Chocobo Sage The Chocobo Sage is a character in " Final Fantasy VII " . He lives in an isolated chalet in the mountains of the Northern Continent only reachable by " Highwind " or a green , black , or gold chocobo . The cabin is not marked on the world map . Chocobo Sage keeps a green chocobo in a stable in his cabin , which gives out the Enemy Skill Materia . He sells a nuts and greens , among them the rarest and most valuable ones aside from Carob and Zeio Nuts . Chole from the Chocobo Farm admires him , reacting impressed if the party talks to her after meeting the Chocobo Sage . Profile . Appearance . The Chocobo Sage has bulbous body covered by a purple robe with a purple " tail " and no visible legs or feet . He wears a green straw hat that obscures his face with only bright yellow eyes and a long white beard showing . He carries a large stick , and his body hovers in the air , similar to Bugenhagen . His appearance is similar to the spiritual manifestation of the Cetra in the Temple of the Ancients . Personality . The Chocobo Sage is mysterious , with a vast knowledge of the world regarding chocobos , but his memory often fails him , to the point where he even forgets who he is or what he is saying . Once he remembers something , he happily informs the party . Gameplay . Chocobo Advice . Chocobo Sage gives advice on how to breed special chocobos . He only tells one bit of advice at a time , relaying the information once before forgetting it , although Chole at the Chocobo Farm keeps track of the accumulated info . After Chocobo Sage has given all the advice , the party will have learned how to breed the green , blue , black and gold chocobos . Chocobo Sage gives the player one piece of advice at a time , and to get the next piece the player must go and fight four battles before returning . Once he gives all the possible information regarding the breeding of the gold chocobo ( which he calls the " Ocean Chocobo " ) , he ' ll say " I think . . . that ' s all I ' m gonna remember " . After that Chole will instruct the steps to breed all the special chocobos . Because the game determines on whether or not Chocobo Sage is ready to give more info by the number of battles , when the player reaches a very high number of battles this system glitches . The game can ' t use a key - number higher than 32767 , and so uses numbers from - 32768 to 32767 . This means that if the player fights 32768 battles , the game considers , when it does calculations for Chocobo Sage , them have - 32768 battles . 32769 battles will be transformed to - 32767 battles and so on until 65535 battles , which will overflow the counter and reset it back to the start . When the game considers the player to be at - 32768 battles , Chocobo Sage would need an enormous number of battles to give any more advice , all the way for the counter to overflow back to positive digits . However , if the player comes near to the amount of battles where the game begins to consider the number as negative , they can find themselves in a situation where they can get more and more advice from Chocobo Sage without needing to fight any battles in - between . At 32767 battles the game will calculate the player will need some new battles , but it ' ll be always higher than 32768 battles ( as that is actually - 32768 ) , meaning the player doesn ' t need to fight any battles for Chocobo Sage to tell his next clue . Shop . The Sage runs a store that sells chocobo merchandise .