Realms of Magic Realms of Magic , edited by Brian Thomsen and J . Robert King , is the third anthology of stories from the Forgotten Realms . Contents . Guenhwyvar . By R . A . Salvatore Explaining the creation of the unique Figurine of Wondrous Power known as Guenhwyvar . Mentions : Anders Beltgarden , Josidiah Starym , Myth Drannor , House Starym Smoke Powder and Mirrors . By Jeff Grubb A young apprentice gets involved in a shady affair concerning smoke powder - a new substance , which is said to be capable of surmounting the power of arcane magic . Mentions : Waterdeep , Khelben Arunsun , Maskar Wands , smoke powder The Magic Thief . By Mark Anthony The Quiet Place . By Christie Golden The vampire with a conscience , Jander Sunstar , is given a divine gift but in order to keep his peace of mind , he must risk losing it . The Eye of the Dragon . By Ed Greenwood Every Dog His Day . By Dave Gross The Common Spell . By Kate Novak as Kate Novak - Grubb The First Moonwell . By Douglas Niles The Luck of Llewellyn the Loquacious . By Allen C . Kupfer Too Familiar . By David Cook A magic user who has made her own path up the wizardly ranks decides to attain respect from other wizards by attaining her own familiar . A brownie called Shank has other plans . Red Ambition . By Jean Rabe " " Red Ambition " was also published in " The Best of the Realms " anthology . " Szass Tam , Zulkir of Necromancy , is betrayed by his apprentice , Frodyne . Frodyne is brilliant , ruthlessly ambitious , and enamored with the lich , who plans to grant her wish for immortality . However , when Tam flippantly takes information from her about a powerful artifact , she becomes furious and steals away to claim it for herself . The Zulkir sends an army of undead to a hidden temple of Leira in ruined Delhumide to collect the artifact . That he will be defiling a god ' s temple does not bother him , as he long ago found most gods to be unworthy of respect . When he learns the army was completely destroyed , Tam goes himself to investigate . After subduing the temple ' s guardian ghost , he forces it to lead him to the inner sanctum . There he finds Frodyne fighting the nearly invincible golem that guards the treasure . Instead of helping her , he grants her immortality — thereby giving the golem a never - ending distraction . The Zulkir of Necromancy takes the artifact , a ruby - studded crown , and places it on his head . He immediately falls to the ground writhing in pain . The temple guardian laughs at him ; the crown bestows eternal life to its wearer , but Tam has no heart to beat or lungs to breathe . Leira , the Lady of Deception , has proven herself the greater power , as Tam has lost his army , his greatest apprentice , and a measure of his confidence to a simple ruse . Philosophical even in defeat , Szass Tam leaves the temple laughing at himself . Thieves ' Reward . By Mary H . Herbert A story about Teza a horse thief that is given a job as a test for entry of a guild but realizes that the job would be morally wrong , even for a thief . Now she must past the ultimate test . . . stay alive . Six of Swords . By William W . Connors When Jaybel and Gwynn , two members of the long retired adventuring company Six of Swords , are murdered , their former comrades Orlando and Lelanda join forces again to investigate the mystery of their deaths . The Wild Bunch . By Tom Dupree A Worm Too Soft . By J . Robert King Gunne Runner . By Roger E . Moore The Direct Approach . By Elaine Cunningham Drow wizard Liriel Baenre is in skullport , right before leaving for Ruathym . She meets a time travelling warrior of the Rus who helps her to track down a Rus runecaster .