naist-nlp/zeshel huggingface dataset:
Omnislash Version 5 Omnislash Version 5 is a recurring ability in the series . It is the upgraded version of Omnislash , used exclusively by Cloud Strife . Appearances . Omnislash Version 5 is used to defeat Sephiroth . The attack utilizes the Fusion Swords . The Limit Break involves Cloud separating his sword into its individual components , and attacking the opponent once with each sword . The attack was called " Omnislash Version 5 " as it was the fifth version of the attack designed for the film . In " " , an extended version of this attack uses thirteen slashes instead of the six . Due to the reasoning for the " Version 5 " in the film ' s original version , the " Complete " version of the attack is known to fans as " Omnislash Version 6 " though it is never stated as such . Earlier in the battle , Cloud also performs his original Omnislash , attacking Sephiroth with multiple sword slashes . However , he was unable to complete its signature final blow , as Sephiroth impales him first . " Dissidia Final Fantasy " . Cloud also has another version of Omnislash called Omnislash Version 5 , that is his aerial Bravery to HP attack , chaining from Slashing Blow . It slashes the opponent five times , after which Cloud leaps above the enemy to deliver a final strike that knocks the enemy down and away , possibly dealing Wall Rush . Omnislash Version 5 is learned when Cloud masters Slashing Blow , costs 20 CP to equip when masters , 300 AP to master , produces 165 EX Force , and has a power of 21 , plus the power of the two hits from Slashing Blow . " Dissidia 012 Final Fantasy " . Omnislash Version 5 returns as a move for Cloud chained from Slashing Blow . It now needs 15 CP to equip , 120 AP to master , produces 36 EX Force , and has a power of 20 , plus the two hits from Slashing Blow . " Theatrhythm Final Fantasy Curtain Call " . Omnislash ver . 5 is the exclusive skill for Cloud # 2 . It is learned at level 40 and costs 18 CP to equip . It deals damage in proportion to Cloud # 2 ' s Strength and Agility when a boss - type enemy appears . " Final Fantasy Trading Card Game " . Cloud ' s card depicting his " Advent Children " render can use Omnislash Ver . 5 for the discard of a Cloud card . The player chooses one Forward and negates all its abilities , then at the end of the turn that Forward is removed from the game .
Tower to the Sky The Tower to the Sky is a dungeon in " " . The dungeon is located in the center of the city of Urbeth . The top of the tower has a large Rainbow Bridge that the player can walk on , provided if they have a pair of Rainbow Boots . Story . After being left behind by Jusqua , Yunita decides to head to Spelvia to meet Rolan to find a way to save Horne . Yunita chooses to climb the Tower to the Sky and cross a rainbow to reach Spelvia through the Spelvia Dungeons . After the party is sent back in time , they go to the Tower of the Sky and attempt to reveal to the civilians that Beelzebub has been fooling everyone in the town . Beelzebub reveals his true form and attacks the party . The party defeats Beelzebub and restores the city . Musical themes . " The Witch ' s Mansion " is the location theme for the Tower to the Sky . The track can be found in the as Track 10 and is composed by Naoshi Mizuta .
Damage Priority Damage Priority is a gameplay term in " Dissidia Final Fantasy " and " Dissidia 012 Final Fantasy " . It is a value used to determine what attacks can be blocked or not . There are two main types of attacks , Ranged and Melee , and three levels of priority , Low , Mid and High . Low attacks can be blocked normally , Mid attacks stagger the blocking character , and High attacks crush guards . What happens to the attacker depends on if the move is Ranged or Melee - generally , blocking a Melee Low attack will cause the attacker to stagger , while blocking a Ranged Low attack will not . Melee attacks will deflect or cancel out Ranged attacks of the same priority - a Melee Mid attack will deflect or cancel out a Ranged Mid attack , but will fail against a Ranged High attack . Thus , Melee High is the highest normal block priority . There are two other types of attacks - some special ranged attacks cannot be blocked , but are canceled out by dashes and other attacks , while other attacks cannot be blocked or deflected in any way . Strictly speaking , attacks that crush guards are not the same as attacks that cannot be blocked - Cloud ' s Braver attack pierces a normal block , but High priority block abilities and other Melee High priority attacks will still block Braver . Attacks which are impossible to block cannot be reflected by any ability or attack of any priority , such as Terra ' s Flood or the Emperor ' s Starfall . Blocks also have priority . All Dashes and Blocks will deflect Ranged Low projectiles . Dashes will fail against any attack higher than Ranged Low attacks . A normal Block will deflect Low priority and Ranged Mid attacks , but blocking the latter will cause the blocking character to stagger . With the Precision Block ability equipped , a normal Block will block all Mid and High priority attacks as well , but doing so will cause the character to stagger . Jecht Block can block all attacks , but blocking Melee High attacks will stagger both characters . The highest possible Block priority blocks all attacks and does not cause the blocking character to stagger , but there are only three ways to achieve this - Exdeath ' s Omni Block , Ultimecia ' s charged Knight ' s Spear , and a Level 2 Assist Change . Various attacks also have block effects , but the priority varies on an individual basis . Attacks with Magic Block only block Ranged Low attacks .
Crush Helm Crush Helm , also known as Blastar Punch , is a recurring ability in the series . It is an ability utilized by high - ranking knights such as the Divine Knight and Rune Knight , and like its name suggests , generally destroys a target ' s equipped helmet . Appearances . " Final Fantasy Tactics " . Crush Helm is an ability of the Divine Knight , Rune Knight , and Sword Saint classes , learned for 400 JP . It destroys one target ' s equipped helmet , and in the PSP and later versions will deal damage to the target if they do not have an equipped helmet . It has a range of 3 , effect of 1 , and activates immediately when used .
Goldor Goldor is a minor antagonist in " Final Fantasy III " . He owns a giant , gold - encrusted manor to the south of Amur . Story . Goldor lives in his manor , where everything is pure gold . Within it is a crystal , of which Goldor is very protective . When the four Warriors of the Light appeared on the Surface World after cleansing the Water Crystal , Goldor was afraid the Warriors might take his crystal away , and so chained their ship with a giant gold chain . The Warriors of the Light then traveled to Goldor Manor , but not before acquiring the Levigrass Shoes used to cross the deadly bottomless bog in front of the golden estate . Inside the labyrinthine mansion , they confronted many gold monsters until they came face to face with Goldor . By defeating him , they obtained the key that would be used to unshackle their ship . Goldor ' s crystal is his most valued of possessions , but in reality , it is made of gold like everything else and is not the crystal of Earth as the Warriors of the Light suspect . As such , no new Jobs are unlocked after defeating Goldor . Gameplay . Goldor is fought at the end of his mansion . Etymology . Goldor is a portmanteau of " gold " and the French word " or " , which also means " gold . "
Machina Panzer The Machina Panzer is a boss enemy in " Final Fantasy X - 2 " fought in the cave in the Thunder Plains in Chapter 5 . Battle . It fights alongside the three watchers ( Watcher - A , Watcher - S , and Watcher - R ) . It is highly advised to destroy the Watchers as quickly as possible to avoid having abilities locked . The Machina Panzer itself is a strong enemy , but using Protect will go a long way in reducing the damage it can do . It is good to keep several Mega - Potion s and Phoenix Down s on hand for the times a party member is KO ' d , as its Sorcery Beam is extremely powerful . High - powered attacks such as Excalibur and Black Sky bring it down quickly . Fiend Arena . To capture Machina Panzer , the player must first complete the storyline of YSLS - Zero . Afterwards , it can be caught using an L - pod in the Thunder Plains in any chapter . Completing the storyline of Machina Panzer awards the player with the Adamantite accessory .
Teraflare Teraflare , also spelled Tera Flare , is a recurring attack in the " Final Fantasy " series . It is an upgraded form of Megaflare even stronger than Gigaflare , and it does massive non - elemental damage to all targets . It is universally exclusive to Bahamut and his incarnations . Appearances . " Final Fantasy VII " . Tera Flare is the ability of Bahamut ZERO . It has a power of 120 and ignores Magic Defense . " Final Fantasy XI " . Teraflare is a Breath - type weapon used by Bahamut . Unusually for the attack , it deals Fire - elemental damage . " Final Fantasy XII " . Teraflare is the ultimate attack of the final boss The Undying . It deals heavy non - elemental damage to all party members . " Final Fantasy XIII - 2 " . Teraflare is used by Jet Bahamut , and deals massive non - elemental damage to the party . " Final Fantasy XIV " . Teraflare was used by Bahamut during the Battle of Carteneau to break free of the binding / summoning spell being placed on him by Louisoix , as seen in the " End of an Era " trailer . Teraflare is the ultimate attack used by Bahamut Prime in The Final Coil of Bahamut - Turn 4 . The only way to survive this ability is to stand on the Neurolink dropped by The Storm of Meracydia upon death , which grants the buff Flare Dampening . In addition to this , it is also recommended that either a Paladin or Warrior use at least a Level 2 Limit Break ( Mighty Guard ) or Level 3 Limit Break ( Last Bastion ) if it is available . It deals very heavy damage on all party members and transitions the fight to its next phase . Starting with version 3 . 0 and the release of " " , Summoners will cast Teraflare as their level 3 Limit Break . " Final Fantasy Type - 0 " . Tera Flare is the ultimate attack of the Eidolon Bahamut ZERO , triggered when Mega Flare is charged up to its third level of power . Tera Flare ' s animation depicts several individual Bahamuts firing Mega Flares at the opponent , resulting in multiple hits of heavy non - elemental damage . Etymology . The Bahamuts ' attacks are named after unit prefixes in the metric system — Mega , Giga and Tera — often familiar from the multiples of the unit byte for digital information .
Bonesnatch ( Final Fantasy ) The Bonesnatch is an enemy in the " " and succeeding versions of the original " Final Fantasy " , likely a reference to the Bonesnatch monsters from " Final Fantasy Tactics " . Despite their weak physical Defense , they are the strongest in the Skeleton family . They can be fairly dangerous in big groups , compounded with their moderately high Magic Defense . The Bonesnatch is encountered on the Marsh Cave 31 - 39 floors in the Whisperwind Cove .
Cursed Silver Cursed Silver is an enemy in " Final Fantasy Dimensions " . It can be encountered inside Glacial Cave , It ' s weak against Lightning , so Thundara will kill it faster . It can inflict Curse to an ally by using Cursed Gaze . Defeating it rewards the party with a lot of gil compared to the other monsters around here .
Cirpius The Cirpius is an enemy in " Final Fantasy VI " . Battle . They often attack in groups , and if they are alive for three turns they will use their special attack , Beak , to Petrify party members . Edgar ' s Auto Crossbow works well to dispatch them quickly . AI script . If monster is by itself : Attack ( 100 % ) Attack Turns :
Mind Break Mind Break , also known as Mindbreak , Rend Magick , Rend Mind , and Mindblow , is a recurring ability in the series . It is an ability that damages one target ' s MP by a significant amount or lowers the target ' s Magic Power , similar to the ability Magic Break . Appearances . " Final Fantasy VII " . Mindblow is a Limit Level 1 ability for Barret , obtained after using Big Shot 9 times . Barret fires a blue ball of energy at a single enemy , completely depleting its MP . The ability is treated as a Gravity - elemental attack . " Final Fantasy XI " . Mind Break is an enemy ability used by Ahrimans . It lowers the max MP of all targets in its area of effect . " Final Fantasy Tactics " . Rend Magick is an ability for the Knight class , learned for 250 JP . It reduces the target ' s Magick power by 3 . " Final Fantasy Tactics Advance " . Mindbreak is an ability for the Soldier and Warrior classes , learned for 200 AP from the Buster Sword . It lowers an opponent ' s Magic Attack by inflicting the MPow DOWN status . Rend Magick is an ability of the Soldier and Warrior classes , learned for 250 AP from the Buster Sword for both classes . It lowers an opponent ' s Magic Power .
Orobon ( Final Fantasy XI ) Orobon is a species of gigantic fish that inhabits the seas of the Near East in " Final Fantasy XI " . It attracts prey with fluorescent , rainbow - colored appendages that dangle before its mouth . Rigid scales protect it from its thrashing victims , while jaws filled with dozens of tightly packed teeth prevent escape . As the orobon usually roams the ocean floor , its existence was known only to a handful of Near Eastern fishermen and gourmets . However , since the delicate flavor of this fish was documented in the travel log of an important official , the orobon has become a common topic of conversation . It is said that the Culinarians ' and Fishermen ' s Guilds have begun offering a reward to anyone who can help them acquire a specimen . Orobons can lose their eye stalks when hit with weapon skills or job abilities . Hypnic Lamp cannot be used in this state , but they also become immune or very resistant to Gaze Attacks .
The Sanctuary of Zi ' Tah The Sanctuary of Zi ' Tah is a location that appears in " Final Fantasy XI " . Music . " The Sanctuary of Zi ' Tah " is the eponymous theme of the area . During battles in the area , either " Battle Theme " or " Battle Theme # 3 " plays , depending on whether or not the player fighting is alone or in a party , respectively . Other appearances . " Theatrhythm Final Fantasy " . The Sanctuary of Zi ' Tah appears as the FMS for its eponymous theme . " Theatrhythm Final Fantasy Curtain Call " . The Sanctuary of Zi ' Tah returns as the FMS for its eponymous theme .
Mithra Mercenaries The Mithra Mercenaries are a mercenary organization in the Windurst military comprised chiefly of Mithra . There are four brigades in the Mithra Mercenaries , and , unlike other nations , they are not technically a permanent part of the Federation forces . The free - spirited Mithra , despite being the central element of the Windurst army , did not wish to become a regimented force and chose the looser structural organization of a mercenary force . Structure . Within the organization there are four brigades , each lead by a Mercenary Major . The Mercenary Major has several Mercenary Companies under her command , but this number can rise or fall depending on the hunting season . Each Mercenary Company is led by a Mercenary Captain , with around one hundred mercenaries assigned to each company . These companies are often joined by an extra fifty or so Freeswords , inexperienced soldiers that come under the tutelage of the veteran mercenaries . History . The Mithran Mercenaries could originally be separated into two camps : the Anaconda and Crocodile units ( former pirates ) , and the Wildcat and Tigress units ( volunteers from the south ) . After the war , these separate camps were restructured into four equal mercenary units . Companies . Cobra Unit . The Cobra Unit is a Windurst division of the Mithra Mercenaries , under command of Mercenary Major Romaa Mihgo . Players aligned with Windurst for campaigns are Freesword mercenaries of this unit . Anaconda Unit . Once led by Perih Vashai this unit fought alongside the Cobra Unit during the Crystal War . Originally a pirate brigade , the Anaconda unit was originally known as the Python Mercenary squadron , led by Lhu Mhakaracca . Crocadile Unit . Originally a pirate brigade , the Crocodile mercenaries , led by Vhino Delkahngo , were only deployed in the Sauromugue Champaign . Tiger Unit . A volunteer force from " the motherland " , the Cougar Volunteer squadron , led by Mikhe Aryohcha was only deployed to the Meriphataud Mountains . Wildcat Unit . Originally a volunteer squadron known as the Cheetah Volunteers from " the motherland " , the unit excelled as the most ferocious unit among the Mithra Mercenaries during the war and the unit ' s leader , Haja Zhwan , was granted a provisional seat on the Parliament of Patriarchs . Recruitment . To sign up with the Cobra Unit , unaligned players must bring a Green Recommendation Letter to Miah Riyuh in Windurst Waters ( S ) and complete her task . Those already signed up with Bastok or San d ' Oria must speak with her to switch allegiance . After completing the quest Snake on the Plains , she will enlist the player as a Cobra Unit Mercenary .
Dragon ( Final Fantasy XI ) Dragons are a family of enemies in " Final Fantasy XI " . The differences between dragons , wyvern and wyrm are often confused by adventurers young and old . Typically slightly larger than most wild wyverns , but smaller than wyrms , dragons are currently only known to naturally inhabit three areas of Vana ' diel - one in the Middle Lands and two in the Near East – with those located in the Near East being of the more dangerous Dahak subspecies . Unlike their wyvern and wyrm cousins , dragons have a tendency to behave like members of the lizard family , such as detecting by sound , and use area attacks that neither wyverns nor wyrms use . Valuable Dragon Scales , Dragon Hearts and Dragon Meat can be obtained from the defeated animal . The scales can be used in armor , while the dragon ' s blood can be extracted from the heart and used in a number of synthesis recipes . The meat can be used for a variety of dishes .
Gaea ' s Cliff Gaea ' s Cliff is an unrevisitable location in " Final Fantasy VII " . From the ground , it seems to be a mountain , but is actually the side of the North Crater . Due to its height and location past the frigid wastes of the Great Glacier , the cliff is so cold few can survive the climb - up . There is a large system of caves that connect in and out from the cliff , which must be explored in order to the reach the top . Mr . Holzoff and a friend of his attempted to climb Gaea ' s Cliff only to have his friend killed . Holzoff decided to wait in a cabin just at the base of the cliff to help out potential climbers . Cloud Strife and his party climb Gaea ' s Cliff in order to reach Sephiroth at the Whirlwind Maze . When Cloud is not party leader the player is prevented from snowboarding at Icicle Inn and cannot enter the Great Glacier from the World Map . When Cloud is party leader during Meteorfall , Holzoff will prevent the player from climbing up . Before the Raid on Midgar Holzoff will tell the player it ' s dangerous because of the barrier , while after he only tells the player they shouldn ' t climb unprepared . Locations . Archway Cave . First cave . Boulder Cave . There ' s an ice rock that can be pushed . Water Level Cave . Dropping icicles into this room raises the water level that leads to an exit . Icicle Cave . This area is in two parts . At the top icicles are fought , cracked , and dropped . Healing Spring . Spring heals HP and MP , and despite not saying it removes status effects too . Ice Tunnel . Schizo fought in here . Final Ascent . Short ascent before an FMV starts . Quests . Keeping body temperature up . At the cliff area , the player can choose to climb up a cliff by going near the red flag and tap . The player must keep the party ' s temperature above 30° Celsius by repeatedly tapping to increase the temperature . This can only be done while Cloud is on each cliff platform and not while climbing . Cloud ' s body temperature can assume values between 26 and 38°C , and Cloud will pass out at 26°C . If Cloud passes out he will wake up at Holzoff ' s hut ; there is no Game Over . While Cloud ' s body temperature is above 32°C it takes 5 . 7s for it to drop a degree , but at below 33°C it only takes 3 . 7s to drop . This part of the game was more difficult in the game ' s original Japanese version where the player ' s temperature dropped much faster and few managed the climb on the first try . In the international release the difficulty was reduced .
Seiken ( Final Fantasy IX ) Seiken is Beatrix ' s skillset in " Final Fantasy IX " and appears as an ability command for Beatrix in the command box . Seiken allows Beatrix to use a handful of Steiner ' s Sword Arts . Beatrix uses all of her Seiken skills during the three boss battles against her , and has the skills available for use during her time as a temporary party member .
Double Shield block bug The Double Shield block bug is a bug in " Final Fantasy VI " . It involves a shield that can block the Phoenix Down item . A character should be equipped with a shield that can block attacks , such as Paladin ' s Shield . In battle , another character should use a Phoenix Down on the character that is wearing the shield . The target of Phoenix Down will block it once , but moments later will block it once again with a differently colored shield . There is a bugfix patch that players can use to fix this bug on the SNES version .
Final Fantasy VI : The Interactive CG Game Final Fantasy VI : The Interactive CG Game , also known as the Final Fantasy SGI demo , was a short demonstration produced by Square using characters and settings from " Final Fantasy VI " . Produced using new Silicon Graphics , Inc . ( SGI ) Onyx and Indy2 workstations acquired by Square . 3D models were made in Alias | Poweranimator and Animated in Softimage | 3d . The demo was Square ' s first foray into realtime 3D graphics , and many assumed it was a precursor to a new " Final Fantasy " title for the Nintendo 64 video game console , which also utilized SGI hardware . Square , however , had not yet committed to Nintendo ' s console at the time of the demo ' s production , and much of the technology demonstrated in the demo was later put to use in the rendering of full motion video sequences for " Final Fantasy VII " and subsequent games for the PlayStation . The " Final Fantasy VI " CG demo made for the Siggraph exhibition took 20 megabytes . The developers thought the demo had a visual impact , and there wasn ' t a question about which hardware Square would use in the future ; to realize the promise of the demo , nothing but the CD - ROM format would suffice . The demo features Terra Branford ( with blonde hair , fighting with a short sword ) , Locke Cole ( with darker hair , fighting with a whip ) and Shadow ( fighting barehanded ) in a series of battles . The game is controlled largely through mouse cursor movements . For example , moving the cursor in the shape of a star would summon a dragon ( Bahamut ) to attack . The general gameplay , including the use of camera angles , timing , and animation , closely resembles that of " Final Fantasy VII , " and thus represents an artifact of the transition between the 2D and 3D eras of the " Final Fantasy " franchise . A video footage of this demo is included in the " Making " section of " " as an early work on " Final Fantasy VII " .