naist-nlp/zeshel huggingface dataset:
Cicero ' s Outfit Cicero ' s Outfit is a unique set of enchanted clothing worn by Cicero . The enchantments on Cicero ' s Outfit are similar to the Jester ' s Outfit , but they are stronger and the base value is higher . Acquisition . Cicero is an essential NPC and cannot be killed or pickpocketed . The outfit , under normal circumstances , is therefore unobtainable without Console Commands . The exception to this is near the end of the quest " The Cure for Madness " in the Dark Brotherhood questline . The Dragonborn is given the choice to either kill him or let him live . The outfit can be obtained at this time by simply killing him , or by pickpocketing with the Perfect Touch perk . If he is left to live , Cicero again becomes an essential NPC . There are methods to obtain Cicero ' s outfit without killing him : After the Dragonborn leaves the Dawnstar Sanctuary at the beginning of the quest " Dark Brotherhood Forever , " Cicero will meet them again wearing his outfit and is available as a follower . The next step is to paralyze him using any method ( either shooting him with a paralysis poisoned arrow , reverse - pickpocketing the poison , or using the Paralyze spell . If he is shot , he will not turn hostile unless the attack is repeated several times ) . Preferably , one should paralyze him for a short time , using a cheap paralysis potion , etc . As the effects wear off and he is getting up , one will be able to pickpocket the entire outfit , even though the clothes and the hat say that they pickpocket has a 0 % chance of acquiring the items in his inventory . This must be done when he is getting up , or it will be unsuccessful and Cicero will turn hostile . Lastly is to tell Cicero to follow the Dragonborn again and retrieve their armor . He will not be hostile at all . " Note : This method can be repeated infinitely as Cicero ' s outfit will respawn on him . It is advised not to shoot him repeatedly or he will turn hostile ; one will need to wait until his health fully regenerates , or use an alternate method to paralyze him . " Cicero ' s Outfit . It is possible to obtain unlimited amounts of Cicero ' s Outfit . If the Dragonborn chooses to kill Cicero , then they can loot the body . Once the clothes are obtained , then the Dragonborn can use Dead Thrall on Cicero to bring him back . Once the Dragonborn exits a map ( e . g . leaving a house ) , it is possible that Cicero will be wearing the outfit . The next step is to kill him again , use dead thrall , and exit a map ; then repeat . The Dragonborn can use this to sell for a rather large profit or for their own purposes . Disenchanting is not an option . Jester ' s Outfit . The armor set is similar to the Jester ' s Outfit found in the Dawnstar Sanctuary . The enchantments on the Jester ' s Outfit are weaker and the value is less , yet it can be worn for aesthetic reasons . Neither Cicero ' s Outfit nor the Jester ' s Outfit provide any armor , but they have extremely beneficial bonuses for assassins .
Destruction Destruction is one of the Schools of Magicka that exist in series . It is the mastery of the spell effects that " harm living and unliving things , and include elemental damage , draining , damaging , vulnerability , and disintegration magical effects . " Destruction is typically used by Battlemage s , and an Illusion master went so far as to say that the school is not a " true " school at all .
Close the Scamp Caves Close the Scamp Caves is a quest available in . Background . Scamps are boiling up out of the ground , no doubt excited by the freeing of Balreth . Sergeant Jagyr asked for the Vestige ' s assistance in dealing with them . Collapsing the entrances to caves in Ash Mountain should do the job . Walkthrough . Fight your way up the mountain path to each of the caves . When close to the cave , there will be an option to close the cave entrance . Journal . Now that I ' ve destroyed the scamp caves , I should speak with Captain Norra at the top of Ash Mountain .
Agganor ' s Journal Content . The elders say we must always be ready . We must grab every opportunity as it presents itself . And that is exactly what I did today ! < nowiki > * * * < / nowiki > I have long struggled under the outmoded ways of Shaman Lashburr Tooth - Breaker . I sometimes think he was old even when the first stones were set into the world . He never listens to my suggestions , never wants to try anything new or different . But the stones smile on those who are worthy ! When the Scaled Court entered our valley and demanded an audience with our goltragga , the chief Braadoth , Shaman Lashburr was outraged . He called for the deaths of the outsiders . But I knew that a fight with the Scaled Court was a fight we could not win . So I listened to the wind as it whispered through the valley rock and knew what had to be done . I accused Lashburr of plotting to kill the chief , all in an effort to break the prophesised alliance before its bonds could forge . Chief Braadoth demanded to know what I was talking about , so I spun my lies and created an elaborate tale that stroked the goltragga ' s ego and sounded just perfect enough to be true . And because of my words , Braadoth welcomed the Scaled Court into our valley , as he ordered the death of sun and feathers for old Lashburr Tooth - Breaker . < nowiki > * * * < / nowiki > As I prepared Lashburr for his punishment , Braadoth and Regent Cassipia , leader of the Scaled Court , discussed terms for an alliance and partnership . She seems extremely interested in our techniques for using body inks , as well as our skil at crafting armor . When Braadoth faltered , she did something that even I had not anticipated . She offered Braadoth a place of honor within the Scaled Court itself . Now our chief is also the Ophidian Exarch of Undulating Destruction , a fitting title for one as bold and powerful as Braadoth Rockborn . Perhaps there is a title of equal merit for Agganor - if I continue to listen to the stones and watch for further opportunities for advancement . < nowiki > * * * < / nowiki > Lashburr was beaten and cut , bloodied once for each of the ten iron oaths of our people . Then he was left , bound to the rock and baking in the sun as the crows began to gather . As much as I would enjoy watching the old shaman finally meet his end , I must make sure to advise the chief and stand at his side as the negotiations with the Scaled Court continue . I will leave two guards to witness the old one ' s passing . < nowiki > * * * < / nowiki > I returned later to find Lashburr gone and the guards dead . So , the old shaman has a few tricks left in him . I should have expected as much . Still , what can one old , half - dead Iron Orc Shaman do once he has been beaten and banished ? Nothing ! And I have more important things to do now that the alliance with the Scaled Court has been agreed upon and sealed . When I next pick up this tale , I hope to announce my new title as a regent in the Court , as well . I wonder what name the Serpent will bestow upon me for the service I have provided this day !
Sacrificial Altar : Evergreen Woods Sacrificial Altar : Evergreen Woods is an unmarked location found in . Description . Located just west of the Roadside Ruins and southwest of Evergreen Grove , is a stone altar decorated with blood and bones . An Necromancer Adept regards a dead Imperial woman laying there .
Orintur Orintur is an Altmer spell merchant in the Cheydinhal Mages Guild , where he holds the office of Magician . He has a variety of Alteration spells for sale and can usually be found in his room upstairs . Orintur is married to fellow Mages Guild member , Eilonwy , both of whom boast their happy relationship . When speaking to Eilonwy , she will remark on how Orintur is a skilled mage and had an unmatched reflect spell . While Orintur and Eilonwy own Willow Bank , Orintur is rarely there , spending most of his time in the guild . Interactions . Orintur sells a variety of alteration spells ranging from Journeyman or Master level . Besides the spell merchants in the Arcane University , Orintur is the only one to sell master level shield spells . If not a member of the Mages Guild , Orintur will bring up that joining allows access to spells that can not be found anywhere else . After joining the guild , Orintur will point out Falcar as the one to speak to for the Cheydinhal Recommendation . After speaking to Falcar , Orintur will comment on how he feels that " Falcar gives out the strangest assignments . It ' s as if he doesn ' t really care about them . "
Ealcil ' s Notes , Page 1 Content . Something ' s building — something big . The air in Cat ' s Eye Quay positively crackles . It ' s nothing like the ancient energies at Temple of the Mourning Springs . This is fresh , nearly bursting at the edges ! The carvings on these bodies clearly has something to do with it . Ritual magic , perhaps ? I must investigate further .
Scroll of Elemental Burst : Shock Scroll of Elemental Burst : Shock is a Destruction scroll that inflicts elemental damage upon opponents . Effects . Both effects are in a 15 - foot radius on target : Inscription . This scroll ' s inscription reads : DESTRUCTION TO ALL FOES Characters . The following people possess or sell this scroll : Locations . A Scroll of Elemental Burst : Shock can be found at the following location ( s ) : This scroll can be generated at random ( there are an additional 260 possible occurrences ) .
Shadow ' s Rest Cavern Shadow ' s Rest Cavern is a cave located in Great Forest northeast of Chorrol . Follow the Orange Road north from the city . As the road turns east a well - worn path leads to the northwest . Along the path the Hero will come to a bridge over a waterfall , on the west side of the bridge a path leads north to the cave . If continuing along the path it will lead to Sancre Tor and then after a sharp turn , Ninendava before continuing east into Great Forest .
The Bounty The Bounty is a Temples quest available during the events of . The Resolution of Z ' en , after acquiring the services of the Agent , need to have a problematic thief dealt an early death . Background . After joining the Resolution of Z ' en , the Agent will have to complete a series of randomly assigned quests on their behalf , in order to gain ranks and associated benefits . Walkthrough . Having spent some time serving the Resolution of Z ' en , the Agent will be offered a unique quest by one of the Resolution ' s Missionaries . The Missionary will reveal that a thief has been conducting an almost personal crusade against the Resolution , having attacked a trade Caravan under the Resolution ' s protection , before setting up an illegal toll . The Agent is therefore dispatched to kill the thief for their excessive crimes . Highway Robbery . Having been given the thief ' s location , a dungeon in the same region , the Agent will have to journey to and then enter said dungeon . From there they will have to fight through the usual collection of dungeon enemies until they find the thief . Conformation of finding the thief will be found when they are attacked , for the thief will exclaim : Once the thief lies dead the Agent must escape the dungeon and return to the Missionary before the time limit expires . Reward . The Missionary will reward the Agent with a random amount of should they return before the time limit expires . The success or failure of the Agent in undertaking the quest will affect their reputation in the Temple :
Batul gra - Sharob Batul gra - Sharob is an Orsimer who has fled from Kvatch . Along with all the other refugees , she can be found at the . Like most of Kvatch , she was caught completely unaware by the Daedra attack on the city . Upon awakening to screaming and fire , she fled the city but her friends were not so lucky . She has developed a shop consisting primarily of weapons she retained when escaping Kvatch , and also provides repair s . She is a Master in Mercantile , indicating she owned a major business before Kvatch ' s destruction .
Bal Foyen Nix - Hound The Bal Foyen Nix - Hound is a pet nix - hound for available on the Crown Store . In the third quarter of 2017 , it was re - issued as a superior reward from Dwarven Crown Crates . It is also available for purchase from the Crown Store ' s Gem Store with crown gems obtained from crown crates .
Gallivere Lariat Gallivere Lariat or Lariate was a Breton noble from the Kingdom of Shornhelm that served as the royal consort of Empress Katariah after it was apparent that Pelagius Septim III would pass away . He is the biological father of Uriel Septim IV , who was the first indirect descendant to Tiber Septim . History . Third Era . Gallivere Lariat was a noble from the city - state of Shornhelm who garnered the attention of Empress Katariah Septim , who ruled from the Imperial City while her husband , Pelagius Septim III was being treated for his infamous insanity . While he was recovering in his personal cell , Katariah had a relationship with Gallivere , which resulted in the birth of Uriel Septim IV . The relationship was publicly acknowledged , even when Pelagius Septim III was still recovering some time before his death in Betony . Gallivere Lariat derives from a noble family of Shornhelm known as the House Lariat , who are considered distant relatives to Tiber Septim . What happened to Gallivere Lariat is unknown . Legacy . Gallivere Lariat ' s lineage would reside in the Imperial Palace for quite some time , beginning with Uriel Lariat IV . It was difficult for Uriel IV to gain acceptance from the Elder Council , considering his very distant relation to Tiber Septim , and despite the Lariat Family ' s immense influence , it was still a challenge to be fully recognized as the Emperor . But , Uriel IV managed to hold his own and became a substantial leader of the Third Empire , although the Emperor and the Elder Council would be at odds with each other . Uriel IV ' s son , Andorak Septim was denied the throne by a vote of the Elder Council , so the throne was given to more closer relative to Tiber Septim , with that relative being Cephorus Septim II . It was not a total loss for Andorak . However , the Elder Council had instead given Andorak his ancestral domain , the Kingdom of Shornhelm was given to Andorak Septim .
Moon Sugar ( Skyrim ) Moon Sugar is an ingredient in . It can be used to make potions at an alchemy lab as part of alchemy . It may also be used as an ingredient in cooking . Locations . Khajiit Caravans sell moon sugar . They can be found every so often outside of Whiterun , Dawnstar , Riften , Solitude , Windhelm , and Markarth . Potions . " † multiple effects "
Pelagiad Pelagiad is a small town located on the road between Seyda Neen and Balmora in the Ascadian Isles region of Vvardenfell . The town is home to its namesake , a small Imperial Legion facility , Fort Pelagiad . Limited Imperial Cult services are provided at the fort . The architecture is continental and reminiscent of High Rock with thatched cottages and a single high street . It is conveniently located near a lake and plantations , and features a tavern , and . History . The town area was originally settled by ex - Legionnaires who bought farmland at their retirement , clustered around the fort . Their presence attracted merchants and other services until Pelagiad grew to the size of a small town . It was built sometime after the Planemeld . Interactions . At one point , the Nerevarine escorted an Altmer researcher to Pelagiad for access to his research notes in a Mages Guild quest ; accounts vary as to whether or not the researcher reached his destination safely , among other miscellaneous , minor quests . The Nerevarine also searched a nearby ancestral tomb for a skull as a favor to an unrelated Mages Guild member .
Khariz - ja Khariz - ja is a Khajiit residing in Crosswych , Glenumbra . She is found on one of the hills , overlooking the town . If the Vestige choose to continue the conversation , Khariz - ja has a story to tell how she ended up in Crosswych . She likes to see what the world has to offer , she has been in many places but when asked how she ended up here she finally admits she lost a game of cards and is a bit embarrassed about that . And the fact she had been drinking a little too much when she placed her bet .
Fortify Magicka ( Oblivion ) Fortify Magicka can be found in the forms of a spell in the skill set of Restoration or Enchanting . It is used to enhance the overall amount of magicka one can posses at once . It can be found in the wild , bound to armor and accessories . It can be put onto weapons through an Altar of Enchanting . However , this will enhance the magicka of anything the Hero hits with the weapon , not the wielder . Magnitude of enhancement is dependent on the spell cast , or the enchantment . It can also be determined by the armor they are wearing at the given time , should they be inexperienced in it .
A Wizard ' s Staff A Wizard ' s Staff is a Mages Guild quest in . Walkthrough . Upon meeting the requirements for becoming wizard , the Nerevarine will be told by the mages guild questgivers that one will need require a Wizard ' s Staff to advance . They will suggest to go to the cavern of Sud in the Sheogorad region and take one from Anirne the renegade mage there . One may also find the staff in the Urshilaku Burial Caverns , which are visited during the main quest , or in the daedric ruin of Ramimilk just southeast of Ald ' Ruhn . One can also buy one from Edwinna Elbert . Procyon Nigilius in Wolverine Hall also owns one , but trying to take it from him will likely get the Nerevarine into trouble with the mages guild . Upon returning to a Mages Guild questgiver with the staff , the Nerevarine will be promoted to the rank of wizard
Caccian Hers Caccian Hers is an Imperial agent and bandit , and resides in the cave of Nund . Caccian is hostile towards the Nerevarine , and will attack them on sight . However , if calmed , he will provide training in the Speechcraft , Sneak , and Light Armor skills .
Dire Shockball Dire Shockball is a potent Destruction spell in that inflicts elemental shock damage upon a victim . Characters . The following people use this spell : Creatures . The following creatures use this spell : Acquisition . This spell is not available for purchase . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Swift Warrior Swift Warrior is an Orsimer passive skill in . It was renamed to Swift Warrior , from its previous name of " Swift " , as of Update 7 . Effects . Reduces Sprint cost by 4 % and increases Sprint speed by 3 % . It has ( 3 ranks ) that the Vestige can reach .
Varla Stone Varla Stones are white , glowing , magical stones that , when used , recharge all the magical items in the Hero ' s inventory . Varla Stones ( like Welkynd Stones ) are single - use items . Varla Stones are mostly found in Ayleid Ruins , and may be hidden . Sometimes they are inside Varla Stone Cages that have a switch located somewhere in the ruin , which will raise the cage . The switches are often on sides of columns or under water .
Woodworker Survey : Craglorn II The Woodworker Survey : Craglorn II is a Crafting Survey map that marks where a bountiful supply of wood can be found . Acquisition . This item is given as one of the possible rewards inside a Woodworker ' s Case , received after completing a " Woodworker Writ " .
Sir Berich Vlindrel Sir Berich Vlindrel ( or simply referred to as Sir Berich ) was a member of the old Knights of the Nine . Background . After the founding of the Knights of the Nine , many great and respected knights joined the order , its fame peaked near the time Berich joined and found two of the lost relics . However , the War of the Red Diamond started in 3E 121 , drawing many of the knights into the war , despite the best efforts of Sir Amiel . Sir Berich decided to leave for the war , and take the Sword of the Crusader and Greaves of the Crusader with him . While leaving he was stopped by Sir Caius who agreed with Amiel about not taking the sword into battle . Berich then baited Caius knowing he would draw his weapon , when he did Berich cut him down on the Priory steps . He then left for the war and became a darker person . After the war . In 3E 127 , Berich returned a war hero , becoming an important figure in the empire . At this point he had little love for his own comrades , most of who by this point either died in the war or in search of relics , or had left the dying order . It is unclear what happened afterwards , what is known is that he grew into a dark and angry person , full of hatred and spite , this anger held him even after death and bound him to this world . Fate . As a wraith , he not only became evil , but he corrupted the holy sword while the greaves simply became a reminder of his old life . His name itself was forgotten and replaced by the rumors and legends of him haunting the Orange Road . These rumors brought Sir Roderic and his squire Lathon to his hideout in Underpall Cave in the hopes of freeing the relics and the soul of the lost knight . Berich killed Sir Roderic who held him off while Lathon escaped with the greaves . Lathon returned later with the new Knight Commander to again attempt to get the sword . After a great battle the Knight Commander struck a killing blow on Berich . Berich is seen by the commander later in the undercroft of the Priory of the Nine , freed from his anger and spite . He thanks the commander for freeing him and allowing him to once again stand beside his comrades . Interactions . The Sword of the Crusader . After collecting all the other Crusader relics : the Boots , Gauntlets , Helm , Cuirass , Shield , and the Mace , the Hero returns to the Priory of the Nine .
Ranes Ienith Ranes Ienith is a Dunmer Assassin who resides at Dren Plantation . He is a member of the Camonna Tong . Interactions . The Brothers Ienith . Gentleman Jim Stacey of the Vivec Thieves Guild asks the Nerevarine to kill Ranes Ienith along with his brother Navil Ienith . Writ for Navil and Ranes Ienith . The Morag Tong give the Nerevarine an Honorable Writ of Execution to assassinate the Ieneth brothers .
Triigi ' s Journal Content . Noise , noise , noise ! I am drowning in it . Those filthy Orcs bang iron and saw trees and break stones all day long . On and on and on ! And even in my own home , stinking Reachmen wander the halls , coughing and wiping their filthy noses . Unwelcome house guests that stink of old deer hides and rot ! They have their uses , but they are few . Too few ! Only the birds give me peace . Their songs rise over the din . And when the racket is drowned out , only the whispers remain . While those sweaty wild - men bumble around in the woods like fools , the birds bring me real information . Secrets . If only I had more birds . I ' d fill the skies with them . Nothing would be beyond my reach ! More birds — of course ! What a splendid idea !
A Debt Come Due A Debt Come Due is a quest available in . Background . A Debt Come Due is one of ten quests to take place in Cheydinhal . Walkthrough . Like most repeatable quests in Cyrodiil , this is a straightforward quest . Go to the Imperial side of Cheydinhal , and kill the Imperial Lieutenant .
Baelwood Baelwood is a city in the region of Dwynnen , High Rock . It is home to chapters of the Dark Brotherhood , Order of the Raven , Fighters Guild , and the School of Julianos . The city also has a number of taverns and general stores , as well as a pawn shop and bank .
Alpha Wolf ( Online ) The Alpha Werewolf is a variant of the Werewolf that has the ability to call other wolves and werewolves for support during combat in . The Vestige can become the white variation of the Werewolf by leveling up the Werewolf Transformation ultimate skill . Once the Vestige gets the skill to morph the ultimate skill , they become the Alpha Werewolf by selecting the Pack Leader . The Alpha Werewolf is not better stat - wise than the normal , darker variation , but exists as a way to customize and stand out from other werewolves .