naist-nlp/zeshel huggingface dataset:
Jivex Jivex was a faerie dragon from the Gray Forest and a member of the mixed human and draconic group that defeated Sammaster . Abilities . Jivex was skilled in the arts of illusion , preferring to deceive and trick his opponents rather than blast them into little bits and pieces . Appearance . Like all faerie dragons , Jivex was extremely small by dragon standards , no more than the length of a man ' s arm from snout to tail . His scales had an iridescent hue .
North Zakhara The area of north Zakhara was dominated by the conflicting world - views of the independent - minded Free Cities of Zakhara on the one hand and the Mamluk s of Qudra with their fierce loyalty towards the Grand Caliph and belief in order on the other . It was framed by the shores of the Great Sea in the west and north , where it touched Faerûn at the border to Konigheim , and the Land of the Yak - Men in the east . The Furrowed Mountains separated north Zakhara to the south and east from the Haunted Lands in the continent ' s interior . In the southwest , the region stretched to the Sea of Caravans to where the territory directly controlled by Qudra bordered the High Desert . Geography . It was mainly an arid region , broken by short rivers that supported the major cities . Utaqa . The City of Free Man , at the mouth of the river al - Zulma , was the northernmost major settlement of Zakhara . The inhabitants were an independent lot and took pride in their position as the last stronghold of civilization towards the barbaric northern lands . Hafayah . The City of Secrets , at the mouth of the river al - Kufr , was a place of dark - colored buildings , dark - dressed people , and dark political machinations . A bloody coup in 1364 DR left the city simmering with the activities of different factions . Qadib . The City of Wands , at the mouth of Al - Haul River , was the center of learning in the north , famous for its universities but even more so for the number of magic - users among its citizens . Muluk . The City of Kings , at the mouth of Al - Zalim River , was an important trading city . Its citizens were proud on their old traditions and long unbroken line of kings . Umara . The beautiful , blue - tiled City of Knights , at the mouth of the river al - Yatir , was taken over by hill barbarians a little before 1367 DR . The difficult accommodation of the new and old populations to one another deeply marked the city . Liham . The City of Soldiers , at the mouth of Al - Sari River , was counted as the southernmost of the Free Cities , but was in fact under strong influence from nearby Qudra . Its strong military featured a large contingent of mamluk s . Qudra . The City of Power , at the mouth of Al - Faddi River , was the greatest metropolis in the north and featured the strongest fortifications in any city in enlightened Zakhara . It was ruled by the mamluks in the name of the Grand Caliph , who worked to extend order and protection against barbarians , corsairs , and rebels .
Eartheart defender Eartheart defenders , not to be confused with dwarven defender s , are an elite organization of dwarven divine spellcasters whose role it is to defend and serve the interests of East Rift , for whose capital the Eartheart defenders are named . With an unmovable spirit like the stones that make up dwarven cities , Eartheart defenders stand against the enemies of their race . Culture . Eartheart defenders are , like dwarven defenders , tied to the dwarven martial traditions and idea of brotherhood . However , while dwarven defenders see themselves as the defenders of their race , Eartheart defenders , in spite of their more localized origin , have a broader view and see themselves as defenders of the earth itself . To an Eartheart defender , the stones they walk upon are sacred and worthy of respect and dignity . Those who feel otherwise are the Eartheart defenders ' natural enemies . Eartheart defenders feel a bond amongst one another and see each other as simply a part of a greater whole . They take comfort and draw strength from the fact that each one of them , while important , is ultimately expendable since even when they are gone others will carry on the fight for them . Eartheart defenders compare themselves to a boulder and like that boulder , they say , they can be sundered but not destroyed , and through each grain of sand they will live on . Abilities . To prepare for their role as defenders of Eartheart and Toril members of the Eartheart defenders undergo many training regimens . Eartheart defenders are stubborn , even in comparison with the general expectation of dwarves , and plow their way through harm with such determination that they are known to sometimes emerge unscarred . Likewise , it has been observed that Eartheart defenders will sometimes seem to gain strength in the middle of battle without warning , as though their very will to fight has given them power . So confident are Eartheart defenders that experienced members can often inspire this same courage and willpower in others , increasing their own combat effectiveness . All Eartheart defenders have some background as a fighter or paladin but Eartheart defenders favor the latter origin ultimately , drawing their power from divine magic rather than martial power or the arcane . The prayer s learned by Eartheart defenders however , in some strange way , draw on the divine power of the stones themselves rather than from any particular god , and often reflect the very same strength and power for endurance that the Eartheart defenders seek to emulate , allowing them to heal themselves or see foes that would otherwise be invisible . Another Eartheart prayer is " earthsurge " , which allow an Eartheart defender to call upon the very power of the stones themselves to create a powerful attack that disorients the defender ' s foes .
Vergadain Vergadain , also known as The Laughing Dwarf by non - dwarves , is the neutral dwarven deity of luck , trickery , negotiation and wealth and an exarch of Moradin . While it seems that Vergadain represents the dwarves ' well - known dedication to the mercantile art of bargaining , those who know better are aware that he has an aspect that fills even the more legal - minded dwarves with pride . As such Vergadain also watches over those dwarves who use less - than - legal means to gain wealth . Regardless of how he is viewed , Vergadain delights in the art of the deal , no matter what it is , so long as it turns a profit . Worshipers . Few admit to following Vergadain in knowledgeable society , but those who do are known as Hurndor or " those who trade " . The Hurndor are dedicated to furthering dwarven commerce , traveling Faerûn farther than the priests of any member of the Morndinsamman with the exception of Marthammor Duin . Cleric s of Vergadain are expected to be personally wealthy , while also ensuring that some of their wealth is dedicated to keeping the local temple filled with treasure . Holy days of Vergadain ' s faith are known as coin festivals ( also jokingly referred to as trademeets by human s ) , marking a period of immense mercantile activity . These occur on the days before and after a full moon , on Greengrass and on any day declared favorable by the Merchant Prince . Relationships . Vergadain is very popular among the Morndinsamman , while sharing a particularly strong friendship with Dugmaren Brightmantle , as they share an interest in mischief . He also occasionally partners with Abbathor , a relationship that they both would describe a " business arrangement " . After traveling throughout Faerûn , Vergadain has also gained many allies among the non - dwarf mercantine deities .
Innarlith Innarlith occupied the eastern tip of the Lake of Steam . It was a city where anything could be purchased , though how legal the acquisition might be was another story . History . Around 1372 DR , the ruler of the city was Ransar Pristoleph . Ransar cleaned out all rogue dens and monster dens in the Firesteap Mountains to protect the caravans . Ransar Pristoleph apparently had ties to the church of Cyric . Inhabitants . Innarlith was the home of the Magister Talatha Vaerovree . Because this office was frequently filled by a wizard who had killed the prior Magister however , it was likely difficult if not impossible to find Talatha here .
Founder The Founder was a female Red Wizard of Thay . History . She was the lover of the Chosen of Myrkul , Akachi . However , she was Faithless and one day she died as a result of accidental spell backfire and was condemned to the Wall of the Faithless . Akachi was distraught over her fate and went so far as to turn against his faith and god and led a crusade to save her . In the end , Akachi was captured and punished by Myrkul but not before he saved the Founder from the Wall . Thus it was now the Founder who needed a plan to save her lover from the wrath of Myrkul . She founded the Academy of Shapers and Binders in Thaymount , hence her title . The Founder created Nefris , Lienna , and Safiya from fragments of her own soul in order to attract the Kalach - Cha to Rashemen in order to save Akachi . However , she permitted Akachi ' s brother Araman to enter the academy , unaware that he was under a " geas " by Myrkul to destroy her . Araman led a coup in the academy and captured the Founder but , before he could kill her , the Kalach - Cha arrived and saved her . The Founder admitted to being guilty of all the crimes she had committed against the Kalach - Cha and presented him with a fully restored Silver Sword of Gith , stating that the only way the Kalach - Cha could restore themself , and Akachi , was to enter the Betrayer ' s Gate and launch a third crusade to assault the Wall of the Faithless . Gameplay . The Kalach - Cha could choose to spare the Founder ' s life or kill her .
City of the Dead ( Waterdeep ) The City of the Dead was a large cemetery and ward in Waterdeep . Most of the city ' s dead were buried here . Structure . The City of the Dead is set against the eastern cliffs . It is entered through Weeping Gate . Most mausoleums or tombs belonging to noble houses contain portals established by Ahghairon that each reach a private burial ground in a nearby uninhabited dimension . Entering them can have unpredictable side effects . The more important personages have their own personal graves or family shrines , while others are confined to larger crypts . Many of the more important tombs are guarded by animated guardians . History . Individual graves were replaced with tombs in 1250 DR , due to a lack of space . Two years later , in 1252 DR , a wall was built to contain the growing number of undead , who were causing problems in other nearby wards . A curfew was also established . The cemetery suffered extensive damage during the Spellplague . Trivia . Saying that someone was " in the City " was a slang phrase used by Waterdhavians to mean that person was dead .
Giant pantheon The giant pantheon ( or Ordning when used with an initial capital ) is the group of titan s worshiped by giant s and giant - kin as deities . While the specifics of worship and religious views vary from species to species and even from tribe to tribe , most giants accept that Annam All - Father , the creator of giants , is the supreme deity . It is believed that the taller the giant , the closer he is to the throne of Annam , and therefore the more superior he is . This is why Hartkiller ' s short stature meant that he was not widely accepted as a giant king . All giant deities are revered but most tribes restrict their actual worship to one or two . Each tribe has its own patron deity . Clergy . Giant priests are rarely the head of their tribes but they have the ability to overrule their tribe ' s leader if they enter into a parley with the priest of another tribe and agree on the will of Annam for any given situation . Priests are served by shamans who occupy a lesser role in giant society . Shamans are generally trained by their priests . Worship . It is perfectly acceptable to worship any giant deity in the temple of any other giant deity , and the training of priests is a general education in the Ordning rather than indoctrination into the specifics of any one deity . Stormazîn . The " stormazîn " ( in 1366 DR Xephras ) is the Great Priest of Annam and represents the peak of the religious hierarchy amongst giants . He resides in Annam ' s grand temple in the Ice Spires but must travel to attend various rituals and ceremonies and sort out disputes . The position is highly respected in giant society , although holds no sway over non - religious matters . Giant priests are trained by the stormazîn . Deities . The following list is incomplete as there are other beings who have claimed right to be within the pantheon .
River Scelptar The River Scelptar was a large river that flowed from the Qurth Forest in the northeast of the Border Kingdoms to the Shining Sea in the southwest , a distance of approximately 300 miles . The mouth of the river was called simply Scelptarmouth . The River Rith was a tributary from the north , connecting about 100 miles inland . The towns of Blackbarn , Dapplegate , and Oeble were on the banks of the River Scelptar .
Jamala al - Mutajalli Jamala al - Mutajalli was a janni of the House of Sihr within the High Desert of Zakhara in 1367 DR . Personality . Jamala ' s blood ran hot , urging her to seek adventure whenever possible . Skills . Her ability to " shapechange " allowed Jamala to travel with non - janni in disguise . She was also an accomplished vizier . Relationships . Jamala was the eldest daughter of Amir Bouladin al - Mutajalli .
Waterclock Guild The Waterclock Guild was a guild founded in Neverwinter by the wizard Lucan Greenharrow and the clockmaker Saborn Rendel . Using the former ' s magic and the latter ' s clockmaking skill , the guild produced clocks that were both accurate and beautiful . Over time , Lucan built the crypts beneath the guild , expanding them using the magic he had learned during his time at the Hosttower of the Arcane in Luskan . This included the secrets of binding water elemental s , and the crypt walls were covered in translucent veins through which sea water flowed .
Theremen Ulath Theremen Ulath was the lord of Deepingdale in 1374 DR . Activities . Responsible for the Dale ' s defense , enforcing laws , and handling diplomatic matters , Theremen always used only the minimum authority necessary . History . Around 1349 DR , Theremen was awarded the post of lord by the dale ' s council . In 1374 DR , Theremen was contacted by Seiveril Miritar , who explained about his crusade against the daemonfey . Later , together with Haresk Malorn of Mistledale , Ilmeth of Battledale , and Storm Silverhand of Shadowdale , he formally met Seiveril for a high - ranking meeting .
Eboanaflimoth Eboanaflimoth , also known as Ebonflame , was a red dragon working with Cult of the Dragon . History . Hating Lathander with a passion , the dragon sent her cultists to attack the Morninglord ' s temple in Tilverton around 1370 DR . By 1374 DR , Ebonflame was transformed into a dracolich .
Chuhotl Chuhotl was an adventurer in Maztica . History . Chuhotl was the son of Kichemel , a great Nexalan Eagle Knight . Kichemel was injured in 1361 DR during the ambush at Palul . Chuhotl and all his family managed to flee during the Night of Wailing . They retreated to south but Kichemel ordered Chuhotl to go east . He said to his son that when he proved worthy he would give him his Eagle Knight armor . Chuhotl decided to joined the Amn ians . He tried to ask for a crusade to destroy the Viperhands monsters . Personality . Chuhotl believed that only the Amnians could eradicate the evil that had taken root in the once - beautiful Nexal . However , they did not treat him with respect because they could not see the purity of his vision or the clarity of his soul . Chuhotl was proud to be a Nexalan . Appendix . Behind the Scenes . Chuhotl is a pre - generated Maztican PC for use in adventures in Maztica .
Loravyre Impkith Loravyre Impkith was a tiefling wizard who inhabited Fort Precipice in the Chasm within the Ebon Downs in 1484 DR . History . She recruited a tiefling adventurer to recover some strange items in possession of some Ashmadai - related devils in the Chasm . Appendix . Behind the scenes . Loravyre can be approached only to player with tiefling as base race .
Dawnbringer Company The Dawnbringer Company was a band of adventurers from Waterdeep . History . In 1024 DR , they plundered the crypt of Uruth Ukrypt ' s orcs . In response to this , the Brotherhood of the Scarlet Scourge formed an orc horde named the Broken Bone with the intent of destroying Waterdeep , but they were attacked by the dragon Lhammaruntosz and defeated .
Spear of Lurue Spear of Lurue was a transmutation spell that turned a non - magical weapon into a silvered spear . Effects . The caster had to be holding the drawn weapon to cast this spell . The non - magical weapon became a " + 1 magical beast bane spear " for the duration of the spell , until the caster canceled it , or until the caster gave up the weapon ( willingly or otherwise ) to another , whichever came first . If the " spear of Lurue " broke , the spell and the original weapon also broke . Components . Only verbal and somatic components were required to cast this spell . The material component was the non - magical weapon to be transformed .
Pronouncement of Two Skies The Pronouncement of Two Skies was when the gith race fractured into the githyanki and the githzerai . After the gith destroyed the illithid empire , Gith , a warrior - queen and leader of the rebellion , declared that the People would not rest until they had discovered and destroyed all remaining illithids in the multiverse ; then , the People would be free to conquer all of the planes of existence and bring war to all other races . Many of the People ’ s hearts shared this goal . Zerthimon argued that the People already knew freedom and should begin to mend the damage done to their race . He too expressed a goal that was in the hearts of many of the People . Still , Gith insisted that hers was the only path and that they would be “ under the same sky ” in the matter . Zerthimon then told Gith that there “ cannot be two skies . ” This became known as the Pronouncement of Two Skies , a declaration of war that splintered the People into the races of githyanki and githzerai . Battle was waged on the Blasted Plains , and the githyanki retreated to the Astral Sea while the githzerai withdrew to the chaos of Limbo . The two races have remained enemies ever since .
Harlakh Doroaver Harlakh Doroaver was a venerated mercenary and " ruler " of the region known as the Realm of the Ready Sword . Personality . Never one to be caught off his guard , Harlakh was always planning in terms of battle . It was under his rule that the realm became safe enough to allow for caravan travel . Activities . Watching vigilantly over his " kingdom " , Harlakh watched the realm from coast - to - coast , maintaining residences at either end . He was also known to frequent inns to hear the word on the street , maintaining his secrecy and calm at all times .
Dragon magazine 16 Dragon magazine 16 was released in July 1978 . D & D Variant . The Ultimate NPC : Ninja — The DM ' s Hit Man . This article gives 1st edition " Dungeons & Dragons " rules for creating the ninja class . Price presents tables for ninja assassination probability , thief skills , and lists weapons , such as shuriken and ninja - to .
Jak Fleet Jak Fleet was a halfling cleric / thief who was an adventuring companion and the best friend of Erevis Cale . Relationships . Jak was thought by Cale to be his conscience personified as he was always a shoulder to lean on , and a true friend who always managed to pull Cale from the brink of darkness when he needed it . History . He was born in Hillsfar but soon his family escaped and relocated to Mistledale . In his early career , Jak served in the semi - secret organization known as the Harpers . He joined the Harpers because he really wanted to help people , but when Cale was in trouble and Jak asked for their help , he was refused . He left the Harpers soon after out of his undying loyalty to Cale . Jak Fleet died at the hands of a death slaad named Dolgan when fighting alongside Cale and Drasek Riven . They were thrust into a plot put together by the god Mask to steal a temple of Cyric , which resulted in a confrontation that ended his life . As a result , Cale never forgave Mask for the loss of his friend . Deity . Jak Fleet was a devout cleric of the trickster god Brandobaris . Appearance . He loved to wear wide - brimmed hats , and often was found chewing on a pipe .
Iltztran Melarn Iltztran Melarn was the house wizard of House Melarn in 1479 DR . History . Iltztran was a wizard from Ched Nasad and an arachnomancer . He survived the destruction of his home city in 1372 and joined House Melarn of Menzoberranzan as house wizard . Personality . Iltztran was always in fear of Menzoberranzan falling like Ched Nasad had fallen , and used all his resource to stabilize the House Melarn complex .
Bold Jhyak ' s Bold Jhyak ' s was a tavern and smokehouse in Teshburl that stood out in that naval town for appearing like a Northern roadhouse . Description . The tavern was a rustic building made of flagstone with low beams on its ceiling . The lightning was kept low intentionally for effect . Bold Jhyak ' s was full of large , beat - up furniture and tables large enough to dance on . Services . The smokehouse contained at least six spit racks , so that boar s or other large beasts could be roasted continuously over the fires . Besides the food , which offered an alternative to Teshburl ' s usual sea food , Bold Jhyak ' s was favored by adventurers and those who wanted to hear the tales of adventurers . Because the owner , Jhyak , was growing old , he hired two mercenaries for the purpose of telling stories to his patrons .
Universal ( province ) In the Zakhara n view of magic , the universal province encompassed a number of spells that were not specific to the four elemental provinces of sand , sea , wind , and flame . Universal spells could be learned by all Zakharan sorcerers and elemental mage s , no matter their specialization . The universal province is not to be confused with the much narrower range of universal spell s that were not considered part of any of the nine ( or eight ) schools of magic distinguished by Faerûn ian magic - users .
Bloodaxe Mercenary Company Bloodaxe Mercenary Company was a mercenary company based in Sundabar around 1358 DR . Organization . The Bloodaxe were very skilled and versatile , they adapted their tactics depending of the kind of job they would do . Contracts . The Bloodaxe accepted any kind of job , better if involved killing humanoid . They charged 10 gold piece s per day for their services . History . The Bloodaxe were founded by the dwarf adventurer Deldagg Huldgrym gathering many dwarves outcasts around 1318 DR . In time many human joined the group and many dwarves died in the battles against orc s , bandits raiders from Luskan . At the death of Deldagg in 1331 DR was chosen as new leader his second in command , the human fighter Velkor Minairr .
Street of Steel The Street of Steel was a prominent avenue located in the City of Brass on the Elemental Plane of Fire in 1367 DR . This street was found within Keffinspires . Activity . The ring of hammers on steel dominated this avenue as azer smiths pounded out metallic weapons and armor for the efreeti legions . The azer worked around the clock for the Sultan who would not allow them to take commissions from " ins " without his explicit permission , which he only gave on rare occasions .