naist-nlp/zeshel huggingface dataset:
Big Mountain Transportalponder ! The Big Mountain Transportalponder ! is a unique " " device in the " " " Old World Blues " . Background . The Big Mountain Transportalponder ! is a unique , prototype teleportation device created in Big MT . It allows the user to teleport between the Big MT satellite and The Sink balcony located in Big MT . This can only be done while alone and not while indoors , too far from the destination or in a place with a camouflaging system . It has a similar design to a detonator , the back casing is orange with an aqua - colored clear glass top containing an electronic chip to the end and a concentration of lightning in the rest , with a barrel sticking out from the front attached via black tubes running down the sides . The antenna is also thicker with a spherical point , with its handle and trigger being similar to those of a weapon . In 2281 , it was either given by the Think Tank to the Courier to thank them for their help or looted from the Think Tank after they were killed by the Courier . Characteristics . When used in the Mojave Wasteland , it will teleport the Courier to The Think Tank , and when used in Big MT it will teleport the Courier to the Mojave Drive - in . It will not activate if the Courier is in combat or while falling . The Courier must also not have any active companions in order to allow teleportation . This is somewhat counter - intuitive , as some areas otherwise open to the sky : Crimson Caravan Company , Freeside , Nellis Air Force Base , The Fort , The Strip , Hoover Dam and Hidden Valley , are not in fact part of the Mojave Wasteland " area , " despite being exposed to the sky . Teleportation is only possible if the Courier is in the Mojave Wasteland proper . Travel is also impossible from the Sierra Madre , the Divide and Zion Canyon . Locations . Received or looted upon completion of the Old World Blues quest .
Coleridge Coleridge is the head of Presper ' s NCR battalion in 2253 . Background . Presper infected himself , Coleridge , and a handful of loyal soldiers with the New Plague so they would be taken into Tibbets Prison . Once there , the rest of Presper ' s men , who were not infected , would stage an attack on the prison which would allow everyone to escape . This event would start a countdown for missile launch onboard Ballistic Orbital Missile Base 001 . ODYSSEUS would assess the viral spread , try to gather up the escaped prisoners , and , once 90 % of the prisoners had been retrieved , launch nuclear missiles to " " clean & prevent " " any further infection . Coleridge doesn ' t believe in killing anyone who isn ' t threatening him , and believes solely in his holy crusade to take back the New California Republic ( NCR ) from Governor Dodge . He is also suspected of being responsible for the attack on the New California Republic Congress . Interactions with the player character . Other interactions . When the Prisoner fights the security bot s outside of airlock 3 , instead of sneaking around or disabling them , Coleridge and the NCR guards will be waiting for him . Coleridge will " " politely " " request that the Prisoner holster his weapon ( if drawn ) and come with him to meet their commander , Dr . Presper , in the command control room . As the head of the NCR soldiers aboard the station , the Prisoner may have to kill Coleridge to stop Dr . Presper and the missile launches . He seems to believe that Presper is leading to greater good , but can be convinced because of the quest Convince Coleridge that Presper deceived them . Appearances . Coleridge has not appeared nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
Snow globe - Big MT The snow globe - Big MT is a in the " " , " Old World Blues " . Characteristics . These rare , pre - War artifacts are widely considered to be useless baubles , but rumor has it that some collectors will pay handsomely for them . It will have a value of 1999 when looked at , but when picked up it will be redeemed for 2 , 000 . Location . The snow globe is found in the X - 17 meteorological station . From the replica of Higgs Village follow the catwalk that leads to the chamber with a terminal used to activate the weather test . The snow globe is sitting on a computer console directly opposite the entrance .
Gecko meat Gecko meat is a in " " . Characteristics . Uncooked gecko meat , unlike all other forms of raw meat , provides a penalty to the player ' s Strength even when not in hardcore mode . However , it does provide a relatively low amount of radiation and a small amount of restoration to hit point s . Gecko meat is also used as an ingredient in the gecko kebab and gecko steak recipes you can make at campfire s . Location . It can be frequently found on the bodies of various types of s . Bugs . The reduced Strength effect does not work if the game runs in hardcore mode , while every other raw meat in the game does this .
Vigilant Recycler Vigilant Recycler is a in " " . Effects . The Vigilant Recycler perk makes you twice as likely to recover drained cells when you use Energy weapons and improves the conversion ratio when recycling drained cells from 4 : 1 to 3 : 1 . If " Gun Runners ' Arsenal " is also installed , it unlocks the " optimized " variant for every energy weapons ammo type ( , , , and ) . All optimized cells share the same basic effects of increasing damage output by 30 % , reducing the enemy DT by - 5 and increase weapon degradation rate by 10 % . Behind the scenes . The perk description " Waste not , want not " refers to the original quote attributed to Benjamin Franklin , who was noted for his frugality . Bugs . Taking this perk will sometimes permanently alter the workbench crafting list , and will prevent new schematics from appearing at the workbench .
Wasteland Survival Guide ( Fallout : New Vegas ) The Wasteland Survival Guide is a in " " . Background . Published by Moira Brown ( with help from the Lone Wanderer ) in 2277 , the guide saw distribution throughout the wasteland by travelers . The book provides knowledge on how to survive the harsh wasteland . It became popular , as within a short four years , it had already reached as far as Nevada . Characteristics . Reading this book permanently increases the Courier ' s Survival skill by three points ( four with Comprehension ) . Crafting . With the " Old World Blues " , this skill book can be crafted by the Courier . Locations . Other than being crafted , the skill book can be found in the following locations . < section begin = " Locations " / > < section end = " Locations " / >
Most Wanted Most Wanted is an unmarked in " " . As of patch , it is now a component of the larger Faction Hit - Squad Master Quest , along with the anti - Legion quest Caesar ' s Foe . Detailed walkthrough . Should the Courier ' s negative reputation with NCR reach a certain point , this hit squad will be dispatched to kill them . A " warning " squad is dispatched within hours of the Courier first attaining a sufficiently negative status with the NCR , warning them that if they do not improve their standing they will be treated as an enemy . Thereafter , NCR Ranger hit squad s are dispatched approximately every three days , depending on whether or not the Courier is located in an area where they can be attacked . Notes . As of patch , this quest has been dismantled and replaced with " Faction Hit - Squad Master Quest " , with the same in - game function .
Keyring The keyring is a miscellaneous item in " Fallout 3 " and " " . Characteristics . It appears in the Pip - Boy inventory under the " Misc " heading . Selecting it allows the player to see all of the individual keys they have found , received , and stolen . This includes physical keys , key cards , access codes , VIP cards , and recorded audio passwords — any item that the player character uses to access a locked door or container .
Nahant Bar and Restaurant The Nahant Bar and Restaurant is an unmarked location in the Commonwealth in 2287 . Layout . This two - story building is located across the street from the Nahant Chapel . The building is almost empty , but is hotly contested by all factions . Almost any visit will provide the player character with the sounds of gunfire , including vertibirds . Appearances . The Nahant Bar and Restaurant appears only in " Fallout 4 " .
Powder Ganger camp south The Powder Ganger camp south is a in the Mojave Wasteland , located south - west of the NCR Correctional Facility . Layout . This camp consists of an overturned train container leaning against a rock , with two large rectangular pieces of scrap functioning as a roof . On the container there is graffiti that reads " FIGHT APATHY or dont . . . " On the east side of the train car there is a tag that reads " steve wuz heer . " Another tag can be found on the same side that is doodled over , but if you look carefully you can still read the text " Jimmy is a weasel . " There is a usable bed in the back of the area that is sheltered by the makeshift roof , a campfire just outside of the sheltered area , and a " Lad ' s Life " in a box of books near the bed . The roof pieces double as ramps that allow access to the container ' s roof , providing a decent aerial view of the Mojave Wasteland . When you come here doing the quest I Fought the Law , Chavez will be here with three of his Powder Ganger " crew " members . This camp has split off from the main gang and has started their own splinter cell , making them an enemy of Eddie . On a crosstie next to the campfire there is a note entitled " Powder Ganger note " that reads : Related quests . I Fought the Law - sends the Courier here to eliminate Chavez and his gang . Appearances . The Powder Ganger camp south appears only in " " .
Waste container A waste container is a world object in " " . It ' s a container for storing all waste in Texas and many were seen in the town of Carbon , Los and the Secret Vault . It ' s a big green tube with a large pipe . For the game , it serves as a save point and it ' s possible to save through it .
Gomez ( Camp McCarran ) Ranger Gomez is a character found in " " game files . Interactions with the player character . Other interactions . Gomez has a small bit of unique dialogue relating to Camp McCarran . These dialogue files tie her to the I Put a Spell on You quest as the guard where she does or does not allow the Courier access to it . Appearances . Ranger Gomez was set to appear in " " , but was cut from the game .
Maxson II Maxson , the son of Roger Maxson and the father of John Maxson , was the second High Elder of the Brotherhood of Steel . His first name is not mentioned in any sources . Background . He was only a teenager in 2077 , during the Exodus of the Mariposa Military Base soldiers to the Lost Hills bunker . His mother died during the Exodus . In 2097 , he had a son , John . When John was a child , he would tell him stories about the times before the Great War . In 2135 , Roger Maxson died of cancer , and his son took over as the High Elder of the Brotherhood . In 2155 , The Brotherhood sent out a few squads of scouts to track down a raider gang known as the Vipers - it was more of a training exercise conducted by the High Elder , as the Brotherhood was convinced that small detachment of troops in power armor would be sufficient to deal with a group of raiders , no matter how large . One Brotherhood squad , led by Maxson , found the Vipers . Expecting the raiders to break and run , Maxson didn ' t take into account the religious ferocity of the Vipers ( or their poisoned weapons ) , and when a single arrow nicked him with his helmet off , he died within hours . John Maxson , his son , took up the role of Elder , and Rhombus became the new head of the Paladins . Notes . In the year of his death in 2155 , his minimum possible age , assuming he was 13 at the time of the exodus would have been 91 . His participation in a military engagement in his 90s does not make much sense . This could be reasoned as him simply wanting one last fight before he succumbs to age , or the power armor having the ability to give an old man a stamina boost . Appearances . Maxson II does not appear in any game , as he died before the first " Fallout " game . However , he is mentioned in a terminal entry at the Citadel in " Fallout 3 " .
All or Nothing All or Nothing is an and final in " " if the Courier chooses to side with Mr . House . Detailed walkthrough . The Courier will spawn at Hoover Dam where immediately NCR Rangers will be fighting the Great Khans ( if the Courier did not make them join them in the quest " Oh My Papa " ) and Caesar ' s Legion . The tower they must enter will be the third one on their right . They will see two NCR heavy trooper s who will turn hostile if the Courier plants the override , but they can lie to them with a Speech check of 75 , allowing them to use the override without having any of the NCR soldiers turning hostile , which is easier for their escape . Once the Courier has uploaded the override , they should head left until they find the door to the main power plant , where just outside there will be an electrical switch to turn on the power for the Securitron Army . The Courier should then head back in , find the key to the exit door and go back to the dam where only Legion and Securitrons remain , and head east towards Legate ' s camp . Securitrons will be helping the Courier fight their way to the camp . Once at the Legate ' s Camp , they must either kill the Legate and all enemies from Caesar ' s Legion or convince the Legate to retreat with a Speech of 100 ( " This battle is decided , that ' s why I am here . " ) or a Barter of 100 ( " You could take the West . * Holding * it is another matter . " ) . Instead of having to use Speech to fight him alone , you now just say : " Worth the gamble - now for the hard way . " Once they are done with Legate ' s Camp , they must head back towards the gate where they must deal with General Lee Oliver and the NCR army . They can either kill Oliver and his men or convince him to surrender the dam with a Speech of 100 ( House ' s forces are much stronger than the NCR forces ) , Science of 100 ( House can run the dam better than NCR ) , or a Barter of 100 ( House agrees to protect Caravan routes ) . After dealing with Oliver , Mr . House will roll up in a Securitron Mk I , tell them Oliver and Kimball ' s likely fates , and end the quest and game .
Michael Daly Staff Sergeant Michael Daly does not appear in the game , but his voice can be heard on Log - SSG Michael Daly which he made a couple of days after the Great War . Background . Staff Sergeant Michael was equipped with a T - 45 power armor , which the Sole Survivor later uses during the events of When Freedom Calls . On October 23rd , Staff Sergeant Michael Daly and his squad were en route to West Stockbridge when the bombs fell . The Vertibird carrying the squad crashed into the roof of the Museum of Freedom due to the , known as the Great Blackout , caused by the nuclear blasts . The co - pilot died in the crash , while the pilot died from his injuries a day later . The following day two other squad members - Flaherty and Kanawa - were shot by a group of panicked survivors . Afterwards , the remaining squad member , Proznanski , ran off , leaving Mike on his own . When his armor ' s fusion core burned out a few days later , Mike decided to go , contemplating whether that concept even existed anymore . He then headed to Boston on foot to see if his sister had survived , stating in his log that she had an apartment on Boylston Street . Appearances . Michael Daly is mentioned in " Fallout 4 " .
Moriarty Senior Moriarty Senior was the father of Colin Moriarty that came to the Capital Wasteland from Ireland . Background . Moriarty Senior came to the former United States from Ireland with his young son , and amassed his wealth using the nearby trade routes , which helped secure Megaton as a trading hub in the area . He died during a raider attack in 2241 and his son inherited his wealth , including the saloon . Appearances . Moriarty Senior is only mentioned in the " Fallout 3 Official Game Guide " .
Startender Startender is a space sentry in Nuka - World in 2287 . Background . Startender is a bartender - space sentry in the Starlight Interstellar Theater . It guards one of the star cores needed to fire up the mainframe in the zone . Ironically , it serves questionable function as a bartender as it has no hands , as commented on in the employee terminal in the projector room . It is hostile when encountered unless the defensive mode of Star Control has been disabled by acquiring at least 20 star core s . Appearances . Startender appears only in the " Fallout 4 " add - on " Nuka - World " .
Fallout : New Vegas locations General information . Without the , there are 187 marked locations in the Mojave Wasteland . For an A - Z list of all locations in " " , see . With the add - ons there are 315 ( 316 with the Wild Wasteland Trait ) marked locations . With the Wild Wasteland Trait there are 188 locations available : leads the player to Jimmy ' s Well as a world map location . Major faction locations . " The following is a list of all major factions with two or more marked locations in the Mojave Wasteland . Unmarked locations are in italic type . " Sierra Madre . Sierra Madre can only be accessed if you have the add - on " Dead Money " . < section begin = " Dead Money " / > Sierra Madre Casino . < section end = " Dead Money " / > Zion Canyon . Zion Canyon can only be accessed if you have the add - on " Honest Hearts " . < section begin = " Honest Hearts " / > < section end = " Honest Hearts " / > Big MT . Big MT can only be accessed if you have the add - on " Old World Blues " . < section begin = " Old World Blues " / > < section end = " Old World Blues " / > The Divide . The Divide can only be accessed if you have the add - on " Lonesome Road " . < section begin = " The Divide " / > < section end = " The Divide " / >
Broken recon armor Broken recon armor is a piece of in " " . Characteristics . Like the next to it , the broken recon armor is a piece of broken that can not be picked up . Upon trying to pick it up a Scribe will tell you it isn ' t functioning and to leave it where it is . On PC , it has been confirmed that you cannot see the armor on the table , just a gap in the tools on the bench . Aiming at the gap will give you the option to steal it but you still cannot see or get it . Locations . Two sets can be found on a table on level two of the Brotherhood of Steel ' s hideout in Hidden Valley .
Wendell Peterson Wendell Peterson was a president of the New California Republic . Background . Wendell Peterson replaced Joanna Tibbett after she was voted out of office in 2253 . In his first year in office , Peterson ordered three battalions of NCR troops into the Mojave Wasteland . He was president of the New California Republic until 2273 , when Aaron Kimball succeeded him . Appearances . Wendell Peterson is mentioned only in " " and the " " .
Santiago ( Van Buren ) Santiago is a salvager in the Grand Canyon in 2253 . Background . An old salvager working the edges of the Grand Canyon , Santiago operates a trading post not too far away from the sky tram connecting the two edges of the Canyon . Interactions with the player character . Effects of the player ' s actions . Once the air tram has been repaired the Prisoner can suggest the idea of making money by charging people to use it . Santiago will watch while the Prisoner is gone and he can come back to collect his share once a week . Appearances . Santiago was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Ancient Brotherhood disk The Ancient Brotherhood disk is a holodisk in " Fallout " . Location . It can be found on the first level of The Glow , on dead Brotherhood of Steel member Dennis Allen . Notes . In the Pip - Boy 2000 , this entry is titled " Ancient Brotherhood Tape " , and the item description is simply " Brotherhood Disk " .
The Grove The Grove is a part of Oasis that connects the main area with the damp cave . Layout . The Grove is a small part of Oasis that is surrounded on all sides by trees and cliffs . It is here that you can talk to Harold . This area can only be accessed after the Lone Wanderer has taken part in the ritual . It is entered via a wooden gate that comes from the pavilion , after it has been unlocked . For entering the Grove the first time , the Lone Wanderer must have followed the ritual of purification , where they drink the sap from the tree and go unconscious . When waking back up , the Lone Wanderer will already be in the Grove . In the middle , the talking tree , uniting Harold and Herbert / Bob , can be found . To the south - east , a small radioactive pond can be found . If the Lone Wanderer dives in the pond , he can see an Easy locked hidden underwater door which leads to the damp cave . Appearances . The Grove appears only in " Fallout 3 " .
Biodiesel refinery The biodiesel refinery is a in the Mojave Wasteland . It is found in the northwestern part of Nellis Air Force Base , next to some yellow train carts and a small tower . Layout . It is made up of a single room . At one end sits a large stack of fuel drums and to the right a counter with a large amount of maize on it . It is full of a flammable fumes . Notable loot . Inside are 102 pieces of maize , the highest quantity found in the game . Appearances . The biodiesel refinery appears only in " " .
Fantasy ball The fantasy ball is a throwing weapon in " " . Characteristics . It ' s a great souvenir for any fan of horror movies , and has some potential as a weapon due to the somewhat high damage for a thrown weapon and re - usability . Alas , there ' s only a few of them to be found , which makes the fantasy ball a curio rather than a fightworthy weapon . Behind the scenes . This weapon is a reference to the device used by The Tall Man in the " Phantasm " movies ; it ' s even called ' phantasmBall ' in the editor .
Brotherhood supply guard Brotherhood supply guards are guards in the Lost Hills bunker in 2161 . Background . Brotherhood guards are guards protecting the valuable wares in the supply room on Level 1 . They don ' t take kindly to invaders such as the Vault Dweller . Appearances . Brotherhood supply guards appear in the original " Fallout " .
Acid Blood Acid Blood is a Demonkin racial trait which appears in " Lionheart " . Characteristics . Causes 1 point of damage for every 10 inflicted on the player in a single strike . Crushing and Slashing resistances are decreased by 5 % . Your odd skin pallor will mark you as tainted by magic , causing some people to react negatively towards the player .
Romero Romero is a resident of the downtown district in the Boneyard in 2161 . Background . He is a member of the Blades , who can be seen fighting the Regulators . At some point , he fell in love with a woman called Julianna , and he currently lives in Adytum . Appearances . Romero appears only in " Fallout " . Behind the scenes . His and Julianna ' s names are both references to the Shakespearian lovers " " . They are separated by the unfortunate struggle between the two factions they are part of , which compares directly to the struggle between the Capulets and the Montagues .
Charisma bobblehead The Charisma bobblehead is a " Fallout 4 " miscellaneous item . It permanently improves the Sole Survivor ' s Charisma by 1 , up to a maximum of 11 ( if at 10 prior to pickup , otherwise maximum is 10 ) . Location . In the Parsons State Insane Asylum administration area , on Jack Cabot ' s office desk , close to the elevator . The Secret of Cabot House quest must have been started in order to access the bobblehead .
Betsy Bright ' s Disciplinary Record Betsy Bright ' s Disciplinary Record is a paper note in the " " " Old World Blues " . It is added to the player ' s Pip - Boy inventory after accessing one of the three institutional test terminals in the X - 8 research center . Location . The terminal is located in the institutional test facility section , in a small maintenance room south of the first floor .