Neramo Neramo is an Altmer researcher who is in an expert in studying Dwarven technology . He is found near the docks of Port Hunding on Stros M ' Kai when the Vestige meets him the first time . He talks about a brother , who possibly is Rulorn , another Altmer in Stros M ' kai with the same ambition of learning Dwemer technology . Neramo is one of three characters that Captain Kaleen requests to help her on a heist she has planned . Neramo wishes for help from the in exploring the nearby Dwemer Ruins . Interactions . Daggerfall Covenant quests . Buried Secrets . To gain the favor of Neramo , he needs to access Bthzark , which can be done by configuring two crystals around the entrance . Once within the ruin , he will lend a mechanical spider of Dwemer origin which will require the use of a control rod . The spider will then fix the generators that lay dormant within the ruin , which will then consist of navigating through the ruin alongside Dwemer traps and contraptions to be able to find the technology that Neramo wants . Once Neramo learns of Kaleen ' s motives in sailing to Betnikh , he considers the offer as he deems it as mutually beneficial for both the crew and himself due to the technology at Betnikh . Tip of the Spearhead . Now that the Vestige have recruited at least one of the people Kaleen wanted , we can pull off her heist whenever ready . The goal is to break into Headman Bhosek ' s palace and steal the shipping logs from his lockbox . Neramo can later be found on a ship in Wayrest Docks along with several of Kaleen ' s crew . If the Vestige interact with him , they ' ll know what he ' s been up to since leaving Betnikh and Stros M ' Kai . Wrothgar quests . Quarry Conundrum . Neramo had helped the Orcs of the Tumnosh Clan to increase the production of the Graystone Quarry . However he did not let them know , that under their quarry Dwemer ruin of Mzindyne can be found . After the Orsimer workers had unearthed the caverns they were surprised by the rising fog and ambushed my the swarming Dwemer automatons . Neramo managed to keep himself and Shabon alive , later leaving her in a safe location in the Graystone Quarry Depths to explore the site further . Upset by the lost Orsimer lives , Neramo was even more eager to find anything valuable in this ruin . When Vestige meets Neramo , he suggests that the outer defenses of the site could be suppressed by the control station . Vestige helps Neramo to solve the lock on the automaton control center and Neramo makes sure that the Graystone Quarry can be safely worked in again , but tells Vestige , that he has something else to do in the ruin . Shortly after Vestige leaves the Graystone Quarry Depths , Neramo emerges with a small army of automatons , that he was able to gain control of with the help of his knowledge and the control center . It is possible that Vestige persuaded the Orcs to keep the automatons as workers , for all the lost lives in the quarry . Clockwork City quests . In Search of a Sponsor . Neramo made his way to Mournhold , who took the opportunity to enter the cave entrance to the Clockwork City when it was suddenly opened . Meeting the Vestige at the entrance of the Brass Fortress , he wishes to gain a sponsor from one of the Apostles to gain citizenship .