naist-nlp/zeshel huggingface dataset:
Wild Fortify Security Skill Wild Fortify Security Skill is a Restoration spell in that temporarily increases the value of security . The skill returns to its original value when the spell ends . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Emerald ( Morrowind ) Emeralds are a transparent green type of precious gem , and are a rare commodity especially in Morrowind . There is a total of 59 loose samples found throughout the game . They are scarce and hard to come by as there is no mining source — apart from eggmines — across the entirety of Vvardenfell . As a result , the only dungeons they can be found in are either as offerings within Daedric shrines , or deep within Dwemer ruins . However , several alchemists , apothecaries and merchants across Vvardenfell also sell — and resupply — emeralds in their wares . Despite emeralds realistically being a classed as a type of gemstone in later games , they are treated as an alchemy ingredient in Morrowind , and as a result sustain certain magical properties . Locations . Emeralds may be found in the following locations :
Issmi Issmi is a Golden Saint and a commander of a small force of Golden Saints at Brellach . Interactions . The Helpless Army . If the Hero has chosen to become Duchess of Dementia it is at Brellach they will help the Golden Saints in the quest " The Helpless Army . " When the Hero arrives in Brellach , Issmi will explain how Thadon betrayed the Golden Saints and separated them from their leader Staada . Brellach was then invaded and overrun without the leadership of Staada so Issmi and the remaining Golden Saints retreated to the outside the fort . Issmi and her soldiers will assist the Hero in rescuing their leader Staada .
Naris Mavani Naris Mavani is a Dunmer miner residing in the town of Raven Rock . He works at the Raven Rock Mine there , where he is typically found . Location . He usually mines for ebony ore , after the quest " The Final Descent " has been completed and the mine has been reopened again . Alternatively , he can be found operating the smelter outside of the mine .
Undertow Cavern Undertow Cavern is a cave just north of the Leyawiin city walls . Remotely related to a couple of quests that involve the nearby city . Basics . The cave has two sublocations , the first of which is called simply " Undertow Cavern . " bandits , rats , slaughterfish , and traps can be found here , as well as seven chests . The second sublocation is named " Undertow Cavern , Hold - Your - Breath " and has submerged sections . Three chests are located in this back area ; two of them are locked ( Easy ) , but contain decent loot . Quests . If the quest " Knights of the White Stallion " is finished and one is looking for extra Black Bow Bandit s , sometimes a Black Bow can be found in this cave . If the Fighters Guild quest " Drunk and Disorderly " is completed , Vantus Prelius can be found near this cave .
Severia ' s Imperial Shortsword Severia ' s Imperial Shortsword is a unique shortsword that temporarily increases the wielder ' s Personality attribute and rallies anyone nearby . Enchantment . Enchantment ID : " honorguard _ en " Both effects are cast on when used , 1 – 10 points for 30 seconds : Acquisition . The Moon Sugar Mystery . Severia Gratius , a Champion of the Imperial Legion at Fort Frostmoth requests that the Nerevarine investigate what seems to be the deliberate poisoning of several people by tainted wine . This shortsword is rewarded upon solving the mystery .
Knotty Bramble Knotty Bramble is a cave north of Fellmoor in Dementia and west of the fort Xavara . The mythic water Aquanostrum is supposed to be there . The Lost Crypt contains the Blind Watcher ' s Eye . Overview . Knotty Bramble Lost Crypt . In the Lost Crypt , there is a seemingly untouchable room with a skeleton laid atop an altar . The skeleton belongs to the ghost of Lorenz Bog - Trotter , who remains on the Hill of Suicides and seeks help in collecting his head . Surrounding the sealed room are four more altars , each with a body atop them . Dragging the body on the fourth altar away from the stone slab reveals a small switch , which opens the sealed room . As soon as it is entered , the surrounding bodies of Zealot s will come back to life , attacking the Hero . Inside , the scull of Lorenz can be found . Quests . Ghosts of the Hill of Suicides . It is a crime in the Shivering Isles to commit suicide ; the punishment for that poor soul is to be trapped for eternity on the Hill of Suicides . The only way to break the curse is if somebody is to return the skull to its spirit . A Liquid Solution . The owner of Sickly Bernice ' s Taphouse in Crucible , Sickly Bernice , asks for help in curing her fatal disease . She was told by a man that if he were to let him stay for free he would tell her the cure .
Sotha Sil ( Legends ) Sotha Sil is the creator of the Clockwork City and one of the three divine members of the Tribunal , who died over 200 years ago after being killed by Almalexia . In order to guarantee the city would remain powered after his demise , he created The Mechanical Heart as a replacement for him and the Heart of Lorkhan . During flashback battles of the Return to Clockwork City story , you get to play as Sotha Sil .
Urul gro - Agamph ( Mania ) Urul gro - Agamph is an Orsimer barbarian that resides the town of Split in the Shivering Isles . Like all citizens of Split , he has a double representing the other half of the isles . Despite this , neither Urul has any love for his counterpart and hates them to a point of wanting them dead . The Mania Urul talks to everybody as if they are cute animals . The only person he doesn ' t refer to as cute is his Dementia counterpart . He most often refers to people as " " Cute little bunnies " " and seems to believe they are indeed cute harmless animals . Interactions . The Great Divide . Both Uruls want to see the other dead . But killing their double risks facing the Hill of Suicides for killing " themselves . " They believe the only way to fix the problem is to find an outsider to kill the others . Depending on what side is taken , one of the Uruls will be killed , leaving only his grateful double behind .
Ulliceta gra - Kogg Ulliceta gra - Kogg of Orsinium was a magister of the Mages Guild who lived sometime during the late Third Era . She argued against Voth Karlyss for the tolerance of Necromancy in the Guild ' s policy . She claimed to have viewed the ban of Necromancy as a censorship of knowledge . However , it was later discovered that Ulliceta was , in fact , a Necromancer herself and her opinions on the matter were just a way to defend her actions .
Favel Gobor Favel Gobor is a Dunmer rogue who resides in the Black Shalk Cornerclub , located in the Foreign Quarter Lower Waistworks within Vivec City . He is a member of House Hlaalu . Interactions . Vivec Informants . Ethys Savil , Favel Gobor and Urven Davor are troubling Huleeya and refuse to let him move from his spot . The Nerevarine must deal with them before Huleeya is able to talk about what he knows . Magicka . Abilites : Powers : Inventory . Armor : Weapons : Clothing :
House Indoril House Indoril is one of the Great Houses of Morrowind . The great Chimer hero Nerevar was the head of this House during the early First Era . House Indoril is a staunch supporter of the Tribunal Temple . Many of the Temple Ordinators and other Temple heroes are members of this House . This connection has given it a big influence on all political decisions in Morrowind . Prior to Imperial conquest , House Indoril had been the dominant Great House throughout Morrowind ' s history . During the war with Tiber Septim ' s Empire , House Indoril was strongly against Imperial occupation . When Septim incorporated Morrowind into his Empire , Indoril refused to submit to Imperial rule . At the time the Lord High Councilor of the Grand Council , a council comprised of the heads of the Great Houses , was an Indoril and would not accept the treaty or step down , so he was assassinated and replaced with a member of House Hlaalu . More power struggles went on between the two Great Houses , with House Hlaalu , in support of Imperial accommodation , coming out the victor . Still unwilling to accept membership within the Empire , many Indoril nobles committed suicide , weakening the House . At the close of the Third Era , House Indoril had no territorial holdings on the island of Vvardenfell ; all of its territory was located on mainland Morrowind . Its capital was Mournhold , also the capital of Morrowind itself . Their fate as of 4E 201 remains unknown . Dialogue with Lleril Morvayn indicates that the Great House is still a member of the Council . " The Nightingales " state that House Indoril has a " house quite close to the borders of Skyrim , " and that the Nightingale mentioned in " The Real Barenziah , Book IV " is actually Drayven Indoril , a member of House Indoril .
Imperial Legion ( Redguard ) The Imperial Legion in is the Third Legion and is stationed on Stros M ' kai . Their leader is the Imperial Governor , Richton . Uniform . The members of the Legion wear 3 different kinds of uniforms . Locations . The Imperials can be found at the Palace , in the catacombs , wandering the wilds , guarding the roads and at Dwemer Ruins .
Hilio Attius Hilio Attius is an Imperial found in Cheydinhal . Interactions . The Doctor ' s Bag . If the Vestige finds Hilio Attius ' bag in the Empire Tower in Daggerfall Covenant territory in Cyrodiil , they will be prompted to return the bag to Hilio in Cheydinhal .
Hunting Invaders Hunting Invaders is a quest available in . The Covenant attacked the Argonian town of Lukiul Uxith . The residents repelled the attack . They seem to be quite confident about their safety . The Vestige have been instructed to speak to the leader of Lukiul Uxith , the Elder Seven - Bellies . He ' ll know more about the Covenant ' s activities in the area .
Thrive in the Chaos Thrive in the Chaos is a Weapon - Skill Ultimate that was introduced into as of Update 12 . Description . The greater number of enemies you face , the more you benefit . With this morph , each enemy you hit increases your damage done by 5 % for the duration of Lacerate , up to a maximum of 30 % more damage done .
Spite Touch Spite Touch is a Destruction spell in that drains the victim ' s personality . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Daedric Helmet ( Skyrim ) The Daedric Helmet is a piece of heavy armor and part of the Daedric Armor set in . Properties . The Daedric Helmet has a higher base armor rating than the Dragonplate Helmet . The only headpieces with a higher base rating are Konahrik , The Jagged Crown , Shellbug Helmet , and the Visage of Mzund . Locations . Unenchanted helmets will begin to appear throughout Skyrim at level 48 and enchanted variants can be found at level 49 . These locations include : Smithing . A Daedric helmet requires a Smithing level of 90 and the Daedric Smithing perk to forge . It can be crafted at a blacksmith ' s forge with the following components : It can be upgraded with an ebony ingot at a workbench and also benefits from the Daedric Smithing perk , which doubles the improvement . Atronach Forge . A Daedric helmet can also be crafted at the Atronach Forge , but it requires a Sigil Stone that can only be obtained via Conjuration Ritual Spell , which in itself requires a Conjuration skill of 90 . The Atronach Forge requires the following components to create a Daedric helmet :
An Errand An Errand is a Temples quest available during the events of . The Agent is tasked by a Temple missionary to safely deliver a religious item to a priestess in a nearby town . Background . Having escaped from Privateer ' s Hold , the Agent may wish to join one of the Temples of the Eight Divines scattered across the Iliac Bay . To do so , the Agent must enter one of the Temples to speak with the Missionary responsible for everyday duties . They will declare that the Agent ' s reputation within the Temple is too low for them to join , but by doing some quests for no reward the Agent ' s reputation will improve . Walkthrough . The Missionary of one of the Eight Divine Temples needs to get a religious item to one of the Temple ' s priestesses , residing in another town . Despite being a " heathen , " the Agent is entrusted with the item , and may improve their standing with the Temple if it is delivered safely . Divine Deliveries . After arriving in the specified town , the Agent will have to find the house that the priestess is residing in . A conversation with a member of the local populace may reveal the location , although there is a chance that a thief will appear , exclaiming : Once the Agent has escaped the potential thieve ' s attentions , they may proceed to the priestess . Speaking with her will complete the quest . Rewards . Although there is no physical reward for completing the quest , the Agent will get either positive or negative reputation gains depending on success or failure : Furthermore , failing to deliver the item within the time limit will result in an additional Reputation loss :
Sul - Matuul Sul - Matuul is the Dunmer Champion , and Ashkhan of the Urshilaku Tribe and Warrior - Protector of the Nerevarine Cult . He is an Ashlander and can be found in his yurt at Urshilaku Camp . Background . Sul - Matuul is the current Ashkhan of the Urshilaku Tribe . He succeeded his father Sul - Senipul as Ashkhan after the latters death . Interactions . Meet Sul - Matuul . Upon first arrival at the Urshilaku Camp , all the Ashlanders are rather cool towards the Nerevarine . In order to gain their trust and be given the chance to talk to their Wise Woman Nibani Maesa , Sul - Matuul tasks the Nerevarine with entering the Urshilaku Burial Caverns and retrieve the bow of his dead father . After bringing the bow back to Sul - Matuul , they are given the rank of Clanfriend within the tribe and are allowed to talk to the Wise Woman . The Path of the Incarnate . In this quest the Nerevarine is involved by locating the Cavern of the Incarnate . It forms the Third Trial of the Seven Visions of the Nerevarine and a significant part of the Main Quest . Urshilaku Nerevarine . This quest occurs after " The Path of the Incarnate " quest . It involves talking to Sul - Matuul about becoming the " Urshilaku Nerevarine " .
Master ' s Armorer ' s Hammer Master ' s Armorer ' s Hammer is an item that , when used on either weapons or armor , increases the Armorer skill . Merchants . The following people sell this item : Characters . The following characters carry this item : Locations . This item can also be found in the following locations :
Nordinor Nordinor is a Bosmer trader who sleeps inside The Fair Deal in Bravil , on the second level , behind the locked door just between the two stairs . Nordinor is one of the few vendors who sells Skooma . The drug can be purchased from him in the alley next to The Fair Deal between the hours of midnight and 4 : 00 a . m .
Nchardahrk Nchardahrk is a Dwemer Ruin found in . Description . It is located on the island of Sheogorad , south of Dagon Fel , near the sea shores . It is made of a few intertwining corridors and two main rooms , and is guarded by Dwarven Spectre s and Dwemer Animunculi .
Draw Knife Draw Knife is a quest item used in the Ritual of the Ancestor Moth during . Quests . It is a quest item for " Unseen Visions . " The knife can be found inside Ancestor Glade and is used to obtain Canticle Bark from the Canticle Trees found in the grove . It can only be used once to obtain Canticle Bark . After completing the quest it can be discarded or kept as a collector ' s item . It can be sold for 0 .
Swiftly Forgotten Swiftly Forgotten is a Passive Skill in the Thieves Guild skill line . It has four ranks . This first rank of the skill is roughly double the normal amount of bounty decay . Description . " Bounty is decreased by 46 – 115 after 3 minutes . Heat is decreased by 36 – 64 after 3 seconds . "
Ebony Shield ( Morrowind ) Ebony Shield is an unenchanted heavy shield made from ebony . They are fairly common despite having a hefty value of 17 , 000 . Acquisition . Ebony shields appear primarily as a leveled item . There are 17 instances that it can possibly be generated in addition to two static occurrences .
Withershins ( Quest ) Withershins is a Thieves Guild quest given by Aengoth the Jeweler . Background . Aengoth the Jeweler wants the Nerevarine to steal the book " Withershins " from Miles Gloriosus in Maar Gan . Walkthrough . The best way to get to Maar Gan is to take a Silt Strider there from Ald ' ruhn . Once in Maar Gan go to the Tradehouse , which is north of the Silt Strider ramp . " Withershins " is in a locked ( 70 ) crate by the desk . There is also a copy of " Withershins " in the Ald ' ruhn Mages Guild . The book is on the shelf behind the imperial cult altar . Alternatively , the fastest way to finish this quest is to pick it up on the first quest for Aengoth the Jeweler . Keep this copy until speaking to Aengoth about " Withershins " . When asking about " Withershins " , he will ask if the Nerevarine has it . Say yes . Return to Aengoth for a reward of 1 , 000 .
Britta Invel Britta Invel is an Imperial and professional acrobat and was invited , along with her husband , Jaras , to Castle Leyawiin by Count Alessia Caro to entertain the guests at a dinner party . Thus , she only appears in - game after starting Sanguine ' s Daedric Quest . Interactions . Sanguine . Sanguine tells the Hero that there is to be a dinner party at Castle Leyawiin hosted by Countess Alessia Caro . This party , Sanguine suspects , will be as " stuffy " as Alessia herself , so he sends them to liven up the party with a spell called Stark Reality which they are to cast on the Countess and her guests .
Research Notes Content . If only would have left one of these Dwarven machine creatures intact for me to study . The fact that they almost killed those Khajiit brothers in the middle of the night doesn ' t mean we couldn ' t have found a way to disable one . We dragged some stuff in front of the pipes they came out of to stop them from coming back . They are simply fascinating ! It is just as Calcelmo described in Dwarves , v2 . Their appearance does , in fact , resemble that of an arachnid . I had thought that to be an embellishment given by his source . The inclusion of the soul gem into the design of the apparatus is quite remarkable . It could explain the focus for the lightning that he describes . Oddly enough it doesn ' t appear to be the main power source for the apparatus . Perhaps some sort of harmonic resonance with the energies contained in the soul gem to bring heat to a small boiler ? Too early to say conclusively . That does raise the question of where they get the liquid for the boiler however . Huh , that was strange . I thought I just saw something moving beyond the barred door . It looked vaguely humanoid . I wonder if it could be an undiscovered automaton ? I ' m going to move my bedroll down here to see if I can catch another glimpse of it . This is all so exciting !
Kagrumez Kagrumez is a Dwemer Ruin located south of the Temple of Miraak on Solstheim found in . The elevator into the ruin is located in a large square shaped pit . The purpose of this ruin seems to be for the Kagrumez Trials , as there are spectator chairs in a balcony , which are accessible once you complete the third trial . Walkthrough . Resonance stone puzzle . The solution for the puzzle is as follows : Alternately can be found on each door . The Trials . After inserting the correct pattern , a " cage " will surround the Dragonborn while the traps are set , then will retract . After this retraction , the Dragonborn will have to defeat numerous enemies to win the Trial . Each Trial also has various traps that differ in type and arrangement between the Trials . The spawn of the last group of enemies may be pressure switch related . NOTE : Some of the enemies needed to move from door 2 to door 3 requires almost a perimeter walk . Quests . The Kagrumez Trials . Find Resonance Gems across Solstheim to complete the Kagrumez trials . Characters . After completing the first trial , the Dragonborn can acquire a Dwarven spider as a secondary companion ( non - humanoid ) . This unique automaton is named Steadfast Dwarven Spider . In the next chamber , one can acquire a Steadfast Dwarven Sphere as a secondary companion , both of which are locked inside a small chamber easily opened by a nearby lever . Asking one to follow the Dragonborn while the other one is a follower will cause the first one to go back to its pen : both cannot be followers at the same time . These companions are the only of their kind and are not quest - essential . If the Dragonborn happens to lose one during his travels , they can re - spawn . In order to reacquire them , the Dragonborn must pull the lever in front of the place where automaton was found and wait . After one day the pet will be back in the place where it was first found .
Savior of the Altmer , Part 1 Summary . This note is written by Canonreeve Oraneth . It is found in the public dungeon , Elden Hollow . Content . Let it be known that what I have done here , in Elden Hollow , I do for the Altmer , though they refuse to help themselves . What follows is a memoir of sorts , for the Thalmor will no doubt feel they have been betrayed . But I am the only Canonreeve working towards a greater good - - towards a better existence for the Altmer . 12th of Morning Star . I have seen the numbers . The Aldmeri Dominion loses hundreds of soldiers every fortnight in this accursed war - and we have a long road ahead of us . When it is finished , we will have lost an entire generation of Altmer . Teachers , scholars , and mages march off to fiery death and the Thalmor are happy to give them up . It ' s heinous . I can understand that the Khajiiti leaders ( with less than five of their number in the Thalmor ! ) and the Bosmeri Treethanes would be eager to offer Altmeri blood to end this conflict . But my feelow Canonreeves are equally willing , and I cannot abide by it . 8th of Mid Year Months have passed and the Thalmor continue to pass Altmeri youth through the Dominion war machine like they ' re an inexhaustible resource . We possess the greatest military minds in Tamriel and all we can do is tear our best and brightest from their lives to fight like savages in far - off lands . 9th of Last Seed I was a fiery mage in my youth , and I ' ve retained a lesson or two since then . If I cannot get support from the Thalmor to bring a more expedient end to this war , then I will bring about the end for them .
Rena Bruiant Rena Bruiant is an Imperial noble who lives with her husband Rimalus Bruiant in Chorrol . Most of the time she can be found in the Chapel of Stendarr , at home or outside in Chorrol near the South Gate . She loves dogs and owns two as pets , Bailey and Kezune and they follow her around all day .
Client List Content . Current Orders Fendryn Drelvi - Grand Soul Gem , Daedra ( any ) Garas Seloth - Ring , Mysticism Fevyn Ralen - Steel Sparksword Landa - Arrows of Wasting Spark ( 40 ) Salver Lleran - Ring of Wildfire ( exquisite ) Tolmera Relenim - Great Soul Gems ( 10 , empty )
Karan Karan is a deceased female Breton located at Dead Lovers Camp . Background . According to her journal , she was the daughter of a highborn in Markarth . Since her father would not allow her to marry the love of her life , Talvur , a Dunmer miner , because of his social class , she decided to escape her father and elope with Talvur in Riften . The lovers did not get very far , however , as they both got butchered at the meeting point in the Reach by a carnivore .