Letters for the Battlespire Hero Content . Letter 1 For The Battlespire Hero . I sure hope you come through here , I could use the help . We are in so much trouble ! All hell ' s broken loose here , and the gate home ' s blocked with some sort of damn thing which hurts to touch . A lot . Have a look around , see if you can find anyone alive to talk to . I ' m going to try to get a disguise and get out in the confusion . I ' m trying to remember what the instructor always said - scout out the land , eliminate your threats and gather resources . Or search , slaughter and steal for short . See if you can keep up . We ' re getting a real big test , looks like ! Letter 2 For The Battlespire Hero . We are heartened by your success in the Hunt . Seek Lord Imago within his castle in the far north of Havok Wellhead . He knows of your coming . But he may place obstacles in your path to test your merit and sincerity . The lands of Faydra ' s clan lie to the west . The lands of Xivilai ' s clan lie to the east . These places are not open to the Dremora , and are a mystery to us . However , it may be that a cunning raider like yourself with find somethings of use there . To leave this realm you must enter the gate within Imago ' s castle . There are three keys to this gate . One I know is in the keeping of Lord Imago . The other two keys are , I presume , in the hands of Dagon ' s favorites , Faydra and Xivilai . This gate will bear you to the Hunting Lodge of Mehrunes Dagon , where your friend is held . We wish we could do more to help you . The matter rests now with you , and with the Tides of Fate . Letter 3 For The Battlespire Hero . I ' ve heard that one of the Battlemages is still alive - Clarentavious , I think . I haven ' t seen him , but then , I haven ' t had time to look for any secret doors or anything . They wanted him because of some machine or other that ' s broken . Oh , and Methats seems to be the one who ' s being left in charge , if you ' re interested . Stay close , you might need me ! Letter 4 For The Battlespire Hero . I ' ve found another of those damn things like the ones which are blocking the Weir Gate - and a little Daedra went straight by it ! I think he ' s got some sort of special charm or something that lets him through . I sure can ' t get past . Oh , and here ' s another hint for you - there ' s a big gem thing just near here - heals you right up ! Boy , was I glad to find it ! Letter 5 For The Battlespire Hero . Glad you could make it . bad news - 1 . wizards & guards dead . No prisoners I could find . 2 . Daedra everywhere . Little long - ears - weak , but sneaky pack fighters . Big eyeless things with long arms - stupid and very tough . 3 . Paxti Bittor is the traitor . Daedra may have some codes and keywords , but there ' re plenty of rooms and passages I can ' t get into . 4 . Teleports don ' t work . Maybe mana locks , keywords ? Look around - wizards are sloppy with security . 5 . Floating symbols are magic sigils , and deadly ! Weir gate is sealed by a REAL nasty one . Daedra wear amulets marked with same symbols . Tried to pass symbols wearing right amulets , but some work , some don ' t - can ' t figure pattern . Good news - 1 . I ' m sticking close to a boss daedra named Sumeer . Stole a cloak , hood , & amulet from a careless bodyguard . Sumeer has a mass teleportation artifact , I think . I wear the amulet , and go when he goes . 2 . My Plan A : stay close to Sumeer and improvise . 3 . My Plan B : Find an amulet with the same symbol as the one blocking the weir gate to get me back through the gate , or find something or someone else to get me through . Elseways we will never see Tamriel again . 4 . My Plan C : Sneak until I ' m discovered , then take as many with me as I can . 5 . Don ' t think they know I ' m here . 6 . Command and security are sloppy . Politics ? 7 . Left you a pair of healing potions in this scroll . Toast my health when you quaff them . Suggestions - 1 . The door to the teleportal off the north corridor near the tiger rug has some sort of password protection on it . Get it working . It leads upsection to Battlespire libraries , barracks , armories , and such . DON ' T COUNT ON ME to get this open . I ' m riding the boss daedra ' s coattails . 2 . Find out how daedra got here . Bittor , the traitor , was master of teleportation and voidgates ; that ' s the likely route . 3 . Search for codes and keys and clues and weapons . I don ' t think the daedra got them all by a long shot . I couldn ' t search the battlemages or guards without drawing attention to myself , but some of them may have had time to leave something for posterity . And this is the Battlespire , for gods sakes . Who knows what stuff they have around here ? 4 . Stay with me , pal . Even if something happens to me , look for what ' s left . I ' ll make sure I pass on anything I can . Stay with me . Letter 6 For The Battlespire Hero . So far , so good . I ' m with a group of Daedra with cloaks and hoods . Still careless , don ' t seem to expect trouble , but this disguise thing is too risky . When I get a chance , I ' ll slip off and follow under spell concealments . This place is crawling with spooks and bones . They call this place the Soul Cairn . The chief - - heard one call him " Lord Something - or - Other Moath " - - sent troops out to scout . The report is simple : DO NOT FOOL WITH THE WRAITHS ! They cannot be killed or destroyed . Period . Sounds like a good policy . These daedra troops look pretty tough , but they aren ' t making a dent in the wraith things . So stay clear of them . Our next stop is someplace called Shade Perilous . Not sure after that . A couple of my Daedra companions had little accidents ; I snatched their plunder . When I get a chance , I ' ll sort it out . Anything extra or dangerous I ' ll dump along the way for you . I ' m leaving you two Spell Restoratives here ; I got plenty extra . Keep your eyes out , and watch yourself . Letter 7 For The Battlespire Hero . So much for the disguise . One of the big ones caught me sneaking around , and ripped into me . I knocked him through his hat , but he mussed my garments in a most thorough fashion . I think they may be on the lookout now . Be careful . I ' m depending on silent feet and shadow spells now . You ' ll need two amulets to get past the warding sigils . I left an extra one here on the dock . I found the gate , many rooms on , past a graveyard , but don ' t know how the gate works . I ' ll hang around and slip through with the next courier . If I can leave the gate open , you ' re golden . If not , you ' re on your own . Maybe there ' s an inscription or manual hidden around somewhere . Stay AWAY from the wraiths . I can ' t even scratch one . The big Daedra are tough , but dumb - either they don ' t know spells , or can ' t cast them worth a damn . Next is a place called Shade Perilous . It ' s a Daedra stronghold , not one of the Dagon holds , but a Noctural domain . Makes no sense to me - Dagon and Noctural are supposed to hate each other - but we ' ll see soon enough . Keep a ' coming . Letter 8 For The Battlespire Hero . They ' re on to me . I ' m on the run . I ' m low on juice , and not in the best of health . I just began to realize I might not make it . No matter what happens , I ' ll go out with a lot of noise and fuss . If I have to make a sacrifice , just do me one last favor , and make sure the gesture isn ' t wasted . Sounds gloomy , but I need to say it . I hope we can look back on this someday as our greatest adventure . And if not , then drink a flowing glass at each occasion in remembrance of me . Letter 9 For The Battlespire Hero . Overheard this password , but no idea what it means , or who needs it . The Gerent of Dagon Rules Here Letter 10 For The Battlespire Hero . Thought this might come in handy .