Crimson Caravan Crimson Caravan is the largest caravan outfit in New California , and quite probably the entire Wasteland . The Crimson Caravan Company is the largest supplier to the NCR of military - grade weaponry , and an assortment of provisions and other equipment types . Background . A well - known trading company with a number of caravaneer s in their employ , the Crimson Caravan Company originally plied their wares in the Hub . Historically famous for plying their trade across the most inhospitable areas , the Crimson Caravans now contract out much of their deliveries to wandering merchants across the Mojave . Recently , the Company has been hit hard by the instability along their trading routes . Deathclaw incursions at Quarry Junction have impeded trade south of New Vegas , and three sub - contractors have had their Caravans destroyed ; possibly by raiders , although ash piles at the scene of the massacre suggests otherwise . A hard - nosed , no - nonsense Alice McLafferty has been recently drafted in to aid in the recovery of the Company , to look for any openings in trade or rival companies to undercut , and to keep the trade flowing with the NCR and other favored clients . Organization . The company was originally a small caravan outfit specializing in high risk jobs , such as delivering water to the Necropolis and Adytum . They were considered insane by other caravan drivers , but a combination of high pay and high hiring standards for caravan guards meant that they provided services where others refused to . This benefited them in the long run , as the Crimson Caravan prospered and its influence grew . With the maturing of the New California Republic , the company naturally embedded itself into its organism , becoming a key supplier of general goods and armor , just as the Gun Runners dominated the weapons market . Their operations expanded immensely over the years and by 2281 they operate offices in all the major NCR cities and company outposts in outlying territories , such as the Mojave Wasteland . This success has not been earned entirely legally , as expected . While it does compete commercially ( such as for the trooper armor contract , which the Far Go Traders are eager to take away from them ) , it isn ' t below hiring mercenaries to increase their advantage , for example , by stealing the competitor ' s trade secrets ( e . g . the Gun Runners ) , price dumping ( e . g . New Canaan Mormon caravans ) or even outright attacking their caravans and killing their staff ( e . g . the alliance with the Van Graffs ) . In order to bring the Mojave branch back to financial stability , Alice McLafferty made the decision to aid the Crimson Caravan in person . To dominate trade in the area , the Crimson Caravan has made a secret alliance with the Van Graffs to forcibly remove any competition that threatens , or may threaten , each other ' s established business . The Crimson Caravan are also attempting to establish a branch in New Canaan . As the taxes would bring the Crimson Caravan a disadvantage compared to the New Canaan caravans , they might overwhelm them with a flood of cheap NCR goods as a long - term solution . For this , Alice McLafferty would have to call in some favors with her contacts back in California , but the potential profit margins are apparently worth it . Relations with the outside . The Crimson Caravan are rivals of the several other caravan companies , including Cassidy Caravans , Durable Dunn ' s , Griffin Wares , Gun Runners and the Happy Trails Caravan Company . Technology . The Crimson Caravan use conventional weapons while defending their caravans . Guards generally use shotguns while the drivers use a pistol of some sort . The caravaneers regularly use leather armor for light protection while drivers wear more common clothing such as a caravaneer outfit . The caravans themselves use brahmin as pack animals , either strapping goods to the back of the animal or making them pull a makeshift trailer made from the back of a truck . Interactions with the player character . " Fallout " . In 2161 they are headed by Demetre Romara , with his daughter Keri working the schedules ( and caravaneers from time to time ) . Their travel destinations include Junktown , Boneyard , Necropolis and Brotherhood of Steel . The pay is $ 600 per run and they operate on the 3rd and 17th of every month . " Fallout : New Vegas " . The Courier is offered work ( You Can Depend on Me and later Pressing Matters ) by Alice McLafferty and may release from her contract in Young Hearts . The Crimson Caravan can also be brought down by peacefully completing Heartache by the Number , or assassinating McLafferty . Appearances . The Crimson Caravan appears in " Fallout " and " " , and were to appear in Black Isle ' s canceled " Fallout 3 " . Although they don ' t appear in " Fallout 2 " , signs with the Crimson Caravan logo can be found in Klamath .