naist-nlp/zeshel huggingface dataset:
Nuka - Cola Quantum ( Fallout : New Vegas ) Nuka - Cola Quantum is a in the " " " Lonesome Road " . Background . At one point during development Nuka - Cola Quantum was to appear in " " . The item was fully implemented and even adjusted to work correctly with Hardcore mode . In addition to its standard effect from " Fallout 3 " , Quantum was to provide a Sleep restoration of 100 and an added Dehydration of 10 . Presumably , the role of Quantum as an Action Point boosting beverage was passed on to Nuka - Cola Victory . Nuka - Cola Quantum still exists inside the game ' s resources and can be obtained using console commands . Its BaseID remains unchanged from " Fallout 3 " . Nonetheless , a banner promoting Quantum hangs on one wall of Goodsprings General Store . Nuka - Cola Quantum was taken out due to the fact that it wasn ' t around before the war long enough to be sold anywhere besides Washington DC , but was intended to be sold in mass production before the bombs fell . This " suggests " the reason why there is a Nuka - Cola Quantum banner in Goodsprings , but no Nuka - Cola Quantum . Characteristics . Drinking a Nuka - Cola Quantum will increase your Action Points by 20 for 4 minutes and your radiation by 8 . Locations . A shipping crate just behind the Solitare gas station immediately below Hopeville missile silo bunker will randomly spawn ( 10 % chance ) several bottles of Nuka - Cola Quantum . Notes . The crate that can contain this item can be " re - rolled " by loading a save from before exiting the silo for the first time . You will have to do the talk with Ulysses ( through ED - E ) every time , but exiting the missile silo bunker for the first time is when the crate contents are set .
Barrel ( Fallout 4 ) Metal barrels are world object s in " Fallout 4 " , and a settlement object in its add - on " Wasteland Workshop " . Characteristics . Radioactive barrels . Radioactive barrels are yellow and white metal barrels with a radiation hazard notice printed on the side . A barrel can be scrapped into three units of acid and two of steel . The radioactive barrels emit high levels of radiation in a small area . Once they are scrapped , the area may remain contaminated for a few seconds before going down to background radiation . Notes . If the Sole Survivor picks up or hides behind a barrel , it will act as a shield from oncoming bullets .
Fallout characters Player characters . There are four player character s : Companions . There are five characters that will join you in " Fallout " : Hospital : Hub Police : Crimson Caravan : Far Go Traders : Friendly Lending Company : Underground : Thieves ' Guild : Children of the Cathedral : Regulators :
Hollow log Hollow logs are white logs that have been hollowed out and have items stored in them . The items are usually various meat or food items , antivenom , or some other type of medicine . They are found in Zion Canyon . Follows - Chalk first mentions the log to you while traveling to see Joshua Graham . Locations . Hollowed logs can generally be found anywhere . Appearances . Hollow logs appear commonly in the " " " Honest Hearts " .
Jane ( Lucky 38 ) Jane is one of Mr . House ' s securitron " girls " found in the Lucky 38 penthouse in 2281 . Background . Jane ' s neuro - computational matrix is a copy of a woman that Mr . House had known as " one of Mr . House ' s girls . " Jane makes sure to keep Mr . House " entertained , " even after giving up his physical needs . Appearances . Jane appears only in " " . Behind the scenes . Jane is a reference to the 1950s film star , who began her film career in a movie with , the man upon whom Robert House is based .
Colin McComb Colin McComb , ( born May 1970 ) , is an American writer and game designer born in Evanston , . He has a degree in Philosophy from Lake Forest College , from which he graduated in 1991 . In 1996 , McComb left TSR to take a job at Interplay Entertainment ' s roleplaying division , later called Black Isle Studios . While there , he had a small role in the design of " Fallout 2 " and a far more significant role in the design of " Planescape : Torment " . McComb left Black Isle in 2000 , and moved to Detroit , Michigan with Robin Moulder , who would become his wife in 2001 .
Angel - Eyes Angel - Eyes is the leader of the mercenaries hired by John Bishop in 2241 . Background . Angel - Eyes is hidden away in the mercenaries ' cave near Vault City . He is a rugged looking man dressed in combat armor with well maintained weapons and armor . His dog tags as well as those of Blondie and Tuco can be used to help open the raiders ' safe , as a piece of the lock combination has been printed on each of them . Interactions with the player character . Quests . Stop Bishop ' s raider band from attacking Vault City : Angel - Eyes needs to be killed so that the attacks on Vault City can be stopped . Other interactions . The only interactions Angel - Eyes has with the Chosen One are his battle cries , as he only has combat dialogue . Appearances . Angel - Eyes appears only in " Fallout 2 " . Behind the scenes . Alongside Blondie and Tuco , Angel - Eyes is a reference to character from the spaghetti western " " as the " Bad " .
The Way of the Canaanite The Way of the Canaanite is a companion in the " " , " Honest Hearts " . Effects . While Joshua Graham is in the player ' s party , any . 45 Auto pistol they use has halved spread and is twice as likely to score critical hits . This increases the crit chance of the . 45 to 2x , and reduces the spread to 0 . 4 . If you somehow managed to obtain Graham ' s A Light Shining in Darkness pistol , its crit chance is increased to 4x , and its spread is reduced to 0 . 275 .
Keith ' s Caravan Charade Keith ' s Caravan Charade is an in " " . Detailed walkthrough . Offer Captain Parker a helping hand . He will ask the Courier to find evidence that Keith is involved in chem dealing and crooked gambling , adding the note " Investigate Keith ' s gambling and drug operations " to their Pip - Boy . Locate Keith ' s deck of marked cards in a desk in the southwest corner of Aerotech suite 200 . One can discuss the deck directly with Keith by passing a Barter check of 45 , which will allow the player character to purchase from him , and a Speech check of 60 , in which he lets them in on his ' system ' for winning at caravan . This does not affect the outcome of the quest . Once the Courier returns to Captain Parker with their findings , he will reward them with 150 caps and one will be given the option of assisting him in arresting Keith for an extra reward . The Captain will then enter Aerotech suite 200 and confront Keith , who taunts Parker with slights about his ex - wife . Enraged , Captain Parker murders Keith . Talking to Captain Parker afterward will net an additional 100 caps .
I ' m Tickled Pink I ' m Tickled Pink is a song that plays on Galaxy News Radio . It was composed by Jack Shaindlin . Lyrics . < poem > I ' m tickled pink That things are rosy And skies are blue once again Let the bygones go bye - bye No more will I sigh or cry I ' m tickled pink The moon is yellow And I ' m your fellow tonight Soon we ' ll greet that red - letter day When I will pop the question And you say OK Say then we ' ll be married in the month of May I ' m tickled pink That things are rosy And skies are blue once again Let the bygones go bye - bye No more will I sigh or cry I ' m tickled pink The moon is yellow And I ' m your fellow tonight Soon we ' ll greet that red - letter day When I will pop the question And you say OK Say then we ' ll be married in the month of May < / poem > Video . " I ' m Tickled Pink "
Hollywood Recording Services Hollywood Recording Services is a company who did the voice dialogue recording for " Fallout " . Background . The Hollywood Recording Services was a recording studio In Hollywood , CA . In its heyday , it was the place to be for voiceovers . The lobby was always filled with great talent , both past and present . It had its ups and downs , but will always have great stories . It is now defunct .
Young Hearts Young Hearts is a in " " . Detailed walkthrough . To begin the quest the Courier must talk to Jack and make a 35 Speech check . The quest can also begin with the Confirmed Bachelor or Black Widow perk . Jack reveals that he ' s in love with Janet , a Crimson Caravan employee he has never met . The Courier agrees to speak to Janet at the Crimson Caravan Company , which is east of both Freeside gates . Speaking to her reveals that she has seen Jack from afar and that she is interested in him . If having the Black Widow perk there is an option to make her jealous and want to rush over . However she can ' t enter the Boomers ' territory without attracting their fire . Lady Killer makes her admit she ' s dying to meet Jack . One can tell her they ' ll ask for permission , or . . . QUEST FAILURE : One may lie with a 55 Speech check telling her that she ' s expected , and it ' s safe to approach Nellis Air Force Base . Doing so will fail the quest , and one will earn negative . This will result in Janet ' s death as she attempts to approach Nellis AFB . If being near Nellis while Janet is trying to approach the base , one can hear the Boomers firing at her . They will only stop when she ' s dead . At Nellis AFB , convince Pearl to allow Janet entry into Nellis . A Speech check of 50 garners Janet " a free pass to enter . " Without the Speech check , the quest will play out the same using the normal dialogue options . If having not enough Speech skill , one must complete the quest Ant Misbehavin ' first before able to convince Pearl . Return to Jack at the Hangar . He ' ll give Janet ' s Boomer outfit ( a weightless quest item ) and ask to deliver it to her . Return to Crimson Caravan and give Janet the Boomer outfit . Once again , one may lie to Janet with a 50 Speech check and tell her she has safe passage without the suit , resulting in her death , failure of the quest , and negative Karma . Janet will then ask to speak with her boss , Alice McLafferty , about releasing Janet from her work contract . Alice agrees to let Janet go , but she forfeits her wages as penalty for breaking the contract . With Barter 65 or Speech 75 one may convince Alice to pay Janet what she owes while letting her out of her contract . If the Barter or Speech is insufficient , they can still accept the deal and Janet is set free , without pay . Return to Janet to give her the good news ; she ' ll immediately bolt for Nellis AFB , where the Courier needs to meet her . If the player character previously killed Alice during Heartache by the Number , Janet will remark on her former employer being deceased thus negating her contract and head straight for Nellis AFB . As long as Janet has the Boomer outfit the Courier gave her , all that is needed to do is meet her at Nellis . After a couple of fast - travels and / or waiting , Janet will run through Nellis AFB ' s front gate . Speak to her at the gate or at the hangar , and then speak with Jack to conclude the quest . The reward is 300 XP .
Fallout television series The " Fallout " television series is a potential TV - series in the " Fallout " universe . Trademark registration . An initial registration for the Fallout mark for use in a TV series was submitted to the United States Patent and Trademark office in February 2009 . This registration has since been extended the maximum permitted 5 times ( the original filing and subsequent renewals last 6 months if the mark is unused ) , without a " Fallout " TV series appearing . On January 8 , 2013 , Bethesda Softworks re - registered a " Fallout " trademark for " Entertainment services in the nature of an on - going television program set in a post - nuclear apocalyptic world . " Similarly timed was a tweet from Erik Todd Dellums , the voice of Three Dog , that he was in discussion to have some future involvement with the a " Fallout " publication , but left it open as to if this involvement was a future game , film , or something else .
Vault 88 chemical research Vault 88 chemical research is a paper note in the " Fallout 4 " add - on " Vault - Tec Workshop " . Characteristics . A note sent by HalluciGen , Inc . to Valery Barstow , with a chemical formula for the soda fountain . Location . Given by Barstow during The Watering Hole .
Grenade launchers A grenade launcher is a weapon that launches a grenade with more accuracy , higher velocity and to greater distances than a soldier could throw it by hand . Grenade launchers can come in various forms and types from pistols to fully automatic machine - gun variants , all being man - portable weapons firing grenade rounds . Models . Grenade launcher . Standard model that fires a 40mm grenade . Grenade machinegun . The grenade machinegun is a powerful rapid - fire weapon which uses 25mm ammunition . The attached computer monitor appears to show the weapon ' s feed system and other details , although this is purely cosmetic and does not reflect actual use . Grenade rifle . The grenade rifle launches 40mm grenades over a respectable distance . Although its range is longer than regular hand grenades and the fuse is impact - triggered instead of timed , its ammunition is less powerful and its single - shot , break - action design makes rapid fire impossible . 25mm grenade APW . The 25mm grenade APW is a semi - automatic grenade launcher . It gives the player the death - dealing capability of the grenade machinegun in a more portable package . Grenade pistol . The grenade pistol is a flare gun modified to fire 40mm grenades . Heckler . Heckler is a drum - fed grenade launcher that fires 40mm grenades .
Grim Reaper Grim Reaper is a notorious Internet spammer in 2241 . Background . Grim Reaper ' s crimes have reached the ears of the Unwashed , and his days are numbered . When the Chosen One stumbles upon Grim , the Unwashed have already cornered him . The Unwashed proceed to execute him , as a symbol for trolls and vandals everywhere . The Unwashed take flight , and leave his corpse to rot under the desert sun . Notes . The Grim Reaper has an XP stat of only 1 . Appearances . Grim Reaper appears only in " Fallout 2 " . Behind the scenes . " Grim Reaper " is the name of a spammer that plagued the Interplay forums at the time of " Fallout 2 " development .
Tesla arc The Tesla arc is a constructible settlement object in " Fallout 4 " . Characteristics . This trap is generally located on the ceiling inside buildings , and looks like a large metal smoke alarm with electrodes protruding from its sides . Activation from a pressure plate or trip wire causes the trap to emit lightning bolts in random directions that will cause energy damage . This occurs for a short period of time , after which the trap goes inactive and will not trigger again unless the location it is in is reset . This trap can be crafted at player - owned settlements .
C . J . Young is missing C . J . Young is missing is a paper note in " Fallout 3 " . Location . It is added to the Lone Wanderer ' s Pip - Boy after talking to one of C . J . Young ' s parents , Henry Young or Christie Young after she and James Hargrave have gone missing . Also Bannon will give the note when spoken to .
Owen Moore Owen Moore is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Owen Moore is mentioned only in " Fallout 2 " . Behind the scenes . His name and inscription is a reference to a real tombstone in Battersea , London , England .
Lying , Congressional Style Lying , Congressional Style is a collection of writings on speech and deception , written before the Great War . Variants . Standard edition . This edition is commonly found in the Capital and Mojave Wasteland s . An image of this book is copied as a slide for the Vault Dweller ' s Survival Guide . Identifying number for this slide is VDSG Plate # 921 - 44 .
Bruce Nesmith Bruce Nesmith is a designer at Bethesda Softworks and the director of design / senior designer on " Fallout 3 " , as well as doing design for " Fallout Shelter " . He also worked on " Fallout 4 " as a quest designer and writer . Career . From 1988 - 1995 , he was an integral part of TSR as their Creative Director . There he was in charge of the development of many of their best selling titles . From 1995 - 1998 , Bruce worked for Bethesda Softworks LLC in the position of Senior Producer . From 1998 - 2004 he was not employed in the gaming community . In 2004 , Bruce returned to Bethesda Game Studios and is now the Director of Design .
Vault City Training Vault City Training is a " Fallout 2 " perk . Requirements . This is a special perk , which means it cannot simply be taken upon leveling up . It can be obtained from Doctor Troy in Vault City with a Doctor skill of at least 75 % . Benefit . + 5 % to Doctor and First Aid . Notes . After obtaining this perk , it is possible to ask for Vault City Inoculations after returning to Troy for poisoning or radiation treatment .
Scavenger ( Fallout 3 ) Scavengers are wastelanders operating as independent traders in the Capital Wasteland in 2277 . Background . Scavengers may appear at pre - set scavenger locations or as random encounters . Some scavengers will be accompanied by a pack brahmin , non - hostile guard dogs , non - hostile yao guai , or even robots . If asked about their merchandise ( after Megaton is blown up ) they will say people in Megaton no longer need things . Their comments can also reflect other PC actions such as helping Big Town residents . Scavengers that appear from random encounters may be programmed to guard an object or travel the wasteland . The object may be a vehicle , dead robot or a burning barrel . Their movement may simply be set to patrol the local vicinity , or travel across the map . In the cases of guarding vehicles and robots , they may react with hostility when approached , though they may still barter if dialogue is able to be started . Once traveling scavengers reach the location around their target , they remain there indefinitely . Scavengers always wear a roving trader outfit with some type of wasteland headwear . If worn , Eye - wear is typically in the form of either biker goggles or sunglasses . They are equipped with random low - to - mid level weapons . After the 1 . 2 patch , it seems scavengers have access to the weapons in their store inventory , causing them to often end up wielding high - powered weaponry such as missile launcher s or flamer s . Additionally , scavengers have noticeably higher than average health and combat skills than other human combatants , being marginally superior to Brotherhood of Steel paladins in terms of health and skill . Plus , as mentioned before , their combat skill is supplemented somewhat by using whatever weapon they have in their inventory that is the most powerful . However , their lack of proper armor leaves them vulnerable to most hostile Wasteland inhabitants . " Broken Steel " . In " Broken Steel " , scavengers can be seen leading the Aqua Pura Caravans carrying it throughout the Capital Wasteland . Each Aqua Pura caravan is led by a generic scavenger merchant , along with an aqua pura brahmin and 2 bodyguards ( consisting of either Rivet City security or Brotherhood of Steel ) . Locations . Scavengers can be found throughout the Capital Wasteland in various fixed locations where they have set - up shop . These do not include random encounter locations where scavengers may appear . Appearances . Scavengers appear in " Fallout 3 " .
Burk Burk is the leader of the Scorpion ' s Bite raider clan and a member of the Hounds of Hecate raider gang in 2253 . Background . Burk is the leader of the raider clan ' Scorpion ' s Bite ' . The clan received its name because of their use of radscorpion poison . Bullets , knives , daggers , and arrows are all coated with this toxic substance for maximum effect in combat . Burk is a master archer and keeps his arrows treated as well . Burk is an educated man . He spent several years in the NCR and with the Followers of the Apocalypse studying . He became a raider because he enjoys the power and commanding the respect of others . He realizes that he is a parasite but could care less . Survival of the smartest and the fittest is a motto that he endorses . The Scorpion ' s Bite clan currently resides in the forbidden lands of the Twin Mothers tribe . When Burk discovered the tribe he was amazed at the level of technology that they displayed and yet how primitive they were at the same time . He decided to befriend the tribe and learn as much about them as he could . After discovering their pacifist ways , he began demanding tribute from them in the form of food and livestock . He maintains his camp in the forbidden lands knowing that the tribe will not enter them and thus will not ambush the clan during their sleep . Burk is currently trying to figure out what is the true power behind the Twin Mothers tribe . He has seen the inactive security robots throughout the tribal lands . He has also seen them activate each night , travel to a nearby pipe , and disappear only to reappear an hour later . When he investigated the pipe he discovered a thick steel door but could not open it . Could this be one of the mythical vaults ? If so , what is inside ? He intends to somehow find out . Appearances . Burk has not appeared nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
Michael Smith Michael Smith was a male human hired by Mama Dolce ' s as a plant worker in 2077 . His name is mentioned in a human Resources memo wherein Robert Whiteman was praised for hiring him and three others . There was a strong probability that Michael Smith was the alias of a Chinese agent working within the United States . Appearance . Michael Smith is mentioned only in " Fallout 3 " .
Joshua ( special encounter ) Joshua is a Sir Robin ' s minstrel in 2241 . Background . He is a man who plays lute , including a part with other Knights and Paladins in the special encounter King Arthur ' s Knights . Appearances . Joshua appears only in " Fallout 2 " .
Extended blade The extended blade is a blade weapon mod for the Ripper in " Fallout 4 " . Effects . The extended blade improves the damage of the Ripper and allows it to inflict bleeding damage on opponents . The extended blade is also the final modification option for the Ripper , requiring rank three of Blacksmith as well as a multitude of materials to create .