Rogue quests The following guide is an outline to a few of the early level Rogue quests . While not a complete walkthrough , it should provide enough information for you to get through the quest with little to no frustration . This guide will be split into a few main parts . The three prominent parts are the " Alliance " , " Horde " , and " Both " . They will then be subcategorized by race and level . The " Both " category will be subcategorized by level only . This guide contains spoilers , so don ' t read it if you don ' t want to know what happens before you finish the quest . Early quest overview . The quests are initially divided up by race . Your first class quest , at level 2 , no matter which race you are , will consist of " Take an encrypted ( message , the colorful descriptive word for message depends on your race ) " to the nearby rogue trainer . The quest - giver will give you a general location , such as a town name or area , and it ' s up to you to find it , but the trainer is close by , within the starting area . Once finished , you will receive 5 - 40 experience depending on your race and be able to train new abilities as long as you are the proper level and have enough money , a few available immediately at level 2 . This initial trainer can train you in rogue skills up to level 6 . At level 10 , each race that has a rogue class has a quest chain that gives them a , a good dagger . ( It is possible to do these quests for each race of your faction ( except races that share the same area , trainers , and quests ) , but because the reward is unique , and you have to be able to receive the reward before you can turn in the completion ( the WoW mechanics require it ) , you have to sell or otherwise destroy your Blade of Cunning from the previous turn - in before you can complete the next turn - in . ) At level 16 , each race that has a rogue class has a quest chain that funnels them to a shared faction level 16 quest giver . Even though these funneling quests have different names , you can do only one . You do not have to do the one that is nominally for your race . Horde . Undead . Mennet Carkad . Level 10 Quest . Speak with Marion Call , the rogue trainer in Brill ( upstairs at the inn ) . You will be instructed to speak with Mennet Carkad in the Rogues ' Quarter of the Undercity . You earn 210xp from this quest . This leads to the level 13 quest called " The Deathstalkers " . The Deathstalkers . Level 13 Quest . This quest is broken into four stages of running around the Rogues ' Quarter of the Undercity . Find the Shattered Hand . Level 16 Quest . Speak with Mennet Carkad the Rogues ' Quarter of the Undercity . You are instructed to journey to Orgrimmar and speak with Shenthul at the Cleft of Shadow . This leads to the Orc quest " Zando ' zan " , which is the Horde Lockpicking quest . Fenwick Thatros . Level 16 Quest . Speak with Mennet Carkad the Rogues ' Quarter of the Undercity . You are instructed to kill Fenwick Thatros . You are instructed that Thatros can be found near the decrepit dock on Lordamere in Silverpine Forest . You will receive 875 XP . This quest leads to the level 20 quest " Tools of the Trade " . Tools of the Trade . Level 20 Quest . Speak with Mennet Carkad in the Rogues ' Quarter of the Undercity . Objective : Find the Dalaran Status Report . You can find it amongst the Dalaran Wizards of Kirin Tor at Ambermill in the Silverpine Forest . Coordinates : 63 , 64 . The wizards are level 19 & 20 . The locked chest with the report is on the second floor in the back room of the house to the right as you enter the walled area of Ambermill . You will need to lock pick the chest . You will receive 1550 XP Trolls . At level 16 , your trainer will give you a quest to go to the Rogue Trainer in the Cleft of Shadow in Orgrimmar . There , you must learn the Lockpicking skill , and you will be sent to Ratchet . Once there , you will receive a Quest to sneak onto the pirates ' boat south of Ratchet . Grab the two items that the quest giver tells you to from the nearby robot , and head south to the boat along the coast ( you can ' t miss it ) . Enter it by walking along the spike on the ship ' s front . Once inside , there is a room full of locked chests on the first floor of the ship . You can grind up your skill to 80 ( chests remain green at 100 ) on these chests ( they respawn after you pick them , and they are all empty ) . After doing so , descend further into the boat . There will be a singular chest in the back of the bottom floor . Open it . A large parrot will spawn nearby and start coming towards you . Feed it the cracker you were given when you took the quest . This will allow you to fight it . He will drop the treasure you need for your quest . Return it to Ratchet for your reward , a stack of Thistle Tea . Orcs . At level 10 , at Razor Hill in Durotar will give you the quest where you ' ll speak with in Orgrimmar . Then you ' ll get the quest where you ' ll kill , a troll south of Ratchet , and get his satchel . But the satchel must be opened with a key , and so Therzok asks you in to pick - pocket and get the key he holds . After you ' ve done that , open up the satchel with the key to get Tazan ' s Logbook , and you ' ve completed the chain . Blood Elves . Find Keltus Darkleaf . Level 10 Quest . Speak with Zelanis , the rogue trainer in Silvermoon City ( in murder row ) . You will be instructed to Locate Keltus Darkleaf and return his reports to Zelanis . Keltus Darkleaf is located in Ghostlands at 33 , 11 watching the Night Elves . He gives you a quest to pickpocket the Leader of the Night Elves before he hands over his reports . You will receive about 175 XP and a for completing this quest chain . Greed . . Get a ring from the chests in the Amani Wood Catacombs . Alliance . The four races that make up the Alliance ( Humans , Dwarves , Gnomes , and Night Elves ) are all allowed to become Rogues . Each race ' s quests in their starting zones are different , but at level 16 they all converge in Stormwind . Dwarves and Gnomes have the same quest line , since they start in the same zone . Night Elves . Rogue trainer quest : Chain 1 : Chain 2 : Humans . Rogue trainer quest : Chain 1 : Chain 2 : Dwarves . Rogue trainer quest : Gnomes . Rogue trainer quest : Dwarves and Gnomes . Chain 1 : Chain 2 : All Races . At level 16 , all the races ' quest lines converge . Chain 1 : Chain 2 : Horde and Alliance . Gaining the Poisons Skill . At level 20 , rogues may use poisons purchased from a poison vendor . The quest which was previously required for the poisons skill may still be completed , but is no longer required as of patch 3 . 0 . 2 . The exact quests depend on the rogue ' s faction . For Alliance , go to the Old Town in Stormwind . The quest is available at headquarters . The quest takes place in a tower on the southern border of Westfall near Stranglethorn Vale , along the river . Walkthrough . You cannot get the key by the kill even though it suggests this , you must pickpocket the spikey - haired undead . Then go and get the book by lockpicking at the top of the tower . You will end up with a poison that gimps you as a rogue for 7 days . Return the book and key to SI7 and you can get the poison removed . However , if you get the book first , you cannot get the key without removing the poison . This can be removed by the first aid item , or a druid . Paladins and shamans can also remove it . For Horde , go to the Cleft of Shadow in Orgrimmar and perform . The Horde quest chain is difficult to complete solo at level 20 , but two level 20 characters or a solo rogue around level 23 should be able to complete it . The two main quests in the chain take place in a tower in the northeast corner of the Barrens . When the quest objectives are completed , the rogue will be poisoned with a very slow - acting poison debuff . After turning in the quest at the Cleft of Shadow , the rogue travels to Tarren Mill in the Hillsbrad Foothills , where they will be cured of the poison debuff ( though the poison is easily curable through a variety of other means as well ) and gain the Poisons skill . At level 24 , the rogue trainers will give you a letter containing a Seal of Ravenholdt . The letter instructs you to find the Manor Ravenholdt , which is hidden in the hills of northeastern Hillsbrad . If you make your way to the tunnel , you will see a chest that appears like it can be opened . Your Detect Traps ability will warn you not to open the chest if you get near it . Walk up to the chest but do not open it - you will get the " Rite of Cunning - Complete " message . Proceed through the tunnel and talk to Fahrad . At map coordinates 75 , 22 there is the beginning of a path that leads to the manor . For those of your without map mods : If you head straight east from Tarren Mill you should end up at the path , you just have to pay attention to your mini map . Syndicate Emblems . If you complete " The Manor , Ravenholdt " , any Ravenholdt guard will give you a quest to collect Syndicate Badges , which can only be obtained by pickpocketing them from Syndicate mobs ( in Hillsbrad , Alterac , or Arathi Highlands ) . The badges can be turned in to the guards outside the tunnel . Turning in 30 badges ( one at a time ) will gain Friendly reputation with Ravenholdt ( 250 rep each ) . Much later in your Rogue career , you can then turn in Heavy Junkbox es ( which can be pickpocketed off mobs in the 50 - 60 range ) 5 at a time to further gain rep ( + 50 ) with Ravenholdt as well as a mediocre throwing knife reward . As of now there are no reputation rewards from the Ravenholdt Assassins ' League . There is a supply NPC in the Manor , though , who sells a limited supply Engineering Schematic ( the Gnomish Cloaking Device which can only be obtained here . Anyone can purchase it , of course , but few people know where the Manor is , so a shady dealer such as yourself can perhaps make a profit . A Simple Request . At level 50 , a rogue trainer in any main city will send you to see Lord Jorach Ravenholdt , who then sends you to Archmage Xylem in Azshara . This quest series culminates in and gives a choice of several decent blue item rewards . Part of the quest line involves retrieving an item from a Timbermaw Shaman . If you don ' t mind destroying your Timbermaw Hold reputation , then go ahead and kill them for the drop - but if you value your Furbolg rep , try to get the item via pickpocket ing . This may draw aggro if it is resisted , but if you run rather than fight it will not damage your reputation .