naist-nlp/zeshel huggingface dataset:
Northkeep Northkeep was the first settlement built on the Moonsea by humans . History . The city was founded in 348 DR ( Year of the Dagger ) on an island near the lake ' s southern shore , about midway between the present towns of Elventree and Elmwood . The city was a beacon of civilization and a jumping off point for merchants . The power of Northkeep made it a target for orcs , giants , and other evil beings , who formed the Dark Alliance to battle and contain Northkeep . Northkeep appeared safe on its island , but in 400 DR ( Year of the Blue Shield ) , a huge force mounted on dragonback , commanded by the black dragon Iyrauroth , swept over the city while ships landed an army that overran and sacked the city . To make their victory complete , a force of nonhuman mage s and cleric s ( forty thousand strong , some said ) gathered on the north shore of the Moonsea and brought the vengeance of Gruumsh down upon the human interlopers . The city sank beneath the purple waves . Features . The Bell in the Depths : This bell sat in one of the tallest of the shattered towers of the sunken city . At times , nearby ships could hear the ghostly bell ring . The sunken city was reputed to be haunted .
Ravel Xorlarrin Ravel Xorlarrin was a wizard of House Xorlarrin of Menzoberranzan and leader of the Xorlarrin expedition to Gauntlgrym in 1463 DR . He and Tiago Baenre were considered the most promising of Menzoberranzan ' s young males . Description . Ravel had long white hair . He wore purple robes and , like most drow nobles , he wore magical boots that could clack noisily or be silenced at will . He also wore a small silver chain that closed the collar of his piwafwi History . Q ' Xorrlarin . In 1463 DR , Ravel snuck behind Gromph Baenre while he was working on a skull gem and learned about the abandoned dwarven settlement of Gauntlgrym and the primordial that powered the Forge . ( Unbeknownst to him , Ravel and the expedition had in fact been prompted by House Baenre . ) Ravel reported that information to Matron Mother Zeerith Q ' Xorlarrin , who assigned him to lead an expedition of House Xorlarrin troops to Gauntlgrym to scout it out and determine whether it would be a suitable place for House Xorlarrin to build their own city . The force consisted of 100 drow , including 19 spellspinners , with 200 goblin s , and a score of drider s . The expedition successfully occupied Gauntlgrym and retook the Forge . The Darkening . In 1484 DR , with the newly restored House Do ' Urden representing Quenthel Baenre ' s attempt on the Silver Marches , Ravel accompanied Tos ' un , Doum ' wielle , and the orc Hartusk on a tour of the orc forces on the surface . It was rumored that Ravel was to become House Do ' Urden ' s house wizard in place of Tsabrak Xorlarrin , whom Zeerith Q ' Xorlarrin was keeping close at hand in Q ' Xorlarrin . Skills . Ravel was skilled at illusions . Possessions . Ravel had a fancy dagger made by the famed blacksmith Gol ' fanin . Relationships . House Xorlarrin . Zeerith Q ' Xorlarrin was Ravel ' s mother . Brack ' thal Xorlarrin was both Ravel ' s older brother and his sire . Ravel and Tsabrak Xorlarrin , the house wizard , were bitter rivals . House Baenre . Ravel was friends with Tiago Baenre . It appeared that Ravel and Gromph Baenre were acquainted , perhaps from Ravel ' s time at Sorcere .
Ebon Lefash Ebon Lefash was a person in the Utter East during the time of the Bloodforge Wars ( 648 – 657 DR ) . Ebon Lefash led a a mob of looters and scavengers who moved into the deserted Old Stone Keep . The commander of the Legendary Campaign , which sought to unify the wartorn Utter East through conquest , seeking to take back something they believed to be rightfully theirs , came to the ruins to defeat Lefash in a bloodforge battle .
Bloppblippoodd Bloppblippoodd was a kuo - toa cultist living in Sloobludop until the Rage of Demons . Personality . Bloppblippoodd was a bloodthirsty sadist absolutely assured that her divine vision would raise her in glory to rule her people . History . Bloppblippoodd lived quietly in the village of Sloobludop on the Darklake , which was ruled by her father Ploopploopeen . During the Rage of Demons , however , she had a vision of a new god Leemooggoogoon the Deep Father , ( in truth , demon lord Demogorgon , ) and spread her new religion among the kuo - toa . Soon she had gathered so many followers to her that her father Ploopploopeen started to make plan to reclaim his position . To her surprise , her father and his minions came to Leemooggoogoon ' s temple offering as sacrifices a party of adventurers who had escaped from drow slavers of Velkynvelve . Bloppblippoodd was pleased by her victory over her father and , after sacrificing the duergar Hemeth , she went to sacrifice the adventurers , but at that time the adventurers and Ploopploopeen and his warriors attacked her and her lieutenants , all this being part of his plan to infiltrate the temple to cut off the head of her cult . At this point , however , " Leemooggoogoon " , along with dozens of ixitxachitl , rose from Darklake and started to destroy Sloobludop , killing all present , including Bloppblippoodd and her cultists .
Sleet storm Sleet storm is a conjuration spell that summons a rain of partially frozen water to hamper vision and movement . Effects . Driving sleet blocks all sight ( even darkvision ) within it and causes the ground in the area to be icy , slowing movement to one - half normal . Additionally , any creature in sleet that attempts to move must succeed at a Reflex save or fall down instead . The sleet extinguishes torches and small fires . Components . A pinch of dust and a few drops of water .
Days of Terror The Days of Terror was a period of four days during the Tethyrian Interregnum between the end of Tarsakh and beginning of Kythorn in 1367 DR and refers to the events that happened in Zazesspur during this period . Firstly , child slavers were discovered in the caves beneath the city and they were removed . Secondly , the Darkling armies were released onto the streets by fell forces . Thirdly , the ruling Council was almost entirely wiped out when its members were murdered by their own children , who were affected by evil . Finally , Baron Faneuil Hardisty and the local Church of Ao , including its high priest , were all exposed as frauds and veiled agents of evil . Most of these events were instigated by the deepspawn called The One Below and its minions . Zaranda Star and her companions , Star Protective Services , brought the Days of Terror to an end on Mirtul 3 , 1367 DR .
Sabban A sabban was a major subdivision of a Calishite town or city , akin to a district or ward . Description . A sabban was composed of between three and five drudach s , smaller subdivisions . A sabban was surrounded by a wall that was higher than any drudach walls , being elevated with additional stone to form a rampart . Sabbans contained a minimum of certain structures among their drudachs , because each sabban was intended to function as a self - sustaining unit within the larger town or city . Government . The ruler of a sabban was called a sabbalad and served much like a mayor — or in some cases , like a crimelord . A sabbalad was responsible for the drudachs within his sabban , leading through the druzirs positioned under him . If was quite common for the sabbalad to have connections to the criminal underworld as well . For particularly small towns or villages , a sabbalad would be the only mayor , as only one sabban — or perhaps even only one drudach — was present . In larger towns and cities , the sabbalad was subservient to a sultan . Like the druzirs serving under them , the power of a sabbalad had varied depending on the era . They lost much power after the Shoon Imperium but regained it with the rise to power of Ralan el Pesarkhal . Defense . As mentioned above , each sabban had the defenses of each drudach ' s " amlakkhan " , plus another " amlakkhan " or a " sadiddah " dedicated to the defense of the greater sabban . Like the amlakkar , any sadimmin stationed in a sabban were loyal first to the city ' s sultan ( s ) and only then to the sabbalad .
Book of the Holy Scourge The Book of the Holy Scourge was a sacred book of the Church of Ilmater . Though not the holiest book of the faith ( that honor went to the " Tome of Torment " ) , it was probably the most well - known and useful . Abilities . The " Book of the Holy Scourge " contained but a single spell . Reading it caused spectral whip s to appear and lash at enemies some distance away . History . Thieves once stole the " Book of the Holy Scourge " and attempted to sell it . In response , no less than twenty high priests of the church , from all across Faerûn , appeared by magic and hurled killing spells at the thieves . Despite their own great power and a hard fight , the thieves were slain .
Watcher ' s Mound A Watcher ' s Mound was a type of campsite found in the Earthspur Mountains of north Faerûn . The Watcher ' s Mounds were constructed and maintained by the monks of the Monastery of the Yellow Rose , particularly by their Watchers . They lay throughout the mountains south of the monastery , situated along the trails running down from it . There were thought to be well over a hundred of these sites ; their exact number was unknown . They could take many forms , not only mounds . One could be a simple lean - to or another could be a fire - pit with a small cave and an overhanging boulder . In any case , they were inviting , defensible campsites with shelter , where a traveler , a ranger , or a Watcher might spend a night in safety . Goblin s and orc s dwelling in the mountains also made use of Watcher ' s Mounds . Each site also contained a hidden cache of water , preserved food , and tools like a knife or tinderbox , intended for travelers with vital need and not their convenience . These caches might lie in the hollow of a tree or under a rock . Civilized folk of the surrounding realms knew this well , and even strangers from more distant lands might have heard of it as a rumor . The goblins and orcs were less aware . The monks and local rangers were the most frequent visitors to Watcher ' s Mounds . They regularly restocked these caches , especially rangers , who tended to have more supplies to spare and took less . A Mound was thus well stocked around 90 % of the time . Other travelers were obliged to leave something behind in the cache when they passed through . The monks and rangers frowned upon those who wantonly looted a Mound , noted who was responsible , and judged them on their behavior . Though they had better things to do than hunt down idle looters , they might be slower to help such folk than they would those who were considerate and took only what they needed .
Mir - Jhaamdath War The Mir - Jhaamdath War broke out in - 5032 DR when Jhaamdath got into contact with the realm of Mir . Mir lost some battles and had to made an alliance with Coramshan in - 5007 DR . The war ended in - 5005 DR and both sides had to give up their intentions to get hold on the land around the Lake of Steam . Mir and Coramshan united to the present realm of Calimshan .
Haakon Erlich Haakon Erlich was a corrupt officer of the Red Plumes in Hillsfar . History . During the Rage of Demons , he was approached by the sorcerer Breex Vandermast with an idea to become rich : kidnap non - human farmers from around the city and sell them to the Hillsfar Arena . Haakon agreed and they captured many people , included the halfling Tinfellow family and the drow Arrizz . At last , Breex and corrupt Red Plumes tried to capture an adventuring party hired by the Harpers to find the kidnapped people . Haakon joined the fight but was defeated by the adventurers . Personality . Haakon was a coward who hid his true nature with a show of violence . He was afraid of Breex and his men knew this .
Cloud Wizard Cloud Wizard was a powerful wizard among the vile yak - folk of the World Pillar Mountains in 1367 DR . Activities . In addition to being one of the most powerful wizards among the yikarians , Cloud Wizard was also a member of the Seven Sages and the appointed governor of the Fiend ' s Wing province within the Land of the Yak - Men . He ruled from a cloud - island mountain peak . Cloud Wizard helped educate young yikarians in the use of magic . He also created an impressive collection of magical trinkets that he presented to the Lotus Emperor during the yak - folk ' s mid - winter festival . Rumors & Legends . Cloud Wizard was believed to have created the sinister marrash . Even if that was not true , he still had a close relationships with the dangerous archers .
Argust Coppernight Argust Coppernight was a dwarf in Undermountain in 1479 DR . History . In 1479 DR , he went into Undermountain in search of locations for mining . However , he was captured by the goblin and kobold followers of the mad half - elf mercenary Zarr . Zarr plucked out the dwarf ' s eyes for giving him an insolent look . Argust remained shocked and distraught , refusing to move .
Palace of the Enlightened Throne The Palace of the Enlightened Throne , also known as the Palace of the Grand Caliph and the Seat of the Great Lion , was the seat of the Grand Caliph of all of Zakhara . Description . The Palace appeared as a small city when viewed from the court , covering several acres of land . All of the rooftops were covered with gold . The Palace was joined by rich gardens that were accessible by the general public . Location . Found in the capital city of Huzuz , it was the centre of power for a whole continent . History . Five centuries of building activity led to this splendid , expansive and varied complex . As of 1367 DR , no more changes had been made by Khalil al - Assad al - Zahir and his two predecessors . The citizens of Huzuz took great pride in the Palace and it was beloved by all . It was often referred to as " our palace " by the al - hadhar .
Castles ( boxed set ) Castles is a 2nd edition Advanced Dungeons and Dragons accessory for the Battlesystem tabletop game . The box set includes three paperback booklets , each covering an imposing castle in a different gaming world . The first booklet , by Jeff Grubb , is about the Zhentarim fortress , Darkhold .
Lassalar Ormitar Lassalar Ormitar was a male human fighter in the city of Tantras in the Vast around 1358 DR . In 1358 DR , shortly after the Time of Troubles , he was head of the Ormitar noble house , a member of the High Council that governed Tantras , and commanded the Guard , the military force that defended and policed the city . Although the Guard was directly responsible to the Council , its loyalties lay with Lassalar , who was more serious about restricting merchant freedoms in favour of law and order .
Anarchic Anarchic is a weapon quality that can be added to any weapon . The weapon becomes chaotically aligned and inflicts more damage to creatures of lawful alignment . Any lawful creature welding an " anarchic " will be weakened . Creation . The creator of an anarchic weapon must be chaotic and know the spell chaos hammer .
Senityili Senityili was a sahuagin priestess of Sekolah in the Sea of Swords . History . Senityili lived in the City of Caverns . During the civil war in the city , she apparently supported King Ixilthetocal . Senityili believed in an old prophecy that told of the arrival of a stranger who would save the city . So she welcomed Gorion ' s Ward , who had then arrived in the City of Caverns . Afterward , she sacrificed to Sekolah the rebel High Priestess Tlyysixxous and explained to Gorion ' s Ward that the king was mad and that they needed to help her instead of Prince Villynaty .
River Rith The River Rith was a river that flowed south from the northwest of the Border Kingdoms near the village of Arnglar to join the River Scelptar not far from the town of Manywaters . The river was bridged from Manywaters on the eastern bank , allowing a road west to Irl .
Miniature giant space hamster A miniature giant space hamster was , according to Minsc , a that had been miniaturized . These creatures were apparently quite intelligent and had the ability to talk in whispers , though most of the time they just made normal hamster squeaks . The only known miniature giant space hamster in Realmspace was named Boo and was the animal companion of the Rashemi ranger Minsc ever since his first head wound . However , as Minsc is quite addled , it is unclear whether or not his claims are true .
Aurora Aurora was the owner of Aurora ' s Emporium in 1370 DR . History . Aurora was an adventurer sorceress who traveled most of Faerûn , from Icewind Dale to Chult , from the Sword Coast to the fringes of Kara - Tur . During her travels , she became fascinated by the differences in culture between far - away places . Once settled in Waterdeep , Aurora decided to open a business that could entertain her sense of exploration . In time , Aurora ' s business increased to a very high level , with agents in many places . Usually , Aurora managed the shop in Waterdeep with only an assistant .
Cormyr : The Tearing of the Weave Cormyr : The Tearing of the Weave is an adventure module set in the " Forgotten Realms " using the " Dungeons & Dragons " 3 . 5 edition ruleset . It was designed by Richard Baker , David Noonan , Bruce R . Cordell , James Wyatt , and Matthew Sernett , and designed for four 4th - level PCs who are expected to reach 7th or 8th level by the conclusion . Based in Wheloon in Cormyr , the Vast Swamp , and the Plane of Shadow in 1374 DR , it sees players investigate a false temple of Mystra , battle through lizardfolk , and uncover a plot by followers of Shar and Cyric to tear a hole in the Weave to create a vast dead - magic zone . Blurb . Delve into Darkness , Bring the Truth to Light Beyond the pristine façade of the Temple of Mystra , a sinister conspiracy threatens the future of Cormyr . Profane acts within the temple hearken to a mounting threat in the Vast Swamp . Adventurers must cross into the Plane of Shadow to unlock the truth about this growing darkness in time to thwart an attack against Cormyr and the goddess of magic herself . This FORGOTTEN REALMS® campaign adventure is designed for characters of levels 4 – 7 . It can be played as a stand - alone adventure or as the first adventure in a three - part series . Each encounter contains special tactical information for the Dungeon Master and expanded map features for ease of play . Summary . A new temple to Mystra has been built in the town of Wheloon . A traveling cleric of the Lady of Mysteries is overjoyed that his faith finally has a temple in Cormyr but when he goes to visit it he barely escapes with his life . He hires the players to investigate . Once inside , they discover that the priesthood is " dominating " magically adept supplicants and sending them into the Vast Swamp . Following the trail , they meet some lizardfolk who reveal that some of their brethren are being turned into undead and the dominated people go into a castle but never come out again . The undead guard the castle and the party has to fight their way through them to reach a " portal " to the Plane of Shadow . On the Shadow Plane , they find a monastery and discover a plot by Sharran and Cyricist priests to create a huge area of dead magic . From there they descend into a canyon and battle their way through the native creatures of the plane to find Despayr , the black dragon behind the entire plot . If the party succeeds , the Weave will heal itself , if they fail , Cormyr is in serious trouble .
Legends of Baldur ' s Gate 2 Legends of Baldur ' s Gate # 2 is a comic published by set in the " Forgotten Realms " . It is a part of the Tyranny of Dragons storyline . It is written by Jim Zub , drawn by Max Dunbar , and edited by John Barber . Product Description . MINSC IS BACK ! And he ' s got a new quest : a young sorceress named Delina is on the hunt for her missing brother . But to find him , the unlikely duo of heroes needs to avoid the Watch , bargain with thieves , and navigate the twisted politics of Baldur ' s Gate . What could go wrong ? The story so far . In the legendary city of Baldur ' s Gate , a young moon elf ( and wild mage ) named Delina is pursued by stone gargoyles . Casting a spell to fight these monsters , Delina inadvertently brings to life the statue of the Beloved Ranger — Minsc and his hamster , Boo , are back ! Unfortunately , the Watch thinks Delina and Minsc are responsible for the deaths the now - smashed gargoyles caused . . . Running out of escape paths , the group is confronted by two mysterious strangers — thieves !
Guardgoyle Guardgoyles were construct s created by Zhentarim wizard s to protect their treasures . They resembled baby gargoyle s , hence their moniker , and their small stature ( 2 feet tall / long ) allowed them to hide in the wizard ' s posessions , ready to fly out and strike if they sensed a presence in the room it was guarding that wasn ' t it ' s creator or one of the 5 people it could be programmed to not attack . If not destroyed , the magic animating them would last as long as their creator lived . Any repairs that they needed could be administered with a single stone shape spell . Due to these facts and that they only cost around 1000 gold pieces worth of raw materials to create , guardgoyles were cheap and effective guardians . Greater guardgoyles tended to be between 4 - 6 feet tall and lacked the ability to fly , they were also much more expensive to create and required much more powerful magic to animate them .
Discern lies Discern lies , also known as detect lie , was a divination spell that reveals deliberate falsehoods . Effect . Each round , you concentrate on one subject , who must be in range . You know if the subject deliberately and knowingly speaks a lie by discerning disturbances in her aura caused by lying . The spell does not reveal the truth , uncover unintentional inaccuracies , or necessarily reveal evasions . Each round , you may concentrate on a different subject . The reversed form , undetectable lie , protected against magical detection of lies spoken by the target for 24 hours .
Shambling mound A shambling mound is a large , animate d plant with predatory tendencies . Description . They appear to be moving , vaguely man - shaped mounds of rotting vegetation . Shambling mounds feed off of the flesh and blood of living creatures they have engulfed and crushed within their own bodies . Ecology . Lairs . Shambling mounds are a type of plant creature that dwells in forests and swamps . Species . Serpentine . A serpentine shambling mound has been corrupted by tainted blueberries . Their bodies have been stretched so that they resemble serpents with the head and hands on one end and the legs on the other , but otherwise have nothing in common with serpents . There are only a few of these creatures . They dwell in the east starwood area of the forest of Cormanthor , north of the Halfaxe Trail .