naist-nlp/zeshel huggingface dataset:
Hrisskar Flat - Foot Hrisskar Flat - foot is a Nord rogue living in Seyda Neen . Background . He is employed as a trooper for the Imperial Legion and spends most of his time in Arrille ' s Tradehouse . He also has very bad luck at gambling and gets the Nerevarine to assist him in shaking down Fargoth for some badly needed funds . He also had a bet going with Ganciele Douar , who is a guard at the Census and Excise offices .
Nhad - hatta Nhad - hatta was the Mane of the Khajiit i people around 2E 864 , during Tiber Septim ' s conquest of Tamriel . His province made a treaty with the Second Aldmeri Dominion , and a number of skirmishes with the empire in 2E 861 were reported during his reign . He is depicted wearing the hair - locks of his entire tribe . It is unknown if he was still Mane after Septim conquered Elsweyr .
Iron Warhammer ( Skyrim ) The Iron Warhammer is a Two - Handed weapon found in . It is one of the most common weapons available , and is one of the first to which the Dragonborn has access . Locations . Both enchanted and unenchanted warhammers are available throughout Skyrim from level 1 . These locations include : Smithing . An iron warhammer can be crafted without any Smithing perks . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with an iron ingot at a grindstone ; however , it does not benefit from any Smithing perks .
Mathal ( Khajiit ) Mathal was a Khajiit and the brother of Kalari . Him and his uncle , Enak - do started running skooma for Rakhad , a local smuggler , in order to pay off their debts . One day , his uncle disappeared under mysterious circumstances and thus , him and his sister inherited his debts and his house . Mathal then began to receive threatening letters from Rakhad , stating that if he did not sell the property to him , Kalari would get hurt . Instead of caving in and selling the house , Mathal used his magical knowledge to summon illusions of ghosts in order to scare her sister away . He later perished in the process . His body found inside the house .
Note from Thulvald ' s Logging Camp Content . Thulvald , The strange occurrences continue . Items have moved around mysteriously or even disappeared completely in some cases . And now the forest itself seems to have turned against us . Maybe the stories we heard are true . Maybe this part of the forest really is haunted . If you can send someone to help us , preferably someone with experience in fighting strange creatures and investigating unusual events , I ' d really appreciate it . Or , if you ' re feeling adventurous , why don ' t you come and check on the camp yourself ? You might find the experience to be illuminating . — Logging Chief Jafelma
Mehra Nabisi Mehra Nabisi was a Dunmer Triune of the New Temple of Morrowind sometime in the Third or Second Era . She is mentioned in the book Where Were You When the Dragon Broke ? speaking of the deception of the ALMSIVI , when they were considered saviors of the Dunmer .
Talsgar the Wanderer Talsgar the Wanderer is a Nord bard who can be found wandering the roads all over Skyrim . Locations . Talsgar appears as a random encounter at spawn points . Sometimes he will simply be standing still on the side of the road , while other times he will be actively traveling on the many roads of Skyrim . Occasionally , he can be found temporarily performing at various inns and taverns around Skyrim . Example areas where he can be found include : Songs . Talsgar will perform one of the following songs for 25 : Upon completion of the main quest , a third song becomes available called " Tale of the Tongues , " which tells of the story of the Dragonborn and the demise of Alduin . Combat . Talsgar is a competent fighter and typically fights with Destruction or Restoration magic and a leveled sword , and can defend himself reasonably - well against most common roadside threats , such as wolves and low - to - mid level bandits . He appears to be coded similar to a follower , as he will always go into ' last stand ' when critically injured by an enemy NPC , even if hit by a fatal attack , at which point enemies will ignore him until he recovers his health . Like a follower , he normally can only be killed if hit by the Dragonborn , or taking a powerful splash damage attack while in ' last stand . ' If attacked , he will flee and may use an invisibility potion . If killed , he will respawn . Inventory . Typically carries random selection of books , potions and ingredients . His loot will reset periodically , even if he has been cleaned out previously . When asked what he is doing out here :
Water Hyacinth ( Online ) Water Hyacinth is an alchemical reagent in . It appears as a plant gathering node , and can be found near water throughout Tamriel . Locations . Water Hyacinth can be found quite often in the northern regions of Shadowfen , growing in the lake of its northern border .
Kharag gro - Shurkul Kharag gro - Shurkul is an Orsimer lumberjack who can be found at the Solitude Sawmill . He works for Hjorunn , and will comment on how Hjorunn treats him as an equal , unlike most people in town . Services . With the add - on , Kharag will sell sawn logs to the Dragonborn at a rate of twenty logs for 200 .
Chapel of the Brethren The Chapel of the Brethren is located in the small village south of Chorrol known as Hackdirt . History . The Chapel is a very mysterious church that was formerly a chapel to the Nine Divines but was reconsecrated as a Chapel of the Deep Ones . On the front pedestal there is a book that is called the Bible of the Deep Ones ; written in the Daedric Alphabet . Every night the inhabitants of Hackdirt meet to listen to Etira Moslin reciting the Bible of the Deep Ones before they all descend into the Hackdirt Caverns at precisely 1 AM .
Voice of Balance Voice of Balance is a creature card in , introduced in the " Forgotten Hero Collection " set . Acquisition . This card can be acquired by buying the " Forgotten Hero Collection " set for real money ( USD / EUR $ / €9 . 99 ) or 1500 .
Restore Health ( Morrowind ) Restore Health is an effect in that is a member of the Restoration school of magic , governed by Willpower . Its base Magicka cost is 5 . 00 points . Function . Restore Health can function in two ways : Spells . The following spells consist of a Restore Health effect . They may include additional effects . See articles for details . Merchants . The following spell merchants are purveyors of one or more spells consisting of a Restore Health effect : " < nowiki > * < / nowiki > " Items . The following items consist of a Restore Health effect . They may include additional effects . See articles for details . Weapons . Weapon damage varies by attack type ( chop , slash , or thrust ) . Refer to individual articles for detailed information .
Alchemist Survey : Deshaan The Alchemist Survey : Deshaan is a Crafting Survey map that marks where a bountiful supply of reagents can be found . Acquisition . Possible reward found in an Alchemist Vessel , received from completing an Alchemist Crafting Writ ( Daily ) Location . The map points to an island in the middle of a lake north of the West Narsis Wayshrine , where the supply may be found .
Oxpath End Oxpath End is a city in the Glenumbra Moors region of High Rock . It is home to chapters of the Mages Guild and the Dark Brotherhood . The city also has a number of taverns and general stores , as well as a pawnshop , apothecary , and armorer .
Imago ' s Notes on Neonymics This was written by Imago Storm . It appears in . Content . Dagon ’ s incantory neonymic is Djehkeleho - dehbe - effehezepeh . The Daedric characters are Djeh Koh Leh Oh - - Deh Beh - - Feh Ee Zeh Peh , or , in Tamrielic , JKLO - DB - FEZP . Xivilai ’ s neonymic is Wegerohseh - chehkohieu . The Daedric characters are Weh Geh Roh Seh - - Cheh Koh Eiu , or , in Tamrielic , WGRS - CKU . Faydra ’ s Neonymic is Nepehkweh - kodo . The Daedric characters are Neh Peh Kweh - - Koh Doh , or , in Tamrielic , NPK - KD .
Brass Candlestick A Brass Candlestick is a miscellaneous item in . This item provides a portable light source which can be carried in the left hand while traveling . Properties . Each candle casts a light based on the color of its flame . The brightness of the light , the radius of the light , and how long the light lasts , varies depending on the type of candle . Any lantern that is actively being carried when entering water , will be destroyed .
Neloth ' s Memory Spell Neloth ' s Memory Spell is an ability found in . Acquisition . The ability given by Neloth during the quest " Briarheart Necropsy " . Effect . " " Records memories of your experiences for Neloth . " " The ability has no discernible effect , but lasts for more than 35000 hours . It is also listed under active effects as " Memory Recorder " .
Silver Bolts Silver Bolts is an active skill in the Fighters Guild skill line in . Description . Deals 23 Physical Damage . Knocks down Undead and Daedric enemies for 3 . 5 seconds . 5 % chance to banish undead and Daedric enemies , dealing 142 Magic damage . Morphs . After reaching rank 4 in this skill , it is possible to Morph it :
Imperial Alteration Skill Imperial Alteration Skill is a Restoration spell in that temporarily increases the value of alteration . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Thrassian Plague The Thrassian Plague was a devastating plague originating from Thras that affected Tamriel ' s population and politics in the First Era . Origin . The Thrassian Plague is believed to originate from the shores of Thras . It is seen as the most effective of the many attacks of its population , the Sload , on Tamriel . The exact time of occurrence is unclear , as the sources contradict each other . While some sources date it to the year of 1E 2200 , others name the year 1E 2260 , maybe simply being more accurate about the date . Impact . The impact on Tamriel ' s population was devastating : More than half of the continent ' s population are believed to have died from the Thrassian Plague , the western coastline closest to the island of Thras being particularly affected . Also more than half of the population of Iliac Bay was lost to the plague . It had also political consequences : The plague weakened the population of Valenwood so much that it subsequently fell to the Cyrodilic Empire in 1E 2714 . For the province of Elsweyr , it was also the beginning of the road which finally led them under the control of the Empire , as the plague destabilized the delicate balance of different tribes . It also diminished the importance of the previously powerful city of Daggerfall . Aftermath . Accused of being the source of this plague , the Thrassians were subsequently defeated by the All Flags Navy , led by Bendu Olo of Anvil and Syrabane . As the Thrassian Plague also offered the opportunity for the Empire to extend its reach to the provinces of Valenwood and Elsweyr , it can be seen an important element in its rise to power .
A Ragged Inscription Content . I know we haven ' t heard from the Hound , but we were sent here to do his bidding . We must obey the Hound or face his wrath . Bring the woman to the cave for safekeeping until we hear back from the Hound . I will watch over her . — Cirithor
Sun Flare Sun Flare is an All - Maker stone power in . Location . It can be acquired from the Sun Stone after completing the quest " Cleansing the Stones " . Like all powers from the All - Maker stones , it can only be used once . To use it again , it must be reacquired from the stone . Effect . " A 100 point fiery explosion centered on the caster . Does more damage to closer targets . "
Shurinbaal Shurinbaal is a cave in . Description . Shurinbaal is a smugglers ' cave in the swamp directly southwest of Gnaar Mok . It is fairly small , with one main hallway that leads straight to a trapped old gate with a room behind it . A branch off the main hallway leads into the water and requires a short swim to another platform with two smugglers . Behind the old gate are two of the bandits and a wealth of crates and barrels . One of those bandits , Daroder , should have skill building books on him for increasing Light Armor and Short Blade . Asking the citizens in Gnaar Mok about the latest rumors will sometimes result in them talking about this cave and how the smugglers seem to have lost their contact in Balmora and switched to someone in Ald ' ruhn . Possible leveled loot : gold , gems , equipment , ingredients , scrolls , potions , magic items , lock picks / probes and soul gems .
Daedroth ( Daggerfall ) Daedroth , also known as Lesser Daedra are humanoid raptor - like creatures in . They are able to attack with weapons and use spells . Quests . Dealing with Daedroths . Speak to an employer in the Fighters Guild and go to the specified dungeon . After killing the Daedroth return to the questgiver and receive the reward .
The Lost Islands of Old Yokuda Content . I remember Lost Yokuda . I remember all her great islands . I remember Samara . Indeed , I had a husband there . Samara : low , lush , welcoming , with many harbors , warm and sweet of fruit . Teymush was much like his island . Long and long we abided there in loving leisure , until the tides of the Sea of Pearls drew me away from him . I remember Kanesh . Indeed , I had a husband there . Kanesh : tall , volcanic , harsh , but strong and blazing with inner heat . Yazhgir was much like his island . We exploded together with liquid heat , but petrified as we cooled . The Azurian called me from his arms at last . I remember Yath . Indeed , I had a husband there . Yath : jagged , arid , rugged , magnificent , with clear views from a spine like steel . Soufoudin was much like his island . He pulled me up on a charger to ride by his side , and together we explored every terrain . One day he rode off over a ridge and was gone , and once again I returned to the sea . I remember Akos Kasaz . Indeed , I had a husband there . Akos Kasaz : biggest of all , ruler and rebel , moody and many - sided , gentle and brutal . Oshnar was much like his island . There I stayed longest of all , and together we fought wars , reared children , and built the City of Totambu . But even there , one day I scented the east wind from the Abecean , and though by then my hair fell iron - gray to my waist , I returned , at last , to the sea . I remember Yokuda . . .
Reich Corigate Reich Corigate is a village in the province of Skyrim . It is one of several possible locations that the Eternal Champion may discover in . Geography . Reich Corigate is connected to two settlements . To the northeast is Vernim Wood s , and the southwest is Sunguard .
Bonemold Cuirass Bonemold Cuirass is a type of Bonemold Armor found in . It is worn by several guards of the Great Houses , including House Redoran , House Hlaalu and House Telvanni . Characters . The following individuals either use or sell this armor : Locations . This type of armor may be found in the following locations :
36 Lessons of Vivec , Sermon 23 Content . The Scripture of the Sword , First : ' The sword , treated as a delicate meal , is the Symbolic Collage . It serves you well in the first half of life . Name one dynasty that knows this not . ' Second : ' The unity of my approach is understood by the immobile warrior . True eyes are acquired . Rejoice as my own subjects and realms . I build for you a city of swords , by which I mean laws that cut the people who live there into better shapes . ' Third : ' Girls burn their dresses on my arrival if I am armored . They crawl to me as bled pilgrims . Minor spirits die without trace . Follow me of all the ALMSIVI if you are to mark your days with killing . AE ALTADOON , the third law of weaponry . ' Fourth : ' The immobile warrior is never fatigued . He cuts sleep holes in the middle of a battle to regain his strength . ' Fifth : ' Instinct is not reflex action , but mini - miracles held in reserve . I am the welfare that decides which warrior will emerge . Beg not for luck . Serve me to win . ' Sixth : ' The span of the apparently inactivated is your love of the absolute . The birth of God from the netchiman ' s wife is the abortion of kindness from love . ' Seventh : ' The true sword is able to cut chains of generations , which is to say , the creation myths of your enemies . Look on me as the exiled garden . All else is uncut weed . ' Eighth : ' I give you an ancient road tempered by the second walking way . Your hands must be huge to wield any sword the size of an ancient road , and yet he who is of right stature may irritate the sun with only a stick . ' The ending of the words is ALMSIVI . Appearances .
Hall of the Dead ( Markarth ) Markarth ' s Hall of the Dead is a mausoleum found in the city of Markarth . It connects directly to the Jarl ' s palace , Understone Keep , and can be accessed from either the palace or the city . Verulus is the caretaker , a priest of Arkay , and he resides here . When first found , both doors to the Hall of the Dead will be locked . These locks can be picked , or the key can be acquired from Verulus , who can be found outside the door within Understone Keep . Quests . The Taste of Death . Upon entering , the Dragonborn encounters Eola , and after listening to her , they must decide whether to allow her to leave , or kill her . Listening to her will trigger the quest . Killing her will cause immediate failure of the quest .
Bane of the Undead Bane of the Undead is a " Master " - level Restoration spell gained through the quest " Restoration Ritual Spell , " which is given to the player by Colette Marence at the College of Winterhold . Effect . The spell must be charged with two hands . Any undead foes under level 30 caught within its area of effect flee with fear . Enemies that are killed by the spell will turn into ashes .
Shrouded Armor ( Online ) Shrouded Armor is a named medium armor set found in . Owners must actively wear three set pieces to receive the Set Enhancement and five set pieces to receive a special bonus enhancement . Item values , level , and stats vary from item to item and are influenced by character skills , magical bonuses , and decay . Set enhancement . ( 3 Items ) Blood Frenzy ( 5 Items ) Adds 4 Stamina Recovery
The Summoner Division The Summoner Division is a quest available in . Walkthrough . After completing " The Sorcerer Division , " Feluni sends the Vestige to Tholbor , the Summoner trainer . In the arena , the first challenger is Jawsnap , an ogre . He ' s slow so keeping distance is easy . After defeating him Jeelus introduces Serit the Sensational , an Altmer mage who summons beasts and uses a bow . After defeating her , the Vestige must defeat Doradrin the Dark , another summoner who summons ghosts and uses other illusion spells . Once defeating all three , go outside again and speak to Tholbor . He will send the Vestige back to Thizzrini Arena . Inside , they will first fight a giant named Wallbreaker . The floor traps do not work in this round , but being a giant , he is slow and easy to get around . Defeating him brings Thalbor himself into the arena . He is an illusionist and casts various spells from afar . He generally stays in one place and won ' t move even if you cast something around him , so in - place damage over time attacks kill him quickly . Ending this quest will take the Vestige on to challenge Ishalga , the Grand Champion .
Worn , Faded Note Worn , Faded Note is a letter found in . Background . This note is recovered from the body of one of the Afflicted Brethren found in the Gutted Mine during the Shrine of Azura quest , which involves entering the mine to locate followers who gave their lives to Azura and to put their souls to rest . It is also an Easter Egg . Content . [ This worn , faded note was written on a scrap of parchment and secured by a piece of rawhide to the vampire ' s neck . ] My name is Ghola gro - Muzgol . My companion ' s names are Aranalda , Nille Elf - Daughter , Avita Cassiana , and Umar gra - Khar . The vampire Dratik died by our hands , but the price was dear . Those into whose hands we have fallen , we thank you , and pray your favor . We served Lady Azura . Bring these , our last words , to the Her Shrine . We praise Her with the full fountain of our devotion . Our destinies were written in the stars , that our souls and reason be slain , and our world lost forever . None can escape Her Fate . But let us be remembered at Her shrine , and in the hearts of Her servants . < poem > " " It is only by fate " that any life ends , " and only by chance " that it is mine . . . " not yours . " " < / poem >
Moira ' s Hope Moira ' s Hope is a town in , and is situated in the region of Rivenspire , High Rock . Quests . Hope Lost . Bloodfiends fill the streets of Moira ' s Hope , and the few survivors that remain are trying desperately to stay alive . The Vestige must save them .
Skuldafn Orders Content . Hold back Jorunn ' s forces . I don ' t need much time . Simply hold your positions . You have the advantage here . Jorunn and the so - called Pact have no choice but to make a frontal assault . We can hold them back indefinitely should they try . By the time Jorunn gets his army past the front line , I will be the rightful ruler of this land and Sovngarde itself will punish my brother . My redemption will become a legend beyond what Jorunn could ever have imagined , and those of you who fight here for me will be honored heroes . — Fildgor called Orcthane
Kurdan ' s Imperial Hunter Kurdan ' s Imperial Hunter is an Imperial hunter and one of three men who paid Kurdan gro - Dragol for the ability to hunt other humans and humanoids inside of Fort Grief . Interactions . Caught in the Hunt . In Bravil , the Hero will hear that Aleron Loche is having problems . The rumors point to Aleron ' s wife , Ursanne Loche . She can be found in Aleron Loche ' s House or at the local Temple of Mara . The fort is used by Kurdan to host a hunt to the death . In order to escape , the Imperial , Nord , and Orc hunters must be killed for their keys . These keys will then open the gate needed to escape .
Travel ( Oblivion ) Cyrodiil is a vast land , estimated to be sixteen virtual square miles , and filled with mountains , forests , and expanses of grasslands . Traveling by foot can be an exhausting and time - consuming task , so there are several methods of quicker travel . Walking , running , and swimming . The main advantage of walking or running to a destination is that one can increase their skill in Athletics ( and Acrobatics too , if one tends to jump around ) . In addition , one also has the experience of traveling through the beautiful environment that has to offer , and may stumble upon dungeon s or other points of interest along the way . Swimming will also help increase one ' s Athletics skill . Mounts . The Hero can also travel by using mounts , which are horses . Horses can be bought or stolen from stables in one of the eight main cities and the Imperial City , as well as in some smaller settlements . Horses cannot technically enter any of the walled cities , although the horse will be sent to the stable for the player to later access . Mounted combat is not possible , although the player and horse can be attacked .
Azura Voice Cell Azura Voice Cell is a Test Cell in . Layout . The Azura Voice Cell is a rectangular room . The floor , ceiling , and walls are covered in cobblestones . Upon walking around , a female Dunmer named Azura will appear . She can be interacted with , but upon doing so , nothing will happen .