naist-nlp/zeshel huggingface dataset:
The Perils of Diplomacy The Perils of Diplomacy is a quest available in . Background . Tensions are high between the natives and the Maormer , or Sea Elves . The Vestige needs to secure a copy of a treaty between them . Walkthrough . The Vestige is asked by Razum - dar to talk to the Silenvar , and gives them a Token . The Vestige talk to Vicereeve Pelindil , and enters the Mistral Treasury . They speak to The Silvenar , and give him the token . The Silvenar tells the Vestige that the treaty can be worked around , and instructs them to talk to Ulondil and Harrani . The Vestige asks both for their copy of the treaty . Both will refuse to give up their treaty . The Vestige goes back to The Silvenar , and he tells them to talk to Razum - dar about getting a copy . He will tell the Vestige that Ulondil stole Harrani ' s copy of the treaty , and to go to the Maormer Embassy and steal it back . The Vestige comes across a Warden , which must be incapacitated somehow in order to get by . The Vestige can forge a letter to the Warden from a lover , which will get him away . They enter the private quarters and steal the treaty . Then , the Vestige must return to Razum - dar , and he will tell them to talk to The Silvenar and The Green Lady . The Vestige will find the Silvenar dead . The Green Lady will instruct them to talk to Harrani once more . She will make the Vestige a deputy of the Mistral Guard in order for them to catch the murderer . They must stake out the Warehouse , investigate the apothecary , and search he Serpent ' s Kiss . In order to stake out the warehouse , the Vestige must hide down stairs . A note entitled Unwelcome Visitors will be placed there after a time . Then they go to the apothecary ' s and search the Apothecary ' s Ledger . They talk to Captain Irinwe , and have the option to bribe , lie , or persuade the captain into letting them search . They will find a Crate of Sea Viper Paraphernalia under a loose board . They must then speak to Razum - dar and give him the evidence . He will tell them to speak to The Green Lady first and give her a sample of the poison . She will know the smell , and she and the Vestige will follow the scent trail . It ends at an abandoned house . They will find an assassin preforming a ritual inside , and must interrogate her . She will tell that she was following orders from Ulondil . He will attempt to lie , but when found guilty , will run away . The Vestige must follow him to the embassy . They will find Ulondil and The Green Lady upstairs . The Vestige has the choice of letting Ulondil live or die . Stopping The Green Lady from killing Ulondil will lead to his arrest . Harrani will learn about the tempest and create a new treaty while preparing for the impending attack . Allowing The Green Lady to kill Ulondil will not provide any information to Harrani about the Tempest . Reward . The Queen ' s Own Cuirass and 186 are gained upon completion .
Yenammu Yenammu is a Dunmer scout who resides at Dutadalk ' s Yurt in Ahemmusa Camp , an Ashlander settlement . Background . Yenammu is one of the three Gulkhans of the Ahemmusa tribe of Ashlanders . The Nerevarine speaks respectfully to him and treats him with courtesy in order to gain access to the Ahemmusa tribe ' s wise woman . He also offers training to the Nerevarine in Athletics , Long Blade , and Block . He lives with Dutadalk in their yurt . Interactions . Ahemmusa Nerevarine . This part of the main quest can be started by talking to Yenammu after completing the quest " The Path of the Incarnate . " The Nerevarine is visiting the different Ashlander tribes in order to be named " Nerevarine " by all of them . Yenammu directs them to their Wise Woman , Sinnammu Mirpal . Inventory . Yenammu has the following items in his inventory :
Western Watchtower Western Watchtower is a fort in . It is a ruined stone tower west of Whiterun and is used by the Whiterun Guard . Quests . Dragon Rising . The Dragonborn ' s first battle against a dragon takes place during this quest , culminating with the death of Mirmulnir and the absorption of their first Dragon Soul . This soon gains the attention of the Greybeards of High Hrothgar , who summon the Dragonborn as a consequence .
No Stone Unturned ( Oblivion ) No Stone Unturned is a quest in . This quest can be started by either talking to Lithnilian at the Imperial Bridge Inn , or by finding his notes in Bramblepoint Cave . He was researching a natural outcrop of Welkynd Stones when he was attacked and fled , dropping his notes in his flight . Walkthrough . If this quest was started by finding his notes , then simply go to the Imperial Bridge Inn and speak with Lithnilian . He will immediately give the reward , and with that , the quest is finished . If it is started by speaking with Lithnilian , he explains his predicament and gives the location of Bramblepoint Cave . It lies a very short distance to the West , on the other side of the Yellow Road . The cave itself consists of three levels and a variety of natural creatures . On the third level there is a boss creature guarding a chest with fairly good loot inside . However the chest with the research notes is in the corner of the room with the boss chest . Once collecting them , return to Lithnilian to claim the reward .
Ebony Right Pauldron Ebony Right Pauldron is a piece of heavy armor and part of the Ebony Armor set . Characters . These characters carry this item : Locations . This item can also be found in following locations : Crafting . This person will craft this item if provided with Raw Ebony and gold :
Am - Ra Am - Ra is an Argonian Slave residing in the cave of Sinsibadon , where she and her fellows are held captive by a gang of slavers . To free her , Borug gro - Lazgarn , the leader of the gang , must be killed and looted for the key to their bindings .
TestCave05 TestCave05 is a test cell in that cannot be accessed through normal game play methods and can only be accessed using console commands . Description . TestCave05 is a small unfinished cave with several alcoves containing stone tomb effigies found in chapel undercrofts . There is one non - hostile goblin .
Miun - Gei Miun - Gei is an Argonian enchanter and merchant who resides at in the Foreign Quarter of Vivec . Although not a member of any factions , he has connections to the Dark Brotherhood . Interactions . A Contact in the Dark Brotherhood . The Nerevarine can find out that he is associating with the Dark Brotherhood ( specifically with DB member , Tsrazami ) by going into his downstairs living quarters and find a note from DB member Tsrazami in his chest of drawers . Consequently , the DB agent Tsrazami is operating out of the same canton in Vivec , on the top of the canton in the plaza . If asked her about her profession , with sufficient disposition she responds , " " I am an assassin . " " The Bad Actor . If the Nerevarine talks to Miun - Gei about the subject ' annoying fool , ' it begins the quest . Services . Miun - Gei is a journeyman enchanter , and offers his services to all who can afford them . He also offers a variety of wares for sale .
Improved Bonemold Boots Improved Bonemold Boots are a piece of heavy armor and part of the Improved Bonemold Armor set . Smithing . Improved Bonemold boots can only be forged after completing the quest " Paid in Full . " They also require a Smithing level of 20 and the Steel Smithing perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with two samples of bone meal at a workbench and also benefit from the Steel Smithing perk , which doubles the improvement .
Skills Skills are character abilities in . These abilities allow the performance of various feats , spells , or attacks . Increasing a skill leads to leveling - up . The more a skill is increased , the more proficient the user becomes at performing it , usually awarding various perks or decreased Magicka costs . Skills have evolved across games , some being combined , improved , or removed altogether .
Messenger Scroll Messenger Scroll is a Conjuration scroll that summons a scamp to protect the user in battle for one minute . Inscription . This scroll ' s inscription reads : WOE UPON YOU Locations . A Messenger Scroll can be found at the following location ( s ) : Three of these scrolls are received as a quest reward for completing Three Questions for Baladas Demnevanni . They can also be generated at random ( there are an additional 260 possible occurrences ) .
Imperial Restoration Skill Imperial Restoration Skill is a Restoration spell in that temporarily increases the value of restoration . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Public Notice ( Oblivion ) Content . For public notice : This property has been seized by the Imperial Legion , and its owner imprisoned . Rituals to the Night Mother , or any other attempt to contact the Dark Brotherhood , will not be tolerated ! - - Adamus Phillida , Imperial Legion Commander
Reluctant Steward Reluctant Steward is a quest given by Neloth to find his steward , Varona Nelas . Walkthrough . Speaking to Neloth after completing one side quest for him will make this quest available . He begins it by asking if the Dragonborn has seen his steward , Varona . Find Varona . Talk to Elynea Mothren in the Tel Mithryn Apothecary or Ulves Romoran in Tel Mithryn Kitchen . They both reveal she left for Raven Rock a few hours ago to arrange for supplies . Next , a quest marker will appear on the map with the location of Varona . Follow the quest marker to Varona ' s corpse . She will be surrounded by ash spawn , indicating she was ambushed by the creatures . Return to Neloth . Go back to Tel Mithryn and inform Neloth that Varona was killed on the way to Raven Rock . In his typical selfish manner , Neloth remarks : Find a new steward . Head to Raven Rock in search of a new steward . Almost everyone in town will refuse to become Neloth ' s new steward for various reasons , however Drovas Relvi , a worker at the The Retching Netch , will gladly accept the position . When asked , he replies : " " Uh . . . you mean leave Raven Rock ? For good ? To go work for a crazed Telvanni wizard ? Sure . Just let me get my things . On second thought , nevermind . I can get new stuff . " " Asking why he seems so eager , he replies : " " Well , I ' ve never been one to pass up an opportunity . Sorry to run , but I ' m off to my new job . " " Keen to begin , Drovas immediately leaves Raven Rock and makes his way to Tel Mithryn . Return to Neloth to complete the quest and earn a reward of leveled gold and access to his Staff Enchanter . Later , during the quest " Old Friends , " Neloth can be asked how Drovas is getting along . Neloth replies :
Captain Hargar Captain Hargar is a Nord bandit from the Blackblood Marauders group . Background . Hargar is a commanding member of the Blackblood Marauders , a group of bandits led by Jaree - Ra and his sister Deeja living in the cave at Broken Oar Grotto . He resides in a ship that became stuck after a cave - in . His journal can be found in his quarters within the ship , and his personal stash ( Hargar ' s Chest ) can be found in the adjacent sunken ship . Interactions . Kill the Bandit Leader at Broken Oar Grotto . Ahtar , the Castle Dour jailor , asks the Dragonborn to locate and kill Captain Hargar . Lights Out ! . He plays a role at the quest ' s very end , " " Defeat Jaree - Ra " " , as he stands near Jaree - Ra inside Broken Oar Grotto . Loot . When killed , he drops Hargar ' s Chest Key , a leveled weapon , , leather armor , and random loot .
Murdered Beggar Murdered Beggar is a corpse located in the basement of Bradon Lirrian ' s House , in Bruma . Background . Supposedly he has been left there as proof that Bradon Lirrian was a Vampire . As the Hero of Kvatch progresses through the quest " A Brotherhood Betrayed " , they discover that Bradon Lirrian wasn ' t actually a vampire . They find out that the Murdered Beggar was placed in the basement by Raynil Dralas , to frame Bradon .
Ebrocca Sepechra Key The Ebrocca Sepechra Key is a key that opens the door to the room in Ebrocca called Ebrocca , Sepechra . Locations . The key is found in Ebrocca Masse , it is located in a hidden chest behind a wall . To open the wall , activate the push button next to the statue that shoots electricity until all three walls in the room open .
Vipir the Fleet Vipir the Fleet is a Nord thief and a member of the Thieves Guild in Riften . Background . When inquired about his nickname , he will reveal that while on a job in Windhelm with Vex , their client alerted the authorities to their presence in the city . They were pursued by the guards and got separated . Vex was able to lose her pursuers rather quickly by blending into the shadows ; however , Vipir was not able to lose the guards and ran out the main gate and ran all the way back to Riften . Upon arriving and seeing Vex and the rest of the Guild laughing at him , he only then remembered that he and Vex had left their horses just outside Windhelm . Vex had ridden hers to Riften , arriving hours earlier . Once he is done telling his story , he asks the Dragonborn not to tell anyone . Interactions . Trainer . Vipir the Fleet is the Master level trainer in Pickpocket . He will only offer this service to the Dragonborn if they are a member of the Thieves Guild .
Vasi Hadrach Vasi Hadrach was the Admiral of the New West Navy during the early 9th century of the Second Era . He was one of Tiber Septim ' s subordinates , but was assassinated by a rebel Reachmen in a brothel of Daggerfall . He was succeeded by Amiel Richton .
Wild Bay Horse Wild Bay Horses are un - rideable horses that can be found around Fort Alessia in . Some are found in the field next to Fort Alessia , which is located on the Red Ring Road . The Hero of Kvatch may also find chestnut or paint horses here . The horses will always run away from the Hero , and cannot even be ridden if the Hero is able to catch up with them . This makes them largely pointless , although they can be used for shooting practice , since they are fast - moving targets .
Smelter A Smelter is a crafting facility found in . Overview . Smelters are used to smelt ore s and certain Dwemer objects into ingot s . They are dark colored and dome - shaped , often found near mine entrances and in some cities . Smelting does not raise smithing abilities . Locations . Crafting . In " Hearthfire " , the Dragonborn can install up to two smelters in each of the new homesteads ; one outside and one in the cellar . Each requires following resources :
Speaker Speakers of the Black Hand are the third most powerful people in the Dark Brotherhood , after Keeper and Listener . In , the Black Hand is compared to an actual hand , the four fingers including the Speakers and the thumb being the Listener - makes the biggest mark ; the one who gives orders to Speakers who give orders to their Silencer s . In , if the Dragonborn decides to join the Dark Brotherhood and becomes the Listener , they will also be performing duties of the Speaker . Dead Drop Orders . Throughout the Dark Brotherhood questline , the Hero advances in rank only to become Lucien Lachance ' s Silencer , to which they gain " Dead Drop " orders . However , only the first two orders are real , resulting in them killing Speakers and other Silencers . In later quests , they become the Listener ( after meeting with the Night Mother ) .
Unknown Book , Vol . I Summary . This is one of the unique Ancient Falmer Tomes found in the Forgotten Vale . The content of this book is written is the ancient Falmer language . However a translated copy , called The Betrayed , can be obtained if it is sold to Urag gro - Shub in the College of Winterhold . The poem relates to the Snow Elves ' slow regression into the twisted Falmer . The title relates to what surviving Snow Elves call the modern Falmer . Translated Content ( The Betrayed ) . The Betrayed by Engwe Emeloth < poem > And when the snow prince fell to the ground . The ice elves divided above and below . Now vanquished and brutally bound . One moment had shattered all they did know . The once cool wind on their skin . Now replaced with the heat of the flame . And a pride once felt deep within . Forgotten along with their name . Torn from their home of ice and frost . Thrown into the pitch black dread of night . Living in fear as their minds become lost . As their eyes began dimming the light . Chained and enslaved . What once was light turned to blackness . Alone and betrayed . Sinking deeper into madness . < / poem >
Corinthe Corinthe otherwise known as Corinth is a Khajiit i city located on the southern end of Elsweyr . Corinthe is known for being the center of the Skooma trade lead by Ya ' Tirrje , the Gold Cat of Senchal . History . Second Era . Corinthe was affected by the Knahaten Flu along with the rest of Elsweyr . Clan Mother Mizaba - ko of Corinthe was the first to identify how the flu spread from Khajiit to Khajiit . In 2E 582 , a wizard named Mora ' at has been researching the Theory of Lightning Magic . As he describes it " " A Shock spell channels and manipulates magicka through the local warp and weft of the tapestry , agitating its fibers . This generates sparking , which coalesces into magical lightning . " " Third Era . During the Imperial Simulacrum , the Eternal Champion had visited the city of Corinth looking for a piece of the Staff of Chaos in Elsweyr . They arrived at the local Mages Guild were they met Turamane ap ' Kolthis . He asked the champion if they could retrieve a tablet at the Temple of Agamanus . After getting the tablet , Turamane points the champion at The Halls of Colossus where they eventually found the next piece . Afterwards the Eternal Champion went on to the Crystal Tower in the Summerset Isles . Fourth Era . In 4E 188 , the Dark Brotherhood chapter in Corinthe had been closed by order of the Black Hand . Members of the Corinthe Sanctuary had to be moved to the Cheydinhal Sanctuary in Cyrodiil . By 4E 189 , Cheydinhal erupted into violence and crime like many other cities . Many members of the Cheydinhal chapter eventually died out until in 4E 200 , the last member of the sanctuary fled to the sanctuary in Falkreath Hold , Skyrim .
Masterful Stalking Masterful Stalking is a Restoration spell in that temporarily increases the value of the sneak skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Vori ( Dawnguard ) Vori is a Nord Dawnguard member . She can be found walking around Dayspring Canyon or inside Fort Dawnguard . Interactions . Vori can sometimes be seen practicing her crossbow skills by shooting at a tree . The Dragonborn can take these bolts out of the tree for their own use .
Mage Armor Mage Armor denotes a perk and corresponding spells from the Alteration School of Magic in . Serving as " Skyrim < nowiki > ' < / nowiki > " s counterpart of the Shield spell from previous titles , Mage Armor spells boost the armor class of the caster and may be dual - casted . Perk . Requiring " Apprentice Alteration " to unlock , " Mage Armor " can have three total points allotted to it , at levels 30 , 50 , and 70 respectively . The perk causes protection spells like Stoneflesh to become twice as strong if the caster is not wearing armor ( + 0 . 5x per additional rank ) . Clothing , robes , hoods , rings , amulets , and circlets constitute as non - armor pieces under this perk . Although labeled as Light Armor , some circlets , such as Diadem of the Savant , still permit the armor class bonuses offered by " Mage Armor " . In addition , equipping a shield will still allow the full bonus of Mage Armor , allowing the Dragonborn to boost the armor rating to a higher degree . Spells . Mage Armor spells bolster the caster ' s defense against physical blows . When cast , a glowing teal light encompasses the caster , fortifying them . Five Mage Armor spells exist in total ; the name of each spell denotes its potency , weaker materials signify weaker spells . Ranked from lowest to highest , they are : Effectiveness of perks . Allocating perks to " Mage Armor " increases the protection offered by Mage Armor spells so long as no armor is worn . The perk " Alteration Dual Casting " " " will double the duration the spell lasts for . " Novice - " , " Apprentice - " , " Adept - " , " Expert - " , and " Master Alteration " all decrease spell costs when the corresponding Mage Armor spell has been cast . Furthermore , the perk " Stability " extends the duration of Mage Armor spells by 50 % . Usefulness . Mage - based classes benefit from Mage Armor spells . Due to lowered carrying capacity , mages struggle to lug around heavy pieces of armor . " Ebonyflesh " , outfitted with three " Mage Armor " perks , reaches an armor class total of 300 . One downfall of Mage Armor spells lies in their limited duration . It may be difficult to switch between offensive spells and Mage Armor spells during battle to protect against melee blows . Conversely , Mage Armor spells can make close combat situations easier , especially when wielding some Bound Weapons or when Soul Trapping at melee range . Coupling Mage Armor spells with Cloak spells such as Lightning Cloak causes foes to take damage per second from the cloak , while shielding the caster from the physical blows of the target .
Hevnoraak Hevnoraak ( Dovahzul : " Hevno - Raak " ) is one of the named dragon priests . His full name translates to " brutality . " He is the primary antagonist of the quest " Evil in Waiting . " History . In life , Hevnoraak was a powerful dragon priest who practiced a form of mind - controlling magic . Using his power , he managed to build up an army of enthralled followers . No matter what torture he inflicted upon his followers , fear was enough to keep them in line and do his bidding . Even in death , they served their master by guarding the catacombs of the ancient tomb of Valthume . Evidence of Hevnoraak ' s sadistic nature can been seen all around Valthume , in the form of various torture devices and implements . Before his death , Hevnoraak obsessively planned his resurrection . He drained the blood from his body and planned to transfer his power back into himself after death , thus becoming a powerful lich . When he died , his blood was stored in three opaque vessels that were kept in Valthume . Left alone , Hevnoraak would eventually awaken once he was powerful enough to restore himself . An ancient Nord warrior named Valdar discovered Hevnoraak ' s plan and locked himself in Valthume , binding himself to Hevnoraak in order to stop his reawakening . Even in death , the ghost of Valdar guards the tomb of Hevnoraak . Interactions . Evil in Waiting . Hevnoraak is encountered in the Nordic ruin of Valthume during this quest , and killing him is the goal of the quest .