Party A party ( a type of group ) is a collection of Player characters that can communicate amongst each other privately ( see chat ) , share XP , and manage the distribution of loot from any mob s party members kill . As well as within a party you heal 20 % more . Controls and limitations . A party can only have up to 5 characters and only 1 can be the leader . The leader cannot keep a member in the party if he wants to leave , but can remove a member . Leadership . You can identify the leader of a party by the small crown icon ( ) by their portrait . The leader of the party can invite new members to the party , uninvite current members to remove them from the party , or promote another party member to be leader . The leader can set the loot level and the loot quality threshold to control how loot gets distributed . As with any party member , the leader can also leave the party . In this case , another player will be chosen at random to become the new leader . Communication . Party members communicate with : codice _ 1 or codice _ 2 . Invitation , removal , leaving and promotion . Anybody can form a party ( thus becoming the leader ) by inviting some who isn ' t already in a party . How to invite . The would be leader can invite members to a party with : How to remove . A party leader can remove ( also known as " boot " or " kick " ) members from a party with : How to leave . A party member can remove themselves from a party with : How to promote . A party leader can make another member the leader with : Experience . The division of XP among party members is an unknown calculation based on the various level s of the party members , the level of the killed mob , and other factors . Unless you are in a group with people in a different area of the map . If you are a level 1 and you are in a party with a level 90 , you will only get 4 XP , whilst the level 90 player will get the majority of the XP . Looting . Also see Looting While In A Party under Loot . " This section is mostly stolen from the Newbie Guide . - " Looting and loot drop s in World of Warcraft are fairly straightforward . If the corpse of a monster has gold sparkles on top of it , it means there ' s something on the corpse that you can loot . Once you loot a corpse , if you don ' t take everything off it , everyone else in your group will have the option to loot . There are a few different looting types in parties called the " loot level " or " loot option " that can be set by the party leader by right - clicking on his own portrait in the upper left . Two of these types are affected by the " loot quality threshold " , also set by the leader ( the threshold can be set to Uncommon , Rare , or Epic ) . If an item is equal or higher quality than the loot quality threshold , party members are given the option to Roll ( from 1 - 100 ) to get the item or Pass . Money loot is always shared in a party regardless of loot type . However , if a party member is out of range when a monster is killed , and so did not contribute to the kill , he will not receive a share of any gold found on a corpse and will not be able to roll for any special items found . Thus it is important not to release if you die during a boss fight , as you will not be able to loot , and you can ' t re - enter the instance during the fight anyway . Cross - realm . After Patch 4 . 2 , cross - realm grouping was announced allow " World of Warcraft " players to invite their real - life Real ID friends of the same faction to a party regardless of the realm they play on , and then queue up for a 5 - player regular or Heroic dungeon . The feature was available to test in mid - July 2011 and was released the following month in mid - August . This feature was initially announced to be coming sometime after Patch 4 . 1 , but it may be a pay service .