Garr Garr is a conglomerate lava elemental boss found in Molten Core between Gehennas and Baron Geddon , and guarding the Rune of Blaz . He is a melee boss with 8 guards . Background . Garr is described as one of the lieutenants of Ragnaros who carried out the betrayal of Lord Thunderaan , the Prince of Air and otherwise referred to as the " Windseeker . " During the Elemental Sundering , Ragnaros sought to consume Thunderaan , and did so by having his two lieutenants , Baron Geddon and Garr perpetrate him . Thunderaan , caught off guard , was utterly destroyed . Ragnaros almost completely consumed Thunderaan ' s essence , and stored the rest within a talisman of elemental binding . Ragnaros cleaved this talisman into two equal pieces , to which he assigned Baron Geddon and Garr . As one of the two chief lieutenants serving under Ragnaros , Garr plays a key role in the current success of the Firelord and his spreading influence . Garr , like Baron Geddon , holds half of Bindings of the Windseeker , which contains the remaining essence of Thunderaan , Prince of Air . Tales say that after centuries of partnership , Geddon became suspicious of Garr and felt the elemental sought both halves of the talisman . Thus , relations between the two powers are strained . Both Garr and Baron Geddon draw their considerable might from the blazing runes carved deep into the floor of Molten Core . Description . Two orbs of molten lava are set into the hill of stone that constitutes this creature ’ s head , the whole resting atop a mountainous torso . Two immense bands of metal bind the creature at what might be its wrists , if those massive stone appendages can be called arms . Garr uses earth glide to rise up among the highest concentration of his enemies . He takes advantage of his magma shackles and anti - magic pulse by moving to keep his ground - based enemies within these areas of effect . He attacks and backs off to keep his opponents from making full attacks against him while his army of elementals surrounds and protects him . In melee he simply pummels his foes and pushes them into rivers and lakes of lava . Strategies . Strategy 1 . The more warlocks in a group , the easier this battle will be , but this strategy still works with only a couple . Each warlock is assigned one of the firesworn . For that specific firesworn , a warlock must keep the firesworn banished and have a voidwalker to tank it in between banish breaks . Every firesworn that is not assigned to a warlock must then be offtanked and killed by dps . During the fight , the group will benefit the most if all of the mobs are kept spread out , so as to prevent any difficulties with explosions and Garr ' s debuff abilities . Caution : when firesworns die they explode , causing large amounts of damage to all surrounding group members . When they are about to die , melee must get away from firesworns so as to save health and save healer mana . When all tank - assigned firesworn are down , the group can then focus on Garr , which should be tanked by the MT from the very start of the fight . Warlocks must remember keep their targets banished at least until Garr falls . Once Garr is dead the raid needs to kill the remaining banished firesworn one at a time . Strategy 2 . Have 1 player tank Garr and all the adds . Allow threat to be built up with Demoralizing shout prior to DPS . This can be tricky as the tank will obviously require a tremendous amount of healing . Several paladins or priests need to be constantly removing the Immolates from the tank . Once Garr is down the firesworn can be AoE ' d down . Video demonstrating this strategy .