Strike ( weapon ability ) Strike is a series of abilities in the series which refers to weapon or support abilities that allow a character to attack with a specific element or status ailment , mostly found on weapons . Strike abilities for elements adds that element to any physical attack done by the character , while Strike abilities for statuses have a 75 % chance of being inflicted on a target when attacking physically . The list of strikes are as follows : The following are not named in any game , but are given these names to keep in line with the current names : The following are Touch abilities in " Final Fantasy X - 2 " , but act the same way a Strike ability would : There are numerous other Strike abilities , since there is essentially a strike for just about any status ability . Appearances . " Final Fantasy " . The first game to introduce Elemental Strikes , though due to a bug in the NES version , the Elemental Strikes don ' t function as they should . The Strikes Firestrike , Icestrike , and Lightningstrike make their debut here as properties of specific weapons . They cannot be applied during battle via abilities , or granted to weapons other than those that already have the property . " Final Fantasy II " . Elemental Strikes return in this game as properties of specific weapons again , with the addition of Holystrike . " Final Fantasy III " . Elemental Strikes return as properties of specific weapons , with the addition of Windstrike . Status Strikes also make their appearance in this game , similarly only appearing as properties of specific weapons . " Final Fantasy IV " . Elemental Strikes return on specific weapons , though Throw is a attribute only available on Bows and Spears . Status Strikes are available on certain weapons as well , though aren ' t as plentiful as in the previous game . Enemies can also can use elemental strikes , but the developers didn ' t make use of them and they go unused . " Final Fantasy IV - Interlude - " . Elemental Strikes and Status Strikes returns in the sequel of " Final Fantasy IV " , working the same as in the original game . Elemental Strikes and Status Strikes returns in the sequel of " Final Fantasy IV " and " Final Fantasy IV - Interlude - " , working the same as in the original game . " Final Fantasy V " . Elemental Strikes appear on specific weapons for the fire , ice , lightning , wind , earth and holy elements . Status Strikes appear rarely on weapons , though Deathstrike is common . The Mystic Knight job allows players to grant Elemental Strikes and Status Strikes to their weapon . Elemental Strikes used by Mystic Knights have multiple tiers , such as Fire Sword , Fira Sword and Firaga Sword , each tier dealing more damage to elementally weak foes . The strongest tier of Elemental Strikes will instantly kill any non - heavy enemy that is weak to the element . Status Strikes used by Mystic Knights have a 100 % success rate and are capable of inflicting silence , sleep and petrify . " Final Fantasy VI " . Elemental and Status Strikes are available as properties of specific weapons . Water becomes an Elemental Strike in this game for the first time . " Final Fantasy VII " . Elemental and Status Strikes can be applied to attacks if a player equips a materia that causes a status or deals elemental damage , such as Fire , Lightning , Destruct , or Hades , into a character ' s weapon with a linked slot next to an Added Effect materia ( for statuses ) or Elemental materia ( for Elements ) . The level of the materia has no effect . " Final Fantasy VIII " . Elemental and Status Strikes can be granted to a character by junctioning the appropriate spells into a character ' s Elemental Attack or Status Attack slot , if available . The more spells of the chosen spell that is in stock when equipped , the higher chance it will inflict that status or the more elemental damage the character will do . Elemental physical damage formula : Elemental attack can be anything between 0 and 100 % . Elemental Defense starts at 800 ( 0 % ) , 900 nullifies damage and 1000 absorbs the damage . If an enemy is shown to be weak against an element , its Elemental Defense is below 800 . If damage becomes negative ( due to high Elemental Defense ) , the target is healed by that amount . Inflicting enemies with statuses via physical attacks uses the following formula : StatusDefense and StatusAttack start at 100 ( 0 % ) and the cap is 200 ( 100 % ) . " Final Fantasy IX " . Status Strikes can be accessed via through either the Add Status ability or by using Zidane ' s Soul Blade ability while equipped with a weapon that has a status effect . Elemental Strikes are properties of specific weapons : " Final Fantasy X " . The Strike abilities can all be found on weapons dropped or by customizing them onto weapons . The status strikes all have a respective " Touch " ability that only inflicts the status with a 50 % chance , as opposed to the 100 % offered by Strike . Status strikes do not bypass status immunities . The Firestrike auto - ability makes a weapon fire - elemental , and can be customized to a weapon with x4 Bomb Fragment . The Lightningstrike auto - ability makes a weapon lightning - elemental , and can be customized to weapon with x4 Electro Marble . The Waterstrike auto - ability makes a weapon water - elemental , and can be customized to a weapon with x4 Fish Scale . The Icestrike auto - ability makes a weapon ice - elemental and can be customized to a weapon with x4 Antarctic Wind . The Darkstrike auto - ability makes a weapon inflict the Darkness status , and can be customized to a weapon with x20 Smoke Bomb . The Silencestrike auto - ability makes a weapon inflict the Silence status , and can be customized to a weapon with x20 Silence Grenade . The Sleepstrike auto - ability makes a weapon inflict the Sleep status , and can be customized to a weapon with x20 Dream Powder . The Poisonstrike auto - ability makes a weapon inflict the Poison status , and can be customized to a weapon with x24 Poison Fang . The Stonestrike auto - ability makes a weapon inflict the Petrify status , and can be customized to a weapon with x60 Petrify Grenade . The Deathstrike auto - ability makes a weapon cause Instant Death , and can be customized to a weapon with x60 Farplane Wind . The Zombiestrike auto - ability makes a weapon inflict the Zombie status , and can be customized to a weapon with x30 Candle of Life . The Slowstrike auto - ability makes a weapon inflict the Slow status , and can be customized to a weapon with x30 Gold Hourglass . " Final Fantasy X - 2 " . All of the Strike abilities except Zombiestrike appear in this game , and it marks the first appearance of Gravity , Tetra , and Omnistrike . All of the Status Strikes are Touch abilities instead in this game , but works the same way as a Strike ability does . Several accessories , such as Lag Shock and System Shock , allow for Status Strikes , while other accessories such as Fiery Gleam and Icy Gleam , allow for Elemental Strikes . In addition , all Strike abilities can be used through Garment Grid s . " Final Fantasy XIII " . Flamestrike , Froststrike , Sparkstrike and Aquastrike appear in this game as Ravager abilities . These abilities perform a single attack that deals elemental physical damage , rather than granting the effect for the rest of the battle . Enfire , Enfrost , Enthunder and Enwater appear in this game as Synergist abilities . These abilities grant one character an Elemental Strike buff that causes all attacks to deal elemental damage until the buff wears off . Using one of the Ravager ' s elemental strikes while buffed by the Synergist ' s Enspell ability of the same element will cause additional splash damage to be dealt to all enemies in a limited radius . Strikes are most effective in short battles against enemies with elemental weaknesses that are strong against magic - type damage , where taking time to buff with Enspell s and having to perform Paradigm shifts would slow the fight down . Lightning Strike is Eidolon - exclusive ability usable by Odin in non - gestalt mode . " Final Fantasy XIII - 2 " . The Ravager role ' s strike abilities work the same as in the previous game . The water element has been removed , so Aquastrike has been replaced by Galestrike . Both Serah and Noel are able to learn all strike abilities , and some monster Ravagers are able to learn strikes as well . The Synergist role ' s enspell abilities return as well , working the same as in the previous game . The water element has been removed , so Enwater has been replaced by Enaero . " Dissidia 012 Final Fantasy " . Lightning Strike returns as an HP attack for Lightning . Lightning Strike is also a part of her EX Burst due to its nature of being based on Odin ' s Gestalt Mode from " Final Fantasy XIII " . " Final Fantasy Airborne Brigade " . The basic strike abilities appear in " Final Fantasy Airborne Brigade " .