naist-nlp/zeshel huggingface dataset:
Larkeicus ( final boss ) Larkeicus is the final boss of " " . Strategy . First Fight . Larkeicus will summon golems to attack , one of each type , but by drawing them closer to him when they explode will cause him to be stunned for a few moments . You can add even more down time to him by freezing him . Casting Barrier ( Fire + Clear ) will allow you to negate his Curse - inflicting attack as well . He can scratch with his new claw or send dark energy through the ground to flip and Poison targets . His dark sphere attack now splits into five spheres that spread out and inflicts Blind or release the energy into the sky where it rains down inflicting damage and Curse . Remember , if you anticipate that a spell will be cast on you , use the Haste effect that Clavats , Lilties , and Selkies get for charging their focus attacks , and move out of the attack radius . Second Fight . Once again , the player can cast Blizzard to give a few moments of free attacking time . Larkeicus will cast Firaga , Blizzaga or Thundaga and his casting ring is quick as well . If he doesn ' t do that he ' ll summon special crystals to cast Fire , Blizzard , or Thunder , the real problem is Larkeicus takes reduced damage as long as one crystal is around . Usually , but not always he ' ll summon an arm . They too have the exact same magic as the smaller crystals but can also make a character flinch by scratching them or knock them away by smashing the ground , this is the best time to destroy the weaker crystals . If two arms are still on the field he will summon a massive crystal beast which has Curse as well as Bioga added to mix and may try to release a small energy wave to stop attackers . Normally , Larkeicus will fuse with the three parts ( he ' s invincible at this point and the smaller crystals don ' t merge ) . He ' ll be able to cast the usual magic of the fusees and perform a stronger scratch attack . His most noticeable move is were he slams the ground sending players air born where his hands can grab you and leave you in front of a crystal beam . This attack is highly damaging but easily avoidable and exposes the beast ' s weak spot which if hit will cause it to shatter like glass . If you get as far as him merging , and if you manage to break it apart again , he will be stunned for a while . Take note that this boss has no set attack pattern . Sometimes he doesn ' t stop spawning the arms , while other times he can be defeated before he even summons one . Also , on very hard mode Larkeicus drops all of the ultimate weapons for each tribe .
Chimera ( The After Years ) Chimera is an enemy from " " . It is a dangerous enemy that absorbs Fire , Ice , and Lightning - elemental attacks , so avoid using anything with those elements . It is best to attack it with Bands or with non - elemental spells such as Bio . During each of its turns , it will attack with Frost Blast for heavy Ice - elemental damage against the party , likely crippling lower - leveled parties .
Anemone ( Final Fantasy VI ) The Anemone is an enemy in " Final Fantasy VI " found at the Yeti ' s Cave . Battle . Although it looks like a Water - elemental enemy , which is normally weak to Lightning , it actually absorbs Lightning . Thus , the Anemone will cast Megavolt on itself to restore HP . Like most enemies in Yeti ' s Cave , it can inflict Imp frequently . Anemones tend to attack in groups . Strategy . Powerful Fire - elemental group attacks , like Fira , are advised to quickly kill them . AI script . If monster is by itself : Gigavolt ( 33 % ) Attack Turns : 1st Turn : Imp Touch ( 33 % ) If attacked by anything : Other appearances . " Final Fantasy Record Keeper " . The Anemone from " Final Fantasy VI " appears as an enemy in " Final Fantasy Record Keeper " .
Enlightenment ( Final Fantasy XI ) Enlightenment is a Scholar Job ability in " Final Fantasy XI " . Learned via Merit Points from level 75 , it allows the Scholar to use a spell from either or for their next spell , regardless of whether the scholar is in Light Arts or Dark Arts . It has a duration of 1 minute if no spell is cast , and a recast time of 10 minutes , though the recast time can be reduced through spending more Merit Points .
Death Horn The Death Horn is a Soul of Rebirth enemy in " Final Fantasy II " . It cannot be felled by the Death spell and often comes in groups of four . This can be extremely troublesome for a party that includes only Minwu and Scott , because they can hit fast and hard , get critical hits a lot , and sneak attack the party just as commonly . Your best bet is to save often or use a Fire spell ( if you happen to have it handy ) .
Cloud Bee ( Echoes of Time ) The Cloud Bee is an enemy in " " . Appearing as small , bee - like creatures , Cloud Bees appear in groups and attack with Poison . These creatures can sometimes be found near bee hives . The best strategy to defeat them is by casting Graviga , as they usually fly in swarms of three , leaving them grounded . Cloud Bees are pretty easy to defeat ; when found near bee hives , the hive must be destroyed first , or else the bees will continue to spawn . This is done in a way that prevent the player from farming drops off them .
Jahi The Jahi is an enemy in " Final Fantasy X - 2 " . For the point of the game it appears in , it is not particularly threatening . Excalibur is all that is needed to take it down , but if that is not an option , using strong physical classes or powerful spells such as the Level 3 elemental spells ( except for Lightning , as it absorbs it ) . It is not very difficult at all .
Support Machine The Support Machine is a boss in " Crisis Core - Final Fantasy VII - " . It is fought together with General ' s Tank . Battle . Defeat the Support Machines first . Although they pose little challenge to Zack , these machines can be quite an annoyance . After they are defeated , focus on the General ' s Tank . Try to land some critical hits from its behind or rear , or spam some Firaga and Hell Thundaga to the tank . With high Attack and Magic ratings , this fight should be easy to win . Be wary if they are low on HP , as they will attempt to Self - Destruct on Zack !
Lv . 3 Dark Lv . 3 Dark is an Arcane Magick spell , exclusive to " " . It inflicts Dark elemental damage to all targets whose levels are a multiple of 3 , including the caster ' s own party and the caster himself . It can be learned for 450 AP from the Flame Rod and costs 8 MP to cast . It can affect any target from anywhere on the battlefield . If a player wishes to utilize this spell , it is highly advisable to equip the Bone Plate armor or any equipment that nullifies or absorbs Dark elemental attacks to avoid taking possible damage from the spell .
Dancing Dagger ( weapon ) Dancing Dagger is a recurring weapon in the " Final Fantasy " series . It is a dagger associated with the Dancer class . Appearances . " Final Fantasy II " . The Dancing Dagger is a weapon for Leila obtained in the Arcane Labyrinth . It has an Attack power of 85 , increases Strength by 30 , and Agility by 70 . " Final Fantasy IV " . The Dancing Dagger is bought in the village of Mist for 5 , 000 gil . It has an Attack Power of 24 , and when used as an item , will cast the Dancing Dagger spell , which inflicts moderate non - elemental damage to an enemy . This weapon is metallic . " Final Fantasy V " . The Dancing Dagger has an Attack power of 48 , and boosts Speed and Magic by 1 . When the user attacks with it , there is a 50 % chance they will use the Dance command instead of the Attack command . The weapon can be obtained from the Moogle Village and is dropped by the enemy Shadow Dancer . There is a Dancing Dagger bug in the iOS version where if the player dual - wields the Dancing Dagger with another weapon , and has the Dancing Dagger attack first and it uses Jitterbug to kill the enemy , the attack from the other weapon will bring the vanished enemy ' s art graphic back to the battlefield . The returned enemy counts as defeated though , and will never attack , so this bug is purely a visual error that will not affect anything . The battle is won after killing all other enemies . There is a Dancing Dagger bug in the PC version where if the player toggles auto - combat before an Attack that would instead use Dance then all uses of the Attack will become Dance until auto - combat is disabled . " Final Fantasy XI " . The Dancing Dagger is the Vigil weapon corresponding to the Bard ' s Mythic Weapon ( Carnwenhan ) , found within Nyzul Isle . It can be used to obtain the weapon skill Mordant Rime . " Final Fantasy Type - 0 " . One of Rem Tokimiya ' s weapons is the Dancing Daggers . They can be bought from the SPP Shop for 1600 SPP after being unlocked . In the PSP version , it can be unlocked by bringing Rem to Multiplayer Mode once . In the HD version , it can be unlocked by defeating 30 enemies with Rem . " Final Fantasy Dimensions " . Dancing Dagger ( Dancing Knife ) can be used in battle from item menu to perform one of four random dances : It also increases SPD by 2 and INT by 1 . Originally owned by dancer Matoya . " Theatrhythm Final Fantasy Curtain Call " . Lenna Charlotte Tycoon wields the " Final Fantasy V " version of the Dancing Dagger . " Final Fantasy All the Bravest " . Dancing Dagger grants + 4 to Attack . It can be equipped by Thief , Dancer , Locke , and Rinoa .
Black Mage ( Tactics Advance ) The Black Mage is a job in " Final Fantasy Tactics Advance " suited for humes , moogles , and nu mou who are able to learn Black Magic as a basic job . Nu mou are better suited to be raised as Black Mages because their magic power growth is better than that of moogles and humes . Black Mages can be one of the most powerful job early on if raised right and have the right equipment . One combination players can try is equipping a Black Robe and having the S - Ability Turbo MP from the White Mage . Another idea would be to use the Magic Pow + ability from the Alchemist . Different elemental rods will enhance the power of the spell ( i . e . Flame Rod enhances Firaga ) . Growth . Hume . Hume Black Mages are less powerful but slightly faster than nu mou Black Mages . While most of their stats are mediocre compared to other hume jobs , they have high MP , exceptional Magic Power , and the highest Resistance of all hume jobs . Moogle . The moogle race is handicapped when it comes to magic users . Everything the moogle Black Mage can do , either the hume or nu mou Black Mage can do better . This also extends to the moogle ' s advanced magic job , the Time Mage , which is overshadowed in every stat except defense by the nu mou Time Mage . Nu Mou . The nu mou Black Mage is superior to both the hume and moogle Black Mages in every way that objectively matters . The difference in HP , Speed , and Attack between the three are marginal at best , and there is a substantial increase in MP , Magic Attack , and Resistance , making nu mou Black Mages the most powerful of the three . Nu mou Black Mages have the highest Resistance , tied with moogle Gadgeteer s . Abilities . Black Magic . " Black mage command . Use elemental magic . " Other appearances . " Final Fantasy Trading Card Game " . Black Mage from " Final Fantasy Tactics " appears in this Japanese " Final Fantasy " trading card game published by Square Enix .
Aura ( status ) Aura is a recurring positive status effect in the series . It generally enhances the user ' s battle capabilities in some manner . Appearances . " Final Fantasy VIII " . Aura is granted through the use of the Aura spell or Aura Stone , as well as a Crisis Level 3 or 4 Mighty Guard . It grants 200 points to the player ' s Crisis Level , effectively allowing them to use Limit Breaks without having to be in HP Critical or afflicted with status ailments . Aura can also be used on or by opponents , which causes their strength to temporarily increase and may allow them to use new abilities . As a sign of Aura , the affected characters glow gold . " Final Fantasy XI " . Aura is granted through the use of the Aura spell , although in keeping with the theme of naming Scholar exclusive spells in Latin the official English translation calls both the spell and the status Embrava . At the present time the status gives substantial Haste , Regen , and Regain effects . Unlike most positive status effects , it cannot be dispelled and is removed only by death or receiving the Kaustra status , which overwrites it . The " Final Fantasy XI " development team has announced plans to nerf the spell in order to de - emphasize " zerg tactics " in favor of a more balanced approach . The re - balanced status will provide Refresh effects in place of Regain . " Final Fantasy Type - 0 " . Aura increases the damage done by the player . " Dissidia Final Fantasy " . Aura is granted by the Bahamut summon . Aura grants the player boosts to their Bravery every second , in increments of 20 for the automatic version and 40 for the manual version , for a period of 50 seconds for the automatic version and 33 seconds for the manual version . " Dissidia 012 Final Fantasy " . Aura returns as the effect of the Bahamut summon , but with accelerated effect . The automatic version grants + 75 Bravery a second and the manual version + 99 a second , both lasting 20 seconds . Laguna ' s EX Mode is a reference to the Aura effects of " Final Fantasy VIII " , his weapons taking on a gold color scheme .
List of Final Fantasy XIII weapons / Gunblades Detailed statistics of Lightning ' s gunblade models . Blazefire Saber , Flamberge , Omega Weapon . < br > < br > Axis Blade , Enkindler , Omega Weapon . < br > < br > Edged Carbine , Razor Carbine , Omega Weapon . < br > < br > Lifesaber , Peacemaker , Omega Weapon . < br > < br > Gladius , Helter - Skelter , Omega Weapon . < br > < br > Organyx , Apocalypse , Omega Weapon . < br > < br > Hauteclaire , Durandal , Omega Weapon . < br > < br > Lionheart , Ultima Weapon , Omega Weapon . < br > < br > Godslayer . This weapon is a dummied out gunblade that appears in the game code but cannot be obtained during gameplay .
Manji Shuriken Manji Shuriken , also known as Spiral Shuriken , is a recurring throwing weapon in the series . Appearances . is the second type of throwing weapon that Edge can use in battle . It has an attack of 40 and can be bought for 20 , 000 gil at the Depths or outside the " Lunar Whale " . " Final Fantasy VII " . Manji Shuriken is a mid to high - ranked weapon for Yuffie which provides 68 Attack , 110 Attack % , 18 Magic , Critical + 2 % , one linked materia slot and six unlinked materia slots with normal growth . It can be bought for 14 , 000 gil at Costa del Sol ( disc 2 / 3 ) .
Caladrius ( Final Fantasy VI ) The Caladrius , also known as Vindr , is an enemy in " Final Fantasy VI " . Battle . It is a very weak enemy at the point in the game it is encountered , and can be hard to kill with normal attacks due to having high evasion . If left alone , it can use Beak to Petrify party members , but otherwise it is not a notable opponent . AI script . If monster is by itself : Attack ( 66 % ) or Beak ( 33 % ) Attack Turns :
Battle of Nabudis The Battle of Nabudis took place only a short time before the Battle of Nalbina Fortress , which ended the war between Archadia and Dalmasca . Not much is ever revealed about the once great city . It was two years before the start of " Final Fantasy XII " when the Arcadian Empire laid siege to Nabudis ; this , however was but a simple guise , as Judge Zecht came to Nabudis with the Midlight Shard , under Doctor Cid ' s orders . He was tasked to see how deifacted nethicite worked and reacted . The results were more horrible than anyone could imagine ; within moments the entire population of the city was wiped out , the colossal royal palace was destroyed and the whole area smothered in a thick mist . Today , Nabudis is a hulk swarming with the souls of the Nabradian and Archadian soldiers killed in the destruction , full of regret and resentment . Though the Archadian armada moved towards the next battle at Nalbina , Zecht wanted no further part in the war . Consumed with personal guilt , the Judge Magister abandoned his name and rank in the festering Necrohol and fled . Though not a confirmed casualty , he was soon replaced by Judge Gabranth , and remained absent from imperial records until his vengeful encounter with Doctor Cid two years later .
Leafaga Leafaga is a high level spell that only appears in " " . The spell is the final form of the Leaf - type spells and it deals major non - elemental damage to all foes . The spell can be purchased in Arbor for 5 , 000 gil and can be given to any character by having a Leafaga Tome in the character ' s inventory . Leafaga has a Spell power of 15 and it costs 4 AP to cast . A variation called Strong Leafaga can be used when two Psyched Up characters cast Leafaga during the same turn .
Deidar The Deidar is a construct / facer - type enemy from " Final Fantasy XII " found in the Wellspring Ravel area of the Pharos . Battle . Deidars look like Brainpans and can be found near them , but Deidars have red flames atop their heads , whereas Brainpans have green flames . The party must kill the Brainpans to build green bridges and advance through the dungeon . Killing Deidars will destroy any already laid pieces of green bridge , if that bridge is not complete and set . However , when the green bridge is complete , the player can backtrack and kill Deidars to form red bridges . One of the red bridges leads to a treasure containing a Holy Rod .
Geo - Precision Geo - Precision is a Geomancy spell in " Final Fantasy XI " . When cast , a beneficial Geocolure effect boosts the Accuracy of all party members for as long as they are within emanation range of the caster ' s luopan . In order to learn this spell , the player must visit the Geomantic Reservoir located in Konschtat Highlands as a Geomancer after having learned Indi - Precision .
WikiProject Square Enix WikiProject Square Enix ( also known as WPSE ) is the name of the collaborative project dedicated to improve the quality of Square Enix series articles on , and is the successor to WikiProject " Final Fantasy " specifically for " Final Fantasy " . As of December 2015 , the " Final Fantasy " branch of WikiProject Square Enix has produced 15 and over 65 . History . As WikiProject " Final Fantasy " . WikiProject " Final Fantasy " was created by in 2005 and lasted as a distinct wikiproject . The project was active in 2006 , when several contributors joined in a large - scale effort to produce as many featured or good articles as possible in a short amount of time , reaching 14 good articles and 7 featured articles by October 23 , 2006 . The project continued until 2009 , when many users who were once active in WikiProject " Final Fantasy " eventually left to join the " Final Fantasy Wiki " on , feeling dissatisfied with the policies and guidelines of Wikipedia , and the limited coverage of the series . Merge to WikiProject Square Enix . In 2009 , WikiProject " Final Fantasy " was merged into the larger - scale WikiProject Square Enix , after the WikiProject " Final Fantasy " had gone inactive for a while . In early 2011 , the project managed to scan most of the Japanese " Final Fantasy " - related Ultimania interviews that have never been translated into English before , though the project lacked translators to progress further . The project continues to function , with new users . Impact . Achievements . As of December 2015 , the " Final Fantasy " branch of WikiProject Square Enix has produced 19 of Wikipedia ' s and 69 . Across WikiProject Square Enix while 100 % of articles are above status . " Final Fantasy Wiki " . Though the " Final Fantasy Wiki " had already been founded by , it saw a large increase in editors and a major expansion in coverage when former WikiProject " Final Fantasy " editors moved to the " Final Fantasy Wiki " , such as and , who had previously been responsible for writing or pushing for featured articles on the project , and later became administrators on the wiki . Lamest edit wars . Articles within the scope of WikiProject " Final Fantasy " infamously made it to the Wikipedia list of " " three times due to three articles :
Leather Armor Leather Armor , also known as Leather and Leather Outfit , is a recurring armor in the series . It is commonly the weakest armor in the games it appears in , though sometimes is beaten out by other armor , and switches from being a light armor and heavy armor . It provides no bonuses outside of very little defenses , and is easily surpassed by other armor quickly . Appearances . " Final Fantasy " . Leather Armor is a low - ranked armor that provides 4 Defense , - 8 Evasion , and 8 Weight . It can be bought for 50 gil ( 40 in Easy Mode ) at Pravoka and Cornelia . It can be equipped by all classes except Black Mage , White Mage , and their upgraded forms . " Final Fantasy II " . Leather Armor is a low - ranked armor , providing 2 Defense , - 6 % Evasion , and - 4 Intelligence / Spirit . It can be bought for 100 gil at Gatrea . " Final Fantasy III " . Leather Armor is a low - ranked armor that can be equipped by all classes , and can be bought for 90 gil ( 95 in the NES version ) at Ur . In the NES version , it provides 2 Defense , 1 Magic Defense , and 1 % Evade . In the 3D versions , it provides 3 Defense , and 1 Magic Defense . " Final Fantasy V " . Leather Armor is the weakest light armor , providing 1 Defense , 1 Magic Defense , and 2 Weight . It can be bought for 80 gil at Tule or stolen from Melusine . " Final Fantasy VI " . Leather Armor is the weakest light armor , providing 28 Defense and 19 Magic Defense . It can be obtained only through recruiting Terra , Locke , Edgar , and Cyan . It can be equipped by all characters except Sabin and Umaro . " Final Fantasy XII " . Leather Armor is the weakest heavy armor , requiring the Heavy Armor 1 license to equip and providing 6 Defense and + 2 Strength . It can be bought for 500 gil at Rabanastre and Barheim Passage , or found in Garamsythe Waterway ( No . 11 Channel ( Flooded ) ) . In the International version , it is unchanged , but now can be bought for 300 gil at Rabanastre , Giza Plains - The Dry , Barheim Passage , and Nalbina Fortress , or found in Dalmasca Westersand ( The Midfault ) . " Final Fantasy Tactics " . Leather Armor is the weakest armor , providing + 10 HP . It can be bought for 200 gil at an Outfitter after meeting with Dycedarg at Eagrose Castle in Chapter 1 , or found as a rare treasure at Merchant City of Dorter . " Final Fantasy Legend III " . Leather provides 2 defense and 2 magic defense . It can be bought for 200 G at Dharm in the Present . " Bravely Default " . Leather Armor is the weakest heavy armor , providing 4 Defense and 1 Magic Defense . It can be bought for 120 pg . " Final Fantasy Dimensions " . Leather Armor is the weakest armor , providing 4 Defense and 1 Magic Defense . " Dissidia Final Fantasy " . Leather Armor is a level 1 light armor that provides + 368 HP . It can be obtained from the shop by trading 750 gil . " Dissidia 012 Final Fantasy " . Leather Armor returns as a level 1 light armor that provides + 428 HP . It can be obtained from the shop by trading 500 gil .