naist-nlp/zeshel huggingface dataset:
Kelley Kelley is a character mentioned in " Fallout 4 " . Background . Kelley was a professional fighter who lived before the Great War . He was involved in a controversy with fellow fighter Blanks , which was reviewed by Nora . Appearances . Kelley is mentioned only in " Fallout 4 " .
9mm autoloader The 9mm autoloader or Colt 6504 9mm autoloader is a weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It also featured in the " Van Buren " tech demo . Background . This gun is counterpart for the Colt 6520 10mm pistol present in " Fallout " and " Fallout 2 " . It was gun was planned to be implemented in Van Buren considering fact , that 9mm ammunition pistols are more widespread in real world , than 10mm guns . Characteristics . The Colt 6504 9mm autoloader is a good weapon to use when you get it . It allows you to take ranged shots , which can be pretty helpful if your Action Points are low . However , due to the nature of the battle engine , remember to move your character away from the target , or else he ' ll keep on firing without moving . Weapon modifications . Unused models and icons in the tech demo ' s files indicate that it could be modified with an extended magazine , a silencer , or both .
Fallout 4 holodisks and notes General information . In " Fallout 4 " , picking up holodisks or paper notes will add them to the " Misc " category of your Pip - Boy ' s " INV " screen . List . Base game . For locations and transcripts please refer to the individual articles . Automatron . < section begin = " Automatron " / > < section end = " Automatron " / > Far Harbor . < section begin = " Far Harbor " / > Notes . < section end = " Far Harbor " / > Vault - Tec Workshop . < section begin = " Vault - Tec Workshop " / > < section end = " Vault - Tec Workshop " / > Nuka - World . Holodisks . < section begin = " Nuka - World " / > Notes . < section end = " Nuka - World " / >
Austin Austin is a location in the Texas Wasteland . Background . < section begin = " CXGamesSummary " / > Austin is a city inhabited by super mutant s and led by the intellectual super mutant Keats . Keats ' leadership is not accepted by all , while his goal of uniting human s and mutants is noble conspirators seek to reverse it . The city itself is suffering from an infestation of mutant plants that have also knocked out the power to the city . < section end = " CXGamesSummary " / > Layout . The main areas of the city are divided into five medium to large maps , the power plant consists of two medium maps . In one of the maps of the city the player character will find a gas station with a working pump and items essential to the storyline . Notes . Even if the player character didn ' t side with Shale , Keats will still be assassinated leading to Shale ' s take over . Later in the game the player character will have to return to Austin only to find Shale and a group of super mutants ready to fight , regardless of whether Shale was sided with or not . Appearances . Austin was going to appear in the canceled " " .
Krivbeknih The Krivbeknih is a strange artifact in the " Fallout 3 " add - on " Point Lookout " . Background . Said to possess a dark power , the Krivbeknih was mentioned to have been owned long ago by Constance Blackhall until it went missing . The swampfolk now possess it , and use it in their rituals . This book is the one that Jaime Palabras ' father was searching for , as mentioned in the personal journal holotapes found throughout the Dunwich building . Characteristics . The Krivbeknih is a large brown book with a large seemingly bloody gash in it . Due to its disturbing nature , Marcella wants the book destroyed , but Obadiah Blackhall wants the book returned to its rightful owner , him . It seems that the book really possesses dark and mystical otherworldly powers as a strange event unravels when pressed against the Obelisk in the Dunwich Building . Furthermore , upon taking the Krivbeknih from the ritual site , objects on the table behind it will start to shake and fall off the table . Location . The Krivbeknih is found in the deepest bowels of the ritual site , in a bowl full of blood on a stone altar . Behind the scenes . The Krivbeknih is a reference to the many esoteric and arcane tomes featured in the Cthulhu mythos , written by , such as the Necronomicon , Book of Eibon , Pnakotic Manuscripts , etc . These artifacts play a similar role in the mythos , often being used by evil men for sinister purposes . The Dunwich Building , where Marcella instructs the player to destroy the book , is a reference to Lovecraft ' s short story " " and an audio tape recovered in the building contains a reference to " Alhazred " , the fictional author of " " .
Pressing Matters Pressing Matters is a in " " . Detailed walkthrough . Finish You Can Depend on Me given by Alice McLafferty , then talk to her again and she will ask the player to disable the bottle cap press in the Sunset Sarsaparilla headquarters , west of New Vegas . Go to the headquarters and locate the bottle cap press , which is found in the shipping area . Once in the shipping area , there are 4 - 5 Sunset Sarsaparilla robot employees that are hostile . The press is between the two stacks of crates in the middle of the shipping area behind a dead worker and near a box with 6 bottles of Sunset Sarsaparilla ( the only ones found in this room ) . Disable it and return to Alice McLafferty to complete this quest . Bugs . The following companions have been reported attacking Mr . Janitor .
Drunken Master Drunken Master is a " " perk . So far it hasn ' t appeared in any other game . Effects . You fight better when you are drunk . You receive 20 % to your Unarmed skill while under the influence of alcohol . Behind the scenes . This perk is a reference to the 1978 movie " " . Bugs . Due to the lack of control over the level of intoxication , it is impossible to obtain a Drunk state and activate this perk .
Hazmat suit ( Old World Blues ) The hazmat suit and the matching hazmat darklight cowl are pieces of in the " " " Old World Blues " . Background . The experimental hazmat suit and hazmat darklight cowl were created at Big MT before the Great War . Described as an " experiment within an experiment , " the new hazmat suits were issued to Sierra Madre Villa workers when the Cloud , a toxin also originating from Big MT , became a major problem for construction crews and to general health . Due to unforseen effects on the suit by the Cloud , the villa workers using the suits were trapped , and eventually mutated into the Ghost people seen in " Dead Money " . The hazmat suit is said to be bulky and stiff , workers using the suit complaining about the lack of ventilation and difficulty understanding each other when wearing it , forcing the use of sign language to communicate . Due to the unprotected latches and the harsh chemicals in the cloud , many of the suits latches were rusted shut in a short amount of time exposed , forcing several suits to be cut open in order to get the villa workers out of them . Though the suit worked well against the elements and poison , it was useless when put up against the cloud , many workers are still dying in the suits and later mutating into ghost people because of it . Characteristics . Wearing the helmet will give the wearer a night - vision effect . Unlike night - vision scopes , it does not turn off during the day . The effect is similar to Ghost Sight . Unlike the suits used by the unfortunate Sierra Madre construction workers , the obtainable hazmat suit has practically no negative effects ; it will not grow stiff in prolonged use , protects the wearer to the highest potential against hazardous chemicals and poisons , and the headgear will not affect speech in any way .
10mm ( Fallout ) 10mm is a type of ammunition in " Fallout " and " Fallout 2 " . Characteristics . The 10mm is the most common ammo found in the wasteland . The JHP is intended to shoot low - armed people , while AP gives more power to cut through armors . Variants . There are two variants of 10mm ammunition : Locations . " Fallout " . 10mm AP : 10mm JHP : " Fallout 2 " . 10mm AP : Bugs . In " Fallout " , ammunition modifiers are not applied properly which makes the 10mm equal to any other kind of ammunition and both JHP and FMJ versions functionally identical .
Crescent Canyon east Crescent Canyon east is the eastern entrance to a gully below a collapsed bridge south of Mojave Drive - in . It is populated by s , and is strewn with radioactive waste barrels . A train ( most likely carrying these radioactive waste barrels ) can be found with half of its cars at the bottom of the canyon . This is the southern limit of normal exploration in the . Layout . Crescent Canyon east is the eastern side of a large crescent - moon - shaped canyon connecting with Crescent Canyon west , forming a natural barrier along the southern end of the map . The canyon is irradiated , and the Courier may require anti - radiation items and apparel in order to explore it . At the east end of the canyon there is a at the bottom of the hill on the right . The west side has one on the left . Appearances . Crescent Canyon east appears only in " " . Bugs . Some players report the armor case being empty .
Robot actuator Robot actuator is a miscellaneous item in " " . Characteristics . The actuator is a part of humanoid robot that approached Junction City after being damaged and was subsequently destroyed by the townsfolk . The player ' s objective during the mission is to collect all the robot parts . Location . The robot actuator is being used by Angry Rick as an attraction . The Warrior can intimidate him into handing over the part .
Memphis Kid outfit The Memphis kid outfit is a piece of in " " . Characteristics . It is comprised of a dirty V - neck shirt and a pair of rolled up and dirt covered denim blue jeans that does not provide any Damage Threshold , but can be repaired with copies of itself .
Mega - flamer The mega - flamer is a weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Characteristics . A rocket engine mounted to a detached pickup truck bed , which is then mounted to a large fuel tank and some controls . If the Prisoner is mechanically inclined , they can help Sid figure out how to complete the Mega - flamer . Then they can fire up the Mega - flamer and turn the Rusty Hooks into smoldering piles of ash . Good fun for the whole family .
Dallas ( Nuka - World ) Dallas was a scientist working on the project in Nuka - World , where people entering the exhibit would be tested on with various forms of radiation . Luis Bateman , the project lead , eventually started testing other scientists as well , including Dallas , J . Hodgson , C . Grunner , R . Langston , and Bartlebee . Appearances . Dallas is only mentioned in the " Fallout 4 " add - on " Nuka - World " .
Bradley Benson Bradley Benson was an actor working for the Nuka - Cola Corporation at Nuka - World before the Great War . Background . Bradley played Squire Orange in King Cola ' s Court and one of the Cola Clowns . He was one of the employees who hid inside the employee tunnels during the initial attack of the Great War . After the team barricaded Kiddie Kingdom , he went to live in the Fun House with his father , Herman . He eventually ran away after he cannot stand living . Appearances . Bradley Benson is mentioned only in the " Fallout 4 " add - on " Nuka - World " .
Doctor brain Doctor brain is one of the brains that the Calculator uses in Vault 0 . Background . This is one of eight brains that are wired to the Calculator . This particular one is from a doctor , who still has medical knowledge . Interactions with the player character . Effects of player ' s actions . If the Warrior kills the brain , their reputation is lowered . Other interactions . Since the Calculator needs to be dealt with , the Warrior needs to crush this brain to continue with the mission . Appearances . Doctor brain appears only in " " .
Hollywood Hollywood is a municipality that merged with Los Angeles in 1910 . It is known for its celebrities and film productions . Background . Hollywood is mentioned by Raul Tejada when he is describing Mr . House ' s pre - War life . Vera Keyes , a character from the " " " Dead Money " , was a Hollywood actress . Appearances . Hollywood is mentioned only in " " and its , " Dead Money " .
Lethargy Lethargy is an illness in " Fallout 4 " ' s Survival mode . It reduces the Sole Survivor ' s Action Point regeneration by 50 % . It can be seen in the Pip - Boy stat menu by pressing the Q key . Notes . In real life , lethargy refers to the general feeling of malaise associated with a sickness , often a cold or flu .
KitMetro KitMetro is a test cell in the game files of " Fallout 3 " . Layout . It appears to be pieces of a Metro tunnel . It is extremely dark and impossible to navigate . The name would indicate that this was used for prefabs in building larger versions of the Metro tunnels . Appearances . KitMetro appears in the game files of " Fallout 3 " but should not be considered canon because it is a test cell .
Sue ( Fallout : New Vegas ) Sue is affiliated with . Background . On her trip to the New Vegas Strip , she played at The Tops Casino . She won 2 , 000 s , but then lost it all and wrote a letter to Billy saying that she was sorry and would scrounge the money back . Appearances . Sue is mentioned only in " " .
Larry ( Fallout 3 ) Larry was a worker for Nuka - Cola Corporation before the Great War . He was a shipping clerk and his ID number was NCDS - 701G . He worked at the Washington , D . C . Nuka - Cola plant . Appearances . Larry is mentioned only in " Fallout 3 " .
Gwinnett pale ale bottle Gwinnett pale ale bottle is a junk item in " Fallout 4 " . Characteristics . The bottle is visually identical to the Gwinnett pale beverage but without the cap . The beverage displays a wreathed portrait of Button Gwinnett above the text " Button Gwinnett " on a stylized scroll , which is above the text " Pale ale . " Crafting . The Gwinnett pale ale bottle can be broken down into its individual components for use in crafting : The bottle can also be filled at a water pump to create purified water in Survival mode . Locations . Sold by merchants and found as loot .
Abandoned tent The abandoned tent is an unmarked location in the Capital Wasteland , located north of Mason Dixon Salvage and southeast of SatCom Array NN - 03d . Layout . Exterior . The abandoned tent is a small tent with a metal door , SatCom Array NN - 03d is nearby . Interior . The interior consists of a bed , a footlocker , a shelf and the other things that the past residents would have needed to live and communicate with others . Appearances . This abandoned tent appears only in " Fallout 3 " . The interior of the abandoned tent is also present in the resources of " " . However , it lacks any connection to the outside world and cannot be exited . It can only be accessed using console commands .
Feuding couple The feuding couple are super mutant residents of Broken Hills in 2241 . Background . The man of the house wants his brahmin pot pie . The female of the house is not very happy and has thrown away a Cat ' s Paw magazine , presumably in revenge for the iguana - on - a - stick farts the man keeps inflicting on her . Interactions with the player character . Other interactions . The husband will ask the Chosen One to leave their house using the derogatory term " pinkie " , while the wife mentions she will one day abandon him . The Chosen can capitalize on their argument by acquiring the Cat ' s Paw magazine she threw away . Appearances . The feuding couple appears only in " Fallout 2 " .
Chagas Chagas is one of the vital escaped Tibbets prisoners . Like many of his escapee comrades , he carries one of the New Plague mutations – a piece in a large and lethal puzzle that the Prisoner needs , and the same virus that inhabits the Prisoner ' s own body . Background . Chagas is the brother of Ramon , the previous leader of the Blackfoot tribe . He is good at using guns and tracking . Chagas was captured by some NCR troops during a raid on one of their caravans . The caravan had found one of Victor Presper ' s infected guys , and ODYSSEUS had the raiders and surviving caravaneers rounded up before they could take Chagas back to NCR for trial and imprisonment . Chagas became infected because of his exposure to the caravaneer and his time in the prison . After the Tibbets prison was attacked by Presper ' s men , Chagas escaped back to his tribe . Now that he ' s back , he wants to run the tribe , just like his brother Ramon did before Chagas was collected by ODYSSEUS . He ' s not quite as skilled as Kurisu , but with luck he might be able to take her , and with the Prisoner ' s help on top of that it ' s a pretty fair match . If the player is smart , he ' ll get Chagas to agree to come back to ODYSSEUS first in exchange for help in taking over the Blackfoots . While he has been in prison for several years and is a little out of touch with his people , he does have pretty good mechanical skills and knows how to make simple one - shot guns . Chagas was captured by Kurisu , so she owns him , and she ' s not going to let him go . Kurisu may have sold Chagas to someone else . The player , when asking about escaped prisoners , gets told about another prisoner instead of Chagas , since the Blackfoot don ' t consider Chagas to be a prisoner - he ' s one of the tribe . Once the player realizes they ' re chasing the wrong guy , they may come back to find Chagas sold off or missing . Once the whole prisoner issue is addressed , you can set him up here as the tribe ' s gunsmith . He ' d rather be leader , but this is a position of power and respect that a DiploBoy can talk him into . Appearances . Chagas has not appeared nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
Hallowed Moors Cemetery Hallowed Moors Cemetery is a location in the Capital Wasteland north of Big Town , west - northwest of Meresti trainyard and northeast of Vault 106 across the river . Layout . The cemetery is an easy walk away from either Hamilton ' s Hideaway , Big Town , or the Meresti trainyard . There is a ruined cemetery beside the small decrepit chapel , which is now home to four super mutants with their gore bags and one human captive . Depending on your character ' s level , with " Broken Steel " installed , one of these super mutants may be a super mutant overlord . There is also a respawning deathclaw nearby . There are three makeshift bedding s around a campfire in the building . Appearances . Hallowed Moors Cemetery appears only in " Fallout 3 " .
Fancy Lads Snack Cakes ( Fallout 3 ) Fancy Lad Snack Cakes are a consumable item in " Fallout 3 " . Characteristics . Snack cakes give a small amount of Hit Point s , at the cost of a dose of Radiation , 2 rads to be specific . Locations . Some Fancy Lads Snack Cakes can be found in the Megaton house and the Tenpenny Tower suite after purchasing the pre - War theme .
Granma Granma is a merchant in the Midwest during 2197 . She is a part of the special encounter called " Gas Station " that the Warrior may come across in their travels . Background . Granma is operating a trading post inside a rundown gas station . Interactions with the player character . Other interactions . She ' ll sell the player a number of edibles , chems and medical items , along with the Elixir of Life ; a unique drink that permanently adds + 1 to Endurance and + 17 Hit Points . Appearances . Granma appears only in " " . Behind the scenes . Her name is a pun to grandma .
Operation Ticonderoga Operation Ticonderoga is a Railroad side quest in " Fallout 4 " . Detailed walkthrough . Upon entering the Railroad HQ , the Sole Survivor will be approached by Drummer Boy and notified that Desdemona wishes to speak to them . During the conversation with Desdemona , the Sole Survivor will be told to check on the status of the Ticonderoga Safehouse and kill any Courser s that get in their way . At the safehouse , there will be multiple synth s and a Courser named X9 - 27 who will approach the Sole Survivor . During dialogue there will be two persuasion options , one option asking why the Courser is there , and the other stating that the Sole Survivor is from the Synth Retention Bureau ( this will prompt the Courser to tell the Sole Survivor to leave via the stairs as the elevator is now disabled ) . Upon attacking the Courser , all synths will become hostile towards the Sole Survivor . When all enemies have been dispatched , head towards the elevator a few levels below . When the Sole Survivor reaches the ground floor and leaves the building , they will be attacked outside by another Courser who is accompanied by a few synths . Once they are dealt with , head back to Desdemona and notify her that all Railroad agent s are dead . This will complete the quest .
Vault 13 Operations ( film ) Operations is a branch within the management of Vault 13 . It was set to appear in the canceled " Fallout film " . Background . Operations seems to have been responsible for the day - to - day running of the vault , and the Assistant Vault Supervisor was responsible for looking after the supplies and the water supply . Structure . There are two known roles within Operations , that of Vault Supervisor and their assistant , a role filled by Hero and his intended in the film . It seems that , like the Police , they answer directly to the elders ( as a group ) . It is possible that the Vault Police are in the pocket of the Vault Supervisor , and are thus a sub - section of Operations . This is suggested in that the Police are forced to let Hero off , but later do nothing to protect the Overseer , instead presumably siding with the greater majority of the elders and populace . Appearances . Operations was to appear in the canceled " Fallout film " by Interplay Films .
Shaman ( Fallout 2 ) Shamans are leaders who appear in a number of locations in New California in 2241 . Background . The most important shaman in " Fallout 2 " is Hakunin , the shaman of the Chosen One ' s tribe in Arroyo . He is seen from the very start of the game , all the way until his death nearer to the end . However , the other shaman that was to be included was part of the Primitive Tribe and as such was cut with the rest of the tribe , leaving only Sulik as another Shaman in the true sense of the word . Interactions with the player character . Hakunin will give the Chosen One medicine and provide a quest to clear his garden of mutated plants . Sulik , however , is a possible companion who had a quest , but this was cut with the rest of his tribe . Appearances . Shamans only appear in " Fallout 2 " .
Nuka - Bombdrop Nuka - Bombdrop is a consumable featured in the " Fallout 4 " add - on " Nuka - World " . Characteristics . An alcoholic Nuka - Cola mixture , similar to Nuka - Cola Dark . This drink grants enhanced Strength , Endurance and Agility without the immediate negative effects of its components . Nuka - Bombdrop may be chilled using Buddy to produce a bottle of ice cold Nuka - Bombdrop .