naist-nlp/zeshel huggingface dataset:
Golldir Golldir is a Nord who can be found at the entrance to Hillgrund ' s Tomb . Background . When he was a child , his father locked him within the ancient tomb for three days , during which time he survived by eating the food given to his ancestors as offerings . Interactions . Ancestral Worship . He asks for help in killing a necromancer , Vals Veran , who has entered the tomb and defiled the bodies of his ancestors . He asks the Dragonborn to find his aunt , Agna , who ventured further into the tomb in Golldir ' s stead . As the Dragonborn and Golldir make their way through the tomb , Agna is discovered , deceased . He will become slightly annoyed if the Dragonborn takes treasures from the tomb , but allows it , as the Dragonborn is helping him stop Vals Veran . After clearing the tomb , the Dragonborn ends up in a chamber with Vals Veran , and his Draugr army . If the Dragonborn is successful in protecting Golldir , he rewards them with coins and the key to the Hillgrund Chest . Golldir returns to his aunt and will be ready to aid the Dragonborn as a follower , as long as he survives the quest with the Dragonborn . Follower . Golldir is a warrior who specializes in heavy armor , block , and one - handed weapons ( seemingly so since he starts off with a one handed axe when one first recruits him ) . He will use two - handed weapons as well , although his skill level is lower than his one - handed . He can also be recruited into the Blades . If he can ' t be asked to follow , the Dragonborn should leave the tomb and he will be standing outside . The Dragonborn can then ask him to join . By default , Golldir wears a full set of iron armor , excluding the helm . If the Dragonborn steals a horse , Golldir will be dismissed due to his morality being set to " no stealing , " however the Dragonborn can still steal objects without this happening .
Ebony Armor ( Armor Piece ) Ebony Armor is a piece of heavy armor and part of the Ebony Armor set found in . Locations . Unenchanted armor will begin to appear throughout Skyrim at level 32 and enchanted variants can be found at level 33 . These locations include : Smithing . Ebony Armor requires a Smithing level of 80 and the Ebony Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with an Ebony Ingot at a workbench and also benefits from the Ebony Smithing perk , which doubles the improvement .
Patrick Stewart Sir Patrick Hewes Stewart , OBE ( born 13 July 1940 in Mirfield , Yorkshire , United Kingdom ) is the actor who voiced Uriel Septim VII in . He is best known for playing Jean - Luc Picard in the television series " " and for his role as in the " " . He is member of the and lives in the birthplace of , . He is also known for his work in the television series " " as Director Avery Bullock .
Frostflow Abyss Frostflow Abyss is a cave system found in . Description . The entrance to Frostflow Abyss is located within the basement of the Frostflow Lighthouse . It is an underground labyrinth guarded by several Falmer and Chaurus . The Dragonborn can either find a key that will allow them to open the door to the basement , or they will have to pick the lock , it is an expert lock . The icy cave follows a winding path leading to a drop into several large caverns . The caverns are hatcheries for Chaurus . Alchemy . Of particular interest to alchemists is the vast number of Chaurus Eggs the player can harvest . Along with these there are multiple Glowing Mushroom and White Cap sprouts .
Eastmarch Necromancer Altar Eastmarch Necromancer Altar is an unmarked location found in . Description . Located northwest of Bonestrewn Crest is an altar set up in a ruined barrow . Atop the altar lay two draugr and a soul gem . The skeletal remains of a novice conjurer can also be found here . What was once a barrow has been taken over by the hot - springs , and the water is littered with draugr remains , urns , and even a chest . Combat . Walking up to the altar will cause a Necromancer and a Master Necromancer to appear from behind the tower . They will use ranged attacks of Ice Spike and Fireball . The Necromancer will use the scenery as cover to cast Ice Spike at the Dragonborn . One of the Necromancers will attempt to resurrect the Draugr to join in the attack .
Drain Security Drain Security is a Destruction spell available in that temporarily lowers the value of security . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Standard Potion of Jump Standard Potion of Jump is a medium quality potion that increases the maximum distance the drinker can jump . Acquisition . This potion appears primarily as a level item . There are 491 instances that it can possibly be generated ( including at apothecaries ) , in addition to two static occurrences .
Concept Art ( Knights of the Nine ) The following images are conceptual illustrations made by Adam Adamowicz for . Concept art is created to try several different designs to get the best possible result out of the work . Not only is it used to develop the work , but also to show the development of the project to investors , clients or directors . These illustrations will give an insight on the process leading up to the eventual release of " Knights of the Nine " .
Console Commands ( Skyrim ) / Beverages This page lists all Beverages . To receive the beverages you want , type the following in the console : " < ID > " is the actual item ' s ID and " < # > " refers to how many of that item you want .
The Origins of Conjuration Content . Imperial mages have arguably advanced the study of conjuration magic far more than most , but it first fell to Elven wizards to crack open the door to Oblivion without its screaming horrors spilling uncontrollably into Mundus . Corvus and Calani Direnni and their clan first lit the torch and peered into this unholy darkness , lighting the path for the magical school of conjuration . Their precise binding chants are still used to this day when summoning lesser Daedra . Nonbelligerent atronachs offered something of a boon to Clan Direnni , acting as protectors and occasionally servants or familiars . Even the naturally mischievous imp was easily coerced into behaving . But one can always count on the natural curiosity , and almost calamitous pomposity , of the Elves , who swung the door open still farther — a door to the Daedric planes that became impossibly difficult to shut . Late into the First Era , Direnni acolytes first attempted to cajole enthrallment from Greater Daedra . Although the most skillful of conjurers succeeded reasonably against these chaotic agents , some Elves were weak , and the portal to Oblivion can now never be completely sealed . Subsequent catastrophic confrontations with Daedric princes turned our lands to turmoil . Thus , it falls to every mage in Cyrodiil to actively dissuade traffic with the Greater Daedra in the strongest possible manner . Communion with them is strictly forbidden .
Letter from Gorvyn Content . To My Dearest Cousin , The trip from Deshaan to Stonefalls was difficult and a little hazardous , but I made it safely . The directions that Dethisam provided me with were perfect . I ' ll make sure to warn the people here about the Llodos plague . And I ' ll make sure the healers are ready to deal with the illness — at least as well as they ' re able . You can count on me ! I hope things are going well at the Serk . Try to stay healthy and I ' ll see you soon . Sincerely , Gorvyn
Lokir Lokir , or Lokir of Rorikstead , was a Nord horse thief from the village of Rorikstead . Background . During the introduction , Lokir was among the captured criminals being taken to Helgen . Lokir was about to steal a horse and escape to Hammerfell , when he was caught in an ambush set up by the Imperial Army in order to capture Ulfric Stormcloak and his top men . During the ride to Helgen , Lokir berates Ralof , a member of the Stormcloaks , for causing so much trouble that the Imperials caught him riding towards Hammerfell when the soldiers were looking for Stormcloaks . He then tells the Last Dragonborn , who was caught in the same ambush and is also among the prisoners on the cart , that neither of them should be here , only to be told that all of them are now " brothers and sisters in binds . " When he finds out that he is riding with Ulfric , and therefore will be executed along with the others in the cart , Lokir becomes terrified and desperately tries to tell the Imperials that he is not a Stormcloak . However , his pleas fall on deaf ears , with Ralof telling him to face his death with some courage , and he is ordered to the chopping block . In a final bid for survival , Lokir attempts to flee the execution , only to be shot down by Imperial archers . Conversations . At this point , Lokir has been shot dead and the execution of the other alleged Stormcloaks commences .
Fanacas ( Oblivion ) Fanacas is an Ayleid ruin composed of a single large area , located northeast of Cheydinhal . Among these ruins is an Ayleid Well . Overview . A large portion of this Ayleid ruin is flooded . It is home to a small group of vampires , known as the Manifesto Cyrodiil Vampyrum . As in all Ayleid ruins there are a number of Ayleid chests with minor loot such as , potions , scrolls and some soul gems . Quests . The Collector . Lord Umbacano of the Umbacano Manor in the Talos Plaza District is a collector of rare Ayleid antiquities . As soon as the Hero exits the Imperial Prison Sewers from the beginning of the game , there will be an Ayleid ruin named Vilverin directly ahead , exploring deep enough into the ruin or another one listed below , they ' ll find an Ancient Ayleid Statue .
Shalidor ' s Curse Shalidor ' s Curse is an enchantment that appears in . Effect . An item given this enchantment will have an enchantment called " Part of the Shalidor ' s Curse Set " . Requirements . In order to craft an item with the set enchantment , the item being crafted must have at least 8 traits researched for it . Items of this set may only be crafted crafted at the Eyevea Mages Guild . Locations . The necessary crafting stations needed to apply this enchantment can be found at :
Soul Husk Soul Husks are plant - like food items that can be found and harvested in the Soul Cairn . Effects . When eaten , it interrupts the soul drain effect in the Soul Cairn ( i . e . , the giant soul gems will not drain Health when approached ) and grants a 10 % magic resistance bonus for 10 seconds . Soul husks cannot be used as an Alchemy ingredient . However , while at the Boneyard entrance , there are four bottles of soul husk extract . The Dragonborn can also come back after Harkon ' s defeat and Valerica will trade a soul husk extract for five soul husks . Since soul husks belong to the category of food items , they also benefit from the Alchemy perk Green Thumb .
Journal of Bravam Lythandas Content . 12th First Seed The experiments continue to progress . I have imposed several persistent illusions on the subject ' s mind , though he must still wear the amulet . It was simple to convince him that his own soul was tied to it , and that its removal would mean immediate death . I do not have complete control of the illusions yet , when I tried to convince him the shed was made of stone instead of wood , he saw it as made of sweetmeats , and I had to prevent him from attempting to eat it . The individual ' s predispositions still have some undesired influence . 17th Second Seed Finally ! I solved two problems that have been stalling my work with one elegant solution . With the exact combination of domination spells I have created , I now have total control over the hallucinations ( along with persistence ) without the need for costly enchantments . This is a timely find as the subject recently indicated that removal of the amulet might be preferable to the current stages of the experiment . I can now begin looking for additional subjects . 5th Mid Year The three that inhabit my basement are convinced they live in a palace . They have begun to take on the aspects of nobles , which is their own conceit — I have not attempted to alter their perceptions of themselves . This shared illusion has held for two weeks and shows no sign of breaking down under prolonged scrutiny , as the others had . I remain hesitant to subject myself to these illusions yet , though I ' m fairly confident I would be able to extract myself . Testing has not revealed any distortions I ' d hoped to observe in the nature of local reality . Perhaps more subjects are needed . 10th Sun ' s Height Another interesting development occurred today . I introduced the notion that a werewolf would rampage through the place to just one of the subjects , out of range of the others . When I returned and he awoke , it was not he who first spotted the werewolf at all , but another subject ! Each seemed to perceive the beast , I shall have to test this further — is the illusion becoming its own reality , or have I accidentally connected them in some way ! Could the false world bleed through ! How exciting ! 23rd Sun ' s Height I am losing control . It is almost as if some outside force is interfering , I can feel a strange undercurrent in the spells i have woven , resistance in the minds of the subjects . They are becoming unintelligible and difficult to work with . Thus far I had not been concerned with the soundness of their minds . What could be causing this ! 2nd Last Seed To my great surprise , everything in the basement was gone this morning — the simple furnishings , the supplies and , most upsettingly , the subjects . The basement walls , ceiling and floor are now completely covered with a mural depicting the grand chamber of a palace . The subjects are nowhere to be seen , and strangest of all are the sets of paints and brush found lying in the corner . Some trickery and tampering has clearly taken place . I shall have to investigate further .
Dralas Gilu ' s House Dralas Gilu ' s House is a small home belonging to Dralas Gilu in western Pelagiad . The door is locked , requiring 30 security to pick ( Dralas does not carry a key ) . A Silver Shardblade is cleverly concealed under a pillow on the bed .
General Redoran ' s Dispatch Content . To All Soldiers , Effective immediately I want all of you to stop discussing any unconfirmed rumors of unusual sights and sounds in and around the fortress . This kind of idle chatter hurts the morale of your fellow soldiers and is nothing more than idle speculation and rumor - mongering . Any reports of suspicious activity should be brought immediately to me for review . Please deposit your reports in the circular receptacle beside my desk . — General Gavryn Redoran
Talking Stone Camp Talking Stone Camp is a Giant Camp in Hjaalmarch , southwest of the town of Morthal . A massive bonfire at Hjaalmarch ' s southernmost tip signals the camp of two giants . Mammoths roam the lower portion of the hill , shepherded by one giant , while the other can be found near the campfire up top . Bandit raids . The group of bandits inhabiting Orotheim mount frequent raids on the camp in an attempt to kill a mammoth for food . If the Dragonborn dispatches all of the bandits at Orotheim , it ends their raids , and allows the giants to lead their mammoths to the nearby stream , which they do every few hours .
Prismatic Greatblade The Prismatic Greatblade is a Two - Handed Greatsword the Vestige can receive during the Fighters Guild quest " Will of the Council " . It is one of four prismatic weapons they can choose from . The other choices being a staff , bow , and a longsword .
Mastery of Devotion Content . In the season of life in which I marched beneath the Sun ' s Height , before the power of the gods did I kneel . I dedicated myself wholly unto to the spirit of the sword to forge my Shehai , which I would wield for all my future days . With Tall Papa ' s blessing , the sword singer must do the same to achieve Mastery of Devotion
Viola Giordano Viola Giordano is an Imperial who lives in Windhelm . She spends her evenings at the Candlehearth Hall , and occasionally worries about the Butcher . Background . Viola worries excessively about the Butcher and their murders , and is the author of the " Beware the Butcher ! " flyer posted all around the city . In addition to her constant fretting , Viola seems to have an obsession with Captain Lonely - Gale , the retired ship captain living in the city ; he can frequently be heard complaining about her bugging him for one reason or another . Viola does bother the Captain quite often , with trivial questions regarding lovers and the recent murders . Elda Early - Dawn and the Captain can be seen conversing in Candlehearth Hall about his various troubles , Viola amongst them : Interactions . That Was Always There . Revyn Sadri asks the Dragonborn to return Viola ' s Gold Ring to her house in Windhelm . Master lockpicking is required . Viola can be pickpocket ed for the key . Returning the ring to Viola in person prompts her to warn Jarl of Windhelm about Revyn ' s theft , stating that she will convince the Jarl to raise his taxes . Blood on the Ice . Finding several pamphlets scrawled by Viola at the crime scene in Hjerim , the Dragonborn seeks Viola for answers . Having appraised the Strange Amulet with Calixto Corrium and realizing it belongs to Wuunferth the Unliving , she believes he is the killer she has spent years of her life trying to apprehend . She mentions that Wuunferth has a suspicious history with necromancy .
Mythic Dawn Acolyte Mythic Dawn Acolyte is a follower of the Mythic Dawn . They can be encountered in Lake Arrius Caverns during the quest Dagon Shrine . In combat , they will usually summon the Bound Mythic Dawn Armor and a Bound Weapon . They will also cast Destruction spells at their enemy . Interactions . Dagon Shrine . The four volumes of the Commentaries have led the Hero to discover the Mythic Dawn ' s shrine to be found in the deep caverns of Lake Arrius .
Ashimanu Mine Ashimanu Mine is a House Redoran quest the Nerevarine can undertake during the events of " " . Walkthrough . Theldyn Virith , the Ald Velothi quest giver for House Redoran members , reveals to the Nerevarine that an important source of Kwama Egg s at the Ashimanu Egg Mine are under threat . According the Theldyn , a diseased shalk has infected the Kwama workers within the Mine and the Nerevarine is tasked with removing the diseased creature . Ashimanu Mine . The Ashimanu Mine can be found on the road between Gnisis and Ald ' ruhn . The Mine is guarded , as is most common for the Egg Mines in Vvardenfell , by a non - hostile Kwama Worker outside the door . Inside the Mine the Kwama workers have already been infected , although they will ignore the Nerevarine . The diseased shalk can be found in the Queen ' s Lair section of the Egg Mine . The shalk is no weaker or stronger than a normal shalk so should be relatively simple to kill . Having killed the diseased shalk , the Nerevarine must return to Theldyn Virith in order to finish the quest .
Knifepoint Mine Knifepoint Mine is an unmarked mine that can be found at the far end of Knifepoint Ridge . Inside the mine iron and corundum ore veins can be found as well as a Bandit Chief . The mine contains a large chest which yields leveled loot . As well as a leveled weapon can be looted from the weapon rack to the left of the chest . A plethora of ingredients and fungi are also present here . A dead Imperial can be found lying in the locked cell . Quests . Boethiah ' s Calling . Kill the Champion of Boethiah and retrieve the Ebony Mail . Bounty Quests . Kill the Bandit Leader . Mining . There are nineteen corundum ore veins , five iron ore veins and three loose iron ore to be found in the mine ; in order relative to the entrace :
Dwarven Ballista ( Dragonborn ) Dwarven Ballistae are mechanical constructs , or Animunculi , that launch projectiles found in . History . Created by the Dwemer long ago , the Dwarven Ballistas served as guardians and warriors . Much like Dwarven Spheres , Dwarven Ballistas maintain a constant vigil over the ruins their masters once called home . Combat . Dwarven Ballistas are essentially , like their namesake , giant crossbows . Dwarven Ballistas are encased in a Dwemer metal casing , which is mounted on four legs to give it motion . In combat , Dwarven Ballistas fire large metal spears at opponents , launched with such force that they are capable of penetrating armor and causing severe damage . Reload time , however , is lengthy . This allows the Dragonborn a respite to deal out damage while also providing enough time to duck behind cover to avoid the next spear . They have a seemingly infinite amount of ammunition to fire . Sometimes , a fired spear will stagger the Dragonborn , and give the message " Ballista penetrated armor . " This means the previous attack ignored armor , doing full damage against the Dragonborn .
Amulet of Heartrime Amulet of Heartrime is a unique amulet and artifact equipped by Dagoth Endus , an Ash Vampire and kin of Dagoth Ur . It is enchant ed with the power to increase the wearer ' s Magicka supply , Conjuration skill , and chance to evade physical attacks . Enchantment . Enchantment ID : " ward of endus " All effects are for 30 seconds on self : Acquisition . The Citadels of the Sixth House . The Nerevarine battles Dagoth Endus at Endusal in the Red Mountain region near the conclusion of the main quest , in an effort to weaken the patriarch of the Sixth House by slaughtering his kin . Endus uses this amulet during combat , and it can be acquired from his remains when he is killed .
Buying a house in Cheydinhal Buying a house in Cheydinhal is a quest in . For sale is a nice two - story house near the town statue and next to Willow Bank in the southwest corner of town . Walkthrough . Speak to Count Andel Indarys when his disposition is 60 or over about buying a house . For 15 , 000 he will give the Hero the key to a house for sale near the town statue . He will also mention that Borba gra - Uzgash at Borba ' s Goods and Stores can sell furniture for the house . Go over to the house to inspect and then visit Borba ' s Goods and Stores to buy the furniture .
Niels ( Skyrim ) Niels was a Nord hunter who was based out of Falkreath . Background . He can be found dead inside Moss Mother Cavern . He ventured there with Ari and Valdr to kill a bear . He and Ari were killed by a spriggan , leaving Valdr wounded , poisoned and awaiting assistance to avenge his and Ari ' s deaths , and give them proper burials . If Moss Mother Cavern is visited after the events of the miscellaneous quest " Hunter and Hunted , " there are two small cairns outside the cave entrance . These likely represent where Niels and Ari are buried . Interactions . Hunter and Hunted . Valdr requires assistance at avenging the death of his friends , Ari and Niels .
The Sounding Horn Content . Penitent , Stendarr ' s protection be upon you . Though the Apologist of Men bears a heavy burden , his compassion is still a quality to be admired . Listen to the sounding of the horn . See the blades of the justiciars , and attend the ministrations of charities . These are his expressions , for his atonement . To complete your venerations here , intone : " Threefold are the masteries of Stendarr . I sound the horn in his name . May his shield protect me always from harm . "