Dali Dali is a small village near the geographical center of the Mist Continent , in the world of Gaia in " Final Fantasy IX " . It is located in the territory of Alexandria , near South Gate and above the Mist . Story . Dali was primarily a farming community , but after Queen Brahne began manufacturing black mages , the villagers abandoned farming in favor of the more profitable black mage production . The children and elders are responsible for running the town and keeping the secret . Zidane , Steiner , Garnet , and Vivi arrive in Dali to rest and find a way to travel to Lindblum . They stay the night at the inn , but the innkeeper notices Vivi , and how he is similar in appearance to the black mages being produced . The next day , Garnet and Vivi explore the town , and Steiner tries to find a way to get back to Alexandria . Garnet tries to blend in with the villagers as " Dagger " , a common girl , while Vivi becomes fascinated with the windmill . Zidane talks to them , and returns to the inn . When Vivi does not return , Zidane and Garnet go out to look for him . They hear him crying , and find a secret entrance to a base below the windmill . Garnet notices a symbol , which she saw in Alexandria Castle on a crate , and becomes suspicious . They find Vivi kidnapped and rescue him and discover machines producing black mages , distressing Vivi . Zidane , Vivi and Garnet sneak into a crate so they wouldn ' t be seen and are almost accidentally loaded onto the cargo ship . Steiner scares off the villagers and halts them from loading the ship . The four of them are attacked by Black Waltz 2 and after defeating him , the group decides to board the airship , Steiner hoping to return to Alexandria while Zidane plans to divert the airship to Lindblum . If the party returns to Dali later they find the people working in the farms again . Locations . Dali is a small village and most areas can be accessed from the Village Road . Underneath the village is an underground factory , a linear cavern system , which can be entered only once in the game from the inside of the Windmill . Dali features two exits to the world map , one from the Village Road and the other from the Field . The player will not be able to exit the world map on their first visit until Garnet rejoins the party as Zidane opts not to . Village Road . The Village Road is Dali ' s main area and is the central location for all other areas of the village . It it one of the areas that leads out onto the world map and the area where the player will arrive at when entering . The road starts south of the screen . The first area on the left leads into the Weapon Shop . Next on the left is an entrance to the Mayor ' s House , and at the top - left is the entrance to the Windmill . In the south - right is the entrance to the Inn , while the north - right leads to the Field . At the top of the screen is the entrance to the Pub . The Village Road has a number of other features : near the back area of the inn is a small pond ; a path over the pond leads to the window facing the inn ' s room . The player can listen and peer into from the outside . Beside the weapon shop ( left of its door ) the player can find 120 Gil . Next to this area is a wheel that can be inspected , and Zidane will comment on how it is big enough to be used for an airship engine , and questions its pertinence on a farm . In the center of the town is a well . Upon first arrival in Dali , the player will be taken to the Village Road , perceived at a different angle from the norm . A scene takes place here , and the game will take the player into the Inn . After the events of the inn , the player can view an Active Time Event , Vivi , Confused . The Active Time Event shows the children of Dali reacting fearfully to Vivi . Regardless of whether this was watched , the player can find Vivi in the north of the town by a wall . Moving toward him will start a scene ( taking place on the beside the windmill ) where Vivi hears chocobo noises . After Zidane exits the scene , Vivi is taken away by a worker . The same area is revisited later by Zidane and Garnet when searching for Vivi when they hear his cries through a hole leading to the underground . After this scene , Zidane can interact with the hole to talk to Vivi . Inn . The inn is entered from the Village Road . It is split into two areas — the reception area and the guest room . The inn is owned by Innkeeper Hal , and he is one of the few adults who work and stay in the village . He is often found sleeping at his desk and the player cannot rest at the inn during the Dali events due to this . The innkeeper does not appear here when the player can return to Dali later in the game . Instead , he is replaced by Snot - nosed Gudo , his son , who can be found in the rooms where he will charge 100 Gil to rest . This is the entrance to the inn . The door at the top of the screen leads to the rooms , while the door in the bottom - left exits back out onto the Village Road . This area has a moogle named Gumo standing in the top - left . As part of the Mognet sidequest , if Zidane receives a letter from Mois in the Ice Cavern he can give it to Gumo . A cat resides in this area and sits on the heater . There are two Active Time Events that take place in this room — Cat ' s Eye and Cat ' s Eye 2 — that show the innkeeper planning to have Vivi " returned " to the factory to please his brother , Mayor Kapu . In these scenes , the cat starts on the heater and walks over the desk . This correlates to the two locations of items in the Mayor ' s House , which are only accessible later in the game . In the bottom - right area of the screen is an indicator showing a message on the table : The first time the party rests at the inn , an event takes place here where Zidane wakes the innkeeper who looks up and stares at Vivi . Zidane makes a comment about staring at Garnet which the innkeeper defends before allowing the party use the room . After the events of Dali , the player can choose to either board the cargo ship or return to rest . If the player chooses to rest at the inn , then upon returning to the inn , the scene will play out again almost identically as before . The room where the party rests has only one exit towards the bottom , back out to the reception area . While the reception area can be accessed only from that entrance , Zidane can " view the room " from the village road by looking through the window . This allows Zidane to see who is in the room , such as when Garnet spends time here later on . From this perspective , it is seen at a different angle ( the same angle used in an event when the player first enters ) and shows off the location of one of the chests more clearly . This area has two chests . In the bottom - left is a well - hidden chest behind a plant that contains a Potion . In the bottom - right of the area is a more clearly visible Antidote . In the top - right the player can inspect a bookshelf : Zidane comments , " These books suck " . The book titles reference the innkeeper ' s desperate desire to make money , which is mentioned in the Active Time Events . On the left - hand side of the room is a question - mark indicator about Color Fortunes . Zidane comments on how it was a fad in Lindblum a few years ago . The player can spend 10 Gil per " Divination " . This is a reference to Cait Sith ' s faulty fortunes in Final Fantasy VII . Another reference to previous " Final Fantasy " games in this area is the position of the beds in the room , which mirrors the inn layout from Nintendo era " Final Fantasy " games . When the party first enters the room , a scene plays out , and Zidane awakens the next morning as the sole party member . Weapon Shop . The Weapon Shop , Known as Wpn . Shop in the menu , is a small weapon shop and the place for a minor storyline event . The player can buy weapons and armor from Shopkeeper Eve ' s shop . The shop is entered from the Village Road and the aforementioned place is exited out onto through the exit to the right of the screen . This shop is the player ' s first accessible weapon shop and there is information that can be read from an indicator found at the bottom of the screen . It also gives information about playing cards , relevant as Shopkeeper Eve is the only person who plays Tetra Master in Dali . Depending on the conversation choice Dagger picks during the " Dagger tries harder " ATE , later in the game when the player goes to Treno controlling Dagger and has an option of stopping by Dali , the shopkeeper Eve ' s reaction to Dagger may become more friendly . To get the friendlier reaction the player must ask Eve to show her wares . The Weapon Shop is the location of the Active Time Event , Dagger Tries Harder where Garnet listens in on a discussion between two characters to try to pick up on mannerisms to hide the way she speaks . Pub . The pub is tended by a young girl , Dutiful Daughter Slai . The location does not act as a pub until late at night when adults are in the village . Until then , it is used as Dutiful Daughter Slai ' s medicine shop . If the player attempts to move the character behind the bar , the tender will tell them they are not allowed . Zidane will ask Slai if Garnet entered if he does not request the medicine and has not yet found her . Doing the same again will have Zidane question the field patterns outside Dali but she responds she is busy , and when Zidane offers to help , the tender comments and asks whether it was a trend because another man was helping her . This is later revealed to be Steiner in a forced Active Time Event , Queen Brahne ' s Steiner . A menu on the left side of the bar : A menu on the right side of the bar : Field . The Field can be entered from the Village Road , and the exit in the bottom - right of the Field will lead the player back to it . There is an exit on the right that leads on to the world map at most points in the game . When Zidane first visits he will not be able to leave until Garnet joins the party . If the player chooses to rest at the inn and not go on the cargo ship immediately , the player will be taken to this gate . Exiting through the gate at this point will take the player back to the cargo ship loading area . A chest is found here containing an Elixir . Despite the chest ' s presence at all points in the game , the chest can not be accessed on the first visit and is only accessible at one opportunity on disc 2 . A woman will be blocking access to the chest at all other times . The opportunity is when controlling Dagger after defeating Black Waltz 3 : instead of heading to Treno , the player must visit Dali and the old woman is moved to a different position . At this point the player can talk to the old woman who will ask the player if she thinks Queen Brahne ' s changes are too drastic . The Active Time Event , Dagger Tries , takes place here . Windmill . The Windmill is a structure in the top - right of the town . It can be entered from the Village Road or through the Mayor ' s House which is structurally linked to the Windmill . The Windmill harbors the entrance to the underground factory where the adults of Dali work at . The Windmill 1F is the area first entered inside the windmill . It leads back out into the Village Road via the exit in the bottom - right , and to the Mayor ' s House via the exit at the bottom . There is an exit to another area through a door in the top - right . This door can only be opened if the player has the Mayor ' s Key . The entrance to Dali ' s Underground is found here via a liftable lid . When the player is first here , a man named Yaff leans on and guards the entrance . Later when Dagger is in the party Yaff will not be there and the player can enter . After the events underground the player will opt not to venture in because they do not need to , and later in the game when the factory has been closed down it will be sealed shut . The player can climb the ladder on the left to get to Windmill 2F . The player can find the Aries item behind the rotor . If the player has obtained the Mayor ' s Key item they can exit through the door in the top - right to explore the area beside the windmill . The second floor of the Windmill is lead up to from the first floor , Windmill 1F , from the ladder . The same ladder ( found on the right of the screen ) will logically take the player back down . There are two chests found here , however on the first visit neither of them are accessible due to the turning windmill . The uppermost chest contains Cachusha Add - on , while the other chest contains the Elixir . The windmill stops turning on Disc 3 , so the player will be able to pick up the Elixir and Cachusha items from the chests , at earliest with Vivi and Zidane if they leave Treno in the event on disc 3 . There is a small area beside the Windmill . There is a wall that separates the two sides . On the bottom - side of the wall is the area found also in the Village Road and where the Vivi events take place on the first visit to Dali . This side of the wall is used only in events . Later in the game the player can get on the other side of the wall by entering through the door on Windmill 1F . On the right hand side of this screen is a chest containing 30 , 000 Gil . If the player makes contact with this chest again they can look underneath it to find the Burman Coffee . A chocobo is found in this area . The exit on the left leads back to Windmill 1F . Mayor ' s House . The Mayor ' s House can be entered from two locations . The Village Road leads into it from the bottom - right exit , and the Windmill leads into it from the top exit . On the player ' s first visit the player can enter it many times but be told to leave by the mayor . When Dagger joins the party the player can go in once for an extended scene , but are then not allowed to reenter until later in the game . If the player returns here before starting the card competition in Treno in disc 3 , the player can enter here while the mayor is not in , however the child still is . The player is given a list of four locations , the Desk , Ladder , Heater , or Shelf . On the first inspection all locations will yield no item except the Desk which will score the player the Mini - Brahne key item . The player must explore the Desk again . A further two times and the child will say " ZZZ " . On this opportunity the player can check the heater to receive the Mayor ' s Key . Once Zidane has completed the tournament in Treno this key is no longer accessible . The key gives the player access to the area behind the Windmill . Cargo Ship Loading Area . The cargo ship loading area is where the cargo ship lands in the fields of Dali . The area of field is only visited on the world map during the events on disc 1 . Theoretically , the packaging room of the production area leads here , however in the game such a transition is never seen and instead the game will make the player take control of the other party , Steiner , at this point . This area includes numerous field screens . When the player exits Observatory Mountain with Steiner as party leader on disc 1 , they are not taken to the world map as the usual circumstance would be , but are taken to a field with the cargo ship in view . This event plays on and Steiner will meet the rest of the party in the area just below the cargo ship . After the next event , Black Waltz 2 will be fought by the four and afterward the player is given the option to rest at the inn or board the cargo ship . Boarding the cargo ship will take them onto the Cargo Ship while resting at the inn will take the player to the Field ( from the exit that would usually lead to the world map ) . The player can roam the town , but they can get back via the Field which will take them back this area and immediately start the scene that will take the player to the cargo ship . Dali ' s Underground . Dali ' s Underground is a system beneath the village entered from a hidden passage covered by a lid in the Windmill . Queen Brahne ordered that Dali become a factory for creating black mages , which are delivered to Alexandria Castle by cargo ship . Most of the adults in the town work in this factory . The factory can only be visited once . After the player exits at the end the player character will never choose to go down here again . Later the entrance to the factory is sealed when Dali returns to being a farming town . Entrance . The entrance connects to the Windmill 1F via a ladder in the top - left of the screen . The area has two levels which are traversed between by a lift . The path on the right - hand side of the screen leads to the Production Area . There is a chest by the lift containing 156 Gil . Underground ( 1 ) . The first Underground area is an area without a designated purpose . It appears to be the entrance to the factory and possibly an office or staff room for workers . The exit at the bottom leads back to the Entrance , while the exit at the top leads to the Storage Area . Inside the hut is a chest containing a Potion . Across from the hut , slightly obscured by the fence , is a chest containing Eye Drops . When the player first enters here they find two workers discussing Vivi with Vivi in the room . The player is taken back into the Entrance area briefly as part of the scene . During the scene Garnet states she has seen a logo on a barrel in the area in Alexandria Castle . When the player is in control they can inspect the barrel and Zidane will question why they need one . Storage Area . The Storage Area is where all the containers are found . The player first enters into the Path . The path is a small room where containers can be found . The exit at the bottom of the screen leads to the first Underground area , while the exit at the top of the screen leads to an open room of the Storage Area . A barrel on the left of the path contains a moogle named Kumop . As part of the Mognet sidequest the player can pick up a letter from Kumop in the Ice Cavern the player can give to Mogki in Lindblum . Behind the barrel the player can jump on a crate , which will then allow them to jump on to another crate where a chest containing an Ether item is . By the north exit there is a wheel pulley - system . If Zidane inspects it they can kick it to drop a chest previously suspended above the player and out of reach to the ground . This chest contains a Potion . The player can inspect a container and Zidane will comment its shape resembles a coffin . The open room is a large storage site with many crates . Despite the area being open there is still a path down the middle . The exit in the bottom - left side of the screen leads to the Storage Area path while the exit in the top - right of the screen leads to the Production Area . On the right of the central path is a chest containing a Leather Wrist armor . If the player is to climb on the crates on the left of the path ( which can be climbed from either end ) the player can reach a chest containing the Iron Helm . Production Area . The production area are areas pertaining to the creation of black mages . The exit on the left leads to the open room of the Storage Area . The exit across the bridge on the right leads to the conveyor belt area . The door at the top of the screen can be inspected . Zidane will note there is Mist coming from under the door and the player will get the option to open it . If the player opens it they will battle against two Ghost enemies , which will then allow access to an underground area . When the player first enters this area a scene will play out where the player releases Vivi from a box . He then joins the party . A chest by the door at the top of the screen contains 95 gil . The player can inspect two coffins in this room , one in the bottom left below the exit and one on the bottom - right down a small set of stairs . These both contain nothing . The conveyor belt is a short path that shows the production process continue into another processing machine . The exit at the bottom - left of the screen leads to the first room of the production area , while the exit on the top of the screen leads to the packaging room . There is a split in the path that goes right leading to something that resembles a boiler , however the player cannot inspect this . On entering the area in the story , the player can inspect the machine and Zidane will say it is powered by a chocobo running on a wheel ( tricked into doing so due to a Gysahl Green held on a stick in front of it ) . This can only be inspected once . The player can also inspect the machine at the north - end of the room , and Zidane comments on how it looks like the Mist engine of the " Prima Vista " . This can also be inspected only once . When the player first tries to move to the next area a scene plays where Zidane tries to peer into the machine . The packaging room is a small area . In this area the party discover the machine was producing black mages . Although the party do not know what they are at this time , they understand they resemble Vivi . To hide from the workers the party hide in a box , which is put in a barrel and taken to the cargo ship loading area . The player party transfers over here to Steiner at Observatory Mountain . This area is not explorable by the party . Underground ( 2 ) . The second Underground area is an area full of Mist . A single exit at the bottom of the screen leads back into the first room of the Production Area . Where the player first stands when entering the room is a spot that allows the player to inspect the machine . Zidane comments on how the machine sends Mist to the machine found in the previous room . A chest to the left of this spot contains a Phoenix Down . On the right - side of the screen a chest slightly obscured by the machine is a Potion . To the right , completely hidden behind the machine , is a chest containing a Phoenix Pinion . Quests . Village events . When the player first enters the village , the party will go to the inn and split up . The player controls Zidane . Before the player can advance with the story , they must return Garnet to the inn and engage in the scene with Vivi . To do the former , the player must have watched the Dagger Tries Harder Active Time Event and then visit her at the weapon shop . The Vivi scene is more simple , as he will always be standing to the north of the town . To allow the Dagger Tries Harder scene to appear , the player must terminate the Dagger Tries Active Time Event and then check in on the inn in one of two ways . The player can terminate the Dagger Tries event either by watching it or visiting the Field ( where the Dagger Tries event takes place ) . Since terminating it , the player must have zoned in or out of areas a number of times before the Dagger Tries Harder event can become available . The event can only become available in the reception area of the Inn or by peering through the window of the Inn from the Village Road . After watching the Active Time Event , the player will be able to find Garnet in the Weapon Shop , and talking with her there will take her back to the Inn . The quickest way to complete the village events is to either exit the Inn , go to the Field , return to Village Road and watch the Vivi scene , then zone in , out , and in of the Inn to get the Dagger Tries Harder event and watch it , " or " after watching the Vivi scene instead going through to the bed area of the Inn and then back into the reception to receive the event . After watching the event , the player can then run across into the weapon shop , watch the scene with Garnet , then head back to the rooms of the inn and watch the next scene , and then head into town to watch the next scene , and then head into the windmill to find the entrance to the underground . Mognet . Dali features two moogles , Gumo who resides in the Inn and Kumop who resides in the one - time visit Storage Area beneath Dali . Both moogles are involved in the sidequest . If the player earlier received the Trapped In Ice ! letter they can give it to Gumo . When the player is in the factory beneath Dali the player can pick up a letter from Kumop , the Stiltzkin Visited Me ! letter , which is destined for Mogki who is found in the Guest Room of Lindblum . Active Time Events . There are six Active Time Events available to watch in Dali . One of these is watched forcibly as part of story progression , while another must be acquired and watched for story progression . The other four are optional , and offer no special benefits gameplay - wise . Both Dagger Tries and Vivi , Confused are available after resting in the Inn after visiting Dali . The player can only view one at this point , however when the player moves into the next room of the inn the other will become available . Vivi , Confused becomes unavailable if the player exits the Inn , while Dagger Tries become unavailable if the player goes to the Field . The Cat ' s Eye Active Time Event appears when the player gets to the Village Road after exiting the Inn . The player cannot watch the ATE while in the Inn . The scene alludes to the locations of the key items found in the Mayor ' s House later in the game as the cat sits on the heater and the desk , the locations for the key items . This is made clear if the player views Mayor ' s Key in key items when they obtain it later in the game . The Cat ' s Eye 2 Active Time Event appears after watching the Vivi scene in the Village Road . The Dagger Tries Harder Active Time Event appears after dismissing the Dagger Tries Active Time Event and then exploring the village . After a while the Active Time Event will become available , but not if the player is in the Weapon Shop or the Village Road . The player must view this Active Time Event for Dagger to be found in the Weapon Shop which is necessary for continuing the story . The Queen Brahne ' s Steiner Active Time Event is watched automatically after Dagger and Zidane reunite at the Inn . Tetra Master . Only one person in Dali plays Tetra Master : the Weapon Shop ' s owner , Shopkeeper Eve . There is a note found in the shop that gives advice on weapons , armor , abilities , and also some information about Tetra Master cards . Friendly enemies . The Mu enemy can be encountered on the grass areas of the Nolrich Heights if it has not already been defeated . Blu Mag . On the first visit to this area , Quina is not available to the party . If the party returns here later the player can eat a number of enemies in Nolrich Heights . The Python for the Pumpkin Head ability , and the Carve Spider for the LV3 Def - less ability . Color fortunes . The player can " play " Color Fortunes in the rooms of the Inn . The player can spend 10 Gil per turn . Each time one of five " omens " will display , followed by the player ' s lucky color ( randomized each play ) followed by an advertisement for a shop in Lindblum . Each time Color Fortunes is played the game randomizes the color of red , white , blue , green , or yellow . Elixir in the field . When the player is first in Dali , a chest in the Field can be seen , however a woman always stands in the way . There is only one opportunity to get the item . Near the start of disc 2 when the player controls Dagger , the player can head to Dali before they go to Treno . If the player ventures to Dali the old woman blocking the chest will have moved and the chest containing the Elixir will be available . Entering the mayor ' s house . When the player is first in Dali , each time the player enters the Mayor ' s House , they will be turned away by the mayor . During the party ' s trips to Treno with Zidane and Vivi on Disc 3 , the player can go to Dali with either of these characters where they can enter the house without being immediately told to exit . The player can choose to look in four locations . In the Desk the player will find Mini - Brahne . The player must then check the Desk twice to find nothing before searching the Heater for the Mayor ' s Key . On the third time his son will say " ZZZ " . On this opportunity the player can check the heater to receive the Mayor ' s Key . Once Zidane starts playing in the tournament in Treno this key is no longer accessible . Windmill items . When the player is first in Dali , the windmill is turning , preventing chests in Windmill 2F from being obtained . The windmill stops turning on disc 3 , so the player will be able to pick up the Elixir and Cachusha items from the chests , at earliest with Vivi and Zidane if they leave Treno in the event on disc 3 . Morrid ' s coffee . One of the three varieties of coffee beans is located in Dali ; after finding the Mayor ' s Key ( see above ) it is possible to open a locked room in the windmill where the player can find the Burman Coffee . Enemies . Dali ' s Underground . Enemies appear in Dali ' s Underground if the door to the second Underground area is opened from the first room of the Production Area . The enemies can be fought in that area , all areas thereafter , and also in the open room of the Storage Area . When the player first attempts to open the door to the second Underground area , a pair of Ghost enemies will be fought in a fixed encounter . Cargo Ship Loading Area . The Black Waltz 2 is fought as part of the events at the cargo ship loading area before the party board the cargo ship . The battle takes place after Steiner has rejoined with the rest of the party . Nolrich Heights . The Mu friendly enemy is fought here as part of the friendly enemies sidequest . He can only be encountered in the Grass areas and will request an Ore . Once satisfied he will never be encountered again . Other appearances . " Final Fantasy Record Keeper " . After escaping pursuit and passing along the slippery paths of the Ice Cavern , Garnet takes the name Dagger to conceal her identity . The party arrives in the small village of Dali . Musical themes . The music that plays in Dali is called " Frontier Village Dali " A piano arrangement of the theme is found on the " " album . " Beyond the Twilight " plays in Dali ' s Underground .