Forbidden Legend Forbidden Legend is a quest available in . The quest details the investigation of the Gauldur legend , and the finding and forging of the long lost , ancient Gauldur Amulet . The quest has the Dragonborn adventuring across Skyrim , exploring the Nordic Tombs of Folgunthur , Geirmund ' s Hall , Saarthal , and Reachwater Rock . Background . When the three sons divided the amulet amongst themselves , they immediately began a rampage around Skyrim . This attracted the attention of the High King Harald of Skyrim , which caused him to send his best warriors and his personal battlemage Lord Geirmund . A great chase ensued , from the wilds of the Reach to the glacial north . One brother is said to have perished in the ruins of Folgunthur , at the Foot of Solitude . The others were run to ground soon thereafter . And once it was done , King Harald ordered every record of their murders destroyed , and Gauldur ' s name and deeds were struck from the rolls of history . Walkthrough . This quest can be started by reading the book " Lost Legends " found throughout Skyrim . The article Lost Legends locations has more information on their locations . A copy can be found on a dead adventurer ' s body in Reachwater Rock where part of this quest takes place . The quest can also be activated by reading a Writ of Sealing in any of the burial locations . Investigate the Gauldur Legend . The quest begins in Folgunthur by reading the journal of Daynas Valen , which is located under a tent in the camp outside of the tomb . The journal tells of his travels with the Ivory Dragon Claw , and his time on a passenger ship from the city of Anvil in Cyrodiil to Skyrim . He traveled to Folgunthur with two adventurers that he met on the boat , looking for the fragments of the amulet . Learn the Truth from Daynas Valen . Inside , past one claw keyhole is a room with puzzle pillars and another claw keyhole ( all are already opened ) , then the corpses of draugr and Valen ' s compatriots . There are also spike and fire traps , and at least one live draugr . In the next large room , there are 5 draugr and draugr wight waiting to rise from their crypts . In the northeast corner of the room is a spiral staircase with a trap door in front of it . The trap door can be closed by activating the lever on the right wall of the staircase . Across the bridge at the top of the stairs , he will be lying on another claw keyhole . The Claw and his notes are on his corpse . Reading the notes activates the next three parts of the quest . Find the Gauldur Amulet Fragment in Folgunthur . The bridge can be crossed by activating the keyhole . Once across and having avoided the traps and draugr , the Dragonborn will come to a gate with four levers . The path can be opened by activating the two on the right starting with the one nearest the gate , then the lever on the left furthest from the gate , the left lever closest to the gate , then finally the one on the right closest to the gate again . Past the gates , the path goes down stairs , then northeast across a set of stairs where there is a falling boulder trap . The path continues to a room with two thrones . The lever to the left of the leftmost throne opens the door to the room with pillars to unlock the grille covering a staircase ( from the left , Hawk - Whale - Snake ) plus a soul gem trap . The chain pull in the previous room finishes the job . Down the stairs are two Frostbite Spiders . Ahead will be a dragon claw puzzle door , but there will be several draugr in crypts on either side . The combination to the puzzle , top to bottom , is Hawk - Hawk - Dragon . Inside is a door to Folgunthur Crypt . Beyond that door is Mikrul Gauldurson , one of the easier Gauldur brothers as he has no special skills that separate him from a regular leveled draugr . However , he does have a small contingent of leveled draugr thralls who will attack the Dragonborn upon Mikrul ' s awakening . They all die , though , as soon as he is killed . A Gauldur Amulet Fragment and enchanted sword , Gauldur Blackblade , are on his corpse . Afterwards , the claw can be used to gain access to the two rooms on the back wall . The one to the right has a chest with leveled loot and a Word Wall for Frost Breath . A door to the right of the word wall provides an exit back to Folgunthur . Find the Gauldur Amulet Fragment in Saarthal . In order to gain access to the excavation site , the Dragonborn must first begin the quest " Under Saarthal . " This quest is attained by joining the College of Winterhold . If the Dragonborn is not skilled with magic it may be best to not join until prompted by the quest " Elder Knowledge " as this will only require a demonstration of the Voice to join the college ( after asking her if an exception may be made for being dragonborn ) . After completing the very short quest " First Lessons , " Tolfdir will give the quest Under Saarthal . At this point , the Under Saarthal quest should be followed . Tolfdir should be followed into the excavation site . He will be available for most of the dungeon . He will be missing for a short stretch where he leaves after defeating a room full of draugr , but will return right before Dragonborn discovers the antechamber with Jyrik and The Eye of Magnus inside . Jyrik , who is in Saarthal by the orb , should be defeated and his Writ of Sealing and Gauldur Amulet Fragment taken . A mage can defeat him by watching the elemental cloud around him as it changes randomly between storm , frost , and fire , and not using the element that is cloaking him as he will resist the attack . Warriors may treat him like a draugr scourge lord , or another draugr mage . Reading the writ will start the next quest point . The next clue about the origin of the Gauldur Amulet Fragment ( if needed ) can be found in the Arcaneum by reading the book Lost Legends ( on a small table on the right hand side of the room , behind the pillars not in the middle , as the room is entered ) . Find the Gauldur Amulet Fragment in Geirmund ' s Hall . Geirmund ' s Hall is a dungeon close to Ivarstead , grave of the hero Geirmund . There is a large hole in the ground against the eastern wall . At the bottom is an underwater alcove , with a chest and a Potion of Waterbreathing at the southern end . Up the wooden ramp is an iron door . Behind it are two frostbite spiders and an adept - locked door with leveled loot behind it . To south and then west , check behind you for a chest . Before opening , disarm the trap or stand to the side of the chest to avoid the fire . Continuing , you will find a set of steps that lead down to a water - filled room with a pillar puzzle and some draugr . To unlock the puzzle , the order of the pillars starting from the first is hawk , whale , snake , whale . Halfway down the water room is a table with a soul gem - taking it releases a swinging mammoth skull trap . Once the pillars are in place , the lever by the gate opens the door . The next room contains several more draugr . After climbing the wooden ramp , immediately to the right is an altar with the body of Geirmund holding a key . The door opposite Geirmund ' s resting place leads to an Arcane Enchanter plus a draugr and a frostbite spider . There are stairs up to the right , but they lead to a blocked path . The path to the left leads to a strong leveled draugr . After that is a dead end and a lever on the ground which will trigger a trap if activated . However , behind that lever on the Right hand side is another lever on the wall . Activating that one will cause the drawbridge to drop . Across it is another lever that will drop another drawbridge with draugr on the other side . Next is a swinging pendulum trap with a draugr on the other side , who can be dispatched by shooting him with an arrow through the pendulums - he will attempt to come through the pendulums , and will be killed . The final room is water - filed , with wooden ramps leading to the crypt for Sigdis Gauldurson , arguably the hardest of the three sons to kill . There are four sigils on the ground in the cave . He will frequently teleport to whichever one is farthest from the Dragonborn and make two copies of himself . All three will attack the Dragonborn , including using Shouts like Unrelenting Force ( which will knock the Dragonborn over whether or not any bonuses for the Unrelenting Force shout are active ) and , at higher levels , Disarm . The easiest way to attack him is with stealth and ranged attacks . If one of the clones is attacked , it will dissipate after one hit ; after both clones have died , Sigdis will teleport away again . It is possible to tell Sigdis apart from his clones because he is the only one with the true health amount ( the clones will have full health ) , and also by the fact that his clones will be surrounded by a bluish glow . In addition , the " real " Sigdis can be identified by being the only one wearing an Ancient Nord Helmet . His helm ' s decorative horns curl downwards ; the horns on his clones ' helmets will be curled upward . Sigdis also carries the Gauldur Blackbow . After he has been killed , the Gauldur Amulet Fragment can be looted from his corpse . Exit through the cave behind Sigdis ' s coffin . Reforge the Gauldur Amulet . After all of the fragments have been collected , the quest continues in Reachwater Rock , near Karthspire . Inside , there is a dead Adventurer near the Emerald Dragon Claw , on a pedestal along with a note warning would - be explorers away from the site . Further up the path is a claw door , which can be unlocked using the combination inscribed on the palm of the Emerald Claw : Bear , Whale , Snake ( from the top down ) . Inside is yet another claw door , this time using the combination of the Ivory Dragon Claw : Hawk , Hawk , Dragon ( again , from the top down ) . Further inside will be a large room with a table with three amulet pedestals . Placing the three amulet fragments on each of the pedestals will make the ghosts of each son appear , each of whom the Dragonborn will have to fight in turn . First will be Mikrul , who again can be faced as a leveled draugr with a small horde . The draugr he commands will not stop attacking until Mikrul is defeated Sigdis will use the same tactics as before , disappearing and reappearing to shoot arrows at the Dragonborn , using four out of the six possible locations , and using shouts occasionally . Every time he teleports , the battle temporarily stops , which allows restoration of health and saving the game . The real Sigdis has a slightly different helmet model ( iron helmet ) than his clones , and his clones will always have full health , and be surrounded by a slightly bluish glow . After Sigdis , Jyrik will appear , occasionally teleporting around the room . Once all three sons have been defeated , they will reappear as ghosts above the pedestal . As they look to take the Dragonborn on three against one , their father appears and banishes them . Archmage Gauldur will then reforge the Gauldur Amulet Fragment s into The Gauldur Amulet , a necklace that grants + 30 to health , magicka , and stamina . Gauldur ' s skeleton , in the crypt behind the table with the pedestals , holds a decent amount of money . Additionally , the Ghosts ' use of Unrelenting Force may cause one to get stuck on the platform that the Ghosts who haven ' t yet fought are on - this may cause them to not be able to get back down . After the three sons have been banished , there is an area that opens behind the pathway that you last entered . This area contains a chest and some items surrounding the chest .