naist-nlp/zeshel huggingface dataset:
Radio tower The radio tower is a location which is added in the " Fallout 3 " add - on " The Pitt " . It is the source of Wernher ' s distress signal . Layout . The radio tower is at the top of a rather steep hill , and is about 40 - 50 feet tall . There is a bedroll nearby that can be slept on . Notable loot . About one square east from the tower is a D . C . Journal of Internal Medicine and some other notable loot . It ' s near a large pool of water with radioactive barrels and a shipping crate in it . The loot is located on a table in the far northwest corner of the pool , and can be accessed by swimming through the shipping crate , or dropping onto the crate from the cliffs to the north . Appearances . The radio tower appears only in the " Fallout 3 " add - on " The Pitt " .
Geomapping with Reilly Geomapping with Reilly refers to an unmarked and repeatable quest in " Fallout 3 " . Detailed walkthrough . After completing the quest Reilly ' s Rangers and offering Reilly your help with their mapping service , she will give you a Geomapper module . As long as you have the module in your inventory Reilly will pay you 30 caps per location every time you return to the Ranger compound and talk to her . ( You do NOT need to carry the module everywhere ; you just need it when talking to Reilly . )
Warehouse key The warehouse key is a quest item in " " . Characteristics . This key unlocks the back door of the Warehouse allowing the Initiate access to the raider stronghold in the Mill . Location . It is given to the Initiate by after completing the quest Town Under Attack .
Couch ( Fallout 4 ) Couches are constructible settlement objects and world objects in " Fallout 4 " and its add - on " Vault - Tec Workshop " . Characteristics . Couches are a series of 2 and 3 seater objects that can be found across the Commonwealth and in settlements . They come in a variety of different styles . Crafting . Couches are located under " Furniture → Chairs " in the workshop . Bugs . The red couch that comes with Vault - Tec Workshop has a bug where one can only sit on the right side of it . If a settler or companion is already sat on the couch , one cannot sit beside them .
Happiness ( Fallout Shelter ) Happiness is an important factor in keeping a vault functioning at peak efficiency in " Fallout Shelter " . The higher an individual dweller ' s happiness is , the higher the vault ' s overall happiness ( Which affects the vaults efficiency boost ) will be . There are several ways of keeping vault dwellers happy : Dwellers will often vocalize what they want , so pay close attention to what a dweller is telling you to know more about what makes them happy . Happiness icons are color coded , for easy reference . Effects on gameplay . Dwellers ' faces will reflect their happiness level . The happier dwellers are , the harder they work . The collective happiness of the vault will give a happiness bonus , giving an extra percentage on resource creation . The bonus ranges from 0 % increase to 10 % increase and is calculated with the following formula : formula _ 1 This bonus shortens the production time in production time in production rooms and the training time of dwellers in training rooms . Every 24 hours , the Daily Report is issued , issuing a rating based on how happy the dwellers are . The amount of caps received depends on the happiness level .
Stanley van Robb Stanley van Robb was an actor before the Great War . He played a leading roll in the cowboy movie " The Fightn ' Furies : Last Stand at Fort McGee " . Appearances . Stanley van Robb is mentioned only in the " Fallout 4 " add - on " Far Harbor " .
Melee bobblehead The melee bobblehead is a " Fallout 4 " item , a Vault Boy bobblehead . It permanently increases critical damage with melee weapons by 25 % . Location . It is located in Trinity Tower , on a table in the cage where Rex Goodman and Strong are being held .
Quiet As The Waters Quiet As The Waters is a companion perk in the " " " Honest Hearts " . Effects . While Waking Cloud is in your party , it is much easier to sneak by the White Legs ( their Perception is decreased by 3 ) .
Clayton Holdren Clayton Holdren is a character appearing in " Fallout 4 " . He is a member of the Institute working as head of their Bioscience lab . Notes . In the trash can of his Institute room ' s bathroom is a copy of the Join the Railroad holotape . A copy of Astoundingly Awesome Tales can also be found on the balcony of his room . Appearances . Clayton Holdren appears only in " Fallout 4 " . Bugs . When talked to , Clayton may be seen holding an invisible clipboard .
Hardened hunting rifle The hardened hunting rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The hardened hunting rifle is an improved bolt - action rifle featured in " Fallout Shelter " . Dealing a minimum of 5 damage per attack , it has the third lowest damage output for a rifle in the game . Crafting . A high Perception statistic is needed to effectively create the hardened hunting rifle .
Porn actor brain Porn actor brain is one of the brains that the Calculator uses in Vault 0 . Background . This is one of eight brains that are wired to the Calculator . This particular one is from a porn actor , who still longs for making movies . Interactions with the player character . Effects of player ' s actions . If the Warrior kills the brain , their reputation is lowered . Other interactions . Since the Calculator needs to be dealt with , the Warrior needs to crush this brain to continue with the mission . Appearances . Porn actor brain appears only in " " .
Night Owl Night Owl is a member of the Unwashed in 2241 . Background . Night Owl , He who Watches Over the Sleeping is the co - founder of the Poetry Bastards . Night Owl longs to extend his control of sleep over Grim . Interactions with the player character . Other interactions . Night Owl is found in a special encounter with the rest of the Unwashed Villagers , hunting Grim Reaper , the spammer . Appearances . Night Owl appears only in " Fallout 2 " .
Father Elijah ' s robes Father Elijah ' s robes is a piece of in the " " add - on " Dead Money " . Characteristics . It provides a Damage Threshold of 2 as well as acting as a Brotherhood of Steel disguise . It appears as a worn version of the Brotherhood Elder ' s robe with a different belt and wires coming from under the mantle worn on the shoulders . Also , the bottom of the robe appears to be burned / worn away , hinting at years of wear and tear . Notes . When dropped , the robe appears as a .
Coyote Coyotes are living in New California and the Mojave Wasteland . Coyotes almost always travel in packs like their wolf cousins . They have sharp teeth and will frequently knock a target over , in which they will then attack the head of their prey . Variants . Coyote . A regular , mostly unmutated coyote . They are a bit stronger than dog s , but are weaker than most wolves or heavily genetically modified Night stalker s . Coyote den mother . Den mothers stay back while the others are off hunting , and looks after her pups . If any danger comes , they will protect their pups with their lives . Coyote pack alpha . Coyote pack alphas watch over the pack and protect them from dangers that may come their way . Coyote pup . The offspring of a coyote . They are smaller and weaker than normal coyotes , and will more often than not go down in one hit , on par with es in terms of durability . Wild mutant coyote . " Imagine a large , wolf sized coyote trying to bite your face off . Now imagine a pack of them . Sounds like fun ? Then you ' ll love these scavengers ! They hunt in groups , and they ' re always looking for a little meal to tide them over until nighttime . " Appearances . The coyotes appear in " Fallout " and " " . They were also going to appear in the canceled " " .
Stacey Stacey is a child living on the streets of Freeside with her friend in 2281 . Typically she can be found fleeing from Max near Freeside ' s east gate . She does not interact with the Courier during the day but can be talked to if woken at night . Background . Freeside is home to many of New Vegas ' s poorer residents and NCR refugees . Stacey and Max are street urchins who live in the ruins of the destroyed building immediately inside Freeside ' s east gate next to Mick & Ralph ' s . If not found roaming the streets they may be asleep on two worn mattresses on the second floor of their home . The ghoul Rotface is found sitting outside their ruined home offering gossip for . Appearances . Stacey appears only in " " .
Piers Isley Piers Isley was the general manager of REPCONN Aerospace . His remains can be found on REPCONN headquarters ' s third floor in " " . Background . Piers , manager of the REPCONN headquarters until 2077 , was in close contact with RobCo Industries after REPCONN was bought out . He aided RobCo in performing a hostile takeover by eliminating REPCONN ' s founder and long time CEO Leonard Steeple with the aid of Julia Masters . He appears to have died under a collapsed roof after attempting to escape the building with a full of . Appearances . Piers Isley is mentioned only in " " . .
Werner Heisenberg Werner Heisenberg ( 5 December 1901 – 1 February 1976 ) was a famous German physicist and Nobel laureate who made outstanding discoveries particularly in the field of quantum mechanics . Background . Born in Würzburg , Germany in 1901 , Heisenberg later went on to study physics and mathematics at university and earned his doctorate in 1923 . Afterwards , he became one of the three scientists who formulated the concept of matrix mechanics , which explains how quantum leaps occur . For all his discoveries in the field of quantum mechanics , including the aforementioned idea of matrices , he was awarded the Nobel Prize for physics in 1932 . Beyond this , he continued to make many great contributions in several areas of physics , the most notable of which , perhaps , is . Heisenberg died in 1976 of cancer . Notes . Werner Heisenberg is mentioned in the " Fallout " universe by the Heisenberg compensation field , a technology adopted for use in all plasma rifle s . Appearances . Werner Heisenberg is mentioned only in " " . The technology named after him however is used in every plasma rifle in the " Fallout " world .
Kill All the Dogs Kill All the Dogs was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located at Denver . Quick walkthrough . Requires a lot of work and a lot of ammo , and you ' re fighting a slow respawn . Can be done over time . When # dogs alive = 0 , you ' ve done it .
Holorifle reinf . components Holorifle reinforced components is a for the holorifle in the " " " Dead Money " . Effects . Improves the condition of the holorifle by 1 . 5 % . Location . The vending machine code for the mod can be found at the switching station , adjacent to the elevator door where you bring Christine during the Mixed Signals quest . The code is found on top of a console ( non - activatable machine ) along the southwest wall . After obtaining the code , the mod can be purchased from any Sierra Madre vending machine for 100 Sierra Madre chip s . Notes . Strangely , the box is labeled " Gun Runners " , yet it is stated once you enter the Villa that Elijah created the holorifle himself , not the Gun Runners , which assumes they couldn ' t have made mods for it . This is because it uses the generic Gun Runners mod case as its world - object render .
Drink stand The drink stand , bar and restaurant are constructible settlement stores in " Fallout 4 " . Characteristics . The food and drink stores are 3 tiered versions of each other . Each tier has an indoor and outdoor variant . Each type and variant is built at a settlement using the workshop . A settler must be assigned to a shop in order for trade to be accessible and increase settlement happiness . During evening meal time hours settlers will gather around an active food and drink store , and will use any cooking station within the stands area of effect . The drink stand is the first tier store . The outdoor stand is wooden with a crudely drawn beer fixed to the top and the word " bar " hanging from the crossbar . The store counter has the word " bar " written across the front in black capitals . The bar is the second tier store . The outdoor stand is again wooden , with a crudely drawn beer on the front and the word bar fixed to the top and hanging from the crossbar . The interior version is identical in appearance to the drink stand ' s interior version . The restaurant is the final tier food and drink shop . unlike the previous tiers , the outdoor stand is is constructed from metal with front shutters which has a picture of a beer tankard painted on and the word bar written underneath affixed to the shop ceiling . The store counter has the word bar written across the front left hand side in black capitals with two rows of backless shelves on the right hand side , consisting of 2 shelves to a row . The restaurant has the widest range of goods available of the three food and drink stores . Notes . Ron Staples can be assigned to the restaurant , which will upgrade the restaurant to rank 4 .
Combat armor ( Fallout : New Vegas ) The combat armor and the matching combat helmet are pieces of in " " . Characteristics . Identical in appearance to the version found in " Fallout 3 " , and unlike the one in " Fallout " and " Fallout 2 " , the combat armor available in the Mojave is short - sleeved , having only the pauldrons and chestplates covering the torso . The combat helmet ' s shaded visor from " Fallout " and " Fallout 2 " is also absent . Black combat armor . There is also an identically - named black version of this armor , with the same appearance as Van Graff combat armor . There is no matching helmet for the black version . This version is worn solely by members of the Van Graff crime syndicate , and is painted black for " brand recognition purposes . " A total of 9 suits of black combat armor exist in the game : 5 worn by the Van Graff thug s at the Silver Rush , 1 worn by , 1 worn by Jean - Baptiste Cutting , and 2 on the bodies of dead Van Graff thugs at the site of Durable Dunn ' s Sacked Caravan wreckage .
Laser detonator The laser detonator is considered a " " in the " " " Lonesome Road " . Background . The laser detonator is a detonator powered with microfusion breeder and using laser illumination to trigger the nuclear warheads found around the Divide . It fires a series of coded pulses of visible red laser - light similar to a laser designator and therefore dealing absolutely no damage to any organic creatures or robots . When the laser is aimed at a nuclear warhead , it causes it to heat up , eventually leading to the chemical explosive inside detonating , scattering radioactive material around . It is similar in design and shape to the Compliance Regulator . It has a green coloration with red trim at the barrel , and a glowing yellow light next to the keypad and screen . Characteristics . It fires a continuous beam similar to that of a laser rifle or pistol , except for the duration . It deals absolutely no damage and therefore is useless for anything but destroying nuclear warheads . This weapon is essential for unlocking Warhead Hunter challenge .
Serpent ' s Tongue Serpent ' s Tongue is a Feralkin racial trait which appears in " Lionheart " . Characteristics . Snake spirits have coiled into your family line , entrenching themselves in your mannerisms and bodily defenses . Their cunning grants a 15 point bonus to your Speech skill , but your Acid , Fire and Electrical Resistances are decreased by 8 % due to your skins odd spiritual makeup . This trait , like all feralkin traits , will mark you as tainted by magic and will cause some people to react negatively to you .
Cesar M . Lopez Private Cesar M . Lopez is a character mentioned in " Fallout 4 " . Background . Cesar M . Lopez visited the Greater Mass blood clinic in 2077 . He was there for a standard STD test which came back negative . According to another entry , there is a 90 % chance that he is the father of Alexis J . Martine ' s unborn child . Due to a standing order issued by General George M . Martine , the commanding officer of Fort Hagen and Alexis Martine ' s father , the results of the paternity test were reported to the general . Appearances . Caesar M . Lopez is mentioned only in " Fallout 4 " .
Signal flare The signal flare is a weapon which was cut from the final version of the " Fallout 3 " add - on " " . Characteristics . The inventory image and world model are the same as that of a standard frag grenade . It is set to only be usable by the player . It deals almost no damage and has no script assigned to it . After it is thrown , it simply disappears . Mid - flight , however , the red " danger " HUD icon for a grenade will appear on - screen . Locations . This item cannot be found anywhere in the game and must be obtained using console commands .
Primer , . 50 MG Primer , . 50 MG is a in " " . Characteristics . The primer , . 50 MG is an item that you must have to craft . 50 MG rounds and rockets . You can break down the normal . 50 MG rounds and craft them into custom . 50 MG match ( hand load ) .
K1 - 98 K1 - 98 is a runaway synth in the Commonwealth in 2287 . Background . K1 - 98 is a synth from the Institute who has been on the run for an unknown amount of time and is being hunted by the Courser Z2 - 47 . Her progress of fleeing was halted by a group of Gunners , who kidnapped her - however , this was their last mistake , as the Courser located the synth and proceeded to wipe out almost all of the Gunners in his way to get to her . She states she prefers to be called " Jenny . " Appearances . K1 - 98 appears only in " Fallout 4 " .
Relay tower 0SC - 527 Relay tower 0SC - 527 is a location in the Commonwealth in 2287 . Layout . This location consists of a relay tower surrounded by a chain - link fence . A terminal , also inside this fence , can be used to extend the satellite dishes , after which three radio broadcasts become available . The tower is commonly inhabited by mole rats . Appearances . Relay tower 0SC - 527 only appears in " Fallout 4 " .
Super mutant ( Fallout Tactics ) Super mutants are characters living in the Midwest in 2197 . They were created by the Master 40 years ago , are generally strong but stupid , and because of their bulk cannot wear human armor or use small weapons . Background . The super mutants , being led by Gammorin , have attacked local settlements and will not let the Brotherhood of Steel have the technology they search for . Interactions with the player character . Other interactions . After defeating Latham in Osceolla , some of the mutants will join the Brotherhood , supplying the ranks . Appearances . These super mutants appear in " " .
Dry Wells Dry Wells is a tribal camp lying south along the Colorado River , from Cottonwood Cove in Arizona . It is currently occupied by Caesar ' s Legion . It will only be accessible to the Courier after completing the " " " Lonesome Road " , by aiming nuclear weapons at Legion territory . Background . Once the main camp of the Twisted Hairs tribe , Dry Wells was taken over after Vulpes Inculta betrayed the Twisted Hairs and assimilated them into Caesar ' s Legion . Layout . Dry Wells consists of several burned tents and crumbling buildings along a road from an irradiated stretch of the river , ending in a large crater . Attempting to enter the crater will cause instant death . Several burned tents are also scattered about the area , along with numerous ammunition boxes and weapons crates . The entire camp is filled with irradiated Legionaries and irradiated Legion explorers , along with their Centurion , Gaius Magnus . Appearances . Dry Wells appears only in the " " " Lonesome Road " .
All Fired Up ! All Fired Up ! is an in " " . Detailed walkthrough . This quest takes place in Vault 34 and involves locating 2 passwords held by Vault 34 technician s ( Vault 34 security terminal password and Vault 34 utility terminal password ) from underwater sections . Alternatively , with a high Science skill , the player can hack terminals nearby these sections in order to gain access . When done , the armory can be unlocked from the Overseer ’ s terminal and be looted for some high value weaponry . But not before a tough fight with some ghoulified s and s . Notes . Vault 34 ' s armory is reminiscent of the Level 5 Secure Testing Labs of the West Tek Research Facility , also known as The Glow , in that both the vault and the facility were testing grounds , and that both mentioned locations are radioactive treasure troves of weapons .
Keene Keene is a nightkin inhabitant of Jacobstown in 2281 . Background . Keene is an influential nightkin in Jacobstown who has a pull on other nightkin , attracting others to the town and keeping the ones already there from leaving . Marcus claims that Keene is smart , charismatic and more sane than most other nightkin , but also very impatient ; speaking with him will reveal his impatient and highly irritable nature . Eventually , his impatience towards Doctor Henry ' s cure for nightkin schizophrenia causes him to attempt to take the Stealth Boy Mk . II by force , so that the nightkin can see how it works and upgrade all they find as they roam the Mojave doing unjust deeds . Interactions with the player character . Quests . Guess Who I Saw Today : After discovering the source of the nightstalker mutations and testing the unstable Stealth Boy Mk . II on Lily for Dr . Henry , he and two of his nightkin followers arrive to take the Stealth Boy Mk . II so they can leave Jacobstown , assimilate the Mk . II and upgrade any Stealth Boys they find . Keene can be dissuaded and the situation solved peacefully with a speech skill of 80 . Otherwise , he will attack and the Courier must kill him . Marcus claims it was probably inevitable and that it will be hard to attract more nightkin to Jacobstown , and even harder to keep nightkin already there from leaving . It is also possible to give Keene the Mk . II schematics , and he and his gang will then leave . This has a significant post - game impact which is explained in the . Other interactions . Keene actively shows displeasure when speaking with the Courier due to that fact that he hates being visible , as most nightkin do . Appearances . Keene appears only in " " .
Give Spy Holodisk to authority in NCR Give Spy Holodisk to authority in NCR is a side quest in " Fallout 2 " . Detailed walkthrough . When in Vault 15 , go to where Darion was standing and scan the computer right behind him . With a high enough Science skill , one can get the NCR spy holodisk ( the holodisk ' s data can be copied onto the Pip - Boy 2000 ) . Take the holodisk to NCR , tell president Tandi about Khans having a spy within her government , she will realize that Feargus ( the person in the Hall of Congress entrance room ) is the traitor and tells the Chosen One to show the disk to her aide Gunther . Once the disk has been handed to Gunther , he will reward you with $ 4000 . At the same time , Feargus will promptly head to the exit of the map , mumbling about something being " not good " and " having work to do " . His ultimate fate is unknown .