naist-nlp/zeshel huggingface dataset:
Quen Quen ( full name Quenneth ) is a novice Altmer thief initially found in any Outlaws Refuge in Tamriel , and will offer the Vestige the job of accompanying her on a heist at Fulstrom Homestead . She later becomes a member of the Thieves Guild . Background . Quen was born as Quenneth to an Altmer commoner known as Saroldo . At some point in time , her mother perished . Quen spent much of her life at the Lillandril Illumination Academy , a boarding school and which she resided and studied at . She was later suspended for lack of dedication to studies , financial restitution , and suspicion of committing larceny and trespassing . After that , she went on to pursue a life as a thief . Interactions . Main Quests . Partners in Crime . Quen can be found at the entrance of Abah ' s Landing or in any Outlaws Refuge . She will offer you a job , and will task you with traveling to either the Wayrest , Windhelm , or Woodhearth docks , depending on your alliance . After embarking from the docks on her ship , you will arrive at Fulstrom Homestead . In front of the manor ' s entrance is a portcullis , blocking further passage . Quen will climb over the wall onto the other side , and after you open the portcullis and she turns the switch , the gate will open . Once the Manor is entered via a backdoor entrance and the puzzle lock is completed , the Giovessen Skull will be on a table in Thane Fulstrom ' s vault . After the relic is taken , Chief Inspector Rhanbiq and three members of the Iron Wheel will appear . Rhanbiq will then confront Quen , accusing her of stealing Magnifica Falorah ' s dowry : The events following will vary depending on the course of action you take . If you place the Giovessen Skull back on its display , the Iron Wheel will knock you unconscious and imprison both you and Quen in a jail cell . After you regain consciousness , Quen will say " " Wake up , partner . We need to get out of here . " " If you choose to attack the Iron Wheel , Quen will say " " Hold them off ! I ' ll find another way out ! " " Whatever the path taken , Walks - Softly will appear in the catacombs . If you are imprisoned , he will free you and Quen . He will then have the following conversation with Quen : Quen will then leave while you and Walks take the alternate exit . Back on the surface , Walks and Quen will be on a boat . After arriving in Abah ' s Landing , Walks - Softly will be speaking to Quen : Quen will be at the docks for some time , as she is still suffering of see - sickness from the boat - ride . After the quest is completed , she will be found in the Den . A Flawless Plan . Travel with the guild to the al - Danobia tomb in order to discover what happened to Magnifica Falorah ' s dowry . Side Quests . A Double Life . Assist Quen with a personal matter by breaking into Sulima Mansion and searching for clues about her father , Saroldo . Dialogue . Notes . Notes left by Quen in the Thieves Den act like quest givers for Quen ' s questline .
Geirmund ' s Hall ( Skyrim ) Geirmund ' s Hall is an ancient Nordic tomb in . Located east of Ivarstead , on an island in the middle of Lake Geir , is the burial ground of Lord Geirmund , Arch - Mage of Windhelm and Lord Battlemage to King Harald . Sigdis Gauldurson is sealed here as an undead as punishment for betrayal and murder .
Census and Excise The Census and Excise is an organization operated by the Empire in an attempt to manage census counting and for tax / excise purposes . Imperial taxes are based on head counts of citizens . Census and Excise is responsible for both head counts and tax assessment and collection . Census and Excise officers also administer many Imperial licenses , e . g . importation , mercenary company incorporation . They are typically found in many major ports across Tamriel , such as Seyda Neen in Vvardenfell where they have an office .
Iron Bow The Iron Bow is a weapon in . Locations . This bow is found all across Cyrodiil and is the first bow the Hero comes across . It is available during the tutorial , along with a few iron arrows . The iron bow can be found in numerous containers as random loot and on many low level enemies .
The Wyrd Sisters The Wyrd Sisters is a quest available in . After the villagers are gone from the mill , talk to Wyress Helene again and she will tell the Vestige she think she knows what is going on in the forest . When asked to continue to help , the quest will start . Walkthrough . Helene says it ' s a terrible magic that has infected the creatures and she has never seen such magic being used . She doesn ' t kow how this happened and even the guardians of the Wyrd are silent . The guardians are spirits connected to the Wyrd Tree and they guide the Wyrd sisters in protecting the land . She asks for continued help and directs the Vestige to Wyress Ileana as she might know about Reach Magic . Follow the marker to find Ileana with two Wyress Initiates , praying . She gets upset when interrupted and tells them thay are dealing with serious matter here and the guardinas are in desperate need of their aid . When telling her Helene sent them she apologiezes and realize it ' s the stranger that helped her sisters at Deleyn ' s Mill . She is honored to meet them . Completing the quest will reward them with a small amount of .
Acolyte Cararilde Acolyte Cararilde is an Altmer residing in Vulkhel Guard , Auridon . Interactions . A Hostile Situation . At the request of the captain of the Vulkhel Watch , the Vestige have been running errands all over Auridon ' s port city . They have even helped deal with a criminal named Fasion who claimed that Captain Astanya is working with a group called the Veiled Heritance .
All Our Hopes Dashed Content . All our hopes dashed . Everything ' s gone . She warned me , but I wouldn ' t listen . My egotism prevented it . I was a fool and have paid dearly for it . No more walks with Itinia , no more playing with our daughters . I will not let them see me like this . Better to die here than slink home with nothing , a failure in the eyes of all .
First Edition ( Quest ) First Edition is a miscellaneous quest available in . Background . Cindiri Arano tasks the Dragonborn with finding her lost copy of the " Lusty Argonian Maid Folio " . Walkthrough . Cindiri Arano in Raven Rock asks the Dragonborn to find her copy of " Lusty Argonian Maid Folio " , a special version of the book received from the author of " The Lusty Argonian Maid " . Cindiri considers the book a precious heirloom . Her book can be found at the Wreck of the Strident Squall , below deck inside the chest . Return the book to her to complete the quest .
Dwarven Armor ( Online ) Dwarven Armor is a type of heavy armor that can be crafted in . Crafting Dwarven armor requires a Metalworking skill rank of 4 . Levels . Dwarven armor pieces are restricted to levels 36 – 44 , depending on the amount of Dwarven Ingots used in the creation . Material . Each piece can be crafted with Dwarven ingots obtained by refining Dwarven ore . As for every armor crafted in " Online " , its appearance depends on the style stone used when crafting , as well as the quality and level of the crafted item .
Trollsbane ' s Demise Trollsbane ' s Demise is an unmarked location found in . Description . Trollsbane ' s Demise is a troll den located halfway between Valthume and Cradle Stone Tower . The den is home to two trolls fighting one another over the dead body of a Nord hunter named Frofnir Trollsbane .
Ayasofya The County of Ayasofya is a region on the western coast of Hammerfell , on the coast of the Iliac Bay . It is bordered by Tigonus to the north , the Alik ' r Desert to the east , Antiphyllos to the south , and Sentinel to the west . On the 2nd of Last Seed , the residents of the area celebrate a holiday known as the Day of Maiden Katrica , in honor of a warrior who saved them during a previous war . The regional capital is the city of Ayasofya City . Redguards ethnically dominate this land . The regional patron deity is Mara , and the dominant vampire bloodline is the Selenu family . After the event known as The Warp in the West , Ayasofya became part of a greatly - enlarged Sentinel . Locations . < tabber > Cities = Dungeons = Graveyards = Homes = Temples = Taverns = < / tabber >
Crow and Raven : Three Short Fables Content . Crow and Raven were watching Cormorant dive for fish . " I wish I could dive , " said Crow . " I like to eat fish . " " What ? " said Raven . " Are you saying Cormorant can do something that you cannot ? That ' s absurd . You ' re twice the bird Cormorant is . " " You ' re right ! " said Crow , and he dove deep into the water . Half a minute later he thrashed his way back to the surface . Raven stood nearby . " Raven ! " gasped Crow . " Why did you say that ? I nearly drowned ! " Raven shrugged and said , " I like to eat birds . " Crow and Raven were watching Mourning Dove take a bath in a shallow pool . " I believe I shall take a bath as well , " said Crow . He flew down , splashed about in the pool , and then flew back up next to Raven . " That ' s better ! " said Crow . " Why is that ? " said Raven . " Your feathers , and your beak , and your eyes are just as black as before . " " True , " said Crow , " but when I flew down to the pool it startled Mourning Dove , and she flew to her nest . Now I know where it is . " " Eggs for lunch ! " said Raven . Crow and Raven sat in the tree above the roadside inn , above a drover snoring in a drunken stupor . Crow cocked his head and said , " That sleeping person has a shiny pin on his shirt . " " It ' s an award , " said Raven . " He got it for drinking ale . If you drink the rest of the ale in his mug , you ' ll get a shiny pin , too . " " Shiny pin ! " said Crow . He flew down to the table , drank the rest of the ale , and then fell over and couldn ' t get up . Raven flew down and plucked the pin from the drover ' s shirt . " Shiny pin ! " she said , and flew off .
Argonians of Black Marsh Content . Although nearly as ancient as the Mer , the Argonians of Black Marsh are still a primitive people . Shamanistic thinking and tree worship indicates a sub - mer capacity for critical thinking . The crude craftsmanship in these artifacts further points to a limited appreciation for aesthetics , calling into question their possibility of possessing a soul .
Farusea Salas ' House Farusea Salas ' House is a small hillside home in northern Pelagiad that belongs to Farusea Salas , a Dunmer commoner . The door is locked and requires 25 security to pick ( Farusea does not carry a key ) . There is little of interest inside , and no quests lead the Nerevarine to this location .
Lamia ( Online ) Lamias are water - dwelling creatures in . Mostly , they are hostile , and will attack on sight , however , there are a few notable exceptions , such Tzik ' nith in The Moonless Walk . Variations . Generic Types : Related books . Hero ' s Guide :
Console Commands ( Skyrim ) / Circlets This page lists all Circlets . To receive the circlets you want , type the following in the console : " < ID > " is the actual item ' s ID and " < # > " refers to how many of that item you want .
Druadach Redoubt Druadach Redoubt is a Forsworn camp in The Reach . The Druadach Redoubt is located in the Druadach Mountains . The Redoubt consists of a small riverside camp outside and a large cave built into the cliffside . Two Forsworn guard the cave entrance at the top of the path leading upwards . Druadach Redoubt Cave . The cave consists of a single large cavern that has an opening in the ceiling allowing enough sunlight for trees and other plants . The cave has been turned into the main living area for the Forsworn and has several crafting facilities . There is also a garden with Potato Plant s . Oddly , there is a goat here that will run up to the Dragonborn and attempt to fight the Forsworn . This goat will follow the Dragonborn around , but only in the cave .
Writ for Brilnosu Llarys Writ for Brilnosu Llarys is one of many assassination quests the Nerevarine can do for the Morag Tong in . Summary . The Nerevarine is tasked with executing Brilnosu Llarys in the Dunmer Stronghold of Hlormaren . This quest is given alongside Writ for Mathyn Bemis . Detailed walkthrough . Writ . Any of the Morag Tong Masters at the guildhalls will give you a writ for Brilnosu Llarys , who can be found in Hlormaren Stronghold of . The target . Brilnosu Llarys , is the leader of a group of slavers running an operation out of the Dunmer Stronghold of Hlormaren . She can be found on the roof of the Hlormaren stronghold . Kill her . Return . Return to the Morag Tong Master with the completed writ to finish the quest and receive the reward . Reward . Return to any Morag Tong Master and receive your payment of 1000 . The quest giver ' s disposition will increase by 10 points ( or 5 if the execution is reported as a crime ) .
Ayleid Ruins ( Online ) Ayleid Ruins are ancient structures that appear across Tamriel in . Background . Ayleid ruins dot the landscape in Cyrodiil and are known to contain valuable treasures , but they ’ re often protected by brigands or much worse . Even if the inhabitants and their dangerous leaders are defeated , players must be on their guard for players from the opposing alliances . The Ayleid s were considerably more widespread than in just the province of Cyrodiil – at the height of their civilization , they were spread across Tamriel from High Rock to Black Marsh . Their ruins can be found in any province other than Skyrim , Morrowind , and Summerset . Outside of Cyrodiil , Ayleid ruins are most common in the southern jungles of Valenwood , built after Empress Alessia ’ s " slave army " drove the Ayleids from Cyrodiil .
Cicero Verus Cicero Verus is an Imperial commoner in Cyrodiil . He is one of the brothers at Three Brothers Trade Goods in the Market District of the Imperial City . Unlike his brothers , Cicero works by delivering copies of the Black Horse Courier . After closing time , he goes and eats at The Feed Bag with his brothers . If asked about the Imperial City he ' ll respond with , " " It would be perfect . . . if the Watch could just get rid of the damn Thieves Guild . You don ’ t have this problem in Anvil or Bruma . " "
The Fickle Nature of Mudcrabs Content . Since first documented , the common Tamriel Mudcrab has always been described as vicious and dangerous , but dispatched by even a lowly farmer , given a sturdy pitchfork . Their Chitin is prized by alchemists of certain schools ( though I would never use it ) , and their meat has been regarded as a delicacy in some parts of Tamriel , particularly Morrowind . By their nature , they seek to defend their rivers , streams , and beaches from what they seem to think is a threat to their territory . They tend to cluster in groups and attack any that come by , fearless , with an overblown sense of their combat prowess . Nothing could turn away the ire of the common mudcrab save for a well - placed strike of an arrow or axe . In my time studying the specimens on the shore of the Bjoulsae , I ' ve noticed an odd tendency in recent months . Where normally , I must tread carefully to avoid their notice lest I am forced to kill the subject , recently , I ' ve been able to make close observations , even so far as to pet the carapace without them reacting . Last week , I sat in the middle of a clutch , unmolested , fervently noting all the details I tend to miss in more distant studies . However , they are not completely docile . They will respond if directly provoked . I observed as a Bear tried to pry one open , and a whole clutch came to the defense of their kin , forcing the bear to flee . I am positive that they notice me . It ' s not just ignorance . One even came over and ran his feelers over on my hands , as if he were studying me ! What has changed ? Is it a breeding season ? Could there be something in the water affecting their behavior ? Could the troubled times be affecting them ? I will continue my observations to find out more .
Week - old blood Summary . " Week - old blood " is part of a project Relmyna Verenim is conducting at Xaselm . Content . Week - old blood Experiment Setup and HypothesisWeek - old blood I have paired up a hound and shambles of equal fighting capacity . However , I have recently drained the hound of its zombie blood , and replaced it with blood extracted from a Breton corpse , which had lain for a week , rotting in the hot sun . When I return , having let it acclimate to its new supply of vital fluid , I expect the hound will perform with much less efficiency than normal .
The Heist Job The Heist Job is a quest available in . These quests are quests given to the Dragonborn by Vex in The Ragged Flagon as extra work for the Thieves Guild . The purpose of a heist job is to steal a certain item from various places around Skyrim . These are side quests and do not play a role in successful completion of the main Thieves Guild line of quests . They can , however , play a part in building the Guild , unlocking city influence quests , and becoming Guildmaster of the Thieves Guild . Jobs . The following is an incomplete list of items that may be asked to be stolen from in this job . The quests may appear in a different order .
Weakening Touch Weakening Touch is a Destruction spell in that temporarily lowers the victim ' s strength . The attribute returns to its original value when the spell ends . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Dark Knowledge Dark Knowledge is a quest available in . Background . These tomes have the power to feed souls to Oblivion . The Vestige needs to resist them in order to collect and destroy them for her . Walkthrough . After talking to Cartirinque , the Vestige must find three cursed tomes . One is located right next to her , while the other two are close to Mistral . After this , the Vestige must find the ruined shrine . When they go to the shrine to burn the books , they meet a Khajiit named Sahira - Daro who is looking for the books , too . She believes they hold great knowledge , and Cartirinque is a test to stop lazy seekers . Cartirinque will appear and tell the Vestige to ignore Sahira - Daro . The Vestige can choose to give her the books , or to go along with the original plan and burn them . Both options give the same reward . However , choosing to give the books to Sahira will result in her death .
Hizrabi ' s Report Content . Captain , As you asked , I ' ve taken a closer look at the old ruin north of Do ' Krin Monastery . The lunar clergy has some kind of " proper " name for it , but the local commoners just call it Claw ' s Strike . Why is it called that , anyway ? Didn ' t your sister say something about an old battle with the Wood Elves ? Anyway , I took some of the men and made a scouting run . Your sources were correct — there ' s a gang of smugglers operating out of the ruin . They ' re organized , too : they have scouts posted at the door , and Zirri saw some carts stacked with moon - sugar product . We ' ll need to proceed carefully . Who knows who ' s backing them ? — Hizrabi - do
Ilinalta ' s Deep Ilinalta ' s Deep is a fort in . Background . Ilinalta ' s Deep was originally an Imperial outpost , known as " Fort Ilinalta " , until it fell into the lake due to instability caused by experiments carried out by Malyn Varen . Rumors claim that the area is cursed and many fear to go there . The fort is divided into two sections : Ilinalta ' s Deep and Ilinalta ' s Deluge . History . After killing one of his students at the College of Winterhold , Malyn Varen came to this area to experiment with Azura ' s Star , hoping to achieve immortality by trapping himself inside the Daedric artifact . Sublocations . Ilinalta ' s Deep . The fort is mostly submerged , and has only one entrance , a trapdoor on the top of the large sunken tower . Upon entering the fort the Dragonborn will be confronted with a crucified skeleton . In the room with a large body of water , there is an underwater passage that leads to a room with a chest and dresser , and the Alteration skill book " Breathing Water " , floating near the ceiling . In the room with the drop - down bridge , there is an underwater door with a lock to pick . Behind the door is a shelf and a chest . Ilinalta ' s Deluge . This level opens into a large room with a small storage room to the east . The Conjuration skill book " The Doors of Oblivion " is on a table in the northwest part of this room . The next hallway contains six prison cells , four of which are secured with Adept - level locks . The next necromancer can be challenging to a Dragonborn who is unprepared and / or of a low level ; his skeletal minions also seem to be very effective against any followers that may be with the player . The following room is partially underwater , with a raised area the necromancers have been using for sacrifices . Curving stairwells lead up towards the next room , and down into the water . The final room contains Malyn Varen ' s skeleton and the Broken Azura ' s Star , along with a ladder that leads outside to the top of the mostly intact tower in the lake . Quests . The Black Star . Help find and repair Azura ' s Star . Arniel ' s Endeavor . Uncover an ancient Dwemer secret ( radiant ) .
Hag Fen Hag Fen is a location north east of Aldcroft region of Glenumbra , High Rock . The Vestige comes here during the quest " Wyrd and Coven " to defeat Mother Murk . Quests . Wyrd and Coven . To stop the Hags , the Vestige need to defeat the coven ' s leader , Mother Murk . Otherwise , other refugees will be in danger . Guy advised them to seek out the Reach with Sibellec . She ' s staying at the Northern Wyress Camp . She may know a way to stop Mother Murk .
Eldamil Eldamil was an Altmer who led the Daedra army to Kvatch , but later repented his actions . He is primarily responsible for opening the Gate at Kvatch . He died during the Battle of Kvatch . He served as Mankar Camoran ' s chief lieutenant up until his death . After death . After his death , he ascended to the realm of Paradise , like many of his fallen companions in the Mythic Dawn . However , Eldamil repented his actions . For this , his master banished him to the Forbidden Grotto to torture his former comrades who showed a similar ingratitude for the gift of eternal life . Interactions . Paradise . Eldamil was one of Mankar Camoran ' s chief lieutenants in the Mythic Dawn cult . He is an Altmer found inside the Forbidden Grotto of Paradise , and will aid in removing the Bands of the Chosen . He will also help the Hero fight his former master , if they so choose . Accepting his help in the fight is not necessary to win the battle , and he will die at the end of the level no matter what .
Gindas Ildram Gindas Ildram is a Dunmer Trader who resides in the Vivec , St . Olms Canton . Trivia . Gindas Ildram is a Vivec City farmer and trader in St . Olms Farmers and Laborers Hall . He works alongside with Fedura Sethan and sells some plant - type alchemical ingredients .