naist-nlp/zeshel huggingface dataset:
Machea Machea is an enemy in " Final Fantasy X " . It is found in the Omega Ruins . While being more powerful than most of the other fiends of its species , it is still not too much of a challenge . Normal attacks will be more than enough to bring it down , though it does come with other enemies . Bribing Macheas , though costing an expensive 360 , 000 gil , is one of the best ways to obtain Chocobo Wings , which can be used to add Auto - Haste to Armor .
Specter ( Mystic Quest ) Specter is an enemy type from " Final Fantasy Mystic Quest " . They appear in the Windia region and can counterattacks with Confu - touch , and lower the attack strength of party members . Like many undead monsters , they can also multiply themselves .
Land Ray ( Final Fantasy II ) The Land Ray , also known as Ray , LandRay or Sand Ray , is an enemy from " Final Fantasy II " . While not possessing any special abilities , it is a powerful enemy that can inflict Stun with its physical attacks , and can easily wipe out an unwary player . It is highly advised therefore to avoid going towards the desert at any cost until necessary . At that point , they will become much easier to defeat . The enemy is only fought on the world map , and once the Cyclone appears and the formations change , the Land Ray can no longer be fought . This makes it a missable enemy from the Bestiary .
Rafflesia ( Final Fantasy VI ) The Rafflesia is an enemy in " Final Fantasy VI " . They are fought in Owzer ' s house in Jidoor in the World of Ruin by examining the picture of flowers in the gallery . Battle . It uses Entice often , which works much like Confuse and causes the target to attack their allies . However , Entice does not wear off over time , requiring the death of either the target party member or the Rafflesia that inflicted Entice in the first place . Its special attack , Poison Seed , inflicts Poison status on a party member . Rafflesia is a popular Rage because of Entice , which never fails if it hits , meaning that even the final boss can be affected by the spell . Because they are only encountered once , it is possible to miss out on them ; if Chadarnook is defeated and the curse on the mansion lifted before the player fights the Rafflesia , they can never be fought . It is highly advisable the party fight them so the player can find them later on the Veldt , allowing Locke to steal Nutkin Suits from them . The suits can then be bet at Dragon ' s Neck Coliseum for Genji Armor . Genji Armor is available in limited quantities normally , and additional sets can only be obtained this way . The only other way to acquire Nutkin Suits is to steal lesser creature outfits from other enemies and bet them in the Coliseum to " upgrade " them into the Nutkin Suit , so it is easiest to steal them directly from the Rafflesia , the only enemy they can be stolen from . If the player is being hit with Entice while trying to steal Nutkin Suits , it is advised to use Rasp and Osmose to fully reduce the Rafflesia ' s MP , preventing the Rafflesia from casting Entice . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Entice ( 33 % ) 2nd Turn : Attack ( 66 % ) or Poison Seed ( 33 % ) Etymology . Its SNES original English name was Nightshade .
Sphere of Monster The Sphere of Monster is the name of a section from two " Ultimania " guides about " Final Fantasy X " : the " Final Fantasy Battle Ultimania " , and the " Final Fantasy X Ultimania Omega " . The Battle Ultimania ' s Sphere of Monster lists and numbers most of the enemies and bosses in the original version of the game , and doesn ' t include information about a number of final bosses , and Monster Arena enemies . The " Ultimania Omega ' s " Sphere of Monster has a " Final Fantasy X International Ultimania " section , in which it numbers the Dark Aeons . Earlier in the main part of the " Ultimania Omega " is a " " Hall of Monsters " " section that lists and numbers enemies from the Monster Arena , as well as general information about different enemy species , and includes Braska ' s Final Aeon and Yu Pagoda . No battle information for Penance , its arms , or Yu Yevon exists in either " Ultimania " .
Gran Grimoire The Gran Grimoire is a powerful source of magic in Ivalice , although its powers cannot be easily explained . In reality , there are many books going by the name of Gran Grimoire , each one holding an incredible amount of power . Appearances . " Final Fantasy Tactics Advance " . The Gran Grimoire is the magic book that transforms the town of St . Ivalice into the world of Ivalice . The world it creates is centered around Mewt Randell ' s desires : he becomes Prince , his father Cid becomes Judgemaster , and the book creates an entity known as the Li - Grim to replace his dead mother Remedi . The Gran Grimoire ' s spell is reversed when Marche Radiuju defeats all five of the totema and the Li - Grim , reverting the world to normal . The Gran Grimoire is mentioned during the quest The Ultimate Book of Magick , where Luso Clemens goes to ask Lezaford about the legendary book . According to Lezaford ' s notes , anyone who holds the Gran Grimoire has the power to shape the fabric of the world . Not much else is known about it , and its existence has passed into legend . The Grimoire of the Rift may also be the Gran Grimoire , as Mewt ' s possession of it explains how such a book would be in a school library . " Vagrant Story " . The Gran Grimoire is known as the ultimate codex of sorcery and the Prime Mover , the machinery of life itself . While it was common belief that the Gran Grimoire is a book , the higher echelons of the Iocus priesthood and the Valendia Knights of the Peace knew that Leá Monde , the dead city , was itself the Gran Grimoire . Ancient Kildean incantations dating to the age of Müllenkamp have been carved into the city ' s stone walls and floors , making it the wellspring of the Dark . Rosencrantz and Romeo Guildenstern yearn for the Gran Grimoire and its powers , which can only be unlocked by the key bearer , the individual that holds the Blood - Sin tattoo , Sydney Losstarot .
War Dance ( ability ) War Dance is a recurring ability in the " Final Fantasy " series that raises Strength . Appearances . " Final Fantasy XIII " . War Dance is an enemy ability used by the Yaksha . It inflicts powerful physical damage to all party members in range . " Final Fantasy XIII - 2 " . War Dance is a Blue Magic spell that increases Attack power in a small area for 12 MP , and it can be learned from monsters of the Dreamhare family .
Thunder IV ( Final Fantasy XI ) Thunder IV is a tier IV Black Magic spell in " Final Fantasy XI " . An upgraded version of the Thunder III spell , it deals lightning - based elemental damage to a single target . Thunder IV is available to Black Mages , Geomancers , and Red Mages . Scholars are also able to use this spell while under the effects of or Enlightenment . Additionally , a Summoner ' s Thunder Spirit and certain setups of a Puppetmaster ' s Automaton are capable of casting this spell . Scrolls of Thunder IV can be found as loot on certain high - level Magic Pots and Goblin black mages . Blood Pact : Rage . Thunder IV is a level 60 Blood Pact for Ramuh in " Final Fantasy XI " .
Final Fantasy XII Playable Demo Version Final Fantasy XII Playable Demo Version , the playable demo of " Final Fantasy XII " , was included with the " " release in North America , on November 15 , 2005 . The demo is divided into two playable scenarios : Phon Coast playable in wait mode with Vaan , Penelo and Basch , and Stilshrine of Miriam playable in active mode with Ashe , Fran and Balthier . The English demo is based on the Japanese demo showcased at the 2005 Square Enix Party , and the voice - overs are in Japanese , but all the menus are translated into English . The use of main menu is disabled , so the player can ' t set the party ' s gambits , change equipment or access the License Board . The party has a single Esper at their disposal in each scenario , and during summoning the battle music doesn ' t change to the Esper music like it does in the final game . Demo Areas . Phon Coast . The Phon Coast stage was first available for play at E3 2004 . During the scenario Vaan has the Esper Hashmal that he can summon at will . The enemies on the Phon Coast are different from their forms in the final game . The player ' s main goal is to hunt down and kill a T - Rex - type creature known as the Rockeater . To find one , the player must defeat three Sleipnirs , because Rockeaters don ' t like them , and the presence of Sleipnirs is what keeps them away . The " Rockeater " boss is actually a Tyranorox , encountered in the Henne Mines as a regular opponent in the final game . The Sleipnirs are also constantly fighting with the Mandragoras . Stilshrine of Miriam . In the Stilshrine of Miriam scenario the party must kill an Adamantitan ( called Adamantoise in the demo ) to collect a key that opens a door leading to a Ring Wyrm battle . The Ring Wyrm ' s stats are completely different from the final game ; as in the final game Ring Wyrm is quite a difficult Mark at the time it first becomes available , with 128 , 000 HP , the Ring Wyrm in the demo sports mere 6 , 700 HP and doesn ' t use the status inflicting attacks it uses in the full game . Ashe has the summon Belias .
Thief ( Final Fantasy III ) The Thief is a job class in " Final Fantasy III " . It is gained from the Fire Crystal in the original , while it is gained from the Wind Crystal in the remake version . During battle , Thieves are able to steal items from the enemy or assist the party in escaping from combat . Unfortunately , they are unable to guard any attacks . While on the field , placing a Thief at the front of the party will allow one to open locked doors without using any Magic Keys . Depending on the Thief ' s job level , the item one can steal from enemies differs . However , most enemies are only carrying weak items like Potions and Antidotes . The Escape command lets the entire party run away with a 100 % success rate . However , it will not work in battles where escape is impossible . More useful than Run command as a replacement for Thief , using Escape ensures one will not get the usual defense loss when escaping . Just like the Famicom version , what one can steal is determined by the Thief ' s job level . Every enemy has a steal table containing four possible tiers of items , some of which only have a chance to be stolen if the Thief ' s job level is high enough . Abilities . Remake version . Each tier has its own Steal success rate . The game will always try to steal items from the highest possible tier first , then work its way down . For example , if an enemy has an Elixir and Phoenix Down as its Tier 4 items , the game will attempt to steal one of those first ( 12 % success rate ) . Should the Thief fail , it will move to the next tier down and try again ( 15 % success rate ) , and repeat until either an item is successfully stolen or it reaches the bottom . Just like the Famicom job ' s Escape command , it is very useful for getting out of tight situations . Other appearances . " Final Fantasy Trading Card Game " . Thief job from appears on wind - elemental cards . " Triple Triad ( Portal App ) " . Arc as a Thief appears on a Triple Triad card .
Wyvern Lord The Wyvern Lord is a Rank II Mark from " Final Fantasy XII " . It is the eighth hunt mentioned in the Clan Primer and becomes available after the events of Dreadnought " Leviathan " when Ashe joins the party permanently . A breed of Avion , Wyvern Lord is encountered in the Simoon Bluff area of the Nam - Yensa Sandsea . Battle . The Wyvern Lord is a flying enemy , meaning the party can only attack it with magick , ranged weapons , the Telekinesis Technick or Quickenings . The Wyvern Lord is vulnerable to Sleep ; if the party manage to sleep it , they can bombard it with magick without it waking up . The Wyvern ' s Breath attack is strong , but used only once per battle . Its attacks are mainly Wind - elemental and can be defended against with Windbreakers . The rare steal from Wyvern Lord is the Wyvern Wing . Two are needed for the Bazaar item Arcturus . If the player fails to steal it , they must zone two areas away and return to try again . Player should make use of the Immobilize glitch to keep one character near the zone to the south so as to keep from having to walk all the way back upon failing to steal .
Worgbut of Clan Death Worgbut of Clan Death is a mission boss from " " . He is encountered in the first phase of San d ' Oria Mission 9 - 2 : The Heir to the Light , alongside the Death Clan Destroyer , Yukvok of Clan Death , Rallbrog of Clan Death , and Vangknok of Clan Death . Once this group is defeated , phase two begins against Warlord Rojgnoj and his cronies .
Omega Drive Omega Drive is a recurring enemy ability in the series , primarily used by Omega Weapon . Appearances . " Final Fantasy VI " . Omega Drive is an enemy ability used by Omega Weapon , which deals massive non - elemental physical damage to the party . " Final Fantasy Dimensions " . Omega Drive is an enemy ability used by Ω Weapon , which deals massive non - elemental physical damage to one target , and then deals massive non - elemental physical damage to the entire party .
Hyenadon The Hyenadon , also known as HYENA in the NES version , is an enemy in the original " Final Fantasy " . These enemies are slightly difficult to defeat , having higher HP than most monsters in their general area , and sometimes appear in large groups . If the player is fighting them near Melmond , they may have some trouble dealing with a large pack of Hyenadons , however , they are easier in the Mount Gulg because the player ' s party should be stronger at that point . They also appear in the Cavern of Earth guarding a chest . Etymology . Hyenadon was the name of a very large predator from about 30 million years ago .
Attack Reels ( Wakka ability ) Attack Reels is a recurring ability originating in " Final Fantasy X " associated with Wakka . It affects the attacks of the user depending on their Slots result . Appearances . " Final Fantasy X " . Attack Reels is an Overdrive ability used by Wakka . Wakka spins the slots , this time with various attack multipliers ( 1 Hit , 2 Hit as well as a Miss slot ) . The stopped multipliers determine how many attacks take place ; for instance , if Wakka lines up 1 Hit , 1 Hit , 2 Hit , he would attack to random enemies four times . If the symbols lined up are all the same , the attack is doubled ; e . g . , three 2 Hits will attack 12 times ( 6 attacks x2 ) . In the initial releases , this was potentially the most powerful attack , usurped only by Anima ' s Overdrive in the PAL , , and HD Remaster versions . It appears as a prize in a Blitzball tournament after winning at least 25 times in any mode . " Final Fantasy Airborne Brigade " . Attack Reels is an AGI ability usable by Wakka .
Mognet Central Mognet Central is the headquarters of the Mognet moogle mail service in " Final Fantasy IX " . It is located on an island off the Outer Continent . It can only be accessed by a red chocobo or a gold chocobo or a dark blue chocobo , and requires a Dead Pepper to locate . Quests . Finding Mognet Central . While chasing Kuja to Esto Gaza and Mount Gulug , delivering a letter to Mogrika the moogle causes her to reveal that Mognet is shutting down because of an accident involving Artemicion . From this point on , many moogles will not have any letters to deliver due to the problems at the home office , Mognet Central . With the aid of a red Choco ( at least ) , the player can use a Dead Pepper to expose the entrance of Mognet Central . Inside , Artemicion confesses that he has used too much of a certain " thing " to make his fur glossy , and there wasn ' t enough left for the machine which powers Mognet Central . Superslick . To complete the sidequest the player must travel south to Alexandria on the Mist Continent and speak to Kupo at the Bell Tower . Doing so will initiate a chain of letters , which gradually reveal what the " thing " is and where it can be found . If the sidequest is done in disc 4 some locations have become off - limits , and Mois has moved from the Ice Cavern to Fossil Roo , and it is necessary to have Quina in the party to find him . The required item is eventually discovered to be in the possession of someone in Alexandria . If the player talks to Ruby , she will hand over her hair gel , otherwise known as Superslick . For completing the side quest , the player will be rewarded with a Protect Ring . In the mobile and Steam version , simply obtaining the Superslick earns the Well Lubricated achievement , while using it to restore Mognet Central earns the Back Online achievement . If the player delivered all of the letters of the entire game without missing one , the sidequest can begin on disc 3 . If some letters were missed , one can still do the sidequest from disc 4 onwards . The only difference is Mois ' s location . Musical theme . The musical track " Moogle ' s Theme " , which plays in Mognet Central , was originally used in " Final Fantasy V " and " Final Fantasy VI " .
LeSait Grand Steward LeSait is the commander of the Valendia Knights of the Peace in " Vagrant Story " , though he only appears in the very beginning of the game . During a meeting with several key members of the VKP , including Inquisitor Heldricht , over the invasion of Duke Bardorba ' s manor by the Müllenkamp cult , he orders Riskbreaker Ashley Riot to go to the Duke ' s home and stop the invasion .
Stone III Stone III is a recurring ability in the series . Appearances . " Final Fantasy XI " . Stone III is a tier 3 Black Magic spell . An upgraded version of the Stone II spell , it deals Earth - based elemental damage to a single target . It can be purchased from vendors in Lower Jeuno and Aht Urhgan Whitegate for 19 , 932 gil . It can also be found on several mid - to - high - level Black Mage - type beastmen enemies .
Thaumaturge The Thaumaturge is a Disciple of Magic in " Final Fantasy XIV " , introduced in the original release . It may be upgraded to the Black Mage job using the Soul Crystal obtained from the quest Taking the Black after Thaumaturge reaches level 30 and Archer is level 15 . Profile . Thaumaturge . Thaumaturges are powerful spellcasters who use spells from the three primary elements fire , ice and lightning to deal major damage to their opponents . Their Intelligence and Piety are high but suffer from low HP and defense . They are considered ranged DPS for the purpose of party roles . Thaumaturges can augment their spells further by utilizing the status effects Astral Fire and Umbral Ice . Astral Fire doubles the potency of fire spells but also doubles their MP cost and halts MP recovery . Umbral Ice , on the other hand , accelerates MP recovery . Both status effects halve the MP cost and potency of spells of the opposing element , but casting these spells will also remove the status . Later levels allow Thaumaturges to stack Astral Fire and Umbral Ice up to three times . Mastery of the Thaumaturge class requires knowing the right time when to switch between Umbral Ice and Astral Fire . Black Mage . Black Mage further enhances the Thaumaturge offensive magic abilities . Aesthetically , Black Mages appear similar to Black Mages throughout the series . Equipment . The Thaumaturge class is defined by wielding one - handed scepters or two - handed staves . At endgame , the available weapons are overwhelmingly two - handed staves while scepters are relatively scarce ( the strongest as of 2 . 5 being the Allagan Scepter at item level 95 ) . One - handed scepters have been phased out in " Heavensward . " In terms of late game armor and accessories , Thaumaturges and Black Mages share " Casting " gear with Arcanists and Summoner . Abilities . Actions . All spells cost MP to cast unless stated otherwise , however , the MP cost varies depending on the level and class of the Adventurer , the spell in question , and whether or not the adventurer has the Astral Fire or Umbral Ice buff . Cross - class . Black Mage can cross - class Arcanist and Archer abilities . Other appearances . " Final Fantasy Trading Card Game " . Black Mage appears in " Final Fantasy Trading Card Game " with a Thunder - elemental card .
Moh Gates Moh Gates is a dungeon area in " Final Fantasy XI " . Location . The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields . Serving as a stark contrast to the frigid fields , waves of red - hot magma churn in the depths below - - a chilling testament to the destructive force that nature can be . In some places , sizzling hot springs bubble just above the surface , to which many pioneers pay regular visits to recover from their weary days . Yet with the vicious matamata laying in wait just along the outskirts , any respite is short - lived . Music . No music plays in Moh Gates . For normal battles , the track " Steel Sings , Blades Dance " is used , whereas " Breaking Ground " is played during Colonization Reives .
Antares ( weapon ) Antares is a recurring weapon in the series . It is generally a powerful gun . Appearances . " Final Fantasy XII " . The Antares is a high - ranked gun that provides 39 Attack and 5 % critical rate . Guns are the slowest weapons apart from Wyrmhero Blade , at 4 . 2s charge , and 1 . 4s action time . It can be bought in the Balfonheim Port for 16 , 000 gil and requires 80 LP and the Guns 5 License to equip . " Final Fantasy XIII " . The Antares Deluxes is a pair of guns for Sazh . It gives the passive ability Chain Bonus Boost , and belongs to the Boost Synthesis Ability group . " Dissidia 012 Final Fantasy " . The Antares is a 60 Gun that provides - 268 HP , + 64 Bravery , + 54 Attack , - 1 Defense , and + 20 % Assist Gauge Duration . It can be obtained from the shop by trading 109 , 920 gil , Betelgeuse , Garchimacera Husk , and Flash ' s Dream x5 . Etymology . Like many guns in the series , it is named after a star .
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Mock Trooper C Mock Trooper C is an enemy from " Crisis Core - Final Fantasy VII - " . He has the appearance of a Wutai soldier . This one is a tough foe , and it is already equipped with many status effects that will benefit the Mock Trooper . It is recommended to boost Zack ' s Vitality and Spirit before fighting this enemy . Start the battle by casting Wall on Zack , followed by a barrage of Quake materia . Otherwise , hit it hard with Costly Punch .