naist-nlp/zeshel huggingface dataset:
Practice Arrow The Practice Arrow is a type of arrow that does no damage at all . Despite having no damage , it can still be used as a lethal weapon , owing to additional damage potential given to it by the bow . The practice arrow looks exactly like the iron arrow . Acquisition . The only use for the practice arrow is when practicing archery at Angi ' s Camp , and , as with every in - game item , can be acquired via console commands on PC . Angi only gives 10 practice arrows a time , and requests that the Dragonborn uses only practice arrows . 20 more arrows can , however , be found around the training camp . If Angi dies , it is impossible to obtain more arrows without the use of glitches or console commands . Infinite arrow exploitation . An infinite amount can be obtained by dropping them and asking for more or giving one to a follower ; so that they will fire an infinite source of arrows . Use in combat . Practice arrows are especially useful in circumstances where the player wishes to keep their target alive . For example , a practice arrow may be used with a weak bow ( such as a long bow ) and a frenzy poison to increase the chance the poison will be delivered without killing the target . Additionally , standing while firing will avoid receiving a sneak damage bonus . Despite the base damage being 0 , with a high Archery skill and a high - powered bow , large amounts of damage can be inflicted on a foe ; one - shot kills are also possible .
Boss ( Skyrim ) Bosses are the strongest enemies in dungeons and need to be killed in order to mark the dungeon as cleared . There are some dungeons , however , that cannot be cleared . Not all bosses are found in dungeons , sometimes they can be encountered in the wilderness or even in towns and cities . Normal Bosses . Normal Bosses are bosses that can be found in several locations . Unique Bosses . Unique Bosses are the bosses who can only be found in one location .
City on the Brink City on the Brink is a quest in . It is the starting quest of the DLC pack . The Three Alliances are locked in an epic struggle for the The Imperial City . The forces of Molag Bal hold the city with an iron grip , but enemy bannermen also vie for power . Your alliance needs your help . The quest can be received at your faction ' s base camp .
Redwater Slough Redwater Slough is a cave that is part of the Vampire Cure quest and is found on the second northern tributary quite near the river fork . Overview . Be prepared for battles with a ghost or two , making sure the Hero have a Daedric , silver or enchanted weapon handy . The vampire Hindaril is located deep in the cave . There are several chests with various items in the cave , one of them have leveled items . Some of the coffins have minor items , sometimes and jewels . Quests . Vampire Cure . If the Hero is bitten by a vampire , contracts Porphyric Hemophilia , and does not cure themselves of the disease ( using the same methods by which they could cure any other disease ) within three days , they will become a vampire . While this is normally a permanent condition , it is possible to cure the disease even after becoming a full vampire . The Hero needs to collect Hindaril ' s ashes as one ingredient for the cure to vampirism . This is typically the hardest ingredient to find or obtain .
Mad Pelagius Mad Pelagius is a Breton holiday celebrated on the 2nd of Sun ' s Dawn . The Mad Pelagius festival is held in mock honor of the most eccentric emperor of the Septim Dynasty , Pelagius Septim III . Pelagius was a Prince of Wayrest before he became the King of Solitude , and later the Emperor of Tamriel . The Bretons like to boast that it was his time in High Rock that drove him mad .
Glowing Spider ( Scroll ) The Glowing Spider is a spider scroll found in . Usage . Used like a scroll , this tosses a Glowing Spider that will glow and light up the area surrounding it . Crafting . These spiders are currently not available and cannot be crafted in White Ridge Sanctum using the Imbuing Chamber . Game data shows that the spider should normally need the following components : In addition , after crafting the spiders , the following recipe note is added to the inventory :
Wild Fortify Unarmored Skill Wild Fortify Unarmored Skill is a Restoration spell in that temporarily increases the value of unarmored . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Katria Katria is a Nord ghost encountered during the quest " Lost to the Ages . " Summary . She was an adventurer who discovered Arkngthamz and who later discovers the Aetherium Forge with the Dragonborn . She kept a journal and was the owner of the bow Zephyr . Katria entered the ruins of Arkngthamz in hopes of finding a way to prove that her former student , Taron Dreth , stole her work and published it as his own in the book , " The Aetherium Wars " . She hoped that finding the forge and crafting something from it would prove that Taron was a fraud . During her journey into the ruins , she was unable to reach her goal , setting off a trap that caused a massive earthquake . As she tried to escape , the ground opened up underneath her and she fell to her death . Interactions . Lost to the Ages . After finding a copy of " The Aetherium Wars " and reading it , a miscellaneous task of traveling to Arkngthamz in The Reach will appear in the Quest Log . Follower . Katria normally follows the Dragonborn sporadically throughout the quest " Lost To The Ages . " She makes brief appearances at each shard location found and helps mainly during the initial and latter parts of the quest .
Hunding ' s Palatial Hall Hunding ' s Palatial Hall is a player home in . It is a large Redguard style house located southeast of Port Hunding in Stros M ' Kai . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Glenumbra Adventurer achievement . Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Azeenus Azeenus is an Argonian found in the Silent Mire . He gives the quest " Cold - Blooded Vengeance . " Interactions . Cold - Blooded Vengeance . Azeenus is enraged at the Pirate attack on his village , and longs for bloody retribution , he asks the Vestige to burn the Pirate boats and kill the Pirate Captain .
Processus Vitellius Processus Vitellius was a former Census and Excise governor in Seyda Neen . Background . Processus Vitellius ' body can be found to the northwest of Seyda Neen , hidden in some bushes around a group of Kwama . Before his death , he was in a relationship with a Dunmer commoner named Thavere Vedrano , who lives in the lighthouse in Seyda Neen . He was not well - liked by the townsfolk because of his constant pestering of the villagers for their hard - earned money . Processus eventually got into an argument with a Dunmer commoner , Foryn Gilnith . Foryn murdered the tax collector and left his body outside the town .
Fortify Block Skill Fortify Block Skill is a Restoration spell in that temporarily increases the value of block . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Khajiit Laborer Khajiit Laborer is a Khajiit commoner . Laborers . There are five different Khajiit laborers , found in Sundercliff Watch : Two have set locations and will always carry a Rockpick Hoe : The other three randomly spawn between seven locations , all shared with Argonian Laborer s , and will randomly carry either a rockpick hoe or Heavy Rake :
Mila - Nipal Mila - Nipal is an Ashlander camp located north of the Daedric shrine Dushariran . It consists of only one yurt called Manat ' s yurt , inside which Manat Shimmabadas resides together with his hostage Beden Giladren . Quests . Find Beden Giladren . The Nerevarine must locate the missing Dunmer Beden Giladren .
Andas Ancestral Tomb ( Morrowind ) Andas Ancestral Tomb is an Ancestral Tomb belonging to the Andas family , located in the Molag Amur region , north of the Erabenimsun Camp . There are seven living members of the family : Alvor , Athesie , Brelar , Elam , Faves , Movisa , and Runethyne . Enemies . Inside the tomb , there are six undead creatures .
Half Moon Crest The Half Moon Crest is a quest item in . It is one of three crests needed to operate the moon dial in Castle Volkihar ' s courtyard and open the secret entrance into its ruins . Quests . Chasing Echoes . Serana indicates her desire to locate her estranged mother , Valerica . She believes that she may have left a clue to her whereabouts somewhere in the courtyard of Castle Volkihar . The Dragonborn must travel with Serana and infiltrate the castle to discover the whereabouts of Valerica . Locations . The Half Moon Crest can be found leaning against the stone , in the water on the northwest side of Castle Volkihar ' s courtyard .
Ragnthar Ragnthar is a landmark located in several places simultaneously . The Dwarves created an effect called " temporospatial claudication " , which means that this location exists in three places simultaneously , but once entered , is located outside of Nirn . Entrances can be found in Alik ' r Desert , Eastmarch , or Malabal Tor , depending on the Vestige ' s alliance .
Sarpa The Sarpa were a breed of Argonian that were described as having wings . They lived in the innermost swamps of the Imperial province of Black Marsh and were xenophobic , killing foreigners they encountered . They were reclusive and were never seen outside of the inner swamps of Black Marsh .
Altar of Despair Altar of Despair is a support card in , introduced in the " Madhouse Collection " set . Acquisition . This card can be acquired by buying the " Madhouse Collection " set for real money ( USD $ 10 / EUR €9 . 99 ) or 1500 .
Yrsarald Thrice - Pierced Yrsarald Thrice - Pierced is a Nord warrior and a member of the Stormcloaks residing in the Palace of the Kings in Windhelm . Civil War . If the Dragonborn sides with the Empire during the Civil War and completes the Civil War questline by taking Windhelm , he will disappear ( similar to Captain Aldis and Adventus Caesennius if the Stormcloaks win the Civil War ) and be replaced by Legate Hrollod , though bizarrely , the Stormcloak armor on the table in the war room will remain . He appears to be a high - ranking officer in the Stormcloak faction , as he wears Stormcloak Officer Armor and is present in the Stormcloak command rooms beside Galmar Stone - Fist and Ulfric Stormcloak .
Vivec , St . Olms Canton Vivec , St . Olms Canton is one of the eight cantons in Vivec City . It serves mainly as a residence canton . Description . The canton is named after Saint Olms the Just . As most of the other cantons , St . Olms Canton is organized on three main levels , and a sewer system . Many Merchants can be found in the Waistworks and in the Plaza , which also , holds many residences . These two areas form the main sections of the buildind . From the Waistworks , the lower level , the St . Olms Canalworks , can be accessed . while the St . Olms Underworks , located under the Canalworks , serves as hideout for outlaws and hostile creatures . St . Olms Canton is connected to other cantons through multiple bridges which link it directly to the Arena , the St . Delyn Canton and the Temple Canton . Dram Bero and Yngling Half - Troll , two of the House Hlaalu Councilors , reside there .
Shock Shield ( Morrowind ) Shock Shield is an Alteration spell in that surrounds the caster with a shield of elemental shock , providing resistance to Shock Damage , and damaging nearby adversaries for 10 % of the effect ' s magnitude . Characters . The following people use this spell : Creatures . The following creatures use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Opening the Portal Opening the Portal is a quest available in . Summary . With Tanval ' s help , we ' ve lowered the final ward guarding the prison of Sadal , the Brother of Strife . The mages who originally imprisoned Sadal linger on the Tormented Spire s spirits , angered by Tanval ' s ritual . Tanval said the first spirit is waiting for me on the platform in the center of the caldera . Walkthrough . To collect the focus stone of wrath , walk in the magic energy being cast between the ghosts .
The Font Aequiius Content . Aldarch , Water is your to command with this eldritch chalice . Standing in a pool of water and concentrating can cause the most amazing manipulations of liquid . Please accept it with my appreciation . In the name of Mara , may the blood of life keep pumping within your breast . - - Kinlord Astanamo the Penitent .
Toothmaul Gully Toothmaul Gully is a public dungeon found on Auridon . Quests . The Toothmaul Ploy . The Goblins of Toothmaul Gully are unusually well - armed . Investigate to work out the reason . Madness in Auridon . Recover the Embittering Muzzle , from the mad - God ' s Coffer located just behind where Bloodroot is located .
Apronia Alfena Apronia Alfena is an Imperial commoner and the only survivor of the wrecked Supply Ship . The ship is located on the coast of the Isinfier Plains . The Nerevarine must then escort her back to Raven Rock . If she arrives safely then she will become a member of the colony . Interactions . Missing Supply Ship . Falco Galenus has asked the Nerevarine to head to the northwest and look for the supply ship , as it carries mining equipment the colonists need . Supply Route Problems . Falco mentions that the new supply ship has arrived , but the captain , Baro Egnatius , won ' t budge without some sort of extra payment . Falco has no intention of paying him , and instead wants the Nerevarine to talk sense into him . He should be at the dock in Raven Rock .
Black Band The Black Band is a ring which can be gained as a reward for completing the Dark Brotherhood quest " A Watery Grave . " The appearance of the Black Band ring is nearly identical to most enchanted brass ring s . Leveled effects . The magnitude of the effects granted by the ring are dependent on when the ring is acquired . Its power increases proportionally to character level .
Ralion ' s Journal , Day 149 Content . Marafi picked a fight with one of the workers today . When I broke it up , he stormed off into the forest . He ' s always been high strung , but lately he ' s been intolerable . He better come back soon . It ' s getting dark and the forest is too quiet . The stories people tell about this place are little more than nursery rhymes , but on nights like this , I can see why . One of the workers swears he saw Lowindor stumbling about the edge of camp last night . Lowindor ' s dead . How is that possible ? A drunken nightmare ? That ' s what Nilaendril says . I ' m not so sure . I never thought I ' d believe in ghosts .
The Konunleikar The Konunleikar is a quest available in . Walkthrough . Go to the waypoint identified for Lenning . The last competitor to arrive has the honor of lighting the starting torch . After tower six , they will see Hadring the Swift dying on the ground where they will be given an option quest task to help or not . If helped , he will explain that he saw the assassin head south . If not , there will be an option later to investigate and ask spectators if they saw what happened .
Shel Shel is an Orsimer warrior residing in the stronghold of Dushnikh Yal . Background . She is one of the wives of Chief Burguk , along with Gharol and Arob . She is often seen standing outside of Burguk ' s Longhouse , near his throne . In dialogue , she claims that the other two wives look at her with envy , because she is the chief ' s favorite , and that only she knows how to please Burguk . Although she has no children , she is confident that she will give birth to the one that will become the future chief , believing that Nagrub and Umurn , the other two sons of the chief , are too weak to rule .
Shadows over Windhelm Shadows over Windhelm is a quest available in . The Vestige arrived in Eastmarch , in the Nord city of Windhelm . The place bustles with revelers as a celebration honoring the Skald - King is underway . Walkthrough . In the Cold Moon Inn , head upstairs and search the back room for a journal . Search the waypoints provided to find the caches that explain how the Stormfists ' plan on cheating in the competitions .
Falmer Gauntlets Falmer Gauntlets are a piece of heavy armor and part of the Falmer armor set found in . Acquisition . Mzinchaleft Depths - The full set can be found sitting on a table at the top of a set of stairs , behind an locked brass gate . The set repawns in the ruin after a month ' s time ( in game ) . Smithing . This armor piece can be upgraded with Chaurus chitin at a workbench . Originally , the Steel Smithing perk would double the improvement , however with the addition of this has been changed to the Advanced Armors perk .
Balyna ' s Antidote ( Daggerfall ) Balyna ' s Antidote is a Restoration spell available in . Description . For a total cost of 5 , Cure Poison on self . This spell has a 15 % chance to succeed upon being cast , and adds 5 % per level gained by the Hero , and takes effect immediately after being cast .
Haafingar Stormcloak Camp Haafingar Stormcloak Camp is a Stormcloak encampment in . Description . The camp sits on a rather precarious ledge off the road from Solitude to Dragon Bridge . It overlooks a river running southwest of Solitude . It contains several Stormcloak soldiers and a rather grumpy commander , Istar Cairn - Breaker . They will be hostile if the Dragonborn is a member of the Imperial Legion . The quartermaster will trade armor , weapons , and smithing materials . A chest with random loot is found near the Alchemy Lab .
Limeware Cup A Limeware Cup is a rare and valuable example of Dwarven limeware on Vvardenfell , imported by the East Empire Trading Company through the harbor of Ebonheart . Trade . Trade restrictions on certain exotic items including all sorts of Dwarven limeware have made it difficult to buy and sell limeware cups at all . Anybody willing to trade with this merchandise needs a trading license granted by the East Empire Company . To obtain such a license seems to be difficult . According to Alarvyne Indalas , a trader of glasswork and pottery in Vivec City , this is because of the manipulation of the East Empire Company member Bolrin . Quests . Liberate the Limeware . Due to the trade restrictions the merchant Alarvyne Indalas has run short of Dwarven limeware to sell in her store . She asks the Nerevarine to steal the wares from a shipment in Ebonheart . Apart from five limeware bowls , the same number of limeware cups in the belly of the ship " Chun - Ook " are subject to this theft .
Regulus Terentius Count Regulus Terentius resides in Castle Bravil . He was once a tournament champion , only to become known as a drunkard and a ne ' er - do - well . His son , Gellius Terentius , is a skooma addict who frequently visits the Skooma Den in the town . Skooma is a popular trade item in Bravil ; the dealers will tolerate the Count as long as he does not interfere with them . Interactions . Allies for Bruma . The Hero can choose to close the Oblivion Gate southeast of Bravil . After the gate is closed , the Count will assign Viera Lerus to aid in the fight at Bruma .
The Falconer ' s Log Content . Entry 1 Clear weather . Put out of Southshore with all hands . If any doubt the power of the Gold Fleet , they won ' t when we cross the horizon . Entry 2 Clear weather . By some ill - conceived joke we are to be joined by a squadron of Khajiit - led privateers . Something about " appealing to the natives through diplomatic overture . " Surely they have a better use for us than playing nursemaid to ruffians . Entry 3 Choppy seas . If we ' re the pride of the Dominion , the privateers are its disgrace . A more ragtag assembly of barnacle - crusted vessels I ' ve never set eyes upon ! We would make better time if we scuttled the lot of them . Entry 4 Clear weather . Strange sails on the horizon . We ' ve all heard the reports — a Sea Viper fleet reaving along the coasts of Auridon — though nothing to speak of a presence here . More Khajiit barnacles latching onto our hull ? I would not be surprised . The Peregrine dispatched to investigate . Entry 5 Rough seas . The Peregrine was unable to locate its quarry and heavy winds will prevent us from pursuing further . Strange , our Sighter indicated clear weather for at least three days . Entry 6 Lost . . . collided with . . . taking on water . First Mate sighted . . . ago . No sign of . . . Prowler in the mist , but then it was gone . Swears he saw coils in the waves . . . belowdecks to sober up . High winds tore . . . from the rigging . Mast is gone . No choice but to . . . shore . Instructed all hands to . . . as is my duty . Queen Ayrenn , I apologize . In this , and . . . failed you .
The Dreugh Threat The Dreugh Threat is a quest available in . Dreugh are mysteriously attacking the Dreughside district . Sergeant Stegine is organizing a defense . The Vestige should lend their aid . Walkthrough . The Sergeant asks for help from the Vestige as the citizens are no soldiers . They are brave and try to fight back to protect their families . There are dreugh eggs scattered around the neighborhood , that seems to be what the creatures are after . No soldiers have been sent as Dreughside is part of Baron Sorick and he refuses to do so . The eggs needs to be taken from here and put back in the pools . Inside Dreughside the eggs are in several places , guarded by the dreugh . After collecting four eggs , it ' s time to find the nests . They are south west of the shanty town , in a pool of water besides a waterfall . One dreugh is guarding each nest . After defeating them the eggs can be placed in each of them . Sergeant Stegine is waiting outside Dreughside for the Vestige to report . He has noticed the dreugh are thinning out , retreating , have they succeeded ? The question now is who brought the eggs here in the first place . He rewards them with a small sum of .
Viciously Clawed Dead Smuggler Viciously Clawed Dead Smuggler is a deceased Nord Thief who met his demise in the region of West Gash . His body is found in a small boat floating just outside the aquatic entrance to Palansour , which contains several Scamps and an Ogrim along with two more dead smugglers and 4th being held hostage .