Chris Avellone Chris Avellone ( born September 27 , 1972 ) is an American computer game designer , who was responsible for most of the storyline for the video game " " . He is a founding member of Obsidian Entertainment , and formerly worked for . He is one of the well - known designers for " " and " " and is best known as the lead designer of " " . Career . Avellone is a descendant of Sicilian immigrants . He attended in Virginia and completed with a Bachelors in English . During that time , he wrote short stories and scripts for role - playing games , some of which were published in the D & D magazine " " . Through , then editor with , he received the chance to write a book for the role - playing game " " . After several publications with Hero Games , he decided that game design was a career option . Steve Peterson , one of the founders of Hero Games , provided him an interview with , a large game publisher at the time . His knowledge of role - playing games and his ideas impressed Interplay , and he was offered a position as a game designer . Around 1997 or 1998 , Avellone moved to , where Interplay was located . He started to work on games such as " " , " Fallout 2 " , and " " . After the completion of " Planescape : Torment " , Avellone began to do pre - production work for the next " Fallout " sequel , " Fallout 3 " . This was interrupted several times by " " , " " , " " , " " , " " and " " . During this time , Interplay ’ s financial situation worsened considerably . The development cycles for games became ever shorter . His coworkers began leaving for better opportunities . Nevertheless , Avellone remained with Black Isle , since he enjoyed developing role - playing games , and the prospect of a sequel for Baldur ' s Gate still existed . At the time , he supported other game studios with his role - playing games expertise as well . He helped with dialog and character development during the early development of . He participated in the story development and writing of with . When Interplay decided to stop development on " The Black Hound " in 2003 ( known then as " Baldur ' s Gate III " , for legal reasons ) , many Black Isle Studios members were shocked . Avellone had lost all confidence in the corporate management . By then , had left the company . Avellone feared that " Fallout 3 " would reach the same fate as " Baldur ' s Gate III " and started to promote it in the " Fallout " community with publications such as the Fallout Bible . When submitted his notice of resignation , the atmosphere inside Black Isle changed drastically . Avellone decided to leave the game studio after working there for almost eight years . He quit , despite having spent three to four years with the pre - production of " Fallout 3 " . Together with Feargus Urquhart , , , and , he formed the game studio Obsidian Entertainment . The first Obsidian project he worked on was the celebrated Star Wars role - playing game " " , for which he was the lead designer . Since then he has also worked on a short comic " Unseen , Unheard " from Star Wars Tales 24 and several " Clone Wars Adventures " stories . His most recent projects were " " and " " . Avellone later worked on the espionage role - playing game , " " and another sequel to the " Fallout " series , " Fallout : New Vegas " .