naist-nlp/zeshel huggingface dataset:
Unferth Unferth was a member of the Kraken Society during the Elemental Evil crisis . Activities . The priest and his partner Ghald were the Kraken Society ' s top operatives in this part of the North , specialized in advancing the agenda of the society through theft , intimidation , and assassination . He was usually the spokesman but Ghald was in command . History . In 1491 DR , a patrol of the Twelve near Triboar had defeated some cultists of the Cult of the Eternal Flame and recovered a " devastation orb " . They went back to Yartar with the orb , but just after they put it in the city ' s vaults , Naaren Dhest stole it . After examining it , the Hands of Yartar decided to sell it in an auction at the Wink and Kiss tavern . Hearing this news , Ghald and Unferth decided that the Society needed the orb , so they formed a partnership with Haliyra Ravenfast to obtain it . Ghald , Unferth , and some minions waited in a tomb near the tavern but the intervention of some adventurers ruined their plan and Ghald and Unferth were defeated .
The Dark Elf Trilogy The Dark Elf Trilogy is the second series of books about Drizzt Do ' Urden written by R . A . Salvatore . Salvatore wrote the books after finishing the Icewind Dale trilogy , but in " Realms " chronology the Dark Elf trilogy precedes the Icewind Dale novels . Brief Summary . R . A . Salvatore ' s prequel to the Icewind Dale trilogy follow Drizzt Do ' Urden from his birth to his new life on the surface many years later . Key times and events within those years are visited throughout the three books " ( see list below ) " . Many details about his home city of Menzoberranzan , drow society and politics , education , and Drizzt himself are revealed of the course of several years as the elf grows and becomes more aware of himself as an individual . Morals and principles are a big struggle for Drizzt in this prequel trilogy , adding depth and giving more understanding to the character .
Isendraug Isendraug was a white dragon enslaved by the frost giant s sometime after the War of the Silver Marches . History . Isendraug lived with her mate Cryovain in Svarborg . In the late 1480s or early 1490s DR , frost giant minions of Jarl Storvald reclaimed the place during an absence of Isendraug and Cryovain and took the opportinity to steal all their eggs . Storvald blackmailed the two white dragons into obeying his orders or face the destruction of their eggs . Isendraug was always plotting a means of freeing herself and making the giants paying for their crimes .
Shaalabhak Shaalabhak was a illithid in the Plane of Shadow in 1374 DR . History . Shaalabhak was a mind flayer that out of nowhere appeared in Vast Swamp offering its service to Despayr in his plot . Even since Shaalabhak served the Sharran dragon loyally but its motivation remained a mystery , sure it had no devotion to Shar or other gods . Its main interest seem to observe the creation of the tear in the Weave . In truth it regularly reported the progress to its fellows in Toril using it " plane shift " ability . Possibly it was defeated by an adventurers party .
Hypnotic pattern Hypnptic pattern was an illusion spell that could incapacitate multiple creatures . Effects . The spellcaster created a pattern of twisting colors that lasted for just a moment . Any creature within range that could see the pattern would be paralyzed for up to one minute , as long as the caster kept concentrating . Creatures could attempt to resist to this effect or be shaken out of it . Components . The spell required somatic and material components . The required materials were either an incense stick or a a crystal vial filled with some phosphorescent material . These materials could be substituted by the use of a spellcasting focus . History . The spell was attributed to Netherese arcanist Hamring in - 1292 DR and was originally called " Hamring ' s hypnopattern " .
Nagawater The Nagawater was formerly a large , deep lake located in Sespech . It was named for the large number of water naga s that lived in the southern region of the lake . A line of buoys lit with continual flame spells marked the boundry between the north half of the lake that human s inhabited and the southern part left for the naga s . The spellplague completely obliterated the lake and the area formerly occupied by the lake is now part of the Plaguewrought Land .
Firethorn Firethorn , or Sea Rose , was a naturally occurring plant on the Island of the Firethorns within the Genie ' s Turban off the coast of mainland Zakhara . Description . The presence of firethorn gave the Island of the Firethorns a lovely red coloration . Though beautiful , the firethorn plant ' s thorns carried a dangerous poison , creating a natural barrier that surrounded most of the lower portions of the island since the plants grew so close together . Firethorn plants also gave off natural heat and glowed softly .
Faris A faris ( plural farisan ; farisa for females ) was a holy warrior of Zakhara . Requirements . Farisan had no special requirements , though the vast majority of these warriors were good - natured . Role . Farisan were the mortal champions of their gods . This level of devotion went beyond that of even paladin s as paladins leaned toward fighting for good and law . The will of a faris ' s god ( and church ) took priority above all other matters . A faris also played an important role in recruiting followers to their god ' s path . Holy warriors went out of their way to aid others fighting for their gods . Goods , services , supplies , and shelter were just a few benefits that could be expected . Farisan were obedient followers of their god ' s church . As such they were expected to carry out orders from their superiors even in the face of certain death . Equipment . All armor and weapon types were available to farisan . Additionally , they usually carried the holy symbol of their chosen god .
Payit ( ethnicity ) The Payits were one of the seven major ethnicities of Maztica , inhabiting the lands of Payit and Far Payit in the east . Description . A Payit individual tended to be short but muscular . Payits had deep , black eyes . They were wise , intelligent , and agile . Personality . The average Payit had a great sense of humor and was slow to anger . They had open minds and were quick learners . They were very proud of their cultural heritage . Society . The Payits were an agricultural people who had a strong grasp of science and medicine . Men and women of knowledge and learning were highly respected . Women were granted all the same rights as men in Payit society . Payit society at the individual level depended on whether one was a citizen of a city or of a village . Cities offered many choices in education , where one could study the ways of the priesthood , astronomy , or arts of healing . Language . The Payits spoke their own language . Religion . Most Payits worshiped the god Qotal . After 1362 DR , they no longer practiced human sacrifice . Combat . The Payits , being a peaceful people , were not overly skilled at war . History . During the Golden Age of Maztica , the Payits held one of the richest civilizations on all of Toril .
Teleport without error Teleport without error , or greater teleport , is a transmutation spell that lets one instantly transit from one location to another . Effects . This spell is like " teleport " , except there is no chance you arrive off target . You must have at least a reliable description of the place to which you are teleporting . If you attempt to teleport with insufficient information ( or with misleading information ) , you disappear and simply reappear in your original location .
Basil Willowbrook Basil Willowbrook was a halfling innkeeper in Skullport . History . Once an adventurer in the Shining South , Basil settled in the Lower Heart district of Skullport , where he opened the Bindle ' s Blade inn . Around 1370 DR , his inn was one of the best - priced quality establishments in the city .
Gnome hooked hammer The gnome hooked hammer was a two - handed exotic melee weapon . Description . The gnome hooked hammer had a relatively short haft with a hammer on one end and a sharp - pointed hook ( curved only slightly more than a pick ) on the other . An average gnome hooked hammer cost 20 gp and weighed 6 lbs ( 2 . 7 kg ) . Use . Because of the two heads , this weapon could deal either bludgeoning or piercing damage . The gnome hooked hammer was considered a double weapon that could be used as if the wielder were fighting with two separate weapons at the same time , as long as it was wielded two - handed . If used in a one - handed fashion it was treated like a light hammer or a pick , depending on which head was used . The hooked end could be used to trip opponents . Gnome s favored this hammer , because for them it was a martial weapon ; for everyone else it was considered exotic .
Gods of the Pantheon The Gods of the Pantheon , sometimes just called Pantheon for short , were a group of five deities who were worshiped within the Zakhara n Cities of the Pantheon to the exclusion of all other faiths . The deities were Hajama , Jauhar , Kor , Najm , and Selan , and they were considered the only enlightened and Great Gods ( including Jauhar , who was considered a local deity by the rest of Zakhara ) . In addition to the tenets of these gods , unity — especially internal unity against outsiders — was the main ideal of this combined faith . Believers in the Gods of the Pantheon were also known for their will to proselytize members of other faiths , leading to strong suspicions against Pantheists outside of the League . The common symbol of the Gods of the Pantheon was a Pentagon .
Faithful Mamluk Society The Faithful Mamluk Society , also known as the Faithful , was a military organization in Zakhara . Activities . The Faithful represented one of the more powerful mamluk societies in Qudra . In addition to their duties in Qudra , they loyally served the Grand Caliph in golden Huzuz . Organization . The Faithful were led by General Adun Abd al - Amin . Base of Operations . Most of the mamluk s of the Faithful lived and worked in Qudra , but a strong presence was maintained in Huzuz as well .
Aria of peace Aria of peace was a powerful enchantment spell used to stop hostile interactions . Effects . This spell created soothing melodies of different instruments within the area of effect around the caster . Listeners who were charmed by these sounds ceased all violent activities . The tunes could be kept up by the caster through concentration and then lasted some time longer , giving the caster the chance to settle the situation with more permanent means . Components . This spell required verbal components only . History . " Aria of peace " was the most powerful of the " magics of sight and sound " collected by Faerûn ian master bard Morion in his special spellbook . It saw widespread use within Zakhara , but had a different name there . Possibly the spell was invented in the Land of Fate . Users . " Aria of peace " was generally eschewed by evil spellcasters due to its nature .
Corrosive ruin Corrosive ruin was an evocation spell used by some swordmage s of relatively low experience and power . When cast " corrosive ruin " shot a spinning spray of deadly acid out from a swordmage ' s blade into a nearby area of fifteen feet in diameter , searing any creatures caught within the blast zone . The spell was relatively easy to cast and could be recharged with a rest of a few minutes or more .
Astrolabe of entrapment Astrolabes of entrapment were rare magical item s that could be found in Zakhara , the Land of Fate . Description . These spherical were usually made of metal . Inscriptions of planet and constellation locations were found on the exterior . Powers . Those proficient with the use of regular astrolabes could use this to determine the time , date , and latitude . The main power of this item was its ability to trap genie s . Each of these items contained twelve genie prisons arranged inside of the metallic sphere . These prisons rotated with the constellations , so only one genie prison was active during any given month . During this time the owner could use any of the following three powers : The currently aligned prison deactivated at the end of each calendar month . This lasted for the next eleven months . During this time the genie was trapped with no chance of release . Only a powerful diviner was able to determine the exact type of genie trapped within each prison .
Candlekeep Candlekeep is a towered fortress library that stands on a crag , looking down upon the Sea of Swords . The library is filled with books and scrolls of knowledge , and it was the home of the great seer Alaundo , who foresaw the coming of the Bhaalspawn . To gain entry to the halls of wisdom , a visitor must gift the library collection with a new tome of immense value . The shrewd gatekeepers accept tomes of no less than 1 , 000gp . The path to Candlekeep is called the Way of the Lion . History . Although some sources state that Candlekeep was originally the citadel of Alaundo , grew around his small and humble tower , the keep actually predates the seer by some hundred years , having been founded in c . - 200 DR . In 75 DR , Alaundo arrived in Candlekeep to study the writings kept there and got a reputation for his visions into the future . Legends say that he foresaw his own demise , and journeyed to Candlekeep to donate his records . He died the year after . By 82 DR , the sages had become so impressed by the accuracy of his predictions that they assigned thirty monks to a never - ending " Chant of the Unfulfilled Prophecies " . The Monks of Candlekeep . The monks of Candlekeep refer to themselves as The Avowed . As of 1372 DR , the Avowed are ruled by the " Keeper of the Tomes " , Ulraunt , and his assistant , " First Reader " Tethtoril . The small community of monks and scholars residing in Candlekeep mainly favors Oghma , the god of knowledge , as well as the deities Deneir , Gond , and Milil . References . Further Reading . Ed Greenwood ( 2014 ) . The Herald .
Rauric languages The Rauric languages were a family of languages with an origin in the Old Empires and Zakhara . Language Groups . Scholars divided the family into two major branches , the Mulani and Untheric languages . Some also placed the Chessentic languages in this group , since those languages were also spoken in the Old Empires , but they were not truly related , although Untheric did strongly influence Chessentan . History . The Imaskari languages strongly influenced the Rauric languages of Mulhorandi and Untheric , through the Ancient Imask languages Rauran and Reian , which were spoken in the region before the coming of the Mulan . Slave argots of these tongues contributed in part to the development of both Mulhorandi and Untheric . Appendix . Inspiration . The grouping up the Rauric languages was inspired by the real - life and languages .
Xavarathimius Xavarathimius , also known as the Everlasting Wyrm , was a male great wyrm green dragon dracolich bound by the witches of Rashemen to guard the demon lord Eltab ' s prison in the Sharawood . History . Even after Eltab was gone , the Everlasting Wyrm remained .
Passwall Passwall was a transmutation spell that breached walls . The maximum thickness of the wall depended on the magical power of the caster . Effect . The caster could create a passage through wooden , plaster , or stone walls , but not through metal or other harder materials . If the wall ' s thickness was too great , then a single casting of " passwall " simply made a niche or short tunnel . Several " passwall " spells could be cast in succession to form a continuing passage to breach very thick walls . When a " passwall " spell ended , creatures within the passage were ejected out the nearest exit . If someone dispelled the " passwall " effect , or if the caster dismissed it , creatures in the passage were ejected out the far exit if there was one , or out the sole exit otherwise . Variants . The drow variant of the " passwall " spell could create passageways through solid stone and dirt , but it had a very short duration . Material Component . A pinch of sesame seeds .
Molvayas Philiom Molvayas Philiom was a fanatic high priest of Ghaunadaur in Llurth Dreir . History . Malvayas was a member of House Philiom in Llurth Dreir . In 1379 DR , he met Kâras in Llurth Dreir , but when he discovered that he had joined the Church of Eilistraee , Molvayas tried to kill him and only the arrival of Valdar Jaelre saved Kâras ' s life .
Laroun Laroun or Lauroun was a human Warlord of the " Free City of Waterdeep " ( later known simply as Waterdeep ) and the city ' s first female Warlord . Description . Laroun had cerulean eyes , a hawklike nose , and a strong brow . History . Laroun ruled the settlement from 974 DR , the year Castle Waterdeep was completed , up until her death in 1026 DR . During her rule , she established a naval guard in 998 DR , the same year construction work began on fortifications for the harbour and Deepwatch Isle . The fortifications were finished in 1010 DR , which is when the settlement took on the name " Free City of Waterdeep . " Laroun was killed in 1026 DR by archers during raids on the city by Black Claw orcs . Ahghairon honored her final wish to always be able to protect Waterdeep by binding a part of her departing soul in the magical axe " Azuredge " . Laroun was succeeded as Warlord by Rhaulor . Relationships . Laroun was one of the members of Clan Wardragon , which was dispersed across northwest Faerûn . In 1479 DR , her descendant Meloon Wardragon successfully retrieved " Azuredge " from the Nameless Haunt in the Pellamcopse Woods and was granted the privilege of wielding it .
Mukteff A mukteff was a rare breed of sled dog native to Nakvaligach , in the Great Glacier . Description . Like all sled dogs , mukteff had short snouts and bright eyes . They had very thick gold fur and black paws . Their paws were broad to make running on snow easier . A mukteff weighed between 80 and 100 pounds ( 36 to 45 kilograms ) . Society . In the wild , mukteff lived in packs of between a half and two dozen dogs . They ate any type of animal parts and were excellent pack hunters with superb senses of smell , being able to recognize prey from as far as 10 miles ( 16 kilometers ) away by scent . When domesticated , mukteff could communicate specific types of prey to their owners by using distinct tones of barks or growls . A sled dog would fight to the death to defend its owner , so loyal they were . Availability . Outside of Nakvaligach , mukteff could also be purchased from the tiny village of Koyoss in Alpuk .
Veladar ' s vambrace Veladar ' s vambrace was an alteration spell that repaired , preserved , and strengthened inorganic materials . Effects . One item no bigger than the caster ' s body could be enchanted by this spell . The caster had to touch the object while casting . When the spell took effect , all minor flaws , fractures , weaknesses , and blemishes were eliminated , making the object look like new . Fragile materials were strengthened and tough materials were made tougher , giving the object much greater resistance to acid , cold , crushing blows , disintegration , falls , non - magical fire , and rot . Organic substances like glue could be present in the object , but if they made up more than ten percent of the total volume , the spell failed . Components . Verbal and somatic components were required to cast this spell as well as a diamond of at least 2 , 000 gp value , a piece of ironwood at least as big as the diamond , a similar - sized shard of chitin from a beholder , ankheg , or bulette , and a drop of giant slug spittle .
Prestige class Prestige classes are a group of advanced routes Faerûnian characters may take in their professional advancement which have nearly limitless options for their gaining in power and prestige . From secret societies such as the Harpers and the Shadow Thieves to military orders such as the Purple Dragons and the Aglarondan Griffonrider s , there are many paths for characters of every class to follow . Fighters and other combat - focused characters can continue advancing in their basic training or sign up with a mercenary guild or national army . Arcane spellcasters must choose between dozens of mystical schools and philosophies , each devoted to understanding the Weave in its own unique way . Cleric s have more than a hundred different deities and their attendant churches from which to select , and when one includes the numerous options available only to members of specific races , the possibilities are endless . Prestige classes are specific to the 3rd edition rules .
Dragon ascendant Easily the most powerful creatures native to the Material Plane , dragons hold a unique position in relation to the powers beyond that plane . Those who become dragon ascendants , such as Tchazzar , quest to transcend the limitations of material existence , rising above all other dragons to become nothing less than deities themselves . Their progress through the levels of this class represents their advancement toward their ultimate goal , and they become increasingly godlike as they advance . Most dragon ascendants have not previously gained class levels , but all are dragons of considerable age and power . A few dragon clerics , paladins , and blackguards move into the dragon ascendant prestige class when they reach sufficient levels of power . Members of other divine prestige classes ( the dispassionate watcher of Chronepsis , the sacred warder of Bahamut , and the unholy ravager of Tiamat ) sometimes also choose the path of divine ascension to become more perfect servants of their deities . Dragon ascendants are proud and typically aloof . They view travel along the path toward divine ascension as a race , and do not choose to share the road with others on the same course . On the other hand , they often have followers and allies who support them on their quest , and they work more freely with lesser dragons and non - dragons than other dragons do .
Revlopar Revlopar was a young mutant ixzan prodigy and a member of the Xendreth , the ruling council of Malydren in 1370 DR . Personality . Revlopar secretly wanted to explore the Realms Above in hopes of learning new spells and magic , but until then he waited while his power grew . Abilities . Revlopar ' s twin - tailed mutation permitted him to cast spells like wizard s of other races , rather than being limited to a fixed set of innate spell - like abilities . For this reason , he was considered a prodigy by most other ixzan . Relashionship . Revlopar studied magic under Erqynak .
Ghost armor Ghost armor was a conjuration spell that improved on the " armor " spell by creating an aura of protection around the recipient . Effects . This spell could be cast by touch on one creature of any size up to Huge . " Ghost armor " created a translucent aura around the target that made it appear that he or she was wearing ghostly plate mail over their real clothing or armor , and it afforded the same protection as plate mail . If the recipient was already wearing armor ( magical or otherwise ) equal to or better than plate mail , this spell had no effect except in altering appearance . Magical bonuses on armor being worn did not stack with this spell . The " ghost armor " lasted one minute per experience level of the caster , and was a weightless and completely unencumbering magical force , immune to rust , " heat metal " , and similar effects that affect metal . Components . Verbal and somatic components were required to cast this spell , and the material component was a scrap of real battle - worn armor .