The Elder Scrolls III : Tribunal The Elder Scrolls III : Tribunal is the first expansion for Bethesda Softwork ' s , and is included in the Game of the Year edition , along with . It takes place in the temple / city of Mournhold , the capital of Morrowind , located in the larger city of Almalexia . The title refers to the three " Living Gods , " known as the Tribunal . Instead of directly modifying the original game world , the city of Mournhold is only accessible by teleportation . While the city of Mournhold appears to be similar to the open - air towns of the original game , Mournhold is actually akin to an interior room . Players cannot levitate while in Mournhold , because levitation would reveal that the " sky " of Mournhold is little more than a ceiling . Should a player go over the walls of Mournhold ( using spells or scrolls such as Scroll of Icarian Flight ) they will find the area of Mournhold they were in floating in an endless ocean . The other districts of Mournhold will be absent from the ocean . This was probably done because the original game included only Vvardenfell ; Mournhold , in the geography of Tamriel , lies on the mainland and a considerable distance inland . The most notable aspect of Tribunal is the modification of " Morrowind " ' s journal system . In the original game , a player ' s journal can become extremely lengthy and cumbersome . Tribunal allows a player to sort their journal by quest ( instead of chronologically sorted ) in order to determine what is required for a specific quest . Another notable feature of the expansion is the Museum of Artifacts . The owner of the museum will pay the player half of the value of an artifact ( up to 30 , 000 gold ) for one of the very rare artifacts of Morrowind . This is more than the player can get for the artifact at any other store . The museum starts with one artifact ( Stendarr ' s Hammer ) , and puts the new artifacts on display cases as they are sold to the museum . Plot . Once Tribunal is installed , the plot will start after the player first goes to sleep . The player will be attacked by an assassin , who is later revealed to be a member of the Dark Brotherhood , an assassins guild that spans Tamriel . To find out more about the Dark Brotherhood , the player will have to ask a guard who redirects the player to a guard captain in Ebonheart from Cyrodiil , speaking to him will tell you that you should be sent to Mournhold , the capital of Morrowind . Once in Mournhold , the player will have to locate the head of the Dark Brotherhood and complete a series of side quests for the new King Helseth and the Living God Almalexia . After the completion of one of the side quests , a group of mechanical creatures called Fabricants suddenly attack Plaza Brindisi Dorom . The creatures emerge from the statue in the middle of the plaza , and after their attack a secret passageway to Dwemer ruins is revealed . Since the creatures are mechanical , it is suspected that the secretive god Sotha Sil is behind this attack . The player then has to investigate the ruins and complete a few more side quests , in order to reconstruct Nerevar ' s lost sword called Trueflame . Upon acquiring the sword , the player is sent into Clockwork City in order to kill Sotha Sil . This is possible because the storyline takes place after the events of the main plot of Morrowind , and it is assumed that the Heart of Lorkhan has already been destroyed , thus rendering all the Living Gods mortal . The player continues to explore all the rooms of Clockwork City , finally arriving to find Sotha Sil himself — dead . When the player tries to leave the room , Almalexia appears and reveals that she had killed Sotha Sil and instigated the attack in Mournhold , in order to gain more power and control over the citizens . The player is then forced to kill her before returning to Mournhold . As the player exits Almalexia ' s temple in Mournhold , the Daedric Prince Azura reveals that the Heart of Lorkhan drove Almalexia mad and made her hunger for more power , and that mere mortals cannot become gods without consequences . Throughout the later gameplay , only three NPCs are able to believe that Almalexia is really dead ; all others will be unable to believe this story and will have a lower disposition if the player insists that this is true . By destroying the Heart of Lorkhan and killing Almalexia , the player continues fulfilling the Nerevarine prophecies , in particular — the death of the ALMSIVI Tribunal .