naist-nlp/zeshel huggingface dataset:
Shenley ' s Oyster bar Shenley ' s Oyster bar is an unmarked location in the Commonwealth in 2287 . It is most easily accessed by fast traveling to Vault 114 and traveling west . Layout . The only initial point of access is the street to the east and a path nearby to the south . These paths are mined and guarded by a single sentry turret , so care must be taken when approaching . There are doors to the north and west , but these are chained from inside and initially inaccessible . There is a chemistry station in the inner courtyard near the west chained door . There are raiders in the exterior courtyard and the diner area of the building , along with more inside and on the roof . The entrance to the building is inside the diner , behind the counter and to the right . The building itself consists of a back kitchen area and a stairwell to the roof . No other floors are accessible . On the roof there is a table with a leveled sniper - type weapon above an ammo box . Continuing further , there is a small shack that contains an explosives box near a sleeping bag . Above this is a steamer trunk with leveled loot next to some generic fixed crates . Climb them to reach a duffle bag and a chem box . Appearances . Shenley ' s Oyster bar only appears in " Fallout 4 " . Behind the scenes . On the top floor of the bar , there is a skeleton with its right arm handcuffed to a dismembered skeletal right arm and hand . The presence of a hack saw in front of the skeleton implies that the arm of a fellow captive could have been , ironically , sawn off rather than the handcuffs . This may a potential reference to the film " " .
Praying Child of the Cathedral These praying Children are located at the Los Angeles Vault in 2161 . Background . These Children are praying together with the mutants and they can be found on level 2 in a room with the Unity video screens . Appearances . Praying Children of the Cathedral only appear in " Fallout " .
Plunkett ' s Valid Points Plunkett ' s Valid Points are a set of unarmed weapons in " Fallout 3 " . Background . Plunkett ' s Valid Points was the Junders Plunkett ' s weapon of choice , a lightweight set of spiked knuckles . Plunkett had murdered many using his fists alone , when his raider brethren were hunted down by Regulators . He sought refuge in Arlington House where he awaits someone worthy to hunt him down and take up the knuckles hoping the bounty hunter will seek out a just cause with it . Characteristics . Plunkett ' s Valid Points are a unique version of the spiked knuckles . It inflicts 3 more damage per hit than the regular set of spiked knuckles , and have double the chances of a Critical Hit . The spiked knuckles only have the standard chance at criticals . Perhaps the biggest selling point for this weapon is the fact that it has one of the lowest Action - Point costs per - shot of almost any weapon in " Fallout 3 " . Assuming you have maximum Agility and the Action Boy / Girl perk , you could string together 7 hits in a single V . A . T . S . attack . Add in the benefits of Ledoux ' s hockey mask and the tribal power armor , and you can pull off 9 hits , with 13 AP to spare . This combined with the Paralyzing Palm perk will result in paralyzing enemies nearly every time you enter V . A . T . S . , enabling the player to kill even super mutant behemoth s without much effort . Durability . Plunkett ' s Valid Points can successfully strike about 333 times from full before breaking . Location . Plunkett ' s Valid Points are dropped by Junders Plunkett who is found at the Arlington House in the Arlington Cemetery . You must have the Lawbringer perk to get this item . The contract for his bounty can be found on the body of a dead Regulator nearby , though finding this is not necessary for finding Plunkett .
Camp Guardian cave The Camp Guardian cave is a in the Mojave Wasteland . The two entrances to Camp Guardian cave are found on the path leading up to Guardian Peak . This cave should not be confused with the much larger Camp Guardian caves . Layout . The interior cell of the cave is simple and rather small . It is an linear - path cave where the upper entrance can only be reached via its outside entrance . The cave is populated by . Other than being mentioned briefly in the Camp Guardian daily log s found on the path leading to its lower entrance , it has no other quest connections . Appearances . The Camp Guardian cave appears only in " " . Bugs . The Pip Boy fails to generate a local map when these caves are explored .
Glass pitcher ( Fallout 3 ) The glass pitcher is a miscellaneous item in " Fallout 3 " and " " . Notes . A large version ( 2x the size of the original ) can be found in Rock Creek caverns as part of the mirelurk king ' s treasure .
Intense Training Intense Training is a perk in " Fallout 3 " and " " . Effects . With the Intense Training perk , a single point can be put into any S . P . E . C . I . A . L . attribute . Each point will be fundamentally identical to a point that had been allotted during character creation , and so will allow the player character to gain more implants ( " Fallout : New Vegas " ) or perks . Notes . It is similar to the Gain perk from " Fallout 2 " , except that the bonus stat point can be spent wherever desired and this perk is available at level 2 instead of level 12 . In " Fallout 3 " , taking this perk at level 2 to increase Intelligence by 1 gives the player 18 more skill points by max level ( 28 with Broken Steel installed ) , which is considerably more useful than any of the skill - raising perks available at that level .
Tumblers Today ( Fallout 3 ) Tumblers Today is a skill book in " Fallout 3 " . Background . Tumblers Today is a book containing information about the art of lockpicking or rather information of the latest in mechanical locks found in safes , footlockers and doors . Characteristics . Reading this book permanently improves your Lockpick skill by 1 , or by 2 with the Comprehension perk . Locations . < section begin = " Locations " / > < section end = " Locations " / > Bugs . The Vault 108 location of Tumblers Today is bugged . The best way to get this book is to place a lot of frag mines ( usually 15 ) on the closest corner of the previous room . With a frag grenade as trigger , the book should be blown to an accessible position ( see ) . Another way to access this book is by wedging an explosive under the stepladder to move it . This last method is an extremely trial - and - error prone process , as the collision box for the stepladder will prevent you from interacting with it in any way , including the ' grab ' button , despite being clearly visible and close enough for taking . On the PC version , it is straightforward to gain access to this book by simply disable clipping ( ) in order to gain access to the book .
Water fountain ( Fallout 3 ) The water fountain is a type of mechanical device used for supplying drinking water . The fountain is a metal column with a push button faucet for water delivery and a drain for removing excess water . The water comes from a centrally located water source and is purified by filters before delivery . Fountains are associated with walls and are often accompanying them . Fountains are used in Vault - Tec vault s . In the vaults , the fountain ' s water is purified by the water purifier and is a component of the water system . The expectation of vault residents is that the water fountains will be properly cleaned and maintained to ensure their survivability . These tasks are performed by technicians in the maintenance department . Due to little to no water purification around the wasteland , most fountain ' s water is polluted with radiation . Fountains that distribute uncontaminated water are found in places such as Vault 101 with functioning and undisturbed water purification systems . Gameplay . If the player character drinks water from a water fountain , they can restore 30 hit points . Also , depending on the fountain ' s location , the player character may receive radiation poisoning from a water fountain . Holding down the activation button allows for rapid drinking .
Huang Huang was a male human employed as an espionage agent by the Chinese government . Background . He was sent to Mama Dolce ' s in 2077 for a rendezvous with his team . After this , they would have begun the first phase of a covert mission in the United States . Appearance . Huang is mentioned only in " Fallout 3 " .
Diamond City ' s Most Wanted Diamond City ' s Most Wanted is a repeatable side quest in " Fallout 4 " . It can be started by reading a wanted poster in the entry of the Dugout Inn or next to Swatters . Both give the same quest . Detailed walkthrough . First get to Diamond City to start the objective . Diamond City is roughly a straight walk south - southeast from Vault 111 . When there walk down the pathway and turn right after passing Publick Occurences . You should see a sign which reads " Dugout Inn " and then enter the inn . When inside there will be a wanted poster on the right wall of the hallway , this poster initiates the objective . After activating the wanted poster , a location will be marked on the Pip - Boy map . Proceed to the marked location and kill the marked enemy ( it is not required to clear the whole area ) . After locating and killing the marked enemy the miscellaneous objective will be completed . Notes . In " Clear the Super Mutants from Trinity Plaza " , the location is actually the Trinity Church . The HUD marker will switch from the basement hatch named " Trinity Church " that is located in the northeast corner of the church to the church main door , depending how close to it the Sole Survivor is .
Negotiate a water contract with Hoover Dam Negotiate a water contract with Hoover Dam was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . Hoover Dam has difficulty gaining easy access to fresh water , and they want to negotiate a contract with Jericho for shipments of fresh water . If the PC doesn ' t step in , the slick Hoover Dam guys will see to it that Hoover Dam benefit mores from the deal than Jericho does . This quest will only happen once the water plant has increased its output due to the automated water pump and biodiesel generator . Journal Entries . There aren ' t any Journal Entries for this quest .
Motion sensor A Wattz Electronics C - U model motion sensor , or simply motion sensor , is an item that detects the movement of biological material over a distance of meters using a tuned radar device . This device snaps into the Pip - Boy . Characteristics . If placed in an active item slot , the motion sensor can be used in conjunction with the Pip - Boy 2000 ' s AutoMap feature . The motion sensor will display all living and moving beings on the map - represented as red dots - if the " Scanner " button under the AutoMap is clicked . In " Fallout 2 " , carrying a motion sensor in the inventory gives a 20 % bonus to the Outdoorsman skill when traveling on the world map . The " " version would have appeared as a simple device , it " hooks up " with the player characters Pip - Boy allowing them to know where their enemies are .
Turret robot Turret robots are a part of Vault - Tec ' s robotic security system used to protect the Secret Vault . These turrets are usually hidden below the floor and when need arises , they quickly pop up and shoot , sometimes automatically closing the doors to the room they are placed in . < section begin = " Destroy Robot Turret " / > There are a total of eight of them guarding the entrance to the Secret Vault , and special power sources are used to maintain them in working condition . These sources can be considered the system ' s weak spot . There are more of these systems inside the Vault . When the Initiate of the Brotherhood of Steel makes his way to the Vault ' s entrance , some dumb super mutant s accidentally activate the system . However , the Initiate manages to destroy all eight turret Robots and their power sources , unlocking the doors . Later , he battled some more robot turrets guarding the Vault ' s facilities and laboratories . On few occasions , the Initiate could even take control of a robot turret to kill some super mutants . < section end = " Destroy Robot Turret " / > Appearances . Turret robots appear only in " " as both an enemy , a controllable device and a boss fight in the end of Chapter Two .
Test cell for char progression The test cell for char progression is a in the game files of " " . Layout . A pitch black void , containing nothing . Appearances . The test cell for char progression appears in the game files of " " , but should not be considered canon because it is a test cell .
Mutated fern Mutated fern is a world object in " Fallout 4 " . Characteristics . The mutated fern looks like an ordinary fern with brownish / greenish leaves with purple flowers . Notes . Solomon the chem dealer from Diamond City will buy mutated fern flowers . The payment is a small amount of caps and a random chem . Talk to him directly for the task , or listen to Shelia ' s holotape on the rooftop of the weapon store in Forest Grove Marsh .
Texas Commonwealth The Texas Commonwealth was one of the thirteen commonwealths of the pre - War United States . Created in 1969 , it was comprised of the former states of and . Background . In 2052 , a television documentary into the withered husk of the Texas oil fields brought the oil shortage into the American households , and revealed how deep the energy crisis ran . Former Texas . Not much is known about the former state of Texas after the Great War . John Cassidy often wondered whether Texas survived the War at all . However , Tycho is known to have gone as far as the Gulf of Mexico in Texas and then headed back west . After his quest with the Chosen One was over , Cassidy went on to search for Texas , breaking south through the NCR and past Dayglow . Some Brotherhood paladins were sent there to investigate strange rumors of mutant beings surfacing near the area formerly known as North Texas . It turned out that Attis was gathering his mutant army there to search for the FEV stored in Vault - Tec ' s Secret Vault under the ghoul city of Los . After the paladins went missing , some initiates were sent to the town of Carbon to find them . After the Caesar ' s Legion ' s defeat when it tried to take Hoover Dam , Caesar has moved east of Texas , past the legendary cyclones that rage for most of the months of the year ( Anton , the leader of the non - NCR salvagers in Denver , is from the Midwest , home of the radioactive cyclones , and fled to this area to escape Caesar ' s Legion ) . Appearances . The Texas Commonwealth appears only in " " , and was to appear in the canceled " " . It is also mentioned in " Fallout " , " Fallout 2 " , " " , and the " Fallout Bible " . An individual from the Texas Commonwealth appears in the " Fallout 3 " add - on " Mothership Zeta " . A Texan baseball team is also mentioned in " Fallout 4 " . Behind the scenes . Arkansas played a key role in aiding Texas during Texas ' revolution for independence from Mexico in 1836 .
Free Slave X Free Slave X was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Walkthrough . This works just like " Free the Slaves , " except you ' re just trying to free a particular slave you ' ve been told about by someone in another area , such as a Mormon missionary , an NCR scientist , a kid from Hoover Dam , etc . some caravan guy , whatever . The PC will also have to deal with the other slaves that want to be rescued , which may take additional shenanigans ( even more sneakiness , arranging to have the chosen slave meet you in a far part of the Save - Mart , drugging the other slaves , etc . ) .
E . Denvers E . Denvers is a character mentioned in " Fallout 4 " . Background . E . Denvers was the leader of the Particle Theory department of Mass Fusion before the Great War . Appearances . E . Denvers is mentioned only in " Fallout 4 " .
Brahmin feed trough The brahmin feed trough and bathtub are settlement objects featured in " Fallout 4 " . Characteristics . The brahmin feed trough attracts the brahmin within the settlement . Without a feed trough , brahmin tend to wander around the settlement , frequently getting in the way . The bathtub is identical to the feed trough . However , it does not have any special properties , thus it can only be used for decorative purposes . Crafting . Brahmin feed troughs can be placed anywhere there is sufficient space , but it ' s most useful to place it somewhere out of the way , so brahmin aren ' t blocking others . Location . The brahmin feed trough and bathtub can only be crafted at a workshop .
Troglodyte Degeneration Contagion The Troglodyte Degeneration Contagion or Troglitic Degeneration Contagion ( TDC ) is a degenerative disease that plagues all the inhabitants of the Pitt . According to Dr . Sandra Kundanika , it is the result of intensively concentrated ambient radiation exposure combined with the unique industrial toxins and pollutants in the region that surrounds what was once Pittsburgh , an effect that is intensified by the fact that half of the Pitt ' s inhabitants have resorted to cannibalism . Symptoms . According to Dr . Kundanika , all people who live in TDC - active areas experience skin lesions after a few weeks of exposure . These are reversible , as they may clear after a month or more away from the area . For many sufferers this is the full extent of the effect . For a certain percentage of people exposed to the toxins of the Pitt region , TDC also alters the brain chemistry and thereby produces psychological effects , turning the affected into wildmen . Approximately 20 % of the adults exposed to the TDC lose higher reasoning and motor skills over the course of several years , degenerating into the feral mutants called " trog s . " Nobody has ever recovered from full degeneration , although there are rumors that trogs retain some memories and recognize the faces of loved ones . Children born in TDC - infested areas have a nearly 100 % degeneration rate , turning feral within weeks after birth , with one sole exception . Cure . Marie , daughter of Sandra Kundanika and Ishmael Ashur , was born with a natural adaptive immunity to TDC , offering hope that one day a cure for the Pitt ' s whole population can be developed . So far , the efforts at synthesizing this cure have been slow - going , mostly because Marie is still a baby , and , being the only test subject , she must be treated with care .
Painless Doc Johnson ' s Painless Doc Johnson ' s is the medical facility in Redding , staffed by Doc Johnson and his assistant Rattray . Layout . The building is made up of two rooms , the first being a combination theatre / waiting room , whereas the back room is Doc Johnson ' s private chamber . Appearances . Painless Doc Johnson ' s appears only in " Fallout 2 " .
Iguana Eater Iguana Eater is a member of the Unwashed in 2241 . Background . Iguana Eater is the High Lord of Smeet Lite . Grim has defiled the name of Smeet Lite . Grim must die . Interactions with the player character . Other interactions . Iguana Eater is found in a special encounter with the rest of the Unwashed Villagers , hunting Grim Reaper , the spammer . Appearances . Iguana Eater appears only in " Fallout 2 " .
Kerith Kerith is the mother of the tribe of talking deathclaw s that inhabits Vault 13 . Background . Kerith is the deathclaw mother , meaning she takes care of all the baby deathclaws around the vault . She will talk to the Chosen One , but has little to say . Appearances . Kerith appears only in " Fallout 2 " .
Multi shot canister The multi shot canister is a weapon mod for the Broadsider in " Fallout 4 " . It requires at least rank 1 of the Gun Nut perk to craft . Effects . The multi shot canister provides increased ammo capacity . Location . This is a mod for the Broadsider , and can only be made at any weapons workbench , if the player possesses the above materials .
Voracious Reader Voracious Reader is a in the " " " Lonesome Road " . Effects . Damaged books placed in your inventory are automatically turned into blank magazine s , which can then be crafted into a copy of any in your possession at a workbench with 2 blank magazines plus 1 bottle of .
Ain ' t That a Kick in the Head ( quest ) Ain ' t That a Kick in the Head is a in " " . Detailed walkthrough . After the , the Courier wakes up with blurred vision in a small town called Goodsprings . It has been a particularly bad evening , and the Courier has been rescued by the Securitron . The Courier finds themself inside Doc Mitchell ' s house . As the Courier ' s head begins to clear , they sit up to see Doc Mitchell , the man who fixed them up and is the owner of the aforementioned shack as well as the town ' s only doctor . The doctor will ask the Courier their name and hand them a Reflectron to examine ( and customize ) their appearance . The Courier will then have the opportunity to assign their points through the Vit - o - matic Vigor Tester after walking across the room . The doctor will then ask them to have a seat on his couch , where the Courier can tag three skills after word - association , personality profile , and Rorschach blot tests , and also select up to two Once character creation is complete , the doctor will guide the Courier to a door that leads out into the town of Goodsprings , where he will give them a Vault 21 jumpsuit as well as a Pip - Boy 3000 and any pre - order bonus items . There is no theft penalty for anything in the Doc ' s house . The doctor has a fair amount of medical equipment , as well as a and ammunition in a metal box . The chemistry set in the room the Courier awoke in can be used by a character with a Science skill of at least 25 to produce either five s or a small assortment of chems ( Psycho , Jet , Steady , Buffout , Rebound , and Mentats ) . There is also a broken laying on a crate near the bed in which the Courier woke up , which can be repaired and taken if their Repair skill is at least 25 . Also if the Courier has high enough Speech or Medicine they can talk to the doc , who will give them a number of . Reward . After completing the tutorial , every character gets 4 stimpaks , 18 , a couple of , possibly one ranged weapon ( is default if no weapon skills are selected ) or one hand - to - hand weapon , dependent on the selected tag - skills .
Dead Money intro The " Dead Money " intro starts with a blank slide with " " on it , and then switches to a slide with " Dead Money " added to the bottom . Slides . " Narrated by Elijah . " Cut slides . The information below was cut from the final version of the add - on , but the slide images , subtitles and audio files could still be found in the game files . Please note the mismatch between the subtitles and voice - over narrations . " Narrated by Elijah . "
Stevie Stevie is a recruit in " " and multiplayer character in Fallout Tactics multiplayer , where she can be recruited for 560 game points . Background . Base game . Stevie has the lithe body of a dancer , the reflexes of a cat , and the killer instinct of a deathclaw . She is light and agile , and likes to reflect this in her armaments . Useful for that quick surprise attack . Multiplayer . Stevie , quick and lethal . Good with hands . Great with legs . Availability . Stevie becomes available after the Warrior reaches the rank of Senior Initiate , and after they completed the Rock Falls mission . Appearances . Stevie appears only in " " .
Salida del Sol courtyard The Salida del Sol courtyard is a in the Sierra Madre ' s Salida del Sol . The courtyard is located in the southwest area of Salida del Sol north . The key to the gate can be found inside the courtyard , next to a skeleton and his toolbox . Layout . The courtyard is a part of Salida del Sol north , the other part being Campanas del Sol . The courtyard is a square cross shaped area with a defunct fountain at the center . It has two exits to Salida del Sol south . The west exit has a skeleton with the entrance key near to it , with buildings three stories high , and the exit in the northeast corner has a dining area in the basement . Appearances . The Salida del Sol courtyard appears only in the " " " Dead Money " .