naist-nlp/zeshel huggingface dataset:
BradyGames BradyGames is a publishing company in the United States operating as an imprint of " Dorling Kindersley ( DK ) " . It specializes in video game strategy guides , covering multiple video game platforms . It published their first strategy guide in November 1993 and has grown to publish roughly 90 - 100 guides per year . Competitors include Prima Games and " Piggyback Interactive " . The company occasionally offers two different versions of the same guide : one regular and one limited edition ( which usually contains bonus items like a CD - ROM soundtrack or separate book containing art from the respective game ) .
NCR guard NCR guards are guards at the Bloomfield Space Center in 2253 . Background . These are the NCR soldiers who accompanied Dr . Presper , and helped launch the Doc and his men to B . O . M . B . - 001 . Over a small amount of time , they established an " understanding " of sorts with the Rusty Hooks . The NCR would let them live at the base in peace , and the Rusty Hooks would not bother the NCR guards . In addition , the Rusty Hooks would try to prevent anyone from accessing the facilities , and the NCR guards would help the Rusty Hooks if anyone tried to overtake them . Daily schedule . They hover around the launch pad making sure no one messes with the space rocket , the turrets , and the security robot s . Interactions with the player character . Other interactions . NCR guards will be encountered outside the airlock at the B . O . M . B . - 001 command center if the Prisoner chooses not sneak past the security robots . Appearances . NCR guards were to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Brotherhood of Steel knight Brotherhood of Steel knights are the repairmen of the Brotherhood of Steel in 2281 . Background . Based out of the Hidden Valley bunker , knights are responsible for manufacturing the Brotherhood ' s weapons . Currently in hiding within the Hidden Valley bunker after the Brotherhood ' s at HELIOS One , knights are extremely rare to be encountered in the Mojave Wasteland , with almost all Brotherhood personnel permanently locked down inside their Hidden Valley bunker . Appearances . Brotherhood of Steel knights appear in " " .
Caps stash A caps stash is a one - time use tin full of bottlecaps , that is found around the Commonwealth . Characteristics . A blue tin full of bottlecaps . It is not an item that can be placed in the inventory , but rather like a bobby pin box in that it adds randomly 14 - 23 bottlecaps to your inventory . Companions , however , can pick up the caps stash as an item , which the player character can take out of their inventory .
Inertia suppression field Inertia suppression fields are special personal force field shields used by aliens in the " Fallout 3 " add - on " Mothership Zeta " . The aliens have developed advanced personal shield technology . Aliens equipped with these shields glow somewhat , and have a field of light distortion around them . It protects them during combat and makes them very difficult targets to kill . It provides a Damage Resistance of 50 at NPC level 20 , 80 at NPC level 25 , and 110 at NPC level 30 , making the wielders very tough opponents .
Shark Club The Shark Club is a casino located in New Reno on Second Street , owned by the Bishop family . It is the largest casino in New Reno . Layout . Ground floor . A comedian delivers lines on - stage behind chain link fencing , which one can imagine he sorely needs , as his routine is most humorous for its lack of finesse . The patrons heckle him intermittently , as Craps dealers throw loaded dice , roulette dealers spin equally loaded wheels , and ' fixed ' slot machines whir and clink in the background . Stairs lead down to the basement and up to the guards ' quarters . The bartender will sell Nuka - Cola , among other drinks , and Old Man McGee can be found in the slot machine area , obsessively wasting his money in an ugly broken machine . Note that planting a second pair of loaded dice on the Craps dealers may cause the game to crash . First floor . The living quarters for the Bishop family ' s guards , with two storage rooms with bookcases truly - stacked - with ( random ) equipment suitable for starting or low - level characters and a pool table containing the Magic 8 - ball , both of which can be looted as the guards here will only stop the Chosen One from looting the containers in their respective rooms . John Bishop ' s wife and daughter , both of whom one can have sex with , are on this floor as well . Agreeing to have sex with one of them can prove troublesome , as mentioned in the next section . Penthouse . The personal residence of Bishop and his family , featuring a luxurious penthouse rooftop pool . John Bishop is on this floor , in the pool table room , with two guards . Behind him is the door to the swimming pool area / Bishop family bedrooms . Note that one will be teleported to Angela or Leslie Anne ' s room , the middle and southernmost bedrooms respectively , if they agree to have sex with one of them on the previous floor . This can turn out very badly if they have not yet successfully delivered the briefcase to Bishop . They will be marooned on the top floor with three floors of hostile guards to fight through - certain death for a low - level character . Each of the three bedrooms on this floor has a safe on the wall . Beware that John Bishop ' s safe ( in the northernmost room ) is trapped . After having sex with Angela , her safe will be open for one to loot . If chosen to have sex with Leslie Anne , she will say the combination to her safe in her sleep , or if the Chosen One has already had sex with Angela , they will have the option of simply asking Leslie Anne to open the safe once they are in her room . Basement . The basement contains a training room and pen for Bishop ' s prize heavyweight boxer the Masticator , and has a private boxing ring . Plated boxing gloves which gives an unfair advantage when boxing at the Jungle Gym can be found in a locker here . Notes . Bruce Isaac claims that he was the " big draw " at The Shark Club , and the Courier can claim to have seen one of his shows .
McDonough Mayor McDonough , unit designation M7 - 62 , is the mayor of Diamond City and a secret Institute agent in 2287 . Background . Ever since his election and inauguration into office , Mayor McDonough has been head of the city council for several years . He was born in Diamond City to Patrick and Martha McDonough , and had a brother , John . In 2282 , McDonough was voted into office by fear - mongering residents opposing the ghoul residents in the city . He promised to expel them from Diamond City as part of his anti - ghoul " Mankind for McDonough " platform , which ultimately won him the election . New legislation was soon passed prohibiting ghouls from city limits . Following the activation of the ordinance , McDonough entered into a feud with his brother John over the rights of ghouls in Diamond City . John attempted to persuade him to stand down , eventually attempting to rescue the majority of the city ' s ghoul population from being arrested when the efforts proved unsuccessful . The feud resulted in the departure of John McDonough from Diamond City , with the eviction of the city ' s ghoul residents following soon after . The refugees , now banished out into the wastes , were forced to emigrate to outlying communities , however a few had joined up with John , eventually settling down in Goodneighbor . Mayor McDonough had secretly been under the observation of Institute agents for several years . At some point , the organization had sent operatives to kidnap the human McDonough and replace him with a Generation - 3 synth duplicate , unit designation M7 - 62 . Under the guise of the mayor of Diamond City , the synth has been carrying out a mission to infiltrate the city and its inhabitants , whom are oblivious to his true nature as an Institute agent . The synthetic mayor took efforts to conceal his secret allegiance to the scientific community from his people , even though an observant journalist , Piper Wright had caught whiff of his plans and published the information in a news story , titled " The Synthetic Truth . " Piper has gotten on the bad side of the mayor as a result of her sensationalizing rumors of him being a synth , which has led her to receiving a temporary ban from city limits . McDonough has been a popular mayor among merchants and the wealthy upper stands residents , due to his emphasis on keeping Diamond City prosperous and safe , but something of a conflicted figure among the lower field population due to the circumstances of his election and his refusal to lead investigations into the recent spate of kidnappings , which has sparked mass paranoia within the community . Appearances . Mayor McDonough appears only in " Fallout 4 " . Behind the scenes . Piper ' s interactions with Mayor McDonough seem to be inspired by Bob Woodward ' s and Carl Bernstein ' s reporting of the Watergate scandal which eventually led to the resignation of President Nixon . This is further lampshaded by Mayor McDonough ' s " I Am Not a Synth " speech .
Cryolator ( Fallout 3 ) The Cryolator is a weapon cut from the final version of " Fallout 3 " . Characteristics . Its appearance resembles that of the in game homemade weapons , and it was intended as an Energy Weapons dependent homemade weapon . Several junk items possibly related to the Cryolator were also cut ; a coolant component ( which forms the midsection of the Cryolator ) and a liquid nitrogen canister ( which was possibly intended as ammunition ) are two . Both of these items use the same texture file as the Cryolator . The Fallout 4 version fires a constant stream of snow that freezes the enemies it hits .
Salient Green Salient Green is a in the " " " Old World Blues " . Characteristics . A jar containing green plant material broken down to its base components . This material is used as part of the nutrients required for think tank s as nourishment . Salient Green is a universal and easily convertible nutrient source . It is derived from 11 plant types through a process at the biological research station . After conversion into Salient Green , the substance can be converted back into the original form , or one of several different plants via cooking it . Uses . With a Survival skill of 25 , one Salient Green can be used to create one of the following plant consumables at a campfire or electric hot plate : Behind the scenes . Salient Green ' s name is a reference to the 1973 film " " . Bugs . When consumed the + 1 Rads notification may display , but if the player checks their Pip Boy , no rads are actually gained .
Mary ( Vault 13 ) Mary is a resident of Vault 13 in 2161 . Background . Mary is concerned about the future of the Vault , given its dwindling water supplies . Interactions with the player character . Interactions overview . Mary will inform the Vault Dweller about the water thief and how this person is causing paranoia among Vault 13 citizen s . Appearances . Mary appears only in " Fallout " .
Frank Weathers ' family Frank Weathers ' family is a in " " . Location . It is added to the player ' s Pip - Boy after talking to Frank Weathers , about freeing his family who are being held captive by Caesar ' s Legion at Cottonwood Cove . Receiving it will start the side quest Left My Heart .
Clark ( Fallout ) Clark is an angry merchant located in the Hub in 2161 . Background . Clark is a minor merchant of no consequence to the Vault Dweller , who is unhappy with the Water Merchants . Interactions with the player character . Other interactions . This person only floats text expressing dissatisfaction with the service provided , and recommends the Vault Dweller go to Far Go Traders instead . Appearances . While their name is mentioned in a dialogue file , the angry merchants do not appear in the final game .
RALPHIE ( robot ) RALPHIE was the main character of the pre - War TV show " RALPHIE the Robot ' s Incredible Odyssey ! " Background . He was under the pursuit of General Winters , and every episode would follow his escapes . Appearances . RALPHIE is mentioned predominately in the " " s " Lonesome Road " , but is also mentioned in " Old World Blues " .
Shaav Shaav is a recruit in " " . Background . Small , fast , and agile ( even by deathclaw standards ) , Shaav is so stealthy that he sometimes sneaks without even meaning to . The first ( and last ) thing most enemies know about Shaav is that his breath is terrible . Availability . Shaav becomes available after the Warrior reaches the rank of Senior Squire , and after he / she helped the deathclaw matriarch in Mardin . Notes . Shaav is the youngest Brotherhood of Steel recruit . Appearances . Shaav appears only in " " .
Artillery piece The artillery piece is a constructible settlement item featured in " Fallout 4 " , which is available after the completion of the Old Guns quest . Characteristics . The artillery piece is a mortar that consecutively fires up to five highly - damaging shells with a high level of precision and accuracy . Its ammunition is unlimited , and its maximum range is approximately a five sector radius , as viewed on the Pip - Boy ' s world map . It becomes active only after a settler is assigned to operate it . Artillery strikes are called down by throwing an artillery smoke grenade into a target area that is within range of active artillery . Fire mission progress may be monitored on Radio Freedom . If multiple settlements with active artillery are within range of a target , all of them may engage , significantly increasing the number of shells striking the target . After a strike , there is a delay of approximately three minutes before another strike can be initiated . Crafting . The artillery piece can be built after recovering the artillery schematic .
Vance ' s lucky hat Vance ' s lucky hat is a piece of in " " . Characteristics . Cosmetically , it looks no different from the . It does not provide any Damage Threshold , but provides a bonus of + 1 Perception and can be repaired with pre - War hats . It originally belonged to the pre - war criminal , but now is worn by Sammy Wins . Location . Worn by Sammy Wins , who is located at the Wins hideout .
Strange meat ( Fallout : New Vegas ) Strange meat is a in " " . Characteristics . It can restore some of your Hit Points , but also gives you a small amount of radiation . It also gives a - 1 penalty to Strength when consumed . Notes . Old Ben in Freeside warns that eating strange meat causes debilitating shakes in normal , non - cannibal humans , and serves as a warning sign that they have consumed human flesh .
Enclave communications officer The Enclave communications officer is a chief communications officer for the Enclave , located on the Enclave Oil Rig in 2241 . Background . He is a soldier of the Enclave in charge of monitoring communications to and from the United States Mainland . Interactions with the player character . Other interactions . The Chosen One can connect to a video feed coming from the active PoseidoNet Station : " Control Station ENCLAVE " in Gecko ' s nuclear power plant via the reactor maintenance terminal . The video feed only functions one way , so " they " can see the Enclave officer , but he has no idea who he is talking to . The conversation can lead to the communications officer disclosing the existence of the President of the United States and / or Navarro . Irritating him at any time during the conversation will cause him to trace the signal to the Poseidon Atomic Reactor # 5 , and he states that he has deployed a vertibird assault team to Gecko . The assault team does not show up , as the random encounter was cut due to time constraints . Appearances . Enclave communications officer appears only in " Fallout 2 " as a talking head . Behind the scenes . With 50 % in Science , during the conversation with the communications officer , the Chosen One can say " Uh , we ' re all fine here . How are you ? " , a reference to " " where Han Solo tries to fool an imperial communication guard .
McElroy McElroy was a resident of Boston before the Great War , and lived with a woman named Kitty . One night he was apparently planning to sneak down to the local packie ( Massachusetts slang for liquor store ) when Kitty fell asleep . Rebecca Linkowski was going to keep an eye out for him going there . Appearances . McElroy is only mentioned in " Fallout 4 " .
The Mall The Mall is a location in " Fallout 3 " . It is based on the real - life National Mall in downtown Washington D . C , except that it is much smaller and has different museums with metro areas that do not exist . Background . The Mall is now a bombed - out war zone occupied by super mutant s . The park itself has been replaced by a series of trenches , fences and bunkers in fortified positions where the super mutants are entrenched . Crossing this part of the Mall will involve enduring firefights ( unless you sneak around the outsides ) , but the various metro stations on either side of this zone offer a relatively safe passage underground . Super mutants occupy relatively all buildings in this location , save for the Washington Monument and the Museum of History . It seems that the Brotherhood made a push east , set up a bunker and occupied it , however judging from the Initiate corpses lying around the Mall in the eastern portion , they made a hasty retreat back to the Washington Monument after sustaining heavy casualties . The outside of Underworld is patrolled by Willow , who , despite her claims that super mutants leave ghouls alone , will be shot at by passing super mutants and she will most likely die unless she receives assistance . Likewise , the Brotherhood will not bother Willow unless a stray bullet hits either side in which once again Willow will die from the overwhelming barrage of gunfire and her extremely low DT . Slavers occupy the Lincoln Memorial , which they wrested out of super mutant hands ( as can be seen from the mutant corpses laying outside ) , and are in the process of disassembling it . If you approach the memorial , you will be stopped and taken to their leader , Leroy Walker , who will start the Head of State quest on the side of the slavers ( however you can change factions mid - quest ) . Layout . The Brotherhood of Steel holds a defensive position around the Washington Monument in the center of the Mall , and Talon Company is taking the offense against super mutants to the west toward the Capitol building . The Reflecting Pool , found between the Washington Monument and the Lincoln Memorial , is full of wrecked cars and shopping carts . Its radiation is strong enough to reach a few feet away from the water . The Mall is a key location in " Fallout 3 " that connects several important buildings and subway systems together . However , because of this , it has the second largest concentration of super mutants in the Capital Wasteland , the first being Vault 87 . Appearances . The Mall appears in " Fallout 3 " , and also appears as a target in the " Atomic Command " game in " Fallout 4 " .
Somah Somah is an abducted slaver being held captive in the holding cells aboard Mothership " Zeta " in 2277 . Background . Somah is one of the few wastelander s unfortunate enough to have stumbled across recon craft " Theta " and been abducted . Prior to this , she was a slaver working in conjunction with the slavers at Paradise Falls . She has a sweet , calm disposition that is undercut by a sadistic streak that shows through when she ' s under stress . She ' s used to being in charge , but is aware that she ' s out of her depth aboard the alien ship . Aside from providing supporting fire , she can repair any items that may need fixing . Appearances . Somah appears only in the " Fallout 3 " add - on " Mothership Zeta " .
Brenden Brenden is a member of the Brotherhood of Steel , stationed in Lost Hills in 2161 . Background . Brenden is working on a treatise on the social dynamics of the Brotherhood . He is researching information about the people from before the Great War and about the societies of the outside world . He thinks that the Brotherhood comes closest in organization to the of the so - called ' ' . He came to the conclusion that the Brotherhood functioned mostly like a pseudo - religious organization . They have the strong military hierarchy , combined with codes of honor passed down from their ancestors . He thinks that there are two paths of development for the Brotherhood : a techno - religious dictatorship or a benevolent research society . He thinks that General John Maxson , the High Elder at that time , was a leader who was both strong and visionary . Appearances . Brenden was going to appear in " Fallout " , but was apparently cut from the final version of the game in fear of being misleading about the Brotherhood ' s backstory . His dialogue file can be found in the MASTER . DAT , though it is unused .
Mascot head The mascot head is a piece of headwear appearing in " Fallout 4 " . Characteristics . The mascot head is a unique hat that can be worn with face apparel . It has a hole in one side , allowing the wearer ' s face to still be seen . Location . Found east of Diamond City , in D . B . Technical High School . Go down to the basement of the school and find Bosco , who is wearing the head . Behind the scenes . The mascot head is styled as a bear ' s head in reference to the of D . B . Technical High School , which had a bear for a school mascot .
Daisy ' s Discounts Daisy ' s Discounts is a general goods store in Goodneighbor in 2287 . Layout . Daisy ' s Discounts , right beside Kill or Be Killed , is where Daisy has set up shop . She sells assorted items like weapons , apparel , aid , and ammo . Appearances . Daisy ' s Discounts appears only in Fallout 4 .
Germantown Police HQ terminal entries The Germantown Police HQ terminal entries are a series of terminal entries found on terminals within the Germantown Police HQ in " Fallout 3 " . 911 terminals . Terminal are located on the Ground Floor , in a large computer room in the East . Lockdown terminal . This Hard locked terminal is located West on the top floor , in the area with the jail cells . Police station terminal . This Hard locked terminal is located in a room on the top floor , in the West near the headquarters exit and south of the jail cells . Impound Information . This Hard locked terminal is located in a West room on the top floor , near the headquarters exit . Terminal . This Easy locked terminal is located in a south room on a desk on the top floor . It opens the nearby safe .
Applegate Command Chief Master Sergeant Applegate is a character mentioned in " Fallout 4 " . Background . Command Chief Master Sergeant Applegate was an officer of the U . S . Army posted at USAF Satellite Station Olivia in 2077 . Appearances . Applegate is mentioned only in " Fallout 4 " .
Tire iron ( Fallout 4 ) The tire iron is a melee weapon in " Fallout 4 " . Characteristics . A basic melee weapon found very early on , just across the bridge from Sanctuary . It is better than the starting security baton , with lower AP cost per swing and slightly better damage . If upgraded with the Bladed mod ( requires Blacksmith rank 2 ) , it becomes a respectable early - mid game melee weapon . Locations . It can be found leaving Sanctuary Hills beside a dead mongrel and raider .
Antibiotics ( Van Buren ) Antibiotics were going to be a consumable in " Van Buren " . Background . The Boulder design document mentions this item as being available for trade from the scientists , but it is not known what effects or quests it may be used in . Characteristics . Antibiotics are also mentioned in in " Point Lookout " and in " Honest Hearts " , suggesting that their usage was still commonplace in pre - War medical treatment . Outside of the Fallout series antibiotics are used to treat bacterial infections .