naist-nlp/zeshel huggingface dataset:
Raider armor ( Fallout 4 ) Raider armor is a set of armor appearing in " Fallout 4 " . Characteristics . The raider set of armor is often found on the many brigands and cut - throats across the wastes . The armor varies in quality and appearance with most consisting of scrap metal plates molded into armor pieces reinforced by metal bars along with wires fastened together by leather straps . They may be worn over raider leathers or other pieces of clothing . The barbaric appearance of this armor is bolstered by the gruesome trophies some ruffians choose to attach to the armor pieces such as skulls or other vulgar mementos . Not only is the armor " homemade " but it is of low quality . Variants . As with other modded armor pieces , raider armor changes appearance with different mods . However , there seem to be only two appearances . First include the standard , welded and tempered variants , consisting of rusty scrap metal plates , wires and leather straps , with wires sticking considerably outward from the body . Second group , including hardened and buttressed variants take appearance of large , bulky plates of riveted steel with patches of rust , heavy - duty chain links , metal rods and thick padding . Some of the plates stick out considerably as well , possibly making the Sole Survivor or enemies easier to hit . There are six different visual variants of the standard raider chest piece , however all the statistics remain the same for each variant .
Bleed out syringe The bleed out syringe is a type of ammunition in " Fallout 4 " . Characteristics . The Bleed out syringe is a small dart used only in the syringer , fired via compressed air to deliver powerful poisons into enemy targets . Unlike most ammunition in the game , it is located under the " AID " section of the Pip - Boy menu and has a small amount of weight . Effects . The Bleed out syringe has a chance to cause targets to " bleed out " , causing 30 points of damage over 10 seconds ( 3 DPS ) . This damage is easily dwarfed by conventional sources , since it is not affected by perks , effects , or upgradeable with mods . However , it does ignore all resistances , so can still be useful against enemies in power armor ( who tend to have low health despite their huge resistances ) . Moreover , the components used to make this are fairly common .
Iron pipe The iron pipe is a melee weapon in " " . Characteristics . A piece of ductile iron or cast iron pipe , threaded on both sides , normally used for water and sewage . But now it is just used to bludgeon your opponents to death . Locations . Carried by a raider inside the road block at Brahmin Wood . Carried by some super mutants .
Spicy Casserole Spicy casserole is a in " " . Effects . It was to be given to the Courier to make spicy casseroles , similar to Ruby Nash ' s casserole . Recipe . The G . E . C . K . lists the ingredients required for making the spicy casserole as : A Survival skill of 30 was also required .
Quincy Diner The Quincy Diner is an unmarked location in Quincy ruins in the Commonwealth in 2287 . Layout . Adjoining the Quincy Apartments , this is a small diner . A cash register and food items are still here . Appearances . The Quincy Diner appears only in " Fallout 4 " .
U . S . Army field headquarters The U . S . Army field headquarters is a small military base in the " Fallout 3 " add - on " " . It is the headquarters of the U . S . Army in the area . Layout . The Command tent is west of the Flag Pole , and the open tent containing the T - 51b power armor is northeast of the flag pole . The Quartermaster ' s tent is east of the flag pole , and the workout tent is south southeast of the flag pole . Dr . Adami ' s tent is south southwest of the flag pole and The entrance is to the north of the flagpole . Notable loot . All re - skinned and indestructible versions available through a . Appearances . U . S . Army field headquarters appears only in the " Fallout 3 " add - on " " .
Fiber optics Fiber optics is a crafting component in " Fallout 4 " . Characteristics . Thin , flexible fibers made of high - quality glass , used to transmit signals more efficiently than with metal wires . In - game , fiber optics are a key component to high - tier electronic weapon modifications and settlement devices , such as laser turrets . With the " Contraptions Workshop " add - on , they can be used to produce energy weapons on the energy weapon forge .
Boxing gloves ( Fallout : New Vegas ) The boxing gloves are a non - lethal in " " . Characteristics . These gloves are designed to inflict as little injury as possible to one ' s knuckles , while inflicting as much damage as possible to the opponent ' s face . This allows ' safely ' knocking someone out without killing them . Like boxing tape and the Golden Gloves , this weapon has a special effect of inflicting damage ( KO , not unlike s ) and has a Strength requirement of 1 . This makes up for the weapon ' s otherwise pitiful amount of inflicted injury . The gloves do not work on robots , as machines cannot be ' worn down ' . Robots are inherently immune to Fatigue damage . The gloves will add additional devastation to each blow to compensate for the lack of effectiveness . Durability . The boxing gloves can successfully strike about 995 times from full before breaking .
D . C . Lowery D . C . Lowery is one of the Denver salvagers and Porter ' s second in command in 2253 . Background . Grim , quiet . He has a guilty secret : he tipped off Dodge to the big heist because he felt they wouldn ' t get paid otherwise . He was arrested along with all the others . He feels that being out here is better than rotting in a prison cell . Fiercely loyal to Porter because he feels guilty and knows that if he goes West they ' ll find out about it . Hardin is blackmailing him to put pressure on Porter . Lowery would be happy if Hardin got himself killed , though he won ' t do it himself , and probably wouldn ' t come right out and ask someone to help him out with this problem . He feels that something is wrong with NCR , else they would have checked in on them by now . Appearances . D . C . Lowery was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Sinjin Sinjin is a raider leader in the Commonwealth in 2287 . Background . The Sole Survivor has to confront him as part of the quest The Silver Shroud as a final boss . After the Sole Survivor decides to help Kent Connolly in his mission to bring law in the streets of Goodneighbor and kills some minor agents of his , Sinjin uses Northy and Smiling Kate to do his dirty work . Unfortunately for him , the Sole Survivor kills both of them and is able to retrieve clues about him . Vengeful , he personally captures Kent in Goodneighbor and takes him to his hideout , the Milton General hospital . He holds him captive until he is killed by the Sole Survivor . Notes . There are a few ways to save Kent . One is to speak as the Shroud to scare away Avery and Sinjin ' s lackeys , then quickly kill Sinjin before he can kill Kent , to convince him to let him free and blame all on the Sole Survivor with a high Charisma , or convince him to attempt to kill the player character first , and use jet to injure him and Avery . Alternatively , one can quickly kill Kent using V . A . T . S . Doing so will confuse and terrify Sinjin as well as Avery and the lackeys . Appearances . Sinjin appears only in " Fallout 4 " .
The Synthetic Truth The Synthetic Truth is a paper note in " Fallout 4 " . It is one of several published articles by Publick Occurrences . Location . It can be found in Diamond City by speaking with Piper Wright or Nat Wright . It has also been found in multiples , inside a wooden box on the counter of one of the news stands in Cambridge .
Hazmat disposal site L5 Hazmat disposal site L5 is a system of caves storing radioactive waste that connect L ' Enfant Plaza to the Mall . Entrance may be gained through the L ' Enfant Plaza Metro tunnels . A hole in the tracks leads you to the cave network below the subway tunnels . Another entrance is located at the southwest corner of The Mall , near the Lincoln Memorial . Layout . Exterior . The L ' Enfant Plaza entrance is a generic , large metro entrance behind the broken pyramid and next to a refrigerator . A number of super mutants occupy the area . The Mall entrance is signified by a large metro entrance near the Lincoln Memorial . No enemies repeatedly spawn in the vicinity of this metro entrance . Hazmat disposal site L5 . Near the L ' Enfant Plaza entrance is a rigged baby carriage along the wall , and bed located in the corner by the collapsed hallway . The disposal site is home to one or two super mutant s ( near the L ' Enfant Plaza exit ) , and a number of feral ghoul s , ranging from basic ferals to glowing one s . At higher levels , with the " Broken Steel " add - on there will be several feral ghoul reavers , usually one in the main cavern and one in each of the 3 tunnels . Appearances . Hazmat disposal site L5 appears only in " Fallout 3 " .
Locket The locket is a junk item in " Fallout 4 " . Characteristics . An oval shaped silver locket belonging to Blake Abernathy ' s deceased daughter Mary . Crafting . The locket can be broken down into its individual components for use in crafting : Location . USAF Satellite Station Olivia , in a red toolbox , deep in the bunker raider hideout .
Burham Springs design document The Burham Springs design document for the " Van Buren " project ( Black Isle ' s canceled " Fallout 3 " ) was leaked from a top secret source on November 25 , 2005 at No Mutants Allowed . It was written by J . E . Sawyer and is a complete description of all places , characters and quests in the location " Burham Springs " . Contents . The original document has been split into 3 parts for reading at the wiki .
Clark ( Far Harbor ) Mr . Clark was a regular at Beaver Creek Lanes before the Great War . Background . One day , when he was sitting in the cafeteria , he was hit by a flying bowling ball , that was launched by a modified Fat Man . He eventually chose not to sue the company . Appearances . Clark is mentioned only in the " Fallout 4 " add - on " Far Harbor " .
Olney sewers The Olney sewers is a sewer system located in Old Olney . The Olney sewers is the only location where you can discover the unique prototype medic power armor . Layout . The entrance to the Olney sewers can be quite difficult to stumble upon . The round sewer manhole entrance is located between two ruined buildings in the southwest corner of town . The sewers are infested entirely with deathclaws . There is also a " trap - door " grate in the northeast corner of Old Olney , two blocks north of the fire station . Once falling inside this small pit , the only exit out is a door leading to the Olney sewers . Appearances . The Olney sewers appears only in " Fallout 3 " . Behind the scenes . The " critter of unusual size " line could be a reference to the book and movie " The Princess Bride " , wherein R . O . U . S . ( rodents of unusual size ) are prominently featured .
Gabriel ( Children of the Cathedral ) Gabriel is a member of the Unity in 2161 . Background . This initiate can be found in Adytum , post mutant invasion . He wishes to be scholar and go forth preaching Unity . Interactions with the player character . Other interactions . This initiate floats comments that he is frightened by the nightkin , but is reassured by the Elders who say that the nightkin are their allies . Appearances . Gabriel was cut from the original " Fallout " .
Underworld resident Underworld residents are ghouls residing in Underworld living in 2277 . Daily schedule . Underworld residents can be found wandering around Underworld , talking to other non - player characters and the Lone Wanderer . They will also interact with food , beds , etc . Interactions with the player character . Effects of player ' s actions . Killing any Underworld resident while in Underworld will turn every citizen there hostile , including Charon even if he is a companion . Appearances . Underworld residents only appear in " Fallout 3 " .
Armor piercing sniper rifle The armor piercing sniper rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The armor piercing sniper rifle is a semi - automatic magazine loading rifle featured in " Fallout Shelter " equipped with armor piercing rounds . Dealing a minimum of 10 damage per attack , it has the second highest damage output for a rifle in the game . Crafting . A high Perception statistic is needed to effectively create the armor piercing sniper rifle .
Eliza Gibbons Eliza Gibbons was the youngest member of the Gibbons family living on Cranberry Island . She was at a Halloween party on the day before the Great War . She is the author of Eliza journals , Eliza family drawing and Eliza map of home . Appearances . Eliza Gibbons is only mentioned in the " Fallout 4 " add - on " Far Harbor " .
Old Trail Drive - In Theatre The Old Trail Drive - In Theatre is a pre - War drive - in that is located in an unknown area of New California . Appearances . The Old Trail Drive - In Theatre is mentioned only in " Fallout 2 " .
Duke ( Fallout : New Vegas ) Duke is a Fiend living in Zapp ' s Neon Signs in 2281 . Background . Duke can be found in the South Vegas ruins in the basement of Zapp ' s Neon Signs , close to Vault 3 . He is always hostile towards the Courier . He also appears to lead the group of Fiends there . Appearances . Duke appears only in " " .
The Mill The Mill is a location in The Pitt in 2277 . Background . Before the Great War , The Mill was a steel mill for a metal foundry in the heart of downtown Pittsburgh , featuring numerous furnaces and presses used for molten metal . By 2277 , The Mill has become part of the The Pitt , and is one of the most important buildings in the city . It is full of Pitt slaves producing metal products under the watch of the Pitt raiders . It features an ammo press , which according to Ashur , is how he has kept his " army " intact and with ammunition " all these years " . Being centrally located , it serves as a hub between The Pitt Downtown , The Pitt Uptown , and the steelyard , the steel mill also contains The Hole . Appearances . The Mill appears only in the " Fallout 3 " add - on " The Pitt " .
Donald Scott Donald Scott is a character mentioned in " Fallout 3 " . Background . Donald Scott was one of the original residents of Vault 87 , who died during the FEV experiments conducted in the Vault . Appearances . Donald Scott is mentioned only in " Fallout 3 " .
Yellow fedora The yellow fedora is a piece of headwear in " Fallout 4 " . Characteristics . It provides a bonus of + 1 to Perception . Behind the scenes . The association of the yellow fedora and the yellow trench coat could be a reference to the 1930s cartoon strip , " . "
Minigun ( Fallout Shelter ) The minigun is a weapon that appears in " Fallout Shelter " . Background . The CZ53 personal minigun is a handheld automatic machine gun with a rotating multi - barrel design allowing for a high fire - rate with minimal overheating issues as each barrel cools for a short period whilst the next round is loaded into it . This model saw use in the US military , notably during the Battle of Anchorage . Accuracy is limited both by its barrel design and the way the user hip - fires the weapon . However accuracy issues are negated by the ferocious fire rate ( 600 RPM ) . At close to medium ranges , not many weapons compete with the Rockwell CZ53 minigun . Characteristics . The minigun is a belt fed Gatling - style machine gun with six rotating barrels featured in " Fallout Shelter " . Dealing 19 minimum damage per attack , it has the second lowest damage output for a heavy weapon in the game . Crafting . A high Strength statistic is needed to effectively create the Minigun .
Northern shack raider ' s partner The northern shack raider ' s partner is a unique raider living in Evergreen Mills in 2277 . Daily schedule . She spends her life inside of the northern shack in Evergreen Mills and never leaves , wandering around inside all day . She lives alongside another raider . The two will sleep in the same bed every night . Interactions with the player character . Other interactions . She will attack the Lone Wanderer on sight . Appearances . The northern shack raider ' s partner appears only in " Fallout 3 " .
Baseball grenade The baseball grenade is a weapon in " Fallout 4 " . Background . Baseball grenades are hollowed out baseballs filled with oil and fertilizer , which act as an improvised explosive mix . Low - tech and easy to make , the baseball grenade deals moderate ballistic damage to nearby enemies . Although it has lower damage , this grenade stands out from the rest as throwing the grenade does not attract attention . However , enemies can still detect the detonation .
Tranquility lounger simulations This page lists the simulations of the Tranquility lounger s , operated by Stanislaus Braun in Vault 112 in the year 2277 . Appearances . The Tranquility Lane simulation appears in " Fallout 3 " , while the Toucan Lagoon and Slalom Chalet simulations are only mentioned in a terminal inside the Tranquility Lane simulation .
New Vegas passport The New Vegas passport is a in " " . It is listed as Counterfeit passport in the game . Characteristics . Used to get into the New Vegas Strip . Location . This can be obtained by completing the G . I . Blues for the Kings , located in Freeside . On completion of the quest , The King gives the player a couple options for a reward . One of the options is to get a free passport at Mick & Ralph ' s store ; otherwise the passport is 500 caps ( this option to buy the passport without using the King ' s favor is only possible if a Speech check of 50 is passed ) . With 50 Barter skill , there is an option when talking to Ralph to lower the price to 375 caps . However , the player can still get into the Strip for the first time as long as they can pass the credit check of 2000 caps . Note that the player does not lose the caps , they just need to be shown . Notes . A passport is not required if the Strip is entered via the monorail at Camp McCarran or with Science above 80 ; in this case the Securitron can be convinced to allow entrance .
Elijah ' s jury - rigged Tesla cannon Elijah ' s jury - rigged Tesla cannon is a unique in the " " " Old World Blues " . Characteristics . This weapon is identical in appearance to the Tesla - Beaton prototype , although its damage is between that and the regular . It also holds more ammunition , allowing for six shots to be fired before reloading and is more durable than the Tesla - Beaton prototype , while only inflicting slightly less damage . It has the benefit of no spread at all , allowing for accurate fire if the skill requirements are met . Even though the weapon is slightly more practical than its counterparts in direct combat , its high value and low durability make it the most costly model to maintain with repeated use . Durability . Elijah ' s jury - rigged Tesla cannon can fire a total of about 245 times using standard Electron charge packs , the equivalent of 41 reloads , from full before breaking .
Red Ryder Red Ryder was a pre - War manufacturing company . Background . While many weapons in the Fallout universe are based on real weapons , Daisy ' s products are among the few real world weapons to be used in canon games . Much of Fallout ' s ambient graphic art is strongly influenced by this type of advertising . The Sugar Bombs box art and the Vault Boy campaign are among the most prominent examples of this . Notes . The Red Ryder BB gun is a real world weapon that was most famously referenced in the film " A Christmas Story . " The protagonist wanted one for Christmas and was told repeatedly , " You ' ll shoot your eye out . " Appearances . The Red Ryder is mentioned in " Fallout " .
Case box , . 44 Magnum Case box , . 44 Magnum is a in " " . Characteristics . Case Boxes contain ammunition casings used in the crafting of ammunition . Each box contains 25 . 44 Magnum casings that can be used to make . Uses . Ammunition casings are used in the crafting of ammunition at reloading bench es . Combine ( 1 ) case , . 44 Magnum , ( 30 ) , ( 10 ) powder , pistol , and ( 1 ) primer , large pistol to get ( 1 ) .
Six - Shooter Six - Shooter is a perk in " J . E . Sawyer ' s Fallout Role - Playing Game " . Effects . You know that your trusty revolvers won ' t jam like those new - fangled automatic pistols . And hey , if you can ' t drop someone in six shots ( or five ) , you need to spend more time at the firing range . When using revolvers , you never suffer critical failures , gain + 4 to range , and attacks are considered to be + 10 for purposes of determining Critical Hit s .
Scrapheap Scrapheap is the only location in the " Fallout " demo . Background . This small town is located somewhere in New California or in the close neighbourhood of that region ( its inhabitants mention Junktown and Necropolis ) . Scrapheap ' s walls are built with wrecked cars , much like the walls found in Junktown . According to the town name , one would expect to find a lot of scrap material there . The sole reason for its existence is the power generator that runs on brahmin excrement . In 2161 it was dominated by a gang called the Crypts that controlled the only power generator in the town and therefore ruled over the small community . The leader of the Crypts was a man named Rayze . Their rival gang , the Fools , was led by a woman named Baka . She proclaimed herself to be the " Queen " of the gang . It is not certain what eventually happened to the town . It is impossible to find it on either the " Fallout " ( year 2161 - 2173 ) or the " Fallout 2 " ( year 2241 - 2254 ) worldmap . Appearances . Scrapheap appears only in the " Fallout " demo . It uses an older Junktown area map from the full release version ( JUNKDEMO . MAP ) , though it is populated by a different cast of characters with a different plot . With the exception of Phil and the dog , all of the characters appear only in the demo . Both of these characters can be found in the full release in Junktown . Phil ' s appearance changes , and the dog becomes Dogmeat . One may also believe that the Crypts and the Fools could be prototypes for the factions that are present in the full release Junktown , and with a nod to the presence of Gizmo . However , Junktown is mentioned in Scrapheap , further leading to the opinion that it is just a whole separate location . These may be reasons why Scrapheap might be considered a separate location in the " Fallout " semi - canon , placed somewhere east of New California , relatively close to Junktown , Necropolis and Vault 13 . Behind the scenes . The town ' s power source may be a reference to Bartertown from the 1985 post - apocalyptic film " " , which itself was powered by a generator running on pig waste .
Rosalind Orman Rosalind Orman is a character in the Institute in 2287 . Background . Rosalind Orman is an Institute scientist working in the Advanced Systems department . She is very passionate about her work , and often comments on it . Interactions with the player character . Effects of player ' s actions . If the player fires a weapon in the shooting range after talking to her , she would comment " I see , highly productive ! " but only for the first time . Appearances . Rosalind Orman appears only in " Fallout 4 " .