naist-nlp/zeshel huggingface dataset:
Valas Belaem del Pharm Valas Belaem Del Pharm ( Valas , slave of Pharm ) the Black Raven was a half - drow slave of house Leun in Rilauven , he was lost in a bet to house Pharm who kept him despite the slave ' s considerable strength just to spite Leun . Pharm made Valas fight in the city arenas , where the latter developed his fighting style and became the city ' s greatest arena champion . Valas freed himself and fought his way through the Underdark with only his bare hands and the chains holding them . When he reached the surface at the Black Raven River ' s source he encountered a group of Black Raven barbarians who eagerly attacked him but were easily defeated . Seeing his great prowess and in awe of his peculiar appearance ( he had jet black skin and fiery red eyes ) the simple barbarians considered him to be a warrior spirit and bestowed upon him the honorific of " Black Raven " which he kept until his death . Later Valas left the barbarians and went travailing across the land freeing slaves , fighting imprisonment and collecting many loyal followers . In 1181 DR he eventually returned to where he first surfaced to erect the Black Raven Monastery where he is now buried .
Ruhh Island Ruhh Island was located on Suq Bay near Hayyir . Geography . Given its position along the well - traveled Dihl al - Suq , Ruhh Island was a haven for pirates hoping to prey upon the richly - laden merchant vessels using the shipping lane . Inhabitants . Ruhh Island held secret pirate bases frequented by the Shark of Suq Bay and the " Reaver " .
Unidentified duergar fiddler An unidentified duergar fiddler of Zortagra was in Elventree during the late 1480s DR . History . A duergar fiddler was afflicted by the demon lord ' s madness in the late 1480s DR . For unknown reasons , she went to the village of Elventree in Cormanthor and there started to play a madness - spreading melody during a celebration in honor of Mielikki . Thanks to some adventurers , she was stopped before too much damage was done . Later , Elanil Elassidil hired the adventurers that had stopped her to investigate the matter in the Underdark . Behind the scenes . The fiddler was very probably killed by the players , as this was the most simple method to stop her , as she would not listen to speech .
Colstan Rhuul Colstan Rhuul was an Illuskan human cleric of Bane and one of the most trusted agents of the Xanathar , the leader of the Xanathar Thieves ' Guild of Skullport . History . Colstan was a cleric of Bane , but he briefly turned to Cyric , before coming back to Bane when his god returned in 1372 DR . Activities . Colstan was second - in - command of the Hand , the snatch - and - grab kidnapping agents of the Eye . He prided himself knowing by sight all the major players in Waterdhavian politics , though not necessarily the most famous . His main hobby was the uncovering identities of the Lords of Waterdeep . He managed to identify Brianne Byndraeth , a revelation that was very useful for his fellow Xanathar agent , Randulaith . He usually sent hireswords to start a brawl or similar incident with all new adventurers in the city , in order to steal their belongings and get them captured by the Hand . Personality . Colstan was a patient , calculating schemer who avoided personal danger whenever he can , preferring to work at a distance through hired knives and behind - the - scenes manipulation .
Erngar Narrowlea Gentle Father Erngar Narrowlea was a priest of Lathander in Voonlar during the time period roughly corresponding to the term of Bron ( sheriff ) Buorstag Hlammythyl , " i . e . " , from about 1355 DR until at least 1372 DR . Personality . Erngar was a forward - looking person who noticed details and speculated on how they might impact future events . He was kindly and helped those in need . Activities . His primary duty was to tend the House of the Holy Light , the shrine to the Morninglord in Voonlar , along with a few lay persons . In addition to nurturing the open - to - all herb garden around the shrine , he sold " potions of extra healing " and holy water to the many visitors that stopped by while passing through Voonlar . Unbeknownst to the Bron and the Cyric ists of the Dark God Reformed , Erngar did what he could to upset their plans without drawing attention to himself . He also assisted other followers of Lathander by providing small loans for business purposes . Possessions . Father Narrowlea tried to keep at least twenty large glass jars of holy water on hand for sale at the shrine . His supply of healing potions was usually limited to six , replenished every tenday by mid - level priests of Lathander who passed through town .
Phalantar Orivan Phalantar Orivan was a fence in Waterdeep in 1372 DR who originated from Hlondeth . Personality . Phalantar always smiled gently and moved quietly . Activities . From his shop , Phalantar ' s Philtres & Components , Phalantar sold and bought spices , exotic medicines , herbs , and spell components , plus rare substances used in creating perfumes , scented oils , and poisons . He dealt regularly with adventurers and wizards and sponsored adventuring parties in exchange for a share of their loot , particular goods he could sell in his shop , and funded some mercenary companies for part of their profits . Phalantar was also known to buy magic items for 40 % of their value , without asking questions . With all this business , he became incredibly rich .
Glooglugogg Glooglugogg was a kuo - toa whip living in Sloobludop until the Rage of Demons . Personality . Glooglugogg was very loyal to his goddess and his father . He , however , disliked strangers involved in local businesses . History . Glooglugogg lived quietly in the village of Sloobludop on the Darklake , ruled by his father Ploopploopeen . He took care of Blibdoolpoolp ' s temple . At the Rage of Demons , however , his sister had a vision of a new god Leemooggoogoon the Deep Father , ( in truth , demon lord Demogorgon , ) and spread her new religion among the kuo - toa . Soon , she had gathered so many followers that their father Ploopploopeen started to make a plan to reclaim his position . Despite Glooglugogg ' s objections , Ploopploopeen recruited a party of adventurers who had escaped from drow slavers of Velkynvelve as bait . Glooglugogg , Ploopploopeen , some guards , and the adventurers went to Leemooggoogoon ' s temple in the guise of offering sacrifices . Bloppblippoodd was pleased of her supposed victory over her father , and , after first sacrificing the duergar Hemeth , she intended to sacrifice the adventurers , but at that time the adventurers and Ploopploopeen , Glooglugoggand , his warriors attacked her and her lieutenants , all being a part of his plan to infiltrate the temple disguised to cut off the head of her cult . At this point , however , " Leemooggoogoon " , along with dozens of ixitxachitl , rose from Darklake and started to destroy Sloobludop , killing all present .
Underdark circle The Underdark circle was a druid circle associated with life underground in the vast caverns and passages of the Underdark . Druids who took up the cause of nature in such a region had an affinity for this circle and the suite of spells that came to them without cost ( they could cast them at any time without having to prepare them in advance ) .
Warmage Among every class there are individuals who care only for battle . Warmages are arcane spellcasters who live for the din of combat , clashing blades , screams of pain , and , especially , the epic destruction wrought by war . The more utilitarian spells of wizard s , sorcerer s , and bard s have little importance to a warmage ; they favor function over form and are drilled only in spells most useful for smiting foes , sowing confusion , and screening allies . A warmage cares only for success in battle , often as part of an army , or in the smaller series of campaigns favored by adventuring companies . Background . The vast majority of warmages are graduates of special arcane war colleges . These academies are not for the faint of heart ; they follow a grueling course of study more akin to boot camp than a wizardly apprenticeship . Throughout the training , they are taught to wear armor while casting spells that are regularly of a far - higher level than the warmage can actually cast . The training drills the spells of war into a warmage ' s memory , thereby allowing him to prepare and cast spells from his entire list without needing a spellbook or other implements . Warmages have fewer available spells than sorcerers , but what spells they do know are enhanced . Each day a warmage prepares his spells by calling them from memory to the forefront of his mind . The training also gives the warmage proficiency in basic weaponry and armors . Warmages are mainly human s or half - elves , but the spiritual strength needed to survive , let alone graduate from , an arcane war college can manifest itself among in any individual . Savage humanoid warmages aren ' t uncommon , and some of the more organized societies even set up their own colleges . Warmage Adventurers . For adventuring companies , a warmage provides one thing : brute firepower . Warmages hone their skills through action , not study , so without prolonged use of their powers they cannot become truly deadly . Good - aligned warmages are concerned with fighting warlike and / or evil groups , for who better to blast into oblivion than those who deserve blasting ? Evil warmages have little to no constraint on their actions , and adventure solely to gain power . Because people of every alignment must be prepared to fight for their causes , warmages of all alignments exist . Any army that uses spellcasters as artillery is a home for a good warmage . Warmages and Other Classes . Warmages have little in common with the other arcane spellcasting classes , who learn magic without the rigorous discipline and grueling training of an arcane war college . Warmages are much more comfortable with the more warrior - like classes - paladin s , monk s , and fighter s . Because of the warmage ' s limited spell selection , a group with a warmage should strongly consider acquiring a second spellcaster to complement his offensive powers with defensive and utilitarian spells .
Sa ' luk Sa ' luks were scoundrels and free adventurers in Zakhara . Rogue s to their core , these men and women owed allegiance to none but themselves . Requirements . There were no special requirements for sa ' luks , and they had no special hindrances . Role . Sa ' luks usually roamed wherever they wanted . They survived by their skill at thieving , and lived for the moment . Freedom was what a sa ' luk most appreciated . They would do what they wanted , when they wanted . Possessions . Sa ' luks usually had nothing to tie them down to one location . Even after scoring a successful haul , they typically spent their wealth quickly on superficial baubles or entertainment .
Hall of the Hearth The Hall of the Hearth was located within the complex of the Palace of the Enlightened Throne in Huzuz in 1367 DR . Description . An extremely high temperature was maintained within this hall , hot enough to cause clothing to smolder and paper to burst into flame . A large fire pit scented with minerals dominated the center of the chamber . Activities . This hall housed the efreet who served the Grand Caliph . Inhabitants . Four salamander s kept the fire pit stoked to create enough heat to make the efreet comfortable . Fire snake s also lived within the fire pit .
Vhaeraun ' s nightshield Vhaeraun ' s nightshield was an abjuration spell contained in the " Obsul Ssussun " and associated with the drow god Vhaeraun . Effects . The spell created a protective aura that enhanced the physical resilience , reflexes , and willpower of the caster , and protected them from the " magic missile " spell in a manner similar to a " brooch of shielding ] " . Components . " Vhaeraun ' s nightshield " used verbal and somatic components , and the divine version also required a divine focus like a holy symbol .
Eilistraee ' s moonfire Eilistraee ' s moonfire was an alteration spell granted by the goddess Eilistraee to her priestesses and , at her will , worshipers . Effects . This spell generated " moonfire " , a beacon of light , whose intensity and color could be controlled by the creator at will , ranging from a faint glow to a clear , bright — though not blinding nor strong enough to harm — light ) , though " moonfire " generally had the same intensity as moonlight . Colors could be white , silver , blue - white , or a soft green . Manifested " moonfire " was normally always attached to the caster ' s body , but could move as the creator wished . More experienced clerics , however , could move the " moonfire " away from their bodies , like the spell " dancing lights " . The radiance could move around the creator ' s body as fast as desired , but moved only up to 40 feet ( 12 . 2 ) at a time when away from the caster . The caster could guide it in any direction , through any opening , and cause the glow to appear in any size , up to a volume determined by their power . A casting of " Eilistraee ' s moonfire " lasted a short duration according to the level of the caster , but it could be dismissed at will , and concentration was not required to maintain it . This spell and the " darkness " spell negated each other . Casters . All full specialty priests , or sword dancers , of Eilistraee could cast " Eilistraee ' s moonfire " through an act of will , or cast it as a spell . Eilistraee herself could also create " moonfire " at will . Uses . It was generally used as a light source for reading , to see in the dark , and as a signal for communication . Eilistraee also occasionally chose to gift a male follower or a follower with no priestly powers who nevertheless did her work with the power to temporarily ability to manifest her " moonfire " , as per this spell . This could be to show her blessing or support , or simply to provide some light . However , the lucky bearer had no control over the " moonfire " ' s duration , intensity , or location — such things were solely up to the goddess .
Jumpa River The Jumpa River , or Jumpa Muren , was one of the largest rivers in all of Toril . Geography . Located in the Hordelands and northeast Faerûn , the Jumpa River originated within Katakoro Shan in Khazari , flowing past A - Ling Shan , where it joined the Gaya at the Great Pass within the southern region of the majestic Yehimal mountains . Description . Over time the large quantity of water flowing down the Jumpa River eroded the great channel known as the Jumpa River Gorge . This impressive feature lined the entire western edge of the mountain ranges along the river , forming the western borders of several nations , including Khazari and Ra - Khati . The average depth of the gorge was 1 , 000 ft . ( 305 m ) . Yearly glacial run - off filled the Jumpa River with frigid water that was capable of carrying away nearly anything in its path . The only known crossing point of the Jumpa River and the gorge was the Great Chain Bridge of Ra - Khati . Due to its connection to the Gaya River , as well as its impressive natural features , the river was considered to be one of the Thousand Sacred Sources of the Gaya , and many would follow the river to its source as part of their pilgrimages .
Calanti Snowdrop Fatima Asad was a language teacher at the Grand University of Huzuz in the Pilgrims ' District of the City of Delights in 1367 DR . Description . Fatima was an albino with white hair , pale skin , and red eyes . Activities . Fatima was actually just a fake identity created by the drow known as Calanti Snowdrop . Calanti was a mage from Dambrath who was sent to spy for her country to distant Zakhara . She used her magic to appear as an albino . She wished to return to her Queen in Dambrath in possession of an imprisoned genie .
Council of Sparkling Stones The Council of Sparkling Stones is an elected council in Mirabar . Members must swear an oath of loyalty to Mirabar and its marchion . It meets each fall to plan the year ahead and organise trade agreements . Composition . As of 1368 DR , the Council comprises 42 members . Of these , 10 are shield dwarves and 32 are human s . 16 councilors are female , and 26 are male . The marchion ( currently Elastul Raurym ) is the chief justice . Elections are held annually in the spring to determine the new members who will take their positions at the next meeting in the fall . Meeting . The Council meets once a year in the fall , usually over four days . There is an informal discussion , then a chance for short , formal speeches , then a secret ballot to decide upon what has been discussed . The marchion then travels to the cities in the south to personally bring the news , and to negotiate trade , acquiring deals for luxuries not available in Mirabar .
Dalagar ' s Dagger Dalagar ' s Dagger was the highest peak in the northeast section of the Nether Mountains . History . The Dagger was named after Dalagar the dwarf who tried to climb the mountain around 372 DR and fell to his death . Over the years many dying blue , green , and black dragon s have committed suicide by impaling themselves on the knifelike pinnacle . Their bones were scattered all around the peak and among them there were gem s and jewelry that covered their scales with in life . This treasure remained mostly untouched since the Morueme s ( who have never dared to touch a single coin ) tenaciously defended the place against any approaching creatures . It looked like they were aware when someone was trying to reach the hoard . Moruemes ripped to pieces even two young dragon s came there to plunder the riches . It was discovered that one of these two young dragons was a mage under the effects of trasformation spell . The dragons Moruemes found out mage ' s residence and publicly returned his remains there as warning to other equally ambitious wizards .
Frostbite ( spell ) Frostbite was a divine magic spell available to priests of Auril , the Frostmaiden . It inflicted bone - chilling cold on one creature , causing freezing damage and fatigue from hypothermia . Effects . This spell could be cast on one creature within 30 ft ( 9 . 1 m ) . More experience casters could extend this range and cause more harm to the target . In an instant , the victim was subjected to extreme cold , causing frostbite , a numbing of the extremities , and the symptoms of hypothermia , leaving the target with debilitating fatigue as if they had suffered long exposure to frigid temperatures . The damage was unavoidable unless the entire spell was avoided or resisted , but with sufficient fortitude the victim could shake off the aftereffect of fatigue . Components . This spell required only verbal and somatic components to cast . History . This spell was believed to be recorded in a holy book of Auril called " Revelations of the Icedawn " and was only granted to her clerical and druidic followers .
Theebles Royuset Theebles Royuset was a former merchant and a lieutenant of the Basadoni Cabal , a thieves ' guild in Calimport . He was also the mentor to the young Artemis Entreri until his untimely death . Royuset had bought his position in the thieves ' guild sheerly through money . He was physically unfit and gluttonous , but sharp of mind . He was the one who arranged Entreri to be tested and accepted into the guild . After he was appointed his personal mentor , the two quickly grew to hate each other . Ultimately Entreri challenged him to a game of " quarter table " , where each party had a chance of ingesting a lethal poison . Royuset was prepared for this and had taken antivenom , so he agreed . As a result , he died from eating a large amount of ground glass shortly afterwards , Entreri being far more cunning and deceptive than he had expected . The young man was subsequently given his position in the guild .
Xatli Xatli was a priest of Qotal in Nexal . History . In 1361 DR , he was one of the survivors after the Night of Wailing . Xatli was the eldest of the surviving priests and became their unofficial leader . He acted as advisor to Erixitl during the march .
Whisper ( Luskan ) Whisper was a vicious criminal in Luskan . Activities . Whisper was a criminal with a vile reputation . She had a network of fence contacts and was one of the few who could smuggle people inside and outside the city without the knowledge of the High Captains of Luskan . Whisper was always secretly followed by her minions when she traded with a client , in order to protect her . History . In 1356 DR , Whisper traded a map to Mithral Hall with Drizzt Do ' Urden and Bruenor Battlehammer . Later , Artemis Entreri asked her for information about the Companions of the Hall . Whisper tried to double - cross Entreri but the assassin subdued her and later killed Whisper in order to leave no witnesses .
Westways The Westways were a series of tunnels and roads that led west from the drow city of Menzoberranzan to Blingdenstone and Mithral Hall , as well as to Mantol - Derith and Phanlinksal . Description . The Westways tunnels were heavily patrolled by drow forces near Menzoberranzan . Route . The Westways ran from Menzoberranzan some 50 miles west to the svirfneblin city of Blingdenstone . They then turned east to Mithral Hall and led to some entrances to the surface in Luruar . The route also branched out to Mantol - Derith and the illithid enclave of Phanlinksal . History . The Westways gates in Menzoberranzan had never successfully been breached by invading forces by the 1360s DR .
Miyagi - ko Miyagi - ko was the concubine of Funada Toyoo in Nakamaru around 1357 DR . Activities . Miyagi - ko was the mother of Toyoo ’ s favorite son , having so a great amount of power inside Toyoo ' s household , more than Toyoo ’ s First Wife . She was carefully to destroy any possible rivals History . Miyagi - ko became Toyoo ' s concubine in 1340 DR when she was only seventeen . In 1357 her son became focus of the rivalry between Toyoo and his brother the daimyo Funada Mitsuhide Personality . Miyagi - ko was graceful and charming . Her greatest fear was that her son will lose Toyoo ’ s favor . She constantly watching to avoid this
Elven Port Elven Port was a flourishing elven city that stood at the edges of the High Forest . Description . Its piers were wetted by the river Delimbiyr . Elven Port was long one of the most accessible ruins of old Earlann and it was visited by several groups of adventurers . For many years , the ruins of Elven Port had provided cover to marauders and a few predators . However , by 1366 DR , the old tower of the town ' s lord was occupied by a powerful group of daemonfey , led by Vaerilmor Floshin . Vaerilmor and his followers were luring elven adventurers to corrupt them with their foul magic . History . Between 1366 DR and 1372 DR , all the adventurers who came across this place disappeared without leaving any traces .
Torixileos Torixileos was a white dragon apparently living with its treasure inside a glacier near Silverymoon Pass . The dragon abducted Lynaelle Dawnmantle as Lynaelle traversed the pass during a blizzard . Taken back to the dragon ' s lair , Lynaelle was frightened into assisting Torixileos in plundering a young silver dragon named Starglimmer ' s hoard . Lynaelle discovered the deception in time to rescue Starglimmer and herself as a larger silver dragon arrived . The larger silver , Symarra Brightmoon , killed Torixileos , thereby rescuing both her son and Lynaella .