Hakkari tribe The Hakkari tribe ( aka Hakkari ) are worshipers of the Blood God Hakkar . The long centuries following the Great Sundering were difficult ones for the troll race . The jungle troll s , driven to desperate ends , enlisted the aid of the god Hakkar , also known as the Soulflayer . Hakkar brought the trolls great power , but in return the bloodthirsty god required that souls be sacrificed to him . Background . His demands quickly escalated , and he grew impatient with his loyal priests , the Hakkari . He told them to find a way to summon him physically into the world , so that he might directly drain the blood of his victims . Most of the Hakkari were horrified at the idea , but the Atal ' ai , a small extremist faction of the Hakkari , decided to do as Hakkar wished . Before the Atal ' ai could complete the summoning , the other jungle trolls , including the Hakkari , rose up in open revolt against the cruel god . Even the Zandalar tribe was drawn into the conflict , which finally ended with the destruction of Hakkar ’ s avatar . Driven from the jungles , the Atal ' ai were hunted nearly to extinction . Yet a small group of Atal ' ai escaped into the Swamp of Sorrows , where they secretly built a great temple to their god : the Temple of Atal ' Hakkar . The Hakkari , too , were killed or exiled for the evil deeds they had done in Hakkar ' s name , despite the fact that they had fought the Atal ' ai . In great bitterness and despair , the surviving Hakkari tracked the Atal ' ai to the Swamp of Sorrows and pledged to help the Atal ' ai summon Hakkar into Azeroth . Pleased by the Hakkari ' s obvious suffering , the Atal ' ai welcomed their former brethren into the temple . Even so , Hakkar had not forgotten that the Hakkari had betrayed him in opposing his first entry into Azeroth , and so the hungry god would always regard the faithful Atal ' ai with greater favor . Both groups bent all their efforts toward bringing about Hakkar ' s entry into the physical world . The green Dragon Aspect , Ysera the Dreamer , soon learned of the evil priests ' plans and smashed the temple beneath the marshes . To this day , the temple ' s ruins are guarded by mighty green dragon s . What much of Azeroth does not know , however , is that the dragons are actually guarding the wrong location . In recent years the exiled Atal ' ai have discovered that Hakkar ' s physical form can only be summoned within the ancient capital of the Gurubashi Empire , Zul ' Gurub . Jammal ' an the Prophet , leader of the Atal ' ai , told his people that if they succeeded in bringing Hakkar physically into Azeroth , then Hakkar would grant the Atal ' ai immortality . The Atal ' ai and Hakkari lost no time in dispatching a number of their most skilled priests to Zul ' Gurub , where their efforts met with success at last . Numerous spies have confirmed the presence of the dreaded Soulflayer in the heart of the ruins . According to several reports , Hakkar has enthralled five high priests of the trolls ' primal god s . Unable to oppose his will , the priests are channeling the power of their gods into Hakkar . Only their deaths can sever the connections that are vastly increasing Hakkar ' s might while draining the other gods of power . Word of Hakkar ' s presence reached the Zandalar tribe in the South Seas , who were even more horrified to discover the enslavement of their kindred , the Zandalari high priests . King Rastakhan has therefore sent emissaries from the island of Zandalar to the Eastern Kingdoms , where the trolls recruit champions from Azeroth ' s many races in the hope that Hakkar will once again be defeated . Military tactics . Small in number but vicious , Hakkar ’ s followers battle zealously to keep their ruined temple and city free of invaders . The Hakkari provide much of the priests ’ military magic and are a strange group : All of them are willing and ready to battle their enemies , and thus all could be considered members of their military . In addition , just about all Hakkari are priests of at least some talent , so invaders are up against a lot of magical pain . In addition , undead Atal ’ ai , returned to a semblance of life through god - granted necromancy , supplement the ranks . The Hakkari don ’ t like taking chances ; they want nothing to disturb Hakkar , now that he is manifest . Thus , priests patrol halls in teams of 2 or 3 . If they run into trouble , they do not hesitate to call for reinforcements , so intruders soon find themselves facing a small army of angry troll priests . The Hakkari are intelligent opponents , but their fervor dilutes their cunning . Some priests charge into battle , eager to smash their foes in melee combat , when staying away from the enemy and casting spells may be a better option . These zealots ’ cooler - headed comrades perform this function , staying away from the enemy — especially types that look like they could put on the hurt in melee combat — and cast spells to throw their enemies into confusion . They favor spells like shadow word pain , dispel magic , summon undead and death coil . Powerful priests make liberal use of blasphemy . After they exhaust the offensive spell slots in their two highest levels , they enhance themselves and their allies with inner fire , heroism and avatar and charge into melee . Once there , they strike with their weapons and with spells like inflict critical wounds and harm . Naming . " Hakkari " is the group name for several Primal Hakkari item s ( see for example , Bijou ) . These items are found in Zul ' Gurub .