Huge Revolution ( series ) " Huge Revolution " is a series of 3 Normal Monster s ( " Oppressed People " , " People Running About " and " United Resistance " ) and the Trap Card " Huge Revolution " . The idea of this series is having at least one of each of those monsters and then activating " Huge Revolution " to clear the opponent ' s field and hand . Story - wise , it ' s about a kingdom which oppressed their people so much that they were forced to revolt . It ' s part of a larger series called " Royal " . Story . The story takes part on the Royal series . The tyrant from other cards start oppressing the people , to which the people try a revolution . They failed intitially , but eventually they managed to destroy the castle and reclaim freedom . When looking at the Attribute and Type s of the cards , they are FIRE / Pyro ( red ) , WATER / Aqua ( blue ) and WIND / Thunder ( white ) , which combined make the French Flag . It ' s very likely this series is a nod to the . Competitive use . It ' s virtually impossible to make a remotely competitive deck with " Huge Revolution " . The card requires a pretty difficult condition , having 3 different weak Normal monsters on the field at the same time . Just to make things worse , those monsters have nothing in common besides the fact that they are Normal ( all have different attribute s , type s and level s ) , so trying to use any type / attribute support or searcher is useless . To make things even harder , " United Resistance " is level 3 , making all the " low level Normal support cards " unusable on him as well . However with the use of " Message in a Bottle " , you can Summon all 3 at once , then use " Huge Revolution " to destroy all your opponents cards . You can also use " Soul Charge " to summon them for a slightly smaller loss and the ability to still Special Summon other monsters , but at the cost of your Battle Phase . And on the scenario that one manages to get all those monsters on the field and the trap card face - down , there are still 2 problems to solve : However , if the whole thing goes smoothly , you can deal at least 2000 damage in that turn , and your opponent will have a maximum of 3 turns to recover before you defeat them by attacking directly with the three Normal Monsters . Any additional cards ( monsters , Equip Spell Cards , or other ATK - boosting cards ) will reduce this window even further . Also you can lock down your opponent by taking away his / her draw with cards like " Drop Off " and / or " Soul Devouring Bamboo Sword " , and in Traditional Format , cards like " Yata - Garasu " and / or " Time Seal " . And with all of the above and " Gold Sarcophagus " as Common Cards , you can easily make a Caste Party Format Huge Revolution Deck . Playing style . Since 2 - out - of - 3 monsters in this series are low level Normal Monsters , you should probably focus the Deck on cards that take support them . Using cards like " Tri - Wight " or " The League of Uniform Nomenclature " could be useful , particularly " Tri - Wight " , which can Summon 3 of them from the Graveyard . Remember , these can ' t be used with " United Resistance " . Another card which is much better than " Tri - Wight " is " Message in a Bottle " , which can Summon one of each , ready for Huge Revolution . You can use " Advanced Ritual Art " to dump one of each Normal Monster in the Graveyard as preparation , as well as Summon a Level 6 Ritual Monster such as " Lycanthrope " , whose effect has good synergy with the series . " Emissary of the Oasis " is also good as it make any Battle Damage to you from battle involving a Level 3 or lower Normal Monster 0 and it cannot select this card as an attack target when a Level 3 or lower Normal Monster is on your side of the field . And then if you equip it with " Ring of Magnetism " or " Raregold Armor " your opponent cannot attack , so you can stall for time , although " Raregold Armor " will not stop direct attacks thru card effects i . e . " Drill Barnacle " , " HERO Flash ! ! " but " Ring of Magnetism " will . " Rescue Rabbit " can work to get two copies of one of the required monsters . In case your " Huge Revolution " is not ready , then you can use it to summon things like " Gachi Gachi Gantetsu " or " Wind - Up Zenmaines " to stall for time . Keeping in mind that you will most likely Summon them from the Graveyard with " Tri - Wight " , other low level Normal Monsters and cards to mill them from your Deck can be extremely useful , like Lightsworn monsters or " Card Trooper " . Also " Exodius the Ultimate Forbidden Lord " could work here , since it would send the required monster to the Graveyard .