naist-nlp/zeshel huggingface dataset:
William Black William Black is a character in Nuka - World in 2287 . Background . William Black is a high - ranking member of the Operators , brother and second - in - command to his sister Mags Black . Just like her , he is part of a prestigious upper - stands family in Diamond City but was disowned and exiled in the wake of an unspecified incident that led to a young woman ' s death , as well as a long list of other illegal activities . The siblings eventually established the Operators raider gang and set up shop in Nuka - World ' s former theater , The Parlor , with the sole intent of making as many caps as humanly possible . William usually leaves running the gang to his sister Mags and prefers to stay in the background , only stepping up when she is occupied elsewhere . He therefore does not hand out quests , although he occasionally chimes in when the Sole Survivor is talking to his sister . Just like the majority of the Operators , he boasts an unusually calm and well - spoken demeanor for a veteran raider , but he should not be underestimated regardless as he is the most heavily armored member of his outfit and will put up quite a fight if needs be . During the day , William can usually be found near the stage of the Parlor , engaging in idle activities . At night he retires to his and Mags ' personal quarters to the right of the stage . Should the player have seriously disadvantaged the Operators in terms of assigned Nuka - World sectors and raider settlements , he and Mags will betray the Sole Survivor during the quest Power Play , forcing a fight to the death at the Nuka - World power plant . He also needs to be killed if one chooses to rid Nuka - World of the raider gangs during the quest Open Season . Appearances . William Black appears only in the " Fallout 4 " add - on " Nuka - World " .
Leaf blower The leaf blower is a miscellaneous item in " Fallout 3 " and " " . Characteristics . It is one of the four components needed to assemble a Rock - It Launcher . Notes . The leaf blower is identical in appearance to the wood chipper and even bears the name " Mister Chipper " on its side , as well as a cartoon beaver head . One should be careful not to mistake a wood chipper for a leaf blower when collecting items , as the wood chipper has an immense weight of 50 pounds and cannot be used as a crafting component .
Dermal Impact Assault Enhancement Dermal Impact Assault Enhancement is an implant perk in " Fallout 2 " . The Dermal Impact Armor perk is required to get it and to replace the previous perk . Background . This improvement of the Dermal Impact Armor implant consists of extra assault - issue impact plates crammed under the skin that double the strength of the original grafts and the resistance to physical trauma and concussive damage . However , all of these metal plates under the skin deform the natural shape of the skeleton and the body , the angular form reduces charisma of the recipient . The recipients are also advised to try to stay out of the sun until most of the scabs slough off . Obtaining . Once in possession of the Dermal Impact Armor perk and a combat armor , this can be obtained from : Effects . Gives + 10 % damage resistance against normal and explosion damage , but drains 1 point of Charisma .
Goris Goris , son of Gruthar , is an intelligent and rare albino deathclaw , and a possible companion who resides in Vault 13 in " Fallout 2 " in 2241 . Background . Goris is a humanoid figure wearing a long sleeved , hooded robe . He is a scholar and was very curious about the rest of the world . He had learned how to crudely disguise himself among humans by wearing a loose robe ( because " humans have a habit of shooting deathclaws on sight " ) , and claiming that he was really a human but had some deformity he wished to hide , and traveled in the wasteland among them learning as much as he could about their cultures . In 2241 , he studied the culture his pack formed and compared it to human development along similar lines . When the Chosen One met Goris for the first time , he said that he had only been at Vault 13 for a few months and has acquired all the information he needs there , and wants to go again for his research . He does not like to travel alone , so he offers to be a companion of the Chosen One to help him in his research and wants to show that deathclaws can work with humans as friends , not enemies . Depending on the actions of the Chosen one , the Enclave will invade Vault 13 and kill everyone in it . No matter if accompanying the Chosen One or not , he was thus spared of the massacre ( because he was in one of his scholarly trips if not accompanying the player ) . After that , he can accompany the Chosen One to further study the world around him and to avenge his kin . One of his particular characteristics is that he ' s affected by albinism , due to a different mutation with FEV . His hide is completely dark grey instead of earth - tone colors like other deathclaws , and his eyes are red . He also has a sensitive hide due to his albinism , because even when he is among his pack , he always wears his robe and only removes it during combat . He also possesses a telepathic sense connecting him with his brothers , as seen when the Enclave attack Vault 13 if Goris accompanies the Chosen One : he feels his brothers are in danger and leaves the group to return to Vault 13 . Appearances . Goris appears in " Fallout 2 " , is mentioned in the " Fallout Bible " .
Zeb Zeb is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Zeb is mentioned only in " Fallout 2 " . Behind the scenes . Zeb is a reference to David " Zeb " Cook , a " Fallout 2 " dev .
SoftLock Solutions , Inc . SoftLock Solutions , Inc . is a pre - War software development company based in the United States . This company authored a remote access for the Unified Operating System . Using the program , a user can remotely lock or unlock doors and safe s . There is no name for this program . Appearances . SoftLock Solutions Inc . is only mentioned in " Fallout 3 " and in " " .
Nitroglycerin Nitroglycerin was going to be a miscellaneous item in " Van Buren " . Background . Nitroglycerin is a colorless , oily liquid that is highly unstable that the slightest jolt can create a high explosive . It is unknown how it was going to be used in " Van Buren " . Related quests . Get Rid of Lingering Geckos - A reward from Phil for getting rid of the geckos wandering around near Burham Springs .
Alcohol Lowered Hit Points Alcohol Lowered Hit Points is a " Fallout 2 " perk . This is a special perk , so it cannot be taken at new levels like other perks . It can be obtained only by consuming 100 bottles of Alcohol - Z and having 2 Luck .
Get Rid of Lingering Geckos Get Rid of Lingering Geckos was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is similar to the tutorial of " Fallout : New Vegas " in the sense that you are required to deal with mutated creatures called Geckos . Background . Phil and Sparky are damned tired of all the geckos creeping around the edges of Burham Springs . They don ' t want to waste time and ammo going after the creeps , but they ' re afraid the small beasts will eventually attack them en masse . Phil and Sparky want them dead or gone .
Children of the Cathedral guard ( Hub ) The guard protects the Hub Children of the Cathedral members in 2161 . Background . Like Phillips , he is also a mercenary , hired to protect the Children of the Cathedral . Appearances . The guard appears only in the original " Fallout " .
One - Eyed Ike One - Eyed Ike is a protectron residing in Nuka - World in 2287 . Background . " One - Eyed " Ike is one of the robotic lawmen that patrols Dry Rock Gulch . Sporting a typical Wild West accent and a friendly tone , this mechanical sheriff ' s deputy ' s job is to keep watch over the town proper . Recently , a band of rather unusual outlaws has caused chaos in town , and law enforcement needs a hand to flush them out ! Interactions with the player character . Quests . High Noon at the Gulch - The Sole Survivor needs the safe combination to get the key to Mad Mulligan ' s Mine ; One - Eyed Ike won ' t give up the number without a fight . Challenge One - Eyed Ike to a duel and receive a western revolver and piece of the safe combination . Appearances . One - Eyed Ike appears only in the " Fallout 4 " add - on " Nuka - World " .
Cash register ( Fallout 4 ) The cash register is a container in " Fallout 4 " and a settlement object in the add - on " Nuka - World " . Crafting . The red cash register can be crafted after the completion of Taken for a Ride .
12 . 7mm SMG suppressor 12 . 7mm SMG suppressor is a for the GRA 12 . 7mm submachine gun in the " " " Gun Runners ' Arsenal " . Effects . This mod decreases the sound made by the weapon , making it easier to stay hidden while shooting . Locations . Sold by :
Radstag hide Radstag hide is a junk item in " Fallout 4 " . Characteristics . The radstag hide is the hide from a slain radstag , which has been bundled with two lengths of rope , holding it together in a roll . Crafting . The radstag hide can be broken down into its individual components for use in crafting :
How to Eat Rat How to Eat Rat was a Vault - Tec survival manual . Description . Designated VTR - 003 , this book covered survival strategies and other information useful in case of a worldwide famine . Only two issues were published , with the latest one in 2077 . There were over 101 recipes in the book for every meal , from snacks to desserts . New for 2077 were " 15 five - minute Recipes and the tasty Rodent a la King ! " .
Tanned golden gecko hide Tanned golden gecko hide is a in " " . Characteristics . Tanned golden gecko hide is a processed animal hide that is obtained from a , and can be used by the player as a bartering item , with a value of 250 compared to the 20 caps of an untanned hide . With the " Honest Hearts " installed , it can also be used to create various types of armor . Crafting . This item can be by the player . Creation requirements
Ebony Coates Ebony Coates is a character mentioned in " Fallout 3 " . Background . Ebony Coates was one of the original residents of Vault 87 , who died during the FEV experiments conducted in the Vault . Appearances . Ebony Coates is mentioned only in " Fallout 3 " .
Glenda Close Glenda Close is the chief of the medical division for the Reavers , and one of the four highest - ranking Reaver officials who were rescued by the Brotherhood of Steel in Newton in 2197 . Background . Glenda Close was the person in charge of medical research , as well as practical applications of medicine in the field . She was described as a hot , raven - haired , middle - aged woman with keen eyes . A deeply religious person , Glenda held the beliefs of her people firmly in her heart . At the time of the " rescue " Glenda was rebounding from a failed relationship and thought that there was a connection between herself and the Warrior . Just like all of the Reavers rescued by the Midwestern Brotherhood of Steel squad , she was placed in an internment camp . After that it is unknown what happened to her , she may have been either set free , made to continue her research as a scribe or restricted to labor camps . Appearances . Glenda Close appears only in " " and is mentioned in the Fallout Bible .
Enhanced scoped . 44 The enhanced scoped . 44 is a weapon that appears in " Fallout Shelter " . Characteristics . The enhanced scoped . 44 revolver is a modified double action , swing - out cylinder revolver featured in " Fallout Shelter " . Dealing a minimum of 3 damage per attack , it has the highest minimum damage output for a handgun in the game . It deals up to 1 more point of damage than the scoped . 44 . Crafting . A high Agility statistic is needed to effectively create the enhanced scoped . 44 .
Rusty alien blaster The rusty alien blaster is a weapon that appears in " Fallout Shelter " . Characteristics . The rusty alien blaster is a weather - worn extraterrestrial gun featured in " Fallout Shelter " that uses an alien power source to produce ammunition . Dealing a minimum of 18 damage per attack , it has the highest damage output for an energy pistol in the game . Crafting . A high Agility statistic is needed to effectively create the rusty alien blaster .
Martha McDonough Martha McDonough is a character mentioned in " Fallout 4 " . Background . Martha McDonough was a woman who once lived in Diamond City . She was the mother of both John McDonough and Mayor McDonough , the two current rulers of the prominent settlements located in the ruined city of Boston . Appearances . is mentioned only in " Fallout 4 " .
John Strange John Strange is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . John Strange is mentioned only in " Fallout 2 " . Behind the scenes . His name and tombstone inscription is a reference to a real tombstone in England .
Bullet Bullet is a Gunner operating out of Quincy in 2287 . Interactions with the player character . Quests . Kid in a Fridge - the Sole Survivor encounters Bullet who offers to buy Billy . If the Sole Survivor declines the offer ( or reaches the Peabody house before encountering Bullet ) and delivers the child to his parents , Bullet will come to the house with three additional Gunners and demand to be sold / given the child and his parents . Refusing to comply results in Bullet and his backup turning hostile and attacking . Appearances . Bullet appears only in " Fallout 4 " . Bugs . Sometimes Bullet does not appear at all . You may resolve this by sending your companions away , then fast travel to somewhere near ( University Point ) to run the script . PC users can circumvent the problem by teleporting him using this console command .
The Tops cashier The Tops cashier is the cashier at The Tops casino in 2281 , located on the first floor . Background . The Cashier will cash the chips you won at Blackjack or Roulette at The Tops casino for , NCR dollars , or Caesar ' s Legion denarii . Notes . Like most cashiers in the game , when you ask for chips they will sound angry about handing them over . As this happens with almost all the cashiers in New Vegas it is probably intentionally written into the script but as of yet serves no purpose . Appearances . The Tops cashier appears only in " " .
Turpentine ( Fallout 4 ) Turpentine is a junk item in " Fallout 4 " . Characteristics . Turpentine is believed to be a cleaning , or maybe multipurpose household chemical that can be found in any location where you might expect someone might be shopping . Since it uses antiseptic , an item used for crafting stimpaks , it may have also been used for sterilization of hospital rooms , and for surgical equipment . Crafting . Turpentine can be broken down into its individual components for use in crafting : Locations . Turpentine is often found in grocery stores , supply stockpiles , and ruins .
Reign of Grelok Reign of Grelok is a mini text adventure game that can be played on a terminal in Hubris Comics and was programmed by the Hubris Software division . It follows classic text adventure conventions with commands like " Inventory " , " Go North " etc . It is only a few pages long , and there is no reward for completing it . Walkthrough . From the open field where you begin , there are four areas . A mountain to the North , a swamp to the West , a village to the South , and a church to the East . You begin with a rusty sword in your inventory , and also a drinking flask . To complete the adventure , you must first go North and look around . You will see a gem in a crag , and afterwards you must pick it up . From here , go back to the open field ( South ) and West to the swamp . Look around , and afterwards speak to the wizard . This causes the gem to be split into two parts : one to improve your " Rusty Sword " , and the other to pay for the work . Go back to the open field ( East ) , and this time go South to the village . Look around , and speak to the blacksmith . He ' ll improve your sword , turning it into " Magical Sword " . Before you leave , speak to the priest for a side mission to the chapel . Again , back to the open field ( North ) , and East to the chapel . Look around , and use your sword on the zombie . You will have to examine the grave to take the zombie ' s head as a trophy . Go West and South to return to the village , speak to the priest , and he will give you a key to his church . This allows you access to the holy water to fill your flask . ( You do not need this to complete the quest , however . ) Finally , go West and then North to the mountain , where you can use your magical sword on Grelok . You are treated to a brief dialogue of his death and your victory over evil . The game contains a glitch ( something not unexpected of a beta - version game ) . If you speak to the wizard after the magic sword has been forged , he will repeat the dialogue about returning with the magic gem , and will give you the two halves again . The blacksmith can then be made to forge a new magic sword , though you will still only have one in your inventory . This can be repeated as many times as the player likes , and has no effect on completing the game . Behind the scenes . This pays homage to the text - based adventure games popular in the 1980s on various personal computers , which still enjoy a small but active cult following today . They use text - only parsers , where the user types in commands to perform actions . Many were extensive in scale , requiring the user to create detailed ' pen and paper ' maps . The best known were published by Infocom : the " " series , " " , and " " .
Wastelander1 Wastelander1 is a character in " Old World Blues " . Background . A hostile old man in a trauma override harness with skeletonized hands . If he picks up a weapon it will be invisible and he won ' t be able to use it . His editor ID reads " VVCorpse08 , " implying that he was to be a dead body in the add - on . Notes . For some reason he wears the Y - 17 trauma override harness ' s outfit , which is a non - wearable . Appearances . Wastelander1 was to appear in " " " Old world Blues , but was cut .
Vikki and Vance floor manager The Vikki and Vance floor manager is the manager of the floor for the Vikki and Vance Casino in 2281 . Background . The Vikki and Vance floor manager was hired to make the casino more approachable and guest friendly . The casino does this by having their floor manager give out special prizes . The Vikki and floor manager will give the Courier more chips to encourage them to gamble . Chips will be given if the the Courier wins some money . Winning too much and breaking the bank , however , will cause the floor manager to ask the Courier to stop gambling at that establishment . Appearances . The Vikki and Vance floor manager appears only in " " .
Frank Welker Franklin Wendell Welker ( born March 12 , 1946 ) is a veteran American voice actor . He is responsible for a broad spectrum of character voices and other vocal effects that have appeared over the last 40 years in American television and motion pictures . Frank Welker played the voice of John Maxson in " Fallout " , as well as an unspecified character or characters in " " .
Super tool kit ( Fallout Tactics ) Super tool kit is a miscellaneous item in " " . Characteristics . Improves Repair skill by 40 % . Locations . Macomb , in a locker inside of a building next to the first wall , near the locations spawn point . Behind the scenes . The in - game description says the tool is made by the company " Snap - Off " . The name and logo design is based on the real - life tool company " Snap - On " .
Hunting the Hunter Hunting the Hunter is a side quest in the " Fallout 4 " add - on " Far Harbor " . This quest is unavailable until the player character has recovered the Courser chip during Hunter / Hunted . Walkthrough . Once the Sole Survivor has been welcomed to Acadia , talking to Dejen on the first sublevel will eventually bring up the topic of an Institute Courser presence on the Island . Dejen claims the courser tracked Chase all the way from the Commonwealth because she " screwed up " during her last visit there and tasks the Survivor with hunting down and eliminating the threat to Acadia . The target can be found at a radiant location somewhere on the Island . Once the courser has been eliminated , returning to Dejen ends the quest with a reward in caps .
DLC05TestAlienJuan DLC05TestAlienJuan is a test cell in " Mothership Zeta " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . DLC05TestAlienJuan features the following ; Appearances . DLC05TestAlienJuan appears in the game files of " Mothership Zeta ( add - on ) " but should not be considered canon due to it being a test cell . Behind the scenes . This test cell was created for or by Character Artist Juan Sanchez .
Mom ( Fallout 2 ) Mom is the kindly - looking older woman who runs Mom ' s Diner in the Den East Side in 2241 . Background . It is not known whether she actually is anyone ' s mother , but everyone calls her that anyway , and in return she treats them like they ' re her kin . That is , as long as they obey her rules , which are no stealing , no cursing , and no fighting . Notes . Mom is one of seemingly few people who can recall knowledge , and even the taste , of chicken , as she notes radscorpion en croute as tasting " like chicken " . Appearances . Mom appears only in " Fallout 2 " .
Red Glare auto launcher Red Glare auto launcher is a for the Red Glare in the " " " Lonesome Road " . Effects . Increases the firing rate of the Red Glare by 25 % , thereby increasing shots per second from 4 to 5 . Location . Sold by Commissary terminal s in the Divide . Notes . This is one of three mods for the Red Glare weapon that must be purchased to get the Rocket ' s Red Glare achievement / trophy .
Duff ( Fallout 4 ) Doctor Duff is a scientist living in the Science ! Center of Diamond City in 2287 . Background . She is in a relationship with Professor Scara . In contrast to her partner ' s serious nature , Duff is very light - hearted and eager to teach and conduct experiments . Interactions with the player character . Effects of player ' s actions . Duff will become depressed if Scara is recruited away from the Science ! Center by the Sole Survivor for the Brotherhood of Steel during the quest Liberty Reprimed . Appearances . Doctor Duff appears only in " Fallout 4 " .
Fallout : Brotherhood of Steel quests General information . Quests in " Fallout : Brotherhood of Steel " follow a linear progression with side quests being interspersed throughout . Completion of one main quest leads the next , and side quests provide additional tasks while completing the story arc .
Fury addiction Fury addiction is a form of addiction which can occur in " Fallout 4 " . Characteristics . Fury has a 35 % chance to cause addiction . When addicted , the player character suffers a 1 point penalty to Perception and Strength . The addiction can be cured by visiting a doctor , taking addictol , eating a radscorpion egg omelette or drinking a refreshing beverage .
Red Ryder BB gun ( Fallout : Brotherhood of Steel ) The Vault Dweller Red Ryder BB gun is a weapon in " " . Characteristics . The Vault Dweller Red Ryder BB gun is a unique version of the Red Ryder BB gun and one of three secret weapons in " " . Thanks to his high knowledge in Repair , the Vault Dweller has modified a Red Ryder BB gun so it absorbs and propels the surrounding air , forming a ball of air , instead of using ammunition . But since air is hard to control , its damage varies randomly from very low to very powerful .