naist-nlp/zeshel huggingface dataset:
The Grandmaster ' s Retort The Grandmaster ' s Retort is a Thieves Guild quest available in . Detailed walkthrough . Big Helende in the Sadrith Mora Hall asks the Nerevarine to steal a Grandmaster ' s Retort from Berwen the Trader in Tel Mora ( North of Sadrith Mora , quickest route is by ship ) . Of course , any Grandmaster ' s Retort will do if the Nerevarine happens to have any ( there are a few in the world ) . Berwen is in the center of Tel Mora , North East of the docks if the Nerevarine arrived by ship . Note that there is a Corprus Stalker upstairs in Berwen ' s shop , this is an unrelated Fighter ' s Guild quest . The retort is on the shelf in front of Berwen , so the Nerevarine will have to be sneaky or just buy it if they don ' t want to risk getting caught . Return to Helende for a reward of 200 gold .
Beating Heart The Beating Heart is found in the Unearthing Mehrunes ' Razor quest . Effects . When the heart is eaten , two diseases will occur . The first is Cannibal ' s Prion , a disease which lowers the Hero ' s intelligence and agility . The second is the Porphyric Hemophilia , also known as Vampirism . The beating heart also gives four infamy when eaten . Alternatively , if the Hero would like to become a vampire , they can make the beating heart into a potions ( if a master of Alchemy ) and drink that . It doesn ' t give the infamy , but will still allow them to become a vampire .
Temba Wide - Arm Temba Wide - Arm is a Nord who operates a mill in Ivarstead , which has fallen on hard times because of the local wildlife . Temba is a candidate for marriage if the Dragonborn possesses an amulet of Mara , and has completed her quest . Interactions . Grin and Bear It . Temba asks the Dragonborn to kill 10 bears and bring her their pelts .
Lord Vhokken Lord Vhokken was a warlord and a loyal servant of Queen Potema in Solitude in early Third Era . Legacy . When in 3E 97 King Mantiarco started to investigate rumors of treason of his previous warchief , Lord Thone , Lord Vhokken temporarily took the post of war - chief in Solitude . After Lord Thone was found guilty , Vhokken most likely kept the post . The evidence of treason might have been , however , set up by Lord Vhokken himself . Demise of Lord Thone was beneficial for both Lord Vhokken and Queen Potema , whom he worked for . Lord Vhokken has been continuously recorded working close with Queen Potema in later years . He was , without doubt , loyal and trusted servant of the Queen . He is recorded to be a diplomatic emissary of Queen Potema in 3E 99 and 3E 110 . In 3E 127 Lord Vhokken lead Potema ' s forces during the Battle of Falconstar . He did not participate the battle himself , but spectate the field from afar together with Queen Potema herself . Despite clear disadvantage , battle was won and Magnus Septim with his Argonian forces had to retreat .
Mead with Juniper Berry Mead with Juniper Berry is an item found in Helgen . Ralof mentions it in the prologue . The mead with juniper berry can be found in the inn that the Dragonborn jumps to from the second floor of the adjacent tower , but it can only be picked up after the quest " Unbound . " The mead was brewed by Vilod , and because of his death there are only a few bottles left .
Bandit Camp : Pinewatch Heights Bandit Camp : Pinewatch Heights is an unmarked location found in . Description . Southeast of Pinewatch , a group of three bandits has murdered a female Dunmer alchemist and taken over her camp . There is a skill book in her tent and an apothecary ' s satchel on the ground by her body .
Anise ' s Letter Content . Helgi , dear , why do you hesitate ? You can feel the power coursing through your blood ! You have only to reach out and grasp it ! Renounce that boy of yours and come , come live with me in the forest . My sister will be here soon . Together , we can form a proper coven , and your training will truly begin .
Flies - In - Wind Flies - In - Wind is an Argonian found in Wrothgar . She was a part of the caravan heading towards the city of Orsinium , but got ambushed by the Winterborn . She can be first found near the ambushed caravan , nearby the Merchant ' s Gate .
A Rat Problem A Rat Problem is a quest in . This quest is the first of the Fighters Guild quests in Anvil . Background . The Guild has been asked by one of the locals , Arvena Thelas , to take care of a rat problem in her basement . The Guild believes the work is to clear out the rats ; however , the Hero will instead be defending them . Walkthrough . The Hero will talk to Arvena about her rat problem . Her house is located to the left when exiting the guildhall , just behind Morvayn ' s Peacemakers . Once there , she will reveal that the rats ( whom she calls her " babies " ) are not her problem , but rather whatever is killing them . In her cellar , there is a starving mountain lion killing the rats , which got into the house through a hole in the wall . Once the lion is dead , Arvena will send the Hero to Pinarus Inventius , a hunter . Pinarus will mention that it is odd for lions to be in this area , and will lead the Hero outside of the city to find and kill all the mountain lions near the city . After a brief search he will find a group of the lions . Once they are dead the Hero will retun to Arvena again , who will berate them and say there is a second lion in the basement attacking her rats . After killing the second lion , Arvena reveals that she thinks that her neighbor , the Argonian named Quill - Weave , who never liked her or her rats , is responsible for leading the mountain lions to her basement . Waiting behind Arvena ' s house or following Quill - Weave will prove that she is placing raw meat near the hole into Arvena ' s basment . Confronting Quill - Weave with proof will cause her to confess . She says she never wanted to harm Arvena , she just wanted the rats to come out of the cellar so the guards would take care of them . She will ask that the Hero not tell anybody , and that she will reward them in return . Telling Arvena the truth will cause her to be overjoyed and she will teach the hero one point of Speechcraft skill for free . Otherwise , Quill - Weave will increase Acrobatics skill for by one point if her secret is kept . Either way , Azzan will be happy to see the matter fixed .
Oddfrid White - Lip Oddfrid White - Lip is a quest item in the . Background . Oddfrid White - Lip is a skull , it is Geilir the Mumbling ' s only friend . According to Geilir , the skull is that of a powerful seer , and speaks through him and foretells of future events . Quests . The Sad Seer . The Nerevarine encounters a lonely sad seer , that has lost his only friend , kidnapped by a draugr . The Hero will help Geilir the Mumbling recover this " friend . "
Expensive Pants Expensive Pants are unenchanted pants in that are higher quality than the common variety . Locations . All clothiers around Vvardenfell , Mournhold and Solstheim will most likely sell at least one version , they are also often sold by general traders and pawnbrokers . They are worn by many people .
Faleen Faleen is a Redguard warrior residing at Understone Keep in Markarth , where she serves as the housecarl to Jarl Igmund . Background . As Igmund ' s Housecarl , she keeps a close lookout for his safety , and will verbally accost the player when they first approach the Jarl ' s throne , wanting to know why they are there . According to Yngvar the Singer , Faleen has a " " soft spot " " for poetry . She is also the object of affection for Calcelmo . Interactions . The Book of Love . To earn the Goddess of Love ' s favor , Dinya Balu sends the Dragonborn to help spread love across the land , Faleen and Calcelmo being one of the three couples that need help . Civil War . If the Dragonborn sides with the Stormcloaks during the Civil War or trades Markarth for Riften during " Season Unending , " Faleen will be exiled to the Blue Palace in Solitude along with Jarl Igmund and the other Imperial supporters .
Marc Gulitte Marc Gulitte is a Breton mage associated with the Anvil Mages Guild . He will offer training in Destruction up to the Journeyman level and recharge enchanted weapons . He is always capped out at Level 17 . Spells for sale . " Base Magicka Cost " refers to how much magicka it costs to cast the spell without factoring in player ' s skill level , attribute level , and individual spell effects . Generally , magicka costs are higher .
Mine Foreman ' s Orders Content . Don ' t care what you ' ve heard about disappearances in the mine . Don ' t be frightened like little Wood Elves that break like sticks in a bad storm . It is a Wood Elf trick . Keep working . Or you will be beaten . If you are beaten and you still don ' t work , you will be shamed in front of entire clan .
Old Orc Sayings : Shields Content . Being a compilation of the oral wisdom of the Orcs , collected here and recorded by Roald Kenway , who did live among the Orcs for six - and - thirty years at the start of the second era . 1 . When you smash your enemy ' s shield , beware the splinters . 2 . Better a smashed shield than smashed ribs . 3 . Nothing beats a shield for beating mages — except a cudgel . 4 . A shield full of arrows is better than a face full of arrows . 5 . As immovable as a stone fortress , a wall of shields . 6 . An axe is for cutting . A shield is for blocking . 7 . A warrior ' s sword takes many lives , but his shield saves one . 8 . A broken shield provides poor protection . 9 . Paint your shield with the blood of your enemies . 10 . A strong shield makes an attacker ' s heart despair . 11 . A shield makes a bad plate and a plate makes a bad shield . 12 . One shield is priceless , but two shields makes you look stupid . 13 . They will fear us when they see our shields . 14 . The shield that is whole in springtime is broken by summer ' s end . 15 . An Orc warrior has two loves : his sword and his shield . 16 . You are the only shield your clan has . 17 . Many are the cairn stones of those that went into battle without shields . 18 . A wooden shield is better than no shield at all . 19 . If an enemy ducks behind his shield , cut off his leg . If he lowers his shield , cut off his head . 20 . Keep your shield in front of you and Malacath will always be at your side .
The Ragged Flagon - Cistern The Ragged Flagon Cistern is a location found in . It is reached by going through a rigged cupboard in The Ragged Flagon , just before the entrance leading to The Ratway Vaults . After the Dragonborn becomes a full member of the Thieves Guild , it can then also be accessed through a hidden entry under a small tomb next to the chapel . After using this entrance for the first time , it will be marked on the city map , to the immediate right of Riften ' s marker , as " Thieves Guild . " The Ragged Flagon Cistern is the Thieves Guild ' s headquarters , and Brynjolf and other Guild members can often be located here throughout the Thieves Guild quest - lines .
Anonymous Journal Content . — Day 26 The plague is slowly spreading from Quarantine Serk , covering Deshaan like a black rain . Vox will be pleased . Many have left Narsis for Mournhold . They think they ' ll be safe there , but they can ' t escape the coming reckoning . — Day 32 The substance isn ' t strong enough when added to water . The solution becomes diluted , and most of the effective properties fade . So putting it in wells won ' t work . Until we can formulate a stronger version , we need to look for other ways to spread the plague . — Day 42 We figured out how to spread the plague . By injecting the substance into a corpse ' s blood and letting it fester , the plague ' s potency increases tenfold ! It must be the dead blood . We need more bodies . Luckily , Narsis can provide an abundant supply .
Soul Gem ( Online ) Soul Gems are used for resurrecting yourself and your allies , as well as keeping weapons and armor enchanted . In order to fill a soul gem , the Soul Trap ability must be used . The highest rank of this ability will automatically place Soul Trap on the player ' s weapon . The following table shows the original Soul Gem information . It has since been updated . As of Update 12 , all Soul Gems were replaced with Grand Soul Gems , as One Tamriel removed the need for level - based content . If was further updated in Update 14 , renaming them all to Soul Gems . Related abilities . The abilities from the Soul Magic skill tree relate to Soul Gems :
Tharayya ' s Journal , Entry 19 Content . After all this time we may have found it . I wrote my husband several days ago to say that I may now know where the Guardian ' s Eye is , and he showed up this evening with , of course , his band of hooligan " researchers . " That lot came with salted meats and wine to " celebrate . " The team is elated for the interruption , but we haven ' t found the Eye yet . Dear husband Quintus doesn ' t seem to understand this and insisted that I tell him all I know of the Guardian ' s Eye , Volenfell , and its location . I don ' t like the look of his merry band . Always whispering to each other in the corner . It ' s a shame , but I don ' t trust my husband . I ' ll need the labor he provides , though . I ' m exhausted . Haven ' t slept in days . My team needs a good meal and a good night ' s sleep , and so do I . I ' ve left the Volenfell location with this entry in case you ' re reading this , Abnaf . Yes , I know you read my journal , you eccentric misfit . And I know you ' ll be too drunk tomorrow to keep up with the team at dawn . Follow as you can .
Merormo Merormo is an Altmer wizard residing at his tower in the town of Shattered Grove , Auridon . According to the note " Dismissal Letter " , Merormo was expelled from the College of Aldmeri Propriety by Telenger the Artificer , after he had apparently repeated " ill - advised " experiments , causing college authorities to act after their last warning .
Folium Discognitum Folium Discognitum is a quest item in . It can be obtained by completing the quest " The Mad God ' s Bargain , " depending on the Vestige ' s choice at the end of the quest . It is an artifact of the Daedric Prince Sheogorath and contains the collected insights of madmen ; capable of giving the reader immense power and knowledge .
Magicka ( Oblivion ) Magicka is the main component of those focused on magic arts , referred to as " mana " or " energy " in other games . It is used to cast Spells and can naturally be restored by rest ing , by drinking magicka potions , or simply by not expending it for a time . Note that a character with The Atronach birthsigns regains Magicka in a different fashion . The total amount of Magicka is determined by Intelligence , plus any race or birthsign bonus . The recharge rate of Magicka is determined by Willpower . According to the lore , magicka is not from the very mage , but is found in the natural environment and the mage himself uses it . The source of magicka is mysterious , but the majority of arcane scholars explain that this power flows through the stars from Aetherius into Mundus , which explains regeneration and use of magicka in Ayleid structures . Others perceive as recycled life - force , which accumulates in the ambient , being fabric of souls . This explains the connection to using soul gems in Enchanting , however . Mechanics . Magicka is the total amount of ' magic points ' or MP a character can spend to cast spells . Each spell requires a certain number of Magicka to cast . If the character has insufficient Magicka the spell icon is grayed out and cannot be cast . A character who runs out of Magicka is not adversely affected in any other way . A spell is the process of converting magicka into a physical interaction . Raising magicka . The primary way to permanently raise Magicka is to raise the character ' s Intelligence score when leveling up . The primary way to permanently raise the regeneration rate of Magicka is to raise the character ' s Willpower score when leveling up . There are numerous blessings , spells , potions , and items which can temporarily raise the Magicka total or increase a character ' s Intelligence and Willpower attributes and thus the Magicka maximum and regeneration rates , respectively . Enchanted items and conditions such as vampirism can offer boosts to Magicka until they are cured or removed . Lowering Magicka . The primary way of losing Magicka is , of course , to use it . However , there are many effects which can temporarily reduce a character ' s Magicka total or regeneration rate , usually by targeting said character ' s Intelligence or Willpower . There are also some effects that drain Magicka points as if they had been spent . Character archetypes that have an extreme approach toward magic ( either eschewing it completely , as with the pure melee fighter , or by specializing in having as much of it as possible , as with the pure spellcaster ) often have the least trouble with Magicka - draining effects . Character archetypes that depend upon having Magicka for a key ability or concept ( such as a Battlemage or any custom class that relies upon magic for a strong first or last strike ) have much to fear from such effects . It is notable , however , in that a pack of monsters with Magicka - draining effects can be a deadly threat to any character build .
Fanacasecul ( Online ) Fanacasecul is an Ayleid ruin in the province of Cyrodiil . It is located along the Lake Rumare shores and is east of Nikel Outpost . There is a fishing spot just north of the broken statue . The Broken Statue . There is a broken statue in the center of the ruins that is interactable . The statue was an Ayleid that was trapped inside the statue by the sculptor , for personal reasons . In his time , he was an entertainer . While he was a statue , Ayleid children would ask questions , lovers would etch their initials into the stone , and bored people would draw graffiti all over it . Birds would naturally defecate on the statue . He will also describe the ruins of Fanacasecul before it fell asunder as a beautiful garden on the surface and other things like saunas and torture chambers inside .
Saint Nerevar Content . Saint Nerevar [ From a short Temple pamphlet for Western readers ] Ages ago , Nerevar was the greatest Dunmer general , First Councilor , and companion of Vivec , Almalexia , and Sotha Sil , who , with the power of the great Ring of the Ancestors , One - Clan - Under - Moon - and - Star , united the Dunmer Houses to confront the evil Dwemer , the treacherous House Dagoth , and their Western allies at Red Mountain . By Providence , the faithless Dwemer were utterly destroyed , and their allies defeated , but Nerevar , mortally wounded in combat with the traitor Dagoth Ur , was driven from Red Mountain . Nerevar died not long after of his wounds , but he lived to see the birth of the Temple , and to bless the unity of the Dunmer into the safekeeping of Almsivi , the Temple , and all its communion of saints .
Urtiso Faryon : Sorcerer Urtiso Faryon : Sorcerer is a small shop in northeastern Sadrith Mora that is owned , operated , and inhabited by Urtiso Faryon , a Dunmer sorcerer who offers spells and custom spellmaking services . Description . Urtiso can be found on the ground floor of the shop . There are a few ingredients in a small unlocked chest , crate , and sack . A copy of Saryoni ' s Sermons can be found on a shelf . The living quarters are upstairs , containing a couple of small round tables , a stool , and a hammock . There are several sacks of random ingredients on the floor , and shelves containing alchemy - related items and soul gems ( including a greater soul gem with the soul of a dremora ) . Items . The following items are located in this shop :
Battle of Firewaves The Battle of Firewaves was a major battle between the Camoran Usurper and the combined forces of Dwynnen , Kambria , Phrygias , and Ykalon . The battle took place on the sea on a current known as the Firewaves . The battle ended the Camoran Usurper ' s conquest over Tamriel and it made the combined forces a ruling military in the Iliac Bay . Baron Othrok was leading the forces against Haymon and because of his supposed divine power , it was believed that the battle was in his favor .
Argonian Refugee ' s Diary Content . We left Black Marsh in the midst of night so the Pact soldiers wouldn ' t know which direction we are headed . No one is forcing us to stay , but we don ' t know how they would react if we told them that we are leaving . We don ' t wish to swear allegiance to any of the warring factions . We just want to live our lives in peace , and as far away from the Dunmeri slavers as possible . < nowiki > * * * * * < / nowiki > I haven ' t had a chance to write , we ' ve been constantly on the move for so long now . It feels like months but I know it ' s only been a few weeks . We attempted to establish a town on edge of Cyrodiil but we were chased out by a group of Imperial Scouts - apparently some large battle was about to take place . My feet are sore but we must keep walking if we wish to find a new home . < nowiki > * * * * * < / nowiki > We ' ve made our way to Valenwood , to an area called Grahtwood . The Wood Elves seem friendly here . We heard there was trouble in the north , but we ' ve seen none of it . < nowiki > * * * * * < / nowiki > I can ' t believe this is happening ! We ' ve been given a piece of land by the Wood Elves . In return , we will give some of the fish we catch to them . Finally , a home where we can live in peace . < nowiki > * * * * * < / nowiki > Forest - Child has taken an interest in me lately and I must say , it ' s most welcome . I didn ' t have time to think about love , romance or the future while we were traveling but now that we have a new home I want more than my bed mat and roof over my head , I want someone to share it with . < nowiki > * * * * * < / nowiki > I heard rumors of a great battle to the north . The Wood Elves were fighting each other , but now they aren ' t . The High Elves sailed here in great ships and stopped the fighting . Now they are meeting in Elden Root . None of this has changed life in the Gray Mire . < nowiki > * * * * * < / nowiki > Soldiers from this new " Dominion " arrived recently . We thought they were just passing through , but it looks like they are setting up camp outside our town . We can ' t get anything out of them . Whenever anyone asks what they are doing they reply it ' s none of our business . But they ' re leaving us alone , so we continue to fish . < nowiki > * * * * * < / nowiki > The soldiers put up gates and tall walls around our town this morning . It ' s starting to feel like Black Marsh all over again . We refused to join the Ebonheart Pact because we would have had to live side - by - side with the Dunmeri slavers that took away so many years of our lives . And now , when we thought we finally found a new home among the Wood Elves , the high and mighty Mer deem us unworthy . I thought that Slim - Jah was overreacting . She said the Dominion ' s arrival would mean our destruction . I ' m starting to believe she is right .
Strange Sapling Strange Sapling is a talking tree that can be found on the hill northeast from the Hoarfrost Downs . The spirit of Merethrin is trapped inside of it because of the failed spell . The failure resulted in Merethrin taking place of the Tree Spirit and losing his memories . Interactions . The Price of Longevity . During this quest Merethrin can be freed from the tree and granted the peace of death .
Fast Travel ( Online ) In fast traveling is achieved via the use of Wayshrines . These wayshrines are dotted throughout Tamriel . Usage . Fast travel takes a far different approach from how the previous games were , as it now requires you to either go to a Wayshrine , or Pay Gold , although it does take the same approach as you have to go to the location .
A City in Black A City in Black is a quest available in . The city of Evermore is in dire straits . King Eamond is dead , and a Reachmen army marches toward the city gates even now . The people of Evermore need help , and they need hope . Reachmen have taken over the lighthouse south of Evermore , but Guard Captain Hjurrun has ordered the guards to hold back . I ' ve agreed to attack the Reachmen and bring their leaders head .