naist-nlp/zeshel huggingface dataset:
Lonesome Road endings These are the available ending cutscenes of the " " add - on " Lonesome Road " . Endings . Missile Launch . " Narrated by Ulysses " ED - E . " Narrated by ED - E as a series of electronic beeps . " Ulysses . " Narrated by Ulysses " The Courier . < section begin = " Courier " / > " Narrated by Ulysses " < section end = " Courier " / >
Maintenance robot ( Fallout : Brotherhood of Steel ) The maintenance robot is a model of robot Vault - Tec implemented in the company ' s Secret Vault . They are little , have no arms , slow , box - like moving things that do some sort of maintenance work for the Vault and were also power generators with legs . Appearances . Maintenance robots appear in " " Behind the scenes . The maintenance robot is a reference to the GNK power droid from Star Wars , since it resembles in the Star Wars model and is used to make the same functions .
Kitchen knife The kitchen knife is a weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It also appears in the " Van Buren " tech demo . Characteristics . Serving its purpose in the kitchen before the Great War , it now functions as a small melee weapon that deals a moderate amount of damage . Initially , it can serve as a somewhat valuable loot item , making it a helpful find . It ' s also very good in the beginning of the game against rats and other small animals , like geckos .
Jule Jule is a synth living in Acadia on the Island in 2287 . Background . Jule ( previously named Victoria ) is a female synth living in Acadia in 2287 . At an unknown point , Victoria escaped from the Institute and found her way to Far Harbor , and then to Acadia . She was a friend to the residents there , until she was swayed to go on a boat ride with Faraday . She felt very nervous about the ride , but was apparently comforted by Faraday ' s looks . The boat crashed , with Victoria receiving severe damage to her head , resulting in Faraday having to mind - wipe her in order for her brain to function properly . But there was an issue with the mind wipe , resulting in Jule now mentally damaged , jumping between two distinct personalities in her speech , and having severe issues with her memories . By the time the Sole Survivor arrives , she is very moody and sarcastically angry . She refuses to speak to the player until the quest Data Recovery . She apparently suffers from nightmares about the crash , and only confides in Cog . Notes . Although she states that she ' ll be leaving Acadia following the end of The Price of Memory , she will simply sit on the ground outside of the observatory . Appearances . Jule appears only in the " Fallout 4 " add - on " Far Harbor " .
Wasteland omelet The wasteland omelet is a in " " . Characteristics . The wasteland omelet is a filling meal made with the finest ingredients . It is one of the easiest high level foods to obtain , being regularly available for purchase on the Strip . Crafting . This item can be by the Courier , after Jas Wilkins reveals her aunt Rose ' s recipe in the unmarked quest " You Gotta Break Out a Few Eggs " . Creation requirements Notes . The Wasteland omelet has the highest amount of health recovery in the base game as a health item , restoring 12HP per second for an entire minute with 100 Survival skill , restoring 720 health points total . Behind the scenes . This is a reference to Rose ' s Bed and Breakfast appearing in the city of Modoc in " Fallout 2 " where the owner , Rose , keeps a deathclaw to make her famous omelet which can be ordered by the Chosen One .
Hubologist guard The Hubologist guards are guards stationed in the Hubologist compound in San Francisco ' s Golden Gate in 2241 . Background . All clad in the recognizable green combat armor and well armed , they are stationed at the compound to protect the Elron indoctrinees and in particular AHS - 7 and AHS - 9 . Going by their way of conversation , they appear to be under similar indoctrination as the Elron Hubologists , yet with a clear purpose and are not to be messed with . Appearances . Hubologist guards appear only in " Fallout 2 " .
Mary Kendall Mary Kendall is the wife of Vault 101 security officer John Kendall and the mother of Christine and Monica Kendall . She is one of the daughters of Stanley Armstrong . Background . In the chaos of the radroach attack and the Lone Wanderer ' s escape from the Vault , Mary and her little daughter Monica die in a fire , despite Christine ' s best efforts to save them . Appearances . Mary Kendall is mentioned only in " Fallout 3 " .
Gun Runner ( character ) These Gun Runner guards are fiercely loyal to Gabriel , the leader of the Gun Runners , in 2161 . Background . The Gun Runners employees work for Gabriel and Zack , whatever they need - crafting new weapons or defending the building . Appearances . The Gun Runner guards appear only in the original " Fallout " .
Patio table Patio tables are settlement and world objects in " Fallout 4 " , and its add - on " Nuka - World " . Crafting . Picket Fences issue # 5 is required to craft the blue patio table . The Nuka - World patio table can only be crafted upon completion of All Aboard . Patio tables are located under " Furniture → Tables " in the workshop . Locations . One pre - War patio table can be found outside the Cabot House .
Charlie station supply manifest The Charlie station supply manifest is a in " " . Characteristics . It has the appearance of a normal . It was cut from the game , but presumably associated with a quest in Ranger station Charlie . Notes . The Charlie station supply manifest was cut from the retail release of " " , but still exists within the game files .
Mad Mulligan ' s Minecart Coaster The Mad Mulligan ' s Minecart Coaster is a location in the Nuka - World Amusement Park . Background . Formerly a pre - War minecart roller - coaster in Dry Rock Gulch , it is now home to bloodworm s and their queen . Layout . When first entering the ride one will be in the foyer , primarily consisting of a waiting line . There is a gift shop which is chained and a tunnel to the coaster . Appearances . The Mad Mulligan ' s Minecart Coaster only appears in the " Fallout 4 " add - on " Nuka - World " .
Gunslinger Gunslinger is a " Fallout 3 " , " " and " Fallout 4 " perk . " Fallout 3 " and " Fallout : New Vegas " . Effects . While using a pistol ( or similar one - handed weapon ) , your chance to hit in V . A . T . S . is increased by 25 % . As with all perks that increase your chance to hit in V . A . T . S . , this bonus is multiplicative , not additive . " Fallout 4 " . Effects . Ranks 2 and 3 each add 25 % range , for + 50 % total . Rank 4 gives a 6 % chance to disarm . Rank 5 increases this to an 8 % chance to disarm , plus adds an 8 % chance to cripple the limb you hit . In addition , if " Nuka - World " is installed , Gunslinger now becomes a crafting perk , mainly required for certain upgrades to the Western revolver . Affected weapons in " Fallout 4 " . Asterisk ( * ) marked weapons may not have a shoulder supported stock installed to benefit from this perk . Having a stock will make these weapons benefit from Rifleman instead .
Golden Trail Golden Trail is a quest in " Fallout 2 " . Detailed walkthrough . Mined in Redding , gold is a commodity sought by the three major powers in the wasteland : Vault City , New Reno and the NCR . Caravans carrying it ( and goods traded for it ) are a common sight in the wasteland , as are the heavily armed escorts accompanying them . This quest allows the player to participate in such a caravan route . Here ' s the rundown : During each caravan run , the player will face up to four random encounters . When the map loads , all the hostiles are counted and with each kill on a hostile critter or non - player character , the counter goes down by one . Once it reaches zero , the caravan leader gives the all clear signal and the player can leave the map via the exit grid to go on with the caravan . Leaving the map before all the hostiles are dead will result in abandoning the caravan and the caravan driver refusing to do any further business with the player . If the caravan leader gets killed in an encounter , the route is effectively dead . Sounds simple enough , but a few things complicate the matter : At any rate , arriving at the destination will result in a success on the caravan and payout , with each killed brahmin impacting the wages , which can go as low as 500 $ ( and a ban from caravan running ) . Flawless performance will net a 500 $ bonus . If the leader dies , a stand - in will appear at the destination to dole out the player wages . However , the caravan route will be considered dead for future employment .
Happy Liberty Imports Although the Happy Liberty Imports represented itself as a respectable pre - War company , it was in fact one of many fronts for the Chinese government in America as it conducted espionage activities prior to the Great War . The company was tasked with delivering specialized shipments to operatives posing as American businessmen . In 2077 , Happy Liberty Imports delivered a shipment , invoice number HP - 4110c , to the CEO of L . O . B . Enterprises . This shipment contained a unique variant of pistol , the Zhu - Rong v418 Chinese pistol . This pistol fires incendiary shots . When L . O . B . was raided by Federal agents , and subsequently damaged by the nuclear holocaust , the gun and invoice miraculously survived and were preserved in the CEO ' s office . Appearances . Happy Liberty Imports is mentioned in " Fallout 3 " on the invoice found in the L . O . B . Enterprises terminal entries .
Luria Doctor Luria is a doctor that visits the Followers safehouse in 2281 . Background . Dr . Luria is a member of the Followers of the Apocalypse . She visits the safehouse often , to resupply the fridges . She also offers many medical supplies , including s , s , Rad - X , and . Notes . Despite being a doctor , she cannot heal the player character . Appearances . Doctor Luria appears only in " " .
Farmer ( special encounter ) Farmer is a special encounter in " " . In this encounter , the Warrior will find a lone farmer tending to his crops and herd of brahmin . It is possible to trade items and ring pull s with him for a number of things , including the powerful . 50 caliber DU ammunition .
Level Four trader Level Four traders are unique settlers that can be recruited to work at your settlements living in various areas across the Commonwealth in 2287 . These settlers , when assigned to specific Level 3 trading posts ( emporiums ) , will upgrade them to Level 4 . Doing this provides better items to trade , as well as more caps in your workshop . Background . In random encounters and in specific locations these eight characters can be recruited with various ways and sent to settlements . Encounter locations . The eight settlers are named and found at : Appearances . Level Four traders appear only in " Fallout 4 " .
12 . 7mm submachine gun The 12 . 7mm submachine gun is a in " " . Characteristics . < section begin = " Characteristics " / > More common at higher level s , the 12 . 7mm submachine gun is a heavy - duty large caliber submachine gun ( SMG ) . It features an unconventional top - mounted magazine , which lies parallel to the weapon ' s barrel . It boasts a high damage - per - second , but suffers from a small magazine capacity and a fairly large spread , though this spread is still less than that of the 10mm SMG ( as of patch 1 . 3 . 0 . 452 ) . It is also one of only three fully automatic which are capable of being silenced , ( the silencer is not to be confused with the 12 . 7mm pistol silencer , as they are not interchangeable ) , the others being the silenced . 22 SMG and Sleepytyme ( GRA ) . < section end = " Characteristics " / > Unlike most other submachine guns , the 12 . 7mm submachine gun is classified as a two - handed weapon ; because of this , traveling with the weapon unholstered will slow the player character ' s movement speed . This also causes the weapon to be holstered on the back , rather than on the hip as with most SMGs . This also affects it with regard to the Jury Rigging , putting it in the same repair class as the service rifle and light machine gun , instead of with one - handed automatics like the and SMGs . Durability . The 12 . 7mm submachine gun can fire a total of about 2495 standard rounds , the equivalent of 119 reloads , from full before breaking .
Yuri Polivich Yuri Polivich is the chief and only doctor in Hoover Dam in 2253 . Background . Funded by and a representative of the Followers of the Apocalypse , Dr . Yuri Polivich is the medical practitioner and researcher for Hoover Dam . By the looks of him , with his stern eyes , pinched lips , and wild black hair , one might think he was a mad scientist . But Dr . Yuri , as he is known to his friends , is quite sane and extremely competent . He is well versed in many medical procedures and can cure or fix just about any malady or injury . In fact , he is one of the only people in the region who has a very clean , polished , and working Auto - Doc . Dr . Yuri is also the local drug pusher and has a wide variety of different types of chems . Mentats , jet , anything one might want , he has it . And Dr . Yuri is always interested in new recreational chems so is certainly open to experiencing and distributing the latest concoctions . Appearances . Yuri Polivich was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Squire ' s uniform The Squire ' s uniform is a piece of clothing in " Fallout 4 " . Characteristics . The Squire ' s uniform is the standard apparel of all Brotherhood squire s aboard the Prydwen . It bears similarities to various World War II uniforms , supplemented with a thick red scarf underneath the padded jacket and a peaked cap with the Brotherhood insignia displayed on the front . Several large pouches are fastened to the uniform ' s belts , one of them strapped diagonally across the wearer ' s chest . A voluminous brown leather backpack is carried on the back . The squire ' s uniform grants its wearer a + 2 bonus to Endurance but nothing in terms of resistances . Locations . Worn by Brotherhood squire s .
Elaine Elaine is a prisoner of the robots in Scott City in 2197 . Background . Elaine was captured shortly before the Warrior ' s arrival as part of a group of humans . She may have lived in Quincy , at least for some time . She looks almost human , but has all the abilities of a ghoul . When the Warrior liberated her , she reveals that General Barnaky is also in this area , and that the robots did something terrifying to him . Appearances . Elaine appears only in " " .
Prime decanus helmet The prime decanus helmet is a piece of in " " . Characteristics . Prime decanus helmets are light armor class helmets that provide a Damage Threshold of 2 , and can be repaired with other prime decanus helmets , Recruit decanus helmet s and Veteran decanus helmet s . The prime decanus helmet is worn by Legionaries who have reached the rank of decanus and are put in command of a contubernium ( squad or platoon ) of Prime Legionaries . It consists of a red face wrap , black goggles , and a leather cap covered with black and gray feathers .
Disarm Traps for the Facility Disarm Traps for the Facility is a half - cut side quest in " Fallout " . Walkthrough . This quest pops up in the Pip - Boy after getting ZAX to deactivate the robots in the Glow . The Vault Dweller must proceed to the 5th level of the facility to find a security station . There they must enter a voice code to disarm the various traps . The right code is described by the security tape .
Mechanist ' s log The Mechanist ' s log is a holodisk in the " Fallout 4 " add - on " Automatron " . It is recorded by the Mechanist , describing her discoveries and progress of work in the Mechanist ' s lair . Location . In the Mechanist ' s bedroom in the RobCo sales & service center .
Powder Ganger camp north The Powder Ganger camp north is a in the Mojave Wasteland , located north of NCR Correctional Facility . Layout . Inside the camp there is a campfire and 2 unowned beds . At the west side entrance , there is a powder charge on the ground , obstructed from view by some grass . On the east side there are two more powder charges as well as a radioactive barrel that increases rads by + 1 a second . To the left of the beds , there is a Powder Ganger note on a crate . This note cannot be picked up and put in the player ' s inventory . Similar to the other three Powder Ganger camp s , any thing you take from any footlockers , boxes etc . is considered stolen and gives the player negative Karma even if the Powder Gangers are hostile to the player . There are three Powder Gangers patrolling the area . Appearances . The Powder Ganger camp north appears only in " " .
Honest Hearts Honest Hearts is the second for " " , developed by Obsidian Entertainment and published by Bethesda Softworks . Plot . After the First Battle of Hoover Dam , Caesar sent Ulysses to the Great Salt Lake to rally the White Legs to destroy New Canaan . With his help , the White Legs found a large supply of weapons . The White Legs then destroyed New Canaan , sending Joshua Graham ( also known as " The Burned Man " ) , and the New Canaanites to Zion Canyon , where the Dead Horses stand with them against Caesar . The Courier then arrives in the Zion Canyon and meets the Burned Man , Joshua Graham , who is surprised that it is a different Courier than Ulysses that came to him , as he had figured Ulysses would come to murder him . This sparks the beginning of Honest Hearts . " Honest Hearts " takes you on an expedition to the unspoiled wilderness of Utah ’ s Zion National Park . Things go horribly wrong when your caravan is ambushed by a White Legs raiding band . As you try to find a way back to the Mojave , the Courier becomes embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man . The decisions the player character makes will determine the fate of Zion . Crafting . The " Honest Hearts " add - on adds new crafting recipes to the game that make use of the Survival skill . Unlike recipes added by the previous add - on , " Dead Money " , most recipes added by " Honest Hearts " do not require add - on - specific items or perks . Most recipes are available from the start of the game , provided the player has the necessary skill level and ingredients . Notable new recipes include a method of turning one fission battery and 5 drained energy cell s into 25 , as well as being able to make homebrewed Nuka - Cola and homebrewed Sunset Sarsaparilla at a campfire using the appropriate ingredients , ( Nevada agave fruit and barrel cactus fruit for the Nuka - Cola , and Nevada agave fruit together with a for the Sunset Sarsaparilla ) . There are four new gecko - backed armor types that may be crafted . They require tanned green gecko hide s . Green gecko hide s are only available in Zion . Honest Hearts also adds the most effective poison resistance chem in the game with blood shield , which is able to be crafted with components available in the Mojave Wasteland , but very commonly available within Zion Canyon . The add - on has also introduced two new ways of crafting scrap metal . You can create 1 scrap metal at a workbench by either combining a metal cooking pan , metal cooking pot and a pot together or by combining a butter knife , a metal spoon , a and a tin plate . The recipes are listed in the crafting menu as " Cookery - to - metal " and " Meals - to - metal " respectively . Quests . The XP that is rewarded for quests is variable depending upon your level when the quests are completed . The total XP split between the main storyline quests is approximately 3000 XP at levels 1 - 4 and 22000 XP at levels 45 - 50 , the secondary quest XP ranges from 75 XP per quest to 550 XP per quest .
Jesse ( Fallout 4 ) Jesse is a character mentioned in " Fallout 4 " . Background . Jesse was a wastelander who lived in The Commonwealth . He was one of the many who sought to get the The Treasures of Jamaica Plain . Appearances . is mentioned only in " Fallout 4 " .
Glass vase The glass vases are five different styles of vase , all of which are junk items in " Fallout 4 " . Characteristics . White glass vases used for decoration and appear in several shapes and sizes . Crafting . The white glass vases can be broken down into their individual components for use in crafting : Locations . These can only be found in the Institute :
Claim jumper Claim jumpers are characters randomly encountered in New California during the Chosen One ' s travels in 2241 . Background . These are shady scavengers who encroached on claimed land . The name comes from the practice of the same name during the Pre - War goldrushes . Appearances . Claim jumpers appear only in " Fallout 2 " .
Harms Harms is an angry merchant located in the Hub in 2161 . Background . Harms is a minor merchant of no consequence to the Vault Dweller , who is unhappy with the Water Merchants . Interactions with the player character . Other interactions . This person only floats text expressing dissatisfaction with the service provided , and recommends the Vault Dweller go to Far Go Traders instead . Appearances . While their name is mentioned in a dialogue file , the angry merchants do not appear in the final game .
Bowler hat The bowler hat is a piece of headwear in " Fallout 4 " . Characteristics . This bowler hat is dome - shaped and sports a curved brim , plus a black sweatband . It is made of a hard , dark felt and when worn , provides a single point to Endurance . It cannot be modified with ballistic weave . Notes . It can be worn by all Mister Handies and Miss Nannies including the companions Codsworth and Curie , as well as Whitechapel Charlie , the robotic bartender of the The Third Rail .
Silver Shroud costume The Silver Shroud costume , Silver Shroud armor and Silver Shroud hat are pieces of clothing in " Fallout 4 " . Characteristics . The Silver Shroud costume / armor is a dark trench coat featuring silvery - gray lapels and a light scarf which , along with its matching fedora with a silver sweatband ( the Silver Shroud hat ) , is obtainable in " Fallout 4 " as part of The Silver Shroud side quest . When first obtained from Hubris Comics , the outfit will be named " Silver Shroud Costume " and be relatively weak . However , when it is given to Kent Connolly early in the quest , he will hand it back with an upgrade and the outfit will be called " Silver Shroud Armor . " After the quest is finished , and if Kent Connolly survives , he will offer upgrades to the trench coat , but they may not be available until certain character levels are reached . Whenever a new upgrade is available , the Silver Shroud Radio channel will become active when the player character is around Goodneighbor and Kent will state he has a ' special delivery ' for the Silver Shroud . Any time the costume is upgraded it will automatically reach its highest available level , meaning if one chooses to wait until level 45 to complete the quest , the costume will be raised to its maximum level upon upgrading . Bugs . If you complete the quest after reaching level higher than 45 , Kent won ' t offer any upgrades until you reach level 100 . On PC , Using console command and returning to Kent can fix this . This can also happen at lower levels ( 26 - 44 ) . If you wish to get the earlier upgrades , you can set the armor ' s level to 25 or 35 using the console command .