naist-nlp/zeshel huggingface dataset:
Selanith L ' baros Selanith L ' baros was a female Crinti half - drow ( though 1 / 32 drow ) and the baroness of Herath , a city in Dambrath in the Shining South . Personality . Selanith was a cruel woman who greatly enjoyed contests and games that ended in the death of the loser . However , she was generous , even lavish with winners . Although she was also highly ambitious , she was cunning and far from foolish . Description . Although officially a Crinti half - drow , Selanith was only 1 / 32nd drow and thus looked much more human than half - elf . Possessions . As well as being the ruler of the city of Herath , Selanith had a vast estate and owned a dozen ranchos and some 10 , 000 horse s . She also took a cut off all trade within her domain and controlled its mines . All this made Selanith L ' baros fabulously wealthy , in fact , the richest woman in Dambrath . If drawn into combat , she wielded a whip . Activities . Ambitious and distantly related to the queen , Selanith hoped to become queen herself someday , or to have a daughter or granddaughter ascend the throne , as many Crinti did . However , being only 1 / 32nd drow and barely half - elven in appearance , her heritage counted against her . Thus , she took a drow male , Rualn , as a consort , so her children were properly Crinti and thus eligible to take the crown if ever the chance came . She tempered her aspiration with realism and caution . Knowing that lies and deceitful moves could be found out and stand against her , she avoided trickery altogether , and made only open , clear moves to seize power . She also closely safeguarded the welfare of her territories . Selanith particularly enjoyed contests and games in which the loser lost their life as well as the match . In Herath , jousting , mounted archery , and other equestrian sports were as popular as anywhere in Dambrath , but invariably ended in death to sate Selanith ' s bloodlust . Her favorite sport saw two mounted archers circle an arena and shoot each other with arrows until one fell ; only the horses benefitted from a spell protecting them from arrows . She sponsored many lethal tournaments a year and the city area held regular events to satisfy her . However , they did not lack for participants : Selanith lavishly rewarded the surviving winners with both wealth and authority , and of her many army officers gained promotions this way . Relationships . Selanith had a full - blooded drow consort named Rualn and thus her daughters were fully Crinti half - drow . Selanith was the third cousin of Queen Hasifir Hazm ' cri , sharing a great great grandmother . This put Selanith and her daughters distantly in line for the throne . Forces . Selanith fielded an army of 500 cavalry and 2500 foot - soldiers . She also commanded a special force of 1000 gnoll s and 40 hill giant s as shock troops , loyal to her personally . History . Selanith was already the ruler of Herath and the richest woman in Dambrath by 1367 DR , with Rualn as her consort . She still held this position by 1373 DR .
Stone flyer Stone flyers were magical beast s which hunted prey deep in the Underdark . Description . These creatures looked like wolves with large wings . Most stone flyers were earth tones , such as black , brown , or gray . Combat . Stone flyers moved through stone as if it was air and attacked victims with surprise . These earth elemental beasts worked in packs while hunting for prey .
Roge Applewink Roge Applewink was a large halfling farmer in the Moonsea . Activities . Roge regularly sold his products to Reyill Werned . History . His partnership with Reyill was very good for Roge ' s businesses during the years . During the Rage of Demons in 1491 DR Roge was drinking with his halfling s friends and Reyill at the Plodding Plow , in the village of The Stop . Relationship . Roge was friend of Narder Ulthub and Guylian Stundter . He had good dealing with Reyill Werned .
Harandil Thundersword Harandil Thundersword was a knight and a member of the Thundersword noble family in Cormyr who rode with Princess Alusair Obarskyr . He was softly spoken . In the Year of the Gauntlet , 1369 DR , Alusair and her knights were operating in the Stonelands , pursuing a bold orc band that had raided a caravan east of Eveningstar ; in six days of pursuit , they ' d killed a hydra , a " fire lizard " , and three chimera s . They were on a high meadow north of Startop Crag when the knights impetuously pursued the orcs into an ambush , and a few were killed . Alusair rallied her forces to defeat the orcs and their dark naga master . When Alusair said warriors cleaned up after themselves , Harandil added that " or they soon die " , agreeing with her plan to clear the Zhentarim threat to the area .
Tu ' ola ' sara Tu ' ola ' sara was a dukar of the Order of Maliirn and a member of the Nantarn Council . History . Hailing from Ys ' bhol Tu ' ola ' sara was a shalarin of Wandered Caste . During a trip a rogue current sent her against the Great Barrier . She was saved by the dukar and soon Tu ' ola ' sara joined them . She was sent back to Es ' rath as secret dukar agent in the area culling as much lore as possible . After the Twelfth Serôs War and the reveal of the dukar orders Tu ' olaìsara was granted a place in the council .
Coram I King Coram I of the House of Ithal - Strohm - Bormul was the fifth king of the Lions ' Dynasty of Tethyr . Relationships . Coram was the fifth son of King Haedrak I . History . Coram was born in 1010 DR , the Year of Three Signs . He succeeded his father as king in 1022 DR . His reign was brief . He died in 1065 DR , and the throne passed to his grandson and namesake Coram II .
Reeve Sar Testain Reeve Sar Testain was a pirate captain in the Moonsea region around 1429 DR , commanding the ship " Audacity " . History . One day in 1429 DR , he and his crew sacked the merchant ship " Abundant Serendipity " after a fierce fight . Reeve and his men decided to stop to repair the damage and rest for a while in a small village on an isle near Phlan . Soon , the pirates enslaved the villagers . What Captain Reeve did not know was that near the village was a powerful altar to Tiamat . At last , out of desperation , the villagers invoked devil servants of Tiamat , in exchange for their souls and worship , to banish the pirate crew of Reeve Sar Testain . The pirates were swallowed up into the Nine Hells . However , in 1489 DR , during a fight with a Cult of the Dragon warship led by Ixan , their bonds were somehow broken and Reeve and his men , now fiend s , returned to Toril . Eventually , thanks to an adventuring party hired to investigate rumors of dracolich es and ghost ships wandering the area , Reeve and his fiendish pirates were defeated .
Atonement Atonement was an abjuration spell that could restore status , alignment , or abilities to a being who suffered a loss due to misdeeds against their deity or alignment . Effects . This spell could be used to alleviate a variety of moral and ethical ailments caused by acts contrary to the ethos of their class , religion , or profession , either good versus evil , law versus chaos , or both . It could also be used to grant an opportunity to shift alignment to that of the caster . Removing the onus of misdeeds required the subject to be truly repentant and have a strong desire to set things right . Often the caster of " atonement " would give the subject a task , penance , or " quest " to complete in order to prove the subject ' s commitment to change . In the most serious cases , a " geas " could be used . Possible applications for " atonement " included : If the subject committed the misdeed unwittingly or while under some form of compulsion , then forgiveness was usually without great price ( only material goods ) . But if the subject knowingly and intentionally committed a transgression , then the caster of " atonement " had to pay a price of life experience — all the more reason to use a " quest " or " gaes " to ensure the subject was truly repentant first . The older versions of this spell did not require such a price from the caster , but also did not absolve a subject from willful misdeeds nor allow a subject to change alignments . Casting time for the newer version of " atonement " was one hour ; casting time for the older versions was 10 minutes . If used as an opportunity to change alignment to that of the caster , the subject had to be present for the entire ceremony and then make a choice to either switch alignments or not . Otherwise , the caster only had to touch the creature sometime during the casting of the spell . Components . In addition to verbal and somatic components , the priest required his or her holy symbol or divine focus and a set of prayer beads , a prayer wheel , or a book of prayers and catechisms costing at least 500 gp . For the newer version of this spell , the caster lost some life experience when interceding with their deity on behalf of an offender who willfully and deliberately acted contrary to the tenets of their faith .
Sai A sai is an exotic light melee weapon used mainly by monk s . Description . The sai is a dagger - shaped metal baton or wand with two side prongs curving up and out from the place where the grip meets the base of the baton . All three tips of this weapon are blunt . The side prongs may vary in style for different blocking and trapping moves . An average sai costs 1gp and weighs 1lb ( 0 . 45kg ) . Use . Normally these weapons are used in pairs but can also be used singly with another weapon . Made light for quick movement , many blocking and trapping techniques are possible , but on offense the sai can jab and strike like a dagger , delivering a concentrated blow to sensitive or vulnerable areas .
Alathene Moonstar Alathene Moonstar was the archlich matriarch of House Moonstar in Waterdeep in 1372 DR . She was for a long time involved in the faith of Selûne in the city . Alathene was obsessed with hunting down her evil brother Vanrak Moonstar and bringing him to justice .
Torstan Ulzimmer Torstan Ulzimmer was a human man of the city of Procampur in the Vast , who lived " circa " 1358 DR . He owned a fleet of merchant ships that operated on the Inner Sea , and paid highly for the best crews and equipment . His ships were sleek and fast , and the best manned and equipped around . Ulzimmer aimed for reliability and speed , an approach that brought him great profits and him one of the most well - known Procampans of his day .
Arabel Arabel was a fortified city in northern Cormyr . The city stood at an important crossroads and was a major trade center . Etymology . A person from Arabel was known as an Arabellan . Geography . Arabel was about 30 miles ( 48 kilometers ) east of Eveningstar . Arabel was at the junction of the High Road , Calantar ' s Way , the East Way , and the Moonsea Ride . Trade . Major exports included coal , horses , dry red wine , black beer , and cheese . Laws and customs . Unlike other Cormyrian cities , inhabitants of Arabel , even mercenaries , could keep their weapons unbound . History . Arabel was almost as old as Suzail . It began as a logging camp , and maintained a degree of independence . The first rebellion occurred during the reign of King Tharyann , who put an end to it . By 245 DR , Arabel was in rebellion again . By 376 DR , Arabel had seceded three times . Another rebellion occurred some time between 376 DR and 432 DR , caused by a " Merchants ' Revolutionary Committee " . A battle in the Stonelands caused orc s to be driven south , and although this would normally be enough to cause Arabel to rejoin Cormyr , there was no military aid available , and the orcs conquered the heart of the King ' s Forest . In 1018 DR , Arabel was attacked by a pair of green dragon s . The Usurper King Gondegal seized power in Arabel in 1352 DR with the aim of using the city as a central location for the formation of a new kingdom . He was overthrown eight days later by the Cormyrean army , led by King Azoun IV . During the Time of Troubles , the goddess Tymora , Lady Luck herself , protected the city . As of 1372 DR , it was ruled by Myrmeen Lhal . It was one of the cities damaged in the Goblin War .
Sand of obscurement Sand of obscurement was a magical sand originating in Zakhara , the Land of Fate . Powers . When thrown , " sand of obscurement " created an instantaneious mini sandstorm , effectively blinding anything within the storm . This effect lasted for 2 - 8 minutes and covered 50 cubic feet ( 15 cubic meters ) . Those caught within the sandstorm were not only blinded for the duration of the storm , but also for up to 10 minutes after the storm dissipated while they tried to cleanse the sand from their eyes . Blinded victims could shorten this time by flushing their eyes with water . Each additional handful of sand used did not increase the area of effect , but did extend the duration of the sandstorm by several minutes . It should be noted that someone using " sand of obscurement " was not immune to the blinding sand , they were merely prepared for its release and could shut their eyes before it activated .
Mordenkainen Mordenkainen was a prolific archmage from the world of Oerth who was responsible for many powerful and useful spells . Description . His hair and beard were both long , black and peppered with grey streaks . When mad , his eyes crackled with eldritch power . Personality . Typically stubborn and one who doesn ' t suffer fools gladly , Mordenkainen can be difficult even with his friends . While suffering from his madness , he was convinced that enemies were everywhere and he was being constantly watched by evil agents . Relationships . Mordenkainen was an acquaintance of Elminster Aumar ; the two met on numerous occasions at Ed Greenwood ' s house on Earth to exchange spells and lore . History . Although Mordenkainen resided primarily on Oerth , by at least 1367 DR , his spells were not uncommon among spellbooks in Faerûn . Mordenkainen later traveled to Barovia in an attempt to free the local population from its vampire darklord Strahd . However , he underestimated Strahd ' s power and , after barely surviving a confrontation with him , he lost his spellbook and his staff , eventually losing his memory and being driven to the brink of madness . He became known by the locals as the Mad Mage of Mount Baratok . In 1491 DR , Mordenkainen , still suffering from bouts of madness , was in Waterdeep , where Elminster was helping him to recover from them . Rumors and Legends . His toenails appeared to be a venerated item in some places . Spells . This is an ( possibly ) incomplete list of his many spells . The most widely known are :
Speak with monsters Speak with monsters was an alteration spell that allowed the caster to communicate with any creature that had some mode of communication . Effects . For two minutes per level of experience the caster could speak any creature ' s language through whatever medium ( audio , tactile , pheromones , sign language , dance , empathy , telepathy , etc . ) and be able to convey and understand intent , ideas , and concepts up to the complexity the creature was able to grasp . The caster could speak to only one type of creature at a time , but all creatures of the same type within 90 ft ( 27 m ) could understand the caster , within the limitations of the communication medium ( pheromones in a high wind might be tricky ) . Components . Only verbal and somatic components were required to cast this spell .
Land of stability Land of stability was an abjuration spell that protected an area from natural disasters . Effects . The area that could be protected was a cube whose sides were no bigger than the caster ' s level times 10 ft ( 3 m ) . Once protected , the effects of natural disasters could not breach the barrier set up by " land of stability " . Water from floods , winds and objects carried by windstorms , debris and snow from avalanche , and even lava and ash from a volcano were diverted around the protected area . Earth movement , vibrations , and fissures from earthquakes were also prevented from disturbing the protected area . Protection lasted for one day per level of the aster . " Land of stability " did not prevent damage from calamities already in progress , nor did it prevent magically generated or simulated disastrous events . Components . The material components of this spell were the priest ' s holy symbol and a pinch of volcanic ash . Verbal and somatic components were also required .
Otiluke ' s resilient sphere When Otiluke ' s resilient sphere is cast , the result is a globe of shimmering force that encloses the subject creature if it fails to successfully save vs . Spells . The " resilient sphere " ' will contain its subject for the duration of the spell . The " sphere " is completely immune to all damage ; the only method of removing the " sphere " is by the use of a " dispel magic " spell . Hence , the creature caught inside the globe is completely safe from all attacks , but , at the same time , is completely unable to affect the outside world . To Zakhara n mages , always reluctant to acknowledge ajami names and accomplishments , the spell was known simply as resilient sphere , and counted among the spells of the universal province .
Ilsevele Miritar Lady Ilsevele Miritar is a sun elf spellarcher from the Queen ' s Guard in Evermeet and was the partner and betrothed of Araevin Teshurr until the couple parted ways when Ilsevele fell in love with the resurrected Fflar Starbrow Melruth whom she eventually wed . She has a fine gray destrier named Swiftwind . She worked with her father on the Elven Crusade to Myth Drannor , and after his death took up leadership of the Army of Myth Drannor . After she defeated the armies of Scyllua Darkhope , she was visited by the Srinshee and granted the Rulers ' Blade , becoming seventh Coronal of the rebuilt realm of Cormanthyr with Fflar as her consort . After the destruction of Myth Drannor in 1487 DR , Ilsevele and Fflar led their people to Semberholme . Appearance . Ilsevele is pale with copper - colored hair . Relatives . Ilsevele ' s mother and father are Ilyyela Miritar and Seiveril Miritar respectively . Both are deceased . Equipment . Ilsevele carries a magical bow crafted from deep red yew . She wears magical leather armor strengthened with steel rings , which is appropriate for a captain of the spellarchers . She also carries a pair of fine elven short sword s . Ilsevele ' s spellbook is a slender volume with silver clasps , bound between thin sheets of laspar wood .
Mount ( spell ) Mount , which was originally called Jarm ' s mount , was a summoning spell to conjure an equine to carry a rider . Effects . To within close range of the caster , this spell summoned a pony or light horse , which was willing an able to carry a rider . The mount was summoned with riding gear , such as bit and bridle and saddle , already equipped . The duration of the summons depended on the power of the spellcaster but was at least two hours . Components . A strand of horse hair was required to cast this spell , in addition to verbal and somatic component s . History . The spell was invented by the Netherese arcanist Jarm in −1964 DR .
Hours of the day Most inhabitants of Faerûn divided the day into ten segments . Common names for these divisions of the day are given below : Other divisions in common use included : None of these divisions were precise . Different folk ' s usages might overlap with others . In general , however , these slots of time ranged between one and four hours . In larger cities , bells were sometimes used to mark the hours . The churches of Gond and Lathander were also particularly interested in accurate timekeeping . In such cases , hours were numbered 1 through 12 twice , with 12 being both highsun and midnight . Magically Auspicious Times . When practicing the Art , the position of the sun could have noticeable effects on the efficacy of certain spell components . These times of day and the item affected , as told by Elminster , are listed below :
Zaid bin Ziyad Zaid bin Ziyad was a cook in Zakhara in 1367 DR . Description . Zaid was a large man . Personality . Zaid had a friendly personality and loved to ask food - related questions of travelers . Activities . Zaid was a professonial cook . He sometimes accompanied Bahramiyah al - Musafir when her caravans traveled from Hiyal to Qudra .
Tau Tau was a member of the Cult of the Black Earth sometime after the War of the Silver Marches . History . In the late 1480s or early 1490s DR Tau and his fellow Shardra mounting two bulette went to One Stone spirit mound wanting claim the relic in the name of Ogrémoch .
Dulfan Dulfan was a seawolf living in Serôs . History . Born in 1329 DR , Dulfan was a fishermen of Uthmerg in the Easting Reach until 1348 DR when a seawolf injured him . Dulfan managed to kill the monster but soon after Dulfan fell to the curse of lycanthropy . He gathered around him some companions and started attacking ships in the Easting Reach and harassing the locathah of the Caverns of Khinas . In 1357 DR , Dulfan had gathered sixteen other seawolves to his side . Personality . Dulfan was always been a greedy individual .
Uliset Faelgren Uliset Faelgren was a Harper wizard in 1489 DR . History . Uliset was crossing the Twilight Marsh near Phlan with a caravan when they were all killed by the black dragon Throstulgrael . Later , fellow Harper Olisara Lightsong asked an adventuring party sent to recover some items from the dragon ' s lair to recover Uliset ' s spellbook and Harper pin .
Rendeth of the Royal Blood Rendeth of the Royal Blood , or Rendath , was a human male of the Vast , and the Thultyrl , or ruler , of the city of Procampur . Description . Rendeth had the distinctive family resemblance of copper - colored hair , gray - green eyes , and a sharp chin . He was a popular and energetic but level - headed young man . Skills . Rendeth had training as a warrior . History . By 1357 DR , Rendeth was Thultyrl of Procampur , the overlord of that city . However , the position of Hamayarch , his loyal mage - advisor , was held by Alamondh , in truth an evil mage named Carthoun Misintle who had desires on the throne . Alamondh plotted to kill Rendeth and take his place under a magical disguise , but was forced to wait until Rendeth produced an heir with the family ' s distinctive appearance . Despite the Thultyrl ' s traditional vow of vengeance on pirates , Alamondh encouraged Rendeth to relax the city ' s stance on piracy , showing leniency and conciliation . A few pirates were even allowed to use Procampur ' s port , provided that their crimes were not too great and no Procampan captain accused them of anything . When in Marpenoth of the Year of the Shield , 1367 DR , Procampur was struck by the featherlung plague , high priests Orn Thavil of Tymora and Baniya Dolester of Lliira went to the poor district to set up an auxiliary shrine and treat the sick directly , and other priests soon joined then . Though their actions halted the spread of the disease , the Thultyrl reprimanded both high priests for breaking Procampur ' s district rules , and reminded them that the city and its laws were older than a number of deities . Both Thultyrl Rendeth and Hamayarch Alamondh were still in power by the Year of Wild Magic , 1372 DR .
Numbers sphere The Numbers sphere was a group of spells granted to monk s . These spells revealed the mathematical underpinnings to many aspects of reality and allowed understanding and manipulation of events in unexpected ways . Spells in normal text were listed in the Tome of Magic 2nd edition . Spells in italics were added to the Numbers Sphere in the sourcebook .