naist-nlp/zeshel huggingface dataset:
TestQAHiuLaiPlayer TestQAHiuLaiPlayer is a character in " Fallout 3 " . Interactions with the player character . When trying to talk to him , He will either say " What do you need ? " or " Hey There . " and the only dialog option is " See you later " . Appearances . TestQAHiuLaiPlayer appears in the game files of " Fallout 3 " , but should not be considered canon because he is a cut character .
Silver Rush The Silver Rush is a location in Freeside , and is the largest retailer of energy weapons in the Mojave Wasteland . It ' s located opposite to the Atomic Wrangler casino . Background . Before belonging to the Van Graff family , the Silver Rush rivaled the Atomic Wrangler in Freeside . For unknown reasons , the Silver Rush attracted the ire of the Van Graffs , who killed its former occupants and then set up shop . It is now the biggest supplier of energy weapons in the Mojave Wasteland , which has caught the eye of the Head Paladin Hardin . Layout . This building serves as the headquarters of the Van Graff family ' s operations , and as a hub of energy weapon supply in the Mojave Wasteland . The main room is what remains of the gutted Silver Rush casino . In the center is a table full of energy weapons and ammunition . A shelf close to the door has a large amount of ammunition , , and mines . Military barricades restrict movement of customers , to the advantage of security . Down a short hallway in the back of the accessible part of the store is a bathroom . The cashier ' s room is barricaded and locked . Past the locked door there are some safe s , a locked terminal , and a stairway to the living quarters . The upper floor of the building ( directly behind the sign ) can be accessed from the second floor of the neighboring ruined building directly to the northwest . The Courier may hop up the debris piles ( companions can sometimes follow ) to reach a semi - secret bedroom , complete with mattress and a small dining table that overlooks the street below . Appearances . Silver Rush appears only in " " . Behind the scenes . The Silver Rush has its design adapted from the real life gambling hall , the Silver Slipper . Also , Howard Hughes , the person which Mr . House was based on , bought the Silver Slipper in 1968 . It also bears a similarity to the old motif / logo of real life Las Vegas casino Golden Nugget .
Ranger ' s map The Ranger ' s map is a quest item in " Fallout 2 " . Characteristics . It is a map that has locations of the local Ranger safehouses . Location . In the NCR Ranger headquarters , behind the Sheriff ' s department in NCR Downtown .
Rusty laser rifle The rusty laser rifle is a weapon that appears in " Fallout Shelter " . Characteristics . The rusty laser rifle is a weather - worn laser gun featured in " Fallout Shelter " that uses microfusion cells to produce ammunition . Dealing a minimum of 12 damage per attack , it has the second lowest damage output for an energy rifle in the game . Crafting . A high Perception statistic is needed to effectively create the rusty laser rifle .
Ward ( mentioned ) The Wards are characters mentioned in a terminal entry in " Fallout 4 " . Background . The Wards were a couple from Boston who bought Daytripper from a dealer in Sanctuary Hills before the Great War . Appearances . The Wards are mentioned only - characters in " Fallout 4 " .
Vikter Vikter is a super mutant character that was cut from " Fallout 4 " . Background . Given his editor ID " DN020 _ LvlSupermutantBoss " , which links to the " Chelsea Community School Quest " , he was to be located at Shaw High School . Appearances . Vikter was cut from " Fallout 4 " .
Great Lanta Great Lanta is an area mentioned by Father Clifford , and is located on the shores of the East Coast . The area consists of the post - War remains of Atlantic City , New Jersey . Background . It was invaded by slavers at one point . However , one slave group led by a man named Ehren was disbanded by Ehren himself , and the slaves were freed . Appearances . Great Lanta is mentioned in " Fallout 3 " .
Bear Necessities Bear Necessities is an in " " . Detailed walkthrough . Talk to Lindsay , a child Boomer at Nellis Air Force Base , and she will ask you to retrieve her lost teddy bear . Head into the Hangar where Loyal and Jack hang around . There will be a large circle of crates next to the benches near the right entrance . Walk around these and look through the corners until you find Mister Cuddles . Take it back to Lindsay ( she could be in one of the living barracks or in the schoolhouse ) and speak to her . At this point you have the option to lie and say Mister Cuddles is dead or just give her the bear . Behind the scenes . The name of the quest " Bear Necessities " is a reference to the Disney song , " The Bare Necessities , " performed in the film " The Jungle Book " . Bugs . Even after you have given Mr . Cuddles to her , she still will greet you asking if you have found the bear ; this allows you to complete the mission both ways so you can get the experience and not lose / gain any fame .
Rad Absorption Rad Absorption is a perk in the " Fallout 3 " add - on " Broken Steel " and in " " . Effects . " Fallout 3 " . With this perk , your radiation level will decrease 1 rad every 20 real - world seconds so long as the player is not currently being exposed to radiation ( standing in radioactive water , for instance ) - the perk will still be reducing the radiation but the new accumulation of rads will more than overpower the absorption effect . Waiting one in - game hour will remove 6 rads . If you had 999 rads , you would have to wait 167 in - game hours to reduce your rad count to zero . The rate applies to fast travel , sleeping and using the wait function . " Fallout : New Vegas " . This perk remains functionally identical to the one in " Fallout 3 " . However , Irradiated Beauty exists as a possible alternative . This perk is useful in preventing the " death from a thousand paper cuts " rad build up , which combined with a high radiation resistance can reduce incidences of serious radiation poisoning to few and far between . It is especially useful in hardcore mode as it effectively eliminates the slow but steady buildup of rads from most food and water .
Atticus Veteran Atticus is a veteran legionary within Caesar ' s Legion , responsible for the maintenance of the Caesar ' s Legion safehouse in 2281 . Background . He visits the safehouse to resupply every three days , and offers the Courier various items such as two , two Cateye , or two random s . Appearances . Veteran Atticus appears only in " " . Behind the scenes . Another NPC named Atticus is found in the game ' s files . He too is a member of the Caesar ' s Legion veteran faction and offers similar dialogue options such as giving the player various items . This version , however , was set to appear in the Fort . Bugs . When updating the game into a newer version , and then creating a new game , Atticus or any other safehouse keepers will no longer appear . Removing and re - installing the patches will fix this .
Hilltop Farm ruins terminal entries The Hilltop Farm ruins terminal entries are a series on entries found on a terminal in the Hilltop Farm ruins . The notes seem to refer to some sort of commune , but the location is now void of any life . Behind the scenes . These entries were written by Joel Burgess , Lead Level Designer of " Fallout 3 " .
Booze still The booze still is a settlement object in the " Fallout 4 " add - on " Nuka - World " . Characteristics . The booze still requires a raider settler to be assigned to it , after which it will generate a small amount of happiness and deposit a small amount of vodka into the workbench daily . Crafting . The booze still can only be built once the perk Wasteland Warlord has been achieved , and can only be placed in raider - controlled settlements .
Psycho jet addiction Psycho jet addiction is a form of addiction which was cut from " Fallout 4 " . Characteristics . Psycho jet was intended to cause an addiction . When addicted , the player character would suffer a 1 point penalty to Strength , Endurance and a 10 point penalty Damage Resistance . Instead , Psycho jet causes a regular Psycho addiction in " Fallout 4 " .
Modoc trader Modoc traders are traveling merchants in Modoc in 2241 . Background . They came to Modoc to trade , but soon realized the citizens have nothing to trade . Notes . When they are inside Rose ' s Bed and Breakfast , they will comment on the smell ( after blowing the cave with the mole rat and the watch ) . Appearances . Modoc traders only appear in " Fallout 2 " .
Raider paingiver armor The raider paingiver armor is a piece of armor in the " Fallout 3 " add - on " The Pitt " . Characteristics . Raider paingiver armor is a variant of the raider armor . It provides 3 additional points of DR protection compared to standard raider armor , while also weighing 10 pounds less , being the lightest raider armor in the game . It also provides a bonus of 4 to Unarmed . It is the most bare - bones raider armor permutation , consisting solely of a set of leather pants . The armor version for females is a belly shirt tank top with the same pants . It can be repaired using all raider armors found in The Pitt , as well as raider armors from the Capital Wasteland . Locations . Raider paingiver armors are worn by various Pitt raider s in The Pitt .
Drifter ( Fallout 4 ) Drifters are characters appearing in " Fallout 4 " . Background . Most of the people living in Goodneighbor are drifters who have grown weary of wandering the wilderness . They are not particularly aggressive , but they are quick to swarm on visitors who threaten the relative safety of their community . Appearances . Drifters appear in " Fallout 4 " .
Jacob Orden Jacob Orden is a human living in the Commonwealth in 2287 . Background . Jacob Orden was the mayor of the small settlement of Covenant . In secret , his town worked with the Compound to find synth s who were hiding as humans by making them take the G . O . A . T . , renamed as the SAFE test , which could expose synths through a difference between synth and human psychology . Soon before the Sole Survivor wakes up in 2287 , Jacob Orden and other members of the town raided a caravan because they suspected the daughter of the caravan owner was a synth . This prompted Honest Dan to start an investigation in the town . Interactions with the player character . Other interactions . While the player character is investigating Covenant during the Human Error quest , he will deny any involvement with the Compound , or the caravan . He will even attempt to bribe the player character to stop snooping around , which can be taken with adverse affects . By hacking into Jacob ' s terminal in his room , one can uncover the secret relationship of the compound and Covenant . If Amelia is set free , Jacob will become hostile to the player character and after he is dead Covenant will allow the Sole Survivor to use the workshop , enabling it as a settlement . On the contrast , if Amelia is left locked up , speaking with Jacob also allows use of the workshop . Appearances . Jacob Orden appears only in " Fallout 4 " .
Lexington Bank Lexington Bank is an unmarked location in Lexington in 2287 . Layout . Lexington Bank is a single - story building located across the street from the Super Duper Mart . The front door has been knocked down and the side of the bank is broken . Some furniture and three cash registers are still present . Operating the wall terminal gives access to a vault where several stacks of pre - War money are available . The backside of the vault has been demolished . Down below is a skeleton with several stacks of pre - War money on the ground and more in a duffle bag . Appearances . Lexington Bank appears only in " Fallout 4 " .
Destruction of Hopeville and Ashton The destruction of Hopeville and Ashton was the destruction of the towns of Hopeville and Ashton in New California in the year 2277 . Prelude . During the NCR - Enclave War , the New California Republic sacked the previously heavily defended Navarro outpost , inflicting a decisive blow to the remaining Enclave presence in California , despite suffering horrendous casualties . The advanced technology left behind by the Enclave was recovered by the NCR , but it was too advanced to understand completely . However , it was noticed that the symbols found upon the technology ( American flag , silo stencils , etc . ) were identical to those that had been recovered at Hopeville and Ashton , and so a tie between the two was suspected . The NCR hired a Courier to take the item from Navarro to what would become the Divide . The Courier carried the package from Navarro by order of the NCR , containing what was an activated ICBM detonator to the Divide , a short time before the NCR and the Legion jumped at each other ' s throats . When this device was close enough , it remote linked with the ICBM computers , sending a signal to the dormant nuclear missiles lying in the silos beneath the ground . They then began detonating one after another , splitting the earth , cracking and twisting the landscape , causing massive earthquakes . Entire companies of NCR soldiers in the area were trapped together with their Legion foes . The disaster created the newly named Divide as it exists now : a wind - beaten maze of twisting canyons , skin - flaying dust storms and horrific abominations . Aftermath . The Divide twisted the surviving NCR and Legion . As the winds flayed their skin and radiation ghoulified them , they became the marked men ; skinless horrors fueled by hatred and rage for everything around them . Outside the Divide , the disaster became a blessing in disguise for the Legion : cutting off NCR supply lines along Death Valley Road and the Carson Pass Highway , it granted Caesar ' s Legion crucial and pivotal time to recover after their loss in the First Battle of Hoover Dam . However , it also gave birth to the greatest danger to the post - War civilization of the American Southwest : Ulysses . The Divide disaster both traumatized and inspired him as he learned the impact a single person , the Courier , can have on history . Appearances . The destruction of Hopeville and Ashton is mentioned in the " " " Lonesome Road " .
Erris Erris is a deceased character in " Fallout 4 " . In - game , she is referred to as corpse . Background . Erris was a member of the raider gang established in College Square Station . She probably died when it was taken over by feral ghoul s . Her corpse can be found at a metro platform in College Square Station near Tad ' s corpse . Appearances . Erris appears only in " Fallout 4 " .
Kelly Kelly is a brahmin vendor appearing in the Commonwealth in 2287 . Interactions with the player character . Other interactions . Kelly will offer to sell a brahmin for a hundred bottlecaps . The price is non - negotiable . It can be sent to a settlement where it will contribute fertilizer to the workshop inventory . If her brahmin is killed , she will have a new one for sale the next time she is encountered . If asked whether the brahmin is stolen , Kelly will claim it belongs to her . Encounter locations . She is found traveling with a brahmin that she will offer to sell to the Sole Survivor . Possible spawn locations include : Appearances . Kelly appears only in " Fallout 4 "
Great Khan ( character ) A Great Khan is a member of the Mojave Wasteland Great Khans in 2281 . Background . Khans are generic members of the only truly organized raider gang in the Mojave . They subsist on hunting and farming as well as selling and procuring chems ; major customers include the savage Fiends and , ironically , the New California Republic . Interactions with the player character . Quests . Oh My Papa : The player character has the choice to eliminate the Great Khans at Red Rock Canyon if they are working with the NCR . This means that all generic members present at the settlement must be killed . Other interactions . Khans provide little interaction , but when spoken to , they will speak to the Courier about a variety of topics . They will not respawn if killed . Locations . Great Khans can be found in four basic locations : Red Rock Canyon , Boulder City , the tribal village , and the Great Khan encampment . The ones at Boulder City will leave once their conflict with nearby NCR troops has ended and the two found in the tribal village are deceased . Appearances . Great Khans appear only in " " .
Amoral Combat Amoral Combat is a side quest in the " Fallout 4 " add - on " Nuka - World " . Detailed walkthrough . After completing The Grand Tour , the next time Nuka - Town is visited , a gang member will inform the overboss that a new challenger has reached the end of the Gauntlet , and they should go talk to Fritsch to find out what to do . Locate Fritsch in the Nuka - Cade . He will say a new target has entered the Gauntlet , and gives two options : allow them through to the arena , or drive them out . Driving them out prevents acquiring whatever gear the challenger has , but finishes the quest right there . Accepting a fight means the player character has to face the challenger and beat them . If one chooses to fight , head to the Cola - Cars arena , meet the foe and best them to maintain the title of overboss . This quest is repeatable , with a new challenger every time , culminating in the rogue knight , who , upon defeat , will drop the unique weapon Aeternus . After two or more in - game days , entering the Gauntlet from the arena end will activate the next opponent / phase of the quest .
Conveyor belt lift The conveyor belt lifts are a series of constructible settlement objects in the " Fallout 4 " add - on " Contraptions Workshop " . Characteristics . The conveyor belt lifts are tall , vertical elevators , typically fed by conveyor belt s or rollers . The lifts are fed from the base and each variant will release the items at the top from one of its four sides . Each variant comes with either a floor support and an unsupported subtype . In order to function , the conveyor belt lifts must be connected to a conveyor belt system with a power source capable of allocating 2 power exclusively for the lift . However , they cannot be directly connected to a power source themselves .
Engine room The engine room is a location onboard Mothership " Zeta " . Layout . The engine room is mostly circular with one inaccessible door , forcing the player to explore the area in a clockwise fashion . The area inaccessible via the main room is linear , with straight hallways and corridors . Scattered throughout are alien s , support drone s , and guardian drone s . There are also a few opportunities for the player to sabotage turrets . Appearances . The engine room appears only in the " Fallout 3 " add - on " Mothership Zeta " .
Boulder Beach campground The Boulder Beach campground is a campground in the Mojave Wasteland . It is located north of Boulder City and near Ranger station Alpha . Layout . The campground has a bed inside a trailer and a campfire for . Near the lake , there is a containing random loot . It is the first rock west of the end of the piers , marked with " " The sun is killing me " " graffiti . There are lakelurk s in the lake near the camp and on the road leading in from Boulder City . Appearances . Boulder Beach campground appears only in " " .
Allan Gray Allan Gray ( 23 February , 1902 – 10 September , 1973 ) was a composer , noted for his film scores . He was born Józef Żmigrod in Tarnów , which was then in Austria - Hungary , but it ' s now part of Poland . He studied under the renowned Austrian composer Arnold Schönberg during the 1920s , and later wrote music for Max Reinhardt ' s theatre productions . As Schoenberg disapproved of such music , Żmigrod took up the pen name Allan Gray , naming himself after Oscar Wilde ' s Dorian Gray . " Fallout 3 " . The song " Swing Doors " , Composed by Gray , is used in " Fallout 3 " and played on Galaxy News Radio .
Stained note Stained note is a paper note in the " " " Dead Money " . Location . On a desk in a second - floor room in the far northeast corner of Puesta del Sol North , accessible only through a broken hole in the wall above a courtyard filled with The Cloud ( the Cloud may have been cleared if the player has reactivated Puesta del Sol ' s ventilation systems at the Puesta del Sol switching station already ) .
Caesar ' s Legion safehouse The Caesar ' s Legion safehouse is a small house in the Mojave Wasteland , used by Caesar ' s Legion . Background . The safehouse is used by members of the Legion operating west of the Colorado River . It is maintained by Atticus , who can be found there every 3 1 / 2 in - game days . The key to the house is held by Lucius at the Fort , and can only be obtained from him . When speaking to him , he will offer it if the player character has a " Liked " or higher with the Legion . He does not carry the key in his inventory , and therefore cannot be killed or pickpocketed for it . Layout . Outside , there is a campfire . Inside , the house consists of two large rooms connected by stairs . The room downstairs has two cabinets and three footlockers , all of which can be safely used for storage . One wall of the room is lined by marked shelves . There are three beds , all of which count as owned by the player character and confer the full benefits of well rested sleep . There is also a radio tuned to Radio New Vegas , and a water fountain providing clean water . On each of the three beds , there are sets of Legion armor . One of the beds has Legion centurion armor placed on it in poor condition , allowing one to receive a centurion ' s armor without killing a Legion member or stealing one . Appearances . The Caesar ' s Legion safehouse appears only in " " .
William Sadler William Sadler is an actor who voices in " " . He has starred in numerous other films , such as , " " , " The Green Mile " , and " " . He is often cast in movies based on books by . In the TV - series " " he played Sloan , an operative of the clandestine intelligence agency Section 31 .
Circle of Steel The Circle of Steel is a faction within the Brotherhood of Steel , formed by hardliners from the Brotherhood of Steel , who believe the rest of the organization has drifted from the original principles of preserving tech . In terms of their position relative to the Brotherhood proper , they are essentially Internal Affairs . Background . Following the disaster that was , Brotherhood of Steel leaders and Circle operatives alike declared Father Elijah to be marked for execution . Christine Royce was sent after the rogue elder , equipped with a . 308 DKS - 501 COS silenced sniper rifle and COS recon armor .
Picket Fences Picket Fences is a magazine in " Fallout 4 " . It includes five issues found at various locations around the Commonwealth . Characteristics . Reading an issue unlocks advanced settlement structures at settlement workshop s . Behind the scenes . Picket Fences is a reference to magazine during 1950s era .
Reyna Reyna was a tribal living in Arroyo . Background . The Chosen One once broke his vows of chastity and celibacy twice , one of which was with Reyna , when he snuck out of the village with her one night . Appearances . Reyna is mentioned only in " Fallout 2 " .
1st Recon assault armor The 1st Recon assault armor is a piece of in " " . Characteristics . Boone ' s 1st Recon assault armor is designed to provide snipers with maximum protection while deployed on aggressive missions in hotly contested zones . It will not count against his carrying capacity . This armor represents Boone ' s relentless thirst for vengeance and his resolve to go down fighting . It provides a Damage Threshold of 15 and can be repaired with NCR armor . This armor is a darker version of the standard NCR trooper armor with the 1st Recon patch on the sleeve , and pants more like the or . Location . Only available to Boone . Obtained after completing his side quest I Forgot to Remember to Forget , if he becomes vengeful over his past .