Star Wars : Rebellion ( video game ) Star Wars : Rebellion ( or Star Wars : Supremacy in the ) was a LucasArts strategy game released on February 28 , 1998 . It is unrelated to the 2006 . Overview . Although a game in the wider sense of the term , it belonged to the genre ( a sub - genre of games often containing galactic conquest like " " ) , though the action of " Rebellion " was more abstract . The game interface consisted of a map of the galaxy and an advisor droid ( which in the case of the Rebellion , was C - 3PO and in the case of the Empire , IMP - 22 ) . The map comprised sectors of 10 systems ( the number of sectors was customizable for either 10 , 15 or 20 ) , all known from the Star Wars universe . Some of them belonged to ' unknown ' regions , and needed to be explored . The sectors on the game map did not correspond to the canon information otherwise available , so it was assumed that the location of various systems was arbitrary for gameplay . The player assumed the role of an officer of either the Rebellion or the Empire . He was called to manage command and maintenance , like colonization , diplomacy , creation of buildings and units , supervising of mines and resources , building and assigning of fleets , conversion of systems to one ' s own side , recruiting of characters , ( 60 in the game , both from the movies and the Expanded Universe ) and dispatching characters or units to systems ( up to 200 available ) or fleets . Story . The game started right after the Battle of Yavin and the destruction of the Death Star . The Galactic Empire was ready to strike back against the Rebel base of Yavin 4 , while the Rebel Alliance was readying to move to another system . Apart from the given time of the beginning , the game was not story driven and the scenario expanded freely . Events of the later movies are mentioned and can happen randomly ( like the capture of Han Solo by bounty hunters or the Jedi training of Luke Skywalker ) . Some characters were Force sensitive and could be trained by Jedi characters ( like Skywalker or Vader ) to augment their abilities . This would lead to a powerful team that could turn many missions successful , improve the morale of planets and fleets they were in , etc . Objectives . The standard objective of each game was to take the headquarters of the enemy ( Coruscant or the mobile Rebel base ) and capture the two leaders of the opposite side : The Alliance had to capture Darth Vader and Emperor Palpatine , and the Empire ' s objectives were to capture Luke Skywalker and Mon Mothma . Another mode was also available where you only had to find and destroy the enemy ' s headquarters . Canonicity . The game is non - linear and open - ended ( the player is able to do anything in any order , according to his or her own preference and skill ) ; therefore , the player could change or avert some events of the canonical timeline , like not migrating to Hoth after Yavin , creating more than one Death Star , killing off important characters like Chewbacca or Lando Calrissian and even leading the Empire to victory . There were , however , some inconsistencies to the canon , like having to " discover " planets and " recruit " characters who , according to the timeline , were already known . Gameplay values are also radically changed ; many spacecraft have shield values different from their canonical values . The Interdictor cruiser , for example , has twice the shield power of the " Imperial " - class and the Super Star Destroyer is " merely " four times as strong as the " Imperial " - class . The game contains a large number of misspelled location and character names ( such as Farrfin sector spelled as " Farfin " ) . Some bloopers also are present , such as the identity of Bob Hudsol ( switched with Vanden Willard ) and inaccurate encyclopedia entries , such as the one on the Dark trooper s ( suggesting they are Force - sensitive stormtroopers ) . Also , more noticeably , some planets are shown in the wrong sectors . As such , cartographic placements are treated as canon in this article unless they contradict already established locations , in which case the original placement supersedes the " Rebellion " placement . An additional aspect is the random way that Force - sensitivity is determined . Characters that have no known Force abilities outside of this game , such as Chewbacca or Thrawn , can randomly be generated as Force - sensitive at the start of a new game and trained up to Jedi Master level . Side strengths and weaknesses . Both the Rebels and the Empire have their own strengths and weaknesses , which affect how a player should use them . Rebels . The primary strength for the Rebels is that , like in the movies , the Empire has to look for their headquarters , and the Rebels can move it to another location . The Rebels start with a larger number of diplomatic , recruiting , and combat characters than the Empire does , so they can start off with missions to move planets to their side or recruiting characters more quickly and at a higher rate than the Empire . The Rebels ' main weakness is that , like in the movies , they are outgunned . It isn ' t until later in the game that they can get ships that can match what the Empire can build , but they compensate somewhat by having much better fighters than Empire for most of the game . Also , the Rebels are unable to do Assassination Missions , since the Rebels belong to the " Good side " . Empire . The Imperial Fleet outguns the Rebellion for most of the game . Part of this is because the Empire starts with the ability to construct Star Destroyers , which the Rebels starships can ' t compete against for most of the game . The Empire also starts off with a larger number of skilled generals and admirals ( who receive an additional 50 % bonus to their Leadership Skill if the Emperor resides on Coruscant ) , giving it an edge in battles , and they can research better ships , and troop types more quickly . The Empire ' s weakness is that , unlike the Rebels , they can ' t move their headquarters . It ' s always located on Coruscant and will be the constant target for the Rebels from the game ' s start . The Empire also doesn ' t start off with as many recruiting or diplomatic characters as the Rebels do . Also , although the Empire ' s starships are better for most of the game , their starting fighters are extremely weak . Encyclopedia . Every element of the game had its own encyclopedia - like ' card ' with a short description and abilities sheet . This amounted to a total of several hundred encyclopedia cards . Unit management . There were several kinds of buildable units . Each kind could be constructed by one of three construction facilities . As research progressed , new units and facilities became available for construction . Research could be sped up significantly by ordering characters with the corresponding ability to conduct design missions . Characters could also have the ability to research facilities , starships or troop designs . Sometime during the game a planet could be hit with a Natural Disaster that would destroy resources and energy on the planet , making it worthless . At the same time , new resources can pop up on a planet . Characters . There were two kinds of characters in the game : major and minor ones . Major characters were always available at the beginning of the game , while most minor ones had to be recruited . Only major characters could embark on recruitment missions and could not be killed in the line of duty but could be injured , removing them from play for a while . Minor characters could sometimes be generated Force - sensitive and could be trained by Luke Skywalker or Darth Vader , to augment their abilities . The main characters with Force control could also enhance their abilities by conducting missions . Characters with higher Force ratings had better abilities in diplomacy , espionage , and combat , and could therefore perform missions with a higher chance of success . Force sensitivity could be a two - edged sword however , as Force - sensitive characters stationed in a system could detect the presence of enemy Force - sensitives trying to perform a mission there , and foil the mission automatically . Princess Leia could become Force - sensitive , but only if Luke Skywalker learns of his heritage ( i . e . if he meets Darth Vader in combat and is not captured ) and the two meet on a planet or ship somewhere in the galaxy where he reveals that she is his twin sister . Some characters could be given military ranks by the player to put them in specific roles . Some characters can betray your side to the enemy if the winning conditions favor the other side . Traitors can only be detected by Force - sensitive characters , and the only ways to remove a traitor are to either improve your winning conditions or retire the character , where retiring means the character is out of the game entirely . Starships . The list shows the entire fleet of ships and starfighters for both sides . Most are not available at the start of the game , and must be researched through Starship Development Research Missions . " All of the Rebel starfighters have shields and hyperdrive , while the TIE Defender is the only starfighter the Empire has that has shields and hyperdrive , and does not start inside a capital ship . " Ground forces . Ground Forces are used to defend your planets from assaults , missions , and stop uprisings , where the latter is often a risky , and not a favored choice among veteran players to control planets . They are also used to assault enemy planets . Special Forces . These units are used to conduct various missions in lieu of characters , except Diplomacy , Recruitment , and Jedi Training . These units are most often used as opposed to characters to conduct missions in dangerous areas if failure is high . Facilities . These structures are avaliable to players as long as they have access to at least one Construction Yard . Each structure needs at least one unit of energy ( blue ) , with mines needing one unit of raw materials ( red ) . Missions . All characters and certain special forces can conduct any mission against the opponent , or assists in your hand . Success on the mission depends on the stats of the character in question . The mission list is as follows : Planetary defenses . Batteries and planetary shields protect your planet from opposing fleets . Two shield generators on a planet will prevent the opponent from landing troops where the batteries will open fire on a blockading fleet that is bombarding . The batteries can inflict serious damage on an enemy fleet where one with a General has a strong chance to destroy a capital ship after bombardment , including a Super Star Destroyer . Sectors and planets . Many of the planets in the game are placed in the galaxy map in the wrong places . Those marked in bold are correct . Reception . Fans and players had mixed reactions to the game . Some loathed it , reacting with heavy criticism , considering it one of the most low - quality products of LucasArts , a failed attempt to bring " Star Wars " into strategy . Others praised the value of game mechanics over graphics , and considered it a high - water mark before the proliferation of games connected to " " . Its orientation towards broad strategy and relatively slow play turned off players who looked forward to greater control over battles . The only action of the game was focused on space battles above planets that were realized through poor graphics , difficult controls , and a lack of interesting options . Indeed , one of the factors most criticized was the complex interface , which discouraged players at first . Despite this , some players embraced the alternative gameplay for its challenges and enjoyed the contrast " Rebellion " offered against the deluge of real - time strategy games released around the same time . Modifications . One of the main problems of " Rebellion " , and surely one of the reasons for its lack of success , was its rather limited gameplay . This problem was solved when a player named Revolution released his Rebellion Editor ( or RebEd ) . This program allowed the player to easily edit many aspects of the game , from ship power to in - game interface . These modifications could be saved as " cards , " which could then be loaded by any other person who had the Editor . Thanks to this , a solid community has been growing , which offered over a thousand cards to download freely . The last RebEd version to ever be released was 0 . 26 . There had been speculation and suggestion about Revolution having written a 0 . 27 version ; since this version was never found , this was believed to be untrue . The release of the Editor had also allowed the game to gain popularity .