naist-nlp/zeshel huggingface dataset:
Slater Slater is a member of the Unity in 2161 . Background . This scholar can be found in Adytum after the mutant invasion , searching for any documentation relating to the Followers , such as their member list and any allies they may have . Interactions with the player character . Other interactions . This scholar floats comments that they must be wary of nightkin as they search during the darkened hours . He also warms the Vault Dweller to leave , lest he " end up as those foolish Followers " . Appearances . Slater was cut from " Fallout " .
Finch farm Finch farm is a location and potential settlement in the Commonwealth in 2287 . Layout . Finch farm consists of a concrete cooking station , a water pump , a small cottage containing four beds where the Finches sleep , and a semi - fenced in farm plot that mainly consists of mutfruit , along with a few rows of corn and a couple stands of razorgrain . There is also a ruined overpass overhead on which additional housing may be constructed . Notable loot . On the road just west of Finch Farm , a destroyed military convoy can be found ( unmarked location - Railroad Checkpoint ) . In the truck is a suit of power armor with a fully charged fusion core and random leveled armor pieces . Appearances . The Finch farm only appears in " Fallout 4 " . Bugs . The ceiling of the shack may act as if it ' s air rather than a solid object . Although objects like lights and power conduits can be placed on said ceiling with no issues , it may get to the point where the player is able to place a staircase inside the shack and run straight through the ceiling and onto the roof .
Think Machine Think Machine is a pre - War company that made vault computer control systems and are mentioned in the Vault - Tec terminal in the Citadel . Appearances . Think Machine are mentioned in " Fallout 3 " . Behind the scenes . The name is a reference to a real - world corporation , a supercomputer manufacturer that was headquartered in Cambridge , Massachusetts .
Raider alleyway outpost The raider alleyway outpost is an unmarked location in the Commonwealth in 2287 . Layout . The raider alleyway outpost is a little ways east of Back Street Apparel . It can be entered by a door on the east side . This small raider camp consists of a short alley and two buildings which can be scaled via fire escapes to the rooftop connecting them . Appearances . The raider alleyway outpost appears only in " Fallout 4 " .
Where You Belong Where You Belong is a main quest and achievement / trophy in the " Fallout 4 " add - on " Far Harbor " . Detailed walkthrough . Old Longfellow leads the Sole Survivor to Acadia , and gives them a reward . The Survivor enters the settlement , where its leader , an old synth by the name of DiMA , greets the player character , and informs them that Kasumi is indeed there . If Nick Valentine is brought along as a companion , it is revealed that DiMA and Nick are technically " brothers " , as they were the first two prototypes of the Institute ' s attempts to give a machine free will and thought . DiMA explains that he was the one who freed Nick from the Institute , though having done so over a century ago , Nick ' s memory of the event had worn away , though DiMA bears no regret for this . The Survivor is directed to Kasumi ' s location in the basement of the settlement , and is extended an invitation to explore the colony , and meet the fellow founders , Faraday and Chase ; thus beginning the Acadian Ideals quest . Upon travelling to the basement , Kasumi affirms her belief that she is a synth , though the Survivor may try to change her mind . She then confesses that she also believes there ' s a secret behind Acadia , and presents three options for finding it out : talking to DiMA , hacking Faraday ' s terminal , or eavesdropping on their meeting by hiding in a storage closet . Choosing any of the methods result in the truth being revealed : DiMA gave an old nuclear submarine to the Children of Atom as a home base , now known as " The Nucleus " . Note : if pursuing the talking to DiMA option , you need to pass a speak check or you will fail to know the truth . The vessel is also where DiMA stored his old memory files , putting the two factions ( the Children of Atom and the Harbormen ) on the brink of war if they ' re discovered . Now , the only options are to either talk to DiMA , or steal the program from Faraday ' s desk , in the room to the right of the main chamber . Taking the program takes the player character back to Kasumi , who speculates that DiMA may know more , but leaves it up to the player character to figure that out , ending the quest and starting the quest Best Left Forgotten .
Super mutant heavy armor Super mutant heavy armor is a set of armor that can be obtained in " Fallout 4 " . This piece of equipment can be worn by Strong . Characteristics . A set of rusted metal plates , fit together as an armor to be worn by super mutants . Bugs . Sometimes Strong will not equip the armor or any other piece of armor .
Alex Dargon Alex Dargon is a young and eager scientist working on Project Purity . He can be found in the Citadel or the Jefferson Memorial , depending on if " Broken Steel " is installed . Background . A specialist in growing naturally occurring foodstuffs , Alex is a well - liked , if over - zealous scientist , and part of Doctor Li ' s trusted team . Li trusts him to do jobs no one else could do . He is soon entrusted with overseeing elements of Project Purity , is in awe of his mentor , Doctor Madison Li , and respects James . He thinks the two together are the smartest pair in the Wasteland . Interactions with the player character . Quests . The Waters of Life : Alex Dargon is one of the characters relocating to the Jefferson Memorial . Appearances . Alex Dargon appears only in " Fallout 3 " .
Diane ( Fallout : New Vegas ) Diane is a Great Khan living in the Red Rock Canyon in 2281 . Background . Jack and Diane are advisers to Papa Khan . The pair run a drug - trafficking ring and supply the Great Khans with drugs . Jack makes the drugs , and Diane handles the business . It is implied that they have an emotional attachment to each other , or at least Jack does , since he becomes upset when told that the Legion would put Diane into slavery . Appearances . Diane appears only in " " . Behind the scenes . " " is a song title by about " two American kids doing the best they can " , similar , in a way , to the pair of Great Khans named in homage to them .
Doctor ' s bag ( Fallout Tactics ) The doctor ' s bag is a medical item in " " . Characteristics . When this item is used , it functions the same way as using the Doctor skill , except it confers a 20 % skill bonus on the usage . In " " , the Doctor skill can only be used with one of these items in a character ' s inventory , or a paramedics bag . Doctor ' s bags not only heal HP , but also cure status ailments ( Condition s ) .
Forest Grove marsh Forest Grove marsh is a location in the Commonwealth in 2287 . Layout . Half of the town is flooded with irradiated water and inhabited by feral ghouls . There is no loot of consequence in the flooded portion of town except the mutated fern flower s which Solomon asks the Sole Survivor to gather in the quest " Botany Class " . Opening the pub ' s door near the water on the side of town activates a frag mine . Two sleeping bag s , a steamer trunk and a couple supplies can be found on the roof of the gun shop . Appearances . Forest Grove marsh appears only in " Fallout 4 " . Behind the scenes . Forest Grove Marsh and its location appear to be based on Forest Grove Park in present - day .
Restore security Restore security was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Quick walkthrough . Once in the vault , the Prisoner can talk to the ZAX computer there and convince it to reactivate the local security robots . This will cause the robots to immediately attack the raiders in the forbidden lands .
Dennis Mejillones Dennis Mejillones is Senior Character Artist at Bethesda Game Studios . He is responsible for creating models of important сharacters such as the Sole Survivor ( default look of Nate ) , Preston Garvey and almost all the robots in " Fallout 4 " , like the assaultron , Mister Handy , sentry bot and its variants in the " Automatron " add - on .
Children of the Cathedral patient The patients are sick or injured members of the Children of the Cathedral in 2161 . Background . Nothing is known of how the patients came to be in the hospital . They can be found in the Children ' s hospital in the Hub , near the Water Merchants and only exclaim the above quotation . Appearances . The patient appears only in the original " Fallout " .
Recon craft A recon craft is a small alien ship with a disc - shaped rear body used for stealth operations . It houses only a single pilot . Known recon crafts . " Theta " . In 2277 , a recon craft , designated as " Theta " , was on a mission to Earth . Due to unknown causes , the ship crashed in the Capital Wasteland , north of Minefield and northwest of Greener Pastures Disposal Site , leaving the vehicle heavily damaged and the pilot dead . Some time later , the crashed recon craft began broadcasting a radio signal , the Recon craft " Theta " beacon . Once the Lone Wanderer approaches the ship for inspection , ( s ) he is immediately abducted by the Mothership " Zeta " . At the same time of the abduction , " Theta " is beamed up by " Zeta " and stored in the vessel ' s hangar bays . Unnamed recon craft . By 2281 , another recon craft can be located north of Horowitz farmstead in the Mojave Wasteland . Appearances . The recon craft " Theta " can be found at the alien crash site in " Fallout 3 " , and , later , in " Zeta " with the " Fallout 3 " add - on " Mothership Zeta " . An unnamed recon craft can also be found at the crashed alien ship in " " Though this craft occupied three alien passengers rather than one .
Calada Calada is a in New California on the border with the Mojave Wasteland in 2281 . Background . A real - life town , it is located south west of Primm , it appeared on an early map of " " . Appearances . Calada was cut from the final version of " Fallout : New Vegas " .
Jinxed Jinxed is a " Fallout " , " Fallout 2 " and " " trait . Effects . " Fallout " and " Fallout 2 " . All misses have 50 % chance to be " upgraded " to a critical miss . This applies to every single entity in the game . " Fallout Tactics " . Presumably the same as in " Fallout " and " Fallout 2 " , however the chance seems to be significantly lower .
Danielle Faye Danielle Faye was a person that had her car stolen in 2077 . Background . Danielle Faye had her car stolen and taken on a joyride around D . C . , she reported it stolen but her story had inconsistencies . Consequently , was taken to the Germantown Police HQ for further questioning . Danielle ' s book can be found at Foggy Bottom station . Her car , when recovered , contained the following items : two pairs of pliers , one Canadian flag , assorted theatrical costumes , four empty tequila bottles , one pool cue ( broken ) , and four garden gnomes . Appearances . Danielle Faye is only mentioned in " Fallout 3 " .
Fallout : New Vegas trailers This page lists all " " trailers . Teaser trailer . The teaser trailer was released on February 4 , 2010 . It shows a working Securitron called among the debris digging up the Courier , then the camera backs up to show the lights of the New Vegas Strip itself , and an NCR Veteran Ranger looking at the city , standing next to an NCR flag . The song " Blue Moon " sung by Frank Sinatra plays in the background . As the screen fades to black , the narration by Ron Perlman , saying " War . War never changes " starts , then the Fallout : New Vegas sign comes up , and says " Fall 2010 . " It is notably similar to the " Fallout 3 " teaser : It starts out with music playing , with the camera zoomed in on the music source , then slowly pans out to reveal the wasteland and then an unexplained figure is shown , who then turns to look at the camera . E3 2010 trailer . The " " E3 trailer was released on June 12 , 2010 . It features the song Jingle , Jangle , Jingle by Kay Kyser . It showcases some new weapons , armors , and other items as well as ED - E . This trailer shows why ED - E is not working and needs repairing before it can become your companion . The trailer also shows ED - E on its journey from Adams Air Force Base explained in ED - E My Love . UK TV advertisement . This ad was shown in the United Kingdom prior to the release of " " . While most of the footage is copied from the , several new pieces of footage were added , along with the song Orange Colored Sky playing in the background of the video .
Autumn Senior Autumn Senior ( 2180 – 2252 ) was a high - ranking Enclave scientist and the father of Augustus Autumn . Background . After the destruction of the Enclave Oil Rig , Autumn received orders from the new President , John Henry Eden , telling him and all surviving Enclave troops to relocate to the Raven Rock military base on the opposite end of the country . He obeyed the order , gathered his troops and their equipment , and led his men through the post - nuclear United States . Upon the Enclave ' s arrival in the Capital Wasteland , he was the only one privy to the fact that John Henry Eden is actually a ZAX unit that has achieved self - awareness . Prior to his death , he passed that knowledge onto his son , Augustus Autumn , who would later become the leader of the Enclave ' s military . Appearances . Autumn Senior is only mentioned in the " Fallout 3 Official Game Guide " .
Educated Educated is a perk in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , " " , J . E . Sawyer ' s " Fallout " Role - Playing Game , and " Lionheart " . " Fallout " , " Fallout 2 " , " Fallout Tactics " and J . E . Sawyer ' s " Fallout " Role - Playing Game . With each level of this perk , you will add + 2 skill points each time you gain a new experience level . " Fallout 3 " . With this perk , you will add + 3 skill points each time you gain a new experience level . " Fallout : New Vegas " . With this perk , you will add + 2 skill points each time you gain a new experience level . Bugs . The 0 . 5 modifier that comes with an odd numbered Intelligence can sometimes cause Educated to bug out if the perk is taken . A character with 7 Intelligence for example will possess 14 and 13 . 5 skill points per even and odd numbered levels prior to the perk , however , after taking this perk at level 4 , the character instead gains 16 points per level instead of 16 and 15 . 5 . Conversely , characters with 9 Intelligence only gain 16 points per level after the perk is taken at level 4 instead of 17 and 16 . 5 at even and odd levels respectively .
War club honors War club honors is a for the war club in the " " " Honest Hearts " . Effects . This mod increases the swing rate for the war club by 25 % , thereby increasing strikes per second from 3 to 3 . 75 . Visually , it decorates the war club with three necklaces of green beads , a fresh paint , and new carvings . Location . Joshua Graham can be traded with while in Zion Canyon , and through him purchase this weapon mod , as well as all other " Honest Hearts " weapon mods , from the upon completion of the add - on and returning to the Mojave Wasteland .
Nopah Cave Nopah Cave is a small cave located in the Mojave Wasteland , southeast of Chance ' s map . Background . These ancient caverns were once famed for trilobite fossils , but s roam here now . Layout . Nopah Cave is quite small . It has a narrow passage way leading to an empty chamber . The chamber branches off into other chambers , each with a moderate amount of fire geckos ( typically 7 to 9 ) . In the back of the left chamber , there is a dead lying face down with a badly damaged in his inventory . However , there are no s to be found in the entire cave . There are several skeleton s in the cave , including one near the super mutant with a bag named " " which contains some loot . Also seen is the severed head and chest of a man . Appearances . Nopah Cave appears only in " " . Bugs . It ' s possible for the super mutant master to respawn after three days ( with another Fat Man and other random loot ) and only have one health block . The geckos inside the cave will not respawn but those outside the cave will .
Suspect : Jagged Jimmy J Suspect : Jagged Jimmy J is an unmarked quest in " Fallout 2 " . It is a part of the Find out who was responsible for Richard Wright ' s overdose side quest . Detailed walkthrough . Simply accuse Jagged Jimmy J being the one who gave Richard Wright jet to finish the first quest issued by the Wrights family .
Alerio Alerio is an informant for Caesar ' s Legion in 2281 . He watches all activity at The Strip and reports the information back to Caesar . Background . If Vulpes Inculta dies , he is the person who informs the Courier that Caesar wishes an audience with him . Alerio will also provide them with the Mark of Caesar which will provide safe passage to The Fort . Appearances . Alerio appears only in " " . Bugs . Long after inviting you to meet with Caesar , he may appear , run up to the Courier , and initiate dialogue saying only " " What do you need ? " " while your only option will be to end the conversation . This can even occur inside private hotel suites . ( This can happen if you never met Caesar , or even if you have already killed Caesar ) .
Miss Fortune Miss Fortune is a in " " . Effect . With this perk , Miss Fortune will appear 10 % of the time in V . A . T . S . to attack enemies . To trigger an appearance , the player character must complete a series of attacks in V . A . T . S . without killing their opponent . Unlike the Mysterious Stranger , Miss Fortune ' s attacks deal low damage to an area , aiming to cripple and knockdown enemies rather than kill them outright . Miss Fortune ' s gun creates a " fortune " percentage for the target . If their fortune is under 35 : If their fortune is between 35 and 65 : If their fortune is above 65 , only the limb crippling is applied . Remember , this is all determined " per shot " , and Miss Fortune will more than likely empty her revolver for all 6 shots in a V . A . T . S . attack . Behind the scenes . Miss Fortune is a play on the word " misfortune " .
Bonehead Bonehead is a " " and " J . E . Sawyer ' s Fallout Role - Playing Game " perk . Effects . " Fallout Tactics " . With this perk , the chance of getting knocked unconscious is reduced by 50 % . " J . E . Sawyer ' s Fallout Role - Playing Game " . You ' ve been banged around enough that you ' ve developed a very thick skull . Critical hits against your head have to exceed 25 % of your total hit points to achieve a maim , and over 75 % to achieve a break . BONUS : When combined with Unbreakable , this changes to 50 % for a head maim , with no chance of a head break .
Horizon Airlines Horizon Airlines was an airline carrier that was known to operate in the United States before the Great War . Background . Wrecks of their aircraft can be seen at Boston Airport and other locations throughout the Commonwealth , and another , Flight 1207 , crashed on Mount Desert Island . Appearances . Horizon Airlines is mentioned in " Fallout 4 " and its add - on " Far Harbor " .
Idiot Savant Idiot Savant is a perk in " Fallout 4 " . Effects . For ranks 1 and 2 , the perk randomly activates whenever you gain experience from " any " source . At 1 Intelligence , the chance of activation is 11 % , and you lose 1 % per added point of Intelligence . The chance minimizes at 1 % at Intelligence 11 or higher . When the perk activates , you will see a laughing Vault - Boy above the compass , and hear a laughing sound . The experience you would have earned will instead be boosted to 3x ( for rank 1 ) or 5x ( for rank 2 + ) . This boost is " multiplicative " with any normally additive experience bonuses from being well - rested or having a high Intelligence . The probability for the " kill bonus " from rank 3 appears to be independent of the bonus experience from rank 1 and 2 and the probability of it triggering is currently unknown . The effect lasts 60 seconds . Comparison to Intelligence . When comparing a perk point to put into higher Intelligence or Idiot Savant , it is worth comparing the returns you get . Each point in Intelligence improves experience gain by 3 % . Consulting the above table , it can be seen that with two levels of this perk , average experience gain is optimized at 2 INT and actually drops with each additional Intelligence point until very high levels of Intelligence ( 15 + ) . Behind the scenes . The term " idiot savant " is an obsolete term in psychology for , where a person is mentally challenged due to neurological disorders or brain injuries , but displays exceptional skill in a specific field such as art , arithmetic , music , or memory , far beyond what most neurotypical people can accomplish , such as recalling specific dates and times or re - playing a piece of music perfectly on piano after hearing it only once .
Noodle cup A noodle cup is a consumable item in " Fallout 4 " . Characteristics . A cup holding some noodles . It heals a moderate amount of health . With the addition of the new Survival mode , eating two noodle cups will bring the Sole Survivor from " parched " and " peckish " back to a normal thirst and hunger level .
Tom ( The Pitt ) Tom was an employee of the Pittsburgh Department of Public Works . Background . He complained to his boss Hadley James about his colleague R . Jenkins . Appearances . Tom is mentioned only in the " Fallout 3 " add - on " The Pitt " .
Gordie Sumner Gordie Sumner was a resident of Vault 92 and possibly its supply manager . Background . He wondered why the overseer did not allow the Vault 92 residents listen to their recorded music with earphones in their private quarters . When he realized that the other residents were going insane , he made a deal with Dan Kobachesky to obtain a weapon to " be prepared " . Appearances . This character is mentioned in " Fallout 3 " but does not actually appear in the game . Behind the scenes . Gordie ' s name is possibly a reference to rock musician , whose given name is Gordon Sumner . The first name " Gordie " is also most likely a reference to Sting ' s hometown of Newcastle Upon Tyne , England ; the natives of which are known as " Geordies " .
Billy Creel ' s house Billy Creel ' s house is located in Megaton just past Moriarty ' s Saloon on the upper level . Background . It is inhabited by Billy Creel and his adopted daughter , Maggie . Harden Simms can be also be found following Maggie here quite often . Taking items from this location is considered stealing which will result in loss of Karma . Layout . Entering the house , to the right is a table with two chairs . To the left side , the partition with the door is a bedroom with a suitcase at the foot of the bed . A locked safe is located in the floor to the right of the refrigerator , and initially has an orange traffic cone on it . It is possible to convince Maggie to divulge the combination with the Child at Heart perk , otherwise one will have to lockpick it , however this does not effect Karma loss . On the second floor , there is an open - end bedroom with a stool next to it and a desk close to the rail . Appearances . Billy Creel ' s house appears only in " Fallout 3 " . Behind the scenes . The combination safe in the floor of Billy ' s home is a reference to the television show " " ; the numbers 15 , 16 , 23 and 42 being the numbers that unlock his safe .