Aurum Vale The Aurum Vale is a dungeon from " Final Fantasy XIV " , located on the Coerthas Central Highlands . To gain entrance , a party of at least four players of level 47 or higher that has completed " Into the Dark " is required . Story . " Final Fantasy XIV " . Those unfamiliar with the mine are like to envision endless veins of gold — and indeed its every surface seems aglitter with the precious stuff . Yet be fairly warned that this is but an illusion born of the mingling of mythril ore and natural deposits of sulfur . Folk are more like to find their death than riches within the Vale , for its underground lakes hold not water but a potent corrosive known as Goldbile , the result of contamination by the two aforementioned substances . Besides scorching the flesh , the liquid also emits a noxious gas that renders breathing an exercise in agony when inhaled , an affliction known as Gold Lung . No living creature can survive being in the Vale for any length of time save those monstrosities that have evolved to thrive in the forsaken environment . The occasional fool is known to venture in , driven by the dream of striking it rich , but the Garlean motive remains shrouded in mystery . One theory posits that the Empire seeks to survey the mines for crystal lodes , but this is as yet unsubstantiated . Military tacticians are in accord that , unlike Dzemael Darkhold , the Aurum Vale serves no strategic purpose , and we are left to wonder in trepidation what diabolical plot the Empire is in the midst of hatching . We at The Harbor Herald shall keep our eyes firmly fixed upon all developments within the Aurum Vale , and would duly appreciate the assistance of those adventurers and travelers bearing firsthand information . The Ishgardian knights are trying desperately to rescue a missing theologist last seen entering the vale ; however , due to the Garlean presence , the dangers of the Goldbile and lack of resources due to the constant fights against the dragons of Dravanian , they are left with no other choice but to enlist the help of adventurers brave enough to enter the accursed place and rescue him . Objective . Version 1 . 0 . The ultimate goal of most parties is to reach the innermost cavern called the Bile Lake and defeat a Malboro called the Miser ' s Mistress before the one - hour time limit . To clear the " What Glitters Always Isn ' t Gold " quest , players must kill the imperials in a room after fighting a cyclops called the Coincounter . The larger rooms in the Aurum Vale are clouded with the toxic vapor of the highly corrosive Goldbile pools . Players will experience damage over time while afflicted with the Gold Lung , an affect counteracted using a White Mage ' s Regen and Stoneskin spells or eating Malboro Vines found on the walls in some rooms . Stepping into the Goldbile pools will result in rapid damage over time , so they are to be avoided . Various paths are blocked by magitek barriers , which can be opened by standing in their corresponding glowing circles . Treasures . Version 1 . 0 . Miser ' s Mistress Drops . Portions of the Darklight sets are found here . Artifacts . The legwear artifacts for Black Mage , Paladin , and Dragoon are found in a room just after the first Goldbile room . They can be claimed after a very brief visit . Speed run tips . Version 1 . 0 . The optimal speed run time for all chests , including those for the items related to " A Relic Reborn " , is 17 minutes , drastically shorter than the 1 hour time limit given by the dungeon . Development . According to Naoki Yoshida in the Letter from the Producer LIVE XIX , the Aurum Vale is among the few dungeons in " A Realm Reborn " to be imported from Version 1 . 0 , along with the Thousand Maws of Toto - Rak , Cutter ' s Cry , and Dzemael Darkhold . For this reason , they do not have a Hard mode version , as it would require significantly more work create an extra version .