Tavnazian Archipelago The Tavnazian Archipelago is a region of " Final Fantasy XI " . This chain of tiny islands off the west coast of Quon was once home to the proud nation of Tavnazia . Before the Great War , this region was actually a peninsula connected with the mainland . However , a devastating explosion caused by a secret weapon of the beastmen resulted in the disintegration of a large portion of the surrounding landscape . The explosion also sent the nation ' s capitol , a city built on the profits of its thriving trade business , into ruin . The remnants of the beastman army remain in control of the archipelago . Until now , it was thought that none of the Tavnazian people had survived . This region requires " " expansion to access . Players must complete " Chapter 1 : Ancient Flames Beckon " before they may visit this forgotten archipelago . Several areas in this region require advancing to further points of the story in order to access them . Conquest . This is subject to Conquest . However , players may not use outpost teleportation until after " Chapter 4 : The Cradles of Children Lost " is started , which is when the four nations first become aware of the Tavnazian Safehold ' s existence . Zones . Lufaise Meadows . A field of peaceful meadows that are part of the eastern section of the Tavnazian Archipelago . The remnants of the Orcish army that sacked Tavnazia still prowl the wilderness . Other fauna include sheep , bees , and bomb clusters . This region ' s outpost is located in this area , just outside the safehold . Misareaux Coast . The western coastline of the archipelago . Despite its coastal nature , it is fairly rugged with a number of hills . On the far western side is Cape Riverne . Phomiuna Aqueducts . These expansive aqueducts are a fitting architectural achievement for Tavnazia , which was known as the " City of Water " . Before the war , most of the city ' s major facilities drew their waters from the aqueducts , but now few canals remain . The Phomiuna Aqueducts are connected to the underground sacrarium of the fallen cathedral . However , due to the powerful wards erected by a certain cardinal , the state of the sacrarium ' s interior is known to but a few . And there is also the question of the holy artifact said to be enshrined within the sacrarium ' s walls . . . This area is accessed via the bottom level of the Tavnazian Safehold . Originally , this area was level capped at 40 , making it challenging to even high - level players , but this restriction has since been lifted in a version update . The zone is notably inhabited by Fomors , among whom adventurers may find subligaria matching Zodiac constellations . Sacrarium . This area is part of the ruins of the Tavnazian Cathedral . A treacherous maze that changes each day makes infiltrating the inner sections of this zone tricky , especially due the undead prowling its halls . Like the Aqueducts , this place is notable for its fomorian inhabitants . Those in possession of a " Fomor Codex " may be able to lure out certain notorious monster versions of these shades . This area is accessed via a doorway in Misareaux Coast , however they must reach part of Chapter 4 to option the key needed to open the door . Originally , this area was level capped at 50 , making it challenging to even high - level players , but this restriction has since been lifted in a version update . Riverne - Site # B01 . Situated on the far western tip of the main island of Tavnazia , Cape Riverne was once a peaceful meadow where one could gaze out into the Nosteau Ocean while resting in the soft breeze . However , during a recent earthquake , large chunks of the area were ripped from the ground and now float alongside the clouds above the churning sea . A Tavnazian expedition is currently investigating the area , working from only a few notes taken by Goblin explorers . It is divided into two areas : This area makes up the northern half of Cape Riverne . Players must travel between suspended landmasses through Spatial Displacements . Originally , this area was level capped at 50 , making it challenging to even high - level players , but this restriction has since been lifted in a version update . Riverne - Site # A01 . This area makes up the southern half of Cape Riverne . Players must travel between suspended landmasses through Spatial Displacements . Originally , this area was level capped at 40 , making it challenging to even high - level players , but this restriction has since been lifted in a version update . Monarch Linn . A small mossy clearing located in Cape Riverne . However beauty , scenery , and blue skies are not all that waits for travelers within this seemingly serene cleft : this area is the entrance to multiple ENM battles , as well a quest and missions .