Kurenai The Kurenai , Draenei for " redeemed " , are a faction of Broken draenei who have escaped the grasp of their various slavers in Outland and have made their home at Telaar in southern Nagrand . It is there that they seek to rediscover their destiny . They also maintain a small presence at Orebor Harborage in Zangarmarsh . History . From the official site : The Kurenai are a group of Broken who have escaped the grasp of their various slavers in Outland . They recently took possession of Telaar , a town in the far south of Nagrand . Unlike many other Broken , the Kurenai are trying their best to overcome their demonic taint . Nevertheless , despite their noble intent , the Kurenai are cautious toward all outsiders , who sometimes mistake the Kurenai for their wretched brethren . A number of Kurenai also dwell in Zangarmarsh at the Orebor Harborage , where they are trying to strengthen the ties between the draenei at Telredor and the Kurenai home city of Telaar . Yet the path of the Kurenai ' s destiny is long and dangerous , and many threats lurk on the winding road ahead . . . quite literally . In order for messengers to pass swiftly between Telaar and Telredor , the roads of Zangarmarsh must be secured . The task will prove difficult , considering the marsh ' s abundance of mostly aggressive wildlife . The most imminent danger to the Kurenai , though , comes from ogres . In Zangarmarsh , the Ango ' rosh ogres are moving in from the west , while in Nagrand , ogres from the Boulderfist and Warmaul clans are a constant threat to the safety of Telaar . Infighting between the ogre clans has displaced some of the big brutes from their mounds , sending them out searching for food in regions that had previously been spared the ogres ' insatiable appetite . Another problem the Kurenai face in Nagrand is being caused by a different group of Broken : the Murkblood tribe . These savage Broken sacked the Mag ' har settlement of Sunspring Post , slaying many orcs and destroying any chance of peaceful coexistence between Kurenai and Mag ' har in the near future . To make matters worse , the Murkblood tribe seems to be planning to use their newfound strength against the people of Telaar . Because the Kurenai are trying to mend their ties to their draenei brethren , they are supporting the draenei ' s decision to join the Alliance by allowing all Alliance members to enter Telaar unharmed . Those who seek out Telaar will find that the Kurenai , although wary of strangers at first , are good people who greatly honor the friendship of their proven allies . Reputation . Alliance players start with the Kurenai . If you are interested in getting with the Kurenai , please look at the short Kurenai Reputation Guide . Rewards . Trader Narasu located on the east side of the Inn , outside : Quests . Zangarmarsh . " Total Reputation Gained : 4 , 500 " Nagrand . " Total Reputation Gained : 10 , 570 " There are a variety of quests . Four of them involve Wanted : Dead or Alive themes in which you are asked to slay various interlopers ( Ogres , Warlocks ) . In others you act as an emissary and you are assigned to act as an enactor of their will ( e . g . kill several Daggerfen members , an assassin group of Lost Ones ) . There is one repeatable Quest where you can turn in 10 Obsidian Warbeads , that drop from Ogres in Nagrand . Note that you could also turn these Beads in for Reputation at the Consortium ( Quest at Aeris Landing ) .