naist-nlp/zeshel huggingface dataset:
Vampire ' s Servant Vampire ' s Servant is one of the powers the Dragonborn receives as they progress as a Vampire . It allows the reanimation of a very powerful body to fight alongside for 60 seconds . As a power it can only be used once per day . Unlike necromancy spells of the Conjuration spell tree , the victims of Vampire ' s Servant does not turn to ash when the effect wears off after 60 seconds ( except during the first stage of vampirism ) . It is similar to Dead Thrall of the conjuration tree , but it can be used on any dead corpse . Therefore , it is not a true thrall : At the moment of casting it is more powerful ( as the Dragonborn can raise whatever creature they want ) , but much less effective for long fights . Apparently , the perk Necromage does not influence the duration of this Power , unlike the spells of the Conjuration tree .
The Slavers The Slavers is a quest available in . Margot Oscent has a son named Lucas who ' s missing , and she ' s worried because she thinks he may have been taken by the slavers . Walkthrough . Margot is in distress and asks the Vestige has to look out for her son . With Ember - Eye Slavers about , she ' s afraid something terrible has happened . She saw him last at breakfast , then he went out to play . The deputy won ' t look for him , but the slavers could have slipped him off to Morrowind by that moment . Margo explains that he sometimes goes fishing on the beach just south of the village , wearing his little boots and asks the Vestige to find the little boy . Offer to help , then head off following the marker to a small island south off docks where Lucas seems to be held . Sneak around to avoid the Ember - Eye Slavers until the last large tent . Defeat the two bandits outside or sneak pass them to get inside the tent . Inside is a grown man sitting on the floor and he seems to be angry . The slavers outside the tent had been talking about where their base of operations was before getting interrupted by the Vestige . This man is Margot ' s " little boy , " Lucas . He says his mother is overprotective , making him feel embarrassed . Now she had messed up the whole plan by sending someone to rescue him while he had gone there to spy on the slavers . Deputy Luric and Lucas had come up with a plan since Constable Pascal is acting strange . He would sneak into their camp and find out the whereabouts of their base . He may not have heard where it is but there are plans for some other attack floating around the camp . Untie Lucas so he can go home and ease his mother ' s mind , then find the plans before going back to the village . When back in the village , find Margot to see that her son has come back safely . She is happy because he arrived in time for dinner . Margot will express how it weights heavily on a mother ' s heart to worry about her son and also how she will never foget what the Vestige has done for her and that she hopes little Lucas grows up to be like them .
Balbus ' Fork Balbus ' Fork is one of three unique named pieces of silverware found in and can be found on Balbus , a traveling Nord . Locations . Balbus is difficult to locate , as he appears as a Random Encounter the Dragonborn may meet . A list of possible locations for Balbus can be found here . Description . Balbus ' s fork resembles the forks that are commonly found on tables and surfaces throughout Skyrim , but are non interactive items . However , Balbus ' s Fork can be picked up but it cannot be equipped as a weapon . It has a weight of 0 and a value of 0 .
Grapes Grapes are ingredients in which can be harvested from grape vines to be used in alchemy . Locations . There are not many grapes in Oblivion and the easiest way to harvest large amounts them is at the grape farms around Skingrad . Grapes can also sometimes be found in small amounts in houses , at inns , and others . Outside of Skingrad are two famous vineyards : Surilie Brothers Vineyards and Tamika ' s Vineyards . Both have an abundance of grapes , and can be found just outside the Western Gate , across the street from each other . Grateful Pass Stables is very close as well .
Weapons and Armor Contract Content . Contract for Services I , Felyn Saranas , hereby agree to pay the sum of 10 , 000 ( ten thousand ) drakes upon the delivery of the following items : < poem > Iron Shortsword ( 20 ) Iron Claymore ( 15 ) Iron Mace ( 10 ) Iron Spear ( 15 ) Steel Axe ( 10 ) Steel Dagger ( 15 ) Steel Staff ( 10 ) Steel Halberd ( 15 ) Steel Longsword ( 10 ) < / poem > All items are assumed to be delivered in new and working condition , and to have been created at the forge of Ralen Tilvur , Smith , Vivec City . This contract is binding under Imperial Law , and may only be rendered null and void by a mutual agreement of both parties here undersigned . Alvur Hleran Felyn Saranas
The Indigestible Emerald The Indigestible Emerald is an unmarked location found in . Description . On a narrow grassy shelf on the rocky banks of White River , close to a single pine tree , lay the skeletal remains of an elk . A flawless emerald is in its ribcage , free for the picking .
Immune to Disease Immune to Disease is an ability available in . It makes the creatures immune to common disease . Creatures . The following creatures have this ability : Acquisition . Although this ability not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Fatleg ' s Drop Off Fatleg ' s Drop Off is a tradehouse located in Hla Oad , Morrowind . It appears to be a typical shack from the outside , but concealed beneath a trap door is a secret underground smuggling den operated by the Camonna Tong , a haven for slave trafficking and drug smuggling . Description . The smuggler Ra ' Zhid and trader Trasteve are located on the ground floor of the shack , which is cluttered with crates , barrels , and a chest requiring 75 security to unlock . Five gold can be found on top of a barrel , next to a jug . Beneath the trap door is a cavern . Llemisa Marys is near the entryway , offering thief - related training and tools . A wooden walkway connects the entry to two side rooms . To the south - west is a storage area containing several crates and barrels full of goods . Dalam Gavyn offers repair services here , in addition to selling his wares . Perien Aurelie is also present , selling a variety of goods ( mainly armor and weapons ) . He stands near an unlocked chest containing 25 gold . To the north - east of Llemisa is another room , containing Relam Arinith and his slave , Rabinna . A short staircase leads to a platform with drillmaster Falvis Tunel , who stands near two unlocked chests containing 25 gold each , and a security skill book , Surfeit of Thieves . Underneath the walkway is a body of water with a leveled Slaughterfish . Although it appears to be a dead - end , the Nerevarine can swim underwater to the north - west , leading to another area containing three crates . There is a near - complete set of steel armor inside one of them . A drowned corpse can be found beneath the water . Notable items . The following items can be found in this location :
Flower Festival Flower Festival , sometimes called Festival of Flowers , takes place in millennial celebration of the founding of the Breton Kingdom of Camlorn . Usually , it takes place at Cavilstyr Rock in the evening after March of Beauty . The costumes of the dancers were simplicity itself : soft , narrow sheets with a hole for their heads . Not even a belt was required , so the gowns were open at the sides exposing the frame of their skin . It was well - known that these " dancers " were indeed prostitutes . Records of such event date is 3E 405 .
Reflect Spell Reflect Spell is a Mysticism effect in that allows spells to be returned to the caster . Reflect Spell works by reflecting a cast spell back to the caster . The value of reflect spell ranges anywhere from 0 – 100 , with the value representing the percent chance to reflect the spell back . Thus , having " Reflect Spell 100 % for 10 secs " renders the player invulnerable to all enemy - based magic for 10 seconds .
Arena Bloodworks The Arena Bloodworks , located in the Imperial City , Arena District , is both the training location and ready area for the gladiators of the Arena . Overview . The name " Bloodwork " derives from the fact that there is a grate in the arena that leads down to it , so that the blood of fallen combatants regularly flows into it . This is meant to be part of the bloodwork ' s dark and foreboding atmosphere , intentionally made to scare away any unqualified hopefuls who would have no chance of surviving through a match . Teams have a " red room " in the bloodworks , but the Hero cannot access the red room of the rival yellow team . In the blue team ' s red room , the Hero may speak with Owyn to arrange to take part in a match in the Arena . After becoming Grand Champion , Ysabel can be spoken to about arranging fights . The Hero can gather a number of items in the bloodworks : There are a number of weapons , mostly two - handed swords and axes , lying around within the bloodworks , which may be picked up for free after joining . There are also several cabinets filled with Arena Rainments that are re - stocked periodically . There is a Basin of Renewal which restores the Hero ' s health , magicika , and fatigue . However , it will not work during any other time except immediately after a match . There are also several bedrolls and pallets which may be used to sleep in after joining the Arena faction . Sleeping in these also restores the Hero ' s health , magicka , and fatigue . Quests . Origin of the Gray Prince . The Gray Prince , Agronak gro - Malog , wants the Hero to go to Crowhaven to find proof that he is of noble birth .
Khefrem Khefrem is a region in central / southern Hammerfell . The scope of the region is unknown but the Hew ' s Bane peninsula is a part of the region as it is also known as Khefrem ' s Boot . History . In 2E 582 , an Orcish Officer and her husband had defected from the Daggerfall Covenant by taking a boat from Khefrem . After arriving at the North Beacon in Auridon , they were brought in by the Aldmeri Dominion .
Discovering Ruunvald , Vol I Summary . It is a journal belonging to Moric Sidrey , a Vigilant of Stendarr . Content . I have decided to document our expedition to find Ruunvald in my journals , with hopes that , should we fail , it will bring illumination to those who follow us . I myself have stood on the shoulders of academic giants to get where we are today , spending endless hours in libraries and private collections . I am certain that there is some artifact of great power to be found in those ruins , one that the Vigilants could find useful in their mission . I do not mean to sound pompous , but I feel as if I am on the precipice of my destiny with this quest . I am certain we are digging in the right place . I can feel it in my bones , and I dream of finding Ruunvald at night . Even in my waking hours , I can almost hear a reassuring voice telling me we are going the right way . The expedition has had a great deal of luck so far . After only a few weeks , the first tunnel broke through into a large shaft , leading downward towards where I suspect to find Ruunvald . With just a few bits of carpentry , we ' ve established our first base camp within the mountains . If we continue to be this fortuitous , we shall reach our goal in record time ! M . Sidrey
Knight of the Nine Cuirass Knight of the Nine Cuirass is a piece of light armor in . Characteristics . The Knights of the Nine wear this cuirass with a set of chainmail armor and the Knights of the Nine Shield . The Knights of the Nine Cuirass may resemble the Cuirass of the Crusader .
Arenim Ancestral Tomb ( Morrowind ) Arenim Ancestral Tomb is an Ancestral Tomb in . The Marksman skill book , " A Dance in Fire , Book V " , is located here , as is the unique weapon , the Sword of Agustas . Notable items . The following items can be found at this location :
Overdreamer Chartrand ' s Orders Content . Fellow Dreamers , I want to remind you all of the importance of exercising caution and good judgment in maintaining security at our encampments in Gavaudon . Because of sloppy behaviors among our colleagues in Menevia and Alcaire , we now have a sect of Azura ' s followers actively working against us , aided by a representative of King Emeric , whom we hoped would not learn of our presence for some time yet . Due to this situation , our timeline must be accelerated . We must work quickly and efficiently , but also intelligently . Perform the tasks you have been assigned and take precautions to ensure these newly emerged enemies do not get the opportunity to intervene . On the positive side , we have succeeded in destroying Azura ' s shrine at the Weeping Giant , and I have now come here to Aphren ' s Hold where we will find more relics to aid in our cause . Follow my example . We conducted careful research and reconnaissance before coming here to ensure that our encampment will be secure and our objectives will be achieved . You should do the same . Now , more than ever , our Mistress looks to us to stay strong , be ever - vigilant , and to assert her will . I hope you prove to be up to the challenge and I hope to see you all soon in Wayrest . Supernally Yours , Overdreamer Chartrand
N ' Gasta N ' Gasta ( ? ? ? - 2E 864 ) was a powerful Sload necromancer . He created a spell called Soul Snare , and wrote the book " N ' Gasta ! Kvata ! Kvakis ! " He was a servant of Clavicus Vile and Mannimarco . History . N ' Gasta moved to Stros M ' kai during Thassad II ' s rule in Second Era , when the isle was given to him by Mannimarco . Brother Nidal of Arkay mentioned that A ' Tor managed to keep N ' Gasta at bay , but after his death N ' Gasta cast Soulsnare Net over Stros M ' kai , to capture any soul who died on the island unless they have performed holy rites or are on hallowed ground . N ' Gasta does not live on the main island however , he lives north west on a smaller island that was named after him , the Isle of N ' Gasta , in an old wizard ' s tower . Clavicus Vile grants N ' Gasta favors in turn of souls . He also serves the King of Worms who gave N ' Gasta the permission to live on the island . N ' Gasta had dealings with the new governor Amiel Richton , and gave him a gift in form of a red diamond amulet within a dragon setting . Cyrus took the job offer to deliver the amulet , which later turned out to be Prince A ' Tor ' s soul gem , on his own agendas . After discovering N ' Gasta was in possession of his sister , he went to the island and confronted him . There he found out N ' Gasta was in possession of her body and his lord Clavicus Vile was in possession of her soul gem . In order to defend himself , N ' Gasta hid in his tower guarded by undead and daedra . Cyrus later reached N ' Gasta and killed him , and went to Clavicus Vile ' s realm to retrieve his sister . N ' Gasta morphed into a blue puddle upon death . Interactions . Retrieve N ' Gasta ' s Amulet . Travel to the Isle of N ' Gasta and deliver N ' Gasta ' s amulet to Amiel Richton . Saving Iszara . Go to the Isle and invade the castle in order to find Iszara . Combat . N ' Gasta will throw fireballs at Cyrus , teleporting to a different location around him after doing so . The Flask of Lillandril must be used in order to capture the fireballs and shoot them back at him . He must be hit with his own fireballs 7 times before dying .
Silence ( Arena ) Silence is a spell in . Effect . Silence allows the caster to silence another single creature , thus preventing it from casting spells . Upon a successful hit ( touch ) after the spell is cast , there is a 35 % chance plus 2 % for every level of the caster that the struck creature will be silenced . The duration of this silence is 1 round for every level of the caster .
Athragar Athragar is a Bosmer spell merchant , Journeyman Alteration Trainer and member of the Mages Guild located in the Chorrol Mages Guild . Because the Chorrol Mages Guild specializes in Conjuration magic , his wares include spells of that school . Of those present , the majority consist of Bound Items . Spells for sale . " Base Magicka Cost " refers to how much magicka it costs to cast the spell without factoring in player ' s skill level , attribute level , and individual spell effects . Generally , magicka costs are higher .
Morning Glory Root Pulp Morning Glory Root Pulp is an alchemical ingredient derived from the plant Morning Glory . The vine can be found growing on the walls of buildings , over ruins , and on the side of boulders throughout the temperate regions of Cyrodiil . Much of Skingrad is covered with these plants .
Grahtwood Grahtwood is a region in the southeast of Valenwood . Its capital , the massive tree - city of Elden Root , with King Camoran Aeradan on the throne , serves as the capital of the Aldmeri Dominion , hidden away in the impenetrable jungle full of huge graht - oak trees .
Stromm Stromm was a Breton conjurer and a scholar studying the Dwemer . His corpse can be found inside the Nchuand - Zel Quarters . His diary lies next to him . He went inside with Erj , Krag and Staubin but all have been killed by Falmer . According to his diary , he " stayed behind with a guard to further study the living quarters " . The guard can be located slightly before the torture chamber in Nchuand - Zel . Quests . The Lost Expedition . The Lost Expedition is a quest to restore the ancient power of , the city of Nchuand - Zel and discover what happened to the missing expedition party that went exploring within the abandoned city . The quest is obtained by reading Alethius ' s Notes next to his dead body in the Nchuand - Zel Excavation Site .
Large Decorative Dwemer Strut Large Decorative Dwemer Strut is an item in . It is similar to ore s in that it can be smelt ed at a smelter to produce Dwarven Metal Ingot s . Locations . Large decorative Dwemer struts can be found in Dwemer Ruins . Smelting a large decorative Dwemer strut produces two Dwarven metal ingots .
Hadmal ' s Journal , Page 12 Content . — before this had ever been so hard . The third - born , Valdia . My little girl . My darling . For her , the only place that would suit was where I took her each year on her day of birth . To ride the horses at a little place in southern Eastmarch . The stablemaster would always welcome her , and my Valdia would be so happy . She ' d sit by the small pond near the house and she ' d pick those beautiful red flowers . She loved it there and horses were her favorite animals in the world . Which is why I wa —
Sanctuary : Final Assessment Content . Imperial Sanctuary Chimera Weapons Report Stores received and catalogued . The mages assure me their preservation spells will maintain the freshness of the food for decades . Local water supply is good , but we ' ve taken no chances . There ' s enough potable water for thirty days of normal use , assuming a contingent of our size . Our disciplinary officers delivered the deserters assigned to guard Sanctuary Chimera . They thought their oaths wouldn ' t bind them , but they ' ll soon learn otherwise . After Decius ' s ritual completes , we ' ll seal the seaward entrance as planned .
Hewnon Black - Skeever Hewnon Black - Skeever is a Nord and a small - time bandit who , along with his accomplice Drahff , is encountered shortly after entering The Ratways beneath Riften . Interactions . Together they are overheard discussing their latest scheme , which Hewnon seems to feel is treading too close to the Thieves Guilds interests and seems to be annoyed that their plans have only succeeded in landing them squatting in a sewer rather than a manor . Drahff tells Hewnon to worry about bashing skulls in and to leave the Thieves Guild to him .
One of the Undaunted ( Stonefalls ) One of the Undaunted ( Stonefalls ) is a quest available in . Background . It is the Undaunted introductory quest in Stonefalls . Walkthrough . Undaunted Initiation Song . " To the new meat ! May they never wet their pants except from drink ! " " To the new meat , whose best attack is showing their face ! " " To the new meat ! Too brave to run , too dumb to dodge ! " " To the new meat . Don ' t die . " " Who knows no fear of beast or blade ? " " Undaunted , Undaunted ! " " Who knows no fear of daedric planes ? " " We are Undaunted ! " " Who knows no fear of death ? Of age ? " " Undaunted , Undaunted ! We are ' Undaunted ! "
Oxborne Oxborne is a city in the region of Dwynnen , High Rock . It is home to chapters of the Thieves Guild , Dark Brotherhood , Mages Guild , Fighters Guild , School of Julianos , and the People of Dwynnen . The city also has a general store , bank , pawnshop , and library , as well as a number of taverns .
Hul Hul is an Argonian Pauper that wanders close to the Silt Strider in Balmora . She wears Common Pants , a Common Shirt and a Common Belt , knows the spell Argonian Breathing , has 40 , 102 , 166 Fatigue and because she is unarmed she will fight with her claws until killed .
Patches ( Online ) / Patch 2 . 6 . 8 OVERVIEW The Elder Scrolls Online v2 . 6 . 8 is an incremental patch that focuses on fixing a number of itemization - related issues . In addition , we ' ve extended the Witches Festival for all PC and Mac players until next Tuesday at 9 : 00am EST to account for the issue with completing the Plunder Skull achievements , which is now fixed in this patch . Content FIXES & IMPROVEMENTS , IMPERIAL CITY DLC GAME PACK Exploration & Itemization FIXES & IMPROVEMENTS , THIEVES GUILD DLC GAME PACK Exploration & Itemization FIXES & IMPROVEMENTS , BASE GAME PATCH Dungeons & Group Content Exploration & Itemization Quests & Zones UI FIXES & IMPROVEMENTS , IMPERIAL CITY DLC GAME PACK . Exploration & Itemization FIXES & IMPROVEMENTS , THIEVES GUILD DLC GAME PACK . Exploration & Itemization FIXES & IMPROVEMENTS , BASE GAME PATCH . Dungeons & Group Content . Trials General Hel Ra Citadel UI . General . Gamepad Mode Fixed an issue where stacked quest rewards would not display the number within the stack .
Borba gra - Uzgash Borba gra - Uzgash is an Orsimer trader and the owner of Borba ' s Goods and Stores in Cheydinhal . Background . She used to be an adventurer , but after retiring , she began a career in shopkeeping . She has 1000 and sells a unique item called the Cowl of the Druid . After speaking to her about Cheydinhal , she will tell the Hero about all of the dungeons and caverns she ' s been through , and she will mark them on the map . They are just outside of Cheydinhal and can also be marked by reaching the top of Dive Rock .