naist-nlp/zeshel huggingface dataset:
Slowfalling Slowfalling is an Alteration spell available in . It has a 100 % chance to succeed at being cast when used , and casts the Slow Fall buff on the Hero , allowing them to fall from great heights without being damaged . The duration of this spell is a base 3 ingame minutes , and 1 ingame minute is added per level of the Hero .
Wizard Rend ( Daggerfall ) Wizard Rend is an Alteration and Mysticism spell available in . It affects a target on contact , damaging their spell points and paralyzing them . The spell has a 10 % chance to succeed upon being cast , and adds 5 % per level of the Hero , as well as a base duration of 5 ingame minutes , adding 2 minutes per level gained .
Belt of Fortitude Belt of Fortitude is a generic belt enchant ed with Restoration magic . Locations . The Belt of Fortitude appears as random loot , and there are 18 possible instances where it can spawn . It has only 1 static occurrence , included in Burcanius Varo ' s inventory . Burcanius resides at his tradehouse in Vos .
Elone ' s Directions to Balmora Content . From Seyda Neen to Balmora by Road From Seyda Neen , leave the village by the north bridge , then follow the road east past the silt strider port . East of Seyda Neen , the road heads northeast through the ridge and intersects a northwest - southeast road . Turn left , northwest , and pass the village of Pelagiad on your right . The road continues north , then swings northeast until it reaches a four - way intersection . The road to Balmora turns left , northwest , and descends into Foyada Mamaea , a deep volcanic ravine . The road follows the ravine northeast for a short distance , then turns left and climbs out of the ravine to the northwest . North of the ravine , pass Fort Moonmoth on the right and come to an intersection with a signpost . Head due west towards Balmora . Two small bridges cross the Odai River . On the west side of the river , go north , passing the silt strider port and entering the walls of Balmora . Mind the signposts , and be careful . In bad weather or darkness , it is easy to stray from the road .
Strong Open Strong Open is an Alteration spell in that unlocks doors or chests without a need for Security skill or lockpicks . Characters . The following people use and / or sell this spell : Merchants . Strong Open is available for purchase from only one spell merchant in " Morrowind " and expansion packs . J ' Rasha , a Khajiit healer who can be found at in Vivec City ' s Foreign Quarter sells this spell . He is also the sole purveyor of a similar spell , Wild Open .
Altar of Zenithar The Altar of Zenithar is a small altar dedicated to Zenithar , one of the Nine Divines . Altars to each of the Divines are located radially along the wall around the main altar in each city ' s Chapel , beneath a representation of the Divine in stained glass . In order to gain the Blessing of Zenithar from this altar , the Hero must have found and activated the Wayshrine of Zenithar .
Nepos ' House Nepos ' House is a home in located in north Markarth , next door to Vlindrel Hall . The private residence belongs to Nepos the Nose , a wealthy citizen of Markarth . He lives there with his three Breton servants . Interior . The home consists of a large dining room with two tables and a fireplace . To the rear of the property are two bedrooms and a Cooking Place .
Gestur Rockbreaker Gestur Rockbreaker is a Nord miner and resident of Stonehills , a small mining encampment . He works in the nearby Rockwallow Mine . Interactions . Mine Ore . Gestur will buy all the iron ore in the Dragonborn ' s inventory . This will count toward the favors needed to earn the title of Thane of Hjaalmarch .
Surpassing Nimble Armor Surpassing Nimble Armor is a Restoration spell in that temporarily increases the value of the light armor skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
The Will of the Master Content . By serving the Master , we will survive the glorious cataclysm to come . Through his eyes and as his hands , we are made mighty and will transcend the boundaries of mortal flesh . Many lack the strength to overcome the shackles of feeble morality and embrace the voice in the shadow . These many will stand against you , call you heretic and monster and fool , and demand you bow to their false gods . Others still shall join your cause , and be incapable of satisfying the expectations of His Verminous Majesty . They are a weakness that must be purged , lest they ruin the Master ' s plan and drag down his loyal servants with them . Take their souls from them as price for their hatred , so they may be made useful . Before the sight of the Master and in His temple , invoke the ritual that shall burn away their impurities and create them anew . As the crucible holds molten metal to be purified , the black soul gem acts as the reservoir for their spirits in Oblivion . Those who are purified in such a fashion shall not — indeed , cannot — taste death so long as their gems endure .
Arenara Arenara is an Imperial vampire Smith who is a member of the Clan Berne in Galom Daeus . If " The Blood of the Quarra " quest has been completed , she will have a selection of armor and weapons for sale and offer repair services , although she will be hostile to anyone not a member of the clan . Interactions . Slay Raxle Berne . The Tribunal Temple requests the death of the entire Berne vampire clan .
Wulf Wild - Blood Wulf Wild - Blood is a Skaal hunter who lives in the Skaal Village . Until the shout Bend Will has been used on it , he is one of the villagers working on the temple around the Wind Stone . Before Wulf came under the control of Miraak , he had a brother who eventually disappeared and has not heard from him since . Interactions . Filial Bonds . Search for Wulf Wild - Blood ' s brother who he suspects has become a werebear . Training . Wulf is a master trainer in Two - Handed battle .
Steelheart Vanquisher Steelheart Vanquisher is a creature card in that is a part of the " Heroes of Skyrim " expansion . Strategy . Steelheart Vanquisher is an Orc card that is mostly of use only to other Orc decks . Steelheart Vanquisher is very effective at buffing friendly Orcs , but it can be tricky to use , as the card has limited health and power . It is best played in the Shadow Lane , and should be protected by guards if possible . It is also best to play this card when other Orc cards are already in play . Because of the card ' s limited power and health , Steelheart Vanquisher is a good target for equipment , healing and other buffs .
Elder ' s Cairn Elder ' s Cairn is a crypt inside the Nordic tomb Volunruud in north of Whiterun . History . The Elder ' s Cairn is the crypt that contains the spirit of the ancient warrior , Kvenel the Tongue . A high level Draugr , Kvenel fights with two unique and dangerous enchanted weapons , Eduj and Okin . Combined with the ability to summon a Frost Atronach , this makes him a particularly difficult opponent . Since all undead have a natural resistance to frost , fire - oriented enchantments or spells are recommended . It is generally not advisable to fight him at lower levels due to the high amount of damage caused by his weapons . In addition to Kvenel , there are 3 – 4 more leveled Draugr who fight alongside him , making the battle that much more difficult .
Dark Anchors Dark Anchors are enormous interplanar machines that Molag Bal has created to merge Tamriel with his own Daedric Plane of Coldharbour . The purpose of the Anchors are to pull Tamriel into Coldharbour , thus merging the two realms together into a single , nightmarish hellscape . They will spawn periodically across Tamriel in set locations called Dolmens , which are in each subregion of Cyrodiil and every Alliance zone . All dolmens are protected by a large number of Daedric guardians that will appear continuously , until the Anchor is destroyed by deactivating all 5 Anchor Pinions , and killing a powerful Daedra once 4 of the 5 pinions have been deactivated . It is possible for higher level players to defeat the Daedric protectors and return the Anchors by themselves , however it is recommended to battle them in parties , as they will be tough competitors . For each anchor that a character destroys , they will be rewarded with a bonus to the Fighters Guild skill line , progress towards achievements , and a chest of loot . Rewards for destroying Dark Anchors are distributed evenly . Dark Anchors have a very similar use to Oblivion Gate s , and they are summoned by Worm Cult Battlemage s . The Fighters Guild offers rewards such as passive skills and abilities . Ritual . The following is the ritual used to summon a Dark Anchor , it is recited by Worm cultists periodically : " " Let Coldharbour remake Nirn in its own image ! God of Schemes , we offer this victim to you ! Through the power of innocent blood , bring forth your anchor and let two worlds become one ! Bind this world with your chains ! Draw it ever closer to your realm ! " " Once established , Molag Bal yells : " " I will dominate this world , and all others in time . The strong should always command the weak . " " The Worm cultists will then either be sacrificed to Molag Bal or become alert and attack the Vestige .
Journeyman ' s Armorer ' s Hammer Journeyman ' s Armorer ' s Hammer is an item in that , when used on either weapons or armor , increases the Armorer skill . Characters . The following characters either sell this item , or carry it : Locations . This item can also be found in the following locations :
A Poorly Scrawled Note Location . There is a small bridge just past the Mouth of the Panther , east - southeast of Bravil . The note is on top of the remains of a dead troll . Content . Mee wurst troll evurr nobuddy pay brijj tole me nott sceary enuf mee gett drunc an kil sellf troll droun .
Wayrest Mages Guild Wayrest Mages Guild is the local Mages Guild in Wayrest , in Stormhaven . It is found in the southern part of the city . Inside are a few guild members and when the time comes , Valaste and Shalidor will be found here as well .
Viola Giordano ' s House Viola Giordano ' s House is a house in Windhelm that is owned by Viola Giordano . Inside contains mostly food and books , and 2 – 3 valuable potions . Like most houses in Windhelm , it consists of two floors , with the main hall / living area downstairs and the bedroom upstairs . Quests . That Was Always There . Revyn Sadri , owner of Sadri ' s Used Wares in the Gray Quarter , will give the quest to return Viola ' s Ring to her home if asked if he is sure none of the things he sells are stolen . Entering her home may prove challenging , as her door has a Master level lock . However , it appears that the level of the lock is determined by the player ' s level . Lower levels , such as 14 + , the lock will be an Expert lock . After entering her house , plant the ring in her dresser , and return to Revyn for a reward of gold . Bugs . Occasionally , when attempting to complete the quest to return viola ' s ring , you can plant the ring but the quest will not give you directions to return to Sadri , rendering the quest incompletable .
Christoph Lamont Christoph Lamont is a Breton found in the city of Daggerfall in High Rock . Interactions . Blood and the Crescent Moon . He is one of the three people the Vestige has to talk to at the market to find out what the note they found means .
Console Commands ( Skyrim ) / Amulets This page lists all Amulets . To receive the amulets you want , type the following in the console : " < ID > " is the actual item ' s ID and " < # > " refers to how many of that item you want .
Poison Trap Poison Trap is a Destruction spell in which is cast upon triggering trapped objects , including doors and chests , that are encountered throughout Vvardenfell . Characters . The following people , members of the Buoyant Armigers , use this spell : Acquisition . Although it is not intended to be cast during combat , Poison Trap can be added to one ' s repertoire of spells on the PC by using the console command : codice _ 1
Pauldrons of the Holdfast The Pauldrons of the Holdfast are a piece of armor found in . It is part of the Shalk Exoskeleton set . Acquisition . The Pauldrons of the Holdfast are given to the Vestige by Hrogar after completing the quest " Kinsman ' s Revenge . "
Caius Cosades ( Morrowind ) Caius Cosades is an Imperial monk and spymaster of the Blades residing in the city of Balmora . He is a Skooma addict , and is the head of the Blades chapter in Morrowind . Background . Caius Cosades went to Morrowind as an undercover Blade to train other Blade members . Other citizens think he is actually a Skooma dealer , as there is a skooma pipe and Moon Sugar in his house and on his person . He is tasked by the Emperor to train the Nerevarine and to tell them about the Sixth House and the Nerevarine prophecies . He is helpful to the Nerevarine throughout the whole of the main questline , although stealing from his house will make him hostile . At the end of the Corprus Cure quest , Caius is called back to the Imperial City and will never be seen again by the Nerevarine . Interactions . Main Quests until Mehra Milo and the Lost Prophecies quest : Inventory . Caius wears Common Pants , Common Shoes , a Common Belt , and no shirt . He carries five portions of the illegal narcotic Moon Sugar with him as well .
Songs of the Return , Vol 19 Summary . Songs Of The Return , Vol 19 is a book about the adventures of the Nordic hero Ysgramor . It is located in various places of . Series . This book is part of the " Songs of the Return " series : Content . When that final battle at the barren pass was completed , the melting snow carried elf - blood back to the sea , the crew of the Kaal Kaaz , the Sadon Reyth , and the most exalted crew of our lord ' s ship , the Ylgermet , at last parted ways , never to join shields again . They drew apart in that form which is not a loss , but a gain in knowing one ' s heart can be carried in the chests of others . So great the love that those first of the Five Hundred had for each other , and most especially for the great Ysgramor , harbinger of us all . They pressed eastwards , seeking the sea , when they came upon the barrow of Yngol , the mighty Ysgramor ' s son who had fallen to the whims of Kyne rather than the treachery of the elves . Our lord had not expected to lay eyes upon it again so soon , and his grief flowed anew at the sight of it , as a reopened wound will bleed as it did when first received . His eyes turned to the south , where a river met the sea , and decreed that there would he and the crew of Ylgermet create a great city , in monument to the glories of mankind , that from his palace he might always look upon the hill of his dear son ' s resting place and feel that his line would know peace in this new home that was never known in Atmora . The elven captives were set to work , bringing forth stone to build in their conqueror ' s fashion . As many elves died in the building of the city as had the crew of the Ylgermet slain while on way to its site , and Ysgramor drove the wretches ever more , to build higher , to lay a claim to the river so that non might pass into the interior of this land without first showing due respect to its rightful claimant . Thus was the great bridge constructed , Forever striding the river that no elf might sneak through to avenge his devious cousins . As the bridge was built long , so too was the palace built high , spires reaching the sky to show dominion even over the very winds that had brought forth such grief . In the deep hallows beneath the city , a great tomb was prepared for the day when lord Ysgramor , harbinger to us all , would be called home to glory in Sovngarde . But as we know , he chose instead to be buried on the shore , facing towards Atmora , that though his heart lived and died in this new land , it would forever yearn for the beauties of still - green Atmora , before the freezing took it . Thus was founding of Windhelm , the city of kings though her history is long and her glories did not end with her founder .
King ' s Justice King ' s Justice is a two - handed sword granted by King Casimir as a reward for completing the quest " Bloodthorn Assassins " and saving the King ' s life . Description . " A distinctive weapon awarded by King Casimir for stopping the Bloodthorn assassins in Daggerfall . "
Taril Randoro Taril Randoror is a Dunmer spirit found inside the House Dres Crypts in Kragenmoor . Interactions . This One ' s a Classic . Obtain the ritual of the Mirthless Order . " Only when the mehra was burned in a Sujamma molag . . . " " "
Traitor in the Brotherhood Traitor in the Brotherhood is a quest available in . Walkthrough . To start the quest , speak to any Dark Brotherhood questgiver and they will inform the Hero that there is a traitor within the Brotherhood . Accept the quest , and the questgiver will point them towards a specific dungeon . Upon travelling to the dungeon , enter it and search for the traitor . Upon locating the target , kill them and return to the questgiver to complete the quest . If the Hero doesn ' t complete the quest within specified time limit , they will lose reputation with the guild .
Luzmash Luzmash is an Orsimer found at the docks of the Deleyn ' s Mill . He is a resident of the Deleyn ' s Mill village in Glenumbra . Interactions . Ash and Reprieve . The village of Deleyn ' s Mill is under siege . Fire threatens to burn the village to the ground while enraged forest creatures attack the remaining villagers . The witches of the Beldama Wyrd are trying to contain the situation . Luzmash is one of the six villagers to be rescued .
Dread Curse : Health Dread Curse : Health is a Destruction spell in that lowers the victim ' s health . Characters . The following people use this spell : Creatures . The following creatures use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Mount Kand Shrine ( Spell ) Mount Kand Shrine is a Restoration spell in that temporarily increases the values of the endurance and intelligence . Quests . Pilgrimage to Mount Kand . The Nerevarine must accomplish the pilgrimage to Mount Kand Shrine , and re - enact Vivec ' s battle of wits with three Daedra .
Ilzheven Ilzheven is wife to Ezhmaar Sul . She appears as a ghost in the events of . Appearance . Her face was formed by delicate curves . Her eyes ' color was red , like the last fading of a sunset . History . After Vivec disappeared , the Dunmer needed a source of power to hold Baar Dau in the air . The Ingenium was used to keep the Ministry of Truth floating . In order to work properly , the Ingenium needed mortal souls . Firstly , only the souls of criminals and outlaws were used to run the Ingenium . Yet , Vuhon discovered that around twelve ' large ' souls could power it for for months . According to Vuhon , Ilzheven had the right sort of soul , so she was chosen to power the Ingenium . However , Sul claimed that she had been chosen because she loved Sul and not Vuhon . Sul tried to save her , but he ended up destroying the Ingenium . Ilzheven died and Baar Dau fell destroying Vivec City and its surroundings . It is thought that the collision was the direct cause of the eruption of the Red Mountain . She appeared in a vision sent by Azura to Sul as the last time he saw her , pale and lifeless . Sul traveled to Vivec City searching for Umbra . However , he found an excavation where the sword should have been . Someone had taken the sword . Ilzheven ' s ghost formed from a column of dust . Sul had to control his feelings to ask her what had happened to Umbra . Ilzheven told him that a Dunmer wearing a ring with a draugr had taken the sword . She also told Sul that she knew what had happened and to let it go .
Imperial Bow The Imperial Bow is an archery weapon that serves as the primary ranged weapon used by the Imperial Legion in . Smithing . The Imperial bow cannot be crafted , though it can be upgraded with a Steel Ingot at a grindstone . It does not , however , benefit from the Steel Smithing perk .
Ancient Scrolls of the Dwemer I - B Content . " Now thou wert just showing off , " frowned Jalemmil . " Surely that would have been a good time to escape . " " Thou might think so , " agreed Zarek . " But thou had to see the topography — a few large trees , and then nothing but shrubs . Ulin would have noticed my absence and caught up with me in no time , and I would have had a hard time explaining Mathais ' s absence . However , the brief forage around the area allowed me to observe some of the trees close up , and I could formulate my final plan . " When I got back to camp with a few twigs , I told Ulin that Mathais was slow coming along , dragging a large dead tree behind him . Ulin scoffed at his brother ' s strength , saying it would take him time to pull up a live tree by the roots and drop it on the bonfire . I expressed reasonable doubt . " ' I ' ll show thee , ' he said , ripping up a ten - foot - tall specimen effortlessly . " ' But that ' s scarcely a sapling , ' I objected . ' I thought thou couldst rip up a tree . ' His eyes followed mine to a magnificent , heavy - looking one at the edge of the clearing . Ulin grabbed it and began to shake it with a tremendous force to loosen its roots from the dirt . With that , he loosened the hive from the uppermost branches , dropping it down onto his head . " That was when I made my escape , mother , " said Zarek in conclusion , showing a little schoolboy pride . " While Mathais and Koorg were at the base of the cliff , and Ulin was flailing about , engulfed by a swarm . " Jalemmil embraced her son once again . Publisher ' s Note : I was reluctant to publish Marobar Sul ' s " Ancient Scrolls of the Dwemer , " but when the University of Gwylim Press asked me to edit this edition , I decided to use this as an opportunity to set the record straight once and for all . Scholars do not agree on the exact date of Marobar Sul ' s work , but it is generally agreed that they were written by the playwright " Gor Felim , " famous for popular comedies and romances during the Second Era after the fall of the Reman Empire . The current theory holds that Felim heard a few genuine Dwemer tales and adapted them to the stage in order to make money , along with rewritten versions of many of his own plays . Gor Felim created the persona of " Marobar Sul " who could translate the Dwemer language in order to add some sort of validity to the work and make it even more valuable to the gullible . Note that while " Marobar Sul " and his works became the subject of heated controversy , there are no reliable records of anyone actually meeting " Marobar Sul , " nor was there anyone of that name employed by the Mages Guild , the School of Julianos , or any other intellectual institution . In any case , the Dwemer in most of the tales of " Marobar Sul " bear little resemblance to the fearsome , unfathomable race that frightened even the Dunmer , Nords , and Redguards into submission and built ruins that even now have yet to be understood .
Dwemer Coherer Dwemer Coherer is a Miscellaneous Item found in . Description . It is unknown what its purpose is . It is an ancient Dwemer artifact that is sought for by collectors . It is usually found inside Dwemer Ruins . A variant , the Powered Dwemer Coherer , is needed during " A Show of Power . " Quests . Free New - Shoes Bragor . One is needed in order to free New - Shoes Bragor . Corprus Cure . Caius Cosades will give the Nerevarine a Dwemer Coherer to use as a bribe . A Show of Power . The Powered Dwemer Coherer is needed to power the weather machine Karstangz - Beham .