Jedi Knights Trading Card Game The " Jedi Knights " Trading Card Game is a collectible card game created by Decipher , Inc . The initial game set , " Premiere " , was released on April 25 2001 and two expansion packs , " Scum and Villainy " and " Masters of the Force " , were also produced before the end of 2001 , when Decipher lost the license for " Star Wars " card games to Wizards of the Coast . Overview . " Jedi Knights " is centered around the classic trilogy " ( " " , " " , and " " ) . Unlike its predecessor , the " Star Wars CCG " , expansions for " Jedi Knights " are connected with specific aspects of all three films rather than particular settings from each film taken separately . From the very release of the game its collectible nature was underlined by the existence of silver and gold foil cards , whose rarity was clearly specified by the publisher , and cards with " 1st time in print " icon . Card design . " Jedi Knights " cards do not contain images taken from the original movies , as it was for the " Star Wars CCG " . Instead , art is computer generated . One particular quality of the visuals in the game is that card arts often portray events and characters from the films from a perspective or angle that were absent in the film or depict situations mentioned but not shown in any of the three films . Additional value has been added to the cards by adding stereoscopic effect to certain designated cards . Another addition to classic card design were ' flip movie ' cards , which contained arts taken from a continuity of images that , when viewed in a specific sequence , form an animated series . There were two of those ' movie ' sequences : the opening scene from - " Tantive IV " being chased by " Devastator " and dogfight in the Death Star trench . Basic gameplay concepts . Gameplay mechanics of " Jedi Knights " differ greatly from those present in previous " Star Wars " card games by Decipher , Inc . , those being " Star Wars CCG " and " Young Jedi Collectible Card Game " . The goal of the game is to gain control over as many locations as possible while characters and starships battle one another on sites and planetary orbits . Unlike its predecessors , " Jedi Knights " does not have a clear - cut differentiation between " Light Side " and " Dark Side " decks , although certain cards can only be used by a particular side . Card features . Each card has a Destiny number from 0 through 6 printed over allegiance icon : Light Side , Dark Side and Independent , the latter usable by either side of the conflict . Character and starship cards in Jedi Knights are distinguished by Power and Defense attributes , the first defining combat prowess and the second defining the ability to withstand weapon attacks . Each starship and character card ( along with some of the weapon cards ) has a deploy cost and some of them have leadership icons designating the ability to be supported in combat . Also , character , starship and weapon cards may have a certain theme color that influences deck design , although gray ( ' themeless ' ) cards are also present . Theme . Each deck needs a ' theme ' : a theme card and theme hero ; those provided in the premiere release are : Han Solo ( green theme color ) , Luke Skywalker ( yellow ) , Grand Moff Wilhuff Tarkin ( blue ) and Darth Vader ( red ) . The theme influences gameplay and deck construction by settling who goes first in the game and by favoring characters and items compatible with it , yet cards with different theme color are still usable . Force deck . The force deck specifies the amount of cards drawn by a player and serves as resource necessary to deploy characters , weapons and starships . The force deck includes eight force cards with numbers 1 through 8 which must be of one color ( basic color released in premiere is green ) , although black wild cards are also available . Combat . Combat is resolved on the basis of character and starship battles . The principle of drawing Destiny ( drawing a card from deck and using the Destiny number printed on it ) has been retained from " Star Wars CCG " , although the Destiny number applies solely to weapon targeting . Goal . The game is played with the use of four double - sided cards presenting system / site locations ( Tatooine , Bespin , Hoth and Endor ) revealed one after the other , each turn taking place on different location . The main purpose of the game is control as many locations as possible . Control over a location is checked by tallying up total power of characters . The player with the greater total is considered ' in control ' of a location . The game is won by one of the players when he or she control the majority of locations of the game .