naist-nlp/zeshel huggingface dataset:
Lady Lilith Lady Lilith is a character from the " Final Fantasy XI " expansion pack " " . She is the main antagonist of the storyline , appearing as a pale - skinned , redheaded demon woman with a revealing dress , large , retractable demonic wings , and two prominent horns on her head . A promotional concept artwork of her design was first presented at Vanafest 2008 . Story . Lady Lilith is actually Lilisette from an alternate timeline , a Vana ' diel where the Crystal War never ended and no one was strong enough to defeat the Shadow Lord . As a result , Lilith forged a pact with Odin to face the Shadow Lord on even terms . Saddened by the course of history , the Dawn Goddess Altana dispatched the Cait Siths to awaken Atomos and replace Lilith ' s reality with a more peaceful world . The Lady and her Spitewardens therefore navigated the Cavernous Maws to defend their history from Altana ' s design . Lilith established a base in the Walk of Echoes . She pursued her parents as a means of securing her continued existence over Lilisette ' s . Eventually she converts them into Spitewardens and negates Lilisette ' s existence until they are defeated . Confronted by a reborn Lilisette , she refuses to listen to her and battle ensues . After being defeated , Lilith plays dead so that Lilisette will approach . She seizes her other self and absorbs Lilisette to become a more powerful entity . Lilith is mortally wounded in the subsequent confrontation with Lilisette ' s allies , however , and is therefore devoured by Atomos . Releasing Lilisette , Lilith has her promise to restore the barrier between their dimensions and take her place in the other Vana ' diel . Music . Lilith ' s final boss theme is called " Goddess Divine " . Other appearances . " Final Fantasy Trading Card Game " . Lady Lilith appears in " Final Fantasy Trading Card Game " .
Goblin ( Vagrant Story ) The Goblin is an enemy from " Vagrant Story " . Strategy . Goblins are generally weak and pose little threat , but when they are paired with a Goblin Leader they can become dangerous . It is recommended to attack the Leader before dealing with the grunts .
Black Mage ( My Life as a King ) The Black Mage job in " " is available to Clavat s and male Yuke s . It becomes available to Clavats once a Black Mage Academy is built . The Black Mage is the only job available to male Yukes . Abilities . Fire spells . Fire spells can be learned once a Black Mage Academy is built . Enfeebling spells . Enfeebling spells can be learned once a Black Mage Academy and Inn are built . Frost spells . Frost spells can be learned once a second Black Mage Academy is built . Lightning spells . Lightning spells can be learned once a Black Mage Academy and Sacred Shrine are built . Weapon Skills . Dagger Skills . Dagger Skills can be learned once a Gaming Hall , Weapon Shop , and Emporium are built .
Vivi ( Mirror ) The mirror Vivi is a human enemy from " Final Fantasy IX " . The party can fight him if an Epitaph uses its Mirror ability on Vivi . It will deal 9 , 999 damage to Vivi , but regular damage to everyone else . Using Iai Strike can defeat him in one blow , or the player may opt to have Man Eater equipped to increase the amount of damage done to this enemy .
Corporal ( Crisis Core ) Corporal is an enemy from " Crisis Core - Final Fantasy VII - " . He dons the red bandanna found on officers of Shinra ' s army . Single attacks deal enough damage to defeat this enemy without problems . If the player is doing in the " 50 Shinra Troops " mission however , Assault Twister + will come handy , because as many as nine Corporals can surround Zack at once .
Red Dragon ( The After Years ) The Red Dragon is an enemy in " " . It is a dangerous foe early on in the game , and if the player is underleveled , as its physical attacks deal a significant amount of damage , or it can attack the entire party with Thermal Rays for major Fire - elemental damage . Having Fire - elemental resistant equipment is recommended for dealing with these fearsome foes , and if the player has them , weapons such as the Dragon Claws and Loki ' s Lute help significantly . Red Dragons follow a strict pattern of Attack > Attack > Thermal Rays , and then loops back at the first Attack .
Synthesis ( Final Fantasy IX ) Synthesis is the art of combining two items or equipment to make one newer , better equipment or items , which cannot be bought by normal means . The following list entails all of the different synthesis throughout " Final Fantasy IX " .
Iron Giant ( Final Fantasy X ) The Iron Giant is an enemy in " Final Fantasy X " found in the northern section of the Thunder Plains . Battle . It has high Power , and will always attack the character that has the lowest HP . It is armored , but has low Magic Defense . They also appear in unison with the Gemini enemy in the Omega Ruins . They are excellent sources of AP , yielding 1200 if overkilled . Iron Giants will drop armor with SOS Regen ( which sell for a high price ) and / or HP + 5 % or 10 % . They will also drop weapons with Strength or Magic bonuses of + 5 % or + 10 % . Strategy . Auron ' s or Kimahri ' s Piercing weapons do best damage , or the party can use Armor Break . Lulu ' s elemental magic works well , except for Thunder , which it is resistant to .
Gaudium Gaudium is a location from " " . It is the name of the fortress where Earl Tyrant and his minions reside . Profile . A massive floating structure made of white bone - like material , Gaudium is guarded by four satellites which create a large bluish barrier to repel intruders , and armed with laser like weapons to destroy anything the circumvents this barrier . Earl Tyrant sits in the throne room surrounded by his Lords of Gaudium and Makenshi . Close to the throne room is the heart of Gaudium , within which can be found Chaos itself . Gaudium is a maze - like structure with a complex network of rooms . Makenshi usually stays outside to be away from the other Lords of Gaudium . In the series climax , Gaudium was heavily damaged with Herba making it her base of operations . Music . The track " Colossal Fortress Gaudium " is the location theme for Gaudium . It is the seventeenth track in the " " and is composed by Shirō Hamaguchi . Etymology . It is a play on words ; it is here that Earl Tyrant spreads his version of joy to the world , but others see it as a place of terror and horror .
Icarus Mu ( Echoes of Time ) The Icarus Mu is an enemy from " " . They are black - skinned and have no elemental affinity , and the most dangerous of all Mu variants , burrowing quickly for rapid stun attacks and even capable of charging horn first at high speeds .
Coast Runner The Coast Runner is an enemy that appears in " Crisis Core - Final Fantasy VII - " . Battle . This enemy damages opponents by biting and kicking them . Strategy . When facing the Coast Runner , Zack should keep his distance from it and repeatedly cast Hell Thundaga or Hell Firaga to deplete its HP . He can then use standard physical attacks to finish it off . Etymology . The coast of a landmass is near the sea . A runner is someone who runs .
Spark Dagger Spark Dagger is a recurring dagger in the series . Appearances . " Final Fantasy III " . Spark Dagger is a low - ranked dagger exclusive to the 3D remakes , providing 23 Attack , + 2 Speed , and is Lightning - elemental . It can be equipped by the Onion Knight , Freelancer , Warrior , Thief , Dark Knight , Bard , and Ninja classes , and is found at the Vikings ' Cove and Tower of Owen .
Diakon Entite The Diakon Entite is an enemy in " Final Fantasy XII " . It is the Holy - elemental Entite , and is found in the Giruvegan when there is abundant mist . Stats . Battle . Like the other Entites , Diakon Entite ' s attacks consist of Silencega and Sleepga , but unlike other Entites ( save for the Leamonde Entite ) it uses Fearga rather than Fear , the former reducing the entire party ' s MP . Diakon Entite uses high - level elemental spells — Firaga , Blizzaga , Thundaga , Waterga , Aeroga and Darkga , as well as Holy — and can use Dispelga to remove buffs from the party . Reflect will not work against it , as its spells ignore Reflect . Also , like the other Entites , it is docile , but attacks when provoked or when magick is used nearby . Etymology . A Diakon is also another spelling for Deacon . This might mean that the Diakon Entite are " ministers " or " servants " of the Occuria . The Japanese name , " Dekuarubu , " is the Romanization of old Norse " Dökkálfr , " the . The contradiction of elemental property directly mirrors with " Ryosuarubu " , Leamonde Entite in English version .
Haggler Haggler , also known as Sell - High , is an ability in the " Final Fantasy " series that lets the player sell items to vendors at increased price . Appearances . " Final Fantasy VIII " . Sell - High is learned by the Guardian Force Tonberry for 200 AP , after learning Familiar and Haggle . It allows the player to sell items for double their sell value , usually meaning if a player were to sell items that they buy in a shop , they can harvest gil if they also learn Haggle . " Final Fantasy XIII - 2 " . Haggler is a Fragment Skill in " Final Fantasy XIII - 2 " that increases sale price of sold items by 10 % . It is obtained by talking to Mystic in Serendipity for the first time .
Hunter ( Tactics A2 ) Hunter is a job class in " " available to humes and gria , which utilizes great bows in combat , similar to the viera Sniper class , and specializes in fighting monsters . Hunters are excellent marksmen whose weak point is their low Defense . They have one of the strongest attacks in the game , Ultima Shot , which deals triple damage , and whose high 32 MP cost means that Hunters will have to wait four turns before using it ; one strategy is to pair them with something that can restore MP , such as the bangaa Cannoneer and moogle Flintlock jobs , or access to Recharge via High Magick . Another strategy to speed up the wait for Ultima Shot is to use Clan Privileges , such as MP Channeling ( units gain 20 MP each turn , double the normal amount ) or MP Efficiency ( MP costs halved ) , each of which will allow the use of Ultima Shot in two turns . If Halve MP is used as the Hunter ' s passive ability alongside these Clan Privileges , he or she will be able to use Ultima Shot constantly , for it would only cost 8 MP . The Sidewinder ability does not count as a long - ranged weapon attack , and therefore bypasses the law against long range weapons . Hunters have lost their Capture skill — it was rendered useless by the removal of the Morpher job . Stats . < nowiki > * < / nowiki > The gria Hunter is a flying unit , so its Jump stat is irrelevant . Ability . Trapping . " HUNTERS stalk their foes with these skills learned on the hunt . " Hunter abilities can be learned by equipping , purchased from the shop or from completing quests . Almost all of the weapons are obtained through the Bazaar . Other appearances . " Final Fantasy Trading Card Game " . Hunter appears with a Wind - elemental card .
Lamia ( Final Fantasy III ) The Lamia is an enemy from " Final Fantasy III " found in Hein ' s Castle . Battle . Lamia is one of the strongest enemies fought in Hein ' s Castle , and one of the most dangerous , as her Glare attack can inflict Confuse on a party member , and they are often paired up with Pharaohs , making them harder to attack as they are always in the back row . Strategy . It is advised to defeat the Pharaohs quickly with the main fighters , while the mages attack the Lamia with spells from weapons . Other appearances . " Pictlogica Final Fantasy " . Lamia from " Final Fantasy III " appears as an enemy in " Pictlogica Final Fantasy " .
Golden Flan ( Final Fantasy IV ) The Golden Flan is an enemy from the " Advance " and versions of " Final Fantasy IV " . It can quickly be killed with Thunder , though is almost immune to physical damage . It is highly advised to kill them as quickly as possible to avoid them ganging up on the party with other Flan - type enemies that may be with them by using strong spells such as Flare or by summoning Bahamut .
Technicks Technicks are command abilities in " Final Fantasy XII " . In the original version all characters can learn the same skills , due to the game ' s lack of unique classes . A Technicks skill must be bought from a shop before becoming available to the party , but for a character to be able to use the Technicks skill , they must first buy the appropriate license using License Points . Unlike magicks skills , Technicks skills require no MP . In the " International Zodiac Job System " version , the Technicks licenses are limited to certain job classes , for example , the Technicks skill 1000 Needles can only be used by Bushi , Shikari and Archer . Sometimes the placement of the Technicks licenses for each of the twelve job classes ' License Board requires players to obtain Espers or Quickening licenses first — since these licenses will disappear from other boards once they are selected , players have to choose the licenses wisely , or risk not being able to use a Technicks skill . Using Technicks for over 100 times unlocks Vayne ' s sprite to the Sky Pirate ' s Den and earns the player the title of Premier Prestidigitator . Buying every Technicks skill adds Vossler ' s sprite and the title Jack - of - all - Trades . Mechanics . While some offensive Technicks skills always hit , most techs have a base hit chance , which is : If user ' s Lv is greater than target ' s Lv , the chance becomes : All damage dealt via Technicks skills is physical in nature , except for Shades of Black , which is magickal . Technicks are unaffected by Reverse .
Force Your Way " Force Your Way " is the regular boss battle theme from " Final Fantasy VIII " . It was composed by Nobuo Uematsu . Game appearances . " Final Fantasy VIII " . " Force Your Way " is used in the battles against almost every boss . It is the tenth track of the first disc of the " " album . " Dissidia 012 Final Fantasy " . An arrangement of " Force Your Way " by Keiji Kawamori labeled " Force Your Way - arrange - from FINAL FANTASY VIII " appears in the prequel to " Dissidia " as a battle theme . It is the thirty - fourth track of the Original Soundtrack . The track can be automatically selected for battles including Squall , Ultimecia , or Laguna , or any battle with Ultimecia ' s Castle as the arena . " Dissidia Final Fantasy " ( 2015 ) . The arranged track from " Dissidia 012 Final Fantasy " and the original PlayStation version can be bought from the in - game shop for 3 , 600 gil . " Theatrhythm Final Fantasy " . " Force Your Way " is a bonus Battle Music Sequence available as downloadable content . " Theatrhythm Final Fantasy Curtain Call " . " Force Your Way " returns as a Battle Music Sequence and is available in the base game . " " . An arrangement of " Force Your Way " by Yuzo Takahashi , named " Duel Room " , appears as a boss battle theme . It was released as the twenty - second track of the soundtrack . Arrangement album appearances . " The Black Mages " . " Force Your Way " was covered by the Black Mages in a progressive rock arrangement and included in their first , eponymous album , " The Black Mages " as the third track . " Final Fantasy VIII Chips " . The song is part of the 8 - bit arrangement album as its third track . It is the second section of the mash - up with the tracks " Don ' t Be Afraid " and " The Winner " . " Final Fantasy Orchestra Album " . " Force you Way " is the eight song of the final track of this album , " Battle Medley 2012 ( Final Fantasy I – XIV ) " , arranged by Hiroyuki Nakayama . It is performed in a piano solo . " Piano Opera Final Fantasy VII / VIII / IX " . " Force Your Way " is the ninth song in this piano arrangement album . Live performances . " THE BLACK MAGES " LIVE . The Black Mages ' s arrangement of " Force Your Way " from their first album was performed live at this 2003 concert that took place at Shibuya - AX and Kanagawa University . It was the second song of the line - up . A live recording of " Force Your Way " from at the London premiere of the on February 15 , 2014 , conducted by Arnie Roth , is included on this album . Appearances outside " Final Fantasy " media . " Dragon Quest & Final Fantasy in Itadaki Street Special " . An arrangement of " Force Your Way " was included in this crossover between " Final Fantasy " and " Dragon Quest " .
Gargoyle ( The After Years ) The Gargoyle is an enemy in " " . It is a decently powered enemy that has access to the Tornado skill , which can reduce party members ' HP to single digits . Using arrows is the fastest way to take them down .
Heat ( status ) Heat is a recurring status effect in the " Final Fantasy " series . Appearances . " Final Fantasy VI " . This status is not named in - game , and the Heat status effect is only caused by Edgar ' s Air Anchor . Air Anchor ' s special effect is that once the enemy is hit , it can take one more turn and then it automatically dies . However , if the target also has HP Leak , Poison , Regen , or Sap , that may not happen , as Heat treats these as a turn and kills the victim if any of these statuses triggers the healing or damage . Air Anchor is the only item or ability in the game that can inflict Heat . This status can be prevented by being immune to Death . " Final Fantasy IX " . Heat status causes the target to become KO ' d if any action is attempted , similar to the Air Anchor ' s special effect in " Final Fantasy VI " . Quina ' s Blue Magic Mustard Bomb will cause Heat status . Soulcage , Valia Pira , Drakan , and Maliris will use the Mustard Bomb magic , and Tiamat can use a Jet Fire attack that also causes Heat . Heat can be prevented by using the Body Temp ability , or cured using ice or water elemental spell / attack on the afflicted party member . " Final Fantasy XIV " . Called Pyretic , this status effect is caused by the Heat Wave ability of the Five - headed Dragon in the World of Darkness . Rather than causing instant death , those afflicted take damage each time they perform an action ( including movement ) , and can lead to self KO if players don ' t wait until effect wears off . " Final Fantasy XV " . Overheated , unlike other appearances , inflicts damage over time with intense heat . It is distinct from the Burnt status , which can occur from Fire damage and deals continuous Fire damage .
Lamia ( Final Fantasy XI ) Lamiae is a race of Beastmen native to the Near East in " Final Fantasy XI " . Though they are largely serpentine in appearance , their upper bodies resemble those of Hume women . This contributes to the belief that they are an artificial species , created by unscrupulous alchemists through the combination of other organisms . What ever their origin , the Lamiae are less numerous than other beastmen . They compensate for this disadvantage by enchanting the bones of fallen soldiers to build an army . Bow - wielding Lamiae are known to sneak into towns at night and hunt members of the Enlightened Races to replenish the ranks of this undead swarm . Merrows are a close relation of the Lamiae . The Merrow is a type of amphibious chimera . Although they reside in the Cyan Deep , Merrows occasionally respond to the Lamiae ' s requests and venture to the scene of battle accompanied by hordes of undead raised from watery graves . Merrows can also use their enchanting voices to draw in even the most experienced sailors . Special Attacks . Lamiae come equipped with a Job , and readily use the spells granted them ( if any ) in addition to their special attacks .
Tour Guide ( Lightning Returns ) The Tour Guide is a non - player character who appears in " " . He lives in Yusnaan and provides alternate routes to the Augur ' s Quarter to those who do not have IDs . Profile . Appearance . The Tour Guide is a fit young man with blond hair , brown eyes , and a black beard . Much of his attire is pink , including his party hat , camisole , pants , shoes , glasses , and armlets . Under his camisole , the Tour Guide wears a white bodysuit . Drums , cymbals , and a harmonica hang from the front of the Tour Guide ' s body . Personality . The Tour Guide is a greedy individual who demands payment before sharing alternate routes to the Augur ' s Quarter with others . Story . The Tour Guide gives Lightning a ticket to a " sneak - in special " in exchange for 2 , 000 gil . He instructs the savior to be at the entrance to the Industrial Area at 6 : 00 PM .
Warg Wolf ( Final Fantasy ) The Warg Wolf , or GrWOLF in the NES version , is an enemy that appears in the original " Final Fantasy " . Battle . They are a palette swap of the Wolf enemy , having a red back instead of a yellow one . They are troublesome enemies when they appear in packs , along with some other members of the wolf family . They appear near the settlements of Pravoka and Elfheim and thrive near the entrance to the Cavern of Earth . Other appearances . " Final Fantasy Record Keeper " . Warg Wolf from the original " Final Fantasy " appears as an enemy in " Final Fantasy Record Keeper " .
Mah ' habara Subterra The Mah ' habara Subterra is a location on Gran Pulse in " Final Fantasy XIII " . It is a vast network of underground tunnels carved by the fal ' Cie Atomos , who rolls through the area . Before the War of Transgression , people used to mine precious minerals in the tunnels , but now only the remnants of mining operations can be found , including a variety of excavation robots . Datalog . " Mah ' habara is an underground labyrinth of tunnels excavated by the fal ' Cie Atomos . The advanced civilization of Gran Pulse once established mining operation here , targeting the mineral and ore deposits exposed by the fal ' Cie ' s digging . Long - abandoned engineering and excavation drones are now the only traces of human society that remain , the miners having disappeared long ago . " Story . The party enters the Subterra after finding it to be the only way out of the Archylte Steppe . While in the Flower - filled Fissure , Fang says she became Ragnarok during the War of Transgression and left Gran Pulse in its current state . The shock of Fang ' s claim and Vanille ' s denial causes her to summon her Eidolon , Hecatoncheir . After the battle , Fang scolds Vanille for lying to her , but tells her she is not alone anymore and that they have a new family . Later on , when Hope tampers with a Dreadnought and falls off into Atomos ' s path , other nearby Dreadnoughts jump down to stop the fal ' Cie , which allows the party to board it and ride to the tunnels ' end to the Sulyya Springs near Taejin ' s Tower and one step closer to Oerba . Areas . Optional Areas . The hidden areas of Mah ' habara Subterra can be accessed by riding the fal ' Cie Atomos from Sulyya Springs . Quests . Grinding spot . In the optional area of the mines ( access granted by riding Atomos back from Sulyya Springs ) one will eventually come across an area with six bombs . They can easily be killed in a matter of seconds for 7 , 140 CP each time . The bombs will respawn when the player backtracks a little . Another spot , or rather route , useful for leveling is at the beginning of the Subterra . By going from the save station to the spot with the five Hoplites right before the Juggernaut and back to the save station one can easily gain around 33 , 180 CP in one round . Musical themes . The theme " The Vile Peaks " plays here as the background theme .
Experiment No . 123 The Experiment No . 123 is an enemy in " Crisis Core - Final Fantasy VII - " . It looks just like Zack . This impostor is a tough foe to defeat — not to mention his sky high HP , he can also cast Regen on himself and even use a Phoenix Down for his own benefit . He can heal himself for roughly 24 , 000 points of HP every 5 seconds , and will use Exploder Blade or Energy to attack Zack . Cast a barrage of Graviga to deplete its HP , then attack the impostor with a series of Costly Punch . Timing does matter against this foe , so time your attack and defend correctly . Flare and Ultima are effective as they are area - effective magic . To protect from attack , have a Protect Ring equipped . On Hard mode , He regenerates 37 , 000 points of HP every 5 seconds . Having Dispel or the Endure status is recommended .