naist-nlp/zeshel huggingface dataset:
Cry in the Night Cry in the Night is a Blue Bullet spell in " Final Fantasy X - 2 " . One of the toughest to learn , it is taught by an Oversouled Mega Tonberry while it is in HP Critical health . An Oversouled Mega Tonberry can actually be easier to defeat than a regular one , as it will not use Chef ' s Knife every move . Cry in the Night deals large non - elemental magic damage to all enemies and takes 80 MP to cast .
Battle SQ Battle SQ is an arrangement album featuring battle music from the " Final Fantasy " and " Chocobo " series , " SaGa " , " Chrono Trigger " , ' and ' . It was released on July 4 , 2012 , together with another SQ album , Beer SQ . Track list . Limited Edition Disc 2 . A second disc exclusive to the Limited Edition version contains additional tracks from " Final Fantasy VIII " , " Live A Live " , " Chrono Trigger " . It also contains a SQ Party Level . 3 Live Set performance and a medley of " Final Fantasy " ending themes .
Auralith The Auralith are objects of great power in " " , objects of legend in The Canon . There are three auraliths scattered around Lemurés , and it is their power that sustains the sky continent . All auracite comes from the auraliths . Story . Feolthanos uses the auraliths to drain the aegyl s ' anima reducing them to cold and emotionless beings who feel neither hatred nor happiness . The stolen anima is locked in the auraliths and can manifest as Yarhi . The auraliths sustain an alternate dimension where the Yarhi live , and pieces of auracite can be used to summon the Yarhi to the world of living , but doing so drains the summoner ' s anima , little by little , the more they summon . After Feolthanos steals Mydia ' s , a , anima , he turns her into the Judge of Wings and orders her to drain all of the auraliths ' power and use the power to destroy Ivalice . The First Auralith . Tormelados , Isle of the Megalith , is an aptly named island , as it holds the first auralith that the party encounters . At the base of the Megalith lies the Fane of Tehp Qul , a sacred shrine erected by the aegyl to protect the auralith within . Upon the party ' s arrival , Sky Pirates have already infiltrated the Fane and blocked its entrance . Vaan sneaks through the guards and unlocks a secret passage for the rest of the party to follow . In the inner chamber , the party has their first encounter with the Judge of Wings , who summons Shiva to distract the party . After Shiva ' s defeat , the Judge drains the auralith of its power and it shatters . The Second Auralith . The isle of Arda , Heaven ' s Pillar hosts the second auralith , deep within the Ymir Qul Underground . Vaan and the party head here after Fran tells them she last saw Balthier approaching the area . After escorting Fran to the Underground , they find Balthier alone in the Auralith ' s Cradle , surrounded by the Judge of Wings and a troupe of Yarhi , including the scion Mateus . Upon defeat , the Judge flees . Balthier does an about - face and destroys the second auralith using the machine the Judge had set up . The auralith ' s destruction frees some of the aegyls ' captured anima and sends Vaan and the remainder of the party to the dream world of the Yarhi , Lesrekta , Isle of Illusions . The Third Auralith . The final Auralith is the most sacred relic in Lemurés , located in the Keep of Forgotten Time . Feolthanos himself " is " the final auralith , and the party must defeat him to release the souls of the Yarhi and return the anima of the aegyl . After the auraliths ' destruction the sky continent pf the Lemurés falls apart , the aegyl gain back their anima , and the Yarhi disappear from the world .
Lizardman ( Final Fantasy III ) The Lizardman , also known as the Lizard Man , is an enemy from " Final Fantasy III " . It can be found on the World Map of the Floating Continent around Tokkul , Gulgan Gulch , and Dwarven Hollows . It is very vulnerable to Lightning - based attacks .
Transcendent Artists Collection : Final Fantasy VIII The Transcendent Artists Collection : Final Fantasy VIII collection was a limited edition collectible series featuring cold cast statues of the main player party of " Final Fantasy VIII " atop of various Guardian Force summons . Released in April , 1999 , by Kotobukiya Co . , the collection started with a retail price at about 24 , 800 yen per statue . Now discontinued , the character designs are based on Tetsuya Nomura ' s in - game designs , while each statue was sculpted by either Takayuki Takeya or Kenji Ando .
Elemental Dark The Elemental Dark is an enemy from " " . To attack , it will select a spell from one of the three primary attacking magics , or sometimes opt for Bio . It can be defeated quickly by casting Holy on it , though other spells can be used to damage it . It is not recommended to jump on its head , as it will inflict Poison . To kill them quickly , cast Slow towards them . When dealing with multiple enemies , the Elemental Dark should be taken out first as they occasionally drop food that restores MP .
Fort Ghelsba Fort Ghelsba is a dungeon area in " Final Fantasy XI " . Location . Fort Ghelsba is a well fortified foothold for the Orcish Empire in the Elvaan dominated region of Ronfaure ( Final Fantasy XI ) , located very close to the capital of the Kingdom of San d ' Oria . There are far more tents here than in the outer zone , Ghelsba Outpost , suggesting that the Orcs actually live here as opposed to merely patrolling the area . Moderately powerful orcs are quite common here . The third , cave - like area , Yughott Grotto , can be accessed from both Ghelsba Outpost and Fort Ghelsba . On the whole , Ghelsba is considered a low - level area due to the general weakness of the monsters . It is uncommon to find players grinding here beyond level 15 . Connected Areas . Fort Ghelsba connects to Ghelsba Outpost and Yughott Grotto .
Tyrannosaurus ( Final Fantasy IV ) The Tyrannosaurus , also known as the T - Rex , is an enemy from " Final Fantasy IV Advance " that is found in Porom ' s trial . Its bony appearance is probably meant to resemble the boss from Final Fantasy V . Battle . It uses Earthquake , so Porom should cast Float to avoid it . Its only other main attacks are strong physicals , which can easily be healed . However , if one casts magic on the Tyrannosaurus , it will counter with a high - powered magical attack of its own - it will counter Fire magic with Flame , Ice magic with Ice Storm , and Lightning magic with Lightning . Thus , physical attacks are advised to defeat it , although even its counterattacks are not that strong , and only Ice Storm does notable damage . Flare and Holy , however , are not countered , and given your magic using party members ( Palom , Porom , Rosa , and / or Rydia ) are high enough level , you should cast these . When vanquished , the Seraphim ' s Mace , Porom ' s ultimate weapon , may be be collected from the treasure chest the Tyrannosaurus was guarding .
Esper Caves The Esper Caves , also known as Espers ' Gathering Place , is a location in " Final Fantasy VI " , located to the west of Thamasa . A group of espers are met here and the caves are abundant in magical energy . Story . Terra , Locke and Strago come to the Esper Caves to look for the espers , followed by Relm , Strago ' s granddaughter . They learn that three golden likenesses of the Warring Triad are placed here and upon finding the statues Ultros shows up to try and steal them to impress Siegfried . Relm makes her presence known , and using her special talent to create a living portrait of Ultros , she chases him off . They learn that , because of the three golden Warring Triad statues , Yura and ten espers who had recently attacked Vector had come to refuge and regroup here . The four find Yura and the other espers , and sensing Terra ' s esper heritage , Yura speaks to her and agrees to return to Thamasa to negotiate peace with General Leo Cristophe . Musical themes . " Mt . Koltz " is the background theme for the Esper Caves . Other appearances . " Final Fantasy Record Keeper " . The Esper Caves ( ) are the setting for a regular dungeon and are also featured in the Challenge Event Legendary Plunder . Esper Caves . The party makes their way to the Esper Caves in an attempt to persuade the espers to reconcile with the Empire . Meanwhile , Emperor Gestahl advances through the Cave to the Sealed Gate . . .
Nooj ( boss ) Nooj is a boss in " Final Fantasy X - 2 " . This being is an illusion created by pyreflies in the Den of Woe , not the real Nooj . Battle . Nooj does not have many special attacks , but the few he does have are effective . He has his regular attack , a special gun attack that causes around 1 , 500 points of damage , and Greedy Aura , which damages and drains MP of all party members . Nooj uses Greedy Aura every five turns . When Nooj gets below 3 , 000 he will use Lightfall , which will always cause 5 , 000 points of damage to all party members . Unless the characters are very high - level ed in high HP jobs , this will spell certain death . Strategy . It ' s useful to have an Alchemist because of Nooj ' s MP - draining will render magic users useless . The other two can use powerful physical dressphere s , such as the Dark Knight or Samurai . The Dark Knight should constantly use Darkness ( if equipping Ragnarok she won ' t take any HP damage from it ) , while having the Samurai use Sparkler or any other powerful attack , while having the Alchemist constantly use Mega Potions . Fiend Arena . Nooj appears in the Youth League Tournament in the Fiend Arena . He is much stronger than his Den of Woe counterpart and sometimes appears alongside Baralai and Gippal . He always starts the battle with Lightfall .
Pallanza Pallanza , a bangaa , is one of six special recruits in " Final Fantasy Tactics Advance " . Requirement . Pallanza has a 1 - in - 5 chance of joining the clan after completion of a mission where the Wyrmstone is equipped . The Wyrmstone is a reward for # 031 Ruby Red , which itself is unlocked after # 017 Desert Patrol and # 102 Wyrms Awaken . Abilities . Like all secret characters , Pallanza joins four levels above the average of the entire clan . Pallanza is recruited as a Gladiator , and as a bonus he has two abilities already mastered : Blitz and Ultima Sword . Spellblade Tech . " Gladiator command . Combine magic with swordplay . "
Ultra Waves Ultra Waves is a recurring ability in the series . Appearances . " Final Fantasy VIII " . Ultra Waves is one of the earliest Blue Magic spells Quistis can learn . She learns it from Spider Webs that can be obtained by mug ging or defeating Caterchipillars . Ultra Waves unleashes sonic waves that attack all enemies which inflicts non - elemental damage and can inflict Berserk on all enemies . At Crisis Level 1 , its magic power is 27 , while at Crisis Level 2 , it becomes 33 , then at Level 3 it becomes 40 , and finally at Level 4 it becomes 48 .
Dispelga Dispelga is a recurring spell that appears in later " Final Fantasy " games . It is an upgraded version of the Dispel spell , which targets all units of the enemy party and removes all status effects from those units . It is generally available to endgame or late game bosses , though it can be used by the party in some installments . Appearance . " Final Fantasy XI " . Dispelga is a Black Magic spell available only to some Notorious Monsters ( although Scholars could simulate it by casting Dispel with Manifestation ) . It removes one status effect from all targets ( generally players ) in range . " Final Fantasy XII " . Dispelga is a level 6 White Magick spell and that costs 8 , 200 gil and 50 LP to acquire . The spell can be bought in Balfonheim . Dispelga is identical to the original Dispel spell , that only affects multiple targets . It can also remove the Slow and Stop statuses . In the " International Zodiac Job System " version , Dispelga is a White Magick 10 License . It can only be obtained from a chest in the Feywood ' s White Magick ' s Embrace . It is a spell for both White Mage and Monk job classes , though Monks can only learn it after getting the license for the Esper Famfrit . Dispelga is learned by Fran at level 40 as well as by enemy White Mages . It removes buffs from a small radius of enemies . " Final Fantasy XIII " . Dispelga is a Technique which cost 1 Technical Point to use . It removes all buffs and debuffs from all allies and enemies . It is learned at Crystarium Level 8 . Lightning learns it in the Commando role , Snow and Fang learn it in the Sentinel , and Sazh , Vanille and Hope learn it in the Ravager role . " Final Fantasy XIII - 2 " . Dispelga returns as a normal ability in the sequel , this time being learned solely by Serah in the Saboteur role . Furthermore , it ' s effect has drastically changed . It no longer dispels all enhancements and ailments on both enemies and allies ; instead it has a low chance of dispelling the most recent enhancements on all enemy units . Also , an item called Unicorn ' s Horn now has the same effect as Dispelga from " Final Fantasy XIII " .
Shell II Shell II is an upgraded version of the Shell spell , found in " Final Fantasy XI " . It can be learnt by White Mages and Red Mages at level 37 and by Paladins and Scholars at level 40 . Casting the spell will enhance the target ' s Magical Defense . Shell II may be recast every 5 . 25 seconds .
Ancient Sorcerer Ancient Sorcerers are mission bosses from " Final Fantasy XI " . Two of them assist Archlich Taber ' quoan in Bastok Mission 5 - 1 : Darkness Rising , San d ' Oria Mission 5 - 1 : The Ruins of Fei ' Yin , and Windurst Mission 5 - 1 : The Final Seal in the shared battlefield " The Rank 5 Mission " .
Mincing Minuet Mincing Minuet , also known as Wiznaibus , is a recurring ability in the series , often used by the Dancer job . Appearances . " Final Fantasy Tactics " . Mincing Minuet is an ability of the Dancer class , learned for 100 JP . It inflicts physical damage to all enemies with a speed of 17 . Mincing Minuet is an ability used by the Dancer class , exclusively used by Penelo . It inflicts ranged damage to one foe 4 spaces away from Penelo , and is automatically learned from the time the player gets her .
Fury ( ability ) Fury , also known as A Save is a reaction ability in " Final Fantasy Tactics " . The Dancer class learns it for 550 JP . Whenever the unit with this ability takes damage , she will get a + 1 boost to physical Attack power . Since this is a Dancer ability , only female characters can learn it .
Kelger Vlondett Kelger Vlondett , originally romanized as Kelgar , known as Kelga in the " Anthology " translation , and Kelgore in the RPGe fan - translation , is a non - player character in " Final Fantasy V " . Kelger is a Warrior of Dawn . Profile . Appearance . Kelger is an anthropomorphic lupine , appearing closely to a typical depiction of a . In his official artwork and portrait by Yoshitaka Amano , his fur is in shades of grey , but his in - game sprite depicts him as having fur in a light shade of brown . He wears a gold headpiece with a protruding horn behind his ears . He wears a full - body armor and a yellow cape . Personality . Kelger is initially distrustful of Bartz , Lenna , and Faris , and asks Bartz to mettle with him to prove his worth . Kelger is loyal to his friends however , and when he learns Bartz is the son of his old acquaintance , he accepts the party with open arms . Story . Kelger a Warrior of Dawn along with Galuf , Dorgann , and Xezat . He is a werewolf and , like all of his race , hails from the town of Quelb , where he is leader . Galuf , along with Bartz , Lenna , and Faris , visit the town and Kelger challenges Bartz to a fight , believing him to work for Exdeath . Kelger initiates his " Lupine Attack " ( known as Pine Attack in the " Anthology " translations ) , but is defeated by a powerful blow that sends him through a door . While recovering , Kelger learns Bartz is Dorgann ' s son , and the party ' s real motives for coming to Quelb , and grants them passage to Drakenvale to the north . Later , when the party is in Castle Exdeath , already weak and dying , Kelger sacrifices his life energy so the party can see through the illusion spell cast up by Exdeath . He is the last of the Warriors of Dawn to die . When the party is sent to the Void , Kelger ' s spirit , among those of the other Dawn Warriors and King Tycoon , appear to help the Light Warriors .
Water Water may refer to : Etymology . is a chemical compound with the chemical formula H2O . A water molecule contains one oxygen and two hydrogen atoms that are connected by covalent bonds . Water is a liquid at standard ambient temperature and pressure , but it often co - exists on Earth with its solid state , ice , and gaseous state , steam ( water vapor ) .
Ice Mountain Ice Mountain is a location in " " . It is the first place that Larkeicus asks the Hero to go to as part of his archaeological studies . Larkeicus asks the Hero to check out the ruins at the top of the mountain . The ruins atop the mountain supply energy to the mysterious gate in order to open a bridge to the tower within the game .
Mysidia ( Chocobo Racing ) Mysidia is a small town in the game " Chocobo Racing " , populated by mages . The Floating Gardens course is situated nearby the town and is the residence of White Mage . During Story Mode , Black Mage leads Chocobo and friends to the town . Tired from their journey , they ask White Mage to heal them . She sees the blue crystal shards that each of them carries and offers to tell them the legend of Magicite if they beat her in a race . Track . The racing course in Mysidia takes place in the sky amongst clouds and rainbows . The course starts on a clear road with various sharp turns that the racers must make . However , it is safe to travel along the walls as long as the racers do not drift all the way to the edge . The next portion of the course will take the racers along a dirt road that contains one small hill after another and , unlike the previous portion of the course , the walls are not safe to travel against . After going through this part of the course the racers will be taken to a grassy area that will force them to make a few quick turns . Also , half way through this portion , the racers will pass through a white tunnel . For the final portion of the course the racers will travel along a road that is similar to the one at the beginning of the course ( the road contains a design rather than being clear ) . As the racers travel along the road they will be forced to make a few sharp turns , and there is a small bump that the racers must pass through half way . After making these turns the road goes clear and the road is straight until coming up to the finish line . Throughout the stage the background features clouds , various structures , a white fence , and ships . The music of this course is a remixed version of " Spreading Grand Wings " from " Final Fantasy V " . " White Magician " possesses good speed but has below average controls . Her vehicle , the Cosmic Carpet , also allows her to float . The best way to defeat the White Magician is to use a character with good controls . Since White Magician ' s barrier regenerates quite frequently it is best to be constantly using magic stones . Challenger . Ability : Barrier - Protects White Magician from the effects of magic stones .
Giza Plains ( Tactics Advance ) Giza Plains is the first location in " Final Fantasy Tactics Advance " where Marche Radiuju begins his ventures with Clan Nutsy . It is a rolling grassy plain where the Muscmaloi grows . Story . In his first mission , Mission # 001 : Herb Picking , Marche came here , along with Montblanc and the rest of Clan Nutsy , to gather Muscmaloi herbs , and encountered some Goblins and monsters . The clan in Mission # 109 : Snow Fairy spawns from it . Turf Defense . Help Giza ! The enemy Animist has the Chocobo Rush skill , which he will use to bombard the party from his side of the river . One can line up units with the enemy Antlions to discourage the Animist from targeting them with this move .
Castle of Armor Castle of Armor is a location in " The Final Fantasy Legend " , located northeast of Town of Hero . Story . The main characters arrive at the castle to speak with King Armor , but they notice that he looks ill . King Armor mentions that he ' s in love with a girl from a town south of the castle and that she didn ' t accept his proposal . The party decide to help him out for a reward , and King Armor tells them that he ' ll give them anything they want . The party leaves the castle and heads towards the town to the south . The party returns from Bandit Cave and find the Girl standing right next to King Armor . She thanks them for defeating Bandit . The Warriors tell her that they are glad that they could help , but are still entitled to a reward . When the king asks what the Warriors want , they tell him that they would like his armor and he gives it to them .
Medusa ( Final Fantasy IV - Interlude - ) The Medusa is an enemy in " Final Fantasy IV - Interlude - " . It can be found in the Lower Section of the Tower of Babil , and it has a chance of dropping Cecil ' s best weapon , the Stoneblade .
Revenant ( Final Fantasy IV ) The Revenant is an enemy from " Final Fantasy IV " . Battle . It is the most powerful undead enemy at Mount Ordeals , and is problematic when it appears in packs with other Zombie - type enemies . A one - target Fire spell by Palom should destroy it . It is resistant against Dark Knight Cecil ' s weapons , so it is best to have him throw healing items such as Potions at the enemy to inflict damage to them . Other appearances . " Final Fantasy Record Keeper " . Revenant from " Final Fantasy IV " appears in " Final Fantasy Record Keeper " as an enemy .
Vampire ( Bravely Default ) The Vampire is an optional job in " Bravely Default " . The vampire asterisk is held by Lord Lester DeRosso , Lord of the Vampire Castle to the northwest of Eternia . The Vampire job is similar in nature to the classic Blue Mage , in that users can gain and wield the abilities of enemies . They can inflict some status ailments , namely Charm , and draining the stats and BP of their enemies . Monster abilities that can be obtained are referred to as Genomes , and are obtained when the Vampire is targeted by the attack . Once a Genome is obtained , any other Vampire can use the ability . Appearance . Tiz and Ringabel wear a beige vest over a white , long - sleeve shirt , a white ascot , gray pants , white boots , and a black cape . Tiz wears his sleeves rolled up to his elbows , a watch on his left wrist , and his pants over his boots , while Ringabel wears his sleeves all the way down , no visible watch , and his pants tucked into his boots . Agnès and Edea wear a hairband with bat ears , a white fluffy choker , a black overcoat , a pair of black boots , and an large assortment of belts wrapped around their torsos , arms and legs . Agnès wears black socks , while Edea wears white with gray stars . In the Japanese release they wear a black two - piece underneath the belts , but in NA / PAL release they are given a black leotard instead , completely covering their torsos . Abilities . The Vampire ' s Specialty is Genome Drain . Its job command is Vampirism . Genome Abilities . It should be noted that the four " - ja " spells are not recorded in D ' s Journal , even though they are Genome abilities that can be learned .
Arachne ( The After Years ) Arachne is an enemy found in " " . It will only attack with Earthquake , which can be easily averted by casting either Float or by Jumping to avoid it , or moderately powerful physical attacks . It may also counter any magic attack made on it with its own physical attack . It is not a particularly difficult enemy otherwise .