Paladin gear sets Overview . The Paladin can be an extremely powerful class when played correctly . We are a hybrid class , meaning we can perform any of the three holy trinity roles of Healing , Tanking , or DPS . Our talent trees , Holy , Protection , and Retribution , correspond to these roles , but thanks to a wide range of core skills we are not confined to playing only the role we ' ve spent talent points on . Rather , we are a very gear dependent class , and if we ' re willing to spend half ( or more ! ) of our inventory space carrying gear around we can be effective in any role on a moment ' s notice regardless of our spec . An equipment managing mod is almost essential for a paladin planning to develop three full gear sets . This allows the player to save different gear sets in advance and switch between them with just one mouse click or press of a hotkey . Item Rack is one such mod , but there are many options out there so look around and see what works best for you . For maximum effectiveness you ' ll want to build three different gear sets : one for Healing , one for Tanking , and one for DPS . You may want to build a fourth set for soloing that balances out aspects of all three , or sets for specific resistance gear , but this guide will focus on the three sets necessary to be prepared to take on whatever role is required of you in a group or instance setting . This guide is designed from the perspective of a paladin who built up three different sets of gear from her very early levels , but who understands that it ' s not really necessary to do that much customization until the end game . After level 60 it becomes much more important to have specific , refined gear sets , but it also becomes much easier , due to wider gear options in the expansion . This guide therefore focuses on desirable gear properties from 60 - 70 but also mentions what will be most useful for paladins working on gear sets in their lower levels . Healing Gear . A Paladin ' s healing gear is all about longevity . Flash of Light is the most mana efficient heal in the game and Holy Light is very close to the most time - efficient . If you spend enough points in the Holy tree to get Illumination , all of your critical heals will further improve your efficiency , so even if you don ' t have a very large mana pool you ' ll be able to keep healing for a long time . Level 60 - 70 . For all healers doing expansion content , the + healing stat is the most important . Players have a lot more hitpoints and mobs correspondingly do a lot more damage , so while good mana regen will mean you can cast Flash of Light basically forever , if it ' s not getting a decent + healing bonus it simply won ' t keep up . 1000 + healing is a good target number ; without any buffs this will add about 400 to your Flash of Light spells . Once you have your + healing stat where you want it , you can focus on the things that will make your mana pool last forever . This can be accomplished either with a lot of intellect , to make your mana pool bigger , or a lot of mana per 5 seconds , which will give you mana regeneration in combat . Note that since paladins have no talents which provide mana regeneration while casting , spirit is a rather unimportant stat for us . Also consider that if you have spent points in the Illumination talent , spell crit is a very important healing stat for you . Every critical heal you get will return some mana to you , greatly increasing your staying power . Don ' t be afraid to downgrade to lower armor classes if an item has very good healing stats . Being able to wear plate doesn ' t mean you * must * wear plate ; rather , it means you have a much larger pool of items to choose from . Armor value should be weighed just like any other stat when building your gear set ; and for gear specific to healing , it ' s on the low end of importance . Prior to Level 60 . There is almost no + healing or spell crit gear available to paladins in the pre - expansion content , so focus at early levels on getting as much intellect as you can , and as it becomes available try to work in mana / 5 too . With enough mana regen and wise use of Blessing of Wisdom you ' ll be able to keep casting Flash of Light for a very long time . Blessing of Light , learned at level 40 , further increases the effectiveness of this tactic . Tanking Gear . Please see . DPS Gear . If you ' re a paladin playing a DPS role , you simply cannot get too many crits and procs . Okay , well , you * can * get so many that you pull aggro off the tank , which isn ' t fun , but hey , that ' s what Divine Shield is for . No matter what damage increasing stats you go for , you ' ll always want to be using a hard - hitting two - hand weapon if your role in the group is specifically dps . Don ' t forget to bring your one - hand weapon and shield along , though , just in case the tank goes down or you ' re called on to off - tank ! Level 60 - 70 . You ' ll want to grab as much + AP and + crit gear as you can . Your seals use your melee crit rate , not your spell crit , so spell crit is not very exciting to you for this gear . You get two points of attack power for every point of strength , and since the other thing strength affects is your block value neither stat is more desirable than the other for dps gear . Other stats to consider stocking up on are spell damage , as all of your damage seals and judgements get a decent bonus from your spell damage , and agility , since it only takes 25 points at level 70 to get you a full percentage of crit . Prior to level 60 . Dpsing pre - 60 really isn ' t any different ; you ' ll still want to focus on that AP and crit . Just remember that loading up on spell damage isn ' t really an option , as it exists only minimally on pre - expansion gear .