naist-nlp/zeshel huggingface dataset:
Faneuil Hall Faneuil Hall is a location in the Commonwealth in 2287 . Layout . The building seems to be intact on the outside . However , both the surrounding area and inside are completely overrun by super mutants . On the front plaza is a large fire surrounding the destroyed statue , with metal spikes in the foundation itself . There are at least four super mutants ; including one super mutant suicider patrolling the premises . Two doors at the front and back grant access to the building . Three protectrons can be activated via a terminal upon an entry from the front of the building ( The terminal is to the right of the entrance , behind the trash can . ) Up on the roof , the Sole Survivor can start the quest The Gilded Grasshopper ( if not previously started at the Valentine Detective Agency , via the Detective Case Files quest ) after reading the note inside the grasshopper . It can be found on the tip of the weather vane atop the golden dome next to the ruined bell tower . Appearances . Faneuil Hall only appears in " Fallout 4 " . Behind the scenes . Faneuil Hall is evidently based on Boston ' s , but with a few changes . The most notable is the different number of windows . Bugs . Entering this building while wearing power armor causes the compass directions displayed at the bottom of the screen to be incorrectly rotated by 90° .
Dillon ( Fallout Tactics ) Dillon is a recruit in " " and multiplayer character in " Fallout Tactics " multiplayer , where he can be recruited for 3046 game points . Background . Dillon only has one eye . . . but it ' s a good ' un ! Put a hunting rifle with a telescopic sight in front of him and his accuracy is unmatched . When he ' s not shooting the aces out of cards , he likes to tinker with things , usually to their detriment . Availability . Dillon becomes available after the Mardin mission , and having helped the ghoul town of Quincy . Appearances . Dillon appears only in " " .
Tire iron A tire iron is a Melee weapon in " Fallout 3 " , " " and " Fallout 4 " . Variants . Tire iron . The tire iron has a rusty old appearance and is normally used for loosening nuts from car tires . In " Fallout 3 " it is often used as a weapon by raiders . It has high damage for a low level weapon and can come in handy when the player runs out of ammunition .
Mitchel Sikes Mitchel Sikes was an actor working for the Nuka - Cola Corporation at Nuka - World before the Great War . He played one of the Cola Clowns . After the other employees hid inside the employee tunnels during the initial attack of the Great War , Mitchel was nowhere to be found . Eventually he turned up with a semi half truck full of guns , explosives , food , medicine , and chemicals . He said he found all the items around Nuka - World , but his shirt was covered in blood . During the very first attack on the group , Evan Barnes was almost killed , but was saved by Mitchel . Mitchel eventually turned into a feral ghoul , like most of the group . Appearances . Mitchel Sikes is mentioned only in the " Fallout 4 " add - on " Nuka - World .
Beacon Hill apartments Beacon Hill apartments ( named " Apartments " in - game ) is an unmarked location in the Commonwealth in 2287 . Layout . Four floors with narrow winding stairs . Top floor has one room with an exit to Beacon Hill . Notes . There is a cut map marker named " Tower Apartments " that places the player at this location , but it is never seen in - game . Appearances . Beacon Hill appartments appears only in " Fallout 4 " .
Powered water pump The powered water pump is a world object that is added to " Fallout 4 " with the " Wasteland Workshop " add - on . Characteristics . The powered water pump is an upgrade to the normal water pump , providing an increased amount of water for settlements . Not only must it be placed on dirt like its unpowered predecessor , but it also requires 4 units of power to operate . In return , the pump provides 10 units of water , rivaling a basic water purifier in terms of output . Though it has the advantage of not requiring a water body to install like the purifier , this is offset by a greater power requirement to operate . Crafting . The powered water pump is located under " Resources → Water " in the workshop . Notes . The powered water pump can be built on a garden plot , but only if the plot is on the ground . This does not work at settlements like the Mechanist ' s lair and Boston Airport , as neither allows the garden plot to be built .
Fabulous New Vegas sign The Fabulous New Vegas sign is an in the Mojave Wasteland . It can be found by exiting Camp McCarran and turning north . It is also visible as a sniper outpost in the opening cinematic . Appearances . The Fabulous New Vegas sign appears in " " , and in the Pip - Boy minigame " Atomic Command " in " Fallout 4 " . Behind the scenes . The sign is in a similar location to its real world analogue , the , except that the real world analogue is smaller in size and the " Las " on the sign has been replaced by " New . "
Dumpster A dumpster is a storage container in " Fallout 3 , " " " and " Fallout 4 " . Contents . Random junk is usually found inside of these containers , or even nothing at all . Largely , dumpsters are just an added aesthetic in the post - apocalypse and don ' t often provide anything useful , besides being safe containers in the open . On infrequent occasions , one might find caps or ammunition . Pre - War money is also notably frequent . In " Fallout 4 " , it is possible to place these in a settlement .
Sharon ( Fallout Tactics ) Sharon is a recruit in " " . Background . Her mother can trace their bloodline all the way back to Essex , England , or so she says . Sharon spends a lot of time working on her hair . Her vanity can be a distraction , but Sharon handles guns well enough to keep her out of trouble . Availability . Sharon becomes available after the Warrior reaches the rank of Senior Initiate , and after he / she completes the Rock Falls mission . Appearances . Sharon appears only in " " .
Surgical scalpel The surgical scalpel is a junk item in " Fallout 4 " . Characteristics . The surgical scalpel is a gray , sharp medical tool used for cutting things . Crafting . The surgical scalpel can be broken down into its individual components for use in crafting :
Hubris Comics ( Fallout 3 ) Hubris Comics is a location in the Capital Wasteland . The building houses the offices and printing presses of the company of the same name . Layout . Hubris Comics is located in the north end of the Mason District , next to the Falls Church / Mason Dst Metro tunnels . It can be reached from Falls Church via those tunnels , from the other end of Mason District via the flooded metro tunnels and from a sewage grate leading to a drainage culvert nearby Wilhelm ' s Wharf . An easy way to get to Hubris Comics is via the Hubris Comics utility tunnels . These can be entered via a sewer grate at the edge of the water just northwest of Wilhelm ' s Wharf , directly north of the outhouse . There is radiation and a great number of feral ghoul s in the tunnels . Interior . The complex consists of Hubris Comics publishing , Hubris Comics printing and Hubris Comics utility tunnels . The building is infested with feral ghouls . There are also many traps set up throughout the area . The apparent source of all the traps in the building is a hostile wastelander named Mad Johnny Wes who is holed up in the fortified foreman ' s office overlooking the printing area , shooting at the feral ghouls who wander into the printing room floor . He is armed with a minigun , and has very high health , on par with that of a super mutant master . He is also protected by 2 automated turret s , a number of frag mine s , and traps . A " pre - War printing press " is also located in this area but breaks down as soon as it ' s activated . On the second floor landing , there is a terminal that indicates , when hacked , that the press is short on red ink . Or , the cause could be a skeleton blocking the machinery , which cannot be dislodged . The smoke that rises from the printing press as it breaks down obscures the vision of the turrets , causing them to stop firing , and interferes with Mad Johnny Wes ' s aim . A terminal in the " beta testing " area of the publishing area runs a mini - text - adventure called " Reign of Grelok " . Notes . The AntAgonizer . A letter to the editor , which can be read from the receptionist terminal , reveals that there was a Hubris Comics character called the AntAgonizer , an " orphaned girl raised by ants and instilled with a bitter hatred of humanity " , who was a villain in the Grognak the Barbarian comics . The letter complains that the current run of comics , written by a Mr . Neptura , treats the AntAgonizer as a two - dimensional villain , and demands the return of a Mr . Moorellis . Appearances . This Hubris Comics location appears only in " Fallout 3 " .
Wastelander ( Fallout 3 ) Wastelander is a catch - all term for anyone living in the wasteland who is not affiliated with any other groups . They make a subsistence living off the land , trade with local settlements , and try not to be ravaged by the abundant ( and usually hostile ) wildlife , or bands of roaming raider gangs or slavers . Most are not aggressive but will defend themselves if attacked . Background . Some wastelanders will not want to open dialogue and tend to be rude , while others are pleasant and friendly towards the Lone Wanderer . Most are encountered by the Lone Wanderer in random encounters . These wastelanders are usually fleeing from anything from mole rats to a deathclaw , others may fight against these creatures , and some unlucky wastelanders are encountered already dead . Daily schedule . All generic wastelanders , and most involved in random encounters , will wander aimlessly in their general area ; however , some may disappear after a while . Locations . Wastelanders not involved in random encounters can be found in fixed locations such as : Wastelanders in random encounters . Although a majority of wastelanders offer little dialogue or are encountered dead by the player character , there are a number of wastelanders in random encounters that offer some unique interactions . The following is a list of these wastlanders . Appearances . Wastelanders appear in " Fallout 3 " , although the word " wastelander " is used in " Fallout 2 " , and characters that can be considered " wastelanders " appear throughout the series .
Science Center gift shop The Science Center gift shop is an unmarked location in Cambridge in 2287 . Background . The Mr . Handy mainly sells odds and ends for the player to buy . Other than that the Mr . Handy will be selling around 9 flamer fuel . Layout . This store is run by a Mister Handy . The gift shop is a single room , with minor loot and a novice - lock safe on the wall behind the register . There is no penalty for picking the safe , but if you are caught stealing , the Mr . Handy will turn hostile . There are several vials of Jet in the corner with the three skeletons . On the other side of the shop is another skeleton in a lab coat . There is chemistry station against the right wall when entering the shop . Notes . The Mr . Handy can be deactivated using the Robotics Expert perk and then the store can be looted for what is there without killing the bot . Appearances . The Science Center gift shop only appears in " Fallout 4 " . Behind the scenes . In the real world , this is almost the exact location of the Boston Museum of Science . There ' s even a drawbridge that sits right next to the main building that ' s nearly identical to the one in the Commonwealth . The white dome on the top of the attached structure in the game is where the planetarium is located in the real life museum .
Rocket Rocket is a type of ammunition in " Fallout " , " Fallout 2 " , " " , " " and the " " " Lonesome Road " . Variants . Explosive rocket . A rocket shell with a large explosive warhead . Rocket AP . A rocket shell , with a smaller explosive , but designed to pierce armor plating . Rocket , high explosive . Ammunition . Rocket , High Explosive . Rocket electrical . A rocket designed to produce a massive electrical discharge on impact . Rocket sabot . A soft shell casing containing a hard core . Used for armor piercing . Rocket EMP . Ammunition . Rocket , Electromagnetic Pulse . Rocket IL . Ammunition . Rocket , Illumination . Rocket PC . Ammunition . Rocket , Plasma Charge .
Cindra Goldvogel Cindra Goldvogel is a character mentioned in " Fallout 3 " . Background . Cindra Goldvogel was one of the original residents of Vault 87 , who died during the FEV experiments conducted in the Vault . Appearances . Cindra Goldvogel is mentioned only in " Fallout 3 " .
Vorpal Vorpal is a Brotherhood of Steel vertibird gunship in the Commonwealth in the year 2287 . Background . Shortly after the Prydwen arrived in the Commonwealth , " Vorpal " threw a rotor when it attempted to land at an unknown location , causing minor plating damage to the starboard thruster . Another vertibird , " Spatha " , flew out to the crash site with Proctor Ingram onboard to repair the aircraft . Ingram recovered the missing rotor and set it back into place , making plans to fix the plating damage when " Vorpal " returned to Boston Airport . Appearances . " Vorpal " is mentioned only in " Fallout 4 " . Behind the scenes . A vorpal sword or blade were phrases used in the 1871 nonsense poem by .
Battle of Diamond City The Battle of Diamond City was a conflict caused when a super mutant horde launched an attack on Diamond City . The mutants were successfully repelled by the Commonwealth Minutemen , who arrived to defend the city . Aftermath . The Minutemen ' s actions led to them gaining prominence throughout the Commonwealth . Over the following decades , settlements would begin calling on the Minutemen to aid in a number of situations .
Pack armor The Pack armor is an armor set in the " Fallout 4 " add - on " Nuka - World " . Locations . The Pack stuffed chest piece is sold as a prize at the Nuka - Cade for 3750 Nuka - Cade ticket s ( items rotate every couple of days ) . Notes . All variants of Nuka - World faction armor can be purchased from gear vendors built at settlements owned by one of the Nuka - World gangs , which is useful for players who wish to obtain the armor without killing any gang members .
82nd Airborne The 82nd Airborne was a division of airborne infantry ( paratroopers ) in the U . S . Army . They used marksman carbine s at the time of the Great War . The All - American is a heavily - modified marksman carbine which was either used by or intended for the 82nd . Appearances . 82nd Airborne is mentioned in " " .
Kai Kai is a Pitt slave who lives in The Pitt in the year 2277 . Background . Slightly depressed ( obviously she hasn ' t taken to heart Midea ' s philosophy books , partly due to her illiteracy ) , Kai doles out the slop , a collection of partially digested and extremely disgusting meats and vittles from her table in the Market Square . She stands behind a sheet metal table , picking the nasty bits of bone and organ out of trog meat , and mixing it with water from the local rivers . Appearances . Kai appears only in the " Fallout 3 " add - on " The Pitt " .
Nuka - Buzz Nuka - Buzz is a soft drink featured in the " Fallout 4 " add - on " Nuka - World " . Charateristics . Nuka - Buzz is a Nuka - Cola drink consisting of concentrated Nuka - Cola Wild . This beverage restores 35 Hit Points and 125 Action Points when consumed . It can be chilled using Buddy to produce ice cold Nuka - Buzz .
St . Aubin medical facility The St . Aubin medical facility ( called underground lab ingame ) is a location in Point Lookout found beneath the Point Lookout Lighthouse . Background . Before the Great War , this facility was used for research into improving the process of extracting and isolating human brains , pioneered by General Atomics for their robobrain robot s . It was discovered that by manipulating the mixture for the bio med gel , it was possible to achieve effects previously thought impossible . Not only could the brain retain its full mental capacity under the right circumstances , but it could also project images and thoughts into other minds . This opened the door not only to applications in battlefield technologies but also , for example , interrogation methods . The only concern was whether being isolated in biogel for years might have undesirable psychological effects . Senator Calvert had his brother , Professor Calvert , transferred to the project not much later . Sometime after that , the latter had his own brain extracted , allowing him to survive the Great War and receive psychic powers . Now , he operates the laboratory with his robots and dreams of entering the minds of as many people as possible . However , his goal is hindered by Desmond Lockheart , a ghoulified secret agent and his long - time nemesis . The underground lab is the location of the final " Point Lookout " main quest , A Meeting of the Minds . It is here that the final confrontation between Professor Calvert and Desmond Lockheart takes place . Layout . The underground facility is a more - or - less straightforward path from the entrance you arrive at with Desmond until the central antechamber where the actual brain of Professor Calvert is contained . The path winds ever downward , with side rooms and laboratories branching off from the central corridor . These rooms usually contain useful materials , particularly crafting compoments , scrap metal , and energy weapon ammunition ; energy cell s in particular . Along the way , there are several locked doors which can be opened by key - cards of increasing security clearance . However , these keys are in possession of the primary opponents in the facility : namely , General Atomics ' robobrain automated security . In addition to the robots , several turret robots activate at regular security checkpoints . A frag grenade explosion from a player with a moderate level in Explosives is usually enough to take out these turrets . Appearances . St . Aubin medical facility appears only in the " Fallout 3 " add - on " Point Lookout " .
Denny Denny is one of the Denver salvagers in 2253 . Background . The NCR branded and tortured him before sending him out to Denver , nonetheless he is smiley and enthusiastic while building his claim . Appearances . Denny was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Marzen Marzen is an angry merchant located in the Hub in 2161 . Background . Marzen is a minor merchant of no consequence to the Vault Dweller , who is unhappy with the Water Merchants . Interactions with the player character . Other interactions . This person only floats text expressing dissatisfaction with the service provided , and recommends the Vault Dweller go to Far Go Traders instead . Appearances . Marzen was to appear in " Fallout " , but was cut before the final release .
Chestnut Hillock Reservoir The Chestnut Hillock Reservoir is a location in the Commonwealth in 2287 , located southwest of Boston . Layout . The reservoir is a very small lake surrounded by a few decrepit houses ; the one in the southwest corner can be entered . There are multiple docks around the lake and a capsized boat in the middle of the water . Multiple skeletons can be found on the north side : one in a patio chair has a cooler on the ground near it ( there is also a hidden toolbox in the water under this skeleton ) , another is in a wheelchair with buffout on the ground and a third is in a bathtub with a Nuka - Cola Quantum . In the decrepit house , there is a circuit breaker above the terminal that powers a makeshift bug - zapper on the porch . Ashes the cat can also be found by the Nuka - Cola Quantum . Interact with it to start the quest Here Kitty , Kitty , if this has not been started by speaking to Erin . Appearances . The Chestnut Hillock Reservoir only appears in " Fallout 4 " . Behind the scenes . The location is based on the real - world .
Tunnels Tunnels ( editorID : " QASmoke " ) is a in " Fallout 4 " , that can only be accessed with console commands . It is named " Tunnels " on the local map , and can be visited using the console command . This location contains the majority of items in the game , including some of the cut content , such as the Vault 101 jumpsuit . Layout . This room is made up of various building pieces with an open area that contains every crafting station , two rows of power armor , and containers for each of the categories of items . There is an assorted amount of ammo , most of the aid items hold around 200 of each individual item . It has every individual copy of each of the magazines , pieces of clothing , weapons and holotapes . Appearances . Tunnels appears only in " Fallout 4 " .
W . Goldburgh W . Goldburgh is a character mentioned in " Fallout 4 " . Background . W . Goldburgh was the leader of the Product Development department of Mass Fusion before the Great War . Appearances . W . Goldburgh is mentioned only in " Fallout 4 " .
Earl Marion Earl Marion is the Sheriff of the mining town of Redding in 2241 . Background . Earl Marion is a powerful - looking black man . He supports the NCR as the future of the wastelands and is very friendly towards New California Rangers . Around 2241 he got into a nasty accident and ended up with a crippled leg . Unable to perform his duties , he had to rely on external help - something the Chosen One could do . Interactions with the player character . Quests . All of Marion ' s quests are available once he accepts the Chosen One as a deputy . The player character needs to be level 10 or higher to help the Sheriff . Appearances . Earl Marion appears only in " Fallout 2 " . Behind the scenes . The Chosen One ' s line " I ' m here in town to kick ass and chew bubblegum - and I ' m all out of gum . " is a quote taken from the movie " " . It will be responded to by Marion with a modified quote from Wyatt Earp " You gonna do somethin ' ? Or are you just gonna stand there and bleed ? " , a reference to the movie " " .
Nuclear bombing of Tel Aviv The nuclear bombing of Tel Aviv was the detonation of a nuclear bomb in the city of Tel Aviv in Israel in December 2053 . Prelude . Before the Great War , Arab - Israeli tensions continued to boil into conflict . However , the motive of the terrorist group who committed the act is unknown , and it is unknown whether the bombing was part of these tensions . Bombing . At the end of 2053 in December , an unknown terrorist group detonated a nuclear bomb in the city . Aftermath . The city was entirely destroyed , and the surrounding region was heavily irradiated . The disaster worsened the already tense fear of nuclear war throughout the world . Appearances . The nuclear bombing of Tel Aviv is mentioned only in the " Fallout Bible " .
Stimpak ( Fallout 4 ) Stimpaks , or stimulation delivery packages , are a consumable item in " Fallout 4 " used for healing . Characteristics . This item consists of a syringe for containing and delivering the medication and a gauge for measuring the status of the stimpak ' s contents . When injected , it provides fast healing of injuries .
Vault 22 mantis egg The Vault 22 mantis egg is a in " " . Characteristics . It was a special egg , obviously made by es in Vault 22 . It was probably a quest item made to be delivered to Red Lucy for her quest , Bleed Me Dry . However , she accepts regular mantis egg s , so the item was cut .
Irma ( Quincy ) Irma is a character mentioned in " Fallout 4 " . Background . Irma was a woman who lived in the settlement that was established within the ruins of Quincy . She was working on repairs to the defensive walls around the perimeter prior to the Quincy Massacre . Her fate is not detailed , but it can be presumed that she did not survive , as she wasn ' t with the only known group of survivors that the Sole Survivor meets in the Museum of History . Notes . There is another woman named Irma in Fallout 4 who owns the Memory Den . It is very unlikely - but possible - that these two are one and the same . Evidence to the contrary includes the fact that the Memory Den appears to have been in service some time before the Quincy Massacre . Appearances . Irma is mentioned only in " Fallout 4 " .