Formulas : XP To Level The XP required to advance to the next level is found by : Note that the XP is always rounded down to the nearest hundred . The function MXP ( CL ) is the basic amount of XP earned for killing a mob of level equal to the character ( see also : ) The function Diff ( CL ) is an extra difficulty factor that starts around level 30 and increases by level : The function RF ( CL ) is an extra difficulty reduction factor added in patch 2 . 3 . It is : XP to Level can be described as the following function of the character level represented by x ( if and only if the character is level 32 - 59 ) : XP to Level for levels 11 - 27 can be found by : For all levels lower than 11 the XP to Level can be expressed as the second grade function : The XP to Level for 61 - 69 is : For 60 : Experience to level by level ( as of level 90 cap ) . This table shows the character ' s current level and the amount of XP required to advance to the next level ( e . g . " 22 : 24 , 000 " means that if you are level 22 , you need a total of 24 , 000 XP to advance to level 23 ) . This is a compilation of the tables below with all current values . This also shows the difference ( percent change ) in current XP requirements as compared to before Wrath of the Lich King . Note that this percentage , when added to one , is the same as RF ( CL ) ( discrepancies are caused by rounding ) . As of Patch 5 . 3 . In Patch 5 . 3 , experience needed to level from 85 to 90 was reduced by 33 % . Experience to Level by Level ( Pre - Wrath ) . This table shows the character ' s current level and the amount of XP required to advance to the next level ( e . g . " 22 : 24 , 000 " means that if you are level 22 , you need a total of 24 , 000 XP to advance to level 23 ) . This also shows the difference ( percent change ) in current XP requirements as compared to before Patch 2 . 3 . 0 . Note that this percentage , when added to one , is the same as RF ( CL ) ( discrepancies are caused by rounding ) . The total experience needed to reach level 60 is 3 , 379 , 400 . This is a decrease of 705 , 300 experience from pre - 2 . 3 . 0 . The total experience needed to reach level 70 after level 60 is 6 , 268 , 300 . The total experience needed to reach maximum level ( 70 ) is 10 , 141 , 700 ( 3 , 379 , 400 + 494 , 000 + 6 , 268 , 300 ) . Pre - 2 . 3 Table . This table shows the experience needed to advance , by level , before Patch 2 . 3 . 0 . The table shows the character ' s current level and the amount of XP required to advance to the next level ( e . g . " 22 : 27 , 300 " means that if you are level 22 , you need a total of 27 , 300 XP to advance to level 23 ) . The total experience needed to reach level 60 was 4 , 084 , 700 . The total for 60 to 70 was 6 , 762 , 300 , making 1 to 70 10 , 847 , 000 points in total . The total number of same - level mobs that must be killed to reach level 60 with no rest or quests was 16 , 971 which would take approximately 76 hours at 16 seconds per kill . An amusing but probably not very significant figure is that the half - way point to 60 for raw experience point accumulation is 12 , 550 XP into level 48 . Halfway to 70 for raw experience point accumulation is 344 , 500 XP into level 62 . In actual practice , quests contribute significantly to XP so the half - way point is somewhere below this . Rest XP . The maximum amount of " rest " that one can accumulate on a character is 150 % of XP for the current level , ( or 30 " bubbles " ) half of which is " earned " XP and half of which is " bonus " XP . This is because , every time you kill a mob , both the earned XP and the bonus XP is deducted from your rest . So , for example , if you are lvl 10 and 80 % through the level ( or 6080 / 7600 ) the maximum rest would be 11400 . If you grind mobs until your rest is gone ( and complete no quests ) , it will take you to level 12 at 1180 / 9800 , or 12 % through level 12 , having earned 5700 XP from killing mobs and gotten 5700 XP " free " for being rested . Quest ( and discovery ) XP does not count against your rest . Watch your rest marker when turning in a quest , and you will see it jump by the same amount as did your current XP . In Wrath of the Lich King . In , the XP needed to level ( from 70 to 80 ) jumps again , but the amount of experience it takes to get to level 70 is reduced . The halfway point for 70 - 80 is 204100 XP into 75 . The below 60 - 69 XP Values are for Beta Build 9014 with the changes to 60 - 70 leveling for the expansion . The 70 - 79 XP Values are for Beta Build 8926 . In Cataclysm . In , the XP needed to level ( from 80 to 85 ) jumps again . The below 81 - 85 XP Values are form the beta and forum posts . Post - Patch 6 . 0 . 3 . After launch , XP requirements for every level has been adjusted along with stat squish . Furthermore , 90 - 100 leveling has become available with launch . Patch 7 . 0 . 3 . With the pre - patch there was also a reduction in the exp needed listed above . The amounted needed per level was reduced by roughly 25 % . For example level 95 - 96 was 815k but is now around 625k .