naist-nlp/zeshel huggingface dataset:
Karma curse Karma curse was a powerful clerical spell from the charm sphere . Users . Only clerics and priests without evil in their hearts could use this spell . On Toril , it was typically only used by priests of the Padhran religion , though it was not impossible for another deity to grant it to one of their own priests if they had specific need of it . Effects . A cleric who used this spell was guaranteed that the target of the spell would never behave unethically toward them . Upon casting the spell , the caster determined the precise nature of ethics from which he would be guarded , namely theft , murder , truth , or breaking a promise . That is , a target placed under a " theft " " karma curse " could never steal from the caster , one under a " murder " " curse " could not slay the caster , one under a " truth " " curse " could not lie to them , and one under a " promise " " curse " could not break a promise they ' d made to the caster . If the target attempted to violate these conditions , the " curse " would be activated and they would rapidly lose experience and understanding , and indeed , karma , until they ceased . The target would be aware of the loss , but not necessarily the cause if they were not aware of the " curse " . A " karma curse " could not be negated or removed by a " remove curse " spell . The number of potential targets for this spell rose with the cleric ' s skill . Once cast , a " karma curse " was permanent . The lost karma could only be regained by an equivalent act of contrition . Components . This spell only required verbal and somatic components to cast . Although the caster did not need to inform the target of the " karma curse " , they did have to tell them of the proper behavior expected of them . A caster could only make themselves the object of the spell , owing to its personal nature . History . The " karma curse " spell arose from an ancient tradition of the Padhran faith unique to the land of Ra - Khati . Commonly used for security , it became well known in that realm . Noted Application . The massive golden statue of Mahavidi in the Room of a Hundred and Three Pillars in Saikhoi was protected only by a permanent " karma curse " . Anyone who touched it with thoughts of larceny fell victim to it . In 1359 DR , the Dalai Lama of Ra - Khati , Tsenya Garbo , used a " karma curse " to ensure a band of adventurers safeguarded his daughter , Princess Tsenya Bhrokiti .
Argentor Argentor was a village of earthsoul genasi located in southern Tethyr within the Mir Spires . Description . The village ' s dwellings were hollowed out from the spires by the genasi using their innate ability to shape rock . History . In 1479 DR , Argentor was attacked by minotaur s sent by the ruler of Calimport to abduct his long lost son , Cephas , who was traveling with a circus giving a performance at the village .
Ommlur Hills The Ommlur Hills were the foothills of the Small Teeth located on the west side of the Trade Way . Description . The hills were noted for their pristine beauty . They included many waterfalls and pleasant flood plains . History . These hills were named after a famous Amn ian poet who lived during the second century of the Shoon Imperium and wrote about the pastoral beauty of the hills .
Nogah Nogah was a kuo - toa senior whip and a cleric . Appearance . Nogah had scaled skin and webbed hands and feet , and was quite bloated . Her face was round and surmounted by wide , bulbous eyes that rarely blinked . Her long lip - less mouth was full of needle - like teeth . She often wore gold - hued garments and a gold crown . Personality . She worked with Aulruick Thoster several times . History . In 1395 DR , she found the Dreamheart in a drowned illithid city deep under the Sea of Fallen Stars . In 1396 DR , she was stripped of her whip status when she started to preach about an ancient power revealed to her by the Dreamheart . When the kuo - toa of Olleth attempted to stop her , she summoned the kraken Gethshemeth . Nogah was killed by poisoned crossbow bolts fired by aberrant kuo - toa in 1396 DR . Possessions . She uses a golden - hued pincer - staff . Abilities . Nogah could co - generate bolts of lightning with another kuo - tan whip .
Earblade Earblades were a rogue ' s last chance to beat the noose . Uses . By far , hanging was the most popular method for the execution of criminals . With an earblade attached , a guilty thief had a small chance to cut or weaken the rope tied around his neck , allowing for a slim chance of escape . One earblade was typically worn on each ear since the rope would be placed on either side of the thieves ' neck . Aurora ' s Emporium offered a money - back guarantee to any thief not completely satisfied with the performance of this product . Prices . A single earblade cost 1 silver piece , but most smart thieves purchased one for each ear .
Grodd Grodd was a demiplane located in close proximity to the Plane of Shadow . The Grodd goblin s who inhabited this plane believed that the entire plane was underground and consisted of subterranean tunnels and caverns . The Hoard and Grodd demiplanes were linked via a " gate " .
Mass jump Mass jump was an arcane alteration spell that gave a group of creatures the ability to leap great distances for a short time . Effects . All creatures within 10 ft ( 3 m ) of the caster received this ability when " mass jump " was cast . For the next few minutes , they could leap 30 ft ( 9 . 1 m ) straight up or forward in a low arc . Backward jumps were limited to 10 ft ( 3 m ) . Landing safely or grabbing onto something was the responsibility of the jumper . Components . In addition to verbal and somatic components , this spell required the hind leg of a grasshopper to be broken at the time of casting . History . This spell was associated with the pirates roaming the Sea of Fallen Stars where they used it in boarding actions , jumping from ship to ship before they were close enough to grapple and heave to , giving the element of surprise against those that hadn ' t seen the maneuver before .
Haundrae Duir Haundrae Duir was part - owner , cook , brewer , and host at the Three Elves inn in Voonlar " circa " the Year of Wild Magic , 1372 DR . Description . A former warrior , tall and strong , but some of his muscle had turned to fat . Personality . Haundrae was a great bear of a man , moving slowly and deliberately , with a stern demeanor . He loved cheese and kept the pantry full of as many different varieties as he could get from traders that did business in Voonlar . Abilities . He was still quite strong and very good with a throwing axe . He brewed a heavy , dark ale from nuts that was popular with some guests . Relationships . The Three Elves was a very popular inn throughout the Moonsea region and its owner / operators were highly regarded .
Samoth Dier Samoth Dier was a Boar ' s Head , one of the leaders of the Order of the Blue Boar , mercenary recruitment company in Amn . Description . Samoth was strong and tall and had a dark complexion . He was a very confident individual . Samoth usually dressed in his artillery field gear . Activities . Samoth was a very talented artillery expert . He was the chief logistics officer for the Order . History . Samoth joined the council to replace Gaurundur Thasz , who died during a campaign in Tethyr .
Miglin Crackedquartz Miglin Crackedquartz was a deep gnome in Blingdenstone . Activities . When not acting as a guide , Miglin wandered the city making , notes about the caverns and passages . History . In 1479 DR , Kargien Dissengulp sent Miglin to act as a guide for an adventuring party he ' d hired in tunnels toward the Wormwrithings . Personality . Miglin was a gruff and acerbic individual . He was more interested in gemstones than people , even offering to the people that employed him reports about the various properties of every rock he saw .
Prastuil Prastuil was the oldest city in Dambrath . Geography . The city was situated at the mouth of the Dolphin ' s Climb , where it emptied into the Bay of Dancing Dolphins . The city was protected from the harsh winter storms that ravaged southern Dambrath , making it an ideal place for ships to anchor for the season . Description . Prastuil was said to be the most beautiful city in all of Dambrath . Splendidly rich villas could be found outside of the city proper . Armed Forces . A force of 1 , 000 elite cavalry protected the city . They were aided by numerous wizard s and naval support from harboring ships . Inhabitants . Prastuil ' s population of 30 , 000 – 50 , 000 was truly mixed , including crinti , gnoll s , halflings , arkaiun s , drow , dwarves , and even a few Zakharans Warchief Herald Markin , a loyal servant of Duchess Merial Luenath , ruled Prastuil .
Nyk Nyk was a goblin who lived in the Lower Heart ward of Skullport in Undermountain around 1370 DR , and twin to Nok . Nyk and Nok were a pair of enterprising goblin s who swept up the dung left by the Raging Bull , a long - imprisoned minotaur suspended from the ceiling by The Deepfires inn . They used the dung as manure to grow mushrooms . They would tell stories about failed rescue attempts for a copper piece .
Yeenoghu Yeenoghu was the demon prince and lord of savagery , and the chief being worshiped by gnoll s . Relationships . Yeenoghu was the patron of all gnolls and commanded the servitude of ghoul s through the subjugation of the demonic King of Ghouls , Doresain , a former ally of Orcus , who failed to strike back at Yeenoghu for the acquisition of one of his subjects . Yeenoghu had a continuous feud with Baphomet , and both demon s pulled no punches when dealing with one another . The fight lasted so long that neither demon lord could remember what originally started the battle . Along with Baphomet , Yeenoghu loathes Malcanthet , the queen of the succubus , because the Queen destroyed of a number of Yeenoghu ' s material plane cultists , the Maure Family . Worshipers . The tanar ' ri lord ' s only known worshipers were gnoll s and flind s . Clerics of Yeenoghu had access to the domains of Chaos , Demonic , Evil , and Strength . Equipment . Yennoghu wielded a three headed " flail + 3 " in battle .
Well of Kashan The Well of Kashan was an enchanted oasis found in Zakhara , the Land of Fate , in 1367 DR . Geography . The Well of Kashan was found somewhere within the Genies ' Anvil of the High Desert near a stone called the Hand of Makti . Description . The Well was rumored to be extremely deep . Lush gardens and magical groves were said to exist at its bottom . History . Amir Bouladin al - Mutajalli stored all of the wealth of the jann of the House of Sihr at the bottom of the well . The special password needed to view the wonders at the bottom of the well was known only by him and his eldest daughter , Jamala .
Battle of Fell Pass The Battle of Fell Pass took place centuries ago in Fell Pass between Delzoun dwarves and orc s . As of 1370 DR their ghost s still occupy the pass . Battle . The battle was originally going the orcs ' way but the dwarves used the many tunnels and caverns of the Fell Pass to resupply and heal the wounded . The dwarves then lured the orcs into a trap by presenting a small group , and waiting for the orcs to charge , at which point the full force of dwarves came out of concealment behind trapdoors and attacked . The battle was won by the dwarves , although at great cost .
Parissus Parissus was a mercenary and bounty hunter in the region of the Bloodstone Lands from Impiltur . Description . Parissus had a large - boned and round face and short , light - colored hair . History . Parissus was companion and close friend of the elven warrior Calihye .
Gate of Wealth The Gate of Wealth was one of the entrances into Huzuz , the City of Delights . Description . The Gate of Wealth was located within the Affluent District of Huzuz . It was comprised of two smaller gates . Activities . Though caravans and common pilgrims used this gate , the vast majority of individuals passing through the Gate of Wealth were rich young nobles in search of entertainment . At sunset , one of the gates was closed and the other left halfway open in case stumbling nobles needed to get back home during the dead of night . Smuggling activity was common here when compared to the other gates of Huzuz .
Short Ones The Short Ones were a clan of halfling s that lived in the eastern forested mountain foothills of Maztica in the Pasocada Basin . Description . These small humanoid s were extremely resistant to the native poisons of Maztica . Combat . Most short ones were traders or hunters who fought with knifes or sling s . If cornered , short ones could blend into their forest surroundings becoming invisible to the naked eye . Personality . Short Ones were isolated from other halflings of Maztica , and built themselves conical homes from mud and bark . They subsisted by gathering berries , growing some of their own crops , and hunting small game from the forest . Society . They had little contact with other races and were generally distrustful , although they were known to trade with the Nahopaca . The Short Ones were particularly fond of the turquoise beads of the Azuposi , but would not trade with them directly , so had to rely on other means to acquire them .
Hammer Hall Hammer Hall was a log house and stables , surrounded by a wooden palisade . Built by the Men of Hammer Hall , an adventuring group , to explore the nearby Halls of the Hammer , it became a viable place of refuge in the rugged wilderness of the North .
Otsabe Kanchi Otsabe Kanchi was a samurai retainer of the Tsu family and the zussho of Iyo in Kozakura in 1357 DR . Activities . In Iyo , he led a company of two samurai and ten bushi , all loyal only to him . Personality . Otsabe was an ambitious man . He cared almost nothing for the Tsu family , not even sending them all of the tax income . He preferred to act as an ally to Niwa Hirotada and all Niwa retainers were welcomed in his house .
Remove affliction Remove affliction , also called remove curse , allowed the caster to remove most curse s from objects or creatures . It could allow a creature to drop a magically cursed item , but would not remove a magically cursed weapon or piece of armor . The more powerful a caster became , the more types of curses could be removed by casting this spell . The " remove curse " spell was also used to counter and dispel " bestow curse " .
Shield of the City The Shield of the City was a medal awarded to members of the city watch for outstanding acts of military service . Occasionally a noble who participated in a battle would receive the award . Description . The award was a large , gold , shield - shaped badge worn on the chest .
Butter tea Butter tea was a beverage from Khazari , made from yak butter , salt , and tea . In 1362 DR , the lama Koja thought of yak - butter tea when he remembered his homeland . He was later presented with a magical feast that included it .
Darkness domain The Darkness domain is a deity domain that grants divine spellcasters darkness spell powers . There are two versions of this domain : one from the " Forgotten Realms Campaign Setting " ( 3rd Edition ) , and the other from the " Book of Vile Darkness " . Cleric s can select their spells from either list at the DM ' s discretion . Darkness Domain Powers . Clerics with the darkness domain can fight while blind , and concealed targets gain no benefit from their concealment .
Strongheart halfling The strongheart halflings were , like the ghostwise and lightfoot hin , native to Luiren . They traced their ancestry back to the same long - lost days as the other subraces , but unlike their cousins , the stronghearts elected to remain in their homeland following the events of the Hin Ghostwar . The legacy of Chand , the strong - heart war chieftain who galvanized his tribe against the threat of the feral ghostwise , lived on in a nation that both reinforced and defied many of the expectations non - halflings had of this race .
Najm Najm was the dashing god or goddess of adventure and curiosity of Zakhara . He was one of the eight Great Gods of the Land of Fate and wanted his followers to venture forth an make the unknown known . Najm ' s symbol was a single arrow pointed upward . Najm was alternatively described as female or male . Like other Zakharan gods , she was above such concerns as alignment , as curiosity may drive an adventurer to seek out the corners of the earth to help those in need or a necromancer to defile the living and dead . Her church sought the hinterlands and heathen parts to spread Enlightement . Further Reading . Related information can be found here :
Scintillating sphere Scintillating sphere was a spell unique to Halruaa . Effects . This spell allowed the caster to summon a small grape - sized ball of energy that traveled in a straight line where directed . When the sphere reached the destination chosen by the caster , it would pulse twice and explode outward with electrical energy , damaging nearby creatures . The intensity of the explosion was based on the caster ' s power . Components . This spell required a small glass sphere and a pinch of iron oxide to cast .
Kesten Orthalin Kesten " Steelglance " Orthalin was a warrior and adventurer of the 13th century DR . He was the leader of the Grimblades adventuring company . History . Kesten and the Grimblades were thought to have plundered a number of ruins in the lands around the eastern Inner Sea . In the late 13th century DR , Kesten came into the possession of a magical short sword and had the sage Arthylmas of Saerloon identify the blade . It was " Sarghathuld " , a legendary relic of Roldilar and Impiltur , and lost since the Year of the Luminar Procession , 1127 DR , a century and a half before . However , barely three seasons later , Kesten and the Grimblades were slain by the green dragon Urnalithorgathla in her lair in the Spiderhaunt Wood in the Dalelands . Their bones and " Sarghathuld " laid among her treasure hoard for over ninety years .
Lotil Lotil was a blind featherworker in Palul . History . Lotil was the father of both Erixitl and Shatil and a featherworker of renown . In 1361 DR , he met Erixitl again after she ' d spent years as a slave in Kultaka , when she and Halloran went to Palul on the road to Nexal . He survived the Night of Wailing by hiding in his house , and kept safe Coton , the patriarch of Qotal . He and the priest met Erixitl and Halloran again in Tewacha , where at last the god Qotal reappeared . At last in Twin Visages ' s pyramid he sacrificed himself in order to attract all the drider s out of the pyramid , killing all them .
Keep of the Lizard King King Amiskal rules the lizardfolk and muckdwellers of the Serpent Hills from an ancient Anaurian tomb that , once plundered , was converted into living quarters . The former crypt is carved into a hillside in the northern reaches of the Serpent Hills , and Amiskal ’ s throne rests atop the dais where the sepulcher once lay . A secret portal somewhere in the crypt connects with the portal network centered on the Dungeon of Swords .
Sarsor yi Tashluta Sarsor yi Tashluta was an enforcer in the service of the Rundeen in 1370 DR . Activities . Sarsor was a yuan - ti pureblood of the Se ' Sehen tribe in Tashalar . With the support of the Grand Yrshelem , who knew his true heritage , he infiltrated the Rundeen under the alias of a contortionist from Tashluta . He used his racial abilities to twist his body in order to grapple the people he was ordered to punish , which gave him the nickname the Rope .
Havell Havell was a merchant in Shussel in 1357 DR . History . Havell was unveiled as a fraud by a foreign merchant ( probably from Durpar ) . In 1357 DR , Havell discovered a cache of magic potions that enabled him to turn ethereal for a time while wielding a non - ethereal object . He used those potions to start a killing spree among the foreign merchants of the city . Personality . Havell hated all foreigners after his humiliation .
Piper Piper was a self - proclaimed prophet residing in Hilltop . He would constantly rant about prophecies that never seemed to come true — causing a great deal of stress to Mayor Veraunt Shuttlescomb and the village guards . In 1372 DR , when Hol Halstrom called Piper a fool for claiming that death was coming to Hilltop , Piper was angered by this and proclaimed that Hol would die within the week . Halstrom turned up dead on the outskirts of the village just a few days later , nearly decapitated . Piper discovered Halstrom ' s body and added several wounds to the corpse , hoping to attract followers by claiming Hol ' s death was the cause of a new , unnamed god . In the wake of this and a kobold attack on Hilltop shortly after Halstrom ' s death , Piper attracted a small following and spread fear among the populace of the Hilltop . Appendix . Behind the scenes . In the computer game " " , the player can receive a quest to get rid of Piper from Haniah Dales . Among the many methods of disposing of him , the player may convince Piper to travel to either Neverwinter , Silverymoon , or Waterdeep . They can also convince him to rejoin the town militia by buying back his decrepit sword or reveal that he defiled Hol ' s body after the kobolds killed him , running him out of town in the process .
Yuir pantheon The Yuir pantheon was the pantheon of ten deities once worshiped by the primitive tribes of indigenous human s living in the forests of what became Aglarond , the Great Dale , Impiltur and Narfell . These humans eventually moved on , with the last cohesive remnants of their tribes becoming the Nar s , who turned from the pantheon in favour of Abyssal powers . These gods came to be associated with the Yuir elves when they established homes within those woodlands after the Crown Wars in - 9800 DR . After the formation of the Kingdom of Aglarond , the half - elven descendants of the Yuir elves had abandoned these gods in favor of more common human or elvish gods and it was assumed that without worshipers , the deities in this pantheon had ceased to exist . Half of these deities however had long ago been subsumed by various members of the Seldarine . Rumors spread during the Era of Upheaval that half - elves proud of their ancient elven roots had begun to venerate some of these gods once more . Deities . Sages speculate that the other four gods of the pantheon had the portfolios of sky & weather ; hearth & home ; tribal / familial life ; and evil & darkness respectively .
Adras Ashatiel Adras Ashatiel was the heir of the Ashatiel noble family of Waterdeep around 1368 DR . She joined the armed forces of Waterdeep while her brother Arran Ashatiel studied as a businessman . However , Arran was killed in 1368 DR under the orders of Sarevok Anchev . Totally devastated , Adras joined the crusade of the Shining Lady , in order to take vengeance against Sarevok one day .
Rezmir Rezmir , or Rezmir the Black , was a half – black dragon human woman who was the Black Dragon Wyrmspeaker of the reformed Cult of the Dragon under Severin Silrajin . She descended from House Orogoth . History . She orchestrated the raid on the town of Greenest . Later , Rezmir traveled north ahead of the Cult ' s loot to Castle Naerytar in the Mere of Dead Men , having developed a relationship with the great black dragon Voaraghamanthar . After she went to the Skyreach Castle to deposit the goods that she raided in the hoard of Tiamat but here she was killed by some adventurers recruited to stop the Cult . Personality . She was a fierce and terrible warrior , and she took great pleasure in the pain and torture of her enemies . She was more devoted to Tiamat than to Severin .