of gold we ' ve made selling random Dwarven trinkets has gone to hiring more guards , not miners . I get that we don ' t want another bandit raid or construct attack . Fine . But the kwama business is falling apart while everyone plays archeologist . The only bright spot in this whole damn thing has been the spring water in the cavern . Tastes a lot better than the swill we used to drag in from town . Maybe we should just start bottling the stuff . Since we apparently aren ' t egg miners anymore .
The Rise of Cormount Content . Cormount was once a sleepy trading post , a common stop for those traveling from Haven to Reaper ' s March . No scholars agree on who founded the town , but we do know Cormount ' s population and cultural significance grew tenfold shortly before the end of the Long Truce . Cormount ' s quiet surroundings and distance from the Wood Elf seat of power made it an ideal hideaway , especially for the Camoran factions . Over the years the cream of the Bosmer nobility took lovers in Cormount . But secrets are like seeds — if you try to bury them , they will one day burst forth . In 2E 406 , a scandal rocked the Camoran factions when it was revealed that Cormount might be the source of dozens upon dozens of potential heirs , most of whom were of marriageable age . Cormount nearly doubled its population in one week as opportunists , the curious , and the cunning arrived in town . For months thereafter , weddings were a daily occurrence . This rumor also drew many young Wood Elves who lived outside of Valenwood . They traveled to the Kingdom of Grahtwood with the hopes of binding their Imperial fortunes to their spiritual home . Those who found Grahtwood agreeable founded a ramshackle village near Cormount called New Joy . The settlers were known as " migrants " by the Grahtwood natives who had first arrived in Cormount . These adherents to the Green Pact were shocked by the Cyrodiilic customs of their wayward cousins . Meanwhile , the migrants flaunted the " backwoods " nature of the natives , seeking easy pleasures in the trade that flowed through Cormount . Tensions between Cormount and New Joy grew to a boiling point in the years to follow . It is unknown who cast the first torch , but one dark night in 2E 420 the settlement of New Joy was burned to the ground . Those who fled were slain — including a visiting Camoran noble . Though none took credit for this massacre , it was widely assumed the work of Green Pact adherents of Cormount . In the few short years before the end of the Long Truce , Camorans looking to air their grievances frequently used the Razing of New Joy as a political cudgel . But Cormount should not be known for this one stain on its reputation . Founded in 2E 489 , the Blacksap Movement has grown in popularity throughout Grahtwood . This Cormount - based cultural organization hopes to formalize the Wood Elf approach to the Green Pact , thereby preventing the very misunderstandings that led to the tragic events of New Joy . As we enter the fifth century of our era , Cormount ' s rise seems all but assured . This author can only hope the Blacksap rises with it !
Sarnir the Clerk Sarnir the Clerk is a Nord Savant living in Dagon Fel , Morrowind . He can be found working behind the counter at The End of the World , but he does not offer any services . Equipment . This character uses or carries the following : Attributes . This character uses the following :
The Heart of Love Content . Know , penitent , that Mara is always with you . Within your breast beats her love and affection . The symbol of her floral star adorns the walls at the wedding chapel . Her priests tend to the needs of husband and wife . And always is her gaze upon the young . To complete your venerations here , intone : " Fivefold blessings upon the lost and lovelorn . The Heart pumps the blood that connects us across the aurbis . May her grace always be upon me . "
Varlas House Varlas House is a home in the town of Narsis . The house is mostly empty , barring decorative items and furniture as well as what appears to be an unnamed , deceased Argonian . Quests . For Their Own Protection . During the quest " For Their Own Protection , " Naryu Virian can be seen interrogating Evis Marys in the basement .
Dagoth Vemyn Dagoth Venym is one of the named creature found in . Description . Dagoth Vemyn is an Ash Vampire member of the Sixth House faction , and like all Dagoths , it is hostile . The Nerevarine may defeat him during the main quest to weaken Dagoth Ur . Location . Dagoth Vemyn is located in Vemynal ' s sublocation , the Hall of Torque , it is found in the main room and is guarded by many other Dagoths and Ash Creatures . Equipment . Dagoth Vemyn carries the following :
The Blackwater War , Volume II Content . The early years of the Blackwater War were not kind to the Imperial Legion . The army which had claimed hundreds of victories on the rolling fields of Cyrodiil was utterly unprepared to deal with the fetid bogs of Black Marsh . To begin with , the Legion ' s gear was ill - suited for such an environment . Their armor , for instance , was heavy and prone to rust in the moist climate . Legionnaires spent hours scraping the mud from their boots and shields — desperately trying to lighten the load they carried into battle . By the end of the second year , legionnaires had abandoned their cuirass es and greaves entirely , preferring to die comfortably rather than drenched in sweat inside a metal suit . The battle tactics the Imperials had developed over the centuries were just as useless as their armor in this inhospitable place . Their system of cohort deployment and rigid line organization was impossible to implement in the swampy interior . The thick cypress growth and sloppy terrain consistently fragmented the group , resulting in a tangled mass of small skirmishes that the Argonians routinely won . The chain of command deteriorated quickly in such conditions . This rapidly gave way to rampant insubordination and morale - draining power struggles among the troops . Finally , the marsh itself seemed to devour whole cohorts time and time again . Rumors and half - truths constantly swirled around Legion campfires . Some assumed that the missing cohorts became lost and disoriented , dying of hunger and thirst before finding their way back to a safe location . Others blamed the greatly feared " Ghost Warriors , " pale and hideous Argonians of gruesome reputation . There were even whisperings about some dark and malevolent creature lurking under the swamp that ate whole phalanxes in a single bite . Such rumors were clearly false , but had a significant impact on troop morale . This complication of setbacks and circumstances set the stage for years of calamitous warfare . Thousands of soldiers would die before the end of hostilities finally came to Black Marsh .
Roras ' s Letter Content . " Come on , it won ' t be that bad . Rigel may be paranoid , but she ' s as dumb as a mammoth ! Body hair like one too ! I ' m just saying if we can get into that treasure room we would be set ! We could just take the money and head north to catch a ship . I know a guy , whose cousin knows a guy , that could get us set up with some pirates in Hammerfell . And in the meantime we could live high on that money for months ! "
Rulindil Rulindil is an Altmer wizard residing at the Thalmor Embassy . He currently serves as the Third Emissary of the Thalmor . Background . He reports to Elenwen , the First Emissary . He is responsible for the interrogation of Etienne Rarnis , a Thieves Guild member who was believed to possess knowledge about the location of the Blades agent Esbern . Interactions . Diplomatic Immunity . He is encountered in Elenwen ' s Solar , in the Thalmor Embassy , arguing with Gissur about locating Esbern . If Rulindil is not alerted ( if one has a high enough Sneak skill ) , one can watch him interrogating Etienne .