naist-nlp/zeshel huggingface dataset:
Marcus Brody Marcus Brody was the Vice President of Technology for the Sunset Sarsaparilla Company . Appearances . Marcus Brody is mentioned only in " " in the Sunset Sarsaparilla headquarters terminal entries . Notes . Dr . Marcus Brody is a character in the Indiana Jones films " Raiders of the Lost Ark " and " Indiana Jones and the Last Crusade " .
Barrett Barrett is the ghoul bodyguard of Murphy , another ghoul residing in a chem lab at Northwest Seneca station in the year 2277 . Background . Murphy ' s bodyguard doesn ' t " do " chitchat . Not even Murphy himself knows about Barrett ' s past , and Barrett is quite happy to have it stay that way . Appearances . Barrett appears only in " Fallout 3 " .
CRB - S The CRB - S or Cerberus , is a prototype robotic dog used by the Denver City police department prior to the Great War . Background . The CRB - S are giant robot dogs , quite a bit larger than their cyberdog cousins . Designed for non - lethal ( in theory ) containment of Denver ' s revolting population , three of these units were in use by the Denver City police department prior to the deployment of the National Guard . Interactions with the player character . Interactions overview . One of Dog Town ' s quests is to get rid of these three robots , as they would continue to harass the player . An alternative is to reprogram one of them to follow the player as a companion ( but only within Denver city limits ) or to change the priorities of the robots and use them to drive out the dogs roaming the city , salvagers , Caesar ' s legionaries , etc . Details . Some details and special attacks , from the Dog Town design doc : Notes . It also had the Bonus Move perk , giving it 2 extra movement AP ' s . Other than the skills listed on the right , it also had " Van Buren " - specific skills , namely Programs = 50 % , Electronics = 25 % , Mechanics = 80 % . Its starting XP score was 1111 . Appearances . CRB - S have not appeared nor are they mentioned in any published game . They were to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is not certain if they will appear in any future " Fallout " game . Behind the scenes . CRB - S is a reference to , a dog who guards the gates of the Underworld , to prevent those who have crossed the river Styx from ever escaping .
X - 7a " Left Field " artillery launch The X - 7a " Left Field " artillery launch is a in the southwest of the Big MT in 2281 . Layout . The outside of the area is guarded by an RY - 589 Ultimo bot , which drops a LAER upon its death . A Y - 17 trauma override harness team with several lobotomite s stands just outside the hole in the northeast fence . They remain grouped together until attacked , making a good target for grenades or the missile launcher found in the truck due west of them . There is a military truck crashed through the artillery command center ' s wall , which can also be seen from inside of the building . Outside of the command center is the artillery launch gun control console , which fires the fixed artillery at the X - 7b " Boom Town " target zone . The indoor area of the command center has a couple of skeletons , some proton throwing axe s , and a recipes - Explosives skill book workbench recipe . The holodisk is located on the small edge of the soundboard in front of the artillery shell when first entering the room . Appearances . The X - 7 " Left Field " artillery launch appears only in the " " " Old World Blues " . Behind the scenes . The artillery guns located at the site are in fact miniaturized versions of the artillery guns located at the artillery overlook in the " Fallout 3 " add - on " " .
Chris Avellone ( Fallout 2 ) Chris Avellone is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Chris Avellone is mentioned only in " Fallout 2 " . Behind the scenes . Chris Avellone is a reference to Chris Avellone , a " Fallout 2 " dev .
Shipping computer login code Shipping computer login code is a paper note in " Fallout 3 " . Location . It can be obtained from Milo , shipping foreman at the Nuka - Cola plant , either through dialogue or from his corpse . With it , you can access the Nuka - Cola shipping terminal nearby . Behind the scenes . The pass code for the shipping computer is the registry number of the " USS Reliant " in " " .
Confessor Cromwell ' s rags Confessor Cromwell ' s rags is a legendary outfit in " Fallout Shelter " . Characteristics . It boosts dweller ' s Perception , Endurance and Luck by 2 and their Intelligence by 1 . Crafting . A high Luck statistic is needed to effectively create the confessor Cromwell ' s rags .
Tommy ( Lonesome Road ) Tommy is a mentioned only character in " Lonesome Road " . Background . He was the son of the Dad . One day , he came across ED - E , and persuaded his dad to take him in . In the recording , he says " Yay ! He ' ll be just like RALPHIE , only this one ' s not a toy ! " . This means that there were toys based off the pre - war movie RALPHIE , but , more importantly , that Tommy somehow had access to pre - war television ; ED - E got the tapes of RALPHIE from the Enclave , but how Tommy did is unknown , as most TVs no longer function in post - war America . Appearances . Tommy appears in the " " " Lonesome Road " through ED - E ' s audio logs .
Z - 38 lightwave dynamics research The Z - 38 lightwave dynamics research is a in the west part of Big MT , it can be found by traveling south - west of the Z - 43 innovative toxins plant . Layout . The area is guarded by lobotomite s and a pack of night stalker s . The interior has a couple of patrolling non - hostile holograms and a terminal which makes references to Frederick Sinclair from " Dead Money " . Appearances . Z - 38 lightwave dynamics research appears only in the " " , " Old World Blues " .
Happy Trails Expedition Broadcast The Happy Trails Expedition Broadcast is a radio station broadcast in the Mojave Wasteland . It is acquired automatically upon loading a game after downloading the " Honest Hearts " . Background . The broadcast is from Caravan leader Jed Masterson in the Southern passage , offering skilled wastelanders taking part in an expediton to Zion Canyon .
Wasteland gypsy village The wasteland gypsy village is an unmarked location in " Fallout 3 " , north of the Jalbert Brothers Waste Disposal . There are four shacks in total , three of which can be entered . Layout . The village is a mishmash of rusted shacks and derelict vehicles . The four main shacks are situated in a rough diamond shape , with two withered trees and a couple of scattered shelters that appear to be slapped together with scrap metal and wood beams . The southern most edge of the village is protected by a steep cliff and there is an inaccessible boarded up shelter door , suggesting the site might have once been a mine or crudely fashioned fallout shelter for the gypsy villagers . Inhabitants . A band of six hostile ghoul wastelanders inhabit this shantytown , five of which will immediately attack anyone detected in the area , and a sixth who skulks about inside the northern shack . This was once a settlement that was either overrun by a band of ghoul wastelanders , or perhaps the citizens themselves turned into ghouls , as the shacks are located within close proximity to Jalbert Brothers Waste Disposal ( which is highly irradiated ) . One shack contains several piles of human skeletons on the ground behind a barricade of tables . Appearances . Wasteland gypsy village appears only in " Fallout 3 " .
Flare gun ( Lonesome Road ) The flare gun is a in the " " " Lonesome Road " . Characteristics . A short - barreled , breech - loading signal pistol which can also be used as a weapon . It launches its projectile in an arc , and can be used for long - range indirect fire when aimed outside of V . A . T . S . After damage caused by the initial hit , affected targets will take additional fire damage for a short time . The flare gun also has the ability to frighten abomination - type . While on fire , they will attempt to flee from the player , but will resume their normal behavior once extinguished . Note also that a fleeing creature may run right at and past the player if there is no other line of escape , but will not attack while on fire . The flare gun does not inflict much damage to them however , don ' t rely on it too much . The flare gun is an improved holdout weapon . Durability . The flare gun can fire a total of about 245 times , the equivalent of 245 reloads , from full before breaking .
Umpa Umpa is a tracker mentioned by J . Hardy Murphy . Background . Umpa ' s skills in tracking were better than the average wastelander , he taught Murphy a few tricks during his time and has had a significant influence over his life . He knew a lot of odd knowledge , had some odd sayings and his philosophy of " bad people sleep late " is something Murphy has taken very seriously . He took Murphy hunting on occasion , but he is now deceased and his rifle has been handed down to him . Appearances . Umpa is mentioned only in the short story " J . Hardy and the Death Blankey " in " The Armageddon Rag , Vol . 4 " .
Morlis Morlis is a tribal from Arroyo , an aunt of the Chosen One ( and therefore probably a sister of the Arroyo elder or the sister of the Chosen Ones father ) and the mother of Nagor . Background . She never liked the Chosen One , although she would later soften up and wish the Chosen One luck in the quest for the G . E . C . K . if they managed to convince her to give a sharpening stone for the improved spear in a Speech challenge . Appearances . Morlis appears only in " Fallout 2 " .
Leather outfit The leather outfit is a piece of clothing that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It also appears in the " Van Buren " tech demo game files . Characteristics . A basic two - sleeved leather jacket and pants . Locations . " Van Buren " tech demo . In the " Van Buren " tech demo , it can be taken from Communist insurgent s .
Military school brochure The Military school brochure is a miscellaneous item in " Fallout 3 " . Location . The brochure can be found in the Neusbaum residence in the Tranquility Lane simulation , on a table . Its main use is as a means to make Timmy Neusbaum cry to complete that task as ordered by Betty in the simulation .
Sunset Sarsaparilla crate Sunset Sarsaparilla crates are in " " . Characteristics . They are wooden crates full of Sunset Sarsaparilla , empty Sunset Sarsaparilla bottle s , and s . They usually contain only empty Sunset Sarsaparilla bottle ( s ) , especially the ones in the Sunset Sarsaparilla headquarters factory room . Locations . Found throughout the Mojave Wasteland . Many are found in the Sunset Sarsaparilla headquarters although mostly containing empty Sunset Sarsaparilla bottles . Notes . They can be picked up and moved by the player , making them one of the few movable storage devices . Appearances . Sunset Sarsaparilla crates appear in " " .
Water Beggars Water Beggars is an unmarked and repeatable quest in " Fallout 3 " . Detailed walkthrough . A lot of wastelander s are suffering dehydration and need purified water , which when given to them rewards you with positive Karma ( + 50 ) . Denying them water causes them to die at the next map change , even if they were given purified water before . However , telling them to find their own water , and " then " giving them water is fine , and they live on . They do not die if you do not explicitly tell them to find their own water , however , and their death inflicts no karmic penalty on the player character .
Queen ant ' s hatchery Queen ant ' s hatchery is a cave system that can be accessed from Marigold station . The ants here are mutated fire ants , created by Doctor Lesko in a failed attempt at reducing their size . You will be sent here during the quest " Those ! " . On Doc Lesko ' s desk / table can be found a filtration / containment unit , within which can be found a sample of his own mutated strain of the FEV . Layout . The hatchery is entered through a depression in Marigold station ' s Blue Line . A large portion of the cave is a winding trail that descends further into the ground . Five fire ant nest guardians are along the route . At the bottom of the trail , the cave opens up into a large chamber with the Marigold ant queen . The chamber also contains a terminal with the capability to destroy the fire ants in the Grayditch area . A small portion of the trail continues around behind the large chamber allowing the player to see the chamber safely from behind a rock column . Appearances . The queen ant ' s hatchery appears only in " Fallout 3 " .
Toxic dump site The toxic dump site is a in the Mojave Wasteland . It is located east of Novac and north of Clark Field . Layout . This location consists of a partially buried shipping container , with radioactive barrels spilling out of the back of it . The container sits on the edge of a small cliff and has no apparent loot inside or around it . It should be noted this location is lightly irradiated . Notes . A with random loot may be found here , sometimes dead or wounded . Upon speaking with him he just says go away with no dialogue options , and may run away . If dead , he will respawn alive three game days after the map cell is first loaded , typically upon first visiting Novac . He has 0 Hit Points , and dies instantly upon taking any form of damage . Appearances . The toxic dump site appears only in " " .
Laser RCW The laser RCW ( rapid capacitor weapon ) is a in " " . Background . The unique feature of this " laser assault rifle " is the addition of a " drum , " which gives this weapon its unique look , high rate of fire , and unusual name . This drum contains a bank of 6 capacitors in a circle formation , centered around an ( ECP ) . The capacitors in the drum are rotated as they fire in succession , producing a single continuous laser beam . While each capacitor is firing , the ECP is used to recharge the previously discharged capacitors . This capacitor rotation allows the Laser RCW to operate like a multi - barreled ballistic weapon ( for example , the ) , and avoids the rate - of - fire limitations imposed by a single capacitor design . This high rate of fire restricts the Laser RCW to using only the ECP ammunition type . Characteristics . With adequate Energy Weapons and Strength , this weapon exhibits moderate accuracy due to a high spread for a laser weapon , making it useful for taking down enemies at almost any range . As a direct energy weapon , it has no recoil , allowing for continuous fire without muzzle climb . However , using it extensively on full - auto requires large amounts of . A partial solution to this problem is to apply the Laser RCW recycler , which recycles every fourth discharge . It also has the second lowest critical chance of any energy weapon in the entire game . Using true iron sights can become difficult with this weapon , as the bright pulse emitted when this weapon fires can easily obscure the tiny field of vision that the iron sights allow . This effect is especially pronounced in low light conditions . Durability . The laser RCW can fire a total of about 1995 times using standard packs , the equivalent of 34 reloads , or 25 reloads when modified with the recycler , from full before breaking .
Defuse the Mines on the Freeway to Boulder Defuse the Mines on the Freeway to Boulder was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It is located at Denver . Quick walkthrough . So Galenski ' s truck doesn ' t bite it . Requires a count of the mines , when the number defused = mine count , you ' re done .
Condemned to Repeat It Condemned to Repeat It is a and an for the " " " Lonesome Road " . To obtain this achievement / trophy , you must complete the quest , The Launch . Notes . This is a reference to the first destruction the Courier brought down on the Divide , as relayed by Ulysses .
Rivet City security Led by Chief Harkness , Rivet City security serves as the security and police force of Rivet City . Duties . The members of Rivet City security guard key points within the city , such as the bridge into the city and the market , as well as patrolling the ship ' s corridors for " troublemakers . " They seem to have a rather laid - back attitude towards their job , informing the player that if " someone steals something from you , take it back . If someone shoots at you , shoot back . " and stating that they will only intervene against crimes they personally witness . They do , however , become hostile towards and hunt down anyone seen committing acts of violence against Rivet City inhabitants ( e . g . the player character ) . Members . All of the Rivet City security guards carry a " hangar key " to the Marketplace . If killed , generic security guards will eventually respawn after 72 hours . Combat . The 10mm SMG is the standard - issue firearm for all Rivet City security officers . They have excellent training with small guns however , therefore they will often appropriate a better weapon from Flak ' N Shrapnel ' s or a dead foe . Officers sent on caravan duty are also issued grenade s . " Broken Steel " . In " Broken Steel " , Rivet City security can be seen acting as guards for the Water Caravans transporting Aqua Pura from Project Purity to the rest of the Capital Wasteland . Each water caravan is usually accompanied by 2 Rivet City security guards armed with 10mm SMGs . If spoken to , these guards often express concern over water caravan duty , stating that it is a suicide mission . Indeed , these caravans often fall victim to attacks by super mutants , Enclave , wildlife , raiders , and the Wasteland ' s various other hostile inhabitants . The security guards will also have a water crate key in their inventory along with the hangar key . Water caravans also sometimes have Brotherhood of Steel Initiates or Knights instead of Rivet City security as guards . These heavier - armed caravans tend to perform better when ambushed by hostiles .
Dog steak ( Fallout : New Vegas ) Dog steak is a in " " . Characteristics . The dog steak is a food item which restores health , but also increases the player ' s radiation level by a small amount . Additionally , it reduces starvation in Hardcore mode . Crafting . This item can be by the player from . Creation requirements
Rockville ( Fallout 3 ) Rockville is a town / city in the United States . The actual location is unknown . Background . Linda Smith claims that Andale has beaten Rockville every single year since the war in the " best town in the USA " contest . Appearances . Rockville is only mentioned in " Fallout 3 " . In real life , it is located in Maryland , approximately 25 miles northwest of Washington , D . C . It is also the location of Fallout 3 developer Bethesda ' s offices .
Mojave Outpost barracks The Mojave Outpost barracks is an in the Mojave Wasteland . It is one of two buildings that can be entered at Mojave Outpost . Layout . The barracks consist of a bar , behind which Lacey can be found selling alcohol , amongst other items . To the left is a small kitchen section with a refrigerator . Continuing left is the actual barracks , with many bunk beds that may also be used by the Courier . The building is populated with many NCR trooper s , Lacey , Rose of Sharon Cassidy and a . Appearances . The Mojave Outpost barracks appear only in " " .
Battle brew The battle brew is a in the " " " Old World Blues " . Background . Battle Brew was previously created by Researcher Mori , a Big MT scientist at the X - 13 research facility . After an argument with Dr . Calis , Mori was forced to move his supply to a storage room in the facility . Characteristics . Battle brew is a potent concoction made from , mutant cave fungus , and Salient Green . The mixture has no Charisma bonus , but the drinker will be healed and be given greater resistance to injury . In essence , battle brew acts like a combination of and s . In addition , consuming this applies a separate effect named " Red Mist , " which lasts for 20 seconds and grants + 40 action points and an additional + 1 Strength . Contrary to the ( longer ) Strength bonus , this one stacks with other alcoholic beverages . Crafting . This item can be by the player . Creation requirements ¹ Can also be crafted at the strange still located in the X - 13 research facility without the Survival skill check .
Wasteland outfit ( Fallout : New Vegas ) Wasteland outfits are common outfits worn by many wastelanders in " " . Characteristics . Crudely made , they provide only the most basic protection and are easy to come by as they can be bought from several traders , can be found on many corpses or inside several homes throughout the Mojave Wasteland . Variants . Brahmin - skin outfit . A basic outfit consisting of a white shirt and patched trousers with Y - shaped suspenders complete with boots . The female version of this outfit has a rolled - up long - sleeve shirt and pants . Wasteland wanderer outfit . Most wastelanders will wear this outfit . It consists of a tan zipped - up hoodie and cargo pants tucked into riding boots . It is very common to find . Wasteland settler outfit . It is more or less a crudely made olive - tan colored shirt with a makeshift belt made from cloth . This outfit is worn by many people living in towns such as Novac . It ' s also worn by many homeless or " broke " people such as Rotface . Wasteland legend outfit . The wasteland legend outfit is identical with the merc veteran outfit , except for a neck band . The outfit provides a DT of 3 , as well as + 2 to both guns and melee . It has a weight of 8 pounds and can be repaired with any merc outfit . It can only be obtained through console commands . Variants with differents stats . Wasteland doctor fatigues . Wasteland doctor fatigues is a variant of the wasteland outfit with a bonus of + 5 to Medicine instead of the usual one . The wasteland doctor fatigues consist of a white t - shirt for males ; white tank top for females , a small brown satchel bag and brown trousers with pouches attached to the belt , and boots . You can buy one from Calamity at Jacobstown , also Freeside thug s who are hostile to the player often wear the fatigues . The fatigues are also worn by several doctors such as Bert Gunnarsson and . Wasteland surgeon outfit . The wasteland surgeon outfit is a bloodsplattered version of the wasteland doctor fatigues , also with a bonus of + 5 to Medicine . Freeside thugs who are hostile to the player often wear the wasteland surgeon outfit . You can buy one from Calamity at Jacobstown , as well as on Doctor Rotson ' s body in Hell ' s Motel in Mesquite Mountains Crater . Headwear . Ballcap with glasses . A lighter - colored worn with . The cap is sometimes worn by Powder Gangers . Stormchaser hat . The Stormchaser hat is a very common article of clothing sold randomly by most merchants , and worn by traveling merchant s . When purchased from a vendor a stormchaser hat will be in perfect condition . It can also be combined with eyewear . It is a white worn with a green hood .
Vault - Boy statue The Vault - Boy statue is a settlement object in the " Fallout 4 " add - on " Vault - Tec Workshop " . Characteristics . A statue of the Vault - Tec Corporation ' s mascot , Vault Boy . It is made out of steel and is mounted on a circular concrete plateau . Crafting . The Vault - Boy statue is located under " Decorations → Vault → Statues " in the workshop .
Crowbar ( Van Buren ) The crowbar is a weapon that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . It also appears in the " Van Buren " tech demo game files . Characteristics . The crowbar is a melee weapon that should be used to hit your opponents with . When put in the hand , however , the option for its " attack " is Create Character , and as such does nothing .