naist-nlp/zeshel huggingface dataset:
Protectron model The protectron model is a miscellaneous item featured in " Fallout 4 " . Characteristics . This is a small , collectible model of a protectron . Though this item appears in " Fallout 4 " , its design is based on the protectron from " Fallout 3 " and " " , a trait which shared by most collectible models in " Fallout 4 " .
MIRV ( Fallout Shelter ) The MIRV is a weapon that appears in " Fallout Shelter " . Characteristics . The MIRV is a unique nuclear launcher featured in " Fallout Shelter " . Dealing 22 - 27 damage per attack , it has the highest damage output for a heavy weapon in the game . Crafting . A high Strength statistic is needed to effectively create the MIRV . Notes . Contrary to what one might expect from a nuclear catapult , all variants of the Fat Man in " Fallout Shelter " are poor choices for combat against multiple opponents . Every target in the room is hit at once , but the weapon ' s listed damage output is split evenly between each target instead of being applied to each one in full . Refer to the weapons page for details .
Television ( Fallout 4 ) The television is a world object and settlement object in " Fallout 4 " and its add - on " Vault - Tec Workshop " . Characteristics . An electronic device used for audio - visual entertainment and information before the Great War . All televisions in the Commonwealth were produced by Radiation King . Crafting . The televisions are located under " Furniture → Miscellaneous " in the workshop . Notes . When powered , it always displays the same message " Please Stand By . "
Crossroad cavern Crossroad cavern is a in The Narrows of northern Zion . Layout . Crossroad cavern is essentially a passage from one area of the Sorrows camp to another . The passage forks a few yards in ; the left passage is inhabited by a few s and eventually leads to an exit , while the right hand path leads to a partially - concealed White Legs encampment containing minor loot and a campfire . There is situated all over the cave . Notes . There will be an ambush of White Legs in this area . Appearances . Crossroads Cavern appears only in the " " " Honest Hearts " . Bugs . At the cave fork , the bushes on the right fork cause major frame - rate drops when looked at or walked past .
9mm submachine gun ( Fallout : New Vegas ) The 9mm submachine gun ( SMG ) is a in " " . Characteristics . The 9mm submachine gun is a small , yet capable , able to empty a full magazine in under 3 seconds . The are common and lightweight , making it even easier to spray - and - pray . With the light bolt , this weapon deals 200 damage - per - second . However , it shares the common weakness of most automatic weapons in " Fallout : New Vegas " , in that much of its theoretical power is negated by the Damage Threshold system . In addition to losing much of its damage to the target ' s damage threshold , the high spread of the SMG requires the Courier to be at close range for all of the rounds fired to impact on the target . Durability . The 9mm submachine gun can fire a total of about 2 , 745 standard rounds , the equivalent of 92 reloads ( or 46 reloads when modified with drum magazines ) from full before breaking . Behind the scenes . The 9mm SMG is based on the also known as a " Grease Gun , " albeit with a shorter barrel than its real - life counterpart . Bugs . Sometimes when switching to the 9mm submachine gun the magazine will appear forwards of the barrel with the rest of its orientation correct . Upon reload , the magazine position issue will correct itself . It appears to only affect the gun when the drum magazine mod is equipped .
S . Gazda S . Gazda is a character mentioned in " " . Background . The name of this character is mentioned when you activate one of the tables on level 2 of the Secret Vault - Ruins . Appearances . S . Gazda is mentioned only in " " . Behind the scenes . The character is named after one of the developers of the game , Steve Gazda .
Mighty , Mighty Man Mighty , Mighty Man is a song that plays on Galaxy News Radio in " Fallout 3 " , and on Diamond City Radio in " Fallout 4 " . It was composed and performed by Roy Brown . Background . The song was recorded for the De Luxe record label in New Orleans in October 1947 . Roy Brown ' s vocals were accompanied by the Earl Barnes Orchestra with Wallace Davenport ( trumpet ) , Clement Tervalone ( trombone ) , Earl Barnes ( tenor saxophone ) , Walter Daniels ( piano ) , Bill Jones ( guitar ) , and Percy Gabriel ( bass ) . The drummer is unknown . Lyrics . < poem > Well , I ' m a mighty , mighty man , I ' m young and I ' m in my prime Yes I ' m a mighty , mighty man , I ' m young and I ' m in my prime Well , I don ' t pick my jobs I ' m ready for any ol ' kind Yes , I ' m a real young man , a brand new twenty - five Yes I ' m a real young man , a brand new twenty - five Well , I ' m willing , I ' m able , I ' m practically much alive Well , I ' m six - feet - tall , I ain ' t no hand - me - down Yes I ' m six - feet - tall , and I ain ' t no hand - me - down Well , I got a gal in town who calls me Good Rockin ' Brown [ SAX SOLO ] Well , I ' m a single man , I really don ' t need a wife ( Pick up , you gals ! ) Yes , I ' m a single man , and I really don ' t need a wife Well I aim to stay this way , cause ' oh what a wonderful life [ TRUMPET SOLO ] And now ! Well , I ' m a mighty man , I ' m young and I ' m in my prime Yes , a mighty , mighty man , I ' m young and I ' m in my prime Well , when you want me , holler and I ' ll be there on time Well , when there ' s work to do , send for the mighty one Yes , when there ' s work to do you better send for the mighty one Yes , he ' ll stay on the job , until the job is done < / poem > Video . " Mighty , Mighty Man "
Imbot Imbot is a martial artist in Chinatown in 2241 . Background . Lo Pan wants the Chosen One to prove himself against his students , before he may enter martial combat with Lo Pan ' s arch enemy , The Dragon . Six of his followers have to be defeated . Imbot is the first one . Appearances . Imbot appears only in " Fallout 2 " .
European Commonwealth - Middle East War The European Commonwealth - Middle East War was a conflict between the European Commonwealth and the nations of the Middle East beginning in April 2052 and ended in 2060 . It set out the beginning of the Resource Wars . Prelude . With the global shortages on resources , many small countries across the world went bankrupt . The European Commonwealth , dependent on oil imports from the Middle East , responded to the Middle East ' s rising oil prices with military action , and the long drawn - out war between the European Commonwealth and the Middle East began . Within two months , this heavily impacted the collapse of the United Nations , resulting in many countries withdrawing , and it eventually disbanded on July 26 , 2052 . In 2054 , the war had become so widely known and feared that it managed to scare the United States into setting Project Safehouse in motion . The project , financed by junk bonds , was designed to create shelters , called Vaults , for the populace in the event of a nuclear war or deadly plague . Aftermath . The war came to an end in 2060 as the oil fields in the Middle East ran completely dry . There was no longer a goal in the conflict , and both sides were reduced almost to total ruin . The European Commonwealth dissolved into quarrelling , bickering nation states , fighting over whatever resources had remained . Notes . The Royal Armoured Corps deployed in the Middle East used Boudicca - 78 / S motorcycles . Behind the scenes . A set in the Resource Wars would involve a crew of soldiers from the Royal Armoured Corps who become stranded in a war - torn anarchistic northern Italy and have to fight their way to the English Channel in quickly degrading vehicles , scavenging replacements , fuel , and weapons as they go .
Mercenary ( Megaton ) The mercenary is a guard hired by Moira Brown to protect the Craterside Supply . Background . The gun that Moira Brown hired to guard her properties is notorious for his supposed restless nature , as he is never witnessed sleeping during store hours . He is a rather bit self - centered , judging by his gravely voice and the fact that he never seems to like anyone . Regardless , this merc never questions his job of protecting the inventory of the Craterside Supply , as his very presence is enough to thwart shoplifters . He stays out of the way of Moira ' s scientific pursuits , taking care that he has no business intervening in his employer ' s crazy experiments , as that is not what his contract calls for . Location . The mercenary can be found in Craterside Supply leaning against the wall on the left , next to a usable workbench . Interactions with the player character . Effects of player ' s actions . Stealing items or killing Moira Brown in front of Megaton citizens including the mercenary will turn them hostile . Appearances . Mercenary appears only in " Fallout 3 " .
Giant rat meat Giant rat meat is a in " " . Characteristics . Giant rat meat is the raw filleted meat of giant rats . It can often be looted from corpses . It is one of the few meats in the Mojave Wasteland that is not used in crafting other consumables . It should not be confused with the rat meat sold by Genaro in Freeside . Locations . This is a list of fixed , non - random locations where giant rat meat can be found .
Slocum ' s Joe ( company ) Slocum ' s Joe was a pre - War coffee and donut company based in Malden . The company ran numerous coffee shops around the Boston area and had a special of a large coffee and jelly donut for 30 dollars . Behind the scenes . Slocum ' s Joe is a reference to , a company founded in Quincy , Massachusetts in 1950 . Like Slocum ' s Joe , Dunkin ' Donuts maintains its corporate headquarters in the greater Boston area , in Canton , Massachusetts .
Haley Haley is one of the locals around Point Lookout . He is the store manager and owner of Haley ' s Hardware in the year 2277 , where he sells and fixes various items with the local poulation . Background . Haley wasn ' t born with the " look " of the swampfolk , but he ' s tolerated because he ' s been here as long as he can remember , which is since he woke up inside his hardware store with a terrible headache . He changed his name to Haley after the shop and began trading . His customers kept coming in , so he decided to make trading his career . He often does business with the swampfolk and smuggler s , who supply him with an ample amount of ammunition , food , and weapons . Daily schedule . Haley sits in his shop all day selling goods to anyone that comes by . Appearances . Haley appears only in the " Fallout 3 " add - on " Point Lookout " .
Coyote Mines The Coyote Mines is a in the Mojave Wasteland , located northeast of Camp Searchlight . Layout . There are two notable sections to this area , the house and the mine itself . Neither the house nor the mine have any hostile creatures or traps . The house is backed up on high ground , and around behind it ( to the northeast ) , is where the mine entrance can be located . House interior . The Coyote Mine house has two floors , containing sleeping quarters , many storage containers and a working jukebox . There ' s food to loot in the kitchen and 3 first aid box es scattered throughout the house . It has the same layout as the Regulator HQ in " Fallout 3 " . Mine interior . The mine is somewhat small and simply laid out ( exactly the same as Searchlight North gold mine ) . A short way from the mine entrance , the path splits . To the left is a camping area , complete with sleeping facilities , two may or may not be inhabiting this area . There ' s some miscellaneous toolbox junk , two and a hydra in this area . To the right , there are a couple of alcoves containing some , , and minor loot . Appearances . The Coyote Mines only appear in " " .
Coyote Tail Ridge The Coyote Tail Ridge is a in the Mojave Wasteland , located south - west of Bitter Springs . Background . These foothills were a good , defendable position for the 1st Recon Snipers during their massacre of the Great Khans . This is the location , called " Canyon 37 " by the New California Republic , where their ambush teams were stationed during the Bitter Springs Massacre . As it was the Khans ' only route of escape from Bitter Springs , Boone and others were placed there as cover . Even with reports of women , children , the elderly and the infirm , Command ordered the NCR to fire until their ammunition was depleted . The graves of those killed are within sight of the ridge , to the northeast . Layout . Coyote Tail ridge is just a rock . If you follow the northeast trail , you will come to a sign on the left that says " BITTER SPRINGS " , and under it is a picture of the NCR bear . Further up a bit to both sides , a dozen graves in two rows can be looted . Appearances . The Coyote Tail Ridge appears only in " " .
Ty Ty is an inhabitant of New Canaan in 2253 . Background . The short - haired husband of Angela , Ty tends to the farms in New Canaan with most of the other Mormons , though he does not share their beliefs . Ty used to be an NCR Ranger , and knows a lot about Pierce and Davidson by direct association . He knows a little about Coleridge and the others , like Briggs , from rumor . Ty is the only non - Mormon allowed to have a firearm in New Canaan . His choice is a shotgun . He also has a suit of leather armor , a combat knife , and several stimpaks . Like Angela , he can be a bit sarcastic , but is mostly friendly . Mostly . Appearances . Ty was to appear only in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios .
Thomas French ( Fallout 2 ) Thomas French is a deceased person whose grave can be found in " Fallout 2 " . Background . His tomb is randomly generated in either The Den , Golgotha or Redding . Appearances . Thomas French is mentioned only in " Fallout 2 " . Behind the scenes . Thomas French is a reference to Thomas French , a " Fallout 2 " dev .
Sykes ( Fallout 3 ) Sykes was a worker of unknown occupation in Vault 87 . Background . Sykes and Cossler dragged an unconscious man from the dormitories to the laboratories , and refused to explain to security officer Shelton Delacroix what they were doing . Appearances . Sykes is mentioned only in " Fallout 3 " .
Mini nuke stabilizer fins The mini nuke stabilizer fins is a junk item in " Fallout 4 " . Characteristics . A part of the highly dangerous mini nukes . Crafting . The mini nuke stabilizer fins can be broken down into its individual components for use in crafting : Locations . Only one can be found in the game , located in the basement of the Gorski cabin in the same room as Wayne Gorski .
Flagstaff Flagstaff is the capital of Caesar ' s Legion , located in what used to be northern Arizona . Background . In 2255 , the ruins of the city were taken over by Caesar ' s Legion who christened it as their new capital . Appearances . Flagstaff does not appear in any " Fallout " game , but is mentioned in " " and the " " .
Long - Term Care Long - Term Care is an in " " . Walkthrough . Julie Farkas , a doctor at Old Mormon Fort , is not just looking for some spare chems - she also wants to strike a deal with the local merchants in Freeside . The Player is tasked with finding someone willing to make a deal with her . Choices are : Mick & Ralph ' s and the Crimson Caravan Company don ' t have much to offer , but James Garret of the Atomic Wrangler casino may agree to trade the Followers a continuous supply of ethyl alcohol and in exchange for regular maintenance of the Atomic Wrangler ' s stills . James points out the uses of high - proof alcohol for anaesthetic and disinfectant solution , and is pleased by the idea of regular , expert maintenance for his distillation equipment . For this quest to be completed successfully , Julie ( with some reluctance ) has to accept the offer . The player can then inform James of the agreement to get Freeside fame . The player must then return to Farkas yet again and tell her that the first of the supplies from the Garrets should arrive shortly .
Ghoul crazy Ghoul crazies or feral ghouls are creatures in " Fallout 2 " . Characteristics . Biology . Similar to ghouls , a crazy ghoul ' s body has been severely ravaged by necrosis , and as such they look like nothing more than shambling corpses . Differentiating them from normal ghouls , though , is the equally ravaged mind of ghoul crazy ; they have long since lost their sense of reason or higher thought and as such follow basic animal instinct . Gameplay attributes . As ghoul crazies have long since lost their ability to reason they have relatively underdeveloped tactics when in combat . They simply shuffle towards their closest enemy , thus fear is unneeded when engaging in combat with isolated individuals . Crazy ghouls often travel in groups , though , and as such can pose a threat when greatly outnumbering their foes . As fighters they are meager at best . Variants . Ghoul crazy . Single ghoul crazies are no match for those prepared or experienced , but can pose a major annoyance due to their durability and , more often than not , strength in numbers . Glow crazy . Glow crazies are simply glowing ones who have gone mad , just like any other feral ghoul . The main difference is that they have become bioluminescent from all of the radiation they have absorbed over the years . Appearances . Ghouls crazies appear in " Fallout 2 " .
Mad About the Boy " Mad About the Boy " is a song broadcast on Radio New Vegas in " " , written by Noël Coward in 1932 . The version in the game was recorded by Helen Forrest with Carmen Dragon and his orchestra in early 1950 . It was not recorded for public release , but was recently issued on the compilations albums " I Wanna Be Loved " and " Helen Forrest : The Complete World Transcriptions " . Lyrics . < poem > Mad about the boy I know it ' s stupid to be mad about the boy I ' m so ashamed of it but must admit the sleepless nights I ' ve had about the boy On the silver screen He melts my foolish heart in every single scene Although I ' m quite aware that here and there are traces of The cad about the boy Lord knows I ' m not a fool - girl I really shouldn ' t care Lord knows I ' m not a school - girl In the flurry of her first affair Will it ever cloy This odd diversity of misery and joy I ' m feeling quite insane and young again And all because I ' m mad about the boy Mad about the boy < / poem > Video . " Mad About the Boy "
Fallout : New Vegas console commands The console is a debugging tool in the PC version of " " . It is useful for altering content while in - game and working around bugs , but may be used to cheat as well . Use the backquote key ( ` ) while in - game ( Unpaused ) . The backquote key shifts to tilde ( ~ ) on U . S . keyboards , and the not symbol ( ¬ ) on UK keyboards . Other keyboards with different layouts will differ , but the key is usually to the left of 1 or just under the Escape key ( Esc ) . The key is the top left key under escape , on non - U . S . keyboards . ( Example : § , ½ or | on Scandinavian ( Swedish , Danish , Norwegian etc ) , circumflex ( ^ ) on German keyboards , ² on French keyboards , \ or | on Italian keyboards , ` on Brazilian keyboards , " on Turkish keyboards ) . The HUD will disappear and you will get a prompt ( | ) in the lower left corner of the screen where you can input codes . You may have to change settings over to mouse if you are using a computer - compatible Xbox controller before you can use console commands . When command entry mode is enabled , the game will pause and the camera will freeze . If the left side of the console is not visible , one may need to edit the Fallout _ default . ini file in the installation folder . Increasing the iConsoleTextXPos variable will move the prompt further right into the field of view . Enter help for the list of all console commands Note : The Help command does not display all of the commands listed below . It displays a few extra Debugging commands . Actor manipulation . " Actor " refers to a class in which non - player characters , Creatures , and " Talking Activators " belong . These work on creatures and non - player characters . Alternatively , you can use ' placeatme ' instead to spawn things at selected object location instead of the player location . ( useful if spawning several monsters and you don ' t want to be at hit distance from them ) For a steam guide on console commands click here
Narrator The narrator of " Fallout " , " Fallout 2 " , " Fallout 3 " , " " and " " is actor Ron Perlman who is most famous for his roles in " Hellboy " , " Sons of Anarchy " and " Drive " . The only game in the series which Perlman did not provide his voice for was " " where Tony Jay ( voice actor for the Lieutenant from " Fallout " ) narrated the introduction instead . Perlman ' s narration is most memorable for the quote , ' War . . . War never changes ' . In " Fallout 4 " , the narrative voices are provided by the Sole Survivor ' s male and female voice actors , Brian T . Delaney ( intro and male character endings ) and Courtenay Taylor ( female character endings only ) .
Robot Hunter Robot Hunter is an achievement / trophy in the " Fallout 4 " add - on " Automatron " . Requirements . Unlock 10 robot mods . Robot mods can be found on most defeated automatrons encountered during the DLC questline , with ten mods easily acquired during the Sole Survivor ' s hunt for the Mechanist . Players who fail to do so for whatever reason can unlock all modifications at once by simply finishing the DLC ' s final quest , Restoring Order .
Wasteland Warlord Wasteland Warlord is a perk in the " Fallout 4 " add - on " Nuka - World " . Obtaining . This perk is obtained during the quest Home Sweet Home in the add - on content . The first rank is obtained when the first raider camp is established in the Commonwealth , and the second rank is unlocked upon establishing the third of three required settlements for the quests . The third rank requires establishing eight raider camps . However , this cannot be done ( and thus the rank obtained ) until completion of Power Play , as Shank urges the player to return to Nuka - World to sort out the problems developing there and will not issue jobs to obtain more settlements until after that is done .
AK47 The AK47 is a small gun in " " . Characteristics . More powerful than the M16A1 but with shorter range . Both the gun and its 7 . 62mm ammo are very common and you can afford to equip most of your squad with them . While it is a staple midgame weapon for gun - toting characters , it gradually loses its effectiveness towards endgame as heavily armored enemies become more common .
Overthrow Jeremiah Rigdon Overthrow Jeremiah Rigdon was a quest in " Van Buren " , the canceled " Fallout 3 " by Black Isle Studios . Quick walkthrough . With many in the Mormon community in full disbelief of Prophet Rigdon ' s claims to prophetic visions from their God , there are those now that seek to replace Jeremiah as leader , or to remove him entirely .
Potomac fisherman The Potomac fisherman is a unique scavenger inhabiting the Capital Wasteland in 2277 . Daily schedule . The fisherman lives near a dock just outside of the Anchorage Memorial , near the Potomac river . During the day , he or she sits out on the nearby dock and sleeps in their bed at night . Appearances . The Potomac fisherman appears only in " Fallout 3 " .
Church of Hubology The Church of Hubology is location in NCR Town . Background . The Church of Hubology is a branch of the Hubologists in the New California Republic , led by the Enlightened One . She also leads the service and preaches their religion . The Hubologists conduct peaceful activities , and do not seek conflict with others , but some person is interested in the destruction of this NCR office . The Chosen One can join the movement by passing the zeta scan . After that , they will take an initial degree of purification . Layout . A small three room church , consisting of a prayer room with eight chairs , a meeting room with two tables and the Enlightened One ' s bedroom . Appearances . The Church of Hubology appears only in " Fallout 2 " .