naist-nlp/zeshel huggingface dataset:
Dean ' s Secret Stash Dean ' s Secret Stash is a challenge and world object in the " " " Dead Money " . Challenge requirements . The player must find all 15 of Dean ' s secret suitcases . Rewards . Stashes typically consist of a main stash container ( usually a suitcase ) , as well as a number of items nearby . These nearby items are specific and will not change . The contents of each stash container are varied , but are composed of the following : Effects . Grants 100 XP upon completion . Notes . If you have Dean Domino as a companion when you open one of his stashes , he will often comment on it , saying it ' s for emergencies or asking you to " at least leave [ him ] " something " ! " , however , this is purely for flavor , and he will never stop you , nor will the stashes have any effect on the player ' s interactions with Dean in the Sierra Madre later . If asked about the stashes , Dean comments that he left them about due to his need to routinely scrounge for supplies , and he left the stashes out in case he was attacked by ghost people and needed emergency assistance .
Hyde Park Hyde Park is a location in the Commonwealth in 2287 . It is a flooded market town protected by raiders on rooftops . Layout . This area is a flooded town . Crude catwalks traverse the buildings , the way up starts on the northeast side . Notes . The church on the southwest end of the town is a battle area which can feature the Brotherhood of Steel , super mutants and raiders as combatants . Appearances . Hyde Park only appears in " Fallout 4 " . Behind the scenes . The location is based on the real - world location of , a town annexed by the city of Boston .
Andy Stahl Andy Stahl is the business manager of The Brass Lantern in 2277 . Background . Andy seems to be very quiet and reserved , which serves his role as the business manager of the restaurant . He is actually extremely crafty and manipulative . Unbeknownst to his brother and sister , Andy has been talking with Mister Burke about his insidious plan to blow up Megaton so he can move the restaurant to a better , safer and more lucrative location . In Colin Moriarty ' s private terminal , Colin remarks about Andy , " " This guy is a real piece of work . Opening a fucking bar in my town ? What a jackass . I swear , he ' s up to something . I ' m going to have to think of a way to reduce his business a little . For now at least I still got my secret weapon . . . Nova : best refreshment in town . " " Andy also tends to be very aggressive towards the Lone Wanderer , even if they stop Andy ' s brother from using chems / drugs . He also says that Colin Moriarty " pisses in his still " , showing the rivalry between the bar and the saloon . Relationships . Andy is the brother of Jenny and Leo Stahl . Appearances . Andy Stahl appears only in " Fallout 3 " . Bugs . Like all other Megaton characters , Andy Stahl might go missing or turn up dead .
Hostage Negotiations Hostage Negotiations is a single - stage overseer quest in " Fallout Shelter " . Walkthrough . After arriving , dwellers will encounter a large amount of raiders spread throughout several rooms . The dwellers will encounter and free two hostages in separate rooms , and will then encounter a raider boss . The dwellers will then kill the boss and his group .
Fallout 3 terminal entries " Fallout 3 " s terminal entries are , as the name implies , found on terminal s usually located in buildings . List of " Fallout 3 " terminal entries . Terminal entries are grouped by location . For transcripts please refer to the individual articles .
Olney Powerworks Olney Powerworks is a location added to " Fallout 3 " in the " Broken Steel " add - on . The player is sent here in order to find a Tesla coil during the Shock Value quest . Layout . It is an old power plant in the Olney sewers . It was owned before the Great War by PPE . Appearances . Olney Powerworks appears only in the " Fallout 3 " add - on " Broken Steel " . Bugs . If you destroy the sentry bots before shutting them down with the terminals , then use the terminal to shut them down ( after them already being disabled ) , they ' ll have the " Talk " option instead of the " Search " option . Shooting them once or striking them with any weapon will give you XP as if you killed them again .
Dr . Klein ' s scrubs Dr . Klein ' s scrubs are a piece of unique in the " " " Old World Blues " . Characteristics . They are a set of green pre - War scientist scrubs that have a belt and collar . It was previously worn by Dr . Klein . It provides a Damage Threshold of + 4 as well as a bonus of + 10 to Science and + 2 to Intelligence and can be repaired with other scientist scrubs . Locations . It can be found upstairs on top of a wardrobe in house # 101 of Higgs Village . Notes . When worn with Dr . Klein ' s glasses and Dr . Klein ' s glove , the challenge Klein Destine is completed and 100 XP is earned .
Reaver Dance Reaver Dance is a special encounter in " " . In this encounter , you ' ll find a group of Reaver s dancing on an elevated stage in the middle of the wasteland . There is nothing of note to be found or picked up here by the Warrior , nor can the Reavers be killed . Behind the scenes . This encounter is a reference to the popular Irish step dance show known as .
Athena Athena is an incomplete power armor project pioneered by the Enclave in conjunction with Poseidon Energy . According to initial tests , it had defensive capabilities above and beyond any other infantry armor in use before the apocalypse . Appearances . Athena has not appeared nor is it mentioned in any published game . It was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Behind the scenes . In Greek Mythology , was the wise warrior goddess and defender of her city , Athens . She had a shield called the Aegis given to her by Zeus that was supposedly part of her unique and powerful armor .
Gas mask with goggles The gas mask with goggles is a piece of headwear in " Fallout 4 " . Characteristics . A simple gas mask that covers the entire face . It is held on to the wearer by adjustable straps . It increases Damage Resistance by 1 and Radiation Resistance by 15 while worn . Unlike like most pieces of headwear , it can only be worn with the wrapped cap , yellow slicker hat , mascot head , Tinker headgear and pompadour wig .
You Don ' t Belong In This World ! You Don ' t Belong In This World ! is a one - star ( ★ ) added by the " " " Gun Runners ' Arsenal " . Challenge requirements . The player must kill 10 abominations with katanas , , s , throwing spear s , , and / or throwing hatchet s . Effects . Grants 250 XP upon completion . Behind the scenes . The title of this challenge is a reference to a quote made by Richter Belmont in " Castlevania : Symphony of the Night " , when confronting Dracula ( " Die , Monster ! You don ' t belong in this world ! " ) . Another " Gun Runners ' Arsenal " challenge , The Same Could Be Said of All Religious Weapons , references this conversation as well .
Vanessa Marshall Vanessa Marshall ( born October 19 , 1969 ) , is an American actress and voice actress who voiced and in " " . Personal life . She was born in New York City , New York , daughter of Joan Van Ark and John Marshall . She was married to voice actor Andrew Kishino from 2001 to 2007 . During their marriage , they founded Marsh - Kish Productions , a voice - over production company . Both have appeared as main characters in " The Spectacular Spider - Man " . This sort of runs in the family , as in the late 1970s , her mother provided the voice for the animated Spider - Woman .
Sierra Madre entertainer pass The Sierra Madre entertainer pass is a paper note in the " " , " Dead Money " . Location . It is added to the Courier ' s Pip - Boy , along with the entertainer pass , after dealing with Dean Domino on the backstage stairs of the Tampico , at the end of Curtain Call at the Tampico .
Amplified laser rifle The amplified laser rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The amplified laser rifle is a powerful laser gun featured in " Fallout Shelter " that uses microfusion cells to produce ammunition . Dealing a minimum of 12 damage per attack , it has the second lowest damage output for an energy rifle in the game . Crafting . A high Perception statistic is needed to effectively create the amplified laser rifle .
Energy cell ( Fallout : New Vegas ) The energy cell is a type of in " " . Characteristics . Energy cells are small , self - contained energy storage units often associated with one - handed energy weapons and act essentially as a very powerful battery or capacitor . They are the standard ammunition used by the majority of , and as such are widely available across the Mojave Wasteland . Crafting . Recycling . After firing , there is a chance that spent energy cells will turn into drained small energy cell s . These are automatically placed in the player character ' s inventory . Drained energy cells can then be back into usable ammunition at a workbench . Unique to this type of energy ammo , drained energy cells can also be recharged using a Fission battery . Conversion . Conversion ( type ) . Energy cells can be converted into , and from , other energy weapon ammunition types ( i . e . and ) at a workbench , with the appropriate Science skill . Conversion ( variant ) . The player can also pool charges from good cells together to make more powerful variants , which improve damage and bypass more enemy DT , but burn out the weapons ' components faster . Variants . Energy cell , bulk . Bulk energy cells are cheaper than the regular variant , but not as potent . Weapons degrade more slowly using this ammunition , however , damage is reduced and there is no armor - piercing effect . The chance of recovering the drained cell is reduced to 20 % ( 1 in 5 ) . Energy cell , over charge . This ammunition is more powerful than standard energy cells . It increases the damage output of weapons by 1 . 25 and has a - 5 DT effect on enemies , but degrades weapons 1 . 5 times faster than normal and only leaves a 25 % ( 1 in 4 ) chance to recover the drained cell . Energy cell , max charge . This is the most powerful of the energy cell variants . Max charge cells increase damage output to 1 . 5 times normal and have an armor piercing effect of - 10 DT , but cause weapons to degrade 2 . 5 times faster and only recovers drained cells 10 % of the time ( 1 in 10 ) . Energy cell , optimized . Added with the " Gun Runners ' Arsenal " , this sub - type causes 30 % more damage , penetrates armor more effectively , and weighs less than the standard energy cell in Hardcore mode . The only drawback is a slight increase in weapon degradation . It requires Vigilant Recycler and can only be crafted at a workbench . This type of cell is superior in all properties compared to overcharged cells . It is also the only optimized ammo that is actually superior to the standard cell in terms of recovering the drained cell ( 40 % vs . 35 % ) . Notes . Despite their name , energy cells are abbreviated as " SEC " ( small energy cell ) at workbenches . Additionally , the drained cell sometimes left behind and the bulk ammunition box also adopts this trait , being called small " drained energy cell " and " Ammo box , small energy cell , bulk " respectively . Displacer glove s and Zap glove s have a visible energy cell inserted into the back of the gauntlet and presumably are the weapons ' power sources , though no energy cells are required or consumed when using the weapons .
Uthern Uthern is a super mutant member of the Master ' s Army in 2161 . Background . Uthern is the leader of the super mutants and could have been located in Mariposa Military Base or Master ' s Lair . He was never included in - game , and instead was divided into the Lieutenant , the actual leader of the mutant army , and Viscious , the leader of the Master ' s private guard . Appearances . Uthern was to appear in " Fallout " , but was cut from the final release .
Washington , D . C . airport The Washington , D . C . airport was an airport before the bombs fell . Background . Some time after the bombs fell , a group of people trying to gain entry to Vault 101 used the scrap from the planes and buildings at the airport as building materials to create the town of Megaton . Over time , the rest of the airport was reclaimed by nature ; no sign of its existence remains . Appearances . Washington , D . C . airport is mentioned in " Fallout 3 " . Behind the scenes . The airport could be Ronald Reagan or Dulles airport . The airport was not far from Megaton , said by Manya . Neither actually appear in the Capital Wasteland .
Well Rested Well Rested is a status effect that grants the player character a + 10 % experience boost for 12 hours after sleeping in an owned bed in " Fallout 3 " and " " . " Fallout 3 " . The Well Rested - effect is obtained by sleeping in an owned bed ( in the Megaton house or Tenpenny Tower suite , a rented bed , or a cot in Kenny ' s Cave ) . The perk Deep Sleep , available with the " Broken Steel " add - on , allows getting this status by sleeping in " any bed " , but only for 8 hours . " Fallout : New Vegas " . Like " Fallout 3 " , the effect is obtained by sleeping in an owned bed ( e . g . in the Lucky 38 presidential suite or Dino Dee - lite motel room ) , safe house beds , sleeping with certain characters like Sarah Weintraub , Red Lucy , or Joana at Gomorrah , or specific queen beds in certain locations ( such as Jacobstown bungalow ) .
Open Auxiliary Vent Open Auxiliary Vent is a in " " . It is located in the Secret Vault gardens . Walkthrough . To open the vents , a terminal in the Facilities mainframe needs to be accessed . To get there , successfully complete Escort Technician in Facilities One and Connect Circuits which opens the door the Facilities Three . Then fire up the power there ( southeast room ) and backtrack / puzzle your way through red and green beams . The red laser beams have to be switched off with a nearby console ( 5000 damage and death otherwise ! ) ; the green beams can be jumped over . Or hit them and deal with a laser robot s . Pick up the Shop - Tec parts for the Shop - Tec at the entrance for some extra experience . At the last section of Facilities Three in the northeast area , crawl under a disfunctional lasergate that has the lowest beam missing and take out the turrets a little further up ahead . Then after the cutscene showing nightkin cloaking themselves , enter the mainframe room , kill all the nightkin and use the terminal to disable the vents . Return to Patty in the Gardens through the exit door .
Pickpocket Pickpocket is a " Fallout " , " Fallout 2 " , " Fallout 4 " and " " perk . " Fallout , Fallout 2 and Fallout Tactics " . You are much more adept at stealing than the normal crook . You can Steal with the best of them , because with this perk , you ignore size and facing modifiers , when stealing from a person . Notes . " Fallout " actually requires 80 % Sneak , not Steal . This may be a bug , or the manual is incorrect .
Jessup ' s bandana Jessup ' s bandana is a unique piece of in " " . Characteristics . It provides no Damage Threshold but has a bonus of 1 to Perception . It looks the same regardless of the gender of the wearer . Locations . Jessup ' s bandana is worn by Jessup who is located in the Great Khan hideout in the Boulder City ruins ( or later Red Rock Canyon ) . It can either be looted from his body or be reverse - pickpocket ed .
Alaskan Pipeline < section begin = " CXGamesSummary " / > The Trans - Alaskan Pipeline was an important oil pipeline cutting through Alaska down into the continental United States . < section end = " CXGamesSummary " / > Background . During the Resource Wars , the US established the Anchorage Front Line to protect their pipeline and all of the oil from any outside attack . When the Chinese invaded Alaska in the winter of 2066 , the Americans fought back with their new superweapon ; power armor , and the Trans - Alaska Pipeline was reclaimed . A section of the pipeline traveled through Canada , and it was the pipelines near sabotage that prompted the military annexation of Canada . After the Great War , the Trans - Alaska Pipeline was converted into a Brotherhood of Steel prison in Alaska , hidden in a line of pipes . The Cause destroys the place when they visit Alaska . Appearances . The Trans - Alaska Pipeline appears only in the " Fallout 3 " add - on " " , but was going to appear in the canceled " Fallout Extreme " , and was mentioned in " Fallout " , " Fallout 2 " , and " Fallout 3 " .
Nellis Artillery Shell Nellis Artillery Shell is a type of in the game files of " " . Characteristics . The Nellis Artillery Shells are very similar to , but can only be fired from the Nellis Artillery , a special variant of the . The exact purpose of this ammunition is unknown . Locations . Nellis Artillery Shell can only be obtained with the use of console commands . Appearances . Nellis Artillery Shell only appears in the gamefiles of " Fallout : New Vegas " .
T - 800 T - 800 is a humanoid assault robot who could be recruited in " " in 2197 . Background . Cyborg T - 800 was liberated by the Brotherhood of Steel from repair station 10 . 92 . It is a standard bipedal perambulating humanoid assault Wardroid , built on designs from the Skynet company for contract 10056 - 567 American Government . It is an ass - kicking machine , literally . Appearances . T - 800 was to appear " " as a recruit but was cut from the final game . Behind the scenes . T - 800 is named for the robots of the same name from the .
Brotherhood of Steel holotag ( Fallout 3 ) Brotherhood of Steel holotags are a miscellaneous item in " Fallout 3 " and " " . Characteristics . Every member of the Brotherhood of Steel , just like the soldiers of the U . S . Army that they are descended from , wears a set of two holotags around their neck . They contain essential personal and medical information about the wearer so that their corpse can be identified . Face sheet of all holotags contain the following info : Locations . " Fallout : New Vegas " . In " " , these holotags appear but are not part of any quest . They may be found on the corpses of any member of the Mojave Chapter of the Brotherhood of Steel . Having them does , however , open up a dialog option that allows access to their bunker . Related quests . In " Fallout 3 " , holotags recovered from fallen Brotherhood members can be turned in to Scribe Jameson at the Citadel ( A - Ring Archives ) in exchange for 100 caps and 25 XP each , but only before embarking on the Take it Back ! quest . With " Broken Steel " , this can be continued beyond the Take it Back ! quest . Jameson also talks about offering technology from time to time in return but never gives any .
Tourist Traipse Tourist Traipse is an in " " . Walkthrough . To the outer limits of the New Vegas Strip you will find the Vault 21 gift shop . Enter it and start a polite conversation with the owner , Sarah Weintraub . Show your interest in the Vault ' s history and soon you ' ll be taken on a tour . Be patient and listen to some good old history of 6 sections of Vault 21 .
Mad Bomber Mad Bomber is a perk added by the " " " Gun Runners ' Arsenal " . Effects . Specialized training is now available for wastelanders with a talent for Repair and a love of Explosives . Crafting tin grenade s , fat mine s , and even devastating nuka - grenade s are a snap with this handy perk .
Tenleytown / Friendship station Tenleytown / Friendship station is a Red Line Metro tunnel that connects the Friendship and the Tenleytown stations . It must be traversed to get to the Galaxy News Radio station through the Chevy Chase North exit in the south . Layout . Friendship Station is the area encompassing the northern rail platform . The area near the station exit to Friendship Heights contains restrooms and a small pair of offices . The offices contain feral ghouls , a dead mercenary and various crafting supplies . There is also a " Grognak the Barbarian " skill book to be found here ( see notes ) . The immediate vicinity is infested with radroach es , more feral ghoul s , and an unlucky , lone raider that has likely wandered into this area from above . On the platform is a corrugated steel shelter , which is collapsed and fully engulfed in flames . A dead wastelander can be found only a few feet away along with a pair of feral ghouls . Under the platform are more feral ghouls , and a pair of radroaches . In the train tunnels just north of the station , there is a glowing one ( or feral ghoul reaver ) and a feral ghoul that has killed a mercenary ; beside the body is a laser rifle . He was apparently breaking into the generator enclosure when he was ambushed by the feral ghouls . In the junction between the tracks to the south is another dead mercenary and another pair of feral ghouls . On some metal shelves near them are a cache of various crafting components . Tenleytown Station is the area encompassing the southern rail platform . It is near the exit to Chevy Chase North where two radroaches skitter about it . The corpses of several very recently deceased feral ghouls lead out onto the platform from the Chevy Chase access point , and several live feral ghouls can be found below the platform with a lone super mutant guarding the entrance of the tunnel leading north . The super mutant will attack the surviving ghouls if it detects them , but whether or not it was the cause of the massacre on the platform is unknown . Further north up the tunnel near the access door to Farragut West station is a utility junction between the tracks lines with an Eat ' o ' tronic 3000 wall dispenser and a Nuka - Cola vending machine . Three radroaches can be found here which when detected may scatter southward down the tunnel alerting the super mutant . Appearances . Tenleytown / Friendship station appears only in " Fallout 3 " .
Doofus Doofus is a car hop in the NCR Bazaar in 2241 . Background . Doofus watches cars in the NCR Bazaar . He seems to have an unhealthy obsession with them and he will watch over them for a small fee . Appearances . Doofus appears only in " Fallout 2 " .
Sleepwalking note Sleepwalking note is a paper note in " Fallout 4 " . Location . It can be found by entering Old Gullet sinkhole and exiting on the other side . The Sole Survivor will exit from a basement into a house that is chained from the inside . It will be on the second floor in a chem cooler next to a mattress .
PipGames PipGames was going to be a miscellaneous item in " Van Buren " . Characteristics . Tic tac toe , chess , poker and nethack were some of the games to be featured . Locations . For some locations in Boulder City , there will be a merchant caravan that travels to and from the city . PipGames is one of the items the merchants have for trade .
C . J . Young C . J . Young is a young resident of Rivet City and best friend of troubled James Hargrave in 2277 . Background . A trusting and honest young girl , C . J . is one of the happiest kids you ' ll find in the Wasteland . She ' s been raised by two loving parents and lives a great life in Rivet City . She spends her time hanging out on the flight deck or exploring the aircraft carrier with her best friend , James Hargrave . A year younger than C . J . , James picks on her mercilessly . Nevertheless , she continues to forgive him for his teasing and the two remain best friends . Relationships . C . J . is the daughter of Christie and Henry Young . She is the best ( and only ) friend of James Hargrave . Interactions with the player character . Quests . " The Runaways " : If the Lone Wanderer engages James Hargrave in conversation and brings up the issue about his alcoholic mother , he gets angry . This leads to an option to goad him and C . J . into running away from home . Effects of player ' s actions . C . J . and James will run away to Anacostia Crossing station if the Lone Wanderer insults the latter during an interaction . Finding and returning them to Rivet City yields good Karma . Appearances . C . J . Young appears only in " Fallout 3 " .