naist-nlp/zeshel huggingface dataset:
Kagrumez Trials The Kagrumez Trials were a series of trials created by the Dwemer civilization for entertainment of their people . The trials were intiated by placing the Kagrumez Resonance Gem s in the correct slots according to the design upon the current gate closed to the champion , there are 4 gems in total and 3 tests to be passed , these tests include a battle to the death against various Automatons and surviving against a number of environmental and elemental effects . The reward of whoever survived the trials was gold , precious gems , random loot , as well as the Dwarven Black Bow of Fate .
Healing a House Healing a House is a quest in . Walkthrough . Entering Tel Mithryn Apothecary , Elynea Mothren can be heard yelling : " " Damn that man ! He is being totally unreasonable . I don ' t care if he ' s a Master Wizard . He can ' t treat me like this ! " " Asking her what happened , she reveals Neloth ' s tower is withering and needs to be repaired : She can be questioned further about the issues , which reveals where some taproots can be found : As mentioned , taproot can be either bought from an alchemist or obtained from the corpses of spriggans . The unmarked Giant Nirnroot Island is a convenient location to obtain taproot as it is home to three leveled spriggans . Once they have been obtained , proceed to the Headwaters of Harstrad . Another spriggan lives in this small cave , but once it has been killed activate the headwaters to soak the taproot . Once this has been done , return to Elynea . She will keep two of the Soaked Taproot and request that the other be planted in the withered interior wall of Tel Mithryn . Travel up the tower and plant the Taproot into the large dark bulge on the wall . Return to Elynea , who replies " " Good . Now maybe Neloth will get off my back about it . " " and grants a reward . This completes the quest . Reward . Elynea rewards the Dragonborn with two leveled Potions of Well - Being . These potions restore a certain amount of Health , Magicka and Stamina . The potency of potion that is received is based on character level .
Vath ' ira ' s Note Content . The answer is no . Arbhu - ra isn ' t going to get off with a sorry and a few gold this time . He needs to rein in his skooma problem and pay up what he owes , or I ' ll take it out of his share . — Vath ' ira
Father ' s Missive Content . By the Nine , Rigel ! Think about what you ' re doing ! I don ' t care if you kill off a couple skooma - headed Khajiit traders - they have no business being in Skyrim anyway . But think about what you ' re doing ! There are armies fighting out there and they ' re bound to use the roads from time to time . They ' re going to start noticing if traders go missing and for that matter , why don ' t you just join up with one of the armies ? I gave up on marrying you off to some merchant ' s son since ya got the face of a skeever , but that doesn ' t mean you couldn ' t put a helmet on and find some work for a soldier . Use those meaty arms of yours , girl ! And quit sending me money ! I don ' t need your charity ! - - Da
Kaie Kaie is a Breton Reachwoman and a member of the Forsworn in Markarth . Skilled with magic , she is involved with the quest " No One Escapes Cidhna Mine . " She will follow Madanach to Druadach Redoubt where she will take up residence . Interactions . When the Dragonborn escapes Cidhna Mine with Madanach , she retrieves their gear from the guards . In the subsequent battle , she participates using Flames , Oakflesh , and Raise Zombie .
Calion ' s Husk Calion ' s Husk is a Flesh Atronach that appears in . He is found in the Ossuary of Telacar , and was created by Telacar from the remains of his deceased son , Calion . Quests . The Unquiet Dead . Telacar will unleash the Husk on the Vestige , having imbued it with Calion ' s spirit and forcing it to attack them . After destroying the scepter , they must choose whether to free Calion ' s spirit or to have him resurrected . If resurrected , his spirit will be imbued into his husk , and Calion will be fully in control of the body .
Eye of Zthenganaz ( Book ) Content . The Eye of Zthenganaz , a large gemstone mounted in a gear - like wheel , was , according to legend , crafted by the Dwarves to spy on the Orc strongholds of the early First Era . Few records or oral traditions survive concerning any conflicts or animosity between the Orsimer and the Dwemer , but the legend of the Eye contains a few hints as to what may have happened to it . One story claims that the Orc shaman , Shlug Curse - Crafter , siezed the Eye in a raid and placed a curse upon it . From that point on , if anyone used the devise to gaze upon distant Orc strongholds with dishonorable intent , they would instead see grotesque visions that would drive them mad . The Eye disappeared from history when Shlug died , somewhere in the area around the ruins of Rkindaleft .
Belt of Sanguine Fleetness ( Quest ) Belt of Sanguine Fleetness is the second quest the Nerevarine receive from Eno Hlaalu ' s special duties . They are to bring back the Belt of Sanguine Fleetness , currently owned by Hrordis in Pelagiad , who is a Dark Brotherhood member .
Blades Armor ( Skyrim ) Blades Armor is set of heavy armor that appears in . It is the trademark armor of the Blades , an order of dragon slayers who later served as protectors of the Septim dynasty of Emperor s . Aesthetically , the armor set is heavily influenced by its Akaviri origins and is consistent with previous incarnations of Blades armor . Comparisons with other sets . This armor rating for the pieces in this set are " highly " incongruous with each other when compared with craftable armor sets . Location . This Blades Armor set cannot be created at a blacksmith ' s forge , however it can be found in the following locations : It is advised that the Dragonborn remove any special or valuable armor that an inventory follower might be wearing at the time of his or her induction , as the Blades Armor will replace any armor the follower is wearing , which could cause that armor to be permanently lost . Smithing . All pieces can be upgraded with a steel ingot at a workbench , however they do not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to Fortify Smithing .
Luc Luc is a hairless , monkey - like Daedra . He had long arms and legs , and his fingers were extraordinarily long , thin , and delicate . His mouth , was both huge and toothless . He was one of the many Daedra hobs working in Qijne ' s kitchen . When Annaïg joined the kitchen , he helped her bringing the ingredients she required . It was Annaïg who named him , since he resembled her cousin Luc when he was a child . He was most likely dead after chef Toel invaded Qijne ' s kitchen as Annaïg and Slyr were the only known survivors .
The Night Mother Watches Content . Though you were not born under the sign of the the Shadow , it does not mean Sithis or the Night Mother ignores your pleas . Pray to them and you shall gain power . Kill in their name , and they will respect you . Stand up for the heritage of our people . Do not be swayed by Uta - Tei and her followers . Practicing the Wood Elf religion is heresy ! She cannot see that we will become slaves once again if we do not act . You were chosen as one of my hunters for a reason . We will fight together , we will die together ! — Slim - Jah
S ' jash S ' jash is a Khajiit member of the Renrijra Maor . He reveals himself upon Tsanji ' s defeat , where he notifies that the Vestige is considered the new leader of Alten Corimont . He is an opportunistic and somewhat cowardly Khajiit who is preoccupied with money and professes to having a talent for planning and counting .
Anja Swift - Sailer Anja Swift - Sailer is a Nord Commoner living in her shack on the docks of Dagon Fel . She wears common clothing and carries a key to her home . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Old Mournhold : Temple Sewers Temple Sewers is a location in . Description . It comprises many the underground areas of Old Mournhold under the city of Mournhold . It can be entered via the of the Mournhold Temple . It is inhabited by many rats , leveled undead and the Black Dart Gang . Gedna Relvel ' s Tomb , , , and are accessible through the Temple sewers ' sublocations . Variner ' s Ghost can be found hiding here .
Imperial Chapels The Imperial Chapels is a location inside Castle Ebonheart on the Ascadian Isles during . It is a small walled keep holding Vvardenfell ' s main Imperial Cult shrine . The Imperial Chapels are the center of the Imperial Cult on Vvardenfell , located in the city of Ebonheart . Several high - ranking members reside here . Almost all Imperial Cult quests are given by its residents . Location . The heart of Vvardenfell ' s Imperial Cult may be reached through the Grand Council Chambers in the Castle Ebonheart in Ebonheart . This chapel is also one of the destination locations of the Divine Intervention spells . Layout . The Imperial Chapels feature two rooms on the levels . The upper room , where the entrance lies , serves as the actual chapel . Offerings of food , drink , and gold sit on top of an Imperial Cult altar . A number of benches offer seating for the believers . Several books dealing with religious issues are displayed on a table . The other rooms , down the stairs , serve as living quarters for up to four cult members . Iulus Truptor , who is responsible for the alms for the poor , and the healer Synnolian Tunifus reside here . A shelf behind the two men holds several potions and more books lie on another table . Services . A variety of services are offered by the staff of the Imperial Chapels , though some are reserved for higher - ranking members of the Cult . The services are the following : Notable items . The following items can be found at the Imperial Chapels :
Attack on Fort Sutch Attack on Fort Sutch is a quest in , and does not appear in the Journal . Background . This is a minor quest that starts when the Hero enters the Fort Sutch area , after completing the main quest Dagon Shrine , but before completing Light the Dragonfires . It consists of a small group of the Imperial Legionaries being attacked by Daedra from an Oblivion Gate . Walkthrough . Find Fort Sutch and look for the Fort Sutch Gate . Just east of the fort behind the old wall will be several legion soldiers . Speak to the Captain and agree to help him secure the gate , as large amounts of Daedra attack the soldiers . The daedra can easily overwhelm the soldiers with numbers alone quickly defeating them . Once all the nearby enemies have been disposed of , the Legionaries will move into place at the gate . A leveled Dremora will exit the gate and speak to the guards before attacking . After the Legion Captain will ask the Hero to enter the gate and close it . Like most other gates , it will be a random realm , and one must adapt . Closing the gate will give + 2 fame , on top of the + 1 fame for finishing the quest . Maps . The map used for this gate is randomly selected between these four city gates .
Clothier Survey : Reaper ' s March The Clothier Survey : Reaper ' s March is a Crafting Survey map that shows a location where an important amount of fiber plants can be found . Acquisition . This item is given as one of the possible rewards inside a Clothier ' s Satchel , received after completing a " Clothier Writ " .
Stop the Moon Blessings Stop the Moon Blessings is a unique Alteration spell in that temporarily enables the caster to levitate . Quests . Pilgrimages of the Seven Graces . The Nerevarine must donate a Bargain , Cheap , Standard , Quality or Exclusive Rising Force Potion to the shrine in order to receive this blessing .
Shotherra Shotherra is a Khajiit assassin who resides in Thongar ' s Tradehouse in the village of Khuul . She is a peaceful and inconsequential citizen of Morrowind , except for the Amulet of Sanguine Glib Speech that she wears . It is required to complete Threads of the Webspinner , and cannot be pickpocketed , bartered for , or even spoken about . The Nerevarine must kill her to obtain it . Equipment . This character uses or carries the following : Attributes . This character uses the following :
Dagoth Girer Dagoth Girer is an Ash Ghoul and priest of House Dagoth during the Third Era . During the Vvardenfell Crisis , he was stationed at the Sixth House principal base of Kogoruhn . When the Nerevarine attacked the stronghold , he was forced to contend with Dagoth Girer in the Dome of Pollock ' s Eve , at which point Girer was most likely slain . Location . Dome of Pollock ' s Eve , Kogoruhn Spells . Girer knows the following spells : Abilities . And benefits from : Afflictions . Girer can potentially infect the player with :
Swamp Pond Massacre Swamp Pond Massacre is an unmarked location found in . Description . North of the Apprentice Stone is a small camp within view of Solitude . There are two lean - to shelters with hay beds and a smoldering fire pit . Next to the campfire are the grisly remains of the campers . There are many different kinds of hostile animals in the vicinity .
Note about " Wood Elf Etiquette " Content . Glardel , My contact in Haven confirmed it . Fifty copies of the long discredited " " arrived today . Their destination ? The Altmer Embassy . is what they think of us — flatulent bumpkins who fly into a rage if we see anyone trod upon a flower . — Iirond
Blood Potion The Blood Potion is a unique potion , but is classified as a miscellaneous item in . Attributes . Despite having the appearance of a potion , it cannot be drunk or otherwise used in any way . In particular , vampires can not use Blood Potions for feeding . Locations . It is found on the ground in Oblivion , Random Oblivion World 6 ( coordinates : 17 , 16 ) , behind a tall rock formation immediately east of the entrance to the Blood Well . It has no weight or value and appears to serve no purpose other than decoration for a home , as it is a unique red bottle in a Daedric style .
Fish ( Skyrim ) Fish are aquatic creatures found in . Habitats , behavior , and biology . Salmon are one of the common fish in Skyrim and are found either swimming up waterfalls or in non - moving puddles . Smaller fish such as the Abecean Longfin and Cyrodilic Spadetail tend to school together to increase their appearance size in hopes to deter predators . Males are usually more brightly colored and display fancier tails to attract females . Slaughterfish are the only species that are extremely aggressive and will go after larger prey , even unsuspecting travelers and swimmers . They have razor sharp teeth and will attack in small groups . Salmon and slaughterfish are the only fish that lay eggs ; the rest give live births . You can easily find slaughterfish egg s along lake beds and streams . Uses . Fish meat and their respective parts are used as both food and alchemical ingredients . Salmon is among the common fish eaten , its meat cut into steaks and cooked with salt . The eggs and scales of Slaughterfish , River Betty , Histcarp , and other fish are commonly used to make potions with effects ranging from waterbreathing to stamina restoration . Some fish can be put in a fish hatchery with the construction of a house with DLC installed .
Paint Horse A Paint Horse is a good starter mount , featuring a reliable amount of health but lacking in speed compared to other mounts . They are for sale at Wildeye Stables in Bruma or Five Riders Stables in Leyawiin , both selling them for 500 . During the Main Quest , a uniquely named paint horse can be obtained for free from Prior Maborel at Weynon Priory , once reached during the quest " Deliver the Amulet . "
Vila Theran Vila Theran is a Dunmer posing as the head of the expedition looking to uncover the Spinner ' s Shrine within the Fungal Grotto . While friendly at first , she reveals her true allegiance later on as a member of the Spider Cult and turns hostile .
Hlaalu Treasury Hlaalu Treasury is a location in Vivec , Hlaalu Canton during . Description . It serves as treasury of House Hlaalu . More of House Hlaalu locations can be reached through the treasury : The Hlaalu Prison Cells , the Hlaalu Records , and the Hlaalu Vaults .
Giants : A Discourse Content . Skyrim ! It has existed since the creation of the world . And Skyrim has always had giants . That is the truth . I have studied these lumbering creatures and watched them tend their mammoths . They are peaceful , simple beings . Not all have given in to their battlelust . Not all have given in to the need to explore that drives every Nord I have ever known . But nonetheless , we are connected to these giants , for we both share a common ancestor . The Atmoran s were huge and smart . Nords descended from these ancient folk became the small ( relatively speaking ) , intelligent people that we are today . Giants , on the other hand , became the huge , stupid creatures that we watch from a distance . Once we honored our cousins with offerings of cow , but this practice has fallen out of favor . Perhaps that is to the detriment of Nord villages everywhere . Today , most Nords refuse to acknowledge the obvious connection between us and the giants . We treat the giants as a nuisance , steal their grazing lands , and even hunt their mammoths for sport . This will be our undoing . To disrespect the giants is to disrespect ourselves . If we can ' t learn to live with our huge cousins , I fear that conflict could become all - out war . And that would be a shame . Let me tell you more about the giants . In general , they tend to be solitary creatures . The giants do gather regularly at a ceremonial site . Here , they come together to trade , mate , and communicate with whatever simple methods they have developed . They have a curious relationship with their mammoths . They don ' t herd these creatures , but they seem to be able to communicate with them . They protect them , and in return , they get milk , cheese , and companionship . On occasion , I have seen a giant eat a mammoth . The meal was conducted with reverence , if such a concept can be applied to a simple giant . Giants also demonstrate intricate beliefs regarding death . They have places set aside as sacred burial grounds . When a giant is sick or dying , he or she goes to one of these places to die . If a giant dies elsewhere , other giants make sure the body gets to the burial ground . They don ' t live near these sacred locations , and they don ' t guard them . They simply make use of them . Giants and Nords continue to vie for some of the same territories . Future conflict is inevitable unless we take steps to find peaceful solutions . Giants fall , and Nords die , but I have never seen a giant eat a Nord .
Mottos of the Dunmeri Great Houses Content . To my son , whose inability to remember even these simple facts embarrasses our family at every opportunity . This is to inform you of the words the great houses of Vvardenfell live and breathe by , and the saint s they hold as their patrons , representative of their goals and motives . If you ever again confuse the Hlaalu and Dres merchant nobles with whom we trade , I will disown you three and ten times , and once again to make the deed final and eternal . House Redoran : " A Redoran is a warrior whose duty is first to the Tribunal , second to House Redoran , and third to family and clan . " - Saint Nerevar the Captain is the patron saint of House Redoran . House Indoril : " Justice knows no sleep : Indoril shall order , the Temple shall judge . " - Saint Olms the Just is the patron saint of House Indoril . House Hlaalu : " To trade fairly and freely is to honor the Three . " - Saint Veloth the Pilgrim is the patron saint of House Hlaalu . House Dres : " To spread culture and truth to the benighted : this is our commitment and burden . " - Saint Llothis the Pious is the patron saint of House Dres . House Telvanni : " The forceful expression of will gives true honor to the Ancestors . " - Saint Vorys the Immolant is the patron saint of House Telvanni . You will likely not note the lack of an ascribed motto to the sixth , the shadow house , house Dagoth . This is because that house is extinct , destroyed at The Battle of Red Mountain , after which the remaining Houses built the Temple to the Tribunal . If you ever mention this house in polite company , I will disown you . You will note that twice , now , I have threatened to disown you . This is because my hands are not so black as Mephala ' s or Lord Vivec ' s . My heart is too weak to simply remove you from my family . Keep this text on you at all times , and let it shame you for every reference you make to it in your dealings with our nobility . Spare our lineage the greater shame of your own foolishness . May I never have cause to call you s ' wit in public again .
36 Lessons of Vivec , Sermon 6 Content . You have discovered the sixth Sermon of Vivec , which was hidden in the words that came next to the Hortator . There is an eon within itself that when unraveled becomes the first sentence of the world . Mephala and Azura are the twin gates of tradition and Boethiah is the secret flame . The Sun shall be eaten by lions , which cannot be found yet in Veloth . Six are the vests and garments worn by the suppositions of men . Proceed only with the simplest terms , for all others are enemies and will confuse you . Six are the formulas to heaven by violence , one that you have learned by studying these words . The Father is a machine and the mouth of a machine . His only mystery is an invitation to elaborate further . The Mother is active and clawed like a nix - hound , yet she is the holiest of those that reclaim their days . The Son is myself , Vehk , and I am unto three , six , nine , and the rest that come after , glorious and sympathetic , without borders , utmost in the perfections of this world and the others , sword and symbol , pale like gold . There is a fourth kind of philosophy that uses nothing but disbelief . For by the sword I mean the sensible . For by the word I mean the dead . I am Vehk , your protector and the protector of Red Mountain until the end of days , which are numbered 3333 . Below me is the savage , which we needed to remove ourselves from the Altmer . Above me is a challenge , which bathes itself in fire and the essence of a god . Through me you are desired , unlike the prophets that have borne your name before . Six are the walking ways , from enigma to enemy to teacher . Boethiah and Azura are the principles of the universal plot , which is begetting , which is creation , and Mephala makes of it an art form . For by the sword I mean the first night . For by the word I mean the dead . There will be a splendor in your name when it is said to be true . Six are the guardians of Veloth , three before and they are born again , and they will test you until you have the proper tendencies of the hero . There is a world that is sleeping and you must guard against it . For by the sword I mean the dual nature . For by the word I mean animal life . For by the sword I mean preceded by a sigh . For by the word I mean preceded by a wolf . The ending of the words is ALMSIVI .
Font of Renewal The Font of Renewal is a location inside Deepscorn Hollow where vampires can cure themselves of vampirism . Usage . To use it , take a unit of Purgeblood salts from one of three crystalline formations , then enter the pool and use the obelisk in the center to purge the vampire ' s curse from oneself . Empty Purgeblood formations will periodically respawn .
Someday It ' ll Just Be You Content . Geneura , I leave this for your slobbering minions to bring back with them , tails tucked between their legs . They tracked me to this house , but to no avail . By the time they break in , I ' ll be long gone . Engitaale and I will never rejoin your pack . Others will leave too . The crueler your grip , the more will slip through your claws . Someday , it ' ll be just you , Geneura , with no underlings to fight for you . Then you ' ll see me again . Soon , Geneura , soon . — Selenor