naist-nlp/zeshel huggingface dataset:
Victor ' s shack Victor ' s shack is where lives in Goodsprings in 2281 . Layout . Victor ' s shack is located directly south - east of the schoolhouse , just past the ruins of an old house . Upon entering the building , there is a usable bed directly to the right , a desk directly in front of the Courier , shelves to the left of the desk , both of which hug a central support column , and shelves at the right wall at the foot of the bed . There are two ammunition box es , one at the back of the shack on top of the work table and one on top of the shelves at the foot of the bed . There is an oven and a sink with rad free drinking water . There are also usable shelves on the left wall , above the oven and the work table next to the oven . The Courier is free to use the shack as they wish and it includes an unowned bed . Nothing inside is flagged as owned , and Victor does not mind the Courier trespassing . Notable loot . There is a weapon repair kit on the desk . Notes . Victor is not usually present as he tends to roll around . Also an inactive " Victor " is usually found in front of the shack once he has gone to New Vegas . Appearances . Victor ' s shack appears only in " " .
Faris Scribe Faris is a deceased member of the Brotherhood of Steel found at the Revere satellite array in 2287 . Notes . Although the cause of death was blood loss , there is no blood on the body or the surrounding area . Appearances . Scribe Faris appears only in " Fallout 4 " .
Bray Husky Bray Husky is a deceased character in Haddock Cove in 2287 . Background . Bray Husky was the boss of the Husky family at Haddock Cove before the arrival of the Sole Survivor in 2287 . Together with the rest of the family , they gathered enough scrap wood and metal to build themselves an outpost on the water . From here , they could see anything approaching from a long distance off and make a living off of fishing . Bray directed the other family members in their chores and occassionally took the night watch of the outpost . Eventually , the dead fish and chum produced by the family attracted mirelurks to the area , resulting in the deaths of all present . Bray was the last surviving family member , and relayed the fates of the other family members before passing himself . Appearances . Bray Husky appears only in the " Fallout 4 " add - on " Far Harbor " . Behind the scenes . Bray Husky and the rest of his family are references to the WWE stable known as " The Wyatt Family " , which consists of Bray Wyatt , Erick Rowan , Luke Harper , and Braun Strowman . The name " Husky " comes from the fact that Bray Wyatt was originally known as " Husky Harris " .
Radscorpion venom syringe Radscorpion venom syringe is an ammunition type in " Fallout 4 " . Characteristics . The radscorpion venom syringe is a small little syringe akin to that of a tranquilliser dart . The radscorpion venom syringe is not actually considered ammunition instead it is located under aid and has weight ( Albeit a very low amount of weight ) . Effects . Does 40 points of damage over 10 seconds to target . While this does more damage than a bleed out syringe , it still suffers from the same shortcomings , namely that due to the lack of general upgrade - ability of the damage via perks and such , conventional sources quickly begin to dwarf the damage of this syringe . Like the bleed out syringe , this syringe ignores any resistances , so this syringe can still be useful against enemies in power armor . However , the higher damage vs the Bleed out syringe is counterbalanced by the fact that this syringe is far less easy to craft than the Bleed out syringe , thus limiting its usefulness .
Long Branch Arsenal Long Branch Arsenal was a pre - War firearms factory in , Canada . Background . Constructed in 1941 , the factory produced many British weapons at the time , such as the Sten gun . Prior to the Great War , the United States Armed Forces took over the facility . The Survivalist ' s rifle was manufactured at this factory . Appearances . Long Branch Arsenal is mentioned only in the " " " Honest Hearts " . Behind the scenes . In real life , Long Branch Arsenal was shut down in 1976 .
Sue ( Fallout ) Sue is part of a nightkin guard detail in " Fallout " . Background . Under the command of Uthern , Sue , together with a group of nightkin , have some simple tasks like making humans " do something " and delivering books . However , not remembering details , they soon turn to violence . Appearances . Sue was to appear in " Fallout " , but was cut from the final release .
. 44 Magnum revolver ( Fallout : New Vegas ) The . 44 Magnum revolver is a in " " . Characteristics . The . 44 Magnum revolver is a double action , swing - out cylinder revolver , with a high damage output for a one - handed gun , but its is slightly rarer in the wasteland . Additionally , the . 44 Magnum fires and reloads quickly , due to its speed - loader and ejector rod . It is , however , somewhat inaccurate with a spread of 0 . 7 , on the high end of one - handed guns . It also has luminescent iron - sights . The . 44 Magnum revolver is a very durable weapon that can be concealed with a Sneak of 50 or greater , as it is considered an improved holdout weapon . Durability . The . 44 Magnum revolver can fire a total of about 1 , 245 standard rounds , the equivalent of 208 reloads , from full before breaking . When modified with the heavy frame , it can fire a total of about 1870 standard rounds , the equivalent of 312 reloads , from full condition before breaking . Notes . With " Gun Runners ' Arsenal " installed , . 44 Magnum revolvers can be used for the White Line Nightmare challenge , which will go towards completion of the Combat Veteran achievement / trophy .
Preston Garvey impersonator The Preston Garvey impersonator is a character appearing in " Fallout 4 " . Background . " Preston Garvey " is an impersonator of Preston Garvey , a Minutemen senior officer . He will appear in a random encounter and ask for 100 caps to help the Minutemen . You can give him caps , say no , say that you are the General ( which may or may not be true , depending on your faction choice ) , or reveal that you know the real Preston Garvey . Upon realizing that you have seen through his act , the impersonator will run away . Appearances . The Preston Garvey impersonator appears only in " Fallout 4 " .
Huntress Island Huntress Island is a small island located next to Mount Desert Island and Cranberry Island in the " Fallout 4 " add - on " Far Harbor " . Layout . This small forested island has a few scattered small wreckages of buildings and a few park tables . It is inhabited by hostile wild animals , including several yao guai , irradiated wolves and radstags . There is a fallen log connecting the island to Cranberry Island . There are a few wrecked boats off the northeast shore of the island . One of the boats is leaking oil , which is on fire . Another smaller boat has a couple of garden gnomes on it , which appear to be net - fishing for humans . There are more gnomes on the rocks in the midst of the burning oil , trying to set a box of explosives on fire using dry reeds and molotov cocktails . On the southern part of the island is a smaller second island connected by a fallen tree . Inside a small shack is a mannequin holding a machete , and a bloody decapitated skeleton with its hands tied behind its back . Behind the scenes . Huntress Island corresponds to the real - life Little Cranberry Island , one of the Cranberry Isles lying to the southwest of Mount Desert Island . Appearances . Huntress Island appears only in the " Fallout 4 " add - on " Far Harbor " .
Tesla bracers The Tesla bracers is a power armor arm mod in " Fallout 4 " . Effects . When installed on power armor , the Tesla bracers inflict Energy damage in unarmed combat . Crafting . In order to craft the Tesla bracers a power armor frame with the desired arm piece ( s ) attached must be installed at a power armor station . Location . The Tesla bracers are only available via crafting at a power armor station .
Gecko hide Gecko hide is a in " " . Characteristics . The skin of a . This item can be turned into a tanned gecko hide at a campfire if you have a Survival skill of 25 , increasing its value to 50 . It requires : With " Honest Hearts " , a Repair skill of 25 allows you to fashion leather belt s from gecko hide at a workbench , with each hide yielding 3 belts . Behind the scenes . In " Fallout 2 " , it was possible to take the skin of a little gecko or golden gecko through the perk Gecko Skinning . Notes . Prior to , tanning a gecko hide required 5 white horsenettle .
Nursery Control Facility The Control Facility is a location in the Nursery in 2253 . Layout . This area is to be used for exposition purposes . It is intended to show the stark reality of the damage that has occurred here in contrast to the beauty of the surrounding valley . It is here that the player will see the true nature of the catastrophe that has befallen the Nursery . The control facility has been wracked by an earthquake that has literally shattered the area . The buildings are in various stages of ruin , fissures have opened in the ground in several places , and the area appears to be powerless . It should be obvious to the player that , unless power is restored , this area is dead . Finding the power source for the many facilities should be the player ' s first goal . The control facility can be explored freely ; there is little danger here except for random encounters . Two minor parts of the control facility are the helipad and the hedge maze . The helipad was originally used to gain access to the Nursery during its construction . It now lies in ruin because of the earthquake that ravaged the area . Sitting on the pad is the remains of a helicopter that was destroyed in the quake . There is nothing else of interest here . The hedge maze is a simple manor house garden maze . The plants are well trimmed and the path clear of debris and weeds . However , it is home to some of the carnivorous plants that are plaguing the Nursery . Creeping vine s , thorn sprayer s , and tangle weed s have taken root here . They have inadvertently turned the maze into a trap for unwary animals that wander in . Note : The maze is not meant to be difficult to navigate . It was simply a fanciful addition to the Nursery during its construction . Appearances . The Control Facility was to appear in Black Isle ' s canceled " Fallout 3 " .
Destroy the Super Mutants at the Watershed Destroy the Super Mutants at the Watershed is a side quest in " Fallout " . Detailed walkthrough . The Vault Dweller needs to start this quest before 110 game days have passed ( by March 25 , 2162 ) , or all the ghoul s in Necropolis will have been killed by the super mutants of the Master . ( If one has killed the Master before this time , the ghouls in Necropolis will be there forever . If not , they ' ll die after 30 days . ) If one talks to Set , the leader of the Necropolis ghoul s , and doesn ' t tick him off , he will give them the opportunity to work for him . He wants the Vault Dweller to kill the super mutants in the watershed area . Alternatively , one can just go to the Watershed and kill all the super mutants first and then ask Set for payment afterward . Go to the watershed through the sewers , and prepare for a difficult fight . There are a total of six super mutants in the area , including Harry , who is the most heavily armed . Once all are dead , return to Set in the evening to receive a ( frankly ) paltry reward . If the Vault Dweller then asks Set for the information they earned , he warns to tread lightly , as he could turn hostile for it and one would have to fight all of his ghouls . Alternatively , if the military base has been destroyed before talking to Harry , it is possible to order him and his super mutants to leave Necropolis peacefully , as long as Charisma and Speech checks are passed . Rewards . Normal : If Garret likes you : If Garret really likes you :
Hope ( Fallout ) Hope is a character cut from " Fallout " . She is mentioned by Butch Harris as a singer in the Maltese Falcon . Background . When the Vault Dweller asks Butch Harris of the Far Go Traders in the Hub about the Maltese Falcon , he mentions a singer there named Hope . However , this woman cannot be found in - game . Appearances . Hope is only mentioned in the original " Fallout " . Behind the scenes . According to Scott Campbell , one of the original designers for " Fallout " , Hope was supposed to be a singer at the Maltese Falcon who was supposed to have some adventure seeds with the Hub underworld . She was cut from the game .
True Police Stories True Police Stories is a in " " . Background . This magazine was dedicated to articles on famous criminal investigations and busts of the time . Characteristics . Reading this magazine raises the player character ' s critical chance by 5 % ( 10 % with the Comprehension perk ) for 60 seconds ( 180 seconds with Retention ) . Crafting . This item can be by the player . Creation requirements ¹ Craftable without a workbench via a dialogue option with Veronica , or with ED - E once the add - on " Lonesome Road " is installed . Locations . Below is a list of all fixed locations of True Police Stories skill magazines in " " and its . For an overview of magazines per location , see the . < section begin = " Locations " / > < section end = " Locations " / > Behind the scenes . The cover image is a copy of the DVD jacket for the 1945 film " " .
Bessie ( robot ) Bessie was a robot and companion of Saltbeef Bob . Background . It was a companion of Saltbeef Bob . One day , when they were scavving uranium , they were ambushed by deathclaws . Although Saltbeef Bob escaped , Bessie was destroyed . Appearances . Bessie is mentioned in " Fallout 2 " .
Grundel Grundel is a super mutant residing in the first level of the Mariposa Military Base facility . Background . Grundel is an average super mutant ; very strong and very dumb . He hunts rats to cook for dinner with the other mutants in the collapsed base . Interactions with the player character . Other interactions . Talking to him will make him comment on how he is going to make a meal out of the Chosen One . Appearances . Grundel appears only in " Fallout 2 " .
Vault 13 citizen Vault 13 citizens are residents of Vault 13 in 2161 . Background . They are standard Vault citizens who do their work in the Vault . Interactions with the player character . Other interactions . They will comment on how the Vault Dweller is brave to search for the water chip . If the Vault Dweller has found it and gave to Jacoren , they will also comment on it . Appearances . Vault 13 citizens appear only in " Fallout " .
Brotherhood Civil War The Brotherhood Civil War was a conflict between the Brotherhood of Steel and a splinter group , the Brotherhood Outcasts . The conflict began in 2276 , following a drastic shift in mission profile by Owyn Lyons . Soon after , a large group of Brotherhood loyalists , led by Protector Henry Casdin , broke off from the chapter and continued the Brotherhood ' s mission on their own . By 2287 , the war had been over due to changes within the leadership of the chapter . Background . < section begin = " Background " / > As Owyn Lyons slowly changed the profile of the mission to DC from gathering and processing pre - War technology to endeavours he considered beneficial to the local populace , discontent began to rise among his ranks . The dissatisfaction reached a boiling point in 2276 when Paladin Henry Casdin openly defied the Elder ' s orders and rallied his followers , secured large amounts of weapons and equipment and left the Citadel . < section end = " Background " / > Branded as outcasts and struck from the Codex , the loyalists formed a new chapter , bearing the name " Outcasts " as a badge of merit , along with the black / red paint - job on their power armor units . They secured a new base of operations in Fort Independence near the ruined city of Fairfax and continued their original mission of securing technology . Development . The Outcasts have many advantages over the Brotherhood of Steel when departing the Citadel , they took a large amount of supplies and military ordnance with them , leaving the chapter in a critical condition . Furthermore , all of the loyalists are all veterans of the Brotherhood , are trained in the use of advanced weaponry , and have years of experience and wasteland travels behind them . On the other hand , the Brotherhood chapter consists of a mix of original Brotherhood members and hastily trained local recruits . Despite the advantage , Outcasts do not seek to exploit their advantage and refuse to openly attack the Brotherhood . They focus on their mission and their long - range patrols in search of lost technology make the wasteland much more secure , as they exterminate any threats with extreme prejudice but do not engage non - hostile humans unprovoked . However , if confronted with a Brotherhood patrol , the Outcasts will attack and fight until either side is dead . The frequency of these encounters increase after Project Purity went online in 2278 and the Brotherhood of Steel began assisting with Aqua Pura deliveries across the Capital Wasteland , thus taking them into territory held by the Outcasts . Legacy . Veronica Santangelo , a scribe in the Mojave chapter , will comment about the conflict . Sometime before 2287 , the death of Lyons and his daughter leads to Arthur Maxson taking over the eastern Brotherhood and reintegrating the Outcasts .
Fresh pear ( Fallout 3 ) Fresh pears are food items in " Fallout 3 " . They are fresh fruit seldomly found in the wasteland , usually cultivated in temperate areas before the War . Characteristics . Like other fresh food , fresh pears will restore 10 HP ( 12 with the food sanitizer ) while providing no radiation . Fresh pears are the least available of the fresh foods , right behind fresh carrot s . Locations . The only stock of fresh pears in " Fallout 3 " is the Rivet City science lab .
Empty milk bottle Empty milk bottle is a junk item in " Fallout 4 " . Characteristics . The empty milk bottle is a cylindrical , white glass bottle with the company ' s logo built in to the bottle ' s shape . Crafting . The empty milk bottle can be broken down into its individual components for use in crafting :
Fix Damaged Shop - Tec Fix Damaged Shop - Tec is a in " " . It is located in the Secret Vault - facilities 3 . Detailed walkthrough . After you get to Facilities One , head back to where the technician was to enter Facilities Three . You ' ll want to access the first shop - tec vending machine you see on this level . It will set you up with a quest to Fix the Damaged Shop - Tec . Move to the east after you ' re done . When you come to the end of the hallway head NW . Activate the computer core . This switches on some laser beams . Head into the room that you just came from . In this room you will want to activate the computer console and make it turn off the laser gate . You ' re going to have to do some ducking and jumping when you get to the green lasers . Finally ( after you ' re through ) , turn off the next set of lasers with the new console ( you should be right next to it ) . Enter the room above and use the console to the east to shut down the lasers . Then use the one to the west . Do this until you get the lasers to the west turned off . Head down there and continue on your path . Just between the flashing green lasers in the next area and keep circling around in a clockwise motion . Use another console in the next room to deactivate another set of lasers . While moving on you ' ll get trapped between two lasers . Don ' t panic , just kill all the robots that come by . Eventually the lasers will shut off and you ' ll be allowed to pass through . Move to the north again and shut off the lasers in your path using another console . Do this in the next two rooms as well . You can find the Shop - Tec parts here .
Lenny ( Scrapheap ) Lenny is a citizen of Scrapheap in 2161 . Background . Lenny is a normal person that lives in Scrapheap . He looks over the brahmin that are used to fuel the generator . Thinking they are his " friends " , he tends to sleep in their pen at night so that they do not get scared , causing him to smell like brahmin dung . According to himself , he does not like the Fools because they are ' mean ' to him . Interactions with the player character . Other interactions . If the Vault Dweller asks about buying one of his brahmin , he replies saying that he could not possibly sell his ' friends ' , and that he is not a slaver . This statement makes him upset and will not talk to the Vault Dweller . Appearances . Lenny appears only in the " Fallout " demo .
Hoop Shot Hoop Shot is a settlement object and arcade game in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The objective of this game is to throw a basketball in the hoop . Each ball passing through the hoop will score 100 points .
Humanoid brain bot A humanoid brain bot is a unique type of brain bot . It consists of a large humanoid robotic suit housing a human brain connected to a robotic program . Background . It was a unique creation of the Calculator thanks to the technology of Vault 0 . In 2198 , the commanding officer of the Midwestern Brotherhood of Steel , general Simon Barnaky , was taken prisoner by Gammorin ' s Army in St . Louis . The convoy , with the captured general , was intercepted by the Calculator ' s robots and Barnaky was taken to Scott City . There , after torture and experimentation , the brain of Barnaky was extracted and put into a humanoid robotic suit , to take his knowledge about the Midwestern Brotherhood ' s internal and external workings , facilitate the completion of many objectives of the Calculator , and became its cybernetic protector . Characteristics . Specifications . At the base , it uses the same principle of a robobrain , the brain is held inside of a hardened glass container at the top and suspended in pressurized bio med gel . Afterwards , however , it connected with robotic programming , creating a kind of semi - lobotomized robot . Its temperament and a part of the previous consciousness remains , but the robotic programming is superior and the humanoid brain bot has trouble having human emotions and remembering its feelings and its personal life . Two electronic eyes are connected to the brain allowing it to see . The humanoid brain bot is also able to communicate verbally due to an integrated voice module with the same voice as before , only slightly robotic . Gameplay attributes . The humanoid robotic suit is the same size of a super mutant and is equipped with a cannon on its left arm that is a combination of a . 50 machine gun and a missile launcher as well as a large claw on its right arm for close combat . Created with the same type of alloy as the humanoid robot s , the humanoid robotic suit is also extremely resistant against almost any type of damage . Only plasma , laser , electric and pulse weapons are capable of severely damaging it . Appearances . Humanoid brain bot appears only in " " .
Burt Burt is a multiplayer character in " " . He can be selected in multiplayer for 4174 game points . Background . Burt is good with big guns and he ' s reasonably talented in unarmed combat . He is also a fully trained field nurse . Although getting close enough to the patients to treat them can be a problem . Notes . Burt uses the same character portrait as Toni . Appearances . Burt appears only in " " .