Other loot distribution systems This is a collection of Loot system s which don ' t exactly fit into one of the other categories Bidding systems , Variable price or Fixed price . Most of these systems share some traits from others , but still introduce an element which sets them apart . Roll System . In principle every system which does not use bidding determines who gets loot from the current hierarchy . There are two possibilities - either the person with the highest score simply gets the item , or the point scores are in some way converted to die roll modifiers , and the actual loot distribution is determined by a roll . Ni Karma and SLS below actually differ mostly in the aspect that Ni Karma uses a die roll , while in SLS the current point leader has the first pick . Whether rolling is good or bad is a matter of taste , but generally loot systems are introduced because the general feeling is that rolling is just too arbitrary . Pick - up groups . That said , since Pick - up players generally do not know each other , roll system is used to ensure fairness . Following WotLK ' s release , raiding content has become far more accessible to pickup groups , and the most common strategy to distribute loot in PUGs is to set the loot rules to loot master ( always the raid leader , who starts the raid ) , and have the leader call for rolls in a priority order . If no one is eligible or wants to roll in one priority order , next priority order is called . Rolls are done by typing " / roll " in the chat box and is visible by everyone . This is a slightly finer - grained variation of the need / greed system . Typically , roll order is as follows : - Main - spec roll : Only roll if the item is an upgrade over the piece you currently have equipped . - Off - spec roll : If no one ' s main spec can use the item , then players with a secondary role can go ahead and roll . - Disenchant / Greed : If , by some misfortune , no one can use the loot or the loot is bind on equip , everyone can roll on the item or , if at all possible , the result of disenchanting for BoP items . Some groups also stipulate that only people who have not won any loot in the current raid should roll by this point ( particularly if a piece of loot is useful to every player or 25 - man runs ) For larger raid like Naxx , the raid leader may stipulate that a player may only be eligible to win a single main - spec roll in a section . Loot Council . Loot Council is a system where some subset of the raiders ( usually the officers ) are responsible for which raid members receive which loot . Most other systems actually use some kind of loot council . Whenever there are any rules restricting which players may receive what items , a loot council is actually in effect . MMORAS . The principle in this system is based on attendance history . The more a player attends raids the higher RAS they will have . If a player is frequently late or does not show up to raids which they have signed up to they are decremented ' points ' . The system works off percentages and a player adds a roll to the ' RAS ' . Ni Karma . In this system loot is distributed by rolling , but karma can be used as die roll modifier . Karma is earned as in a standard DKP system , upon item distribution people can either roll with no modifier , or use their current karma score as modifier . If a person using their karma score wins the roll , their karma is subsequently halved . Quickest Fingers win . AKA " speed before need " . In this " system " , the loot mode is set to " Free for all " . The people who click the fastest get the loot . In reality , this is not a proper loot system at all , but rather a joke . It would lead to random loot distribution , guild progress would be severely hampered , and members would strive to leave this system asap . Reputation System ( Pyramid ) . The " Reputation System " was created by Nukemdead of Drak ' Tharon . This system is a rank , bank , and loot system combined . You give members reputation points for certain things , and once they get to a certain amount of points , they get promoted to the next reputation level . In this system , reputation level & current gear determines the loot priority level of that member . You can also determine the amount of guild loan money by reputation level . I recommend making Guild Quests ( weekly ) which ask for different materials for reputation . ( Pyramid Scheme ) Shroud Loot System . SLS looks quite similar to Ni Karma above . There is no rolling though , and the point expenditure is capped at all items . Suicide Kings . Aka " SK " . This system basically makes a simple list of all its members ( initially by a random roll ) , and when an item is to be distributed , the person highest on the list willing to take the item gets it , and is put at the bottom of the list . SK is extremely lightweight , but also rather simplistic , as SK lends equal weight to every item drop .