naist-nlp/zeshel huggingface dataset:
Pyrotechnics Pyrotechnics was a spell from the transmutation school or the alteration school that operated on a normal fire to produce either bright , blinding fireworks or billowing clouds of thick , choking smoke . Casters . In the time of Netheril , " Primidon ' s pyrotechnics " could be cast by arcanist s of the Inventive specialization . " Pyrotechnics " could originally be learned and cast by arcane magic - user s and by druid s . After the Time of Troubles of 1358 DR , it could be cast by druids , wizard s with access to the alteration school , and cleric s , particularly those who commanded the Elemental and Elemental Fire spheres . Following the Year of Wild Magic , 1372 DR , it could only be cast by wizards with access to the transmutation school , sorcerer s , and bard s , as well as warmage s and wu jen . In Zakhara , elemental mage s and sorcerers could learn it as part of the Flame province . Effects . The caster chose an existing fire source at a distance of 400 ft ( 122 m ) or more , and turned it into smoke or fireworks as they willed . The " fireworks " version produced a brief burst of lights in the air over the fire source These were glowing , fiery , multi - colored , and flashing . All creatures within 120 ft ( 37 m ) who beheld risked becoming blinding for a short period of time , though those who could resist spells might avoid it . The " smoke cloud " version caused the fire source to emit a writhing stream of smoke , which billowed outwards for 20 ft ( 6 m ) in all directions . The thick smoke blocked all natural sight . Creatures caught within the cloud choked on the smoke and were weakened for a short period of time , even after they escaped the cloud or it dissipated , which it did in a short time . Components . In addition to typical verbal and somatic components , " pyrotechnics " required an existing fire source as a material component . A small fire would be immediately put out by the casting , but one larger than 20 ft ( 6 m ) wide and just as high would be only partially extinguished . A magical fire could not be extinguished at any size . A fire - based creature , like a fire elemental , could also be used as a fire source . It would take damage according to the power of the caster . History . This spell was invented by a Netherese arcanist named Primidon in 1918 NY ( −1914 DR ) and was known as " Primidon ' s pyrotechnics " . Notable items . An " annulus conflagros " , a powerful magical ring , could produce " pyrotechnics " at will . Notable uses . In the Year of the Prince , 1357 DR , the wizard Parwyyd Hanifar , acting on the advice of his assistant Dunstanny , approached a fire elemental and used it as a fire source for a " pyrotechnics " spell . This obliterated the elemental and the ensuing fireworks dazzled a number of gargoyle s and kenku s that had emerged from his Great Door .
Battle of the Lonely Moor The Battle of the Lonely Moor began at sunset on 11 Tarsakh , 1374 DR . It was fought between the daemonfey armies and the armies of Evermeet and Evereska on the boggy terrain of the Lonely Moor , which was to have an impact on the battle ' s outcome . Participants . Daemonfey . The daemonfey army , led by Sarya Dlardrageth accompanied by her general Mardeiym Reithel , were the remnants of the one that fought the Battle of the Cwm , plus what other demons Sarya Dlardrageth could summon in time . Its main line consisted of orc s and ogre s , with demons backing them up and the fey ' ri responsible for airborne attacks . Elves . The elves were led by Seiveril Miritar and consisted of the Vale Guards of Evereska , the Silver Guards of Evermeet , and more than a thousand wood elf archers . The more notable participants were : Battle . Convinced that his forces were more agile on the boggy terrain , but that his mounted units would be less effective , Seiveril ordered an advance of his army ' s left flank , while holding the right flank back , which was bolstered by the Silver Guards and the Vale Guards , the more veteran units . He also made sure that the archers were evenly spread throughout his army instead of in a single company , to ensure that the entire army had at least some protection from the airborne fey ' ri attacks . The orcs were slow to counter the uneven advance of the elven army and suffered heavy losses to arrows while they were reorganizing . By sunset the orc front line had met with the elves , and the fey ' ri flew over the top of the entire battle , sealing off any chance of retreat for the elves , and attacking from the rear . As a result , the elven army was surrounded on three sides . Sarya chose this moment to teleport in with hundreds of demons , closing off the fourth side and completely encircling the elves . As Sarya ' s battle - platform had been introduced into the battle , Seiveril summoned a large earth elemental and ordered it to destroy the platform . The decisive moment in the battle came when Araevin Teshurr severed Sarya ' s evil modifications to the mythal at Myth Glaurach , removing the demons ' ability to remain summoned . All of the demons were instantly unsummoned , and Sarya began to retreat her battle - platform , although she had already destroyed the earth elemental . The fey ' ri were then called to retreat , the battle being lost for the daemonfey .
Foresters ' Hall Foresters ' Hall was a long , low meeting hall used by the Foresters : an elite part of the Aglarond an army . The hall was decorated in the style of the Yuir elves , with runes and artifacts . It is used for long celebrations , feasting and drinking .
Bow A bow was a two - handed muscle - powered projectile weapon used to shoot arrow s at a distant target . Bows came in a variety of different sizes and could be made of wood , horn , or bone . Composite bows were made of thin layers of these materials laminated together for extra strength . Often the price of a bow was greater than the price of a sword , and there was the added cost of arrows to be used as ammunition . Elves esteemed the art of archery and were proficient with long and short bows and the composite versions of each . Ranger s were proficient with all simple and martial weapons and could choose archery as a combat style . Rogue s were proficient with the shortbow but not the longbow because it was not easy to conceal or carry while moving stealthily . Bows in the Realms . Bows generally fell into one of two classifications : the shortbow , as the name implied , was smaller with correspondingly less range and penetration than the longbow . The strength of the archer could increase range and damage but the bow must be built to withstand the higher forces and this increased the cost dramatically . Composite bows were necessary to take full advantage of great strength . One of the biggest problems facing any archer was deciding what to do when a foe gets within melee reach . Elf bowyers crafted bows that can stand up to melee combat . Thanks to elven ingenuity , these weapons worked just as well as melee weapons as they do as ranged weapons . An elven bow was thicker and heavier than a normal bow .
Leldon Leldon was a male human of Neverwinter on the Sword Coast North in the 1370s DR . History . Leldon was one of the thieves in Neverwinter . Once , he was allied with Neeshka and both stole a lot of money . Leldon thought he was the mastermind and took a lot of items from Neeshka . However , Neeshka stole a lot of gold back , which she used for a lot of services . Gameplay . When the Kalach - Cha and Neeshka encountered Leldon ' s thugs , they needed to ask Ophala Cheldarstorn for the location of Leldon ' s hideout . If they did , they could have gotten into the hideout and battled many bandits . Once they found the vault , Leldon would confront them and if hurt enough , he would disappear in a puff of smoke . Later , a messenger came to Neeshka and the Kalach - Cha , informing them that Leldon was after the Collector , who had many riches in his vault . If they opened the vault door with a key from the fireplace , a key from the Collector , and a code for the vault ( which was 513 ) , the door would ' ve opened , but Leldon came along as well . If Leldon was defeated , then he let Neeskha know he would expect her in the hells before he died .
Eladrin form Eladrin form was a transmutation spell that transfigured the caster into an incorporeal globe . Effects . The caster assumed the form of an incorporeal globe of eldritch colors , 5 feet in diameter . In this form , the caster could fly at a speed of 1 , 500 feet per minute with perfect maneuverability , and could pass through walls and other solid objects . The mage could use any spell - like or psionic abilities he possessed , but could not cast spells or make physical attacks . The globe form was incorporeal , and the caster had no physical strength . While incorporeal , the caster could be harmed only by other incorporeal creatures , magic weapons , psionics , spells , spell - like abilities , or supernatural abilities . The caster was immune to all nonmagical attack forms . Even when hit by spells or magic weapons , there was a 50 % chance the caster would not take any damage from a corporeal source ( with the exception of positive energy , negative energy , effects , or attacks made with ghost touch weapons ) .
Ector Brahms Ector Brahms ( pronounced ECK - turr BRAMM ) was the ruler of Phlan during the Tyranny of Dragons . Personality . Ector was a stubbornly honorable and stoic man . He knew well what it was like to carry the burden of leadership . Ector was really shocked by Aleyd ' s death . History . Ector served as Knight Commander of the Knights of the Black Fist under the two previous Lords Protector , both of whom died suspiciously . As Lord Regent Ector tried to do well for his city . In 1489 DR , he luckily survived Vorgansharax ' s attack on Valjevo Castle , where all the city ' s leaders were killed . Hiding his true identity , he and many others were kept prisoner by the cultists in the secret prison at Stojanow Gate . Eventually , some adventurers aided by Black Fists loyalists led by Aleyd Burral defeated the cultist guards and Ector broke free . Being shocked by Aleyd ' s death he agreed to escape from the city in order to reorganize his troops against cultists and so helped by adventurers he tried to escaped using the sewers However he died during the escape .
Draughts Darughts , also known as checkers , was a board game and " one of the four universal games " of Faerûn along with chess , dice , and Talis . Description . Draughts was played on the same 8×8 checkered board as chess , but draughts was a much simpler game to learn and faster to play . It contained 24 pieces of two colors . Sets in Faerûn often contained pieces made of clay or stone with a wooden board in a wooden case . Aurora ' s Emporium sold a more expensive set with red and black stone pieces .
Cernd Shattermind Cernd Shattermind was a hybrid illithid dwarf living in Iltkazar in the year 1370 DR . History . Cernd was a member of Clan Arnskull . In his youth , he was captured by the mind flayer s of Oryndoll and bought to their city as a mind - thrall . Cernd lived there for many years as a slave miner until his broken body became too unfit . He was then selected as a subject for ceremorphosis , which was unusual because dwarves were considered unsuitable for the procedure . In fact , the ceremorphois failed , resulting in an individual that half resembled a dwarf and half an illithid and with the personality of Cernd intact . Cernd managed to escape back to Iltkazar . Here , thank to the intercession of the high priest of Dumathoin , Bettargh Stoneshoulder , the Regency Council allowed Cernd to live in the city , albeit under discrete but constant supervision .
Aphras Tirin Aphras Tirin was a drow merchant in Mantol - Derith . Relationship . the drow tried to approach Zarell Tahaladar numerous times in order to buy her spellbooks , but she would not collaborate . History . Around 1479 DR , Aphras sold spell components and alchemical items .
Kumade A kumade was a type of multi - purpose tool and weapon used in Kara - Tur , and was favored by ninja . Description . It was 6 ft ( 1 . 8 m ) long and weighed 15 lbs ( 6 . 8 kg ) , with a wooden shaft and a pointed , pronged rake - head at one end . Uses . A kumade could be used as a rake or a climbing tool . One could hook the prongs in a crack or on a ledge or sill and scale the pole . It could also be wielded one - handed as a weapon , though it was only as damaging as a dagger . As it could be carried as part of a disguise without raising too much suspicion , and thanks to its use as a climbing tool , many ninja used kumades .
Weeping Wyvern The Weeping Wyvern was an inn in the city of Tantras in the Vast . Location . The Weeping Wyvern lay close by the eastern wall of Tantras , at the end of Stumble Street . Description . It was a large , good - quality establishment , with high prices but often crowded . History . The Weeping Wyvern was still fairly new in the Year of Shadows , 1358 DR . During the Time of Troubles of that year , it avoided being commandeered by the Guard of Tantras for use as an army barracks .
Dagger A dagger is a short , two - sided blade used for stabbing and thrusting . They are not as long as a short sword , but are larger than a common knife . Daggers are also easily thrown as improvised ranged weapons and are excellent for use in an off - hand for those who prefer dual - wielding melee weapons . Daggers are also sometimes used as implements by sorcerer s and cost 2 gp .
Dinam Dinam was a member of the Dukars of Myth Nantar in Serôs in 1370 DR . Personality . Dinam , on the surface , was a polite , well - mannered , individual but with people he trusted he showed his ribald sense of humor and total trust in his companions . He believed he had been reborn into the Dukars and his goal was to help preserve the Nantarn Alliance great . History . Dinam was a noble hailing from Sembia who went on adventures . In 1361 DR , during a voyage over the Sea of Fallen Stars , his ship was attacked by pirates and he fell overboard just north of the Whamite Isles . Dinam woke up in Myth Nantar without memory of his life on the surface . Soon , Qos entrusted Dinam with becoming one of the first Dukars of the Order of Maalirn . In 1370 DR , Dinam , with his companions Paxas and Ka ' ioa ' Tara , were guiding ships attacked by Myth Nantar ' s " mythal " away from the city and toward the Shipwreck Plains . In one of the ships they discovered surface dwellers .
Drider vampire Drider Vampires were undead drider s that had been infected with vampirism . Physical Characteristics . Appearing similar to their once - living selves , drider vampires had clawed hands and venomous fangs that protruded from their mouths . Abilities . Drider vampires combined the abilities of both a drider and the more common vampire , though a few differences existed . Their bite was much more dangerous than an ordinary vampire , as they had little need to engage in grappling their victim but rather could drain their target with a single strike . Psychology . Drider vampires were creatures with a great loathing and hatred for all living creatures . Society . Outcasts by virtue of their status as driders and for their vampirism , drider vampires were generally solitary entities .
Black Eagles The Black Eagles , also called the Ashes , were part of the standing army of the efreet in the City of Brass on the Elemental Plane of Fire . Organization . The Black Eagles were the only unit of jann among the armies of the efreet . The 3 , 000 hardened warriors of the Black Eagles were evenly divided between ranks of light cavalry , foot soldiers , and mounted archers . Activities . Each member of the Black Eagles was stolen from their tribe as a child . They were indoctrinated to be loyal servants to their efreet masters . Base of Operations . The City of Brass served as the base of the Black Eagles .
Araband Tymin Araband Tymin was a commander in Chondath in 1358 DR . Activities . Araband was the commander of the military forces of the city of Timindar , which was ruled by his father , Reland Tymin . Usually he spent most of his time drinking with friends . He usually talked with all strangers about faraway lands . History . In 1358 DR , at the Black Eye inn , Araband got totally drunk and argued with the Gray Doom mercenaries leader Olway Lezard . Later , he became involved in the Battle of Thurgabanteth . Personality . Despite looking irresponsible , in times of need Araband was a capable leader . He dreamed of becoming an adventurer but never left home . Normally Araband disliked metal armor and never used the emblem of his station . Relationship . Araband was the best friend of Zerbin Gethrik , the local cleric of Tempus .
Enhance fire creature Enhance fire creature was a spell unique to Zakhara , the Land of Fate . Effects . This spell toughened fire creatures . This spell affected any creature from the Elemental Plane of Fire , creatures that could manipulate fire , and creatures that lived in fire . This spell did nothing for creatures that simply cast fire - based spells . Creatures affected by this spell had their attacks strengthened and were more resistant to damage . " Quench fire creature " was the reverse of this spell and had the exact opposite effect . Components . This spell required a rag seeped in pitch to cast .
Ellhimar Ellhimar was a human wizard living in Iltkazar . History . Ellhimar hailed from Erlkazar but in 1366 DR he relocated to Iltkazakar , although he still considered himself a visitor . Around 1370 DR , Ellhimar spent all his time in scholarly research but revealed to nobody the aim of his studies . In time , his attitude grew increasingly grim and many started to speculate that he had confirmed a hypothesis that he hoped would prove false .
Mutamin Mutamin was a gnome mage , possibly mad , who resided in an area known as Mutamin ' s Garden north of the halfling village of Gullykin . Activities . The gnome had trained the local basilisk population to attack and petrify wandering humanoids , but not to eat them , as Mutamin wanted to keep the statues of their victims as " art " . History . Mutamin was said to have died in 1368 DR at the hands of adventurers .
Komar al - Anni Komar al - Anni was a historical inhabitant of Zakhara . History . Komar bravely sacrificed his life to save a group of pilgrim ' s from a group of bloodthirsty jann . After his death , the Shrine of the Brave was erected along the Pilgrims ' Route to honor his memory . Rumors and Legends . Komar ' s spirit was said to send useful visions to warriors who stayed at the shrine , offering valuable advice on future battles .
Yuan - ti anathema Yuan - ti anathemas were the result of a ritual that transformed a yuan - ti abomination into a larger , more powerful and more aggressive creature . They were considered by their followers to be the pinnacle of the yuan - ti race . Description . Anathemas were immortal and considerably larger than abominations , with claw - like hands and six snake heads . The ritual that transformed an abomination into an anathema was cruel and painful , involving the sacrifice of hundreds of snakes and requiring the abomination to bathe in the blood of its enemies . Some yuan - ti disliked the idea of creating a new anathema , because they were far more aggressive and brutal leaders than abominations .
Mallik Illance Captain Mallik Illance of the Illance family , elder cousin of Jhartos , was seventh in line for the clan ' s lordship and was one of the clan ' s few ship owners . He lived in the Cormyrean Embassy in Calimport but hated the city and remained only because it was his duty . He established trade ties with honest merchants .
Djerad Kusold Djerad Kusold ( the " Fortress of Kusold " in Draconic ) was a ruined dragonborn city in Melabrauth . History . Before the Blue Breath of Change , Djerad Kusold was a city that served as home for the slave dragonborn population of Melabrauth . During the Wailing Years , the dragonborn of Djerad Kusold were able to get enough dragonbane amber to start a rebellion against their dragon masters . The city became a fortress for the leaders of the rebellion . The city was later destroyed by Melauthaur the Undying One , who used powerful Dawn Titan magic to swallow Djerad Kusold under the earth . In the later years of the 15th century DR , many dragonborn adventurers risked their lives exploring the jungles of Melabrauth in hopes to find the ruins of Djerad Kusold .
Guild Arcane A Guild Arcane was a mages ' guild , local to a Calishite city , that totally controlled and regulated the use of magic within that city . Organization . Each of the five Guilds Arcane was led by a caleph arcane , who was the most influential wizard in his or her respective city . The syl - pasha of Calimshan had the unwritten support of the leaders of the Guilds Arcane . Every wizard within the city was assigned a place in the hierarchy of the guild , by which means he or she could be controlled and manipulated if need arose . Activities . The primary way in which a young wizard was taught magic in Calimshan was through one of the Guilds Arcane . Guild members shared spell component s , minor magical item s , and arcane secrets with each other for far cheaper fees than with outsiders to the Guild , making dealing in magic nearly impossible for non - members . Standard fees in most cities for Guild Arcane services were 25 gold pieces per day plus meals to the one providing magical assistance , in addition to reimbursement for whatever spells were actually cast during the hired mage ' s employment . The fees for cast spells depended on the kind of spell , the difficulty of the spell to cast , and the capabilities of the spellcaster . Base of Operations . The cities of Almraiven , Calimport , Keltar , Memnon , and Volothamp each contained an active Guild Arcane . The headquarters of the Guild Arcane in each of these cities was called the Minargent , after the silver - colored minarets used in their construction . History . The need for a powerful consortium of mages ' guilds revealed itself as early as the Sixth Age of Calimshan . At that time , the number of mercenary wizards in the various noble courts was high , leading to financial chaos , and this drove the " qysars " of the Shoon Imperium to form Wizards ' Consortiums to create standard mage - hiring fees and enchantment costs . These consortiums evolved in stages into the Guilds Arcane . The first Guild Arcane was founded in Almraiven and was followed successively by four others in Calimport , Volothamp , Keltar , and Memnon . Members . While independent wizards did exist in Calimshan , they were rare and frowned upon by society .
Hykros Allumen Hykros Allumen was the high priest of the Hall of Justice of Tyr in Waterdeep in 1372 DR . Personality . Hykros was a devoted follower of Tyr and a bastion of law in Waterdeep . He was also a student of early form of the church of Tyr , believing that over time Tyr ' s original message had been diluted . Hykros particularly rejected the notion that Tyr was the latest incarnation of Anachtyr , a common belief in south Faerûn . He was so against this notion that he was prejudiced again non - Northern followers of Tyr . Hykros also believed in a rigid separation between the Tyrran cleric , monk , and paladin paths .
Iron Iron was a non - precious metal mined widely on Toril . Mining . The Galena Mountains in northeast Faerûn were rich in iron ore and human s and dwarves established mining communities there . Uses . Particularly dark - colored iron was used in the construction of " shoonring s " that had combat or defensive properties .
Lamp of the four winds Lamps of the four winds were magical item s that could be found in Zakhara , the Land of Fate . These special lamps were only used by Holy slayer s . Powers . These lamps could be used to summon one to three wind walker s every three days . The wind walkers were required to obey their master for the duration of the three day period , or until a specific task was carried out .