Corsair ( Final Fantasy XI ) The Corsair is a special job class in " Final Fantasy XI " , based on the gambler . They are , in a large sense , modeled after pirates in this rendition , but according to the plot they are not pirates at all . They are incapable of wearing heavy armor and use mostly their knives , swords , and special Hexaguns to dish out damage . They use the rolling of dice and the drawing of cards to increase attributes of their fellow party - members . Corsairs have a number of abilities that have very gambling inspired names , like Double - Up , and then another set of abilities that they use which are modeled after other classes and give bonuses based on what you would assume those jobs would be good at . For instance , a Ranger ' s Roll will give nearby party members increased accuracy . The rolling of dice , however , is not a guaranteed success story . Each ability has lucky and unlucky numbers . Story - wise , Corsairs were once a sort of naval fleet under the command of the Kingdom of Ephramad , which was invaded and taken over by the Empire of Aht Urhgan . The fallen Corsairs pose as undead enemy - type characters and take on a Fomor form and are particularly violent and aggressive . The other Corsairs , a small group known as the Seagull Phratrie , still survives . The Phratrie ' s hideout is located in Arrapago Reef ; their ship was damaged while escaping an Imperial naval fleet , so they cannot sail as they once did . In current times , the Imperials are determined to wipe out the Corsairs once and for all , but they always seem to escape capture one way or another . Even though the Empire has tried bribing and even a double - agent , the Seagull Phratrie always seems to elude their grasp . Becoming a Corsair . Feared by many player characters , The Corsair Job Quest : Luck of the Draw can be started in Aht Urgan Whitegate . Details concerning this quest include the passing of many powerful monsters , such as Orderly Imps , whose magical prowess and True Sight are more than most single adventurers can handle . Timing , time of day , and sheer courage can oftentimes be a solo adventurer ' s best friend in completing this quest . Sneak Oil and Prism Powder are essentials for daredevil Level 30 players who wish to test their courage , and being a Thief may be wise . In fact , most Orderly Imps cannot catch a thief using Flee , even with their most powerful spells . Keep this in mind . To complete the quest for the Corsair job class , first view two cutscenes in White Gate at ( J - 12 ) NPC Ratihb and ( L - 9 ) Mafwahb in that order . Head to Nashmau by way of Port Ephram . Once in Nashmau , take the north exit out and proceed to I - 6 . This area is infested with Lamia , Undead , Chigoe , and Malboro type enemies who will all aggro via Sight / Sound . Sneak Oil / Sneak and Prism Powder / Invisible are required for getting through this zone unharmed . Beware the Orderly Imps , as they have True Sight . Pass through this area around 20 : 00 - 4 : 00 Vana ' diel time , and the Imps will not be among the Monster Host in the Mire . At I - 6 , players will zone into Arrapago Reef . Inside , there is an Iron Gate only unlockable using Thief ' s Tools or a Lamian Fang Key . To obtain the Key , kill Lamias in either the Caedarva Mire or the Reef , or look for a ? ? ? behind a large enemy called the Jnun . After passing the Iron Gate , there will be a set of passages and eventually the player will find a ship . On it will be another ? ? ? ; click on it to view a cutscene . Beware of the Lamia and Undead moving around within aggro range . Return to Nashmau by either Death Warp or simply Escape , whichever fits the players ' preference or is at the players ' disposal . Once in Nashmau , take the west path out of the city . Beware ; most monsters ( most notably Orderly Imps ) in the Mire area range in level from 60 - 80 . Head from that point to the coordinate E - 9 on the map . If one does not possess a map , this area is easy to find . Just remember to pass through E - 10 ( Graveyard ) heading north to Talacca Cove . Once inside Talacca Cove , proceed along the coastline until locating another ? ? ? . Players will receive a Forgotten Hexagun and a cutscene pointing to a cave close by . At the conclusion of the cutscene , proceed to the back of the cave to a large Rock Slab to view another cutscene . At its conclusion , the player will become a Corsair and receive the Corsair ' s Die . Gameplay . Corsairs are a " support " job not used primarily for dealing damage , taking damage , or healing . While this is true , Corsairs do have a good damage potential using ranged attacks . The true power of a Corsair has to do with their ability to bolster their party members around them . Though their status effects are variable , on average , they provide the best bonuses available in the game . Support Job s . Ninja . Ninja is a common support job for Corsairs . Corsairs have no real access to shields , so they would ordinarily have an empty hand . Dual Wield helps them use a weapon in both hands for more stat bonuses , and Utsusemi is useful for avoiding damage if the Corsair is pulling creatures back to the group . White Mage . Corsairs , like bards , are treated as a support class , and many parties will expect a Corsair to sub White Mage . This is not a bad thing ; while Corsairs are not great at soloing low level , the White Mage support job can be useful after the Corsair obtains his / her first HexaGun , and allows him / her to Solo while healing . This is especially useful if attacking enemies like Worms and other magic using enemies . Ranger . The Ranger support job is a high end Damage Dealing support job for the Corsair class . Ranger also allows for the ever useful Sharp Shot Job Ability that raises Ranged Accuracy a great deal . This support job is an acceptable support job for Corsairs to level if s / he wishes to engage in a DD role in an EXP party . Samurai . With the update that gave Quick draw the same amount of TP one normally would receive with a ranged attack , Samurai became a very useful support job for dealing damage , especially in later levels . Having access to Store TP and Meditate make Corsair gain TP extremely fast . Also , a Corsair could make use of Hasso or Seigan if they are using a Fire staff or Vulcan staff , which can either aid in the damage output or survivability when being attacked . With the Samurai support job it is possible to Self Skillchain using the high damage Marksmanship Weaponskills . The TP gaining abilities of the Samurai support job simply goes great with the Corsair abilities like Quick draw and Triple shot , making them a TP machine . Also worth mentioning , Corsair ' s Tacticians roll and Samurai roll , which can further aid in the TP gain . One of the best damage dealing paths for Corsair , but very expensive since one would be gaining TP on bullets and cards . Other appearances . " Final Fantasy Trading Card Game " . Corsair appears on cards .