naist-nlp/zeshel huggingface dataset:
Wrap of My Enemy ' s Skins Wrap of My Enemy ' s Skins is an item found in . Description . Grisly as it may be , these leggings are made from several different types of skin stitched together . Locations . This item can be found in the following locations :
Rana ' s Log Content . I ' ve been exiled . I ' m commanding a garrison of stinking Nords , and you can ' t find this place on a map . If Seyne hadn ' t come with me , I ' d be the only Dark Elf on the island . She gave up so much to be here . I can never repay her loyalty . I ' m determined not to let this bleak rock break me . — 2E 581 , Rain ' s Hand Log Complete Tillrani still acts as if I just got here . My time with the villagers , when I was in command of the garrison , means nothing to her . I will make her understand . Bleakrock is my home now . No mistakes . — 2E 581 , Sun ' s Height Log Complete The lights in the sky have caused a panic in town . We all know there are powers at work in Nirn . Most of these folk haven ' t so much as spoken with a mage . How can they understand something like mystical lights in the sky ? — 2E 581 , Frostfall Log Complete In the wake of the lights , strange corpses floated ashore . Tillrani instructed some of the men to burn the corpses right there on the beach . I asked her to wait and let me check with Windhelm first . She refused . Damn that woman ! I ' ve ordered the garrison to be on guard . Something ' s in the air . — 2E 582 , Morning Star Log Complete Holsgar found someone alive along the beach . He claimed the castaway wasn ' t wet . How could someone float ashore without getting wet ? Snow - Bourne can get stuffed . I ' m writing a letter to headquarters . They need to weigh in on this . Last night , I had a dream about our castaway . If Tillrani heard I was having strange dreams , she ' d have Denskar lock me in his barn . In the dream , the newcomer stood in front of me and beckoned me forward . I felt compelled to advance , as if it was important somehow . I don ' t know what it means , but I need to talk to this newcomer — assuming the poor stranger ever wakes up . Our man on the tower sighted a ship on the horizon . Couldn ' t make out the flag . Tillrani is furious , says we need to evacuate . That ' s the kind of thinking that got me here in the first place ! I ' ve put Hrantin in charge of the men and sent them out on the boat . Seyne and I will handle the situation here on the island . Whatever happens , we need to proceed carefully . We need a measured response .
Letters from Leon and Rosalind Content . I collected our letters in this book so that we would always have a record of our blossoming love . — Rosalind Milielle 22 Frostfall , 2E 219 To Rosalind , I accidentally let your dog get free and he tore up some of your garden . I planted some more seeds to make up for it , but I wanted to let you know so you weren ' t surprised when you got home . I hope your training in Daggerfall is going well . Stendarr watch over you . — Leon 7 Sun ' s Dusk , 2E 219 Dear Leon , If Baily gets into something he shouldn ' t , just bat him on the nose . I hope you didn ' t go to too much trouble planting things . It ' s nearing winter , after all . Still , I do appreciate it . — Rosalind 19 Rain ' s Hand , 2E 220 Leon , I wanted to leave this note for you before I went off to Camlorn . The flowers you planted were beautiful . Did you ask around to find out what my favorites were ? Also , you lied to me about the garden . You extended my garden out another six paces , just to plant those flowers ! It was sweet , but aren ' t you an acolyte ? What would Stendarr think of your deceptions ? — Rosalind 26 Rain ' s Hand , 2E 220 Dearest Rosalind , As long as you enjoyed the flowers , Stendarr will understand . I do apologize for lying to you , though . I ' d be happy to help take care of the plants whenever you ' re away . — Leon 1 Second Seed , 2E 220 My dear sweet Leon , You can visit and tend my garden whenever you please . I get home in two weeks . Perhaps we can plant some roses together when I get back ? I ' d like that very much . — Rosalind
Malkoran Malkoran is a Breton conjurer in the Kilkreath Ruins . He stole Dawnbreaker from Meridia and used its power to create an army of corrupted shades . He is the primary antagonist of the quest " The Break of Dawn . " Background . Enemy of the Daedric Lord Meridia , Malkoran is one of the most powerful wizards in Skyrim , and his combination of Destruction and Restoration spells are amongst the toughest for the Dragonborn to go up against . He will arm himself with a Steadfast Ward nearly every time they use a Destruction spell of their own or a shout , plus a Fast Healing spell should his health be lowered . Also , Malkoran will unleash a pair of frost - related Destruction spells , Icy Spear and Ice Storm . Once he ' s killed , his shade will emerge from his recently killed corpse and will unleash powerful attacks . Interactions . The Break of Dawn . Upon obtaining the beacon , which is a large gem with no value , Meridia commands the Dragonborn to take the beacon to the shrine located west of Solitude , directly north of the Haafingar Stormcloak Camp . Once there , Meridia will tell the Dragonborn that there is a powerful necromancer named Malkoran defiling her temple , whom the Dragonborn must destroy . Appearances .
A Soldier ' s Letter Content . Gilles , The other day , I was drinking in a pub in Sentinel , and a Breton sitting next to me started talking about politics . I know how much you miss drinking out on the front lines , and believe me , the first few rounds are on me when you get back , but you can ' t possibly miss listening to some drunken idiot argue about politics . So this Breton , he starts getting really loud , and he rants about all the reasons we ' re at war with the Aldmeri Dominion . He talks about economic factors , he talks about resources , he talks about crafting , the guy goes on for what seems like forever , and that ' s when he stops to take a drink . Which was long enough for me to say two words : " You ' re wrong . " Because this guy doesn ' t know a bloody thing about what it ' s like fighting the Dominion . Out on the battlefield , they don ' t care about economics or resources or religion . You ' re out there for one reason : to kill them before they kill you . Everyone else here knows the truth . For all their lofty Elven pretense , the Aldmeri Dominion only really cares about one thing : conquest . Though they do have standards — they only want to conquer the non - Elves . Like us . So I told that drunken fool the same thing you told us . Without soldiers like us standing between them and the Imperial throne , the Elves will push and push and push until they hold everything from the shores of High Rock to the heart of Cyrodiil . Any Altmer who looks at a Breton , he ' s going to see a human . Any Altmer who looks at a Redguard like me … well , there ' s no way around it , he pretty much knows I ' m a Redguard . And there ' s no mistaking an Orc . Ain ' t none of us Elves . Life is getting a little more relaxed in the city now , since everyone has pretty much accepted we ' re at war , and there ' s still the occasional High Elf in the streets who can go about his business without a fight . It ' s still sane enough that they can walk around in public . Inside the city walls , I ' ve seen a handful of High Elves walking into the Mages Guild , selling their wares , and even ordering those fruity wines they like so much , and as long as the city watch is keeping the peace , we ' ll be peaceful . But when we ' re in the field , we don ' t hesitate . Everyone — except that one loudmouthed Breton I put in his place — everyone knows we ' re holding the line against the Altmer . And when we come back to town in one piece , we ' re going to be heroes , and we ' ll be shouting and drinking in that tavern . So make sure you come back in one piece . Stay safe , Duqaq af - Wazif
Abandoned Building The Abandoned Building is a derelict building on the outskirts of Raven Rock . Upon arriving in Raven Rock , the building will initially be unoccupied . After the Earth Stone has been cleansed during the quest " Cleansing the Stones , " Bralsa Drel and Rirns Llervu will take up residence . Interior . The interior of the unoccupied building is drab , lacking furniture and comfort but there are sleeping mats and loot lying around . The second floor seems to be mainly for storage .
Treasure Hunter ' s Note ( Skyrim ) Content . I ' m close to finding the < Alias = Item > . I ' ve tracked it down to < Alias = Dungeon > . It ' s apparently guarded by a < Alias . ShortName = Boss > . Quests . Reading this note starts a Miscellaneous Quest to go to the specified location and get the item .
Corpse Note Background . The encountering of the corpse is random , and may be found at other random encounter locations . During the encounter , two bandits will attack the Dragonborn . One of these should have an enchanted necklace as loot , and is presumed to be the pendant spoken of in the note . The Breton woman ' s corpse is usually near the area where the bandits were hiding . Contents . If you are reading this , then I am most likely dead . A group of bandits ransacked my home and took most everything valuable I own . The worst is they took a pendant that has been in my family for many generations . Most of my family is dead , so that pendant was the last connection I had with any of them . I am going after those scoundrels and getting my pendant back , even if it is the death of me .
Balfring Balfring is a Nord barbarian and member of the false Skaal tribe on Solstheim . He can be found inside the Raven Rock Mine . Interactions . Under Siege . The Skaal have apparently attacked the colony . Falco Galenus and the others were able to push the attacks into the mine , but there are now workers trapped in there . Falco suggests to go in , eliminate the Skaal , and make sure the workers are safe .
Blind Moth Priest Blind Moth Priests are Imperial s who are members of the Order of the Ancestor Moths , normally residing in either the Temple of the Ancestor Moths or in the libraries of White - Gold Tower . These priests guard the Elder Scrolls as well as the deeper parts of the Temple of the Ancestor Moths where they reside . In combat they typically wield an Akaviri Katana or Dai - Katana .
Letter to Captain Oghul Content . Hail , Oghol . I just received your letter from the post in Alinor . To answer your question , yeah , the trade ' s been good since the Elf - Queen ' s mandate . Better than good . These Tall Elves are a pompous bunch , but gold ' s gold , and they pay better than most . That said , sailing around Summerset ' s no roll in the daisies . I know you can ' t navigate worth a damn , so you ' d best pick up a sailing master on your next trip to Sentinel . First thing you ' ve got to know about sailing near Summerset is that it ' s bigger than it looks . A lot bigger . For most folk , the island looks downright inviting — white sandy beaches , sweet - smelling blossoms , freshwater springs and the like . But what they don ' t see is the nest of crags and reefs just beneath the surface of the water — all covered in corals . And I ' m not talking about the flimsy echatere - antlers you see in the Topal Bay . I ' m talking about massive sea - bones — bleached corals that are hard as Mauloch ' s chin and sharp as Mehrunes ' Razor . Just one of those scarps can split a hull like a flay - knife through pig - skin , so sharp eyes and long wicks , eh ? Mind your maps and draft . Then there are the pirates . Damned Sea Elves . Can ' t go a day without spotting their serpent - banners fluttering over a sunken merchantman or whaling ship . We ' ve only had to repel boarders twice , but we thumped them good . I doubt they ' ll take another swing at an Orcish brig for a while . You ' re welcome . Keep a close eye on your crew too . You know how superstitious sailors can be . You wouldn ' t believe some of the ghost stories I ' ve heard . Giant sea serpents , ghost ships , slug - men that can mash your brains like blood pudding . On and on . If you give the deck - grunts too long a leash , you ' re liable to have a mutiny on your hands . So don ' t be afraid to crack that cat ' o nine if a tusker won ' t keep his gob shut . Fair winds and still waters , ay ? We ' ll trade tankards and tales in Shimmerene soon enough . Vosh , Dulzur
Laughing Moons Plantation Laughing Moons Plantation is a Moon Sugar plantation on Khenarthi ' s Roost owned by Juranda - ra . The farmers use Senche - Tigers , which are supervised by the Khajiit Cinder - Tail , to get rid of rat plagues . Another Senche - Tiger named Sayya - daro sits on a wall overviewing the farm . Another of the farm - tigers sits on a stone and is named Radusha .
Brellin ( Knights of the Nine ) Brellin is a Bosmer crusader who arrives at the Priory of the Nine in the hope he may become a Knights of the Nine and serve Auri - El , also known as Akatosh . He states that he came from Silvenar , in Valenwood , and can offer nothing but his skill with the blade . If he is accepted into the Knights , he will change into the standard Knight of the Nine Cuirass and ready for the attack on Umaril . After the battle , he will return to the simple life at the Priory . When he isn ' t in the chapel praying , he can be found in the garden tending the crops , or in the back training .
Hil the Tall Hil the Tall is a Nord priest in Cheydinhal who first introduces himself as a trainer of Alteration , but is in fact a trainer in Illusion . Background . Hil grew up in Skyrim , and showed magic skills even back then . He fled and became a priest when he grew older to avoid serving in the Imperial Legion . Because of this , there are many who see him as a coward . Interactions . Hil spends most of his time inside the temple , devoted to his job and to Arkay . He can sometimes be found standing by the lake outside . He is available for training during the day , when he is not busy praying .
Spell Drain ( Daggerfall ) Spell Drain is an Alteration and Destruction spell available in . It is a long range spell that absorbs a low - high amount ( depending on character level ) of magicka from an enemy , giving it to the Hero . The spell has a base duration of 1 ingame minute , and adds 1 extra minute per level of the Hero . It will always succeed at being cast .
Wolfpack Cutthroat The Wolfpack Cutthroat is an enemy that appears in Reaper ' s March , in . They are always hostile towards the Vestige , and there are no available disguises that can be worn to avoid them . These enemies are found in the Weeping Wind Cave .
Ma ' dran Ma ' dran is a Khajiit roving merchant found in , travelling between Windhelm and Solitude . Background . Ma ' dran travels with Ma ' jhad and Ra ' zhinda , his guards . Ma ' jhad also offers expert training in lockpicking . If the Dragonborn pursues the Thieves Guild questline , then , at one point , the Dragonborn will deliver moon sugar to Ri ' saad . Doing so will unlock all Khajiit trading caravan merchants as fences for stolen goods . Sometimes , Ma ' dran will appear at the Dragonborn ' s wedding . Ysolda tells the Dragonborn that Ma ' dran told her that if she could bring a Mammoth Tusk to him , he will help her . The Dragonborn can aid Ysolda in this quest .
Merien Sellan ' s Spellbook Content . Finally made the spell work ! I was barking up the wrong tree as far as the shrouding ashes were concerned . Turns out they weren ' t necessary at all . So that I don ' t forget , the formula for Merien ' s White Mask is as follows : First , recite my incantation over the ritual table to begin the spell . Then place the masking salve in the center of the table . I ' ll detail that recipe elsewhere , but I made quite a lot of it . Third , light a candle and place it so it blends the scent of salve with the candle ' s smoke . Finally , when the smoke and scent have blended , place the glass gems . They ' ll be infused with the aura created by the rest of the spell .
Hand - to - Hand ( Oblivion ) Proficiency in the Hand - to - Hand combat arts skill provides the player the ability to attack , damage , and fatigue opponents , even ghosts , without weapons . Experience in hand - to - hand combat can be just as deadly as wielding a sword . " ( From the Elder Scrolls website ) " Leveling text . Journeyman . " Thick calluses cover your knuckles and joints from long hours of punching and kicking . At long last you are a Journeyman in Hand to Hand combat . Your Sidestep power attack now has a chance to disarm your opponent . Press and hold Attack while moving left or right to use this power attack . " Expert . " You are now an Expert in Hand to Hand combat . You gain the Sweeping power attack , with a chance to knock down your opponent . Press and hold Attack while moving backwards to use this power attack . " Master . " At long last you are a Master of Hand to Hand combat . You now have the Rushing power attack , which has a chance to paralyze your opponent . Press and hold Attack while moving forward to use this power attack . Blocking has a chance to disarm your opponent . " Punching power increase . To increase the power of your punches one has to increase fatigue , strength , and skill . At the height of all three , one could do up to 15 damage per punch . NPC dialogue . Once one ' s Hand to hand skill level reaches 70 or higher , NPCs will say : " " Seems you ' ve bloodied your knuckles a few times . " "
Mara Smiles Upon You ! Contents . Talen - Jei I ' ve checked with Maramal and I ' m certain an arrangement can be made to incorporate the traditional Argonian bonding ceremonies should the need arise . It would be our pleasure to receive you at the temple and to have Maramal perform a marriage ceremony between yourself and Keerava , but we ' d request the appropriate tithe be made as we previously discussed . Whatever you decide , I wish you both the best of luck , and hope to see you here soon . Drifa
Dwarven Weapons ( Oblivion ) Dwarven refers to things of Dwemer origin . All examples encountered are thousands of years old , the pieces scavenged from abandoned Dwemer mechanizations sometimes found in ancient Dwemer Ruins . Characteristics . These weapons are easily identified by the characteristic fork on the bottom of their hilt and their golden color . Location . Dwarven weapons begin appearing randomly in the world and on opponents after level 6 , and in shops at level 10 .
Shrine of Daring Content . When Sheogorath tricked Baar Dau to hurl itself upon Lord Vivec ' s city , the Poet - Warrior froze the rogue moon with a single gesture . Overwhelmed by his courage and daring , the moon swore itself to eternal service of the Tribunal and all its works .
Orders from Commander Pyline Content . Our efforts within Northpoint proceed as planned . Lady Lleraya assures us that success will soon be ours and the march toward Shornhelm will begin shortly . Keep to your posts and remain vigilant . If the Shornhelm Guard shows up , dispatch them immediately . And continue to watch for any of the missing Northpoint Guard who escaped or went into hiding when we took the city and locked the gates . If you have questions , please see me or Captain Khala at the command post that overlooks the eastern shore . One of us will always be stationed there . All hail House Montclair ! — Commander Pyline
Blue Road Scout Notes Content . Found the perfect spot to spy on Blue Road Keep . Will leave this journal for others who ' re sent here to add notes . I trust my trail markings will lead more Covenant scouts here . < nowiki > * * < / nowiki > Would like to burn down that lumbermill . No telling how many soldiers will be killed by the siege engines they ' re building . Keep hearing sounds from the ruins . Not sure who or what is in there , but I ' m sure not going to check . < nowiki > * * < / nowiki > Large body of troops left the keep today , several hundred at least . They headed south , toward Dominion territory . Good riddance ; I hope they wipe each other out . Arse is sore from sitting on this rock for days . < nowiki > * * < / nowiki > Small squad of our troops hit the lumbermill today . Burned all the stockpiled wood and then ran before reinforcements arrived from the keep . Warmed my heart to see it . < nowiki > * * < / nowiki > Been here a week . Time to head back . Need to post my report and talk to General Khamagash . Then I need to sleep for a week . < nowiki > * * < / nowiki > Hulbesh here . Not sure who left this journal , but he talked too much . His markings were bad too ; lucky I found this spot . No troop movements to report . Been here three days , haven ' t seen a thing . Time to leave . < nowiki > * * < / nowiki > This journal soothes , a cure for the scout ' s loneliness . I feel myself conversing with those who came before me and those who will come after me . I am blessed ! A major battle ensued on my first day here . A large Dominion force attacked Blue Road Keep . They were repulsed after several hours , but the Pact defenders suffered great losses and the keep walls were heavily damaged . I must hurry to the Grand Warlord . If she orders an immediate attack , we may overwhelm the keep before the Pact can recover . There is no time to lose .
Farlivere ' s Gambit Farlivere ' s Gambit is a quest available in . The Red Rooks attacked a caravan and escaped to a noble ' s house on the outskirts of Daggerfall , where they ' ve taken hostages . Captain Farlivere has ordered her soldiers to surround the estate . A Daggerfall Guard said the captain might need some help . Walkthrough . On the road outside Daggerfall a caravan has been robbed . A guard explain that they took everything and left and Captain Farlivere has sent her soldiers to the estate . Find her and ask if she needs help . Follow the marker to find the captain , she explains the bandits use trained wolves to guard their camp . That increases their confidence but also makes them more careless . They can exploit that to save the hostages . She needs someone who can get in quietly , grab some wolf ' s woe and take it to the hostages . With the plant , they can walk out without attracting the attention of the wolves . The hostages are locked in a house , so the Vestige needs to find a key to get inside . She suggests to grab a Red Rook uniform as a disguise . There are several backpacks along the camp containing them . Head over to the camp and find the wolf ' s woe and one uniform . Look for the key or fight one of the bandits who might have a key on them . Then quickly go to the house and go inside . There will be bandits guarding so fight them if necessary and then go downstairs to find the hostages . Speak with Lord Arcady Noellaume , and explain to him they are there to rescue them . Give him the wolf ' s woe so they can use it to avoid attention from the wolves and get away . Then , complete the quest .
Fenlil Fenlil is an Altmer chef who resides on Kaleen ' s ship , where he both lives and works . He sells a variety of food items . He moves with the ship , and is found at the ports of Port Hunding , Betnikh , and Wayrest at different times . If the Vestige talks to him , they will learn what he has been up to since he left the last port .
Kyne ' s Sacred Trials Kyne ' s Sacred Trials is a quest available in . This quest is given to the Dragonborn by Froki Whetted - Blade at Froki ' s Shack , which will require one to travel to various locations to kill various " Guardian " beasts . Walkthrough . Upon first talking to Froki , he will ask the Dragonborn to kill three Guardian Beasts , as follows : There is nothing unique about these beasts while they are alive except that they are translucent . Upon death , instead of the usual corpse , there will be " Ghostly Remains " to be looted . After defeating all three and returning to Froki , he will ask for three more beasts to be killed : Upon returning to Froki after defeating these three beasts , he asks for one more beast to be killed , which he calls the " troll champion " : Reward . After completing this last kill , the Dragonborn will be awarded Kyne ' s Token by Froki . However , if one chooses to report the kill first , there will no opportunity to tell Froki about his bow .