naist-nlp/zeshel huggingface dataset:
Red Rook Resources Red Rook Resources is a quest available in . Walkthrough . While investigating Ilessan Tower , the Vestige will find a note at the end of the dungeon . It mentions the Red Rooks have resources and they are plans for an attack . The Vestige must find a guard to leave this important message to . Follow the marker to find Patroller Versien and give the note to her . She is surprised to hear the information but is pleased as they now know they can watch out for any reinforcements from the tower under the attack .
To the Brotherhood Content . Astrid , I thought your people were supposed to be reliable . I ' ve performed the Black Sacrament , I ' ve paid the proper penance and I ' ve waited patiently for results . If you can ' t handle a simple assassination , I ' ll find someone who can . I want this contract handled , and I want it handled immediately ! Maven Black - Briar
Potion Recipe Potion Recipe is a Thieves Guild quest available in . It is started when talking to the Thieves Guild member Big Helende at Dirty Muriel ' s Cornerclub for " jobs . " Background . The alchemist Tusamircil wants a recipe for a potion of Dispel and has asked the Sadrith Mora ' s Thieves Guild for aid . Big Helende tasks the Nerevarine with finding such a recipe . She reckons Anis Seloth , who is the best alchemist in town , might have such a recipe . When the Nerevarine has succeeded in obtaining the recipe , they should deliver it directly to Tusamircil . Detailed walkthrough . After starting the quest , the Nerevarine should head to Anis Seloth ' s alchemist store named " Anis Seloth : Alchemist , " which is located north from Dirty Muriel ' s Cornerclub . The Dispel Potion Formula is located in a crate on the upper level . The Nerevarine can steal it from there and should then head to Wolverine Hall , where Tusamircil resides . He will take the recipe and retire to his studies . To get a reward , the Nerevarine must return to Big Helende .
Ambarys Rendar Ambarys Rendar is a Dunmer who is the owner of the New Gnisis Cornerclub in the Gray Quarter of Windhelm . He sells food and drinks . Personality . He has a strong disliking of the Nords in Skyrim , and says that he doesn ' t care about the murders in the city , unless someone kills a Dunmer .
Arctus Arctus is a Nord high priest of Dementia . He resides in the church Sacellum Arden - Sul in New Sheoth . Background . Arctus will try to convince the Hero to light the fire for Dementia during The Cold Flame of Agnon . Additionally , he will explain how to perform the Ritual of Dementia . He is so devoted to Arden Sul that he never eats or sleeps ; he wanders endlessly around the Sacellum Arden - Sul . Quests . The Cold Flame of Agnon . After completing both the " Addiction " and " The Lady of Paranoia " quests , the Hero must speak to Sheogorath . He will reveal that the real reason they are in the Shivering Isles is to stop the Greymarch by becoming the new Sheogorath . If they fail he notes , he will " swallow their soul and vomit it into the everfilling Chamberpot of the Ageless . " Ritual of Accession . After fighting a sectarian battle in Cylarne and then relighting the Great Torch in the Sacellum Arden - Sul , Sheogorath appears in the pews , clapping delightedly . He says that the Greymarch is rapidly approaching . Ritual of Dementia . Sheogorath wants the Hero to replace one of the aristocracy of his kingdom : either Lady Syl , Duchess of Dementia ; or Lord Thadon , Duke of Mania .
Crestshade Crestshade is a partially destroyed and abandoned village in the region of Rivenspire . Due to the Vampire curse , some characters , such as Mizou Jutras , Nathalye Ervine , Paulemond Alinie and Sybille Eniel , has moved away from the town . Gette was the previous mayor of the town before she killed by Bloodfiend s .
Fellowship of the Temple Content . I have been asked to write this guidebook for outsiders who are unfamiliar with the Tribunal Temple , and interested in joining . All those who are earnest , and who are willing to submit to the wisdom of Blessed Almsivi , Triune Grace , the saints , and the priests , are welcome to the Fellowship of the Tribunal Temple . The Temple is the religion of Morrowind and Dunmer people , and has been for generation upon generation . With guidance and counsel of Almalexia , Vivec , and Sotha Sil , the Anticipations , and all the hosts of saints of ancestors , the Temple guards and protects the lands and peoples of Morrowind . Those who follow the Tribunal must have the Personality to lead others and the Willpower to resist the world ' s temptations . When violence is needful , we fight with staves and hammers , armored only in our faith . We study Restoration and Alchemy to heal the people , and Mysticism to learn more of the divine . We must also study Conjuration to speak with the spirits of our ancestors and protect against those who traffic with the Four Corners . Those interested in joining the Tribunal Temple should speak to priests at the temples in Ald ' ruhn , Balmora , Molag Mar , and Ghostgate , or with priests at the High Fane in the Temple Compound in Vivec City . Articles of Faith . The Temple believes that Almalexia , Vivec , and Sotha Sil were mortal guardians of Morrowind who walked the earth , defeated the Dunmer ' s greatest enemies , the Nord s and the Dwarves , and achieved divine substance through superhuman discipline and virtue and supernatural wisdom and insight . Like loving ancestors , they guard and counsel their followers . Like stern parents , they punish sin and error . Like generous relatives , they share their bounty among the greatest and least , according to their needs . Duties of the Faithful . Your fourfold duties are to : Faith , Family , Masters , and all that is good . Perform holy quests and bring luster to the Temple . Never transgress against your brothers or sisters , and never dishonor your house or your ancestors . Serve and protect the poor and weak , and honor your elders and clan . For those who would be wise , these sacred books will be of interest . Saryoni ' s Sermons Learn from the teachings of Vivec , and from the Archcanon ' s sermons on the Seven Graces . Lives of the Saints Members of the Temple who wish to be virtuous will model their lives on the lives of the saints . The Pilgrim ' s Path The path to wisdom and self - knowledge is through pilgrimage . Those who would rise in the ranks of the faithful may retrace the steps of the Lords and Saints , and gain blessings and learn virtue by suffering and overcoming hardships . The Consolations of Prayer Learn what bounties and blessing might be gained by prayer at the shrines found in temples , and in places of pilgrimage , and in the tombs of our ancestors .
Haerdon Haerdon is an Redguard residing in Saintsport , Stros M ' Kai . He is one of Crafty Lerisa ' s crew and has been captured by the Sea Drakes . Interactions . Like Moths to a Candle . Help Crafty Lerisa to save her crew from the Sea drakes and Captain Helane and she will join Captain Kaleen and help with the heist . Wayrest . Haerdon can later be found on Kaleen ' s ship in Wayrest Docks along with part of her crew . If the Vestige interact with him , they ' ll find out what he ' s been up to since leaving Betnikh and Stros M ' Kai .
Chapter 8 - Swims - at - Night Chapter 8 is the eighth mission of act 1 in the main story line of . Cards . Opponent deck . Swims - at - Night uses an and type deck , known as Scout deck , which consists mainly of Argonian cards . He focuses on cards that benefit from Magicka buffs .
Investigation Note Content . My investigation is complete as per the Guild ' s orders . I am providing here a collection of speaking stones from which you can draw your own conclusions . To say that the Empress Regent has been acting erratically is an understatement . I can ' t risk exposure any longer . The hearsay is General Valerius is dead , under what circumstances , I don ' t know . I suspect the Archmage will want to see the content of these devices . I leave the city tonight .
Spirit Bear Spirit Bear is a unique Snow Bear in . Background . It is a conjured Snow Bear that the Skaal must hunt during their sacred ritual , The Ristaag . Location . In the forest , west of Lake Fjalding . The Spirit Bear only appears during the quest " The Ristaag , " or " Disrupt the Skaal Hunt . " Quests . The Ristaag . The Nerevarine must help the Skaal perform their sacred ritual hunt , where the Spirit Bear must be defeated before sunrise . Disrupt the Skaal Hunt . The Nerevarine must defeat all the Skaals who are trying to perform the Ristaag .
Eldafire Eldafire is an Altmer Commoner who lives in the port of Seyda Neen . She has been troubled by a group of smugglers and is worried about their continued presence in a cave near Seyda Neen . Her favorite book is " Notes on Racial Phylogeny " and a copy is in her house .
Infernace Infernace is one of many pocket realms of Oblivion . It is an area of extreme heat and is filled with molten rock , and is the home of flame atronachs . Being a realm of absolute cold , the Fourth Sinus of Takubar is an inversion of Infernace . It is believed that the realm has come under the control of Mehrunes Dagon during the invasion of the Battlespire .
Highpoint Tower Highpoint Tower is a fort in . Interior . Highpoint Tower is a typical Imperial stone ruin , comprising a single tower with a spiral staircase winding its way downwards into the ground ( presumably this would once have been above ground level , before the eruption of Red Mountain ) , followed by a complex of rooms underground . There are three levels on the spiral staircase , each with evidence of habitation ( furniture , plates , goblets , an extinguished fire ) . At the bottom , a corridor leads to a spider lair , containing Flame Spider s , Flame Cloaked Spider s , Jumping Frost Spider s , and their Albino equivalents . North of the lair , a corridor leads to other areas of the fort , guarded by Ash Spawn , electrical Magic Casters ( powered by soul gems that can be shot off with an arrow ) , and magic runes on the floors . There is also an extensive system of caves , which can be reached through a break in one of the eastern walls of the fort .
Shashev ' s Ring Shashev ' s Ring is a unique enchanted ring held by the Dunmer mage , Shashev . It paralyzes an opponent while inflicting Poison damage . Enchantment . Enchantment ID : " devil ' s bite _ en " Both effects are for 15 seconds on target : Acquisition . Shashev ' s Key . Sirilonwe at the Vivec City Mages Guild wants a rival mage killed , and a key acquired that will allow access to his research . Shashev is at the Ald - Skar Inn in Ald ' ruhn . This ring can be taken from his remains when he is killed .
Green Lady , My Lady Content . < poem > Wake , my lady , your day has come We ' ll dress you in silk Weave feathers in your hair And tie leather slippers on your feet Come , my lady , your love awaits On this day , we ' ll encircle A banquet table now filled With tonight ' s succulent feast Green Lady , my lady , come down Your guests now are gathered And bright , cheerful music plays How blessed are Y ' ffre ' s children ! < / poem >
Battle of Bangkorai Pass Prelude . As the Sword - Singers met , a knocking rang on their door . When they opened the door , there was a guardian from the Bankorai Pass , wounded and near death . He told them of betrayal in the north , an invasion from their own ally , King Joile of Daggerfall . The sword singers quickly gathered their weapons and rushed to the pass . Battle . They flew to the pass hoping that they would not be late . They arrived just at the point where the last three guardians were overwhelmed by the horde . Into the pass they ran forming a battle line , six abreast . They fought for hours . Julia was the first to fall , a cowardly poisoned dagger finding a rent in her armor . Makela Leki ' s sword , Ebonarm , adorned with the serpent ' s crest , fashioned by the master sword smith Singer Tansal broke in her hands . All was lost , the other four were cut down . Now many of the forces of Daggerfall would pour through the pass and capture Sentinel . Makela picked up her other sword , Shehai , the spirit sword . She slew mightily , right and left , like a scythe through wheat . All the way to King Joile she fought . With one blow she cut his magical armor asunder , one more took his head . But during the battle she had collected wounds by the dozen . Aftermath . With the felling of King Joile , his army crumbled . They fled before her wrath . All ran back through the pass not even pausing to collect their dead and wounded . All who could stand ran for their lives , and she slew all who she could reach . With her enemies dead or fleeing she laid down on a boulder , and died .
Tribunal - Living Lies Content . Have you ever noticed how you never see Vivec and Almalexia in the same place ? Or how the water the Temple priests serve smells just a little … off ? I have . And I ' ve been on the run trying to spread the word about what I know ever since . The Temple doesn ' t like me , and there ' s a damn good reason why . The Tribunal are going to eat our souls . They aren ' t the benevolent guardians the Temple wants us to think they are . I ' ve read all the texts , the 36 Lessons , seen the patterns in the numbers . They aren ' t three loving gods . They are one giant monster from beyond the Void , and they ' re going to harvest souls for their true master . Think about it ! The alliance with the Nords and Argonians , of all people ? A war to conquer Cyrodiil ? And we know that leads to trying to conquer all of Tamriel ; the idea of a " war to protect our homeland " is ludicrous . It all adds up , just a means to gather more and more souls for the big day . Open your eyes ! It ' s everywhere . All around us . Every day they are getting into your head . Think that guard is looking at you ? He is . Ever had a bee fly too close to your ear ? That ' s their work , too . It ' s the pollen — magical . Lets them hear your thoughts . Lets them find people like me who are trying to get the truth out there ! The evening chants you can hear across the city ? Mind control spells . Keeps the people quiet . All I can say is I ' m not drinking any of the well - water in Mournhold anymore . Don ' t take it from me . Think for yourself . The signs are everywhere , and know that you know how to look , you won ' t be able to ignore what ' s right in front of your nose .
I Saw Him Again Tonight Content . I saw him again tonight . He was across the stream , but the waters only reflected the moon above us . We walked , with the babbling waters between us , but it was as if we were walking side - by - side . Why does someone I ' ve only seen and never touched excite me so much ? Why do I spend all day longing for nightfall , for another tantalizing glimpse of this pale stranger ? My husband is a plain man , an honest man . Good for putting bread on the table and keeping me warm and comfortable . He doesn ' t suspect anything of my nocturnal activities . Still , I hate lying to him . I don ' t know what to do . Who ever thought I ' d find myself in this situation ?
Feather Shield Feather Shield is a light shield that is enchant ed to temporarily decrease encumbrance , resulting in a slower loss of Fatigue and an increased capacity to carry items . Enchantment . Enchantment ID : " feather _ en " Acquisition . Feather Shield appears primarily as a leveled item . There are 40 instances that it can possibly be generated in addition to two static occurrences .
Magnus ' Gift Magnus ' Gift is an enchantment that appears in . Presumably it is named after the Aedra Magnus , one of the Et ' Ada . Magnus being the god of Magic , Magnus ' Gift set concentrates on boosting Magicka abilities . Effect . An item given this enchantment will have an enchantment called " Part of the Magnus ' Gift Set " . Requirements . In order to craft an item with the set enchantment , the item being crafted must have at least x traits researched for it and crafted at one of the proper crafting location s . Locations . The necessary crafting stations needed to apply this enchantment can be found at :
Buying a house in Chorrol Buying a house in Chorrol is a quest in . For sale is a large two story house on the main plaza . It is the second biggest house in Cyrodiil after Rosethorn Hall . Walkthrough . Speak to Countess Arriana Valga when her disposition is at least 70 and the Hero has at least 13 fame points , about buying a house . For 20 , 000 she will give the Hero the key to the house for sale on the main plaza , next to the Chorrol Mages Guild . She will also mention that Seed - Neeus at Northern Goods and Trade can sell furniture for the house . Go over to the house to inspect and then visit Seed - Neeus to buy all the furniture needed at once if they have the money or buy what they can afford at the time . It is possible to come at back any time to purchase more furniture .
Touch of Death Touch of Death is an expert level Destruction spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Touch of Death spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs .
Second Scrap of Adubaer ' s Journal Content . . . . to be off the ship and back on land . The sea is not for this one . Night falls and we make camp outside Bthzark . The others are wary but suspect nothing . Finally , something to hold above Morantor ' s head , to make him squirm . To think he did not even recognize his former slave . Reminding him of that will be delightful .
Amulet of Mara The Amulet of Mara is an enchanted amulet and a symbol of Mara , goddess of love . Once the Dragonborn speaks to Maramal about marriage , wearing an amulet of Mara unlocks dialogue with certain characters , allowing the option of marriage . An amulet of Mara is acquired from the quest " The Book of Love , " or one can be purchased for 200 from Maramal . Rarely , some Hold Guard s wear it and can be pickpocket ed from them . Looting and wearing the enchanted versions of the Amulet of Mara found on Characters will not unlock marriage dialogue unless Maramal has been spoken to . Locations . Because most items spawn randomly , these locations might not be accurate . Possible spawn locations of the amulet of Mara are : Crafting . In , an Amulet of Mara , two refined malachite ingots and a silver ingot can be used to craft a Shrine of Mara for the cellar of a homestead .
Reclaiming the Elements Reclaiming the Elements is a quest available in . Walkthrough . Wyress Gwen explains the Bloodthorn cultists stole their portal stones , they are needed to open the portal so the sisters can enter their enclave without being seen . Killing cultists might recover the stones . Then , activate them inside the huts so the sisters can join . Gwen hands the Vestige her stone and says to set it by the entrance to the Wyrd Tree and she ' ll step through to meet them . Follow the markers to the Wyrd Tree and fight the cultists . When all stones have been recovered , head to the huts that are located round the base of the tree . Go inside each hut and activate the stone . Three Wyress Ritualist s appear , and start working on opening the portals . Then , activate the last stone in front of the entrance so Gwen can join them . Gwen explains they must summone the guardians and with their power they can cleanse this place of Angof ' s foul influence . His cursed vines prevent the guardians from getting anywhere near the Wyrd Tree , meaning they must be destroyed . When destroyed , the guardians will appear . Follow the markers to the three locations and destroy the corrupted vines . The guardians appear , and beside them , the corrupted spirit . Kill the spirits and then return to Gwen . She can feel the oppressive weight of Angof ' s corruption lifting and the gratitude of the guardians , but she also senses fear . Angof ' s vermin are afraid . The Vestige did well , and Gwen is happy to stand by their side as finally they have a chance against Angof . But there is one more challenge to face . Completing the quest will reward the Vestige with a pair of Guardian ' s Gauntlets and some .
Note : A Way Out Content . To all who happen upon this : If everything goes according to plan , I am now a former occupant of this cell . It took me months to gather the spell components to create a way out , but my work is complete . For those newly - arrived , the Daedra commence nightly openings of the cages — to taunt us . When it happens tonight , I will unleash my spell and crush the eastern wall . I was a former guard , and I can say with certainty that the caverns beyond are the most direct route out . Freedom awaits . Remember the eastern wall .
Jurak - dar Jurak - dar is a Khajiit weaponsmith . He settled up shop at Belarata after uncovering ancient Ayleid treasures inside . He is currently caught up with dessatisfied customers . Due to the recent bad business , he considered packing up and leaving but , after learning about the existence of an Ayleid spirit bound inside , instead decided to seek help in putting it to rest before doing so . Jurak - dar is encountered again later in the Reaper ' s March , where he is looking to acquire a unique ring found at Moonmont .
Knights of the White Stallion ( Quest ) Knights of the White Stallion is a quest in . After the " Mazoga the Orc " quest , Count Marius Caro of Leyawiin will offer this . The objective is to locate Black Brugo ' s location and kill him . Mazoga the Orc will accompany the Hero and tell them the location . Background . After they have killed the Black Bow Bandits and Black Brugo , the Count of Leyawiin will grant them the Title of Knight - Errant of the White Stallion and the Leyawiin Shield . They also get the key to the lodge and so does Mazoga . Walkthrough . Mazoga the Orc will tell the Hero that Black Brugo will be at the ruins of Telepe and that she will follow them when they are ready . Brugo will only be there from midnight until 6 am . Telepe . Follow the map to the ruin — Black Brugo is supposed to be there after midnight . There is a bandit that will shoot arrows at them from the top of the ruin , so kill him first ( it ' s possible that there ' s also a bandit hedge wizard in front of the ruin ) . Enter the ruin and they ' ll fight Black Brugo , his friends Roxy Aric and Alonzo , and several other bandits . It ' s a tough battle so be sure to bring healing potions ( and a heal other spell for Mazoga ) . Brugo carries a key , which allows them to explore the rest of the ruins and loot anything found . Once they ' ve killed him , return to the Count for the reward . He will reward them with the title of Knight - Errant , and bestow you with a key to the White Stallion Lodge . The count will also offer 100 for each Black Bow they ' ve retrieve thereafter . Knighthood . After becoming a knight , Mazoga will go on patrol to root out more Black Bow Bandit s . She also won ' t take any of the Hero ' s loot . It is possible for her to die on this mission , or afterward . The lodge has little else but two beds and a chest .
Healer ( Temples ) Healers are a group of Bretons found in any Temple in the Iliac Bay . They will , for a price , remove all diseases from the Hero of Daggerfall . Services . Healers will remove diseases from the Hero of Daggerfall , and on some Holidays , their services will be free .
Book of Bloodfiends , Ch . 3 - Flame Content . If one of your friends or family dies , you don ' t want them coming back as a bloodfiend ! We found that burning the corpse is an effective deterrent to spreading the plague . However , you have to burn the corpse black for the intended effect , so please do not try this on living people ! However , a fire shield spell proved insufficient to ward the plague , as one of our valiant researchers discovered .