Limsa Lominsa / Legacy Limsa Lominsa is an independent marine city state of Eorzea in " Final Fantasy XIV " . Located on the southern coast of the island Vylbrand , Limsa Lominsa is a bustling port and pirate hideout . Profile . On the southern coast of the island of Vylbrand , under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea , lies the marine city - state of Limsa Lominsa . Said to be blessed by the goddess of navigation , Llymlaen , the city is spread out over countless tiny islands , each connected by sturdy bridges of iron and wood construction , earning her the name the " Navigator ' s Veil " from traveling bards who have witnessed the city ' s beauty from afar . Limsa Lominsa is a traditional thalassocracy , with power lying in the hands of the ruling party and its leader - Admiral Merlwyb Bloefhiswyn . Its economy is driven by shipbuilding , fishing , and blacksmithing , but the majority of wealth comes from the lucrative shipping industry . To maintain the safety of its maritime routes , the city employs a formidable navy known as the Knights of the Barracuda . However , even in the waters nearby the city , pirate bands run rampant , raving and pillaging . Admiral Merlwyb reinstated The Maelstrom to combine the forces of the Knights , conscripted pirates , and Adventurers into a land - and - sea army to combat the Garlean Empire . Landmarks . Mizzenmast . Mizzenmast castle is built around the remnants of the Galadion , an old legendary battleship , and sits in the middle of the city - state . The bottom level is a fierce citadel , built to fend off invaders in the event of an attack . The middle levels feature a pub and a cozy inn , whilst the uppermost levels serve as offices of the high - ranking thalassocratic officials , including the city - state ' s leader , the Admiral . Limsa Lominsa ' s airship landing is also located near the top of the tower . Elevators offer an alternate method of traveling up and down the tower to the broad wooden ramps that ring the outside . Only one , known as the Crow ' s Lift , is usable by players on a regular basis and is the only means of reaching the Airship Landing . Another is used to reach the Stateroom for quests involving the heads of the Maelstrom , but is otherwise unusable . The Stateroom . The stateroom is where many scenes with Admiral Merlwyb take place . It is normally closed off to players . As would be expected of a captain ' s quarters on a ship , it is decorated by a combination of books , guns , and a map of Eorzea . Procession of Terns . This long bridge leads to the outlying La Noscea region . At its midpoint is a defensive tower , as well as an Aethernet crystal that can be used to get inside the city granted the player has an Aetherpass . The Octant . The Octant is a grand outdoor plaza situated just below the Mizzenmast . It is named for its resemblance to the revolutionary nautical instrument invented by marine scientist , " the father of modern navigation " , Jovanni Gnonno . The Octant is a popular location during the day , where it is buzzing with visitors and entertainment . Pharos Polaris . Pharos Polaris is a tall lighthouse built with the white chalk mined from nearby cliffs , providing safe passage through Galadion Bay . Little is known about the mysterious , pale blue light it emits from its tower . Hawkers ' Alley . Merchants from all over Eorzea and beyond flock to Hawkers ' Alley to peddle their tramontane wares . Guild Districts . During the game , the player character may find work by asking the Adventurer ' s Guild for Guildleves , decorative cards which each hold a quest for the character to complete . These include Regional Levequests , which involve combat or gathering outside town , and Local Levequests , which involve crafting . The Regional Levequests can be completed alone or with a party of other players , with everyone being able to reap the benefits of the quest . The Local Levequests can only be completed alone . Additionally , each class ' s specific guild will offer three story quests for adventurer ' s at levels 20 , 30 , and 36 . The exception is Naldiq and Vymelli ' s , which has shared quests between Blacksmith and Armorer . The Astalicia . The Astalicia is tethered to one of Limsa Lominsa ' s piers . It is an old warship captained by the lord of the region ' s underworld , One - eyed Hyllfyr . The ship serves as a gathering place for brigands , cut - throats , assassins and petty thieves . The ship ' s captain branded her the Marauders ' Guild , where many pirate crews look for new recruits . In the ship ' s pub is a stage where " Jainelette the Honeysong " plays the first few lines of " Answers " on her Harp . Fisherman ' s Bottom . Several independent crews of pullers have united to form small businesses of their own , which can all been found in the Fisherman ' s Bottom district . The Wawalago ' s Pullers - one of the largest organizations in the district - have taken the name of Fishermen ' s Guild , offering instruction to aspiring fishermen and women . The Drowning Wench . The Drowning Wench was one a run - down alehouse , before the pub proprietor decided to change the bar and the inn above to the Adventurers ' Guild . It is still frequented by many patrons for its old business , but the majority of its custom is now eager adventurers seeking the quickest path to fame and fortune . Naldiq & Vymelli ' s . Naldiq & Vymelli ' s was founded by cannonwright Theor Naldiq and shipwright Bryce Vymelli . The establishment ' s forges usually focus on steel plating and weaponry , but the company has since expanded to basic blades and armor , and to welcome aspiring crafters to their Blacksmith and Armorer ' s Guild . The Bismarck . The Bismarck is Eorzea ' s premiere culinary establishment , and welcomes budding chefs to join their guild in order to " climb up gilded steps to gustatory greatness ! " Coral Tower . The Coral Tower serves as the official headquarters for the Knight ' s of the Barracuda . It boasts firing ranges and a fully - equipped barracks , all for officer ' s training . In an attempt to assist the Thalassocratic Navy ' s recruitment , and prevent those with promise from being beguiled into joining a pirate crew , the city – state has loosened enlistment regulations and opened the facilities ' doors to almost anyone , using the name Musketeers ' Guild to entice willing youths . The Coral Tower also contains a Gaol , where criminals are incarcerated . During the events of the Seventh Umbral Era the Wandering Minstrel that was found in La Noscea was arrested for causing unrest . In his place , one of the Yellow Jackets appeared in Red Rooster ' s Stead to arrest any of the Minstrel ' s followers , including adventurers . The Minstrel himself teleports them to freedom shortly thereafter . Mealvaan ' s Gate . Mealvaan ' s Gate is attached to the Ferry Docks . It acts as the custom - house for inbound and cargo . Only those with a talent for the Arcane arts are allowed into their ranks . For this reason it is also known as the Arcanist ' s Guild . They boast a training hall for Arcanists on the lower level , and the bottom level contains all hazardous contraband . " Version 1 . 0 " . Because of its distance from Ul ' dah , Limsa Lominsa has become sparsely populated since the game ' s launch . Efforts to expand Market Ward access and the addition of airships have done little to bring crowds back to the Thalassocracy , making it a quiet , low - lag place to craft until 1 . 23 brought a new battle activity unique the area called Skirmish . Musical themes . " Navigator ' s Glory - The Theme of Limsa Lominsa " played in all of Limsa Lominsa areas .