naist-nlp/zeshel huggingface dataset:
Forbidden ( Final Fantasy VIII ) The Forbidden is an enemy in " Final Fantasy VIII " . Battle . As an undead enemy Forbidden takes on the properties innate to all undead units , namely taking half damage from physical attacks , being weak to Fire and Holy , being immune to Death and Doom and dying instantly from resurrecting abilities and items . Forbidden uses sword attacks and magic . When its HP has dropped by 85 % , Forbidden will change its tactics and use Iai Blow , which will cause Instant Death to a targeted character . Characters immune to Instant Death will receive normal damage . Strategy . To dispose of Forbiddens in a single hit , one can use the Revive command taught by GF Alexander . Life , Full - Life , and Phoenix Downs will have the same effect . Other appearances . " Pictlogica Final Fantasy " . Forbidden from " Final Fantasy VIII " appears as an enemy in " Pictlogica Final Fantasy " .
Gold Warrior The Gold Warrior , also known as the GoldWarr . , is an enemy from " Final Fantasy III " . It is found in Goldor Manor . They are relatively powerful , but are among the weaker enemies found in the manor . Physical attacks work well enough in defeating them .
Amber Bahamut Amber Bahamut is one of the three final Bahamut bosses the party must face as part of the final battle in " Final Fantasy XIII - 2 " . Battle . Of the two bodyguards of Jet Bahamut , Amber Bahamut utilizes magical attacks and also halves damage from them . Amber Bahamut also halves damage from the counter of the two elements Garnet Bahamut has resistances to . Amber Bahamut only has 141 , 200 HP , making it relatively easy to take down . Amber Bahamut casts powerful magic on the party , and inflicts some minor status ailments . Amber Bahamut is arguably the weaker of the two sidekicks Jet Bahamut calls forth , as its attacking power is low . Multicast and Light Eruption do low amounts of damage , but his Apparition Ray can bring a party member down to around 10 % health . Like Garnet Bahamut , Amber Bahamut can be resurrected by Jet Bahamut . Strategy . With a relatively average chain resistance , average - level ed parties will be able to switch to a paradigm ] such as Relentless Assault ( RAV / RAV / COM ) to quickly stagger Amber Bahamut , and then switch to the Cerberus ( COM / COM / COM ) to make quick work of the foe . Other appearances . " Final Fantasy Trading Card Game " . Amber Bahamut appears in " Final Fantasy Trading Card Game " with an Ice - elemental card . Etymology . The Japanese names of the three Winged Chaos Bahamuts are translated as " Bahamut Volo " , " Bahamut Passio " , and " Bahamut Ratio " . " Volo " is the Latin word for " fly " or ' " will ' " , while " Passio " and " Ratio " are the Latin words for " passion " and " reason " , respectively .
Papaopamus Papaopamus is a blue , ox - like , creature from the game " Final Fantasy Crystal Chronicles " . It is the animal that pulls the wagon for caravans . The only time the animal ' s name is mentioned is in an entry of the Crystal Chronicles , after meeting the Striped Brigands : Other appearances . Though no live papaopamuses are seen in the game , one of the optional emblems for Layle ' s jacket is called " Papao Run " , and the " Papaopamas [ sic ] Ears " are the best base earring accessory in the game .
Final Fantasy VII technical demo The " Final Fantasy VII " technical demo Is a remake of the original " Final Fantasy VII " opening , showcasing the new graphical capabilities of the Sony PlayStation 3 , unveiled in E3 2005 . The technical demo was made by the same team that went on to develop " Final Fantasy XIII " , with Motomu Toriyama as the director . " Final Fantasy XIII " was initially planned for the PlayStation 2 , but the team working on it was derailed to make the " Final Fantasy VII " technical demo ; the results for the " Final Fantasy VII " technical demo were so good that the development of " Final Fantasy XIII " was moved to the PlayStation 3 platform once its full development resumed . It took the team about six months to create the demo , during which time development for " Final Fantasy XIII " was halted . The finished tech demo presented an extraordinarily high standard of craftsmanship – impossibly high it would turn out – to which the team felt compelled to target their new project . Cloud ' s eyes are notably green in the technical demo instead of their usual color of blue . When it was released , many fans saw this as a hope for a total remake of " Final Fantasy VII " . Square Enix denied this . In 2014 , nearly a decade later , Yoshinori Kitase commented on it , by saying he didn ' t regret having made the demo despite the endless remake rumors it sparked , as " it was the right thing to do at the time " .
Fly Eye ( Crisis Core ) Fly Eye is an enemy in " Crisis Core - Final Fantasy VII - " . It is similar to the Ahriman . Fly Eyes can either physically attack , use Thunder , or inflict Poison via Poison Gaze . They are not very difficult to defeat on their own , but can be a nuisance in other fights . A good timed roll can avoid most of their attacks .
Blue Mage ( Tactics Advance ) The Blue Mage is a job in " Final Fantasy Tactics Advance " granted only to humes . Blue Mages in " Final Fantasy Tactics Advance " wield sabers , and , in addition to the standard ability to learn monster abilities , can gain the ability to be immune to certain status ailments . As with the Blue Mages from most games in the series , they learn their abilities by being struck by the ability they are trying to learn . It is notable that many abilities , such as White Wind , can only be learned when a Beastmaster in the party is controlling the monster or it is under the effects of charm , as a creature would never normally cast a healing or enhancing spell on an opponent . Blue Mages cannot learn abilities from Morpher s or allied Blue Mages ; they must be learned from either the original monster or an opponent Blue Mage . Blue Mages are best used as a support job , especially due to the wide range of healing and support magic they can learn . Goblins and Thundrakes will eventually become extinct , so Goblin Punch and Dragon Force must be obtained before then . The last opportunity for Dragon Force is Ogma the Worldwyrm ( Mission # 088 The Worldwyrm ) , one of the post - completion missions . Goblin Punch can be acquired from the Dark Knight in Mission # 097 The Dark Blade , also post - completion . Growth . The Blue Mage is the first magic - oriented advanced job available for humes . They are rather equally balanced in both physical and magical stats , but have the lowest MP growth of the magical hume jobs . Goblin Punch does a normal 100 % damage attack , but the final damage is subject to extra variance : Abilities . Blue Magic . " Blue mage command . Use learned enemy ability . "
Basilisk ( Vagrant Story ) Basilisk is an enemy from " Vagrant Story " . Battle . Basilisks pose little threat but can cause some damage with their Acid Breath attack . Piercing weapons with Air affinity are recommended . They may drop Snowfly Draughts which are useful for dispelling status effect s .
Lustrous Shield Lustrous Shield , also known as Shield of Light , or Paladin , is a recurring shield in the series . It is either a low - ranked or mid - ranked shield , depending on the game , and offers decent defense in addition to other bonuses such as elemental protection or status protection . As of " Dissidia Final Fantasy " , it is often seen as part of Warrior of Light ' s weapons , and appears in all appearances with him alongside the Braveheart . Appearances . " Final Fantasy IV " . Lustrous Shield is the first shield that can be bought for Paladin Cecil for 700 gil at Mysidia . It provides 2 Defense , 1 Magic Defense , 24 Evasion , 1 Magic Evasion , + 3 Spirit , and resistance against Undead - type attacks . In the 3D versions , it is similar in all regards aside from the protections it provides , providing resistance to Dark - elemental attacks as well as against Sleep , Poison , Death , and Curse instead of against Undead attacks . " Bravely Default " . Lustrous Shield provides 32 P . DEF , 16 M . DEF , 29 EVD , and nullifies light - elemental damage . It can be found in Lontano Villa in a blue chest . " Dissidia Final Fantasy " . Lustrous Shield is a level 71 shield that provides + 52 Defense . It can be obtained from the shop by trading 22 , 510 gil , Force Shield , Godfighter Scales x3 , and a Blue Gem . " Dissidia 012 Final Fantasy " . Lustrous Shield returns as a level 60 shield that provides + 50 Defense and Wall Rush HP Defense + 10 % . It can be obtained from the shop by trading 92 , 640 gil , Force Shield , Garchimacera Husk , and Lion ' s Desire x3 . " Final Fantasy Record Keeper " . Lustrous Shield from " Final Fantasy IV " is a Rarity 5 shield . Etymology . The shield has been known as Paladin .
List of Final Fantasy Airborne Brigade items The following is a list of items in " Final Fantasy Airborne Brigade " . There are three categories of items in the game outside of weapons , abilities , and summon stones . All three of which are consumables : Recovery , Feed , and Evolve . There are also a few temporary drinks that are consumed immediately upon obtaining , so are not kept in inventory : Fey Drinks , Hero Drinks , and Miracle Drinks . Fey Drinks restore 1 BP , Hero Drinks double any contribution points the player get in the next five minutes , and Miracle Drinks double the contribution points the whole brigade gets in the next five minutes . Fey Drinks and Hero Drinks are dropped by magic pots the player find while questing , and they sometimes get a Miracle Drink when they find a Gate Crystal . The player can also trade 100 SP for a Fey Drink any time during the day , up to three times a day . Recovery . Recovery items include such things as Potions , Ethers , and Phoenix Downs . The potion line recovers LP , and the ether line recovers BP ; an Elixir recovers both . A Phoenix Down will raise a summon stone ' s charge gauge to full . Feed . Feed items are ones that the player feed to chocobos . Gysahl Greens are not included in the player ' s inventory since they are unlimited . Evolve . Evolve items are items that can transmute weapons and abilities , raising their rank or even turning them into something better . So far , all evolve items come from events , and can only be used on items and abilities from their related event .
G Shadow Mage G Shadow Mage is a boss from " Crisis Core - Final Fantasy VII - " . Genesis Avatar will summon this foe to distract Zack from attacking the Materia . Battle . G Shadow Mage is quite easy to defeat . Use critical hits or Command materia attack to achieve quick victory , as he is vulnerable to physical attacks . If it is possible , steal some Elixirs from him , too .
Genesis Avatar Genesis Avatar is a boss in " Crisis Core - Final Fantasy VII - " . He is fought in Banora Underground . Battle . Genesis Avatar cannot be damaged by physical attacks due to being out of most attacks ' range , but he can be damaged by certain magic attacks , such as Flare or Ultima . When he lowers his sword , Zack can attack the Materia on it as well . Genesis Avatar will summon G Shadow Scythe enemies , each with their own weapons and abilities , to distract Zack from attacking the Materia . Genesis Avatar will summon Materia from the Lifestream floor and cast few magical spells , such as Flare or Firaga . He will attack with Purgatorial Wave , which will cause tremendous damage and is unavoidable . When Genesis Avatar withdraws the sword from the ground , he will attempt to attack with a spell that can be blocked or dodged . When Genesis Avatar strikes the ground with his sword many Genesis Copies will spawn and use offensive abilities , such as Drain , Firaga and Blizzaga . The Genesis Copies will spawn multiple times and can become overwhelming . Strategy . The physical attacking G Shadow Knight s are easy to defeat , but the magic using G Shadow Mage s will be a little more trouble if all the player depends on are physical attacks . One should be sure to have a mastered spell Materia or two ( such as Blizzaga or Firaga ) to defeat them . Wall and Regen should be active when the battle begins , or high Vitality / Spirit and a mastered Curaga will be a great help . Genesis Avatar ' s Flare and Firaga spells are easy to avoid . Having the Raise status active is useful . This battle will take a long time , but is not as challenging as it appears . The hardest part is knowing what to hit , when , and for how long . The HP of the Materia in the sword Genesis strikes in the ground is unknown for a certain period of time . All that is needed is to keep hitting it as much as possible . Eventually the Materia ' s HP does become available for viewing ( if Libra is equipped ) . When Genesis Avatar withdraws the sword from the ground , he will attempt to attack with a spell that can be blocked or dodged , but the only ability that needs to be kept in mind is the Purgatorial Wave . It is recommended to kill the enemies Genesis Avatar spawns as soon as possible . When the Genesis Copies are gone the player should proceed to attack the Avatar . Another option is to get the Costly Punch Materia by fusing any Punch Materia with any DMW - boosting Independent Materia . Costly Punch will do 99 , 999 damage if Break Damage Limit is equipped and Zack ' s HP is not broken . With this , the battle can be ended quickly with several hits to Genesis Avatar ' s sword .
Malboro ( Crystal Chronicles ) The Malboro is a gigantic plant with an enormous mouth taking up much of its body with tentacles and roots sprouting out of the rest , claiming a spot as the boss of the " Mushroom Forest " in " Final Fantasy Crystal Chronicles " . It begins as a small bit of vegetation , then expands rapidly to fill up the entire path through the end of Mushroom Forest . Battle . The Malboro has one of the most well rounded list of attacks . It can attack nearly the entire field from where it sits , inflict three different statuses , as well as manipulate the players ' locations . Its biggest weakness is that it cannot move , meaning the party is able to more freely strategize locations . However , if the caravanners try to remain too far from the boss , it will suck them in with powerful gusts of wind . Support Monster : Hell Plant , Stone Plant , and Tiny Worm . In the earliest cycle , the massive plant beast will be supported by two plants . Like the Malboro itself , they will not move ; they just attack from where they sit . Just like the rest of the level , running around behind them makes these very easy to kill . Later in the game the plants become more powerful , and a worm will join them , running around causing light damage . None of the monsters cause any real problems unless the hero gets afflicted with a status by the boss . Strategy . As with most bosses , the best strategy to beat the Malboro is to exterminate its supports and then move on to charge full out . After the plants and / or worms are dead , run up to the massive beast and begin the attack . Fire is the best spell to use , though a constant barrage of physical assaults works well too . This fight is all about changing your location ; since it cannot move , it tries to compensate with wide ranged attacks . Start on one side of the Malboro , attacking continuously , then switch sides if Bad Breath , Slowga , or Blizzaga begins , only breaking to pick off the support monsters . The boss is fairly easy until the third cycle , where the plants are stone , he has Blizzaga and Curse , and a worm will follow you throughout the battle . Firaga will make short work of the worm and deal heavy damage to the Malboro , but the Stone Plants are immune to Fire , Blizzard , and Thunder attacks . Selkies may have the easiest time , as their rackets have a decent range and damage . Lilties and Clavats should watch for the plants ' projectile seed attack , as it will stun the player for a second , which the Malboro may continue the assault with Slowga or Blizzaga .
White Croc The White Croc , also known as the FrGATOR in the Nintendo Entertainment System , is an enemy in the original " Final Fantasy " . White Crocs are much stronger than their cousins , the standard Crocodiles . Unlike Crocodiles , White Crocs are adorned with white scales with purple back - ridges . Like Crocodiles and many other aquatic foes , they are weak to Lightning - based spells . A Thundara spell spread out across the enemy group will usually not be powerful enough to kill a band of White Crocs , so a Thundaga spell will be necessary for a one - hit KO . They may appear in groups with Red Piranha s , or occasionally alone . Despite its original name , White Croc is not affiliated with the Ice element .
Dance ( Final Fantasy X - 2 ) Dance is the command list of the Songstress dressphere in " Final Fantasy X - 2 " . Dance abilities allow the Songstress to inflict status ailments on enemies , or status enhancements on allies . However , the effects only last as long as the Songstress keeps dancing . While dancing , musical notes appear around the girl and waves of light bounce around her in a circle . Dance cannot be accessed outside of the Songstress dressphere because of the animations used . Both books of Magical Dances must be obtained as treasures in Chapter 5 ; Vol . I can be found inside the Den of Woe , while Vol . II is given to the party in Djose Temple after defeating the Machine Faction ' s Experiment machina at its maximum level .
Conus ( Dimensions ) Conus is an enemy in " Final Fantasy Dimensions " . It ' s probably a stronger version of Water Scorpion as Toxify can also inflict Poison while his foe has higher HP . However , it ' s still weak against Lightning so Thundara will kill him quickly .
Cotton Robe Cotton Robe is a recurring armor in the series . It is usually worn by magic - based classes , and provides decent Magic bonuses . It is usually the weakest type of robe . Appearances . " Final Fantasy V " . Cotton Robe is the weakest robe and is bought in Carwen and Karnak for 350 gil . It provides + 2 Defense , + 4 Magic Defense , and + 15 Magic Evasion , and has a Weight of 2 . " Final Fantasy VI " . Cotton Robe is the weakest robe and is Strago ' s initial armor . It can be used by Strago , Terra , Gogo , and Relm . It provides + 32 Defense and + 21 Magic Defense . It can be bought at South Figaro for 200 gil . " Final Fantasy IX " . Cotton Robe is the weakest robe used by the mages . It provides + 10 Defense , + 2 Magic Defense , and + 1 Strength and Magic . It also increases the damage the wearer takes from Fire - elemental attacks . It teaches Chemist and Shell . It can be synthesized in Lindblum , Treno , Black Mage Village ( disc 2 / 3 ) , Alexandria , and Daguerreo for 1 , 000 gil , Wrist and Steepled Hat and found in the " Between Mountains " Chocograph treasure . " Final Fantasy XIV " . is the weakest robe , providing a mere 4 Defense and being bought for 21 gil . " Final Fantasy Dimensions " . The Cotton Robe provides a bonus of 2 to Defense , a bonus of 3 to Resistance , and 2 to Magic Evasion . It is initially equipped on Diana and Elgo . It is bought for 100g from Lux and Northern Cave . " Dissidia Final Fantasy " . Cotton Robes is the second weakest robe . It is equippable as early as level 6 and raises HP by 400 and Bravery by 27 . Cotton Robes cost 1 , 500 gil at the shop . " Dissidia 012 Final Fantasy " . Cotton Robes returns as a level 1 robe that provides + 488 HP and + 13 Bravery . It can be traded for 900 gil at the shop .
Hades Armor Hades Armor , also known as Hades Harness , Darkness , Dark Armor , and Hades , is a recurring armor in the series . Appearances . " Final Fantasy IV " . Hades Armor is the third armor available for Dark Knight Cecil , providing 7 Defense , 2 Magic Defense , and - 10 Evasion ( non - 3D versions ) . It can be found as treasure in the Underground Waterway .
Sleep II Sleep II is a Black Magic spell found in " Final Fantasy XI " that is available to Black Mages , Red Mages , Dark Knights , and Geomancers . Scholars are also able to use this spell while under the effects of or Enlightenment . When cast , the spell will cause the targeted enemy to fall asleep . It may be recast every 30 seconds for 29 MP .
Seer ( Dimensions ) The Seer is a job in " Final Fantasy Dimensions " obtained at the Tome of Twilight . Seers can be considered to be the enhanced version of the White Mage . Their only add - on abilities are the Resist Elemental spells , and the added access to the most powerful White Magic abilities . Appearance . The party is dressed in either red or white robes , and wear Cat - Ear Hoods . In the iOS version , only Sarah wears a cat - eared hood , while Dusk wears what is presumably a cat - eared headband , and Sol and Aigis forgo the ears outright for priestly hats .
Bioga Bioga , also known as Bio 3 , is a spell that deals damage and inflicts negative status on the target in the " Final Fantasy " series . It is the strongest form of Bio . Appearance . " Final Fantasy VII " . Bio 3 is the third spell on the Poison Magic Materia , after Bio and Bio 2 . It takes 20 , 000 AP to master , costs 80 MP to cast , has a base spell power equal to 4 . 25x the base magic damage , and has a 72 % chance of inflicting Poison . " Before Crisis - Final Fantasy VII - " . Bioga is a Non - Elemental Magic Materia . It is stronger form of Bio and Biora . " Final Fantasy Tactics " . Bioga ( Bio 3 in the original version ) spells are cast by enemy classes The Impure , Reaver , and Rune Knight only . There are three different spells of Bioga , which inflict different ailment status : they are Zombie , Petrify and KO . All Bioga spells deal non - elemental Magick damage and have the effect radius of three grids instead of two . Rune Knight only possesses one Bioga spell , which inflicts Instant Death . The only way for player units to cast the spell is through Magick Counter . See also enemy abilities . Bioga is cast by piling Fira + 1 , Blizzara + 1 , Cura + 1 , and Clearara + 1 . It inflicts Poison on the enemy . Bioga is cast by stacking two Thunder and two Raise target rings . A large orb of poison manifests , damaging and poisoning enemies . " Final Fantasy Trading Card Game " . One of Cúchulainn ' s cards can use Bioga . For the discard of a Cúchulainn card and two Water CP , Bioga reduces the power of all the opponent ' s Forwards by 5000 for the rest of the turn , but can only be used when Cúchulainn is attacking .
Gimme Cat The Gimme Cat is an enemy from " Final Fantasy IX " . It acts just like friendly enemies , though the friendly enemies ' music is not played . It demands a certain jewel : a Diamond . However , when the gem is given , the ungrateful cat will run away , giving nothing in return . Battle . When attacked , the Gimme Cat throws a fit and counterattacks with Comet . However , if players wait for it to ask for a Diamond four times it will decide to fight them without the use of Comet . The Gimme Cat will enter its fighting stance without using Comet if the player uses a command that deals no damage , such as Steal , or if the attack misses . Other Appearances . " Final Fantasy Legends II " . The Gimme Cat appears as a fire - elemental summon . The summon ' s special attack is Meow ! I ' m mad ! , which deals fire - elemental damage to one random enemy . The Gimme Cat allows the wielder to use the following abilities :
Shell Shocker The Shell Shocker is an enemy from " Final Fantasy X - 2 " . Despite its comparatively large HP and Defense , it is a very easy enemy to defeat . Its sole physical attack deals fractional damage equal to 31 . 25 % of the character ' s current HP , meaning it cannot kill that character . It becomes more dangerous when Oversouled however , as it gains the ability to use Demi and Slurp . Demi cannot kill characters , but Slurp can .