Classes not part of the original Warcraft Roleplaying Game Book This article is on classes that were denied from use in . Reasoning and history . A few core and prestige classes from the PHB and DMG did not exist in the initial Warcraft RPG setting as printed in " Dungeons & Dragons Warcraft The Roleplaying Game " . In order to create classes for the book , some of the standard Players Hand Book and Dungeon Masters Guide classes were adjusted , while new core and prestige classes were introduced . The book even dismissed a few class types and others were different enough that they received entirely new descriptions versus the versions in the standard D & D setting . Some of these classes such as the monk or cleric ( which exists in certain forms ) were adapted into the lore or the game in a different form and in later books . Several of these class titles appear on NPCs , mobs , and items found in both Warcraft III and " World of Warcraft " . Classes left out of the initial Warcraft RPG setting included ; The Warcraft RPG did this for several reasons , including , some of the classes at the time were not relevant to the Warcraft universe ( ex . bards and monks ) , or the Warcraft versions varied significantly from the D & D versions of those class , or magic mechanics worked different in the Warcraft lore . In some cases , the Warcraft versions of certain classes were made into prestige classes , whereas the D & D version was a core class ( ex . paladin → paladin warrior , ranger → elven ranger , druid → druid of the wild ) . Other times , a different version of the same class type was given instead ( ex . assassin → Horde assassin ) . It is implied that the cleric ( and the dark cleric equivalent ) became an alternate title for the healer class . However , the healer may not have been adapted from the original D & D cleric class . In the World of Warcraft RPG , many of the classes that had been converted from core classes into prestige classes were again replaced with core classes ( ex . druid , paladin , etc . ) . Additionally , Horde assassin ended up becoming a plain assassin again ( a class that wasn ' t limited to the Horde only ) . Sometimes a specific rule from one of the dismissed classes was applicable for use by another class ; such as in the case of certain paladin or warlock abilities and / or if when the class was used outside the Warcraft setting . As mentioned previously , some of the initially dismissed classes were partially incorporated by later sourcebooks , these included monk and cleric . Monk for example was partially converted into the runemaster , and is mentioned in a few other examples in the books . Cleric ( or more precisely dark cleric ) was used as one of the potential class types for the Lich King , at least as much as his spell casting style . Also , in some cases the D & D class names appear within " World of Warcraft " as NPC titles . All of the NPC classe s detailed in the DMG ( adept , aristocrat , commoner , expert , warrior ) exist in the Warcraft universe . " Note : A few other class types that were specialist caster variants based on magic schools , such as conjurer , evoker , and archmage ( presumeably also including abjurer , diviner , illusionist , and transmuter ) were allowed ( or implied to be ) in the initial game ( and are referenced in several sources ) . They were not given specific Warcraft articles ( with the exceptions of necromancer being adapted into a core class , enchanter being adapted into a prestige class , and archmage being adapted into the Archmage of Kirin Tor prestige class ) . These classes did not appear on the list of dismissed classes . " Master of the elven warbands , the arcane archer is a warrior skilled in using magic to supplement her combat prowess . Beyond the woods , arcane archers gain renown throughout entire kingdoms for their supernatural accuracy with a bow and their ability to imbue their arrows with magic . Arcane tricksters combine their knowledge of spells with a taste for intrigue , larceny , or just plain mischief . They are among the most adaptable of adventurers . The assassin is the master of dealing quick , lethal blows . Assassins also excel at infiltration and disguise . Assassins often function as spies , informants , killers for hire , or agents of vengeance . Their training in anatomy , stealth , poison , and the dark arts allows them to carry out missions of death with shocking , terrifying precision . The blackguard epitomizes evil . He is nothing short of a mortal fiend . The quintessential black knight , this villain carries a reputation of the foulest sort that is very well deserved . Consorting with demons and devils and serving dark deities , the blackguard is hated and feared by all . Some people call these villains antipaladins due to their completely evil nature . It is known that certain dragons can take humanoid form and even have humanoid lovers . Sometimes a child is born of this union , and every child of that child unto the thousandth generation claims a bit of dragon blood , be it ever so small . Usually , little comes of it , though mighty sorcerers occasionally credit their powers to draconic heritage . For some , however , dragon blood beckons irresistibly . These characters become dragon disciples , who use their magical power as a catalyst to ignite their dragon blood , realizing its fullest potential . The defender is a sponsored champion of a dwarven cause , a dwarf aristocrat , a dwarven deity , or the dwarven way of life . As the name might imply , this character is a skilled combatant trained in the arts of defense . A line of dwarven defenders is a far better defense than a 10 - foot - thick wall of stone , and much more dangerous . Studying the martial and arcane arts to equal degree , the Eldritch knight is a versatile combatant who can cast a fireball on his foes or charge them with sword drawn . The Eldritch knight takes pride in his ability to use the right technique for the job : spells against physically tough foes and force of arms against spellcasting enemies . A divine spellcaster who rises high in the service of his deity gains access to spells and abilities of which lesser faithful can only dream . The Hierophant prestige class is open to powerful divine spellcasters who are approaching access to the strongest and most difficult divine spells . They delay the acquisition of these greatest gifts in exchange for a deeper understanding of and ability to control the power they channel . The horizon walker is an unceasing traveler to the universe ' s most dangerous places . As her journeys take her from place to place , she adapts to become one with her environment . In time , she develops a mystic connection with the ground beneath her . But she is by no means tied to a particular place ; her restless feet are ever leading her toward the horizon , where new adventures await . Loremasters are spellcasters who concentrate on knowledge , valuing lore and secrets over gold . They uncover secrets that they then use to better themselves mentally , physically , and spiritually . Blurring the line between divine and arcane , mystic theurges draw power from divine sources and musty tomes alike . While most spellcasters choose one path to magical power , mystic theurges walk two roads at once , simultaneously mastering spells common to clerics and wizards . The Red Wizards are the masters of Thay , the would - be magical overlords of the land of Faerun ( in the Forgotten Realms campaign setting ) . They focus on a school of magic more intently than any specialist , achieving incredible mastery of magic within a very narrow focus . Seen as cruel and evil tyrants by people across the worl of Toril , a few choose to leave their region , assume secret identities , and practice magic without having to worry about political alliances and possible slave uprisings . Operating in the border between light and darkness , shadowdancers are nimble artists of deception . They are mysterious and unknown , never completely trusted but always inducing wonder when met . The Thaumaturgist reaches out with divine power to other planes of existence , calling creatures there to do his bidding . Evil Thaumaturgists conspire with demons and devils to gain power on the Material Plane , while good thaumaturgists send powerful angels or Eladrins on holy quests . Future class ideas . Classes from this list might be less likely to be used by Blizzard for class ideas .