naist-nlp/zeshel huggingface dataset:
Sinding Sinding is a Nord werewolf imprisoned in the jail of Falkreath . Interactions . Upon speaking to Mathies , he explains that Sinding killed his daughter while in werewolf form . Sinding was in Falkreath because he was looking for a giant beast roaming the wilds around the village . If he killed this beast , the Daedric Lord Hircine would lift his curse . Ill Met by Moonlight . During the quest , the Dragonborn receives the Ring of Hircine from Sinding , which causes the wearer to sporadically transform into a werewolf . When walking away from his cell , a glance backwards will show a werewolf ripping off the bars from the roof , and guards will ask the Dragonborn about him escaping upon leaving the barracks . Killing the transformed Sinding and taking his skin is necessary to obtain the Savior ' s Hide from Hircine and to remove the Ring of Hircine . Alternatively , Sinding can be spared and the hunters killed , which removes the curse from the Ring of Hircine and allows lycanthropes to use it to transform as many times as desired . If spared , it seems Sinding is ultimately unable to control his beast blood . If the option to spare Sinding is taken , even if the Dragonborn turned around and killed him as well to complete the quest both ways , he can appear later in a random encounter as a hostile werewolf fighting a guard from the local hold . He can also be encountered in werewolf form , but friendly , in Bloated Man ' s Grotto .
Captain Erronfaire Captain Erronfaire is an Altmer who resides in the Auridon city of Vulkhel Guard . Quests . Unaccounted Crew . Captain Erronfaire , despite wanting to ship out , does not have her ship fully loaded and is missing four members of her crew , Tanamo , Anala , Balithil , and Degail . She requires the Vestige to find them . When she is told of the Maormer , she sets sail with only Tanamo .
Shrine of Nocturnal ( Skyrim ) The Shrine of Nocturnal is a shrine that can be found in the The Ragged Flagon - Cistern in Riften after the quest " Darkness Returns . " Praying at the shrine will grant the Blessing of Nocturnal effect , which increases Sneak by 10 points for 8 hours .
Orcish Greaves ( Oblivion ) Orcish Greaves are a piece of heavy armor and part of the Orcish Armor set . Merchants . These greaves may be obtained at the following locations : People . The following individuals use this armor : Locations . These greaves are also available as loot in various locations throughout Cyrodiil .
Racial Motifs 15 , Chapter 11 : Dwemer Shields Content . By Raynor Vanos Kireth says I should write down what I ' ve learned about Dwemer artisans and the styles and motifs of their lost civilization . SHIELDS Dwarven shields come in many shapes , but all echo the geometric forms seen on Dwemer armor , albeit writ large . They are formed from relatively thin plates of Dwarven metal , and are much lighter and wieldier than they appear .
Rightful Inheritance Rightful Inheritance is a quest available in . Walkthrough . Elanwe , mother of Sorondil , ( or , alternatively , Gilien ) recruits the Vestige to help her son , who is trying to find treasure . Sorondil is scion of the last High Kinsman , Rilis the twelfth , and Sor wants to prove himself to his ancestors . The treasure is the Helm of Rilis , which gives the wearer the strength of the house Rilis . When the Vestige finds Sorondil , he is trying to get his father to let him in . However , his father rejects him . The Vestige can offer to help take down the wards if Sor takes the skeletons . They will enter the vault , and Sorondil will hide while the Vestige defeats High Kinlord Rilis the XI ' s guards . Sorondil will put the helm on , which will then sprout dark tendrils and hurt him . His father reveals that only a pure - blooded Rilis can master the helm ' s power . He then sarcastically welcomes his son to the family , and Sorondil turns into a werewolf . As the Vestige is leaving , each ghost of the Rilis family shares their story of the curse of the helm . The Vestige can choose to lie to Elanwe or tell her the truth about her son ' s death . Both options result in the response , " You did what you could . I somehow knew it would end this way . Thank you for listening to a mother ' s plea . I ' d like to be alone now . "
Iron Shield ( Oblivion ) Iron Shield is a piece of Iron Armor available in . Its armor rating depends on the Hero ' s skill in Heavy Armor . Characters . The following characters use this armor type : Location . This armor type can be found in the following locations :
Adondasi Sadalvel Adondasi Sadalvel is a Dunmer caravaner located in Vivec City . He runs the Silt Strider service northeast of the city , and remains at his post awaiting customers for the duration of the game . Like all other caravaners , raising his disposition will lead to cheaper travel fares . Adondasi wears common clothing and is unarmed . He is not involved in any quests . Items . Adondasi uses or carries the following items : Attributes . Adondasi uses the following :
Ganus Lloryn Ganus Lloryn is a Dunmer commoner who resides in Ald Velothi . He spends his time outside of his shack , taking long walks or sitting on the docks . Inventory . This character uses or carries the following : Magicka . This character uses the following :
Five Claws Lodge The Five Claws Lodge is a tavern in Leyawiin , just to the northeast of the west gate . Witseidutsei is the cleanliness - obsessed proprietor of the lodge . It is here the Hero finds three members of the Fighters Guild causing trouble ; they are drunk and angry because they cannot find work . Quests . Drunk and Disorderly . Modryn Oreyn sends the Hero to Leyawiin to investigate what has happened to three other Guild members . Apparently , they have been drawing a lot of negative attention towards the Fighters Guild and causing trouble at the Five Claws Lodge .
Hjerim Hjerim is a purchasable home in . Description . It is located in the Valunstrad quarter of Windhelm . The house has two floors , several spacious rooms and a hidden chamber . Hjerim also has a large armory with a number of mannequin s , display cases , shelves , and weapon racks . It originally belonged to Friga Shatter - Shield , until she was tragically murdered by the Butcher . The secret chamber , hidden behind a ground - floor wardrobe to the rear of the first floor , is where the Butcher kept the severed body parts of his victims with which he intended to reanimate his dead sister . Purchasing the cleanup package will clear its bloodstained furnishings , enabling the purchase of the needed upgrades to transform it into a combined Alchemy and Enchanting workshop . Acquisition . The house is available for 8 , 000 – 12 , 000 . Purchasing all upgrades costs an additional 9 , 000 . Completing " Rescue from Fort Neugrad " ( for the Stormcloaks ) , or the full Civil War questline for the Imperials is necessary to purchase this house . Upon becoming a Thane of Eastmarch , a housecarl , Calder , will be assigned by the Jarl to look after Hjerim and serve the new Thane . A part of the quest " Blood on the Ice " takes place here , but the purchase of the property is available before or during the quest , giving the Dragonborn the key to the house which allows entry to the house without having to pick the master lock on the front door . The key can also be obtained during or after " Blood on the Ice " by pickpocket ing it from / talking to Tova Shatter - Shield . The quest is automatically gained when entering the house for the first time , if not previously started . Talking to the Jarl ' s Steward , Jorleif , enables the purchase of decorations for Hjerim ; however , the quest " Blood on the Ice " must be completed before buying decorations and the cleanup package from Jorleif , or else glitches ensue . See " Windhelm Home Decorating Guide " for detailed descriptions . Housecarl room . Although the " Windhelm Home Decorating Guide " lists a guest room , it ' s actually the housecarl ' s room . It is automatically installed when Calder , the Housecarl , moves in . This room , alongside the Vlindrel Hall housecarl room , are the most luxurious available in Skyrim .
Menro Menro was a Atmoran warrior and craftsman who lived during the Merethic Era . He was one of the Five Hundred Companions . Biography . He was an accomplished craftsman on Atmora , prior to the Day of Final Passage . He was working in the massive shipyards of Jylkurfyk . He and Manwe were the ones that worked on one of the Five Hundred longboats , Jorrvaskr . During the Day of Final Passage , Menro was part of Jorrvaskr ' s crew and was under command of its captain , Jeek of the River . It is said that Menro and Manwe took Atmorian timbers with them . After arriving at Mereth and retaking Saarthal , Menro as well as the rest of the crew went south to the area that is later known as Whiterun Hold . According to book series Songs of the Return , Menro and Manwe were the ones who started the city of Whiterun . The location known as Jorrvaskr in the Fourth Era is an example of his craftsmanship .
Melisi Daren Melisi Daren is the taxidermist that can be hired by purchasing the " Battlehorn Trophy Hall " upgrade from Nilphas Omellian . She resides in her office in the East Wing of Battlehorn Castle , and can make stuffed creatures that will be placed on the pedestals in the great hall for display when she is provided with the appropriate material for the creature . She can produce one stuffed creature per day .
Sottilde ' s Code Book Quests . Code Book . The book must be acquired from Sottilde and given to Eydis Fire - Eye . Content . Original . SSF ZAFL DVWDTQDVFQE TYLSE BSQ FOF TZSFHK TOY PCJEK NSZUVWBSR EAL DVFQE GX SWSHL LCLQS XKH ZQG LGSBFY GXS PAXWC RSXINOFSP IDV AWD FGEF PAXWC BOK DWKB SUGZD PCJEK Decoded . Content . AIR LOFT THIRTYTHREE BOXES BAG RAT THIRTY TWO BOXES DELIVERED SAT THREE ON EIGHT BOXES FAT LEG TWENTY ONE BOXES DELIVERED ILL MIR FOUR BOXES NAY DEAN EIGHT BOXES Interpretation . When decoded , the messages located above the number of boxes each reference deliveries to Camonna Tong hideouts :
Deepscorn Prisoner The Deepscorn Prisoner is a captive in Deepscorn Hollow . The Prisoner is primarily designed as a safe and easy way for a Vampiric character to feed . Since he is essentially what one paid for , the " cattle " is in an eternal slumber within the cell . He cannot wake up , nor can he be killed . This affords the opportunity to utilize him in other ways . Taking advantage of his immortality . Increasing in certain skills within the game are a lot more difficult than others , more specifically the combat skills and combative magic spells . Unlike some others that the Hero can do whenever they like ( e . g . Illusion skills that one can constantly apply to oneself ) , combative ones require to successfully land a blow on another being . Since the prisoner is immortal , one can attack him without fear of killing him , while improving on these skills much more quickly . In reference to the above it is possible to make him " stand " ( though he ' s still considered sleeping ) up if one depleted his health enough times and make him faint , the exact number of times is unknown but this occurs even when one have a low damage weapon and a high difficulty slider ( referring to his apparent health regeneration ) . Be wary of this for " auto " levelling spells and attacks as he can sometimes faint and stand outside of your target range ( even going through the wall ) . He also seems prone to the same " 0 gold " assault charges the worshippers of Peryites ' shrine are . Attacking . When attacking him with conventional means such as arrows , fists , weapons , etc . , his life bar cannot be depleted . However , due to the fact that destruction spells usually have much more power than that of more conventional means , the prisoner ' s health bar can be fully depleted . Once this happens , the body will be thrown off of the bedroll , because of the rag doll effect . The prisoner ' s response to this is similar to that of any NPC that cannot be killed , in which he will stand up . Since there is not an adequate amount of room for him to do so , he can be sucked right up into the ceiling . This glitch can be avoided by character placement . Utilizing destruction spells while standing with his back against the rock wall will force his body deeper into the Cattle Cell . The prisoner will successfully stand up , and training can resume . To reset his position to the bedroll , wait for one hour while standing anywhere inside the Deepscorn Cloister . This is also effective to correct the " morph " glitch , if that situation arises .
Seren Seren is a Redguard living in Dawnstar . Background . Seren used to live in Hammerfell until she married the apprentice of her father , Rustleif . The two then moved to Skyrim where they managed a blacksmithing business . They live together in Rustleif ' s House . Even though she is expecting a baby she still helps her husband around the shop . Like her husband , she sells weapons and armor .
Scroll of Revenant Scroll of Revenant is a scroll that can be found in . This scroll emulates the effects of the Conjuration spell " Revenant " . The reanimate spell that is cast using the scroll has a magnitude of 9 , a duration of 60 seconds , and costs 160 to cast .
EEC Stock Certificate An EEC Stock Certificate signed by Carnius Magius is received if the Nerevarine takes an interest in aiding the Raven Rock division of the East Empire Company . Its value fluctuates as quests are performed and decisions are made pertaining to which of two conflicting interests , Falco Galenus or Carnius Magius , the Nerevarine sides with . The most financially rewarding route involves supporting Falco , peaking at a value of 12 , 000 gold partway through the questline . Carnius has his own agenda , and is not interested in seeing the mine succeed . Interactions . Establish the Mine . During the first quest that can be performed for the faction , the Nerevarine must ensure that workers safely reach the mine . The certificate is received as a quest reward . Content . This certifies that % PCNAME is the owner of One Hundred fully paid and non - assessable shares , of the par value of one ( 1 ) Septim each , of the common stock of the Raven Rock division of the East Empire Company ( hereafter referred to as " the Company " ) , transferrable on the books of the Company by the Holder himself in person or by duly authorized representative of the Holder upon surrender of this certificate properly endorsed . This certificate and the shares represented hereby are issued and shall be held subject to all provisions of the Articles of Incorporation and of the by - laws of the Company ( copies of which are on file at the Company ' s main office ) to all which by acceptance the holder hereof assents . This certificate is not valid unless undersigned by the Transfer Agent and registered by the Registrar . In Witness Whereof the Company has caused this certificate to be executed by the facsimile signatures of its duly authorized officers and a facsimile of its corporate seal to be printed hereon . Signed C . Magius
Felhorn Content . Felhorn claimed the Brimstone Crown in the bloody revolt known as the Gladiator Uprising . He led an army into the Arena and demanded to fight the current Champion , Ferian Darkstorm . Ferian reluctantly agreed , and after a monumental fight , the former Champion was cleaved in two by Felhorn ' s enchanted sword . Humbled by his near defeat , Felhorn disbanded his army and took his seat as Champion of the Blessed Crucible . It was he who erected great monuments to Malacath within the arena . Usurped : Ferian Darkstorm Defeated By : Sanarel the Great
The Dose Makes the Poison Content . The key to the poisoner ' s art lies in a thorough understanding of how a substance ' s effects on a person vary depending on amount or concentration of the substance . Let us take for an example leaves of Heart ' s - Ease , a common anodyne found in every pharmacopeia . The leaves are brewed as a bedtime tea by those who have trouble falling asleep . However , if the leaves are dried and converted to a powder , one can create a powerful soporific . Six grains of this , added to a night - watchman ' s ale , are almost guaranteed to put him in a deep sleep within a quarter - hour . Give him twenty - four grains , and he ' ll never wake again .
Drillk Drillk is a mad member of the Kothringi and is the last surviving member of the tribe . He thinks he is a king and seems to think that he isn ' t the only one left . Interactions . King of Dust . He is a member of the Kothringi taken hostage by the Aldmeri Dominion , but was left tied to a pole . The Vestige frees Drillk and requires him to make him a crown in exchange for a keystone . After the Vestige bestows upon him the crown , Drillk tells him the password to the Ayleid ruin . Into the Temple . After the Vestige returns from the ruin Drillk is informed that he absorbed the keystone which caused him not to die of the flu . After his sanity is restored he gives the Vestige the choice for him to die and give him the keystone , or for him to live as the last living member of his race .
Absorb Skill : Mercantile Absorb Skill : Mercantile is an apprentice - level Restoration spell in . Effects . Absorb Skill : Mercantile transfers 10 points of the target ' s Mercantile skill to the caster for 10 seconds upon touch . Acquisition . Absorb Skill : Mercantile can be purchased from the following spell merchants :
Praetorian Commander Praetorian Commander is a creature card in that is a part of the " Heroes of Skyrim " expansion . Acquisition . Praetorian Commander can be purchased as part of the Ancano ' s Cunning deck or purchased alone for 400 soul gems . Strategy . Praetorian Commander should be summoned as soon as possible due to its ability . However , due to its low health and attack , this card is not particularly useful on its own . Summoning it when losing is not a wise move , as it is too weak and too expensive to help immediately on its own .
Chefs ( Online ) Chefs are characters who either have the chef skill , or are officially chefs or grocers by profession . Chefs are typically found in cities and settlements , where they often sell their items either in stalls or over - the - counter . The following is a list of chefs in :
Summon Ravenous Hunger Summon Ravenous Hunger is an expert - level Conjuration spell in . It summons a Ravenous Hunger that will fight as the caster ' s ally for 20 seconds . Acquisition . Summon Ravenous Hunger can be purchased from Earil , who resides at Earil ' s Mysteries in Crucible , New Sheoth .
Atheron Residence Atheron Residence is a residence found in , located in the lower Gray Quarter of Windhelm , near Sadri ' s Used Wares and across from the New Gnisis Cornerclub . Description . The residence is home to Aval Atheron , Faryl Atheron , and Suvaris Atheron . It is locked with a novice level lock .
Steel Armor ( Armor Piece ) Steel Armor is a piece of heavy armor and part of the steel armor set found in . It is available in two variants - with and without pauldrons . However , their statistics are identical . Locations . Unenchanted armor will begin to appear throughout Skyrim at level 2 and enchanted variants can be found at level 3 . These locations include : Smithing . Steel armor requires a Smithing level of 20 and the Steel Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a steel ingot at a workbench and also benefits from the Steel Smithing perk , which doubles the improvement .
Lette Lette is a Redguard Commoner who resides in Tel Mora . She isolates herself on the northern outskirts of the city , fearful of infecting others with the Swamp Fever that plagues her . Interactions . The Nerevarine first encountered Lette on the northern shores of Tel Mora . She said that she was diseased , asked to be left alone , and would not discuss the matter any further . It was not until Tharer Rotheloth of the Tribunal Temple in Molag Mar requested that Lette be cured that she was more forthcoming with the details of her illness . She said that she was left weakened by the fever , and feared that the wandering priests would not happen by in time to cure her . The Nerevarine promptly used whatever means was available at hand to cure Lette . She offered her thanks , and reported that she felt better afterwards . Equipment . This character uses or carries the following : Clothing : Attributes . This character uses the following :
Block ( Oblivion ) Skill in Block allows the Hero to block melee attacks with shields and weapons . Successful blocks lower damage . Blocking is no longer automatic and skill - based as it was in . It may be activated by clicking and holding down the right mouse button ( PC ) , the left trigger ( Xbox 360 ) or L1 ( PS3 ) . While one can use a weapon to block attacks , it is more effective to block with a shield . Ranks and skill perks . These are the Skill Perk s achieved when the skill is at the listed rank : Block Skill Books . The following Skill Books increase the Hero ' s block skill . NPC dialogue . Once the Block skill level reaches 70 or higher , NPCs will say : " " Your shield arm looks strong . " " Usefulness . Block raises one ' s Endurance which will help raise one ' s maximum health . Counterattacks done by a Heavy Armor Shield often stagger opponents . Light Armor Shields strike faster but do little damage . Block is good for " Sword and Board " players .
Damage ( Online ) Damage is the amount of health an attack takes away when used on an enemy or on the Vestige in . It can be dealt through melee attacks such as with a sword ; ranged attacks , such as with a bow and arrow ; or through fall damage . Unlike previous games , however , taking damage via drowning is impossible ( however if one stays in the water too long they will be killed by Slaughterfish . There are many different types of damage in : There are also Effects , such as : Area of Effect Damage . Damage done over an area , rather than a single target . There are many skills that do Area of Effect damage . As well as abilities , Siege Weapons do area of Effect damage . Damage over Time . Damage over time is damage done over a period of time , rather than all at once . Examples include : Some sets are triggered by Damage over Time damage : Direct Damage . Distinct from Damage over time . This includes damage such as Light Attacks or Heavy Attacks . Disease Damage . Some damage is Disease Damage . The following skills deal Disease Damage : Nightblade Skills : Assassin ' s Blade ' s Killer Blade morph , Grim Focus ' s Relentless Focus morph , Death Stroke ' s Incapacitating Strike morph , and Drain Power ' s Power Extraction morph . The following Sets Affect Disease Damage : Physical Damage . Physical Damage is the most common damage type . It is done from One - Hand weapons ( such as Swords and Daggers ) , Two - Hand weapons ( such as Battle Axes ) , and from Bows . Physical damage is the most common type of damage for enemies . Other forms of physical damage include Shield Bash , and Fall Damage . Fire Damage . Fire Damage : damage done by fire . It comes from a number of sources , including : Notes : Item Sets : Oblivion Damage . Oblivion Damage is unblockable damage . Item Sets : Others : Poison Damage . Poison Damage is damage dealt by Poison Skills : Notes : Item Sets Affected : Shock Damage . Shock Damage is damage done by Shock . It can be inflicted by Shock - based abilities , such as many of those in the Storm Calling Skill Tree of Sorcerers , and by Destruction Staff Shock Staves . Effected by : Spell Damage . Spell Damage is damage that affects both Destruction Staves and Restoration Staves . It is also the basic for damage done from Magicka based abilities . Many sets , such as Law of Julianos , can increase Spell Damage . Weapon Damage . Damage done by non - staff weapons ( one - hand , two - hand , bow ) , or abilities with Stamina cost . This damage can be directly improved by a number of sets , or by Major Brutality and Minor Brutality buffs .