Destiny Odyssey VIII Destiny Odyssey VIII , titled The Lion Stalks the Savannah or Resolve for Seclusion , is a storyline in " Dissidia Final Fantasy " and its prequel . This storyline follows Squall ' s search for his crystal and has a difficulty rating of three stars . Story . After saving Zidane and Bartz from a tight spot , Squall rejects their offer to join their party and continues on alone . Before they go , Bartz gives him a chocobo feather as a good luck charm , and promises to get it back from him later before running after Zidane . Squall continues on , wondering why Bartz would entrust such a valued possession to someone else . During a break in the fighting , Cosmos appears to him and asks if he doubts his decision to reject their invitation . Squall claims that the sympathy of others is just a burden to him , but says it wouldn ' t be a bad idea to know he has someone to watch out for him . Cosmos assures him he made the right choice , as he must face his chosen enemy alone to claim his Crystal . Squall agrees and keeps going , not knowing Cosmos is secretly Ultimecia in disguise . As Squall continues on , Kuja appears before him , wishing to capture him as bait to lure Zidane to him . Squall mocks Kuja and the two fight . Squall wins , and Kuja departs , realizing that a lone fighter like Squall isn ' t what he needs . Squall worries about what Kuja has planned for Zidane and Bartz , but decides to prioritize finding his Crystal over them and continues to search for Ultimecia . As he travels Squall senses the presence of light approaching and encounters the Warrior of Light . The Warrior asks why Squall insists on traveling alone when their enemies are united , but Squall refuses his help . The two battle and Squall prevails , telling the Warrior he and his friends can still support each other without being together . The Warrior realizes he has misjudged Squall ' s relationship with his allies and departs , telling him eventually their paths will all become one . Cosmos appears before Squall again and reveals herself as Ultimecia , taunting Squall ' s determination for leaving Zidane and Bartz behind to Kuja ' s whims . She accuses Squall of being selfish and not caring for or trusting them , and challenges him to show her the strength that has carried him this far . Squall lowers his weapon , and Ultimecia departs , believing him too afraid to fight , and invites him to find her again when he has the courage . Squall disagrees though and follows her . At her castle , Squall tells Ultimecia he has come to fulfill his promise and defeat her to rejoin his friends . Garland appears and tells Squall he and Ultimecia shall battle him together . Squall is undeterred , when Zidane tackles Garland to the side and tells Squall to leave Garland to him . Squall battles Ultimecia and prevails , the Sorceress fading . Zidane runs up to him afterward and tells him Bartz has been captured . Squall tells him they ' ll rescue Bartz together , and his Crystal appears as he admits Bartz is his friend . The Chocobo feather reacts to the Crystal ' s appearance and sends a beam of light into the air , and the two set off to follow the light to find Bartz . Stages . Destiny Odyssey VIII - 1 . In this stage there appears to be only one battle piece , however many more will appear as Squall defeats it . All subsequent stages in this storyline follows this general pattern . The player begins with 5 Destiny Points . To finish the stage with the most DP , move to C4 and defeat the Transient Lion at C3 , then the Ephemeral Vision that spawns at C5 in a chain . This spawns the Transient Witch at E5 , which when defeated spawns the Capricious Thief at F3 . Defeating him will open the path to the Stigma of Chaos , allowing the player to finish with three DP . Alternatively , the player can defeat the Transient Lion without fighting the Ephemeral Vision , then move to D1 and chain the Delusory Knight at C1 and the Phantasmal Girl at E1 to spawn the Capricious Thief . Either way results in the player ending with three DP max . Destiny Odyssey VIII - 2 . This stage is similar to the previous one . Be aware that the Strange Battle Piece encountered here starts with an exceptionally high bravery , and an HP attack can defeat Squall in a single hit . The player begins with five Destiny Points . Earning the most DP from this stage requires careful consideration of where Battle Pieces spawn . Move to C1 and engage the Fallacious Tree at B1 , causing the Capricious Thief to appear at D1 immediately after in a chain . Defeating it causes the Delusory Knight at C3 and the Fallacious Wanderer at E3 to appear , allowing the player to move down to D3 and chain the two of them and earn two more DP for a total of six . This spawns the Transient Witch at C5 , defeating it opens the locked area blocking the path to the Stigma of Chaos , allowing the player to finish the stage with four DP . Destiny Odyssey VIII - 3 . In this stage the pattern in which the enemies spawn as they are defeated is more complex , making it difficult to chain enemies and conserve DP . The automatic version of Bahamut can be obtained here . The player begins with six Destiny Points . Squall fights Kuja at the end of the stage . To earn the most DP , defeat both the Delusory Knight at E3 and the Ephemeral Vision at A3 , spawning the Imaginary Champion at D1 and the Fallacious Wanderer at C5 . At this time the player still has six DP . The player should now defeat the Fallacious Wanderer to spawn the Phantasmal Harlequin at B1 , and defeat it to open the locked are at F5 - since the Imaginary Champion has not been defeated the Transient Witch at E5 and the Potion at G4 will not appear and the path is clear . The Imaginary Champion is the only Battle Piece in the stage to not give a DP bonus , so facing it is a waste of DP . This gives the player six DP , allowing them to move to the Chaos Piece and end the stage with five . Destiny Odyssey VIII - 4 . There are many enemies in this stage , but their placement makes chaining them much easier than before . The False Stalwart that opens the locked area before the boss is much stronger opponent than the normal Battle Pieces fought up until now . Squall fights the Warrior of Light at the end of the stage . The player begins with five Destiny Points . To end the stage with the most DP , defeat the Capricious Thief at B3 , then move to D5 and chain the Ephemeral Phantom at C5 with the Ultimate Battle Piece Transient Witch at E5 . Move to E3 and defeat the False Stalwart at D3 , causing the Transient Witch to appear at G3 in a chain . This gives the player eight DP , allowing them to move to the Cosmos Piece and end the stage with seven . Destiny Odyssey VIII - 5 . As before , more enemies spawn as the player fights their way to the Chaos Piece . The placement and spawning patterns of the Battle Pieces will often force the player to chain several enemies at once . Unlike past stages where a specific enemy needed to be defeated to open the locked are blocking the end piece , in this stage defeating any five enemies will unlock it . At the end of the stage the player fights Ultimecia . The player begins with five Destiny Points . To finish the stage with the most DP , defeat the Imaginary Champion at G1 first , then move to D2 and chain all three adjacent enemies to earn four DP , for a total of eight . Move to F5 and defeat the Fallacious Wanderer at G5 , then the Phantasmal Girl that appears at E5 . This defeats the minimum of five enemies need to unlock the locked area at C3 , letting the player move to the Chaos Piece and end the stage with seven DP .