naist-nlp/zeshel huggingface dataset:
On Argonians Content . In studying the various races of Tamriel , I have found a few strange aberrations . Among the human - shaped , the Argonians may be the most fascinating . They are cold - blooded , in both the physiological and psychological sense , and yet they somehow manage to operate in all climes with the same resilience as mammals . Their preference for sub - tropical and tropical climates notwithstanding , to see an Argonian moving through sub - arctic or arctic regions with the same facility as their mammalian rivals is simply astounding . While most other Altmeri scholars simply choose to ignore this oddity , I chose to delve into it , and I believe I ' ve discovered its cause . The Argonians maintain their they are connected to a mystical force known as " the Hist . " As religious beliefs go , it is not terribly complicated , but I believe it has a physical manifestation as well . The Hist supposedly emanates from all nature in Tamriel but is particularly strong in " Hist trees " — large , usually ancient , growths found at the center of every sizable Argonian settlement . These Hist trees contain , the Argonians believe , the collective memories and knowledge of all Argonians . Whether this is true or not , the sap that flows from a Hist tree contains concentrated magika . I believe that it is this Hist Sap that gives the Argonians the ability to defy the logical limits of their own physiology and also empowers their shamans or " tree - minders . " If we can tap the energy contained within a Hist tree , who knows what we , a race used to manipulating magic , may achieve ?
Resist Normal Weapons ( Morrowind ) Resist Normal Weapons is an effect in and an ability in that is a member of the Restoration school of magic , governed by Willpower . Its base Magicka cost is 5 . 00 points . Characters . The following people have this ability : Spells . The following spells consist of a Resist Normal Weapons effect . They may include additional effects . See articles for details . Items . The following items consist of a Resist Normal Weapons effect . They may include additional effects . See articles for details .
Julius Primus Julius Primus , is a powerful Imperial necromancer mentioned in . History . Julius Primus was a necromancer who self - proclaimed the new King of Worms . He was chased by the agents of the Penitus Oculatus , so he hid in the Imperial City Sewers . His warren at the sewers could only be accessed by a minor passage . Colin and Arese hid in Julius ' former warren twenty years after his death , during the Umbriel Crisis . The warren was a largish room decorated in ghoulish splendor ; furniture adorned in grinning , gold - leafed skulls and articulated vertebrae , velvet upholstery figured with obscene rituals of sex and death . Arese mentions Julius could well have been involved with Hierem , but Colin doubts it , since the warren is not connected to anythng beneath the ministry .
Patches ( Online ) / Patch 2 . 0 . 2 Justice System . General . Fixed an issue with a small percentage of stealable items which had their item level set to scale instead of being locked to 1 , which resulted in higher than intended sale values . Eastmarch . The Spirits of Sovngarde can no longer be pickpocketed or attacked .
Fleshflies Fleshflies were insects native to the Imperial province of Black Marsh , the homeland of the Argonian s . They did not bite the natives of the province , but were considered particularly troublesome to Imperials and other foreigners , as well as horse s , whose flesh they ate . They were described as having blood - red bodies and as being as big as a small sand - grain . Fleshflies swarmed their prey , covering entire body parts .
Chilling Touch Chilling Touch is a Novice level Destruction spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Chilling Touch spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs . Effects . The effects of the spell are : The magicka cost of the spell is 24 .
Chitin Heavy Gauntlets Chitin Heavy Gauntlets are a piece of heavy armor and part of the chitin heavy armor set found in . Locations . This armor piece can only be found on the island of Solstheim . Locations include : Smithing . Chitin Heavy Gauntlets require a Smithing level of 30 and the Elven Smithing perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with a chitin plate at a workbench and also benefit from the Elven Smithing perk , which doubles the improvement .
Scroll of Baleful Suffering Scroll of Baleful Suffering is an offensive scroll containing components from multiple schools of magic that lowers an opponent ' s ability and willingness to fight . Effects . All effects are in a radius of 10 ft on target : Inscription . This scroll ' s inscription reads : SUFFER NO FOOLS . INVOKE WITH NO DOUBTS , NO HESITATION . Characters . The following people possess a Scroll of Baleful Suffering : Locations . A Scroll of Baleful Suffering can be found at the following locations : This scroll can also be generated at random ( there are an additional 260 possible occurrences ) .
Gauldur Blackbow The Gauldur Blackbow is a leveled unique Ancient Nord bow found in . Characteristics . Because the bow is leveled , the magnitude of the enchantments , the base strength and value of the bow are contingent upon character Level . It can be disenchanted at an Arcane Enchanter . Acquisition . Dropped by Sigdis Gauldurson in Geirmund ' s Hall during the quest " Forbidden Legend . " Smithing . The Gauldur Blackbow can be upgraded with a steel ingot and the Arcane Blacksmith perk , and benefits from the Dwarven Smithing perk . Enchantment . The enchantment for all versions of the bow is : Levels . The damage , weight , value , and the magnitude of the enchantment are based on the character Level upon receiving the bow . The best possible version is available at level 36 .
Gatekeeper ( Dragonborn ) The Gatekeeper is a unique female Draugr found in the Temple of Miraak . As her title suggests , the Gatekeeper protects the door that leads further into Miraak ' s temple , and the Dragon Aspect word wall found in her burial chamber . She carries the Temple of Miraak Key , which is needed to progress further into the temple through the concealed door in her sarcophagus . Interactions . The Temple of Miraak . The Gatekeeper needs to be killed and looted to be able to continue further on in the Temple . Combat . The Gatekeeper can shout Unrelenting Force or Disarm at the Dragonborn . Some other Draugr will attack the Dragonborn to assist the Gatekeeper . It is very easy to kill The Gatekeeper by luring her into the log trap , which can be seen right before encountering the undead guardian .
Ardent Flame Ardent Flame is a Dragonknight skill line in . Skills . Ultimate skills . Dragonknight Standard " ( unlocks at Ardent Flame 12 ) " : Enemies take 7 Flame Damage every second and receive 50 % less healing for 12 seconds " ( Increases to 15 seconds at Rank IV ) " . An ally may activate the Shackle synergy , damaging and immobilizing enemies in the area . Cost 200 Ultimate / 15m range , 8m radius OR Active skills . Fiery Grip " ( Ardent Flame Rank 1 ) " : Pulls an enemy towards you with a fiery chain while 11 dealing damage . Cost 53 Magicka / 18m range OR Searing Strike " ( Ardent Flame Rank IV ) " : Burns 11 Flame damage initially , 32 Flame Damage over 8 . 5 seconds . Cost 18 Magicka / 5m range OR Fiery Breath " ( Ardent Flame Rank 20 ) " : Deals Fire Damage in a cone in front of the player and ignites enemy for 12 Flame Damage for 8 seconds . Cost 35 Magicka / 10m cone OR Lava Whip " ( Ardent Flame Rank 30 ) " : Deals fire damage and causes enemies to become off - balance if used on an immobilized or stunned foe . Cost 35 magicka / 8m range Inferno : This toggle - able aura deals periodic damage to all nearby enemies while slowly draining the player ' s Magicka . The damage dealt and Magicka cost increase the longer the aura is active .
The Warrior The Warrior is the first Guardian Constellation . His charges , The Lady , The Steed and the Lord are under his protection . His own season is the Last Seed . The Warrior constellation contains the Planet Akatosh , which is sometimes called the Eye of the Warrior . Warrior ' s verse . " " Strong warrior charges . . . Steed prancing . . . Lady dancing . . . Lord advancing . . . Through the night . " "
Sethiete Sethiete or Seth is a Breton deity . The two Temples of Sethiete are located in Camlorn , High Rock and Gideon , Black Marsh . The infamous Jagar Tharn was a mage - priest at the Temple of Sethiete before his ascension to the position of Imperial Battlemage . Sethiete is mentioned in " Mystery of Talara " book series .
The Thieves Den The Thieves Den ( DLC7 ) is a plug - in for that features a pirate ' s lost ship and is designed for stealth - based characters . It costs US $ 1 . 89 for PC and 150 points on Xbox Live . Dunbarrow Cove . Dunbarrow Cove is part of Smuggler ' s Cave beneath Castle Anvil . The cove hides the pirate ship Black Flag .
Darkfall Cave Note Content . Sister , I know that you ' ll come find me , but it will be too late . If you find this letter , get out of this forsaken cave as soon as possible . We were fools to think we could live so close to such creatures and live peacefully . I should ' ve headed back to camp with you after we placed the torches down here . I thought these trolls would be different , that they would somehow understand that we didn ' t want to hurt them . I am now cornered and it ' s only a matter of time before one of the trolls decides to finish me off . I hope it is a quick death . Farewell , my dear sister .
Fort Aurus Fort Aurus is located along the Niben Bay , north of Fort Grief . This large edifice has had its upper levels destroyed by the ravages of time . This one - leveled ruin is inhabited by conjurers and the Daedra summoned by them . There are few important plants in the area with some scattered Monkshood roots , a few flax plants and a single Peony being the sum total . The bottles of Shadowbanish Wine are located in an eastern room with a low hanging ceiling behind the alchemy station that has been set up there .
Rats in the Crop Content . Headwoman Harrani , Some of our homes were damaged in the storm and a great many rats have set upon our crops . While we have the rats in hand , we would inquire as to when we might expect help . None of us at Windcatcher Plantation are skilled architects . While a few of us can make simple repairs , we cannot fix everything without help from Mistral . We will do what we can while we wait for your word . Ever your servant , — Silat
Stealer of Secrets Stealer of Secrets is a creature card in that is a part of " The Fall of the Dark Brotherhood " expansion . Acquisition . Unlocked in Wayrest - Episode 5 - Silverhome on the Water . Strategy . This card should be used in decks with a lot of action cards .
Beddi Alielle Beddi Alielle is the ghost of a Breton of the Mages Guild who can be found deep within Bewan , Auridon . She was killed by Sea Elves , and is cursed to remain as a ghost from an unfinished bet with Angrel . Interactions . Lost Bet . Return the Altmeri Relic to Angrel in Vulkhel Guard to help Beddi finish the bet .
Sela Sela is a Dunmer found in the improvised refugee camp inside the Forgotten Crypts . Interactions . A Bitter Pill . Sela does not believe Danus ' story about Garil becoming infected . Something is not right . Garil is not at the camp . The Vestige should look for him further in the crypts .
Shobob gro - Rugdush Shobob gro - Rugdush is a worshipper of the Daedric Prince Malacath . He can be found at Malacath ' s Shrine . Interactions . Malacath . Speak to Shobob to find out what is required to summon Malacath . Then , Malacath will talk about an indignity done to him : a nearby noble has captured several of Malacath ' s " servants , " ogres , and enslaved them . Malacath finds this distasteful , as only he is allowed to have ogres as slaves , and tasks the Hero to free them .
Magic ( Dawnguard ) Perk trees . Vampire Lord . The Vampire Lord skill tree includes eleven perks . The left side of the tree deals with Night Powers , the right side deals with Blood Magic and the central column consists of passive perks that function like abilities . Consuming life blood through a power attack bite or a Drain Life spell allows new perks to be gained . Perk points allocated to the tree cannot be undone , although the vampirism can be cured through Falion ' s ritual . Requiring a filled Black Soul Gem , the affliction is reversed but all perks remain . Aela the Huntress offers lycanthropy as a poultice for the vampirism . Unlocking perks in the werewolf skill tree also remain if the Dragonborn becomes a vampire again . Feedings . Each new perk requires a few more feedings than the last . A total of 156 people need to be fed upon to complete the entire tree . Lycanthropy . " * The quest " Totems of Hircine " must be completed before these will become useable . " Feedings . Each new perk requires a few more feedings than the last . A total of 165 people need to be fed upon to complete the entire tree . To speed up leveling , it is smart to take the Savage Feeding perk as soon as possible , since it will allow you to feed on animals as well ( e . g . goats and foxes make easy targets ) .
Hired Thug ' s Missive Summary . The Hired Thug ' s Missive is a note found in Labyrinthian . It speaks of the origins of the Wooden Mask being found in Labyrinthian , in the form of the story of two unknown mercenaries tasked with protecting a Breton scholar . The Breton took the two mercenaries to Labyrinthian , where he astonished them with his use of the Wooden Mask in order to time travel . Towards the end of the journey , the mercenary grew tired of waiting for the scholar and promised that if he showed up again he would " put this dagger through his chest to keep him in one place . " This proved true as the skeleton found with the mask can be found with an Orcish Dagger through its ribcage . In connection with Captain Valmir ( found at Forelhost ) and a note on his corpse , it seems the Breton was a scholar or mage hired by the Thalmor to find the Dragon Priest masks , or at the very least attempt to understand the mystery surrounding the Labyrinthians ruins . By the Breton ' s corpse and Valmir ' s demise by the Dragonborn , it can be assumed this mission was a total failure . Content . It seemed like an easy enough job . Groz and me done plenty like it before . Some chinless Breton wants bodyguards for a trip into the mountains . Fine . Easy clink for us . He goes on about this twice - forsaken mask of his the whole way , of course . Got a pretty good laugh when Groz snatched it and put it on her face - he threatened to fire us for that one . Not smart out here on your own , he realized that right fast and shut up about not paying . So we get here , he thumbs through some papers and mutters to himself - never you mind that me and Groz had to cut through ten stinking trolls just to get him here - and without so much as a warning , poof . He ' s put on that mask and vanished . Could have put my hands on his throat one moment , the next he ' s not so much as thin air . Well , after a while we didn ' t know what to do , and Groz picks her gear up to head home , when he poofs back , that mask in his hand . Begs us not to leave , says he needs us to wait , this is what he ' s paying us for . Then puts the mask back on his sorry face and he ' s gone again . I ' d seen cloaks do invisibility before , but a few swings of my fist proved he wasn ' t pulling that one . Nothing there to hit . He shows up again , tells us he just needs more time . Has to figure out something about other masks , and vanishes again . That was yesterday , and I ' m done with twiddling my thumbs and writing letters to myself . We ' re leaving come sunrise , and if he shows up again I promise Azura I ' m putting this dagger through his chest to keep him in one place . We ' ll pull more loot off him dead than he could have paid alive . But not the mask . That cursed thing can stay and rot with him and the trolls right here .
Dreugh ( Morrowind ) Dreugh are creatures in . They are the younger stage of the more commonly found Land Dreugh . Upon reaching the appropriate age , the Dreugh enters metamorphosis to become a Land Dreugh , moving its habitat from water to land . Land Dreughs , however , are not found in " Morrowind " .
Lord ' s Mail ( Daggerfall ) The Lord ' s Mail , Armor of Morihaus is a unique Mithril Plate Cuirass in . The cuirass had once been wielded by Morihaus , and then again by the Eternal Champion , but has since disappeared . Acquisition . The Lord ' s Mail can be found by the Hero of Daggerfall after they have assisted a Witch , hidden within a dungeon . Quests . Artifact of Power . The Hero of Daggerfall , having joined one of the Knight Orders that serve Illiac Bay , will be given the opportunity to find an Artifact of Power by one of their quest givers . The Hero is instructed to find a Witch inside one of ' s dungeons . She will tell the Hero of the cuirass ' location after they have kidnapped her great - granddaughter for her . The Hero will then be told the uirass is inside another dungeon , scattered among some other equipment .
Blood - Feathers Battle Slogans Content . Blood - Feathers , fly ! Blood - Feathers , soar ! Blood - Feathers , time to get bloody ! Blood - Feathers , flock together ! Blood - Feathers , tickle them with pain ! _ _ _ I think we ' ll try out all of these in the Arena tomorrow , but I ' m feeling good about the first slogan I came up with . Direct , simple , and kind of catchy , if I do say so myself . Not bad for a wingless lizard , right Nahassar ? — Uta - Ra
Etching on Ancient Sword Content . < poem > Nine years in bliss , our fates were tied . Our lovers ' kiss ? Not one denied . If we had dreamed , our hearts awoke when on the tenth a battle broke . I went to war , against our fears . Far out of sight for many years . I ' ve returned , my love , so we might break our bonds and be set free ! < / poem >
36 Lessons of Vivec , Sermon 27 Content . The Scripture of the Word , First : ' All language is based on meat . Do not let the sophists fool you . ' Second : ' The third walking path explores hysteria without fear . The efforts of madmen are a society of itself , but only if they are written . The wise may substitute one law for another , even into incoherence , and still say he is working within a method . This is true of speech and extends to all scripture . ' Third : ' Do not go to the realm of apology for absolution . Beyond articulation , there is no fault . The Adjacent Place , where the Grabbers live , is the illusion of the vocal or the middle realms of thought , by which I mean the constructed . This is how I stole the certainty of the Chancellor of Exactitude , perfect to look upon from every angle . When you come out of the vocal , you can never be certain . ' Fourth : ' The truest body of work is made up of silence : as in the silence that results from no reference . By the word I mean the dead . ' Fifth : ' The first meaning is always hidden . ' Sixth : ' The realm of apology is perfection and impossible to attack . Thus , the wise avoid it . Trinity in unity is the world and word of action : the third walking path . ' Seventh : ' The sage who suppresses his best aphorism : cut off his hands , for he is a thief . ' Eighth : ' The clothes of the broken map are worn only by fools and heretics . The map is an exit for laziness . It is the dusty tongue , which is to say the given chart that most take as a story that is complete . No word is true until it is eaten . ' The ending of the words is ALMSIVI .
Heifnir : Trader Heifnir : Trader is a shop in southern Dagon Fel owned by Heifnir , a Nord trader . Thalestris is on guard , equipped with a Silver Viperaxe and Glass Shield to protect Heifnir and the wide variety of wares that are available for sale here . A trapdoor leads to the lower level of the shop , which serves as Heifnir ' s residence . A copy of " The Third Door " , an axe skill book can be found here . The bed is considered unowned and can be used freely by the Nerevarine . Notable items . The following items are located here :
Absorb Attribute : Endurance Absorb Attribute : Endurance is a novice - level Restoration spell in . It transfers 5 points of the target ' s endurance to the caster for 20 seconds upon touch . Acquisition . Absorb Attribute : Endurance can be purchased from Thaurron , who resides in the Anvil Mages Guild .
Eye of the Ancients Eye of the Ancients is a quest available in . Walkthrough . To began the quest , either speak to Captain Cirenwe or Scout Aldanya . From there , the Vestige will be directed to look for Scout Lorumel , which will be located on the east side of Greenwater Cove . After speaking with Lorumel , the Vestige must seek out three Welkynd Stones . One Welkynd stone will be located at Marrayna ' s Taproom , the second in Mage Fiirenir ' s House , and the third at the Manor at the center of the town . After collecting the three Welkynd stones , the Vestige must go to the Eye of the Ancients and place the three Welkynd stones in the right positions : this will be indicated by the Welkynd stones glowing . The correct positions are as follows : One stone must go in the sconce to the back left , and the other two to the right of the center . Once the stones are in the correct arrangement , a beam of light will shoot down from the Eye of the Ancients into a mirror , that of which will be directed down towards another mirror on a lower cliff . The Vestige must go down and activate the mirror , destroying the Maormer ships . Afterward , the Vestige must go speak to Captain Cirenwe in order to complete the quest .
Mythic Dawn Robes ( Skyrim ) Mythic Dawn Robes are an item of enchanted clothing . The outfit is a rare set of robes worn by the Mythic Dawn . Locations . A set of Mythic Dawn robes , along with their boots and gloves can be found in Silus Vesuius ' s House in Dawnstar as well as the full set of " Mythic Dawn Commentaries " and a page from the " Mysterium Xarxes " . Silus Vesius also wears a full set of Mythic Dawn robes . These can be obtained during " Pieces of the Past " if the Dragonborn chooses to kill Silus . Inside the display case there are two different robes , one hooded ( on the left ) and one not ( on the right ) which may be stolen . A total of three can be obtained .
Lycanthropy Lycanthropy ( also known as Sanies Lupinus in Morrowind ) is a disease that causes the victim to transform into a were - creature and is generally contracted by being bitten by a pre - existing one . All races can contract Lycanthropy ; however , Argonian s and Bosmer are somewhat resistant because of their racial resistance to disease . Lycanthropy itself was created by Hircine , who now serves as the guardian of the people infected with Lycanthropy . This disease gives the infected a bloodlust , meaning they must kill every time they transform . It is believed that a cure for this disease exists in the Glenpoint foothills of High Rock . Types . A common misconception is that the form a person takes upon contracting Lycanthropy varies according to their species . Although a particular type of Lycanthropy is more common in a certain province , there is no evidence to suggest the type is solely based on the race of the afflicted . These certain types of lycanthropy can be found mainly in their originating homelands , however partial amounts of the creatures can be seen in neighboring provinces .
Quest A quest is an expedition , mission , or a goal that is given to a player , which they have the option to complete . Quests can be as simple as delivering a letter or as complex as solving a puzzle to find the location of a hidden NPC . Quests often offer some sort of reward , such as faction membership / promotion , training , items , or gold .