naist-nlp/zeshel huggingface dataset:
Reverse Polarity Reverse Polarity , also known as R . Polarity , Magnet , or Electromag , is a recurring enemy ability . Its main use is to change the party ' s battle formation by moving either one or all characters to the back row , depending on the game . It deals no damage , and is otherwise a minor nuisance to contend with . Appearances . " Final Fantasy V " . Reverse Polarity changes the party ' s rows from front to back and vice - versa , and is used by several enemies in the game . Magnet is an enemy ability used by Druid , Liquid Flame , and Magnetite . It forces characters in the back row to move to the front row , making it dangerous for mage - type classes . " Final Fantasy VI " . Reverse Polarity was originally called R . Polarity , is used by Hell ' s Rider , Visage , Fiend , Schmidt , and Number 024 . The spell switches the row of the party , and it costs 20 MP for the enemy to use . " Final Fantasy VII " . Called Electromag , it is an enemy ability used by Hell Rider VR2 , and switches the party ' s current row . " Dissidia Final Fantasy " . Reverse Polarity is a Bravery attack for Exdeath . It sends out a circle of energy as the player holds and when the button is released Exdeath teleports to the circle ' s location , damaging the opponent if he warps to their location . The ability costs 30 CP to equip and 180 AP to master . " Dissidia 012 Final Fantasy " . Reverse Polarity returns as one of Exdeath ' s attacks . If he damages the opponent when he teleports , Exdeath can now cancel out the end lag of the attack by executing one of his counterattacks . It requires 30 CP to equip and 120 AP to master . " Final Fantasy Trading Card Game " . One of Exdeath ' s cards can use Reverse Polarity . The player Dulls Exdeath , pays one Lightning CP , and discards another Exdeath card to select a Manikin in their Break zone and play it . Reverse Polarity can only be used once per turn . Etymology . Electromag is short for , a type of magnet in which the magnetic field is produced by an electric current . The magnetic field disappears when the current is turned off .
Triffid ( Final Fantasy XIII - 2 ) The Triffid is an enemy in " Final Fantasy XIII - 2 " . It appears with other Triffids or with Goblins . It is not very powerful , has low defenses , and low HP , so it should not be difficult to defeat .
Battle Music Sequence Battle Music Sequence , commonly abbreviated BMS , is one of three types of gameplay in " Theatrhythm Final Fantasy " and " Theatrhythm Final Fantasy Curtain Call " , along with Field Music Sequence and Event Music Sequence . Gameplay . During BMS , the player ' s four party members line up opposite an enemy as in a traditional " Final Fantasy " battle scene . Notes fly from the left to the right in one of four tracks , one for each party member . The player must tap the touchscreen as the notes fly by the cursors in front of the party members to score a hit , damaging the enemy . The better the player ' s rating for the note , the more damage they do . Missing a note results in damage being taken . The power of hits and the damage taken depend on each party member ' s individual Strength and Defense values when they hit or miss a note . Numerous abilities and items can activate during BMS to damage enemies further . The damage abilities deal is reliant on the caster ' s Magic stat . When the current enemy takes enough damage , it is destroyed and another enemy enters . This continues until a boss - type enemy enters , signaled by a brief visual distortion and roar sound effect . Bosses are stronger and explode more violently when defeated , and some items and abilities activate specifically in response to a boss entering . When a boss is defeated enemies continue to appear , eventually cycling repeatedly including the boss , until the end of the stage . Defeating more enemies rewards more exp to the party at the end of the stage . In the Feature Zone of a BMS , the player must hit silver notes to cause a Summoned Monster to appear . At this time the party and the background vanish , replaced with a summoned monster and a color - coded background for that summon . A single track of notes now appears , the player ' s success in tapping them causing the summon to attack the enemy monster . When the feature zone is finished the party reappears and the song continues as normal . Abilities of equipped party members remain active during the feature zone , and if a damaging ability defeats the enemy monster the next monster will appear normally . The five summons that may appear , in order of strength , are Ramuh , Shiva , Ifrit , Odin , and Bahamut . Bahamut is the most powerful of the summons , but does not appear under normal circumstances , needing an item to be equipped by the party for him to appear . In " Curtain Call " , the five summons return , in addition to two new summons , Chococo , and , both the weakest and strongest summons respectively . Summons are no longer random , but each character is given a set summon , though they they can still use other summons through their respective Magicite . However , the Chocobo can only be summoned if the player gets BAD or MISS during the Feature Drive . List of Battle Music Sequences . Songs in " Italics " are available as DLC .
Cryohelix Cryohelix is a Black Magic spell in " Final Fantasy XI " . It deals Ice damage that gradually reduces a target ' s HP . The damage dealt is greatly affected by the weather . It can be obtained by Scholars at level 26 an bought from the merchant Layton in The Eldieme Necropolis at the Shadowreign era , costing a total amount of 7 , 986 gil .
Atma ( Final Fantasy XI ) Atma is a beneficial status effect , category of key item , and game mechanic in " Final Fantasy XI " . It is exclusive to Abyssea . Atma take the form of permanent key item s that are described as crystalline masses . They are obtained by defeating certain Abyssean Notorious Monster s , causing the monster ' s soul to crystallize and be awarded to all players in the Alliance that defeated it , or paying an Atma Fabricant NPC Cruor to have him synthesize a synthetic atma from the memories within your soul . Synthetic atma available are determined by what other accomplishments elsewhere in the game the player has attained - - completing other storylines , defeating certain Notorious Monsters , beating Maat with all 15 original game and " " jobs , gaining a high rank in a crafting guild , etc . Once a player obtains a Lunar Abyssite permanent key item , they are eligible to pay an Atma Infusionist NPC a small fee of 100 cruor to ' infuse ' them with one of their atmas of their choice , gaining the Atma status effect . This status effect gives a very powerful status enhancement dependent on what atma was infused . The Atma status stacks with itself up to three times — once per Lunar Abyssite the player has , and there are a total of three in the game . The same atma cannot be infused more than once at one time , however . Once infused , the Atma status lasts until the player talks to the infusionist again and asks them to remove it or the player leaves Abyssea . Unusually , Pet s gain the full effect of all their masters infused atma automatically without need for a separate infusion . The atmas obtained from Abyssean monsters are : The synthetic atmas are : The most popular atma include :
Crush Accessory Crush Accessory , also known as Icewolf Bite , is a recurring ability in the series . Appearances . " Final Fantasy Tactics " . Crush Accessory is an ability learned by the Divine Knight , Rune Knight , and Sword Saint classes for 800 JP . It destroys the target ' s accessory within a range of 3 .
Elder Homak Elder Homak , also known as Elder Homac , is a minor non - playable character in " Final Fantasy III " . He makes his appearance as one of the three elders of Ur , along with Topapa and Dahn , and urges Luneth to treat his adoptive mother Nina well .
Piano Squall Piano Squall is a stage name of a cosplaying pianist named Michael Gluck . Under the stage name Piano Squall and cosplaying as Squall Leonhart , he performs video game / anime music piano concerts to fundraise for charity . History . Since 2003 Michael Gluck has so far given concerts in sixteen different states to benefit organizations such as the National Multiple Sclerosis Society , Race for the Cure , Baltimore Reads , the Maryland Food Bank , the Matthew Foster Foundation , and Tsunami Relief . He has been a musical guest at twenty - seven anime conventions , including Sakura - Con 06 and 07 , A - Kon 06 , and Otakon 05 , where he performed for an audience of three thousand people . In 2007 , Michael released his debut album , titled " GAME " , which became the first video game and anime piano solo CD to be published by an independent musician . Proceeds from " GAME " benefit the National Multiple Sclerosis Society to fight the disease that destroyed the life of Michael ' s grandmother . Michael ' s music has been featured by IGN , MTV , Newtype Magazine , GamesRadar , GameDaily , The Otaku , Destructoid , VGMusic , RPGamer , RPGFan , The Armchair Empire , SquareSound , QJ , and Music4Games . External links . www . pianosquall . com
Jumbo Cactuar ( Final Fantasy VIII ) Jumbo Cactuar is an optional boss in " Final Fantasy VIII " . He pops up as a curious green cactus in the Cactuar Island which can be reached after the player retrieves the " Ragnarok " airship . After defeating the Jumbo Cactuar , a new Guardian Force , Cactuar , is available to the party . Battle . A dangerous boss in high level s , Jumbo Cactuar has attacks that mirror the regular Cactuar ' s attack , 10 , 000 Needles , but it is only used for countering . Its Ker Plunk hits the whole party . When Jumbo Cactuar is on the last 5 % of its health , a message will display : " Jumbo Cactuar is hesitating . . . " . This means the Jumbo Cactuar is attempting to flee , so players have to unleash as much damage as possible to defeat it . Jumbo Cactuar will succeed in running away if less than 2 % of its HP remains . Jumbo Cactuar is weak against Water . Squall ' s Renzokuken has a special animation for Jumbo Cactuar and it always does 7 hits . Strategy . Summoning Leviathan and casting Water spells work well . The player can draw - cast Meltdown to inflict Vit 0 and thus reduce Jumbo Cactuar ' s defense . One of the fastest ways to defeat Jumbo Cactuar , especially after the " Jumbo Cactuar is hesitating . . . " message has been displayed , is to summon Cerberus — or cast Triple — and cast Water three times in succession . Because of Jumbo Cactuar ' s 10 , 000 Needles attack , it ' s easy to use Limit Breaks when reviving characters with Phoenix Downs or Life spells , but it might be smart to dedicate one team member as a healer and keep them in high health throughout the battle , as Jumbo Cactuar ' s Ker Plunk can wipe out the entire party at low health .
Hobgoblin Hobgoblin is a recurring enemy in the series . Appearances . " Final Fantasy III " . Hobgoblin is a dummied enemy , meant to be the strongest of the Goblin - type enemies in the game . " Final Fantasy XV " . Hobgoblin is a daemon appearing in caves of Cleigne , Leide and Duscae and during night time . They can also be fought during the Footfalls in the Dark and Baby Snatchers Hunts . " Final Fantasy Dimensions " . Hobgoblin is an enemy fought at Mt . Lux , Mt . Liene , Mazewood , and Crystal Temple . They battle with regular physical attacks and Goblin Punch , but are of no threat to the party . It has Leather Shoes to steal and can drop the Iron Bangle .
Underhill Underhill is a minor non - player character in the original " Final Fantasy " . He is the owner of the Caravan , where the player must purchase a Bottled Faerie from him in order to continue their journey . Etymology . Underhill ' s name comes from the first " Lord of the Rings " book , " Fellowship of the Ring " , where it is used as Frodo ' s traveling name in order to escape from the Dark Lord Sauron .
Imperial Guard Imperial Guard , also known as Imperial Armlet , is a recurring armor in the series . Appearances . " Final Fantasy VII " . Imperial Guard is a high - ranked armor that provides 82 Defense , 74 Magic Defense , and has three linked materia slots with Normal growth . It can be obtained by defeating CMD . Grand Horn in the final Fort Condor battle or found in Northern Cave . " Dissidia Final Fantasy " . Imperial Guard is a level 71 bangle that provides + 237 HP and + 51 Defense . It can be obtained from the shop by trading 22 , 510 gil , Precious Watch , Topaz x3 , and Recovery Powder x4 . " Dissidia 012 Final Fantasy " . Imperial Guard returns as a level 60 bangle that provides + 247 HP , + 49 Defense , and Regen + 10 % . It can be obtained from the shop by trading 94 , 400 gil , Precious Watch , Floating Continent Gem , and Wraith ' s Desire x3 .
Worm ( Final Fantasy XI ) Worm is a genus in the Amorph Family in " Final Fantasy XI " . Worms are almost completely immobile monsters , capable of moving sporadically by burrowing and reemerging somewhere else , but will readily cast Earth - elemental spells at opponents outside of melee range .
Faithful Fox The Faithful Fox , also known as Comrade , is a character from " " , " Bravely Default " , and " " . He is the Adventurer ' s companion , as they travel around the world . Appearances . While the Adventurer provides a save point , the Faithful Fox provides helpful information and hints on where to go next . To access this information , the player must turn into an animal using the Transformation Staff . If the player speaks to him as a human , he will just bark like a dog . The Faithful Fox also appears during the Wayfarer ' s Friend in Need ability . " Bravely Default " . The Adventurer and the Faithful Fox ( known as " Comrade " ) appear . The Comrade appears on his own in several places , marked on the map with with a green sign . Like his master , the Comrade serves as a salesman , offering restorative items , equipment , and magic scrolls . Unlike the Adventurer , the equipment is not linked to Norende Village , but is still unique to his shop . Additionally , the Comrade does not serve as a save point . The Comrade also appears on his own in the " Grandship " after it has taken off ; talking to him will allow players to change the party members ' names . The Comrade returns , albeit on his own , in certain dungeons . When talked to , a tent event happens , fully voiced scenes similar to Party Chats that take place in Yew ' s magic tent . After the scene is over , the party is fully healed and the Comrade disappears . After defeating Yōko , he appears outside the Vampire Castle where he sells scrolls for the job level 11 abilities . Gameplay . " Final Fantasy : The 4 Heroes of Light " . The Faithful Fox and the Adventurer are fought as secret bosses inside the Trial Tower . " Bravely Default " . The Comrade appears alongside the Adventurer as bosses in Dimension ' s Hasp . " Bravely Second : End Layer " . The Comrade and the Adventurer are fought again as hidden bosses , this time in Dimension ' s Cauldron .
List of Final Fantasy Tactics support abilities support abilities in " Final Fantasy Tactics " are learned via Job Points . Each character can only equip one support ability . Support abilities usually only let a character equip things that their current job will not allow , though they do provide abilities that can protect them in certain circumstances , as well as provide some stat boosts . Dummied content . CT 0 is a dummied out ability that still has a JP cost assigned to it . Its effect while equipped removes the charge time from every abilities . No units of any kind makes use of the ability in the game , and it appears more to be a debug tool than an ability intended to be in the game .
Etude ( Final Fantasy XI ) An Etude is a type of song from " Final Fantasy XI " . There are actually 14 different etudes broken down into two tiers . The first tier , lower level songs , increase one particular stat to an individual party member by 4 - 7 , depending on total instrument and singing skill . The second tier will increase this by up to 14 , depending on total instrument skill . Etude ' s strength and duration can be increased by using particular instruments .
White Whorl White Whorl is a recurring ability in the " Final Fantasy " series . It is Vaan ' s trademark Quickening , first appearing as his level 2 Quickening in " Final Fantasy XII " . Appearances . " Final Fantasy XII " . White Whorl is Vaan ' s level 2 Quickening . As with all level 2 Quickenings , it deals damage equal to a random number between 1 and 140 multiplied by Vaan ' s Strength , and costs two Mist Charges to execute . " Dissidia 012 Final Fantasy " . White Whorl is the second command entered during Vaan ' s EX Burst . " Final Fantasy All the Bravest " . White Whorl is the ability that is used by Vaan during battle . Etymology . A whorl is a type of spiral or circular pattern .
Bushi Bushi , or Mononofu in the original Japanese release , is a License Board in " Final Fantasy XII International " , represented by the Zodiac sign of Aquarius . They are primarily light physical attackers , using Katana as their main weapon . Despite not having any Magical ability , they use mainly Mystic Armor in order to enhance their katana attacks . Bushi are better suited for quick attacking than being the party ' s tank . They have access to many augments for raising HP , attack , and magical power . However , Bushi cannot learn any spells , and have a limited number of augments for improving basic attacks and consumables . The Bushi has access to 133 licenses , which require 8 , 256 LP to unlock , as well as up to 13 additional licenses through summon licenses costing 1 , 005 LP , and 5 additional licenses costing 445 LP through quickening licenses . Etymology . The name in Japanese is " Mononofu " , an ancient term related to the samurai , meaning " bushi " , a warrior . Samurai is a recurring job in the " Final Fantasy " series , but Hiroyuki Itō , the director of " Final Fantasy XII International Zodiac Job System " , decided on mononofu to give players something to " discover " if they were to look the word up in a dictionary .
Black Chocobo ( Revenant Wings ) The Black Chocobo is an enemy in " " . It is a Rank I Ranged Non - elemental Yarhi . It appears exclusively in Midlight ' s Deep along with its other Chocobo brethren . The Black Chocobo ' s basic attack , Choco Flame , deals ranged Fire damage to one foe .
Roblon The Roblon is a Rank VI Mark from " Final Fantasy XII " . The hunt becomes available after felling Judge Bergan at Mt Bur - Omisace . Roblon can be found in the Overlooking Eternity area of the Nabreus Deadlands and is part of the Jovy side quest in Nalbina . Finding Roblon . Roblon is in an area reached via a hidden path in the northwest part of The Slumbermead . The path is hidden in the tall grass . Battle . The player should be prepared for a long fight with a low - level party . Roblon casts Fira , Blizzara , and Thundara and uses Fear that reduces one party member ' s MP to zero . Dead Bones keep on spawning as soon as the party enters the area . They constantly cast magicks with suffix - " ra " and use Reflect to prevent the player from hitting them with Curaja or Renew . Strategy . It may be a good idea to bring plenty of Phoenix Downs and other items to restore MP or cure status conditions . Quickenings should be used cautiously for a low level party , as Quickenings may not be strong enough to completely defeat Roblon , leaving no MP left for healing . The player can destroy all of the Dead Bones before engaging Roblon . There are several spawn points in the area , but each will only spawn about three times . By luring the Dead Bones down the hill , the party can mop them up before engaging Roblon . Using the Opal Ring accessory , a character can penetrate a Dead Bone ' s Reflect status to damage them with curative spells . While the temptation is there to use Reddas as a fourth member , the fight ' s unique nature means he can actually do more harm than good ; his gambits are structured to attack foes targeting him or are the nearest visible , not to attack the party leader ' s target . With the Dead Bones ' spawn points scattered around the field , it is easy for Reddas to get distracted and be drawn away . If he gets in trouble , he can draw one of the party members away from the main fight to aid him , and if the distance is great enough , they will be out of range of curative spells like Curaja , and the party will end up expending twice the amount of MP as normally . It may be worth setting up individual curative gambits for each party member with an Arise gambit in place to deal with party members being KO ' d ; this will revive Reddas ( or any other KO ' d members ) in the thick of the battle where he is needed .
Aubade Faul Aubade is a song in " Final Fantasy XI " . It has an effect similar to Barsleepra , but as a song its effects stack with that spell . It offers all party members within range protection against Sleep magic , such as the spell Sleep or Bard ' s Lullaby .
Headless ( Tactics A2 ) The Headless is a species of monster and a specific monster in " " . They are decapitated gigases with a single eye protruding from the base of their necks . The Headless class is a physical - based group that are mostly aligned with the element of Earth , though the Wendigo has the Ice affinity . " Giants that smash their enemies with arms thick as tree trunks . " " These headless giants stalk men for many days , such is their hatred . " " A headless giant animated and given life by ancient magicks . " Abilities . Brute Force . < nowiki > * < / nowiki > Denotes a Blue Magic k skill .
Mambo There are two types of Mambo present in " Final Fantasy XI " , Sheepfoe Mambo and Dragonfoe Mambo . Both of these songs have similar effects , though Dragonfoe Mambo is a more powerful version , as one can imagine . Both of them grant all nearby Party members the effect of Evasion Up , helping them to avoid physical and ranged attacks from enemies . They are learned by the Bard Job class at levels 13 and 53 , respectively .