naist-nlp/zeshel huggingface dataset:
Summoning Karstaag Summoning Karstaag is an unmarked quest in . It revolves around summoning the ghost of Karstaag and then challenging him in battle . Walkthrough . Travel to Glacial Cave and retrieve Karstaag ' s Skull . It can be found wedged into the ice wall at the back of the cave , occupied by a small number of Rieklings . Once the skull has been obtained , take it to Castle Karstaag Ruins . The ruins can be entered two ways . The first is through the front door , but this requires picking a master - level lock . The other method is traversing through the Castle Karstaag Caverns , which houses an entire tribe of Rieklings . Once the castle ruins have been reached , defeat the Rieklings that have taken up residence and place the skull upon the large throne . Once the skull is in place , the ruins will rumble and begin to shake . A spectral Karstaag will appear from the throne and immediately attack . Once he has been defeated he will vanish , leaving only his ghostly remains . Reward . As a reward for defeating Karstaag , the power of Summon Karstaag will be granted which allows the Dragonborn to summon the beast to aid in battle . This power is unique in that it can only be used three times , after which it is no longer available .
AE AE , meaning " Is " in the Ehlnofex language , as in the " state of being , " is a term often used to refer to all existence which split the eternal Void of non - existence that originally was the universe . AE , as a force , allows mortal souls to return to the realms of their aligned Aedra or Oblivion realms upon death , a transaction referred to as " lunar currency . " An individual beyond all AE is referred to as a New Man .
Medium Corprusmeat Hunk Medium Corprusmeat Hunk is an alchemy ingredient consisting of flesh infected with Corprus disease . It is abundant in areas occupied by members the Sixth House Cult . They are typically found tied to a rope and left dangling from the ceiling , or collected in troughs . The Nerevarine cannot contract the disease from handling or ingesting the meat . Effects . All varieties of Corprusmeat have the same alchemical effects : Uses . Corprusmeat can be used to train one ' s Alchemy skill by crafting detrimental potions . Although of no practical use to the Nerevarine , the potions can be sold to merchants for a profit . Acquisition . Medium Corprusmeat Hunks are carried by Dreamer Priests and Dreamer Prophet s , and can be obtained from their remains once killed . This item can also be found at the following locations :
Gelvin Feldrin Gelvin Feldrin is a Breton , first found in the Shrieking Scar , High Rock and the brother of Granette Feldrin . He is the founder and leader of the mercenary group known as The Daggers . Interactions . The Dagger ' s Edge . Lord Diel of Daggerfall and his sons are investigating the recent harpy attacks all along the coast . They hired a group of mercenaries called the Daggers to help them with their research , but the Daggers never returned from the Shrieking Scar .
Kailstig the Axe Kailstig the Axe is a Nord is a member of the Undaunted . He is first found at The Fish Stink in Davon ' s Watch and later at The Withered Tree in Riften . He is encountered for a third time at the Hel Ra Citadel . Interactions . One of the Undaunted . The dialogue that starts the quest : Assaulting the Citadel . Kailstig can be found drinking in Belkarth ' s Crossroads Tavern , and tells the Vestige of Hel Ra Citadel , a long - shut Yokudan citadel , that was opened recently by the Celestial Warrior and his Anka - Ra forces . He follows the Vestige inside the citadel , to defeat the Warrior , and find out what happened to the lost Undaunted exploration team .
Frenzy ( Skyrim ) Frenzy is an Adept - level Illusion spell in . Effects . Frenzy increases multiple targets ' inclination to attack , in a relatively small area . Effectively , it has the opposite effect of Calm . The magnitude is the level affected ; this spell only works on characters and creatures up to the level specified , unless it is dual - cast while having attained the Illusion Dual Casting perk , in addition to certain perks in the Illusion skill tree that increase the spell ' s effectiveness . Automatons , undead , and Daedra cannot be frenzied until the Master of the Mind perk in the Illusion tree is achieved . Skill Training . A frenzy spell may also be a good way to train weapon skills . The spell may be used to anger a character that cannot die ( a character needed to complete a quest ) , and once the character begins to attack , the Dragonborn may then fight back without being arrested . About 20 seconds later , the character should get back up , and the Dragonborn may resume the fight . Also an effective way of hunting without Archery or a destruction spell , it can cause deer and elk to close to hand weapon range . This can level weapon skills , and provide leather for Smithing . One can alternate casting Pacify to quickly power level Illusion with large groups of NPCs such as Stormcloaks , Imperials , and Forsworn . Alchemy . The following ingredients may be used in any combination of two or three to create a Potion of Frenzy :
Kastav Emperor Kastav was the Emperor of the Reman Empire after Emperor Reman Cyrodiil I reign . Kastav was considered to be a poor commander and an incompetent ruler , resulting in his deposition and succession by Reman Cyrodiil II . History . With Reman Cyrodiil ' s death in 1E 2762 , Kastav was at some point crowned Emperor . In the year 1E 2801 , Kastav ordered the Dragonguard of Skyrim to seize hostages from Markarth and Hroldan to ensure that the Jarl s " meet their conscription quotas . " The Master of the Dragonguard at that time protested against this but his protest was denied by the Emperor . The hostages were housed and trained . Later , in 1E 2804 , Emperor Kastav ordered the Dragonguard to suppress the Winterhold Rebellion but the Master refused to do so . In response , the Kastav ordered for their supplies to be cut off . In 1E 2805 , Sky Haven Temple was besieged and the city of Winterhold was sacked by a failed Dragonguard recruit named Kalien . Having been declared too incompetent to rule the Empire , Kastav was deposed and succeeded by Reman Cyrodiil II . In 1E 2806 , Sky Haven Temple learned that Reman II was crowned after the siege was lifted , and the new Emperor ordered for the siege to end when he was crowned .
Acrobatics Training Acrobatics Training is a quest in . The low level trainers for Acrobatics are Quill - Weave of Anvil and Ida Vlinorman of The Elven Gardens District . The mid - level trainers are dog - hater Tsrava and the dog trainer Ganredhel . Once reaching a skill of 70 , they will direct the Hero to a man called Aerin , who is apparently posted at Aerin ' s Camp . Once making it there , it is realized that he is not there . Luckily , master trainer Torbern is there . To train and complete the quest , one must speak with him .
Caldera Mining Company The Caldera Mining Company is a mining compound located south - west of Caldera in . It is found in the West Gash region near Ashanammu . The company belongs to Cunius Pelelius , who has an exclusive Imperial charter to exploit the ebony sources . Quests . Donation from Cunius Pelelius . During this Imperial Cult quest Iulus Truptor tasks the Nerevarine with persuading the owner of the Caldera Mining Company , Cunius Pelelius to donate 500 to the Widows and Orphans fund . The quest eventually leads them into the mine to find evidence of Cunius ' illegal activities . Telvanni Agents . The Fighters Guild sends the Nerevarine to the mining company , in order to eliminate the four agents of House Telvanni who are thought to he stealing from the mine , and hiding in the nearby cave , Ashanammu . Alveleg can be found outside , and Sathasa Nerothren , Fothyna Herothran , and Alynu Aralen on the inside . After they are killed , Eydis Fire - Eye will give 250 as a reward .
Sun Damage ( Oblivion ) Sun Damage is an effect in which functions by burning the vampire if they are in sunlight . The Hero loses health at a fast pace and the level of vampirism influences the damage done . This was removed in and replaced with Stamina Damage instead .
Nolonir ' s Journal , Page 17 Content . I can ' t believe my luck . I ' ve stumbled across the ruins of a place called Wansalen . The unfortunates that built the place apparently didn ' t make it out alive . Now , though , they all walk the halls of Wansalen again . I wonder if their souls missed this place ? Stubborn skeletons , they still won ' t answer when I talk to them !
Hunter ' s Amulet of Speed Hunter ' s Amulet of Speed is a unique amulet which is enchant ed with a variety of effects that enhance the wearer ' s nimbleness . Enchantments . All effects are constant on self : Interactions . Hircine ' s Hunt . After defeating Karstaag the Frost Giant , the Nerevarine encounters Hircine once again . He states that the Nerevarine has " earned the greatest honor that can be bestowed upon a mortal " by becoming his prey . He proceeds to ask the Nerevarine which attribute makes a hunter great : strength , guile , or speed . If the Nerevarine responds with speed , Hircine transforms to Hircine ' s Aspect of Speed . When he is defeated in this form , this amulet can be obtained from his remains .
The Fishing Job The Fishing Job is a quest available in . It is a radiant quest given by Delvin Mallory in The Ragged Flagon as extra work for the Thieves Guild . Fishing jobs consist of using the Pickpocket skill to steal a valuable , unique item from a random character . Fishing jobs can be declined at any time by talking to Delvin Mallory again . There is no penalty for declining or rejecting these jobs . Doing enough additional jobs such as the fishing job in a hold unlocks the city influence quest in that hold .
The Tower ( Aurbis ) The Tower is the secret structure of the Aurbis , which is a wheel turned on its side . This secret was allegedly discovered by Lorkhan during the creation of Mundus , and is claimed by Vivec and Mankar Camoran to be a pre - requisite for CHIM . The Tower as the Structure of the Aurbis . The Aurbis is referred to by some as structured like a wheel , with " the Eight gift - limbs of SITHISIT " as the spokes , and leaving sixteen spaces between the spokes . When viewed sideways , this is the Tower , which is the Aurbis seen from the outside . This seems to be the case regardless of the state of the cosmos within the Wheel . The Secret Tower . The Triangular Gate is , according to " Sermon 21 " , held by the " heart of the Serpent , " likely a reference to Lorkhan . Due to its location within the heart of the Serpent and its connection to Lorkhan , the Secret Tower is likely to be within Mundus . This is reiterated in the " Commentaries on the Mysterium Xarxes " , where Mankar Camoran states : " First Tower Dictate : render the mutant bound where he may do no more harm . As God of the Mundus , alike shall be his progeny , split from their divine sparks . We are Eight time eight Exarchs . Let the home of Padomay see us as sole exit . " The ultimate secrete of the Secret Tower is that the self is divine , which is potentially the ultimate purpose and mirror of the structure of the Aurbis . This is also potentially the secret required for the attainment of CHIM . Out - of - Game Text Elaboration on the Secret Tower . The exit spoken of implies that escape from Mundus is only possible through Mundus , that is , the Triangular Gate . It is also stated in other sources to be the " circle within the circle , " where the reflection of the universe ' s structure can be clearly seen . By this reasoning , it is impossible ( or at least unlikely ) for non - mortals to use the Walking Ways to Godhood which involve the Tower , because they do not view it from a place of confinement . Conversely , those with CHIM are described as " [ residing ] within " the Secret Tower . Due to the triangular nature of the gate , this is also possibly linked to the concept of the Enantiomorph , which involves three participants . The Thief and the Tower are connected to this when Hasphat Antabolis claims that , " The Thief is another metaphorical absolute ; in this case , he represents the ' taking of the Tower ' or , and sometimes more importantly , the ' taking ' of the Tower ' s secret . " If this is the case , then the enantiomorph ( in which the Thief is identified with the Rebel , the ultimate victor of enantiomorphic conflict ) can be seen as a vital part of understanding and finding the Secret Tower .
To Be Read Immedately ! Contents . Notice to all employees : It ' s come to my attention that the last batch of Black - Briar Private Reserve was simply our standard Black - Briar Mead placed in the incorrect bottles . We sold six cases of the Private Reserve recently and they were all returned . To make amends , we ' ve replaced the cases with the correct supply at our cost . Due to this blunder , the cost of those cases will be removed from this month ' s wages . Indaryn
Kaushad Kaushad is a Dunmer Champion living in Zainab Camp , in Morrowind . As a member of the Ashlanders faction , he is the Ashkan , the leader of the tribe , and is responsible for giving the " Zainab Nerevarine " quest . This involves him first telling the Nerevarine to kill Calvario in Nerano Ancestral Tomb , but later , requesting that they find Kaushad a suitable wife . Interactions . Meeting with a Wise Woman . The Zainab tribe ' s Wise Woman , Sonummu Zabamat , will only talk to the Argonian if Ashkhan Kaushad approves the meeting . Zainab Nerevarine . Persuade the Zainab Tribe to recognize the Nerevarine .
Restoration ( Skyrim ) Restoration is a magic - based skill in and is one of the six skills that falls under The Mage archetype . It is described as : " ( involving ) control over life forces . This skill makes it easier to cast spells like Healing , Turn Undead , and magical wards . " Skill experience is gained by healing when injured and blocking damage with protective ward s , or casting protective circles on the ground . Casting healing spells while at full health , or using wards without taking damage , does not raise the Restoration skill . However , casting circles with no enemies around will . Because health is a vital attribute , the Restoration skill benefits a wide variety of character types ; most characters find themselves utilizing these spells to supplement combat prowess . Every new adventurer starts with knowledge of the basic Healing spell . Additional restoration spells are learned from Spell Tomes found in dungeons or purchased from vendors . There is also the Avoid Death perk ( requires 90 Restoration skill ) which , once obtained , allows the Dragonborn to instantly recover a moderate amount of health if it drops to near - death amounts , effectively granting the ability to cheat death once per day . This perk alone makes it a worthwhile effort to master this skill . Skill Books . The following books increase the Restoration skill by one level the first time they are read : " Oghma Infinium " – can also increase Restoration skill by choosing the Path of Magic ; this is the only book that will increase more than one skill . Quests . The following miscellaneous quests increase the restoration skill : Spells . The following is a complete list of Restoration spells : Master ( skill level 90 ) . Master spells can ' t be purchased initially . To unlock Master Restoration spells , the Restoration Ritual Spell quest must be completed upon reaching level 90 Restoration . Perks . The following are the perks that become available for selection as the skill is leveled up : Leveling . Trainers . Trainers increase the Restoration skill for a fee . They are listed by proficiency . Leveling techniques . The fastest and safest way to speed level restoration is to take the Apprentice Stone , then go to any town with a forge . Go into town to the blacksmith ' s forge . The forge here will do consistent and easy to manage damage to you every time you jump and land in the forge . It applies a burn effect which you can use to damage yourself . Since it ' s just you jumping onto a fire and not an enemy damaging you , the damage is lower but more manageable and it ' s still easy to quickly remove health , but can be used when you first start a new character .
To Smite with Dragon Claws Content . We are Dragon knights . We are Dragons . If you attack us , you will meet talons . If you strike us , you will eat spikes . If you injure us , our wounds will close . If you anger us , you will burn . If you run from us , we will pounce upon you . You cannot win . We cannot lose . We are dragon knights . We are Dragons .
Tancano Tancano is the son of Hendil and , because of his vampirism , people in Phaer are turned into mindless thralls , after being fed upon by him . He is killed by the Vestige . Interactions . The First Patient . Velatosse is suspicious about the plague ' s origins . She ' s asked the Vestige to look into the source of this mysterious illness . Velatosse is very upset that the mercenaries are guarding Hendil ' s home as well as the quarantine area . She thinks the alchemist is hiding something . They should speak to the guard at the home , or find an alternate way in .
Inventory The Inventory is where all items are placed . The number of items that a character may carry is based on their weight and how much the character can hold . In most cases , the more items you have , the more weight you have ( arrows , quest - related items with some exceptions , and keys do not have any weight ) . In , the inventory is divided into 10 categories ; " Favorites , " " Weapons , " " Apparel , " " Potions , " " Scrolls , " " Food , " " Ingredients , " " Books , " " Keys , " and " Miscellaneous " Description . In , the " Inventory " tab could be thought of as a combination of all tabs . The " Weapons " tab lists all weapons you are carrying , similar to the " Apparel " tab . The " Ingredients " tab lists , of course , all ingredients that can be used at the alchemists table to create potions , and the Food tab is self - explanatory . The Miscellaneous tab lists all quest - related items as well as other items that wouldn ' t generally be used in a normal manner .
Etienne Rarnis Etienne Rarnis is a Breton thief and a member of the Thieves Guild found imprisoned inside the Thalmor Embassy . Background . He was captured and interrogated due to a possible affiliation with the wanted Blades loremaster Esbern , who was being protected by the Thieves Guild in The Ratway Warrens below Riften . If the Dragonborn is a member of the Thieves Guild , Etienne remembers them from The Ragged Flagon . After Escape . Should the Dragonborn choose to free Etienne from his cell at the Thalmor Embassy , he flees to a trapdoor leading to Reeking Cave , commenting " " You didn ' t have to help me , so . . . thanks . " " In the cave , he may assist in a battle against a frost troll , although unarmed . Reverse pickpocket to give him a weapon , or drop one in front of him to aid his fighting ability . If he survives , he will initially run past Solitude and be found on the coastline immediately south of the Dainty Sload . Later on , he can be found in the Ragged Flagon Cistern , and gladly sees that the Dragonborn has survived , promising that he will never forget who saved him from his Thalmor captors . After his release he might also be found at the bridge near Windhelm Stables wearing a Thieves Guild Armor . Interactions . Diplomatic Immunity . Toward the end of the quest , Etienne can be found in a prison cell , being interrogated by Rulindil and some Thalmor guards . The Dragonborn can either free him or leave him in his cell .
Morag Tong Quests The following are Morag Tong Quests available in . Until the Nerevarine becomes the Morag Tong Grandmaster , all quests will be given by Eno Hlaalu : Grandmaster Writs . Once the Main Quest has been completed , and the Nerevarine has been promoted to Grandmaster , then , if they talk to any of the Morag Tong Masters in their guildhalls , they will be given the following quests :
Bristleback Bristlebacks are creatures that appear in . Characteristics . Bristlebacks are boar - like creatures found in the snowy forests and meadows of northeastern Solstheim , but can sometimes be found grazing along the western beaches . They are roughly half the size of a horse , and can be found alone or in pairs . Bristlebacks are versatile in combat , though they will only attack when someone gets too close or provokes them . Their tusks can inflict serious damage to the unprepared . Occasionally , Bristlebacks can be tamed by Rieklings , and can be ridden into battle . Locations . Tamed Bristlebacks can be found in several Riekling camps , including :
Taking Sides Taking Sides is an achievement that requires the player to join the Stormcloaks or the Imperial Legion . How to earn it . This is the first achievement in the Civil War quest line and is awarded once Fort Hraggstad has been cleared out ( If joining the Legion ) or killed an Ice Wraith ( if joining the Stormcloaks ) and reported back to Legate Rikke or Galmar Stone - Fist .
Mirisa ( Oblivion ) Mirisa is a traveling Redguard hunter living at Crestbridge Camp near Cropsford . When she ' s not hunting or playing host to the refugee farmers from Cropsford , she ' s off delivering fresh meat to the Imperial Bridge Inn on the banks of the Silverfish River . Interactions . Goblin Trouble . Find Barthel Gernand at Crestbridge Camp . He and his family wish to build a settlement at Cropsford , but have been unable to do so due to two warring clans of goblins .
Seafood Supper Content . Simple recipes my mother jotted down for me , on the occasion of my marriage . This supper serves four . Mudcrab Cakes These do not travel well , but one can use leftover mudcrab this way if fresh crab meat is unavailable . You may season these quite liberally , as some find the flavor of mudcrab too earthy for their taste . Steam mudcrabs enough to obtain a pound of their succulent flesh , taking care to sort out the cartilage and shell . Add to the meat a half - pound of equal parts of imperial , and barley flour . Add water until the mixture can be formed into a ball . Season liberally with salt and ground peppercorns . Form the mixture into small pies , pressing together firmly , yet with the gentle touch . Fry them on an oiled griddle until crisp on both sides . Grilled Battaglir This dish can be made in advance as it reheats well over low coals . You can also place it at the edge of the fire while making the mudcrab cakes . Just remember to turn it now and then to heat it through on all sides . Gather a quarter peck of battaglir weeds . After cleaning them of dirt and any small bugs , finely chop the battaglir . Place large skillet onto the fire , throw in gobbets of beef drippings and melt . Fry the battaglir until the color turns a dark green . Add salt , pepper and garlic to taste . Serve over day - old bread .
The Philosophy of Stealth Content . By the Red Asp , Hallin ' s Stand It may seems obvious , but the key to practical invisibility is to be not - seen . What does it mean to be not - seen ? Let us turn this around and ask : what does it mean to be seen ? To be seen means that the visible object has somehow attracted the attention of the viewer . Most of the time , you can count on a target ' s vision to slide across nineteen out of twenty objects without really seeing them , because to the target they simply make up part of the general background of his or her surroundings . To be not - seen , you must become part of this general background . Lose your individuality and become an integral part of your surroundings . In this way , you may wear the cloak of shadows even upon the salt flats at noon .