Patches ( Online ) / Xbone 1 . 7 . 0 . 0 OVERVIEW . Welcome to The Elder Scrolls Online v1 . 7 . 0 . 0 , featuring Homestead ! This free update introduces our player housing system with 39 uniquely - themed homes you can acquire throughout Tamriel . With over 2 , 000 individual decorative and furniture options , plus Furnishing Crafting , you ' ll have a lot of options available to make your home truly yours . In addition to this massive new system , we ' ve also added Master Crafting Writs , four new Motifs , and updated several sources of itemization in Cyrodiil and the Imperial City , all of which are detailed below . You ' ll also find that we ' ve put a focus on improving the balance across all classes and skills . As always , we ' ve made several fixes and improvements to all previously DLC game packs and the base game patch . We can ' t wait to have you play our latest update . Thanks , and enjoy ! HOMESTEAD . Update 13 features Homestead – player housing is coming to The Elder Scrolls Online ! As such , you may now acquire and decorate homes across Tamriel . Homestead features 39 homes spread throughout many zones in the base game . Homes can be found in a variety of interesting locations across Tamriel , and each is available for purchase . Homestead Basics . Except for your first entry - level inn room , which is free after completing a short quest , all of the initially - available homes or inns from other alliances can be purchased with in - game gold or crowns . You may own one of every home , all the way up to all 39 available at launch ! Homes are shared across all characters on your account . Homes are split into several tiers , by size : Inn Rooms : 3 total , 1 for each alliance Apartments : 3 total , 1 for each alliance Small Homes : 10 total , 1 for each of the 10 playable races Medium Homes : 10 total , 1 for each of the 10 playable races Large Homes : 10 total , 1 for each of the 10 playable races Manors : 3 total , 1 for each alliance Home ownership is tracked in the new Housing tab of the Collections window . This tab describes each home in detail , and allows you to travel to that particular home . This also displays any homes that you haven ' t yet acquired and allows you to preview them , which you can read more about below . All 36 of the apartments , homes and manors can all be purchased with either gold ( as long as the achievement prerequisites are met ) or crowns . Once obtained , a home is yours forever ! There is no rent to pay , or any other form of ongoing maintenance costs . Homes have limits on the number of items , collectibles , and visitors that may be present , with larger homes having higher caps . The number of objects you can place in your home is doubled for those with an active ESO Plus membership . In the event your ESO Plus membership lapses , you won ' t be able to add any additional items to your home until you drop below the regular item cap . You will be able to remove items in order to do so . Dueling is allowed in homes , but is disabled inside inn rooms and apartments . Pets , Assistants , and Mounts cannot be summoned inside of homes , but can be placed inside homes as decorations . Once placed , Assistants can be used as normal . Acquiring a Home There are three ways to acquire a home in Homestead : Purchase the home in the Crown Store for crowns . Open the Crown Store and explore the new “ Housing " tab . From there , you can preview and then purchase any of the new homes via crowns . Find Canthion the Housing Broker to acquire a quest that grants you a free inn - room . Canthion the Housing Broker can be found within the banks of Daggerfall City , Davon ' s Watch , or Vulkhel Guard , depending on your alliance . If you want a free inn - room – highly recommended ! – talk to him , and he will bestow the quest . Completion of this quest awards the small inn - room located in the zone associated with your alliance . Afterwards , you may purchase the other inn rooms for a nominal fee or can repeat the quest on another character in a different alliance to acquire the other rooms . Find homes scattered across Tamriel , making sure you have completed any prerequisites , and purchase them for in - game gold . First , you must find the home in - game , open the door , and follow the purchasing instructions . Most homes require you to complete certain prerequisites before you can purchase them for gold . For example , to purchase the Daggerfall Covenant Manor , you must have previously completed the Hero of the Daggerfall Covenant achievement . You must own the Imperial Edition version of ESO in order to purchase any Imperial homes . Homes can be purchased for crowns at any time , bypassing the above requirements . Home Previewing The easiest way to preview homes you have not yet purchased is to go to the new “ Houses " section in the Crown Store , highlight the home you want to check out , and select “ Preview " . This will teleport you to the home so you can do a walkthrough while making your purchase decision . You can also preview homes from the Collections window , and also by simply finding the home in the world and opening its door . Previewing brings you into a personal experience where you can explore the prospective home , including both furnished and unfurnished versions . Unfurnished homes may be purchased with gold or crowns , and generally come with a small number of items such as plants and rocks ( if the home has a yard ) and candles ( to light the interior of the home ) . Furnished homes may only be purchased with crowns . Each furnished home is pre - decorated with a tasteful selection of items , which are yours to keep or adjust at your leisure . You may switch between unfurnished and furnished previews at any time , and the preview will adjust on the fly accordingly . It is not possible to preview a home after you ' ve already purchased it , or to purchase the furnished version of a home if you ' ve already purchased the unfurnished version ( or vice versa ) . Once you make your purchase , you will automatically load into your new home and can start editing it immediately . The Housing Editor The housing editor contains multiple tabs and categories for ease of asset selection . The Place tab allows you to place furnishings and collectibles from a categorized list of available options . The Purchase tab contains a large list of furnishings available for a la carte crown purchase . Nearly every item in the Purchase tab is also available via crafting or from other in - game sources with a few exceptions for items found exclusively in Crown Store bundles . In addition to directly selecting any placed items in editor mode , you may also retrieve placed furnishings from a list of placed items in the Retrieve tab of the editor , without needing to locate them in the home . Additionally , the Retrieve tab indicates the distance to each item in your home , and allows you to mark the location of items on your compass . You can also search each tab by item name to further filter your results . Home Decoration Furnishings are a new kind of inventory item that may be placed in a home , and can be identified by the word “ Furnishing " on their tooltip . These function like any other inventory item until it is time to place them in a home . After you enter a home you own , you can enter the housing editor and start placing furnishings . Once placed , a furnishing is removed from your inventory or bank and is stored in the house , counting towards the maximum number of items that can be placed in the home . You can see how close you ' re getting to the item limit in the House Information panel of the Housing Editor . From there , you can see the current and maximum value for Furnishings and Collectibles . You can place each object at any location and at any angle . The only limitation beyond the Furnishing caps is there is a small safe area near the main entrance which cannot be filled with items . Note that certain furnishings such as chairs and crafting stations may not be usable if placed at an unusual location or orientation ( you ' ll know if an item usable if it highlights green ) . In addition to furnishing items , you can also place assistants , mounts , non - combat pets , and a new category of furnishing collectibles called Trophies that includes Undaunted Busts . There are separate limits for furnishings , furnishing collectibles , and other collectibles such as pets or mounts . Specialty Furnishings Many types of housing objects have additional functionality when placed , including the following : Assistants Any of the currently - available Assistants ( Nuzhimeh the Merchant , Pirharri the Smuggler , and Tythis Andromo the Banker ) can be placed in your home , and will offer their services to you and visitors as normal . Light Sources Objects such as torches , braziers , and lamps can be lit or extinguished at will after being placed . Seating Many chairs , thrones , benches , pews , stools , and other seating objects throughout Tamriel are now interactive . You just need to approach the furniture and interact with it to sit down , provided there is room and the furniture is placed in an accessible location . This applies to seating placed in homes as well as those found in the world . Seating objects that aren ' t placed in a level , open area may not be valid for interaction . Target Skeletons A Target Skeleton can be used to practice with new weapons and abilities , or to practice combat in general . It does not fight back , but is a resilient opponent , roughly as difficult to put down as the second boss from Veteran Spindleclutch II ( Bloodspawn ) . For those who want a more resilient opponent , there is a Robust variant available that has roughly twice as much health . To learn to craft a Target Skeleton , you can purchase the plan from Rolis Hlaalu , the Mastercraft Mediator in each alliance capital , in exchange for Writ Vouchers . Writ Vouchers are obtained through Master Writs , and Rolis Hlaalu will appear after you start or complete a Master Writ . You can find the description for these below . Crafting a Target Skeleton requires one or more Animus Stones in addition to a variety of other ingredients . The Animus Stone is a new crafting material that is also available in exchange for Writ Vouchers . Shortly after being defeated , the Target Skeleton will reform itself automatically . After fighting a Target Skeleton , you will get a report in your chat log that indicates your damage per second as well as the length of the fight . Guild Reprints of Shalidor ' s Library After you complete a collection from Shalidor ' s Library , a Mages Guild reprint of that collection will be available on any Mystic for a moderate fee . Each reprint contains individual volumes of every book in that collection . These reprint volumes can be placed in your home , and you or your guests can read them at any time . Reading a reprint volume does not grant Mages Guild reputation or progress towards Shalidor ' s Library - - only the original version of a book counts for that ! Standard Crafting Stations Crafting stations can be purchased from Rolis Hlaalu , the Mastercraft Mediator , for a moderate number of Writ Vouchers . Once placed in the home , these can be used like any other crafting station . Note : Crafting stations will not work if placed at an angle or inside other objects . Mutable Crafting Stations Mutable Crafting Stations can be purchased from Rolis Hlaalu , the Mastercraft Mediator , in exchange for Writ Vouchers . These items can be activated at any item set crafting site in the world , permanently attuning the station to the unique energies of that item set and binding the station to you . Once attuned , the station can be placed as a furnishing in your home and used by you and your guests to craft items from the set it is attuned to . Unique Objects There is also a variety of unique objects , from Dark Anchor Pinions that open and close , to decoy Elder Scrolls that swap between offensive and defensive visual effects , all with their own unique interactions and effects . As time goes on , expect us to expand this category ! Furnishing Sourcing Home furnishings can be found from a number of sources , including : Furnishing Crafting See the Furnishing Crafting section below this one for the juicy details ! Luxury Furnisher A new NPC , Zanil Theran , can be found in the Hollow City within Coldharbour over the weekend and has a cycling inventory , similar to Adhazabi Aba - daro the Golden in Cyrodiil . Look for Zanil Theran inside “ Cicero ' s Food & General Goods " when he sets up shop ! Achievement Furnishers Some items are gated by a specific achievement or accomplishment , and are themed to those requirements . Completing the requirements listed on the item will allow you to purchase copies of the item for gold or AP . These can be found throughout Tamriel , including in Cyrodiil , and offer rewards for various heroic deeds . In addition , several pre - existing merchants will offer achievement furnishings related to their specialties . Each item is bind on pickup . Home Goods Furnishers These merchants can be found throughout Tamriel in each alliance ' s main city and all capitals , and offer a number of basic home commodities as well as local plants and natural stone from the region they are located in . Purchase Tab in Housing Editor Furnishings purchased from the Housing Editor are bound to your account , but may be moved to other homes that you own . These items are purchased for crowns , and cannot be sold for gold . Undaunted Busts Beginning with Homestead , the final boss of each Veteran Dungeon , Trial , or Arena will drop a collectible bronze bust of one of the iconic monsters from that piece of content . Busts are account - wide collectibles , and can be placed once in each owned home . Busts from Trials and Arenas include a marble stand . There are a total of 34 Undaunted Busts available in Homestead . Fishing Though rare , you may catch aquatic - themed decorations while fishing at a fishing hole . These decorations will differ based on the type of fishing hole – some things come from the ocean , while others come from fresh waters . For example , Starfish can only be found in oceans and not from lakes . Shadowy Supplier The Shadowy Supplier will rarely award one of a selection of Dark Brotherhood - themed decorations . Furnishing Crafting You can now craft furnishings for yourself , your friends , or to sell to others ! To craft a furnishing , you will need to obtain a specific furnishing plan , similar to the way existing Provisioning recipes work . All tradeskill disciplines now have a new tab at their respective stations for furnishing plans . Each tradeskill has a unique type of plan and primarily uses a new type of material : Woodworking Blueprints primarily use Heartwood , from lumber nodes . Blacksmithing Diagrams primarily use Regulus , from ore nodes . Clothing Patterns primarily use Bast , from fibrous plants , or Clean Pelts , from beasts and other sources of leather . Alchemy Formulas primarily use Alchemical Resin , from mushrooms and alchemy plants . Enchanting Praxises primarily use Mundane Runes , from runestones . Provisioning Designs primarily use Decorative Wax , from crates , barrels , and other sources of provisioning ingredients . Plans can be found in containers across the world , purchased from certain merchants , dropped from monsters , or even obtained from pickpocketing ( or murdering ) Tamrielic citizens . Higher quality plans will require knowledge from multiple tradeskills . Example : An elaborate canopy bed may require rank 9 in the passive skill Woodworking , rank 7 in Tailoring , and rank 3 in Metalworking . Furnishing crafting also utilizes several additional types of materials : Furnishings in a particular racial style require multiple style items associated with that race . You do not need to know the Motif of a race to learn or craft their furnishing plans . Rosins , Tempers , and Tannins are often needed for Green - quality furnishings and higher . Each plan is unique , and certain special plans may require custom ingredients be located and included . All plans , ingredients , and output items are tradeable . Housing Permissions You can choose to allow or restrict access to each of your homes as desired , and may set different permissions for each of your guilds and on a per - individual basis . You can even ban specific individuals , while allowing the rest of a guild access ( just in case you want to hang out with most of your guildies , but Tony keeps spilling mead on your favorite rug ) . Players with Visitor access may interact with your placed furnishings but may not move anything , whereas those with Decorator access may relocate items freely . Note : Other players may not add or remove housing items from your home regardless of their access settings . As a homeowner , you can set a primary residence . This primary residence is used to determine which home is visited when friends or guildmates try to visit your home while you are offline . When you are online , other players may social jump directly to you in any home , provided they have access to that home . Homeowners may rescind access to visiting players at any time , resulting in the immediate eviction of that player from their home . Housing Achievements In Homestead , you can expect to see a variety of new achievements for everything from decorating your home in a certain way , to learning an impressive number of furniture plans , to beating up Target Skeletons . Of particular note , we ' ve added four new titles : Clan Father or Clan Mother , awarded for acquiring the Aldmeri Dominion Manor , Serenity Falls Estate . Lord or Lady , awarded for acquiring the Daggerfall Covenant Manor , Daggerfall Overlook . Councilor , awarded for acquiring the Ebonheart Pact Manor , Ebonheart Chateau . Count or Countess , awarded only after you ' ve acquired all three of the titles above . List of Homes Staple Homes Inns Mara ' s Kiss Public House : As the least restricted seaport in the Summerset Isles , Vulkhel Guard has visitors from across Tamriel — and you ' re likely to meet most of them hoisting a mug at the Mara ' s Kiss Pub . The Ebony Flask Inn Room : The Dark Elves may not worship Dibella , but down at the cornerclubs they show that they still know how to have a good time — in their own special way . The Rosy Lion : This inn has always had the reputation of being the safest place in Daggerfall for common citizens in search of illicit services to meet their shadier counterparts . Apartments Barbed Hook Private Room , 11 , 000 gold : Like every busy port , Skywatch has a seamy underside . A private room at the Barbed Hook offers easy access to the criminal classes — and a quick escape from the nearby docks . Flaming Nix Deluxe Garret , 13 , 000 gold : Even if you don ' t personally have a taste for the famous fire - pit dancing at the Flaming Nix , you have to admit it adds a certain cachet to having a room there . Not to mention an unusual fragrance . Sisters of the Sands Apartment , 12 , 000 gold : In Sentinel , the best way to hide out in plain sight is with a private room in the Sisters of the Sands , the town ' s largest inn . It also has the best food in the city , and is the place King Fahara ' jad sends to for take - out . Small Homes Autumn ' s - Gate , 60 , 000 gold : In the heart of The Rift , just outside the lively , small town of Nimalten , you will find this sturdy wooden home , with a large hearth to keep you warm in the Skyrim winter , and a stone wall to keep out the trolls . Black Vine Villa , 54 , 000 gold : Would you want to live in an old stone house just across a dark jungle stream from a haunted Ayleid ruin ? Silly question — who wouldn ' t ? Captain Margaux ' s Place , 56 , 000 gold : The famous Breton merchant - explorer Captain Margaux hasn ' t been seen since her ship the Golden Spriggan sailed off over the horizon into the Sea of Pearls — which makes her house near the docks in Daggerfall available for you ! Cyrodilic Jungle House , 71 , 000 gold : An Imperial , of course , is at home anywhere in Tamriel . This compact house at the Baandari Trading Post in Malabal Tor is a bit of Cyrodiil in Valenwood , and just steps away from the fine food and drink at the Silver Moons Inn . Hammerdeath Bungalow , 65 , 000 gold : " It may be small , but at least it ' s gloomy . And if you enjoy beating up on your friends , like I do , it ' s right next door to the arena ! " — Goorguk gro - Murtag , Orcish Realtor Humblemud , 40 , 000 gold : A mud house is a constant reminder of the impermanence of life , and that we are but standing waves in the river of existence . But one still wishes it to look nice and comfortable , and decorates accordingly . Of course . Kragenhome , 69 , 000 gold : This residence might not be in Kragenmoor ' s best neighborhood , but if you ' re looking for classic Dunmeri architecture at an affordable price , this town house certainly fits the bill . Moonmirth House , 50 , 000 gold : A small elevated house on an idyllic plantation in the mild and hospitable clime of Khenarthi ' s Roost ? This one would find that sweet paradise ! Snugpod , 45 , 000 gold : A perfect graht - oak pod home , grown by a Home Singer from the very roots of Elden Root — compact , comfortable , and convenient to everything . Praise Z ' en ! Twin Arches , 73 , 000 gold : It may be small but it ' s solid , and it keeps the sandstorms out . The scenery is magnificent , but if you ' re in the mood for civilization , it ' s right outside the south gate of Hallin ' s Stand . Classic Homes Medium Homes Bouldertree Refuge , 190 , 000 gold : When civilization grows too confining , it ' s a relief to be able to withdraw into a handsome home in the wilds — especially one with an imposing wall around it , to keep out beasts and bandits . Cliffshade , 255 , 000 gold : Just outside the Aldmeri settlement of Marbruk , the forest is wide and open , the climate is mild , the setting idyllic : the elegant home of Cliffshade seems an abode blessed by the gods . Domus Phrasticus , 295 , 000 gold : No one has seen Phrastus the Scholar since his ill - advised return to the Imperial City . He ' s probably fine — he must be ! — but in the meantime , his walled town house in Elinhir is available on an indefinite basis . Grymharth ' s Woe , 280 , 000 gold : Fine urban living in Windhelm is now available at this commodious town home , which features a lofty main floor , two fireplaces , and a second - floor balcony . Alas , that balcony lacks a railing , which is how Grymharth , after too much mead , came to woe . House of the Silent Magnifico , 320 , 000 gold : After the death of his beloved daughter Haruzeh at the Running of the Dunerippers , the Magnifico Z ' za retired to his house in Sentinel and never spoke again , spending his last days playing endless games of hammergammon with his trained monkey , Lizard . Mournoth Keep , 325 , 000 gold : This fortified household is strong , intimidating , and remote — in short , everything an Orc holds dear . And if you get tired of the " remote " part , there ' s a convenient wayshrine just outside your gate ! Ravenhurst , 260 , 000 gold : Two floors , no waiting , in this handsome walled town house makes for prime real estate in the quaint Rivenspire town of Fell ' s Run . The local story that the ravens that loiter around the front steps are the revenant spirits of former owners is absurd . Sleek Creek House , 335 , 000 gold : All your friends are already nearby in Rawl ' kha , yes ? Invite them over to have a party at your so - sleek riverside house , with its private garden and over - creek deck . Much sweetness ! The Ample Domicile , 195 , 000 gold : “ This house is a good house , plenty of room for guar ! Palisade is strong to keep guar from straying , and many guar can feed in the garden ! Very good , yes ! Esqoo will come to visit often ! " — Esqoo of Dhalmora Velothi Reverie , 323 , 000 gold : This charming abode was named after both the Prophet Veloth who founded the surrounding town of Narsis , and the Velothi Mountains that rise above the walled garden at its rear . Large Homes Dawnshadow , 1 , 275 , 000 gold : Ah , such a sweet estate , with every appurtenance — out in the country , yet convenient to the nearby Khajiiti metropolis of Dune ! What can one do but love and admire it ? Forsaken Stronghold , 1 , 285 , 000 gold : When Hakkvild drove the Orcs of Yashnag ' s Kingdom out of Falkreath in 2E 467 , the exiled Orsimer came east to establish Forsaken Stronghold . But the last Orcs died in 563 after they were visited by a merchant infected with Knahaten Flu . Gardner House , 1 , 015 , 000 gold : The Gardners were the royal family of Wayrest before every single one of them was carried off by the Knahaten Flu . Which is why the spacious and well - situated Gardner House feels like it ' s fit for a king ! Hunding ' s Palatial Hall , 1 , 295 , 000 gold : This elegant pleasure palace , with its walled grounds enclosing stables , well , gardens , pool , watchtower , and docks , were paid for by the blood and treasure spilled from the countless treasure ships taken by the legendary Captain Izad . Mathiisen Manor , 1 , 025 , 000 gold : This elegant walled estate is truly the apogee of Aldmeri architecture , including a grand entrance hall , curving double staircases , and a blossom - tree garden with circular reflecting pool . Old Mistveil Manor , 1 , 020 , 000 gold : By tradition , the biggest mansion on the south side of Riften is always called Mistveil Manor . Since the death of old Thane Snelgar , the current Mistveil Estate has come available , including its impressive stone mansion with attached stable . Quondam Indorilia , 1 , 265 , 000 gold : This capacious Dunmeri mansion , with its walled garden and view across a waterfall to majestic Mournhold , was originally built to house a noble family of House Indoril . Stay - Moist Mansion , 760 , 000 gold : How does this spacious and comely hilltop manor , so far above the fen , nonetheless stay so delightfully damp ? It is a paradox , like life itself . ( Don ' t miss the upper - story lodging with separate entrance ! ) Strident Springs Demesne , 1 , 280 , 000 gold : This fortified manor between Arenthia and Skingrad at the headwaters of the Strid River should satisfy all those who aspire to the life of the landed gentry . Inside the gatehouse you ' ll find gardens , a waterfall , and a mansion in Second Empire style . The Gorinir Estate , 780 , 000 gold : The Gorinir family , a cadet branch of the royal Camoran line , has fallen on hard times and had to sell their palatial Cormount home . The seasons turn , luck changes , and their loss is your gain . Notable Homes Manors Daggerfall Overlook , 3 , 780 , 000 gold : Before Daggerfall Castle was built , the kingdom ' s rulers lived in this imposing manor , now known as Daggerfall Overlook . The keep comes complete with a lower dungeon level . Ebonheart Chateau , 3 , 785 , 000 gold : A magnificent castle keep , complete with walls , watchtowers , well , fountain , and stable , all dramatically sited on the slopes of an active volcano ! It just needs a murder , and then it will be haunted as well . Serenity Falls Estate , 3 , 775 , 000 gold : Set in a quiet corner of Reaper ' s March , the rural manor of Serenity Falls deserves its name , with plenty of room for servants and livestock , all behind a handsome wall to keep out the bandits and burglars . NEW FEATURES / UPDATES / BIG CHANGES Master Crafting Writs Maximum - tier Writ reward boxes for all tradeskills now have a chance to provide a special invitation to craft a very specific item or set of items . These invitations may require any materials or knowledge associated with the tradeskill , even if you don ' t yet possess it . These invitations are tradeable , consumable , and indicate the number of Writ Vouchers awarded upon successful completion of the contract . The frequency of Master Writ invites from standard Writ boxes is based on the overall associated tradeskill mastery possessed by the character . This includes research , Motif knowledge , and achievement completion . Blacksmithing , Clothing , and Woodworking Master Writ drop rates are based on trait research and motif knowledge . Alchemy is based on reagent effect knowledge . Enchanting is based on known translations . Provisioning is based on recipe knowledge . ( Purple and Gold ) Writ Vouchers are a new form of currency awarded exclusively through the completion of Master Writs . Writ Vouchers may be redeemed through purchases from Rolis Hlaalu , the Mastercraft Mediator , who also accepts Master Writ deliveries at Writ turn in locations in each of the alliance capitals . More difficult , rare , and expensive crafted items provide more Writ Vouchers on average than their more commonplace counterparts . Currently , you can obtain the following items from Rolis Hlaalu in exchange for Writ Vouchers : Style Items , individual Motif chapters , and the complete book for the Ebony Motif A variety of Legendary Furnishing plans The recipe and unique component for the “ Target Skeleton , Humanoid " and “ Target Skeleton , Robust Humanoid " The recipe and unique component for Aetherial Ambrosia Crafting station Furnishings for each tradeskill , and a dye station Furnishing Attunable crafting stations for Blacksmithing , Clothier , and Woodworking tradeskills , which can be used near crafted item set sites to transform them into Furnishing versions of those set stations Hlaalu Furnisher ' s Document , a sealed envelope containing a random Furnishing plan of Purple quality Please note that Master Writs only accept pristine , unused items . Bound items cannot be used to complete Master Writs . New Motifs Update 13 brings four new Motifs for you to collect and craft ! The Silken Ring style can be found in the Cradle of Shadows dungeon , available in the Shadows of the Hist DLC game pack . The chapters can be obtained from killing the final boss of the dungeon : rarely on Normal mode , more often on Veteran mode , and a guaranteed drop on Veteran Hard mode . The Style Item , Distilled Slowsilver , can be obtained from killing bosses in the Cradle of Shadows dungeon : rarely on Normal mode , somewhat more often on Veteran mode , and guaranteed from the final boss on Veteran Hard mode . The Mazzatun style can be found in the Ruins of Mazzatun dungeon , available in the Shadows of the Hist DLC game pack . The chapters can be obtained from killing the final boss of the dungeon : rarely on Normal mode , more often on Veteran mode , and a guaranteed drop on Veteran Hard mode . The Style Item , a Leviathan Scrimshaw , can be obtained from killing bosses in the Ruins of Mazzatun dungeon : rarely on Normal mode , somewhat more often on Veteran mode , and guaranteed from the final boss on Veteran Hard mode . The Ra Gada style can now be found in Craglorn . The chapters of the style are rarely available from completing Focus Points , and very rarely found by killing Delve and World Bosses , opening locked Treasure Chests , or following Treasure Maps . The same holds true for the style item , Ancient Sandstone , which is more commonly found from the above - mentioned sources . The Ebony style can now be obtained from Rolis Hlaalu , the Mastercraft Mediator . Individual chapters of the style , or the whole book , can be purchased for Master Writ vouchers . The Style Item , Night Pumice , can also be purchased from Rolis Hlaalu for Master Writ vouchers . Imperial City Vendors The vendors in Imperial City have had their wares updated ! The Tel Var Greater Lockbox Merchant is now known as the " Tel Var Equipment Lockbox Merchant " . These boxes now contain armor , weapons , and jewelry for every Imperial City set in all traits except Impenetrable and Nirnhoned . Their prices have also been reduced . The Tel Var Lockbox Merchant is now known as the " Tel Var Jewelry Lockbox Merchant " . They now sell Jewelry Boxes for each Imperial City item set ; these boxes contain a gold - quality piece of random jewelry from that item set . These jewelry pieces can possess the Healthy , Robust , or Arcane item trait depending on the item set . The Tel Var Armorer and Greater Armorer are now known as the " Tel Var First Armorer " and " Tel Var Second Armorer " . The First Armorer sells the item sets Black Rose , Meritorious Service , Phoenix , Powerful Assault , Reactive Armor , and Shield Breaker . The Second Armorer sells the item sets Galerion ' s Revenge , Imperial Physique , Thews of the Harbinger , and Vicecanon of Venom . They both sell armor for the item sets available in Imperial City in Impenetrable directly to you ( with no intermediate container item ) . In addition to the satchels of Alchemical reagents introduced in a previous update , the Tel Var General Merchant now sells the Superb Imperial Reward box , which has been reduced in price . This vendor now also sells Alkahest , as well . Cyrodiil Vendors The vendors found in the base camp of the alliances in Cyrodiil have changed significantly . Some vendors , finding that their wares simply aren ' t selling very well , have left for greener pastures . They might return in the future when they find new markets to serve . There is now a Regional Equipment Vendor in the base camps of Cyrodiil . These vendors sell " Zone Bags " of all Alliances ' home zones . Each Zone Bag offers a random item from a random item set , otherwise found in that zone . For instance , the Unknown Alik ' r Desert Item container might contain an item from the Robes of the Withered Hand , Sword - Singer , or Order of Diagna item sets . The items in the Zone Bags are typically Blue - quality , with a small chance of being Purple - quality . Equipment found in Zone Bags will scale to your level at the moment you open it . There is now a War Researcher vendor in the base camps of Cyrodiil . These vendors have taken some of the work of the Siege Vendors , to ease their burdens . The Akaviri Motif chapters , and the Style Items for Akaviri and Alliance styles , are now found in the War Researcher ' s store . An Enchanter can now be found in the base camps of Cyrodiil . They sell runes in exchange for Alliance Points . The Elite Equipment Vendor ' s wares have been renamed . They no longer bear the name of Hew ' s Bane . The vendors found in the capturable towns have had their wares slightly modified . The boxes now list which item sets are available inside them . The prices of the containers have been reduced by 75 % . Because of their use elsewhere in Tamriel , we have removed some item sets from the capturable towns ' wares and containers . They include : Armor of Truth Barkskin Crusader Durok ' s Bane Noble Duelist ' s Silks Prayer Shawl Robes of Onslaught Sergeant ' s Mail Twin Sisters Quest Rewards from Towns in Cyrodiil The five towns of Cyrodiil - Bruma , Cheydinhal , Chorrol , Cropsford , and Vlastrus - now offer better compensation for completing their citizen ' s quests ! The quests will now reward AP for completion and a Reward Container that represents the town ' s wares when captured . These containers have a single item from one of the town ' s item sets . The item inside may be Green , Blue , or rarely Purple - quality . As Cheydinhal and Chorrol cannot be captured , Cheydinhal sources " Attacker " sets and Chorrol gives " Defensive " sets from the other three towns . This means that every item set from the towns in Cyrodiil is available from the quest rewards of two different towns . Dungeon Ready Check We ' ve updated the way the Dungeon Finder forms groups . When your dungeon group is ready , you will no longer immediately be put into a group . Instead , all 4 members of the group will have to verify that they are ready for the dungeon . Once everyone says they are ready , the group will form and be sent to the dungeon . If someone declines or times out , they will be removed from the queue , and the other three members will be placed at the front of the queue . These changes were made to reduce the amount of AFK players entering dungeons , and also give you the option to decline a dungeon group prior to it being formed . Champion Point Increase The Champion Point cap has been raised by 39 points ( 13 in each red / blue / green constellation ) for a current total maximum of 600 Champion Points . The Champion Point experience curve has been automatically adjusted with this new cap so earlier Champion Points require less experience and can be earned faster . Cyrodiil Campaign Changes The Campaigns Chillrend and Skeleton Key will be closing on the Xbox North American megaserver . If you are currently assigned to these campaigns , you will receive a free re - assign , and rewards will be granted out as if the Campaign had ended naturally . FIXES & IMPROVEMENTS , DARK BROTHERHOOD DLC GAME PACK Combat & Gameplay Champion System The Apprentice Arcane Well : Fixed an issue where this Champion ability would interfere with some Sacrament Quest secondary objectives . Monsters Chanter Collatinus , Enclave of the Hourglass Reduced the strength of the guards preceding Chanter Collatinus . Minotaurs now correctly count as giants for loot and achievement credit . Monster Abilities Bodyguard Shard Shield now correctly returns damage to attackers . Minotaur Clobber and Elemental Weapon can no longer be interrupted . The damage from Elemental Pool can no longer be blocked . Elemental Waves from a single Minotaur no longer strike the same target multiple times . Flying Leap now correctly displays an axe thrown to the target location . Exploration & Itemization General Fixed an issue where Nirnroot and Water Hyacinth would incorrectly appear as pools of water in the Gold Coast . Quests & Zones Kvatch Arena You will no longer hear opening taunts from Order Champions and Knight - Commander Panthius if you are not in the vicinity of the Kvatch Arena . Quests A Lesson in Silence : Increased the range at which Sermonizer Fithia and her guard will aggro once the event has begun . Debt of War : Razum - dar no longer yells loud enough to be heard by everyone in his vicinity . Welcome Home : Fixed an issue where Mirabelle ' s left arm would pop out of place while using her fan . Ouch ! FIXES & IMPROVEMENTS , IMPERIAL CITY DLC GAME PACK Combat & Gameplay Monster Abilities Flesh Colossus Miasma Pool no longer causes animations to display incorrectly if the target of the ability is immediately killed . Necrotic Hoarvor The damage from Necrotic Explosion can no longer be mitigated by blocking . The damage over time from Vile Bite can no longer be mitigated by blocking . Exploration & Itemization General Waxed Apothecary ' s Parcels can now be quickslotted , and will appear in the Consumables section of the inventory . The Grievous Ward , awarded for completing Imperial City Prison , can now be dyed and re - enchanted . Removed some errant jewelry traits from the Tel Var - purchased boxes in Imperial City . Now , the Jewelry pieces obtained from those boxes will only contain the trait that matches their armor weight : Light armor sets will have Arcane . Medium armor sets will have Robust . Heavy armor sets will have Healthy . Imperial Physique , being available in all three armor weights , has all three jewelry traits . FIXES & IMPROVEMENTS , ORSINIUM DLC GAME PACK Combat & Gameplay Monster Abilities Great Bear The following abilities can no longer be interrupted : Bite Ferocity Lunge Slam Bite no longer causes the bear to stop moving . Lunge can now be cast while silent . The damage from Mitigating Slam has been made more intuitive . Slam no longer cancels prematurely if the target moves out of its cone . Slam can now be cast while silent , and now threatens a larger area . Ogre Elder Freeze Wounds no longer fails to display an interrupt telegraph when its caster is also the target . Freeze Wounds now displays a beam to the healed target . Orcs Orcs in Rkindaleft no longer stab themselves with mysteriously ethereal weapons while idle . Exploration & Itemization General Fixed an issue where Nirnroot and Water Hyacinth would incorrectly appear as pools of water in Wrothgar . Adjusted the distribution of Maelstrom weapons obtained from the Maelstrom Arena via the Leaderboards and drops . Previously , this was divided evenly by weapon category ( Destruction Staff , Two Hand , etc ) . Now , it is based on the individual item type ( Dagger , One Handed Sword , etc ) , and all damage weapons within the item type have an equal probability to drop . In addition , when a Dual Wield weapon is awarded , you will receive two Dual Wield weapons . We also slightly reduced the drop chance for Healing Staves , Bows , and One Hand and Shields . Achievements Maelstrom Arena Perfect Run : Updated the text for this achievement to more clearly represent its requirements . The updated text reads " Complete Veteran Maelstrom Arena in a single attempt , without dying or leaving the arena . " Quests & Zones Quests Invitation to Orsinium : Fixed an issue if you followed the scent , you could hear multiple versions of Karina and Arusha ' s VO . Nature ' s Bounty : Fixed an issue where grouped player characters could get double credit in specific scenarios . Quarry Conundrum : Fixed an issue where the light puzzle would get out of sync while in a group if one player pulled the lever prematurely . Scholarly Savage : Fixed an issue where the quest pins on the map displayed different text than the actual quest objective while looking for torn pages . The Anger of a King : Talviah will no longer be visible outside after you ' ve entered the Vosh Rakh Council Chamber . To Save a Chief : Bazrag will no longer repeat himself after you leave Fharun Prison . FIXES & IMPROVEMENTS , THIEVES GUILD DLC GAME PACK Art & Animation Animation Khajiit eyelids will no longer become distorted when using the Assassin personality . Figure The Outlaw Ancestor Silk mask will no longer clip into Khajiit heads . The Darkstride Medium Helm and Mighty Chudan Helm will no longer appear as black when viewed from a distance . Combat & Gameplay General Unlocking chests during a heist will no longer reveal you from stealth . Monster Abilities Haj Mota Bite ' s damage over time effect can no longer be mitigated by blocking . Bog Burst now cancels correctly when the Haj Mota leashes during a cast . Mournful Aegis Fixed an issue where blocking Binding Strain would cause animations to display incorrectly . Shattered Harmony now animates correctly . Sentinel Fool Me Once can no longer be interrupted . Stealth Archer Poisoned Arrow can no longer be interrupted . Dungeons & Group Content Trials Maw of Lorkhaj The Colossal Sar - m ' Athra are no longer vulnerable to crowd control abilities before combat begins . Exploration & Itemization General Fixed an issue where water skins , Nirnroot , and Water Hyacinth were erroneously appearing as pools of water in Hew ' s Bane , rendering them invisible and yet still strangely damp . Item Sets Fixed an issue where rings from the Syvvara ' s Scales and Bahraha ' s Curse item sets would drop less often than intended , and necklaces from these sets would drop more often than intended . Fixed an issue where Well - Fitted shields in Maw of Lorkhaj sets were Bind on Equip instead of Bind on Pickup as originally intended . Quests & Zones Quests A Faded Flower : Fixed an issue where Nahrani would not respawn as a follower if your character died in the Weaver ' s Storeroom . A Secret Shame : Using the spirit catcher in a group will no longer increment the quest multiple times . Forever Hold Your Peace : Fixed an issue in Hulajabad Palace where Cosh could cause the instance to stop functioning . Prison Break : Grouped player characters can now share advancement for unlocking the cell . Suspects and Sabotage : Stealing the ledger can now be shared among your group . The Long Game : Grouped player characters who interact with pass phrase documents at the same time will no longer double - increment the discovery step . Compass pins will now work properly inside the Iron Wheel Headquarters . FIXES & IMPROVEMENTS , BASE GAME PATCH Alliance War General Increased the AP rewards for quests that direct you to capture resources and keeps . Completing a quest to capture a resource will now grant 1000 AP . Completing a quest to capture a keep will now grant 1500 AP . Completing quests from towns will now grant 250 AP per completed quest , and will also now grant a green - level set item . Capturable towns in Cyrodiil now display the status of individual flags on the compass while in the areas of those towns . Increased the base amount of AP for capturing resources to 1 , 500 AP . Increased the base amount of AP for capturing a keep to 6 , 000 AP . Increased the base amount of AP for capturing a town to 1 , 500 AP . Increased the base amount of AP for capturing an Imperial City District to 1 , 500 AP . Itemization Fixed an issue that caused Warhammers of Truth to drop with a Magicka armor enchantment instead of the intended Magicka Absorb enchantment . The containers that source this item are no longer sold , but this change applies to any new Warhammers of Truth that may come from containers previously purchased . Pyn Virien , found in the town of Chorrol , is now a Weaponsmith and offers the standard selection of goods shared by similar merchants throughout Tamriel . In fairness to her , her cart is still broken , so the news of One Tamriel took a very long time to reach her ears . The Faceless Staff , dropped by The Faceless in Cyrodiil , now has a proper gold value . Art & Animation General You can now properly dye the Colovian Filigreed Hood and Colovian Fur Hood , obtained from the New Life Festival . The claws of Khajiit and Argonian player characters will no longer be removed when wearing boots from the following armor sets : Medium Soul Shriven boots Medium Dark Brotherhood boots Light Skinchanger boots Light Malacath boots Animation NPCs will now hold the broom properly while sweeping . The correct mount animation will now play when you get onto the Banded Guar Charger mount . Fixed an issue where Cyrodiil Menders would not finish their animation when using the ability Shattering Prison . Fixed an issue where your thumbs would appear to be contorted when opening doors in first - person mode . Fixed an issue where the face of Varon Davel ( located in Deshaan ) would shake uncontrollably during conversations . Fixed an issue where the eyes of some Aldmeri female characters would painfully pop through their eyelids . The proper crouching animation will now be used when you loot a chest or are in the process of lockpicking . If you jump during an emote , the animation will now be much smoother . Fixed an issue where your facial expressions could get stuck after using an emote . No more angry faces ! When using the / eatsoup emote , you will now actually eat out of a bowl like a civilized citizen . Barrel and crate lids will no longer hover above their bases . Fixed an issue where weapon swapping while on your mount would interrupt your mount ' s animations . You will now consistently see the fast travel animation after you are dismounted from your mount . The proper animations will now be displayed when you move after switching weapon types . Figure The bushy - looking beard will no longer merge with other facial markings when equipped . Fixed an issue where seams could be visible on the Celestial Bow . The Molag Kena shoulder armor will no longer float or clip through your character . The Nightflame shoulder armor will now have better fitment on smaller - sized player characters . The Celestial Rawhide helmet will no longer contort during combat . Removed a clipping dagger from Bolgrul from the Undaunted Delve Dailies . The Chokethorn Helm will no longer appear as black when viewed from a distance . The New Life Monk ' s Cap now displays all proper dye channels . Khajiit claws will now remain visible when equipping Yokudan medium bracers . Toe claws on Khajiit and Argonian player characters will no longer clip through Dark Brotherhood medium armor sets . Audio General Fixed a number of edge cases where audio wasn ' t playing properly for certain monsters and player abilities . Fixed a number of audio - related game crashes . Polished the audio for many of the abilities . Added a number of optimizations to improve audio - related performance . Polished many locations where the sound and / or music didn ' t quite fit the space or , in some cases , was missing entirely . Improved the audio used by a number of monsters , critters and objects in the world , including turning down the volume of many pets and certain mounts . Fixed a number mismatched or erroneous text / voice - over pairings throughout the game . Reduced the amount of screaming your character does when falling . Improved and , in some cases , added new audio for a number of quests . Fixed multiple doors that did not play any audio when using them . Added new combat and boss music throughout the game . Added battle music for Keeps in Cyrodiil . Combat & Gameplay General Adjusted the Area of Effect damage thresholds for all abilities . The new thresholds are as follows : Targets 1 – 6 : 100 % damage taken with all secondary effects applied . Targets 7 – 24 : 75 % damage taken with no secondary effects applied ( formerly 50 % damage taken ) . Targets 25 – 60 : 50 % damage taken with no secondary effects applied ( formerly 25 % damage taken ) . Developer Comment : The goal of these changes is to decrease the effectiveness of players grouping into tight groups in order to spread out damage , while at the same time making sure that AoE abilities are not too powerful . Reduced the amount of time required to exit combat with another player character to 6 seconds without performing any hostile actions from 30 seconds . Developer Comment : The goal of this change is to allow players to disengage from battles faster and spend more time on their mounts when moving between objectives . This is our first fix for the issue of being stuck in combat in Cyrodiil , and will be evaluating if any further changes need to be made . Reduced the maximum amount of Ultimate that can be stored to 500 from 1000 . The elemental status effect Chilled now applies Minor Maim to enemies instead of snaring them . Developer Comment : Since many frost abilities already snared the target , the Chilled status effect was redundant . This change also helps focus frost more towards a defensive option . The elemental status effect Concussed now applies Minor Vulnerability to enemies instead of Minor Maim . Developer Comment : We ' ve added more personality to the different staff types to make them feel like different weapons . The focus of Fire staves is high single - target damage , Lighting staff is AoE damage , and Frost staff is defense . Attempting to Light Attack while you are mounted will now dismount you . Increased the duration of the crowd control immunity buff granted after a crowd control expires on you to 7 seconds from 5 seconds . This will now match the duration of the crowd - control immunity buff granted by Break Free . Weapon swapping now automatically unsheathes your weapons before performing the swap . Fixed an issue where the stun animation would occasionally not display on an enemy when you stunned them with a Sneak attack . Fixed an issue where the stun from Sneak attacks was not granting the target crowd control immunity after the stun expired . Fixed numerous ability tooltips for grammar , spelling , and formatting . Any significant tooltip revisions will be called out specifically below . Fixed numerous issues with abilities displaying incorrect or placeholder icons in your Active Effects window , or with the bufftrackers of various player - made addons . Fixed an issue where the Heavy Attack animation while using Dual Wield weapons could hitch ; it will now appear to be much smoother . Fixed an issue where casting an ability to quickly dismount was not displaying some or all of that ability ' s visual effects to other player characters . Increased the Dual Wield Weapon and Spell Damage penalty by roughly 3 % . Weapon and Spell Damage while Dual Wielding ( without modifiers ) is now equal to using a Two Handed weapon . Fixed an issue where some weapon abilities ( Blade Cloak , Volley , and Wall of Elements ) could not proc Weapon Enchantments . Fixed an issue where the friendly heal from some abilities ( Rite of Passage , Blood Craze , etc . ) could be dodged . Fixed an issue where weapon swapping to change to an item set or ability set that that granted Max Health was causing unintended drops in resources . Note : We are working on fixing this for Magicka and Stamina as well . Experience boosting holiday abilities will now overwrite one another . This means you will only ever have one such ability active on you at a time . All experience increasing abilities ' durations will not continue to tick down while you are offline . If you log out with time remaining on a character , that time will remain when you log back in with that character . Fixed an issue where you could use emotes to hide combat actions . Fixed an issue where you were able to have two Mundus Stone boons at the same time without wearing the Twice - Born Star set . Fixed an issue where you would occasionally heal for the incorrect amount when damaging a target with a damage shield with an ability such as Strife . Buffs & Debuffs Created a new debuff category , Minor Magickasteal . This is a debuff applied to enemies that restores a flat value of Magicka to the attacker every second ( 400 Magicka every second at CP160 ) . Developer Comment : This change is aimed at getting players to pay more attention to their resource pools and use abilities in more strategic way . This is the first fix for high - level players having a lot of resources , and we ' ll continue to evaluate this issue . Major Evasion : Reduced this buff category ' s dodge chance bonus to 15 % dodge chance from 20 % dodge chance . Developer Comment : We wanted to make the damage reduction provided by Major Evasion more in line with Major Resolve and Major Ward . Dodging is very powerful because it also allows you to avoid secondary effects such as stuns and snares . Major Force : This buff category ' s Critical Damage bonus is now an additive bonus instead of a multiplicative one ( consistent with all other Critical Damage bonuses ) , but its value has been reduced to a 15 % Critical Damage bonus to compensate from 30 % . Total Critical Damage bonus from this buff remains unchanged . Developer Comment : We wanted Major and Minor Force to work the same way , without changing the damage bonus these buffs provide . Before , Major Force would multiply your 50 % critical modifier by 30 % ( 50 * 1 . 3 = 1 . 65 ) . Now , you just add the critical damage bonuses together ( 50 + 1 . 15 = 1 . 65 ) . The total damage is the same , but now Major and Minor Force use the same formula . Minor Force : Reduced this buff category ' s Critical Damage bonus to 10 % from 12 % . Minor Lifesteal : This category is now a debuff applied to enemies instead of a buff applied to allies . It now restores a flat value of Health to the attacker every second ( 600 Health every second at CP160 ) . Developer Comment : Changing the debuff to a flat value instead of a percentage means Lifesteal is now always useful , regardless of how attribute points are spent . This makes it more universally useful for all players . Dragonknight Ardent Flame Burning Embers ( Searing Strike morph ) : Fixed an issue where Rank IV of this morph was not allowing multiple Dragonknights to apply the Damage over Time component to the same target . Fiery Grip : Increased the duration of the Major Expedition buff granted by this ability and its morphs to 6 seconds from 2 seconds . This ability and its morphs can no longer be dodged . Developer Comments : To improve Fiery Grip ' s reliability , we changed it so the projectile ( and subsequent pull / push ) cannot be dodged . This ensures that enemies using Roll Dodge or Major Evasion do not cause your Fiery Grip cast to be wasted , and makes the Empowering Chains morph ( which pushes you to the target ) behave consistently with other charge abilities . Since Fiery Grip is an unusual projectile due to being undodgable and unreflectable , its tooltip has been updated for additional clarity . Inferno : Fixed an issue where this ability and its morphs would display an incorrect Spell Critical Strike Chance percentage on your character UI after swapping weapons . Lava Whip : Increased the damage from this ability and its morphs by 5 % . Standard of Might ( Dragonknight Standard morph ) : This morph now increases your damage done and decreases your damage taken by 12 / 13 / 14 / 15 % while standing inside the standard , down from 17 / 18 / 19 / 20 % . Developer Comment : We wanted Lava Whip to hit harder since it ' s a melee attack without increasing the overall PvE DPS of Dragonknights . To accomplish this , we reduced the bonuses from Standard of Might by 5 % and increased Lava Whip by 5 % . This gives Magicka Dragonknights a bit more pressure in PvP without increasing their PvE damage . Draconic Power Coagulating Blood ( Dragon Blood morph ) : This morph now heals for a flat value ( scaling with Spell Damage and Max Magicka ) , with that heal being increased by up to 33 % based on your missing health . This morph no longer grants the Minor Vitality buff . Developer Comment : We wanted to give Dragonknights a more reliable version of Dragon Blood that scaled like other heal abilities in the game . However , it was still important to us that it retained some of the risk / reward of waiting to use it at lower health thresholds . Because there ' s a base heal value , it ' s more forgiving when used at higher health , but waiting makes it more efficient . To counterbalance this increased ease of use , we moved the Minor Vitality buff to Green Dragon Blood . This also ensures that Health - based Dragonknights also have a strong morph option as well . Dragon Blood : This ability and its morphs can now Critically Strike . Developer Comment : The goal of this change was to bring Dragon Blood in line with other heal abilities in the game . Dragon Leap : The damage and knockback from this ability and its morphs can no longer be dodged . Fixed an issue where this ability and its morphs were not granting the caster crowd control , snare , and immobilization immunity while they were mid - flight . This ability and its morphs can now be cast while are you immobilized . Developer Comment : As part of a consistency pass to define abilities as dodgable or undodgable , Dragon Leap has been made undodgable . Area of Effect attacks should not be dodgable since they blanket an entire area with harmful effects , and should still damage enemies trying to Roll Dodge through it . Since this is an Ultimate ability , we want its activation to be more reliable compared to other charge or leap abilities . Because of this , Dragon Leap can now be used while you are rooted , and makes you immune to such effects mid - leap . Ferocious Leap ( Dragon Leap morph ) : This morph now deals Flame Damage instead of Physical Damage . Green Dragon Blood ( Dragon Blood morph ) : This morph now grants the Minor Vitality buff as well as Minor Endurance . Hardened Armor ( Spiked Armor morph ) : Increased the damage shield value granted by this morph to 15 % of your Maximum Health from 10 % of your Maximum Health . Iron Skin : Reduced the amount of additional damage you can block from Rank I of this passive to 4 % from 5 % . Note that due to how percentages are calculated , the total damage blocked with this rank remains unchanged . Developer Comment : Since block values can only be whole numbers , a 5 % bonus was increasing block ' s 50 % damage reduction to 50 * 1 . 05 = 52 . 5 . Then , it got rounded down to 52 % . This change helps clarify the proper amount of bonus you get . Note that Rank II of the ability still gives a 10 % increase which equates to 55 % damage blocked ( 50 * 1 . 1 = 55 ) . Spiked Armor : Fixed an issue where this ability and its morphs would deal their thorns damage when the attacker procced a Disease or Poison Weapon Enchantment on the Dragonknight . Volatile Armor ( Spiked Armor morph ) : Increased the damage of the Damage over Time component of this morph by approximately 20 % . Earthen Heart Battle Roar : Significantly revised this passive ability ' s tooltip to more accurately describe the values of Health , Magicka , and Stamina it restores based on the Ultimate ' s cost . Note that decimal values will be truncated from the tooltip , so values restored may be slightly higher than described . Obsidian Shard ( Stonefist morph ) : Fixed an issue where this morph would not fire the heal if the target blocked or absorbed the damage of the initial hit . Stonefist : Increased the speed of the projectile fired by this ability and its morphs by 100 % . Developer Comments : Since Stonefist is easy to avoid or anticipate with Roll Dodge and Block , we ' ve increased the projectile speed to make it harder for enemies to counter . Nightblade Assassination Death Stroke : Increased the cost of this ability and its morphs to 70 Ultimate from 50 Ultimate . Developer Comments : With the Nightblade ' s high Ultimate generation , Death Stroke is available too frequently for how powerful it is . Increasing the cost keeps its current burst potential while making Nightblades think more tactically about when to use it . Grim Focus : The Assassin ' s Will proc from this ability and the Merciless Resolve morph now only scales with your Spell Damage and Maximum Magicka stats . Impale ( Assassin ' s Blade morph ) : Increased the range of this morph to 28 meters at Rank IV from 18 meters . Developer Comments : Increasing the range on this morph to 28 meters matches the range of other Magicka Nightblade damage abilities such as Strife or Cripple , and makes this morph work cohesively with a ranged ability kit . Manifestation of Terror ( Aspect of Terror morph ) : The traps summoned by this morph are no longer visible to enemy player characters . The traps summoned by this morph can now fear two enemies instead of one . Relentless Focus ( Grim Focus morph ) : The Assassin ' s Scourge proc from this morph now only scales with your Weapon Damage and Maximum Stamina stats . The initial cast of this morph now costs Stamina instead of Magicka . Fixed an issue where the Assassin ' s Scourge proc from this morph was being mitigated off the target ' s Spell Resistance instead of their Physical Resistance . Shadow Adjusted the order of the Active Abilities in this skill line . They now unlock in the following order : Veiled Strike Shadow Cloak Path of Darkness Aspect of Terror Summon Shade Developer Comment : The goal of this change was to make sure early skills in the trees are simpler and more damage focused . Path of Darkness : Increased the damage of this ability and the Refreshing Path morph by 25 % . Shadow Cloak : Fixed an issue where the invisibility from this ability and its morphs was being broken by certain abilities , such as Teleport Strike , Dark Flare , and Weapon Enchantments . Summon Shade : The shade summoned by this ability and its morphs now more closely match your racial appearance for Argonian and Khajiit player characters , and will now immediately aggro and attack your target if you cast this while you are out of combat . Note that the ability activation still requires a valid target . Twisting Path ( Path of Darkness morph ) : Increased the damage of this morph by 32 % . Developer Comments : The goal of this change was to ensure there was an interesting choice between morphs . You can choose to either have more damage , or add a heal component . Siphoning Soul Shred : Fixed an issue where the Soul Leech synergy from this ability and its morphs could occasionally heal based on a different source of damage than itself . Strife : Increased the cost of this ability and its morphs by approximately 38 % . Developer Comment : We increased the cost of Strife because it was so much lower than other similar abilities , such as Lava Whip or Force Shock , while also providing a significant heal . Note that after the cost increase for Strife , it is still much lower than these abilities . This change , along with the changes to Elemental Drain and Siphon Spirit , are targeted at getting players to pay more attention to their resources . Sorcerer Dark Magic Encase : Reduced the cost of this ability and its morphs by approximately 6 % . Daedric Summoning Adjusted the order of the Active Abilities in this skill line . They now unlock in the following order : Summon Unstable Familiar Daedric Curse Summon Winged Twilight Conjured Ward Bound Armor Developer Comment : We moved the class defining defensive ability up one slot so players who are leveling up can gain access to it earlier . Increased the Physical and Spell Resistance of all Daedric Summoning pets by 100 % ( 18200 resists at CP160 , up from 9100 ) . Bound Armor : Fixed an issue where toggling this ability and its morphs off would dismount you . Daedric Curse : This ability and its morphs will now deal their Area of Effect damage even if the target dies . Rebate : Fixed an issue where Rank II of this passive was restoring less Magicka than intended for player characters at Level 50 . Summon Storm Atronach : Increased the damage dealt from the pet summoned by this ability and its morphs by approximately 25 % . Summon Volatile Familiar ( Summon Unstable Familiar morph ) : Increased the duration of this pet ' s special ability to 8 seconds from 4 seconds , causing it to pulse for two extra ticks of damage . Fixed an issue where the damage from this morph ' s special ability was not being increased by Daedric Prey . Summon Winged Twilight : Increased the health of the pet summoned by this ability and its morphs by 100 % ( 15889 Health at CP160 , up from 7945 ) . Velocious Curse ( Daedric Curse morph ) : Renamed this morph to Haunting Curse . This morph no longer shortens the duration of the curse to 3 . 5 seconds from 6 seconds ; instead , it causes the curse to explode a second time after an additional 8 . 5 seconds . Developer Comment : The goal of this change is to simply the Sorcerer rotation , allowing a Sorcerer to free up some global cooldowns in order to use other abilities while keeping the burst potential for PvP at the same time . Storm Calling Hurricane ( Lightning Form morph ) : This morph now deals 10 % more damage each tick , down from 15 % more damage each tick . The final tick deals 150 % more damage as a result , down from 225 % . Developer Comment : The Hurricane ability provides Major Resolve , Major Ward , Minor Expedition , and AoE damage in a large radius . This ability over - performs relative to other class defensive abilities like Spiked Armor . Stamina Sorcerer damage was also high , so adjusting the damage on this ability brings the Stamina Sorcerer more in line with other abilities . Lightning Form : Fixed an issue where part of the visual effects for this ability and its morphs were not being displayed correctly when it was recast . Templar Aedric Spear Binding Javelin ( Piercing Javelin morph ) : Fixed an issue where Rank III of this morph had a 20 meter range instead of a 28 meter range . Reduced the cost of this morph by approximately 20 % . Developer Comments : As all Weapon skill lines have a 20 % Stamina cost reduction passive , we also included this reduction with class Stamina morphs . Binding Javelin and Biting Jabs were missed when this initially happened . Fixing this bug and giving these abilities their correct costs helps Stamina Templar with some of the sustain issues they were having . Biting Jabs ( Puncturing Strikes morph ) : Reduced the cost of this morph by approximately 20 % . The damage from this morph can no longer be dodged . Developer Comments : Changed as part of our overall Area of Effect consistency pass as described earlier . Blazing Spear ( Spear Shards morph ) : Increased the duration of this morph to 8 seconds from 6 seconds , causing it to tick damage an additional 2 times ; however , it no longer stuns the enemy when it first hits them . The ticking damage from this morph now has the same radius as the initial damage . Developer Comments : We took the stun off of Blazing Spear and increased its damage over time duration to help differentiate it from Luminous Shard . We want Blazing Spear to be damage focused , and Luminous to be CC focused . Note : We ' re still working through a solution that makes Luminous feel unique from the other CC abilities , while maintaining the functionality of effectiveness on blocking targets . Focused Charge : Increased the speed of the animation played by this ability and its morphs . Developer Comments : Since there is already a waiting period on charge abilities as you move to close the gap , we have increased the speed of the “ leaping stab " animation that happens once you finally reach your target . This should make Focused Charge feel more responsive and allow you to more fluidly transition into other abilities after completing the charge . Piercing Javelin : Increased the speed of the projectile fired by this ability and its morphs by 40 % . Radial Sweep : The damage from this ability and its morphs can no longer be dodged . Developer Comments : Changed as part of our overall Area of Effect consistency pass as described earlier . Spear Shards : Decreased the time it takes for the spear from this ability and its morphs to land after being cast at the target location to 750 milliseconds from 1100 milliseconds . Dawn ' s Wrath Backlash : This ability and its morphs now deal moderate damage when they are initially applied to the enemy . This damage does not contribute to the copied damage delivered at the end of the ability ' s duration . Increased the amount of copied damage by this ability and its morphs to 20 % from 18 % . Fixed an issue where damage that was absorbed by a damage shield was not being copied . The initial damage and final damage dealt by this ability and its morphs can no longer be blocked . The final damage dealt by this ability and its morphs can no longer critically strike , and is no longer reduced from Battle Spirit ( note that the initial damage and maximum damage limit are both still reduced by 50 % from Battle Spirit ) . The copied damage from this ability and its morphs is now increased by 50 % against other player characters , reduced from 100 % . Developer Comment : We want to see Backlash as a burst damage ability that you can use in solo PvE or PvP content . To accomplish this , we increased the amount of copied damage . This increase is higher in Cyrodiil to account for both Battle Spirit and the play styles of enemies ; enemy players are much harder to hit with 5 seconds of unhindered attacks . Making the damage unblockable ensures it behaves consistently when compared to Daedric Curse . Both those abilities are similar in functionality and how they thematically apply their damage . This also ensures that Backlash is not double penalized by block , since some of the damage it copies will likely be blocked or avoided by enemies seeking to minimize Backlash ' s final attack . Hitting the maximum damage limit against another player now requires a significant amount of uninhibited damage from the Templar , and enemies will have more counterplay in reducing Backlash ' s burst damage if they actively mitigate or avoid damage . Changing Backlash ' s final damage so it no longer critically strikes prevents the Templar from reaching the damage cap too easily with a high Critical Strike rating . Eclipse : This ability and the Total Dark morph can now be placed on an unlimited amount of targets . This ability and its morphs will now deal their Area of Effect damage even if the target dies . Power of the Light ( Backlash morph ) : Fixed an issue where this morph ' s damage was being mitigated on the target ' s Spell Resistance instead of their Physical Resistance . Radiant Destruction : Decreased the damage from this ability and its morphs by approximately 21 % . Developer Comment : The damage of Radiant Destruction was so high that players were able to cast this on targets with high health values and still deal effective damage . This change makes it more important to use the ability at the correct time . In PvP , other players now have more time to react , and in PvE the rotation requires using multiple abilities for a longer period of time . Restoring Light Healing Ritual : This ability and its morphs no longer heal the casting Templar for an additional 30 % . Honor the Dead ( Rushed Ceremony morph ) : Fixed an issue where this morph ' s refund bonus was not occurring if you healed the target to above 75 % Health . Lingering Ritual ( Healing Ritual morph ) : Renamed this morph to Hasty Prayer . This morph no longer applies a small burst of healing after 8 seconds . Instead , it allows you to move and cast the ability at full speed . Radiant Aura ( Restoring Aura morph ) : This morph now increases the radius of the Minor Magickasteal to 25 / 26 / 27 / 28 meters . Restoring Aura : Redesigned this ability and the Radiant Aura morph so they continue to grant the Minor Recovery buffs ( Fortitude , Endurance , and Intellect ) while slotted . Activating this ability also now applies Minor Magickalsteal to all enemies in a 12 meter radius around you . Ritual of Rebirth ( Healing Ritual morph ) : This morph no longer decreases the cast time of the ability by . 2 seconds . Instead , it now fires an additional single - target heal after the cast is complete to one ally outside the ability ' s normal radius . Developer Comment : The change to Ritual of Rebirth and Lingering Ritual improves the mobility of Templar healers and meshes better with our high mobility gameplay . Weapon Two Handed Adjusted the order of the Active Abilities in this skill line . They now unlock in the following order : Uppercut Critical Charge Cleave Reverse Slash Momentum Developer Comment : This change is aimed at newer players . Our intention for this weapon line and the ones below is getting players into the habit of using their primary damage ability as soon as possible . One Hand and Shield Power Bash : Fixed an issue where this ability and its morphs could not proc Weapon Enchantments or Poisons . Shield Wall : Fixed an issue where this ability and its morphs were not blocking all the secondary effects from blockable monster attacks . Dual Wield Adjusted the order of the Active Abilities in this skill line . They now unlock in the following order : Flurry Twin Slashes Whirlwind Blade Cloak Hidden Blade Lacerate : All animations and visual effects will now display properly when using this Ultimate . Shrouded Daggers ( Hidden Blade morph ) : Reduced the cost of this morph to match its base ability , Hidden Blade . Bow Adjusted the order of the Active Abilities in this skill line . They now unlock in the following order : Snipe Volley Magnum Shot Arrow Spray Poison Arrow Hawk Eye : Increased the amount of times this passive ability can stack to 5 times from 3 times . It continues to increase your damage with Bow abilities by 2 / 5 % per stack . Increased the duration of the buff granted by this passive to 5 seconds from 4 seconds . Developer Comments : Increasing Hawk Eye ' s duration makes it easier to maintain the buff stacks , therefore improving Bow DPS in PvE . The duration is still short enough to reward players using a pure Bow - focused playstyle , without buffing builds that only use Bow to throw down Volley and Poison Arrow . Rapid Fire : The bow and arrow used for this ability will now point in the same direction . Destruction Staff Adjusted the order of the Active Abilities in this skill line . They now unlock in the following order : Force Shock Wall of Elements Destructive Touch Weakness to Elements Impulse Elemental Storm : Fixed an issue where this ability and its morphs could occasionally cause your ground - target reticle to become stuck and prevent you from using other abilities . Reduced the damage for this ability and its morphs by 5 % . Reduced the damage done by this ability and the Eye of the Storm morph by 10 % . The damage from Elemental Rage remains unchanged . Developer Comments : The size of this ability coupled with the mobility of Eye of the Storm has made it extremely potent in PvP without allowing enough counterplay . Due to this , we ' ve reduced the base damage but allow you to regain that damage by selecting the Elemental Rage morph . This is similar to previous changes we made to Force Shock and Uppercut – you ' ll now be choosing between extra damage or extra utility . Ancient Knowledge : This passive ability no longer decreases the cast time of your Destruction Staff Heavy Attacks by 5 / 10 % . Instead , it grants you a bonus as long as you have one Destruction Staff ability slotted . This bonus depends on your staff type : Flame Staves : Increases your single - target damage dealt by 4 / 8 % . Frost Staves : Increases the amount of damage you Block by 10 / 20 % , and reduces the cost of Block by 15 / 30 % . Lightning Staves : Increases your Area of Effect damage dealt by 4 / 8 % . Elemental Drain ( Weakness to Elements morph ) : This morph no longer restores a flat value of Magicka whenever you deal Flame , Frost , or Shock Damage to the target . Instead , it applies Minor Magickasteal to them . Elemental Ring ( Impulse morph ) : This morph no longer adds a small Damage over Time component to the ability . Instead , it allows you to cast the ability at a ground - targeted location up to 28 meters away . Force Shock : This ability and its morphs can no longer be reflected . Beam - type attacks cannot be reflected , but are able to be blocked . Tri Focus : This passive ability now taunts the enemy after you use a fully - charged Frost Heavy Attack . This passive ability now causes your block to drain Magicka ( instead of Stamina ) and stops your Magicka Recovery ( instead of Stamina Recovery ) while blocking when you have a Frost Destruction Staff equipped . Developer Comment : With these changes and the updates to Ancient Knowledge , we ' re giving Frost Staves the capability of being used by tanks . This opens up a lot of new possibilities and builds we ' re excited to see for both PvP and PvE content . We ' ll be heavily monitoring the effectiveness of Frost Staff tanking in both types of content to determine if further changes are needed . To ensure Frost Staff tanking can be used as soon as you can enter dungeons at level 10 , we ' ve put a taunt on the heavy attack ; this means you don ' t have to gain ranks with the Undaunted faction to start experiencing this playstyle . This does have the potential to cause issues with players who have Tri Focus and are doing DPS with a Frost Staff . We ' re aware of this potential issue and will make adjustments in the future as needed . Restoration Staff Force Siphon : This ability and its morphs no longer heal for a flat value of Health whenever you deal damage to the target . Instead , they apply Minor Lifesteal to a target . Regeneration : Fixed an issue where this ability and its morphs were not correctly prioritizing low - health targets that did not already have the Heal over Time applied . Siphon Spirit ( Force Siphon morph ) : This morph no longer restores 1 % of your Maximum Magicka when you deal damage to the target . Instead , it also applies Minor Magickasteal to the target . Armor Heavy Armor Rapid Mending : This passive now increases the amount of resources your Heavy Attacks restore by 12 / 25 % from 25 / 50 % . Developer Comments : Part of the counterplay against a Heavy Armor enemy is to stop attacking them for a short period ( to drop their Wrath stacks and not trigger their Constitution passive ) , but Rapid Mending made it so they could still restore a significant amount of resources , even if you were trying to avoid them . Reducing this should ensure Heavy Armor is more about constantly taking damage to maximize its strengths . Wrath : This passive now increases your Weapon and Spell Damage by 5 / 10 for each stack , down from 10 / 20 , but it now stacks up to 20 times , up from 10 times . Reduced the duration of this passive ' s bonus to 5 seconds from 6 seconds . Developer Comments : Shortening Wrath ' s duration and allowing it take longer to build up its stacks to its full potential should allow more counterplay against Heavy Armor enemies , and take them longer to ramp up their power when engaging in combat . This also helps promote a berserker - type playstyle with Heavy Armor where you get more powerful the longer you stay in combat . World Soul Magic Soul Strike : Removed 350 milliseconds of empty channeling time without another tick of damage occurring from this ability and its morphs . Total damage dealt with these abilities remains unchanged . Vampire Clouding Swarm ( Bat Swarm morph ) : This morph no longer causes your character to pulse invisibility every second it is active . Instead , activating the swarm now allows you use the ability again to instantly teleport to an enemy up to 22 meters away and deal high damage . This teleport can be used as many times as possible within the swarm ' s duration . Werewolf Pursuit : Fixed an issue where this passive ability was being removed when your character died . Rousing Roar : Increased the duration of the Major Brutality buff provided by this morph to 20 / 21 / 22 / 23 seconds from 4 / 4 . 3 / 4 . 7 / 5 seconds . Guild Fighters Guild Circle of Protection : Increased the duration of this ability and the Ring of Preservation morph to 20 seconds from 10 seconds . Rearming Trap ( Trap Beast morph ) : Decreased the damage done by each trap summoned from this morph by 30 % . Turn Undead ( Circle of Protection morph ) : Increased the duration of this morph to 24 seconds from 12 seconds . Mages Guild Balance ( Equilibrium morph ) : Increased the duration of the Major Resolve and Major Ward buffs granted by this morph to 20 seconds from 4 seconds . Fire Rune : Increased the initial damage done by this ability and its morphs by approximately 11 % . Magelight : Activating this ability while you have a Restoration Staff equipped will no longer break its animations . Fixed an issue where the permanent Major Prophecy buff from this ability and its morphs was removing other temporary sources of Major Prophecy . Scalding Rune ( Fire Rune morph ) : Increased the damage of the Damage over Time component of this morph by an additional 33 % . Undaunted Blood Altar : Due to the changes to Minor Lifesteal outlined below , this ability and its morphs now apply Minor Lifesteal to all enemies within the radius instead of allies within the radius . Trapping Webs : Fixed an issue where this ability and its morphs would Critically Strike based on your Spell Critical instead of your Weapon Critical . Alliance War Emperor Monarch : Fixed an issue where this passive ability was only increasing the healing received from your own heals instead of all heals . Support Revealing Flare : Reduced the cost of this ability and its morphs by 50 % . Stalwart Guard ( Guard morph ) : Fixed an issue where the permanent Minor Force buff from this morph was removing other , temporary sources of Minor Force . Champion System The Atronach Riposte : Fixed an issue where this Champion ability was triggering 100 % of the time when you blocked a melee attack instead of 15 % of the time . The Lady Unchained : This ability now reduces the cost of a single Stamina ability by 80 % for 5 seconds instead of reducing the cost of all Stamina abilities used within 3 seconds by 80 % . Dark Anchors Ozozzachar can no longer be targeted while landing , and now takes reduced damage until he has fully recovered from the landing sequence . Xivkyn , Grievous Twilight , and Flesh Colossus now award experience when killed . Monsters Monsters that use potions will now display an interrupt telegraph earlier . Fixed numerous issues where icons associated with monster abilities were displayed on your Character UI without a purpose . Monster Abilities Bloodfiend You ' ll now hear an audio effect when Flurry and Slash strike their targets . Bone Colossus Bone Colossus abilities now cast while silent . Bone Colossus area effects now threaten the indicated area ( previously there was a mismatch ) . Bone Saw is no longer attempted when no targets are available . Skeletons summoned by Wake the Dead now scale with the difficulty of the summoner . Bonecrafter Bone Surge has been made more effective . Bonelord Bone Cage now correctly deals damage , and can be cast multiple times while in combat . Bone Cage now vanishes with the first root it applies . Bonelord abilities now cast while silent . Mitigating Entropic Bolt has been made more intuitive . Undead creatures summoned by Summon Abomination now scale with the difficulty , faction , and location of the summoner . Bonelords are now vulnerable while a summon is active . Dreadweaver Dark Shade now scales with the difficulty , race , and location of the summoner . Dreadweavers are now vulnerable while a dark shade is active . Dark Shades now apply Minor Maim with each hit and deals Magic damage . Dreadweaver abilities now cast while silent . Eviscerator Dragonknight Standard now casts while silent and also has a cast time . Dragonknight Standard now interfaces correctly with Major Defile ( previously it would stack with other sources of Major Defile ) . Focused Charge has been replaced with Blink Strike . Eviscerators no longer attempt to use Dragonknight Standard on player characters standing in a Dragonknight Standard . Fear Mage Reduced the cast time for Aspect of Terror . Aspect of Terror now causes targets to flee if they are farther than 15 meters from the Fear Mage . Fear Mage abilities now cast while silent . Shadow Cloak now behaves like the player ability Shadow Cloak and will be used when a target is in proximity to the mage . Frost Imp Attacks made by Frost Imps no longer invisibly damage you . Frost Mage Ice Barrier can no longer be interrupted . Harvester Black Winter now casts while silent , and now strikes targets once every half second , up from once every second . Feast now waits a moment before traveling to the Harvester . Mitigating Chasten has been made more intuitive . Lamia Harmony no longer severely reduces incoming damage for the duration of the channel , instead doubling Spell and Physical Resist for the duration of the effect if it is not interrupted . Harmony now highlights those under its effects . Howling Strike now damages all targets in a cone . Lamia Curare The heal from Convalescence has been made more effective . Convalescence no longer targets monsters with over half health , and now prioritizes targets with low health . Lamia Curare abilities now cast while silent . Spectres summoned by Summon Spectral Lamia now scale with the difficulty , faction , and location of the summoner . Lamia Curares are now vulnerable while a summon is active . Strike is now used on targets within melee range ( instead of Shockwave ) . Mage Guard Shock Torrent now interfaces correctly with the player ability Shadow Cloak . Necromancer Creatures summoned by Summon the Dead now scale with the difficulty , faction , and location of the summoner . Necromancers are now vulnerable while a summon is active . Empower Undead now increases the Physical and Spell Resistance of the target instead of reducing the damage received by the target . Empower Undead now more reliably boosts a target ' s attributes ( previously , it would occasionally make the creature less powerful ) . Necromancer abilities now cast while silent . Nereid Avoiding the damage from Icy Geyser has been made more intuitive . Frost Bolt can no longer be interrupted , and also now casts while silent . Hurricane no longer attempts to target objects outside its area of effect , and also now casts while silent . The snare from Hurricane now displays the snare visual effects . Interrupting Hurricane now puts the ability on cooldown . Icy Geyser has the following changes made : The ability can no longer be interrupted by circle - strafing the nereid . Reduced the time Icy Geyser can be attempted to 8 seconds from every 20 seconds . This ability no longer allows the caster to move while its cast is in progress . This ability now casts while silent . This ability now tracks the targeted player character briefly before choosing its location . Mitigating the damage from Frost Bolt has been made more intuitive . Pet Ranger Creatures summoned by Call Ally now scale with the difficulty , faction , and location of the summoner . Pet Rangers are now vulnerable while a summon is active . Roll Dodge now casts while silent . Trap Beast can now cast multiple times in a single combat , and now casts while silent . Trap Beast now has an arming time and accurately messages who it affected and for how long . Shaman Aura of Protection can now resummon after it is destroyed . Mitigating Coiled Lash has been made more intuitive . Spider Daedra Lightning Onslaught will now threaten you more predictably . Lightning Storm now targets crowd controlled player characters . Previously , this was limited to player characters affected by Spiderling webs . Spider Daedra abilities now cast while silent . Spiderlings summoned by the ability Summon Spiderling now scale with the difficulty and location of the summoner . Spider Daedra are now vulnerable while a summon is active . Spiderling Web and Summon Spiderling is now preceded by a cast animation . Spirit Master Burdening Eye has been made more visible , and requires you to remain in proximity for a limited time before it explodes . Burdening Eye no longer applies a root , but its snare field lasts much longer . Spirit Master abilities now cast while silent . Spriggan Beasts summoned by Summon Beast now scale with the difficulty and location of the summoner . Spriggans are now vulnerable while a summon is active . Control Beast now increases the Physical and Spell Resistance of the target instead of reducing damage received by the target . Control Beast now more reliably boosts a target ' s attributes instead of occasionally making the creature less powerful . Healing Salve now ramps up over time , healing for a large amount if it is not interrupted . Nature ' s Swarm now affects a larger area . Summon Beast is now preceded by a cast animation . Vanquisher Javelin can now be reflected . Xivilai Daedra summoned by Summon Daedra now scale with the difficulty , faction , and location of the summoner . Xivilai are now vulnerable while a summon is active . Empowered Weapon now applies a snare with each quick attack , and also must be recast when it expires . Empowered Weapon now displays visual effects to indicate the Xivilai has empowered its weapon . “ Fire Lines " is now named “ Hand of Flame " and has a distinct attack pattern . Lightning Grasp will now target you more aggressively . Summon Daedra is now preceded by a cast animation , and now selects from a wider variety of Daedra . Xivilai abilities now cast while silent . Xivilai no longer always open with empowered Weapon . World Bosses Bittergreen the Wild , Deshaan Bittergreen now casts Bite . Slightly reduced the damage from Headbutt , and it now has a 4 second cooldown . Fixed an issue where Bittergreen ' s tail and backpack would clip through his body . Dayarrus , Bangkorai Summoned Ogrim are now destroyed when combat ends . Doshia , found during the Main Quest , has become stronger . Magdelena , Rivenspire Curse of Terror now causes targets to flee if they are farther than 15m from Magdelena . Reduced the damage from Shadowbolt . Snapjaw , Auridon You ' ll now hear a sickening crunch when Rending strikes a target . Thodundor of the Hill , Greenshade Slightly reduced the damage from Thunderous Smash , and it no longer indicates a radius that doesn ' t exist . Vulkhel Guard , Auridon The Guild Savant sparring with a target dummy no longer prompts combat music . Crafting & Economy General Crafters rejoice ! If you have access to the Craft Bag through ESO Plus , you can now deconstruct items and refine materials even when your inventory is full . The Keen Eye visual effect will now fade out more smoothly when you move out of range of the associated harvest node . Shipments of refined materials from Crafting Writs can now be quickslotted , and appear in the Consumables section of the inventory . Updated the tooltip text on the Ghastly Eye Bowl to properly indicate that it ' s increasing your Magicka Recovery , not your Stamina Recovery . Eyeballs are not stamina food . Tell your friends . All purple and gold recipes now confirm your intent when you try to destroy them in your inventory . The cooking fire near Donalir in Eyevea can now be used when you are not surrounded by Daedra . It ' s much safer and easier this way . You will now utilize stolen materials when crafting before consuming materials from the Craft Bag . An ore node north of the Quendeluun Wayshrine in Auridon was previously buried too deep to be seen , but could still be mined . The ore node has now been moved to the surface , where it can be both seen and mined with greater ease . Fixed an issue that caused Orzorga ' s Red Frothgar to appear twice in the Brew tab of Provisioning stations . Renamed all Motif Books to a new , more compact naming schema . This prevents motif names from being truncated on the item , and standardizes all of their nomenclature . No longer shall some books say " Ch . " , while others say " Chapter " . For example , “ Crafting Motifs 15 : Dwemer " will now be “ Crafting Motif 15 : Dwemer Style " , and “ Crafting Motifs 15 , Chapter 1 : Dwemer Axes " will now be “ Crafting Motif 15 : Dwemer Axes " . Alchemy Fixed an issue that caused potions of Vitality or Defile to incorrectly compete with the Minor Protection buff . Fixed an issue that caused crafted Ravage Health poisons to deal roughly twice as much damage as intended over their full duration . Fixed an issue where the tooltip duration for potions would not change after acquiring the " Medicinal Use " passive . Reduced the duration of Major Vitality from potions . The base duration is now 12 . 5 seconds , down from 47 . 5 seconds . Provisioning Psijic Ambrosia and Mythic Aetherial Ambrosia can now be used while moving . Fixed an issue that prevented the Connoisseur passive from correctly increasing the duration of certain Witches Festival and New Life Festival drinks . Survey Reports Fixed an error preventing Enchanting and Alchemy Survey Reports from being distributed properly , leading to you being consistently sent to single locations . Crown Store & Crown Crates General Crown Experience Scrolls can now be used while moving . Previewing Style Parlor offerings in the Crown Store will now hide any armor , skins , or hats that could otherwise obscure your view . Fixed an issue that caused helms to unintentionally appear in the Crown Store preview for Style Parlor offerings , even when the “ Hide Helm " option was selected . Fixed an issue where some Ice Wolf Pups would occasionally have collision . The Crown Store will no longer always be locked the first time you open it . Item names from large bundles are now colored to match their quality . Fixed an issue causing the Major Intellect buff from the Crown Spellcaster ' s Elixir to incorrectly overwrite Major Fortitude buffs and stack with other sources of Major Intellect . Art Wearing the Black Hand Robe with a hidden helmet will no longer cause Khajiit ears to disappear . Fixed an issue where a seam could be visible on the hind legs of some Senche cubs . The Pocket Mammoth pet will now appear in - view at all times when it should be on screen . Your feet will no longer float while the dro - m ' Athra Senche mount first spawns in . Fixed an issue where the floating rocks surrounding the Storm Atronach mounts could visibly pop while idle . Loin cloths will no longer clip through the saddles from bear mounts . The Senche - Lion Cub will no longer become stuck when running in tight circles . Fixed an issue where a pink error message would display after summoning the Baby Netch pet while in combat . Fixed an issue where Pacrooti ' s foot could clip through the crate he ' s seated on . Fixed an issue where a Crown Crate card would lift up before Pacrooti ' s claw touched the deck to deal . Fixed an issue where some eyelashes displayed incorrect textures when worn with a number of helmets . Personalities General Fixed an issue where some personalities , such as the Cheerful or Melancholy personality , would interrupt some emotes including / sit and / sitchair . Personalities will now display their idle and navigation in the Crown Store preview UI . Fixed an issue that prevented harvesting props from appearing under certain circumstances with certain personalities . Props will now be properly hidden when harvesting with a Personality equipped . Commander Personality Idle animations will now occur less frequently . You will no longer see your fists while in first - person mode if your weapons are sheathed . Fixed an animation - related issue with Argonian and Khajiit tails when using the / rubhands or / handsonhips emote . Filleting a fish will no longer cause your arms to go through your body while using this personality . Robes will no longer distort while walking with this personality . Drunk Personality Fixed an issue where you would drunkenly refill your cup when using a Soul Gem to revive . Revive first , then refill your cup ! Furious Personality Your eyes will now be focused on the front of your head , as they should be , while using this personality . Thief Personality Fixed an issue where your pouch would appear to be floating when pickpocketing an NPC . Idle animations will now occur less frequently . Your head will no longer twitch while walking with this personality active . Fixed an issue where you would briefly stand up after you stopped moving while sneaking . Dungeons & Group Content General Fixed various locations where you could become stuck in the world . All dungeon - specific abilities will now display a proper icon in the Death Recap . Dungeons City of Ash I Golor the Banekin Handler will no longer endlessly pursue cowardly player characters . Crypt of Hearts Fixed an issue that would allow you to get through the final boss door without progressing through the dungeon . Lover ' s Torment : Alanwe ' s soul will now spawn more reliably at the end of the quest . Crypt of Hearts II Ruzozuzalpamaz ' s Web Wrap now displays a duration under the active effects UI . Fungal Grotto I You will no longer be knocked through the door before it ' s opened during the battle with War Chief Ozozai . You can no longer be knocked through the door when fighting Kra ' gh the Dreugh King . Selene ' s Web The damage from Selene ' s Primal Spirit can now be reduced by blocking . Spindleclutch I Deadly Whispers now has a quest marker indicating where you must go to “ Silence the Whispers " . Spindleclutch II The Flesh Atronach triplets and Mad Mortine will no longer endlessly pursue cowardly player characters . Tempest Island Gust of Wind is now appropriately named in your active effects UI . Exploration & Itemization General Fixed an issue that caused Heavy Sacks to appear more often than intended in certain public dungeons . Fixed an issue that was causing bottles and cups in the world to drop twice as many drinks as intended in certain areas . Corrected several typos in various books from Shalidor ' s Library , and in achievement names and descriptions . Fixed an issue where the additional cost for fast - traveling multiple times in a row could be reset under certain circumstances . Updated all Motif Books , Motif Chapters , and Provisioning recipes to stack to 200 ! The Shalk found in Senie will now drop loot . The book titled “ Cassipia ' s Change of Heart " , located in Craglorn , is once again accessible . Fixed an issue where minibosses in Arx Corinium were dropping the Legs of the Medusa set , rather than the Feet . This made the Feet items rarer than intended . Collectibles Updated the Acquire Hint for some Collectibles that could be obtained from various pre - orders , purchases of other products , or contests and giveaways . Itemization Spirit Stones , used in the Tombs of Na - Totambu in Craglorn , now identify as " Key " type items in their tooltip . Fixed an issue that allowed non - Destruction Staff weapons to occasionally drop with the Destruction Master set from the final encounter of Dragonstar Arena . Bogdan ' s Flame , a uniquely - named Inferno Staff found in Elden Hollow II , is no longer part of the Light Speaker item set , which requires use of Restoration Staff abilities . It is instead now part of the Undaunted Bastion set . Fixed an issue where Skoria ' s Charred Claymore would always drop at Purple quality , regardless of the dungeon ' s difficulty . It now only drops in Purple quality if you play City of Ash II on Veteran mode , and correctly drops in Blue quality on Normal mode . The Prismatic weapons obtained by completing the Fighters Guild quest " Will of the Council " are now Bind on Equip instead of Bind on Pickup . Fixed an issue where items in the Lord Warden item set had the incorrect default Enchantment . Heavy items now have Health , Medium items have Stamina , and Light items have Magicka , as with other Monster Mask item sets . Fixed an issue where many item sets , including those found on vendors from capturing towns in Cyrodiil , were sourcing Rings and Necklaces at a 50 / 50 ratio . They are now sourcing Rings more often than Necklaces , as originally intended . Fixed an issue where some items in the Shadow Dancer ' s Raiment item set did not drop with the correct default Enchantment . Weapons in this item set now drop with the Absorb Magicka enchantment . Monster Itemization The uniquely - named items from World Bosses are now no longer marked as Unique . This means you can have more than one of these items in your inventory at a given time . Adjusted the flavor text of the Shadowsilk Headwrap of the Sun to match changes to the boss in Mephala ' s Nest . Fixed an issue where the Lord of Iron and Woe , a boss in the Sancre Tor quest area , was not providing level - scaled loot when defeated by a player character below Level 50 . Item Sets Item Set procs which deal damage or healing can no longer Critically Strike . Fixed an issue with the various aura / ball sets ( Ebony Armory , Hircine ' s Veneer , Worm ' s Raiment , and Sanctuary ) where they were not applying their bonuses correctly if you weapon swapped while using weapons of those sets . Fixed an issue where some item set procs that were meant to fire off of fully - charged Heavy Attacks ( such as Sunderflame or Wise Mage ) were firing on every tick of a Lightning or Restoration Staff Heavy Attack . Armor of the Trainee : Reduced the Max Magicka , Stamina , and Health granted by this item set to 1250 from 2500 . Developer Comments : Armor of the Trainee was meant as an introductory set that required no advanced strategy to utilize . The attributes it was providing were too high as you could get the same amount of Stamina that Draugr Hulk ' s 5 - piece provided , as well as significant Magicka and Health bonuses . This set will now provide less Stamina than the Draugr Hulk 5 - piece , but more overall stats . Bahraha ' s Curse : Fixed an issue where this item set ' s proc could not fire from Light or Heavy Attacks . Black Rose : This item set ' s 4 - piece bonus now grants Maximum Magicka instead of Maximum Stamina . This item set now increases the Magicka or Stamina restored by the Constitution passive by 35 % , down from 40 % . Developer Comments : Black Rose was too powerful with how much more resources it gave to the Constitution passive . Reducing this bonus slightly keeps the set viable , and balances it better against other Heavy Armor options . Chokethorn : The strangler summoned by this item set now despawns when it dies . Developer Comments : This should make all summoned monsters consistent in how they despawn when they expire . We want summoned monsters to be removed immediately for better visual fidelity and game performance . Desert Rose : Increased this item set ' s proc chance to 15 % from 10 % , but also increased its cooldown to 4 seconds from 1 second . Developer Comments : Due to this item set having a low cooldown , the Magicka restored by its proc was very high in situations where you were taking lots of incoming hits every second . Increasing the cooldown but also increasing the proc chance maintains the current level of Magicka returns when you are taking one hit every second , but keeps it from being extremely overpowered when you were taking multiple hits every second . The Magicka returns of this set will still remain higher than any other item set in heavy combat situations . Draugr Heritage : Fixed an issue where this item set ' s proc could trigger before you fell below 35 % Health . Dreamer ' s Mantle : Fixed an issue where this item set ' s proc could trigger before you fell below 35 % Health . Elf Bane : Fixed an issue where this item set ' s bonus was not increasing the duration of many Flame Damage abilities including Magma Armor , Fire Storm , and Wall of Fire . Engine Guardian : The Dwemer Sphere summoned by this item set ' s proc now despawns when it expires . Infernal Guardian : Fixed an issue where this item set ' s proc would remove stealthed enemies from Sneak or invisibility . We also fixed an issue where this item set ' s proc was ignoring line of sight . Hist Bark : Fixed an issue where the Major Evasion proc granted by this item set could become permanently applied in rare circumstances . Knight - Errant : This set , found in Blackheart Haven , no longer drops on weapons other than one - handed weapons and shields . Kyne ' s Kiss : This bow - specific set will no longer appear for weapons other than bows . Maelstrom Destruction Staff Enchantment : Fixed an issue where this enchantment was not granting you a damage bonus for your Light Attacks . Maw of the Infernal : The Daedroth summoned by this item set now despawns when it dies . Meritorious Service : Fixed an issue where the proc from this item set was not displaying its visual effects . Morag Tong : Fixed an issue where this item set was proccing on some non - damage abilities . Noble ' s Conquest : This item set ' s proc now applies Minor Vulnerability to the target instead of a generic damage taken debuff , but the duration of Minor Vulnerability has been increased to 10 seconds from 5 seconds . Scourge Harvester : This item set ' s proc now provides Major Vitality instead of a generic non - buff category healing received bonus . Developer Comments : Being able to stack the Scourge Harvester proc with other healing received bonuses was too powerful . With all those bonuses , enemies could quickly heal back to full health before you had time to back away and snap the tether . This can no longer stack with Major Vitality given by Potions . Selene : Fixed an issue where the proc from this item set could trigger twice . Sentinel of Rkugamz : The Dwemer Spider summoned by this item set ' s proc can now be interrupted . Tremorscale : Reduced the damage done by this item set ' s proc by approximately 10 % . Developer Comments : This set was meant to be a more utility - focused set for tanks with its powerful snare , but it did too much damage in builds ( particularly PvP ones ) that would spam Taunt abilities to kill targets . Varen ' s Legacy : Fixed an issue where the proc from this item set was only applying to one enemy hit by your area of effect ability instead of all enemies . Viper ' s Sting : Fixed an issue where this item set ' s proc could be triggered by Poison and Disease Damage Weapon Enchantments instead of just melee damage . Quests & Zones General Many books that were once inaccessible after their associated quests are now able to be found in the world . In addition , you can now read most books while in combat or in stealth . Many NPCs walking on plants and tables have been brought back to solid ground . Alik ' r Desert Rudabeh , the Innkeeper at Sisters of the Sands Inn , has learned some manners and will no longer leap onto the counter . Feathered Fiends : Fixed an issue if you spoke to the harpy and took the shortcut back to Kozanset , you would maroon your friends without a harpy to ride back . Rise of the Dead : General Thoda will now remain standing while speaking with you during this quest . Auridon Dogs can no longer teleport while chasing cats ( much to the disappointment of the dogs ) . Blessings of the Eight : Igniting the fires will now be more reliable . The Unveiling : Razum - dar will no longer try to walk through doors by mashing his face into it . Silly Khajiit , that ' s not how doors work . Bangkorai Dayarrus will no longer spawn in the floor . Betnikh Into the Hills : Renamed the “ Bloodthorn Dagger " quest reward to “ Bloodthorn Dagger of the Trainee " , as it is part of the Armor of the Trainee set . Unearthing the Past : Fixed an issue where quest hints would tell you to " Retrieve Staff " even though the event was automatic , making the hint moot . Now there is no hint . Coldharbour Between Blood and Bone : You can now use the door to the Coral Tower any time after entering it while still on the quest . Hall of Judgment : Fixed an issue where you could unintentionally avoid aggro during the quest step to defend the Mages . Library of Dusk : You can no longer speak to Raynor Vanos while he is sleeping . Soul Shriven in Coldharbour : Lockpicks are now available in the quest reward for those that want to start their life of crime early . Special Blend : Nelhilda no longer attempts to stand on the table to make the purifying potion . The Will of the Worm : Thallik ' s Gem will no longer interfere with jumping while using Gamepad Mode . Craglorn You will now be able to zoom out from the Outlaw Refuge map in Belkarth . Little Leaf no longer appears in certain areas after leaving . Hall Steward Thais in Craglorn is now officially a " Hall Steward " and not just a " Steward " . Elemental Army : Fixed an issue where some VO could not be heard . Skyreach Catacombs : The Fallen Kings event will no longer occasionally reset . The Shattered and Lost : Defeating The Lost One will now consistently progress your quest . Cyrodiil Stacking the Odds : The spy associated with this quest will now spawn and advance the quest . Prisoners of War : Captured Rebels are now available for rescuing . Deshaan The Wounds in the World : Fixed an issue where the Watcher would stop granting credit when killed . Eidolon ' s Hollow : All groupmates will now be able to enter Eidolon ' s Hollow as long as someone is on the quest . Eastmarch The War Council : Lord Vurlop will now properly respawn as your follower if your character dies in Fort Amol to guards , gravity , or the sudden onset of extreme old age . Fighters Guild Hold the Line : Destroying Dark Anchors can now be shared amongst your group . Prismatic Core : Fixed an issue where there could be two portals going to the same location during this quest . Glenumbra Champion of the Guardians : A Dark Fissure will no longer appear on top of the ritual site . Signals of Dominion : Commander Ammur is no longer the source of the Dominion Messages , as they are now locked away securely inside a chest within his tent . As a result , he will no longer spawn as quickly . Grahtwood Carnival Conundrum : Fixed an issue where there was no map pin for the quest step to take the Akaviri Cultural Infiltration Document . The Innkeeper ' s Daughter : Fixed an issue where being inside the building Meats , Mimics , and More would not properly direct you out of the door for quest goals . Until Death : Fixed an issue where you could use the dog whistle in a certain spot in Rivenspire . That ' s way too far away to be useful . Greenshade Seeks - Better - Deals has gotten rid of her twin , permanently . Now , Seeks - Better - Deals will be available regardless of your quest state in the Shrouded Vale , unless you are in the spirit realm . Magister Marthine Augier is now officially a " Magister " and not a " Guildmagister " — an archaic title that only existed for a brief time within the Mages Guild . Hold the Line : This quest will no longer erroneously display Malabal Tor in the quest journal when referring to Greenshade . Right of Theft : Fixed an issue where compass pins were disappearing when you approached Shadow Rifts . Stone Cold : Indanas no longer repeats the same thing if you run about Shadows Crawl . The Fading Tree : Laniriel will no longer occasionally despawn at the end of this quest . Malabal Tor Reap What is Sown : Fixed an issue where you would not receive a door pin over the arena gates when you are asked to leave . Restore the Silvenar : The door pin to Spinner Caerllin ' s location will no longer vanish upon entering the trunk of the tree where it is located . Reaper ' s March Baan Dar ' s Bash : Five Finger Chicken Dinners can now be shared amongst your group . Gentle Gardener : Soil Samples and Root Samples can now be shared amongst your group . Questionable Contract : The acquisition of Hoarvor Chitin , Torchbug Thoraxes , and Heartwood can now be shared with group members . The Golden Claw : Rid - Thar - ri ' Datta will now properly respawn if he gets stuck for any reason . Rivenspire Darkness Blooms in Rivenspire : Made a clarification in the quest journal that you will not receive credit for killing Fingaenion Forestmasher without eating the moonflowers first . The Emerald Chalice : Lady Laurent will now respawn if you log out at the end of the quest . Stonefalls Readjusted the pins for the Outlaw ' s Refuge entrance in Davon ' s Watch in relation to ground level . Stormhaven Removed a killable NPC that would instantly respawn . The Rift Eat , Drink and Be Merry : You will now remain in a sleeping position until you talk to Darva or abandon the quest . Inflamed Pyres of the Rift : You must now have the pyres lit before defeating Jakalor to progress the quest . Pulled Under : Inspecting the fish rack will now consistently function regardless if a zombie is present . Stomping Sinmur : Thalik Wormfather can no longer spawn three copies of himself during the fight with Sinmur . Fixed an issue where you could not kill Sinmur while Thallik Wormfather was alive . UI General Crafting Motifs now have their own section in the Lore Library , visible upon obtaining Eidetic Memory from Shalidor . Made several modifications to the Guild Trader UI : Added options to search for furniture and furniture recipes . Searches will no longer clear when you go to a different guild trader . Added a button for “ Reset Search " . Added a Furniture section to your inventory . Fixed an issue where Inventory and Gold amounts would appear twice in the vendor UI . You will no longer hear a sound similar to coins fumbling around if you fail to enter an instance because it is full . Attempting to use the " Get Me Unstuck " option twice within an hour will once again display the correct amount of time remaining until you can next use it , instead of displaying 0 seconds . Fixed an issue where the Join Queue button could get disabled when it should be enabled . The Lore Library subcategory for the Order of the Hour motif is now named “ Order Hour " instead of “ Hour Order " . Fixed an issue where the stack size reported for items sold in the Guild Store would be incorrect if it was too large . You can now rotate your character in the Inventory and Collections screens . Fixed an issue where item names in the Gem Extraction UI could occasionally turn blue . Fixed a UI error that could occur when selecting an achievement at the same time as earning a different achievement . Fixed an issue where the message for leaving a dueling area could continue to appear after the duel ended . Achievement progress now refreshes correctly when viewing them as they update . Fixed an issue where item tooltips could incorrectly reflect the quantity of that item you actually have . Fixed an issue where zone chat would not display correctly while on certain quest stages . Fixed an issue that could occur when setting keybindings , where you would receive an error that a key was already bound to an action , without the error specifying which action . Updated the maintenance times in the Customer Support window . Note : At this time , this change is only reflected in the English game client . We ' ll be updating French and German in a future incremental patch . Fixed an issue where some options could become inadvertently disabled . Fixed an issue with the Quest Journal where the text would not fade in / out correctly . Fixed an issue where the quickslot UI would display an incorrect item count for non - stackable items . Fixed an issue where the preview of your guild tabard would not appear while editing your guild heraldry , if you were wearing a costume or polymorph . All text found on the Quest help Support UI is now properly translated in French and German . Alliance War Fixed an issue where the indicator for how many friends you have assigned to a campaign was occasionally inaccurate . Collections Collectibles now correctly display a tooltip as you are looting them . Fixed an issue where a looted collectible would appear twice in the loot history . Crafting Items will no longer have an option convert to Imperial style if it is impossible to be converted . Fixed an issue when trying to dye all items where the slots indicating which channel was being targeted for dyeing would not glow . Crown Store Fixed an issue where previewing a mount in the Crown Store would not consistently work . Fixed an issue where the Crown Store would not correctly refresh when a product was removed from the store . Gameplay Added a text alert when attempting to use a weapon skill without the correct weapon type equipped . Fixed an issue where the dueling countdown could freeze when a quest has recently been granted . Duel results now immediately interrupt the countdown if you lose or forfeit the duel before it begins . Fixed an issue where icons on the ability bar would flicker when you ran low on resources . Fixed an issue where the list of abilities that can be assigned to the action bar would shift up and down when selecting different slots . Maps Updated several city and zone maps to account for various homes available in Homestead . Updated the map key to include the group leader icon . Subtitles Fixed an issue where subtitles would occasionally display the text color incorrectly . Fixed an issue with subtitles where possessives would use a capital “ S " rather than a lowercase “ s " .