Graphical bug Graphical bugs are visual errors that have no effect on gameplay . Appearances . " Final Fantasy V " . On the Super Famicom version of " Final Fantasy V " , when a Blue Mage Bartz attacks an enemy physically with the Attack command , the Blue Mage ' s right hand attack animation is that of Bartz ' s face tile . This happens because there are two identical tiles with Bartz ' s Blue Mage face : one for the his face and the other for the right hand . " Final Fantasy VI " . Vanish / Magitek bug . Vanish interferes with the Magitek armor graphic . If Vanish status is given to a character who is wearing the Magitek armor , the Vanish graphics of the character will make their legs and feet appear outside the armor . This bug will persist when Vanish is lost , but this only lasts so long as the person has Vanish status ( or if removed , for the remainder of the current battle ) . There is a bugfix patch that players can use to fix it on the SNES version . Death / Magitek Bug . If the player casts Death on a party member while wearing Magitek armor , the Grim Reaper will only take the character ' s upper body . There is a bugfix patch that players can use to fix this on the SNES version . Get hit bug . A very minor character sprite animation bug . Spells such as 1000 Needles and Magitek Laser that use the hit sprite of a character always have the sprite facing left . This bug becomes evident with Back , Pincer , and Side attacks where the player can have a character facing right , or in the case of formation error bugs . A right - facing character will turn around when they switch to the struck sprite , appearing to take the spell from behind . There is a bugfix patch that players can use to fix this on the SNES version . Reflected Spell Bug . This bug is similar to the previous one . If a beneficial spell such has Haste or Regen is reflected off an enemy , they will reverse the targeted receiver of that spell while the spell ' s effect is running . This was fixed in the GBA version of the game . There is a bugfix patch that players can use to fix it on the SNES version . Tyrannosaur Row Change Bug . This bug is exclusive to the Dragon ' s Neck Coliseum . If Haste or Slow is cast on Tyrannosaur , its graphic will shift one tile back while the spell ' s animation plays out , and revert back to its original position afterwards . There is a bugfix patch that players can use to fix this on the SNES version . Magitek Armor Bug . At the third part of Cyan ' s Soul , the player gets to pilot Magitek Armor in an unknown cave . Whoever is the leader of the party will get Magitek Armor on the map screen . If the player switches out leaders , the previous leader will still technically have the Magitek Armor vehicle . This becomes evident at the ending cutscene of Cyan ' s Soul after Wrexsoul is defeated ; all of the party members who weren ' t in the lead at the end of the Magitek Armor portion , but took the lead sometime during that part , will show up in Magitek Armor at this time . Simply switching someone into the lead and back without leaving the subscreen , however , won ' t trigger the bug . There is a bugfix patch that players can use to fix it on the SNES version . Wavy animation bug . In the Anthology version , this bug occurs if the player casts Gravity , and is then hit by a heart or music note animation from enemy special attacks such as Wing Snap from a Nettlehopper or Smirk from Brainpan . The heart or music note animation will fly straight at the target with glimpses of the wave - type path followed in its previous versions , making it obvious this new straight - flying behavior was not intended . Gogo Status screen bug . There ' s a red and yellow streak in Gogo ' s command options window that shouldn ' t be there , it ' s located under the Throw command . The line comes from the very last line in Gogo ' s portrait . This portrait is mysteriously reprinted behind the window , and the last line comes out from behind the window due to a sprite priority bug . There is a bugfix patch that players can use to fix it on the SNES version . Zozo jumping bug . When the player jumps between buildings in Zozo , jumping left , the lead character doesn ' t look like they ' re doing anything out of the ordinary . Jumping right , however , looks awkward . The leader starts facing left , jumps facing right , and pulls themselves up while facing left . The NPC jumping man jumping between buildings doesn ' t exhibit this bug , it ' s limited only to the party leader . Phoenix Cave ' s chest bug . A very minor mapping bug occurs after obtaining Locke in the World of Ruin . At the end of the Phoenix Cave , the player will find Locke opening the chest and find the Phoenix Magicite . If the player returns to the cave afterwards , the chest is mysteriously closed and there is no way to open it . There is a bugfix patch that players can use to fix it on the SNES version . Trance Terra running bug . When the player tries to run during battle with a transformed Terra , she isn ' t depicted as attempting to run even though she ' s fully capable of doing so and will briefly be shown running when she successfully escapes . Oddly , a Frozen character will be given a running animation , even though they ' re unable to flee . This is another graphical bug that happens because while the game prevents Zombied , Petrified , KO ' ed , Sleeping , and Stopped characters from getting the run animation , it also counts Trance characters as among those ineligible for running , but not Frozen ones . There is a bugfix patch that players can use to fix it on the SNES version . Running while jumping bug . When a character jumps into the air and attempts to run away , the jumping character will jump into the air and appear to be running away instead of the usual poses utilized throughout the jumping animation . If the player stops running before the game completes the animation , the character ' s Jump poses will start midway through the animation . There is a bugfix patch that players can use to fix it on the SNES version . Scrambled soldier bug . During the Battle for the Frozen Esper , if the player moves all three parties to the top - right corner of the battlefield quickly enough , one of the soldiers will receive a scrambled - up sprite that contains pieces of Terra ' s and Sabin ' s sprites . If the screen is made to fade out for any reason , including opening the Main Menu , switching parties , or the fade - out that occurs when a soldier reaches Banon , the soldier ' s sprite will return to normal . Valigarmanda bug . Valigarmanda tail is missing a small piece of graphic when summoned on the Super Nintendo , PlayStation , and the Gameboy Advanced . This is because his frame data is missing a byte pair . This was fix on the subsequent releases . Cafe Sign Flash bug . The Cafe sign on the battle background of Zozo has five pixel that are set to the palette color 00 . Since this color is used for the transparent color , when triggering an animation that require a flash , those pixels will not flash . This is due to the changes made to the North American version due to censorship of the Pub altered to Cafe . This bug is not present in the Japanese version .