Magical Merchant Turbo Magical Merchant Turbo is a Deck type based around the use of " Magical Merchant " to send large numbers of monsters from your Deck to your Graveyard so you can then use cards such as " The Dark Creator " , " Sephylon , the Ultimate Timelord " , and " Phantom of Chaos " more easily and pull off massive combos with the summoning power of the Deck . " Plaguespreader Zombie " is a very important Tuner to this Deck , as well as other cards that can activate effects from your Graveyard , such as " Blackwing - Zephyros the Elite " , " Necro Gardna " , and " Dandylion " . Most variants use " Phantom of Chaos " to become " Sky Scourge Norleras " , " Judgment Dragon " , or even " Dark Armed Dragon " to clear the field . Some builds also use " Dark Grepher " with " Blackwing - Sirocco the Dawn " and " Blackwing - Vayu the Emblem of Honor " to get free Synchro Monsters . Obviously , " Monster Reincarnation " is the most important Spell for the Deck to pick up the cards " lost " from " Magical Merchant " . However , other splashable Spells like " Pot of Avarice " to recycle the Deck or " Heavy Storm " to clear the backrow your opponent has can be added if you wish . What is really important is that you use " no Traps in this Deck at all " . Traps slow down the engine dramatically , have no synergy with it , and should not be added . This Deck has a similar engine to a " Lightsworn " Deck , so you can add " Lightsworn " Monsters to buff up the Deck , including " Judgment Dragon " to pull off an OTK or simply clear the field . Viable options include " Jain , Lightsworn Paladin " , " Ehren , Lightsworn Monk " , " Lyla , Lightsworn Sorceress " , " Ryko , Lightsworn Hunter " , and " Wulf , Lightsworn Beast " ( which should be in almost every variant of this Decktype anyway ) . " Card Trooper " acts similarly as a mill engine , while Tour Bus From the Underworld recycles dumped monsters . In short , this Deck can be really creative and you can do anything with it as long as you follow these guidelines : 3 Merchants , few but important Spells , no traps , and a lot of abusable Monsters . Magical Merchant Lightray . This Deck is focus in the Lightray Archetype , thanks to their ability to special summon them with a specific number of light monsters in the grave , using this you can dump all light monsters including , " Magical Merchant " , from your deck and special summon all the Lightray monsters in your hand with an aggressive beatdown combo . Magical Merchant Normal Monster Turbo . An alternative way to construct this deck is to construct it mostly of Normal Monsters . This is a very fast deck , where Magical Merchant is used to send Normal Monsters to the graveyard as food for the effect of Cry Havoc ! to normal summon a lot of Normal Monsters from your hand in one turn . Heart of the Underdog is used to gather as many monsters to your hand as possible to summon and swarm and overwhelm your opponent . Monster Reincarnation can be used to re - use Magical Merchant ' s effect or pick up a Magical Merchant that was dropped to the graveyard by another one . Royal Oppression can and should be used in this deck to match metagame decks , since this deck does not rely at all on special summons ; the point of this deck is to swarm the field using normal summons , so Royal Oppression shouldn ' t hurt this deck at all and should be added in this deck . Cards like The Shallow Grave can be used but this would be a form of special summoning , so it can be negated by Royal Oppression , so it is better not to use it unless you can find a way to use The Shallow Grave before you use your Royal Oppression to counter your opponent ' s deck . Skill Drain also can be used in this deck , but it is better not to because it negates Magical Merchant ' s effect . In case of nearly - indestructible monsters like Spirit Reaper and Marshmallon , and Spell and Trap cards that counter your strategy of playing , like maybe Skill Drain , cards like Lightning Vortex and Heavy Storm and other destruction cards can be used in this deck . Raigeki Break is most recommended because it can destroy any card on the field , so you don ' t have to put a combination of these cards in this deck . This deck should have a way higher Monster - to - Spell and Trap portion than regular decks so cards like Magical Merchant and Heart of the Underdog would be more playable . So , in reality , you should have 8 - 13 Spell and Trap cards , 3 Magical Merchant , and the rest should be just filled with Normal Monsters , mostly Level 4 1900 + hitters , but also with 1 tributers with 2500 + deck , and maybe Blue - Eyes White Dragon because of it ' s high attack . Overall , you can still be very creative with this deck . Recommended Cards . Traps . Any card mentioned before can also be used in this deck . Other cards can be placed into this deck if they can utilize with the unique strategy of this deck .