naist-nlp/zeshel huggingface dataset:
Stalhrim Light Helmet Stalhrim Light Helmet is a piece of light armor and part of the Stalhrim armor set found in . Locations . The armor will begin to appear throughout Solstheim at level 35 . These locations include : Smithing . It requires a Smithing level of 80 and the Ebony Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a chunk of stalhrim at a workbench and also benefit from the Ebony Smithing perk , which doubles the improvement . Enchanting . Due to stalhrim ' s innate properties , the resist frost enchantment is 25 % stronger when placed on this armor pieces crafted from it . This effect is identical to the Enchanting perk " Frost Enchanter " .
Exclusive Potion of Swift Swim Exclusive Potion of Swift Swim is a potion that appears in . Exclusive Potions are the rarest potions , and thus , are the most valuable . Mercantile . The following vendors stock this product : Locations . This potion can also be found in the following locations :
Tythis Andromo Tythis Andromo is a summonable Dunmer banker who will become available once the " Tythis Andromo , the Banker " upgrade from the Crown Store is installed . He can be summoned at any location throughout Tamriel , except Cyrodiil . He only offers personal banking , as he is a travelling banker he does not have access to a player ' s guilds ' banks nor guilds ' stores .
Derek the Tall Derek the Tall was one of the Nord s ' great War Chiefs during the First Era . He fought in the conquest of Morrowind , and helped found the First Empire . It is also known that he was one of the Tongues , the masters of the Voice .
Secrets of Treehenge Content . Secrets of Treehenge , by Vanendil , Author of " Treehenge ' s Roots , " " The Mammoths of Treehenge , " and " Treehenge : Home of the Lady " Those who wish to see the sacred Treehenge , wherein the physical remains of the Bosmer Green Lady are interred , must be prepared . Though it may not be obvious , the site is well - protected by a combination of incantations and even more subtle guardians . Approach the site with caution and reverence . Bring an offering , and spend time in meditation amongst the trees . As your senses heighten , you may see visions of former Green Ladies walking the woods . You may also notice their likenesses in the trees from which Treehenge derives its name . Close your eyes and breathe deeply , the scent of decaying wood , flowers in full bloom , and earth . Listen to the waterfalls , the buzz of insects , and whisper of leaf and branch . When you feel these things within your heart , you will know the secrets of Treehenge in ways I cannot describe .
Redwater Skooma Redwater Skooma is a potion available in . It is a new and more powerful version of the original Skooma . The bottle is similar in shape except for having a flat cork instead of a rounded one , and colored red . They can only be found in Redwater Den . Once the quest The Bloodstone Chalice has been completed , one Redwater Skooma will spawn behind the front desk approximately every week .
A Nagging Question Content . Everyone is so excited about these ruins . " Surely this is the lost city of Root Sunder . Look at the masonry ! Look at the layout ! " But when Root Sunder disappeared , it contained the Ayleids who were constructing it . Nobody is asking the obvious question : Where are all the Elves ?
Baltham ' s Insight Baltham ' s Insight is a novice - level Mysticism spell added by the fourth plug - in to , " Spell Tomes " . Locations . As with all Spell Tomes , Baltham ' s Insight spawns randomly depending on multiple factors , such as the character ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs . Effects . The effects of the spell are : The magicka cost of the spell is 24 .
Borba ' s Goods and Stores Borba ' s Goods and Stores is a general goods store in Cheydinhal , run by Borba gra - Uzgash . Borba claims that she has " everything the adventurer needs , " including not only items for sale , but helpful advice on nearby dungeons , which she will helpfully mark on the Hero ' s map . Upon buying the house in town , the Hero is informed that Borba ' s is the place to go for furnishings . Borba gra - Uzgash has 1000 and will buy anything , and sells a variety of miscellaneous items . She sells the unique Cowl of the Druid . She will also sell all of the upgrades to the Cheydinhal House . Quests . Buying a house in Cheydinhal . For sale is a nice two - story house near the town statue and next to Willow Bank in the southwest corner of town .
Jayred Ice - Veins Jayred Ice - Veins is a Nord sharpshooter who resides in the town of Passwall . Like most people in the Shivering Isles , Jayred has a shade of madness in him . In his case , he is obsessed with the collection of bones , and believes that they speak to him after he kills something . This obsession can be of some assistance in killing the Gatekeeper on the path to gaining access to the land past the Fringe . Interactions . Through the Fringe of Madness . Jayred can help defeat the Gatekeeper in the quest by creating Gatekeeper Bone Arrows ; the bones needed are in the ruins north - east of Passwall . The Hero will need to pick the lock and kill the shambles inside . Once done , the Hero and Jayred will fight the gatekeeper and deliver decent amounts of damage with the arrows . After defeating the Gatekeeper and opening one of the Gates of Madness , Jayred will run into the Shivering Isles , presumably to hunt the native animals and game of the Isles . He can often be found later wandering the roads of Dementia or dead , near the Gates .
Alchemist Survey : Rivenspire The Alchemist Survey : Rivenspire is a Crafting Survey map that marks where a bountiful supply of reagents can be found . Acquisition . This item is given to the Vestige as one of the possible rewards inside an Alchemist ' s Vessel III , received after completing an " Alchemist Writ " .
Kurdan gro - Dragol Kurdan gro - Dragol is an Orc money lender in Bravil . Besides , with a job as a usurer , he makes most of his money in what he calls the " Hunter ' s run " where people pay him to hunt living human prey . Those who fall too deep in debt risk the chance of being tricked into becoming prey in the hunt . Interactions . Caught in the Hunt . While looking for Aleron Loche , the Hero will be pointed to Kurdan , who was a money lender for Aleron . Kurdan will open up after some persuasion , saying he will remove the debt if his family axe is recovered . Kurdan sends the Hero off to get the Axe of Dragol . After arriving at Fort Grief , it is discovered that it is a trap . Aleron can be found and will explain there is no axe and that he fell for it too . He can be wearing a variety of enchanted light armor depending on level .
Imp Stool ( Skyrim ) Imp Stool is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . It is one of the most versatile and valued alchemical ingredients , with all four of its effects being practically useful . Two common poison recipes include mixing it with Canis Root and Mora Tapinella , which provides a lethal paralysis poison , or replacing the above Canis Root with Deathbell , which gives potent immediate and long - term poison damage . A potent poison combining all three of those effects would be to mix this fungi with Slaughterfish Scales and Human Flesh . Potions . " † multiple effects "
Strid River The Strid River runs east to west , from Skingrad to Anvil . This river runs along much of Cyrodiil ' s border with Valenwood to the southwest . There are three Nirnroots at the entrance of the river . Points of interest . Near the river are a few places of interest from the south to the northeast :
Gharol Gharol is an Orsimer blacksmith residing in the stronghold of Dushnikh Yal . Background . She is the wife of Chief Burguk , along with Arob and Shel . She maintains the title of Forge - Wife for the stronghold , and is in charge of providing weapons and armor for the settlement . Her son , Umurn , is her apprentice , and they are typically found working together in the small workshop outside the stronghold ' s mine during waking hours . As a blacksmith , she offers random weapons and armor for sale , having a base of 400 . She also purchases any ore taken from the local mine at full price . Interactions . Gharol ' s Message . When asked if she sells weaponry to the other settlements , a miscellaneous quest will initiate the delivery of a sword to her daughter Lash in Karthwasten , who decided to leave the stronghold . She is also an expert - level heavy armor trainer .
Koal Cave Blessing Koal Cave Blessing is a Restoration spell in that temporarily increases the values of unarmored , light , medium and heavy armor skills . Effects . All effects are 10 points for 48 minutes on touch : Quests . Pilgrimages of the Seven Graces . The Nerevarine must offer a sample of Dreugh Wax to the Shrine to receive this blessing .
Notes on Orichalcum Content . Orichalcum is , to my mind , the most fascinating mineral in all of Tamriel . I think the Orc ' s fondness for it makes a great deal of sense — after all , they both have a lot in common . Orichalcum is green , exceptionally rigid , stronger than steel , and extremely temperamental . Just like most Orcs ! Most miners , when they discover Orichalcum veins , see them as a welcome sight . Excavations tend to be less onerous given that Orichalcum is often found in brittle shale . The deposits also tend to be free of gangue , making ore dressing unnecessary . The real challenges with the mineral can be found in the smelting process . Orichalcum is notoriously difficult to smelt . A consistent low heat must be maintained to prevent the metal from becoming brittle and cracking . Iron is often introduced to act as a binding , but most of the Orcish smiths I spoke to dismissed the idea as evidence of laziness or lack of skill . According to the famed smith Gurzbog gra - Gulog , pure Orichalcum is far lighter and stronger than its iron - alloyed alternative . After inspecting both metals , I ' m inclined to agree . Both were remarkably heavy , but the disparity in weight was not insignificant . The Orcs ' reliance on massive plate armor makes any difference in weight important . Orichalcum weapons retain their sharpness far longer than most weapons made with conventional metals , and they are remarkably resistant to rust and chipping . The unique color is also noteworthy — not as gaudy as High Elven glass and not as drab as iron or steel . I am eager to speak with more smiths here in Orsinium . I know that I have much more to learn !
Hunt With Me Content . A partnership between Wood Elf , High Elf , and the Khajiit is preposterous . Can you not see ? Queen Ayrenn will take and take , like a well - coifed hoarvor suckling at a heart - wound . The High Elves would like nothing more than to have us under their rule . We ' re less than cousins , less than Elves , to them . It ' s time for the Bosmer to hunt again . We ' ll take Valenwood back . For our people , for Hircine . And we ' ll have Hircine ' s blessing as we do it . — Calahawn
Imperial Siege Engine Imperial Siege Engine is a creature card in . Acquisition . The Imperial Siege Engine card can be unlocked when the Imperial Might deck is unlocked during " Chapter 14 - A Fractured Legion . " Strategy . The Siege Engine is best used if one lane is full and the other still has room for one card , giving the Siege Engine a place to start . If Divine Fervor , Fifth Legion Trainer and Bruma Armorer are in the game , the siege engine can get up to 12 attack and 13 health , making it a highly deadly card .
Empty Skooma Bottle Empty Skooma Bottles can be found in . They are a miscellaneous item , and are normally filled with Skooma , an illegal drug , but currently have no useful function , and no value . Septimus Signus has several empty bottles in his outpost and has probably been using the Skooma , although his madness is caused by reading the Elder Scrolls .
Ayleid Ruin Exploration Orders Content . Captain Kline , I order you to take your squad to Fort Glademist immediately . Once there , you are to search all Ayleid ruins within a day ' s march . The ruins at Lindai , Piukanda , and Ninendava must be explored thoroughly and cleared of any enemy troops . Also search any other hiding places you discover around the fort . I expect daily reports . — General Khamagash
Thalmor Gloves Thalmor Gloves are worn by agents of the Aldmeri Dominion , the Thalmor . Characteristics . Functioning as clothing , the Thalmor Gloves allow the Alteration perk , Mage Armor to double the effects of Flesh spells , such as Oakflesh and Stoneflesh . Thalmor Gloves can be enchanted . Locations . For those wanting to find a full set of the robes , boots , and gloves early in the game just follow these directions .
The Song of Pelinal , Book IV Series . The Song of Pelinal , Book IV is one of the eight volumes of " The Song of Pelinal " . Content . " [ Editor ' s Note : Volumes 1 - 6 are taken from the so - called Reman Manuscript located in the Imperial Library . It is a transcription of older fragments collected by an unknown scholar of the early Second Era . Beyond this , little is known of the original sources of these fragments , some of which appear to be from the same period ( perhaps even from the same manuscript ) . But , as no scholarly consensus yet exists on dating these six fragments , no opinions will be offered here . ] " Pelinal drove the sorcerer armies past the Niben , claiming all the eastern lands for the rebellion of the Paravania , and Kyne had to send her rain to wash the blood from the villages and forts that no longer flew Ayleid banners , for the armies of Men needed to make camps of them as they went forward . . . . [ and ] he broke the doors open for the prisoners of the Vahtache with the Slave - Queen flying on Morihaus above them , and Men called her Al - Esh for the first time . He entered the Gate at . . . to win back the hands of the Thousand - Strong of Sedor ( a tribe now unknown but famous in those days ) , which the Ayleid s had stolen in the night , two thousand hands that he brought back in a wagon made of demon - bone , whose wheels trailed the sound of women when ill at heart . . . [ Text lost ] . . . [ And after ] the first Pogrom , which consolidated the northern holdings for the men - of - ' kreath , he stood with white hair gone brown with elfblood at the Bridge of Heldon , where Perrif ' s falconers had sent for the Nord s , and they , looking at him , said that Shor had returned , but he spat at their feet for profaning that name . He led them anyway into the heart of the hinterland west , to drive the Ayleids inward , towards the Tower of White - Gold , a slow retreating circle that could not understand the power of Man ’ s sudden liberty , and what fury - idea that brought . His mace crushed the Thundernachs that Umaril sent as harriers on the rebellion ' s long march back south and east , and carried Morihaus - Breath - of - Kyne to Zuathas the Clever - Cutting Man ( a nede with a keptu name ) for healing when the bull had fallen to a volley of bird beaks . And , of course , at the Council of Skiffs , where all of the Paravania ' s armies and all of the Nords shook with fear at the storming of White - Gold , so much so that the Al - Esh herself counseled delay , Pelinal grew furious , and made names of Umaril , and made names of what cowards he thought he saw around him , and then made for the Tower by himself , for Pelinal often acted without thought .
Letter from Bashshi - ra Content . My most delightful friend , I understand you have been having some difficulty of late with your Senche - Tigers . I want to assure you you have my deepest sympathies . Valenwood can be such a wild place , full of thieves and scoundrels and terrible mystical forces beyond our control . In fact , it is because of my deep sympathy for your troubles that I wanted you and you alone to know of a lucrative discovery I have recently made . There ' s an old cave that the Valenwood Bosmer won ' t go near . They call it the Harridan ' s Lair because of some old Wood Elf fable . I can assure you it is just a myth . I have been there many times now and never encountered any sort of " Harridan . " But I digress . My point is , there are senche - tigers in this lair . A great many of them . So many that an enterprising individual such as yourself could easily turn a tidy profit capturing them , breeding them , and selling them to yours truly ( and other wise businessmen , of course . ) You are the only one I ' ve told , but I won ' t be able to keep this secret exclusive for long ! — Bashshi - ra
Battle of Falinesti ( Event ) The Battle of Falinesti was one of many battles seen among the border region of Reaper ' s March . The Battle of Falinesti was a part of an unknown war between the Bosmer of Valenwood and the Khajiit of Elsweyr , it was possible that many battles such as this one has existed in the same area . This battle occurred after the Battle of Sphinxmoth , where the Bosmer were victorius over the Khajiits . Commander Eagle Eye retreated to the Falinesti Vale to recover , but they were ambushed and defeated the Bosmer Army . Khajiiti Survivors were either butchered or roasted . Remnants of the battle were discovered by archaeologists from Rawl ' kha in 2E 582 during the Interregnum .
Theodore ' s House Theodore ' s House is Councilor Theodore ' s home in the town Crosswych , Glenumbra . When the Vestige arrive for the first time , the town has been taken over by Red Rook Bandits . After the related quests for Crosswych have been completed , everything goes back to normal . The Vestige will find the Councilor here during the quest Legitimate Interests . Quests . Legitimate Interests . The Red Rook Bandits have taken control of the town Crosswych . Some of the townsfolk are trying to organize a resistance , but the bandits are determined to use the town as a base .
Bad Medicine ( Online ) Bad Medicine is a quest available in . Background . Aerona Berendas wants the Vestige to help her find her brother , the town consult Dethisam Berendas . She thinks he may have gone to check on the afflicted townsfolk before he disappeared . Walkthrough . The Vestige will need to find and speak to Aerona Berendas , who can be found in the Quarantine Serk in western Deshaan . When first spoken to , she will appear to be distraught and agitated , saying :
Lifeforce Trap Lifeforce Trap is a Destruction spell in which is cast upon triggering trapped objects , including doors and chests , that are encountered throughout Vvardenfell . Acquisition . Although it is not intended to be cast during combat , Lifeforce Trap can be added to one ' s repertoire of spells on the PC by using the console command : codice _ 1
Jumping Poison Spider ( Scroll ) The Jumping Poison Spider is a spider scroll found in . Usage . Used like a scroll , this tosses a Jumping Poison Spider on the ground that will cause poison damage by launching itself at nearby enemies and exploding if it lands near them . Crafting . This spider can be crafted in White Ridge Sanctum using the Imbuing Chamber and the following components : This recipe yields three spiders . Replacing the Emerald with a Flawless Emerald will yield six spiders . In addition , after crafting the spiders , one of the following recipe notes is added to the inventory :
Iron Fittings Iron Fittings are a building material used in the construction and furnishing of homestead s in . Smithing . This item can be forged at an anvil or blacksmith ' s forge with one iron ingot . Crafting . Iron Fittings are used in the construction of the following items :
Hand of Vivec Hand of Vivec is a unique Destruction spell in that damages the victim ' s Health as well as inflicting magical Fire , Frost , and Shock damage . Effects . All effects are 50 points for 3 seconds on touch : Creatures . This spell is known exclusively by Vivec . Acquisition . This spell is not available for purchase in or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Console Commands ( Skyrim ) / Quest Items This page lists all Quest Items . To receive the quest items you want , type the following in the console : " < ID > " is the actual item ' s ID and " < # > " refers to how many of that item you want .
Light Amulet Light Amulet is a generic enchant ed amulet in . Enchantment . Light – 20 points on Target for 15 seconds . Characters . The following people possess the Light Amulet : Locations . A Light Amulet can be found at the following location ( s ) : This amulet can be generated as random loot .
Potions ( Skyrim ) Potions are consumable items found throughout the province of Skyrim and the rest of Tamriel . Many potions are leveled to accommodate the needs of the ever - growing Dragonborn . There are two different subdivisions of potions . Potions can be purchased , found , or even created . This page deals strictly with potions and poisons found in the game environment and the inventories of NPCs , such as vendors . All potions and poisons weigh ( ) 0 . 5 units . For potions created through the use of the Alchemy skill , see this page . Potions . The tables below are sorted by the effect of the potions . Most effect titles match those found in the Alchemy menu for the sake of simplicity , but some do not . Resist Frost . NOTE : Ice Wraith Essence is functionally identical to the Potion of Resist Cold . Waterwalking . Only found in . Well - being . Only found in . Thieves Guild potions . The following tables list the potions available from the " Thief Cache " barrels . As with all potions , all of the following weigh ( ) 0 . 5 units . Unique and non - leveled potions . The following table lists potions in Skyrim that are either unique or non - leveled . Those that are unique are found in one place or are given to the Dragonborn by an NPC as a tool to complete a quest or as a reward for completing one . Non - leveled but non - unique potions can be found in any number of ways or received from any number of NPCs , although some are found on the bodies of slain creatures . Just as all of the other potions , each of these weighs ( ) 0 . 5 units . Poisons . The following is a list of all of the poisons found throughout the province of Skyrim . Just as the potions above , these are categorized by their effects , and they each weigh ( ) 0 . 5 units .
Corprus Stalker Corprus Stalker is a type of creature in . Background . Dialogue from characters in the game describes them as follows : " " Corprus stalkers are the deformed , deranged victims of corprus disease . Aggressive and dangerous , they also carry corprus disease , a deadly disease profoundly affecting a victim ' s mind and body . " "
Dredaza the Ringmaster Dredaza the Ringmaster is a Xivkyn in the Imperial City Arena District , and serves as the final boss of the Arena . Interactions . The Watcher in the Walls . Someone calling themselves The Rat left a note claiming that the Daedra are slaughtering people in the Imperial Arena . If I slay the Daedra , instead , The Rat promised to reward me with a secret about Molag Bal ' s plan for Imperial City .