Moroes Moroes , also known as Moroes the Castellan , is Karazhan ' s steward and can be found tending to guests in the Banquet Hall in Karazhan . Along with four special invited patrons , Moroes fights any uninvited guests to the death . Moroes is the second boss and the first mandatory boss found in this raid instance , and his defeat allows access to the Opera Event . Background . In " The Last Guardian " , Moroes was described as Medivh ' s castellan or personal house servant . He was an oddly thin man , too thin . It made Khadgar think Medivh mutated animals to serve him . He was also ghostly in appearance , who wore horse blinders over his eyes in order to escape the wandering visions that plagued Medivh ' s tower . He described to Khadgar ( who had traveled from Dalaran to serve as Medivh ' s apprentice ) how Cook had seen a vision of him breaking one of his crystal dishes and , despite hiding the dishes , Moroes ended up shattering it anyway ; he wore the blinders until the day he died . He was killed by Medivh , who was in the final stages of madness , and is now buried beside both his master and Cook outside of Karazhan . It seemed that Moroes wasn ' t surprised that he was murdered by Medivh , according to " The Last Guardian " , it said : " His eyes were wide and open , but his face was surprsingly composed . Not even death seemed to surprise the castellan " . Moroes has been resurrected by the new master of Karazhan . He is one of the first bosses encountered by adventurers . He has been revived as an undead and wields two wicked daggers when attacking . He seems to have retained much of his personality during life since after wiping the raid he states Medivh will return from Stormwind City . The party he " holds " in the tower ' s Banquet Hall includes ghosts of relatives of Darkshire noblemen as guests . Names of all of the NPCs in the Hall , including Ebonlocke who refuses to take part in the festivities , can be found as names of notable citizens of the Duskwood town . Strategy . The Moroes encounter tests your raid ' s ability to control several targets while also maintaining high DPS . Success requires a solid control strategy for his four dinner guests . If allowed to go free , they will quickly put an end to the squishies . Control must be established immediately on the pull and maintained throughout the fight . Once control is established , the encounter becomes a race between the raid ' s damage output and the building damage caused by Garrote . Each time a Garrote is applied , the strain on the healers increases . Moroes must die before the healing needed becomes too much to handle . The dinner guests ( adds ) . Moroes has four different random dinner guests ( add s ) , consisting of the members of Noble House of Darkshire , from the following list in every instance . Each add is based off a class and spec . The following table lists them in a good kill order : Encounter priorities . The encounter is very difficult , especially for first - timers , the more you do the encounter , the easier it becomes . It is highly advised that you prioritize your kills , and the way you choose to organize your list is as the raid chooses , however , here is a list of the most common and easiest way to down the guests and Moroes : 1 ) Healers : Lady Catriona Von ' Indi and Lady Keira Berrybuck will constantly buff and heal the other guests , they will make the encounter much longer , which means more Garrotes , which results in a wipe . 2 ) Mana Burner : Baroness Dorothea Millstipe will Mana Burn members of the raid , the last thing you need is her Mana burning the Healers . 3 ) Stunner : Baron Rafe Dreuger will use Hammer of Justice , the stun can result in loss of aggro , which means you will lose control of the Baron , and he can go prattle with the rest of the group . 4 ) Warrior : Lord Robin Daris will be the least of your problems after the preceding members are done with , and he should go down quickly , just make sure to stay out of his Melee range when he casts Whirlwind . 5 ) The Pinnacle : Finally , take Moroes down before he Garrotes any more of you , Moroes will Enrage on 30 % health , and will no longer cast any spells , so that shouldn ' t make much of a difference on the encounter . He should be downed last if Lord Crispin Ference is not one of the guests . 6 ) Survivalist : Lord Crispin Ference takes a really long time to kill , andthus should be that last on your priority list , just make sure Moroes is down when you decide to attack him As many adds as possible should be crowd control led . The adds can be controlled with the priest ' s Shackle Undead , the paladin ' s Turn Evil , the hunter ' s Freezing Trap , off - tanking , snares ( with kiting ) , and stuns . Be careful when using a paladin to fear the adds , since if an add exits the room , the encounter resets . Shackles can be maintained until Moroes is dead . Adds for which no shackle is available should usually be killed before Moroes . One good sequence is to follow the above list from top to bottom - the priests have the least health and require no tank , the paladins can dispel , and the warriors take longer to kill due to their high health ( particularly Ference ) . Garrote . Moroes vanishes every 30 seconds , and upon return randomly Garrotes a raid member . Garrote is a bleed effect and deals 1 , 000 damage every three seconds for 300 seconds ( 5 minutes , for a total of 100 , 000 damage ) . After he garrotes , Moroes immediately returns to the highest threat target . Garrote can be removed by the following abilities only : Since the possibilities to remove Garrote are limited , there is no choice but to heal through it on most raid members . One active HoT from a well - equipped healer should be enough . Group heals work well when multiple targets are garroted . In theory , all Garrotes are automatically removed when Moroes is defeated . However , sometimes they persist even after Moroes dies . Resetting the encounter does " not " remove Garrotes . Dying from Garrote does not inflict a durability loss penalty . It is a good idea to plan ahead ( while clearing other bosses ) and save all combat resurrection cooldowns for Moroes . Do not cast soulstones before the encounter , but wait until an important target is garroted , and only then soulstone . This method of garrote removal has the advantage that the resurrection restores some mana . If a raid member is garroted and a combat resurrection is planned , the player should quickly spend all his mana , then just die and be resurrected . If possible , Garrote should always be removed from a priest that is maintaining a shackle . All healers are important too . Damage - dealing classes should be cured only towards the end of the fight , while the tanks should never get the Garrote removed — they are the main heal targets anyways , and the Garrote breaks the Gouge . Gouge and the tanks . Generally , two tanks are needed on Moroes . The off - tank must always be second on the threat list , because Moroes periodically gouges the main tank then turns to his target with the second - highest threat . This must be the off - tank . However , it is possible to avoid the gouge by turning your back to him , and backing up slowly until you can use your attacks . Since the off - tank gets hit only while the main - tank is Gouged , rage may be a problem . To counter rage - starvation , the off - tank can grab one of the adds to act as a rage battery . This also controls that add . If available , a third tank can handle the adds that require tanking , or one of the two Moroes tanks can do the job . As a variant , a paladin can tank Moroes and all four adds . The paladin firsts casts Blessing of Sacrifice on a temporary off - tank ( or a warlock who can then use Hellfire to cause the paladin some damage ) and later on a Garrote victim . This breaks Gouge as soon as the Garrote ticks or the hellfire passes some damage . If Baron Rafe Dreuger is present , the raid stun - locks , silences , and kills him quickly , so that he cannot stun the tank . Dealing with Blind . Moroes casts Blind on his closest enemy that is not his current target . This is a poison - based disorient effect that causes the victim to temporarily lose aggro and wander aimlessly for ten seconds . It is broken by damage . It is devastating if Moroes Blinds the off - tank then Gouges the main tank , as he will then generally attack a healer . To avoid this , assign a non - tank character to stand on top of Moroes at all times . This character takes the Blinds instead of the off - tank . Naturally , paladins , druids , and shamans should remove the Blind effect . Shamans should keep down a Poison Cleansing Totem to help with this . Preparing for battle . Given the random nature of the adds and the raid ' s composition , every Moroes fight is different . The raid must make a plan before the pull and stick with it . This fight requires more planning than anything that comes before it in the game . Executing the fight . Once a plan is established , it ' s time to execute it . Pull Moroes , kill targets , and off - tank targets to one side of the room . Pull shackle and trap targets to the other side and control them there . This makes it less likely for the crowd - control to break from AoE attacks , dispels , or cleanses . The tanks generate threat on Moroes and any off - tank targets , while the controllers shackle or trap , then switch to healing or attacking as quickly as possible . Use all cooldown abilities available to attack and kill the first target as quickly as possible . The fight becomes considerably easier to control once one or two targets die . There ' s no reason to save damage - dealing cooldowns for Moroes . Focus fire on the planned kill targets , in order , until Moroes dies . The tank calls out when he is gouged , so that healers can switch focus to the off - tank . Anyone who is controlling an add calls out when there is a problem so that someone else can help . Once all non - shackled adds are killed , the raid may kill Moroes next to speed up the fight and reduce the pressure from multiple garrotes , or kill the shackled adds to remove the risk of them getting loose and causing trouble . After Moroes is dead , the raid may kill any remaining adds or despawn them by leaving the room . Class specific tips . Paladin . Paladins should use Divine Shield to remove Garrote from themselves . They can use Blessing of Protection to remove it from important raid members it lands on , generally priests . A reduced cooldown on Blessing of Protection ( Guardian ' s Favor ) is a big bonus in this fight . Paladins can use Blessing of Sacrifice on a Garroted party member or the off - tank to mitigate the damage . This can make a difference for low - health casters and breaks Gouge on paladin tanks . While Turn Evil is not reliable long - term crowd - control , it is useful to protect healers and other crowd - controllers , should a target get loose . To avoid resetting the encounter , do not use it near either of the entrances to the room . A paladin that is assigned to crowd - control duties can use one of the following macros to cast Turn Evil without losing his current target : See Useful Priest Macros for detailed examples and explanation . Priest . Shadow priests generally have more spell hit than Holy Priests , and are thus better at maintaining Shackles . Re - cast the shackle every ten seconds or so to reduce the possibility of a target getting loose . If a shackle target does get loose , make sure to call for help . The following macros are useful for casting the shackle without losing your current target : See Useful priest macros for detailed examples and explanation . An addon called UberShackle can also be helpful in reshackling Moroes adds . Warlock . The following macro will allow a warlock voidwalker to build threat on a shackle target without breaking the shackle . If the shackle breaks , the target will attack the Voidwalker instead of the priest . Hit the macro while holding down the alt key to set the focus . Keep the Voidwalker in passive , and repeatedly hit this macro during the fight to use the Torment ability . Use Curse of Tongues on the caster adds to slow down mana burn and heal spells . Hunter . Hunters can chain - trap one add indefinitely . This is made easier by survival talents or the Beast Lord Armor set bonus . They can also kite . However , given the importance of high damage output in this fight , it is not always a good idea to trap or kite for a long time . If the hunter is busy trapping , he can ' t put out as much damage . It may be best to pull a target into a trap , drop a second trap , and trust in an off - tank to pick up the trap target before the second trap breaks . Hunters can use Misdirection to help the off - tank maintain threat on Moroes . Hunters can drop a Freezing Trap on any ( player ) priest that is keeping a target shackled . If the shackle breaks , this will give the priest time to re - shackle the target instead of taking hits . Hunter pets specced for armor and stamina can tank kill targets , so long as they get heals . Warrior . Any spec of warrior can off - tank Moroes and tank kill targets . Intervene does not appear to catch Garrote . Shaman . Shamans should drop Poison Cleansing Totems to get rid of Blind . They should also be prepared to die and reincarnate if they get Garroted . Druid . Druids can switch into bear form and use Growl to protect any healers or crowd - controllers that get unwanted attention . They should generally save their Rebirth battle resurrection for priests that are maintaining shackles . Mage . Mages can and should use Ice Block to get rid of Garrote . Rogue . Use Mind - Numbing Poison on the caster adds to slow down mana burns and heals . Myth . In Greek mythology , ( " doom " , " fate " ) is the personification of impending doom , who drives every being , mortal or otherwise , to its fated doom .