naist-nlp/zeshel huggingface dataset:
Haldyn Haldyn is a Redguard battlemage found in Japhet ' s Folly Towers on the island called Japhet ' s Folly . He is the primary antagonist of the quest " Rise in the East . " Background . He is the leader of a clan of pirates which call themselves the Blood Horker s , who raid settlements on the northern coast of Skyrim , called the Sea of Ghosts . Their attacks have nearly shut down the East Empire Company Office in Windhelm . He also is the author of " Blood Horker Orders " . Interactions . Rise in the East . The East Empire Company has trading offices both in Solitude and in Windhelm , but they are currently having difficulties maintaining their presence in Windhelm because of harassment from a group of pirates called the Blood Horker s . Orthus Endario , the leader of the East Empire Company office in Windhelm , wants to shut them down so he can be back in business and asks the Dragonborn to help . Combat strategies . He is a powerful magician , located at the top of the main tower in Japhet ' s Folly , who uses Lightning Bolt and Fast Healing . Anti - shock potions and enchanted apparel can be very helpful when attempting to eliminate him . Given that Haldyn relies purely on magic to fight , the Staff of Magnus can be especially useful for draining Haldyn ' s magicka to the point where he becomes harmless . An alternative to this is to side - step all of his lightning while keeping a relative distance away from him , so that one can safely attack him without him fighting back . It is advised to make sure that he is fully out of magicka , as he can occasionally pause during his lightning onslaught . If the Dragonborn wishes to choose a more a stealthy approach ( and has a high enough sneak level ) , they may simply sneak behind Haldyn as he leans over his enchanting table , and stab him in the back . It is recommended that the Dragonborn dual - wields daggers with the 15x damage " Assassin ' s Blade " perk ( powerful enough daggers should kill him instantly ) if they are ill - equipped to defend themselves against the barrage of lightning that Haldyn sends their way once he detects them . Notable items . Haldyn wears a full set of Steel Plate Armor ( minus the helmet ) and also carries horker meat . At lower levels , he may be wearing a set of Steel Armor ( also minus the helmet ) , and if is installed , he wears Nordic Carved Armor on higher levels . In the room where he is found , there are various pieces of minor loot , ( soul gems , jewelry , and gold ) , a scroll or spell tome , and a chest containing some level - dependent armor .
Frost Barrier Frost Barrier is an Alteration spell in that surrounds the caster with a shield of elemental frost , providing resistance to Frost Damage , and damaging nearby adversaries for 10 % of the effect ' s magnitude . Characters . The following people use and / or sell this spell : Merchants . This spell is available from the following spell merchants :
The Champion of Clutter The Champion of Clutter is a quest in . Detritus Caria asks the Nerevarine to track down some items for his collection . Background . Detritus is an enthusiastic collector of clutter , as he says himself . He claims to own an almost complete collection of all Morrowind ' s worthless housewares . But he is still looking for some items to complete his collection . Thus , he sends the Nerevarine to find them for him , promising him a reward - and the title of a " Champion of Clutter " . Walkthrough . The Nerevarine ' s wanders through the Craftsmen ' s Hall in Mournhold may lead them to a man named Detritus Caria , a Breton Nobleman . Caria ' s proclaims to be the ' King of Clutter ' , and is eager to add to his collection of random , common , objects , enlisting the Nerevarine to aid him in his quest . His first task for the Nerevarine is to find two extravagantly titled items . The Rarest of Ware . What becomes immediately clear to the Nerevarine is that the ' Brushed Silver Pitcher ' and ' Imperial Rat Hair Fabric ' are either incredibly rare , or fictional . However , obtaining the silver pitcher for sale in the Pawnbroker in the Great Bazaar will count as the former item . For the latter , Caria describes the Rat Hair Fabric as ' burgundy ' with a ' diamond pattern ' , uncannily similar to the ordinary rolls of red fabric frequently seen across Mournhold and Vvardenfell . Bringing the silver pitcher , and any roll of red fabric will surface , with Caria rewarding the Nerevarine the title of ' Champion of Clutter ' and a prize of 300 . He also explains his next list of items required for his collection . Dining Dreams . Caria ' s second list contains a set of objects commonly found in Mournhold , although it may still take some time to obtain all of them . The first item is a Redware Pot which , along with his request for a Yellow Plate , are easy enough to find in Mournhold ' s various shops . The rest of the items on his list requires a full set of ' Imperial Silverware , ' more specifically a knife , fork and spoon . Any silverware version of these items will do . With his list complete , the Nerevarine may return to Caria to earn a 500 reward . However , the Clutter King has one more list of items to obtain before his collection can truly be completed . Dwemer Debris . In order to complete his collection , Caria announces that he requires a full set of tableware , fashioned by the long - gone Dwemer . Specifically , Caria requests that the Nerevarine find two goblets ( of different styles ) , a bowl , a pitcher and a tankard . All of these items may be obtained from any Dwemer ruin , although the tankard is identified as a mug by everyone apart from Caria . Once all five items have been gathered , the Nerevarine may return to Caria . A jubilant Caria will greet the Nerevarine upon their return , rewarding them 2 , 000 for their efforts , and proclaiming them to be the ' Champion of Clutter ' until the end of time .
To Warlord Ice - Heart Content . Warlord Ice - Heart , I risk everything by betraying my people for this promised gold and the right to sell exclusively to your clans . There can ' t be any delay or mistakes - I ' ve already given a portion of the gold to a group of Khajiiti traders in order to solidify my other endavors in Orsinium . The supply caravans will arrive soon through the Merchant ' s Gate , with food enough to support the outlying clans through the upcoming winter . The caravan also carries furs , medicines , and other supplies . They should serve your clans very well . Just refer to the schedule I provided and you should be able to catch each one unawares . Strike quickly and use your harpies to fly the supplies to your camp . Just be warned : Chief Bazrag and his soldiers have been patrolling the trade roads . That Orc is a rutheless bastard . I suggest you tell your warriors to do their best to avoid him . Vulture
Aurelinwae Aurelinwae is an Altmer spell merchant and plays a central role in the Wizard ' s Tower plug - in . In addition to spells , she also sells the Hero the furniture and equipment they need to outfit their home at Frostcrag Spire . The rest of her inventory consists of a variety of potions , ingredients and soul gems and 2000 . She also recharges enchanted weapons . Aurelinwae works at the Mystic Emporium in the Market District of the Imperial City . Frostcrag Spire . As part of the Frostcrag Spire quest , she sells these necessary items for the Hero ' s new home : Once purchased , return to Frostcrag Spire and they ' ll find the new furniture installed . Spells for sale . Note : " Base Magicka Cost " refers to how much magicka it costs to cast the spell without factoring in player ' s skill level , attribute level , and individual spell effects . Generally , magicka costs are higher .
Bards ( Skyrim ) Bards are graduates of the Bards College in located in Solitude . They can be found throughout Skyrim , typically playing in taverns . They play lutes , flute s , and drums , but also sing and will perform songs upon request . Hearthfire . With the addition of , bards can be hired to stay at a homestead and play upon request . The three available bards are : Songs . The following is a list of songs that Bards will play upon request .
Small Dwemer Lever The Small Dwemer Lever is a Dwemer artifact in . It is very commonly found amongst Dwarven ruins . It can also be looted from various automatons . It is identical in almost every way to the Dwemer lever except for its appearance . It is much stubbier despite having the same weight and value . Like their larger counterparts , they cannot be smelted for Dwarven metal ingot at a smelter . Beyond these , they can also be randomly found in most Dwarven ruins .
Vinyl Sugar Daedric Warrior Dorbz Vinyl Sugar Dovahkiin Dorbz is merchandise of available on the Bethesda Store . Summary . Equipped with armor crafted of ebony ingot s and Daedra heart s , it ' s the Daedric Warrior ! This Skyrim Daedric Warrior Dorbz Vinyl Figure features the mighty soldier as a cute , stylized vinyl figure ! Figure stands approximately 3 - inches tall .
An Unwanted Twin An Unwanted Twin is a quest available in . Journal . A frightened soldier on the road told me about a slave revolt at the Sathram Plantation . Ulov Stormwall led troop sto the plantation , intending to suppress the revolt . Mysterious circumstances induced him to turn his blade on his own troops . I must find Ulov Stormwall to learn why he massacred his troops . Feldsii said he was just up the road from where I met her .
Headsman ' s Axe The Headsman ' s Axe is a unique weapon in . This battleaxe is wielded by Ahtar , most notably for Roggvir ' s execution . Appearance . The axe is unique in that no other battleaxe resembles its design and shape . It is composed of a long wooden handle and a single - edged , heavy iron blade . It is also noticeably longer than most battleaxes ; in fact , it is the longest weapon in the game , from top to bottom . Acquisition . Ahtar is one of the two characters who carry this weapon , the other being the Imperial Headsman in Helgen during " Unbound . " Ahtar can either be found roaming the streets of Solitude , in the Castle Dour Dungeon or in Jala ' s House . It can be obtained in a number of ways : Smithing . This item cannot be upgraded at a grindstone , but it can be enchanted .
Vicereeve Pelidil ' s Orders Content . Eldecil , By no means is anyone to learn that the Veiled Heritance is here in Woodhearth until we are certain that Ayrenn is dead . You are to remain out of sight while our new recruit completes her mission . Your job is only to cover her escape in case she is pursued . If she were exposed , she would be of no more use to us than her sister was . Once you have assured her escape , you may rejoin the rest of our forces and resume preparations . — Vicereeve Pelidil
An Excerpt from the Book of Seasons Content . < poem > Of all my reasons , Spring is my first and favorite seasons . To see the blue water shine in the sun , or the green trees inviting a climb — oh , what fun ! The air is cool and I am without thought , As I sleep on the rock which aren ' t yet too hot . And I wake to see endless fields of green grass , Not faded pastures or a leaf - covered mass . This is why Spring is my first and favorite of seasons . Summer , Fall , and Winter ? All have lesser reasons . < / poem >
The Ebony Flask The Ebony Flask is a tavern in the city of Ebonheart in the region of Stonefalls . Description . Located inside are default tavern services , such as a Brewer , Innkeeper , and Chef . It is hinted that the tavern also serves as a brothel , as there are several workers tending to guests in private quarters . As of the Homestead update , the Vestige can obtain a tavern room for housing , after completing the quest " A Friend In Need " given by Canthion .
Gjarma ' s Orders : Wamasu Content . I don ' t care how , but I want that drugged Wamasu out of the hold and under Haven . It should fit through the old Imperial aquifer outside the city walls . If we can ' t secure our escape route before the ritual completes , we ' re sunk . And don ' t jostle it ! If it wakes up angry , it starts melting support columns . We don ' t want the city to come down until after we ' re gone . - - Gjarma Raven - Hair
Greybeard ' s Robe The Greybeard ' s Robe is an outfit worn by the Greybeards of High Hrothgar . The ability to wear these robes requires the Creation Kit or the use of console commands to equip . Acquisition . It is only obtainable on the PC version of Skyrim . To add the Greybeards ' outfits , press the tilde ( ~ ) key below the Escape key to access the console . Then , type in " codice _ 1 , " " codice _ 2 , " and " codice _ 3 . " This will add the Greybeard Robe , Hood , and Boots to the inventory . However , they will be invisible in the inventory . To wear these items , type " codice _ 4 , " " codice _ 5 , " and " codice _ 6 . " It is necessary to input the respective console commands each time any part of the greybeards ' outfit is unequipped or re - equipped if one wishes to wear it again . " Edit " : To fix the above issues and make the Greybeard ' s Armor appear in the inventory as a normal piece of armor , follow these steps : " Note " : Even while wearing the robes , NPCs will sometimes make comments about the Dragonborn being naked . This is due to a missing keyword in the editor that identifies the robes as clothing for the body . It can however , be edited in using the creation kit . This can be done by ;
Littrek Earth - Turner Littrek Earth - Turner is a Nord of the Earth - Turner family . He was forced to flee his home in Bleakrock Village with the rest of the residents when Daggerfall Covenant forces ransacked the place . Once he reached the safety of Bal Foyen , he joined the Ebonheart Pact like many of the other refugees .
Sotha Sil , Hall of Theuda Sotha Sil , Hall of Theuda is a location found in . It is two uninhabited consecutive halls within Clockwork City , that the Nerevarine must go through during the main quests . Quests . The Mad God . The Nerevarine must travel through the city and confront the supposedly insane Sotha Sil .
Battle for Solitude Battle for Solitude is a quest available in . Background . Alongside Ulfric Stormcloak , Galmar Stone - Fist and an army of Stormcloak warriors , the Dragonborn leads to pursue General Tullius to surrender to the Stormcloak Rebellion . Ulfric ' s speech . Outside of Castle Dour Ulfric will begin his rousing speech : Note : It is entirely possible to " grind " skills , with this battle . As long as the Dragonborn does not kill the archers on top of the roofs just before the General is encountered , Imperial soldiers will continue to spawn in the courtyard . This can be quite useful to level combat skills . However , do not accidentally attack Ulfric or Galmar too many times , as this will cause them to become hostile . Objectives . Transforming into werewolf form will also cause the Stormcloak soldiers to become hostile . You can also use Odahviing as heavy firepower against the Imperials and the Stormcloaks will not be hostille towards him . After defeating all the soldiers stationed in the city streets , Ulfric will enter Castle Dour to confront General Tullius and Legate Rikke . Once inside , Rikke and Tullius will be found in the war room . Tullius , having given up at this point , will offer little resistance . However , Rikke will refuse to allow Ulfric to kill her general , saying that she would rather die for the cause she believes in than surrender . Ulfric can be interrupted during his speech to be spoken to about Rikke : With a prayer to Talos being her final words , Rikke pulls out her sword to fight for what she believes in , as will the General . It is not long before she falls , and only Tullius remains . When the latter has also been beaten , he will surrender to Ulfric : Ulfric will then turn to the Dragonborn and ask if they would have the honor of killing Tullius : Regardless of which option is chosen , General Tullius will die . When the deed has been done , Ulfric will talk of delivering a victory speech to his men : If spoken any time after Tullius ' death while still in Castle Dour , Ulfric will allow the Dragonborn to keep his sword , and ask if they want to be included in Ulfric ' s speech . Ulfric and Galmar will then walk outside into the courtyard for the speech . And with his victory speech at last completed , Ulfric will then turn to Galmar for feedback on it :
Barbas ( Online ) Barbas is a servant of Clavicus Vile who takes the form of a talking dog . He can be found inside Willowgrove Cavern in Reaper ' s March . He also sometimes works as a merchant in the form of a scamp , under the name Creeper . Interactions . Questionable Contract . The Vestige must find a way to enable Pircalmo ' s ritual . Inside the cavern , Barbas will tell the them to destroy the altar . Doing this will enable Pircarmo ' s magic but will also free Barbas from his binding to the cavern .
The Great Divide Some time back , a mage came up with a theory that everybody in the Shivering Isles had a mania and a dementia half inside them . In order to test the theory , he found a small settlement and cast a spell on it that not only split the town into two parts , but created doubles of each of the citizens inside . The mage , for whatever reasons , left the town and did not undo the damage , leaving the townspeople with duplicates of themselves . The townspeople began to hate their counterparts , they got to a point of wanting them dead , but are unable to kill their duplicates because doing so would count as suicide , and they feared ending up on the Hill of Suicides . Walkthrough . After hearing that the two sides dislike each other , the Hero will either be pointed the Dementia Horkvir or the Mania Horkvir , depending on who they were talking to . Either way , the Horkvir will explain that neither side can stand the other and the only way to fix this is by killing their counterparts . Once a side has been taken , it can ' t be changed and the other side will refuse to talk with them . The doubles need to be killed silently , otherwise both halves of the town will attack . Other than that , there is no requirement to how they are killed . Once the job is done , the surviving Horkvir will reward the Hero with gold . Killing the wrong person will result in the quest failing and both sides refusing to talk .
Synod Researcher Synod Researchers are Imperials in . Background . Synod Researchers appear in the Dwemer Ruins of Mzulft during the quest Revealing the Unseen . They were part of an expedition led by Paratus Decimius and Gavros Plinius . By the time the Dragonborn enters Mzulft in search of answers to the Staff of Magnus all but Paratus have been slaughtered by Falmer . Gavros can be found dying at the entrance to Mzulft and manages to gasp something about Paratus and the Oculory before expiring . The Dragonborn then fights through legions of Falmer and recovers a certain Focusing Crystal from one . Interactions . They can only be found dead in Mzulft , either killed by Falmer or the various Dwarven traps . They all carry the same loot : Leather Boots , Blue Mage Robes and leveled daggers . ( There are a total of ten Researchers during " Revealing the Unseen , " and decreases to eight after the quest is finished . )
Dro - m ' Athra ( Character ) Dro - m ' Athra are dark and powerful Khajiit spirits . One was summoned at the Sathram Plantation to wreak havoc while the Khajiit slaves escaped , but was destroyed by the Vestige . While at the plantation , it was able to infest living bodies , which it would then kill from the inside , and a copy of that person would rip out of the backs of the deceased . Almost perfect , the only flaw was the copies could not mimic speech , which made them easier to distinguish from their original counterparts . It was repelled and later destroyed by a hollow moon totem . Later , they relocate to Jode ' s Light in Reaper ' s March after their work at the plantation is done .
Meram Vox Meram Vox was a Dunmer and the son of Urili Vox . Him and his mother were devout worshippers of Boethiah . One day , he heard whispers coming from the lord himself bidding him to raid the Tribunal Temple of Mournhold in order to retrieve the Judgment of Saint Veloth . And so he did , slaying multiple priests in the process . He later captured and handed to Almalexia herself for his judgment . She had him executed in front of his mother for his crimes , which fueled the anger in Urili and helped create the Maulborn Cult and the Llodos Plague . Meram ' s soul is encountered in the Reservoir of Souls in Eidolon ' s Hollow , where he has been trapped ever since .
Ebony Boots ( Skyrim ) Ebony Boots are a piece of heavy armor . They are part of the Ebony Armor set . Locations . Unenchanted variants will begin to appear throughout Skyrim at level 32 and enchanted variants can be found at level 33 . These locations include : Smithing . Ebony Boots requires a Smithing level of 80 and the Ebony Smithing perk to create . They can be forged at a blacksmith ' s forge with the following components : They can be upgraded with an Ebony Ingot at a workbench and also benefit from the Ebony Smithing perk , which doubles the improvement .
Moon Worship among the Cat - Men Content . Stride through any Khajiiti settlement , whether a ramshackle northern encampment or an austere southern town , and you will notice the Two - Moons Temple — always the most expansive structure . Built to last and utilizing the finest local materials , this place of worship is central to Khajiiti society . Although the Cat - Man deems the Divines as preeminent ( and their sanctuary offers prayers to bastardizations of our own Eight ) , they believe the Lunar Lattice — or the movement of Masser and Secunda — influences all matters of luck , destiny , and happenstance , a belief Venustinius Perquitienus has termed a " hybrid heresy . " Khajiiti dogma reveres the moons as divine , furnishing life into the bodies of the Cat - Man by ingestion of moon sugar , a sacred ingredient that can also be refined into a hallucinatory contraband . Although used for both culinary and ritualistic purposes , it can be easily distilled to form skooma , a wretched and illegal narcotic . Such wanton delirium seems to be kept in check by a hierarchy of Moon - Bishops who regulate these ingestions , which play a small part in Khajiiti ceremonies . The clergy mainly concerns itself with conducting services , rounding up fallen followers , and ruling on theological matters . If an impasse is reached , the issue is resolved by the Mane himself . The absolute rulers of the Lunar Lattice , Manes are the most powerful of the Khajiit outside the clan - chiefs and king of Elsweyr . They may be a key official to bribe , corrupt , or remove should forthcoming hostilities occur to our southern border . Of further interest is the succession ritual for the Mane ; when one expires , a sacred ritual determines his successor . A Moon Herald is appointed to shepherd the potential aspirants on what Khajiiti text describes as an epic and dangerous quest to the surface of the Two Moons themselves , with the sole returning candidate declared the new Mane . The assumption that the lay Cat travels astrally to our moons is preposterous ; Venustinius Perquitienus has termed it " nauseous balderdash , " and rightly so .