Gil Snapper ( Final Fantasy XII ) The Gil Snapper is a Rank III Elite Mark in " Final Fantasy XII " . The earliest the hunt can be accepted is after returning to Rabanastre after the events in the Tomb of Raithwall . Clan Primer . Hunt 36 : Paradise Risen . The petitioner for the bill is Nanau , who can be found in the Crystal Glade - part of the Giza Plains , but only during the Rains . The player will be given a special urn to capture the Gil Snapper ' s spirit , who is called the Lord of Rain by Nanau ' s tribe , and is told the Gil Snapper resides in the part of Giza Plains known as the Tracks of the Beast . However , there is initially no path there and the player will have to run around Giza Plains locating trees , which can be cut down and will drift to form a bridge between Giza ' s South Bank and the Tracks of the Beast . Finding Gil Snapper . Gil Snapper is found in the Tracks of the Beast in the bottom east corner of Giza Plains . To reach this section the player needs to cut down withered trees . There is one tree in every area save for the north - westernmost part and the south - easternmost part where the party cross the path of trees . The trees are by the water and are easy to spot as they are white and look old . Upon arrival , the seeq Bansat , who had talked to the player in the Clan Building , will arrive to help . The weather must be raining heavily for the Gil Snapper to appear ( the sky flashes with lightning bolts ) . If it is not raining heavily , the player can exit the Tracks and return until this requirement has been fulfilled ( the seeq will say that the mark has appeared ) . Battle . Unlike most turtles that appear in the Plains , the Gil Snapper is not weak against Fire . Instead , it is weak against Lightning , and will absorb Ice . The Gil Snapper is powerful and begins battle with Protect , Shell and Haste . Its Flatten can KO a character on contact , and it will use Blizzaga when its HP drops to around the HP Critical point . The mark can be inflicted with Blind and Silence . Silence will eliminate its Blizzaga attack , and Blind will cause Flatten to miss more often . After being silenced , its Blizzara and Blizzaga will become useless . Gil Snapper is also weak against Immobilize , though the success rate is poor . Gil Snapper can heal its status ailments with Purify . Gil Snapper will use Purify to heal its statuses if the characters get too far out of its range . Its Flash attack inflicts the party with Blind , but it can be protected against with Argyle Armlets . When the mark is in critical health it will constantly use Blizzaga , but this can be avoided with inflicting it with Silence . The mark will reset once the party leaves the zone without sealing it in the urn . It is possible to go back and forth and steal from the Gil Snapper multiple times . It is a guaranteed 1 , 000 gil , and with the Thief ' s Cuffs , one can get an extra 2 , 000 or 4 , 000 gil . While not as efficient as the Dustia exploit , one cannot mess up with this strategy . Strategy . It is advised not to go up against this Mark until the player has bought at least the Thundara spell . If the player has vanquished enough marks , Bubble will be available to purchase at the clan shop in Rabanastre , making the battle easier . The party may simply all equip the Ruby Ring for Auto - Reflect and bestow Bansat Reflect by magick or the Reflectga Mote . Before going for the offense , Gil Snapper should be dispel led to rid its status benefits . The party should set the Ally : Status = Reflect and the action Thundara ( if that gambit has been bought ) , and keep close with Bansat so that the quadruple Thundara can be performed . If Larsa is in the party , the battle can be ended quick as the party may deal quintuple Thundara against the Gil Snapper . One can inflict Gil Snapper with Immobilize and then hack away from a distance with ranged weapons . Nihopalaoa + Remedy trick is useful , because then the status will hit every time . Report and Reward . The report can only be made during the Dry , as Nanau will have left the Plains to join her tribe members in celebrating the defeat of the Gil Snapper . When reporting , the player is informed by the tribe Elder that the Gil Snapper periodically escapes its urn because the magick symbols grow old and weak . A new urn must then be used to catch the Gil Snapper . The reason for the tribe wanting the Gil Snapper is that it has the power to calm the beasts of the land , meaning that the tribe is protected from them as long as they have the urn .