Shadowfang Keep ( original ) Shadowfang Keep was a haunted keep in southern Silverpine Forest , near Pyrewood Village . It was the base of operations for the evil archmage Arugal and his worgen progeny . History . Pyrewood Village is shadowed to the north by Shadowfang Keep , once a bastion of Alliance power but now the dark residence of a mad former mage of the Kirin Tor , named Arugal . The worgen that stalk the Keep , as well as the cursed villagers of Pyrewood are the doings of this madman . During the Third War , Arugal made these Worgen as allies but they could not be controlled and turned on him and the other soldiers . He went mad after this and now accepts them as his " children . " His worgen run rampant throughout much of the forest . During the events of World of Warcraft , agents of the Banshee Queen Sylvanas Windrunner were dispatched to both solve the mystery of the enigmatic worgen and ultimately terminate the source of the creatures infestation in Silverpine . Eventually they were able to discover that the mad archmage , Arugal , was behind the worgen ' s presence , and the Forsaken command ordered him slain . Overview . SFK was the first vaguely challenging instance that players are likely to encounter , especially for Horde players who were less likely to get to Deadmines . In addition to the volume of mobs present , several of the mobs here cast various curses , nearly every type of Worgen had some sort of special ability ( active or passive ) that affected a group ' s ability to deal with them , and the undead Humans made use of Silence , which meant that a tank could be caught without healing in some fights if the healer ( s ) got hit with it . Another major issue with this instance was the tendency of players leveling alts to underestimate the level of difficulty present here , and who thus believed that the mobs here could simply be chain pulled without regard to the consequences . A well - defined pull order was still highly desirable , ( if marks were not actually used ) as was an appropriate level of attention and caution . Recklessness here would result in repeated wipes and player frustration . Though the ' Holy Trinity ' of Warrior + Priest + Mage was a thing of the past by then , necessary in a group here was solid tanking , decent to good healing , reasonably non - idiotic pulling , and a little skilled use of CC wouldn ' t hurt . Mages were definitely useful to remove debuffs , but not necessary , depending on the skill , level and class makeup of the rest of the group . Melee DPS and tanks would have a hard time against Arugal , the end boss - since he would teleport around a lot , but this could be dealt with by Counterspell , potions , cooldown skills , proper teamwork and / or ranged DPS . Paladins tanking this instance sometime found themselves under pressure to deal with mobs that cast Silence , but so did healers . A backup tank and / or a backup healer could help in a pinch , but with skill , the appropriate levels , and decent class makeup , any druid , warrior or paladin could main tank this instance . Good communication was always useful , and voice communication as always gave a group a distinct advantage . Above all , skilled players who knew how to maximize their own benefit to the group irrespective of the skill or experience of the rest of the group - were what would make the difference here . For the level , the loot here was highly desirable , with a few different items that could sell well via the twink market . Several bind on pickup blue items were also to be found here , primarily for Mages and Warriors in particular . Although the level was still low enough that cash wasn ' t hugely abundant , there was still some silver dropped at least . Mobs . " Shadowfang Worgen " " Worgs " " Tormented Souls "