naist-nlp/zeshel huggingface dataset:
Deadsnows Deadsnows was a large village located on the northen edge of the Nether Mountains . It was the smallest member of the confederacy of the Silver Marches and would not have normally been accepted as a signatory unless as a vassal to a larger city , but due to the request of Lady Arletha Icespear it was allowed to join , though did not have a seat on the council . Deadsnows was connected via a trail to Fork Road which eventually lead to Sundabar . History . Originally a keep for a human lord who desired his own kingdom , his dream was shattered before it had ever really started . He died in the Battle of Deadsnows , a minor skirmish with some of the countless orc raiders that continually plagued his designs and the battle which gave the place it ' s name . Two religious groups , Dwarves of Marthammor Duin and Human s of Lathander eventually settled here , building impressive temples to each of their respective gods . In Eleint , 1372 DR , during the winter melt a hunter was filling his waterskin at a swollen river 3 miles from the village when he noticed the water contained tiny golden flecks . He returned and began to prospect , discovering to his joy that there was indeed gold to be found . Word spread around the village which then got out , and within a couple of months , 300 dwarves , elves , humans and halfling s had flocked to the village , either looking to mine the gold themselves or hawk their wares to said miners . A few also arrived for more nefarious ends , to sell illegal items or to steal . This sudden influx of people taxed the village to it ' s limit and it looked like it would continue to do so until the gold ran out . However , the Spellplague destroyed the buildings and fields of the village , forcing the survivors to flee . Deadsnows still drew visitors however - rumours abounded in Sundabar that a powerful group of adventurers , the Brotherhood of the Moon , were unable to retrieve the majority of their collected treasure when the Spellplague struck and so treasure hunters scoured the area for hidden caches for years to come . When an orc bandit named Histarack discovered the Brotherhood ' s treasures , he had the tale spread that a new pocket of active Spellplague energy had erupted in the area to keep the scavengers away , however , the story only served to gain the attention of the Order of the Blue Fire who sent envoys to reveal the hoax for what it was . Important Sites . After the village was destroyed , only the ruins of The Rose and Hammer remained evident .
Fountain of Happiness Inn The Fountain of Happiness Inn was the largest inn found in the city of Manass in Khazari . Structure . Located near the Jade Gate , the inn was complete with a full courtyard , stable and additional guest houses located around a Shou - style garden . Activities . The Fountain of Happiness catered to the many caravans passing through the city . The city guards of Manass were given free meals to ensure their prompt attention with dealing with local thieves . Inhabitants . Ba Salnang was the inn ' s owner .
Ribsmasher Ribsmasher was an apparently mad human male who was locked up in the ogre Ghellu ' s Riverguard Keep . Upon being released by adventurers , Ribsmasher attacked his jailors with his bare fists . When he next appears Ribsmasher is again a captive , this time of a cult of Shar . It becomes clear that his apparent madness is simply the excessive zeal of a monk in the service of Tempus . When freed once more he travelled to Crossroad Keep ; once there , he made available his abilities to passing adventurers and any rib - related smashing opportunities they may be able to offer him . Quote : " Time to smash some DRAGON RIBS ! "
Purple worm The purple worm is akin to an enormous ( 5 feet wide and tall and 80 feet long ) and bizarre earthworm . Appearance . As its name implies , it is a deep purple color , with a pale yellow underbelly . Separating its yellow part from its purple part are hard crests going down its sides . It is well armored and segmented . One end ends in a large toothed mouth with slit - like eyes above it and dragon ' s ear - like limbs at the sides , and while many worry about falling into the worm ’ s mouth , they often forget about the creature ’ s tail , which ends in a poisonous paralytic stinger . It is often depicted as bursting out of the ground and arching itself in a distinct pose . Purple worms cannot speak . Combat . Purple worms spend their time burrowing through the underground and seek to consume any organic matter they find . Their favored and most feared method of attack is swallowing prey whole . Many groups of adventures have succumbed to such a fate , disappearing down a Purple Worm ' s gullet one after the other . They can also attack with their tail stinger , and by grabbing and grappling with prey . Lair . Purple worms exist deep within the earth . Purple worms lair in vast underground caverns when they have consumed too much and digest while they rest . Society . They are regarded as neutral in alignment , since their aggressive nature is the result of instinct rather than evil maliciousness . Subraces . There are varieties of purple worms that are known to live in lakes or desert plains . These creatures have a color variation that allows them to blend in with their respective environments .
Niwa clan The Niwa clan was the most powerful samurai family in Miyama Province in Kozakura in 1357 DR . The Niwa possessed most of the land and thanks to their allegiance with the Takenaka clan , their members were granted the position of shugo - daimyo , several shugodai positions , and many other jito positions on the largest shoen in Miyama .
Fargas Rumblefoot Fargas Rumblefoot was a lightfoot halfling adventurer in the Silken Paths during the Rage of Demons . History . The halfling went to the Underdark with his adventuring party in search of the Lost Tombs of Khaem , but they were attacked by mad gnoll s . He escaped alone into the Silken Paths and was captured and cocooned by a giant spider . During the Rage of Demons , a party of adventurers escaping drow slavers of Velkynvelve may have found and freed him .
Mamaod Mamaod was a djinni and inhabitant of the Palace of the Enlightened Throne in Huzuz , the City of Delights , in 1367 DR . Activities . Gifted to the Grand Vizier , Alyana al - Azzazi , by Jiraad , Mamaod guarded her within her personal quarters . Relationships . Mamaod swore to serve Alyana for 100 years plus one day .
Shevaril Starcloak Shevaril Starcloak was a female half - elf abjurer from Dagger Falls . She served as an advisor to Randal Morn on wizard ing matters . Abilities . As an experienced abjurer , Shevaril was well - versed in a number of protective spell s that could be put to use . Activities . Shevaril Starcloak worked as an advisor to the lord of Daggerdale , Randal Morn , offering advice on matters relating to magic . History . In 1372 DR , Shevaril was in the employ of Randal Morn as his advisor . She advised him on wizard matters during the drow raids in Marpenoth of that year .
Books and Scrolls Books and Scolls was a small shop located in the Pilgrims ' District of Huzuz in 1367 DR . Description . Books and Scrolls was jammed with all kinds of books , scrolls , and maps . The items were not sorted into any convenient system of organization . Activities . Aziza the Seer purchased volumes without worrying about their subject matter . As a member of the Readers , she simply needed to read anything to power her strange magic . Patient customers who were willing to spend hours digging through the mess of her shop could potentially be rewarded with stumbling across a rare tome containing forbidden magic or other wondrous lore . Inhabitants . Aziza owned and operated this establishment .
Ordulin Ordulin was the former capital of Sembia but was destroyed in a planar rift summoned by Elyril , one of Shar ' s followers . There was a constant ominous cloud above the city , along with a lone earthmote with a Shadovar citadel resting atop it . History . The land that Ordulin later sat on was one of the first human settlements in the interior Heartlands . Then known as Moondale and considered part of the Dalelands , it was founded just after the raising of the Standing Stone . By 700 DR Moondale was a farming settlement of cleared land . Around 1067 DR , the nation of Sembia annexed Moondale and renamed it Ordulin . Ordulin was chosen as Sembia ' s capital as it was free of the interference of the older Sembian cites . When Netheril took over Sembia , a planar rift ripped a magical nexus from the Shadowfell , consuming Ordulin and leaving a city - sized storm of wild shadow magic known as the Ordulin Maelstrom . In 1484 DR , the floating Netherese city of Sakkors was deliberately crashed into Ordulin by Magadon Kest in order to destroy the Maelstrom and weaken Shar ' s influence .
Dire tiger Dire tigers , also called smilodons , were giant cats with a pair of huge fangs jutting from their powerful jaws . Due to these teeth , they were often referred to as saber - toothed tigers . Dire tigers preyed on just about anything that moved . They would patiently stalk a potential meal , striking whenever the creature let down its guard . Physical description . Dire tigers grew to be over 12 feet long and could weigh up to 6 , 000 pounds . Combat . A dire tiger attacked by running at prey , leaping , and clawing and biting as it raked with its rear claws .
Orb alur Orb alur , meaning " superior spider " , was a fighting style taught among drow . Its purpose was to enable a single person to strike many enemies at once . Description . The style had elements of the " bautha z ' hin " and " kyorlin plynn " styles and showed itself in sweeping movements to cover a wide area and with it many enemies . The basic idea was to tumble into the midst of enemies and strike all of them down in one strike . Whether successful at killing all enemies at once or not , the show of prowess often did crush enemies ' morale and caused them to flee . Training . The style was difficult to master and took a long time to do so . Reputation . Practitioners of this style were truly valued in drow society . They were showered with special privileges by the noble houses . Appendix . Background . This style is based on the Whirlwind Attack feat of 3rd - edition " Dungeons & Dragons " and the prerequisite feats .
Kirsoph Vinson Kirsoph Vinson was the first Dahaunarch on the Council of Six in Amn from 1333 DR to 1342 DR , and the Lord of House Vinson from 1299 DR . Always impatient , in 1342 DR , Kirsoph ordered his agent to kill the Pommarch in order to rise through the ranks but the Pommarch bribed Kirsoph ' s agents to betray and kill their master . He was known as the " Kobold Lord " for his stinginess .
Leira Leira ( LAIR - ah or LAIR - uh ) , also known as The Lady of Deception or The Lady of the Mists , was the goddess of deception and illusion s and patroness of illusionists and liars . Personality . She was an enigma , never telling the truth when falsehood would do . Everything she did and said was shrouded in layers of illusion and lies . She believed that truth was worthless and that misbelief and falsehood were what gave life meaning . Worshipers . Leira had quite a small following . Her priests , known as Leirans , or Worshipers of the Mistshadow , wore silver masks and often disguised themselves to deceive those around them . Leirans would speak the truth only to other Leirans . High - level cleric s of the Leiran faith were called Mistcallers . Every morning , and on every moonlit night , Leirans lay face down and prayed to the Lady of the Mists . If there was any mist , Leirans would walk through it and pray . The most revered act in the Leiran faith was the " " Unmasking " " , a purification ritual performed when new followers entered the faith . The highest concentration of Leira ' s followers could be found on the island of Nimbral and its vassal state Samarach . While the people of Nimbral rebelled against the influence of Leira ' s clergy , Samarach was still held under the sway of those who believed her still alive and many of her follower ' s practices were still in place . Not widely worshiped , the majority of her worshipers were users of illusion magic . While Leira may have had few dedicated followers , a worshiper of the Faerûnian pantheon often would pay homage to her before an important decision or judgement . Relationships . Leira ' s allies were Mask , who betrayed her , and Azuth . She was opposed by Oghma , as her lies were a hindrance to knowledge . History . Months after the Avatar Crisis , Leira was slain by the new deity of death , Cyric , at the village Blackfeather Bridge , wielding the sword " Godsbane " , which was in fact an avatar of Mask . Her portfolios were subsequently absorbed by the mad god . Some still believed Leira was alive and that she had used her death as a grand illusion , but the general consensus was that she was a dead power . Leiran traditionalists on Nimbral who believed her to be alive in fact gained spells from Cyric . Appendix . Notes . In the " Player ' s Handbook 5th edition " , Leira is listed in the " Deities of the Forgotten Realms " table , suggesting she is officially considered alive once more in the 5th - edition of the setting .
Singing sword A singing sword was a magic + 1 greatsword made of silver . It sang constantly ( and loudly ) when it was drawn , and gave its wielder a morale bonus , and a larger morale bonus against spells or effects affecting the mind . It was worth around 25 , 000 gold pieces . The goddess Eilistraee gifted twenty holy singing bastard swords to Qilue Veladorn and the drow of the Promenade of the Dark Maiden . The blades ' song made its wielder confident and immune to " charm " , " command " , " confusion " , " fear " , " friends " , " repulsion " , " scare " and " suggestion " . An " emotion " cast on the wielder only caused " rage " , focused on the one who cast the " emotion " spell . The sword ' s song also cancelled the effects of a harpy ' s song , silenced shrieker s , and could " entrance " weak , earthly , living creatures , although this ability could be negated by a bard ' s counter - song .
Hillsfar Hillsfar was a powerful city - state located on the southern coast of the Moonsea . The city was heavily involved in trade in the region , acting as a hub for cities and settlements in the surrounding area . A person from Hillsfar was known as a Hillfarian . Government . Laws . In the late 14th century DR , the city of Hillsfar was ruled by the iron fist of the wizard Maalthiir and there were two standing " great laws " . By the late 15th century DR , the city was ruled by a senate of thirty - one wealthy merchants and guildmasters . However , since the senate could rarely agree on anything , actual rule of the city fell to the First Lord Torin Nomerthal . Defense . Although Hillsfar was a walled city , fortified with a steel gate , it was the military force of the Red Plumes who ensured the city ' s security from foreign forces in the 14th century DR . Although they technically operated autonomously , they were in fact another extension of Maalthiir ' s reach . In the 15th century DR , the military was known as the Tower Guard and was supplemented by a powerful mages guild . Trade . Although trade in the Moonsea was typically carried out through rivalries and competition , almost all the goods of the region passed through Hillsfar in the hands of middlemen and intermediary merchants . History . The settlement was founded in 673 DR by elves , half - elves , and human s on the western edge of Tailings Bay . It was originally named Hillsafar after a dwarf clan , but within a few decades the name was simplified to Hillsfar . Hillsfar was once under the extended rule of the Elven Court but in 1357 DR Maalthiir overthrew their representatives using blackmail and fear of violence . He then declared himself the First Lord , a position with absolute military power , which he retained through the violent mercenary group known as the Red Plumes . Extending his own xenophobic tendencies , Maalthiir then banned all non - humans from the city .
Glamerie Windbough The current leader of the Chauntea ns in Shadowdale is High Harvestmistress Glamerie Windbough , a calm introspective woman who sees all things as passing in cycles , like the seasons of the year , including the Zhentarim occupation . She spends a lot of time hearing the complaints of the Dalesfolk and attempting to soothe their anger and fears . She also meets regularly with the commanders of the Zhentarim army , who tolerate the Temple of Chauntea , called the House of Plenty , as long as it can encourage bumper harvests . Some see her as a collaborator , others believe she is working to preserve the Dale and its people until the day comes it can be liberated from the tyranny of the Black Network . Glamerie has two assistants of 6th level and the remaining 14 priests are of lst - 3rd level . In addition , there are 36 women and men who service as lay followers and help in the garden .
Feldon Strongbeard Feldon Strongbeard was a dwarf who lived in the Protector ' s Enclave within Neverwinter in 1484 DR . History . He was a merchant member of the Harpers during the Tyranny of Dragons and helped equipped the adventurer s sent to fight the Cult of the Dragon . At the climax of the resurrection of Tiamat , Feldon went to the Well of Dragons to offer support .
High Country The High Country was an area of land located on the eastern side of the Vast . Description . The High Country was a large area of rocky moors and grassy plains and hills , bordered by the North Road on the west and the Earthspur Mountains , or Giantspike Mountains . There was a gap in the mountains where the High Country jutted east ; rumors told of hidden passes through the mountains into neighboring Impiltur . Both the Fire River and the Vesper River ran down out of the High Country and into the Vast . Being protected from human settlement and farmlands , the High Country was a fertile breeding area for game animals . These animals often came down into the farmlands looking for food in the crops , making hunting for food a common practice in the High Country and surrounding regions . Inhabitants . The High Country was largely the home of shepherds and their flocks of sheep , and their trails traversed most of the region . Legends dating back many centuries told of the so - called " Hidden People " , a mysterious , hard - to - find , rarely seen race dwelling in the High Country . Guesses as to their nature included savage halfling s , doppelganger s , treant s , and varieties of fey , such as dryad s , sprite s , or some unknown fey race . The few alleged sightings from traveller ' s tales were contradictory . Reputedly , reclusive mages of great power dwelled in the easternmost edges of the High Country , in a few , lone towers standing far apart . They apparently drove back orc bands that ventured down from the mountains , and thus the Hidden Folk left them alone . Locations . The Hidden Folk apparently did not tolerate many buildings in the High Country , apart from the mage towers . The shepherds tended to dwell in only crude and temporary turf huts . There were certain locations felt to be important to the Hidden People , such as sparkling pools , the rare standing stones , and small hidden dells thick with old , mossy trees . Wise and experienced shepherds avoided such places . If forced to enter by weather or misfortune , they made no fires and cut no trees , moved stealthily , and did their business quickly and left as soon as possible . They humbly and loudly apologized for the intrusion , and even left one or two sheep tied to stakes as payment . Those who did not take such precautions did not always return .
Archmage Archmage is a prestige class in Faerûn whose members are arcane magic users who have become experts at manipulating and altering their spell s often in strange ways . Most archmages are pure wizard s or sorcerer s , rarely multiclassing , so they may become masters in their study of magic . More generally , the term " archmage " may refer to any extremely powerful spellcaster such as Elminster Aumar or Khelben " Blackstaff " Arunsun . Abilities . As archmages become more experienced they progress in their spellcasting ability as if done so through their primary arcane spellcasting class . For each level , the archmage also gains a high arcana ability . Each ability requires the archmage to give up a single spell slot from a certain level of spells he / she can cast .
Rod of divergence A rod of divergence is constructed to act against one type of energy , and provides " resist energy " for that type of energy . It can produce " faerie fire " at will , and once per day , the rod will automatically spell turn any incoming spell of the rod ' s energy type , provided it can be turned . The rod is worth around 33 , 000 gold pieces .
Meld into stone Meld into stone is a transmutation spell that causes the caster and his gear to merge with stone . Effect . " Meld into stone " enables you to meld your body and possessions into a single block of stone . The stone must be large enough to accommodate your body in all three dimensions . When the casting is complete , you and not more than 100 pounds of nonliving gear merge with the stone . If either condition is violated , the spell fails and is wasted . While in the stone , you remain in contact , however tenuous , with the face of the stone through which you melded . You remain aware of the passage of time and can cast spells on yourself while hiding in the stone . Nothing that goes on outside the stone can be seen , but you can still hear what happens around you . Minor physical damage to the stone does not harm you , but its partial destruction to the extent that you no longer fit within it expels you and deals you 5d6 points of damage . The stone ' s complete destruction expels you and slays you instantly unless you succeed at a Fortitude save ( DC 18 ) . At any time before the duration expires , you can step out of the stone through the surface that you entered . If the spell ’ s duration runs out or the effect is dispelled before you voluntarily exit the stone , you are violently expelled and take 5d6 points of damage . The following spells harm you if cast upon the stone that you are occupying : " Stone to flesh " expels you and deals you 5d6 points of damage . " Stone shape " deals you 3d6 points of damage but does not expel you . " Transmute rock to mud " expels you and then slays you instantly unless you succeed at a Fortitude save ( DC 18 ) , in which case you are merely expelled . Finally , " passwall " expels you without damage .
Haniah Dales Haniah Dales was a half - elf who arrived in the village of Hilltop in the Silver Marches in 1372 DR . When kobold s attacked the village , she was forced to handle the aftermath of the attack because the mayor , Veraunt Shuttlescomb , was beyond drunk .
Continual flame Continual flame was an evocation spell that created a magical flame . Effect . The flame did not cause any damage or heat and could not be quenched or smothered as it did not need oxygen . Other than its magical nature , the flame looked normal and cast as mush light as a torch and could be covered to dim the light . The flame would remain until it was dispelled . The older version would dispel " darkness " . Users . Hound archon s were known to be able to create a similar effect whenever they wanted as one of their innate magical abilities . Components . To cast the spell , the caster would need vocal and somatic components , and ruby dust worth 50 gold piece s .