naist-nlp/zeshel huggingface dataset:
Wiseman Wiseman is a male ghoul residing in The Slog in 2287 . He is a former resident of Diamond City , founder and current leader of The Slog . Background . Wiseman fled from Diamond City following a decree by Mayor McDonough exiling all ghouls from the community . Instead of traveling to Goodneighbor along the majority of the ghoul population , he instead founded " The Slog " within an old public swimming pool . Intending the establishment to be a safe haven for persecuted ghouls , it eventually grew into a tarberry farm - one of the sole producers of the fruit in the Commonwealth . The settlement gained the name " The Slog " when a trader decided to take refuge there following a long trip . When talking about the trek with Wiseman , the trader described the entire journey as a " Slog " , and following the eventual departure of the traveler , Wiseman decided to use the name for his settlement . Appearances . Wiseman appears only in " Fallout 4 " .
Lure weed Lure weed is a consumable item in the " Fallout 4 " add - on " Far Harbor " . Characteristics . A glowing plant that normally floats at the top of ponds . Used as an ingredient in wolf ribs . It bears resemblance to the lure of an angler , which the creature uses to ambush prey .
Stance Stance is a character body position in " " . Description . There are three stances : standing , crouching and prone . The character gains some advantages and disadvantages depending on the stance . Some perks also affect the character in a certain stance . Stand . It is a standard stance of the character . Standing character is easier to shoot by long - range weapons and more noisy but has a good sight and run ability . Crouch . In this stance the character moves slower than walking . Increases the character probability to hit the enemy with the long - range weapons , reducing the character probability to be hit with the same . Prone . In this stance the character crawls at lowest speed . However , the probability to hit is maximum and being hit is minimal . In addition , the proning character is harder to see , but he has a reduced sight too . Change of stance . It costs two AP to change between nearest stances and 4 between " stand " and " prone " .
Mark Lampert Mark Lampert is a developer who worked at Bethesda Softworks on " Fallout 3 " , " Fallout 4 " and " Fallout Shelter " as the audio director . Career . Mark Lampert graduated from Southwest Texas State University in San Marcos , Texas in May of 2002 with a Bachelors of Music in Sound Recording Technology . Later that year he began working for developer Ion Storm in Austin , Texas , handling all voice recording and editing for Deus Ex : Invisible War ( 2003 ) , then moving on to additional sound design and music for Thief : Deadly Shadows ( 2004 ) . Following the closure of Ion Storm , Mark re - located to Washington DC to join Bethesda Softworks as lead sound designer for the epic next chapter of their flagship series , The Elder Scrolls IV : Oblivion ( 2006 ) . He has since assumed the role of Audio Director during development of Fallout 3 ( 2008 ) . See also . Meet the Fallout 3 devs - Mark Lampert
Mounted creature The mounted creatures are a series of constructible settlement objects found in " Fallout 4 " and its add - on " Wasteland Workshop " . Characteristics . The mounted creatures are a collection of dismembered creatures , primarily heads that have been installed onto wooden trophy plaques as decorative items . Crafting . All the mounted creatures can be constructed in a player character owned settlement via the workshop . No perks are required as a prerequisite to crafting . They share the same core components of cloth and wood , but also require components unique to the creature . " Fallout 4 " . Mounted brahmin heads . The mounted brahmin heads is a decorative wall mount with two brahmin heads facing outward at a 45 degree angle , creating a right angle between them . Mounted mirelurk claw . The mounted mirelurk claw is the claw of a mirelurk , mounted flat on an oval plaque . Mounted molerat head . The mounted molerat head is the head of a mole rat on a wall mounted trophy plaque . Mounted radstag heads . The mounted radstag heads is a decorative wall mount with two Radstag heads facing outwards at a slight angle away from each other . " Wasteland Workshop " . Mounted bloatfly head . The mounted bloatfly head is the head of a bloatfly on a wall mounted , trophy plaque . Mounted bloodbug . The mounted bloodbug is a stuffed bloodbug on a wall mounted , oval plaque . Mounted cat head . The mounted cat head is the head of a house cat on a wall mounted , trophy plaque . Mounted deathclaw head . The mounted deathclaw head is the head of a deathclaw on a wall mounted , trophy plaque . Mounted dog head . The Mounted Dog is a Dog head wearing a black collar , mounted flat on a plaque . Mounted hound head . The mounted mutant hound head is the severed head of a mutant hound , mounted on a plaque . Mounted feral ghoul head . The mounted feral ghoul head is the severed head of a feral , mounted on a plaque . Mounted glowing one head . The mounted glowing one head is the severed head of a glowing one , mounted on a plaque . Mounted gorilla head . The mounted gorilla head is the head of an institute gorilla on a trophy plaque . Its mouth is open , exposing its teeth . Mounted mirelurk hunter head . The head of a mirelurk hunter on a wall mounted trophy plaque . Mounted mirelurk king head . The head of a Mirelurk King on a wall mounted trophy plaque . Mounted mirelurk queen claw . The mounted mirelurk queen claw is the claw of a mirelurk queen on a wall mounted , trophy plaque . Mounted mongrel head . The mounted mongrel head is the head of a mongrel dog mounted on a trophy plaque . It ' s mouth is open , with its tongue protruding out . Mounted radroach . The mounted radroach is a radroach mounted on an oval plaque . Mounted radscorpion . The mounted radscorpion is the head of a radscorpion , flat mounted on a trophy plaque with its mandibles pointing towards the floor . Mounted stingwing . The Mounted Stingwing is the body of a Stingwing , mounted on an oval plaque . Mounted yao guai head . The mounted yao guai head is the severed head of a yao guai , mounted on a trophy plaque .
Ripper ! Posters advertising the fictional pre - War movie Ripper ! hang in front of the deathclaw warehouse in 2161 and Golden Globes Studio in 2241 . The poster lists Tim Cain as director and Leon Boyarsky and Jason Anderson as stars . The tagline reads , " If I don ' t get a bonus soon , I ' m going to blow up the administration building with extreme prejudice . " The character on the poster , presumably the killer , would appear to be a young girl , but from the nature of the tagline it could be inferred that she is actually some sort of house maid or domestic servant . Appearances . The " Ripper ! " movie poster appears only in " Fallout " and " Fallout 2 " .
Protect - O - Bot The Protect - O - Bot was a prototype which was never released by RobCo . It is currently at the REPCONN headquarters on static display . Characteristics . The Protect - O - Bot is a protectron with a car - type design , having wheels rather than normal legs , and a dynamo accelerator . It looks a lot like the torso and head of a regular protectron , with the wheels and legs of a , though laying down instead of being upright . The primary weapon , a laser , is mounted at the front of the vehicle , where the protectron ' s ' head ' is located . Location . A prototype can be seen in the REPCONN headquarters in a state of disrepair as an exhibit in the museum .
Vault 8 overseer The Chosen One never meets the overseer of Vault 8 . By 2241 , there had been no overseer for over a hundred years , and they were considered to be from the distant past . When the vault dwellers finally convinced themselves to leave the Vault , along with the help of a Garden of Eden Creation Kit , they began construction of Vault City . They then formed a new government making the overseer position superfluous . Ten years later , the overseer retired and a ' Council of Citizens ' was established . The council appointed the initial First Citizen . Appearances . The Vault 8 overseer is mentioned in " Fallout 2 " and " Fallout Bible " .
40mm rifle grenade The 40mm rifle grenade is a type of ammunition that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It also featured in the " Van Buren " tech demo game files . Location . While it doesn ' t appear in the " Van Buren " tech demo , it is still present in the game files and can be spawned with the console command .
Stretcho Saltwater Taffy company The Stretcho Saltwater Taffy company is an unmarked location in Point Lookout . It is found on the Pilgrim ' s Landing boardwalk . Background . Stretcho Saltwater Taffy company was most likely a pre - war candy store . Appearances . Stretcho Saltwater Taffy company appears only in the " Fallout 3 " add - on " Point Lookout " .
Barracks02Int Template The Barracks02Int Template is a in the game files of " " . Layout . As a set of barracks , it has six bunk beds and a set of toilets to the rear . Appearances . Barracks02Int Template appears in the game files of " " but should not be considered canon because it is a test cell .
Antler Antler is the name given to the brahmin skull that Davison ' s nightkin worship , and they created " Antlerism " to show their devotion to it . It is in the basement level of the REPCONN test site in 2281 . Background . Antler is a brahmin skull that Davison , a former captain in the Master ' s Army , picked up while he and his troop of nightkin wandered the wasteland . Nightkin develop a form of schizophrenia from prolonged use and so , because of this , they believe that the skull gives them orders and guidance . Davison relates that his troops were suffering mentally from being separated from Master , and that since finding Antler to worship " everything ' s been going " really " well . " Incidentally , Antler acts as a conduit for higher - tier planning that Davison would otherwise abandon in favor of brute force . It ' s Antler ' s suggestion ( in Davison ' s mind ) that the Courier should help with the ghoul holed up in the room containing the Stealth Boy information , and it ' s Antler ' s confirmation of the Courier ' s discovery ( that the Stealth Boy shipment was not at the REPCONN facility ) that convinces Davison that the Courier is telling the truth . Antler is housed in the REPCONN Test Site basement , where he is guarded by Davison . Appearances . Antler appears only in " " .
Karma ( Fallout 2 ) Karma in " Fallout 2 " is basically the renamed " General Reputation . " Changes include : Reputation titles are kept , and a ' reputation ' statistic is added . Like in other games , Karma is how you are generally perceived in various places by various people . It may have an effect on how others interact , mostly in dialogue . Karma is , philosophically , the principle of cause and effect , with the effects of your actions but also your intentions that are take into account measured in point called " Karma points " . The more an intention or an action have a major impact , the more you win or lose more or less Karma points . It is classified by three types : good , neutral , and evil . Players always start a new game with 0 Karma points , a neutral Karma . People will behave differently toward you depending upon your Karma , and it ' s also a factor to unlock certain dialogue options or able to do something specific . Karma titles . Your Karma status is defined by a " Karma title " , depending of your Karma points . Specific Vault Boy images were going to appear to represent the Karma titles , but probably due to an oversight , they don ' t appear in - game and a specific image that includes all the Karma titles is put in their place . Companions and Karma . The recruitment of the companions is sometimes affected by Karma : Bad Karma .
Loxley Loxley is the head of the Thieves ' Guild , located under a building in the Old Town section of the Hub in 2161 . Background . Loxley is quick , intelligent , sharp - witted , good - natured , and humorous . He takes care of the thieves working for him , and they return the favor with their loyalty . He gives about twenty percent of the money stolen to the Old Town mutants , as charity . Loxley strongly identifies with the original Robin of Locksley , Robin Hood . He pretends to have a British accent , even though he ' s not really English . His real name isn ' t even Loxley . He generally loathes to use violence and kill , as dead people make poor returning " customers " . Under his leadership , the Guild usually avoids any business with Decker . Appearances . Loxley appears in " Fallout " as a talking head and is mentioned in " Fallout Bible " . He is voiced by Jeff Bennett .
Hopeville armory terminal entries The Hopeville armory terminal entries are a series of found on a Hard locked terminal at the Hopeville armory in the " " add - on " Lonesome Road " . They serve for access to the armory . Notes . The armory can also be opened with the Hopeville Base - Armory access codes , found in the Hopeville Missile Base Headquarters .
Burden to Bear Burden to Bear is a in the " " " Lonesome Road " . Effects . The wastelander with the most gear wins ! ( . . . or at least survives . ) You can now carry an additional 50 pounds of gear . This perk also stacks with Strong Back and can raise your carry weight beyond 300 lbs . Notes . When combined with a Strength of 10 , Strong Back , the NCR Courier duster and the Hoarder trait you can achieve a carrying weight of 400 pounds , well over standard weight limit . Behind the scenes . Chris Avellone created a perk idea contest via Twitter for FNV T - Shirts . One of the competition winners created the perk Burden to Bare which would have allowed the player ' s movement to not be restricted based on armor type ( heavy , medium , light ) .
Defend Help defend ( Settlement Name ) are eleven Minutemen radiant quest s in " Fallout 4 " , varying in the group attacking the settlement . Quick walkthrough . While playing you are notified via on screen text that a settlement needs your help defending it . On arrival you find it under attack , after a successful defense a settler will thank you and initiate a short conversation . Detailed walkthrough . A controlled settlement can come under attack from one of several different groups : super mutants , feral ghouls , synth s , raiders or Gunners . The quest consists in defending the settlement against the invaders . Once all the invaders have been eliminated the player character can report to the settlement leader .
Medic ( perk ) Medic is a " Fallout " , " Fallout 2 " , " Fallout 4 " , " " and " Van Buren " perk . Effects . " Fallout " . You gain + 20 % to First Aid and Doctor skill s . " Fallout 2 " and " Fallout Tactics " . You gain + 10 % to First Aid and Doctor skills . " Fallout 4 " . Rank 1 of Medic is also a pre - requisite for building a clinic - type store in your settlements ( in addition to rank 2 of Local Leader ) . Rank 4 of Medic cuts the time it takes for RadAway and stimpaks to work in half .
Mac ( Fallout Tactics ) Mac is a recruit in " " . Background . Mac knows a lot about tech stuff . Lithe and elegant , she would make a good dancer if there was anywhere left to go dancing . Like all Reavers , she wears a lot of leather and plastic . The difference with Mac is that she really likes wearing them . Availability . Mac becomes available after the Warrior helps the Reavers in Newton . Appearances . Mac appears only in " " .
Large burned book The large burned book is a miscellaneous item in " Fallout 3 " and " " . Characteristics . It is a large book , heavily damaged by either fire or the nuclear holocaust that started the events of the game itself . Uses . It is useful only as Rock - It Launcher ammunition in " Fallout 3 " . In " Fallout : New Vegas " , however , it can be used ( via the Book Chute in the DLC " Old World Blues " ) to make blank book s which can be used in Skill book recipe s to make Skill book s . With Voracious Reader , they can be used to create skill magazines as well . They can be found in many locations in both games , predominately in houses and libraries . Locations . Large burned books can be found in many ruins across the Capital and Mojave Wastelands , in places too numerous to list . They are often found on book shelves or on the floor inside of most offices , houses , and other buildings .
Dean Volkert Dean Volkert is a scientist in the Institute in 2287 . Background . He is a physician for the Institute and provides medical services . His services are free of charge and can only be used when the player character is wounded or irradiated . Appearances . Dean Volkert appears only in " Fallout 4 " .
DLC04zTestMansion01 DLC04zTestMansion01 is a test cell in " Point Lookout " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . The cell features an empty Calvert Mansion in " Point Lookout " . This appears to be an early , empty version of the mansion . It also features 6 mannequins . Appearances . DLC04zTestMansion01 appears in the game files of " Point Lookout ( add - on ) " but should not be considered canon because it is a test cell .
Richard Adlam Richard Adlam is a smuggler in Point Lookout in 2277 . Background . Richard Adlam is tasked with the job to kill his brother , John Adlam , for stealing from his family ' s claim . Notes . Attempting to speak with him via using the console to get to where he is will cause the character to zoom in and then zoom back out , with no interaction from him . Appearances . Richard Adlam appears only in the " Fallout 3 " add - on " Point Lookout " .
Persuasion grenade The persuasion grenade is a weapon in the " Fallout 4 " add - on " Nuka - World " . Characteristics . Persuasion grenades are a unique type of grenades with only a single application : Making settlers more open to suggestions . While they can be used at any time , they are effective only during quests to take over Commonwealth settlements for the Nuka - World raider gangs . Tossing one at the feet of the settlement ' s leader will result in an explosion of faint whitish gas and an on - screen notification that the settlers in question are now easier to persuade . Doing so effectively reduces the difficulty of the speech checks required to persuade the settlers to leave their land peacefully , provided this path of action was chosen prior to starting the mission .
Chuck ( Junction City ) Chuck ( named Charlatan in - game ) is one of the inhabitants of Junction City in 2197 Background . Chuck decided to make some money after a malfunctioning robot came to town and its parts were scavenged by the citizens . While he didn ' t have a part himself , he managed to " create " one and even sell it to the Warrior . This " robot part " was in fact composed of different objects , including toaster , wires and a sexual toy . Appearances . Chuck appears only in " " .
Incendiary grenade ( Fallout : Brotherhood of Steel ) Incendiary grenades are in " " . Characteristics . It ' s a very powerful weapon , with the same damage as the , but the zone impact is a bit larger and enemies are affected by the explosive flames for five seconds .
Chris ( Fallout ) Chris is an intelligent nightkin thinker in 2161 . Background . The nightkin thinkers shared a belief that there could be harmony with human s . Interactions with the player character . The Vault Dweller was supposed to be able join this group , and forge a better future for the wasteland . Appearances . Chris was supposed to appear in the original " Fallout " .
. . . And Know Disintegrations . . . And Know Disintegrations is a in " " . Challenge requirements . The player must disintegrate 32 enemies with laser weapons . Effects . Grants 75 XP upon completion . Behind the scenes . The name is a reference to " " , when Darth Vader tells Boba Fett " . . . and no disintegrations " when trying to capture Han Solo . Bugs . Once you have disintegrated something or someone and you leave the area you are in , by entering another area or fast traveling away , upon your return you will be awarded again for the goo / ash piles left in that area . For example , if you create 4 goo piles and you leave the area with a challenge score of 4 / 32 , when you come back to this area again , your score will increase to 8 / 32 .
Steamworks The steamworks is a location on board Mothership " Zeta " . Background . The steamworks is a massive series of conduits and machinery designed to help propel Mothership " Zeta " through space . It is a sub - area to the engineering deck and the second level encountered . Notes . There are aliens , robots , and alien turrets guarding the area . The steamworks is one of the few areas that can be reentered after the player completes the main quest ( This Galaxy Ain ' t Big Enough . . . ) of " Mothership Zeta " , and the aliens therein may respawn more than once . Appearances . The steamworks appears only in the " Fallout 3 " add - on " Mothership Zeta " .
Pack of cigarettes ( Fallout 4 ) A pack of cigarettes and preserved cigarette pack are junk items in " Fallout 4 " . Characteristics . A small box containing pre - War cigarettes . They can be used as decoration , sold , or broken down for crafting components . This box is labeled with the name of a brand or company , " Grey Tortoise . " An image of a tortoise is seen on both sides of the box . On one of the sides , there is a bar code . The preserved version can be found in regions such as vaults and Cabot House which were not exposed to radiation . It is functionally identical aside from a higher value and cleaner texture . Crafting . The cigarette pack can be broken down into its individual components for use in crafting :
Tuxedo The tuxedo is a type of clothing appearing in " Fallout 4 " . Characteristics . Featuring a black , one button , peak lapel , dinner coat and matching trousers , the " Tuxedo " of Fallout 4 is the closest and most appropriate form of traditional semi - formal wear presented in the franchise . Along with the jacket and trousers is a white , pleated , turn down collar dress shirt , black button studs , matching black bow tie , and patent black laced oxfords .
Jim ( hunter ) Jim is a cannibalistic hunter in 2277 . Background . He ventures around the Capital Wasteland leading a group of two other cannibals hunting human prey , and subsequently selling their meat to other individuals . If he and his group meet the Lone Wanderer , he will deny his colleagues ' requests to attack and eat them . It is unknown which of the hunters is Jim . Appearances . Jim appears only in " Fallout 3 " .
Coastal cottage The Coastal cottage is a location and possible settlement in the Commonwealth in 2287 . Layout . It consists of a run down garage and an almost completely destroyed cottage ; a truck and trailer having crashed though it . Raw materials are limited ( even some materials on site cannot be scrapped ) . There is very little flat land to build on , and the cottage ruins and a cave underneath take up a large portion of the settlement area . There is usually a raider or two at this site and Mirelurks will spawn from the ground as the player character nears the buildings . Appearances . The coastal cottage only appears in " Fallout 4 " .
Ruined highway interchange The ruined highway interchange is a in the Divide in the " " " Lonesome Road " . Layout . The interchange is just the overlapping of two highways . There is a trailer underneath the overlap with some ammo crates inside . Numerous inhabit the area . Notable loot . Roughin ' it ! bedroll kit near a decimated motorcycle , which is just before the warhead on the truck . Notes . Entering the backside of the ruined trailer or walking past the trailer will cause a deathclaw to spawn or jump down on top of the trailer . However , there is a large cache of high - end ammo in the two ammo crates at the back of the trailer . Appearances . The ruined highway interchange appears only in the " " " Lonesome Road " .