naist-nlp/zeshel huggingface dataset:
The Ritual Stone ( Oblivion ) The Ritual Stone is one of the thirteen Birthsign Doomstones in . Location . The Ritual Stone is located on the east coast of the Lower Niben , east of Fort Redman and northwest of the Shrine of Nocturnal . Powers . Bestows the Mara ' s Mercy and Mara ' s Milk greater power .
Harmugstahl Harmugstahl is a fort found northeast of Markarth and west of Solitude . It is relatively small compared to some of Skyrim ' s labyrinth - like subterranean areas and is easily navigated . There is one puzzle in Harmugstahl with four levers controlling a metal barred / spiked passageway . There is one Adept locked door that needs to be picked . There are also two locked doors found after encountering Kornalus Frey ; both can be unlocked with his key . In Kornalus ' room there is a Shrine of Julianos and a few Alchemy ingredients . Notable figures . Upon entering the cave , the Dragonborn will be greeted by an adventurer killing a frostbite spider . Upon asking the adventurer , " " What was going on with that spider ? " " he will reply : " " I don ' t know , but this place is full of them . Every one I ' ve encountered has been enchanted or the like . Look , I ' m getting out of here . Normally , spiders make my skin crawl , but magic spiders ? Blech ! " " The other notable figure is the cave ' s resident mage , Kornalus . It appears Kornalus has been experimenting upon the spiders by enchanting them with fire , frost and shock enchantments . The enchantments manifest themselves in special attacks the spiders can deal , ( either fire - , frost - or shock - based ) , as well as a magical glow on their bodies . Many spider corpses can also be found lying on tables scattered about the cave . Taking any loot from their body may cause them to ignite . Lever puzzle solution . When you arrive in the room , all the levers should be up . If they are not , it won ' t work , so you need to either load your auto - save game from when you entered the area , or try to exit the area and enter again , until you have them all in the correct position . If the levers are all up ( opposite to you , pointing to the gate ) , if you number the levers 1 , 2 , 3 , 4 starting from the left when facing the corridor ( so 1 being the left one , and 4 being the right one ) , you should pull 1 , then 4 . Wait around one second between each pulling . ( Or try 4 then 1 ) . Another way to enter is by pulling levers 1 , 2 , and 3 . This has been known to work as well . Quests . Family Heirloom . Fulfill a contract for the Companions to retrieve a stolen family heirloom . Arniel ' s Endeavor . Retrieve a staff for Enthir . Lost Relic . Retrieve the Dawnguard Rune Hammer . The Forgemaster ' s Fingers . Find this item to gain access to Orc Stronghold s . Totems of Hircine . This is one of many possible locations to retrieve a Totem of Hircine in a radiant quest given by Aela the Huntress after becoming Harbinger of The Companions . Wind and Sand . Retrieve a copy of the book " Wind and Sand " for Neloth Fetch Me That Book ! . Find rare books for Urag gro - Shub . Trouble in Skyrim . Kill the leader of Harmugstahl .
Rune Rune is an Imperial thief , and a member of the Thieves Guild in Riften . Background . As a child , Rune washed up on shore after a shipwreck near Solitude , and was found by a local fisherman . Rune could not recall his past , but the fisherman found a rock with strange writing on it . The fisherman named him Rune and raised him , but he later left to discover his past . He admits that most of the coin he makes working for the Guild has been spent in vain trying to uncover his past . Near the ladder leading out of the Thieves Guild Cistern , on the shelf of one of the cupboards , a note entitled " No Word Yet " can be found , which details the failure of a certain Athel Newberry ' s attempts to locate any details of his past .
Algot ' s House Algot ' s House is the residence of Algot the Northerner and is located in the Temple District of the Imperial City . A typical two story townhouse with a basement . On the first floor is a reception room with a diningtable , fooditems and some wine . A few barrel s and a locked and leveled chest by the stairs . Algot ' s Private Quarters . Upstairs is the bedroom with a sitting area in one corner and a desk with writing material in another corner . In the alcove is a cupboard with a locked and leveled jewelry box underneath , and a chest . Algot ' s Basement . In the basement are some barrels , chairs and a locked and leveled chest . Some miscellaneous items can be found on some shelves .
Knightsgrave Knightgrave is a ruin that can be found in the Gold Coast . Sublocations . Knightsgrave Cave . A passageway of Knightsgrave leads further into a cave , containing a stalagmites , cages , and a flooded pond . A large statue of Akatosh depicted as a fierce dragon , believed to be created by the Alessian Empire , dons the cave . The Black Dragon is found at the foothold of the statue , where you must defeat her . Quests . The Wrath of Sithis . Infiltrate Knightsgrave and defeat the Black Dragon .
Boldon Boldon is a Redguard commoner and a refugee from Kvatch residing in the . Background . Boldon lived a normal life in Kvatch , until a Great Oblivion Gate was opened near the city , and Mehrunes Dagon ' s Daedra attacked . Boldon was one of the few people who were able to make it out of the city alive .
Chil ' a Chil ' a is a Redguard holiday . Chil ' a is held on the 24th of Evening Star and is a New Year festival . Its original date was moved to the 18th of Evening Star to correspond with the system of dates and years in Tamriel .
Dareru Omalas Dareru Omalas is a Dunmer Rogue and a member of a bandit gang that has occupied the Dunmer stronghold Andasreth . Se can be found on the lower level and is hostile . Inventory . Dareru will wield a random enchanted dagger and wears common pants , shirt and shoes .
Mantle of Woe The Mantle of Woe is an enchant ed robe worn by the necromancer Tymvaul in the Rimhull ice cave , located west of Skaal Village . Its wearer is the subject of the quest " Tymvaul in the Well . " The robe can be obtained by killing Tymvaul , or by convincing him to take it off by speaking about his father , Lassnr . Enchantment . Enchantment ID : " mantle _ woe _ en " All effects are constant on self : The Fortify Maximum Magicka effect increases the amount of Magicka one has available by 5 . 0× their Intelligence attribute .
Mysteries of the Divines Content . " Work hard , and you will be rewarded , " Zenithar teaches us . How will we be rewarded ? By gold ? Prestige ? Many desire these things , but this is not what Zenithar hopes for us to understand . Remember that Zenithar also teaches us to be wise in our spending , to never steal from others . The rewards he guides us to are not material — no , his rewards are the rewards of the spirit . By engaging in a ritual of production , whether you are a smith hammering out swords or a farmer tending and harvesting crops , you honor Zenithar . By participating in creation , your actions are blessed . The reward that Zenithar wishes for us to discover is in the work itself , hidden in the very act of making — the fruits of your labor are lesser prizes when compared .
Eight Traitors The Eight Traitors were rulers of minor settlements in High Rock and Hammerfell , who made secret allegiances of support to the Camoran Usurper , in order for him to leave their colonies and land untouched by his rampage . It is unknown whether or not he honored his bargain , however it is referenced in the book " The Fall of the Usurper " that these people are legendary for their lack of honor .
Nord Hero Weapons Nord Hero Weapons are weapons that can be smithed at the Skyforge after completing Glory of the Dead from The Companions ' main questline . Nord Hero Weapons cannot be crafted at a regular forge . Smithing . These weapons are smithed by combining Ancient Nord Weapons , steel ingots and leather strips . Honed and Supple Ancient Nord Weapons cannot be used . They can be considered Ancient Nord weapons , but brand new . The axes , swords , battleaxes and greatswords do the same damage as their Skyforge Steel counterparts , whilst the arrows and bow seem to equate with their Elven counterparts . Nord Hero Weapons can be improved at a grindstone with steel ingots , and the improvement benefits from the Steel Smithing perk , which doubles the improvement .
Forsworn Armor ( Armor Piece ) Forsworn Armor is a piece of light armor and part of the Forsworn armor set found in . Locations . Worn by members of the Forsworn found throughout The Reach . Smithing . Forsworn Armor can be upgraded at a workbench with Leather , however it does not benefit from any Smithing perks . This means the armor cannot be improved past flawless quality without boosting the Smithing skill over 100 . This can be achieved by using enchanted items and / or blacksmithing potions to Fortify Smithing .
Kill Necromancer Tashpi Ashibael Kill Necromancer Tashpi Ashibael is a quest available in . Summary . Ranis Athrys asks the Nerevarine to investigate a possible case of necromancy in the village of Maar Gan . There is a female Dunmer suspect named Tashpi Ashibael . The decision is up to the Nerevarine . Walkthrough . Ranis Athrys in the Balmora Guild of Mages is accusing Tashpi Ashibael in Maar Gan of practicing necromancy and asks the Nerevarine to kill her . Asking the locals will reveal that she lives in the last house on the right before the shrine , and that she is a highly respected and liked town healer . Once she is confronted , Tashpi will be surprised being accused of being a necromancer , though if Ranis is mentioned will understand the accusation and will lead to further dialogue where she explains that Ranis holds a grudge against her and that she will leave Vvardenfell for the mainland if the Nerevarine chooses . After the choice is made , the Nerevarine must return to Ranis to complete the quest and receive the reward .
Sithis ( Book ) Locations . Skyrim . Only appears after the Dark Brotherhood questline is started : Content . Sithis is the start of the house . Before him was nothing , but the foolish Altmer have names for and revere this nothing . That is because they are lazy slaves . Indeed , from the Sermons , ' stasis asks merely for itself , which is nothing . Sithis sundered the nothing and mutated the parts , fashioning from them a myriad of possibilities . These ideas ebbed and flowed and faded away and this is how it should have been . One idea , however , became jealous and did not want to die ; like the stasis , he wanted to last . This was the demon Anui - El , who made friends , and they called themselves the Aedra . They enslaved everything that Sithis had made and created realms of everlasting imperfection . Thus are the Aedra the false gods , that is , illusion . So Sithis begat Lorkhan and sent him to destroy the universe . Lorkhan ! Unstable mutant ! Lorkhan had found the Aedric weakness . While each rebel was , by their nature , immeasurable , they were , through jealously and vanity , also separate from each other . They were also unwilling to go back to the nothing of before . So while they ruled their false dominions , Lorkhan filled the void with a myriad of new ideas . These ideas were legion . Soon it seemed that Lorkhan had a dominion of his own , with slaves and everlasting imperfections , and he seemed , for all the world , like an Aedra . Thus did he present himself as such to the demon Anui - El and the Eight Givers : as a friend . Go unto the Sharmat Dagoth Ur as a friend . AE HERMA MORA ALTADOON PADHOME LKHAN AE AI .
A Complaint to the Thalmor Content . This is the third time this week that my senche - tigers have run off , only to be found butchered near that lamia - infested cave ! If something is not done about this , I will travel to Marbruk and bring my complaint before the queen herself ! Then we will see how long the Thalmor is allowed to throw its weight around Woodhearth ! The Dominion belongs to the Khajiit as well , not just the Elves . I demand that action be taken at once to investigate the Underroot cavern , and that reparations be made for my lost cats !
The Red Diamond The Red Diamond is a Mysticism and Restoration spell available in that allows the subject to reflect spell effects back at an attacking caster while simultaneously increases the value of long blade skill . Effects . All effects are for 12 minutes on self : Acquisition . This spell is not available for purchase in " Morrowind " or expansion packs . Although not intended for use by the Nerevarine , it can be acquired on the PC by using the console : codice _ 1
Fjol the Outlaw Fjol the Outlaw is a miscellaneous quest in the village of Hla Oad . Background . Investigate the reports of an outlaw near Hla Oad for Larrius Varro at Moonmoth Legion Fort . Walkthrough . If the Nerevarine have a high enough disposition with Larrius Varro , ask him about " latest rumors " , and he will reveal that a Nord has been attacking " careless travelers " near Hla Oad . Head over to the town and find Fjol the Outlaw near the bridge north of town . Speak to him about " murderous outlaws " and he will demand that they give him 100 gold , basically confirming that he is . If the Nerevarine give him the gold they can return to Varro and report Fjol ' s position , but will not receive any reward . If they refuse to give Fjol the 100 gold , he will attack and they will be forced to kill him . Return to Varro for a 100 gold reward .
Mathiisen Manor Mathiisen Manor is a player home in . It is a large Altmer style house located in Mathiisen . Acquisition . This home can be purchased with after completing the quest " A Friend In Need " and gaining the Auridon Adventurer achievement . Alternately , it can be purchased directly from the Crown Store , allowing players to acquire it without having to meet the aforementioned prerequisites .
Stendarr ' s Embrace Stendarr ' s Embrace is a named equipment set found in . Owners must actively wear three set pieces to receive a special bonus enhancement and five set pieces to receive the full Set Enhancement . Item values , level , and stats vary from item to item and are influenced by character skills , magical bonuses , and decay . Set Enhancement . ( 3 Items ) Adds 175 Frost Resistance ( 5 Items ) Stendarr ' s Embrace
Maren Uvaren Maren Uvaren is a Dunmer merchant . She provides Enchanter services . Services . Maren Uvaren is a journeyman enchanter , and offers her services to all who can afford them . She also offers a variety of items for sale . Equipment . This character uses or carries the following : Magicka . This character uses the following :
Malacath ' s Wrathful Flame Malacath ' s Wrathful Flame is an item in . As of Update 9 , is has been added to the Mementos collection . Acquisition . The item is received as a reward for completing the quest " Flames of Forge and Fallen " in Old Orsinium , Wrothgar .
Blade of the Rift Blade of the Rift is a semi - unique weapon in . This weapon is one of several Thane weapons awarded after becoming Thane of the respective hold , in this case the Rift . Properties . All of the weapon ' s properties except the name are randomly generated . Appearance . The weapon ' s appearance matches that of a generic weapon of the same type and material . The weapon will also bear a colored glow and pattern appropriate to the enchantment . Acquisition . The Blade of the Rift is awarded by the Jarl of Riften , Laila Law - Giver ( or Maven Black - Briar ) after becoming an honorary Thane . To become Thane the following conditions must be met : Smithing . This weapon is semi - unique and may not be crafted , however an identical version can be crafted with the generic material and a matching enchantment applied . The weapon may also be titled with the same name during enchanting . The upgrade material is dependent on the material that the weapon was generated with .
Uresa Omoril Uresa Omoril is a Dunmer disciple of the Tribunal Temple who can be found in the right wing of Ald Daedroth in the Azura ' s Coast region . She is accompanied by a fellow Ordinator , Endroni Dalas , at the Daedric shrine to Lord Sheogorath , located on an island east of Mzuleft , and northeast of the Rotheran Stronghold . Combat . Ordinators Uresa Omoril and Endroni Dalas are paired for a battle against Domba and Gnaw Tooth in the right wing area of the ruins . They may or may not already be engaged in combat when encountered . Domba and Gnaw Tooth are hostile towards the Nerevarine without provocation , while the Ordinators are not . Uresa begins combat by casting Toxic Cloud to poison her adversary ( ies ) . She follows up by casting Blood Despair to drain her opponent ' s Willpower . She quickly turns to melee combat , fighting with a Demon Mace although she is more highly skilled with long bladed weapons . Uresa is proficient in blocking with her shield , and may deflect a substantial number of attacks .
Ervis Verano Ervis Verano is a Dunmer crusader found within Helseth ' s Chambers in the Royal Palace of Mournhold . He is a member of the Royal Guard , and as such wears a full set of Royal Guard Armor . Equipment . Ervis has the following items in his inventory :
The Way of the Blade Content . Five trials comprise the Way of the Blade . The first trial is the trial of the flame . They that steal the flame from the winged guardians may light the path and begin the Way of the Blade . This is the first trial .
A Business Proposition A Business Proposition is a quest available in . Walkthrough . Enthis Hlan claims that he was attacked by bandits on the road who stole his silk . While the guard are looking for the bandits , they do not believe his claim that Turil Darothen is behind it . Turil can be found in the Riverside Inn . He will claim it was his silk stolen , and after being intimidate will say that he sent the bandits to take his silk back . The Bandits can be found at Grethel ' s Vigil . Instead of the full shipment of stolen silk , a small bag of silk and a note from Chanda can be found . The note gives no clue as to who ' s story is correct . The Vestige can either give the silk to one of the men , who are both waiting at the Inn or just throw the silk in the Inns fireplace .
Blood - Sealed Contract Content . Before the sight of Molag Bal , we seal this bargain between the Bloodthorn and the Hag Fen coven with fresh blood . In exchange for any undamaged women we capture in the conquest of Glenumbra , Mother Murk and her coven will oppose the Beldama Wyrd and keep them occupied . My servants shall deliver the women to the ruined tower in the bog , where they will be transformed and brought into the coven . Should either party break this bargain , their lives shall be forfeit . — Angof the Gravesinger
Racial Motifs 15 , Chapter 7 : Dwemer Gloves Content . By Raynor Vanos Kireth says I should write down what I ' ve learned about Dwemer artisans and the styles and motifs of their lost civilization . GLOVES Dwarven gloves were always made of fine and flexible leather or pseudo - leather , reflecting their wearers ' need for fine manipulation of their devices . Only the heaviest gauntlets sported metal ribs , typically tessellated splints protecting the back of the hands .
Ring of the Erudite Ring of the Erudite is a ring found in , during the quest " Rings of Blood Magic . " It is only available if the Dragonborn chooses to become a Vampire Lord at the conclusion of Bloodline . Enchantment . Wearing this ring grants an additional 100 points of Magicka and increases the rate of Magicka Regeneration . Unlike other enchantments , it doesn ' t increase the magicka regeneration based on the base regeneration rate , it increases the overall ( natural ) rate . The normal rate is 3 % of the total magicka . With 100 % magicka regeneration , the Dragonborn will receive 100 % more of the 3 % rate . However the ring adds 2 more points onto the natural regeneration rate , making the 3 % regeneration 5 % . So , the magicka regeneration will increase 100 % of the 5 % rate . ( For example , with 200 points of Magicka , with Morokei the regeneration would be 12 points per second . But with the ring added , it would be 20 . ) Usefulness . This ring is ideal for a mage playstyle as the effects also work while not in the Vampire Lord form . This ring is the only item in " Skyrim " which allows the Dragonborn to regenerate magicka in Vampire Lord form whilst outside during daylight hours . Locations . Possible locations include :
Frost Damage ( Skyrim ) Frost Damage is one type of the three main elemental Enchantments that can be put on weapons . It deals frost damage to health and stamina like frost spells , and also slows the target ' s movements . Enchanting . The Dragonborn can learn this enchantment by disenchanting any weapon of any sort with the Frost Damage Enchantment already imbued on it . The enchanted weapon will glow bright blue , and deal damage to both health and stamina as well as cause the target that was struck to slow down rather considerably . The higher the Dragonborn ' s Enchanting skill is ( along with any Fortify Enchanting equipment or potions taken / worn ) , the more damage the enchantment will deal . Uses . What makes frost damage unique from the other two elements is that the effect , regardless if it is from an enchantment or a spell , will not only cause a target ' s stamina to rapidly drain , but will also greatly reduce their natural walking / running speed ; leaving them being able to move very little to almost not at all . Due to this , the effects of frost damage can prove to be a very powerful advantage over both strong and fast opponents as they will be left in a completely vulnerable state and the player can quickly take advantage of this and rush in to attack before they have a chance to recover . In addition to its initial qualities , while frost damage is good for keeping the more brutish or more agile opponents at a distance , if timed correctly , summoning an ice storm or blizzard can be used to quickly overpower and even defeat multiple opponents at once with incredible efficiency . Frost Damage is most effective when it is used at a long range , as any enemy that doesn ' t die immediately from the initial attack will be slowed and will be more easier to hit . Though for its powerful qualities , frost damage has a serious limitation , as many enemies in Skyrim have an innate resistance to it . Those include : However , it should be noted that most of them resist the damage , but aren ' t immune to it . It is also possible to use a powerful enough poison of aversion to frost or magic to negate the enemy ' s resistance . Combined with other effects . For players who have the Extra Effect perk , Frost Damage can be combined very effectively with Shock damage , as all three attributes , Health , Stamina , and Magicka are damaged all at once . Spells . Spells that deal Frost damage : Unique weapons . Unique , frost - enchanted weapons :
Cheydinhal ( Online ) Cheydinhal is a town located in the northeastern part of the province of Cyrodiil . Description . During the Three Banners War , the city is divided into two sections , marked by the river flowing through the center of the city . The east section is controlled by the Ebonheart Pact and the rebels who are allied with the Pact . The west section is controlled by the Imperial Legion . Both sides are fighting for control of city . The leaders of the rebellion are Vyctoria Girien and Sylvian Herius . By default , the guards patrolling the town are Pact guards , but that may change if the Covenant or Aldmeri Dominion control the nearby Farragut Keep .
Fine Armguards The Fine Armguards are a pair of unique light armor gauntlets in . Acquisition . Bryling , a Thane in Solitude , wears a pair . Killing her or using the Perfect Touch perk is the only way to obtain the armguards , other than the use of console commands . Smithing . Fine Armguards cannot be upgraded at a workbench , regardless of perks chosen .