naist-nlp/zeshel huggingface dataset:
Peakstar Peakstar was one of the former Incarnates of the Nerevarine . As a failed incarnate , her ghost resides in the Cavern of the Incarnate to help the present Incarnate of the Nerevarine during their quest . Peakstar was the most recent reincarnation . Interactions . The Path of the Incarnate . During the Third Trial of the Prophecy , the Nerevarine encounters the spirit of the failed incarnate at the Cavern of the Incarnate while in search of the Moon - and - Star . She warns that that bearing the Moon - and - Star will lead to hatred and fear from members of the Temple , Ordinators , and Great Houses . Peakstar goes on the say that the Ashlanders and Great Houses must be united under the Nerevarine ' s leadership to defeat the leader of the Ash Vampire s , Dagoth Ur . Enchanted clothing . Speaking to Peakstar about " " My Story " " results in her offering the Nerevarine two items of unique enchanted clothing : an Embroidered Belt and Travel - stained Pants .
Dondir Dondir is a Bosmer Thief residing in Beshara . Dondir along with Alvur Hleran have angered Tinos Drothan , a former employer whom they stole from . Interactions . The Angry Trader . Tinos Drothan is looking for help recovering his stolen shipment of raw glass . He gives a bonus if the thieves , Alvur Hleran and Dondir , are killed .
Ald Velothi Harbor House The Ald Velothi Harbor House is a player home in . It is a medium - sized Redoran style home located in Ald Velothi , Vvardenfell . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Champion of Vivec achievement . Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Notice Content . Attention One of our soldiers came to me last week with an arrow lodged in his leg that he claims came from inside the fort while he was patrolling the walls . When the targets are on the ground , there is no reason an arrow should be loosed that high . Marksmanship is about accuracy , not power and we don ' t need to be taking out our own soldier . If I see arrows flying anywhere near that high the one responsible will be on latrine duty for a month . You have been warned .
Arena Light Raiment ( Blue Team ) Arena Light Raiment is available from the Blademaster of the Arena , Owyn . If the Hero request light armor he will give them this raiment , which they must wear in their competitions in the arena , but any helmet , sword , and shield may be used .
Gianna Gianna is an Imperial chef in Castle Dour . She revered The Gourmet for his culinary prowess . Interactions . Impersonating a star . After killing the Gourmet at the Nightgate Inn , Astrid sends the Dragonborn to impersonate him at Castle Dour , where Emperor Titus Mede II is expected to dine . Poisoning the stew . Arriving in the kitchens , Gianna asks the Dragonborn to put a Chef ' s Hat on , if they are not already wearing one , and subsequently glows at his or her " brilliance . " She then asks which ingredients should be added to the stew . The specifics of the ingredients do not matter : it is not necessary to add Jarrin Root as the secret ingredient ; the Emperor can be killed with magic or weapons . Killing the emperor . Gianna and the impersonated Gourmet carry the food to the dining hall , where a fake Emperor consumes the poisoned meal . The guards attempt to kill the Dragonborn and Gianna , but the Dragonborn escapes before they can do so , while Gianna was attacked and killed . However , if the meal wasn ' t poisoned , Gianna survives the ensuing chaos after the Dragonborn kills the fake Emperor . However , there is also a chance both guards will simply attack the Dragonborn and she will run away while having no other NPC attack her .
Elemental Storm Elemental Storm is a Weapon - Skill Ultimate that was introduced into as of Update 12 . Description . Enemy troops closing in ? Drop a cataclysmic storm in their path and watch the devastation ensue . This instant - cast ground target area - of - effect attack creates a storm that builds for two seconds , then lays waste to all enemies in the area by dealing Magic Damage over time . The storm type will be Fire , Frost , or Shock , depending on the type of Destruction Staff you currently wield .
Cruel Vipersword Cruel Vipersword is an enchant ed weapon found in . Enchantment . Enchantment ID : " cruel viper _ en " Cast when strikes : Acquisition . This weapon appears primarily as a leveled item . There are one - hundred ninety - three instances that it can possibly be generated in addition to three occurrences . Characters . The following people possess this weapon : Merchants . The following merchants sell this item :
Anchor Warning Content . < nowiki > scribbled in an unsteady hand < / nowiki > The daedra prince has forced entry . Battlespire is fallen . Lomegan surrendered the Portal Keys , and he was struck down . I saw others Taken . Trust no one . The gate home is closed by the invader ' s sigil ; the only way out now is the old Star Galley . I tried to guard the anchors , but most were loosed . If you may avenge us , restore the anchors . If you despair , free the last anchors , and die with our enemies . On the indispensable Anchors and the absolute need of their perpetual preservation . For the edification and admonition of all that should pass through this hall . Know that this is one of the five great Anchors that moor the Battlespire in its place and retain it in the life - flood of sustaining Mana , without which there is no light , no life , no Being . In their o ' er - reaching wisdom , the Powers have required me , against my every protest and complaint , to affix to it a dreadful device , which you see before you , whose purpose is to sunder and divide this anchor and imperil the Spire and all who inhabit it . Never divide the Anchor . It is the rock on which all our lives are founded . All Anchors must be conjoined to assure the safety and stability of the Spire . Above all , never allow them all to be unloosed . Sure destruction shall follow , as the Battlespire departs the flux that keeps all sides of nature in unity . Now avaunt , and quit this chamber , lest the imp of temptation , or some unhappy humour overcome you , and lead you onto the path of certain annihilation . C . V .
Prayer of the Resolute Content . Blessed be the name of Stendarr , the God of Mercy . He strengthens and unifies his Resolutes through his wisdom and blessings . He calls us by day to train with sword and shield to strengthen our might ; and by night to pray in his name to strengthen our souls . He takes pity upon us , his humble servants , and grants unto us mercy . His holy light of truth will cast out the forces of darkness and rain justice upon Daedric abominations . Glory shall be his , forever .
The Blackwater War , Volume IV Content . By 1E 2820 , General Bucco ' s fourth legion was utterly decimated . What few troops remained were completely unable to defend themselves . After a near mutiny almost saw Bucco ousted from his own command , he finally ordered his remaining soldiers to retreat and exit the Marsh ' s interior . His prevailing assumption was that if the legion left the swamp , the Argonians would not follow . After a withering ten - day withdrawal , what was left of the legion rallied at the foot of an ancient Argonian pyramid known as " Xi - tsei . " The force consisted of barely three - hundred - and - fifty swords by that point . Bucco hoped that after a brief respite in the shadow of the pyramid , his remaining forces could fall back to the relative safety of Cyrodiil . This wish went unfulfilled . On the night of Last Seed 14 , 1E 2820 , what remained of Bucco ' s proud Fourth Legion was annihilated . The specifics of the Xi - tsei massacre are a matter of much debate in the historical community . While there is broad agreement that Bucco ' s remaining forces were destroyed by a massive Argonian war party , the evidence supporting such a conclusion is spotty at best . Archaeological excavations around the pyramid found hundreds of bodies and discarded weapons , but the remains of at least one - hundred legionnaires were never recovered . This , of course , begs the question : what happened to those soldiers ? There is no evidence that they were able to make it back to Cyrodiil , which leads to the possibility that they were taken prisoner . But excavations around known war camps have found no evidence of legionnaire prisoners , either . This is just another in a series of mysterious disappearances that occurred during the conflict . Argonians may know more , but none have volunteered the information to any historians . This crushing defeat in Black Marsh was the last embarrassment that the Imperial Council could stand . Other hostile forces looked to Black Marsh and became emboldened by the apparent weakness of the once - dreaded Legion . In response to this , the Council reconstituted the Fourth Legion under the command of General Regulus Sardecus and began the second campaign of the Blackwater War .
Ward Wards are restoration spells in . Characteristics . When activated and held up , wards negate some spell and physical damage , but do not block it completely if it is a powerful attack . Wards act like magic shields . They provide some defense against magic damage , while also boosting armor by 40 – 80 points , depending on the type of ward . The cast button needs to be held for this spell to function , meaning it functions like a traditional shield , barring that continuing to hold a ward costs magicka per second while holding up a shield costs nothing .
Armand Christophe ' s House Armand Christophe ' s House is the residence of Armand Christophe and is located in the Waterfront District of the Imperial City . Layout . The small one room house does not have much value , containing both a dining room with a bedroom and a large fireplace . There is an alcove that contains a room for a small table and chair , as well as a bookcase with a few books . An unlocked chest can also be found at the end of the room . Quests . Finding the Thieves Guild . Through this quest , the Hero will be introduced to Armand Christophe by finding a wanted poster , committing a non - violent crime , or simply going to the back garden of his house at midnight . May the Best Thief Win . The Hero will receive this quest by finding Armand Christophe in the " Finding the Thieves Guild " quest . They will be tasked with proving their worth as a thief by stealing a diary from a house in the city . However , there are two other competitors , who also wish to join the Guild . Untaxing the Poor . The Imperial Watch normally does not collect taxes from the poor at the waterfront ; however , Watch Captain Hieronymus Lex has collected them this time . It is likely that it costs more to collect the taxes than the total amount of taxes received . Armand Christophe wants the Hero to take the tax money back , along with the tax records . The Elven Maiden . The Thieves Guild has a need to " acquire " Llathasa ' s Bust from her tomb . While the job may look simple , it has more to it then a simple theft . Turning a Blind Eye . After completing " Taking Care of Lex " and fencing 600 worth of stolen loot , Methredhel or Amusei appear in any major city with a message from the Gray Fox . The cowl - wearing leader resides in Helvius Cecia ' s House in Bruma . Methredhel can be approached directly in her house in the Waterfront District . Arrow of Extrication . Amusei will meet the Hero in a major city , and ask them to meet the Gray Fox at the home of Malintus Ancrus in Chorrol . Boots of Springheel Jak . Amusei will meet the Hero in a major city , and ask them to meet the Gray Fox at Ganredhel ' s House in Cheydinhal . Cast out of the Thieves Guild . The Thieves Guild has several rules ( read the Thieves Guild rules ) . If the Hero murders or attacks their fellow thieves , they will receive a hefty fine . The Hero will also be fined for stealing from them .
Odfel Odfel is a Nord miner who resides at his house in the town of Shor ' s Stone . Background . He shares his home with Grogmar gro - Burzag , a fellow miner , who he , according to dialogue , does not enjoy living with , mainly because of Grogmar ' s messy lifestyle , and often complains of this to both Filnjar and Grogmar himself . Interactions . Marriage . Odfel is a candidate for marriage if the Dragonborn is wearing an Amulet of Mara .
Madness Weapons Madness Weapons are one of the two new weapon sets in expansion . For these weapons , the hero must collect madness ore and give it to the craftsman in Cutter ' s Weapons in Crucible , who can make madness armor or weapons at the Hero ' s request . If the Hero wishes the weapon to be enchanted , they must also collect the proper matrices for each item . When the Hero makes an enchanted item , the matrix for it will be removed from the inventory . Enchanted weapons . These items can be enchanted if the proper matrix is provided when they are made . The enchantment strength and quality of the weapon is leveled and therefore depends on when the Hero had the weapon made . All madness and amber weapons have the same leveled damage health enchantment .
Hjordis Hjordis is a Nord werewolf and a member of the Frostmoon Pack . She can be found under Frostmoon Crag with the rest of the pack . Background . Asking her if she is a member of the Frostmoon Pack , she reveals that she was originally a member of a different pack in the northeast ; however , they were wiped out by werebears . Interactions . The Frostmoon Hunters . Investigate the rumors of werewolves .
Fortify Enchanting Fortify Enchanting is a property of alchemical ingredients in . Potions created with such ingredients enable the user to create more powerful enchantments while under its effects . Perks . Fortify Enchanting potions can be bolstered by a few perks . Usefulness . A Fortify Enchanting potion can be used in conjunction with the Fortify Alchemy effect to create an Alchemy / Enchanting loop . This is done by : With the proper perks and obtainable bonuses it is possible to create very powerful enchantments . This is useful for those wishing to create powerful equipment for themselves or followers without abusing the Fortify Restoration exploit . Note : it is possible to enchant and wear both a circlet and a number of specific helmets at the same time . The two helmets that are abundant and should be relatively easy to get access to are the Falmer Helmet and the Penitus Oculatus Helmet . Ingredients . The following ingredients contain this effect :
Ules Manor ( Morrowind ) Ules Manor is located in the Ascadian Isles . It is the main building of the Ules Plantation located west of Suran . The owner and inhabitant Nevena Ules is the councilor of the Ascadian Isles . Layout . Ules Manor is a three - story building serving as residence of Nevena Ules and Fruscia Abitius . Ground Floor . The ground floor , where the entrance lies , serves as living and dining room . The table is laid and a shelf holds various ceramics . A small room at the back serves as larder . First Floor . Apart from another small storage space the main feature of the first floor ist Fruscia Abitius ' room . Second Floor . Nevena Ules ' richly endowed bedroom lies on the second floor . The room serves as a study , too . Nevena herself resides here . Characters . The following characters reside inside the manor :
Walks - Softly Walks - Softly ( often nicknamed Walks ) is an Argonian member of the Thieves Guild residing in the Thieves Den in the city of Abah ' s Landing . Background . Walks - Softly does not remember his Argonian family , and never asked about them . Anais Velmont said her father saved Walks from a horrible fate , though never went into detail . Walks was brought into the Velmont Family as a slave at a very young age . He and Anais Velmont grew up side - by - side , and as such were very close . Walks - Softly considered him and Anais as best friends , though Anais viewed him as property . When Walks was in his teens , the Velmont Family went on an extended trip to Black Marsh . Anais invited Walks to come with them , though he refused , preferring to instead remain in Abah ' s Landing . In time Walks went to the streets , becoming a guttersnipe who posed as " a beggar , a merchant , and a fire juggler , depending on the day of the week " for coin and food . Bright Ilmund , the leader Thieves Guild , would sometimes beat and shake down Walks - Softly . Zeira , a member of the Guild , would often come to Walks seeking information he ' d witnessed , and would pay him more coin than average , occasionally giving him food . When Zeira learned that Walks would pose as different roles for money , she was not ashamed , but instead impressed , offering him a place in the Guild . He initially refused , and Zeira did not push him to accept . After Nicolas became the Guildmaster at around 2E 556 , Walks learned that the rules of the group had changed and now prohibited harming beggars . Walks changed his mind , and told Zeira that he now wished to join the Guild . Interactions . Main Quest . Partners in Crime . Walks - Softly will meet you in the catacombs beneath Fulstrom Homestead , and free you from the jail cell if you chose to surrender . He and Quen will then have the following conversation : Carrying a torch , he will help you traverse the area , and fight any enemies provoked . After defeating Crypt Dweller Drusilla , Walks will go up the staircase , and meet you at a boat outside the Homestead . After taking the boat to Abah ' s Landing , Walks - Softly will be speaking to Quen : Shell Game . Wanting to get rid of his past and make sure Anais Velmont , her former friend and adopter , forget about him , Walks asks you infiltrate Velmont Mansion and steal the trinkets and tokens of their childhood memories . Everyone Has A Price . Walks - Softly comes up with a plan to teach Anais Velmont a lesson .
Flower Basket The Flower Basket is a miscellaneous item found in . Properties . The flower basket has no known use , except for decoration . It usually has flowers ( such as the Blue Mountain Flower ) in it , except for the one in the Dark Brotherhood Sanctuary . Locations . The flower basket can be obtained from several locations and persons , including :
Korthor Korthor is a Dragon Priest buried in Vuldngrav , where he guards the Fork of Horripilation . Background . During the Merethic Era , the Daedric prince Sheogorath visited Korthor . Under unknown circumstances , Sheogorath left the Fork of Horripilation in Korthor ' s presence . Since then he has guarded the fork as his own treasure , in both life and death . Combat . Unlike Dragon Priests in , Korthor carries a sword and battles on his feet , similar to Miraak . Unlike Miraak , Korthor is still undead . Korthor generally defends himself with his sword at close range , but summons Daedric minions to battle foes . He also casts powerful spells against his enemies . Interactions . Simply Misplaced . Haskill will send the Vestige accompanied by Arch - Mage Shalidor to the Nordic ruin of Vuldngrav to retrieve the Fork of Horripilation . After going to a large room and opening a phony box , Korthor will send his Draugr minions to attempt to defeat the two . After reaching the final room , Korthor will be found levitating and waiting for the duo to battle him . Once defeated , the fork can be looted off his body Dialogue . Korthor says the following in the Dragon Language :
Dagoth Ur ( Location ) Dagoth Ur is a Dwemer Ruin found in . It is located at the center of Red Mountain region , containing the Akulakhan and Heart of Lorkhan , and serves as an important location for the end of the main questline . Description . It is the headquarters of the Sixth House , and is named after it ' s leader , Dagoth Ur . It is located around the mouth of the Red Mountain volcano , in Vvardenfell , north of the Ghostgate . It is the destination of the last quest the Nerevarine must undertake during the main questline . The second Numidium and the Heart of Lorkhan can be found here , in the deepest area . The whole citadel is divided into six sublocations . The entrance is blocked by a round stone , which only opens once the crank on a pipe , just south of the doorway , is activated . Sublocations . Outer Facility . This section is the citadel ' s entrance , it leads to the Inner Facility . There are only five enemies , which are three ash creatures and two ash ghoul s , named Dagoth Ienas and Dagoth Vaner . There is a small amount of loot in this area , namely potions , ingredients , and the dead body of an adventurer , which has random loot . Inner Facility . From here the Inner Tower and the Lower Facility can be reached , it is a long intertwining corridor with two rooms . There is valuable loot in the area . Dagoth Drals and Dagoth Rather can be found here , along with a greater bonewalker . Inner Tower . A small domed room , where Dagoth Irvyn is located . During a Tribunal Temple quest , " Crosier of St . Llothis the Pious , " the body of Voruse Bethrimo , who has the Crosier of St . Llothis , can be found here . Lower Facility . This area leads to the Facility Caverns , it is three small rooms , one after the other . Dagoth Muthes and Dagoth Gilvoth the ash vampire , who possesses the Blood Ring , can be found here . Facility Cavern . It is a large cavern , where the first encounter with Dagoth Ur happens during the main quest . Hidden behind a boulder , that only opens , once Ur is defeated , the Heart Ring can be found on the floor , lying next to entrance to the next area , Akulakhan ' s Chambers . Akulakhan ' s Chamber . This is a very large cavern on several levels , accessible by ledges that go around the area . Its lowest section is entirely flooded by lava . In the center of the cavern stands a giant unfinished humanoid golem , called Akulakhan , or the second Numidium , and attached to its empty stomach , the Heart of Lorkhan can be seen . This is where the Nerevarine encounters Dagoth Ur for the second time . Quests . The Citadels of the Sixth House . Travel to the facility on confront Dagoth Ur himself . Enter the heart chamber with Keening , Sunder , and Wraithguard , and strike the Heart of Lorkhan . This will destroy the Akulakhan , and end the threat of House Dagoth , therefore lifting the Blight from Morrowind . Crosier of St . Llothis the Pious . Retrieve the Crosier of St . Llothis beside Voruse Bethrimo ' s corpse at the Inner Tower .
Ulfberth War - Bear Ulfberth War - Bear is a Nord merchant found in Whiterun . Background . He is married to Adrianne Avenicci , and works the counter at Warmaiden ' s , though Adrianne is the actual owner of the shop . He will tell the Dragonborn about Adrianne and either Balgruuf the Greater or Vignar Gray - Mane if the Stormcloaks are sided with in the civil war . Commerce . Until Adrianne leaves the forge to join her husband in the shop , Ulfberth and his wife ' s shop inventories and coin balances differ slightly ; if one runs out of gold while the Dragonborn are selling to them ( or ingots / ore while they are buying from them ) , they can move to the other . One may buy and sell these categories of items with Ulfberth : This does not apply if the Merchant perk is acquired .
Sword - Singers The Sword - Singers were a group of Yokuda ns who were led by Frandar Hunding ; after the Battle of the Singers , they left their homeland and traveled across the ocean , to what is now called Hammerfell . The Sword - Singers were legendary swordsmen , the most elite of which were part of a sub - group known as the Ansei . The most well - known and revered group of the Ansei was known as the Order of Diagna , which was led by Gaiden Shinji , the first blademaster and founder of the Imperial City Arena . It is rumored that a rebelling group of Ansei , known as the Hiradirge , were responsible for the sinking and consequent destruction of Yokuda , though it is possible that the disaster was natural .