naist-nlp/zeshel huggingface dataset:
Rebuilding the Blades Rebuilding the Blades is a quest available in . This will not appear by this name in the journal . Instead , there will be a miscellaneous quest to " Bring a follower to Delphine . " Background . Delphine has requested the Dragonborn to bring her three followers who will then take an oath and be inducted into the Blades . Walkthrough . The Dragonborn needs to speak to a follower and ask if they wish to become a Blade . Followers who can be asked to join the Blades are listed in the table below . Once a follower becomes a Blade , they will move to Sky Haven Temple and are no longer found at their original location when dismissed . Once three followers become Blades , the " Dragon Hunting " quest becomes available which involves slaying a dragon at a random dragon lair with the new recruits . Should a recruit die , they cannot be replaced by inducting another follower . Quest reward followers . These followers typically have a quest attached to them and it must be completed in order to gain them as a follower . Miscellaneous followers . These followers have no specific quest attached to them . Gaining them as a follower may sometimes be a trivial affair , such as brawling against them and winning the match .
Boots of the Crusader The Boots of the Crusader are recovered during the " Nature ' s Fury " quest . They are directly associated with the goddess Kynareth and cannot be worn or recovered without her blessing . Woodland Grace . When equipped , the Boots of the Crusader grant the " Woodland Grace " ability , which allows access to the Mace of the Crusader in the quest . It also allows travel through the wilderness without creatures ( except mudcrabs and rats ) attacking . They also affect spriggans the same way as they do wild creatures . However , if the Hero ' s infamy rises , this equipment will become unequipable .
Orcish Dagger ( Skyrim ) The Orcish Dagger is a one - handed weapon found in . Locations . Unenchanted Orcish daggers will begin to appear throughout Skyrim at level 6 , and enchanted daggers can be found at level 7 . These locations include : Smithing . Creating an Orcish dagger requires a Smithing level of 50 , and the Orcish Smithing perk . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with an orichalcum ingot at a grindstone , and also benefits from the Orcish Smithing perk , which doubles the improvement .
Requested Report Content . Bolli , I ' m sorry to have to tell you this , but your suspicions are likely correct . I ' ve been following Nivenor as you requested , and I ' m fairly certain that she ' s had extra - marital relations with more than one individual within Riften . I have yet to obtain proof of her adultery , so please do not confront her with this information until I ' ve secured it . I ' ll waive the usual charges for now , but expect full payment once the proof is in my possession .
Racial Motifs 15 , Chapter 10 : Dwemer Maces Content . By Raynor Vanos Kireth says I should write down what I ' ve learned about Dwemer artisans and the styles and motifs of their lost civilization . MACES Dwarven maces have heavy and blunt geometrical heads , without flanges , spikes , or pointed finials . The two - handed maces are outweighed only by Orcish skull - crushers , and can bend and batter plate armor as if it was foil .
Mission to Vivec Content . < nowiki > [ < / nowiki > The following are notes prepared by Caius Cosades to summarize your mission to Vivec City . < nowiki > ] < / nowiki > In Vivec , look for these three persons and get them to tell you what they know about the Nerevarine cult and the Sixth House cult . Each owes me a favor , and each should be willing to cooperate . Addhiranirr is a Khajiit , and a Thieves Guild operative . She won ' t be easy to find , but ask around in St . Olms Canton . Folks are easily offended in St . Olms ; be careful what you say . A little courtesy , a little coin , a little favor in the right place will get you in touch with her . Huleeya is an Argonian and a Morag Tong assassin . Look for him in the Foreign Quarter , at the Black Shalk Cornerclub . He ' s known around Vivec City as a lover of books and old things . Mehra Milo is a Temple priestess who works in the libraries at the Hall of Wisdom and Justice . The Hall of Wisdom and Justice is open to the public . Just walk around until you find her . Do NOT ask anyone at the Hall of Wisdom and Justice about Mehra Milo . I don ' t want to draw attention to the fact that she is talking to an outlander . Mehra Milo is a particular friend , and I don ' t want her to get in trouble . When you ' ve spoken with each of these persons , and gotten what information they can give you , return and report to me .
Shadowfen Shadowfen is the northernmost region of Black Marsh , homeland of the Argonians . The region is bordered by Deshaan in Morrowind to the north , and Cyrodiil to the west . The Ebonheart Pact is in control of Black Marsh , but there is a large presence of the Aldmeri Dominion in the region trying to take the province , and a powerful artifact known as the Mnemic Egg , for themselves . A fetid , rank , and treacherous mire , Shadowfen has a history of Imperial occupation and the Dunmer slave trade , and the region was often fought over between the two sides prior to the formation of the Ebonheart Pact . The Argonian Archcanon , Heita - Meen , administers Argonian affairs above the " tribal level " in Black Marsh , and is the keeper of the Hatching Pools in central Shadowfen . Although the Argonian slave trade was outlawed after the formation of the Ebonheart Pact , rogue Dunmeri slave traders , particularly from House Dres and House Telvanni , can still be found roaming the marshes . The ancient city of Stormhold is located in Shadowfen , the source of the devastating Knahaten Flu . Shadowfen has a variety of indigenous species : Wamasu , Giant Snakes , Kothringi ( extinct ) and Fleshflies . Diseases such as Swamp Fever , the Droops , the Knahaten Flu and Blood Rot are common here , making Shadowfen one of the most dangerous regions in all of Tamriel . Dank foliage , murky , winding channels , Hist trees , Ayleid ruins and ruined temples can be found in large quantities in Shadowfen . Shadowscale s , Argonians born under the sign of the Shadow and sometimes taken into the Dark Brotherhood , can be found in this region . Skyshard s . There are 16 Skyshards in Shadowfen , like every other zone ( except for Bleakrock Isle , Bal Foyen , Stros M ' Kai , Betnikh and Khenarthi ' s Roost , the starting areas ) .
Dire Weakness to Fire Dire Weakness to Fire is a Destruction spell in that temporarily increases an adversary ' s susceptibility to Fire Damage . Characters . The following people use and / or sell this spell : Merchants . This spell can be purchased from the following merchants :
Swamp Rot Swamp Rot is a disease that could be contracted in the swamps and marshes of Tamriel . It drains the willpower , strength , and agility of both mer and men before ultimately killing them . It is predominantly contracted in the swamps of Black Marsh and in High Rock around the city of Daggerfall . Swamp Rot killed many acolytes of Mara who were based at the Temple of Mara in the town of Umpholo in Black Marsh within one month of their arrival .
Throw Voice Throw Voice is a dragon shout in . Properties . When used , this Shout projects or " throws " the voice of the Dragonborn in the direction the cursor is aimed . It is very useful in distracting or moving enemies to a point designated by the Dragonborn . Hostiles will investigate the area targeted by the Shout , as long as they can hear it , and have not detected the Dragonborn ( the Perk Quiet Casting can reduce detection greatly ) . They will move towards the targeted area and search in expanding circles around the spot until they calm down and become passive again . The Shout will also affect creatures that are already alerted , but won ' t fool enemies that have fully detected the Dragonborn already . The Shout is useful when entering an area undetected . It allows the user to see how many enemies are present , by gathering them all in one place . Also , it makes sneaking into an area easier , as all enemies are gathered together , and easier to avoid than if they are spread out . The shout can also be used to lead enemies towards traps or into an ambush .
The Wood Elf Gourmet , Ch . 1 Content . Every Wood Elf knows that the more inward the part , the better it tastes . While other races cook their meat until it is dry and bloodless , and waste entrails and brains , the Wood Elf knows that these parts are the juiciest and therefore the most flavorful . The following delicacy is a highlight from the Greenshade region of Valenwood : Jugged Venison 1 Venison Haunch , bloody Stock 1 Onion finely chopped Hang the Haunch for 5 days , until it is tender to the touch . Heat the haunch in over a medium flame . The oil will give the meat a nice crisp outside . When the meat starts to pop , remove it from the heat . Seal the hot meat in a vase or jug with the stock and the onion . Let it stand for another fortnight . To serve , open the jug and pour the tender haunch onto the table . It is so tender no knife is required . This meal will feed a family of four , or a hunter who has gone a few days without killing any prey . There are many more such delicacies , often passed down from parent to child .
Tales of the Two - Moons Path , Vol . 3 Content . Taziako looked about her , confused . Her grandfather had been there just the moment before , and now … now she stood in the bedroom of her childhood . The rich tapestries clung to the walls , warming the wooden slats , and the sweet smell of her mother ' s cooking filled the air . Tazzie ran to the door , opening her mouth to call out in greeting , and then stopped when she realized she stood once again in the Temple of the Dance . The old moonspeaker nodded at her gravely , and intoned , " What Jone and Jode have shown you is for you alone . Consider it , and remember it always . "
Weapons ( Online ) The weapons featured in are very diverse . They range from swords and maces to axes , bows , and daggers . They are essential tools of survival in " Online " , and can be bought , looted , forged , or received as a reward . Weapons can be upgraded with the right material . Players have the ability to weapon swap once they reach level 15 , and receive an additional slot - bar for that Weapon . The following is a complete list of weapon types in . Weapon types . There are several types of weapons that players may receive from Crafting , Questing or as monster loot . These include : One - Handed . Daggers . are the fastest of the one - handed weapons , but deal the least damage . Maces . are the slowest of the one - handed weapons , but deal the most damage . Swords . are slightly slower than daggers , but deal more damage , though swords are faster and weaker than maces and axes . War Axes . are slower than swords , but deal more damage . They are faster than maces but deal less base damage .
Torchbugs ( Skyrim ) Torchbugs are insects found in . They can be caught or harvested , and their thoraxes can be eaten or mixed into a potion for varied effects . They can also be hit with an arrow or melee weapon , which will make them drop a thorax .
Earil Earil is an Altmer enchanter who owns a shop in Crucible called Earil ' s Mysteries . Earil calls himself a student of chronomancy — the study of the magic of time alteration . He will often offer customers to slow down their body so they may be preserved forever . Interactions . Brithaur . Earil has a problem with Brithaur , stating that not only is he a thief , but a bad one so he is looking for somebody who will help fix this . He asks for the Hero ' s help to deal with him .
Enthoras ' Journal Content . — Shipping any non - standard goods through Haven was a nightmare prior to the attacks , it ' s even more of a mess now . — Attempts to secure a friendly contact in Redfur thus far unsuccessful , will need to increase the " donation " being offered to rectify this to prevent additional loss of shipments . — Need to prepare another shipment of wood for Karthdar ( Note to self : Verify there are NO saw marks this time , they will stop trading completely if they think the wood wasn ' t naturally discovered on the ground ) . — Purchase another order of tin from Barkbite Stronghold when it ' s available . They think it ' s useless as they can ' t make weapons from it but I have a contact who uses it to make high quality bronze and pays top coin . — Given the turmoil in Elden Root , I should prepare for both possibilities of celebrations as well as days of mourning . I shall purchase 100 lengths of black cloth and several dozen colorful banners . — Look into delicacies for Altmer . Between the royalty at Elden Root and the visiting Carnival , they will want a taste of home and will pay handsomely for it . — Do not forget to pay off the bandits again . Having them leave my shipments alone while attacking everyone else ' s increases profit margins over 50 % . — Rumor : There are still mining supplies left in Goldfolly , unused and only marginally weathered . Look into contracting some cheap adventurers to go in there and get what they can . Do NOT mention the Vampires .
Legionary Trophy Vault Mark of the Legion Vault is a location in the Imperial City . Description . The vault is a room containing a treasure chest , which can only be opened once the Vestige has obtained 60 Marks of the Legion ( obtained from slain Legion Zero soldiers and their Daedric captains ) and contains randomised pieces of the Endurance armor set . Once opened , the Vestige must obtain another 60 trophies to open the chest again .
Resist Poison ( Morrowind ) Resist Poison is an effect , ability and a spell in that is a member of the Restoration school of magic , governed by Willpower . Its base Magicka cost is 2 . 00 points . Creatures . The following creatures have this ability : Spells . The following spells consist of a Resist Poison effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Resist Poison effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Resist Poison effect . They may include additional effects . See articles for details .
Susceptibility to Corruption Content . According to our priestess , some of the ancestral spirits are more susceptible to the corruption stones then others . She ' s unsure which will be most affected . Fortunately , the stones ' destruction will have no effect on those working closest with me . Particularly Colanwe and the spirits of our honored familiar ancestors - - Norion
Reachwind Eyrie Reachwind Eyrie is a Dwemer tower ruin and a landmark found in just northeast of the Orsimer stronghold of Dushnikh Yal and southeast of Markarth . Description . Reachwind Eyrie is an ornate , abandoned tower of Dwemer origin , perched on a high cliff edge in the mountains of The Reach overlooking the Karth River valley , south - east of Markarth and north - east of Dushnikh Yal . The tower contains a modest number of Dwemer artifacts , an adept - level chest inside and on the Overlook , a chest with an expert lock , along with another Dwemer artifact and a leveled sword on the ground .
Telvanni Alchemist , " Telvanni Canton " Telvanni Alchemist is a location in . Description . The Alchemist is a shop and the living quarters of Garas Seloth . It can be found in the Telvanni Waistworks level of Vivec City ' s Telvanni Canton . It is two small rooms on two levels . There is the shop and the second part is the living area . Garas trades many potions , ingredients and apparatus .
Curano ' s Journal Content . Molag Bal ' s ravenous hordes claw at the gates to Delodiil . The wave of undeath comes from the city of Abagarlas , as always . And Meridia has shown us a dire warning . Their king has begun plans for a magical rite . A ritual with a focus of power that will drain all the life from our home . Without some kind of dramatic act , Delodiil will be lost . King Cenedelin himself has asked me to form a plan . We have the power , the magicka , the skill . We must be able to stop these inhuman monsters . The plan has begun . We ' ve forged a weapon . It took … much sacrifice . But the weapon will stop the ritual , end this Mortuum Vivicus we ' ve learned about . Our group has been tasked with entering the hated city of Abagarlas and ending the threat . Meanwhile King Cenedelin will ride against the dark city ' s walls . With his full host and the might of Meridia behind him , we can win the day . It is done . King Anumaril ' s entire family is put to the sword , and Abagarlas itself destroyed by the righteous lightning of Meridia . The ritual is stopped but … we cannot go home . The weapon was ruined in the attempt . We ' ve salvaged the Prismatic Core at its heart , and carry with us the plans to construct the weapon anew . We are hunted by beasts of Molag Bal . We must get the crystal to safety , but we dare not lead these creatures home . Almost a week , all the while hunted by death . We dare not return to Delodiil now . The beasts would destroy our home and take the crystal . Instead , we ' ve determined we must try to hide the core and the tome of instructions . A Dwarven ruin called Mzeneldt is close by . It should suffice as a final resting place for these precious relics . I just pray Valasha is ready for what must be done .
Maeroth Maeroth is a Bosmer found inside the Ayleid ruins near Cormount . He is a member of the Vinedusk Rangers and serves as a guard to the hidden prison holding Gelthior . The Blacksap ' s Hold . In order for the Vinedusk Rangers to catch Gorinir and his brother Lorchon , They ask the Vestige to help , as an outsider will not be recognized . Forinor will send the Vestige to their hidden prison to speak to Gelthior , and while there will also speak to Maeroth , who will answer some questions about the past war and how to better assist the Rangers capture the brothers .
Ontus Vanin Ontus Vanin is a retired Imperial who is said to have spent 40 years in the Arcane University . He mentions that he likes to " sleep late and read trashy books " . He also apparently " cares nothing about the Mages Guild " , although he is a former member of it . He also wears White Mage ' s Robes . Location . Ontus lives in the Talos Plaza District , with his hidden treasures . He plays an important part in the Thieves Guild mission , Misdirection .
Imitation Amnesty Imitation Amnesty is a quest available in . Background . After completing five Small Jobs in Whiterun , Delvin Mallory receives an urgent missive from Olfrid Battle - Born , a wealthy Nord residing in Whiterun . It appears that Arn , an old friend of Olfrid , who was incarcerated inside Whiterun ' s prison , committed a serious crime in Solitude that will result in his execution . The guards in Whiterun do not know of Arn ' s identity , and Olfrid intends to forge Arn a new identity in order to avoid his execution . Walkthrough . Head to Olfrid Battle - Born in Whiterun . He will tell the Dragonborn that they need to do two things : steal a letter from the Jarl ' s quarters and change the prisoner registry in the Steward ' s quarters . Now go to Dragonsreach , the Jarl ' s palace . Walk up the stairs to the right of the Jarl ' s throne and enter the door on the left to the Jarl ' s quarters . The prison registry is on a table in the room immediately to the right . Activate it to forge necessary information . There are three guards usually walking around . Up the stairs in the next room , go right to the Jarl ' s study / office area and take the letter from the desk . On the desk is a skill book as well : " Before the Ages of Man " . Read it for a point in Illusion . Now exit the castle and return to Olfrid . He may be in the Drunken Huntsman . He is quite pleased with this and promises his support for the Thieves Guild . Upon completion of this quest , a random enchanted leveled ring will be received .
Ena Ena is a Redguard warrior and smuggler , who resides in the cave of Mannammu . She is a member of the Verethi Gang . Quests . The Verethi Gang . Eydis Fire - Eye has requested that the Nerevarine wipe out the Verethi Gang , a bandit gang operating out of the cave of Mannammu .
Cure Disease ( Oblivion ) Cure Disease is a " Journeyman " - level Restoration spell and a property of alchemical ingredients in . Upon cast , the user will be healed of all negative effects caused by diseases . Spell Acquisition . Cure Disease can be purchased from from the following spell merchants : Ingredients . The following is a list of ingredients which can be used to create potions with the cure disease property :
Fire Damage ( Oblivion ) Fire Damage is a type of spell damage as well as an Enchanting effect in . Fire spells belong to the school of Destruction , and have base Magicka costs higher than Frost spells but lower than Shock spells . Fire damage can also be enchanted onto weapons once a Fire spell has been learned , or used in Spellmaking . Its damage , magnitude , and duration are determined by the Destruction skill . Fire damage can be resisted using Fire Shield spells , potions , or scrolls .
Falmer Arrow Falmer Arrow is a type of arrow found in . Characteristics . Falmer arrows are forked at the tip , similar to Daedric arrows and Forsworn arrow s . It can be assumed that the low damage caused by the arrows is due to shoddy construction , substandard crafting materials , or a mixture of both ; this is most likely owing to the Falmer being both a blind race and hugely reliant on animal parts ( namely , the Chaurus and its chitin ) for its weapons , armor , and general underground culture . The quiver , like most Falmer weapons , is covered in small , green bulbs . Falmer arrows cannot be crafted , even with the expansion .
Cruel Sparksword Cruel Sparksword is an enchant ed weapon in . Enchantment . Enchantment ID : " cruel spark _ en " Cast when strikes : Acquisition . This weapon appears exclusively as a leveled item . There are one - thousand nine - hundred twenty - three instances in which it can possibly be generated .