naist-nlp/zeshel huggingface dataset:
Find Residence Key Find Residence Key is a in " " . It is located in the Secret Vault residence 1 . Quick walkthrough . Residence One . In the Secret Vault residence 1 area , the right path to progress is through the gardens . However , the door to north section of them is locked and needs to be opened with the residential keycard . So go search for it . First go west , then north while turning some gun robot s into scrapheaps and take their computer parts . Enter the Residence 2 area where a dead vault dweller holds the key . Getting to him takes a bit of an effort . Clear the data tape shelves . Check a large table for a clipboard , and read the message about the system malfunction in the residence library . Several data tape shelves block your route . Use the console , and push the left and right buttons to move the shelves . Malfunctioning shelves block your path here . Use the console , but press the middle button first . Then press the right button to clear the way . Follow the long corridor , until you come to another series of shelves . Use the console and press the C button , then D . Getting the key . You ' re now standing in the library . There are three rooms to the southwest , all blocked by data tape shelves . Look for the blue - hued room to the north of these blocked rooms . Check the body here for another clipboard . Head northeast to yet another series of data tape shelves . Activate all of the shelves , so they ' re at the bottom of the screen , to open one of the smaller rooms to the south . Collect the keycard from the corpse lying in it . If you like , you can open the other two rooms and search for supplies . Retract all of the shelves to open the next room . To open the final room , arrange them in this sequence , from left to right : 110100100 . ( 1 is extended , 0 is retracted . ) This code can be found in Residence One , by examining an arcade machine in the outer southwest part of the area . With the keycard , return to Residence One and open the locked door .
The Inspector The Inspector was a comic book character created by Hubris Comics and the lead protagonist of " The Inspector " comic book series . She appeared in the Unstoppables comic series . Dressed similarly to a circus ringmaster , her powers , weapons , and abilities are unknown except for being some kind of detective . She also carries around a magnifying glass . On the Dr . Brainwash cover , she seems to be holding her hands out with white tendrils coming out of them .
Kincaid Mr . Kincaid is a character mentioned in " Fallout 4 " . Background . Mr . Kincaid was the supervisor at the General Atomics factory in 2077 . Judging from his terminal , he seems to be upset his higher - ups suggesting him to retire , saying that he can do his job as well as any 25 year old . Notes . His ID card , found at the General Atomics factory , is needed for identification with the Director . Appearances . Mr . Kincaid is mentioned only in " Fallout 4 " .
Melinda ( Fallout 3 ) Melinda was a feral ghoul mentioned in Isabella Proud ' s journal . Background . Isabella Proud called her Melinda because she thought she was a girl as she walked very gracefully . She was friendly to Isabella and Jason because of the resin on their radiation suit s . It is mentioned in Isabella ' s journal that she comes to meet her sometimes at the research camp and in another entry , mentions that she didn ' t come to meet her . Appearances . Melinda is only mentioned in " Fallout 3 " .
Billy Peabody Billy Peabody is a ghoul living in the Commonwealth in 2287 . Background . Billy is the ghoulified child of Carol Peabody and Matt Peabody who hid in a fridge to protect himself from the bombs dropped during the Great War . When Billy entered the fridge he became trapped due to its locking mechanism not featuring an interior handle . The fridge , in which Billy has been trapped for two hundred and ten years , is found next to the road in between Neponset Park and University Point . Billy claims that he was playing with his friends before the bombs fell . He also claims that when the sirens went off , he tried to find his way back home to his parents . Appearances . Billy Peabody appears only in " Fallout 4 " .
Vault City slave The Vault City slaves are slaves working in Vault City in 2241 . Background . They were taken from the wastes and brought to the city where they were needed as servants . In return for their work as a slave they have a safe home , good food and can learn how to read . Interactions with the player character . Other interactions . They want to be left alone by the Chosen One , as they don ' t want to get into trouble with their masters . Appearances . Vault City slaves appear only in " Fallout 2 " .
Subject 13 Subject 13 was a test subject in service to Vault - Tec Corporation before the Great War . Background . Subject 13 was used by Vault - Tec to test their mood enhancing Soda Fountain , created with chemicals from HalluciGen , Inc . This didn ' t turn out well for Subject 13 , were he or she eventually ended up staring at their hand for 13 hours straight . Appearances . Subject 13 is mentioned only in the " Fallout 4 " add - on " Vault - Tec Workshop .
Ortega Private Ortega is a soldier guarding the NCR Sharecropper Farms in 2281 . Background . Private Ortega is likely to be the first person the player talks to when approaching the NCR Sharecropper Farms as she is guarding the front gate . She complains how boring her assignment is , but appreciates the fact she ' s far away from the fighting . The only time she has any fun is when she repels the occasional group of marauding mole rats looking to eat the crops . Appearances . Private Ortega appears only in " " .
Mick & Ralph ' s Mick & Ralph ' s is an active consumable and gun shop , in the New Vegas ' slum area of Freeside just northeast of the east gate . sells and sells and special services . Background . Providing some of the finest quality trinkets to discerning customers , while serving the riff - raff the usual low - grade armaments , Mick and his colleague Ralph run a thriving business from the seedier side of Freeside . Layout . When coming into the building , Ralph will be sitting on the right behind his desk . There are shelves on the wall to the right of where Mick is standing , and a central " shelf " made of washing machines in the middle of the room . To the right of Mick is a staircase which leads to a room upstairs that comprises Mick and Ralph ' s bedrooms and a few other items such as washing machines and desks . Notable loot . Special items . Both Mick and Ralph sell special items to people in Freeside ; if the Courier has a high enough Speech level , the Courier can convince both Mick ( 30 ) and Ralph ( 50 ) that their special items are a secret between them and the Courier . Appearances . Mick & Ralph ' s appears only in " " .
Gwinnett lager bottle Gwinnett lager bottle is a junk item in " Fallout 4 " . Characteristics . The bottle is visually identical to the Gwinnett lager beverage but without the cap . The beverage displays a wreathed portrait of Button Gwinnett above the text " Button Gwinnett " on a stylized scroll , which is above the text " Blackened Victory Lager . " Crafting . The Gwinnett lager bottle can be broken down into its individual components for use in crafting : Locations . Sold by merchants and found as loot .
Spiked knuckles ( Van Buren ) The spiked knuckles is a weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Characteristics . Typically made of metal , generally brass , they consist of four finger holes and a grasp bar for a better hold with a closed fist . Unlike normal brass knuckles , these have a metal plate across the knuckles with four spikes on , one for each knuckle . Meaning not only does the victim feel the force of the punch , but also the devastating effects of spikes being driven in .
G . E . C . K . ( editor ) The official editor for " Fallout 3 " and " " , called G . E . C . K . ( Garden of Eden Creation Kit , named after the terraforming device of the same name from the series ) , that can be downloaded for free , allows PC users to create and add their own content to the game . The editor requires a pre - existing installation of the associated game to function , as it requires usage of several resources within the game . The G . E . C . K . provides the community with tools that allow players to expand the game . Users can create and edit any data for use with " Fallout 3 " or " Fallout : New Vegas " , from building landscapes , towns and locations to writing dialogue , creating characters , weapons , creatures and complex scripting . The G . E . C . K . has an interface similar to that of The Elder Scrolls Construction Set , which is useful to those who are familiar with it ; however , the functionality of the G . E . C . K . is far expanded over that of the Construction Set , much like the functionality of the game engine . Scripting options for the G . E . C . K . can be expanded using the " Fallout 3 " Script Extender or " New Vegas " Script Extender ( or FOSE and NVSE , respectively ) much like OBSE for " TES IV : Oblivion " and SKSE for " TES V : Skyrim " ; however , these script extenders are not compatible with versions purchased via Direct2Drive , and having Games For Windows Live active will cause the game to crash as soon as you try to access Games For Windows Live . Versions . Fallout 3 . The first version 1 . 1 was made available on December 11 , 2008 . On May 26 , 2009 an update to version 1 . 5 was released . It requires version 1 . 1 to be installed . With the launch of the new official website for games from the Fallout series , these versions now are only available from the Garden of Eden Creation Kit wiki , hosted on a Zenimax server . Fallout : New Vegas . The first version for " Fallout : New Vegas " was made available on October 19 , 2010 , concurrent with the game ' s U . S . release . It was later updated to the working version 1 . 4 , which also is available on the Garden of Eden Creation Kit wiki , hosted on a Zenimax server . The G . E . C . K . is now available for download via Steam as of May 20th , 2013 . Fallout 4 . Todd Howard previously announced that there would be a creation kit released for " Fallout 4 " some time in April 2016 . However , the " Fallout 4 " version builds on the kit released for " The Elder Scrolls V : Skyrim " and drops the G . E . C . K . title in favor of " Skyrim ' s " designation as simply the Creation Kit . The Fallout 4 Open Beta of the Creation Kit was released on April 26th , 2016 at Bethesda . net . The kit became supported for Xbox One in May 2016 . However , even though Playstation 4 was supposed to receive the modding tool in June 2016 , it was postponed . According to Bethesda , Skyrim Special Edition will receive mods first , followed by PS4 support at an unknown date .
Therax Therax is an intelligent nightkin thinker in 2161 . Background . The nightkin thinkers shared a belief that there could be harmony with human s . Interactions with the player character . The Vault Dweller was supposed to be able join this group , and forge a better future for the wasteland . Appearances . Therax was supposed to appear in the original " Fallout " .
Bobblehead - Barter Bobblehead - Barter is a miscellaneous item in " Fallout 3 " . It permanently improves the Lone Wanderer ' s Barter skill by 10 , up to a maximum of 100 . Location . It is found in the Evergreen Mills bazaar , in a dark cave - nook , in the corner of the room to the right of Smiling Jack . Jump over the workbench , and it ' s on the rightmost shelves . Notes . The bobblehead shows the Vault Boy holding a Nuka - Cola bottle cap , even though the bobbleheads are supposed to have been made before the Great War , when bottle caps were not currency .
Motion - assist servos The motion - assist servos is a torso power armor mod in " Fallout 4 " . Effects . Upon installation on a power armor torso , the motion - assist servos increase the armor ' s Strength by 2 . Crafting . In order to craft motion - assist protocols a power armor frame with the desired torso piece attached must be installed at a power armor station . Location . The motion - assist servos can only be obtained via crafting at a power armor station .
Scrounger Scrounger is a " Fallout " , " Fallout 2 " , " Fallout 3 " , " " and " Fallout 4 " perk . " Fallout " and " Fallout 2 " . You can find more ammunition than the normal post - apocalyptic survivor . This perk will double the amount of ammunition found in random encounter s . " Fallout 3 " . You will find considerably more ammunition in containers than you normally would . " Fallout : New Vegas " . It is functionally identical to the " Fallout 3 " version of the perk , however with options of recycling ammunition its usefulness could be debated when applied to certain characters . " Fallout 4 " . Allows certain types of ammunition to be found as loot in random containers ( i . e . cabinets , desks , metal cabinets , etc ) . It works similar to the Fortune Finder perk . If both Scrounger and the Fortune Finder perk are obtained you will find both ammunition and caps in the same containers . Affected ammunition . This perk only affects the following ammunition types in the LLE _ Perk _ Scrounger * level lists . Any ammunition type not listed here is unaffected by this perk :
Marty Marty is an unimpressive , skinny , mellow tempered ghoul who works as a lab tech in the chemical lab on the Reservation sub - level 2 in 2253 . Background . Marty has only been at the Reservation for about ten years . He stumbled upon the facility when he was searching the wasteland for ingredients to make a new mind - altering drug . When the ghouls of the Reservation told him of the " communal " lifestyle of the Reservation , he thought it was groovy and wanted to stay . When he got the job offer to work at the chemical lab , it was like a gift from heaven , and the original lab techs were very impressed with Marty ' s skills . Smooch . This drug has the same effect on ghouls as it does on humans – it mellows the individual to the point beyond apathy and couples that with feelings of ecstasy . In order to take smooch , the individual must wrap the greasy looking green goo in a thin paper and smoke it . Another way , though not as quick an effect , is to bake smooch into a bread source . One could eat smooch directly , but the taste is so vile that most would puke it back up , even a ghoul . Daily schedule . During the day , he is usually putting together stimpak s and Rad - X kits for trade on the surface . During late hours of the night , he sneaks into the chemical lab and concocts a soothing , mellowing drug he calls " smooch " . Appearances . Marty has not appeared nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
Percy ( Fallout ) Percy is one of the members of the Followers of the Apocalypse in 2161 and a guard in the Followers ' Boneyard Library . Appearances . While the name is mentioned in a dialogue file , he does not actually appear in the final game .
Luke Husky Luke Husky is a character in the Haddock Cove in 2287 . Background . Luke Husky was a member of the Husky family at Haddock Cove prior to the Sole Survivor ' s arrival in 2287 . Together with the rest of the family , he helped build their outpost using scrap materials from the houses surrounding the area . Luke was occassionally assigned to catch fish and cook , along with standing watches at night . He would also help Bray Husky when he had trouble recording his holotapes . Eventually , Luke would be killed in an attack by mirelurks that had been attracted to the dead fish and chum around the family ' s outpost . Bray relates with horror how he witnessed Luke being pinched in half by the mirelurks in his last recording . Appearances . Luke Husky appears only in the " Fallout 4 " add - on " Far Harbor " . Behind the scenes . Bray Husky and the rest of his family are references to the WWE tag team known as " The Wyatt Family " which consists of Bray Wyatt , Erick Roowan , Luke Harper , and Braun Strowman . The Husky part of their names comes from the fact that Bray Wyatt was formerly known as Husky Harris before he left and came back as Bray Wyatt .
Parlor Room bartender The Parlor Room bartender is the bartender at the Parlor Room in Vault City in 2241 . Interactions with the player character . Quests . Drink your weight in Alcohol - Z : The bartender in Vault City can sell you all sorts of synthetic alcohol . Effects of player ' s actions . The Alcohol - Z brew is particularly popular , because loaded travelers can often get random hit point bonuses : Appearances . The Parlor Room bartender appears only in " Fallout 2 " .
Layla ( Fallout 4 ) Sister Layla is a member of the Church of the Children of Atom in 2287 . Background . Sister Layla can be found in the Crater of Atom in the Glowing Sea . She can often be found worshipping Atom . Appearances . Sister Laya appears only in " Fallout 4 " .
Cedric Hopton Cedric Hopton is a character living at Warwick homestead in 2287 . Background . Cedric is a farmhand employed by Roger Warwick . He is instructed by Bill Sutton during the quest Building a Better Crop to employ a mercenary to assassinate Roger , whom he suspects of being a synth . Interactions with the player character . Quests . Building a Better Crop - Cedric has ventured to the Third Rail to find a mercenary as per Bill Sutton ' s instructions . The Sole Survivor must get this information out of him by either bribing him with 500 caps or passing a speech check . Appearances . Cedric Hopton appears only in " Fallout 4 " .
TestThug TestThug ( simply known as thug in - game ) is a character in " " . Background . Not much is known about him other than being a member of Van Graff faction and test NPC . Appearances . TestThug appears in the game files of " " , but should not be considered canon because he is a test cell character .
Extra hooks The extra hooks is a weapon mod for the Meat hook in the " Fallout 4 " add - on " Far Harbor " . Effects . The extra hooks adds an additional 25 % chance of disarming an opponent on contact and and additional 5 damage to the meat hook itself , increasing the total damage per strike to 25 . Location . Extra meat hooks are only available via the weapons workbench
DLC01VendorChestsCell DLC01VendorChestsCell ( named Dummy Cell on the local map ) is a test cell in " The Pitt " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . Two black void chest containers , for which the ownership is set to The Pitt vendors Friday and Harris in the G . E . C . K . Appearances . DLC01VendorChestsCell appears in the game files of the " Fallout 3 " add - on " The Pitt " but should not be considered canon because it is a test cell .
Davis ( Van Buren ) Davis is one of the Denver salvagers in 2253 . Background . Wounded and a little deaf right now , he seems pretty angry about something . He and Garcia found The Box , incurring injuries ( minor concussion , some hearing loss ) from Bombay Jack ' s explosives when they tried to crack it open . He wanted to go back and kill BJ , and get his claim back . A real jerk - ass asshole . No matter how bad things get , he refuses to leave his claim , looking out for it and ignoring what happens to the others . Appearances . Davis was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Bounty notice : Junders Plunkett Bounty notice : Junders Plunkett is a holodisk in " Fallout 3 " . Location . The disk can be found on a dead regulator on the stairs up from Arlington Cemetery North . It concerns the apprehension of one Junders Plunkett and will only appear if the Lone Wanderer has the Lawbringer perk . Behind the scenes . The holotape was written by Joel Burgess , Lead Level Designer of " Fallout 3 " .
Godiva Rodacker Godiva Rodacker is a character mentioned in " Fallout 3 " . Background . Godiva Rodacker was one of the original residents of Vault 87 , who died during the FEV experiments conducted in the Vault . Appearances . Godiva Rodacker is mentioned only in " Fallout 3 " .
Child with a real attitude These children are characters found in the Cathedral in 2161 . Background . As the name indicates , these are unresponsive and anti - social characters , having low esteem for the player character . One can be found just outside the Cathedral , two others are inside , standing near the benches . Interactions with the player character . Other interactions . The Vault Dweller can ask the child a few questions such as where the Master is , and be insulted in response . Appearances . Children with a real attitude appear only in the original " Fallout " .
Tight Nuts Tight Nuts is a " " trait , available only to robot s . Effects . This robot was built to take the knocks . It has double base damage resistance to any attack but it is twice as difficult to repair . Notes . This trait has misleading text . It actually increases Damage Threshold by 5 for each damage type ( except for Electrical ) .
Living Anatomy Living Anatomy is a perk in " Fallout 2 " , " " , " " and J . E . Sawyer ' s Fallout Role - Playing Game . " Fallout 2 " and " Fallout Tactics " . You gain + 10 % Doctor and + 5 damage per attack against organics . " Fallout : New Vegas " . You can see the HP and DT of any characters , creatures and robots and you gain + 5 % damage against humans and non - feral ghouls . Bugs . Pip - Boy 3000 : All weapons displaying damage statistics are increased by 5 % . J . E . Sawyer ' s " Fallout " Role - Playing Game . You have a better understanding of the strengths and weaknesses of living creatures . You gain a + 2 damage bonus against all living creatures and when you score a hit against living creatures , your attack roll is increased by 5 for purposes of determining critical hits .
Arroyo warrior Arroyo warriors are inhabitants and guards of the settlement of Arroyo in 2241 . Background . They are descendants of Vault 13 dwellers . They are warriors and guards to Arroyo . However , they couldn ' t defend the attack of the Enclave , as the Enclave soldiers were superior in weaponry and armor . Notes . Killing an Arroyo warrior will result in onlookers becoming hostile . Appearances . Arroyo warriors only appear in " Fallout 2 " .
Salt - Upon - Wounds ' helmet Salt - Upon - Wounds ' helmet is a piece of in the " " " Honest Hearts " . Characteristics . It provides a Damage Threshold of 4 as well as a bonus of 2 to critical chance and 5 to Sneak . It can be repaired with s . The headdress itself is the mandible of a bighorner or other animal , decorated with tribal markings and feathers . The base of the helmet is similar to a vault security helmet , but with a skull - like design painted on its base . Locations . It is worn by Salt - Upon - Wounds . It is also awarded to the player in the footlocker at Southern passage after finishing " Honest Hearts ' " main plot line .
Hopeville missile silo bunker The Hopeville missile silo bunker is a in the Divide . Layout . The Hopeville missile silo bunker is a large facility , extending all the way on the other side of the map . The entrance is a standard bunker door leading onto a hallway that leads into the main room . On the right is a door that will lead you to the bot pod , unlocking the ED - E copy . On the left is an L shaped hallway with a maintenance closet . Leading onto the silo door is a broken duraframe eyebot . In the center of both rooms is large computer like system to restore electricity to the building and giving access to the latter of the two rooms . Beyond the door is the missile . There will be a terminal on the far right that lets you deactivate the sentry bot in the next room . Notes . When re - entering the bunker after completing the add - on , marked men will be hiding out in the bunker on levels 1 , 2 and 3 . Appearances . The Hopeville missile silo bunker appears only in the " " " Lonesome Road " .