Neo - Spacian " Neo - Spacian " ( " Neosupēshian " ) is an archetype of monsters related to the " Elemental HERO " archetype which focuses on Contact Fusion with " Elemental HERO Neos " . In the " Yu - Gi - Oh ! GX " anime , the " Neo - Spacians " , along with their infant " Chrysalis " counterparts , were introduced by Jaden Yuki , who created the concept of these cards when he was a little boy . There are six Level 3 " Neo - Spacian " monsters , each with a different Attribute and Type . This theme relies on " Elemental HERO Neos " and was designed to give Jaden an alternate strategy to his " Elemental HERO " monsters . While the Japanese name of " NEX " is and would appear to be part of the archetype , it is not considered a " Neo - Spacian " card due to different superscripting . Strategy . Traditional Neo - Spacian . Unlike most Fusion Monsters , which must be Fusion Summon ed , " Neos " Fusion Monsters are instead Summoned via Contact Fusion , which only requires the Fusion Material s to be on the field . However , the " Neos " Fusion Monsters also have an effect that returns themselves from the field to the Extra Deck during the End Phase . To avoid this , the Field Spell Card " Neo Space " allows the Fusion Monsters to stay on the field as long as " Neo Space " does , and the Equip Spell " Instant Neo Space " allows the equip ped Fusion Monster to stay on the field ( as well as allowing the Special Summon of " Elemental HERO Neos " when the equipped monster leaves the field ) . The Monster Card , " G . B . Hunter " , can also prevent the final effect of the " Neos " Fusion Monsters from applying , but will also stop further Contact Fusions . There are the 6 primary " Neos " Fusion Monsters , 3 Summoned by Triple Contact Fusions ( " Magma " , " Storm " and " Chaos " ) , and 1 requiring a Fusion Material Summoned with " NEX " ( " Marine " ) , for a total of 10 . " Neo - Spacian " monsters are also bolstered by many support cards that range from swarming the field with " Cocoon Party " and " Contact " , to upgrading them with " NEX " . A good card to include is " Elemental HERO Prisma " . It can send a " Neos " monster to your Graveyard and have its own name treated as " Elemental HERO Neos " . You can then use it for the Summon of a " Neo - Spacian Fusion " , or use cards like " Wrath of Neos " on it . You can also use cards like " Birthright " and " O - Oversoul " to Special Summon " Elemental HERO Neos " from your Graveyard . Note that " Neo - Spacians " have low ATK , so a Contact Fusion must be quick . " Miracle Contact " is the Neo - Spacians ' best card , as it can access your hand , your side of the field , or your Graveyard for the monsters you need to Special Summon your " Neos " Fusion Monsters ( however , any monster Summoned by " Miracle Contact " do not count as having been properly summoned , so they cannot be Special Summoned again through other cards or effects ) . " Contact Out " is especially useful in avoiding card effects that force your monsters to leave the field ( such as those of your own " Neos " monsters ) , or can allow for multiple attacks if your opponent controls 1 or no monsters . " Elemental HERO Neos Alius " is a Gemini monster whose effect allows him to be treated as if his name was " Elemental HERO Neos . " This is very useful in a " Neo - Spacian " Deck , as it gives you the option of having more than three " Neos " to use in Contact Fusion . It is also a Level 4 monster with 1900 ATK . Given that " Neos Alius " is a Gemini monster , he can be supported by cards like " Supervise " and " Gemini Spark " . One popular strategy is to stick exclusively to the most useful " Neo - Spacians " : " Dark Panther " , " Grand Mole " , " Air Hummingbird " and " Flare Scarab " . Neo - Spacian Draw Engine . While the original purpose of the " Neo - Spacians " is to Contact Fusion with " Neos " , with cards like " Convert Contact " , " Cross Porter " and " Space Gift " , they ' ve become an interesting Draw Engine , Deck Thinner and Graveyard Filler disregarding " Neos " . The " Chrysalis " archetype could help in this , but they are very likely to be dead draw s , so it ' s usually better just to avoid them . " Convert Contact " is the key card , thinning your Deck by 3 cards and sending two monsters to the Graveyard ( one of your choice ) without making you lose hand advantage . The other key card , " Cross Porter " can be used to keep hand advantage , as it can be easily sent to the Graveyard with cards like " Armageddon Knight " , " Foolish Burial " , " Dark World Dealings " or " Neo - Spacian Aqua Dolphin " . If revived ( even with cards like Junk Synchron ) , it can provide an extra Neo - Spacian . Once in the Graveyard , these monsters can then be used for different purposes , like the Special Summon of " Dark Simorgh " / " Chaos Sorcerer " or using cards like " The Beginning of the End " . Since both " Cross Porter " and " Armageddon Knight " are low - level DARK Warrior monsters , and there is one DARK Neo Spacian and one Warrior Neo Spacian , cards that support DARK monsters ( like " Dark Eruption " / " Allure of Darkness " ) and Warrior monsters ( like " Reinforcement of the Army " ) work quite well . The first known competitive Deck to use this Engine was Junk and Debris Deck . Weaknesses . The main weakness of the " Neo - Spacians " is that their Fusion Monster s return to the Extra Deck during the End Phase of the turn . Relying on Field and Equip Spell Card s to keep monster s on the field can be easily thwarted with cards such as " Dust Tornado " and " Mystical Space Typhoon " . Also , " Neo - Spacians " are fairly weak on their own , with no specific support cards . Since " Elemental HERO Neos " is a Level 7 Normal Monster , specific cards to Summon it are needed .