naist-nlp/zeshel huggingface dataset:
Heavy Armored Soldier The Heavy Armored Soldier is a boss that appears in Chapter 3 of " Dirge of Cerberus - Final Fantasy VII - " . Battle . Vincent ' s battle against the Heavy Armored Soldier has two phases . In the first phase , the boss uses a rocket launcher to attack . In the second , it makes use of a sword and machine gun to attack Vincent when he is close by and far away , respectively . Strategy . Vincent should attack the Heavy Armored Soldier from a distance during the second phase of his fight against it , as the boss ' s sword strikes are more powerful than its machine gun attacks . Vincent can transform into the Galian Beast to quickly finish this opponent off . Other appearances . " Final Fantasy Trading Card Game " . The Heavy Armored Soldier appears in the " Final Fantasy " Trading Card Game , on a card that is of the Ice element .
CRISIS CORE Theme " CRISIS CORE Theme " is name of the main theme of " Crisis Core - Final Fantasy VII - " , and was composed by Takeharu Ishimoto . It is the most prominent theme of the game , due to playing in significant moments , including the title screen and final battle , and appearing in said game through nine different versions , all having this title as a prefix . This said , the original " CRISIS CORE Theme " was only released on a special disc that attendees of the 2007 Square Enix Party received . Game appearances . " Crisis Core - Final Fantasy VII - " . As mentioned , " CRISIS CORE Theme " appears in its eponymous game through several different arrangements , the most similar to its original version being " Under the Apple Tree " . " Theatrhythm Final Fantasy Curtain Call " . " Succession " , otherwise known as " CRISIS CORE Theme - Dreams and Honor " , is played as an Event Music Sequence and " The SOLDIER Way " is played as a Battle Music Sequence . Appearances outside " Final Fantasy " media . An arrangement of the " CRISIS CORE Theme " , known as " A Date with Fate " , appears when removes his helmet and introduces himself . It was released in the " album . This is the second piece of " Final Fantasy " music to appear in " Kingdom Hearts " , the first being " One - Winged Angel " in the US , PAL , and " Final Mix " versions of the first " Kingdom Hearts " and in " Kingdom Hearts II " .
Double KO bug ( Dissidia ) During battles in " Dissidia Final Fantasy " , a Double KO situation can arise , wherein both fighters run out of vitality at the same time , which can sometimes lead to an issue about determining who won the match . The best character to use , for executing this bug , is Garland in EX Mode , because he can use his HP attacks even if attacked . Rules and complications . When both characters execute an HP attack , sometimes , instead of the attacks canceling each other out and sending both characters into a stagger state , the characters will trade blows , meaning both players give and take damage simultaneously . If both characters have enough Bravery points to deplete the other character ' s HP , and attempt to finish one another off at the exact same time , both characters will connect with each other , thus resulting in a double KO scenario , wherein both characters ' HP hit zero at the exact same time . For a while it was thought that in a double KO scenario the Bravery damage dealt decides the winner , however it has since been proven wrong . Even if it was the deciding factor , it would still cause a problem in itself if both characters dealt the " exact same amount " of damage . Currently , it is not known what goes on to deciding the winner in a double KO scenario ; it might be just random . Unlike other fighting games , there are no time limits in " Dissidia " , matches do not span multiple rounds , and there is no " sudden death " tie - breaker round in the event that a double KO occurs at the end of the match . If the player wins a battle via Double KO in a gateway in " Dissidia 012 Final Fantasy " , they are back in the gateway with 1 HP afterward .
Full Break Full Break is a recurring ability which combines the effect of other " Break " abilities , such as Power Break and Armor Break . Appearances . " Final Fantasy X " . Full Break is an ability in the PAL , " International " and HD Remaster versions of " Final Fantasy X " . It is found in Auron ' s section of the Normal and Expert Sphere Grid s . It costs 99 MP and inflicts Power Break , Armor Break , Magic Break , and Mental Break all at once . Auron ' s Banishing Blade Overdrive also causes Full Break if the button input sequence is successful . Wakka ' s Status Reels Overdrive also acts like a Full Break when two ( one enemy ) or three ( all enemies ) Down symbols are matched , and one of Rikku ' s mixes , Chaos Grenade , acts like a Full Break including major damage as well as Slow , Poison , Silence , Darkness , and Sleep while several enemy abilities can also inflict all " Break " statuses . " Final Fantasy X - 2 " . Paine ' s Mascot can use Quartet Knife which inflicts Full Break . In the International and HD Remaster version , Shinra and Auron are able to use Full Break during their boss battles in the Fiend Arena . If Auron is recruited , he may use Full Break randomly during battle . " Final Fantasy XI " . Full Break is the strongest " Break " Great Axe Weapon Skill , which lowers the target ' s Attack , Defense , Accuracy , and Evasion . " Final Fantasy Brave Exvius " . Full Break is a support special ability that enables the user to deal physical damage ( 1 . 6x ) to a single enemy and reduce its ATK , DEF , MAG and SPR stats by 30 % . It lasts three turns and costs 14 MP . Although some monsters ( in particular , boss es ) have resistance to certain types of Break but not others , Full Break counts as four separate 30 % break debuffs being applied , and the parameter reduction to which the enemy is not resistant will be successfully applied . It is also has a stronger effect than those of the separate Breaks : Power Break , Armor Break , Magic Break and Mental Break ( all of which reduce enemy parameters by 15 % ) . Full Break is learned by the following units : Warrior of Light ( at level 69 , 5★ ) , Agrias ( at level 76 , 5★ ) , Vaan , Ingus and Faris ( all three at Level 80 , 5★ ) . Other units that can acquire the skill are Sazh and Illus ( both at Level 80 , 5★ ) . Undermine , one of Rain ' s exclusive abilities , deals physical damage ( 1 . 7x ) but otherwise has the same effects and costs of Full Break . Rain learn Undermine at level 93 , 6★ .
Chocobo Forest ( Final Fantasy IV ) The Chocobo Forest is one of several locations in " Final Fantasy IV " . Each Chocobo Forest contains three yellow chocobo s , used for transportation on land and crossing rivers , and a single white chocobo , which restores 500 MP to all party members when caught . The Fat Chocobo can also be summoned in the forest , but requires a Gysahl Green for it to appear . " Final Fantasy IV " . Chocobo Forests . There are five Chocobo Forests in total on the overworld , and all Chocobo Forests are found on the tile where Cecil is standing in the pictures below . A Gysahl Green can be found in the grassy area in the middle of the clearing . Chocobo Village . There ' s a Chocobo Village north of Troia . This is the only forest where the player can find black chocobo s until the player enters the " Lunar Whale " for the first time . After that , one black chocobo will spawn in each Chocobo Forest . Three Gysahl Green s can be found if one ventures through the hidden pathways in the trees . The clearing itself is shaped like a chocobo . Quests . Eidolon search sidequest . In the iOS version of " Final Fantasy IV " , the player can embark on a quest to find eidolons scattered around the world . The last eidolon is found in Troia ' s Chocobo Forest , near a white chocobo , and he has been flying on the black chocobo . " Final Fantasy IV - Interlude - " . The Chocobo Forests were disabled for this game as they are not needed , and the only Chocobo Forest the player can see on the overworld map is the one east of Fabul . The entrance into the forest was removed and it became a regular forest .
Expose Weakness Expose Weakness , also known as Guard - Off and GuardOff , is a recurring Blue Magic spell in the " Final Fantasy " series . Appearances . " Final Fantasy V " . Guard Off ( called Off Guard in some translations ) is a Blue Magic spell that lowers enemies ' Defense . It can be learned from Page 256 , Magic Dragon , Shadow , Ziggurat Gigas and Azulmagia . It cost 19 MP to cast . Ushabti , while technically having the attack , can never use it as it cannot have enough MP to use it . " Final Fantasy Tactics Advance " . Guard - Off lowers Defense and Magic Resistance of a unit for the duration of a battle , and can be learned from the Firewyrm enemy as a Blue Magic spell . The spell costs 12 MP to cast . Expose Weakness is a Blue Magick spell learned from Fire Drakes that reduces a unit ' s Defense and Magick Resistance . The spell costs 8 MP to cast and can hit a target up to 4 tiles away from the caster .
Carbuncle ( Final Fantasy III ) The Carbuncle is an enemy from " Final Fantasy III " , fought in Altar Cave . It is only slightly stronger than the Goblin , but as one of the first enemies encountered in the game , it is still fairly easy to beat .
Go ' Bhu Gascon Go ' Bhu Gascon is a Notorious Monster in " Final Fantasy XI " . He a target of the quest " Mysteries of Beadeaux II " , for which the player must acquire a Quadav Augury Shell from him . The Quadav Augury Shell is exchanged for a Black Matinee Necklace , which is in turn required for Bastok Mission 4 - 1 : Magicite , San d ' Oria Mission 4 - 1 : Magicite , and Windurst Mission 4 - 1 : Magicite .
Boss Battle ( Final Fantasy XII theme ) " Boss Battle " is the regular boss battle theme from " Final Fantasy XII " . The track intro starts with percussion that builds up alongside the " Dalmasca Resistance " theme , then joined with strings and wind instruments . The climax is a clash of louder percussion , which abruptly ends with strings repeating the intro . Game appearances . " Final Fantasy XII " . " Boss Battle " plays during many boss fights . It is written by Hitoshi Sakimoto and is the fifth track on disc 1 on the . " " . " Boss Battle " reappears as a theme . " That Which Stands in the Way " is the boss battle theme which is a rendition of " Boss Battle " . It is the seventh track of disc 2 in the , also written by Hitoshi Sakimoto . " Dissidia Final Fantasy " ( 2008 ) . The original soundtrack contain the track " Boss Battle - original - from FINAL FANTASY XII " , which is the twentieth track on disc 2 . In - game , the theme is unlocked after fighting against Gabranth , known as " Boss Battle " and is one of the three " Final Fantasy XII " tracks . " Dissidia 012 Final Fantasy " . " Boss Battle " returns as a battle theme . " Dissidia Final Fantasy " ( 2015 ) . A new arrangement of " Boss Battle " can be bought from the in - game shop for 3 , 600 gil . " Theatrhythm Final Fantasy " . " Boss Battle " is available as downloadable content . It is a Battle Music Sequence for " Final Fantasy XII " . " Theatrhythm Final Fantasy Curtain Call " . " Boss Battle " reappears as a Battle Music Sequence from " Final Fantasy XII " . It is available in the base game , and does not require a download . Arrangement album appearances . " Final Fantasy Orchestra Album " . " Boss Battle " is the twelfth song of the final track of this album , " Battle Medley 2012 ( Final Fantasy I – XIV ) " , arranged by Hiroyuki Nakayama . Appearances outside " Final Fantasy " media . " Dragon Quest & Final Fantasy in Itadaki Street Portable " . An arrangement of " Boss Battle " is included in this crossover between " Final Fantasy " and " Dragon Quest " for the PlayStation Portable . Its structure is nearly identical to the original version , but several tone changes are easily distinguishable .
Vorres The Vorres is a Trophy Rare Game enemy found in Necrohol of Nabudis in " Final Fantasy XII " . Bestiary entry . Derivation : Gazer Requirement . To find Vorres the player must have spoken to the " Huntmaster " in Phon Coast and defeated Thalassinon , which will trigger the start of the Rare Game quest . Vorres then appears within the Necrohol of Nabudis in the Hall of the Ivory Covenant area . To get it to appear , the player must find a Dark Elemental , provoke it , and lure it to the door that leads to the Cloister of Reason ( where the optional boss Fury is located ) , right in the middle of the map . The Dark Elemental is found just north of the door , and when it is in the correct location ( excited ) , Vorres appears in the room south of the door . Like all Trophy Game , once it is killed , it will not reappear , so be sure to steal the Soul Powder it has before killing it , an item required for making the Tournesol . Multiple Soul Powders can be obtained by stealing the loot without killing Vorres , then retreating two screens away and returning to lure the Dark Elemental , spawning Vorres once more .
Hunting Sword Hunting Sword , also known as Hunter ' s Sword , is a recurring weapon in the series . Appearances . " Final Fantasy X " . Hunter ' s Sword is a weapon for Tidus , obtained when any sword with no abilities gains the Sensor ability .
Edge of Madness ( Dissidia ) Edge of Madness is an arena in " Dissidia Final Fantasy " and " Dissidia 012 Final Fantasy " . It is the site of the final battle with Chaos , and in Scenario 000 with Feral Chaos . Features . Edge of Madness is a small , simple arena , a circular platform with Chaos ' s throne at one end , and the stage reaches high vertically . In the background is a long staircase leading to the floor before Chaos ' s throne , as well as several gigantic swords that Chaos uses for his ultimate attack . Because the arena is used in Chaos ' s attack patterns , it is the only arena where players are able to face Chaos in any gameplay mode . In the stage ' s alternate version , the Bravery pool alternates between increasing and decreasing after a character performs an attack , decreasing at a faster rate than it increases . The battlegen item associated with the stage is Entropy ' s Birth . In " Dissidia 012 Final Fantasy " , the Edge of Madness rests within a gateway set in an active volcano on a floating island at the end of the Land of Discord , off the shore of Onrac above the approximate location of the Sunken Shrine . The gateway bears the similar name , " Edge of Discord " . Story . The title of Report 12 is " Hill with View of the Water Temple " , presumably referring to the Edge of Madness and the Sunken Shrine that would be nearby or under the island if it existed in World B . Based on this , the Edge of Madness would be the place where Garland , Chaos , Cosmos and Cid entered World B , and the cycles of war began . Cloud comes to the Edge of Madness in the 12th Cycle and battles Chaos in an attempt to end the war with his death . Chaos is unfazed and blasts Cloud with dark energy , expelling him from his service . Cosmos senses Cloud ' s dying wish for Tifa to be safe and , seeing his benevolent heart , saves his spirit to be revived as one of her warriors in the next cycle . After Jecht is rendered unconscious , the Emperor takes his lifeless body to Chaos and Garland , asking Chaos to imbue Jecht with his power so he can be transformed into a Warrior of Chaos . At the end of the 13th Cycle , the Warriors of Cosmos arrive to the Edge of Madness to battle Chaos . Chaos is vanquished by their efforts , and they are teleported to safety as he is consumed in flame . In Confessions of the Creator , the Edge of Madness stage serves as the site of the battle with Feral Chaos in both forms , the second fight taking place at the Edge of Discord gateway . The Edge of Madness is the site of the storyline battles with Gabranth in both " Dissidia " and " Dissidia 012 " . When the player receives the Moogle summon , it appears at the Edge of Madness if the player ' s character is a Warrior of Chaos . Other appearances . " Theatrhythm Final Fantasy Curtain Call " . Edge of Madness appears in a Battle Music Sequence .
Jagd Yensa The Jagd Yensa is a region in the land of Ivalice in " Final Fantasy XII " , located to the west of Dalmasca . It is Jagd territory , and thus airships cannot travel over it . The entire region is covered in a vast desert . Geography . The Yensan Sandseas . The Yensan Sandseas consist of the Ogir - Yensa Sandsea and Nam - Yensa Sandsea . The sand behaves like water , Urutan - Yensa that attack other races on sight , and abandoned oil fields can be found in these areas . The Tomb of Raithwall . The tomb of the Dynast King Raithwall himself . The tomb is full of traps , which will activate if intruders don ' t have proof of royal heritage . Deep within lies the Dawn Shard , as well as the Dynast King ' s treasure , the Esper Belias . The Zertinan Caverns . A vast network of caves connects the Westersand and the Sandseas , then goes under the inland sea between the Ordalian and Kerwon Continents , reaching even the Ozmone Plain in the region of Balfour in Ordalia . Rich in loot , but also rich in tough fiends . Deep within the caverns sleeps the Esper , Adrammelech , the Wroth .
Burst Burst , also known as Surge , is a recurring spell in " Final Fantasy " series . It inflicts major lightning - elemental damage . Appearances . " Final Fantasy XI " . Burst is a Lightning - elemental Black Magic spell available only to a Black Mage at or after level 56 . When cast , Burst inflicts instantaneous Lightning - elemental damage and reduces the target ' s resistance to Earth magic . As one of the Ancient Magic spells , it has one of the highest casting times and MP costs of the game . It has a cast time of 18 . 5 seconds , and may be recast every 44 seconds for 352 MP . " " . is a lightning - attribute magic - type ability . At level 1 its ATB Cost is 100 , Attack is equal to x10 . 00 , and has Stagger Power of A . The player can find Surge Lv . 1 in a treasure sphere at the Altar of Atonement , one of the four Trials in God ' s Sanctum , where it is a also possible to obtain the ability with an increased Attack value of x11 . 00 with a low chance or from the Dead Dunes bosses Grendel and Parandus that include Surge in their loot tables on Hard Mode . Surge Lv . 3 is a locked ability on the garb . " Final Fantasy XIV " . Burst is a Lightning - elemental Black Mage spell obtained by completing the Black Mage quest line . It has a very high cooldown timer , but deals high damage that can be increased by using it in a combo after Thundara , making it deal more damage based on the user ' s current HP . Black Mages usually use it after depleting their MP and using conversion to maximize damage . " Dissidia Final Fantasy " . Burst also appears as a form of Shantotto ' s Spirit Magic : Lightning . Cast when Shantotto has 6 , 000 or more Bravery , it summons a large lightning bolt to strike enemies . " Dissidia 012 Final Fantasy " . Shantotto now casts Burst with Spirit Magic : Thunder with 4 , 000 + Bravery . " Final Fantasy Airborne Brigade " . Shantotto uses Burst in " Final Fantasy Brigade " .
Joker ( Final Fantasy VII ) Joker is an enemy in " Final Fantasy VII " . It can be encountered on the plains outside Gold Saucer and North Corel and in the opening round of the Battle Square during the time " Tiny Bronco " is available . When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25 % . Battle . When first encountered this enemy can pose a serious threat to the party , particularly when fought in groups of two or three , as they can use an ability that causes instant death to one character . The five different card - based attacks are as follows : Jokers can be easily defeated with Aqualung and other Enemy Skills . AI script . AI : Main
Ifrit ( Final Fantasy X boss ) Ifrit is an enemy in " Final Fantasy X " . It is summoned by Belgemine as a means to train Yuna in her battle against Sin . Additionally , Ifrit is also fought as part of the game ' s final battles . Strategy . Mi ' ihen Highroad . Belgemine is found in an inlet on the South End section of the Mi ' ihen Highroad and will challenge Yuna in a duel of aeons and will summon Ifrit . Since the same aeon cannot fight each other , Yuna can only summon Valefor . It is recommended that Valefor or Yuna has a full Overdrive gauge before engaging battle . Ifrit alternates between a fairly weak physical attack and the more powerful Meteor Strike . Telling Valefor to use Shield before Ifrit uses Meteor Strike is key to winning the battle . It is a good idea to use Valefor ' s Overdrive when Valefor is low on HP as a last - ditch effort to beat it . Defeating Ifrit will award an Echo Ring , which has the HP + 10 % and Silence Ward auto - abilities . Losing earns a Seeker ' s Ring , which only has HP + 10 % . Remiem Temple . Ifrit can be fought after defeating Valefor . As in the previous battle , Ifrit ' s arsenal includes a physical attack and Meteor Strike , however , this time he does not follow a general attack pattern . This battle will be straight - forward if the player takes advantage of Ifrit ' s slow speed and summon Shiva ; although he does not in fact have a weakness to Ice , Shiva ' s high Agility and Evasion , as well as access to NulBlaze , come in very handy . Defeating Ifrit for the first time will net thirty X - Potion s and will unlock Ixion . All subsequent wins will earn six Mana Spheres . Sin . Since the player is fighting their own aeon , here Ifrit has the exact same stats as he had under the player ' s control , although he won ' t use any special abilities the player may have taught it . Due to Auto - Life it is almost impossible to die here . Unless the player has spent a lot of time leveling up Ifrit at the expense of their main party , he should fall in a few normal attacks . Other appearances . " Final Fantasy Record Keeper " . Ifrit appears as an enemy .
Water Spout Water Spout may refer to : Etymology . A is an intense columnar vortex ( usually appearing as a funnel - shaped cloud ) that occurs over a body of water . They are connected to a towering cumuliform cloud or a cumulonimbus cloud . In the common form , it is a non - supercell tornado over water .
Zanmato ( weapon ) The Zanmato , also known as Zanbato , is a recurring weapon in the " Final Fantasy " series . It is usually associated with Samurai , and may inflict instant death . Appearances . " Final Fantasy VI " . Cyan can equip the Zanmato in the Advance port . It is the strongest katana available , Holy - elemental , and yields an attack power of 245 , + 7 Strength and Stamina , + 30 % Evasion , and enables the Bushido and Runic commands . It can be found in the Dragons ' Den by defeating the Holy Dragon , or by betting the Godhand in the Dragon ' s Neck Colosseum . " Final Fantasy XI " . Zanbato is a generic high level great katana . It shares its model with the Hagun , a very powerful ( and expensive ) great katana . " Final Fantasy Tactics " . Zanmato is an Artefact . The indecipherable script engraved into this enchanted blade identifies it as the weapon once used to slay a demon in a single blow . It is a talwar - type sword of immense size . " Final Fantasy Tactics Advance " . Zanmato is a katana that can be equipped by Ninjas and Assassins . Furthermore , it teaches Ultima Masher to Assassins for 999 AP . It provides + 22 Attack , + 2 Magic , increases Holy resistance and halves Dark damage , and is Holy - elemental . It can be obtained after completing Mission # 029 : Wanted ! , from raising Smithing to level 50 , or by stealing it from an enemy during Mission # 27 : Royal Valley . This katana can be obtained by first selling a Lightwing Crystal , Bundle of Needles , and an Aqua Galac on the bazaar . Once unlocked in the shop , it can be purchased for 5 , 800 gil . The Zanmato gives + 8 to the Magic stat , is of the Holy element , and grants immunity to Dark .