naist-nlp/zeshel huggingface dataset:
The Pitt Uptown The Pitt Uptown is a location added to " Fallout 3 " in the add - on " The Pitt " . It is a large settlement inhabited by Pitt raiders , and has 2 interior sections . Background . Upon the Brotherhood ' s Scourge of The Pitt , Uptown , like the rest of the city , was completely lawless with only raider gangs possessing control . However , since Ishmael Ashur took control of the city and assimilated or killed all of the raiders , Uptown has become The Pitt ' s " Upper class " district . Under Ashur ' s new rule , anyone of importance to the city such as traders , scientist s , and Pitt raiders have relocated to Uptown where they live superior to the slaves of Downtown . Uptown , is where Ashur ' s resides in Haven , as well as his army . Layout . Bottom . Most of the bottom section of Uptown is irradiated . Top . This is where most of the Pitt raiders live . They have their own rooms you can go into and a large number of items such as chems and alcohol that can be stolen . Appearances . The Pitt Uptown appears only in the " Fallout 3 " add - on " The Pitt " .
Elizabeth Elizabeth is a scout for the Followers of the Apocalypse in 2161 . Background . The scouts are the armed forces of the Followers , responsible for the protection of the organization . Appearances . Elizabeth was cut from " Fallout " , possibly planned to be an armed Follower patrolling the library . However , in the released game there are no armed Followers , just students .
Kill Jeremiah Kill Jeremiah was going to be a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Background . The Hands of God , led by Jeremiah Rigdon , have recently attacked and burned three of Jericho ' s caravans . There were no casualties on either side , but O ' Conner feels the Hands of God may soon become a bigger threat , so he wants the PC to enter the Mormon camp and assassinate Jeremiah if Jeremiah cannot be convinced to lay off the caravans . Journal Entry . There aren ' t any Journal Entries for this quest .
MPLX " Novasurge " prototype plasma pistol MPLX " Novasurge " prototype plasma pistol is the title of a note found in the " Mothership Zeta " add - on for " Fallout 3 " . Location . In Reid Underwood ' s safe in the cargo hold along with the weapon it describes .
Rex ' s suit Rex ' s suit is a piece of clothing cut from " Fallout 4 " . Characteristics . In the Pip - Boy inventory , the suit has the appearance of a folded surveyor outfit , but on the character of either sex it shows as a laundered green dress . Notes . The suit was to be assigned to Rex Goodman , given its editor ID " MS10ClothesRex " . MS10 is Curtain Call ' s quest ID .
Tony Gunn Tony Gunn is a boxer in New Reno ' s Jungle Gym in 2241 . Background . He will replace Pete McKneely if Pete is killed in the Jungle Gym before talking to Stuart Little . Appearances . Tony Gunn appears only in " Fallout 2 " . Behind the scenes . His name is likely a reference to " Rocky 5 ' s " antagonist " Tony Gunn " .
Painting the Town Painting the Town is a side quest in " Fallout 4 " . Detailed walkthrough . Talk to Abbot at the wall in the northwest part of Diamond City , against the green wall with the scoreboard . He will ask to retrieve a can of paint from Hardware Town . Passing a speech check can get Abbot to pay for the paint up front or give more caps . It is not necessary to go to Hardware Town if one already has paint in their inventory . The Sole Survivor may also already have the green paint if a radiant quest from the Minutemen leading to Hardware Town has been done and the Survivor mixed the paint , as only one can is needed . Exit Diamond City and head west to find Hardware Town . Approaching the store , a settler , seemingly in distress , will shout and ask the Sole Survivor for help . Follow them inside where a group of raiders will be waiting in ambush . Once the raiders have been killed , cans of yellow and blue paint can be collected around the warehouse . At the far back of the storage hall , there is a paint mixer which can be used to mix green paint using yellow and blue paint . Various ammo , loot and valuables can be found in machines and locked chests around the warehouse . There is an issue of Picket Fences upstairs in the main office , on the desk . Alternatively , one can enter through a loading dock behind Hardware Town . This will allow for a more stealthy infiltration , as the raiders will not initially be aware of the player character ' s presence . The Sole Survivor can clear out the basement first and work their way up through a hole in the main floor . The paint mixer is right by the ramp to the basement , and can be accessed without killing all the raiders , though it may alert them to the player character ' s presence . Return to Diamond City and use the paint on the wall . Painting the wall blue or yellow will result in a reward of 100 caps from Abbot . Painting the wall green will result in a reward of 200 caps ( 300 if passing all the speech checks ) .
Kevlar helmet The Kevlar helmet is a piece of clothing that was to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Locations . The Kevlar helmet was to be worn by Jackson , a Powder Ganger in New Canaan .
Felicia Felicia is a " " " " still present in the game ' s files of " " in the form of a merchants container and a reference in a script . Background . Based on the resources which remain relating to them , she was in some way tied to the Sunset Sarsaparilla Headquarters , and possibly the quest " The Legend of the Star " . In particular , the script which controls the more general dialogue surrounding the Sunset Sarsaparilla Headquarters includes a section , now empty , which is described as containing variables for Felicia . Interactions with the player character . The disconnected cell in which Malcolm Holmes ' merchant container is placed also contains a merchant container with the Editor ID ( RefID , FormID ) , identified as " Felicia ' s Merchant Container " . As this container is placed in a cell meant to house non - player characters met in random encounters , it is possible she was intended to be encountered much like Malcolm Holmes . Merchant inventory . The contents of Felicia ' s merchant container are as follows : This container " is " set to respawn , possibly indicating that Felicia was intended to be a more permanently located non - player character or able to be encountered multiple times . Appearances . Felicia was added during the development stages of " " , but was cut from the final retail release of the game .
Pennsylvania Ave explosives note Pennsylvania Ave explosives note is a paper note in " Fallout 3 " . Location . It is carried by Thompson , whose corpse is on the scaffolding on 17th Street in the Pennsylvania Avenue district . To get to his corpse , climb the fallen lamp post to jump up to the first level of the scaffolding .
Karen ( Mothership Zeta ) Karen was a friend of Janet . Janet believed she was speaking to her on the phone during her alien abduction during her audio recording . Appearances . Karen is mentioned only in the " Fallout 3 " " add - on " Mothership Zeta " .
Magazine vending machine Magazine vending machine is a in " " . Characteristics . These vending machines give a random when activated . Nine such machines are located in the second section of the New Vegas Strip where the Ultra - Luxe casino , Las Vegas Boulevard Station and The Tops casino are .
Frankie Frankie is the proprietor of The Hole in the Den East Side in 2241 . Background . He highly despises Becky , the other prominent alcohol seller in the Den . If the Chosen One manages to find out about her still , Frankie will ask him to sabotage it in hopes of getting better alcohol profits . Frankie also deals with New Reno . Appearances . Frankie appears only in " Fallout 2 " .
A Model Citizen A Model Citizen is a quest in the " Fallout 4 " add - on " Vault - Tec Workshop " . Detailed walkthrough . After reaching Valery Barstow , she will ask you to follow her as she explains her situation . There are several feral ghouls nearby who used to be the construction team working inside the Vault . The nearest one , Julian , will become hostile if you get too close to him . Barstow will ask him to stop , before realizing he no longer responds , and will request that you put the rest of the construction team out of their misery . Once all the ghouls are dead , Barstow will explain that Stanislaus Braun tasked her with a vital experiment for Vault 88 . If you choose the ' Vault - Tec are bastards ' option , she will understand , she will state you can alter the program to be more ethical to the test subjects ( though the player can alter the parameters of each experiment to be ethical , even if you do not choose this dialogue option ) . You also have an option to expel Barstow from the vault , permanently failing and ending the questline , but giving you control of the entire vault and granting access to all of the prototypes . The achievement Oversight may also be gained here . If you agree to her wishes , you must then build the Vault 88 overseer ' s desk with the workshop for her . Once she has consulted the terminal , she will ask you to turn on the radio beacon in the entranceway where Security Chief Andersen was encountered . Its switch is on the large control board in the middle of the room . After that is completed , you will be told to Explore Vault 88 , triggering the sidequest . This requires clearing rockfalls that have blocked up entrances to new passages beyond the main chamber , as well as restarting the workshops in these sections as well . Once enough of the vault has been explored ( not all sectors are required for this to happen ) the next stage is to help Barstow interview new candidates into the vault . A group of settler s will have appeared at the entrance to the Vault , summoned by the radio beacon . Two are unnamed , the third being Clem who is the type of person Barstow is looking for .
Dupont Circle Station terminal entries The Dupont Circle Station terminal entries are a series of entries found on terminals halfway through the Dupont Circle station . Metro security terminal . Terminal is located in the Metro Security room near the Dupont Circle exit . Turret control system . This Average locked terminal is located in the center cave section , room upper walkway . < ! > WARNING : No Targeting Data < ! > . Note : this is what appears when you re - configure the targeting parameters .
Caesar ' s Favor Caesar ' s Favor is a repeatable in " " . Detailed walkthrough . Cache contents . A maximum of ten boxes can appear on the ledge , split into two groups : 1st box : A small amount of random ammunition and a single aid item , this aid item can be any of the following , , or . 2nd box : Several Doctor ' s bag ' s ( on rare occasions over 60 ) and a moderate amount of ammunition ( between 10 and 30 ) . 3rd box : Usually this box contains up to 6 of the following armors , , , , and s . However , sometimes the box will only contain some ammo ( usually 2 or 3 s and a few s . ) 4th box ( the one in closest to the tree ) : between 5 - 100 of almost all standard ammunition in the base game with the exception of s , , 25mm grenade , 12 . 7mm round s , . 50 MG , s , camera film and s . The box will also usually spawn an aid item and 1 or 2 s , but this is not always the case . This box will only appear once one has a " Liked " reputation with the legion . 5th box : This box will spawn moderate numbers of almost all of the standard ammunition in the base game ( excluding the same ones as above ) , however , in the case of , , Electron Charge Packs , , , s , over 100 will spawn ( with the expection of missile between 30 - 70 of them will appear ) , an extremely large number of Energy cells , Over Charge and Flamer fuel will appear ( sometimes over 2000 of each ) . This box will also spawn either a standard or advanced radiation suit , a single aid item ( usually and a number of Stealth Boys ( sometimes over 70 can found ) . This box will only appear once one has an " Idolized " reputation with the Legion .
Eddie Winter holotapes The Eddie Winter holotapes is a series of holodisk s in " Fallout 4 " . Collecting all those tapes across various police stations is required in the quest Long Time Coming where the player is helping Nick Valentine to hunt Eddie Winter . Notes . There are some voice dialogue / subtitle inconsistencies in the holotapes .
Primer and powder pack Primer and powder pack is a in the " " " Old World Blues " . Characteristics . The primer and powder pack consists of 25 primers of each of the six primer types and 200 units of both pistol and rifle powder . Its purpose is giving the Guns - skilled characters the ability to keep using their preferred weapons during the add - on , as conventional ammunition is quite scarce in the Big MT area .
Hypothesis Hypothesis is an Institute radiant quest in " Fallout 4 " . Detailed walkthrough . This quest can be received from Clayton Holdren at various points throughout the Institute questline . If he doesn ' t give it to you on his own accord as soon as you talk to him , ask if he needs anything done . Once active , the quest will direct you to a randomly chosen super mutant stronghold like Faneuil Hall or the Scrap Palace , where you ' ll be required to kill the resident super mutant leader . The exact enemy type is dependent on player level . Said leader will drop the requested flesh sample upon death . With the sample in your possession , return to Holdren for a reward in XP . Note that in order to get any material reward from him , an easy Charisma check needs to be passed right before giving him the sample . If done successfully , Holdren will give 4 stimpaks .
John Barnes John Barnes is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha , or Redding . Appearances . John Barnes is mentioned only in " Fallout 2 " . Behind the scenes . His name and tombstone inscription is a reference to a real tombstone in a cemetery in Barre , Vermont , USA .
Simon Krieger Simon Krieger is a representative of Hoover Dam in 2253 . Interactions with the player character . Quests . Negotiate a water contract with Hoover Dam : After Resolve Jericho Water Plant Issues , Krieger will arrive in Jericho to negotiate a discount his town ' s water purchases , in exchange for an equal discount on one or more goods exported to Jericho . The goods on offer include weapons , armor and action figure s , which could include a hefty bribe if the Prisoner plays his cards right . Notes . Krieger will reveal that someone in Jericho has already taken a bribe from Hoover Dam . Appearances . Simon Krieger was going to appear in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Find Vault 19 Find Vault 19 is a in " " . Challenge requirements . The player must find Vault 19 in the Mojave Wasteland . Reward . This challenge gives the Courier a reward via a small bonus to the normal XP they would normally receive for finding a new location .
Palandine Palandine was an alien ship of unknown type that crashed in Hagerstown , Maryland . Background . A terminal entry in the Citadel mentions that it crashed in Hagerstown , Maryland in 2062 . It could not be recovered . It was most likely a recon craft from mothership " Zeta " , which had been in orbit for about four centuries by then . Appearances . The Palandine is mentioned only in " Fallout 3 " .
Card catalog holotape Card catalog holotape is an item in " Fallout 3 " . Characteristics . This holotape contains the card catalog of Arlington Library . Locations . The tape can be obtained from the check - in terminal in Arlington Library ' s lobby area . Notes . Though it no longer serves any purpose , this item is still found in the game files for " " .
June DeMarco June DeMarco is a character mentioned in " Fallout 4 " . Background . June DeMarco was a civilian found at the Boston Police rationing site in 2077 . She acted as a witness for the ration theft crime that was committed by Brad Franklin and Tommy Paine . Appearances . June DeMarco is mentioned only in " Fallout 4 " .
Deputy Beagle ' s residence Deputy Beagle ' s residence is a shack inside Primm in 2281 . Layout . Home to Primm ' s Deputy Beagle , it is a basic square shack with only the most necessary items , such as a bed , some shelves , a small dining table and a refrigerator along with a rug . It ' s located on the northwestern side of town next door to the Primm sheriff ' s office . It is tagged as an owned building and the Courier will suffer loss for entering and / or taking any items inside . Appearances . Deputy Beagle ' s residence appears only in " " .
Scribe robe ( Fallout Shelter ) The Scribe robe is a rare outfit in " Fallout Shelter " . Characteristics . Dark red robe with metal linings and buttons . Brown sleeves and large pocket - lined belt . Provides dwellers with + 3 Charisma and + 2 Agility . Crafting . A high Charisma statistic is needed to effectively create the scribe robe .
National Guard depot terminal entries The Nationl Guard depot terminal entries are a series of entries found on wall terminals in National Guard depot in " Fallout 3 " . Turret control system . Four wall terminals , spread over three sections of the guard depot ( see map ) . Bunker access terminal . Terminal is located in the Armory , Keller family transcript holotapes are needed to gain access .
Tyche Tyche is part of a nightkin guard detail in " Fallout " . Background . Under the command of Uthern , Tyche , together with a group of nightkin , have some simple tasks like making humans " do something " and delivering books . However , not remembering details , they soon turn to violence . Appearances . Tyche was to appear in " Fallout " , but was cut from the final release .
Southwest Commonwealth The Southwest Commonwealth was one of the thirteen commonwealths of the pre - War United States . Created in 1969 , it was comprised of the former states of , and . New California . New California is a region defined by the New California Republic that is comprised of all of California as well as areas of northern Nevada , Southern Oregon and Baja California , Mexico . Former Southern California . Also known as the Core Region , what was once southern California is a stark image of the effects of atomic warfare . The city of San Diego was hit during the war , with its inhabitants eventually leading an exodus to the ruins of Los Angeles , also known as the Boneyard . The Boneyard is a vast stretch of ruined buildings , baking under the sun . In between is the Glow , the ruins of West Tek Research Base . The Hub , Junktown and Shady Sands are further up north . Former Nevada . The former state of Nevada is described as an empty no man ' s land in 2161 , at least when compared to the Southern California Wasteland . Few are able to traverse the rough terrain of the Sierra Nevada Mountains alone . The region is , indeed , sparsely populated . New Reno is the most significant town of northern Nevada , with smaller settlements such as Vault City , Gecko and Broken Hills dotting the map . Mojave Wasteland . The Mojave Wasteland is a wasteland comprised of southern Nevada and parts of California and Arizona . The Mojave Wasteland is having power struggles between the NCR invaders , Caesar ' s Legion tribals and Mr . House . Hoover Dam and the New Vegas Strip are the main interests and concerns . Drug running , gang life and rampaging tribals are not rare in the area , as well as runaway creatures and hostile wildlife . Appearances . The Southwest Commonwealth appears in " Fallout " , " Fallout 2 " , " Fallout 3 " , " " ( and is mentioned in all of its ) and the " Fallout Bible " . It was to appear in " Van Buren " and Jason Mical ' s " Fallout Pen and Paper d20 " . The Mojave Desert is also mentioned in " Fallout 4 " , and the pre - War iteration of the Fabulous New Vegas sign appears in the " Atomic Command " Pip - Boy game .
Drag racer The drag racer is a craftable rare outfit in " Fallout Shelter " . It was added to the game with the 1 . 5 update . Characteristics . The drag racer is a rare outfit that can only be worn by male dwellers . It provides 1 to Strength , Endurance , Agility and Luck . Crafting . A high Luck statistic is needed to effectively create the drag racer .
Begin Again " Begin Again " is a song of anonymous in - universe origin or year by pre - War star Vera Keyes that can be heard in the Sierra Madre Casino , parts of the song can also be heard near the Starlet hologram in the Villa . Once " Old World Blues " has been installed , it can be heard periodically on the mysterious broadcast . Sheet music for Begin Again was released on February 7 , 2012 to coincide with the retail release of the " Fallout : New Vegas Ultimate Edition " . Lyrics . < poem > Begin again in the night Let ' s sway again tonight Your arm on my shoulder Your cheek against mine Where can we go When will we find that we know Where can we go When will we find that we know To let go Begin , begin again tonight < / poem > Notes . After retrieving the Courier ' s brain in " Old World Blues " , and leaving it at The Sink , the player can find it humming this song . Behind the scenes . The song was created by Obsidian Entertainment sound designer Justin Bell ( music and text setting ) , creative lead Chris Avellone ( lyrics ) , audio producer Mikey Dowling ( lyrics ) , and was sung by art intern Stephanie Dowling .
Hangover Heart " Hangover Heart " is a song listed in the credits for " " , but does not actually appear to be in the game . Possibly it was intended to be in the game , but was pulled at the last minute . The credits show it as being performed by Hank Thompson . Lyrics . < poem > I ' ve got a hangover heart from your kisses last night My head is so heavy the tears blind my sight You no longer love me , you said , we must part And all I have left is a hangover heart Too much wine from the bottle makes you feel bad next day But take another drink and that feeling goes away But tell me , my darling , just how I should start To lose this old feeling of a hangover heart No pills from the doctor , no drugs from the store Will help me forget the one I adore I don ' t need a doctor , no nurse with her charms All I need is you for my hangover heart Come back to me , baby , let ' s make a new start And take away the pain of this hangover heart < / poem > Video . " Hangover Heart "
Broadcast tower KT8 Broadcast tower KT8 is a broadcast tower in the Capital Wasteland in the year 2277 . It is located north - northeast of Vault 87 , south of Shalebridge . Layout . Exterior . The exterior isn ' t very notable . There ' s only a radio antenna and its generator ( the latter ' s switch can be flipped to emit Signal Sierra Romeo ) . Quite a few bent metal girders on the site suggest a typical mutant outpost . A couple of super mutant s and possibly a centaur can be found wandering the area . If the player visits this area after escaping the Jefferson Memorial through to the Citadel ( during The Waters of Life ) there may be an encounter with 2 Vertibirds : one will be shot down by a missile and the other escapes . The culprit , a super mutant ( possibly a super mutant overlord with " Broken Steel " installed ) with a missile launcher , can be seen near the broadcast relay . Drainage chamber . North , below the cliffs the broadcast tower is built upon , in the alleyway that faces east and cuts between the rocks you will find the entrance to the drainage chamber . Inside the player will find collapsed sewage tunnels and a door . In this room are some weapon crafting components and two computer terminals . One is broken , the other requires an encryption key ( located on the desk ) . The terminal will open the secure hatch in the floor , unveiling the source of Signal Sierra Romeo . In the chamber below the door , there is a ham radio along with the remains of two Chinese remnant spies . Appearances . Broadcast tower KT8 appears only in " Fallout 3 " .