naist-nlp/zeshel huggingface dataset:
5mm round The 5mm round is an ammunition type found in " Fallout " , " Fallout 2 " , " Fallout 3 " , " Van Buren " , " " , and " Fallout 4 " . It is used by various weapons , such as the minigun . Variants . 5mm round . Ammunition . Caliber : 5mm . 5mm round , armor piercing . Ammunition . Caliber : 5mm , armor piercing . 5mm round JHP . Ammunition . Caliber : 5mm , jacketed hollow point . 5mm round , hollow point . Ammunition . Caliber : 5mm , hollow point . 5mm round , surplus . Ammunition . Caliber : 5mm , surplus . 5mm , JSP ( hand load ) . Ammunition . Caliber : 5mm , jacketed soft point .
Warrior The Warrior is the nickname of the player character in " " . Background . The Warrior is a tribal recruited as an Initiate by the Brotherhood of Steel . General Simon Barnaky initially doubts the Warrior due to their tribal origins . Yet , after the Warrior repeatedly proves to be of value , General Barnaky comes to believe the recruit would become a great commander , as the Warrior successfully accomplishes one mission after another , faster than anyone before and achieves new ranks . The Warrior later becomes a legend in the Brotherhood of Steel and a new General . The Warrior is heavily scarred across the face . It is the Warrior who helps defeat the organized raiders and slavers that terrorize local tribes around the Chicago area . The Warrior stops a cannibalistic psychic tribe known as the Beastlords , who are able to control creatures of the wastes , and it is the Warrior who put an end to Gammorin ' s super mutant s , the remnants of the Master ' s Army . However , the Warrior ' s greatest deed is winning the war against the Calculator ' s robot s . In the end , the Warrior either becomes one with the Calculator , allows someone else of their team to do this , allows Barnaky ' s robot - mind to become one with the Calculator ( items required salvaged from Barnaky ' s corpse in previous mission ) , or simply destroys the Calculator . Appearances . The Warrior appears only in " " .
Climbing lizard Climbing lizards are creatures found in the American Midwest . Appearances . Climbing lizards have not appeared nor are they mentioned in any published game . They were to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if they will appear in any future " Fallout " game .
Get liquor for Pablo Get liquor for Pablo was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . Dusty ' s Desires , located in Downtown , has plenty of booze for her customers . Her supplier is the Crimson Caravan Company . Pablo would use them , but since he used to exclusively use 3 - Some , Crimson will have nothing to do with Pablo . He ' ll be in a funk when the player first meets him and explain his woes to a kind listener . It ' s up to the player if he wants to bother helping him . Walkthrough . The player may bring Pablo liquor and sell it to him for a good price , or the player can help 3 - Some Caravan caravan with liquor runs and try to restock poor Pablo ' s bar . Of course ending the war would be the optimal path since that frees up a lot of things , including 3 - Some ' s caravan routes .
Ice cold Nuka - Void Ice cold Nuka - Void is a consumable item featured in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A bottle of Nuka - Void , ice cold . This drink temporarily increases one ' s maximum Carry Weight by 25 , maximum Hit Points by 30 and maximum Action Points by 10 upon consumption . This is the same effect as its warm counterpart . Locations . A Nuka - Void can be put in Buddy to make it ice cold .
Trouble Brewin ' Trouble Brewin ' is a side quest in " Fallout 4 " . Quick walkthrough . Main Alternative Detailed walkthrough . You get the quest from Rufus Rubins in the Hotel Rexford , located in Goodneighbor , or you can get the quest from Buddy himself . Your task is to get Drinkin ' Buddy , a protectron modified to function as a microbrewing machine , from the Shamrock Taphouse and bring it back so no one has to keep drinking the barman ' s normal swill . When you reach the Shamrock Taphouse , there will be a few easy raiders inside , and an elite raider named Gaff located upstairs , as well as several mole rats down in the basement where the robot brewing machine is found . When you enter the pub , the room upstairs on the door to the left is a room with a safe . Down in the basement , Buddy can be found inside a protectron storage container , locked with an expert level security terminal . There is a note on Patrick ' s terminal that says he ' s stashed the password down in the basement . The password is on top of the shelves underneath a flashing red light - to reach it , you must either jump onto the shelves from the stairs leading down into the basement , or alternatively hop up while pressing against the corner shelves . The note located on Patrick ' s terminal in the basement indicate that the robot may be a bit frail , and expresses concerns about transporting him to the buyer . There is no need to be concerned about sending Drinkin ' Buddy to the Hotel Rexford . You can fast travel to Goodneighbor . If you do fast travel , when you arrive you should sit and wait for a few hours . Buddy will either arrive in Goodneighbor or will be in the Rexford Hotel . Occasionally , his protectron programming may cause him to deviate to chase an enemy . Once the enemy has been lost or killed , he will return to his journey to the Hotel Rexford . You will not receive an updated quest marker until you arrive back in Goodneighbor . Once installed at the hotel , you can ask Buddy to tell you a joke , receive a daily batch of beer from him , ask him where to find additional recipes , or store any Gwinnett or Nuka beverage in him , which will turn ice cold after 12 - 24 in - game hours . Additional recipes are located on holotapes found in local bars and breweries around the Commonwealth , one of which can be found under a counter in the Shamrock Taphouse . Alternatively , Buddy can be sent to a settlement of your choice , which will enable faster access to his services . You will be able to send Buddy to Hotel Rexford at any time after that , but the quest will not be considered complete until you do so and sell him to Rufus . Alternately , if Rufus is killed , the quest will be marked as having failed and will be removed from the quest log .
Flowery dress The flowery dress is a piece of clothing in " Fallout 4 " . Characteristics . These dresses weigh two pounds each , and do not appear in Pip - Boy Inventory . Locations . They are available only through console command . Bugs . The flowery dress can only be worn by female characters . If it is equipped on a male character then it will be invisible and only the character ' s hands , Pip - Boy , and head will be seen .
Water purification tablet Water purification tablets were going to be a consumable in " Van Buren " , the canceled project by Black Isle Studios . The Boulder design document mentions this item as being available for trade from the scientists , but it is not known what effects or quests it may be used in .
Colorful light blue undergarments The colorful light blue undergarments are a piece of clothing in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The outfit appears sewn together out of several knitted weave fabric pieces , with an olive drab cowl , light blue top with orange sleeves , olive drab pants and brown canvas footwear . The colorful light blue undergarments increase the wearer ' s Luck by 2 and provide a single point to Damage Resistance when worn . While it allows armor pieces to be worn over it , it cannot be modified with ballistic weave at an armor workbench .
Baseball uniform ( Fallout Shelter ) The baseball uniform is a craftable outfit that is added to " Fallout Shelter " with the 1 . 4 update . It functions as a gender neutral Ninja outfit . Characteristics . The baseball uniform is a rare outfit that can be used by both genders . It dons the appearance of a battered white baseball uniform with top - down buttons , a belt , orange sleeves and an undershirt . The left sleeve has visible tears across it . Stains and patches are visible on the uniform . Like the Ninja outfit , it provides + 4 Agility and + 1 Luck to the dweller using it . The male baseball cap has a patch high up facing in a positive slope from left to right , unlike the female cap which has a patch low - facing negative slope . Crafting . A high Agility statistic is needed to effectively create the baseball uniform .
Brotherhood North American Forward Operations Base The Brotherhood North American Forward Operations Base is a base of the Brotherhood of Steel . Background . < section begin = " CXGamesSummary " / > It was located in the Bering Strait , and was destroyed by The Cause . < section end = " CXGamesSummary " / > Appearances . The BNAFOB was to appear in the canceled " Fallout Extreme " .
Nuka - Cola formula Nuka - Cola formula is a paper note in the " Fallout 4 " add - on " Nuka - World " . It can be given to Sierra Petrovita for 500 caps if she is not killed . Characteristics . An official looking folder , with a stamp on the outside cover . It does not allow the Sole Survivor to craft Nuka - Cola . Location . Found at the end of the Cappy in a Haystack quest in Bradberton ' s office , next to the Nuka - nuke schematics , by siding with John - Caleb Bradberton over Sierra Petrovita and cutting power to the vault .
Autodoc Raised Hit Points Autodoc Raised Hit Points is a " Fallout 2 " perk . This is a special perk , so it cannot be taken at new levels like other perks . It can be obtained only by using the Auto - Doc in the Vault City courtyard , then selecting the option to ' ride again ' . An intelligence below 4 is required to get it . Bugs . Trying to view this perk in the character sheet makes the game crash because its description ' s number points towards that of Alcohol Raised Hit Points . Effects . + 2 maximum Hit Points
The Scribe The Scribe is a randomly encountered character in the Commonwealth in 2287 . Background . The Scribe is a former member of the Capital Wasteland Brotherhood of Steel , now wandering the Commonwealth repairing and selling armor . If the Sole Survivor asks what his story is , he says he was a Brotherhood of Steel scribe back in the Capital Wasteland under Elder Lyons . He claims to have left the Brotherhood when Elder Maxson took over that chapter of the Brotherhood , because under Maxson the Brotherhood stopped using its resources to help the people and also mentions knowing Maxson back when he was still " Squire Maxson . " Appearances . The Scribe appears only in " Fallout 4 " . Bugs . Patch 1 . 4 partly fixes the Scribe , he shows up in the settlement and does not disappear anymore . But even if assigned to level 3 armor store , he still says that his selection is " limited right now " , while it ' s not limited and you can buy legendary pieces from him .
12 . 7mm pistol silencer The 12 . 7mm pistol silencer is a for the 12 . 7mm pistol . in " " . Characteristics . This mod reduces the sound of the 12 . 7mm pistol when fired , making it easier to remain hidden while shooting . Location . Sold by : Notes . Prior to , the 12 . 7mm pistol silencer was only worth 100 .
H . Hastings H . Hastings was a citizen of the Capital Wasteland in 2277 . Background . He came across the Wheaton armory Enclave outpost . He was executed by the personnel there . His serial number was GMA02 . Appearances . H . Hastings is only mentioned in " Fallout 3 " .
Kellogg ' s father Kellogg ' s father is the father of Kellogg . Background . He ran with an unnamed raider gang and also was an alcoholic , caring little for his family and beating them . Kellogg ' s mother took the worst of those beatings in order to keep Kellogg safe . In one of Kellogg ' s memories during the quest Dangerous Minds , his mother calls her husband " useless " , claiming it is time her son starts to protect the family . It is unknown when or how he died . Appearances . Kellogg ' s father appears only in " Fallout 4 " .
Robotics Expert Robotics Expert is a " Fallout 3 " , " " and " Fallout 4 " perk . " Fallout 3 " and " Fallout : New Vegas " . Effects . Grants an extra 25 % damage dealt to robots . Also , entering sneak mode and activating a robot permanently shuts it down . Additional dialogue . In " Fallout 3 " , additional dialogue options are unlocked with certain robots with this perk . These often bypass Speech checks : " Fallout 4 " . As of the release of the " Automatron " add - on , Ranks 1 and 2 of this perk are required to gain full access to all available robot construction options at the robot workbench .
Gambler ( perk ) Gambler is a " Fallout 2 " and " " perk . Effect . This perk increases the player characters Gambling skill by 20 % of its fixed value . Notes . In the unpatched version of " Fallout 2 " the description of this perk reads : " You can roll with the best of them . You gain + 40 skill point s to your gambling skill . "
John - Caleb Bradberton John - Caleb Bradberton was the founder of the Nuka - Cola Corporation and the inventor of Nuka - Cola . Background . John - Caleb Bradberton invented Nuka - Cola in 2044 , becoming a powerful man and CEO of the Nuka - Cola Corporation . Over the years he spent much of his time trying to acquire the rights to various other soft drink brands , and changing them to fit the corporation . In the years before the Great War , Bradberton was given access to the LEAP - X Program by General Braxton , as part of " Project Cobalt , " in exchange for his weapon designs : an enhanced version of the Fat Man which would fire Quantum nukes . Bradberton also utilized the Quantum from this formula to create Nuka - Cola Quantum . Unfortunately , because the project was still only in its early stages at the time of the War , only his head was able to be preserved . In 2287 , Bradberton believes his condition to be nothing but torture , and wants nothing more than death . He offers the Sole Survivor prototypes of his weapons if they choose to kill him by shutting off his life - support . Should the Survivor go through with his request , they will find the Quantum nukes in a room behind Bradberton , as well as the formula for Nuka - Cola . Interactions with the player character . Quests . Cappy in a Haystack - John - Caleb Bradberton wishes for you to put him out of his misery , and shut off the power to his cryogenic preservation . Sierra Petrovita will attempt to convince you to spare him . Effects of player ' s actions . If his life support machine is switched off , his eyes will remain open and periodically move as if he ' s still alive . Appearances . John - Caleb Bradberton is mentioned in " Fallout 3 " and appears only in the " Fallout 4 " add - on " Nuka - World " .
Gunny Paladin Gunny is a Brotherhood of Steel Paladin stationed at the Citadel in 2277 , and is tasked as the drill instructor for new initiates . Background . Paladin Gunny was involved in Elder Lyons ' original expedition to the Capital Wasteland . He is in charge of training initiates and turning them into hard - nosed Knights and Paladins . He is unhappy with Elder Lyons ' s method of taking on volunteers from the wasteland , but still performs his duty to the best of his abilities . Daily schedule . He can be found in the A ring just outside the lab in the council room , outside in the courtyard training recruits during the daytime , or inside a dormitory in ring B . Appearances . Paladin Gunny appears only in " Fallout 3 " . Behind the scenes . " Gunny " is a play on the common nickname for United States Marine Corps personnel holding the rank of .
Heavy synth armor The heavy synth armor is a craftable legendary outfit that was added to " Fallout Shelter " in the 1 . 4 update . Characteristics . The outfit is composed of white riveted metal armor worn over light blue overalls . It provides the wearer with an additional 4 to Endurance and 3 to Intelligence . Locations . Craftable in an outfit workshop Crafting . A high Endurance statistic is needed to effectively create the heavy synth armor .
Nuka - World access tunnels terminal entries The Nuka - World access tunnels terminal entries are several entries found on one terminal at the Nuka - World access tunnels in the " Fallout 4 " add - on " Nuka - World " . Utility substation terminal . Once gas trap has been disabled :
10mm pistol ( Fallout 4 ) The 10mm pistol is a weapon in " Fallout 4 " . Characteristics . The 10mm pistol is one of the first weapons received inside Vault 111 , found beside the remains of the security personnel along with the security baton . The pistol itself does reasonable damage and is great as an early tier weapon . It also provides a reasonable amount of modifications that further emphasizes its versatility , though less than its rival the pipe pistol . However , despite being provided with a substantial amount of ammunition in Vault 111 , ammunition in the early portions is rare , especially when fighting early foes who are mainly equipped with pipe pistols . It is helpful to save the 10mm until needed , using the pipe pistol can prove helpful early on when . 38 round s are plentiful .
Gun cabinet Gun cabinets are mostly used to store random types of weaponry . Characteristics . Unlike normal cabinets , with wooden frames and shattered glass , gun cabinets are metal storage cabinets , sometimes found with only one remaining door , which may even be half destroyed . Locations . They are found in various locations in " Fallout 3 " and " " .
Eyeball The eyeball is a in " " . Characteristics . In appearance , it ' s just an average eyeball . Location . Dropped by a super mutant in the Secret Vault Laboratories One , near the Lab Two entrance . It is used on a retinal scanner to gain entrance .
Psycho ( Fallout 3 ) Background . In the " " add - on , the origins of the chem are explored in more detail . The American field doctor in the simulation can give the player psycho before combat , and a holodisk can be found that details the creation and use of the drug . It is also revealed that it can cause anger issues and other dangerous , long - lasting side effects .
Miss Fortune ' s Bad Luck Bringer Miss Fortune ' s Bad Luck Bringer is a in " " . Characteristics . Miss Fortune ' s Bad Luck Bringer is a unique . 44 Magnum revolver only used by Miss Fortune , although it is identical in appearance to the Mysterious Magnum . It differs from the standard in that it does very little or no damage to enemies , but instead applies a specialty effect ( explained below ) . Durability . Even though the Miss Fortune ' s Bad Luck Bringer fires normal . 44 Magnum ammunition , its never degrades . Effect . Miss Fortune ' s gun triggers the game to create a " fortune " percentage for your target . If their fortune is less than 35 : If their fortune is between 35 and 65 : If their fortune is above 65 , only the limb crippling is applied . Remember , this is all determined " per shot " , and Miss Fortune will more than likely empty her revolver for all 6 shots in a VATS attack . Locations . It is only attainable via . Bugs . The script does not check for or long - fuse dynamite , even though normal dynamite is checked , and the other two " main " grenade types include their mine counterparts .
Glossary of the Fallout Universe Following the Great War , culture throughout the American wastelands changed , and as a result , new slang terms and dialects were created . Some organizations even began from scratch and created their very own languages . Locations . The following are alternative or colloquial names of present post - War locations , and do not include post - War location names themselves .
Flying bananas can ' t talk Flying bananas can ' t talk is a paper note in " Fallout 3 " . Location . It can be found in the cell beside Red in the Germantown police HQ underneath a ruined bed frame . Notes . Given the weird contents of the note , it is likely written by the same deranged sounding man heard on the 911 call log .
Glow sights Glow sights is a scope weapon mod in " Fallout 4 " . Effects . Glow sights is a variation of the normal standard sights on an applied weapon , except bits of green nuclear material are added to make the weapon easier to aim effectively . As the name implies , the nuclear material glows , allowing for more effective aiming in the dark .
Uncle Jim Uncle Jim is one of the " traitor " salvagers in Denver in 2253 . Background . Uncle Jim is an older , friendly man with a grand - fatherly charm who is still useful because of his mechanical skill . He is timid and prefers not to get involved in conflicts . Uncle Jim is one of the traitors , but isn ' t a bad guy . He is content to remain in Denver , but is torn between loyalty to Porter and the chance of a big steal from the Box . That said , he still spurs on Hardin ' s unpredictable nature . Appearances . Uncle Jim was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Intelligence bobblehead The Intelligence bobblehead is a miscellaneous item in " Fallout 4 " . It permanently improves the Sole Survivor ' s Intelligence by 1 , up to a maximum of 11 ( if at 10 prior to pickup , otherwise maximum is 10 ) . Location . In the northwest room of the Boston Public Library sitting on a control .
Liam ' s glasses Liam ' s glasses are a piece of eyewear in " Fallout 4 " . Characteristics . Liam ' s glasses provide a bonus of + 2 to Intelligence while incurring a penalty of - 1 to Charisma . Location . From the quest Plugging a Leak given by Justin Ayo at the Institute , available after Mankind - Redefined . You must side with Liam in framing Justin , and pass the speech check for additional rewards to obtain the glasses . Be aware that this quest will be unavailable if you have completed Tradecraft , which is an early quest , making these easily missed .
Lab coat ( Fallout Shelter ) The lab coat is a common outfit in " Fallout Shelter " . Characteristics . A beige lab coat with a blue tie . Provides dwellers who wear it an additional 3 points to Intelligence . Crafting . A high Intelligence statistic is needed to effectively create the lab coat .
Fresh pear ( Fallout : New Vegas ) Fresh pears are rare food items in " " , usually cultivated in temperate areas before the War . Characteristics . Fresh pears are one of the ingredients in trail mix , alongside s , , and pinyon nuts . The pears found in the Mojave Wasteland retain the lack of radiation as the pears found in the Capital Wasteland . While healing HP , fresh pears also reduce Starvation and Dehydration in Hardcore mode .
Fordham Flash Memorial Field Fordham Flash Memorial Field is a baseball field in the Capital Wasteland in 2277 . It is located east of Arefu ; the chain link backstop can be easily seen from a distance with some dead bodies hanging from it . It is very close to the Moonbeam Outdoor Cinema . Layout . Two raiders have made this place their own , with mutilated corpses hanging from the backstop . There are a few benches behind the backstop , and the bases and pitcher ' s mound are still marked out . Suitably , at least one raider wields a baseball bat . Notable loot . Northwest of here , due east of the Arefu bridge , is a dock with a first aid box and a trunk on it . While on the dock , a bottle of Nuka - Cola Quantum can be found on the left side on top of a pole in the water . Appearances . Fordham Flash Memorial Field appears only in " Fallout 3 " . Behind the scenes . " " The Fordham Flash " " was one of the nicknames of , a 20th century baseball player .
Battlefield Saint Battlefield Saint is a perk in " J . E . Sawyer ' s Fallout Role - Playing Game " . Effects . Healing wounds under pressure comes naturally to you . Though you gain no bonus to healing broken limbs or curing other ailments , when successfully performing field healing , you heal + 4 Hit Points for every rank of this perk .