Razorfen Downs Razorfen Downs are the ancestral burial grounds of the quilboar , nestled amid huge brambles that spread from the north of Thousand Needles , into a small section to the south of Southern Barrens ( where they are called Razorfen Kraul ) and partially into Mulgore . The Scourge have taken over much of the downs , and infest the burial grounds with the reawakened dead . The enemy level range is 40 - 50 . It is also known as RFD , not to be confused with RFK or BFD . Entrance . The instance entrance itself lies in the depths of the bramble overgrowth in northern Thousand Needles though without a flying mount , it is accessed via the skull of what seems to be a huge quilboar near the meeting stone , rumoured to be the corpse of Agamaggan from which the brambles supposedly sprang . In Cataclysm . Razorfen Downs and its environs were added to Thousand Needles in " Cataclysm " ; as such , a rear entrance from Thousand Needles was added roughly northeast of Darkcloud Pinnacle . It also had its level range increased to 40 - 50 . General notes . Razorfen Downs has a more menacing atmosphere than many lower level instances before it due to the presence of the Scourge . Loot here is valuable and useful but you can expect a workout in order to get it . If you are between levels 40 - 50 , have a group of people you trust , a couple hours or so to spare and are looking for a more intense fight than what you will normally experience below level 50 , chances are you will enjoy this instance . As a result of being taken over by the Scourge , the mobs populating Razorfen Downs are predominantly undead . The priest ability Shackle Undead shines here as a staple form of crowd control . The earlier quilboar mob groups usually consist of one humanoid caster ( Geomancer or Necromancer ) and several undead tanks ( Withered Warriors and Reavers ) . Another strategy is to have the priest Mind Control the Death ' s Head Necromancer and use the mob ' s version of Shackle Undead against the nearby undead tanks just before the caster dies . The group only needs to worry about interrupting the Mind Control battle . Also of note are the various patrols of weak skeletons and non - elite mobs in the Spiral of Thorns . These can easily be taken care of with AoE . Be sure to communicate your intent with the group when pulling mobs and your AoEers appropriately . In Tuten ' kash ' s chamber , or " the gong room , " there are mobs straight ahead to the right and left . The sharp angle of the left wall may obscure your vision of these mobs , so either scout ahead or remember to tackle this left mob group first . Pulling the right mob group without handling the left may result in add s and eventually a wipe . Deeper into the dungeon ( the Spiral of Thorns ) , the mobs change to a banshee and skeleton type . The banshees are casters with silence , so plan your anti - caster attack accordingly . Further in still are skeletal summoners who , if allowed to cast , will summon non - elite shadowcasters to attack you . Close to the entrance of the Spiral of Thorns , you may come across what looks like a passable shortcut , but is not . It is possible to take the right fork ( toward the banshee / skeleton types ) and deal with that side first before heading for the left fork and the quilboar types . This means you will fight Glutton first followed by Amnennar the Coldbringer , which may be desirable if time is a significant factor . Mobs . " Outside the instance " " The Death ' s Head Clan " " Undead Quilboar " " Scourge Agents " Loot . See Razorfen Downs loot .