Vaults of Gemin ( Quest ) Vaults of Gemin is a quest in . Walkthrough . Ria Silmane . After conquering the Sixth Piece of the Staff of Chaos from the Crypt of Hearts , the Eternal Champion once more receives a vision of the deceased Ria Silmane during their sleep , during which the sorceress will warn the Eternal Champion about the rising worries of Jagar Tharn for their achievements . Ria Silmane also discovered the locations where the Seventh Piece of the Staff of Chaos remains : a dense , foggy and large forest known as Murkwood . The sorceress recommends the Eternal Champion starts looking in the two last provinces , Black Marsh and Morrowind . Stormhold . Asking people about Murkwood will eventually lead the Eternal Champion to the city of Stormhold , located in the province of Black Marsh . The citizens of the city will direct the Eternal Champion to the temple Conclave of Baal , where the Priest should help to discover the location of Murkwood . Inside the temple , the leader of the Conclave of Baal Idolan Lancaster will greet the Eternal Champion . The Priest tells that an apprentice of his temple used a spell of massive destruction potential in a location known as Vaults of Gemin to impress his masters . Due to its strength , the priests could not dispel the effect and were forced to destroy Vaults of Genim and bury the ruins . Idolan explains that a Tablet which would decipher the location of Murkwood was buried with the Vaults , and he then promises to reveal the Murkwood forest to the Eternal Champion if they recover the Tablet from the remains of the Vaults of Gemin . After his deal is accepted , the priest will mark the location of the Vaults on the map . Vaults of Genim . Recommended effects : Vaults of Genim is a dungeon which includes two levels . Creatures encountered in the ruins include Wraiths , Zombies , Hell Hound s , Homonculi , Stone Golem s , and Fire Daemon s . First Level . The First Level is the greater one , it is composed by numerous rooms and corridors . Without a map it is very easy to get lost among the dark corners of the Vaults . The passage to the Second Level is located almost exactly south of the entrance . Observing the two greater corridors which are close to the entrance , it is visible that the correct path to reach it is the eastern corridor . Taking the western corridor will result in getting nowhere . Alternatively , a magic user can employ the spell Passwall to break the walls and reach the Second Level more safely . All the creatures reported before will appear in the First Level , with the exception of Stone Golems and Fire Daemons . Second Level . The Second Level is by far smaller than the other . Like the Elden Grove , it is flooded , with water surrounding its soil . Its terrestrial components are composed of blocks linked to each other and smaller platforms . The Tablet which will reveal the location of Murkwood lies inside a small room which is guarded by two Fire Daemons . Using the effect Levitate will help to make the way shorter , however it is necessary to remember that Homunculi and Stone Golems will be standing above the platforms , and will attack the Eternal Champion with offensive Shock spells . The bridges which connect the blocks can be used to sleep without being interrupted by enemies . When reaching the room , its door will provide a riddle to be opened . The answer is " Onion . " After the door is opened , two Fire Daemons will attack the Eternal Champion ( the effect Resist Fire should be used now if it was brought along ) . This creature uses fireballs at long range and its fiery pickaxe in melee . Caution should be exercised , for Fire Daemons are indeed some of the strongest creatures in . The Tablet must be given to Idolan Lancaster , who will fulfill his promise and mark the deciphered location of Murkwood on the map .