Calm Lands The Calm Lands is a location in " Final Fantasy X " and " Final Fantasy X - 2 " . They fall between Macalania and Mt . Gagazet on a summoner ' s pilgrimage to Zanarkand . The Calm Lands , an expanse of wide plains , is the location where the final battle with Sin was once fought , forming a ravine to its north that has since been dubbed ' the scar ' . The middle of the Calm Lands hosts a shop . In " Final Fantasy X " the quickest way to traverse the Calm Lands is via chocobos , which become available if Tidus plays a minigame where he can train one . Like Mi ' ihen Highroad , there are no random encounters while riding a chocobo . At the Calm Lands , however , it is free to ride . Along the eastern boundary lies the entrance to the forgotten Remiem Temple , which can only be accessed after training said chocobos , and the Monster Arena , where the player can battle monsters after capturing fiends roaming throughout Spira . In " Final Fantasy X - 2 " the Monster Arena is a chocobo stable and a dungeon . The Cavern of the Stolen Fayth lies to the north , at the foot of the Mt . Gagazet . Calm Lands is one of the few areas that has been remade for " Final Fantasy X - 2 " by making it much larger than what it was in " Final Fantasy X " . Story . " Final Fantasy X " . Yuna and her guardians cross the Calm Lands on her pilgrimage to Zanarkand , but as they have been labelled heretics and criminals they are being pursued by Yevon . After crossing the Calm Lands the party is attacked by the Guado and their machina weapon , but Yuna ' s party prevails and continues onwards to Mt . Gagazet . " Final Fantasy X - 2 " . Since the beginning of the Eternal Calm , the Calm Lands have become a place of fun and excitement for travelers . Two rival companies , Argent Inc . and Open Air , have set up several games for tourists to enjoy . The companies represent the divide between the younger generation of Spira and the older generation ; Open Air is run by young adults , while Argent Inc . is managed by the elderly . The Gullwings can align with either group and assisting either one or both companies with their Publicity Campaign s to open up new games . After speaking to Kimahri on Mt . Gagazet , YRP can meet Lian and Ayde , two Ronso youths at the travel agency , who set out to search Spira for a way to repair Kimahri ' s broken horn . YRP can also find a wife for the heir to Argent Inc . Eventually , if the YRP promote the Calm Land companies enough Tobli comes to settle the two companies ' differences and they merge to become the Calm Skies Partnership . The Monster Arena has been abandoned , but should YRP bring Clasko to the Calm Lands he will see it as the perfect place to set up a Chocobo Ranch . A spot free of fiends in its small vicinity . The save sphere and items / equipment shop are found here . Locations . In " Final Fantasy X - 2 " Lian and Ayde , two Ronso children , can be met here and the Gullwings can also find a wife for the heir of Argent , Inc in a sidequest . Legend says this cave hides a fayth that was stolen long ago to prevent summoners from finishing their pilgrimage to avoid the death that comes with its completion . Many summoners perish when trying to recruit Yojimbo from its depths . The cave has become a tourist attraction after the Eternal Calm , much like the rest of the lands . An arena that serves as a storage area . In " Final Fantasy X " , fiends caught from all over Spira , as well as original creations , are kept here and looked after by an unnamed owner . In " Final Fantasy X - 2 " , Clasko converts the arena into a chocobo ranch . Hidden dungeon under the Chocobo Ranch , the Gullwings must raise chocobos to discover its entrance . Unlike other temples of Yevon , this one lacks a Cloister of Trials . Rather , the unsent summoner , Belgemine , stays to test the strength of Yuna ' s aeons , and the entrance to the Chamber of the Fayth is sealed and requires key items to break it . Quests . " Final Fantasy X " . Belgemine . Belgemine challenges Yuna to a battle of aeons and fights with Shiva . If Yuna wins , she earns the Aeon ' s Soul that allows her aeons to increase their stats using spheres . Chocobo racing . The player can play four types of chocobo races on the Calm Lands , used as a method of taming and training wild chocobos . The player can find an NPC on the plains that lets Tidus race chocobos to train them . After having tamed a chocobo , the player can take the chocobo for a ride around the Calm Lands . The Wobbly Chocobo is a beginner ' s race straight to the finish . To add a degree of difficulty , the racer is given a chocobo that tends to wander off the track . With the Dodger Chocobo the race gets harder in difficulty as blitzball s are thrown onto the track and must be dodged , as being hit slows the chocobo down . Blitzballs and homing birds are pelted at the racer , which must be dodged . Slightly different from the previous races , in Catcher Chocobo the racer must catch as many balloons on the track as possible while avoiding incoming birds . The racer with the better final time wins ( a bird adds three seconds while a balloon removes three seconds from the racing time ) . However , even if one wins the race , they only get a reward if they beat the current record . It can be difficult as this minigame is full of glitches . For the Sun Sigil a time of less than 0 : 00 is required . Completing all chocobo training to become able to ride a chocobo on the Calm Lands earns the trophy Chocobo License in the " Final Fantasy X HD Remaster " version . Winning a chocobo race in perfect time earns Chocobo Rider . Monster Arena . When the player first visits the Monster Arena , the owner will ask the party to capture monsters of Calm Lands for the Arena as previously all escaped . After completing this side task , the player will be able to collect monsters from all around the Spira . Capturing more monsters of various species and numbers unlocks more and more dangerous monster with each capture . Tidus ' s Celestial Weapon . Tidus ' s Celestial Weapon , Caladbolg , is found in a small cave to the northwest . The Sun Sigil needed to enhance the power of the Caladbolg can be won in the Chocobo Races . Like all Celestial Weapons , it may not be obtained until after the party obtains the Celestial Mirror . Additionally , a man will be standing guard outside the cave , and will not move aside until after Tidus has won a race against the Chocobo trainer . Penance . In the International , PAL , and HD Remaster versions , after defeating all of the Dark Aeon s , Penance appears in the Calm Lands and can be fought . " Final Fantasy X - 2 " . Attractions . The games of the Calm Lands are played by betting credits . The player starts out with 100 credits for each agency courtesy of Rikku and Paine . Winning games can earn credits , otherwise they are available through the shop for 10 gil per credit . One can also ride the hover to another attraction for 10 credits . If the player rides either hover ten times they will receive a pass that lets one ride for 5 credits for both companies . After Episode Complete , the former manager of Argent Inc . will give the player a pass to ride for free . Sky Slots . Rules : Three rows of fiends fly through the air . Line up fiends of the same type in one column to win credits ! Reptile Run . Rules : Maneuver a lizard through the course , avoiding any fiends that get in the way . The faster you finish the course , the more credits you can win ! Lupine Dash . Rules : Predict the outcome of a five - lupine race . The tougher the odds , the more credits you stand to win ! Publicity Campaign . The player can advertise the Calm Lands attractions around Spira . Chocobo Treasures . Sending a chocobo to the Calm Lands to look for treasures finds the following items ( depending on the chocobo ' s level ) : Marriage Quest . At the Travel Agency , Yuna can speak to the owner of Argent , Inc . He will first ask her if she wants to marry his son , after she refuses , he asks her to help find someone that will . Similar to how the Publicity Campaign is done , the player must press and choose a pitch . This only works on the female NPCs . It does not matter which company the player signs up for . Clean Sweep . " Exterminate the fiends that have taken up residence in the ruins . Leave no fiend unslain ! " Tourist Trap . " Rescue the tourists who didn ' t make it out of the cave ! They hold the key to unlocking its secrets . " Episode Complete . The Chocobo Ranch quests or the matchmaking sidequest do not affect Episode Complete . Shops . " Final Fantasy X " . Rin ' s Travel Agency . Note : This shop only appears when the player first arrives in the Calm Lands . Once they leave the Calm Lands riding a Chocobo , or after defeating Defender X , this shop will disappear . Musical themes . In " Final Fantasy X " , the theme that plays in the Calm Lands is known as " Yuna ' s Decision " . " Chocobo Jam " plays while riding a chocobo and during the chocobo training minigame . " Zanarkand " plays when the player approaches the Scar for the first time . In " Final Fantasy X - 2 " , the theme of Calm Lands is known as simply " Calm Lands " . A piano arrangement of the theme is included on the " Final Fantasy X - 2 Piano Collection " album .