naist-nlp/zeshel huggingface dataset:
Fallout 2 implants The plans to combat implant can be found in Vault 8 of Vault City with the quest Gain combat implants . The two can be improved once but , given the scars left , drain 1 point in Charisma . Combat Implant . Dermal impact armor . The Dermal Impact Armor operation consists of Combat armor plates grafted to the patient ' s skeleton , constituting a level one combat implant that grants the recipient an additional 5 % resistance against normal and explosive attacks . The operation requires a suit of combat armor , two days to perform and : The implant can be upgraded to a level 2 ( Dermal Impact Assault Enhancement ) for another 5 % resistance with another suit of Combat Armor , 5 days to perform at a permanent loss of one Charisma point . Costs : Phoenix armor implants . The Phoenix Armor Implants operation consists of Thermal and energy dissipative membranes ( stripped from a suit of combat armor ) surgically implanted into the patient . The implant grants the recipent an additional 5 % resistance against plasma , laser and fire weapons . The operation requires a set of combat armor , three days to perfom and : Like the dermal impact armor , it can also be upgraded with an assault enhancement , granting the recipient another 5 % additional resistance against plasma , laser and fire weapons . It requires a suit of combat armor , six days to perform in Redding and Vault City or four in San Francisco , permanent loss of one Charisma point and :
Naughty nightwear ( Fallout Shelter ) Naughty nightwear is a rare outfit in " Fallout Shelter " . Characteristics . The outfit has a button up , long sleeved shirt with long pants . It provides dwellers with + 5 Charisma . Crafting . A high Charisma statistic is needed to effectively create the naughty nightwear . Behind the scenes . The name is a reference to the article of clothing found in " Fallout 3 " and " Fallout : New Vegas " .
Fix the mine ' s air purifier Fix the mine ' s air purifier is a side quest in " Fallout 2 " . To complete it , the Chosen One must retrieve the mine air purifier parts from New Reno , and then go into the mine itself to fix the purifier . Detailed walkthrough . Talk to Zaius inside the house outside the Broken Hills mine ' s entrance . He will tell the Chosen One the mine needs parts for the air purifier and asks him to go to New Reno to pick them up . He can either take the reward for money , or decline and receive a combat shotgun when finishing the quest . The mine purifier can not be fixed without the right parts so make sure the Chosen One does this quest before the who killed Richard Wright quest in New Reno if you ' re planning to frame Renesco . Talk to Renesco the Rocketman in New Reno . Tell him Zaius ' password . If the Chosen One doesn ' t , he ' ll need to fork over $ 200 for the parts ( $ 100 with a Barter or Speech check ) . Return to Zaius and he will ask the Chosen One to enter the mine to fix the purifier . The mine is filled with gas which will damage the Chosen One and his party for 10 - 15 armor - bypassing damage every couple of seconds . Wearing power armor will negate the damage . Use the parts on the clanking machine in the back ( but watch out for the deathclaw ! ) for 1000 XP . Rewards . Return to Zaius and he will give the Chosen One a City - Killer combat shotgun or $ 500 if he asked for a reward earlier . Behind the scenes . The password that Zaius gives the Chosen One during this quest is " The canary ' s kicked the bucket . " This is a reference to a practice in which miners would bring a caged canary into a mine with them to detect poisonous gas leaks in the mine . Because a canary ' s body mass is much smaller than a human ' s , the canary would pass out or die a significant amount of time before a human would , giving the miners an early warning to escape the mine before it was too late . Hence , the " canary ' s kicked the bucket " because the mine was filled with radon gas .
Karma ( Fallout 3 ) Karma is the reflection of all good and evil choices you make during the game and how they are perceived by the inhabitants of the wasteland . Karma levels . You begin the game with a value of zero , which increases or decreases based on the players actions . There are 5 levels of Karma : Karma titles . Your Karma status is defined by a " Karma title " , depending on your Karma points and on your level . Karma titles above level 20 can be reached only with add - ons . Companions and Karma . Some companions have a Karma level requirement that must be met if the player wishes to enlist them :
Heavy weapon forge The heavy weapon forge is a constructible piece of manufacturing machinery added in the " Fallout 4 " add - on " Contraptions Workshop " . Characteristics . It is an item - crafting object that uses adhesive , aluminum , circuitry , gears , nuclear material , oil , screw , silver , spring , steel and wood in various combinations to craft a variety of standard heavy weapons .
Colette Cooke Colette Cooke is a citizen of Diamond City in 2287 and the daughter of Henry Cooke . The player meets her after completing Diamond City Blues . Background . She will ask the Sole Survivor on a faked date outside the Dugout Inn which then leads to a speech check and her revealing that she is Henry ' s daughter . She then interrogates the player character on his whereabouts , followed by the player ' s choice of confessing to her that Henry had been killed , lie to her by saying he ' s alive or doing it while telling the truth when the Diamond City Blues quest is abandoned . Appearances . Colette appears only in " Fallout 4 " .
Vernon Square Vernon Square is a section of Washington , DC . Reilly ' s Rangers are trapped in this area . Vault - Tec headquarters and / or radiation emitted from a crashed rocket are likely attractions for the unusually numerous super mutant s found here . It contains four metro exits . Layout . The entire outer rim of the location is overall nothing but piles of rubble , chaos and super mutants . In the northern part of Vernon Square through a small alleyway between two buildings ( on the map between the sewer entrance and Vernon East / Takoma Park entrances ) and guarded by a few super mutants , several locations can be found , including metro tunnels in the direct north - part of the area , the Vault - Tec regional headquarters to the east , as the main building , and Takoma Park / Vernon Square East , which is impossible to get to unless through the Vernon Square East . The real ' hotspot ' of the entire area is in fact the middle of Vernon Square , where a rather large Delta IX rocket has crash landed and opened a passage called the sewer , containing a few more super mutants and possibly loot . The entrance into the Takoma Park / Vernon Square Metro is behind the large irradiated hole , past the right of the blue car . The center region is possibly the most devastated part of the location , with a demolished building from the rocket and a toppled radio mast linking the second floor of Our Lady of Hope Hospital to the Statesman Hotel . To the left , and up the stairs are another metro tunnel and Freedom Street station . Appearances . Vernon Square appears only in " Fallout 3 " .
Ice cold Nuka - Punch Ice cold Nuka - Punch is a soft drink featured in the " Fallout 4 " add - on " Nuka - World " . Characteristics . A bottle of Nuka - Punch , ice cold . This drink temporarily increases one ' s maximum Action Points by 10 and maximum Hit Points by 30 and removes 540 Radiation . In addition , it also restores 100 Hit Points and 50 Action Points .
Ashville Lt . Ashville is an MP in New Vegas . Background . Ashville has had enough of Private Jake Erwin ' s pranks and has threatened to send him to Camp Forlorn Hope if he didn ' t stop . Appearances . Ashville is mentioned only in " " .
Longshoreman outfit The Longshoreman outfit is a piece of clothing appearing in " Fallout 4 " . Characteristics . It seems to be a weathered yellow slicker , which was commonly worn by fishermen . The outfit is tattered and has some netting wrapped about the chest . Can be upgraded with ballistic weave .
XXXXXBeer XXXXXBeer is a consumable item in " " . Characteristics . A very strong variety of beer . Locations . Freeport , in the sleeping raiders hut at the bottom of the map . Behind the scenes . The name is most likely a reference to XXXX beer , a bitter - tasting beer made in Queensland , Australia .
Sara Wang Sara Wang was an employee in the Information Systems department at REPCONN headquarters . She is mentioned in one of the terminal entries . She kept in close contact with Vice President Carl Rook about a possible information leak from inside the company . Appearances . Sara Wang is mentioned only in " " .
Join up with the Crimson Caravan Company as spy for 3 - Some Join up with the Crimson Caravan Company as spy for 3 - Some was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . Similar to the above , but this is just checking if the player actually joins up with Crimson . Call it a little incentive booster . Walkthrough . Once officially joined with 3 - Some , Enzo will let the player in more and more about the rivalry with Crimson . An offer to be a spy for 3 - Some against Crimson will pop up after a couple of full employment caravan runs . If the player is Mr . Charisma ( > 7 ) , then the offer will come up after one full employment caravan run . If the player accepts , Enzo will stage a fake falling out that will make the player look really good to Crimson Caravan . Once the player is working for Crimson , they will need to find evidence of Crimson ' s dealings with Maxson ' s bunker . The evidence is in the form of written ledgers ; one kept by Ailis McLafferty , and the other is kept by Devon Hill at Maxson ' s . Both give written history of transactions between the two . These ledgers are locked away , so stealthy boy can use his magic . All other boys will need to resort to other means .
Rotface ' s Loose Lips Rotface ' s Loose Lips is an in " " . Quick walkthrough . When passing through Freeside ' s East Gate , just before Mick & Ralph ' s , a ghoul named Rotface can be seen sitting down . Talking to him reveals he ' s a real king of gossip . For a mere price of one , the Courier can learn about the latest news . Listen to all 30 of his revelations to complete this quest . Detailed walkthrough . For one cap , here are all of the things Rotface might say :
Hydraulic bracers The rusty knuckles is a power armor arm mod in " Fallout 4 " . Effects . When installed on power armor , the hydraulic bracers increase unarmed damage . Crafting . In order to craft the hydraulic bracers a power armor frame with the desired arm piece ( s ) attached must be installed at a power armor station . Location . The hydraulic bracers are only available via crafting at a power armor station , with the exception of the T - 45 variant which can be purchased from the Atom Cats garage .
Talon Squad Talon Squad is a Brotherhood of Steel squad in 2197 . Background . Talon Squad , led by Paladin Emerald Solo , was one of the squads dispatched to help guard General Barnaky during his expedition to St . Louis . They were also the only squad to survive the mutant ambush , and are awaiting rescue . Appearances . Talon Squad appears only in " " . Behind the scenes . Solo ' s three squad members are references to the marines from the movie " " .
Joana Joana is a prostitute at the Gomorrah Casino in 2281 . Background . Joana is a prostitute who can be found dancing in Gomorrah ' s courtyard or in her room at one end of the second floor of the courtyard . She has a Med - X addiction , using it to deal with the loss of her lover Carlitos and sexual abuse by the Omertas lieutenant , Cachino . Inventory . < nowiki > * < / nowiki > Only during the quest Bye Bye Love . Appearances . Joana appears only in " " .
Mobile science lab The mobile science lab is a drivable vehicle available in the southwest . Background . A fully equipped science lab , packed into a small trailer . Useful for any science boys out there . Appearances . Mobile science lab was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
TestPhil ( Operation : Anchorage ) TestPhil ( named Command Tent on the local map ) is a test cell in the game files of the " Fallout 3 " add - on " " . Layout . The player character spawns in a room with a restrained American soldier , who disappears as soon as he is spawned . By taking a step forward , an unused and slightly - altered clone of General Jingwei ( see above ) will appear , and player controls will be partially disabled . Using the tcl command to enter the next room , there are several unused test items such as the Beta Gauss rifle , The Peepers , a Chinese flag , a friendly , and a disabled deathclaw which does not appear in - game . When turning off noclip , a power - armored American soldier spawns , is zapped with electricity , and takes his helmet off . Killing the Chinese soldier turns the flag into an American one . Appearances . TestPhil appears in the game files of the " Fallout 3 " add - on " " , but should not be considered canon because it is a test cell .
Baby Steps Baby Steps theme Baby Steps is the very first " Fallout 3 " quest . Detailed walkthrough . Walk to Dad . Walk over to Dad . ( And talk to Dad ! ) Escape the playpen . After James , the player character ' s father speaks for a short while , he will lock them in the playpen and leave . A new objective is given at this point : open the playpen ' s gate . Walk up to the gate and activate it . The gate will swing open and the next part will start . This is also when one learns how to grab and move objects without adding it in the inventory . Approaching the chair next to the playpen will prompt a quick tip on how to jump . You ' re S . P . E . C . I . A . L . . The next objective is to find the " You ' re SPECIAL ! " book . It is lying right in front of the toy box . Once examined , one is prompted to decide what their initial primary statistics should be . The book gives a description of what each attribute does on each page . The last page allows for all statistics to be adjusted from one location . If one is not satisfied with their SPECIAL stats , they will be given an opportunity to change them after the " Escape ! " quest . Follow Dad . James will come back into the room , perfectly aware of the player character ' s escape ( even if they return to the pen and close the door ) . He reads his wife ' s favorite Bible verse , , to the Lone Wanderer . He then tells them to follow him to see if their friend Amata wants to play . After entering into the hallway , the game skips forward nine years to the Lone Wanderer ' s tenth birthday party , starting the " Growing Up Fast " quest . Transition quotes . " Full transition audio : " You may not be able to listen to all the voices talking at the same time during the transition from being a newborn to an infant . These are the lines :
Talon Company merc Talon Company mercenaries are members of the Talon Company , a mercenary company operating in the Capital Wasteland in 2277 . Background . After reaching a Karma status of good or higher , a 1000 cap bounty will be placed on the Lone Wanderer ' s head , and Talon Company mercs holding a private contract will periodically attempt to collect . Talon Company search parties operate in squads of different sizes dependent on the Wanderer ' s level . Three Dog mentions that Talon Company mercs accept jobs that other mercenary companies would not do . Reilly of Reilly ' s Rangers notes her particular dislike of the Talon Company , recalling a job they did which involved the killing of defenseless " women , children . . . everyone " and commenting that they give all mercenaries a bad name . If the player character converses with her rudely , she will mention that the they sound like a Talon Company merc . Fort Bannister acts as their main base of operations in the Capital Wasteland , seeing that it is exclusively populated by Talon mercenaries and contains an even larger underground base crawling with more high level mercs . Bannister is also where the Lone Wanderer will find the Talon ' s commander . They can also be found fighting super mutant s at the Capitol building . There are several random encounters in which the Lone Wanderer can encounter a group of Talon Company mercs . The " Broken Steel " add - on adds a fourth rank of Talon Company merc , with higher health and better armor , that appears at higher levels . Even at level 30 , Rank 4 Talon Company mercs are a relatively uncommon encounter . They are typically found in random encounters , rather than in fixed locations such as Fort Bannister . They are quite tough opponents , with good armor and very high health ( more than twice that found on a rank 3 ) on par with that of a non - player character companion . Interactions with the player character . Effects of player ' s actions . Whenever the Lone Wanderer ' s Karma is at least Good , these mercs will appear in random encounters and first conversate before attacking on sight . Appearances . Talon Company mercs appear only in " Fallout 3 " and are mentioned in the wasteland journal in " Fallout Shelter " .
United We Stand United We Stand is one of the companion perks in " Fallout 4 " . Obtaining . To gain the perk , the Sole Survivor has to reach maximum affinity with Preston Garvey . Effects . The player character ' s Damage Resistance is increased by 20 points and the player character deals + 20 % damage when outnumbered at least 3 to 1 . Behind the scenes . The phrase " United we stand " is a phrase derived from . It originally came from the Greek writer Aesop , but has more recently been used in the United States to promote unity .
DLC04zTestSeaCave02 DLC04zTestSeaCave02 is a test cell in " Point Lookout " that can only be accessed by using console commands . The console commands to enter these rooms are , as it can only be accessed by console commands it must also be exited this way ( i . e . ) . Layout . The cell features various empty cave rooms and tunnels . This appears to be an early , empty version of the Sea Cave located in " Point Lookout " . Appearances . DLC04zTestSeaCave02 appears in the game files of " Point Lookout ( add - on ) " but should not be considered canon because it is a test cell .
Cofran ( male ) Mr . Cofran is a deceased character in " Fallout 4 " . Background . Mr . Cofran managed to secure a place in Vault 111 just before the bombs fell and became an occupant of one of the stasis pods . He died from asphyxiation inside of his pod , like most of the other vault dwellers . He is found next to his wife and his daughter , Cindy . Notes . The monitor places him in stasis pod B6 . On the floor right before his pod however , C12 is written in white paint . There is similar confusion for the rest of the pod occupants in this section . The pods in the other section with the Sole Survivor ( C1 - C8 ) have been assigned correctly . Appearances . Mr . Cofran appears only in " Fallout 4 " .
Camp Forlorn Hope command center The Camp Forlorn Hope command center is the command center tent located at Camp Forlorn Hope in the Mojave Wasteland in 2281 . Layout . Major Polatli , Tech Sergeant Reyes and some NCR trooper s can be found here . After the completion of the quest Three - Card Bounty , 1st Recon will move to Camp Forlorn Hope . Afterwards , Corporal Sterling and Lieutenant Gorobets can be found in the command tent . Some unusable 2043B radio s are found here . Notes . Corporal Sterling and Lieutenant Gorobets ( members of the 1st Recon ) are only found here after completing Three - Card Bounty . Appearances . Camp Forlorn Hope command center appears only in " " .
Rayze Rayze is the leader of the Crypts at Scrapheap in 2161 . Background . Rayze is the leader of a gang called the Crypts in the small town of Scrapheap . He is outfitted with the Crypts ' signature leather armor and equips a CZ - 53 personal minigun when in battle . He and his gang control the only power generator in the town and therefore rule over the small community . When the Vault Dweller talks to him , he will say to either join the Crypts or leave the town . If they are indeed joined , Rayze will give the quest of eliminating the rival gang , the Fools , so that they may continue to have full control of the town without a threat . Appearances . Rayze appears only in the " Fallout " demo .
Eddie ' s Peace Eddie ' s Peace is a unique . 44 pistol found in " Fallout 4 " . Background . This snub - nosed . 44 pistol is the primary weapon of choice of crime boss Edward Winter . The weapon was in Eddie ' s possession as he went into hiding during the nuclear holocaust . Characteristics . Eddie ' s Peace is a snubnosed . 44 pistol with a scope and polymer grips attached . It has the Crippling effect , which deals 50 % extra limb damage . Weapon modifications . Eddie ' s Peace comes with a standard receiver , snubnose barrel , comfort grip and short scope attached . Location . Dropped by Eddie Winter after killing him .
Sheriff O ' Connor ' s place Sheriff O ' Connor ' s place was a building in New Canaan . Sheriff Mike O ' Connor lives here with his wife and three children . Appearances . Sheriff O ' Connor ' s place was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Joseph ( Fallout 2 ) Joseph is a herbalist who serves as the doctor for the residents of Vault 13 , namely the deathclaws in 2241 . Background . Joseph was gathering herbs one night , when he heard a voice asking him if he was dedicated enough to his profession to heal " someone whom many would consider an enemy . " Having responded that he would , Joseph was approached by a group of deathclaws , of which one had been shot . Joseph said that he could not work on the injured deathclaw where he was , so the others blindfolded him and brought him to their home in Vault 13 ; Joseph has remained there ever since , and has accepted the fact that his patients are deathclaws . Joseph is allowed to leave Vault 13 at his leisure to collect medical supplies , but once he was curious if he was ever followed by the Deathclaws . In order to test this , Joseph stayed in a town for a week or so before returning to Vault 13 , where he was greeted by the pack leader , Gruthar , with open arms ; Gruthar also thanked Joseph for coming back in private . From his time among the deathclaws , Joseph has become very knowledgeable about their species . He reveals them to be mutated Jackson ' s Chameleons , incredibly intelligent with a high learning capacity , and able to speak in a manner similar to that of a parrot . He also considers their sense of morality to be well defined , follow a strict code of ethics , and will avoid violence as a solution . Appearances . Joseph appears only in " Fallout 2 " .
Regis Regis is a Great Khan living in the Red Rock Canyon in 2281 . Background . Regis thinks of himself as the Papa Khan ' s right hand man . This is also literal , as Regis takes the seat to Papa ' s right in the Long House . Regis is also the Great Khan ' s law enforcer and as such will warn the Courier to watch their step . Jack describes him as " Cool . Scary , but cool . " Notes . He is one the few named characters affected by the Sneering Imperialist perk . Appearances . Regis appears only in " " .
Clinic and wellness center The clinic and wellness center is a location in Tenpenny Tower in the Capital Wasteland . Layout . A clinic where the wounded or ill can find treatment . It is composed of 2 rooms - one where Doctor Banfield can be found and the other for surgeries . Appearances . This clinic and wellness center appears only in " Fallout 3 " .