naist-nlp/zeshel huggingface dataset:
Meteor Javelin Meteor Javelin is a recurring ability in the series . It is a Limit Break - esque ability associated with Noel Kreiss . Appearances . " Final Fantasy XIII - 2 " . Meteor Javelin is Noel ' s Full ATB Skill , and is part of his Commando Crystarium tree . Just like Ultima Arrow , it is obtained as a Crystarium Expansion late on in the game . It manifests as Noel leaping into the air and throwing four spears into the enemy . Similar to Highwind or Sovereign Fist from " Final Fantasy XIII " , the Chain gauge is reset to 100 % upon its usage . Meteor Javelin is best used just before the enemy is exiting their stagger period , due to the fact the Chain Gauge is reset after using it . It is also the best time as the Chain Gauge will be at the highest amount it could be , delivering the greatest amount of damage to the enemy . It is also extends the period of time that other allies can use attacks such as Smite or Scourge which deal a lot of damage to enemies exiting Stagger , for the use of a Full ATB Skill freezes the depletion of the Chain Gauge . " " . is one of Noel ' s attacks he uses against Lightning along with Big Bang . Noel leaps into the air and shoots four javelins at her . " Final Fantasy Tactics S " . Meteor Javelin is Noel ' s Special Ability . " Final Fantasy Airborne Brigade " . Meteor Javelin is a STR ability with 1440 Attack and Defense , and Normal growth rate . " Mobius Final Fantasy " . Meteor Javelin is the Ultimate for Last Hunter job .
Lunar Tunnel The Lunar Tunnel , also known as the Lunar Path , refers to two locations in " Final Fantasy IV " and " " . They are a pair of caves that lead to the Crystal Palace . Musical themes . The background theme that plays in the caves of the Lunar Tunnel is called " The Lunarians " .
Augment ( Final Fantasy IV ) The Augment ability system is the support ability system for the 3D versions of " Final Fantasy IV " . Mechanics . Augments allow characters to inherit and equip abilities from other characters . While some have several effects , such as Counter , others add new commands , including Sing or Twincast . A character can have as many augments as the player wants , but they can only equip four augments at once in the main command list , since Item s cannot be removed . A fifth ability can be attached in the Auto - Battle command , but it will not alter the character ' s stats and the player must activate Auto - Battle to use it . An augment is received as a key item and is used from the inventory to impart it to a character , and cannot be used again . If the player imparts one or more augments on a guest character , they will meet the requirements to obtain other augments . For example , if the player gives Edward an augment , he will give them Salve , in addition to just Bardsong . It is impossible to receive all of the augments in one playthrough , as there are not enough to share early in the game . Because of the limited number of augments that can be obtained up until Cecil ' s fight with Cagnazzo , the player cannot give Edward two augments and have enough left over to give three to Palom and Porom . Thus , the player must give up either the Hide or Dualcast augment . During subsequent playthroughs with New Game + , this is not a problem as the player will retain their augments from the previous playthrough . Some augments , such as Treasure Hunter , cannot be obtained more than once . List of Augments . " Augments are sorted by the earliest possible time they can be obtained in the storyline . " Stat bonuses . Every ability grants stat bonuses at level up from level 71 on up . It is not enough to just give the Augments to the characters ; these Augments must be equipped in battle for the stats to be added once the characters level up . Placing these Augments or Commands in the Auto - Battle slot will not grant the stat bonuses .
Shirahadori Shirahadori or , also known as Blade Grasp , Swrdgrab or Evade , is a recurring ability related to the Samurai Job class . Appearances . " Final Fantasy V " . Shirahadori , also known as Evade , is a Level 3 Samurai Job class that costs 60 ABP . It gives the character a 25 % chance to completely evade an attack before normal Hit Rate calculations begin . " Final Fantasy XI " . Shirahadori is a Yagudo weaponskill used by certain Notorious Monsters in Shadowreign areas , which pins a target in place . " Final Fantasy Tactics " . Shirahadori , also known as Blade Grasp , is reaction ability the Samurai class learns for 700 JP . This ability lets the unit avoid any physical attacks easily , including , despite what the game says , arrow / bolt attacks ( but not abilities that ignore Evasion ; this glitch was not fixed in the ) . This is widely - known as a highly unbalanced ability to have , since its success rate is equal to the amount of Bravery a character has . Therefore , if a character with 100 Bravery equips Shirahadori , he or she will evade all physical attacks that do not ignore Evasion . Interestingly , when the A . I . deals with such absolute failure rate they will change their tactics to avoid this ability , or simply do nothing . This is the reason for the system not allowing the unit ' s resultant Bravery to be maximized after the battle but limited at 97 , meaning that enemies will try to attack the player even with a 3 % chance to hit .
Sengikori Sengikori is a Samurai Job ability in " Final Fantasy XI " . Learned at level 77 , it grants the Samurai a bonus to damage from Skillchain s and Magic Bursts initiated by their next Weapon Skill . It lasts until the Weapon Skill is used , or up to one minute . It has a recast time of 3 minutes . Etymology . Sengikouri ( 先儀後利 ) means " Justice as a first , rewards after . "
Seeq ( Final Fantasy XII ) The seeq is a creature found in " Final Fantasy XII " , appearing in various areas as regular enemies . They can be classified as Thieves , Caterans , or Explorers , as well as regular seeq . They have a bestiary entry and can be divided into different four types .
Base Leader Base Leader appears like the red Elite Soldier in " Final Fantasy VIII " during the Missile Base storyline . He usually appears with the Base Soldier . Battle . As usual , the Base Leader uses his Machine Gun equipped on his arm , and some low - level magic spells , but not very tough . These are a good source of Cura early in the game .
Ansei Ansei is a non - playable character " " . She is Llyud ' s partner in patrolling the Bosco Pampa . Ansei does not speak for the majority of the game , and only appears twice in the story . Ansei is a Sky Soldier and uses the generic Sky Soldier portrait and sprite . Story . Ansei and Llyud had to patrol the Bosco Pampa due to the recent arrivals of aggressive sky pirates . The pair were attacked and overwhelmed by the local monsters of the Pampa . Llyud was saved by the party ( Vaan , Penelo , Kytes , and Filo ) and joined them to battle the monsters near Ansei . After they save her , Ansei flees the band of sky pirates . Ansei reappears in the late stages of the game . She is the leader of a band of aegyl rebels that attack the party ' s airship , the " Galbana " , as their anima was restored . Hearing that Llyud challenges the aegyl god Feolthanos , she is enraged and attacks the party . Vaan and friends aid Llyud in dispatching the band of aegyl so that the airship may progress . Ansei never reappears again after that .
Golem ( Vagrant Story ) Golem is an enemy from " Vagrant Story " . Battle . Ashley comes across a pile of rocks in the Hall of Sacrilege in the Sanctum . The pile of rocks moved suddenly to form the shape of a gargantuan . Ashley manages to avoid its fist , and the battle begins . The Golem has a very high defense and the player should attack it with a blunt weapon to its body . If the player has a weapon with a high air affinity this will also work well . Upon its defeat , a cloudstone will be unlocked , enabling Ashley to cross a ravine in the Undercity . Music . The battle track " Golem " plays during fights against the Golem enemy . It is composed by Hitoshi Sakimoto and is the twelfth track in Disc 1 of the original soundtrack .
The Grand Duchy of Jeuno ( theme ) " The Grand Duchy of Jeuno " is a theme originating in " Final Fantasy XI " . It was composed by Naoshi Mizuta . Game appearances . " Final Fantasy XI " . " The Grand Duchy of Jeuno " is the background theme that plays in three of the areas of Jeuno ; Port Jeuno , Lower Jeuno , and Upper Jeuno . A different theme plays in the Ru ' Lude Gardens . It is the 12th song of the 2nd disc of the . Arrangement album appearances . " The Star Onions ~ Final Fantasy XI - Music from the Other Side of Vana ' diel " . " The Grand Duchy of Jeuno " is arranged with lyrics on The Star Onion album . The song was arranged by Masato Koda , and the lyrics were written by Michael - Christopher Koji Fox and sung by Aundrea Hopkins . It is the 10th track of the album . " Piano Collections Final Fantasy XI " . A piano arrangement of " The Grand Duchy of Jeuno " appears in this album , arranged by Kaoru Ishikawa . It is the 3rd track of the album . " Final Fantasy XI Chips " . A chiptune arrangement of " The Grand Duchy of Jeuno " appears in this album , arranged by ajiponn . It is the 5th track of the album .
Raudy Raudy is the goalie for the Luca Goers blitzball team . Unlike the rest of the Luca Goers , who start as good players at lower levels , Raudy is a somewhat average player . Once released from contract he says " Next time I play for you , don ' t give me so much work to do , huh ? " He suffers from poor HP and CA stats compared to other goalies . Raudy levels up steadily , but gains no exceptional stats .
Wutai Colonel Wutai Colonel is an enemy from " Crisis Core - Final Fantasy VII - " . Wutai Colonel is an upgrade to the Wutai War Chief , and possesses the Stop - inducing attack Anesthetic Missile as well as the Heart Stopper attack which can inflict massive damage . Otherwise , they can be fought in the same manner as all other Wutai enemies , either by continuously attacking the same foe and timing rolls when necessary , or by exposing their low Spirit stat .
Shadow of Paharo The Shadow of Paharo is a location on Tormelados , Isle of the Megalith , which is an island from Lemurés in " " . Side Missions . Mission 53 : The Trodden Past . Note : This mission cannot be done after in Chapter 8 - 1 . Monster Melee . Rewards . None
Coerthas Coerthas is a location in " Final Fantasy XIV " . It was a mountainous region outside the city of Ishgard in version 1 . 0 , located northwest of the Black Shroud and north of Mor Dhona . The area has been redesigned to be a snow - covered highlands in " A Realm Reborn " . Geography . The Holy See of Ishgard . One of the great City - States of Eorzea . The archbishop of the Ishgard Orthodox Church , while leading his people in the teachings of Halone , the Fury , rules also as the nation ' s sovereign . The Coerthas Central Highlands . These highlands lie just outside the Holy See , surrounding a mountain known as The Nail . In " A Realm Reborn " , this was the only part of Coerthas available to visit , and is covered in snow . The Coerthas Western Highlands . The highlands bordering Dravania , distinguished by the Twinpools : Ashpool and Banepool . The Calamity has since resulted in a severe glaciation of the area , cutting it off from the Central Highlands and freezing over all but a few pools of water . Though present in version 1 . 0 , it did not return until " Heavensward " . Musical themes . " Fealty " is the the theme used outside settlements during the day . " The Land Breaks " is the battle theme of the region . Version 1 . 0 . Coerthas was a popular zone in version 1 . 0 , even though it didn ' t have an accessible city - state . After the additions of the dungeons Dzemael Darkhold and The Aurum Vale , the Ixali stronghold of Natalan , the entrance to the Howling Eye ( Garuda ' s battle arena ) and lucrative gathering points , Camp Dragonhead in particular was among the most frequently visited camps in the game . Camp Glory saw its fair share of activity as well , being near many mid - late level quest destinations , such as the Owl ' s Nest . Camps Crooked Fork and Riversmeet would see little activity even after the addition of some conclusive quests for the Seventh Umbral Era , such as " Living on a Prayer " and the finale for the Lambs of Dalamud . Like the majority of Coerthas and Mor Dhona , these areas were populated by monsters that far exceeded the level cap of 50 , sometimes breaching 90 , making them dangerous for wayward explorers . A tremendous amount of the Coerthas map is missing in " A Realm Reborn " . While the majority of the Black Shroud , La Noscea and Thanalan are present in the new map ( with a few expansions even having taken place ) , out of five major regions on the original Coerthas map , only one is currently accessible in " A Realm Reborn " . The Central Highlands , or the center of the old map , are accessible , but both of the " lowland " areas , along with the Western and Eastern Highlands , are both currently inaccessible . Other appearances . " Theatrhythm Final Fantasy Curtain Call " . Coerthas appears as the background for the Battle Music Sequence for " Power Descending From Heaven " .
Mortibody Mortibody is a boss from " Final Fantasy X " . It is fought alongside Seymour Natus . Strategy . Mortibody regularly casts Desperado , relieving all positive statuses . Seymour Natus will use Break on a character , and Mortibody will follow up with Shattering Claw , shattering the petrified character . The Mortibody will later cast Cura on Seymour Natus , which can be reflected back onto the party . If the Mortibody is defeated , it will use Mortibsorption , draining HP from Seymour Natus to regenerate to its next amount of HP ( first , 4 , 000 , then 3 , 000 , to 2 , 000 , and finally down to absorbing 1 , 000 HP each time ) . Mortibody will keep doing this , even if it kills Seymour .
Pyramid encounter glitch The Pyramid encounter glitch is a bug in " Final Fantasy VII " , or leftover data that exists in the game ' s coding . It is somewhat a variation of a Test 0 battle involving the enemy Pyramid , which during normal gameplay is only fought once during the first battle with . The battle can be triggered through a cheat device or through the Debug Room , and occurs regardless of the player ' s status in the game . The party fights a Pyramid , named êúô0 ( äñ ) [ sic ] , in a black background and the messages " ENCOUNT ERROR " , " If you found this message " , and " then please call staff " show throughout the battle . The pyramid also talks in a manner such as monster " I ' m sorry " [ sic ] or monster " that ' s too bad " [ sic ] . Regardless , the battle can be finished and the player will return to their current position of where they are playing at . However , if the player flees from battle , the party is trapped in the northwest part of the world map , covered in water . The garbled symbols in the enemy name are the katakana characters not being rendered properly in the English version . The names are " Test0 " through " Test9 " , with " Test3 " missing .
Ark Blast Ark Blast is a recurring ability in the series . Appearances . " Final Fantasy XII " . Ark Blast is a Concurrence used if the player inputs two of each level of Quickenings . It deals damage to all enemies with a power of 175 . " Dissidia Final Fantasy " and " Dissidia 012 Final Fantasy " . Ark Blast is one of the results of Gabranth ' s EX Burst , used if at least the first two abilities of his EX Burst were used correctly but the last was not input in time . " Final Fantasy Record Keeper " . Ark Blast is Vaan ' s Burst Soul Break . It instantly deals five ranged non - elemental attacks to one target and reduce their Magic and Defense by 40 % , as well as granting Haste and Burst Mode . It is highly coveted as one of the most valuable Soul Breaks in the game .
Twinhead Wyvern The Twinhead Wyvern is a monster from " Final Fantasy Mystic Quest " , and the reincarnation of Dualhead Hydra . It guards the fifth floor of Doom Castle in a room modeled after Lava Dome ' s inner chambers . With attacks as powerful as Iflyte and Stheno , it can make the battle difficult , though these attacks can be cured easily . Etymology . In Germany , the boss is called " Siamdrache " meaning " Siamese Dragon " . This is not in reference to hailing from Siam , but rather by being conjoined ( or Siamese ) twins .
Sweeper ( Dirge of Cerberus ) Sweeper is an enemy in Chapters 6 and 8 of " Dirge of Cerberus - Final Fantasy VII - " . It is a slow and heavy enemy with an attack that can be easily dodged . Its weak point is the fuel tank on its back . Upon defeat , it will self - destruct , dealing heavy damage if the player is too close .
Final Fantasy VII Chips Final Fantasy VII Chips is an arrangement album featuring music from " Final Fantasy VII " arranged in 8 - bit variations . It was released on September 19 , 2012 , together with 3 other " Chips " albums of " Final Fantasy VIII " , " Final Fantasy IX " , and " Final Fantasy X " .
Gold Barrette Gold Barrette is a recurring weapon in the series . Appearances . " Final Fantasy VII " . Gold Barrette is a low - ranked weapon for Red XIII that provides 50 Attack , 104 Atk % , 13 Magic , 2 linked materia slots , and one unlinked materia slot , all with Normal growth . It can be bought for 6 , 000 gil at Wutai Village .
Black Waltz The three Black Waltzes are special , winged black mages manufactured by Zorn and Thorn in " Final Fantasy IX " to apprehend Princess Garnet . They are many times more powerful than regular black mages , but their vast magical power means they have a shorter life expectancy , and are more volatile in nature . Profile . Each Black Waltz seems to specialize in a certain element , although they have access to each others ' . Black Waltz 1 uses mainly ice - based magic , Black Waltz 2 uses mainly fire - based magic , and Black Waltz 3 uses mainly thunder - based magic . Musical themes . The theme " Black Waltz " plays when encountering the Black Waltzes in the game . Merchandise . Black Waltz figures have been released as part of the " Final Fantasy Creatures " series of action figures . Other appearances . " Final Fantasy Artniks " . Black Waltz 3 appears in " Final Fantasy Artniks " . " Pictlogica Final Fantasy " . Black Waltz 2 appears as a boss . " Final Fantasy Record Keeper " . The Black Waltzes appear as enemies . " Final Fantasy Trading Card Game " . Black Waltzes appears as a trading cards in " Final Fantasy Trading Card Game " . Black Waltz 2 is Fire - elemental while Black Waltz 3 is Lightning - elemental . " Triple Triad " . Black Waltz 3 and Black Waltz 2 appear on Triple Triad cards in the version playable via " Final Fantasy Portal App " . Etymology . The is a ballroom dance that is performed to triple time , meaning it will have three beats per measure or some number divisible by three . This is how Zidane knows there are only three Black Waltzes and no more , as Steiner initially feared .
Enfire II Enfire II is a White Magic spell in " Final Fantasy XI " . It conveys the Enfire status to the caster ' s attacks , as well as reducing the target ' s resistance to Water . It should be noted that the Enfire II status is only conveyed through the first attack the character makes ; if a character is Dual Wield ing or Double Attack s , only the first attack will have the Enfire status .
Shot Machine The Shot Machine is a boss in " Crisis Core - Final Fantasy VII - " . It is fought together with Pile Machine and Cutter Machine . Battle . Zack will encounter three foes at once in this fight . The player should focus on defeating one of them at a time . Magic attacks will inflict quite a bit of damage on the machines , but standard sword attacks will work fine . Zack should equip accessories that will nullify the Poison status to guard Zack against the Shot Machine ' s Poison Gas . Nevertheless , high Magic stats and Thunder Materia will be the best way to achieve quick victory .
Oerba Yun Fang / Quotes " Final Fantasy XIII " . Beginning of a Battle . Finally , a real challenge ! < br > Not our lucky day . < br > Keep a cool head , and we ' ll nail it . < br > Show no fear . < br > — Fight against Long Gui ; requires being the Leader Dammit Raines ! < br > — Fight against Cid Raines ; requires being the Leader . We ' re not your damn dolls ! < br > — Second fight against Barthandelus ; requires being the Leader . You gotta go ! < br > — First fight against Orphan ; requires being the Leader . It ' s time for payback . < br > — Second fight against Orphan ; requires being the Leader . Paradigm Shift . End of the road ! Let ' s back this up ! Time for a change . No mercy ! Don ' t wanna lose , do you ? Follow my lead ! Don ' t get predictable . Change of plans . Barthandelus ! < br > — Fight against Barthandelus ; requires being the Leader . One way or another , this ends now ! < br > — Abilities . Whoo ! Back under your rock ! Eat this ! You ' re gonna squirm ! Not so fast ! Thanks for coming . Could ' ve been worse . . . Goodnight , sunshine . Feeling nervous ? Left yourself open . . . You ' re nothing ! On your knees ! Abilities . Eat this ! Abilities . You lookin ' at me ? This ' ll be quick . . . This ' ll be fun ! Gimme your best shot . I ' ll deal with you . You ' re mine ! Come on , then ! Abilities . All in the wrist ! Eat this ! Alright . Abilities . There you go . I gotta do everything ? ! Let ' s make this easy . Don ' t back down . Don ' t sweat it . You ' re asking for it . Not a problem . This is the real deal . Full ATB skill : Highwind . Ready for this ? ! No escape ! Don ' t be scared ! Wouldn ' t wanna be you ! No one ' s getting in my way ! Summon . Bahamut ! < br > — You know what to do ! Stand with us ! < br > — Bahamut is summoned Time to fly ! Let me in on the fun . < br > — Entering Gestalt Mode Now that ' s more like it ! Nice view from up here ! < br > — Finished entering Gestalt Mode I ' m fresh out of him . Have some fun ! Just what you deserve ! Get him ! Shred him ! Your time is up . < br > — Attacking in Gestalt Mode Chew on this ! Make it tremble ! Enjoy the afterlife ! Unleash hell ! Time for dinner ! < br > — Hunting Dive Take ' em down ! < br > — Aerial Loop Show no mercy ! < br > — Obliterating Breath Rain down hell ! Rain down the sky ! < br > — Megaflare Enjoy yourself ? What a sweetheart ! < br > — Bahamut leaves Victory . Didn ' t even break a sweat ! As if there was any doubt . . . Hardly worth the effort . And I was just getting started . . . Defeat . You . . . can ' t be serious . . . So this is how it ends . . . Sorry , Vanille . . . Side Quests . Upon beating Fal ' Cie Titan ' s Trials with Fang as Group Leader
Jack ( Chocobo Racing ) Jack is a secret character in " Chocobo Racing " , originally starring as the main character in Square ' s earlier title " " . Jack can be unlocked once the player completes story mode ten times , and he can be selected by holding the and buttons over Squall on the character select screen . Jack runs in races by foot and is one of the shortest characters in the game . These characteristics also make Jack , along with Cactuar , the slowest racer in the game . He is , however , much faster in reverse .
Bell of Oblivion The Bell of Oblivion is a clocktower bell located in the town of Lostime . Whenever it rings , one citizen forgets something important . The Bell of Oblivion was created years ago to ease the townspeople of their suffering caused by the Destroyer . It sealed the memories away , weakening the monster and gave the Guardian Beasts the chance to seal it away as well . Years later , Cid and Chocobo arrived , the bell first rang , erasing Cid ' s memories . Shirma came and took them away from the town before the bell rings again . When Raffaello was born , the curse of the bell began to waver as the boy , teamed with Chocobo , restore the townspeople ' s memories . After the Destroyer is defeated , the Bell of Oblivion ceases its effect and returns to its original state .