naist-nlp/zeshel huggingface dataset:
Nulfaga Nulfaga was a Dowager Queen of Daggerfall , and is sometimes called the Mad Witch . Nulfaga was the grandmother of the current King of Daggerfall and is married to Arslan II . She was a powerful mystic and necromancer . She had a dragon familiar named Skakmat . History . When Sentinel declared war on Daggerfall , due to the submission of the Isle of Betony to Daggerfall , Nulfaga and Medora Direnni urged King Lysandus not to enter the war . Both sorceresses foretold doom to King Lysandus , but Lysandus insisted on his decision to fight against Sentinel . Nulfaga retired to Shedungent in the Wrothgarian Mountains and left Skakmat behind to report to her . Although Skakmat , with his unnatural fog , tried to avoid the Battle of Cryngaine Field , eventually as foretold , Lysandus was killed by a Sentinel arrow . Nulfaga herself went mad and blamed Medora for Lysandus ' death . She cursed Direnni Tower , and imprisoned Medora Direnni in her tower . However , Daggerfall under Prince Gothryd won the war . Nulfaga mistakenly learned that the murderer of her son , Lysandus , was in the unmarked ship from the Imperial City . The ship was in fact the ship of the mysterious agent sent by Uriel Septim VII . She summoned a storm to swallow and destroy the ship and its passengers . After the agent avenged King Lysandus , her memory was somewhat restored . She helped the agent in the final quest concerning the Numidium . She prophesied the wielders of the Numidium .
Decanus Vulso Decanus Vulso is an Imperial guard of a local Temple of Mara in the Reaper ' s March . Him and his fellow guards Eliana Salvius and Veranus Macatus followed the bandits into their lair at Fort Sphinxmoth . Once inside , they were no match for the sheer number of bandits and were captured .
Ravenwatch Research : Aesar Hatespinner Content . Verandis and his thirst for knowledge and research is going to be the death of me . Watching a big , dumb spider is just plain boring ! Big spider tended eggs . Big spider spun webs . Big spider bored me , so I ' m done here . — Gwendis
Navam Veran Navam Veran is a Dunmer caravaner . He runs the Silt Strider service in Ald ' ruhn . Navam remains at his post , awaiting customers . He can never be found anywhereHe is not involved in any quests . Like all other caravaners , raising his disposition will lead to better travel fares . He wears a set of Common Clothing and is unarmed .
Absorb Skill : Destruction Absorb Skill : Destruction is an expert level Restoration spell in . It transfers 25 points of the target ' s Destruction skill to the caster for 15 seconds upon touch . Acquisition . Absorb Skill : Destruction can be purchased from Marc Gulitte , who resides in the Anvil Mages Guild .
Hermaeus Mora ' s Shrine Hermaeus Mora ' s Shrine is a Daedric Shrine located high in the Jerall Mountains , at the northern edge of the province , north of Sancre Tor . The shrine is most easily accessed through the mountain trail from Chorrol to Bruma . When near the shrine a number of stone staircases will appear , similar to the ones in Bruma . Background . The Shrine of Hermaeus Mora is located in the northwest most point of the Jerall Mountain range , directly west of Cloud Ruler Temple . In order to obtain this quest , the Hero must have completed all of the fourteen other Daedric quests . In addition , they also must have advanced to the " Blood of the Daedra " segment of the main quest and be level 20 or higher . The quest involves capturing souls from each of the ten races using a special soul gem and spell given by Hermaeus Mora . A good idea is to keep Umbra instead of returning it and carry a lot of soul gems . Followers . The shrine is attended by
Prismatic Crystal The Prismatic Crystal is a quest item in . Background . During the First Era , the city of Abagarlas which worshipped Molag Bal had motives to attack the Ayleid city of Delodiil which worshipped Meridia . They created a relic which they planned to use against them . To counter this , Delodiil created the Prismatic Weapon forged around the Prismatic Crystal . The Meridians steal into the heart of the enemy with the weapon . They stop the ritual and the king of Delodiil , Cenedelin , ends the dark rule of Abagarlas . The Ayleids are still hunted by the beasts of Molag Bal . They deconstruct the weapon , and five Ayleid heroes — Curano , Ostarand , Lanath , and Valasha led by Endarre — embark on a journey to hide the crystal and travel to Mzeneldt . Curano , the priest of Meridia , was killed by Dwarven Animunculi . The four continued on , and Lanath gave up her life to defend the others . When Valasha was mortally wounded by Animunculi , she asked Ostarand to transfer her essence into the crystal , sacrificing her . Endarre gave up his life so that Ostarand would get the crystal to the deepest chamber . Ostarand hid the Ayleid Tome describing how to use the crystal , but was killed by a Dwarven Centurion before he could hide the crystal . The centurion then managed to keep the crystal hidden within itself . Quests . The Dangerous Past . Throughout the quest , the group of Ayleid ghosts will appear on and off reenacting their journey to hide the crystal . At the end , the crystal will be revealed to be hidden in a Dwemer Centurion . Locations . This item can be found in the following locations :
Nilphas Omellian Nilphas Omellian is a Dunmer trader found in The Merchants Inn from whom upgrades for Battlehorn Castle may be purchased . Once at least one upgrade has been purchased , the Hero will receive a note via a Battlehorn Men - At - Arms at the Castle that a Dwemer Forge may be purchased from him . For the list of upgrades he offers , see list of upgrades .
Shock ( Daggerfall ) Shock is a Destruction spell available in . It is an electric spell that casts on - touch to a single enemy , causing medium electric damage over the course of 1 ingame minute , but lasts 1 ingame minute longer for each level of the Hero . This spell always succeed when cast .
Shannat Pansamsi Shannat Pansamsi is a Dunmer Monk who resides at the Morag Tong Guildhall in Balmora . Interactions . Trainer . Shannat offers training in Sneak , Acrobatics , and Hand - to - Hand combat . Equipment . Shannat has the following items in his inventory : Powers . Shannat has access to the following : Abilities . He also has benefits from :
Pact of Chieftains This event took place among the Chieftains of the Nord s of Skyrim during the First Era . It occurred in 1E 420 after Olaf One - Eye became High King of Skyrim , which resulted in the end of the War of Succession . Before this had been concluded , though , the Cyrodiils were busy reclaiming the land that had been lost to them during the First Empire of the Nords .
Estelle Renoit Estelle Renoit is a Breton who sells books at Renoit ' s Books in Chorrol . She offers a wide selection , including the entire set of " Biography of Barenziah " , " Brief History of the Empire " and " The Real Barenziah " . She also sells the powerful Stormrider Scroll . Estelle has 600 to barter . Books . Estelle Renoit sells the following books :
Warning — Docks Unsafe Content . The Riften Town Council has declared the town docks unsafe . Reports of fishermen vanishing from the docks have become common . Witnesses claim that victims have been dragged beneath the waves by unknown culprits . Frequent the docks at your peril ! — The R . T . C .
Lorod Lorod is a Nord Barbarian , and slaver residing in the stronghold of Hlormaren . He is located on the bottom level of the stronghold ' s keep . Equipment . Lorod contains the following items in his inventory : Powers . Lorod has access to the following : Abilities . Lorod benefits from the following :
Anumidium Plans Anumidium Plans are Dwemer schematics to build the Numidium ( also known as Anumidium ) . They can be found posted on a wall on the second floor of the Tel Vos Central Tower . Unavailable quest . In the game ' s " " dialogue spoken by Darius exists that indicates a quest involving the Anumidium Plans was removed from the final game , and that the plans were originally intended to be located in the Red Mountain region .
Spymaster Ramorgol ' s Orders Content . Ramorgal , We need to position ourselves around this encampment Jorunn has set up . Bitterblade ' s troops will protect the approach to Skuldafn and keep Jorunn ' s forces occupied . Your job is to reinforce the other side of Jorunn ' s encampment . Keep them on edge and set up the potential to box them in . Start getting troops in place , out of range of any archers within the encampment . Keep an eye on the approach road as well . Let ' s make sure that no reinforcements can reach them . — Fildgor
Blackberry The common blackberry fruit is found in abundance on farms throughout Cyrodiil ; the bushes can also be found growing in the wilderness between Kvatch and Skingrad , as well as around the West Weald region in general . This fruit is most often used as an ingredient in cooking and is common with sweets , although it does possess some degree of alchemical usefulness , most notably in potions of Restore Magicka .
Last of the Old Bones Content . Many years before your time , and many well before mine , great creatures walked the surface of Nirn . Where they came from , none could say . After a time they faded and vanished , all gone away to the lost corners of the world . All save one . A great beast made entirely of bones did burrow a writhing path through the ground , named the Destroyer by those who survived its passage . Through none could say where it went or what drove it , all knew the barren swaths of land in its wake . It is said the Destroyer ' s coming could be felt as a quailing of the sod a full day before its arrival . When it arrived in a place , the great beast would writhe about , shattering walls and toppling buildings . Cliffs would turn slurry in the great quakes brought by its pursuit , and many a pod home burst beneath its bones . It did so until it found Men or Mer who could answer its question . For the Destroyer would always question its victims . The oldest accounts of these questions were all variations on , " Where can I find the old bones ? " The canniest of those asked would point in a direction deemed most expediently away from , and least destructive to , their remaining homes . As the Destroyer searched - evidently in vain - its questions changed . As it neared the end of its rampage it was known to ask , " May I sleep here ? It has been so long since I slept . " The only one known to answer " yes " to this question was the treethane of Falinesti , the Walking City . Knowing Falinesti would soon move on from where it wintered in Southpoint , she convinced the Destroyer to sleep in the boughs of Arborfell , an orchard known for its abundance of bats . There , the Y ' ffre priesthood planted a blessed seed in the skull of the great beast as it slept . This seed soon grew into a sapling , the sapling into a great tree , and the great tree into the Barrowbough . The bones have not stirred since . In the ages following the Destroyer ' s final rest , ancient bones have sometimes been unearthed throughout Valenwood . Though silent , these remains are brought to Arborfell - now the " Bone Orchard " - in hopes that they will always remain so . This tradition has spread throughout Valenwood . Bosmer far and wide have taken to burying the bones of their loved ones in the shade of the Barrowbough . Here they believe Y ' ffre will grant his blessing , a final sleep for the lost .
Lady Eloise Noellaume Lady Eloise Noellaume is a Breton noble held hostage with her husband in their house by Red Rook Bandits . After the Vestige has rescued her and the others , she admits she was terrified . Interactions . Lady Eloise ' s Lockbox . The Red Rook leader , Tharkul , stole lady Noellaume ' s jewelry box . She ' s grateful that her family is safe but she would love to have her lockbox returned to her once she ' s safely away from the bandits .
Captain Mathias Etienne Captain Mathias Etienne is the head of the Wayrest City Guard and the personal bodyguard of High King Emeric while he is in the capital . He is currently dealing with a local gang of bandits who are wreaking havoc in the city . Interactions . The Weight of Three Crowns . Mathias also makes an appearance in Stirk during the negotiations between the three alliances .
Discomforts of War Content . Rashes , foul stench , contagion , fungus . None of these are pleasant , but they are all controllable if a warrior takes the proper steps . As an accomplished alchemist with ten years of experience on the battlefield , I ' ve seen the worst of war camps , and I have developed several methods that lessen the occurrence of common threats to health . If you follow my advice , you will be able to avoid the problems that many soldiering types simply accept as the part of the cost of battle . First and foremost , it is critical to bathe . Yes , bathe . Truly , there may not be many opportunities to do so , but as soon as it is possible after a day ' s march or a battle , bathing and applying a salve of shalk resin and crushed bergamot seeds have been proven to repel parasites such as toe - borers , grassfleas , and fleshbloats . Anyone who has seen battle knows that soldiers ' camps are breeding grounds for such vile creatures , and prevention is surely the best remedy . Another important factor to consider is your environment . In order to avoid several types of discomfort , you must be prepared to do combat with the landscape as well as your enemy . For travel in desert regions , apply a powder of dragon ' s tongue to prevent chafing . In swamps , use waxes and thoroughly waterproof your boots to prevent fungal assailants . Remember that insects often carry disease , and keep repellant salves and potions to treat common sicknesses handy — don ' t rely on your superiors to provide them ! Though my advice will help any soldier or adventurer , I ' d like to devote a few words to leather armor in particular . Some individuals have negative reactions to leathers , and many never even know their armor may be suspect ! I see this particularly with netch armor and leathers crafted from bears or sabre cats native to Skyrim ( especially if any fur is present ) . If you are issued armor and do not have a choice in what to wear , always carry with you a tincture of elf cup cap to apply to irritated areas . With just a few simple , inexpensive preparations , you can avoid these lesser horrors of war and focus your energy on combat and marching without distraction . Take care of yourself on the battlefield . If you don ' t , you ' re guaranteed a miserable experience that will compound the fatigue of war . Be aware and always be prepared !
Ulsha Ulsha is an Orsimer soldier serving under Chief Bazrag . Interactions . Invitation to Orsinium . After rescuing the first half of the Orsimer peasants , Vestige finds Ulsha in a cave , full of frozen Orcs . She thanks the Vestige for his help , and notes , that it ' s too late to save the remaining peasants and that Chief Bazrog could use aid in finding the stolen supplies . Conversations . Ulsha can be talked to in a cave , behind a half - frozen waterfall , after the first half of Orsimer peasants had been rescued , during the quest " Invitation to Orsinium . "
Waters of Life ( Dragonborn ) Waters of Life is an All - Maker stone power in . Location . It can be acquired from the Water Stone after completing the quest " Cleansing the Stones . " Like all powers from the All - Maker stones , it can only be used once . To use it again , it must be reacquired from the stone . Effect . " Heals everyone close to the caster 200 points . "
Reminder : Don ' t Drink the Water Content . Do not drink any water from Lake Hlaalu . The concoction we added to the lake is particularly potent . Let ' s leave the water for the locals and keep our own numbers strong and healthy ! And remember , if you notice anything strange or spot any unusual activity around Narsis , report to Commander Thandon at the center of our camp by the lake .
Harrani ' s Report Content . Incident 1 : The apothecary was acting suspicious . Wouldn ' t look me in the eye . Probably sold ointment for the pox to my cousin again . Did not pursue . Incident 2 : Jurairia heard strange noises in the warehouse next to the armorer ' s shop . Investigated , but found no sign of anything missing . Did not pursue . Incident 3 : That Maormer captain threw a beggar off the Serpent ' s Kiss . Said she caught him poking around belowdecks . Her ship , her rules . Did not pursue .
Dread Curse : Agility Dread Curse : Agility is a Destruction spell available in that lowers the value of a victim ' s agility . Attribute does not return to its original value at the end of the spell ' s duration ; they can only be restored with the appropriate Restore Attribute spell or potion . Characters . The following people use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Lund ( Online ) Lund is a Nord found outside Bahraha ' s Gloom . He is one of the quest givers for the quest " A Secret Shame . " Interactions . A Secret Shame . Lund can be found outside the entrance of Bahraha ' s Gloom , laying on the ground with his back against the wall . When speaking to him , he will be in a fearful panic after witnessing the necromancers inside the tomb . Once the quest is accepted , he will give the Vestige Spiritcatcher , one of the required items , and provide information on the necromancers . He will also tell the Vestige to speak to Sabileh in Abah ' s Landing once they have repaired the great seal .
First Pogrom The First Pogrom was presumably a massacre of Ayleid s by the Imperial s in the northern regions of Cyrodiil . However , what was known for a fact , was that the First Pogrom " consolidated the lands of the north for " Falkreath , which at the time was largely considered to be a part of Cyrodiil and its people were of Colovia n descent . This pogrom is also referenced in the book " A Life of Strife and Struggle " .
Namasur Namasur is a Redguard vampire residing in Castle Volkihar . Background . He is a low ranking member of Harkon ' s court and can typically be found in the dining room feasting on a thrall . He will encourage the Dragonborn to sit down and join the feast . If the Dragonborn transforms into a Vampire Lord in his presence , he will cower in fear .
Finna ( Lore ) Finna was a Nord who lived during the late Merethic Era . Biography . At the age of twelve , when she was a squire to her mother , she played a brief but important role during the Battle of the Moesring , in Solstheim . During this battle between the Nords and the Snow Elves , Finna ' s mother , Jofrior , was slain in front of her by the Snow Prince . In her rage Finna took her mother ' s sword and threw it at the Snow Prince , killing him while he was still on his horse . By this act Finna , still just a child , sealed the fate of the last remaining bastion of Snow Elves in Skyrim .
36 Lessons of Vivec , Sermon 28 Content . Then Vivec left Seht to look after the dome - head demon and went back to the space that was not a space . From the Provisional House he looked into the middle world to find the fifth monster , called The Ruddy Man . When the dreughs the world , the Daedroth Prince Molag Bal had been their chief . He took a different shape then , spiny and armored and made for the sea . Vivec , in giving birth to the many spawn of his marriage , had dropped an old image of Molag Bal into the world : a dead carapace of memory . It would not have been a monster if a Veloth i child had not wanted to impress his village by wearing it . The Ruddy Man , of the eight monsters , was the least complicated . He made those who wore him into mighty killers and nothing more . He existed in the physical . Only geography makes him special . When Vivec found him near the boy ' s village , anon Gnisis , there was a violent clash of arms and an upheaval of the earth . Their battle created the West Gash . Wanderers that still go there hear still the sounds of it : sword across the crust , the grunt of God , the snapping of his monster child ' s splintered legs . After his victory , Vivec took the shell of The Ruddy Man to the dreughs that had modified his mother . The Queen of Dreughs , whose name is not easy to spell , was in a period of self - incubation . Her wardens took the gift from Vivec and promised to guard it from the surface world . This is the first account of dreughs being liars . In ten years , The Ruddy Man appeared again , this time near Tear , worn by a wayward shaman who followed the House of Troubles . Instead of guarding it , the dreughs had imbued the living armor with mythic inflexibility . It molted soon after skill - draping the shaman and stretched his bones to the five corners . When Vivec met the monster in battle again he saw the remains of three villages dripping from its feet . He took on his giant form and slew The Ruddy Man by way of the Symbolic Collage . Since he no longer trusted the Altmer of the sea , Vivec gave the carapace of the monster to the devout and loyal mystics of the Number Room . He told them : ' You may make of The Ruddy Man a philosopher ' s armor . ' The mystics began by wrapping one of their sages in the shells , a series of flourishes by two supra numerates , one hormonally tall and the other just under his arms . They ran around the carapace and through each other , applying holy resin drawn from the carcasses of the now - useless numbers between twelve and thirteen . Golden straws were quickly stuck through the mythic epidermal so the sage could breathe . After the ceremonial etchings were drawn into hardening resin , long lists of dead names and equations whose solutions were to be found in the mouth of the Chimer inside , there came the illuminations , inscribed by the bright , terrible fingernail of Vivec . From the nail ' s tip flowed a searing liquid , filling the grooves of the ceremonial etchings . They bled out to form veined patterns about the sage - shell that theologians would decipher forever after . The ending of the words is ALMSIVI .
Gedna ' s Barrier Gedna ' s Barrier is a unique Restoration ability in that provides resistance to magicka damage . Creatures . This ability is used by Gedna Relvel , a powerful lich whose tomb is in the Old Mournhold , Temple Sewers . Acquisition . Although this ability not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1
Alchemist ' s Note Content . But surely we cannot use these poisons on our own brothers and sisters ! This plan is madness ! Even if the main stairway is collapsed and they find those in the front chambers poisoned there is no telling that they will stop from clearing the rubble and coming through to burn our bodies before Alduin ' s return ! Rahgot , it is not that I fear death or refuse to lay down my life in the service of the gods . The snow elf raids in the northern lands may not be enough to draw off the Snow - Strider when he finds us dead . All know of his tenacity . If we are to die , then let us die with blades in our hands , rather than with poison on our lips and daggers at our children ' s throats ! - - Head Alchemist Froda
Grave Curse : Speed Grave Curse : Speed is a Destruction spell in that temporarily lowers the victim ' s speed . The attribute returns to its original value when the spell ends . Creatures . The following creatures use this spell : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console command : codice _ 1