Cor The Cor were a feline sentient species native to the jungle world Gargolyn IV . The planet was chosen for settlement by the Karflo Corporation , which tried to forcibly relocate a Cor tribe despite legends warning of peril if this occurred . The following day , a large monster erupted from the ground , destroying Karflo ' s chosen site . Only the return of the Cor tribe was able to subdue the beast . Biology and appearance . The Cor were a sentient species of felines . They were small in stature , growing to about one meter in height . They had a long , thin tail , and four limbs that each ended in five sharp claws . Each Cor had a tapered snout and long pointed ears . They were covered in fur except for their tail , which appeared bald . Society and culture . The Cor were a primitive people . They had traditional tribal lands in which they lived together in villages . Their homeworld , Gargolyn IV , had no native predators , and the Cor themselves were a non - violent people , preferring to use peaceful protest , exemplified when the Karflo Corporation tried to forcibly relocate one group from their village . Although unaware of the existence of the Force , members of the species were in fact Force - sensitive and attuned to the light side of the Force . They had shamans who utilized this affinity . History . The Cor evolved on Gargolyn IV , a planet located in Wild Space , where they achieved sentience and created a primitive society . In the dim past , one particular Cor tribe was frequently attacked by a monster that killed many who tried to stop it . Eventually , a shaman managed to subdue the beast , binding it to the land . A legend developed that so long as the shaman ' s people lived on that spot , the beast would remain bound and captive . Some time later , the planet was scouted by the Karflo Corporation , who decided to establish a colony on Gargolyn IV . They sought settlers to built a temporary spaceport and provide other aid to the project . Karflo also wanted to build a manufacturing facility on Gargolyn , with a Cor village chosen as the ideal site for the construction . That necessitated relocating the Cor tribe , which refused to budge . Karflo authorized force to move them , despite legends warning against any such relocation . A day after the tribe ' s eviction , a significant explosion erupted at the factory site , and a gigantic beast emerged . It utterly destroyed any settlement Karflo tried to build there . The settlers were forced to venture into Gargolyn ' s jungles to track down the displaced Cor tribe and return them to their ancestral lands ; only in this manner , was the beast able to be subdued . Behind the scenes . The Cor were created by Bill Olmesdahl for the " Star Wars Gamemaster Screen " , a West End Games product for the second edition of their role - playing game . Published in 1992 , the book contains a number of adventure hooks to be fleshed out by game masters . The Cor adventure is titled " A Perfect World . " In addition to the main proposed storyline , Olmesdahl offers alternative versions : one , where the beast is actually under the control of the Cor , and another where an agent for a rival corporation is trying to sabotage Karflo ' s colonization efforts . The adventure hook is alluded to in " The Complete Star Wars Encyclopedia , " published in 2008 , in its entry for Gargolyn IV .