Druid / Legion changes Balance . Balance druids have had a variety of cyclical rotations over the years . The core design problem in all of these cycles is that they ’ ve forced players into watching closely for UI cues and casting spells in largely predetermined orders . The Legion design is focused on providing a flexible combat experience , where you can use abilities as you ’ d like , and each has a specific purpose . The Eclipse Bar has been completely replaced by an Astral Power resource , which is built and spent , and provides a platform for abilities to create interesting , engaging , and powerful effects . Balance gameplay will center on maintaining your DoTs , generating Astral Power with a mixture of Lunar Strike and Solar Wrath , and spending Astral Power on either Starsurge or Starfall . Here ’ s a basic look at the core combat abilities for Balance Druids : Additionally , to give you an idea of how some talents may build upon this , here ’ s an example of one of their Balance - specific talents : Feral . Feral druids have a solid gameplay foundation that complements their fiction . Design changes in Legion are tempered , and we ’ re paying the most attention to talent options that provide a wider array of combat customization . Making Savage Roar optional in the talent tree in Warlords worked well to open up gameplay opportunities . We ’ re taking this approach further by flipping it around — Savage Roar is now a talent choice matched against two compelling alternatives that cater to different play styles . Here ’ s a basic look at the core combat abilities for Feral Druids : Additionally , to give you an idea of how some talents may build upon this , here ’ s an example of one of their Feral - specific talents : Guardian . Powerful themes fuel the guardian fruid , but the gameplay falls short of delivering on them . In particular , guardian druids have had a strong emphasis on avoidance , dodging attacks more than almost any other tank , with abilities accentuating that . However , this doesn ’ t mesh well with the image of the tough and sturdy bear . We want guardian druids to survive through their sheer tenacity , thick hide , massive resilience , and strong regeneration . To this end , we ’ ve redesigned several parts of the druid combat ability toolkit to instead focus on those core defensive ideas — health , armor , mitigation , and regeneration — while deemphasizing dodge . Here ’ s a basic look at the core combat abilities for Guardian Druids : Additionally , to give you an idea of how some talents may build upon this , here ’ s an example of one of their Guardian - specific talents : Restoration . Restoration druid themes are clearly defined , and there ’ s a lot of cohesive flavor to love in how the spec plays . As a result , we ’ re making minimal changes . Their Mastery had the most room for improvement , having basically become a passive effect . We ’ ve redesigned it to emphasize layering healing - over - time effects , favoring more engaging gameplay , while also catering to the restoration themes . Here ’ s a basic look at the core combat abilities for Restoration Druids : Additionally , to give you an idea of how some talents may build upon this , here ’ s an example of one of their Restoration - specific talents :