naist-nlp/zeshel huggingface dataset:
Garnag , Dark Adherent Garnag , Dark Adherent is a creature card in that is a part of " The Fall of the Dark Brotherhood " expansion . Acquisition . Unlocked in Wayrest – Episode 5 – Silverhome on the Water , Back Room . Strategy . Garnag , Dark Adherent can be a challenging card to use properly . It hamstrings late - game decks that depend on large amounts of magicka , and can also be used to counter Magicka Jump decks . However , Garnag ' s magicka restriction can also limit the player ' s ability to respond to their opponent . Garnag does not work well in decks that specialize in high - cost cards , but can be very effective for aggro and mid - range decks at limiting the opponent ' s ability to respond .
Thormoor ' s Watch Thormoor ' s Watch is a coastal vantage point found in the Isinfier Plains , on the northwest area of Solstheim . Background . The place is home to one person , Thormoor Gray - Wave , who is involved in the quest " The Cursed Captain . " Most of the land is barren , having little no creatures or Bandits wondering in it , the only thing that can sometimes be seen is some roaming Snow Wolves .
Dungeon Lock Outs In , there are several dungeon s that are not open to the Dragonborn to begin with . Some are heavily based in quests , and so to prevent the Dragonborn from breaking the quest , they need to have them active for the dungeon to be available .
Gorm ( Skyrim ) Gorm is a Nord and the bodyguard of Jarl Idgrod Ravencrone of Morthal . Interactions . For the Good of Morthal . If Gorm is spoken to at the Moorside Inn , without the Jarl nearby , he will ask for assistance in his plan to overthrow Idgrod . He will then give the Dragonborn " Gorm ' s Letter " to deliver to Captain Aldis in Solitude . Doing this does not provide a quest entry in the journal , and delivering the letter does not result in any reward higher than 20 . It does , however , count toward helping the citizens of Morthal , satisfying one of Jarl Idgrod ' s requirements for becoming a Thane . Civil War . If the Dragonborn sides with the Stormcloaks during the Civil War or trades Hjaalmarch during " Season Unending , " Gorm will relocate to the Blue Palace in Solitude alongside Idgrod and the other Imperial supporters .
Iron Warhammer ( Morrowind ) Iron Warhammer is a weapon in . Merchants . The iron warhamer may be purchased at the following locations : Characters . The iron warhammer is used by the following individuals : Locations . The iron warhammer can be found in the following locations :
Bonesnap Journal Content . I ' ve now been among the creatures of Bonesnap for thirty - six days . The Goblins are predictably skittish , but otherwise unconcerned with my presence . The Ogres they share the space with are another matter entirely . Luckily it ' s not been too difficult to stay out of their way . The symbiotic relationship between the Ogres and the Bonesnap tribe is fascinating . I ' ve not encountered anything like it in my research before . Tomorrow I will attempt to approach one of the Bonesnap tribe directly . I ' m on the cusp of an inter - species breakthrough ! I can feel it .
Fort Roebeck Fort Roebeck is located southwest of the Imperial City in the east coast of the west leg of the White Rose River . It is a two level dungeon . Sublocations . In Fort Roebeck , in the large area housing seven different sleeping platforms ( four bedrolls and three beds ) , there is a miniature shrine to Clavicus Vile resting on a bedpost just left of the entrance to this main hall . This shrine cannot be used by the Hero , however , and is intended for cosmetic purposes only . Outside plants are abundant south of the fort with a couple of primrose , some monkshood and a large number of sacred lotus and water hyacinth in the waters of the White Rose River . Quests . Seeking Your Roots . This quest can be started here , as there is one Nirnroot plant inside the dungeon .
Letter to Ariana Content . Ariana , I have a wealth of opportunities at the moment , so I ' m passing this on to you . Now , you didn ' t hear it from me , but rumor has it that the Iron Orc known as Ordooth the Corruptor has taken up residence in the complex in the northern reaches of the Valley of Scars called Exarch ' s Stronghold . If you want to try for it , this bounty is yours . Good luck , my friend ! Regol Hodd , Bounty Hunter
Mount ( Online ) Mounts are a method of travel in . There are ten species of mounts : bears , camel s , Dwarven spiders , elk , guar , horses , kagouti , nix - ox en , senche , and wolves . Most of these species have several varieties . Stats and progression . Mounts have stats ( Speed , Stamina , Carrying Capacity ) which may be increased by upgrading at a stablemaster every 20 hours , causing a gain in level for each of the three skills . These gains are permanent and cumulative . The riding skill can be fully upgraded to 60 % speed , 60 stamina and 60 carrying capacity . Crown - bought mounts are purely cosmetic and do not have any advantage over mounts purchased with gold . All mounts start with the same stats regardless of choice . Each upgrade level costs 250 . Which amounts to 45 , 000 spent on feedings and at minimum 3 , 600 hours spent for a fully upgraded mount . A mount ' s three stats determine the following : Acquisition . Mounts may be bought at any level for various prices from stablemasters in major cities throughout Tamriel and in the Crown Store . The cheapest gold - bought mount costs 10 , 000 , and the cheapest Crown - bought mount is 900 . There are no level restrictions on purchasing a mount meaning that players may ride one at any level . Players may have multiple mounts , although they can only have one with them at a time . You can change your primary mount at any time in the Collections menu . The appearance of a mount is determined by both the species of mount and the level of the three riding skills . List of mounts . The following are mounts that appear in " The Elder Scrolls Online " :
Dresan Keep Dresan Keep is a ruin in the region of Glenumbra . It ' s an old ruin and infested with Bloodthorn cultists . A passage down the old well leads to an underground area with library which is looked after by a Keeper of Knowledge . Quests . A Mysterious Curio . The Vestige found a dusty old scroll beside an ancient Ayleid coffer in the vault beneath Dresan Keep . They should try and open the ancient coffer and see what is inside . The Hidden Treasure . The spirit of Richard Dusant appeared before the Vestige by the bridge leading to Dresan Keep . He died searching for the hidden treasure of the Keep and he wants help to finish the search for the Keep ' s ancient secrets .
Isilr Isilr was the gatekeeper of Sathil castle . History . Umbriel Crisis . Attrebus and Sul arrived at Sathil searching for Umbra . They were told that Lord Sathil used to entertain a lot of sorcerers , so they decided to pay him a visit . Isilr was making watch in the castle ' s gate when Attrebus and Sul approached . Isilr interrogated the travelers . Attrebus lied to him telling that they were naturalists entrusted to write a new guide to the Empire . When Isilr was told that they were searching for places of power , he conveyed their request to his lordship . After an hour , the gate of the castle finally opened . Narai Sathil , Lord Sathil ' s daughter greeted the travelers and asked them about the purpose for their visit again , since Isilr was a bit confused about their explanation .
Flammable Touch Flammable Touch is a Novice level Destruction spell added by the fourth plug - in " Spell Tomes " . Locations . As with all Spell Tomes , Flammable Touch spawns randomly depending on multiple factors such as the Hero ' s level and spell level . However , for the best odds of finding a Spell Tome , search boss - level chests in Necromancer and Conjurer lairs .
Auri - El Auri - El or Auriel is the Elven variant of Akatosh , the chief god of the Nine Divines . Auri - El is the soul of Anui - El , who in turn is the soul of Anu , the Everything . He is often seen as chief of the Aldmeri Pantheon by his followers . History . Most Altmer and Bosmer claim direct descendance from Auri - El . In his only known moment of weakness , he agreed to take his part in the creation of the mortal plane . That act forever sundered the Elves from the spirit ' s world of eternity . To make up for it , Auri - El led the original Aldmer against the armies of Lorkhan in the Mythic Era . Together Auri - El , Trinimac , and the Aldmer vanquished Lorkhan and established the first kingdoms of the Aldmer , Aldmeris and Old Ehlnofey . He then ascended to Heaven in full observance of his followers so that they might learn the steps needed to escape the mortal plane . The Chantry of Auri - El . The Snow Elves constructed a large temple called " The Chantry of Auri - El , " which encompasses many caves and the Forgotten Vale . The Chantry was reportedly the most significant place of Snow Elf worship for any Elven god , and was the main place of worship for Auri - El . The Chantry has several Wayshrines , which pilgrims are required to visit in order to gain an audience with the Arch - Curate , in the Inner Sanctum of the Chantry . The Arch - Curate is presumably the religious leader responsible for Snow Elf worship of Auri - El . Because of the isolated nature of the location , it is understood that it may be the last location of pure Snow Elves who have not been tainted by the Falmer , however it is possible that there are isolated groups elsewhere in Tamriel . Tyranny of the Sun Prophecy . In the Merethic Era , Knight - Paladin Gelebor ' s brother Arch - Curate Vyrthur was turned into a Vampire . Because Auri - El did not cure him as he had requested , Vyrthur believed that Auri - El had turned his back on him , so he vowed revenge on the god . This resulted in Vyrthur writing the prophecy that the Sun would be blocked out by a vampire . He did this to limit Auri - El ' s influence on Mundus , because he knew that he could not actually confront the god . Dawnguard . In , part of the main questline requires the Dragonborn to find and secure Auriel ' s Bow . Auriel ' s Bow is a weapon that supposedly draws its power from the sun , and is part of a prophecy foreshadowing the blocking - out of the sun . Auriel ' s Shield may also be found in the Forgotten Vale . In Darkfall Cave , the Dragonborn encounters one of the two remaining known Snow - Elves ( also known as Ancient Falmer ) , named Knight - Paladin Gelebor . Gelebor gives a brief history of his race , and their beliefs . He explains that Auri - El is known by many names , and that he was the main god for the Snow - Elf race .
Forsworn Weapons Forsworn Weapons are a type of weapon set available in . Forsworn weapons do not include daggers , maces or two - handed weapons . Smithing . Forsworn weapons cannot be crafted , but can be upgraded with steel ingots . They also benefit from the Steel Smithing perk which doubles the improvement .
Rally Cry Rally Cry is a quest available in . Walkthrough . Continue talking to the general and he ' ll agree for the Vestige to help them if they know the difference between a Breton ' s head and a werewolf ' s rear - end . They need to cut through the werewolves and link up with the troops on the other side of the camp . Help Shaza clear a path and fight the way to General Mandin at the western gate . We ' ll rally the troops there and turn the tide of the war . For a while anyway . We ' ll follow after and take back what ' s ours . Then report to General Mandin . He isn ' t interested yet in how to kill Faolchu , they ' ll talk after the siege camp is under their control again . Head inside and fight the werewolves and when all are killed , Shaza will exclaim : " The werewolves were strong , but we were stronger . " Go through the western gate and find General Mandin . Tell her General Gautier ' s troops are right behind . She is surprised and wants the Vestige to let him know how many soldiers she has left and that they are ready to fight . Go back to the main camp to find Gautier and let him know what Mandin said . He is pleased to hear this and now it ' s time for their plan . They need to take hold of the courtyard , just inside the main gate and we could use some help . The inner gate must be locked , go inside the northwest tower and lock the gate . Follow the marker to reach the northwest tower . Fight the werewolves on the way , it can be hard so sneaking a bit might help . When inside the tower , find the lever to look the main gate . Head back to Gaultier and let him know . He also mentions they need more soldiers so they are bringing in more troops before they can make a full assault on the city .
Pilgrim ' s Lantern Pilgrim ' s Lantern is a unique type of lantern available in . The lantern provides a portable light source which can be carried in the left hand while traveling . There is only one Pilgrim ' s Lantern available , and unless accidentally destroyed this lantern can be used indefinitely . Properties . Each lantern cast a light based on the color of its flame . The brightness of the light , the radius of the light , and how long the light lasts , varies depending on the type of lantern . Any lantern that is actively being carried when entering water will be destroyed .
The First Patient The First Patient is a quest available in . Velatosse is suspicious about the plague ' s origins . She ' s asked the Vestige to look into the source of this mysterious illness . Velatosse is very upset that the mercenaries are guarding Hendil ' s home as well as the quarantine area . She thinks the alchemist is hiding something . They should speak to the guard at the home , or find an alternate way in . Walkthrough . One can bribe the guard with gold . One can buy a pass from another guard for gold as well . NOTE : The amount changes based on how much gold you ' re carrying .
Rat Meat ( Morrowind ) Rat Meat is an alchemical ingredient in . It is obtained by killing rats . Speaking to Tendris Vedran or Anarenen , both Alchemists , will cause the Nerevarine to learn the following : " Rat meat is tough and greasy , with an unpleasant odor and taste . Nonetheless , it is cheap , abundant , and nutritious , and palatable when cooked in a stew and masked by strong strong spices . " In a subquest in " Morrowind " , rat meat can be found in the right hand of several slain victims . This is a ' " calling card " ' of a member of the Dark Brotherhood , Ratino . Rat meat is absent in , being replaced by Skeever meat instead . Skeevers pick up the niche for that animal in look and appearance . Much like rat meat , the meat and tail are both indigestible and alchemy ingredients .
Tomato ( Oblivion ) Tomatoes are commonly found as food . They can also be harvested from Tomato plants , which can be found growing on several farms . The alchemical effects of the Tomato are the same as Orange s . Ingredients . 410 guaranteed samples can be found in 121 different locations . The places with the highest number of samples are : It can also be found randomly in the inventories of food vendors . Plants . The places with the highest concentrations of Tomato are :
Finish Off Finish Off is an action card in . Acquisition . Finish Off can be purchased as part of the Paarthurnax ' s Roar deck or purchased alone for 50 soul gems . Strategy . Finish Off is an extremely useful card for the mere 2 Magicka cost of it . Finish Off is best used for destroying strong enemy cards that have taken small amounts of damage , especially cards with Regenerate .
Mystic Visions of the Guardians Content . I went to the desert where the sky is impossibly big and the heavens appear so close you can touch them . I can ' t begin to describe the kinship I feel with those lights as they waltz across the night in harmonious movements . The desert provides a harsh existence . Food and water are hard to come by , and many times I have relied on the good fortune of a traveling merchant or another traveler , joining me by my campside and trading some meager portion of food in exchange for a word of wisdom or a story . But I find that as my body grows lean and strong , my vision becomes clear . Every piece of me that is not necessary , that chains me to this too - solid form , slips away . I slough it off , like a serpent shedding its skin . In this state , I have seen many wonders and undergone many temptations . I have ridden astride a coursing steed into battle alongside The Warrior at his apex . I have seen The Mage take her many forms , shifting from beautiful Elven woman to bearded old man and back again . Late at night , she whispers to me the secrets of the Principle of Change , which is pure magic . And on many restless nights I have chased the thief , who , fleet of foot , remains just out of grasp , always escaping into the pale light of the dawn just as I think myself victorious . I have seen each of the guardians in turn and found them beautiful and terrible to behold . But through it all there has been a presence , unsettling and powerful . A distant enemy who wants to blot the stars from the sky and render the world in bloodshed and chaos . I have felt his presence when , pushed to the edge of madness by hunger or thirst , I considered taking the life of a lone traveler so that I might eat . Almost nightly , he tempts me with dreams of glory — dreams of plucking the stars from the sky and returning to the civilized lands of Tamriel as a god . Of all my night visitors , it is this one who seems to me to be most like myself . And for this reason , I fear him more than all the others .
Crafting Motif 6 : Redguard Content . Being notes by Doctor Alfidia Lupus for a series of pamphlets on the major cultural styles of Tamriel When I arrived at Morian ' s townhouse this morning all was sunshine and rainbows — Divayth and the professor were chatting over mugs of chal like best friends , comparing Ralliballah ' s Eleven Ritual Forms to the Book of Most Arcane Covenants . I reminded Divayth that he ' d promised to escort me to the Yokudan Chapel in the Market District , at which Morian ' s brow clouded over slightly , but then he smiled and said that was fine , as he wanted to test some new hyperagonal media in his laboratory . I met a number of knowledgeable Redguards at the chapel , all exhibiting that dignity and polite reserve I associate with the better - educated members of that people . The Most - Revered Zirumir , a Priest of Tu ' whacca ( I hope I spelled that right ) , was particularly helpful . As Zirumir pointed out , both the Redguards ' ancient home of Yokuda and their current province of Hammerfell are ( or were , in the case of Yokuda ) deserts . To stay cool , and for protection from the elements , Redguard clothing tends to be light , long and flowing , and these flowing curves are carried into their artisanal designs . Their robes and armor are often accented by flared curves at joints and on headgear . Even their swords tend to be curved . In contrast their architecture appears rather heavy , though on close inspection this is mainly for the purpose of insulation from the desert ' s extremes of temperature . Zirumir showed me the chapel ' s clever system of louvered ventilation ducts in the clerestory , designed to catch the slightest breeze and funnel it down into the nave . After Zirumir was called away to tend to one of his congregation , Divayth and I strolled into the apse to view the eight shrines to the Yokudan Divines . Divayth was explaining that whereas the Forebears of Hammerfell often worship the Cyrodilic Divines brought to them by the Reman Empire , these were the traditional gods worshiped by the more conservative Crown Redguards . Suddenly , behind the beehive shrine to Morwha , he turned to me with those blazing eyes , took my hands between his , and told me he thought me the most brilliant and desirable woman in the Imperial City . My breath caught in my throat , and my heart was hammering . But when he moved as if to embrace me I was suddenly frightened — I backed away , shaking my head , then fled out into the nave . I fear I quite startled a young family of Redguards placing candles on Morwha ' s altar . Now what ? I ' m afraid I must have insulted Divayth terribly . How can I make it up to him ? And dare I mention it to Morian ? Julianos ' little teapot , what a dilemma !
Lipsand Tarn ( Oblivion ) Lipsand Tarn is a large Ayleid Ruin located deep in the Colovian Highlands in northwestern Cyrodiil . It is some distance north of Nonwyll Cavern , northeast of Cloud Top , north of Chorrol and west of Sancre Tor . Lipsand Tarn is located on the crest of a high mountain range and easily be seen from some distance away . The ruin is best approached from a mountain trail to the east up a set of once grand stone stairs leading to Lipsand Tarn ' s stone door . Approaching from the south is difficult due to the steep mountain side . Overview . The ruin is occupied by various vampires and contains several traps . It also has the unique Elven Ceremonial Helmet in the large room where a button must be pushed to activate the stone stairs to continue further in . This room is located to the right when coming down the first stone steps , under the structure . Inside are vampires waiting and there is a locked chest with various loot . Press the button and the stone stairs will rise . When going in to the next room the wall will close when approaching the button to open the gate for entering the next level . This will also open a hidden room where an animal is guarding another button that opens the wall again so one can leave the room . Next level more vampires await and in the last room a locked chest with loot .
Bleak Flats Cave Bleak Flats Cave is a cave north - northwest of Skingrad . Specifically , it sits where the top arc of the " S " and the top of the " K " of " Skingrad " meet on the map . Infested with leveled zombie , the cave must be explored and cleared out for the Skingrad Recommendation . Interactions . Erthor , a Bosmeri mage of the Skingrad Mages Guild was sent to Bleak Flats Cave by Adrienne Berene , the leader of the guild hall . She sent Erthor to the cave , after his experiments aggravated her . Realizing the danger of this , she might have sent an associate of the guild to retrieve him , with a Weak Fireball spell . Erhtor can be instructed to follow upon discovering him , Unarmed and unarmored , the zombies that inhabit the cave can kill him easily , and he does little to defend himself . Kill the zombies in the cave first , then rescue him . There are several books and a set of enchanted shoes in the room with Erthor , taking them is considered stealing from the guild , causing the hero to be immediately banned . Layout . The cave is ring - shaped . Immediately upon entering a zombie sits off to the northeast . Another zombie sits in the depression in the floor of the next room with another one behind the corner to the right , another in the hall off to the left , and two more in the hall in the upper righthand wing that leads to Erthor . The southern appendage of the big room with the pit has a fake wall . Activate the fake - looking stone after Erhtor is in the party to open a secret passage , leading back to world map . Strategy . At low levels , startling the zombies of the cave can be dangerous , causing the hero to become overwhelmed . Sneaking to add modifiers to melee weapons can be very useful , although zombies are resistant to blade d weaponry . Mages should use the circular shapes of the rooms to keep a distance and hurl ranged spells as from afar .
Sea Serpent Sea Serpents are creatures in . Background . Sea Serpents are said to have formed from the blood of a magnificent scaly fish that pleaded for its life from one of the Aldmer , but was not spared . The Sea Serpents of Pyandonea have been tamed by the Maormer for use as steeds and warbeasts . These Sea Serpents serve as King Orgnum ' s guards and occasional mounts .