naist-nlp/zeshel huggingface dataset:
Elder Elders are a special race category found in . The category is composed of characters who appear much older than most inhabitants of Skyrim . Description . The Elder race is assigned to older human characters only ( Nords , Bretons and Imperials ) . There are , however , no elders of the Redguard race . The Mer ( Altmer , Bosmer , Dunmer and Orcs ) , and beastfolk ( Argonians and Khajiits ) races also have no elders . These elder characters are treated as a somewhat separate race , although most also retain their original race . For example , Esbern is listed as part of the Elder race , although he is also a Nord . The difference between regular races and the Elder race is purely aesthetic , and found mainly as a game data .
Journal , Day 26 Content . I haven ' t eaten solid food for three days . It is the penance I offer the Dark One for my lack of faith . I should ' ve never revealed my doubts to Reggr . He went right to Vila . I ' m surprised Vila didn ' t kill me outright for my insolence and blasphemy . Others in our group have not been so lucky . They tried to hide the bodies , but I saw them . Every one appears to have died screaming .
Tamarilyne Point Tamarilyne Point is a location in the region of Anticlere , in High Rock . It is located somewhere between the city of Anticlere and it ' s ports , and is near the burial site of King Lysandus , who died leaving the Battle of Cryngaine Field during the War of Betony .
Darklight Tower Coven The Darklight Tower Coven is a coalition of witches , hags and Hagravens in . Their coven can be found at Darklight Tower , an old fort in the southern parts of The Rift . The guards of Riften may point the Dragonborn to the Darklight Tower , stating the fort is home to necromancers . Rise and fall of the coven . It is unknown when the coven was founded , but what is known is that its members settled in Darklight Tower and performed wicked arcane activities . When a member of the Darklight Tower Coven completed their Hagraven Trials , another member of the coven was supposed to capture a human sacrifice and kill them in front of the trial - passer . When the victim was killed and some incantations were muttered , the graduate would transform into a Hagraven . This grisly practice continued throughout the group ' s existence until a member of the coven , Illia , rebelled against the faction . When the Dragonborn first arrives at Darklight Tower , they witness Illia killing a fellow witch . After the witch lies dead , she starts a conversation about her mother , Silvia , who is going to be transformed into a Hagraven . If accepting Illia ' s offer to stop the transformation ceremony , the Dragonborn will start the quest " Repentance . " After the conversation , the Dragonborn assists in killing all the members of the Darklight Tower Coven , who guard the way to the ceremony . Once the Dragonborn reaches the top of the tower and kills Silvia , the coven is wiped out . Interactions . Repentance . Repentance can be started upon entering Darklight Tower and discovering the Imperial Mage Illia killing a fellow witch . After the fight dialogue is available with Illia in which she will request your help in dealing with the witches and hags of the Darklight Tower Coven and ending their foul ways .
Sanguine ' s Revelers Note Content . Hey ! Hey you ! Yeah , you ! Someone handed you this because we ' re running dry ! Vhartle ' s still walking straight enough to drive the cart to town , so if you ' ve got requests write them down and pass them along . Eight bottles of wine . Make it thirty ! Can some of those be spiced wine ? Five barrels of Mead . Sooooma . Skooma ? Yeah , skooma for me too ! Bring some more company . Most of you are too sloshed to be any fun . Temple of Dibella isn ' t that far away . Oh , twenty potions of stamina restoration , too , then . Idiot ! This is supposed to be secret ! My lips are sealed ! Where ' s the fun in that ? Can I get a pint of ale ? No . I ' m so thirsty , just go already ! Two bottles of brandy . Fresh pants . And an echatere . It ' s just not a party without an echatere !
Rebel ' s Cairn Rebel ' s Cairn is a cave in . Location . Rebel ' s Cairn is located in The Reach near the top of the bluff northwest of Rorikstead before reaching the Sundered Towers . The cave is a tomb and is the final resting place for the legendary Red Eagle , a hero to the native Forsworn . Quests . A miscellaneous objective to find Red Eagle ' s Sword , which is given to the Dragonborn upon reading " The Legend of Red Eagle " . Upon locating the sword , one must find and slay Red Eagle himself . Upon reaching the tomb , the sword acts as the key to opening the inner chamber where he restlessly awaits . The quest to discover the secret of Red Eagle ' s tomb may be completed multiple times , but the player will only face Red Eagle himself the first time . Red Eagle can raise his undead brethren to fight alongside him and is capable of disarming . These undead are on a timer , and will eventually be released , making the fight easier . Upon death he drops a Honed Ancient Nord Greatsword of Burning as well as being able to remove Red Eagle ' s Sword from the keystone thus yielding a transmuted version of itself and resealing the tomb . Alchemy . Rebel ' s Cairn is also a great location to gather alchemical fungi . There are 66 fungi able to be harvested : It also contains 2 Lavender plants , 2 Nordic Barnacle clusters , and 1 Slaughterfish Egg cluster ; in the first room , just by the brazier , an adventurer mostly - buried in the ground can be looted .
Brave Little Scrib Song Content . < poem > There ' s a kwama we all know , Who ' s as bold as any Dunmer , You can see by Torchbug ' s glow , Little Scrib , she ' s such a wonder . Play , play ! Life ' s an adventure ! Run , run ! As fast as you dare ! Sing , sing ! Imagine the pleasure ! Everything ' s fun . . . when you don ' t have a care ! Mean Old Torchbug , full of tricks , His voice crackling like fire , Advice he shares conflicts , Sends Little Scrib into trouble dire . Play , play ! Life ' s an adventure ! Run , run ! As fast as you dare ! Sing , sing ! Imagine the pleasure ! Everything ' s fun . . . when you don ' t have a care ! Brave Little Scrib with the heart so pure , Always in search of adventure , She says " Maybe tomorrow . " He says " If you insist , But that treasure , you ' ll miss . " Play , play ! Life ' s an adventure ! Run , run ! As fast as you dare ! Sing , sing ! Imagine the pleasure ! Everything ' s fun . . . when you don ' t have a care ! < / poem >
Hakkvild Yashnag - Slayer Hakkvild Yashnag - Slayer was the Jarl of Falkreath during the Interregnum and before the Alliance War that started in 2E 582 . Hakkvild was the son of the previous Jarl , who was killed by Yashnag gro - Yazgu , the Orcish Chieftain of his own Orcish Kingdom of Falkreath . Yashnag ruled Western Falkreath with his band of Orcs and terrorized the rest of Falkreath . Hakkvild challenged Yashnag to a duel , resulting in Yashnag ' s death and the end of the chiefdom . The Orcs scattered into Wrothgar and eventually created the second iteration of Orsinium . Hakkvild would rule the city of Falkreath until he passed away and his child assumed the throne .
How to Train Your Guar Content . … in Five Easy Steps ! Gaur have much more complex inner lives than many give them credit for . We know they can be trained to carry packs , and we love them for their docile nature , but what do we really know about our relationship with these steadfast beasts ? In my years working with guar , I have discovered that they have a much greater capacity for learning than we could ever expect . My studies have yielded what I believe are some of the best methods for guar training , useful whether you are interested in studying them in - depth or just in getting ol ' Rollie to stop chewing on your sandals . 1 . Demonstrate Make sure to clearly show your guar what you intend for him to do for you . Make sure to hunch over and look as much like a guar as possible . Studies have shown that just by watching , guar can learn the basics of a task . Keep his attention by carrying a bit of food that is of interest while you perform the task . 2 . Command Clearly , slowly state the command word you wish to associate with the demonstrated behavior . Say it over and over again as you show your guar the correct way to do the task . Sometimes I find that yelling helps , as it startles the guar into paying closer attention ( though it may also make him skittish ) . 3 . Watch After you have demonstrated what you wish your guar to do while repeating the command word , watch for the guar to make an attempt . Continue saying the command word and continue to the next step every time he makes a move in the correct direction . This can take hours or days , so be prepared to watch for a while . 4 . Reward Give your guar a reward even for incremental progress , such as nudging a bucket you wish him to carry . Training can be difficult , and rewarding every bit of progress will help your guar stay motivated . 5 . Repeat It may take weeks for you to fully teach your guar a new task , so stay patient . Train every day , and by following these steps , you ' ll have the best - trained guar in the district !
Hrelvesuu ( Morrowind ) Hrelvesuu is a named daedroth in , and may be found in the Dwemer Ruin of Nchurdamz . Interactions . Battle at Nchurdamz . Larienna Macrina has been hunting the daedroth for some time , and asks the Fighters guild to send someone to help her defeat it . That someone will be the Nerevarine if they chose to take the quest .
Dive Rock Dive Rock is a landmark very high up in the mountains in the extreme northeastern limits of Cyrodiil , and is the highest natural observation point in the province . Location . It is located north - northeast of Cheydinhal , where the Jerall and Valus mountain ranges meet . It can be quite difficult to reach . If Aerin ' s Camp has already been found , travel north - northeast , up the steep mountainside . On Dive Rock there is a tent with two beds inside . You will find " Agnar ' s Journal " next to a small camp fire , and Agnar ' and Svenja Snow - Song ' s supply sack . Agnar himself can be found dead in the snow nearby , where the Uderfrykte Matron can usually be found . The Matron is a large , nearly - invisible troll who shimmers like the snow she inhabits and is best defeated with fire - based magic or fire enchanted weapons . Inside the Matron is what ' s left of Agnar ' s wife , including her Frostwyrm Bow , an elven bow which has an enchantment of 15 frost damage points on strike . Approaching the very tip of Dive Rock and looking out over Cyrodiil reveals several locations marked on the map , including Kingscrest Cavern .
Alduin ' s Wall Puzzle Alduin ' s Wall Puzzle is merchandise of available on the Bethesda Store . It is based off Alduin ' s Wall from . Summary . The Alduin ’ s Wall puzzle consists of 1000 pieces and measures 9 . 75 ” x 39 ” . The puzzle art tells the story of Alduin ' s rule , the human rebellion led by those who could " shout , " and a final panel that shows Alduin defeated by a “ shout . ”
Erith Erith is a Breton child . She is the daughter of Daighre and can be found outside Left Hand Mine outside Markarth . When she has been adopted by the Dragonborn , her dog Torom , comes with her . Background . She has a dog named Torom . She is a funny character and often makes silly comments . She is fairly lonely being that she only has a pet dog to play with all day . She claims that Torom is the best dog in the Reach , though .
Steal Chimarvamidium Steal Chimarvamidium is a Mages Guild quest that can be obtained from Edwinna Elbert in Ald ' ruhn , if the Nerevarine has sufficient rank in the Mages Guild . Detailed walkthrough . Edwinna will ask the Nerevarine to " borrow " a book from someone at the Mages Guild in Vivec City . Head to the Vivec Mages Guild via the teleport and stay on the top floor until finding a room with the target . Head into the wardrobe ( close the door behind so as not to be seen ) , pick the lock on the chest to get the book , and , if wanted , there is an Alteration skill book . Head back to Edwinna , talk to her , and the quest will be completed .
Novice Robes of Restoration Novice Robes of Restoration are an item of enchanted clothing worn by novice mages . They enhance Magicka regeneration by 50 % as well as reducing the magicka cost of casting Restoration spells by 12 % . Enchanting . They can be disenchanted at an Arcane Enchanter to learn the Fortify Magicka Regen & Fortify Restoration ' enchantment .
Breakthrough Breakthrough is a Keyword in . Excess damage dealt is dealt to the opponent . For example , if a creature you control with Breakthrough that had 5 power killed an enemy creature with 2 health , 3 damage would be dealt to the opponent , because 2 of that attack was absorbed by the enemy creature , and the remaining excess , 3 damage , went to the opponent .
Valyia ' s Cargo Manifest Content . < poem > Mournhold Cargo Manifest 419283D - 4 Merchant of Record : Valyia Hlar Eggs , kwama , twelve dozen Guar , sixteen sides of meat Scuttle , twenty - four stones Gorapples , eight bushels Sujamma , twenty - four jars Shein , eight casks Flin , ten casks Greef , three casks Alik ' r spices , assorted , six stones < / poem >
Moot A Moot is a meeting of representatives from each Hold of Skyrim that typically takes place when the High King dies . Its purpose is to choose the next High King from qualified members of the royal family or in the event where no direct heir to the throne exists a Jarl may be chosen . History . It was originally created in 1E 221 after the exceptionally long reign of King Harald , who died at 108 years of age and outlived all but three of his sons . Over the years , however , the Moot became permanent and acquired an increasing amount of power . By the reign of King Borgas , the last of the Ysgramor Dynasty , the Moot had become partisan and ineffective . After the murder of King Borgas by the Wild Hunt , the Moot ' s failure to appoint Jarl Hanse of Winterhold sparked the disastrous War of Succession , during which Skyrim lost control of its territories in High Rock , Morrowind , and Cyrodiil , never to regain them . The war was finally concluded in 1E 420 with the Pact of Chieftans ; henceforth , the Moot was convened only when a King died without direct heirs . Ceremony . The Moot has also been used in a ceremonial role . When High King Istlod of Solitude died , a moot was convened to name his son and legitimate heir Torygg as the next High King . This took place despite the fact there being no dispute as to who should ascend to the throne . Some sources say that this type of Moot is more of a formality and theater than an actual meeting to choose a king , only because in recent times the High Kings have sworn fealty to the Emperor . Since Solitude is the city most directly influenced by Imperial culture and politics , the Jarl of Solitude has served as High King for generations . Fourth Era . In the intervening millennium , the Moot had only been called upon three times when the throne was in dispute , and succession has never been decided on the field of battle - even when Skyrim became part of the Empire . However , in 4E 201 , High King Torygg was killed by Ulfric Stormcloak in a challenge to the throne . This event plunged Skyrim into a civil war , and for the first time in centuries , a fourth moot will be called to elect a successor . The victor of this civil war will likely determine the next High King of Skyrim . If the Dragonborn aids the Stormcloaks to victory , the choice will probably be Ulfric Stormcloak . If the Dragonborn decides to assist the Empire instead , then Elisif the Fair , Torygg ' s widow , will be the top candidate . During the Civil War in Skyrim , the Jarl s demanded the Moot to meet . Ulfric , however , would not allow it , because he did not want to risk Elisif becoming High Queen .
Fevyn Ralen Fevyn Ralen is a Dunmer mage residing in the Waistworks of the Telvanni Canton . Fevyn is a short - tempered mage who has little time for those who will not engage in business with him . Interactions . The Invisible Son . Fevyn Ralen turned Cassius Olcinius invisible , and the Nerevarine must convince the wizard to undo his curse . Services . Fevyn will offer spellmaking services , as well as spells for sale . He sells Alteration and Destruction school spells :
Void Essence Void Essence is dropped by Flesh Atronachs when killed . However , summoned Flesh Atronachs will not drop this . Compared to other " salts " of Atronach s , Void Essence is purely beneficial , and consuming it will bestow the wielder with a short burst of strength as the life essence surges through them .
Wearying Touch Wearying Touch is a Destruction spell in that temporarily reduces an adversary ' s Fatigue . The lost Fatigue is returned at the end of the spell ' s duration . Characters . The following people use and / or sell this spell : Merchants . This spell can be purchased from the following merchants :
Notice in the Mages Guild Content . Attention all Guild members ! You must obtain permission for use of the Summoning Room and its equipment . Mages Guild regulations require an overseer ' s presence during Conjuration practice on Guild premises . We will not tolerate another episode like last week ' s little scamp escape , so DO NOT use the Summoning Room without an authorized Guild member present . Additionally , to thought it was funny to replace the Alchemy Lab ' s spore pods with reekroot seeds : we know who you are . If you continue to show disrespect towards your Guildmates and Guild property in this way , we will be forced to revoke your membership . To everyone else : you ' ll have to tolerate the smell until we can neutralize it .
Order of Doctrine and Ordination The Order of Doctrine and Ordination is one of the four Ordinator Orders in Morrowind . Duty . The Order of Doctrine and Ordination studies the words of the Tribunal and support their will . They serve as leading figures of the reigning doctrine , and oppose dissident views .
Conoon Chodala Conoon Chodala or simply , Chodala was the Ashkhan of Ald ' ruhn during the Interregnum and the Alliance War . He was failed incarnate of the Nerevarine and at one point , had the potential of destroying Vivec City and killing Vivec of the Tribunal . History . Second Era . In his youth , Conoon Chodala was a veteran of the Second Akaviri Invasion . He was likely involved at the Battle of Stonefalls , the conflict that created the Ebonheart Pact . He returned to his tribe , the Urshilaku Tribe and became the Ashkhan of Ald ' ruhn . He would continue to rule as the Ashkhan of Ald ' ruhn up until 2E 583 . Chodala came into the possession of Sunna ' rah , a great staff created by Sotha Sil . The staff was repurposed by Chodala to steal the life energy from Vivec , which caused Baar Dau to slowly fall from the sky . He would soon believe himself to be the Nerevarine that was foretold in the Nerevarine Prophecy . Chodala was confronted by both Seryn , Wise Woman Dovrosi and an Outlander called the Vestige about his claim as the Nerevarine . Even though the past Failed Incarnate s told him their mistakes and that their actions lead to their downfall . Unconvinced , Chodala escaped Ald ' ruhn and left his warriors , the Red Exiles to fend off the Ashlanders . Chodala fled to the ruins of Kaushtarari on Azura ' s Coast to call upon Malacath to help him in his endeavors . Malacath refused to help since he was influenced another Daedric Prince . Chodala was later defeated when Sunna ' rah was weakened by another device called the Tonal Inverter . Third Era . In 3E 427 , the true Nerevarine appeared on the Isle of Vvardenfell and the Nerevarine Prophecy came to fruition . The Nerevarine roamed across the region to unite the people of Morrowind to fight against the Tribunal . The Nerevarine traveled to the Urshilaku Camp in the Northern Ashlands and commenced the Third Trial of the Prophecy . Ashkhan Sul - Matuul sent them to the ruins of Kogoruhn and eventually the Cavern of the Incarnate in the end of the Valley of the Wind . It was there the Nerevarine met the Failed Incarnates of the Past , including Conoon Chodala . Chodala told the Nerevarine their exploits and their eventual demise . With this knowledge , the Nerevarine continued through the cave and earned the Moon - and - Star , a ring originally owned by Indoril Nerevar .
Fire Trap Fire Trap is a Destruction spell in which is cast upon triggering trapped objects , including doors and chests , that are encountered throughout Vvardenfell . Acquisition . Although it is not intended to be cast during combat , Fire Trap can be added to one ' s repertoire of spells on the PC by using the console command : codice _ 1
Developers ( Morrowind ) Bethesda Game Studios Development Team worked on . The game was conceived during the development of , which was released in 1996 , " Morrowind " was further developed during six years . It was released in 2002 . Credits . Project Leader Todd Howard Lead Designer Ken Rolston Lead Programmer Craig Walton Lead Xbox Programmer Guy Carver Lead Artist Matthew Carofano Lead Character Artist Christiane Meister Programming Guy Carver , Scott Franke , Ahn Hopgood , Chris Innanen , Mat Krohn , Mike Lipari , Steve Meister , Matt Picioccio , Kerry Sergent , Craig Walton Additional Programming Hal Bouma , Victor Breuggemann , David DiAngelo , O ' dell Hicks , Scott Hofmann , Andrew Nunn , Casey O ' Toole , Erik Parker World Art & Building Hope Adams , Noah Berry , Mark Bullock , Matthew Carofano , Christine Miller , Gary L . Noonan Additional World Art & Building Shirin Alkaissi , Bryan Card , Gavin Carter , Brian Chapin , Royal Connell , Kevin Shriner , Frank Ward Character and Creature Art Tohan Kim , Christiane Meister , Juan Sanchez Additional Character and Creature Art Wan Chiu , Chandana Ekanayake , Sean Foyle , Josh Jones , Mark Jones , Andrew Rai , Michael Bailey Smith , Ka - Kei Wong Concept Art Michael Kirkbride Writing & Quest Design Douglas Goodall , Mark E . Nelson , Ken Rolston Additional Writing & Quest Design Bill Burcham , Todd Howard , Michael Kirkbride , Ted Peterson , Todd Vaughn Sound Effects Jason Ruddy Original Music Composer and Producer Jeremy Soule Quality Assurance Lead Michael Fridley Associate Producers Ashley Cheng , Todd Vaughn Voices Jeff Baker , Jonathan Bryce , Linda Canyon , Lynda Carter , David DeBoy , Shari Elliker , Catherine Flye , Cami St . Germain , Gayle Jessup , Wes Johnson , Melissa Leebaert , Michael Mack , Elisabeth Noone , Dude Walker Voice Recordings Absolute Pitch Studios ; Washington D . C . Manual Writing Ashley Cheng , Pete Hines Manual Layout Michael Wagner Packaging Layout Michael Wagner Director of PR & Marketing Pete Hines National Sales Manager Lori Rehr President Vlatko Andonov Original Concept Todd Howard , Ken Rolston Game Design The Morrowind ‑ Team Special Thanks To Kevin Bachus , Brent Erickson , Brian Harvey , Connor Hines , Shannon Hines , Jeff Howard , Kim Howard , Jody Innanen , Greg James , Kurt Kuhlmann , Antonio Lang , Julian Lefay , Ellen Lipari , Mike Lipari , Kenny McDonald , Don Nalezyty , Alan Nanes , Bruce Nesmith , Rachel Noble , Gary L . Noonan , Christopher Ondrus , Regis Philbin , Bryan Rankin , Kim Rankin , Hugh Riley , Stephanie Scheibley , Brian Stokes , Kelly Tofte , Christopher Weaver , Colin Williamson , Numerical Design Limited , Indy , Cappy le Perroquet , Kezune , Mo , Steve Adamo , All forum and fansite members , Our friends and families
Hold Guard Armor Hold Guard s wear very similar armor sets , differences are normally just the color of the sash and material of the undershirt used , either scaled or quilted . They also wear the same model of helmet , however the colors vary depending on the hold . Attributes . All Hold guard armor pieces have the same attributes , with the exception of the Stormcloak Cuirass , and can be improved with Leather .