Anubisath Guardian Anubisath Guardians are found patrolling the Watchers Terrace in the Ruins of Ahn ' Qiraj . The Watchers Terrace is where Ossirian the Unscarred is located . Abilities . When a Guardian is pulled , it will flip a coin 5 times to determine what abilities it will use during the fight . What follows are the 5 sets of abilities the Guardian will choose from , choosing 1 ability from each set , for a total of 5 abilities . The Guardian will reset its abilities if the raid wipes . Set 1 : Meteor or Plague . Meteor is a targeted AoE that will deal 10K + fire damage players within the AoE . The damage is split between the players , if one person gets hit they take 10K damage but if 10 people are hit , each will only take 1000 . Fire resist can reduce the amount of damage taken from this spell . Meteor has a radius of 8 yds . Plague is a random targeted nature based DoT . When a player is afflicted with plague he will damage nearby raid members in addition to himself . Plague cannot be cleansed . Nature resist can reduce the damage taken from this spell . Plague has a radius of 5 yds . Set 2 : Shadow Storm or Thunderclap . Shadow Storm is spam of AoE shadow bolts that do ~ 1000 damage . Shadow resist can reduce the amount of damage taken from this spell . This spell also has a dead zone ; meaning the Shadow Bolts can be avoided if you stand close . Shadow Storm has a range of 20 - 45 yds . Thunderclap is a short ranged nature based AoE that emanates around the Anubisath Guardian . There is no attack speed debuff from this spell . Nature resist can reduce the amount of damage taken from this spell . Thunderclap has a range of 10 yds . Set 3 : Reflect Arcane & Fire or Reflect Shadow & Frost . Reflect Arcane & Fire will reflect arcane and fire spells back to the user , doing arcane or fire damage . Reflect Shadow & Frost will reflect shadow and frost spells back to the user , doing shadow or frost damage . Set 4 : Enrage or Explode . Enrage is a standard enrage used near death ( 10 % health ) , the Guardian ' s damage increases considerably . Combat by adding extra healing for the MT . Explode is only used near death ( 10 % health ) , causing the Guardian to explode , inflicting a lot of damage . The Guardian is rooted in place so run away ! ( can be killed before it explodes ) Set 5 : Anubisath Swarmguards or Anubisath Warriors . The Guardian will summon up to four of one of these types of mobs . Warriors have high HP but low damage . Swarmguards have lower HP but higher damage output . Control both through fears and stuns , they will despawn after 1 minute . Raid Positioning . How you position your raid will depend on which abilities the Guardian is using . Have a hunter pet pull and keep an eye on it to see which abilities the Guardian is using . Be ready to change your positioning rapidly when you discover what abilities are being used . Meteor / Shadow Storm . This one is easy . Have the entire raid clump up around the Guardian ' s feet . Everyone will be inside the minimum range for Shadow Storm and clumped enough to absorb Meteor damage . Meteor / Thunder Clap . Have a group of rogues and warriors clumped around the Guardian . Have everyone else in a second clump , outside of the range of the Thunderclap . Plague / Shadow Storm . This one is tricky . Try to have everyone spread out as much as possible while still being within 20 yards of the Guardian . When someone gets plagued , have them run away from the raid and try to get far enough from the Guardian so that they aren ' t getting hit by Shadow bolts . Plague / Thunder Clap . Everyone should be as spread out as possible . Have a place for plague victims to run and some healers assigned to watch them . Strategy . These mobs can be quite difficult . They should all be tanked at the entrance to the Watcher Terrace since they have long wandering patrol routes throughout the area ( they never enter the area just about the stairs where you enter , however ) . You may want to fight the first couple at the bottom of the stairs . Detect Magic needs to be cast right away so the mages / warlocks know what spells to use . If Detect Magic is not reflected , the Guardian is reflecting Shadow / Frost . Once this has been figured out the raid will have to adjust to whichever abilities he has . The mobs he will summon can easily be dealt with with fears and stuns . Don ' t bother trying to kill them until the Guardian is dead . Everyone should be aware of the trash mobs and do their best to keep them busy . They can be chain feared , stun locked , ice blocked , etc . so everyone can do a little something to help . Warriors should put some sunders on and try to get aggro on them so when they come unstunned , feared , etc , they don ' t immediately go after the cloth wearers .