naist-nlp/zeshel huggingface dataset:
Clangor Clangor , also known as Acheron , is a plane of eternal battle . Armies of goblin and kobold petitioners , often led by barghests , clash in struggle , only to be resurrected the following dawn and start the battle again , over and over . It is the home plane of Hruggek , Kurtulmak and Maglubiyet . Hruggek resides in Hruggekolohk , a warren of caves , inhabited by small villages of hobgoblin petitioners , waging war with the tactics of ambush . Kurtulmak lives in another warren of caves , Draukari . The caves are narrow , short , muddy , and so twisted that it is very easy to get lost and get ambushed by an angry tribe of kobolds . Maglubiyet resides in a fort called Grashmog , the Hearth of Battle . Grashmog serves as a temple and training camp for clerics and warriors . The most feared ones are the Steelbiters , respected for their bond with the fiendish winter wolf mounts . Avalas , also called the Battleplains , is the location of the orc realm of Nishrek and the goblin realm of Clangor . Bane ' s realm , " the Black Bastion " , is also on Avalas . Gilgeam ' s realm Zigguraxus existed here until that god ' s death . Laduguer ' s realm " Hammergrim " is here . No native life but blocks of many regular shapes such as hexagons , octagons , etc . No blocks but razor - thin squares of hard black matter move and collide in and endless sky .
Tareen Kafour Tareen Kafour ( pronounced " tuh - REEN KAY - fur " ) was a barkeeper in Mulmaster . History . Originally from Phlan , Tareen was forced to escape to Mulmaster after Vorgansharax ' s coup . forced her to escape to , where she opened a pub , the . Around 1491 DR , Tareen ' s pub , the Hammer - Felled Tree , was a recruitment center for the army of Aleyd Burral . Personality . Tareen totally approved of the Liberators cause but knew nothing about the earth cultists inside it .
Trueblades The Trueblades were an order of crusader s devoted to the god Torm the True , based in the city of Tantras in the Vast . Base . They were based in a sword - temple in the city of Tantras . Activities . The Trueblades fought for justice and order in the name of Torm . In particular , they performed damage control during warfare and disasters . History . In 1358 DR , during the Time of Troubles , the Trueblades worked to perform damage control after the cataclysmic battle between the gods Torm and Bane in Tantras that destroyed large sections of the city . The Trueblades were still active in 1374 DR , commanded by Phindrake Korlaunt .
Wizard ' s Quaff Wizard ' s Quaff was an ale brewed in Voonlar specifically for the Whistling Wizard inn " circa " the Year of Wild Magic , 1372 DR . Description . More accurately described as a small beer , the Wizard ' s Quaff was a locally brewed , low - quality drink . Its only redeeming feature was that it was free to those staying in the inn . The price for non - paying guests was likely a copper or two , but few willingly chose to have another round if they could afford better .
Focran Samina Focran Samina was the owner of Ropes for All Uses within the Grand Bazaar of Huzuz in 1367 DR . Description . Focran was a sleight man . Activities . Most of the ropes Focran sold were actually purchased from rope - makers in the Clothier ' s District . His speciality was making a unique rope that was extremely resist to escape attempts , making it perfect for use in bindings . Focran hand - crafted all of these ropes himself and only kept three for sale in the store at any given time .
Pitalla Pitalla was a shukenja in the land of Koryo . Pitalla used a " wish " from the " leaping fish " to cure the settlement of Mo ' ki of the ivory plague . He was believed to have then taken the " leaping fish " to the island of Su ' un and left it there , where it remained long lost by the mid – 14th century DR .
Hulraven Irlingstar Hulraven Irlingstar was the patriarch of House Irlingstar in Waterdeep in 1374 . Personality . Hulraven was still a very cunning individual , though the years were starting to tell on him . History . Circa 1374 , helped by his friend Mistmyr Iroan , he recruited an adventuring party to rescue his wife Nael , who ' d been kidnapped by some agents of the Jaezred Chaulssin for unknown reasons . Relationship . Hulraven genuinely loved his wife , not knowing the truth about her .
Saeval Calaudra Saeval Calaudra was a moon elf rogue and assassin and , as of 1374 DR , was a member of the Vel ' Nikeryma . He offered support and expertise to Eldreth Veluuthra cells across Faerûn and introduced people to the Vel ' Nikeryma . As of 1374 DR he was the youngest member of the organization .
Polaris Lady Polaris was the archwizard leader of Delia in the Netherese Empire . Description . The Netherese female was attractive with golden skin and snow white hair . Relationships . The mentalist enjoyed bossing around her , Candlemas and her , Sysquemalyn . History . During the Shadowed Age , Lady Polaris was concerned with " rust " appearing on the wheat crops of her people . Death . Around - 339 DR , Lady Polaris succumbed to fear and perished in her castle during the End of the End .
Bromm Bromm was , together with his twin Harnoth , one of the Twin Kings of Citadel Adbar in the Silver Marches in 1484 DR . He was the son of the famous Harbromm . History . During the orc and drow invasion of the Silver Marches , Bromm and his brother were tricked by the half - drow Doum ' wielle Armgo when she posed as an envoy of the Moonwood . Bromm and a dwarf army were led to an ambush where all the dwarves were killed and Tiago Baenre slew Bromm .
Yarash Yarash was a wizard living near Phlan in 1340 DR . Activities . Yarash was a wizard and alchemist who busied himself with creating new species in his pyramid near Phlan in order to dominate the Moonsea . He created many mutants that lived in rooms of the pyramid . History . Yarash was busy for 30 years in trying to create a race of freshwater sahuagin , despite never seeing a true sahuagin in his life . At last , in 1340 DR , an adventuring party killed him .
Gustin Bone Gustin Bone was a young wizard of moderate power who specialized in Illusion and Transmutation magic . His combat spells were quite weak . Gustin ' s primary source of income was through scams . History . The orphaned child of a wizard , Gustin displayed his magical talents early , much to the dismay of his uncle , and subsequently left his farm to seek adventure , fortune , and , possibly , a little romance . He was inspired by a tattered copy of a guide to Waterdeep that he found among his mother ' s possessions . In 1479 DR he ventured from Cormyr to Waterdeep in the hopes of scamming Waterdavians out of their coin . His plan was to pay a sculptor to carve a statue of a warrior . He would then animate the statue and have it walk through the streets of Waterdeep to a room he had rented . Gustin would then claim that the statue was a long - missing paladin who had been turned to stone by some magic and that the paladin used the last of his life force to walk back to his ancestral home . Gustin would of course charge admission to see the " paladin " . He commissioned a member of the Carver family to sculpt the statue . The Carvers are one of the families who handle burials , build tombes , and maintain monuments in the City of the Dead . While at the Carver compound he met young Sophraea Carver and they felt a mutual attraction . Something was upsetting the dead in the City of the Dead and Gustin helped Sophraea investigate the disturbance . Gustin attempted a ritual to end the hauntings but unfortunately , his spell backfired and woke every dead person in the graveyard . Gustin and Soprhraea were finally able to track the source of the hauntings to a noble named Dorgar Adarbrent who confessed to his scheme . Dorgar gave Gustin the ritual he used to wake the dead and he was able to end the curse and return the unquiet dead to their tombs . Appearance . Gustin was tall and thin with a neatly trimmed beard and green eyes .
Benji Sadira Benji Sadira was a simple innkeeper living in Huzuz , the City of Delights , in 1367 DR . Activities . Benji ' s inn , the House of Safe Rest , lived up to its name since it was one of the safest places to stay within the often treacherous Harbor District .
House Faen Tlabbar House Faen Tlabbar was a drow house of Menzoberranzan . Description . House Faen Tlabbar was based in a large castle of dark stone . It was one of the largest houses not on the plateau of Qu ' ellarz ' orl . It was located along the southern wall and had tall spires . It was defended by lizard - mounted guards who wielded crossbows and lances . However , the house had a blind spot in its connection to the roof . House Faen Tlabbar was protected by a spell of forbidding . Something that the guards wore allowed them passage . The doors of the house were made of pale zurkhwood . There was a large hall which included studies , parlors , and trophy rooms . The floor was shiny black marble . There was a shrine to Lolth at the end with a large double door ; the shrine itself was a dome encrusted with gems . The chapel had a guardian demon resembling a skeleton covered in green flames with a flowing scimitar . Activities . House Faen Tlabbar was considered to be one of the most fanatical of all the drow houses of Menzoberranzan . History . In 1358 DR , Matron Mother Ghenni ' tiroth Tlabbar was killed by K ' yorl Odran . Some time prior to 1372 DR , the human sorceress and psionicist Smylla Nathos dwelt with House Faen Tlabbar . Smylla grew sick however and her host ' s divine healing powers couldn ' t help her . They believed that this was a curse from Lolth and tried to have Smylla assassinated but the human survived . The House spread the rumor that they had grown tired of her novelty and cast her out to save face . To secure an alliance with House Agrach Dyrr during the Silence of Lolth in 1372 DR , Nimor Imphraezl of the Jaezred Chaulssin snuck into the house chapel and slew both Matron Mother Ghenni Tlabbar and her daughter Sil ' zet . The fifth daughter , Vadalma , was also present but survived and became the next matron mother . House Melarn tried to forge an alliance with House Faen Tlabbar due to the religious devotion of both Houses in 1480 DR . Such was Matron Vadalma ' s hatred for House Melarn however , that although she did not outright refuse their offer for political reasons , neither did she accept . Ranking . In 1297 DR , Faen Tlabbar was the seventh house . They ascended to sixth after the destruction of House DeVir . By 1328 DR , thanks to the destruction of House Hun ' ett and House Hrost Ulu ' ar , they had ascended to 4th . When House Oblodra was destroyed after the Time of Troubles , they replaced them as 3rd but then , after the Spellplague , House Xorlarrin became more powerful and took over as third house , forcing Faen Tlabbar back to fourth . In 1484 DR , House Faen Tlabbar retook their place as the third house after House Xorlarrin left the city for Q ' Xorlarrin .
Aquatic longbow An aquatic longbow is an underwater version of a longbow that is favored by aquatic elves . It typically weighs 3 lb ( 1 . 4 kg ) and costs 400 gp , with a kelp string to dampen vibration . Unlike regular underwater weapons , the aquatic longbow does not suffer from range - related penalties . Mighty composite versions of the aquatic longbow range from 600 gp to 900 gp .
Hagarl Hagarl was a doppelganger who assumed the form of a human boy in order to feast on the inhabitants of Beliard . Personality . Preying on the weak , Hagarl killed horse s , dog s , and the weakest travelers journeying through Beliard . He dumped their bodies in a " kill pit , " which was located at the north end of Beliard ' s garbage dump . Hagarl would bury the remains under hordes of trash , for later feedings . History . Around 1368 DR , Hagarl worked as a stablehand at Halamar ' s Horses and killed at least four spice merchants .
Donnola Topolino Donnola Topolino was the granddaughter of Pericolo Topolino , the Grandfather of Assassins in Delthuntle , Aglarond . She served as one of the captains of Morada Topolino ( the house of Topolino ) , along with the mage Wigglefingers . Skills . Donnola was a skilled socialite who served as the eyes and ears for her grandfather . She was also trained as a pickpocket . She was skilled with the rapier and dirk . Description . Donnola was seen as quite beautiful . She had light brown hair , a button nose , freckles , dimples , and wide brown eyes . Relationships . Donnola took Spider Parrafin ( the reincarnated Regis ) under her wing and they became quite close . In 1481 DR , they became lovers . Although he was forced to flee Delthuntle , he resolved to come back for her at some point in the future .
Windrise Ports The Windrise Ports were a loose confederation of independent , free port cities on the southeastern shores of the Dragon Sea . Those ports served as bastions of trade and civilization in Returned Abeir . Geography . The Windrise Ports were located on the eastern shore of the Dragon Sea . Government . Each port was an independent and self - ruling state , rival to each other but able to cooperate when was needed . Background . Tarmalune was the most important city in the Windrise Ports , although it was not very welcoming to outsiders if those individuals were slaves or didn ' t had enough money to live in a city were money was so important as it was in Tarmalune . Whereas the other Windrise Ports , although each an independent city , different to each other and with its own feel and character , were all united by three common goals — the pursuit of wealth , their tolerance of outsiders , which the leaders believed was good for commerce ; and their disdain for Tarmalune ’ s prominence . Likewise , all cities of the Windrise Ports were rivals of those of the Dusk Ports , not only because those cities were also trade ports , and therefore commercial rivals , but also because the Dusk Ports employed pirate s , a practice frowned upon in the Windrise Ports . Religion . Religion was uncommon in the Windrise Ports , and the following of minor cults dedicated to the Dawn Titans or to dragon s , as well as general superstition , were more universal than worshiping one of the gods , that were a novelty introduced in Laerakond since the Blue Breath of Change . Among the major cults of the area were the Cult of Reborn Flame , a cult dedicated to the primordial Achazar , and the Seekers of Scales , a cult that worshiped dragon s in general . However , thanks to their cosmopolitan nature and their trade with Faerûn , the cities of the Windrise Ports were more open to the concepts of religion and the gods than other places of Laerakond . Among the most influential religions established in the Windrise Ports were the faiths of Bahamut , Sune , Tempus , Tiamat , Umberlee , Valkur , Vergadain , and Waukeen . History . The Windrise Ports were originally a territory dominated by the primordial Achazar long before the Spellplague . Eventually , Achazar fell into a deep sleep and never awoke again , and the Windrise Ports declared themselves free . Dragons shunned the Windrise Ports out of fear of Achazar , who slept in the form of a giant pillar of fire amid Tarmalune , allowing the Windrise Ports to grow in wealth and influence across Abeir .
Ironbark Ironbark was a treant in Cormanthor . History . In 1459 DR , Ironbark and two other treants were captured by the dracolich Dretchroyaster , who considered them a delicacy . In time , the dracolich slowly drained them of their life force . By 1479 DR , only a half - mad Ironbark was still alive . That year , some adventurers infiltrated the lair and met the treant . Personality . The long period of privation and fear had made him quite insane .
Fruitcake Fruitcake was a sweet bread studded with dried fruits and nuts and flavored with rum or brandy made on the Pirate Isles . It was available for purchase through " Aurora ' s Whole Realms Catalogue " . Description . Dried fruits used commonly in fruitcakes included dates , citron , currants , raisins , and cherries , as well as nuts such as walnuts , hazelnuts and filberts . It was rumored that , if aged for too long , fruitcakes would become so hard and heavy that they could be used as weapons . When purchased through Aurora ' s Catalogue , fruitcakes were shipped in a decorative tin .
Genie prison Genie prisons were items that could be crafted and used by skilled sha ' ir s to entrap genie s . Uses . These special cells were designed to ensnare a genie against its will . The genie would be forced to do the sha ' ir ' s bidding , with freedom being its reward for services rendered . Sha ' irs often used a genie trapped in this manner to force them to do things that they would not normally do , such as grant " wish es " . Genie prisons could also be used simply to imprison a genie who was otherwise interfering with the sha ' ir ' s plans . The genie prison needed to be completely constructed before an attempt was made to trap a genie . Genie prisons could be made from any material , but some kind of metal was often selected for its durability . If a genie prison was physically destroyed , then all of its magic was released , along with an irate genie . Common genie prisons included rings , lamps , bottles , gems , and vials . Once the genie prison was successfully constructed and imbued with magic , the sha ' ir had exactly ten days to capture a genie before the magic from the prison expired . Sha ' irs could capture specific genies if called , or random ones that they encountered along their travels . A sha ' ir needed to be within 100 yards ( 91 . 4 m ) of a genie to attempt to capture it . Genies trapped within a genie prison could only gain their freedom if the prison was destroyed or if they were willingly released by the sha ' ir based on the sha ' ir ' s terms . Sha ' irs could imprison up to five different genies at any given time , though each genie needed a separate genie prison . Since holding a genie against their will was a hostile act , the genie community took note of sha ' irs who abused this power . Genies typically refused to deal with sha ' irs who trapped other genies , and any sha ' ir gaining an audience with a genie lord was required to justifying their actions for using a genie prison or face harsh consequences .
Waleed ibn - Keram Waleed ibn - Keram was a gnome tax collector who worked at the Gate of the Ghost in Huzuz in 1367 DR . Activities . Waleed had an impeccable eye for spotting smugglers . Her slight stature made her a natural fit for testing wagons for false bottoms . History . Smuggling was Waleed ' s trade for more than a decade in her youth . When caught , she was given a chance to redeem her name and pay her debt to society by helping catch other smugglers .
Defender of Sealtiel Defenders of Sealtiel are the earthly servants of the celestial paragon Sealtiel , the patron of defenders - those who protect the weak , fight off the forces of evil , and defend the ideals of truth and goodness from evil deception . The Defenders of Sealtiel are a knightly order sworn to uphold said ideals , and where the fists of Raziel take an offensive role in the eternal struggle against evil , the defenders remain at home and fight back against counterassault . Background . The vast majority of the defenders of Sealtiel were are former paladin s , fighter s , and rangers . Also among them are the occasional cleric or monk ( often multiclass ) . Even rarer , but highly valued , are fighter / rogue s , who are more often found among the fists of Raziel . Arcane spellcasters find little appeal in the order and are almost nonexistent . The adventuring life has little appeal to most defenders of Sealtiel , who prefer to stay in civilization and protect . When they do venture into the wilds , it ' s typically as a bodyguard ; the defender will travel with the defended wherever they are needed . This is rare , however ; the vast majority are found in the garrisons of good - aligned citadels .
Hazaufein Oblodra Hazaufein Oblodra was the House Wizard of House Oblodra and Elderboy of Matron Mother K ' yorl Odran circa 1358 DR . Personality . Hazaufein was often mocked by his brother Drizfryn Oblodra , who said that his ability to craft was the result of being part - dwarf , but Hazaufein always accepted these jests with a wan smile . Powers . Hazaufein was a very good crafter of magic items . Activities . The position of house wizard was often given little consideration among the psionically powered Oblodras . Hazaufein ' s main duty was to create magical arms and armors for the house ' s warriors .
Deeping The Deeping was a stream in the Cormanthor forest . Wildlife . The waters of the Deeping ran clear and was home to a large number of and . In the western section of the Deeping , Deeping shrimp spawned and were fished by halfling s who used special trawling nets of tightly woven mesh combined with wooden boards that floated on the surface .
Blustich Blustich was a small hamlet on the edge of the Hermit ' s Wood and the west bank of the Wyvernflow . Inhabitants . The villagers of Blustich spent most of their time hunting , fishing , and farming . The townsfolk were known for their skill at " windraising " dancing where they could conjure up strong winds .
Mytela Halvasyn ' s house Lady Mytela Halvasyn ' s house was a palace - like house in Velprintalar , Aglarond , once occupied by Lady Mytela Halvasyn , but , as of 1368 DR , was occupied by her descendants , who formed an anti - human organization called the Society of the Verdant arrow .
Discern location Discern location is a divination spell that determines the exact location of a creature or object . Effects . A " discern location " spell is among the most powerful means of locating creatures or objects . Nothing short of the direct intervention of a deity keeps you from learning the exact location of a single individual or object . Discern location circumvents normal means of protection from scrying or location . The spell reveals the name of the location ( place , name , business name , building name , or the like ) , community , county ( or similar political division ) , country , continent , and plane where the subject lies . To find a creature with the spell , you must have seen the creature or have some item that once belonged to it . To find an object , you must have touched the object at least once .
Al - Barq bin Mawli Al - Barq bin Mawli , or the Lightning , was a member of the House of Mawli in 1367 DR . Activities . Al - Barq was infamous for her lightning - quick attacks on caravans traveling through the southeast regions of the Haunted Lands .
Lantern archon Lantern archons were celestial beings that appeared as floating balls of light glowing about as brightly as a torch . Only their destruction could extinguish the glow , though they could try to hide it . Lantern archons were friendly beings who were curious about mortals and the mortal world . Most lantern archons never left the heavenly realm from which they originated , always serving as custodians and guides for mortal souls that had passed into the heavens . A few found their way to the mortal world , either by being summoned forth or through a random planar gate . Despite their " lowly " status , lantern archons were content with their existence . They loved to help those in need and worked well with others . The bravery of these creatures often led them to be promoted into other forms of archons . Notes . A lantern archon could not only hover but was fully capable of flight and could teleport as well .
Worghest Worghests were planetouched , native outsider s descended from the breeding of goblin s and barghest s . Ecology . Worghests often lived as feared and respected warriors in orc and goblin tribes , disdaining positions of power in favor of the freedom of the hunt . Description . Worghests descended from barghests and goblins , so they had barghest features , including glowing orange eyes and blue hair . Abilities . Worghests shared the ability to consume other humanoid s with their barghest ancestors . They also had the limited ability to shape - change into a wolf .