X - Saber " X - Saber " ( － セイバー , " Ekkusu - Seibā " ) is an archetype of EARTH monster s whose Type s are mainly Beast - Warrior and Warrior , although there are several that are Beast as well as one Insect and Reptile each . They are used by Kit Blade in the " Yu - Gi - Oh ! ARC - V " anime . It is a sub - archetype of the " Saber " archetype and itself has its own sub - series , " XX - Saber " . While in the past they have been associated with hand control , and to a limited degree still are , the archetype is now more focused around Summoning many monsters in very short periods of time with powerful cards such as " Gottoms ' Emergency Call " and " XX - Saber Faultroll " . The archetype is largely known for its mass Synchro Summoning capabilities , with the ability to summon powerful Synchro Monsters at rapid ease . Etymology . The name " X - Saber " may be a reference to the fact of the original " X - Saber " archetype consisting of ten monsters ( " X " is the roman numeral for " 10 " ) - hence , the " ten sabers " . The " XX - Saber " archetype also consists of ten members , making a total of twenty monsters ( " XX " is the roman numeral for " 20 " ) - the " twenty sabers " . Also , the word " Saber " in these Monsters ' names indicates that they are mostly using swords , sabers and blade - like weapons . Overview and Playstyle . Many were introduced in " Duel Terminal - Synchro Awakening ! ! " followed by further support in " Duel Terminal - Invasion of Worms ! ! " . With the release of " Gottoms ' Emergency Call " , the " X - Saber " monsters are the first Duel Terminal archetype to receive Spell and Trap support . With the " Ancient Prophecy " pre - release exclusive " XX - Saber Gardestrike " , " X - Sabers " were the first Duel Terminal archetype to have its own " TCG " - exclusive card . They also received more support in " Ancient Prophecy " in the form of the " XX - Saber " sub - series and were released to the " TCG " with the 2009 Starter Deck . The archetype is well known for its explosive Synchro Summoning plays , and can make Level 5 , 6 , 7 and 8 Synchro monsters very easily , with the ability to search and pull out their Tuners via " XX - Saber Emmersblade " and " XX - Saber Darksoul " . Because they are all EARTH monsters , the archetype also has easy access to several very powerful Synchro monsters such as " Naturia Barkion " and " Naturia Beast " . " XX - Saber Darksoul " gives the ability to search out any " X - Saber " monster from the Deck , even high Level ones such as " XX - Saber Faultroll " . " XX - Saber Emmersblade " has given the archetype its own version of " Giant Rat " , and gives the player an immediate access to almost all monsters in their Deck , allowing the player to easily pull out whatever monster they may need at a specific time . " XX - Saber Boggart Knight " with its ability to summon a second X - Saber from your hand when Normal Summoned provides easy set - up for large swarms of Synchro Summoning and Graveyard resurrecting via " XX - Saber Faultroll " ( whom you must control at least 2 XX - Saber monsters to summon ) . The key Tuners in most current XX - Saber builds are " X - Saber Pashuul " and " XX - Saber Fulhelmknight " . Pashuul allows easy Level 8 or 6 Synchro Summoning when combined with " Boggart Knight " or " Faultroll " , whilst " Fulhelmknight " allows easy Level 9 or Level 7 Synchro Summoning when combined with the two . They also work well in conjunction with " XX - Saber Darksoul " , as when Synchro Summoning with " Darksoul " , you will have both a Synchro and a search for another " X - Saber " monster at your End Phase . " Fulhelmknight " also provides the ability to summon an " X - Saber " from your Graveyard if it destroys a Defense Position monster , giving you more potential Synchro Summoning in a turn . " Gottoms ' Emergency Call " is another key card in any " X - Saber " Deck , acting as an " Infernity Launcher " for the Deck and allowing even more rapid and consistent Synchro Summoning . More modern builds use " Giant Rat " and can even use EARTH monsters such as " Gigantes " and " Wind - Up Kitten " and or Field Spells like " Closed Forest " to support the archetype . The Deck has several other Spell / Trap support in addition to the staple Trap card , " Gottoms ' Emergency Call " . These include " Saber Slash " , " Saber Vault " , and " Saber Hole " . However , it is usually recommended to avoid using these cards , as " Saber Slash " will require you to destroy your own cards if not enough are on your opponent ' s field , " Saber Hole " is very situational , requiring you to control an " X - Saber " monster and does not stop non - inherit Special Summons , and the ATK gain from " Saber Vault " usually does not benefit the player in modern formats . Weaknesses . Due to the use of the Graveyard on many of these cards ' effects ( " Gottoms ' Emergency Call " , " XX - Saber Ragigura " , etc . ) , cards that banish can be used to prevent the triggering of certain effects , such as " XX - Saber Emmersblade " and " XX - Saber Darksoul " . X - Sabers will not be able to operate as effectively , as the monsters will be removed from play or stripped of graveyard power . Cards that negate Graveyard effects such as " Soul Drain " and " Abyss Dweller " will also prove problematic for a X - Saber player , as it will strip the player of " XX - Saber Emmersblade " and " XX - Saber Darksoul " ' s effects . Because " XX - Saber Darksoul " must be sent to the Graveyard in order to search for a X - saber card , the Deck can sometimes be slow as they must at times use up their Normal Summon / Set to Set a Darksoul . Cards that prevent Special Summon ing , such as " Vanity ' s Emptiness " , " Vanity ' s Fiend " , " Archlord Kristya " etc . , can prove to be critical obstacles for the " X - Saber " player . Further , the dreaded " Evilswarm Ophion " and his effect to prevent Level 5 and higher monsters from being Special Summoned will prove a major problem for a X - Saber player , as the archetype focuses primarily on Synchro Summoning high Level monsters . In accordance to a more reliant Graveyard strategy , the " Gravekeeper ' s " archetype has a natural advantage over the " X - Saber " player due mostly to the key cards " Necrovalley " and " Royal Tribute " . If using the discard strategy , cards from both the " Dark World " and " Fabled " archetypes would be triggered by the " X - Saber " cards , leaving the opponent at an advantage . " Gottoms ' Emergency Call " , although an " X - Saber " support card , could also be used to combat the X - Saber Deck as it can target " X - Saber " monsters in either player ' s Graveyard , not just your own . Cards that destroy multiple monsters will hinder this Deck . For example , a Dragon Deck containing multiple copies of " Burst Breath " may dramatically devastate its swarms if activated at a right timing . " X - Saber " and " XX - Saber " Decks often focus on searching for cards through the Deck , and " Thunder King Rai - Oh " will completely shut down the searching ability . Another problem for the Deck can be " Rivalry of Warlords " , as the key monsters in the Deck contain many different Types . Cards that negate effects , such as Skill Drain , also pose threats . A good way to counter a lot of these problems is with " XX - Saber Hyunlei " . By using " Trap Stun " in combination with " XX - Saber Hyunlei " ' s powerful ability to destroy up to 3 Spells and Traps when Synchro Summoned , you will easily be rid you of many potential problems such as " Dimensional Fissure " , " Rivalry of Warlords " , " Macro Cosmos " , " Necrovalley " , " Royal Decree " , and so on , without your opponent being able to respond .