naist-nlp/zeshel huggingface dataset:
Bloatfly ( Fallout 3 ) Bloatflies are mutated insects living in the Capital Wasteland in 2277 . Background . The radioactive fallout resulting from the Great War mutated the tiny into the large , menacing bloatfly that is potentially lethal at a substantial range . Characteristics . Biology . The standard bloatfly is covered in a green and brown carapace . It prefers to attack at long range , using its own larva ( each of which sports a wicked dart - like spine ) launched from the abdomen . An individual fly ' s supply of larvae is seemingly inexhaustible and unless evaded or eliminated , the creature will pursue a target relentlessly . Bloatflies typically live in small groups of two to four individuals , but can be encountered on their own . Despite the increased size , they have no difficulty staying airborne . Game attributes . Individually , they do not inflict much damage , but in swarms , bloatflies can be a moderate threat to low - level characters ( especially weak companions ) . Their carapaces are not particularly effective as a protection against any type of weapon . However , due to their fast , erratic movement and small size , compared to other denizens of the Wastes , bloatflies are a challenge to shoot without V . A . T . S . . They have a slow speed of pursuit , making it easy to escape them even with low Agility . Variants . Bloatfly . Bloatflies are enormous blowflies with a mean streak . In significant numbers they pose a minor threat to high - level player characters , but can prove lethal to low - level characters . Locations . A large group of bloatflies can be found throughout the entrance area of Vault 92 . Two other significant locations are northeast of Reclining Groves Resort Homes , where they feed off the corpses of some dead wastelanders , and between Fort Independence and Fairfax ruins , on the hillside near a collapsed overpass highway . Appearances . Bloatflies appear in " Fallout 3 " and another version is found in " Fallout 4 " .
The Red Gate The Red Gate is a in Zion Canyon . It is located north - northwest of the Red Rapids docks . Layout . Located on top of some rocks overlooking the river , the area contains the remains of Randall Clark , known as the " Father " to the Sorrows , and his pack containing miscellaneous loot , along with the Survivalist ' s rifle and the holotape . The rifle can be retrieved by continuously going around the rock formation and eventually reaching it . A way up can also be found to the north west of the Red Gate ; red dirt goes halfway up , and a steep rock slope is barely climbable the rest of the way . Clark ' s remains can be found against a rock formation facing west - northwest ( his gaze looks directly at Bighorn Bluff if viewed on the Pip - Boy ' s world map ) , obscured behind three evergreen trees . Notes . White Legs can sometimes retrieve the Survivalist ' s rifle before the player character does , and use it against them . The same can happen if Waking Cloud or Follows - Chalk is a companion . Appearances . The Red Gate appears only in the " " " Honest Hearts " .
Femme - Ra Femme - Ra was a villain in the Grognak the Barbarian comic - book series . Background . She held a love - hate romance with Grognak . Appearances . Femme - Ra is mentioned only in " Fallout 3 " . Behind the scenes . Her name is an obvious shout - out to the cartoon " " . " Femme " is French for " Woman " .
Potato Crisps ( Fallout 4 ) Potato Crisps are a consumable item in " Fallout 4 " . Characteristics . Potato Crisps are a food item that restores 10 Hit Points while also giving the player 7 Radiation damage . They appear as a can with a faded / ruined label , colored blue / green with a picture of crisps / chips on it . Crafting . Potato Crisps can be crafted with the food processor in the " Fallout 4 " add - on " Contraptions Workshop " .
Thomas Jenkins Thomas Jenkins was a male human hired by Mama Dolce ' s as a plant worker in 2077 . His name is mentioned in a human resources memo wherein Robert Whiteman was praised for hiring him and three others . Appearance . Thomas Jenkins is mentioned only in " Fallout 3 " .
Repair bobblehead The repair bobblehead is a " Fallout 4 " item , a Vault Boy bobblehead . It permanently increases the duration of fusion core s by 10 % . Location . Corvega assembly plant , on the very end of the top exterior gantry , southwest roof section of the plant building on top of a crate . It is on the top platform on the giant tower with a blue sphere on top with " Corvega " spelled going around it . When you walk up the stairs to go up , it is on the opposite side you came up at , just keep walking around . It is right next where a MILA gets placed .
North cistern The north cistern is a within Westside . Layout . Its layout is similar to the east cistern next to the east pump station , except this cistern has a generator in the back . The area contains an irradiated water source , some tin cans and empty Sunset Sarsaparilla bottle s . Appearances . The north cistern appears only in " " .
Sawed - off shotgun ( Fallout Shelter ) The sawed - off shotgun is a weapon that appears in " Fallout Shelter " . Characteristics . The sawed - off shotgun is a pistol grip shotgun with the barrel sawed off to improve freedom of movement . Dealing a minimum of 6 damage per attack , it has the lowest damage output for a shotgun in the game . Crafting . A high Endurance statistic is needed to effectively create the sawed - off shotgun .
9mm M9FS Beretta The 9mm M9FS Beretta is a Small Guns skill weapon in " " . Background . The 9mm M9FS Beretta was created in 1975 by the Fabbrica d ' Armi Pietro Beretta , military adopted in 1985 and officially entered service in 1990 . It ' s a short recoil , semi - automatic , single - action / double - action pistol using a staggered box magazine of 15 cartridges caliber 9mm . It provides good accuracy up to 50 m and it ' s also easy to clean . There are several much better handguns , but the Beretta is found almost everywhere , thus being available when you need it .
Injured trooper Injured troopers are NCR soldiers living in the Mojave Wasteland in 2281 . Background . These soldiers have been wounded by the attacks from Caesar ' s Legion and lie in agony at the infirmary . Notes . The recent patch removes all troopers from the no - man ' s land near Camp Forlorn Hope ( which had activated and would explode if the Courier were near them ) . The reason being removed is the entrance to the " Dead Money " had opened , making it impossible to obtain letter 9 . Appearances . Injured troopers appear only in " " .
Richard Grey ' s audio diary Richard Grey ' s audio diary is a holodisk in " Fallout " . Location . It can be downloaded from the Vats Control Computer on level 4 of the Mariposa Military Base . The player character cannot actually acquire a holodisk item as the contents are entered into the Pip - Boy 2000 directly . Notes . In the Pip - Boy , this entry is titled " Richard Grey Audio Diary " .
4th Ranger Battalion The 4th Ranger Battalion is a division within the New California Republic Rangers of the New California Republic Army . History . The 3rd Platoon of Cazador Company , a company within the battalion , led by Staff Sergeant Balmoral , had managed to arrive at the Divide while searching for a suitable route to lead soldiers to Hoover Dam . The last known report from the platoon discussed how they encountered heavy Legion activity in the area by their scouts , and the platoon prepared to engage the enemy . Appearances . The 4th Ranger Battalion is mentioned only in the " " , " Lonesome Road " .
Enclave officer Enclave officers are encountered leading squads of Enclave soldiers through the Capital Wasteland in the year 2277 . Background . Enclave officers are often found commanding a group of Enclave soldiers at the many outposts established throughout the Capital Wasteland . They are highly skilled combatants , but their lack of proper armor leaves them very vulnerable to damage . Appearances . Enclave officers only appear in " Fallout 3 " .
Tracy ( Fallout ) Tracy is an angry merchant located in the Hub in 2161 . Background . Tracy is a minor merchant of no consequence to the Vault Dweller , who is unhappy with the Water Merchants . Interactions with the player character . Other interactions . This person only floats text expressing dissatisfaction with the service provided , and recommends the Vault Dweller go to Far Go Traders instead . Appearances . While their name is mentioned in a dialogue file , the angry merchants do not appear in the final game .
Varmint rifle night scope The varmint rifle night scope is a for the varmint rifle sold in " " . Characteristics . The night scope is a night vision telescopic sight with 2 . 86x magnification that is used for the varmint rifle , replacing the default iron sights . The night scope automatically selects whether or not to engage the night vision setting , depending on the current light conditions . When the scope is powered on , the view of the target is displayed as a false - color green / black / white image . The enhanced view allows for easy target acquisition at night or in dark buildings and structures . There is also a low motion - blur effect when you turn quickly while looking through the scope in various conditions . Locations . Sold by : Notes . The night vision ability of the scope works from 6 : 00PM to 6 : 00AM .
Sonic emitter - Gabriel ' s bark The sonic emitter - Gabriel ' s bark is a in the " " " Old World Blues " . Characteristics . The sonic emitter - Gabriel ' s bark is an Energy Weapons pistol with bonus damage against and wearers , as well as a unique " critical strike knockback " effect , knocking enemies down on critical strikes . This sonic emitter is named after the cyberdog Gabriel , and the holodisk containing the upgrade is found in one of Gabriel ' s digging spots . This sonic emitter modulation has a burgundy oscilloscope . As a one - handed Energy Weapon , the sonic emitter - Gabriel ' s bark is affected by The Professional perk , and counts as an improved holdout weapon . The knockback effect , which is affected by Stonewall , will push targets away for a total of 15 game units . Durability . The sonic emitter - Gabriel ' s bark can fire a total of about 495 times using standard cells , from full before breaking .
Kim Wu Kim Wu is a character mentioned in " Fallout 4 " . Background . Kim Wu was a young Chinese American who lived with his family in Pearwood before the Great War . With the threat of the Red Menace growing in the United States , many members of his family were brought to internment camps . To avoid this fate , his parents decided to move to his uncle Marshall ' s house , which was located in Natick Banks . His personal logs of the experience and this time in his life can be found in the upper floor of his house on a terminal . Within the Pearwood location , a child ' s bedroom on the third floor has three wooden blocks on a bookcase , arranged to spell out " KIM " . Baseball has a notable presence in the room , which corresponds to declarations in the personal logs . Notes . His relation to the Wu ' s mentioned in the terminal entries of the South Boston military checkpoint is not known , but since neither parent is named in Kim ' s holotapes , it is possible they are related . Appearances . Kim Wu is mentioned only in " Fallout 4 " .
Den gambler Den gamblers are characters within Becky ' s in 2241 . Background . These are people gathered around two gambling tables in Becky ' s fine gambling establishment in the Den , trying to get the best out of their luck . It differs ; some win big , some break even . However most seem to end up with less money than they came in . Appearances . Den gamblers appear only in " Fallout 2 " .
R . Cohle Knight R . Cohle is a member of the Brotherhood of Steel . He was placed in lockup after being caught consuming alchohol and chems while on duty . Despite showing signs of addiction , he was eventually released under Scribe Haylen ' s supervision . Appearances . R . Cohle is mentioned only in " Fallout 4 " .
Crisp Crisp is a Mister Handy found at the General Atomics Galleria in 2287 . Background . Crisp is the cashier at Pinelli ' s Bakery located inside the General Atomics Galleria . Crisp will continuously call out numbers ranging from 12 to 20 , where at 20 he will start over again with a sigh and a brief statement of disappointment . None of the numbers the Sole Survivor can pick up inside or outside the bakery are in the range that Crisp is requesting . Appearances . Crisp only appears in " Fallout 4 " . Behind the scenes . His personality is similar to that of Marvin , the Paranoid Android from the Hitchhiker ' s Guide To The Galaxy , and is probably a reference to him .
Glastinghouse Glastinghouse Inc . was a pre - War company that made robot parts and weapons . They made the Gatling laser s for the securitron s which use the Mark I OS . Appearances . Glastinghouse Inc . is mentioned only in " " . Behind The Scenes . The namesake of this company is the real - world electronics corporation .
Meshuggah Meshuggah is a Swedish five - piece experimental metal band formed in 1987 . Meshuggah ' s line - up has primarily consisted of founding members vocalist Jens Kidman and lead guitarist Fredrik Thordendal , drummer Tomas Haake , who joined in 1990 , and rhythm guitarist Mårten Hagström , who joined in 1993 . The band has gone through a number of bassists , but the position has been held by Dick Lövgren since 2004 . " Fallout : Brotherhood of Steel " . The songs " Perpetual Black Second " and " Straws Pulled at Random " , performed by Meshuggah , are used in " " and played during gameplay .
Light bulb The light bulb and broken light bulb are junk items in " Fallout 4 " . Characteristics . A simple white light bulb , when scrapped for parts it will provide copper and glass . Shaun ( synth ) may ask for one . A destroyed light bulb , which has been extracted from a street lamp , has the glass broken and isn ' t available anymore as a resource . Crafting . The light bulb can be broken down into its individual components for use in crafting :
Gold locket The gold locket is a miscellaneous item cut from the final version of " Fallout " . Characteristics . This item was to be given to Julianna by the Vault Dweller on behalf of Romero . Appearances . While not featured in the final version of either game , it can be found in the game files of both " Fallout " and " Fallout 2 " .
Ymir ( Fallout 2 ) Ymir is a member of the Unwashed in 2241 . Background . Ymir , the Australian Poet & Co - Founding Member of the Poetry Bastards - Village Educator . Ymir finds Grim to be a blight on the Wasteland , and will happily funnel some bullets through Grim ' s lungs as compensation . Interactions with the player character . Other interactions . Ymir is found in a special encounter with the rest of the Unwashed Villagers , hunting Grim Reaper ( the spammer ) . Appearances . Ymir appears only in " Fallout 2 " .
P220 Sig Sauer The P220 Sig Sauer is a weapon in " " . Background . It was manufactured by the Swiss - German company SIG - Sauer . Characteristics . This pistol has little in common with 14 mm SIG - Sauers seen in previous games . It ' s chambered in 9mm , possesses a slim profile and is optimized towards handling , much like revolvers ( which , in game , is seen as single shots needing one AP less than most pistols ) . Behind the scenes . In real life the is a semi - automatic pistol designed in Switzerland by Swiss Arms AG ( formerly SIG Arms AG , distributed in United States by SIG Sauer ) . It is manufactured in Eckernförde , Germany , by J . P . Sauer und Sohn GmbH , and Exeter , New Hampshire , USA by SIG Sauer , Inc . for the US market . It uses the Browning linkless cam short recoil action of self - loading .
Mikey Frazier Mikey " The Lizard Dealer " Frazier is the vendor at " Son of Bob ' s Iguana Bits " in NCR town in 2241 . Background . Mikey is a sharp - dressed guy hawking lizard kebabs and the son of Iguana Bob Frazier , who ran " Bob ' s Iguana Bits " in 2161 . He is not a very talkative person . As a rule , he does not say anything about anybody , in order to keep out of trouble . Interactions with the player character . Other interactions . The Chosen One can buy iguana - on - a - stick from Mikey . When asked about the town , he refuses to answer , and when asked about the GECK , he says that the founders of Shady Sands used one when they came out of Vault 15 . Appearances . Mikey Frazier appears only in " Fallout 2 " .
Number 27 Number 27 is a unique Yangtze camp survivor who spawns along with Number 34 on the cliffs near Little Yangtze in 2281 . Background . Number 27 was kept prisoner in the Little Yangtze internment camp until the Great War . After he and a few other prisoners survived the nuclear bombardment , they slowly began turning into ghoul s . 27 and 34 seem to have escaped the fenced - in area despite their explosive collar s that have kept the other ghouls trapped in there . Appearances . Number 27 appears only in the " " " Old World Blues " . Behind the scenes . Number 34 and Number 27 is a reference to Alexander Dumas ' s novel " The Count of Monte Cristo " . In the novel , Chapter 15 is named " Number 34 and Number 27 , " which refers to the numbers given to the protagonist Edmond Dantes and his fellow prisoner Abbe Faria , both of them falsely imprisoned .
Sally ( Mothership Zeta ) Sally is a child abductee aboard Mothership " Zeta " in the year 2277 . Background . Sally and her sister were abducted shortly after the Great War , making her over two hundred years old . Her parents were killed almost immediately after the war . After the abduction , the girls were separated , and Sally never learned that her sister died during one of the alien s ' many experiments . Now a fixture in the lower levels of " Zeta " , Sally has repeatedly escaped custody and explored a fairly large portion of the ship ' s lower level . She has a degree of insight into the workings of the mothership and the motives of the aliens that nobody else possesses . Sally also offers random alien items once every few hours , should the Lone Wanderer request them . Notes . Sally often makes comparisons about the Lone Wanderer and " Captain Cosmos , " a pre - War television and comics hero ( see quotes ) . Appearances . Sally appears only in the " Fallout 3 " add - on " Mothership Zeta " .
Anthony ( Hub ) Anthony is an angry merchant located in the Hub in 2161 . Background . Anthony is a minor merchant of no consequence to the Vault Dweller , who is unhappy with the Water Merchants . Interactions with the player character . Other interactions . This person only floats text expressing dissatisfaction with the service provided , and recommends the Vault Dweller go to Far Go Traders instead . Appearances . While their name is mentioned in a dialogue file , the angry merchants do not appear in the final game .
FFSceneRoachCell The FFSceneRoachCell is a test cell in the game files of " Fallout 3 " . Layout . It contains the actors for a particular random encounter , with some radroaches and a wastelander corpse . Appearances . The FFSceneRoachCell appears in the game files of " Fallout 3 " but should not be considered canon due to it being a test cell .
Puffer The puffer is a trap found in " " . Characteristics . The Puffer functions exactly the same as one of the other land mines . It doesn ' t need to be used or set on an object , it can be set anywhere . It also poison s anything hit by it . This trap , as is to be expected , has very little effect against robots . Location . It is found early in the game and is most commonly used by Beastlords .
KL - E - 0 KL - E - 0 ( or " Kleo " ) is a friendly assaultron merchant in 2287 . Background . KL - E - 0 is an assaultron with female AI that resides in Goodneighbor and acts as a merchant . She owns the store Kill or Be Killed , which is located directly next to Daisy ' s Discounts . She sells Partystarter , a unique missile launcher . If KL - E - 0 ' s terminal is hacked , it is revealed that she has a contingency to kill several members of the Goodneighbor community , if the need arises . Her plan to eliminate the Neighborhood Watch is to wait for a super mutant or raider attack , planting high explosives at key areas of the defensive perimeter , and post detonation , relocating immediately due to Goodneighbor ' s vulnerability . KL - E - 0 has a contingency plan in case her original plan fails : She understands that collateral damage may be possible but considers losses acceptable without too much disruption to her business . KL - E - 0 seems to hold a certain amount of respect for Magnolia , considering her a fellow working girl and willing to give her a chance before sudden termination . Her contingency consists of burning down The Third Rail as a warning . Should she resist after that , a simple clean shot to the head would be the outcome . On the second floor of her building one can find a holotape named Join the Railroad . Whether or not she actually supports The Railroad is unclear . Interactions with the player character . Other interactions . The Robotics Expert perk allows hacking into her system and turning her into a normal assaultron . It will suspend her trading function temporarily , and can return to a normal trader after choosing shutdown / activate while she is still following the player around in Goodneighbor . Appearances . KL - E - 0 appears only in " Fallout 4 " .
Plasma gun The plasma gun is a weapon in " Fallout 4 " . Variants include the plasma pistol , plasma rifle , plasma scattergun and plasma thrower . Characteristics . Plasma guns are a versatile urban warfare weapon that can be used as a pistol , sniper rifle , semi - auto rifle , assault rifle , shotgun or even a ' plasma flamethrower . ' It is usually encountered later in the game and found on technologically advanced opponents , although at even higher levels it can be found on raiders and legendary enemies . Compared to the previous iterations , Fallout 4 ' s plasma projectiles travel much faster and cause both ballistic damage and energy damage as opposed to only energy damage . It is a good weapon for facing high tier enemies , with its dual damage output a fully upgraded plasma rifle in a non - automatic format and proper investment in the Rifleman perk can feature monstrously high damage outputs ( inflicting more than 100 damage in both ballistic and energy damage ) with the only non - explosive weaponry capable of reliably exceeding it in damage output being the Gauss rifle . Unfortunately , the plasma bolts – despite being faster than in previous renditions – still have a noticeable lag time , potentially limiting the utility of plasma sniper rifles at distant moving targets . Not only is the weapon itself much rarer than other energy weapons , its plasma cartridge ammo is much more valuable as well . This reduces the viability of this weapon as an all - around firearm . One of the other only downsides to this weapon is the lack of an ability to add a suppressor , meaning to some builds , a weapon with this option would be far better suited . Plasma guns are the lightest ranged weapon class in the game , closely followed by laser weaponry . A fully upgraded plasma gun in a rifle type variation weighs just over 8 pounds while a top tier laser gun in a rifle configuration weighs around 9 pounds , making both weapons even more useful as a powerful backup weapon that can be carried around at all times without weighing its owner down too much .
Loring Initiate Loring was an initiate of the Brotherhood of Steel in 2277 . Background . According to the Citadel ' s casualty report Initiate Loring had died in a training accident . Further investigation has not yet been initiated by the Brotherhood and is to still be determined if the death was accidental , intentional or suicide . Appearances . Loring is mentioned only in " Fallout 3 " .