HERO Beat HERO Beat , also known as Miracle Gemini , is a Deck - type that focuses on using " Elemental HERO Neos Alius " , " Gemini Spark " and " Hero Blast " while augmenting it with the use of " Elemental HERO The Shining " and " Miracle Fusion " . " Elemental HERO Stratos " is used to search " Elemental HERO Neos Alius " , and , if one opts to run it , " Elemental HERO Ocean " . " Elemental HERO Ocean " is sometimes used to Summon " Elemental HERO Absolute Zero " . Playing Style . The Deck was born through the interaction of " Elemental HERO Neos Alius " and " Gemini Spark " . Elemental HERO Neos Alius has very high ATK for a Level 4 monster and is blessed with several good properties . Being a Warrior , it can be searched with " Reinforcement of the Army " . It ' s also an Elemental HERO , so it can be searched with " Elemental HERO Stratos " and " E - Emergency Call " , while it can be recycled with " Elemental HERO Ocean " and , since it ' s a Gemini monster ( and thus , treated as a Normal Monster while in the Graveyard ) , " Hero Blast " . Speaking of its " Gemini " status , being a Level 4 Gemini monster enables him to be used with " Gemini Spark " . " Miracle Fusion " allows Neos Alius to access all the powerful Fusion arsenal of the Elemental HEROes too . Finally , being a LIGHT monster , it receives benefits from " Honest " . Neos Alius is probably the best supported monster in the whole game from a " competitive " stance . Due to this , several cards that work well around Neos Alius and are powerful on their own are included in the build . " Photon Thrasher " is sometimes used for its large attack and immediate special summon , while still supporting the light attribute . " Thunder King Rai - Oh " shares its LIGHT support and it ' s a terrific card on its own , stopping most of the commonly - used threats . " D . D . Warrior Lady " also shares the LIGHT and Warrior support , while being able to get rid of whatever you don ' t want on the field . " Cyber Dragon " provides quick muscle , the ability to swarm and access to " Chimeratech Fortress Dragon " whenever needed . " Evocator Chevalier " is used for sharing the Warrior and Gemini traits , while " Crusader of Endymion " shares its attribute instead of its type , but keeps the Gemini status . Besides monsters sharing stats with Neos Alius , other " Stunning " monsters are used . " Doomcaliber Knight " and " Effect Veiler " make their appearance to stop monster effects , while " Fossil Dyna Pachycephalo " stops Special Summons . All - around good cards are usual suspects as well , like " Breaker the Magical Warrior " and " Blackwing - Gale the Whirlwind " , known for fitting easily in several decks and having high utility on their own . The build also runs a heavy arsenal of defensive and disruptive Spells and Traps . Since Neos Alius has virtually no effects and the monsters that run alongside him are either too weak to survive ( like Fossil Dyna ) or work by removing themselves from the field ( like Rai - Oh or Doomcaliber ) , you need Spell / Trap support to make the Deck work . Besides the Neos Alius - specific tricks like " Hero Blast " and " Gemini Spark " , " Bottomless Trap Hole " , " Dimensional Prison " , " Forbidden Lance " , " Shrink " and several others are commonly used in order to stop various threats . Also , as the Deck runs little to no Special Summons , " Pot of Duality " is maxed out to increase consistency . While it conflicts with Rai - Oh , it ' s a risk worth taking to get your needed combo pieces as fast as possible . Triple Duality paired with the searching power of Stratos , Emergency Call and " Reinforcement of the Army " as well as the draws provided by " Gemini Spark " and the recycling of " Hero Blast " make the build extremely consistent . Due those excellent searching capabilities , these kind of builds like to run a very small monster count , sometimes being as small as 8 - 9 monsters ( with the usual being around 14 ) . As most of the monsters are Level 4 , Xyz Monsters granted this Deck a big boost , letting them to Summon powerful monsters without resorting to Synchros . Without the need to include monsters they normally wouldn ' t only for the Synchro access , the Deck is now capable of unleashing powerhouses like " Gem - Knight Pearl " or control - type monsters like " Steelswarm Roach " without effort . With the introduction of " generic " Elemental HERO Fusions , " Super Polymerization " has become a very powerful tool in any build running Elemental HEROes . Absolute Zero , Gaia , The Shining , Great Tornado , Nova Master and Escuridao give the player an option to fuse Neos Alius ( and Stratos or any other E - HERO you might be playing ) with whatever their opponent can throw at them , except DIVINE monsters . Thanks to " Super Polymerization " being basically unable to be negated or countered at all , this trick allows the player to escape from virtually any pinch , granting them a powerful Fusion Monster as a bonus . Other Fusion Monsters can also be useful , like " Dragon Knight Draco - Equiste " which benefits from the Warrior lineup and steals a lot of the most powerful Synchro Monsters around . The Deck is naturally capable of Summoning The Shining and Great Tornado thanks to Neos Alius , Stratos and Rai - Oh , but Absolute Zero and its powerful effect made players consider WATER options . Cards like Snowman Eater and Penguin Soldier have slipped into the monster lineup of some builds , boasting very good effects and providing access to Zero . Ocean is also a good pick if you ' re running a bit more defenses than usual , since it can recycle Stratos for more uses and provides the WATER requirement for Zero . Alternatively , " Elemental HERO Ice Edge " can be useful too with his effect to attack your opponent directly and destroying potential Spell / Trap - based threats while providing a WATER component to the Deck . Weaknesses . The weaknesses of each particular variant depend on the variant itself . For example , the Synchro - based one is reliant on the Graveyard , while a typical one doesn ' t really need it and a Dimensional one doesn ' t even have cards in the Graveyard . Nonetheless , there are several traits that can be traced to each one of the builds . The first of them is that they run less monsters than the usual , with some builds having an abnormally low monster count . Thus , limiting their Summoning abilities and / or taking down their monsters as soon as they appear is a good strategy . " Summon Limit " , " Rivalry of Warlords " and " Gozen Match " work against the variants which swarm the field . Against the slower builds that perform one or two Summons per turn , cards like " Bottomless Trap Hole " and even the classic " Trap Hole " are enough to stop them on their tracks . Another particular trait is the heavy reliance on Spell and Trap Cards , so limiting their use and / or destroying them is very useful . " Trap Stun " , " Mystical Space Typhoon " , " Dust Tornado " , " Seven Tools of the Bandit " , " Magic Drain " and several others are very useful against these Decks . " Heavy Storm " , " Malevolent Catastrophe " and ( to some extent ) " Fairy Wind " are useful too , but these builds tend to run " Starlight Road " to prevent mass destruction , so be careful of them . " Eradicator Epidemic Virus " is particularly useful , as it clears completely Spells or Traps for 3 whole turns . These builds also rely heavily on searching , so cards like " Trap Dustshoot " , " Drastic Drop Off " and " Mind Crush " usually shatter their plans . They ' re especially disrupting on these builds , as they run very few monsters . If you take the only one on their hand , they could be without any monster for several turns . Another good idea against these builds , as odd as it sounds , is to bring out something they can ' t take down . Monsters with extremely high ATK , protection effects and / or effects that trigger when dealt with like " Red Nova Dragon " or " Machina Fortress " are very tough to deal with for these Decks , since you force them to wait until they can bring out a Fusion / Synchro / Xyz Monster strong enough to deal with the threat . Even a well - timed " Cyber Dragon " is extremely hard to deal with for these Decks . As long as it has more ATK than Neos Alius / Rai - Oh , it ' s a difficult wall . On the other side of the picture , monsters with very high DEF are equally as hard to take down . " Snowman Eater " in particular is a nightmare , as it has the same DEF as Neos Alius ' s ATK and it destroys it in the Damage Step , right when Gemini Spark can ' t be chained . " Gravekeeper ' s Spy " ( and any Gravekeeper as long as " Necrovalley " is active ) can be also a tough wall to surpass . The banning of Elemental Hero Stratos has greatly reduced this deck ' s speed in the Advanced Format .