Add Status Add Status is a recurring ability or an effect found innate in a weapon that adds status effect s to a character ' s physical attack . Abilities with the " Touch " ( 攻撃 ) suffix allow the player to inflict statuses with attacks . Appearances . " Final Fantasy II " . There are four weapons that inflict opponents with statuses on hit : The Dark Bow , which inflicts targets with Blind , the Ancient Sword , which inflicts Curse , the Sleep Sword , which inflicts Sleep , and the Poison Axe , which inflicts Poison . Using Poison Axe is the only way to poison opponents , but the damage is negligible — usually 2 . " Final Fantasy III " . Several weapons inflict opponents with statuses on hit : " Final Fantasy IV " . Several weapons inflict opponents with statuses on hit : " Final Fantasy IV - Interlude - " . Several of the same weapons return in the sequel to " Final Fantasy IV " , inflicting opponents with statuses on hit : " Final Fantasy V " . The Mystic Knight ' s Spellblade command can be used with status spells . When Spellblade is used with a status effect inflicting spell , the status will be inflicted onto the target 100 % of the time , unless the target is immune . Several weapons also have a chance of inflicting opponents with statuses . Weapons that inflict status on hit and ones that cast a spell on hit are different ; some weapons like the Sleep Blade don ' t actually inflict the Sleep status on hit , but the blade has a chance of randomly casting the Sleep spell , which in turn may inflict the status . " Final Fantasy VI " . Fewer weapons add a status on the opponent then previous games . Weapons that inflict Instant Death revive undead opponents at full health , apart from the Zantetsuken , which slices opponents in half . Weapons that inflict a status upon hit , and weapons that have a chance of casting a spell on hit , are different ; such as the Stoneblade can cast the spell Break on hit , but the weapon itself has no status . " Final Fantasy VII " . The Added Effect Materia adds the linked Materia ' s status to the character ' s physical attacks when used in a linked slot in a character ' s weapon . This enables the character to attack with various statuses . The paired Materia ' s level does not matter , the user will automatically gain all the paired Materia ' s effects ; e . g . when paired with a level 1 Transform , the wielder will still gain the effects of both Mini and Toad , even though the Materia hasn ' t learned Toad yet . The chance of inflicting the target with the status ( es ) during a physical attack is 19 % . List of Materia combinations : " Crisis Core - Final Fantasy VII - " . Status Attack is a Support Materia , which allows for statuses from the other equipped Materia to be added to physical attacks . Various accessories also add a status to Zack ' s physical attack . List of accessories that add a status to physical attack : " Final Fantasy VIII " . ST - Atk - J enables the player to junction status magic into a character ' s attack , which will inflict the status at fixed percentages ( 1 % for every stock of the spell junctioned ) . Pain is the only spell to inflict multiple statuses . ST - Atk - J can be learned from the Guardian Force s Siren , Carbuncle , Cerberus and Doomtrain for 160 AP , or can be taught to any GF by using the Status Atk item . Status - attack effectiveness is calculated by the following formula : " Final Fantasy IX " . When the support ability is equipped , there is a small chance to inflict the target with the equipped weapon ' s status . The skill can be learned by Zidane , Vivi , Steiner , Freya , Quina Quen , and Amarant , and is learned from the Bone Wrist , Chimera Armlet , Bracer , Feather Hat , Twist Headband , Glass Buckle , and Thunder Gloves . Add Status costs 3 Magic Stones to equip . Zidane learns it for 35 AP , Vivi for 25 AP , Steiner for 50 AP , Freya for 25 AP , Quina for 35 AP and Amarant for 20 AP . The player can find out the weapon ' s status ( if it has any ) by the press of the while in the menu . Only the weapons that have status ailments attached to them are listed in the following table . For Zidane , Add Status only works with daggers ; in order to use the Thief Swords ' statuses the player must use the Soul Blade skill . Add Status takes three Magic Stones to equip . The formula for each of these weapons to inflict said status is as follows : " Final Fantasy X " . Touch abilities add a status to a character ' s physical attack . Touch inflicts opponents with a status 50 % of the time , compared to Strike auto - abilities which inflict the status 100 % of the time as long as the target is not immune . Touch weapons are received as drops from opponents , and can be customized into weapons with items . The Darktouch auto - ability gives a weapon a 50 % chance of inflicting the Dark status , and can be customized to a weapon with 60 Eye Drops items . The Silencetouch auto - ability gives a weapon a 50 % chance of inflicting the Silence status , and can be customized to a weapon with 60 Echo Screen items . The Sleeptouch auto - ability gives a weapon a 50 % chance of inflicting the Sleep status and can be customized to a weapon with ten Sleeping Powder items . The Poisontouch auto - ability gives a weapon a 50 % chance of inflicting the Poison status , and can be customized to a weapon with 99 Antidote items . The Stonetouch auto - ability gives a weapon a 50 % chance of inflicting the Petrify status , and can be customized to a weapon with ten Petrify Grenade items . The Deathtouch auto - ability gives a weapon a 50 % chance of causing instant death , and can be customized to a weapon with 30 Farplane Shadow items . The Zombietouch auto - ability gives a weapon a 50 % chance of inflicting the Zombie status , and can be customized to a weapon with 70 Holy Water items . The Slowtouch auto - ability gives a weapon a 50 % change of inflicting the Slow status , and can be customized to a weapon with 16 Silver Hourglass items . " Final Fantasy X - 2 " . The player can add statuses to regular physical attacks and other skills with accessories . Another way to add statuses to physical attacks is via Garment Grid s . The player must pass through gates on the grid to activate the abilities . " Final Fantasy XII " . A number of weapons have an added effect and may inflict targets with negative statuses on hit .