naist-nlp/zeshel huggingface dataset:
Murbul Murbul is an Orsimer destruction mage residing in the stronghold of Dushnikh Yal , where she serves as the community ' s wise woman . Background . She is the mother of Chief Burguk , and is thus the stronghold ' s acting wise woman . Being the oldest and most knowledgeable individual in the community , many come to her seeking advice and guidance , so that they can remain true to the Code of Malacath . She serves as a spiritual leader , performing ceremonies in which she reads the entrails of animals . Being the local alchemist , she will sell some of her potions and ingredients . Her workshop is near Burguk ' s Longhouse , and contains an alchemy lab with some ingredients and potions , as well as a tanning rack .
Quest Items ( Skyrim ) Quest items are items that are , in one way or another , related to a quest . As a rule , quest items cannot be removed from the inventory through any means ( see bugs ) , save for those involved in the quest . While quest items do display a weight , they do not use up the inventory ' s available space . Needs confirmation as being a quest item . *
Book of Excellent Teachings Content . To open the gate in our mysterious lake , One must follow the book of teachings . For only when shapes are set and directions followed , Will the portal open — but try not to get swallowed . Let the Sun ' s spiky rays warm the Northern shore , As Masser ' s Full Moon rises in the Western expanse , And Aetherius ' Star sparkles above the Eastern moor , While the Crescent Moon of Secundus fills the Southern glance .
Wind - Ripped Page Content . — at sea for such a long time . Only a fool can ' t see the hurricane ' s magical origins . But no matter ! Local legends point to this Temple of the Mourning Springs as a potent source of arcane mysteries . Perhaps a chance to show up those fools in the Crystal Tower ? Yet Rurelion insists on a cautious approach , as does his fawning apprentice . Do they think me an imbecile ? They won ' t take the glory of discovery away from me ! — Ealcil
Target Target , or on Target , refers to the person or item being aimed at with the crosshair . This is used to help aim a bow , although one does need to factor in the drop of the arrow in accordance to how much power has been put through . Spells . In magic , " on Target " refers to casting ranged spells that travel over a distance of space . Examples of " on Target " spells include :
Console Commands ( Oblivion ) / Apparatus The following is a list of Apparatus IDs . To receive the apparatus you want , type the following in the console : " < ItemID > " is the actual item ' s ID and " < # > " refers to how many of that item you want .
Overseer Mertisi Overseer Mertisi is a Dunmer residing in Sadrith Mora , Vvardenfell . He oversees the field slaves for House Telvanni , including Eoki during the quest " Rising to Retainer . " Although Eoki will warn the Vestige that he cannot be seen talking to them for too long least the Overseer become suspicious , he never becomes hostile or interact with them at all .
Lansur Lansur is a Khajiit sailor located in the major city on Khenarthi ' s Roost , Mistral . Background . Lansur was originally going to be travelling to Haven as a mercenary , however , the unexpected storm on Khenarthi ' s Roost forced his ship to crash and founder , and he was forced to swim back to land .
Vilena Donton Vilena Donton is an Imperial warrior and the Fighters Guild ' s Guildmaster . She can be found at the headquarters of the Chorrol Fighters Guild or inside her home . Background . Vilena is the mother of two sons : Viranus Donton and his then deceased older brother Vitellus . Vitellus died during a contract involving Azani Blackheart . Ever since his death , Vilena has slacked on her duties as Guildmaster and refuses to send her younger son Viranus on any further jobs fearing that something will happen to him as well . Her new attitude has caused many members of the guild to worry . The guild has always been connected to the Donton family and without her leading and her refusal to let her son work , there is no leadership . Most of her duty has been taken up by Modryn Oreyn who is the only person keeping the guild ' s head above water . Interactions . Vilena is one of the people who can accept new members into the guild . She will not accept anybody with high infamy or has a bounty on their heads . When the Hero reaches the rank of Journeyman , he or she will be pointed to Vilena to discuss how the actions of one guild member affects the guild as a whole ; she will then point the Hero to Modryn and continue her daily routine . After the discovery of her son at Forsaken Mine , Vilena will blame the Hero and demote him ( and fire Modryn for his part ) . From this point on she has very little love for the Hero and will not want to talk with them . After the demotion , several guild members start working in secret behind Vilena ' s back to find out what really happened to Viranus and the other guild members at Forsaken Mine and start looking for ways to stop the Blackwood Company from stealing any more contracts . After the Hero stops the Blackwood Company and kills their leaders , they will reveal the truth . Despite being angry over the Hero defying her commands , she will see that her overprotective attitude was killing the guild and that it is time she stepped down and puts somebody who can lead the guild in charge . She will promote the Hero to Master and restore Modryn his rank before retiring . Unfinished Business . Vilena Donton sends the Hero to Modryn Oreyn in Chorrol . He tells them that a rather undependable Guildmate named Maglir has defaulted on a contract to recover a journal from a mine infested with undead . The Hero must locate Maglir and find out why he hasn ' t returned to Chorrol . The Hist . Furious with the Blackwood Company ' s vile illegal activities , Modryn Oreyn sends the Hero into their base to defeat Ri ' Zakar and destroy the dangerously powerful Hist Expelled From The Fighters Guild . If another guild member is killed or stolen from , the violator is temporarily suspended from the guild until the actions are amended .
Seeks - Her - Glory Seeks - Her - Glory is an Argonian member of the Undaunted who resides at The Fish Stink in Davon ' s Watch , Stonefalls , or in the Undaunted Enclave outside Mournhold . She can also be located later at Sanctum Ophidia in Craglorn .
Shabon Shabon is an Orsimer member of the Tumnosh Clan , daughter of the Chief Ramash and his Hunt - Wife Bolgar . Interactions . Quarry Conundrum . After uncovering the Graystone Quarry Depths , she went inside to explore alongside the Altmer scholar Neramo . The elf managed to keep her safe and left her in a safe spot to explore the ruins further by himself . Upon meeting the Vestige Shabon explains what happened and tells Vestige to find Neramo .
Thorzhul ' s Letter Content . Hail Historian Maaga ! We are honored to receive your request and glad to know there are those in Orsinium who believe in our cause . Our fellow Orcs should know that though we loot from the estates we raid , we do so only to support our ongoing efforts of reparation and glory for our people . The raid on the Chauvry Estate was daring indeed , and we lost several fine Orcs in the battle , but in the end we were victorious , and the Chauvrys are no more . I was the chief architect of this raid , and I am proud to claim credit for Clan Agluk . As you probably know , most of my clan was killed during the sacking of Orsinium , so it is fitting that I can exact vengeance so many years later for Clan Agluk . — Thorzhul gro - Agluk
Will of Sithis Will of Sithis is an expert - level Illusion spell in . It causes a humanoid target to aid the caster in battle for 25 seconds . Acquisition . Will of Sithis can be purchased from M ' raaj - Dar , who resides in the Dark Brotherhood Sanctuary in Cheydinhal .
Rumare Slaughterfish Rumare Slaughterfish are vicious predatory toothed fish that live in Lake Rumare . They will attack anyone that goes into the water near them . However , slaughterfish cannot go into shallow water , so they can be drawn to a shallow area and attacked from a distance . Subtypes . In order of increasing strength :
Darvam Hlaren Darvam Hlaren is the Dunmer proprietor of the Council Club in Ald ' ruhn . He is also a member of the Thieves Guild . Services . Although he identifies himself as a trader , he is not in business at the moment and thus does not offer bartering . And , while he owns a place that clearly looks like an inn , he does not offer a bed .
Riften Guard Jailor The Riften Guard Jailor is a Hold Guard in Riften . His job is to watch over the prisoners of the Riften Jail , as well as their visitors . Interactions . Promises to Keep . In order to visit Sibbi Black - Briar , the Dragonborn has to persuade , intimidate , or bribe the guard .
Lymdrenn Telvanni Lymdrenn Telvanni was once a member of the Great House Telvanni during the Accession War in 4E 6 , in the province of Morrowind . Lymdrenn was a casualty of the Accession War , when the Argonian s under the command of the An - Xileel , invaded Morrowind and slaughtered House Telvanni . History . Fourth Era . Lymdrenn Telvanni was a prominent member of the Great House Telvanni , who had a wife on his side . In 4E 5 , Lymdrenn had a son named Brandyl Telvanni , whose born on the same year as the Red Year , when Red Mountain erupted , sending an endless flurry of ash across Vvardenfell . When the An - Xileel took over in faraway Black Marsh , they amassed an invasion force onto the weakened Morrowind , attacking various city - states including Tear and Mournhold . The Argonians sought to destroy House Telvanni , and so the various strongholds were destroyed , leaving little to no survivors . Both Lymdrenn and his wife both died at the hands of the Argonians , in agony and pain . Legacy . By his request , Lymdrenn had his wet nurse named Hidyra Olen take his child , Brandyl Telvanni far away from the destruction , to the west . Olen and the remaining Telvanni took a ship known as the Pride of Tel Vos , escaping Morrowind . Olen was able to keep Lymdrenn ' s journal so that Brandyl will know his heritage . Unfortunately , the Pride of Tel Vos crashed onto the shores of Skyrim , specifically along the coast of Winterhold . Hidyra Olen had lost Brandyl amidst the wreckage . Young Brandyl was found by an Argonian Couple , who took him in and returned to Black Marsh , where Brandyl was raised as Brand - Shei . Several years later in 4E 201 , Brand - Shei returned to Skyrim after he learned of his background . He was able to learn about his heritage , but it is unknown what he did with this information .
Glyphs and Enchantment Content . By Sanessalmo of Glister Vale Glyphs ! Glyphs for enchanting ! Everyone knows how to make them — you need three runestones , one each of Potency , Aspect , and Essence . Once , as an Experiment , I substituted kidney stones of Poetry , Aspic , and Ennui . It didn ' t work ! But that is a secret . Not to reveal my secrets ! No , no . Do not even think about the secrets . Because if that happens … Experiments ! Back to Experiments ! I have made many different glyphs , oh , yes . Some of them are very good , like the glyphs for augmenting one ' s magicka ( rings are pretty ! ) or for making weapons that do flame or frost damage . Some glyphs are not so good , like the " lard to bard " glyph that made all the shortening in the kitchen sing loud Nord drinking songs . ( That ' s why I made all the pancakes . ) So , then : Experiments ! When you try combining different runestones to see what kind of glyphs you can make , be sure to write down the results so you don ' t forget what you ' ve learned . ( Especially for the bad ones , because you don ' t want to do that again , and good apprentices are hard to come by . ) For obvious reasons ( obvious ! obvious ! ) , I like to tattoo my results onto the skins of living creatures . Daedra are a poor choice for this , because when they return to Oblivion they take your results with them . Mammals are also a problem because they ' re hairy , so you have to shave some fur before you can start the tattooing , and the brown bears didn ' t like that one bit , let me tell you . That ' s why reptiles are best .
Lord Gharesh - ri Lord Gharesh - ri is a Khajiit and the Speaker of the Mane , Akkhuz - ri . They are both long - time friends . His duties consist of traveling to places incorporated into the Aldmeri Dominion to speak on the Mane ' s behalf when he is too busy with other matters . Interactions . Unsafe Haven . The Vestige has traveled with Captain Jimila to Haven , the largest port on the Long coast . The area has been taken over by a powerful group of pirates , and the objective is to reclaim Haven from them to make it safe again . The Dark Mane . Gharesh - ri says that while the Mane Akkhuz - ri and his guards were travelling to The Silvenar and The Green Lady ' s wedding , the Mane mysteriously attacked them with a dark magic and fled . The First Step . Gharesh - ri says the Khajiit are talking about how there are two potential candidates to be Mane .
Soris Arenim ' s House Soris Arenim ' s House is a house in the Talos Plaza District in the Imperial City . This three story building is the residence of Soris Arenim . There is nothing of value downstairs in the basement or on the main floor . Upstairs in Soris ' private quarters , there is a locked jewelry box .
Alandis Alandis is a Bosmer found on the road between Elden Root and Cormount in the region of Grahtwood , Valenwood . She lives in the village of Karthdar . Interactions . Pact Advocate . Alandis approached the Vestige as they ranged the wilderness and asked them for their help in a matter concerning her home town Karthdar . The village had been overrun by Spriggan s and Senche - Tiger s , forcing the inhabitants to flee to a nearby cave .
Fort Grief Fort Grief is a fort ruin located on an island in the Niben Bay in southern Cyrodiil . It serves as a human hunting ground for Kurdan gro - Dragol and plays a large role in the quest " Caught in the Hunt . " There is a lever at the entrance of the fort ; activate it to open the caged doors . Quests . Caught in the Hunt . In Bravil , the Hero will hear that Aleron Loche is having problems . The rumors point to Aleron ' s wife , Ursanne . Go speak with her at Aleron Loche ' s House or at the local Temple of Mara .
Vivec , Hlaalu Canton Hlaalu Canton is a location in . Description . The Hlaalu Canton is one of cantons in Vivec City . It mainly houses members of House Hlaalu . Crassius Curio , Councilor of House Hlaalu , resides here . The canton is organized on four levels . The Hlaalu Canalworks is the ground level . The Hlaalu Waistworks are in the middle and the Hlaalu Plaza on the top contains the manors and shops of the wealthiest inhabitants of the canton . Under the Canalworks are the Hlaalu Underworks located . Hlaalu Canton has a bridge connecting it to the mainland . It is also connected to the Redoran Canton in the same manner . Characters . The following characters can be found inside or around the Hlaalu Canton :
Ashmelech Ashmelech is a cave located in the Sheogorad region that the vampires of the Aundae Clan use as a hideout . Quests . Blood Ties . Find out what happened to Dhaunayne Aundae ' s son . The Vampire Hunter . Kill the vampire in Ald ' ruhn for Dhaunayne Aundae .
Call to Arms Call to Arms is a powerful Master level Illusion spell in . Effects . When cast on self , Call to Arms gives a 25 - point boost to one - handed , two - handed , archery , health , and stamina for ten minutes . This spell is cast with both hands and requires time to charge , and affects a large area ( 100 ) around the caster . It will augment the abilities both friend and foe , so use of the ability prior to combat is advised . Perks . Call to Arms is improved by :
Elhul Sathil Elhul Sathil was a Dunmer member of House Sathil . He was the son of Hleryn Sathil . Appearance . After he was consumed by Umbra , Elhul had a black skin but no flesh . The skin fit him so tightly his bones were all plainly revealed . His eyes were almost white . Umbra was so much a part of Elhul that it seemed just an extension of his arm . History . Fourth Era . In his childhood , Elhul used to play with Irinja , pretend to be her knight . Hleryn Sathil made a pact with Clavicus Vile . In exchange , Vile demanded Hleryn to retrieve Umbra for him . Hleryn sent his now grown up son Elhul to the ruins of Vivec City to find the sword . When Elhul touched the sword , he went mad and started killing his guards . He almost killed Irinja too . Elhul was chained , and the sword was taken away from him . Elhul ' s mental health improved during this period of time , but he eventually found the sword . Elhul kill his mother , Lady Sathil . He killed half of the guards and his two brothers before he was taken down . This time , they could not pull apart Umbra from Elhul , so Hleryn decided to lock him in a cell in the depths of the castle . After a year he stopped eating , but he did not die of starvation . Eight years after he was locked , Sul and Attrebus showed up in Sathil castle determined to find Umbra . They discovered where Elhul and Umbra were being held thanks to Irinja . Once inside the dungeon of the castle , Nirai closed the gate of the dungeon , trapping both Attrebus and Sul . Nirai had ordered Irinja to reveal where Elhul was , so that they could kill him . Unlike her father , she could not agree keeping Elhul alive . Sul faced Elhul while Attrebus talked to Nirai . Attrebus heard Sul shouting , so he ran to aid him . Attrebus unsheathed Flashing and fought Elhul . Elhul ' s skin was so hard that it did not break when Flashing hit him . Sul casted a spell that made Elhul break into pieces and dissolve . After Elhul was defeated once and for all , Attrebus wrapped sword in order to take it without going mad .
Marara ' s Ring Marara ' s Ring is an enchant ed ring in . Enchantment . Enchantment ID : " Marara ' s Boon " Constant effect Acquisition . The Weary Vampire . Marara powerful Vampire at the Drethan Ancestral Tomb is tired of life , and asks the Nerevarine to kill her . Her ring can be looted from her body if they decide to kill her .
Letter to Diabolist Volcatia Content . Heed my commands , servant of the Shadowed Path ! High have you risen in our ranks . Succeed in the task I lay upon you and you will rise higher still . Fail and you will die in agony . The Lord of Darkness has revealed to me that an ancient relic lies hidden beneath the soil of southern Cyrodiil . The collapse of the Empire enables us to search for it unimpeded . With this relic in hand , I will lead the Shadowed Path in conquest of the Imperial City and all of Cyrodiil ! You are to scour the cavern known as Haynote . Pulverize every rock , crack open every seam — every effort must be made to uncover the relic . Do not return without it . I give you command of the Circle of the Shadowed Path formerly ruled by Theurgist Thelas . She is no longer in my favor . Repentance is her lot now , to ensure that she survives to face my continued displeasure . Do not fail me . — Dreadlord Naucratius
I ' m My Own Grandpa Summary . This book was added with " The Entertainers " official plug - in . Content . Why did the Dark Elf cross the road ? How many Orcs does it take to light a torch ? Depends . Is an orc doing the counting ? What is green and hops and sizzles on lava ? an Orc Acrobat If a Wood Elf mime falls in a forest , who cares ? If you drop a Khajiit head - first from a great height , will it land on its feet ? Not if you cut off the feet first .
Tanglehaven ' s Fletchers Content . Little more than a collection of huts , the village of Tanglehaven is famous among the Bosmer for their superior fletchings . One might say it is driven by their need for survival — raids from the Wood Orc clans in the area have been known to raze undefended settlements with little to no warning . Even with their knowledge of the ways of an arrow ' s flight , not many Jaqspurs call this village home . Treethane s with ambitions beyond the forest might find themselves recruiting armies to go with their superior weaponry , but so far , Valenwood has been blessed with a line of peaceful Bosmer . Now , with the recent Thalmor alliance , will the tranquil village find itself heeding the call of the war drums ? Will the arrows from Valenwood fly so far as to pierce the very heart of Cyrodiil ? Only time knows the answer .
Ashanta Ashanta is a Redguard fugitive who is hiding in Bloodmayne Cave . She is a criminal who broke out of the Bravil prison with Hlofgar , Dreet - Lai , and Enrion . Interactions . The Fugitives . The Hero of Kvatch is hired by Burz gro - Khash to go to the cave and eliminate the fugitives during the quest " The Fugitives " for the Fighters Guild .
Unseen Visions Unseen Visions is a quest in . Walkthrough . After retrieving the other two Elder Scrolls , return to Dexion . Tell him both Elder Scrolls have been retrieved and he will go on to tell you that he can no longer read them as he has gone blind from reading the first due to a lack of preparation . He will then explain the Ritual of the Ancestor Moth that can be performed at Ancestor Glade , southeast of Falkreath . Ancestor Glade . Head to Ancestor Glade , located east of Angi ' s Camp . Enter the cave and proceed deeper past the foliage and over the felled tree trunk . The tunnel will open into an enormous picturesque cavern . Walk down to the bottom of the cavern by the stone pillars and take the Draw Knife from the center of the large rock . Use the Draw Knife to collect some bark from one of the surrounding Canticle Trees . Next , attract seven Ancestor Moth swarms , they can be obtained by simply walking around the cave and running into each swarm . Reading the Elder Scrolls . Once all seven have been attracted , stand in the column of light and read the Elder Scroll ( Blood ) . Vision will be engulfed by a blinding light as the other scrolls are read and a map will begin to form with each reading that depicts a location somewhere between Markarth and Solitude . After reading the scroll , speak to Serana and tell her the visions about the cave far on the western edge of Skyrim . This appears to be the location of Auriel ' s Bow . This completes the quest and immediately starts the next , " Touching the Sky " . Upon exiting the conversation , several Vampires or Dawnguard ( depending on who has been sided with ) will have followed the Dragonborn to the cave and will attack . Once they have been defeated , exit out of the cave and head to Darkfall Cave .
Elven Greatsword The Elven Greatsword is a weapon found in . Locations . Unenchanted Elven greatswords will begin to appear throughout Skyrim at level 19 and enchanted greatswords can be found at level 20 . These locations include : Smithing . An Elven Greatsword requires a Smithing level of 30 and the Elven Smithing perk to create . It can be forged at a blacksmith ' s forge with the following components : It can be upgraded with a Refined Moonstone ingot at a grindstone . The Elven Smithing perk doubles the improvement .
Riverside Shack Riverside Shack is a small dwelling in . It is located southwest of Windhelm , east of Gallows Rock , along the shore of the White River . Background . The inhabitant of this shack appears to have been ambushed and eaten by a sabre cat or bear , who now claims this remote house and charges out to attack the player on sight . The shack contains the half - eaten remains of the owner , a tanning rack , various ingredients and a bed the Dragonborn can sleep in . Clothes of the previous owner are scattered about , and there is a stack of books on the table , most notably a Light Armor skill book called " Rislav the Righteous " , and " The Legend of Red Eagle " , which , when read , will start a quest of the same name . The Apprentice locked chest in the corner contains the " Treasure Map III " used in the miscellaneous quest " The Great Skyrim Treasure Hunt . "