naist-nlp/zeshel huggingface dataset:
Zeromus ( Final Fantasy IV ) Zeromus is the final boss of " Final Fantasy IV " . It is the spirit and hatred of Zemus , reborn after his death . Story . " Final Fantasy IV " . Zeromus appears within the core of the Red Moon . After Fusoya and Golbez kill Zemus , Zeromus materializes out of his corpse and attacks them , wounding Cecil and his allies . Golbez and Fusoya cast the legendary Meteor , but Zeromus is incorporeal and the attacks do nothing . Golbez attempts to use a Crystal to render Zeromus vulnerable , but as Golbez is tainted in darkness , him using the Crystal is pointless . Zeromus casts his own Meteor , knocking down Fusoya , Golbez , and the party . With seemingly no one left to stand against Zeromus , Palom and Porom ( on Earth ) sense Cecil is in danger . The Elder of Mysidia leads Cecil ' s allies in prayer to send strength to him , giving him and his allies the power to stand again . Using the Crystal Golbez gives to him , Cecil renders Zeromus corporeal , revealing his true form . When killed , Zeromus fades , but warns he will always exist as long as there is hatred in the hearts of people . The Mysterious Girl drains the Crystals of the Red Moon of their energy and they shatter as Golbez and Fusoya race to the center of the moon to ensure the rest of the Lunarian s are safe . When they reach the core the final Crystal shatters , and with them gone Zeromus ' s restraints fail , and he is reborn as Zeromus ' s Malice . After the two fight Zeromus ' s Malice he uses Big Bang to weaken them , and Fusoya teleports Golbez to the " Lunar Whale " , urging him to get to Earth and help protect its Crystals . The fates of Fusoya , the Lunarians and Zeromus are unknown , with Golbez setting out in the " Lunar Whale " to investigate them if he survives . Gameplay . " Final Fantasy IV " . As the final boss , Zeromus is a dangerous opponent . He has two signature moves , Black Hole , which nullifies any status effects ( positive , or negative ) on the party , and Big Bang , which does massive non - elemental damage . He also has access to Bio , Flare , and Meteor . In the " Advance " and " " releases of " Final Fantasy IV " , Zeromus EG appears in the Lunar Ruins as an optional superboss . He knows several elemental and status spells along with the original Zeromus ' s Black Hole and Big Bang . " Final Fantasy IV : The After Years " . Zeromus is revived as Zeromus ' s Malice and is fought at the Crystal Palace . He can use Big Bang , but only once as his final attack . Other appearances . " Theatrhythm Final Fantasy Curtain Call " . Zeromus appears as one of the enemies . " Final Fantasy Trading Card Game " . Zeromus appears with a lightning - elemental card . Non - " Final Fantasy " guest appearances . " Puzzle & Dragons " . Zeromus appeared in " Puzzle and Dragons " as part of the " Final Fantasy " Collaboration . The collaboration event took place in the North American version from 2 to 15 November , 2015 .
Ifrit ( Final Fantasy VIII boss ) Ifrit is the first boss in " Final Fantasy VIII " , fought at the end of the Fire Cavern . After defeating Ifrit in a timed battle , he will join the party as a Guardian Force . The timed battle is part of the SeeD exam and determines the Judgment score . The less time left in the clock when Ifrit is defeated , the better the score . To get full marks , one must defeat Ifrit with 10 seconds or less in the clock . The easiest way to attain this is to defeat Ifrit and then wait for the time to expire before choosing a name for it , as the timer does not stop until only after Ifrit has been named . Battle . Ifrit is weak against Ice . Ifrit uses physical attacks , casts Fire , and uses his Jump Punch ability , which can be dangerous . Strategy . Ifrit can be tough if the player has not obtained sufficient junctions before the battle . Summoning Shiva and casting Blizzard work well . If Shiva has learned I Mag - RF , the player can battle Fastitocalon s on the beach to gather Water Crystals and refine them into Water magic . It is good to keep HP over 100 , as if one is not prepared for Jump Punch , either Squall or Quistis can be KO ' d .
Raging Fist Raging Fist ( or ) , also known as Pummel and Explosive Fist , is a recurring ability in the " Final Fantasy " series . It is a quick series of powerful punch attacks and is usable by Monks . Appearances . " Final Fantasy VI " . Raging Fist is Sabin ' s first Blitz . It hits one enemy for unblockable damage that ignores defense , and its battle power is 110 . The input for Raging Fist is . " Final Fantasy XI " . Raging Fists is a hand to hand Weapon Skill that strikes five times . " Final Fantasy Type - 0 " . Explosive Fist is usable by Eight and requires Wildfire Stance : Power Up to be learned before Explosive Fist can be used . " Final Fantasy Dimensions " . Raging Fist is the level 18 ability for the Monk class , requiring 500 AP to learn . At the cost of 30 MP , it inflicts multiple , non - elemental damage to one target . " Dissidia 012 Final Fantasy " . Raging Fists is an aerial Bravery attack for Prishe , which hits an opponent five times and can combo without actually having to hit the opponent . It costs 20 CP to equip ( 10 if mastered ) , 150 AP to master , hits low , and is learned initially at level 22 . Another version of Raging Fists is a Bravery follow - up attack , acting in the same manner as the normal version . It costs 10 CP to equip instead ( 5 if mastered ) , and can induce Chase . " Final Fantasy Record Keeper " . Raging Fist is Sabin ' s default Soul Break which at the expense of one Soul Gauge segment deals physical damage to one target equal to 150 % damage potency of a conventional attack . " Final Fantasy Trading Card Game " . One of Sabin ' s cards is able to use Raging Fist as its ability . When Sabin attacks , the player discard another Sabin card to use Raging Fist , dealing damage to a chosen Forward equal to Sabin ' s power . Etymology . The ability has also been known as " Pummel " .
Mossfungus Mossfungus is a type of poisonous mushroom from " Final Fantasy Tactics " . Story . Dycedarg Beoulve extracts its poison and uses it to kill his father Barbaneth . Barich Fendsor also uses Mossfungus poison , once against the Order of the Northern Sky and then against Ramza Beoulve as he tries to stop the Battle of Fort Besselat . It is also mentioned by a Chemist during a cutscene that when mossfungus grows on a grave , it is said to herald the end of that family ' s bloodline . Trap . In Melee of the PSP version , a trap called Mossfungus inflicts the Poison status on the unit that triggered the trap tile .
Goblin ( Tactics Advance ) Goblins in " Final Fantasy Tactics Advance " are the first race of enemies encountered in the game . Goblins are blue , in contrast to their stronger counterparts , the Red Caps . While they make for an interesting battle , Goblins are usually easy to defeat . Goblins are found in at least one mission in almost every one of the earlier locations . Their attack , Goblin Punch , misses often , but when it does hit the target , it usually inflicts only a small amount of damage . Abilities . Punch . " Goblin command . Hit foes with a powerful punch . " < nowiki > * < / nowiki > Denotes a Blue Magic skill . Extinction of Goblins . Fairly early in the game , Goblins will become " extinct " . Meaning they do not show up in any mission after the six listed above . Because of this , it is important to capture a Goblin and also to teach all of the Human members of the player ' s clan Goblin Punch as early as possible . This however , can be bypassed by simply avoiding to complete one of the missions , effectively letting players complete the storyline and still be able to battle Goblins afterwards . This can be a good idea , if one wishes to level up their characters , have them learn more abilities and possibly to have as many Hunters as possible , when trying to capture a Goblin .
Mako Ifrit The Mako Ifrit is an enemy in " Crisis Core - Final Fantasy VII - " , though noticeably more brutal than the standard Ifrit . Strategy . This stronger version of Ifrit will mainly use two kinds of attacks : the powerful Explosive Flame Shot and the unavoidable Hellfire . The Hellfire will roughly deplete 30 , 000 to 40 , 000 points of Zack ' s HP , depending on his current Spirit stats . However , if Zack is equipped with Genji Armor , this should not be too much of a problem as the armor will heal 6 , 000 points of Zack ' s HP every six seconds . The Genji Shield is also useful because it regenerates Zack ' s health if it uses Hellfire . Keep moving around the Ifrit while casting Graviga on it until Ifrit ' s HP is below 99 , 999 points . After that , hit it hard with Costly Punch . The player could also use the Blaze Armlet , as this absorbs damage done by Fire - based attacks . This will render Hellfire and his Explosive Flame Shot useless .
Great Tortoise ( Crystal Defenders ) The Great Tortoise is an enemy from " Crystal Defenders " . They are the W2 correspondent to W1 ' s Flan enemies , but have increased HP , which makes them harder foes than Flans . Deploy Black Mages or upgrade your melee fighters in order to defeat them .
Captain ( Crisis Core ) The Captain is an enemy from " Crisis Core - Final Fantasy VII - " . He dons the red bandanna found on officers of Shinra ' s army . Two different versions of him are fought in the game . When facing the second version , Assault Twister + is the best offense , as many attack Zack at any one time .
Black Mage ( Final Fantasy X - 2 ) It is one of the few dresspheres that cannot physically attack unless afflicted with Berserk or using the Mug command , whereupon the Black Mage will swing her staff at the enemy damaging them with magical energy ( she does not actually hit the enemy with her weapon ) . Appearance . The Black Mage dons a hat and robes with a feminine twist . Yuna wears a long purple dress with brown trim and belt . It has a slit on the right side and a pink strapped garment around her waist . She has pink legwarmers and black ankle boots . She wears a large purple hat and black fishnet gloves . Rikku wears a short magenta dress with black trim and a red strapped garment around her hips . She wears yellow and magenta stockings and black boots . She wears a large magenta hat and black fishnet gloves . Paine wears a black bandeau and pants with blue legs . She has a red strapped garment around her waist and black boots , a large blue hat and black fishnet gloves . The three wield rods Yuna used in " Final Fantasy X " , with Yuna brandishing the Nirvana , Rikku wielding the El Dorado , and Paine wielding an Enchanted Rod . In " Final Fantasy X - 2 : Last Mission " , Paine ' s rod is replaced by the one she wields while wearing the White Mage dressphere . Abilities . Mastering Black Mage requires 680 Ability Points . Black Magic can be accessed outside of the Black Mage dressphere by equipping the Black Lore accessory or the Black Tabard Garment Grid . Paine has access to her Black Magic abilities through the Mascot dressphere . Other accessories allow the user to cast a corresponding spell ( i . e . Equipping the Red Ring allows the user to cast Fire ) . While the spells Flare and Ultima are Black Magic spells , they must be acquired through Garment Grid s . Other appearances . The Black Mage dressphere increases Defense , Magic and Magic Defense by 1 point per each level . Multiple copies can be found on the ground inside the tower or bought in shops . The skillset is slightly different for each girl , each possessing different type of elemental magic . Its regular attack range is one tile ahead of the character .
Mammet ( Final Fantasy XI ) The Armathrwn Society is a secret society investigating the Emptiness that invades Vana ' diel in " " . The society is involved in many of the political decisions in the Grand Duchy of Jeuno . Among the Armathrwn Society , there are members that seem to be mindless puppets of Nag ' molada . They are referred to as Mammets . Mammets change their job periodically as they fight , assuming the roles of Black Mage , Dragoon , Monk , and Warrior . However , a yellow liquid secreted by their bodies is somehow capable of preventing this transformation if splashed upon them . As a result , adventurers sometimes collect the liquid from the Mammets ' bodies to sell to other adventurers on the Auction House . Even after the Emptiness is thwarted , Mammets continue to invade Monarch Linn for unknown reasons . The man known as Justinius often enlists the aid of adventurers to eliminate the robed invaders , rewarding them with a random item from his massive collection .
Revenant ( Final Fantasy X ) Revenant is a fiend type in " Final Fantasy X " and " Final Fantasy X - 2 " characterized as being ghosts . They tend to inhabit long - forgotten areas , such as the Cavern of the Stolen Fayth , the Omega Ruins , and other areas such as the Farplane . Their signature attack is Doom , which puts a countdown on its target that kills the target when the counter expires . In " Final Fantasy X - 2 " Revenants cannot Oversoul .
Assault ( term ) Assault is an instance event in " Final Fantasy XI " where a party consisting of 3 - 6 players will attempt to accomplish a specific mission . Eligibility . In order to participate in assault , a player must have the " " expansion , have completed the quest to go to Whitegate , and successfully become a mercenary for the Empire . The mission to become a mercenary involves traveling to at least one of the staging points . There are five staging points and players can only do assault missions for the staging points that they have visited . Level . Most missions have a certain requirement for the minimum and maximum number of players needed to do the mission . With little exception , the minimum amount is 3 and the maximum amount is 6 . Players must be of a specific level in order to undertake the event . No assault missions are available to characters with levels less than 50 . Some missions may require the player to be even higher than level 50 . On the other hand , there is an option to cap the maximum level of a player while inside an assault . While under a level cap , the player ' s maximum HP , MP , and abilities are limited to what he would have at that level . These level caps are at levels divisible by five , but not available for just any mission . A player will also lose experience relative to his capped level , rather than his actual level should he die . No experience or level is lost simply by virtue of accepting a level restriction . Tags . In order to participate in Assault , a player must have a tag that marks them as a mercenary in the hire of the Empire . One tag is issued per day . Up to three tags will be available at the desk at any one point if the player has not picked up a tag within the last 3 days . The player can always hold onto one tag . It is a key item , so it will not hold up inventory .
Phyllo The Phyllo is a Rare Game enemy found in Golmore Jungle in " Final Fantasy XII " . It is a more powerful strain of Redmaw . Bestiary entry . Derivation : Redmaw Requirements . Phyllo has a 20 % chance of appearing in the dead end towards the left side of The Branchway area in Golmore Jungle , or the small dead end on the right after taking the lower pathway . Etymology . " Phyllo " is Greek for " leaf " . It is also the name of a Greek pastry , which is made up of tissue - thin layers . " Phyllo " is also spelled as " filo " or " fillo " . If the alternative spelling is to be considered , the enemy Phyllo shares its name with the character Filo .
Imperial Gunner The Imperial Gunner is an enemy in " Final Fantasy XII " . They are located in every Archadia n structure in the game . They have low defenses , but tend to shield themselves behind stronger soldiers . Their gun attacks ignore Defense . Bestiary entry . All " Imperial Elite " soldiers share a bestiary entry .
Blue Magic Synergy In " Final Fantasy XI " , Blue Mage s have a wide variety of job traits available to them ; however , not all traits can be accessed at the same time . The traits are only available if two or more blue magic spells are currently set up . Traits Available . Below is a list of all available traits for a Blue Mage and the first level they become available . These do not automatically effect a Blue Mage unless he has the proper spells selected and the level represents the first point at which one or more spell combinations would allow the Blue Mage to have the corresponding trait .
Chocobo Sisters The Chocobo Sisters are two elderly women in " " , who care for chocobo s . Chocobaba is the first of the two encountered by the protagonists , as seen in , with Chocoimo waiting until to make an appearance . The pair have a great resemblance to each other , and share many personality traits . Both seem well versed in the lore of Wonderland , but despite their friendliness , they both appear reluctant to offer any conclusive information . Chocobaba . Chocobaba appears in the second episode , riding an unnamed chocobo , with a second chocobo following closely . After a short conversation , she and the protagonists are attacked by Fungus , and thus she flees . As she does so , she drops a hair clip that allows the wearer to communicate with chocobos , which Yu picks up and puts in his hair . Due to Yu ' s cries for help , the second chocobo returns to him , and joins the group , with Yu naming him " Chobi " . She is later seen with her sister in a flowery field , when Cid arrives as a frog , and gives him the hints he needs to break the curse . She has the habit of ending her sentences with either " . . . so the rumors say " or " It never ends " , much to Ai ' s annoyance . Chocoimo . Chocoimo appears much later in the series , leading a pack of chocobos through a massive open plain . It is here that Chobi initially decides to leave the group , only to obtain the powers of the legendary Ciel , and return to them . She is later seen with her sister in the field of flowers , where they discuss the frog curse and the maiden ' s kiss . Like her sister , she has the habit of ending her sentences with either " . . . I don ' t know " or " something like that " .
Bard ( The 4 Heroes of Light ) The Bard is a in " " is obtained after Lilibelle ' s death in the Animal Burrow . The crown ' s special ability allows the user to gain stat boosts when they are equipped with an instrument . The crown is a good support job in battle , since the crown ' s first three abilities buff up the party ' s overall stats by 50 % . These abilities are highly useful in the earlier stages of the game , since spells like Protect and Berserk do not become available until the later stages . Those using the crown should focus on buffing the party instead of attack ing , since the crown only gives stat bonus in the magic category and harps make poor striking weapons . The Bard crown has no actual proficiency with both kinds of magic , so the player should only equip Bards with Level One spells . The crown eventually loses its worth in the later stages when Lux becomes available to the player . The job ' s special armor , , provides a 10 % boost to the user ' s Spirit and Intellect stats .
Thundara Blade Thundara Blade , also known as Thundara Sword or simply Thundara or Bolt2 , is a recurring ability in the series . It is generally a mid - powered Lightning - elemental Spellblade ability , either giving the user the element as long as they don ' t use another Spellblade ability or outright dealing damage . It generally requires the Thundara spell in order to use it . Appearances . " Final Fantasy V " . Thundara is a level 3 Spellblade ability that costs 5 MP to cast . When used against an enemy that is weak to Lightning - elemental attacks , the power of the user ' s attack is tripled and pierces the target ' s defenses . " Crisis Core - Final Fantasy VII - " . Thundara Blade is a rank 3 Command Materia that costs 16 MP to use . It can be obtained as a reward for completing Mission 3 - 2 - 4 and stolen from Crescent Unit Quartus . " Final Fantasy IX " . Thundara Sword is a Sword Magic ability for Steiner while Vivi is in the party . It costs 12 MP to cast and increases Steiner ' s attack by 10 . " Bravely Default " . Thundara is a level 3 Sword Magic ability , costing 15 MP to use and adds medium - power Lightning - element to the user ' s physical attacks .
Final Fantasy : Legend of the Crystals Ryuu no Shou , Hoshi no Shou Final Fantasy : Legend of the Crystals Ryuu no Shou , Hoshi no Shou is the soundtrack for the last two episodes of the OVA " " , and . The album contains tracklist in Japanese ( kana ) , an interview with composer Masahiko Satou , director Rintarou , and music producer Norihiko Tada , lyrics to " Elemental Travel " , pictures from the anime , voice - actor info for Rouge ( Fumi Hirano ) , Valkus ( Shigeru Chiba ) , and Mid ( Etsuko Kozakura ) and staff and animation credits .
Shop ( Dissidia ) The shop and equipment in " Dissidia Final Fantasy " are unique in several ways . Equipment can be equipped by multiple characters simultaneously , negating the need to buy multiple copies . The shop offers special " trade goods " , equipment that can only be bought by trading accessories in addition to gil . These items can usually be acquired through Battlegen and the Duel Colosseum . New shop items can be unlocked by leveling up , finding new trade accessories , and purchasing the ability to buy them in the PP Catalog . ETC . " Note : " ETC items will only be applied to the character the player is currently playing while shopping .
Funguar ( Final Fantasy X ) The Funguar is an enemy in " Final Fantasy X " , encountered on the Mushroom Rock Road . Its main attack is Fire and when attacked physically it commonly counters with Pollen which causes Sleep to the entire party . If the party is not properly prepared , this small mushroom - like fungus can be deadly as after the first attack it will put all party members to sleep and then continually cast Fire , which does not wake characters up . Facing three of these fiends can be a daunting challenge if the party has no protection from Sleep attacks .
Luminous Puma The Luminous Puma is an enemy in " Final Fantasy XIII - 2 " . Other appearances . " Final Fantasy Trading Card Game " . The Luminous Puma ' s card allows it to power up Forwards by 2000 Power in exchange for moving it to the Break Zone , or grant a Forward 5000 Power in exchange for two Earth CP and one Light CP .
Flyer The Flyer is an enemy from " Final Fantasy III " , fought on the world map around Tokkul , Castle Argus and Dwarven Hollows . Battle . Strategy . As flying enemies , they are weak to Wind . They are nuisances as their Glare special can inflict Sleep on a party member , and will use this move around half the time . Physical attacks are the way to go , and when fighting them in groups , it is often best to dispatch of them first if possible .
Desert Hare ( Final Fantasy VI ) The Desert Hare is an enemy in " Final Fantasy VI " . Battle . It is easy to defeat with its low HP , and when attacked , casts either Cure , Cura , or Esuna on the character who attacked it . However , if killed by Zantetsuken , the Desert Hare will still use magic on a party member despite being off - screen and technically dead . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Carrot ( 33 % ) 2nd Turn : Attack ( 100 % ) If attacked by " Attack " :