naist-nlp/zeshel huggingface dataset:
Wisp ( Skyrim ) Wisps are small , glowing phantasms found in . They typically appear with Wispmothers , and drain their victims ' life energy with their special attack , Wisp ' s Kiss . Destroying them causes damage to the Wispmother . Locations . Wisps can be found around snowy locations , so they may camouflage themselves in the snow ; they also appear in dungeons , tombs , caves and any area with nearby Wispmothers such as Blackreach and Labyrinthian . Behavior . Wisps often float around other wisps if they are in the same area , but will attack if provoked . However , it is possible to walk among the wisps without them attacking . Glow Dust can be obtained from their remains . Their attack and unprovoked behavior seems similar to that of an Ice Wraith , as they will float about and charge the Dragonborn , stabbing them with the small " stingers " on the end containing the most magical concentration .
Note to Lucien Content . Lucien , I once heard that an abandoned tower used to stand outside Daggerfall , but I never imagined that it still existed . The Red Rooks have been seen searching the area , which leads me to believe that something is there . If it is a fort , think of the treasures that might still be hidden inside ! If you decide to check it out , though , be very careful . The Red Rooks always send their most dangerous members on those sorts of exploration missions . — Demitrii
Dagoth Nilor Dagoth Nilor is a unique Ash Ghoul found in . Description . It is a member of the Sixth House faction , it can be found in the Outer fortress section of Vemynal . Like all Dagoths , it is hostile to the Nerevarine . Location . Nilor is located in the Outer Fortress of Vemynal . Equipment . Nilor carries or uses the following : Spells . Nilor knows the following spells : Abilities . And benefits from : Afflictions . Nilor can potentially afflict the player with : Quests . Nilor can be encountered during the following quests :
Galar Rothan Galar Rothan is a Dunmer enchanter who resides in the Telvanni Council House in Sadrith Mora . He can be found at the entry area offering his services to the public . Services . Galar Rothan offers his services as a journeyman enchanter and skill trainer in addition to selling wares . Skill trainer . Galar offers the following skill training :
Respectful Greetings from Am - Shadal Content . General Khamagash , At Grand Warlord Dortene ' s command , I did not respond in kind to your recent outburst . This is my considered reply . Honor to you for your commitment to the Covenant and concern for our progress . In your enthusiasm you forget that a scouting mission does not conquer an enemy stronghold . We scout to discover enemy weaknesses . I honor those who lose their lives while scouting , but we strike our foes only where they appear most vulnerable . Attacking impetuously will sacrifice hundreds of lives needlessly and possibly forfeit the war . The reports your scouts acquire are invaluable to our efforts in Cyrodiil ; our conquests would not be possible without them . May Onsi favor our cause ! - General Am - Shadal
Sirdor ' s Journal Content . It ' s the jungle . Trapped in the walls of Root Sunder - it isn ' t a Daedra or ghost . It ' s the jungle itself . The Elves here found a way to bind the spirit of the jungle to the city ' s Welkynd Stones . They must have thought themselves brilliant at the time . Bind the jungle to the city walls , then control the walls with magic . No more randomness . Pure order . But the jungle went mad , trapped within the artificial walls . It took control of the city . Killed the inhabitants . Dragged the city beneath the ground . Then it slept . And we woke it up . There may be a way to undo it . I ' ll need an Attunement Stone , used by the builders to create the binding spell . There should be one in the lower chamber , west of the central Welkynd Stone . With the Attunement Stone , I have a chance to put things right here . But first , three support stones must be attuned before the central stone can be used to remove the binding magic in the walls . I ' ve marked the three here so I ' ll remember there location . With those taken care of , it should be a simple matter of attuning the central Welkynd Stone , freeing the spirit of Root Sunder and ending this nightmare . Dangerous task , but simple . I hope to be back at camp in time for wine with the others .
Of Crossed Daggers Content . Situated on the eastern banks of Lake Honrich , the city of Riften serves as a reminder of a bygone era . The once - proud streets and buildings have vanished and been replaced with a collection of wooden structures and rough stonework shrouded in a permanent fog - like mist . In order to understand how such a large city became nothing more than a glorified fortress , one need only look to the history books for answers . Riften was a major hub of activity for trade caravans and travelers to and from Morrowind . Fishing skiffs could be seen dotting the lake at all hours of the day and the bustling city was alive with activity at night . The city guard was formidable and maintained a tight grasp on its populace , keeping them safe from harm . The marketplace in Riften was also quite a draw , containing numerous stands offering wares from across Tamriel . In 4E 98 , amidst the confusion of the Void Nights , Hosgunn Crossed - Daggers was installed as Jarl when the previous Jarl had been assassinated . Although many believe that Hosgunn was responsible , and cries of protest filled the streets of Riften , the Jarl took the throne and immediately took action to protect his station . Using the city guard , he had the streets cleared of protesters and initiated a curfew . Any caught breaking the curfew was immediately jailed without process or executed if it was a repeat offence . For over 40 years , Hosgunn ruled Riften with a black heart and an iron fist . He imposed ridiculous taxes upon his subjects and any merchants that wished to sell their wares within the city walls . Hosgunn kept most of the coin for himself , using it to construct a massive wooden castle with unnecessarily lavish quartering within . The castle took seven years to build , and became a visual reminder of the people ' s oppression which earned it the nickname " Hosgunn ' s Folly . " Towards the end of his reign , the streets of Riften became littered with refuse and it ' s people plagued by disease and hunger . Then , in 4E 129 , the people had finally had enough . With their numbers , they were able to temporarily overwhelm the city guard long enough to set Hosgunn ' s Folly on fire with the greedy Jarl still within . As the fighting recommended , the fire spread through the city unchecked . By the morning , the people had emerged victorious , but not without great cost . Most of the city was now in ruins and many had died . It took five years to rebuild Riften into the smaller city that it is today . And even though over fifty years had passed since then , it still has yet to fully recover . Some believe it will never achieve the level of affluence it saw at the beginning of the Fourth Era , but there are a few who still hold on to the hope that Riften can return from the ashes and become a center of commerce once again .
Morwha Morwha is a Yokuda n fertility goddess . She is a fundamental deity in the Yokudan pantheon , and the favorite of Tall Papa ' s wives . She is still worshipped in various areas of Hammerfell , including Stros M ' kai . Morwha is always portrayed as four - armed , so that she can " " grab more husbands . " " The Imperial god Arkay is associated with Morwha in terms of being able to heal worshippers . A conservatorium in her honor existed in Hegathe as late as 1E 2920 , as Queen Rijja ' s sister , Corda , was an initiate in this conservatorium . Trivia . Morwha ' s appearance bears some similarity to the venus figures of paleolothic human history ; both are associated with fertility .
Imperial Recall Orders Content . To All Imperial Troops , I have been directed to recall all troops under my command to the Imperial City . This order must be obeyed immediately . All posts are to be abandoned ; any supplies that cannot be carried must be destroyed . Failure to comply with this command immediately will result in charges of desertion , no exceptions allowed . Report to me at the northwestern bridge en route to the city . — Captain Virgilus
Resist Frost ( Skyrim ) Resist Frost is an effect in gained from a spell , potion , or piece of enchanted armor . Effects . Resist Frost decreases the amount of damage taken from frost damage . All Nords have a 50 % frost resistance . Vampires also start with a 25 % frost resist at stage one , and it increases by 25 % each stage ; maxing out at 100 % frost resist at stage four . With installed , it instead begins at 20 % and increases in 10 % increments ; maxing out at 50 % frost resist . Alchemy . Potions and poisons with this effect may be created at alchemy labs or purchased from alchemist merchants . The strength of the effect is determined by the alchemy skill of the alchemist that brewed the potion . Enchanting . Frost Resist can be enchanted on the following items : Unique items with resist frost . These items provide resistance to frost but cannot be disenchanted
Luck ( Oblivion ) Luck is an attribute that plays a small part in all skills , yet it does not have a skill of its own . Because of this , luck will never receive a multiplier when the player gains a level . Luck plays a part in other aspects of the game , as well . For example : Mathematical information . Luck affects a skill ' s overall performance . When one ' s luck is greater than 50 , it adds a bonus to all skills . If luck is less than 50 , it adds a penalty to all skills . The formula for the bonus or penalty is : The following table lists the effects of increasing and decreasing luck on a generic skill of level 50 : In short , Luck ' s effect varies from - 20 ( Luck = 0 ) to + 20 ( Luck = 100 ) , or + 4 skill for every 10 points of Luck . Since the base value of luck is 50 , the only time there will be a penalty is when luck is being lowered by a Drain Attribute : Luck spell . Luck continues to provide a benefit if it goes over 100 , up to a maximum value of 300 . Theoretically , this would give each skill a bonus of 120 ; however , the only two skills that actually continue to affect gameplay over 100 , namely Athletics and Acrobatics , are not affected by the Luck algorithm in any way .
Direfrost Family Direfrost Family are a faction that appears in . They were a clan of witch - hunters who were native to Eastmarch in the province of Skyrim , and were led by a man named Yllothon . The clan was severely impaired after the hunting of the witch Hranvard Frostfinger which subsequently resulted with the fiery deaths of over thirty of the clan ' s members at the hands of Mehrunes Dagon . Since that dilemma , the clan has intensified its wars on the covens of Eastmarch .
Incriminating Letter ( Dawnguard ) Summary . The letter is used by the Volkihar Clan to plant " confusion among the herd . " Locations . Given by Feran Sadri during the quest " Deceiving the Herd . " Content . Citizens of < Alias = City > . The slain personage before you is a suspected creature of the night . Thus the Dawnguard have slain him . Let this be a lesson to all men and women demonstrating unholy powers and those who would protect them . We are watching ! - - The Dawnguard
Candle ( Morrowind ) A Candle is a miscellaneous item in . This Item provides a portable light source which can be carried in the left hand while traveling . Properties . Each candle casts a light based on the color of its flame . The brightness of the light , the radius of the light , and how long the light lasts , varies depending on the type of candle . Any lantern that is actively being carried when entering water , will be destroyed .
A Folk Tale Content . Lanalda danced through Valenwood , willing the leaves to change colors . Nothing happened , as she had no power over them . She stomped her foot like an angry child , and saw the earth dimple beneath her . Enchanted , Lanalda stomped again and again , each time deepening the vale . When rain fell , she danced wildly within the dip she ' d created . Slowly , it filled with water . Lanalda danced gleefully , though the waters covered her . They say her unseen dance creates the ripples on the lake .
Console Commands ( Morrowind ) Console Commands are a debugging tool available to PC players , adding a wide range of functionality to the game . On American English keyboards , the " tilde " key ( ~ ) will toggle the console screen , but on British English keyboards , that key is the " backtick " key ( ` ) . The backtick is pictured on the tilde key in the United States . The key is located below " Escape " ( " Esc " ) and just left of the one ( 1 ) key . Comparisons with other games . As with , and , Console commands are only available in the PC version of the game . In " Morrowind , " codice _ 1 is used in place of the period used in its successors : The console . Targeting . To target an object , open the console and click the object . Its name will appear in the console title bar . An item targeted in the console is also called a reference . Short Code and codice _ 10 . Short code refers to a code having a short form that can be used interchangeably with the Long form . codice _ 10 refers to a code needing a prefix to work as intended .
Character Classes ( Skyrim ) Below is a list of Character classes in . Classes determine skills , in which the character is most proficient . Sometimes , they can also represent a character ' s occupation . Alik ' r . Services . Alik ' r offer no services . Bandit . Services . Bandits offer no services . Barbarian . Services . Barbarians offer no services . Beggar . Services . Some beggars offer Pickpocket Training Blade . Services . Blades offer no services . Child . Services . Children offer no services . Citizen . Services . Citizens offer no services . Dremora Class . Services . Dremora offer no services . Ebony Warrior Class . Services . The Ebony Warrior offers no services . Farmer . Services . Farmers offer no services . Forsworn . Services . Forsworn offer no services . Frea Class . Services . Frea offers no services . Guard . Services . Guards offer no services . Haknir Death - Brand class . Services . Haknir ' s class offers no services . Imperial Soldier . Services . Imperial Soldiers offer no services . Jailor . Services . Jailors offer no services . Katria Class . Services . Katria offers no services . Miraak Class . Services . Miraak offers no services . Mystic . Services . Mystic offers no services . Nightblade . Services . Nightblade offers no services . Nord Hero . Note : This class is also called Ancient Nord . Services . Nord hero offers no services . Orc Guard . Services . Orc Guard offers no services . Penitus Oculatus . Services . Penitus Oculatus offers no services . Prisoner . Services . Prisoner offers no services . Ranger . Services . Ranger offers no services . Rogue . Services . Rogues offer no services . Soldier . Services . Soldier offers no services . Stormcloak Soldier . Services . Stormcloak offers no services . Spellsword . Services . Spellsword offers no services . Thalmor . Services . Thalmor offers no services . Vampire . Services . Vampire offers no services . Vigilant . Services . Vigilant offers no services . Vyrthur Class . Services . Vyrthur offers no services . Witchblade . Services . Witchblade offers no services .
Ordinators : A Comprehensive Guide Content . By Tarvus , Archcanon of Vivec Holy guards and warrior - priests , the Ordinators dedicate themselves to serving the Tribunal Temple and the Living Gods worshiped therein . Organized into four specific orders , the Ordinators extend the will of the Tribunal throughout Morrowind and are characterized by their distinctive gold armor and face masks . Used as protective covering , the expressionless face masks hide the identity of the guard inside and also exude an intimidating aura that helps add an air of mystery and menace to the Ordinators . The Ordinators are divided into four orders that determine their mandates throughout Tribunal territory : the Order of the Watch , the Order of Doctrine and Ordination , the Order of Inquisition , and the Order of War . The Order of the Watch provides protection for the Tribunal ' s temples and shrines , as well as stationing guards at Tribunal towns and cities , including Vivec City . In addition to policing Tribunal settlements and guarding Tribunal holy sites , Ordinators of the Watch enforce Temple law . These Ordinators are the most visible of all the orders , interacting with the populace on a regular basis . Militant scholars comprise the Order of Doctrine and Ordination , vigorously studying the words of the Living Gods and supporting the will of the Tribunal . They serve as arbiters of the reigning doctrine and oppose false and dangerous views , such as those held by the Nerevarine Prophecies and other dissident teachings . The Order of Inquisition seeks out and actively suppresses heresy among Temple priests and Dark Elf citizens alike . Serving as both an investigative body and judge and executor , members of this order place heretics on trial and then deal out whatever punishment is deemed appropriate for the crime against the Tribunal . Finally , the Order of War battles the enemies of the Temple in all its forms , including hostile cults and Daedra worshipers operating in Dunmer territory . The holy soldiers are among the finest , most - dedicated , and best - trained warriors in all of Morrowind , blessed by the Tribunal itself and charged with defending its will . I suppose there ' s another arm of the Ordinators , though there are so few of them that they don ' t qualify as an order unto themselves . Selected personally from among the most skilled warriors in the Tribunal Temple to serve as Almalexia ' s elite agents in the world , the Hands of Almalexia , the living goddess herself fortifies them with divine magic and enchants their fearsome armor and weapons . House Indoril , always orthodox and strident supporters of the Tribunal Temple , provides the majority of the Dark Elves that take up the armor of the Ordinators . In fact , the house ' s influence can be seen in the distinctive style of the Ordinator armor , and its sons and daughters proudly serve the Triune with dedication and reverence . Of course , the Ordinators don ' t have a monopoly on service to the Living Gods . Take , for example , Lord Vivec ' s Buoyant Armigers . I shall cover them in a subsequent volume .
Bank Courier Bank Courier is a House Hlaalu quest available to the Nerevarine regardless of faction membership . Walkthrough . Edryno Arethi , located at her house in Vivec City ' s Hlaalu Waistworks , requests that a sealed " treasury report " be delivered to Baren Alen at the in the Hlaalu Treasury vaults . Bank Courier . The delivery itself is a fairly simple one , simply requiring the Nereavarine to walk across the Waistworks to the Treasury . However , the Nerevarine may open the report , although Arethi will not pleased if the Nerevarine decides to do that deed , ( furthermore the report is written in code , preventing it from being understood ) . However , if opened it can be re - sealed with a sufficient Security skill . Once the report is delivered , return to Arethi to complete the quest . Reward . If the report is sealed : If the report is not sealed :
Megaserver The term Megaserver refers to the type of server implementation used in . This differs from most current massively multiplayer games , which typically use separate servers referred to as " shards , " in that every player is connected to the same logical server . This means that there is no need to switch to a different server in order to avoid lag or connect with friends . However , it isn ' t possible for every single player to co - exist within the same game space . Because of this , the megaserver utilizes phasing in order to group players with friends and like - minded gamers . Technically the megaserver is not one single physical server , but rather a network of servers combined into a single logical unit .
Seldarine The Seldarine ( Elvish for " fellowship of brothers and sisters of the wood " ) was the elven pantheon of gods that resided on the astral dominion of Arvandor under the leadership of Corellon Larethian . Pre - Spellplague . Before the Spellplague , the Seldarine consisted of : Post - Spellplague . The events of the Spellplague were tumultuous . Sehanine became a fey aspect of the goddess Selûne , and Hanali an aspect of Sune . Likewise , Aerdrie became the primordial Akadi , and Rillifane went missing . The other elven gods , except Angharradh , lost so much power that they became exarch s in the service of Corellon .
Black sapphire Black Sapphire was a rare variety of sapphire that was a deep , rich black with yellow or white highlights . They were found mostly in the South with the greatest concentration in the Great Rift . These stones were highly valued by dwarves . A typical specimen had a base value of 5 , 000 gp Uses . A black sapphire ( but not a normal sapphire ) could be used to enhance the effects of a wand , that contained a spell of the subschool of darkness . Only one could be built in per wand and once built in the wand ' s darkness spell magic either got harder for the target to resist or the strength behind the spell increased . This was a very attractive method for wand crafters to increase their wand ' s effectiveness . Normally crafting stronger wands required more spellcasting skills from the crafter , which he may not possess . The other aspect was more interesting . Normally , crafting any kind of magic item burnt some of the inner essence of the crafter , the stronger the item the more was burned . Adding a gem was a way to increase the effectiveness of a wand without sacrificing one ' s own essence . Effectively , adding a black sapphire was a way for the crafter to substitute his lack of skill and need to burn his essence to create a strong darkness - wand with money ( 5000 gold as mentioned above ) . Trivia . The drow deity Vhaeraun showed his pleasure or displeasure by making his followers stumble on or change the quality of the black sapphires in their possession .
Cloudtop Tower Cloudtop Tower is the second highest spire within the city of Evereska . It is built from white marble and made to resemble a stand of blueleaf trees . It is home to the High Magi of the Cloudtop Circle , advisers to the Council of Hill Elders and commanders of the Spell Guard .
Buhrell Caah Buhrell Caah was an agent of the Emerald Enclave in Phlan during the Tyranny of Dragons . History . Buhrell was an agent of the Emerald Enclave sent to Phlan . He went to Madame Freona ' s Tea Kettle searching for a powerful and dangerous magical item . With the help of some adventurers he managed to locate and recover the item .
Korr Korr of Ilmater was a knight of Ilmater circa 1363 DR . History . Korr led a company of fifty fellow knights devoted to Ilmater , called simply the Knights of Ilmater . They came to Daggerford ' s side and joined its alliance during the Second Dragonspear War . Personality . Korr was practically manic about his faith . He was brave and reckless to the point of being suicidal .
Jestra Jestra was a human woman of Arabel in Cormyr and an independent wizard specializing in the transmutation school of magic . Around 1369 DR , she resided in Arabel , Cormyr , owned properties in Arabel and utilized her magic to increase the attractiveness of her clients as well as to improve various objects brought to her by enhancing the object ' s appearance and usefulness .