Home Sweet Home Home Sweet Home is a main quest and achievement / trophy in the " Fallout 4 " add - on " Nuka - World " . Detailed walkthrough . This quest is obtained upon speaking to Gage after raising the final flag over the fifth of five parks at Nuka - World , cleared out during the course of The Grand Tour . He suggests that with Nuka - World firmly under raider control , it ' s time to expand to the Commonwealth , establishing raider camps at settlements . He instructs the player to speak to Shank in order to begin laying the groundwork for the undertaking . At the entrance to Nuka - Town USA , Shank lays out the steps involved in taking over a settlement , which first requires driving off the existing occupants with either force or persuasion . The player selects a method , which gang to use in the assault if violence is chosen ( Pack , Operators , or Disciples ) , and finally a location . Shank reviews his notes on the location , to determine if it ' s possible to attack the settlement , if some other business ( such as a quest ) needs to be resolved first , or if the occupants are merely beasts ( which requires violence as wasteland creatures cannot be negotiated with ) . Optional : The player can meet with Lizzie Wyath , Dixie , or Mason to obtain some grenades , to increase persuasion effectiveness , rile up existing settlers to attack each other , or draw wild animals to attack the settlement , respectively , along with recipes to reproduce the grenades . Lizzie additionally provides the Smooth Operator chem and its recipe , which acts as a less - effective variant of Grape Mentats ( + 3 Charisma and 10 % better buying and selling power for 4 minutes as opposed to + 5 Charisma and better purchasing power for 5 minutes ) but purportedly with a reduced risk of addiction . This is initially dependent on which gangs view the player favorably depending on territory allocation in The Grand Tour , but ultimately the player can receive all of the recipes if they speak to the other gangs upon returning to Nuka - World before completing the quest . The player proceeds to the location and secures it for the raiders of Nuka - World , using the workshop to build and plant a flag for the faction it will be handed to . ( If violence was employed , the only flag that can be planted is the flag of the gang that aided in the assault . ) The player returns to Shank in Nuka - World , who states the next order of business is to provide resources to the newly - minted raider outpost by strong - arming a settlement nearby the outpost . Shank makes a few suggestions based on proximity to the outpost and sends the player on their way . At the chosen settlement , the player must meet with the leader and convince them , with either payment in caps or intimidation , to supply the nearby raider outpost . The effectiveness of persuasion can be increased and / or the caps payoff amount reduced by having other raider outposts nearby , use of the gangs ' optional tools , or building a Nuka - World radio transmitter at the outpost . Upon returning to Nuka - World once more , Shank informs the player that a raider named Sinner has caught wind of their activities and is planning to attack . The player must return to the Commonwealth a third time and head him off . They can either drive him off with a hard Charisma check or with violence . The latter option may prove difficult as some of his allies will be wearing raider power armor . After dealing with Sinner , the player returns to Nuka - World . Shank mentions that keeping the gang members happy and loyal is the next step , providing suggestions for objects to build to do just that . At this point , it becomes possible to send Shank to the outpost as a resident , saving the player the hassle of having to keep returning to Nuka - World to carry out outpost operations . After building enough objects to keep the occupying raiders entertained , the player must return to Shank to learn the final piece of the puzzle , which is securing two additional outposts improve the raiders ' presence in the Commonwealth . The player must repeat the steps in setting up the first settlement two more times , which in turn will unlock the second rank of the Wasteland Warlord perk and additional items to build . After the third outpost is established , the quest is complete and Power Play begins . Bugs . Depending on how one completes Shake Down , Shank may be stuck in a loop where he continuously says " Don ' t underestimate the power of beating the stuffing out of someone before you shake them down " followed by " A meal ' s always tastier when you ain ' t the one that had to grow it . " This prevents him from talking to the player about Sinner so one cannot progress with this quest except via console commands .