Lady Vashj ( tactics ) Lady Vashj is the final boss of Serpentshrine Cavern in Coilfang Reservoir . Phase 2 is a Battle for survival which tests the raids capability to function as a team , while phase 3 is a rather straightforward DPS race . Abilities . Lady Vashj can be damaged only in phases 1 and 3 . During phase 2 lots of adds spawn , and her shield has to be switched off . Sporebat adds appear in phase 3 . Lady Vashj . Lady Vashj can be taunted . Phase 1 and 3 abilities : Phase 2 ability : Enchanted Elemental . Many of these elementals spawn continuously from the water at the foot of the stairs during phase 2 . Tainted Elemental . Every 50 seconds , one Tainted Elemental spawns instead of an enchanted elemental . Coilfang Elite . Every 45 seconds one Coilfang Elite spawns in the area on top of the stairs . Coilfang Strider . Every 60 seconds one Coilfang Strider spawns on top of the stairs . Toxic Spore Bats . During phase 3 , these bats spawn . At first they ' re few , but their number steadily increases . Preparation . The fight consists of three phases : Phase 1 and 3 are the same , except for the spore bat adds in phase 3 . Phase 2 is the real test of a raid ' s ability to work together — every single raid member is important , and has ample opportunity to cause a wipe . Positioning . Positioning is all - important during phase 2 . In phase 1 it ' s only important that the raid spreads out ( to minimize damage from her Static Charge ) . Thus it ' s advisable to have everybody set up close to their phase 2 positions . The phase 2 positions are : During phase 1 , all healers should be in healing range of the MT . Phase 1 . A standard misdirection pull does the job . She hits rather hard , so the healers should pre - cast . This phase is rather easy , mainly a practice run for phase 3 . The main goal is to keep everybody alive . The only problems are caused by her special attacks . Static Charge victims must stay away from everybody else , and require some healing . If the MT gets it he moves to the middle and all other melee classes should stay away from him . Phase 2 . At 70 % , Vashj runs to the middle of her platform and surrounds herself in a shield that makes her invulnerable . To take down the shield , the raid must deactivate the four Shield Generators around her by using a Tainted Core ( from the Tainted Elementals ) on each . Four different types of adds spawn during the entire second phase : There is a brief 40 - second lull at the start of phase 2 , which allows everybody to get into position . There are 12 stairs ; many raids divide them into four sections of 3 stairs each ( N , W , S and E ) , and assign a team of two ranged damage dealers and one healer to each section . The enchanted elementals have rather low HP , and a single damage dealer can kill one easily before it reaches the Lady . Unfortunately they ' re frost immune , so frost mages must somewhat deviate from their standard practice . The Coilfang Elites should be quickly grabbed by the tank , and moved to the inner circle . The melee group should kill each before the next one spawns . Coilfang Striders need to be kite d . The usual kite path is a wide circle outside the shield generators . Everyone with the ability to cast a DoT ( including the healers ) should all put DoTs on the strider whenever it comes in range . Kiting is facilitated by slowing the Strider as much as possible . All classes should use all means available ( mages should spam slow , shamans use frost shock , CoEx from Warlocks , Paladins can Hammer it whenever it gets close , and Druids can use Root ) . Tailors should bring Netherweave Net s and use them liberally , however one must use care not to net a Strider next to a healer or tank ( save applied to druids ' roots ) . After patch 3 . 0 . 2 it ' s no longer required to kite them at all if you can get a druid to keep the strider rooted all the time . Tainted Elementals . When a Tainted Elemental spawns , it is imperative that it be killed as quickly as possible because it despawns after 15 seconds . If more than two despawn , a wipe is highly probable because the extra Elites and Striders are too much . After the kill , the Tainted Core must be looted . It causes the person carrying it to be paralyzed , but it can be thrown to a friendly target by using it ( within LOS , about 60 - yard range ) . The looting player should pass it to somebody up the stairs , and that person passes it to someone close to an active Shield Generator . Voice communication helps a lot in coordinating the handling of the cores . Different ideas to deal with the Tainted Cores include : The moment to switch off the last generator should be well - controlled , because the Striders and Coilfang Elites should be as low as possible when phase 3 starts . As a rule of thumb , there should be at most a half - dead Strider , a full Elite , and a nearly dead Elite left over at the start of phase 3 in order to prevent a wipe . It ' s safe to delay until about 10 – 12 seconds before the next Strider / Elite spawn . Don ' t wait longer because the Bigwigs timers can be somewhat inaccurate and the adds are actually " up " some time before they become visible . Phase 3 . This phase starts with a reset of the aggro table . It ' s basically Phase 1 with a twist - Spore Bats start to spawn . They come slowly at first , but gradually their number increases to the point where it becomes very hard to avoid the AoE poison . After about four minutes of Phase 3 , raid members usually start dying from poison . At first , all remaining phase 2 adds must be killed . During the first few minutes of Phase 3 , a few hunters and warlocks can kill enough Spore Bats so that they don ' t cause a real problem . When too many Bats spawn , the Spore Bat killers should switch to Vashj . The top of the west stairs is a good position from which to kill the Spore Bats . In effect , the Spore Bats are sort of an Enrage timer . Knowing how to avoid the poison patches , and having a skilled tank keeping her on the move can make quite a difference to the lethality of this " enrage " . Useful Macros . The simplest macro tries to throw the core at the current target , whispers the receiver that he ' s got it , and also announces the fact in yell and say . It doesn ' t deal with errors , so the messages are spammed even if the throw failed . A more sophisticated approach does not spam / yell and / raid . It whispers the targeted person and tells them if they are too far away ( and pings the throwers location on the minimap ) . For netting striders and notifying the current target of the strider ( also works for the Pally stun , just replace / use with / cast Hammer of Justice ) : To facilitate the targeting and killing of Tainted Elementals , the following macro sets the Tainted Elemental as focus target and casts " Some Spell " on it if it is alive . If it is not alive , it keeps the current target if it is an enemy ( healers shouldn ' t use this if they count on targeting to heal , or they can replace the last line with / targetlasttarget ) . If the elemental is out of range or LoS , it produces an error messages , but at least the Tainted Elemental is now the focus target so it ' s easier to find : To cast some spell ( usually a DoT ) on the Strider , this macro assumes that the kiter remains the same and the kiters name is known : Similarly , the following can be used to heal the kiter without changing target . The [ ] treats the spell as a normal spell if the kiter is dead : The following two macros do the same as those above , except for using focus instead of kiter name . In order to set the kiter as focus , use the macro while pressing < shift > . DoT the kiter ' s target : The / stopmacro allows the macro to cast the DoT normally if there ' s no ( or a dead ) focus target . Heal the Kiter : As before , the [ ] allows the heal to cast as normal if the focus is dead . Patch information . Prior to Patch 2 . 4 Lady Vashj was part of the Battle for Mount Hyjal attunement . Since then , that quest still is the only method to obtain the Band of Eternity rings ( along with the title " Hand of A ' dal " ) . Quotes . Intro : Aggro : Phase 1 : Phase 2 : Phase 3 : Archery : Killing a player : Death :