naist-nlp/zeshel huggingface dataset:
Akh ' Faer The Akh ' Faer ( elven for Army of the Art ) was the arcane branch of the Akh ' Velahr military in the elven empire of Cormanthyr that existed up until the fall of Myth Drannor at the close of the Weeping War . Headquartered in the Art Tower of Castle Cormanthor , they numbered over four hundred " akf ' faern " ( members ) during the empire ' s peak ( circa 650 DR ) . Heirarchy . The Akh ' Faer was mixed between the gold elves and the moon elves . They were comprised of roughly three hundred primary troops ( 4th - 8th level wizards ) , one hundred junior officers ( 9th to 12th level wizards ) and fifty senior officers ( 13th level or higher wizards ) below the leadership . The leader of the Akh ' Faer is called the Spell - Major , and is chosen by ritual of blade - rite , having been able to successfully draw the Artblade . A Spell - Major also names his four second in command , the Spell - Captains . Examine the table to the right to learn about the officer ranks in the Akh ' Faer . To read the table , look at one rank to see what group is is a part of and how many troops he commands as part of that group . For example , a Faerne is part of a Sphere , and commands Four Circles worth of troops ( look further down to learn about a Circle ) . Equipment . All troops in the Akh ' Faer bear a ring identifying them as such and grants them resistance against magic as well as wands of " detect magic " . Junior officers often are granted a complement of wands of such spells as " magic missile " or " lightning bolt " , while senior officers might be given " rods of absorption " or " rods of security " . Tattoos . The Akh ' Faer , like the Akh ' Velahr , use tattoos to signify rank . All of the akh ' faern wear black lightning sigils on the backs of their hands . As they become officers , they gain a large tattoo made up of azure lines and as they progress , up to four interlocking circles are added . Once a senior officer , yellow is added to the azure to make it green , and further up they gain concentric lozenges in black , intersecting with the circles . Finally , a Spell - Major has all of his designs turned silver on green using the power of the Artblade or the painstaking skill of a tattoo artist . All branches of the military are granted tattoos as medals in recognition of service as well . Some of the common medals given to the members are the Akh ' Aegis ( for being seriously wounded in defense of the realm ) , Ister ' s Star ( for an akh ' faern who created and gifted a spell to the military ) , and the Crossed Swords ( for any elf who fought drow and survived ; some even chose to receive the tattoo a number of times for each drow slain ) .
Tanis Keltronn Tanis Keltronn was a human male and the head of the Keltronn mercantile family in Eshpurta , which gave him a seat on the Shield Council as of early 1370 DR , the Year of the Tankard . . He was a distant cousin of the powerful Argrim family of Athkatla who made his reputation in the food and wine markets through ruthless negotiation .
Amstel River The Amstel River was a river in eastern Amn that began with the merging of Trifin Creek and the River Rimril at Eshpurta . Geography . The river flowed safely southward for about 20 miles ( 32 kilometers ) until it was joined by the Khalleshyr at Trollford , then it turned west and became impossible to ford for 75 miles ( 120 kilometers ) . As it approached Lake Esmel , the Amstel became passable again but the banks near the lake were made of the bright red clay of the region .
Civilization domain The domain of civilization falls under the auspices of four deities . Amaunator supports the growth of cities so that they can develop and enforce regimented laws . The predictability of orderly cities appeals to the him . The rule of law is important to Torm but not as a way of stability but as a road for which justice can walk . Torm ' s great temples tower over the streets of many cities , showing his devotion to civilization ' s and justice . Under Waukeen ' s gaze are the merchant trade in cities , and the trade routes protected by the forces of civilized areas . To Bane the purpose of civilization is control . Maintaining tyranny without a power structure is impossible , so Bane supports civilizations over which he can rule with an iron fist . Power of Civilization domain . Any divine caster who worships a god of the civilization domain may use it to channel the power of the deity . As a Divine caster choses the domain she will become more diplomatic also , when they use a power of the domain she will gain more damage against a target for each target that surrounds her . The powers of the domain are : < br > Leading strike < br > Mantle of the infidel < br > Priest ' s shield < br > Valiant strike < br > Anthem of Civilization divinity . To use the divinity of the civilization domain one must have the channel divinity class feat and worship a deity of the domain . And when the caster has this it gains the ability to use " Anthem of Civilization " Anthem of Civilization . Using the anthem of civilization the caster inspires her allies to work in concert to turn the tide of battle . Ether the caster or a ally of her choosing very close by will gain more accuracy against a enemy that he or she is flaking .
Erathaol Erathaol was a Seer and the ruler of Venya , the third layer of Mount Celestia . He dwelt in the library fortress of Xiranthador . Description . Erathaol was tall and had long golden hair , white feathery wings , and a humanlike face . He spoke in a deep voice . He wore rich blue robes . History . After the death of Mystra , Erathaol summoned the astral deva diviner Eirwyn from her imprisonment in order to facilitate her visions . This action ultimately led to Eirwyn aiding Tauran and his companions in defending the Lifespring from Kaanyr Vhok .
Lances of Leilon The Lances of Leilon was a group of soldiers that defended the town of Leilon . Organization . This force of about 200 men was always on patrol trying to minimize orc s and goblin s in the area . Possessions . The Lances of Leilon were skilled at firing crossbow s from horseback . While clad in chain mail , each lancer carried a shield . In battle , they fought with lance s , light crossbow s , sword s , axe s , and dagger s .
Thorn ( fey ) Thorns were small fey warriors who acted as guardians of other fey creatures . They took their name from the longswords they carried , which were constructed from thorny plants . Most thorns in Faerûn lived in the Dalelands or Cormanthor . Combat . Thorns would attack anything that threatened other fey . They preferred to sneak up on opponents and carried sleep arrows , which caused adversaries to fall into a slumber . They also had the ability to launch a sneak attack .
Cloak of Gathering Shadows The Cloak of Gathering Shadows was a ritual used by sha ' ir s to grant their gen the ability to hide within shadows with ease . Preparation . This ritual required a spider web found beneath the shadow of a rock . The web needed to at least be large enough to cover the upper body of the gen . Additionally , the ritual needed the hair of a stealthy individual , typically a holy slayer or skilled thief . The spider web was fixed to the gen ' s back during the 18 hour ritual , granting the gen the ability to hide in the shadows like a skilled thief . The chance of hiding was increased if a more skilled sha ' ir completed the ritual .
Iron body Iron body was a transmutation spell that turned the subject ' s body to living iron which , in turn , granted powerful resistances and new abilities . Effects . While under the effects of this spell , the target experienced the following effects : Material components . This spell required a small piece of iron that was once part of an iron golem , a hero ’ s armor , or a war machine to cast .
Archlich Archliches were a type of lich that were good beings during their life . They can be of any type of spellcaster and devote their existence to whatever noble purpose motivated their transformation into lichdom . Basics . The method of becoming a archlich is nearly identical to becoming a lich . Unlike most other forms of undead creatures , the archlich retains all of the memories , personality , and abilities that it possessed in life - but it has a virtual eternity to hone its skills and inevitably becomes very powerful . Like other powerful forms of undead ( such as a vampire or mummy ) , an archlich has unnatural powers owing to his state . For example , they can put mortals in a paralyzed state of hibernation with a touch , making them seem dead to others . An archlich is capable of sustaining tremendous physical damage , and is immune to disease , poison , fatigue and other effects that affect only the living . However , despite all his undead " gifts " , an archlich ( like a lich ) counts his vast intellect , his supreme mastery of wizardry and limitless time to research and plan , as his greatest resources . Ecology . The choice to embrace undeath is allowed and considered only on rare occasions , when a clan or settlement has need of lorekeepers or defenders beyond the norm . Sustained indefinitely by magic , archliches appear largely as they did in life , though an immediate clue as to its undead nature is the appearance of shrivelled and wrinkled skin turning slightly translucent over time . Some of the oldest of baelnorn seem little more than the hint of body , hair , and skin around their skeletons . Unlike common liches , whose flesh and organs eventually rot to the point that are are completely gone , this is the extent of their degeneration . While the demilich type exists among liches , there is no equivalent type among archliches . Alignment . An archlich can be of any non - evil alignment , retaining whatever alignment it had in life . Instances for Archliches . Thorsamsonn . Thorsamsonns are dwarven archliches . A thorsamsonn ' s skin becomes gray rock , and its beard transforms into stalactites while their irises shine like emeralds . This transformation does not affect their mobility . There is only one recorded thorsamsonn : Bandaerl Dumatheir .
Hisan bin Hanif Hisan bin Hanif was the kennel - master of the Dark Wind Stables in Sarahin in 1367 DR . Activities . Hisan took care of the horse s , ponies , and lone pegasus of the Everlasting . He completely avoided the giant two - headed roc that was also housed within the stables . He was completely terrified of the bird , though his faith in Hajama would not allow him to show it . History . Hisan originally hailed from the desert tribes of the Haunted Lands .
Northdark The Northdark was a underground domain of the Underdark north and east of the city of Waterdeep . Geography . The area was home to some of the most renowned subterranean realms of Faerûn like the svirfneblin ruins of Blingdenstone , the duergar deepkingdom of Gracklstugh and the drow cities of Menzoberranzan and Ched Nasad . Numerous crumbled ancient realms were also found in the Northdark , such as Ammarindar , Delzoun and Netheril ( in the form of Skullport ) . The Northdark bordered on the Buried Realms in the east , meeting it underneath the ruins of Ascore . Deep within the Spine of the World many orc strongholds , troll caves , and giant delvings were buried . Lower Northdark . The lowest minor domain of the Northdark domain in the Lowerdark realm of the Underdark . Located between 12 and 18 mi ( 19 . 31 to 28 . 97 km ) below the region known as the Northwest Faerûn , the Lower Northdark had the Buried Realms to the east and Netherese Caverns to the south .
Chaid al Farid al Fuqani Chaid al Farid al Fuqani was a Tethyrian human from Myratma . Description . Chaid had dusky skin , jet black curly hair , and bronze - colored eyes . Relationships . Chaid ' s brother was Tarik al Farid al Fuqani . History . Chaid resided at the Blackstaff Tower in Waterdeep from a young age . On 28 Uktar 1374 DR , he found his weasel familiar Brakar during a hunt in the Pellamcopse Woods under the supervision of Tsarra Chaadren . On the same day , Chaid and his brother used floating disks to dump salt on a nishruu which attacked Blackstaff Tower and and defeated it . They had become familiar with nishruu from hearing bedtime stories .
Flame spiral Flame spiral , also known as fireburst , is an evocation spell used by many sorcerer s early on in their careers . When a sorcerer casts " flame spiral " , they create a vortex of flame that spins around them , shooting outwards into a burst of ten feet in diameter . Any three creatures caught within are scorched , the degree depending largely on how quick their reflexes are , as well as the sorcerer ' s charisma . " Flame spiral " , while powerful , is not particularly difficult to cast and the sorcerer requires a rest of only a few minutes or so before they can cast it again . Before the Spellplague , " flame spiral " was more commonly known as " fireburst " and was slightly less powerful . At this time , the range of " flame spiral " was five feet , rather than ten feet , and it was used by both wizard s and sorcerers . At this time " flame spiral " , like nearly all spells , required either preparation from a wizard or a substantial portion of a sorcerer ' s spellcasting energy to be cast , limiting its uses substantially . " Flame spiral " also grew in potency as its caster did , like most spells of the time .
Corsairs ' Sea The Principality of the Corsairs ' Sea was the northwestern of Tethyr , the official domain of the heir to the throne , and the original homeland of the Tethyrian tribes . Geography . Located north of the Starspire Mountains , the principality encompassed the Dragon ' s Neck Peninsula and the Forest of Tethir . The territory officially contained three — Cape Velen , Noromath , and Durmista — yet the latter two were not directly controlled by the queen , being the home of the elves of Wealdath . Though it covered a large portion of land , most of the Principality of the Corsairs ' Sea was forested and thus sparsely populated . The most notable city in the region was Velen . Government . On paper , the principality was ruled in 1370 DR by the heir to the throne of Tethyr , the Princess Sybille Rhindaun . However , as she was only a small child at that time , her authority passed to her regent and father , King Haedrak Rhindaun III . History . The founding twelve clans of Tethyr originated in this region .
Hoparatu River The Hoparatu River was a river in the kingdom of Koryo in Kara - Tur . Geography . Found on the eastern edge of Koryo , the Hoparatu River began in the Quang Muku Forest then ran through the southern foothills of the Vorkani Mountains . Joining another river from the Vorkani Mountains , it emptied into the sea at Xi Hulang . Settlements . The town of Goisho stood on the western part of the river , while the capital city of Xi Hulang lay its mouth .
Lapaliiya Lapaliiya ( also known as the Lapal League ) consisted of the land between the Delphin Mountains and the Sheir Peninsula , bounded by the Mhair Jungles , the North Wall of Halruaa , the Bandit Wastes and the Dun Hills . The Cities of the Seabreeze were sometimes misunderstood to describe Lapaliiya , but this phrase also included other cities , such as Narubel , Tashluta , Ormpur , and Procalith . The city of Sheirtalar hosted a Shou Town ( source ) Lapaliiya in 1478 : The confederacy of Lapaliiya crumbled during the Spellplague due to spellfire spreading through a newly formed gap in Halruaa ' s north wall . The remnants were occupied by wild elf tribes and the region was known as Elfharrow . The city of Ormpur survived .
Dragon magazine 378 " Dragon " issue 378 was released in PDF format only in August of 2009 . It contained the following articles related to the Forgotten Realms : Domains in Eberron and the Forgotten Realms . This article includes information about 4 edition domain s as introduced by the " Divine Power " sourcebook as applies to Forgotten Realms deities . Channel Divinity : Bahamut ' s Champions . This article includes information about playing a worshiper of the dragon god Bahamut . Deities & Demigods : Bahamut . This article provides information for dungeon masters about the religion of Bahamut . Explore Airspur : Agents and Enemies . This is a follow - up article on the city of Airspur in Akanûl .
Tremair Tremair , also known as hexagonite or pink tremolite , was a very small but valuable fancy stone . Description . In raw ore , tremair was found as small , pink , clear to translucent crystals . These could be cut into even smaller faceted gems . In Waterdeep , Chessenta , and Sembia , these small gemstones were sewn or woven into gowns that debutantes wore at social occasions , signifying eligibility for marriage . A typical specimen had a base value of 100 gp . Powers . If worn next to the skin , tremair gems bestowed an immunity to magical curses on the wearer .
Kepeshkmolik Thymara Kepeshkmolik Thymara was a dragonborn member of Clan Kepeshkmolik , and a direct descendant of Shasphur . She was the founder of Djerad Thymar . < ref name = " AotT / Hardcover - p291 - 294 " > < / ref > History . Thymara was one of the dragonborn of Tymanchebar who survived the catastrophe that transported their nation from Abeir to Faerûn during the Spellplague . At the time she was pregnant and had little opportunity to survive against the horrors unleashed by the Spellplague . While she was fighting for her life , the goddess Selûne contacted her and guided her to the tomb of a bearded warrior , so Thymara could have her eggs in safety . At the next day , Selûne gave Thymara the warrior ' s weapon , the Black Axe of the Moon ' s Champion , to help her to find other surviving dragonborn . In exchange for her help , Selûne asked Thymara only that the dragonborn race had to thrive in the new world and that , when the time was right , she or her descendants had to give the Axe to its rightful owner . Thymara was able to find many other dragonborn survivors and reunited them in the ruined " djerad " ( clanhold , in draconic ) that was formerly the capital of Tymanchebar . They reconstructed it , calling it Djerad Thymar ( Fortress of Thymara , in draconic ) in honor of their savior .
Obslin Minstrelwish Obslin Minstrelwish was Seneschal of Twilight Hall in Berdusk and one of the High Harpers . History . In Tarsakh of 1370 DR , he was running the Harper stronghold during the absence of the severely ill Cylyria Dragonbreast when , under the urging of Bran Skorlsun , Obslin agreed to discuss the evidence that showed Khelben Arunsun was a traitor . The Harpers had discovered that Khelben had been the one who had stolen the " Scepter of the Sorcerer - Kings " , a powerful Netherese artefact thirteen years before from the Catacombs of Ordulin . This artifact had since ended up in the hands of the Zhentarim .
Whispering Children The Whispering Children were twenty - two powerful artifact s in the form of portraits . In reality , they were the transformed demi - power children of the god Oghma . The paintings were referred to as Whispering Children because they whispered secrets to those nearby . History . Shortly after ascending to godhood , Oghma fathered many demi - power children . A few of his children decided to each specialize in an area of knowledge of their choosing . Twenty - two of the children were turned away from Oghma by Cyric , who transformed them into paintings . The goddess Mystra attempted to take the paintings from Cyric but he scattered the paintings across Faerûn and most were lost . The noble house Norjah of Airspur managed to collect seven of the children . The knowledge held by the Whispering Children was dangerous to the gods , especially to Oghma .
Aravilar Moondown Aravilar Moondown was a new Knight of the Weave from Halruaa in 1374 DR . He was tasked with the mission of finding and stopping a potion - peddler who sold magic items corrupted by the Shadow Weave . Aravilar was confident in himself to the point of being arrogance . He was also totally convinced of elven supremacy and unconsciously treated all others like underlings .
Raashub Raashub was an uridezu and captain of a ship of chaos . History . Raashub was the captain of a ship of chaos that crashed into the Lake of Shadows in the Underdark and was trapped in time in a whirlwind . At the end of 1372 DR or the beginning of 1373 DR , Pharaun Mizzrym and his group , led by Quenthel Baenre , sought out and repaired the ship in order to travel with it to the Demonweb Pits in search of Lolth . Pharaun was able to bind the uridezu captain with a locket and wax figurine , but Raashub ' s attempted to escape by summoning rats and gating in his cousin Jaershed . The group defeated the attack , but with Raashub gone , Pharaun was forced to learn to control the ship of chaos himself ( with the secret help of the invisible Aliisza ) . The group traveled with the ship , but it shattered on the Plane of Infinite Portals . Abilities . Raashub had the ability to summon rat s . Relationships . Raashub had a cousin named Jaershed .
Ilandra Wavemistress Ilandra Wavemistress was a half – aquatic elf pirate on the Moonsea in 1367 DR . Description . Ilandra was a woman with deeply tanned skin and long , greenish - black hair . She usually dressed in a sea - green tunic , with leggings of the same color , and a cape colored deep aqua . Personality . Ilandra was a charismatic leader and a good sailor . She hated Hillsfar for its racist policies and always harassed ships of that city . History . Ilandra was bullied and driven out of Hillsfar for her half - elven heritage , and so she gathered some like - minded people and decided to go into piracy in order to get revenge on the societies that spited them . She become a very good pirate . Her ship was the " Mingledblood " .
Raziz Raziz was a small village located between the Range of the Marching Camels and the Mountains of Forgotten Dreams in the High Desert region of Zakhara . Description . Raziz was described as being " dropped from a height pelted with refuse , and left to fester in the sun . " Garbage was piled around the entire village , complimenting the streams of filth that flowed freely through the streets . For all these faults , Raziz possessed a well that produced plenty of water for all . Inhabitants . The number of animals in Raziz outnumbered the humans , adding to the unpleasant aroma permeating the village . The inhabitants of Raziz had little culture save one area : dancing . Even the smallest occasion was excuse enough to organize a dancing event to celebrate . Most dancing was complimented by music from the stringed " rababah s " . Though their interest in the outside world was limited , the citizens of Raziz welcomed travelers and traders .