naist-nlp/zeshel huggingface dataset:
The Castle tunnels The Castle tunnels is a location in the Commonwealth in 2287 . Accessing . The entrance to the Castle tunnels is quite difficult to find if you are not doing the quest Old Guns , and is hidden and cannot be accessed unless you have unlocked the workshop for the Castle during the end part of the quest Taking Independence . Once you have the workshop unlocked , head to the East Tower of the castle and head into the corner room . Then , look to your left and there will be a pile of rubble which can be scrapped in workshop mode . Upon scrapping this rubble , the stairs leading down to the door to the castle tunnels will be revealed . Layout . Long , fairly linear tunnel . A sentry bot named Sarge guards the door to the armory at the end , but the armory can only be opened during the quest Old Guns . Appearances . The Castle tunnels appear only in " Fallout 4 " . Behind the scenes . Toward the end of The Castle tunnels , near General McGann ' s body , is a crate of Amontillado wine . Opposite the wine is a skeleton seemingly entombed in a wall . This is a reference to ' s story " " , where the protagonist ' s enemy is lured into an underground vault , chained and then encased by a wall . The label of the Amontillado Bottle reads " Montressor , Amontillado , Bottled by : P . Edgar " is again a direct reference to the work of Poe and the protagonist , Montresor . While he was serving at , Poe noticed a gravestone in the fort ' s cemetery dedicated to Lt . Robert Massie , who died on Christmas Day in 1817 from a duel with Lt . Gustavus Drane . According to folklore , the soldiers lured Drane into the basement of the fort and walled him up alive , although this never happened in reality . Years later , Poe used this incident as inspiration for " The Cask of Amontillado . "
Kill Security Officer Kill Security Officer is a in " " . It is located in the Secret Vault laboratory 4 . Walkthrough . While running away after the second battle with Attis , the Initiate will stumble upon Patty , the Secret Vault security officer . She followed the Initiate to initiate Vault emergency decontamination procedure but was captured by a mutant blob and now she ' s being eaten alive . Patty asks the Initiate to put her out of her misery . Doing so is considered a good option .
Abandoned house ( Tranquility Lane ) The abandoned house is a house in the Tranquility Lane simulation in " Fallout 3 " . It contains a hidden terminal which allows the player to complete the Tranquility Lane quest without satisfying Betty ' s morbid sense of entertainment . Layout . As with all houses in Tranquility Lane , it has 2 stories , with the front door entering into the living room , which features a garden gnome , cinder block , glass pitcher , broken radio and an empty soda bottle . The other ground level rooms are a bathroom and a kitchen . Upstairs , the house has another bathroom , and a bedroom with 2 single beds . In a stark contrast to the pristine condition of all the other houses in Tranquility Lane , the abandoned house is noticeably dark and unkempt , with much of the furniture knocked over . Outside , a doghouse can be found on the front lawn , in the right corner . Appearances . The abandoned house appears only in " Fallout 3 " .
Agent provocateur The agent provocateur is a common outfit in " Fallout Shelter " . It was added to the game with the 1 . 5 update . Characteristics . The agent provocateur can only be worn by female dwellers . It is a black belted jacket and black skirt . It provides + 4 Intelligence . Breakdown . If successful attempt disassembly of outfits you can get junk :
Fear the Future ? Fear the Future ? is a paper note in " Fallout 4 " . It is one of several published articles by Publick Occurrences . Location . It can be found around Diamond City , in the Publick Occurences stand behind Nat Wright if the played finished the Nuclear Family quest and completed Story of the Century for Piper Wright beforehand .
Sara Wolliczek Sara Wolliczek is a character mentioned in the " Fallout 4 " add - on " Automatron " . Background . Sara Wolliczek was an employee of General Atomics working at the factory below the RobCo sales & service center . After she hooked up a robobrain and tried to talk with it , Lieutenant Justin Green fired her . Appearances . Sara Wolliczek is mentioned only in the " Fallout 4 " add - on " Automatron " .
Schematics - railway rifle Schematics - railway rifle are the schematics needed to make the railway rifle in " Fallout 3 " . Characteristics . Possessing multiple copies of schematics increases the initial repair condition of the weapon : One copy gives a condition percent equal to 75 % of the player ' s repair skill , two gets 100 % , and three gets 125 % . Components . Once you have the schematics , you will need a workbench and one each of the following items : Notes . Though it no longer serves any purpose , this item is still found in the game files for " " .
Military paint Military paint is a paint scheme in " Fallout 4 " . It requires 4 adhesive , 6 aluminum and 2 nuclear material to be painted . Characteristics . It is a paint scheme with an olive base which can be modded onto all T - model and X - 01 power armors . It makes the armor it is applied to look cleaner than most paint jobs do , with rust only visible inside the helmet ' s air intake system , but lightly coated in dirt as to not look out of place forward or backward in time . Effects . It increases Strength by 1 with all armor pieces coated .
The Peepers The Peepers are an armor item that was cut from the final version of the " Fallout 3 " add - on " " . Characteristics . They are identical in appearance to the biker goggles . They provide a Damage Resistance of 1 as well as a scripted night vision effect . Locations . They are located in the cell along with many other cut items . Appearances . The Peepers were cut from the " Fallout 3 " add - on " " .
Super mutant ( Fallout Shelter ) Super mutants are enemies found in " Fallout Shelter " . Characteristics . Super mutants are mutated humans , products of infection by the Forced Evolutionary Virus ( FEV ) . They are much taller , bulkier and muscular than pure strain humans , have ( mostly ) green , gray , or yellowish skin , are immune to disease and radiation , and are gifted with superhuman strength and endurance . Although they are completely sterile , the rapid regeneration of their cells caused by FEV makes them virtually biologically immortal ( but not immune to death from injury ) . They can be encountered by vault dwellers exploring the wasteland . Variants . Super mutant . A regular super mutant . Super mutant master . A more powerful form of super mutant . Super mutant overlord . An even more powerful form of super mutant . Super mutant behemoth . A huge , even more powerful form of super mutant .
Black Mountain terminal entries The Black Mountain terminal entries are a collection of terminal s from Black Mountain in " " . Prison building . Terminal . This Very Hard locked desk terminal is located on the table against the south wall of the prison building . It can be accessed with the Black Mountain prison password .
Theo ' s body location Theo ' s body location is a note in " Fallout 3 " . Location . It is given to the Lone Wanderer by Reilly in the Underworld ' s The Chop Shop after accepting to help her in rescuing Reilly ' s Rangers , who are trapped by super mutant s on the roof of Statesman Hotel .
Sexy sleepwear ( Fallout : New Vegas ) Sexy sleepwear is an article of in " " . Characteristics . This set of sleepwear provides + 1 to Charisma , but does not provide any sort of Damage Threshold . Visually , it is a set of dark pink pajamas with the zipper undone for males , and a revealing nightgown for females with both having bare feet .
Pheeble Will Pheeble Will is a in " " . Bighorner rancher Walter Phebus and his wife , Ethel , have traveled to New Vegas on the trail of a big - name rancher / robber baron named Heck Gunderson . Walter is bent on revenge after losing land to Gunderson in a shady deal . Warning : This quest is tied to Beyond the Beef , and depending on your actions , it is possible to fail one of the two quests . Detailed walkthrough . Initiate conversation with Walter Phebus near the Las Vegas Boulevard Station to find that he has trailed Heck Gunderson to the Ultra - Luxe casino . Walter tells the Courier his troubles , and requests that they find out why Heck is visiting the casino . With a Barter check of 70 , the player will receive 400 for accepting this quest . Ethel asks to persuade her husband to let the matter go . However , accomplishing Ethel ' s task requires a Perception of 7 or a Speech check of 75 . Failing the former will grant access to the latter . This will end the quest and reward the player with 375 XP . Speak with Heck Gunderson ( accompanied by a bodyguard in the Ultra - Luxe casino ) to find out that he is working out a food supply deal with the White Glove Society , and that his son , Ted Gunderson , is missing . Offering to help find Ted will initiate the quest Beyond the Beef , and finishing that quest by returning Ted alive will fail this quest . However , it is possible to finish both quests by making careful options . If one wishes to help Walter in his revenge , after returning with your findings he will be delighted to see Heck Gunderson suffering . There will now be three options on how to carry out his revenge . With a Barter check of 80 , one can convince him that only killing Ted is enough and Heck will suffer more , in exchange for 500 caps . Failing the check only nets 250 caps . With a Barter check of 90 , one can convince him that only killing Heck is enough for 1 , 000 caps . Failing that check only gives the player 500 caps . The only other option is to kill BOTH Ted and Heck Gunderson ( no check required ) . Remember though that one can still choose to kill only one of them even if you can ' t pass the required Barter check , you will just earn fewer caps . Note : The choice to kill Heck Gunderson or both Ted and his father is less consequential if you are siding with the Legion , since the player will be able to finish the quest without missing a portion of Render Unto Caesar .
Oregon ' s cannibals The Oregon ' s cannibals are a group of cannibalistic tribals located around Arroyo in 2241 . Background . They are a tribe of cannibals located around Arroyo , probably in another part of Oregon that is impossible to reach in - game . Based off their dialogues , they do not seem to be very structured or intelligent , but they have incredible speed and agility . They have no known headquarters and travel in small bands of six , armed with knives and spears seeking humans for their meat . Notes . They are quite strong for low - middle level characters , especially in melee combat . Their spears are used in ranged battle meaning they can deal damage up close and at range . They have a decent amount of AP allowing them to reach any opponent quite easily , and are always in groups of six , surrounding the target at incredible speed if they are not killed in the first two rounds . That said , their low HP and armor mean they have a low damage resistance . Appearances . The Oregon ' s cannibals appear only in " Fallout 2 " .
Lightning gun The lightning gun is a weapon from " Broken Steel " that is listed in the G . E . C . K . , but it was not placed in game . It is a unique AER9 laser rifle . Characteristics . The lightning gun fires , essentially , a basic laser rifle ' s laser . At the point of impact it generates a natural gas cloud . After a moment , a second laser flies in ( horizontally , from a seemingly arbitrary location ) towards the gas cloud to ignite it . The secondary laser might not be able to reach the gas cloud ( blocked by terrain / objects ) in which case the gas cloud can be ignited manually by firing another shot into it ( with the lightning gun or any other weapon that can ignite natural gas ) . Locations . This weapon cannot be found anywhere in the game . It is obtainable only via console command on PC .
Picked Off at Second ! Picked Off at Second ! is an overseer quest and the part of The Search for Jobinson ' s Jersey ! multi - stage questline in " Fallout Shelter " . Dialogue . " " WHAT ? Still no Jersey ? I could have SWORN this was the one . Guess not . It ' s not here . And neither is Coach . So we keep looking ! " "
Camera ( Fallout 4 ) The camera and undamaged camera are junk items in " Fallout 4 " . Characteristics . Crafting . The camera can be broken down into its individual components for use in crafting : Behind the scenes . The design is based heavily on the .
Safari Adventure ( quest ) Safari Adventure is a quest in the " Fallout 4 " add - on " Nuka - World " . Detailed walkthrough . Upon entering the Safari Adventure park section , the Sole Survivor will immediately be met by a gatorclaw fighting Cito . Once the gatorclaw is dead , Cito will praise the player character , before asking them to help stop the Gators ' infestation . He will lead you to the Primate House , where it is revealed his ' family ' is a troupe of ghoulrilla s . He gives you a holotape recorded by Dr . McDermot which explains the origin of the gatorclaws : a cloning facility . Cito will offer to come with you , and a red speech check can persuade him to bring one of the ghoulrillas , ' Chris ' , to come along with you . They become temporary companions , following you as long as you are within the Safari section . The ' triangle house ' is the Welcome Center of the section . Inside is another gatorclaw , and a terminal which has a ransom note for a Dr . Hein , who had the passcode . Cito explains that the Angry Anaconda mentioned is a roller coaster ride . Upon reaching the location , there is an expert - locked trailer surrounded by at least three more gatorclaws . The key is located in a duffle bag on top of the trailer . The passcode is inside a toolbox . With the password in hand , head back to the cloning facility . The terminal to the cloning machine is located downstairs , past three more gatorclaws , including an albino . After shutting down the cloning process , two more gatorclaws will spawn behind you . Additionally it is possible to turn the cloning machine back on and it ' ll start producing gazelle s . It ' s not possible to turn it back off after activating . Clear the Safari of any remaining gatorclaws , 21 in all . After they ' re all dead , you must deal with Cito and his family ; you can either tell him to leave , pass an orange speech check to get him to share the park with the raiders , or attack . If kept alive , he will give you Cito ' s Shiny Slugger . If Cito is convinced to stay , he will remain alive and inside the Primate House indefinitely . If The Pack is assigned to the Safari Adventure park section , he will mention he ' likes his new visitors ' as they ' like his family as much as he does ' . To complete the quest the player character must assign one of the three raider gangs to the Safari park . The flagpole for this is located on the roof of the Welcome Center . Bugs . If Porter Gage is already following the player as a companion , Cito can be convinced to bring along Chris , Cito ' s ghoulrilla ally , on the quest . However , only Cito and Porter will leave Cito ' s home to follow the player character .
Fallout : New Vegas loading screens This page is a list of loading screen hints and slides found in " " . The loading screens feature media from the Mojave Wasteland setting , such as ads related to the casinos of New Vegas , NCR propaganda posters , and posters for the voting blocs from Vault 11 . The loading icon is a roulette wheel instead of a clock or vault door . The three lines radiating out from the roulette wheel are from the insignia of Vault - Tec Industries , similar to those seen in " Fallout " and " Fallout 2 " load / save screens . Amongst the pre - War advertisements on the loading screens is a poster for Dean Domino , a pre - War lounge singer who appears in the " Dead Money " add - on . They give many gameplay Notes . There are no tips regarding the " Honest Hearts " , " Old World Blues " , " Lonesome Road " or " Gun Runners ' Arsenal " add - ons .
Business suit The business suit is a common outfit in " Fallout Shelter " . It was added to the game with the 1 . 5 update . Characteristics . The business suit can only be worn by male dwellers . It provides the wearer with an additional 4 points to Charisma . Breakdown . If successful attempt disassembly of outfits you can get junk :
BlueCross BlueCross is a member of the Unwashed in 2241 . Background . BlueCross , Low Priest of the Unwashed - Manufacturing Director . BlueCross has joined the Unwashed kill squad as a medic . Too bad that the only person who ' ll need medical attention is Grim . Interactions with the player character . Other interactions . BlueCross is found in a special encounter with the rest of the Unwashed Villagers , hunting Grim Reaper , the spammer . Appearances . BlueCross appears only in " Fallout 2 " .
Pine Creek tunnel The Pine Creek tunnel is a in Zion Canyon , found along Utah State Route 9 . Should the Courier decide to help the Sorrows to flee Zion valley , this is the tunnel that they use to leave . Layout . It is a tunnel with a large gate covering the entrance , with no way to access the inside . Appearances . The Pine Creek tunnel appears only in the " " " Honest Hearts " .
Liza Liza is a deceased merchant that appears in the " Fallout 4 " add - on " Automatron " . Background . Liza is a caravan merchant in 2287 . Her corpse can be found at the caravan ' s campsite , just east of Wattz Consumer Electronics . Notes . If Liza is spawned via console command , she comes with a male voice . Appearances . Liza appears only in the " Fallout 4 " add - on " Automatron " .
Big Jesus Mordino Big Jesus Mordino is the head of the Mordino crime family in 2241 . Background . Big Jesus Mordino and his son Lil ' Jesus Mordino are the heads of the Mordino crime family in New Reno . Big Jesus is a large , sweaty man with small , beady eyes . He and his son were once Reno slaves , until they managed to turn the tables in their favor and emerge as the rulers of one of the biggest crime families in the City of Sin . The Mordino family controls all Jet production and most of its distribution and sales in New California , thanks to the " acquisition " of Big Jesus ' pride and joy , the genius Myron . Appearances . Big Jesus Mordino appears only in " Fallout 2 " . Behind the scenes . An unused proto of Big Jesus exists in the game files . It uses the default leather jacket male sprite and has marginally higher SPECIAL stats , but is inferior in terms of skills and derived stats .
Jay " Potato Feet " Nielson Jay " Potato Feet " Nielson is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Jay " Potato Feet " Nielson is mentioned only in " Fallout 2 " .
Barkus Barkus is the stern , bureaucratic administrator of the Servant Allocation Center in Vault City in 2241 . Background . Barkus is the Vault City Servant Coordinator , he is responsible for overseeing Servant work throughout the city , their assignments as well as acquisition . All the city ' s servants , old and new , come through his workplace , and anyone seeking one has to go through him . Appearances . Barkus appears only in " Fallout 2 " . Behind the scenes . When asking about servants , there ' s an easter egg dialogue chain only accessible with an Intelligence and Perception of 9 that mentions a scripter named Dan and compares him to the servants in a tongue - in - cheek manner .
Nuka - Cola cup The Nuka - Cola cup is a junk item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The Nuka - Cola cup is a small cup used by the Nuka - Cola Corporation to distribute their soft drinks in . Crafting . The [ Object name ] can be broken down into its individual components for use in crafting :
The Courier ' s Mile The Courier ' s Mile is a in the Divide in 2281 . The location is " ground zero " for the nuclear missile launched by the Courier during The Launch . The entrance to the area is in the southwest corner of the Hopeville region . Layout . A roughly one - mile circumference bowl of ruined cityscape spans the area . The pervasive radiation has irradiated the local marked men , as well as some that roam the ruins . Appearances . The Courier ' s Mile appears only in the " " " Lonesome Road " .
Grandpa Savoldi ' s hat Grandpa Savoldi ' s hat is a piece of headwear in " Fallout 4 " . Characteristics . It provides a bonus of + 1 Charisma . It has the same appearance and characteristics as the militia hat worn by the Commonwealth Minutemen . Location . The hat is acquired during the quest " Fallen Hero " which consists in investigating Old Gullet sinkhole to look for Grandpa Savoldi . The quest is acquired from Joe Savoldi at Bunker Hill .
Maud ' s Muggers Maud ' s Muggers are a gang in Freeside in 2281 . Background . Maud ' s Muggers are a roving gang of elderly women in matching pink who terrorize Freeside . Interactions with the player character . At Cerulean Robotics , Maud ' s Muggers attempt to mug the Courier after leaving the building or as you approach the door in Freeside . Appearances . Maud ' s Muggers appear in " " if the player has the Wild Wasteland trait .
Future Imperfect Future Imperfect is a main quest in " Fallout 3 " . For completing this quest , you will get The G . O . A . T . Whisperer which is an achievement on the Xbox 360 and PC ; and a bronze trophy on the PlayStation 3 . Detailed walkthrough . This quest takes place on August 3 , 2274 . After a talk with your dad , you ' re told to go to class and take the G . O . A . T . . Bobblehead - Medicine is on his desk ; this is one of only three opportunities to obtain it . Exiting your dad ' s office , you run into Jonas and also see Stanley who is suffering severe headaches and insomnia . Just outside the classroom , Amata is being harassed by Butch DeLoria and his gang , the Tunnel Snakes . There are a variety of choices that can be taken here : Keep in mind that the path you take here will determine your initial Karma levels in the game , and it will be very difficult to change your alignment afterwards ( the Karma shift is quite high ) . Mr . Brotch will approach the player as they enter . If asked whether you really have to take the test , he will allow you to skip it , and select your Tag skills directly . The player may also ask Mr . Brotch to fill out the G . O . A . T . , whereupon he will ask what the player likes and will assign Tag skills accordingly . This won ' t earn the achievement , though . Otherwise , the player is to sit down at a desk , after which the G . O . A . T . will begin . See the G . O . A . T . article for information on the questions and how the answers given influence the results . If the Tag skills given are undesired , they may be changed by speaking with Mr . Brotch after the test . Walking out of the classroom after setting your Tag skills will progress to the next quest , Escape ! ( the first main quest ) , which occurs after a three year transition .