naist-nlp/zeshel huggingface dataset:
Home Town Home Town is a location in " Final Fantasy Legend II " . This is the hometown of the main heroes , and the main character ' s traveling companions homes . Mr . S runs a school in this little town . This town becomes unrevisitable once the player finishes and exits the Cave of North . Story . In the middle of the night , Dad wakes up the main character in his / her bedroom and tells him / her that he must leave on a journey . But before he does , he give the main character the Prism MAGI and tells him / her to take care of his / her mother . Years later , the main character tells Jane , the main character ' s mother that s / he wants to search for Dad , and Jane agrees with him / her . She tells the main character that s / he must go to school and tell Mr . S before s / he leaves on the journey . The main character vows to Jane that s / he ' ll be back with Dad . At school , Mr . S tells the main character that the ancient gods made this world . Their legacy is left all over their world in the form of MAGI . And the main character ' s receive from Dad is one piece of the 77 of those MAGI that will make a statue of the goddess Isis . The main character ' s father had this MAGI in order to prevent MAGI from being abused . Mr . S also mention that if the main character wishes to find his / her father , the best way to find him would be to search for MAGI . The main character ' s schoolmates comes into the room asking if s / he is leaving . Desiring to leave with him / her on his / her journey . Mr . S tells the main character that its good to have reliable partners , and s / he should take three of them . After the main character has chosen three partners , Mr . S tells that they should go to the town beyond the Cave of North . The heroes try to leave Home Town , but Mr . S catches up to them and decides to join them on their journey through the Cave of North . After the destruction of Arsenal . The main character along with Dad finally returns home . In the middle of the night , Dad wakes up the main character in his / her bedroom and tells him / her that he must leave . The main character ask him for the reason , and he tells him / her that it ' s the Lost Ark . The main character gets out of bed and tells Dad s / he ' s coming with him . Before they manage to get out of the window , Jane catches them . She tells them that she ' s tired of staying at home and the constant worrying , demanding that they take her with them . Dad agrees and they all exit through the window . Etymology . or home town is the city or town where one grew up , or the place of one ' s principal residence . It is not to be confused with birthplace , although the two can be the same place .
Nao Ikeda Nao Ikeda is a character designer for Square Enix . She recently worked on " Final Fantasy XIII " , having designed all the non - playable characters in that game ( except for Serah Farron , Cid Raines and Galenth Dysley ) , as well as Team Nora ( including Snow Villiers ) . Ikeda has also worked on " Dawn of Mana " . She left Square Enix on the release of " Final Fantasy XIII " along with several other staff members , though she is now working as a freelance artist . Style . Ikeda ' s drawing style is similar to Tetsuya Nomura ' s . Characters designed by Ikeda often have flashy , eye - catching outfits with pastel colors and odd hair styles . " Final Fantasy XIII ' s " Gadot is the perfect example : the sides of his hair are shaved in a pattern of whirls and waves with a huge , flame - like mohawk in a flashy orange crowning the top of his head . Ikeda also always designs accessories for her characters , and often bases them off a special group of persons like a certain kind of sport . The designs for Maqui and Lebreau apply to this " rule " . Ikeda also created Dajh Katzroy as he appears in " Final Fantasy XIII " . Dajh was originally envisioned as a nine - year - old in the game ' s preliminary designs , but when Ikeda read the scenario , she got a more childlike impression and wanted to create him younger and as something one would " want to pick up and give him a hug " . Ikeda expanded on the detail how Dajh likes chocobo s . She uses different shading than Tetsuya Nomura , making it easy to identify their artwork .
Rook ( Final Fantasy XII ) The Rook is an Imperial Army / Imperial Armament - type enemy from " Final Fantasy XII " . Rooks fight alongside Dr . Cid in the player ' s first encounter with him . Bestiary entry . Note : All Rooks share one bestiary entry . Battle . Four Rooks attack with Doctor Cid , and until all of them die he is immune to damage . The Rooks will cast buffs on Cid , and will cast Reflect on themselves . Offensively the Rooks can be annoying with Drain and Syphon , but are not terribly powerful . Strategy . As the Rooks cast Reflect and are resistant to all elements , the player should use normal attacks on the Rooks and not magick . As long as the party ' s gambits are set up to heal when needed and not waste time attacking Cid , the Rooks should fall easily .
Reprisal Reprisal is a recurring ability in the series with drastically different effects . Appearances . " Final Fantasy XI " . Reprisal is a spell available exclusively to Paladins in " Final Fantasy XI " . While in effect , it gives a special status effect with the same name , Reprisal , and greatly increase the chance that the Paladin will block with their shield . In addition , one third of the damage they take from a successful shield block , since shields only reduce damage by a certain percentage , will be reflected back onto the attacker . " Final Fantasy XIV " . Reprisal is a Dark Knight counterattack ability . It can be used immediately after parrying an attack , and does not share a cooldown with many other skills . It has a 30 second cooldown and will lower the damage of its target by 10 % for 20 seconds , as well as deal damage with 210 potency .
Elder ( boss ) Elder is a boss in " Final Fantasy Dimensions " . He is fought on the top floor of the Tower of Trials . Battle . This battle is somewhat difficult . At first , this boss makes use of some elemental Ninjutsus for about 700 damage and his physical attack will damage more than 1000 to a front - row member . When his HP gets lower , his stats are boosted . His Ninjutsu will do about 40 % more and he will use attack such as Assassinate or Great Gale to either instantly kill or drop one ' s HP to critical status . Strategy . Two Dancers with Cure Waltz or a White Mage with Curaja should be enough to keep the characters healthy . His attacks are strong , especially when his stats get boosted so healing consecutively is recommended . A Summoner with Tidal Wave , a Black Mage with some strong spells a Monk or a Dark Knight ( preferably with Back Liner ) along with Jinnai can damage him well . It is a good idea to heal from time to time as this boss changes to Mind Parasite immediately after his HP runs out .
Anubys ( Final Fantasy XII ) The Anubys is a Trophy Rare Game enemy found in the Sochen Cave Palace in " Final Fantasy XII " . Bestiary entry . Derivation : Abysteel Requirements . To find Anubys the player must have spoken to the " Huntmaster " in Phon Coast and defeated Thalassinon , which will trigger the start of the Rare Game quest . Anubys then appears in the secret room that does not appear in the map , called Mirror of the Soul , where the player may obtain the Iga Blade or the Koga Blade . The player has to complete the waterfall puzzle , and once the player reaches the room , Anubys will drop down . If the blade has already been obtained earlier in the game , the puzzle does not need to be redone . Etymology . Anubys is derived from Anubis .
Tipa Caravan The Tipa Caravan are the group of protagonists found in " Final Fantasy Crystal Chronicles " . Like the other Crystal Caravanners , their quest is to collect Myrrh from Myrrh Tree s to renew the power of the crystal in their village of Tipa . Along the way they discover more about the mysterious Miasma that plagues the land and of its origins . Members . The members in the Tipa Caravan are determined by the player . They create a character and select from which one of the four tribes they come from : Family trades . When first creating a character , players can choose the character ' s family profession . There are a total of eight homes in Tipa , each one for a different trade :
Sphinxaur Sphinxaur is a boss from " Final Fantasy VIII " , encountered in the Entry Hall of Ultimecia Castle . It is the first of the sorceress ' s eight minions the party is likely to fight . Once 10 , 000 of Sphinxaur ' s HP is removed , its form will change into Sphinxara . Battle . The battle is fought in two stages . Sphinxaur casts level three magic at the party , which can be negated with the proper elemental junctions , so this half of the battle should pose little problems . Physical attacks is likely the only form of damage the party can inflict upon Sphinxaur , but this should pose little threat to a moderately developed party .
Mini Satana Mini Satana , also known as Fiend , Satan Jr , Baby Devil , and Imp , is a recurring enemy in the series . Similar to other enemies of their type , they fight using various status effects , and tend to favor the Confuse spell . Appearances . " Final Fantasy II " . Mini Satana is an enemy fought at Arubboth , exclusive to the Game Boy Advance and later releases of the game . Much like its earlier counterparts , it fights using debuffing spells such as Confuse VI , Death VI , and Stun VI , as well as offensive spells such as Drain VI , Fire VI , and Blizzard VI . They tend to come in groups of three or with other enemies . " Final Fantasy IV " . Mini Satana is an enemy fought at Passage of the Eidolons and Lunar Ruins . They fight using Confuse and regular attacks , and often fight alongside Blood Eyes , but are otherwise not dangerous foes . " Final Fantasy V " . Mini Satana is an enemy fought at Sealed Temple . They often attack using Sleep and Confuse on the party , then hits with powerful Thundaga spells , and always starts the fight by casting Reflect . Defeating a Mini Satana with a Necromancer will teach them the Dark Arts spell , Chaos Drive . " Final Fantasy Dimensions " . Mini Satana is an enemy fought at Rosetta Tower . It can drop the Darkbringer weapon . Etymology . Satana is a name for the Devil in various languages , variation of Satan .
High Reaver The High Reaver is a giant / behemoth - type enemy from " Final Fantasy XII " found among Reavers in the Pharos . The High Reaver is a stronger form of the Reaver . High Reaver was named Apanda Leader in the Japanese version , a reference to the Apanda in " Final Fantasy Tactics " ( which in turn is retranslated as Reaver in " " ) . Bestiary entry . Note : The High Reaver shares a bestiary entry with the Reaver .
Harpy ( Vagrant Story ) Harpy is an enemy from " Vagrant Story " . Boss . The Harpy can cause damage and inflict Curse with it ' s Blaphemous Howl Ability . It can also drain some health from Ashley and give it to the Harpy with it ' s Devilitize ability . Normal . These Harpies are exactly the same as the first one in terms of abilities and strategy .
Indi - Gravity Indi - Gravity is a Geomancy spell in " Final Fantasy XI " . When cast , a harmful Indicolure effect weighs down all hostile creatures for as long as they are within emanation range of the caster . The spell can be purchased from Eukalline in Western Adoulin for 617 , 100 gil , and it may also be found inside of Treasure Coffers rewarded at the end of Skirmish . The player must learn Indi - Gravity before they will be able to learn its counterpart spell , Geo - Gravity .
Indi - Fury Indi - Fury is a Geomancy spell in " Final Fantasy XI " . When cast , a beneficial Indicolure effect boosts the Attack of all party members for as long as they are within emanation range of the caster . The spell can be purchased from Ishvad in Western Adoulin for 25 , 270 gil . The player must learn Indi - Fury before they will be able to learn its counterpart spell , Geo - Fury .
Fighters of the Crystal " Fighters of the Crystal " is a battle theme originating in " " . It is composed by Naoshi Mizuta . Game appearances . " Final Fantasy XI " . " Fighters of the Crystal " plays in " " when the player fights the Crystal Warriors , whether the player fights them one at a time or the entire group at once . It is the fourteenth track on the . " Dissidia 012 Final Fantasy " . " Fighters of the Crystal " , labeled as " Fighter of the Crystal " , appears as one of the downloadable tracks available in the " Final Fantasy XI " music pack , along with " Vana ' diel March " and " Ragnarok " , allowing those tracks to be usable as battle background music . " Dissidia Final Fantasy " ( 2015 ) . A new arrangement of the track can be bought from the in - game shop for 3 , 600 gil . " Theatrhythm Final Fantasy " . " Fighters of the Crystal " is available as a downloadable Battle Music Sequence track , and was released for purchase at the same time as the game ' s release in North America and Europe . The battle takes place in the La ' Loff Amphitheater , the same location where players would face the Ark Angels in " Final Fantasy XI " . " Theatrhythm Final Fantasy Curtain Call " . " Fighters of the Crystal " recurs as a Battle Music Sequence , this time available in the base game . Arrangement album appearances . " Sanctuary ~ Final Fantasy XI - Music from the Other Side of Vana ' diel " . A light , unique arrangement of this song appears in the " Sanctuary " album by The Star Onions . It was arranged by Takahito Eguchi . Compilation album appearances . " Fighters of the Crystal " appears as the eleventh track on this album celebrating the eighth year since the conception of " Final Fantasy XI " . " Fighters of the Crystal " appears as the third track on this collection of battle theme s . Appearances outside " Final Fantasy " media . " Lord of Vermillion Re : 2 FAN KIT " . An arrangement of this song is included on the " Final Fantasy XI " music medley , arranged by Ryo Hamazaki .
PSICOM Aerial Recon PSICOM Aerial Recon is an enemy in " Final Fantasy XIII " . It is fought during Chapter 1 . The opponent is unremarkable , as the player has yet to unlock any special skills , and won ' t even receive any CP from battles .
Earthen Wall ( ability ) Earthen Wall , also known as Earth Wall and Erth Wall , is a recurring ability in the series . It is the trademark ability of the Golem , and generally protects a user from taking any physical damage up to the user ' s Maximum HP . Appearances . " Final Fantasy V " . Earthen Wall is the ability of Golem , and protects the user equal to the following formula : It costs 18 MP to use . " Final Fantasy VI " . Earthen Wall is the ability of Golem , which protects the party from physical attacks equal to the caster ' s HP when the ability is used at the cost of 33 MP . " Final Fantasy Tactics " . Earthen Wall is the ability of Golem and protects the party from all non - beast type physical attacks equal to the summoner ' s Max HP . It can be reused to reset the ability back to the caster ' s Max HP . It costs 40 MP to use , a speed of 34 , and affects all party members of the caster ' s current side regardless of where they are .
PSICOM Enforcer The PSICOM Enforcer is an enemy in " Final Fantasy XIII " . Battle . They are the weakest of their class , as evidenced by their light orange armor . Enforcers carry knives and are marginally more resilient than the PSICOM Wardens , which usually accompany them . Their melee attacks also deal slightly higher damage than the gunshots of the Wardens , so it is best to take out the Wardens before engaging any Enforcers . Other appearances . " Theatrhythm Final Fantasy " . PSICOM Enforcer appears in " Theatrhythm " . " Final Fantasy Trading Card Game " . PSICOM Enforcer appears as a card depicted with his " Theatrhythm " appearance . His card is part of the " Earth " set .
Adamantoise ( Final Fantasy VIII ) Adamantoise is an enemy in " Final Fantasy VIII " . The rare giant turtle lives on beach es around Dollet and on Long Horn Island , but can also be found in Ultimecia Castle on the fountain square . Battle . The heavily - armored Adamantoise will repeatedly heal its group and can blind party members , making for a potentially long battle . Adamantoises sometimes cast Protect and Shell on each other . They attack with claw swipes and Sandstorm that hits all party members . Adamantoises are important enemies for the items they carry : Whisper teaches Quistis White Wind ; Orihalcon teaches a Guardian Force the support ability Vit + 40 % and Adamantine teaches Vit + 60 % , refine s into Steel Curtain items ( 20 needed ) for Auto - Protect , and is also required in modelling Squall ' s , Zell ' s and Selphie ' s ultimate weapons . Strategy . The player can lower the monster ' s defenses with Meltdown . If Irvine is in the party , his Limit Break , Shot , is useful , as he has ammo that ignores defense . The fastest way to defeat them is to use Quistis ' s Degenerator . An easy method to defeat them is to inflict them with Berserk , preventing them from healing and using defensive spells . Other appearances . " Triple Triad " . Adamantoise from " Final Fantasy VIII " appears on a Triple Triad card in the version available via " Final Fantasy Portal App " , but with different values than in " Final Fantasy VIII " . Etymology . Adamantoise is a portmanteau of " adamantite " and " tortoise " .
Crimson Blade ( Vagrant Story ) Crimson Blade is an enemy from " Vagrant Story " , footsoldiers in the Order of the Crimson Blades . There are eleven different types that Ashley Riot may fight , each with unique stats . Like all regular enemies in Vagrant Story , they respawn each time Ashley leaves and reenters the overall area they are in , or when he moves four ' rooms ' away . As common as they are , they afford good opportunity to increase the Human Affinity on weapons , making them very easy to kill . The eleven types are further differentiated by being armed and armored differently ; like all armed and armored enemies in Vagrant Story , they drop ( at a rate between 32 / 255 and 3 / 255 ) exactly what they have equipped . This is evidenced by the fact that the armor and weapons they drop are altered from their normal state by combat , in the same way as Ashley ' s are . Strategy . Crimson Blades do not really require strategy beyond attacking whatever body part is weakest . However some Crimson Blades can cast low level magic such as Herakles , Prostasia and weaker elemental magic . You should cast Degenerate and Tarnish on those that have these buffs to make the fights easier .
Hiromi Nakada Hiromi Nakada is an enemy in " Final Fantasy IV " . She is one of the enemies encountered in the Developer ' s Room . If you attack her , she will say " Clumsy ! " , and counter with Slap . Eventually , the message " Manager : Hiromi ! Come here ! " appears , and she will disappear like a normal enemy when killed , and you will gain EXP .
Cactus Island Cactus Island is an unmarked island just south of Cosmo Canyon in " Final Fantasy VII " . It is the only place where Cactuers are found ( save for the deserts of Corel Prison ) , and thus the only area in the game to get more Tetra Elementals . Location . Cactus Island is located to the South of Gaia ' s Western continent .
Balance Balance is a recurring ability in the series . Appearances . " Final Fantasy XII " . Balance is a Time Magicks spell that requires the Time Magick 4 license , which costs 35 LP to unlock . The spell can be bought from Yugri ' s Magicks in Rabanastre , or from the moogle merchant in Eruyt Village for 1 , 500 gil . The spell can also be performed via the Balance Mote item . The spell is used by the Feral Retriever against the party . Vossler also has access to the spell , which he will use when he has critical HP , and also uses it in the " Final Fantasy XII " manga in a scene not seen in the game . Because the game has an invisible Break HP Limit ( HP can exceed 9 , 999 with Bubble even if that is the highest value displayed on screen ) Balance is one of the few attacks in the game that can break the damage limit . In the " International Zodiac Job System " version , Balance is a Time Magick 3 License that costs 40 LP and available for two job classes : Red Mage and Time Mage . The spell can be found in a chest in the Nam - Yensa Sandsea ' s Demesne of Sandqueen . The ability costs 18 MP and has an accuracy of 70 % , and will deal non - elemental damage to all targets in range equal to the difference in the user ' s Max HP and current HP , and is affected by the Warmage passive . In the International version , it instead has a 100 % accuracy and a larger radius , being Circle 8 instead of Circle 6 .
Tonadu Tonadu is an enemy from " Final Fantasy VII " fought on the beach es near Temple of the Ancients and in the second round of the Battle Square on disc 2 onwards after Gold Saucer reopens . When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25 % . Battle . Tonadu uses one physical attack , and one Wind attack called Great Gale which may inflict Darkness in all party members . The party can also avoid the area it is found with ease , but if it is fought , the player should not use Water or Earth attacks , as they will do nothing . AI script . AI : Setup AI : Main AI : Counter - General Etymology . Tonadu ' s Japanese name is from the French word for tornado , " tornade " . This is unrelated to the Diver Nest ' s attack " Tornade Wave " , which is just a mislocalization of " Tornado Wave " .
Fran ( boss ) Fran is a boss in " " . Battle . Fran , along with Balthier , battles Vaan and his friends in the last mission for chapter 6 . She frequently uses Confuse Arrow , which adds the Confuse status effect to her attacks , and Ward of the Wood , which heals both her and Balthier . Strategy . The best strategy against the two is to lure Ba ' Gamnan , who also partakes in the battle , to attack Fran . After she falls , Balthier will be weakened and easily defeated .
Zev Ronso Zev Ronso is a Ronso who can be recruited as a blitzball free agent . Despite wearing a blitzball uniform identical to the male Ronso players for the Ronso Fangs , he is not a member of the default team . In terms of stats , Zev is a jack - of - all - trades . For his first 70 levels , his AT is well below average . From 71 to 99 , however , it skyrockets to one of the top AT stats in the game . This comes with a tradeoff , however , as his SH , which is high enough to make him a legitimate scoring threat through the low - and mid - levels , tapers off and becomes near - useless at the highest levels . While his SP stays just below - average throughout , he is still a much faster swimmer than his fellow Ronso .
Indi - AGI Indi - AGI is a Geomancy spell in " Final Fantasy XI " . When cast , a beneficial Indicolure effect boosts the Agility of all party members for as long as they are within emanation range of the caster . The spell can be purchased from Ishvad in Western Adoulin for 32 , 640 gil . The player must learn Indi - AGI before they will be able to learn its counterpart spell , Geo - AGI .