naist-nlp/zeshel huggingface dataset:
Pension of the Ancestor Moth Content . To be read by all novitiates of the Temple : The Order of the Ancestor Moth is as ancient as it is noble . We nurture and celebrate our beloved ancestors , whose spirits are manifest in the Ancestor Moths . Each moth carries the fjyron of an ancestor ' s spirit . Loosely translated as the " will to peace , " the fjyron can be sung into the silk produced by the Ancestor Moths . When the silk is in turn spun into cloth and embroidered with the genealogy of the correct Ancestor , clothing of wonderous power can be made . Adepts of our order are gifted with prescient powers . The wisdom of the ancestors can sing the future into the present . For this reason , our order and our order alone has been given the privilege to interpret the Elder Scrolls . These writings exceed even the gods , both aedra and daedra . Such insight into the inner fabric of reality comes at a price . Each reading of the Elder Scrolls is more profound than the last . Each leaves the priest blind for longer , and longer periods of time . Finally , the last reading achieves a nearly sublime understanding of that scroll ' s contents , but the priest is left permanently blinded to the light of this world . No longer can he read the scrolls . This Monastery is dedicated to the service of these noble members of our order . They now live out their lives with the Ancestor Moths that they so love . Their underground demenses are well suited to the moths . They raise and nurture the fragile creatures , singing to them constantly . They harvest the silk and spin it into bolts of cloth . They weave the cloth , embroidering it with the genealogies and histories of the ancestors that spun the silk . This is their new life . As they tend the Ancestor Moths , so we tend the blind monks . While they toil in dark , we serve in the light . They need food and water . We provide . They need tools and furniture . We provide . They need secrecy and anonymity . We provide . They need purveyors to sell the fruit of their labors . We provide . At one time , we also provided protection . Many generations ago , Gudrun came to our temple . Newly blinded by visions of what was to be , she brought with her new teachings . The visions of the ancestors foresaw the need of the monks to defend themselves . They train and practice the teachings of Gudrun constantly . They are masters of the sword of no sword , the axes of no axe . As a novitiate , you will learn the teachings of Gudrun . You will learn the way of the peaceful fist . You will learn to serve the blind monks . You will learn to provide . In time , you may attain the peace and insight of the Ancestor Moths .
Rirns Llervu Rirns Llervu is a Dunmer beggar found at the Earth Stone outside Raven Rock . He constantly works on the structure and talks and acts like he has been indoctrinated , just like all other people around the stone . Interactions . Once freed from the indoctrination during the quest " Cleansing the Stones " he remarks " " I ' m asking myself why Miraak was making us build these shrines . . . and I ' m afraid the answer will be far worse than any of us can imagine . " " and return to the Abandoned Building in Raven Rock with Bralsa Drel . If the mines have been reopened at the conclusion of the quest " The Final Descent " he finds a job working there and mentions " " Brasla ' s been nice enough to show me how to swing a pickaxe . She is an old hat when it comes to digging up ebony . I may not be an expert at it yet , but it ' s good to be back to work and have some coin in my pockets . " "
Ladia Flarugrius Ladia Flarugrius is an Imperial savant and Thieves Guild member living in Pelagiad , Morrowind . Ladia can be found upstairs at the Halfway Tavern , where she offers skill training and will purchase books from the Nerevarine even though she has no inventory of her own for sale . She is not involved in any quests . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Indrele Rathryon ' s Shack Indrele Rathryon ' s Shack is a location in Seyda Neen , the shack is owned by Indrele Rathryon . Items in this shack include numerous random items in containers none of which are important . A hammock is also seen when entering the house in case one wants to rest in this shack . It should be noted that this shack is smaller than others .
Nienolas Ulwarth Nienolas Ulwarth , also known as Nienolas Ulwarth the Mighty , was an Argonian hailing from Blackrose . He was a great Axe - warrior , and is said to be the only person with a greater proficiency at this weapon than Ellabeth , the " Queen of the Axe . " However , Nienolas stated that he loved more " his ax handle and shaft , " for there was another woman that he loved , Lorinthyrae . As revenge , Ellabeth then captured Nienolas , and gave Lorinthyrae three doors to which she had to open one of three doors . She was told that behind one of the doors was her love , behind another , a great demon , and behind the third , freedom . However , Nienolas was already deceased , as Ellabeth had already killed him .
Night - Eye ( Morrowind ) Night - Eye is a spell found in . Night - Eye temporarily endows the subject with the ability to see in the dark . The effect ' s magnitude is the degree to which the ambient light level is raised . At a total cost of 6 the spell has a magnitude of 20 points for 30 seconds .
Skaal Gloves Skaal Gloves are a piece of light armor and part of the Skaal armor set found in . They are relatively rare as they cannot be bought from merchants or found as random loot . In addition , they cannot be upgraded at a workbench . Locations . They can only be found on the island of Solstheim . Locations include :
Has - Many - Legs Has - Many - Legs is a Dwarven Spider who is the pet of Neetra , a Mage from Skywatch . Has - Many - Legs can be found outside the Mages Guild tower , and when first met , it is broken and in need of repair . Interactions . Assisting the Assistant . Neetra wants to repair her Dwemer construct , Has - Many - Legs . Problem is , she doesn ' t have enough money to pay for the parts , but knows that nobles around Skywatch often collect the parts . So as a result , Neetra wants the Vestige to steal the three needed parts .
The Song of Pelinal , Book II Contents . " [ Editor ' s Note : Volumes 1 - 6 are taken from the so - called Reman Manuscript located in the Imperial Library . It is a transcription of older fragments collected by an unknown scholar of the early Second Era . Beyond this , little is known of the original sources of these fragments , some of which appear to be from the same period ( perhaps even from the same manuscript ) . But , as no scholarly consensus yet exists on dating these six fragments , no opinions will be offered here . ] " [ And then ] Perrif spoke to the Handmaiden again , eyes to the Heavens which had not known kindness since the beginning of elven rule , and she spoke as a mortal , whose kindle is beloved by the Gods for its strength - in - weakness , a humility that can burn with metaphor and yet break [ easily and ] always , always doomed to end in death ( and this is why those who let their souls burn anyway are beloved of the Dragon and His Kin ) , and she said : " And this thing I have thought of , I have named it , and I call it freedom . Which I think is just another word for Shezarr Who Goes Missing . . . [ You ] made the first rain at his sundering [ and that ] is what I ask now for our alien masters . . . [ that ] we might sunder them fully and repay their cruelty [ by ] dispersing them to drown in the Topal . Morihaus , your son , mighty and snorting , gore - horned , winged , when next he flies down , let him bring us anger . " . . . [ And then ] Kyne granted Perrif another symbol , a diamond soaked red with the blood of elves , [ whose ] facets could [ un - sector and form ] into a man whose every angle could cut her jailers and a name : PELIN - EL [ which is ] " The Star - Made Knight " [ and he ] was arrayed in armor [ from the future time ] . And he walked into the jungles of Cyrod already killing , Morihaus stamping at his side froth - bloody and bellowing from excitement because the Pelinal was come . . . [ and Pelinal ] came to Perrif ' s camp of rebels holding a sword and mace , both encrusted with the smashed viscera of elven faces , feathers and magic beads , which were the markings of the Ayleidoon , stuck to the redness that hung from his weapons , and he lifted them , saying : " These were their eastern chieftains , no longer full of their talking . "
Keerava Keerava is an Argonian innkeeper residing at The Bee and Barb in Riften . Background . Keerava is the innkeeper of the Bee and Barb located in Riften , and she is normally very welcoming to most customers . Outside of Skyrim , her family owns and runs a farm in Morrowind . Keerava works with her love interest Talen - Jei , who regularly serves their patrons . He expresses his affection for her and pursues the making of her wedding ring . Interactions . Taking Care of Business . She is the target for the Thieves Guild quest " Taking Care of Business . " If the Dragonborn comes back after taking the debt off Keerava for the aforementioned quest , Talen - Jei will express his dislike for their actions against Keerava . He also expresses his love of Keerava to the Dragonborn and asks them to complete his special wedding ring to propose to her , which results in a miscellaneous quest . A Cornered Rat . If one does not want to have to talk to Brynjolf about Esbern ' s location , Keerava can be spoken to instead .
Cave Bear Pelt A Cave Bear Pelt is a Miscellaneous item found in . A Cave bear pelt is almost the same as a regular Bear Pelt but is less brown and more grey . They are dropped by cave bears . One cave bear pelt produces four pieces of Leather .
Ancient Dagoth Brandy Ancient Dagoth Brandy is a potion found in . It is an extremely old brandy , perhaps brewed or drank by members of House Dagoth long ago , and is very expensive . It is not practical to drink , as it damages both Intelligence and Willpower . Locations . Only fourteen are found throughout the game
Bargain Potion of Feather Bargain Potion of Feather is the lowest quality potion available that temporarily decreases the target ' s encumbrance , resulting in a slower loss of Fatigue and an increased capacity to carry items . Acquisition . This potion appears primarily as a level item . There are 491 instances that it can possibly be generated ( including at apothecaries ) , in addition to four static occurrences .
XBOX 360 There are two Elder Scroll games that have been published to the Xbox 360 system . Content related to the Elder Scroll products on the system may be found in and pages . On November 2014 , Xbox 360 reached over 7 , 000 video games . The Xbox 360 system will be discontinued in late 2016 . Platform differences
County Counties are the 8 administrative divisions of Cyrodiil . Each of the eight Counties is governed by a Count who resides in the County ' s capital city . The Counts are largely independent , but swear fealty to the Emperor . Each County has their own guards , who are members of the Imperial Legion , who can be identified by the color of their uniform and the County crest they bear on their shields and cuirass . Since the City Watch are all part of the legion , crimes and their subsequent bounties are tracked the same throughout the province . As such a criminal who is wanted in one County is wanted throughout the entire province . Counties exist , beyond Cyrodiil in places across the Iliac Bay on both the High Rock and Hammerfell side . Formation . The counties as they were at the end of the Third Era were the result of years of evolution within the province of Cyrodiil , many counties having been independent or Cyrodiil - specific kingdoms prior to the formation of the Septim Empire and the unification of Tamriel . It is unknown when the modern borders of the eight counties were set , though each county was prescribed a roughly equal share of land , with most counties being specific to one geographical region of Cyrodiil .
Undead Undead are deceased creatures that have been reanimated by powerful magic , such as that wielded by Necromancer s ( player or enemy ) . They are typically found either in the company of Necromancers or guarding old crypts and dungeons . It is likely that undead found in the latter locations are responsible for the relatively well - kept appearance of such areas ; many underground tombs and barrows feature lit torches , candles and sconces , which are likely maintained by resident undead . Variations . The undead can consist of : There is some ambiguity surrounding Vampires . While classically thought of as a form of undeath , vampirism is caused by the diseases Porphyric Hemophilia and Sanguinare Vampiris . It is possible that these diseases kill in such a way that the body becomes immediately reanimated as a vampire . In Skyrim , a player who becomes a vampire is considered undead for purposes of the perk Necromage , and also the quest Rising At Dawn . Tactics . Undead are generally quite potent enemies , particularly to those not using suitable weapons / magic . This is especially so for Ghosts and Wraiths , who can only be hit with silver , Daedric , or enchanted weapons . Undead are typically weak to fire , so a fire weapon or spell is recommended when fighting them . They are usually found in large numbers , and stronger undead ( such as Liches and vampires ) will often be surrounded by weaker ones . A helpful spell is Turn Undead , which causes undead to flee temporarily ( the same effect as Fear on mortal enemies ) . This can allow a player to hit them as they run away , or just take a moment to recover , and is especially helpful when several undead attack at once . As with other such spells , higher - level enemies require higher - level spells . In , the player has a greater number of options versus undead . The perk Master of the Mind allows the use of Illusion magic against them , and Necromage further boosts spell power versus undead specifically ( which includes Destruction spells ) .
Whispers In The Dark Whispers In The Dark is a quest available in . Walkthrough . Conspiracy . Astrid informs the Dragonborn about a matter with which she is concerned . Cicero is acting erratically , locking himself in the Night Mother ' s chamber , and speaking to someone within . Astrid fears that he and someone else may be plotting some sort of conspiracy against the Brotherhood . She wants the Dragonborn to hide in the Night Mother ' s Coffin and find out who he is conversing with . Night Mother ' s coffin . The Night Mother ' s Coffin is in the room of the Dark Sanctuary with the stained glass window , and has a novice lock on it . Upon going inside , Cicero is overheard entering into a conversation , eventually it being revealed that he is speaking to the Night Mother . At this point the Night Mother begins to glow . She then tells the Dragonborn that Cicero cannot hear her because he is not the Listener , " You are the one . " She goes on to tell the Dragonborn to speak to Amaund Motierre in Volunruud . Then she asks the Dragonborn to tell Cicero , " Darkness rises when silence dies . " Defiler . " Defiler ! Debaser and defiler ! " Cicero cries out upon finding the Dragonborn in the Coffin , however , when told the Night Mother spoke , and the key words , Cicero goes from being outraged to dancing around the room . At this point , Astrid shows up in the room , and she must be told that the Night Mother wants the Dragonborn to meet Amaund Motierre in Volunruud . Conclusion . Astrid orders the Dragonborn not to do what the Night Mother asks . She feels her authority in the sanctuary is being challenged , and instead says to speak to Nazir . Nazir gives two more contracts to be performed , " " and " , " and " Whispers In The Dark " is concluded .
The Litany of Larceny The Litany of Larceny is a quest available in . This unmarked side quest for the Skyrim Thieves Guild involves collecting various trophies found all over Skyrim . These special items serve as a visual reminder of the Dragonborn ' s accomplishments with the Skyrim Thieves Guild . They are displayed on the trophy cases in the Ragged Flagon Cistern . There are two sets of trophies obtained by separate methods , all while in the service of the Thieves Guild . The first group of trophies can be found while completing quests from the main Thieves Guild questline . These items can be sold to Delvin Mallory , for leveled amounts of gold , from 100 – 800 ( the value of these items are affected by Barter bonuses and Speech perks ) . The second group of trophies are rewards for completing a set number of " jobs " for Delvin and Vex ( randomized missions known as radiant quests ) . As more jobs are completed , more trophies are unlocked . The first seven trophies are unique versions of the items that are the targets of Vex ' s sweep jobs and burglary jobs , while the eighth is a safe filled with replenishing randomized loot . A final trophy , the Crown of Barenziah , is unlocked by completing the side - quest " No Stone Unturned " . Removing items from the trophy case is not counted as stealing , and they can be taken to sell or have as decoration in the Dragonborn ' s home .
Mythic Dawn Hood Mythic Dawn Hood is a clothing item in . Properties . The Mythic Dawn Hood is the hood corresponding to the Mythic Dawn Robe . It is unenchanted and used by members of the Mythic Dawn . Location . The hood can be found on any Mythic Dawn member along with the robe . They can be found in the Imperial Prison and Lake Arrius Caverns . The Blades quest Spies involves a member who wears this .
Mandur Omalen Mandur Omalen is a Dunmer Trader in Molag Mar , Morrowind . He has a wide variety of wares for sale at the Redoran Stronghold where he resides without being a member of the House . Equipment . Mandur uses or carries the following : Attributes . Mandur uses the following :
Golden Saint Golden Saints or Aureals are humanoid Daedra that commonly serve the Daedric Prince Sheogorath , and guard Mania . Appearance . Golden Saints are Daedric humanoids that appear as men and half - clad women in golden armor and winged helmets , with golden - hued skin . Males and females both have golden hair , and golden teeth with Sheogorath ' s symbol on each one . Behavior . Golden Saints tend to be very haughty , severe , and have short temper as they view everyone in the Shivering Isles as inferior to them and view themselves as their lord ' s most perfect creation . They have a deep rivalry with the Dark Seducer s as each race often battling for their lord Sheogorath ' s praise . Culture . The females of the species far outrank the males , and as such all males are looked down upon . Because of this , even males look down upon themselves . In terms of beliefs , the Golden Saints worship the Wellspring of the Aureal , where the souls of dead Golden Saints are brought back to life . Combat . When in combat , Golden Saints use a variety of weapons , such as swords , axes , etc . They also use some destruction spells .
Armiger Urnsi Armiger Urnsi is a Dunmer Buoyant Armiger initially found on the ground in Seyda Neen on Vvardenfell . After the quest " Divine Conundrum , " she may be found in the Hall of Justice in Vivec City . Interactions . Divine Conundrum . Urnsi can be found lying on the ground outside Seyda Neen after having been attacked by Daedra at the nearby ancestral tomb .
Quill - Weave Quill - Weave is an Argonian author who lives in Anvil . She wrote the books " The Goblin with the Golden Arm " and " Red Crater " . She also is a Novice Acrobatics Trainer . She lives near Arvena Thelas , which has not gone well for her . She is currently writing a series of books on the Doomstones that are scattered across Cyrodiil . She is also a friend of Casta Scribonia , and visits her in Chorrol every so often . Interactions . A Rat Problem . The Guild has been asked by one of the locals , Arvena Thelas , to take care of a rat problem in her basment . The Guild believes it is to clear out the rats , but the Guild member sent isn ' t fighting rats - they ' re defending them . Quill - Weave is found out as the one who put the bait for the mountain lions to come in , but she never knew that would happen . She asks the Hero to keep it a secret , and the Hero agrees . Acrobatics Training . Once the Hero have a skill of 70 , Quill - Weave will direct them to a man called Aerin , who is apparently posted at Aerin ' s Camp .
Recruit Sorais Recruit Sorais is a Breton and a newly inducted member of the Lion Guard . He is one of the recruits the Vestige must locate near Farwatch Tower . Interactions . Wayward Scouts . A Lion Guard scouting party , made up mostly of new recruits , has gone missing near Farwatch Tower .
Gifts of the Nereids Content . When I was young , my parents brought me to the cave where the priests worshiped the Nereid s . They dedicated me to the temple , so that I might one day become a priest , too . There were only three other children in the temple when I was growing up . The others made fun of me until I was ten years old because one of my legs was shorter than the other and I had a limp . One day , we were running through the cave ( something that was forbidden , but the priests often looked the other way , letting children be children ) and I tripped and fell face down into the water . I hit my head and blacked out . The other children were far ahead of me already , so they didn ' t see . Later , the priests told me that one of the Nereids had lifted me out of the water . I said I didn ' t remember that happening , but later on , I did recall the feeling of floating and also a kind of terror , like I had seen something I was not supposed to see , something that was too beautiful for mortal eyes . The priests instructed us in our relationship to the Nereids . We were required to memorize the gifts of the Nereids and repeat them back every day : The gifts of the Nereids are three - fold : the beauty of their form , the sweetness of their singing , and protection from harm . The older children got to help the priests with the rituals . Meat was brought to the central altar to feed the Nereids , and once a year , one priest would go deep into the cave to meditate among their singing . When he would emerge , he would give a prophesy . When he comes of age , each child has a choice to stay and become a priest or to go into exile . After so many years living in the cave , I could not imagine another life , and so I chose the priesthood . But sometimes I long for sunlight and wonder where a different path might have taken me , and what sights I might have seen if I had chosen exile .
Rawia Ashirbibi Rawia Ashirbibi is a Dunmer Wise Woman who can be found in Aidanat Camp , a small outcast Ashlander camp south of Ald Velothi in the West Gash on Vvardenfell . She is the wise woman of her minute tribe , which consists of only three Dunmer . Interactions . Rescue Madura Seran . Rawia Ashirbibi ' s small tribe is responsible for kidnapping the pilgrim Madura Seran . When asked about her , Rawia Ashirbibi points the Nerevarine towards Abassel Asserbassalit inside the yurt . If the Nerevarine decides to fight in order to free Madura Seran , Rawia Ashirbibi will attack as soon as the Nerevarine leaves the yurt , and thus must be killed . Dialogue . In most of her dialogue , Rawia Ashirbibi reacts like an ordinary villager , for example in her answers on inquiries about " services " or " someone in particular . " Most strikingly , when asked about " Ald Velothi " , she claims to be concerned about the kidnapping of Madura Seran and demands her rescue , although she is clearly involved in the crime .