Light to All / Epilogue This epilogue , titled Conclusion of the Cycle is a retelling of Shade Impulse in the Story Mode of " Dissidia 012 Final Fantasy " . This is the last chapter of " Main Scenario 013 : Light to All " , and once again the player uses a party . This time , the player must choose five of the ten Warriors of Cosmos to form a team , and may change the party any time on the world map . The remaining warriors will randomly appear as Assists while in gateways . Unlike Shade Impulse , this is a single long chapter instead of four parts as in " Dissidia Final Fantasy " , and the cutscenes where the Warriors of Cosmos confront their counterparts will play regardless of party composition . Of these , only Sephiroth , Cloud of Darkness , and Ultimecia can be skipped ; the remaining seven are all in red gateways along the path to Chaos ' s throne . Story . This chapter opens with the heroes gathering together , each holding his or her own respective crystals , ready to end the war between Chaos and Cosmos . But upon joining together , Chaos appears . He incinerates Cosmos , and disappears triumphant . The heroes , with Cosmos gone , begin to fade away . Exdeath and Kefka appear to despair the heroes in their final moments . But the crystals kept the warriors of light alive , and they set out with a new resolve : to defeat Chaos . Making their way into the Land of Discord , they encounter Exdeath at The Rift . After learning the truth of the Crystals from him , that they are fragments of Cosmos ' s power and that collecting them doomed the goddess , the warriors strike him down and continue on their journey . As they proceed to Chaos ' s lair , the warriors find and defeat Sephiroth , Kefka , the Cloud of Darkness , Kuja , Ultimecia , Jecht , Golbez , and the " pompous ass in gold " , the Emperor . Nearing their destination , they are faced with Garland once more . Again , they fight and defeat him , but as he begins to fade away , Garland reveals to them Chaos ' s true motivations : the destruction of everything , including himself , for without Cosmos there ' s no other equal to him in this world . With only limited time remaining until they too fade away , the warriors finally face Chaos upon his throne at the Edge of Discord and defeat him , bringing an end to the conflict at last . As everything begins to return to how it was meant to be , the warriors find themselves on a hillside near Cornelia in World A . The other Warriors of Cosmos fade back to their own respective worlds , and the Warrior of Light begins to stride toward the city , with his crystal in hand . There is no chain skill to chain the other two enemies with the Party Battle Piece , but once it is defeated the tile at E2 appears and several combinations of chain skills and positioning allows access to them . Here and throughout the rest of the story , in each Gateway the player ' s Assist is chosen at random from the party members not in their current party . A Straight Chain at B7 can chain the three enemies here , activating the Magic Critical Rate up emblem . A Multichain at C3 will chain the enemies here . The blue emblem is a Magical Critical Rate Up effect , so using characters with strong magic attacks is a good idea - Terra is the obvious choice . A Straight Chain can chain the enemies here , allowing use of the Initial Stage BRV Boost emblem . Alternatively , a Round Chain or Cross Chain at D5 works without the emblem . The player has numerous ways to chain three enemies here . A Multichain at D3 , E3 or G2 , or a Straight Chain at C3 or C4 . The Straight Chain at C4 enables the Initial BRV Boost emblem , making fulfilling the KP Chance requirement easier . There are several ways to chain the Party Battle Piece here with either of the remaining two Battle Pieces . A Round Chain or Cross Chain at C1 will chain the Strange Battle Piece with the Magic Critical Rate Up emblem , or a Cross Chain at E4 to chain with the Expert Battle Piece with the Initial BRV Boost emblem . A Straight Chain at B4 will also chain them , but without an emblem ' s effects . A Cross Chain at E3 will chain the five enemies here . A Multichain at A4 will chain the enemies present here . A Multichain at D4 is needed to chain the five enemies here . A Cross Chain at E2 will chain the enemies here , also triggering the Physical Critical Rate Up . Using someone who uses strong physical attacks is a good idea to abuse the emblem ' s bonuses . Cloud , Tidus , Squall , and Warrior of Light are promising choices for this gateway . The eight enemies here can be chained with a Cross Chain at D4 , triggering the Initial Stage BRV Boost emblem . If the player lacks a Cross Chain , one can be found in the treasure chests at their starting position . In this gateway Skills and Rules are disabled , so the player should not concern themselves with KP . The path to the bottom of the gateway and Chaos is entirely unobstructed , the enemies only need be fought if the player wishes to access the Phoenix Downs or Potions along the way . Gateways . Edge of Discord ( Floor 2 ) . Unless the player needs to use the Phoenix Down , this floor can be bypassed to access the Stigmas of Chaos and move to the final floor . The Potion can be ignored , as there is another on the next floor with no enemies guarding it . Edge of Discord ( Floor 3 ) . Here the player merely needs to decide which of the three emblems will be most beneficial for the fight with Chaos - the Initial BRV Boost emblem at D3 , the Initial BRV 0 emblem at E4 , or the Stage BRV Boost emblem at F3 . Alternatively the player can move to E2 and not use any emblem . See this article for details on fighting Chaos .