naist-nlp/zeshel huggingface dataset:
Raven - Hair ' s Recollections Content . The Reach never leaves you — not really . Even in southern waters , its icy fingers find a way into your veins . Would Jeer - Tei have been so quick to join if he knew the Haven raid wasn ' t at all about gold ? When will Hlana piece together the larger implications of what we plan to do to that Elven town ? How quickly would Yngold move to slit my throat if he realized which master I truly serve ? I can ' t remember the cove where I grew up . Named my damned raiding band after the place , but when I dream of it I don ' t see the cove . I just see what ' s north of it . I dream of a broken city and a broken king . Ice and blood . A million screaming voices shouting one word , over and over again . What does it mean ? Will I ever see it ? Do I even want to ?
Nord Firebrand Nord Firebrand is a creature card in . Strategy . Nord Firebrand can be used to quickly eliminate dangerous but weak Creatures , such as Bog Lurcher , and do it quickly and efficiently . It can also be used as an extra asset in defeating an opponent or a Creature . Its " Charge " ability allows it to become the ultimate expendable card . Using the " Northwind Outpost " card in combination with Nord Firebrand is advisable , as it results in a free 2 / 1 creature with charge .
Iron Gauntlets ( Oblivion ) Iron Gauntlets are a piece of iron armor available in . Its armor rating depends on the Hero ' s skill in Heavy Armor . Characters . The following characters use this armor type : Locations . This armor type can be found in the following locations :
Dirij Tereur The fifth of Frost Fall marks Dirij Tereur for the people of the Alik ' r Desert . It is a sacred day honoring Frandar Hunding , the traditional spiritual leader of the Redguard s who led them to Hammerfell in the First Era . Stories are read from Hunding ' s Book of Circles , and the temples in the region are filled to capacity .
Lenka Valus Lenka Valus is an Imperial commoner who lived in Kvatch . She is first seen during the quest Find the Heir , hiding inside the Chapel of Akatosh . When questioned , she admits that the only reason she is alive is because she followed Brother Martin into this temple . After it is safe , she will go to the along with the other survivors .
Urenenya ' s Lament Content . There once was the finest lass of royal descent , the fairest Ayleidoon princess who ever lived , but the place or manner of her death was never known . Princess Urenenya was a daughter , the youngest of three and twenty , to the revered King Uuril who ruled from his ancestral castle known as Silaseli . Never was a more astute lord than the wise King Uuril , who secured for future generations the power for his family that he himself envisioned in his dreams steeped in ambition . Both rivals and allies of the amicable Uuril were tethered to his family ' s fate through the marriages the clever king did arrange for each of his children , the two and twenty . When it came time for the fair Urenenya to wed , suitors did come from lands far and near hoping to link their names to that of the most illustrious king . But Urenenya did not desire to be wed . The lass was of strong will and did even dare to defy her honorable and generous father . King Uuril did with great reluctance lock his youngest daughter within a tower at Silaseli , there to remain until the day of that wedding which he did plan . Urenenya ' s song of lamentation flowed forth both night and day from her locked chamber , until a time did come when the young lass fell ill , and those healers of King Uuril bemoaned that it was not within the power of their art to cure the young woman ' s maladies . Whereupon that noble king did take pity on the poor princess , allowing her to remove herself from the locked chamber . Then : mystery , for Urenenya did vanish , never to be seen again by vision mortal or magical . Buried beneath the soils of Silaseli lie all members of that royal family for generations before and after the good King Uuril , excepting only the fair princess . Mystics querying souls gone before learned that Urenenya ' s spirit never voyaged to the sweet shores of Aetherius . Somehow the peace of the afterlife was denied her . But were her lost remains returned to Silaseli , it is believed the spirit adrift might find its way at last to that peaceful shore .
Nerevarine The Nerevarine , also known as the Protector of Morrowind , is the legitimate reincarnation of Indoril Nerevar as well as the player character and protagonist of , and its expansions and . Background . In the aftermath of the Battle of Red Mountain , either as punishment for using Kagrenac ' s Tools or for killing Nerevar , Azura proclaimed that Nerevar would return to punish them and right the Tribunal ' s wrongs . Over time the Tribunal Temple persecuted those who believed that Nerevar would return , and knowledge of what the Tribunal had done and pre - Tribunal worship dwindled . Despite this , several Ashlanders continued to believe in Nerevar ' s return despite opposition from the Temple . Several people appeared claiming to be the Nerevarine , but none fulfilled the Nerevarine Prophecy . In 3E 426 the Nerevarine , a prisoner born to uncertain parents under a certain sign , was sent by Uriel Septim VII to Morrowind , and arrived in the port town of Seyda Neen . This was done to set the prisoner up as a member of the Blades , and fulfill the Nerevarine prophecies in such a way as to benefit the Empire . Events of Morrowind . On arrival in Seyda Neen , the prisoner is ordered to deliver a coded package to Caius Cosades , which contains information about their role and identity . They are then tasked with finding information about the Nerevarine Cult , the Sixth House and the Dissident Priests , all of which provide information about the Nerevarine . During the course of this , the prisoner meets with the Urshilaku Ashlanders , who provide them with a series of tests which allow the prisoner to become the Nerevarine . The trials which the Nerevarine has to pass are as follows : Fate . Following the fulfillment of the prophecies , the Nerevarine vanished . In 3E 433 , there are rumors that the Nerevarine has left on an expedition to Akavir , and has not been heard from since their departure .
List of Instructions Content . — WARNING — Devices for the extraction of Hist sap were developed — at great expense — by the alchemical wing of the Crystal Tower . Remuneration for missing or damaged extractors will be garnished from the responsible unit ' s wages . Be forewarned . In its natural form , Hist sap has many undesirable properties . Avoid contact with skin or breathing of fumes . Under no circumstances should you imbibe Hist sap . Some have experienced the strange effects of untreated Hist sap . Unauthorized use of the substance will be punished by flogging the entire squad thus shown incapable of restraining its weakest members . Specific violators will then reconsider their poor judgment while immersed in one of the marsh ' s many festering pools for a period of no less than six ( 6 ) hours . — PROPER USAGE — Once the devices extract a suitable quantity of Hist sap , refer to the instructions below : Effects should be immediate . — Alchemist Ruuvitar
Masterful Unseen Wisdom Masterful Unseen Wisdom is a Restoration spell in that temporarily increases the value of the mysticism skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Characters . The following people use and / or sell this spell :
Eye of the Storm Eye of the Storm is a quest available in . There are quite a few difficult fights ( two Doshia - like Lamia , three Storm Atronachs and several mages ) , so it is recommended to attempt this quest with a group . The Sea Elves are trying to take over the Aldmeri Dominion ' s land . This time , they have a powerful force helping them . It is storm magic , which they are using to take out the coast . The player must destroy the crystals the Maormer are funneling the power through .
Gindrala Hleran ' s House Gindrala Hleran ' s House is a house in the town of Ald ' ruhn in . It is owned by Gindrala Hleran . Quests . Strange Man at Gindrala Hleran ' s House . The Nerevarine may help Gindrala , her home has been invaded by a strange man .
Bauril Bauril is a Bosmer Barbarian and slaver residing in the stronghold of Hlormaren . She is located on the bottom level of the Hlormaren Keep . Equipment . Bauril uses or carries the following : Powers . Bauril has access to the following : Abilities . Bauril has benefits from the following :
Svanhildr Svanhildr is a Nord residing in Malak ' s Maw , Deshaan . Interactions . Oath Breaker . The Vestige freed a Nord named Svanhildr from the Orcs in Malak ' s Maw . Now she has a plan to deal with the Orcs . They need to talk to Svanhildr and listen to her plan .
Cicero ' s Journal - Final Volume Content . 30th of Sun ' s Dusk , 4E 200 I have written the letters . So polite . So official ! To Astrid , in Skyrim . Her Sanctuary still stands . Still operates . But how ? No Listener means no Black Sacrament , no Black Sacrament means no contracts . Her family can abandon the Old Ways , and still survive , still kill , but is that family still Brotherhood ? Or something else ? Something new . Something different . Something wrong ? Something wrong . Still , we must go ! Tomorrow , we set sail . Float on a boat through the moat called the sea her and me ! 22nd of Evening Star , 4E 200 Sick sick sick of the rocking tossing rolling throwing upon the gray gray waves ! I ' ve been reading of Skyrim , of the good days , the old days , of the Old Ways . There was another Sanctuary once . A Dawnstar Sanctuary . Good , ancient and strong . Blessed by Sithis . Cicero will go there ! No need of Astrid ! The Mother and I will settle , and she will speak to me , finally , and we will build the Old Ways anew , together . 23rd of Evening Star , 4E 200 The passphrase is mine ! I have found it , in a letter ancient as the Sanctuary itself . The Black Door will ask - " What is life ' s greatest illusion ? " I am to answer - " Innocence , my brother . " Finally , a space , a place , to call my own ! A joker ' s retreat for the Fool of Hearts ! ! ! ! 4th of First Seed , 4E 201 The Sanctuary is home ! As I had dared hope ! Cool and dark and lovely . My Sanctuary , Sanctuary from all . I know its every corner , every hall , every shadowed nook and alcove . My Sanctuary . The guardians know me , recognize me as Keeper . They leave poor Cicero alone . The big ugly beast - a different story . He ' d eat me if he could , but to bind me , grind me , he ' d need to find me . And Cicero will make sure that does not happen . For I have Sanctuary ! Sanctuary from all . 13th of First Seed , 4E 201 The Sanctuary is safety , and salvation . But silent , so silent . I give my love to the Unholy Matron . I give my laughter freely . But I do not hear her . The silence has returned . Now that I am laughter , and no longer hear laughter , I once again hear the silence . The silence of the Void . It reaches across time and space . Its silence is deafening , once more . 1st of Rain ' s Hand , 4E 201 Mother and Keeper must go . I am not the Listener , and never will be . But I am the Keeper . I must serve my Mother ' s will above my own . I must find her Listener . I must teach Astrid the error of her ways , the beauty and necessity of the Old Ways . I have sent the letter to Astrid . We leave soon . But Cicero will keep this Sanctuary as his Sanctuary ! A place to rest and ply my trade , for I once more take up the blade , and send some lucky souls to Him , when laughter strikes , as fits my whim !
Deep - in - Cups Deep - in - Cups is an Argonian who resides in Davon ' s Watch . He can be found just outside of the Fish Stink tavern . Interactions . Exquisite Tears . A shady character named Naril Heleran contacted the Vestige at Davon ' s Watch . He said they could both profit if they " procured " a rare and expensive bottle of wine for him . If they are to procure a bottle of Tears of Amaya , they ' ll need to swap the real bottle with a fake bottle given to me by Heleran .
Wormmouth ( Online ) Wormmouths are creatures that appear in . About the size of a pony guar , they are said to be distant relatives of guar , alit , and kagouti . Summary . Although related to the guar family , the wormmouth is native to far away Hammerfell , and does not ocurr naturally in the ashlands or marshes of Morrowind and Black Marsh . Although not native to Morrowind , they did have an invasive presence on the Island of Vvardenfell during the Second Era . Unlike the guar , alit , and kagouti , which are omnivores , the wormmouth sustains itself entirely by drinking the fluids of other living things : be they plant , or animal .
Spies ( Oblivion ) Spies is a quest in . Mythic Dawn agents have discovered the location of Martin and are spying on activity in Cloud Ruler Temple . Captain Steffan and his men have noted their activities , and these spies must be eliminated before they take action . Walkthrough . Bruma . There are a few Mythic Dawn agent s outside of Cloud Ruler Temple that the Hero will need to eliminate . It ' s best to do this at night when they have the element of stealth . The spies reside by the nearby Rune Stone . Once they have eliminated Jearl , take her key and investigate her house in Bruma . Find the basement and find her orders from Ruma Camoran . They will discover the Mythic Dawn ' s plans for Martin and Bruma and if leaving through the caverns after reading the note it ' s possible to catch up with Saveri Faram , the second agent . Talk to the Countess in Castle Bruma , Captain Burd and follow - up with Jauffre . The beggars will say that they saw someone else in the house but this information is all but useless . The second agent will be at the Stone after 1 – 2 days if the Hero didn ' t catch up with her . Alternate walkthrough . Follow the quest marker and talk to Captain Burd in Bruma , then the other guard next to him . He will tell them to go and check out Jearl ' s house . The spies won ' t be there during the night so arrive during the day and kill Jearl and the other spy in her house . Take the keys off Jearl ' s body , then proceed into the basement ( through trap door in floor ) ; take the orders before entering the cave . They are on a table in between the trap door back upstairs and the door into the caves . Return to Jauffre . It is also possible to run right into Jearl on the street when first entering Bruma , in which case she may attack the Hero . If this happens , kill her and then go and talk to Captan Burd , who will express shock that she was a spy but give them permission to search her house and tell them to deal with any other spies as they please .
Snow Bear Left Gauntlet Snow Bear Left Gauntlet is a piece of enchant ed Medium Armor in . Acquisition . Brynjolfr , the Nord blacksmith in Thirsk can craft Snow Bear Armor and Snow Wolf Armor if he is brought the proper materials and gold . He will craft a Snow Bear Left Gauntlet for two Snow Bear Pelts and 1000 .
Exploding Dwarven Bolt of Fire The Exploding Dwarven Bolt of Fire is a bolt found in . Designed by the Dwemer , these bolts can be fired by any crossbow and explode upon impact , doing an additional 15 points of fire damage . They are visually identical to the Dwarven Bolt . Smithing . The Exploding Dwarven Bolt of Fire requires the Dwarven Smithing perk in order to create . Sets of 10 may be created at the Dawnguard forge using the following : Like other bolts and arrows they cannot be upgraded .
Imare Imare is an Altmer Nightblade in Balmora and a member of House Hlaalu . She can be found in the Hlaalu Council Manor . Equipment . Imare carries or uses the following : Spells . Imare sells the following : Abilities . As a High Elf , Imare has the following abilities :
Merandil Merandil is an Altmer guard . He is one of the Kvatch soldiers the Hero of Kvatch encounters holding the barricade when they visit Kvatch . He takes part in the battle that ensues after closing the Kvatch Oblivion Gate . Interactions . Breaking the Siege of Kvatch . The Hero of Kvatch is tasked with closing the Oblivion Gate outside Kvatch and save the citizens . The Battle for Castle Kvatch . The Hero of Kvatch is tasked with aiding the town guard in taking back the castle and find the Count , Ormellius Goldwine .
Uulernil Uulernil is an Altmer smith residing in Pelagiad , Vvardenfell . He both lives and works at , where he trades in armor and weapons as well as repairing them . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Jeanne Jeanne is a Redguard trader in the Vivec , Foreign Quarter Canalworks . Jeanne ' s shop is named . She and another shopkeeper , Balen Andrano , are in severe concurrence . Interactions . The Dwemer ' s Bone . Help Balen Andrano ' s business by sabotaging his competitor , Jeanne .
Luck of the Albatross Luck of the Albatross is a quest available in . Background . The Vestige meets Engor , former quartermaster on the Albatross , who is recovering from a mutiny . He directs them to Captain Linwen . Walkthrough . The Vestige meets Engor , former quartermaster on the Albatross , who is recovering from a mutiny . He directs them to Captain Linwen . The crew planned to turn some treasure over to the Thalmor when Brauti Bloodshark led a mutiny and kidnapped Linwen ' s wife . Linwen fears that once Bloodshark has the treasure he ' ll kill her . The player makes their way through the cave with the help of Nuttall , a monkey . They learn that there is no treasure , but Bloodshark wants to make a " skeleton crew " from the undead . He took Faenir , Linwen ' s wife , because she could decode a message on the back of the map which said how to raise the dead . The Albatross crew decides to join the Queen ' s Own Navy and stop plundering the coast .
Windhelm ' s Champion Windhelm ' s Champion is a quest available in . Thane Mera , enraged by the death of the racer Hadring , demands that the assassins pay for this crime . She wants the Vestige , Windhelm ' s champion , to deal with this personally . Dialog choice : Walkthrough . Head to the south to the Stormfist camp . Kill one of the inhabitants to find the Stormfist Brigade Emblem . On a table in the middle of the camp guarded by three opponents , the " Orders from Fildgor " will be found .
The Cursed Captain The Cursed Captain is a quest in . Thormoor Gray - Wave was cursed by Geilir the Mumbling . Thormoor was a ship captain , but fell asleep and crushed a ship . All the family of Geilir died in that disaster . After that , Thormoor Gray - Wave was cursed and never can sleep . Reward . After completing a quest , Thormoor will give an access to the full of treasures Gyldenhul Barrow .
Eerika Skjoralmor Eerika Skjoralmor is a Nord who is the Thane of Falkreath Hold , and is leading the defense of the city from the Dreadhorn Clan . She is the daughter of Hjurgol Skjoralmor , the Jarl of the Hold . Interactions . Falkreath ' s Demise . The Vestige encounters Eerika holding the defenses of Falkreath against the Reachmen invasion led by Domihaus the Bloody - Horned . She eventually evacuates her people into Falkreath ' s Hall of the Dead and arrives at Falkreath ' s Longhouse after Domihaus ' defeat .
Calion Calion , initially known as the Pale Sentinel when first met , is a friendly wraith found at the Ossuary of Telacar in Grahtwood . He is the son of Telacar and Vastarie . Background . Calion was originally the young Altmer son of Telacar and Vastarie many years prior to 2E 461 . The family had abandoned the tenets of Mannimarco , hoping to live a peaceful life . However , Calion died an unfortunately young age . While Vastarie grieved for their loss , Telacar grieved for what might have been , hoping to train Calion as their own apprentice . He did not take Calion ' s death well , and fashioned a flesh atronach out of the boy ' s body , hoping to research and imbue Calion ' s spirit into it . Vastarie was horrified of what he had done , and imprisoned Telacar within his Ossuary , hoping that after a decade he might change his mind . Interactions . The Unquiet Dead . Members of the Mages Guild have been attacked while trying to enter the Ossuary of Telacar . The Pale Sentinel asks Vestige to free him from Telacar . After meeting Telacar , it is revealed that he is Calion ' s father , and that he is trying to turn him into a flesh atronach so that he can live again . It becomes the decision of the Vestige to free Calion ' s spirit or to have him resurrected so he can live again .
Eric of Guis Eric of Guis was Reman Cyrodiil ' s emissary to the Altmer . He lived among them around 1E 2820 . He wrote , amongst other things to Reman , that " the High Elves consider themselves to be the only perfect race , " and that " over hundreds of generations they have bred themselves into a racially pure line . "
City Isle City Isle , the Imperial Isle , the Eight Islands or the Ruby Isles is a large island located in the middle of Lake Rumare , within the province of Cyrodiil . City Isle gets its name from the fact that the Imperial City is located in the middle of the island , the Imperial City being the capital of the province . Description . Geography . The majority of the Island is covered by the Imperial City , which is the biggest city in all of Tamriel . The Imperial City has one of the largest sewers systems in Tamriel , which has tunnels throughout the City Isle underground in which it is possible to house an entire army , which was the case during the Imperial City Campaign of the Alliance War . Throughout the Rumare coast , tunnels are leading into the sewers and the six different districts in the Imperial City ; some sewer entrances extend across Lake Rumare into the Great Forest or the Heartlands . Beyond the Imperial City walls are several caves and minor landmarks . There are small islands located on the main island including Wellspring Island , a significant portion of land on the northwest side of the island that is uninhabited by anyone , and the Imperial City Waterfront , which is a small settlement considered a part of the Imperial City ; it is where trader ships go to drop off resources into the Imperial City . History . Second Era . During the Interregnum in 2E 582 , the Daedric forces of Molag Bal had taken over the Imperial City and infested the entire region . Each of the six district within the city was ruined , with Daedroth s , Flesh Colossus , and Grievous Twilight s roaming the streets . The Imperial City Sewers began to resemble the depths of Coldharbour when Daedric Rifts and Coldharbour Spikes began to jut out of the ground . The center of the sewers , the Barathrum Centrata , had a large daedric structure with several rifts surrounding the structure . The denizens of the Imperial City were prisoners of war and tortured by the daedric warriors . Some of them were able to escape into the Heartlands or into the edge of the Sewers , where the Alliances of the Alliance War were stationed . Third Era . Before the Oblivion Crisis in 3E 433 , members of the Septim Dynasty were being assassinated by the Mythic Dawn Cult of Mehrunes Dagon . Emperor Uriel Septim VII would escape into the Imperial Sewers with members of the Blades and a Prisoner who just so happened to be put in a cell leading to an escape route . The group was encountered by Mythic Dawn agents who slew Uriel Septim in the sewers , seemingly ending the Septim Dynasty . Believe they had a cosmic purpose , Uriel VII gave the Prisoner the Amulet of Kings and was sent to Weynon Priory to meet Grandmaster Jauffre of the Blades . From there , they would start their search to find the missing heir to the Septim Throne and end the impending Oblivion Crisis .