naist-nlp/zeshel huggingface dataset:
Novularond Novularond was the name of a region of the Great Glacier in Faerûn . History . One branch of the first dwarven migration into Faerûn settled in the Novularond mountains and later became known as arctic dwarves . . A time gate was hidden inside the glacier . It was , according to a legend of Mystryl , " north of Novularond , shining bright upon Misken ' s Peak at Highsummer . " However , the Great Glacier knocked the top off Misken ' s Peak many centuries before the 7th century DR , so it could not be found even after repeated efforts by adventurers to find it . The portal survived but was buried deep inside the glacier and was slowly carried along with it . It was suspected that Ulutiu laid in the middle of the Peaks in the Ice .
Hrarnok Sharkchum Hrarnok Sharkchum was a lesser seawolf member of the Night Masks in 1370 DR . History . Hrarnok was for many years the bosun of the Sembian vessel " Harbor Moon " in the Sea of Fallen Stars . During a voyage to the Dragon Coast , a powerful storm destroyed the ship . Hrarnok survived but a shark attacked him , taking half of his left leg . Thus he made a new home in Westgate , working as watchman . However , it had been a seawolf that had attacked Hrarnok and thus he became a lycanthrope , hunting sailors on the docks during the full moon . Vyqinak , the ixitxachitl vampire master of smuggling for the Night Masks , discovered his secret and forcibly recruited Hrarnok as an assassin , killing targets aboard ships . In his hybrid form , Hrarnok regained the use of his left leg , gaining a perfect alibi for the lame watchman .
Dark Diviners A cadre of wizard ' s based in Myth Drannor ' s Windsong Tower , the Dark Diviners discovered the tome the Book of the Black . Written ( in part ) by the Netherese seer Augathra the Mad , the book revealed many of the goddess Shar ' s dark secrets . The Dark Diviners wrote of their findings and insights in the Leaves of One Night . Shar , displeased with their work , and acrimonious of their text , cursed both books and arranged for them to be stolen from Windsong Tower after which they were not to be seen again for centuries . After the theft , the Dark Diviners left Windsong Tower to try to recreate their stolen work ( the Leaves of One Night was unique ) and deduce what went wrong .
Hold person Hold person was an enchantment spell that could rigidly immobilize one or a few humanoid creatures for a short time . Effects . This spell worked on humanoid creatures only . Older versions of " hold person " were limited to a few man - sized or smaller creatures , but the new version could be cast at any one humanoid regardless of size . While under the influence of this spell , the subject could breathe and be aware of his or her surroundings through their senses , but could not perform any action that required speech or movement due to being rigidly paralyzed . Victims of the older version of this spell had one chance to resist the magical effect or freeze in place for two minutes per experience level of the caster . The odds for resisting increased slightly when " hold person " was cast at more than one creature . The newer version of this spell was more fragile ; the held creature could repeatedly attempt to break the spell every few seconds with a feat of willpower . If cast on multiple targets , they had to be within a 20 ft ( 6 . 1 m ) cube at a range no greater than 120 yd ( 110 m ) . The newer version had a range of 100 ft plus 10 ft per level ( 30 m plus 3 m per level ) . Note that flying creatures ( held up by movement of wings for example , not a " fly " spell ) would plummet to the ground , non - water breathing creatures could drown , off - balance creatures could tip and fall , and conditions such as bleeding wounds , poison , or disease were not stopped or suspended by this spell . This spell had no effect on the undead and could be canceled at any time by the caster . Components . In addition to verbal and somatic components , all variants of this spell except the newer divine version required a small straight piece of iron for the material component . History . The spell was attributed to Netherese arcanist Prug in - 1805 DR and was originally called " Prug ' s hold human " .
Haz Haz was a wizard and a member of the Shadow Thieves in Athkatla , Amn . He was involved in the covert war between the thieves and Bodhi ' s vampires . Appendix . Gameplay . If the player sided with the vampires , then Bodhi sent them to kill Haz in order to gain the key for Aran Linvail ' s base . If the player sided with Aran Linvail , Haz would be waiting in the Lower Tombs of the Athkatla Graveyard with a golem , willing to help them defeat Bodhi .
Hlaungadath Hlaungadath was one of the three cities that survived " normally " the destruction of Netheril . Geography . Hlaungadath was the remnants of a formerly great Netherese city in the desert of northwestern Anauroch . The city landed near the High Ice and was eventually abandoned , but the ruins remained largely intact . It was some 40 to 50 miles from either the Graypeak Mountains or Nether Mountains . Hlaungadath was the destination of a hidden portal in the Dangling Tower in Ched Nasad . Description . Hlaungadath ' s architecture was clearly Netherese , with square column bases and pointed arched windows . The city was filled with ruined domes , colonnades , ramparts , and towers . Inhabitants . The ruins of the city were inhabited by lamia s with their thralls : manticore s , asabi , and gargoyle s .
Usilie Rostik Usilie Rostik was a shopkeeper in Mulmaster in 1491 DR . Personality . Usilie was a very greedy person , always looking for some way to make a profit . He had pride in his very wide selection of imported products . For select clients , he also procured even rarer items of an illegal nature , such as silkroot . Activities . Usilie ran Usilie Rostik ' s Smoke Shoppe , a very popular shop in the city . History . in 1491 Usilie was interrogated by an adventuring party hired to found some missing noble scions . He admitted that most of them were clients of his shop . Possibly under input of Order of the Gauntlet the adventurers discovered his role in silkroot ' s traffic and arrested him
River Road The River Road was located in Huzuz , the City of Delights , in 1367 DR . Description . This road encircled Huzuz from the north . It approached Huzuz from the east and ran between the city and Al - Sarif River , meeting the South Road on both the east and west side of the city . The River Road was used heavily by caravans bound for the Ghost ' s Route , as well as merchants unloading their cargo from the Trade Harbor . The River Road entered Huzuz from the north side where it ran to the Grand Bazaar in the Merchants ' District .
Haask , Voice of Hargut Haask , Voice of Hargut is said to be one of the Seven Lost Gods who bowed before Bane long ago . History . Haask , a monstrous greathorn minotaur , conquered Ironfang Keep in - 981 DR , declaring himself priest - king of the land of Grong - Haap . He ruled Grong - Haap for six hundred years , expanding it to include the modern lands of Thar , the eastern Moonsea , and northern highlands of the Vast . In the Year of Craven Words ( - 350 DR ) , Haask summoned an elder evil to combat a goblinoid horde : Hargut of the Gray Pestilence . Hargut slew tens of thousands , consigning their souls to the Barrens of Doom and Despair , but three humans , the mortals who would become known as Bane , Myrkul , and Bhaal , took advantage of the distraction to attack and nearly slay Haask , revealing his true form as a doppelganger of the elder batrachi race . As Haask lay dying , the Dead Three persuaded him to agree to a ritual that would bind him and Hargut together as one entity under the command of the three adventurers . Hargut agreed , and together they became Haask , Voice of Hargut , a fell entity bound to Ironfang Keep and responsible for the creation of numerous abominations and chimerical monstrosities to this day . If freed , Haask , Voice of Hargut , would ally itself with Malar and Ghaunadaur , and work to exact vengeance on Bane and his church . Description . Haask , Voice of Hargut , is a worm - like abomination with a gargantuan mouth filled with countless rows of teeth . Its skin is a poisonous green covered in red sores , with veins and organs somewhat visible beneath . Haask survives as a symbiont attached to the outside of Hargut ' s body .
Cordallar Cordallar was a noble house of Cormyr . History . In Alturiak of 1365 DR , Baerune Cordallar and other members of the Cordallar family were discovered scheming against the Cormyrean royal family . Baerune planned to marry Princess Alusair then assassinate Crown Princess Tanalasta so he would take the throne .
Dead - magic zone A dead - magic zone was an area of space in which magic ceased to function . They were one of the lasting effects of the Time of Troubles . Creation . Most dead magic zones were found where The Weave had torn apart and left a hole . The Church of Shar also developed several rituals such as the Rite of Unwinding , that could artificially create dead - magic zones , some of which would continue to allow Shadow Weave magic to function . Mystra or the Silver fire of her Chosen could heal the damage in the Weave caused by a dead - magic zone , but doing so drained power from the entirety of the Weave . As such , the act was discouraged by the goddess except in emergency situations . A " wish " or " miracle " could patch a 30 foot area of the damage as well . Effects . Dead - magic zones were areas of anti - magic or null - magic that disabled enchantments or prevented spells from being maintained or cast . In the Year of the Gauntlet , 1369 DR , Calispar Delgorth , working at the Vipers ' Nest zone , discovered that plants grown within a dead - magic zone had magic - resistant properties . He hypothesized that such plants " soaked up " the essence of the dead - magic zone . Notable zones . The northern quarter of the city of Tantras was a single , huge dead - magic zone of some 400 acres . It was the site of a battle between the avatars of Bane and Torm during the Time of Troubles . It became a haven to those who had offended vengeful mages . The entire Anauroch Desert was covered in a dead - magic zone when the Church of Shar taught the Shades one of their rituals for creating them . Using the " Mythallar " of Thultanthar to empower the ritual allowed them to create such a vast area , though the Shadow Weave and Psionics functioned normally , crippling the Zhentarim travelling the Black Road as well as the Phaerimm . The field did not extend into the Buried Realms however , so magic continued to function normally underground . Several artficial oases dried up , most Weave - powered magic items became worthless and the ecology of magical creatures ( e . g . dragon s ) living in the desert was drastically altered . Dead - magic items . A certain sapphire radiated an anti - magic field similar to a dead - magic zone . It was kept in a specially shielded box to block its effects . Errtu gave this sapphire to a demon summoned by Matron Mother Yvonnel Baenre . When exposed , the spells protecting Yvonnel disappeared and Drizzt ' s magical items temporarily lost their enchantments . The same sapphire was again employed by Errtu when the powerful artifact , Crenshinibon , was exposed to the sapphire and was damaged , at least temporarily . Using ingredients from plants grown with a dead - magic zone in 1369 DR , Calispar Delgorth was able to concoct poison s that were resistant or immune to magical cures .
Dungeon magazine 69 " Dungeon " issue 69 was released in July / August of 1998 . It contained the following articles related to the Forgotten Realms : Mere of Dead Men : Slave Vats of the Yuan - ti . This adventure is part 1 of the " Mere of Dead Men " series and involves an exploration of the Wolfhill House overlooking the Mere and encounters with the yuan - ti . Sleep of Ages . This adventure is set in the Lands of Intrigue and involves the beholders of the Lake of Steam region known as the Alimir Hive . The adventure revolves around an archeological search within the Omlarandin Mountains and a rescue mission to retrieve the gnomish scholar who went missing on the way there .
Harim Gate The Harim Gate was supposedly the only entrance into the Royal Harim within the Palace of the Enlightened Throne in Huzuz in 1367 DR . Activities . This gate was constantly guarded by a contingent of the Honored Mamluk Society . Each member of the Honored assigned here was a eunuch .
Detect poison Detect poison was a divination spell that allowed the caster to sense if a creature or an object was poisonous or had been poisoned . Effect . Upon casting this spell , the caster could examine one creature , object , or a 5 ft ( 3 . 5 m ) volume and know instantly if it had been poisoned or if it was poisonous to the caster . The earlier version of this spell was not instantaneous but lasted for at least 10 minutes and the caster could examine multiple targets at a rate of one per minute . Both versions had a chance to determine the exact type of poison . The probability of success for the newer version depended on the caster ' s wisdom while the earlier spell depended on the caster ' s level . Skilled alchemist s could also use their alchemical knowledge to detect poison . This spell could successfully detect poison through barriers , but could not penetrate 3 ft ( 91 cm ) of wood or dirt , 1 ft ( 30 cm ) of stone , 1 in ( 2 . 5 cm ) of regular metals , or a thin layer of lead . Components . Both versions of this spell required verbal and somatic components , but only the older version needed a strip of vellum , blessed specifically for this purpose . The vellum turned black in the presence of poison .
Soul charge Soul charge was a necromancy spell contained in the " Obsul Ssussun " . Description . As the name suggested , the spell charged a gem with a portion of a soul stolen from a subject for an entire day , the subject could die from it . Due to the long preparation time , the spell was almost useless for use in the midst of combat . The gem or the energy in it could then be used to substitute for the charge of a magic items , but it had some limitations . Apart from using a gem high value , one gem could only store enough for one charge , though nothing prevented the caster to hold multiple gems with each storing a charge . And even a charged gem could only substitute a charge of a spell with a limited power limit and only one that the caster could at least potentially cast without the help of an item . Components . " Soul charge " used verbal and somatic components but also required a focus , the gem to be charged .
Theron Theron was a cook in Neverwinter . Personality . Theron did not like human s because he thought they smelled . History . Around 1479 DR , Theron was the cook of the Moonstone Mask inn in the Protector ' s Enclave . He also supervised the inn ' s staff .
Army of Darkness The Army of Darkness was a massive force of nearly 60 , 000 yugoloth s , ogre s , gnoll s , goblinoid s and several giant s . They were led by the Trio Nefarious who organized the monsters into tightly regimented battalions , which made it the biggest army ( seeing as a horde , some examples of which rival the Army ' s numbers , has very little structure ) that Faerûn has ever seen . It took twenty - nine months for the army ' s forces to be gathered . Aulmpiter was leader and tactician , Malimshaer was head scout , saboteur and spy while Gaulguth was field commander . Organization . Each nycaloth had five battalions under their command ( except Aulmpiter , who had six ) . Each battalion was led by a summoned mezzoloth general who each led 5 regiments of troops . These 80 regiments were each led by colonels who were either the chieftains of the larger tribes who now made up the warriors in said regiment or more summoned mezzoloths . Under the colonels were the majors who tended to be the chiefs of the smaller tribes . Under them were the captains and commanders who consisted mainly of the sons and daughters of the aforementioned chieftains , though the giants who joined were all automatically given one of these two ranks ( most of them were hill giant s who commanded by ' allowing ' their mezzoloth second - in - commands to suggest tactics ) . The commanders each controlled 25 warriors ( 5 lots of 4 soldiers and a sergeant ) . This organization was the key to the success of the Army , without it , Myth Drannor would have been much less likely to fall as it eventually did . The city did only fall however , once the nycaloths were all slain . The monsters reverted to their normal horde tactics and swept down upon the city en masse . The first military action the army took part in was the attack on the mining and trading encampments in the western Moonsea ( eventually this area would become Zhentil Keep ) in late autumn of 711 DR . By the Feast of the Moon of that same year , the Army attacked the Cormanthor Forest . This was the beginning of the Weeping War .
Weregund Weregund was a trader in who owned the General Store in the town of Shadowdale . Biography . Weregund was a longstanding plant of Zhentil Keep in the town . Although his stock was the more limited of the two stores in town , his was considered the town ' s trading post as his store larger and he was the one who regularly traded with passing caravans . During the Zhentarim occupation of Shadowdale in 1374 DR , Weregund ' s identity as a spy was only known to Scyllua Darkhope and Eregul the Freestave . Weregund set up an underground resistance movement called the Free Shadowdale Alliance that merely served to allow the trader to pass on any plans of action against the occupying force to the Zhentarim . Description . The large trader was known to walk with a limp . Personality . Weregund had a reputation for greed and cowardice but his neighbours also erroneously believed him to be loyal to Shadowdale , marking him as an adept liar . Relationships . The merchant had a wife Meershand , a son Dabragund , and a daughter Dletagund .
Halfling language The Halfling language , which was properly called Luiric , was a language spoken by the halfling s of Luiren . Since halflings were so adaptive by nature , the vast majority of halflings outside of Luiren had abandoned their native tongue and spoke Common or other human languages instead .
Red Tiger Tribe The Red Tiger Tribe was an Uthgardt barbarian tribe active in the Silver Marches of Faerûn . Organization . They were more traditional than the other Uthgardt tribes . For example , when people living in the Silver Marches mentioned the wild and savage nature of the Uthgardt barbarians , they were usually speaking about the Red Tigers . Like their snow cat totem beast , the tribe acted aggressive and solitary . They hunted in very small family groups , roaming the North , but primarily in the Cold Wood . Activities . The men of the Red Tiger tribe were strictly hunters and left the gathering and trading to the women , elderly , and children of the tribe . The Red Tigers believed the true test of a hunter was to bring down their prey unaided . Members of the tribe were very suspicious of magic , which they did not understand . To demonstrate their fighting prowess , many Red Tiger fighters preferred to fight unarmed than wield a magic weapon taken from the hands of an arcane spellcaster . Tactics . In 1372 DR , the tribe numbered approximately one thousand individuals , and these warriors roamed their hunting territory in small groups of eight to twenty men . They carried all they require with them on sturdy hill - bred horse s , while they hunted throughout the Cold Wood , which they considered as their personal hunting grounds . Possessions . Suspicious of the unknown , Red Tigers fought unarmed . Their favored weapons were tiger claw s , which consisted of short wooden handles embedded with three sharp stone dagger s . The hunter held the blades between their fingers like claws . Relationships . The Red Tigers were loyal to King Gundar Brontoskin of the Thunderbeast s , who won their respect during a Runemeet Runehunt by bringing back a leucrotta , slain with only a pair of tiger claws . The Red Tigers ' ancestor mound was Beorunna ' s Well , which they shared with the Black Lion s . In 1372 DR , the Black Lions gave up their nomadic ways to settle down in a rough stockade town near the well , and the Red Tigers did not think much of their kin choosing to take up the ways of the soft southlanders . Quarrels between to two tribes turned deadly on more than one occasion . History . For many years , Adalwulf Longfang was the wise leader who ruled the Red Tigers . He trained his son , Shinoras , in the ways of the Uthgardt tribes in hopes he would proceed him as ruler , but Shinoras was killed during a hunting trip . In 1368 DR , Thradulf Longfang , Adalwulf ' s nephew , became leader of the Red Tiger tribe . Many tribesfolk feared his wrath , because they suspected he had something to do with the death of Shinoras , but no one dared accuse him of murder .
Ferla Treeclimber Ferla Treeclimber was a wild elf who lived in the Forest of Amtar in northern Dambrath . Activities . Ferla ruled the Trunalor tribe for nearly 300 years through the mid 14th century DR . As a shaman , she used her clerical powers to the benefit of the tribe . The Trunalor people were in constant conflict with the nation of Dambrath over the bluewood trees that grew in the forest .
Tahlshara Tahlshara is a magic two - handed sword sometimes considered to be the greatest elven weapon ever made . It drastically improves its wielder ' s armour and can only be wielded by elves ( except drow ) – death often being the result of a non - elf handling it . It has leaves and vines carved into its surface with knotwork on the hilt . The name of the sword is present around the . The sword can be used to cast any high magic spell , or any of " teleport without error " , " spellstrike " , " sunburst " , " spelltrap " , " turnshadow " , or " teleport dead " . It is one of the three Great Treasures of Evermeet and is possessed by Queen Amlaruil Moonflower . History . The sword was the life ' s work of the elven armorer Kythaela Durothil . It is thought that its creation took over one hundred and fifty years and that Kythaela deliberately extended her life to complete it .
Bidderdoo Harpell Bidderdoo Harpell was a wizard from the Harpell family , an eccentric clan of mages from Longsaddle that lived in the Ivy Mansion . History . For seven years , Bidderdoo was trapped in the form of a dog due to a backfired spell . During the Time of Troubles , the family ( or he himself ) later found a way to turn him back to human form but during the war between Mithral Hall and Menzoberranzan in 1358 DR , he had defensive animal urges that eventually took over , turning him into a silver werewolf . Upon his first true transformation into a werewolf , he killed Uthegental Armgo , saving Thibbledorf Pwent and the remaining forces of the Gutbuster Brigade . Bidderdoos . Bidderdoo ' s " legacy " was a number of werewolves that lived around the town of Longsaddle by 1479 DR , unintentionally scaring the townsfolk but in fact guarding the town . These werewolves were known as " the Bidderdoos . " Whether they are descendants of Bidderdoo by blood or by curse was unknown .
Anwar al - Makruh Anwar al - Makruh was a sha ' ir who lived in Medina al - Afyal on the island of Afyal in Zakhara in 1367 DR . Activities . Anwar ran an impressive spy network within Afyal and beyond . His brilliant use of djinn spies ensured that his information was quick and accurate . It was rumored that any word uttered would be carried on the wind straight to Anwar ' s ears .