Seth Cambriel Seth Cambriel was a Human male who resided on the resort planet Spira during the Galactic Civil War . A self - made multi - millionaire playboy , Cambriel posed as a genteel gentlemen of leisure , moving within the high society of Spira ' s elite while also working as a spy for the Alliance to Restore the Republic . Using his access to high - ranking Imperial officials , along with a network of informants who had no idea of his true allegiance , he passed on sensitive information to the Alliance . Cambriel worked alongside Harbold Taft , a fellow spy and infiltrator , as a two - man cell on the planet . During the Galactic Civil War , Cambriel and a group of Rebel agents entered the 345th annual Spira Regatta Open , a famous yacht race , as a cover to recover Alliance supplies from a derelict alien spacecraft known as the wreck that was submerged in Spira ' s oceans . The supplies , dropped on Spira by a smuggler and hidden by Cambriel and Taft , were vital to Alliance operations in the sector . Despite the threat of Imperial interference — and the unwanted presence of Regenald Hanniper Snopps III , son of Corulag ' s Imperial governor , Zafiel Snopps — Cambriel and the agents successfully recovered the supplies and smuggled them off - planet . Biography . Seth Cambriel was a Human male who made a fortune in his youth by trading on companies being taken over by the Galactic Empire . Having made millions of credits , he retired to the resort planet Spira , in the Lytton sector of the Core Worlds , to live in comfort . He spent his days lounging around the Aspre Plunge hotel and casino , or sailing his V - 53 Hydromancer yacht , the " Cambus Gale " , around Ataria Island . His evenings were spent playing sabacc in the casino until late . However , his appearance as a gentleman of leisure hid his allegiance to the Alliance to Restore the Republic . As a spy , he used his access to drunken high - ranking Imperial officials to obtain information useful to the Alliance . Only one other person on Spira knew of Cambriel ' s double - life : his cell partner , Harbold Taft , a spy and infiltrator specializing in military intelligence who worked at the Ataria Island spaceport . Cambriel maintained a network of informers — including bartenders , janitor s and travel agent s — none of whom was aware of his allegiance to the Rebellion . He knew most of the Aspre Plunge staff by name , and was on good terms with them as he was regarded as a good tipper . During his time on Spira , Cambriel retrofitted the " Cambus Gale " from a pleasure craft to a racing yacht , spending money to rerig the sails , reshape the hull and generally overhaul her to the point where she was a competitive racer . During the Galactic Civil War , an Alliance - affiliated smuggler attempting to deliver supplies to a drop point on the planet was discovered by local Imperial forces . The smuggler ditched the cargo in the ocean and fled the planet with Skipray Blastboats in pursuit . Alerted to the incident , Cambriel , along with Taft , located the cargo and hid it in the wreck , an alien starship of unknown origin that had crashed on the planet thousands of years previously and had become a popular tourist diving spot . A Rebel team was subsequently sent to retrieve the supplies , and Cambriel was their contact on planet . He reserved them a modest room at the Aspre Plunge for the duration of their stay , and briefed them on the mission when they arrived and met him in the casino . Yet , due to the 345th annual Spira Regatta Open taking place , the wreck was off - limits to tourist vessels , as it was on the race route . Since only official race competitors were allowed on the racing route during the event , the team would have to pose as entrants to the race , as they could not afford an extra week ' s delay in retrieving the cargo . Cambriel entered them into the competition aboard his own " Cambus Gale " and planned to smuggle a sailing droid aboard , which was illegal under race rules , to assist in crewing the vessel . However , Cambriel felt there would be no problem in reaching the cargo and retrieving the supplies despite the race taking place . The real problem would be smuggling the cargo off - planet since only passenger liner s , authorized freighters , and Imperial vessels were allowed to land on Spira . Cambriel ' s solution was to discourage investigation of the cargo and ship it out on a registered passenger liner by hiding the supplies in a crate containing the body of a Camray eel . The Camray eel was native to Spira , and a popular trophy for big - game hunters . However , until they were preserved correctly by a taxidermist , the dead eel gave off an extremely potent and disgusting smell , necessitating their encasement in a special storage tank . Customs Inspector s were reluctant to give crates with Camray eel remains a thorough inspection . However , first the agents would have to hunt and capture an eel . As they would also have to learn to sail a nautical vessel , Cambriel suggested that they combine the two activities by sailing the boat out to the Shinkai Abyss , the eel ' s primary habitat . With the race due to begin in two days ' time , Cambriel assisted the agents in gathering equipment and weapons for the mission , offering them the use of his own weapons cache which contained blaster pistols and rifles , grenades , and several blaster speargun s he had borrowed from the local Imperial Seatrooper armory . He also provided them with diving suit s and other equipment needed to operate underwater . The group successfully hunted and killed a Camray eel in the Shinkai Abyss , and trained for the two days on the " Cambus Gale " alongside Cambriel and his sailing droid . On the first day of the race , Cambriel was careful to hide the sailing droid he had been using to instruct the Rebel agents aboard the " Cambus Gale " , and the team set off along the racing route for the ten - day journey that it would take to circumnavigate the planet . On the third day of racing , the agents noticed that the pace of the boat was slowing , and Cambriel informed them that a Galub slug had probably attached itself to the underside of the hull and the weight was slowing the vessel down . The agents cleared the sea slug from the boat by blasting it several times until it detached , and continued racing . After weathering the Point , a treacherous section of the ocean where two strong currents met at the southernmost point of Spira ' s largest island , the " Cambus Gale " arrived at the wreck on the eighth day . Cambriel provided the agents with a plastic divers ' map and told them where he and Taft had stashed the supplies aboard the derelict craft . During the recovery operation , a modified Imperial AQ - 5 Waveskimmer arrived , bearing Regenald Hanniper Snopps III , the son of Corulag governor Zafiel Snopps , and a guard of several Seatroopers . Snopps demanded that the crew leave the area as he wanted to inspect the wreck despite the fact that it was off - limits to tourists during the race , using the fact that he had connections within the Empire that would allow him to disregard local laws and edicts . Despite the interruption , the Rebels managed to recover the supplies and left the area . The " Cambus Gale " eventually completed the race , placing almost last ahead of two boats that had encountered difficulties during the race . The loss was a blow to Cambriel ' s reputation , but one that he gladly accepted under the circumstances . His plan to smuggle the supplies off - world worked as predicted ; sealed in plastic bags and concealed in coolant chip s inside the Camray eel storage tank , the supplies escaped the notice of the inspectors , who only gave the tank a cursory inspection . Personality and traits . Seth Cambriel was a tall , handsome man with thinning blond hair . Outgoing and laid back , he was regarded as a generous and likeable individual , and he was able to accept blows to his own ego when it was for the greater good of the Alliance . A natural sportsman , Cambriel was a gifted sailor who could operate and repair sailed vessels , and he was a skilled swimmer and diver . He could use a blaster and carried a sporting variant about his person ; he was trained in unarmed and melee combat as well . A skilled businessmen , Cambriel used his abilities to accrue a multi - million credit fortune . He was knowledgeable about bureaucratic procedure and was extremely well connected in Spira society . A skilled gambler , Cambriel was also a shrewd bargainer and could be persuasive when he needed to be . A talented spy and investigator , he successfully managed a network of informants who had no idea of his true allegiance . He could pilot repulsorlift craft , and could operate communications and security equipment . He was also trained in computer programming and repair and first aid . He generally wore dapper , but practical clothing and carried a comlink . Behind the scenes . Seth Cambriel first appeared in " The Spira Regatta " , a roleplaying adventure written by Paul Sudlow and published in West End Games ' " Star Wars Adventure Journal 1 " in 1994 . The illustration of Cambriel was provided by Doug Shuler . The adventure was later reprinted in 1996 ' s " The Best of the Star Wars Adventure Journal , Issues 1 - 4 " . During " The Spira Regatta " , if the players do not think of combining their attempts to learn to sail with the hunting of a Camray eel , then Cambriel suggests uniting the two exercises to save time . Cambriel is also used to supply the players with necessary equipment , such as diving gear , as the players are unable to bring large stores of equipment with them due to strict Imperial Customs checks on the planet . The final encounter of the adventure , in which the agents attempt to raise the supplies and are confronted with Snopps and his Seatrooper escort , can be played out in several ways . Snopps can be encountered by the players at several points earlier in the adventure , such as in the Aspre Plunge casino , or on a boat in the Shinkai Abyss where he and several friends are attempting to kill a Camray eel with grenades . The gamemaster has the option of using these encounters to build Snopps into an antagonistic presence for the players , leading to a tenser encounter in the finale . The players have two main options : fight or bluff . The adventure outright states that a bluff has a better chance of working against Snopps and his escort , and that the Imperial force is favored in any firefight . Each Seatrooper is a crack soldier , and in the event of a fight , the crew of the Waveskimmer close the hatches and simply ram the " Cambus Gale " until it sinks . A well - thought - out and executed plan has the chance of succeeding at the gamemasters ' discretion , but the characters face difficulty in leaving the planet due to an investigation into the ship ' s disappearance . The bluff option is more feasible , as Snopps is noted as being less than bright and his escort barely tolerate him . Unless lawbreaking or violence against him is likely , the Seatroopers do not intercede on his behalf . Indeed , even if the Rebel agents surface with the supplies while the confrontation is ongoing and are sufficiently convincing , they can bluff Snopps and the Seatroopers . Even if there is some doubt as to their intentions , the Seatroopers are likely to dismiss any weird goings - on if they sense that Snopps is being hoodwinked due to their distaste of him . Other options include the Rebel divers waiting out the encounter in the wreck , or hiding under the hull of the yacht itself . Snopps may also become bored if he believes that others are laughing behind his back and leave the area . Snopps ' reaction to the players is tied directly to their previous dealings , and the gamemaster should tailor the encounter accordingly . This article assumes that the Rebel agents retrieved the supplies to complete the adventure , but does not specify which method was employed .