naist-nlp/zeshel huggingface dataset:
Chase Sequence Chase Sequence is a gameplay term in " Dissidia Final Fantasy " and " Dissidia 012 Final Fantasy " . Some attacks cause the enemy to be thrown away if executed correctly , and allow the start of a Chase Sequence by showing the button . Pressing the button causes the player character to leap into the air , following their opponent in mid - air , initiating the Chase Sequence . In Chase Sequences , the two players are suspended in the air . The player who initiated the sequence is given a chance to perform one of two attacks on the opponent — a Bravery attack with , or an HP attack with . There is a slight lag between pressing the button for an attack and the attack executing , and the lag is longer for HP attacks . If the opponent presses the button at the right time , they can dodge the attack and are then given a chance to execute an attack of their own . The defender can dodge left or right while the attacker can strike up or down with Bravery attacks , both are done by pressing the D - pad or analog stick in the appropriate direction . If either player lands a Bravery attack , their opponent is knocked back and the player that landed the successful attack is given a chance to pursue them and attack again . Every attack , regardless of whether it hits or misses , causes EX Force to appear in a large quantity , with successful hits generating more than misses . Chase Sequences automatically cancel after three rounds if neither player lands a hit . They also cancel when either player lands an HP attack , or when they are knocked back and strike an obstacle of some kind , including the arena edge , floors , or ceiling . Wall Rush damage is inflicted if this occurs . Chase can also be ended if the attacking player waits too long to attack . The " Auto - Chase " ability allows the character to automatically initiate a Chase Sequence when the opportunity arises when equipped . Chase Brave damage can be modified at a percentage via accessories , weapons and Bartz ' s Climbarrel attack . The same goes for Chase Brave defense except for the latter . In " Dissidia 012 " , both types of Chase attacks execute faster than in " Dissidia " . Dodging is quicker which requires players to time pressing the button at exactly the right moment . When a Chase is begun , the initiating character absorbs all EX Force in a radius around them , which will continue with subsequent successful hits , quickly filling the EX Gauge . The time period to end Chase has also been reduced should the attacking player wait too long to attack . In a Banish Trap , CPU - controlled enemies can never dodge an attack while in the Chase Sequence . Use this tactic to push the enemy into a Banish Trap and attack them with an HP attack to make a sure hit . It is also possible to exploit the Banish Trap teleport to land a HP hit by delaying the HP attack during a chase sequence until just before the enemy is teleported , but the timing required to do so borders on impossible .
Indi - Fend Indi - Fend is a Geomancy spell in " Final Fantasy XI " . When cast , a beneficial Indicolure effect boosts the Magic Defense of all party members for as long as they are within emanation range of the caster . The spell can be purchased from Ishvad in Western Adoulin for 34 , 000 gil . The player must learn Indi - Fend before they will be able to learn its counterpart spell , Geo - Fend .
Molotov Molotov may refer to : Etymology . A , also known as a petrol bomb , poor man ' s grenade , fire bomb ( not to be confused with an actual fire bomb ) or just Molotov , is a generic name used for a variety of bottle - based improvised incendiary weapons .
Guardians of the Dark Crystals The Guardians of the Dark Crystals are creatures sent by the Cloud of Darkness to guard the Dark Crystals and kill the Warriors of the Light from " Final Fantasy III " . Story . After the death of Xande the Cloud of Darkness enters the World of Darkness to complete her plans of destroying both worlds with the powers of the Void . When the Warriors of the Light come to stop it Cloud of Darkness is too powerful for them to defeat . The Warriors of the Light search for the Warriors of the Dark to weaken it and find the Dark Crystal . The Cloud of Darkness orders its guardians to guard the Dark Crystals and kill the Warriors . Each guardian appears when the Warriors of the Light touches their Crystal : Each time one is defeated by the Warriors of the Light , one of the Warriors of the Dark appears to help the Warriors of the Light by giving them important information and weaken the Cloud of Darkness . Eventually all of the guardians and the Cloud of Darkness are defeated by the combined power of both Warriors of the Light and Dark . Other appearances . " Final Fantasy " . The Guardians of the Dark Crystals appear in the " " version of the original " Final Fantasy " , and every version of the game released thereafter . They reside in the Earthgift Shrine bonus dungeon available after the Warriors of Light defeat Lich . The Guardians appear as bosses on the 12th floor of the Depths . " Final Fantasy XIV " . Different variants of the Guardians appear as bosses in the World of Darkness raid , the Angra Mainyu , the Five - headed Dragon , and Cerberus . The Angra Mainyu is based on the design of Ahriman , the Five - Headed Dragon is loosely based on the Two - Headed Dragon , and Cerberus is based on the boss of the same name . In addition , the Two - Headed Dragon appears as a normal enemy in the first set of enemies in the raid .
Ribbon Ribbon may refer to : Etymology . A or riband is a thin band of material , typically cloth but also plastic or sometimes metal , used primarily as decorative binding and tying . Cloth ribbons are made of natural materials such as silk , velvet , cotton , and jute and of synthetic materials , such as polyester , nylon and polyproylene . Ribbon is used for innumerable useful , ornamental and symbolic purposes .
Regen IV Regen IV is a White Magic spell from " Final Fantasy XI " . It gradually restores the target ' s HP . It can be used by level 86 White Mages and level 79 Scholars , and can be bought from the merchant Gekko at Port Jeuno , costing 50 , 400 gil . It has a casting time of 5 seconds , a recast time of 24 seconds , and a duration of 60 seconds .
Multi - Hit Multi - Hit is a recurring ability in the series . It is an ability used exclusively by Onion Knight . Appearances . " Dissidia Final Fantasy " . Bravery Attack is a Bravery attack used by Onion Knight , learned at the start of the game . It requires 30 CP to equip ( 15 when mastered ) , 60 AP to master , and has Melee Low priority . After learning Multi - Hit , the player may learn Swordshower and Extra Slice to use as follow - up attacks . Onion Knight charges and strikes the opponent multiple times , flinging them into the air . " Dissidia 012 Final Fantasy " . Multi - Hit returns as a Bravery attack for Onion Knight , now requiring 20 CP to equip ( 10 when mastered ) and 90 AP to master . It is otherwise identical to its previous incarnation .
Possess ( command ) Possess is the Ghost ' s special battle command in " Final Fantasy VI " . Possess permanently removes the user from the active party and causes Death to a single target overriding the target ' s Death protection , and thus it works on all enemies , including bosses , since there are no resistance checks for Possess . However , as the Ghost only joins on the Phantom Train , this cannot be utilized to its fullest extent . If the Possess command is hacked into one of the thirteen playable characters ' command lists , except for Umaro , the character that used the Possess command and successfully killed an enemy will be removed from the player ' s current party and will be loitering on board the airship . The character will be available to be put back into the player ' s party when the player visits the airship to switch characters . If a ghost is hacked or glitched into the party , Gogo will be able to equip the Possess command .
Level 10 Magic The Level 10 Magic is an enemy in " Final Fantasy VI " . It appears with its relatives in the Cultists ' Tower . Battle . It only uses Fire , Blizzard , and Thunder spells . When attacked , it counters with either Haste , Slow , or Stop . Fira spells work well against it . AI script . Attack Turns : 1st Turn : Fire ( 33 % ) or Blizzard ( 33 % ) or Thunder ( 33 % ) If attacked by anything : Slow ( 33 % ) or Stop ( 33 % ) or Haste ( 33 % ) Other appearances . " Final Fantasy Record Keeper " . Level 10 Magic from " Final Fantasy VI " appears as an enemy in " Final Fantasy Record Keeper " .
Atomos ( Final Fantasy V ) Atomos is a boss in " Final Fantasy V " fought at the top of the Barrier Tower outside Castle Exdeath , where it is guarding it from intruders . Atomos is famous for being a tough boss , to such an extent he becomes a summon in later games . Battle . Atomos ' s main attack is Comet and will keep using it until one of the team members is knocked out . Once someone is KO ' ed Atomos stops using Comet and starts drawing in the KO ' ed character . Once the character is close enough , Atomos will use Wormhole , removing them from the battle after which Atomos will start using Comet again until another member is KO ' ed . Rarely , Atomos casts Gravity , Graviga , Slow , and Slowga . Strategy . Speed is important here . Since Comet ' s damage does not factor in Defense , Defense is not what the party should be focusing on . The best strategy is to let Atomos kill one character , then attack it while Atomos is busy sucking them in . A White Mage should be constantly healing the party , while the other three members attack with the best attacks and spells they have . Once somebody is KO ' ed , the White Mage should fully heal the other members , while they continue to attack . If the White Mage is KOed , it ' s best not to bother healing , and just focus on attacking . Atomos is not immune to Sleep , so putting him to sleep and attacking him with spells can be a solution . Atomos won ' t stay asleep for long due to his Heavy status , but two Mystic Knight s ready to use Sleep Spellblade works well . For an even cheaper strategy , one can cast Dark Spark on him once , then Level 5 Death . A couple of Ninjas throwing shurikens and a Samurai using Zeninage can kill Atomos within two turns . Another good strategy ( Particularly for a low - level party ) is to have a team of four Samurai - one Samurai should have access to Black Magic while another should have access to White Magic . Quickly put Atomos to Sleep ( Or let him kill a party member ) , then hammer the dimension - consuming demon through the use of Zeninage .
Final Fantasy Trading Arts Mini Square Enix collection of figures based on the " Final Fantasy " series . The first volume featured five heroes and heroines measuring 6 cm ( or 2 . 36 " ) tall . Pricing was set at JPY350 per toy or US $ 39 per factory sealed box of nine randomly packaged figures . " Final Fantasy III " . Based on the Nintendo DS remake , this set features the different jobs from the game . " Final Fantasy IV " . Based on the Nintendo DS remake . Series 4 . Approx . Release date : Dec - 2009 " Final Fantasy XI " Tarutaru . This set features Tarutaru figures from " Final Fantasy XI " . " Final Fantasy XIII " . This set features figures from " Final Fantasy XIII " . Series 5 . This set features figures from " Final Fantasy VII " , " Final Fantasy VIII " , " Final Fantasy XIII " and " Final Fantasy Type - 0 " .
Harpeia ( Final Fantasy XI ) Harpeia is a family of enemies in " Final Fantasy XI " . Special Attacks . Even the normal attacks of these monsters count as special attacks , striking multiple players within range . Furthermore , they are potent spellcasters , capable of casting enfeebling and elemental magics to hinder and harm their foes , and may even have special job ability as well .
Marr ' s Pass Caravan The Marr ' s Pass Caravan , also known as the Leuts of Marr ' s Pass , is a caravan in " Final Fantasy Crystal Chronicles " comprised of three Lilties from Marr ' s Pass . They are often seen chasing monsters or exchanging a few words with the Tipa Caravan before heading off to their next exploit . Story . The first encounter with the Marr ' s Pass Caravan is after they run into the Black Knight . They rest on the side of the road , injured from the preceding battle , explaining that the knight fights wildly and viciously . The Lilties will eventually meet with the group from Tipa shortly after a victorious escapade . They will explain they no longer need some of their items , giving the players a special weapon only obtainable in this scene . Marr ' s Pass ' s Caravan also introduces the players to Gurdy . He is attempting to swindle the caravan by telling them elaborate stories . Rolf Wood becomes fed up , leaving him behind . This is the first instance of hearing a part of his poem . Even though both groups are made of Lilties , the caravan from Marr ' s Pass does not get along with the caravan from Alfitaria . When the two caravans collide at a crossroads , all they can do is argue over the rules of the road .
Tsuze Tsuze , also known as Fang and Tuss , is a minor character in " Final Fantasy V " . He is a werewolf that appears in the crystal room at Karnak . He was first thought to be a monster out to get the Crystal , but soon shows that he was there to stop the Crystal from shattering . Unfortunately , he fails . In the end , he sacrifices his life for the party to escape the crystal room and the impending destruction of Karnak Castle . He hails from the village of Quelb of the Second World , as one of the werewolves there , noted as his eldest brother in the GBA version , laments the fate of Tsuze .
Leviathan ( Final Fantasy II ) The Leviathan is a monster that guards the seaways approach to the Mysidian Tower in " Final Fantasy II " . The interior of Leviathan appears as the inside of any sea monster would : the party travels along his digestive system , bypassing rows of teeth and pools of yellow acid that deplete HP . The enemies are mostly aquatic and are weak to Lightning , though the Bolt Fish absorbs this element . Story . Firion and his allies are swallowed by the creature as they approach the tower . Inside , they are separated from Leila , but find Ricard , who had been missing from Deist . With Ricard ' s help , they make their way back up to Leviathan ' s mouth , where they find their ship , but a Roundworm attacks them . They defeat the Roundworm and board their ship once more . When Leviathan opens its mouth , the ship sails out and continues toward the tower . Music . The background music that plays inside Leviathan is called " Dungeon " .
Sant D ' alsa Bluff ( Tactics A2 ) The Sant D ' alsa Bluff the name of an area in " " , located in the western part of Ordalia . It is a somewhat out - of - the - way location that overlooks the gap between Loar and Ordalia . Secret Location . Mount Llavina . This area is unlocked by examining the top left well in the mission Odd Places .
Sahagin Prince ( Final Fantasy ) The Sahagin Prince , also known as the WzSahag and the Sahagin Priest in the NES and the GBA versions , is an enemy in the original " Final Fantasy " . They can only be found whilst traversing through the Sunken Shrine and the Lifespring Grotto . Sahagin Princes are blue palette swaps of the original Sahagins . In the NES version of the game , this color scheme was the other way around . Also , despite the name in the NES version , they do not use any spells . Battle . Like other Sahagins , they usually come in large packs , sometimes over seven . They are individually weak and a whole group can be defeated with a Thundara spell .
Void ( Final Fantasy V ) The Void is the destructive power around which the story of " Final Fantasy V " revolves , and along with Exdeath , is the game ' s central adversary . In the narration given after defeating the game ' s final boss , it is told the Void existed before the world and that the Crystals that sustain the planet were born in the Void and thus created the world . From this it can be drawn that the Void is the original state of the universe from which all life was formed . Story . The Void is a destructive power of unknown origin that was used by Enuo 1000 years before the events of " Final Fantasy V " as a weapon of great destruction that could reduce entire countries to nothingness . Enuo was defeated by the Twelve Warriors using the Sealed Weapons and was consumed by the Void , while the Void itself was sealed inside the Interdimensional Rift , another plane of existence where numerous threats too powerful to defeat were also banished . To lock away access to the Rift to ensuring no one could harness the Void to threaten the world , the world ' s Crystals were split in two , splitting the planet itself and sealing the entrance to the Rift in the space between the two worlds . 500 years later , Exdeath sought after the Void , but could not do so as long as the world was split in two . During the events of " Final Fantasy V " Exdeath shatters the Crystals of both worlds , weakening their elements so the world would revert to its one natural form , thus restoring access to the Interdimensional Rift . Once in the Rift , Exdeath harnesses the power of the Void , and through the Rift he uses the Void to suck lands into a nothingness . Tycoon is Exdeath ' s first successful attempt to harness the Void , and almost claims Lenna , who had stayed behind when Bartz and Krile left with Boco while Faris left Tycoon early to avoid a formal party . The Library of the Ancients is erased to eliminate Exdeath ' s old nemesis , the sage Ghido . As Exdeath masters control over the Void , he promptly erases Walse , Istory , Moogle Village , and Lix , Bartz ' s hometown . When Bartz and his friends face Exdeath in the Interdimensional Rift , he seeks to erase their friends : Castle of Bal , home of Krile and the late Galuf , Catapult , current home of Cid Previa and Mid Previa , Pirates ' Hideout , home of Faris ' s pirates and of Boko ' s mate Koko . Exdeath sucks Bartz and his friends into the Void and they would have been lost , but the spirits of the Warriors of Dawn and Alexander Highwind Tycoon whisk them out . Bartz and his friends fight Exdeath and Exdeath is sucked into the Void . He emerges as Neo Exdeath , a merging of Exdeath with the Void itself . When Neo Exdeath is defeated , the lands erased by the Void are returned to the world intact . Other appearances . " Theatrhythm Final Fantasy " . The Void appears in the background for the Field Music Sequence for " A New World " , exclusive to the iOS version . It is shown floating above Tycoon Castle .
Final Fantasy S Generation : Official Best Collection Final Fantasy S Generation : Official Best Collection is a " best of " type album of arranged and remixed tracks from " Final Fantasy VII , Final Fantasy VIII " and " Final Fantasy IX " , released by Tokyopop as part of a two disc " Generation " collection . The S stands for Sony . The second disc is called " " " . " Melodies of Life ( Original Japanese Version ) " is performed by .
Bestiary ( Final Fantasy IV - Interlude - ) The Bestiary in " Final Fantasy IV - Interlude - " can be found in the main menu . The following is a list of enemies found in the order they appear in the Bestiary . There are 73 entries in total .
Chimera ( Dimensions enemy ) Chimera is an enemy in " Final Fantasy Dimensions " . Most of its attacks inflict physical damage , except Holy Breath . Holy Breath can inflict a moderate amount of damage to all allies . It ' s better to finish this foe quickly with strong F - Abilities .
Cursed Gaze Cursed Gaze , also known as CursedGaze or Curse Gaze , is a recurring enemy ability in the series . It often inflicts the Curse status . Appearances . " Final Fantasy VI " . Cursed Gaze is an enemy ability used by Demon Knight , which inflicts Sap to one party member . " Crisis Core - Final Fantasy VII - " . Curse Gaze is an enemy ability used by Ahriman , which inflicts Curse to Zack . " Final Fantasy Dimensions " . Cursed Gaze is an enemy ability used by Cursed Bronze , Cursed Silver , Glyphed Soul , and Void Prisoner . It inflicts Curse to one party member .
Parasite Parasite , also known as Sucker , is a recurring enemy in the series . Appearances . " Final Fantasy II " . Parasite is an enemy fought at the Coliseum , Castle Fynn , and Cave of Mysidia . They usually appear in large groups and only use physical attacks that drain the player ' s MP , but are otherwise not difficult foes to defeat . " Final Fantasy VI " . Parasite is an enemy fought at Dreamscape . They attack in groups and use the dangerous Gigavolt as a counter to taking damage , and Mind Stop to inflict Stop on party members . They are otherwise not too difficult to defeat . " Final Fantasy VII " . Parasite is an enemy fought at Northern Cave , often attacking in groups of two or three . They fight using Para Tail that inflicts Sadness and counters all magic attacks with Magic Extinguish to inflict Silence . The player can learn L5 Death and Magic Breath ] as Enemy Skills by using Manipulate on them . " Final Fantasy Dimensions " . Parasite is an enemy fought at Deist Forest and Massive Cavern . Etymology . [ [ Category : Enemies ] ]
Granaldo Granaldo is a boss in " Final Fantasy VIII " . It fights alongside three Raldos . During the Garden Clash incident , and in Ultimecia Castle , the Granaldo can be fought as a regular enemy . Despite earning no EXP in the boss fight , the Granaldo enemy fought in normal battles will earn the player EXP .
Port Town ( Legend ) Port Town is a location in " The Final Fantasy Legend " , located east of the Tower . Story . The citizens of Island Town tell the party that a voyage on the sea would be too dangerous because of pirates . They also learn that Sei - Ryu has banished Ryo - O .
Howling Soul Howling Soul is a recurring weapon in the series . Appearances . " Final Fantasy XIII - 2 " . Howling Soul is a weapon for Noel that gives 16 Strength and 13 Magic . It has Siphon Damage as a synthesisable ability . It can be bought for 960 gil from Episode 2 onwards . Its description says : The shape of this weapon depicts the war cry of a burning soul .
Mythril Golem ( Final Fantasy II ) The Mythril Golem , also known as the MtGolem or SilvGol , is an enemy from " Final Fantasy II " . The strongest of the Golems , its phenomenal HP , Attack , and Defense stats prolong the fight . Come to Pandaemonium with a high - leveled Thunder spell , preferably level 9 or higher , in preparation for pairs of these creatures . Alternately , one could use the Blood Sword to quickly kill the fiends .
Basilisk ( Final Fantasy III ) The Basilisk is an enemy from " Final Fantasy III " , fought in the area around Canaan and Vikings ' Cove . It was one of several enemies dummied out of the NES version . Unlike the Basilisks encountered in other games , this one does not cause Stone status with its Stare attack . Instead , it inflicts Sleep .
Deep Eyes The Deep Eyes squadron is a elite military force in " " . They are a trooper military branch of the United States Military Force ( USMF ) , split into squads , each with their own commanding officers . The squad operating under Captain Gray Edwards was specialized in the combat and eradication of Phantoms in the wastelands . Thanks to the advancements in bio - etheric technology , the Deep Eyes squad and the rest of the USMF are outfitted with weaponry capable of countering the Phantom threat . Outfitting . The Deep Eyes are outfitted with the latest in Bio - Etheric weaponry , and plenty of other military - grade gadgets .
Dika Flan The Dika Flan is an enemy from " " . It is a stronger version of the Flan , and should be handled as a normal Flan despite its increased stats . It is fought in the area where the Behemoth would be fought , if it was already defeated , and is flanked by two Flans . Upon defeat , it will drop the same spoils as the Behemoth . It is easily identified by its increased size compared to the other enemies in the area .