The Obsessed Child The Obsessed Child is a Temples quest available during the events of . The Agent is to investigate a child whose guardian , a Knight , fears has been possessed . Background . After joining one of the Eight Divine Temples scattered throughout the Iliac Bay , the Agent will be assigned randomly determined quests to complete by the Temple ' s missionary . Walkthrough . Speaking with a Missionary from a joined Temples will reveal that the Temple have been approached to perform an exorcism on a possessed child . However , information about the exact nature of the possession is unclear , and so the Missionary instead tasks the Agent with investigating the situation , starting with the child ' s guardian . Depending on information received , it will be up to the Agent as to whether an exorcism needs to take place . It should be noted that the ultimate direction that the quest heads in will be determined at this point , with dialogue options changing based on the path randomly chosen . A True Corruption . The guardian , dressed as a Knight , can be found in a local tavern . When spoken to they will express their grief at their charge ' s possession , stating : A Confusing Conversation . The next task on the Agent ' s list should be a visit to the child , staying in the same town as their guardian , albeit in a residence rather than the tavern . Speaking to them will result in a variety of nonsense riddled responses such as : Or , Or , With that , the Agent may proceed to visit the priest ( ess ) . The Dangerous Demon . The priest ( ess ) can be found in another town , staying in a randomly assigned building . The priest ( ess ) will accept the Agent ' s story based on their interaction with the child , handing them a Holy Item needed to perform the exorcism . They will also warn that the daedra possessing the child is a daedroth , noted for their " great power . " With the Holy Item in hand the Agent must return to the child and speak with them . The moment the Agent gives them the Item the child will exclaim : The child will then disappear , leaving the Agent to defeat the daedroth , hiding somewhere in the house . The Agent must now kill the beast , before returning to either the Missionary or the priest ( ess ) within the time limit to complete the quest . A Well Researched Sham . After speaking with the Missionary , the Agent is required to speak with the guardian , found in a tavern in the town . When spoken to , the guardian will emphasise the need to get the Holy Item from the Temple , stating : A Master of Acting . Speaking with the child is the next port - of - call for the Agent , although the child ' s responses will be much the same as before : High on nonsense , low on use . Regardless , the Agent will have to visit the priest ( ess ) to obtain the Holy Item , who will have exactly the same response as if the possession was true . The Truth Revealed . Returning to the child with the Item will ultimately reveal that the whole quest was a scam , for the child will miraculously recover , take the Item , and disappear . With no beast to exorcise , the Agent must return to the tavern to challenge the guardian , only to find that they too have made a run for it . In their place will be a prostitute , who will state : Paying her 50 fee is the only way to find out the guardian ' s location , another residence in the same town . Tracking them down can be achieved with a brief interrogation of the local populace , although when finally confronted the guardian will simply scream : As the guardian disappears the Agent will be handed the Holy Item . They must now return it to either the Missionary or priest ( ess ) to complete the quest , provided they do so before the time limit expires . Reward . The agent will receive a randomly enchanted item for their efforts , received from either the Missionary or the priest ( ess ) . The success or failure of the Agent in undertaking the quest will also affect their reputation in the Temple :