Sleep ( status ) Sleep ( or ) , also known as Psyche or Slep , is a recurring status effect in the " Final Fantasy " series . It is also the name of a spell , usually available through Black Magic , that will induce this effect ; although later games have re - classified the spell as Green or Arcane magic . A character who is hit by a sleep - inducing attack will be rendered unable to act for the duration of the sleep effect . These attacks have in the past take the form of pollen , dust , a spell , or a Bard ' s lullaby . Sleep generally does not last a great period of time and will wear off if a character is either cured ( for example , by use of Esuna or a Remedy ) or physically damaged , meaning that magic attacks can still be used without risk of waking up the target . Inflicting other status ailments and any associated damage that occurs as a result of the ailment ( for example , Poison ) generally do not wake the targets either . Appearances . " Final Fantasy " . Sleep renders a unit unable to act . While physically attacking the afflicted unit will not wake them up , there is a chance of recovery at the end of each turn and does not last after battle . The only way the party can inflict Sleep is through the use of the spells Sleep and Sleepra , while the enemies Mummy and King Mummy can inflict it through their physical attacks . " Final Fantasy II " . Sleep renders a unit unable to act . While physically attacking the afflicted unit will not wake them up , there is a chance of recovery at the end of each turn and does not last after battle . It can be cured with Basuna at level 2 or higher . " Final Fantasy III " . In addition , the enemies Queen Lamia , Dracrocotta , and Demon Horse can inflict Sleep by physically attacking . " Final Fantasy IV " . A unit cannot act until the status is cured or wears off . The status wears off more quickly with higher Spirit . Haste also speeds recovery , while Slow delays it . Sleep always wears off after combat . Few abilities inflict Sleep . The only enemy ability that inflicts Sleep is Sleeping Gas , while the only ways for the party to inflict Sleep are either through attacking with the Dream Harp or Sleep Sword , using the Bardsong Lullaby , or the Black Magic spell Sleep . " Final Fantasy IV - Interlude - " . The Sleep status returns as a status effect in the sequel of " Final Fantasy IV " , and it functions the same way as its predecessor . Once again , few abilities inflict Sleep either from enemies and allies . The Black Magic spell Sleep and the weapons , , and can be utilized to inflict Sleep on the enemy , while enemies only have access to Sleep and the ability Slap to inflict the status on the player . Edward can inflict Sleep on opponents by his Lullaby song , performed randomly from his Bardsong command when targeting enemies . " Final Fantasy V " . The Samurai ' s Mineuchi ability can be used to substitute for the regular Fight command , but it doesn ' t remove an opponent ' s Sleep status on hit , like a regular attack would . " Final Fantasy VI " . Was called Psyche in the Super Nintendo release , it was later change to Sleep . Sleep will automatically cure itself after exactly 38 seconds from the time the status is inflicted , unless the target is struck physically first . While a target is asleep , all attacks will automatically hit . If Terra falls asleep while tranced , and the trance bar runs out during her sleep , she will be permanently tranced for the duration of the battle . " Final Fantasy VII " . Sleep is a status effect that is caused by the spell Sleepel . " Final Fantasy VIII " . Sleep lasts for around 13 . 3 seconds , and will automatically end if a target is struck physically , whether it hits or not . The target ' s Evasion is not reduced while under Sleep . Other status effects are halted during sleep , meaning Regen will not heal a sleeping target and statuses like Protect will not wear off . Many early bosses are vulnerable to this status , so if a player uses a GF ' s ST - Atk - J ability with the Sleep status , and plans accordingly , many early bosses can be defeated without taking any damage . " Final Fantasy IX " . Unlike previous games , in " Final Fantasy IX " the sleeping unit ' s ATB gauge will still charge , and if a command is issued but the unit is put to sleep before taking that command , the command is canceled and their ATB gauge is reset . " Final Fantasy X " . Sleep lasts for a specific number of turns depending on the attack that causes the status . Physical and magic attacks against sleeping units inflict 50 % more damage than normal . Sleeping enemies cannot be bribed . " Final Fantasy X - 2 " . Sleep makes the character unable to take any action . It wears off immediately if the character is physically attacked . Some fiends inflict the status with the spell of the same name . The player can inflict it by reading the Bedtime Tale folio or through the Songstress ' s ability Lullaby . The auto - ability Sleepproof makes the character immune to the status . " Final Fantasy XI " . There are dozens of additional spells , creature abilities , and Job abilities that can cause Sleep status in " Final Fantasy XI " . " Final Fantasy XII " . Sleeping targets receive 50 % more than the normal damage . Sleeping characters can be used to trigger the Immobilize glitch . Sleeping targets will wake up after a while or once targeted by physical attacks or technicks . Some enemies are already under the status when encountered , such as the Shield Wyrm , Black Chocobo and Pumpkin Head . The Sleep status causes a unit to become temporarily unconscious until it is damaged by an attack or after a period of time . However , it the unit is struck by an attack that causes Sleep while it is asleep , he will not wake up . The timer of the unit remaining asleep will , however , not reset . Diabolos ' s attack , Nightmare , inflicts Sleep and deals damage to one foe . Fran has an ability called Sleep Arrow that adds the ability to inflict Sleep to her attacks for fifteen seconds . " Final Fantasy XIV " . The Sleep status puts enemies to sleep for 30 seconds , rendering them completely inactive as long as they are not damaged . Abilities that do not inflict direct damage will not wake sleeping enemies . Thaumaturges can inflict sleep through their Sleep spell learned at level 10 , and Conjurers learn a similar spell at level 26 called Repose that has the same effect . " Final Fantasy Tactics " . When inflicted with Sleep it is signified by a dialogue balloon with ' ZZZ ' above character ' s head . The unit ' s CT stops incrementing and any characters attacking a sleeping unit will receive a PA bonus ( new PA = [ PA * 3 / 2 ] ) . Sleeping units cannot evade or use reaction abilities ( including Blade Grasp and Abandon , which will be inactive while a character is asleep ) . Sleeping characters are immune to Speechcraft . Sleep lasts for 60 ticks . This status can be added with Templar ' s Sleep , a Mystic ' s Repose , Will - o ' - the - Wisp , Forbidden Dance , Bad Breath , Dark Whisper , Sleep Touch , Toot , Grand Cross , Nightmare , and Sleepja . Protect Ring , Grand Helmet , Barette and Ribbon can all be equipped to prevent Sleep . " Final Fantasy Tactics Advance " . Sleep is caused through the use of the Blue Magic spells Bad Breath and Night , the Red Magic spell Sleep , the Assassin ability Nightmare , the Animist ability Sheep Count , and the Gadgeteer ability Chroma Gem . Sleep can be inflicted onto targets through the Blue Magic spell Night , the Green Mage spell Sleep , the Assassin ability Nightmare , the Spellblade ability Sleep Blade , the Tinker ability Chroma Gem , and through the enemy abilities Cloying Breath , Deep Sleep , Eternal Sleep , Shining Darkness , Sleep Touch , Sleet , and Soporific Cloud . Units affected with sleep will skip their turns until after some time or until they are damaged , which includes poison . Their Evasion is reduced to 0 and any abilities as well as status ailments are sure to hit them unless they are immune to them . " Final Fantasy Mystic Quest " . A sleeping character will not be able to have his / her turn , but a character can be release from it when enough time has pass . It can be removed with either a Heal Potion or the Heal spell . " The Final Fantasy Legend " . Units afflicted with this status do not act for one or more turns . Even if a unit awakens in the same turn , its action is voided until directed on the following turn . " Final Fantasy Legend II " . A unit That is asleep will not act in battle , essentially losing their turn ( s ) until they wake up . " Final Fantasy Legend III " . The sleeping target cannot act , and it wears off over time . Can be removed by Heal , Sleep , Cycle , Awake , and Elixir .