naist-nlp/zeshel huggingface dataset:
King Behemoth ( The Crystal Bearers ) King Behemoth is a field boss in " " . Battle . The King Behemoth is encountered in Miasma stream battles in the Snowfields outside of Rivelgauge Monastery . He can attack with a giant club , a Fire Breath attack , and can also use a powerful Meteor spell . The best way to deal damage against him is drilling him in the snow with a kinetic attack right after he attacks with his club , and breaking his horn with a homing body slam to the head . The horn can then be thrown at him or used to cast a smaller version of Meteor , both dealing moderate damage . The meteors King Behemoth summons can also be grabbed to attack him and others with . If the player is lucky , they can get rare materials , including Dark Matter ( from a horn ) or a Ribbon , needed to craft powerful accessories . There are also several achievements that can be unlocked during this battle , such as :
Dzemael Darkhold The Dzemael Darkhold is a dungeon from " Final Fantasy XIV " , located in the Coerthas Central Highlands . It is an expansive system of natural caverns originally planned to be used as a fortress in Ishgard ' s war against dragonkind . To gain entrance , players must begin ( or have completed ) any version of the " Into The Dark " quest and be in a party with at least four level 44 ( or above ) players . Story . " Final Fantasy XIV " . Dzemael Darkhold was intended to be Ishgard ' s bastion in their continuing conflict against dragonkind . However , while mining the depths of the caverns for crystals , the Ishgardians found a strange statue that came to life as they tried to move it , killing most of the miners . Knights and hired hands were called to deal with the creature , but at the precise moment they rallied to arms against the malevolent menace , Imperial troopers had stormed the Darkhold ' s entrance and had no trouble taking over the fortress . News of the invasion of the Darkhold , apparently led by Nael Van Darnus of the VIIth legion , quickly spread over Eorzea , and the recently revived Grand Companies of Eorzea started operations to discover the reasons behind the invasion , reaching the conclusion that the Empire ' s interest is in the sizable crystal veins deep inside the caves , that they can harvest " Ceruleum " to power up their magitek weaponry , or , even worse , summon their own Primal and unleash it upon Eorzea . " Final Fantasy XIV : A Realm Reborn " . The VIIth legion had long since abandoned the Darkhold as Nael Van Darnus moved foward with his plans . Since the Calamity , the structure was instead taken over by voidsent . Regardless , House Dzamael never relinquished their claim to the darkhold as their own , and hope to have it cleaned up and put to use . The boss battles have changed dramatically . The All - Seeing Eye is slain early on , making use of the crystal auras that render it vulnerable . The " Ogre " ( no longer named Deepvoid Slave ) is accompanied by other ogres instead of teleporting ghosts . The end boss , Batraal , no longer spawns skeletons , but instead draws power from the nearby corrupted crystals , which need to be broken . Development . According to Naoki Yoshida in the Letter from the Producer LIVE XIX , Dzemael Darkhold is among the few dungeons in " A Realm Reborn " to be imported from Version 1 . 0 , along with Cutter ' s Cry , the Thousand Maws of Toto - Rak , and Aurum Vale . For this reason , they do not have a Hard mode version , as it would require significantly more work create an extra version .
Duane and Katarin Duane and Katarin are non - player characters in " Final Fantasy VI " . They are two teenagers who live in Mobliz . Story . Duane and Katarin are lovesick teenagers from Mobliz . In the World of Balance , they fall in love , and will not say a word to the party . In the World of Ruin , they are the oldest survivors when Kefka attacks Mobliz with his Light of Judgment . Terra stays in Mobliz begins to take care of the younger children . About this time , Katarin becomes pregnant , and does not know what to do , but Terra helps her . When Terra rejoins the party after the defeat of Humbaba , Duane and Katarin resolve their differences . After Kefka has been felled , Katarin gives birth .
Chimera Sphinx The Chimera Sphinx , also known as the Sphinx Chimera , G . Chimra , or Maximus , is a powerful enemy found late in " Final Fantasy II " . It uses two major attacks : its regular physical attack , and Bad Breath 1 , which attempts to Petrify your entire party . Fortunately , Bad Breath has a low Accuracy rate , so the only thing to fear from this monster is its standard attack , which should not cause too much of a problem .
Erebus The Erebus , also known as Hidonite , are bosses in " Final Fantasy VI " . They are Hidon ' s minions . Battle . The bottom - left Erebus has inherent Reflect and absorbs all eight elements , so only physical attacks and certain spells can damage it . The bottom - center Erebus is vulnerable to Death attacks . The bottom - right Erebus is weak to all eight elements and vulnerable to many status effects , and is easy to kill with almost any type of spell . The upper - right Erebus can inflict Zombie status . Hidon will revive them after four to seven turns of being alone . Strategy . The player should kill the upper - right Erebus first for its Zombie - inflicting skills . The party should cast Death on the bottom - center Erebus to dispatch it quickly . Collectively , the best way to kill the Erebus is to cast Ultima , if the player has learned it — it will likely do high enough damage to kill all four Erebus in one cast . AI scripts . Bottom - left . Attack Turns : 1st Turn : Attack ( 33 % ) or Confuse Claw ( 33 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 66 % ) or Nothing ( 33 % ) 3rd Turn : Attack ( 33 % ) or Nothing ( 66 % ) 4th Turn : Confuse Claw ( 33 % ) or Attack ( 33 % ) or Nothing ( 33 % ) If attacked by anything : Attack ( 33 % ) Bottom - center . Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 33 % ) or Poison Claw ( 33 % ) or Nothing ( 33 % ) 3rd Turn : Attack ( 33 % ) or Nothing ( 66 % ) If attacked by anything : Attack ( 33 % ) Bottom - right . Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 33 % ) or Mega Claw ( 33 % ) or Nothing ( 33 % ) 3rd Turn : Attack ( 33 % ) or Nothing ( 66 % ) 4th Turn : Attack ( 33 % ) or Mega Claw ( 33 % ) or Nothing ( 33 % ) If attacked by anything : Attack ( 33 % ) Upper - right . Attack Turns : 1st Turn : Attack ( 33 % ) or Nothing ( 66 % ) 2nd Turn : Attack ( 33 % ) or Zombie Claw ( 33 % ) or Nothing ( 33 % ) 3rd Turn : Attack ( 66 % ) or Nothing ( 33 % ) 4th Turn : Attack ( 33 % ) or Zombie Claw ( 33 % ) or Nothing ( 33 % ) If attacked by anything : Attack ( 33 % )
Horne ( Final Fantasy XII ) Horne is a moogle in " Final Fantasy XII " . Part of the Moogling service operated around Rabanastre , his siblings are Hurdy , Gurdy , Nono , Sorbet , and Montblanc , making him one of the six moogle siblings . His other siblings are also involved in other jobs ; Gurdy assists players in renting chocobo s ; Nono serves as Balthier ' s head mechanic ; Sorbet and Hurdy operate Moogling posts with him ; and Montblanc is the founder of Clan Centurio , which specializes in the hunting of Elite Marks . Other appearances . " Final Fantasy XV " . Horne is a moogle doll in " The Brothers Kupomazov " quest in the Moogle Chocobo Carnival . In " Chapter 4 : Hurdy Heads for the Hills " , Horne gives a list of recommended items to Hurdy . Hurdy mentions that he is a real item aficionado . He requested for a pouchful of dried zignuts . " Final Fantasy Trading Card Game " . Horne appears with a Water - elemental card . " Triple Triad ( Portal App ) " . Horne appears on a Triple Triad card .
Living Dead ( Final Fantasy VI ) The Living Dead , also known as StillGoing , is an undead enemy in " Final Fantasy VI " , fought on the Phantom Train . Battle . Their special attack Sapping Touch inflicts Sap on a party member , but otherwise they are very weak enemies who only use physical attacks and pose no threat . AI script . Attack Turns : 1st Turn : Attack ( 66 % ) or Sapping Touch ( 33 % ) 2nd Turn : Attack ( 66 % ) or Nothing ( 33 % ) Etymology . In the original translation , " StillGoing " was used to comply with Nintendo of America ' s policies barring overt references to death and religion . The name remained in the PlayStation releases by way of direct port , but dropped the final " g " .
Southern San d ' Oria Southern San d ' Oria District is a location in " Final Fantasy XI " . It is home to a bustling merchant community , where all manner of goods and armor are sold and bought . Also , the southern auction house and Leathercraft Guild can be found here . Other than the merchants , adventurers can also find the housing of San d ' Oria residents in various back alleys .
Floateye Floateyes in " Final Fantasy Tactics Advance " are blue spherical monsters who can cause various status effects with their single eye . They also have a pair of wings to fly over other units on the battlefield . Although their mobility and Speed scores are high , they are rather fragile creatures . Floateyes are related to the Ahriman monster . Abilities . Gaze . " Floateye command . Shoot evil from eye . " < nowiki > * < / nowiki > Denotes a Blue Magic skill . Other appearances . " Final Fantasy Trading Card Game " . Floateye appears in the " Final Fantasy Trading Card Game " with a wind - elemental card .
VOICES : Music from Final Fantasy VOICES - Music from Final Fantasy was a concert held on February 18th , 2006 , at the in Japan . It featured vocal arrangements from the " Final Fantasy " series , including an a capella doo wop medley , orchestral versions of the series ' ballads , and a symphonic metal finale performed by the Black Mages . The guest performers included Emiko Shiratori in " Melodies of Life " , Rikki in " Suteki da ne " , Izumi Masuda , in the medley " Memoro de la Ŝtono ~ Distant Worlds " , Angela Aki in " Eyes on Me " and " Kiss Me Good - Bye " , and The Black Mages in " " . On June 21 , 2006 the concert was released on DVD , featuring interviews from Nobuo Uematsu , Arnie Roth and the guests musicians .
Kotch Kotch is one of Don Corneo ' s henchmen in " Final Fantasy VII " . He is the one who orders Cloud , Tifa and Aeris to line up in front of Don Corneo . If Corneo picks Tifa as his date , the player goes down to the dungeon to see Kotch chasing Aeris in circles , but Aeris handles the situation alone and kicks Kotch down the stairs . If Aeris is chosen as Don ' s date , Kotch is found down in the dungeon , knocked out by Tifa . Later on the player has the option to return to Don ' s Mansion in Wall Market . The mansion will be completely empty except for the dungeon room where the player will discover Kotch tied to a table and will be given the option to help him . If the player helps him , Kotch will explain that Shinra agents came and took the Don somewhere because of his failure .
Sahagin Prince ( Final Fantasy XIII - 2 ) The Sahagin Prince is an enemy in " Final Fantasy XIII - 2 " . It is encountered in the Sunleth Waterscape 300 AF after the player has enabled rare monsters to spawn by completing storyline events . Paradigm Pack . Even though Sahagin Prince ' s stats are relatively low at maximum level , it has the highest ability execution speed among all of the Synergist monsters and can be used to quickly buff the party . His value is also raised by learning Bravery and Faith , which Serah and Noel cannot learn . Only Sahagin Prince , Schrodinger , and Cactuaroni have the Auto - Haste ability available for infusion ( Yeoman and Samovira have it red - locked ) . Auto - Haste , Resist Elements + 30 % , and Auto - Tetradefense are the only three abilities with the highest ( ninth ) rank , so they can never be replaced by other abilities . To extend duration of buffs cast by Sahagin Prince , Mana materials can be used for more Magic . Throughout the bulk of its development , the player must choose between 50 % more Magic rounded up with Mana materials , and a sizeable amount of HP for using Potent materials . For example , reaching level 2 with Mana , + 9 Magic compared with + 6 Magic and + 49 HP for Potent . Or reaching level 3 , + 5 instead of + 3 and + 27 HP . Near the end of its development , reaching levels 31 , 36 , 37 and 39 , Mana materials give double the Magic of Potent . Testudo learns Bravega and Faithga , is easier to find , cheaper to raise and has more HP . Players may find this Early Peaker preferable to the Well - Grown Sahagin Prince early in the game .
Amdapor Keep Amdapor Keep is a dungeon in " Final Fantasy XIV " . It is an optional dungeon located in the Black Shroud which can be unlocked , after finishing the main storyline . Additionally , a higher level Amdapor Keep ( Hard ) dungeon exists , a redesigned and much more challenging dungeon which features a few elements of the original Amdapor Keep , released in patch 2 . 5 .
Yoichi Wada Yoichi Wada , born May 28 , 1959 , and sometimes credited as Youichi Wada , is the former president and representative director of Square Enix . Since joining the company in April 2000 as an executive director and chief financial officer , he has since taken part in the development of many " Final Fantasy " titles as head publisher , production executive , and executive producer . Due to a change in the company management scheme , he resigned from the CEO position of Square Enix . His contract with the company expired on June 16 , 2015 but still remains the president of Shinra Technologies . In - game appearances . " Final Fantasy Type - 0 " . Wada appears as a Support Personnel of Akademeia , named " WADY " . He shares the character model with Sice .
Unei ' s Shrine Unei ' s Shrine , also known as Unne ' s Shrine , is a location in " Final Fantasy III " . It is located on a cave to the north of the bay where the Temple of Time is located . It is where Unei sleeps , marking her presence on the Dream World , which she was given power over . Story . By Doga ' s order , Warriors of the Light arrive here after obtaining Noah ' s Lute in the Temple of Time , in order to wake Unei from her eternal sleep . Upon doing so , Unei gives them the Fang of Fire and joins in the task to raise the airship " Invincible " from the Ancient Ruins , which is able to reach the Cave of Shadows . Musical themes . Unei ' s Shrine background music is Unei and Doga ' s theme , " Pavilion of Doga and Unei " .
Borghese The Borghese is an enemy in " Final Fantasy VI " . Battle . It is quite dangerous because it uses Zombie Touch to inflict Zombie status , sometimes twice in one turn . Borgheses often attack in pairs , making it much more dangerous as there is the very real chance they can turn more than half the party into Zombies . Luckily , they drop Holy Water s often to heal the effect . Despite the fact that they are the most dangerous enemy in Darill ' s Tomb , they only appear in the first room , so the player does not need to fear them for very long . AI script . Attack Turns : 1st Turn : Zombie Touch ( 66 % ) or Nothing ( 33 % ) If attacked by " Magic " : Bio ( 33 % ) or Nothing ( 66 % ) If attacked by anything : Attack ( 33 % ) or Nothing ( 66 % )
Death Clan Destroyer Death Clan Destroyer is a mission boss in " " . It is encountered in the first phase of San d ' Oria Mission 9 - 2 : The Heir to the Light , alongside Yukvok of Clan Death , Rallbrog of Clan Death , Vangknok of Clan Death , and Worgbut of Clan Death . Once this group is defeated , phase two begins against Warlord Rojgnoj and his cronies .
True Moon The True Moon is a location in " " . Appearing alongside the normal moon , many mistake it for the Red Moon at first . Its appearance causes panic on the planet , the arrival of a second moon and the events unfolding soon after echoing the events of seventeen years ago . Story . The True Moon is actually a giant spacecraft , used by the Creator to travel across the universe as he uses Crystals to conduct experiments on the evolution of life . When the Creator ' s planet was abandoned his race lived aboard their fleet and perished before they could find a new home . The True Moon is a remnant of that fleet , and its innermost depths reflect its mechanical true nature . At some point the True Moon visited the fifth planet in the solar system and left Crystals on it . The planet would eventually be destroyed and the Lunarian s fled to Earth , creating a second moon to live on . When the Creator returns to collect the Crystals , the Creator ' s servants , the Maenad s , discover that eight of the Crystals left on the Red Moon were taken to Earth , and so the Creator ' s attentions turn to the blue planet . Having decided that the inhabitants of Earth have not evolved enough , the Creator decides to destroy them rather than let " inferior species " overrun the universe . He sends the Maenads to the planet to seize the Crystals , which contain data on the human race ' s evolution , and then begins to descend the moon to collide with the planet . Using the " Lunar Whale " the party flies to the True Moon and enters its depths to stop its descent . The Creator is destroyed and the True Moon departs the planet . Locations . The True Moon acts as the final dungeon of " Final Fantasy IV : The After Years " , and is comprised of forty - three floors divided into three areas : the Subterrane ( BF1 - BF13 ) , the Depths ( BF1 - BF29 ) , and the Bottommost Depths . An interdimensional elevator allows quick travel between designated floors and the surface , and also allows the player to change their party members . Later , players can access a location labeled " ? ? ? " on the elevator , which takes them to the Tail Collector and the Developer ' s Office .
Shelke ( boss ) Shelke is a boss in Chapter 4 of " Dirge of Cerberus - Final Fantasy VII - " . She moves very quickly in the tight space where she is fought , meaning that landing a hit on her can be tricky . Her melee attacks are powerful , and she can lay down a serious combo in a matter of seconds . Also , Shelke sometimes casts Protect to block the player ' s ability to attack her for some time . After she loses 50 % of her health , Shelke will grow even faster and attack with more ferocity . To make the fight easier , the player can either transform into the Galian Beast with its strengthened melee abilities and homing projectiles , or use magic .
Dhorme Chimera Dhorme Chimera is a recurring enemy in the series . Appearances . " Final Fantasy V " . Dhorme Chimeras appear as enemies in the desert north of the Library of the Ancients and in the Walse Tower in the Merged World . They have a high chance of ambushing the party and will attack first with Aqua Breath , which can be learned by Blue Mages . " Final Fantasy XIV " . The Dhorme Chimera appears as the boss of the trial " A Relic Reborn : The Chimera , " part of the quest to acquire the Relic Weapons . The encounter takes place at the Weeping Saint in the Coerthas Central Highlands , and is mechanically identical to the Chimera boss encountered earlier in Cutter ' s Cry .
Rain Dancer The Rain Dancer is a Rare Game enemy found on the Giza Plains during the Rains in " Final Fantasy XII " . Bestiary entry . Derivation : Danbania Requirements . This breed of Danbania has a 20 % chance of appearing in any of three areas of the Giza Plains , but only during the Rains . It may appear in the Gizas South Bank , Warrior ' s Wash , or Toam Hills .
List of Final Fantasy XIII weapons / Rods Detailed statistics of Vanille ' s rod / staff models . Binding Rod , Hunter ' s Rod , Nirvana . < br > < br > Tigerclaw , Wyrmfang , Nirvana . < br > < br > Healer ' s Staff , Physician ' s Staff , Nirvana . < br > < br > Pearlwing Staff , Brightwing Staff , Nirvana . < br > < br > Rod of Thorns , Orochi Rod , Nirvana . < br > < br > Mistilteinn , Erinye ' s Cane , Nirvana . < br > < br > Belladonna Wand , Malboro Wand , Nirvana . < br > < br > Heavenly Axis , Abraxas , Nirvana . < br > < br > Faerie Tail . This weapon is a dummied out rod that appears in the game code but cannot be obtained during gameplay .
Ghost Knight ( Dimensions ) Ghost Knight is an enemy mini - boss in " Final Fantasy Dimensions " . It ' s fought inside Castle Burtgang . Battle . This is not a tough foe . His HP is higher compared to normal monsters around here . Strategy . Slice ' n Dice can inflict about 1000 damage to a front - row member . Rend will deal less than that and Sweep will do as much as Slice ' n Dice to all members . It is a good idea to make sure the party has a healing member to keep everyone in good shape while others attack him continuously . This battle can be won without too much sweat .
Baknamy ( Final Fantasy XII ) Baknamy is an enemy in " Final Fantasy XII " . They can be found in the Nabreus Deadlands , the Necrohol of Nabudis , and the Salikawood wielding swords , guns , or being empty - handed . The lower " Power " stat in the table is for gunmen Baknamy , and is particularly low because guns ignore Defense , and therefore have low attack ratings . The Baknamy can steal loot if it is not picked up on time . They can also be invisible , and when they are they do not show up on the map . Outside of the Salikawood they appear in groups . Eight Baknamys are fought in the " International Zodiac Job System " Trial Mode at stage 61 . Battle . Baknamies can be tough if they outnumber the party , from four Baknamies to the possible maximum number of seven Baknamies at a time . In Necrohol of Nabudis , Baknamy groups are considered a threat since the Oversoul may appear alongside them if a specific number of enemies in the entire map area has been defeated . Baknamies have varying equipment , and thus may have different stats and abilities . Some have maximum effect capacity magicks , namely the Pyromania ( Fire - elemental ) and Sandstorm ( Lightning - elemental ) . Using magick during the abilities will be delayed and thus turns the tide of battle to their favor . Based on their equipment , Baknamies may have the equipment benefit and abilities like how the character would equip them . Baknamies can use Fangs . Fangs , unlike their corresponding magicks , may deal heavier damage but with lower hit chance . If one of the Baknamies detects one of the characters , the other invisible Baknamies in the mini - map will rush towards the hustle . Despite their toughness and endurance , Baknamies are not persistent in chasing down the party and will soon return to their spawning area .