Terra Branford / Dissidia Terra Branford is one of the heroes fighting on the side of Cosmos in " Dissidia Final Fantasy " , and is originally a warrior of Chaos in " Dissidia 012 Final Fantasy " . She also appears in the upcoming arcade version . Representing " Final Fantasy VI " , she is a girl blessed , or cursed , with both the power of espers and magic . Terra ' s attacks are magical but she can strike with both long - and short - range attacks . Terra was forced to serve Chaos against her will , but in the next cycle has forgotten these events and now fights on the side of Cosmos . Her nemesis , Kefka , taunts her about her forgotten past and attempts to sway her back into his services . Profile . " Dissidia Final Fantasy and Dissidia 012 Final Fantasy " . Terra is a delicate young woman with long curly blonde hair in a ponytail and purple eyes . Her outfit is based on her . She wears a sleeveless red dress with floral patterns , two long red gloves , several different sashes around her waist , and a pale pink cape . She wears patterned white tights and pointed red and gold high - heeled boots . Terra ' s first alternate outfit , " Emerald Locks " , is derived from , while also resembling . Her dress is a deeper shade of red , her hair is green , and her eyes are a deeper shade of purple . Her cloak bears no floral pattern and is purple at the top to approximate her sprite ' s shoulder pads , and she does not wear tights . Her esper form in EX Mode is pink , based on . Terra ' s second alternate costume is " Narshean Princess " based on another of . She wears a blue bolero jacket with light blue sleeves over a white leotard , white boots , and a blue cape with wing designs on the collar . Her EX Mode is blue with turquoise claws . This outfit is Terra ' s attire in the storyline of " Dissidia 012 Final Fantasy " while as a Warrior of Chaos . Terra ' s fourth costume , " Striped Dress " , is available as DLC , and is taken from . She wears a black and white top and skirt with stripes , exposing her midriff , with a transparent gray - blue cape and a small cloth of the same color hanging under her skirt . Her hair is worn in a small bun rather than the ponytails seen in the other costumes . Terra ' s boots are black , and her gloves are shorter and colored a light blue . In this outfit her EX Mode is primarily green with yellow feet and claws . Terra ' s crystal is red and black , a reference to the colors of her game ' s logo , and bears a pattern resembling a field of flames , referring to her connection with the Fire element . Terra ' s manikin version , Phantasmal Girl , is red . " Dissidia Final Fantasy ( 2015 ) " . In the arcade reboot , her outfit is titled " Magic Warrior " ( 魔導戦士 ) , and she has two color variations . " Magic Warrior B " recolors her dress light blue , resembling her " Narshean Princess " attire , while " Magic Warrior C " recolors them pink , bearing a close resemblance to Yoshitaka Amano ' s art of Krile Mayer Baldesion . Her Trance remains identical to its appearance in the original " Dissidia " . Her first alternate costume is titled " Girl of Benevolence " , and is identical to her super deformed art . Her hair is colored green like her " Emerald Locks " attire . She wears a Fuchsia colored sleeveless dress and pointed boots , and pink shoulder pauldrons and sash around her waist . Her Trance is still pink , but now has a green tint . Her default weapon is the sword she wields in previous games , officially titled the Enhancer . Her first alternate weapon is the Rune Blade , while her second alternate weapon is the Crystal Sword . Personality . Similar to her appearance in " Final Fantasy VI " , Terra is very confused and fearful , and once again suffers from amnesia ( though unlike " Final Fantasy VI " , this amnesia is not unique to her ) . She often finds strength in others , and often seeks security in the other characters who at times choose to accompany her . Once again much like her " Final Fantasy VI " appearance , Terra also develops her own strength by understanding the others around her and by becoming much more confident and assertive , understanding her power and using it for a just cause instead of for evil . Terra ' s battle quotes represent all the various points in her character development . She has quotes where she appears frightened and helpless , and others where she is more selfless and protective of others . Her quotes aimed at other characters are often sympathetic , and give the impression that she is trying to understand the other characters . Story . Treachery of the Gods . Terra is a Warrior of Chaos under Kefka ' s manipulation . Kuja weakens Kefka ' s spell over her before the cycle began , due to sympathizing with her predicament . After running off during her fight with Vaan , Terra is confronted by Kefka over her newfound reluctance to fight . He tortures her until Vaan comes to her aid and gets her out of harm ' s way . Vaan , after fighting Kefka , retrieves Terra while Kefka is distracted by his giddiness from the fight , but when discovered Kefka is confident that she would come " running straight back into his arms , anyway " and decides not to pursue . Though she pleads with Vaan to kill her as she sees her power as danger to everyone around her , Vaan gives her reason to live because of his kindness . When they part ways , Vaan tells Terra to hide until he and the others beat Chaos , intending to have Terra join them . While pondering Vaan ' s words , Terra sees manikins headed for Order ' s Sanctuary and decides to use her power to protect him and the others . She defeats the manikins and unknowingly finds her way to Cosmos ' s throne , where she passes out in front of the goddess and the Warrior of Light . Though Terra is a Warrior of Chaos Cosmos recognizes Terra wants to put an end to the conflict and converts her into a Warrior of Cosmos with the Warrior of Light as a witness . Light to All . Coming to at the start of the 13th cycle , Terra is attacked by manikins only for the Onion Knight to come to her aid . He suggests that he protect her after deducing she ' s not ready to fight . Terra recalls lingering memories of her encounter with Vaan and together the two search for the crystals , before she detects something in the distance . Though fearful , Terra follows the Onion Knight to the source where she loses control of her powers due to the slave crown reactivating , and unwillingly attacks the Onion Knight , forcing him to fight her to defend himself . Despite the Onion Knight ' s attempts to calm her , Terra is spirited away by Cloud of Darkness . Though rescued , Terra has no memory of her attacking the Onion Knight , who decides not to tell her . Kefka appears and taunts Terra with her lost memories , alluding to her earlier attack on Onion Knight and how destructive she is . Terra refuses to believe him , and the Onion Knight attacks Kefka , teleporting both away with Terra left on her own . Fighting the power in her , as well as being haunted by Kefka ' s earlier taunts about her powers , Terra encounters Cloud Strife who has obtained his crystal and fights her to provide an outlet for her strength to help her regain control of herself . Afterward Terra thanks him , though Cloud rejects her gratitude as he does not see proof it having helped , but Terra assures him he really did help her . Cloud thanks her for helping him realize he can help others , and accompanies Terra to search for the Onion Knight . Cloud presents Terra with Firion ' s rose and inspires her to hope for a world where dreams like Firion ' s could come true , and " all sorts of flowers can bloom " . The two confront Kefka who tempts Terra to give into her powers and rejoin him in causing destruction . Terra rebukes his claims , having found the will to fight to protect hope , and says that no matter what happens regarding her power , she will not lose sight of that . Kefka is enraged by her refusal as the Cloud of Darkness ambushes them and attacks Cloud , who pulls out his sword , ready to defend Terra . The Onion Knight reappears , and he and Cloud fight the Cloud of Darkness together , while Terra fights Kefka . Initially fleeing from his attacks , Terra stops running , fights , and defeats him . Relieved that Kefka is gone , and both the Onion Knight and Cloud are safe , Terra ' s crystal manifests . She departs with her two allies , having learned to control her powers , now believing that dreams they can give their holder the strength to make them a reality . While rejoining the others , Terra talks with Cecil over how he copes with having to fight his brother . She expresses sympathy , hoping the war ends soon , but is saddened the end of the war means she won ' t see her friends again , and fears that when she returns she either won ' t have any friends to greet her , or she ' ll end up back on the battlefield at her homeworld , as the only memories she has are of war and strife . Cecil mentions that things weren ' t that different when they entered the conflict , and he ' s certain things will end well for her . After obtaining the ten crystals , Cosmos ' s power is split among the heroes , and she loses her strength , leaving her at the mercy of Chaos , who kills her . After fighting their disappearance , Cosmos ' s Warriors set out to vanquish Chaos . Terra encounters Kefka in his tower where she demands Kefka reveal what he knows about the war , but Kefka only plots the destruction of everything in existence , even Chaos himself . Terra strikes him down , and explains there are things she wants to protect and that merely searching for a meaning to life gives life meaning . Kefka claims life is a futile and meaningless experience , and craves for senseless destruction as he self - destructs with a sorrowful laugh . Terra speculates that Kefka ' s mindless rampages were to fill a void in his heart , and vows to continue on , even if she repeats the same life as those before her . Terra and the others best Chaos sending them to a field near Cornelia Castle in World A , where , one by one , they return to their homeworlds . Before vanishing Terra thanks everyone for teaching her how to keep going while telling them to take care . Confessions of the Creator . After the party defeats the Southern Lufenia Gateway to access the northern continents , Terra can be found wandering the snowfields near the Elven Castle teleport stone , provided she is not currently in the player ' s party . When spoken to she claims that every time she awakes her head hurts and she can ' t remember anything , and wishes to return to being a puppet . As the world of Confessions of the Creator is a hypothetical nightmare world where the cycles of war kept going and Feral Chaos killed all summoned warriors , this Terra is likely a spectre of the Terra of this alternate world . She vanishes when the party advances past the Mirage Sandsea to the Lands of Discord . Official Quests . Terra has minor appearances in the official quests . " Firion ' s Quest 012 : A Small Flower " pits her against Firion in the 12th cycle during Kefka ' s period of controlling her , the player fighting Terra as a boss with Firion . " Cloud of Darkness ' Quest 013 : The Power of Destruction " focuses on Terra after being kidnapped by the Cloud of Darkness , where she awakens and the Cloud of Darkness battles her to see her power in action . The encounter knocks Terra unconscious , leading into the scene where the Onion Knight finds the two . " Cecil ' s Quest 013 : Even I Don ' t Remember It " has Terra as one of the comrades Cecil reunites with after claiming his Crystal , along with Tidus , Cloud and the Onion Knight . When Kuja appears before him Terra battles him but is defeated , her focus and faith shaken by Kuja ' s taunts that the bonds and dreams they cherish are delusions conjured by faded memories . Cecil tells her after he defeats Kuja that this is not true , as the friendship they all share was forged in battle during the cycles they ' ve endured . Gameplay . " Dissidia Final Fantasy " and " Dissidia 012 Final Fantasy " . Terra ' s fighting style is Esperkin . Terra ' s attacks are almost all magical in nature , using her sword only in chase sequences , and unlike most Magic - oriented characters , Terra ' s attacks in chase sequences are physical . Terra ' s attacks are equally powerful at both long and close - ranges , and she is versatile in the air or on the ground , making her capable of zoning out melee fighters when played correctly . Her HP attacks similarly function at multiple ranges , and all of them crush guards , notably Flood , which is able to pierce though Exdeath ' s High Block and Jecht ' s Jecht Block . Though her Magic - oriented style grants her potent projectiles as part of many of her Bravery attacks , this has a downside in that since they are projectiles , they can easily be dodged or blocked ( and consequently reflected ) , and she has slow ground movement . Together with Tidus , Terra has one of the longest recovery times . However , when played smartly , she is a devastating punisher , especially in EX Mode , where she has access to the most powerful combo in the game - the Dualcast Holy - Flare - Ultima combo . In the 2015 reboot , Terra is classified as a Shoot - type character and is skilled at long ranged combat using spells . She can either press the attack button to fire multiple projectiles to an opponent , or hold the attack button to use an advanced variant of the spell , which does more damage . Her HP Attacks are Meltdown , Meteor , Riot Blade and Chaos Wave , her father ' s special ability . Boss . In " Dissidia Final Fantasy " , Terra is fought in Destiny Odyssey III , Distant Glory , and Inward Chaos . In " Dissidia 012 Final Fantasy " , Terra is fought in Stern Eyes and Wisdom or Courage ? chapters of the Story Mode . EX Mode . Terra ' s EX Mode is Trance , where she transforms into her esper form from " Final Fantasy VI " gaining the abilities " Glide " and " Chainspell " . The former lets her fly through the air by holding , while the latter lets her attack twice in succession by pressing ( for a Bravery attack ) or ( for an HP attack ) a second time . The second spell executes faster than if Terra simply used the same attack twice , and in the case of Graviga and Meltdown , she does not need to charge the spell a second time . She also uses her claws instead of her sword in chase sequences , but the change is only visual . During EX Mode , she gains the most powerful combo in the game - Doublecast Holy into Doublecast Flare and ending with Doublecast Ultima - which has the added effect of allowing Terra to EX Burst if the combo does not finish off her opponent . Terra ' s EX Burst is Riot Blade , her Desperation Attack in " Final Fantasy VI " . Terra attacks with Blizzara , then charges energy into her arms . The player must rapidly press in tandem with the button to charge two power meters within a time limit . If the player successfully fills both meters before time is up , Terra spins and whips out her arms to fire several crescent - shaped energy blades at the opponent . Failing to do so will have her fire fewer blades . Terra ' s EX Mode plays a critical role in Terra ' s character due to her struggle to control her esper form . Thus when she is fought as a storyline enemy she transforms into EX Mode at the beginning of the fight , and due to a unique accessory , remains in EX Mode for an extended period of time . Equipment . Terra can equip Daggers , Rods , Staves , Bangles , Hats , Hairpins , Ribbons , Clothing , and Robes . In " Dissidia 012 " , Terra can also equip Instruments and Headbands . " Dissidia Final Fantasy ( 2015 ) " . Type : Shoot < br > Unique System : Magic Charge