naist-nlp/zeshel huggingface dataset:
Neural interface suit The neural interface suit is a piece of in the " Fallout 3 " add - on " " . Characteristics . In appearance , the suit is identical to recon armor , except with white and yellow for colors . It features a Damage Resistance of 3 and no stat effects . Location . It is a special armor received during Aiding the Outcasts in the Outcast outpost . It has to be worn in order to enter the Anchorage Reclamation simulation . Notes . The neural interface suit is actually comprised internally of two suits : the one received before the simulation weighs nothing ( being a quest item ) and is replaced by one that weighs ten pounds upon exiting the simulation . It is unknown why the developers chose to use two suits instead of just turning off the quest item flag for the first suit once the simulation was finished . Although it is likely that two suits are given so the simulator cannot be re - entered after completing it .
Groves Sergeant Groves is a character mentioned in " Fallout 4 " . Background . Sergeant Groves was a U . S . Army non - commissioned officer who lived before the Great War . They were involved in the Gillespie case . Appearances . Sergeant Groves is mentioned only in " Fallout 4 " .
The Fog The Fog is a hazardous weather condition in the " Fallout 4 " add - on " Far Harbor " . It is worshipped as a blessing of Atom by the Children of Atom and feared by the people of Far Harbor . Characteristics . The Fog is radioactive in nature , and therefore dangerous to the residents of The Island , except for members of the Children of Atom and the synth s of Acadia , who are immune to radiation . While the Fog has engulfed almost the entire island by 2287 , fog condenser s created by Acadia are capable of protecting small areas from the effects of the Fog by condensing the Fog into a liquid form . Condensed fog can then be used to craft several useful items . Originally , the Fog was merely an occasional presence . However , ever since the arrival of the Children of Atom , it began steadily growing until it threatened to cover the entire island . The residents of Far Harbor believed that the Children of Atom were somehow " feeding " the Fog , while the Children believe that the growth of the Fog was Atom ' s reward for their faith . However , Old Longfellow recounts that in the days of his early childhood , the whole island was covered in fog , and that many people on the island are quick to forget its threats in the years it recedes as it leaves the land in relative normalcy and allowing for some amount of prosperity in its absence . The native fauna of the Island was mutated by constant exposure to the Fog , creating abominations such as angler s , gulper s and fog crawler s . These creatures are highly aggressive , and sometimes attack Far Harbor en masse . The threat of these hostile mutants , in addition to exposure to the Fog , drove many human inhabitants of the Island insane , turning them into psychotic cannibals known as Trappers . Behind the scenes . The fog may be a cultural reference to author Stephen King ' s " " , a short story that told a tale of a small Maine town engulfed in a Fog bank that contained many dangerous creatures and insect like monsters .
Reinhart VII Reinhart VII is a cut Courser in " Far Harbor " . Background . Reinhart is related to Vault 118 , unknown which specific role he was to have . Appearances . Reinhart VII was cut from the " Fallout 4 " add - on " Far Harbor " .
Hunter ' s pelt outfit The hunter ' s pelt outfit is an outfit that can be obtained in the " Fallout 4 " add - on " Far Harbor " . Characteristics . A full - body suit typically worn by trappers found farther inland of the Island . The outfit is made from leather and thick animal hides , adorned with a belt of squirrel pelts , a net full of fish and pauldrons fashioned from mirelurk shells . Locations . The hunter ' s pelt outfit can be dropped by trappers , usually ones found more inland .
Fast Eddie Fast Eddie is a crazy Ragskin with no legs who knows the location of the Menkey Butte Mine . Background . The only thing that ' s fast about Eddie is the way he speaks , but he ' s crazy and pretty incomprehensible at the best of times . He is easily side - tracked and will stray off into things of no real importance . He claims to know the location of the Menkey Butte Mine and gave instructions to a person named Les , who found him extremely annoying . Appearances . Fast Eddie is mentioned ( and quoted ) in " The Armageddon Rag , Vol . 1 " , a " Project V13 " newsletter .
Galahad Sir Galahad is one of the members of King Arthur ' s squad in 2241 . Background . Galahad was once imprisoned in Castle Anthrax , but Sir Launcelot rescued him . Galahad damns Launcelot ; he could have gotten to be a prisoner ! Interactions with the player character . Effects of player ' s actions . Galahad will blush if the Chosen One stares at him for too long . He waits for some person to point the way to Antioch . Appearances . Sir Galahad appears only in " Fallout 2 " .
Kitteredge Pass Kitteredge Pass is a location on the Island in 2287 . Background . The location appears to have been occupied by trappers before being overrun by feral ghouls . However , there is still a working turret outside of the tunnel , presumably set up by the trappers . Layout . There is an open gate within a barricade across a small gulch , with one working turret . Inside the west wall of the gulch is the entrance to the tunnel which takes you south to Pine Crest Cavern . There are three ways to enter the cavern : a one - way entrance from the Pine Crest Cavern that allows the player to fall through a tunnel and roots into a pond of water , the two - way entrance from the former trapper camp in Kitteredge Pass and a hidden opening a bit west of the Kitteredge Pass . This last entry is hidden behind a bush on the side of a hill , it is most likely where the ghouls came through . Inside one will find a weapons workbench . Appearances . Kitteredge Pass appears only in the " Fallout 4 " add - on " Far Harbor " .
Death car Death car is a in " " . Background . The death car was a vehicle owned by Vikki and , and used during their " " crime spree " " . The player can hear the story of Vikki and Vance by consulting Primm Slim in the Vikki and Vance Casino . Slim ' s account implies that Vikki and Vance were in fact small - time white collar criminals . Despite this , they were apparently considered notable before the war since the Vikki and Vance Casino , which seems to be a pre - War building . Somewhat more , the death of Vikki and Vance in the death car was an accident , as they drove into a shoot - out between police and some bank robbers . After they were killed , the car was put on display at the Vikki and Vance Casino , it is still there by 2281 . Characteristics . The death car is a dark blue color , slightly rusted at several points , with popped tires and broken headlights . The car also has large , flared wheel arches , popular with cars in the 1930s . It has four doors , and it sports a rather large grille at the front . The left side is riddled with bullet holes while the right side is not , that and the story told by Primm Slim in which the police officially apologizes for the incident implies that only the cops went triggerhappy . Appearances . The death car appears in " " .
Earth Ancestry Earth Ancestry is a Sylvant racial trait which appears in " Lionheart " . Characteristics . You gain + 2 to Unarmed damage , but your movement rate is decreased by 10 % . This trait , like all Sylvant traits , will mark you as tainted by magic and will cause some people to react negatively to you .
Chained prostitute outfit The chained prostitute outfit is a piece of in " " . Characteristics . The chained prostitute outfit is a piece of clothing that is worn by prostitutes on the strip . Note that the outfit looks a bit different depending on the gender of the NPC wearing it . Both genders wear a spiked collar around their necks . If worn by a female , the top piece is a leather corset that wraps around the waist , not covering the player ' s breasts or upper chest . There are " X " shaped pieces of tape covering the wearer ' s nipples . The bottom piece is a pair of leather shorts . There is also a leather strap on the left leg as well a pair of high heels and what seem to be leather leg braces . To top it all off , the outfit is wrapped in chains . On males , it appears as bondage harness on the chest with multiple leather bracelets and armbands . The bottom consists of a pair of low - rise , black leather pants worn over tighter brown pants , and a pair of black cowboy boots . This outfit is very provocative and is obviously not good to use in combat . It provides no Damage Threshold . Locations . Worn by a just outside of Gomorrah and by most inside . In order to obtain a set of this or any prostitute outfit , the prostitutes will have to be killed then looted , or you will have to reverse pickpocket them . If killed , the ones inside will respawn after a few days . Killing them stealthily won ' t turn the casino hostile .
Movie fan outfit The movie fan outfit is a rare outfit in " Fallout Shelter " . Characteristics . A white shirt and black skirt with a white spring - wear hat with a flower arrangement atop . It provides those who wear it with a + 4 Perception boost and a + 1 Luck boost . It can only be worn by female characters . Crafting . A high Perception statistic is needed to effectively create the movie fan outfit .
Antidote Antidote is a chem in " Fallout " , " Fallout 2 " and " " . Characteristics . In " Fallout " and " Fallout 2 " , the antidote is a bottled version created with the rest of radscorpion tail dilute and eradicates any poison in the body of one who drinks it . In " Fallout Tactics " , the antidote is a syringe version and named " Poison Antidote " . Its creation is done in the same manner . Locations . " Fallout Tactics " . Found in certain containers in Peoria .
Displacer glove The displacer glove is a in " " . Characteristics . The displacer glove creates a shock wave upon impact similar to the one made by the , both dealing a large amount of damage and pushing a target back . It possibly accomplishes this via a sonic blast , shown by the speaker on the knuckle . Durability . The displacer glove can successfully strike about 495 times from full before breaking . Behind the scenes . Sometime before release , displacer gloves , as well as many other fists , were supposed to use energy cells as ammunition , but it wasn ' t supported by the game engine and there was not enough time for implementation .
Port Liberty < section begin = " CXGamesSummary " / > Port Liberty is a sea port in the Bering Strait region in " Fallout Extreme " . < section end = " CXGamesSummary " / > Background . Not much is known about Port Liberty other than its purpose as a sea port in the Bering Strait region . Appearances . Port Liberty was to appear in the canceled " Fallout Extreme " .
Dog collar The dog collar is a piece of dog neckwear in " Fallout 4 " . Characteristics . The collar can be equipped on the Sole Survivor as a right arm piece of armor . It ' s also one of the 14 diferent collars / bandanas that Dogmeat ' s neck slot can be outfitted with . Bugs . It may be impossible to equip the dog collar , with the game displaying the message " You cannot equip this item . "
Burning Cover Burning Cover is a Railroad side quest in " Fallout 4 " . It is the aftermath of failing Underground Undercover and becoming branded an enemy of the Institute , which also fails all other active , related Railroad quests . Detailed walkthrough . This quest is fairly straightforward and only requires talking to two people . The Sole Survivor has blown their cover , and must speak to Desdemona for the next step . When talking to her , she explains that there is little hope for rescuing any synths now that communication with Z1 - 14 is lost , and that the Railroad numbers are too few to challenge the Institute directly . She instructs working with the the Commonwealth Minutemen , as they are the only army capable of forcibly freeing the synths . Desdemona also thinks they might be able to find another way into the Institute with the data found in the network scanner holotape . The next step is to talk to Preston Garvey . Depending on how far the Sole Survivor had advanced in the Minutemen storyline determines his reaction , but ultimately will agree to support .
Andersen Security Chief Andersen is a feral ghoul living in Vault 88 in 2287 . Background . Andersen appears to have been the security chief in position when the bombs fell , having recorded several events in the security terminal . He was invited to a Halloween party but presumably did not make it out before the lockdown was put into place on October 23 . He , like all other civilians inside the vault , became a ghoul . He is in possession of the Vault - Tec control board needed for the first workshop in the vault , as Vault - Tec protocol states that all Vault - Tec control boards are to be moved into the generator room in the event of an emergency . When the player encounters him , he has Legendary status , and as such , will mutate during combat and will drop a legendary - effect item on death , as well as the control board and any item that feral ghouls typically carry , such as junk or ammunition . Appearances . Security Chief Andersen appears only in the " Fallout 4 " add - on " Vault - Tec Workshop " .
Atomic Command Atomic Command is a Pip - Boy game tape in " Fallout 4 " . It was published by Planned Diversion Programming in 2071 . Characteristics . Selectable as a playable game on the Pip - Boy 3000 Mark IV , on the Inventory , Misc tab . The player must protect eight American cities from falling atomic bombs . The eight locations are : Location . It can be found at the top floor of the Museum of Freedom beside the active terminal . It can also be played on the demo for the Pip - Boy mobile app . Gameplay . Nuclear Annihilation is potentially in our future ! It is the duty of those that survive to try and preserve our way of life , our history , our culture . . . and what better way to do this than to have total control of your very own Anti Missile Ballistic Defense System ! Atomic Command features three main components for missile defense . Advanced early warning radar telling you exactly how many nukes are in range , a precision guided missile launcher reloaded every wave . . . and you , the Commander ! Get out there and defend our homeland ! In the center of an array of famous landmarks taken from around the nation , replicas of iconic structures from eight major cities , sits the Launcher of your system . Using your precision missiles and a bit of timing , shoot down the enemy missiles and bombers before they can destroy the symbols of our great nation ! The explosions linger for a few seconds , so keep in mind relative velocities of incoming nukes to rack up big combos . You get points for every nuke you shoot down , every missile you have left , and each land mark you manage to protect . Earn enough points and see the land marks rebuilt before your very eyes ! Atomic Command features three main components for missile defense . Advanced early warning radar telling you exactly how many nukes are in range , a precision guided missile launcher reloaded every wave . . . and you , the Commander ! Get out there and defend our homeland !
. 223 autoloader The . 223 autoloader is a weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It also appears in the " Van Buren " tech demo game files . Characteristics . Weapon modifications . Unused models and icons in the tech demo ' s files indicate that it could be modified with a silencer .
Endgame Endgame is a small room in the game files of " " . Players are teleported there when they complete the game . Layout . Endgame is inaccessible during normal gameplay . It exists as a single room ; one wall has been removed and replaced with a screen . There is also a single door that leads to nowhere . Notes . If the player character travels here before the ending is finalized , the player will be shown only two slides , after which the game will end . Ron the Narrator can be found by walking through the wall . Appearances . Endgame appears only in " " .
Elephant Hide Elephant Hide is a Feralkin racial trait which appears in " Lionheart " . Characteristics . + 1 to Slashing and Crushing Damage Thresholds , and the player gets a 5 % bonus to your Slashing and Crushing resistances , but suffers a - 1 penalty to Agility and Lockpick skill is reduced by 10 points . This trait , like all feralkin traits , will mark the player as tainted by magic and will cause some people to react negatively to them .
John Price ( Fallout 2 ) John Price is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . John Price is mentioned only in " Fallout 2 " . Behind the scenes . John Price is a reference to John D . Price , a " Fallout 2 " dev .
Hardened missile launcher The hardened missile launcher is a weapon that appears in " Fallout Shelter " . Characteristics . The hardened missile launcher is an improved heavy weapon featured in " Fallout Shelter " that can fire multiple varieties of missiles and rockets . Dealing 20 minimum damage per attack , missile launchers have the third highest damage output for a heavy weapon in the game . Crafting . A high Strength statistic is needed to effectively create the hardened missile launcher .
Explosives bobblehead The explosives bobblehead is a " Fallout 4 " miscellaneous item . It is a Vault - Tec bobblehead that permanently increases damage dealt from explosives by 15 % . Location . Saugus Ironworks , in the Saugus blast furnace , with the magazine Picket Fences and streamer trunk , on the catwalk . Protected by Slag and 2 Forged .
Repel 215 Attackers Repel 215 Attackers was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . Jackson , Boilermaker , and their gang will attack one week after the Prisoner arrives in New Canaan . This is a big concern for many of the people in the community of New Canaan , and they are seriously worried about what is going to happen when the group arrives .
Aidan Aidan is a bodyguard for the Slavers ' Guild in the Den in 2241 . Background . Aidan is one of many guards working for Metzger . He is quite friendly considering his choice of vocation , as he is a slaver and looks like he could easily take care of himself in a fight . Interactions with the player character . Other interactions . Aidan is the guild ' s doorman . He asks the Chosen One what their business is and offers to recruit them into the guild , by sending to talk to Metzger . Appearances . Aidan appears only in " Fallout 2 " .
Ammunition plant The ammunition plant is a constructible piece of machinery used for manufacturing added in the " Fallout 4 " add - on " Contraptions Workshop " . The plant requires 8 power and does not have to be connected via a wire , any power going through the line will automatically connect it to the system . In order to build the ammunition plant , the Sole Survivor must have at least one rank in the Gun Nut and Science ! perks .
T - 45a power armor The T - 45a power armor is a legendary outfit in " Fallout Shelter " . Characteristics . The T - 45a power armor is a variation from the T - 45d power armor that was the first version of power armor to be successfully deployed in battle , manufactured by the defense contractor West Tek . It provides + 2 Strength and + 3 Perception . Crafting . A high Perception statistic is needed to effectively create the T - 45a power armor .
Church ( Brotherhood of Steel ) Church is a character mentioned in " Fallout 3 " . Background . Knight Church was a member of the Brotherhood of Steel . Paladin Hoss mentions that Church was killed during the super mutant assault which separated him from Initiate Pek . Appearances . Knight Church is mentioned only in " Fallout 3 " .
PP216 Experiment PP216 is an experiment in a larger project the Vault 101 ' s vault physician James performed in 2274 . " PP " stands for Project Purity while " 216 " stands for . James , according to his notes , " borrowed " some water chips and rerouted the Clinic ' s power supply in order to perform unsanctioned personal experiments . The results in the notes are vague , but optimistic . He also notes that this is the first time that his assistant Jonas Palmer had helped in him in this project . The Lone Wanderer can read the notes for this experiment from the Medical Data System in their Dad ' s terminal located in the Physician ' s office on August 3 , 2274 . Notes . - James " borrowing " water chips may be a reference to vault 13 which had a broken water chip kickstarting the events of Fallout
Find the Water Thief Find the Water Thief is a side quest in " Fallout " . Detailed walkthrough . On January 5 , 2162 , the Vault Dweller is once again able to enter Vault 13 . To receive this quest , they need to speak to one of the following people in the vault : After speaking to any of these people about the water thief , enter the room nearest the elevator on level three and stay there until midnight . A lone vault dweller will leave the elevator and walk around the level before entering the water storage room ( the room with multiple lockers ) . When the water thief exits the room , the Vault Dweller needs to confront him and insist on searching him . This requires the Dweller to pass a Charisma check or he will attack . After the thief is searched , the Dweller will be taken immediately to the Vault 13 officer , who will thank them for their aid . This completes the quest . Rewards . The amount of experience varies based on how the Vault Dweller handled the situation :
Hardware store The hardware store is an unmarked location in the Commonwealth in 2287 . It is located in the city of Concord , across the street from the Museum of Freedom . Layout . This is a two - story building . Prior to the war , the store sold electrical and plumbing supplies . Appearances . The hardware store appears only in " Fallout 4 " .
Mount Bell Springs Mount Bell Springs ( conjecture , due to the image being unclear ) is a in the Mojave Wasteland in 2281 . Background . Located south west of Vault 19 , it appeared on an early map of " " . Appearances . Mount Bell Springs was cut from the final version of " Fallout : New Vegas " .
Jazzy Interlude Jazzy Interlude is a song played on Galaxy News Radio . It was written in the early 1900s by Billy Munn . Lyrics . It is an instrumental piece , and thus has no lyrics . Notes . The first ten seconds of the song are used in the introduction of the radio show broadcast , " The Adventures of Herbert ' Daring ' Dashwood " played on Galaxy News Radio . Video . " Jazzy Interlude "
Small lakelurk cave The small lakelurk cave is an located on the opposite bank of the Colorado River , east of Camp Forlorn Hope . Layout . A small inlet with a semi - submerged cave at the back . Six lakelurk s occupy the nearby area and two explosives crate s can be found in the vicinity of the cave itself . Appearances . The small lakelurk cave appears only in " " .