The Magical Hoard The Magical Hoard is a Mages Guild related quest available during the events of . Baltham Greyman contacts the Agent to aid him in his search for a powerful magical item which has eluded his grasp . Background . Having spared Greyman a few weeks earlier , against the Mages Guild ' s wishes , the Agent will have received a subsequent quest to retrieve a powerful chest . Now , over two months since the last encounter , Greyman contacts the Agent using his trained raven for one last jaunt . Walkthrough . Between 62 and 97 days after the conclusion of the previous quest , the Agent will be contacted by a trained raven , which will deposit a message onto their person . This message instructs the Agent to travel to another town and meet Baltham Greyman in a tavern . Once there , the Agent will be greeted by Greyman who offers them another chance to undermine the Mages Guild : Accepting the quest will allow Greyman to detail his " project " , while rejecting the offer will end the quest outright . A Mage ' s Map . Greyman ' s plan centres on the acquisition of a specific map , which the Mages Guild has recently obtained , although they do not know what it reveals . The Agent , with Greyman accompanying them , must head to the specified town and break into the Mages Guild Guildhall to conduct the search . The Map will be found lying on the floor somewhere within the Guildhall , with conformation of its discovery coming when Greyman exclaims : However , before the Agent and Greyman can escape , they must first fight through a trio of mercenary mages , sent to protect the map for the Guild . Should the suffle last more than a few moments , Greyman will teleport the Agent and himself out of the Guildhall stating : Once outside , Greyman will reveal the second phase of his quest . ( Optional ) A Magical Key . Greyman will reveal that a magical key , a specific but otherwise random item , is needed to open the final dungeon . He offers the Agent the chance to find the key themselves , although he is prepared to do so himself . There is no reward for retrieving the key , other than loot that can be obtained from the key ' s dungeon . The Final Dungeon . Once the key has been obtained , either by the Agent or Greyman , the Agent will have to wait for Greyman in the tavern they originally met in at the start of the quest . Once Greyman arrives he will reveal the next , and final part of his plan , stating : Using the map while the key is in the Agent ' s inventory will reveal the location of the dungeon on the Agent ' s world map . After journeying to and then entering the final dungeon , the Agent , with Greyman , will have to search for the target item . However , at some point during the search , the Agent and Greyman will encounter a battlemage , who states : The Agent and Greyman must kill the battlemage and loot the item from their remains before escaping the dungeon . A Final Encounter . Once outside the dungeon , Greyman will ask the Agent to hand him the item , with the Agent having the option to hand it over , or keep it for themselves . Handing over the item will complete the quest , while rejecting his offer will cause Greyman to exclaim : The Agent must fight and kill their " friend " to keep the item . However , regardless of whether the Agent gave Greyman the item , or killed him , it will be the last time the two meet . Rewards . The Agent will receive a random amount of for completing the quest successfully , although they can also obtain the magical item by slaying Greyman . The only reputation related changes result from the raid on the Mages Guild , regardless of later success or failure :