naist-nlp/zeshel huggingface dataset:
Lake Donigarten Lake Donigarten was a lake in Menzoberranzan . The lake and its island , the Isle of Rothe , were managed by House Hunzrin , which provided rothé cheese and meat to the city . Geography . The lake was located in the eastern end of the great cavern housing Menzoberranzan . The land in and around Donigarten produced most of the agriculture of Menzoberranzan and housed moss fields , giant mushrooms , fungus farms , rothé herds , and fish . There were nine tunnels between Lake Donigarten and the edge of the Qu ' ellarz ' orl plateau . There was a subterranean tributary of the Surbrin flowing into Lake Donigarten . The lake was said to be the source of much treasure but that it was inhabited by dangerous creatures who lurked under the water . Unbeknownst to all , underneath the lake was a long - abandoned and flooded temple to Ghaunadaur , which was constructed by House Masq ' il ' yr , one of the founding houses of Menzoberranzan . The house was destroyed and the secret of the temple was lost . However , a number of priests and priestesses of the house were transformed into ghauroper s that lurked in the water , guarding the temple . Description . The lake was dark and fetid , filled with unknown horrors and unimaginable treasures . It was home to eel and fish that provided a food source for the city . Although the fetid water of the lake was used for watering crops and feeding animals and slaves , most drow balked at drinking the water and received their water from a natural aquifer in the Mistrift . The lake had a central , moss - covered island known as the Isle of Rothé , which was home to a herd of rothé tended to by orc and goblin slaves , who also fished the lake for their drow masters . History . In the early days of Menzoberranzan , elite drow ( main matron mother s ) were " buried " in the waters of the lake , all their finery and magic intact and their bodies affixed to adamantite . Because of this , slaves were forbidden from digging into the lake ' s deeps for fear of finding hidden treasures . Murder victims and slaves continued to be disposed of in the lake . In 1361 DR , the city was still recovering from the chaos caused by the drow ' s attack on Mithral Hall . There were not enough slaves on the island and there was not enough quality care for the rothe , causing the herds to dwindle . Shakti Hunzrin , on leave from Arach - Tinilith to look after the herds , reported the following dismal numbers :
Crown of madness Crown of madness was a evocation spell that assaulted the mind of a target and summoned a jagged crown above the targets head . Effect . After the Spellplague version of the spell made the target attack a adjacent ally of the casters choice , the post Second Sundering of the spell worked the same way making the target attack characters of the casters choice but it lasted longer . This version ended if the caster did not pick a target to attack or the target resisted the spell , or if the full minute of the spells duration passed . Components . Only vocal and somatic components where needed .
Neverwinter Wood Neverwinter Wood was located in the North , and possessed a sense of magic within it . Geography . Coming from Mount Hotenow , the Neverwinter River flowed through the woods of Neverwinter . Inhabitants . The Neverwinter Wood had a circle of druids , the Ring of Swords , who worked to drive out hobgoblin s , gnoll s , and bugbear s from the woods , as well as protect its ancient sites from treasure seekers . History . The elves originally called Neverwinter Wood the Llewyrrwood and the forest came to be a colony for Illefarn . When Aryvandaar annexed both Illefarn and the Llewyrrwood in - 9900 DR , many of the residents fled to Shantel Othreier . Some stayed for a century , living under the yoke of the Vyshantaar until the queen of the Llewyrr , Synnoria , led a large force of her people out of their lands and across the Trackless Sea to the Moonshae Isles where they established the kingdom of Synnoria in her honour . The Llewyrrwood was occupied once more when the realm of Illefarn was reformed . Circa - 1100 DR , the last Coronal of Illefarn , Syglaeth Audark , decided to take his people to Evermeet . Again , some chose to remain in the Llewyrrwood , and formed the realm of Iliyanbruen which persisted until 177 DR when the last of its moon elves travel to Evermeet or Ardeep . As of 1374 DR , elves still lived in the wood , though they made up one of the largest cells of the Eldreth Veluuthra , with other smaller cells operating in the surrounding area . After the Spellplague , Neverwinter Wood experienced a mass migration of fey from the plane of Faerie . Elves were also drawn here in large numbers and they attempted to re - found Iliyanbruen within the forest ' s borders . Though they had to defeat a force of dark fey to reclaim their anscestral home , they quickly went about establishing the military outpost of New Sharandar around a portal to Faerie .
Maerstar Maerstar was a town in the Vast , situated at the point where Helve ' s Trail from High Haspur ended at the North Road between Procampur and Sevenecho . It lay near the Earthfast Mountains and south of the Brynwood . History . During the Time of Troubles , 1358 DR , many of merchants of Procampur and Tsurlagol fled to take refuge in their country houses in Maerstar . However , refugees from Tantras , Calaunt and even Mulmaster also came through Maerstar , and looting mobs of them harassed the wealthy merchants . Some were slain by the mobs . When a well in the neighboring hamlet of Sevenecho was poisoned on the 1st Eleint in the Year of the Gauntlet , 1369 DR , Maerstar was unwilling to send aid , fearing that they too would be attacked by those responsible . Economy . The town made its living in quarrying and horse s . The town was a center for breeding horses , and had a number of well - used paddocks . In particular , the people of Maerstar bred a large , black , sleek - coated horse that was highly sought after all around the Inner Sea . Description . Despite the popularity of Maerstar ' s horses , it was not a town of great wealth , but its people earned their prosperity with hard work . In contrast , Maerstar was also home to number of country houses belonging to merchants of Procampur and Tsurlagol . Local legends . To protect their treasures , the merchants harassed during the Troubles buried them in the paddocks , but not all survived to retrieve them afterwards . According to a local rumor in the years afterwards , at least two of these treasures still lay buried around Maerstar : a collection of moonstone s and pearl s belonging to the Procampan merchant Uligker Oloskar , and a hoard of coins and trade - bars that belonged to Shondarl Stonegiant , a locksmith and supplier of trained dancers . One more local legend was that of the Moonlit Tower , which sat — occasionally — on a crag northwest of the town .
Aganis Aganis was a human man from the village of Pengallen in the Silver Marches . He was a barkeep of the local inn . Personality . Aganis was a large man , barrel - bodied , with a thick beard . He was often smiling , but was naturally rather nervous to have a drow in his bar . History . In the winter of the Year of the Worm , 1356 DR , Aganis was surprised and terrified to have a drow elf , Drizzt Do ' Urden , walk into his bar . The leader of the village , Rico Pengallen , had offered to pay for Drrizt ' s meal and Aganis gave him generous serves . He was nervous through the drow ' s stay , and worried that Jak Timberline would offend him .
Dark tree A dark tree was an evil intelligent tree that looked like a cypress tree , but slightly darker and devoid of moss . It was known to grapple and bite . It lived on drinking blood from human s and other intelligent creatures that wandered into its native jungle . History . It was said that a Halruaa n wizard called Benauril wanted to create the dark trees as servants not unlike treant s around the mid - to - late 1100s DR . The experiment went horribly wrong and the servants slew their master . They spread into the surrounding forests . By 1372 DR , travelers had reported encountering these dangerous and huge plants in the Aerilpar Forest , the Forest of Amtar , Rethild , the Toadsquat Mountains , and the southern and eastern reaches of the Lluirwood . Description . Resembling a darker version of the harmless cypress tree , the dark trees grew to 18 – 20 feet ( 5 . 5 – 6 . 1m ) in height , with a span of branches 40 feet ( 12 m ) across . There were reports of dark trees growing to twice that size , possibly due to their long lifespan . Discerning a dark tree from a normal tree was not an easy task . Only the trained eye could spot two dark eyes set in the bark just above a maw that resembled a natural crack . Unlike treants , one could hardly mistake the evil aura surrounding the dark tree . This was the only warning most adventurers felt in their stomachs before the tree tried to grapple its unaware victims or slash them with its branches . Language . Dark trees did not speak , although they had a huge maw when opened . Combat . Dark trees preferred intelligent prey above animals . They enjoyed tormenting their prey before killing it . Normally a dark tree would try to grab its victim with its two arm - like branches , and once held immobile , it would attempt to drink the victim ' s blood with its gaping maw . Dark trees also had the ability to confuse their victims using a mental attack . Reports claimed that adventurers got lost in the deep forest after combat with a dark tree , wandering around mentally confused .
Director Directors were beholder abominations that served as hive shock troops . Activities . A director ' s primary function was as a cavalry fighter . They possessed a mind - link with specialized riding animals . The director was extremely large , being around 9 ft . ( 2 . 7 m ) in diameter . Its central eye was proportionately smaller than that of a true beholder . Directors possessed only six eyestalks atop their bodies and three clawed tentacles located on their undersides . They used these tentacles to ride their mounts .
Shaymius Sky Shaymius Sky was an accomplished adventurer and later swordmaster to the noble Thann family of Waterdeep . Description . Shaymius was mostly blind by 1361 DR . History . After Shaymius left his adventuring life , Lady Cassandra Thann was eager to have Shaymius train her firstborn son so he might achieve the same glories . Unfortunately , Shaymius often went out to get drunk to relive his past adventures . He often brawled , frequently landing himself in a cell . It became too expensive to pay his bail every time . Danilo Thann , apparently quite fond of him , persuaded his mother to have him run a horse stable and guesthouse outside of the city of Waterdeep . He also convinced Shaymius to to see it as a noble retirement rather than banishment .
Ball lightning Ball lightning , also known as nautical ball lightning , was an arcane conjuration spell that produced one or more spheres of coruscating electricity that skimmed along surfaces , possibly catching them on fire . Effects . This spell had a range of 180 ft ( 55 m ) and lasted a number of minutes equal to the caster ' s level . Once a " ball lightning " struck a target , it rolled rapidly along the surface , following the contours in random directions , turning corners , and climbing or descending without regard for gravity . There was a small chance that a ball would come to rest at one of the turning points and catch the surface on fire , if it was flammable . Living creatures touched by a " ball lightning " were shocked and sustained some damage even if they were able to resist this spell . Casters of advanced level could produce additional spheres which could each be hurled at different targets . Components . Only verbal and somatic components were required to cast this spell . History . This spell was associated with the pirates roaming the Sea of Fallen Stars .
Dag Nost The Dag Nost were a fairly large tribe of Nar found in Narfell that measured 3 , 200 strong in 1357 DR . Activities . Many travelers in and around Narfell considered the Dag Nost to be the most civilized of the Nar tribes . Some members made yearly visits to the Impilturian village of Uthmerg to hone their bargaining skills before the Trade Fair . Base of Operations . The tribe made their home in southern Narfell along the fringes of the Rawlinswood . They were known to range as far south as the Forest of Lethyr .
If Ever They Happened Upon My Lair R . A . Salvatore along with Ed Greenwood , Margaret Weis , and Tracy Hickman had the idea of doing a book together . Each author would write a novella with their signature characters going through the same challenges . The project never happened , but when Salvatore was offered to write a novella for " " , he was softened to the idea . Summary . Ringo Heffenstone is gathering water for his dwarven companions when he notices a disturbance in the pool . To his peril , he soon comes to find that the disturbance is a large Black dragon rising from the depths . The wyrm Urshula then descended upon the dwarven camp , killing all . Being a dragon , Urshula looted anything valuable from the dwarf corpses . Urshula then looked towards the town of Palischuk and grew enraged that anyone would dare build upon his land . The dragon flew above the city and dived down breathing his acidic breath , drawing a line of devastation on the center of Palischuk before returning to the pool of water and then to his lair . Zhengyi took an interest in Urshula and goes to convince the wyrm to join him . Upon arriving at the dragon ' s lair , Urshula immediately breathes his acid at the lich . Zhengyi continues to offer for Urshula to join him , invoking the names of Byphast the Frozen Death and Honoringast the Red . Finally the lich offers Urshula undeath at which is rebuked once again . The next day Zhengyi meets with the White dragon Byphast the Frozen Death . Byphast encountered a band of around fifty heroes from Palischuk that were designed to battle dragons . Zhengyi declared that he would take care of the intruders himself . The lich then planted false dragon tracks leading to a hole created by him as well that intersected a tunnel of Urshula ' s lair . The group of heroes followed the false tracks to the hole and followed the tunnel to the dragon . All were unaware that the Witch - King Zhengyi was also in the dragon ' s lair . The battle was disastrous for the contingent but they were certainly winning before the lich interfered by killing the three wizards . However , Zhengyi only interfered further by grabbing a warrior with telekinesis and lifted him high in the air before dropping him . As the man fell down his sword struck through Urshula ' s skull then his own head struck the wyrm shattering his spine . The spirit of Urshula then entered the phylactery that Zhengyi had made for the dragon . Months later when it appeared that Zhengyi may lose his conquest , he placed the phylactery of Urshula into a tome . The lich then claimed , " If I do not win now , I win later " .
House Nierdre House Nierdre was a sun elf house orgionally founded in Myth Drannor . Base of Operations . The house ' s estate in Leuthilspar was constructed from a rare and unusual shiny black stone . The house symbol was a silhouette of a black dragon . History . During the Weeping War , only two of the house ' s members survived and escaped to the island of Evermeet where the house has gradually replenished its numbers . By 1367 DR , the house was led by Lord Maiele Nierdre .
Nornglast Nornglast was the smallest of the " Royal Keeps " of Eskorn , Returned Abeir , as of 1479 DR . Background . Nornglast was a place haunted by spirits . An typical Eskornar saying was " Nornglast is ruled by ghosts . " This saying was closer to truth , because Nornglast was the main " principality " of the Eminence of Araunt . History . The town was named after its founders , Clan Nornglast . Around five hundred years before the Spellplague , the bone naga Lod founded the Eminence of Araunt in the catacombs of Nornglast .
The Horn and Hoof The Horn and Hoof is a noisy tavern in Longsaddle , with a great assortment of drinks served at incredibly high prices . It is run by an retired warrior named Malavos Drunn , who keeps order with the threat of force . Violence is still common however , with the dead or beaten bodies simply being tossed outside . The reason the tavern has survived for as long as it has is most likely due to its lack of competition .
The Sorcerer The Sorcerer by Troy Denning is the third novel in the Return of the Archwizards trilogy . Summary . Tilverton has been laid to waste by the Shadovar forces , but the Shadovar paid a steep price for their victory , as the Cormyrian war wizards obliterated many of their numbers . The twisted Seraph of Lies , servant of Cyric continues to plot to perform his master ' s will . The Chosen of Mystra and the elves of Evereska and Evermeet must make their final stand , and trust in a tortured and twisted former Tomb Guard and wielder of shadow magic .
Sarth Khul Riizar Sarth Khul Riizar is a powerful tiefling sorcerer and is the Master Mage of Hulburg . He is close friends with Geran Hulmaster and has saved Geran ' s life on numerous occasions . Sarth is several generations removed from his fiendish ancestors . Appearance . Sarth has horns on his head and brick red skin .
Tracker scent The tracker scent ritual was used by sha ' ir s to enhance the sense of smell of their gen . Preparation . A concoction of rare herbs costing 600 dinar s was needed to complete the tracker scent ritual . This ritual took 16 hours to complete . Gens with tracker scent were able to track any creature by their scent providing the creature traveled by land .
Ruldarr Ruldarr , a man of grace and manners , was the owner of Ruldarr ' s Pipes , Locks , Tobacco and Fine Furniture in the tiny community of Bargewright Inn in the years after the Time of Troubles . He was also an experienced gardener , his plants taking up much of the room in his house and shop . Description . Ruldarr had a refined appearance with a small pointed beard and an oiled mustache .
Baatezu Baatezu were a category of devils inhabiting the Nine Hells of Baator . Like all other devils , they were ruled by the Archdevil s , or " Lords of the Nine " . Baatezu on the Fugue Plane . Some baatezu stayed on the Fugue Plane from the World Tree cosmology , where they tried to convince souls of the newly deceased to join their ranks by becoming lemure s . Few took up the offer , but to some the prospect of a chance of advancing in baatezu society was preferable to the fate they expected in afterlife .
Calimport / Shackles Ward Shackles Ward was one of the wards of the city of Calimport . Description . Shackles Ward was the poorest ward of the city , inhabited primarily by slaves and slavers . It was the most southwestern ward of the city and lay outside the city wall . The drudach walls within the ward were strangely nonexistent , the stones having been scavenged over the years for other uses . Government . The fourth son of Syl - Pasha Ralan el Pesarkhal , Sultan Harun el Pesarkhal had official control of Shackles Ward . His vizar was Kamal el Estarq . Both of them were controlled by the Twisted Rune , through their agent Tamol yr Pirit , who was a lover of Kamal . Both men were aware of their manipulation by this " jhasina " , they go along with it , knowing that the Twisted Rune make for powerful allies . Sabbans . Shackles Ward was divided into four sabban s with thirteen drudachs . Astaré Sabban . Also known as " Slaver Sabban " or " the Flesh Market " , this sabban served as the holding area for new slaves being prepared for sale . It used to contain four drudachs , but the fourth , located in the center of the sabban , became a refuge dumb . Later , it was entirely enclosed with mud bricks , such that now a raised platform exists . This platform was as high as the sabban walls and served as a central marketplace for the sale of slaves . Hundreds of thousands of slaves lived in this sabban , within tiny tents or shacks . The sabban mark for this sabban was a shackled hand and chain . It contained three drudachs — Suq Drudach , Filus Drudach , and Yrsh Drudach . Edijo Sabban . Also known as " Penitents ' Sabban " , this district served as a secondary holding area for new slaves as well as a place to house the sick and dying . It was located on the southwestern tip of the city and sat atop a 30 - foot cliff overlooking the coast . Because of the number of sick people clustered here , it was often the starting point for epidemics . The sabban mark for this sabban was two eyes with tear drops . It contained three drudachs — Salit Drudach , Galit Drudach , and Agnab Drudach . Minqa Sabban . Also known as " Sadimmin Sabban " , this westernmost area of the city served as a military base for the Sadimmin , the Calishite army . New recruits tended to be posted here , as opposed to the other garrisons around the city . It contained three drudachs — Markif Dudach , Ibahr Drudach , and Astek Drudach . Qhibal Sabban . Also known as " Red Veil Sabban " or " Tall Tankards Sabban " , this was the cleanest section of Shackles Ward and was dedicated to entertainment . Located close to the gates to Palace Ward , it tempted merchants and nobles from that ward with brothels , gambling halls , and large , four - story taverns . The sabban mark for this sabban was two oil lamps sharing a single flame , which was the family crest of el Qhibal clan . It contained four drudachs — Waga Drudach , Biteq Drudach , Terbas Drudach , and Selsela Drudach .
Dardren Dardren was a wizard from Memnon in Calimshan , of the 13th century DR . Dardren was slain by Glaragama Dunrohiyr , a rogue archmage who ' d disguised herself as a man . When she killed Dardren , she revealed her true form , then stole all his magic .
Ajmer Forest The Ajmer Forest was located in northeast Durpar in the Shining Lands in 1367 DR . Description . This tropical rainforest was stiflingly hot and humid . Inhabitants . The Ajmer Forest was home to the only sizable community of elves within Durpar . These elves were unique among their kind in that they followed the teachings of Adama . The elves monitored the loggers to make sure they collected their timber in a manner that would allow the forest to recover quickly . The southern regions of the forest were home to monsters and many exotic animals . It was even rumored that a rakshasa noble had a headquarters there .
Baralea Braceryn Baralea Braceryn was part - owner , cook , and hostess at the Three Elves inn in Voonlar " circa " the Year of Wild Magic , 1372 DR . Description . She was rotund , but with bird - like quickness . Personality . Baralea was flirtatious and bustled about , thoughtfully taking care of her customer ' s needs . Abilities . She was a great cook , able to quickly whip up a meal . She and her sister brewed a sweet beer from berries . Relationships . The Three Elves was a very popular inn throughout the Moonsea region and its owner / operators were highly regarded . Baralea had a sister , Ammatha .
Pond of Tears The Pond of Tears was a small pond that could be found near the middle of the plains around the Battle of Bones . Geography . The Pond of Tears was a naturally occurring body of water that filled with runoff from the region ' s brief spring rains . The water of the pond was salty , not from tears , but because it filtered through bone and dissolved mineral dust . Rumors and Legends . Legend stated that the pond was actually filled with the tears from the dead and dying soldiers who perished at the Battle of Bones in 1090 DR .