naist-nlp/zeshel huggingface dataset:
The Elder Scrolls III : Bloodmoon The Elder Scrolls III : Bloodmoon is the second expansion pack for Bethesda Softworks ' s , and is included in the Game of the Year edition , along with . Comparisons with other games . Unlike the first expansion " Tribunal " , which added a city separate from the world map consisting of interior cells , " Bloodmoon " adds a large new island to the original world map , a cold northern territory named Solstheim . Rather than the Dunmer ( dark elves ) that are the indigenous race in nearby Morrowind , Solstheim is populated largely by the Nords . This is largely due to the fact that the island sits more or less astride the border between Morrowind and the Nord homeland of Skyrim . Additions . This expansion adds new enemies , the East Empire Company as a joinable faction , and the possibility to become a werewolf , akin to the inclusion of vampires seen in Morrowind . " Bloodmoon " also uses larger and more detailed environments , including snowfall , thus raising the computer hardware requirements , though the ash storms of the original game are much harder on computers than the snow of " Bloodmoon " . As with " Morrowind " and " Tribunal " , Bloodmoon has many side - quests to finish and many caves to explore aside from its main quest . Unlike " Tribunal " , which is intended to be played after the completion of " Morrowind " < nowiki > ' < / nowiki > s main quest , " Bloodmoon " ' s main quest is self - contained within the expansion . Also unlike " Tribunal " , the new area is a lot more open , consisting of many new areas , towns , caves , ruins and the like . A number of new armor and weapon types have also been added , as well as the addition of hundreds of new detailed models unique to this expansion . Storyline . In the " Bloodmoon " main quest , the Nerevarine starts by doing odd jobs for the Imperials ' Fort Frostmoth on Solstheim . When the fort is attacked by werewolves , the Nerevarine must travel to the Nord village of the Skaal at the north of the island . The Nerevarine must then perform several rituals to be accepted into the village . Afterwards , knowledge of the Bloodmoon Prophecy , a ritualistic hunt led by the Daedric Lord Hircine , is revealed . The Daedric Prince takes the four greatest champions on Solstheim , including the Nerevarine , to his glacier home . He tells them that they must fight until only one is still living ; if the Nerevarine survives , they must fight one of Hircine ' s aspects — strength ( a bear ) , speed ( an elk ) , or guile ( where Hircine fights in his own form ) . The main quest is completed once the battle is won and the glacier home is fled .
The Binding Stone Content . Altmer i texts reference many variations of the entrapment spell . Some of those spells , like the early First Era " Aninaire ' s Tower , " create physical fields around their targets . These varieties are unbreachable unless broken by an appropriate amount of force — like conjured stone walls , or shield wards turned inward . The effect differs in strength from spell to spell , but is generally effective for containing the layman prisoner and certainly tougher to break free from than brick and mortar . Of course , sometimes a mage seeks to confine creatures that walls won ' t hold , magical or otherwise . Gaseous forms of the Wild Hunt , Nether Liches , and various ghosts and phantoms all have means to escape physical barriers . These must be imprisoned using spells that create completely impermeable surfaces while absorbing or stemming the magicka of their captives . These spells must be re - incanted constantly to avoid consuming themselves , usually at a high cost of magicka for the caster . The Binding Stone , which your Head Keeper will soon introduce to you if he hasn ' t already , functions as a combination of these spells . It ' s tangible , small , and therefore portable , but capable of holding all manner of magicka - wielding creatures — even ones as powerful as your charge . I ' m sure you understand the grave nature of what the prisoner ' s escape would mean , both to you , personally , and to Auridon and Tamriel as a whole . The condition of the Binding Stone is more important than the condition of your prisoner . Indeed , your very lives depend on the upkeep and maintenance of the Stone . And as for your prisoner : do not look at him . Do not speak to him . There is no specific danger in doing so , but any such interaction is a fruitless venture . Watch yourself , watch each other , do your duty , and your name will live forever among those who have committed everything to shield Auridon from his menace .
Nibani Maesa Nibani Maesa is a Dunmer Wise Woman and a leader of the Nerevarine cult . She resides in the Wise Woman ' s Yurt . She sells a variety of potions and other miscellaneous items as well as being a spellmaker . Interactions . Meet Sul - Matuul . After talking with the former Ashlanders in the previous quest , the Spymaster Caius Cosades will give the Nerevarine their new orders : they must go to the Urshilaku Tribe and speak with their leaders about the Nerevarine Prophecies . Master Index . The Nerevarine will need to talk to Folms Mirel at the Mages Guild in Caldera about the topic , ' work ' . this will then trigger him asking them to get the ten Propylon Indices for him . Meeting with a Wise Woman . This quest can be obtained from Skink - in - Tree ' s - Shade in Sadrith Mora , if the Nerevarine has sufficient rank in the Mages Guild . The Path of the Incarnate . This quest involves he Nerevarine in locating the Cavern of the Incarnate . It forms the Third Trial of the Seven Visions of the Nerevarine and a significant part of the Main Quest .
Factotum Model Registry Content . < poem > Factotum series 1 - discontinued Factotum series 2 - discontinued Factotum series 3 - discontinued Factotum series 4 - discontinued Factotum series 5 - discontinued Factotum series 6 - discontinued Factotum series 7 - current generation . 946 partitions active . 6400 partitions stored . Improvement Notes : 1 . Increased ambulatory speed and coordination . Stair navigation greatly improved . 2 . Further reduced occurrence of memory - regression episodes . 3 . Installed anterior storage compartments . 4 . Field of view increased by 20 % 5 . Enhanced facial recognition and expression comprehension aptitude . 6 . Increased vocabulary by 670 words . 7 . Further amplified threat recognition and reaction speed . < / poem >
Talvur Talvur was a Dunmer miner living in Markarth . Location . Talvur ' s corpse can be found at Dead Lovers Camp . His lover , Karan , can be found dead nearby . Both were killed by a wild animal that remains there . In " Karan ' s Journal " , Talvur is described as a poor Dunmer miner and Karan ' s lover . He and Karan were planning to run away to Riften , presumably to elope at the Temple of Mara . It also says that Talvur hid away money , and other possessions for their journey , inside a hollowed - out tree stump at the campsite .
Imperial Illusion Skill Imperial Illusion Skill is a Restoration spell in that temporarily increases the value of illusion . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Intriguing Ayleid Ruin Content . What an intriguing Ayleid ruin we discovered here in the wilds of the Gold Coast ! I ' ve marked it on our maps so that Kireth and I can return in the future and properly explore and catalog the place . As far as I can tell , the door into the ruins is sealed tight . I don ' t think anyone has been inside a long , long time . What a dilemma ! We have a funded expedition waiting for us in far off Hammerfell , but thus enticing ruin is sitting right here , waiting patiently for us to enter its depths . If only Kireth and I had the gold , we ' d buy the necessary equipment and get inside in no time . Well , let me make a few notes . I hate using Kireth ' s journals , since the pages have an annoying habit of falling out , but it ' s all I have on hand . I ' m sure I won ' t lose this page . I am the brilliant Raynor Vanos , after all .
Dwarven Ruin Explorer ' s Journal Content . … with some success . Beem - Tei discovered the hidden entrance to the Dwemer underworks ; may her spirit find repose in the waters of Black Marsh . The automatons guard their masters ' secrets well . The spider and sphere guardians swarmed over us , killing Beem - Tei and Reekatul before we fought them off . The outer chamber was ours , for a time . The central heating plant and other machinery were fascinating but Ukka - Malz insisted we press farther in , searching for relics we could remove . The inner chamber was our undoing . Spheres and spiders were the least of our worries . Our intrusion awakened a Dwarven Centurion . Ukka - Malz and the others died under its relentless assault . Only I lived to reach the exit . But I cannot get out . The doors are locked by an unseen mechanism . Our food and water are back in the outer chamber . I ' ll venture there only if desperate . Perhaps other researchers will open the doors before I reach that point .
Zahkrii Do Dovahkiin The Zahkrii Do Dovahkiin ( translated to " Sword of Dragonborn " from Dovahzul ) is an unused one - handed weapon that appears in . It can only be acquired with console commands by typing codice _ 1 . Appearance . The sword is identical to a Daedric Sword . Acquisition . Zahkrii Do Dovahkiin can only be acquired by the use of console commands .
Macalla Macalla was the Queen of Dawnstar during the waning years of the Third Era , sometime around the Oblivion Crisis . Macalla was the leader of the Kingdom of Dawnstar during the Oblivion Crisis and was involved in a political marriage with King Thian of Solitude . The city - states of Dawnstar and Solitude were one of the more influential cities in Skyrim and had control all across the northern coast from Haafingar to Eastmarch . Thian and Macalla sought to expand their territory beyond the northern coast by taking Imperial fiefdoms in the Sea of Ghosts such as Roscrea and Bleakrock Isle . As of now , their progress is unknown . It was likely interfered by the abrupt Oblivion Crisis that ravaged Tamriel .
Note from Khezuli ' s Contact Content . K — My employer ' s new arrangement makes it harder to meet in public . Get me the base mixture and I ' ll get you the payment . I hope you haven ' t forgotten how to combine the ingredients in the mixing mechanism . All you have to remember is keep things orderly . Just add each ingredient carefully . The sweet , sticky moon sugar cane , the bitter mangrove jiuce , and the viscous Hist sap all combine to produce our product . Once you ' re finished , meet me on the beach at the location I ' ve marked on the map inside this journal . Hope that ' s clear enough . If it ' s not , you may have to do it over and over again ! — O
Pillar Puzzle Nordic Pillar Puzzles appear in many of the crypts , burial ruins , and cairns found throughout Skyrim . They usually consist of three or four pillars , each with one of three symbols on each of their three facets . These symbols must be correctly aligned with the arrow located on the floorplate surrounding each pillar , generally in order to open an otherwise impassable door ( or activate a switch that will unlock that door ) . The clues to proper alignment are often nearby , in some cases right behind each pillar , but occasionally , the clues are in nearby books .
Mud Tree Village Mud Tree Village is a mining town in , and is located in the region of Shadowfen , Black Marsh . Quests . A Last Reminder . Upon finding a trinket belonging to Hodmar Iron - Kettle , take it and return it to Eydui Iron - Kettle . Characters . Inside Mud Tree Mine : Enemies . Gnaw - Root Goblins :
Light Armor ( Morrowind ) The Light Armor skill determines how well one can use Light Armor in . The skill falls under the Stealth specialization and is governed by the Agility attribute . The skill level is increased while wearing light armor during combat . When a strike lands on a portion of the body covered in light armor , progress towards the skill increase a percentage . When the progression of the current skill level reaches 100 % , the skill level increases by 1 . Racial bonuses . Certain races receive a permanent bonus to this skill upon character creation : Skill books . Skill books give a one - time bonus of 1 skill point when read .
Lifting the Veil Lifting the Veil is a quest available in . Walkthrough . The player should speak to the strangely dressed noble . He will direct them to go to the Barbed Hook tavern and find the Veiled Heritance recruiter ( Palomir ) . Once the player enters the Barbed Hook tavern , they should speak to Palomir just to the right . Once they have spoken to Palomir , they should exit the tavern and head back inland . There , they can speak to any Royal Guard , and they will be given the option to persuade or bribe the guard for money . Once they have obtained the sword , they should return to Palomir in the Barbed Hook tavern and give him the sword . They will share a drink with him , pass out , and awake on Errinorne Isle , training ground of the Veiled Heritance . Once they are awake , they should speak with Palomir just to their right , where he will inform them that they have been chosen to join the Veiled Heritance as an officer .
Marelle Marelle is a Breton Acrobat who dances in Desele ' s House of Earthly Delights in Suran . If a male Nerevarine talks to her , she will act like a prostitute . If they are female , she will tell them that , if they want a job , they should talk to the bartender .
Briarheart Necropsy Briarheart Necropsy is a quest given by Neloth , asking the Dragonborn to retrieve a Briar Heart . Walkthrough . Upon entering Tel Mithryn , Neloth can be heard yelling " " Curse these heart stones ! " " . Ask him if there is a problem and he explains : Neloth then casts a memory spell on the Dragonborn that records their interactions with Briarhearts . Next , travel to Skyrim and kill a Forsworn Briarheart and examine his corpse . Remove his heart and return to Neloth . Briarhearts killed by pickpocketing their hearts cannot be used to complete this quest . Briarhearts killed by spells that disintegrate the bodies , turning them into Ash Piles , also make the corpses unusable for the quest . Briarhearts can be found in the following locations : Upon returning to Neloth , he remarks : Once the reward is given , the quest is completed . If later asked about what he has learned from the Briar Heart , he explains :
Moon Sugar ( Morrowind ) Moon Sugar is an alchemy ingredient that possesses mostly negative connotations . Background . Merely having possession of any will cause most vendors to refuse to do business ; dropping it is necessary if wanting access to services . Notable exceptions to this are any vendors who are Khajiit . Moon Sugar is also used to make the drug Skooma , which is also illegal . There are no respawning sources of Moon Sugar , though several vendors do sell limited supplies . Most commonly , Moon Sugar is smuggled in through caves , and is often used as currency among bandits and thieves . Acquisition . Moon sugar can be acquired through the following quests :
Malyn Varen ' s Grimoire Content . The Black Star An Achievement of Magic over Daedra by Malyn Varen Master Enchanter : hough some scoffed , some scorned , at the very notion of experimenting on a Daedric artifact , I have succeeded where the ignorant and superstitious would not even dare to try . The Black Star . My achievement over the Daedric Lord Azura , a re - envisioning , a remastering of the ultimate soul gem . It shall become the vessel of my immortality . Final proof that mortals can live as indefinitely as the denizens of Oblivion . The visions , the voices that Azura has sent to taunt me . While some called me mad , I knew the truth . Nothing can be held sacred in the pursuit of advancing the very nature of magic itself . Let the daedra send their foul images into my mind . They have given me the burning desire and unrelenting discipline to shut out all influence , all morality . My disciples and I have built a new site , free of the prying eyes of those primitive minds in Winterhold . Fort Ilinalta . We had been conducting a few minor experiments before our exile , some of which led to the disruption of the island , but a few enchantments have kept the ruins intact , and beneath the waters of Lake Ilinalta has been the perfect place for the final phase of the Black Star .
Pixies Pixies , known as Whilloki by the Redguard s , are a variant of Faerie , or Fey , described as glimmering sparks and whimsical pranksters . The Fairie Chain theory , developed by the noted scholar Ahrtabazus , proved controversial as no Elf liked to be put in a hierarchy slightly above pixies .
Hunter ' s Camp : Upper Pinewatch Ridge Hunter ' s Camp : Upper Pinewatch Ridge is an unmarked location found in . Description . Farther along the winding path from the , up into the snow , lies a windswept promontory with a Hunter waiting to barter with at his camp that overlooks most of Falkreath Hold .
Dangerous Webs Dangerous Webs is a quest available in . A has recently fought off a fierce battle against Spiders , which have taken Bura - Natoo ' s companions . The Vestige will need to break open cocoons in the area to find them . Walkthrough . Once the quest is obtained , there will be three new cave compass indicators . Head to the caves and save the Fighters Guild members from the cocoons , which are located at the back of the caves .
Bloodthorn Orders Content . Long ago , a strange gem was discovered in the Mines of Khuras . The gem was magnificent and flawless . For all its beauty , however , no one ever understood the power it contained . Nor did they realize that the mines were teeming with the stones . We discovered that these gems could be used to power our corruption totems . We need more gems to support our efforts against the Wyrd Tree . Claim the mine and impress some people into service to collect more of these gems .
Stonehills ( Arena ) Stonehills is a town in the province of Skyrim . It is one of several possible locations that the Eternal Champion may discover in . Geography . Stonehills is connected to two settlements . To the south - southwest is Dunstad Grove , and to the northeast is Dawnstar .
Fine - Mouth ' s Shack Fine - Mouth ' s Shack is a location of Seyda Neen in the Bitter Coast region of Morrowind . Owned by an Argonian commoner named Fine - Mouth , this wooden shack is significantly smaller than any other house in Seyda Neen . Other than containers with random items , the shack also has a small table with some bottles on it .
Merion ' s Diary Content . That strange mage . Why would he leave me here ? Luckily , a talented alchemist is never without his tools . I ' ve noticed several types of mushroom growing in the cave . After puttering about the cave , I put together a recipe for a magic resistance potion . Should keep me safe from any manipulations or illusions . I was just beginning to gather ingredients when the most luminous creature appeared to me ! Initially I thought she was a vision imprinted on my weary brain . But we began talking and — diary , my dear diary — I ' m enraptured ! She ' s so kind and understanding . It ' s like she was made for me ! I sing for her . Recite poetry to her . She loves it . My wife doesn ' t like music . Minstrels bother her . She always gets bothered by something or another . She doesn ' t appreciate me . Not like the new lady in my life . Read over my first entry . I note I was trying to formulate a potion , but I can ' t for the life of me remember why . I ' ve grown to like this place . Even the keening of the bats in the background is like a siren ' s song . It ' s all thanks to her . My lady , my love . My wandering days are over ! We are to be married , and live forever in our subterranean paradise ! If I ever see that mage again , I ' ll thank him . He ' s changed my life !
Ayleid Crown of Nenalata The Ayleid Crown of Nenalata is an ancient elven helmet with a Reflect Spell and two fortify enchantments . The enchantments are leveled , so they vary depending on the level of the Hero when they obtain the item . Acquisition . Secrets of the Ayleids . Lord Umbacano asks the Hero to retrieve the Crown of the Ayleids , the Ayleid Crown of Nenalata from Herminia Cinna . Cinna lives in the Elven Gardens District , but they can find her in Green Emperor Way too . She suggests to give him the Ayleid Crown of Lindai instead . Stats . Note : The stats of the stolen crown are weaker than the one obtained from Lord Umbacano , if he has transformed into the King of Nenalata .
Cunning Ally Cunning Ally is a creature card in . Acquisition . Cunning Ally can be soul summoned for fifty soul gems or can be acquired by purchasing the Ancano ' s Cunning deck . Strategy . Due to her power , Cunning Ally should be used in a deck with many Intelligence cards . Given her high damage , Cunning Ally can kill relatively powerful creatures when used in tandem with the Firebolt she can summon .
Royal Guard Helm The Royal Guard Helm is a type of medium armor in . It is part of the Royal Guard Armor set . Properties . The Royal Guard Helm has 550 and an armor rating of 55 . It has a characteristic reddish color . Location . The Royal Guard Helm is worn exclusively by members of the Royal Guard . No merchants sell it .
Runs - In - Wild Runs - in - Wild is an Argonian residing in Bleakrock Village on Bleakrock Isle . He is the author of " Small Meals , Fast Meals " . Interactions . Underfoot . A strange woman came up to the Vestige as they were walking through the woods . She said something about skeevers before leading me into the hills .
Usha ' s Camp Usha ' s Camp is an unmarked location in . It is located north of Ashfallow Citadel . Location . Follow the stream north of Ashfallow Citadel and into the mountains , where a blocked wooden gate can be found . Jump around the side of the mountain over the gate to get into the camp . Inside , the corpse of an Argonian named Usha can be found . On the table next to him are several bottles of Skooma and a " Letter to Usha , " which gives some insight into his background . Scattered around his corpse are a number of empty Skooma bottle s .
Ordinator Edict : Mandate Thirty - Four Content . Let it be known : Destroying , moving , or otherwise vandalizing Temple property is a grievous sin . Temple icons and structures serve as extensions of the Tribunal ' s divine authority . Any assault on said icons and structures is considered assault on the Tribunal ' s divine personages . Such an assault carries a penalty of death , followed by Rites of Forgetting and disposal of remains in the Pyres of Purification . Behold the price of blasphemy . Victory for the Three , Inquisitor Nivos Uveran