naist-nlp/zeshel huggingface dataset:
Grelka Grelka is a Nord who lives in Riften . She trains Light Armor at the Expert - level and serves as a merchant of armor and weapons . During the day , she sells her wares at a booth in the center of town . She sleeps at Haelga ' s Bunkhouse . Background and personality . Grelka is not originally from Skyrim , and wants to leave due to the political turmoil , Civil War , and the reappearance of the dragons . She sells goods in Riften , hoping to earn enough money to eventually leave Skyrim . Grelka is prejudiced against Argonians , as is evident in her treatment of Madesi . In the evenings , before he goes to sleep in Beggar ' s Row , Madesi goes to the Bunkhouse , where he is often harassed by Grelka ; she calls him " green - skin " and mocks his inability to shut his mouth when he chews , due to his skull structure . Interactions . Grelka serves as an Expert - level trainer in Light Armor . Any Grelka earns from training sessions enters her spending limit reserve for her stall . Thus , after training with her , she can then buy more goods with that money . Stealing from Grelka may prompt her to send hired thug s after the thief . In the " " , Grelka will offer a small quest that involves the Dragonborn picking up a package in Windhelm . After they have completed the quest , Grelka will be available as a candidate for marriage .
DLC1 Item Holding Cell DLC1 Item Holding Cell is a Test Cell accessible only through the use of console commands . The cell ' s walls are made of light gray cobblestones and it is completely empty save a wooden table at the center along with a " Holding Cell Safe , " which has the appearance of a normal safe .
Forsaken Hamlet Forsaken Hamlet is an abandoned town in Shadowfen , Black Marsh . When the Vestige arrives , the town is completely deserted , until they find a dead Tree - Minder at the entrance . Quests . The Tree - Minder ' s Fate . Mystery surrounds Forsaken Hamlet . A tree - minder lies murdered at the edge of her village . The tree - minder ' s missing items may be the Vestige ' s first clue to solving the mystery . They need to find the broken staff , pages from her book , and the lost key .
No News is Good News No News is Good News is a quest available in . Detailed walkthrough . No News Is Good News is initiated by Angeline Morrard in Solitude . She asks if the Dragonborn been to Whiterun and if they have met her daughter , Fura , who is stationed there as an Imperial soldier . The Dragonborn is then sent to question Captain Aldis for information on her . Aldis will insist that information on soldiers is " need to know " and the Dragonborn will be given the standard persuade , bribe , and Intimidate options . If the Dragonborn has completed the Reunification of Skyrim quest line , an additional option to simply order Aldis to divulge the information will be available . Upon successfully questioning Aldis , it will be revealed that Angeline ' s daughter was killed while stationed near Whiterun . The Dragonborn will then return to tell Angeline the news , to which she will say that she cannot thank them for delivering the news , but that she is grateful to know what happened .
Giant ' s Grove Giant ' s Grove is a large outdoor area that can only be accessed initially by traveling through Fallowstone Cave . The trail that leads to the grove is not present until arriving there with Chief Yamarz as part of the quest " The Cursed Tribe . " This grove can be returned to via fast travel without the need to go through the cave , but fast travel back out is impossible . The only exit is through Fallowstone Cave .
Ravo Peltrasius Ravo Peltrasius is an Imperial and the leader of the Colovian Raiders , a group of soldiers that deserted the Legion of the West Weald . He is found with his men in Fardir ' s Folly , where he acts as the boss of the delve .
Report : Missing Persons Content . Sir , We ' re still getting reports from the locals of people going missing . We ' ve interviewed a few family members , but we ' ve yet to find any common threads . The whole thing feels wrong , somehow . I ' m aware we don ' t follow up cases like these without a patron , so I ' ll leave the matter in your hands . Should one of the nobles in the area vanish , we ' ll make our investigation a higher priority . Eight keep you , Guard Regine Nyte
Beggar ' s Nose Beggar ' s Nose is a Mysticism spell in that detects any entity animated by a spirit , enchanted items and keys . Their locations appear on the map as symbols . Effects . All effects are 200 feets from the caster that entities , enchanted items and keys are detected for 60 seconds on self : codice _ 1
Vaves Virith Vaves Virith is a Dunmer crusader , and resides at the cave Kunirai . He is located at the cave ' s entrance . Equipment . Vaves uses or carries the following : Spells . Vves knows the following spells : Powers . As a Dunmer , he has the following powers : Abilities . He also has the following ability :
Heinrich Oaken - Hull Heinrich Oaken - Hull is a Nord in residing in Anvil . His house can be found near the main gate . Interactions . The Siren ' s Deception . Maelona wants the Hero to help her husband Gogan by defeating a gang of women who lure men outside of town to rob them . She promises a 100 gold to get back a ring Gogan lost . Travel to The Flowing Bowl for more information .
Night ' s Silence Night ' s Silence is an enchantment that appears in . Effects . An item that is enchanted with Night ' s Silence will also have an enchantment called " Part of the Night ' s Silence Set . " Requirements . In order to craft an item with the Night ' s Silence set enchantment , the item being crafted must have at least 2 traits researched for it and crafted at one of the proper crafting stations . It is important to select the " Set Item " creation icon . Locations . The necessary crafting stations needed to apply this enchantment can be found at :
Fallowstone Cave Fallowstone Cave is a cave in located in The Rift , east of Riften and slightly northwest of Black - Briar Lodge . It is the only way to reach the Giant ' s Grove and part of the Daedric Prince Malacath ' s quest " The Cursed Tribe " to lead Chief Yamarz from Largashbur to retake his shrine from a giant . Overview . There is either a troll and a cave bear or two cave bears in the main cavern . If left alone and not two bears , they may attack each other . The troll is much tougher than the bear , but if the Dragonborn adds to the troll ' s damage ( by shooting it with an arrow , for instance ) , the cave bear may win , in which case it is much more easily dispatched . An apprentice - locked chest is on a ledge facing the first waterfall . Facing away from the exit to Giant ' s Grove , take a left to the room with the deer skull on the ground and follow the small exit to the north which leads upwards to the ledges . The chest will be in a small alcove immediately behind the Dragonborn after the first left turn on the ledges . Another chest is located near the fire . An Orcish helmet is in an alcove behind the second giant , underwater . After the second ledge dropped off of , on south end of the wall there ' s a cave surrounded by spider webs with a dead bandit inside , with potions and other items . There are several veins of silver , orichalcum and iron ore along the outer walls of the cave . There are many alchemical ingredients throughout the cave . To the west of the cave and up a hill are an orichalcum and a silver ore vein .
Slaughterfish ( Morrowind ) Slaughterfish are a common and aggressive fish found in the waters surrounding Morrowind and in the flooded areas of shipwrecks . They are encountered often in large groups and will form into large packs to attack the Nerevarine . They also drop Scales upon death .
Blessing of the Stag Prince Blessing of the Stag Prince is an ability found in . Acquisition . Obtained when wielding the Glass Bow of the Stag Prince . Effect . " " Receive an additional 5 Health and Stamina while the Bow Of The Stag Prince is equipped " " This blessing becomes increasingly powerful for every 20 animals killed using the bow . Initially , the blessing grants an additional 5 points of Health and Stamina while the bow is equipped . This figure increases in increments of 5 for every 20 animals killed , meaning 60 kills would grant an additional 15 points to health and stamina , and so on . The blessing maxes out at 100 kills giving 25 points to Health and Stamina .
Bleak Falls Barrow Bleak Falls Barrow is a large Nordic ruin located at the peaks of the southern mountains of the province of Skyrim . The crypt houses several oddities from the Ancient Nords including the Dragonstone , an ancient tablet showcasing a map of all the Dragon Mounds . Description . Geography . The ruins of Bleak Falls Barrow is one of the largest ruins in the province of Skyrim , smaller than the great Labyrinthian and the ruined temple of Skuldafn . The outer temple of Bleak Falls is separated from the rest of Skyrim by rigid hills and harsh blizzards , there are a couple of roads leading into the ruins , between the Whiterun plains and the White River . The courtyard is large , with several defensive precipices overlooking the area . The deeper the ruins go , the more natural caverns begin to appear , the final room housing the Word Wall is an open cavern with a skylight coming at the top . Rivers from Lake Ilinalta flow their way into Bleak Falls Sanctum . Creatures such as the Frost Troll and Bats inhabit the Sanctum while most of the ruins have the usual Draugr living in the temple . History . Fourth Era . During the Skyrim Civil War in 4E 201 , the court wizard of Whiterun at the time , Farengar Secret - Fire had recently discovered the Dragonstone inside the ruins of Bleak Falls Barrow . He had discussed his findings with his contact from Riverwood . Around this time , the township of Helgen was sacked by the World - Eater Dragon named Alduin . Afterward , a survivor of the destruction had escaped to Whiterun , to inform Jarl Balgruuf the Greater about the Dragon attacks . Because the survivor had experience with Dragons , Balgruuf showed the warrior to Farengar , who then tasked the traveler with retrieving the Dragonstone tablet from Bleak Falls . Sometime later , the warrior had acquired the tablet and given it to Farengar , who was meeting with his contact . The contact would then take the Dragonstone and create a map detailing the different Dragon Mound s found throughout Skyrim .
Tavern ( Daggerfall ) Taverns are locations in where the Hero can get food , jobs , and a room for the night . There are usually several taverns in each city , as well as some wayside inns out in the wilderness . Quests . Upon entering an inn , the Hero may be asked by one of the people in the inn to help them out in some way . Usually these quests are simple delivery errands , but they may sometimes be more complicated , such as killing monsters or guarding homes . Some quests require the Hero to go to an inn to meet a contact who will give further information about the quest .
Snukh Snukh is an Orsimer stablemaster residing in the city of Aldcroft , in the Glenumbra region of High Rock . He owns operates a stable in the center of Aldcroft , opposite the Aldcroft Fighters Guild hall . According to dialogue , Snukh wants to sell his horses , because of the werewolves that have raided the town of late . He assumes that if they are not bought soon and stay in the town , they will be eaten by the werewolves .
Traldrisa Tervayn Traldrisa Tervayn is a Dunmer Savant living in Morrowind , and a member of the Camonna Tong . She can be found at the No Name Club , in the southeastern corner of Vivec City ' s Hlaalu Canton plaza . She offers minor training in Athletics , Mercantile , and Speechcraft , and has a few common books for sale .
Lod ' s House Lod ' s House is a home in Skyrim found in Falkreath and it is the home of Lod , the blacksmith in town . Architectural design . Lod ' s House is a regular house with commoner interior style . The interior has a main floor and then a stair down to a basement . Outside there is a porch on the side with the Forge .
Rararyn Radarys Rararyn Radarys is a Dunmer commoner found in Balmora and is a sleeper agent under the influence of Dagoth Fovon . He wears a full set of common clothing . Interactions . Sleepers Awake . Rararyn is one of the sleeper agents of the Sixth House , and , as such , will instigate a Dunmer Nerevarine to join them in Red Mountain . However , if the Nerevarine is not a Dunmer , Rararyn will urge them to leave Morrowind .
Elven Greaves Elven Greaves are a type of light armor legwear in . The greaves will start to appear at level 20 in random loot , and may also be worn by enemies . Characters . This type of armor is in the inventory of the following characters : Locations . This type of armor may be found in the following locations :
Glass Bow ( Skyrim ) The Glass Bow is an archery weapon found in . Locations . Unenchanted Glass Bows will begin to appear throughout Skyrim at level 27 , and enchanted bows can be found at level 28 . These locations include : Smithing . The Glass Bow requires a Smithing level of 70 and the Glass Smithing perk to create . It is made at a blacksmith ' s forge with the following components : It can be upgraded with a Refined Malachite ingot at a grindstone and also benefits from the Glass Smithing perk , which doubles the improvement .
St . Delyn Underworks St . Delyn Underworks is located in the St . Delyn Canton of Vivec City . Ihinipalit . Within the Underworks , The Shrine Ihinipalit dedicated to the Daedric Prince of Madness , Sheogorath , can be found . It is guarded by Haki , a Nord and two Bretons .
Official Plug - ins ( Morrowind ) There are eight official plug - ins for . They are available for free on website , however , the download links to them were removed . Despite this , their downloads are still hosted on the site , and are linked along with the plug - ins below .
Rhorlak ( Lore ) Rhorlak was one of captains of the Five Hundred Companions . It is said that he was the most battle - hardened and unflinching of all captains . Rhorlak was in command of Chrion and its crew . After crossing the Sea of Ghosts and reclaiming Saarthal , the Circle of Captains was assembled . It was decided that every captain and his crew should go their own path . Rhorlak and his crew went to the far east , to " the Fields of the Clouded Sun " . There Rhorlak made a camp and slaughtered any elves to approach . He strongly believed in Ysgramor ' s tales and considered all of Mer liars . That led to merciless killing without any second thoughts . It is where the long lasting conflict between the Nord s of Skyrim and the Dunmer of Morrowind originated . After Rhorlak received news of Ysgramor ' s death , he put down his axe , in grief and swore never to pick it up again .
Dire Weakness to Magicka Dire Weakness to Magicka is a Destruction spell in that temporarily increases an adversary ' s susceptibility to non - elemental detrimental magic effects . Characters . The following people use and / or sell this spell : Merchants . This spell can be purchased from the following merchants :
The Truth in Sequence : Volume 7 Content . By the word , I wind the gears . Think now on the wheel . To all things it appertains . Is there anything so sacred as the wheel ? Like Tamriel Final , the wheel both moves and does not move . Anuvanna ' si . The axle sleeps , while the spokes make haste — round and round in reflective circles . Now , here dwells a Nameless secret , child of the Tribunal : does a thing move when it moves in circles ? Motion lies at the heart of the Nirn Ensuing , but not all motion is Nameless . Not all movement earns His blessing . The Divine Metronome calls the first motion " The Motion of Lines . " Line - motion is the motion of simple minds — the motion of weak wills and scholars ' vanity . " Forward ! " it cries ! Forward to the fruits of cheap ambition . Forward to the promise of everlasting kingdoms . Forward to the mirage that the sages call " progress . " These misguided pioneers venture out into their wild tomorrows , and the tomorrows after that , certain of their worth — their virtue . But what profits a man or mer to gaze deep into a single future ? The aims of mortals are narrow , far too narrow ! To move forward is to ignore infinite angles in favor of one . It is the act of a beast or a child . The Clockwork God spurns vanity in the guise of courage . These explorers ' travels only lead them farther from Tamriel Final . Anuvanna ' si . Seht speaks of the second motion only in whispers . " The Pendulum " or " Named Oscillation " is the tic - tock motion — the motion of entropy and false hope . None but the Clockwork God may claim its dark power . With each wide swing it shouts Lorkhan ' s lie . " Hail , intentions divided ! Hail , cursed multitudes ! " Do not stand in the Pendulum ' s path , ash - child . Only the Mainspring Ever - Wound may bear its weight . Last is the reciprocating motion . " The Sublime Piston . " The lover ' s embrace . Like the Father of Mystery , it gives and takes in equal measure . As the bow upon the strings , it calls forth the sublime . As the carpenter ' s saw , it wrenches back and forth , sundering the Named pursuits of lesser mer . Only a Nameless heart may harness its strength . The artist , the star - counter , and the engineer call it " muse . " The truth - blind multitudes call it " destroyer . " Do you see now , child of the Tribunal ? Every movement hides intent . To stray from the wheel is to abandon the Clockwork God . In the Tamriel Final , all shall spin , and only spin . Anuvanna ' si . By the word , I wind the gears .
Hafnar Ice - Fist Hafnar Ice - Fist was a Nord sorcerer and a member of Atmah ' s expedition to Labyrinthian , who was killed there with most of the others . His ghost can still be found there in various places where strong psychic impressions of past conversations and events were left behind . Background . Along with Atmah , Hafnar is one of the enthralled wizards that keep Morokei trapped in Labyrinthian . The Dragonborn can discover this by listening to the conversations repeated by the psychic impressions that are triggered as they travel through Labyrinthian during the quest " The Staff of Magnus " , which detail that Girduin , Elvali Veren and Takes - In - Light all die prior to the remaining mages who confront Morokei .
Patroller Versien Patroller Versien is a Breton patroller of the Daggerfall City Guard . She is found with Captain Farlivere near the Noellaume Estate . Interactions . Red Rook Resources . A note in Ilessan Tower has informed the Vestige that the Red Rooks are amassing resources for their allies . It also mentioned an attack on a manor north of Deleyn ' s Mill .
I Must Not Falter Content . I ' ve found him . Hircine speaks — to me ! I must not falter . I must not yield to the injustices I have suffered ! Though they all turn against me , I will not give in ! I return to Wilding Run . There , in the haunted place where I was born , I shall find the power Hircine promised me ! With it , I will forge a new way , a new story ! As I rise , as I tear through the remains of Silvenar ' s city and self , Gwaering will come to me , Green Lady or no ! She will have no choice ! For Hircine is my Huntsman , and I his faithful Hound !
Ralen Tilvur : Smith Ralen Tilvur : Smith is a shop ran by a Dunmer named Ralen Tilvur in the Foreign Quarter Plaza of Vivec City . This shop doubles as his home , with the forge downstairs in the bedroom area behind a level 30 locked door . Unlike many other shops its kind , this one does not employ any guards . There are copies of several of these pieces of armor in the crates located between the shelves on the upper floor of the shop .
Langley Langley is an Imperial and the Guard Captain in Anvil . He remarks on how the crime is so light that he and the rest of the guard have little work . However , Countess Umbranox feels differently and has been looking for a replacement from the Imperial City .
Order of Arkay The Order of Arkay is one of eight different temples in . It is devoted to Arkay , the God of Birth and Death . The military arm of the Order of Arkay are the Knights of the Circle . Regional Temples . Arkay is the patron deity of the following regions :
Sceolang Sceolang is an armored husky dog . Together with Bran , he can be found around the dog pen inside Fort Dawnguard . Sceolang , just like Bran , wears red leather armor akin to Dawnguard Armor and can be freely employed as a war dog . He levels with the Dragonborn from 10 – 25 . The Dragonborn must complete the quest " A New Order " to have the option to make Sceolang a follower ; the same is true for Bran . Location . Once the Dragonborn has joined Dawnguard , and completed the quests above , they can find Bran and Sceolang near or in a pen where they can ask , " " Whats the matter ? Do you want to kill some vampires with me ? " " and he will follow . This is the same with Bran .
Ald Lambasi Ald Lambasi was a key strategically placed castle located in Morrowind near the Morrowind - Cyrodiil border , it has a small neighboring town to the northwest of its location known as Fervinthil . Ald Lambasi was given to the Second Empire during the Four Score War as part of the terms of the treaty Vivec signed with Prince Juliek Cyrodiil and the Akaviri Potenate , Savirien - Chorak . The castle would later be the location in which another treaty was formed between Morrowind and the Empire after the first treaty was broken when Reman III ' s armies sacked Black Gate .
Casimir II Casimir II was king of Wayrest during the Second Era . According to the book " Atlas of Dragons " , he agreed to shelter the dragon Nahfahlaar . However , in 2E 369 , Casimir II was apparently " ended " by the Dragonguard , forcing Nahfahlaar to flee , never to be seen again .
White - Gold Tower ( Beverage ) White - Gold Tower is an alcoholic beverage in . It is one of three unique alcoholic beverages sold by Talen - Jei at The Bee and Barb in Riften . Effects . White - Gold Tower restores 25 points of stamina .
Helm of Yngol The Helm of Yngol is a unique heavy armor helmet found in . It once belonged to Ysgramor ' s son , Yngol , who was killed at sea along with his crew by Sea - Ghost s , as described in " Yngol and the Sea - Ghosts " . Acquisition . The helm can be found on Yngol ' s skeletal remains within the throne room of Yngol Barrow . The helm is guarded by Yngol ' s Shade . Enchantment . Wearing this helmet grants the following bonuses : Smithing . It can be upgraded with a steel ingot at a workbench , and also benefits from the Advanced Armors perk , which doubles the improvement .
Fletcher The Fletcher is a store in Solitude that primarily sells bows and arrows . The store is owned by Fihada with his apprentice Jawanan . It is on the outside of the walls of the Castle Dour courtyard , next to the Solitude Blacksmith . It is a shop that is chiefly useful to archers , since fletching is the art of arrow - making . Fihada , the shop owner , carries many types of arrows and bows , both regular and enchanted . Quests . The Numbers Job . The Fletcher is a possible target for this Thieves Guild quest .