naist-nlp/zeshel huggingface dataset:
Catacombs of Cath Bedraud Content . The cemetery of Cath Bedraud is the final resting place for some of our greatest heroes , those who fought the many battles to keep High Rock safe and who bled into the rivers and the soil . They gave up everything they had to protect this very land . The term " hero " depends on one ' s point of view . One man ' s hero , after all , can be another ' s villain , and another ' s king might be your tyrant . But everyone buried in Cath Bedraud fought and died for this land . Each of them , in their own way , has allowed us to live as we live today . And beneath the graves of these heroes lies the catacombs . The place where I believe the kings and queens and royalty of the past have been entombed . My studies of the surrounding countryside indicate that the catacombs exist . However , I haven ' t been able to find an entrance into these hidden tombs . Allow me to speculate on subjects where existing records are incomplete at best . Before our time , the greatest battles of the Alessians and Direnni took place in this very land . Thousands lost their lives in the great battles that occurred here . After those conflicts , we saw the last Ayleid King pass away and the bloodline of the Direnni thin out . Yet these Direnni had the most powerful magic at their command . Some say it was a type of magic that hasn ' t been seen before or since the Direnni . Magic that allowed them to bring down the tyranny of the Alessians and stop their army . I can only conclude that those who rest below Cath Bedraud are those heroes who fell in battle those long years ago . That the Direnni buried their own and then sealed the crypts so that their resting places would never be disturbed . I will continue to search for new evidence that supports this theory . And I will continue to explore Cath Bedraud in the hope of finding an entrance to these catacombs . I can only hope I don ' t disturb the Direnni magic that protects these tomes .
Dres Tormentor Dres Tormentor is a creature card in . Acquisition . This card is one of the level 16 reward evolution options of Dres Guard . Strategy . It is best to use the card with a deck that contains a number of Shackle effects . It is also suggested to use the shackles on cards with high attack powers , therefore rendering them unable to attack and leaving them vulnerable to the damage done .
Camonna Tong ( Morrowind ) The Camonna Tong is an illegal criminal organization which operates out of Morrowind and around Tamriel . Background . In , players will often come across Camonna Tong operations : several of their operatives work in various caves scattered across Vvardenfell , and they are an obstacle to certain objectives players must achieve . Players cannot join the faction : even Dunmer characters are outlanders ( player - character Dunmer are not native to Morrowind ) and therefore opponents of the Camonna Tong . Their effects are felt nevertheless , though : later Thieves Guild and Fighters Guild missions involve the war between the crime factions , and on occasion Camonna Tong members will give players missions to accomplish , though completing these does not affect one ' s influence on the syndicate . Additionally , at one point in the game , players who ask around for rumors may be told that an old general is looking to meet them . Speaking with him provides players with a mission to kill several Camonna Tong members in the Balmora council club . There is also a small camp on the eastern end of Cyrodiil in ( Walker Camp ) that has two Camonna Tong operatives occupying it , despite the fact that they operate almost entirely in Morrowind . These operatives are in fact part of a skooma smuggling operation , and do not attack , unless aggravated , otherwise being friendly , and can be considered an Easter Egg . Orvas Dren . The head of the Camonna Tong during the time in which takes place is Orvas Dren , who is the brother of the Duke of Vvardenfell , Vedam Dren . Through the Camonna Tong he controls part of House Hlaalu , including two councillors , and some magistrates in Balmora , House Hlaalu ' s capital on Vvardenfell . In a note to some of his lackeys , Orvas Dren reveals that his brother is getting in the way of some of the Camonna Tong ’ s operations and that he wishes him to be assassinated . Orvas Dren ultimately becomes an obstacle in " Morrowind " , as his influence of House Hlaalu prevents the Nerevarine from being declared Hortator of Hlaalu and he must be killed , bribed , or blackmailed to neutralize this problem . This leads to a bug in some versions of the game , as non - Hlaalu players may use a dialogue about Orvas Dren to join House Hlaalu and elevate themselves directly to the highest rank - even if the player had already joined House Redoran or Telvanni . This allows one to hold the highest rank in two Great Houses , and possibly build both strongholds .
Karstanghz - Beharn Karstanghz - Beharn is a Dwemer machine that controls the weather of Mournhold , found in . History . Karstanghz - Beharn , loosely translates to the " " Weather Witch " " , was believed to be a myth until the opening of Bamz - Amschend in the center of the Plaza Brindisi Dorom , when the statue of Almalexia and Mehrunes Dagon was destroyed during " An Attack on Mournhold " . The device was created by the Dwemer , when , at the height of their civilization , they sought to control the weather , to create rain in times of droughts . Description . The device is located in the Skybreak Gallery of the Dwemer ruins of Bamz - Amschend under Mournhold . When the device is activated with a powered dwemer coherer it controls the weather of the city of Mournhold . There are three levers next to it , facing a large rectangular hole in the wall of the Skybreak Gallery , where the depictions of different weathers can be seen . These depictions shift depending how the levers are positioned . There are ten possible positions for the levers , each one corresponds to a weather condition : Quests . A Show of Power . Almalexia wishes to demonstrate her divine might to the people of Mournhold by causing ash storms . The Nerevarine will use Karstanghz - Beharn to complete the quest . Creatures . There are two leveled animunculi protecting the device :
Valdar Valdar was a Nord warrior . He died inside Valthume and his skeleton and ghost can still be found there . Background . He locked Hevnoraak inside Valthume and kept him there for many generations , but his strength is fading . He is the quest - giver of the quest " Evil in Waiting . "
Phaer Phaer is a town that is located on the island of Auridon , in the Summerset Isles . More specifically , it is situated south of the town of Mathiisen . Located further south is the Ayleid ruin of Ondil . Background . A mysterious plague is troubling Phaer ' s inhabitants and visitors . It used to be a mining town , but the mine is now used to quarantine the sick .
Aradraen : Fletcher Aradraen : Fletcher is a store in Vivec , in the Ascadian Isles region of Morrowind . It is located on the bottom level of the Lower Waistworks in Vivec ' s Foreign Quarter . This shop , like Aradraen herself , will only appear once the official plug - in Area Effect Arrows has been installed . It is decorated with many weapons , all of which are of the ranged nature and has a practice dummy cordoned off at the far side of the room for testing the effects of the special weapons which are available for purchase exclusively here . An Ordinator stands guard near the shelves , which are littered with numerous loose weapons . The shop is also dotted with locked chests of varying levels .
Silver - Blood Mercenary Silver - Blood Mercenaries are characters in . Background . Silver - Blood mercenaries can be found at Sanuarach Mine in Karthwasten . One can also be found in Margret ' s room in the Silver - Blood Inn during the quest " The Forsworn Conspiracy . " Interactions . When the Dragonborn enters the town of Karthwasten for the first time , they find three mercenaries in a disagreement with the townsfolk . The mercenaries have been sent by the Silver - Blood Family in order to seize the mine . The mercenaries are refusing to let the townsfolk work in the mine . During a related quest , the Dragonborn can choose to side with the bandits or with the townsfolk . During " The Forsworn Conspiracy , " it is difficult to interact with the mercenary in the inn , as all he says is , " " Time to find another job . " " When released from the room , he will just wander around the inn .
Tribunal Temple Quests The Tribunal Temple Quests are optional quests the Nerevarine may undertake during for the Tribunal Temple . Prerequisite . The following quest can be acquired in any temple across Vvardenfell . It must be undergone to gain temple membership to pursue further quests and gain access to more traders and trainers . Ald ' ruhn . Tuls Valen will give the Nerevarine the following quests : Vivec City . Endryn Llethan has the following quests : Molag Mar . Tharer Rotheloth has the following quests : Ghostgate . Uvoo Llaren has the following quests , once the rank of Curate is attained : Vivec . Archcanon Tholer Saryoni has the following quests :
Ravyn Imyan Ravyn Imyan is a Dunmer thief and a member of the Thieves Guild . History . If asked where he came from , Ravyn claims Morrowind is his home . He also states he was a member of the Morag Tong , an infamous , public assassin ' s guild . When compared to the Dark Brotherhood , he says that the Tong and Brotherhood were fierce rivals , one working in the shadows , the other under justice . He states that after the catastrophic eruption of the Red Mountain , the Morag Tong disbanded , though he claims they vowed to reunite one day in the future , expressing his doubts on the matter . If asked why he did not join the Brotherhood , Imyan warns that if they discovered his identity , they would surely mark him for death , as well as those who associate with him . The Dragonborn agrees to keep the secret for the time being .
Stumble ( Morrowind ) Stumble is a Destruction spell available in that lowers the value of a victim ' s agility . Attribute does not return to its original value at the end of the spell ' s duration ; they can only be restored with the appropriate Restore Attribute spell or potion . Characters . The following people use and / or sell this spell :
King of Dust King of Dust is a quest available in . Walkthrough . The glass is scattered about the village . The band is located in a crate in on of the huts . To forge the crown , located the anvil located outside one of the backwalls of a hut . Ignore the ward and speak to Drillk for the secret word . This will release the ward for the next quest in this series .
Bound Items ( Oblivion ) Bound items are created by scrolls or spells from the Conjuration line . They appear for a certain duration ( varies by spell ) , and are automatically equipped . They are weightless and are Daedric quality . The cuirass and greaves are considered heavy armor , but all of the other bound armor pieces are considered light armor . The majority of the pieces can be obtained , as spells for custom spell purposes , or as items for glitching into permanent items , from Rune Stones . Bugs . There is a glitch that makes bound armors and weapons permanent . Have the bound weapon or armor on your person ( through casting the spell or though a rune stone ) , have it become damaged ( or simply be an Expert Armorer ) , repair it with a repair hammer , drop any of this same item type , wait out the spell and pick it / them up . You then have yourself a weightless Daedric armor . The reason for dropping all similar items is that the game is not coded to tell the difference . To clarify : with permanent Bound Boots in inventory ( that can be dropped at any time ) , casting Bound Boots creates a new pair that must be repaired before dropping . At the expiration of the spell , the game is coded to remove the first Bound Boots it finds , regardless of permanence . There is only one exception : permanent bound items that have been enchanted ; they are considered by the game to be a different type of item and are not affected . Alternatively , ( only works with bound weapons ) you could go to the mages guild in the imperial city and create a spell that summons 2 bound weapons at a time . When summoning , you will only equip one of the weapons and will be able to drop the other items . If you have the magicka , you can do this to obtain all " Weightless Daedric " items .
Trius ' Camp Trius ' Camp is an unmarked location found in . Description . Trius ' Camp is on a small island that marks the entrance to the Pilgrim ' s Trench ( which is underwater in the Sea of Ghosts ) . Directly across from it is a larger island with a Shrine of Talos on it . History . Trius is waiting for his companion Shelly to arrive by ship , but neither she nor her ship ever made it to Skyrim . There ' s a note , " For Shelly " , left in case he was away when she arrived . It is assumed that he died waiting for her . Notable items . Besides the note , there are a few pots and pans , a large sack , and a usable bedroll occupied by a skeleton ( presumably Trius ) .
Writ for Toris Saren Writ for Toris Saren is one of many assassination quests the player can do for the Morag Tong in . It involves the assassination of Toris Saren . To get the quest the player must first have completed Writ for Feruren Oran . Summary . The Nerevarine is tasked with executing Toris Saren in Saren Manor on the Redoran Plaza in Vivec City . This quest is given alongside Writ for Odaishah Yasalmibaal . Detailed walkthrough . Writ . Talk to any of the Morag Tong Masters at any guildhall for them to give the Nerevarine a writ for Toris Saren . The Target . Toris can be found inside Saren Manor in the Redoran Plaza of Vivec . If the Nerevarine talks to any of the people inside the manor they will all turn hostile . Most don ' t have any weapons and will attack with their fists . Return . Return to the Morag Tong Master with the completed writ to finish the quest and receive the reward . Reward . The Nerevarine will receive 500 for the completion of the Writ . The quest giver ' s disposition will increase by 10 points ( or 5 if the execution is reported as a crime ) .
Lieutenant Samaea - do Lieutenant Samaea - do is a Khajiit sitting close to a fireplace at the Temple of the Crescent Moon . Her family lives on the northern part of the island . She was one of the first who went to the mainland , and after war broke out she joined the Dominion military forces . She came back to her birthplace in the hope to see her family and to visit plantations . She does not like that she is also coming back for military reasons .
Robier ' s Vegetable Garden Content . A rich Breton named Robier , often called " Uncle " by his neighbors , owned a great plantation whose crops fed dozens of villages . Day and night his serfs worked the fields , plucking aphids and worms out by their fingernails if they had to in order to make the produce the best and most delicious in all of High Rock . Then the Creature invaded his fields . Beneath the noses of the workers , it devoured potatoes and cabbage s , carrots and lettuce , radishes and beans . It stumped the efforts of the serfs to catch it . Sometimes , people would think they had it , dive forward to grab it , and impale themselves on tools left upon the ground ! Other times , the Creature would sneak up behind them in broad daylight and push them over to break their necks ! It was believed that Uncle Robier was cursed somehow , and the Creature was some kind of revenge for a person he had wronged in his past . The serfs abandoned the fields , willing to risk a week in the stocks rather than death at the hands of the Creature . Soon Uncle Robier ' s fields were stripped bare by the ravenous Creature , and even he began to believe the superstition himself . He locked himself in his chateau and pleaded to the Divines , but they were silent . All Robier could hear was the sound of the Creature scratching beneath the floorboards , inside the walls , and in his cupboards as it devoured all he had left to eat . Huddled inside his bedroom in the dark of night , Robier watched as his last candle burned itself to a nub and went out . Then the Creature devoured him as well . Trivia . As the quest item in the Inventory , the title is " Uncle Robier ' s Vegetable Garden " .
Hunt - Wife Othikha Hunt - Wife Othikha is an Orsimer who resides in Betnikh . She is one of the characters found in King Renwic ' s vision . Interactions . Unearthing the Past . Lambur asked to investigate Grimfield to unravel more of the Bloodthorn cultists plan . The Bloodthorn Cult has invaded an ancient Breton graveyard and is raising zombies . The Seamount Orcs are concerned but are waiting for reinforcements . When the Vestige enters a vision of the past through Warcaller Targoth ' s eyes , there is a conversation with her :
Patches ( Online ) / Patch 2 . 5 . 8 OVERVIEW The Elder Scrolls Online v2 . 5 . 8 is a small incremental patch that includes fixes for some dungeons , quests , grouping , and more . The size of this patch is approximately 96MB . FIXES & IMPROVEMENTS Shadows of the Hist DLC Game Pack Base Game Patch Edited by ZOS _ CheriW on 22 August 2016 12 : 29 Gina Bruno Community Manager - The Elder Scrolls Online Facebook | Twitter | Google + | Tumblr | YouTube # 1 August 22 Staff Post ZOS _ GinaBruno admin FIXES & IMPROVEMENTS , SHADOWS OF THE HIST DLC GAME PACK Dungeons & Group Content Dungeons Player characters targeted by Velidreth ' s Feast and Famine ability are now immune to other crowd control effects and incoming damage as originally intended . Fixed an issue that was causing you to occasionally see more than one set of Elders at the end of this dungeon . Gina Bruno Community Manager - The Elder Scrolls Online Facebook | Twitter | Google + | Tumblr | YouTube August 22 Staff Post ZOS _ GinaBruno admin FIXES & IMPROVEMENTS , BASE GAME PATCH Combat & Gameplay General Fixed an issue where it would appear as though you were unable to form or join a group ( this was previously a UI issue ) . Dungeons & Group Content Dragonstar Arena Normal Dragonstar Arena can now be accessed by player characters below level 50 as long as one player in your group is above level 50 , and gone into the arena . You can then travel directly to that player . Note : You ’ ll be able to access Dragonstar Arena without this particular condition in a future patch . Miscellaneous General Fixed an issue that was causing the game to crash for some players , ultimately causing unexpected server downtime . Quests & Zones Grahtwood The Grip of Madness : Fixed an issue with the bears associated with this quest that was preventing players from completing the quest . UI Addons The GetCharacterInfo ( ) API will no longer lose characters when changing zones . Maps Fixed an issue where selecting multiple wayshrines was displaying Japanese options on non - Japanese clients .
Wanted : Nimriian the Longfang Content . Let all who read of this notice be advised : the Lunar Clergy have set a bounty upon the head of the woman known as " Nimriian " or " the Longfang . " This blackhearted cult mistress has been culling the impressionable youth of the back country for the last year , and is now believed to be operating her cult and bandit gang in Reaper ' s March . The cult follows the teachings of Hircine , and are known lycanthropes , or werewolves . They view Hircine ' s Curse as a blessing , and are attempting to spread it among the people of the March . If you seek her to claim the bounty , look to the Weeping Wind caves east of Willowgrove . The people of that village have been warned to stay indoors at night . And , reader , you too should beware .
The Hist ' s Fire Content . Many ask us how we find our mates , as though Argonians cannot experience joy the way the mer do . Though this seems absurd , I myself met my husband in an unusual way . I believe the Hist spoke to both of us , to ensure we would both be where we could not help but meet and fall in love . This despite my innermost belief I ' d never marry . The first stir caught me by surprise . I put away items in the shop , organizing what I could amongst the clutter , when suddenly I heard my own voice in my mind say , " Wait for him . " " For . . . ? " I asked aloud , startled out of my reverie . Silence . My quiet sensibility replaced by confusion , I turned abruptly , knocking over the lamp , which flung an arc of burning oil across the room . Oil landed everywhere , from the piles of fabric , to the litter of papers , and the straw scattered over the floor . In a single moment , a modest light source turned the crowded room into a fire pit . Coral tongues licked across the dried herbs hanging from the ceiling , and I realized I ' d been standing still , slack - jawed , as smoke and heat and flame swirled around . The hut had never seemed so large as it did then . Dark with smoke , bright with fire , its air filled with a dull , creaking roar . I squinted against the elements , my hand across my mouth , and staggered toward the ever - receding door . " Anyone in there ? Anyone ? " " Me ! " I reached the door as it burst open , causing the flames to surge upwards and out with an almost celebratory leap . A dark hand grabbed mine , pulling me out and away . " Are you hurt ? " Coughing , I shook my head . " I ' m all right . But the store … . " We both turned to look . The fire , so unruly within the confines of the hut , had met its match with the wet thatch roof . " Thank you for helping me , " I said , turning to face my rescuer at last . Our eyes locked in recognition . The Hist had chosen us for each other , and neither of us would need to wait any longer .
Undelivered Letter ( Orrery ) Summary . This letter is carried by the first bandit carrier as part of the " Orrery " plug - in , and describes the locations of the items needed to restore the Orrery during the quest " Repairing the Orrery . " Contents . Until a buyer can be found , the items should be hidden . Scatter them , so the Legion pigs can ' t ferret them out easily . Use our safespots at the following camps : Dagny ' s Camp Brotch Camp Bodean Camp Varus Camp Word will be sent when it ' s time to get rid of these things .
Una Armina Una Armina is an Imperial savant and collector of unique and strange items . She can be found in the Museum of Oddities in Crucible . Interactions . The Museum of Oddities . Una has a fascination for strange artifacts found around the Shivering Isles . When the Hero of Kvatch first enters the Museum , she will offer a free tour and ask them to bring her any strange items they may come across in their travels . Once an oddity is found , go back to the Museum and Una will reward a sum of .
Ghostgate Shrine Blessing Ghostgate Shrine Blessing is a spell available in that increases the subject ' s magicka and armor rating . Effects . Both effects are for 48 minutes , one full day in game time , on touch : Quests . Pilgrimages of the Seven Graces . The Nerevarine must donate a soul gem of any size ( excluding Azura ' s Star ) , with or without a soul , to the Shrine to receive this blessing .
Surpassing Hewing Surpassing Hewing is a Restoration spell in that temporarily increases the value of the long blade skill . The skill returns to its original value when the spell ends . The magnitude is the value of the increase in the skill . Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Otumeel Otumeel is an Argonian living in the city of Leyawiin . His house can be found near the House For Sale . Interactions . He does not wear armor , carry a weapon , or sell anything ; however , when persuaded to a disposition of 60 or more and asked about Leyawiin , he will confess to sneaking into peoples ' houses and rearranging their belongings . He views it as a hilarious joke .