naist-nlp/zeshel huggingface dataset:
Witch Cults of Northern High Rock Content . One of the dozen or so known Wyrd covens scattered across Tamriel , the Beldama Wyrd is of especial interest to Imperial researchers . The Beldama are found within the thick forests of central Glenumbra , which are problematic to the explorer due to the broken terrain and heavy vegetation . Precious few have enountered the Beldama Wyresses ( another name for a group of ward - sisters , or witches ) , but those who have speak of dark encampments under the canopy of ancient oak trees and cavorting rituals to honor Jephre , an aspect of Y ' ffre , the most venerated god of the Bosmeri deities . The all - female Beldama Wyrd trace their origin to the time Y ' free transformed himself into the first Ehlnofey ( or " Earth Bones " ) and established the laws of nature . While this is obviously mere myth , the Beldama Wyrd all fiercely believe they are descendants of the Ehlnofey . It is uncertain whether the Wyresses should be considered beneficial or malefic , but all agree they are uncanny and forceful . They see themselves as wardens of the forests with an unwavering reverence for nature . Most Bretons consider them dangerous witches , to be placated rather than revered . It is no wonder , then , that the Beldama Wyrd dwells in the least populated region of High Rock . The Beldama tend to congregate around a mysteriously and reputedly gigantic Wyrd Tree , which glows with an unnatural light and looks unlike any other tree in the northern forests of Tamriel . Should the Empire consider an invasion , threats of deforestation might be a way to cow the local population , although the Beldama Wyrd may have unknown magic capable of forestalling incursions .
Hooded Thalmor Robes Hooded Thalmor Robes are an item of enchanted clothing typically worn by the Thalmor . All Hooded Thalmor Robes reduce the spell cost of Destruction magic by 12 % . Perks . Functioning as clothing , the Hooded Thalmor Robes allow the Alteration perk Mage Armor to double the effects of flesh spells , such as Oakflesh and Stoneflesh . Locations . For those wanting to find a full set of the robes , boots , and gloves early in the game just follow these directions :
Quests ( Daggerfall ) There are 227 quests in . Fighters Guild . Non - Member Quests Member Quests Reputational Quests Lord K ' avar Questline Knight Orders . Non - Member Quests Member Quests Elite Member Quests Mages Guild . Non - member Quests Member Quests Reputation based Quests Baltham Greyman ' s Quests
Fargoth Fargoth is a Bosmer Commoner living in the town of Seyda Neen . Because of the diminutive nature and size of his race , he is frequently shaken down by the Imperial Legion Watch Captain Hrisskar Flat - Foot , who likes to put his possessions in a barrel beside the door leading to the second building of the Census and Excise building . Interactions . Fargoth ' s Ring . At the time of the Nerevarine ' s return , Hrisskar has recently stolen his family ' s magic ring and put it in the aforementioned barrel . This barrel is generally looted by beginners on their way through the building , although Fargoth will also ask for it to be searched if it hadn ' t been earlier . If the ring is returned to Fargoth , his disposition will increase and he will put in a good word for the Nerevarine with Arrille at Arrille ' s Tradehouse , giving them a discount there . Fargoth ' s Hiding Place . To start this quest , the Nerevarine can either hear the rumors about Hrisskar ' s money problems or speak to the captain himself . Hrisskar will say he suspects Fargoth is hiding his money , and suggests that the Nerevarine go to the top of the lighthouse to spy on Fargoth . After waiting until 10 pm , the Bosmer is seen lurking towards a tree stump in the swamp . Once Fargoth leaves , the Nerevarine can check the stump to confirm Hrisskar ' s suspicion : 300 gold is stashed there , along with the Engraved Ring of Healing from the earlier quest and a journeyman ' s lockpick . Death of a Taxman . If told about Processus Vitellius ' corpse , he will recommend speaking to Socucius Ergalla .
Philip Franc Philip Franc is a Breton hunter who resides in his home and one of three residents who lives in Blankenmarch , a small settlement north of Leyawiin . He carries a bow and a some of arrows . Both are leveled and enchanted . His house contains the first three volumes of Biography of Barenziah .
Captain Margaux ' s Place Captain Margaux ' s Place is a player home in . It is a small Breton style house located at the city of Daggerfall . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Wyrd Friend achievement . Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Lost Apprentices Lost Apprentices is a quest available in . Background . Originally , Bethesda intended this to be a secondary quest line given by Phinis Gestor at the College of Winterhold , but the quest was never completed . Upon speaking to Phinis Gestor , the discussion doesn ' t create a quest entry in the logbook . After finding the students and their respective belongings , there ' s no dialogue option to inform Phinis of their fate . The Dovahkiin can still hear the story about the missing students simply by asking Phinis and the students can still be found .
Woodworking For Simpletons Content . Stop your dillying and your dallying , younglings . You ' re less than a pile of Goblin droppings unless you have a trade , and I ain ' t letting my kin stink up the cabin . Today you learn how to work with wood . Now , stop your belly - groanin ' and listen ! Woodworkin ' is an honest trade , and you ' re going to do right by old Hoary . I ' ll use tiny words so even Tebbons can follow . First off , take this axe to the woods . Look for mossy logs near old stumps and rocks , and then chop me ten pieces of rough maple . What ? Why is it called — Because it ' s rough , ye daft child ! You ' ll need that much if you ' re to make something of anything . Second , bring those ten rough maple pieces to a woodworkin ' station station . You ' re gonna turn those rough maple pieces into sanded maple . We in the trade call it " refinement . " No , not sanding , refinement ! Yes , you get sanded wood . No , that ' s not confusing at all ! Third — Would ye listen up ? This is important ! Ye can ' t just start carvin ' away at sanded maple without a style in mind . Hmm ? A style ! Every race in Tamriel has their own style , and a material they prefer to work . Them Dark Elves craft materials in the Dark Elf style , d ' ye see ? Now , ye buy the style material in town . From a woodworker , ye addlepated — No , it doesn ' t matter which one ! Lastly , your last task is takin ' your style material and three sanded maple pieces to a woodworkin ' station . Craft yerself a maple bow . Don ' t worry about the bowstring . I said , pay it no mind ! Curvin ' that bow like the leg of a bendy Wood Elf dancer is what you should try to — Hmm ? None of your concern ! What do you mean , " Is that all ? " By the Eight Divines , of course that ain ' t all there is to woodworkin ' ! Ye can make better quality carpentry if more wood goes into an item ' s makin ' . Even then , ye can improve it further . I was gettin ' to it ! That maple bow isn ' t the best you can make it until you improve it with resins . You ' ll find ' em around . You know , " around ! " But try to improve that bow without enough resin and you ' ll ruin the bow and waste the resin . Yes , there ' ll always be maple in the woods . What do you mean ? When are you going to be in a desert ? Oh , for … All right . You ' re in a desert , and ye can ' t find maple because you can ' t find the woods . But say ye have your maple bow . Bring it to a woodworkin ' station and deconstruct some of what ye need from the bow itself . ' Course , ye lose the bow . We call this part " deconstruction " — like your sister ' s bad poetry , if ye could take a chisel to it . How ' d I get so good at woodworkin ' ? Research . No , not like reading . If I got my hands on a decent piece of carpentry , I ' d take it apart and study the traits that made it special . Took me time , and I ' d lose the carpentry when I pulled it apart , but once I ' d worked out how the original woodworker done it , I could make it myself . Now close your mouth , Tebbons , ' afore you swallow a fleshfly .
Western Overlook Western Overlook is an overlook found on the western coast of Glenumbra in High Rock , north of the city of Daggerfall . A unique Lurcher Limbscather can be found here . Achievements . Limbscather must be slain in order to unlock the " Limbscather Slayer " achievement .
Tracking the Butcher Content . From the Journal of Regol Hodd , Bounty Hunter My current bounty focuses on the legendary terror of the Valley of Scars , the Iron Orc known as Gulzog the Butcher . He leads a band of raiders and marauders who regularly terrorize travelers who venture too close to Iron Orc territory . The Dragonstar Caravan Company has hired me to find the Butcher ' s hiding place and put an end to his activities . < nowiki > * * * < / nowiki > A captured Iron Orc finally revealed a few of his secrets after a prolonged session with my hunting knife . I now know where I can find the Butcher . I also learned that he ' s changed his tactics as of late . Instead of attacking travelers and killing them all before looting their possessions , he and his band have starting taking live captives . My prisoner expired before I could determine what the Butcher wanted living captives for , but I can ' t imagine it ' s for anything good . Something tells me that a quick death is preferrable to becoming guests of the Iron Orcs . < nowiki > * * * < / nowiki > I made my way into the Valley of Scars , barely avoiding the multitude of Iron Orcs that seem to fill the area . I only had to kill a few of the vile creatures , as my skill at stealth and avoiding detection is certainly more than adequate to fool these brutal savages . I found the Butcher ' s camp , tucked into a side alcove in the valley . I can hardly believe it , but the Iron Orcs seem to have trained trolls to serve them in some capacity . Long after this bounty has been collected , the thought of Iron Orcs leading trolls into battle will haunt my nightmares . But even worse , I ' ve discovered why the Butcher has been taking prisoners — he ' s feeding them to the trolls ! Well , this outrage must not go unanswered . Bounty or no , the Butcher has made this personal . I will actually take pleasure in removing the foul monster ' s head from his shoulders . Provided , that is , I can get close enough to do the deed . < nowiki > * * * < / nowiki > The Iron Orcs spotted me before I could reach the Butcher . Now I ' m trapped and cornered , waiting for the inevitable end . It won ' t be long before the Iron Orcs reach me . I plan to die fighting , as I have no desire to be fed alive to the Butcher ' s trolls . I just pray I have the strength to accomplish that plan .
Warriors Festival The Warriors Festival is a festival that takes place on the 20th of Sun ' s Dusk . During the festival , merchants all over Tamriel halves the price of their wares . The festival doesn ' t have any effect in - game . The Hero of Daggerfall may summon Mehrunes Dagon on this day to perform a task for him , in order to get Mehrunes ' Razor .
Ghorza gra - Bagol Ghorza gra - Bagol is an Orsimer blacksmith in Markarth who works alongside her unskilled apprentice , Tacitus Sallustius . True to her profession , she serves as a Common - level Smithing trainer , as well as a merchant , selling weapons , armor , and smithing materials . She may also become a potential candidate for marriage . Background . Ghorza was raised in an Orc Stronghold where she first learned the use of the hammer and anvil . However , as she grew up , Ghorza began to find distaste in the tribe ' s traditions , feeling shackled by their strict ethics . Eventually , after having decided to not " " end up as the third wife of some lowly chieftain , " " she abandoned her tribe along with her brother , Moth gro - Bagol . Together , they enrolled in the Legion and mastered their skills as smiths over the course of ten years of service . Now , Ghorza serves as one of Markarth ' s primary blacksmiths , operating a forge near the center of the city with her untalented apprentice , Tacitus Sallustius . Interactions . Skilled Apprenticeship . Ghorza asks the Dragonborn to obtain a copy of the " Last Scabbard of Akrash " for her . When the book is brought to her , she will reward the Dragonborn with an increase in the Smithing skill , and access to all the Orc Strongholds in Skyrim . She becomes a marriage candidate if the Dragonborn possesses the Amulet of Mara , and after retrieving the book for her assistant . Ghorza is one of several merchants capable of sending thugs after the Dragonborn if they steal from her .
Ice Storm ( Skyrim ) Ice Storm is an " Adept " level Destruction spell in . Casting it shoots a relatively slow , spinning traveling cloud of ice that harms anyone in its way . It deals 40 points of frost damage to Health per second . Ice Storm also does the same amount of damage to Stamina as to Health . The spell has very limited range , making it unable to hit far away targets . Versus Fireball . Ice Storm and Fireball are similar in as much as they have area - of - effect abilities . Fireball travels much faster than Ice Storm , but has a set area of explosion , whereas Ice Storm is much more effective at range , as the further it travels , the larger it gets . The only major setback of Ice Storm is the slow movement of the spell , making it hard to hit a moving target . The range of Ice Storm is also much shorter than Fireball , thus Fireball is preferable for longer ranged combat . Versus Ice Spike . Whilst the ice storm spell does more damage per second than the Ice Spike spell and does a larger portion of Stamina damage , The Ice Spike spell has about double the Magicka / damage efficiency of Ice Storm ; however , since the ice storm is capable of damaging several opponents who are standing close together or in a row , Ice Storm is the superior choice over Ice Spike , unless the targets are beyond the range of Ice Storm .
Anders Anders was a Nord bandit in search of riches , alongside his companion Nystrom , inside the Twilight Sepulcher . Background . Anders and Nystrom posed as priests of Nocturnal to obtain the Sepulcher ' s treasure , which , according to Nystrom ' s notes of Lythelus ' riddles , was found inside Pilgrim ' s Path . Anders subsequently murdered Nystrom and left his body inside the first room of the Twilight Sepulcher so that he would not have to share the treasure . As part of the last riddle , Anders jumped down into a pit , but found himself trapped at the bottom and eventually starved to death . Interactions . Darkness Returns . When in search for the Skeleton Key in the Twilight Sepulcher , Anders ' remains will be encountered in the pit . His remains hold Anders ' s Message .
Nedras ' Journal Content . There ' s nothing left for me here . Sister and I have tried so hard to make a life , but Gendinora is getting sicker by the day . No one is willing to hire a " cannibal Elf " from the southern jungles . Damned idiots , everywhere . Giants with malformed ears and breath that stinks of cabbage . I keep promising Gendinora that it ' ll get better . That we ' ll be able to afford balm for her illness . I ' m a liar . It ' s not going to get better . I have to leave her here in Northpoint , leave her to find the gold for her balm . I hate to do it . But by the Green I will not let my sister down ! I ' ve only been with the Bitterhand a few days , but I ' ve already earned more gold than I ' ve seen in three months . I sent most of it back to Gendinora in Northpoint . Kept just enough to buy a decent blade . I can ' t tell her how I came by the gold . All the blood on my hands would sicken her . What I ' ve become would sicken her . But then , she was already sick . What she doesn ' t know won ' t hurt her . There are more soldiers out hunting for the Bitterhands every day . We barely escaped that last patrol . I ' m going to die . I know it . I can tell the way the others look at me , they know I don ' t have the training , the stomach for this . I love her so much . I wish I could have seen her again . I wish it didn ' t have to be this way . However I end up in the ground , I ' ll die knowing I took care of my family . My Gendinora .
Rigmor Rigmor is a Nord who can be found in the Roxey Inn . She is a mercenary working for Claude Maric , and has three accomplices . Like her men , she wears unenchanted Heavy Armor , except for the helmet , which is enchanted . If her corpse is looted , there will be a note addressed to her from Claude , asking her to set up camp somewhere where she will not be found , and cautions her that " Umbacano is trying to cheat us again . " He also tells her not to enter an unspecified Ayleid ruin until he says to — probably Malada — and mentions the Khajiit mercenary also found in the inn . Interactions . Nothing You Can Possess . She and her men remain at the Inn until this quest is activated , whereupon she travels to the ruins of Malada to assist Claude Maric .
Princess Elara Princess Elara is a Breton noble and the daughter of the deceased King Eamon and Queen Arzhela . During a reachmen attack on Evermore , she was gravely wounded and left to die on a roadside . She was later found by Stenwick Gurles , the current Sentinel of the Viridian Woods , and brought back to his hut where he tended to her .
Gogan Gogan is a Redguard guard for the city of Anvil . He is married to Maelona . He and Maelona are undercover guards who have been trying to take down a gang of seductresses , who lure men into their home at Gweden Farm , and rob them of their valuables . As the men were ashamed , they would not respond to interview by the guards . As a result , they pretend that Gogan was robbed of his ring by the women and Maelona will ask the Hero to help get it back for them . Gogan can be found at his house in the west side of Anvil , the house is open after 6 : 00pm . Interactions . The Siren ' s Deception . After the Hero is tasked with investigating a gang of female seducers who robbed Gogan , it is up to them to get to the bottom of the operation .
Silence ( Morrowind ) Silence is a spell and an effect that temporarily prevents the victim from casting spells . It is a member of the Illusion school of magic , governed by the Personality attribute . Properties and usefulness . Silence does not have a magnitude , and is always fully effective if successfully cast . It does not prevent the victim from using magical items , such as scrolls , potions , or enchant ed items . Therefore , Silence can quickly be removed with any item that has a Dispel effect . Although a legitimate threat to spellcasters , the Paralyze effect may be preferable for use by the Nerevarine because it costs the same amount of magicka and also prevents the victim from fleeing , attacking with a melee weapon , or using any items other than ingredients or potions . Items . The following items have a Silence effect . ( They may have additional effects — see articles for further details . )
Letter from Althen Content . Turenn , After so many years of lying low , I thought they had forgotten about me , but it seems that ' s not the case . The Ring of Daggers is still after me and they ' re closing in . One of their agents is asking questions around Moira ' s Hope and I need to escape . In the short term , I am prepared . I have a hideout within the central crypt of the Sanguine Barrows . I can seal myself within and survive for some time , but I need you to come as soon as possible . I am hoping you can help me relocate and assume a new identity once again . P . S . : Watch out for the trolls ! — Gerard Althen
Geirvarda Frostwind Geirvarda Frostwind is a Nord mage found at the Mournhold docks . She was originally from Lower Yorgrim , where her family lived . As no one in her family but her possesses any magical abilities , she can be persuaded to give up her invitation to Shad Astula .
Berserker Rage ( Online ) Berserker Rage is a Weapon - Skill Ultimate that was introduced into as of Update 12 . Description . Empowered by the thrill of battle , your Berserker Strike grants you immunity to all disabling , snare , and immobilization effects for the duration of the ability .
Gavros ' s Research Notes Content . Subject K14 Died of head trauma some hours after the mercenaries restrained her . Administered the formula , but transposition was not successful . This confirms my hypothesis : blood pressure must remain consistent until the last possible moment . Death prior to infusion results in only partial transposition . This explains some of our previous failures . A powerful sedative could reduce premature death . Must conduct more trials . Subject R32 A perfect transposition . The drip method seems much more effective in terms of yield and purity . Unfortunately , duration of the procedure has dramatically increased . Rate of output may be insufficient for sale . Must be faster . Subject S24 Converting the formula from a liquid to a vapor proved easier than expected . The results are promising . Subject exposed to vapor exhibited signs of transposition immediately . Unfortunately , the procedure drove the subject into a violent frenzy . Recommend sturdier restraints for future test subjects . Subject S24 ( addendum ) : Subject remains alive , despite complete transposition . Defies all existing scholarship and calculation . Violent and erratic behavior has increased significantly . Recommend we suspend experiments until this side - effect is resolved .
Imperial Dragon Gauntlets Imperial Dragon Gauntlets are gauntlets found in . It is part of the Imperial Dragon Armor , or Emperor ' s Armor , set worn only by the emperor s of the Tamrielic Empire . Location . The gauntlets are rewarded after completion of Oblivion ' s main quest . It will be either light or heavy armor depending on which skill is higher when Chancellor Ocato orders the set . Stats . Emperor ' s armor . Armor worn by Martin Septim during the Defense of Bruma .
Laryaril Laryaril is an Altmer member of the Aldmeri Dominion and Thalmor found wounded inside the Imperial Underground beneath Woodhearth . Laryaril is the twin sister of Asteril . Interactions . The Flooded Grove . Laryaril appears in a memory rewarded to Vestige by Hermaeus Mora , where she and Vicereeve Pelidil force Saromir , and other monks before him , absorb the memories from the crystal . Veil of Illusion . Laryaril pretending to be her twin sister Asteril makes an attempt to kill Queen Ayrenn , who was actually Razum - dar in disguise . Double Jeopardy . Laryaril is later found mortally wounded in Imperial Underground .