naist-nlp/zeshel huggingface dataset:
Hagga Shan Hagga Shan , or the Glittering Spires , was a mountain range located in the northern region of the Hordelands along Yal Tengri . Geography . Hagga Shan sat along the southeastern edge of Yal Tengri . Description . This small mountain range was covered by snow for most of the year . Inhabitants . A small community of dwarves lived within Hagga Shan , mining tin and selling it to merchants in Sossal . The nomads of the Endless Wastes acquired many natural resources from the mountain as well . Contact between the two groups was rare , so rare that the nomads had a superstitious dread of " little men " in the mountains . The dwarves played on these fears as a joke , and to close deals , only further reinforcing the nomads ' fear of the area .
Dimensional anchor Dimensional anchor was an abjuration or alteration spell that barred extradimensional movement . Effects . When cast , an emerald - green beam of light emitted from the caster ' s hand . The newer version of this spell required the caster to make a successful ranged attack on the target , while the older version only needed line of sight to the target and contact was automatic . The creature or object targeted was completely surrounded by green radiance that prevented any transition to other planes . Affects and abilities blocked included " astral projection " , " blink " , " dimension door " , " ethereal jaunt " , " etherealness " , " gate " , " maze " , " phase door " , phasing ( like the spider ) , " plane shift " , " shadow walk " , " teleport " , and similar spell - like or psionic abilities . If a physical " gate " or " teleportation circle " was targeted , it prevented operation for the duration of the spell . " Dimensional anchor " did not target or affect creatures already in the Ethereal or Astral Plane when the spell was cast , nor did it block perception into other dimensions or attack forms that could cross those barriers , such as a basilisk ' s gaze . Also , it does not prevent summoned creatures from disappearing at the end of a summoning spell . Components . Only verbal and somatic components were required to cast this spell .
Vilksmaarg Vilksmaarg was an herbed goat cheese made in Vilkstead . Description . Vilksmaarg was pungent and salty , and was popular in taverns along the Sword Coast . Despite the success of Vilksmaarg and pickled fish as the village ' s main exports , the ransom paid by Vilkstead to Trisk to avoid conquest and slavery to Slarkrethel prevented the villagers from ever escaping poverty .
Hm - boye Hm - boye was a Kara - Tur an man who lived in the city of Procampur in the Vast in the early 1360s DR . History . Though his mother apparently came from somewhere in Kara - Tur , Hm - boye only ever remembered living in Procampur . He lived in a poor and dangerous neighborhood in the harbor district , near the wharves . Though he was no criminal , the city guards often tried to arrest him on sight anyway . Skills . Hm - boye was capable of acrobatic martial arts and more traditional weapon techniques . Possessions . He owned a " ring of jumping " . Appendix . Trivia . " Hm - boye " is presumably a pun on .
Arcane Power Contents . " Arcane Power " is a 4th edition " Dungeons & Dragons " sourcebook intended as supplementary rules for players playing as characters using the arcane power source , such as wizards or warlocks . It covers all of the officially released classes of the arcane power source , including swordmages , to that point but not later released ones , such as the artificer class . In addition to providing new builds , the book also comes with new feats , ritual s , paragon paths , and epic destinies as well as rules for using familiar s . Although a book mostly built on game mechanics and rules , also known as " crunch , " the book contains a small amount of lore to provide players with a context for their class , such as details on how different races play out different classes . The book is organized into seven chapters , as follow :
Ragged Dain Ragged Dain was the Captain of the Guard in Citadel Felbarr in 1479 DR . History . He was a friend of his colleague , Reginald Roundshield Sr . , so Ragged became a mentor his son , the young Reginald Roundshield ( in truth , Bruenor Battlehammer reincarnated ) . The younger Reginald served under Ragged as a caravan escort . In 1484 DR , at the start of the war with orcs and drow , he was one of the military leaders convicted by king Emerus Warcrown
Natali Natali was a monk of the Monastery of the Yellow Rose in the late 15th century DR . Personality . Natali was not sure about her vocation as a monk ; her dreams shifted from being a great warrior , a devoted priest , or a powerful wizard . She was very intrigued by adventurers and wanted to learn their fighting skills . Natali tried to act bigger than she was , but feared half - orc s and obvious barbarians . She also found the monastery and its monks a bit stifling . History . Natali was the daughter of a pair of itinerant merchants in Damara until some orc s killed her parents . She was saved by a group of paladin s of Ilmater , who took her to the monastery . Activities . Natali was a novice monk . She assisted Father Hern at the doors at the entrance of the monastery .
Miverra Miverra was a drow priestess of Eilistraee . History . Miverra was a priestess of the Promenade of the Dark Maiden . In 1377 DR , she was sent to ask for an audience with the Conclave of Sshamath , rulers of the city of Sshamath . However Q ' arlynd Melarn , a fellow devotee of Eilistraee , recommended to Miverra to trust only Seldszar Elpragh , the Master of the College of Divination and his patron , when discussing about a strange magical phenomena that had affected both wizards and priests . So Miverra and Seldszar spoke about the magic phenomena that involved disturbance in the faerzress spreading from the main temple of Kiaransalee . At last they decided that a joint - force of Eilistraee ' s priests and wizards of the Divination ' s College would scout the temple of Kiaransalee .
Andannas Dalkur Andannas Dalkur was a monk of Candlekeep . History . Dalkur hailed from Secomber , later moved to Tharsult , and finally settled in Candlekeep . Before 1487 DR , someone killed him and used his appearance to infiltrate the monastery . In 1487 DR , Elminster Aumar found Dalkur ' s body under Candlekeep . He also decided to use Dalkur ' s disguise to infiltrate the monastery and find the one who killed Dalkur . Relationship . Dalkur was an acquaintance of Elminster , who considered him a good writer .
Command monster Command monster was a divine enchantment spell , similar to " command " , that forced one creature to obey a one - word order . Effects . This spell was similar to the beginning level " command " spell but it did not require the caster to know a language understood by the target , was harder to resist , and it had greater range ( 60 yd / 55 m ) and duration . " Command monster " translated the command into whatever language or method of communication the target creature understood , as long as the creature had a modicum of intelligence ( enough to understand the command ) . Only creatures with greater life experience than the caster or exceptionally high intelligence had a chance to resist this spell . The command had to be clear , concise , and unequivocal for the creature to understand and not misinterpret . The target obeyed the command to the best of its ability for a minimum of five minutes and even longer for more experienced casters . If the command put the life of the target creature in jeopardy , then it got a chance to resist the spell even if it normally would not be able to do so . Commands of " sleep " or " die " caused the target to fall unconscious for the duration of the spell . Undead creatures were unaffected by this spell . Components . There were no somatic or material components to this spell , only verbal , including the command word .
Wu - haltai language Wu - haltai was a language spoken by the Wu - haltai people of the Ama Basin . It was one of the chief languages of the region . Related languages . Wu - haltai was related to Issacortae and Pazruki , other languages in the Amaese languages group . As with the other Amaese languages , Wu - haltai was considered to be " only vaguely related " to the Eastern Imaskari languages group . The Wu - haltai tongue had many points in common with the language of the ogre magi , presumably acquired from the ogre tribes of the region . Dialects . It comprised a family of dialects descending from a common ancestral tongue . The Wu - haltai nation had no writing or centralization , so the language developed independently of the other nations . In fact , the Wu - haltai people had no written language .
Gurum The Gurum were a tribe of Ogre s and ogre magi who inhabited an area of Jazirat al - Sadaf in the Crowded Sea of southwest Zakhara . Organization . The Gurum lived in dwellings or caves scattered all over the island . Each dwelling held one family that could have up to twenty members . The different families were usually at odds with each other , usually over hunting territory . Long - standing feuds were common among the Gurum . Three castes developed within Gurum : Ogre Magi . The ogre magi were the most powerful , but least populous of the three castes . Long ago they invaded the island and found it populated by pure ogres . Because of their magical abilities they were able to conquer the native ogres . Pure Ogres . These old families never breed with the invading ogre magi . They were more educated that common ogres . They were responsible for the sacrifices made to Kar ' r ' rga , surrounding them with mystery to protect their traditions . Ogrima . The ogrima were a mixture that arose from breeding between ogres and ogre magi . They were considered to be tainted by the other castes . Ogrima made up the majority of the Gurum . Activities . All of the Gurum were fiece raiders and constructed crude boats for this purpose . Their favorite target were the Tarangu . Members . Yaaz Gut - Breaker , an ogre mage , ruled the Gurum . He held a court of sorts , but dissension and disagreement with his decisions was met with violent death .
Masyr Masyr was a wizard and businessman of Zhentil Keep in 1358 DR . Activities . Though he owned both the Green Sash Tavern & Pleasure House and the Green Rings Trading Company , Masyr was always short on coin . As a skilled invoker , he tutored students in order to supplement his income .
Domgarten Domgarten was a young elf scout during the late 15th century DR . History . Domgarten was one of the elf scouts of the Moonwood during the War of the Silver Marches of 1484 DR – 1485 DR . He went with the top scout Myriel to inspect the ground of a battle between dwarves and orcs .
House of Plenty The House of Plenty is a temple of Chauntea in Shadowdale . This is known by the locals as The Garden for its encircling structure of ordered vegetable patches and orchards . The Temple of Chauntea was founded in Shadowdale immediately following the Time of Troubles . It originally operated out of Beregon Hillstar ' s barn for its early services but soon gained sufficient support ( and money ) to build its own temple complex . The Temple is built on an area known earlier as the Bog . It was always a swampy marsh , and several buildings erected in its confines fell quickly into ruins . The last major structure on the site was a manor house built by Jyordhan for his lieutenants ( agents of Zhentil Keep , including Lyran the Pretender ) . When Castle Krag fell , the manor house was burned to the ground as well , and its foundations were gone within two winters . With the aid of the Circle , from Druid ' s Grove ( who have since moved on ) , the followers of Chauntea drained most of the bog and stopped the natural spring beneath it . They also destroyed a number of undead creatures who had made the wreckage their home . They erected a low temple surrounded by columns in the same manner as the menhirs that occupy the Grove . Services are held outdoors in a comfortable amphitheater , rain or shine . Given the agrarian nature of the community , Chauntea is a very popular goddess . The grounds of the House of Plenty are made up of the Gardens , a well - ordered area of vegetable and flower gardens , including topiaries ( sculpted trees ) , a small orchard , and a garden maze . Here most of the lay followers and priests work during the day . Not only do they raise enough food to feed themselves and many of their neighbors , but they also experiment with new breeds of plants which can withstand the cold Dalelands winters . The leader of the Chaunteans in Shadowdale is High Harvestmistress Glamerie Windbough , a calm , introspective woman who sees all things as passing in cycles , like the seasons of the year . She is capable of raising the dead , but unwilling to do so in most cases , as death brings life , just as the dead plants may be composted and used to nurture new growth . Adventurers with dead companions may not be willing to listen to gardening advice , so they often go elsewhere for healing , unless the party has been in the service of protecting Shadowdale and the surrounding forests . Harvestmistress Windbough has two assistants and fourteen other priests . In addition , there are thirty - six women and men who service as lay followers and help in the garden . Most of these are refugees from other parts of the Dales who were uprooted by the Time of Troubles .
Winged serpent Winged serpents , also called “ spark snakes , ” were reptiles that lived in the jungles and forests of Zakhara . Description . These snakes appeared with a variety of colors including sky blue , emerald , and raspberry red . A pair of gossamer wings moved so quickly that they were invisible unless stationary . Combat . Winged serpents were graceful and quick . Surprising one was very difficult . A bite from a winged serpent injected corrosive venom that burned the victim for several minutes . A winged serpent ’ s most dangerous attack was a special lightning - based breath weapon . If threatened , these snakes could discharge a shower of sparks that could cause clothing to burst into flame . These creatures were immune to electricity . Fire was especially damaging to their delicate wings . A winged serpent that lost their wings could not use their electrical breath weapon until they grew back . Habitat / Society . Winged serpents had an extremely high metabolism and needed to eat constantly to survive . Tropical fruit was their food of choice . A piece of fruit was injected with corrosive venom so it could be sucked out through special incisions in the snake ’ s fangs . Most winged serpents ate ten times their body weight in fruit each day . These creatures spent almost as much time mating as they did eating . The young were born with dark green coloration to help them blend in with their surroundings . Though wingless , these young possessed a " spider climb " ability so they could easily climb trees . Fully functional wings took three months to develop . These creatures did not keep a permanent lair nor did they hoard treasure . Ecology . Winged serpents were vital for jungle ecology . They helped with plant fertilization by transporting pollen between fruit trees . Seeds from their diet were spread throughout their habitat . These creatures made excellent pets if captured as juveniles before their wings developed . While in captivity , winged serpents needed to consume an average of one hundred gold pieces worth of fruit each month to flourish . These creatures were able to learn tricks just like other trained animals . Wings from these reptiles could be used to inscribe scrolls of " protection from lightning " if powdered and mixed with ink .
Ottad el Ostak Ottad yn Malik el Ostak was the younger brother of Basad el Ostak and the head of the thieves ' guild in Memnon for el Kahmir family in 1370 DR . Personality . Ottad was young and power - hungry , which spymaster Nureh el Pesarkhal used to her advantage .
Tunaster Dranik Tunaster Dranik was a male Chondathan human cleric of Mystra who wandered Cormyr in 1374 DR . History . Tunaster was an itinerant cleric of Mystra who journeyed in search of old magic . On his travels , he set foot in dusty tombs and perilous ruins . Once he even came across the lair of a lich , but went around it . He ' d been an Mystran priest for a long time , stayed in regular contact , and was in good standing . In the month of Eleint in the Year of Lightning Storms , 1374 DR , he stopped at the town of Wheloon in Cormyr , where a new temple to the Lady of Mysteries had just opened . Tunaster was astonished : there were no other temples to Mystra in the realm , and he ' d heard nothing about it from fellow priests , nor of the Lady of Mystery Naedaenya Arthas who managed it . Delighted nonetheless , he went to visit and ask about it . However , the local clerics gave him a frosty reception , barring him from the inner areas and keeping him waiting for an hour for an audience with Arthas . In the end , he was met by Starweaver Deinyn Fembrys . Something about him looked so strange and off to his eyes that Tunaster turned and fled from the temple . Priests and guards gave chase , even firing arrows , but Tunaster escaped back to town . Later , one of the priests , Shan Thar , played down the incident and spun his own version , suggesting Tunaster had been crazed and ranting . To quell his suspicions , Arthas secretly ordered Tunaster to be killed when they found him . Tunaster contacted Constal Maximanus Tholl of the local Purple Dragons contingent , but had a hard time convincing town authorities of his concerns . Thus , basing himself at the Wyvern Watch Inn and posting notices , he recruited some adventurers to investigate the strange behavior of the local clerics of Mystra . He offered a total of 2000 gp for the quest : 500 upfront and the rest at the end if they uncovered and thwarted some blasphemy . Meanwhile , he journeyed to the next , true temple of Mystra — the Tower of Mystery in Saerloon , Sembia — seeking an explanation or assistance . Eventually , on Eleint 6 , the adventurers discovered that the false temple was a front for priests of Shar and Cyric to kidnap magic - users and spirit them away to the Vast Swamp for some nefarious purpose . As the reason was yet unknown , Tunaster would urge the adventurers to follow and investigate further , before payment . On Eleint 13 , they returned to Wheloon as heroes , having rescued several of the kidnapped magic - users and foiled a terrible plot to tear a hole in Mystra ' s Weave of magic . Tunaster and other priests of Mystra praised and rewarded them , paying the fee , granting magic items , and offering magical crafting services . Description . Tunaster was an old man with a white beard . He wore the vestments of a priest of Mystra : an ordinary blue robe trimmed with white , a deep blue cloak , and a blue skullcap .
Torment domain The once whom hold domain over the tainted domain of torment are the lord of nessus Asmodeus and the whiling whip Loviatar . The Supreme ruler of the nine hells torments the damned in his hells , with torture he breaks adversaries and impose his will upon them , or as a punishment for enemies whom are captured by his minions . The twisted torment met at the hands of the maiden of pain and followers carers with it a small sliver of kindness or tricks of desire . They find this brings in the full embodiment of pain , Loviatar brings tormented pain trough ice , fire and of course the whip . Power of torment domain . Any divine caster who worships a god of the torment domain may use it to channel the power of the deity . As a Divine caster choses the domain she will become more intimidating also , when they use a power of the domain that will hit a target , as it hits the target it will become a easier target to strike for the next attacking ally . The powers of the domain are : < br > Ardent strike < br > Astral seal < br > Overwhelming strike < br > Mantle of the infidel < br > Perfect torment divinity . To use the divinity of the torment domain one must have the channel divinity class feat and worship a deity of the domain . And when the caster has this it gains the ability to use " Perfect torment " Perfect torment . Your twisted prayer channels the divinity of the torment domain to extend the torture of your foes as they are weakened to effects .
Kuraulyek Kuraulyek was the patron deity of urd s . Description . Kuraulyek appeared as a blue - skinned dragonwrought kobold or as a blue - skinned urd with feathered wings . Personality . Kuraulyek was deeply cowardly and would never send his single avatar outside his plane unless his chosen race was in deadly peril . More often , he would send a huge mobat to aid one of his priests instead . Relationships . Kuraulyek was said to have been raised to divinity by the dragon god Asgorath . The kobold deity Kurtulmak swore vengeance against Kuraulyek for abandoning the kobold race in their time of greatest need . Realm . Kuraulyek ' s realm was known as Urdsrest . He hid in this gloomy cave in the Barrens of Doom and Despair , seldom leaving his dismal home for fear of Kurtulmak ' s wrath . The lair was defended by a force of monstrous mobats . Worshipers . Kuraulyek ' s priests were required to help protect their and oppose those urds who worshiped Kurtulmak . They had no other specific duties .
Alfrendo Galona Alfrendo Galona was a businessman in Shining Plains in 1358 DR . Activities . Alfrendo managed the Alfrendo ' s Mythical Menagerie , a circus of mythical creatures , all made inoffensive . History . In 1358 at the festival of Urml Alfrendo had a chimera , a gargoyle , a harpy and a baby copper dragon named Cueperia , that Alfrendo treated as a pet .
Bronze Falcon The Bronze Falcon was a province of the Yikarian Empire in 1367 DR . Geography . The Bronze Falcon was the southern most province of the empire , covering the southern tip of the World Pillar Mountains where they bordered the Jungle of Monsters in northeast Zakhara . Inhabitants . The Mountain Prince ruled this province , usually at the head of his army . Activities . Given its location , the Bronze Falcon was well situated to combat any threat to the Empire from the great jungles or any lands from the east .
Chromatic Demon The Chromatic Demon was a tanar ' ri imprisoned in Watcher ' s Keep in Amn . He was forced into Helm ' s service to secure the Imprisoned One in the keep . He guarded a level of the dungeon imprisoned in a magical cage , and only he had the key for the next level . Eventually , the demon met Gorion ' s Ward and convinced him to release him in exchange for the key . But when Gorion ' s Ward collected all the items to free the Chromatic Demon , the demon tried to kill Gorion ' s Ward but was instead killed himself .
Vampiric ( weapon quality ) Vampiric was a quality that could be applied to weapons . When the weapon struck an opponent , there was a chance that some of the opponent ' s life energy was drained and transferred to the wielder . The effects on the wielder disappeared after about an hour .