Baron Geddon Baron Geddon is a fire elemental boss found in the Molten Core . He patrols near Shazzrah ' s spawn area while guarding the Rune of Zeth . Background . Baron Geddon is one of the eldest of all fire elementals , and he served as Ragnaros ’ right hand during the beginning of the war against the titans . During one of the first battles against the then - unknown titan attackers , Geddon was defeated and forced into humiliating retreat . Ragnaros immediately demoted his commander , thinking that Geddon had been defeated by an inferior foe , since the Old Gods and their lieutenants had never yet met a challenge . His replacement was the flamewaker Majordomo Executus ; Geddon was infuriated that a creature not purely of fire replaced him , a noble among the elementals . In an effort to regain his master ’ s faith , Baron Geddon planned the now legendary betrayal of Thunderaan the Windseeker . In the midst of a great battle , Geddon separated the massive lightning elemental from his allies , and together with Garr and Ragnaros , they ambushed the great elemental in an effort to steal his power . Thunderaan was a powerful foe , even to an elemental lieutenant such as Ragnaros , and the Firelord was unable to completely destroy him as he had hoped . The three did manage to seal the Windseeker away , however , and imprison his essence in the talisman known as the Bindings of the Windseeker . Ragnaros then broke the talisman in half and charged each of his lieutenants , Garr and Geddon , with keeping one half safe . It is said that if the halves are brought together again then Thunderaan might escape . However , Geddon did not win back his old position by his master ’ s side . Today , he waits and bides his time , hoping to grow strong enough to find a way to overthrow or discredit Majordomo Executus . Baron Geddon currently dwells in the tunnels of the molten core of Blackrock Mountain , where he keeps a tireless vigil against intruders . Both Baron Geddon and Garr draw their considerable might from the blazing runes carved deep into the floor of Molten Core . Cataclysm . Baron Geddon can be found battling members of the Guardians of Hyjal at the Circle of Cinders within Mount Hyjal . The quest sends players to weaken him with the enough that the Arch Druids of Hyjal can bind him in place . Description . His appearance is a vaguely humanoid upper torso composed of pure flames . He is bound at what might be his wrists by two thick metal bracers . The lower portion of his body is a whirlwind of spinning flames that barely touch the ground . Baron Geddon opens combat using ignite mana on any obvious powerful spellcaster . He continues doing so until forced into melee or until every powerful spellcaster is under the influence of ignite mana . Baron Geddon then uses inferno to drive away nearby attackers , to a ( presumably ) safe distance . He uses living bomb on anything he can target until once again engaged in melee . Baron Geddon stays mobile , moving around with Spring Attack to keep his foes from bringing all of their melee to bear on him . He repeats the cycle — inferno , living bomb , and melee — whenever his foes get too close . He refreshes ignite mana when he suspects it has been dispelled . Baron Geddon can intensify the heat of his body to the point where flames erupt all around him . Baron Geddon can turn creatures into living bombs . The creature starts building up elemental energy and can feel the heat rising inside itself . If the effect is not dispelled , the creature explodes in flames , damaging those around him . Strategies . Strategy 1 . Baron Geddon is usually pulled to Garr ' s room for an easier fight . Typically the raid is setup in one of two ways : When Baron Geddon starts his inferno all melee DPS needs to leave , even the MT . No matter how well geared the MT is , he will have a hard time surviving the inferno ( unless he has over 315 FR ) ( and if he does survive it will cost a lot of healer mana ) . Beginning groups in MC that can ' t take the damage may want to have all players do ranged DPS and only allow the MT to get into melee range . Ignite mana should be dispelled , but not from warriors or rogues . Druids , if not otherwise engaged , can shift to bear or cat to eliminate both the mana loss and the damage taken from Ignite Mana until the debuff can be dispelled ( see Notes section for a small problem with this strategy for Druids ) . Whoever is the living bomb MUST run away from the group and blow up by himself . Some groups have everyone else run away from the person with the bomb , but this method means all magic DPS and healing stops and is not recommended . It ' s suggested to try and run to one of the edges of the room where the ceiling is sloped down to stop one from flying up as high . There are places in the room where you don ' t even leave the ground when you explode . Most raids using a voice talking server ( Ventrilo or Teamspeak ) will have someone calling the name of the player with the bomb debuff . " Volk is the Bomb ! Volk , run away from the group ! " would be a typical response to a player named Volk being debuffed . " Alright . Lets rez up and rebuff . " would be the result of Volk not getting away from the group . In the case of exploding in an open area , Mages and Priests can use Light Feathers to cast Slow Fall or Levitate , which will mitigate the falling damage and increase those classes survivability from being the bomb . Mages can also Ice Barrier , and Priests can Power Word : Shield prior to the explosion to help blunt some of the damage . Mages can use Ice Block and Paladins can use Divine Shield to remove this debuff from themselves . Druids can shift into bear form to absorb some of the explosion damage with their increased health then shift into cat form ( if fast enough ) while airborne to cut falling damage in half . Druids as well as Shamans can use Nature ' s Swiftness and Healing Wave to heal while airborne . This fight is one of the easiest to MT in Molten Core . You must remember that he pulses 9 times each AoE . This fight will be frustrating the first two or three times , but it will quickly become a piece of cake when everyone figures out what ' s going to happen . Using CT _ RA and Boss Mods will make identifying the bomb much easier . You can also let a hunter use Eyes of the Beast to pull Geddon to the Garr room , where the raid is waiting for him standing on the rune , only the Tank will be outside the rune at this point . When Geddon comes the warrior aggroes him ( there won ' t be needed more than a hit since the pulling pet have just walked into his aggro zone ) . After the initial aggro you let the tank get a lot of aggro , using Sunder Armor , whereafter the rogues and other warriors engage in melee combat , and when the pulses come they run out and begins shooting at him . I have never tried with the tank running out . When someone get the bomb they run to the nearby pylons ( near the tunnel where Geddon enters ) where a priest is standing casting Power Word : Shield on the bomb . The priest should of course be well out of range of the bomb damage . Combustion does not affect the crit chance of the Bomb , so don ' t bother using it if your plans are to suicide bomb your raid group . Strategy 2 , The " Easy One " . With a higher level group setup ( all necessary members past level 70 or up to 80 ) , the main threat to the group is fall damage , since it scales based on your level to do equal damage . In this group setup , Garr ' s room is not the best idea due to the high ceiling . Instead , the tank pulls Geddon into the hallway connecting Garr ' s room with Geddon ' s room . The low ceiling makes for zero fall damage . Necessary dispel to have available is magic dispel . Though the fight is not difficult , the mana burning debuff can still put healers in a very uncomfortable position , especially if the healers are not 80 . Therefore , a paladin , priest , or warlock with felhunter is necessary to dispel the mana burn . To deal with the bomb , the group stays together tightly in one spot while the tank holds Geddon towards the exit of the tunnel , leading away from Garr ' s room . When someone in the group gets the bomb debuff , they run down the tunnel to get away from the rest of the group . Once the bomb is gone , the group member runs back to the cluster of the rest of the party . If the whole group is in good shape , at least 70 , and has a good healer , though , running with the bomb becomes rather unnecessary . Reward . Reputation : Provides 100 reputation with the Hydraxian Waterlords at .