naist-nlp/zeshel huggingface dataset:
Moonlight Tower The Moonlight Tower is a dungeon in " " . The Moonlight Tower is located west of the Kingdom of Guera . The tower is the only place where the Merkmals can be created . Story . After Brandt and Yunita meet Krinjh in the desert , he explains that they must to the Moonlight Tower to obtain a Merkmal in order to enter Guera . At the top of the tower , they obtain a Merkmal from the altar and head over to Guera . After being sent decades into the past , the party goes Guera to meet with Krinjh and Ariadne . After returning the seedling to King Guera , he orders Krinjh to return to the Moonlight Tower and await for further orders . The party decides to follow Krinjh to the Moonlight Tower and discover that several monsters were sent to murder him . After defeating the monsters , the party heads over to Quicksand Castle to save Ariadne . Musical themes . " The Witch ' s Mansion " is the location theme for Moonlight Tower . The track can be found in the as Track 10 and is composed by Naoshi Mizuta .
Port Bastok Port Bastok is a location in " Final Fantasy XI " . It is a zone of the Republic of Bastok , and its hub of trade with other nations . A large drawbridge separates houses , shops and the air travel agency from the adventurer residential area . Exiting town from this zone leads to the upper portion of North Gustaberg and , further north , the Palborough Mines .
Ugallu ( Final Fantasy XIII - 2 ) Ugallu is an enemy in " Final Fantasy XIII - 2 " . It can be encountered in the southwest part of Yaschas Massif - 110 AF - even if its associated quest is not active . All ten Crimson Memories - category fragments must be collected before an eleventh orb - shaped time distortion appears on the outskirts of the Archaeopolis , giving the quest to kill Ugallu . Battle . Ugallu can be dangerous foe to face . It begins battle by using Roar , giving itself many beneficial status effects that cannot be dispel led . It will then begin attacking the party , alternating between physical attacks and Virulent Breath , which inflicts several status ailments . Ugallu uses moderately powerful area - of - effect ( AoE ) attacks ; after the first stagger , its attacks come in even more rapid succession . It deals high damage to multiple targets at once , fast . Strategy . Deploying a Sentinel is one of the damage control options . In particular , a Sentinel with Fringeward , such as Bunkerbeast , will give additional protection against the area attacks . Delta Attack ( RAV / COM / SEN ) is an ideal paradigm as it reduces area of effect damage while building a fast chain . The tension is between the need for defensive and offensive options ; the more defense is required , the lower the party ' s offense , the slower the battle and the more elusive the rewards offered by stagger . The boost Ugallu gains from the Roar ability cannot be removed , but it can be countered with a Saboteur who can inflict ailments such as Deprotect and Deshell on him . If a Saboteur is used , it will boost the chain , perhaps as much as the main attacking paradigm . Sentinel ' s damage reduction combines well with Medic to keep HP stable , and a Medic can cure the various status ailments Ugallu inflicts with Virulent Breath . A Synergist is a final option , capable of increasing allies ' damage and decreasing enemy damage . Ugallu can be a threat if one finds little time to intercept with a chain building paradigm . The goal is to take the brunt of his attacks with the Sentinel and build up his stagger slowly but surely . All - out offensive paradigms are counter - indicated ; even once stagger is achieved , he can still cause a great deal of damage .
Siena Gorge Siena Gorge is a mountain location in " Final Fantasy Tactics Advance " . It can be placed on the World Map after " Mission # 022 : To Ambervale " is completed and is the site of " Mission # 023 : Over the Hill " . Ritz Malheur attempts to stop Marche Radiuju from reaching the Ambervale by attacking him here , but Marche defeats her . Ritz then agrees not to interfere as Marche proceeds to Ambervale to confront Mewt Randell and Queen Remedi . Siena Gorge is also the site of " Mission # 056 : New Antilaw " and " Mission # 099 : The Fey Blade " . It can be freed in " Mission # 258 : Siena Gorge " after " Mission # 022 : To Ambervale " is completed .
Adventurer ( Crystal Chronicles ) The Adventurer is a prominent character in the " Final Fantasy Crystal Chronicles " series . Appearances . Adventurers are NPCs who venture into battle fields to fight monsters , gather Elementite and Gil , and perform other tasks that the king asks of them . Adventurers are enemies that come out in groups of one , two , three , or four at a time to attack the tower .
Dance Dance may refer to : Etymology . is the art of movement of the body , usually rhythmically and to music , using prescribed or improvised steps and gestures . " A dance " is any one prescribed sequence of such movements , or the music to which it is performed , or an event at which it takes place . Dance may also be regarded as a form of nonverbal communication recognizable in other animals ; in bee dances and behavior patterns such as mating dances .
Proud Clod The Proud Clod is a mechanical weapon designed by Scarlet and the Shinra Weapons Department in " Final Fantasy VII " . It is said to be equipped with " anti - Weapon artillery , " so it was presumably built to fight the Weapons . Scarlet and Heidegger pilot the robot from the armored cockpit in its chest . It attempts to block the party ' s progress when they return to Midgar , but is destroyed , presumably along with Scarlet and Heidegger . The theme of Shinra plays throughout the fight . Battle . The Proud Clod ' s attacks , despite their names , are largely only fairly strong physicals . It can cast Reflect on the party by using Materia Jammer , but only when Jamar Armor is present . His Big Hand Clash , Wrist Laser , Knee Fire , Knee Blend , and W Machine Gun attacks can be used twice in one turn . When weak , the Proud Clod will kneel and count down to Beam Cannon , doing considerable damage to the entire party . As Proud Clod is weak , but defensive , the battle can become drawn out . Late in the battle , Proud Clod will hardly attack , but instead will charge Beam Cannon . This may seem dangerous , but the extra turns the player gets are more than enough to compensate . Strategy . The player should use physical attacks , such as 2x Cut , and spells , such as Magic Breath , so they get EXP and AP from Jamar Armor . When healing is needed , White Wind is often more than enough . Gold Saucer . The Proud Clod can also be fought in the Gold Saucer as the Battle Square Special Battle available after obtaining Omnislash , the W - Summon and Cloud ' s Ultima Weapon . For defeating it , the party will obtain the Final Attack Materia . Glitches . The Quadra Magic Ultima glitch involves casting Ultima against Proud Clod with Quadra Magic , while the Ultima Materia is also linked to HP or MP Absorb . Casting Ultima with this setup may freeze the game . Casting Pandora ' s Box on Proud Clod with a party member and the enemy both having Reflect can result in an infinite loop reflecting back and forth between the party and the enemy . The Raid on Midgar glitch allows one to skip the entire return to Midgar segment , including the battle against Proud Clod . AI script . AI : Setup AI : Main AI : Counter - General AI : Counter - Death Other appearances . " Final Fantasy Record Keeper " . The English name is corrected to Proudclad and it is fought together with the Jammer Armor .
Dundoth Dundoth is a boss in " Final Fantasy Dimensions " . He is encountered in the Castle Falgabard . Battle . Dundoth may seem to be an easy boss but he has to be treated with caution . He has a lot of attacks that can hurt the party and slow them down . Strategy . The most important thing is to take out all the bandits that are assisting him or this fight will end up badly . Onyx Wave will finish them quickly but it will burn 1 / 3 Graham ' s HP . With all the bandits gone , it ' s time to finish the boss . Slice n ' Dice does about 300 damage , Roundhouse inflicts a bit more that that , not to mention Stun . He also counters physical attacks with Whack , dealing 500 damage and confuse . So let the Summoner , White Mage or Red Mage attack the confused character . Also , Thwack can damage the entire party for about 200 Damage . Whispering Wind and Cura are essential there . Try to avoid physical attacks by using Strike , Enrage , Aurablast and Darkness . Make sure the party has a main healer . Don ' t try to rush all attack at once . Since the player has beaten Hecatoncheir before , this guy can be handled with not that much effort .
Nobuaki Komoto Nobuaki Komoto is a game developer that served as the director of " Final Fantasy XI " . Komoto was also the original director of the launch version of the original " Final Fantasy XIV " , but after the game ' s poor reception , he was dropped in favour of Naoki Yoshida . He serves as the lead game designer for " " and its expansion , " " .
Armadillo ( Final Fantasy IV ) The Armadillo , also known as the Armadilo , is an enemy in the Underworld of " Final Fantasy IV " . They are a common encounter when walking on the ground in the Underworld , though they do not pose too much of a threat . Etymology . The original Japanese name , āmudomamaru , appears to be armored mammal . This seems like a more accurate phrase , as the sprite is not so much an armadillo as a pangolin , and old world mammal indigenous to Africa and Asia . Pangolins , order pholidota , have scales covering their backs and side and can resemble walking pinecones .
Delay Attack Delay Attack is an ability in " Final Fantasy X " and " Final Fantasy X - 2 " . It delays the target ' s next turn . Appearances . " Final Fantasy X " . Delay Attack is a skill affecting the specific number of turns within the Act List . It appears within Tidus ' s section of the Sphere Grid . When successful , it moves the opponent ' s next turn down the Act List moderately . It costs 8 MP to use . Valefor ' s special attack , Sonic Wings , also causes Delay . If the player has Valefor ' s Agility stat high enough , and is facing a particularly slow enemy , the player can cast it repeatedly without the opponent ever getting a turn . " Final Fantasy X - 2 " . Delay Attack appears as an ability for the Warrior dressphere . Delay Attack reduces the opponent ' s ATB gauge moderately , costing 100 AP to learn and 10 MP to use . It can also be used via Lady Luck ' s Attack Reels by rolling three Swords . Delay Attack is an unique ability that any character can use when using the Warrior dressphere as the main dress , it costs 3 MP to use . It deals physical damage and makes the target unable to move or take any other action during its next turn . " Final Fantasy Record Keeper " . Delay Attack is Tidus ' s default Soul Break which at the expense of one Soul Gauge segment deals physical damage equal to 130 % power of a conventional attack to one target and inflict Slow with accuracy of 50 % .
Paraladia The Paraladia or Over Grunk is an enemy from " Final Fantasy VI " . Battle . It can Poison characters , but other than that it only uses normal attacks and is no threat . It only appears in forests , and thus can be avoided . Fira spells work well against it . AI script . If monster is by itself : Attack ( 100 % ) Attack Turns : 1st Turn : Attack ( 66 % ) or Nothing ( 33 % ) 2nd Turn : Attack ( 66 % ) or Poison Touch ( 33 % )
Law system ( Tactics A2 ) In " " , laws are regulations announced by Judges at the start of combat declaring certain actions as forbidden . In exchange for heeding these laws , clan s are allowed a privilege of their own choosing to also apply during the battle . The forbidden action and the chosen privilege will be shown on the upper screen next to the Judge . Laws . Laws are slightly changed from their predecessor . Before each battle , Judges still announce which law will be in effect for the duration of the fight , but there are no more red and yellow cards issued when a law is broken . Instead , when the player breaks a law by committing a forbidden action , the Judge departs , and the upper screen changes to a gray theme to reflect this ( unless upholding the law was one of the mission objectives ) . Without the support of Judges , players may not be revived , and once they are knocked out they will be displayed trapped in a metal cage at the top of the upper screen . Rather than being determined by the time of year , specific laws are tied to specific missions , typically chosen specifically to add extra challenge , such as forbidding an element all enemy units are weak to , or in a mission to defeat a specific enemy , a law that forbids harming the other units . A prime example of this is " Being Robbed " , which only appears in missions with lots of thieves . Privileges . Privileges have replaced recommended moves from " Final Fantasy Tactics Advance " . Privileges allow the clan special bonuses , such as a boost in speed or agility or extra advantages for certain classes or races . The presence of the Judges enables these privileges , so once the Judge leaves , the clan can no longer enjoy privileges for the duration of the combat . Clans have an inventory of privileges they can select from , and gain new privileges to choose from by completing clan trials . Several privileges can be upgraded to become more effective , but upgrades must come in order ; completing a trial that can give a level 3 privilege when one only has the level 1 version of it will only award the level 2 version . Clans begin with a small set of privileges that may be invoked : There is an additional privilege a clan has at the beginning of the game , selected by a series of questions asked by an NPC during the introductory phase of play .
Ark Angel MR Ark Angel MR is a Notorious Monster from " " . The Crystal Warrior representing Mithra n envy , it can be encountered as part of Zilart Mission 14 : Ark Angels . This is entirely optional , as the player needs only defeat one of the Crystal Warriors to complete the mission . Alternatively , the player can complete the quest Divine Might , which requires them to fight all five Crystal Warriors at once , while still counting towards the mission . Ark Angel MR can use the Two - hour ability of the Thief job , Perfect Dodge , as well as Charm a player . She is also assisted by a pet - usually Ark Angel ' s Tiger , but it can also be Ark Angel ' s Mandragora . If the pet is killed , she resummons it within 30 seconds . In addition , Ark Angel MR has the unique Weapon Skill Havoc Spiral , which deals area of effect damage and inflicts sleep .
Assassin Bee ( Final Fantasy X - 2 ) Assassin Bee is an enemy from " Final Fantasy X - 2 " . Although its Sleep Needle attack can be quite annoying , it has low HP and is weak to the Ice element . Creature Creator . Fiend Tale . In the Fiend Tale endings , a notable Assassin Bee was created from the spirit of a child who believed she was abandoned by her parents and wanted to see them again . It was only when she arrived at the Farplane that Assassin Bee learns her parents , whom she unknowingly beckoned , died trying to protect her from Sin and she receives closure .
Kaiser Wolf The Kaiser Wolf is a Trophy Rare Game enemy in " Final Fantasy XII " . It is a stronger version of Silver Lobo . It can be found in the Corridor of Sand area of the Dalmasca Westersand . It has a 40 % chance of spawning and spawns only after the Lindbur Wolf is killed . Bestiary entry . Derivation : Silver Lobo Requirement . To find the Kaiser Wolf the player must have spoken to the " Huntmaster " in Phon Coast and defeated Thalassinon , which will trigger the start of the Rare Game quest . The Kaiser Wolf appears in the Corridor of Sand area of the Dalmasca Westersand . It has a 40 % chance of appearing in the eastern end of the area . It will only appear once the party defeats another Rare Game called the Lindbur Wolf , which is found in the isolated section of the Shimmering Horizons area . The player must not leave the Westersand after defeating the Lindbur Wolf , or the Kaiser Wolf will not spawn . If the player leaves this area , they must defeat the Lindbur Wolf again . It is recommended to proceed immediately from Shimmering Horizons after killing the Lindbur Wolf .
Ifrit ' s Cauldron Ifrit ' s Cauldron is a dungeon in " Final Fantasy XI " . This area comprises the central chamber of an active volcano plus its various fissures and passageways . Even the hardiest adventurer will sometimes find their path blocked by flame spouts and must either turn aside , wait for the flames to die down , or throw in a cluster of ice crystals to briefly quell the gushing flames . Location . Part of the Elshimo Uplands region , Ifrit ' s Cauldron rises above Yuhtunga Jungle and Yhoator Jungle to the north . Deep within the volcano , the Cloister of Flames can be found , where intrepid adventurers can do battle with an avatar of the slumbering god of fire for whom the volcano is named . Musical themes . Ifrit ' s Cauldron has no music .
Cúchulainn ( Tactics ) Cúchulainn ( ) , also known as Queklain , he is also referred to as the Tainted King . His name is pronounced approximately " Koo Kullen " . He is the first Lucavi demon Ramza Beoulve fights in " Final Fantasy Tactics " . He is associated with the Scorpio auracite . Gameplay . Cúchulainn ' s job is Impure King ( PS ) / The Impure ( WotL ) . He has powerful attacks like Bioga and Nightmare that can inflict multiple status effects with a single attack , debilitating characters quickly . Ramza fights him at Lionel Castle and after being destroyed , Cúchulainn leaves behind the Scorpio Stone . He is level 20 with 70 Bravery and Faith , and has roughly 485 HP and 360 MP , and is immune to all negative statuses except Blind , Slow , and Immobilize . One of Cúchulainn ' s moves involves him opening his stomach revealing a set of sharp teeth , which shoot a beam causing either Sleep or Doom , also called Nightmare . Rendezvous . When fought in the thirteenth Rendezvous battle : Nightmares , he is level 99 and has the same abilities and status immunities as previously . Abilities . Fear / Dread . The damage formula for Bio and Bioga is as follows : The success rate formula for Biora is as follows :
Talent Talent is a command in " Final Fantasy Legend III " , most of these enemy abilities are usable by the player and they will be listed inside the Talent command for the playable characters . Since temporary party members cannot transform , they cannot use the abilities bellow . Mechanics . Every species outside of the humans / mutant classes has innate abilities called talents . The available talents depend only on the species and doesn ' t change unless species changes . Some talents are selected as the action in combat , and some are passive and cannot be selected . A few talents can be used actively but also automatically counterattack when the creature is hit by a physical attack . Talents are used at half power as counterattacks . Talent damage depends on the user ' s Attack and maximum HP , the talent power and base damage , and a skill factor . Robot talents are used with 50 % more skill by robots . Some attacks have no apparent attribute . These attacks cannot be protected against and no enemies have a weakness against it . Except for the two version of Remedy , all active talents are directed at enemies . If targeting a group of enemies , damage is divided by the number of enemies in the group . Targeting single or all enemies does full damage . This is the same as with weapons and magic .
Sea Worm ( Final Fantasy VII ) The Sea Worm is an enemy from " Final Fantasy VII " fought on the beach es around Mideel and in the Battle Square , either as a final battle in a normal round after Gold Saucer reopens on disc 2 , or as the first enemy faced in the special battles . When faced in the Battle Square its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25 % . Because the Sea Worm yields 5 , 000 gil ( 10 , 000 with Gil Plus ) it is a desirable enemy to fight for gil farming . The Sea Worm has a 100 % encounter rate as long as the player stays on the beach of the Mideel Area . Battle . Sea Worm uses two Earth attacks that hit the party , one of these being Sandstorm , which may inflict Darkness , and a strong physical attack called Crush . It has high HP and can be a minor threat . The powerful Dragon Scales can be stolen from them . They give plenty of EXP , AP , and gil when defeated , making the whole of Mideel Area a good level grinding spot . Strategy . Ice - elemental attacks and Poison prove helpful . It is recommended to use Magic Hammer to drain the Sea Worm ' s MP to replenish the party ' s . One cast of Freeze combined with Quadra Magic will finish off the Sea Worm . Provided the player has Magic Hammer and White Wind , they can easily heal their party and replenish their MP whenever they run low . AI script . AI : Setup AI : Main
Flame Flan ( Final Fantasy X ) The Flame Flan is an enemy from " Final Fantasy X " . It is found in the Calm Lands appearing with other fiends . Battle . It will cast Firaga at a single party member in each of its turns . As with other flan , it has high physical Defense . It is a great source for farming Fire Gems for various Mixes . It drops weapons with Piercing , and Firestrike , and in the International and " HD Remaster " versions , also drops weapons with Distill Mana . It drops armor with Fire - protection abilities . Strategy . It can be defeated by casting a spell of the opposing element , in this case Ice .
Mandrake ( Final Fantasy XIII - 2 ) The Mandrake is an enemy in " Final Fantasy XIII - 2 " . It is not difficult to defeat , and can be brought down in a few turns by a steady Cerberus Paradigm . Paradigm Pack . The Mandrake is a Commando . It has a varied skillset , and learns the rare Area Sweep command early on its development . Its crystarium development is heavily geared towards increasing Strength . Unfortunately , stat development is very slow at early levels , and its final stats do not compare favorably to other level 99 monsters . Etymology . Mandrake is another name for the mandragora genus of plants .
Search Sphere Search Sphere is an item from " Final Fantasy X - 2 " . It is used in finding numbered spheres scattered through Besaid . These are required to be input in Wakka ' s Cave to be able to receive special item . Acquiring . The Besaid Key is needed in order to open a chest containing the Search Sphere . The Besaid Key can be obtained via two different ways : After obtaining the Besaid Key the player should head to Temple at Besaid to the chamber with the locked chest . Using the key will open the chest and the Search Sphere will be received . Use . In the lower right of the screen is a gauge , hold circle to open the gauge and the closer you get to a sphere the higher the gauge goes , the spheres you find using this act like a CCTV system , scan the area for a green orb with a number in it . The first sphere is in the broken house behind the shop and the orb is on the temple . The second sphere is in the area where the aurocks are training and the orb is on top of the cliff . The third sphere is at the start of the screen with the waterfalls and the orb is beside the last waterfall on the edge of a cliff . The forth sphere is in the area east of the cave entrance and the orb is on top of a tree in the background . These four numbers are the code to get to the second area of besaid cave .
Mystic Arts Mystic Arts , also known as Yin Yang Magic , is a command ability from " Final Fantasy Tactics " used by the Mystic . Mystic Arts consists of negative status effects , as well as one or two positive buffs . It is one of the command abilities that can be used with the Arithmetician ' s Arithmeticks ability . Beowulf Cadmus and his rival , Aliste Rosenheim , have a similar skill , known as Spellblade . It uses essentially all the same spells , but are far more effective and require a sword to be performed . The formula for success rate of Mystic Arts are as follows :