naist-nlp/zeshel huggingface dataset:
The Adversary The Adversary in Skaal ic belief , is an equal yet opposite force to the All - Maker who enjoys tormenting both the All - Maker and his followers . The Adversary has many aspects and is believed to often appear as an unholy beast or an incurable plague . Skaalic belief holds that the Adversary ' s final aspect will be that of Thartaag the World - Devourer , a being who many believe to be a Skaalic aspect of Alduin the World - Eater . The Adversary is a very similar concept to that of Sithis , who like the All - Maker , is often associated with misanthropy . It should also be noted that the most known of the Adversary ' s incarnates is the " Greedy Man " , who in the " Seven Fights of the Aldudagga " is implied to be Lorkhan , a god who is often believed to be the birthed soul of Sithis . The relation between the Adversary and Sithis are also strengthened by the All - Maker ' s own relation to Anui - El , who is the equal / opposite force to Sithis .
Armel Remly Armel Remly is a Breton residing in Glenumbra , High Rock . He and his brother Balin are out setting traps to catch harpies to take their eggs . Interactions . The Dagger ' s Edge . Lord Diel of Daggerfall and his sons are investigating the recent harpy attacks all along the coast . They hired a group of mercenaries called the Daggers to help them with their research , but the Daggers never returned from the Shrieking Scar .
Vampire Gloves Vampire Gloves is a piece of clothing found in . Locations . During the Dawnguard quest " Hide and Seek , " Gunmar sends the Dragonborn to kill a vampire masquerading as a Traveling Pilgrim , Traveling Merchant , or Traveling Bard . Initially , the vampire will not be hostile and will be wearing a full Vampire Robes set . Kill the vampire to get the gloves . During the quest " A Jarl ' s Justice , " the Visiting Advisor may wear these .
Vandorallen Trebatius Vandorallen Trebatius is an Imperial who owns Rosethorn Hall , but has fallen behind on his payments leaving his home up for grabs . Interactions . When he still resides in Rosethorn hall , he spends his days either in his home or at Castle Skingrad . He eats his breakfast at the Two Sisters Lodge and his dinner at the West Weald Inn . After the Hero buys Rosethorn Hall , Vandorallen will be evicted and everything he owns will be thrown out .
Tyranny of the Sun Tyranny of the Sun is an ancient prophecy foretold in the Elder Scrolls by Arch - Curate Vyrthur , who became a vampire thousands of years before the events of . The prophecy is written between three separate Elder Scrolls . The inscription denotes a ritual that requires a Daughter of Coldharbour as a sacrifice and the bow of Auri - El to permanently purge the world of sunlight , allowing vampires to roam unhindered . History . Origins . Arch - Curate Vyrthur , one of the last surviving Snow Elves , was afflicted with vampirism in the Merethic Era . He felt betrayed that Auri - El , the chief deity in his faith , would allow this to happen to him . Seeking revenge , he created a prophecy that , if enacted , would block out the sun for eternity . This would sever Auri - El ' s link between Mundus and Aetherius , thus weakening his influence . Fourth Era . During the " Dawnguard " questline , the Volkihar Clan begin terrorizing the people of Skyrim , impeded only by the sunlight . Lord Harkon , leader of the Volkihar , found traces of Vyrthur ' s prophecy in writings from a Moth Priest . Harkon sought the prophecy , but his efforts were cut short when his wife , Valerica , fled from him and took an Elder Scroll that contained part of the prophecy . The ritual . According to the Elder Scrolls , the items required are the Bow of Auri - El and the blood of a Daughter of Coldharbour . The bow was said to be used by Auri - El himself and had the power of the sun at its disposal . After collecting the bow , a blood - stained arrow must be shot into the sun , causing a mysterious energy to block out its rays . This energy , however , only lasts during daylight hours .
Scroll of the Mage ' s Eye Scroll of the Mage ' s Eye is a Mysticism scroll that allows the user to detect the presence of nearby enchanted item s . Inscription . This scroll ' s inscription reads : WOE UPON YOU Characters . The following people possess or sell this scroll : Locations . This scroll can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Skyreach Explorer , Volume Three Content . By Reginus Buca , Historian , University of Gwylim Today we made our first foray into the undercroft known as Skyreach Catacombs . It is evident that the dead of the Nedic city were interred within this vast labyrinth . However , we have not yet been able to determine if all classes of citizens were allowed to make use of these facilities , or if it was just a place for the rich and powerful . We will begin examining a sampling of the graves at once . Who knows what relics we might find buried with each Nedic corpse ? Some of the guards and workers in our party have begun to complain about this place . They say these catacombs are haunted . One of my students actually reminded me of the legend of Virmaril the Betrayer . I usually don ' t hold with such nonsense , but I must admit that a feeling of dread has settled over me . And like some of the others , I imagine I ' m hearing a voice whose words are spoken just low enough that I can ' t make them out . Perhaps we ' re just frightening each other with these wild tales . Still , the faster we complete our study , the faster we can exit this dismal place . I don ' t know what came over me , but I have shaken off the feeling of doom and retrieved my quill from our fanciful Verita . I must document the position of each of these ancient kings so that our record of this discovery is complete . Though their names have been lost to history , we know the titles of each of the kings spread out around the High King Durac . They include such luminaries as the Forest King , the Spirit King , and the Frost King . We don ' t know why they carried these titles , but I ' m sure it had something to do with the region of the Nedic realm they ruled . Or perhaps it had something to do with their own personal portfolios of power . Nonsense ! Virmaril is nothing more than a legend . And ghost stories do nothing to advance the cause of knowledge and history . Let ' s move on before we all succumb to these imaginary voices .
Skyreach Explorer , Volume Six Content . By Reginus Buca , Historian , University of Gwylim Supplemental Notes by Verita Numida , Ancientist , University of Gwylim I continue my commentary on my exploration of Skyreach Pinnacle while Reginus lounges around back at the base camp , nursing an injured ankle and cursing his bad run of luck on this expedition . But now that I think about it , maybe he was just getting tired of crawling around in dusty , old ruins and decided he needed a break . I wouldn ' t put it past him to have me do all of the work around here . I ' ve reached the main chamber of this portion of the ruins . It was obviously a ceremonial room of some sort , perhaps associated with the Nedic religion or arcane practices . Four summoning circles or ritual stones of some sort occupy key positions around the room . I ' m not an expert on arcane rituals by any means , but I wouldn ' t be surprised if these stone platforms were wards of some sort . I ' ll make etchings of the stones and see what Reginus thinks they represent . The center of the chamber appears to be decorated with an engraved ritual circle that seems to depict an alien visage of some kind . Is it another of the supposed Nedic gods that we have yet to fully identify ? I ' ll put that it the definite " maybe " category . I do get a sense of foreboding in this ancient space , as though something of great consequence took place here . I wish I could find a text or something that would just explain everything to me , but then I guess I ' d have no work to do for the university , would I ? The raised platform at the far end of the chamber contains two interesting and noteworthy features . First , a fifth summoning circle ( ward stone ? ) is embedded in the floor of the platform . Second , a huge opening in the wall provides a view into the night sky . Could this have been an astronomical tool of some sort ? Does a particular pattern of stars appear in this portion of the sky on a given day ? I ' ll need to see how I can research that avenue of study , but in the meantime , I really don ' t like the sense I ' m getting in this chamber . The place feels … angry . Like a hornet ' s nest of dark emotions waiting to explode . Yes , I ' m done here . Let ' s see if Reginus can make any sense of what we ' ve discovered here .
Greater Resist Poison Greater Resist Poison is a Restoration spell in that provides resistance to poison . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Goval Ralen Goval Ralen is a Dunmer who can be found in Temple Courtyard , in Mournhold . He is one of three potential candidates for Marena Gilnith to go out with . Background . Goval Ralen , who grew up in a small village , came to Mournhold only recently and is awed by the city and its inhabitants . He is looking for a nice woman , but is a bit intimidated by everything and is not very hopeful . The Nerevarine can introduce him to Marena Gilnith , who is looking for a nice husband . Location . Goval Ralen is usually residing in the Temple Courtyard . During his date with Marena Gilnith , however , he can be spotted together with her outside The Winged Guar , a tavern in Godsreach . Interactions . The MatchMaker . After agreeing to assist Marena with meeting a man , Goval is one of the three men who can be convinced to go on a date . Depending on the advice given , the date has a varied level of chance in succeeding . If it does go well , he will give his Ralen Family Belt as thanks .
Edryno Arethi Edryno Arethi is a Dunmer Scout residing at her house on the south side of the waistworks , in the Hlaalu Canton of Vivec City . She can give the Nerevarine work for House Hlaalu , and offers training in Athletics ( up to 62 ) , Long Blade ( up to 62 ) and in Block ( up to 58 ) to members of House Hlaalu .
New Sheoth Palace New Sheoth Palace , also known as the Palace of Sheogorath , serves as the governmental building of New Sheoth . It is the seat of the Daedric Prince of Madness Sheogorath and the Dukes of Mania and Dementia . Overview . The palace consists of the two great houses of his realm , House of Mania and House of Dementia , with a large throne room in between . The courtyard is divided in half between Dementia and Mania with connections to Crucible in the south , and Bliss to the north . In the House of Mania , Lord Thadon lives with his servants . This House is guarded by the Golden Saints . In the House of Dementia , Lady Syl lives with her servants , while guarded by Dark Seducers . Throne Room . In the throne room the madgod Sheogorath resides with his butler and advisor , Haskill . The hall itself is split in accordance to Mania and Dementia and the throne itself sits directly on the border . It is guarded by both Golden Saints and Dark Seducers . Behind the throne chair is the Font of Madness and the Fountainhead with plants from Mania on one side and Dementia on the other . On each side are several pedestals . Each time the Hero completes a part of the main questline , a trophy of their triumph will be placed on them . House of Mania . The House of Mania ' s courtroom exits to the Halcyon Conservatory where Lord Thadon can usually be found painting or relaxing . In the conservatory are specimens of typical plant life in Mania . Lord Thadon ' s private quarters can be accessed from here , but it is locked until a key is acquired or the lock has been picked . In his quarters one can find his bedroom , a small room for relaxing and making the drug Felldew and a dining area . Another exit leads to the sleeping quarters for the servants , both Wide - Eye and Gundlar can be seen sleeping in the same bed . House of Dementia . The House of Dementia ' s courtroom exits out to the Duchess ' private quarters . A private garden with specimens of typical plant life in Dementia can be found here . This part is locked until access is made during the quest Ritual of Dementia when a key is given to the Hero so they can proceed and hunt Lady Syl . Other exits lead to the servant ' s quarters . There is also an exit to the torture chamber with cages and other equipment used to torture victims . Herdir is usually found here as he is the torturer for Lady Syl . Palace Grounds . The palace grounds lead to the House of Mania , House of Dementia , Crucible , Bliss , and Sheogorath ' s palace . Two Obelisks of Order stand on both sides with a small garden depicting which House they belong to . The entrance to the Greenmote Silo , featured in the quest Ritual of Mania , is hidden beneath a bust of Sheogorath on the west side of the grounds . If you are there before , there is a chance that a Golden Saint will be standing outside of the bust that Wide - Eye opens and will tell the Hero the area is off limits . The Palace Grounds are the battlefield for the confrontation with Jyggalag and the Forces of Order . The origins of the two Obelisks of Order in the grounds are unknown , though it is likely they are leftovers from a previous Greymarch .
Cure Disease ( Potion Recipe ) Cure Disease is an effect that removes common diseases from the Dragonborn . Background . One may achieve this effect by drinking a Potion of Cure Disease . One can also eat Hawk Feathers for the same effect . Praying at any of the Shrines found in works as well . Alchemical Effects . The following alchemical ingredients have the Cure Disease effect , along with where on the effects list it appears for each .
Hlaalu Plaza Hlaalu Plaza is a location in . It is located on the top floor of the Hlaalu section of Vivec City . Layout . As in the other cantons , the Plaza of Vivec Hlaalu Canton features the shops and houses of the wealthiest inhabitants . There is only one residence here , belonging to the House Hlaalu Councilor Crassius Curio . Besides two taverns a number of shops are located here . Quests . For the Love of a Bosmer . Lying between some plants the Nerevarine may find a love letter written by Gadayn Andarys to the Bosmer woman Eraldil . When talking to Gadayn , who can be found in his general goods store , he asks them to find and speak to Eraldil in order to win her love for him .
The Steel Shrikes Proclamation Content . Our All - Beneficent King Fahara ' jad ( may he live forever ) has ignited the flame of ambition within our breasts . From the waters which delivered us to the coasts of Hammerfell , we embark on a journey of legend and song . All shall sing of our deeds and our consorts will burn with everlasting fervor for our victorious return ! Do not falter , warriors of Yokuda ! Our Steel Shrikes ( may we be ever triumphant ) shall cut to the heart of the untamed jungles and reveal a new land . As we broke upon the shores of Alik ' r Desert , so shall we set our mark upon the sands of the Elves . The Redguards ' next great domain shall be built on the ashes of our conquered foes ! Our strength , our honor , and our courage shall triumph forever !
Note from Azhnura Content . Ushenat , I received a report that two of your recent initiates waited a few days and then attempted to escape after they lulled some of the trainers and monitors with their seeming docile behavior . This does not please me . The conversions must be true . Their minds must be truly opened and devoted to Trinimac . Your latest thought , pitting two candidates against each other , sounds more promising . I will await your results , but I better like what I hear . Azhnura the Proselytizer
Kwama Warrior ( Online ) Kwama Warriors are a form of Kwama that inhabit the egg mines of Morrowind in . Background . Kwama warriors , the largest of the species , protect the Kwama workers and scrib from intruders . The warrior can unearth a giant rock to launch at its foes . They appear twitchy and on edge , always alert for danger and ready to fight off interlopers . Its attacks are powerful and brutish .
Nova Nova is a Templar Ultimate skill in the Dawn ' s Wrath skill line in . Description . Enemies deal 30 % less damage for 8 seconds , and take 9 Magic Damage every 1 second . An ally may activate the Supernova synergy , dealing damage and stunning all enemies in the area . Morph skills . After reaching rank 4 in this skill , it is possible to Morph it :
Patches ( Online ) / Patch 1 . 5 . 6 OVERVIEW The Elder Scrolls Online v1 . 5 . 6 is an incremental patch that has addressed issues in Cyrodiil and a number of quests . We have also adjusted the health and power of monsters in dungeons scaled to at least Veteran Rank 1 , and have made many audio fixes and improvements that we ' d love to get your feedback on . FIXES & IMPROVEMENTS Alliance War Audio Combat & Gameplay Crafting & Economy Dungeons & Group Content Exploration & Itemization Quests & Zones UI Alliance War General 8Made some performance changes which may improve client - to - server communication responsiveness during high volume combat situations . We will continue to investigate this issue . Audio General Combat & Gameplay General Crafting & Economy . General Fixed an issue where crafting writs were still sending you to deliver goods to Coldharbour when you shouldn ' t be there . Dungeons & Group Content . General Slightly decreased the power and health of all monsters in dungeons that have been scaled to Veteran Rank 1 and higher . Public Dungeons . Crow ' s Wood Exploration & Itemization General Itemization Quests & Zones Alik ' r Desert Bangkorai Coldharbour Eastmarch Grahtwood Khenarthi ' s Roost Main Quest UI General Crafting Guild Store
Histskin Histskin is a racial ability granted to Argonians in . It is a greater power that improves health restoration 10x for 60 seconds . As a visual effect , it causes the caster ' s frame to glow with a luminous golden light . When an Argonian is injured or near death they can call to the Hist to heal them of any ailments or injuries . Many Argonians assume that the Hist themselves heal them through magic , and as such they revere the Hist even more .
Ustengrav Ustengrav is an ancient Nordic tomb in . The tomb is an underground area where bandits and necromancers will appear to have taken up residence . It is located directly east of Folgunthur , northeast of Morthal , and southeast of Solitude . If has been installed , it will also be located directly south of Windstad Manor , an added location . History . Ustengrav is the burial site of Jurgen Windcaller , the mortal progenitor of the Way of the Voice . Sublocations . Ustengrav Depths . Upon arriving there for the first time , one will encounter multiple bandits and necromancers fighting each other . If traveled through , a door to " Ustengrav Depths " will be found . The depths have leveled enemies ( mostly Skeletons and a few Draugr ) , and at the base of the depths , next to a waterfall , one will find a Word Wall that will give a word of Become Ethereal shout . Quests . The Horn of Jurgen Windcaller . Arngeir will send the Dragonborn on a final task to retrieve the Horn of Jurgen Windcaller from Ustengrav , Jurgen Windcaller ' s burial site . A Dragon Soul can be gained if the horn is returned to his tomb after the quest .
Skyborn Altar Skyborn Altar is a dragon ' s lair located in . The Word Wall for Frost Breath is here . Location . Skyborn Altar is located east - southeast of Morthal , south - southwest of Dawnstar , atop a mountain . Quests . Dragon Seekers . This can be one of the locations given by either Farkas or Vilkas . Find the Source of Power . A courier may give the Dragonborn a " letter from a friend " to seek out this location . Find the Word of Power . Arngeir may send the Dragonborn here to learn a word of power . Miscellaneous Quest The bar owner in Morthal tells the Dragonborn about a bounty letter from the Morthal Guards .
Stendarran Belt The Stendarran Belt is a unique belt , received as a reward for achieving Acolyte rank with the Imperial Cult . It has many weak offensive effects to be used , but the most valuable is likely the " fortify skill : enchant " . Enchantments . All effects are for 5 points for the duration of 30 seconds on self . Variations . Linus Iulus ' Stendarran Belt . This unique variation of the Stendarran Belt belonged to the deceased Linus Iulus whose skeleton lies on top of Mount Kand . Retrieving it is part of the quest " Silver Staff of Shaming " . It has the same effects as the standard Stendarran Belt .
Firuth ' s Writ Content . Esteemed Councilors , I , Master Firuth , steward of Hanud and lands beyond , do hereby support and affirm Sun - in - Shadow ' s promotion to the rank of retainer in the Great House Telvanni . The Argonian ' s grasp of our playful internecine rivalries shows a degree of perspicacity I thought impossible in members of her race . For this reason alone , she deserves recognition and respect . She will serve the House well in her new role as retainer . Honor and Regards , Firuth Master of the Great House Telvanni Steward of Hanud
Aidanat Camp Aidanat Camp is a small Ashlanders camp just south of Ald Velothi in the West Gash region . It just consists Abassel ' s Yurt . The camp is home to the Ashlander outcasts Abassel Asserbassalit , Kund Assarnibani , and Rawia Ashirbibi . They have taken hostage Madura Seran , a Temple pilgrim . The best way to get to this camp is to travel to Gnisis via Silt strider and then go north in direction to Ald Velothi . A longer way is to travel by ship to Khuul and then go southwest . Items . The following items can be found at this location :
Silver - Bloods The Silver - Bloods are a family of wealthy silver miners located in Markarth . They own most of the city and use prisoners to mine silver in Cidhna Mine , the prison of Markarth . They are proud supporters of Ulfric Stormcloak . They are the wealthiest and most powerful family in Markarth , and are similar to Riften ' s Black - Briar family . They own and preside over the Silver - Blood Inn . The family has clashed repeatedly with the growing faction of Forsworn in the Reach . This conflict is capitalized on during the quests " The Forsworn Conspiracy " and " No One Escapes Cidhna Mine . " Silver - Blood Family . The Silver - Blood Family as interacted with in Skyrim consists of :
Keys ( Morrowind ) A Key allows a person to open specific locks which grant access to items or areas that otherwise are not accessible . Overview . Keys can be used to avoid the need to pick locks to open doors and chests . They can be obtained by stealing them from their owner ' s pocket , looting the bodies of the owners , found or being given them by characters for a quest . Some areas will be inaccessible until the proper key is acquired . Other areas for which a key is available may be accessible by picking the lock . Characteristics . Keys have no weight or value . They can be dropped after they are acquired , they can be stored in chests , corpses , and other containers . Keys can ' t get the stolen tag . However , stolen keys will still be confiscated by guards if sent to jail or if the bounty is paid . Like all confiscated stolen items , they can be stolen back by picking the lock of the evidence chest found within the jail .