naist-nlp/zeshel huggingface dataset:
Modjeska Madame Modjeska is the resident political expert of Redding in 2241 . Background . Once Louise ' s prostitute caretaker ( hence the title of Madame ) , Modjeska is an expert in politics that involve Redding . She possesses a keen intellect and superb observation skills , allowing her to analyze and identify motives of people trying to take her city over . She is also a Jet jockey and alcoholic , seeking refuge from her bleak life in drugs . She lives with an adopted orphan , who , curiously , also seems to take Jet along with her caretaker . Interactions with the player character . Other interactions . Madame Modjeska can give the Chosen One insight into the current political situation in Redding ; specifically , where it stands in relation to the three powers of the wasteland : NCR , Vault City and New Reno . Appearances . Madame Modjeska appears only in " Fallout 2 " .
Star core The star core is a quest item in the " Fallout 4 " add - on " Nuka - World " . Characteristics . Star cores ( Systemized Telemetry for Automated Robot Control ) are redundant multi - purpose control panels consisting of a black circuit board with glowing red lights . They are necessary for taking over the Galactic Zone during the quests Star Control and The Grand Tour , but they can also be picked up during normal exploration . Only 20 of the total 35 star cores are required for the quest . Collecting the full set unlocks the display case which holds the Quantum X - 01 power armor , provided Nuka - World ' s power has been restored by completing Power Play or Open Season . Locations . There are 35 star cores in total .
Empty hydra syringe The empty hydra syringe is a in " " . Characteristics . It is an empty syringe that has been used to administer hydra . Uses . It can be pickpocketed off of Private Stone in Camp Forlorn Hope during the Medical Mystery , it can then be handed in to Doctor Richards for quest completion , 300 XP and NCR .
Z - 14 Pepsinae DNA splicing lab Z - 14 Pepsinae DNA splicing lab is a in the east of Big MT in the " " " Old World Blues " . Layout . Outside of the building , there is an Old World flag , left by Ulysses . Upon entering the building , there is a lobby area with several desks and filing cabinets . A few piles of mutilated body parts are on the floor . On the left side , there is a deluxe chemistry set on the table , which can be used to make chems or s . Several proton throwing axe s can be found in this area . There is a stairwell leading down . There are several cazador es in the lower area , with a few hiding behind doors in containment cells . A skeleton with a laser rifle and several microfusion cells resides within one of the containment cells . The medical lab behind the large main door contains a unique cazador named Specimen 73 . Notes . Dr . Borous was responsible for creating cazadores in this lab using tarantula hawk wasp DNA . Appearances . The Z - 14 Pepsinae DNA splicing lab appears only in the " " " Old World Blues " . Behind the scenes . " Pepsinae " refers to the subfamily taxonomic designation for wasps . As cazador es appear to be derived from the tarantula hawk wasp ( " Pepsis formosa " ) , it is implied that this lab was responsible for research on the cazador , and the creation of the species .
Jennifer ( Fallout ) Jennifer is a Brotherhood of Steel Paladin stationed in the Lost Hills bunker in 2161 . She is standing guard at the bunker ' s Level 1 elevator with another paladin . Appearances . Jennifer appears only in " Fallout " . Behind the scenes . She was planned to be a romantic interest for male player characters , and although her dialogue is preserved in the game files , the romantic subplot was never finished and is not accessible in - game .
Billie Billie is one of Helen ' s sick kids in 2253 . Background . Billie is a sick 12 - year - old girl . She is mean , tomboyish , and good at gambling . Being in the care of Helen has seen her unintentionally infected with a " Road Strain " of Limit 115 . Interactions with the player character . Effects of the player ' s actions . Attacking Billie , or indeed any of the children , will cause them to flee and Helen and Eddie will turn hostile and run to their aid . Other interactions . If the Prisoner succeeds in creating a cure for the plague , Billie can be cured . Appearances . Billie was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Dandy Boy Apples Dandy Boy Apples are a food item found in " Fallout 3 " , " " and " Fallout 4 " . Variants . Dandy Boy Apples . Dandy Boy Apples were envisioned and produced from the pre - War company Dandy Boy , consisting of candied apples packaged in a red cardboard box .
Cleaver ( Fallout : New Vegas ) The cleaver is a in " " . Characteristics . The cleaver was designed to chop hunks of meat for use in butcher ' s shops , but has since been repurposed as a melee weapon . It also does bonus damage to limbs . Special attack . It has a attack , which does 70 % damage in V . A . T . S . at the cost of 5 fewer action points ( requires a Melee skill of 50 ) . It is possible to execute " Back Slash " outside of V . A . T . S . ( without the required Melee skill of 50 to perform the move ) by initiating a power attack ( hold attack button ) while moving forward . Durability . The cleaver can successfully strike about 1 , 245 times from full before breaking . Behind the scenes . A similar knife appears in Fallout Shelter .
Leather armor ( Fallout : Brotherhood of Steel ) The leather armor is a piece of in " " . Characteristics . A standard set of armor made of leather . It has no specific protection bonus to a specific damage class , like the , and it has a low AC set .
Use the Big Radio to Signal ARGOS Use the Big Radio to Signal ARGOS was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located at Denver . Background . If you want to call ARGOS to your location ( for example , if you want a quick trip back to ODYSSEUS ) , you can use the repaired radio tower to broadcast a call to him . This might be a good way to grab Daniel even if he ' s unwilling .
King Cola King Cola is the fictional ruler of Kiddie Kingdom in Nuka - World . Background . King Cola was created to function as one of the mascots for Nuka - World , with special focus on Kiddie Kingdom . He is in the same family as Cappy and Bottle . In 2077 , Leo Mendoza was selected to play him for the show at Kiddie Kingdom . Appearances . King Cola is only mentioned in the " Fallout 4 " add - on " Nuka - World " .
Caius Drusus Centurion Caius Drusus is the leader of a Caesar ' s Legion group which has developed a fairly lucrative slave trade with the ghoul town of Reservation . He holds the rank of centurion . Background . He carries himself with the pomp and dignity one would expect from someone who fancies himself a centurion , while also maintaining the air of a seasoned warrior , even from under his heavy environmental suit . He is a commanding presence and is not afraid of being confrontational . He does not wield a shotgun like his soldiers , but he does carry a . 45 caliber revolver which he is very capable of using . Interactions with the player character . Other interactions . Caius will not have much to say to the Prisoner , unless the Prisoner has been to the Twin Mothers and dealt with the raiders there who have an interest in Caesar ’ s Legion . Caius will be blunt and tell the him / her to mind his own business unless the Prisoner knows of a viable supply of fresh slaves which he and his men can retrieve . Appearances . Caius Drusus has not appeared nor is he mentioned in any published game . He was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if he will appear in any future " Fallout " game .
Jason Bright ' s outfit Jason Bright ' s outfit is a piece of in " " . Characteristics . It provides a Damage Threshold of 1 as well as a bonus of 40 to Radiation Resistance and can be repaired with Great Khan armors or any other light armor with the Jury Rigging perk . It appears to resemble a weathered fancy gambler suit . Notably , it ' s what gives Jason his glow ; removing the outfit causes him to lose the glowing spots . Locations . Worn by Jason Bright . This outfit is non - playable , so it cannot be pickpocketed or looted from Jason . Notes . Ironically it adds 40 to the player ' s radiation resistance even though Bright is healed by radiation , being a ghoul .
Eyebot ( Fallout 4 ) Eyebots are a type of robot found in the Commonwealth in 2287 . Background . The variant seen in " Fallout 4 " appears to be specifically designed for reconnaissance and surveillance , but are still often used to broadcast information and propaganda . Both the Commonwealth Minutemen and Brotherhood of Steel sometimes utilize eyebots for such reasons . Characteristics . Eyebots are floating , spherical robots with various antennas , a large speaker on their front ends and a small , very weak laser weapon mounted underneath . Encountered throughout the wasteland , they are broadcasting radio stations , pre - War advertisement loops or just static . Gameplay attributes . Eyebots cannot be " activated " ( spoken to or pickpocketed ) , but they can be killed or hacked via the Robotics Expert perk . They are one of the weakest enemies in the game and can generally be destroyed with a single hit from most weapons . Unlike the eyebots encountered in previous " Fallout titles " , eyebots in the Commonwealth do not explode upon death . Variants . Eyebot . The basic eyebot model . It can be seen roaming Diamond City and random places in the Commonwealth . One particular eyebot has a loudspeaker advertising jobs at Cambridge Polymer Labs . Servomech eyebot . Servomech eyebots are yellow versions which serve under the Mechanist . Some may carry and play the Mechanist holotape . Cybermech eyebot . An eyebot which is distinguishable by its appearance . This eyebot serves the Mechanist and uses a laser gun as a weapon to attack the Sole Survivor , although the eyebot has pretty low health on lower difficulties , and can become elusive due to it randomly moving to another location very quickly to attack . Trashbot . During the final fight of Restoring Order , some variations of the eyebot may appear with the name of " Trashbot . " These eyebots resemble the normal eyebot , but have rust and are significantly weaker . Nuka - World eyebot . The basic eyebot model with a Nuka - World paint scheme . They can be found roaming Nuka - World , with especially large quantities in Galactic Zone . Behind the scenes . The eyebot was designed after the - era satellites , predominately the , an artificial Earth satellite launched by the in 1957 .
Beachview campsite Beachview campsite is a location in Point Lookout . Layout . The campsite is abandoned , but judging from the various graffiti and motorcycles , it can be deduced that at one time , it was a smuggler camp . Several swampfolk can be spotted nearby or around the campsite itself , sometimes even dancing . Located to the north is the ritual site . When the swampfolk dance , seen only at the campsite and nowhere else in Point Lookout , they engage in what one might call a " hoedown , " or a country - western style dance : bringing one foot up and down numerous times , clapping their hands or with hands at the sides almost like the chicken dance . Sometimes the trackers and bruisers spin around , and even jump in the air , clicking their heels together in mid air . It should still be noted however that upon detection , they will either go on defense , patrol the area , or simply attack the Lone Wanderer . Notes . When fast traveling to this location , the Lone Wanderer will spawn right at the campfire , possibly disrupting some dancing swampfolk , causing them to immediately attack . Appearances . Beachview campsite appears only in the " Fallout 3 " add - on " Point Lookout " .
Pulse mine ( Fallout 3 ) The pulse mine consists of a proximity fuse and miniaturized EMP device enclosed in a gray metal casing screwed to the base . Armed status is indicated by four red diodes situated on top of the cover . Characteristics . The pulse mine will begin beeping when a target comes within a short distance to it until it is disarmed or it detonates . The time until detonation depends on the Explosives skill of the person setting it off . Both soft and armored / robot targets will activate the fuse . On detonation , the pulse mine creates an electromagnetic field affecting any functioning robot s and turrets . The blast deals little damage to non - robot targets in close proximity to the detonating device . The pulse mine can be disarmed with a high enough Explosives skill or simply avoided with the Perk : " Light Step " . The pulse mine will become live and likely to cause instant death after it ' s dropped into a non - player character ' s pants ( inventory ) via theft . Locations . Boxes with pulse mines . One plasma mine guaranteed , 75 % chance of 2 to 6 mines :
Agatha ( Fallout ) Agatha is the storyteller of Shady Sands in 2161 . Background . Agatha is an old woman ( the oldest person in Shady Sands ) , wrinkled and gray , yet has a spry step and a bright personality . It is her job to keep the town ' s history so the people will never forget . Just like Aradesh , she is a follower of Dharma . Appearances . Agatha was to appear in " Fallout " , however , she was cut from the final game for unknown reasons , but is mentioned in Tandi ' s dialogue file . Agatha ' s dialogue file can still be found in master . dat , though it is unused .
Aluminum can An aluminum can is a junk item in " Fallout 4 " . Characteristics . A dented aluminum can from pre - War times that appears shinier than the other types of can s found in the Commonwealth . Crafting . Aluminum cans are a good source of aluminum as the weight of its components are heavier than than the can itself .
Blamco Brand Mac and Cheese Blamco Brand Mac and Cheese is a food item found in " Fallout 4 " . Characteristics . It has a dispenser on the side of the box for pouring of the mac and cheese , with a picture of a bomb inside a bowl of mac and cheese . Crafting . The pre - War snack can be crafted with the food processor in the " Contraptions Workshop " add - on . Locations . Two instances of the pre - War version can be found : Notes . The " Blamco " in the name of the food is referencing a bomb , like the cover of the box . But , Blamco Brand Mac and Cheese was created pre - War , so it is an ironic consumable due to Fallout ' s lore .
Porter ( Van Buren ) Porter is the leader of the Denver Salvagers in 2253 . Background . Late forties , a little deaf . Not really a nice guy , but seems fair and hard - working . In 2248 , the then Foreman Porter and his group , concerned over their chances of being paid , attempted to rob the NCR Storehouse and Bank in what became known as the 370 Raid . They blew open the vault but never got away with the money . He and his group were arrested and eventually sent out to Denver . The money still went missing though , and no - one knows what actually happened , but Porter still feels guilty about his role in the collapse of the eastern part of NCR , since his actions blew any chance of the economy stabilizing . He keeps his original crime secret because he doesn ' t want anyone to know . He was paroled a long time ago . He sat on the NCR advisory board and actually served with Gov Dodge - and while he didn ' t like everything Dodge did , he still knows Dodge is probably the best son of a bitch to colonize the east . He came east , hoping to make use of his skills . He lost a fortune investing in the caravans , and the Crimson Caravan bought him out , so he had to make due with his mining skills elsewhere . Doesn ' t drink , gets angry at those who do . Giving , willing to help anyone who doesn ' t cause trouble . Always keeps an emotional mask up . Hard to snow him on an idea . Interactions with the player character . Other interactions . If the Prisoner is female , Porter may assign Jimmy T . as her bodyguard . This will deter unwanted attention from the other salvagers , in particular Slow Joe who will at some point attempt to rape the Prisoner . Appearances . Porter was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Apostles of the Holy Light The Apostles of the Eternal Light is a religion practiced in the ruins of Springvale and led by Mother Curie III . Background . The Apostles of the Eternal Light was created in 2277 by Mother Curie III , a former Children of Atom member , though unlike the Children , they actively irradiate themselves . Brother Gerard guards the surface access to their Holy Light Monastery . Beliefs . The Apostles of Eternal Light believe that ghoul s are the next stage in human evolution and that we " should not resist the idea . " They use radiation traps to turn themselves into ghouls . Unlike the church in Megaton , this church is against the great division and thus are opposed to blowing up the Megaton bomb . Interactions with the player character . The Lone Wanderer will learn of the cult after seeing a holy water pamphlet on the door of their house in Megaton , by asking a few of Megaton ' s inhabitants , or by talking to Brother Gerard . After a deal is made with them or they are killed , the pamphlet will still appear on the house door . Appearances . The Apostles of the Holy Light appear only in the " Fallout 3 " add - on " Broken Steel " .
Salieri Salieri is a ghoul merchant from Los in 2208 . Background . Salieri is quite fat and has a twin brother , Hieronymous , who is nearly identical to him . Interactions with the player character . He asks the player character to deliver an explosive package to his twin brother Hieronymous , in order to eliminate competition . He offers the ability to fight in the Gladiator Pit for a few , and sells the and . Appearances . Salieri appears only in " " .
Prototype Mister Handy The prototype Mister Handy was a prototype which was never released by RobCo . It is currently at the REPCONN headquarters on static display . Characteristics . The prototype has a rusty , dark brown , greyish color , similar in model to the modern Mister Handy . It is equipped with buzz saws on two of its arms and doesn ' t have the flamer yet . Three of its eyes are mounted almost directly onto the head , unlike the modern version that has jointed extensions for the eyes . It has a fourth eye in its back , directing downwards . Location . A prototype can be seen in the REPCONN headquarters in a state of disrepair as an exhibit in the museum .
Walkie - talkie A walkie - talkie is a in the " " " Honest Hearts " . Characteristics . It has the appearance of a United States Armed Forces handheld radio set , similar to those used by civilians for recreational uses . Behind the scenes . The walkie - talkie appears to have been based off the , which was used extensively by American forces during .
Butch DeLoria Butch DeLoria is a resident of Vault 101 , the leader of the Tunnel Snakes , a greaser type gang , and possible companion of the Lone Wanderer in 2277 . Background . Born in 2258 , Vault 101 ' s resident bully , Butch masks his fear and sense of inadequacy regarding his alcoholic mother and the lack of a father figure by becoming boorish and overbearing . This masking of his shortfalls has stunted his secret desire to become a barber . Carrying his switchblade nicknamed " Butch ' s Toothpick , " Butch is usually found among his fellow Tunnel Snakes : Wally Mack and Paul Hannon Jr . During their formative years , the Tunnel Snakes harassed other students in the Vault , even being bold enough to taunt the Overseer ' s daughter Amata Almodovar . Due to an agreement with the Overseer , the Tunnel Snakes are largely left to their own devices , and few stand in their way . Interactions with the player character . Effects of player ' s actions . Butch is one of the two neutral followers in " Fallout 3 " . Following the resolution of the crisis , Butch can be found in The Muddy Rudder in Rivet City . Once you have recruited Butch , he will not leave if your Karma goes below or above the neutral range , but if you are separated or if you fire Butch your Karma must return to neutral in order to recruit him again . Other interactions . Butch can give you a haircut after you return to the vault . If you choose to recruit him , he can also give you a haircut anytime during your travels . Appearances . Butch DeLoria appears in " Fallout 3 " , and " Fallout Shelter " . Bugs . If the PC has Fawkes as a companion and enters the Muddy Rudder , Fawkes and Butch will instantly turn hostile towards each other .
Job Job is a broken - down Mister Handy unit in Denver in 2253 . Background . While in Denver , the Prisoner can find a broken down Mr . Handy unit called Job that used to be in charge of records for the Denver City police department . It needs a few parts , but if fixed and rebooted , it will serve as a loyal companion . It is not equipped with any weapons , and has some flaws that make it less than ideal in combat , but is good at spotting electronic traps . Interactions with the player character . Companion abilities . Job suffers from a number of problems , including the lack of a battery . It is slow and non - combat oriented ( all enemies get + 10 to hit it ) , and has no voice module . On the other hand , its abilities include : clean , pest control , interact , retrieve , file , restrain , and detect electronic traps that make it useful throughout Denver . Job will not leave Denver unless reprogrammed to do so . Appearances . Job has not appeared nor is it mentioned in any currently published game . It was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if Job will appear in any future " Fallout " game .
Debt Collector Debt Collector is a in " " . Detailed walkthrough . Talk to Francine Garret at the Atomic Wrangler , and ask if she needs any work done . She will inform you there are three individuals in Freeside that owe the casino . In total it will be 600 caps owed , and you will gain 150 caps if you return the caps to Francine ( 300 with a Speech or Barter check of 50 ) . The three individuals are Grecks , Santiago , and Lady Jane . You can pay out of your own pocket if you wish . Once those three are done , Francine will give you a fourth assignment . Her former collector , Caleb McCaffery , skipped town with a large sum of caps , and she wants him dead . His hat needs to be taken as proof . Bringing the hat back to Francine will finish the quest , earning you caps , and Freeside Fame Reputation .
Catty Clara Catty Clara is a still present in the game files of " " . Background . Catty Clara is an old woman , given her name , as well as her alignment being with Maud ' s Muggers . She was meant to be a part of the Maud ' s Muggers encounter that the Courier could encounter if the Wild Wasteland trait had been chosen . Appearances . Catty Clara was added during the development stages of " Fallout : New Vegas " , but was cut from the final retail release of the game .
Nuke key The nuke key is a miscellaneous item in " Fallout " . Characteristics . This is the key of nuclear warheads control console , which is located at 4th level of Los Angeles Vault under the Cathedral . Location . This key can be obtained from the Lieutenant ' s locker at 4th level of Mariposa Military Base and then used at a console to nuke the Master . It sets up the nuke bomb timer .
Recipes - Repair skill book Recipes - Repair skill book is a holodisk in the " " " Old World Blues " . Characteristics . This is one of the thirteen skill book recipe s at Big MT . This one allows the player to craft a at a workbench . Locations . Inside house # 00 of Higgs Village . Walk upstairs and stand outside of the last room ( the one with the Eye looking ) . Crouch before the doorway and look to your right and down . The recipe will be sandwiched in the rack of old world scientific equipment .