naist-nlp/zeshel huggingface dataset:
The Fugitives The Fugitives is a quest in . There has been a prison break in Bravil . The Hero has to find and kill the escaped convicts . Walkthrough . Speaking to anyone in Bravil with a disposition of 70 will let the Hero ask about the fugitives . They will say that there are four of them hiding in Bloodmayne Cave . Bloodmayne Cave is close to Bravil , to the west , along the river past the bridge . The first one found is Hlofgar . A room with gas vents must be passed to get to him . In the middle of the gas vents is a pull rope . Activating it will stop the gas for a few moments . There is another pull rope on the northeastern wall that will open the sliding rock door to the southwest . Hlofgar is in the next room . Next is Ashanta . The Hero will come to a room with a chasm . There are two planks that can be walked across . The side doors may be ignored . After the chasm has been crossed , there is an opening to the left . There is a log trap at the top of the corridor that will release . There is no tripwire to avoid , so step back when it starts or go to the right . Ashanta is in the room behind the log trap . After she is dead , head through the northwest corridor to the next level . ( If the Hero gets out of the way fast enough and has let her know they ' re there , she may kill herself in the log trap . ) Next one to find is Dreet - Lai . This cave has a hole in the ceiling and Dreet - Lai is an archer . He is above the Hero and can notice them easily if they step into the middle of the room . To get to him ( or his corpse if he is killed ) through the hole , head south into the hallway . The western exit also leads towards the last target . The western exit will turn south , then east and open into a room . In this room , there will be at least one animal , deal with it and head east . This corridor opens into a large room with a huge bonfire in it . Enrion is wandering around there . The bonfire can make it more difficult to see him at range . Once he is dead go back to Burz for the reward . There is a convenient exit to the south . ( The hunt can be started here . ) It is located a very short distance to the north - northwest of the regular entrance . However , the Hero will have to walk back to the " proper " exit ( the one entered through ) , because there is a rock wall that cannot be opened from the inside of the cavern , only from the main entrance . This way , everyone can be killed from behind , and the log trap avoided .
Immune to Paralysis Immune to Paralysis is a Restoration ability available in . It makes the creatures immune to paralysis . Creatures . The following creatures have this ability : Acquisition . Although this ability not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Delver Delver is a Achievement / Trophy in and yields 40 or a Silver Trophy . To get this Achievement / Trophy the Dragonborn needs to clear 50 dungeons ( clear the dungeons from enemies ) . Once a dungeon is cleared , a note will appear on the map under the name of the dungeon , stating that it has been cleared . The Dragonborn can also follow his / her amount of cleared dungeons in the Character Menu , in section Stats under General . " Dungeons " confirmed to count towards the Achievement / Trophy :
Vol ' s Journal Content . 4th First Seed Today I was thinking about how I ' m constantly bombarded by admirers asking me to recount all my tales of sleight - of - hand genius , and I had the most amazing idea — I could sell them ! People love my stories ( and really , they are quite good ) , and with just the right minor embellishments , they will capture the hearts ( and coinpurses ) of all . Who doesn ' t enjoy a lovable rogue ? I think I ' ve invented an entirely new way to pick pockets ! Ah , I do kill me . Now , which ones will be best to start with ? I ' ll keep a list here of stories to write down later . Vol Visits the Duke A Pocketful of Picklefish A Fine Day at the Faire Vol and the Mayor ' s Earring A Grave Misunderstanding My Friends the Gem Merchants A Duchess and Her Diamond A Night at the Rusty Raven The Poisoned Purse
Bone Hawk A Bone Hawk is a creature in . They bear a resemblance to regular hawk s , but with a black hue and an exposed skull . Location . They are typically found circling Castle Volkihar . They can be brought down with arrows , ranged magic , and , like normal hawks , by being hit with the Shout Kyne ' s Peace . Loot . Bone Hawks drop : These items are used to craft a Bone Hawk Amulet .
Shrine of Talos : Froki ' s Peak Shrine of Talos : Froki ' s Peak is an unmarked location found in . Description . From Autumnwatch Tower , head east up the mountain side and past Froki ' s Shack , and eventually an unmarked Shrine of Talos will be found .
How the Yokudans Chased the Stars Content . … and the Yokudan , who was also called the Star Man , studied the stars and charted their movements . He saw that when the Warrior was high in the sky , victory followed . And when the Warrior was gone from the sky , came famine and desolation . He charted this cycle across the seasons , through two risings and settings he recorded the Warrior ' s astral path . And the Star Man said to his kinsmen : " Let us follow the Warrior and find the place where he rests and pledge ourselves to him , so that victory will follow us all our days , and never again will we suffer famine and desolation . " And it was agreed . The Star Man led the Yokudans by ship , following the path of the Warrior , across mountains and vast deserts . And victory followed them , and famine and desolation fled before them . And the Warrior ' s charges were three . The Lord , the Lady , and the Steed . And they paid homage to these with gifts and incense … . < nowiki > * * * * * < / nowiki > And where the Warrior was at his apex , there they ended their journey . There they built a temple and a tomb for all the warriors who had died on the journey . And in death the Warrior honored them and made them his eternal guardians , undying as the stars , and as numerous . The place where they stopped has not been marked on any map . But any who wish to find it must only do as they did , and follow the Warrior .
Letter to Reezal - Jul Content . General Reezal - Jul , Orlozag will get you more people . I promised you resources and I will not go back on my word , But you had better be right about these creatures you can create . You promised me an army of obedient , strong servants and I expect you to deliver . If not , we can always create more bloodfiend s . In the meantime , hold the upper city . When the time is right , bring in reinforcements and push forward . Take the whole city . Use the old Fevered Mews as a staging ground . You can open a portal there and I ' ll send troops through , out of sight of the Shornhelm Guard . Then we can launch a surprise attack and all of Shornhelm will be mine ! And remember , use the powers we have been given . Your creations are well and fine , but employ our blessed gift to create more vampires and bloodfiends whenever the opportunity arises . I am sure that Dorell and Tamrith will dither for days before making a decision , which gives us plenty of time . I look forward to hearing them beg for their worthless lives . — Baron Montclair
Marz Marz is an Argonian and the chapel healer at Bravil ' s Great Chapel of Mara . She is a Journeyman Restoration trainer , though she claims to be an " Advanced " trainer . She trains from 10 : 00 a . m . until 8 p . m . and provides information for the " Restoration Master Training " quest . If the official expansion is added , then Marz will die during the " Nature ' s Fury " quest . She will then be replaced by Beem - Kiurz , who is also a Restoration trainer and wears a Blue & Green Outfit like Marz . Knights of the Nine . Marz and Ohtesse both provide information for the " Restoration Master Training " quest , but unfortunately both die during the Knights of the Nine questline . Both get replaced by Restoration Trainers , but they both don ' t provide information for the Master Restoration quest .
Gloorolros Gloorolros is a Bosmer commoner who resides in the Shivering Isles . He is a stick seller that lives in Crucible . He will always try to sell his sticks to the Hero , but will offer free advice to them on how to handle Ushnar gro - Shadborgob ' s cat problem and Amiable Fanriene ' s sleep problem . Quests . Ushnar ' s Terror . Ushnar gro - Shadborgob hates cats , especially Bhisha the Khajiit , who loves Ushnar ' s dog and follows Ushnar ' s dog around , who follows Ushnar . If the Hero talks to Usnar about it , he asks them to make Bhisha " disappear , " one way or another . Falling Awake . Amiable Fanriene is a citizen of Bliss that has been blessed with paranoia ; he can ' t sleep in his own home for fear that the walls will close in and fall on him , ending his life . He seeks a safe place to sleep .
Argonian Mission The Argonian Mission is a location in . Description . It is a building in the town of Ebonheart , where Argonians gather . The building is controlled by the Twin Lamps faction . In a locked cellar beneath the Argonian mission , which can only be reached by swimming through a tunnel of underwater , hides the runaway slave On - Wan . Quests . Imperial Cult Quests . Alms from Argonian Mission . Collect donations from the Argonian Mission in Ebonheart for the cult . Miscellaneous Quests . Rabinna ' s Inner Beauty . Transport the slave Rabinna to Vorar Helas in Balmora . The Runaway Slave . Accompany and protect the slave Reeh - Jah to the city of Ebonheart .
Valeric ' s Journal Content . My companions have been taking their lessons to heart . There hasn ' t been an incident in more than three cycles of the moons . Jaruk has his cats and his music , and that seems to help keep his beast at bay . Rala , however , makes me nervous . She hasn ' t done anything overtly reckless , but I know that the bloodlust calls to her . All I can do is continue to teach and counsel her . I must give her other things to dwell upon . I believe in her . I know she will maintain the course I have set her upon . She must . < nowiki > * * * < / nowiki > Father ' s evil grows more vile and sinister every day . Now he ' s creating an army of nearly mindless blood thralls to do his bidding . I can see them prowling by the springs outside my window ! The man knows no bounds . What is he planning ? There really is only one reason to build an army . Does he truly think to challenge the Skald King ? Can I allow that to happen ? No , but neither I nor my companions have the power to stop my father . I truly do not know what to do .
The Wastrel ' s Purse The Wastrel ' s Purse is a two - story inn in The Fringe settlements of Passwall . The inn is staffed by Dredhwen , and has two bedrooms with one available free of charge . The other room is occupied by Relmyna Verenim . Dredhwen sells general goods and is one of the few places to get resupplied in the Shivering Isles . A small shrine to Sheogorath is behind the bar with lettuce and yarn , a nod to Sheogorath ' s Shrine in Cyrodiil and its quest prerequisites .
Thamriel ' s House Thamriel ' s House is located within the Talos Plaza District in the Imperial City . This three story building is the residence of Thamriel . There is nothing of value downstairs in the basement or on the main floor . Upstairs in Thamriel ' s private quarters , there is a locked jewelry box .
Wasp Wrangling Content . I should never have listened to Ameelus . He said the mire wasp s can be tamed . He even claimed that a lightweight harness , made of string , can be used on them . You would think I would have learned my lesson after the " coat your scales in scrib jelly to avoid getting burns " fiasco , which was his last brilliant idea . For future reference , covering your hands with honey and trying to coax wasps into some degree of calmness doesn ' t work , either . And their stings hurt . What a waste of a good jar of honey .
The Ghost of Old Hroldan The Ghost of Old Hroldan is a quest available in . Background . Old Hroldan Inn is a remote inn along the shores of the Karth River in the Reach . The innkeeper , Eydis , will make claims of the great historical importance of the Inn . She will then offer to rent Tiber Septim ' s room to the Dragonborn for 10 . She may then tell the history of Tiber Septim ' s Battle of Old Hrol ' dan against the Reachmen , and how Old Hroldan Inn is supposedly where Hjalti slept following his victory . Sleeping in Tiber Septim ' s bed past 1 : 00 AM , Eydis will awaken the Dragonborn with her screaming . When questioned , she claims that a ghost has been wandering around the inn , " " like it owned the place . " " She goes on to say that she ' s heard stories about the inn being haunted by one of Tiber Septim ' s soldiers . The Ghost of Old Hroldan will sit in a chair and have a drink . When spoken to , the ghost will ask , " " Hjalti ? Is that you ? " " , being under the impression that the Dragonborn is Hjalti , a fellow brother in arms . Hjalti promised the Ghost of Old Hroldan his sword before the soldier was slain while sacking Hroldan , so that they " " could become sworn brothers . " " He has been waiting an eternity since his death for Hjalti to return and give him the sword that will fulfill the promise . Walkthrough . After sleeping at the Old Hroldan Inn in Tiber Septim ' s room past 1 : 00 AM , the Dragonborn will be awakened by the sound of Eydis screaming . Questioning her will reveal that she has seen a ghost wandering around the inn . When speaking to the Ghost of Old Hroldan , he will tell the Dragonborn he was promised a sword by Hjalti , so that they could become sworn brothers , but that he has not received it . After asking Eydis about the sword , she will point the Dragonborn towards one of eight random locations , claiming that the sword may be found there . After Returning Hjalti ' s Sword to the ghost , it completes the quest and rewards the Dragonborn with + 1 training in One - Handed and Block .
Imperial Short Blade Skill Imperial Short Blade Skill is a Restoration spell in that temporarily increases the value of short blade . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Tears of the Savior Tears of the Savior is a quest in . A Khajiit named S ' drassa asks the Hero of Kvatch to find Garridan ' s Tear s . S ' drassa enjoys collecting crystals , especially those of a magic al nature , and is willing to pay a handsome amount of gold for each Tear recovered . Background . S ' drassa describes a bit about Garridan ' s Tears . Apparently , they ' re literally tears of a knight named Garridan who was killed and frozen while battling a Frost Atronach ages ago . To find where they may be located , he suggests speaking to Julienne Fanis at Arcane University in the Imperial City . Walkthrough . Imperial City . After talking to S ' drassa about Garridian ' s Tears , go to the Arcane University in the Imperial City and ask Julienne Fanis about the Tears . She refers the Hero to a book , Knightfall , available at the First Edition bookstore in the Market District , if they want to learn more about possible locations of Garridan ' s Tears . Go to the First Edition bookstore in the Market District and buy Knightfall from Phintias , then read the book . Knightfall tells the tale of Garridan and the quest for Everflow Ewer at a place known as Frostfire Glade . It is supposedly located in the mountains near Bruma . The book also mentions needing special Refined Frost Salts to get into the Glade , which can be bought from Julienne Fanis . If the Hero talks to S ' drassa again , he will give them five Philter of Frostward potions that will protect against frost damage . Out to Frostfire Cave . Head to Frostfire Cave and fight through . It ' s mostly occupied by rat s , wolves , mountain lions , and / or bears . Once finding the door to the actual Frostfire Glade , enter . Frost Atronach s will be encountered within the glade . The entire area seems filled with a swirling , freezing mist . The extreme cold in this place is unbearable without magical protection . The glade is true to its namesake : the frost burns as if it was fire . In the center of Frostfire Glade , the Hero will discover an astonishing sight : Garridan himself locked in an eternal frozen struggle with a huge Frost Atronach . The journal entry reads as follows - - " It appears that Garridan had dropped his weapon and was using the Ewer to protect himself . The Atronach smashed the Ewer , which must have reacted with the magical waters and froze everything solid . A sad end for such a noble knight . " Retrieving Garridan ' s tears . Search the ground surrounding Garridan for Garridan ' s Tears ; there are five of them . Four will be scattered on the ground around the frozen warrior . A fifth tear is up on top of the rock hosting the ice sculpture , on the opposite side from the tree - bridge . Be careful , as they are extremely tiny and hard to find . If the Hero happens to hit one of the Tears with their foot while walking , it could get bumped under a rock or plant , making it nearly impossible to find . Walk slowly when searching for the Tears . The Tears are easier to spot when on one of the surrounding rocks . Once they have recovered the five Tears , return to S ' drassa for a reward of gold .
When We Pass Content . Do not weep for your father , for he goes to join his father . Do not weep for your mother , for she goes to join her mother . Take only account of yourself , for you will go to join your father and your mother one day as they went to meet theirs . Treat your children well , for they too will one day come to join you . Pray for your children ' s children , for one day they will raise children of their own who will also come to join you . Walk proudly every day with the firm knowledge in your heart that you will go home . You will walk through the Hall of Heroes and find your way to the eternal sands of the Far Shores . It has been this way and will be this way for all Ra Gada who walk under the watchful eye of Tu ' whacca .
Honmund ' s House Honmund ' s House is the home of Honmund , a rather wealthy Nord resident of Bruma . Honmund lives there with his wife , Alga . It is located next to the Bruma Fighters Guild . This two story house has a large room in the center with the bedroom on the left side and a storage room on the right side . Upstairs is the dining room and another storage room .
Orcish Weapons ( Skyrim ) Orcish Weapons are a type of weaponry found in . Orcish weapons can be found throughout Skyrim or crafted at a forge . They are stronger than Steel Weapons and weaker than Dwarven Weapons . Orcish weapons can be found as early as level 1 . However , the armor is found much later . Smithing . With the Orcish Smithing perk , Orcish Weapons may be crafted at any forge using the Smithing skill and the necessary materials . Orcish Weapons are made from iron ingots and orichalcum ingots . All items also require leather strips , except the Orcish Bow and Arrows . Orcish weapons are considerably weaker than dwarven weapons , despite its perk being higher up on the skill tree . However , the armor is much stronger . † Crafting Orcish Arrows requires to be installed . Each recipe yields 24 arrows . Locations . Can be found in blacksmith shops frequently ( and less frequently in general stores ) once the Dragonborn reaches higher levels . Can also be found in random treasure chests , loot , and on enemies . They are also carried by Orcs in Orc camps scattered around The Reach .
Lyrezi Clan The Lyrezi Clan is one of the major Vampire clans to inhabit the Iliac Bay region , more notable in the province of High Rock . The Lyrezi Clan is one of the original Vampire Clans to exist in Tamriel , dating back to the first era . The Clan is named after Lyrezi , a Nedic tribal man from Ancient Skyrim who was present at the cremation of Lamae Bal , the first Vampire in Tamriel , after she was brutally raped by Molag Bal and forsaken by Arkay . The Lyrezi Clan has enemies within the Iliac Bay , which includes Garlythi Clan .
Chameleon ( Morrowind ) Chameleon is an Illusion spell in . Its effect makes the caster invisible for 30 seconds , however unlike invisibility ' s effects , chameleon will not wear off if any interacting with items is made . Characters . The following people use and / or sell Chameleon :
Shad Astula Shad Astula is located within the region of Deshaan in Morrowind , headed by Arch - Mage Valeyn during the Second Era . Shad Astula is the home of the most important Academy of Magic in Morrowind and has produced the best councilors , advisors and leaders of the Dunmer people . Since the formation of the Ebonheart Pact , it has allowed other member races of the Pact to enroll in the Academy . Aspirants to the prestigious Academy are closely watched for months before being sent an invitation , and are then sent to Mournhold to be ferried across the river . It should be noted that the Academy of Magic is not affiliated with the Mages Guild , and is exclusive to the Ebonheart Pact , accepting only the best mages from Skyrim , Morrowind , and Black Marsh .
Artifacts ( Skyrim ) Artifacts are ancient and modern items of extreme value and uniqueness . Some artifacts are attributed to Daedric Princes ; these are called Daedric Artifacts , but not all artifacts are Daedric in origin . Artifacts and relics can divided into several categories ; some artifacts are ancient and some are modern , some artifacts are magical in nature , some are not , while some are unique and some are common artifacts yet are still highly prized and are extremely valuable . List of artifacts . Below is a list of artifacts not Daedric in origin .
Temple of the Mad God ( Location ) The Temple of the Mad God is a dungeon in the province of the Summerset Isles . It is located to the southeast of Lillandril , and is one of several possible locations that the Eternal Champion may discover in . Priests of the Mad God attacked the Mages Guild in Lillandril in 3E 399 , killing many of their initiates and carrying away a number of their treasured artifacts .
Distant Memories Distant Memories is a quest available in . Background . In Riften , a Dunmer merchant named Brand - Shei is trying to uncover the mysteries beyond his past . Walkthrough . Brand - Shei can be found in Riften ' s marketplace , during the day time . A dialogue option is available : " " You have an odd name for a Dunmer . " " Brand - Shei will explain how his parents fled Morrowind by boat , when he was just a child . But the boat was wrecked on the north - eastern coast of Skyrim , and his family all perished . He was subsequently adopted by an Argonian . He then asks the Dragonborn to help him recover his past . The Dragonborn must travel to the Wreck of The Pride of Tel Vos . The wreck is located east of Winterhold and inside a chest , underwater , the Lymdrenn Telvanni ' s Journal may be found . The area is inhabited by a few bandits . Once acquired , the Dragonborn may deliver the journal to Brand - Shei , in Riften , to complete the miscellaneous quest . Reward . By returning the journal , Brand - Shei will give the Dragonborn the key to his strongbox under his market desk . Inside are some gems , potions and a random novice leveled spellbook .
Lord Drad Lord Drad is a Dunmer who owns an estate north of Anvil , where he lives with his wife , Lady Drad . He uses ogres as slaves in the silver mine to the east of his manor , which he claims will make his fortune . The ogres play a part in the " Malacath ' s Shrine " quest . Interactions . After completing the quest and freeing the ogres , he and his wife can be seen constantly working the fields watched over by the liberated slaves . Or if the ogres are killed , they can be seen working in the field .
Morrowind Ancestral Tombs This is a list of some of the ancestral tombs that are found in ( sorted by region ) along with an overview of what is in them . Note that loot and creatures may vary , according to character level and / or related quests .