naist-nlp/zeshel huggingface dataset:
High - powered magnet The high - powered magnet is a junk item in " Fallout 4 " . Characteristics . The high - powered magnet is a disk shaped electromagnet with a positive and negative connection point attached to the top . Crafting . The high - powered magnet can be broken down into its individual components for use in crafting : The high - powered magnet is also an essential component for building Liberty Prime ' s electromagnetic actuators .
Grenade MG high - speed kit The grenade MG high - speed kit is a sold in " " . Effects . This mod increases the firing rate of the grenade machinegun by 50 % , increasing shots per second from 3 to 4 . 5 . Location . This weapon mod is sold by Vendortron at the kiosk . Notes . Prior to , the kit was only worth 250 .
Smuggler camp The smuggler camp is an unmarked location in the " Fallout 3 " add - on " Point Lookout " . It is west of the Ark & Dove cathedral and is inhabited by 3 hostile smuggler s . Layout . It is a small , open smuggler camp with some alcohol and a few ammunition box es lying around . In the center is a fire and some cinder blocks for seats . There is some graffiti on the metal walls in the camp in the shape of a . There are also 2 motorcycle s . Notable loot . There are 10 beers lying around the camp fire . Appearances . The smuggler camp appears only in the " Fallout 3 " add - on " Point Lookout " .
Legend of Vault 88 The Legend of Vault 88 is a unique variant of the Vault 88 jumpsuit in the " Fallout 4 " add - on " Vault - Tec Workshop " . Effects . As well as providing Energy and Radiation Resistance of 10 and 15 points respectively , the jumpsuit also reduces damage from ghouls by 15 % . Location . Given as a reward by Overseer Barstow at the end of Lady Luck , regardless of the choices made during the experiments . Notes . The ballistic weave mod cannot be applied to this armor .
7 . 62 round The 7 . 62 round is a type of ammunition in the " Fallout 4 " add - on " Nuka - World " . Characteristics . 7 . 62mm 123 - grain boat - tail hollow point centerfire rounds that were manufactured by Circle G prior to the Great War . They were packaged 20 to a box . They are used in the rifles carried by the raiders that reside in Nuka - World . Crafting . 7 . 62 rounds cannot be manufactured in the ammunition plant .
Access card The access card is a miscellaneous item which was cut from " Fallout " . Characteristics . A yellow keycard , similar in appearance to the security card , except for the color being yellow instead of red and there being a large radiation symbol on it . Its purpose is unknown , though it probably was meant to give access to a terminal , like the security card .
Ripper ( Fallout 3 ) The Ripper is a melee weapon found in " Fallout 3 " . Characteristics . Rare compared to other melee weapons in " Fallout 3 " , the Ripper is unique in that the player can hold down the attack button and an enemy at melee range will continuously receive damage . However , " The Pitt " add - on adds a weapon with identical functionality , the auto axe . You can use a Ripper to repair an auto axe . Also , in V . A . T . S . , it will often deal an instant kill . Durability . The Ripper can successfully strike about 400 times from full before breaking .
Deathclaw egg ( Fallout 4 ) The deathclaw egg is a consumable item in " Fallout 4 " . Characteristics . A large , elongated egg with a dusky orange complexion , and dark spots along the shell . Locations . Deathclaw eggs can be found in deathclaw nests . Below is a complete list of all locations in which deathclaw nests can be found .
Horace Applebaum Horace Applebaum was the frustrated owner of the Zion General Store . Background . Applebaum was the owner of the general store in Zion that always had trouble in getting the right orders from his shipping company . Appearances . Horace Applebaum is mentioned only in " Honest Hearts " .
The Canyon The Canyon is a location in Arroyo . It divides Arroyo from the rest of the wastes , only linked by a rope bridge over obviously a small canyon . Layout . This section of Arroyo is not so densely populated , as only a few vigilant tribe members keep watch over the sole passageway into the village . The bridge connecting Arroyo to the wasteland serves as a metaphorical gateway for the Chosen One . It is here that the player leaves their tribe bearing the quest to find the Garden of Eden Creation Kit and prove to be their salvation . The Arroyo which the rope bridge extends across , bears ancestral drawings likely created by past - possibly present - tribe members upon the establishment of the village . Mynoc , the young warrior standing immediately next to the bridge , will offer to sharpen the Chosen One ' s spear before their departure , requiring a piece of flint for the job . Appearances . The Canyon appears only in " Fallout 2 " .
Aluminum tray An aluminum tray is a junk item in " Fallout 4 " . Characteristics . It appears to be an empty potted meat container with no lid , and still seems to have traces of either rust or the product it once held , depending on what the tray is really made of . It is similar to the empty can , only without any lid at all . Crafting . Although one would expect the aluminium tray to break down into aluminum when scrapped for components it actually produces steel .
Wired Reflexes Wired Reflexes is a perk in " Fallout 3 " . It cannot be selected on level - up , but is acquired through fulfilling certain criteria for the quest The Replicated Man . Description . Advanced technology from the Commonwealth has increased your reaction speed , giving you a higher chance to hit in V . A . T . S . . This perk increases your chance to hit by 10 % . As with all perks that increase your chance to hit in V . A . T . S . , this bonus is multiplicative , not additive . Obtaining . To obtain this perk , side with Dr . Zimmer in The Replicated Man , and report A3 - 21 . It ' s possible to get this perk while siding with A3 - 21 ; tell Dr . Zimmer who A3 - 21 is , and the player will be awarded the perk . Before he and his bodyguard leave the room to reset A3 - 21 , " immediately " kill them both . If the player character first tells A3 - 21 they ' ll kill Dr . Zimmer for him before revealing his identity to Zimmer , he ' ll give them A3 - 21 ' s plasma rifle .
Sloan ( Fallout 4 ) Sloan is a character mentioned in " Fallout 4 " . Background . Sloan was a man who lived in the settlement that was established in the ruins of Quincy . It can be assumed that he perished when the Gunners took over . Appearances . is mentioned only in " Fallout 4 " .
Masterbrain Masterbrain is a unique robobrain that controls all the other security robots in the Vault - Tec headquarters in the year 2277 . It roams the Vault - Tec administration level but is most likely found near a turret control terminal slightly left of the level ' s center . Background . The Masterbrain was manufactured for the Vault - Tec Corporation to act as a kill - switch for all other robotic security measures within the headquarters and still remains active 200 years after the Great War . The Masterbrain is identified by the large Vault - Tec logo on its chassis . Appearances . The Masterbrain appears only in " Fallout 3 " .
Plant seed The plant seed is a miscellaneous item cut from the final version of " Fallout 2 " . Characteristics . A single plant seed . Appearances . While not featured in the final version of " Fallout 2 " , it can still be found in the game files .
Vacuum tube Vacuum tube is a junk item in " Fallout 4 " . Characteristics . A glass tube whose contents are kept at a near vacuum state to facilitate the effective flow of electric current . Crafting . The vacuum tube can be broken down into its individual components for use in crafting :
Drained microfusion cell The drained microfusion cell is a in " " . Characteristics . A drained microfusion cell is the byproduct of a spent . Identical in appearance to the charged version , they are microfusion cells with very little charge left in them . Not enough to power a shot from an energy weapon , but enough that , if a player gathers more of them , the remaining charge can be pooled together to make fresh , usable cells . Recipes . Recycling ; microfusion cells - With a Science of 25 , a player can pool the leftover charge from 4 drained microfusion cells to make a fully - charged and usable microfusion cell . Efficient recycling ; microfusion cells - With a Science skill of 50 and the Vigilant Recycler perk , a player can wring a little extra charge out of each drained cell , reducing the number of drained microfusion cells needed to make new ones .
Low Road Franklin Low Road Franklin is a character mentioned in " Fallout 4 " . Notes . Low Road Franklin is character credited for the voice actor Avery K . Waddell in " Fallout 4 " . So far , the character has not actually been found in game and may have been cut , or may appear as a voice in a holotape . Appearances . Low Road Franklin is mentioned only in " Fallout 4 " .
Fortress The Fortress is a reinforced pre - War storage facility located in the Eastern part of the Boneyard . Layout . The Fortress is a kind of a garage , surrounded by a moat of glowing green goo . This intimidating location is the home of the Gun Runners , and contains their manufacturing facilities , where they create high quality weapons that pack a definitive punch . Appearances . The Fortress appears only in " Fallout " .
Engraved cigarette lighter The engraved cigarette lighter is in " " , it also appeared in the graphic novel " All Roads " . Background . Benny used this particular lighter to light his distinctive cigarettes . He remarks that it is unique to the Mojave Wasteland and when used to light a cigarette he comments on Chance ' s fascination with the flame , mistaking it for a preference to pyromania , when in actuality the flame reminds Chance of the Bitter Springs Massacre . During the graphic novel , the Khans contemplate stealing the lighter , but opt out of the plan due to fear of what Vegas may do . When betrayed by Benny , they apparently carried out the plan anyway . In the game it can be shown to Swank at the The Tops casino , as evidence that Benny does not have the best interests of the Chairmen in mind . Location . The lighter can only be found while assisting in the Great Khans hostage situation in Boulder City , by either killing Jessup during the quest or pickpocketing it from him . It can also be obtained by peaceful means if one decides to bribe the NCR in order to let the Great Khans go . If Jessup is convinced to let the hostages go ( requires Speech of 45 or greater ) he will give this item to the Courier as a " souvenir . "
Fresh carrot ( Fallout : New Vegas ) The fresh carrot is a food item in " " . Characteristics . It restores 10 hit point s without irradiating you . It is one of the few edible food items that doesn ' t give you any radiation , besides other fresh fruits or vegetables . Additionally , in hardcore mode , it reduces starvation and dehydration . Notes . Fresh fruits and vegetables are much more common in " Fallout : New Vegas " than in " Fallout 3 " .
Two - Bears - High - Fiving Two - Bears - High - Fiving is a tribal living in the Zion Canyon in 2281 . He will only appear if the Wild Wasteland is active . Background . Before the Courier enters Angel cave to meet Joshua Graham , Two - Bears - High - Fiving will walk out of the cave , pump his fist in the air , and immediately walk back inside the cave . He has no special dialogue but does speak the common language of the tribals and thus will give a generic response like " Goot , " " Yah - a - tahg , " or " Hoi " when spoken to . Appearances . Two - Bears - High - Fiving appears only in the " " " Honest Hearts " . Behind the scenes . This character is a direct reference to a Fallout : New Vegas mod that changes one of the available choices to " two bears high - fiving " during the that takes place during character creation .
Buttercup toy The Buttercup toy is a smaller variant of the pre - War robotic horse Giddyup Buttercup , found on Mothership " Zeta " . It can be used as ammunition for the Rock - It Launcher . In " Fallout 4 " , it is a reward item in the unmarked quest " Giddyup ' n Go " . Locations . " Fallout 4 " . Given by Arlen Glass as a reward for fetching him the parts needed to restore a Giddyup Buttercup in " Giddyup ' n Go " . To get it as a reward , aside from doing the quest itself the Sole Survivor must obtain Marlene ' s holotape from Arlen ' s office at Wilson Atomatoys Corporate HQ , a new dialogue option will be unlocked that allows the Sole Survivor to give him the tape and caps will be given as a reward , as well as a unique version of the Giddyup Buttercup toy called Buttercup toy , that goes under Misc section and only has a weight of 2 instead of 8 and cannot be scrapped . Without the holotape , Arlen will only give caps as a reward for completing the quest .
Dunwich Building terminal entries The Dunwich Building terminal entries are a series of entries found on two terminals in the Dunwich Building in " Fallout 3 " . Herman Granger ' s terminal . Terminal is located in the Forsaken Dunwich Ruins , next to Jaime ' s personal journal # 8 [ 10 / 23 / 2077 ] . This entry appears to be a recording of a nuclear explosion . Terminal . Terminal is located in the Forsaken Dunwich Ruins , in the northeast room .
Penn . Ave / The Mall Metro Pennsylvania Avenue / The Mall Metro station is a fallen - in metro station ; the tunnels below are completely blocked . It serves as a link between Pennsylvania Avenue and The Mall . Layout . Exterior . Your standard metro entrance . To the right of the door and stairs as you are entering from Pennsylvania Avenue there is a metal crate that has been found to contain railway spikes and a metro ticket . Interior . The interior consists of a single Metro station , with exits to the Mall and Pennsylvania Avenue . The tunnels leaving the station have all collapsed , leaving only the platform and its lower level accessible . There appears to be the remains of a small human outpost that was overrun by either the feral ghoul s or raiders , as the bodies of two wastelanders and a raider can be found nearby . A few feral ghouls scaled to the player ' s level occupy the Metro tunnels . Other than loot from the corpses of any hostiles and the two wastelanders , two ammunition boxes can be found on the mezzanine , one has a very easy lock . Appearances . The Penn . Ave / The Mall Metro appears only in " Fallout 3 " .
Ruth Ruth is a Daughter of Hecate in 2253 . Background . Ruth was a typical Daughter of Hecate . She was intelligent , cunning , ruthless , ambitious and a devout follower of Hecate . She came to the Twin Mothers tribe with the intent to undermine them just as other Daughters were undermining the other tribes of the wasteland . However , this was not to be . The Twin Mothers politely listened to Ruth , but quickly dismissed everything that she said . They calmly explained to her that their goddess , Diana , provided for them and that they need follow no other path but hers . When she tried to discredit Diana as a false goddess the tribe offered to take Ruth before her . She , of course , accepted the offer . Ruth was deeply shaken when the goddess appeared before her . She was cloaked in mist and glowed with a golden light that illuminated the room about her . She looked Ruth in the eyes and smiled at her . At that moment Ruth knew that she had been deceived and worshiped a false god . She immediately fell to the floor and begged forgiveness for what she was sent to do . She swore fealty to Diana and asked that she be spared her wrath . After a moment , she looked up and the goddess was gone . Apparently Ruth was forgiven since the goddess granted her her life . Ruth now spends her days learning the ways of the Twin Mothers from Helea . The two women have become good friends and appear inseparable . Appearances . Ruth has not appeared nor is she mentioned in any published game . She was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Gibson Point pier The Gibson Point pier is a location in the Commonwealth in 2287 . Layout . The small area is crawling with leveled Mirelurks and may at times be occupied by a small pack of super mutants ( which , if present will be patrolling between this area and Reeb Marina to the south ) . To the north is a raised drawbridge , connected only by a stuck red car , which leads to Lynn pier parking . In the northeast area of the pier is a small shack , containing a chemistry station , a small amount of chems a steamer trunk guarded by a bathroom scale trap and grenade bouquet . Moving southwest along the beach , one can find a campsite sheltered by a tent . Under the tent is an ammunition box and a suitcase with leveled armor pieces . Just west and up on the road is a small restroom building with a men ' s restroom on the south end and a women ' s restroom on the north end ( the latter of which contains a dead raider , surrounded by assorted loot ) . Finally , across the road to the west there is a Drumlin Diner with an entrance on the south end protected by a laser tripwire and monkey trap behind the first counter . At the end of the diner ( right behind the second counter ) is an Advanced locked safe , first aid box , and baseball bat . Appearances . The Gibson Point pier only appears in " Fallout 4 " . Behind the scenes . The area is based on the real - world Gibson park area in Revere , Massachusetts .
Philadelphia Philadelphia ( colloquially called Philly ) was a pre - War city in the United States . Background . The city was affected by nuclear weapons , but one piece of American history still stands there , the Liberty Bell . Philadelphia is mentioned in Abraham Washington ' s terminal . It states that he ran into a traveler from there , and that he has funded an expedition to retrieve the Liberty Bell . Appearances . Philadelphia is only mentioned in " Fallout 3 " and " Fallout 4 " .
PPE PPE was a pre - War company that researched experimental power sources . Background . A division of the company named Olney Powerworks developed the Tesla coil , and researched the Alpha cell . Appearances . PPE is mentioned in the " Fallout 3 " " add - on " Broken Steel " .
Duty or Dishonor Duty or Dishonor is a Brotherhood of Steel side quest in " Fallout 4 " . Detailed walkthrough . Talking to Captain Kells will start the assignment . He will ask you to report to the logistics department and investigate a case of missing goods over the last time . Your first contact will be Knight Sergeant Gavil , who will brusquely deny any accusations and tell you to only bother Knight Lucia and Initiate Clarke , since none of the other people in the department should be disturbed , also as the newest additions they are the most likely suspects . You now have multiple options : Either way you end up following Clarke . Shadowing Clarke will lead you to the Boston Airport ruins . Upon entering the ruins , you are tasked with finding Clarke . Go to the right from the elevators that requires an ID card , open the door and down the stairs and through a tunnel . In a room to the left is the body of Knight Rylan . Killing ghouls on the way to Clarke is OK . Further down the tunnel you ' ll be tasked with the optional quest to exterminate the ghouls . At the end where the tunnel is flooded , go up the ramp and through the stairwell / tunnel until you get to an underground parking garage . Traverse the underground parking garage until you get to a subway tunnel . Take the subway tunnel until you get to the next platform , this will lead you to a luggage terminal . Upon entering , take the stairs down , follow this tunnel until you get to a room that Clarke is in , that ' s above the generator room with a bunch of ghouls . If you open the generator room and kill the ghouls Clarke will automatically become hostile forcing you to kill him . Also , if you go into the next room adjacent to the room Clarke is in without talking to him , Clarke will automatically become hostile . The ID card is on the desk that has the [ expert ] terminal . You need this to open the doors and use the elevators . Another ID card is available from Clarke . If you did NOT kill the ghouls and have settled on confronting Clarke directly , you now have three options : Upon completion Kells will give you one of several rewards depending on what you did with Clarke . Only by convincing the traitor to turn himself in will Kells give you the Exemplar ' s T - 60c torso . ( Note : While the armor is titled T - 60c , it is leveled to the player , meaning higher level players will receive T - 60d , e , or f , while lower levels will receive a , b , or c . ) After the mission is complete , you can speak with Kells . Even though he states that a patrol team was sent in to clear out the ghouls , the room at the bottom of the ruins will still be populated by them . You can enter , kill , and loot to your heart ' s content ( if Clarke turned himself in ) .
Hazmat disposal site L5 terminal entries The Hazmat disposal site L5 terminal entries are a series of entries found on a Hard locked turret control system in a section of sewer tunnel that leads to the caverns , northeast in the Hazmat disposal site L5 in " Fallout 3 " .
Xa Mo Xa Mo is a " " " " still present in the game ' s files of " " . Background . Xa Mo is a white - haired Asian man living in the Mojave Wasteland in 2281 . Notes . He wears the clothes of Eulogy Jones , the slaver leader of Fallout 3 . Appearances . Xa Mo was added during the development stages of " " , but was cut from the final retail release of the game .
For whoever finds this . . . . For whoever finds this . . . is a in the " " " Lonesome Road " . Location . Enter the waste disposal station , follow the passage on the right and take the first tunnel to the left . It can be found it at the end of the tunnel , along with a skeleton and adventurer ' s pack .
Philip Lem Philip Lem is a Powder Ganger living in Vault 19 in 2281 . Background . Philip Lem was sentenced to imprisonment in NCR Correctional Facility , for a series of thefts at NCR camps . He was an integral part of the prison breakout , but believes the Powder Gangers should turn themselves back in since the gang won ' t be able to sustain themselves much longer . Appearances . Philip Lem appears only in " " . Behind the scenes . Phillip Lem ' s name is likely a reference to Phil and Lem , two humorously co - dependent and ethically conflicted scientists from the television show " " .
Republic Reserve The Republic Reserve is the central banking system and organization of the New California Republic . Background . Led by Treasurer John Michael Henderton at their offices in the Boneyard , the reserve supplies the country with its banknotes and legal tender . Appearances . The Republic Reserve is mentioned only in " " .
William Moseley Dr . William Moseley is a special - purpose field operative in the Institute in 2287 . Background . Dr . William Moseley is the liaison between the Advanced Systems and the Synth Retention Bureau departments of the Institute . William Moseley frequently acted as an intermediary between Madison Li and Justin Ayo , the two department heads who had to cooperate , but couldn ' t quite tolerate each other . As liaison , he is responsible for capturing advanced and prototype synth s that fled the Institute ' s grasp . Appearances . Dr . William Moseley appears only in the " Fallout 4 " add - on " Far Harbor " .
Nuclear material Nuclear material is a crafting component in " Fallout 4 " . Characteristics . A catch - all term for the various radioactive substances found in the Commonwealth . Nuclear material is a rare but valuable item used to craft weapon modifications as well as various explosives .