Airship glitch The airship glitch is a glitch in " Final Fantasy VI " that allows the player to use the " Blackjack " airship early in the game , potentially as early as entering the overworld for the first time after leaving Narshe . However , doing so requires the player to play the game from whichever point the player wants to use the airship all the way to the Floating Continent , without saving . It is currently known only to work with the original SNES and Super Famicom versions , but may also be possible on the PlayStation and GBA ports . The glitch is triggered by first saving the game on the overworld at whatever point in the game the player wants to access the airship , and then continuing through the game as normal without saving . When the player reaches the Floating Continent , they must cross it and then return to the " Blackjack " , fly around for a bit without landing , then return to the Floating Continent and trigger a Game Over there . When the game resumes , the player will be returned to the point where they last saved , except they will be on board the airship . Because the airship is acquired through glitching , its use comes with many limitations . For instance , the interior of the " Blackjack " cannot be accessed , and the player can only land the airship once before it becomes inaccessible , depending on when in the story the glitch is triggered . For this reason it ' s recommended the player land near Zozo if they intend to complete the game , as it ' s close to where the player would first acquire the airship normally , and the furthest point in the story where the game can be completed using the glitch , as the airship becomes accessible again after Setzer is named . Because triggering the glitch requires the player to play through the entire World of Balance up to the Floating Continent without saving , it is impractical ( but possible ) to perform without using emulators and savestates . In spite of its limitations , the airship glitch can be used to cause numerous scripting errors , as skipping from Narshe to Zozo fails to trigger many in - game scripts with many interesting effects : Origins . The reason why the airship glitch happens is unclear , but there are theories on how it works . When the player boards the Floating Continent , because they go directly from the airship to the floating landmass , the player never actually leaves the airship . When the player gets a Game Over , the on - airship flag is removed , like when dying in most airship encounters . However , by jumping back onto the airship from the Floating Continent and flying around , the game activates another flag that says the player is on the airship , effectively giving the " do you have an airship ? " a value of 2 . Upon a Game Over that value gets decreased by one , giving the " do you have an airship ? " a value of 1 . That way , when the player emerges wherever they last saved , they keep the airship . The reason it only works with the Floating Continent may be because the game developers wanted to do a map change while still technically being on the airship , because normally at the end of the Floating Continent the player reappears on the airship , and thus would perhaps save on game memory .