naist-nlp/zeshel huggingface dataset:
Spellcrafting Spellcrafting , or spellmaking , is the art of creating unique spells , usually through combining multiple existing spells . A custom spell can have more than one effect ( such as frost " and " fire damage ) . The magnitude of the effect is proportional to the magicka required to cast the spell . Multiple effects have compounding magicka requirements . Usage . Spellmakers . Spellmakers of the Mages Guild provide services of spellmaking . Altar of Spellmaking . Spellmaking can be performed with an Altar of Spellmaking . Effects . Effects are only available if you already have a spell including that effect and the ability to cast that spell ( both sufficient rank and sufficient magicka ) . ( Scrolls do not count ) . Choosing spell properties . You can also set area damage and duration to a spell when selecting the damage . Along with that you may choose the range of the spell as either on touch , on target , or a spell on yourself ( can determine amount of magicka needed ) . You may even mix and match spell types and schools , such as making a single spell that casts Charm on touch and Fortify Personality on self . In general , Destruction spells that have a longer duration for the same final damage amount will cost less magicka to cast than one that deals the entire amount of damage over a single second . For example , a fire damage spell that does 50 damage over 1 second should cost more to cast than a spell that does 10 damage over 5 seconds . It is also possible to make a drain health spell that drains 100 damage that lasts for 1 second , meaning that anything with less than 101 hp will die instantly . The spell is cheap , though won ' t necessarily kill every thing , and is a very strong finishing blow on the weak . Some skills , such as Armorer , Speechcraft , and Mercantile , may be exploited by creating a spell that fortifies one ' s proficiency in that skill by 100 points for 1 second . Simply cast the spell and call on the menu related to that skill ( repair menu for Armorer , barter menu for Mercantile ) and enjoy the boosted stat . Such spells usually cost less than 20 magicka and may be cast by almost anyone . Charm can be exploited in the same way . Up to eight fortifications ( racial boosts , enchanted items employed , active spells ) can be stacked . To stack spells , you must create " different " spells with the same fortification . Since spells take about 2 seconds to cast , stage the durations to be 2 seconds shorter for each successive spell in a sequence . Name the spells in alphabetical sequence , so after the 2nd spell the 3rd and subsequent spells will kindly be positioned under the cursor when tab is pressed to bring up your spells .
Opportunist ( Breton ) Light Armor Affinity is one of the four passive skills of the Breton race in . Effects . This passive skill is unlocked by default . It increases experience gained when equipped with Light Armor 15 % faster , and increase Alliance Point gain by 1 % . This means the skill line for Light Armor can progress faster when it is worn . This talent does not give any advantage once the maximum rank is reached for any armor skill line . This skill does not have ranks and will not increase as you level up , unlike other skills .
Ruined Akaviri Shield The Ruined Akaviri Shield is like the ceremonial shields that can be found in many of the Fighters Guild halls . It weighs as much as a standard Blades Shield but it only has a defense factor of 1 and very low hit - points . It looks like a Blades shield with only one ' Stud ' in its center . It also has various different sized cracks and fractures around its edge . It is identical to the Tower of the Nine shield . These shields are used by the Undead Akaviri Soldier s inside Pale Pass Fort . The shield can also be found in a display case in the Great Hall of Castle Bruma . Taking it will be considered a crime .
Burning Touch ( Morrowind ) Burning Touch is a Destruction spell in that inflicts elemental fire damage upon a victim . Characters . This spell is known exclusively by Melvure Rindu , a Witchhunter who resides at the Hall of Justice in Vivec City . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Sadrith Mora Characters This is a list of all Sadrith Mora characters . Morag Tong Guild . " All Morag Tong members " Nevrila Areloth ' s House . " All Camonna Tong Members " Telvanni Council . " All House Telvanni members ( unless mentioned ) " Mages Guild . The following are the Mages Guild members in Sadrith Mora :
Fungi ( Morrowind ) Mushrooms and fungi of many different species , all having unique properties can be found abundantly throughout Vvardenfell in . They are excellent alchemy ingredients used for the creation of potions , and are generally easy to find . Giant Inhabited Mushrooms . The members of the House Telvanni usually live inside giant mushrooms , that are hollow and furnished to accommodate living quarters for entire families . These giant inhabited mushrooms can commonly be found on the eastern side of Vvardenfell , usually these locations are denoted by having " " Tel " " in their names , as can be seen in Tel Vos , Tel Aruhn , etc . . . In , Tel Mithryn can be found on the island of Solstheim . Types . The following can be found throughout Morrowind :
Bravil ( Online ) Bravil is a city that appears in . Background . After the Imperial City was taken over by Molag Bal ' s forces , a group of legionnaires under Captain Jena Apinia arrived in Bravil and started looting the city . When the mayor objected , Apinia ' s forces started killing civilians before fleeing the city . Description . While the city can be seen both on the map and while standing on the shore of the Larsius River , it cannot be accessed in - game . It is possible to swim across the slaughterfish - infested waters and make it to the walls of the city . However , the gates cannot be interacted with to gain entry to the city .
Tarer Braryn Tarer Braryn is a Dunmer Crusader and member of Tribunal Temple , who resides in the Vivec , Temple Canton within the Office of the Watch . Quests . A Rash of Insults . Tarer asks the Nerevarine to deliver the book Aedra and Daedra to the Arch - Mage Trebonius Artorius , because he was drunk and called Trebonius " flat - head " and now he has a rash that won ' t go away , he thinks that Trebonius placed a curse on him .
Altar of Mara The Altar of Mara is a small altar dedicated to Mara , one of the Nine Divines . Locations . Oblivion . Altars to each of the Divines are located radially along the wall around the main altar in each city ' s Chapel , beneath a representation of the Divine in stained glass . In order to gain the Blessing of Mara from this altar , the Wayshrine of Mara must be activated . The Blessing Fortifies Willpower 5 pts for 300 secs on Target . Skyrim . Altar ' s of Mara exist in both the Temple of Mara in Riften and the Temple of the Divines in Solitude . Praying at one decreases the cost of Restoration spells by 10 % .
Khoruzoth Khoruzoth is an Orsimer found in the Thukhozod ' s Sanctum , Wrothgar . He is the son of Yazoga and Khrogur . Khoruzoth was born into the bloodline of the legendary necromancer Thukhozod . Despite the fact that Khrogur left Yazoga to raise Khoruzoth alone , because the Sanctum wasn ' t a place to raise children , he was eager to let his son to inherit the title of Thukhozod . The Thukhozod Sanctum was , however , overtaken by another eager necromancer Gorlar the Dark before Khoruzoth arrived . This resulted in an early death for the young Khoruzoth , when he came to finally see his father . Interactions . Thukhozod the Eternal . Bounty hunters Meram Farr and Bardun were contracted by Yazoga to find her son and bring him back . After entering the Thukhozod ' s Sanctum , Bardun got scared off by the undead and twisted his ankle . The Vestige met Meram and was promised a share of the bounty if Khoruzoth is found . Unfortunately Khoruzoth was already dead , Vestige took away the Bone Amulet the Orc was carrying as proof .
Invitation to Orsinium ( Letter ) Content . Accept this invitation , carried by one of my most - trusted messengers , in friendship and respect . In the name of the mighty King Kurog , I bid you welcome and invite you to test your mettle in the wilds of majestic Wrothgar . The Orsimer care not where your loyalties lie . Come help us rebuild the city of Orsinium and squelch the Winterborn menace . Aid the king in his worthy endeavors and riches and honors will be bestowed upon you . I have sent Ambassador Lazgara to meet you and offer you transportation to Wrothgar . You can find her in one of the following cities : Daggerfall , Davon ' s Watch , or Vulkhel Guard . Look for her when you arrive . I look forward to meeting you in person , as I ' ve heard such wonderful accounts of your adventures . Present yourself to me when you arrive in Orsinium . Forge - Mother Alga , Orsinium , Wrothgar
Light of Day Light of Day is a unique mace used by Ano Vando , who can be found roaming outdoors in the city of Ald ' ruhn . If equipped by a vampire , it rapidly damages the wielder ' s health and the following message is received : Enchantment . Enchantment ID : " lightofday _ en " Cast on strike : Acquisition . Ano Vando can only be found during " The Vampire Hunter " quest , which is available exclusively to a vampire Nerevarine who is a member of Clan Aundae . This mace is otherwise unavailable during regular gameplay . On the PC it can also be acquired by using the console .
Mass Paralysis Mass Paralysis is a Master - level Alteration spell . It is one of the two master - level alteration spells available from Tolfdir after the " Alteration Ritual Spell " quest . Characteristics . The bigger brother to the Paralyze spell , this spell paralyzes all targets in a radius around the caster who fail to resist for 15 seconds . This can be very useful when fighting many tough foes . However , note that " everyone " is paralyzed , not just enemies . This can also include followers , Thralls , and Atronachs , who will also be stunned for 15 seconds along with any land - based enemies present . The spell also takes a few seconds to charge up , so taking cover , or incapacitating enemies with a frost - based spell or Shout is advised to avoid taking lots of damage while waiting for the charge - up animation to finish .
Darkwater Pass Darkwater Pass is a cave located in The Rift . Location . It can be found by traveling from Windhelm to Fort Amol , and from there following the path southward to Darkwater Crossing . The entrance can be found next to a waterfall roughly southwest of the Crossing . From the settlement of Darkwater Crossing itself , heading across the bridge west of town and turning right leads to another bridge . Before crossing it , turning around reveals a mountain path heading up to the right . The path leads to the waterfall . A much more dangerous , but much quicker route would be going northwest from Rift Watchtower to Snapleg Cave , then following the compass marker north while scaling down the large drop . The Become Ethereal shout makes this very easy and fast if used correctly . Layout . The cave appears to have once been used as a tomb , and several Burial Urn s containing the usual loot can be found throughout the cave . In a side room on the left is an Arcane Enchanter . The lever to be activated to meet Derkeethus can be found by standing on the cage above his cell and turning northeast . In a small crevice in the northeastern wall there is a lever that lowers the door to allow access to him . Once Derkeethus has been freed , he is a possible follower . Once freed and escorted outside , he will run back to the Crossing . There are two tripwires linked to " claw " traps here . Quests . Wind and Sand . Darkwater Pass is one of the locations in which the book " Wind and Sand " may be located .
Mephala ' s Skill Mephala ' s Skill is a spell in that lets the target blend into the surroundings so no one can see him while at the same time raises the subject ' s chance of making a successful attack with a weapon or hand - to - hand attack . Acquisition . Mephala ' s Skill is rewarded to the Nerevarine for completing the quest " Threads of the Webspinner . "
Kewan Kewan is a Redguard worshipper of the Daedric Prince Peryite . He is frozen in a trance that relates to the Daedric quest , but can be unfrozen in completion the quest " Peryite . " He is unable to be killed without finishing the Peryite quest . Kewan wears Monk Robes , is armed with an Iron Dagger , and carries a few Septims . He knows the standard Nightblade spells and additional major Alteration and minor Destruction spells . Interactions . Peryite . After a misguided attempt to summon Peryite , the souls of his worshippers became trapped between worlds . Peryite asks that the Hero travel to the plane of Oblivion and retrieve their souls .
Orakh gro - Badbu Orakh gro - Badbu is an Orsimer Barbarian and slaver residing in the stronghold of Hlormaren . He is located on the bottom level of the stronghold ' s keep . Equipment . Orakh uses or caries the following : Powers . Orakh has access to the following : Abilities . Orakh has benefits from :
Letter to Elanwen Content . Elanwen , I finished investigating the Howling Sepulchers in the eastern part of Upper Craglorn — at least , as much as I could manage . The place is crawling with all kinds of dead things ! Well , they ' re moving around and are pretty angry , so it ' s not like they ' re really dead . But they are dead and . . . oh , bother , I ' m not making any sense , am I ? Dead warriors and shamans and wolves , prowling the Sepulchers and attacking anything that ' s actually alive that gets too close . Dangerous place ! And I didn ' t see any of the red brittle , but that ' s mostly because I turned around and started running the moment I entered the place and saw all the angry dead people . Kwendi Tree - Climber
Durbul gro - Rush Durbul gro - Rush is the Orsimer Commoner , and foreman working on the construction of Rethan Manor for House Hlaalu and , potentially , the Nerevarine . Should the Nerevarine join House Hlaalu , Durbul will work on the Hlaalu Stronghold during the first phase of the quest , after which he completely disappears .
Almalexia and the Mudcrab Content . A traditional Dunmer tale There was once a mudcrab who suffered much . He had a limp and a hacking cough . His shell was misshapen , causing him pain . He was weary at all times , and told everyone he was surely dying . He roamed the valley one day , complaining to any who would listen . The shalk created a brace from part of his shell and offered it to the mudcrab . " Here , mudcrab , try bracing your leg , " he advised . " No , no , no , " said the mudcrab , " I have tried that and it does not work . " " Mudcrab , " said the alit , " let me bite on your shell and crack it just a bit to relieve the pressure . " The mudcrab said , " You are trying to trick me , alit ! You just want an easy snack ! " Almalexia , who was roaming the land that day , heard these conversations and entered the valley , where she appeared as a humble guar . " Mudcrab , " she said , " take this draught I have made for your cough . " " Guar , you are not a healer . It is better to suffer than risk a poor remedy , " replied the mudcrab . And Almalexia revealed herself to the creatures , who gasped in surprise . " Mudcrab , " she said , " all of these creatures have offered you help , but you refuse . You are in love with complaining , and you will never be healed . " And so Almalexia teaches us that you cannot aid the unwilling .
Sadrith Mora ( Online ) Sadrith Mora is a city that appears in . Quests . A Hireling of House Telvanni . Initial quest involving Sun - in - Shadow and Eoki . Rising to Retainer . Follow - up quest to A Hireling of House Telvanni . Obstacles and Objections . Follow - up quest to Rising to Retainer . The Magister Makes a Move . Follow - up quest to Obstacles and Objections .
Esroniet Esroniet is an island - nation located in between the continents of Tamriel and Akavir . The major settlement in the land is Black Harbor , a port city under the reign of Prince Bashomon . History . Third Era . During the reign of Uriel Septim V , the Empire had begun to expand their territory beyond Tamriel , and into the eastern realms of Akavir . Amidst the wake of the Imperial Navy , Esroniet was targeted by Uriel V , and so the war over Esroniet had begun . In 3E 282 , Uriel V had captured the city - state of Black Harbor , though resistance from Bashomon ' s forces persisted . In the end , Prince Bashomon had surrendered the island of Esroniet to the Septim Armada in 3E 284 . Esroniet was now an Imperial Province of the Third Empire . Eventually , the Septim Armada had landed on the shores of the Tsaesci , where they suffered a grueling defeat . It is unknown what happened to Esroniet after the fall of the Armada .
Hodlismod Hodlismod is a Nord Smith who resides in Caldera . He owns in the town , where he sells armor and offers repair services . If one owns the " Adamantium Armor " plug - in for , he will sell the armor . Wares . The following items can be purchased in this location :
Wabbajack ( Daggerfall ) The Wabbajack is a unique Daedric Artifact that appears in . Madness and chaos are the trademarks of Sheogorath , and the Wabbajack embodies these same traits . Using the artifact on a creature will transform it into something else . The creature can become any one of the following monsters . The problem is the bearer has no way of controlling the transformation . Effects . The Wabbajack turns an enemy or NPC into one of the following ( only works once per each target ) : Acquisition . The Wabbajack can be acquired by completing Sheogorath ' s Quest . Sheogorath ' s Quest . Sheogorath can be summoned on the 2nd of Sun ' s Dawn . Unlike other Daedric Princes he has a 5 % chance of being summoned on their day instead of them , allowing the Hero to be able to complete it at different opportunities . Upon speaking to him he guides the hero to a radiant dungeon to kill a battlemage . Upon completing the task he appoints them to another radiant dungeon in the region where they will find his Worshipper who awards them with the Wabbajack .
Sanvyn Llethri Sanvyn Llethri is a Dunmer noble found in the bedrooms of Llethri Manor in Ald ' ruhn . He wants to become a vampire , much to his mother ' s dismay . Interactions . The Boy Who Would Be Undead . After hearing about the rumors of Sanvyn ' s goal , talking to his mother will result in her asking for help in getting him to dismiss the idea .
Inventory ( Confidential ) Content . For Nelayna ' s eyes only . Do not leave in plain sight . < poem > — One - hundred fifty - seven decommissioned breastplates with greaves and pauldrons ( mismatched ) — Seventy - three single - edged military daggers — Eighty - seven broadswords — Fifty - eight infantry shields , without straps — Six - hundred thirty - eight broadhead arrows — Ten military - grade short bows < / poem >
Alvide Alvide is a Nord citizen currently seeking refuge in Fort Dawnguard . Background . She has fled from vampires , and is now found camping outside of the fort , in Dayspring Canyon . Her husband , Barknar , has also fled with her , and according to dialogue , she clearly annoyed with her husband , as she was promised by him that she and the other refugees would be allowed within the actual walls of fort .
Battle of Chalman Keep The Battle of Chalman Keep was a major battle in the Alliance War between all three alliances in the war for Chalman Keep . The conflict began in 2E 582 when the Aldmeri Dominion advanced through Pact Territory to Chalman Keep while the Daggerfall Covenant had control of the fort . A horde of Dominion Troopers rammed through the main gate and stormed the courtyard , but the Covenant managed to hold them back . The first wave of enemies was defeated , but another wave was coming , giving the Covenant no time to repair their defenses . The Covenant luckily defeated the second wave of Dominion soldiers , but another yet greater wave came and attacked the keep . The Ebonheart Pact moved towards Chalman as well resulting in a three - way battle royal for Chalman Keep . The Dominion soldiers were driven out of Chalman once again , leaving the Pact and Covenant to fight on their own . Eventually , the Aldmeri Dominion returned for a final attack and drove out the two alliances out of Chalman . The Dominion was able to capture Chalman Keep and a new Emperor was elected in the process .
Llevas Fels Llevas Fels is a Dunmer Savant , and Camonna Tong thug living in Sadrith Mora . Services . Fels offers minor training in Mercantile , Speechcraft , and Athletics , and has a few books for sale , though they high - priced compared to other merchants . He is not involved with any quests and does not have any unique information .
Special Advisors Content . To add a level of authenticity to our cover , I ' ve hired a number of foreign mercenaries to act as special advisors . Each has years of experience in privateering or piracy . Listen to them . They ' ll teach you how to appear to be a genuine raider . The better our cover , the longer we can operate without drawing the Dominion ' s attention . These mercenaries are to be shown the utmost respect . Failure to do so will result in immediate disciplinary action . You ' ll think Mehrunes Dagon himself came at you . Long live the Empire , Captain Siro
Almalexia ' s Shield Almalexia ' s Shield is an ability possessed by Gavas Drin , the Dunmer priest . This ability consists of a variety of effects that protect the caster from magic al and physical attacks . Effects . All effects are constant 30 % on self : Characters . The following people have this ability : Acquisition . This ability cannot be obtained during regular gameplay . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Punibi Yahaz Punibi Yahaz is a Dunmer caravaner . He runs the Silt Strider service in Gnisis . He spends the whole game at his post , awaiting customers . Punibi is not involved in any quests . Like all other caravaners , raising his disposition will lead to better travel fares . He wears a set of Common Clothing and is unarmed .
Snow Wolf Left Pauldron Snow Wolf Left Pauldron is a piece of enchant ed Light Armor in . Acquisition . Brynjolfr , the Nord Blacksmith in Thirsk can craft Snow Wolf Armor and Snow Bear Armor if he is brought the proper materials and gold . He will craft a Snow Wolf Left Pauldron for two Snow Wolf Pelt s and 1 , 000 .
Siege at Firemoth ( Plug - in ) Siege at Firemoth is one of the eight official plug - ins for . It is available for free on the Official Website . Overview . Siege at Firemoth adds a small archipelago of Firemoth Region , a Fort Firemoth , a new item and a quest that involves wiping out a large army of skeletons . This is a very combat oriented area . It is possible to face up up to a dozen enemies at a time . At the end , you will face Grurn who is the leader of this army of the undead , and is also a powerful skeleton wizard . You will be rewarded with the Ward of Akavir , a shield with a constant effect Fortify Luck enchantment or 3000 gold for returning it to Sellus Gravius .
Gran Struthe Gran Struthe is a deceased creature in . The body of Gran Struthe can be found in Fort Scinia . Not much of interest is here other then finding valuable loot on the corpse . Trivia . The shows that Gran Struthe is supposed to carry a piece of leveled magical armor . However , the armor never actually appears because the leveled list is set at a higher level than Gran .