Francmage M Mistalle Francmage M Mistalle is a non - playable Elvaan character in " Final Fantasy XI " . He headed a noble San d ' Orian family , the Knights Mistalle , ten years before the Crystal War . He was sent to protect his nation ' s interests as a member of the fateful Multinational Expedition to the Northlands . He is the grandfather of Louverance N Mistalle . Story . Francmage was summoned to the court of King Destin R d ' Oraguille in response to a diplomatic message from the Republic of Bastok . The Humes had suggested that Fei ' Yin , a ruined Zilart city in the Beaucedine Glacier , be searched by an international team for a hidden power source . Members of the court derided this proposal , but conceded that they could not allow Bastokan agents to wander the Northlands unattended . Suspecting a plot against the kingdom , they ordered Francmage to accompany the investigation and keep a close eye on the foreigners . The knight was joined by three of the Republic ' s Mythril Musketeers , Ulrich , Cornelia , and Raogrimm , and two travelers from the Federation of Windurst , Iru - Kuiru and Yow Rabntah . To Francmage ' s relief the expedition was unable to claim anything of value from Fei ' Yin . The ruins were far too perilous for their small party to explore and any secrets they contained would remain well beyond the reach of San d ' Oria ' s rivals . His companions were unsatisfied , however , and devised a detour to Xarcabard in an effort to make their journey worthwhile . Francmage was certain that nothing of interest would be found in that frozen land and felt vindicated as they beheld its snowy wastes . The expedition nevertheless remained in the area . During this time the Mythril Musketeers unexpectedly separated from the party without informing Francmage of their destination . Having had his fill of adventure , the knight held back and dismissed Iru - Kuiru and Rabntah ' s concerns about delving deeper into Xarcabard to discover its true nature . As the trio debated their next course of action they were approached by a dismayed Ulrich . He explained that the Musketeers had been ambushed by fiends and that Raogrimm and Cornelia had tumbled into a crevice . The party followed him to the scene of the incident but found no trace of their lost comrades . Irritated by the irresponsibility of his Bastokan colleagues , Francmage suggested that they withdraw before more lives were lost . His companions agreed to head home the next day . Out of curiosity , Francmage asked Ulrich if the other Musketeers had truly been lost to an accident . The Hume bristled at the suggestion but Francmage laughingly disarmed him by claiming no interest in the affairs of Bastok or the tension between its peoples . His intention was merely to compel Ulrich not to cause any additional trouble in his presence . The expedition therefore came to an end . The foreigners departed San d ' Oria ' s territory and Francmage returned to his life as a nobleman . On a subsequent night he found himself unable to sleep and opted to go for a walk . As he wandered the city ' s corridors he was confronted by a massive creature , the Shadow Lord , who spoke to him of events in the Northlands . Formed from Raogrimm ' s rage as he died on the snowy plains , the Shadow Lord sought vengeance against those that had abandoned his former self . Francmage asserted that the expedition had suffered an accident and that he knew nothing more . The Shadow Lord killed him on the spot . Present Day . Francmage ' s spirit remains restless thirty years after his death . He drifts between reality and the dreamworld of Dynamis with no influence over the course of his beloved San d ' Oria . Eventually he witnesses the defeat of the Shadow Lord and the release of Raogrimm ' s spirit from the demon ' s shell . It then becomes apparent that a new threat has emerged in Dynamis . A piece of Raogrimm ' s soul had broken away when he first transformed into the Shadow Lord . It had taken root in the dreamworld and in the lonely decades that followed become a towering evil , the Dynamis Lord . This creature sought to absorb what remained of Raogrimm and venture into the mortal realm . Feeling guilty over the damage his Kingdom had suffered due to his past indifference , Francmage uses his presence in the dreamworld to marshal adventurers against the Dynamis Lord . He guides them through a shrouded manifestation of San d ' Oria as they overcome the barriers erected by their adversary . When they finally arrive at the dreamworld ' s interpretation of Xarcabard Francmage wonders if it is karma that bids him to visit that land again . Raogrimm is freed when the Dynamis Lord crumbles . He shares a message from Diabolos , the dreamworld ' s creator , who had informed him that a divided soul cannot leave Dynamis and tasked him with maintaining a vigil until an age without hatred . Francmage notes that this duty is too much for a single person and offers to stand watch with Raogrimm . The spirits of the other expedition members follow suit and pledge their support . Though his companions feel a shared purpose , Francmage insists that the condition of San d ' Oria is his only reason for staying .