naist-nlp/zeshel huggingface dataset:
Phyllis Phyllis ( born 2216 ) is the resident medical assistant of Vault City , working under Doctor Troy in 2241 . Background . Usually found on the ground floor of Vault 8 in Vault City , the 25 year old Phyllis is a young , beautiful woman with a thin figure that smells faintly of antiseptic , due to her line of work . While she recognizes that the standard of living in her city is among the highest in the wastes , she harbors several doubts about it , typically related to the pressure to conform and mold into the society and the rather dull nature of everyday life - most activities are geared towards octogenarians , rather than young people . Her naturally inquisitive nature is held back by doubts about the outside world instilled in her by the Citizens . However , should an intelligent fellow suggest it , she might just disregard those and see the world , or even date , although she is a rather dull and self centered person to interact with . Interactions with the player character . Quests . See Phyllis : The Chosen One , depending on their gender , can do several things to Phyllis in order to gain experience . Appearances . Phyllis appears only in " Fallout 2 " . Behind the scenes . Given the name of her dialogue file , Vcnancy . msg , originally Phyllis was to be named Nancy , with a similar pun on " preg - nancy " .
Vivian O ' Dell Vivian O ' Dell is a character mentioned in " Fallout 4 " . Background . Vivian O ' Dell was the manager of the Boston branch of Hubris Comics in 2077 . Appearances . Vivian O ' Dell is mentioned only in " Fallout 4 " .
Blank magazine Blank magazines are s in the " " " Lonesome Road " . Characteristics . Blank magazines are created with the Voracious Reader perk . Once the perk is taken , any damaged books placed in the player ' s inventory are automatically converted into blank magazines . Blank magazines can be used to make at a workbench , or further converted into .
Eric Fenstermaker Eric Fenstermaker is one of the designers that worked on " " at Obsidian Entertainment . His main duties were level design , dialogue writing , and scripting . He previously worked on " Neverwinter Nights 2 " ( primarily on Act 2 ) and then on " Neverwinter Nights 2 : Mask of the Betrayer " ( Ashenwood and the Academy ) . He was also the creative lead on Obsidian ' s " Pillars of Eternity " .
Corset The corset is a piece of clothing in " Fallout 4 " . Characteristics . The corset increases the wearer ' s Endurance by 1 when worn . While it allows armor pieces to be worn over it , it cannot be modified with ballistic weave at an armor workbench . The upper body is comprised of a brown leather corset with a set of studded arm wraps covering the forearms . The bottom consists of a pair of tan pants with partial stitch work at the legs , a brown belt at the waist , and laced steel toe boots . If scrapped it provides one piece of cloth .
Roosevelt Academy Roosevelt Academy is a super mutant base located just south of Faded Pomp Estates and north of the MDPL mass relay station raider hideout . Layout . It consists of three main buildings : Roosevelt Academy , Roosevelt Library , and Roosevelt Arts and Athletics Hall . Before the Great War , this served as a private school for the D . C . area . After the bombs fell and the dust settled , the super mutants from Vault 87 came and settled in the ruined buildings , as well as the areas surrounding the campus . The maintenance and evacuation tunnels connect the three buildings via a subterranean route . The tunnels are patrolled by centaurs and super mutants . The super mutants have two captive s tied up behind locked doors . There are several gas leaks throughout the complex of tunnels as well , so pay attention to where and when you are shooting . The tunnel ' s library entrance is hidden underneath a trapdoor which is activated by an electrical switch on the wall . Higher level player characters with " Broken Steel " can find super mutant overlord s throughout the site . This area contains one of the Capital Wasteland ' s highest concentration of super mutants . Appearances . Roosevelt Academy appears only in " Fallout 3 " . There ' s also a mention of it in " " in the form of a bumper sticker found on ED - E that reads " My child is an Honor Student at Roosevelt Academy . " Behind the scenes . The academy is named after Roosevelt High School , a real life school outside of Washington , D . C . in Maryland . Dean Dewey , the Academy ' s protectron , refers to the school as Roosevelt High School when activated at the Headmaster ' s terminal . Bugs . As you enter the Maintenance and Evacuation tunnel from the Roosevelt Academy , you may notice a random explosion go off near a group of radioactive barrels . This is caused by a grenade bouquet that is set off by a bunch of objects set on the floor that twitch and knock a precariously placed radioactive barrel into the bouquet . You can dodge this by not bumping anything until you disarm the bouquet .
Eagle - Eye ( skill ) Eagle - Eye is a " " ( skills in this game work like perk s do in other " Fallout " games ) . Effects . Each level of this skill increases your maximum targeting range by 3 feet ( up to a maximum + 15 ) .
Benjamin Beasley Benjamin Beasley is a character mentioned in " Fallout 4 " . Background . Benjamin Beasley the third candidate interviewed for the position of Vault 114 ' s overseer . During the interview , he expressed a great deal of patriotism and respect for the democratic process , stating a desire to organize a Vault Resident ' s Council to settle disputes within the community . These normally desirable qualities made him unfit for the Vault ' s social experiment , and he was quickly asked to leave . Appearances . Benjamin Beasly is mentioned only in " Fallout 4 " .
Game room The game room is a room built in " Fallout Shelter " . Overview . The game room is used to train dwellers ' Luck . 45 dwellers are required to unlock this room . You can place up to three game rooms next to each other horizontally to increase size and number of assignable dwellers to this room .
Rock Teeth Rock Teeth is a character mentioned in " Fallout 4 " . Background . Rock Teeth is a raider tortured into allying with Zeller ' s army . Resilient to traditional methods of torture , even the removal of teeth , it took the threat of losing his eyes and hands to get him to join . Appearances . Rock Teeth is mentioned only in " Fallout 4 " .
Angel - Eyes ' dog tags Angel - Eyes ' dog tags are a miscellaneous item in " Fallout 2 " . Characteristics . Collecting all three dog tags from the mercenary captain s and using the combination of numbers etched on the back of them on the safe will allow it to open without setting off the trap . Location . This set of dog tags is in Angel - Eyes ' footlocker in the raider cave . Behind the scenes . This item is a reference to the character in " " , played by Lee Van Cleef .
Boomers cap The Boomers cap is a piece of in " " . Characteristics . It is an olive green Garrison cap with a medal and several ribbons pinned on the sides . It provides no Damage Resistance , but a bonus of + 1 to Perception and can be repaired with other Boomer caps as well as Boomers hat s . With the Jury Rigging it can be repaired with pre - War hats . Notes . Although the Pip - Boy image shows a pair of goggles with a cap , the goggles are completely absent when equipped .
B1000 ( special encounter ) B1000 is a special encounter in " " . In this encounter you meet a friendly silver - colored brahmin , B1000 , with sparks flying off of it . It walks around something that resembles an abandoned steel mill . B1000 can be killed , but upon doing so , it just melts and after a few seconds it rises back again from the dead . Several kills are needed to put the beast to its final rest .
Rum bottle Rum bottle is a junk item in " Fallout 4 " . Characteristics . The rum bottle is a tall , square bodied bottle made from brown glass . Its original contents were produced by Rooster ' s as indicated by the bottles label . Crafting . The rum bottle can be broken down into its individual components for use in crafting :
Sweet Flower cave Sweet Flower cave is a in the Narrows , in the northern part of Zion Canyon . Layout . Immediately after entering the cave , there is a tent and some skeletons with mostly junk loot all over the floor . To the right of the entrance , there is a path that leads to a room full of s . To the right of the room , there is another path that leads to a dead end , cut off by rocks . There is all over the cave . Appearances . Sweet Flower cave appears only in the " " " Honest Hearts " .
Puppies ! Puppies ! is a perk added to " Fallout 3 " with the " Broken Steel " add - on . With this perk , one of Dogmeat ' s puppy offspring will take his place every time he dies , and that pup can be added as a companion , either by finding Dogmeat ' s pup at the location of his death or by waiting a day or two and returning to Vault 101 ' s entrance . Dogmeat ' s puppy is much tougher than the original Dogmeat , and will level with the player in terms of damage done and health . Despite the name , this perk only allows you to get one of Dogmeat ' s puppies at a time . If it dies , it will be replaced by a new puppy . This perk still works if Dogmeat died pre - " Broken Steel " . Bugs . With this perk , the player may be able to obtain all of the followers at the same time . See Fallout 3 exploits for more details .
Lenore Lenore is a character in Junktown in 2161 . Background . Lenore is Phil ' s spouse , who lives with him in their house near Gizmo ' s Casino . When the couple found themselves ejected from their house by a vicious beast , she keeps making fun of Phil for continuously running away from a relatively small threat . Notes . Her name only appears in combat when hitting her . Otherwise , she ' s listed as a peasant . Appearances . Aside from appearing in " Fallout " itself , Lenore also appears in the " Fallout " demo as a unnamed peasant of Scrapheap , with the same quest as in the final game .
NCR Ranger hit squad NCR Ranger hit squads operate in the Mojave Wasteland , under orders from the New California Republic in 2281 . Background . Should the Courier gain a bad with the NCR , through violence , theft , or by aiding the Republic ' s enemies , s will be dispatched to deal with the situation . The first encounter will be non - hostile , with the Rangers instead giving the Courier an ultimatum and three days to improve their standing . If this warning is ignored , on their next appearance the Rangers will shoot on sight . Characteristics . NCR hit squads usually consist of four Rangers , whose equipment is dependent on the Courier ' s level . They appear at various locations in the wasteland , from where they will move towards the Courier , fighting any other enemies they encounter on the way . Appearances . NCR Ranger hit squads only appear in " " .
Harvey Harvey is a wasteland survivor in the Nuka - World transit center in 2287 . Background . Harvey was a trader who came to Nuka - World prior to the raider invasion that led to the three raider gangs controlling the park , killing or enslaving most of the inhabitants . His family was killed , and he was placed in a shock collar amongst many other captive traders , whom he now considers his family . When first encountered in the transit center , Harvey appears to be injured and tells people that he escaped the raider - infested but wealthy Nuka - World , and that his wife and son are still trapped there . If the player attempts to help or question Harvey too much , he will admit that he is pretending to be injured , and being forced by the raiders to lure anyone he can into the Nuka - Express which leads to The Gauntlet , an inescapable torture maze resulting in certain death . Appearances . Harvey appears only in the " Fallout 4 " add - on " Nuka - World " .
Sector artillery note Sector 1 artillery note and sector 2 artillery note are two holodisk s found at Adams Air Force Base in the " Fallout 3 " add - on " Broken Steel " . Locations . Both holodisks are located on elevated Enclave artillery posts west of the mobile base crawler .
Displacement Displacement is a " Lionheart " perk . Effects . When being seriously injured , you partially connect with the spiritual world , slipping your body out of phase with reality . When your Hit Points fall below 20 % of their maximum , you partially fade out , granting + 10 to your Armor Class and + 1 Agility . While in this state , your Mana regeneration doubles .
Bat guano Bat guano was going to be a miscellaneous item in " Van Buren " . Background . Bat guano can be obtained from mutant bat s . Related quests . Mine For Guano - By commission of the Blackfoots , the player needs to harvest a certain amount of guano .
Electron charge pack The electron charge pack is an ammunition type found in " Fallout 3 " and " " . Variations . Electron charge pack . Standard electron charge pack ammo , having no significant improvements or detriments . Electron charge pack , bulk . Low - quality electron charge packs , bought in bulk supply . Produces weaker weapon damage and less armor penetration , but also causes less weapon wear . Electron charge pack , max charge . Electron charge packs filled to peak capacity . Maximum weapon damage and armor penetration , but also causes significant weapon deterioration . Electron charge pack , over charge . Electron charge packs , deliberately over - charged to produce better weapon damage and penetration . Also increases the wear - and - tear of the weapon using it . Electron charge pack , optimized . Introduced as part of the " Gun Runners ' Arsenal " , optimized electron charge packs have slightly improved damage , armor penetration , and reduced weight in Hardcore mode , at the cost of marginally higher weapon wear .
Takoma Park Little Leaguer cap The Takoma Park Little Leaguer cap is a unique hat found in " Fallout 3 " . Location . The cap can be found on a coat rack in the Nifty Thrifty pawnshop , which is in sight of the Takoma Park Metro station . Its effects are the same of the Little Leaguer perk . ( With the exception of an additional + 5 Damage with baseball bats . )
Nasty Disposition Nasty Disposition is a general all race trait which appears in " Lionheart " . Characteristics . Your quick temper always got you into fights while growing up . Your Speech and Barter skills are decreased by 15 , but your Unarmed , One - Handed and Two - Handed skills each get a 9 point bonus . You cannot have both the Nasty Disposition and Good Natured traits .
Blasphemous Bette Blasphemous Bette is a foul mouthed female Redding miner in 2241 . Background . A well - muscled woman bristling with confidence , Bette has earned her title , Blasphemous , for her inexhaustible dictionary of insults and curses she uses quite liberally . In particular , she uses her powers of creating complex defamatory statements against Kokoweef Mine rs , whom she loathes ( or maybe just likes Caminetto and displays her affection in an odd way ) . Appearances . Blasphemous Bette appears only in " Fallout 2 " .
Super mutant chains Super mutants chains are a piece of armor in " Fallout 4 " . Characteristics . Super mutant chains provide a Damage Resistance of 3 and an Energy Resistance of 5 . The chains are considered as a piece of clothing , in that they can be worn by Strong with other pieces of armor over them and by the Sole Survivor . Locations . The chains are often worn by super mutants encountered in the wasteland but they can only be recovered in the following locations :
BEWARE - A VENGEFUL SPIRIT STALKS THESE CANYONS BEWARE - A VENGEFUL SPIRIT STALKS THESE CANYONS is a holotape in the " " " Honest Hearts " . Location . It can be found in a at the Vault 22 dwellers ' guard camp . Notes . The " vengeful spirit " mentioned in this holotape is Randall Clark , and further details on his guerilla war against the Vault 22 survivors can be found in his journal entries in Stone Bones cave .
Perforator The Perforator is a weapon in the " Fallout 3 " add - on " The Pitt " . As of 2277 , it belongs to Everett who considers it the best weapon he ' s ever owned . Characteristics . The Perforator is a unique Infiltrator . It has the same appearance as the standard Infiltrator . It does more damage per shot , has a higher DPS , critical chance , and critical damage , but a higher AP cost and significantly less durability . The biggest differences are the reduced rate of fire ; the Perforator fires 2 shots for every 3 shots that the Infiltrator can fire and the reduced spread ( which makes the rifle functionally more accurate over a longer distance ) . This gun is equipped with a suppressor making it silent . Although the Perforator is a unique Infiltrator , it cannot be repaired with Infiltrators , but can be repaired with assault rifles . This weapon fires two shots in V . A . T . S . opposed to an ordinary assault rifle that fires three shots . Durability . The Perforator can fire a total of about 1000 shots , the equivalent of 42 reloads , from full before breaking .
Kingman ' s BBQ The Kingman ' s BBQ is an in Freeside . It can be found across the road from Silver Rush at the end of the street . Background . Kingman ' s BBQ was most likely a restaurant and was probably owned by Felixx Weaver , who ordered and specified the sign for the store with Zapp ' s Neon Signs . The barricades indicate that it was closed sometime before 2281 . Appearances . Kingman ' s BBQ appears only in " " .
Great Khan armored leather The Great Khan armored leather is a piece of in " " . Characteristics . It provides a Damage Threshold of 8 and can be repaired with Great Khan soldier armor , suit armor , and simple armor . Locations . The Great Khan armored leather is only worn by Papa Khan .
Missing laser pistol The missing laser pistol is a in " " , and the object of the " Pistol Packing " . Characteristics . The missing laser pistol is a unique version of the that is only found during the unmarked quest " Pistol Packing " . It also has the same stats as the standard laser pistol with the exception of lower damage and critical damage . Unlike the laser pistol , it is also possible to use the iron sights on this . However , the missing laser pistol cannot use any of the ' s variants , such as energy cell , over - charge . Durability . The missing laser pistol can fire a total of about 995 times using standard cells , the equivalent of 34 reloads , from full before breaking . Location . See the " Pistol Packing " for details . The pistol will not appear until the proper sequence of conversations have taken place . It can then be found on a large rock in the middle of the gulch , next to the corpse of a wastelander .
Sorrows healing powder supply Sorrows healing powder supply is a paper note in the " " " Honest Hearts " . Location . It is received after speaking with Daniel , the New Caananite leader of the Sorrows tribe , in the Sorrows camp in the NW corner of Zion Canyon .
Half Full , Half Empty Half Full , Half Empty is an overseer quest and part of The Wizard of Water multi - stage questline in " Fallout Shelter " . Behind the scenes . The name of the quest most likely comes from the common expression . It ' s generally used rhetorically to indicate that a particular situation could be a cause for optimism .
Garry ' s Modified Shotgun with Accessories < section begin = " CXGamesSummary " / > < section end = " CXGamesSummary " / > Garry ' s Modified Shotgun with Accessories is a weapon mentioned in The Armageddon Rag . Background . It is sold at Crazy Ivan ' s store , Crazy Ivan ' s New and Used Guns . Appearances . Garry ' s Modified Shotgun with Accessories appears in The Armageddon Rag , Vol . 4 . They were likely to appear in " Fallout Online " , Interplay ' s original Project V13 , since abandoned in favor of an unrelated project by the same name .
Nuka Breaker ( GRA ) The Nuka Breaker is a unique added with the " " " Gun Runners ' Arsenal " . Characteristics . It is a Nuka - Cola sign , now re - purposed as a devastating melee weapon . It consists of a partially functioning Nuka - Cola neon sign which is mounted on a pole with an electric cord wrapped around the top , and tape at the bottom . The weapon uses a self - contained power supply . It does bonus electrical damage when a Critical Hit occurs . Special attack . It has a attack that does regular damage in V . A . T . S . , but at the cost of 7 more action points ( requires a Melee of 50 ) . It is possible to execute " Nuka - Break " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . The Nuka Breaker can successfully strike about 995 times from full before breaking . Notes . The critical electrical damage may come from the electrical wiring around the pole leading to the semi - functioning neon sign which keeps it self - sufficient . There isn ' t , however , any sign of why the electricity actually escapes upon a critical hit . Behind the scenes . The Nuka Breaker was created as a nod to the 2011 fan - made short film and webseries " Fallout : Nuka Break " . The " Fallout : Nuka Break " team put the Nuka Breaker in episode 3 after seeing it in a pre - release screenshot of " Gun Runners ' Arsenal " before they knew that Obsidian was referencing their series . The overall design of the Nuka Breaker sign is similar to traditional neon Coca - Cola signs . The use of a stylized cursive for the word ' Nuka ' and the tilted next to it . The slogan itself " Take a Nuka Break ! " is similar to an old Coca - Cola slogan " Pause . . . Drink Coca - Cola " .
TORN skills Overview . There would be twenty skills divided into four skill categories : Combat , Magic , Rogue , and Other . These skills would allow the game to determine a character ' s chance of success , or the extent of their ability in various actions such as attacking , picking a lock , and so on . When a character was created , its statistics would define the initial values in each skill . In addition , the player would be able to Tag a skill category that the character would be especially proficient in . From that point , each time the character passed a level it would gain Skill Points ( SP ) in each of the four categories ( i . e . four separate sets of SP ) . These SP would be spent to raise the skills within the relevant category . The number of SP gained each level would depend upon a different set of related statistics for each skill category . Types . Combat skills . The Combat skills included Unarmed Combat , Slashing Weapons , Crushing Weapons , Piercing Weapons , Projectile Weapons , and Fortitude . The first five would be used during combat to determine how skilled a character was with a given weapon or style of combat . As the skill increased the character would hit more often and for more damage , and would learn ( or become eligible to learn ) various special attacks and abilities . Fortitude would increase a character ' s Hit Points , enabling him or her to take more damage before dying . Magic skills . The Magic skills included Order , Chaos , Alchemy , Summoning , and Mana Focus . The first four would represent a character ' s knowledge of and skill with the art of one of the four realms of magic . The higher a character ' s skill was , the more complex the spells he or she would be able to cast and the more potent those spells would be . Mana Focus would increase a character ' s Mana Points , allowing him or her to expend more magical power - casting spells , summoning creatures , activating enchanted items and so on - before having to rest . Rogue skills . The Rogue skills were the hallmark of the scout or sneaky , " skulduggery " - type character , and included Stealth , Locks & Traps , and Thievery . Other skills . Lastly , the Other skills fit no trade in particular but were handy to adventurers of all sorts . They would include Artisan , Diplomacy , Haggle , Healing , Lore , and Outdoorsman .