naist-nlp/zeshel huggingface dataset:
Journal of a Stranded Mage Content . You know what I miss most ? No , it ' s not food , though eating the bland gruel given out here has become torturous at best . And no , it ' s not the smell of the Green , though it seems like the stench of metal fills me to the brim . And no , it ' s not safety , because if Grahtwood has taught me anything , it ' s to fear danger at every turn . You know what I miss the most ? My dog . Jona ' s a lovely creature , she is . Shaggy gray coat , bright pink tongue . Her eyes look like two stars , golden and shining . I miss her wagging tail , always there to meet me when I came home . Her love of fetching sticks in the meadows . Y ' ffre ' s name , curse it all , I even miss her barking in the middle of the night . I ' m sorry I ever cursed her for it , because I know she was just doing her best to be a good dog . Perhaps I ' m pathetic for admitting it , but I ' ll be damned if it ' s not true . But even though I miss Jona , I still wouldn ' t wish this life on her . In fact , I ' m sure she would have been eaten by now if she did end up here with me . Either that , or killed by one of the monstrous constructs around here . All it took was one foggy night of too much Sun ' s Dusk Ale . Mother always told me I was too much a fool to have magic , and I ' ll be damned , she was right . I must have used that portal spell near a hundred times before , and all it took was some slurring of the Ehlnofex , perhaps a switched up syllable or two . And here I am , lonely and bitter , wasting my time writing about my damn dog . I just hope she ' s being taken care of . My cousin Brelenel would check on her when I traveled , but Jona needs a proper home and a kind hand . I can hardly believe I ' m more worried about her than myself ! Me , well , I can look after my own arse . Who ' s going to look after hers ?
Ria Ria is the newest member of The Companions until the Dragonborn joins . She is also the only Imperial currently in the ranks . She resides in Whiterun , and can be found within or just behind Jorrvaskr . Upon completion of the Companions ' main plotline , Ria can be recruited as a follower and becomes a potential marriage candidate . She can be recruited into the Blades if the Dragonborn talks to Delphine while having her as a follower , or as a steward if the DLC has been installed . Personality . Ria states she has dreamed of being a Companion since she was a little girl , and is very enthusiastic about her membership . She is determined to fight and die alongside her Shield - Siblings . Interactions . The Dragonborn typically meets Ria for the first time near Pelagia Farm , where , along with Farkas and Aela the Huntress , she is fighting a giant . If spoken to , she asks the Dragonborn to come to Jorrvaskr and join the Companions . Ria can also be encountered randomly in the wilds of Skyrim , travelling with Vilkas . Marriage . After becoming Harbinger of the Companions by completing the quest " Glory of the Dead , " Ria becomes a candidate for marriage if the Dragonborn possesses and wears an Amulet of Mara . After her marriage to the Dragonborn , she may leave the house in order to complete jobs , but she returns in a day or two if she has not been killed in the wilderness . Follower . After completing The Companions ' questline , it is possible to recruit Ria as a follower . Steward . With installed , Ria can become a Steward at one of the Dragonborn ' s manors . She must be close to the house before the speech option will appear . She will stop being a follower ( if currently a follower ) and , when next seen , no longer equip any upgraded armor the Dragonborn may have given her . Blades . Ria may join the Blades if the Dragonborn talks to Delphine after Alduin ' s Wall while having her as follower .
Skavwulf the Maul Skavwulf the Maul is a Nord ghost found in the Temple of Mourning Springs after the quest " Tears of the Two Moons " has been completed . Three other Nord ghosts , named Belknar , Hrorleid , and Ogmir , can be seen bowing before him . Skavwulf the Maul is one of the four Nord ghosts the Vestige can find from an ancient raiding party from Windhelm .
Clear Varvur Sarethi ' s Name Clear Varvur Sarethi ' s Name is quest available to the Nerevarine , should they have joined Redoran , during the events of . Walkthrough . After the Nerevarine has rescued Varvur Sarethi from Venim Manor , then Athyn Sarethi will ask the Nerevarine to clear the name of his son . Varvur has been charged with the murder of Bralen Carvaren and it is up to the Nerevarine to prove his innocence . The Suspicious Ash Statue . Having spoken the Athyn Sarethi , the Nerevarine proceeds to investigate Varvur Sarethi ' s room . One object stands out in the room , an ash statue . The Nerevarine must pick up the statue and question Varvur about it . This reveals that he has had several strange dreams since receiving the statue . Athyn Sarethi suggests that they should speak with Lloros Sarano at the Ald ' ruhn Temple . Lloros Sarano . Lloros Sarano will take great interest in the Ash Statue , a Sixth House cult object , and will request the statue . Sarano will then arrange a meeting with Varvur Sarethi and ask the Nerevarine to inform Athyn . It is Sarano ' s belief that the Ash Statue had an influence on Varvur and caused him to murder Carvaren . Thus , Varvur ' s name can be cleared . The Nerevarine must then return to Athyn to complete the quest .
Alinon the Alchemist Alinon the Alchemist is a Breton alchemist residing in Camlorn . He is found in the chapel inside the city . Interactions . Hidden in Flames . Alinon the Alchemist is working on a way to cure the unique lycanthropy that Faolchu has spread through the city . General Mandin asked the Vestige to help him complete the cure . The Hidden Harvest . Alinon the Alchemist also appears in , outside Frostbreak Fortress . He assists the Vestige in his attempts to defeat the Winterborn camped inside .
Gundlar Gundlar is a Nord commoner , and is the cook for Lord Thadon in House Mania . Interactions . Ritual of Mania . Sheogorath wants to replace one of the aristocrats of his kingdom . He wishes to replace either Lady Syl , the duchess of Dementia , or Thadon , the duke of Mania .
Daedroth ( Online ) The Daedroth are reptilian Daedra that serve the Daedric Prince Molag Bal in . Background . Daedroth are capable of breathing fire at their opponents , and are known to exist in Molag Bal ' s Oblivion plane of Coldharbour , although they can also be found throughout Tamriel , such as in the southern jungles of Valenwood .
Henantier Henantier is an Altmer who lives with Kud - Ei , his friend , in his house in Bravil . Both him and Kud - Ei are mages at the Bravil Mages Guild . In the quest " Through a Nightmare , Darkly , " he is under enchantment by an amulet that is keeping him in a deep sleep where he is bound by his own nightmares . Kud - Ei calls upon the hero to save him . Personality . According to Kud - Ei , guild rules state that dangerous experiments must be conducted under the watchful eye of an associate , to minimize the chances of hazards occurring unnoticed . Henantier was never one to follow the rules and conducted his experiments in secrecy . Kud - Ei warned him that delving into one ' s own dreams could be risky , but he did not listen . Since Henantier ' s Dreamworld involves large ares of darkness and dreamworld minotaur , Henantier is likely afraid of these things , since he appears frantic in the dream and dreamers usually dream what they fear during nightmares . Interactions . Through a Nightmare , Darkly . Henantier becomes trapped in his own dreams when experimenting with a Dreamworld Amulet . Since the amulet creates an etheric twin of the wearer , he used it to travel into a training ground within his subconscious to test his own skills and spell - casting abilities . He became trapped by the apparitions therein , at some point after its inception . In order to rescue him from his dreams , approach Kud - Ei and ask her about Henantier . Concerned her lover will be expelled from the guild , She reveals the events surrounding his torpor and uncovers the resting place of his sleeping body . Giving the Dreamworld Amulet , his dreams can be entered and he may be rescued by solving the puzzles within .
Nalsie Radas Nalsie Radas is a Dunmer Rogue and a member of a bandit gang that has occupied the Dunmer stronghold Andasreth . She can be found on the lower level and is hostile . Inventory . Nalsie wields a one - handed shortword and wears pieces of netch leather armor . She may carry a lockpick .
Halbarn Iron - Fur Halbarn Iron - Fur is a Nord living on Solstheim . Background . He was the blacksmith of Thirsk Mead Hall before the rieklings attacked . While in the camp , he states that he is worried about his forge , and wonders what the rieklings are doing with it . After his quest is complete , he becomes a regular weapons and armor merchant . Interactions . Retaking Thirsk . Help retake Thirsk from the rieklings . The Chief of Thirsk Hall . Kill him and his allies for the rieklings . Halbarn ' s Supplies . Halbarn asks the Dragonborn to collect ten stalhrim and fifteen ebony ingots to go back into business . After completing the quest , Halbarn becomes a candidate for marriage .
Bonemold Boots ( Dragonborn ) Bonemold Boots are a piece of heavy armor and part of the Bonemold armor set . Locations . This armor piece can only be found on the island of Solstheim . Locations include : Smithing . They require a Smithing level of 20 and the Steel Smithing perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with two samples of Bone Meal at a workbench and also benefit from the Steel Smithing perk , which doubles the improvement .
Barracks House Barracks House is a house located in Dreughside outside Wayrest in Stormhaven . Baron Sorick is found here when the Vestige is helping the locals with the dreugh attacks . Quests . The Sower Reaps . Arcady Charnis believes someone ordered men to plant dreugh eggs in the Dreughside neighborhood to cause the dreugh to attack .
Corky Corky is a tame guar owned by Llovyn Andus , found outside Llovyn ' s Farmhouse in the Ascadian Isles region . He can be sold to Drulene Falen to obtain the money Llovyn owes . Interactions . Rent and Taxes . Collect rent and taxes two farmers owe , or kill them if they refuse to pay .
Notice : New Working Conditions Content . Reminder to all workers ! Break time has been reduced , effective immediately , to ten minutes instead of the prior fifteen minute break periods . This will remain in effect until productivity returns to the levels I specified in last month ' s directive . You have only yourselves to blame for this change . With the current challenges we face here in Reaper ' s March it is up to each and every one of us to pull together and work harder to survive . I trust your cooperation with my instructions will be complete and cheerful ! Thank you , Kuna
Talwinque Talwinque is an Ayleid Ruin located west of Fallen Rock Cave . It is a large and imposing set of ruins dominated by a large , winged statue . A small campsite is situated in front of the door . There is no significant flora present here . Sublocations . There are about 10 Welkynd Stones and 1 Varla Stone located inside this ruin . There is also a 25 % chance that an Orcish Adventurer will spawn inside the Ayleid Ruin .
Linus Iulus Linus Iulus is a deceased Imperial pilgrim who met his demise on the peak of Mount Kand . He can be found above the entrance to Mount Kand Cavern between two large stone formations , usually with one or more Cliff Racer near or above his skeletal remains . Interactions . The Silver Staff of Shaming . Find the staff of the previous owner Linus Iulus .
Dushnamub Dushnamub is an Orsimer and the blacksmith for the stronghold of Narzulbur . Background . He has his workshop set outside Gloombound Mine forging weapons and armor with the metal coming from the mine . He is the son of Chief Mauhulakh and has a sister named Urog . He states that he didn ' t know his real mother at all , but he was raised by the Chief and his other wives who also taught him how to be a good blacksmith . Being a blacksmith he will sell weapons and armor and will buy any Ebony Ore at a full price . If the Dragonborn steals any ingot s from the mine , or kills any of his family including Bolar , he can send hired thug s even if they remained undetected .
Notes On The Lunar Forge Summary . Describes information pertaining to the crafting of Lunar Weapons with the Lunar Forge . The book incorrectly states that the Lunar weapons gain a " vampire - like ability " at night ( absorb health ) when the actual enchantment deals fire damage . Content . The Lunar Forge The Forge The Lunar Weapons
Cities ( Online ) A city is a settlement that is large enough to graduate from the status of being a town . Cities range from small cities with less than 20 buildings , to some of the largest metropoles in Tamriel . Typically , a substantial number of civilian NPCs , ranging from 30 – 150 , may be found in a given town . They are located across Tamriel , and may be found in all provinces of the Empire . The following is a list of cities in alphabetical order :
Karnwasten Moor ( Arena ) Karnwasten Moor is a village in Summerset Isles . It is one of several possible locations that the Eternal Champion may discover in . Geography . Karnwasten Moor is connected to several settlements . To the northeast is Lillandril and to the south - southeast is Sea Keep .
Wild Fortify Hand to Hand Skill Wild Fortify Hand to Hand Skill is a Restoration spell in that temporarily increases the value of hand - to - hand . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Kvatch ( Oblivion ) Kvatch is a city located on the Gold Road between Anvil and Skingrad , built atop a mountain . The Count of Kvatch was Ormellius Goldwine , before he was killed by the armies of Mehrunes Dagon , like most of the citizens . The city was home to the only Arena other than the one in the Imperial City . It is the site of an early battle between Daedra and the people of Tamriel . This is the first place the Hero will experience Oblivion . A gate has opened up near the town and released a swarm of Daedra who are running loose in Kvatch . Most of the town has been turned to rubble by the time the Hero gets there . Before its destruction , Kvatch was the second largest city in Cyrodiil , in front of Skingrad and behind the Imperial City . Kvatch was apparently rebuilt after the Oblivion Crisis . History . First Era . Before 1E 472 , a war had occurred between the kingdoms of Kvatch and Skingrad . According to the book " Rislav the Righteous " , peace was declared this year . It can be assumed that the children , Rislav Larich and Belene , the daughter of King Justinius of Kvatch were married here to make peace . Third Era . The first battle of the Oblivion Crisis occurs here , the Battle of Kvatch . Daedric forces open an Oblivion portal in an effort to kill Martin Septim . The Kvatch City Guard along with the Hero rout the enemy forces and secure victory . Afterwards , a smaller scale attack is lead against the Daedra occupying the castle . Fourth Era . During the Great War , Aldmeri Dominion forces bypassed Kvatch on their way to Hammerfell . Whether the city was attacked or not during the war is unknown , as is its current status .
Hadring the Swift Hadring the Swift is a Nord found in Windhelm . He is one of the runners taking part in the Footrace of the Nine Holds , one of the many events in the Konunleikar . Interactions . The Konunleikar . Hadring the Swift is one of the ten runners participating in the Footrace of the Nine Holds , representing their home hold . During the running , the player character will encounter Hadring , whose on the floor , bleeding out . You have the option to interact with him or not . If you perform the former , he will tell you where the attacker had escaped . This will skip the extra part of the quest where the player character has to ask witnesses where the attacker went .
Vorian Direnni Vorian Direnni was the author of the book " De Rerum Dirennis " and a member of the Direnni Bloodline . At the time of the book ' s writing , he was 611 years of age . He was a noted wizard and was alive during the " chaotic years " of the Second Era .
The Army of Meridia The Army of Meridia is a quest available in . The Vestige need to rebuild Meridia ' s army to have a chance of confronting Molag Bal and stopping the Planemeld . The mysterious Groundskeeper suggests them to rescue as many people as they can and send them to the Hollow City . Walkthrough . Talk to the Groundskeeper near the Cathedral in the Hollow City . She asks the Vestige to seek out the Mage and the King . While looking for them , they are able to send other NPCs to the Hollow City . She recommends starting with the Ayleid King in the west . If you want to free King Dynar you will need one of the Lights of Meridia . The Last Ayleid King . The Groundskeeper says the Ayleid King is west , beyond the Moonless Walk , in a tower of darkness . In order to unlock the tower , you need one of the Lights of Meridia , which can be obtained from the Moonless Walk quest chain . You need to complete Into the Woods at the Moonless Walk . The quest where you free the Ayleid King from The Lightless Oubliette is called Light from the Darkness . After you complete the quest , talk to King Laloriaran Dynar , the last Ayleid King . He suggests using the Fighters Guild soldiers as the main force against Molag Bal . He thinks he should command of the Fighters Guild since there is no leader at the present time . You the Vestige needs to talk to the Fighters Guild . Once inside , they will be arguing . Wait for them to stop , then talk to Darien Gautier . King Laloriaran Dynar enters and convinces the guild members to let him lead . Vanus Galerion . The Groundskeeper says Vanus is somewhere in the Black Garrison , but she does not know his exact location . Vanus Unleashed at the Black Forge needs to be completed . Then help him destroy the huge Dark Anchor known as The Great Shackle in the quest Breaking the Shackle . After you complete the quest , talk to Vanus Galerion . He wants to consult with the members of the Mages Guild about the planar vortex . He sends the Vestige in first to introduce him . Then talk to Nalia . Go back into the main room after you finish talking to Nalia . She will run out after the Vestige to greet Vanus Galerion . He says he knows how to destroy the planar vortex and end the Planemeld . However , he needs to confer with the Fighters Guild — a council of war . The Council of War . Talk to the groundskeeper . She says you should meet her in front of the cathedral when you are ready to launch the attack on the Chasm . King Dynar and Vanus are inside the cathedral , preparing for the attack . Talk to the Ayleid King Dynar . He says a battle against Molag Bal is inevitable and the Chasm needs to be crossed to deal with the planar vortex and stop the Planemeld . He addresses both the Mages Guild and the Fighters Guild . The King wants the Vestige to lead the assault across the Chasm .
Oleed - Ei Oleed - Ei is an Argonian member of the Blackwood Company in Leyawiin . He is in charge of training new recruits in stealth based skills . He is only found in the and not in the actual game . Equipment . Oleed - Ei is equipped with a leather helmet , cuirass , pants , and boots . He is armed with a Steel Shortsword .
Dwemer Forge The Dwemer Forge is an upgrade that can be purchased from Nilphas Omellian after the Hero has already purchased an upgrade from him and received his note from a Battlehorn Man - At - Arms back at Battlehorn Castle ( received shortly upon arrival to the castle ) . When they are near the Forge , their Armorer skill is fortified by 15 points . The effect will end as soon as they go away from the Forge .
Drelden Orn Drelden Orn is a Dunmer residing in Senie . He is the owner of a kwama mine located just outside of town . When Ash Mountain erupted , his livestock fled in the chaos . Interactions . Percussive Ranching . Drelden Orn lost most of his kwama in a mine collapse . He has asked the Vestige to help round up the survivors and convince them to return home .
Solvistapp Solvistapp is a unique Nordic Broadsword that is enchant ed to shield the user against Frost Damage . It is owned by Ingmar , a Skaal warrior who can be found in the Isinfier Plains near the entrance Valbranir Burrow . Enchantment . Enchantment ID : " frost _ shield _ en " Cast when used :
Chef Amadour Chef Amadour is a Breton residing in Cropsford , Cyrodiil . He has adopted a pet goblin named Zich as he thinks it is good luck . Interactions . Goblin ' s Delight . Aemilia Hadrianus assigns the Vestige with poisoning Amadour ' s pet goblin Zich .
Wild Temptation Wild Temptation is a Destruction spell in that temporarily lowers the victim ' s willpower . The attribute returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
In Reply to Concerning Rumors Content . Torik , Do not trouble me with tall tales of fearsome beasts snatching up people in the wilds . These are the claims of skittish children and superstitious farmers . Have the watch commander dispatch an additional patrol to discourage these raiders from the Reach . For generations my line has endured the nipping of those mangy dogs , this day will be no different . We have nothing to fear from their ilk . — Jarl Hjurgol Skjoralmor
Veloth ' s Gift Veloth ' s Gift is a Restoration spell in that returns lost Health . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Dro ' Sakhar Dro ' Sakhar is a Khajiit Thief living in Canal South - Two at the St . Olms Canton of Vivec City . Interactions . Dro ' Sakhar ' s Bounty . Lorbumol gro - Aglakh tells the Nerevarine a Khajiit thief by the name of Dro ' Sakhar has a bounty on his head . After asking the people in St . Olms , the Nerevarine learns Dro ' Sakhar is hiding in the south canals , and kills him . Attributes . This character has the following attributes : Equipment . This character uses or carries the following :