naist-nlp/zeshel huggingface dataset:
Shellra III Shellra III is an upgraded version of the original Shell spell , found in " Final Fantasy XI " . It may be learnt by White Mages at level 57 . When cast , all party members in a limited area will have their Magical Defense increased . It may be recast every 17 seconds for 56 MP and , like all Enhancing Magic , its effectiveness depends on the player ' s Enhancing Magic skill . An upgraded version , Shellra IV , is also available .
Prison Cage The Prison Cage is a boss from " Final Fantasy IX " . The party fights it twice in the Evil Forest , once with Garnet imprisoned in it , and once with Vivi . Battle . The Prison Cage will use its Absorb ability to drain HP from whichever character it has imprisoned , both curing itself and hurting its prisoner . The player must keep the imprisoned character alive . During the second battle , Vivi will use Fire on Prison Cage at regular intervals . During the first fight , both Zidane and Steiner will be in the party , giving the player the first opportunity to use Steiner ' s Sword Arts ability . Zidane will begin the first fight entering Trance .
Braver Braver , also known as Brave Slash , is a recurring attack in the series , usually a powerful , non - elemental sword attack . It first debuted in " Final Fantasy VII " as Cloud Strife ' s initial Limit Break and is solely associated with him . Appearances . " Final Fantasy VII " . Braver is the initial Limit Break for Cloud . It is a single physical attack with a downward slash dealing 3 times normal damage . Performing Braver eight times teaches Cloud Cross - slash . " Final Fantasy VII Remake " . Cloud uses Braver in the trailer shown 5th December 2015 at PlayStation Experience . " Final Fantasy VII G - Bike " . Cloud uses Braver in the first trailer of the game . While wearing the garb , Lightning has access to Slayer which is the finishing attack for Heavy Slash . Its animation is cross - over between Braver and Cross Slash where Lightning jumps into the air , like in Braver , but the finishing animation is that of the Cross Slash . " Final Fantasy XIV " . Braver is a Level 1 Limit Break for melee DPS Disciplines . The character summons a large sword which strongly resembles Cloud ' s Buster Sword and begins wildly slashing at a single opponent , causing massive damage . In addition , a variant of Braver called " Holy Shield Bash " is used by the boss Ser Adelphel inside the Vault . When used , Adelphel will target one single party member with a marker , he will proceed to stun them , and perform a powerful two - hit combo . " Final Fantasy Tactics " . Brave Slash , originally localized as Braver , is a Soldier ability . As the Soldier class is exclusive to Cloud , Brave Slash is exclusive to him , but to be able to execute is Cloud must be equipped with the Materia Blade . It has a range of 2 , effect of 1 , speed of 34 , and requires 150 JP to master . " Dissidia Final Fantasy " . Braver is Cloud ' s initial HP attack and is a physical , aerial attack with melee high priority . While performing Braver , Cloud dashes towards opponent to stab them , then jump up and slam them down with an additional effect of Wall Rush . Braver takes 40 CP to equip this ability , but mastering it with 180 AP reduces its cost to 20 CP . " Dissidia 012 Final Fantasy " . Braver returns as Cloud ' s HP attack largely unchanged apart from having its initial CP cost reduced to 30 and its mastered cost reduced to 15 , and its mastery with AP to 130 . Non - " Final Fantasy " appearances . " Kingdom Hearts " series . Cloud is able to use an attack based on Braver in ' and ' . Cloud leaps into the air towards , stabbing the Buster Sword into the ground and releasing a shockwave on impact . In " " , Zack is able to use a similar attack called Hero ' s Entrance . The player characters can use Hero ' s Entrance as a finish command while using Zack ' s D - Link . Braver is Cloud ' s ability .
Invasion of Dalmasca and Nabradia The invasion of Dalmasca and Nabradia was a military conflict initiated by the Archadian Empire against their neighbors to the west , Dalmasca and Nabradia . It was a complete but costly Archadian victory , leading to the destruction of Nabudis and part of Nalbina Fortress .
Land Turtle ( Mystic Quest ) The Land Turtle is an enemy in " Final Fantasy Mystic Quest " . It uses physical attacks and can inflict Paralyze with Para - Claw . As a turtle - type enemy it is weak to Axe attacks , so Benjamin can use that weapon to defeat them easily .
Creeps A Creeps is an enemy in " Final Fantasy VIII " . It is an eerie black monster that creeps like a shadow . Battle . Sometimes it will cast a form of Thunder magic right after it is defeated . Most likely homage to its dark nature , at higher level s it casts Heartbreak on its death , capable of dealing massive damage . Creeps are useful for stocking up on Life early in the game . " Chocobo World " . Creeps appears as the slowest , weakest random enemy in " Chocobo World " . Initially , Creeps is the only enemy encountered until the player achieves higher levels .
Purple Bavarois ( The After Years ) The Purple Bavarois is an enemy in " " . As with the other Flan - type enemies , it is best to not use physical attacks on them , as they will do minimal damage . A single Fira spell will wipe out a group of these enemies . Etymology . It is often served with raspberries , perhaps the reason behind the coloration of this type of Flan .
Symphonic Suite Final Fantasy Symphonic Suite Final Fantasy is an album of tracks from the original " Final Fantasy " and " Final Fantasy II " , arranged for orchestra , performed by the Tokyo Symphony Orchestra on the 20th of May of 1989 , conducted by Katsuhisa Hattori . Liner notes ( translated from the original Japanese . Everything took place in the Gohanda temporary hall in Tokyo , on May 20 , 1989 . It was raining that day . For me , I was precisely " moved " that day . Being the father of the FF original melodies , it seemed like seeing my daughter ' s wedding ; her going away from my care . I was both embarrassed and shy . " Oh . . . She ' s wearing such a nice dress . . . Wow . I can ' t believe it ' s her . Well . . . am I glad or what ? Sigh . . . Damn , water ' s coming out from my eyes . . " Yes , I felt like a father of a poor girl going to marry a rich guy . Not only me , but the fans who came to the concert were satisfied very much . The concert was a great success . The guy who my daughter married was Mr . Hattori . There is no need to tell that Mr . Hattori is the one of the representers of Japanese music . Mr . Hattori Jr . who ' s only 23 joins him . This concert was the result of me begging them . . I really think that if you stop thinking of this orchestra as " game music " , you can enjoy it even more . Let me explain the songs contained within the scenes . ACT1 is from the main theme of FF2j . It ' s really dramatic with full chorus in the back . < br > ACT2 is from the battle of FF2j . It is a unique combination of a rhythm machine and a full orchestra . < br > ACT3 contains the " opening " , " town " , and " Matoya ' s cave " from FF1 . The " opening " is an image melody for the FF series , since I wrote it first . < br > ACT4 is the FF2j Finale . < br > ACT5 starts out with a new song which Mr . Hattori composed for this concert . It goes into the FF1 main theme , Chaos Palace , and into Prelude . I really love the beautiful transitions . < br > ACT6 is from " volcano " , " dungeon " , and " imperial " themes from FF1 and 2j . < br > ACT7 is the theme of the rebels in FF2j . This is a lot slower than the original , and has changed into an emotional piece very sufficient for the finale . I must thank everyone who did their best for this concert . Thanks to the audience who came in spite of the rain , too .
Original soundtrack of Final Fantasy VI The original soundtrack of " Final Fantasy VI " was released in Japan and North America as two separate compilations respectively called " Final Fantasy VI : Original Sound Version " and " Kefka ' s Domain - The complete soundtrack from the Final Fantasy III video game " . The last of the soundtracks to be issued for the 16 - bit generation of consoles , the album is the longest recorded for said generation of " Final Fantasy " games . For Nobuo Uematsu , the music of " Final Fantasy VI " marked the end of a stage in his career , which was well - grounded by then in the video game music industry . The music was subsequently included in two arranged compilation albums : " " and its respective " " album . The Original Soundtrack of " Final Fantasy VI " has received raving reviews , being hailed more than once as one of the best video game soundtracks . The game features numerous fan favorites such as " Terra ' s Theme " and the " Aria di Mezzo Carattere " . When Uematsu started composing for " Final Fantasy VI " it marked the moment he could start experimenting for the first time . Square had more technological possibilities available , and at the time the team was still quite small , so there was a strong feeling of cooperation and trying to build something ground - breaking . " Final Fantasy VI : Original Sound Version " . Final Fantasy VI : Original Sound Version is the name of the three disc set containing all of the tracks from " Final Fantasy VI " in their original sound versions . A remastered version , called Final Fantasy VI Original Soundtrack Remaster , was also released . " Kefka ' s Domain - The complete soundtrack from the Final Fantasy III video game " . " Final Fantasy VI : Original Sound Version " album was released in North America under the name " Kefka ' s Domain - The complete soundtrack from the Final Fantasy III video game " . It was originally available through direct order from Square ' s Redmond office before they closed down . " Kefka ' s Domain " is basically the same as the Japanese release , except that song title translations were taken from the translations used in the " Original Sound Version Piano Sheet Music " book and based on the English release of " Final Fantasy VI " ( which had been released under the name " Final Fantasy III " ) . Sheet music . Published by DOREMI Music Publishing , " Final Fantasy VI Original Sound Version Piano Sheet Music " contains solo piano arrangements for the music on the " Original Soundtrack of Final Fantasy VI " . The arrangements are done by Asako Niwa and the pieces ' difficulty level varies from beginner to intermediate .
Burning Rave Burning Rave is a recurring ability in the series . It is a Limit Break used by Zell Dincht . Appearances . " Final Fantasy VIII " . Burning Rave is a Limit Break finisher for Zell ' s Duel command , input with . It deals non - elemental physical damage to all enemies with a power of 48 . It can be used by using any of the following combinations :
Humbaba ( Crisis Core ) The Humbaba is an enemy from " Crisis Core - Final Fantasy VII - " . It is useful for collecting Fat Chocobo Feather s , an item that adds 10 % HP to Materia in Materia Fusion . Battle . Strategy . The quickest and easiest method of defeating Humbaba involves using Energy along with Dualcast and either SP Turbo / Turbo Magic / Master . If Zack has the maximum MAG stat of 255 ( or thereabouts ) , then using the above strategy , Humbaba can be defeated easily in one shot . The use of Energy is especially useful when facing against larger monsters such as Behemoth and its counterparts ( e . g . Behemoth King , Sea Hulk , Jabberwock , etc ) , because the number of hits increases proportionate to the size of the monster . One casting of Energy at a Behemoth - type monster will therefore yield several hits as it " passes through " the entire length of the monster ' s body . Use in conjunction with Dualcast for maximum effect . If a single SP Turbo materia is insufficient , then you can also equip SP Turbo Magic and SP Master as the effects are stackable for even more damage . Usually equipping two will result in the maximum damage of 99999 . To make things easier Graviga can be used to lower his HP to a more reasonable amount if Zack ' s MAG is low , but multiple castings of Energy is usually far more effective .
Great Buffalo Great Buffalo is one of the initial Notorious Monster s added in " Final Fantasy XIV " . The Great Buffalo will always spawn during the day in La Noscea and despawn at around 18 : 00 if not killed , regardless of other factors . His general spawning area is north of Camp Bald Knoll , sometimes near Mistbeard Cove ' s entrance . Battle . The Great Buffalo is one of the two open world Notorious Monsters without any weaker minion helping him during the fight , but makes up for it by dealing massive damage with his moves . His regular attack will easily hit players for upwards of 600 damage , while Pulverizing Pound will probably one - hit - kill ranged fighters that happen to be hit by it . Seismic Rift is his strongest move , dealing 1k + damage against everyone around him , while the weaker OnRush can still be a nuisance as it Knockback s players hit by it . Sonorous Blast is a AoE enmity reset . Strategy . The most common strategy is to use one or two Gladiator tanks positioned against a wall so Onrush will not knockback them or hit more members , as the other party members position themselves on the sides close to the horns to have a shot at incapacitating them . One or two Conjurers focus on healing and buffing the tank , while the Thaumaturge s cycle between their debuffs , as their DoT spells are the primary source of the damage in this battle . Their weapon skill Flashfreeze II is extremely important and is often included in Battle Regimen s , as it can incapacitate the Buffalo ' s legs in a single hit , rendering him defenseless for a few seconds . As long as the tank keeps provoking the buffalo after each Sonorous Blast , the battle can end quickly and with no deaths . The exact same strategy can be used for his weaker faction guildleve cousin , Tarbh Usagh .
Reflectable Magitek beams bug The reflectable Magitek beams bug is a bug in " Final Fantasy VI " that appears in every version of the game . It involves the status Reflect and the Magitek ' s beams . The programmers forgot to flag these three beams as Not Reflectable . The bug causes harmless effects , such as minor graphical glitches , when the beams ' graphics appear on certain battle backgrounds . The bug also causes permanent character displacement that lasts until the end of battle . When a character uses a beam on a Reflect - protected monster , the attacker will step forward and try to perform the selected beam attack . This forces the character in the first slot to use the walking animation while standing still and next use the blast animation of the beam while the reflected beam will strike a random party member . Curiously , the reflected shield animation or sprite of the Reflect spell does not appear on the monster the beam struck , which implies the beams were not intended to be reflectable . The attacker , or the one who picked the beam , will not return to his previous position . The character will stay in his new position , which will look out of place . This bug can be performed multiple times making the character ( s ) move closer to the monster ( s ) .
Before Crisis - Final Fantasy VII - & Last Order - Final Fantasy VII - Original Soundtrack Before Crisis : Final Fantasy VII & Last Order : Final Fantasy VII Original Soundtrack is the soundtrack to " Before Crisis - Final Fantasy VII - " and the OVA " Last Order - Final Fantasy VII - " . The fold - out liner notes include the tracklist in English , messages from composer Takeharu Ishimoto , " Before Crisis " director Hajime Tabata , " Before Crisis " producer Kousei Itou , " Last Order " publicity producer Akio Ofuji , and character designer Tetsuya Nomura , as well as character artwork from " Before Crisis " and full - color screenshots from " Last Order " . The lyrics to " Theme of Elfé " are printed underneath the see - through CD tray in English with a Japanese ( kana ) translation .
Headband Headband is a recurring helmet in the series . It is often a low - ranked helmet that provides low boosts to stats outside of Defense , or is an accessory that prevents statuses , usually Sleep and Stun . Appearances . " Final Fantasy III " . Headband is a low - rank hat that can be bought in the Village of the Ancients for 1200 gil and can be equipped by the Freelancer , Onion Knight , Monk , Black Belt and Ninja . In the NES version , it provides 4 Defense , 4 Magic Defense , and 6 % Evade . In the 3D versions , it provides 8 Defense , 3 Magic Defense , and + 1 Strength and Vitality . " Final Fantasy VII " . Headband is an accessory that prevents Sleep . It can be bought in Junon ( disc 1 ) and Gongaga for 3000 gil . " Crisis Core - Final Fantasy VII - " . Headband prevents Stun and grants + 20 Spirit , and when three are used in Materia Fusion , it gives Spirit + 1 . It can be bought from Nibel Accessories for 3 , 000 gil . " Dissidia 012 Final Fantasy " . Headband is a level 1 headband that provides + 85 HP and + 38 Bravery , and it can be obtained by trading 300 gil .
Proto Machinegun The Proto Machinegun is an enemy in " Final Fantasy VII " encountered in the Sector 5 Reactor when AVALANCHE go on a mission to destroy it near the beginning of the game . Battle . It only has one attack , a physical attack called Machine Gun , which it will always use on the character who has the lowest current HP . It is not very powerful , and it is only used every other turn . While Proto Machinegun has low stats and is relatively easy to defeat , it can attack in large groups ; in groups of five at the most . Strategy . It is advisable to use the All Materia the player should have acquired in the Sector 7 Slums to kill the Proto Machineguns at once , or otherwise their sheer numbers could pose a moderate danger . Bolt magic works well , as the Proto Machinegun , like mechanical monsters usually , is weak to Lightning . Other appearances . " Final Fantasy Record Keeper " . Proto Machinegun from " Final Fantasy VII " appears in " Final Fantasy Record Keeper " as an enemy .
2 - Faced 2 - Faced is an enemy in " Final Fantasy VII " fought in Corel Prison . They will not act until the player attacks . When attacked , there is a one - in - four chance that 2 - Faced will either self - destruct , causing a lot of damage , or cast Cure3 on the player ' s party , which heals for around 1 , 000 HP if one has a party of three characters . Both abilities remove 2 - Faced from battle and no EXP , AP , gil , or items are obtained from the enemy in this method of defeat . They do not have a specified Berserk attack . As such , it will try to use a non - existent attack , which happens to cost more MP than it will ever have . Because of this , the game will continually print the message " 2 - Faced ' s skill power is used up " . AI script . AI : Counter - General
Antlion ( Final Fantasy V ) Antlion is a boss in " Final Fantasy V " fought when Bartz and Krile fall into a hole on their journey away from Castle Tycoon . In this battle , the player can only use these two characters . Battle . Antlion ' s attacks are strong . Its Dischord halves a character ' s level , making them more vulnerable to its attacks . It will also use Digestive Acid to inflict a Sap - like condition on a character . It is susceptible to Old . Its attacks will do negligible damage a couple turns after being hit by it . When its HP reaches HP Critical levels , it will flee from battle .
Holy Dragon ( Tactics ) Holy Dragon is a playable creature in " Final Fantasy Tactics " . The Holy Dragon is nearly identical to the Dragons , monsters that can be encountered as regular enemies . It is still powerful and ruthless like the regular dragons , but unlike them , the Holy Dragon possesses all three elemental breaths minus the physical techniques , such as Charge and Tail Sweep . It can absorb Holy - elemental attacks . There one Holy Dragon seen is Reis .
Castle Zvahl Baileys Castle Zvahl Baileys is a dungeon area in " Final Fantasy XI " . The dark , twisting towers of Castle Zvahl stands atop the frozen , western peak of Xarcabard . Adventurers must traverse the Castle Zvahl Baileys upon entering the dark fortress , which was the headquarters of the Shadow Lord and his beastman army during the Crystal War . Many adventurers have lost themselves in the dark , twisting corridors of Castle Zvahl Baileys . Those who are lucky enough to survive Castle Zvahl Baileys will find themselves in the Castle Zvahl Keep .
X ' mas Collections music from SQUARE ENIX X ' mas Collections music from SQUARE ENIX is a 2010 compilation album of Christmas - style arrangements of tracks from various Square Enix games , including " Final Fantasies VII " and " XI " , and " Chocobo ' s Mysterious Dungeon " . A sequel album , " X ' mas Collections II " , was released in 2013 .
Thorn ( boss ) Thorn is a boss in " Final Fantasy IX " . He is fought in Alexandria Castle along with Zorn . Additionally , Thorn appears as a dummied enemy in a cinematic fight in Mount Gulug . Battle . Strategy . The battle will end when one of them is defeated . The two will take turns charging up the other to cast a powerful spell on the party , but if the " charged " twin is attacked , the charge is canceled out and the spell will not be cast . As the player has a time limit for the fight , it is best to target Thorn instead of Zorn , since he has less HP .
Arbor Arbor is a location in " " . It is home to a population of elves and fairies , who make their village around the Great Tree . This location is considered sacred , and no human is allowed to enter here . Story . Aire , who was transformed into a cat , follows advice from her fairy companion , Lilibelle , to seek help from the Queen of Arbor . Traveling from Liberte , Aire arrives in Guera and reunites with Brandt , who has the same destination in mind . They navigate the Fairy Path with the help of Lilibelle ' s wings ( which she sacrificed to revive a fallen Aire prior ) , but upon arrival , Brandt suddenly turns into a vegetative statue . Learning that such is the punishment for any trespassing human , not even the Queen is willing to give a solution . Aire ' s search leads to exploring the underground Great Tree Roots with Torte for the elusive Animal Staff . With the treasure obtained , Brandt is saved when the staff transforms him into a dog . Torte reports to the Queen that from his research , the Great Tree is mysteriously weakening for unknown reasons . The Queen offers to return the heroes to human form if they climb the Great Tree and defeat its unruly guardian , Arbaroc . When the task is accomplished , the Animal Staff is upgraded to the Transform Staff , allowing for transformation between human and animal forms . The Queen herself lacks power to remove the petrification curse on the Kingdom of Horne , and suggests the heroes find Rolan of Spelvia for help . When Aire and Brandt climb the Great Tree to jump to the floating city , Aire is successful , but Brandt falls and must travel from Arbor to Invidia in the north . After the party is sent back in time , they meet up with Torte the moment he released Belphegor . After Belphegor is released , he attempts to make Mount Gulg erupt . The party learns from Queen Arbor that Torte headed to the mountain to stop Belphegor . The party travels to Mount Gulg in order to stop him from setting off the volcano . At the top of the mountain , the party interrupts Arbaroc ' s battle with Belphegor and they manage to destroy him . With Belphegor destroyed , the city of Arbor is finally at peace . Before they leave , Queen Arbor and Torte give the party the Lux spell . Musical themes . The theme for this area is " Arbor the Forbidden Land " . Etymology . This may refer to the navigation of the Great Tree interior . The original Japanese name " Eruba " , may derive from the Middle English origin " erber " , or could possibly mean " elva " , a reference to the elf - like folk who inhabit Arbor .