naist-nlp/zeshel huggingface dataset:
Temple of the Mad God ( Quest ) Temple of the Mad God is a quest in . Walkthrough . Vision . After obtaining the Fourth Piece of the Staff of Chaos from The Halls of Colossus , Ria Silmane will again contact the Eternal Champion during their sleep to congratulate their success and inform the location of the Fifth Piece of the Staff of Chaos , a great fortress called Crystal Tower . Lillandril . Asking about the Crystal Tower will eventually direct the Eternal Champion to the Mages Guild of Lillandril , a city in the province of Summurset Isle . The Loremaster Corim Ashlen already knows that Eternal Champion is searching for the legendary Tower and makes a proposal to them — a group of priests servants of the Mad God attacked the Guild some nights previously , stealing a diamond which supplies the power of the Mages and could reveal the path to the Crystal Tower . In exchange of recovering the jewel from the Temple of the Mad God , Corim Ashlen promises to give the location of the Tower to the Eternal Champion . Temple of Mad God . The Temple of Mad God is located south of Lillandril . It is composed of two levels which are roughly complex , however taking the correct path will make the quest much easier . The First Level has a long river flooding its borders . The door to the Second Level is located south , and Hell Hound s and Skeletons will be roaming the way . Using the water to reach the door will make the quest take longer , besides being making the Champion somewhat vulnerable . On the Second Level , the diamond remains on a room in the northeast area . On this floor , Priests will be guarding the corridors . There is no need to enter the greater corridors to reach the jewel . The door to the room where the diamond remains will only open when the following riddle is answered : The answer is " Match " or " Torch . " Once the Diamond was taken , the Eternal Champion must give it back to Corim Ashlen at Lillandril . With the jewel in his hands , the Loremaster will fulfil his part of the exchange and inscribe the location of Crystal Tower on the map . Notes :
Hall of Justice Secret Library Hall of Justice Secret Library is a location in . Description . The library is located in the Vivec , Temple Canton . It can be accessed through half - hidden trapdoors in the Justice Offices and the Office of the Watch . The Library contains many books that the Temple considers too dangerous to be viewed by the public . It also contains books that are already in the Library of Vivec . Brerayne Raloran , the one who tends to this secret area , won ' t speak to the Nerevarine about anything ; she may even attack if interacted with . There is no penalty for Browsing the books . Although , if any are taken , Brerayne and the Ordinator will turn hostile towards the Nerevarine .
Fetid Pond Fetid Pond is an unmarked location found in . Description . Fetid Pond is located southwest of Swindler ' s Den . It is a small pond in a depression with mammoth skeletons and a dead bandit . Beware of a sabre cat lurking in the area .
Leki Leki is the goddess of aberrant swordsmanship and daughter of Tall Papa . The Na - Totambu of Yokuda warred to a standstill during the Mythic Era to decide who would lead the charge against the Lefthanded Elves . Their swordmasters , though , were so skilled in the Best Known Cuts as to be matched evenly . Leki introduced the Ephemeral Feint ; afterwards , a victor emerged and the war with the Aldmer began .
Ashley Cheng Ashley Cheng is the production director at Bethesda Softworks . Cheng started working at Bethesda in 2006 , and has since worked on , and . According to himself , he is responsible for the overall schedule , making sure everyone is completing their work to a high quality and overseeing test cycles . He is also responsible for voice recording and casting , localization and Bethesda ' s relationship with outside entities like Microsoft and Sony .
Sihada Sihada is a Khajiit noble residing in Vulkwasten . She is one of the assassination targets assigned by the Litany of Blood . She can be found between the wayshrine and the Mages Guild . Like all targets , she has one white eye and must be killed with the Blade of Woe . She dissolves into a pool of blood when killed , though respawns almost immediately . Interactions . Litany of Blood . Sihada is a target for the quest , and must be killed with the Blade of Woe . It is suggested to murder her when she walks away from the center of town between Tall Trunk Tavern and Forongon ' s House .
Imperial Officer ' s Helmet The Imperial Officer ' s Helmet is a semi - rare piece of heavy armor and part of the Imperial Armor set found in . It is more protective than the Imperial Helmet , but is typically only worn by captains and legates of the Imperial Legion . Appearance . It is similar in appearance to the standard version , but has a prominent metal plume across the top and the insignia of the Empire stamped on the front . Locations . The helmet cannot be found as random loot , however it can be found in certain locations :
The Icecap The Icecap is a unique helmet that protects its wearer against frost damage . Interactions . The Paralyzed Barbarian . After angering a Witch , Hisin Deep - Raed was cursed with paralysis and left to die in the West Gash wilderness . When the Nerevarine encounters him near Ald ' ruhn and cures him , Hisin offers this helmet as a reward .
Mercenary ' s Scorched Journal Content . … took this job . Bazorgbeg sent us to our deaths . I think I ' m the last one . The Dwarf things didn ' t follow me in here , but it ' s so cold . < nowiki > * * * < / nowiki > Leaned against a big tube . The whole thing shifted . There were lights , then steam . At least it ' s warm , now . < nowiki > * * * < / nowiki > I can see another tube like the others . First one warmed the room . Maybe the next makes Dwarf food ? No rations , so what ' s to lose ?
Woodhearth ( Online ) Woodhearth is a city in the region of Greenshade , Valenwood . It is a major port and seaside sanctuary located within the First Aldmeri Dominion and ruled by Treethane Fariel . The city was initially established as an outpost by the first empire to secure its hold over the province of Valenwood . There has since been a significant migration of native Bosmer back into the city , with many former imperial buildings in the city being reclaimed by natural Bosmer housing in alignment with the Green Pact . Locations . The following are sublocations located in this city :
The Strange Case of Ragnthar Content . Foreword . Ragnthar is a mystery within a mystery . Modern scholars agree : there ' s just no reason for Ragnthar to exist in the strange way it does . And that is about all scholars can agree upon when it comes to the strange case of the Ragnthar ruins . Even laypeople know that the Dwemer , or Dwarves as they ' re more commonly known , vanished from the face of Tamriel . The reasons or cause behind their disappearance are a matter of much speculation … a subject for numerous other texts . What is not in dispute is what they left behind : numerous ruins , some still patrolled by their unique metal constructs . Exploring a Dwarven ruin is seen in many research and adventuring circles as a rite of passage , as even the most well - trod ruin might still contain dangers . As a result , there ' s a large body of work on the subject of Dwemeri ruins and their eccentricities . To be sure , there are a number of unusual finds within the ancient Dwarven holdfasts . Towering machinery , shafts that allow sunlight to reach thousands of feet below ground , roaring waterfalls powering still - active and incomprehensible machinery . . . there are many ruins that are stunning to the eye and the senses . None of them match Ragnthar when it comes to stunning the mind . For you see , Ragnthar has numerous entrances spread across Tamriel . It is literally a space - out - of - space , twisted out of reality . Its physical location is actually unknown ! Observations made within the site suggest it once was situated within the mountains of Hammerfell , but a precise origin point has never been determined . What is known is that by stepping across the threshold into Ragnthar , you leave Nirn . And no one knows why . For indeed , the greatest question posed by Ragnthar is : why ? Why would the Dwemer expend the enormous amounts of magical energy required to remove a complex from known reality ? I call this effort a " Temporospatial Claudication , " literally a twisting of time and space . Herein you ' ll find this humble scholar ' s numerous observations about the site . I ' ve extensively studied the remaining constructs and machinery here , as well as made numerous suppositions about the intent of its creators . I think you ' ll agree , the more we learn about the site , the more there is to uncover !
Characters ( Tribunal ) Characters , or Non - Player Characters are people found in . They are mainly located in Mournhold , some are found in the ancient underground caverns of Old Mournhold . There are , also , two characters added to Vvardenfell . The following is the list of all people found in " Tribunal " :
Riglametha On the twelfth of Hearthfire every year , the people of the Hammerfell township and barony of Lainlyn celebrate Riglametha . Riglametha in the Banthan dialect of the ancient Redguard tongue means grateful offering and is a festival of the graces the gods have granted the people of Lainlyn over the centuries . Tradition dictates the performance of a number of plays about the great moments in Lainlyn ' s past , and one of the most popular is Ghraewaj , which may be translated as the crows who were punished or the crows who punish .
Palith Palith is an Altmer residing in Quendeluun , Auridon . Interactions . The Veiled Choice . During the quest " The Veiled Choice , " the Vestige must find Palith at her father ' s behest . The Veiled Heritance captured her to get her brother , Eranamo . Palith will not leave without her brother , so the Vestige must look for him in the north ruins .
Easter Eggs ( Morrowind ) Easter Eggs are generally pop culture references and other fun topics the developers place into the game for players to find , and of which don ' t have any large direct impact on the game ' s progression . Cultural references . Developers . The Dwemer Script appearing in this game , predominantly on the Dwemer Pipes , is a reference to one of the Developers , Gary Noonan . Final Fantasy . In the Urshilaku Burial Caverns , there is a room called Kefka Burial , which is a reference to Kefka , the antagonist in Final Fantasy VI . Fishy Stick . Fishy Sticks are normally used on the Bethesda Forums to welcome new members . Morrowind recognizes this , and included " Capn ' s Guide to the Fishy Stick " , which is entirely unreadable . Icarus . When starting out from Seyda Neen , players will often encounter a Bosmer called Tarhiel who will quite literally fall from the sky . From him can be obtained the Scroll of Icarian Flight , and his journal , which reveals a story similar to the legend of . Indiana Jones . In the Omalen Ancestral Tomb , a skeleton can be found seemingly crushed under a rock , grasping for a ruby . Its identity is revealed after reading his supposed journal , titled " A Dying Man ' s Last Words " . Latin . A deceased former Census and Excise governor in https : / / www . twitch . tv / videos / 118736045 , Processus Vitellius ' s name can be translated to mean " The process of vigilance . " This was likely done due to him working for Census and Excise which is an organization dedicated to managing census counting , and for tax / excise purposes for the Empire . Pokémon . There is a body of a Peke Utchoo and his accompanying note . Peke Utchoo is a reference to the very popular Pokémon Pikachu . Sun Tzu . The book by Zurin Arctus , " The Art of War Magic " ( which also appears in and ) , is a reference to Sun Tzu ' s famous book , " " . Previous games . M ' aiq the Liar . M ' aiq the Liar is a recognizable name in franchise . He has appeared in " Morrowind " , " Oblivion " , " Skyrim " , and , and serves as a sort of line between the developers and the players . One particular thing he says in Morrowind is about Wereshark s , in which he says : " I have only met one , but he was afraid of the water . " This is a reference to were - creatures from , belatedly returning in the " Morrowind " expansion . When asked about multiplayer , he replies with a clear reference to L33t speak , as well as the want for multiplayer in the game , he says " M ' aiq does not know this word . You wish others to help you in your quest ? Coward ! If you must , search for the Argonian Im - Leet , or perhaps the big Nord , Rolf the Uber . They will certainly wish to join you . " Battlespire . " Tal Marog Ker ' s Researches " contain a detailed description about the events that transpired during .
Keeper Carcette Carcette is a Breton and the leader of the Vigilants of Stendarr at the Hall of the Vigilant , south of Red Road Pass . Background . She serves as an Expert - level trainer of Restoration . Besides a unique introduction , and the option to ask her for Restoration training , she has little dialogue that is different from other members of her faction . Equipment . Carcette wears Steel Plate Gauntlets and Apprentice Robes of Restoration . She carries a large amount of . She also carries , like other Vigilants , an Amulet of Stendarr . Fate . If is installed , she is killed in a vampire attack along with the rest of the members in the Hall of the Vigilant at some point before the Dragonborn meets the Dawnguard . Although her body is nowhere to be found if the Hall is visited afterwards , Vigilant Tolan gives confirmation about her death .
From the notes of Verbaud Derre , architect Content . The Redguards ' ancestors brought great architectural skill and knowledge with them across the sea when they fled their sunken homeland of Yokuda . We may never know exactly what their ancient structures there looked like , but the Redguards ' respect for tradition almost certainly ensures that they preserved as much of the Yokudan form and style as possible . Their reverence for history and their ancestors led them to produce monuments of impressive scale and the most ornate temples and tombs I have laid eyes on . Perhaps even more interesting ( if more mundane ) are their adaptations to desert life , considered in every structure they produce .
Vampire Hunting Vampire Hunting is a quest in . Upon completing " Order of the Virtuous Blood " , one upshot is a continuing bounty of 250 for each portion of Vampire Dust presented to Roland Jenseric . Combat with vampires . Since vampires are weak to fire , spells causing fire damage should be employed . Alternatively , weapons enchanted with fire damage can be used . Since vampires resist frost and normal weapons , these should not be used in combat with them .
The Journal of Ralis Sedarys - Volume 23 Content . Lord Ahzidal demands more blood , and I give it willingly . The hired men have somewhat pitiful souls , so it sometimes takes several of them to achieve the desired effects . I won ' t be writing any more . There is no need . The time has come to awaken the master , and bring him to the fate he deserves .
Platter ( Skyrim ) Platter is an item found in Skyrim . It is a gold plate used for holding food and it can normally be found with different types of food on it , scattered around different places in Skyrim . Usefulness . This item can be used to complete a glitch in which the Dragonborn can go through most of the walls in Skyrim . If the Dragonborn picks up the platter and places it flat against a wall , with the bottom of the platter facing towards him or her , he or she can walk into it and he or she will push through the wall . This can be used in many different ways such as , going through locked doors and getting to the " Do Not Delete " chests under shops . This can also be exploited to pass through doors that " Require a Key . " One such exploit is in Gyldenhul Barrow , where the quest " Deathbrand " takes place . The room with the Cursed Treasure ( see the Deathbrand quest link for more info ) is locked , and requires a key . Before going through , the Dragonborn needs to have at least three platters in their Inventory . This is because the second is for getting out , door will still be locked , and the third will be when the metal gate lowers when the gold is activated . Using Whirlwind Sprint makes the glitch less tedious , as sometimes it can be stubborn . Exploits . The following is a list of areas that can be visited via the " Platter Glitch " that would normally be restricted or blocked . Note that while the list may not include every single area , it includes the most important and interesting spots . " The left box shows the Location , the middle box shows what it gains access to , and the right box shows how to preform the glitch . " Location . It can be found in many different places in Skyrim . Amongst the common places are Keeps / Palaces and Houses . One particular place is Dragonsreach , which has numerous assorted plates , goblets , and platters . It may also be found in Caves and Forts .
Brallion Brallion is a Bosmer smuggler found in Sadrith Mora on the island of Vvardenfell . Interactions . Brallion ' s Ring . Gentleman Jim Stacey will ask the Nerevarine to steal Brallion ' s ring and give it to Ilmeni Dren . Inventory . He has on his body the unique item , Brallion ' s exquisite ring , as well as two additional exquisite ring s ( generic , non - magical ) , generic clothing , an Amulet of Igniis , and a Shockbite Mace . His unique ring may be obtained via successful pickpocketing , or upon his demise .
A Worn and Weathered Note Content . I am forever swimming around , amidst this ocean world we call home . My limbs grow weak and weary as my eyes drift skyward in defeat . I remember how warm the earth felt , as I lived and breathed next to her beating heart . I remember enough to keep searching through an ocean of tears , raised to astronomical depths . My dreams offer solace , where I return to distant , faded times . Through trees entwined with cool autumn air , my sorrow is lured by fragrant , bittersweet memories . I am at home as much as my world and consciousness allow . I remember falling into the most beautiful lake I ' ve ever experienced . She swallowed me whole , like a droplet , and I was enraptured and enwombed within her bliss . The lonely windswept desert sky of my soul was filled by her luminous stars and warmed by her sunlit radiance . I gazed downward in awe and saw it all reflected in the shimmering ripples dancing and playing about the surface . It appeared to me as real as the very wonders it was reflecting . I stepped forward to prove to no one and everyone that they were , by belief . For an aching instant I was betwixt the two and the summation . Confusion befell me and I fell through , only to realize I hadn ' t entered the lake , I had left it . With all of my remaining life I howled at the heavens and collapsed , like a star on the shores of my youth , as my life ' s breath wandered away from the home it had harbored . I have been drowning on dry land ever since . I lay there , coital , for heaven knows how long . I felt eons ebb and flow in the spans of seconds . I lived as intently as I could in those endless instants , as the boredom of - after - droned on and on . The fires of my heart grew dim and became only the faintest embers of the roaring blaze they had once been . My limbs , heavy with the weight of the world , protested . I felt the longing of this life which slowly began to ease the agony in my heart . As I was gradually nursed back to health , knowledge of record and history tried desperately to fill the yawning , nauseous chasm of my soul . I began to know the deadpan search for freedom and forgetfulness , and I released the hold on my life . Though it still lurched , pained , in front of me , I just stared back with tired , vacant eyes as if watching the most fascinating of nothing . My mind drifted , only to be slammed back reluctantly , repeatedly , and painfully by those I vaguely remember knowing , as if from a different life and age . I try , in vain , to forgive and forget myself as I paste on those plaster smiles and strain to look levelly . I remember . I forget . I forget again . I remember less . I am saddened at the thought that I have forgotten . I am not who I used to be . Though it pained me so , I was never so real as those lonely , lost times of my undoing . I am torn asunder at the thought of losing forever that , which has changed my life eternally , and that which I fear in the depths of my soul will never be again . That , which has gifted me with more pain than I have ever known in all of my lives or all of the lives that I know through my own . Who am I to ask this of you ?
Haarvenu Haarvenu is one of the vampire bloodlines of the Iliac Bay area . Those of the bloodline are gifted in the school of Destruction magic , particularly elemental attacks . The bloodline dominates an area of High Rock - specifically the regions of Anticlere , Ilessan Hills , and Shalgora . They are the enemies of the Montalion bloodline .
Wyrd Branch Wyrd Branch is a Two - Handed staff the Vestige receives as a reward for completing the quest " Purifying the Wyrd Tree " . Description . " For destroying the Corruption of the Tree and restoring the Wyrd Tree , Wyress Gwen bestowed this powerful staff . "
Ebrocca Ebrocca is a fort ruin in the Mania side of the Shivering Isles and is located far north of New Sheoth , north of the ruin , Fain , and southeast of the settlement , Highcross . It was built as a mausoleum that would be safe from grave robbers . Entrance . Ebrocca has three outside entrances . The main entrance has a map marker , the second is marked by a door to the southeast of the ruins and the third entrance is by stone pit trap south of the ruins and west of the secondary entrance . Layout . These ruins have several levels in some areas and are filled with buttons , sliding walls , pits , sliding floors , and traps . Many traps are unique and meant to catch the Hero by complete surprise . One button , when pushed , opens a hidden door in the ceiling , making it rain with gold and random gems . Also , it shoots arrows down at the floor . There are also numerous notes and letters describing the purpose of Ebrocca and its denizens . The Ebrocca Sepechra Key is required to access the " Ebrocca , Sepechra " level and it is here one can find Clanfather Malifant . To locate it , enter the Masse level and go through the area with monsters to the top of the stairs where there is a statue of Sheogorath . Moving under the light over the exit door will cause panels in the walls to drop away , revealing cavities . The key is in a chest in one of these cavities . Quests . The Museum of Oddities . Una Armina of the Museum of Oddities asks for odd things to display in her museum . When finding an oddity go back to the Museum and Una will reward a sum of . Note that if the Hero steals something and return it to her , she will say she doesn ' t have enough money to give them , so giving her the same " oddity " over and over will not work .
Imperial Dragon Greaves Imperial Dragon Greaves are greaves found in . It is part of the Imperial Dragon Armor , or Emperor ' s Armor , set worn only by the emperor s of the Tamriel ic Empire . Location . The greaves are rewarded after completion of " Oblivion " s main quest . It will be either light or heavy armor depending on which skill is higher when Chancellor Ocato orders the set . Stats . Emperor ' s armor . Armor worn by Martin Septim during the Defense of Bruma .
Thonica Thonica was the Imperial Consort of Uriel Septim V . When he left , and was subsequently killed during the Disaster at Ionith , she was appointed as Regent of the Empire , as she was the mother of the heir to the throne , Uriel Septim VI , who at the time was a child . The Elder Council continued to wield effectual power over the realm during this time .