Knights of the Old Republic Campaign Guide Knights of the Old Republic Campaign Guide is a hardcover supplement to the Wizards of the Coast Star Wars Roleplaying Game , written by Rodney Thompson , Sterling Hershey , John Jackson Miller , and Abel G . Peña . Publisher ' s summary . " This is but a taste of the Dark Side . " " Journey back nearly four thousand years before the Battle of Yavin to a time when the Republic struggled for survival against the threats of the Sith and the Mandalorians . The " Knights of the Old Republic Campaign Guide " gives you everything you need to play in the time of the Mandalorian Wars and the Jedi Civil War . Play a noble Jedi struggling against the Sith , or a Republic soldier fighting to keep the Mandalorian hordes from sweeping across the galaxy like a storm . " " Featuring : " " * A complete campaign setting covering the and Knights of the Old Republic and . " " * An in - depth look at the species , technology , heroes and villains from the distant past of Star Wars . " * New character options , including talents and feats , as well as expanded uses of character abilities features in the " Star Wars Roleplaying Game " Saga Edition core rulebook . " * A detailed examination of the Mandalorians , the Sith , the Jedi and the Old Republic . Development . The " Knights of the Old Republic Campaign Guide " is a supplemental guide to the Wizards of the Coast Star Wars Roleplaying Game . The " Campaign Guide " , which covers much of and builds off the two " Knights of the Old Republic " games and the comic series , was co - written by Rodney Thompson , Sterling Hershey , Abel G . Peña , and Miller . The guide was first thought of by Miller in early 2007 , when Miller learned from his colleague James Mishler that Wizards of the Coast was relaunching the " Star Wars Roleplaying Guide " , though he had no idea how to pursue the idea . Later that spring , one of Miller ' s friends at Celebration IV suggested the same idea and pointed out the Roleplaying Game ' s head designer , Rodney Thompson . Miller became sidetracked before he could speak with him , but a LucasFilm representative introduced Miller to Thompson after Miller ' s panel : Thompson wanted Miller to help create an already - scheduled campaign guide for the " Knights of the Old Republic " series . Miller was originally only tasked with continuity oversight , but as Miller had some background in roleplaying games , Thompson asked Miller to write sme of the sections . Miller ' s wife Meredith helped him develop many of the stats and information needed for the game , and Miller ended up writing the guide ' s chapters on Mandalorians and the Republic ; he used the guide as an opportunity to advance some of the stories that he had not yet had an opportunity to do so with in the comics , such as Haydel Goravvus . However , when it came to the subject of Squint and Malak — whom the comics ' creative team had always intended to eventually link together — Miller suggested that they stay away from Malak ' s previous identity and early days . This resulted in a later problem : Alek ' s " surname " of Squinquargesimus , which was assigned by Republic immigration but not used by Alek , made its way into the Campaign Guide despite the fact that Miller had not yet explained in the comics that it wasn ' t really the character ' s last name . Another error resulted when a late - minute addition to the guide included a segment on the planet Bespin , the discovery of which Miller intended to use in " " . Miller had been unaware of the addition while working on issue # 36 , but he discovered the segment on Bespin shortly before issue # 36 was completed . As a result , the " Bespin " that appeared in issue # 36 was recolored and given a different diameter to differentiate it from Bespin .