naist-nlp/zeshel huggingface dataset:
Ithmonn County Ithmonn was an agricultural region in central Tethyr . Geography . Ithmonn was located in the Crown Lands north of the River Ith and bordering the Purple Marches in the west . The county was the agricultural center of Tethyr and was blanketed with crops of all varieties and farms containing all manner of livestock . Government . The Count of Ithmonn in 1370 DR was Malcor Grannox , who was also the Law Chancellor of Tethyr . He ruled from Loranse , a manor just west of Darromar along the river .
Ali al - Lazan Ali al - Lazan was a human flame mage and member of the Brotherhood of the True Flame in Zakhara . History . Ali attempted to incinerate the royal palace of Sultana Alurah bint Asrah of Hiyal . Though he failed , his actions prompted the Sultana to issue a 500 , 000 - gp bounty on his head for his capture and return to Hiyal . If returned dead , the Sultana wished for his body to be in a condition from which he could be raised .
Find water Find water was a spell unique to Zakhara , the Land of Fate . Effects . With this spell the caster could literally smell a supply of water within a broad expanse of territory depending on their level of power . The caster was able to tell the direction , general distance , and whether or not the water was underground . This spell did not inform the caster if the water was potable or easily accessible . Components . This spell required a drop of the caster ' s sweat , tears , or spittle to cast .
Eye of Horus - Re The Eye of Horus - Re was a special class of cleric s faithful to the chief deity of the Mulhorandi pantheon , Horus - Re . Among their ranks were those who crusaded against servants of Set and their undead minions . Unlike other organizations of Mulhorand , they were not tied to the pharaoh and followed their own hierarchical structure . They could be found in any place where followers of Set or the undead existed .
Bimaru Bimaru was the ambassador of the kingdom of Bertan on the isle of Bawa in 1357 DR . Activities . Bimaru was a mysterious woman . Rumors said that she was taken from her monastery in Bertan only to fit her current assignation . She was very devoted to her queen and usually remained isolated in her quarters .
Sornafein Melarn Sornafein Melarn was the house patron of House Melarn in 1479 DR . Personality . The drow was intelligent and handsome , with great charm . He enjoyed his current situation . Abilities . Melarn had a beautiful voice and was skilled with a number of stringed instruments . History . Sornafein was a musician in his early life until a performance circa 1390 DR when he met Zhindia Melarn , who fell in love with him at first sight . He soon became the first house patron of the new House Melarn . His ability to mitigate the matron mother ' s fury made him the most popular male of the house .
Yeslick Orothiar Yeslick Orothiar is a laid - back , good - natured dwarven cleric of Moradin and Clangeddin Silverbeard . He was once a blacksmith of the Iron Throne , but was betrayed when he casually mentioned the location of his clan ' s long abandoned ore mine to them . Now he is one of the Iron Throne ' s prisoners / slave laborers held in the Cloak Wood mines . Behind the scenes . In the Baldur ' s Gate video game , Yeslick is voiced by .
Forthar Helvenstron Forthar Helvenstron was a Zhentilar commander involved in the Zhent invasion of Shadowdale in 1375 DR . History . Forthar was a Zhentilar commander who was part of the Zhentarim Occupation Army in Shadowdale in 1375 DR . When the fighting in the dale increased , he gathered as many villagers as possible . In order to terrify the population , his plan was to slaughter them all in the debased Shrine of Mystra . However , his troops were attacked at the bridge on the River Ashaba by some adventurers and he was killed .
Maw of stone Maw of stone is a transmutation spell unique to cleric s with the Cavern domain . It animates a natural opening or chamber . Effect . You cause a single natural opening or natural chamber to become animated . The opening or chamber cannot move , but it can attack . You can order it to attack any creature , or a specific type of creature . You also can order it to attack under a specific circumstance , such as when creatures try to leave or when they touch something . An animated opening can only attack creatures that try to move through it . An animated chamber can attack every creature inside . Only one " maw of stone " can be in effect on a particular opening or chamber at a time . The animated opening or chamber has a Strength score of 30 and an attack bonus equal to your level + your Wisdom modifier + 7 for its Strength . If it has any single dimension ( height , length , or width ) of 8 feet or more , it has a - 1 size penalty on attack rolls for being Large . An animated opening can make one grapple attack each round against a creature passing through . If it succeeds with its grab attempt , it makes a grapple check and deals 2d6 + 10 points of normal damage with a successful hold . A Large opening gains a + 4 special size modifier and deals 2d8 + 10 points of damage . An animated chamber works the same way , except that it can make a separate attack against every creature inside . The animated stone has an Armor Class of 15 , or 14 if Large ( - 1 size ) , and a hardness of 8 . An opening has 40 hit points ( 60 if Large ) . A chamber has 60 hit points ( 90 if Large ) .
Eastern Shaar The Eastern Shaar was the eastern extension of the Shaar . Its major feature was the Council Hills . As of 1479 DR , Okoth , a reawakened realm of the sarrukh , lay directly south of Azulduth ( the Lake of Salt ) , and the Gulf of Luiren , which was a realm named Luiren before the Spellplague , lay to the south of Okoth . The eastern portion of the Eastern Shaar was called the Beastlands .
Sand giant Sand giants were disciplined , honorable desert dwellers who lived in stable communities which were often isolated . Although their villages tended to be remote , they did trade with other races and were not isolationists . Sand giant society was highly structured , with each clan ruled by a hereditary monarch . Sand giants formerly lived in most deserts in Southern Faerûn but were most commonly found in Raurin . Combat . Sand giants prefered to dig into the sand and ambush opponents . They would often attack with a weapon known as a sand blaster which shot sand at opponents , partially disabling them . In melee combat they often used a scimitar . Appearance . Adult Sand giants stood 10 feet tall and weighed 2 , 000 lbs . Their skin ranged from dark brown to beige in color and their hair ranged from black to blond . Their eyes were usually the same color as their hair .
Kitashi Kitashi was a yakuza in Kozakura in 1357 DR . History . Kitashi was a yakuza spy in a town in Kozakura , where resided Ko Mei Kho . In 1357 rumors said that Ko clan was involved in a great enterprise and Kitashi went to spy Ko Mei Kho , discovering that he had just hired an adventuring party to solve a matter in far Akari island . Personality . Kitashi was a very able spy . She not want die for her mission and if captured told all her known , hoping for a next occasion to escape .
Order of the Watchful Lion The Order of the Watchful Lion was an order of crusader s dedicated to Anhur . This organization served as Mulhorand ' s first line of defense . Its members often scout neighboring regions and report important events , areas , and people to their superiors .
Deirdre Kendrick Deidre Kendrick was the firstborn daughter of Robyn Kendrick and Tristan Kendrick . Relationships . As a gifted magic - user , she was trained first by wizard Keane and later by Sinioth an aspect of Talos . History . Deirdre Kendrick was the first daughter of King Tristan and Queen Robyn Kendrick . Deirdre was joined one year later by her sister Alicia . As they grew up , Deirdre was often openly hostile to her sister , apparently already suffering from doubt and inadequacy that she channeled into rage . She was taught by Kaene , but he stopped when he understood the void in her heart . In 1365 DR , Sinioth seduced her . At first , Talos used Deidre in a positive mode , sending her to stop the Ityak - Ortheel and to save her father from sahuagin . However , afterward , Deidre became a complete pawn of Talos and the storm god used her to start a war to conquer the isles . In the end , Deidre was killed by her sister Alicia Kendrick .
Ahazu Ahazu the Seizer is a demon lord that now functions as a vestige as a result of his self - imposed imprisonment in the Abyssal layer known as the Wells of Darkness . Description . Ahazu appears as a dark - skinned naked humanoid with bat - like wings , long thin arms , and an elongated head dominated with a mouth filled with needle - sharp teeth . Ahaz has long sharp talons and his legs appears to trail away into nothingness The demon lord Ahazu earned his title of The Seizer for his portfolios of the night and of abduction . Ages past , Ahazu stumbled upon the Abyssal layer that would become the Wells of Darkness . This layer apparently lies in an infinite void called Shattered Night . The layer itself is surrounded by a planar ' membrane ' that separates it from the void itself . Ahazu discovered that by digging shafts into the terrain of the layer itself , he can reach thin spots in the membrane which would act as " windows " to Shattered Night . After many years of digging ( creating hundreds , if not thousands of shafts , or wells , as they eventually became ) , Ahazu finally found a planar tear that enable him to actually step into the void , which he did , never to return . Ahazu ' s cult and followers eventually discovered that their patron can be contacted by pact magic and they built a fortress , called the Overlook , over the planar tear that Ahazu had stepped in . Ahazu demanded that his cult abduct other beings , dead or alive , and bring them to the layer in order to join him in the void of Shattered Night . His cult would place these beings near one of the windows / wells that Ahazu himself have dug , and Ahazu himself , as befits his title , would seize the creature through the well and into Shattered Night . The cult soon made a fatal error in trying to capture and imprison Orcus , the Prince of the Undead . They launched an assault on his layer of Thanatos and were soundly defeated . In retaliation , Orcus ' hordes swept the Wells of Darkness , destroyed Ahazu ' s surviving cult , and left the fortress of Overlook in ruins . Years later , a coven of varrangoin s discovered the ruins , Ahazu , and the nature of the layer itself . These canny new arrivals pledged their service to Ahazu , but instead of abducting prospective prisoners on their own , they offered to use the Wells of Darkness to imprison the enemies and undesirables of others in exchange for wealth , power and prestige . Ahazu himself can free a prisoner ( although he cannot free himself ) through one of the wells , or create a binding pact with other beings that whisks a creature into Shattered Night based on certain conditions . Ahazu can also absorb the life essences of those who entered Shattered Night , hence lies his primary motive for his self - imposed imprisonment . Given enough life essences , Ahazu can emerge from the void as a true deity .
Raven Ravens are black birds similar to crow s . They are opportunistic eaters , feeding on carrion , insects , grains , fruits , and small animals . These birds thrive in most northern climates and are very long - lived , making them ideal pets and companions .
Locate animals or plants Locate animals or plants , also known as detect animals or plants , was a divination spell that allowed the caster to discover the direction , distance , and approximate number of one type of animal or plant desired . Effects . The caster picked a direction and one type of animal or plant , and then concentrated for a short time to discover if the desired plant or animal was within the range of the spell . For the older versions of this spell , the area of scrutiny was a 20 ft ( 6 . 1 m ) wide corridor that extended out 100 yd ( 91 m ) and more depending on caster level . The newer version divined in a cone - shaped area that extended out 400 ft ( 123 m ) and more . If the caster concentrated long enough , details about the condition of the specimens found could be gleaned . The caster could then pick a new direction to examine , provided the spell did not expire . This spell could penetrate barriers , but 1 ft ( 30 cm ) of stone , 1 in ( 2 . 5cm ) of common metal , a thin sheet of lead , or 3 ft ( 1 m ) of wood or dirt blocked it . The oldest version of this spell was actually two spells . Druids first learned to locate animals , and then advanced to locating plants . Components . Verbal and somatic components , as well as the priest ' s holy symbol or divine focus were required to cast this spell . The newest version of this spell did not require a divine focus to cast .
Crying To My Harp Crying To My Harp was a collection of satirical ballads by the traveling minstrel Nymbrar Shatterslee . It began by making fun of the stereotypes of people in general but then transformed into a scathing attack on certain Waterdhavian nobility . This had generated many complaints from the nobility in question and demands that the composer be arrested and punished , but these died down after Mirt the Moneylender suggested that such requests were effectively an admission of guilt .
Sumber Hills The Sumber Hills were a range of hills in the middle of the Dessarin Valley . The River Dessarin flowed through the hills , providing a source of water travel between Yartar and downstream communities such as Beliard , Bargewright Inn , and Womford . The Larch Path and the Dessarin Road provided passage through the hills . History . One of the first settlements in the Sumber Hills was the underground city of Tyar - Besil , a part of the shield dwarf kingdom of Besilmer . Tyar - Besil was abandoned and fell into ruin in −4190 DR , after the king of Besilmer died in battle . The Sumber Hills were left alone until the Knights of the Silver Horn started clearing the area of its native inhabitants in 893 DR . The knights attempted to set up fortresses in the hills but were stopped by Uruth Ukrypt . These events eventually played a part in the Orcfastings War , and the First and Second Trollwars . Around 1000 DR , settlements started springing up around the Sumber Hills , creating roads and trails that bisected the hills .
War Twins The War Twins were gods of the Azuposi civilization in Maztica . Matsailema . Matsailema was one of the War Twins . According to Azuposi legend , he went on a rampage through the world , but became tired and laid down to rest on the banks of the Pasocada River , where a local man and woman took pity on him and provided food and drink . As a reward for their kindness , he pledged to provide prosperity for the Azuposi people , creating the settlement of Yapoza at the location where he took his rest , and put into place a matrilineal society to keep some degree of control over the Azuposi .
Rathgar the Raider Rathgar the Raider was a man who conquered and seized control of the kingdom of Doegan in the Utter East during the time of the Bloodforge Wars ( 648 – 657 DR ) . History . Rathgar the Raider led a band of warriors who overran Doegan and laid siege to the capital . To pacify his own poor clansmen , Rathgar plundered the realm of its bounty , and became known as the " scourge of north lands " . Finally , he came for the crown itself , and confronted the king and princess in their own throne room . However , with his dying breath , the defiant king cursed him , declaring " For so long as you rule , a curse upon you . The dead will arise , to ensure your demise . " However , Rathgar paid no heed to the curse , until , months later , a captured criminal , a graverobber called Grubkern , whispered of a gathering army of undead coming to rid Doegan of the invaders . As fear spread in the capital , Rathgar determined to investigate , threatening to kill Grubkern if he ' d spoken falsely . Escaping the invaders , the princess of Doegan had looked for a way to make her father ' s prophecy come true , at last enlisting the aid Aelric at Old Stone Keep . The Howl of Vengeance conflict was fought between the two factions using bloodforge s . Personality . Although a plundering raider , Rathgar was known as a stalwart leader who would face any threat to serve his clans . Description . Rathgar was a blond , bearded man with yellow breeches , blue tunic , red cloak , scale armor , and winged helm .
Antatlab of the Shaking Stones Antatlab of the Shaking Stones was the head of the College of Elemental Magic , the College that gathered all wizards with the most exotic specializations , and one of the members of the Conclave of Sshamath in the city of Sshamath in the year 1372 DR . History . Rumors said Antatlab was a secret worshiper of Vhaeraun . In 1379 DR , Antatlab was totally against the proposal by Master Guldor Zauviir to elevate T ' lar Mizz ' rynturl , Master of Bae ' qeshel Magic , as a new member of the Conclave . This was because Antatlab thought the bardic traditions were not true magic .
Black Darts The Black Darts were part of the standing army of the efreet in the City of Brass on the Elemental Plane of Fire . Organization . The Black Darts was comprised of 2 , 000 manscorpion slaves who wielded javelin s effectively . Activities . The Black Darts used their ranged weapons to weaken enemy lines for the infantry . Base of Operations . The City of Brass served as the base of the Black Darts .
Carthoun Misintle Carthoun Misintle , also known as Alamondh , was a human male and the Hamayarch to the Thultyrl , or ruler , of the city of Procampur in the Vast . Abilities . Misintle was a powerful evil mage , but used amulets and spells to conceal both his power and his evil nature , presenting himself as a good mage of half his actual power . He discreetly gathered a collection of magical items to aid him , and animated undead servants to carry out his wishes , such as attacking anyone who scrutinized his activities too closely . His goal was to eventually become a lich . History . Though formerly known as Carthoun Misintle , by 1358 DR , he was going by the name Alamondh and serving as Hamayarch to Thultyrl Rendeth of the Royal Blood , as his allegedly loyal mage - advisor and as the highest - ranking wizard in the court . The Hamayarch also governed and regulated the magic - users of Procampur . Misintle had desires on the throne and plotted to kill Rendeth and take his place under a magical disguise . However , he was forced to wait until Rendeth married and produced an heir with the family ' s distinctive appearance , to prevent suspicion . Despite the Thultyrl ' s traditional vow of vengeance on pirates , Alamondh encouraged Rendeth to relax the city ' s stance on piracy , showing leniency and conciliation . A few pirates were even allowed to use Procampur ' s port , provided that their crimes were not too great and no Procampan captain accused them of anything . Both Thultyrl Rendeth and Hamayarch Alamondh were still in power by the Year of Wild Magic , 1372 DR , though some began to suspect that Alamondh was deceitful and unjust .
Tying Place The Tying Place was the name of a courtyard in Manass primarily used to stable horses and other pack animals . Uses . This courtyard was surrounded by stables and corrals . Many visitors to Manass commonly left their animals in this location while they explored the city . The Tying Place was also used for the site of a livestock market on a monthly basis . As one would expect for any area housing a large collection of animals , the stench emanating from the square was often overbearing to those not accustomed to it .
Mind blank Mind blank is an abjuration spell that renders the subject immune to mental / emotional magic and scrying . Effects . The subject is protected from all devices and spells that detect , influence , or read emotions or thoughts . This spell protects against all and effects as well as information gathering by divination spells or effects . " Mind blank " even foils " limited wish " , " miracle " , and " wish " when they are used in such a way as to affect the subject ' s mind or to gain information about him . In the case of scrying that scans an area that the creature is in , such as " arcane eye " , the spell works but the creature simply isn ' t detected . Scrying attempts that are targeted specifically at the subject do not work at all .
Oleg Oleg was a half - orc smith in Daggerford around 1370 DR . Activities . Oleg was a very able weaponsmith but few in the town trusted a half - orc enough to enter his shop . Mostly , people threw garbage against his windows . Despite this , Oleg was the most patient and calm individual in Daggerford .
Prying eyes Prying eyes is a divination spell that summons floating eyes to scout for the caster . Effect . You create ten or more semitangible , visible magical orbs ( called " eyes " ) that move out , scout around , and return as you direct them when casting the spell . When an eye returns , it relays what it has seen to you and then disappears . Each eye is about the size of a small apple and can see 120 feet ( normal vision only ) in all directions . The spell conjures 1d4 eyes plus one eye per caster level . While the individual eyes are quite fragile , they ' re small and difficult to spot . Each eye is a Fine Construct that has 1 hit point , has AC 18 ( + 8 bonus for its size ) , flies at a speed of 30 feet with perfect maneuverability , and a + 16 skill modifier on Hide checks . The eyes are subject to illusions , darkness , fog , and any other factors that would affect your ability to receive visual information about your surroundings . An eye traveling through darkness must find its way by touch . When you create the eyes , you specify instructions you want the eyes to follow in a command of up to twenty - five words . Any knowledge you possess is known by the eyes as well , so if you know , for example , what a typical merchant looks like , the eyes do as well . Sample commands might include : Other commands that might be useful include having the eyes form a line in a certain manner , making them move at random within a certain range , or have them follow a certain type of creature . The DM is the final judge of the suitability of your directions . In order to report their findings , the eyes must return to your hand . Each replays in your mind everything it has seen during its existence . It takes an eye only 1 round to replay 1 hour of recorded images . If an eye ever gets more than one mile distant from you , it instantly ceases to exist . However , your link with the eye is such that you won ’ t know if the eye was destroyed because it wandered out of range or because of some other event . The eyes exist for up to 1 hour per caster level or until they return to you . After relaying its findings , an eye disappears . " Dispel magic " can destroy eyes . Roll separately for each eye caught in an area dispel . Of course , if the eye is sent into darkness , then it ' s very possible that it could hit a wall or similar obstacle and destroy itself . Material components . A handful of crystal marbles .
Monteshi County Monteshi was a county in Tethyr . The ruined and haunted city of Shoonach resided there . Geography . Together with Calimmon to its west , Monteshi made up the duchy of Ankaram and served as Tethyr ' s border with the kingdom of Calimshan to the south . This county was a strange amalgam of rural pastureland and the dangerous ruins of ancient kingdoms . The site of Shoonach , the former capital of the Shoon Imperium , was here , and roughly half of the county ' s territory was disputed . Calimshan claimed that the region it called " Monrativi Teshy Mir " was rightfully theirs . The county contained a well - manned fortress , Fort Teqlar to guard against monster attacks from Shoonach or threats from Calimshan . Government . In 1369 DR , a pious hin , Count Oxsal Keeneyes ruled and defended Monteshi . Officially , his seat of power was the manor house of Pelmarin , but he spent the majority of his time at Fort Teqlar .