Chocobo raising ( Final Fantasy XI ) Chocobo raising is an activity in " Final Fantasy XI " , released with the " " expansion pack . Adventurers can own and care for their own chocobo from the egg until its eventual retirement . There are many advantages to doing so , including the ability to raise a chocobo specially to suit the adventurer ' s needs . Chocobos can be selectively bred for better statistics , or to create chocobos of rare colors . Chocobo raising takes up only a little of an adventurer ' s hectic schedule each day , freeing him or her to do what adventurers do best as the chocobo grows . How to start . To start raising a chocobo , the player must obtain an egg . There are a few ways to go about this . A chocobo egg may occasionally be purchased from a vendor in Jeuno , obtained from the quest " Chocobos on the Loose ! " , found as a reward in an ISNM , or obtained through breeding . Once a player has obtained a chocobo egg , they must bring it to a Vana ' diel Chocobo Society , or VCS , chocobo trainer , found in chocobo stable s in the three nations . Only one chocobo may be raised at a time . Chocobo stages . Egg . For the first four days of raising the chocobo , it will be contained in its egg . The only thing the player can do is watch over the egg as the chocobo inside grows ready to hatch . Chick . After four days , the egg will hatch into a chocobo chick . All chocobo chicks are hatched yellow , regardless of their coloration upon adulthood . When the chick hatches , the player will be prompted to choose a name for it from the selection given . Chocobos are given a first and last name of no more than fifteen letters . Once a chocobo has hatched from its egg , it can be given care plan options to affect its stat growth , with more plan options becoming available as the chocobo matures . The player may also care for the chocobo personally upon stopping in to check on it , separate from the care plan laid out , by watching over it or taking it for walks . In addition , the player can feed the chocobo personally , causing stat changes based on the food given . The chocobo is considered a chick for fourteen days after its hatching . Adolescence . After eighteen days , the chocobo is beginning to mature into an adult chocobo . It is at this point that the chocobo ' s tail feathers will taken on either a white , black , blue , orange or green coloration , which determines the color the chocobo will be when it fully matures ; yellow , black , blue , red and green , respectively . When a chocobo reaches adolescence , more care plans and personal care options become available , and the chocobo may begin competing with other chocobos its age to relieve boredom . The adolescent stage of a chocobo ' s life lasts for ten days . Adulthood . After twenty eight days of raising a chocobo , it will mature into an adult . At this point , several options open up for the player . All of the care plans and personal care options will now be available , the chocobo can be registered in races , its chococard may be obtained for breeding , and after completing the miniquest Obtaining your Chocobo Whistle , players can call their chocobo to their side in the field to ride them . Retirement . At any time after reaching adulthood , a player may retire their chocobo . Doing so causes the player to be unable to raise the chocobo ' s stats and care for it personally , but the chocobo may still participate in races and be called with a chocobo whistle . In addition , retiring a chocobo allows a player to begin raising a new chocobo . If not retired early , adult chocobos are automatically retired on their one hundred and twenty ninth day . Attributes . A chocobo ' s attributes are important to any adventurer who wants to make use of their chocobo . Attributes determine all of a chocobo ' s strengths or weaknesses . There are seven attributes related to chocobos , divided into three sections : The physical and mental attributes have eight ranks , depending on the chocobo ' s talent in that attribute : In addition , a single chocobo may have no more than 637 points across all mental and physical attributes , which prevents players from raising a chocobo that is " perfect " in all stats . Care Plans . A care plan is a scheduled routine for a player ' s chocobo that the player chooses from week to week . Choosing care plans effectively is vital to the growth of any chocobo . Care plans raise or lower different attributes of the chocobo , depending on which option is scheduled . A few plans also provide pay for the player . Chocobo Breeding . Breeding chocobos is an effective way to produce a chick with the player ' s desired statistics and coloration . In order to breed a chocobo , the player needs two chococards , one from a chocobo of each gender . These cards can be obtained from your own chocobos , or given or purchased from another player . Once the player has two chococards , they must speak to Finbarr in Upper Jeuno in order to purchase a VCS Honeymoon Ticket , and then give Finbarr all three items . There are a number of variables involved in breeding that affect the child ' s attributes and coloration .