naist-nlp/zeshel huggingface dataset:
Staff of Carnal Channeling Staff of Carnal Channeling is a unique two - handed weapon in . This staff damages the wielder ' s health to summon forth a Bonewalker servant . Enchantment . Enchantment ID : " roguenecro _ en " Both effects are cast when used for 30 seconds on self : Acquisition . This staff is found in the possession of a Rogue Necromancer at the Skygge ice cave , northwest of Skaal Village .
Memento Mori Memento Mori is a quest available in . Walkthrough . Continue talking to Leon and he will tell the Vestige that when Rosalind discovered what he had done , she fled to the town chapel . She lost her sword after a battle with the Nord leader , so retrieve the sword and bring it to her remains . The sword is in the chapel now . It seems he still is hiding something and by asking Leon about it he will say they deserve to hear the truth . Molag Bal turned Rosalind into a vengeful shade , a tormentor of the people she fought to protect . Bringing the sword to her might remind her who she really is and if not she must be destroyed . Head over to the chapel and the sword can be found inside . Pick it up and go to the crypt where her tomb is . When leaving the sword Rosalind ' s shade appear and the Vestige must defeat it . As soon as the shade is defeated , Rosalind ' s spirit materialize at the top of the stairs . Walk over and talk to her . She is surprised that a stranger had the strength to do what no one else could and free her from the dark shade . Tell her Leon sent them to do it . She loved him once , maybe still do but there is still one thing to deal with first and that is Molag Bal ' s deal with Leon . There are also the innocent spirits of Westtry and the angry spirits of the invaders to deal with . Here the Vestige must make a choice : Either choose the sword to make the town safe for mortals or use the gem to set the innocent spirits free . Whatever choice made , finish the task and then return to Leon and Rosalind ' s home and talk to Leon . Both of them are waiting there for the result of the task . He is pleased and now he can talk to his wife and tell her how sorry he is . Their torment is finally over , Rosalind has forgiven him , though Stendarr knows he doesn ' t deserve it . Thanks for bringing peace to Westtry and the rest to us all .
Ethys Savil Ethys Savil is a Dunmer nightblade who resides in the Black Shalk Cornerclub , in the Foreign Quarter Lower Waistworks of Vivec . He is a member of House Hlaalu . Interactions . Vivec Informants . Ethys Savil , Favel Gobor and Urven Davor are troubling Huleeya and refuse to let him move from his spot . The Nerevarine must deal with them before Huleeya is able to talk about what he knows . Magicka . Abilities : Powers : Spells : Inventory . Weapons : Clothing :
Light ( Skyrim ) Light is a spell effect from the Alteration school of magic in . This effect has the appearance of a ball of light that hovers over the caster or sticks where it strikes . Spells . Where the ball of light remains and the duration of the light depends upon which of the following spells the caster chooses for creating it :
Wild Fortify Spear Skill Wild Fortify Spear Skill is a Restoration spell in that temporarily increases the value of spear . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Damian Magius Damian Magius is a Breton commoner who works as a warehouse watchman for the Imperial Trading Company in the Imperial City Waterfront District . He doesn ' t like to say much , but is very talkative about the Imperial City itself . He wields a leveled mace and wears a Russet Felt Outfit with Pigskin Shoes , and sometimes goes to The Bloated Float for a two - hour lunch .
Matilde Petit Matilde Petit is a Breton noblewoman in the " Whodunit ? " quest . She is the first of whom the Hero meets and speaks to , she will try to befriend them in hopes of increasing her chances of walking away with something . Interactions . Whodunit ? . As Matilde Petit is the first person who is encountered in the quest , she claims that she an aristocrat . Her opinions of everyone else in the house is that she likes Primo Antonius , Neville and the Hero , depending on disposition . She dislikes Nels the Naughty and Dovesi Dran Despite the warnings of not giving away that they are there to kill them , if she is told that the Hero is an assassin she will think its a joke and her Disposition will boost to 100 . She offers the Hero to join an alliance with her and share the treasure 50 / 50 . The Hero can tell her to go down to the basement to search for the treasure , which is a good place to kill her unseen .
Spell Absorption ( Oblivion ) Spell Absorption is a spell of the Mysticism school of magic and will absorb an attacking spell as an increase in magicka ( proportional to the original spell ' s power ) . The magnitude is the chance that a spell will be absorbed and the duration is how long the spell will last . The caster ' s magicka pool cannot be raised above its maximum value by Spell Absorption . Spell Absorption can be useful after summoning a creature with a magical attack ( e . g . Scamp ) . Attacking the summoned creature will turn the creature against you , thus forcing it to use magical attacks against your Spell Absorption and , theoretically , resulting in a net magicka gain . However , it is difficult to make a profitable amount of magicka unless you have the birthsign of The Atronach . It is important to note that Blessings from shrines can also be absorbed as magicka .
Vampirism ( Morrowind ) Vampirism is a unique effect and an ability in that is a member of the Destruction school of magic , governed by Willpower . Its base Magicka cost is 5 . 00 points . Curing Vampirism . All standard curing methods only work before reaching 3 days of infection and if not treated in time , the Nerevarine will become a Vampire : Quests . Once the Nerevarine is a vampire , they can ask around Vvardenfell for help in finding a cure . Asking members of the Mages guild and sorcerers will help start the quest called " A Cure for Vampirism " . Once the quest is completed , the Nerevarine will be cured of their Vampirism , and be unable to contract it again . Abilities . Only one of the following abilities consist of a Vampirism effect . Getting all these abilities along with Porphyric Hemophilia and Vampire Touch requires the Nerevarine to be attacked by any vampire . Items . The following items consist of a Vampirism effect . They may include additional effects . See articles for details .
Books ( Skyrim ) / Letters This page lists all letters and notes in . There are numerous letters and notes across Skyrim , which detail a vast spectrum of various topics . These are almost exclusively for lore and backstory , but a few are part of quests .
Jester King Emeric Jester King Emeric is an Argonian pretending to be High King Emeric in the Jester ' s Day Festival , and is located outside the walls of Daggefall . Interactions . The Jester ' s Festival . A scroll has found it ' s way to the Vestige , and he must travel to Glenumbra to meet one of the three Jester ' s Day Festival Heralds , Jester King Emeric . Royal Revelry . Acquire rare ingredients in order to produce more Illusionary Dazzlers for the Festival under Jester King Emeric ' s command .
Scroll of Red Fate Scroll of Red Fate is a Mysticism scroll that reduces an opponent ' s Luck while increasing the user ' s by an equal amount for a limited time . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell a Scroll of Red Fate : Locations . A Scroll of Red Fate can be found at the following locations : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Promissory Note ( Skyrim ) Content . Sabjorn , Within the enclosed crate , you ' ll find the final payment . As we discussed , Honningbrew Meadery should now begin brewing mead at full production . In regards to your concerns about interference from Maven Black - Briar , I can assure you that I ' ll do everything in my power to keep her assets and her cronies at bay . This is the beginning of a long and successful future for both of us .
Surpassing Stalking Surpassing Stalking is a Restoration spell in that temporarily increases the value of the sneak skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
A Door in Niben Bay A Door in Niben Bay serves as the introductory quest to the add - on . Background . After hearing about a Strange Door in Niben Bay , there will be a map marker for a landmark in Niben Bay , due east of Bravil . The Strange Door is a three - faced statue on top of an island , with a glowing portal inside of the mouth . The plants that grow on the island represent the only Shivering Isles intrusion in all of Cyrodiil . Walkthrough . Gaius Prentus , a guard from Bravil , is watching the door . Shortly after the Hero arrives , Belmyne Dreleth will emerge from the door , ranting with insanity . After making a wild speech , he will eventually attack them and Prentus . Prentus can easily take care of him . After talking to Prentus for a bit , a voice emanates from the statue , inviting them to the Shivering Isles . On the other side of the door is a small , gray - stone room . A table with a metronome and a copy of The Madness of Pelagius is in the center of the room , and Haskill is sitting at the far side of the table . He asks you to sit down . Haskill explains that his Lord , Sheogorath , is seeking a champion for an unspecific cause . If the Hero agrees to enter the realm and become Sheogorath ' s champion , Haskill gets up and leaves . Then the walls dissolve into butterflies .
Mages Guild Retreat Mages Guild Retreat is a support card in . Acquisition . Mages Guild Retreat can be purchased as part of the Ancano ' s Cunning deck or purchased alone for 400 soul gems . Strategy . Mages Guild Retreat is best used in decks with many actions . Do not summon this card when you are losing , it is too expensive and will not help you immediately . Notes . Mages Guild Retreat summons one of the following each turn , provided two actions were played :
Cloudrest Cloudrest is one of the eight major cities in the province of the Summerset Isles , nestled along the highest peaks of Eton Nir , within the Isle of Summerset . Cloudrest is the Aerie of the Altmer , overseeing the entire island from the mountains of Eton Nir . It is home to the Welkynar Gryphon Riders , a group of Altmeri warriors that utilize Gryphon s in combat . They are revered throughout the land . History . Merethic Era . Before the High Elves inhabited the Isle of Summerset , it was considered a part of Thras , an archipelago located north of the region . Thras is the home of the Sload , a race of slug - folk with an affinity in Necromancy . The original settlement that would become Cloudrest was built by the Sload until they were cast out by the Aldmeri . The city - state of Cloudrest was built atop of the ruins , which remain underneath the city for years . As time went on , the modern - day province of the Summerset Isles would be established and the Elves would spread across the continent , resulting in the modern Elven races . Cloudrest would flourish as a Kingdom in the Summerset Isles . Third Era . During the Imperial Simulacrum from 3E 389 to 3E 399 , Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn . Tharn planned for months to capture the throne , and he was able to achieve so in ten years . Tharn had a powerful weapon called the Staff of Chaos , and he split it into nine pieces and scattered them across Tamriel , the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion . A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces . The hero was known as the Eternal Champion , and he assembled the staff and defeated Jagar Tharn at the Imperial Palace . The Eternal Champion had at one point visited the city in their quest to recover the pieces . The city of Cloudrest was under the rule of King Kelkemmenar .
Istar Cairn - Breaker Istar Cairn - Breaker is a Nord warrior and a Commander of the Stormcloaks . Location . He can be found inside a tent in the Haafingar Stormcloak Camp right next to Dragon Bridge , and can later be found in Castle Dour if siding with the Stormcloaks and completing the Civil War questline . As an essential character , Istar cannot be killed without the use of console commands .
Dithis Romori Dithis Romori is a Dunmer mage and the brother of Denthis Romori . Interactions . Hall of Judgment . Later on , Dithis must be saved during the Mages Guild ' s attempted assault on Coldharbour , after being captured by Judge Xiven in the Hall of Judgement .
Gatekeeper ( Shivering Isles ) The Gatekeeper is a guardian to the Realm of Sheogorath . It is made up of the flesh of the dead who try to pass through the gates of madness ( and its victims , as hinted by its creator Relmyna Verenim ) and has the two keys ( Key to Mania and Key to Dementia ) for the two regions of the Shivering Isles ( Mania and Dementia ) sewn into its flesh . One of its hands is an oversized blade , axe , or mace which it uses to great effect against enemies . The Gatekeeper is not unlike a larger and more frightening version of a Flesh Atronach . Interactions . At the beginning of , there will be several adventurers with steel armor and their leader with leveled armor fighting the gatekeeper . The adventurers will die except for their leader , who will flee . Steel armor is able to be acquired earlier in the game by looting the corpses . The Hero can kill the Gatekeeper with the adventurers the first time he is seen , but it will be a challenge without Relmyna ' s Tears or the Bone Arrow s , made from an old Gatekeeper ' s bones by Jayred Ice - Veins . Rebuilding the Gatekeeper . After The Hero completes Retaking the Fringe they will be able to do Rebuilding the Gatekeeper . Relmyna orders the Hero to bring her four ingredients to rebuild the Gatekeeper from the Gardens of Flesh and Bone . Once they have been obtained , she performs the incantations to build the new Gatekeeper . The Hero will be able to make a new Gatekeeper and choose which body parts , and thus which strengths , the new Gatekeeper will have . The body parts also affect which Gatekeeper ' s Gift to select . The Hero will then accompany Relmyna Verenim to the Fringe and witness the creation of the new Gatekeeper , whose combat prowess will immediately be tested by a group of Knights of Order led by the traitor Felas Serandas . The Hero can watch the Knights futile if entertaining struggle against the Gatekeeper or join in , though this is unnecessary as the Gatekeeper is essential .
Christopher Corey Smith Christopher Corey Smith ( sometimes credited as Christopher Smith or Chris Kent ) is an American voice actor who provided the voices for Breton s in , as well as several Khajiit and Redguard s in . He has also voiced Molag Bal in " Skyrim " , and voices Razum - dar and Merric at - Aswala in " Online " .
Masterful Hewing Masterful Hewing is a Restoration spell in that temporarily increases the value of the long blade skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Haldriin Haldriin is a Dragon Priest buried in Skyshroud Barrow . Quests . What Waits Beneath . Help Haldriin find peace once more by killing the Necromancer defiling him . History . Haldriin was one of the Dragon Priests , the leaders of the Dragon Cult . Back in the Days of Myth , he was responsible for administrating the Skyshroud Barrow , located on Bleakrock Isle . After his death , he was buried inside the Main Chamber of his domain . In the year 2E 582 , a Necromancer from the Daggerfall Covenant corrupted Skyshroud Barrow and awoke the dead . The Vestige was sent to investigate the undead rising . He summoned Haldriin ' s Spirit and Haldriin explained how to open the gate , ordering him to kill the Necromancer . After the Vestige killed the Necromancer and placed the undead to rest , Haldriin was freed and thanked him before vanishing .
Potion of Blood Potion of Blood can be found in . It is a healing potion used by vampires , as it supplements the consumption of human blood . Unlike most of the other potions found in , which have a basic design , the Potion of Blood is stored in an ornate corked vial . Locations . Potions of Blood can be found throughout Castle Volkihar : In addition , three can be granted as a reward for completing various side quests for members of Harkon ' s court . The Potion of Blood is uncraftable .
Scroll of the Hidden Killer Scroll of the Hidden Killer is an enchant ed scroll that conceals the user while simultaneously increasing Marksman and Sneak skills . Effects . All effects are for 60 seconds on self : Inscription . This scroll ' s inscription reads : WOE UPON YOU Acquisition . Only two Scrolls of the Hidden Killer can be found . One is located on a table near Afer Flaccus in Raven Rock ( cell - 25 , 19 ) . The other scroll can be found in the Tower in Raven Rock during the quest " The Assassin . " Additional scrolls can be obtained on the PC by using the console : codice _ 1 Trivia . A second ( and identical ) version of this scroll can be found in the game ' s " " ( item ID : sc _ Chappy _ sniper _ test ) . Chappy refers to an NPC named " Chappy ' s Test guy " that also exists in the " Construction Set " but cannot be found in the game .
Elven Sword The Elven Sword is a one - handed weapon found in . Design . The Elven sword has a broad double - edged blade that has a very light and shiny look . The crossguard is small , in the shape of wings , and has metal stripes on every side . Locations . Unenchanted Elven swords will begin to appear throughout Skyrim at level 19 and enchanted swords can be found at level 20 . These locations include : Smithing . An Elven sword requires a Smithing level of 30 and the Elven Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a refined moonstone ingot at a grindstone . The Elven Smithing perk doubles the improvement .
Hermir Strong - Heart Hermir Strong - Heart is a Nord and a blacksmith - in - training belonging to the Strong - Heart house located in Windhelm . Background . She is undergoing her training under Oengul War - Anvil , who she considers to be the best blacksmith in all of Skyrim . She is usually found next to the Blacksmith Quarters in Windhelm either on the grindstone or at the workbench . Interactions . Hermir will have very few dialogue options , with most of them either praising Oengul or Ulfric . She will give considerable praise to Ulfric Stormcloak , claiming him to be the savior of Skyrim . She doesn ' t hide the fact that she enjoys the thought of Stormcloak soldiers using her swords to strike down Imperial soldiers . If the Dragonborn drops a weapon near her , she will run up to the weapon , pick it up , and hand it back to them saying , " . . . you ' re lucky I found this and not someone else or else it might have been lost for good . " If the dragonborn drops armor near her , she will ask if she can keep it , and if allowed , will pick it up . If the Dragonborn sides with the Imperial Legion and finally defeats the Stormcloaks in Windhelm , Hermir will start to dislike them , stating that her " blood boils " every time she sees them . The Dragonborn can still interact with her with one new dialogue option about her feelings now that Ulfric is dead . She will state that Ulfric was a true Nord , and stood for a free Skyrim . She also states that she won ' t hesitate to join in arms with a new leader against the Empire .
Brinewater Grotto Brinewater Grotto is a cave located in the hold of Haafingar . This is a small cave along the northern coast of Skyrim , to the west of Solitude Lighthouse . Overview . The cave is part of a much larger cave system , but the rest of the area is blocked off by a hidden stone door . This door can only be opened by going through the East Empire Company Warehouse . Walkthrough . Enter Brinewater Grotto from the beach . Inside is a small pond and three Horkers . They will become aggressive if approached too closely . There is nothing else of note in the grotto . The only way to get to the larger section of the cave is during the related quest . ( On the Trading Company side ) There are several traps , both bear traps and tripwires .
Big Head ( Shivering Isles ) Big Head is an Argonian savant of the Bliss province of New Sheoth . He has made his way to the Shivering Isles from Morrowind . He seems to have a strange obsession with forks , as his house is filled with them and he frequently talks about them . Interactions . The Fork of Horripilation . Big Head is obsessed with the Fork of Horripilation , and asks the Hero for help finding it for him . The Fork of Horripilation can be found at the Longtooth Camp . This weapon confers a negative " Stunted Magicka " effect on one so long as the Fork is equipped .
Neramo ' s Journal , Page 3 Content . Deeper and deeper I venture . I have heard terrible shrieking coming from deep within this ruin . My worst fears are confirmed — something has taken shelter here . Something from beyond time , immortal and deadly . Or , perhaps , there ' s an extraordinarily old and creaky device herein that needs calibration . The former does seem more dramatic and poetically appropriate though . Only time will tell , I suppose . To whomever finds this , know that I have died pursuing my own folly , which is a better end than most . And give my deepest regrets and most sincere regards to the Orcs , especially the lovely Shabon . Tell her I ' m sorry I got her and her people into this . Also , tell my brother that he was always in my thoughts . I bequeath all my worldly possessions to him . Unless , of course , I survive . Neramo
Great Feather Great Feather is an Alteration spell in that temporarily decreases the caster ' s Encumbrance , resulting in a slower loss of Fatigue and an increased capacity to carry items . Characters . The following people use and / or sell this spell : Merchants . Great Feather can be purchased from the following spell merchants :
Rakel Rakel is a Nord werewolf and a member of the Frostmoon Pack . She can be found under Frostmoon Crag with the rest of the pack . Background . Rakel has lived in the wilderness since she was born , as her parents were members of the pack . Majni and Akar took care of her after her parents died and taught her how to hunt , however she admits that she may not be as good as they are . Asking her if she would ever want to move to a city , she replies " : " Why ? Have you seen how they live ? They cower behind their walls , afraid of every Ash Hopper , every netch ! No , I ' d rather be here . Free to hunt , free to live my life as I choose . " "
Zaban ' s Letter Content . Razum - dar , The usual channels weren ' t working . Be apprised : The college has been compromised . The headmaster , Tanion , now wears the Veil . Zaban was not sure at first . Now confirmed . The Veiled Queen herself controls this place . Send agents now . Zaban
Shashpilamat ( Online ) Shashpilamat is a Daedric ruin that appears in the region of Vvardenfell in . Quests . Objections and Obstacles . Help Arith Sendrul become a House Telvanni mouth , inadvertently assisting Sun - in - Shadow . The Vestige is tasked with recovering escaped Slaves for House Telvanni