naist-nlp/zeshel huggingface dataset:
Gloating robot A gloating robot ( or MatrixRobot ) is the humanoid robot overseeing the operation of the special encounter Coppertops . Background . The gloating robot is a nickel chrome finish humanoid robot charged in a hidden warehouse of overseeing several humans ( called " human battery " ) running on treadmills to produce energy , especially small energy cells , for the Calculator ' s army . Appearances . The gloating robot appears only in " " .
S3 - 22 S3 - 22 is a character mentioned in " Fallout 4 " . Background . S3 - 22 is a synth working in the Institute in 2287 . It had recently received an upgrade to its synthetic optic nerve tissue at the time of the Sole Survivor ' s arrival . Appearances . S3 - 22 is mentioned only in " Fallout 4 " .
Red Red is the doctor and only merchant residing in Big Town in 2277 . Background . Intelligent , slightly sarcastic , and motherly , Red is Big Town ' s doctor in residence , although she ' s on an enforced leave thanks to the current kidnapping sweeps by super mutants in the local area . Red ' s nickname stems from the blood she ' s always splattered in and her affinity for the color . She runs the clinic in Big Town , and she is the unofficial mayor and an old girlfriend of a guy named Sticky Hands , an ex - resident of Little Lamplight . Inventory . < nowiki > * < / nowiki > Only if the Small Guns path is taken in Big Trouble in Big Town . Appearances . Red appears only in " Fallout 3 " .
Hoover Dam lower level The Hoover Dam lower level is a within the Hoover Dam . Layout . There really is nothing of note in this room . The level serves as a connector between the four power plants and contains eight turbines , but only four are working . In some sections water is flowing into the turbines . Touching the water streams will knock the Courier down , but cause no damage . Appearances . Hoover Dam lower level appears only in " " .
Bobby pin ( Fallout 3 ) The bobby pin a miscellaneous item in " Fallout 3 " and " " . It replaces the lock picks from " Fallout " and " Fallout 2 " . Characteristics . A flexible double - pronged hairpin , made of metal or plastic , normally used to hold hair in place . After the Great War its use also includes lockpicking .
Romanowski Lieutenant Romanowski is an NCR officer stationed at the NCR sharecropper farms in 2281 . Background . In charge of protecting the farmers and crops from wastelanders , he makes sure the water stays pumping from Lake Mead and that the farmers are generally happy . He was contacted by Corporal White , but didn ' t believe him about the water shortage . He believes that White is a glory hound and is admittedly a soldier , not a thinker . Appearances . Lieutenant Romanowski appears only in " " .
Ice cold Vim Ice cold Vim is a soft drink featured in " Fallout 4 " add - on " Far Harbor " . Characteristics . A bottle of Vim , ice cold . Locations . Vim can be put into Buddy through the " I ' ll take a beer " dialogue option to produce ice cold Vim 12 hours later . Notes . As Vim was based on real - life Moxie , both it and its ice cold variant are probably slightly bitter and less sweet than most other sodas .
Michael Hawthorne Michael Hawthorne is a frequent patron at Tenpenny Tower ' s Federalist Lounge and is known to be the local drunk . Background . Michael Hawthorne has dedicated his life ( and life savings ) to the pursuit of giddy drunkenness , staggering drunkenness , and finally , paralytic stupor . He spends the majority of every day drinking in Tenpenny Tower ' s Federalist Lounge . He even has a reserved seat that he occupies while drinking in the lounge . Little is known about Hawthorne ' s background , aside from him drinking since he was a toddler . This excessive drinking at an early age is likely what made him into the man that he is today . Daily schedule . Micheal Hawthorne wanders Tenpenny Tower , but always returns to the Federalist Lounge for a drink . On Wednesday nights , he can be seen in bed with the local whore of the tower , Susan Lancaster . Interactions with the player character . Effects of player ' s actions . Upon first meeting him , he will jovially ask the Lone Wanderer to share a drink with him , in which he will then begin discussing the ghoul business around the tower . Notes . During conversations with Herbert Dashwood , he reveals that Michael has been drinking since he was a toddler , and when told to be careful with his remaining brain cells , he says " Nah , drown the buggers ! " Appearances . Michael Hawthorne appears only in " Fallout 3 " .
Emma ( Van Buren ) Emma is the owner of The Union in New Canaan in 2253 . Background . Emma is a fairly pragmatic woman originally from Redding . She is a caravan worker by upbringing , but left the New California Republic when things became too unstable . She used a good portion of her money to set up shop in one of the sturdiest buildings outside New Canaan ' s walls . She now runs The Union , a flophouse and bar at the north end of the New Canaan outskirts . Emma is a young woman in her mid - twenties . She has short , dark hair and an average build . She wears a leather outfit to protect her from random angry drunks , and she carries a sawed - off shotgun to deal with really angry drunks . Daily schedule . Every night , Emma and her crew make dinner for the squatters and provide a limited amount of booze . Appearances . Emma was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Remnants Tesla armor The Remnants Tesla armor is a piece of power armor which was cut from the final version of " " . Background . Given their non - appearance during the events of " Fallout 2 " between 2241 and 2242 and its greater rarity and less resistance compared to the advanced power armor , it was possibly a prototype during this period before the complete destruction of Navarro by the NCR . Characteristics . Similar to the Enclave Tesla armor from " Fallout 3 " , the Remnants Tesla armor has multiple energy capacitors on the shoulders , presumably channeling energy towards weapons that utilize that energy ( hence the Energy Weapons skill bonus ) . It provides a 5 less ( with helmet ) DT than Remnants power armor and gives no Strength bonus but it does offer a + 10 bonus to Energy Weapons and + 5 Radiation Resistance . The unique version of this armor , the Gannon family Tesla armor , provides only one extra DT for the armor part . This is countered by the fact that the Gannon family Tesla armor is not cut content , unlike the Remnants Tesla armor .
Cal Cal is a gun merchant living in the San Francisco oil tanker in 2241 . Background . Cal is a bored but friendly looking man . He is a trader on the PMV Valdez where he specializes in weapons . Interactions with the player character . Other interactions . Cal sells guns , ammunition and various other items . Appearances . Cal appears only in " Fallout 2 " .
FN FAL ( night sight ) The FN FAL night sight is a small gun in " Fallout 2 " , being an upgraded version of the FN FAL . Background . The FN FAL , short for Fusil Automatique Léger ( light automatic rifle ) , is a selective - fire battle rifle produced by the Belgian arms manufacturer Fabrique Nationale de Herstal ( FN ) . This rifle has been more widely used by armed forces than any other rifle in history . Characteristics . The FN FAL is an all - around , selective - fire rifle . In comparison to the older AK - 112 , it sacrifices some range ( though still maintaining a reasonable 35 hexes of it ) for an edge in damage , especially against medium - armored enemies . Its main weakness is arguably the low magazine capacity which allows only 2 bursts per reload . Though many vendors carry the 7 . 62mm round , the amounts sold are often small , so scarcity of ammunition can be a problem . The night - sight gives this FN FAL the advantage of the Night Vision perk . Aiming in the dark isn ' t changed from doing it in daytime . It also allows aiming accurately in caves . Locations . Skeeter , Valerie , Algernon , and New Reno Arms can upgrade it from FN FAL .
Mister Holdout Mister Holdout is a shady fellow living on the New Vegas Strip in 2281 . Background . Mister Holdout is willing to sell holdout weapons to people looking to get into casinos on the New Vegas Strip . He is standing outside of the Gomorrah casino and will hail the Courier when they first pass him . Interactions with the player character . Other interactions . During interactions with Mister Holdout , the player can pass a Sneak check of 50 for XP . Appearances . Mister Holdout appears only in " " . Behind the scenes . " Holdout " is a term for concealing and hiding cards on one ' s body . Additionally , a " holdout gun " is another name used to refer to a pocket - pistol or derringer : handguns of very small size and caliber , making them easy to conceal , and meant to be used in emergencies or situations where conventional weapons are inaccessible . Bugs . If you convince him to sell bigger holdout weapons with the Sneak check , his inventory may nevertheless not change .
Gary Staley Gary Staley is a trader who lives in Rivet City in 2277 . Background . Gary Staley was born in 2227 . The owner and proprietor of Gary ' s Galley , 50 - year - old Gary considers himself a gourmet chef , but his restaurant serves little more than scavenged canned food and some fruits and vegetables ( though occasionally he obtains some really high - quality produce from the Hydroponics Bay , which he sells at exorbitant prices ) . He loves his 16 - year - old daughter , Angela , and she loves him , but he neglects her in favor of the restaurant . Gary ' s medical information may be accessed from Doctor Preston ' s terminal in the Rivet City clinic : Appearances . Staley appears only in " Fallout 3 " .
Kevin O ' Brien Kevin O ' Brien is a character mentioned in " Fallout 4 " . Background . Kevin O ' Brien was a man who lived before the Great War . Him and his family were scheduled to reside in Vault 114 . Appearances . is mentioned only in " Fallout 4 " .
Sal Barsconi Sal Barsconi was a pre - War mob boss who is mentioned in " Fallout 4 " . Background . Sal Barsconi was the boss of one of the Italian families in Boston before the Great War . One of the men who worked for him was Johnny Montrano , Jr . Barsconi and Eddie Winter attempted to improve North and South Side relations , but their efforts resulted in failure . The first major problem was Montrano betraying Winter ' s crew during a job , which resulted in Montrano ' s death on Winter ' s orders . The second problem was when Barsconi ' s crew shot up the Danvers theater , resulting in the deaths of many innocent civilians . Winter was astonished by the violence , and suggested that he and Barsconi have a sit - down to discuss the issues . Appearances . Sal Barsconi is mentioned only in " Fallout 4 " .
Peter ( Nuka - World ) Peter is a character in Nuka - World in 2287 . Background . He appears in a random encounter . He can be found in a shack to the south of Galactic Zone . Appearances . Peter appears only in the " Fallout 4 " add - on " Nuka - World " .
Submarine - launched ballistic missile The submarine - launched ballistic missile ( often abbreviated SLBM ) is a world object in Fallout 4 located on the Yangtze . Background . The SLBM , with a range less than that of a intercontinental ballistic missile , is designed to launch a nuclear payload from a submarine close to the enemy ' s shoreline . Yangtze . The Yangtze carried six SLBMs , with high yield warheads , on board during her patrol of the U . S East Coast in October 2077 . She was in the vicinity of Boston when the Great War began , launching all but one of her SLBMs , which failed to launch . USS Democracy . USS Democracy carried four SLBMs , with high yield warheads , on board in October 2077 . Due to a firing system malfunction and a containment breach , only one of the missiles was launch capable .
Cottonwood Cove shack The Cottonwood Cove shack is a in Cottonwood Cove . Location . The shack is located close to the Cottonwood overlook cliffside , with a wrecked truck on the edge , containing barrels of radioactive waste . Layout . Inside is a simple layout with a workbench on the right side and shelves up the middle . Appearances . The Cottonwood Cove shack appears only in " " .
Old Corner bookstore The Old Corner bookstore is a location in the Commonwealth in 2287 . Layout . Entering on the first floor , there are rows of bookshelves within a single - room store . There is a sitting / reading area in the back of the store , near where the second floor has collapsed onto the first . Near the entrance is the check - out counter . There is a lootable cash register , and an enamel bucket with Nuka - Cola Quantum inside . Judging by the rubble from the second floor , there may have been computers on the top floor . However , all that remains currently is a lectern with folding chairs around it , and a sitting area with a first - aid container with aid items . There is a skeleton with a burnt text book in the sitting area , on the ground . It is mostly empty on the second floor , other than this . Notes . A seal outside marks the Old Corner bookstore as one of the stops on the Freedom Trail . It is stop 5 , and has the code " 3 : I " Appearances . The Old Corner bookstore only appears in " Fallout 4 " .
Nuka - Frutti Nuka - Frutti is a soft drink featured in the " Fallout 4 " add - on " Nuka - World " . Characteristics . Nuka - Frutti is a Nuka - Cola drink produced by mixing the commercially available fruit flavors ( Nuka - Grape , Nuka - Cola Orange , and Nuka - Cherry ) together with a normal bottle of Nuka - Cola . Nuka - Frutti restores 200 Hit Points , restores 50 Action Points , removes 500 Rads , and temporarily increases Radiation Resistance by 25 upon consumption . Nuka - Frutti can be chilled using Buddy to produce ice cold Nuka - Frutti .
The Director The Director is a Mister Gutsy in charge of operations at the General Atomics Galleria in 2287 . Background . The Director is the leader of each robot that is still functional at the galleria . He was meant to have it open when the Supervisor arrived , sadly the Supervisor was killed in the blast . But you can pretend to be him if you have enough charisma . Appearances . The Director only appears in " Fallout 4 " .
Wazer Wifle ( Fallout 3 ) The Wazer Wifle is a unique version of the AER9 laser rifle found in " Fallout 3 " . Characteristics . While identical in appearance to the laser rifle , it does 5 more damage and also comes equipped with a larger magazine , with 30 shots instead of the standard 24 . It is also 80 % more durable than the standard laser rifle with 800 more hit points . Durability . The Wazer Wifle can fire a total of about 1552 shots , the equivalent of 52 reloads , from full before breaking . Location . Biwwy offers to sell his unique laser rifle to you in Little Lamplight for 500 caps because he has been kicked off the scavenger team and no longer goes out on patrols - he no longer needs a gun , but figures that you might . With sufficient Barter skill , you can haggle the price down to 250 caps . If you have the Child at Heart perk , you can obtain the Wazer Wifle for free with no option to pay anything for it . Also note that if you have a high enough Barter skill you " must " buy it for 250 caps , that is if you can ' t pay the higher price .
Junction Motel Junction Motel was a somewhere in the Mojave Wasteland . Background . The company ordered signs with Zapp ' s Neon Signs , as many of the motel ' s signs are lying around Zapp ' s terrain . Locations . The Junction Motel itself does not appear in any Fallout game , but neon signs for it appear in Zapp ' s Neon Signs and in makeshift barricades in . Appearances . Junction Motel is only mentioned in " " on signs .
Better Criticals Better Criticals is a " Fallout " , " Fallout 2 " , " Fallout 3 " , " " , " Fallout 4 " , " " and " Van Buren " perk . " Fallout " , " Fallout 2 " and " Fallout Tactics " . With this perk , a + 20 bonus is applied to the Critical Hit table roll , which effectively moves it up one table entry , ensuring a more damaging type of hit . " Fallout 3 " and " Fallout : New Vegas " . With this perk , the weapon ' s " critical damage " is increased by 50 % . " Fallout 4 " . Notes . This perk only affects V . A . T . S . criticals . If you ' re looking for an increase to your sneak critical damage , invest points in Ninja and ( if you ' re using silenced weaponry ) Mister Sandman .
Fields ' shack Fields ' shack is a in the Mojave Wasteland . It is located just west of Nellis Air Force Base and north - west of Raul ' s shack under an overpass . Layout . Inside , there are two lockers to the left . Past the lockers are three ammunition box es and another locker . A toy box containing miscellaneous items is also nearby . There are two bed s that can be slept in . A Sunset Sarsaparilla star bottle cap can be found inside the fridge . The items inside the shack are not ' owned ' . There is a campfire directly in front . Appearances . Fields ' shack appears only in " " . Bugs . It is possible that neither the Sunset Sarsaparilla star bottle cap nor the Abilene Kid LE BB gun will appear here .
B . Ross B . Ross was an employee working for the Nuka - Cola Corporation before the Great War . He worked at the Safari Adventure as a handyman . Background . After always getting the crappy jobs , he tried to find out why he was always getting these jobs , and not his colleagues Thomalson and T . Fremke . He eventually finds out that Fremke and Thomalson work on a secret project named Project Cobalt . Soon after finding this out he mysteriously disappears , with the Security department saying he took a long " vacation " . Appearances . B . Ross is mentioned only in the " Fallout 4 " add - on " Nuka - World .
Joshua ' s Pistol Whippin ' . 45 Joshua ' s Pistol Whippin ' . 45 is a non - playable in the " " " Honest Hearts " . Characteristics . As a companion , Joshua Graham will use this weapon when prompted to use Melee Weapons . As the name implies , it is Graham ' s unique . 45 Auto pistol , A Light Shining in Darkness , held by the barrel and used to " pistol - whip " enemies with the butt end of the gun . Its special V . A . T . S . attack is called " lights out . " It is considered an improved holdout weapon , meaning it can be taken into weapon - free places like casinos , provided the player ' s Sneak skill is 50 . Locations . Joshua ' s Pistol Whippin ' . 45 appears in the " " " Honest Hearts " , but cannot be used by the Courier without the use of mods or console commands .
New power cables New power cables are a quest item and junk item in " Fallout 4 " . Characteristics . A yellow spool with grey power cables spun around it , meant for replacing the damaged electric wiring inside the USS Constitution . If the cables are not used during the quest they can be salvaged afterwards for some copper and steel . Crafting . The new power cables can be broken down into its individual components for use in crafting :
Apocalypse armor Apocalypse armor is a set of armor in " Fallout 4 " . Characteristics . Apocalypse armor is extremely rare wearable apparel , consisting of a chestplate and a left greave . The Apocalypse left greave grants increasing energy and ballistic damage resistance upon losing health up to + 35 . Similar in appearance to the metal leg gear . It is sold with the polished metal and lead lined mods .
Pete Pembroke Pete Pembroke is a young boy living in Diamond City in 2287 . Background . Pete is a young boy living in Diamond City , and the son of Darcy Pembroke and Paul Pembroke . During the day he attends the school run by Mister Zwicky and his robot , Miss Edna . Appearances . Pete Pembroke appears only in " Fallout 4 " .
Mitchell ( letter ) Mitchell is a character mentioned in " Fallout 4 " . Background . Mitchell is a scavenger living in The Commonwealth . His name is mentioned in a letter found in the wastes . Appearances . Mitchell is mentioned only in " Fallout 4 " .
Brush gun The brush gun is a in " " . Background . " Brush gun " is an informal umbrella term used to refer to any large - , hunting . The name refers to the fact that these carbines are designed to be handled easily in brush , or in any tight spaces where a long - barreled rifle would be unwieldy or impractical . Brush guns are chambered for large cartridges powerful enough to take down at close to medium range . While the and shortened barrel are incompatible with long - range accuracy , they bring significant improvements to the weapon ' s speed of handling , damage per round , and rate of fire . Thus , brush guns are similar to hunting rifle s , but they sacrifice long range accuracy for a major increase in speed of target acquisition , ease of handling and rate of follow - up shots . Characteristics . One of the main rifles of the NCR Veteran Ranger , the brush gun is a lever - action rifle firing . 45 - 70 Gov ' t . It has a semi - buckhorn iron sight similar to the cowboy repeater and the trail carbine . Due to the gun ' s , it is reloaded by hand one bullet at a time , allowing the player to interrupt reloading mid - way . This allows the weapon to be fired before reloading is complete . High damage output , low spread , and a moderate firing rate make this gun a very powerful and accurate weapon . However , it chambers the . 45 - 70 Gov ' t round , one of the rarest ammunition types in the game . In spite of this , the brush gun uses this ammunition quite efficiently : it has the highest damage per shot and damage per second of all the weapons that use this ammunition . Unfortunately the iron sights are large and obstructive , meaning that it is difficult to track fast moving enemies like cazador es . When loaded with hand loaded semi - wadcutter rounds , this can be a very effective weapon to use against high - level targets , such as and s . Its damage is on par with that of the anti - materiel rifle loaded with armor piercing rounds and boasts almost three times the damage - per - second when used with the Cowboy . It can be a much more effective weapon to use as it does not feature a large scope and has a much faster . Despite the long reload , there is an exploit one can use when reloading , double - tap the hot - key for changing ammunition types and the magazine should be completely reloaded . Durability . The brush gun can fire a total of about 745 standard rounds , the equivalent of 125 reloads , from full before breaking . When modified with the forged receiver , it can fire a total of about 1120 standard rounds , the equivalent of 187 reloads .
One In a Million One In a Million is a trait from " Van Buren " , the canceled " Fallout 3 " project by Black Isle Studios and " J . E . Sawyer ' s Fallout Role - Playing Game " . Effects . You ' re not particularly lucky or unfortunate , but when lightning strikes , it strikes hard ! Whenever you critically hit or fail , a second check is made at five times the base chance to see if it actually happens . If it does , the result on the critical chart is bumped up + 30 points in severity .
Kingpin ( Mister Handy ) Kingpin is a Mister Handy found at the General Atomics Galleria in 2287 . Background . If it were in operation , Kingpin would be the pin setter at Back Alley Bowling inside the General Atomics Galleria . He resides in the very back of the establishment behind the lanes themselves . Appearances . Kingpin only appears in " Fallout 4 " .
Diabloism Diabloism is a Demonkin racial trait which appears in " Lionheart " . Characteristics . Thought Magic spells cost 10 % less Mana to cast . However , this connection makes it more difficult to cast Divine spells . All Divine Magic spells cost 10 % more to cast . This trait will allow the player to pass as a human .