naist-nlp/zeshel huggingface dataset:
Water Walking ( Daggerfall ) Water Walking is an Alteration and Thaumaturgy spell available in . It is a self - affecting spell that adds the Water Walking buff to the Hero . The spell has a 100 % chance to succeed upon being cast , and has a base duration of 5 ingame minutes , adding 2 minutes per level gained by the Hero .
Great Gate Great Gate is a quest in . As planned by Martin , Mehrunes Dagon has opened three lesser gates near Bruma and is now opening a Great Gate , similar to the one that destroyed Kvatch . Three hordes of Daedra will come out of the lesser gates , and the Hero will have to defeat them with the help of the soldiers recruited during the quest Allies for Bruma . Then the Great Gate opens , and the Hero must enter and retrieve the Great Sigil Stone before the Daedric Siege Crawler exits the gate . Walkthrough . Three gates opened . After the third gate opens , the Hero have to battle two more waves before the Great Gate opens . As soon as one sees the gate begin to rise up out of the ground , get into position to run into the gate . The battle raging outside pauses when they enter , so get inside as soon as possible . Inside the Great Gate . After entering , immediately head towards the left and head for the first door to the Caverns . Inside the caverns , slay only the Daedra in their way and head for the door to one of the lesser towers . Inside this tower , head for the top and kill the Daedra guarding the Corpse Masher , then ride up to the top , killing any other Daedra in the way . At the top , activate the Gate Control , then head back down through the door . Go past the opening gate , and deal with the Dremora . If one can ' t finish the fight quickly either ignore them or knock them off the ledge into the pits of lava . The Tower . Enter the tower and if there is more than 8 – 9 minutes , one can take the tower at a " usual " Oblivion gate speed , however do not be tempted to check every single loot container or body . Proceed up into the Rending Halls , killing any Daedra in their way . Be sure to use the map to avoid getting lost . Exit back into the tower at the top of the halls , and continue up the tower . One can run through and basically ignore anything that takes more than a few swings or spells to kill . Either kill the Sigil Keeper , or if they have lockpicks , ignore him . He has the Sigil key that unlocks Sigillum Sanguis , which is otherwise protected by an Average lock . Alternative way . If they are really short on time , then ignore the Daedra or knock them off the ledge ( if possible ) . The only Daedra they might need to kill is the Sigil Keeper since he has the key , and even he can be skipped if they have lockpicks , an Open Average Lock spell , or the Skeleton Key . When inside the Sigillum Sanguis , head up to the top to remove the Sigil Stone . The Great Gate will shut down and the Hero is back on the battlefield where all the soldiers are clapping their hands of their success . Great Gate closed . Find Martin and give him the Sigil Stone , he will be very pleased at the success of closing the gate and will proceed to Cloud Ruler Temple to prepare for the next step . Quest is completed . Tribute to the Hero . After completion of the quest a statue will be erected in the Hero ' s honor by the citizens of Bruma near the northern gate . The statue depicts the race of the Hero and the weapon and armor the character had on them that the game deems " best . "
Angrenor Once - Honored Angrenor Once - Honored is a Nord beggar and a former Stormcloak Soldier who lives on the streets of Windhelm . He can be found walking through the Gray Quarter or around Candlehearth Hall . Background . Dialogue with Angrenor reveals that he fought in the Great War as a footman . After the war , he lost everything . He also mentions that in more recent times , he was a Stormcloak soldier , but this was cut short when he took a sword through the chest . He claims he defeated six men at once while rescuing his friend from an Imperial Patrol . Interactions . Upon entering Windhelm for the first time , Angrenor and Rolff Stone - Fist can be observed accusing Suvaris Atheron , a Dunmer woman of being an Imperial spy . Marriage . If he is given 1 , he becomes a candidate for marriage . It is also possible to marry him if the Dragonborn allows him to keep a dropped article of clothing or piece of armor . Letter of Inheritance . Additionally , if he dies after he has been given a coin , in his will he says that he and the Dragonborn are related . The Jarl of Windhelm will then give the Dragonborn a condolence letter and an inheritance of 100 gold .
Nord Hero Greatsword The Nord Hero Greatsword is an improved version of the Ancient Nord Greatsword found in . Appearance . It is visually similar to the Ancient Nord Greatsword , but is more polished and a lighter color than the Ancient Nord Greatsword . It also has higher base damage , lower weight , and is of greater value . Smithing . Like all other Nord Hero Weapons , the Nord Hero Sword can only be crafted at the Skyforge after completing the Companions main questline . It requires the following components : It can be upgraded with a steel ingot at a grindstone and also benefits from the Steel Smithing perk , which doubles the improvement .
Extra - Comfy Pillow Extra - Comfy Pillow is a unique pillow in . Properties . Whenever you rest , a message will appear , saying : " " Your sleep is very restful on your Extra - Comfy Pillow " " . This will have no additional effects on your resting , aside from the message . Location . Given as a reward by Drarayne Thelas for completing the unmarked " Thelas ' Pillows " quest .
Nimriell ' s Research Content . 2nd Sun ' s Dawn The kwama have grown agitated in recent weeks . Peculiar , considering it ' s been months since they became accustomed to my scent , as they have with the miners ' . 10th Sun ' s Dawn The miners and I found the corpse of a thunderbug this morning , along with the bodies of perhaps a dozen warrior kwama . We ' re uncertain what path the thunderbug took to get here , but we ' ll find it — this mine will not survive a full invasion .
To Alcaire Castle To Alcaire Castle is a quest available in . Dame Dabienne has expressed concerns about events unfolding at Alcaire Castle . She asked the Vestige to go there and see if they can help . Walkthrough . Talk to Dame Dabienne again after completing False Accusations . She expresses concerns about the situation in Alcaire Castle where she is from and thinks the Vestige might be of help to them . There are rumors of assassins and spies in the castle and she had heard about a Redguard army marching in that direction . Talk to Cordier , the messenger , he ' ll be waiting as she have asked him to announce them to Duke Nathaniel . Head up north , going through the Nurin Farm to reach Alcaire Castle . Cordier will be waiting by the fountain and he immediately remembers the mission he had . To announce to the Duke they were coming . He ' s so sorry but when he came back he had to tell his parents about the slaver attack and the message slipped his mind , and now there ' s no point leaving .
An Easy Assignment Content . Holmar , I have received your request to be reassigned outside the mine for the remainder of your indentured servitude . I was tempted to reject your request out - of - hand , as I have your last three requests . It is not my fault your wife misses you or that the mine " takes your breath away " when you work . I did not accrue the debt you owe , and it is not my responsibility to give you a cushy way to work it off . However , I find myself in need of a small favor . One of the Goblins , a " chief " of theirs , has taken to rabble - rousing among the workers . I want to show him who runs the mining effort , and I ' d like you to do something for me . The chief is seldom seen without a feather - colored trinket , a " totem " of little value , but something I ' m sure he prizes , in his own primitive way . Steal it from him and bring it back to me , and I ' ll forgive your debt . I ' m sure the Goblins will see how petty their " chief " is once he misses his trinket , and all will be well again in the mine . — Surii
Urshamusa Rapli Urshamusa Rapli is a Dunmer and the wise woman of the Ashlander Ahemmusa Camp . Urshamusa is an Initiate of the ways of the Wise Women . She spends most of her time outside . Urshamusa has recently had dreams about a white guar . The Nerevarine assisted her in finding this distinct animal . Quests . Dreams of a White Guar . Urshamusa Rapli ' s tribe is suffering from an illness . She can not help them , but she has had visions about a white guar she believes is sent by the gods to help the tribe . She sends the Nerevarine to find that guar and bring the remedy to her . The white guar leads them to the corps of Ashamanu , who carries the Amulet of Ashamanu .
Freezing Bolt Freezing Bolt is an Apprentice level Destruction spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Freezing Bolt spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs .
Foyada Ilibaal Foyada Ilibaal is a natural geological formation in . Background . It is a Foyada that runs through the Molag Amur region . Foyada Ilibaal is used as a road from Molag Mar to the cavern of Mount Kand , a place of pilgrimage . Foyada Ilibaal ends on the north from Mount Kand , near the Assu .
Letter to the Twilight Mage Content . Master Avayan , This one will be visiting Selfora shortly and would love to make use of your fabulous crafting stations — provided you ' re amenable . I ' ll even bring a few bottles of golden wine to refill your pantry ! — Magister Marashi
Defense of Bruma Defense of Bruma is a quest in . With three out of four of the items , Martin informs the Hero of a very bold plan to obtain the final item required to open the gate to Mankar Camoran ' s Paradise — a Great Sigil Stone obtained from a Great Oblivion Gate . His plan involves risking the city of Bruma itself to allow Dagon to open three lesser gates , in order to then open a Great Gate and bring out a great siege engine to destroy the city . Walkthrough . Bruma . After hearing Martin ' s plans , travel to Castle Bruma and inform the Countess , Narina Carvain , of his daring plan . Tell her to meet Martin at the Great Chapel of Talos to have a war council and prepare for battle . The Countess will accept the plan , and will order her guards to prepare for battle . After the meeting , follow Martin and his small army out to an area just east of the city . On the way , they pass the citizens of Bruma , who will clap and cheer for Martin as he passes by them . Great Gate site . Soon after arriving at the east side of the city , Martin addresses the troops to make a rallying speech before the battle . Smaller gates open behind him and Daedra will begin to come out of the gates . As soon as Martin has finished his speech , try to eliminate as many Daedra and defend Martin until the Great Gate opens . Three Daedra will spawn from each gate during each wave , and after every second wave another gate is opened . If the quest " Allies for Bruma " has been completed , there should be additional good - quality soldiers to keep Martin safe from three increasingly - larger waves of Daedra from the lesser gates and then the Great Gate itself . In some cases , there will even be guard captains assisting in the fight . The Hero can also get some of the Bruma Guard to follow , even if they are weak , as they can still distract enemies . The Great Gate opens . As soon as the Great Gate opens , run up and enter through it . Be sure to go through as quickly as possible , as entering it will render Martin essential again ( provided one completes the next section of the quest in time ) . Be sure to be prepared , as there will not be a second chance later , and the follow - up timed quest inside the Great Gate itself does not allow for much margin of error . However , this only works on the PC Version . It is also possible to reverse pickpocket permanent Bound Armor and Weapons into Martin ' s inventory . This is the most appropriate without reloading to a previous save .
Gold and Emerald Circlet The Gold and Emerald Circlet is one of the ten circlets that can be found in . Circlets count as helmet s when worn ; they offer 0 damage resistance , but can be enchanted . Like with all circlets , it can be worn with a Falmer helmet , but not the Falmer hardened helm .
Potion of Heroism Potion of Heroism is a unique and potent potion in . It increases the drinker ' s armor rating , Health , Fatigue , and chance of hitting an opponent with a weapon . Effects . This potion consists of a Shield effect , which is not included in any of the ingredients available to Nerevarine , or any other potions available in " Morrowind " or expansions . codice _ 1
The Imperfect Logistics Log Content . Current Combat Success Rate - 66 % Combat analysis : Opponents Deceased : 126 Opponents Forfeit : 58 Opponents Successful : 93 Imperfect Structural Analysis ( Log 17901 ) : Compiled by AIOS Opponent success rate increased by 3 % over period of analysis . Recommend increasing defensive capabilities of Kinetic Shield function to maintain structural integrity throughout battle sequence . Caution in overloading security coils through excessive power surges . Further analysis needed . Reduction in power to the Energy Arc function applied to decrease the risk of structural damage to the Sanctuary of Verification . Recommend ancillary services be maintained between battle sequences . Current debris levels deemed acceptable for combat . Opponent classification : Nord , Khajiit , Bosmer found to be consistently unpredictable in battle behavior . Current theories in statistical commonalities not yet available . Recommend further analysis on cultural irregularities and battle tactics within these opponent subclasses . Clockwork Facilitator task acceptance rate decreased by 23 % . Root cause primarily psychological . Recommend the elimination of the words " slaughter , " " decapitation , " and " likely death . " Emphasis to be placed on reward and need for combat allies . Completion rate of Imperfect prototype : unknown .
Silver Bolt Silver Bolt is a bolt that is intended for use with crossbows . Acquisition . Characters . The following people use or sell this weapon : Locations . This item can be found in the following location ( s ) : This item is also found as leveled loot . There are an additional 41 instances that it can possibly be generated .
Court of Madness The Court of Madness is a faction of the , the expansion pack for . Daedric Prince Sheogorath is leader of the faction . Noble Houses . The Court of Madness , like the Shivering Isles itself , is divided into two halves . Dementia and Mania are represented by their own nobility . Lord Thadon is the current Duke of Mania and Lady Syl is the current Duchess of Dementia . Each house has control over their respective domains ( at the discretion of Sheogorath ) and each runs a section of New Sheoth . Bliss for Mania , and Crucible for Dementia . Their troops are distinct , Golden Saints are aligned with House Mania , and Dark Seducers are aligned with House Dementia . Note : When choosing to be either the Duke / Duchess of Dementia or Mania consider your class above all else . If you are a magic type class such as a mage , you should go for Mania as they have many intelligence upgrading gear . The Raiment of Arden - Sul and Ring of Lordship are just a few examples of this . If you are a thief , you should go for Dementia as they have a ring of Lordship that makes you invisible to a certain degree . For warriors , there is no right or wrong choice , but Dementia is the most likely of choices .
The Book of Memories Content . A study in three parts , of which the first concerns the past , the second the present , and the third , the future . Any account of the past is bound to be colored by the perception and motivation of the historian . Not only is the historian prone to pick favorites , but her judgement are like as not to be colored by the political struggles and overriding concerns of her time , place , and culture . In histories a figure may be marked a base villain , only to have time and the preoccupations of a new era soften attitudes . So it is that tyrants become saints and great men become monsters , all long after they are dead . A memory is not wholly impartial either , but neither is it subject to the whims of popular opinion of the vicissitudes of time . The nearer to the event the memory is recorded , the less time there is for prejudices and preconceptions to take over and reshape the experience . It is for this reason that the great chroniclers turned to runestones .
Fort Redman Fort Redman is a two level vampire lair . It is located , on the east coast of the Lower Niben due north of Leyawiin . It is just northwest of Fisherman ' s Rock . Overview . Much of the ruins upper floors , remain and even a section of the roof has survived . The topmost level has a hard to reach treasure trove . Under the stairs on the ground floor is a Nirnroot . There are no other significant plant s . Inside is a standard layout for forts with several bandit traps with pressure plates and swinging barrels , logs , or spiked balls . Both levels have several chests with various items , both locked and unlocked . Some of them are leveled . Quests . Seeking Your Roots . There are three Nirnroots opposite the fort . Final Justice . The coffin to the right of the entrance to the ruin holds Dead Drop Orders 5 and a reward .
Blade of Woe ( Online ) Blade of Woe is a passive skill that allows the Vestige to assassinate targets , as part of the DLC . When activated , the Vestige will automatically equip the Blade of Woe ( an item that does not exist in the inventory , but can be seen when using this skill ) and murder the target , displaying one of the available animations . If the murder is witnessed by a guard or an NPC , the Vestige will be given a considerable bounty . To use this skill , the Vestige must sneak behind the target and activate by pressing the indicated combination of buttons ( the same as for activating synergies ) . However , only humanoid targets can be killed with the Blade of Woe . Enemy players , powerful enemies ( with framed healthbars ) , enemies in dungeons and many kinds of undead do not qualify as valid targets . If an enemy is killed by this skill , the Vestige will only get 25 % of the Experience . This skill is unlocked after the quest " Voices in the Dark . "
White River Watch White River Watch is a cave located east of Whiterun , on the road past the Honningbrew Meadery . It serves as a bandit hideout for the outfit ' s purpose of robbing travelers to and from the city of Whiterun . Description . The cave has several rooms leading up to the top where the bandit chief can be found . One room has an Alchemy Lab . There are also six different varieties of fungi growing throughout the cave . Hajvarr Iron - Hand and his crew of bandits have made this their base of operations and target either travelers or the merchant caravans that journey to Whiterun . Several bandits can be encountered at the entrance , and Ulfr the Blind , Hajvarr ' s uncle , is standing watch just inside , though Ulfr will not attack the Dragonborn unless provoked . There is a character outside named Rodulf , though the character is a randomly generated male , and the only indication of his name is a note found on his body . Two bandits can be overheard discussing their displeasure for Ulfr standing guard , and are plotting to kill both Hajvarr and his uncle shortly . The band is also trying to train a wolf but have doubts of their ability to do so . As the wolf is still feral , it can be released to aid with dispatching the bandits . Sublocations . Located on a peak that is presumably part of the Throat of the World , the highest point of the cave is White River Overlook . Hajvarr can be found sitting here , where he can view Whiterun and any potential targets that may be traveling on the road . Defeating Hajvarr . Hajvarr can be a difficult foe to defeat at a low level Dragonborn , but can be easily killed by using Unrelenting Force on him to throw him off of the edge . However , there are a number of other ways to kill him . At high levels , he will be much more powerful and will use Steel Plate Armor and a leveled two - handed weapon , possibly containing an enchantment . A high - level Dragonborn however , can easily defeat Hajvarr on novice to adept difficulty . He can , however , be a challenge at expert and legendary difficulty . Trivia . And the last near the wolf ' s cage :
Garlythi Garlythi is one of the vampire bloodlines of the Iliac Bay area . Those of the bloodline are gifted with the ability to magically shield themselves from damage . The bloodline dominates the regions of Northmoor and Phrygias in High Rock . They are the enemies of the Selenu and Lyrezi bloodlines .
Ansei Kalam Ansei Kalam was known as master of polearms . He had a daughter named Ra Adia . Ansei Kalam and his daughter drove out the bandits that had harassed their people for two decades . When the Vestige went to The Valley of Blades ancestral crypt in Hammefell to find the Amulet of Kings , Mannimarco raised Ansei Kalam ' s skeleton to stop the Vestige .
Sanguine Deep Biting Sanguine Deep Biting is a Restoration spell in that temporarily increases the value of the axe skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Dorian ( Skyrim ) Dorian is a Breton sailor and part of the " Red Wave " crew , who can be found in the ship next to the East Empire Company Warehouse . Personality . Dorian enjoys quiet and calm seas , and reading books over wine , women , and wealth . However , his rugged look , loyalty to the ship , crew and its captain and determination to kill anyone that steps into the " Red Wave ' s " way still makes him a dangerous man . He ' s a fan of the famous author Adonato Leotelli , and wants to meet him . Background . Dorian just enlisted with the " Red Wave " crew and hasn ' t been on the ship longer than a few weeks , but has been a sailor before the joining the " Red Wave " . Interactions . Hired Muscle . Dorian is a possible target for this quest . Enchanting Pick - Up . He is a possible target for this quest .
Beldama Wyrd The Beldana Wyrd is a faction that appears in . They a priesthood sworn to protect the Ehlnofey , who they call The Guardians . They claim that the Guardians are with them from the moment they found the Wyrd Tree and guide them in there duties to protect the land from darkness .
By decree of the Wise and Powerful King Fahara ' jad Content . All merchant ships and their crews loyal to the Daggerfall Covenant are hereby placed under the mighty protection of King Fahara ' jad , and any who sets upon such a ship with the intent of plunder shall be hunted and brought to swift , uncompromising justice . Any previously - issued Letter of Marque against any ship now loyal to the Covenant is hereby revoked . Instead , turn your attention to ships flying the banners of the Aldmeri Dominion or Ebonheart Pact , or manned by crews loyal to these enemies of the Covenant . Any such ship may be attacked with full force of arms and pillaged , and a great bounty is set upon these vessels , their goods , and their crew members .
Fifth Legion The Fifth Legion was a branch of the Imperial Legion . Sometime before the ill - fated invasion of Akavir , the Fifth Legion was officially disbanded . It was , however , recommissioned to assist during the invasion . There are no further references to the Fifth Legion after this point .