Ring of Valor The Ring of Valor is located in the Valley of Honor in Orgrimmar . The Ring of Valor is a massive gladiatorial arena . Here warriors fight to honor the Horde , not for the amusement of bloodthirsty crowds . Young orcs practice here with blunted weapons , but occasionally fight to severe injury or death . Purpose . It was supposed to serve the same purpose as the Gurubashi Arena , except there would be no treasure in the middle . On the old Official site , under one of the guides , it ' s clearly stated that each faction has a city arena to PvP against the players of the same faction . This feature is still not implemented , so for now , the Ring of Valor doesn ' t serve any game purpose . Information pasted from US WoW Site : Player - vs . - player combat areas - Players thirsty for a bit of friendly competition can try out their swords and spells on each other in the combat arenas located in the cities . What better way to hone one ' s skills than against a fellow player ? This place could have been used for RP reasons or a staging area , however it is not possible to enter the ring itself , just the stands . Arena . The Orgrimmar Arena is an arena located in the Valley of Honor of Orgrimmar in Durotar . It replaced the unused Ring of Valor until Patch 4 . 2 . It has a larger " scale " and is the only arena designed to allow mount s . Line of sight is handled differently compared to Dalaran Arena . There are two pillars in the arena , moving up and down on timers to block line of sight . There are also two sets of spikes on triggers for when the pillars move , which will deal damage and also block line of sight . A player can stand on the pillars and move up and down with them to escape melee combat . Players are forced into decisions of taking damage from spikes for waiting in order to get to opponents . Players are hidden during the waiting period , but start 10 yards next to each other as lifts bring them up through the floor . Spikes surround the lifts for a few seconds before coming down , so you can see your opponents and react just before the fight starts . In Patch 4 . 2 . As of Patch 4 . 2 , the Ring of Valor again appears in the Arena rotation and players will enter from side rooms rather than up through the floor . Overview . The Ring of Valor includes multiple sets of dynamic map features that create a variety of opportunities for pitched , fast - paced combat . The Staging Platforms . The staging areas in the Ring of Valor are not the standard sheltered rooms at opposite ends of the Arena . As the pre - match countdown progresses , the two staging areas slowly rise out of the ground until they emerge at ground level , mere yards apart . When the match begins , the gates around the platforms retract , and the two teams find themselves in very close proximity . The Fire Walls . On either side of the staging platforms is an intermittent fire wall that blasts from the ground . The two fire walls trigger at the same time and inflict damage equal to a percentage of total health per second to anyone passing through or standing within the flames . The walls do not otherwise break line of sight or inhibit player movement . The Elevating Platforms . Two roughly circular platforms at opposite ends of the Arena rise and lower throughout the match , obstructing movement and blocking line of sight when raised . Because they are essentially temporary pillars , they create an ever - changing dynamic of line - of - sight and kiting opportunities . Map Walkthrough . Due to its array of unique features , the Ring of Valor is the most complex and dynamic of all the Arenas in World of Warcraft thus far , and it will likely give rise to some of the most creative and active player strategies yet seen . In general , teams that combine constant , coordinated movement with opportunistic use of the platforms and fire walls will rule the day . One key element of the Arena that teams should use to their benefit is the timing of the fire walls and platforms . The elevating platforms rise and lower in sync with the fire walls ' activation and deactivation . When the platforms are lowered , the fire walls cut off that section of the Arena . Thus , players who are cut off from teammates or targets due to the fire wall ' s activation must quickly decide whether to wait out the duration or to suffer the high damage cost of running through the wall . Using the platform to kite or block line of sight is no longer an option in that case . Teams that quickly identify when opposing players are cut off from support can rapidly burn those isolated players down , and so coordinated burst DPS will be a boon . Similarly there will be a greater need for and emphasis on healing , for the extra damage from the fire walls will take its toll . Keeping teammates alive through the match ' s initial frenzy will be a singular healing challenge as well , for the teams will likely be trading blows in close quarters while simultaneously establishing position .