Destiny of the Doctors ( video game ) Doctor Who : Destiny of the Doctors was a computer game released in 1997 in the United Kingdom , Ireland , Australia and some European countries . It featured specially recorded audio by Tom Baker , Peter Davison , Colin Baker , Sylvester McCoy , and Nicholas Courtney . Most importantly , the game featured specifically recorded cut scenes featuring Anthony Ainley reprising his role as the Master . This would be the final time he reprised this role . Publisher ' s summary . The Master holds the seven incarnations of the Doctor as prisoners in a vast combat arena . He must be challenged You are the challenger — the Graak — an electo - telepathic entity created by the Doctor . Succeed , and the tables are turned on the Master . Fail and the Doctors , and Graak , are removed from space and time forever . Features : The more you play , the harder it gets ! " There are some corners of the universe that have bred the most terrible things . Things that act against everything that we believe in . " " They must be fought — and defeated ! " Plot . Intro . is on the planet Siralos , a planet of pure psychic energy . Through the use of the planet ' s energy he has created the Determinant , a realm under his own control , and initiates plans to bend the Universe to his will . To begin , he summons and imprisons the seven complete incarnations of t he Doctor . He recalls each Doctor in reverse order , giving a mocking account of each incarnation . The Doctors create the Graak , a champion to battle the Master on their behalf . Amused , the Master accepts the Doctors ' challenge , declaring the destiny of the Doctors to be in the Graak ' s hands . The Graak awakens in the console room of the Fourth Doctor ' s TARDIS . Via telepathic contact from the Fourth Doctor , the Graak learns of his purpose and begins his task . Freeing the Doctors . The Doctors ' levels can be initiated , visited , and completed in different orders , depending upon the actions of the player . Each timeline begins in the console room of the Doctor in question ' s TARDIS , where the player has chosen to send the Graak via use of the TARDIS console . After the first six times the Graak frees one of the trapped Doctors , he is transported back to the console room to proceed to another level and continue his task . After the final Doctor is freed and the last level is completed , the game ends . First Doctor . Leaving the console room of the First Doctor ' s TARDIS , the Graak finds the corridors patrolled by Cybermen . The Graak returns to the Great Divide , where the Master gives him the task of retrieving the First Doctor ' s key to the Matrix . The Graak is transported deep in the TARDIS , where Dalek s now patrol the halls . Eventually , the Graak finds the Doctor ' s key under a sofa . The Graak gives the key to the Master , who thanks Graak , and takes him once more into his domain . Inside the Determinant , the Master is stacking playing card s . He shows the Graak a small box , which he implies was taken from the Celestial Toymaker , and orders the Graak inside . Inside the box , the Graak is attacked by Quark s . Eventually the Graak finds and frees the First Doctor . The Graak is transported back to the Master , who claims to still be toying with the Graak . Telekinetically knocking over his house of cards , the Master threatens the Graak and sends him away . Second Doctor . The Graak is in the Second Doctor ' s TARDIS . Yeti patrol the corridors . The Graak goes to the Great Divide . The Master sends him to fetch the Second Doctor ' s Stattenheim remote control . The Graak finds himself deep within the TARDIS . More Yeti patrol the corridors . The Graak makes his way to a room with markings on the floor . He finds that when the markings are stepped on , they make a musical tone , and that he has to activate them in a certain order to receive the Remote . ( The correct pattern plays an excerpt of the " Doctor Who " theme . ) After he unlocks the correct code , the Graak finds the remote and returns to the Great Divide . Upon receiving the remote the Master states that it will be the pride of his collection . The Graak enters the Master ' s Domain . The Master is sitting behind an Underground ticket booth and makes a ticket for the Graak that reads " NO RETURN . " The Graak is transported aboard a twisted version of the London Underground , during which he has to avoid more Yeti , roadblocks , and the Master ' s train ahead of him . At the end of the Track , the Second Doctor is Freed . Aboard the Master ' s train , which is emblazoned with a red " M " emblem and the slogan " we ' ll never get you there , " the Master angrily orders the Graak to go away and threatens to change the rules . Third Doctor . The Graak is in the Third Doctor ' s TARDIS . The Doctor has informed the Graak that the Third Doctor ' s TARDIS workshop contains his old radio . With this , the Graak can contact Brigadier Lethbridge - Stewart . After retrieving the radio , the Graak is contacted by The Brigadier . The Brigadier tells the Graak that he can use the radio to contact UNIT , and that the Doctor has somehow linked the TARDIS ' security cameras to the UNIT surveillance System ; in this way , the Brigadier can follow the Graak ' s progress . The Graak manoeuvres through the TARDIS , with Autons patrolling the corridors . He eventually finds his way to the Great Divide , where the Master appears . The Graak is given the task of stealing the Third Doctor ' s Metebelis crystal . The Graak awakens in The TARDIS , with Sontaran s patrolling the floor . Manoeuvreing farther into the TARDIS , the Graak eventually finds the Metebelis crystal . He returns to the Great Divide to give the Master the Crystal . The Master thanks the Graak , and asks him to come into his domain , where he is promised great rewards . The next the Graak sees is the Master behind the controls of a spacecraft . He orders for the countdown to begin , and a Dalek begins counting down from five , ending in " blast off ! " The Graak follows the Master in another craft and manages to shoot it down . After he disables the Master ' s craft , the Third Doctor is shown to be freed from the Master ' s trap . The Master is seen in his cockpit , where alarms are ringing . A Dalek voice can be heard saying " evacuate , evacuate . . . " The Master calmly looks at the Graak , says " bad move Graak , bad move , " and sends him away . Fourth Doctor . The Graak finds himself in the fourth Doctor ' s TARDIS , where he can hear the Fourth Doctor telepathically calling for help . Leaving the console room , the Graak finds the corridors patrolled by Cybermen . The Graak returns to the Great Divide , where the Master gives him the task of retrieving a mushroom from the Zygon s . The Graak makes his way to a Zygon chamber where he finds the Zygons ' red mushroom , and makes his way back into the Great Divide . Inside the Determinant , the Master attempts to hypnotise the Graak into giving up on saving the Doctor . The Graak is teleported inside the Fourth Doctor ' s brain . The Fourth Doctor attempts to telepathically guide the Grakk toward him . On his way through the Doctor ' s brain the Graak encounters images of the Master ' s various incarnations , images of the Doctor himself , and a Raston Warrior Robot . Eventually , The Graak finds and frees the Fourth Doctor . Fifth Doctor . The Graak is aboard the Fifth Doctor ' s TARDIS . Silurian s patrol the corridors . The Graak returns to the Great Divide . There , the Master tells the Graak to steal one of the Silurians ' ancient relics . The Graak makes his way to a Silurian cave , where he finds a skull ; the relic he was sent for . The Graak returns to the Great Divide to give it to the Master . The Master is dressed as a king at a medieval court . " Let the proceedings commence , " he declares , opening a curtain and sending the Graak through . The Graak finds himself in a joust against a Sontaran . Via his telepathic contact the Fifth Doctor tells Graak of Sontarans , their history , and their one weakness . The Graak defeats the Sontaran , and the Fifth Doctor is freed . Sixth Doctor . The Graak finds himself in the Sixth Doctor ' s TARDIS . Ice Warrior s patrol the corridors , and the Graak has to avoid them in order to return to the Great Divide . Once inside the Great Divide , he is informed by the Master that his mission is to steal a Cybermat from the Cybermen . The Graak finds himself in a large room , and encounters a large metal wall with a Cyberman emblem on it . Entering , he finds himself in a Cyber - tomb with a Cybermat patrolling it . The Graak takes the Cybermat back to the Master at the Great Divide . The Master is standing in a room , and is looking out the window where beautiful springtime images appear . The Master states that it ' s not for him , and decides to turn back the clock , so that everything freezes . The Graak then has to manoevre through a maze of ice , and collect a series of yellow stars . At the end , he finds and frees the Sixth Doctor . The Graak returns to the Master ' s room , which is now in a state of disarray with snow all over the place and lightning in the background . The Master tells the Graak that he has incurred his wrath , and will receive no mercy , and sends him away . Seventh Doctor . The Graak finds himself in the Seventh Doctor ' s TARDIS . Daleks patrol the corridors . Graak returns to the Great Divide , where the Master is waiting . He tells the Graak to go after Excalibur , which he calls " the Doctor ' s most prized possession . " The Graak finds himself by the TARDIS swimming pool . Sea Devil s and Silurian s patrol the TARDIS , which can be incapacitated with Hexachromite gas . In a fountain near a cycling rubber ducky , the Graak discovers a trap door underneath which Sea Devil s lie . The Graak finds Excalibur in the Sea Devils ' tank , and returns to the Great Divide to deliver it to the Master . The Master drives up to the Graak in a small red car . He laughs and asks Graak , " where ' s your sense of humour ? I look no more ridiculous in this then the Doctor does in his beloved Bessie . " He then starts his car and begins driving , taunting the Graak . The Seventh Doctor then asks " is that Bessie I hear ? " The Graak finds himself driving Bessie in a road race against the Master , avoiding the Autons which block the road . The Graak wins the Race , and the Seventh Doctor is freed . The Master driving the car is revealed to be an Auton duplicate . The genuine Master approaches the car , berating the " incompetent dummy " for losing the race . Ending . The Graak finds himself in the Great Divide . The Master appears and taunts him , pointing out that the Doctor is not in the Determinant after all . He explains that , despite all of the Graak ' s work , the Doctors are still within his possession . The Cloister Bell sounds , signalling that the TARDIS is in distress . The Master states that as soon as he exits the Determinant , the TARDIS will self destruct The Graak finds himself deep within the TARDIS , where the Sea Devils were earlier , the Cloister Bell continuing to sound . The Graak works his way toward a room with blue diamonds on the floor and , at the top of a ramp , four large square stones . The Graak uses a portion of his life force ( the player ' s energy counter ) to activate the light , and the Doctor appears . The Graak continues activating all of the other stones until he has no more remaining life force , sacrificing himself to save the Doctors . In a black void , the Master is staring off worriedly into the distance . He begins to quickly walk away , but a green light appears and he is transported away . The Master finds himself trapped in a jail cell . He pleads for the Doctor and the Graak to summon the energies of Siralos and free him , insisting that the entire battle was just meant as a stimulating intellectual challenge and he always played it by the rules . Fearful of what " those monsters " will do to him now they ' ve got him , the Master continues begging for the Doctor ' s help as he is taken off into the distance by his unidentified captors . Details . The game was released in a standard computer game box with a single PC CD - ROM disc inside a standard CD case , in set in the centre of the box . The CD case contained a 16 page colour instruction booklet . Characters . Monsters . All monsters voiced by archive audio from the TV series and / or David Coker . Modern availability . " Destiny of the Doctors " is currently out - of - print . The game was made for computers running ; due to changes in Windows operating systems over the years , the video segments of " Destiny of the Doctors " are not likely to function under modern Windows systems ( though some degree of success might be found by modern Windows users . ) There has been no indication of any plans to release ther game in an updated edition , or port it to non - Windows - 95 systems . Both developers involved in the game ' s production , BBC Multimedia and Studio Fish , have since shut down , decreasing the likelihood of any rereleases . The video footage of Anthony Ainley as the Master recorded for this game was preserved , and it was released as a bonus feature on the DVD release of " Survival " . An outtake from the recording sessions was appended to the DVD release of " The Keeper of Traken " in tribute to Ainley ; technically an , it is not listed in the menus but is instead viewed by allowing part four to play past the closing credits .