Six Samurai " Six Samurai " , known as " Six Warmen " ( " Roku Bushū " ) in the " OCG " , is an archetype of Warrior monsters that debuted in " Strike of Neos " , with further support included in " Gladiator ' s Assault " , " Storm of Ragnarok " , " Extreme Victory " and " " . This archetype revolves around swarming the field in an attempt to gain advantage over the opponent . The archetype also receives implicit support from the " Shien " archetype as well as various monsters , Spells and Traps from the main " Six Samurai " series . Design . The overall theme of " Six Samurai " is a futuristic feudal Japan setting , combined with supernatural elements . Another common theme is there are different monsters belonging to a different Attribute for each reincarnation of " Six Samurai " : " The Six Samurai " , " Legendary Six Samurai " and the recent " Secret Six Samurai " . The crest of " Secret Six Samurai " features kunai - like details , a reference to the kagemusha . History . The original Six Samurai monsters debuted in " Strike of Neos " and depended on having another " Six Samurai " on the field to activate their effects . They also all shared the effect of " " If this card would be destroyed you can destroy another " Six Samurai " monster you control instead " " . " Storm of Ragnarok " introduces the " Legendary Six Samurai " series , providing further support for the original Six , as well as support for summoning their own Synchro Monster , " Legendary Six Samurai - Shi En " . " Deck Build Pack : Spirit Warriors " introduces the new " Shadow Six Samurai " sub - archetype , as well as the first " Six Samurai " Fusion Monster , " Shadow Six Samurai - Rihan " . These Six Samurai have various effects focused on banished Six Samurai monsters , as well as banishing themselves to protect Six Samurai monsters on the field . Playing style . " Six Samurai " were radically altered by the release of " Storm of Ragnarok " . With the release of the " Legendary Six Samurai " , their strategy has shifted very rapidly from one of a normal Aggro Deck to a low monster search based Aggro Deck . The addition of " Legendary Six Samurai - Shi En " is one of the major factors that has shaped the change , with his ability to negate a Spell or Trap card once per turn , allowing the Deck to extend farther than most other Metagame Decks without fear . Legendary Shi En is easy and quick to Summon , using " Legendary Six Samurai - Kageki " and " Kagemusha of the Six Samurai " ( searchable by " Shien ' s Smoke Signal " , " Reinforcement of the Army " , and " Gateway of the Six " ) or by using " Elder of the Six Samurai " and " Asceticism of the Six Samurai " to Special Summon " Kagemusha of the Six Samurai " , with a high DEF to reliably stay in play , he is now the key card of " Six Samurai " Decks . In addition to " Shi En " , " Legendary Six Samurai - Kizan " has also had a major effect on the play style of the Six Samurai . The ease with which he can be Special Summoned and searched has greatly increased the speed of the Deck and allowed it to use fewer monsters . He can either be Normal or Special Summoned , and , in the presence of two or more other " Six Samurai " monsters , gains 300 ATK / DEF bringing him to 2100 ATK . Since the release of " Storm of Ragnarok " , " Six Samurais " have run far fewer monsters than they used to . The reason for this is their access to large numbers of search cards . They may use " Shien ' s Smoke Signal " and " Reinforcement of the Army " to boost their effective monster count . The " Six Samurai " have access to amazing draw power in the form of " Six Samurai United " . It is effectively a + 1 when used , and the Bushido Counters it generates can be used for " Gateway of the Six " . Bushido Counters are collected by Summoning " Six Samurai " monsters . In addition to " Six Samurai United " , a popular option is to run " Upstart Goblin " to boost the Deck ' s consistency , using the argument that if they manage to get their field properly set up , the extra Life Points will not matter anyway . The fact that the " Six Samurai " are all Warrior monsters gives them access to " Rivalry of Warlords " in their Side Deck ; a card that can cripple many different Decks . Recommended cards . Six Samurai Xyz . This Deck relies on Summoning Xyz Monsters by swarming the field with Level 3 monsters . The most key card of this Deck is " Double - Edge Sword Technique " , though cards that can prevent you from touching your Graveyard can kill this Deck as well as cards that prevent you from Special Summoning . Advantages . Usually , a well - played " Six Samurai " Deck poses a big threat to Decks that rely on a few powerful Spell and / or Trap cards to function . It can lock down , or at least greatly stall , them in the early game and keep its ' own field untouchable . Decks like Elemental HEROs can be completely locked down by " Naturia Beast " and " Legendary Six Samurai - Shi En " as key spells like " E - Emergency Call " and " Miracle Fusion " become unusable . The same can be said about Dark World decks , which rely on many different discarding Spells . If Six Samurai remove most of the opponent ' s cards and gain enough card advantage , it ' s almost impossible for the opponent to come back , due to the fact that most of the cards he can draw will be simply negated by " Shi En " , " Musakani Magatama " and / or the " Naturia " Synchro Monsters . " Six Samurai " can have excellent consistency in the early game , and may have the answer to anything that the opponent does throughout an entire Duel . Due to their versatility , they can adapt to almost any format . Weaknesses . Loss of Hand Advantage Negation of Special Summoning and Prevention of Summoning Mass Destruction " The Six Samurai " are also particularly vulnerable to cards that clear monsters out " en masse " , such as " Torrential Tribute " , " Dark Hole " and " Black Rose Dragon " . Cards like " Legendary Six Samurai - Shi En " and " Musakani Magatama " help to alleviate this problem . By switching a " Six Samurai " monster into Defense Position prior to attacking with another monster , you can minimize the damage taken by cards similar to " Mirror Force " . Since " Mirror Force " only destroys Attack Position monsters , your " Six Samurai " monsters being destroyed can use the ones in Defense as substitues . " Backs to the Wall " is good in this situation , however , as you can fill your field right back up . If you can combo it with " Six Strike - Triple Impact " , you can wipe out most or all of their spell / traps or monsters , depending on their status . ( " Six Strike - Triple Impact " makes you choose between clearing face up monsters , and face - up or set spells & traps ) . Bringing out a " Legendary Six Samurai - Shinai " and a " Legendary Six Samurai - Mizuho " can enable you to clear another card of choice , with Shinai letting you bring out another copy of a samurai that " Backs to the Wall " couldn ' t . Effect Negation Being Overpowered Common Counters Probably the biggest problem for " Six Samurai " is a LIGHT Fairy based Decks - With " Archlord Kristya " , " Gozen Match " ( sometimes even in their Main Deck nowadays ) , " Herald of Orange Light " and high ATK monsters . Monsters , that can , without destroying , remove monsters from the field are a big threat to Six Samurai strategy , since " Naturia " Synchro Monsters are usually kept at one of each in the Extra Deck . Chaos Monsters , like " Dark End Dragon " etc . , can easily overpower this Deck . Additionally , " Penguin Soldier " can bounce two monsters to the owner ' s hand , posing a threat to most of the Six Samurai and their Synchro / Xyz Monsters , so Six Samurai players should keep some quick monster removal and / or effect negation to respond to these cards . Mermail \ Atlantean mixes , because of their power to constantly destroy cards on the field without using Spells and Traps , as well as their spell \ trap negation , they are a big problem for " Six Samurais ' . A good choice would be to wait for them to go off and then overpower them . In a second game , " Soul Drain " and \ or " Dimensional Fissure " will help you even more against these troublesome decks , because of the abilities of the " Six Samurai " to already protect against cards like " Mystical Space Typhoon " . The Six Samurai should also be cautious against " Gravekeeper ' s " Decks . Cards like " Gravekeeper ' s Descendant " and " Gravekeeper ' s Guard " can mean trouble for just about any Deck . " Necrovalley " can also negate the effect of " Grandmaster of the Six Samurai " if it is destroyed by a card effect and sent to the Graveyard , although , he can still target and return himself .